From a418f7ef680616b6819ff1581ac98bf90a63fd3e Mon Sep 17 00:00:00 2001 From: Abdessamad Derraz <3028866+Abdess@users.noreply.github.com> Date: Sat, 28 Mar 2026 19:09:42 +0100 Subject: [PATCH] feat: add Dragon CoCo ROMs and mameinfo.dat cdos20.rom (Cumana DOS 2.0), yados.rom (YA-DOS 0.5a), dragonfly-1.3.rom (Ikon Ultra Drive v1.3) from World of Dragon Archive and CCHDD GitHub. delta-premier.rom variant. mameinfo.dat for MAME 2000/2003/2003-Plus game info. --- README.md | 8 +- bios/Arcade/MAME/mameinfo.dat | 1132024 ++++++++++++++ .../Dragon/Dragon/.variants/delta-premier.rom | Bin 0 -> 8192 bytes bios/Dragon/Dragon/cdos20.rom | Bin 0 -> 16384 bytes bios/Dragon/Dragon/dragonfly-1.3.rom | Bin 0 -> 4096 bytes bios/Dragon/Dragon/yados.rom | Bin 0 -> 16384 bytes database.json | 91 +- 7 files changed, 1132116 insertions(+), 7 deletions(-) create mode 100644 bios/Arcade/MAME/mameinfo.dat create mode 100644 bios/Dragon/Dragon/.variants/delta-premier.rom create mode 100644 bios/Dragon/Dragon/cdos20.rom create mode 100644 bios/Dragon/Dragon/dragonfly-1.3.rom create mode 100644 bios/Dragon/Dragon/yados.rom diff --git a/README.md b/README.md index aadce1f9..048ea4e4 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ Complete BIOS and firmware packs for Batocera, BizHawk, EmuDeck, Lakka, Recalbox, RetroArch, RetroBat, RetroDECK, RetroPie, and RomM. -**7,576** verified files across **352** systems, ready to extract into your emulator's BIOS directory. +**7,577** verified files across **352** systems, ready to extract into your emulator's BIOS directory. ## Quick Install @@ -46,8 +46,8 @@ Each file is checked against the emulator's source code to match what the code a - **10 platforms** supported with platform-specific verification - **328 emulators** profiled from source (RetroArch cores + standalone) - **352 systems** covered (NES, SNES, PlayStation, Saturn, Dreamcast, ...) -- **7,576 files** verified with MD5, SHA1, CRC32 checksums -- **8188 MB** total collection size +- **7,577 files** verified with MD5, SHA1, CRC32 checksums +- **8211 MB** total collection size ## Supported systems @@ -130,4 +130,4 @@ See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines. This repository provides BIOS files for personal backup and archival purposes. -*Auto-generated on 2026-03-28T17:49:00Z* +*Auto-generated on 2026-03-28T18:07:20Z* diff --git a/bios/Arcade/MAME/mameinfo.dat b/bios/Arcade/MAME/mameinfo.dat new file mode 100644 index 00000000..d5b438b2 --- /dev/null +++ b/bios/Arcade/MAME/mameinfo.dat @@ -0,0 +1,1132024 @@ +# MAMEINFO.DAT 0.287GIT Last Update: 25th February 2026 +# +# Homepage: https://mashinfo.github.io/mameinfo/ E-Mail: mameinfo@ewetel.net +# +# +# Credits go out to Robert J. Rabgno creating the initial file and all the members of the +# MAMEtesting Project for contributing to it's continued relevance. +# If you are interested to know more about emulation bugs or want to be part of the +# MAMEtesters team go to http://www.mametesters.org/ +# +# +# +# THE MAMEINFO.DAT CONTAINS INFOS ABOUT: +# +# - Reported bugs from the MAME Testing Project: +# http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2 +# - MAME GIT 2012-2026: http://git.redump.net/mame/log/ +# - Source/Whatsnew/Readme.txt from MAME 0.01-0.286 +# - MAME-Listinfo 0.34RC1-0.286 +# - WIP informations from all MAME DEVs (Example: 12th December 2003: DOX - Fix protection...) +# - MAME Work-In-Progress (WIP) from February 1999-July 2004 +# - Notes about Setup, Service, Test Mode and Known issues +# - Game LEVELS: http://www.vazcomics.org/mamend +# - Category and Recommended Games +# - 'HOW TO PLAY' and 'STORY' +# - 'ARCADE RELEASE' dates +# - Other Emulators (DAPHNE, Demul, DICE, Dolphin, Model 2, Raine, Supermodel...) +# - Game Drivers (TODO, NOTES) +# - Source code +# - Version releases for all original games +# - Samples +# - Romset and Harddisk/CD +# - Games with different language +# - Tips and TODO +# +# +# +# +# +# +# YEAR RELEASES NEW GAMES +# +# 1997 34 + 258 +# 1998 22 + 766 +# 1999 31 + 908 +# 2000 16 + 607 +# 2001 10 + 616 +# 2002 6 + 441 +# 2003 37 + 1109 +# 2004 67 + 675 +# 2005 72 + 563 +# 2006 60 + 430 +# 2007 59 + 522 +# 2008 53 + 491 +# 2009 40 + 1082 +# 2010 24 + 601 +# 2011 26 + 9429 +# 2012 23 + 9812 +# 2013 11 + 573 +# 2014 5 + 904 +# 2015 12 + 688 +# 2016 12 + 845 +# 2017 12 + 619 +# 2018 12 + 423 +# 2019 12 + 371 +# 2020 10 + 771 +# 2021 12 + 414 +# 2022 12 + 643 +# 2023 10 + 475 +# 2024 12 + 607 +# 2025 11 + 918 +# 2026 2 + 56 +# +# +# +# MAME VERSIONS GAMES DRIVERS INFO +# +# 0.1 February 5th 1997 5 +# 0.2 February 9th 1997 16 +11 +# 0.3 February 13th 1997 17 +1 +# 0.4 February 16th 1997 19 +2 +# 0.5 February 20th 1997 34 +15 +# 0.6 February 23rd 1997 41 +7 +# 0.7 February 27th 1997 48 +7 20 +# 0.8 March 4th 1997 59 +11 25 +# 0.81 March 4th 1997 59 +0 25 +# 0.9 March 9th 1997 62 +3 26 +# 0.91 March 9th 1997 62 +0 26 +# +# 0.10 March 13th 1997 65 +3 29 +# 0.11 March 16th 1997 68 +3 32 +# 0.12 March 23rd 1997 76 +8 35 +# 0.13 March 30th 1997 77 +1 35 +# 0.14 April 2nd 1997 78 +1 35 +# 0.15 April 6th 1997 80 +2 35 +# 0.16 April 13th 1997 85 +5 37 +# 0.17 April 14th 1997 89 +4 39 +# 0.18 April 20th 1997 98 +9 45 +# 0.19 April 26th 1997 102 +4 52 +# +# 0.20 May 5th 1997 106 +4 52 +# 0.21 May 12th 1997 112 +6 55 +# 0.21.5 May 16th 1997 112 +0 55 +# 0.22 May 25th 1997 118 +6 58 +# 0.23 June 2nd 1997 124 +6 62 +# 0.23a June 3rd 1997 124 +0 62 +# 0.24 June 13th 1997 134 +10 64 +# 0.25 June 28th 1997 146 +12 69 +# 0.26 July 14th 1997 167 +21 82 +# 0.26a July 18th 1997 168 +1 82 +# 0.27 August 10th 1997 200 +32 94 +# 0.28 September 7th 1997 225 +25 102 +# 0.29 October 20th 1997 258 +33 110 +# +# 0.30 January 7th 1998 346 +88 136 +# +# 0.31 April 25th 1998 478 +132 172 +# +# 0.33b1 May 3rd 1998 493 +15 175 0.32 doesn't exist to avoid confusion with MAME32 ! +# 0.33b2 May 8th 1998 500 +7 176 +# 0.33b3 May 17th 1998 540 +40 190 +# 0.33b4 May 31st 1998 565 +25 199 +# 0.33b5 June 10th 1998 583 +18 194 +# 0.33b6 June 16th 1998 604 +21 200 +# 0.33b7 July 21st 1998 628 +24 210 +# 0.33RC1 July 29th 1998 629 +1 210 +# 0.33 August 9th 1998 629 +0 210 +# +# 0.34b1 August 16th 1998 702 +73 218 +# 0.34b2 August 30th 1998 766 +64 226 +# 0.34b3 September 17th 1998 804 +38 226 +# 0.34b4 October 4th 1998 854 +50 230 +# 0.34b5 October 16th 1998 904 +50 231 +# 0.34b6 October 28th 1998 938 +34 234 +# 0.34b7 November 10th 1998 980 +42 236 +# 0.34b8 November 29th 1998 1023 +43 244 +# 0.34RC1 December 14th 1998 1024 +1 243 +# 0.34RC2 December 21st 1998 1024 +0 243 +# 0.34 December 31st 1998 1024 +0 243 +# +# 0.35b1 January 7th 1999 1047 +23 247 +# 0.35b2 January 24th 1999 1107 +60 251 +# 0.35b3 February 15th 1999 1148 +41 252 +# 0.35b4 March 1st 1999 1178 +30 255 +# 0.35b5 March 7th 1999 1186 +8 255 +# 0.35b6 March 15th 1999 1217 +31 257 +# 0.35b7 March 18th 1999 1219 +2 256 +# 0.35b8 March 24th 1999 1241 +22 258 +# 0.35b9 March 30th 1999 1254 +13 261 +# 0.35b10 April 8th 1999 1263 +9 262 +# 0.35b11 April 22nd 1999 1317 +54 268 +# 0.35b12 May 1st 1999 1342 +25 273 +# 0.35b13 May 24th 1999 1400 +58 285 +# 0.35RC1 June 13th 1999 1437 +37 286 +# 0.35RC2 June 24th 1999 1459 +22 287 +# 0.35 July 4th 1999 1474 +15 287 +# 0.35fix July 5th 1999 1474 +0 287 +# +# 0.36b1 July 18th 1999 1532 +58 297 +# 0.36b2 August 8th 1999 1601 +69 312 +# 0.36b3 August 22nd 1999 1642 +41 320 +# 0.36b4 September 4th 1999 1684 +42 325 +# 0.36b5 September 18th 1999 1723 +39 330 +# 0.36b6 September 29th 1999 1765 +42 336 +# 0.36b7 October 16th 1999 1794 +29 339 +# 0.36b8 October 30th 1999 1831 +37 342 +# 0.36b9 November 13th 1999 1858 +27 345 +# 0.36b91 November 14th 1999 1858 +0 345 +# 0.36b10 November 20th 1999 1877 +19 352 +# 0.36b11 December 5th 1999 1900 +23 353 +# 0.36b12 December 18th 1999 1912 +12 356 +# 0.36b13 December 30th 1999 1932 +20 361 +# 0.36b14 January 10th 2000 1951 +19 362 +# 0.36b15 January 21st 2000 1971 +20 366 +# 0.36b16 February 3rd 2000 2000 +29 364 +# 0.36RC1 February 26th 2000 2021 +21 364 +# 0.36RC2 March 13th 2000 2048 +27 366 +# 0.36 March 21st 2000 2048 +0 366 +# +# 0.37b1 April 6th 2000 2073 +25 369 +# 0.37b2 May 5th 2000 2103 +30 375 +# 0.37b3 May 27th 2000 2145 +42 382 +# 0.37b4 June 15th 2000 2157 +12 383 +# 0.37b5 July 27th 2000 2240 +83 393 +# 0.37b6 August 20th 2000 2283 +43 400 +# 0.37b7 September 5th 2000 2337 +54 407 +# 0.37b8 October 2nd 2000 2411 +74 417 +# 0.37b9 November 6th 2000 2476 +65 421 +# 0.37b10 December 5th 2000 2539 +63 438 +# 0.37b11 January 16th 2001 2664 +125 448 +# 0.37b12 February 15th 2001 2773 +109 460 +# 0.37b12fix 17th 2001 2773 +109 460 +# 0.37b13 March 10th 2001 2839 +66 471 +# 0.37b14 April 7th 2001 2883 +44 476 +# 0.37b15 May 24th 2001 2930 +47 478 +# 0.37b16 July 2nd 2001 3008 +78 498 +# +# 0.53 August 12th 2001 3098 +90 499 MAME have abandoned the "beta" numbering scheme, which was becoming pointless. +# 0.54 August 24th 2001 3102 +4 499 The current version is 0.53 because 0.36 (the last "non-beta" release) + .16 +# 0.55 September 16th 2001 3123 +21 501 (the number of "beta" releases since then) = 0.52. The Windows port is now +# 0.56 November 1st 2001 3155 +32 502 called "MAME" (instead of "MAMEW"). The DOS port is called "DMAME". +# 0.57 January 1st 2002 3229 +74 514 +# 0.58 February 6th 2002 3254 +25 521 +# 0.59 March 22nd 2002 3290 +36 529 +# +# 0.60 May 1st 2002 3368 +78 543 +# 0.61 July 4th 2002 3469 +101 563 +# 0.62 November 13th 2002 3596 +127 605 +# 0.63 January 12th 2003 3690 +94 623 +# 0.64 January 26th 2003 3731 +41 626 +# 0.65 February 10th 2003 3749 +18 628 +# 0.66 March 10th 2003 3792 +43 631 +# 0.67 April 6th 2003 3826 +34 635 +# 0.68 May 15th 2003 3936 +110 657 +# 0.69 May 23rd 2003 3964 +28 663 +# 0.69a May 31st 2003 3971 +7 663 +# 0.69b June 2nd 2003 3978 +7 664 +# 0.69u3 June 5th 2003 3988 +10 664 Changed the numbering system (a, b = u1, u2) to cause less confusion +# +# 0.70 June 11th 2003 3990 +2 665 +# 0.70u1 June 12th 2003 3991 +1 665 +# 0.70u2 June 19th 2003 3993 +2 666 +# 0.70u3 June 21st 2003 3995 +2 666 +# 0.70u4 June 21st 2003 4006 +11 667 +# 0.70u5 June 29th 2003 4014 +8 667 +# 0.71 July 4th 2003 4024 +10 669 +# 0.71u1 July 8th 2003 4027 +3 669 +# 0.71u2 July 12th 2003 4052 +25 677 +# 0.71u3 August 7th 2003 Internal release +# 0.72 August 9th 2003 4083 +31 679 +# 0.72u1 August 15th 2003 4088 +5 680 +# 0.72u2 August 25th 2003 4107 +19 683 +# 0.73 September 3rd 2003 4116 +9 685 +# 0.74 September 14th 2003 4123 +7 686 +# 0.74u1 September 23rd 2003 4134 +11 690 +# 0.74u2 October 6th 2003 4447 +313 693 +# 0.75 October 12th 2003 4473 +26 695 +# 0.75u1 October 14th 2003 4474 +1 696 +# 0.76 October 19th 2003 4499 +25 697 +# 0.76u1 October 25th 2003 4606 +107 698 +# 0.76u2 November 1st 2003 4608 +2 699 +# 0.77 November 11th 2003 4640 +32 702 +# 0.77u1 November 21st 2003 Internal release +# 0.77u2 December 1st 2003 4660 +20 705 +# 0.77u3 December 13th 2003 4668 +8 707 +# 0.78 December 25th 2003 4705 +37 712 +# 0.78u1 January 4th 2004 4718 +13 711 +# 0.78u2 January 9th 2004 4718 +0 711 +# 0.78u3 January 11th 2004 4725 +7 711 +# 0.78u4 January 13th 2004 4727 +2 708 +# 0.78u5 January 18th 2004 4731 +4 708 +# 0.78u6 January 20th 2004 4731 +0 708 +# 0.79 January 28th 2004 4752 +21 709 +# 0.79u1 February 8th 2004 4768 +16 707 +# 0.79u2 February 21st 2004 Internal release +# 0.79u3 February 25th 2004 Internal release +# 0.79u4 February 28th 2004 4790 +22 712 +# +# 0.80 March 6th 2004 4796 +6 713 +# 0.80u1 March 11th 2004 4801 +5 714 +# 0.80u2 March 27th 2004 4825 +24 723 +# 0.80u3 March 28th 2004 4830 +5 724 +# 0.81 April 1st 2004 4841 +11 726 +# 0.81u1 April 2nd 2004 Internal release +# 0.81u2 April 3rd 2004 Internal release +# 0.81u3 April 4th 2004 4861 +20 728 +# 0.81u4 April 8th 2004 4877 +16 731 +# 0.81u5 April 14th 2004 4884 +7 731 +# 0.81u6 April 18th 2004 4891 +7 732 +# 0.81u7 April 22nd 2004 4895 +4 732 +# 0.81u8 April 27th 2004 Internal release +# 0.81u9 April 28th 2004 4906 +11 736 +# 0.82 May 6th 2004 4921 +15 738 +# 0.82u1 May 13th 2004 4928 +7 737 +# 0.82u2 May 23rd 2004 4935 +7 738 +# 0.82u3 May 27th 2004 4942 +7 739 +# 0.83 June 5th 2004 4953 +11 742 +# 0.84 July 2nd 2004 5014 +61 747 +# 0.84u1 July 4th 2004 5020 +6 747 +# 0.84u2 July 11th 2004 5021 +1 747 +# 0.84u3 July 15th 2004 5034 +13 749 +# 0.84u4 July 25th 2004 Internal release +# 0.84u5 July 27th 2004 5054 +20 751 +# 0.84u6 August 3rd 2004 5060 +6 751 +# 0.85 August 7th 2004 5061 +1 751 +# 0.85u1 August 10th 2004 5068 +7 752 +# 0.85u2 August 13th 2004 5071 +3 752 +# 0.85u3 August 21st 2004 5074 +3 753 +# 0.86 August 22nd 2004 5088 +14 759 +# 0.86u1 August 27th 2004 5094 +6 761 +# 0.86u2 August 31st 2004 5131 +37 761 +# 0.86u3 September 3rd 2004 5133 +2 761 +# 0.86u4 September 9th 2004 5138 +5 763 +# 0.86u5 September 15th 2004 5141 +3 764 +# 0.87 September 21st 2004 5145 +4 768 +# 0.87u1 September 29th 2004 5185 +40 770 +# 0.87u2 October 6th 2004 5199 +14 770 +# 0.87u3 October 12th 2004 5217 +18 770 +# 0.87u4 October 16th 2004 5227 +10 774 +# 0.88 October 24th 2004 5248 +21 775 +# 0.88u1 October 28th 2004 5253 +5 774 +# 0.88u2 October 31st 2004 5260 +7 774 +# 0.88u3 November 7th 2004 5275 +15 775 +# 0.88u4 November 11th 2004 5286 +11 776 +# 0.88u5 November 15th 2004 Internal release +# 0.88u6 November 17th 2004 5300 +14 777 +# 0.88u7 November 20th 2004 5312 +12 779 +# 0.89 November 24th 2004 5313 +1 779 +# 0.89u1 November 28th 2004 5331 +18 780 +# 0.89u2 December 3rd 2004 5341 +10 780 +# 0.89u3 December 7th 2004 5354 +13 779 +# 0.89u4 December 11th 2004 5363 +9 779 +# 0.89u5 December 15th 2004 5379 +16 781 +# 0.89u6 December 17th 2004 5380 +1 781 +# +# 0.90 January 3rd 2005 5393 +13 781 +# 0.90u1 January 8th 2005 5395 +2 782 +# 0.90u2 January 12th 2005 5398 +3 782 +# 0.90u3 January 18th 2005 5409 +11 782 +# 0.90u4 January 23rd 2005 5419 +10 782 +# 0.91 January 29th 2005 5428 +9 786 +# 0.91u1 January 30th 2005 5439 +11 788 +# 0.91u2 February 3rd 2005 5443 +4 790 +# 0.92 February 13th 2005 5508 +65 796 +# 0.92u1 February 15th 2005 5512 +4 796 +# 0.93 February 27th 2005 5524 +12 797 +# 0.93u1 March 1st 2005 5525 +1 797 +# 0.93u2 March 3rd 2005 5536 +11 797 +# 0.93u3 March 4th 2005 5537 +1 797 +# 0.94 March 6th 2005 5538 +1 797 +# 0.94u1 March 7th 2005 5544 +6 799 +# 0.94u2 March 14th 2005 Internal release +# 0.94u3 March 15th 2005 5553 +9 799 +# 0.94u4 March 18th 2005 5559 +6 799 +# 0.94u5 March 22nd 2005 5565 +6 800 +# 0.95 March 27th 2005 5578 +13 800 +# 0.95u1 April 1st 2005 5584 +6 800 +# 0.95u2 April 6th 2005 5595 +11 804 +# 0.95u3 April 18th 2005 5605 +10 804 +# 0.95u4 April 21st 2005 5609 +4 804 +# 0.95u5 April 21st 2005 5609 +0 804 +# 0.95u6 April 25th 2005 5613 +4 805 +# 0.96 May 3rd 2005 5632 +19 809 +# 0.96u1 May 5th 2005 5636 +4 809 +# 0.96u2 May 16th 2005 5646 +10 809 +# 0.96u3 May 24th 2005 5660 +14 811 +# 0.96u4 May 30th 2005 5661 +1 811 +# 0.97 June 2nd 2005 5661 +0 811 +# 0.97u1 June 9th 2005 5669 +8 811 +# 0.97u2 June 19th 2005 5674 +5 811 +# 0.97u3 June 26th 2005 5679 +5 811 +# 0.97u4 July 2nd 2005 5684 +5 811 +# 0.97u5 July 7th 2005 5687 +3 810 +# 0.98 July 10th 2005 5687 +0 810 +# 0.98u1 July 16th 2005 5692 +5 811 +# 0.98u2 July 21st 2005 5698 +6 812 +# 0.98u3 July 31st 2005 5701 +3 813 +# 0.98u4 August 4th 2005 5705 +4 812 +# 0.99 August 6th 2005 5705 +0 812 +# 0.99u1 August 10th 2005 5710 +5 813 +# 0.99u2 August 14th 2005 5743 +33 827 +# 0.99u3 August 22nd 2005 5749 +6 829 +# 0.99u4 August 24th 2005 5752 +3 829 +# 0.99u5 August 29th 2005 5754 +2 830 +# 0.99u6 August 29th 2005 5756 +2 830 +# 0.99u7 September 5th 2005 5763 +7 829 +# 0.99u8 September 9th 2005 5771 +8 829 +# 0.99u9 September 10th 2005 5773 +2 829 +# 0.99u10 September 12th 2005 5776 +3 829 +# +# 0.100 September 14th 2005 5778 +2 830 +# 0.100u1 September 15th 2005 5783 +5 831 +# 0.100u2 September 22nd 2005 5791 +8 837 +# 0.100u3 September 29th 2005 5803 +12 839 +# 0.100u4 October 6th 2005 5810 +7 840 +# 0.101 October 9th 2005 5810 +0 840 +# 0.101u1 October 13th 2005 5813 +3 840 +# 0.101u2 October 17th 2005 5817 +4 842 +# 0.101u3 October 24th 2005 5821 +4 842 +# 0.101u4 October 30th 2005 5828 +7 845 +# 0.101u5 November 4th 2005 5833 +5 845 +# 0.102 November 14th 2005 5848 +15 846 +# 0.102u1 November 20th 2005 5858 +10 846 +# 0.102u2 December 1st 2005 5871 +13 846 +# 0.102u3 December 8th 2005 5882 +11 847 +# 0.102u4 December 15th 2005 5893 +11 847 +# 0.102u5 December 22nd 2005 5915 +22 850 +# 0.103 December 30th 2005 5943 +28 852 +# 0.103u1 January 4th 2006 5952 +9 852 +# 0.103u2 January 11th 2006 5993 +41 855 +# 0.103u3 January 19th 2006 6000 +7 855 +# 0.103u4 January 26th 2006 6006 +6 857 +# 0.103u5 February 2nd 2006 6016 +10 857 +# 0.104 February 5th 2006 6024 +8 857 +# 0.104u1 February 9th 2006 6029 +5 857 +# 0.104u2 February 16th 2006 6031 +2 857 +# 0.104u3 February 22nd 2006 6034 +3 857 +# 0.104u4 March 2nd 2006 6043 +9 858 +# 0.104u5 March 9th 2006 6060 +17 858 +# 0.104u6 March 16th 2006 6064 +4 858 +# 0.104u7 March 23rd 2006 6067 +3 858 +# 0.104u8 March 30th 2006 6081 +14 858 +# 0.104u9 April 2nd 2006 6096 +15 860 +# 0.105 April 4th 2006 6096 +0 860 +# 0.105u1 April 13th 2006 6103 +7 860 +# 0.105u2 April 19th 2006 6116 +13 861 +# 0.105u3 April 26th 2006 6124 +8 862 +# 0.105u4 May 3rd 2006 6132 +8 862 +# 0.105u5 May 10th 2006 6140 +8 864 +# 0.106 May 13th 2006 6140 +0 864 +# 0.106u1 May 18th 2006 6140 +0 864 +# 0.106u2 May 25th 2006 6145 +5 866 +# 0.106u3 June 1st 2006 6148 +3 866 +# 0.106u4 June 5th 2006 6148 +0 866 +# 0.106u5 June 8th 2006 6149 +1 866 +# 0.106u6 June 18th 2006 6161 +12 870 +# 0.106u7 June 22nd 2006 6161 +0 870 +# 0.106u8 June 25th 2006 6161 +0 870 +# 0.106u9 June 28th 2006 6161 +0 870 +# 0.106u10 July 4th 2006 6163 +2 870 +# 0.106u11 July 10th 2006 6167 +4 871 +# 0.106u12 July 16th 2006 6167 +0 871 +# 0.106u13 July 20th 2006 6169 +2 871 +# 0.107 July 23rd 2006 6187 +18 874 +# 0.107u1 July 29th 2006 6194 +7 875 +# 0.107u2 August 3rd 2006 6197 +3 875 +# 0.107u3 August 10th 2006 6207 +10 875 +# 0.107u4 August 17th 2006 6211 +4 875 +# 0.108 August 20th 2006 6216 +5 876 +# 0.108u1 August 24th 2006 6220 +4 876 +# 0.108u2 August 31st 2006 6226 +6 877 +# 0.108u3 September 7th 2006 6232 +6 878 +# 0.108u4 September 14th 2006 6240 +8 878 +# 0.108u5 September 21st 2006 6251 +11 879 +# 0.109 September 26th 2006 6253 +2 879 +# 0.109u1 October 6th 2006 6260 +7 882 +# 0.109u2 October 13th 2006 6266 +6 883 +# 0.109u3 October 19th 2006 6266 +0 883 +# 0.109u4 October 26th 2006 6273 +7 884 +# 0.109u5 November 2nd 2006 6279 +6 885 +# +# 0.110 November 5th 2006 6283 +4 886 +# 0.110u1 November 9th 2006 6286 +3 886 +# 0.110u2 November 16th 2006 6310 +24 886 +# 0.110u3 November 25th 2006 6313 +3 886 +# 0.110u4 November 30th 2006 6319 +6 886 +# 0.110u5 December 7th 2006 6344 +25 888 +# 0.111 December 10th 2006 6344 +0 888 +# 0.111u1 December 27th 2006 6373 +29 893 +# 0.111u2 January 4th 2007 6389 +16 897 +# 0.111u3 January 10th 2007 6397 +8 897 +# 0.111u4 January 18th 2007 6414 +17 903 +# 0.111u5 January 25th 2007 6421 +7 905 +# 0.111u6 January 29th 2007 6425 +4 905 +# 0.112 February 5th 2007 6437 +12 906 +# 0.112u1 February 12th 2007 6439 +2 906 +# 0.112u2 February 18th 2007 6454 +15 908 +# 0.112u3 February 26th 2007 6482 +28 909 +# 0.112u4 March 1st 2007 6484 +2 909 +# 0.113 March 5th 2007 6505 +21 911 +# 0.113u1 March 8th 2007 6507 +2 911 +# 0.113u2 March 15th 2007 6520 +13 911 +# 0.113u3 March 22nd 2007 6551 +31 917 +# 0.113u4 March 29th 2007 6554 +3 917 +# 0.114 April 2nd 2007 6550 -4 917 +# 0.114u1 April 12th 2007 6609 +59 919 +# 0.114u2 April 19th 2007 6616 +7 921 +# 0.114u3 April 26th 2007 6619 +3 921 +# 0.114u4 May 3rd 2007 6625 +6 920 +# 0.115 May 6th 2007 6626 +1 921 +# 0.115u1 May 16th 2007 6633 +7 921 +# 0.115u2 May 22nd 2007 6635 +2 923 +# 0.115u3 May 30th 2007 6641 +6 924 +# 0.115u4 June 6th 2007 6642 +1 924 +# 0.116 June 10th 2007 6643 +1 924 +# 0.116u1 June 15th 2007 6643 +0 925 +# 0.116u2 June 20th 2007 6647 +4 926 +# 0.116u3 June 28th 2007 6656 +9 927 +# 0.116u4 July 5th 2007 6668 +12 927 +# 0.117 July 10th 2007 6674 +6 928 +# 0.117u1 July 19th 2007 6680 +6 931 +# 0.117u2 July 26th 2007 6682 +1 932 +# 0.117u3 August 1st 2007 6691 +9 933 +# 0.118 August 5th 2007 6693 +2 933 +# 0.118u1 August 10th 2007 6695 +2 933 +# 0.118u2 August 15th 2007 6700 +5 934 +# 0.118u3 August 22nd 2007 6703 +3 934 +# 0.118u4 August 30th 2007 6706 +3 935 +# 0.118u5 September 6th 2007 6717 +11 937 +# 0.118u6 September 11th 2007 6730 +13 938 +# 0.119 September 13th 2007 6737 +7 938 +# 0.119u1 September 22nd 2007 6767 +30 940 +# 0.119u2 September 28th 2007 6782 +15 944 +# 0.119u3 October 5th 2007 6805 +23 946 +# 0.119u4 October 11th 2007 6820 +15 950 +# +# 0.120 October 15th 2007 6823 +3 949 +# 0.120u1 October 24th 2007 6833 +10 951 +# 0.120u2 November 1st 2007 6839 +6 951 +# 0.120u3 November 8th 2007 6846 +7 951 +# 0.120u4 November 15th 2007 6863 +17 952 +# 0.121 November 18th 2007 6865 +2 952 +# 0.121u1 November 22nd 2007 6867 +2 952 +# 0.121u2 November 29th 2007 6874 +7 952 +# 0.121u3 December 6th 2007 6883 +9 953 +# 0.121u4 December 13th 2007 6889 +6 953 +# 0.122 December 18th 2007 6893 +4 953 +# 0.122u1 December 23rd 2007 6894 +1 952 +# 0.122u2 December 31st 2007 6895 +1 952 +# 0.122u3 January 3rd 2008 6897 +2 952 +# 0.122u4 January 7th 2008 6901 +4 952 +# 0.122u5 January 11th 2008 6910 +9 954 +# 0.122u6 January 17th 2008 6916 +6 954 +# 0.122u7 January 25th 2008 6920 +4 952 +# 0.122u8 February 3rd 2008 6924 +4 953 +# 0.123 February 5th 2008 6925 +1 953 +# 0.123u1 February 13th 2008 6940 +15 950 +# 0.123u2 February 21st 2008 6944 +4 950 +# 0.123u3 February 28th 2008 6987 +43 949 +# 0.123u4 March 6th 2008 6987 +0 949 +# 0.123u5 March 13th 2008 6991 +4 949 +# 0.123u6 March 19th 2008 6994 +3 948 +# 0.124 March 23rd 2008 6995 +1 948 +# 0.124a March 25th 2008 6996 +1 948 +# 0.124u1 April 3rd 2008 7014 +18 950 +# 0.124u2 April 12th 2008 7019 +5 950 +# 0.124u3 April 17th 2008 7023 +4 950 +# 0.124u4 April 24th 2008 7029 +6 951 +# 0.124u5 May 1st 2008 7039 +10 951 +# 0.125 May 5th 2008 7041 +2 951 +# 0.125u1 May 15th 2008 7050 +9 952 +# 0.125u2 May 22nd 2008 7054 +4 952 +# 0.125u3 May 29th 2008 7065 +11 952 +# 0.125u4 June 5th 2008 7089 +24 955 +# 0.125u5 June 12th 2008 7109 +20 957 +# 0.125u6 June 17th 2008 7113 +4 957 +# 0.125u7 June 26th 2008 7116 +3 957 +# 0.125u8 June 27th 2008 7117 +1 957 +# 0.125u9 July 3rd 2008 7133 +16 959 +# 0.126 July 6th 2008 7145 +12 961 +# 0.126u1 July 17th 2008 7150 +5 960 +# 0.126u2 July 24th 2008 7156 +6 960 +# 0.126u3 July 31st 2008 7164 +8 961 +# 0.126u4 August 7th 2008 7170 +6 963 +# 0.126u5 August 14th 2008 7176 +6 963 +# 0.127 August 19th 2008 7185 +9 964 +# 0.127u1 August 28th 2008 7189 +4 962 +# 0.127u2 September 4th 2008 7200 +11 961 +# 0.127u3 September 11th 2008 7227 +27 961 +# 0.127u4 September 18th 2008 7235 +8 962 +# 0.127u5 September 26th 2008 7240 +5 963 +# 0.127u6 October 2nd 2008 7243 +3 963 +# 0.127u7 October 9th 2008 7251 +8 963 +# 0.127u8 October 13th 2008 7263 +12 963 +# 0.128 October 16th 2008 7264 +1 963 +# 0.128u1 October 23rd 2008 7275 +11 964 +# 0.128u2 November 2nd 2008 7279 +4 966 +# 0.128u3 November 9th 2008 7280 +1 966 +# 0.128u4 November 24th 2008 7315 +35 966 +# 0.128u5 December 6th 2008 7356 +41 970 +# 0.128u6 December 15th 2008 7374 +18 975 +# 0.128u7 December 22nd 2008 7386 +12 978 +# 0.129 January 4th 2009 7439 +53 986 +# 0.129u1 January 15th 2009 7467 +28 991 +# 0.129u2 January 22nd 2009 7474 +7 993 +# 0.129u3 January 29th 2009 7498 +24 997 +# 0.129u4 February 17th 2009 7759 +261 999 +# 0.129u5 February 26th 2009 7811 +52 1007 +# 0.129u6 March 5th 2009 7810 -1 1007 +# +# 0.130 March 9th 2009 7842 +32 1008 +# 0.130u1 March 19th 2009 7911 +69 1012 +# 0.130u2 March 28th 2009 7942 +31 1012 +# 0.130u3 April 9th 2009 7959 +17 1013 +# 0.130u4 April 16th 2009 7967 +8 1014 +# 0.131 April 23rd 2009 7986 +19 1016 +# 0.131u1 May 7th 2009 8008 +22 1018 +# 0.131u2 May 14th 2009 8013 +5 1018 +# 0.131u3 May 28th 2009 8043 +30 1018 +# 0.131u4 June 4th 2009 8048 +5 1018 +# 0.132 June 8th 2009 8054 +6 1019 +# 0.132u1 June 18th 2009 8070 +16 1019 +# 0.132u2 June 25th 2009 8073 +3 1020 +# 0.132u3 July 2nd 2009 8090 +17 1021 +# 0.132u4 July 10th 2009 8110 +20 1026 +# 0.132u5 July 16th 2009 8121 +11 1029 +# 0.133 July 20th 2009 8123 +2 1029 +# 0.133u1 August 3rd 2009 8157 +34 1033 +# 0.133u2 August 13th 2009 8168 +11 1033 +# 0.133u3 August 21st 2009 8208 +40 1034 +# 0.133u4 August 30th 2009 8217 +9 1034 +# 0.133u5 September 7th 2009 8238 +21 1034 +# 0.134 September 10th 2009 8241 +3 1035 +# 0.134u1 September 24th 2009 8258 +17 1037 +# 0.134u2 October 4th 2009 8277 +19 1039 +# 0.134u3 October 12th 2009 8300 +23 1038 +# 0.134u4 October 25th 2009 8323 +23 1040 +# 0.135 October 31st 2009 8334 +11 1041 +# 0.135u1 November 20th 2009 8374 +40 1040 +# 0.135u2 November 30th 2009 8415 +41 1042 +# 0.135u3 December 11th 2009 8446 +31 1042 +# 0.135u4 December 23rd 2009 8452 +6 1042 +# 0.136 December 31st 2009 8468 +16 1044 +# 0.136u1 January 16th 2010 8484 +16 1046 +# 0.136u2 January 28th 2010 8496 +12 1049 +# 0.136u3 February 14th 2010 8518 +22 1051 +# 0.136u4 March 4th 2010 8544 +26 1051 +# 0.137 March 11th 2010 8556 +12 1052 +# 0.137u1 March 25th 2010 8594 +38 1052 +# 0.137u2 April 8th 2010 8611 +17 1053 +# 0.137u3 April 21st 2010 8651 +40 1053 +# 0.137u4 May 5th 2010 8664 +13 1053 +# 0.138 May 15th 2010 8685 +21 1053 +# 0.138u1 May 27th 2010 8717 +32 1055 +# 0.138u2 June 17th 2010 8732 +15 1053 +# 0.138u3 July 6th 2010 8752 +20 1054 +# 0.138u4 July 22nd 2010 8770 +18 1054 +# 0.139 July 29th 2010 8780 +10 1054 +# 0.139u1 August 12th 2010 8794 +14 1055 +# 0.139u2 August 30th 2010 8823 +29 1056 +# 0.139u3 September 19th 2010 8920 +97 1057 +# 0.139u4 October 14th 2010 8956 +36 1061 +# +# 0.140 October 21st 2010 8959 +3 1062 +# 0.140u1 November 8th 2010 8969 +10 1062 +# 0.140u2 December 8th 2010 9018 +49 1065 +# 0.140u3 December 23rd 2010 9044 +26 1068 +# 0.141 December 31st 2011 9069 +25 1067 +# 0.141u1 January 24th 2011 10207 +1138 1139 +# 0.141u2 February 9th 2011 10243 +36 1143 +# 0.141u3 February 28th 2011 10379 +136 1143 +# 0.141u4 March 25th 2011 10470 +91 1144 +# 0.142 April 3rd 2011 10474 +4 1144 +# 0.142u1 April 19th 2011 10488 +14 1148 +# 0.142u2 April 25th 2011 10506 +18 1146 +# 0.142u3 May 8th 2011 10533 +27 1150 +# 0.142u4 May 24th 2011 10539 +6 1150 +# 0.142u5 June 6th 2011 10554 +15 1151 +# 0.142u6 June 19th 2011 10562 +8 1152 +# 0.143 June 28th 2011 10570 +8 1152 +# 0.143u1 July 11th 2011 10591 +21 1154 +# 0.143u2 July 27th 2011 12227 +1636 1158 +# 0.143u3 August 15th 2011 13066 +839 1168 +# 0.143u4 August 25th 2011 13894 +828 1179 +# 0.143u5 September 6th 2011 14013 +119 1185 +# 0.143u6 September 20th 2011 15793 +1780 1190 +# 0.143u7 October 10th 2011 18405 +2612 1198 +# 0.143u8 October 23rd 2011 18492 +87 1203 +# 0.143u9 October 27th 2011 18494 +2 1203 +# 0.144 November 13th 2011 18472 -22 1204 +# 0.144u1 November 27th 2011 18489 +17 1204 +# 0.144u2 December 4th 2011 18490 +1 1204 +# 0.144u3 December 14th 2011 18496 +6 1204 +# 0.144u4 December 24th 2011 18498 +2 1205 +# 0.144u5 January 8th 2012 18509 +11 1207 +# 0.144u6 January 15th 2012 18522 +13 1207 +# 0.144u7 January 29th 2012 18566 +44 1209 +# 0.145 February 5th 2012 18584 +18 1212 +# 0.145u1 February 19th 2012 18598 +14 1212 +# 0.145u2 February 26th 2012 18686 +88 1214 +# 0.145u3 February 26th 2012 18686 +0 1214 (Fixed listxml and validation) +# 0.145u4 March 11th 2012 18794 +108 1215 +# 0.145u5 March 25th 2012 19201 +407 1216 +# 0.145u6 April 8th 2012 19273 +72 1219 +# 0.145u7 April 22nd 2012 19290 +17 1221 +# 0.145u8 May 7th 2012 19385 +95 1222 +# 0.146 May 21st 2012 19401 +16 1222 +# 0.146u1 June 11th 2012 19419 +18 1225 +# 0.146u2 July 2nd 2012 19452 +33 1227 +# 0.146u3 July 15th 2012 19493 +41 1228 +# 0.146u4 July 30th 2012 20060 +567 1228 +# 0.146u5 August 20th 2012 26256 +6196 1243 +# 0.147 September 17th 2012 26271 +15 1243 +# 0.147u1 October 8th 2012 26284 +13 1244 +# 0.147u2 October 30th 2012 26336 +52 1248 +# 0.147u3 November 19th 2012 26366 +30 1249 +# 0.147u4 December 17th 2012 28310 +1944 1255 +# 0.148 January 11th 2013 28337 +27 1256 +# 0.148u1 February 11th 2013 28370 +33 1259 +# 0.148u2 March 19th 2013 28406 +36 1261 +# 0.148u3 April 9th 2013 28436 +30 1261 +# 0.148u4 April 30th 2013 28470 +34 1265 +# 0.148u5 May 20th 2013 28522 +52 1268 +# 0.149 June 11th 2013 28560 +38 1268 +# 0.149u1 July 23rd 2013 28602 +42 1269 +# +# 0.150 September 17th 2013 28643 +41 1267 +# 0.151 November 5th 2013 28806 +163 1268 +# 0.152 December 24th 2013 28883 +77 1270 +# 0.153 April 7th 2014 29182 +299 1287 +# 0.154 July 23rd 2014 29577 +395 1293 +# 0.155 October 15th 2014 29680 +103 1297 +# 0.156 November 26th 2014 29742 +62 1303 +# 0.157 December 31st 2014 29787 +45 1304 +# 0.158 January 28th 2015 29804 +17 1304 +# 0.159 February 25th 2015 29830 +26 1304 +# +# 0.160 March 25th 2015 29866 +36 1303 +# 0.161 April 29th 2015 29958 +92 1305 +# 0.162 May 27th 2015 29977 +19 1306 +# 0.163 June 24th 2015 30032 +55 1308 +# 0.164 July 29th 2015 30069 +37 1309 +# 0.165 August 26th 2015 30096 +27 1312 +# 0.166 September 30th 2015 30220 +124 1316 +# 0.167 October 28th 2015 30291 +71 1316 +# 0.168 November 25th 2015 30335 +44 1314 +# 0.169 December 30th 2015 30475 +140 1322 +# +# 0.170 January 27th 2016 30559 +84 1323 +# 0.171 February 24th 2016 30612 +53 1325 +# 0.172 March 30th 2016 30669 +57 1326 +# 0.173 April 27th 2016 30941 +272 1331 +# 0.174 May 25th 2016 30961 +20 1333 +# 0.175 June 29th 2016 31003 +42 1332 +# 0.176 July 27th 2016 31013 +10 1333 +# 0.177 August 31st 2016 31152 +139 1337 +# 0.178 September 28th 2016 31183 +31 1338 +# 0.179 October 26th 2016 31218 +35 1346 +# +# 0.180 November 29th 2016 31287 +69 1342 +# 0.181 December 28th 2016 31320 +33 1344 +# 0.182 January 25th 2017 31344 +24 1345 +# 0.183 February 22nd 2017 31424 +80 1347 +# 0.184 March 29th 2017 31509 +85 1348 +# 0.185 April 26th 2017 31550 +41 1355 +# 0.186 May 31st 2017 31648 +98 1357 +# 0.187 June 28th 2017 31690 +42 1359 +# 0.188 July 26th 2017 31737 +47 1359 +# 0.189 August 30th 2017 31776 +39 1360 +# +# 0.190 September 27th 2017 31800 +24 1361 +# 0.191 October 25th 2017 31852 +52 1364 +# 0.192 November 29th 2017 31879 +27 1364 +# 0.193 December 27th 2017 31939 +60 1367 +# 0.194 January 31st 2018 31985 +46 1373 +# 0.195 February 27th 2018 32019 +34 1376 +# 0.196 March 28th 2018 32041 +22 1377 +# 0.197 April 25th 2018 32064 +23 1378 +# 0.198 May 30th 2018 32106 +42 1381 +# 0.199 June 27th 2018 32141 +35 1383 +# +# 0.200 July 25th 2018 32158 +17 1385 +# 0.201 August 29th 2018 32199 +41 1388 +# 0.202 September 26th 2018 32227 +28 1391 +# 0.203 October 31st 2018 32289 +62 1391 +# 0.204 November 28th 2018 32324 +35 1391 +# 0.205 December 25th 2018 32362 +38 1394 +# 0.206 January 30th 2019 32414 +52 1397 +# 0.207 February 27th 2019 32452 +38 1397 +# 0.208 March 27th 2019 32476 +24 1399 +# 0.209 April 24th 2019 32501 +25 1402 +# +# 0.210 May 30th 2019 32541 +40 1404 +# 0.211 June 27th 2019 32574 +33 1408 +# 0.212 August 3rd 2019 32600 +26 1412 +# 0.213 September 4th 2019 32643 +43 1420 +# 0.214 September 25th 2019 32655 +12 1420 +# 0.215 October 30th 2019 32674 +19 1423 +# 0.216 November 27th 2019 32706 +32 1426 +# 0.217 December 25th 2019 32733 +27 1435 +# 0.218 February 2nd 2020 32776 +43 1441 +# 0.219 February 29th 2020 32824 +48 1441 +# +# 0.220 April 6th 2020 32864 +40 1443 +# 0.221 May 19th 2020 32911 +47 1447 +# 0.222 June 26th 2020 32958 +47 1453 +# 0.223 August 6th 2020 33326 +368 1458 +# 0.224 August 26th 2020 33375 +49 1458 +# 0.225 September 30th 2020 33428 +53 1460 +# 0.226 October 28th 2020 33445 +17 1463 +# 0.227 December 31st 2020 33504 +59 1469 +# 0.228 January 25th 2021 33557 +53 1476 +# 0.229 February 24th 2021 33595 +38 1481 +# +# 0.230 March 31st 2021 33634 +39 1483 +# 0.231 April 28th 2021 33674 +40 1484 +# 0.232 May 27th 2021 33707 +33 1488 +# 0.233 July 1st 2021 33736 +29 1494 +# 0.234 July 28th 2021 33754 +18 1495 +# 0.235 August 27th 2021 33789 +35 1497 +# 0.236 September 29th 2021 33834 +45 1499 +# 0.237 October 26th 2021 33856 +22 1500 +# 0.238 November 23rd 2021 33875 +19 1505 +# 0.239 December 29th 2021 33918 +43 1509 +# +# 0.240 January 30th 2022 34078 +160 1515 +# 0.241 February 23rd 2022 34140 +62 1517 +# 0.242 April 1st 2022 34181 +41 1519 +# 0.243 April 29th 2022 34214 +33 1523 +# 0.244 May 24th 2022 34239 +25 1525 +# 0.245 June 29th 2022 34301 +62 1531 +# 0.246 July 31st 2022 34320 +19 1533 +# 0.247 August 31st 2022 34389 +69 1537 +# 0.248 September 28th 2022 34414 +25 1541 +# 0.249 October 27th 2022 34436 +22 1546 +# +# 0.250 November 29th 2022 34522 +86 1548 +# 0.251 December 30th 2022 34561 +39 1550 +# 0.252 February 21st 2023 34597 +36 1553 +# 0.253 March 30th 2023 34619 +22 1556 +# 0.254 April 26th 2023 34715 +96 1561 +# 0.255 May 31st 2023 34735 +20 1565 +# 0.256 June 27th 2023 34799 +64 1570 +# 0.257 July 28th 2023 34854 +55 1575 +# 0.258 August 29th 2023 34915 +61 1577 +# 0.259 September 29th 2023 34959 +44 1579 +# +# 0.260 October 24th 2023 34994 +35 1580 +# 0.261 November 28th 2023 35036 +42 1582 +# 0.262 January 31st 2024 35104 +68 1588 +# 0.263 February 28th 2024 35129 +25 1588 +# 0.264 March 26th 2024 35173 +44 1595 +# 0.265 April 24th 2024 35201 +28 1600 +# 0.266 May 31st 2024 35235 +34 1606 +# 0.267 June 30th 2024 35268 +33 1608 +# 0.268 July 31st 2024 35308 +40 1611 +# 0.269 August 29th 2024 35347 +39 1615 +# +# 0.270 September 25th 2024 35375 +28 1620 +# 0.271 October 31st 2024 35450 +75 1629 +# 0.272 November 30th 2024 35548 +98 1641 +# 0.273 December 31st 2024 35643 +95 1660 +# 0.274 January 31st 2025 35723 +80 1660 +# 0.275 February 25th 2025 35762 +39 1661 +# 0.276 March 30th 2025 35822 +60 1669 +# 0.277 April 29th 2025 35897 +75 1678 +# 0.278 June 30th 2025 36130 +233 1693 +# 0.279 August 1st 2025 36192 +62 1698 +# +# 0.280 August 30th 2025 36296 +104 1701 +# 0.281 September 25th 2025 36360 +64 1703 +# 0.282 October 31st 2025 36407 +47 1706 +# 0.283 November 28th 2025 36458 +51 1707 +# 0.284 December 30th 2025 36561 +103 1712 +# 0.285 January 29th 2026 36588 +27 1716 +# 0.286 February 25th 2026 36617 +29 1724 +# + + + +$info=005 +$mame +0.30 [Mike Balfour, Dave Fish] + + +Artwork available + +Samples required + + +WIP: + +- 0.278: smf added clone 005 (earlier version?). + +- 22nd November 2020: Mr. Do - Updated 005 LAY file to work with the new artwork system. + +- 26th February 2018: Mr. Do - Added a generic bezel for 005 similar in dimension to the actual one, which I don't have a scan of. I am working on the actual marquee, which will be added at a later date. + +- 0.154: Changed '005 Custom' to 'Sega 005 Audio Custom'. + +- 0.151: Modernized the SEGA005 (005 Custom) sound device [Osso]. + +- 0.129u4: Changed 'Custom' sound to '005 Custom'. + +- 0.122u8: Added 'Demo Speech' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.113u1: Mike Ellery marked unknown dipswitches for 005 according to manual. + +- 0.108: Aaron Giles hooked up 005 melody generator, but missing sound PROM. Added CUSTOM sound and samples (lexplode, sexplode, dropbomb, shoot, missile, heilcopt and whistle.wav). + +- 0.107u3: Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 65 to 64 colors. Fixed rom names. + +- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.35b9: Changed 8-way Joystick to 4-way. + +- 0.34RC1: Added Samples sound. + +- 0.30: Mike Balfour and Dave Fish added '005' (Sega 1981). + +- 12th May 1996: Dumped 005. PCB = 800-0151. + + +LEVELS: 5 + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 44 kb / 23 files / 28.6 zip + +$end + + + +$info=100lions +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone 100 Lions (30223811, ASP). + +- 0.174: Changed description to '100 Lions (10219211, NSW/ACT)'. + +- 0.173: Added '100 Lions' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.09 zip + +$end + + + +$info=10yard +$mame +0.108u5 [Brian Troha] + +0.27 [Lee Taylor, John Clegg] + + +Artwork available + + +Bugs: + +- Deep touchdown passes cause the text graphics to go haywire. erik_t (ID 03085) + +- 10yard, 10yardj, 10yard85: Glitchy countdown display on initials registry. Tafoid (ID 00459) + + +WIP: + +- 0.267: Consolidate driver in single file [Osso]. + +- 0.229: Osso fixed misplaced graphics in 10-Yard Fight. + +- 22nd November 2020: Mr. Do - Cleanup the 10-Yard Fight marquee, provided by BYOAC/CAG. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.140u2: Take some driver_device classes of M58 driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Irem Audio' sound. + +- 0.181: Robbbert fixed flipscreen/cocktail mode offset in 10-Yard Fight and clones. + +- 0.170: Small cleanup [hap]. + +- 0.164: Do not use netlist for 10-Yard Fight sound. Converted Irem sound into a true device [Couriersud]. Removed 'Netlist Sound Device'. + +- 0.163: Added 'Netlist Sound Device' (48000 Hz). + +- 0.158: Osso fixed 10-Yard Fight save state problem, removed unneeded prefixes. + +- 0.137u3: Kevin Eshbach, Smitdogg and The Dumping Union added clone '10-Yard Fight '85 (US, Taito license)'. Ranger_Lennier, W. Belk, Smitdogg and The Dumping Union added clone 'Vs 10-Yard Fight (US, Taito license)'. Changed parent description to '10-Yard Fight (World, set 1)'. + +- 16th April 2010: Smitdogg - The regular / non VS. version arrived today. The PROM which was mentioned before as different is also different in this one. I'm pretty sure LN was correct in his assumption that the proms in MAME were taken from a bootleg. The graphics again are a little screwy since this PROM needs a different hookup but here is a pic. + +- 14th April 2010: Smitdogg - We got both versions of 10-Yard Fight '85 (1 player version and VS.). The VS. version just arrived and the 1 player version should arrive in a few days. These use a different PROM than the sets in MAME so the graphics are a little screwy at the moment. + +- 10th April 2010: Smitdogg - Guru dumped what looks to be the original world release of 10-Yard Fight, where the version currently in MAME is Rev.B. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to 10-Yard Fight. + +- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Found 10-Yard schematics as well. Correct a bug, some discrete values and added two RC nodes from schematics. Renamed (vs10yarj) to (vs10yardj). + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including 10-Yard Fight, which were on loan from Gene at Vintage Arcade. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got 10 Yard Fight (Irem). + +- 0.127u4: Aaron Giles fixed missing sound in 10-Yard Fight. + +- 0.125u3: Aaron Giles fixed conditional coinage DIP not visible/working for coin mode 1. + +- 0.123u2: Fixed dipswitches (especially coinage) and inputs for '10yard' (and its clones). Added iremipt.h source file (same purpose as taitoipt.h) [Stephane Humbert]. Added 'Coinage' dipswitch. + +- 0.123: Aaron Giles fixed missing sound in 10-Yard Fight. + +- 0.122u8: Aaron Giles updated 10-Yard to use resnet for colors. Proper video timing. RansAckeR improved dipswitches according to manuals in 10-Yard Fight. Changed Z80 CPU1 clock speed to 3072000 Hz, visible area to 256x224 and VSync to 56.737589 Hz. + +- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz. + +- 0.108u5: Brian Troha added 10-Yard Fight (World). Renamed (yard) to (10yardj), (vsyard) to (vs10yard) and (vsyard2) to (vs10yarj). + +- 0.99u10: Curt Coder added conditional dipswitches to 10-Yard Fight driver. Added 'Coin A' and 'Coin B' dipswitches. + +- 0.93u1: 10 Yard Fight driver update [Curt Coder]: Converted to use tilemaps. Cleaned up driver. Conditional coinage doesn't work due to PORT_DIPCONDITION limitations. Fixed rom names slightly. Changed names to match title screen and flyer. Added dipswitches 'Allow Continue', 'Defensive Man Pause', 'Coinage' and 'Level Select'. Changed description to '10-Yard Fight (Japan)' and clone (Vs. version World, 11/05/84) to 'Vs 10-Yard Fight (World, 11/05/84)' and (Vs. version Japan, set 2) to 'Vs 10-Yard Fight (Japan)'. + +- 0.67: Changed description to '10 Yard Fight (Japan)' and clones (Vs. version 11/05/84) to '10 Yard Fight (Vs. version World, 11/05/84)' and (Vs. version, set 2) to '10 Yard Fight (Vs. version Japan, set 2)'. + +- 0.37b6: Changed M6803 CPU2 and 2x AY-8910 clock speeds to 894886 Hz. + +- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz. + +- 0.35b3: Zsolt Vasvari added clone 10 Yard Fight (Vs. version 11/05/84). Changed description of clone (Vs. version) to '10 Yard Fight (Vs. version, set 2)'. Renamed (vsyard) to (vsyard2). + +- 0.34b2: Fixed proms loading. + +- 0.34b1: Added color PROMs ($0, 100, 200, 220, 320, 420 - chars low/high 4 bits, sprites palette, sprites lookup table, radar palette low and high 4 bits). + +- 0.30: Mirko Buffoni added clone 10 Yard Fight (Vs. version). Vs. mode runs only in cocktail mode (second player controls inverted). That's probably how the game is designed. Known issues: Vs. mode runs only in cocktail mode (second player controls inverted). That's probably how the game is designed. + +- 0.29: Some fixes to 10 Yard Fight [John Butler]. Improved sound in 10 Yard Fight [Aaron Giles]. Accurate colors in 10 Yard Fight [Tim Lindquist, Nicola Salmoria]. + +- 0.27: Lee Taylor and John Clegg added '10 Yard Fight' (Irem 1983). Control: Arrows = Move around, CTRL = Throw and F2 = Pass. Know problems: Sprites are not 100% perfect. Colours are all wrong (currently using Kung-FU-Master prom). No Sound, We need a 6803 emulator in MAME to do the sound. Best guess at format of bitmapped right hand side pannel. + +- 17th March 1997: Dumped 10-Yard Fight (Japan). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 129.3 kb / 22 files / 60.2 zip + +$end + + + +$info=119 +$mame +0.280 [Hammy, David Haywood, hap] + + +Note: + +- In Japan, in the case of a fire or medical emergency, you must dial 119. + + +WIP: + +- 0.280: Hammy, David Haywood and hap added '119 (bootleg?)' (Coreland / Sega 1986). Note: Dumped from a bootleg PCB (no Sega labels anywhere), although it's possible that the ROMs were unmodified. The MCU appears to be unpopulated on the genuine PCB too: If you look closely at the PCB photo ( https://www.higenekodo.jp/untiku/119.htm ), the protusions of 3 of the support chips aren't there. The hardware is quite Galaxian-like (background + sprites + bullets) but tiles are 3bpp, not 2bpp, and there is extra sound hardware. The hardware is outdated for 1986, it's rumoured that the game is actually from 1983 (see Sega PCB label). TODO: Sometimes killed by something invisible at the top-right of the 1st stage? It's not a hidden sprite, and whatever's there can't be defeated by spraying water. Suspected BTANB considering the game's unpolished state, needs PCB verification. Bullets sometimes get stuck on screen (and need verifying). Remaining dipswitches. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 72.1 kb / 11 files / 28.2 zip + +$end + + + +$info=11beat +$mame +0.91 [Guru] + + +NOTE: + +- If you want to boot eleven beat on any N64 emu ?(tested on NEmu, 1964 and Project64) patch the rom: Write 0 to offset $67b,$67c,$67d and $67e. + + +WIP: + +- 0.158: Replaced BAD_DUMP for Eleven Beat with fresh and verified good redump from brizzo. Input improvements for Eleven Beat, game plays well (albeit slowly) with -nodrc. Also, took off NO_SOUND flag [Tafoid]. Made Eleven Beat to surpass "Joystick Type Error" message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese]. Replaced 8-way Joystick with Stick. + +- 0.108u5: Major updates to the Nintendo 64 based driver [Ville Linde]. Changed visible area to 640x240. + +- 0.106u1: Replaced Custom sound with 2x DMA-driven DAC. + +- 27th January 2006: Ville Linde - Eleven Beat shows now its own test menu with a bit more broken graphics. + +- 0.102u5: Changed region user1 to user2. + +- 0.91: Guru added 'Eleven Beat' (Hudson 1998). This is a n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors. + +- 2nd September 2003: Guru - Aleck 64 Eleven Beat cart (Hudson Soft 1998) arrived from Pelle. + +- 7th August 2002: Guru - Eleven Beat (Aleck64 mobo and cart) arrived from Pelle. + + +Other Emulators: + +* Project64 + +* Nemu + +* 1964 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 8 MB / 1 files / 4.52 zip + +$end + + + +$info=136094_0072 +$mame + +DEVICE: + +Atari 136094-0072 XGA + + +WIP: + +- 0.246: Changed sourcefile to atari\atarixga.cpp. + +- 0.184: Renamed (136094-0072) to (136094_0072). + +- 0.180: Replaced 'Atari XGA' with 'Atari 136094-0072 XGA' device. Renamed (xga) to (136094-0072). + +- 0.175: Added 'Atari XGA' device (machine\atarixga.cpp). + +$end + + + +$info=136095_0072 +$mame + +DEVICE: + +Atari 136095-0072 XGA + + +WIP: + +- 0.246: Changed sourcefile to atari\atarixga.cpp. + +- 0.184: Renamed (136095-0072) to (136095_0072). + +- 0.180: Added 'Atari 136095-0072 XGA' device (machine\atarixga.cpp). + +$end + + + +$info=15lions +$mame +0.205 [AGEMAME] + + +WIP: + +- 0.205: Heihachi_73 added '15 Lions (10166211, Queensland)' (Aristocrat 2004). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.31 zip + +$end + + + +$info=18w +$mame +0.141u2 [hap, Siftware] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Use output finder for 18 Wheeler [Robbbert]. + +- 0.152: hap added 18 Wheeler lamp outputs and lamp info. + +- 0.141u2: hap and Siftware added '18 Wheeler (set 1)' (Midway 1979) and clone (set 2). + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 8 kb / 4 files / 4.32 zip + +$end + + + +$info=18wheelr +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 0.240: Some game name consistencies and added subtitle to 18wheelr and clones [Michael Sanborn]. Changed parent description to '18 Wheeler: American Pro Trucker (deluxe, Rev A)' and clones (deluxe) to '18 Wheeler: American Pro Trucker (deluxe)', (deluxe, Rev T) to '18 Wheeler: American Pro Trucker (deluxe, Rev T)', (standard) to '18 Wheeler: American Pro Trucker (standard)' and (upright) to '18 Wheeler: American Pro Trucker (upright)'. + +- 0.235: Fabrice Arzeno dumped earlier/prototype Sega 837-13844 JVS I/O board rom epr-21868p.ic7. + +- 0.207: Changed description to '18 Wheeler (deluxe, Rev A)' and clone (Rev T) to '18 Wheeler (deluxe, Rev T)'. + +- 0.201: Ordyne and MetalliC added clones 18 Wheeler (deluxe) and 18 Wheeler (deluxe) (Rev T). + +- 0.165: Darksoft added Sega 837-14645 JVS I/O dump to '18 Wheeler (deluxe) (Rev A)'. + +- 0.158: Removed 18wheelr-key.bin rom. + +- 0.156: Changed description to '18 Wheeler (deluxe) (Rev A)' and clones (Standard) to '18 Wheeler (standard)' and (Upright) to '18 Wheeler (upright)'. + +- 0.153: MetalliC added clone 18 Wheeler (Upright). Changed parent description to '18 Wheeler (Deluxe) (Rev A)' and clone '18 Wheeler (Rev A) (JPN)' to '18 Wheeler (Standard)'. + +- 0.144: Arzeno Fabrice added clone 18 Wheeler (Rev A) (JPN). + +- 0.143u4: Added 18wheelr-key.bin rom. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (peddle and pedal) to 18 Wheeler Deluxe. + +- 0.142: Changed description to '18 Wheeler Deluxe (Rev A) (JPN)'. + +- 0.141u4: Changed description to '18 Wheeler DELUXE (Rev A) (JPN)'. + +- 0.141u3: Removed naomibd_prot rom. + +- 0.141u2: Changed description to '18 Wheeler - American Pro Trucker (JPN)'. + +- 0.135: Alex added later version of NAOMI analog I/O board program (epr-22082.ic7 (jvsio - $10000)). + +- 0.134u4: ANY and The Dumping Union added '18 Wheeler (JPN)' (Sega 2000). Gerald (Coy) added 18 Wheeler JVS I/O and motor controller dumps. + +- 22nd October 2009: Smitdogg - Thanks to Gerald (Coy) we got dumps of some boards used in 18 Wheeler (837-13844 and 838-13992). + +- 18th October 2009: R. Belmont - ANY and The Dumping Union bring us another NAOMI motherload. None of these do much in MAME so no screenshots, but I'm sure my buddy Cah4e3 will have something soon. The games are: Crazy Taxi, 18 Wheeler, Jambo! Safari, F355 Challenge (twin cabinet version) and F355 Challenge 2 (also twin cab). If you'd like to see more games dumped for MAME, DEMUL, Makaron and other emulators you may read about and donate to the Dumping Union at this page. Update: Crazy Taxi may have some protection beyond the usual - it obliterates Makaron and MAME hangs at the FOR SALE IN JAPAN screen and doesn't advance. We'll see if the Demul guys come up with something. + +- 15th October 2009: ANY dumped 18 Wheeler (Sega 2000). + +- 27th June 2009: Smitdogg - Thanks to Gerald C. we got 18 Wheeler. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 164.3 MB / 26 files / 93.9 zip + +$end + + + +$info=1941 +$mame +0.145u5 [Techmotour] + +0.33b5 [Darren Olafson] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - We added some fun widescreen artwork to both 1941 and 19xx, based on a couple flyers. After looking 1943, it needs to be redone; the current version has some colors that are off, and is actually missing quite a bit of detail. + +- 0.193: Caius and Robotype added yi22b.1a PAL dump and confirmed lwio.12e dump for clone 1941: Counter Attack (Japan). + +- 0.149u1: Team CPS-1 fixed clone 1941: Counter Attack (World) ROMs labels and locations, added documentation and PCB infos to video\cps1. Minor cosmetic reorder. + +- 0.148u5: Sonikos fixed 'Difficulty' dipswitch which has in the tab menu values from 1 (easiest) to 8 (hardest) but in the game's menu it's from 0 to 7. + +- 0.145u5: Techmotour added 1941: Counter Attack (World 900227). Renamed (1941) to (1941r1). + +- 0.144u3: Added missing PLD ($0 - yi24b.1a). + +- 0.141u4: Kevin Eshbach and Team CPS-1 added clone '1941: Counter Attack (USA 900227)'. Brian Troha added correct roms for '1941: Counter Attack (Japan)'. Added PLD ($0 - iob1.11e) to the (World) version. Fixed rom names. + +- 7th March 2011: Kevin Eshbach dumped the US version of 1941. It's a hard to come by board these days. + +- 0.139: Changed description to '1941: Counter Attack (World)' and clone (Japan) to '1941: Counter Attack (Japan)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 3rd June 2007: Mr. Do - Scanned instruction card for 1941 provided by Tormod. + +- 0.99u3: Changed 'Life Bar' dipswitch to 'Level Up Timer'. + +- 0.73: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.72u2: Fabrizio Pedrazzini added 'Throttle Game Speed' dipswitch (turning this off will break the game). + +- 0.63: Added 'Game Mode' dipswitch. + +- 0.35b13: Changed parent and clone descriptions to '1941 - Counter Attack'. + +- 0.33b6: Marco Cassili added clone 1941 (Japan). Changed parent description to '1941 (World)'. + +- 0.33b5: Darren Olafson added '1941' (Capcom 1990). + +- 22nd November 1997: CaBBe dumped 1941 - Counter Attack (World). + +- 17th November 1997: Dumped 1941: Counter Attack (Japan). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 3.31 MB / 19 files / 1.31 zip + +$end + + + +$info=1942 +$mame +0.124u4 [Nicola Salmoria] + +0.33b6 [Nicola Salmoria] + +0.19 [Paul Leaman, Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Demo play dies earlier than on PCB. hap (ID 09231) + +- Clone 1942p: [possible] "trash" pixels on the left side. haynor666 (ID 06072) + + +WIP: + +- 0.280: Hook up irq prom instead of hardcoded values (no change to emulation). Revert global 128,6 screen offset. Copy over input defs from 1942 for clone 1942 (Itisa bootleg), demote game to not working (not from this commit, it was already broken when added) [hap]. Fixed rom names. + +- 0.273: Small cleanup [hap]. + +- 0.265: Correct default 'Lives' dipswitch [ketburai, hap]. + +- 0.264: Recreativas.org added clone 1942 (Itisa bootleg). Note: Same PCB as 'Mach-9 (bootleg of Vulgus)'. Game has bad graphics. + +- 0.250: Documented actual label for clone 'Supercharger 1942' including hand written version number of 1.28A [Brian Troha]. + +- 0.243: Added hardware info and correct main CPU clock [Guru]. Changed Z80 CPU1 clock speed to 3MHz. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.230: Removed unused code in clone 1942 (Tecfri PCB, bootleg?) (video\1942.c) detected by Coverity Static Analysis (software) [Robbbert]. + +- 22nd November 2020: Mr. Do - Updated 1942 LAY file to work with the new artwork system. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Improved sprite priorities, but not yet perfect and IRQ timing accuracy [Ryan Holtz, David Haywood, smf, Olivier Galibert]. Fixed per-scanline sprite ordering [Ryan Holtz]. Partial updates aren't required and they broke clone 1942 (Tecfri PCB, bootleg?) which has it's own timer and sprite drawing code. Confirmation of title screen sprite effect on Tecfri version is required. Fixed gaps on Capcom logo on title screen to match pictures from real hardware, sprites are rendered to a line buffer one scanline before the are displayed [smf]. + +- 29th December 2019: Mr. Do - After being made available on zorg's site for so long, UDb23 put together the artwork for the Williams version of 1942. Thank you to 7146aaron for providing the bezel artwork, and for Andykmv for scanning it. Thank you to TheShanMan for providing and scanning the marquee and instruction card. To fix up the rest of the artwork, I fixed the colors up a bit on the Romstar bezel and added the Romstar marquee, courtesy of the BYOAC/CAG artwork again. The control panel for both versions will be completed at a later date. + +- 0.209: Removed some more MACHINE_CONFIG macros [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.200: MCFG macro cleanup [Vinicius Sa]. + +- 0.199: Assorted cleanup involving driver_init [AJR]. + +- 0.190: Soundlatch modernization for clone 1942 (Tecfri PCB, bootleg?) [AJR]. + +- 0.174: Dirkies changed description of clone '42' to 'Supercharger 1942' and year to 1991. + +- 0.167: kazblox correct the clocks in clone 1942 (Tecfri PCB, bootleg?). + +- 0.164: Mastercello added correct sound rom for clone 1942 (Tecfri PCB, bootleg?). Simplify IRQ logic on 1942 (Tecfri PCB, bootleg?), fixes powerups not moving down the screen - Game now playable. Changed description of clone (prototype) to '1942 (Tecfri PCB, bootleg?)'. + +- 0.154: Osso added clone '42' (hack (Two Bit Score?) 198?). AY8910_RESISTOR_OUTPUT now selects resistance calculation by simple saturation MOSFET model in ay8910.c. Currently only 1942 and Popeye use this. Minimize resampling, optimized netlist parameters in 1942 [Couriersud]. Changed 'Netlist Sound Device' clock speed to 93750 Hz. + +- 0.153: Fixed 1942 colortable [Alex Jackson]. Added and enabled netlist output stage to 1942. The quality is better with netlist. Better dynamics, you can hear the rotors now. No performance impact has been observed [Couriersud]. Added 'Netlist Sound Device' (48000 Hz). + +- 0.152: Unigame added clone 1942 (prototype). Not yet working, different sprites, different sounds, different address map and different I/O. Improvements to the 1942 prototype [David Haywood]: Marked sound rom as bad (looks like it needs a redump). Hooked up paletteram fixing bg colours etc. (yes, paletteram... the release version uses proms). Fixed sprites. + +- 0.149u1: hap fixed possibility to crash MAME if membank was 3 in 1942 and clones. + +- 19th January 2011: Smitdogg - We got two 1943 boards donated. One is a real Capcom board with working 8751 for decapping, the other is a bootleg. It's a bootleg of the Japan version, hacked to not need the 8751 and it changes the game to be an English version. They hacked up the "Battle of Midway" Japan text to be English, and it actually looks better than the title screen on the official English version I think. + +- 0.140: Angelo Salese reworked 1942 interrupts by not using cpu_getiloops() function. + +- 0.135u1: Fabio Priuli added driver data struct to 1942. + +- 0.134u4: Darran added clone 1942 (Revision A, bootleg). This is the same as the 1942a set, but with a different rom arrangement (larger roms), it appears to be a common bootleg. + +- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of 1942. I haven't looked at them closely and I don't know if they will all be added but... Cool news. + +- 0.124u5: Fixed rom names. + +- 0.124u4: Quarterarcade added clone '1942 (Williams Electronics license)'. Changed clone (set 3) to parent '1942 (Revision B)', (set 1) to clone '1942 (Revision A)' and (set 2) to '1942 (First Version)'. Renamed (1942b) to (1942), (1942) to (1942a) and (1942a) to (1942b). + +- 0.122u8: RansAckeR made some minor improvements to 1942 DIPs. + +- 0.116: Aaron Giles flattened colormap and palette in 1942. Changed palettesize to 1536 colors. + +- 6th May 2007: Mr. Do - Cleaned up 1942 bezel, thanks to the BYOAC/CAG artwork. + +- 0.111u2: Brian Oberholtzer correct some incorrect dipswitch information in the 1942 driver. + +- 0.106u3: Lee Mitchell added save state support to 1942. + +- 0.100u4: Aaron Giles converted 1942 driver over to using the new memory_configure_bank calls. + +- 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for 1942 from Pariah. + +- 26th November 2000: Guru added a hacked romset to the 1942 driver. + +- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system. + +- 0.37b6: Added PROMs ($600, 700, 800, 900 - 2x tile palette selector?, interrupt/video timing?). + +- 1st April 2000: Guru - Dumped 1942 (Bootleg). + +- 22nd October 1999: Dumped Supercharger 1942. + +- 0.34b4: Nicola Salmoria added clone 1942 (set 3). + +- 0.33b7: Changed description to '1942 (set 1)' and clone (alternate) to '1942 (set 2)'. Renamed (1942) to (1942a). + +- 0.33b6: Nicola Salmoria added 1942. Changed '1942' to clone '1942 (alternate)'. Known issues: Sometimes the alternate version ends in an endless loop over the sea, and the end of level boss doesn't appear. It hasn't been verified whether "1942" does the same; that version might be a later release which fixes this bug. + +- 0.28: Fixed gfx rom loading. + +- 0.21: Nicola Salmoria introduced changes to the Z80 emulator code that intercept some sorts of tight loop used during an interrupt waitstate. Normal games should not be affected, while Galaga and 1942 are now very fast!! Fixed tempo speed in 1942. It was playing at half speed. Should be correct now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume. + +- 0.20: Brad Oliver found a lot of bugs around the code, fixed 1942 background scroll. 1942 has correct colours [Nicola Salmoria]. Paul Leaman providing us the correct color proms. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. How about the tempo? How about the pitch? Are they right? Nicola Salmoria changed GENERIC.C to add sound_command_latch_r(): This always return the last command, instead of 0, if there are no more pending commands. This was required by 1942. + +- 0.19: Added '1942' (Capcom 1984). Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported. Game is playable with wrong colors and sound. + +- 6th July 1996: Dumped 1942 (Revision B) and (First Version). + + +LEVELS: 32 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* JEmu2 + +* Retrocade + +* VAntAGE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 210.5 kb / 27 files / 101.1 zip + +$end + + + +$info=1943 +$mame +0.138u1 [Stefan Lindberg] + +0.29 [Mirko Buffoni, Paul Leaman, Nicola Salmoria] + + +Artwork available + + +TEST MODE: + +- To access the unreachable tests (#4-7) in the Service Test, when starting up the machine after it has been set into Test Mode, hold down the left coin switch. + + +WIP: + +- 0.257: Measured MCU clock [Guru]. Changed I8751 CPU1 clock speed to 3MHz. + +- 29th December 2019: Mr. Do - We added some fun widescreen artwork to both 1941 and 19xx, based on a couple flyers. After looking 1943, it needs to be redone; the current version has some colors that are off, and is actually missing quite a bit of detail. + +- 0.212: Decapped and dumped C8751H-88 MCU for 1943: The Battle of Midway (Euro) and clones (US), (US, Rev C), (Japan), (Japan, Rev B) and (Japan, no protection hack [Brian Troha, TeamEurope, The Dumping Union]. Hooked up MCU and removed simulation [Dirk Best]. Added Intel 8751 (6MHz) CPU3. + +- 19th July 2019: TeamEurope - Brian bought the board and sent me the MCU for decapping. The protection of this game was reversed already a couple of years ago, but emulating the real thing is always better. I got the MCU today via post-mail and as i had some free time today, i took a look at it. At first i always try a test-dump from the MCU (maybe we are lucky and it was never locked). => Of course it was locked, just giving me FF's. As with all 8751H's i heated the top of the chip, and removed it with a screw driver. After that you just cover the eprom-area with some uv-resistent material (nail polish) and put the chip under the UV-Eraser, which will then delete the uncovered Lock-Bit. Afterwards you can read the MCU with your favorite programmer, just like it was never locked. The 4kb rom is nearly empty, just having some short binary snippets, but i already got confirmed that this dump looks good. This MCU was used in a couple of 1943 variants and should now get them all fully preserved! Most likely this will be included in the next MAME release. + +- 0.189: Bryan McPhail added clone 1943: Midway Kaisen (Japan). Changed description of clone (Japan) to '1943: Midway Kaisen (Japan, no protection hack)'. Renamed (1943ja) to (1943jah). + +- 15th August 2017: Bryan McPhail - A clean original 1943 board, which I can tell is the original Japanese version by the 'BM' (Battle of Midway) stickers on the ROMs. The board booted to a black screen with a single pixel vertical line of colours. Logic probe showed nothing 'looked' wrong - CPU running, data and address lines pulsing, output on the program ROM pulsing, etc. When I shorted some data lines together though some sounds would randomly play and a stuck screen of graphics would show up. This at least told me the sound & graphics were working, I assume the CPU was executing garbage and when I shorted lines together it just happened to force it to write different data to the audio CPU and graphics board. I dumped the main program ROMs and 2 out of the 3 matched the 1943ja set in MAME. I burned a replacement for the mismatch and tried it on the board but it made no difference. Without much else to go on I removed the main RAM (TMM2063) and installed a socket and replacement RAM - everything worked 100%! I replaced the original program ROM and it kept on working, so the RAM was the only fault. Let's return to why the BM01 program ROM didn't match the MAME set by disassembling them and comparing. Rather than find this is just random bit rot, there are 3 deliberate changes to the Z80 program code. So in the new set, the program loads a byte from $c007, compares it to register b, then if equal jumps to location $0a99. In the MAME set, it loads the byte, compares it - then jumps regardless of the comparison. Why bother reading a byte and compare if you don't care about the result? Well, this makes sense when you realise $c007 is the security protection device. The 1943ja program has clearly been patched to ignore whether the protection checks pass or fail. The new set is surely the pristine 'original'. 1943ja has two other patches at $b02 and $281e that work the same way. + +- 0.175: Corrects long standing mislabeling of roms 04 & 05 of all sets [Brian Troha]. + +- 0.174: Test commit for the new gen_latch, which should substitute the soundlatch_* methods in driver_device [Osso]. + +- 0.171: Andrea Palazzetti added clone 1943: Midway Kaisen (bootleg). + +- 0.168: Caius and The Dumping Union added clone 1943: The Battle of Midway (US). + +- 0.151: Improved 1943 protection emulation [Dave]. + +- 0.143u5: Foul added clone 1943: Midway Kaisen (Japan, Rev B). Changed description of clone (US) to '1943: The Battle of Midway (US, Rev C)'. Renamed (1943j) to (1943ja). + +- 0.141u1: Smitdogg and The Dumping Union added clone 1943: Battle of Midway (bootleg, hack of Japan set). + +- 0.140: Angelo Salese removed deprecat.h usage from 1943 driver. + +- 0.138u1: Stefan Lindberg added 1943: The Battle of Midway (Euro). Renamed (1943) to (1943u). + +- 15th May 2010: Smitdogg - Stefan Lindberg dumped a hacked version of 1943. + +- 0.137u2: Bill D. and The Dumping Union correct rom names in 1943 and clone (Japan). + +- 4th April 2010: Smitdogg - Bill D. dumped 1943 Rev.C (USA) and he dumped the PLDs in various old Capcom games. + +- 0.136: Fabio Priuli fixed 1943 and clone crashed when starting service mode. + +- 0.135u1: Fabio Priuli added driver data struct to 1943 driver. + +- 0.129: MooglyGuy added savestate support to 1943 and clone. + +- 0.126u4: Roberto Zandona added information to the 1943 video driver about priorities encoded in PROM. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in 1943. + +- 0.122u8: RansAckeR made some minor improvements to 1943 DIPs. Zsolt Vasvari removed colortables from 1943 driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 896 colors. + +- 0.115: Aaron Giles fixed Z80 IRQ which broke YM2203 sound in the Capcom games (gng, commando, gunsmoke, 1943 and sidearms) in 0.111u5. + +- 3rd September 2006: Mr. Do - Ad_Enuff optimized 1943 bezel. File sizes are now half of what they were (with no loss in quality). + +- 0.108u2: Roberto Fresca added DIP locations to 1943. + +- 0.88u1: Curt Coder converted 1943 to use tilemaps, cleaned up driver, merged memory maps and fixed inputs/dips based on manuals. Changed description to '1943: The Battle of Midway (US)' and clone (Japan) to '1943: Midway Kaisen (Japan)'. + +- 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye. + +- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system. + +- 0.36RC2: Added PROMs ($a00, b00 - priority encoder/palette selector and video timing). + +- 0.35RC2: Renamed (1943jap) to (1943j). + +- 0.35b13: Changed description to '1943 - The Battle of Midway (US)' and clone (Japan) to '1943 - The Battle of Midway (Japan)'. + +- 0.33b6: Changed description to '1943 (US)' and clone (Japanese) to '1943 (Japan)'. + +- 0.33b4: Nicola Salmoria added clone 1943 (Japanese). + +- 17th May 1998: Dumped 1943: Midway Kaisen (bootleg). + +- 0.30: Jeff Johnson added high score saving to 1943. + +- 0.29: Mirko Buffoni, Paul Leaman and Nicola Salmoria added '1943' (Capcom 1987). 1943 is almost identical to GunSmoke (one more scrolling playfield). We should merge the two drivers. Accurate colors in 1943 [Tim Lindquist, Nicola Salmoria]. Known issues: Colors in test mode are not correct, but the board the PROMs were read from does the same. The colors in the game seem to be correct. To be able to access items 4-7 in the test menu, you must keep 3 pressed while pressing F3. + +- 31st May 1996: Dumped 1943: The Battle of Midway (US, Rev C). + + +LEVELS: 16 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + +* VAntAGE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 871 kb / 38 files / 285.6 zip + +$end + + + +$info=1943kai +$mame +0.30 [Mirko Buffoni] + + +< Japan > + + +WIP: + +- 0.212: Decapped and dumped C8751H-88 MCU for 1943 Kai: Midway Kaisen (Japan) [Brian Troha, TeamEurope, The Dumping Union]. Hooked up MCU and removed simulation [Dirk Best]. Added Intel 8751 (6MHz) CPU3. + +- 0.175: Corrects long standing mislabeling of roms 04 & 05 of all sets [Brian Troha]. + +- 0.174: Test commit for the new gen_latch, which should substitute the soundlatch_* methods in driver_device [Osso]. + +- 0.151: Improved 1943 protection emulation [Dave]. + +- 0.149u1: Alex Jackson fixed DIP locations in 1943. + +- 0.140: Angelo Salese removed deprecat.h usage from 1943 driver. + +- 0.137u2: Bill D. and The Dumping Union correct rom names in 1943 Kai. + +- 0.136: Fabio Priuli fixed 1943 Kai crashed when starting service mode. + +- 0.135u1: Fabio Priuli added driver data struct to 1943 driver. + +- 0.129: MooglyGuy added savestate support to 1943 Kai. + +- 0.126u4: Roberto Zandona added information to the 1943 driver (video) about priorities encoded in PROM. + +- 0.122u8: RansAckeR made some minor improvements to 1943 DIPs. Zsolt Vasvari removed colortables from 1943 driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 896 colors. + +- 0.88u1: Curt Coder cleaned up the driver, converted 1943 to use tilemaps, merged memory maps and fixed inputs/dips based on manuals. Changed description to '1943 Kai: Midway Kaisen (Japan)'. + +- 0.67: Changed description to '1943 Kai - Midway Kaisen'. + +- 0.36RC2: Added PROMs ($a00, b00 - priority encoder/palette selector and video timing). + +- 0.33b6: Changed description to '1943 Kai'. + +- 0.31: Gerrit Van Goethem added high score saving to 1943 Kai. + +- 0.30: Mirko Buffoni added '1943 Kai (1943 sequel)' (Capcom 1987). + + +LEVELS: 10 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + +* VAntAGE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 871 kb / 38 files / 293.0 zip + +$end + + + +$info=1943mii +$mame +0.175 [Gracious Anonymous Donor, Caius, The Dumping Union] + + +Bugs: + +- Missing (prototype?) moniker. Kale (ID 08001) + + +WIP: + +- 0.212: Decapped and dumped C8751H-88 MCU for 1943: The Battle of Midway Mark II (US) [Brian Troha, TeamEurope, The Dumping Union]. Hooked up MCU and removed simulation [Dirk Best]. Added Intel 8751 (6MHz) CPU3. + +- 0.175: Gracious Anonymous Donor, Caius and The Dumping Union added '1943: The Battle of Midway Mark II (US)' (Capcom 1987). Correct a couple roms as per pictures of the actual PCB [Brian Troha]. + +- 25th June 2016: Smitdogg - Caius dumped 1943 Mark II, a USA version of 1943 Kai that is so rare many hardcore Capcom fans have never even heard of it. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 871 kb / 38 files / 293.6 zip + +$end + + + +$info=1944 +$mame +0.227 [Undamned] + +0.66 [Razoola, WillPower] + +0.62 [Testdriver] + +0.55 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to '1944: The Loop Master (Europe 000620)'. + +- 0.227: Undamned added 1944: The Loop Master (Euro 000620). Added rom labels as per photo [Brian Troha]. Renamed (1944) to (1944u). + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: MAMEPlus added clone 1944: The Loop Master (USA 000620 Phoenix Edition) (bootleg). + +- 3rd June 2007: Mr. Do - Scanned instruction cards for 1944 provided by Tormod [JPN] and Razoola [US]. + +- 0.112u2: Added CPS2 key to clone 1944: The Loop Master (Japan 000620). + +- 0.66: Added '1944: The Loop Master (US 000620)' (Capcom 2000) and clone (Japan 000620). + +- 28th February 2003: Razoola - Released XOR 106 for 1944: The Loop Master (USA 000620) donated by willpower. + +- 0.62: Added (Testdriver) 1944: The Loop Master (US 000620). + +- 0.55: Added (Testdriver) 1944: The Loop Master (Japan 000620). + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 29.6 MB / 15 files / 14.1 zip + +$end + + + +$info=1945kiii +$mame +0.82 [David Haywood] + + +WIP: + +- 0.271: System11 and The Dumping Union added clone 1945k III (Promat license, OPCX1 PCB). Note: Promat copyright, 1945K III title, earlier PCB and ROMs have no labels. + +- 0.220: Added input ports for clone 1945k III (older, OPCX1 PCB). Note: 1945K-III is clearly a retooled Solite Spirtis. There are spots in 1945K-III where it shows "SOLITE SPIRITS" such as the ship selection screen's background and after the continue countdown expires, but before the high score table. It's unknown if the changes were specifically meant for an Export version or if Promat was trying to capitalized on Psikyo's Striker 1945 series and it's name. Older version of 1945K-III there's no dipswitches for Demo Sound or Allow Continue - Demo sounds always OFF [Brian Troha]. Implemented VRAM access toggle behavior. Implemented sprite limitation per frame. Correct VRAM flip-flop behavior. Converted screen parameters into raw format. Added Hardware notes [cam900]. Changed VSync to 59.637405 Hz. + +- 0.198: Added sprite color flashes. This fixes enemy damage flashes missing in 1945k III. Reduced palette size. Fixed OKIM6295 reads so fewer samples play on stopped channels [AJR]. + +- 0.180: ShouTime and The Dumping Union added clone 1945k III (newer, OPCX1 PCB). + +- 0.173: System11 added clone 1945k III (older, OPCX1 PCB). Note: Interesting version, dated a year earlier, different PCB (not using flash roms) and only 8 planes to choose from, not 10 etc. Changed parent description to '1945k III (newer, OPCX2 PCB)'. + +- 0.171: Swapped oki1/2 samples roms. + +- 0.147u2: Miodrag Milanovic modernized some static calls in 1945kiii driver. + +- 0.142u5: Aaron Giles fixed loading a save state in '1945k III' works only once. + +- 0.131: Luigi30 crystallized 1945k III. + +- 0.123u6: RansAckeR added use of PORT_DIPUNKNOWN_DIPLOC in 1945k III. + +- 0.108u2: Roberto Fresca added DIP locations to 1945kiii. + +- 0.106u3: Lee Mitchell added save state support to 1945kiii. + +- 0.96u3: Fixed sound in 1945k III. Changed back to mono sound. + +- 0.82u1: Pierpaolo Prazzoli fixed sound and dips in 1945kIII. Added dipswitches 'Demo Sounds', 'Allow Continue' and 6x 'Unknown'. + +- 0.82: David Haywood added '1945k III' (Oriental 2000). Sample banking needs adding. + +- 4th May 2004: David Haywood sent in a driver for 1945k III. TODO: Dipdwitches and sample banking (misisng humming sound on startup, wrong music on select screen). + +- 3rd May 2004: Guru - 1945 III K arrived from Brian Troha. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 8 MB / 7 files / 2.38 zip + +$end + + + +$info=19xx +$mame +0.215 [redsupra, smf] + +0.37b13 [Razoola, KevinDO] + +0.37b10 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to '19XX: The War Against Destiny (Europe 960104)'. + +- 22nd November 2020: Mr. Do - Added marquee for 19XX, supplied by ArsInvictus. + +- 29th December 2019: Mr. Do - We added some fun widescreen artwork to both 1941 and 19xx, based on a couple flyers. After looking 1943, it needs to be redone; the current version has some colors that are off, and is actually missing quite a bit of detail. + +- 0.215: redsupra and smf added 19XX: The War Against Destiny (Euro 960104). Renamed (19xx) to (19xxu). + +- 0.178: Added CPS2 encryption key. + +- 0.155: System11 and The Dumping Union added clone 19XX: The War Against Destiny (Asia 960104). Renamed (19xxa) to (19xxar1). + +- 0.153: Tormod added clone 19XX: The War Against Destiny (Japan 960104, yellow case). Renamed (19xxjr1) to (19xxjr2) and (19xxj) to (19xxjr1). + +- 0.128u4: MAMEPlus added clone 19XX: The War Against Destiny (USA 951207 Phoenix Edition) (bootleg). + +- 0.115u3: Nicola Salmoria added clone '19XX: The War Against Destiny (Brazil 951218)'. + +- 0.105u3: Added user1 roms ($0, 100000, 180000) to clone (Japan 951225). + +- 6th February 2005: Razoola - Released XOR 120 for '19XX: War Against Destiny' (Asia 951207) donated by Blastar. + +- 0.72u2: Added new cpu1 rom ($80000) to clone (Japan 951225). + +- 1st August 2003: Razoola - Released XOR 114 for 19XX: The War Against Destiny (Japan 951207) donated by Andreas. + +- 0.69u3: Razoola added clone 19XX: The War Against Destiny (Asia 951207). + +- 0.53: Added clone 19XX: The War Against Destiny (Japan 951225). Renamed (19xxj) to (19xxjr1). + +- 15th April 2001: Razoola - Released XOR 29 for 19XX: War Against Destiny (Hispanic 951218) donated by Anonymous. + +- 0.37b14: Changed buttons from 6 to 2. + +- 0.37b13: Razoola and KevinDO added '19XX: The War Against Destiny (US 951207)' (Capcom 1996) and clones (Japan 951207) and (Hispanic 951218). + +- 9th March 2001: Razoola - Released XOR 20 for 19XX: War Against Destiny (USA 951207) donated by KevinDO. + +- 0.37b10: Added (Testdriver) 19XX: The War Against Destiny (Japan 951207). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 16.6 MB / 17 files / 7.09 zip + +$end + + + +$info=1on1gov +$mame +0.121u3 [Guru, smf] + + +WIP: + +- 0.260: Fixed rom names. + +- 0.178: Added CAT702 protection key. + +- 0.138u2: David Haywood fixed default EEPROM for 1 on 1 Government. + +- 0.127u1: smf mapped player 3 & 4 inputs for '1 on 1 Government', these are now the default with the 6 button inputs only mapped for games that need them. + +- 0.124u2: smf fixed '1 on 1 Government' - Game now playable. + +- 8th April 2008: smf - 1 on 1 Government Revisited: Most of my work recently has been to improve the accuracy of the PlayStation CPU emulation. This hasn't made much of a difference to any games, though if you write your own code and it runs on the emulator then it's more likely to run on the real thing. I've now moved onto writing GTE unit tests, there were a couple of games with geometry issues & I wanted to have some visible sign of progress. This is the result of improving the data transfer between the CPU and the GTE. There are a few GPU issues, but I'll get to them some other time. Someone will need to write a cheat for this though, or explain to me how to beat the computer. + +- 0.121u3: Guru and smf added '1 on 1 Government (JAPAN)' (Tecmo 2000). + +- 2nd December 2007: smf - The Doctor Is In: 1 on 1 Government (JAPAN) Something wrong here... funky graphics r'us. No idea about ZiNc yet. It'll have to wait for another day. + +- 30th November 2007: Guru - 1 on 1 Government (ZN1 hardware) just arrived today from Japan. + +- 30th May 2007: R. Belmont - The Dumping Project found and I paid for 3 of the remaining undumped ZN-1 boards: 1 on 1 Government, The Block Kuzushi and Bust A Move (the cult hit Metro dancing game, known as Bust a Groove outside of Japan). Guru should have 'em in a few weeks. + + +LEVELS: 8 + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 34 MB / 12 files / 13.6 zip + +$end + + + +$info=2020bb +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u2: Fixed rom names. + +- 0.127u6: Johnboy marked clone 2020 Super Baseball (set 2) as MVS version. + +- 0.125u5: Johnboy marked clone 2020 Super Baseball (set 2) as AES VERSION, renamed p1 and added a note. + +- 0.80u2: HPMAN added clone 2020 Super Baseball (set 2). Changed clone (set 2) to (set 3). Added gfx3 roms ($200000/1) from (set 2) to (set 1/3). + +- 0.36b4: Added clone 2020 Super Baseball (set 2). Changed parent description to '2020 Super Baseball (set 1)'. + +- 0.36b3: Replaced the MGD2 romset dump with a MVS dump. + +- 0.34b7: Changed description to '2020 Super Baseball'. + +- 0.34b1: Added '2020 Baseball' (SNK 1991). + + +LEVELS: 16 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 6.75 MB / 9 files / 2.71 zip + +$end + + + +$info=20pacgal +$mame +0.138u1 [Brian Troha, The Dumping Union] + +0.127u6 [Johan Samuelsson] + +0.111u1 [Nicola Salmoria] + + +Artwork available + + +NOTE: + +- Pac-Man is also playable via CODE! To play do the following: Insert coins, then tap on the keyboard, UP-UP-UP, Down-Down-Down, Left-Right-Left-Right-Left, and then you can hear the initial sound. Hit the Start button. + + +WIP: + +- 0.250: Better values for unknown SERVICE and EEPROMIN port bits. Changed 20pacgal ports verified on hardware, though makes no noticeable difference to gameplay [pdaderko]. + +- 0.148: Save 20pacgal sprite RAM in savestates [R. Belmont]. + +- 0.144u3: Tafoid fixed 20pacgal reset after loading with -autosave enabled. + +- 6th September 2010: Mr. Do - The instruction stickers for Ms.Pac/Galaga Reunion are done, thanks to Kiltron. 25th Anniv. Pac-Man also uses this same artwork. + +- 0.139u1: Sara S. added clone Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00). Mark F. added clone (V1.03). + +- 0.139: Changed descriptions to 'Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion'. + +- 0.138u1: Brian Troha and The Dumping Union added 'Ms. Pac-Man/Galaga - 20 Year Reunion (V1.08)' and clone (V1.02). Couriersud improved Z180 timer and HALT processing. This fixes severe slowdown after initials are entered in Ms. Pac-Man/Galaga - 20 Year Reunion. Rewrote rom/ram banking. 20pacgal now supports save state. Added lfsr-driven starfield. The general principle is understood now but star set selection and the star drawing condition are guesses. Renamed (20pacgal) to (20pacgalr4) and (20pacgala) to (20pacgalr1). + +- 0.135u1: Fabio Priuli updated 20pacgal to use EEPROM device. Proper save state support still needs some work (to handle the rom banking mechanism). Added a MDRV_EEPROM_NODEFAULT_ADD macro which do not need default data size / data. + +- 0.133u1: Renamed (20pacgaa) to (20pacgala). + +- 0.127u6: Johan Samuelsson added 'Ms. Pac-Man/Galaga - 20 Year Reunion (V1.04)'. Changed 'Ms. Pac-Man/Galaga - 20 Year Reunion' to clone 'Ms. Pac-Man/Galaga - 20 Year Reunion (V1.01)'. Renamed (20pacgal) to (20pacgaa). + +- 0.126u2: Brian Troha added information on how to toggle the fast shot in 20pacgal (Galaga). + +- 0.122u8: Zsolt Vasvari cleaned up 20pacgal driver, including driver state. Tried improving on the ROM mirroring, without any success. Changed Z180 CPU1 clock speed to 18432000 Hz. + +- 0.119u2: Changed Z180 CPU1 clock speed to 20MHz. + +- 0.119u1: Pierpaolo Prazzoli removed kludge in 20pacgal which is no longer necessary with proper Z180 emulation. Sound now works as well. + +- 21st September 2007: Pierpaolo Prazzoli - After having fun with a simple decryption and with a couple of fixes to the Z180 core, I could get a first screenshot from the game... but there's something else going wrong now, that causes the game code to crash. I don't know yet if it's another CPU core bug or protection... As a bonus, with those fixes to Z180 core I could get sound working in galaga game inside 20pacgal. + +- 0.111u1: Nicola Salmoria added 'Ms. Pac-Man/Galaga - 20 Year Reunion' (Namco 2000). + +- 15th February 2004: Nicola Salmoria sent in a driver for Ms.Pac-Man/Galaga - 20 Year Reunion and fixed some bugs in the Z180 CPU core. Why isn't Class Reunion not in MAME? Because it's still being sold [Haze]. + +- 5th January 2001: NAZ dumped Ms. Pac-Man/Galaga - 20 Year Reunion (V1.01). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Multiplay) + + +Romset: 288 kb / 2 files / 67.4 zip + +$end + + + +$info=22vp931 +$mame + +DEVICE: + +Philips 22VP931 + + +ROMS: + +at-6-1_a.bin (2k vp931) + + +WIP: + +- 0.208: Changed description to 'Philips 22VP931'. + +- 0.144u6: Added 'Phillips 22VP931' device (machine\ldvp931.c). + +$end + + + +$info=22vp932 +$mame + +DEVICE: + +Philips 22VP932 + + +WIP: + +- 0.208: Changed description to 'Philips 22VP932'. + +- 0.144u6: Added 'Phillips 22VP932' (machine\ldstub.cpp). + +$end + + + +$info=24_150 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added '24 v1.50' (Stern 200?) and clones v1.30, v1.40 and v1.44. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 33.4 MB / 6 files / 24.8 zip + +$end + + + +$info=24c01 +$mame + +DEVICE: + +24C01 I2C Memory + + +WIP: + +- 0.207: Added '24C01 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c02 +$mame + +DEVICE: + +24C02 I2C Memory + + +WIP: + +- 0.207: Added '24C02 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c04 +$mame + +DEVICE: + +24C04 I2C Memory + + +WIP: + +- 0.219: Added '24C04 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c08 +$mame + +DEVICE: + +24C08 I2C Memory + + +WIP: + +- 0.207: Added '24C08 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c128 +$mame + +DEVICE: + +24C128 I2C Memory + + +WIP: + +- 0.265: Added '24C128 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c16 +$mame + +DEVICE: + +24C16 I2C Memory + + +WIP: + +- 0.207: Added '24C16 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c256 +$mame + +DEVICE: + +24C256 I2C Memory + + +WIP: + +- 0.265: Added '24C256 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c512 +$mame + +DEVICE: + +24C512 I2C Memory + + +WIP: + +- 0.222: Added '24C512 I2C Memory' device (machine\i2cmem.cpp). Removed '24C16A I2C Memory' device. + +- 0.207: Added '24C16A I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c64 +$mame + +DEVICE: + +24C64 I2C Memory + + +WIP: + +- 0.207: Added '24C64 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24c65 +$mame + +DEVICE: + +24C65 I2C Memory + + +WIP: + +- 0.282: Added '24C65 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=24cdjuke +$mame +0.148u5 [f205v] + + +WIP: + +- 0.258: Removed some use of set_log [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for 24cdjuke [Robbbert]. + +- 0.149: Sandro Ronco added preliminary display and input ports. Added Player1 and keypad control. Changed 2x 'misc' regions to charset ($0, 1). Added dipswitches 'MD1 1', 'MD2 1', 'MD3 1', 'MD4 1' and 4x '2 - 8'. + +- 0.148u5: f205v added 'Midcoin Juke Box 24CD' (Midcoin 1988). Note: What name was it sold under? Name is from the PCB text. The Juke Box it used a hacked consumer 6-CD changer and operators put in whatever they wanted. + + +Recommended Games: + +Hit Parade 108 / 144 / 160 + + +Recommended Games (Music) + + +Romset: 17 kb / 5 files / 8.48 zip + +$end + + + +$info=25pacman +$mame +0.150 [Brian Troha] + +0.139u1 [Sara S.] + + +Artwork available + + +NOTE: + +- In 'Pac-Man - 25th Anniversary Edition' you can select 3 games: Pac-Man, Ms. Pac-Man and Galaga. + + +WIP: + +- 0.250: Better values for unknown SERVICE and EEPROMIN port bits. Fixed bug in 25pacmano where after 64 plays, copy protection prevents game from starting (tracked at address 0x3E-0x3F in EEPROM). Ports of 25pacman left as-is, no hardware to verify with [pdaderko]. + +- 0.158: Tafoid added inputs for Service Mode Volume control (+/-) for specific to 25pacman. Changed input from 1 to 6 buttons. + +- 0.155: Osso fixed 'Pac-Man - 25th Anniversary Editionn' save state crash. + +- 0.153: Added basic support for FLASH_AMD_29LV200T in Pac-Man - 25th Anniversary Edition [hap]. Changed manufacturer to 'Namco / Cosmodog'. + +- 0.150: Brian Troha added 'Pac-Man - 25th Anniversary Edition (Rev 3.00)'. This will need a fair bit of work, PCB is significantly different, it saves to Flash etc. and probably uploads the palette instead of having a ROM [David Haywood]. Renamed (25pacman) to (25pacmano). + +- 14th November 2012: Smitdogg - rtw loaned us revision 3.0 of Pac-Man 25th Anniversary. The one in MAME is 2.0. + +- 0.147: Brian Troha added PCB layout for Pac-Man - 25th Anniversary Edition. + +- 0.145u2: Tafoid fixed 25pacman unable to continue while playing Galaga. + +- 6th September 2010: Mr. Do - The instruction stickers for Ms.Pac/Galaga Reunion are done, thanks to Kiltron. 25th Anniv. Pac-Man also uses this same artwork. + +- 0.139u2: Changed description to 'Pac-Man - 25th Anniversary Edition (Rev 2.00)'. + +- 0.139u1: Sara S. added 'Pacman - 25th Anniversary Edition (Rev 2.00)' (Namco 2005). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Multiplay) + + +Romset: 288 kb / 2 files / 87.7 zip + +$end + + + +$info=28010 +$mame + +DEVICE: + +Parallel EEPROM 28010 (131072x8) + + +WIP: + +- 0.184: Added 'Parallel EEPROM 28010 (131072x8)' device (machine\eeprompar.cpp). + +$end + + + +$info=28020 +$mame + +DEVICE: + +Parallel EEPROM 28020 (262144x8) + + +WIP: + +- 0.184: Added 'Parallel EEPROM 28020 (262144x8)' device (machine\eeprompar.cpp). + +$end + + + +$info=2804 +$mame + +DEVICE: + +Parallel EEPROM 2804 (512x8) + + +WIP: + +- 0.154: Added 'Parallel EEPROM 2804 (512x8)' device (machine\eeprompar.c). + +$end + + + +$info=28040 +$mame + +DEVICE: + +Parallel EEPROM 28040 (524288x8) + + +WIP: + +- 0.184: Added 'Parallel EEPROM 28040 (524288x8)' device (machine\eeprompar.cpp). + +$end + + + +$info=280zzzap +$mame +0.31 [Lee Taylor] + + +Artwork available + + +NOTE: + +- This game was initially called "Midnite Racer", but was curiously quickly changed, the reason for this is not known, perhaps it was to alike with "Night Driver". + + +Bugs: + +- 280zzzap, 280zzzapa: Graphics cut off. MASH (ID 04716) + + +WIP: + +- 0.279: Sillicon added clone 280-ZZZAP (set 2). Changed parent description to '280-ZZZAP (set 1)'. + +- 22nd November 2020: Mr. Do - 280-ZZZAP was also fixed up some time ago by Comboman, with photos from Steve Taake to add in the backdrop and hood piece. I cleanded up the hood a bit more, fixed the colors on the bezel and fixed the coordinates of the dash piece so that it is centered in the bezel, which is where it belongs. Added in the gearshift from Nightvoice. And the "Extra Time" info on the bezel is again controlled by the dipswitch setting. + +- 0.224: Engine sound tone fix for 280-ZZZAP netlist audio [Colin Howell]. Added widescreen layouts with shifters [Firehawke]. Make trampoline constructors protected (audio\mw8080bw.h) [Vas Crabb]. + +- 0.223: Improvements to 280-ZZZAP netlist audio. Noise-based sound effects corrected. The original strength of the zener noise voltage was about three orders of magnitude too low for the current being passed through a zener of this type. This prevented the noise generator from working as designed and made the noise far too weak for the noise-based sound effects to work properly. Those effects now sound much closer to the real hardware. Implemented faster high-level emulation version of noise generator (Credit to Couriersud for suggesting this). The correct noise voltage made the component-level emulation of the noise generator much too demanding on the minimum timestep needed to produce accurate results without unrealistic voltage spikes, and so will not run accurately at reasonable emulation speeds. But by replacing it with a simple but effective AFUNC()-based comparator, we get a functionally similar noise signal generator that produces effectively identical output while still being able to run with 48 kHz static timestepping. So we get both decent emulation speed and correct-sounding noise effects. Added output voltage clipping on post-crash sound to remove voltage spikes, resulting in a smoother, more accurate sound (Credit to Aaron Giles for suggesting this clipping method). Changed output to be taken from second LM3900 output opamp (inverted signal) for smoother waveform and better tone quality. Added master volume potentiometer which can be user-set, set to midpoint by default. Adjusted output scaling and offset to match. Various explanatory comments expanded or fixed [Colin Howell]. Added 'Pot: Master Volume' adjuster. + +- 0.222: Updated 280zzzap audio API in preparation for netlist audio. This is only API changes, following the pattern used by cuavas within the past year to update other games in mw8080bw. New netlist-based audio implementation (audio\nl_280zzzap.cpp), derived from Midway game logic board schematic. The sound generally matches that heard in videos of the machine, though the real machine seems to have more bass and less treble. This may be a cabinet effect or something else, such as a difference in component values. Due to the number of complex components being emulated and the nature of the circuits, this netlist adds a lot of overhead, but it's still fast enough to run at greater than real speed on modern hardware. With minor changes, this implementation should also support 'Laguna Racer'; with somewhat more substantial changes, it would also support 'Super Speed Race'. Both of these games use sound circuits based on those for 280-ZZZAP [Colin Howell]. Added 'Netlist Sound Device' (48000 Hz). + +- 0.147u1: Added simple color overlay to 280-ZZZAP (bonnet/sky can't be added to MAME internal layout of course). Even though the game attract mode says "DATSUN 280 ZZZAP", it was known as "280-ZZZAP" [hap]. Changed description to '280-ZZZAP'. + +- 0.129u6: Mr. Do added built-in layouts for Datsun 280 Zzzap. + +- 8th February 2009: 3D ARCADE - Two new 3D cabinet models for Datsun 280 Zzzap from btribble. + +- 8th July 2007: Mr. Do - Zorg is back in action, with a wonderful vector job for 280 Zzzap, courtesy of Italie. This also includes the dashboard piece, also from Italie, and the color overlay. All that's left for this one now is the backdrop and the car hood piece. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Removed Invaders samples. + +- 0.111u1: Added Invaders samples. + +- 0.37b3: Changed input to 2 buttons. + +- 0.36b3: Changed description to 'Datsun 280 Zzzap'. + +- 0.33b3: Added new cpu1 roms ($400, 1400). Changed description to '280-ZZZAP'. Renamed (zzzap) to (280zzzap). + +- 0.31: Lee Taylor added 'Zzap' (Midway 1976). Not working. + +- 7th April 1998: Dumped 280-ZZZAP. + + +Other Emulators: + +* CottAGE + +* Laser + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 6 kb / 6 files / 5.03 zip + +$end + + + +$info=2816 +$mame + +DEVICE: + +Parallel EEPROM 2816 (2048x8) + + +WIP: + +- 0.150: Added 'Parallel EEPROM 2816 (2048x8)' device (machine\eeprompar.c). + +$end + + + +$info=28256 +$mame + +DEVICE: + +Parallel EEPROM 28256 (32768x8) + + +WIP: + +- 0.184: Added 'Parallel EEPROM 28256 (32768x8)' device (machine\eeprompar.cpp). + +$end + + + +$info=28512 +$mame + +DEVICE: + +Parallel EEPROM 28512 (65536x8) + + +WIP: + +- 0.184: Added 'Parallel EEPROM 28512 (65536x8)' device (machine\eeprompar.cpp). + +$end + + + +$info=2864 +$mame + +DEVICE: + +Parallel EEPROM 2864 (8192x8) + + +WIP: + +- 0.150: Added 'Parallel EEPROM 2864 (8192x8)' device (machine\eeprompar.c). + +$end + + + +$info=2joysnd +$mame + +DEVICE: + +PET Dual Joysticks and Sound + + +WIP: + +- 0.253: Added 'PET Dual Joysticks and Sound' device (bus\pet\2joysnd.cpp). + +$end + + + +$info=2mindril +$mame +0.111u5 [David Haywood] + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.264: Sergio Galiano added clone Two Minute Drill (Ver 2.2A 1993/10/18). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: Added DIP locations [Guru]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.211: Converted VRAMs into shared_ptr. Fixed namings and spacings. Simplified gfxdecodes and handlers. Split hi 2bpp of gfx data to each rom. Correct 6bpp gfx decode behavior into mix rom data. Reduced duplicates, runtime tag lookups and unnecessary lines. Fixed postload. Added gfx layouts for hi 2bpp datas of 6bpp gfxs [cam900]. Changed description to 'Two Minute Drill (Ver 2.93A 1994/02/16)'. + +- 0.199: Assorted cleanup involving driver_init [AJR]. + +- 0.187: Use TC0510NIO device for inputs in Two Minute Drill [AJR]. + +- 0.155: Osso removed GAME_SUPPORTS_SAVE flag from Two Minute Drill since it's been converted to be derived from Taito F3, it needs proper save state support in the parent driver first. + +- 0.154: Alex Jackson fixed Two Minute Drill generic_paletteram regression. + +- 0.152: Osso removed anonymous timers from Two Minute Drill. + +- 0.147u2: Miodrag Milanovic modernized some static calls in Two Minute Drill driver. + +- 0.142u1: Angelo Salese converted 'Two Minute Drill' to use Taito F3 video chip, this hugely improves graphics in it. Added IRQ ack and fixed sound chip type to be YM2610B. Converted Taito F3 video chip (TC0630FDP) to have a parallelism of 16-bit. Fixed gfx1/2 rom loading and changed palettesize to 8192 colors. + +- 6th April 2011: Angelo Salese - I've passed last few days into converting the Taito F3 video chip (TC0630FDP) from 32-bit to 16-bit parallelism. Why a masochistic task like that, you might ask? Because I've realized that by simply converting 2 Minutes Drill to tilemaps, and the HW really looked a bit too complex to my tastes... 2 days of coding later and this game shows huge improvements, mainly because it uses lots of zooming / rowscroll effects. Game is still not playable mainly because it's an half mechanical / half videogame, but oh well. + +- 0.135u2: Fabio Priuli added save state support to Two Minute Drill. + +- 0.129: Angelo Salese added a work-around for 'Two Minute Drill' to get it booting again. + +- 0.128u4: Angelo Salese fixed basic controls in 'Two Minute Drill' and added preliminary shutter/defender sensors. Still need proper ball hit/run sensors to get this working however. Added Player 1, Dial control, 4x buttons and 1x coin slot. Added dipswitches 'DSW', 'IN1' and 30x 'Unknown'. + +- 0.117u3: Tomasz Slanina added preliminary video hardware emulation and sound support to the Two Minute Drill driver. Added YM2610 (8MHz) stereo sound. + +- 24th July 2007: Tomasz Slanina - Some progress in emulation of this weird football game (see screenshots). + +- 0.111u5: David Haywood added 'Two Minute Drill' (Taito 1993). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 8.50 MB / 6 files / 5.09 zip + +$end + + + +$info=2spicy +$mame +0.157 [Guru] + + +DVD required + + +WIP: + +- 30th November 2018: Smitdogg - Darksoft decapped and sent us the PIC dump of 2SPICY. + +- 0.157: Guru added '2 Spicy' (Sega 2007). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +CHD: 3.09 GB (Compressed: 3.09) + +$end + + + +$info=30test +$mame +0.143u6 [Angelo Salese, Yasuhiro Ogawa] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Removed EEPROM areas from external maps [AJR]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.218: Updated notes. Added more buttons, inputport array for the buttons and Port D. Small update to artwork [hap]. Changed description to '30 Test (remake)'. + +- 0.216: Increased MC68HC11 clock to compensate for newly emulated internal divider. Fixed inputs and sound [AJR]. Changed MC68HC11K1 CPU clock speed to 16MHz. + +- 0.213: Replaced MC68HC11 CPU1 with MC68HC11K1. + +- 0.205: Removed MC68HC11 and OKIM6295 MCFG macros [Ryan Holtz]. + +- 0.198: Updated output finder for 30 Test [Osso]. + +- 0.197: Use output finder for 30 Test [Robbbert]. + +- 0.154: hap fixed text aliasing in 30 Test layout. + +- 0.145u1: hap removed dummy rasterscreen from '30 Test (Remake)'. Redone 30test layout, resembling the cabinet more. Made artwork clickable and added comments to layout. Added 'Service Mode' and 'UNK3-7' dipswitches. + +- 0.143u6: Angelo Salese and Yasuhiro Ogawa added '30 Test (Remake)' (Namco 1997). Angelo Salese implemented default INIT register for MC68HC11 CPU core, necessary for Namco's 30 Test HC11 sub-variant to work properly, implemented preliminary Free Running Counter timer and save support for MC68HC11 CPU core. Added ROL EXT, ROL INDX, ROL INDY, STS DIR opcodes to the HC11 CPU core. + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Romset: 576 kb / 2 files / 421.3 zip + +$end + + + +$info=315_5296 +$mame + +DEVICE: + +Sega 315-5296 I/O + + +WIP: + +- 0.246: Changed sourcefile to sega\315_5296.cpp. + +- 0.159: Renamed (315-5296) to (315_5296). + +- 0.155: Added 'Sega 315-5296 I/O' device (machine\315_5296.c). + +$end + + + +$info=315_5338a +$mame + +DEVICE: + +Sega 315-5338A I/O Controller + + +WIP: + +- 0.246: Changed sourcefile to sega\315_5338a.cpp. + +- 0.197: Added 'Sega 315-5338A I/O Controller' device (machine\315_5338a.cpp). + +$end + + + +$info=315_5649 +$mame + +DEVICE: + +Sega 315-5649 I/O Controller + + +WIP: + +- 0.246: Changed sourcefile to sega\315_5649.cpp. + +- 0.198: Added 'Sega 315-5649 I/O Controller' device (machine\315_5649.cpp). + +$end + + + +$info=39in1 +$mame +0.117 [R. Belmont, Guru] + + +WIP: + +- 0.262: Fixed GPIO hookup, now boots on its own [Ryan Holtz]. + +- 0.238: Anonymous added clone '48 in 1 MAME bootleg (ver 3.08, HPH-V000)'. Changed description of clones (set 1, ver 3.00, PLZ-V014) to '4 in 1 MAME bootleg (ver 3.00, PLZ-V014)', (set 2, PLZ-V001) to '4 in 1 MAME bootleg (PLZ-V001)', (set 1, ver 3.09, HPH-V000) to '48 in 1 MAME bootleg (ver 3.09, HPH-V000)', (set 2, ver 3.09, HPH-V000, alt flash) to '48 in 1 MAME bootleg (ver 3.09, HPH-V000, alt flash)' and (set 3, ver 3.02, HPH-V000) to '48 in 1 MAME bootleg (ver 3.02, HPH-V000)'. + +- 0.225: Changed description of clones (SAC-V000) to '19 in 1 MAME bootleg (BAR-V000)', (set 1, ver 3.09) to '48 in 1 MAME bootleg (set 1, ver 3.09, HPH-V000)', (set 2, ver 3.09, alt flash) to '48 in 1 MAME bootleg (set 2, ver 3.09, HPH-V000, alt flash)', (set 3, ver 3.02) to '48 in 1 MAME bootleg (set 3, ver 3.02, HPH-V000)' and (ver 3.00) to '60 in 1 MAME bootleg (ver 3.00, ICD-V000)'. + +- 0.224: Decrypted clones '4 in 1 MAME bootleg (set 1, ver 3.00)' and '4 in 1 MAME bootleg (set 2)'. Started working on decryption of clones '19 in 1 MAME bootleg' and '48 in 1 MAME bootleg (set 1, ver 3.09)'. Hooked up DIPs [Osso]. Changed parent description to '39 in 1 MAME bootleg (GNO-V000)' and clones '19 in 1 MAME bootleg' to '19 in 1 MAME bootleg (SAC-V000)', '4 in 1 MAME bootleg (set 1, ver 3.00)' to '4 in 1 MAME bootleg (set 1, ver 3.00, PLZ-V014)' and '4 in 1 MAME bootleg (set 2)' to '4 in 1 MAME bootleg (set 2, PLZ-V001)'. Added dipswitches 'Flip Screen', 'Display Mode', 'High Score Saver' and 'Unused'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed PXA255 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Split Intel XScale PXA255 peripherals into a separate device [Ryan Holtz]. + +- 0.198: Use finder array for DMADAC [AJR]. + +- 0.174: MooglyGuy removed unnecessary logerror. + +- 0.147u2: David Haywood added clones '19 in 1 MAME bootleg', '4 in 1 MAME bootleg (set 1, ver 3.00)', '4 in 1 MAME bootleg (set 2)' and '48 in 1 MAME bootleg (set 2, ver 3.09, alt flash)'. David Haywood and Andreas Naive added '60 in 1 MAME bootleg (ver 3.00)'. Modernized some static calls in 39-in-1 driver [Miodrag Milanovic]. Changed description of clones (ver 3.09) to '48 in 1 MAME bootleg (set 1, ver 3.09)' and (ver 3.02) to '48 in 1 MAME bootleg (set 3, ver 3.02)'. + +- 0.144u5: Tim Schuerewegen implemented ARM7 MMU permission faults. Return correct MMU ID Code register values for ARM920T/ARM7500. Fixed 39-in-1 booting. + +- 0.141u1: ARM7 fix for "39in1" (MAME) and removed a duplicate line. Fix 39in1 to work with newer ARM7 cores [Tim Schuerewegen]. + +- 11th March 2010: Tirino73 dumped EEPROM data. Decryption is different from 39in1. + +- 0.136u2: Atari Ace converted '39 in 1 MAME bootleg' to use driver_data structure. + +- 27th January 2010: Tirino73 dumped 4 in 1 MAME bootleg (V001) (Play Zone). This romfile comes from a bootleg PCB. Like 39in1 and 48in1 it is an hacked MAME emulator modified to run as coin-op. This version allow to play only the first four games of the list (Ms.Pacman, Galaga, Frogger, Donkey Kong) so i suppose that is one of the first version of it. Hardware is the same of 39in1 and 48in1. I cannot dump 93c66 EEPROM security data and 29c160 flash rom with gfx/fonts/romfiles data since they are in SMD format, but i think that they are the same of other versions (the data of second device surely). + +- 0.134u2: Guru added clones '48 in 1 MAME bootleg (ver 3.02)' and '48 in 1 MAME bootleg (ver 3.09)'. + +- 15th August 2009: Guru - A 60-in-1 has just arrived from a local friend which I'll be getting to next. Dumping a MAME rip-off 48-in-1 PCB. + +- 0.133u2: MooglyGuy added preliminary sound to 39in1, still buggy. Added 2x DMA-driven DAC. + +- 0.133u1: MooglyGuy and R. Belmont fixed '39 in 1 MAME bootleg' - Game now playable. Fleshed out some Intel PXA255 peripherals. Improved PXA255 DMA controller emulation. Fixed FBARx register accesses to wait until the current DMA transfer has completed before triggering another interrupt. Hooked up 93C66 EEPROM. Fixed LCD DMA behavior. Fixed EEPROM byte order. Video, inputs and flash data ROM hooked up. Improved PXA255 LCDC, DMA and I2S emulation. Working but not great CPLD protection simulation. Replaced ARM9 CPU1 with PXA255. Changed visible area to 480x296 and VSync to 60Hz. + +- 2nd August 2009: R. Belmont - Bootstraps (10:19 AM): The 39-in-1 MAME bootleg has been getting some love lately from MooglyGuy and I. Looks like it just needs controls now... Enter the Vertex (6:49 PM): 39 in 1 MAME Bootleg's protection has been defeated. What game to play first? Gotta be Mappy in honor of Aaron Giles. UPDATE: Added Arkanoid and Xevious screens. + +- 2nd August 2009: MooglyGuy - I'm not sure how many people are aware of this, but there's an interesting little non-working game in MAME that goes by the unassuming nickname, "39in1". It's one in a line of numerous "Xin1" games, including 4in1, 9in1 and 48in1 as well, though only 4in1 and 48in1 have been dumped in addition to 39in1. The reason why these games are interesting is because they're bootlegs of MAME, hacked to run on a 200MHz Intel XScale system-on-a-chip, so there's a very good chance that these games will be the first instance of MAME self-virtualizing, albeit with an earlier version than itself. Between Andreas Naive breaking the encryption on the main program ROM, me wiring up a good number of the PXA255 peripherals, and R. Belmont figuring out a lot of the CPLD communication, it finally runs far enough to display something, albeit an error message. Stay tuned; there's probably more to come. + +- 0.132u5: ARM7 updates [R. Belmont, Ryan Holtz]: Prepped to support multiple architecture versions. Added ARM9 CPU type (ARMv5TE) and mostly-stubbed system coprocessor/MMU support. Replaced ARM7 CPU1 with ARM9. + +- 0.128u5: ARM7 updates [R. Belmont]: Pointer-ified ARM7 core. Added disassembler and execution support for ARMv5 LDRD/STRD instructions. 39in1 now makes it until it needs the MMU. + +- 0.127u2: Andreas Naive added decryption of '39 in 1 MAME bootleg'. Doesn't get far due to very odd RAM check routine. + +- 30th September 2007: Corrado Tomaselli dumped Multigame 48in1. Only BIOS is dumped at the moment. + +- 0.117: R. Belmont and Guru added '39 in 1 MAME bootleg' (???? 2004). + + +Recommended Games: + +39 in 1 MAME + +Happy Fish + +Games Family + +Gamebox + + +Recommended Games (Multiplay) + + +Romset: 2.50 MB / 3 files / 2.36 zip + +$end + + + +$info=3bagfull +$mame +0.139u2 [AGEMAME] + +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone '3 Bags Full (4XF5196I02, US)'. Renamed (3bagflvt) to (3bagfull) and (3bagflnz) to (3bagfullnz). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.178: Logan B added clickable buttons for 3 Bags Full (5VXFC790, Victoria) and clone 3 Bags Full (3VXFC5345, New Zealand). + +- 0.141u4: Changed description to '3 Bags Full (5VXFC790, Victoria)' and clone (New Zealand) to '3 Bags Full (3VXFC5345, New Zealand)'. + +- 0.139u2: Ogoun and Roberto Fresca added '3 Bags Full - 5VXFC790 (Victorian)'. This Set is now parent. Replaced the bad dumped GFX from NZ set with the new ones, since they match 4 of 6 bitplanes. + +- 19th August 2010: Roberto Fresca - Quoting a post on MW: "1 December 2007 was a gaming machine crackdown in Victoria. Any machine capable of crediting a $100 note has been banned. Also, the maximum payout has been halved (you get a cheque if you win $1000, previously it was $2000). Basically, if you win a jackpot in your local venue (e.g. most Tabaret 'Wild Cash' jackpots range between 800-1500 or more), you're not going to get a cent that day!". One of these banned (aka destroyed) systems is the Aristocrat MK4. Now thanks to "A friend of a friend", we can preserve at least one of these banned victorian games. The game is the victorian version of "3 Bags Full" (5VXFC790). This set is now parent, and will share the graphics, since 4 of 6 bitplanes match the bad dumped ones from the old New Zealand version. The game is working properly. + +- 0.133u1: Heihachi_73 and AGEMAME added '3 Bags Full - 3VXFC5345 (New Zealand)' (Aristocrat 1994). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 49.5 zip + +$end + + + +$info=3c505 +$mame + +DEVICE: + +3Com EtherLink Plus + + +ROMS: + +3000_3c505_010728-00.bin (8k host) + +3c505-nw.bin (8k nodump host) + +apollo.9h (16 bytes mac) + +0729-12_a.3h (8k system) + +0729-62_a.3f (8k system) + +3com.9h (16 bytes mac) + + +WIP: + +- 0.209: Changed description to '3Com EtherLink Plus'. + +- 0.185: Added '3Com 3C505 Network Adaptor' device (bus\isa\3c505.cpp). + +$end + + + +$info=3cdpoker +$mame +0.219 [Ioannis Bampoulas] + + +WIP: + +- 0.282: New machine config for '3 Cards Poker 96'. Correct settings for NVRAM. Bypassed the '3 Cards Poker 96' protections. Promoted '3 Cards Poker 96 (V1.6)' and '3 Cards Poker 96 (V1.0)' to working [Roberto Fresca, Grull Osgo]. Improved, optimized and unified the protection bypass for both sets. Unified the inputs for both sets [Roberto Fresca]. Simulated protection instead of patching it out [AJR]. Added new gfx1 rom 7.u16. + +- 0.219: Ioannis Bampoulas added '3 Cards Poker 96 (V1.6)' (Armaly Labs 1995) and clone '3 Cards Poker 96 (V1.0)'. Note: Protected? See ROM definition for routine. The clone has a hopper problem, possibly needs just correct inputs [Osso]. + + +Recommended Games (Cards) + + +Romset: 256.8 kb / 12 files / 52.6 zip + +$end + + + +$info=3countb +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to '3 Count Bout / Fire Suplex (NGM-043 ~ NGH-043)'. + +- 0.143u2: Fixed rom names. Changed description to '3 Count Bout / Fire Suplex (NGM-043)(NGH-043)'. + +- 0.124u1: Replaced cpu1 roms ($0, 80000) with 1MB cpu1 ($0). Added new cpu2 rom. + +- 0.79u2: Added new gfx3 roms. + +- 0.35: Replaced MGD2 dump with a MVS dump. + +- 0.34b6: Changed description to '3 Count Bout / Fire Suplex'. + +- 0.34b1: Added '3 Count Bout' (SNK 1993). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 13.2 MB / 9 files / 7.10 zip + +$end + + + +$info=3dobios +$mame + +3DO BIOS (The 3DO Company 1993) + + +BIOS: + +panafz10.bin (bios $0 - 1MB) Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer + +goldstar.bin (bios $0 - 1MB) Goldstar 3DO Interactive Multiplayer v1.01m + +panafz1.bin (bios $0 - 1MB) Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer + +sanyotry.bin (bios $0 - 1MB) Sanyo TRY 3DO Interactive Multiplayer + + +WIP: + +- 0.256: Changed description to '3DO BIOS'. + +- 0.147u1: Miodrag Milanovic changed description to '3DO Bios'. Renamed (3do) to (3dobios). + +- 0.145u4: Removed undumped 3do BIOS "gsalive2" for now [Firewave]. + +- 0.142u4: Changed 3DO (NTSC) to BIOS and removed 3DO (PAL). + +- 0.142u3: Added '3DO (NTSC)' (3DO 1991) and clone (PAL). + + +Romset: 4 MB / 4 files / 2.18 zip + +$end + + + +$info=3in1mbc +$mame +0.281 [Hammy, little0] + + +WIP: + +- 0.281: Hammy and little0 added 'Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions)' (bootleg 1995). + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Romset: 3 MB / 6 files / 1.48 zip + +$end + + + +$info=3in1semi +$mame +0.74u2 [?] + +0.62 [Testdriver] + + +SETUP: + +- Select between three games: Cookie & Bibi, Hyper Pacman and New Hyper Pacman. + + +WIP: + +- 0.239: Redumped rom u78.bin from clone New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 2), it was good afterall [ClawGrip]. + +- 0.238: jordigahan added clone New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 2). Changed parent description to 'New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 1)'. + +- 0.164: Note: Previously we thought that 'XESS - The New Revolution' was the title of the 3-in-1 game, but infact it's just another team name, Gaia shows it too. The actual game doesn't seem to have a proper title indicating there are 3 games within it, only the New HyperMan title screen [David Haywood]. Changed description to 'New HyperMan (3-in-1 with Cookie & Bibi & HyperMan)'. + +- 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. + +- 0.93u3: Corrado Tomaselli and David Haywood improved protection and added I87C52 protdata.bin rom - Game now playable. The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. Changed description of '3-in-1 (SemiCom)' to 'XESS - The New Revolution (SemiCom 3-in-1)'. + +- 22nd February 2005: f205v and Corrado Tomaselli dumped XESS - The New Revolution (SemiCom 3-in-1). + +- 0.75: Changed VSync to 57.5 Hz. + +- 0.74u2: Added 3-in-1 (SemiCom 1997). + +- 0.62: Added (Testdriver) 3-in-1 (SemiCom). + + +LEVELS: 50-30-45 (Cookie & Bibi - Hyper Man - New Hyper Man) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Multiplay) + + +Romset: 2.81 MB / 9 files / 1.05 zip + +$end + + + +$info=3kokushi +$mame +0.61 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.196: Angelo Salese fixed _3kokushi config name. + +- 0.148: Changed dipswitch 'Free Play' to 'Service Mode / Free Play'. + +- 0.143u3: Fixed rom names. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 0.61: Nicola Salmoria added 'Sankokushi (Japan)' (Mitchell 1996). + +- 26th May 2002: Nicola Salmoria added Sankokushi to the Metro driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 2.88 MB / 8 files / 1.03 zip + +$end + + + +$info=3lilpigs +$mame +0.166 [David Haywood] + + +WIP: + +- 0.166: David Haywood added '3 Lil' Pigs' (Doyle & Assoc. 199?). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Romset: 320 kb / 2 files / 131.1 zip + +$end + + + +$info=3mini +$mame +0.278 [Javier Blanco, Recreativas.org] + + +WIP: + +- 0.278: Javier Blanco and Recreativas.org added '3 Mini' (Arfyc 1987). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 8.24 zip + +$end + + + +$info=3on3dunk +$mame +0.147u2 [ShouTime, Smitdogg, The Dumping Union] + + +WIP: + +- 0.147u2: ShouTime, Smitdogg and The Dumping Union added '3 On 3 Dunk Madness (US, prototype? 1997/02/04)' (Video System Co. 1996). VideoSystem improvements: Moving more sprite functions around preparing them for merging. Further unification of the Video System functions, improved rendering of players in '3 On 3 Dunk Madness' and promoted it to working [David Haywood]. Added correct ROM names and trimmed the speech ROM back to 24Mb [Phil Bennett]. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 33.1 MB / 13 files / 8.33 zip + +$end + + + +$info=3stooges +$mame +0.26 [Fabrice Frances] + + +NOTE: + +- Up to 3 players can play at once. After inserting coins, Button 1 Player 1 = start a 1 player game, Button 1 Player 2 = start a 2 players game and Button 1 Player 3 = start a 3 players game. + + +WIP: + +- 0.153: The_Hamster added clone The Three Stooges In Brides Is Brides (set 2). Changed parent description to 'The Three Stooges In Brides Is Brides (set 1)'. + +- 0.135u1: David Haywood fixed Three Stooges input. P1-P2-P3 button does not match documentation. + +- 0.129: Aaron Giles fixed speech in Three Stooges. + +- 0.126u4: Fixed audio rom address to $c000. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with AY-3-8913A. + +- 0.102u5: Nicola Salmoria added SP0250 (3120000 Hz) speech to 'The Three Stooges'. Streamlined the SP0250 emulation to avoid timing issues which were preventing 'The Three Stooges' from working. + +- 0.67: Changed description to 'The Three Stooges In Brides Is Brides'. + +- 0.60: Changed 'Unknown' dipswitch to 'Unused'. + +- 23rd April 2002: Karasu submitted correct dipswitch settings for Wrestlefest and The Three Stooges. + +- 0.35RC1: Added 'Demo Sounds' and 'Unknown'. + +- 0.34b3: Added 2nd DAC. + +- 0.33b3: Nicola Salmoria added missing music in Three Stooges. + +- 0.31: The first time you play Three Stooges, the high scores are automatically initialized to the default. Note: Your old high scores will be lost, sorry [Nicola Salmoria]. + +- 0.30: Sound in Three Stooges. Actually the code had always been there, it just had to be activated [Fabrice Frances]. + +- 0.26: Fabrice Frances added 'Three Stooges' (Mylstar 1984). Game is playable with accurate colors and sound. Control: IJKL = Moe moves around, ALT = Moe fire, ESDF = Larry moves around, ENTER = Larry fire, Arrows = Curly Moves around and CTRL = Curly Fire. + +- 28th April 1996: Kevin dumped The Three Stooges. + + +LEVELS: 25 + + +Movie/TV: The Three Stooges + +Genre: Slapstick, Comedy + +Years: 1930-1963 + +Studio: Fox Hills, Columbia + +Cast: Larry Fine, Curly Howard, Moe Howard, Shemp Howard + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Movie / TV / Comic) + + +Romset: 100 kb / 13 files / 70.6 zip + +$end + + + +$info=3super8 +$mame +0.172 [David Haywood] + +0.129u1 [David Haywood] + + +< Italy > + + +WIP: + +- 0.202: Osso fixed '3 Super 8' palette related crash and removed MCFG macros. + +- 0.172: Cleaned up Super Poker driver and added technical notes [Roberto Fresca]. Changed '3 Super 8 (Italy)' from a clone of Super Poker (v116IT) to parent. + +- 0.142u1: Lord Nightmare and Kevtris decrypted 3 Super 8 program ROM. Angelo Salese heavily improved 3 Super 8 emulation and implemented NMI acknowledge mechanism into the Super Poker driver. Changed '3 Super 8 (Italy)' from a parent set to a clone of Super Poker (v116IT). + +- 0.129u1: David Haywood added '3 Super 8 (Italy)' (unknown 199?). + +- 22nd September 2005: Corrado Tomaselli dumped 3 Super 8 (Italy). + + +Recommended Games (Cards) + + +Romset: 1.88 MB / 8 files / 557.2 zip + +$end + + + +$info=3wishrd +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Three Wishes Red (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.8 MB / 19 files / 6.17 zip + +$end + + + +$info=3wonders +$mame +0.37b13 [?] + +0.35b2 [Paul Leaman] + +0.34b4 [Testdriver] + + +Artwork available + + +NOTE: + +- In Three Wonders you can select 3 games: MIDNIGHT WANDERERS (Action), CHARIOT (Shooting) and DON'T PULL (Puzzle) + + +Bugs: + +- Midnight Wanderers attract mode sprite is clipped. hap (ID 07606) + + +WIP: + +- 0.275: Manuel Assoni added clone Three Wonders (Italian bootleg). Note: The program has only minor differences from 3wondersb (scroll x base in RAM and a routine that currently stops the game from booting). GFX ROMs use a rather different format. + +- 22nd January 2019: Mr. Do - We have a new member that is helping to work on artwork cleanup: alexs; his first contribution is the bezel for Capcom's Three Wonders. + +- 0.193: Added C-Board ioc1 PAL. + +- 0.165: Added video kludge to fixed clone Three Wonders (bootleg) - Game now playable. Fixed a number of graphical errors and unmapped ports in clone Three Wonders (hack) [Robbbert]. + +- 0.149u1: Robbbert, Any and The Dumping Union added clone Three Wonders (bootleg). Robbbert removed copy-pasted comments and added a note. + +- 0.148u2: Bonky13 and The Dumping Union added clone Three Wonders (World 910513). + +- 0.144u1: Kold666 added a note about RT_23.13B ROM in clone Wonder 3 (Japan 910520). Team CPS-1 fixed clone Three Wonders (USA 910520) ROMs labels and positions. + +- 0.139: Changed description of clones (US 910520) to 'Three Wonders (USA 910520)' and (hack?) to 'Three Wonders (hack)'. + +- 0.133u1: Renamed (3wonderu) to (3wondersu) and (3wonderh) to (3wondersh). + +- 0.127u4: EMMA team added clone Three Wonders (hack?). + +- 26th August 2008: Corrado Tomaselli dumped Three Wonders (hack?). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.11e and rt24b.1a) and C-board PLD (ioc1.ic1). + +- 0.125u3: Added '2 Coins to Start, 1 to Continue' dipswitch. + +- 0.124u2: Nicola Salmoria fixed various graphic glitches (little graphic glitch on attract mode, in Midnight Wanderers, between level 1 and 2, when the Terror Twins are introduced, there's a white block on the screen and a glitch when you insert your record name when game is over). + +- 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes wrong colour of background in game selection and start screens and points are displayed between lives of first player and the word INSERT COIN in Three Wonders. + +- 0.121: Added 'Free Play' dipswitch. + +- 0.63: Added 'Game Mode' dipswitch. Changed description to 'Three Wonders (World 910520)' and clones to 'Three Wonders (US 910520)' and 'Wonder 3 (Japan 910520)'. + +- 0.55: Fixed corrupt background in the game "Don't Pull" of Three Wonders. + +- 0.37b13: Added Three Wonders (World). Renamed (3wonders) to (3wonderu). + +- 0.36b4: Renamed (3wonderj) to (wonder3). + +- 0.35: Changed description of clone 'Three Wonders (Japan)' to 'Wonder 3 (Japan)'. + +- 0.35b3: Fixed Three Wonders - Game now playable. Changed description of clone 'Wonder 3 (Japan)' to 'Three Wonders (Japan)'. + +- 0.35b2: Paul Leaman added 'Three Wonders (US)' (Capcom 1991) and clone Wonder 3 (Japan). Preliminary. + +- 0.34b4: Paul Leaman added (Testdriver) 3 Wonders. + +- 18th January 1998: Dumped Three Wonders (World 910513). + + +LEVELS: 5 - 7 - 16 (midnight wanderers - chariot - don't pull! [this one restarts once]) + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Multiplay) + + +Romset: 5.31 MB / 27 files / 2.29 zip + +$end + + + +$info=3x3puzzl +$mame +0.147u2 [Mariusz Wojcieszek, David Haywood, Guru] + + +WIP: + +- 0.147u2: Mariusz Wojcieszek, David Haywood and Guru added '3X3 Puzzle (Enterprise)' (Ace 199?) and clone '3X3 Puzzle (Normal)'. Video System improvements. Further unification of the Video System functions. Fixed visible area in 3X3 Puzzle [David Haywood]. Fixed sound banking and added scrolling. Correct manufacturer and release year for 3X3 Puzzle [Mariusz Wojcieszek]. Improved inputs [Stephane Humbert]. Added dipswitches 'Coinage', 'Demo Sounds', 'Difficulty', 'Free Play / Debug mode' and 10x 'Unused'. + +- 11th June 2008: Guru - 3X3 puzzle 1998 Ace Enterprise and normal version (6 extra EPROMs) arrived a few days ago, thanks to gplee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Recommended Games (Adult) + +Recommended Games (Multiplay) + + +Romset: 3.75 MB / 15 files / 1.42 zip + +$end + + + +$info=3xtwin +$mame + +DEVICE: + +Emerald Technology 3XTwin Twinax Emulation Card + + +ROMS: + +370906502.u2 (8k firmware) + + +WIP: + +- 0.227: Added 'Emerald Technology 3XTwin Twinax Emulation Card' device (bus\isa\3xtwin.cpp). Added dump and skeleton devices for Emerald Technology 3XTwin ISA board [AJR]. + +$end + + + +$info=40love +$mame +0.57 [Uki] + + +WIP: + +- 0.261: Recreativas.org added clone Forty-Love (bootleg). Note: Two unmarked PCBs with a small TTL sub board marked 851400 instead of the MCU. + +- 0.189: Angelo Salese added input labels to Forty-Love, promoted clone Forty-Love (Japan) as working. Removed 4th button. + +- 0.188: Clone Forty-Love (Japan) needs MCU double check to be sure [Angelo Salese]. + +- 0.187: ShouTime added clone Forty-Love (Japan). Note: Game works with the World MCU dump, the provided one causes bad hardware. Changed parent description to 'Forty-Love (World)'. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.146u1: hap fixed 'Lives' and other dipswitches in Forty-Love. + +- 0.140u2: Atari Ace take some driver_device classes of Forty-Love driver (common code in machine\buggychl.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3072000 Hz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU3 clock speed to 768000 Hz. + +- 0.108u2: Roberto Fresca added DIP locations to Forty-Love. + +- 0.57: Uki added 'Forty-Love' (Taito 1984). MSM5232 sound emulator [Jarek Burczynski, Hiromitsu Shioya]. + +- 13th December 2001: Uki submitted the Forty-Love driver with pixel layer support and with some other small fixes. + +- 8th December 2001: Uki reported progress on emulating the pixel layer in Forty-Love. + +- 29th October 2001: Jarek Burczynski sent a driver for Forty-Love, but there are some graphics problems. + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 166 kb / 25 files / 92.1 zip + +$end + + + +$info=4dwarrio +$mame +0.34b2 [Nicola Salmoria] + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed game resolution changes in 4-D Warriors cocktail mode for 2nd Players. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to '4-D Warriors (315-5162)'. + +- 0.58: Added 'SW 0 Read From' dipswitch. + +- 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added cocktail mode support and user1 PROM ($0 - timing? (not used)). + +- 0.36b1: Zsolt Vasvari fixed hanging sound in 4D Warriors. + +- 0.35b13: Changed description to '4-D Warriors'. + +- 0.34b3: Juan Carlos Lorente added high score saving to 4D Warriors. + +- 0.34b2: Nicola Salmoria added '4D Warriors' (Coreland / Sega 1985). Known issues: Sound hangs after you die. + +- 17th August 1998: J-ROM dumped 4D Warrior, (c)1987 SEGA. + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 168.2 kb / 15 files / 98.4 zip + +$end + + + +$info=4enlinea +$mame +0.153 [Rockman, Roberto Fresca, David Haywood] + + +WIP: + +- 0.224: Victor Fernandez and ClawGrip added clone Cuatro en Linea (rev. A-06). Changed parent description to 'Cuatro en Linea (rev. A-07)'. + +- 0.211: Added I2C EEPROM [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Replaced ISA MCFG macros with DEVCB3. Removed AY8910 MCFG macros [Osso]. + +- 0.153: Rockman (from AUMAP) added 'Cuatro en Linea' (System Compumatic 1991). Improvements to 4enlinea driver [Roberto Fresca]: Hooked preliminary HCGA controller in CGA mode (we need proper UM487F device emulation). Added documentation and findings after some analysis. Fixed documentation and confirmed the AY-8910 clock. Adjusted the initial screen parameters according to the HCGA controller programmed registers and improved the way the graphics are drawn. Now the text is readable. Hooked a status handler for the HCGA controller (for now, simulating the state). Improved the memory map fixing the RAM amount and offset and added the correct offset for the HCGA status. Also hooked 2 debug handlers on ports e000-e001 that spit some random graphics after 30 seconds of the game execution (clue to figure out). More documentation, traces and reverse-engineering. Added custom CM3080 circuitry. Added player 1 & 2 inputs, connected to both AY-3-8910 ports (traced on real hardware). Added info about the PCB connectors [Roberto Fresca]. Improved video rendering a little [David Haywood]. Minor fixes. Added proper CGA device. CPU logic is quite off tho. Added vblank bit 7 hook-up [Angelo Salese]. + +- 3rd April 2014: Roberto Fresca - David Haywood hooked a second VRAM on Cuatro en Linea. Now we can see the 'interlaced' graphics. Respect to the rest, not much more improvements... Seems that *every* (data/address/switches/coins/etc) is passing through the big FPGA (ES2 9046). Also each time I try to disassemble the (bad called) audio CPU program, I end the attempt totally stressed. A lot of non-sense routines, checksuming empty offsets segments among other obfuscated things. The good thing is that thanks to Rockman from AUMAP, we're documenting the custom IC's and their peripheral circuitry. Well, here the (even/odd) fixed interleaved graphics. + +- 27th March 2014: Roberto Fresca - Thanks to the AUMAP people (who contributed with a lot of spanish sets before), we have a new game dumped. This is Cuatro en Linea, and it's running in a very rare and complex platform with 2x Z80 (one for audio), 1x AY-3-8910 for sound, 1x UM487F (HCGA controller) and 3 unknown custom ICs. These custom ICs are: 1x ES2 CM3080 (unknown DIP-18 IC), 1x ES2 9046 (unknown PLCC-84 IC) and 1x 8952 CM 32 (unknown DIP-40 IC). We're trying to reverse them. If someone knows something about, please contact me through the contact page, or just post on Mameworld Forums. Graphics are using a bitmap mode that seems way complex. Some days ago, David Haywood sent a preliminary driver, and I joined to see if we can improve the emulation. The system is using a HCGA controller (UM487F) that has a UM6845R embedded. So I reversed the code to see how this monster is set. There is not much, but we passed from this. Update: Playing with the UM487F status register, got an overflow, that allow me to know our hero (see picture). + + +Recommended Games (Connect Four): + +Connect 4 + +4 En Raya + +Filetto + +Pit Boss Superstar (Four Score) + +Pit Boss Superstar III 30 (Four Score) + +Megatouch III (Four Play) + +Megatouch IV (Four Play) + +Megatouch 5 (Four Play) + +Megatouch 6 (Four Play) + +Megatouch 7 Encore Edition (Four Play) + +MegaTouch XL (Four Play) + +MegaTouch XL Super 5000 (Four Play) + +MegaTouch XL 6000 (Four Play) + +Bouncing Balls + +Cuatro en Linea + +MegaTouch XL + +Galaxy Games StarPak 2-4 (3D Tic Tac Toe) + + +Romset: 66.3 kb / 4 files / 13.0 zip + +$end + + + +$info=4enlinea_cga +$mame + +DEVICE: + +ISA8 CGA - 4enlinea + + +WIP: + +- 0.246: Changed sourcefile to misc\4enlinea.c. + +- 0.186: Changed description to 'ISA8 CGA - 4enlinea'. + +- 0.153: Added 'ISA8_CGA_4ENLINEA' device (drivers\4enlinea). + +$end + + + +$info=4enraya +$mame +0.62 [Tomasz Slanina] + + +< Spain > + + +WIP: + +- 0.274: Swapped 'Difficulty' and 'Speed' DIP switches. Labelled DIP switch on bit 1 (0x02) as unknown. Was previously labelled 'Demo Sounds', but it does not disable sounds in attract mode [Uncle Petros]. + +- 0.153: hap replaced bad gfx1 rom in 4 En Raya (set 1) with the one from (set 2). Minor cleanups. + +- 0.152: Unigame added clone 4 En Raya (set 2). Changed parent description to '4 En Raya (set 1)'. + +- 0.147: One more small formating change [Miodrag Milanovic]. + +- 0.142u1: Angelo Salese implemented PAL-like PROM read-back in 4 En Raya. + +- 0.140: Angelo Salese removed deprecat.h usage and did some minor clean-ups to the 4 En Raya driver. Changed palettesize from 512 to 8 colors. + +- 0.135u1: Fabio Priuli added driver data struct to 4 En Raya. + +- 0.129: MooglyGuy added savestate support to '4 En Raya'. + +- 0.108u2: Roberto Fresca added DIP locations to '4 En Raya'. + +- 0.82: Pierpaolo Prazzoli fixed '4 En Raya' colours. + +- 0.62: Tomasz Slanina added '4 En Raya' (IDSA 1990). + +- 5th November 2002: Stephane Humbert fixed the dipswitches and inputs in '4 En Raya'. + +- 4th November 2002: Tomasz Slanina submitted a driver for '4 En Raya', sound is also emulated in it. + + +LEVELS: 41 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Connect Four): + +Connect 4 + +4 En Raya + +Filetto + +Pit Boss Superstar (Four Score) + +Pit Boss Superstar III 30 (Four Score) + +Megatouch III (Four Play) + +Megatouch IV (Four Play) + +Megatouch 5 (Four Play) + +Megatouch 6 (Four Play) + +Megatouch 7 Encore Edition (Four Play) + +MegaTouch XL (Four Play) + +MegaTouch XL Super 5000 (Four Play) + +MegaTouch XL 6000 (Four Play) + +Bouncing Balls + +Cuatro en Linea + +MegaTouch XL + +Galaxy Games StarPak 2-4 (3D Tic Tac Toe) + + +Romset: 72 kb / 6 files / 28.4 zip + +$end + + + +$info=4in1 +$mame +0.61 [David Haywood] + + +TODO: + +* Hook up explosion noise sound + + +START: + +- Insert Coin and push fire to select Galactic Convoy, Scramble, Galaxian or Ghost Muncher and press Start. + + +Bugs: + +- In the scramble game, the bullets are vertical. Robbbert (ID 09083) + + +WIP: + +- 0.274: Fixed explosion sound [Robbbert]. + +- 0.154: Changed 'Galaxian Custom' to 'Galaxian Audio Custom'. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.63: Fixed gfx1 rom loading. + +- 0.61: David Haywood added '4 Fun in 1' (Armenia / Food and Fun 1981). + +- 28th June 2002: Stephane Humbert fixed the inputs and dipswitch settings in the 4 Fun in 1 driver. + +- 27th June 2002: David Haywood cleaned up and re-submitted the 4 Fun in 1 bootleg of various games to the Galaxian driver. + +- 18th March 2000: Malcor dumped 4 Fun In One System by ARMENIA LTD (1981). + + +LEVELS: 1 (Scramble pt2) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Multiplay) + + +Romset: 92 kb / 25 files / 68.0 zip + +$end + + + +$info=4in1boot +$mame +0.74u2 [?] + +0.71 [Testdriver] + + +SETUP: + +- Select between four games: PacMan 2, Tetris, HyperMan 2 and Snow Bros. + + +Bugs: + +- Sound randomly 'dies' (music stops, odd broken / out of sync sound effects still play). Haze (ID 09165) + + +WIP: + +- 0.157: Changed description to 'Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)'. + +- 0.138u4: Brian Troha added DIP locations to Puzzle King. + +- 0.110u5: Changed description to 'Puzzle King (includes bootleg of Snow Bros.)' and manufacturer/year to (K1 Soft 2002). + +- 0.95u1: Sonikos fixed dipswitches. + +- 0.90u3: Re-added '4-in-1 bootleg' as 'Puzzle King (bootleg)'. + +- 0.80: Removed '4-in-1 bootleg'. + +- 0.79: Added correct 2MB gfx1 rom. + +- 0.78u4: Added new 2MB gfx1 rom (fixed bits in second half). + +- 0.77u2: Added dipswitches 'Coin A/B Europe/America', 'Country (Affects Coinage)', 'Flip Screen', 'Bonus Life', 'Invulnerability' and 'Allow Continue'. + +- 0.75: Changed VSync to 57.5 Hz. + +- 0.74u2: Added '4-in-1 bootleg' (1999). + +- 0.71: Added (Testdriver) 4-in-1 bootleg. + + +LEVELS: 45 - 30 - 50 (Hyper Man 2 - Pac Man 2 - Snow) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Multiplay) + + +Romset: 3.31 MB / 5 files / 1.07 zip + +$end + + + +$info=4psimasy +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.239: Changed description to 'Mahjong 4P Shimasho (Japan)'. + +- 0.179: System11 correct Mahjong 4P Simasyo dipswitches. Added dipswitches 'Difficulty', 'Coinage' and 6x 'Unused'. + +- 0.86u2: Takahiro Nogi added 'Mahjong 4P Simasyo (Japan)' (SPHINX/AV JAPAN 1994). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 4.38 MB / 11 files / 2.38 zip + +$end + + + +$info=4roses +$mame +0.128u6 [Roberto Fresca] + + +< Italy > + + +SETUP: + +- Turn on the machine getting STATISTIC & MANAGEMENT buttons pressed. + +- STATISTICS = Show credits in/out. To cancel statistics press CANCEL for some seconds. + +- MANAGEMENT = Settings. The following menu will show up: HOLD3 = Verify In/Out, even when the stats were cleared. HOLD2 + HOLD4 = Modify maximum bet, pressing HOLD1. Modify minimum bet, pressing HOLD2. Modify percentage (1, 2, 3, 4), pressing HOLD3. + +- Press START to exit from programming mode. + + +WIP: + +- 0.197: Decrypted main program rom [AJR]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.142u5: Roberto Fresca fixed MC6845 related crash on Four Roses (encrypted, set 1) and clone (encrypted, set 2). + +- 0.128u6: Roberto Fresca added 'Four Roses (encrypted, set 1)' (Unknown 1999) and clone (encrypted, set 2). + +- 6th September 2008: f205v dumped Four Roses (encrypted, set 2). + +- 23rd December 2006: f205v dumped Four Roses (encrypted, set 1). + + +Recommended Games (Gambling) + + +Romset: 672.7 kb / 5 files / 71.0 zip + +$end + + + +$info=500gp +$mame +0.83 [R. Belmont] + + +NOTE: + +- YouTube: https://youtu.be/sNnAP03Yjq4 + + +WIP: + +- 4th November 2024: Ryan Holtz - 500 GP - Graphical Improvements (https://youtu.be/mRHnALFNLxc). Namco helped me debug some graphical issues that were affecting 500 GP, and to a lesser extent Race On! and Gunmen Wars. For real, though: After having fixed an issue with C361 IRQs, having some of the "Unknown" DIP switches flipped when starting Race On! causes it to drop into this menu instead. Tamura's Menu is one of the more useful ones. Because of its Texture Viewer page. Before/after. + +- 0.271: Added Fujitsu MB90F574 (4915200 Hz) CPU4. Changed input from 3 to 4 buttons. + +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core. Correctly support the R4650's lack of TLB. Note: The IDT MIPS-series manual is rather explicit about the R4650 lacking TLB entirely. Instead, COP0 registers 0 through 3 are occupied by Instruction Base/Bound and Data Base/Bound pairs, with the CPU throwing an address error if a user-mode memory access exceeds that bound, and adding the Base register to the user-mode access's virtual address if it's in-range. This fixes an assortment of crashes in at least rapidrvr, rapidrvrp, finfurl, motoxgo, timecrs2 and 500gp due to Namco's own program code accessing null or near-null addresses, as all games run in Kernel mode, meaning there is no address translation nor bounds-checking [Ryan Holtz]. + +- 0.249: Added H8/3334 (14745600 Hz) CPU3, iocpu rom and 'Cabinet' configuration. + +- 0.190: Changed description to '500 GP (US, 5GP3 Ver. C)'. + +- 0.155: hap fixed recompute_bcount regression in cpu\h8\h8.c, this fixes 'SUBCPU INITIALIZE TIME OUT' in 500 GP. + +- 0.153: Better understanding of the command format, Downhill Bikers and 500 GP now show something (completely wrong) [O. Galibert]. + +- 0.148: Small update, you can now navigate in 500 GP testmode [hap]. Swapped region data roms ($1000000/1). Added 2nd Player. + +- 0.147u3: Prevent 500 GP locking up [hap]. + +- 0.137u4: O. Galibert added a quick hack to make 500 GP boot. + +- 0.137u1: 500gp title screen says 1998, change driver to match and fixed 500 GP name [Guru]. Changed description to '500 GP (5GP3 Ver. C)'. + +- 0.136u4: Changed IDT R4650 (big) CPU1 clock speed to 166661150 Hz, visible area to 640x480 and VSync to 59.8824 Hz. + +- 0.127u5: R. Belmont changed description to '500GP'. Renamed (gp500) to (500gp). + +- 0.104u4: Replaced R4600 (big) CPU1 with IDT R4650 (big) (166MHz). Added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound. + +- 0.104u2: Changed visible area to 768x480. + +- 0.86u2: Re-added all removed rom files. + +- 0.86u1: Removed cpu2, gfx14 and sound1 roms (?). Changed visible area to 256x256. + +- 0.83: R. Belmont added GP500 (Namco 1999). + +- 27th April 2004: Guru - Received GP 500 (Namco 1999, Super System 23) from Pelle. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 122.5 MB / 23 files / 36.5 zip + +$end + + + +$info=5080pa +$mame + +DEVICE: + +IBM 5080 Peripheral Adapter + + +WIP: + +- 0.281: Added 'IBM 5080 Peripheral Adapter' device (bus\isa\5080pa.cpp). + +$end + + + +$info=50lionrr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (50lionr) to (50lionrr). + +- 0.174: Changed description to '50 Lions - Roaring Riches (20301311, NSW/ACT)'. + +- 0.173: Added '50 Lions Roaring Riches' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 14.2 zip + +$end + + + +$info=50lions +$mame +0.146u4 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone 50 Lions (0152077, US). Changed description of clone (10156111, Malaysia) to '50 Lions (10156111, ASP)'. Renamed (50lionsm) to (50lionsa). + +- 0.175: Renamed (50lionsa) to (50lionsm). + +- 0.146u4: 50 Lions parent/clone swapped (Australian set is now parent) [Heihachi_73]. Changed clone (set 2, 10120511) to parent '50 Lions (10120511, NSW/ACT)' and (set 1, 10156111) to clone '50 Lions (10156111, Malaysia)'. Renamed (50lions) to (50lionsa) and (50lionsa) to (50lions). + +- 0.143u1: Added '50 Lions (set 1, 10156111)' (Aristocrat 200?) and clone (set 2, 10120511). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.14 zip + +$end + + + +$info=5a22 +$mame + +DEVICE: + +Ricoh 5A22 + + +WIP: + +- 0.196: Changed description to 'Ricoh 5A22'. + +- 0.154: Added '5A22' device (cpu\g65816\g65816.c). + +$end + + + +$info=5acespkr +$mame +0.139u4 [Roberto Fresca] + + +WIP: + +- 0.276: Major driver improvements: Inputs from the scratch. Split machine drivers for each game. Hook clocks to the 6840 PTM. Reworked interrupts handling. Lamps support for both sets. Adjusted screen visible area per game. Clickable button-lamps layout for 5acespkr and vpoker. Mech counters support. NVRAM support. Added sigma-delta DAC sound support. Promoted 5-Aces Poker to working. Rewrote the lamps scheme. Fixed the button-lamps layouts. Fixed mech counters support per game. Workaround for NMI to get the Save and Halt function (5-Aces). Solved any issues regarding interrupt vectors. Documented the 5-Aces Poker SETUP mode. Fixed the 5-Aces Poker vertical refresh rate. Renamed function according to its own interrupts vector name. Unified most of the inputs. Rewrote the 5-Aces Poker machine config to use the vpoker one as base config. Added technical notes [Roberto Fresca, Grull Osgo]. Added '1-Bit DAC' sound. Changed visible area to 400x240. + +- 0.202: Replaced MC6809 (legacy) CPU1 with MC6809. + +- 0.143u6: Added 4x altrevs roms. + +- 0.139u4: Roberto Fresca added 5-Aces Poker (Unknown 198?). Videotronics Poker driver improvements [Roberto Fresca]: Fixed, improved and merged memory map. Fixed the ROM loading. Removed the MAME rnd hack from the blitter read handler. Preliminary inputs. Fixed visible screen. + +- 7th October 2010: Roberto Fresca - I was busy trying to improve a bit the blitter based gambling games. After some code analysis, I can say that they are using a different addressing map (CPU lines A14 & A15 aren't connected). They are still not working due to the lack of MC6840 PTM emulation. Also seems that inputs are muxed in some complex way. Here some snaps from Videotronics Poker and 5-Aces Poker. + + +Recommended Games (Cards) + + +Romset: 32 kb / 7 files / 10.4 zip + +$end + + + +$info=5clown +$mame +0.137 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.210: Documented how to access the hidden settings table. Use CRTC for rendering. Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. Changed VSync to 50.080128 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in some handler [cam900]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.183: Michael.S.G correctly assign service button. + +- 0.157: Osso added GAME_SUPPORTS_SAVE to Five Clown. + +- 0.150: Don't use ROM_COPY with overlapping memory in Five Clown. ROM_CONTINUE would probably be more appropriate, but this produces identical results as the old code [smf]. + +- 0.137: Roberto Fresca and Grull Osgo added 'Five Clown (english, set 1)' (IGS 1993) and clones (english, set 2) and (spanish hack). New driver for Five Clown, from IGS. This is a dual 6502 system with CRT controller, AY8910 and OKI M6295. Main program, graphics and sound samples are encrypted [Roberto Fresca, Grull Osgo]: Hooked both 6502 CPU's. Hooked the M6845 CRT. Decrypted main program and bulk GFX. Decoded GFX and color PROM. Hooked both PIA's 6821. Worked inputs from the scratch. Hooked dipswitches banks 2 & 4. Hooked proper interrupts for audio CPU. Hooked the AY8910 latches. Hooked the OKI6295. Hooked dipswitches ports $C400 & $CC00. Found the sound samples decryption algorithm. Added NVRAM support. Added a complete PCB layout. Added game notes. Added technical notes. + +- 7th March 2010: Roberto Fresca - A couple of weeks ago, I started a new driver with Grull Osgo for a very rare IGS platform. The involved game is "Five Clown", and is running in a dual 6502 CPU + AY8910 + OKIM6295 system. Main program, graphics and sound samples are encrypted. Fortunately, I managed to get the proper decryption algorithm for each part. The sound system is tied to quad and octal-latch IC's, so is not mapped to the CPU directly... Except for some sound related misterious writes, that need to be figured out, the game is working properly. The driver is quite complete. Still need to trace code for some dipswitches, and solve these misterious writes... + + +Recommended Games (Cards) + + +Romset: 136.2 kb / 5 files / 60.7 zip + +$end + + + +$info=5drag +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clones 5 Dragons (10176611, ASP) and 5 Dragons (10178611, New Zealand). + +- 0.186: Changed '5 Dragons - Cash Express (0152309, US)' from a parent set to a clone of 5 Dragons. + +- 0.175: Changed '5 Dragons (20161011, NSW/ACT, Show Program)' from a parent set to a clone of '5 Dragons (20161011, NSW/ACT)'. Renamed (5draga) to (5drag), (5dragons) to (5dragsp) and (davedrag) to (5dragce). + +- 0.174: Changed description of '5 Dragons' to '5 Dragons (20161011, NSW/ACT)', '5 Dragons (Demo?)' to '5 Dragons (20161011, NSW/ACT, Show Program)' and 'Dave Dragons' to '5 Dragons - Cash Express (0152309, US)'. + +- 0.173: Added '5 Dragons' (Aristocrat 200?) and '5 Dragons (Demo?)' (Aristocrat 200?) and 'Dave Dragons' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.9 zip + +$end + + + +$info=5koi +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone '5 Koi - Power Pay (1J016211, ASP)'. Renamed (5koipp) to (5koi). + +- 0.174: Changed description to '5 Koi - Power Pay (10250711, NSW/ACT)'. + +- 0.173: Added '5 Koi Power Pay' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 14.3 zip + +$end + + + +$info=64street +$mame +0.35b4 [Luca Elia] + + +WIP: + +- 0.285: Hammy correct ROM labels and locations for '64th. Street: A Detective Story'. + +- 0.274: Changed description to '64th. Street: A Detective Story (World)' and clones (Japan, set 1) to '64th. Street: A Detective Story (Japan, set 1)' and (Japan, set 2) to '64th. Street: A Detective Story (Japan, set 2)'. + +- 0.268: Use default 'Lives' setting from manual for 64th. Street [Vas Crabb]. + +- 0.261: Dumped I/O microcontroller (TMP91640 internal code) [Sergio Galiano]. Added Toshiba TMP91640 (12MHz) CPU3. Changed VSync to 56.205036 Hz. + +- 0.171: Corrado Tomaselli added clone 64th. Street - A Detective Story (Japan, set 2). Changed description of clone (Japan) to '64th. Street - A Detective Story (Japan, set 1)'. + +- 0.169: Added VRAM mirrors to 64th. Street, this fixes missing background graphics interaction [Angelo Salese]. Use 68k byte write smearing on main RAM, fixes attract movement in 64th. Street [David Haywood]. + +- 0.160: System11 added dumped PROM (priority) to 64th. Street. + +- 0.133u1: Renamed (64streej) to (64streetj). + +- 0.110u5: Mamesick fixed priorities in 64th. Street (vidhrdw\megasys1). + +- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz. + +- 0.36b14: Changed 68000 CPU2 clock speed to 8MHz. + +- 0.36b8: Changed description to '64th. Street - A Detective Story (World)'. + +- 0.36b7: Changed description to '64th. Street - A Detective Story'. Renamed (streej64) to (64streej). + +- 9th October 1999: Dumped 64th. Street - A Detective Story (Japan, set 1). + +- 0.36b6: Changed description to '64th. Street - A Detective Story (World)'. + +- 0.36b5: Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 10MHz. Added 3rd coin slot. Changed description to '64th. Street - A Detective Story'. Renamed (64streej) to (streej64). + +- 0.36b3: Alessio Manuele added clone 64th. Street - A Detective Story (Japan). Changed parent description to '64th. Street - A Detective Story (World?)'. + +- 0.35b13: Changed description to '64th. Street - A Detective Story'. + +- 26th March 1999: Nicola fixed 64th Street to work with the C 68k core. + +- 0.35b4: Luca Elia added '64th Street' (Jaleco 1991). This don't work with the 68000 C core. + +- 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported. + +- 12th December 1997: CaBBe dumped 64th. Street - A Detective Story (World). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3.14 MB / 13 files / 1.18 zip + +$end + + + +$info=720 +$mame +0.33b4 [Aaron Giles] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to 720. + +- 0.157: Alex Jackson fixed 720 attotime/sprites flicker or disappear sometimes in recent MAME versions (machine\atarigen.c). + +- 0.150: Added 512 bytes 720-eeprom.bin EEPROM. + +- 0.141u1: Derrick Renaud added Driver Configuration option to '720 Degrees' to allow the controls to be set to Real 720 Controller Input; fake joystick; or fake spinner. It defaults to fake spinner for mouse/spinner use. Added dial input. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in 720. + +- 0.125u4: Added button 1 and 2. + +- 0.125u2: Removed button 1 and 2. + +- 0.124u3: Aaron Giles removed ancient 720 kludge in the T-11 core. Also added support in the T-11 core for an external vector via irq_callback. Apparently the hardware actually did support this and it is necessary for emulating the BK 0010/11 computer in MESS. + +- 0.122u5: Aaron Giles removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games. Changed M6502 CPU1 clock speed to 1789772 Hz and VSync to 60.096154 Hz. + +- 0.105u4: Fixed rom names. + +- 11th January 2005: 3D ARCADE - New 3D cabinet model for 720 Degrees from btribble. + +- 0.85u1: Aaron Giles changed 720' controls to use an analog joystick instead of a dial so that the original controller motion can be replicated. Thanks to MAME Analog+ for the logic. + +- 0.76u1: Aaron Giles added clones 720 Degrees (rev 1), (rev 2), (German, rev 1) and (German, rev 2). Changed parent description to '720 Degrees (rev 4)' and clone (set 2) to '720 Degrees (rev 3)'. Renamed (720b) to (720r3). + +- 0.55: Changed M6502 clock speed to 2.2MHz. + +- 0.36RC1: Changed YM2151 clock speed to 3579545 Hz, the 2x Pokey to 1789772 Hz and TMS5220 to 625000 Hz. + +- 0.35: Nicola Salmoria fixed controls in 720 Degrees. Changed input to Dial. + +- 0.34b3: Nicola Salmoria added clone 720 Degrees (set 2). Changed parent description to '720 Degrees (set 1)'. Known issues: The controller isn't emulated properly. + +- 0.33b4: Aaron Giles added '720 Degrees' (Atari Games 1986). The controller isn't emulated properly. + +- 18th May 1996: Dumped 720 Degrees (rev 2). + + +HOW TO PLAY: + +- First choose Training or Experienced level + +- Drive over a MAP symbol to see the city map and where to find all parks + +- Parks: Class 1 - SLALOM PARK, Class 2 - JUMP PARK, Class 3 - DOWNHILL PARK and Class 4 - RAMP PARK + +- Spin in the air for more points + +- Find hidden points and extra money + +- More variety earns more points + +- Buy equipment for better performance + +- Remember: SKATE OR DIE! + + +LEVELS: 16 (4 x 4) + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 1.72 MB / 37 files / 589.3 zip + +$end + + + +$info=74148 +$mame + +DEVICE: + +74148 TTL + + +WIP: + +- 0.154: Changed description to '74148 TTL'. + +- 0.147: Added '74148' device (machine\74148.c). + +$end + + + +$info=7474 +$mame + +DEVICE: + +7474 TTL + + +WIP: + +- 0.153: Changed description to '7474 TTL'. + +- 0.139u2: Added '7474 TTL' device (machine\7474.c). + +$end + + + +$info=7gold +$mame +0.274 [Hammy] + + +WIP: + +- 0.274: Hammy added '7 Gold' ( 200?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 272.0 zip + +$end + + + +$info=7jigen +$mame +0.78 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.277: Improved DIP switches for clone 'Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7' [Vas Crabb]. + +- 0.273: Improved clone Mahjong X-Tal 7 DIP switches. Added DIP locations based on input test display. Correct some DIP switch settings and marked some as unknown as they were clearly wrong. Correct 7jigen DIP switches based on a very blurry photo of the manual [Vas Crabb]. Added dipswitches 'Allow Pinfu with Tsumo', 'Difficulty', 'Auto Reach' and 'Computer Hand Always Open'. + +- 0.265: Changed description of clone (Japan, Bet) to 'Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7 (Japan)'. + +- 0.258: Make majxtal7 a clone of 7jigen being a repurposed variant with Bet mechanics [Angelo Salese]. Changed Mahjong X-Tal 7 from a parent set to clone 'Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7 (Japan, Bet)'. + +- 0.189: AJR changed CPU type to TMPZ84C015 in Mahjong X-Tal 7. Improved interrupt handling. + +- 0.119u4: Added 2nd Player. Changed visible area to 508x240. + +- 0.111u1: Changed region gfx1 ($200000 - 2e0000) to gfx3. + +- 0.106u6: Luca Elia added 'Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7 (Japan)' (Dynax 1990). Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 18th June 2006: Luca Elia - Added Mahjong X-Tal 7 / Mahjong Diamond 7 to the Dynax driver. + +- 12th May 2006: Guru - Mahjong Crystal 7 (Dynax) arrived from Japan. Thanks to BNathan. + +- 0.78: Luca Elia added '7jigen no Youseitachi - Mahjong 7 Dimensions' (Dynax 1990). + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 17 files / 1001.2 zip + +$end + + + +$info=7mezzo +$mame +0.106u11 [Roberto Fresca, f205v] + + +SETUP: + +- Insert coins to get credits. Bet using the BET button. Press DEAL to get the cards. You can hit a new card pressing DEAL, or stop pressing STAND. The dealer will hit cards to the maximum allowed. If you beat the dealer, you'll be asked to enter the double-up game. Press DOUBLE to go on, or TAKE to get the credits. In the double-up game, a covered card should be shown. Press BIG or SMALL to get your chance... + +- This game is a sort of blackjack, but using a spanish cards set. The objetive is to get 7 and half points (as 21 in blackjack). If you got more than 7 and half, you're busted. All cards have their own value, except for 10, 11 and 12 that are half point. Special hands have their own price: Sun 7 + sun king = 100 (by credit), any 7 + any king = 16 (by credit), any 7 and half = 8 (by credit) and Pass = 2 (by credit). + + +TEST MODE: + +- Press F2 to enter the input test (game should be without credits). In the input test, you can exit with BET + DEAL, or access the bookkeeping mode pressing BET + DEAL again. In the bookkeping mode keep pressed the PAYOUT key and press BET to change the percentage (all books will be erased). Press again BET + DEAL to exit to a quick RAM & sound test, and then to game mode. + + +WIP: + +- 0.276: Driver improvements: Reworked the '7 e Mezzo' color palette [Roberto Fresca, Grull Osgo]. + +- 0.143u8: Improvements to Magic Fly driver [Roberto Fresca]: Confirmed and fixed CPU clock for magicfly and 7mezzo. Rearranged the graphic ROMs addressing. Split both gfx banks. Created and minimized the color palette for both gfx banks. Fixed colors for magicfly and 7mezzo. Changed M6502 CPU1 clock speed to 625000 Hz. + +- 0.128u2: Improvements to Magicfly driver [Roberto Fresca]: Added DAC sound support to magicfly and 7mezzo. Hooked coin counters to magicfly and 7mezzo. Inverted the graphics banks to be straight with the hardware accesses. Updated the memory map description and technical notes. Added game notes and documented the test/settings/bookkeeping modes. + +- 31st October 2008: Roberto Fresca - Added Sigma-Delta DAC sound support to Magic Fly and 7 e Mezzo. Hooked coin counters to both games. + +- 0.123u2: Changed palettesize to 256 colors. + +- 0.115u1: Roberto Fresca fixed '7 e Mezzo' - Game now playable. Added 7x buttons and 2x coin slots. Changed M6502 CPU1 clock speed to 833333 Hz and palettesize to 32 colors. Added 4x 'Unknown' dipswitches. + +- 12th May 2007: Roberto Fresca - Got 7mezzo and magicfly working. Colors are not totally accurate (see screenshots). Here the list of changes: Figured out how the protection works. Removed the hacks/patchs that formerly allow boot the games. Figured out how the buffered inputs works. Demuxed all inputs for both games. Unified the memory maps from both games. Added NVRAM support to both games. Crystal documented via #define. CPU clock derived from #defined crystal value. Changed CPU clock to 833 kHz. Mapped dipswitches. Found the maximum bet dipswitch in magicfly. Removed flag GAME_NOT_WORKING for both games. Managed the planes to get the 3bpp GFX colors accurate. Renamed the ROMs acording to PCB pictures and ROM contents. Cleaned up and optimized the driver. Reworked/updated technical notes. + +- 0.107: Changed M6502 CPU1 clock speed to 833333 Hz. Added Player 1. + +- 11th July 2006: Roberto Fresca - I made some improvements to the Magic Fly driver. Fixed total number of chars to decode by rom. This allowed me to fix the graphics offset for the text layer and adjust the gfx rom region bounds properly. Just for testing purposes I tried a little hack to bypass some checks, and finally the game showed me something. + +- 0.106u11: f205v and Roberto Fresca added '7 e Mezzo' (Unknown 198?). + +- 8th July 2006: Roberto Fresca - I decided to take a look to an old preliminary driver I started some time ago. This one is for "Magic Fly" and "7 e Mezzo", running in the same 6502 based hardware. Both games aren't working yet, but at least they initialize video and color ram. There are lot of things to do and fix, but today I submitted the driver "as is" to put the stuff "in a safe place". + +- 18th September 2005: f205v dumped 7 e Mezzo. + + +LEVELS: 1 (endless) + + +Recommended Games (Cards) + + +Romset: 40.3 kb / 5 files / 7.20 zip + +$end + + + +$info=7ordi +$mame +0.113u3 [Brian Troha, Stephane Humbert] + + +< Korea > + + +WIP: + +- 0.113u4: Changed description to '7 Ordi (Korea)'. + +- 0.113u3: Brian Troha and Stephane Humbert added '7 Ordi' (Yun Sung 2002). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 6.94 MB / 17 files / 2.12 zip + +$end + + + +$info=7smash +$mame +0.144u5 [Yohji, Smitdogg, Charles MacDonald, The Dumping Union] + + +WIP: + +- 0.279: Hammy added clone 7 Smash (set 2). Note: This game has the full program in the external ROM, even if the PCB has the custom CPU [Osso]. Changed parent description to '7 Smash (set 1)'. + +- 0.229: Changed VSync to 60.096154 Hz. + +- 0.186: David Haywood added DIPs and layout for '7 Smash', promoted to working. Added dipswitches 'Reel Speed', 'Renchan Pattern', 'Key In Value', 'Percentage', 'Reset Mode', 'Payout Mode', 'Coin Sw Active', 'Hopper Limit', 'Panel Type', 'Alt. Test', 'Coin A', 'Coin B' and 'Coin C'. + +- 0.144u5: Yohji, Smitdogg, Charles MacDonald and The Dumping Union added '7 Smash' (Sovic 1993). + +- 6th January 2012: Charles MacDonald - I recently dumped the internal ROM for Wing's "7 Smash". The ROM was trojaned in a similar way to Pinkiri 8 and other Wing games that are now emulated in MAME. This board uses a HD647180 MCU (in a huge 90-pin SDIP package) with 16K of internal ROM and up to 128K of external ROM. The external ROM contains program code so it isn't particularly hard to get control of the system by inserting your own software into the ROM once you've made a NOP sled or identified the entry points. To get the internal ROM data out I used my 8-bit EPROM emulator which can also emulate RAMs. The two red wires in the picture are used to tap into the system reset signal from the MB3771 and part of the glue logic which generates a write strobe for memory locations. This allows the trojan program to write back into emulator memory to store data. Once it had copied the internal ROM to RAM (and generated a checksum) I just had to download the emulator RAM and that was it. If any more of these games come up in the future it should be fairly easy to get them dumped. + +- 1st July 2011: Smitdogg - We got 7 Smash. + + +Recommended Games (Gambling) + + +Romset: 912 kb / 8 files / 52.2 zip + +$end + + + +$info=86lions +$mame +0.129u1 [AGEMAME] + + +Samples required + + +WIP: + +- 0.142u2: Angelo Salese merged '86 Lions' inside Aristocrat Mk-4 driver. Changed M6809 clock speed to 1.5MHz and added 2nd AY-3-8910A and Samples sound. Fixed tile_gfx loading. + +- 0.132: Angelo Salese fixed for good the colors in 86 Lions. Changed palettesize from 8 to 64 colors. Changed region gfx2 to gfx1 and fixed gfx1 rom loading. + +- 0.131u4: Palindrome fixed 6522 VIA address map to 5000 - 0x501f (now generates required FIRQ_LINE timer interrupt, call attendant msg no longer displayed) in '86 Lions'. + +- 0.131u3: Angelo Salese fixed 'wrong' colours seem fixed when you swap R/B values in '86 Lions'. + +- 0.129u1: Chris Hardy, Angelo Salese and Roberto Fresca added '86 Lions' (Aristocrat 1985). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 7 files / 9.45 zip + +$end + + + +$info=88games +$mame +0.36b3 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- [possible] If you lose an event and continue a game, the name you have inserted will change to AAA. Kale (ID 01084) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. + +- 0.275: Correct DIP switch settings for clones Konami '88 and Hyper Sports Special (Japan) [Uncle Petros]. + +- 0.272: Use memory views rather than trampolines (simplifies memory banking). Also improved names of some member functions and changed single-line comments to C++ line comments [cam900]. + +- 0.255: Correct polarity of uPD7759 ST line writes [AJR]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed K051316 MCFG macros [Osso]. Removed KONAMI, Z80, UPD7759, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.165: Use new K051960 video support [Dirk Best]. + +- 0.154: Modernized banking [Alex Jackson]. Changed visible area to 320x224. + +- 0.135u4: Fabio Priuli added driver data struct to '88 Games. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated '88 Games to use new devices. + +- 0.131: Removed button 4. + +- 0.129: MooglyGuy added savestate support to '88 Games and clones. + +- 0.123u6: RansAckeR added use of PORT_DIPUNKNOWN_DIPLOC in 88 Games. + +- 0.108u2: Roberto Fresca added DIP locations to '88 Games. Fixed 'Cabinet' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.93: Added 2nd UPD7759 (640000 Hz). + +- 0.66: Nicola Salmoria fixed tilemaps and garbage in '88 Games. + +- 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.). + +- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. + +- 0.62: Removed 3rd coin slot. Added 'Cabinet' dipswitch. + +- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in '88 Games driver. + +- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc). + +- 0.36RC2: Added clone Hyper Sports Special (Japan). + +- 0.36b4: Gerald Vanderick added clone Konami '88. + +- 24th August 1999: Gerald Vanderick added Konami'88 to the '88 Games driver. + +- 0.36b3: Nicola Salmoria added '88 Games' (Konami 1988). Ernesto Corvi changed the UPD7759 emulator to support two chips ('88 Games needed this) and fixed a bug in the ADPCM decoding. + +- 13th August 1999: Nicola Salmoria added '88 Games. + + +ARCADE RELEASE: Hyper Sports Special (Konami) - 1988/Jul/27 + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 2.13 MB / 36 files / 707.7 zip + +$end + + + +$info=8ball +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.134u1: Couriersud hooked up 393 Hz signal to "dac3". The board most probably has discrete circuits. The 393 Hz tone used for ball collisions is just a guess. + +- 0.123u1: Removed button 2. + +- 0.37b16: Changed description of clone Rev.1 to 'Video Eight Ball (Rev.1)'. + +- 0.37b10: Mike Coates added 'Video Eight Ball' (Century 1982) and clone (Rev.1). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 36 kb / 13 files / 18.6 zip + +$end + + + +$info=8ballact +$mame +0.71u3 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.134u1: Couriersud made some progress with protection emulation for Eight Ball Action (DK conversion). No more game specific program counter checks. + +- 0.133u5: Removed 2nd Discrete sound in Eight Ball Action (DK conversion). + +- 0.133u4: Added 2nd Discrete sound to Eight Ball Action (DK conversion). + +- 0.133u1: Renamed (8ballat2) to (8ballact2). + +- 0.127u2: Replaced I8035 CPU2 with MB8884. Couriersud consolidate memory maps for S2650 based games (Eight Ball Action (DK conversion) and (DKJr conversion)). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Eight Ball Action (DK conversion) and clone (DKJr conversion). + +- 0.121u3: Couriersud fixed Eight Ball Action (DK conversion) according to conversion manual, added DIP locations and fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added PROM 82s147 (no dump - taken from hunchbkd). Changed 'Unknown' dipswitches to 'Unused'. + +- 2nd September 2007: Mr. Do - Zorg vectorized Eight Ball Action (a conversion game for a Donkey Kong cabinet), which replaces the existing bezel. Very pretty. + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.109u4: Removed 2nd SN76496 sound and fixed SN76496 clock speed to 3072000 Hz in clone Eight Ball Action (Pac-Man conversion). + +- 0.99u7: Steve Rice fixed colors in clone Eight Ball Action (Pac-Man conversion). + +- 0.93: Added 2nd SN76496 (512000 Hz) to clone Eight Ball Action (Pac-Man conversion). + +- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Eight Ball Action (Pac-Man conversion). + +- 0.74u1: Pierpaolo Prazzoli and David Widel added clone Eight Ball Action (Pac-Man conversion). Bad colours and no sound. + +- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel). + +- 0.72u1: Pierpaolo Prazzoli added clone Eight Ball Action (DKJr conversion). Added missing color PROMs ($0, 100, 200) and a new gfx1 ($0) to version (DK conversion). Changed parent description to 'Eight Ball Action (DK conversion)'. + +- 0.71u3: Pierpaolo Prazzoli added Eight Ball Action (Seatongrove Ltd 1984 (Magic Eletronics USA licence)). Bad colours and missing proms. + +- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted). + +- 6th December 1997: Dumped Eight Ball Action (DK conversion). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 31.2 kb / 15 files / 15.7 zip + +$end + + + +$info=93c06_16 +$mame + +DEVICE: + +Serial EEPROM 93C06 (16x16) + + +WIP: + +- 0.184: Added 'Serial EEPROM 93C06 (16x16)' device (machine\eepromser.cpp). + +$end + + + +$info=93c46_16 +$mame + +DEVICE: + +Serial EEPROM 93C46 (64x16) + + +WIP: + +- 0.150: Added 'Serial EEPROM 93C46 (64x16)' device (machine\eepromser.c). + +$end + + + +$info=93c46_8 +$mame + +DEVICE: + +Serial EEPROM 93C46 (128x8) + + +WIP: + +- 0.142u3: Added 'Serial EEPROM 93C46 (128x8)' device (machine\eepromser.c). + +$end + + + +$info=93c56_16 +$mame + +DEVICE: + +Serial EEPROM 93C56 (128x16) + + +WIP: + +- 0.150: Added 'Serial EEPROM 93C56 (128x16)' device (machine\eepromser.c). + +$end + + + +$info=93c56_8 +$mame + +DEVICE: + +Serial EEPROM 93C56 (256x8) + + +WIP: + +- 0.150: Added 'Serial EEPROM 93C56 (256x8)' device (machine\eepromser.c). + +$end + + + +$info=93c57_16 +$mame + +DEVICE: + +Serial EEPROM 93C57 (128x16) + + +WIP: + +- 0.184: Added 'Serial EEPROM 93C57 (128x16)' device (machine\eepromser.cpp). + +$end + + + +$info=93c57_8 +$mame + +DEVICE: + +Serial EEPROM 93C57 (256x8) + + +WIP: + +- 0.184: Added 'Serial EEPROM 93C57 (256x8)' device (machine\eepromser.cpp). + +$end + + + +$info=93c66_16 +$mame + +DEVICE: + +Serial EEPROM 93C66 (256x16) + + +WIP: + +- 0.150: Added 'Serial EEPROM 93C66 (256x16)' device (machine\eepromser.c). + +$end + + + +$info=93c66_8 +$mame + +DEVICE: + +Serial EEPROM 93C66 (512x8) + + +WIP: + +- 0.150: Added 'Serial EEPROM 93C66 (512x8)' device (machine\eepromser.c). + +$end + + + +$info=93c76_16 +$mame + +DEVICE: + +Serial EEPROM 93C76 (512x16) + + +WIP: + +- 0.184: Added 'Serial EEPROM 93C76 (512x16)' device (machine\eepromser.cpp). + +$end + + + +$info=93c76_8 +$mame + +DEVICE: + +Serial EEPROM 93C76 (1024x8) + + +WIP: + +- 0.150: Added 'Serial EEPROM 93C76 (1024x8)' device (machine\eepromser.c). + +$end + + + +$info=93c86_16 +$mame + +DEVICE: + +Serial EEPROM 93C86 (1024x16) + + +WIP: + +- 0.184: Added 'Serial EEPROM 93C86 (1024x16)' device (machine\eepromser.cpp). + +$end + + + +$info=93c86_8 +$mame + +DEVICE: + +Serial EEPROM 93C86 (2048x8) + + +WIP: + +- 0.184: Added 'Serial EEPROM 93C86 (2048x8)' device (machine\eepromser.cpp). + +$end + + + +$info=98best44 +$mame +0.133u1 [JohnBoy] + + +< Japan > + + +WIP: + +- 0.167: Changed description to 'Neo Print - '98 NeoPri Best 44 (Japan) (T4i 3.07)'. + +- 0.140u2: Changed visible area to 384x240 and VSync to 60Hz. Changed description to 'Neo Print - '98 NeoPri Best 44 (Japan)'. + +- 0.133u1: JohnBoy added ''98 NeoPri Best 44 (Neo Print)' (SNK 1998). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 5 files / 1.96 zip + +$end + + + +$info=9ballsht +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.133u2: Siftware redumped clone 9-Ball Shootout Championship. Added user2 roms ($0, 80000). All rom checksums are correctly and matches sum16 printed on rom labels. + +- 0.133u1: Renamed (9ballsh2) to (9ballsht2), (9ballsh3) to (9ballsht3) and (9ballshc) to (9ballshtc). + +- 0.129: David Haywood added clone '9-Ball Shootout Championship'. Not working. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. + +- 0.118u5: Atari Ace fixed NVRAM writing. + +- 0.116: Aaron Giles fixed graphics in 9-Ball Shootout (vertical lines everywhere). + +- 0.114u1: Aaron Giles fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9-Ball Shootout bearable. Changed VSync to 60.012477 Hz. + +- 0.96u3: Changed input to 3x buttons and 2x coin slots. Changed 9-Ball Shootout (set 2) and (set 3) from clones of Cool Pool to clones of 9-Ball Shootout (set 1). + +- 0.96u2: Changed '9-Ball Shootout (set 1)' from a clone of Cool Pool to parent. Aaron Giles fixed the CoolPool driver - Game now playable. Removed flags dispose from region user1. + +- 0.74u2: Added '9-Ball Shootout (set 1)' (E-Scape EnterMedia (Bundra license) 1993) and (set 2) and (set 3). + +- 0.63: Added (Testdrivers) 9-Ball Shootout (set 1) and clone (set 2) and (set 3). Note: U110 and U111 both have checksum 00000000 so the ROM test cannot tell if they are swapped. + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 2.56 MB / 8 files / 1.15 zip + +$end + + + +$info=a1000kbd_de +$mame + +DEVICE: + +Amiga 1000 Keyboard (Germany/Austria) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (Germany/Austria)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbd_dk +$mame + +DEVICE: + +Amiga 1000 Keyboard (Denmark) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (Denmark)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbd_fr +$mame + +DEVICE: + +Amiga 1000 Keyboard (France/Belgium) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (France/Belgium)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbd_gb +$mame + +DEVICE: + +Amiga 1000 Keyboard (UK) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (UK)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbd_it +$mame + +DEVICE: + +Amiga 1000 Keyboard (Italy) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (Italy)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbd_se +$mame + +DEVICE: + +Amiga 1000 Keyboard (Sweden/Finland) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (Sweden/Finland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbd_us +$mame + +DEVICE: + +Amiga 1000 Keyboard (U.S./Canada) + + +ROMS: + +6500-1 (2k baddump mcu) + + +WIP: + +- 0.201: Added 'Amiga 1000 Keyboard (U.S./Canada)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a1000kbrst +$mame + +DEVICE: + +Amiga 1000/2000/CDTV keyboard reset circuit + + +WIP: + +- 0.246: Changed sourcefile to amiga\amiga.cpp. + +- 0.201: Added 'Amiga 1000/2000/CDTV keyboard reset circuit' device (drivers\amiga.cpp). + +$end + + + +$info=a1200kbd_rb +$mame + +DEVICE: + +Amiga 1200 Keyboard Rev B + + +ROMS: + +dfa_rev_b_a1200_hc705.bin (8k mpu) + + +WIP: + +- 0.201: Added 'Amiga 1200 Keyboard Rev B' device (bus\amiga\keyboard\a1200.cpp). + +$end + + + +$info=a2000kbd_ch +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Switzerland) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Switzerland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_de +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Germany/Austria) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Germany/Austria)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_dk +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Denmark) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Denmark)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_es +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Spain) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Spain)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_fr +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (France/Belgium) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (France/Belgium)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_g80_de +$mame + +DEVICE: + +Amiga 2000 Keyboard (Cherry - Germany/Austria) + + +ROMS: + +467.u4 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000 Keyboard (Cherry - Germany/Austria)' device (bus\amiga\keyboard\a2000.cpp). + +$end + + + +$info=a2000kbd_g80_dk +$mame + +DEVICE: + +Amiga 2000 Keyboard (Cherry - Denmark) + + +ROMS: + +467.u4 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000 Keyboard (Cherry - Denmark)' device (bus\amiga\keyboard\a2000.cpp). + +$end + + + +$info=a2000kbd_g80_gb +$mame + +DEVICE: + +Amiga 2000 Keyboard (Cherry - UK) + + +ROMS: + +467.u4 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000 Keyboard (Cherry - UK)' device (bus\amiga\keyboard\a2000.cpp). + +$end + + + +$info=a2000kbd_g80_se +$mame + +DEVICE: + +Amiga 2000 Keyboard (Cherry - Sweden/Finland) + + +ROMS: + +467.u4 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000 Keyboard (Cherry - Sweden/Finland)' device (bus\amiga\keyboard\a2000.cpp). + +$end + + + +$info=a2000kbd_g80_us +$mame + +DEVICE: + +Amiga 2000 Keyboard (Cherry - U.S./Canada) + + +ROMS: + +467.u4 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000 Keyboard (Cherry - U.S./Canada)' device (bus\amiga\keyboard\a2000.cpp). + +$end + + + +$info=a2000kbd_gb +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (UK) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (UK)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_it +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Italy) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Italy)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_no +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Norway) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Norway)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_se +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (Sweden/Finland) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (Sweden/Finland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2000kbd_us +$mame + +DEVICE: + +Amiga 2000/3000/4000 Keyboard (U.S./Canada) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 2000/3000/4000 Keyboard (U.S./Canada)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a2video +$mame + +DEVICE: + +Apple II video + + +WIP: + +- 0.246: Changed sourcefile to apple\apple2video.cpp. + +- 0.239: Added 'Apple II video' device (video\apple2.cpp). + +$end + + + +$info=a2video_comp +$mame + +DEVICE: + +Apple II video (composite) + + +WIP: + +- 0.252: Added 'Apple II video (composite)' device (apple\apple2video.cpp). + +$end + + + +$info=a2video_comprgb +$mame + +DEVICE: + +Apple II video (composite/RGB) + + +WIP: + +- 0.252: Added 'Apple II video (composite/RGB)' device (apple\apple2video.cpp). + +$end + + + +$info=a500kbd_ch +$mame + +DEVICE: + +Amiga 500 Keyboard (Switzerland) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Switzerland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_de +$mame + +DEVICE: + +Amiga 500 Keyboard (Germany/Austria) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Germany/Austria)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_dk +$mame + +DEVICE: + +Amiga 500 Keyboard (Denmark) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Denmark)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_es +$mame + +DEVICE: + +Amiga 500 Keyboard (Spain) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Spain)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_fr +$mame + +DEVICE: + +Amiga 500 Keyboard (France/Belgium) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (France/Belgium)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_gb +$mame + +DEVICE: + +Amiga 500 Keyboard (UK) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (UK)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_it +$mame + +DEVICE: + +Amiga 500 Keyboard (Italy) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Italy)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_no +$mame + +DEVICE: + +Amiga 500 Keyboard (Norway) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Norway)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_se +$mame + +DEVICE: + +Amiga 500 Keyboard (Sweden/Finland) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (Sweden/Finland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a500kbd_us +$mame + +DEVICE: + +Amiga 500 Keyboard (U.S./Canada) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 500 Keyboard (U.S./Canada)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a51site4 +$mame +0.101u2 [Ville Linde] + + +HardDisk required + + +WIP: + +- 0.261: Added stub LPT0. TODO: PC_LPT check at POST, wants a debug device? [Angelo Salese]. Added 'printout' dipswitch. + +- 0.239: Got rid of uses of UNUSED_FUNCTION and switched to [ [maybe_unused]] attribute [Vas Crabb]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.226: Added keyboard control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.199: Use device finder [Osso]. + +- 0.184: Documented an earlier BIOS version. Doesn't seem compatible with the HDs available [Osso]. Added BIOS a51s4_bios_04-22-98.u1. + +- 0.149u1: Carl fixed Cyrix config register access in Area 51: Site 4. smf tidied up some IDE I/O addresses. + +- 0.149: Carl fixed IDE_CONTROLLER write bug in MediaGX pointed out by Tafoid. Added AM9517A (4772727 Hz) CPU2/3 and harddisk device. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in MediaGX driver [smf]. + +- 0.147u1: MediaGX cleanup [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Added additional documentation specifying revision and build dates for the Area 51: Site 4 sets [Troy Gratton]. Removed devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. Changed description to 'Area 51: Site 4 (HD Rev 2.01, September 7, 1998)' and clone (September 11, 1998) to 'Area 51: Site 4 (HD Rev 2.0, September 11, 1998)'. + +- 0.145u4: ninjakid redumped CHD for clone 'Area 51: Site 4 (September 11, 1998)'. + +- 0.145u2: ninjakid added clone Area 51: Site 4 (September 11, 1998). + +- 0.144u5: Fixed Atari logo bad colors at POST in Area 51: Site 4. Added RAMDAC device [Angelo Salese]. Changed palettesize to 256 colors. + +- 0.139u3: Fixed black screen in 'Area 51: Site 4' (debug build). + +- 0.139: Atari Ace converted the Atari MediaGX driver to use driver_data. Also fixed Area 51: Site 4 hang after loading via internal UI (multisession). + +- 0.137u4: Guru added newer Area51: Site 4 BIOS (a51s4_bios_09-15-98.u1). + +- 23rd January 2010: Smitdogg - Ninjakid dumped Area 51: Site 4 (Sept. 11, 1998) and sent the motherboard to Guru to dump the BIOS and for possible decaps. + +- 0.136u1: Miodrag Milanovic updated PIT8253 counter even if there was no elapsed cycles (this only affects fast drivers like at586 in MESS). This fixes the Area 51: Site 4 regression (black screen instead of intro). + +- 0.129: Aaron Giles fixed interger overflow with -debug in 'Area 51: Site 4'. + +- 0.115u2: Added Player 2-3, 8-way Joystick, buttons 1-9 and coin slots 3-4. + +- 0.111u4: Ville Linde improved sound output in the MediaGX driver. Changed DAC sound to DMA-driven DAC. + +- 0.110u4: Ville Linde added workaround for broken MediaGX driver. + +- 0.101u2: Ville Linde added 'Area 51: Site 4' (Atari 1998). + +- 8th October 2005: Ville Linde - I've been working on a Atari MediaGX driver for a while now as a side effect of the recent x86 and PC emulation stuff. Area 51: Site 4 now runs its attract mode just fine. The game isn't playable yet as the controls haven't been hooked up yet. + +- 24th December 2002: Guru - Area 51 Site 4 (Atari 1998, uses 2.5GB hard drive) arrived. Thanks to Mr F. + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 772 kb / 4 files / 121.7 zip + +CHD: 2.39 GB (Compressed: 667.1) + +$end + + + +$info=a5200_16k2c +$mame + +DEVICE: + +Atari 5200 ROM Cart 16K in 2 Chips + + +WIP: + +- 0.249: Added 'Atari 5200 ROM Cart 16K in 2 Chips' device (bus\a800\rom.cpp). + +$end + + + +$info=a5200_bbsb +$mame + +DEVICE: + +Atari 5200 ROM Bounty Bob Strikes Back cart + + +WIP: + +- 0.256: Changed description to 'Atari 5200 ROM Bounty Bob Strikes Back cart' and sourcefile bus\a800\bbsb.cpp. + +- 0.249: Added 'Atari 5200 ROM Cart BBSB' device (bus\a800\rom.cpp). + +$end + + + +$info=a5200_cart_slot +$mame + +DEVICE: + +Atari 5200 Cartridge Slot + + +WIP: + +- 0.249: Added 'Atari 5200 Cartridge Slot' device (bus\a800\a800_slot.cpp). + +$end + + + +$info=a5200_rom +$mame + +DEVICE: + +Atari 5200 ROM cart + + +WIP: + +- 0.256: Added 'Atari 5200 ROM cart' device (bus\a800\rom.cpp). + +$end + + + +$info=a5200_supercart +$mame + +DEVICE: + +Atari 5200 Super Cart + + +WIP: + +- 0.256: Added 'Atari 5200 Super Cart' device (bus\a800\a5200_supercart.cpp). + +$end + + + +$info=a600kbd_ch +$mame + +DEVICE: + +Amiga 600 Keyboard (Switzerland) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Switzerland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_de +$mame + +DEVICE: + +Amiga 600 Keyboard (Germany/Austria) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Germany/Austria)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_dk +$mame + +DEVICE: + +Amiga 600 Keyboard (Denmark) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Denmark)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_es +$mame + +DEVICE: + +Amiga 600 Keyboard (Spain) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Spain)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_fr +$mame + +DEVICE: + +Amiga 600 Keyboard (France/Belgium) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (France/Belgium)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_gb +$mame + +DEVICE: + +Amiga 600 Keyboard (UK) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (UK)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_it +$mame + +DEVICE: + +Amiga 600 Keyboard (Italy) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Italy)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_no +$mame + +DEVICE: + +Amiga 600 Keyboard (Norway) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Norway)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_se +$mame + +DEVICE: + +Amiga 600 Keyboard (Sweden/Finland) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (Sweden/Finland)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a600kbd_us +$mame + +DEVICE: + +Amiga 600 Keyboard (U.S./Canada) + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.201: Added 'Amiga 600 Keyboard (U.S./Canada)' device (bus\amiga\keyboard\mitsumi.cpp). + +$end + + + +$info=a7lucky88 +$mame +0.262 [AGEMAME] + + +Compact Flash required + + +WIP: + +- 0.262: dam0 added 'Lucky 88 (Aristocrat MK-7)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +CHD: 985.4 MB (Compressed: 196.3) + +$end + + + +$info=a800_034m +$mame + +DEVICE: + +Atari 8-bit OSS-034M cart' + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit OSS-034M cart'. + +- 0.249: Added 'Atari 800 ROM Carts OSS-034M' device (bus\a800\oss.cpp). + +$end + + + +$info=a800_043m +$mame + +DEVICE: + +Atari 8-bit OSS-043M cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit OSS-043M cart'. + +- 0.249: Added 'Atari 800 ROM Carts OSS-043M' device (bus\a800\oss.cpp). + +$end + + + +$info=a800_adawliah +$mame + +DEVICE: + +Atari 8-bit aDawliah 32KB cart + + +WIP: + +- 0.256: Added 'Atari 8-bit aDawliah 32KB cart' device (bus\a800\ultracart.cpp). + +$end + + + +$info=a800_atrax +$mame + +DEVICE: + +Atari 8-bit Atrax 128KB cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Atrax 128KB cart' device (bus\a800\atrax.cpp). + +$end + + + +$info=a800_bbsb +$mame + +DEVICE: + +Atari 8-bit Bounty Bob Strikes Back cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Bounty Bob Strikes Back cart' and sourcefile bus\a800\bbsb.cpp. + +- 0.249: Added 'Atari 800 ROM Carts BBSB' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_blizzard +$mame + +DEVICE: + +Atari 8-bit Blizzard 16KB ROM cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Blizzard 16KB ROM cart' device (bus\a800\phoenix.c). + +$end + + + +$info=a800_blizzard_32kb +$mame + +DEVICE: + +Atari 8-bit Blizzard 32KB cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Blizzard 32KB cart' device (bus\a800\ultracart.cpp). + +$end + + + +$info=a800_cart_slot +$mame + +DEVICE: + +Atari 8-bit Cartridge Slot + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Cartridge Slot'. Removed 'Atari XEGS Cartridge Slot' device. + +- 0.249: Added 'Atari 8bit Cartridge Slot' and 'Atari XEGS Cartridge Slot' device (bus\a800\a800_slot.cpp). + +$end + + + +$info=a800_corina +$mame + +DEVICE: + +Atari 8-bit Corina 1MB flash ROM cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Corina 1MB flash ROM cart' and sourcefile to bus\a800\corina.cpp. + +- 0.249: Added 'Atari 800 ROM Carts Corina 1MB Flash ROM' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_corina_sram +$mame + +DEVICE: + +Atari 8-bit Corina 512KB flash ROM + 512KB RAM cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Corina 512KB flash ROM + 512KB RAM cart' and sourcefile to bus\a800\corina.cpp. + +- 0.249: Added 'Atari 800 ROM Carts Corina 512KB Flash ROM + 512KB RAM' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_diamond +$mame + +DEVICE: + +Atari 8-bit Diamond cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Diamond cart' device (bus\a800\williams.c). + +$end + + + +$info=a800_express +$mame + +DEVICE: + +Atari 8-bit Express cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Express cart' and sourcefile bus\a800\williams.c. + +- 0.249: Added 'Atari 800 64K ROM Carts Express/Diamond' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_m091 +$mame + +DEVICE: + +Atari 8-bit OSS-M091 cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit OSS-M091 cart'. + +- 0.249: Added 'Atari 800 ROM Carts OSS-M091' device (bus\a800\oss.cpp). + +$end + + + +$info=a800_oss8k +$mame + +DEVICE: + +Atari 8-bit OSS 8K cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit OSS 8K cart'. + +- 0.249: Added 'Atari 800 ROM Carts OSS 8K' device (bus\a800\oss.cpp). + +$end + + + +$info=a800_phoenix +$mame + +DEVICE: + +Atari 8-bit Phoenix cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Phoenix cart' device (bus\a800\phoenix.c). + +$end + + + +$info=a800_phoenix_ast2k +$mame + +DEVICE: + +Atari 8-bit Phoenix AST2K 2-in-1 cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Phoenix AST2K 2-in-1 cart' device (bus\a800\phoenix.c). + +$end + + + +$info=a800_rom +$mame + +DEVICE: + +Atari 8-bit ROM cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit ROM cart'. + +- 0.249: Added 'Atari 800 ROM Carts' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_rom_16kb +$mame + +DEVICE: + +Atari 8-bit ROM 16kb cart + + +WIP: + +- 0.256: Added 'Atari 8-bit ROM 16kb cart' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_rom_right +$mame + +DEVICE: + +Atari 8-bit ROM Right cart + + +WIP: + +- 0.256: Added 'Atari 8-bit ROM Right cart' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_rtime8 +$mame + +DEVICE: + +ICD R-Time 8 + + +WIP: + +- 0.249: Added 'ICD R-Time 8' device (bus\a800\rtime8.cpp). + +$end + + + +$info=a800_siccart_128kb +$mame + +DEVICE: + +Atari 8-bit SIC! 128KB flash ROM cart + + +WIP: + +- 0.256: Added 'Atari 8-bit SIC! 128KB flash ROM cart' device (bus\a800\sic.cpp). + +$end + + + +$info=a800_siccart_256kb +$mame + +DEVICE: + +Atari 8-bit SIC! 256KB flash ROM cart + + +WIP: + +- 0.256: Added 'Atari 8-bit SIC! 256KB flash ROM cart' device (bus\a800\sic.cpp). + +$end + + + +$info=a800_siccart_512kb +$mame + +DEVICE: + +Atari 8-bit SIC! 512KB flash ROM cart + + +WIP: + +- 0.256: Added 'Atari 8-bit SIC! 512KB flash ROM cart' device (bus\a800\sic.cpp). + +$end + + + +$info=a800_sparta +$mame + +DEVICE: + +Atari 8-bit SpartaDOS X cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit SpartaDOS X cart'. + +- 0.249: Added 'Atari 800 SpartaDOS ROM Carts' device (bus\a800\sparta.cpp). + +$end + + + +$info=a800_sparta_128kb +$mame + +DEVICE: + +Atari 8-bit SpartaDOS X 128KB cart + + +WIP: + +- 0.256: Added 'Atari 8-bit SpartaDOS X 128KB cart' device (bus\a800\sparta.cpp). + +$end + + + +$info=a800_supercharger +$mame + +DEVICE: + +Atari 8-bit SuperCharger 3D math unit cart + + +WIP: + +- 0.256: Added 'Atari 8-bit SuperCharger 3D math unit cart' device (bus\a800\supercharger.cpp). + +$end + + + +$info=a800_tlink2 +$mame + +DEVICE: + +Atari 8-bit Telelink II cart + + +WIP: + +- 0.278: Added mirroring to allow cartridge to boot (a800\telelink2.cpp) [AJR]. + +- 0.256: Changed description to 'Atari 8-bit Telelink II cart' and sourcefile bus\a800\telelink2.cpp. + +- 0.249: Added 'Atari 800 64K ROM Cart Telelink II' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_turbo +$mame + +DEVICE: + +Atari 8-bit Turbosoft 64KB/128KB cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Turbosoft 64KB/128KB cart' and bus\a800\williams.c. + +- 0.249: Added 'Atari 800 64K ROM Carts Turbosoft' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_ultracart +$mame + +DEVICE: + +Atari 8-bit Ultracart "MicroCalc" cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Ultracart "MicroCalc" cart' and sourcefile bus\a800\ultracart.cpp. Renamed (a800_sitsa) to (a800_ultracart). + +- 0.249: Added 'Atari 800 64K ROM Carts SITSA MicroCalc' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_williams +$mame + +DEVICE: + +Atari 8-bit Williams cart + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit Williams cart' and sourcefile bus\a800\williams.c. + +- 0.249: Added 'Atari 800 64K ROM Carts Williams' device (bus\a800\rom.cpp). + +$end + + + +$info=a800_xegs +$mame + +DEVICE: + +Atari XEGS 64K cart + + +WIP: + +- 0.256: Changed description to 'Atari XEGS 64K cart'. + +- 0.249: Added 'Atari XEGS 64K ROM Carts' device (bus\a800\rom.cpp). + +$end + + + +$info=a8sio +$mame + +DEVICE: + +Atari 8-bit SIO Slot + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit SIO Slot'. + +- 0.249: Added 'Atari 8 bit SIO Slot' device (bus\a800\a8sio.cpp). + +$end + + + +$info=a8sio_cass +$mame + +DEVICE: + +Atari 8-bit cassette + + +WIP: + +- 0.256: Changed description to 'Atari 8-bit cassette'. + +- 0.249: Added 'Atari 8 bit cassette' device (bus\a800\cassette.cpp). + +$end + + + +$info=aadvent +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'African Adventure (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'African Adventure (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 312.4 zip + +$end + + + +$info=aafb +$mame +0.37b3 [Paul Leaman, Aaron Giles] + +0.36b5 [Testdriver] + +0.35b9 [Testdriver] + + +Bugs: + +- aafbb: Game freezes on startup. totalfreedom75 (ID 03469) + + +WIP: + +- 0.281: Changed description to 'All American Football (Leland, rev E)' and clones (rev B) to 'All American Football (Leland, rev B)', (rev C) to 'All American Football (Leland, rev C)' and (rev D, 2 players) to 'All American Football (Leland, rev D, 2 players)'. + +- 0.258: Changed description of clone (rev D, 2 Players) to 'All American Football (rev D, 2 players)'. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 0.139u2: Phil Bennett added missing gfx1 rom (03-28008.u93) to 'All American Football (rev E)'. Marked in clone (rev B) rom 24015-02.u59 as BAD_DUMP and demoted set to GAME_NOT_WORKING. + +- 0.136: Added eeprom-aafb.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.105u1: Added new cpu1 rom ($10000) to clone (rev B). + +- 0.57: Added new cpu2 roms ($0, 10000, 70000), gfx1 and user1 roms to version (rev E). + +- 0.37b16: Aaron Giles added clone All American Football (rev C). + +- 19th June 2001: Aaron Giles added a new All American Football romset. + +- 0.37b14: Added missing gfx1 roms to (rev E). + +- 0.37b3: Added 'All American Football (rev E)' (Leland 1989) and clones (rev B) and (rev D, 2 Players). + +- 17th May 2000: Dumped All American Football (rev B). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.36b5: Added (Testdriver) All American Football (US Version? - rev E). + +- 0.35b9: Paul Leaman added (Testdrivers) All American Football (rev B) and clone (rev D). + + +LEVELS: 1 + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.07 MB / 25 files / 500.9 zip + +$end + + + +$info=aar_101 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Aaron Spelling (1.01)' (Data East 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.62 MB / 6 files / 1.04 zip + +$end + + + +$info=aavenger +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.232: Replaced 82s130.bin PROM with 20252-01.bin. + +- 0.141u1: Miodrag Milanovic added 'Airborne Avenger' (Atari 1977). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.50 kb / 3 files / 3.61 zip + +$end + + + +$info=abacus +$mame +0.138u1 [f205v] + + +< Italy > + + +WIP: + +- 0.138u1: f205v added 'Abacus (Ver 1.0)' ( 200?). + +- 9th May 2010: f205v dumped Abacus (Ver 1.0). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 459.4 zip + +$end + + + +$info=abaseb +$mame +0.35b2 [Brad Oliver] + + +WIP: + +- 0.222: Improved interrupts, LED multiplexing and sprite raster effects [hap]. + +- 0.145: Kevin fixed rom names in clone Atari Baseball (set 2). + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.123u3: RansAckeR added DIP locations to Atari Baseball. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u4: Zsolt Vasvari fixed memory maps and video update (abaseb0122u3red). + +- 0.121u1: Changed palettesize from 4 to 12 colors. + +- 0.107u4: Aaron Giles added built-in layouts for Atari Baseball using the new primitives. Changed visible area to 304x240. + +- 7th August 2006: 3D ARCADE - New 3D cabinet model for Atari Baseball from BTribble. + +- 0.90u3: Derrick Renaud correct Atari Baseball's crowd filter component values. + +- 0.90: Derrick Renaud and Frank Palazzolo properly emulated the DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter and re-wrote Atari Football and Atari Baseball to use component value only code and the new filter. + +- 0.69: Derrick Renaud added video invert (triples/home runs) to Atari Baseball. + +- 0.68: Replaced 3x DAC sound with Discrete. Changed visible area to 304x248. + +- 0.36b11: Changed palettesize from 3 to 4 colors. + +- 0.36b5: Changed VSync to 60Hz. + +- 0.35b2: Brad Oliver added 'Atari Baseball (set 1)' (Atari 1979) and clone (set 2). + +- 7th August 1998: Dumped Atari Baseball (set 2). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 10 kb / 7 files / 7.76 zip + +$end + + + +$info=abcheck +$mame +0.188 [R. Belmont, Guru] + + +< Japan > + + +WIP: + +- 0.204: Guru redumped graphics roms for Abnormal Check - Game now playable. + +- 0.191: Rewrote built in RAM access control. Added screen control 7, 8 & 9 (video\ygv608.cpp). Fixed page select boundaries for tilemap drawing (video\ygv608.cpp). Reset pattern name table states on mode changes (video\ygv608.cpp). Added screen control 11 (layer transparency enable). Kill legacy code, legacy register code and legacy ports variables (video\ygv608.cpp). Enabled sprite wraparound when both sx and sy past clipping boundaries. Sprite drawing cleanups. Added screen control 12. Fixed CRTC vblank period. Added note about missing registers [Angelo Salese]. + +- 0.188: R. Belmont and Guru added 'Abnormal Check' (Namco 1996). Added inputs [Angelo Salese]. Added default EEPROM so the game boots w/o going into service mode first [Guru, R. Belmont]. + +- 26th June 2017: Guru - Last year when I picked up a rare Namco game called "Abnormal Check". The basic hardware is Namco ND-1, but with an extra daughter-board on top that controls a printer which dispenses a print-out at the end of the game. I had to tie a few printer status signals high/low to get it to boot up but after that the printer is ignored so it's playable. The game is entirely in Japanese but can be played by randomly hitting buttons when responding to the questions (or you can learn Japanese hehe!). In a multi-player game, there's some hilarious effects when the player dies, including the head getting cut off and flying into the air, stomach opening up and bullets coming out shooting the losing player, lightning bolts frying the losing player, turning old and grey etc. At the end of the game the winner is put into the spotlight and grows 2X bigger. Here's a few pics from the game, including some hardware shots at the end. The last hardware pic is from the previous post showing the placement of this item in the pic. The thermal printer is sitting on top of the metal box to the left. There's no additional pics to show of the emulation because in general the ND-1 driver in MAME isn't complete enough to allow it to just run. The original ND-1 driver in MAME is very hacky and minimalistic and there are some serious graphical issues due to incorrect/incomplete emulation of the Yamaha YGV608 graphics chip. Abnormal Check is using the chip in different ways and exposes a bit more about how the chip works so hopefully it gets fixed in time. As a result of that, Namco Classics 1 and Namco Classics 2 should also improve. + + +Recommended Games (Quiz (Asian)) + + +Romset: 14.2 MB / 12 files / 5.40 zip + +$end + + + +$info=abclimax +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.157: Soyandroid added 'After Burner Climax (Export)' (Sega 2006). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 8 kb / 1 files / 2.74 zip + +$end + + + +$info=abcop +$mame +0.89u3 [Gerald] + + +Artwork available + + +TODO: + +* Wanted: 317-0170/0171 FD1094 CPUs + + +WIP: + +- 29th December 2019: Mr. Do - Mr. Retrolust continues to send stuff our way, while updating his own work over at the LaunchBox forums. Thanks to him, we now have bezels for A.B. Cop, Alien Storm and Racing Hero. + +- 0.166: David Haywood added clones 'A.B. Cop (Japan) (bootleg of FD1094 317-0169b set)' and 'A.B. Cop (World) (bootleg of FD1094 317-0169b set)'. Changed parent description to 'A.B. Cop (World) (FD1094 317-0169b)' and clone (FD1094 317-0169b) to 'A.B. Cop (Japan) (FD1094 317-0169b)'. + +- 0.146u5: ShouTime added clone A.B. Cop (Japan, FD1094 317-0169b). Changed parent description to 'A.B. Cop (World, FD1094 317-0169b)'. + +- 0.143u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.111u1: Fixed rom names. + +- 0.107u2: Removed button 2 and 3. + +- 0.94u5: Aaron Giles fixed missing sound in A.B. Cop. + +- 0.89u6: Aaron Giles improved road layer in A.B. Cop - Game now playable. Changed input to Paddle and 2x coin slots. Added dipswitches 'Credits', 'Demo Sounds', 'Allow Continue', 'Time' and 'Difficulty'. + +- 0.89u3: Gerald added 'A.B. Cop (FD1094 317-0169b)' (Sega 1990). David Haywood hooked up controls in AB Cop. + +- 6th December 2004: Gerald - Redumped the bad rom in ABCop to give cleaner gfx on the title screen, note neither game is playable yet. + +- 4th December 2004: Gerald - Dumped the roms and CPU of ABCop, one of the roms was read incorrectly tho. + +- 30th November 2004: Gerald - Dumped the 317-0169B CPU from AB Cop. + + +LEVELS: 6 + 1 extra stage + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 3.45 MB / 31 files / 1.35 zip + +$end + + + +$info=abigchs +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Big Cheese (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 12.5 MB / 14 files / 9.17 zip + +$end + + + +$info=abnudge +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.133u2: Renamed (abnudge) to (abnudgeo) and (abnudgev) to (abnudge). + +- 0.129u6: Changed description to 'Animal Bonus Nudge (Version 1.7)' and clones (set 2) to 'Animal Bonus Nudge (Version 2.0, set 1)', (set 3) to 'Animal Bonus Nudge (Version 2.0, set 2)' and (set 4) to 'Animal Bonus Nudge (Version 2.1 Dual)'. + +- 0.129u4: Added 'Animal Bonus Nudge (set 1)' (Amcoe 2000) and clones (set 2), (set 3) and (set 4). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1.03 zip + +$end + + + +$info=abunai +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Takahiro Nogi added 'Abunai Houkago - Mou Matenai (Japan 890325)' (GREEN SOFT 1989). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 960 kb / 15 files / 215.4 zip + +$end + + + +$info=aburner +$mame +0.37b9 [Phil Stroffolino, Dave] + + +WIP: + +- 0.275: Make 'prequel' a parent set [hap]. Changed 'After Burner' from a clone of 'After Burner II' to a parent set. + +- 0.151: Changed description to 'After Burner'. + +- 0.74: Changed Afterburner inputs to use z-axis for throttle [Howard Casto]. + +- 9th September 2003: Howard Casto submitted the After Burner driver modified to use the newly implemented Z axis instead of the previous hack that used player 2 inputs for the throttle. + +- 0.37b12: Shica fixed engine sound in After Burner. + +- 28th December 2000: Hiromitsu Shioya fixed After Burner music. + +- 0.37b9: Phil Stroffolino and Dave added After Burner (Japan). + +- 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. + +- 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave. + +- 0.36b2: Andrew Prime added (Testdriver) After Burner. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 3.19 MB / 28 files / 1.35 zip + +$end + + + +$info=aburner2 +$mame +0.37b9 [Phil Stroffolino, Dave] + +0.36b7 [Testdriver] + +0.36b2 [Testdriver] + + +Artwork available + + +Bugs: + +- aburner2 and clones: Glitched horizon line. ICEknight (ID 08560) + +- Secret command input. Wayder (ID 07739) + + +WIP: + +- 0.275: Correct DIP switch settings for After Burner II [Uncle Petros]. + +- 5th April 2016: Guru - Just finished another repair job, this time to a couple of Sega Afterburner II PCBs. One had messed-up colors, that was just a bad color RAM. The other Afterburner worked fine so the fault is with the monitor in the cabinet. I checked the ROMs on this version and it is a moving cab DX version which is currently not dumped. So that's another new dump found. + +- 0.151: Andrew Welburn and The Dumping Union added clone After Burner II (German). + +- 0.143u7: Fixed rom names. + +- 8th July 2007: Mr. Do - Kiltron brings us After Burner II artwork. This includes both the cockpit and upright versions, thanks to Vintage Arcade Superstore. Both versions come complete with working lamps, with a special thanks to Zsolt Vasvari for hooking up the lamps in the MAME driver. Note: Currently, the lamps only work for After Burner II, not Afterburner. + +- 0.116u4: Zsolt Vasvari hooked up lamps in After Burner II. + +- 10th March 2007: 3D ARCADE - New 3D cabinet model for AfterburnerDX from spanner. + +- 0.107u2: Removed 3rd button. + +- 0.89u2: Fixed gfx2 rom loading. + +- 0.74: Changed Afterburner inputs to use z-axis for throttle [Howard Casto]. Removed 2nd Player. + +- 9th September 2003: Howard Casto submitted the After Burner driver modified to use the newly implemented Z axis instead of the previous hack that used player 2 inputs for the throttle. + +- 0.37b12: Shica fixed engine sound in After Burner. + +- 28th December 2000: Hiromitsu Shioya fixed After Burner music. + +- 0.37b10: Changed visible area to 320x224 and input to 4 players. + +- 0.37b9: Phil Stroffolino and Dave added 'After Burner II' (Sega 1987). + +- 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. + +- 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave. + +- 0.36b7: Added (Testdriver) After Burner II. + +- 15th January 1999: Thierry and Gerald dumped After Burner II. + + +ARCADE RELEASE: After Burner II (Sega) - 1987/Jul/20 + + +LEVELS: 19 (aburner) + +LEVELS: 23 (aburner2) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 3.19 MB / 28 files / 1.38 zip + +$end + + + +$info=abv106 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.242: inkochnito added clone Airborne (1.5). Changed parent description to 'Airborne (1.6)'. + +- 0.141u1: Miodrag Milanovic added Airborne (Capcom 1996) and clone (Redemption). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.51 MB / 8 files / 2.93 zip + +$end + + + +$info=ac1bbclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Big Break Club (Ace) (ACESYS1)' into 'Big Break Club (Ace) (ACESYS1) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Big Break Club (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 21.9 zip + +$end + + + +$info=ac1bluec +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Blue Chip (Pcp)' into 'Blue Chip (Pcp) (ACESYS1) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Renamed (up_bluec) to (ac1bluec). + +- 0.143u3: Added 'Blue Chip (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 14.4 zip + +$end + + + +$info=ac1clbmn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Removed clone (set 2). + +- 0.146u4: Split 'Club Money (Ace) (ACESYS1)' into 'Club Money (Ace) (ACESYS1) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Club Money (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 22.4 zip + +$end + + + +$info=ac1clbsv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Club Sovereign (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 22.6 zip + +$end + + + +$info=ac1clbxt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Club Xtra (Ace) (ACESYS1)' into 'Club Xtra (Ace) (ACESYS1) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Club Xtra (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 19.7 zip + +$end + + + +$info=ac1cshtw +$mame +0.154 [AGEMAME] + + +WIP: + +- 0.154: Added 'Cash Towers (Ace) (ACESYS1)' (Ace 199?). Added ac1cshtw to mame.lst which were mistakenly missing since 0.143u3 [Tafoid]. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.7 zip + +$end + + + +$info=ac1dbldx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Renamed (up_dbldx) to (ac1dbldx). + +- 0.143u3: Added 'Double Deluxe (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 12.9 zip + +$end + + + +$info=ac1gogld +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Removed clone (set 2). + +- 0.146u4: Split 'Go For Gold (Ace) (ACESYS1)' into 'Go For Gold (Ace) (ACESYS1) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Go For Gold (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 18.1 zip + +$end + + + +$info=ac1hideh +$mame +0.146u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Hi De Hi (Ace) (sp.ACE)' into 'Hi De Hi Deluxe (Ace) (ACESYS1) (set 1)'. + +- 0.143u3: Added 'Hi De Hi (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 20.4 zip + +$end + + + +$info=ac1hotpf +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hot Profit (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.2 zip + +$end + + + +$info=ac1nudbk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Nudge Break (Pcp)' into 'Nudge Break (Pcp) (ACESYS1) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Renamed (up_nudbk) to (ac1nudbk). + +- 0.143u3: Added 'Nudge Break (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 17.3 zip + +$end + + + +$info=ac1piaca +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Removed 'Play It Again Deluxe (Ace) (ACESYS1)' (ac1piadx). + +- 0.143u4: Added 'Play It Again Casino (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 21.0 zip + +$end + + + +$info=ac1piacl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Play It Again Club (Ace) (ACESYS1)' into 'Play It Again Club (Ace) (ACESYS1) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Play It Again Club (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 21.8 zip + +$end + + + +$info=ac1primt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Removed clone (set 2). + +- 0.146u4: Split 'Primetime (Ace) (ACESYS1)' into 'Primetime (Ace) (ACESYS1) (set 1)' and clone 'Primetime (Ace) (ACESYS1) (set 2)'. + +- 0.143u3: Added 'Primetime (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 22.1 zip + +$end + + + +$info=ac1prmcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Premier Club (Ace) (ACESYS1)' into 'Premier Club (Ace) (ACESYS1) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Premier Club (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 22.2 zip + +$end + + + +$info=ac1pster +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pound Sterling (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.4 zip + +$end + + + +$info=ac1pstrt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pound Stretcher (Pcp) (ACESYS1)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.2 zip + +$end + + + +$info=ac1roll +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Roll Up (Pcp)' into 'Roll Up (Pcp) (ACESYS1) (set 1)' and clones (set 2) and (set 3). Renamed (up_roll) to (ac1roll). + +- 0.143u3: Added 'Roll Up (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 18.2 zip + +$end + + + +$info=ac1rundx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Runner Deluxe Club (Ace) (ACESYS1)' into 'Runner Deluxe Club (Ace) (ACESYS1) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Runner Deluxe Club (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.5 zip + +$end + + + +$info=ac1shid +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Super Hi De Hi (Ace) (ACESYS1)' into 'Super Hi De Hi (Ace) (ACESYS1) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Super Hi De Hi (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.8 zip + +$end + + + +$info=ac1sstrk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Starstruck (Pcp)' into 'Starstruck (Pcp) (ACESYS1) (set 1)' and clones (set 2) and (set 3). Renamed (up_sstrk) to (ac1sstrk). + +- 0.143u3: Added 'Starstruck (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 18.4 zip + +$end + + + +$info=ac1taklv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Removed 'Cash Towers (Ace) (ACESYS1)'. Changed parent description to 'Take It Or Leave It (Ace) (ACESYS1) (set 1)'. Removed maincpu rom 430tl.bin. + +- 0.143u3: Added 'Take It Or Leave It (Ace) (ACESYS1)' (Ace 199?) and 'Cash Towers (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 19.7 zip + +$end + + + +$info=ac1totb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Top Of The Bill (Ace) (ACESYS1)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 21.4 zip + +$end + + + +$info=ac1unk +$mame +0.198 [AGEMAME] + + +WIP: + +- 0.198: Joe Magiera and The Dumping Union added 'unknown Ace System 1 game' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.7 zip + +$end + + + +$info=ac1xpres +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Xpress (Pcp) (ACESYS1)'. Renamed (up_xpres) to (ac1xpres). + +- 0.143u3: Added 'Xpress (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 16.3 zip + +$end + + + +$info=ac97 +$mame + +DEVICE: + +AC'97 Audio + + +WIP: + +- 0.186: Changed description to 'AC'97 Audio'. + +- 0.156: Added 'AC97 audio' device (sound\pci-ac97.c). + +$end + + + +$info=acb2072 +$mame + +DEVICE: + +ACB-2072 RLL Drive Controller + + +ROMS: + +adaptec_inc_408100k_bios_1987_411503_00b.u11 (8k bios) + +adaptec_acb2072_bios_408100_h_411503-00a.u11 (8k bios) + +adaptec_inc_c86_acb-2072_408101-00b.u8 (8k nodump mcu) + + +WIP: + +- 0.223: Added 'ACB-2072 RLL Drive Controller' device (bus\isa\acb2072.cpp). + +$end + + + +$info=acchi +$mame +0.225 [Phil Bennett, ShouTime, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.225: Phil Bennett, ShouTime, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg and The Dumping Union added 'Janken Game Acchi Muite Hoi! (Japan 1.3)' (Data East Corporation 1995). Worked around hangs [Osso]. + +- 11th March 2020: Smitdogg - We got Janken Game Acchi Muite Hoi (Data East MLC). + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Quiz (Asian)) + + +Romset: 25.5 MB / 15 files / 10.4 zip + +$end + + + +$info=ace +$mame +0.62 [Jarek Burczynski] + + +NOTE: + +- Arcade Flyer: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1787&image=1 + + +WIP: + +- 0.285: Improved colors, increased score panel size and added border graphics and confsettings. Small cleanup. Correction to in2 offsets and leave sound triggers unmapped [hap]. Note: It actually has two 2-way joysticks per player, MAME combines them into one. The Bullet Range and Game Time settings are not DIP switches, PCBs were seen with thumbwheels (the PCB diagram below), or jumpers. TODO: Discrete sound is unemulated. What are the unknown inputs in IN2 for? Extra coin sensors? The cabinet does not have a start button. Is the border correct? There's one photo online with gaps in the border. Does it mean planes can fly through at one point, or was it just a PCB malfunction? The flyer shows alternating white/black border objects, but PCB references don't. Changed visible area to 256x256. Added 'Bullet Range' and 'Game Time' configurations. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.165: Reduced tagmap lookups in Ace and minor cleanup [Wilbert Pol]. + +- 0.154: hap readded Ace color overlay after confirmation with cabinet photo. + +- 0.153: Get rid of guessed Ace color overlay [hap]. + +- 0.147u2: hap added generic color overlay to Ace (assume from flyer). NOTE: Color overlay needs verification from real cabinet (or old photo). Modernized some static calls in Ace driver [Miodrag Milanovic]. + +- 0.141u3: Changed background color from light bluish to black. + +- 0.139u2: hap fixed reload of state causes a graphic problem in Ace. + +- 0.135u1: Fabio Priuli added driver data struct to Ace. + +- 0.129u1: MooglyGuy added savestate support to Ace. + +- 0.128u4: Derived clocks from crystals in Ace [Luigi30]. + +- 0.122u8: Zsolt Vasvari removed colortables from Ace and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.62: Jarek Burczynski added Ace (Allied Leisure 1976). + +- 19th September 2002: Jarek Burczynski sent in a driver for Ace, it's missing sound emulation though. + + +LEVELS: 1 + + +Other Emulators: + +* Laser + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 3 kb / 6 files / 2.76 zip + +$end + + + +$info=ace_sp_reelctrl +$mame + +DEVICE: + +ACE sp.ACE Reel Controller PCB + + +ROMS: + +ace_reel_mcu_v9__space_.bin (2k mcu) + + +WIP: + +- 0.246: Changed sourcefile to misc\ace_sp_reelctrl.cpp. + +- 0.236: Dumped the 68705P3 MCUs on 2 different types of sp.ACE fruit machine reel driver PCBs [TTX]. Added 'ACE sp.ACE Reel Controller PCB' device (machine\ace_sp_reelctrl.cpp). + +$end + + + +$info=ace_sp_reelctrl_pcp +$mame + +DEVICE: + +ACE sp.ACE Reel Controller PCB (PCP clone) + + +ROMS: + +pcp_reel_mcu_fcr_1__space_.bin (2k mcu) + + +WIP: + +- 0.246: Changed sourcefile to misc\ace_sp_reelctrl.cpp. + +- 0.236: Dumped the 68705P3 MCUs on 2 different types of sp.ACE fruit machine reel driver PCBs [TTX]. Added 'ACE sp.ACE Reel Controller PCB (PCP clone)' device (machine\ace_sp_reelctrl.cpp). + +$end + + + +$info=aceattac +$mame +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +< Japan > + + +TODO: + +* Wanted: 317-0061 FD1094 CPU + + +WIP: + +- 0.259: Map trackball inputs through uPD4701 device [AJR]. + +- 0.187: First stab at I/O board [AJR]. + +- 0.154: Chris Hardy and Andreas Naive reconstructed the SEGA FD1094 key for Ace Attacker (FD1094 317-0059) - Game now playable. Some errors could remain. Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now [Andreas Naive]. Fixed analog inputs [hap]. Changed screen orientation to vertical. Added sprites roms ($10001, 30001) from clone (Japan) to parent. + +- 0.143u8: Kanikani added I/O board read routine to Ace Attacker and changed game to use analog device. + +- 0.133u1: Renamed (aceattaa) to (aceattaca). + +- 0.129: Aaron Giles fixed interger overflow in Ace Attacker. + +- 0.125u2: Added buttons 11 and 12. + +- 0.122u8: Replaced 8-way Joystick with Trackball, Dial and 10x buttons. Added dipswitches 'Demo Sounds', 'Starting Points', 'Point Table' and 'Difficulty'. + +- 0.115u4: Barry Gemma fixed inputs in Ace Attacker. Replaced 8-way Joystick with Dial, Trackball and 10x buttons. Added dipswitches 'Starting Points' and 4x 'Unknown'. + +- 0.108u3: Fixed sound1 rom loading in clone (Japan, System 16A, FD1094 317-0060). + +- 0.107u4: Changed description to 'Ace Attacker (FD1094 317-0059)' and clone (System 16A, FD1094 317-0060) to 'Ace Attacker (Japan, System 16A, FD1094 317-0060)'. + +- 0.107u3: Arzeno Fabrice added clone Ace Attacker (System 16A, FD1094 317-0060). The FD1094 CPU came from a System 16B PCB. Changed parent description to 'Ace Attacker (FD1094 317-unknown)'. + +- 6th August 2006: David Haywood - When the CPU key to Sega's Ace Attacker was dumped, probably over a year ago, we thought that it was a bad dump. The key was found on a System16B board, with System16B program roms. Today Arzeno Fabrice dumped a System16A version of the game, and to our surprise the number on the CPU was the same as the one dumped for the System16B version of the game (317-0060). Sega don't usually use the same CPU between different revisions of a game, so this was a rather odd finding. Anyway, to cut the story short I plugged Arzeno's new dump into MAME, and tried using the old CPU key dumped from the System16B board, and it worked! So why was the System16A CPU found on a System16B board? I guess nobody can really answer that, maybe a failed attempt to repair it? It will probably just go down as one of those unsolved mysteries. I haven't mapped the inputs yet, so I can't say if it's 100% playable, but the attract mode runs fine. + +- 0.100u4: Added 317-0060.key and new cpu1 rom ($0). Changed description to 'Ace Attacker (FD1094 317-0060)'. + +- 0.95: Fixed rom names. + +- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000, 40000). + +- 0.88u6: Added uPD7759 sound. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 rom loading. Changed description to 'Ace Attacker (FD1094 317-unknown)'. + +- 0.80u2: Changed Z80 CPU2 clock speed to 4MHz, replaced 2x YM3438 and RF5C68 sound with YM2151 (4MHz) and removed dipswitches. + +- 18th March 2004: Charles MacDonald moved Ace Attacker to System16 driver, it's not a System 18 game. + +- 0.74u2: Added 'Ace Attacker' (Sega 1988). + +- 0.36b2: Andrew Prime added (Testdriver) Ace Attacker. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 1.10 MB / 21 files / 447.3 zip + +$end + + + +$info=acedriv3 +$mame +0.255 [Guru] + + +HardDisk required + + +WIP: + +- 0.255: Guru added 'Ace Driver 3: Final Turn' (Namco 2008). + + +Other Emulators: + +* Play! + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 8.25 MB / 1 files / 1.64 zip + +CHD: 74.5 GB (Compressed: 87.3) + +$end + + + +$info=acedrive +$mame +0.78 [Guru] + + +WIP: + +- 0.250: Changed description to 'Ace Driver: Racing Evolution (World, AD2)'. + +- 0.242: Renamed (acedrvrw) to (acedrive). + +- 0.222: Tweak some analog minmax [hap]. + +- 0.204: Added 'Service Mode' dipswitch and 'Enable Dev Inputs' configuration. + +- 0.190: Changed description to 'Ace Driver: Racing Evolution (Rev. AD2, World)'. + +- 0.148u1: Added M37702 (6144000 Hz) CPU5 and 2nd Player. + +- 0.143u7: Changed description to 'Ace Driver: Racing Evolution (Rev. AD2)'. + +- 0.143u6: hap fixed Ace Driver crash from buffer overflow (game crash during attract mode and when passing the first checkpoint on the first track and was heading off the track, it crashed). Removed eeprom.9e rom. Added vertical 2-way Joystick. + +- 0.138u3: Fabio Priuli updated Ace Driver to use keys instead of dipswitches for shifters. + +- 0.104u2: Added M37702 (16384000 Hz) CPU4, C352 (16384000 Hz) stereo sound and C74 MCU rom. + +- 6th October 2005: R. Belmont - Ace Driver is the only (Super) System 22 game without sound in current MAME. This is completely correct. It was not something I missed and I did not do it to fark with people. The data in that ROM is incompatible with the Prop Cycle BIOS for whatever reason (there's a chance it could be triggering an M37710 opcode bug, but that seems fairly unlikely at this point) and MAME will crash if you attempt to hook it up. + +- 0.100u1: R. Belmont fixed analog controls for Cyber Cycles and Ace Driver (making both playable). + +- 0.86u1: Changed 68020 CPU1 clock speed to 24576000 Hz and TMS32025 CPU2/3 to 49152000 Hz. Added 'Shift' dipswitch. + +- 0.85u2: Changed region user2 to sound1. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.78u1: Stefan Jokisch added user1 rom ($0 - eeprom.9e). + +- 0.78: Guru added 'Ace Driver (Rev. AD2, World)' (Namco 1994). + +- 17th December 2003: Guru added Ace Driver to the Namco System 22 driver, it works in attract mode but with messed up graphics. + + +LEVELS: 1 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 20 MB / 24 files / 6.94 zip + +$end + + + +$info=acefruit +$mame +0.129u1 [David Haywood] + +0.129 [David Haywood, Angelo Salese] + + +WIP: + +- 0.143u6: Changed description to 'Silhouette'. + +- 0.138u3: Changed description to 'unknown ACE fruits game'. + +- 0.129u4: Removed 'Unknown Fruits Game' from MAME. It was the same game as 'Unknown ACE Fruits Game'. + +- 0.129u1: David Haywood added 'Unknown ACE Fruits Game' (ACE 1982). + +- 0.129: David Haywood and Angelo Salese added 'Unknown Fruits Game' (unknown 1987). Wrote a placeholder driver for an unknown "fruit" ROM set. Anything might be wrong about it. + + +Recommended Games (Gambling) + + +Romset: 20 kb / 7 files / 11.8 zip + +$end + + + +$info=acheart +$mame +0.144u7 [Dumping Union] + + +WIP: + +- 0.148u5: Smitdogg replaced user1 rom ($0) in Arcana Heart with better one. + +- 0.144u7: Dumping Union added 'Arcana Heart' (Examu 2005). + +- 7th January 2012: Smitdogg - We dumped the original Arcana Heart (last dump was the "Full" version). + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 274 MB / 6 files / 101.9 zip + +$end + + + +$info=acheartf +$mame +0.144 [Tormod, Smitdogg, The Dumping Union] + + +WIP: + +- 0.148u5: Smitdogg replaced user1 rom ($0) in 'Arcana Heart Full' with better one. + +- 0.144: Tormod, Smitdogg and The Dumping Union added 'Arcana Heart Full' (Examu 2006). NOTE: The u1 flash on this is clearly recycled from a Happy Fish or Blue Elf multigame. Around 75% of the rom is NeoGeo, CPS2, Semicom etc. MAME romsets used by said multigame bootlegs which explains why the 1Gb flash rom hardly compresses, it's already compressed data. I highly suspect this upgrade (to Full) was done at the PCB shop to boost the value of the PCB, and that the original game used a smaller flash. It seems highly unlikely that Examu would ship ROMs containing the entire backcatalog of SNK and Capcom material. It's possible this set should be marked as a bootleg due to this although I imagine the actual valid part of the data will match a clean dump. + +- 28th October 2011: Smitdogg - We dumped Tormod's Arcana Heart Full board. It will be the biggest rom set in MAME when it's added aside from disc rip games. + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Arcana Heart PCB + ver. 1.5 Flash ROM update. + +- 4th February 2009: Guru - Arcana Heart FULL (Atrativa 2007) arrived. Thanks to M.F. for the donations. + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 274 MB / 6 files / 192.8 zip + +$end + + + +$info=acia6850 +$mame + +DEVICE: + +MC6850 ACIA + + +WIP: + +- 0.186: Changed description to 'MC6850 ACIA'. + +- 0.142u3: Added '6850 ACIA' device (machine\6850acia.c). + +$end + + + +$info=aclown +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.274: Fixed rom names. + +- 0.143u7: Added 'Clown (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 7.62 zip + +$end + + + +$info=acommand +$mame +0.87 [Angelo Salese] + + +NOTE: + +- YouTube: https://youtu.be/ix-CTqMcR_s + + +WIP: + +- 0.271: Driver cleanups. Port over cischeat_draw_sprites [Angelo Salese]. Changed VSync to 59.185606 Hz. Added dipswitches 'Coin A/B', 'Free Play' and 'Demo Sounds'. Changed description to 'Alien Command (v2.1)'. + +- 0.261: Trigger screen update on scroll register write (jaleco\ms1_tmap.cpp) [David Haywood]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp (jaleco\ms1_tmap.cpp) [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MEGASYS1_TILEMAP MCFG macros [Osso]. + +- 0.199: Initialize VRAM to sane default (video\ms1_tmap.cpp) [Angelo Salese]. + +- 0.197: Removed legacy outputs from Alien Command [Ryan Holtz]. + +- 0.195: Cleanups [Angelo Salese]. + +- 0.186: Untangle devices switch-case. Fixed sprite flip x & background pen [Angelo Salese]. Put score 7segs in internal layout. Use tilemap device [hap]. + +- 0.178: Make Mega System 1 tilemaps into a device (video\ms1_tmap.cpp) [AJR]. + +- 0.147u2: Miodrag Milanovic modernized some static calls in Alien Command driver. + +- 0.140: Angelo Salese rewrote Alien Command irqs by not using cpu_getiloops() function. + +- 0.131u2: Angelo Salese fixed background colors in Alien Command. + +- 0.128u2: Angelo Salese fixed sound, hooked-up generic inputs and added some notes in Alien Command (not yet working). Added 2nd Player, button 1 and 2x coin slots. Changed clock speed of the 2x OKI6295 to 2112000 Hz. Added dipswitches 'IN0', 'Ticket Dispenser - 1/2' and 'IN2'. + +- 0.87: Angelo Salese added 'Alien Command' (Jaleco 1990). Parts of the hardware still unemulated. + +- 16th November 2003: Angelo Salese - It's a modified NMK16 board, current emulation got stuck due to some problems with the motor interface(as you can see from snap 3) and there are some video issues, snap 3 has wrong colors due to a scroll register not hooked up. Nothing really un-fixable though... + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 7.88 MB / 16 files / 2.56 zip + +$end + + + +$info=acorn_vidc1 +$mame + +DEVICE: + +Acorn VIDC1 + + +WIP: + +- 0.238: Changed description to 'Acorn VIDC1'. Renamed (acorn_vidc10) to (acorn_vidc1). + +- 0.214: Added 'Acorn VIDC10' device (machine\acorn_vidc.cpp). + +$end + + + +$info=acorn_vidc1a +$mame + +DEVICE: + +Acorn VIDC1a + + +WIP: + +- 0.238: Changed description to 'Acorn VIDC1a'. Renamed (acorn_vidc10_lcd) to (acorn_vidc1a). + +- 0.214: Added 'Acorn VIDC10 with LCD monitor' device (machine\acorn_vidc.cpp). + +$end + + + +$info=acpi_piix4 +$mame + +DEVICE: + +ACPI PIIX4 + + +WIP: + +- 0.286: Added 'ACPI PIIX4' device (machine\i82371eb_acpi.cpp). + +$end + + + +$info=acpi_pipc +$mame + +DEVICE: + +ACPI PIPC + + +WIP: + +- 0.286: Added 'ACPI PIPC' device (machine\vt82c586b_acpi.cpp). + +$end + + + +$info=acrobatm +$mame +0.57 [Bryan McPhail] + +0.37b8 [Testdriver] + + +WIP: + +- 0.282: Fixed palette format for Acrobat Mission, fixes color fading [cam900]. + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.246: Hammy and EMG added clone Acrobat Mission (bootleg with Raiden sounds). Note: This bootleg has a PIC performing simple protection checks and Raiden sounds. + +- 0.244: Added hardware info and correct rom labels for Acrobat Mission [Guru]. + +- 0.200: cam900 fixed Acrobat Mission palette size related to palette RAM size. + +- 0.155: Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to Acrobat Mission. + +- 0.100u4: Mamesick added Button 3 (used for secret code input) to Acrobat Mission. + +- 0.94u2: Added YM2203 (1.5MHz) sound. + +- 15th December 2005: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and background banking in Acrobat Mission (Level 3 Boss). + +- 0.57: Bryan McPhail added 'Acrobat Mission' (UPL (Taito license) 1991). + +- 13th November 2001: Bryan McPhail added Acrobat Mission to the Bombjack Twin driver. + +- 10th November 2001: Guru - Received Acrobat Mission (UPL). Big thanks to Andie for donating the PCB and Tormod for sending it. + +- 0.37b8: Added (Testdriver) Acrobat Mission. + + +STORY: + +- AD 2100: Humans exterminated by their own nature distruption and escape to Mars leaving Bio-Computer for environmental recuperation of Earth. One day half a century after humans arrived, Mars was attacked by strange flying objectes. To fight these enemies, the directer General of the Defence Agency organized the task force army and started the dog fight with invaders quicly. The operation was called 'Acrobat Mission' as it exceeded the pilot's technical limit. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 3.88 MB / 11 files / 1.56 zip + +$end + + + +$info=act2000 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (act2000) to (act2000o3), (act2000v2) to (act2000), (act2000a) to (act2000o), (act2000a2) to (act2000o2), (act2000b) to (act2000b1), (act2000b2) to (act2000bx), (act2000d) to (act2000d1), (act2000d2) to (act2000dx), (act2000v) to (act2000v1) and (act2000v3) to (act2000vx). + +- 0.129u4: Added Action 2000 (Version 1.2) (Amcoe 1999) and clones (Version 3.3), (Version 3.10XT), (Version 3.5R, set 2), (Version 3.30XT, set 2), (Version 3.5R, set 1), (Version 3.30XT, set 1), (Version 3.5R Dual), (Version 3.5E Dual) and (Version 3.30XT Dual). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 690.3 zip + +$end + + + +$info=actfancr +$mame +0.188 [Corrado Tomaselli, The Dumping Union] + +0.36RC2 [Guru] + +0.35b12 [Bryan McPhail] + + +WIP: + +- 0.208: Fixed wide mode used by Act-Fancer (video\decbac06.cpp). Kill some old inaccurate comments [Bryan McPhail]. + +- 0.195: AJR fixed flip screen rendering of DECO MXC06 sprites (video\decmxc06.cpp). This seems to fix all remaining attract mode glitches in Act-Fancer. + +- 0.188: Corrado Tomaselli and The Dumping Union added Act-Fancer Cybernetick Hyper Weapon (World revision 3). Renamed (actfancr) to (actfancr2). + +- 18th July 2017: Smitdogg - Corrado Tomaselli dumped version 3 US of Act Fancer. + +- 0.145: David Haywood fixed background tilemap size, corrects level boss bg in Act-Fancer. This partially fixed the misplaced/missing graphics. + +- 0.142: David Haywood converted Act-Fancer to use the common DECO video functions and sprite code. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0. + +- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Act-Fancer. + +- 0.133u1: Renamed (actfanc1) to (actfancr1) and (actfancj) to (actfancrj). + +- 0.123u2: RansAckeR simplified some control definitions in the Act-Fancer driver. + +- 0.129u1: MooglyGuy added savestate support to Act-Fancer and clones. + +- 0.108u2: Roberto Fresca added DIP locations to Act-Fancer. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.74u2: Bryan McPhail fixed the missing graphics on the continue screen in Act Fancer. + +- 0.71u3: Angelo Salese coverted text layer of Act Fancer to tilemaps. + +- 0.37b9: Bryan McPhail fixed last two levels in Act Fancer. + +- 0.37b3: Added dipswitches 'Bonus Life' and 2x 'Unused'. + +- 0.36RC2: Added 'Act-Fancer Cybernetick Hyper Weapon (World revision 2)'. Changed 'Act-Fancer Cybernetick Hyper Weapon (World)' to clone 'Act-Fancer Cybernetick Hyper Weapon (World revision 1)' and clone (Japan) to 'Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)'. Added OKI6295 (7759 Hz) sound. Renamed (actfancr) to (actfanc1). + +- 7th March 2000: Guru - Dumped an alternate version of Act Fancer. + +- 0.36b5: Changed description to 'Act-Fancer Cybernetick Hyper Weapon (World)' and clone (Japan?) to 'Act-Fancer Cybernetick Hyper Weapon (Japan)'. + +- 0.35: Added clone Act-Fancer Cybernetick Hyper Weapon (Japan?). Added missing cpu1 rom ($20000). Changed H6280 CPU1 clock speed to 7159066 Hz. Changed parent description to 'Act-Fancer Cybernetick Hyper Weapon (US?)'. + +- 13th June 1999: Bryan McPhail fixed Act Fancer with a new romset. + +- 0.35b12: Bryan McPhail added 'Act Fancer' (Data East 1989). Doesn't work due to bad program rom dump and dipswitches are wrong. + +- 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work. + +- 11th May 1998: Dumped Act-Fancer (World revision 1). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 1.03 MB / 19 files / 438.0 zip + +$end + + + +$info=action +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.278: stonedDiscord added 'Action' (ADP 1993). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 56.6 zip + +$end + + + +$info=actionhw +$mame +0.95u3 [David Haywood] + + +NOTE: + +- In Action Hollywood you can select 4 stages: Temples of Chaos, Excaliwood, Transilvania and Galaxy War. + + +WIP: + +- 24th January 2019: Smitdogg - We got Action Hollywood to try and decap the PIC. + +- 0.123u5: Changed PIC16C57 CPU2 clock speed to 4MHz. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Action Hollywood. Changed OKI6295 clock speed to 1MHz. + +- 0.97u3: Quench added preliminary sound support for Action Hollywood. Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound, changed visible area to 352x240. David Haywood changed description to 'Action Hollywood'. Renamed (holywact) to (actionhw). + +- 0.96u2: Pierpaolo Prazzoli fixed end-of-sprite list and flip screen in Hollywood Action. + +- 0.95u6: David Haywood fixed 'Hollywood Action' video hardware - Game now playable. Changed visible area to 352x224. + +- 23rd April 2005: David Haywood - I fixed Hollywood Action (or Action Hollywood?) and its now playable. There is no sound because its controlled by a protected PIC so the sample playing mechanism will have to be simulated as was done for Super Slam. + +- 0.95u3: David Haywood added 'Hollywood Action' (TCH 1995). + +- 19th March 2005: Corrado Tomaselli dumped Action Hollywood. + + +LEVELS: 36 (9 x 4) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 5.50 MB / 11 files / 1.22 zip + +$end + + + +$info=ad_59mc07 +$mame + +DEVICE: + +Alpha Denshi 59MC07 sound board + + +WIP: + +- 0.246: Changed sourcefile to alpha\ad_sound.cpp. + +- 0.221: Added 'Alpha Denshi 59MC07 sound board' device (audio\ad_sound.cpp). + +$end + + + +$info=ad_60mc01 +$mame + +DEVICE: + +Alpha Denshi 60MC01 sound board + + +WIP: + +- 0.246: Changed sourcefile to alpha\ad_sound.cpp. + +- 0.221: Added 'Alpha Denshi 60MC01 sound board' device (audio\ad_sound.cpp). + +$end + + + +$info=ad1848 +$mame + +DEVICE: + +AD1848 16-bit SoundPort Stereo Codec + + +WIP: + +- 0.199: Changed description to 'AD1848 16-bit SoundPort Stereo Codec'. + +- 0.186: Changed description to 'Analog Device AD1848'. + +- 0.172: Added 'Analog Devices AD1848' device (sound\ad1848.cpp). + +$end + + + +$info=ad2083 +$mame +0.96u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.145u8: Tafoid fixed crash before OK in A. D. 2083. + +- 0.138u4: Gravilidavide and Tafoid added 2nd Button (Hyper Jump) for A. D. 2083 to be used after cued via speech to allow jumping to other phases without finishing the current mission. Volume adjusted to better levels (AY was way too low in comparison to speech). + +- 0.138u2: Couriersud added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added TMSPROM device emulating Bagman and A. D. 2083 PROM controlled speech logic. Switched Bagman, A. D. 2083 and Radar Scope (TRS01) to use the new interface and devices. Added documentation about TMS5110 PROM interface used by Bagman and A. D. 2083. + +- 0.133u3: Replaced TMS5100A sound with TMS5110A. + +- 0.126u5: Couriersud changed A. D. 2083 to load PROM data instead of using hardcoded values. Added new TMS5110 PROM sn74s188.8a (BAD_DUMP). Changed region user1 to tms5110_ctrl. + +- 0.126u4: Pierpaolo Prazzoli removed the bad dumps flags from A. D. 2083. + +- 0.122u7: Replaced TMS5110 sound with TMS5100A. + +- 0.122u4: AD2083 improvements [Couriersud]: Completed TMS5110A code. Working speech synthesis. Documented analysis done on PCB pictures and findings. As a consequence, marked all sound roms as BAD DUMP. Created sound driver in Scramble driver. Added 'Cabinet' dipswitch. + +- 0.115u2: Added 3rd coin slot. + +- 0.104u7: Aaron Giles fixed A. D. 2083 stops at boot. It has happened from 0.104u3. + +- 0.96u3: Pierpaolo Prazzoli added A. D. 2083 (Midcoin 1983). + +- 20th April 2005: Pierpaolo Prazzoli - Anno Domini has wrong colors (the color PROM we have needs to be redumped) and it's missing sound. If anyone is interested this runs on Scramble hardware with changes to support more sprites... + +- 16th April 2005: Pierpaolo Prazzoli - Anno Domini 2083 (Midcoin 1983) looks like Galaxian hardware, still a lot to do. + +- 14th April 2005: f205v and Matteo dumped A.D. 2083. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 68.1 kb / 12 files / 35.9 zip + +$end + + + +$info=ad4ctl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cop The Lot Club (Bellfruit) (Scorpion 4)' into 'Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cop The Lot Club (Bellfruit) (Scorpion 4)'. Renamed (sc_ctlcl) to (sc4ctlcl). + +- 0.143u4: Added 'Cop The Lot Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 4 files / 2.40 zip + +$end + + + +$info=ad4film +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Film Premiere (Bellfruit) (Scorpion ?)' into 'Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)' and clone (set 2). Renamed (sc_film) to (ad4film). + +- 0.143u4: Added 'Film Premiere (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 117.0 zip + +$end + + + +$info=ad4skill +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Skill Dice (BFM) (Scorpion 4 + Adder 4)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 659.3 zip + +$end + + + +$info=ad557 +$mame + +DEVICE: + +AD557 DAC + + +WIP: + +- 0.226: Changed description to 'AD557 DAC'. + +- 0.184: Added 'AD557' device (sound\dac.h). + +$end + + + +$info=ad558 +$mame + +DEVICE: + +AD558 DAC + + +WIP: + +- 0.226: Changed description to 'AD558 DAC'. + +- 0.211: Added 'AD558' device (sound\dac.h). + +$end + + + +$info=ad5bpfpm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Bullseye Pounds For Points (Mazooma) (Scorpion 5, Adder 5)' into 'Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.145u7: Merged 'unknown Scorpion '39211337' (Mazooma) (Scorpion 5, Adder 5)' with 'Bullseye Pounds For Points (Mazooma) (Scorpion 5, Adder 5)'. + +- 0.143u6: Changed description to 'Bullseye Pounds For Points (Mazooma) (Scorpion 5, Adder 5)' and 'unknown Scorpion '39211337' (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_bpfpm) to (ad5bpfpm) and (sc_u1337) to (ad5u1337). + +- 0.143u4: Added 'Bullseye Pounds For Points (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Unknown Scorpion '39211337' (Mazooma) (Scorpion ?)'. + + +Recommended Games (Gambling) + + +Romset: 12.6 MB / 7 files / 6.70 zip + +$end + + + +$info=ad5btc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Bullseye Triple Club (Bellfruit) (Scorpion 5, Adder 5)' into 'Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)' and clones 'Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)' and 'Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)'. Removed Bullseye (Bellfruit) (Adder 5). + +- 0.145u7: Removed 5x ymz roms in 'Bullseye (Bellfruit) (Adder 5)'. + +- 0.143u6: Split 'Bullseye (Bellfruit) (Scorpion ?)' into 'Bullseye (Bellfruit) (Adder 5)'. Changed description of 'Bullseye Triple Club (Bellfruit) (Scorpion ?)' to 'Bullseye Triple Club (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_btc) to (ad5btc). + +- 0.143u4: Added 'Bullseye Triple Club (Bellfruit) (Scorpion ?)' (BFM 200?) and 'Bullseye (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 4 files / 3.43 zip + +$end + + + +$info=ad5cmons +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Crazy Money (Bellfruit) (Scorpion 5, Adder 5)' into 'Crazy Money (Bellfruit) (Adder 5) (set 1)' and clone (set 2). + +- 0.145u8: Added 1x adder5 rom. + +- 0.143u6: Changed description to 'Crazy Money (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_cmons) to (ad5cmons). + +- 0.143u4: Added 'Crazy Money (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 9.73 MB / 4 files / 3.83 zip + +$end + + + +$info=ad5copsr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cops 'n' Robbers (Bellfruit) (Adder 5)' into 'Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), 'Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.145u8: Added 8x adder5 roms. + +- 0.143u6: Split 'Cops 'n' Robbers (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Cops 'n' Robbers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 3 files / 7.30 zip + +$end + + + +$info=ad5crcpt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed adder5 rom. Added clone Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2). + +- 0.143u6: Split 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers Community Party (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 3 files / 2.80 zip + +$end + + + +$info=ad5crsc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Adder 5)' into 'Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), 'Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), 'Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)', (set 2) and 'Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 3 files / 3.93 zip + +$end + + + +$info=ad5dnd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Deal Or No Deal (Bellfruit) (Adder 5)' into 'Deal Or No Deal (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 22) and (set 23). + +- 0.145u8: Added 2x adder5 roms. + +- 0.145u7: Added 3x ymz roms. + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 19 MB / 6 files / 5.14 zip + +$end + + + +$info=ad5dndcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Deal Or No Deal Club (Bellfruit) (Adder 5)' into 'Deal Or No Deal Club (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Split 'Deal Or No Deal (Bellfruit) (Adder 5)' into clones (set 20) and (set 21). + +- 0.143u6: Split 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Club (Bellfruit) (Adder 5)'. Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' (BFM 200?) and Deal Or No Deal (Bellfruit) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 4 files / 3.72 zip + +$end + + + +$info=ad5dnddd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5)' into 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 3.93 zip + +$end + + + +$info=ad5dndpg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5)' into 'Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.145u8: Added 2x adder5 roms. + +- 0.143u6: Split 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 4.88 zip + +$end + + + +$info=ad5dndpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Deal Or No Deal Platinum (Bellfruit) (Scorpion 5, Adder 5)' into 'Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u7: Tafoid fixed "Error in RomModule definition: 39211495.bin out of memory region space" message. + +- 0.143u6: Split 'Deal Or No Deal Platinum (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Platinum (Bellfruit) (Scorpion 5, Adder 5)'. + +- 0.143u4: Added 'Deal Or No Deal Platinum (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 3.72 zip + +$end + + + +$info=ad5etdls +$mame +0.213 [AGEMAME] + + +WIP: + +- 0.213: TeamEurope, jordigahan and ClawGrip added 'El Trebol de la Suerte (Bellfruit) (Adder 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 5 files / 4.25 zip + +$end + + + +$info=ad5eyes +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Eyes Down (Mazooma) (Scorpion 5, Adder 5)' into 'Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)' and clones (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2), (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1), (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2), (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1), (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1) and (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2). Changed 'Evolution (Qps) (Adder 5)' to clone 'Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)'. Renamed (ad5evol) to (ad5eyesg). + +- 0.143u6: Split 'Evolution (Qps) (Scorpion ?)' into 'Evolution (Qps) (Adder 5)'. Changed description to 'Eyes Down (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_eyes) to (ad5eyes). + +- 0.143u4: Added 'Eyes Down (Mazooma) (Scorpion ?) (Mazooma 200?) and Evolution (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 5.65 MB / 8 files / 2.42 zip + +$end + + + +$info=ad5gldmn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Gold Mine (Bellfruit) (Scorpion 5, Adder 5)' into 'Gold Mine (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Gold Mine (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_gldmn) to (ad5gldmn). + +- 0.143u4: Added 'Gold Mine (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 8.67 zip + +$end + + + +$info=ad5gldwn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Winner (Mazooma) (Scorpion 5, Adder 5)' into 'Golden Winner (Mazooma) (Adder 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Golden Winner (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_gldwn) to (ad5gldwn). + +- 0.143u4: Added 'Golden Winner (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 17.0 MB / 4 files / 5.25 zip + +$end + + + +$info=ad5hir +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hi Roller (Bellfruit) (Scorpion 5, Adder 5)' into 'Hi Roller (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3) and (set 4). Split 'Hi Roller Club (Bellfruit) (Scorpion 5, Adder 5)' into clones 'Hi Roller Club (Bellfruit) (Adder 5) (set 1)', (set 2) and (set 3). + +- 0.143u6: Changed descriptions to 'Hi Roller (Bellfruit) (Scorpion 5, Adder 5)' and 'Hi Roller Club (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_hir) to (ad5hir) and (sc_hircl) to (ad5hircl). + +- 0.143u4: Added 'Hi Roller (Bellfruit) (Scorpion ?)' (BFM 200?) and Hi Roller Club (Bellfruit) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 5.21 zip + +$end + + + +$info=ad5jckmo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jackpot Monopoly (Mazooma) (Scorpion 5, Adder 5)' into 'Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)' and clones (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2), (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3), (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1), (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2) and (PR2253, MAZNJACM) (Mazooma) (Adder 5). + +- 0.143u6: Changed description to 'Jackpot Monopoly (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_jckmo) to (ad5jckmo). + +- 0.143u4: Added 'Jackpot Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 4.20 MB / 3 files / 1.63 zip + +$end + + + +$info=ad5lluck +$mame +0.213 [AGEMAME] + + +WIP: + +- 0.213: TeamEurope, jordigahan and ClawGrip added 'Lady Luck (Bellfruit) (Adder 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 6 files / 4.02 zip + +$end + + + +$info=ad5mcob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monte Carlo Or Bust (Qps) (Scorpion 5, Adder 5)' into 'Monte Carlo Or Bust (Qps) (Adder 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Monte Carlo Or Bust (Qps) (Scorpion 5, Adder 5)'. Renamed (sc_mcob) to (sc5mcob). + +- 0.143u4: Added 'Monte Carlo Or Bust (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 10.7 MB / 4 files / 5.22 zip + +$end + + + +$info=ad5monop +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly (Mazooma) (Adder 5)' into 'Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)' and clones (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2), (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3), (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4), (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1), (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2), (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3), (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4), (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1), (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2), (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1) and (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2). + +- 0.143u6: Split 'Monopoly (Mazooma) (Scorpion ?)' into 'Monopoly (Mazooma) (Adder 5)'. + +- 0.143u4: Added 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 6.66 MB / 3 files / 2.91 zip + +$end + + + +$info=ad5mowow +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly Wheel Of Wealth (Mazooma) (Adder 5)' into 'Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)' and clones (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2), (PR2365, MAZNMWOW) (Mazooma) (Adder 5), (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1), (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2), (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1), (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2), (PR2365, MAZPMWOW) (Mazooma) (Adder 5), (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1), (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2), (PR2389, MAZNWWBU) (Mazooma) (Adder 5), (PR2389, MAZPWWBU) (Mazooma) (Adder 5), (PR3075) (Adder 5) (set 1) and (PR3075) (Adder 5) (set 2). + +- 0.145u8: Added 4x adder5 roms. + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u6: Split 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' into 'Monopoly Wheel Of Wealth (Mazooma) (Adder 5)'. + +- 0.143u4: Added 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 5.81 MB / 7 files / 2.47 zip + +$end + + + +$info=ad5mr2r +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly Road To Riches (Mazooma) (Adder 5)' into 'Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.145u8: Added 2x adder5 roms. + +- 0.143u6: Split 'Monopoly Road To Riches (Mazooma) (Scorpion ?)' into 'Monopoly Road To Riches (Mazooma) (Adder 5)'. + +- 0.143u4: Added 'Monopoly Road To Riches (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 6.73 MB / 3 files / 2.62 zip + +$end + + + +$info=ad5mww +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly Wonders Of The World (Mazooma) (Adder 5)' into 'Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)' and clone (PR2291) (Mazooma) (Adder 5). + +- 0.143u6: Split 'Monopoly Wonders Of The World (Mazooma) (Scorpion ?)' into 'Monopoly Wonders Of The World (Mazooma) (Adder 5)'. + +- 0.143u4: Added 'Monopoly Wonders Of The World (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 7.63 MB / 3 files / 3.80 zip + +$end + + + +$info=ad5pking +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Poker King (Bellfruit) (Scorpion 5, Adder 5)' into 'Poker King (Bellfruit) (Adder 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Poker King (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_pking) to (ad5pking). + +- 0.143u4: Added 'Poker King (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16.5 MB / 4 files / 1.90 zip + +$end + + + +$info=ad5pp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pink Panther (Mazooma) (Adder 5)' into 'Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)' and clones (MAZNPINK) (Mazooma) (Adder 5) (set 2), (MAZPPINK) (Mazooma) (Adder 5) (set 1), (MAZPPINK) (Mazooma) (Adder 5) (set 2), (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1), (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2), (PR2267, MAZPPINK) (Mazooma) (Adder 5), (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1), (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2), (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1) and (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2). + +- 0.143u6: Split 'Pink Panther (Mazooma) (Scorpion ?)' into 'Pink Panther (Mazooma) (Adder 5)'. + +- 0.143u4: Added 'Pink Panther (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 11.9 MB / 4 files / 4.32 zip + +$end + + + +$info=ad5ppbtb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pink Panther Break The Bank (Mazooma) (Scorpion 5, Adder 5)' into 'Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)' and clones (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2), (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1) and (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2). + +- 0.143u6: Changed description to 'Pink Panther Break The Bank (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_ppbtb) to (ad5ppbtb). + +- 0.143u4: Added 'Pink Panther Break The Bank (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 5.46 MB / 6 files / 2.30 zip + +$end + + + +$info=ad5rapid +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Rapid Pay (Bellfruit) (Scorpion 5, Adder 5)' into 'Rapid Pay (Bellfruit) (Adder 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Rapid Pay (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_rapid) to (ad5rapid). + +- 0.143u4: Added 'Rapid Pay (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16.5 MB / 4 files / 1.23 zip + +$end + + + +$info=ad5rcash +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Reel Cash (Mazooma) (Scorpion 5, Adder 5)' into 'Reel Cash (Mazooma) (Adder 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Reel Cash (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_rcash) to (ad5rcash). + +- 0.143u4: Added 'Reel Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 9.08 MB / 7 files / 4.79 zip + +$end + + + +$info=ad5rroul +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Reel Roulette (Mazooma) (Scorpion 5, Adder 5)' into 'Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)' and clones (MAZNRERO) (Mazooma) (Adder 5), (MAZPRERO) (Mazooma) (Adder 5) and (QPSPRLRO) (Mazooma) (Adder 5). + +- 0.143u6: Changed description to 'Reel Roulette (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_rroul) to (ad5rroul). + +- 0.143u4: Added 'Reel Roulette (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 17.4 MB / 8 files / 9.11 zip + +$end + + + +$info=ad5rsclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Random Spinner Club (Bellfruit) (Scorpion 5, Adder 5)' into 'Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)' and clones (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2), (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3), (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4), (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1), (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2), (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3), (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1), (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2), (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1) and (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2). + +- 0.143u6: Changed description to 'Random Spinner Club (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_rsclb) to (ad5rsclb). + +- 0.143u4: Added 'Random Spinner Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 4 files / 2.62 zip + +$end + + + +$info=ad5rsnw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Random Spin 'n' Win (Mazooma) (Scorpion 5, Adder 5)' into 'Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)' and clones (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2), (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1) and (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2). + +- 0.143u6: Changed description to 'Random Spin 'n' Win (Mazooma) (Scorpion 5, Adder 5)'. Renamed (sc_rsnw) to (ad5rsnw). + +- 0.143u4: Added 'Random Spin 'n' Win (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 6.64 MB / 3 files / 2.87 zip + +$end + + + +$info=ad5rspin +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Random Spinner (Bellfruit) (Scorpion 5, Adder 5)' into 'Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)' and clones (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1) and (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2). + +- 0.145u8: Added 1x adder5 rom. + +- 0.143u6: Changed description to 'Random Spinner (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_rspin) to (ad5rspin). + +- 0.143u4: Added 'Random Spinner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 4 files / 2.81 zip + +$end + + + +$info=ad5rsrm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Ronnie O'Sullivan's Rocket Money (Bellfruit) (Scorpion 5, Adder 5)' into 'Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)' and clones (set 2). Split 'Ronnie O'Sullivan's Rocket Ronnie (Bellfruit) (Scorpion 5, Adder 5)' into clones (Bellfruit) (Adder 5) (set 3) and (Bellfruit) (Adder 5) (set 4). + +- 0.143u6: Changed descriptions to 'Ronnie O'Sullivan's Rocket Money (Bellfruit) (Scorpion 5, Adder 5)' and 'Ronnie O'Sullivan's Rocket Ronnie (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_rsrm) to (ad5rsrm) and (sc_rsrr) to (ad5rsrr). + +- 0.143u4: Added 'Ronnie O'Sullivan's Rocket Money (Bellfruit) (Scorpion ?)' (BFM 200?) and Ronnie O'Sullivan's Rocket Ronnie (Bellfruit) (Scorpion ?) (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 4.21 zip + +$end + + + +$info=ad5rwclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Random Winner Club (Bellfruit) (Scorpion 5, Adder 5)' into 'Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1), (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2), (PR1757, BFGNRWCL) (Bellfruit) (Adder 5) and (PR1757, BFGPRWCL) (Bellfruit) (Adder 5). + +- 0.143u6: Changed description to 'Random Winner Club (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_rwclb) to (ad5rwclb). + +- 0.143u4: Added 'Random Winner Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16.5 MB / 4 files / 3.95 zip + +$end + + + +$info=ad5sslam +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Super Slam (Bellfruit) (Adder 5)' into 'Super Slam (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.145u8: Added 2x adder5 roms. + +- 0.143u6: Split 'Super Slam (Bellfruit) (Scorpion ?)' into 'Super Slam (Bellfruit) (Adder 5)'. + +- 0.143u4: Added 'Super Slam (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 4 files / 2.72 zip + +$end + + + +$info=ad5tornc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Tornado Club (Bellfruit) (Scorpion 5, Adder 5)' into 'Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)' and clones (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5), (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5), (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5), (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5) and (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5). + +- 0.143u6: Changed description to 'Tornado Club (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_tornc) to (ad5tornc). + +- 0.143u4: Added 'Tornado Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17 MB / 4 files / 7.36 zip + +$end + + + +$info=ad5vlv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Viva Las Vegas (Bellfruit) (Scorpion 5, Adder 5)' into 'Viva Las Vegas (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.145u8: Added 4x adder5 roms. + +- 0.143u6: Changed description to 'Viva Las Vegas (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_vlv) to (ad5vlv). + +- 0.143u4: Added 'Viva Las Vegas (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 5 files / 7.40 zip + +$end + + + +$info=ad5vpa +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Video Poker Ace (Bellfruit) (Scorpion 5, Adder 5)' into 'Video Poker Ace (Bellfruit) (Adder 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Video Poker Ace (Bellfruit) (Scorpion 5, Adder 5)'. Renamed (sc_vpa) to (ad5vpa). + +- 0.143u4: Added 'Video Poker Ace (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16.5 MB / 4 files / 2.09 zip + +$end + + + +$info=ad7224 +$mame + +DEVICE: + +AD7224 DAC + + +WIP: + +- 0.226: Changed description to 'AD7224 DAC'. + +- 0.182: Added 'AD7224' device (sound\dac.h). + +$end + + + +$info=ad7520 +$mame + +DEVICE: + +AD7520 DAC + + +WIP: + +- 0.251: Added 'AD7520 DAC' device (sound\dac.h). + +$end + + + +$info=ad7521 +$mame + +DEVICE: + +AD7521 DAC + + +WIP: + +- 0.226: Changed description to 'AD7521 DAC'. + +- 0.179: Added 'AD7521' device (sound\dac.h). + +$end + + + +$info=ad7523 +$mame + +DEVICE: + +AD7523 DAC + + +WIP: + +- 0.226: Changed description to 'AD7523 DAC'. + +- 0.185: Added 'AD7523' device (sound\dac.h). + +$end + + + +$info=ad7524 +$mame + +DEVICE: + +AD7524 DAC + + +WIP: + +- 0.226: Changed description to 'AD7524 DAC'. + +- 0.179: Added 'AD7524' device (sound\dac.h). + +$end + + + +$info=ad7528 +$mame + +DEVICE: + +AD7528 DAC + + +WIP: + +- 0.226: Changed description to 'AD7528 DAC'. + +- 0.179: Added 'AD7528' device (sound\dac.h). + +$end + + + +$info=ad7533 +$mame + +DEVICE: + +AD7533 DAC + + +WIP: + +- 0.226: Changed description to 'AD7533 DAC'. + +- 0.179: Added 'AD7533' device (sound\dac.h). + +$end + + + +$info=ad7541 +$mame + +DEVICE: + +AD7541 DAC + + +WIP: + +- 0.226: Changed description to 'AD7541 DAC'. + +- 0.184: Added 'AD7541' device (sound\dac.h). + +$end + + + +$info=adaptator_multitap +$mame + +DEVICE: + +The Adaptator 2x DE-9 Multitap + + +WIP: + +- 0.275: Added 'The Adaptator 2x DE-9 Multitap' device (bus\centronics\adaptator.cpp). + +$end + + + +$info=adc0803 +$mame + +DEVICE: + +ADC0803 A/D Converter + + +WIP: + +- 0.220: Added 'ADC0803 A/D Converter' device (machine\adc0804.cpp). + +$end + + + +$info=adc0804 +$mame + +DEVICE: + +ADC0804 A/D Converter + + +WIP: + +- 0.215: Added 'ADC0804 A/D Converter' device (machine\adc0804.cpp). + +$end + + + +$info=adc0808 +$mame + +DEVICE: + +ADC0808 A/D Converter + + +WIP: + +- 0.197: Added 'ADC0808 A/D Converter' device (machine\adc0808.cpp). + +$end + + + +$info=adc0809 +$mame + +DEVICE: + +ADC0809 A/D Converter + + +WIP: + +- 0.197: Added 'ADC0809 A/D Converter' device (machine\adc0808.cpp). + +$end + + + +$info=adc0831 +$mame + +DEVICE: + +ADC0831 A/D Converter + + +WIP: + +- 0.192: Changed description to 'ADC0831 A/D Converter'. + +- 0.184: Added 'ADC0831' device (machine\adc083x.cpp). + +$end + + + +$info=adc0832 +$mame + +DEVICE: + +ADC0832 A/D Converter + + +WIP: + +- 0.192: Changed description to 'ADC0832 A/D Converter'. + +- 0.184: Added 'ADC0832' device (machine\adc083x.cpp). + +$end + + + +$info=adc0834 +$mame + +DEVICE: + +ADC0834 A/D Converter + + +WIP: + +- 0.192: Changed description to 'ADC0834 A/D Converter'. + +- 0.147: Added 'ADC0834' device (machine\adc083x.c). + +$end + + + +$info=adc0838 +$mame + +DEVICE: + +ADC0838 A/D Converter + + +WIP: + +- 0.192: Changed description to 'ADC0838 A/D Converter'. + +- 0.147: Added 'ADC0838' device (machine\adc083x.c). + +$end + + + +$info=adc0844 +$mame + +DEVICE: + +ADC0844 A/D Converter + + +WIP: + +- 0.192: Added 'ADC0844 A/D Converter' device (machine\adc0844.cpp). + +$end + + + +$info=adc0848 +$mame + +DEVICE: + +ADC0848 A/D Converter + + +WIP: + +- 0.192: Added 'ADC0848 A/D Converter' device (machine\adc0844.cpp). + +$end + + + +$info=adc1038 +$mame + +DEVICE: + +ADC1038 + + +WIP: + +- 0.153: Changed description to 'ADC1038'. + +- 0.147: Added 'A/D Converters 1038' device (machine\adc1038.c). + +$end + + + +$info=adc12130 +$mame + +DEVICE: + +ADC12130 + + +WIP: + +- 0.184: Added 'ADC12130' device (machine\adc1213x.cpp). + +$end + + + +$info=adc12132 +$mame + +DEVICE: + +ADC12132 + + +WIP: + +- 0.184: Added 'ADC12132' device (machine\adc1213x.cpp). + +$end + + + +$info=adc12138 +$mame + +DEVICE: + +ADC12138 + + +WIP: + +- 0.153: Changed description to 'ADC12138'. + +- 0.147: Added 'A/D Converter 12138' device (machine\adc1213x.c). + +$end + + + +$info=address_map_bank +$mame + +DEVICE: + +Address Map Bank + + +WIP: + +- 0.149: Added 'Address Map Bank' device (machine\bankdev.c). + +$end + + + +$info=adillor +$mame +0.233 [Phil Bennett, Ryan Holtz, Bill D., Brian Troha, The Dumping Union] + +0.148 [Guru, R. Belmont] + + +WIP: + +- 0.270: Use trackball for Armadillo Racing and provide option to use original 45 degree orientation [Vas Crabb]. Added 'Trackball Orientation' configuration. + +- 0.250: Changed description to 'Armadillo Racing (World, AM2 Ver.A)' and clone (Rev. AM1 Ver.A, Japan) to 'Armadillo Racing (Japan, AM1 Ver.A)'. + +- 0.233: Phil Bennett, Ryan Holtz, Bill D., Brian Troha and The Dumping Union added Armadillo Racing (Rev. AM2 Ver.A, World). Renamed (adillor) to (adillorj). + +- 10th June 2021: Brian Troha - If high speed Armadillos are your thing, you're in luck. The next release of MAME will include Armadillo Racing (AM2, World). This PCB is rarely seen outside of it's cabinet and up 'til now was only seen for the Japanese market. Luck was on our side when we spotted a PCB for sale on eBay. Upon closer inspection it turned out to be an English version. So with the combined efforts of Phil Bennett, Ryan Holtz, Bill D. and myself we were able to archive what is likely an extremely rare version of this quirky little game. Now, even I can understand the game instructions. + +- 0.204: Added basic support for up-down count on timers in event counter mode to M37710S4 CPU. Improved Armadillo Racing controls [hap]. Added 'Enable Dev Inputs' configuration. + +- 0.190: Changed description to 'Armadillo Racing (Rev. AM1 Ver.A, Japan)'. + +- 0.183: Use word swap macro for C352 sound rom [superctr]. + +- 0.148u1: hap improved Armadillo Racing control. Replaced Trackball with Stick. Added 8-way Joystick and Player 2 and button 2. + +- 0.148: Guru and R. Belmont added 'Armadillo Racing (Rev. AM1 Ver.A)' (Namco 1996). Update: Added Guru redumps to Armadillo Racing, game runs now [R. Belmont]. Give game its own inputs instead of Aqua Jet. Added trackball [hap]. + +- 18th December 2012: R. Belmont - Guru and I bought the super-rare Namco Super System 22 game Armadillo Racing back almost a year ago, and we've finally gotten it dumped and emulated. Yes, it's as weird in motion as it looks in these screenshots, but thanks to hap's previous work on the driver it just dropped in and ran. + +- 23rd February 2012: Guru - I didn't mentioned it at the time but last year around September R. Belmont and I picked up the holy grail of Namco Super System 22 games... Armadillo Racing. It's not dumped yet but be sure to look for it in a future MAME release. + +- 3rd August 2011: Smitdogg - We picked up Armadillo Racing for Guru. + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 63.5 MB / 43 files / 21.9 zip + +$end + + + +$info=adonis +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.262: Promoted clone 'Adonis (BHG1508, US)' to working [Heihachi_73]. + +- 0.192: Roberto Fresca redumped clone Adonis (BHG1508, US). Now the set pass the checksum and boots. + +- 0.184: Changed 'Adonis - Cash Express (0201005V, NSW/ACT)' from a parent set to a clone of Adonis. Removed EEPROMs st93c46.u26 and st93c46.u27 from clone Adonis (0100751V, NSW/ACT). + +- 0.178: Added missing ARISTOCRAT_MK5_BIOS defines to some sets, fixing changing System Configuration in adonis to anything but game_prg causes a crash [Reagan Roush]. + +- 0.175: Changed 'Adonis (MV4124/1, Export)' from a parent set to clone 'Adonis (BHG1508, US)'. Changed description of 'Adonis Hyperlink' to 'Adonis - Cash Express (0201005V, NSW/ACT)'. Renamed (adonise) to (adonisu) and (adonishl) to (adonisce). + +- 0.173: Added 'Adonis Hyperlink' (Aristocrat 199?). + +- 0.167: Roberto Fresca added clone Adonis (0100751V, NSW/ACT) and 'Adonis (MV4124/1, Export)' (Aristocrat 2001). Added the undumped PLD devices to the parent set ROM_LOAD since is running in the same hardware than the recent added clone. Added the undumped ST93C46 serial EEPROMS to clone Adonis (0100751V, NSW/ACT) and added a placeholder to the parent set for the same devices, flagged as NO_DUMP. Added master crystal via #define and derived the CPU clock. Added some technical notes. + +- 0.142u6: Changed description to 'Adonis (0200751V, NSW/ACT)'. + +- 0.141u4: Changed description to 'Adonis (A - 25/05/98, NSW/ACT)'. + +- 0.129u5: Heihachi_73 added 'Adonis (A - 25-05-98, NSW/ACT)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 554.4 zip + +$end + + + +$info=adonisa6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Torch of the Gods (20210211, ASP). Changed 'Flame of Olympus - Cash Express (0351025, US)' and 'Flame of Olympus - Jackpot Carnival (0251048, US)' from a parent/clone set and 'Torch of the Gods (10000411, NSW/ACT)' to clones of Adonis (0151178, US). + +- 0.186: Changed 'Flame of Olympus - Jackpot Carnival (0251048, US)' from a parent set to a clone of Flame of Olympus. + +- 0.180: David Haywood fixed rom loading in Flame of Olympus - Cash Express. + +- 0.175: Removed 'Flames Of Olympus USA (set 1)' and 'Flame Of Olympus'. Renamed adonis6) to (adonisa6), (flamolusa) to (flamolce) and (flamoly2) to (flamoljc). + +- 0.174: Changed description to 'Adonis (0151178, US)', clone Flames Of Olympus USA (set 2) to 'Flame of Olympus - Cash Express (0351025, US)', 'Flames Of Olympus 2' to 'Flame of Olympus - Jackpot Carnival (0251048, US)' and 'Torch Of The Gods' to 'Torch of the Gods (10000411, NSW/ACT)'. + +- 0.173: Added 'Adonis (USA)' (Aristocrat 200?), 'Flames Of Olympus USA (set 1)' (Aristocrat 200?) and clone (set 2), 'Flames Of Olympus 2' (Aristocrat 200?), 'Flame Of Olympus' (Aristocrat 200?) and 'Torch Of The Gods' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.78 zip + +$end + + + +$info=adpoker +$mame +0.239 [darkdawgarcade, btroha, f205v, simzy, Roberto Fresca] + + +WIP: + +- 0.239: darkdawgarcade, btroha, f205v, simzy and Roberto Fresca added 'Amstar Draw Poker' (Amstar? 198?). + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 7 files / 10.1 zip + +$end + + + +$info=adsp2100 +$mame + +DEVICE: + +Analog Devices ADSP-2100 + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP-2100'. + +- 0.139u3: Added 'ADSP-2100' device (cpu\adsp2100\adsp2100.c). + +$end + + + +$info=adsp2101 +$mame + +DEVICE: + +Analog Devices ADSP-2101 + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP-2101'. + +- 0.139u3: Added 'ADSP-2101' device (cpu\adsp2100\adsp2100.c). + +$end + + + +$info=adsp2104 +$mame + +DEVICE: + +Analog Devices ADSP-2104 + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP-2104'. + +- 0.142u3: Added 'ADSP-2104' device (cpu\adsp2100\adsp2100.c). + +$end + + + +$info=adsp2105 +$mame + +DEVICE: + +Analog Devices ADSP-2105 + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP-2105'. + +- 0.142u3: Added 'ADSP-2105' device (cpu\adsp2100\adsp2100.c). + +$end + + + +$info=adsp21060 +$mame + +DEVICE: + +Analog Devices ADSP21060 "SHARC" + + +WIP: + +- 0.286: Added 'Analog Devices ADSP21060 "SHARC"' device (cpu\sharc\sharc.cpp). + +$end + + + +$info=adsp21062 +$mame + +DEVICE: + +Analog Devices ADSP21062 "SHARC" + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP21062 "SHARC"'. + +- 0.153: Added 'ADSP21062' device (cpu\sharc\sharc.c). + +$end + + + +$info=adsp2115 +$mame + +DEVICE: + +Analog Devices ADSP-2115 + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP-2115'. + +- 0.142u3: Added 'ADSP-2115' device (cpu\adsp2100\adsp2100.c). + +$end + + + +$info=adsp2181 +$mame + +DEVICE: + +Analog Devices ADSP-2181 + + +WIP: + +- 0.196: Changed description to 'Analog Devices ADSP-2181'. + +- 0.139u3: Added 'ADSP-2181' device (cpu\adsp2100\adsp2100.c). + +$end + + + +$info=adults +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Adults Only. Split 'Adults Only (Russia) (Extrema)' into 'Adults Only (Ukraine, V. 43.23)' and clone 'Adults Only (Ukraine, V. 43.17)'. + +- 0.143u7: Added 'Adults Only (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 248.7 zip + +$end + + + +$info=aduskcm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Renamed (adustcm) to (aduskcm). + +- 0.174: Changed description to 'African Dusk - Mr. Cashman (20006711, NSW/ACT)'. + +- 0.173: Added 'African Dusk Mr Cashman' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.5 zip + +$end + + + +$info=aerofgt +$mame +0.35b2 [Nicola Salmoria] + + +Artwork available + + +SERVICE MODE: + +- Keep P1 button 1 pressed during boot to have access to a wider range of options in service mode. + + +Bugs: + +- Sprites vs background alignment is sometimes off when scrolling. hap (ID 04593) + + +WIP: + +- 0.268: Merged driver into single file and moved every set but aerofgt itself into a separate driver (pspikes.c) [AJR]. Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp). Reduced code duplication [cam900]. + +- 0.266: Fixed clone Aero Fighters (Taiwan / Japan, set 1) sprite/tilemap offset [cam900]. + +- 0.251: hap removed possible spriteram oob access in clone Aero Fighters (bootleg, set 1). + +- 0.194: Changed description of clones (bootleg set 1) to 'Aero Fighters (bootleg, set 1)' and (bootleg set 2) to 'Aero Fighters (bootleg, set 2)'. + +- 0.187: Video and sound refinements: Work towards flip screen support for most games; clone Aero Fighters (Taiwan / Japan, set 1) is nearly correct now. Soundlatch modernization for clone Aero Fighters (bootleg set 1) [AJR]. + +- 0.172: Osso added OKI6295 memory map for clone Aero Fighters (bootleg set 1). + +- 0.147u2: Changed region gfx3 to gfx2 ($200000). Changed description to 'Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware)' and clones (Turbo Force hardware set 1) to 'Aero Fighters (Taiwan / Japan, set 1)' and (Turbo Force hardware set 2) to 'Aero Fighters (Taiwan / Japan, set 2)'. + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 61.31 Hz in Aero Fighters. + +- 0.129u3: Angelo Salese added preliminary sound for clones Aero Fighters (bootleg set 1) and (bootleg set 2). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Sonic Wings (JPN version of Aero Fighters). + +- 0.124u4: Improvements to Aero Fighters (bootleg set 2) [Roberto Zandona]: Fixed BG1 and BG2 offset. Fixed sprites. Promoted to "working" (NO SOUND). + +- 0.124u3: Roberto Zandona added clone Aero Fighters (bootleg set 2). Changed description of clone (bootleg) to 'Aero Fighters (bootleg set 1)'. + +- 0.124u2: Aero Fighters (bootleg) improvements [Roberto Zandona]: Sprite offset are now correct. Split spriteram in two parts. Identified last sprite for the two parts and promoted to "working" (no sound). + +- 0.124u1: Roberto Zandona fixed clone Aero Fighters (bootleg): Fixed spriteram3 (previous value was too high and in the "city" level some build disappear. Sprite gfx bank (previously some sprite appear right and some sprite was wrong). Fixed perfectly the sprite zoom. Removed multisprite support; in the bootleg aren't present. + +- 0.122u1: Corrado Tomaselli modified the Aero Fighters sound Z80 to 5MHz. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Aero Fighters. + +- 0.95u3: Pierpaolo Prazzoli added clone Aero Fighters (bootleg). + +- 28th February 2005: Manuel Assoni dumped Aero Fighters (bootleg). + +- 11th August 2002: Sprite zoom in Aero Fighters was fixed. + +- 0.37b5: Added clone Sonic Wings (Japan). + +- 0.35b11: Nicola Salmoria added clone Aero Fighters (Turbo Force hardware set 2). Changed parent description to 'Aero Fighters (Turbo Force hardware set 1)'. + +- 0.35b8: Nicola Salmoria added clone Aero Fighters (Turbo Force hardware). Replaced the 512k sound2 roms with a 1MB rom. + +- 0.35b6: Nicola Salmoria added clone (Testdriver) Sonic Wings. All roms apart from V1, V2 and V3 were soldered, Nicola uses the ones from aerofgt which are very likely different! + +- 0.35b3: Sprite zoom support in Aero Fighters [Nicola Salmoria]. + +- 0.35b2: Nicola Salmoria added 'Aero Fighters' (Video System Co. 1992). Known issues: The plane in the attract mode animation is missing one wing. Actually it's there, but it's misplaced. The ship explosion in the attract mode animation is jagged at the four corners. This doesn't happen in the original. Both of the above might be caused by some hardware zoom support. There are graphics for different tiles (Sonic Wings, The Final War) but I haven't found a way to display them - different program, maybe. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 4.38 MB / 8 files / 1.90 zip + +$end + + + +$info=aerofgts +$mame +0.240 [coolmod, The Dumping Union] + +0.127u1 [smf] + +0.74u2 [?] + +0.37b7 [Testdriver] + + +WIP: + +- 0.240: coolmod and The Dumping Union added Aero Fighters Special (USA). Renamed (aerofgts) to (aerofgtst). + +- 0.178: Added CAT702 protection key. + +- 0.148u4: smf fixed texts and logos disappear from the title screen in clone Sonic Wings Limited (Japan) when you insert a credit. + +- 0.127u1: smf added 'Aero Fighters Special (TAIWAN)' (Video System 1996). + +- 26th August 2008: Corrado Tomaselli dumped Aero Fighters Special (TAIWAN). + +- 0.84: Changed region user 2 ($280000-1680000) to user3. + +- 0.82u3: smf fixed 'Sonic Wings Limited' lockup. Changed user2 roms to user3. + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. Changed visible area to 480x640. + +- 0.74u2: Added 'Sonic Wings Limited (JAPAN)' (Video System 1996). + +- 0.37b7: Added (Testdriver) Sonic Wings Limited (JAPAN). + + +LEVELS: 7 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 26.5 MB / 12 files / 7.58 zip + +$end + + + +$info=aerofgtsg +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'Aero Fighters Special (VER 1.00G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +CHD: 39.1 MB (Compressed: 8.84) + +$end + + + +$info=afighter +$mame +0.74u2 [?] + + +Bugs: + +- Smoke GFX effect having black dots. Kale (ID 07301) + + +WIP: + +- 0.206: Minor changes to SEGA FD1089 key (317-0018.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.193: Added 317-0018 decryption key to clones Action Fighter (FD1089B 317-unknown), (FD1089B 317-unknown, analog controls), (System 16B, FD1089A 317-0018), (System 16B, FD1089B 317-unknown) and (System 16B, FD1089B 317-unknown, analog controls) - Games now playable. Fixed year info in clones afightere, afighterf, afighterg and afighterh [David Haywood]. Changed description of clones (FD1089A 317-unknown) to 'Action Fighter (FD1089B 317-unknown)', (FD1089A 317-unknown, analog controls) to 'Action Fighter (FD1089B 317-unknown, analog controls)', (System 16B, FD1089A 317-unknown, analog controls) to 'Action Fighter (System 16B, FD1089B 317-unknown, analog controls)', (System 16B, FD1089A 317-unknown, set 1) to 'Action Fighter (System 16B, FD1089B 317-unknown)' and (System 16B, FD1089A 317-unknown, set 2) to 'Action Fighter (System 16B, FD1089A 317-0018)'. + +- 0.192: David Haywood added clones Action Fighter (FD1089A 317-unknown), (FD1089A 317-unknown, analog controls), (System 16B, FD1089A 317-unknown, analog controls), (System 16B, FD1089A 317-unknown, set 1), (System 16B, FD1089A 317-unknown, set 2), (System 16B, unprotected, analog controls), (unprotected) and (unprotected, analog controls). + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0018.key to Action Fighter. + +- 0.125u7: Changed description to 'Action Fighter (FD1089A 317-0018)'. + +- 0.104u6: chaneman fixed dipswitches in Action Fighter. Added dipswitches 'Bonus Life', 'Difficulty' and 'Allow Continue'. + +- 0.92: Added dipswitches 'Cabinet', 'Demo Sounds' and 'Lives'. + +- 0.90u1: Charles MacDonald added complete FD1089A table to Action Fighter (317-0018) - Game now playable. Fixed cpu1/gfx2 rom loading. + +- 3rd January 2005: Aaron Giles - A bit sooner than I expected! Nicola submitted the first pass at the FD1089A/B decryption, and it's quite impressive. There are a number of new games this enables, including Action Fighter and Dunk Shot, as well as a number of alternate versions of Alien Syndrome, Alex Kidd, SDI, Time Scanner, and Aurail. Luckily, as Charles guessed, Action Fighter seems to work fine on MAME, without the graphics issues he mentioned on his site. The game appears to be something of a Spy Hunter ripoff, letting you pilot various vehicles, chasing down bad guys. Dunk Shot needed some tweaking to get working, but it's fully playable now as well, including controls for all four players. All the new variants of existing games are hooked up now and their controls are working. Hopefully I'll get the chance to finish up the sprite consolidation in the next couple of days so that I can submit this giant updated mass of goodness! + +- 0.89u1: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz, screen orientation to vertical, visible area to 224x320 and palettesize to 6144 colors. Added dipswitches 'Coin A', 'Coin B' and 8x 'Unknown'. Changed description to 'Action Fighter, FD1089A 317-0018'. + +- 0.74u2: Added 'Action Fighter' (Sega 198?). + +- 27th January 2000: Dumped Action Fighter (FD1089A 317-0018). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Romset: 680 kb / 19 files / 371.4 zip + +$end + + + +$info=afm_113 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.210: darren5 fixed typo in 'Attack From Mars' output name. + +- 0.154: Changed description to 'Attack From Mars (1.13, Free play)'. + +- 0.141u1: Miodrag Milanovic added 'Attack From Mars (1.13)' (Bally 1995) and clones (1.0), (1.1), (1.13b) and (1.1 Ultrapin). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Romset: 4 MB / 4 files / 3.23 zip + +$end + + + +$info=afterhrs +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (aftrhrs) to (afterhrs). + +- 0.174: Changed description to 'After Hours (0251071, US)'. + +- 0.173: Added 'After Hours' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.9 zip + +$end + + + +$info=aftor +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Updated status of Af-Tor [Robbbert]. + +- 0.242: Use led14seg instead of led8seg_gts1 [hap]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Added outputs and save-state support [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Af-tor [Robbbert]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.155: Minor Af-Tor cleanups and notes. Minor improvements. Added missing inputs and mechanical sounds. Added notes. Fixed broken bank of switches [Robbbert]. + +- 0.148u2: Robbbert fixed M6809 regression (slow sound) in Af-Tor. + +- 0.147u2: Converted Wico/Af-tor pinball system to derived classes. Small cleanup [Robbbert]. + +- 0.147u1: Af-Tor WIP (Schematic and PinMAME used as references). Fixed display, marked as WORKING [Robbbert]. Added SN76494 (156250 Hz) and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added Player 1, 2x coin slots and dipswitches. + +- 0.147: Various preliminary Pinball works [Robbbert]. Added M6809 (1250000 Hz) CPU2. + +- 0.141u1: Miodrag Milanovic added 'Af-Tor' (Wico 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 3 files / 11.8 zip + +$end + + + +$info=aftrshok +$mame +0.169 [David Haywood] + + +NOTE: + +- YouTube: https://youtu.be/9DIhuOEVwf4 + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.215: Documented dipswitches after manual [AJR]. Added dipswitches 'Coin Insertion Vibration Delay', 'Demo Sounds', 'Progressive Ticket Payout', 'Ticket Payout Sound', 'Payout Tickets', 'Vibrator Motor Test', 'Pyramid Vibration Boost', 'Playfield Vibration Level', 8x 'Unknown' and 5x 'Unused'. Changed description to 'Aftershock (Lazer-Tron, set 1)' and clone set 2 to 'Aftershock (Lazer-Tron, set 2)'. + +- 0.207: Added some basic stuff. Correct machine flag. Simplified OKI read/write handlers [AJR]. Added I8031 (12MHz). Changed MSM6295 sound clock speed to 2097152 Hz. + +- 0.169: David Haywood added 'After Shock (Lazer-tron, set 1)' (Lazer-tron 19??) and clone After Shock (Lazer-tron, set 2). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 256 kb / 4 files / 169.2 zip + +$end + + + +$info=afv_l4 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Addams Family Values (Coin Dropper L-4)' (Williams 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +The Addams Family (Pinball) + +Addams Family Values (Coin Dropper) + +The Addams Family Special Collectors Edition Gold (Pinball) + +Addams Family (Barcrest) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1 MB / 2 files / 551.9 zip + +$end + + + +$info=agallet +$mame +0.57 [Luca Elia] + + +Bugs: + +- Turning screenflip ON in test menu results in a black screen. Iaspis (ID 05206) + + +WIP: + +- 0.177: Artemio Urbina added clones Air Gallet (older, Europe), Air Gallet (older, Hong Kong), Air Gallet (older, Korea), Air Gallet (older, Taiwan), Air Gallet (older, USA) and Akuu Gallet (older, Japan). Note: This set appears to be older, there is some kind of reset circuit / watchdog circuit check on startup, the same check exists in the above set but the code skips over it so presumably it was removed to avoid boards simply hanging on a black screen if the circuit didn't fire. + +- 15th July 2016: Smitdogg - Artemio Urbina dumped an alt version of Akuu Gallet. I don't know what the changes are. + +- 0.153: Alex Jackson fixed graphic glitch in Air Gallet's attract mode. hap changed manufacturer to 'Gazelle (Banpresto license)'. + +- 0.141u2: Alex Jackson changed description of clone (Japan) to 'Akuu Gallet (Japan)'. + +- 0.137u1: Added clones Air Gallet (Hong Kong), (Japan), (Korea), (Taiwan) and (USA). Changed parent description to 'Air Gallet (Europe)'. + +- 0.136: Added eeprom-agallet.bin EEPROM. + +- 0.122: Changed description to 'Air Gallet (JUEHTK)'. + +- 0.70u3: Added 'Region' dipswitch. Changed description to 'Air Gallet'. + +- 0.57: Luca Elia added 'Air Gallet (Taiwan)' (Banpresto / Gazelle 1996). + +- 21st November 2001: Luca Elia added Air Gallet to the Cave driver. + +- 10th November 2001: Guru - Received Air Gallet (Banpresto). Big thanks to Smitdogg. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 17 MB / 11 files / 6.72 zip + +$end + + + +$info=age_cand +$mame +0.169 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Added skeleton CPU device and disassembler for HPC architecture. Note: HPC still not actually emulated [AJR]. Added HPC46104 (16MHz) CPU. + +- 0.188: Document MCU type that isn't emulated [AJR]. + +- 0.169: David Haywood added 'Candy Crane (AGE)' (Advanced Game Engineering 19??). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 32 kb / 1 files / 8.49 zip + +$end + + + +$info=agent777 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Agents 777' (Game Plan 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 4 files / 7.23 zip + +$end + + + +$info=agnus_copper +$mame + +DEVICE: + +Amiga Agnus Copper + + +WIP: + +- 0.274: Changed description to 'Amiga Agnus Copper' and sourcefile amiga\agnus_copper.cpp. Renamed (amiga_copper) to (agnus_copper). + +- 0.242: Added 'Amiga Copper' device (machine\amiga_copper.cpp). + +$end + + + +$info=agress +$mame +0.82 [David Haywood] + + +< Japan > + + +NOTE: + +- Agress runs on an original unmodified Technos 'Block Out' PCB. All of the Technos identifications are hidden under 'Palco' or 'Agress' stickers. + + +WIP: + +- 0.236: Kaito Sinclaire fixed 'Lives' dipswitch in Agress - Missile Daisenryaku (Japan). + +- 0.194: Fixed Agress offsetted text layer, worked around initial VRAM check. Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress. Fixed input labels and hookups, following manual and in-game descriptions. Separated Agress rom patch from blockout_state. Cleaned up video function [Angelo Salese]. Changed VSync to 57.444853 Hz and number of buttons to 3. Added 2x 'Unknown' dipswitches. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.147u2: hap changed description to 'Agress - Missile Daisenryaku (Japan)' and clone (English bootleg) to 'Agress - Missile Daisenryaku (English bootleg)'. + +- 0.145: Agress has half the work RAM of Block Out and tests that it mirrors. This fixes the black screen in Agress [R. Belmont]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Block Out driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to the Block Out driver. + +- 0.128u7: David VanVoorhis fixed Agress title screen. + +- 0.126u4: Andrew Gardner merged memory maps in the Block Out driver. + +- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in the Block Out driver. Added 7x 'Unused' dipswitch. + +- 0.104u6: Roberto Fresca added dipswitches for Agress. Added dipswitches 'Coinage', 'Opening Cut', 'Demo Sounds', 'Difficulty' and 'Players'. + +- 0.104u3: Pierpaolo Prazzoli added clone Agress (English bootleg). This is probably an original English version with copyright year hacked. + +- 4th January 2005: f205v dumped Agress (English bootleg). + +- 0.82: David Haywood added Agress (Palco 1991). Some video issues. + +- 1st May 2004: David Haywood added Agress to the Block Out driver. + +- 27th April 2004: Guru - Received Agress from Randy, Gin, Smitdogg and many MAMEworld donators. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Combat + +SDI - Strategic Defense Initiative + +Agress - Missile Daisenryaku + +Fortress 2 Blue Arcade + + +Romset: 416.2 kb / 5 files / 140.5 zip + +$end + + + +$info=agro +$mame +0.287 [Guru] + + +WIP: + +- 0.287: Guru added 'Agro's Fantastic Video Game (version 2)' (Kyle Hodgetts / The Game Room 1997). Note: A ticket redemption game of the infamous Australian puppet named Agro created by Australian video game developer Kyle Hodgetts (The Game Room), distributed by Associated Leisure, Fun & Games Family Leisure (Intencity) and released in 1997. This game is an Australian counterpart of Mouse Attack. The object of the game is to collect tickets by swatting cockroaches as they scatter across the table. Once all 6 roaches have passed the game will give players the chance to win bonus tickets in the jackpot round. TODO: Stub. On shutms11 pre-breakage it will start MS-DOS then quickly access $1000'0000, is the protection. Device mapping on PCI space? Analyze autoexec.bat / config.sys. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: kb / files / zip + +$end + + + +$info=agsoccer +$mame +0.230 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.230: Osso added A.G. Soccer Ball (R18u, 2.5L sound). Changed 'A.G. Soccer Ball (R18u)' to clone 'A.G. Soccer Ball (R18u, 2.1 sound)'. Renamed (agsoccer) to (agsoccera). + +- 0.191: Added clone A.G. Soccer Ball (R07u). Changed parent description to 'A.G. Soccer Ball (R18u)'. + +- 0.141u1: Miodrag Milanovic added 'A.G. Soccer Ball' (Alvin G 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 384 kb / 3 files / 267.0 zip + +$end + + + +$info=aha1542a +$mame + +DEVICE: + +AHA-1542A SCSI Controller + + +ROMS: + +b_9700.bin (16k bios) + +m_e7bc.bin (16k mcode) + + +WIP: + +- 0.208: Added 'AHA-1542A SCSI Controller' device (bus\isa\aha1542b.cpp). + +$end + + + +$info=aha1542b +$mame + +DEVICE: + +AHA-1542B SCSI Controller + + +ROMS: + +adaptec_inc_420412-00_b_bios_bc00_1990.u13 (16k bios) + +154xp334.bin (16k bios) + +154xp334_v31b.bin (16k bios) + +adaptec_inc_420421-00_a_bios_c900_1990.u13 (16k bios) + +b_bd00.bin (16k bios) + +b_b300.bin (16k bios) + +b_ac00.bin (16k bios) + +adaptec_inc_434108-00_a_mcode_fc8a_1990.u12 (16k mcode) + +adaptec_inc_434108-00_a_mcode_fc8a_1990.u12 (16k mcode) + +adaptec_inc_434108-00_a_mcode_fc8a_1990.u12 (16k mcode) + +firmware_62d3.u12 (16k mcode) + +m_3054.bin (16k mcode) + +m_5d98.bin (16k mcode) + +m_3054.bin (16k mcode) + + +WIP: + +- 0.208: Added 'AHA-1542B SCSI Controller' device (bus\isa\aha1542b.cpp). + +$end + + + +$info=aha1542c +$mame + +DEVICE: + +AHA-1542C SCSI Controller + + +ROMS: + +adaptec_inc_534201-00_d_bios_144c_1993.u15 (32k aha1542) + +b_91c5.bin (32k aha1542) + +adaptec_inc_534001-00_d_mcode_a3c2_1993.u5 (32k z84c0010) + +m_866a.bin (32k z84c0010) + + +WIP: + +- 0.208: Added 'AHA-1542C SCSI Controller' device (bus\isa\aha1542c.cpp). + +$end + + + +$info=aha1542cf +$mame + +DEVICE: + +AHA-1542CF SCSI Controller + + +ROMS: + +adaptec_inc_553601-00_c_bios_c38d_1993.u16 (32k aha1542) + +adaptec_inc_553601-00_e_bios_7600_1994.u16 (32k aha1542) + +adaptec_inc_553601-00_g_bios_b402_1995.u16 (32k aha1542) + +adaptec_inc_553801-00_c_mcode_563d_1993.u15 (32k z84c0010) + +adaptec_inc_553801-00_e_mcode_4b81_1994.u15 (32k z84c0010) + +adaptec_inc_553801-00_g_mcode_2cde_1995.u15 (32k z84c0010) + + +WIP: + +- 0.208: Changed description to 'AHA-1542CF SCSI Controller' (bus\isa\aha1542c.cpp). Renamed (aha1542) to (aha1542cf). + +- 0.185: Added 'AHA1542 SCSI Controller' device (bus\isa\aha1542.cpp). + +$end + + + +$info=aha1542cp +$mame + +DEVICE: + +AHA-1542CP SCSI Controller + + +ROMS: + +adaptec_inc_908501-00_d_bios_a91e_1995.u7 (32k aha1542) + +908301-00_f_mcode_17c9.u12 (32k z84c0010) + + +WIP: + +- 0.208: Added 'AHA-1542CP SCSI Controller' device (bus\isa\aha1542c.cpp). + +$end + + + +$info=aha1740 +$mame + +DEVICE: + +AHA-1740 Fast SCSI Host Adapter + + +ROMS: + +standard.bin (32k mcode) + +enhanced.bin (32k mcode) + +b_dc00.bin (16k bios) + + +WIP: + +- 0.208: Added 'AHA-1740 Fast SCSI Host Adapter' device (bus\isa\aha174x.cpp). + +$end + + + +$info=aha1742a +$mame + +DEVICE: + +AHA-1742A Fast SCSI Host Adapter + + +ROMS: + +adaptec_inc_450214-00_a_bios_8800_1991.u47 (16k bios) + +adaptec_inc_450216-00_a_bios_dc00_1992.u47 (16k bios) + +b_f100.bin (16k bios) + +adaptec_inc_450117-00_c_mcode_23a8_1991.u10 (32k nodump mcode) + +adaptec_inc_450113-00_d_mcode_b7d6_1992.u10 (32k mcode) + +m_c7b8.bin (32k mcode) + + +WIP: + +- 0.208: Added 'AHA-1742A Fast SCSI Host Adapter' device (bus\isa\aha174x.cpp). + +$end + + + +$info=aha2940 +$mame + +DEVICE: + +Adaptec AHA-2940/W SCSI controller + + +ROMS: + +589201e.u5 (64k bios) + + +WIP: + +- 0.287: Added 'Adaptec AHA-2940/W SCSI controller' device (bus\pci\aha2940au.cpp). + +$end + + + +$info=aha2940au +$mame + +DEVICE: + +Adaptec AHA-2940AU SCSI controller + + +ROMS: + +589247-00.u3 (32k bios) + +93c46.u1 (128 bytes eeprom) + + +WIP: + +- 0.263: Changed description to 'Adaptec AHA-2940AU SCSI controller'. + +- 0.262: Added 'Adaptec AHA-2940AU PCI SCSI controller card' device (bus\pci\aha2940au.cpp). + +$end + + + +$info=aic565 +$mame + +DEVICE: + +AIC-565 Bus Auxiliary Interface Chip + + +WIP: + +- 0.210: Added 'AIC-565 Bus Auxiliary Interface Chip' device (machine\aic565.cpp). + +$end + + + +$info=aic580 +$mame + +DEVICE: + +AIC-580 DMA Bus Master + + +WIP: + +- 0.215: Added 'AIC-580 DMA Bus Master' device (machine\aic580.cpp). + +$end + + + +$info=aic6250 +$mame + +DEVICE: + +Adaptec AIC-6250 High-Performance SCSI Protocol Chip + + +WIP: + +- 0.208: Added 'Adaptec AIC-6250 High-Performance SCSI Protocol Chip' device (machine\aic6250.cpp). + +$end + + + +$info=aic6251a +$mame + +DEVICE: + +Adaptec AIC-6251A Fast SCSI Protocol Chip + + +WIP: + +- 0.208: Added 'Adaptec AIC-6251A Fast SCSI Protocol Chip' device (machine\aic6250.cpp). + +$end + + + +$info=aica +$mame + +DEVICE: + +Yamaha AICA + + +WIP: + +- 0.201: Changed description to 'Yamaha AICA'. + +- 0.147: Added 'AICA' device (sound\aica.c). + +$end + + + +$info=aicartc +$mame + +DEVICE: + +AICA RTC + + +WIP: + +- 0.150: Added 'AICA RTC' device (machine\aicartc.c). + +$end + + + +$info=aimode +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.189: Changed description to 'Ai-mode - Pet Shiiku (Japan)'. + +- 0.188: System11 and The Dumping Union added 'Ai-mode - Pet Shiiku' (Nichibutsu/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 347.9 zip + +CHD: 703.8 MB (Compressed: 665.7) + +$end + + + +$info=ainferno +$mame +0.235 [Trol] + +0.74u2 [David Graves] + +0.37b15 [Testdriver] + + +WIP: + +- 0.235: Trol added Air Inferno (World). Renamed (ainferno) to (ainfernou). + +- 0.191: ShouTime and The Dumping Union dumped controller rom from Air Inferno PCB. + +- 1st October 2017: Smitdogg - Shoutime dumped the EPROM from the controller PCB that was missing for Air Inferno (Japan). + +- 0.164: Fixed the background gradient in Top Landing. Added tweaks [O. Galibert]. Added double buffering mechanism to ROZ layer, looks a bit better during transitions. Added crude sprite DMA pause feature: Resuming causes sprites to be drawn above other layers. Very preliminary Framebuffer DMA hook-up, mostly used for Top Landing to show Course Select on screen. Fixed analog inputs, color select for 3D and tilemap priority. Framebuffer erase_op actually clears only the 3D video buffer. Fixes fade-out in Top Landing [Angelo Salese]. + +- 0.149: ShouTime added clone Air Inferno (Japan). + +- 0.143u5: Preliminary work at the projection calculation for 3D eye-space points in Air Inferno [Angelo Salese, Andrew Gardner]. + +- 0.117u2: Fabio Priuli updated dipswitches for Air Inferno according to the manual. Added dipswitches 'Moving Control', 'Motion Test Mode', 'Timer Length', 'Rudder Pedal' and 'Unused'. + +- 0.106u12: MASH added PLDs ($0 - 1800) to Air Inferno. + +- 0.74u2: David Graves added 'Air Inferno (US)' (Taito 1990). + +- 0.57: Removed 3rd coin slot. + +- 0.37b15: David Graves added (Testdriver) Air Inferno (US). Known issues: ADPCM sound problems. Before the roms were spaced out like Raine we had errors like this. Sound is now better but still imperfect. Roms probably read at half length? + +- 5th May 2001: David Graves sent in a preliminary Air Inferno driver that lacks 3D graphics emulation and therefore doesn't show much. + + +Other Emulators: + +* RAINE + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 2.39 MB / 35 files / 1.05 zip + +$end + + + +$info=airass +$mame +0.153 [System11] + +0.54 [Bryan McPhail, Nicola Salmoria] + +0.36b7 [Testdriver] + + +WIP: + +- 0.153: System11 added Air Assault (World). Improved sound CPU decryption by cross referencing code between sets, marked as working [David Haywood]. Correct w46 gfx1 rom name in Air Assault and standardized rom locations between parent & clone. Document the Air Assault encrypted sound CPU (NANAO 08J27261A1). IE: Confirms it's the same as Gunforce [Brian Troha]. + +- 0.146u3: Tafoid flagged Fire Barrel (Japan) as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.144u5: Alex Jackson fixed music randomly blocks. + +- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz. + +- 0.140u3: Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound. Also added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6. Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel. Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel. David Haywood fixed rowscroll effect in Fire Barrel. Angelo Salese fixed a misplaced sprite bug in Fire Barrel. Angelo Salese and David Haywood fixed sprite-sprite priorities and a sprite sticking bug on game over screen in Fire Barrel. Angelo Salese fixed extensive issues with tilemaps/sprites. Changed input from 2 to 3 buttons. Added 'Rapid Fire' dipswitch. + +- 0.129u5: Chris Hardy decrypted new opcodes for Fire Barrel. Angelo Salese fixed regressed rowscroll effect for Fire Barrel. + +- 0.118: Fixed rom names. + +- 0.66: Changed V33 CPU1 clock speed to 14MHz and V30 CPU2 to 7159000 Hz. + +- 0.56: Added dipswitches 'Lives', 'Continuous Play' and 'Unknown'. + +- 0.54: Bryan McPhail and Nicola Salmoria added 'Fire Barrel (Japan)' (Irem 1993). + +- 13th August 2001: Nicola Salmoria attempted to add sound to Fire Barrel, but it doesn't work yet due to main CPU problems. + +- 12th August 2001: Nicola Salmoria fixed the sprites in Fire Barrel making it more or less playable (tilemap scrolling problems remain). + +- 0.36b7: Bryan McPhail added (Testdriver) Fire Barrel (Japan). Fire Barrel sprite indexes are wrong - encryption? There are two unused roms next to the sprite roms. Graphics glitches. + +- 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 7.62 MB / 15 files / 3.05 zip + +$end + + + +$info=airattck +$mame +0.103u2 [Pierpaolo Prazzoli, Corrado Tomaselli] + + +WIP: + +- 0.270: Hook up Air Attack vtiming PROM [hap]. + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.163: According to the Air Attack manual at: http://www.arcade-museum.com/manuals-videogames/A/Air%20Attack.pdf all unknown dipswitches should be changed to unused [D Go Go Fan]. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.150: trap15 fixed sprite priority issues in NMK16 (tested on Thunder Dragon 2 PCB). This fixes priority glitches in stage 1/3 of Air Attack. + +- 0.133u1: Brian Troha added DIP locations to Air Attack. Renamed (airattca) to (airattcka). + +- 0.114: Guru added clone Air Attack (set 2). Changed 68000 CPU1 clock speed to 8MHz and OKI6295 sound to 1MHz. Added PROMs ($0, 100 - unknown). Changed parent description to 'Air Attack (set 1)'. Fixed rom names. + +- 18th March 2006: Guru - Air Attack / Kuusyuu arrived late yesterday from Japan. + +- 0.103u2: Pierpaolo Prazzoli added 'Air Attack' (Comad 1996). Brian Troha fixed dipswitches in Air Attack. + +- 5th January 2006: Pierpaolo Prazzoli - Added Air Attack (1996 Comad). + +- 30th September 2005: Dumping Project - Our Japanese contact won a Comad 'Air Attack' PCB in Yahoo! Japan auctions. + +- 5th January 2005: Corrado Tomaselli dumped Air Attack. PCB is marked: Comad Industry co., ltd 960223 made in Korea. + + +LEVELS: 7 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 3.03 MB / 12 files / 972.4 zip + +$end + + + +$info=airbustr +$mame +0.61 [MASH] + +0.35b12 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.277: Added PLD dumps for the original sets [PLD Archive, f205v]. Added PLDs ($0, 200 - pal16l8-pr-500.16f and gal16v8a-pr-501.13j). + +- 0.262: Fixed offset of CALC1 chip in devram [cam900]. + +- 0.248: Added 'Kaneko CALC Hitbox' collision/protection device to Air Buster [hap]. Consolidate driver in single file. Minor cleanups [Osso]. + +- 22nd November 2020: Mr. Do - UDb23 added Instruction Card for Air Buster, scanned by TheGuru. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Generate sound IRQ from YM2203 rather than VBLANK [AJR]. Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910, GENERIC_LATCH and KANEKO_PANDORA MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Reduced code duplication and runtime tagmap lookups. Removed unnecessary bitmap [cam900]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.187: Eliminate driver_data dependency (video\kan_pand.cpp) [AJR]. + +- 0.176: Simplified rom loading [Osso]. + +- 0.156: Corrado Tomaselli verified clocks/vsync for Air Buster. Changed VSync to 57.4 Hz. + +- 0.149: Modernized Kaneko Pandora device [Osso]. + +- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixes coin insert problem in Air Buster. + +- 0.143u8: hap fixed jerky background scrolling in Air Buster and clones. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Air Buster. + +- 0.135u4: Fabio Priuli added driver data struct to Air Buster. + +- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. + +- 0.133u1: Renamed (airbustj) to (airbustrj) and (airbusb) to (airbustrb). + +- 0.131u2: Angelo Salese added MCU no-dump to Air Buster. + +- 0.129u1: MooglyGuy added savestate support to Air Buster and clones. + +- 0.123u6: Zsolt Vasvari fixed Air Buster bootleg from reseting because of the watchdog. + +- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation. + +- 0.111u1: David Haywood added clone Air Buster: Trouble Specialty Raid Unit (bootleg). Removed rom patches in the Air Buster driver and hooked up watchdog instead. + +- 16th December 2006: Corrado Tomaselli dumped Air Buster: Trouble Specialty Raid Unit (bootleg). + +- 0.108u3: Roberto Fresca added DIP locations to Air Buster. Added 3x 'Unused' dipswitches. + +- 0.103u2: Various improvements to the Air Buster driver [Pierpaolo Prazzoli]. This fixes the sprite display bug (airbustr37b9gre). + +- 0.89u2: Changed parent and clone descriptions to 'Air Buster: Trouble Specialty Raid Unit'. Removed 'Unused' dipswitches. + +- 0.84u5: RND fixed YM2203 and MSM6295 balance. + +- 0.61: MASH added Air Buster (World). Renamed (airbustr) to (airbustj). + +- 4th June 2002: Stephane Humbert fixed the dipswitch settings in the Air Buster driver. + +- 0.55: Changed OKI6295 clock speed to 18181 Hz. + +- 4th May 1999: Luca Elia fixed name entering in the Air Buster high score screen. + +- 0.35b12: Luca Elia added 'Air Buster' (Kaneko 1990). TODO: The bankswitching registers bits 4&5 are used (any Z80). What for ? Is the sub CPU / sound CPU communication status port (0e) correct ? Main cpu: port 01 ? Sub cpu: ports 0x28, 0x38 ? Plus it can probably cause a NMI to main cpu. Incomplete DSW's. Spriteram low 0x300 bytes (priority?). + +- 27th April 1999: Luca Elia sent in an Air Buster driver. + +- 19th December 1998: J-ROM dumped Air Buster (Japan) (c)1990 KANEKO. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1.69 MB / 9 files / 641.0 zip + +$end + + + +$info=airco22b +$mame +0.74u2 [Phil Stroffolino, Guru, MC-Escher] + +0.70u4 [Testdriver] + + +< Japan > + + +WIP: + +- 0.250: Changed description to 'Air Combat 22 (Japan, ACS1 Ver.B)'. + +- 0.202: hap fixed SS22 text layer alpha blending (eg. Alpine Racer highscore table and Air Combat 22 radar). Added limits to Air Combat 22 analog controls, also let's just mark the game as working. + +- 0.187: sjy96525 changed Air Combat 22 auto-centring throttle from Pedal to AD_STICK_Z. + +- 0.183: superctr added 'bodysonic' speaker to Air Combat 22. The name comes from test mode, manual scan is not clear enough to show the name of this speaker. + +- 0.153: Small workaround for Air Combat 22 garbage sprite [hap]. + +- 0.148u2: Workaround for Air Combat 22 sprites [hap]. + +- 0.130u1: Changed description to 'Air Combat 22 (Rev. ACS1 Ver.B, Japan)'. + +- 0.102u3: Added 4th and 5th button. + +- 0.100u1: MCU now reads the controls for Air Combat 22 [R. Belmont]. Added 3rd button. + +- 0.99u7: Fixed sound1 roms addresses. + +- 0.85u2: Added M37710 (16MHz) CPU4 and C352 stereo sound. Changed region cpu4 to user4 and user2 to sound1. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.75: Added 'DIP4-1' - 'DIP4-10' dipswitches. + +- 0.74u2: Added 'Air Combat 22 (Rev. ACS1 Ver.B)' (Namco 1995). + +- 0.70u4: Phil Stroffolino added (Testdriver) Air Combat 22. + +- 24th December 2002: Guru - Air Combat 22 (Namco 1995) arrived. Thanks to mc-escher for the PCB loan. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 41 MB / 31 files / 15.7 zip + +$end + + + +$info=aircomb +$mame +0.137u1 [?] + +0.74u2 [?] + +0.55 [Testdriver] + + +WIP: + +- 0.202: Removed c67.bin, sys2c65c.bin and sys2mcpu.bin rom. Replaced TMS32025 CPU5/6 with 5x Namco C67 (TMS320C25). Changed description to 'Air Combat (AC2, US)' and clone (Japan) to 'Air Combat (AC1, Japan)'. + +- 0.176: Air Combat definitely wants PORT_REVERSE for the pedal [Angelo Salese]. + +- 0.146u4: hap added default NVRAM for Air Combat. Correct C140 interface for Air Combat (US) and (Japan). Removed 2nd Player. + +- 0.145u6: Brian Troha replaced the ac2-edata1-u.3c rom with ac1-edata1-u.3c from clone (Japan) in Air Combat as it's an interleaved rom with ac1-edata1-l.1c for both sets. Comparing the roms showed the AC2 version had 0xA0 in fields of 0x80 randomly where the AC1 rom had the correct 0x80. + +- 0.142u1: Added missing PLDs ($0, 200, 400 - gal16v8a-3pdsp5.17d, plhs18p8-3pobj3.17n, plhs18p8-3pobj4.17n) to parent. + +- 0.137u1: David Haywood changed 'Air Combat (US)' to parent. Renamed (aircombu) to (aircomb). + +- 0.120u1: Phil Stroffolino fixed lockups in Air Combat. + +- 0.119u1: Changed TMS32025 CPU5 clock speed to 96MHz. Added 2x c67.rom's for cpu5 and 6. Fixed rom names. + +- 5th September 2007: Phil Stroffolino - I'm wrapping up what should be the last few bits of DSP Integration. A few open issues remain, but the final driver should be ready to publish by this weekend. Air Combat is pretty. + +- 0.106u12: MASH added PLDs ($0, 200, 400 - gal16v8a-3pdsp5.17d, plhs18p8-3pobj3.17n and plhs18p8-3pobj4.17n) to Air Combat and clone (US). + +- 0.103u3: Fixed rom names. + +- 12th October 2003: R. Belmont fixed the sample banking in Air Combat. + +- 0.74u2: Added 'Air Combat (Japan)' (Namco 1992) and clone (US). + +- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports. + +- 0.55: Added (Testdrivers) Air Combat (JP) and clone (US). + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 10.9 MB / 28 files / 2.92 zip + +$end + + + +$info=airduel +$mame +0.167 [System11, The Dumping Union] + +0.37b1 [Nicola Salmoria] + + +Bugs: + +- Clone airduelm72: On the PCB ONLY if you insert coins during the disclaimer, the FM music and sounds miss like in MAME. Kold666 (ID 00236) + + +WIP: + +- 0.250: Added PLDs ($0, 200, 400) to Air Duel (World, M82 hardware). Added PROMs ($0, 100) and PALs ($0, 200) to clones Air Duel (Japan, M72 hardware) and Air Duel (World, M72 hardware). + +- 0.246: Decapped and dumped MCU for clone Air Duel (World, M72 hardware) and replaced simulation. Fixes missing graphics garble and blinking colours at startup, etc [Brian Troha, BillD, rtw, f205v, darksoft, Gor, Smitdogg, Sean Sutton, Team Europe, Silvio, The Dumping Union]. Dumped PAL for clone Air Duel (World, M72 hardware) [Team Europe, Porchy]. + +- 28th June 2022: TeamEurope - Air Duel (World, M72 Hardware) - MCU decapped: Finally after so many years, we got another needed MCU for MAME. This is another example of great team-effort, where people around the world worked together to get this finally done. Brian A Troha found an ebay-auction where the complete chip-set for Air Duel (World) got sold. At the same time i got contacted by Silvio from Swiss, that he has an MCU for Air Duel, but as it's missing it's labels, nobody know's if it's for the World or Japan version of the game, and that he can ship it to me for decapping. So we had a little dilemma. When Silvio's MCU is for the World-Version we don't need to spend a lot of money for the ebay auction. If it's not, we need money to get the chip-set from ebay... Another example why the mail-list of the Dumping Union is really important! DU-member's teamed up to assure money for the ebay-auction. The strategy was to wait until Silvio's MCU arrived here and could get decapped. => If it's from the Japan-Version, we have to buy the World-chips from ebay. Silvio's MCU arrived at my home on tuesday the 14-06-2022 and shortly after i got home from work i directly decapped it. Sadly it was the MCU for the Japan-Version and matched the existing decap, which i already did some years ago. So with the amazing financial help from the other DU-members we could buy the chips and the package arrived today at my frontdoor. The decapping-process worked flawlessly and just after a couple of minutes, the chip was desecured and i had the 4KB of data dumped. Finally another MCU preserved! Many thanks to all people who were involved in this task and helped to get another game on the M72-hardware finally fully preserved. The rom will most likely be supported in the next MAME version (0.246) which will most likely get released at end of July 2022. And a Special Thanks to Silvio, for shipping the other MCU to me. Sadly not what we needed but as always very good practice for decapping chips. + +- 0.225: Jon Exidy added clone Air Duel (World, M72 hardware). Renamed (airduelm72) to (airdueljm72). + +- 0.222: HaloWarrior40 added clone Air Duel (US location test, M82 hardware). Fixed rom names. Changed parent description to 'Air Duel (World, M82 hardware)' and clone (Japan, M72 PCB version) to 'Air Duel (Japan, M72 hardware)'. + +- 0.215: Replaced MCU simulation/hack with proper MCU code for clone Air Duel (Japan, M72 PCB version) [Caius, Jorge Silva, TeamEurope, The Dumping Union]. Changed description of clone (Japan, M72) to 'Air Duel (Japan, M72 PCB version)'. + +- 21st October 2019: TeamEurope - Caius contacted me about two 8751H mcu's which Jorge Silva would borrow us for decapping. The package arrived today and i took a quick lookat them. Dumped in March 2000, this is another game which works in MAME since years. And finally today we got the AIR DUEL (M72) MCU decapped for it! Another game fully preserved! Interesting fact: The dump of "Air Duel" has this text "IREM CORPORATION 1988 Last of Ninja" at the very first lines. Whatever "Last of Ninja" is... Maybe it's from "Ninja Spirit", a game which was released two years earlier (1988) from IREM and they had some MCU's of it left, which they recycled for "Air Duel". As "Ninja Spirit" is missing it's MCU dump too, we will try if this dump also works for it. Thanks to Caius and Jorge Silva for helping to preserve these games! + +- 0.213: Small ROM definitions update for clone Air Duel (Japan, M72) [Osso]. + +- 24th August 2019: Smitdogg - Caius dumped Air Duel (Irem M72 hardware) Japan revision. + +- 0.167: System11 and The Dumping Union added Air Duel (World, M82-A-A + M82-B-A). Make it clearer that Air Duel (the M82 PCB) is actually a conversion of Major Title, the sprite roms used for the extra sprite layer in Major Title are still present on the board! [David Haywood]. Changed (Japan) to clone 'Air Duel (Japan, M72)'. Renamed (airduel) to (airduelm72). + +- 0.37b2: Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds', 'Flip Screen', 'Coin Mode' and 'Coinage'. + +- 0.37b1: Nicola Salmoria added 'Air Duel (Japan)' (Irem 1990). + +- 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. + +- 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver. + +- 13th March 2000: Guru - Dumped finally (possibly) the last remaining M72 game called Airduel. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 2.19 MB / 21 files / 855.5 zip + +$end + + + +$info=airlbios +$mame + +NAOMI Airline Pilots (deluxe) BIOS (Sega 1999) + + +BIOS: + +epr-21802.ic27 (maincpu $0 - 2MB) (Export) + +epr-21801.ic27 (maincpu $0 - 2MB) (USA) + +main_eeprom.bin (main_eeprom $0 - 128 bytes) + +76f100_eeprom.bin (naomibd_eeprom $0 - 132 bytes) + + +WIP: + +- 0.240: Changed description to 'NAOMI Airline Pilots (deluxe) BIOS'. + +- 0.156: Changed description to 'Naomi Airline Pilots (deluxe) Bios'. + +- 0.141u3: Added eeprom-naomi-x76f100-default.bin BIOS rom. + +- 0.137u3: The Dumping Union added the Airline Pilot (USA) NAOMI BIOS rom. Added dipswitches 'Monitor' and 3x 'Unknown'. + +- 0.136: Added eeprom-naomi-main-default.bin BIOS rom. + +- 0.135: Added 'NAOMI Airline Pilots Deluxe BIOS'. + + +Romset: 4 MB / 4 files / 638.4 zip + +$end + + + +$info=airrace +$mame +0.139u1 [Phil Bennett, Ken Van Mersbergen] + + +NOTE: + +- Archived VHS tape: https://youtu.be/TvYLCsmNKfE + + +WIP: + +- 0.139u1: Phil Bennett and Ken Van Mersbergen added 'Air Race (prototype)' (Atari Games 1985). + +- 31st July 2010: Phil Bennett - Here's an interesting pair which never saw life outside of the Atari labs. The Last Starfighter is of course, Atari's aborted game adaptation of the film/game within the film. If you haven't already done so, I recommend checking-out the proposal for the game (http://www.atarigames.com/page5/files/page5_8.pdf). On show here is an unfinished cave-chase sequence. You can shoot and destroy the enemy ships in the cave but that's pretty much it (there's no end to the enemies nor the cave). A dogfight sequence was also programmed and can be seen in this game footage (http://www.youtube.com/watch?v=ghjjeZpoKLI). The unsightly coloured-blocks are due to missing graphics data for the text and HUD. Air Race is a slightly more advanced prototype where you pilot a ship around a futuristic indoor race course. Very impressive-looking stuff for 1985. Perhaps too impressive as the high cost of the hardware was the main factor that kept the games from market. Both games ran on System IV hardware (whatever happened to System III?), comprising a 68000 and a TMS32010 DSP for geometry calculations (an extra DSP was added for Air Race). Rasterization is performed by custom hardware (Hard Drivin' and later games used a software approach). AFAIK, the hardware for these games no longer exists. There are no ROMs - we're running the binaries that were uploaded to the RAM of the development hardware. You could go as far to say that these games are MAME-exclusives. + + +LEVELS: 1 (endless) + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 158.8 kb / 2 files / 48.3 zip + +$end + + + +$info=airraid +$mame +0.177 [?] + +0.74u2 [David Haywood, Nicola Salmoria, Guru, PCB-A-Holic] + +0.62 [Testdriver] + + +TODO: + +* Dump custom GFX roms + +* YouTube: https://youtu.be/FCrmgwSV2Qs + + +WIP: + +- 0.262: Dumped proms and Text rom for clone Cross Shooter (Single PCB) [Domenico Cervini]. + +- 0.241: Removed leftover from testing (IPT_BUTTON3). More time between IRQs [hap]. + +- 0.236: Use finders instead of tagmap lookups and other minor cleanups [Osso]. + +- 0.231: Moved YM2203 prescaler to driver init since clone Cross Shooter (2 PCB Stack) doesn't need it and removed imperfect sound flag [hap]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed AIRRAID_VIDEO MCFG macro [Osso]. + +- 0.204: Removed YM2151, SEIBU_SOUND and SEI80BU MCFG macros [Osso]. + +- 0.178: Osso fixed save state problem with clone Cross Shooter (2 PCB Stack). + +- 0.177: Added missing_dependencies check to video\airraid_dev.cpp (fixes segfault in tilemap viewer). Added assert to device_gfx_interface::palette() to help catch dependency mistakes like the above (emu\digfx.h). Added MACHINE_IMPERFECT_SOUND to clone Cross Shooter (2 PCB Stack) (music desyncs a lot) [AJR]. Changed clone 'Air Raid (Single PCB)' to parent and 'Cross Shooter (not encrypted)' to clone 'Cross Shooter (2 PCB Stack)'. Renamed (cshooter) to (cshootert) and (cshootere) to (cshooter). + +- 0.173: Some improvements to Air Raid / Cross Shooter driver based on hardware tests, should improve things if anybody ever does work out how to extract the gfx. Unfortuantely it's starting to look like the colour lookup proms are inside the modules too and in the case of the tilemaps the layout data definitely is, so getting access to the clean data from the outside might be very tricky [David Haywood]. Changed description of clones (encrypted) to 'Cross Shooter (Single PCB)' and 'Air Raid (encrypted)' to 'Air Raid (Single PCB)'. + +- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stoeneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil and fixed Cross Shooter sound regression, not going to touch it further [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup [Phil Bennett]. Changed M68705 CPU3 clock speed to 3MHz and the 2x YM2203 to 1.5MHz. + +- 0.149u1: Attempt to improved colors in clone Air Raid, without much luck. Hooked up sprite enable in Air Raid. One vblank IRQ isn't really needed. Minor tile mod to Air Raid. Merged Cross Shooter (not encrypted) (Taito version) with stfight driver. Added ROM bank to Cross Shooter and a bunch of hacks, brought it back to the initial state. Tried to hook-up the 68705 MCU, without much luck. Fixed Cross Shooter crashes related to the ROM bank. Added sprite template to main cshooter set too. Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug. Fixed dipswitches in stfight driver [Angelo Salese]. Dumped missing color table PROM 63s281.16a [Guru], textlayer colors are now correct [hap]. Changed Z80 CPU2 clock speeds to 6MHz. Added M68705 (6MHz) CPU3, 2x YM2203 (3MHz), MSM5205 (384000 Hz) sound and Speaker. Fixed rom loading and rom names. Changed palettesize to 832 colors. + +- 0.146u4: Brian Troha added DIP locations to the Air Raid and Cross Shooter sets. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cross Shooter. + +- 0.141u1: Angelo Salese implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to clones Cross Shooter (encrypted) and Air Raid. Added YM2151 (3579545 Hz) sound and changed region user2 ($0) to audiocpu ($8000) in clones Cross Shooter (encrypted) and Air Raid. + +- 0.138u4: Cross Shooter now load (but don't yet use) the decapped MCU (crshooter.3j) [Dr. Decapitator]. + +- 25th June 2010: Guru - The 68705 MCU (at location 3J) for Cross Shooter has now been successfully processed (decap, de-protect & read). + +- 0.133u1: Renamed (cshootre) to (cshootere). + +- 0.131u1: MooglyGuy merged memory maps in Cross Shooter. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Cross Shooter (with 68705P5, Taito). + +- 0.125u4: Corrado Tomaselli verified clock frequencies on Air Raid/Cross Shooter. Changed Z80 CPU2 clock speed to 3579545 Hz. + +- 0.105u4: Some improvements to Air Raid/Cross Shooter, but not playable due to missing gfx roms [Tomasz Slanina]. Changed region gfx2 to user1. + +- 1st May 2006: Tomasz Slanina - Added sprites, bgmap reading and few ixes here and there airraid and cshootre are a bit "playable" without gfx. + +- 9th February 2006: Tomasz Slanina - Air Raid/Cross Shooter playable with fake gfx and bad colors. + +- 0.74u2: Added 'Cross Shooter (not encrypted)' ([Seibu Kaihatsu] (Taito license) Kaihatsu 1987) and clones (encrypted) and Air Raid (encrypted). + +- 0.62: Added (Testdrivers) Cross Shooter (not encrypted) and clones (encrypted) and Air Raid (encrypted). TODO: Interrupts are probably wrong, it ends up writing to rom etc. How do the sprites/bg's work. These big black unknown things on the PCB also sound a bit disturbing, what are they? Decode the other gfx? rom. There don't seem to be any sprites / bg's in ram, interrupts? Palette? format isn't understood. The other sets ('cshootre' and 'airraid') need decrypting. Is the main one protected? There's a 68705 on it. + +- 10th November 2002: Nicola Salmoria decrypted Cross Shooter and Air Raid, but didn't emulate them further. + +- 14th October 2002: David Haywood sent in a very preliminary driver for Cross Shooter, it's missing a lot of graphics and the game doesn't work due to some CPU interrupt emulation problems. + +- 23rd July 2001: Guru - Dumped Cross Shooter (Seibu 1987, possibly proto.). Thanks to PCB-A-Holic for buying and sending the PCB. + +- 26th July 1999: Dumped Cross Shooter (Single PCB). + +- 28th December 1998: Malcor dumped Cross Shooter (not encrypted) by TAITO (1987). The PCB looks like a prototype, due to the modifications to the PCB. The game is probably licenced from Seibu. The bipolar PROMs are not used for colour. The game data seems to be small. There may be graphics data in the custom SIPs. I am not sure though. + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 144.2 kb / 6 files / 51.7 zip + +$end + + + +$info=airraid_vid +$mame + +DEVICE: + +Seibu Air Raid Video + + +WIP: + +- 0.246: Changed sourcefile to seibu\airraid_dev.cpp. + +- 0.177: Added 'Seibu Air Raid Video' device (video\airraid_dev.cpp). + +$end + + + +$info=airtrix +$mame +0.126 [Guru] + + +WIP: + +- 0.178: Andy Geezer added clone Air Trix (original). Changed parent description to 'Air Trix (Rev A)'. + +- 0.158: Removed airtrix-key.bin rom. + +- 0.157: CaH4e3 and MetalliC added protecton key for AirTrix. + +- 28th July 2014: CaH4e3 - Demul WIP: I managed to find the cause of the lack of animation of the characters in AirTrix and all of a sudden able to fix it, thanks to Sega engineers who hardly bothered using the same protection schemes and Naomi, and Hikaru and did not even change much kryptoscheme and system keys. the only game that on this depended very much - it was AirTrix and now it has all the necessary data and code to the last byte and animates as expected. Metallic might later lay normal video. + +- 12th August 2012: MetalliC - Demul WIP (Air Trix) early WIP video. This game uses some sort of bone animation on GPU, but this feature is not yet emulated. + +- 0.127u2: Added missing user2 roms (128M TSOP48 MASKROMs). + +- 0.126: Guru added 'Air Trix' (Sega 2000). + +- 30th October 2007: Guru - Air Trix (Sega Hikaru) arrived recently. Thanks to M.F. + +- 31st January 2005: Dumping Project - Randy have managed to win a Sega 'Air Trix' board, which is hardly ever seen outside of its specialized cabinet. + +- 16th January 1999: Dumped Air Raid (Single PCB) (S-0087-011A-0). + + +Other Emulators: + +* Demul + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 136 MB / 10 files / 40.1 zip + +$end + + + +$info=airwlkrs +$mame +0.220 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/3Ny61ltxUhA + + +WIP: + +- 0.278: Implemented 4 players support in Air Walkers [Angelo Salese]. + +- 0.221: ElSemi fixed Air Walkers' rom loading. Fixes polygons and textures. Guru redumped a couple of Air Walkers's roms. + +- 0.220: Guru added 'Air Walkers' (Data East 1997). + +- 10th February 2020: Guru - Something priceless just arrived....no words needed (Air Walkers). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 28.8 MB / 24 files / 10.3 zip + +$end + + + +$info=airwolf +$mame +0.36b3 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.197: f205v added PROM 74s288-2.bin. + +- 0.135u3: Added clone Sky Wolf (set 3). + +- 0.122u8: Changed description to 'Airwolf'. + +- 0.119u4: David Haywood added clone Airwolf (US). Changed parent description to 'Airwolf (set 1)'. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Airwolf bezel. + +- 0.106u12: MASH added PLDs ($200, 300 - epl12p6a.9j and epl12p6a.9k) to Airwolf. + +- 0.67: Changed description to 'Airwolf'. + +- 0.61: Changed 'Unknown' dipswitches to 'Unused'. + +- 21st February 2003: Guru - SkyWolf (possibly different version?) arrived from Taucher. + +- 0.37b3: Added 'Allow Continue' dipswitch. + +- 0.36b3: Nicola Salmoria added 'Airwolf' (Kyugo 1987) and clones Sky Wolf (set 1) and (set 2). + +- 10th August 1999: Nicola added Flashgal and Airwolf / Sky Wolf to the Taitos84 driver. + +- 14th May 1997: Dumped Airwolf (US). + + +LEVELS: 4 (endless) + + +Movie: Airwolf + +Genre: Action + +Year: USA 1984 + +Director: Donald P. Bellisario + +Studio: Universal Pictures + +Cast: Jan-Michael Vincent, Belinda Bauer, Alex Cord, Ernest Borgnine, David Hemmings + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Recommended Games (Movie / TV / Comic) + + +Romset: 188.9 kb / 16 files / 77.0 zip + +$end + + + +$info=ajax +$mame +0.36b2 [Manuel Abadia] + + +Artwork available + + +Bugs: + +- Zoom layer is misaligned. motomachi16 (ID 09335) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed visible area to 224x312. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed K051316 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.193: Resolved the great MC6809 device type/clock divider mix-up. Created HD6309E variant that fixes Ajax regression [AJR]. Replaced M6809 CPU2 with HD6309E. + +- 0.177: Slightly adjust Ajax visible area to 224x304 [Dirk Best]. + +- 0.176: Simplified rom loading [Osso]. + +- 0.165: Added screen raw parameters to Ajax and use new K051960 video support [Dirk Best]. Changed VSync to 59.185606 Hz. + +- 0.144u7: Kanikani updated Ajax dipswitches. + +- 0.136u1: Fabio Priuli added driver data struct to Ajax. + +- 0.135u4: Fabio Priuli updated Ajax to use Konami video devices. + +- 0.129u1: MooglyGuy added savestate support to Ajax and clones. + +- 0.128u4: Documented alt Ajax rom board [Phil Morris]. Split 256/512k gfx1/2 roms into 64k. + +- 0.123u6: Zsolt Vasvari fixed access violation with -debug. + +- 13th January 2008: Mr. Do - From Vintage Arcade we have the instruction card for Ajax. I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago, it's the card for Typhoon (a clone of Ajax with different gameplay). + +- 0.71: Brian Troha correct some filenames for Ajax. + +- 0.57: Fixed Ajax crashed in the Windows port of MAME. + +- 0.55: Added clone Typhoon. + +- 6th September 2001: David Haywood added Typhoon to the Ajax driver. + +- 0.37b4: Nicola Salmoria fixed final fireworks in Ajax. + +- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria]. + +- 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems. + +- 0.36b10: Changed M6809 CPU2 clock speed to 3MHz. + +- 0.36b9: Added clone Ajax (Japan). Changed Z80 CPU1 clock speed to 1.5MHz. + +- 11th November 1999: Manuel Abadia fixed several Ajax problems. + +- 0.36b6: Added 2nd Konami 007232 sound chip. + +- 0.36b4: Added 'Upright Controls' dipswitch. + +- 0.36b3: Nicola Salmoria added the zooming/rotating layer to Ajax. Nicola Salmoria added support for external volume control to the K007232 and fixed Aliens, Ajax etc. Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU3 to 3579545 Hz. Replaced M6309 with M6809 (3MHz). Added PROM ($0 - priority encoder (not used)). + +- 8th August 1999: Jim Hernandez fixed Ajax and Crime Fighters sound speed. + +- 0.36b2: Manuel Abadia added 'Ajax' (Konami 1987). Preliminary. TODO: Add sprites with rotating and scaling effects (gfx[0]). Fix sprite/layer priorities. Find start lamp check, power up lamp check and joystick lamp check addresses. + + +ARCADE RELEASE: A-JAX (Konami) - 1987/Dec/16 + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 3 MB / 44 files / 1.24 zip + +$end + + + +$info=ajofrin +$mame +0.232 [jordigahan, ClawGrip] + + +WIP: + +- 0.260: Major rewrite: Hooked all the remaining devices and worked on them to get the system working. Inputs and outputs from the scratch. Motors, projectors and lots of improvements. Fixed conditional requesting ay8910 data. Redesigned ASCII PCBs layers to be more readable. Designed an internal artwork that allow Baby Fruits to be playable. Added technical notes. Marked Ajofrin City as BAD_DUMP. Main CPU ROM is underdumped and duped halves. Seems to be a bad/dirty higher address pin. Needs a redump [Roberto Fresca, Grull Osgo]. Added MC1408 DAC. Replaced Intel 8748 CPU2 with Intel 8039. + +- 0.232: jordigahan and ClawGrip added 'Ajofrin City' (Recreativos Franco 1981). Added D8748 MCU dump. Note: Recreativos Franco PCB "RF-3115". Found just one PCB, probably missing some more boards (sound, I/O, etc.). + + +Recommended Games (Gambling) + + +Romset: 5 kb / 2 files / 2.53 zip + +$end + + + +$info=akamaru +$mame +0.119u1 [Luca Elia, Team Japump] + + +< Japan > + + +WIP: + +- 0.239: Changed description to 'Panel & Variety Akamaru Q Joushou Dont-R'. + +- 0.195: Clean up DSW mux and fixed akamaru [AJR]. + +- 0.177: Olivier Galibert fixed OKI6295 banking in Panel & Variety Akamaru Q Jousyou Dont-R. + +- 0.129: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.119u1: Luca Elia and Team Japump added 'Panel & Variety Akamaru Q Jousyou Dont-R' (Dynax (Nakanihon licence) 1996). + +- 16th September 2007: Luca Elia - A cute japanese quiz game, titled Panel & Variety Akamaru Q Jousyou Dont-R (1996), that runs on DonDenLover hardware. This title was appearently produced by Jas, developed by Dynax and licensed to Nakanihon. Thanks to Team Japump. + + +Recommended Games (Quiz (Asian)) + + +Romset: 8.50 MB / 14 files / 5.52 zip + +$end + + + +$info=akamj +$mame +0.270 [Hammy] + + +WIP: + +- 0.271: Fixed release year and bootlegger for Aka Mahjong [Wayder]. Changed description to 'Aka Mahjong (Double Bet, ver 1 16)'. + +- 0.270: Hammy added 'Aka Mahjong (Double Bet)' (bootleg (Paradise Denshi Ltd.) 1981). + + +Recommended Games (Mahjong) + + +Romset: 96 kb / 4 files / 25.8 zip + +$end + + + +$info=akazukin +$mame +0.253 [Alberto Salso, Ignacio Seki, Angelo Salese] + + +WIP: + +- 0.253: Alberto Salso, Ignacio Seki and Angelo Salese added 'Akazukin (Japan)' (Sigma 1983). Created a device to encapsulate the orca\orca40c.cpp video code. Better sprite flip handling (orca\vastar_viddev.cpp) [David Haywood]. TODO: Unify '46C to common device implementations and sound section, it's ported from sigma\sub.cpp. Notes: Akazukin is the Japanese name of the fairy tale story Little Red Riding Hood. Wolves "teleports" left and right when coming from rocks, btanb. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 77 kb / 15 files / 36.7 zip + +$end + + + +$info=akiko +$mame + +DEVICE: + +CBM AKIKO + + +WIP: + +- 0.274: Changed sourcefile amiga\akiko.cpp. + +- 0.255: Added CD/DA (44100 Hz) sound. + +- 0.147: Added 'CBM AKIKO' device (machine\akiko.c). + +$end + + + +$info=aking +$mame +0.153 [The Dumping Union] + + +WIP: + +- 0.281: Added Angler King controls (dial, paddle and stick) [sjy96525]. Treat spinny things as a dial rather than half a mouse [Vas Crabb]. + +- 0.272: Namco System 23 texturing improvements. Boot fix for Angler King [Ryan Holtz]. + +- 4th November 2024: Ryan Holtz - WIP Angler King (https://youtu.be/8mS_Vk1L7AI). + +- 0.271: Added Fujitsu MB90F574 (4915200 Hz) CPU4. Changed VSync to 59.904060 Hz. + +- 0.249: Added H8/3334 (14745600 Hz) CPU3 and iocpu rom. + +- 0.190: Changed description to 'Angler King (Japan, AG1 Ver. A)'. + +- 0.153: The Dumping Union added 'Angler King (AG1 Ver. A)' (Namco 1998). + +- 24th January 2014: Smitdogg - I dumped Angler King. + +- 4th April 2013: Smitdogg - We got one of the last remaining undumped Namco System Super 23 games, Angler King. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 122.5 MB / 23 files / 40.1 zip + +$end + + + +$info=akiss +$mame +0.77u1 [David Haywood] + + +< Japan > + + +WIP: + +- 0.195: Changed description to 'Mahjong Angel Kiss (ver 1.0)'. + +- 0.120u4: Sonikos fixed dipswitches in Mahjong Angel Kiss. Fixed 'Difficulty' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.98u2: Mamesick fixed wrong mapped input. Removed 2nd coin slot. + +- 0.97u4: Aaron Giles fixed V60 SBR handling to ignore the low 12 bits. This fixes Angel Kiss crash/exit when you lose and your score drops to zero or less. + +- 0.77u1: David Haywood added 'Mahjong Angel Kiss' (Jaleco 1995). No sound. + +- 18th November 2003: David Haywood added Mahjong Angel Kiss to the Jaleco Mega System 32 driver. + +- 3rd November 2003: Guru - Angel Kiss (Jaleco Megasys32) arrived with the donation of several people and MAMEWorld. + + +LEVELS: 18 (6 x 3) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 26.8 MB / 18 files / 12.0 zip + +$end + + + +$info=akkaarrh +$mame +0.209 [Aaron Giles, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.209: Aaron Giles and The Dumping Union added 'Akka Arrh (prototype)' (Atari 1982). Added coin counters and lamp outputs. A test layout is provided to show the lamps, but isn't activated by default. Choose it in the Video Options to see [Dirk Best]. + +- 15th April 2019: Smitdogg - We got a dump of Akka Arrh. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 52 kb / 15 files / 26.1 zip + +$end + + + +$info=aladdin +$mame +0.284 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.284: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'The Aladdin (V1.2U)' (Dyna 1991) and clone 'The Aladdin (V1.1A)'. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 5 files / 106.2 zip + +$end + + + +$info=aladmdb +$mame +0.116u3 [Tirino73, David Haywood] + + +WIP: + +- 0.272: Hook up PIC dump for Aladdin (bootleg of Mega Drive version) [Dirk Best, Darksoft, Hammy]. + +- 0.271: Changed description to 'Aladdin (bootleg of Mega Drive version)'. + +- 0.239: Changed description to 'Aladdin (bootleg of Japanese Mega Drive version)'. + +- 0.139u3: Renamed (aladbl) to (aladmdb). + +- 0.138u1: Angelo Salese fixed crashes when you fall into pitfalls and documented an energy bar debug switch in Aladdin, disabled by default. + +- 0.135u4: Replaced SN76496 sound with SMSIII PSG. + +- 0.132: Fabio Priuli fixed unable to "Press Start" in Aladdin. + +- 0.128u1: Changed 68000 CPU1 clock speed to 7670453 Hz, Z80 CPU2 to 3579545 Hz, YM2612 sound to 7670453 Hz and SN76496 to 3579545 Hz. + +- 0.118u3: Stephane Humbert improved the MCU simulation for Aladdin (bootleg) so now the game handles coins correctly. Fixed the inputs to match an arcade cabinet and added dipswitches according to the game M68000 code. Changed input to 1 Player with 3x buttons. Added dipswitches 'Coinage', 'Difficulty' and 2x 'Unused'. + +- 0.116u3: David Haywood added 'Aladdin (bootleg of Japanese Megadrive version)' (bootleg / Sega 1993). It probably works, start is shift (start on Megadrive pad), but the credit system isn't emulated properly yet, it's probably what the MCU on the board is for. + +- 24th June 2007: Tirino73 dumped Aladdin (bootleg of Japanese Megadrive version). This romset comes from a bootleg PCB. The game is a coin-op conversion of the one developed for the Nintendo Super Famicom/Nes console. I cannot know gameplay differences since PCB is faulty. However, hardware is totally different. It seems to be based on Sega Mega Drive hardware with CPU clock increased, and since exists an "unlicensed" porting of the game for this system probably the "producers" are the same. + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2 MB / 5 files / 1.10 zip + +$end + + + +$info=alantin +$mame +0.264 [Ioannis Bampoulas] + + +WIP: + +- 0.278: Fixed Alantin colors, based on the real game screenshots. Promoted 'Alantin - Aladdin's Magic Lamp' to working [Roberto Fresca, Grull Osgo]. + +- 0.264: Ioannis Bampoulas added 'Alantin - Aladdin's Magic Lamp' (bootleg (Robert / Avraam) 1999). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 7 files / 46.0 zip + +$end + + + +$info=alcapone +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Al Capone' (LTD 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 2 files / 5.54 zip + +$end + + + +$info=alcat_l7 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Added 'Williams System 11 Sound Board' sound to Alley Cats (Shuffle) (L-7) [Robbbert]. + +- 0.240: Split off Williams Shuffle games to their own driver. Fixed Alley Cats (Shuffle) (L-7) layout [Robbbert]. + +- 0.239: Moved Alley Cats (Shuffle) (L-7) from s9 to s11 driver [Robbbert]. Replaced MC6808 CPU1 with MC6802. Added 2x Biquad Filter and 'Language' configuration. + +- 0.141u1: Miodrag Milanovic added 'Alley Cats (Shuffle) (L-7)' (Williams 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 76 kb / 4 files / 34.0 zip + +$end + + + +$info=alchemst +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added 'Alchemist (01J02046, Venezuela)' (Aristocrat 2002). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.01 zip + +$end + + + +$info=alchemy +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (alchemya) to (alchemy). + +- 0.174: Changed description to 'Alchemy (1J009611, NSW/ACT)'. + +- 0.173: Added 'Alchemy' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.9 zip + +$end + + + +$info=alcon +$mame +0.138u3 [Marco Cassili] + +0.33b2 [Keith Wilkins] + + +Artwork available + + +WIP: + +- 0.286: Correct Slap Fight Region description [sjy96525]. Changed description of clones (A76 set, GX-006-A PCB) to 'Slap Fight (Japan, A76 set, GX-006-A PCB)' and (A77 set, 8606M PCB) to 'Slap Fight (Japan, A77 set, 8606M PCB)'. + +- 0.278: Josep Quingles and Recreativas.org added PLD to clone Slap Fight (Modular System). + +- 0.244: Hooked up flip screen output to MCU for Alcon and Slap Fight clones (machine\taito68705interface.cpp) [Vas Crabb]. + +- 0.243: Eduardo Anay and ClawGrip added clone Slap Fight (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 6 main boards and 1 sub board. TODO: Stuck at RAM CHECK OK due to wrong main CPU IRQ handling, if prodded via debugger it passes ROM CHECK too, but then stops at SOUND OK again due to IRQs. Colors (no color PROMs?). Sound IRQs once testable. Derive from slapfght_state (slapfght.c) once all the common points and differences are verified [Osso]. Fixed Slap Fight (Modular System) out-of-range access warning in some GCC versions. The implicit conversion from size_t to int could theoretically produce a negative value, which triggered a warning on the memcpy [Vas Crabb]. + +- 0.242: Added missing proms to Alcon (US) and clones Slap Fight (A76 set, GX-006-A PCB) and Slap Fight (A77 set, 8606M PCB) [O. Galibert]. Changed visible area to 240x296 and VSync to 57.273769 Hz. + +- 0.190: Corrado Tomaselli and The Dumping Union added MCU to clone Slap Fight (A76 set, GX-006-A PCB) - Game now playable. Changed description of clones (Japan set 1) to 'Slap Fight (A77 set, 8606M PCB)' and (Japan set 2) to 'Slap Fight (A76 set, GX-006-A PCB)'. + +- 0.182: Slap Fight M68705 functionality can be safely folded into base class so do so [Vas Crabb]. Replaced 'M68705 (NEW)' CPU3 with 'MC68705P5'. + +- 0.181: Replaced M68705 CPU3 with 'M68705 (NEW)'. + +- 0.154: Osso fixed Alcon and Slap Fight save state problem. + +- 6th August 2011: Guru - A couple of boards arrived for decapping. Slapfight A76 version and Return of the Invaders. Both have a 68705P5 MCU. Thanks to Tingoes for the donations. + +- 6th June 2011: Guru - Some items arrived: Slap Fight very rare alternative version with A76 ROMs and A76 68705P5 MCU. Thanks to tingoes. + +- 6th September 2010: Mr. Do - Alcon is done, thanks to Kiltron for cleaning, and to Zorg for sending in the bezel to be scanned. + +- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Slap Fight/Alcon 68705 MCU. Brian Troha and Guru correct rom names for the Slap Fight sets, added PCB locations to any set where possible, added DIP locations and moved PCB information down to matching rom sets. Changed clone 'Alcon' to parent 'Alcon (US)', (set 1) to clone 'Slap Fight (Japan set 1)', (set 2) to 'Slap Fight (Japan set 2)', (Japan bootleg) to 'Slap Fight (bootleg set 1)', (English bootleg) to 'Slap Fight (bootleg set 2)' and (bootleg) to 'Slap Fight (bootleg set 3)'. Renamed (slapbtjp) to (slapfighb1), (slapbtuk) to (slapfighb2) and (slapfgtr) to (slapfighb3). + +- 25th June 2010: Guru - The 68705P5 MCU (A77_1) for Slap Fight has now been successfully processed (decap, de-protect & read). + +- 0.133u1: Renamed (slapfiga) to (slapfigha). + +- 0.126u4: Guru added README for Slap Fight and Alcon. + +- 0.123u1: Corrado Tomaselli correct the clocks in Slap Fight. Changed Z80 CPU2 clock speed to 3MHz. + +- 0.104u9: David Haywood added clone Slap Fight (set 2). Changed parent description to 'Slap Fight (set 1)'. + +- 0.104u8: David Haywood added clone Slap Fight (bootleg). + +- 24th March 2006: f205v dumped Slap Fight (bootleg). + +- 12th September 2005: Guru - Slap Fight with a 68705 MCU arrived. Thanks to Tingoes. + +- 16th April 2005: Guru - Alcon (with 68705P5, unfortunatley it's protected!) arrived. Thanks to the good boys at the Italian MAME Forum. + +- 14th March 2005: Corrado Tomaselli dumped Slap Fight (set 2). + +- 0.35: Changed description of clone (Japanese bootleg) to 'Slap Fight (Japan bootleg)'. + +- 0.35RC1: Marco Cassili added clone Alcon. Not working due to protection. + +- 0.34b4: Sebastien Chevalier improved music tempo in Slap Fight. + +- 0.34b1: Christoff Feldtmann improved gfx in Slap Fight. + +- 0.33b7: Keith Wilkins added accurate colors to Slap Fight. Known issues: Scrolling is jerky. Music tempo is too slow. Renamed (slapboot) to (slapbtjp) and (slpboota) to (slapbtuk). + +- 0.33b2: Keith Wilkins added 'Slap Fight' (Taito 1986) and clones (Japanese Bootleg) and (English Bootleg). Due to protection, the original version doesn't work. Scrolling is jerky. Music tempo is too slow. Use one of the bootlegs instead. The three games are identical, only the 1st CPU EPROM is different which shows up in the boot message, one if Japanese domestic and the other is English. The proms which MAY be the original Slapfight ones currently give a hardware error and fail to boot. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 347.8 kb / 22 files / 144.4 zip + +$end + + + +$info=aleck64 +$mame + +Aleck64 PIF BIOS (Nintendo/Seta 1998) + + +BIOS: + +pifdata.bin (user1 $0 - 2k) + +normpnt.rom (normpoint $0 - 128) + +normslp.rom (normslope $0 - 128) + + +WIP: + +- 0.135u1: Added normpnt.rom and normslp.rom BIOS files. + +- 0.115u1: Added Aleck64 PIF BIOS BIOS. + + +Romset: 2.25 kb / 3 files / 1.74 zip + +$end + + + +$info=alexkidd +$mame +0.92 [Phil Stroffolino] + +0.36b2 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.206: Minor changes to SEGA FD1089 key (317-0021.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.133u1: Renamed (alexkid1) to (alexkidd1). + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0021.key to clone Alex Kidd: The Lost Stars (set 1, FD1089A 317-0021). + +- 0.125u6: Changed description of clone (set 1, FD1089A 317-unknown) to 'Alex Kidd: The Lost Stars (set 1, FD1089A 317-0021)'. + +- 0.92: Renamed (alexkidd) to (alexkid1) and (alexkida) to (alexkidd). + +- 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for Alex Kidd (set 1) - Game now playable. Actual working CPU are needed to obtain full tables. Changed description to 'Alex Kidd: The Lost Stars (set 1, FD1089A 317-unknown)'. + +- 0.89u1: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Alex Kidd: The Lost Stars (set 1, FD1094? 317-unknown)' and clone (set 2) to 'Alex Kidd: The Lost Stars (set 2, unprotected)'. + +- 0.67: Changed parent and clone descriptions to 'Alex Kidd: The Lost Stars'. + +- 0.37b9: Fixed gfx2 rom loading. + +- 0.36b4: Added 'Continues' dipswitch. + +- 0.36b3: Changed description to 'Alex Kidd (set 1)' and clone (bootleg) to 'Alex Kidd (set 2)'. Renamed (alexkdbl) to (alexkida). + +- 0.36b2: Andrew Prime added Alex Kidd (Sega 1986). Renamed (alexkidd) to (alexkdbl). + +- 0.36b1: Added 'Demo Sounds' dipswitch. + +- 0.34b4: Phil Stroffolino added 'Alex Kidd (bootleg)' (1986). Not working. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 705 kb / 19 files / 284.2 zip + +$end + + + +$info=alg_bios +$mame + +American Laser Games BIOS (American Laser Games 199?) + + +BIOS: + +315093-02.u2 (kickstart $0 - 256k) Kickstart 1.3 (34.5) + + +WIP: + +- 0.154: Renamed kick13.rom to 315093-02.u2. + +- 0.110u5: Added American Laser Games BIOS and games. + + +Romset: 256 kb / 1 files / 135.7 zip + +$end + + + +$info=alg3do +$mame + +ALG 3DO BIOS (American Laser Games / The 3DO Company 1993) + + +BIOS: + +saot_rom2.bin (bios $0 - 512k) + + +WIP: + +- 0.256: Changed description to 'ALG 3DO BIOS'. + +- 0.199: Added 'ALG 3DO Bios' (American Laser Games / The 3DO Company 1993). + + +Romset: 512 kb / 1 files / 80.2 zip + +$end + + + +$info=algar_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Algar (L-1)' (Williams 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 7.04 zip + +$end + + + +$info=ali +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Ali (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 8 kb / 4 files / 6.20 zip + +$end + + + +$info=alibaba +$mame +0.35b12 [Zsolt Vasvari] + + +WIP: + +- 0.275: Added debugger side effects check [hap]. + +- 0.274: Added mystery item clock (rom ab7.bin gfx2). Note: PCB footage shows a red timer graphic resembling a pie chart occupying the empty space above the remaining thief count [hap]. + +- 0.195: hap fixed alibaba memorymap ordering. + +- 0.143u8: f205v added clone 'Mustafa and 40 Thieves (bootleg)'. Fixed user1 rom length. + +- 0.78u5: Pierpaolo Prazzoli added extra roms to Ali Baba. Added PROMs ($0, 20) and user1 rom ($0). The colors are fixed now. The user1 rom is unknown, the 1st and 2nd half are identical (mistery items ?). + +- 11th March 2000: Zsolt Vasvari fixed some 8080bw and alibaba driver problems. + +- 0.36RC2: Added missing player button. + +- 0.36RC1: Added sound1 PROM ($0 - timing). + +- 13th February 2000: Nicola Salmoria fixed the bad sound of Ali Baba. + +- 0.35b12: Zsolt Vasvari added 'Ali Baba and 40 Thieves' (Sega 1982). + +- 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves". + +- 28th March 1999: Dumped Ali Baba and 40 Thieves. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 32.8 kb / 15 files / 19.4 zip + +$end + + + +$info=alien +$mame +0.142u1 [Yohji, Tormod, Smitdogg, The Dumping Union] + + +CompactFlash required + + +NOTE: + +- YouTube (Demul WIP): https://youtu.be/wvjTzZR-0m4 + + +WIP: + +- 0.262: Changed description to 'Alien: The Arcade Medal Edition (satellite)'. + +- 0.239: Removed m48t35y.3.ic26 timekeeper NVRAM. + +- 24th November 2014: CaH4e3 - Demul WIP: Alien: The Arcade Medal Edition. + +- 0.142u2: Provided a CompactFlash dump for 'Alien: The Arcade Medal Edition' [Smitdogg, The Dumping Union]. + +- 0.142u1: Yohji, Tormod, Smitdogg and The Dumping Union added 'Alien: The Arcade Medal Edition' (Capcom 2005). + +- 8th April 2011: Smitdogg - We picked up a rare Japanese medal game called Alien: The Arcade Medal Edition by Capcom. There were 2 Alien medal games made. This was the first one and later they made Alien: Danger. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 16 MB / 3 files / 7.29 zip + +CHD: 122.3 MB (Compressed: 108.4) + +$end + + + +$info=alien3 +$mame +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +WIP: + +- 0.285: Added PORT_MINMAX to the Y direction to avoid the value going out of range. Fixes aiming reticle rolls over from top of screen to bottom in alien3, Service Mode shows value for UP goes beyond max FF value back to 00 [Dirk Best]. + +- 0.214: Changed description of clone (US) to 'Alien3: The Gun (US, Rev A)'. + +- 0.191: ShouTime added clone Alien3: The Gun (Japan). Game uses older sound CPU ROM, while World and US sets use rev. A [MetalliC]. + +- 0.136: Added eeprom-alien3.bin EEPROM. + +- 0.126u4: Guru added README for Alien3: The Gun. + +- 0.111u5: Replaced Light gun with Stick. + +- 0.103u2: Arzeno Fabrice added clone Alien3: The Gun (US). Changed parent description to 'Alien3: The Gun (World)'. + +- 0.96: Changed description to 'Alien3: The Gun'. + +- 0.78: Changed description to 'Alien\xb3: The Gun'. + +- 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien 3 and lightning effects in Jurassic Park. + +- 0.63: Added 'Alien 3' (Sega 1993). + +- 29th November 2002: David Haywood fixed the controls in Alien3 in the Sega System 32 driver, and it's completely playable now although missing some background graphics. + +- 22nd December 2000: Guru - Dumped a Sega System 32 game called "Alien 3 The Gun". + + +LEVELS: 6 + + +Movie: Alien 3 + +Genre: Sci-Fi, Horror + +Year: USA 1992 + +Director: David Fincher + +Studio: 20th Century-Fox + +Cast: Sigourney Weaver, Lance Henriksen, Charles Dance, Philip Davis, Brian Glover + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 24.8 MB / 19 files / 8.72 zip + +$end + + + +$info=alienar +$mame +0.104u5 [Duncan Brown] + +0.103u4 [Duncan Brown] + + +NOTE: + +- The original ROM images for Alien Arena (c) 1985 Duncan Brown have been made available for free, non-commercial use. Authorization from Duncan Brown. + +- Only clone has sound. + + +WIP: + +- 0.284: Renamed Alien Arena clone to make difference a bit more obvious [MajorHavocOnKLOV]. Changed description of clone (Stargate upgrade) to 'Alien Arena (with Stargate sound)'. + +- 0.194: Converted 74157 to bitswap<4>. Added two-in-one version of LS157 to Alien Arena [AJR]. + +- 0.104u5: Added Alien Arena. Changed 'Alien Arena' to clone 'Alien Arena (Stargate Upgrade)'. Renamed (alienar) to (alienaru). + +- 5th March 2006: MAMEDev - I've recently been in contact with Duncan Brown, the guy who wrote Alien Arena, which was recently added to MAME. Alien Arena was an entirely new game (in 1985) that was designed to run on the classic Williams hardware. Duncan owned an arcade at that time, and he actually put the game on location there with the hopes of making it into a more widely distributed conversion kit for arcade operators. Duncan has been kind enough to allow us to make his game available free for non-commercial use, just like the other games in the ROM Images section (http://mamedev.org/roms). Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists. It was even put on location, but, well, Duncan explains all this in his readme. Here's an excerpt of the history: By 1984, I had reverse-engineered the hardware used in Williams' games to the point where I had essentially created a "programmer's guide" for it. Destiny called, I had to write a new game from scratch for this great hardware! My original intent was to end up with a conversion kit that was more user-friendly than most (remember this was back when conversions were just starting to come into existence, long before JAMMA, and most of them were a complete mess to install). A new marquee, new side stickers, new control panel, and 12 EPROMs, and away you go! No messy wiring, board modifications, etc. My production costs would be low, my sale price could be high. Well, that was the plan anyway... Over the course of a year, I wrote "Alien Arena". It was written in 6809 assembly language using a cross-compiler on an Apple II+. Using custom-designed and handbuilt emulator hardware (*24* 2Kx8 static RAMs on a board connected to the Apple with a custom bus interface!) I could test out my code without the slowdown of programming and erasing a bunch of EPROMs all the time. When I was done, I assembled it into an ex-Stargate cabinet, and put it out in the arcade I owned at the time. I made a few modifications (mostly to the computer-player AI) based on feedback from customers. I cannot say it was an immense hit. Most people thought it sucked, frankly. You decide for yourself. I know my wife and I had a blast playing it while I was designing it (probably added 6 months to the time to finish it, heh heh heh...). + +- 0.103u4: Duncan Brown added 'Alien Arena' (Duncan Brown 1985). + + +HOW TO PLAY: + +- Player 1 (Thor) and Player 2 (Zespar) are battling it out in the Alien Arena. The game is timed, with 2 minutes for every 25 cents inserted, regardless of your choice of 1-player or 2-player. More time can be purchased at any time before the timer reads ":00". + +- In a 1-player game you are Thor, with controls on the right, and the computer plays Zespar, on the left. In a 2-player game each of you chooses a set of controls. When time runs out in either game, it reverts to a "play as long as you can keep alive and possibly winning extra lives" 1-player game. If it started as a 2-player game, whoever is winning when time runs out is the one who gets to battle the computer. + +- The basic theme of the game is "capture the flag (while protecting your own)". You can assemble offensive and defensive aids by picking up "pieces" strewn about your half of the playfield. The pieces are color-coded, randomly created and distributed, and different objects require different numbers of pieces to assemble. Once you start assembling an object, you must finish assembling it (pick up enough pieces for it) and place it...or "flush" the pieces you've picked up so far. Flush is mostly used for when you accidentally picked up the wrong color piece...or when you don't have the required pieces to assemble the rest of the object. A status bar shows what object is under construction, and how many more pieces are needed. Only one object can be assembled at a time. Once it is assembled, you must carry it to where you want to place or launch it and press the "place" button. + +- There is a delay at the beginning of each round before the flags appear, and then a further delay before the midfield barrier comes down. Use this time to start assembling an offense or defense or both (this keep someone from just starting each round by making a suicide dash for your flag.) When the flags do appear, their placement is random, but within a small distance from the back wall of your half of the arena. + +- A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 48 kb / 12 files / 16.3 zip + +$end + + + +$info=aliencha +$mame +0.138u2 [Luca Elia, XingXing] + +0.104 [Luca Elia] + + +< China > + + +Bugs: + +- aliencha, alienchac: [possible] Unable to switch language to English and vice versa (possible lack of language switches?). JimCarlTay (ID 08885) + + +WIP: + +- 0.259: f205v and Brian Troha redumped clone Alien Challenge (China). + +- 0.234: Allow PCM writes if new2flag is set, even if newflag is not (YMF278B; ymfm\src\ymfm_opl.cpp). Fixes no background music in Alien Challenge during gameplay. Fixed also way overdriven volume [Aaron Giles]. + +- 0.204: cam900 fixed Alien Challenge YMF278B clock (https://youtu.be/_RaCpHwyS78). Changed YMF278B sound clock speed to 33868800 Hz. + +- 0.148u1: Protection routines for Alien Challenge [iq_132]. + +- 0.142: Brian Troha correct dipswitch names and added DIP Locations to Alien Challenge. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.139u1: Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in LordOfGun driver [Aaron Giles]. + +- 0.138u4: Added missing YMF278B sound rom (yrw801-m). + +- 0.138u2: Luca Elia and XingXing added 'Alien Challenge (World)' (IGS 1994). IGS Lord Of Gun driver update [Luca Elia]: Implemented RAM based priorities. Added multi-sprite and fixed sprite list end. Correct tilemap 2 size (wrong backgrounds in the final stage). Fixed crosshair position. Changed 'Huang Fei Hong (Alien Challenge?)' to clone 'Alien Challenge (China)'. Renamed (hfh) to (alienchac). + +- 23rd May 2010: Luca Elia - With the priority changes in lordgun driver, and the graphics roms dumped, Alien Challenge is now playable, also thanks to the protection patches sent by XingXing. This was the first combat game by IGS. Screen shots are from the World version, even though most text is in Chinese anyway. The Chinese version (currently in MAME as Huang Fei Hong) is partly dumped. It shares the sound program and samples roms, has an earlier revision of the program roms and lacks a dump of the graphics. By overlaying the upper part of the World version program roms, and by providing its own protection patches, it boots. The only difference I can see, using the graphics ROMs from the World version, is the program revision in test mode and the boot screen (it even shows the FBI logo). At any rate, I'll mark those program roms as bad dump (half size). The game uses a multi-sprite mode that was previously unimplemented, and also shows that the sprite-list-end handling in the driver was wrong. The missing background music still needs fixing. Thanks to XingXing, alexgizh, Smitdogg and The Dumping Union. + +- 1st May 2010: Smitdogg - XingXing dumped Alien Challenge (World). + +- 0.135u1: Changed description to 'Huang Fei Hong (Alien Challenge?)'. + +- 0.131u1: Removed 2nd button. + +- 0.104: Luca Elia added 'Huang Fei Hong' (IGS 199?). + +- 22nd January 2006: Luca Elia - Elsemi, master of the later IGS games, among many other things, points out there is at least another game running on the Lord of Gun (IGS 1994) hardware, Huang Fei Hong, of which a partial dump exists (without graphics roms). So I may look at that one next. + + +LEVELS: 9+1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 25.6 MB / 14 files / 10.6 zip + +$end + + + +$info=aliencr +$mame +0.144u3 [Mariusz Wojcieszek] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - We noticed that there were three more games added to the United Amusements PC Engine driver. The artwork for Blazing Lazers has been updated, and also copied over for Alien Crush, Keith Courage and Pac-Land for that system. + +- 0.187: Changed description to 'Alien Crush (United Amusements PC Engine)'. + +- 0.144u3: Mariusz Wojcieszek added 'Alien Crush' (Hudson Soft 1989). + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 258 kb / 2 files / 153.1 zip + +$end + + + +$info=alienfnt +$mame +0.144 [Arzeno Fabrice] + +0.143u4 [Mark F., The Dumping Union, R. Belmont] + + +WIP: + +- 0.158: Removed alienfnt-key.bin rom. + +- 0.144: Arzeno Fabrice added Alien Front (Rev T). Changed 'Alien Front' to clone 'Alien Front (Rev A)'. Renamed (alienfnt) to (alienfnta). + +- 0.143u4: Mark F., The Dumping Union and R. Belmont added 'Alien Front' (Sega 2001). + +- 22nd August 2011: CaH4e3 - Demul WIP: New screenshots of Alienfront (Sega 2001). + +- 21st August 2011: Smitdogg - We read out the Alien Front cart. + +- 1st July 2011: Smitdogg - We got Alien Front (Sega / WOW Entertainment 2001). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 84 MB / 6 files / 36.6 zip + +$end + + + +$info=aliens +$mame +0.36b2 [Manuel Abadia] + + +Artwork available + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added K051960 sprite buffer, fixes sprite lag in Aliens. Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. + +- 0.272: Simplified palette RAM banking. Use a single mapping for main work RAM. Explicitly disable palette access on start [cam900]. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes Aliens music in MAME is slower comparing to the PCB [Aaron Giles]. + +- 0.233: Simon Wilmer and John Bennett added clone Aliens (World set 4). + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Aliens, courtesy of BYOAC/CAG, along with a custom bezel for the game. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed KONAMI, Z80, K007232, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.169: COIN3 is SERVICE1 [Dirk Best]. + +- 0.165: Cleanup video driver and converted Aliens driver to bankdev [Alex Jackson]. Added screen raw parameters to Aliens and use new K051960 video support [Dirk Best]. Changed VSync to 59.185606 Hz. + +- 0.153: Palette is now device [Miodrag Milanovic]. Converted Aliens to bankdev [Alex Jackson]. + +- 0.146: Reverted wrong changes applied in 0.145u8 [Mamesick]. + +- 0.145u8: Mamesick fixed slow music playing in Aliens. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz. + +- 0.136u1: Fabio Priuli added driver data struct to Aliens. + +- 0.135u4: Fabio Priuli converted Aliens to use Konami video devices. + +- 0.131u3: Stephane Humbert fixed Aliens P2 inputs. + +- 0.131u1: IronGiant added clone Aliens (Asia). + +- 0.130u3: Removed 2nd Player. + +- 0.129: Fixed rom names. + +- 0.126u1: Nicola Salmoria added save state suport to Konami CPU & Aliens. Fixed a few graphics glitches and player sprites in two player mode. Changed KONAMI CPU1 clock speed to 6MHz. + +- 0.123u2: RansAckeR simplified some control definitions in the Aliens driver. + +- 0.106u3: Changed 'Unknown' dipswitch to 'Unused'es and fixed 'Difficulty' port names. + +- 0.93: Manuel Assoni added clones Aliens (World set 3) and (Japan set 2). Changed description of clone (Japan) to 'Aliens (Japan set 1)'. + +- 27th February 2005: Manuel Assoni dumped Aliens (World set 3) and (Japan set 2). + +- 0.36b13: Added clone Aliens (US). Changed parent description to 'Aliens (World set 1)' and clone (set 2) to 'Aliens (World set 2)'. + +- 0.36b6: Added PROM ($0 - priority encoder). + +- 25th August 1999: Manuel Abadia fixed an Aliens sound bug. + +- 0.36b3: Yasuhiro Ogawa added clone Aliens (Japan). Nicola Salmoria added support for external volume control to the K007232 and fixed Aliens, Ajax etc. Changed KONAMI CPU1 clock speed to 3MHz. + +- 0.36b2: Manuel Abadia added 'Aliens (set 1)' (Konami 1990) and clone (set 2). TODO: Is sound right? For example, shots can't be heard most of the time. + + +ARCADE RELEASE: Aliens (Konami) - 1990/Mar + + +STORY: + +- Location: Abandoned space settlement on LV426 Acheron. Scenario: Special Marine Task Force has just landed. The nightmare is just about to begin... again... Objective: Hunt down and destroy the ALIENS... if you can keep yourselft alive long enough... + + +LEVELS: 5 (must be finished twice) + + +Movie: Aliens + +Genre: Sci-Fi, Horror + +Year: USA 1986 + +Director: James Cameron + +Studio: 20th Century-Fox + +Cast: Sigourney Weaver, Carrie Henn, Michael Biehn, Paul Reiser, Lance Henriksen + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.47 MB / 13 files / 1.39 zip + +$end + + + +$info=aliensec +$mame +0.36b10 [Manuel Abadia] + + +Artwork available + + +NOTE: + +- In floor 6 of baraduke, there are gaps in the big boss when the player moves. This is the correct behaviour, verified on the real board. + + +WIP: + +- 0.273: Added waveform counter readback (sound\namco.cpp). Fixes speech in aliensec and baraduke [hap]. + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Baraduke. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.153: Fixed flipscreen in Baraduke driver after core changes and added SCREEN_RAW_PARAMs [Alex Jackson]. Changed VSync to 60.606061 Hz. + +- 0.144u7: Kanikani updated Alien Sector/Baraduke dipswitches. + +- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in Baraduke driver. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.123u5: RansAckeR simplified inputs, improved dipswitches and added DIP locations to Baraduke driver. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz. + +- 0.118u5: Added new gfx2 roms ($0, 8000). Fixed rom names. Changed description of 'Baraduke (set 1)' to 'Alien Sector' and clone (set 2) to 'Baraduke'. Renamed (baraduke) to (aliensec) and (baraduka) to (baraduke). + +- 0.107u3: Properly documented and connected the CUS60 MCU code to Baraduke [Brian Troha]. + +- 0.104u6: Aaron Giles fixed freezes at boot in Baraduke and Metro-Cross. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 17th December 2004: Dumping Project - Randy have won on eBay an original Namco 'Alien Sector' (world version of "Baraduke") PCB for redumping. + +- 0.80: Nicola Salmoria fixed dipswitches in Baraduke and improved sprites, there are still gaps left but this is correct behaviour verified on the real board. + +- 0.61: Added clone Baraduke (set 2). Changed parent description to 'Baraduke (set 1)'. + +- 15th May 2002: MASH added a clone ROM to Baraduke. + +- 15th March 2003: Gansuke from Team Japump dumped Baraduke (NEW Version). + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. + +- 0.36RC2: Added dipswitches 'Rack test' and 'Allow continue from last level'. + +- 15th December 1999: Manuel Abadia fixed the graphics priorities in Baraduke. + +- 0.36b11: Changed visible area to 288x224. + +- 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. + +- 0.36b10: Manuel Abadia added 'Baraduke' (Namco 1985). + +- 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metro-Cross. Ernesto Corvi fixed sound in all the games using Namco sound system driven by a HD63701 (incl. Baraduke and Metrocross). + + +LEVELS: 48 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 184 kb / 15 files / 76.5 zip + +$end + + + +$info=alienstr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Alien Star' (Gottlieb 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 4 files / 9.38 zip + +$end + + + +$info=aliensyn +$mame +0.33b3 [Mirko Buffoni] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Alien Syndrome, courtesy of BYOAC/CAG. + +- 0.206: Minor changes to SEGA FD1089 keys (317-0033.key and 317-0037.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.203: Correct labels and rom locations for clone Alien Syndrome (set 2, System 16A, FD1089A 317-0033) [Brian Troha]. + +- 0.148: Arzeno Fabrice added clone Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx). Decrypted aliensyn7 sound rom [Charles MacDonald]. + +- 0.147u4: Phil Bennett fixed missing speech in clone Alien Syndrome (set 2, System 16A, FD1089A 317-0033). + +- 6th September 2010: Mr. Do - Alien Syndrome bezel looks amazing, thanks to Kiltron for cleaning, and to CADWeazle and Jcroach for purchasing to scan. + +- 0.134u4: Team Japump added clone Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033). Changed description of clone (set 1, System 16A, FD1089A 317-0033) to 'Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033)'. Renamed (aliensyn1) to (aliensynjo). + +- 0.133u1: Renamed (aliensy1) to (aliensyn1), (aliensy2) to (aliensyn2) and (aliensy5) to (aliensyn5). + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0033.key to clones Alien Syndrome (set 1, System 16A, FD1089A 317-0033), (set 2, System 16A, FD1089A 317-0033) and (set 3, System 16B, FD1089A 317-0033). Added 317-0037.key to clone Alien Syndrome (set 5, System 16A, FD1089B 317-0037). + +- 0.122u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.122u4: Nicola Salmoria added partial FD1089B key for clone Alien Syndrome (set 5, System 16A, FD1089B 317-0037). + +- 0.119u4: Added clone Alien Syndrome (set 5, System 16A, FD1089B 317-0037). + +- 0.113u1: Don Maeby fixed 'Timer' dipswitch in clone Alien Syndrome (set 1, System 16A, FD1089A 317-0033). + +- 0.107u2: Removed 2nd button. + +- 0.103u4: Added 2nd button. + +- 0.93: Shinobiz fixed Alien Syndrome rom names. Changed description of clone (set 3, System 16B, FD1089A 317-0033?) to 'Alien Syndrome (set 3, System 16B, FD1089A 317-0033)'. + +- 0.92u1: Nicola Salmoria and Charles MacDonald added complete FD1089A 317-0033 table to Alien Syndrome. Thanks to Steve Ellenoff for lending the Alien Syndrome CPU. + +- 0.92: Changed description to 'Alien Syndrome (set 4, System 16B, unprotected)' and clones (set 3, System16A, FD1089A 317-0033) to 'Alien Syndrome (set 1, System16A, FD1089A 317-0033)', (set 4, System16A, FD1089A 317-0033?) to 'Alien Syndrome (set 2, System16A, FD1089A 317-0033?)' and (set 2, System 16B, FD1089A 317-0033?) to 'Alien Syndrome (set 3, System 16B, FD1089A 317-0033?'. Renamed (aliensyj) to (aliensy1), (aliensya) to (aliensy2) and (aliensyb) to (aliensy3). + +- 0.91u2: Fixed cpu2 rom address to $30000. + +- 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for Alien Syndrome (set 3 and 4) - Games now playable. Actual working CPU are needed to obtain full tables. Changed description to 'Alien Syndrome (set 1, System 16B, unprotected)' and clones (set 3, FD1089?) to 'Alien Syndrome (set 2, System 16B, FD1089A 317-0033?)', (Japan) to 'Alien Syndrome (set 3, System16A, FD1089A 317-0033)' and (set 2) to 'Alien Syndrome (set 4, System16A, FD1089A 317-0033?)'. + +- 0.88u7: Added N7751 (400000 Hz) CPU2 and DAC sound to clones (set 2) and (Japan). Changed description to 'Alien Syndrome (set 1, unprotected)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Alien Syndrome (set 3, FD1089?)'. + +- 0.72u1: Swapped cpu2 roms ($18000, 20000). + +- 0.36b15: Added clone Alien Syndrome (Japan). + +- 0.36b2: Andrew Prime added clone Alien Syndrome (set 2) and (set 3). Changed parent description to 'Alien Syndrome (set 1)'. + +- 0.35b2: uPD7759 support in Alien Syndrome [Howie Cohen]. + +- 0.33b3: Mirko Buffoni added 'Alien Syndrome' (Sega 1987). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 1 MB / 21 files / 439.0 zip + +$end + + + +$info=aligator +$mame +0.190 [Pablo] + +0.63 [Manuel Abadia] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clone Lizard Hunt (unprotected, checksum 25A83609). Note: Same as 'aligatoruna', but with a single different byte to activate the alternate title screen [ClawGrip]. Added PLD ($0 - mu.6_4769_pal16l8.bin, mu.6_585b_palce16v8.bin and mu.c5_3a65_pal16r8.bin) dumps to Alligator Hunt and verify bruteforced ones [Josep Quingles, Recreativas.org]. Changed parent description to 'Alligator Hunt (World, protected, checksum 2B34128B)' and clones (protected, prototype?) to 'Alligator Hunt (protected, prototype?, checksum B975CB0B)', (Spain, protected) to 'Alligator Hunt (Spain, protected, checksum 2B34128B)', (unprotected, set 1) to 'Alligator Hunt (unprotected, checksum F9C6891D)' and (unprotected, set 2) to 'Alligator Hunt (unprotected, checksum 25A83609)'. + +- 0.221: jordigahan and Heckler added clone Alligator Hunt (protected, prototype?). Note: Game requires different data from the DS5002FP (which even if we faked isn't guaranteed to match the level layouts this had). + +- 0.190: Pablo added Alligator Hunt (World, protected). Note: From a dead board, however, this also shows where the region byte is and uncovers that there's an alternate title of Lizard Hunt, maybe that was used for the US region? [David Haywood]. Added new DS5002FP SRAM dump to Alligator Hunt (Spain, protected) - Game now playable. Data was verified using a 2nd board, only 1 byte changed in the code area, data table is also verified by checksum in the code, and by the unprotected set as reference. This is a good read [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]. Changed 'Alligator Hunt' to clone 'Alligator Hunt (Spain, protected)'. Renamed (aligator) to (aligators). + +- 0.189: David Haywood and Peter Wilhelmsen added clone Alligator Hunt (unprotected, set 2). Note: This was purchased as part of the quest to find a 2nd working Alligator Hunt still using the DS5002FP rather than the unprotected code, took a gamble on it because it was an unknown set, turns out it's unprotected but very different to the set in MAME. Changed description of clone (unprotected) to 'Alligator Hunt (unprotected, set 1)'. + +- 29th August 2017: David Haywood - Tracking down Alligator Hunt boards where the Co-processor (DS5002FP) battery was still alive and the SRAM intact was no easy task. Due to the amount of time unprotected / hacked roms of the game have been available, and the fragility of the boards, a lot had already died, or unfortunately have been converted over prematurely by people wanting to avoid them dying, making it impossible to know if they still had valid code in the SRAM or not. Things got off to a good start when DarkSoft donated an Alligator Hunt PCB to the cause, the battery on that one was showing a worryingly low voltage, but the SRAM was still intact, and we managed to get a dump (complete with Highscores of a previous owner) However, as the dumping process still damages random bytes, a single board was not enough to be confident in enough in the dumped SRAM to say it was good; infact a number of bytes in a data table had to be handfixed just to get it to pass an internal checksum, luckily those bytes all came from one big table which was also present in the unprotected version, however, the code area of the DS5002FP SRAM had no such checksum. Many sellers of the game were contacted, all but one were selling boards that had already been converted to use the unprotected set, something that is easy to tell from the program checksum printed on the startup screen of the game. The one board that didn't match the checksum of the unprotected set was however still something of a mystery, it didn't match the known checksum of the protected set either, so we weren't exactly sure what it was going to be, but decided to take a gamble on buying it. When it was arrived, it was dumped, and it turned out to be another unprotected set, which would have been a bit of a downer except for the fact that it was actually a very different set to the one in MAME. The new set has a different background on the title screen and skips the first 2 levels with the skateboarding kids, instead jumping straight to the ship launch and space levels. Obviously my first thought was that it might be some kind of hack, but all the code / data offsets in the ROM strongly indicate it's compiled / assembled from scratch. Possibly a set used for a show or competition? What was more curious about this set however, is despite being an unprotected set, not making use of the DS5002FP or SRAM, the voltage on the battery still showed good and the DS5002 box looked like it had never been opened or tampered with. This again makes me wonder if the ROMs on the PCB had been swapped on for a specific event, and then never swapped back to the protected set. So, come the weekly dumping session it was decided that an attempt would be made to dump the SRAM on this board, to see if it actually contained anything valid. To cut the story short, it did, so this unknown version of Alligator Hunt, despite having an unprotected ROMset on the PCB, actually still contained the original code in the SRAM and gave us the 2nd dump we needed to verify the dump from the board DarkSoft provided. With the 2 dumps I was able to construct what I'm confident is a 100% correct version of the SRAM content which can be used to emulate the protected version of the game with certainty that the correct code is running and correct data is being provided by it. The protected version we had was actually interesting for other reasons too, it's has Spanish 'win-quotes' between levels, and Spanish subtitles on the cutscenes. Maybe not too surprising because Gaelco is a Spanish developer, but unexpected. I did for a while wonder if the DS5002FP might provide the region as it's not unheard of for protection devices to supply a region byte; IGS did that all the time for example. You can see an English quote, and a Spanish quote on the screenshots below. Anyway, my uncertainty over what determined the language was quickly put to rest when I checked my email and found an email from a long-time MAME user who wishes to be identified as 'Pablo' saying that they'd dumped the program ROMs from a dead Alligator Hunt they had and one of them didn't match MAME. The new dump quickly pointed at a byte in the main program ROM controlling the game region thus giving us a new parent set in MAME and making the Spanish set a clone. Being the curious kind, I decided to see if the byte in question controlled anything else, and to my surprise it did. The byte in question not only controls the game language, but also the region warning (US, NON-US, or none) and maybe most interestingly the title screen. One bit in the byte causes the game to identify as 'Lizard Hunt' instead of Alligator Hunt. I've not heard of the game actually being released with this title, and no ROM using that title has ever been dumped, but it certainly existed as a possibility, maybe it was intended to be released to the US market with this title instead? Hopefully next in line is Glass, we have one SRAM dump from that which works, but like Alligator Hunt, we need to verify it with a 2nd. That would have been done already, except one of our PCBs was in too bad condition to cleanly attach the dumping device, so even if that PCB was working before we started, it didn't survive the process. We've got another PCB on the way, hopefully that one is better, and hopefully we don't need a 3rd to be 100% sure on it (there's a possibility of that, Glass uses a lot of data tables, they're not easy to verify against the unprotected set either). + +- 24th August 2017: Smitdogg - Peter Wilhelmsen got an alt unprotected Alligator Hunt board that starts you on a different level. + +- 15th August 2017: David Haywood - Note, we still need another PROTECTED (not converted to de-suicide ROMS) Alligator Hunt to verify the dump we did of that before releasing it and at least one additional Target Hits (we only have 1 copy) before we can confidently release that also. It's fairly clear at this point that random bytes get corrupted during the process, so without multiple copies to dump we can't trust the data. Also the call still goes out for anybody with a working Play 2000, ideally 2 people. It's easy enough to tell if you have an Alligator Hunt where the battery still works as the protected sets will save the Top 2 high scores to the SRAM so those scores are retained even after powering down the PCB. The desuicide sets have nowhere to save it so the top 2 scores reset to default when you power off. We need another working copy of the protected version (ie the one that saves the top 2 scores). The other way to identify the protected version is if it shows 'CHKSUM ROM: 2B34128B' on startup, these boards are useful to us. A board that's already been hacked to not use the battery will show 'CHKSUM ROM: F9C6891D' instead, such boards are useless to us as the SRAM on them is already dead. There are no known unprotected versions of Target Hits or of Play 2000, so if you have either of those in working condition we could do with them. We currently have a number of Glass boards, and hopefully 2 Maniac Square boards and will tackle those soon. Please note that once we have reads we're happy with they can be used to repair dead boards, but we don't want to release dumps until we're confident about them as there becomes a risk of people trying to repair boards with bad data, making it more difficult to obtain the PCBs we need to verify it. + +- 0.188: Alligator Hunt was dumped and works, but not yet added, want to verify on a 2nd PCB first as the process does corrupt some bytes and a couple had to be handfixed, so the only way to know for sure is multiple dumps [David Haywood]. Added DS5002FP (12MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to Alligator Hunt. Renamed (aligatun) to (aligatorun). + +- 0.130u2: Demoted Alligator Hunt (protected version) to have the GAME_NOT_WORKING flag. + +- 0.63: Manuel Abadia added 'Alligator Hunt' (Gaelco 1994) and clone (unprotected). + +- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 17 MB / 10 files / 8.24 zip + +$end + + + +$info=alinvade +$mame +0.156 [Seth Soffer] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: Added 'Bonus Life' dipswitch to Alien Invaders. Also default 'Lives' to 3 which is what arcade operators would have typically used at the time [chaneman]. Init variables for Coverity software [Robbbert]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.162: Osso added save state support to Alien Invaders. + +- 0.156: Seth Soffer added 'Alien Invaders' (Forbes? 198?). Tiny bartop B&W Space Invaders type game with colour overlay. WIP [David Haywood]. Continued work on inputs/mapping for Alien Invaders [Mariusz Wojcieszek]. Added IRQ mask and irq, hangs attempting to play. Added f/f mechanism for irq, game works (lol?), added information about a very crude protection mechanism [Angelo Salese]. Added preliminary layout based on screenshot [Tafoid]. Pretty sure it's 4:3 vertical when compared with cab pics [hap]. + +- 18th November 2014: David Haywood - An external contributor 'Seth Soffer' discovered a Space Invaders game running on a tiny bartop cabinet using a 6502 CPU. He provided the following pictures, and a rom dump. There are a few things that stand out here, first of all the 6502 CPU, meaning it's definitely not running Taito Space Invaders code, that used an 8080 CPU. Second of all, the cabinet, it's tiny, as is the display (which is black and white with a colour overlay attached to the screen). The manufacturer of this unit is unknown, we're told the PCB is etched with 'Forbes' so that's our best guess. When it was manufactured is also unknown, externally it manages to look almost like some retro-contemporary item, but chances are it's not much newer than the original Space Invaders. Emulation also highlighted something else that you can maybe tell from the original photos. The screen resolution is very low, 128x128 pixels, something you'd associate more with a handheld device than an arcade machine. I did some of the emulation work, although the game jumped off into the weeds as soon as you generated an interrupt, Mariusz Wojcieszek noted that by simply returning in such a situation the game would run fine, so it's possibly some kind of protection (Kale speculates that it's a PROM). Maybe there is some other purpose to jumping there, like the address bus bits signalling some other hardware, I'm not sure. We could probably do with some clear PCB pictures to see what's there to either confirm or rule out various theories. The sound isn't emulated, again we don't know what generates it at this stage, could be discrete like the original Space Invaders, but without further PCB images I really don't know. Unlike Taito's Minivader (which was actually just a cabinet test board). I think this was intended as a full 'for arcade use' game, the tiny resolution actually makes it more of a Mini-vader than Mini-vader itself tho. The game plays well and is a respectable effort to file with the other odd releases based on Space Invaders using unexpected hardware. I think the only other one with a 6502 is 'Attack UFO' but that again is very different hardware, AFAIK based on similar hardware to the Commodore home systems. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 6 kb / 6 files / 5.00 zip + +$end + + + +$info=alleymas +$mame +0.37b3 [Paul Leaman, Aaron Giles] + +0.35RC1 [Testdriver] + + +Bugs: + +- When entering initials and d.o.b. details, the cursor does not wrap around correctly. Chook (ID 00500) + + +WIP: + +- 0.224: Brian Troha added missing rom labels for Alley Master. + +- 0.209: Changed 'Up Your Alley' from a parent set to a clone of Alley Master. Note: Prototype of Alley Master? Fixed rom names. + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-alleymas.bin and eeprom-upyoural.bin EEPROMs. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.122u6: RansAckeR fixed missing birth date/records screen. + +- 0.95u2: Aaron Giles added 'Up Your Alley' (Cinematronics 1987). + +- 29th November 2001: Aaron Giles fixed Alley Master / Power Play background graphics. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Alley Master' (Cinematronics 1986). + +- 24th May 2000: Aaron Giles sent in a minor Leland update, fixing Alley Master crash and adding some clone romsets. + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35RC1: Paul Leaman added (Testdriver) Alley Master. + +- 11th June 1999: Paul Leaman and Nicola added one of the DACs to the Leland driver. There are still some sprite problems to be fixed until Alley Master is ready for a release. + +- 31st May 1999: Paul Leaman added some Leland games to the driver and Alley Master is the first playable Leland game in the driver, but it still needs polishing before it can be released. + +- 30th May 1999: Paul Leaman sent another Leland driver update, but none of the games are yet playable. + + +LEVELS: 1 (endless) + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 264.1 kb / 22 files / 94.0 zip + +$end + + + +$info=allfred +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Allfred' from a clone of 'Action' to a parent set. + +- 0.278: stonedDiscord added Allfred (Stella 1998). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 471.3 zip + +$end + + + +$info=allied +$mame + +Allied System (Allied Leisure 1977) + + +BIOS: + +alliedu5.bin (maincpu $1400 - 1k) + +alliedu6.bin (maincpu $1800 - 1k) + +alliedu3.bin (maincpu $1c00 - 1k) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Allied System' (Allied Leisure 1977). + + +Romset: 3 kb / 3 files / 2.82 zip + +$end + + + +$info=alpha_8921 +$mame + +DEVICE: + +Alpha denshi ALPHA-8921 + + +WIP: + +- 0.225: Added 'Alpha denshi ALPHA-8921' device (machine\alpha_8921.cpp). + +$end + + + +$info=alpha1v +$mame +0.112 [Gareth Hall] + + +WIP: + +- 0.204: Improvements to Alpha One (Vision Electronics). Split game into different class etc. Promoted to working. Note: Overall this makes it look somewhat more like a game, but as mentioned without reference material it's difficult to know how this should look / play [David Haywood]. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.184: Robbbert adjusted Alpha One screen size. Changed visible area to 240x256. + +- 0.164: Converted Irem sound into a true device [Couriersud]. + +- 0.147u1: Changed description to 'Alpha One (Vision Electronics)'. + +- 0.140u2: Take some driver_device classes of M52 driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Irem Audio' sound. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to M52 driver. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.124u5: Added discrete mixing and filtering to IREM games using M52-sound-c boards. Added DISCRETE_KEY_SALLEN_FILTER to discrete sound system [Couriersud]. Replaced 2nd MSM5205 sound with Discrete. + +- 0.123u2: Fixed dipswitches and inputs for Alpha One. The game is now more playable to me but I left the GAME_NOT_WORKING flag as I think there are still some things to look at. Tried to "unified" the drivers M52 and M57 (i still think that some things can be merged). Added also iremipt.h source file (same purpose as taitoipt.h) [Stephane Humbert]. Added dipswitches 'Allow Continue' and 4x 'Unused'. + +- 0.122u8: Various Irem driver updates: Properly tagged M52 and M62 sound boards, plus variants. Updated all connected drivers. Merged memory maps. Moved definitions to header files [Aaron Giles]. Fixed cpu2 rom address to $7000. Changed palettesize to 588 colors. + +- 0.122u7: MPatrol driver cleanup [Aaron Giles]: Merged memory maps. Complete memory map. Correct video timing. Correct CPU clocks. Replaced protection hack with actual implementation. Cleaned up inputs. Changed M6803 CPU2 clock speed to 3579545 Hz, visible area to 240x252 and VSync to 56.737589 Hz. Removed 3rd coin slot. + +- 0.112: Gareth Hall added 'Alpha One' (Vision Electronics / Kyle Hodgetts 1988). + +- 1st February 2007: David Haywood - Guru Choc dumped the roms for a Kyle Hodgett game called Alpha One. It runs on Moon Patrol Hardware. Emulation isn't complete yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 68.8 kb / 21 files / 24.4 zip + +$end + + + +$info=alpha68k_palette +$mame + +DEVICE: + +Alpha Denshi Palette device + + +WIP: + +- 0.246: Changed sourcefile to shared\alpha68k_palette.cpp. + +- 0.215: Added 'Alpha Denshi Palette device' device (video\alpha68k_palette.cpp). + +$end + + + +$info=alpha68k_spr +$mame + +DEVICE: + +Alpha Denshi 68K Sprite System + + +WIP: + +- 0.286: Changed description to 'Alpha Denshi 68K Sprite System'. Renamed (snk68_spr) to (alpha68k_spr). + +- 0.246: Changed sourcefile to shared\snk68_spr.cpp. + +- 0.172: Added 'SNK68 Sprites' device (video\snk68_spr.cpp). + +$end + + + +$info=alpha8201 +$mame + +DEVICE: + +ALPHA-8201 + + +WIP: + +- 0.246: Changed sourcefile to alpha\alpha8201.cpp. + +- 0.221: Removed 'ALPHA-8201L' and 'ALPHA-8301L' device. + +- 0.149u1: Added 'ALPHA-8201' device (machine\alpha8201.cpp). + +- 0.184: Added 'ALPHA-8201L' device (cpu\alph8201\alph8201.cpp). + +- 0.168: Added 'ALPHA-8301L' device (cpu\alph8201\alph8201.c). + +$end + + + +$info=alphaho +$mame +0.62 [MASH] + + +TODO: + +* Add sound/samples + +* Fix colors + + +SETUP: + +- Press ALT to select game AlphaFighter or Head On. + + +WIP: + +- 0.242: Added 'Alpha Fighter Bonus Life' dipswitch to Alpha Fighter / Head On and 'Missile Bonus Life' dipswitch to clone Missile / Circuit (bootleg of Alpha Fighter / Head On). Updated the dipswitch names on clone Missile / Circuit (bootleg of Alpha Fighter / Head On) to reflect the game names used on this bootleg [chaneman]. + +- 0.236: Mike McBike added clone Missile / Circuit (bootleg of Alpha Fighter / Head On). + +- 0.233: Use 'Space Attack / Head On' color PROM for 'Alpha Fighter / Head On' too, since it's basically the same game [Guru]. Added 'Alpha Fighter Final UFO Bonus' dipswitch. + +- 0.147u1: Added 'Unknown' dipswitch. + +- 0.113u3: Removed Invinco Samples sound. + +- 0.62: MASH added 'Alpha Fighter / Head On' (Data East 19??). + +- 15th July 2002: Stephane Humbert re-added Alpha Fighter / Head On. + +- 4th June 2002: MASH added Alpha Fighter / Head On to the VIC Dual driver. + +- 23rd January 2001: MASH added Alpha Fighter / Head On to the VIC Dual driver. + +- 29th May 2000: Dumped 'Alpha Fighter / Head On' DE-0030. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Multiplay) + + +Romset: 16 kb / 17 files / 14.1 zip + +$end + + + +$info=alpham2 +$mame +0.56 [?] + +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Alpha Mission II / ASO II - Last Guardian (NGM-007 ~ NGH-007)'. + +- 0.172: Added correct roms labels and locations for clone 'Alpha Mission II / ASO II - Last Guardian (prototype)'. Marked clone AES VERSION [JacKc]. Sync neogeo.xml [hap]. + +- 0.144u4: Fixed rom names in clone (prototype). + +- 0.143u8: Brian Hargrove added clone Alpha Mission II / ASO II - Last Guardian (prototype). + +- 0.143u1: Fixed rom names. Changed description to 'Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007)'. + +- 0.56: Replaced Alpha Mission II roms with a new set. + +- 0.36b1: Replaced MGD2 dump with a MVS dump. + +- 0.35b12: Changed description to 'Alpha Mission II / ASO II - Last Guardian'. + +- 0.34b6: Changed description to 'Alpha Mission 2 / ASD Last Guardian 2'. + +- 0.34b1: Added 'Alpha Mission 2' (SNK 1991). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 5.88 MB / 10 files / 3.00 zip + +$end + + + +$info=alphaxz +$mame +0.37b9 [Paul Swan] + + +WIP: + +- 0.267: Make The Alphax Z (Japan) a parent set [Angelo Salese]. Changed 'The Alphax Z (Japan)' and 'The 26th Z (Japan, location test)' from clones of Mission 660 to parent and clone. + +- 0.192: ShouTime, Paul Vining and The Dumping Union added clone 'The 26th Z (Japan, location test)'. Note: This version of the game is the original which was tested in small quantities in Taito owned arcades. Taito lost the license to sell the title which Kaneko sold to Wood Place. Same hardware as Samurai Nihon-ichi. + +- 5th November 2017: Smitdogg - Shoutime dumped The 26th Z. + +- 28th October 2017: Smitdogg - Shoutime picked up the rare original version of The Alphax Z, apparently called The 26th Z. + +- 0.62: Changed description of clone 'Alphax Z' to 'The Alphax Z (Japan)'. + +- 0.37b9: Paul Swan added clone Alphax Z (Ed/Wood Place 1986). + +- 24th September 2000: Guru - Dumped the missing proms for AlphaxZ. + +- 27th December 1998: J-ROM dumped 'The 26th Z (Japan, location test)'. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Mission 660 + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 232.8 kb / 18 files / 66.0 zip + +$end + + + +$info=alpilot +$mame +0.135 [ANY, The Dumping Union] + + +WIP: + +- 0.240: Angelo Salese added proper inputs to Airline Pilots (World, Rev B). + +- 0.187: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega [ShouTime, MetalliC]. Changed description to 'Airline Pilots (World, Rev B)'. Renamed (alpiltdx) to (alpilot). + +- 0.158: Removed alpiltdx-key.bin rom. + +- 0.156: Changed description to 'Airline Pilots (deluxe) (Rev B)'. + +- 7th July 2014: MetalliC - Demul WIP: More multiboards: Airline Pilots Deluxe (Sega Naomi Multiboard). + +- 0.143u4: Added alpiltdx-key.bin rom. + +- 0.138u3: Changed description to 'Airline Pilots Deluxe (Rev B)'. + +- 0.135: ANY and The Dumping Union added 'Airline Pilots Deluxe' (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 92 MB / 13 files / 39.8 zip + +$end + + + +$info=alpilotj +$mame +0.143u1 [f205v] + +0.135u2 [f205v] + + +WIP: + +- 0.240: Angelo Salese added proper inputs to Airline Pilots (Japan, Rev A). + +- 0.187: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega [ShouTime, MetalliC]. Changed description to 'Airline Pilots (Japan, Rev A)'. Renamed (alpilota) to (alpilotj). + +- 0.158: Removed alpilota-key.bin rom. + +- 0.143u4: Added alpilota-key.bin rom. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (stick, paddle and pedal) to Airline Pilots. Changed 'Airline Pilots (Rev. A)' from a clone of 'Airline Pilots Deluxe' to parent. + +- 0.135u2: f205v added 'Airline Pilots (Rev. A)' (Sega 1999). + +- 2nd November 2009: f205v dumped Airline Pilots (Rev A). + +- 14th August 2009: Smitdogg - Thanks to ANY, f205v, TeamEurope, Phil Bennett and keshbach we got Airline Pilots (Rev.A) (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 92 MB / 12 files / 39.8 zip + +$end + + + +$info=alpine +$mame +0.34b4 [John Butler] + +0.30 [Nicola Salmoria, Tatsuyuki Satoh] + + +Artwork available + + +Bugs: + +- alpine, alpinea: Timer runs faster than arcade hardware. johnmcallister (ID 08716) + +- Wrong colors. MASH (ID 07722) + + +WIP: + +- 0.255: johnmcallister fixed 'End of Race Time Bonus' dipswitch. + +- 12th December 2012: Mr. Do - Found a good photo of the instruction card for Alpine Ski, which has been missing since forever, so that's fixed now. + +- 0.138: MASH fixed a red point on the title screen. + +- 24th December 2006: Mr. Do - hanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Alpine Ski bezel. + +- 25th August 2005: 3D ARCADE - New 3D cabinet model for Alpine Ski from Fossil. + +- 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes bonuses in Alpine Ski. + +- 0.92: Removed button 2 and 3. + +- 0.84u6: Changed input from 1 to 3 buttons. + +- 0.61: Stephane Humbert added 'End of Race Time Bonus' dipswitch. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.34b4: John Butler re-added Alpine Ski (set 1) and clone (set 2). Known issues: Collision detection is not emulated properly. + +- 0.34b1: Added clone (Testdriver) Alpine Ski (set 2). + +- 30th July 1998: Dumped Alpine Ski (set 2). + +- 0.33b7: Moved Alpine Ski to (Testdriver). + +- 0.30: Nicola Salmoria and Tatsuyuki Satoh added 'Alpine Ski' (Taito 1982). + +- 13th November 1997: Dumped Alpine Ski (set 1). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 52.2 kb / 14 files / 27.0 zip + +$end + + + +$info=alpinerd +$mame +0.74u2 [Guru, Pelle] + +0.62 [Testdriver] + + +WIP: + +- 0.250: Changed description to 'Alpine Racer (World, AR2 Ver.D)' and clones (Rev. AR1 Ver.C, Japan) to 'Alpine Racer (Japan, AR1 Ver.C)' and (Rev. AR2 Ver.C, World) to 'Alpine Racer (World, AR2 Ver.C)'. + +- 0.232: f205v, Brian Troha and The Dumping Union added clone Alpine Racer (Rev. AR1 Ver.C, Japan). + +- 0.212: AJR fixed Alpine Racer regression (port writes are blocked when direction register = 0, not FF). + +- 0.202: hap fixed SS22 text layer alpha blending (eg. Alpine Racer highscore table and Air Combat 22 radar). + +- 0.190: Changed description to 'Alpine Racer (Rev. AR2 Ver.D, World)' and clone (Rev. AR2 Ver.C) to 'Alpine Racer (Rev. AR2 Ver.C, World)'. + +- 0.150: Added 8k alpiner_defaults.nv NVRAM. + +- 0.143u7: Added 2-way Joystick. + +- 0.143u6: hap properly emulated step lock motor status for the skiing games. Added default NVRAM rom. + +- 0.102u5: Added new cpu1 rom ($0) to clone (Rev. AR2 Ver.C). + +- 0.99u1: Added 'DIP5-1->8' dipswitches. + +- 24th February 2005: Guru - Alpine Racer (downgrade kit with extra program PCB) arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + +- 0.85u2: Added M37710 (16MHz) CPU4 and C352 stereo sound. Changed region cpu4 to user4 and user2 to sound1. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs, added new gfx4 rom ($200000) and changed region cpu2 to cpu4. + +- 0.77: Added clone Alpine Racer (Rev. AR2 Ver.C). + +- 0.74u2: Added 'Alpine Racer (Rev. AR2 Ver.D)' (Namco 1995). + +- 0.62: Added (Testdriver) Alpine Racer Ver. D. + +- 15th May 2002: Guru - Fully dumped the Namco Super System 22 PCB that Pelle donated a while ago called Alpine Racer (containing a mega-pile of surface mounted ROMs and the first SS22 dump AFAIK), which has been confirmed a good dump and uses some hardware that is similar to Namco System 21. + +- 4th January 2002: Guru - Received Alpine Racer (Namco 1995). Thanks to Pelle for the board. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 35 MB / 31 files / 11.8 zip + +$end + + + +$info=alpines +$mame +0.101u2 [R. Belmont] + + +WIP: + +- 0.279: Removed clone Alpine Surfer (World, AF2 Ver.A, set 2). It's a duplicate romset (or rather, only the embedded s/n differs) [hap]. Changed parent description to 'Alpine Surfer (World, AF2 Ver.A)'. + +- 0.250: Guru added clone Alpine Surfer (World, AF2 Ver.A, set 2). Replaced maincpu ($1) in parent set with new dump [Guru]. Added prg rom banking. Fixed major problems. Promoted Alpine Surfer to working [hap, Guru]. Changed parent description to 'Alpine Surfer (World, AF2 Ver.A, set 1)'. Renamed (alpinesa) to (alpines). + +- 12th November 2022: Guru - Back in April of 2004 I dumped Alpine Surfer which is a Namco game from 1996 running on Super System 22 hardware. It's the same board that runs Time Crisis, Dirt Dash, Tokyo Wars, Alpine Racer, Prop Cycle, Cyber Cycles and a couple of others. The system is very powerful and comprises 4 boards plugged into a motherboard containing only slots. The board we got hold of was in unknown condition and didn't work when I tested it on my SS22 test rig. I could only hope the issue was elsewhere and that the ROMs were good. Over the years various attempts were made to get the emulation working but no one ever got it fully working. Forward 18 years and 7 months to yesterday and it was discovered that the dump was corrupt. This isn't surprising as the program code is held in 4x TSOP48 Fujitsu flash ROMs which go bad just looking at them. Like Superman I sprung into action and was able to locate another board owned by a local friend who keeps a stock of these boards to repair Super System 22 games still being operated. Luckily he had another Alpine Surfer board (same revision AF2 Ver.A) so I borrowed it, dumped it and a few hours later the new dump was updated in MAME. The emulation is now working and the game is playable. This is pretty amazing and really lucky considering that it's highly unlikely any working cabs are out there now. The game isn't that bad but it plays more like a kiddie ride. No matter how well you do the race is over after getting to the bottom of the hill. There's no 2nd track with increased difficulty, that's it game over! I would have been pretty pissed off if I had paid $2 to play this and the game only lasted 1 minute and 30 seconds then game over. Probably explains why it wasn't a popular game and they are all extinct now. Aside from that, Fujitsu made damn sure that none of the games using their ROMs and logic chips are working now hehe! There are some missing effects in the emulation so I made a reference video of me playing it for a few minutes. Surprisingly it works with my Dirt Dash control set-up after it was re-calibrated for Alpine Surfer and works very well. So well in fact that I even got a high score and showed one of the missing effects on the high score entry screen. One of the other missing effects is on the READY / GO screen and the other one I know about is incorrect transparency on the SELECT GAME MODE screen. + +- 0.222: Demoted Alpine Surfer to MACHINE_UNEMULATED_PROTECTION [hap]. Mask address where absolutely necessary (emu\emumem.cpp). This change fixes the edge case of an unaligned accesses to the top of the space not wrapping around, which was causing at least one driver (Alpine Surfer) to crash [AJR]. + +- 0.190: Changed description to 'Alpine Surfer (Rev. AF2 Ver.A, World)'. + +- 0.150: Added 8k alpinesa_defaults.nv NVRAM. + +- 0.143u7: hap fixed or improved sprites in Alpine Surfer. Added 2-way Joystick. + +- 0.143u6: hap properly emulated step lock motor status for the skiing games. Added default NVRAM rom. + +- 0.103u3: Phil Stroffolino emulated Alpine Surfer protection and fixed bogus loading of Point ROMs, though the game still has problems. + +- 0.101u2: R. Belmont added 'Alpine Surfer' (Namco 1996). + +- 27th April 2004: Guru - Received Alpine Surfer (Namco 1996, Super System 22) from Randy and vidpro1. + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 30 MB / 20 files / 10.8 zip + +$end + + + +$info=alpinr2b +$mame +0.100u4 [R. Belmont] + + +WIP: + +- 0.250: Changed description to 'Alpine Racer 2 (World, ARS2 Ver.B)' and clone (Rev. ARS2 Ver.A, World) to 'Alpine Racer 2 (World, ARS2 Ver.A)'. + +- 0.203: Added viewmatrix reflection. This fixes Alpine Racer 2 character selection screen [hap, Ryan Holtz]. Show titlescreen animation, preliminary [hap]. + +- 0.190: Changed description to 'Alpine Racer 2 (Rev. ARS2 Ver.B, World)' and clone (Rev. ARS2 Ver.A) to 'Alpine Racer 2 (Rev. ARS2 Ver.A, World)'. + +- 0.150: Added 8k alpiner2_defaults.nv NVRAM. + +- 0.143u7: hap fixed or improved sprites in Alpine Racer 2 and clone. Added 2-way Joystick. + +- 0.143u6: hap properly emulated step lock motor status for the skiing games. Added default NVRAM rom. + +- 0.131u3: Guru added clone Alpine Racer 2 (Rev. ARS2 Ver.A). + +- 0.101u2: Changed description to 'Alpine Racer 2 (Rev. ARS2 Ver.B)'. + +- 0.100u4: R. Belmont added 'Alpine Racer 2 (Ver. 97/01/10 17:10:59)' (Namco 1996). + +- 2nd October 2005: R. Belmont - Guru dumped Alpine Racer 2 on Super System 22 hardware. Haven't tried very hard to make it work in MAME yet. UPDATE: Got it going in MAME as well. Looks pretty good. + + +LEVELS: 1 + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 39 MB / 29 files / 16.5 zip + +$end + + + +$info=alpok_l6 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Alien Poker (L-6)' (Williams 1980) and clones (L-2) and (L-6 French speech). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 7 files / 18.3 zip + +$end + + + +$info=alps_3255190x +$mame + +DEVICE: + +ALPS 32551901/32551902 Floppy Drive + + +WIP: + +- 0.184: Added 'ALPS 32551901/32551902 Floppy Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=altair +$mame +0.109u2 [Curt Coder] + + +< Spain > + + +Bugs: + +- No player shots in final boss. daveb (ID 05482) + + +WIP: + +- 0.271: Verified clocks for Cidelsa's Altair (efo\cidelsa.h) [Recreativas.org]. + +- 0.125u1: Curt Coder added memory address parameter to CDP1802 DMA callbacks and a macro for the CPU interface. Also added CDP1852 I/O buffer chip, and used it in Altair and Draco. + +- 0.124u3: Curt Coder added machine parameter and macros for the CDP1802 callback functions. This seems to have fixed the player sprite flashing in Destroyer/Altair/Draco. + +- 0.113: Curt Coder added preliminary sound to Altair. White noise is missing. + +- 0.112u2: Changed CDP1869 CPU2 clock speed to 5626000 Hz and visible area to 294x294 - Game now playable. + +- 0.109u3: Changed VSync to 50.089031 Hz. + +- 0.109u2: Curt Coder added Altair (Cidelsa 1981). + + +LEVELS: 6 (endless) + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 12 kb / 6 files / 9.40 zip + +$end + + + +$info=altair2 +$mame +0.262 [Basilio Garcia, Recreativas.org] + + +< Spain > + + +WIP: + +- 0.271: Verified clocks for Cidelsa's Altair (efo\cidelsa.h) [Recreativas.org]. + +- 0.262: Basilio Garcia and Recreativas.org added 'Altair II' (Cidelsa 198?). + +- 17th December 2023: Recreativas.org - Altair II is an official update to Altair. The known changes to Altair II are: New order of phases and final enemy, include a ranking system (Fair, Good, Very Good, Excellent, Outstanding) similar to the one implemented in Draco. Both Altair and Altair II were developed by the company Electronica Functional Operativa SA (EFOSA) and manufactured and marketed by Playmatic through Cidelsa. Differences between Altair II and Altair: The enemies in Altair II enemies are the same, but they appear in a different order, except for the brown ones, which appear first in both games. In Altair 2, if the game was set very easy (very liberal), in the first wave the Martians moved slowly and came out little by little, one every 3 or 4 seconds at least, until all 8 came out. The bullets of the "twists bullets" were less aggressive, as were the Xs fired by the Red Martians. When you start the phase, your ship can rise on its own and the Martians emerge from below. In the original Altair, your ship always emerges from the bottom and enemies always emerge from above. Final enemy: In Altair II the final enemy is the monster, a white baby wrapped in a pink bubble. To kill it, you shoot it in the legs, which disappear as you shoot them. Gives 500 points if you kill him. Ranking System: Apart from the score Altair II included a Ranking system. After finishing the game, you will receive a rating of your playing level on a pink screen. The rating is based on how many times you kill the baby (that is, according to the number of levels completed): average, good, notable, outstanding and extraordinary. This same Ranking system was also included in the game Draco. + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 12 kb / 6 files / 9.38 zip + +$end + + + +$info=altaten +$mame +0.173 [f205v, Roberto Fresca] + + +< Italy > + + +SETUP: + +- The first time you run the game, it will say 'DATI NVRAM-68K NON VALIDI!!!'. Press F2 to enter the Test Mode. Enter the key sequence BYVMM (HOLD 5, HOLD 1, HOLD 4, BET and BET) to initialize the game. + + +WIP: + +- 0.173: f205v and Roberto Fresca added 'Alta Tensione (ver. 2.01a)' ( 199?). Added technical notes, game status and patched the boot protection [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 7 files / 350.2 zip + +$end + + + +$info=altbeast +$mame +0.36b1 [Andrew Prime] + +0.33b3 [Mirko Buffoni] + + +Artwork available + + +TODO: + +* Wanted: 317-0067 FD1094 CPU + + +WIP: + +- 0.260: Changed description of clone (Altered Beast - Datsu bootleg) to 'Mutant Warrior (Datsu bootleg of Altered Beast)'. + +- 0.236 Revert MAME 0.231 video attributes workaround, it just causes new problems. Fixes random graphics flickering in Altered Beast (set 8) and clone Altered Beast (set 6) [hap]. Decapped and dumped I8751 MCU for clone Juuouki (set 7, Japan) (8751 317-0077), fixes music does not stop when the sequence of transformation begins [simzy, Gor, Ryan Holtz, iq_132, Darksoft, Briah Troha, TeamEurope]. + +- 15th September 2021: TeamEurope - In a team-effort the Juuouki (set 7, Japan) board was bought and the undumped MCU got shipped to me for decapping! The decapping-process went straight forward and after only a couple of minutes i had the 4kb of internal data dumped. Another game now fully preserved! Thx to Darksoft, simzy, Gor, Ryan Holtz, iq_132 and Briah Troha for buying the MCU. + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.215: Replaced MCU simulation with actual dumped MCU code for Altered Beast (set 6) (8751 317-0076) [TeamEurope, Brian Troha]. + +- 20th January 2019: Smitdogg - Artemio Urbina got a version of Altered Beast that uses all previously dumped roms but in a different configuration. + +- 0.204: Added QUANTUM_TIME for Segas16b games with 8751, this gets rid of sprite lag in goldnaxe and altbeast [hap]. + +- 0.203: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Altered Beast (bootleg). + +- 15th September 2018: Smitdogg - ClawGrip dumped a bootleg of Altered Beast. + +- 0.181: Dumped I8751 317-0078 at location C2 for parent set altbeast. Also renamed the mc8123 regions to 'mc8123' instead of 'mcu' because it was confusing [CAPS0ff]. Sound improvements for clones Altered Beast (Datsu bootleg) and Mutant Warrior (Altered Beast - Datsu bootleg). Hook up MSM5205 and 74LS157, games now have some imperfect samples playback [AJR]. + +- 9th December 2016: CAPS0ff - Decapped, deprotected and dumped Altered Beast 8751: 317-0078.2C. The basic idea is to erase the security fuse without erasing the EPROM content. From previous experiments, the fuse is known to be near the top middle of the die, reasonably far from the EPROM. So by masking the EPROM with a UV opaque material and erasing, the 8751 is de-protected and can simply be read out. + +- 0.180: David Haywood fixed missing graphics in the crystal ball of clones altbeastj and altbeast6. + +- 0.175: gmx and The Dumping Union added clone Mutant Warrior (Altered Beast - Datsu bootleg). Osso added preliminary sound to clones Altered Beast (Datsu bootleg) and Mutant Warrior (Altered Beast - Datsu bootleg). + +- 0.166: David Haywood added clones 'Altered Beast (set 5) (bootleg of FD1094 317-0069 set)' and 'Juuouki (set 3, Japan) (bootleg of FD1094 317-0068 set)'. Changed parent description to 'Altered Beast (set 8) (8751 317-0078)' and clones (MC-8123B 317-0066) to 'Altered Beast (set 2) (MC-8123B 317-0066)', (MC-8123B 317-0066) to 'Altered Beast (set 4) (MC-8123B 317-0066)', (FD1094 317-0069) to 'Altered Beast (set 5) (FD1094 317-0069)', (8751 317-0076) to 'Altered Beast (set 6) (8751 317-0076)', (FD1094 317-0065) to 'Juuouki (set 1, Japan) (FD1094 317-0065)', (FD1094 317-0068) to 'Juuouki (set 3, Japan) (FD1094 317-0068)' and (8751 317-0077) to 'Juuouki (set 7, Japan) (8751 317-0077)'. + +- 0.164: O. Galibert fixed clone Altered Beast (set 2, MC-8123B 317-0066) encryption. + +- 0.154: Chris Hardy and Andreas Naive reconstructed the SEGA FD1094 key for clone Juuouki (set 1, Japan, FD1094 317-0065) - Game now playable. Note: Some of the RNG-independent bits could be incorrect. + +- 0.150: Barry Harris hooked up gfx writes properly in clone Altered Beast (Datsu bootleg). + +- 0.148u5: ANY added clone Altered Beast (Datsu bootleg). + +- 0.145u2: Stefan Lindberg, Chris Hardy and The Dumping Union added missing FD1094 key to Juuouki (set 5). Now that the FD1094 key has been supplied we see it's actually Altered Beast. Changed description of clone 'Juuouki (set 5, Japan, FD1094 317-0069)' to 'Altered Beast (set 5, FD1094 317-0069)'. Renamed (altbeast5) to (altbeast6) and (altbeastj2) to (altbeast5). + +- 0.138u4: Stefan Lindberg and The Dumping Union added clone Juuouki (set 5, Japan, FD1094 317-0069). Changed description of clones (set 5, 8751 317-0076) to 'Altered Beast (set 6, 8751 317-0076)', (set 7, 8751 317-0078) to 'Altered Beast (set 8, 8751 317-0078)' and 'Juuouki (set 6, Japan, 8751 317-0077)' to 'Juuouki (set 7, Japan, 8751 317-0077)'. + +- 10th July 2010: Smitdogg - We got Altered Beast (317-0078) for decapping. + +- 0.133u1: Renamed (aliensy3) to (aliensyn3), (altbeasj) to (altbeastj), (altbeas5) to (altbeast5), (altbeas4) to (altbeast4), (altbeaj3) to (altbeastj3), (altbeas2) to (altbeast2) and (altbeaj1) to (altbeastj1). + +- 28th July 2009: Mr. Do - I got some work done myself: Altered Beast artwork, from the BYOAC/CAG artwork. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0066.key to clones Altered Beast (set 2), (set 3) and (set 4). + +- 0.112u2: Properly idenitified sound ROMs for clone Altered Beast (set 2, MC-8123B 317-0066) [Brian Troha]. + +- 0.111u1: Alex Jackson fixed a miscompilation issue with GCC4 that was first noticed in Altered Beast but also affected Moonwalker, Galaxy Force 2 and probably many other games. + +- 0.103u4: David Haywood fixed graphics banking in 8751-based Altered Beast sets. + +- 0.97u1: Changed clones description to 'Juuouki (set xxx)'. + +- 0.95: Nicola Salmoria fixed some Altered Beast sets. The sets were a mess. Some of them were using the wrong version of the gfx ROMs (that's why they had to be loaded in a strange way). Should be correct now. + +- 0.94u5: Changed description of clones Altered Beast (set 1, 3 and 6) to Jyuohki (set 1, 3 and 6). + +- 16th February 2005: 3D ARCADE - New 3D cabinet model for Altered Beast from Bond1. + +- 0.92: Changed clone (Version 1?, 8751 317-0078) to parent 'Altered Beast (set 7, 8751 317-0078)', (Version 1, MC-8123B 317-0066) to clone 'Altered Beast (set 2, MC-8123B 317-0066)', (8751 317-0076) to 'Altered Beast (set 5, 8751 317-0076)', (Version 2, MC-8123B 317-0066) to 'Altered Beast (set 4, MC-8123B 317-0066)', 'Jyuohki (Japan, 8751 317-0077)' to 'Altered Beast (set 6, Japan, 8751 317-0077)', 'Jyuohki (Japan, 8751 317-0077)' to 'Altered Beast (set 1, Japan, FD1094 317-0065)' and 'Jyuohki (Japan, FD1094 317-0068)' to 'Altered Beast (set 3, Japan, FD1094 317-0068)'. Renamed (altbeast) to (altbeas2), (altbeasa) to (altbeast), (altb8751) to (altbeas5), (altbeas2) to (altbeas4), (jyuo8571) to (altbeasj), (jyuohki) to (altbeaj1) and (jyuohki2) to (altbeaj3). + +- 0.89u6: MC8193 update [Nicola Salmoria]. The table for 317-0066 (Altered Beast) are almost complete, but there are still some uncertain values for opcodes above 8000 (not actually needed). + +- 0.89u3: Decryption of MC-8123B 317-0066 encrypted Z80 used by Altered Beast (Version 2) [Nicola Salmoria, Dave Widel]. Aaron Giles updated some game info against Thierry's spreadsheet; altbeast needs an encrypted Z80 for sound now. Changed description to 'Altered Beast (Version 1, MC-8123B 317-0066)' and clone (Version 2, unprotected) to 'Altered Beast (Version 2, MC-8123B 317-0066)'. + +- 0.89u2: Added I8751 (8MHz) MCU to altbeasa, altb8751 and jyuo8751. Changed description of clones (8751 317-unknown) to 'Altered Beast (8751 317-0076)', (Japan, FD1094 317-unknown) to 'Jyuohki (Japan, FD1094 317-0065)' and (Japan, 8751 317-unknown) to 'Jyuohki (Japan, 8751 317-0077)'. + +- 0.88u7: Added clone Altered Beast (Version 1?, 8751 317-0078). Added new cpu1 roms and FD1094 key to clone Jyuohki (Japan, FD1094 317-0068). Changed parent description to 'Altered Beast (Version 1, unprotected)' and clone (Version 2) to 'Altered Beast (Version 2, unprotected)'. + +- 0.88u6: Added clone Jyuohki (Japan, FD1094 317-0068). Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description of clones (8571 protected) to 'Altered Beast (8751 317-unknown)', (Japan) to 'Jyuohki (Japan, FD1094 317-unknown)' and (Japan, 8571 protected) to 'Jyuohki (Japan, 8751 317-unknown)'. + +- 11th November 2004: Chris Hardy - Dumped CPU 317-0068, one of the Japanese Altered Beast sets, it seems to work correctly. + +- 0.84u5: Fabrice Arzeno added clones Altered Beast (8571 protected) and Jyuohki (Japan, 8571 protected). + +- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc). + +- 15th February 2004: Dave Widel emulated the sound CPU encryption in Altered Beast (set 2), though it breaks all the other games. + +- 0.36b15: Added clone Jyuohki (Japan). + +- 0.36b1: Andrew Prime added Altered Beast (Version 1). Changed 'Altered Beast' to clone 'Altered Beast (Version 2)'. Renamed (altbeast) to (altbeas2). + +- 0.35b2: uPD7759 support in Altered Beast [Howie Cohen]. + +- 0.34b4: Sound in all of the working System 16 games [Phil Stroffolino]. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound. + +- 0.33b3: Mirko Buffoni added 'Altered Beast' (Sega 1988). + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 1.91 MB / 18 files / 790.6 zip + +$end + + + +$info=am_mg24 +$mame +0.134u1 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.210: Added DS1994 device and modified PROM load [Grull Osgo]. Added proms m2061295.bin, m2080196.bin and rom ds1994.bin (Touch Memory). + +- 0.145u8: Simplified gfx rom loading. Small mods for am_mg24, they won't boot tho [Angelo Salese]. Fixed gfx1 rom loading. Added YM3812 (4MHz) sound. Added dipswitches 'DIP1', 'DIP2', 'Coin 1 (Muenzen 1)', 'Coin 2 (Muenzen 2)', 'Jackpot', 'Fruechtebonus', 'DIP7' and 'BH'. + +- 0.142u3: Changed palettesize to 65536 colors. + +- 0.134u4: TeamEurope added Multi Game I (V.Ger 2.4) PCB layout. + +- 0.134u1: Roberto Fresca and TeamEurope added 'Multi Game I (V.Ger 2.4)' (Amatic Trading GMBH 2000). New driver for Amatic encryped gambling hardware. This system is based on a custom CPU. Graphics are decoded but only 2 bitplanes hooked. All the needed devices are in the driver, but commented out till can properly decrypt the program ROMs and identify the CPU. About the encryption scheme, see the driver notes about my findings [Roberto Fresca]. + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.76 MB / 7 files / 568.3 zip + +$end + + + +$info=am_mg24a +$mame +0.177 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.253: Identified decryption keys for Multi Game I [Osso]. Changed description to 'Multi Game I (V.Stm 2.7)'. + +- 0.177: Roberto Fresca and TeamEurope added 'Multi Game I (unknown V2.4)' (Amatic Trading GmbH 2000). + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.75 MB / 6 files / 572.2 zip + +$end + + + +$info=am_mg3 +$mame +0.280 [FakeShemp] + + +WIP: + +- 0.280: FakeShemp added 'Multi Game III (V.Int 3.63)' (Amatic Trading GmbH 2000). + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Romset: 1.88 MB / 5 files / 585.4 zip + +$end + + + +$info=am_mg35i +$mame +0.146u3 [Roberto Fresca] + + +WIP: + +- 0.146u3: Roberto Fresca added 'Multi Game III (S.Ita 3.5)' (Amatic Trading GmbH 2000) and clones (S.Ita 3.1), (S.Ita 3.3) and (S.Ita 3.4). Added decryption keys for Multi Game III [Roberto Fresca]. + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.77 MB / 5 files / 565.8 zip + +$end + + + +$info=am_mg3g +$mame +0.134u1 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.280: Renamed (am_mg3) to (am_mg3g). + +- 0.145u8: Simplified gfx rom loading. Small mods for am_mg3, they won't boot tho. Color bitplane fix for am_mg3 [Angelo Salese]. Fixed gfx1 rom loading. Added YM3812 (4MHz) sound. Added dipswitches 'DIP1', 'DIP2', 'Coin 1 (Muenzen 1)', 'Coin 2 (Muenzen 2)', 'Jackpot', 'Fruechtebonus', 'DIP7' and 'BH'. + +- 0.142u3: Changed palettesize to 65536 colors. + +- 0.134u1: Roberto Fresca and TeamEurope added 'Multi Game III (V.Ger 3.5)' (Amatic Trading GMBH 2000). New driver for Amatic encryped gambling hardware. This system is based on a custom CPU. Graphics are decoded but only 2 bitplanes hooked. All the needed devices are in the driver, but commented out till can properly decrypt the program ROMs and identify the CPU. About the encryption scheme, see the driver notes about my findings [Roberto Fresca]. + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.88 MB / 5 files / 588.6 zip + +$end + + + +$info=am_mg3ga +$mame +0.145u8 [Roberto Fresca, Andreas Naive, TeamEurope] + + +< Germany > + + +WIP: + +- 0.280: Renamed (am_mg3a) to (am_mg3ga). + +- 0.193: Switched Multi Game III (V.Ger 3.64) to the new machine config since has a lot of similarities with The MGIV memory map [Roberto Fresca]. + +- 0.145u8: Roberto Fresca, Andreas Naive and TeamEurope added 'Multi Game III (V.Ger 3.64)' (Amatic Trading GmbH 2000). Added and decrypted a new Amatic Multi Game set. This one has the CRTC mapped 0e-0f. + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.88 MB / 5 files / 587.3 zip + +$end + + + +$info=am_mg4sk +$mame +0.253 [TeamEurope] + + +WIP: + +- 0.253: TeamEurope added 'Multi Game IV (AMGSK_VA3.85)' (Amatic Trading GmbH 2003). + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.88 MB / 5 files / 448.6 zip + +$end + + + +$info=am_mg4v +$mame +0.193 [TeamEurope] + + +WIP: + +- 0.193: TeamEurope added 'Multi Game IV (V.Ger 3.44)' (Amatic Trading GmbH 2000). Decrypted the program rom. Created its own machine config. Created preliminary memory map with 3x 8255 PPI's, MC6845 CRTC, NMI mask and proper keys [Roberto Fresca]. + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.88 MB / 5 files / 602.1 zip + +$end + + + +$info=am_mg5hu +$mame +0.198 [Roberto Fresca, Pycur] + + +WIP: + +- 0.253: Identified decryption keys for Multi Game V [Osso]. Changed description to 'Multi Game V (AMGHU_VB3.65)'. + +- 0.198: Roberto Fresca and Pycur added 'Multi Game V (AMGHU_V83.65)' (Amatic Trading GmbH 200?). Notes about the contents of Dallas DS1994 device [Pycur]. + + +Recommended Games: + +Multi Game I (V.Ger 2.4) + +Multi Game I (V.Stm 2.7) + +Multi Game III (V.Int 3.63) + +Multi Game III (S.Ita 3.5) + +Multi Game III (V.Ger 3.5) + +Multi Game III (V.Ger 3.64) + +Multi Game IV (AMGSK_VA3.85) + +Multi Game IV (V.Ger 3.44) + +Multi Game V (AMGHU_VB3.65) + + +Recommended Games (Multiplay) + + +Romset: 1.88 MB / 5 files / 457.9 zip + +$end + + + +$info=am186em +$mame + +DEVICE: + +AMD Am186EM + + +WIP: + +- 0.247: Added 'AMD Am186EM' device (cpu\i86\i186.cpp). + +$end + + + +$info=am188em +$mame + +DEVICE: + +AMD Am188EM + + +WIP: + +- 0.247: Added 'AMD Am188EM' device (cpu\i86\i186.cpp). + +$end + + + +$info=am29000 +$mame + +DEVICE: + +AMC Am29000 + + +WIP: + +- 0.186: Changed description to 'AMC Am29000'. + +- 0.149u1: Added 'AMD Am29000' device (cpu\am29000\am29000.c). + +$end + + + +$info=am6012 +$mame + +DEVICE: + +AM6012 DAC + + +WIP: + +- 0.226: Changed description to 'AM6012 DAC'. + +- 0.179: Added 'AM6012' device (sound\dac.h). + +$end + + + +$info=am7990 +$mame + +DEVICE: + +Am7990 LANCE Ethernet Controller + + +WIP: + +- 0.204: Added 'Am7990 LANCE Ethernet Controller' device (machine\am79c90.cpp). + +$end + + + +$info=am79c90 +$mame + +DEVICE: + +Am79C90 C-LANCE Ethernet Controller + + +WIP: + +- 0.204: Added 'Am79C90 C-LANCE Ethernet Controller' device (machine\am79c90.cpp). + +$end + + + +$info=am8753 +$mame + +DEVICE: + +AMD Am8753 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.200: Added 'AMD Am8753' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=am9517a +$mame + +DEVICE: + +AM9517A + + +WIP: + +- 0.146u1: Added 'AM9517A' device (machine\am9517a.c). + +$end + + + +$info=amazon +$mame +0.62 [Phil Stroffolino] + + +WIP: + +- 0.252: Labelled Soldier Girl Amazon debug controls [atrac17, Vas Crabb]. Added 'Debug Mode' dipswitch. + +- 0.203: Fredric Sjoeholm added clone Soldier Girl Amazon (Tecfri license). + +- 0.155: Alex Jackson fixed lag/desync between sprites and background in Soldier Girl Amazon and clone. + +- 0.123u2: Changed region user1 to user2 and proms to user1. Changed palettesize to 4368 colors. + +- 0.62: Phil Stroffolino added 'Soldier Girl Amazon' (Nichibutsu 1986) and clone 'Sei Senshi Amatelass'. + +- 9th October 2002: Phil Stroffolino merged the Amazon driver with Terra Cresta, adding sound emulation, and the protection in Amazon / Amatelas was fixed. + +- 8th October 2002: Phil Stroffolino sent in a driver for Amazon / Amatelas and Kid no Hore Hore Daisakusen, however colors are imperfect, sound is not emulated and the games aren't playable. + +- 29th May 2001: Phil Stroffolino wrote a preliminary driver for Amazon, but it isn't playable because of protection. David Haywood added Amatelass to the Amazon driver, but it doesn't work any better. + +- 15th May 2001: Guru - Purchased Amatelass from a PCB shop in Japan with the help of Team Japump in February. + +- 18th February 2001: Chack'n from Team Japump dumped Sei Senshi Amatelass. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 353.2 kb / 21 files / 162.3 zip + +$end + + + +$info=amazonh +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.258: Replaced 'Gottlieb Sound rev. 1 with Votrax' and 'Votrax SC-01-A' with 'Gottlieb Sound rev. 1' sound. + +- 0.177: Added clone Amazon Hunt (alternate set). + +- 0.141u1: Miodrag Milanovic added 'Amazon Hunt' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.1 zip + +$end + + + +$info=amazonh2 +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Amazon Hunt II (French)' (Gottlieb 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 10.9 zip + +$end + + + +$info=amazonh3 +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clone Amazon Hunt III (rev. 1, French). + +- 0.177: Added 'Amazon Hunt III (French)' (Gottlieb 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 40 kb / 2 files / 28.8 zip + +$end + + + +$info=amazoni2 +$mame +0.166 [Macgaiver] + + +WIP: + +- 0.166: Macgaiver added 'Amazonia King II (V202BR)' (IGS 2002). iq_132 added preliminary decryption to Amazonia King II. + + +Recommended Games: + +Amazonia King + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 4 files / 1.60 zip + +$end + + + +$info=amazonia +$mame +0.166 [Felipe Sanches] + + +WIP: + +- 0.197: Cesar Aragao (GarouSP) added clone 'Amazonia King Plus (V204BR)' (IGS 1999). + +- 0.166: Felipe Sanches added 'Amazonia King (V104BR)' (IGS 1999). iq_132 added/improved preliminary decryption to Amazonia King. + + +Recommended Games: + +Amazonia King II + + +Recommended Games (Gambling) + + +Romset: 6 MB / 5 files / 1.38 zip + +$end + + + +$info=amazonsp +$mame +0.259 [AGEMAME] + + +WIP: + +- 0.262: Dumped correct IFU2 rom for Amazon Spirit [Matt B]. + +- 0.259: Guru added 'Amazon Spirit (Konami Endeavour, NSW)' (Konami 200?). + +- 1st September 2023: Guru - A couple more Konami Endeavour flash ROM boards arrived for dumping. BTW, this system is known as Konami ES. ES stands for 'Endeavour Series'. One is 'Safe Money' and the other is 'Amazon Spirit'. Update: First emulation screenshots of Safe Money and Amazon Spirit thanks to quick work by Osso. Unfortunately these NSW versions seem to need a different IFU2 EPROM (not available) so there's a version mismatch. As with the previous Konami ES games, there's a bunch of errors but most of them can be skipped in the test mode. It looks like only the 'Main Door Open' error is holding these back from being fully playable. The machine has a regular microswitch on the main door but also an optical switch with an emitter on the door and receiver on the cab. This is basically the same type of opto as used in pinball machines for the ball trough. If BOTH switches are not engaged then the 'Door Open' error occurs. Hopefully it's not that difficult to find the memory locations where the switches are triggered and keep them happy so that these games will become playable. + + +Recommended Games (Gambling) + + +Romset: 13.5 MB / 10 files / 11.2 zip + +$end + + + +$info=amaztsk +$mame +0.273 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Amaztsk improvements: Changes in the machine config, derivated from amcoe2. Wrote its own video start and screen update. Rearranged the tilemaps priority. Fixed reels size and the bonus characters window. Wrote proper inputs, getting the game playable [Roberto Fresca, Grull Osgo]. + +- 0.281: Added hopper support to Amazonia [Roberto Fresca, Grull Osgo]. + +- 0.273: Ioannis Bampoulas added 'Amazonia (Ming-Yang Electronic / TSK)' (Ming-Yang Electronic / TSK 2006). Note: Resets when starting reels, reels don't show, inputs need fixing and no sound. + + +Recommended Games (Gambling) + + +Romset: 960 kb / 10 files / 430.2 zip + +$end + + + +$info=ambush +$mame +0.149 [Ricky2001] + +0.138u1 [David Haywood] + +0.35b3 [Zsolt Vasvari] + + +NOTE: + +- In the first stage use LEFT/RIGHT and Button 2 to get a SPEED of 300 MILES, then press DOWN to take off. + + +Bugs: + +- ambush and clones: Missing deep "drone" sound effects. 125scratch (ID 09167) + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.184: Driver state cleanups [Dirk Best]. + +- 0.183: Rewrote Ambush driver: Use tilemap system to draw background/foreground characters and use generic gfx_8x8x2_planar layout. Added mario and dkong3 bootlegs running on extended hardware (color PROMs for those haven't been dumped, using the PROMs from the original currently). Updated and correct dipswitches. Documented tile attribute RAM and sprite RAM layout bits. Use screen raw parameters. Added connector layout. Updated TODO list and ROM filenames [Dirk Best]. Changed visible area to 256x224 and VSync to 60.606061 Hz. Swapped gfx1 roms. + +- 0.149: Ricky2001 (from AUMAP) added Ambush. Replaced first rom of Ambush with a fresh dump, marked the old set as likely hacked. Changed 'Ambush' to clone 'Ambush (hack?)'. Renamed (ambush) to (ambushh). + +- 0.141u4: Tafoid and Tomasz Slanina changed clocks based on confirmed XTAL and dumper's notes for Ambush and clones. Changed Z80 CPU1 clock speed to 3072000 Hz. Replaced the 2x AY-3-8910A sound with 2x AY-3-8912A (1536000 Hz). + +- 0.141u3: hap fixed incorrect colors in Ambush and clones. + +- 0.138u1: Changed clone (Tecfri) to parent 'Ambush', 'Ambush' to clone 'Ambush (Japan)' and clone (Volt Elec co-ltd) to 'Ambush (Volt Electronics)'. Note: Ambush (Tecfri) displays an M next to ROM 1 during the test, why is internal checksum wrong (0x02 instead of 0x00)? Renamed (ambush) to (ambushj) and (ambusht) to (ambush). + +- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Ambush. + +- 0.135u1: Fabio Priuli added driver data struct to Ambush. + +- 0.129u1: MooglyGuy added savestate support to Ambush and clones. + +- 0.128u2: Stephane Humbert fixed dipswitches for Ambush and clones. + +- 0.123u2: RansAckeR simplified some control definitions in the Ambush driver. + +- 0.95u6: Corrado Tomaselli added clone Ambush (Volt Elec co-ltd). + +- 25th April 2005: Corrado Tomaselli dumped Ambush (Volt Elec co-ltd). + +- 0.69a: David Haywood added clone Ambush (Tecfri). + +- 0.55: Added 'Difficulty' dipswitch. + +- 0.54: Changed palettesize from 512 to 256 colors. + +- 4th March 2000: Zsolt Vasvari fixed Ambush palette bugs, and he rewrote the 8080bw and z80bw drivers. + +- 0.35b3: Zsolt Vasvari added 'Ambush' (Nippon Amuse Co-Ltd 1983). TODO: Verify Z80 and AY8910 clock speeds. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 49 kb / 10 files / 29.1 zip + +$end + + + +$info=amclink +$mame +0.130 [David Haywood] + + +WIP: + +- 0.130: Added 'Amcoe Link Control Box (Version 2.2)' (Amcoe 2000). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 128.0 kb / 1 files / 57.6 zip + +$end + + + +$info=amd_29f010 +$mame + +DEVICE: + +AMD 29F010 Flash + + +WIP: + +- 0.184: Added 'AMD 29F010 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=amd_29f040 +$mame + +DEVICE: + +AMD 29F040 Flash + + +WIP: + +- 0.184: Added 'AMD 29F040 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=amd_29f080 +$mame + +DEVICE: + +AMD 29F080 Flash + + +WIP: + +- 0.184: Added 'AMD 29F080 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=amd_29f400t +$mame + +DEVICE: + +AMD 29F400T Flash + + +WIP: + +- 0.186: Changed description to 'AMD 29F400T Flash'. + +- 0.184: Added 'AMD 29F400 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=amd_29f800b_16bit +$mame + +DEVICE: + +AMD 29F800B Flash (16-bit) + + +WIP: + +- 0.190: Added 'AMD 29F800B Flash (16-bit)' device (machine\intelfsh.cpp). + +$end + + + +$info=amd_29f800t +$mame + +DEVICE: + +AMD 29F800T Flash + + +WIP: + +- 0.186: Changed description to 'AMD 29F800T Flash'. + +- 0.184: Added 'AMD 29F800 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=amd_29lv200t +$mame + +DEVICE: + +AMD 29LV200T Flash + + +WIP: + +- 0.153: Added 'AMD 29LV200T Flash' device (machine\intelfsh.c). + +$end + + + +$info=amerdart +$mame +0.74u2 [Aaron Giles] + +0.63 [Testdriver] + + +Bugs: + +- amerdart, amerdart2, amerdart3: Solid brown border on the top and the right side of screen. chaneman (ID 08803) + +- Crashes/resets when attempting to select CRT related items in service mode. Kale (ID 06687) + + +WIP: + +- 0.272: Added VRAM mirror and merged driver files. Fixes Ameri Darts and clones crashing after game completion [hap]. Changed description to 'Ameri Darts (set 1)' and clones to 'Ameri Darts (set 2)' and 'Ameri Darts (set 3)'. + +- 0.266: Use palette device for amerdart palette [cam900]. + +- 0.139: Brian Troha and The Dumping Union added clone AmeriDarts (set 3). Quench correct AmeriDarts audio playback rate. This exposed some cycle timing errors in the TMS32010 CPU core which are also fixed. + +- 0.138u4: Dr. Decapitator and Quench added internal DSP dump with TMS32015 CPU support and savestate support to the AmeriDarts driver. This fixes the missing sound. Replaced TMS32010 CPU2 with TMS32015 (20MHz). + +- 16th July 2010: Smitdogg - The Ameridarts MCU that got decapped recently was bad (the chip was bad, I bought the board cheaply as non-working in the hopes that the MCU would still be working... it wasn't). Brian Troha bought another Ameridart board though so we have another MCU on the way. + +- 25th June 2010: Dr. Decapitator - Here are some pictures of recently decapped chips. First is a picture of the TMS320E15 used in Ameridarts. + +- 24th June 2010: Guru - The TMS320E15 for Ameridarts has now been successfully processed (decap, de-protect & read). + +- 0.133u1: Renamed (amerdar2) to (amerdart2). + +- 12th March 2009: Guru - AmeriDarts arrived for decapping TMS320E15 MCU. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and TMS32010 CPU2 to 7.5MHz. + +- 0.114u1: Changed visible area to 322x241, VSync to 60.012477 Hz and palettesize to 4096 colors. + +- 0.98u2: Aaron Giles added clone AmeriDarts (set 2). Changed parent description to 'AmeriDarts (set 1)'. + +- 0.96u3: Aaron Giles fixed palette and input in AmeriDarts - Game now playable. Added Trackball control. Removed 3rd Player and 2nd button. + +- 0.96u2: Added TMS32010 (1875000 Hz) CPU2. Removed flags dispose from region user1. + +- 0.74u2: Aaron Giles added AmeriDarts (Ameri 1989). + +- 0.63: Added (Testdriver) AmeriDarts. + +- 22nd December 2002: Aaron Giles sent in his preliminary driver for AmeriDarts. Nicola Salmoria merged it with Cool Pool and decrypted 9-Ball Shootout but neither of them still works due to an unemulated DSP chip. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 1.63 MB / 27 files / 999.9 zip + +$end + + + +$info=america +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'America 1492' (Juegos Populares 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 248 kb / 9 files / 218.1 zip + +$end + + + +$info=americna +$mame +0.165 [Brian Troha, The Dumping Union] + +0.155 [Brian Troha, The Dumping Union] + + +SETUP: + +- Entering the Setup menu "S": Hold3 switches selection choice. Hold5 advances through the list. Hi-Score will clear the High Scores. + +- Pressing Service Mode "F2" brings up a Coins in for Coin1 & Coin2 plus total coins. + +- Is the "Stand" & "Hi-Score" keys the same? Without a sperate Stand key, you cannot set up the "TWIN" bonus feature. + + +WIP: + +- 0.165: Brian Troha and The Dumping Union added 'Americana (9131-01)'. Renamed (americna) to (americnaa). + +- 0.155: Brian Troha and The Dumping Union added 'Americana (9131-00)' (Merit 1987). + + +Recommended Games (Cards) + + +Romset: 192 kb / 3 files / 28.8 zip + +$end + + + +$info=amerihok +$mame +0.169 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.225: Added Z8 interface notes. Added optional logging for SIO. Fixed reads from Ports 0 & 1 (z8\z8.cpp) [AJR]. + +- 0.224: Fixed bug in decimal adjust (z8\z8ops.hxx) [Robbbert]. + +- 0.212: AJR fixed Z8 calculation of half carry flag. Z8671 BASIC no longer prints "12" when the result is 18 (z8\z8ops.hxx). + +- 0.209: AJR added preliminary inputs. Log outputs. Added coin counters and basic layout for 7-segment LED scoreboard. Sound is OK; date is still too uncertain. Added register pairs to debug state (cpu\z8\z8.cpp). + +- 0.207: Fixed disassembly of LD IR, R opcode. Write RRn instead of Rn when disassembling INCW/DECW (z8\z8dasm.cpp) [AJR]. + +- 0.206: Slow down ADPCM chip to a much more reasonable speed. Rewrote Z8 timer emulation, including support for most TIN and TOUT modes. Handle more timer corner cases. Preliminary UART emulation. Added standard_irq_callback for the sake of debugging. Mask RP properly for debug register view. Split sio_tick into two functions [AJR]. Changed OKI MSM6376 sound clock speed to 125000 Hz. + +- 0.205: Z8 register overhaul: Created address space for internal register file. Added port output registers to debug state. Lock out interrupts on reset until EI [AJR]. + +- 0.203: Allow step-over with djnz (z8\z8dasm.cpp) [Robbbert]. + +- 0.202: Fixed Z8 detection of stack type and JP @ and CALL @ instructions. Added DA instruction (Decimal Adjust). Fixed numerous bugs [Robbbert]. + +- 0.200: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter [AJR]. + +- 0.195: Make Z8 CPU address spaces big-endian [AJR]. + +- 0.191: AJR fixed Z8 disassembly of "LDE Irr, r". Make game play a few noises. + +- 0.190: Make Z8 CPU data space optional and fixed stack pop semantics. Mask addresses for external memory accesses based on P0 control bit and external stack accesses. Fixed C flag polarity for CP, SBC, SUB and actually subtract with carry in SBC. This lets amerihok pass its initial checksum calculation. Interrupts are working now (Z8681 CPU; cpu\z8\z8.cpp) [AJR]. + +- 0.188: Attempt at CPU identification. Make some educated guesses regarding manufacturer, decade, MCU and sound chip types. A few technical modifications to Z8 CPU memory interface and added Z8681 type for Ameri-Hockey [AJR]. Added Z8681 (12MHz) CPU1. Replaced MSM6295 sound with MSM6376. + +- 0.169: David Haywood added 'Ameri-Hockey' ( 19??). + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 832 kb / 4 files / 636.7 zip + +$end + + + +$info=amgda +$mame + +DEVICE: + +IBM Advanced Monochrome Graphics Display Adapter + + +WIP: + +- 0.281: Added 'IBM Advanced Monochrome Graphics Display Adapter' device (bus\isa\amgda.cpp). + +$end + + + +$info=amhbattl +$mame +0.248 [R. Belmont, Darksoft, Team Europe] + + +WIP: + +- 0.271: Changed description to 'Acchi Muite Hoi Battle (Japan, ver 1.04)'. + +- 0.270: Changed description to 'Acchi Muite Hoi Battle (Japan)'. + +- 0.248: R. Belmont, Darksoft and Team Europe added 'Acchi Muite Hoi Battle' (Amuzy Corporation 2006). + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.00 zip + +$end + + + +$info=amidar +$mame +0.142u4 [Patrik Styrnell] + +0.35b8 [Nicola Salmoria] + +0.14 [?] + +0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] + + +Artwork available + + +WIP: + +- 0.277: Luis Arrufat and Jordi Tuells added clone Mandinga (bootleg of Amidar). + +- 0.256: Ruben Casana (Retro Arcadia Valencia) and ClawGrip added clone Amidar (bootleg, set 2). Changed description of clone (bootleg) to 'Amidar (bootleg, set 1)'. + +- 0.242: Victor Fernandez added clone Mandinka (bootleg of Amidar). Dumped color PROM and bad gfx roms [Victor Fernandez, ClawGrip]. + +- 0.237: Retromaniacs added clone Amidar (Cirsa bootleg). Note: Resets when starting a game. + +- 0.225: Retromaniacs added clone Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware, set 2). Changed description of clone Olivmandingo to 'Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware, set 1)'. + +- 0.219: Juan Romero and ClawGrip added clone Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware). Added proper inputs for Olivmandingo, game now works [Osso]. + +- 0.217: ClawGrip and Rampa added clone Mandinga (Electrogame S.A. bootleg of Amidar). Changed description of clone Mandinga (bootleg of Amidar) to 'Mandinga (Artemi bootleg of Amidar)'. + +- 0.202: Osso and Dumping Union added clones Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) and Mandanga (bootleg of Mandinga on Galaxian hardware, set 2). kazblox fixed Mandinga sound by adding sound CPU ROMs from Amidar; mark them as BAD_DUMP. Chances that they may be different are unknown. Correct sync and machine setup for clone Amigo (bootleg of Amidar, set 2). Sidam bootlegs of Konami games have a 12MHz pixel clock with video being scaled by two pixels instead of 3. Now correctly set up as per the 12 MHz pixel clock. Mark Amigo (bootleg of Amidar, set 2) as MACHINE_IMPERFECT_SOUND. + +- 0.197: GoldS_TCRF and Tafoid fixed 'Lives' dipswitch for clone Amidar (Scramble hardware). + +- 0.193: f205v and The Dumping Union added clone Amigo (bootleg of Amidar, set 2). Changed description of clone Amigo to 'Amigo (bootleg of Amidar, set 1)'. + +- 4th December 2017: Smitdogg - f205v dumped an alt version of Amidar. + +- 0.186: Josele Fernandez added clone Mandinga (bootleg of Amidar). + +- 0.175: Robbbert fixed regression (AM_MIRROR ->0x47c0) in Amidar. + +- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1). + +- 0.138u1: Changed description of clones (Stern) to 'Amidar (Stern Electronics)' and (Bootleg) to Amidar (bootleg). + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches. + +- 0.123u2: RansAckeR simplified some control definitions in Amidar. Removed 3rd coin slot. + +- 17th October 2007: Mr. Do - Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar bezel. I finally got to it last week, as I figured out how to do a few new things in Photoshop. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.105u3: Brian Troha added clone Amidar (Bootleg). + +- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Amidar (Bootleg). + +- 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield. + +- 0.37b16: Changed palettesize from 40 to 106 colors. + +- 0.37b15: Changed VSync to 60.606060 Hz and palettesize from 32 to 40 colors. + +- 0.35b8: Changed clone (Japan) to parent 'Amidar' and 'Amidar (US)' to clone 'Amidar (Stern)'. Renamed (amidar) to (amidaru) and (amidarjp) to (amidar). + +- 0.35b3: Zsolt Vasvari added clone Amidar (Olympia). + +- 0.34b1: Added color prom. + +- 0.33b7: Changed description 'Amidar (US)' and clones (Japanese version) to 'Amidar (Japan)' and (Amidar US bootleg) to 'Amigo'. + +- 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives. + +- 0.28: David Winter added clone Amigo (Amidar US bootleg). + +- 20th November 1997: Dumped Amidar (Scramble hardware). + +- 0.22: Added high score saving to Amidar. + +- 0.21: Thank to Virtu-Al (Alan J. McCormick), Amidar now has 100% correct colors. + +- 0.18: Some changes to music tempo in Amidar [Nicola Salmoria]. + +- 0.15: Sound support in Amidar [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d. + +- 0.14: Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left [Nicola Salmoria]. Changed clone (US version) to parent 'Amidar' and 'Amidar' to clone 'Amidar (Japanese version)'. Renamed (amidar) to (amidarjp) and (amidarus) to (amidar). + +- 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer. + +- 0.07: Added clone Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left. + +- 0.06: Nicola Salmoria added 'Amidar' (Konami 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: What do the dipswitches do? + +- 29th December 1996: Dumped Amidar (older) and Amidar (Stern Electronics). + + +LEVELS: 2 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* JAE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 32 kb / 10 files / 16.3 zip + +$end + + + +$info=amiga_a2052 +$mame + +DEVICE: + +Commodore A2052 RAM Expansion Card + + +WIP: + +- 0.275: Changed description to 'Commodore A2052 RAM Expansion Card'. Renamed (zorro_a2052) to (amiga_a2052). + +- 0.216: Renamed (a2052) to (zorro_a2052). + +- 0.201: Added 'CBM A2052 Fast Memory' device (bus\amiga\zorro\a2052.cpp). + +$end + + + +$info=amiga_a2058 +$mame + +DEVICE: + +Commodore A2058 RAM Expansion Card + + +WIP: + +- 0.275: Changed description to 'Commodore A2058 RAM Expansion Card'. Renamed (zorro_a2058) to (amiga_a2058). + +- 0.216: Renamed (a2058) to (zorro_a2058). + +- 0.205: Added 'CBM A2058 Fast Memory' device (bus\amiga\zorro\a2058.cpp). + +$end + + + +$info=amiga_a2065 +$mame + +DEVICE: + +Commodore A2065 Ethernet Card + + +WIP: + +- 0.275: Changed description to 'Commodore A2065 Ethernet Card'. Renamed (zorro_a2065) to (amiga_a2065). + +- 0.216: Renamed (a2065) to (zorro_a2065). + +- 0.204: Added 'CBM A2065 Ethernet Card' device (bus\amiga\zorro\a2065.cpp). + +$end + + + +$info=amiga_a2091 +$mame + +DEVICE: + +Commodore A2091 Hard Disk/SCSI Controller + + +ROMS: + +390508-02.u13 bios (8k bootrom) + +390509-02.u12 bios (8k bootrom) + +390508-02.u13 bios (8k bootrom) + +390509-02.u12 bios (8k bootrom) + +390721-01.u13 (8k bootrom) + +390722-01.u12 (8k bootrom) + +390721-01.u13 (8k bootrom) + +390722-01.u12 (8k bootrom) + +390721-02.u13 (8k bootrom) + +390722-02.u12 (8k bootrom) + +390721-02.u13 (8k bootrom) + +390722-02.u12 (8k bootrom) + +390721-04.u13 (8k bootrom) + +390722-04.u12 (8k bootrom) + +390721-04.u13 (8k bootrom) + +390722-04.u12 (8k bootrom) + +gururom_v614.bin (32k bootrom) + +390333-03.u5 (260 bytes ram_controller) + + +WIP: + +- 0.275: Changed description to 'Commodore A2091 Hard Disk/SCSI Controller'. Renamed (zorro_a2091) to (amiga_a2091). + +- 0.216: Renamed (a2091) to (zorro_a2091). + +- 0.201: Added 'CBM A2091 HD Controller' device (bus\amiga\zorro\a590.cpp). + +$end + + + +$info=amiga_a2232 +$mame + +DEVICE: + +Commodore A2232 Serial Card + + +WIP: + +- 0.275: Changed description to 'Commodore A2232 Serial Card'. Renamed (zorro_a2232) to (amiga_a2232). + +- 0.216: Renamed (a2232) to (zorro_a2232). + +- 0.201: Added 'CBM A2232 Serial Card' device (bus\amiga\zorro\a2232.cpp). + +$end + + + +$info=amiga_a570 +$mame + +DEVICE: + +Commodore A570 + + +ROMS: + +391298-01_v230.u20 (256k bootrom) + + +WIP: + +- 0.275: Added 'Commodore A570' device (bus\amiga\cpuslot\a570.cpp). + +$end + + + +$info=amiga_a590 +$mame + +DEVICE: + +Commodore A590 + + +ROMS: + +390389-02.u13 (8k nodump bootrom) + +390388-02.u12 (8k nodump bootrom) + +390389-02.u13 (8k nodump bootrom) + +390388-02.u12 (8k nodump bootrom) + +390508-02_a2091_low_byte_u13_v5.92.u13 (8k bootrom) + +390509-02_a2091_high_byte_u12_v5.92.u12 (8k bootrom) + +390508-02_a2091_low_byte_u13_v5.92.u13 (8k bootrom) + +390509-02_a2091_high_byte_u12_v5.92.u12 (8k bootrom) + +390389-03.u13 (8k bootrom) + +390388-03.u12 (8k bootrom) + +390389-03.u13 (8k bootrom) + +390388-03.u12 (8k bootrom) + +390721-01.u13 (8k bootrom) + +390722-01.u12 (8k bootrom) + +390721-01.u13 (8k bootrom) + +390722-01.u12 (8k bootrom) + +390721-02.u13 (8k bootrom) + +390722-02.u12 (8k bootrom) + +390721-02.u13 (8k bootrom) + +390722-02.u12 (8k bootrom) + +390721-04.u13 (8k bootrom) + +390722-04.u12 (8k bootrom) + +390721-04.u13 (8k bootrom) + +390722-04.u12 (8k bootrom) + +gururom_v614.bin (32k bootrom) + +390333-03.u5 (260 bytes ram_controller) + + +WIP: + +- 0.275: Changed description to 'Commodore A590' and sourcefile bus\amiga\cpuslot\a590.cpp. Renamed (zorro_a590) to (amiga_a590). + +- 0.216: Renamed (a590) to (zorro_a590). + +- 0.201: Added 'CBM A590 HD Controller' device (bus\amiga\zorro\a590.cpp). + +$end + + + +$info=amiga_ar1 +$mame + +DEVICE: + +Action Replay + + +ROMS: + +ar1_v100.bin (64k baddump firmware) + +ar1_v150.bin (64k baddump firmware) + + +WIP: + +- 0.275: Changed description to 'Action Replay' and sourcefile bus\amiga\cpuslot\action_replay.cpp. Renamed (zorro_ar1) to (amiga_ar1). + +- 0.216: Renamed (amiga_ar1) to (zorro_ar1). + +- 0.201: Added 'Datel Action Replay MK-I' device (bus\amiga\zorro\action_replay.cpp). + +$end + + + +$info=amiga_ar2 +$mame + +DEVICE: + +Action Replay MK II + + +ROMS: + +ar2_v205.bin (128k baddump firmware) + +ar2_v212.bin (128k baddump firmware) + +ar2_v214.bin (128k baddump firmware) + + +WIP: + +- 0.275: Changed description to 'Action Replay MK II' and sourcefile bus\amiga\cpuslot\action_replay.cpp. Renamed (zorro_ar2) to (amiga_ar2). + +- 0.216: Renamed (amiga_ar2) to (zorro_ar2). + +- 0.201: Added 'Datel Action Replay MK-II' device (bus\amiga\zorro\action_replay.cpp). + +$end + + + +$info=amiga_ar3 +$mame + +DEVICE: + +Action Replay MK III + + +ROMS: + +ar3_v309.evn (128k firmware) + +ar3_v309.odd (128k firmware) + +ar3_v314.bin (256k baddump firmware) + + +WIP: + +- 0.275: Changed description to 'Action Replay MK III' and sourcefile bus\amiga\cpuslot\action_replay.cpp. Renamed (zorro_ar3) to (amiga_ar3). + +- 0.216: Renamed (amiga_ar3) to (zorro_ar3). + +- 0.201: Added 'Datel Action Replay MK-III' device (bus\amiga\zorro\action_replay.cpp). + +$end + + + +$info=amiga_buddha +$mame + +DEVICE: + +Buddha IDE controller + + +ROMS: + +buddha_103-8.rom (32k bootrom) + +buddha_103-17.rom (32k bootrom) + + +WIP: + +- 0.275: Renamed (zorro_buddha) to (amiga_buddha). + +- 0.216: Renamed (buddha) to (zorro_buddha). + +- 0.201: Added 'Buddha IDE controller' device (bus\amiga\zorro\buddha.cpp). + +$end + + + +$info=amiga_cpuslot +$mame + +DEVICE: + +Amiga CPU Expansion Slot + + +WIP: + +- 0.275: Added 'Amiga CPU Expansion Slot' device (bus\amiga\cpuslot\cpuslot.cpp). + +$end + + + +$info=amiga_dmac_rev1 +$mame + +DEVICE: + +Amiga DMAC Rev. 1 DMA Controller + + +WIP: + +- 0.275: Changed description to 'Amiga DMAC Rev. 1 DMA Controller'. Renamed (amiga_dmac) to (amiga_dmac_rev1). + +- 0.201: Added 'Amiga DMAC DMA Controller' device (machine\dmac.cpp). + +$end + + + +$info=amiga_dmac_rev2 +$mame + +DEVICE: + +Amiga DMAC Rev. 2 DMA Controller + + +WIP: + +- 0.275: Added 'Amiga DMAC Rev. 2 DMA Controller' device (machine\dmac.cpp). + +$end + + + +$info=amiga_framemaster +$mame + +DEVICE: + +FrameMaster Framebuffer + + +WIP: + +- 0.275: Renamed (zorro_framemaster) to (amiga_framemaster). + +- 0.273: Added 'FrameMaster Framebuffer' device (bus\amiga\zorro\rainbow2.cpp). + +$end + + + +$info=amiga_kbd +$mame + +DEVICE: + +Amiga Keyboard Interface + + +WIP: + +- 0.201: Added 'Amiga Keyboard Interface' device (bus\amiga\keyboard\keyboard.cpp). + +$end + + + +$info=amiga_megamix500 +$mame + +DEVICE: + +3-State MegaMix 500 + + +WIP: + +- 0.275: Added '3-State MegaMix 500' device (bus\amiga\cpuslot\megamix500.cpp). + +$end + + + +$info=amiga_merlin +$mame + +DEVICE: + +Merlin RTG + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.275: Renamed (zorro_merlin) to (amiga_merlin). + +- 0.274: Added 'Merlin RTG' device (bus\amiga\zorro\merlin.cpp). + +$end + + + +$info=amiga_oktagon2008 +$mame + +DEVICE: + +Oktagon 2008 SCSI controller + + +ROMS: + +oktagon_2008_rev7_bs_rl-v6.12.bin (32k rom) + + +WIP: + +- 0.275: Added 'Oktagon 2008 SCSI controller' device (bus\amiga\zorro\oktagon2008.cpp). + +$end + + + +$info=amiga_picasso2p +$mame + +DEVICE: + +Picasso II+ RTG + + +ROMS: + +6570-036 (2k mcu) + + +WIP: + +- 0.275: Renamed (zorro_picasso2p) to (amiga_picasso2p). + +- 0.273: Added 'Picasso II+ RTG' device (bus\amiga\zorro\picasso2.cpp). + +$end + + + +$info=amiga_rainbow2 +$mame + +DEVICE: + +Rainbow II Framebuffer + + +WIP: + +- 0.275: Renamed (zorro_rainbow2) to (amiga_rainbow2). + +- 0.273: Added 'Rainbow II Framebuffer' device (bus\amiga\zorro\rainbow2.cpp). + +$end + + + +$info=amiga_ripple +$mame + +DEVICE: + +RIPPLE IDE Interface + + +ROMS: + +lide_40-8.rom (32k flash) + + +WIP: + +- 0.275: Renamed (zorro_ripple) to (amiga_ripple). + +- 0.273: Added 'RIPPLE IDE Interface' device (bus\amiga\zorro\ripple.cpp). + +$end + + + +$info=amiga_toccata +$mame + +DEVICE: + +Toccata SoundCard + + +WIP: + +- 0.275: Renamed (zorro_toccata) to (amiga_toccata). + +- 0.273: Added 'Toccata SoundCard' device (bus\amiga\zorro\toccata.cpp). + +$end + + + +$info=aminosan +$mame +0.231 [Darksoft, rtw, MetalliC] + + +WIP: + +- 0.231: Darksoft, rtw and MetalliC added 'Aminosan (satellite)' (Sega 2010). Note: Probably satellite screen-less player I/O and hoppers controller units, while actual game running on main Lindbergh unit. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 34.5 zip + +$end + + + +$info=ampoker2 +$mame +0.99u2 [Curt Coder] + + +Artwork available + + +SETUP: + +- Turn ON with Operator Key (9), then Door Switch (O) to enter the Operator Mode. Press Hold 1 (Z) to clear page. Turn OFF with Operator Key (9). + + +Bugs: + +- Sound out of Sync. Agriffin (ID 03636) + + +WIP: + +- 0.262: Realistic clickable buttons for American Poker II and clones (layout\ampoker2.lay) [Grull Osgo]. + +- 0.236: Roberto Fresca added clones American Poker II - Jackpot (Spanish, set 1), American Poker II - Jackpot (Spanish, set 2) and American Poker II - Jackpot (Spanish, set 3). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.204: f205v added clone Arizona 10 (v1.1). Simplified decryption of clone Rabbit Poker (Arizona Poker v1.1?) [O. Galibert]. Documented and simulated clone Piccolo Poker 100 protection and removed ROM patches. Some clean-ups. Added technical notes [Roberto Fresca]. + +- 10th September 2018: Roberto Fresca - Novo Poker II: Grull Osgo got access to a board that turned out to be Novo Poker II. It's an Argentine hack of American Poker II with some differences and spanish language. However, the game is not working ATM. Will try to find why. Update 13th September 2018: After play with the game status and the inputs system, we got the game finally working. Now we have an extra set emulated thanks to reverse-engineering the code. + +- 0.195: Added vertical blanking input to American Poker II [El Chango v4]. Correct year for clone Piccolo Poker 100 [Roberto Fresca]. + +- 0.139u4: Roberto Fresca fixed clone 'Piccolo Poker 100' - Game now playable. Added a workaround to get the game booting. Created inputs from the scratch. Promoted to 'working'. Added technical and game notes. Changed description of clone 'Piccolo Poker' to 'Piccolo Poker 100'. + +- 27th September 2010: Roberto Fresca - ANOTHER CLASSIC FROM NOVOMATIC: This is Piccolo Poker, from Admiral / Novomatic. It looks similar to American Poker II, but it's a very different game with skills things. The hardware is also a hell. All the things are scrambled. ROMs are adress bitswapped, ports, data, inputs and lights are scrambled in a strange way. Seems that they put the American Poker II hardware into a liquidisher to get this hardware. The game has also a nasty protection. The RAM has a single bit fixed at offset 0xC416 (or constantly written through a device), then check it with some boolean functions at different instances of the game. If these calculations fail, the game reset itself. I added a workaround to get the hardware happy. Here some snaps. + +- 0.139u3: Roberto Fresca and TeamEurope & Housi added clone Piccolo Poker. + +- 0.133u3: Roberto Fresca, Andreas Naive and Tomasz Slanina added clone Rabbit Poker (Arizona Poker v1.1?). + +- 0.133u1: Removed all 9x buttons. + +- 0.130u1: Mirko Buffoni added clone American Poker II (bootleg, set 4). + +- 0.129u4: Roberto Fresca added clone American Poker II (iamp2 v28). + +- 6th February 2009: f205v dumped American Poker II (v28). + +- 0.129u1: MooglyGuy added savestate support to American Poker II and clones. + +- 0.127u7: Roberto Fresca improved the button-lamps layout to all games in American Poker II driver. Now buttons are more realistic. + +- 0.125u7: John Gilbert fixed missing SHA1 values in American Poker II driver. + +- 0.125u5: Roberto Fresca added clone Videomat (polish bootleg). + +- 0.125u3: Improvements to American Poker II driver [Roberto Fresca]: Reworked the color routines switching to RESNET system. Added a resistor network diagram. Switch to pre-defined crystal value. Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz. Other minor cleanup/fixes. Updated technical notes. + +- 0.122u8: Zsolt Vasvari removed colortables from ampoker2 and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.120u4: Roberto Fresca added clones American Poker II (bootleg, set 1) and American Poker 95. American Poker II major rewrite [Roberto Fresca]: Properly dervied clocks from crystals. Reworked TILE_GET_INFO to handle the proper tiles/color codes. Fixed interrupts (NMI). Correct AY8910 frequency to 1.5MHz to match the real thing. Arranged the AY8910 volume in all games avoiding clips. Correct the screen visible area. Added NVRAM support. Reworked the memory map, mapping all the hardware I/O ports. Reworked the Inputs for all sets. Added implementation of Operator and Supervisor Keys. Fixed some timing troubles. Added partial dipswitch support with DIP locations to all sets. Removed the hack in DRIVER_INIT. Hooked write handlers for output ports. Added watchdog routines. Dumped, hooked, wired and decoded the color PROM in all sets. Modified the refresh rate according to hardware measurements. Wired the lamps for all sets. Created their respective layouts. Split the driver to driver/video. Other minor fixes. Changed clone 'American Poker II' to parent 'American Poker II (set 3)', (set 1) to clone 'American Poker II (bootleg, set 3)', (set 2) to 'American Poker II (bootleg, set 2)' and (set 4) to 'Poker De Win'. Renamed (ampoker2) to (ampkr2b3), (ampokr2b) to (ampoker2), (ampokr2a) to (ampkr2b2) and (ampokr2c) to (pkrdewin). + +- 13th November 2007: Roberto Fresca - List of changes: Crystal documented via #define. CPU and sound clocks derived from #defined crystal value. Reworked TILE_GET_INFO to handle the proper tiles/color codes. Fixed interrupts (NMI). Correct AY8910 frequency to 1.5MHz to match the real thing. Arranged the AY8910 volume in all games to avoid clips. Correct the screen visible area. Added NVRAM support. Reworked the memory map, mapping all the hardware I/O ports. Reworked the Inputs for all sets. Added implementation of Operator and Supervisor Keys. Fixed some timing troubles. Mapped the input buttons in the same way I mapped them in other poker games. Added partial dipswitch support with DIP locations to all sets. Removed the hack in DRIVER_INIT. Hooked write handlers for output ports. Added watchdog routines. Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. Modified the refresh rate to 60 fps according to hardware measurements. Cleaned up and renamed all sets, defining parent-clone relationship. Wired the lamps for all sets. Created their respective layouts. Updated flags in game drivers. Split the driver to driver/video. Other minor fixes. New set dumped/added: American Poker 95. New set dumped/added: American Poker 2 (bootleg, set 1). New set dumped/added: Sigma Poker. New set dumped/added: Sigma Poker 2000. Rewritten the technical notes from the scratch (still in progress). Added a PCB layout to the technical notes (still in progress). I need to finish some things and make a final cleanup before submit the driver. + +- 11th November 2007: Roberto Fresca - Some time ago I made an attempt to rewrite the American Poker II driver, but I got stuck with several things. Now, thanks to an anonymous collaborator that own the board, I received a lot of technical information that encouraged me to rewrite the whole thing again... Added also a totally different set. All sets are working properly with full sound. + +- 4th November 2007: Roberto Fresca - Rise from your grave! A LEGEND is coming back to life... (screenshot from American Poker II). More soon... + +- 0.99u5: Roberto Fresca added clone American Poker II (set 4). + +- 0.99u3: Changed 'American Poker II (alt2)' from a parent set to clone 'American Poker II (set 3)'. Changed parent description to 'American Poker II (set 1)' and clone (alt) to 'American Poker II (set 2)'. + +- 0.99u2: Curt Coder added 'American Poker II' (Novomatic 198?) and clone (alt). Added 'American Poker II (alt2)' (Novomatic 19??). + +- 11th January 1998: Dumped American Poker II (bootleg, set 3). + + +Recommended Games (Cards) + + +Romset: 64.5 kb / 4 files / 22.2 zip + +$end + + + +$info=ams40489 +$mame + +DEVICE: + +AMS40489 ASIC (CRTC) + + +WIP: + +- 0.184: Added 'AMS40489 ASIC (CRTC)' device (video\mc6845.cpp). + +$end + + + +$info=ams40489_ppi +$mame + +DEVICE: + +Amstrad AMS40489 PPI + + +WIP: + +- 0.200: Added 'Amstrad AMS40489 PPI' device (machine\i8255.cpp). + +$end + + + +$info=amspdwy +$mame +0.37b10 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.239: Various cleanups [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. Removed unnecessary address_space arguments from ym2151 read/write handler [cam900]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.165: Dirk Best removed palette trampoline in American Speedway. + +- 0.153: Cleanup driver and includes\amspdwy.h [Osso]. Changed amspdwy_port_r to simply AM_ROM [hap]. + +- 0.141u4: hap fixed audio quality regression in American Speedway and clone. + +- 0.135u3: Fabio Priuli added driver data struct to American Speedway. + +- 0.133u3: Tafoid fixed both cars steer with Player 1 controls in American Speedway. + +- 0.129u1: MooglyGuy added savestate support to American Speedway and clone. + +- 0.123u2: RansAckeR simplified some control definitions in the amspdwy.c driver. + +- 0.118u2: Stephane Humbert fixed dipswitches for American Speedway (set 1) which are slightly different than the ones for clone (set 2). Fixed 'Time' dipswitch. Added 5x 'Unused' dipswitches. + +- 22nd April 2007: Mr. Do - One more from the BYOAC purchase and vectored by Jcroach: American Speedway bezel. + +- 0.37b10: Luca Elia added 'American Speedway (set 1)' (Enerdyne 1987) and clone (set 2). + +- 9th November 2000: Luca Elia sent in a driver for American Speedway. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 112 kb / 7 files / 26.2 zip + +$end + + + +$info=amusco +$mame +0.153 [Roberto Fresca, Siftware] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.197: Removed legacy output accessors from AmericanMusicPoker driver [Ryan Holtz]. + +- 0.192: Improved colors. Removed VRAM placeholder, allocate it in video_start [Angelo Salese]. + +- 0.184: Generate blink state in a way more likely to represent hardware and removed kludged-in MC6845 accessor [AJR]. + +- 0.181: Added coin counter and dispenser device [AJR]. + +- 0.180: Identify and hook up 8155 interface chips for LPT & RTC. Removed unnecessary tag() parameter from logerror calls in 8155. Fixed PIT8259 IRQs; game speed is much better now. MSB-only counter writes need to lower outputs in mode 0 of PIT8253. Use resolve_safe in PIC8259 to protect against segfaults. More accurate MSM5832 WR emulation. Coin inputs now read properly through IRQ4. Removed spurious coin counter. Updated notes on printer [AJR]. Added button-lamps and coin counter support [Roberto Fresca]. + +- 0.179: Major American Music Poker improvements - Game now playable. Inputs figured out almost completely. Added blinking cursor for service mode. Gross hacks used to get coins working due to broken IRQ timings. Palette remains in dire need of improvement. RTC writes now actually go through, so the game will remain stuck in 1987 until the date is changed. Added the new machine flag for the unemulated printer. Removed MSM5832 device name from logging messages [AJR]. + +- 23rd October 2016: Smitdogg - Charles MacDonald dumped and unknown Amusco board for Roberto Fresca that is needed to help with the emulation of its platform. + +- 0.178: Changed CPU type to 8088. Hook up a bunch of devices. Identify a few inputs. Use PIC for interrupts and correct SN76489 type. Hardware notes [AJR]. + +- 0.165: Use standard 3-bit GBR palette for American Music Poker [Dirk Best]. + +- 0.153: Roberto Fresca and Siftware added 'American Music Poker (V1.4)' (Amusco 1987). + +- 18th March 2014: Roberto Fresca - Amusco, Take II: Nice hardware mess. This is a 8-bit game running in an hybrid 16-bit platform (i8086 based) with some 8-bit devices. All in this hardware seems way complex. Just team'ed with Angelo Salese and got some improvements. At least the game starts to show something. Unfortunately, the complexity of interrupts device + driver + timer devices intertwining with the CPU prevents us to get more improvements for now. Here a couple of snaps. + +- 14th March 2014: Roberto Fresca - Here is another rare hardware manufactured by 'Amusco' in earlies 80's. The PCB has an empty socket for the missing CPU. Since there are 1x AMD D8284A (Clock Generator and Driver for 8086/8088 Processors) and 1x NEC D8259AC (Programmable Interrupt Controller), we can assume that the missing CPU is a 8085/8086/8088 type. The game is 'American Music Poker', and also has a MOS 6845 as CRT Controller, two P8255 (Programmable Peripheral Interface) for I/O, and a SN76489 (Digital Complex Sound Generator) obviously for sound. I started a new driver for this rarity. Graphics are properly decoded (strange 8*10 tiles, also x-flipped). Now need to guess the correct CPU. For now, I can't find what fits there. The code lacks of sense. See some decoded tiles. + + +Recommended Games (Cards) + + +Romset: 81 kb / 8 files / 19.8 zip + +$end + + + +$info=amuse +$mame +0.105u5 [Brian Troha] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F2 and then F3 to enter TEST MODE. Exit/Cancel with F2. + + +WIP: + +- 0.161: PokeMAME added clone Amuse (Version 30.08A). + +- 0.137u4: Changed 'Amuse (Version 30.08 IBA)' from a parent set to a clone of 'Amuse (Version 50.08 IBA)'. + +- 0.135u1: Mariusz Wojcieszek added 'Amuse (Version 30.08 IBA)' (Greyhound Electronics 1982). + +- 0.123u5: Pierpaolo Prazzoli fixed Amuse - Game now playable. Fixed cpu1 rom address to $8000. Changed description to 'Amuse (Version 50.08 IBA)' and year to 1982. Renamed (gepoker1) to (amuse). + +- 0.109u1: wolf676 added "Button 12 ?" to Selection (function unknown) and found last unknown dipswitch (Maximum Bet). + +- 0.108u5: Removed 2nd coin slot. + +- 0.108u2: wolf676 fixed incorrect dipswitches in Poker (Version 50.08 IAM). + +- 0.105u5: Brian Troha added 'Poker (Version 50.08 IAM)' (Greyhound Electronics 1984). + + +Recommended Games (Cards) + + +Romset: 112 kb / 7 files / 40.1 zip + +$end + + + +$info=amy +$mame + +DEVICE: + +3DO DA9103KPJ-XN 'Amy' Digital Color Encoder + + +WIP: + +- 0.285: Added '3DO DA9103KPJ-XN 'Amy' Digital Color Encoder' device (misc\3do_amy.cpp). + +$end + + + +$info=amzqueen +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (amzqnar) to (amzqueen). + +- 0.174: Changed description to 'Amazon Queen (10005511, NSW/ACT)'. + +- 0.173: Added 'Amazon Queen' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.51 zip + +$end + + + +$info=amztempl +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (amzteml) to (amztempl). + +- 0.174: Changed description to 'Amazon Temple (10299811, NSW/ACT)'. + +- 0.173: Added 'Amazon Temple' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 15.0 zip + +$end + + + +$info=ancienta +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Ancient Atlantis (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4) and (set 5). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 8.02 zip + +$end + + + +$info=andretti +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed clone 'Mario Andretti (rev.T4)' to parent. Renamed (andretti) to (andretti0) and (andretti4) to (andretti). + +- 0.141u1: Miodrag Milanovic added 'Mario Andretti' (Gottlieb 1995) and clone Mario Andretti (rev.T4). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1.38 MB / 6 files / 985.6 zip + +$end + + + +$info=androdun +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Andro Dunos (NGM-049 ~ NGH-049)'. + +- 0.143u4: Changed description to 'Andro Dunos (NGM-049)(NGH-049)'. + +- 0.134u1: JohnBoy added correct m1 (Z80 audio) and v1 (YM2610) roms to Andro Dunos (MVS version layout). + +- 0.69a: Removed gfx3 roms ($200000, 200001). + +- 0.36b2: Replaced MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Andro Dunos' (Visco 1992). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 4.25 MB / 7 files / 1.65 zip + +$end + + + +$info=androidp +$mame +0.173 [Chris Hardy] + +0.172 [Ryan Holtz, David Haywood] + + +WIP: + +- 0.191: Updated Android (prototype, later build) year to 1987 based on ingame date showing after end credits [David Haywood]. + +- 0.175: Lord Nightmare fixed rom labels/locations for clone Android (prototype, early build) and added dumps of the two PLDs. + +- 0.173: Chris Hardy added Android (prototype, later build). Filled in some dipswitches for the new Android set. Init palette to black [David Haywood]. Changed YM2203 clock speed to 2MHz. Changed (early build?) to clone 'Android (prototype, early build)'. Renamed (androidp) to (androidpo). + +- 0.172: Ryan Holtz added 'Android (early build?)' (Nasco 198?). Improved rom banking and sprites (video\himesiki). Fix up a few things, added I8255 devices and marked as working. Confirm some dips. Added proper flipscreen support, previous support was incorrectly. Hooked up to the scroll registers (Android (early build?) exposed this bug) [David Haywood]. Note: Another very different version of Android also exists, see https://youtu.be/5rtqZqMBACI (uploaded by Chris Hardy). It is unclear if that version is on the same hardware as this Android uses PCBS MK-P102 and MK-P101 ONLY, there is no MK-P103 (extra sprites used on Himeshikibu). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Romset: 288 kb / 6 files / 84.7 zip + +$end + + + +$info=andromed +$mame +0.74u2 [?] + +0.68 [Testdriver] + + +Samples required (IPM Invader) + + +WIP: + +- 0.252: Dumped missing maincpu rom 'am8'. Promoted Andromeda SS (Japan?) to working [Dillweed, smf]. Changed the ship and "ATTACK !" text colour and move "ATTACK !" to the top of the screen, to match the video from a working board. Set the dipswitch default so you don't receive free credits [smf]. Added 'Coinage' dipswitch. Added PORT_ADJUSTER for IRQ freq. Assume video timing is same as M15 [hap]. Changed MOS6502 clock to 733125 Hz. Changed visible area to 224x256 and VSync to 60.176065 Hz. Added 'Coinage' dipswitch and 'IRQ Frequency' adjuster. + +- 0.222: Changed description to 'Andromeda SS (Japan?)', manufacturer and year to 'Irem 1980' [jkburks, hap]. + +- 0.128u3: Changed M6502 CPU1 clock speed to 781250 Hz and VSync to 61.783314 Hz. + +- 0.122u4: Added IPM Invader Samples sound. Changed M6502 CPU1 clock speed to 625000 Hz and VSync to 60.012483 Hz. Added 'Unknown 1-6' dipswitches. + +- 0.74u2: Added 'Andromeda (Japan?)' (Irem 1979). + +- 0.68: Added (Testdriver) Andromeda (Japan?). Note: Export version known as simply "Andromeda". + +- 5th October 2000: Dumped Andromeda. + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 10 kb / 10 files / 8.50 zip + +$end + + + +$info=andromep +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.145u5: Changed description to 'Andromeda (set 1)' and clone (alternate set) to 'Andromeda (set 2)'. + +- 0.141u1: Miodrag Milanovic added Andromeda (Game Plan 1985) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 3 files / 6.55 zip + +$end + + + +$info=angelkds +$mame +0.58 [David Haywood] + + +TEST MODE: + +- For sound test set "Coin A" dipswitch to "Free Play" and "Coin B" dipswitch to "Free Play" and for paddle test set "Coin A" dipswitch to "3C_1C" and "Coin B" dipswitch to "Free Play". Reset the game to exit the tests. + + +WIP: + +- 0.208: Fixed rom names. + +- 0.144u5: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.135u1: Fabio Priuli added driver data struct to Angel Kids driver. + +- 0.129u1: MooglyGuy added savestate support to Angel Kids. + +- 0.123u2: RansAckeR simplified some control definitions in the Angel Kids driver. + +- 0.106u3: Added 'Difficulty' dipswitch. + +- 12th May 2006: Guru - Angel Kids (Sega) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway. + +- 0.96u3: Fixed YM2203's volumes. + +- 0.96u1: Changed gfx3 roms ($40000-$78000) to gfx4 ($0 -$38000). + +- 0.58: David Haywood added 'Angel Kids (Japan)' (Sega / Nasco? 1988). + +- 27th January 2002: David Haywood fixed a few graphics bugs in Angel Kids. + +- 26th January 2002: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and dipswitch settings so the game is now fully playable. + +- 24th January 2002: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 800 kb / 26 files / 205.2 zip + +$end + + + +$info=anibonus +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.133u2: Renamed (anibonus) to (anibonusxo), (anibonusv3) to (anibonus), (anibonus2) to (anibonuso), (anibonus3) to (anibonusxo2), (anibonus4) to (anibonusxo3), (anibonusb) to (anibonusb1), (anibonusd) to (anibonusd1), (anibonus5) to (anibonuso2), (anibonus6) to (anibonuso3) and (anibonusv) to (anibonusv1). + +- 0.129u6: Changed description of clones (set 3) to 'Animal Bonus (Version 1.40XT, set 1)', (set 4) to 'Animal Bonus (Version 1.40XT, set 2)', (set 5) to 'Animal Bonus (Version 1.4, set 1)', (set 6) to 'Animal Bonus (Version 1.4, set 2)', (Version 1.7R) to 'Animal Bonus (Version 1.7R, set 1)', (Version 1.7LT) to 'Animal Bonus (Version 1.7LT, set 1)', (set 9) to 'Animal Bonus (Version 1.7R, set 2)', (set 10) to 'Animal Bonus (Version 1.7LT, set 2)', (set 11) to 'Animal Bonus (Version 1.8R Dual)', (set 12) to 'Animal Bonus (Version 1.8LT Dual)' and (set 13) to 'Animal Bonus (Version 1.8E Dual)'. + +- 0.129u4: Added Animal Bonus (Version 1.50XT) (Amcoe 2000) and clones (Version 1.5), (set 3), (set 4), (set 5), (set 6), (Version 1.7R), (Version 1.7LT), (set 9), (set 10), (set 11), (set 12) and (set 13). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1.03 zip + +$end + + + +$info=animalc +$mame +0.141u2 [Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg, The Dumping Union] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with CTRL, then use F2 to select 'RAM CLEAR'. Hold down Key CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.225: Pile kludge upon kludge for Animal Catch poorly understood video timing register [AJR]. + +- 0.223: Changed Sammy medal games to use KL5C80A12 CPU device with proper MMU emulation [AJR]. Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.146u3: hap fixed Animal Catch hang at black screen. + +- 0.141u3: Changed Z80 CPU1 clock speed to 10MHz, added OKI9810 (4096000 Hz) sound and 2MB OKI rom. + +- 0.141u2: Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union added 'Animal Catch' (Sammy 2000). + +- 7th February 2011: Luca Elia - The Dumping Union got the chance to acquire an obscure Japanese system by Sammy. It's a cartridge based platform for some cute medal games for kids. The gameplay is very simple: Just one big flashing button to push at the right moment to try and catch some funny animals. The two working games at the moment are Animal Catch and Itazura Monkey. Each cartridge contains two flash roms (code+samples and graphics). The main board has not been found yet, but I figured out that the hardware is a variation of the one running GeGeGe no Kitarou. I wrote a driver for that a few months back, and it's based on a graphics chip by Taxan (256 color sprites with zooming). There are three more carts dumped, but each one requires its own ROM/RAM banking scheme and memory map (just to prevent the operators from reflashing an old cart with new games), so they do not work yet. Also, the sound chip is unemulated. Anyone fancy writing a sound core for the OKI MSM9810 sample player? It would help Funcube also. Thanks to Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union. + +- 30th January 2011: Smitdogg - I dumped some Sammy carts we got, they go to an old medal system called Treasure Fall. Luca is trying to emulate them. They are called Animal Catch, Itazura Monkey, Taihou de Doboon, Pye-nage Taikai and Hae Hae Ka Ka Ka. + +- 25th December 2010: Smitdogg - I found some rare Sammy carts. They go to an old medal system. Nothing is known about the system hardware so if you know anything, let us know. Titles from left to right are Itazura Monkey ("mischievous monkey"), Animal Catch and Pie Nage Taikai ("pie-throwing tournament"). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 631.3 zip + +$end + + + +$info=animalhs +$mame +0.261 [Taksangs] + + +WIP: + +- 0.283: Simplified and unified machine config and memory port map for Animal House and clone. Added missing functions, as girl scroll register. Fixed DIP switches banks #4 and #5 that were bad mapped. Found and mapped the missing DIP switch bank #6. Animal House hardware improvements: Rewrote the machine config. Improved memory/ports map. New video start supporting a 5th tilemap with scroll for the girls support. More work on the screen update. New registers to control graphics bank/colors. Added girls support. Reworked inputs. Added all missing stop buttons. Fixed the DIP switches polarity. Added Double Up DIP switch. Lamps support. Added new buttons-lamps control panel layout. Splitted inputs. Added "Show Girls" DIP switch. Added the Skill Mode/Stop buttons DIP switches to Animal House (V1.0, set 1) and clone Animal House (V1.0, set 2). Promoted clone Animal House (V1.0, set 2) to working [Roberto Fresca, Grull Osgo]. + +- 0.281: Added hopper support to Animal House (V1.0, set 1) and clone (V1.0, set 2). Added Animal House button-lamps control panel. Promoted Animal House (V1.0, set 1) to working [Roberto Fresca, Grull Osgo]. + +- 0.261: Taksangs added 'Animal House (V1.0, set 1)' (Suns Co Ltd. 1991) and clone Animal House (V1.0, set 2). Descrambled opcodes. Improved GFX decode [Osso]. Fixed visible screen area [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 323.2 kb / 15 files / 85.1 zip + +$end + + + +$info=animaljr +$mame +0.138u3 [Smitdogg, The Dumping Union] + +0.97u3 [Luca Elia] + + +Bugs: + +- Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 03924) + + +WIP: + +- 0.273: Use normal input types for player buttons [AJR]. + +- 0.252: Changed AY-3-8910A sound clock speed to 1789772 Hz and MSM6295 to 1022727 Hz. + +- 0.223: Added dipswitches 'Game Hit Probability', 'Attract Sound Type', 'Bonus Game Type', 'Unknown A-9 (debug?)', 'Unknown B-6 (debug?)' and 'Unknown B-9 (debug?)' [David Haywood]. + +- 0.219: Changed description to 'Exciting Animal Land Jr. (USA, Canada, Mexico)'. + +- 26th June 2010: Smitdogg - I got an Exciting Animal Land Jr. PCB. The Spanish and Japanese versions are in MAME already, this is the English one. + +- 0.138u3: Smitdogg and The Dumping Union added Exciting Animal Land Jr. (USA). Changed 'Animalandia Jr.' to clone 'Animalandia Jr. (Spanish)' and clone 'Waiwai Animal Land Jr.' to 'Waiwai Animal Land Jr. (Japan)'. Renamed (animaljr) to (animaljrs). + +- 0.138u2: Team Japump and The Dumping Union added clone Waiwai Animal Land Jr.. + +- 0.126u4: Guru added README for Animalandia Jr. + +- 0.114u1: Changed Z80 CPU2 and AY8910 clock speeds to 3579545 Hz and OKI6295 to 1022720 Hz. + +- 0.97u3: Luca Elia added 'Animalandia Jr.' (Nakanihon + East Technology (Taito license) 1993). + +- 20th June 2005: Luca Elia - In an unexpected move, Guru dumped the kids game Animalandia Jr. (it's in spanish). It runs on the same double blitter, 8 layer hardware as Monkey Mole Panic (DonDenLover driver). Pretty hefty considering how simple these games are (whack-a-mole). Unfortunately the sound rom seems damaged, it reads differently every time, so we get a lot of hisses on the speech. + +- 16th April 2005: Guru - Animal Land (Dynax) arrived, purchased by Randy on eBay several months ago. + +- 30th January 2005: Dumping Project - Randy have won the 'Animaland' redemption game by Nakanihon on eBay. + + +LEVELS: 1 + extra game + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 2.63 MB / 8 files / 1.26 zip + +$end + + + +$info=animalk +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Animal Kaiser - The King Of Animals (ANA1004-NA-B)' (Namco 2009). + +- 10th March 2024: Guru - In that large pile of Namco System 147/148 boards was a System 147(B) version of Animal Kaiser which I dumped a couple of days ago. It was quickly hooked up in the Play! emulator and appears to be working ok. The dump was Version 1 (shown on the title screen as just 'Animal Kaiser') but it appears with a simple ROM byte change all 6 versions can be made to show. The other versions would have been enabled with a special card scanned in the card reader and then a byte in battery-backed NVRAM would have been written there to configure the version that runs. So basically Namco designed this game complete with 6 versions already done so that they would be able to sell numerous nearly identical versions of the same game with zero effort to maximize profits LOL! + +- 13th December 2023: Guru - Here's a vid showing some emulation progress of the Namco System 148 Animal Kaiser board I dumped a while back (https://youtu.be/HBYFBjdoDWg). Now it's playable with sound and is looking pretty good! The other System 147/148 boards I have secured are not very exciting, just some more Animal Kaiser and a coin pusher called Sea Story. + +- 9th October 2023: Guru - I received a few more Namco System 147/148 boards. Now there's 14 heh! I dumped one a couple of months ago and a few weeks ago preliminary emulation was added to the Play! emulator. Note the actual board dumped was Animal Kaiser EVO8, but the game running shows EVO 01.00. That's because the NVRAM holds some data that enables the EVO8 update. The NAND contains the original EVO1 and any other updates but they are not enabled until an update card is read in. So even with a USB update the updated version won't activate unless you also have the original update card. + +- 28th July 2023: Guru - A stack of Namco System 148 boards arrived for dumping. They are PS2-based so not a MAME-target. These are mostly all non-working, beat-up because they were all just put into one plastic bag allowing them to scrape against each other (grrr!), corroded to hell and back because the fan blows crap all over the board and after 10 years rots it out completely, and are also pretty useless games. 6x Animal Kaiser and 6x Sea Story which is a totally worthless redemption coin-pusher game. They will be dumped later. In the meantime remember to keep your boards and fans clean, people! + +- 3rd June 2023: Guru - This cute little Namco System 148 board arrived yesterday. I have placed a common 32 pin EPROM next to the board for size comparison. The game is "Animal Kaiser - The King of Animal". This is a card collector battle game similar to Yu-Gi-Oh. The hardware is basically a later release slim PS2 but is a custom heavily cost-reduced arcade board. There's the standard PS2 chips on the board, CXD9799AGP and EE+GS CXD9833. These are the same chips on a Namco System 256 board. On the bottom is a Samsung K9K8G08U0A 8Gbit (1GB) NAND flash ROM. On top near the battery is another TSOP48 ROM that has been re-marked "ULS1001 STSPR0A". This is a typical Namco game code. Once I figure out what that is both ROMs will be dumped. I'm not sure the effort is worth it as this isn't going to be emulated. Anyway, the funny thing is next to the USB port there are 3 pins...that's an exposed serial port that will likely display some debug info similar to Namco System 10 if I were to hook this up to a PC serial port hehe! UPDATE: 20 minutes later all ROMs were identified and dumped. + +- 3rd March 2024: Guru - A few more Namco System 147/148 boards arrived. 2 more junker Animal Kaiser boards. + + +Other Emulators: + +* Play! + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 1060 MB / 2 files / 233.2 zip + +$end + + + +$info=animalke1 +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Animal Kaiser - The King of Animals (Evo 1, ANA2004-NA-A)' (Namco 2011). + + +Other Emulators: + +* Play! + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 1060 MB / 2 files / 370.7 zip + +$end + + + +$info=animalke2 +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Animal Kaiser - The King of Animals (Evo 2, ANA2004-NA-A)' (Namco 2011). + + +Other Emulators: + +* Play! + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 1060 MB / 2 files / 427.2 zip + +$end + + + +$info=animalke8 +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Animal Kaiser - The King of Animals (Evo 8, ANA2004-NA-A)' (Namco 2011). + +- 9th October 2023: Guru - I received a few more Namco System 147/148 boards. Now there's 14 heh! I dumped one a couple of months ago and a few weeks ago preliminary emulation was added to the Play! emulator. Note the actual board dumped was Animal Kaiser EVO8, but the game running shows EVO 01.00. That's because the NVRAM holds some data that enables the EVO8 update. The NAND contains the original EVO1 and any other updates but they are not enabled until an update card is read in. So even with a USB update the updated version won't activate unless you also have the original update card. + + +Other Emulators: + +* Play! + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 1060 MB / 2 files / 370.8 zip + +$end + + + +$info=animalkeu +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Animal Kaiser - The King of Animals (unknown Evo, ANA2004-NA-A)' (Namco 2011). + + +Other Emulators: + +* Play! + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 1060 MB / 2 files / 370.7 zip + +$end + + + +$info=animalw +$mame +0.278 [Ioannis Bampoulas] + +0.246 [Ioannis Bampoulas] + + +WIP: + +- 0.281: GoldStar driver improvements. Rearranged inputs and created machine drivers for the A900/animalw series. Fixed the horrible noise on the animalw and animalwbl due to use of AY8910 instead of SN76489. Hopper support for animalw and animalwbl. Promoted Animal Wonders (ver A900 66) and clone Animal Wonders (ver A900, bootleg) to working [Roberto Fresca, Grull Osgo]. + +- 0.278: Ioannis Bampoulas added Animal Wonders (ver A900 66). Note: Inputs/DIPs need to be checked. Changed (ver A900) to clone 'Animal Wonders (ver A900, bootleg)'. Renamed (animalw) to (animalwbl). + +- 0.269: Got Animal Wonders to boot [Ioannis Bampoulas]. + +- 0.246: Ioannis Bampoulas added 'Animal Wonders (ver A900)' (bootleg 199?). + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 13 files / 67.6 zip + +$end + + + +$info=animechmp +$mame +0.221 [Windy Fairy, smf] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.221: Windy Fairy and smf added 'Anime Champ (GCA07 VER. JAA)' (Konami 2000). Renamed roms to match PCCard labels [smf]. + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + + +Romset: 32 MB / 18 files / 20.1 zip + +$end + + + +$info=animpkr +$mame +0.169 [Roberto Fresca, Matt B] + + +WIP: + +- 0.223: Merged 'unknown animal-themed game (bottom)' and clone (top) to 'unknown rocket/animal-themed poker'. They are just one set with banked programs. Added technical notes. Promoted game to working. Note: Banked program. How to switch gfx? [Roberto Fresca]. Replaced 6502 CPU1 with Rockwell R65C02. Added new bprom.bin. Added dipswitches 'High Pair (11-13)' and 'Unknown'. + +- 0.169: Roberto Fresca and Matt B added 'unknown animal-themed game (bottom)' ( 198?) and clone 'unknown animal-themed game (top)'. + + +Recommended Games (Gambling) + + +Romset: 24.2 kb / 9 files / 13.6 zip + +$end + + + +$info=anithunt +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (anithunt) to (anithunto), (anithuntb) to (anithunt), (anithunt2) to (anithunto2), (anithuntd) to (anithuntd1) and (anithuntv) to (anithuntv1). + +- 0.129u6: Changed description of clones (Version 1.9R) to 'Animal Treasure Hunt (Version 1.9R, set 1)', (set 4) to 'Animal Treasure Hunt (Version 1.9R, set 2)' and (set 5) to 'Animal Treasure Hunt (Version 1.9R Dual)'. + +- 0.129u4: Added 'Animal Treasure Hunt (Version 1.7)' (Amcoe 2000) and clones (Version 1.5), (Version 1.9R), (set 4) and (set 5). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1.05 zip + +$end + + + +$info=anmlbskt +$mame +0.143u4 [Yohji, Cah4e3, The Dumping Union] + + +WIP: + +- 0.240: Changed description to 'Animal Basket / Hustle Tamaire Kyousou (24 Jan 2005)' and clone (19 Jan 2005) to 'Animal Basket / Hustle Tamaire Kyousou (19 Jan 2005)'. + +- 0.213: Removed vm2001f01.bin Atomiswave key. + +- 0.187: brizzo added clone Animal Basket (19 Jan 2005). Changed parent description to 'Animal Basket (24 Jan 2005)'. + +- 0.153: MetalliC fixed rom loading for Animal Basket. Changed screen orientation to vertical. Removed rom_board roms ($1000000, 4000000, 6000000, 7000000). + +- 0.145: R. Belmont fixed rom region name in Animal Basket. This fixes crash before OK. + +- 0.143u5: Added new rom key. + +- 0.143u4: Yohji, Cah4e3 and The Dumping Union added 'Animal Basket' (Sammy / Moss 2005). + +- 21st August 2011: Smitdogg - CaH4e3 dumped the Atomiswave cart that we picked up a while ago. The English title is Animal Basket. + +- 19th August 2011: CaH4e3 - Demul WIP: New screenshots of Animal Basket (Sammy). + +- 1st July 2011: Smitdogg - We got Hustle Tamaire Kyousou (Sammy). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 32 MB / 4 files / 15.4 zip + +$end + + + +$info=anoworld +$mame +0.267 [Hammy] + + +WIP: + +- 0.267: Hammy added 'Another World (Japan, V1.8)' (Sunwise 1989). Initial detection of stuff. Identified palette format. Added irq notes, video view select, basic inputs and video, enough for Test Mode. Enable audio CPU [Angelo Salese]. Added Z80 DMA device and interrupt daisy chain. Deleted spurious sub CPU and updated comments based on PCB photo [AJR]. + + +Recommended Games (Cards) + + +Romset: 1.94 MB / 17 files / 743.9 zip + +$end + + + +$info=anpanman +$mame +0.184 [ShouTime, Anonymous Donator, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.234: Darksoft, TeamEurope, rtw, Sean Sutton, Smitdogg and The Dumping Union added clone Soreike! Anpanman Popcorn Koujou (Rev A). + +- 0.235: Justin Kerk changed description to 'Soreike! Anpanman Popcorn Koujou (Rev B)'. + +- 0.193: Found year of clone Soreike! Anpanman Popcorn Factory (Rev B) on SEGA (https://sega.jp/business/news/0807/) and kidstube (http://kidstube.jp) website [sjy96525]. + +- 0.184: ShouTime, Anonymous Donator and The Dumping Union added 'Soreike! Anpanman Popcorn Factory (Rev B)' (Sega 199?). + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Soreyuke Anpanman Crayon Kids + +SegaSonic Popcorn Shop + +Maru-Chan de Goo! + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Waku Waku Anpanman + +Soreyuke Anpanman Crayon Kids + + +Romset: 1.25 MB / 5 files / 298.2 zip + +$end + + + +$info=anpanman2 +$mame +0.235 [Darksoft, Jorge Valero, MetalliC, rtw] + + +< Japan > + + +WIP: + +- 0.252: zozo added clone Soreike! Anpanman Popcorn Koujou 2 (Rev A). + +- 0.235: Darksoft, Jorge Valero, MetalliC and rtw added 'Soreike! Anpanman Popcorn Koujou 2 (Rev C)' (Sega 2003). Note: Popcorn vending machine. Adjusted Japanese game title to use consistent romanization [Justin Kerk]. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Soreyuke Anpanman Crayon Kids + +SegaSonic Popcorn Shop + +Maru-Chan de Goo! + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Waku Waku Anpanman + +Soreyuke Anpanman Crayon Kids + + +Romset: 36.5 MB / 7 files / 10.4 zip + +$end + + + +$info=anpanmct +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.282: Identified set. Also confirmed dump on a second PCB [Darksoft, TeamEurope]. Changed description to 'Anpanman CommuTouch'. Renamed (unkbpmed) to (anpanmct). + +- 0.272: Darksoft and TeamEurope added 'unknown Banpresto medal game' (Banpresto 200?). + + +Recommended Games (Medal) + + +Romset: 68 MB / 3 files / 34.7 zip + +$end + + + +$info=antar +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.266: Changed description to 'Antar (Playmatic, set 1)' and clone (set 2) to 'Antar (Playmatic, set 2)'. + +- 0.145u5: Changed description to 'Antar (set 1)' and clone (alternate set) to 'Antar (set 2)'. + +- 0.141u1: Miodrag Milanovic added Antar (Playmatic 1979) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 4 files / 3.62 zip + +$end + + + +$info=antcleo +$mame +0.175 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.276: Dam0 and Heihachi_73 added clone Heart of Antony (0252526, US). + +- 0.254: Changed description of clone (10177211, Malaysia) to 'Antony and Cleopatra (10177211, ASP)'. Renamed (antcleom) to (antcleoa). + +- 0.175: Added Antony and Cleopatra (10163211, NSW/ACT). Renamed (antcleo) to (antcleom). + +- 0.146u4: Changed description to 'Antony and Cleopatra (10177211, Malaysia)'. + +- 0.143u1: Added 'Antony and Cleopatra (10177211)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.72 zip + +$end + + + +$info=anteater +$mame +0.25 [Mirko Buffoni, Fabio Buffoni, James R. Twine, Chris Hardy] + + +Bugs: + +- Reseting game causes "RAM 1GHJK" error. chaneman (ID 08255) + + +WIP: + +- 0.237: Changed description of clone (German, Galaxian hardware) to 'Ameisenbaer (German bootleg on Galaxian hardware)'. + +- 0.169: f205v added clone Ameisenbaer (German, Galaxian hardware). Added inputs and mark as working [David Haywood]. + +- 0.141u4: hap added background color split to Anteater and clones. Moved clones (UK) and (German) from Scobra to Galaxian driver, added DISCRETE sound, changed visible area to 224x768 and palettesize to 32 colors. Renamed (anteatgb) to (anteateruk) and (anteatg) to (anteaterg). + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Anteater. + +- 0.131u4: Tafoid fixed clone 'The Anteater (UK)' sits at POST screen. + +- 0.125: Aaron Giles fixed loud and clipped music. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches. + +- 0.90u3: Pierpaolo Prazzoli added clone The Anteater (UK). + +- 0.82u2: MASH fixed memory map of clone Ameisenbaer (German). Pierpaolo Prazzoli fixed input and dipswitches - Game now playable. The game has a strange memory map, maybe a kind of protection (!). Changed 8-way Joystick to 4-way. Changed description of clone 'Anteater (German)' to 'Ameisenbaer (German)'. + +- 0.82: Added clone Anteater (German). + +- 0.53: Changed palettesize from 100 to 99 colors. + +- 0.37b16: Fixed gfx1 roms addresses. + +- 0.35b13: Added new color prom. Changed description to 'Anteater'. + +- 0.31: Known issues: Cocktail mode doesn't work. This might well be a bug in the original. + +- 0.26a: Morten Eriksen added high score saving to AntEater. + +- 0.26: Mirko Buffoni fixed a setting in Ant Eater dipswitch. Known issues: Free play switch doesn't work. + +- 0.25: Added 'Ant Eater' (Stern 1982). Mirko Buffoni decrypted the garbled graphics of AntEater which is now fully playable. Fabio Buffoni improved the decode routines with thrilling code. Control: Arrows = Move around and CTRL = Retreat tongue. Known issues: Colors are wrong, unless someone provides a good set of screenshots to study. Don't know where coin counter is located. The game requires 4 credits to start. + +- 10th October 1996: Malcor dumped Anteater by TAGO (1982)(UPL/STERN). + + +LEVELS: 100 + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 24 kb / 9 files / 14.4 zip + +$end + + + +$info=antiairc +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Anti-Aircraft'. + +- 0.153: Fabio Priuli added 'Anti-Aircraft [TTL]' (Atari 1975). + +- 1st May 2013: AdamB - DICE 0.6 has been released! New in this version: Support for Atari Anti-Aircraft and Exidy Attack. Color overlay simulation in Breakout. Improved simulator core algorithm that increases performance in several games. Improved sound in Gotcha. + + +Other Emulators: + +* DICE + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 32 bytes / 1 files / 147 zip + +$end + + + +$info=antic +$mame + +DEVICE: + +Atari ANTIC + + +WIP: + +- 0.246: Changed sourcefile to atari\antic.cpp. + +- 0.155: Added 'Atari ANTIC' device (video\antic.c). + +$end + + + +$info=aodk +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008 ~ ADH-008)'. + +- 0.143u4: Changed description to 'Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)'. + +- 0.138u3: Johnboy tagged Aggressors of Dark Kombat as MVS VERSION. + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Aggressors of Dark Kombat (100 mega shock logo - is it correct?). + +- 0.35b12: Changed description to 'Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku'. + +- 0.34b6: Changed description to 'Aggressors of Dark Kombat / Tougai Gan San'. + +- 0.34b5: Added 'Agressors of Dark Kombat' (ADK 1994). + +- 24th May 1998: AraCorn (aka CaBBe) dumped Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku. + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 22.2 MB / 13 files / 9.35 zip + +$end + + + +$info=aof +$mame +0.34b1 [The Shin Emu Keikau team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044)'. + +- 23rd January 2014: dlfrsilver - I have found in an archive coming from a PC9821 (NeoGeo DEV machine) the full source code of the Art of Fighting ASM 68k source code. This is a dumping union release. You'll find it here: https://app.box.com/s/5on2e593tqt2c8ketc68. + +- 0.143u2: Fixed rom names. Changed description to 'Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044)'. + +- 0.124u1: Added new cpu2 rom. + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Art of Fighting (title screen). + +- 0.36b4: Replaced MGD2 dump with a MVS dump. + +- 0.35b12: Changed description to 'Art of Fighting / Ryuuko no Ken'. + +- 0.35b3: Renamed (artfight) to (aof). + +- 0.34b6: Changed description to 'Art of Fighting / Ryuu Ko No Ken'. + +- 0.34b1: Added 'Art of Fighting' (SNK 1992). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 12.8 MB / 9 files / 6.14 zip + +$end + + + +$info=aof2 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u4: Changed description to 'Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)' and clone (set 2) to 'Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056)'. + +- 0.139u2: Johnboy correct ROM_REGION "maincpu" for Art of Fighting 2 (set 1) and (set 2). + +- 0.78u4: Added clone 'Art of Fighting 2 / Ryuuko no Ken 2 (set 2)'. Changed parent description to 'Art of Fighting 2 / Ryuuko no Ken 2 (set 1)'. + +- 0.35b12: Changed description to 'Art of Fighting 2 / Ryuuko no Ken 2'. + +- 0.34b6: Changed description to 'Art of Fighting 2 / Ryuu Ko No Ken 2'. + +- 0.34b5: Added 'Art of Fighting 2' (SNK 1994). + + +LEVELS: 12 + special stage + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 22.2 MB / 14 files / 11.5 zip + +$end + + + +$info=aof3 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.125u5: Johnboy checked other Korean sets, found similar ID change; renamed clone aof3k p1 to 196-p1k. + +- 0.105u4: Changed description of clone (Korean release) to 'Art of Fighting 3 - The Path of the Warrior (Korean release)'. + +- 0.104u5: Razoola and Haze added clone 'Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden (Korean release)'. + +- 0.79u2: Added new gfx3 roms ($0/1, 800000/1, 1000000/1). + +- 0.35b12: Changed description to 'Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden'. + +- 0.34b6: Changed description to 'Art of Fighting 3 / Ryuu Ko No Ken 3'. + +- 0.34b5: Added 'Art of Fighting 3' (SNK 1996). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 37.2 MB / 15 files / 15.8 zip + +$end + + + +$info=aoh +$mame +0.129u4 [Pierpaolo Prazzoli] + + +WIP: + +- 0.129u4: Pierpaolo Prazzoli added 'Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)' (Unico 2001). + +- 8th February 2009: Pierpaolo Prazzoli - Added Age of Heroes - Silkroad 2- (c) 2001 Unico. + +- 29th December 2008: Guru - Age Of Heroes - Silkroad 2 (Unico 2001) PCB arrived today. Thanks to Tim from arcadecollecting.com. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 68.8 MB / 12 files / 27.1 zip + +$end + + + +$info=ap2000 +$mame + +DEVICE: + +Epson ActionPrinter 2000 + + +ROMS: + +ap2k.ic3c (32k maincpu) + +at93c06 (32 bytes nodump eeprom) + + +WIP: + +- 0.240: Added 'Draw Inch Marks' configuration and 'Printer Bottom Margin' and 'Printer Top Margin' adjuster. + +- 0.185: Added 'Epson ActionPrinter 2000' device (bus\centronics\epson_lx810l.cpp). + +$end + + + +$info=apache3 +$mame +0.87u1 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- apache3, apache3a: Ground is missing in Apache 3. Source (ID 05304) + + +WIP: + +- 0.278: Minor source reorganization [AJR]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Apache 3, based on photos. + +- 0.200: coolmod and The Dumping Union added clone Apache 3 (rev E). Changed parent description to 'Apache 3 (rev F)' and clone (Kana Corporation license) to 'Apache 3 (Kana Corporation license, rev G)'. Renamed (apache3a) to (apache3b). + +- 3rd July 2018: Smitdogg - coolmod dumped Apache 3 (Rev. E) by Tatsumi. + +- 0.199: Angelo Salese fixed Apache 3 out-of-bounds colors for sprites (trees and buildings). Apply proper shadow sprites. + +- 0.198: Demoted Apache 3 to not working (missing important game elements) [Angelo Salese]. + +- 0.197: AJR added M58990 A/D Converter to Apache 3. + +- 0.186: AJR added 8255 PPI to Apache 3. + +- 0.129u5: Guru added clone Apache 3 (Kana Corporation license). Apache 3 improvements [Phil Bennett, Guru]: Experimental road layer emulation (currently disabled). Fixed text layer alignment. Correct CPU clock frequencies. Fixed YM-2151 volume. Added road stripe PROM. Changed V30 CPU1 clock speed to 8MHz, 68000 CPU2 to 12.5MHz, Z80 CPU3 to 6.25 Hz and VSync to 55.803571 Hz. + +- 0.122u4: Changed OKI629 clock speed to 2MHz. + +- 9th March 2007: Guru - Unknown Tatsumi game arrived today (this is Apache 3). Thanks to Gp-Lee. + +- 0.107u4: Brian Troha fixed the dips for Apache 3. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds' and 'Coinage'. + +- 0.87u1: Bryan McPhail added 'Apache 3' (Tatsumi 1988). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, implement road layer, dipswitches and various other things. + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 2.97 MB / 31 files / 977.8 zip + +$end + + + +$info=apb +$mame +0.76u1 [Aaron Giles] + +0.33b4 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.221: AJR fixed regression in APB clones. + +- 29th December 2019: Mr. Do - Thanks to Comboman for noticing that the marquee in APB is animated. I borrowed the marquee from krakerman's version of the artwork to update that here. + +- 0.177: Carl fixed IRQs in T11 CPU. This fixes police car graphics problem at the point you drive away from your starting square. + +- 0.158: Output APB marquee flashing lights via LED0 & LED1 [RealComboman]. + +- 28th May 2012: Mr. Do - Antny added a bezel bezel APB, on loan from Vintage Arcade Superstore. Thanks to drewcifer for fixing the perspective on the APB bezel. + +- 0.124u1: Removed 3rd coin slot. + +- 0.114u1: Aaron Giles fixed video timing in machine\atarigen.c, this fixes the graphics problems in APB. + +- 0.110: Added new cpu2 roms to clone (German). + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added 'APB - All Points Bulletin (rev 7)' and clones (rev 1), (rev 2), (rev 3), (rev 6), (German) and (French). Changed (set 1) to clone 'APB - All Points Bulletin (rev 5)' and clone (set 2) to 'APB - All Points Bulletin (rev 4)'. Renamed (apb) to (apb5) and (apb2) to (apb4). + +- 10th February 2000: Aaron Giles fixed APB sprite bugs. + +- 0.36RC2: Changed descriptions to 'APB - All Points Bulletin (set 1)' and clone (set 2) to 'APB - All Points Bulletin (set 2)'. + +- 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz and TMS5220 to 625000 Hz. + +- 8th September 1999: Aaron Giles added better analog pedal support for APB and other Atari System 1/2 games. + +- 0.36b2: Aaron Giles fixed a bug in the T-11 emulation which caused APB not to work and the end of race results in Super Sprint to contain garbage - Game now playable. + +- 5th August 1999: Aaron Giles fixed APB controls and sprites. + +- 3rd August 1999: Aaron Giles fixed a bug in T11 opcodes and APB started working, but it has some sprite priority problems. + +- 0.34b2: Added clone APB (set 2). Changed parent description to 'APB (set 1)'. Added gfx1 rom '1123' to (set 1), this fixes the title screen. + +- 0.33b4: Aaron Giles added 'APB' (Atari Games 1987). Preliminary and bad ROMs. + +- 18th December 1996: Malcor dumped APB - All Points Bulletin. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 1.91 MB / 36 files / 715.4 zip + +$end + + + +$info=apic +$mame + +DEVICE: + +I/O Advanced Programmable Interrupt Controller + + +WIP: + +- 0.156: Added 'I/O Advanced Programmable Interrupt Controller' device (machine\pci-apic.c). + +$end + + + +$info=aplan +$mame +0.186 [Guru] + + +WIP: + +- 0.284: Fixed A-Plan foreground graphics and reels graphics bitplanes order [Roberto Fresca]. Added gambling control. + +- 0.196: Make A-Plan capable of reaching at least a couple of test screens, like Cherry Master '99 [Osso]. + +- 0.186: Guru added 'A-Plan' (WeaShing H.K. 1993). + +- 14th April 2005: Guru - As part of our never ending shopraids, another package arrived from Hong Kong containing a couple of cheap skill-based gambling games: A-Plan and Dai Ban City (Dynax). + + +Recommended Games (Gambling) + + +Romset: 224.5 kb / 10 files / 78.9 zip + +$end + + + +$info=aplarail +$mame +0.167 [Guru, R. Belmont] + + +< Japan > + + +WIP: + +- 0.271: Replaced Hitachi H8/3334 CPU3 with 2x Namco C77 (14745600 Hz). Added display (namco_cyberlead_led, 768x128, 60Hz). Added keypad control and 2x buttons. Added dipswitches 'Disable Epilepsy Filter', 'Display Test', 2x 'Unused' and 5x 'Unknown'. + +- 0.168: Attack Pla Rail is working, no need for the MACHINE_NOT_WORKING flag [Osso]. + +- 0.167: Guru and R. Belmont added 'Attack Pla Rail (Japan, AP1/VER.A)' (Namco / Tomy 1998). + +- 11th October 2015: R. Belmont - Guru dumped another of the remaining Namco System 12 hardware games, Attack Pla-Rail by Tomy and Namco. Essentially it's a kiddie version of train simulator games like Taito's Densha De Go! series wherein you "pilot" a model train over plastic tracks (Pla-Rail = Plastic Rail?). Your main control is a simple speed lever; you must slow down on curves or the train will derail but otherwise you want to go as quickly as you can. + +- 7th October 2015: Guru - I just dumped a very rare Namco System 12 board that arrived here some years ago (Attack Pla Rail). This should be coming to a MAME near you very soon! + +- 15th August 2009: Guru - Another package from Japan arrived with Attack Pla-Rail (Namco System 12), thanks to Team Japump. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 44.5 MB / 11 files / 15.3 zip + +$end + + + +$info=aplatoon +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Platoon (V.3.1 US)'. + +- 0.230: Preliminary address lines descrambling for Platoon V.3.1 US [Osso]. + +- 0.159: Stiletto added Platoon version number. Changed description to 'Platoon V.3.1 US'. + +- 0.110u5: Andrea Turci and Aaron Giles added 'Platoon V.?.? US' (Nova? 199?). + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Romset: 256 kb / 2 files / 121.7 zip + +$end + + + +$info=aplcd150 +$mame + +DEVICE: + +AppleCD 150 + + +ROMS: + +apl_1.8g_1289.ic303 (32k eeprom) + +m37450m8-452fp.ic201 (16k nodump mcu2) + + +WIP: + +- 0.227: Added 'AppleCD 150' device (bus\nscsi\applecd.cpp). + +$end + + + +$info=apocof +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Apollo Coffee (0151105, US)'. + +- 0.173: Added 'Apollo Coffee' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 13.8 MB / 4 files / 10.1 zip + +$end + + + +$info=apollo13 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Apollo 13 (CPU 5.01, display A5.00)' and clones (1.00) to 'Apollo 13 (CPU 1.00, display A1.00)', (2.03) to 'Apollo 13 (CPU 2.03, display A2.01)' and (5.01, Display 4.01) to 'Apollo 13 (CPU 5.01, display A4.01)'. + +- 0.177: Added clones Apollo 13 (2.03) and (5.01, Display 4.01). + +- 0.154: Added clone Apollo 13 (1.00). Changed parent description to 'Apollo 13 (5.01)'. + +- 0.141u1: Miodrag Milanovic added 'Apollo 13' (Sega 1995). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.19 MB / 7 files / 1.59 zip + +$end + + + +$info=apparel +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.64: Changed description to 'Apparel Night (Japan 860929)'. + +- 0.37b8: Takahiro Nogi added 'Apparel Night (Japan)' (Central Denshi 1986). + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 688 kb / 13 files / 116.2 zip + +$end + + + +$info=apple10 +$mame +0.124u4 [Roberto Fresca] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize NVRAM, keep pressed key '9' (ESTATISTICA) + key '0' (MANAGEMENT), then press RESET and finally release both keys. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.148u5: Roberto Fresca fixed NVRAM size and added default NVRAM to Apple 10. + +- 0.127u7: Improvements to Sandii' games [Roberto Fresca]: Reworked the button-lamps matrix system. Documented both output ports. Connected coin in, key in and payout counters. Improved the lamps layout to be more realistic. Updated technical notes. + +- 0.125u5: Improvements to Sandii' games driver [Roberto Fresca]: Fixed the tilemap size. Fixed the screen size. Updated technical notes. + +- 0.125u4: Sandii' games improvements [Roberto Fresca]: Switched the color system to RESNET calculations. Hooked the infamous bit7 of Input Port 0x3004 in parallel to dipswitch 1. This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5. Demultiplexed lamps matrix. Added lamps support, but is still imperfect. Updated technical notes. + +- 0.125u2: Some improvements to Sandii' games [Roberto Fresca, f205v]: Confirmed the CPU clock after some PCB measurements. Changed the SND clock to 1MHz to match the PCB measurement. Correct the internal OKI6295 frequency turning the pin 7 state to HIGH. Inputs: Eliminated all pulse limitations. Affected buttons have a rattled sound in the real thing too. Updated technical notes. Changed OKI6295 clock speed to 1MHz. + +- 0.124u5: Roberto Fresca fixed Apple 10 - Game now playable. Sandii' Games [Roberto Fresca]: Worked all the input ports from the scratch. Fixed the sound ROM_REGION. Added the OKI6295 emulation to all games. Hooked output ports. Documented and calculated all bits related to lamps. Adjusted palette length to 256 colors. Totally decrypted the Apple 10 color matrix. Now colors are perfect. Created a new machine driver for Apple 10 due to encryption. Reverse engineering the code to complete the dipswitches. Added DIP locations to dipswitches. Promoted Apple 10 to 'WORKING' state. Added game instructions & notes. Snooker 10 updates [Roberto Fresca]: Decrypted the Apple 10 tile matrix. Partially decrypted the Apple 10 color codes. Added encryption notes. Updated technical notes. Added OKI6295 (1333333 Hz) sound. Changed region cpu2 to sound1 and palettesize to 256 colors. Added Player 1, 7x buttons and 2 coin slots. Added dipswitches 'Pool Value', 'Coinage', 'Super Game Settings', 'Super Game Payment Type' and 'Super Game'. + +- 29th April 2008: Roberto Fresca - After playing for a couple of days with graphics bitplanes, boolean operations and bitswaps, I was able to fully decrypt the Apple 10 color codes. Here some shots... Apple 10 in game, plus stats, management, input test & programming modes. BTW, Hooked full sound emulation to all games. The sounds are 4 bit ADPCM and were ripped from the Gottlieb pinball 'Cue Ball Wizard' (1992)... Output ports were hooked and properly documented too. Also fixed the payout mode. If you have some points accumulated and need to grab the tokens/tickets, you must to play a bonus game called SUPER GAME to get the points out. To enter the bonus game, you must press STOP5 in the attract mode. The payout system is through this game. 5 themed items will be shown (apples, balls, etc... depending of the game). The joker will start to move from item to item quickly, but decreasing the speed gradually. To beat the game, you need to push the start button in the exact moment when the joker is located exactly in the center of the screen (item 3). Depending of the dipswitches settings, you can grab the prize manually pressing the SCARICA (payout) button, and then TICKET or HOPPER buttons. Press TICKET button to print a 100 points ticket. Press HOPPER button to get tokens x10 points. You have 1 attempt for each 100 earned points. If you lose the game, you lose the points. And since this feature is present in all the CMC italian games too, I made a lot of fixes to them to allow work the payout system properly. + +- 26th April 2008: Roberto Fresca - After some work, I have Snooker 10, Ten Balls and Apple 10 working. The last one still need a big analysis to decrypt the palette properly. + +- 0.124u4: Roberto Fresca added 'Apple 10 (Ver 1.21)' (Sandii' 1998). + +- 23rd April 2008: Robert Fresca - I was busy trying to decrypt/unscramble the tile matrix of Apple 10... Tiles are ok now. The next step is to tackle the color system... Most of colors are correct. Still need to analyze the few wrong color codes. + +- 22nd April 2008: Robert Fresca - Another 2 italian games were dumped (thanks f205v!). I made a new driver for them. They are Apple 10 and Ten Balls. Both programs seems to be heavy hacks from funworld games. Obviously all hardware accesses were relocated to match the new hardware, that has two big high-density PLDs mainly for protection. Also moved Snooker 10 to this new driver. All games aren't working yet. Ten Balls are from an early revision board. In Apple 10 the Colors and tile matrix are encrypted/scrambled. Decryption is a real PITA... I think I'm on the right way, but still have no idea how to implement it. + +- 18th April 2008: f205v dumped Apple 10 (Ver 1.21). + + +Recommended Games (Gambling) + + +Romset: 386 kb / 6 files / 139.6 zip + +$end + + + +$info=apple2com +$mame + +DEVICE: + +Apple II Common Components + + +WIP: + +- 0.246: Changed sourcefile to apple\apple2common.cpp. + +- 0.239: Added 'Apple II Common Components' device (machine\apple2common.cpp). + +$end + + + +$info=appoooh +$mame +0.35RC1 [Tatsuyuki Satoh] + + +WIP: + +- 0.135u1: Fabio Priuli added driver_data struct to Appoooh driver. + +- 0.129u1: MooglyGuy added savestate support to Appoooh. + +- 0.123u2: RansAckeR simplified some control definitions in the Appoooh driver. + +- 0.122u8: Zsolt Vasvari removed colortables from Appoooh and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 512 colors. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Appoooh to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 11th July 2001: Tatsuyuki Satoh fixed a long-standing bug in the tilemap system and converted Appooh to the tilemap system. + +- 0.35RC2: Changed visible area to 256x224. + +- 18th June 1999: Tatsuyuki Satoh fixed the screen size in Appoooh. + +- 14th June 1999: Yasuhiro Ogawa fixed a sound problem in Appoooh. + +- 0.35RC1: Tatsuyuki Satoh added 'Appoooh' (Sega 1984). + +- 4th June 1999: Nicola fixed the colors and graphics priorities of Appoooh. + +- 27th May 1999: Tatsuyuki Satoh sent in a driver for Appoooh, but colors are wrong. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 208.5 kb / 23 files / 116.3 zip + +$end + + + +$info=apu2a03 +$mame + +DEVICE: + +RP2A03 APU + + +WIP: + +- 0.248: Added 'RP2A03 APU' device (sound\nes_apu.cpp). + +$end + + + +$info=aquajack +$mame +0.53 [David Graves] + +0.37b11 [Testdriver] + + +WIP: + +- 0.267: Removed non-existant dial input from Aqua Jack [Angelo Salese]. + +- 0.143u8: ShouTime added PCB locations to the Aqua Jack sets. + +- 0.143u7: ShouTime added clone Aqua Jack (US). + +- 0.133u1: Renamed (aquajckj) to (aquajackj). + +- 0.126u4: Guru added README for Aqua Jack. + +- 0.124u2: Added 4x Volume Filters. + +- 0.109u4: Added PROMs ($0, 100 - Road A/B internal priority and road/sprite priority + palette select). + +- 0.107u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 29th October 2004: Guru - Aqua Jack (for a redump) arrived as a eBay purchases. + +- 0.53: David Graves added 'Aqua Jack (World)' (Taito 1990) and clone (Japan). + +- 0.37b11: David Graves added (Testdrivers) Aqua Jack (World) and clone (Japan). Known issues: No road. Not sure of visible screen size (your boat seems slightly cut off at bottom, but that was needed so the grey garage as you start game stretches properly to bottom of screen). Hangs briefly fairly often without massive CPU interleaving (500). Even now I don't think the keys are very responsive in test mode. The problem code is this: CPUA: $1fe02 hangs waiting for ($6002,A5) in shared ram to be zero. CPUB: $1056 calls $11ea routine which starts by setting ($6002,A5) non-zero. At end (after $1218 waiting for a bit from sound comm port) it alters ($6002,A5) to zero (but this value lasts briefly!). Unless context rapidly switches back to cpua this change is missed because $11ea gets called again *very* rapidly at times when sounds are being written that's when the problem manifested. $108a-c2 reads 0x20 bytes from unmapped area, not sure what it's doing. Perhaps this machine had some optional exotic input device... + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 5.06 MB / 16 files / 2.22 zip + +$end + + + +$info=aquajet +$mame +0.131u3 [Guru, R. Belmont, Phil Bennett] + + +WIP: + +- 0.250: Changed description to 'Aqua Jet (World, AJ2 Ver.B)'. + +- 0.203: Improved S22 fade and SS22 fog (Aqua Jet) [hap]. + +- 0.190: Changed description to 'Aqua Jet (Rev. AJ2 Ver.B, World)'. + +- 0.150: Added 8k aquajet_defaults.nv NVRAM. + +- 0.143u6: Added default NVRAM rom. + +- 0.132u5: Phil Bennett fixed Aqua Jet sample ROM loading offset again. + +- 0.132u4: Skeleton081983 fixed Aqua Jet sample rom loading. + +- 0.131u3: Guru, R. Belmont and Phil Bennett added 'Aqua Jet (Rev. AJ2 Ver.B)' (Namco 1996). + +- 28th April 2009: R. Belmont - Guru dumped Aqua Jet on the Namco Super System 22 board. Emulation-wise Aqua Jet has some minor sprite offset issues but otherwise works well. It can be coined up but not steered yet. + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 43 MB / 33 files / 18.0 zip + +$end + + + +$info=aqualand +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Sergio y Vicente de www.electronicavys.es added clone Aqualand (set 2). Note: Seems like this alternate CPU ROM was for a different hardware revision, as if you use the CPU ROM from 'aqualand' on this machine, the "Diana Variable" locks and you cannot play, while its own ROM works OK. Changed parent description to 'Aqualand (set 1)'. + +- 0.141u1: Miodrag Milanovic added Aqualand (Juegos Populares 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 472 kb / 16 files / 413.5 zip + +$end + + + +$info=aquarium +$mame +0.169 [David Haywood] + +0.62 [David Haywood] + + +WIP: + +- 0.274: Fixed sprite delay and cleaned up code: Implemented sprite RAM DMA triggered by vertical blanking. Use internal graphics decoding layout. Removed unused variables. Reduced duplication and correct comments (excellent\excellent_spr.cpp). Cleaned up code (excellent\aquarium.cpp) [cam900]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.211: Simplified handlers and gfxdecodes. Reduced unnecessary lines and runtime tag lookups. Fixed namings. Use shorter/correct type values. Moved virtuals under protected. Rearranged devices under values in .h files. Update video\excellent_spr.cpp: Internalized gfxdecode. Use callback for priority behavior. Reduced unnecessary lines. Simplified handlers. Fixed spacings. Correct 5bpp gfx decode behavior into rom data mixing. Fixed naming. Simplified gfxdecodes. Reduced unnecessary lines. Added layout of hi 1bpp data of gfx roms [cam900]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Removed MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization. Use BITSWAP8 to implement MSM6295 line swap. Added watchdog (MB3773 device) [AJR]. + +- 0.183: Correct OKI M6295 clock with actual resonator. Replaced PCB layout with with a more informational version. List out major chips on the PCB including customs [Brian Troha]. Changed OKI6295 sound clock speed to 1056000 Hz. + +- 0.169: Funstuff added Aquarium (US). Fixed sound banking using reference video. Fixed video priorities too based on reference video, also fixed bg colour based on WDUD logo in US set. Renamed (aquarium) to (aquariumj). + +- 1st December 2015: David Haywood - In the comments of my update about Nostradamus an original reference video for another game I'd emulated a long time ago was posted. That game was Aquarium by Excellent System, the video was this one (https://youtu.be/nyAQPrkt_a4) by YouTuber 'zu4989'. The post was made in relation to an audio issue in the emulation, now, the driver was done long before I really had any idea how to hook up audio chips, so that side of thing was done by somebody else (R. Belmont from memory?) but with a better understanding of these things myself now I decided to take a look. The basic issue was that the wrong music was being played at the wrong times. Initially I thought it might be a simple case of a bad modernization, old versions of MAME required you to leave a gap in the CPU region where you loaded a ROM if RAM was present for 8-bit CPUs (Z80 etc.) Newer versions don't have this flaw and as a result a lot of drivers were cleaned up to remove that hack and handle things properly, it looked on the surface like the rom loading on Aquarium had been updated, but the modernized banking code was pointing to the wrong places (it was looking for 7 banks of 0x8000 from an offset of 0x18000 in the Z80 region, which actually exceeded the size of the region and could have potentially caused crashes if the final banks were actually banked in). However, even fixing that, the music did NOT match the reference videos provided. Looking more closely at the banking writes the game was making revealed a little more, we were using the bottom 3 bits of the register, so writes of 0x00, 0x01, 0x02... up to 0x07 would select different banks. What the game was actually writing was 0x0, 0x1, 0x2, 0x3 and 0x10, 0x11, 0x12, 0x13, nothing else. At this point it was clear that we were using the wrong banking bits, the correct bits to use were the bottom 2 bits, and the 4th bit. Each bank contains a difference piece of music, so by cross-referencing with the video again I was able to establish which bank write related to each real bank, and re-order the above bank select bits into the proper bank value (bit 0x01 -> 0x01, bit 0x10 -> 0x02, bit 0x02 -> 0x04) with that done, the music was fixed. This scrambling isn't too surprising, the driver already had a descramble function for the OKI commands. I've recorded a video of the game with the correct music being played, (CHEATS ARE ENABLED TO MAKE DEMONSTRATING ALL THE LEVELS EASIER) You can cross-reference it with the video linked above if you want. The reference video also showed a number of cases where our priority handling wasn't correct, namely the top border should have been chopping the large fish sprites and wasn't, the large fish sprites also needed to go under the insert coin text (already correct) but at the same time needed to be shown above the bottom part of the NEXT text. Furthermore the smaller sprites showing the next pieces to appear needed to go underneath the tilemap. All those cases were fixed. The background colour was also incorrect, this wasn't really visible anywhere except on the Winners Don't Use Drugs screen, but I fixed that while I was at it as it was obvious even without a reference. + +- 0.154: Moved some gcpinbal / aquarium code around for later refactoring. Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change [David Haywood]. + +- 0.144u5: hap removed region hack in Aquarium, fixed offtune music and testmode. Changed Z80 CPU2 clock speed to 5333333 Hz. Added 'Service Mode' dipswitch. + +- 0.133u1: Brian Troha added DIP locations to Aquarium. + +- 0.129u1: MooglyGuy added savestate support to Aquarium. + +- 0.125u4: Added 'Unused' dipswitch. + +- 0.124u3: Aaron Giles merged memory maps for Aquarium drivers. + +- 0.102u3: Aquarium update [Pierpaolo Prazzoli]: Fixed tilemaps - sprites priority. Added sprites wrap around y. Added tiles flipx and flipy. + +- 29th December 2003: Quench fixed the OKIM6295 sounds in Aquarium. + +- 0.62: David Haywood added 'Aquarium (Japan)' (Excellent System 1996). TODO: Fix sound (program banking, oki illegal samples etc.), priority problems and merge with gcpinbal. + +- 7th September 2002: R. Belmont added music to Aquarium, but lots of sound effects are still missing. + +- 5th September 2002: David Haywood sent in a driver for Aquarium, it works fine except sound isn't emulated. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 3.62 MB / 9 files / 941.9 zip + +$end + + + +$info=aquarush +$mame +0.77 [smf] + + +< Japan > + + +WIP: + +- 0.202: Implemented PSX GPU STP draw and checking, which is used on Aquarush for water effects [smf]. + +- 0.130u1: Changed description to 'Aqua Rush (Japan, AQ1/VER.A1)'. + +- 0.94u4: smf fixed bugs in PSX texture window. This fixes playfield in Aqua Rush. + +- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. + +- 0.79u2: Changed description to 'Aqua Rush (AQ1/VER.A1)'. + +- 0.78: smf fixed input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. + +- 0.77: smf added 'Aqua Rush (AQ1/VER.A)' (Namco 1999). + +- 20th July 2003: Guru - Received Aqua Rush (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +LEVELS: 8 - 10 - 12 (easy - normal - hard) + + +Other Emulators: + +* ZiNc + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 28.5 MB / 6 files / 10.9 zip + +$end + + + +$info=aquastge +$mame +0.164 [MooglyGuy, Smitdogg, Charles MacDonald, The Dumping Union] + + +Bugs: + +- Aqua stage - sega system h1 - PCB video. Hammy (ID 06392) + + +WIP: + +- 0.165: Give Aqua Stage a wide screen layout. Still not sure why it isn't running correctly, eg not sending valid commands for 2nd screen [David Haywood]. + +- 0.164: MooglyGuy, Smitdogg, Charles MacDonald and The Dumping Union added 'Aqua Stage' (Sega 1995). Some work towards Aqua Stage, looks like both SH-2/SH-1 shared RAMs addresses can be modified somehow. It currently asks for attendant if out of service mode (which is probably the purpose of the extra input field I suppose). Video registers are way outside of the supposed range [Angelo Salese]. Improved sprite colours in Aqua Stage [David Haywood]. + +- 16th November 2014: Smitdogg - Mooglyguy bought us a board set for Aqua Stage. It's an elaborate coin pusher on System H1 hardware. + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 26.1 MB / 17 files / 11.8 zip + +$end + + + +$info=ar_airh +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.146: haynor changed 'SportTime Table Hockey (Arcadia, set 2)' from a parent set to a clone of (Arcadia, set 1, V 2.1). + +- 0.132u4: Siftware added SportTime Table Hockey (Arcadia, set 2) (Arcadia Systems 1988). Changed parent description to 'SportTime Table Hockey (Arcadia, set 1, V 2.1)'. + +- 0.90u4: Changed description to 'SportTime Table Hockey (Arcadia, V 2.1)'. + +- 0.90u3: Mariusz Wojcieszek updated the Arcadia driver and SportTime Table Hockey is now playable. Changed description to 'SportTime Table Hockey (Arcadia, set 1, V 2.1)'. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'SportTime Table Hockey (Arcadia)' (Arcadia Systems 1988). + +- 29th June 1999: Mike Coates dumped SportTime Table Hockey (Arcadia, V 2.1). + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 128 kb / 2 files / 48.0 zip + +$end + + + +$info=ar_argh +$mame +0.153 [Unigame] + + +WIP: + +- 0.153: Unigame added 'Aaargh (Arcadia)' (Arcadia Systems 1988). Improvements. It can probably be considered working now [David Haywood]. + +- 2nd February 2014: David Haywood - Yesterday marked the final Unigame meeting, there were less boards available to dump this time around, but one that did get dumped was the often mentioned 'Aaargh' by Arcadia Systems. This game is slightly unusual in that it doesn't use the Arcadia bios, the rom board plugs straight into the Amiga motherboard meaning it can't be used in a multi-game setup. Other than that it's a similar deal to the rest, same type of encryption, similar memory mappings, the same I/O etc. It took a little bit of time to figure out (mainly because I hadn't realised it didn't work on a multi-game setup) but with everything hooked up it appears to play fine. This just leaves 'Pool' and 'Rockford' in the list of 'known but undumped' titles in the Arcadia driver. Hopefully they'll surface one day. Thanks to Unigame for allowing this to be dumped. + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 1.50 MB / 24 files / 618.3 zip + +$end + + + +$info=ar_bios +$mame + +Arcadia System BIOS (Arcadia Systems 1988) + + +BIOS: + +scpa_01-hi_v3.0.u12 (user2 $0 - 64k) OnePlay 3.00 + +scpa_01-lo_v3.0.u16 (user2 $1 - 64k) OnePlay 3.00 + +scpa_01-hi_v2.20.u12 (user2 $0 - 64k) OnePlay 2.20 + +scpa_01-lo_v2.20.u16 (user2 $1 - 64k) OnePlay 2.20 + +scpa_01-hi_v2.11.u12 (user2 $0 - 64k) OnePlay 2.11 + +scpa_01-lo_v2.11.u16 (user2 $1 - 64k) OnePlay 2.11 + +gcp-1-hi (user2 $0 - 64k) TenPlay 2.11 + +gcp-1-lo (user2 $1 - 64k) TenPlay 2.11 + +gcp-2-hi (user2 $20000 - 64k) TenPlay 2.11 + +gcp-2-lo (user2 $20001 - 64k) TenPlay 2.11 + +gcp-3-hi (user2 $40000 - 64k) TenPlay 2.11 + +gcp-3-lo (user2 $40001 - 64k) TenPlay 2.11 + +gcp_v311_1-hi.u16 (user2 $0 - 64k) TenPlay 3.11 + +gcp_v311_1-lo.u11 (user2 $1 - 64k) TenPlay 3.11 + +gcp_v311_2-hi.u17 (user2 $20000 - 64k) TenPlay 3.11 + +gcp_v311_2-lo.u12 (user2 $20001 - 64k) TenPlay 3.11 + +gcp_v400_1-hi.u16 (user2 $0 - 64k) TenPlay 4.00 + +gcp_v400_1-lo.u11 (user2 $1 - 64k) TenPlay 4.00 + +gcp_v400_2-hi.u17 (user2 $20000 - 64k) TenPlay 4.00 + +gcp_v400_2-lo.u12 (user2 $20001 - 64k) TenPlay 4.00 + +315093-01.u2 (kickstart $0 - 256k) + + +WIP: + +- 0.154: Renamed kick12.rom to 315093-01.u2. + +- 0.152: New arcadia BIOS sets (TenPlay 3.11 and 4.00) [Unigame]. + +- 0.143: TeamEurope and Alexander F. added OnePlay v2.20 BIOS (scpa_v220_1h.u12 and scpa_v220_1l.u16). + +- 0.105u3: Aaron Giles swapped to Kickstart 1.2 in for Arcadia BIOS. + +- 0.90u4: Mariusz Wojcieszek changed driver to use multi BIOS setup. Added support for TenPlay BIOS (from 10 games board) and proper Kickstart 1.3 image (256k instead of 512k). Added kick13.rom, scpa211l (OnePlay 2.11 low), scpa211h (OnePlay 2.11 high), scpav3_0.1l (TenPlay 2.11 low), scpav3_0.1h (TenPlay 2.11 high), gcp-1-lo (TenPlay 2.11 low), gcp-1-hi (TenPlay 2.11 high), gcp-2-lo (TenPlay 2.11 low), gcp-2-hi (TenPlay 2.11 high), gcp-3-lo (TenPlay 2.11 low) and gcp-3-hi (TenPlay 2.11 high). + +- 0.89u5: Added 'Arcadia System BIOS' (Arcadia Systems 1988). + +- 13th December 2004: Mariusz Wojcieszek - Wrote a driver for the Arcadia Multi Select System (Amiga 500). The titles are Leader Board, Magic Johnson Fast Break, Ninja Mission, Road Wars, Sidewinder, Space Ranger, SportTime Bowling, SportTime Table Hockey, World Darts and Xenon. Four titles are working. + +- 29th June 1999: Ernesto Corvi sent a preliminary Arcadia system driver, which is basically just an Amiga 500 modified for arcade usage. + + +Romset: 1.50 MB / 21 files / 629.9 zip + +$end + + + +$info=ar_blast +$mame +0.152 [Unigame] + + +WIP: + +- 0.152: Unigame added 'Blastaball (Arcadia, V 2.1)' (Arcadia Systems 1988). Cleaned up decrypt and added the PAL dump in a little bit [David Haywood]. + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 512 kb / 8 files / 185.9 zip + +$end + + + +$info=ar_bowl +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.105u3: Aaron Giles rewrote the blitter code, this fixes glitches in SportTime Bowling and others. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'SportTime Bowling (Arcadia, V 2.1)' (Arcadia Systems 1988). + +- 18th July 1999: Mike Coates dumped SportTime Bowling (Arcadia, V 2.1). + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 384 kb / 6 files / 109.0 zip + +$end + + + +$info=ar_dart +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.132u4: Siftware added clone World Darts (Arcadia, set 2). Changed parent description to 'World Darts (Arcadia, set 1, V 2.1)'. + +- 0.105u3: Added new user3 rom dart_1l.bin (1 wrong byte). + +- 0.90u1: Kludged World Darts to work (adding sound emulation should make kludge obsolete) [Mariusz Wojcieszek]. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'World Darts (Arcadia, V 2.1)' (Arcadia Systems 1988). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 768 kb / 12 files / 299.6 zip + +$end + + + +$info=ar_dlta +$mame +0.152 [Unigame] + + +Bugs: + +- Graphics messing up. Dullaron (ID 08300) + + +WIP: + +- 0.152: Unigame added 'Delta Command (Arcadia)' (Arcadia Systems 1988). + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 1 MB / 16 files / 713.7 zip + +$end + + + +$info=ar_fast +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.148u4: Kevin Eshbach added the SEC-SCPA PAL dump used on Magic Johnson's Fast Break. + +- 0.148u3: Kevin Eshbach and The Dumping Union added clone Magic Johnson's Fast Break (Arcadia, V 2.7). Fixed rom names in parent set. + +- 0.148u2: Fixed rom names. + +- 0.105u2: Aaron Giles tweaked Amiga COPPER timing to fix scores on Fast Break. + +- 0.90u4: Changed description to 'Magic Johnson's Fast Break (Arcadia, V 2.8)'. + +- 0.90u1: Mariusz Wojcieszek updated the Arcadia driver and Magic Johnson's Fast Break is now playable. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Magic Johnson's Fast Break (Arcadia, V 2.8?)' (Arcadia Systems 1989). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1 MB / 17 files / 448.1 zip + +$end + + + +$info=ar_ldrb +$mame +0.148u2 [TeamEurope, Alexander F.] + +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.278: Partial revert of MAME 0.274 (Impose DDFSTOP HW limit on bits 15-8 writes) (amiga\amiga_m.cpp). DDFSTOP mask was correct before and this workaround broke ar_ldrb [hap]. Impose upper masks for AGA/ECS chipset only (amiga\amiga_m.cpp). Fixes graphics in Leader Board Golf corrupted [Angelo Salese]. + +- 0.242: Changed description to 'Leader Board Golf (Arcadia, set 1, V 2.5)' and clones (Arcadia, set 2, V 2.4) to 'Leader Board Golf (Arcadia, set 2, V 2.4)' and (Arcadia, set 3) to 'Leader Board Golf (Arcadia, set 3)'. + +- 0.148u4: Kevin Eshbach added the SEC-SCPA PAL dump used on Leader Board. Brian Troha correct driver inits for Leader Board (Arcadia, set 1, V 2.5) and clone (Arcadia, set 2, V 2.4). + +- 22nd March 2013: Smitdogg - Kevin Eshbach scans Leaderboard Golf Horizontal Conversion Kit Installation and Service Manual. + +- 0.148u2: Verified and correct rom names for Arcadia Leader Board v2.4 [Kevin Eshbach]. Changed clone (Arcadia, set 2, V 2.5) to parent 'Leader Board (Arcadia, set 1, V 2.5)' and (Arcadia, set 1, V 2.4?) to clone 'Leader Board (Arcadia, set 2, V 2.4)'. Renamed (ar_ldrb) to (ar_ldrba) and (ar_ldrba) to (ar_ldrb). + +- 0.143: TeamEurope and Alexander F. added clone Leader Board (Arcadia, set 3). + +- 0.90u4: Changed description to 'Leader Board (Arcadia, V 2.4?)' and clone (Arcadia, V 2.5) to 'Leader Board (Arcadia, V 2.5)'. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Leader Board Golf (Arcadia, V 2.4?)' (Arcadia Systems 1988) and clone (Arcadia, V 2.5). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1 MB / 17 files / 313.9 zip + +$end + + + +$info=ar_ninj +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.132u4: Siftware added clone Ninja Mission (Arcadia, set 2). Changed parent description to 'Ninja Mission (Arcadia, set 1, V 2.5)'. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Ninja Mission (Arcadia, V 2.5)' (Arcadia Systems 1987). + + +LEVELS: 1 + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 768 kb / 12 files / 377.4 zip + +$end + + + +$info=ar_pm +$mame +0.152 [Unigame] + + +WIP: + +- 0.152: Unigame added 'Pharaohs Match (Arcadia)' (Arcadia Systems 1988). + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 256 kb / 4 files / 117.0 zip + +$end + + + +$info=ar_rdwr +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.90u4: Changed description to 'RoadWars (Arcadia, V 2.3)'. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Road Wars (Arcadia, V 2.3)' (Arcadia Systems 1988). + +- 18th July 1999: Mike Coates dumped RoadWars (Arcadia, V 2.3). + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 512 kb / 8 files / 218.4 zip + +$end + + + +$info=ar_sdwr +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.237: Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp). This fixes missing sound effects in Sidewinder [Angelo Salese]. + +- 0.132u4: Siftware added clone Sidewinder (Arcadia, set 2). Changed parent description to 'Sidewinder (Arcadia, set 1, V 2.1)'. + +- 0.123u6: Aaron Giles fixed game hangs on title screen. + +- 0.105u3: Aaron Giles swapped to Kickstart 1.2 in for Arcadia BIOS, this fixes Sidewinder. + +- 0.90u4: Mariusz Wojcieszek reverted Sidewinder to use 0.5MB chip ram and made the blitter to discard writes above chip ram. + +- 0.90u3: Mariusz Wojcieszek updated the Arcadia driver and Sidewinder is now playable. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Sidewinder (Arcadia, V 2.1)' (Arcadia Systems 1988). + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 768 kb / 12 files / 330.8 zip + +$end + + + +$info=ar_socc +$mame +0.99u8 [Mariusz Wojcieszek] + + +WIP: + +- 0.99u8: Mariusz Wojcieszek added 'World Trophy Soccer (Arcadia, V 3.0)' (Arcadia Systems 1989). + +- 7th September: Mariusz Wojcieszek - Added another title for Arcadia system driver - World Trophy Soccer (1989). The game is playable as much as possible. + + +LEVELS: 8 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 768 kb / 12 files / 345.0 zip + +$end + + + +$info=ar_spot +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +Artwork available + + +WIP: + +- 0.148u2: Changed description to 'Spot (Arcadia, V 2.0)'. + +- 6th September 2010: Mr. Do - I came across some photos from the Seven-Up Spot game that I took at Vintage Arcade some time ago, so I added in the marquee and bezel for that. + +- 0.90u1: Mariusz Wojcieszek updated the Arcadia driver and Spot is now playable. Changed description to 'Spot (Arcadia)'. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Cool Spot (Arcadia, Prototype?)' (Arcadia Systems 1993). + + +LEVELS: 1 + + +Recommended Games (Logic) + + +Romset: 1 MB / 16 files / 416.1 zip + +$end + + + +$info=ar_sprg +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.237: Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp). This fixes missing sound effects in Space Ranger [Angelo Salese]. + +- 0.154: Dirk Best added very basic POT counter emulation to Amiga, enough for Space Ranger to detect the second button. + +- 0.90u4: Changed description to 'Space Ranger (Arcadia, V 2.0)'. + +- 0.90u3: Mariusz Wojcieszek updated the Arcadia driver and Space Ranger is now playable. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Space Ranger (Arcadia)' (Arcadia Systems 1987). + +- 30th June 1999: Mike Coates dumped Space Ranger (Arcadia, V 2.0). + + +HOW TO PLAY: + +- Evil Morgdian slavers are "harvesting" the inhabitants of the Beta Crucis planets. You must rescue the critters and destroy the evil slavers. + +- Use Fire Button 1 to shoot slavers. + +- Use Fire Button 2 to net critters. + +- Watch your radar to find critters, slavers and harvester ship. + +- Shot harvester to drop critters. + +- Rescue lots of critters for extra men. + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 512 kb / 8 files / 234.9 zip + +$end + + + +$info=ar_xeon +$mame +0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] + + +WIP: + +- 0.112u2: Ernesto Corvi fixed regression in Xenon sprites. + +- 6th January 2005: Mariusz Wojcieszek - Updated the Arcadia driver and Xenon is now playable. + +- 0.89u5: Mariusz Wojcieszek and Ernesto Corvi added 'Xenon (Arcadia, V 2.3)' (Arcadia Systems 1988). + +- 18th July 1999: Mike Coates dumped Xenon (Arcadia, V 2.3). + + +LEVELS: 4 + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 512 kb / 8 files / 247.4 zip + +$end + + + +$info=arabfgt +$mame +0.102u4 [Arzeno Fabrice] + +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +NOTE: + +- YouTube: https://youtu.be/98QivDAGz3I + + +WIP: + +- 0.221: Wrap back layer colors on 512 boundaries, fixes Arabian Fight erratic black pens [Angelo Salese]. + +- 0.186: Replaced protection MCU simulation with emulation of actual program in Arabian Fight. Make more sense of unused MCU routines (arabfgt opcode table) [AJR]. Added V25 (10MHz) CPU3. + +- 0.140u2: Fixed rom names. + +- 0.102u4: Arzeno Fabrice added Arabian Fight (World). Renamed (arabfgt) to (arabfgtu). + +- 0.97u2: Added 3rd and 4th coin slot. + +- 0.89u2: Brian Troha added clone Arabian Fight (Japan). Changed parent description to 'Arabian Fight (US)'. + +- 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival. + +- 0.63: David Haywood added 'Arabian Fight' (Sega 1992). + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 23.8 MB / 18 files / 7.88 zip + +$end + + + +$info=arabian +$mame +0.35b13 [Gerald Vanderick] + +0.19 [Jarek Burczynski] + + +Artwork available + + +TEST MODE: + +- To enter test mode, press F2 and then F3. To test sound press P1/P2 start simultaneously. P2 start + P1 Button 1 will take you to the color test screen. Then hit P1 start + P1 Button 1 to go to the level test screen. P1 Button 1 will take you to the next screen from then on. + + +WIP: + +- 0.262: Added an internal flag set on servicing an interrupt and cleared by RTI. Suppressing nested interrupts appears to fix issues in Arabian (Missing bird at top of the screen and 2 Player freezes after Player 1's death). Also renamed m_nf to m_if to match the datasheet (mb88xx\mb88xx.cpp) [Mike Harris]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Arabian, courtesy of BYOAC/CAG. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, MB8841, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 23rd October 2017: Smitdogg - TrevEB dumped an alt version of Arabian. + +- 0.141u1: Phil Bennett fixed Arabian halts after several cycles of the attact mode. + +- 3rd January 2011: Andrew Gardner - A few months ago, Pete Ogoun decapsulated a MCU from the game BanBam. The images were very crisp and clear, and it took less than an hour to stitch them together. Phil Bennett reminded me that Nicola and Ernesto had previously decoded the same type of MCU, so the knowledge about how to convert typed-in bits to bytes was already in our archives. Meanwhile, s_bastian on the mameworld boards was busy configuring his online data entry tool to get some help from the masses. He completed some new features on his tool, and the following users typed in all of the bits from the photographed ROM: etabeta, robiza, Frankie, Gonario, sev, bernoulli, mrdriller, Zer0, Brian Troha, MASH, Stick, MooglyGuy, Mosquito2001, TE, bdam and s_bastian. Armed with the redundant data from the typing project, it was confirmed that Phil and I had typed a few bits incorrectly. I fixed these bits in the dump, ran Ernesto's decoder on the bits, stuffed the ROMs into MAME, and let the MCU rip. The disassembly appeared quite nice; the code traced well, and there did not appear to be any questionable instructions. The MCU was, however, very difficult to hook up to BanBam. I had made some good headway into figuring out how the MCU was connected, when Phil discovered the same MCU was very likely used in Arabian. Luckily, we have the schematics for that. The schematics turned out to be mostly legible and correct, and Phil successfully hooked BanBam's MCU into Arabian. This appears to work 100% and is documented in the whatsnew.txt for MAME 0.141. Hooking the MCU into the Arabian driver was somewhat convoluted though, so it isn't much of a surprise to us that we haven't quite succeeded with the BanBam hookup yet. It will come in due time, and we will likely be able to close the book on the BanBam MCU sometime in the not-so-distant future. + +- 0.141: Phil Bennett hooked up Arabian MB8841 MCU, this fixes the missing bird at top of the screen. Removed obsolete simulation code and assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program. Added MB8841 (2MHz) CPU2 and MCU rom. + +- 8th October 2010: Smitdogg - Phil B. has been working on Arabian which used an MCU that was similar to or possibly identical to the one used in Banbam. Ogoun decapped the Arabian MCU but hasn't made pictures yet to compare. + +- 0.139u2: The Dumping Union correct the rom labels for Arabian and clone Arabian (Atari). + +- 10th August 2010: Smitdogg - Arabian arrived for decapping. + +- 8th July 2010: Smitdogg - We bought an Arabian board to decap the 8841 MCU with internal ROM. + +- 0.135u1: Fabio Priuli added driver data struct to Arabian. + +- 0.132u2: Tafoid fixed Arabian hangs in demo or play. + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Arabian artwork. + +- 0.129u1: MooglyGuy added savestate support to Arabian and clone. + +- 0.128u2: Stephane Humbert fixed dipswitches for Arabian and clone. Removed 3rd coin slot. + +- 0.123u2: RansAckeR simplified some control definitions in the Arabian driver. + +- 0.122u8: Zsolt Vasvari removed colortables from Arabian and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 8192 colors. + +- 0.112: Roberto Fresca added DIP locations to the Arabian driver. + +- 0.37b16: Aaron Giles fixed colors and other things in Arabian. Changed Z80 CPU clock speed to 3MHz, visible area to 234x256 and palettesize to 64 colors. + +- 5th June 2001: Aaron Giles cleaned up and fixed the Arabian driver. + +- 3rd October 2000: Nicola Salmoria fixed Arabian graphics. + +- 0.35b13: Gerald Vanderick added 'Arabian' (Sun Electronics 1983). Changed 'Arabian' to clone 'Arabian (Atari)'. Renamed (arabian) to (arabiana). + +- 4th May 1999: Gerald Vanderick added another Pac Man clone and an Arabian clone. + +- 20th April 1999: Zsolt Vasvari sent in an Arabian update with proper rotation support and better colors. + +- 0.30: Aaron Giles support dirty rectangles in Arabian. + +- 0.26a: Morten Eriksen added high score saving to Arabian. + +- 0.25: Minor modifications to Arabian palette. + +- 0.21: Arabian has better colors now. + +- 0.20: Brad Oliver found a lot of bugs around the code, fixed Arabian video driver. + +- 0.19: Jarek Burczynski added 'Arabian' (Atari 1983). Colors are wrong, but it support sound already. Control: Arrows = Move around, CTRL = Kick and F1 = Enter test mode. + +- 3rd April 1997: Dumped Arabian (Atari). + + +LEVELS: 4 + + +Music: + +- Attract mode: Mozart - Turkish March + +- Page intro: Ludwig Van Beethoven - Symphony No 6. Op 68 - 1st Movement + +- Levels 1 & 3: Rimsky Korsakov - Scheherazade + +- Levels 2 & 4: Rimsky Korsakov - The Young Prince and Princess + + +Other Emulators: + +* FB Neo + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 66 kb / 9 files / 36.6 zip + +$end + + + +$info=arabianm +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes tile layer 4 is not visible at cutscenes in Arabian Magic. + +- 0.232: Fixed off-by-1 with line clipping. Fixes a vertical line in the black screen that disappears when you enter the game just before round 1 starts [dink]. + +- 0.171: Fixed rom names. + +- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Arabian Magic. + +- 0.133u1: Renamed (arabiamj) to (arabianmj) and (arabiamu) to (arabianmu). + +- 0.126u1: Nicola Salmoria fixed rain effect water color in level 6. + +- 0.106u12: MASH added PLDs ($0 - 1000) to Arabian Magic and clones. + +- 0.105u1: Changed description to 'Arabian Magic (Ver 1.0O 1992/07/06)' and clones (Japan) to 'Arabian Magic (Ver 1.0J 1992/07/06)' and (US) to 'Arabian Magic (Ver 1.0A 1992/07/06)'. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Arabian Magic (World)' (Taito 1992) and clones (US) and (Japan). + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +STORY: + +- Long, long ago, there was a magnificent country called Shahariyarld, laden with a rich covering of green grass and located near persia. In this country of great wealth, the king and all his people lived peacefully. However, an evil wizard cast a spell upon the king in order to seize his country. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 8.75 MB / 23 files / 3.96 zip + +$end + + + +$info=arabnga6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Arabian Nights (10122611, ASP). + +- 0.175: Changed 'Arabian Nights (0151356, US)' from a parent set to a clone of 'Arabian Nights (2J008211, NSW/ACT)'. Renamed (arbnigar) to (arabnga6) and (arbngts) to (arabnga6u). + +- 0.174: Changed description 'Arabian Nights' to 'Arabian Nights (2J008211, NSW/ACT)' and 'Arabian Nights (MK6)' to 'Arabian Nights (0151356, US)'. + +- 0.173: Added 'Arabian Nights' (Aristocrat 200?) and 'Arabian Nights (MK6)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.73 zip + +$end + + + +$info=arac6k33 +$mame +0.256 [ClawGrip] + +0.152 [Jim Stolis] + + +WIP: + +- 0.256: ClawGrip added Super Six Plus II English Mark Darts (v3.3). Changed 'Super Six Plus II English Mark Darts' to clone 'Super Six Plus II English Mark Darts (v2.7)' and clone (Spanish) to 'Super Six Plus II English Mark Darts (v2.8, Spanish)'. Renamed (arac6000) to (arac6k27) and (arac6spa) to (arac6k28sp). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.222: jordigahan and ClawGrip added clone Super Six Plus II English Mark Darts (Spanish). Added notes about dipswitches [ClawGrip]. READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed 6821 PIA, 6840 PTM and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.200: Added NVRAM and correct clocks and CPU type [AJR]. Replaced MC6809 (legacy) CPU1 with MC6809 (3579545 Hz). + +- 0.155: Added note (Default monitor is yellow/amber, no colour (board does have an extra composite-out connector though, allowing a standard tv) [hap]. + +- 0.152: Jim Stolis added 'Super Six Plus II English Mark Darts' (Arachnid 1990). Speaker callback fixed for compile. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 32 kb / 1 files / 16.4 zip + +$end + + + +$info=arajewel +$mame +0.282 [HRKT20, MetalliC, rtw] + + +Compact Flash required + + +WIP: + +- 0.282: HRKT20, MetalliC and rtw added 'Arabian Jewel (MDA-C0090)' (Sega 2010). Darksoft added clones 'Arabian Jewel (main)' and 'Arabian Jewel (satellite)'. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 2 kb / 1 files / 550 zip + +CHD: 244.5 MB (Compressed: 185.4) + +$end + + + +$info=arbalest +$mame +0.37b1 [Luca Elia] + + +WIP: + +- 0.274: Adjusted Arbalester video refresh rate [cam900]. Changed VSync to 59.184500 Hz. + +- 0.257: Changed VSync to 60Hz. + +- 0.256: Changed VSync to 57.444853 Hz. + +- 0.146u3: The Dumping Union redumped the sound CPU at the correct size for Arbalester. Brian Troha fixed rom names. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Arbalester and added DIP locations. Added 'Licensor Option' dipswitch. + +- 0.122u2: Changed M65C02 CPU2 clock speed to 2MHz. + +- 0.106u3: Added 'Demo Sounds' dipswitch. + +- 0.65: Nicola Salmoria fixed screen offset and flipscreen mode in Arbalester. Changed visible area to 224x384. + +- 0.37b9: Changed visible area to 226x384. + +- 0.37b1: Luca Elia added 'Arbalester' (Seta 1989). + +- 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 4.52 MB / 13 files / 1.94 zip + +$end + + + +$info=arcadecl +$mame +0.36b7 [Aaron Giles] + + +Artwork available + + +Bugs: + +- [possible] Text at top of screen in "COLOR TEST" is scrambled, instead reading "CNKNQ TDRS". BarnacleEd (ID 00372) + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel Instruction Card for Arcade Classics. There are two cabs I know of that exist for this game. Originally, Mr. Retrolust used the version from Andy Welburn's cab, which are in black and white. I sent him pics I had taken of Scott Evans' cab at California Extreme, which are in color, but are missing some information that Andy's version included. The version here combines the two. + +- 0.138u3: hap fixed playfield is offset to characters in Arcade Classics. + +- 0.36b7: Aaron Giles added 'Arcade Classics (prototype)' (Atari Games 1992). + +- 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Multiplay) + + +Romset: 2 MB / 4 files / 948.3 zip + +$end + + + +$info=arcadian +$mame +0.149u1 [System11] + +0.68 [David Haywood] + + +WIP: + +- 0.279: Removed duplicated PROM entries from ROM definition [Sergio G.]. + +- 0.268: Added prom1.u19 (htiming), prom2.u53 (vtiming) and prom3.u60 (color). + +- 0.203: pacman70 added clone Rapid Hero (NMK). Changed description of clone Rapid Hero to 'Rapid Hero (Media Trading)'. Renamed (raphero) to (rapheroa). + +- 0.150: trap15 fixed sprite priority issues in NMK16 (tested on Thunder Dragon 2 PCB). This fixes graphics priority problem especially in the 3rd stage of Rapid Hero. + +- 0.149u1: System11 added Arcadia (NMK). + +- 0.149: Rapid Hero sound improvements [trap15]. Fixed oki1/2 rom loading. + +- 0.133u1: NMK16 driver clean ups [David Haywood]: Merged some of the duplicated code in NMK16 driver, and attempting to handle the larger tilemaps used by Thunder Dragon 2, Rapid Hero and Macross 2 in a more correct way. This has fixed some glitches in the intro of Rapid Hero without breaking the ingame graphics. Brian Troha documented what the "language" dipswitch actually does for Rapid Hero. When set to "Japanese", the main characters text "talk" on the Stage Clear screens. When set to "English" you simply see "Stage 'x' Clear" (where 'x' is the current stage you just finished). + +- 0.111u1: Luca Elia added sound in Rapid Hero (samples banking is incorrect). Added TMP90841 (8MHz) CPU2 and missing sound1/2 roms. + +- 0.106u3: Added 'Language' and 2x 'Unused' dipswitches. + +- 0.99u4: Fixed sound1 roms addresses. + +- 0.90: Brian Troha added 'Difficulty' dipswitch. + +- 15th December 2005: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Rapid Hero background. + +- 0.68: David Haywood added 'Rapid Hero (Japan?)' (Media Trading Corp 1994). + +- 5th May 2003: David Haywood added the PROMs to Rapid Hero, though they are not used for anything yet. + +- 7th March 2003: David Haywood added Rapid Hero to the NMK16 driver, it's playable but sound is not emulated due to a custom sound CPU. + +- 21st February 2003: Guru - Rapid Hero (NMK 1994) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 16.8 MB / 14 files / 5.98 zip + +$end + + + +$info=archrivl +$mame +0.36b6 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.284: Added PLD dump ($300 - pal12h6.14e) for Arch Rivals [f205v, Porchy]. + +- 0.232: jordigahan added clone Basket Ball (8-way joystick bootleg of Arch Rivals). Changed description of clone rev 2.0 5/03/89 to 'Arch Rivals (rev 2.0 5/03/89, 8-way joystick bootleg)'. + +- 0.226: Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to to archrivl, pigskin and trisport (HC55516) following the original schematics. This is necessary as the original HC55516 chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both MC3417 and HC55516 [Lord Nightmare]. Added 2x 'Biquad Filter'. + +- 0.224: Switch Midway MCR-68k hardware to use the s11c_bg implementation of the Williams System 11 BG sound board instead of the older implementation [Lord Nightmare]. Replaced 'Williams CVSD Sound Board' with 'Williams System 11 Background Audio Board'. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.153: ANY added clone Arch Rivals (rev 2.0 5/03/89, 8-way Joystick bootleg). + +- 0.150: Renamed (archrivl2) to (archrivla). + +- 0.148u2: Replaced M6809 CPU2 with M6809E. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.141u2: The Dumping Union included the date in the game title of Arch Rivals. Changed description to 'Arch Rivals (rev 4.0 6/29/89)' and clone (rev 2.0) to 'Arch Rivals (rev 2.0 5/03/89)'. + +- 0.133u1: Renamed (archriv2) to (archrivl2). + +- 23rd September 2008: 3D ARCADE - New model, from btribble, Arch Rivals! + +- 28th July 2009: Mr. Do - I got some work done myself: Arch Rivals artwork, from the BYOAC/CAG artwork. + +- 22nd July 2008: Guru - All PALs from Arch Rivals arrived. Thanks to MACARENO Richard from France. + +- 0.122u6: Changed M6809E CPU2 clock speed to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.106u12: MASH added PLDs ($0, 100, 200 - pls153.11j, pls153.12j and pls153.14h) to Arch Rivals and clone (rev 2.0). + +- 0.101u1: Removed 2nd sound channel. + +- 0.84u6: Aaron Giles hooked up 49-way joysticks in Arch Rivals. + +- 0.62: Removed Custom sound. + +- 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Arch Rivals. + +- 0.36b16: Added Custom sound. + +- 0.36b12: Aaron Giles added clone Arch Rivals (rev 2.0). Changed parent description to 'Arch Rivals (rev 4.0)'. + +- 9th December 1999: Aaron Giles added another Arch Rivals romset to the driver. + +- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.36b6: Aaron Giles added 'Arch Rivals' (Bally Midway 1989). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 992.7 kb / 17 files / 331.4 zip + +$end + + + +$info=arctthnd +$mame +0.142u5 [J. Wilke, ranger_lennier, gamerfan, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.252: Changed Pentium III CPU1 clock speed to 100MHz. Removed AM9517A CPU2/3. + +- 0.216: Replaced Pentium CPU1 with Pentium III (733MHz). + +- 0.142u5: J. Wilke, ranger_lennier, gamerfan, Smitdogg and The Dumping Union added 'Arctic Thunder (v1.002)' (Midway Games 2001). Not working. + +- 6th May 2011: Smitdogg - I picked up a couple of programmer adapters with some help from D. Medley, Solid State Laser UK and N. Francfort and was able to dump the BIOS for Arctic Thunder. I also got around to dumping the hard drive and some devs have gotten around to adding some discs I dumped in the past so the next release will probably be a big update to the old roms folder. + +- 8th April 2011: Smitdogg - Thanks to a huge donation from gamerfan we got an Arctic Thunder computer, still with the original hard drive. We also picked up a replacement drive for it that is labeled as a later revision. + + +Recommended Games (Power Sled): + +Power Sled + +Nagano Winter Olympics '98 (Bobsleigh) + +Arctic Thunder + +Ultimate Arctic Thunder + + +Romset: 256 kb / 1 files / 151.6 zip + +CHD: 7.87 GB (Compressed: 435.1) + +$end + + + +$info=arcwins +$mame +0.273 [AGEMAME] + +0.141u4 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST). Press A (Service) 4 times until you are in the "SETUP SCREEN" menu with "PRINTER PAY LIMIT". Press D (2 Credits per Line) to change the Jackpot Win Limit. A higher value is better (3000 max). To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Arctic Wins (4XF5227H04, US)' (Aristocrat 1996). Renamed (arcwins) to (arcwinsa). + +- 0.262: Changed description to 'Arctic Wins (4XF5227H03, US)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.148u3: Changed description to 'Arctic Wins (4XF5227H03, USA)'. + +- 0.143u3: FrasheR fixed Arctic Wins - Game now playable. Various aristmk4 fixes [FrasheR], that gets Arctic Wins (4XF5227H03, US) to be working. + +- 0.141u4: Added 'Arctic Wins (4XF5227H03, US)' (Aristocrat 1996). Not working. + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 48.2 zip + +$end + + + +$info=area51 +$mame +0.82u1 [Brian Troha] + +0.79u2 [Brian Troha] + +0.62 [Aaron Giles] + + +HardDisk required + +Artwork available + + +Bugs: + +- area51, policetr: [possible] Aiming cursor not calibrating well. John IV (ID 00789) + + +WIP: + +- 0.194: Fixed rom names. Changed description of clone (Time Warner license, Nov 15, 1995) to 'Area 51 (Time Warner license, Nov 27, 1995)'. + +- 0.161: Brian Troha and The Dumping Union added clone 'Area 51 (Time Warner license, Oct 17, 1996)'. Changed description of clone (Time Warner license) to 'Area 51 (Time Warner license, Nov 15, 1995)'. Renamed (area51t) to (area51ta). + +- 0.152: Tweaks to the idehd timing, which are still based on complete fiction (machine\idehd.c). Stops atari logo flickering in Area 51 (R3000) [smf]. + +- 0.140u2: Fixed rom names in clone Area 51 (Atari Games license). + +- 0.137u3: Fixed rom names in clone Area 51 (Time Warner License). + +- 0.126u4: Guru added README for Area 51. + +- 11th February 2007: Mr. Do - We have a instruction card for Area 51. + +- 0.82u1: smf changed clone 'Area 51 (R3000)' to parent. Renamed (area51) to (area51t) and (a51r3k) to (area51). + +- 0.81u9: Guru added new hard disk to Area 51 (Time Warner License). Changed description to 'Area 51 (Time Warner License)' and clone (Oct 25, 1995) to 'Area 51 (Atari Games License)'. + +- 27th April 2004: Guru - Got a local loan of Area 51 (Time Warner version), which I've dumped already. Thanks to Tony. + +- 0.81u7: Brian Troha added clone Area 51 (R3000). Still needs speedup finding. + +- 0.79u2: Brian Troha added Area 51 (Nov 15, 1995). Changed 'Area 51' to clone 'Area 51 (Oct 25, 1995)'. Renamed (area51) to (area51a). + +- 10th February 2004: Brian Troha added a newer version of Area 51 to the Cojag driver. + +- 0.75u1: Aaron Giles fixed 'Speedup' in clone Area 51 / Maximum Force Duo (R3000). + +- 0.74u1: MAME now recognises off-screen shots with the Act-Labs gun in a way which works better with certain drivers (Area 51 etc.) [Bryan McPhail]. + +- 22nd November 2002: Aaron Giles fixed a palette management bug that affected Area 51. + +- 0.62: Aaron Giles added 'Area 51' (Atari 1995). + +- 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation. + + +LEVELS: 8 + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 2 MB / 5 files / 597.1 zip + +CHD: 1.19 GB (Compressed: 481.4) + +$end + + + +$info=area51mx +$mame +0.68 [Aaron Giles] + + +HardDisk required + +Artwork available + + +WIP: + +- 0.194: Brian Troha and The Dumping Union added clone Area 51 / Maximum Force Duo (R3000, 2/02/98). Fixed rom names. Changed description of clone (R3000) to 'Area 51 / Maximum Force Duo (R3000, 2/10/98)'. + +- 27th December 2017: Smitdogg - BrianT got early program roms for Area 51 / Maximum Force Duo made a week before the production version. + +- 7th December 2009: Mr. Do - Here is Area 51 / Maximum Force Duo artwork that I had completed some time ago, but never got around to adding them in. + +- 0.75u1: Aaron Giles fixed the CPU speedup in Area 51 / Maximum Force Duo R3000 version, and fixed the timer problems for good (hopefully). + +- 0.71u2: Brian Troha added clone Area 51 / Maximum Force Duo (R3000). Speed hack needs doing. + +- 0.71: Changed description to 'Area 51 / Maximum Force Duo v2.0'. + +- 0.68: Aaron Giles added 'Area 51 / Maximum Force Duo' (Atari 1998). + +- 9th July 2003: Brian Troha added the R3000 version of Area 51 / Maximum Force Duo. + +- 29th January 2003: Aaron Giles added Area 51 / Maximum Force Duo to the Cojag driver (your HDDs are obsolete now) and fixed the reset problems. + +- 9th November 2002: Guru - Dumped Area 51 / Maximum Force Duo (Atari 1998). Thanks to Tony for the loan of the machine. + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 2 MB / 5 files / 287.0 zip + +CHD: 3.01 GB (Compressed: 1.59) + +$end + + + +$info=arena +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Arena (French) and Arena (German). + +- 0.177: Added clone Arena (alternate set). + +- 0.141u1: Miodrag Milanovic added Arena (Gottlieb 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 34 kb / 5 files / 22.2 zip + +$end + + + +$info=arescue +$mame +0.200 [Porchy, Muddymusic, The Dumping Union] + +0.80u1 [David Haywood] + + +Bugs: + +- arescue, arescuej, arescueu: Game logo and helicopters flicker on title screen when there is supposed to be no flicker. JimCarlTay (ID 08882) + + +WIP: + +- 0.277: Improved host interface and suppress side effects for debugger reads. Split host interface into separate data_r, data_w and status_r. Added access mask for uPD96050 data RAM write and simplified downstream code that uses it (upd7725\upd7725.cpp) [cam900]. + +- 0.275: Prevent out-of-bounds reads in the uPD7725 cpu core [Lord Nightmare]. + +- 0.266: Mask address for data RAM accesses in NEC uPD7725 [dink]. + +- 0.216: Better way of copying DSP code and data [AJR]. + +- 0.200: Porchy, Muddymusic and The Dumping Union added Air Rescue (World). Renamed (arescue) to (arescueu). + +- 8th July 2018: Smitdogg - Porchy and Muddymusic dumped an alternate version of Air Rescue. + +- 0.190: Updated uPD7725 OV1 and S1 flag calculation to be correct based on AWJ's NESdev forums post and the original datasheets [AWJ, Lord Nightmare]. DPL bits of the instruction field are ignored if DP is the destination register of the current opcode. Similarly, RPDCR bit is ignored if RP is the destination register of the current opcode [Jonas Quinn]. + +- 0.185: Four coins are recognized in Air Rescue, not just two [AJR]. + +- 0.184: Added uPD7725 DSP with ROM loading to Air Rescue. Disabled for now, since the uPD7725 CPU core will need some features added before this can work. Added preliminary IRQ support. Handle the LSB-first load from SI properly, for when SI gets hooked up in the future. Added siack and soack registers and their requisite jumps, not used yet. Fixed missing si register and flags registers savestate registration. Fixed an off-by-one error when loading uPD96050 roms for SNES games (bus\snes\upd.cpp). Fixed LSB-first bit ordering for SO reg, not used yet. Use accessors to access the SR p0 and p1 bits, rather than masking. Correct which registers are actually reset by /RESET and fixed/updated IRQ system, should behave more properly now [Lord Nightmare]. Fixed uPD7725 disassembly [smf]. Added uPD7725 (8MHz) CPU3. + +- 0.163: Properly emulated the double PCB stack System 32 games with shared RAM bridge board (Air Rescue and F1 Exhaust Note). Previously these relied on a hack to make the code believe the 2nd stack was present but this caused issues, now they're correctly emulated as dual screen games without any hack. Allow individual x/y flipping on tilemaps, 2nd screen on Air Rescue needs this [David Haywood]. Added V60 (16107950 Hz) CPU3, Z80 (8053975 Hz) CPU4, 2x YM3438 (8053975 Hz) and RF5C68 (12500000 Hz) sound. Added mainpcb:screen (416x224, 60Hz) and slavepcb:screen (416x224, 60Hz). + +- 0.155: ShouTime and The Dumping Union added clone Air Rescue (Japan). Added PCB info [David Haywood]. Changed parent description to 'Air Rescue (US)'. + +- 0.140u2: Fixed rom names. + +- 0.102u2: Anonymous made some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic. + +- 0.99u8: Anonymous fixed Air Rescue - Game now playable. + +- 0.97u2: Replaced Paddle control with Stick, 2x buttons and 1x coin slot. Removed 'Unknown' dipswitches. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.80u1: David Haywood added 'Air Rescue' (Sega 1992). Uses an unemulated math DSP and may also require emulation of two system32 boards at once, not an easy task. + +- 8th March 2004: R. Belmont - Dumped Air Rescue. David Haywood - This looks pretty but the game seems to be protected and/or will require emulation of 2 system32 boards at once, not fun. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 26 MB / 41 files / 4.42 zip + +$end + + + +$info=argus +$mame +0.37b10 [Yochizo] + + +TEST MODE: + +- To enter test mode, press coin2 (key 6) and F3. + + +WIP: + +- 0.200: Removed tilemap hack of Argus (tilemap size can be larger than 65536). Reduced RAM usage of Argus tilemap [cam900]. + +- 0.133u1: Kanikani fixed service switch (was defined to port that does not exist) and DIP locations order in Argus. + +- 0.127u4: Added 2nd YM2203 (1.5MHz) sound. + +- 0.124u3: Aaron Giles merged memory maps for Argus drivers. + +- 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). + +- 0.37b11: Changed Z80 CPU1/2 clock speeds to 5MHz. Added dipswitches 'Difficulty' and 2x 'Unused'. + +- 18th December 2000: Yochizo fixed a small dipswitch problem in Argus. + +- 0.37b10: Yochizo added 'Argus' ([NMK] (Jaleco license) 1986). Known issues: Mosaic effect in Valtric is not implemented. Half transparent color (50% alpha blending) is not emulated. I am not sure that Argus or Valtric use gray scale effect or not. In test mode, most roms have check sum error. Why ? dipswitches are not completed. + +- 5th December 2000: Yochizo added proper support for Argus, so it is now playable. + +- 24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet. + +- 25th March 1998: CaBBe dumped Argus. + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 512 kb / 17 files / 147.2 zip + +$end + + + +$info=argusg +$mame +0.82u3 [David Haywood] + + +NOTE: + +- Argus is a prototype game and was never released. + +- Buttons are shared for both players; are mirrored to each side of the controller. + + +WIP: + +- 0.122u5: Fixed cpu2 roms addresses. + +- 0.82u3: David Haywood added 'Argus (Gottlieb, prototype)' (Gottlieb 1984). + +- 22nd May 2004: David Haywood added Argus (Gottlieb, prototype) to the Gottlieb driver. + + +HOW TO PLAY: + +- Shoot villains and hazards with energy bolts + +- Hold down catch button to rescue falling citizens and catch falling cars + +- Shoot or catch rubble before it cruches someone + +- Game ends when no citizens remain + +- Extra citizen awarded every 30000 points + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 84 kb / 13 files / 38.7 zip + +$end + + + +$info=arish +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Arishinko (0151087, US)'. + +- 0.173: Added 'Arishinko' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.8 zip + +$end + + + +$info=arist_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Aristocrat (Shuffle) (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.47 zip + +$end + + + +$info=aristmk5 +$mame + +MKV Set/Clear Chips (US) (Aristocrat 1995) + + +BIOS: + +setchip_v4.04.09.u7 ($0 - 512k) + +setchip_v4.04.09.u11 ($2 - 512k) + +clear_mk5_u_7_ck_eb68.u7 ($0 - 512k) + +clear_mk5_u_11_ck_3a6f.u11 ($2 - 512k) + +setchip_v4.04.08.u7 ($0 - 512k) + +setchip_v4.04.08.u11 ($2 - 512k) + +setchip_v4.04.05.u7 ($0 - 512k) + +setchip_v4.04.05.u11 ($2 - 512k) + +setchip_v4.04.01_cs_1358.u7 ($0 - 512k) + +setchip_v4.04.01_cs_ed54.u11 ($2 - 512k) + +setchip_v4.04.00.u7 ($0 - 512k) + +setchip_v4.04.00.u11 ($2 - 512k) + +setchip_v4.03.07.u7 ($0 - 512k) + +setchip_v4.03.07.u11 ($2 - 512k) + +setchip_v4.02.04_alt.u7 ($0 - 512k) + +setchip_v4.02.04_alt.u11 ($2 - 512k) + +setchip_v4.02.04.u7 ($0 - 512k) + +setchip_v4.02.04.u11 ($2 - 512k) + +setchip_v1.0.u7 ($0 - 512k) + +setchip_v1.0.u11 ($2 - 512k) + +a562837.u36 (gals $0 - 343 bytes) + +a562838.u65 (gals $200 - 343 bytes) + +a562840.u22 (gals $400 - 343 bytes) + + +WIP: + +- 0.263: Added set chip v4.04.01. One ROM doesn't match the checksum in the sticker and gives CRC error [Roberto Fresca]. + +- 0.262: Promoted system to working [Heihachi_73]. Changed description to 'MKV Set/Clear Chips (US)'. + +- 0.233: Added a couple of alternate versions of the setchips (lear_mk5_u_7_ck_eb68.u7, clear_mk5_u_11_ck_3a6f.u11, setchip_v4.02.04.u7 and setchip_v4.02.04.u11) [Roberto Fresca]. + +- 0.211: Added BIOS sets USA Set Chip v1.0, v4.03.07 and v4.04.05 [Roberto Fresca, Gaby]. + +- 0.192: Added BIOS / USA Set Chip v4.04.08 [Roberto Fresca]. + +- 0.149u1: Heihachi_73 added GAL dumps to MKV. + +- 0.142u6: Added clear.u7 and clear.u11 BIOS roms. Changed description to 'MKV Set/Clear Chips (USA)'. + +- 0.139u2: Added 'MK-V System' (Aristocrat 1995). + + +Romset: 10 MB / 23 files / 759.0 zip + +$end + + + +$info=aristmk6 +$mame + +MK6 System Software/Setchips (Aristocrat 2000) + + +BIOS: + +24013001_right.u83 (maincpu $0 - 2MB) NSW/ACT + +24013001_left.u70 (maincpu $2 - 2MB) NSW/ACT + +21012901_right.u83 (maincpu $0 - 2MB) NSW/ACT + +21012901_left.u70 (maincpu $2 - 2MB) NSW/ACT + +19012801_right.u83 (maincpu $0 - 2MB) NSW/ACT + +19012801_left.u70 (maincpu $2 - 2MB) NSW/ACT + +13012001_right.u83 (maincpu $0 - 2MB) NSW/ACT + +13012001_left.u70 (maincpu $2 - 2MB) NSW/ACT + +11011901_right.u83 (maincpu $0 - 2MB) NSW/ACT + +11011901_left.u70 (maincpu $2 - 2MB) NSW/ACT + +11011501_right.u83 (maincpu $0 - 2MB) NSW/ACT + +11011501_left.u70 (maincpu $2 - 2MB) NSW/ACT + +09011001_right.u83 (maincpu $0 - 2MB) NSW/ACT + +09011001_left.u70 (maincpu $2 - 2MB) NSW/ACT + +07010801_right.u83 (maincpu $0 - 2MB) NSW/ACT + +07010801_left.u70 (maincpu $2 - 2MB) NSW/ACT + +05010601_right.u83 (maincpu $0 - 1MB) NSW/ACT + +05010601_left.u70 (maincpu $2 - 1MB) NSW/ACT + +04010501_right.u83 (maincpu $0 - 1MB) NSW/ACT + +04010501_left.u70 (maincpu $2 - 1MB) NSW/ACT + +03010301.u84 (maincpu $0 - 1MB) NSW/ACT + +03010301.u71 (maincpu $2 - 1MB) NSW/ACT + +03010301.u83 (maincpu $4 - 1MB) NSW/ACT + +03010301.u70 (maincpu $6 - 1MB) NSW/ACT + +02010201.u84 (maincpu $0 - 1MB) NSW/ACT + +02010201.u71 (maincpu $2 - 1MB) NSW/ACT + +02010201.u83 (maincpu $4 - 1MB) NSW/ACT + +02010201.u70 (maincpu $6 - 1MB) NSW/ACT + +02010114.u84 (maincpu $0 - 1MB) NSW/ACT + +02010114.u71 (maincpu $2 - 1MB) NSW/ACT + +02010114.u83 (maincpu $4 - 1MB) NSW/ACT + +02010114.u70 (maincpu $6 - 1MB) NSW/ACT + +25012805_right.u83 (maincpu $2 - 2MB) Queensland + +25012805_left.u70 (maincpu $2 - 2MB) Queensland + +20012605_right.u83 (maincpu $0 - 2MB) Queensland + +20012605_left.u70 (maincpu $2 - 2MB) Queensland + +20012305_right.u83 (maincpu $0 - 2MB) Queensland + +20012305_left.u70 (maincpu $2 - 2MB) Queensland + +14011605_right.u83 (maincpu $0 - 2MB) Queensland + +14011605_left.u70 (maincpu $2 - 2MB) Queensland + +04041205_right.u83 (maincpu $0 - 1MB) Queensland + +04041205_left.u70 (maincpu $2 - 1MB) Queensland + +03130334_right.u83 (maincpu $0 - 2MB) Queensland + +03130334_left.u70 (maincpu $2 - 2MB) Queensland + +01040505.u84 (maincpu $0 - 1MB) Queensland + +01040505.u71 (maincpu $2 - 1MB) Queensland + +01040505.u83 (maincpu $4 - 1MB) Queensland + +01040505.u70 (maincpu $6 - 1MB) Queensland + +03030708_right.u83 (maincpu $0 - 1MB) South Australia + +03030708_left.u70 (maincpu $2 - 1MB) South Australia + +14011913_right.u83 (maincpu $0 - 2MB) New Zealand + +14011913_left.u70 (maincpu $2 - 2MB) New Zealand + +14010152_right.u83 (maincpu $0 - 2MB) New Zealand + +14010152_left.u70 (maincpu $2 - 2MB) New Zealand + +02061013_right.u83 (maincpu $0 - 1MB) New Zealand + +02061013_left.u70 (maincpu $2 - 1MB) New Zealand + +02060913_right.u83 (maincpu $0 - 1MB) New Zealand + +02060913_left.u70 (maincpu $2 - 1MB) New Zealand + +15011025_right.u83 (maincpu $0 - 2MB) Malaysia + +15011025_left.u70 (maincpu $2 - 2MB) Malaysia + +24010467_right.u83 (maincpu $0 - 2MB) Africa + +24010467_left.u70 (maincpu $2 - 2MB) Africa + +01.04.11_right.u83 (maincpu $0 - 2MB) US + +01.04.11_left.u70 (maincpu $2 - 2MB) US + +01.04.10_right.u83 (maincpu $0 - 2MB) US + +01.04.10_left.u70 (maincpu $2 - 2MB) US + +01.04.08_right.u83 (maincpu $0 - 2MB) US + +01.04.08_left.u70 (maincpu $2 - 2MB) US + +01.04.07_right.u83 (maincpu $0 - 2MB) US + +01.04.07_left.u70 (maincpu $2 - 2MB) US + +01.04.04_right.u83 (maincpu $0 - 2MB) US + +01.04.04_left.u70 (maincpu $2 - 2MB) US + +01.03.17_right.u83 (maincpu $0 - 2MB) US + +01.03.17_left.u70 (maincpu $2 - 2MB) US + +01.03.14_right.u83 (maincpu $0 - 2MB) US + +01.03.14_left.u70 (maincpu $2 - 2MB) US + +01.03.07_right.u83 (maincpu $0 - 2MB) US + +01.03.07_left.u70 (maincpu $2 - 2MB) US + +01.03.06_right.u83 (maincpu $0 - 2MB) US + +01.03.06_left.u70 (maincpu $2 - 2MB) US + +01.03.05_right.u83 (maincpu $0 - 2MB) US + +01.03.05_left.u70 (maincpu $2 - 2MB) US + +01.03.03e_right.u83 (maincpu $0 - 2MB) US + +01.03.03e_left.u70 (maincpu $2 - 2MB) US + +01.03.03a_right.u83 (maincpu $0 - 2MB) US + +01.03.03a_left.u70 (maincpu $2 - 2MB) US + +01.02.08_right.u2 (maincpu $0 - 1MB) US + +01.02.08_left.u3 (maincpu $2 - 1MB) US + +01.02.02_right.u2 (maincpu $0 - 1MB) US + +01.02.02_left.u3 (maincpu $0 - 1MB) US + +06.03.04_right.u2 (maincpu $0 - 1MB) US Set Chips + +06.03.04_left.u3 (maincpu $2 - 1MB) US Set Chips + +06.03.03_right.u2 (maincpu $0 - 1MB) US Set Chips + +06.03.03_left.u3 (maincpu $2 - 1MB) US Set Chips + +06.02.20_right.u83 (maincpu $0 - 1MB) US Set Chips + +06.02.20_left.u70 (maincpu $2 - 1MB) US Set Chips + +06.02.04_right.u2 (maincpu $0 - 1MB) US Set Chips + +06.02.04_left.u3 (maincpu $2 - 1MB) US Set Chips + +gambs2m_01.05.07.u3 (spc2 $0 - 128kb) + + +WIP: + +- 0.279: Dumped SPC2 board rom gambs2m_01.05.07.u3 (SPC stands for serial protocol converter) [Daniel Balsom]. + +- 0.273: Added BIOS Aristocrat MK6 Base (01.02.02, US) [Brian Troha, The Dumping Union, Heihachi_73]. + +- 0.254: Dumped 3 more System EPROM sets [Anonymous, Heihachi_73]. + +- 0.236: Changed description to 'MK6 System Software/Setchips'. + +- 0.211: Added BIOS roms 25012805_right.u83 and 25012805_left.u70 [Dam0, Heihachi_73]. + +- 0.206: Added BIOS roms 14011605_right.u83, 14011605_left.u70, 03130334_right.u83, 3130334_left.u70, 20012305_right.u83, 20012305_left.u70, 01040505.u84, 01040505.u71, 01040505.u83 and 01040505.u70 [Heihachi_73]. + +- 0.205: Added BIOS roms 06.03.03_right.u2, 06.03.03_left.u3, 06.03.04_right.u2 and 06.03.04_left.u3 [Heihachi_73]. + +- 0.175: Added BIOS9 roms 03010301.u70, u71, u83 and u84. Fixed BIOS loading and some BIOS naming. Removed an overdumped BIOS and moved qnilese base PCB ROMS to the BIOS set [Heihachi_73, Fabio Priuli]. + +- 0.173: Added Aristocrat MK6 BIOSs 15011025, 11011901, 19012801_System_Left, System_13_Eprom_Set_-2MB-M27V160_Left, 07010801_SYSTEM_EPROM_NSW_LEFT, NSWsystem21_left, 24013001___Left, System_04_Eprom_Set_-1MB-M27V800_Left, 05010601_SYSTEM_EPROM_NSW_LEFT, System_13012001_left, System_02010201_Eprom_Set_-1MB-M27V800 and 02010114_System_Set_1MB_M27V800. + +- 0.169: Merged 'Aristocrat MK6 Base (15011025, Malaysia)' and 'Aristocrat MK6 Base (11011901, NSW/ACT)' BIOS roms into 'Aristocrat MK6 System Software'. + +- 0.147u2: Added Aristocrat MK6 base system BIOS for New South Wales region [Heihachi_73]. Changed description to 'Aristocrat MK6 Base (15011025, Malaysia)'. + +- 0.143u1: Added 'Aristocrat MK-6 Base (15011025)' (Aristocrat 200?). + + +Romset: 156.1 MB / 99 files / 41.7 zip + +$end + + + +$info=aristmk7 +$mame + +Aristocrat MK-7 BIOS (Aristocrat 2006?) + + +BIOS: + +mk7-bios_590176_01_1.00.7.u1 (bios $0 - 1MB) + + +WIP: + +- 0.262: Added 'Aristocrat MK-7 BIOS' (Aristocrat 2006?). Placeholder driver for Aristocrat MK-7 [Guru, Angelo Salese]. + + +Romset: 1 MB / 1 files / 506.9 zip + +$end + + + +$info=arizona +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Arizona' (LTD 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 kb / 1 files / 1022 zip + +$end + + + +$info=arkanoid +$mame +0.30 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.279: Hammy added clone Arkanoid (bootleg of version Japan, older). Note: Most similar to clone Arkanoid (Japan, older), with hacked out MCU protection. + +- 0.257: Darran, Sean Riddle, Brian Troha and The Dumping Union dumped MC68705 A75_15 MCU code for clone Arkanoid (Phoenix Electronics Co. license). Promoted game to working. + +- 0.256: Darran Allen and The Dumping Union added clone Arkanoid (Phoenix Electronics Co. license). Dumped the 68705 A75 23 MCU for clone Arkanoid (Japan, newer w/level select) [Sean Riddle, Brian Troha, The Dumping Union]. ROM labels corrections / standardization [Brian Troha]. + +- 0.238: Changed the scaling for absolute controls assigned to relative axes to make defaults more sane (e.g. Arkanoid or Super Dead Heat with a joystick) [Vas Crabb]. + +- 0.214: Robbbert fixed clones arkgcbl, arkgcbla, arkangc2, arkbloc2, arkbloc3, block2 and paddle2 from crashing. + +- 28th August 2018: Smitdogg - ClawGrip dumped Arkanoid bootleg. + +- 0.200: Updated documentation and replaced a75-23.ic14 MCU in clone Arkanoid (Japan, newer w/level select) with one created from an original MCU rather than the bootleg [smf]. + +- 0.190: Lord Nightmare and ShouTime fixed corrupt bytes in the MC68705 dump of clone Arkanoid (Japan, newer) after re-analysis of raw dump data. + +- 0.188: Lord Nightmare added M68705P3 MCU and AY-3-8910 machine definition for clone Arkanoid (bootleg with MCU, harder), matching real hardware. Added some notes about bootleg roms and what sets they are copied from or derived from. Updated note about hidden credits with hiscore initials. + +- 0.187: Fixed device_clock_changed to respect the YM2149_PIN26_LOW flag. Fixes sound pitch is too high in Arkanoid and clones [Lord Nightmare]. Replaced hand crafted MCUs with dumped 68705 dumps for clone Arkanoid (Japan, newer) [ShouTime, brizzo]. Replaced hand crafted MCU for clone Arkanoid (US, newer) with dumped 68705 [Lord Nightmare, brizzo, digshadow]. Replaced YM2149 sound with AY-3-8910A in clones Arkanoid (bootleg on Block hardware, set 1), (bootleg on Block hardware, set 2), (Tayto bootleg) and (Tayto bootleg, harder). + +- 0.183: Added detailed memory map and proper mirroring of various memory mapped areas. Documented and mapped the joystick ports which, while present and fully functional on the pcb, are unused by the game code [Lord Nightmare]. + +- 0.182: Moved 68705 timer logic out of Arkanoid driver and into 68705 core [David Haywood]. Converted Arkanoid 68705 interface to device. Arkanoid bootlegs use P3 MCUs. Moved stuff Arkanoid have in common with other games to new abstract base class [Vas Crabb]. Confirm MCU reset also resets semaphore flags [Lord Nightmare, Vas Crabb]. Fixed watchdog to match PCB tracing and updated some comments [Lord Nightmare]. Replaced M68705 CPU2 with 'MC68705P5'. + +- 0.177: Clean up comments and fix obsolete set names in comments which have long since changed. Clean up and update notes about which MCUs are used [Lord Nightmare]. + +- 0.176: Updated notes, added mention of the secret (disabled?) credits scene found by tcrf.net and who is listed in it [Lord Nightmare, tcrf.net]. + +- 0.171: Fixed F3 soft-reset on Arkanoid sets with MCU. Made anonymous timer non-anonymous and fixed savestates for the sets using the original Taito MCU code. Documentation cleanup/updates [Lord Nightmare]. + +- 0.170: Lord Nightmare and brizzo added emulation of the 68705 timer and timer interrupts. Fixed bugs with MCU port c DDR handling, latches and edge detection, added missing interrupt on Z80 write to MCU, and removed a boost interleave hack which was made unnecessary by these fixes. Switched the Arkanoid (older) sets to use original Taito A75 06 MCU code as opposed to the bootleg MCU code used until now. The 3 (newer) and 1 Tournament sets still use hand-hacked bootleg MCU code until original MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid MCU code roms now work, if hooked up to the appropriate drivers. Hooked the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an alternate gfx rom dumped from an original 'older' US board. Minor comment fixes. Set YM2149 emulation to mix channels the same way the real PCB mixes them, by directly tying them together with no mixing resistors. This introduces some distortion, but is more accurate to actual PCB audio [Lord Nightmare]. Added note about the number of optical quadrature slots (24) the arkanoid 1:20 geared spinner's quadrature wheel [brizzo]. Changed parent description to 'Arkanoid (World, older)' and clones (US) to 'Arkanoid (US, newer)', (US, oldest rev) to 'Arkanoid (US, older)', (Japan) to 'Arkanoid (Japan, newer)', (Japan, older rev) to 'Arkanoid (Japan, newer w/level select)' and (Japan, oldest rev) to 'Arkanoid (Japan, older)'. Changed YM2149 clock speed to 3MHz. + +- 0.164: brizzo and Lord Nightmare added rom numbering list, added more info and more correct rom labels for clone Arkanoid (US, oldest rev) from PCB pics. + +- 0.155: ShouTime added clone Arkanoid (Japan). David Haywood added handcrafted MCU rom with correct level table pointer data for the new set to make it work. Changed parent description to 'Arkanoid (World, oldest rev)' and clones (US, older) to 'Arkanoid (US, oldest rev)', (Japan) to 'Arkanoid (Japan, older rev)' and (Japan, older) to 'Arkanoid (Japan, oldest rev)'. Renamed (arkanoidj) to (arkanoidja), (arkanoidjb) to (arkanoidjbl), (arkanoidjb2) to (arkanoidjbl2) and (arkanoidjo) to (arkanoidjb). + +- 12th September 2014: Smitdogg - ShouTime got the final revision of Arkanoid. It's super rare. The last time we saw it on Yahoo Japan it sold for $400 (Japan is the only country where people understand the importance of revisions). + +- 0.146u2: Smitdogg and The Dumping Union added clone Arkanoid (bootleg with MCU, set 2). Changed description of clone (bootleg with MCU) to 'Arkanoid (bootleg with MCU, set 1)'. + +- 0.143u2: Added clone Arkanoid (Japan, older). Marked MCU rom as bad dump in Arkanoid (World) and clone (US, older). Renamed (arkmcubl) to (arkanoidjb). + +- 0.138u4: Brian Troha added or correct the PCB location for the genuine Arkanoid rom sets and documented the MCU Taito ID number. Arkanoid now load (but don't yet use) the decapped MCUs (arkanoid1_68705p3.ic14, arkanoid_mcu.ic14 and arkanoid_68705p5.ic14) [Dr. Decapitator]. I think the MCU dump we're using with the original sets is actually from a bootleg? It's similar to the ones dumped from other bootlegs and the 2/3 of the decapped MCUs appear to be very different. Another bootleg had a dump very similar to the fresh decaps instead. This needs sorting out properly. The hookups for the different types of MCU is not identical. + +- 10th July 2010: Smitdogg - We're working on a "for sure" legit Taito Arkanoid MCU (for the ones we already have, it's hard to tell if they are all from bootlegs or not; bootleggers made their own MCUs for this game). + +- 25th June 2010: Guru - The 68705P3 and 2x 68705P5 MCUs for Arkanoid have now been successfully processed (decap, de-protect & read). + +- 0.138u1: Changed description of clone (S.P.A. CO. bootleg) to 'Block 2 (S.P.A. Co. bootleg)'. + +- 0.136u1: Corrado Tomaselli changed Arkanoid to use YM2149. + +- 0.136: David Haywood added clone Block (Game Corporation bootleg, set 3). + +- 0.135u4: Fabio Priuli fixed memory leak in debug mode in clone Block 2 (S.P.A. CO. bootleg). + +- 0.135u3: f205v and ANY added clone Arkanoid (bootleg on Block hardware, set 2). Changed description of clone (bootleg on Block hardware) to 'Arkanoid (bootleg on Block hardware, set 1)'. + +- 0.135u1: Fabio Priuli added driver data struct to Arkanoid driver. + +- 16th November 2009: ANY dumped Arkanoid (bootleg on Block hardware, set 2). + +- 0.134u3: Andy Welburn and Stephane Humbert added clone Block 2 (S.P.A. CO. bootleg). + +- 4th October 2009: Smitdogg - Another cool dump from Andrew Welburn has been added (Block II), the emulation is preliminary at the moment but coming right along as you can see below. It's a bootleg of Arkanoid. + +- 0.133u1: Renamed (arknoidu) to (arkanoidu), (arknoiuo) to (arkanoiduo) and (arknoidj) to (arkanoidj). + +- 0.129u3: Fabio Priuli fixed paddle input for clones arkbloc2, arkgcbl and paddle2. + +- 0.128u7: Roberto Zandona added PAL to clone Arkanoid (bootleg on Block hardware). + +- 0.128u6: Roberto Zandona added correct proms to clone Arkanoid (bootleg on Block hardware). + +- 30th July 2008: Guru - Arkanoid chips arrived to be decapped, thanks to Dox. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in Arkanoid. + +- 0.123u2: RansAckeR improved some dipswitches, added some DIP locations and simplified some control definitions in Arkanoid driver. + +- 0.123u1: Stephane Humbert fixed some Arkanoid clones INPUT_PORTS definitions that were curiously using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW"). + +- 0.122u6: Changed M68705 CPU2 clock speed to 3MHz. + +- 0.122u4: Bryan McPhail fixed MCU emulation (arkanoid061gre). Bit 7 is suspected to be MCU reset, the evidence for this is that the games tilt mode reset sequence shows the main CPU must be able to directly control the reset line of the MCU, else the game will crash leaving the tilt screen (as the MCU is now out of sync with main CPU which resets itself). This bit is the likely candidate as it is flipped early in bootup just prior to accessing the MCU for the first time. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 750000 Hz. + +- 0.114u4: Tormod Tjaberg updated clocks in Arkanoid based on measurements from a real PCB. + +- 0.108u4: Stephane Humbert added clones Arkanoid (bootleg with MCU, harder), Arkanoid (Game Corporation bootleg, set 2) and Arkanoid (Tayto bootleg). Added many more notes/info to the Arkanoid driver. Changed description of clone (Game Corporation bootleg) to 'Arkanoid (Game Corporation bootleg, set 1)'. Renamed (arkatayt) to (arktayt2). + +- 0.108u3: Big update to the Arkanoid driver which improves emulation of some bootlegs [Steph]: Interverted 'arkblock' and 'arkbloc2' sets for better comparaison. Renamed sets. Changed some games descriptions. Removed flags from the following sets: arkbloc2, arkgcbl and paddle2. Changed description of clones (Japanese bootleg Set 2) to 'Arkanoid (bootleg with MCU)', (Japanese bootleg Set 3) to 'Arkanoid (bootleg on Block hardware)', 'Block (Game Corporation bootleg)' to 'Block (Game Corporation bootleg, set 1)' and 'Block (bootleg, Japanese)' to 'Block (Game Corporation bootleg, set 2)'. Renamed (arkbl2) to (arkmcubl), (arkbl3) to (arkgcbl), (arkbloc2) to (arkblock) and (arkblock) to (arkbloc2). + +- 3rd September 2006: Mr. Do - Added instruction cards for Arkanoid. + +- 0.106u3: Fixed rom names in clone (Tayto bootleg, Japanese). + +- 0.105u4: Fixed rom names. + +- 19th March 2006: f205v dumped Arkanoid (bootleg on Block hardware). + +- 0.104u4: Adam Bousley added save states to the Arkanoid driver. + +- 29th September 2005: f205v dumped Arkanoid (bootleg with MCU, harder). It's a bootleg of "Arkanoid (Japan)", with notice screen eliminated (it only shows a black screen with a red WAIT) and a fix (no dips selection) 1 ball x game and NO starting level selection. + +- 0.82u2: Curt Coder merged memory maps in the Arkanoid driver. Moved Paddle 2 (bootleg) trickery to machine\arkanoid.c. + +- 0.70u2: Angelo Salese added preliminary MCU simulation to Paddle 2, but it still has some issues. + +- 0.69a: A number of changes to the timer system [Aaron Giles]: All the CPU scheduling has moved into cpuexec.c and been taken out of timer.c. A number of bugs relating to time tracking for suspended CPUs have been fixed. A side effect of all this is a change in the behavior of the CPU scheduling. For the most part, games are fine with this. However, there were a few exceptions: The timing of the MCU communication in the Arkanoid driver is broken. + +- 0.69: Stephane Humbert added clone Arkanoid (US, older). + +- 15th July 2002: Stephane Humbert added another version of Arkanoid. + +- 7th July 2002: Smitdogg and Dave Widel fixed the sprite placement in Dig Dug and added a clone of Arkanoid. + +- 0.60: Added clones Arkanoid (Japan bootleg Set 3), Block (bootleg, Japan) and Paddle 2 (bootleg 1986). + +- 0.37b15: Frotz fixed Arkanoid "instant death in final round" bug. + +- 0.36b4: Highwayman added clone Block (Game Corporation bootleg). Added TESTDRIVER Block (bootleg 1986, Japanese) and Block (Game Corporation bootleg 1986). + +- 0.35: Added clones Arkanoid (Japan) and Arkanoid (Game Corporation bootleg). Nicola Salmoria fixed later levels in clone (US). Changed description of clone (USA) to 'Arkanoid (US)'. + +- 24th June 1999: Nicola added made-up 68705 roms to Arkanoid's US and Japan versions, which fixes the later levels. + +- 24th April 1999: Roberto Fresca added an Arkanoid version with round selector. + +- 0.35b6: Replaced M6805 CPU2 with M68705. + +- 0.34b8: Added (Testdrivers) Arkanoid (Japanese bootleg Set 3) and Block (bootleg, Japanese). Changed parent description to 'Arkanoid (World)' and clones (Romstar) to 'Arkanoid (USA)', (bootleg) to 'Arkanoid (Japanese bootleg Set 2)' and (Tayto bootleg) to 'Arkanoid (Tayto bootleg, Japanese)'. + +- 0.33b7: Removed Arkanoid (BETA bootleg) from MAME. Added color PROMs ($0, 200, 400). Changed description to 'Arkanoid (Taito)' and clones (U.S. Romstar) to 'Arkanoid (Romstar)' and (Bootleg) to 'Arkanoid (bootleg)'. + +- 0.33b3: Known issues: There might also be protection related problems in clone Arkanoid (U.S. Romstar) (later levels corrupted). + +- 0.31: Thierry Lescot added clones Arkanoid (BETA bootleg) and (Tayto bootleg). Aaron Giles added clone Arkanoid (Bootleg). Due to a missing image for the 68705 microcontroller, the BETA bootleg doesn't work. Due to features of the 68705 not emulated yet, the "arkbl2" bootleg set doesn't work. Since it doesn't have to emulate the 68705, the Tayto bootleg is faster than the other versions. Dual paddle in cocktail mode is not supported. 6805 emulator, needed by Arkanoid [Aaron Giles]. Known issues: Due to a missing image for the 68705 microcontroller, the BETA bootleg doesn't work. Due to features of the 68705 not emulated yet, the "arkbl2" bootleg set doesn't work. Since it doesn't have to emulate the 68705, the Tayto bootleg is faster than the other versions. Dual paddle in cocktail mode is not supported. Added MCU rom arkanoid.uc (8k) to Arkanoid and clone Arkanoid (U.S. Romstar). + +- 0.30: Brad Oliver added 'Arkanoid' (Taito 1986) and clone (U.S. Romstar). Not playable. + +- 29th October 1997: CaBBe dumped Arkanoid (World, older). + +- 28th May 1997: Dumped Arkanoid (US, newer). + + +LEVELS: 33 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* RAINE + +* Retrocade + +* Sparcade + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 169.5 kb / 12 files / 68.5 zip + +$end + + + +$info=arkanoid68705p3 +$mame + +DEVICE: + +Arkanoid MC68705P3 Interface + + +WIP: + +- 0.246: Changed sourcefile to shared\taito68705.cpp. + +- 0.182: Added 'Arkanoid MC68705P3 Interface' device (machine\taito68705interface.cpp). + +$end + + + +$info=arkanoid68705p5 +$mame + +DEVICE: + +Arkanoid MC68705P5 Interface + + +WIP: + +- 0.246: Changed sourcefile to shared\taito68705.cpp. + +- 0.182: Added 'Arkanoid MC68705P5 Interface' device (machine\taito68705interface.cpp). + +$end + + + +$info=arkarea +$mame +0.36b4 [Paolo Venturi] + + +WIP: + +- 0.132: Tafoid and Fujix changed year to 1988 (Arcade TV Game List book). + +- 0.131u2: Added 'Difficulty' dipswitch. + +- 0.122u7: Fixed gfx1/2/3 rom loading. Added dipswitches 'Coinage' and 'Flip Screen'. + +- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. + +- 0.36RC1: Added dipswitches 'Coin A', 'Demo Sounds', 'Bonus Life' and 'Lives'. + +- 0.36b9: Changed clock speed of the 2x YM2203 to 1.5MHz. + +- 0.36b4: Paolo Venturi added 'Ark Area' (UPL 1988?). + +- 31st August 1999: Gerald Vanderick added Ark Area to the Mutant Night driver. + + +LEVELS: 24 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 608 kb / 13 files / 161.7 zip + +$end + + + +$info=arkatour +$mame +0.37b5 [Kieron Wilkinson, Guru] + + +WIP: + +- 0.248: Fixed some incorrect rom locations and labels in clone Tournament Arkanoid (US, newer) [Brian Troha, Andy Welburn, Lord Nightmare]. + +- 0.245: Sean Sutton, Smitdogg, The FB Neo Team, Lord Nightmare, rtw, Brian Troha and The Dumping Union added clone Tournament Arkanoid (US, newer). Changed parent description to 'Tournament Arkanoid (US, older)'. + +- 0.187: Fixed device_clock_changed to respect the YM2149_PIN26_LOW flag. Fixes sound pitch is too high in Tournament Arkanoid [Lord Nightmare]. Replaced hand crafted MCUs with dumped 68705 dumps for Tournament Arkanoid (US) [ShouTime, brizzo]. + +- 0.182: Moved 68705 timer logic out of Arkanoid driver and into 68705 core [David Haywood]. Converted Arkanoid 68705 interface to device. Confirm MCU reset also resets semaphore flags [Lord Nightmare, Vas Crabb]. Fixed watchdog to match PCB tracing, update some comments [Lord Nightmare]. Replaced M68705 CPU2 with 'MC68705P5'. + +- 0.171: Fixed F3 soft-reset on Arkanoid sets with MCU. Made anonymous timer non-anonymous and fixed savestates for the sets using the original Taito MCU code. Documentation cleanup/updates [Lord Nightmare]. + +- 0.170: Lord Nightmare and brizzo added emulation of the 68705 timer and timer interrupts. Fixed bugs with MCU port c ddr handling, latches and edge detection, added missing interrupt on Z80 write to MCU, and removed a boost interleave hack which was made unnecessary by these fixes. Switched the Arkanoid (older) sets to use original Taito A75 06 MCU code as opposed to the bootleg MCU code used until now. The 3 (newer) and 1 Tournament sets still use hand-hacked bootleg MCU code until original MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid MCU code roms now work, if hooked up to the appropriate drivers. Hooked the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an alternate gfx rom dumped from an original 'older' US board. Minor comment fixes. Set YM2149 emulation to mix channels the same way the real PCB mixes them, by directly tying them together with no mixing resistors. This introduces some distortion, but is more accurate to actual PCB audio [Lord Nightmare]. Added note about the number of optical quadrature slots (24) the arkanoid 1:20 geared spinner's quadrature wheel [brizzo]. Changed YM2149 clock speed to 3MHz. + +- 0.147u1: Tournament Arkanoid is a special version, a la 'NBA Jam TE', de-cloneize it [Angelo Salese]. Changed 'Tournament Arkanoid (US)' from a clone of Arkanoid to parent. + +- 0.127u4: Dazzer added correct colour proms to Tournament Arkanoid (US). Fixed rom names. + +- 0.37b5: Added 'Tournament Arkanoid (US)' (Taito America Corporation (Romstar license) 1987). + +- 12th June 2000: Kieron Wilkinson added the Tournament Arkanoid romset to the Arkanoid driver. + +- 1st April 2000: Guru - Dumped Tournament Arkanoid (Taito 1987, Romstar License). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 163.5 kb / 9 files / 65.3 zip + +$end + + + +$info=arknoid2 +$mame +0.34b4 [Luca Elia, Mirko Buffoni] + + +WIP: + +- 0.187: Use uPD4701 device for analog input [AJR]. + +- 0.181: Added I8742 (6MHz) CPU3. + +- 0.145u4: ANY and R. Belmont added clone Arkanoid - Revenge of DOH (Japan bootleg). + +- 0.143u8: Kanikani added DIP locations to Arkanoid - Revenge of DOH. + +- 0.133u1: Renamed (arknid2u) to (arknoid2u) and (arknid2j) to (arknoid2j). + +- 0.129: Aaron Giles significantly optimized the inner execution loop. 'Arkanoid - Revenge of DOH' is ~2.5x faster with maximum interleave now. + +- 0.128u7: Aaron Giles added new MDRV_QUANTUM_PERFECT_CPU(x) to specify that the minimum quantum should be enough to ensure that the specified CPU tag only ever executes a single instruction at a time. This can be used to explicitly require "perfect" synchronization for drivers that have multiple CPUs with shared memory. Turned this on for the arknoid2 driver for now as a test (the interleave on that driver was already very close to perfect anyway). + +- 0.128u1: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.91u2: Nicola Salmoria removed kludges which were required to run Arkanoid 2 (they were just mirror addresses). + +- 0.56: Fixed rom names. Renamed (arkanoi2) to (arknoid2), (ark2us) to (arknid2u) and (ark2jp) to (arknid2j). + +- 0.36b8: Quench added clone Arkanoid - Revenge of DOH (Japan). + +- 20th October 1999: Quench added another Arkanoid 2 romset to the TNZS driver. + +- 0.35: Changed description to 'Arkanoid - Revenge of DOH (World)'. + +- 0.35RC1: Nicola Salmoria changed the analog port handling to avoid problems with keyboard control (e.g. Arkanoid 2). + +- 0.35b13: Added gfx1 roms ($0, 40000, 60000) from clone (US) to (World?). Changed Z80 CPU1 clock speed to 8MHz. Changed description to 'Arkanoid - Revenge of DOH (World?)'. + +- 0.35b11: Changed description of clone (Romstar) to 'Arkanoid - Revenge of DOH (US)'. + +- 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers. + +- 0.35b1: The driver input ports are now 16 bit. This allows for higher resolution analog inputs (Arkanoid 2) [Brad Oliver]. Added 3rd coin slot. Changed description to 'Arkanoid - Revenge of DOH' and clone (Romstar) to 'Arkanoid - Revenge of DOH (Romstar)'. + +- 0.34b5: Added clone 'Arkanoid 2 - Revenge of DOH (Romstar)'. Changed parent description to 'Arkanoid 2 - Revenge of DOH'. + +- 0.34b4: Luca Elia and Mirko Buffoni added 'Arkanoid 2 - Revenge of DOH!' (Taito 1987). TODO: Colors are completely wrong, probably we just need a missing color prom. Test mode 2 (press start2 when test DSW L) doesn't work\display well. What do writes at f400 and f381 do? Why the game zeros the fd00 area? Does it need bankswitching? + +- 18th April 1998: Dumped Arkanoid - Revenge of DOH (US). + +- 27th March 1998: CaBBe dumped Arkanoid - Revenge of DOH (World). + + +STORY: + +- A long peroid of time passed... and the dimension-controlling force "DOH" has again come back to life. Occupying the huge spaceship "XORG", it has entered our universe from a different dimension. "MIXTEC", Arkanoid type spaceship, has launched the craft "VAUS 2" to make a preemptive attack on "XORG"... + + +LEVELS: 34 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 641 kb / 8 files / 154.5 zip + +$end + + + +$info=arkretrn +$mame +0.148u4 [Sonic, Smitdogg, The Dumping Union] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 13th September 2020: R. Belmont - MAME show-off: Arkanoid Returns music. Today we're showing off a little-known aspect of MAME: The fact that the MESS merger enabled full emulation of the Taito/Ensoniq Sound System. This was a subsystem integrated into a number of mid-90s Taito games that was the entire guts of a $2500 Ensoniq SD-1 synthesizer placed onto an arcade board. There's 32-voice polyphony and a sophisticated programmable effects processor to sweeten the sounds. You might think that hardware like this was dramatic overkill for a game like Arkanoid Returns, but Taito's in-house sound team Zuntata definitely accepted the challenge with this wonderful piece of synth-pop that references the AY-3-8910 bleeps of the original machine. MAME 0.225 includes a completely new core audio system (not the emulation, but the core mixing and resampling) created by Aaron Giles which offers higher-quality mixing and resampling and also allows us to easily identify cases where things were too loud and causing digital distortion. This particular sound system was plagued with pops and other minor distortion in previous versions of MAME; for 0.225 we've been able to fix the problem so the result is the great sound quality you hear here: https://youtu.be/Q2t1dopDD6g. + +- 0.156: Bill D. and The Dumping Union added clone Arkanoid Returns (Ver 2.02A 1997/02/10). + +- 0.148u4: Sonic, Smitdogg and The Dumping Union added Arkanoid Returns (Ver 2.02O 1997/02/10). Renamed (arkretrn) to (arkretrnj). + +- 26th April 2013: Smitdogg - Thanks to Sonic we got the undumped Asia version of Arkanoid Returns. + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Arkanoid Returns. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8-d77-11.bin, palce16v8-d77-12.bin and palce16v8-d77-14.bin) to Arkanoid Returns. + +- 0.105u1: Changed description to 'Arkanoid Returns (Ver 2.02J 1997/02/10)'. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Arkanoid Returns (Japan)' (Taito 1997). Known issues: Bats can fly off one side of the screen and appear on the other - analogue input problem. Input bit to switch between analogue/digital control panels for Arkanoid is not found. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + +- 17th October 1998: Dumped Arkanoid Returns (Ver 2.02J 1997/02/10). + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 5.75 MB / 18 files / 2.02 zip + +$end + + + +$info=arlingtn +$mame +0.217 [Brian Troha, The Dumping Union] + +0.37b11 [Aaron Giles] + + +WIP: + +- 0.283: Hammy and The Dumping Union added clone Arlington Horse Racing (v1.21-I). Note: For the Arlingtion Horse Racing sets, I.T. had both domestic and international versions, these were denoted by the final "D" or "I" in version. The international version has the following differences in the Operator Adjustable Menu: Changes "Ticket Dispenser Settings" to "Coin Hopper/Ticket Dispenser Setting". Removes the "Skill Level Adjustment" setting. + +- 0.217: Brian Troha and The Dumping Union added Arlington Horse Racing (v1.40-D). Renamed (arlingtn) to (arlingtna). + +- 0.192: Slight rom name correction for Arlington Horse Racing [Brian Troha]. + +- 17th October 2010: Smitdogg - ANY got a bootleg of Arlington Horse Racing called Horse. + +- 0.95u2: Changed OKI6295 clock speed to 7812 Hz and visible area to 400x240. + +- 0.67: Changed description to 'Arlington Horse Racing (v1.21-D)'. + +- 0.37b11: Aaron Giles added 'Arlington Horse Racing' (Strata/Incredible Technologies 1991). + +- 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 672 kb / 6 files / 401.3 zip + +$end + + + +$info=arm_7500fe_soc +$mame + +DEVICE: + +ARM 7500FE SoC + + +WIP: + +- 0.217: Added 'ARM 7500FE SoC' device (machine\arm_iomd.cpp). + +$end + + + +$info=arm_aic +$mame + +DEVICE: + +ARM Advanced Interrupt Controller + + +WIP: + +- 0.192: Added 'ARM Advanced Interrupt Controller' device (machine\atmel_arm_aic.cpp). + +$end + + + +$info=arm_cpu +$mame + +DEVICE: + +ARM + + +WIP: + +- 0.249: Eliminated big-endian bus variant not actually implemented until ARM6 (which is also not emulated here) (arm\arm.cpp) [AJR]. Changed description to 'ARM'. Removed 'ARM (big)' device. Renamed (arm_le) to (arm_cpu). + +- 0.186: Changed description of 'ARM' to 'ARM (little)' and 'ARM (big endian)' to 'ARM (big)'. Renamed (arm) to (arm_le). + +- 0.184: Added 'ARM (big endian)' device (cpu\arm\arm.cpp). + +- 0.149u1: Added 'ARM' device (cpu\arm\arm.c). + +$end + + + +$info=arm_iomd +$mame + +DEVICE: + +ARM IOMD controller + + +WIP: + +- 0.217: Added 'ARM IOMD controller' device (machine\arm_iomd.cpp). + +$end + + + +$info=arm_vidc20 +$mame + +DEVICE: + +ARM VIDC20 + + +WIP: + +- 0.243: Added 2x extra '16-Bit R-2R Twos Complement DAC'. + +- 0.217: Added 'ARM VIDC20' device (machine\acorn_vidc.cpp). + +$end + + + +$info=arm11 +$mame + +DEVICE: + +ARM11 + + +WIP: + +- 0.200: Added 'ARM11' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=arm1176jzf_s +$mame + +DEVICE: + +ARM1176JZF-S + + +WIP: + +- 0.200: Added 'ARM1176JZF-S' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=arm7_be +$mame + +DEVICE: + +ARM7 (big) + + +WIP: + +- 0.186: Changed description to 'ARM7 (big)'. + +- 0.149u1: Added 'ARM7 (big endian)' device (cpu\arm7\arm7.c). + +$end + + + +$info=arm7_le +$mame + +DEVICE: + +ARM7 (little) + + +WIP: + +- 0.186: Changed description to 'ARM7 (little)'. Renamed (arm7) to (arm7_le). + +- 0.149u1: Added 'ARM7' device (cpu\arm7\arm7.c). + +$end + + + +$info=arm710a +$mame + +DEVICE: + +ARM710a + + +WIP: + +- 0.201: Added 'ARM710a' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=arm710t +$mame + +DEVICE: + +ARM710T + + +WIP: + +- 0.218: Added 'ARM710T' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=arm7500 +$mame + +DEVICE: + +ARM7500 + + +WIP: + +- 0.184: Added 'ARM7500' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=arm9 +$mame + +DEVICE: + +ARM9 + + +WIP: + +- 0.149u1: Added 'ARM9' device (cpu\arm7\arm7.c). + +$end + + + +$info=arm920t +$mame + +DEVICE: + +ARM920T + + +WIP: + +- 0.149u1: Added 'ARM920T' device (cpu\arm7\arm7.c). + +$end + + + +$info=arm946es +$mame + +DEVICE: + +ARM946ES + + +WIP: + +- 0.190: Added 'ARM946ES' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=armchamp +$mame +0.249 [Phil Bennett] + + +< Japan > + + +SETUP: + +- To start the game, wiggle left and right rapidly before the message 'TROUBLE ON ARM ?' appears. + + +WIP: + +- 0.249: Phil Bennett added 'Arm Champs (Japan)' (Jaleco / Yuvo 1988). Note: An export version also exists. TODO: Improve arm control. Accurate video timing. Fixed problem with ppi0 port c. Note: Game has preliminary arm input/motor emulation like armchmp2 making it borderline playable and armchmp2 has a mechanical arm like armchamp [hap]. + + +Recommended Games: + +Arm Wrestling + +Arm Champs + +Arm Champs II + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 992 kb / 16 files / 303.0 zip + +$end + + + +$info=armchmp2 +$mame +0.203 [Siftware] + +0.107u3 [Gerald (Coy)] + +0.103u2 [Luca Elia, Guru] + + +SETUP: + +- After the 'MEMORY TEST', when the 'MOTOR TEST' message comes on the screen, you must move the joystick Left then Right for a second or two in each direction. The Title should soon appear. + + +NOTE: + +- Arm Champs II is part mechanical, part video. The video part is shown on a vertical screen, being your opponent you are wrestling. The mechanical part is an arm you force against to pin your opponent's 'arm'. The mechanical arm is powered by a motor. The arm probably has a 5k potentiometer connected to it to give feedback to the hardware about the position of the mechanical arm. The opponents get progressively harder and harder, it's almost impossible to beat the final few opponents unless you have a few friends handy to swing on the arm. Arm Champs II appears to be a simple ROM upgrade on Arm Champs hardware. The hardware appears to be similar to Jaleco's 'Grand Prix Star' etc, using many of the same custom IC's, and even some of the same ROMs. + + +WIP: + +- 0.224: Updated hardware notes for Arm Champs II [Guru]. + +- 0.222: Added OKI mirrors to Arm Champs II, fixing missing/erratic sounds. Fixed Arm Champs II IRQ and refresh rate to be measured 59.17 Hz instead of 30. Moved armchmp2 specific I/Os into own state machine, and demoted it to MACHINE_NOT_WORKING because the arm input not exactly understood and not supposed to require user input at POST anyway [Angelo Salese]. Changed VSync to 59.185606 Hz. + +- 0.215: Added ADC0804 A/D Converter to Arm Champs II [AJR]. + +- 0.203: Siftware added Arm Champs II (ver 2.7). Changed v2.6 to clone 'Arm Champs II (ver 2.6)' and v1.7 to 'Arm Champs II (ver 1.7)'. Renamed (armchmp2) to (armchmp2o2). + +- 0.199: Changed clock speed of the 2x MSM6295 to 2MHz. + +- 0.133u1: Renamed (armchm2o) to (armchmp2o). + +- 0.133: hap fixed interrupts in the Cisco Heat driver, fixing Arm Champs II. + +- 0.107u3: Gerald (Coy) added 'Arm Champs II v2.6'. Changed 'Arm Champs II' to clone 'Arm Champs II v1.7'. Renamed (armchmp2) to (armchm2o). + +- 0.104u3: Luigi30 fixed 'MOTOR TEST' settings. + +- 0.103u2: Luca Elia and Guru added 'Arm Champs II' (Jaleco 1992). + +- 8th January 2006: Luca Elia - I've added a 1994 arm wrestling game to the Cisco Heat driver. It's Jaleco's Arm Champs II, a dedicated machine with a real mechanical arm to battle against. This kind of games are Jaleco's specialty (see the hilarious Scud Hammer) and not quite the same in MAME. A prequel also exists, but it's a most wanted rom. + +- 18th February 2005: Guru - Arm Champs II arrived from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Arm Wrestling + +Arm Champs + +Arm Champs II + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 5.91 MB / 21 files / 1.78 zip + +$end + + + +$info=armedf +$mame +0.138 [Takahiro Nogi] + +0.35b11 [Carlos A. Lozano, Phil Stroffolino] + + +WIP: + +- 0.284: Correct FM sound chip type [Lord Nightmare, motomachi16]. Replaced 'YM3526 OPL' sound with 'YM3812 OPL2'. + +- 0.250: Replaced YM3812 sound with YM3526 OPL. + +- 0.222: Correct game title (see http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4507&image=1) [J.J.Boy, hap]. Fixed the resolution difference from PCB [Sasuke]. Changed visible area to 240x320. Changed description to 'Armed F (Japan)' and clone (Fillmore license) to 'Armed F (Fillmore license)'. + +- 0.217: Changed visible area to 224x320 and VSync to 59.082013 Hz. + +- 0.216: Changed description to 'Armed Formation (Japan)'. + +- 23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static. + +- 0.141u1: hap fixed DAC chip playing Orchestra Hit Sample too low in Armed Formation. + +- 0.138: Takahiro Nogi added Armed Formation. Changed 'Armed Formation' to clone 'Armed Formation (Fillmore license)'. Renamed (armedf) to (armedff). + +- 0.124u3: Aaron Giles merged memory maps for Armed Formation drivers. + +- 0.124u2: Improved sound balance in Armed Formation [MAMEPlus]. + +- 0.115u2: Fixed volume of the 2x DAC sound. + +- 0.98u4: Added new cpu1 rom ($1) to clone (North America). + +- 0.62: Changed 'Unknown' dipswitch to 'Unused'. + +- 28th October 2002: Stephane Humbert fixed the dipswitches in the Armed Formation driver. + +- 0.37b8: Changed visible area to 240x320. + +- 0.36b7: Changed VSync to 57Hz. + +- 0.36b4: Changed visible area to 240x304. + +- 0.35b11: Carlos A. Lozano and Phil Stroffolino added 'Armed Formation' (Nichibutsu 1988). + +- 15th April 1999: Marco Cassili fixed the Armed Formation dips, and Jim Hernandez fixed the sound frequency. + +- 13th April 1999: Carlos Alberto Lozano Baides sent in the Nichibutsu games Armed Formation and Terra Force drivers, which are pretty much working now. + +- 28th March 1999: Phil Stroffolino sent in a tilemap update and a preliminary Armed Formation and Terra Force driver by Carlos and him. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 992 kb / 14 files / 359.7 zip + +$end + + + +$info=armora +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.227: Improved Armor Attack artwork. Better alignemnent and transmission colours in particular. Adjust alignment of Armor Attack overlay. I adjusted the alignment based on where the shots hit the buildings. It doesn't seem possible to not have the tanks partly overlap the buildings but still have the hitboxes inset into the buildings by the right amount on all sides [Vas Crabb]. + +- 0.226: Added 'Armor Atrack Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 2nd July 2017: Mr. Do - Updated the default.lay for Armor Attack. Replaced armor_attack_overlay.png and armoraoverlay.png with armorattackmaster.png. + +- 29th January 2012: Mr. Do - I updated Armor Attack. Armor Attack was never set up correctly in the LAY file, so this has been fixed. + +- 9th July 2008: Mr. Do - I kind of fluked up the Armor Attack overlay awhile ago. It's been restored to how it should have been before. + +- 0.124u1: Mr. Do created a built-in overlay for Armor Attack using just rectangles. + +- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Armor Attack now has a bezel, cleaned up by Addy. + +- 4th August 2006: Mr. Do - Converted Armor Attack artwork from MAME.net. + +- 24th July 2005: 3D ARCADE - New 3D cabinet model for Armor Attack from bond1. + +- 0.80: Added missing chopper.wav sample. + +- 0.76u2: Tim Cottrill added sample support to Armor Attack. Added Samples sound (tankfire, hiexp, jeepfire, loexp, tankeng and beep.wav). + +- 0.60: Mathis Rosenhauer added clones Armor Attack (prototype) and (Rock-ola). + +- 24th April 2002: Mathis Rosenhauer added several new ROM sets to the Cinematronics vector hardware driver. + +- 8th January 2001: Mathis Rosenhauer fixed Armor Attack from crashing if no backdrop is found. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Armor Attack' (Cinematronics 1980). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 16.4 kb / 10 files / 9.83 zip + +$end + + + +$info=armora_audio +$mame + +DEVICE: + +Armor Atrack Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Armor Atrack Sound Board' device (audio\cinemat.c). + +$end + + + +$info=armorcar +$mame +0.30 [Mike Balfour] + + +Artwork available + + +TEST MODE: + +- Press the P2 Button 2 (Key S) + F3 to enter test mode. + + +WIP: + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Armored Car and clone. + +- 0.133u1: Renamed (armorca2) to (armorcar2). + +- 0.125u5: Couriersud removed Armored Car remains (INPUT_PORT, ROM_START etc.) from Super Cobra driver. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches. + +- 27th May 2007: Mr. Do - Armored Car bezel is done, thanks to Timothy at Outerworld Arcade. + +- 0.53: Changed palettesize to 98 colors. + +- 0.37b16: Changed palettesize from 98 to 106 colors. + +- 0.34b6: Nicola Salmoria added clone Armored Car (set 2). Changed parent description to 'Armored Car (set 1)'. Added color PROM to (set 1). + +- 0.30: Mike Balfour added 'Armored Car' (Stern 1981). + +- 2nd April 1996: Kevin Klopp dumped Armored Car (set 1). + + +HOW TO PLAY: + +- Avoid the robbers and other hazards + +- Pick up all the dollars you can + +- Get it to the bank for bonus + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 28 kb / 10 files / 16.0 zip + +$end + + + +$info=armwar +$mame +0.78u3 [?] + +0.56 [Razoola, Dr. MAD] + +0.37b15 [Razoola, PCB-a-holic] + +0.37b7 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Armored Warriors (Europe 941024)' and clones (Euro 941011) to 'Armored Warriors (Europe 941011)' and (Euro 941011 Phoenix Edition) (bootleg) to 'Armored Warriors (Europe 941011 Phoenix Edition) (bootleg)'. + +- 0.234: Vinicius Marques, Filipe Nascimento, Giovanni (FOX Eletronics), CPS Raptor group and SHVB added clone Armored Warriors (Brazil 941024). + +- 0.178: Added CPS2 encryption key. + +- 0.155: System11 and The Dumping Union added clone Armored Warriors (Asia 941024). Renamed (armwara) to (armwarar1). + +- 0.129u4: Added clone Armored Warriors (Euro 941011 Phoenix Edition) (bootleg). + +- 0.127u7: Razoola added clone Armored Warriors (USA 940920). + +- 0.112u2: Added CPS2 key to clone Armored Warriors (Asia 940920). + +- 0.78u3: Added Armored Warriors (Euro 941024). Renamed (armwar) to (armwarr1). + +- 0.56: Razoola added 'Armored Warriors (Euro 941011)' (Capcom 1994). Renamed (armwar) to (armwaru). + +- 10th October 2001: Razoola - Released XOR 61 for Armored Warriors (Euro 941011) donated by Dr. MAD. + +- 0.37b16: Changed parent and clone descriptions to 'Armored Warriors'. + +- 20th June 2001: Razoola - Released XOR 40 for Armored Warriors (USA 941024) donated by PCB-a-holic. + +- 0.37b15: Added 'Armoured Warriors (US 941024)' (Capcom 1994) and clones 'Armoured Warriors (Asia 940920)', 'Powered Gear: Strategic Variant Armor Equipment (Japan 941024)' and 'Powered Gear: Strategic Variant Armor Equipment (Japan 940916)'. + +- 27th April 2001: Razoola - Released XORs 31 and 32 for Powered Gear: S.V.A.E. (Japan 940916) and (Japan 941024) donated by KevinDO. + +- 0.37b12: Added (Testdriver) Powered Gear(Japan 940916). + +- 0.37b7: Added (Testdriver) Armoured Warriors (USA 941024). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 28.3 MB / 21 files / 14.1 zip + +$end + + + +$info=armwrest +$mame +0.34b4 [Nicola Salmoria] + + +WIP: + +- 15th December 2018: Mr. Do - Added artwork default.lay to Arm Wrestling. + +- 0.138u4: Stephane Humbert and hap fixed 'Coinage' dipswitches in Arm Wrestling. + +- 25th January 2009: 3D ARCADE - New Nintendo 3D cabinet model for Arm Wrestling is now available. Check out the sideart! + +- 0.125u5: Nicola Salmoria simplified palette handling in Punch-Out driver. Fixed big sprite palette in top monitor. Fixed proms loading. Changed palettesize to 512 colors. + +- 0.123u5: Added dipswitches 'Service Mode', 'Coin Slots', 'Coinage 1/2/3' and 'Unused'. + +- 0.123u1: Changed palettesize to 2560 colors. + +- 0.122u6: David Haywood fixed subsequent bonus rounds (after rounds 5 and 9) are unplayable because of missing money bag sprite. + +- 0.106u8: Aaron Giles converted Punch Out driver to a proper dualscreen game (2x 256x224). Rewrote the video portion to use tilemaps. Replaced 16k gfx2 rom ($a000) with 8k. + +- 6th March 2002: Angelo Salese submitted a bug fix for the wrong graphics alignment in Arm Wrestling. + +- 0.58: Full VLM5030 sound emulation. Samples are no longer needed. Changed 8-way Joystick to 4-way. + +- 0.37b15: Changed visible area to 256x448. + +- 0.37b7: Added Punchout samples. + +- 0.36b13: Changed clock speed of the N2A03 to 1789772 Hz. Replaced NES and DAC sound with Nintendo. + +- 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver and also some fixes to SNK games sound. + +- 0.36b5: Replaced M6502 CPU2 with a N2A03. + +- 0.34b4: Nicola Salmoria added 'Arm Wrestling' (Nintendo 1985). + +- 23rd April 1998: Dumped Arm Wrestling. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Arm Wrestling + +Arm Champs + +Arm Champs II + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 291.5 kb / 30 files / 142.7 zip + +$end + + + +$info=arthurkn +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.279: Ioannis Bampoulas added clone Arthur's Knights (v1.00). + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Arthur's Knights' (LGT 200?). Note: Video slot by Logic Game Tech Int. (LGT). TODO: everything. Exact CPU model isn't identified, but it's surely a Z80 derivative [Osso]. Decrypt program ROMs [AJR]. + + +Recommended Games (Gambling) + + +Romset: 4.62 MB / 4 files / 1.09 zip + +$end + + + +$info=arwincm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Arctic Wins - Mr. Cashman (0151065, US)'. + +- 0.173: Added 'Arctic Wins' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.0 zip + +$end + + + +$info=as_acp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown Astra 'ACP' (Astra, V403)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 4 files / 204.3 zip + +$end + + + +$info=as_bbr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Bullion Bars (Astra, V101)' (Astra 200?) and clones (Astra, V102,alt), (Astra, V201), (Astra, V003), (Astra, V102), (Astra, V105) and (Astra, V004). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 505.8 zip + +$end + + + +$info=as_big10 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Big 10 (Astra, V500)' (Astra 200?) and clones (Astra, V503), (Astra, V507), (Astra, V601) and (Astra, V605). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 89.2 zip + +$end + + + +$info=as_big15 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Big 15 (Astra, V101)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 500.9 zip + +$end + + + +$info=as_bigcs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Big Cash (Astra, V101)' (Astra 200?) and clone (Astra, V103). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 240.2 zip + +$end + + + +$info=as_bigtm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Big Time (Astra, V003)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 908.9 zip + +$end + + + +$info=as_celeb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Celebration (Astra, V100)' (Astra 200?) and clones (Astra, V101) and (Astra, V201). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 967.3 zip + +$end + + + +$info=as_colmn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Colour Of Money (Astra, V200)' (Astra 200?) and clones (Astra, V107), (Astra, V108), (Astra, V109) and (Astra, V908). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 4 files / 577.9 zip + +$end + + + +$info=as_cshah +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Ahoi (Lowen, V105)' (Lowen 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 1.93 zip + +$end + + + +$info=as_cshcs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Castle (Lowen, V006)' (Lowen 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 1 files / 731.3 zip + +$end + + + +$info=as_csv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Slot Slant (?) (Astra, V202)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 208.7 zip + +$end + + + +$info=as_dblcs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Double Cash (Astra, V110)' (Astra 200?) and clones (Astra, V112), (Astra, V108), (Astra, V109), (Astra, V106), (Astra, V102), (Astra, V100), (Astra, V100, alt) and (Astra, V004). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 361.8 zip + +$end + + + +$info=as_djp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Double Jackpot (Astra, V107)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 977.2 zip + +$end + + + +$info=as_djpa +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Double Jackpot (Astra, V004)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 312.1 zip + +$end + + + +$info=as_djpb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Double Jackpot (Astra, V109)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 654.0 zip + +$end + + + +$info=as_fortn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Fortune Teller (Astra, V009)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.16 zip + +$end + + + +$info=as_gof +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Game Of Fortune (Lowen, V208)' (Lowen 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 1.49 zip + +$end + + + +$info=as_hc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hokey Cokey (Astra, V107)' (Astra 200?) and clones (Astra, V109), (Astra, V110), (Astra, V111) and (Astra, V909). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.83 zip + +$end + + + +$info=as_hog +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hearts Of Gold (Astra, V002)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.11 zip + +$end + + + +$info=as_hr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hot Reel (Astra, V004)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 960.6 zip + +$end + + + +$info=as_hxr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hot Cross Run (Astra, V108)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 4 files / 523.7 zip + +$end + + + +$info=as_jackb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jackpot Bell (Astra, V104)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 181.6 zip + +$end + + + +$info=as_jjive +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jungle Jive (Astra, V107)' (Astra 200?) and clones (Astra, V106), (Astra, V104), (Astra, V102), (Astra, V101), (Astra, V101, alt), (Astra, V004) and (Astra, V005). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 1.75 zip + +$end + + + +$info=as_jmpj +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jumping Jackpots (Astra, V100)' (Astra 200?) and clone (Astra, V102). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 243.8 zip + +$end + + + +$info=as_jolly +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jolly Roger (Astra, V103)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.46 zip + +$end + + + +$info=as_jpx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jackpot X (Astra, V100)' (Astra 200?) and clones (Astra, V101) and (Astra, V002). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.37 zip + +$end + + + +$info=as_kingc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'King Cash (Astra, V106)' (Astra 200?) and clone (Astra, V103). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 499.1 zip + +$end + + + +$info=as_koc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'King Of Clubs (Astra, V200)' (Astra 200?) and clone (Astra, V101). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 383.6 zip + +$end + + + +$info=as_lbt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Little Big 10 (Astra, V103)' (Astra 200?) and clone (Astra, V102). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 183.5 zip + +$end + + + +$info=as_ldl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Little Devils (Astra, V700)' (Astra 200?) and clones (Astra, V600), (Astra, V312), (Astra, V003), (Astra, V102) and (Astra, V103). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 555.7 zip + +$end + + + +$info=as_letsp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Let's Party (Astra, V904)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 810.5 zip + +$end + + + +$info=as_mp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Mission Possible (Lowen, V118)' (Lowen 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 877.8 zip + +$end + + + +$info=as_mp2 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Mission Possible 2 (Lowen, V114)' (Lowen 200?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 80.5 zip + +$end + + + +$info=as_otr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Over The Rainbow (Astra, V104)' (Astra 200?) and clone (Astra, V102). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 4 files / 682.1 zip + +$end + + + +$info=as_party +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u7: Added 48x altrevs roms. + +- 0.143u6: Added clones Party Time (Astra, V907) and (Astra, V906). + +- 0.143u3: Added 'Party Time (Astra, V105)' (Astra 200?) and clones (Astra, V110), (Astra, V112), (Astra, V206) and (Astra, V401). + + +Recommended Games (Gambling) + + +Romset: 25 MB / 51 files / 15.8 zip + +$end + + + +$info=as_pb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Piggy Banking (Astra, V105)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 985.1 zip + +$end + + + +$info=as_pharg +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pharaoh's Gold (Astra, V005)' (Astra 200?) and clones (Astra, V101), (Astra, V102), (Astra, V104), (Astra, V106) and (Astra, V107). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 2.05 zip + +$end + + + +$info=as_pia +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pay It Again (Astra, V202)' (Astra 200?) and clones (Astra, V206) and (Astra, V904). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 129.3 zip + +$end + + + +$info=as_ptf +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u6: Added clone Party Fruits (Astra). Fixed maincpu rom loading in clones. + +- 0.143u3: Added 'Party Fruits (Astra, V102)' (Astra 200?) and clones (Astra, V803) and (Astra, V905). + + +Recommended Games (Gambling) + + +Romset: 7.25 MB / 11 files / 3.11 zip + +$end + + + +$info=as_rab +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Ring A Bell (Astra, V105)' (Astra 200?) and clones (Astra, V106), (Astra, V107), (Astra, V104), River Boat Gambler (Astra, V303), River Boat Gambler (Astra, V104), River Boat Gambler (Astra, V102), River Boat Gambler (Astra, V101) and River Boat Gambler (Astra, V008). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.11 zip + +$end + + + +$info=as_rbg +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'River Boat Gambler (Astra, V304)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 710.3 zip + +$end + + + +$info=as_rbglo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'River Boat Gambler (Lowen, V106)' (Lowen 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 4 files / 171.7 zip + +$end + + + +$info=as_rox +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Added altrevs roms from 'Roll X (Empire) (MPU5)'. + +- 0.143u3: Added 'Roll X (Astra, V006)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.23 zip + +$end + + + +$info=as_rtr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Ready To Roll (Astra, V101)' (Astra 200?) and clones (Astra, V101, alt 1), (Astra, V101, alt 2), (Astra, V101, alt 3), (Astra, V100, ), (Astra, V100, alt), (Astra, V200), (Astra, V200, alt) and (Astra, V202). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 765.8 zip + +$end + + + +$info=as_siu +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Step It Up (Astra, V202)' (Astra 200?) and clone (Astra, V203). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.40 zip + +$end + + + +$info=as_sld +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super Little Devil (Astra, V700)' (Astra 200?) and clones (Astra, V600), (Astra, V500), (Astra, V400), (Astra, V200) and (Astra, V101). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 650.8 zip + +$end + + + +$info=as_sltcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Slots Classic (?) (Astra)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 24 files / 4.88 zip + +$end + + + +$info=as_srb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super Ring a Bell (Astra, V004)' (Astra 200?) and clones (Astra, V100), (Astra, V101), (Astra, V201), (Astra, V202) and (Astra, V203). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.06 zip + +$end + + + +$info=as_stp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u7: Fixed maincpu rom loading. + +- 0.143u3: Added 'Stampede (Astra, V103)' (Astra 200?) and clones (Astra, V102) and (Astra, V105). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.29 zip + +$end + + + +$info=as_tbl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Triple Bells (Astra, V104)' (Astra 200?) and clones (Astra, V105), (Astra, V106), (Astra, V103), (Astra, V304), (Astra, V303) and (Astra, V301). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.07 zip + +$end + + + +$info=as_td +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Twin Dragons (Astra, V103)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 4 files / 834.1 zip + +$end + + + +$info=as_tem +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Temptation (Astra, V101)' (Astra 200?) and clone (Astra, V006). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 979.7 zip + +$end + + + +$info=as_topsl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Top Slot (Astra, V103)' (Astra 200?) and clones (Astra, V104), (Astra, V201), (Astra, V203) and (Astra, V205). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 984.9 zip + +$end + + + +$info=as_twp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Twin Pots (Astra, V106)' (Astra 200?) and clone (Astra, V104). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.13 zip + +$end + + + +$info=as_vcv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Viva Cash Vegas (Astra, V005)' (Astra 200?) and clones (Astra, V107), (Astra, V106), (Astra, V104), (Astra, V102) and (Astra, V101). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 1.85 zip + +$end + + + +$info=as_vn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Vegas Nights (Astra, V205)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.48 zip + +$end + + + +$info=as_ws +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Win Streak (Astra, V100)' (Astra 200?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 99.5 zip + +$end + + + +$info=as_ww +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wicked Willy (Astra, V203)' (Astra 200?) and clones (Astra, V204), (Astra, V205), (Astra, V104), (Astra, V103) and (Astra, V102). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.07 zip + +$end + + + +$info=as1 +$mame +0.208 [Arzeno Fabrice, The Dumping Union] + + +TODO: + +* Dump Laserdisc + + +NOTE: + +- The AS-1 or Advanced System-1 is an interactive simulator ride released by Sega in 1993. It is a medium-sized attraction which allows up to eight users to sit inside, strap themselves in, and watch an interactive ridefilm. Hydraulics tilt the ride in accordance to the on-screen action to simulate movement. A flight-stick styled controller with two buttons is located in front of each seat, which players use at certain points during the film to complete simulated "missions" (i.e. shooting enemy spacecraft). AS-1s were a common feature across the many Sega indoor theme parks established in the 1990s. + + +WIP: + +- 0.284: CoolFox, Gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha and Gamecorp added clones 'AS-1 Controller (set 2)', 'AS-1 Controller (set 3)' and 'AS-1 Controller (set 4)'. Changed parent description to 'AS-1 Controller (set 1)'. Fixed rom names. + +- 0.270: Changed Z80 CPU2 clock speed to 8MHz and YM3438 to 8MHz. + +- 0.221: Angelo Salese fixed AS-1 Controller program rom loading (makes the logo to appear on POST). + +- 0.208: Arzeno Fabrice and The Dumping Union added 'AS-1 Controller' (Sega 1993). Note: Needs laserdisc emulation. + +- 8th March 2019: Smitdogg - farzeno dumped the board set for the Sega AS-1 simulator laserdisc system from the early 1990s based on System 32. + + +Romset: 1.38 MB / 5 files / 131.3 zip + +$end + + + +$info=as2888 +$mame + +DEVICE: + +Bally AS2888 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\ballysound.cpp. + +- 0.210: Added 'Bally AS2888 Sound Board' device (audio\bally.cpp). + +$end + + + +$info=as3022 +$mame + +DEVICE: + +Bally AS3022 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\ballysound.cpp. + +- 0.210: Added 'Bally AS3022 Sound Board' device (audio\midway.cpp). + +$end + + + +$info=asap +$mame + +DEVICE: + +Atari ASAP + + +WIP: + +- 0.196: Changed description to 'Atari ASAP'. + +- 0.139u3: Added 'ASAP' device (cpu\asap\asap.c). + +$end + + + +$info=asc88 +$mame + +DEVICE: + +ASC-88 SCSI Adapter + + +ROMS: + +asc88_rev._4.0n_14-nov-91.u14 (8k bios) + + +WIP: + +- 0.210: Added 'ASC-88 SCSI Adapter' device (bus\isa\asc88.cpp). + +$end + + + +$info=ashura +$mame +0.131 [Tirino73] + +0.37b3 [Jarek Burczynski] + + +Bugs: + +- [possible] The continue screen doesn't appear correctly. ponzicar (ID 01011) + + +WIP: + +- 0.131: Tirino73 added Ashura Blaster (World). Renamed (ashura) to (ashuraj). + +- 19th April 2009: Tirino73 dumped Ashura Blaster (World). This romset comes from an original PCB. Differences are: Booting notice (Jap vers.) and cycling FBI logo (US vers.) screens removed. Copyright string same as jap version. Like other versions, this game runs on the Taito B-System. + +- 0.108u1: Fixed rom names. + +- 0.106u3: Added 'Cabinet' dipswitch. + +- 0.37b4: Added clone Ashura Blaster (US). Added dipswitches 'Flip Screen', 'Difficulty' and 'Bonus Life'. + +- 0.37b3: Jarek Burczynski added 'Ashura Blaster (Japan)' (Taito 1990). + +- 26th May 2000: Jarek Burczynski added Ashura Blaster to the Taito-B driver. + +- 14th February 1999: Vixen dumped Ashura Blaster (Japan). + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 2.06 MB / 8 files / 868.3 zip + +$end + + + +$info=asic65 +$mame + +DEVICE: + +Atari ASIC65 + + +WIP: + +- 0.246: Changed sourcefile to atari\asic65.cpp. + +- 0.152: Added 'Atari ASIC65' device (machine\asic65.c). + +$end + + + +$info=asndynmt +$mame +0.143u1 [The Dumping Union] + + +WIP: + +- 0.201: brizzo, MetalliC and rtw added clone Asian Dynamite / Dynamite Deka EX (older). + +- 0.172: Changed description to 'Asian Dynamite / Dynamite Deka EX'. + +- 0.157: Added 317-0495-com.ic3 PIC dump. + +- 0.156: Replaced asndynmt-key.bin with 317-0495-com.ic3. + +- 0.143u4: Added asndynmt-key.bin rom. + +- 0.143u1: The Dumping Union added 'Asian Dynamite' (Sega 2007). + +- 15th May 2011: MetalliC - Demul WIP: Some new WIP shots, for this time from clean NAOMI M4-cartridge dumps, not hacked ones, we still do not have decapped data from PIC16's, so emulation uses trojaned decrypted data, but as you can see romtest work as well. The games are: Akatsuki Blitzkampf Ausf.Achse (Subtlestyle 2008), Illmatic Envelope (Milestone 2008) and Dynamite Deka EX (Sega). + + +LEVELS: 5 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 256 MB / 5 files / 139.0 zip + +$end + + + +$info=asnprinc +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Asian Princess (0352502, US)'. + +- 0.173: Added 'Asian Princess' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.9 zip + +$end + + + +$info=aso +$mame +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +SERVICE MODE: + +- To enter service mode hold P1 Start during ROM test. + + +WIP: + +- 0.127u2: Nicola Salmoria replaced ASO roms (which were possibly from a bootleg) with split ones that are definitely from an original. Renamed roms across sets accordingly. Fixed palette decoding of early SNK games (ASO). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for ASO and clones Alpha Mission and Arian Mission. Removed 2nd coin slot. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Moved ASO from HAL21 to SNK driver. Removed hacks and fixed background color. Changed Z80 CPU1/2 clock speeds to 3250000 Hz. Fixed gfx rom loading. + +- 0.109u4: Brian Troha added clone Arian Mission. Fixed rom names. + +- 0.106u12: MASH added PLDs ($0, 200, 400 - pal16l8a-1.bin, pal16l8a-2.bin and pal16r6a.bin) to Aso. + +- 0.93: Dave Widel added clone Alpha Mission. + +- 0.72: Acho A. Tang improved scrolling and color and fixed music and sound effects being cut short. + +- 31st July 2000: Guru - Dumped Alpha Mission (Redump, previous dump was bad). + +- 0.36b12: Removed 4x ADPCM. + +- 0.35b13: Changed description to 'ASO - Armored Scrum Object'. + +- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'ASO (Armored Scrum Object)' (SNK 1985). + +- 19th July 199x8: Dumped Alpha Mission (SNK). + +- 1st June 1998: J-ROM dumped ASO - Armored Scrum Object (c)1985 SNK Corp.. + +- 13th January 1998: Dumped A.S.O. (SNK). + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 283.8 kb / 20 files / 118.1 zip + +$end + + + +$info=assault +$mame +0.36b8 [Keith Wilkins] + +0.35b10 [Testdriver] + + +WIP: + +- 0.233: Fixed regression with NamcoSystem 2 Assault engine noise (sound\c140.cpp). Fixes tank engine sound stops after less than 1 second after game starts [hap]. + +- 0.202: Replaced Assault Plus "mode select hack" by triggering scanline a bit before Vblank allows the mode select screen to work [David Haywood]. Removed sys2mcpu.bin rom. + +- 0.184: Changed Assault joystick inputs to 4-way [AJR]. + +- 0.153: Changed description to 'Assault (Rev B)'. + +- 0.138u1: Bryan Ischo optimized Namco System 2 pixmap rotation, improving performance of Assault and other games that use it. + +- 0.137u1: Added a kludge to workaround the CPU race condition/communication bug that was causing the Assault Plus mode select screen to be automatically bypassed. This isn't ideal, but I don't see a better solution [David Haywood]. + +- 16th February 2005: 3D ARCADE - New 3D cabinet model for Assault from Bond1. + +- 0.87: Replaced 8-way Joystick with Double 8-way Joystick and 1x button. + +- 0.69a: C 68k core is now default, this fixes collisions in Assault. + +- 0.37b3: Alternate control system in Assault, only available when cheats are enabled [Maurizio Zanello]. Changed Double 8-way Joystick to 8-way and 2 buttons. + +- 0.36b8: Keith Wilkins added 'Assault' (Namco 1988) and clones (Japan) and Assault Plus (Japan). + +- 12th October 1999: Yasuhiro Ogawa fixed Assault input ports. Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 7th October 1999: Keith Wilkins finally got palette added to the Namco System 2 driver, but only Assault is almost working, and even that one needs controls sorted out. And a lot of optimizations are needed too. + +- 1st October 1999: Keith Wilkins sent in a big Namco System 2 update with almost correct graphics (Zoom / Rotate graphics layers are working, but with wrong colors and some mirroring problems). Of the System 2 games, Assault is fully working except for graphics and controls problems. + +- 0.36b6: Added (Testdrivers) Assault (set 2) and Assault Plus. + +- 0.35b10: Keith Wilkins and Phil Stroffolino added (Testdriver) Assault. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 3.53 MB / 28 files / 1.02 zip + +$end + + + +$info=astannie +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Asteroid Annie and the Aliens' (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 1.98 zip + +$end + + + +$info=astdelux +$mame +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - Added the marquee and control panel for Asteroids Deluxe, provided by BYOAC/CAG. Also added in regular and volcano buttons, and a for fun backdrop from the Art of Atari book. + +- 29th December 2019: Mr. Do - Small updates to the Asteroids Deluxe artwork. + +- 15th December 2018: Mr. Do - Added artwork from XBox Live Arcade and Atari Arcade Classics for PC to Asteroids Deluxe. 3-D artwork created by MarbleMad, based on official artwork. A Pencil artwork created by Mr. Do, based on official artwork; inspired by MetroDuck. And widescreen graphics by hausjam. Based on graphics in official arcade artwork. + +- 0.204: Default ER2055 EAROM to zero fill to suppress invalid high score display [AJR]. + +- 0.200: Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.199: Documented Asteroids Deluxe (rev 3) changes and correct 'Difficulty' dipswitch [Brian Troha]. + +- 0.198: Configure all lamp/LED outputs as line callbacks. Added cocktail configuration that flips screen for 2nd Player [AJR]. + +- 2nd July 2017: Mr. Do - Updated the default.lay for Asteroids Deluxe. + +- 0.157: Osso fixed save state problem for clone Asteroids Deluxe (rev 1). + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.133u1: Renamed (astdelu2) to (astdelux2) and (astdelu1) to (astdelux1). + +- 0.132u3: Brian Troha fixed rom names in Asteroids Deluxe. + +- 0.128u4: Luigi30 derived clocks from crystals in the Asteroids driver. + +- 0.125u9: Couriersud fixed assertions in all Asteroids driver sets. + +- 0.125u5: Fabio Priuli fixed unable to locate input port 'DSW' error. + +- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. + +- 0.123u2: RansAckeR added DIP locations to Asteroids Deluxe. + +- 12th February 2008: Mr. Do - After reading a post by boliver10 on the messageboard, I took another look at Asteroids Deluxe, which looked I just rushed the bezel out the door. I showed it some love last night, so it looks a lot better now. + +- 0.121u3: Changed visible area to 1045x789. + +- 0.115u1: Changed region proms to user1. + +- 0.114u4: Aaron Giles fixed Asteroids controls to be buttons not joysticks. + +- 11th February 2007: Mr. Do - FINALLY we have a truly correct bezel for Asteroids Deluxe (time to retire my hand-drawn one). Jcroach was nice enough to vector the border frame for an Asteroids cocktail picked up from Gene at Vintage Arcade Superstore. Nice thing is this can serve as a template for quite a few Atari cocktail tables. First one up this week is Asteroids Deluxe, thanks to additional graphics from the BYOAC purchase. + +- 25th September 2006: Mr. Do - Added bezel for Asteroids Deluxe, recreated from photographs. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and POKEY sound clock speeds to 1512000 Hz and visible area to 1045x801. Added PROM ($0 - DVG PROM). + +- 0.108u1: Brian Troha improved documentation in the Asteroids driver. + +- 0.107u4: Added clone Asteroids Deluxe (rev 1). Changed parent description to 'Asteroids Deluxe (rev 3)' and clone (rev 1) to 'Asteroids Deluxe (rev 2)'. Renamed (astdelu1) to (astdelu2). + +- 9th August 2006: Mr. Do - A few adjustments to Asteroids Deluxe artwork. + +- 4th August 2006: Mr. Do - Converted Asteroids Deluxe artwork from MAME.net. + +- 0.106u6: Updated Asteroids Deluxe built-in overlay for the new render system. + +- 0.92: Highwayman added PROM ($0 - state). + +- 0.68: Frank Palazzolo added new filter implementations to the asteroid/astdeluxe thrust sound. + +- 0.66: Derrick Renaud fixed thrust sound in Asteroids Deluxe. + +- 3rd August 2002: Ken Reneris submitted another small improvement to the Asteroids discrete sound emulation and added phosphorescent persistence emulation to the vector graphics drawing code, possibly improving the look & feel of vector games. + +- 24th July 2002: Ken Reneris and Keith Wilkins both submitted improvements to the discrete sound system in Asteroids. + +- 0.58: Changed palettesize from 33024 to 32768 colors. Fixed Asteroids Deluxe using the bzone artwork. + +- 19th October 2001: Mathis Rosenhauer fixed a copyrozbitmap bug which affected Asteroids Deluxe when using artwork and rotated screen. + +- 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions. + +- 0.37b11: Some support for discrete component sound emulation [Keith Wilkins]. Replaced Custom sound with Discrete. + +- 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids. + +- 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet. + +- 0.37b3: Changed palettesize from 256 to 33024 colors. + +- 0.36RC1: Juergen Buchmueller added Custom sound to Asteroids Deluxe. Samples are no longer needed. + +- 16th February 2000: Juergen Buchmueller fixed Asteroids Deluxe explosion sound. + +- 13th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Asteroids (Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids and Asteroids Deluxe). + +- 6th February 2000: Jarek Parchanski added better samples to Asteroids and Asteroids Deluxe. + +- 0.35b3: Julian Eggebrecht added clone Asteroids Deluxe (rev 1). + +- 0.34b8: Peter Hirschberg and Mathis Rosenhauer added artwork support to Asteroid Deluxe. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. Changed description to 'Asteroids Deluxe (rev 2)'. + +- 0.27: Added clone (Testdriver) Asteroids Deluxe (alternate version). + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Asteroids Deluxe' (Atari 1980). Game is playable with accurate colors and sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left & Right rotate ship and Up trust, CTRL = Fire and ALT = Shields. + +- 15th September 1993: Dumped Asteroids (rev 1). + +- 21st March 1993: Dumped Asteroids Deluxe (rev 3) and (rev 4). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* FB Neo + +* HiVE + +* JAE + +* Retrocade + +* Vector Dream + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 12.2 kb / 7 files / 10.5 zip + +$end + + + +$info=asterix +$mame +0.37b13 [Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Correct flipscreen offsets [hap]. + +- 0.279: Added screen raw params. Small tweak to layer offsets. Lower soundcpu clock and added brief pcb info (konami\asterix.cpp). Limit sprite size to 1024x512. Assume sprite size limit is cliprect, not zoom level (konami\k053244_k053245.cpp) [hap]. Changed Z80 CPU2 clock speed to 6MHz and VSync to 59.637405 Hz. + +- 0.274: Mark tilemaps dirty if tilebank changed. Fixes Asterix windmills do not spin [hap]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.246: Updated sound NMI implementation. Removed dead code. Fixed missing sound effects [hap]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, K053244 and K053251 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.178: Angelo Salese added coin counter and lockout to Asterix. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE_2 [Fabio Priuli]. + +- 0.153: Brian Troha changed Asterix to use XTAL speeds. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. This fixes reload of state causes loss of audio in Asterix. + +- 0.137: David Haywood implemented default EEPROMs for Asterix. + +- 0.136u3: Luis Datasat added clone Asterix (ver AAD). + +- 0.136u1: Fabio Priuli added driver data struct and save states to Asterix. + +- 0.135u4: Fabio Priuli updated Asterix to use EEPROM device. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Asterix to use the new devices. + +- 0.133u1: Renamed (astrxeac) to (asterixeac) and (astrxeaa) to (asterixeaa). + +- 0.131: Chack'n added clone Asterix (ver JAD). Fixed rom names. + +- 0.130u3: Fabio Priuli removed COIN3 in Asterix (neither used by the game nor present in service mode). + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.122u7: Couriersud fixed Asterix gfx in flipscreen mode. + +- 8th April 2007: Mr. Do - Cleaned up that dirt spot on Asterix instruction card. + +- 1st April 2007: Mr. Do - Now that I'm finally going through the bunch of instruction cards Tormod sent me months ago, we have Asterix. + +- 0.104u5: Pierpaolo Prazzoli converted Asterix to use K056832 emulation (fixed bugs asterix053gre, asterix_2055gre and asterix_3055gre). + +- 0.98u2: Changed description to 'Asterix (ver EAD)' and clones (World ver. EAC) to 'Asterix (ver EAC)' and (World ver. EAA) to 'Asterix (ver EAA)'. + +- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others. + +- 0.79u4: Oliver Achten fixed sound pitch/balance in Asterix. Changed YM2151 and 053260 sound clock speeds to 4MHz. + +- 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders. + +- 0.55: Fixed YM2151 sound in Asterix. + +- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc). + +- 11th March 2001: Nicola Salmoria fixed a drawgfx bug that caused missing sprites in Asterix. + +- 0.37b13: Olivier Galibert and Nicola Salmoria added 'Asterix (World ver. EAD)' (Konami 1992) and clones (World ver. EAA) and (World ver. EAC). + +- 8th March 2001: Nicola Salmoria fixed bad sound in Asterix. + +- 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix. + +- 3rd March 2001: Olivier Galibert sped up Asterix graphics emulation. + +- 2nd March 2001: Olivier Galibert sent in a driver for Asterix, however it lacks linescroll, used in the race stage. Nicola Salmoria added another revision of Asterix to the driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Recommended Games (Movie / TV / Comic) + + +Romset: 7.56 MB / 11 files / 3.34 zip + +$end + + + +$info=asteroid +$mame +0.132u2 [Andy Welburn, Dumping Union] + +0.33b7 [?] + +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +WIP: + +- 0.267: Heckler and jordigahan added clone Aerolitos Espaciales (Spanish bootleg of Asteroids). Note: Pasatiempos Laguna bootleg on Rodmar PCB. + +- 0.239: Fixed SlikStick configuration is not working for Asteroids (emu\ioport.cpp and ctrlr\slikstik.cfg). The reason for this is that Asteroids overrides the default assignments for the buttons, so the slikstik.cfg file needs to use the syntax for overriding specific inputs. See here: https://docs.mamedev.org/advanced/ctrlr_config.html [Vas Crabb]. + +- 0.231: JacKc fixed ROM name typo in clone Asteroids (bootleg on Lunar Lander hardware, set 2). + +- 0.229: Juan Romero and ClawGrip added clone Asteroids (bootleg on Lunar Lander hardware, set 2). Note: Based on 'asteroid1', the only difference is that the Atari copyright is removed by zeroing the ROM area. Changed description of clone (bootleg on Lunar Lander hardware) to 'Asteroids (bootleg on Lunar Lander hardware, set 1)'. Renamed (asteroidb) to (asteroidb1). + +- 22nd November 2020: Mr. Do - Added the marquee and control panel for Asteroids, provided by BYOAC/CAG. Also added in regular and volcano buttons. + +- 0.225: Bea and Iris added clone Meteor (bootleg of Asteroids). Changed description of clone (bootleg of Asteroids) to Meteor (Hoei bootleg of Asteroids). + +- 29th December 2019: Mr. Do - Earlier this year when creating the current generic artwork, I had found another cool starmap pic from NASA's website. Turns out this looks really nice as widescreen artwork in Asteroids. We will add it to other games on the next update. + +- 15th December 2018: Mr. Do - Added artwork from 'XBox Live Arcade' and 'Atari Arcade Classics for PC' to Asteroids. 3-D artwork created by MarbleMad, based on official artwork. A Pencil artwork created by Mr. Do, based on official artwork; inspired by MetroDuck. + +- 0.202: Mike McBike added clone Meteorite (Proel bootleg of Asteroids). Changed description of clone (bootleg of Asteroids) to 'Meteorites (VGG bootleg of Asteroids)'. + +- 23rd August 2018: Smitdogg - Mike McBike sent us a dump of Meteorite by Proel which is a German bootleg of Asteroids (http://www.wolfgangrobel.de/arcadereps5/meteorites.htm). + +- 0.198: Swapped start LEDs and suppress logging for many spurious writes. Configure all lamp/LED outputs as line callbacks. Added cocktail configuration that flips screen for 2nd Player [AJR]. + +- 0.171: Pako Ikarihardmods added clone Space Rocks (Spanish clone of Asteroids). Marked the bipolar PROM as bad dump [RobertoFresca]. + +- 0.153: Restored correct vector rom for clone Asteroids (bootleg on Lunar Lander hardware). This fixes game is not booting correctly [Brian Troha]. Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz. + +- 0.149: Basilio Garcia added clone Aerolitos (Spanish bootleg of Asteroids). + +- 0.147u2: Andy fixed rom names in clones Asterock (Sidam bootleg of Asteroids) and Asterock (Videotron bootleg of Asteroids). + +- 0.147u1: ANY added clone Asterock (Videotron bootleg of Asteroids). Changed description of clone 'Asterock (bootleg of Asteroids)' to 'Asterock (Sidam bootleg of Asteroids)'. + +- 0.145: Byte Surfer added clone Hyperspace (bootleg of Asteroids). Changed description of clone 'Asterock' to 'Asterock (bootleg of Asteroids)'. + +- 0.141u4: Changed description of clones 'Meteorites' to 'Meteorites (bootleg of Asteroids)' and 'Meteor' to 'Meteor (bootleg of Asteroids)'. + +- 0.141u2: Derrick Renaud fixed broken discrete sound in Asteroids. + +- 28th November 2010: 3D ARCADE - Completely redone the 3D cabinet model for Asteroids. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 10th June 2010: Smitdogg - TrevEB dumped a bootleg of Asteroids called Space Carrier. + +- 0.133u1: Renamed (asteroi2) to (asteroid2), (asteroi1) to (asteroid1) and (asteroib) to (asteroidb). + +- 13th July 2009: Smitdogg - Andy Welburn has found what appears to be an Asteroids Rev.3 PCB on his travels in the US! It isn't dumped yet but looks to be Rev.3 from markings on the chips, so hopefully the dump will go in our favor. + +- 0.132u3: Brian Troha added PCB location to several Asteroids rom sets. Added a new vector rom (035127-01.np3) to clone Asteroids (bootleg on Lunar Lander hardware). + +- 0.132u2: Andy Welburn and Dumping Union added Asteroids (rev 4). Renamed (asteroid) to (asteroi2). + +- 20th June 2009: Smitdogg - Thanks to Andrew Welburn we have the exclusive Asteroids (rev 4). His readme: I picked up a haul of NOS Atari proms recently, about 150 in all, 85 different types, in amongst them were a small number of 'normal' roms. Two of them looked a bit odd, they had paper labels, but they looked pretty official... So here they are, Asteroids Revision 04E as mentioned in the Star Tech Journal Vol 2 #5. + +- 0.129u5: Couriersud added save state support to Asteroids. + +- 0.128u4: Luigi30 derived clocks from crystals in the Asteroids driver. + +- 0.125u9: Couriersud fixed assertions in all Asteroids driver sets. + +- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. This fixes abnormal discrete sounds. + +- 0.125u1: Fabio Priuli fixed unable to credit up or play clone Asterock. + +- 0.123u2: RansAckeR added DIP locations to Asteroids. + +- 0.121u3: Changed visible area to 1045x789. + +- 0.120u1: Andreas added clone Meteor (Hoei 1980). + +- 0.115u1: Changed region proms to user1. + +- 0.114u4: Aaron Giles fixed Asteroids controls to be buttons not joysticks. + +- 18th February 2007: Mr. Do - The cocktail table artworks for Asteroids were vectored by Jcroach. + +- 11th February 2007: Mr. Do - Jcroach was nice enough to vector the border frame for an Asteroids cocktail picked up from Gene at Vintage Arcade Superstore. Nice thing is this can serve as a template for quite a few Atari cocktail tables. First one up this week is Asteroids Deluxe, thanks to additional graphics from the BYOAC purchase. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU clock speed to 1512000 Hz and visible area to 1045x801. Added PROM ($0 - DVG PROM). + +- 0.108u1: Brian Troha improved documentation in the Asteroids driver. + +- 0.102: Hans Andersson and Derrick Renaud updated the discrete thump sound in Asteroids to use component values instead of derived equations. + +- 0.100u4: Kevin Jonas filled in missing Asteroids DIPs. Added dipswitches 'Center Mech' and 'Right Mech'. + +- 0.90u3: Derrick Renaud fixed gain in Asteroids etc. broken in 0.90. + +- 0.88u3: Pierpaolo Prazzoli added clone Meteorites. + +- 0.85: Pierpaolo Prazzoli added conditional dipswitch support to Asterock. + +- 0.76u2: Pierpaolo Prazzoli fixed dipswitches in to clone Asterock. Added 'Records Table' and 'Coin Mode'. + +- 0.76u1: Pierpaolo Prazzoli added clone Asterock (Sidam 1979). + +- 24th October 2003: Pierpaolo Prazzoli added Asterock, an Asteroids clone to the Asteroids driver. + +- 0.68: Frank Palazzolo added new filter implementations to the asteroid/astdeluxe thrust sound. Derrick Renaud cleanup the discrete sound code and setup proper gain ratios and fixed saucer fire sound. + +- 9th March 2003: Derrick Renaud submitted an improvement to Asteroids explosion sounds. + +- 17th February 2003: Craig Aker fixed a problem in handling the LEDs in Asteroids Deluxe. + +- 0.62: Improved sound in Asteroids [Ken Reneris]. + +- 3rd August 2002: Ken Reneris submitted another small improvement to the Asteroids discrete sound emulation and added phosphorescent persistence emulation to the vector graphics drawing code, possibly improving the look & feel of vector games. + +- 24th July 2002: Ken Reneris and Keith Wilkins both submitted improvements to the discrete sound system in Asteroids. + +- 0.58: Changed palettesize from 33024 to 32768 colors. + +- 18th November 2001: Frank Palazzolo reported some progress with Asteroid sound emulation - only one of the sound effects remains incorrect. + +- 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions. + +- 0.37b11: Some support for discrete component sound emulation [Keith Wilkins]. Replaced Custom sound with Discrete. + +- 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids. + +- 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet. + +- 0.37b3: Changed palettesize from 256 to 33024 colors. + +- 0.36RC2: Added clone Asteroids (bootleg on Lunar Lander hardware). + +- 28th February 2000: Juergen Buchmueller significantly improved the Asteroids sound simulation. + +- 0.36RC1: Juergen Buchmueller added Custom sound to Asteroids. Samples are no longer needed. + +- 15th February 2000: Juergen Buchmueller fixed some bugs in the Asteroids sound simulation. + +- 13th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Asteroids. + +- 6th February 2000: Jarek Parchanski added better samples to Asteroids and Asteroids Deluxe. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. Renamed (asteroid) to (asteroi1) and (asteroi2) to (asteroid). + +- 0.30: Brad Oliver fixed the hiscore save. Changed description to 'Asteroids (rev 1)' and clone (alternate version) to 'Asteroids (rev 2)'. + +- 0.29: Andrew Scott fixed high score saving in Asteroids. + +- 0.27: Added clone Asteroids (alternate version). + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Asteroids' (Atari 1979). Game is playable with accurate colors and no sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left & Right rotate ship and Up trust, CTRL = Fire and ALT = Hyperspace. + +- 15th September 1993: Dumped Asteroids (rev 1). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* FB Neo + +* HiVE + +* JAE + +* Retrocade + +* Vector Dream + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 8.25 kb / 5 files / 7.00 zip + +$end + + + +$info=astoneag +$mame +0.147u3 [ANY, The Dumping Union] + + +WIP: + +- 0.280: Ioannis Bampoulas added clone Stone Age (Astro, Ver. AA.05.H, 2007/03/15). + +- 0.247: Emulated the "CPU Code" protection in Stone Age (Astro, Ver. EN.03.A, 2005/02/21). Promoted game to working [Olivier Galibert, Luca Elia, ANY, The Dumping Union]. Implemented 16x32 sprites [Luca Elia]. Added factory default EEPROM. Changed visible area to 512x480. Changed description to 'Stone Age (Astro, Ver. EN.03.A, 2005/02/21)'. + +- 0.228: Added meat to Stone Age. Moved Stone Age decryption data and RAMDAC declaration in a subclass, make screen always enabled for convenience [Angelo Salese]. Fixed sprites rom loading. + +- 0.207: Figured out the first layers of the Stone Age encryption [O. Galibert]. + +- 0.160: Luca Elia decrypted Stone Age a tiny bit. + +- 0.147u3: ANY and The Dumping Union added 'Stone Age (Astro, Ver. ENG.03.A)' (Astro Corp. 2004?). + +- 17th November 2012: Smitdogg - ANY dumped Stone Age. + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Gambling) + + +Romset: 8.75 MB / 9 files / 2.41 zip + +$end + + + +$info=astorm +$mame +0.92 [?] + +0.36b2 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +Artwork available + + +Bugs: + +- Clone astormbl: [possible] At the end sequence of this game, some of the sprites shows wrong colors periodly. Lord Caos (ID 00981) + +- In the ending, the 3 heroes are floating into a half bubble. YMI (ID 00875) + +- Clone astormbl: There are some garbage graphics in the later shooting gallery stage. YMI (ID 00874) + + +WIP: + +- 0.233: Re-worked clones Alien Storm (bootleg, set 1) and (bootleg, set 2), put in their own driver to study. This renders the tile strip backgrounds, making them a lot more playable [David Haywood]. + +- 29th December 2019: Mr. Do - Mr. Retrolust continues to send stuff our way, while updating his own work over at the LaunchBox forums. Thanks to him, we now have bezels for A.B. Cop, Alien Storm and Racing Hero. + +- 0.187: Osso added preliminary sound to clone Alien Storm (bootleg, set 2). Caius and The Dumping Union correct clocks for clone Alien Storm (bootleg, set 2). Caius added PLDs for (bootleg, set 2). Also an attempt to fix OKI banked rom loading. + +- 0.166: David Haywood added clones 'Alien Storm (Japan, 2 Players) (bootleg of FD1094 317-0146 set)', 'Alien Storm (US, 3 Players) (bootleg of FD1094 317-0147 set)' and 'Alien Storm (World, 3 Players) (bootleg of FD1094 317-0148 set)'. Changed parent description to 'Alien Storm (World, 2 Players) (FD1094 317-0154)' and clones (FD1094 317-0146) to 'Alien Storm (Japan, 2 Players) (FD1094 317-0146)', (FD1094 317-0147) to 'Alien Storm (US, 3 Players) (FD1094 317-0147)' and (FD1094 317-0148) to 'Alien Storm (World, 3 Players) (FD1094 317-0148)'. + +- 0.148u1: Added correct sound rom (rev b, verified by 2 different dumpers) for clone Alien Storm (Japan, 2 Players, FD1094 317-0146) [zozo, System11]. + +- 0.140u1: Tafoid fixed dipswitches in clones Alien Storm (bootleg, set 1) and (bootleg, set 2). + +- 0.138: Changed description to 'Alien Storm (World, 2 Players, FD1094 317-0154)' and clones (set 2, US, 3 Players, FD1094 317-0147) to 'Alien Storm (US, 3 Players, FD1094 317-0147)', (set 1, Japan, 2 Players, FD1094 317-0146) to 'Alien Storm (Japan, 2 Players, FD1094 317-0146)' and (set 3, World, 3 Players, FD1094 317-0148) to 'Alien Storm (World, 3 Players, FD1094 317-0148)'. + +- 0.125u6: Frederic Canoen added missing FD1094 317-0154 key - Game now playable. Changed description to 'Alien Storm (set 4, World, 2 Players, FD1094 317-0154)'. + +- 0.119u1: David Haywood added clone Alien Storm (bootleg, set 2). Changed description of clone (bootleg) to 'Alien Storm (bootleg, set 1)'. + +- 18th April 2006: f205v dumped Alien Storm (bootleg, set 2). + +- 0.98u3: Mamesick fixed input port in Alien Storm and clone Alien Storm (set 1, Japan). + +- 0.95u6: Removed 4th Player. Added 3rd coin slot. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.92: Changed clone (2 Players, FD1094 317-?) to parent 'Alien Storm (set 4, 2 Players, FD1094 317-?)', (Japan, 2 Players, FD1094 317-0146) to clone 'Alien Storm (set 1, Japan, 2 Players, FD1094 317-0146)', (World, 3 Players, FD1094 317-0148) to 'Alien Storm (set 3, World, 3 Players, FD1094 317-0148)' and (US, 3 Players, FD1094 317-0147) to 'Alien Storm (set 2, US, 3 Players, FD1094 317-0147)'. Renamed (astorm) to (astormj), (astorm2p) to (astorm), (astorma) to (astorm3) and (astormb) to (astormu). + +- 0.89u4: Gerald added clone Alien Storm (US, 3 Players, FD1094 317-0147). + +- 0.89u1: Aaron Giles fixed Player 3 controls in Alien Storm and sound rom loading in astorma and astorm2p. Thierry Lescot added 317-0148.key to Alien Storm (317-0148). Changed description to 'Alien Storm (Japan, 2 Players, FD1094 317-0146)' and clones (317-0148) to 'Alien Storm (World, 3 Players, FD1094 317-0148)' and (2 Players set 2, 317-?) to 'Alien Storm (2 Players, FD1094 317-?)'. + +- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). + +- 0.88u7: Many improvements to Sega System 18 driver [Aaron Giles]. Alien Storm is fully playable. Fixed input and cpu2 roms addresses. Changed description to 'Alien Storm (Japan, 2 Players set 1, FD1094 317-0146)'. + +- 0.88u4: Added clone Alien Storm (317-0148). Changed parent description to 'Alien Storm (Japan, 2 Players set 1, 317-0146)'. + +- 0.88u3: Added new 317-0146.key. + +- 0.88u2: Added FD1094 317-0146.key. Changed description to 'Alien Storm (Japan, 2 Players set 1, 317-146)'. + +- 0.88u1: Changed description to 'Alien Storm (2 Players set 1, 317-146)' and clone (2 Players set 2) to 'Alien Storm (2 Players set 2, 317-?)'. + +- 27th October 2004: David Haywood - Sega actually draw little enemies in Alien Storm with the VDP (as well as the ball during Clutch Hitter gameplay). These little creatures seem to be completely missing from the bootleg. + +- 0.88: Changed description to 'Alien Storm (2 Players set 1)' and clone (2 Player) to 'Alien Storm (2 Players set 2)'. + +- 4th October 2004: Charles MacDonald - Here's Alien Storm (System 18, 317-0146) decrypted and running. I'd like to thank Dave Widel for generously donating several FD1094's, which made decrypting this game possible. This is the 2-player version of Alien Storm. One of my favorite games, and it's great to have it properly emulated at long last. It passes all the ROM/RAM checks and seems to be working 100%, with some emulator related graphics problems aside. + +- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 15th March 2004: Charles MacDonald added I/O chip and partial VDP emulation for shdancer, shdancrj, shdancbl, shdancrb, moonwlkb and astormbl. + +- 0.36b15: Added clone Alien Storm (2 Player). Changed Z80 CPU2 clock speed to 8192000 Hz and fixed gfx2 roms. + +- 0.36b4: Changed the 2x YM-3438 clock speeds to 8MHz. + +- 0.36b2: Andrew Prime added 'Alien Storm' (Sega 1990). + +- 0.36b1: Added dipswitches '2 Credits to Start', 'Demo Sounds' and 'Difficulty'. + +- 0.34b4: Phil Stroffolino added 'Alien Storm (bootleg)' (1990). Not working. + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 4.13 MB / 18 files / 1.95 zip + +$end + + + +$info=astrass +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.181: Documented 315-5649 IO chip and fixed Astra SuperStars test mode hang [MetalliC]. + +- 0.158: Using actual Sega 315_5881 decryption for Astra SuperStars set. Some changes to the 315-5881 to allow basic multiple stream support, Astra SuperStars needs this - we were ignoring a size value in the header, when the 'size' is reached the stream ends, and a new header needs to be read. I need to review the changes w/regards the NAOMI code later (don't have the material to test here) also this will need looking at w/regards compressed streams, as they can be mixed. The data decrypted from astrass is now a 100% match for the data that was extracted from the Saturn version [David Haywood]. Removed stat_t.bin rom. + +- 0.128u3: Angelo Salese fixed a crash bug with Astra SuperStars when the debugger is active. + +- 0.113u4: Mariusz Wojcieszek added protection data (text layer tiles) extracted from the Saturn version to Astra SuperStars - Game now playable. + +- 0.110u3: Mariusz Wojcieszek fixed VDP2 vertical line scrolling for zoomed layers (fixes corrupted backgrounds in astrass). + +- 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge. + +- 1st May 2005: Angelo Salese - Just a small update to show my current ST-V progress, this is Astra SuperStars with correct sprite size. + +- 0.91u2: Angelo Salese added a kludge for Astra SuperStars to let it run past a nasty code, nasty because I highly suspect it's a SH-2 bug, will be worked out in the future. + +- 0.90u1: Changed description to 'Astra SuperStars (J 980514 V1.002)'. + +- 0.74u2: Added 'Astra SuperStars' (Sunsoft 1998). + +- 0.63: Added (Testdriver) Astro SuperStars. + + +LEVELS: 10 + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 33 MB / 9 files / 15.2 zip + +$end + + + +$info=astro_cpucode +$mame + +DEVICE: + +Astro CPU Code + + +WIP: + +- 0.270: Changed sourcefile to astrocorp\astrcorp.c. + +- 0.247: Added 'Astro CPU Code' device (misc\astrcorp.c). + +$end + + + +$info=astrob +$mame +0.37b2 [Darren Hatton] + +0.30 [Mike Balfour, Dave Fish] + + +Artwork available + + +WIP: + +- 0.272: Victor Fernandez added clone Astro Blaster (French). Note: Original Sega/Gremlin PCBs. Handwritten EPR numbers. + +- 0.226: Couriersud fixed Astro Blaster sonar sound and two singular matrices being created. Fixed slowdown, a connection error and order of PARAM overwrite (static_solvers.cpp and audio\nl_astrob.cpp). + +- 0.225: Significant performance increase. Uses all 4 Sonar oscillators. Uses randomized resistor values (5% range). Uses frontiers to separate oscillators. Improves performance to 340% locally (netlist\generated\static_solvers.cpp and audio\nl_astrob.cpp) [Couriersud]. + +- 0.224: Added netlist-based sound to Astro Blaster [Aaron Giles]. Added 'Astro Blaster Sound Board' and 'Netlist Sound Device'. Removed Samples. + +- 0.201: Joe Magiera and The Dumping Union added clone Astro Blaster (version 2b). Added PROMs from (version 2b) also to parent set and clones. + +- 0.142u1: Added 'Sega Speech Sound Board'. + +- 0.138u1: Renamed (astrode) to (astrobg). + +- 0.134u3: Volker Hann and TeamEurope added clone Astro Blaster (German). + +- 0.134u2: Added clone Astro Blaster (German) (not in the mame\mamedriv.c). + +- 30th September 2009: Smitdogg - Volker Hann & TeamEurope dumped a German version of Astro Blaster. I don't have any pics but, pretty cool news. + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Astro Blaster, which were on loan from Gene at Vintage Arcade. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz. + +- 0.121: Vas Crabb updated the DIP locations in clones (version 1) and (version 2). + +- 0.108: Aaron Giles added crude support for Astro Blaster attack rate. + +- 0.107u3: Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 65 to 64 colors. Changed region cpu2 to sound1. Fixed rom names. + +- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.104u6: Changed I8035 CPU1 clock speed to 208000 Hz. + +- 0.103: Nicola Salmoria fixed missing SP0250 speech. + +- 0.88: MASH added clone Astro Blaster (version 2a). + +- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Replaced Custom sound with GI_SP0250. Removed speech samples (01 - 23.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required. + +- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. + +- 0.37b2: Darren Hatton added Astro Blaster (version 3). Renamed (astrob) to (astrob2). + +- 0.35b6: Replaced I8039 CPU2 with I8035. + +- 0.35b2: Changed I8039 CPU2 clock speed to 208000 Hz. + +- 0.34RC1: Added I8039 (3120000 Hz) CPU2, Custom and Samples sound. + +- 0.30: Mike Balfour and Dave Fish added 'Astro Blaster (version 2)' (Sega 1981) and clone (version 1). To quote from Clay Cowgill's page about the version 1: This ROM set appears to be the "original" Astro Blaster ROMs. There are no on-screen instructions and the progression of waves is very difficult. I believe they were replaced by version 2 (below) to make the game a little easier. The game behaves a little differently than version 2 when starting up - the more coins you put in, the more ships you get to start with. + +- 21st July 1997: Dumped Astro Blaster (version 2). + +- 17th December 1992: Dumped Astro Blaster (version 1). + + +HOW TO PLAY: + +- Shoot enemy space ships for points + +- Shoot fire balls for extra fuel + +- Use Warp to slow down enemy ships and bombs (only once per sector or ship). + +- Discover how to earn secret bonuses for extra points + +- Dock with mother ship to refuel after each sector + +- Game over when you run out of ships or fuel + +- Laser will not fire while overheated + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 50.1 kb / 28 files / 33.8 zip + +$end + + + +$info=astrob_audio +$mame + +DEVICE: + +Astro Blaster Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segag80.c. + +- 0.224: Added 'Astro Blaster Sound Board' device (audio\segag80.cpp). + +$end + + + +$info=astrocade_io +$mame + +DEVICE: + +Astrocade Custom I/O + + +WIP: + +- 0.198: Changed description to 'Astrocade Custom I/O'. Renamed (astrocade) to (astrocade_io). + +- 0.147: Added 'Astrocade' device (sound\astrocde.c). + +$end + + + +$info=astrof +$mame +0.34RC1 [Lee Taylor] + +0.30 [Lee Taylor] + + +Samples required + + +SETUP: + +- Toggle background color (blue/black) in the 'Machine Configuration' menu. + + +Bugs: + +- acombat, acombato: Score resets. Germano (ID 01540) + +- sstarbtl: [possible] Graphic corruption during demonstration. Tafoid (ID 01554) + + +WIP: + +- 0.261: David Bosque and ClawGrip added clone Astro Fighter (Taito). Note: From an original Taito PCB with silkscreen. + +- 0.226: jordigahan and Recreativas.org added clone Astro Fighter (Famaresa bootleg, set 2). Lorenzo Fongaro, Xadhoom, Paolo Bolognesi and Paolo Rinoldi dumped proms for clone Asterion. Changed description of clone (set 4) to 'Astro Fighter (Famaresa bootleg, set 1)'. + +- 0.225: Lorenzo Fongaro, Xadhoom, Paolo Bolognesi and Paolo Rinoldi added clone Asterion. + +- 0.223: Juan Romero, ArcadeHacker, ClawGrip and Roberto Fresca added clone Astro Fighter (set 4). + +- 0.182: f205v added clone Star Fighter (bootleg of Astro Fighter). Thanks to Osso! He correctly identified Star Fighter (bootleg of Astro Fighter) and emulated it. + +- 0.175: ANY added clone Astro Combat (encrypted). + +- 0.153: ANY added clone Astro Combat (unencrypted). + +- 0.135u3: David Haywood added driver configuration to Astro Fighter to emulate common wire hack which causes black background. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got a Astro Fighter (Data East) PCB. + +- 0.122u6: Changed visible area to 256x256 and VSync to 56.308461 Hz. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Astro Fighter that uses the latter pattern to the new system. + +- 0.115u4: Astro Fighter driver update [Zsolt Vasvari]: Added memory map/interrupt/video timings from schematics. General driver clean-up. Changed visible area to 248x256 and VSync to 59.948171 Hz. Added 'Flip Screen for Player 2' dipswitch. + +- 0.109: f205v added clone Astro Combat (older, PZ). This is an older revision of Astro Combat (most probably manufactured by Sidam), with incorrect spelling for fuel as FLUEL and the main boss sporting "PZ". Changed description of clone 'Astro Combat' to 'Astro Combat (newer, CB)'. + +- 0.103u1: Pierpaolo Prazzoli added clone Super Star Battle. + +- 28th December 2005: f205v, Gnoppi and Corrado Tomaselli dumped Super Star Battle. + +- 0.92u1: Pierpaolo Prazzoli added clone Astro Combat. + +- 12th February 2005: f205v and Corrado Tomaselli dumped Astro Combat (older, PZ). Update 20060917: I finally got hold of a spare romset for this PCB. It is on older revision of "Astro Combat" (most probably manufactured by Sidam), with incorrect spelling for fuel as FLUEL and the main boss sporting "PZ". Also dumped Astro Combat (newer, CB). This is a newer revision of "Astro Combat" (most probably manufactured by Sidam), with correct spelling for FUEL and the main boss sporting "CB". + +- 0.90: Pierpaolo Prazzoli added clone Astro Fire (Rene Pierre 1979). And fixed with Highwayman the Astro Battle clones. + +- 0.89u5: Highwayman added with help from Pierpaolo Prazzoli the clones Astro Battle (set 1) and (set 2). One set may be a bad or they may simply be different. Protection involves the EPROM datalines being routed through an 8bit x 256byte PROM. This game is not currently playable due to the NMI causing a reset. It may have a more complex palette, it needs to be investigated when i get more time. + +- 19th June 2001: Peter Fyfe dumped Astro Battle (set 1). + +- 27th February 2000: Nicola Salmoria fixed Astro Fighter from crashing. + +- 0.35RC1: Changed description to 'Astro Fighter (set 1)'. + +- 0.35b2: Known issues: The background is blue. It was black in all the original boards checked, but there is no obvious bug in the emulation. + +- 0.34RC1: Samples support in Astro Fighter [Zsolt Vasvari]. The sound library took a lot of work. Two boardsets made this possible. Changed clone (set 2) to parent 'Astro Fighter', (set 1) to clone 'Astro Fighter (set 3)' and (set 3) to 'Astro Fighter (set 2)'. Renamed (astrof) to (astrof3), (astrof2) to (astrof) and (astrof3) to (astrof2). + +- 0.34b2: Zsolt Vasvari added clone Astro Fighter (set 3). Added accurate colors (PROMs required). Added color PROM astrf.clr. + +- 0.33b7: Changed description to 'Astro Fighter (set 1)' and clone (alternate) to 'Astro Fighter (set 2)'. + +- 0.31: Santeri Saarimaa added high score saving to Astro Fighter. + +- 0.30: Lee Taylor added 'Astro Fighter' (Data East 1980) and clone (alternate). TODO: Sound, correct Colours (current are best guess from memory) and dipswitches. + +- 27th December 1997: Malcor dumped Astro Fighter (set 3). + +- 14th November 1997: Dumped Astro Fighter (set 1). + + +LEVELS: 5 + + +Other Emulators: + +* JAE + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 12 kb / 7 files / 9.03 zip + +$end + + + +$info=astron +$mame +0.117u3 [Andrew Gardner] + + +Artwork available + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 22nd November 2020: Mr. Do - Fixed Astron Belt default.lay. + +- 2nd July 2017: Mr. Do - Removed cobraseg artwork. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.126u2: Added 2 channel Custom sound. + +- 9th July 2008: Mr. Do - Astron Belt bezel, scanned and vectored by Zorg. + +- 0.117u3: Andrew Gardner added 'Astron Belt' (SEGA 1983) and clones Astron Belt (Pioneer LDV1000) and Cobra Command (Sega LaserDisc Hardware). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Astron Belt from Pariah. + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 101.1 kb / 13 files / 54.9 zip + +$end + + + +$info=astropal +$mame +0.118u6 [f205v, David Haywood] + + +WIP: + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 0.145u7: hap fixed Astropal crash. + +- 0.127u7: Couriersud fixed Astropal - Game now playable. Changed input to 1 Player with 3x buttons. Removed dipswitches 'Coin Info', 'Bonus Life' and 'Unknown'. + +- 0.123u6: Added 'Unknown' dipswitch. + +- 0.118u6: David Haywood added Astropal (Sidam? 19??). + +- 9th September 2007: David Haywood - The game was labeled as 'Unknown Sidam Blister' it appears to be a unique 8080bw based Asteroids clone called 'Astropal'. Doesn't quite work yet, inputs need mapping. I've asked Stephane Humbert if he wants to look at it. Nice find anyway. + +- 22nd August 2007: f205v dumped Astropal (Sidam). + + +Other Emulators: + +* AAE + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 8 kb / 8 files / 6.70 zip + +$end + + + +$info=astrowar +$mame +0.127 [MASH] + + +NOTE: + +- Manual: http://www.opdenkelder.com/Astrowars_manual.zip. + + +WIP: + +- 0.283: IZ8DWF added clone 'Astro Wars (set 2)'. Note: Different code and also different GFX (one of the enemies differs). Alt version or bootleg? Changed parent description to 'Astro Wars (set 1)'. + +- 0.273: Flip bad bit on rom 13i (suspected bad byte at 0x2a00). Fixes Astro Wars resets at start of stage 5. Correct 'Extended Play'/'Bonus Life' dipswitch [hap]. + +- 0.201: Mark rom astro.13i as bad dump, because game resets at start of stage 5. Suspected bad byte at 0x2a00 [AJR]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: kazblox restored original refresh rates to Astro Wars, fixes wrong sound for time being. Speed issues still need to be figured out, perhaps something relating to S2650 interrupts? Changed VSync to 60Hz. + +- 0.164: Added technical manual and schematics links to notes, correct refresh rate and fixes speed in Galaxia and Astro Wars [Mixxmaster]. Changed VSync to 50Hz. + +- 0.153: Changed S2650 CPU1 clock speed to 1789772 Hz. + +- 0.150: hap fixed typo in Galaxia driver (colors are 3bpp, but how they are generated is a mystery). + +- 0.145u6: Converted Galaxia driver to use MAME tilemap and added Astro Wars bullets. Improved colors and hooked up CVS stars circuit. Fixed out of bounds array access during Astro Wars boot [hap]. + +- 0.145u5: Some work on Galaxia collision detection, seems very similar to CVS. Astro Wars does not have a prom. Promoted game to working state [hap]. Changed visible area to 240x240. Added dipswitches 'UNK04' - 'UNK17'. + +- 0.139u3: Fabio Priuli fixed severe graphic corruption in Astro Wars. + +- 0.139u2: Mariusz Wojcieszek added sound support to Signetics S2636 (by using VC4000 sound support from MESS). Hooked up sound to Astro Wars. + +- 0.135u4: Fabio Priuli fixed all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.130u1: Robbbert added inputs for Astro Wars. Note: After inserting a coin, it can take a few seconds to respond. Added Player 2, 2-way Joystick, 1x button and 2x coin slots. Added dipswitches 'Freeze', 'Coinage' and 'Lives'. + +- 0.129u5: Angelo Salese correct gfx bitplane for Astro Wars. + +- 0.127u2: Oliver Stoenberg added the missing SHA1 checksums to Astro Wars. + +- 0.127: MASH added 'Astro Wars' (Zaccaria 1980). + +- 7th December 1998: Peter Davies dumped Astro Wars (1980). Board No. 1B1130/1. + + +Other Emulators: + +* WinArcadia + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 12 kb / 12 files / 10.8 zip + +$end + + + +$info=astyanax +$mame +0.36b5 [Luca Elia] + +0.35b4 [Testdriver] + + +Artwork available + + +WIP: + +- 0.239: Siftware added clone The Lord of King (bootleg, protected). Note: Game is basically the same as clone (bootleg, not protected), but has a small daughter card with the load.dc ROM and an undumped MC68705R3P probably used to decrypt the ROM [Osso]. Added new soundcpu0/1 and upper.18 roms to clone (bootleg, not protected). Changed description of clone 'The Lord of King (bootleg)' to 'The Lord of King (bootleg, not protected)'. + +- 0.233: Ace added clone The Astyanax (mask ROM version). Changed parent description to 'The Astyanax (EPROM version)'. + +- 0.219: Hammy and Caius added clone The Lord of King (bootleg). Note: The two audio CPU ROMs are suspect. May be bootleg crappiness, but doubtful. + +- 0.143u6: Angelo Salese added preliminary MCU handshake simulation sequence for Astyanax and removed ROM patches. + +- 0.129u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 15th July 2007: Mr. Do - We have a Astyanax bezel courtesy of the BYOAC/CAG artwork, cleaned up nicely by DaPlumber. + +- 0.105u3: Added 'Test Mode' dipswitch. + +- 0.65: Added new PROM ($0 - priority). + +- 0.36b14: Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 7MHz. Added 3rd button. + +- 0.36b7: Changed 68000 CPU1/2 clock speeds to 8MHz. + +- 0.36b5: Luca Elia added 'The Astyanax' (Jaleco 1989) and clone The Lord of King (Japan). + +- 0.35b4: Luca Elia added (Testdriver) The Astyanax. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.63 MB / 24 files / 1017.7 zip + +$end + + + +$info=asuka +$mame +0.37b9 [David Graves, Brian Troha] + + +WIP: + +- 0.267: Changed description of clone (Japan, version 1) to 'Asuka & Asuka (Japan, rev 1)'. + +- 0.237: Brian Troha and The Dumping Union added clone Asuka & Asuka (Japan, version 1). Renamed (asukaj) to (asukaja). + +- 0.182: AJR added 74LS157 for MSM5205 interface in Asuka & Asuka. + +- 0.155: Minor doc updates. Added B68-xx PALs to Asuka sets. Asuka & Asuka is the original Taito B68 game [Brian Troha]. Added PLDs ($0 - b68-04.bin and b68-05.bin). + +- 0.123u3: RansAckeR added DIP locations to Asuka & Asuka. + +- 0.122u6: Corrado Tomaselli verified CPU frequencies in Asuka & Asuka. + +- 0.115u4: Corrado Tomaselli added clone Asuka & Asuka (Japan). Changed parent description to 'Asuka & Asuka (World)'. + +- 6th June 2007: Corrado Tomaselli dumped Asuka & Asuka (Japan). Original Japan PCB. + +- 0.106u3: Added 'Bonus Life' and removed 'Unknown' dipswitches. + +- 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 23rd May 2001: David Graves added state saving support to the Asuka driver. + +- 0.37b11: Added 'Continue' dipswitch. + +- 0.37b9: David Graves and Brian Troha added 'Asuka & Asuka (Japan)' (Taito 1988). Known issues: $e6a init code clearing TC0100SCN areas is erroneous. It only clears 1/8 of the BG layers; then it clears way too much of the rowscroll areas [0xc000, 0xc400] causing overrun into next 64K block. Asuka is one of the first Taito games using the TC0100SCN. They didn't bother using its FG (text) layer facility, instead placing text in the BG/sprite layers. + +- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. + +- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes and U.N. Defense Force: Earth Joker. + +- 20th October 1998: Dumped Asuka & Asuka (World). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 2 MB / 11 files / 602.5 zip + +$end + + + +$info=asurabld +$mame +0.72u1 [Paul Priest] + + +< Japan > + + +Bugs: + +- [possible] Possible background scrolling bug in Asura Blade. Samurai Fox (ID 05797) + + +WIP: + +- 0.164: Wilbert Pol removed YMF262 sound. + +- 0.143u3: hap re-added YMF262 to the FuukiFG3 driver, used in the music for FM channels. Brian Troha correct dipswitches and added DIP locations to Asura Blade. Changed YMF262 clock speed to 14260547 Hz. + +- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG3 driver. + +- 0.131u1: MooglyGuy merged memory maps in the FuukiFG3 driver. + +- 0.131: Fixed missing sound in Asura Blade. + +- 0.129u5: Phil Bennett partially fixed Asura Blade sound regression. + +- 0.129u4: Removed YMF262 sound. + +- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers. + +- 0.123u1: Changed YMF262 CPU1 clock speed to 16934400 Hz. + +- 0.79: YMF278B update, improving sound in Asura Blade [R. Belmont]. + +- 0.78u1: R. Belmont added full sound and music emulation to Asura Blade. Added YMF262 (14318180 Hz) and YMF278B (33868800 Hz) stereo sound. + +- 0.77u2: Changed 68EC020 CPU1 clock speed to 20MHz and Z80 CPU2 to 6MHz. + +- 0.73: Added dipswitches 'Timer', 'Computer Level', 'Damage', 'Max Rounds' and 2x 'Unknown'. Changed description to 'Asura Blade - Sword of Dynasty'. + +- 30th August 2003: Paul Priest fixed most of the dipswitch settings in Asura Blade and improved the raster effects in the Fuuki FG-2 driver, but they are not yet perfectly emulated. + +- 11th August 2003: Guru - Asura Blade arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + +- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Changed palettesize from 32768 to 8192 colors. + +- 0.72u1: Paul Priest added 'Asura Blade (Japan)' (Fuuki 1998). Missing sound and some priority errors. This dump is taken from a ROM board with number FG-3J ROM-J. There's nothing on the board except some 4M EPROMs and several surface mounted MASK ROMs. The connectors on the board and the size of the board is similar to Jaleco Megasys32, however it's not compatible with it due to the connector spacing being different. The physical size of the board is too large to fit an SSV board. So, I have no idea what the main hardware is, the game probably runs on a custom Fuuki system board named 'FG-3'? + +- 14th August 2003: Paul Priest fixed the tilemaps and tilemap/sprite priorities in the Asura Blade driver. + +- 13th August 2003: Paul Priest and David Haywood sent in a driver for Asura Blade, it works fine except sound is not emulated because the sound chip is unknown. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 48.5 MB / 17 files / 7.89 zip + +$end + + + +$info=asurabus +$mame +0.233 [Darksoft, Brian Troha, The Dumping Union] + +0.112u2 [David Haywood, Guru] + + +WIP: + +- 0.233: Darksoft, Brian Troha and The Dumping Union added Asura Buster - Eternal Warriors (USA). CPsystem3, Brian Troha and The Dumping Union added clone Asura Buster - Eternal Warriors (Japan, set 2). Changed description of clone (Japan) to 'Asura Buster - Eternal Warriors (Japan, set 1)'. Renamed (asurabus) to (asurabusj) and (asurabusa) to (asurabusjr). + +- 0.164: Wilbert Pol removed YMF262 sound. + +- 0.159: ShouTime added clone Asura Buster - Eternal Warriors (Japan) (ARCADIA review build). + +- 0.143u3: hap re-added YMF262 to the FuukiFG3 driver, used in the music for FM channels and fixed sound effects are looping. Brian Troha correct dipswitches and added DIP locations to Asura Buster. Changed YMF262 clock speed to 14260547 Hz. + +- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG3 driver. + +- 0.131u1: MooglyGuy merged memory maps in the FuukiFG3 driver. + +- 0.129u5: Phil Bennett partially fixed Asura Buster sound regression. + +- 0.129u4: Removed YMF262 sound. + +- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers. + +- 0.123u1: Changed YMF262 CPU1 clock speed to 16934400 Hz. + +- 0.112u2: David Haywood and Guru added 'Asura Buster - Eternal Warriors (Japan)' (Fuuki 2000). + +- 17th February 2007: David Haywood - I fixed a couple of bugs in the Fuuki FG3 driver to get Asura Buster running. However there are still some problems with the sound (samples loop forever). + +- 18th March 2006: Guru - Asura Buster arrived late yesterday from Japan. + +- 31st August 2005: Dumping Project - Our Japanese finally found and bought a cheap copy of Fuuki 'Asura Buster'. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 56.5 MB / 19 files / 10.6 zip + +$end + + + +$info=asylum +$mame +0.62 [Aaron Giles] + + +WIP: + +- 0.150: Replaced 'Leland 80186 DAC' sound with 'DAC'. + +- 0.136: Added eeprom-asylum.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes. + +- 0.62: Aaron Giles added 'Asylum (prototype)' (Leland 1991). + +- 21st October 2002: Aaron Giles added a recently uncovered prototype game called Asylum to the Ataxx driver. + + +LEVELS: 4 + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 5 MB / 29 files / 2.18 zip + +$end + + + +$info=at_keyb +$mame + +DEVICE: + +AT Keyboard + + +WIP: + +- 0.153: Added 'AT Keyboard' device (machine\pckeybrd.c). + +$end + + + +$info=at_keybc +$mame + +DEVICE: + +PC/AT Keyboard Controller + + +ROMS: + +1503033.bin (2k mcu) + +yan25d05.bin (2k mcu) + +keyboard_1.5.bin (2k mcu) + + +WIP: + +- 0.203: Changed description to 'PC/AT Keyboard Controller'. + +- 0.185: Added 'AT Keyboard Controller' device (machine\at_keybc.cpp). + +$end + + + +$info=at_mb +$mame + +DEVICE: + +PC/AT Motherboard + + +WIP: + +- 0.245: Changed sourcefile to devices\machine\at.cpp. + +- 0.185: Added 'PC/AT Motherboard' device (machine\at.cpp). + +$end + + + +$info=at28c16 +$mame + +DEVICE: + +AT28C16 2Kx8 EEPROM + + +WIP: + +- 0.186: Changed description to 'AT28C16 2Kx8 EEPROM'. + +- 0.138u4: Added 'AT28C16' device (machine\at28c16.c). + +$end + + + +$info=at29c020 +$mame + +DEVICE: + +ATMEL 29C020 256Kx8 FEEPROM + + +WIP: + +- 0.186: Changed description to 'ATMEL 29C020 256Kx8 FEEPROM'. + +- 0.178: Added 'ATMEL 29C020 256K x 8 FEEPROM' device (machine\at29x.cpp). + +$end + + + +$info=at29c040 +$mame + +DEVICE: + +ATMEL 29C040 512Kx8 FEEPROM + + +WIP: + +- 0.186: Changed description to 'ATMEL 29C040 512Kx8 FEEPROM'. + +- 0.184: Added 'ATMEL 29C040 512K x 8 FEEPROM' device (machine\at29x.cpp). + +$end + + + +$info=at29c040a +$mame + +DEVICE: + +ATMEL 29C040A 512Kx8 FEEPROM + + +WIP: + +- 0.186: Changed description to 'ATMEL 29C040A 512Kx8 FEEPROM'. + +- 0.184: Added 'ATMEL 29C040A 512K x 8 FEEPROM' device (machine\at29x.cpp). + +$end + + + +$info=at89c4051 +$mame + +DEVICE: + +Atmel AT89C4051 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.196: Changed description to 'Atmel AT89C4051'. + +- 0.150: Added 'AT89C4051' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=at89c52 +$mame + +DEVICE: + +Atmel AT89C52 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.199: Added 'Atmel AT89C52' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=at89s52 +$mame + +DEVICE: + +Atmel AT89S52 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.199: Added 'Atmel AT89S52' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=ata_interface +$mame + +DEVICE: + +ATA Interface + + +WIP: + +- 0.215: Changed sourcefile to bus\ata\ataintf.cpp. + +- 0.149u1: Added 'ATA Interface' device (machine\ataintf.c). + +$end + + + +$info=ata_slot +$mame + +DEVICE: + +ATA Connector + + +WIP: + +- 0.215: Changed sourcefile to bus\ata\atadev.cpp. + +- 0.149u1: Added 'ATA Connector' device (machine\ataintf.c). + +$end + + + +$info=atacf +$mame + +DEVICE: + +ATA CompactFlash Card + + +WIP: + +- 0.257: Changed sourcefile to bus\ata\hdd.cpp. + +- 0.246: Added 'ATA CompactFlash Card' device (bus\ata\idehd.cpp). + +$end + + + +$info=ataflash +$mame + +DEVICE: + +ATA Flash PC Card + + +WIP: + +- 0.266: Changed sourcefile bus\pccard\ataflash.cpp. + +- 0.186: Changed description to 'ATA Flash PC Card'. + +- 0.149u1: Added harddisk device. + +- 0.149: smf added 'ATA Flash PCCARD' device (machine\ataflash.c). + +$end + + + +$info=atamanot +$mame +0.136u1 [Chack'n, Team Japump] + + +< Japan > + + +TODO: + +* Protection + + +WIP: + +- 0.279: Added 'Lives' and 'Cabinet' dsw and small cleanup [hap]. Changed Z80 CPU1 clock speed to 3.5 MHz and the 2x AY-3-8910A to 1750000 Hz. Changed visible area to 288x192, VSync to 59.726962 Hz and screen orientation to horizontal. + +- 0.197: Use MC6845 for vertical interrupt generation [AJR]. + +- 0.144u4: Some progresses with 'Computer Quiz Atama no Taisou', got a garbled title screen and realized that the game is heavily protected [Angelo Salese]. Fixed gfx1 rom loading and maincpu rom address to $2000. + +- 0.136u1: Chack'n and Team Japump added 'Computer Quiz Atama no Taisou (Japan)' (Yachiyo Denki / Uni Enterprize 1983). + +- 4th November 2009: Chack'n dumped Computer Quiz Atama no Taisou. + + +Recommended Games (Quiz (Asian)) + + +Romset: 272.8 kb / 25 files / 105.9 zip + +$end + + + +$info=atari_cage +$mame + +DEVICE: + +Atari CAGE + + +WIP: + +- 0.246: Changed sourcefile to shared\cage.cpp. + +- 0.154: Added 'Atari CAGE' device (audio\cage.c). + +$end + + + +$info=atari_cage_seattle +$mame + +DEVICE: + +Atari CAGE Seattle + + +WIP: + +- 0.246: Changed sourcefile to shared\cage.cpp. + +- 0.154: Added 'Atari CAGE Seattle' device (audio\cage.c). + +$end + + + +$info=atari_cx85 +$mame + +DEVICE: + +Atari CX85 Numeric Keypad + + +WIP: + +- 0.264: Added 'Atari CX85 Numeric Keypad' device (bus\vcs_ctrl\cx85.cpp). + +$end + + + +$info=atari_fdc +$mame + +DEVICE: + +Atari FDC (HLE) + + +WIP: + +- 0.278: Changed description to 'Atari FDC (HLE)' and sourcefile to devices\bus\a800\atarifdc.cpp. + +- 0.249: Added 'Atari FDC' device (atari\atarifdc.cpp). + +$end + + + +$info=atari_rle +$mame + +DEVICE: + +Atari RLE Motion Objects + + +WIP: + +- 0.246: Changed sourcefile to atari\atarirle.cpp. + +- 0.149u1: Added 'Atari RLE Motion Objects' device (video\atarirle.c). + +$end + + + +$info=atari_trakball +$mame + +DEVICE: + +Atari CX22/CX80 Trak-Ball + + +WIP: + +- 0.271: Added 'Atari CX22/CX80 Trak-Ball' device (bus\vcs_ctrl\trakball.cpp). + +$end + + + +$info=atari1050 +$mame + +DEVICE: + +Atari 1050 Dual Density Disk Drive + + +ROMS: + +1050-revl.rom (4k rom) + +1050-revk.rom (4k rom) + +1050-revj.rom (4k rom) + +1050-revh.rom (4k rom) + +wstr5.bin (4k rom) + + +WIP: + +- 0.249: Added 'Atari 1050 Dual Density Disk Drive' device (bus\a800\atari1050.cpp). + +$end + + + +$info=atari810 +$mame + +DEVICE: + +Atari 810 Disk Drive + + +ROMS: + +8229_c68168_c011299c-03.bin (2k rom) + +810rom_b.bin (2k rom) + + +WIP: + +- 0.249: Added 'Atari 810 Disk Drive' device (bus\a800\atari810.cpp). + +$end + + + +$info=atarians +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.232: Replaced 82s130.bin PROM with 07028-01.bin. + +- 0.141u1: Miodrag Milanovic added 'The Atarians' (Atari 1976). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.50 kb / 3 files / 3.33 zip + +$end + + + +$info=atarifb +$mame +0.35b1 [Mike Balfour, Patrick Lawrence, Brad Oliver] + + +Artwork available + + +WIP: + +- 0.259: Team Japump and Wayder added clone Amerug (Shoei bootleg of Atari Football). + +- 0.250: Tilemap was too large for tileram, fixes AddressSanitizer: heap-buffer-overflow [hap]. + +- 22nd November 2020: Mr. Do - Atari Football was updated, now that the fifth LED was fixed in the driver earlier this year; also replaced the volcano button with the SteelTiger version. + +- 0.222: Improved interrupts, LED multiplexing and sprite raster effects [hap]. Changed description of clone (4 players) to 'Atari 4 Player Football'. + +- 0.180: ImJezze fixed games with off-screen backdrop artworks (e.g. Atari Football and Bowling Alley) that white out the screen when you enable HLSL. + +- 0.157: Mariusz Wojcieszek added clone Atari Football II, built from original Atari source code. Tafoid correct hashes based on provided roms for Atari Football II. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 9th July 2008: Mr. Do - Replaced the control panel pieces for Atari Football with the full CP artwork, courtesy of the BYOAC/CAG artwork. And thanks to Zorg for creating some cone buttons for it. Note that the driver needs to be fixed for the cone buttons to work. + +- 0.123u3: RansAckeR added DIP locations to Atari Football and clone (4 players). Changed 'Unknown' dipswitch to 'Unused'. + +- 0.121u1: Changed palettesize from 4 to 12 colors. + +- 18th September 2006: Mr. Do - Added a new artwork classification: Control Panel. Changed the .lay file for Atari Football for this. + +- 0.107u4: Aaron Giles added built-in layouts for Atari Football using the new primitives. Changed visible area to 304x240. + +- 15th August 2006: Mr. Do - Cleaned up Atari Football artwork. + +- 20th July 2006: 3D ARCADE - Btribble has updated the Atari Football 4 player 3D model to version 2. + +- 0.106u10: Aaron Giles updated Atari Football to support the new artwork system. + +- 14th June 2006: 3D ARCADE - Btribble brings us 3D cabinet models for Atari Football in 2 and 4 player editions. + +- 0.90: Derrick Renaud and Frank Palazzolo properly emulated the DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter and re-wrote Atari Football and Atari Baseball to use component value only code and the new filter. + +- 0.80: Derrick Renaud made minor changes in Atari Football to work with new code. + +- 0.68: Replaced 3x DAC sound with Discrete. + +- 0.61: Changed visible area to 304x248. + +- 0.36RC1: Nicola Salmoria fixed controls in Atari Football (4 players). + +- 0.36b11: Changed palettesize from 3 to 4 colors. + +- 0.36b5: Changed VSync to 60Hz. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b1: Mike Balfour, Patrick Lawrence and Brad Oliver added 'Atari Football (revision 2)' (Atari 1978) and clones (revision 1) and (4 players). TODO: The code comments and variables are named such that player 1 is drawn on the right side of the screen, yet the player 1 trackball controls the left-side player, who also is on offense when the game starts. The naming convention is according to the schematics. Will the real player 1 please stand up? The down marker sprite is multiplexed so that it will be drawn at the top and bottom of the screen. We fake this feature. Additionally, we draw it at a different location which seems to make more sense. The play which is chosen is drawn in text at the top of the screen; no backdrop/overlay is supported yet. High quality artwork would be appreciated. The sound is ripped for the most part from the Basketball driver and is missing the kick, hit and whistle tones. I don't know if the noise is entirely accurate either. I'm not good at reading the schematics, so I'm unsure about the exact vblank duration. I'm pretty sure it is one of two values though. The 4-player variation is slightly broken. I'm unsure of the sign bits for the trackballs as well as the LED multiplexing. + +- 10th May 1998: Dumped Atari Football (4 players). + + +Other Emulators: + +* Retrocade + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 8 kb / 6 files / 5.99 zip + +$end + + + +$info=atarimo +$mame + +DEVICE: + +Atari Motion Objects + + +WIP: + +- 0.246: Changed sourcefile to atari\atarimo.cpp. + +- 0.150: Added 'Atari Motion Objects' device (video\atarimo.c). + +$end + + + +$info=atarisac +$mame + +DEVICE: + +Atari SAC Sound Board + + +WIP: + +- 0.246: Changed sourcefile to atari\atarisac.cpp. + +- 0.221: Added 'Atari SAC Sound Board' device (audio\atarisac.cpp). + +$end + + + +$info=atariscom +$mame + +DEVICE: + +Atari Sound Communications + + +WIP: + +- 0.246: Changed sourcefile to atari\atariscom.cpp. + +- 0.222: Separated 'Atari Sound Communications' from machine\atarigen.cpp. Added machine\atariscom.cpp/h. Renamed (atarscom) to (atariscom). + +- 0.149u1: Added 'Atari Sound Communications' device (machine\atarigen.c). + +$end + + + +$info=atarisy1 +$mame + +Atari System 1 BIOS (Atari Games 1984) + + +BIOS: + +136032.205.l13 (main $0 - 16k) TTL + +136032.206.l12 (main $1 - 16k) TTL + +136032.105.l13 (main $0 - 16k) TTL1 + +136032.106.l12 (main $1 - 16k) TTL1 + +136032.114.j11 (main $0 - 16k) LSI + +136032.115.j10 (main $1 - 16k) LSI + +136032.104.f5 (alpha $0 - 8k) LSI + +136032.107.b2 (alpha $0 - 8k) LSI + +136032.101.e3 (motherbrd_proms $0 - 256) LSI + +136032.102.e5 (motherbrd_proms $0 - 256) LSI + +136032.103.f7 (motherbrd_proms $0 - 235) LSI + + +WIP: + +- 0.228: Correct LSI BIOS 136032.115 regression [hap]. + +- 0.222: Some of the BIOS roms were wrong [d18c7db, hap]. Replaced roms 136032.105.l13, 136032.115.j10 and 136032.107.b2. + +- 0.157: Kevin Eshbach added missing Atari System 1 TTL Motherboard PAL. + +- 0.129: Atari System 1 changes [Kevin Eshbach]: Support for new Atari System 1 TTL Motherboard dump (previously MAME would crash when using it and now it just seems to hang). PROMs dumped from Atari System 1 TTL Motherboard (one PLA needs dumping though). Added notes on the Atari System 1 Motherboard and some of its supported games. + +- 0.127u3: Added 'Atari System 1 BIOS' (Atari Games 1984). Kevin Eshbach and Aaron Giles added LSI BIOS to the Atari System 1 driver. Made the System 1 BIOS a proper BIOS. Removed restriction that BIOS-related ROMs must immediately follow the BIOS definition. + + +Romset: 121.5 kb / 15 files / 54.4 zip + +$end + + + +$info=atarivad +$mame + +DEVICE: + +Atari VAD + + +WIP: + +- 0.246: Changed sourcefile to atari\atarivad.cpp. + +- 0.197: Separated 'Atari VAD video controller' source files from atarigen to video\atarivad.cpp [AJR]. + +- 0.190: Removed 'Atari EEPROM Interface (2804)' and 'Atari EEPROM Interface (2816)' devices (machine\atarigen.c). + +- 0.150: Added 'Atari EEPROM Interface (2804)' and 'Atari EEPROM Interface (2816)' devices (machine\atarigen.c). + +- 0.149u1: Added 'Atari VAD' device (machine\atarigen.c). + +$end + + + +$info=ataxx +$mame +0.196 [Aaron Giles, Paul Leaman] + +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b11 [Testdriver] + + +SERVICE MODE: + +- To enter service mode in Ataxx, press 1P start and then press the service switch (F2). + + +WIP: + +- 0.196: Kevin Eshbach and The Dumping Union fixed rom name for Ataxx (rev 5). Changed clone (set 2) to parent 'Ataxx (rev 5)' and (set 1) to clone 'Ataxx (rev 4)'. Renamed (ataxx) to (ataxxa) and (ataxxa) to (ataxx). + +- 20th March 2018: Smitdogg - Kevin Eshbach dumped 3 Ataxx boards to help correct their documentation. + +- 0.179: smf fixed missing sound channel in Ataxx caused by one DAC not being hooked up and one DAC being hooked up to two addresses. + +- 0.175: Fixed 'missing required objects' fatalerror (ADDRESS_MAP/AM_SHARE"mainram") in Ataxx. Merged Ataxx into Leland driver as they had a completely shared main header file (leland.h) [Tafoid]. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 'DAC'. + +- 0.147u2: D Go Go Fan fixed Ataxx manufacturer (Capcom license). + +- 0.140u3: Corrado Tomaselli added clone Ataxx (Europe). Fixed rom names in clone (Japan). + +- 8th December 2010: Corrado Tomaselli dumped Ataxx (Euro). + +- 0.136: Added eeprom-ataxx.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 15th April 2006: 3D ARCADE - New 3D cabinet model for Ataxx from BTribble. + +- 0.103u3: Fixed rom names. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Ataxx (set 1)' (Leland 1990) and clones (set 2) and (Japan). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.36b9: Added (Testdriver) Ataxx (Set 2). + +- 0.35b11: Paul Leaman and Scott Kelley added (Testdriver) Ataxx. + + +LEVELS: 5 (endless) + + +Recommended Games (Logic) + + +Romset: 1.75 MB / 15 files / 602.0 zip + +$end + + + +$info=ataxx_80186_sound +$mame + +DEVICE: + +80186 DAC (Ataxx) + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\leland_a.cpp. + +- 0.155: Changed description to '80186 DAC (Ataxx)'. + +- 0.150: Added 'Ataxx 80186 DAC' device (audio\leland.c). + +$end + + + +$info=atehate +$mame +0.37b9 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.233: Changed description to 'Athena no Hatena?'. + +- 0.213: Added joystick/buttons inputs. Note: Athena no Hatena is a quiz game that uses only four buttons for inputs. However, the hidden "Test Program" menu makes use of the standard stick/3-button input layout. With the default input mapping, the menus are unusable as the three SHOT buttons are unmapped. So we have two input configurations to allow the debug menu to be usable. More information about the Test Program menu: http://sudden-desu.net/entry/athena-no-hatena-debug-menu-and-functions [Damian Rogers]. Added 'Input Type' configuration. + +- 0.37b9: Luca Elia added 'Athena no Hatena ?' (Athena 1993). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 4 MB / 4 files / 1.80 zip + +$end + + + +$info=atetris +$mame +0.31 [Zsolt Vasvari] + + +Artwork available + + +SETUP: + +- To start a game, press the ROTATE button. + + +WIP: + +- 0.268: Taksangs added clone Link (Korean bootleg of Atari Tetris). Redumped Link graphics ROM [Taksangs]. Redumped OKI ROMs for clone Tetris (bootleg set 7, with OKI M5205) [ClawGrip]. + +- 0.266: Taksangs added clone Tetris (bootleg set 7, with OKI M5205). Note: Korean Tetris bootleg with additional OKI 5205 (with its ROMs). Same main PCB layout as clone Tetris (bootleg set 3). + +- 0.244: Added Tetris (Atari, 1988) hardware info [Guru]. + +- 0.240: Jorge Silva added clone Tetris (bootleg set 5). Merged everything in the driver file [Osso]. Changed description of clone (bootleg set 5, with UM3482) to 'Tetris (bootleg set 6, with UM3482)'. + +- 0.233: Fixed regression in clones Tetris (bootleg set 2) and (bootleg set 3). Note: Though of course none of the bootlegs have the actual SLAPSTIC, at least some appear to have simulated it using TTL and PLDs [AJR]. + +- 0.225: Added support for clone Tetris (bartop, prototype) bank switching - Game now playable. Moved bartop proto handler into new subclass of atetris_state [Devin Acker]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.220: jordigahan added clone Tetris (bootleg set 4). Changed description of clone (bootleg set 4, with UM3482) to 'Tetris (bootleg set 5, with UM3482)'. + +- 0.218: Added UM3482 raw dump and remaining UM3482 ROM areas to clone Tetris (bootleg set 4, with UM3482) [Sean Riddle]. + +- 0.217: Andy Welburn added clone Tetris (bartop, prototype). Note: This ROM came from a prototype bartop field-test machine from an ex-Atari Employee. The cabinet is completely custom made by Atari, and this PCB differs greatly from the production PCB that we know of. The machine was operated on location at a local bar but did not perform well so they decided it wasn't a viable game to make, its the only known example. + +- 0.204: Decapped Intel P8749H microcontroller from Tetris (bootleg set 3). Matches already existing dump [Team CAPS0ff, ClawGrip]. + +- 0.203: ClawGrip and Asayuki added clone Tetris (bootleg set 4, with UM3482). Note: The Z80 isn't hooked up, and the UM3482 is unemulated [ClawGrip]. Added PLDs to clone Tetris (bootleg set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]. + +- 28th September 2018: Smitdogg - ClawGrip dumped several Tetris bootlegs. + +- 0.201: Removed MCFG macros [Ryan Holtz]. + +- 0.199: Replaced NVRAM with parallel EEPROM. Hook up MCU to get working sound in clone Tetris (bootleg set 3) [AJR]. Added I8749 (10MHz) CPU2 to clone Tetris (bootleg set 3). + +- 0.196: Documentation updates for clones Tetris (bootleg set 2) and Tetris (bootleg set 3) [f205v]. + +- 0.156: Guru added clone Tetris (bootleg set 3). Osso fixed for clone Tetris (bootleg set 2) regression. Note: Do the bootlegs really have the slapstick? our code assumes so. Maybe it's something equivalent and we don't bother documenting it?. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 15th May 2011: Mr. Do - One simple update, that you can just grab the LAY file for is Atari Tetris. I added a view for the cocktail version, which has a vertical screen. + +- 6th November 2010: f205v dumped Tetris (bootleg set 3). + +- 0.133u1: Renamed (atetcktl) to (atetrisc), (atetckt2) to (atetrisc2) and (atetrsb2) to (atetrisb2). + +- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Atari Tetris. Added dipswitches 'Freeze Step' and 2x 'Unused'. + +- 0.122u6: Svante Gerhard added save state support to Atari Tetris. Aaron Giles fixed up memory maps and clocks according to schematics. + +- 22nd April 2007: Mr. Do - One more artwork from the BYOAC purchase and vectored by Jcroach: Tetris by Atari. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 6th June 2006: Guru - Tetris (Atari Games 1988) bootleg arrived from Korea today. Thanks to gp-lee. + +- 0.105u4: Fixed rom names. + +- 0.79u1: Kevin Eshbach added clone Tetris (bootleg set 2). Changed description of clone (bootleg) to 'Tetris (bootleg set 1)'. + +- 31st January 2004: Kevin Eshbach submitted an addition of a new Atari Tetris bootleg. + +- 0.76u2: Some input fixes in Tetris (Atari) [HowardC]. Changed 8-way Joystick to 4-way. + +- 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Tetris now uses the slapstic code. Changed M6502 CPU1 and the 2x Pokey clock speed to 1789772 Hz and fixed cpu1 rom ($0) address to $10000. + +- 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris. + +- 0.34b8: Zsolt Vasvari added Tetris (Cocktail set 1). Changed description of clone (Cocktail version) to 'Tetris (Cocktail set 2)'. Renamed (atetcktl) to (atetckt2). + +- 0.33b7: Changed description of 'Tetris (Atari)' to 'Tetris (set 1)' and clones (Atari) (alternate) to 'Tetris (set 2)', (Atari) (Cocktail version) to 'Tetris (Cocktail version)' and (Atari) (bootleg) to 'Tetris (bootleg)'. + +- 0.31: Zsolt Vasvari added 'Tetris (Atari)' (Atari Games 1988) and clones (alternate), (bootleg) and (Cocktail version). Control: To start a game, press the ROTATE button. + + +LEVELS: 99 (endless - game stops counting levels after 99th) + + +Other Emulators: + +* FB Neo + +* JAE + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 128 kb / 2 files / 49.5 zip + +$end + + + +$info=athena +$mame +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +SERVICE MODE: + +- To enter service mode hold P1 Start (1) during ROM test. + + +WIP: + +- 0.220: Porchy dumped PROMs for clone Super Athena (bootleg). + +- 0.191: Porchy and The Dumping Union added clone Athena (bootleg). + +- 1st October 2017: Smitdogg - Porchy dumped an alternate bootleg of Athena. + +- 0.189: Hammy added clone Super Athena (bootleg). + +- 23rd August 2017: Smitdogg - Hammy dumped a bootleg of Athena named Super Athena. It looks like they changed the title and year. + +- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (Athena). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for Athena. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, removed hacks, proper memory maps, screen flip / cocktail mode support, added DIP locations, better implementation of sound CPU communication and hooked sound CPU interrupts to YM3526 chips. + +- 0.126u4: Corrado Tomaselli verified CPU clocks for Athena. Changed Z80 CPU1/2 clock speeds to 3350000 Hz. + +- 0.125u3: Roberto Zandona fixed corrupt sprites in Athena. + +- 0.124u2: Improved graphics in Athena [MAMEPlus]. + +- 0.85u3: Unzu fixed music tempo in Athena. + +- 0.35: Fixed cpu3 rom ($0) length to 16kb. Added 'Energy' dipswitch. + +- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'Athena' (SNK 1986). + +- 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. He also fixed some bugs in the tilemap code. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 291 kb / 14 files / 136.3 zip + +$end + + + +$info=ati_vga +$mame + +DEVICE: + +ATi VGA i/f + + +WIP: + +- 0.264: Changed description to 'ATi VGA i/f'. + +- 0.256: Changed sourcefile to video\pc_vga_ati.cpp. + +- 0.186: Changed description to 'ATi VGA'. + +- 0.184: Added 'ATI VGA' device (video\pc_vga.cpp). + +$end + + + +$info=atjsa1 +$mame + +DEVICE: + +Atari JSA I Sound Board + + +WIP: + +- 0.246: Changed sourcefile to atari\atarijsa.cpp. + +- 0.149u1: Added 'Atari JSA I Sound Board' device (audio\atarijsa.c). + +$end + + + +$info=atjsa2 +$mame + +DEVICE: + +Atari JSA II Sound Board + + +WIP: + +- 0.246: Changed sourcefile to atari\atarijsa.cpp. + +- 0.149u1: Added 'Atari JSA II Sound Board' device (audio\atarijsa.c). + +$end + + + +$info=atjsa3 +$mame + +DEVICE: + +Atari JSA III Sound Board + + +WIP: + +- 0.246: Changed sourcefile to atari\atarijsa.cpp. + +- 0.149u1: Added 'Atari JSA III Sound Board' device (audio\atarijsa.c). + +$end + + + +$info=atjsa3s +$mame + +DEVICE: + +Atari JSA IIIs Sound Board + + +WIP: + +- 0.246: Changed sourcefile to atari\atarijsa.cpp. + +- 0.149u1: Added 'Atari JSA IIIs Sound Board' device (audio\atarijsa.c). + +$end + + + +$info=atkgld +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'All the King's Gold (0152152, US)'. + +- 0.174: Changed description to 'All The King's Gold (0152152, US)'. + +- 0.173: Added 'All The Kings Gold' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.84 zip + +$end + + + +$info=atla_ltd +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Atlantis (LTD)' (LTD 19??). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.41 zip + +$end + + + +$info=atlantca +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.146u5: Fixed region u8u15 rom loading. + +- 0.143u7: Added 'Atlantica (Russia) (Atronic) (set 1)' (Atronic 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 15 files / 7.09 zip + +$end + + + +$info=atlantip +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Changed description to 'Atlantis (rev. 3)'. + +- 0.141u1: Miodrag Milanovic added Atlantis (Bally 1989). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 128 kb / 5 files / 71.8 zip + +$end + + + +$info=atlantis +$mame +0.08 [Nicola Salmoria] + + +Bugs: + +- atlantis, atlants2: When you drop a bomb, the sound doesn't stop after impact. Robbbert (ID 01596) + + +WIP: + +- 0.155: System11 redumped clone Battle of Atlantis (set 2). + +- 0.134u3: Dumping Union and David Heywood added clone Battle of Atlantis (bootleg). + +- 4th October 2009: Smitdogg - The PCB was called Sub Fury but it doesn't actually say that on the title screen. It's a bootleg of Battle of Atlantis hacked to run on Galaxian style hardware. Anyway I bought this board a long time ago and it has finally been added. The star field might be incorrect or it might simply be spacey down there. + +- 0.133u1: Renamed (atlants2) to (atlantis2). + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.98u3: MASH replaced the bad dumped cpu1 rom5 in clone (set 2) with the one from (set 1). + +- 0.88u5: Fixed rom names. + +- 0.53: Changed palettesize to 99 colors. + +- 0.35: Added clone Battle of Atlantis (set 2). Added missing color PROM ($0). Changed parent description to 'Battle of Atlantis (set 1)'. + +- 0.28: Mike Balfour pointed out that ROM 2H of Battle of Atlantis seems to be bad; that's the cause of the strange coins per credit values. Also added high score saving to Battle of Atlantis. Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. Known issues: You get a massive 14 credits per coin - this is caused by ROM 2H, which seems to be bad. + +- 0.15: Sound support in Battle of Atlantis [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c, 5d and 5e. + +- 0.08: Nicola Salmoria added 'Battle of Atlantis' (Comsoft 1981). A Scramble hack. Known issues: I don't know what most of the dipswitches do, and you get 9 credits per coin. + + +Other Emulators: + +* FB Neo + +* Tickle + +* VAntAGE + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 22 kb / 12 files / 12.4 zip + +$end + + + +$info=atleta +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Atleta (Inder 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 280 kb / 7 files / 200.7 zip + +$end + + + +$info=atmega1280 +$mame + +DEVICE: + +Atmel ATmega1280 + + +WIP: + +- 0.251: Added 'Atmel ATmega1280' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atmega168 +$mame + +DEVICE: + +Atmel ATmega168 + + +WIP: + +- 0.251: Added 'Atmel ATmega168' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atmega2560 +$mame + +DEVICE: + +Atmel ATmega2560 + + +WIP: + +- 0.251: Added 'Atmel ATmega2560' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atmega328 +$mame + +DEVICE: + +Atmel ATmega328 + + +WIP: + +- 0.251: Added 'Atmel ATmega328' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atmega644 +$mame + +DEVICE: + +Atmel ATmega644 + + +WIP: + +- 0.251: Added 'Atmel ATmega644' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atmega88 +$mame + +DEVICE: + +Atmel ATmega88 + + +WIP: + +- 0.251: Added 'Atmel ATmega88' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atmel_29c010 +$mame + +DEVICE: + +Atmel 29C010 Flash + + +WIP: + +- 0.184: Added 'Atmel 29C010 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=atmel_29c020 +$mame + +DEVICE: + +Atmel 29C020 Flash + + +WIP: + +- 0.271: Added 'Atmel 29C020 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=atmel_49f4096 +$mame + +DEVICE: + +Atmel AT49F4096 Flash + + +WIP: + +- 0.185: Added 'Atmel AT49F4096 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=atomicp +$mame +0.36b1 [Andrew Prime] + + +NOTE: + +- Atomic Point is a custom Korean board and not SEGA. + + +WIP: + +- 0.236: Removed 'Netlist Sound Device'. + +- 0.170: Removed unused(?) sprite device w/no ROMs in Atomic Point [AJR]. + +- 0.136u4: Tafoid fixed duplicate save state entry in Atomic Point. + +- 0.134u1: Stefan Lindberg verified CPU clocks for Atomic Point. + +- 0.123u1: Changed YM2413 clock speed to 5MHz. + +- 0.89u3: Aaron Giles hooked up sound in Atomic Point (tempo is just a guess right now). + +- 0.89u1: Added dipswitches 'Difficulty', 'Level Select', 'Flip Screen', 'Demo Sounds', 'Allow Continue' and 'Game Mode'. + +- 0.88u7: Changed YM2413 clock speed to 4MHz. Changed description to 'Atomic Point (Korea)'. + +- 0.61: Changed YM2413 clock speed to 3579545 Hz. + +- 0.36b3: Replaced Z80 and YM2151 with YM2413 (8MHz) sound. + +- 0.36b1: Andrew Prime added 'Atomic Point' (Philko 1990). + +- 12th August 1998: Ricardo_fvg dumped Atomic Point (Korea). + + +LEVELS: 99 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 224 kb / 5 files / 105.0 zip + +$end + + + +$info=ator +$mame +0.227 [PinMAME] + +0.182 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Improved display [Robbbert]. + +- 0.227: Sergio y Vicente de www.electronicavys.es added Ator (set 1, 2 bumpers). Changed Ator to clone 'Ator (set 2, 3 bumpers)'. Renamed (ator) to (ator3bmp). + +- 0.183: Exact year for Ator. Fixed manufacturer 'Video Dens' [AJR]. + +- 0.182: Gonzalo added 'Ator' (Videodens 198?). Note: The first program ROM is unfortunately missing, so this is for (partial) preservation only. No manual found. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 10.6 zip + +$end + + + +$info=atrbonpk +$mame +0.213 [AGEMAME] + + +WIP: + +- 0.213: Priit Laes added 'Bonus Poker (Atronic)' (Atronic 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 19 files / 2.40 zip + +$end + + + +$info=atrbtlma +$mame +0.274 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added 'Beetlemania (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 9.13 MB / 11 files / 4.33 zip + +$end + + + +$info=atricmon +$mame +0.213 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added clone 'I C Money (Atronic) (set 2)'. Changed parent description to 'I C Money (Atronic) (set 1)'. + +- 0.213: Priit Laes added 'I C Money (Atronic)' (Atronic 200?). + + +Recommended Games (Gambling) + + +Romset: 8.75 MB / 13 files / 2.64 zip + +$end + + + +$info=atronic +$mame +0.143u7 [AGEMAME] + + +CD-ROM required + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added clone Atronic SetUp/Clear Chips. + +- 0.143u7: Added 'Atronic SetUp/Clear Chips (Russia, set 1)' (Atronic 1999) and clone (Russia, set 2). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 184.8 zip + +CHD: 9.34 MB (Compressed: 6.76) + +$end + + + +$info=atrwild +$mame +0.213 [AGEMAME] + + +WIP: + +- 0.213: Priit Laes added 'Wild Thing (Atronic)' (Atronic 200?). + + +Recommended Games (Gambling) + + +Romset: 2.63 MB / 8 files / 548.8 zip + +$end + + + +$info=attack +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Attack (Playmatic 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 4 files / 3.83 zip + +$end + + + +$info=attackfc +$mame +0.149 [Piero Andreini] + + +TODO: + +* Sound + + +WIP: + +- 0.242: IZ8DWF and Osso added new maincpu rom ($800) to clone Attack Force (unencrypted), promoted game to working. + +- 0.241: IZ8DWF added clone Attack Force (unencrypted). Note: Unencrypted, possibly bootleg, has code differences but one of the ROMs is bad [Osso]. Changed parent description to 'Attack Force (encrypted)'. + +- 0.153: hap and Stiletto added Attack Force color overlay. + +- 0.149u1: hap added address map and sound notes. + +- 0.149: Piero Andreini added 'Attack Force' (EGS 1979). hap fixed address map, driver init and ports - Game now playable. The dump turned out to be fine. Note: This is a rare italian game on old b&w hw (see http://www.arcadeitalia.net/viewtopic.php?f=57&t=13803). + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 7 kb / 7 files / 5.37 zip + +$end + + + +$info=attckexd +$mame +0.159 [gregf, Stiletto] + +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Attack (set 1)' and clone 'Attack (set 2) [TTL]' to 'Attack (set 2)'. + +- 0.214: Changed description to 'Attack (set 1) [TTL]' and clone (Set 2) to 'Attack (set 2) [TTL]'. + +- 0.159: gregf and Stiletto added Attack (Set 1) [TTL]. Changed 'Attack [TTL]' to clone 'Attack (Set 2) [TTL]'. Renamed (attckexd) to (attckexd2). + +- 0.153: Fabio Priuli added 'Attack [TTL]' (Exidy 1977). + +- 1st May 2013: AdamB - DICE 0.6 has been released! New in this version: Support for Atari Anti-Aircraft and Exidy Attack. Color overlay simulation in Breakout. Improved simulator core algorithm that increases performance in several games. Improved sound in Gotcha. + + +Other Emulators: + +* DICE + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 1.50 kb / 6 files / 983 zip + +$end + + + +$info=attckufo +$mame +0.99u2 [Tomasz Slanina] + + +Bugs: + +- Game on VIC 20 Hardware has wrong colors. vidpro1 (ID 07202) + + +WIP: + +- 0.265: Mask offset to fix possible array out of bounds access (sound\mos6560.cpp) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.225: Update MOS6560 sound to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (sound\mos6560.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.186: Changed name 'MOS656X' to 'MOS 656X VIC (Attack UFO)'. + +- 0.173: Cleaned up and identified I/O chip as 6821 PIA [Dirk Best]. Fixed maincpu rom loading. Changed description to 'Attack UFO'. + +- 0.150: Curt Coder fixed MOS6560 warning (if (m_tone1samples == 0)). + +- 0.148u5: hap fixed missing MOS656X sound in Attack Ufo. + +- 0.147: Refactor MOS6560 interface to use DEVCB, VIC to a modern device (sound\mos6560.c) and driver to use an RGB32 bitmap [Curt Coder]. Removed not needed includes [Miodrag Milanovic]. Replaced 'MOS 6560 / 6561 VIC' sound with 'MOS656X' (1022727 Hz). + +- 0.136u4: Fabio Priuli imported MOS6560 device emulation from MESS for Attack Ufo and removed the existent custom audio/video emulation. Added also driver_data struct and save states to Attack Ufo. Replaced 'Attack Ufo Custom' sound with 'MOS 6560 / 6561 VIC'. + +- 0.134u3: Stephane Humbert fixed dipswitches for Attack Ufo. Replaced 'Unknown' dipswitches with 'Bonus Life' and 'Unused'. + +- 0.129u4: Changed 'Custom' sound to 'Attack Ufo Custom'. + +- 0.116u1: Changed palettesize to 16 colors. + +- 0.116: Changed palettesize from 16 to 5 colors. + +- 0.112u4: Cleaned up attckufo driver, making it perform like a 1MHz 6502 game once again [Aaron Giles]. + +- 0.99u2: Tomasz Slanina added 'Attack Ufo' (Ryoto Electric Co. 1980). + +- 15th August 2005: Tomasz Slanina - Game is running on VIC6560 - like chip MOS6560, with few changes in the internal structure. Video, colors and sounds are emulated now (based on PeT's 6560 code from MESS). + +- 7th August 2005: Tomasz Slanina - Weird (and probably rare) invaders clone from 1980. The main CPU is a 6502. Gfx is tilebased (128 dynamic tiles in RAM + 128 static in ROM). Screen size is strange - 176x184 (22x23 8*8 tiles). Colors are unknown. Sound hw is unknown too, possible discrete. + +- 3rd August 1999: Al Kossow dumped Attack UFO. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 8 kb / 8 files / 7.34 zip + +$end + + + +$info=attila +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Attila The Hun' (Game Plan 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 4 files / 6.65 zip + +$end + + + +$info=attiny15 +$mame + +DEVICE: + +Atmel ATtiny15 + + +WIP: + +- 0.251: Added 'Atmel ATtiny15' device (cpu\avr8\avr8.cpp). + +$end + + + +$info=atvtrack +$mame +0.141u1 [hap, ANY, ranger_lennier, dopefishjustin, gamerfan, gatt9, N. Francfort, Smitdogg, The Dumping Union, David Haywood] + + +WIP: + +- 0.182: ATV Track improvements, game code running now as it should: Extract CPU initial boot from FPGA bitsream. Yep, its possible, at least for such FPGA family. Implement NAND Flash erase and program commands, game is running now. Hooked GPU IRQs control. Basic simulation of GPU's internal CPU for game init speedup. Documented IO-port multiplexing [MetalliC]. Changed SH-4 (little) CPU1/2 clock speeds to 198MHz. + +- 8th September 2012: MetalliC - Demul WIP (ATV Track): Attract mode and a bit of gameplay. Graphics near perfect, controls is working and sound completely missing. + +- 2nd September 2012: CaH4e3 - Demul WIP (ATV Track) video. Complete texturing. Six minutes attract in two minutes. + +- 26th August 2012: CaH4e3 - ATV Track starting to work in Demul (+ Video). 2 x SH4 CPU + Videologic PMX1LC (Power VR Series 2). Basic geometry, no textures. + +- 0.143u1: Preliminary work for ATV Track, in order to get the second SH-4 into business. Added support for DMA transfers between the processor and external devices in SH-4 CPU core [Samuele Zannoli]. + +- 0.141u4: Guru added clone ATV Track (set 2). Added EEPROM to (set 1), contains a large amount of data, maybe used for some form of protection. Changed parent description to 'ATV Track (set 1)'. + +- 0.141u1: hap, ANY, ranger_lennier, dopefishjustin, gamerfan, gatt9, N. Francfort, Smitdogg, The Dumping Union and David Haywood added 'ATV Track' (Gaelco 2002). + +- 8th January 2011: Smitdogg - We dumped ATV Track. + +- 14th December 2010: Guru - ATV Track (Gaelco) arrived recently. Thanks to Tom from wintery Switzerland. + +- 17th September 2010: Smitdogg - We got ATV Track, a very expensive, very awesome game by Gaelco (2002). + + +Other Emulators: + +* Demul + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 66.1 MB / 5 files / 38.2 zip + +$end + + + +$info=atworld +$mame +0.142u2 [Angelo Salese] + +0.138u4 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.142u2: Added Around The World (Version 1.4R CGA). Renamed (atworld) to (atworlde1). + +- 0.138u4: Re-added 'Around The World (Version 1.3E CGA)' (Amcoe 2007) and clone (Version 1.3R CGA). + +- 0.133u2: Removed Around The World (set 1) and clone (set 2) from MAME. + +- 0.129u6: Changed description to 'Around The World (Version 1.3R CGA)' and clone (set 2) to 'Around The World (Version 1.3E CGA)'. + +- 0.129u4: Added 'Around The World (set 1)' (Amcoe 200?) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 887.5 zip + +$end + + + +$info=au +$mame +0.268 [Neill Baker Tech] + + +WIP: + +- 0.269: Combine program rom files to match known set (same rom contents) [hap]. Changed description to 'Au (location test)'. + +- 0.268: Neill Baker Tech added 'Au (Swimmer conversion)' (Tehkan 1983). Added decoder for xxxxxBBBxGGGxRRR format (emu\emupal.cpp) [hap]. + +- 5th June 2024: NeilBakersTech - I was granted access to a private arcade collection to repair some game boards and an unusual one caught my eye. The game board stack was a Tehkan Swimmer, the same as one in my own collection but with modifications to the CPU and Video layers. Using a Willem programmer I was able to read the EPROM data as 2764 and 2764 types and a grep of MAME code returned no match on the checksums. When trying to add it to MAME it did not work when renamed as Swimmer and creating replacement EPROMs for my Swimmer game board yielded no results either. I spent some time making technical notes from my Swimmer game board to understand the working of the board and source of the problem. These notes did not allow the game to run either but led me to see some problems with MAME and the emulation of Swimmer. Foremost there are numerous places on the game board where address lines are not fully decoded resulting in what MAME calls mirroring. It can be seen on the input section where MAME had separated ports. I have correct these. Specific to Swimmer and not Crazy Climber is the sound latch handling. The Swimmer board is a Tehkan game board and uses the same flp-flop configuration with LS273 as found on Bomb Jack for clearing sound latch on read. After fixing these mistakes in MAME and performing a routine cleaning of the source files I began narrow down what was required to run this new ROM. Without ongoing access to the modified game board I am unable to determine how the alterations work on hardware but they provide 2 new RAM areas over the standard Swimmer configuration. One of them bypasses the fixed color generation circuits of the original by providing dynamic colors with 3 bits per gun while the other acts as scratch RAM. The ROM started up as a game I had not heard of before 'Au' with a copyright of 1983. I have begun understand the Dipswitch requirements but could not discover the meaning for a couple. Is there an AI game code analysis tool to help with them or is it a labor intensive process? + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 72 kb / 11 files / 32.7 zip + +$end + + + +$info=audiowerk2 +$mame + +DEVICE: + +Emagic Audiowerk2 Digital Audio Recording + + +WIP: + +- 0.263: Changed description to 'Emagic Audiowerk2 Digital Audio Recording'. + +- 0.262: Added 'Emagic Audiowerk2 Digital Audio Recording PCI card' device (bus\pci\audiowerk2.cpp). + +$end + + + +$info=aurail +$mame +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.206: Minor changes to SEGA FD1089 keys (317-0167.key and 317-0168.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.191: Some corrections to Aurail documentation [ekorz]. + +- 0.166: David Haywood added clones 'Aurail (set 1, Japan) (bootleg of FD1089A 317-0167 set)' and 'Aurail (set 2, World) (bootleg of FD1089B 317-0168 set)'. Changed parent description to 'Aurail (set 3, US) (unprotected)' and clones (FD1089A 317-0167) to 'Aurail (set 1, Japan) (FD1089A 317-0167)' and (FD1089B 317-0168) to 'Aurail (set 2, World) (FD1089B 317-0168)'. + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0167.key to clone Aurail (set 1, Japan, FD1089A 317-0167). Added 317-0168.key to clone Aurail (set 2, World, FD1089B 317-0168). + +- 0.126u2: Fabio Priuli fixed coinage dipswitch. + +- 0.95u2: Chack'n added correct cpu1 roms ($0/1) to clone Aurail (set 1, Japan, FD1089A 317-0167). + +- 0.95: Nicola Salmoria decrypted and added clone Aurail (set 1, Japan, FD1089A 317-0167). The program roms are bad however so it doesn't work. Changed parent description to 'Aurail (set 3, US, unprotected)' and clone (set 1, FD1089B 317-0168) to 'Aurail (set 2, World, FD1089B 317-0168)'. Fixed rom names. + +- 0.92: Changed description to 'Aurail (set 2, US, unprotected)' and clone (set 2, FD1089B 317-0168) to 'Aurail (set 1, FD1089B 317-0168)'. Renamed (auraila) to (aurail1). + +- 0.91u2: Fixed rom names. + +- 0.90u1: Charles MacDonald added complete FD1089B table for Aurail (317-0168) - Game now playable. + +- 0.89u3: Changed description of clone (set 2, FD1089? 317-unknown) to 'Aurail (set 2, FD1089B 317-0168)'. + +- 0.89u1: Added 'Special Function Mode' dipswitch. + +- 0.88u7: Changed description to 'Aurail (set 1, US, unprotected)' and clone (set 2, FD1094 317-unknown) to 'Aurail (set 2, FD1089? 317-unknown)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description of clone (set 2) to 'Aurail (set 2, FD1094 317-unknown)'. + +- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi. + +- 0.36b2: Andrew Prime added clone Aurail (set 2). Changed parent description to 'Aurail (set 1)'. + +- 0.34b4: Phil Stroffolino added 'Aurail (bootleg)' (1990). Not working. + +- 21st July 1997: Gerald and Thierry dumped Aurail (set 3, US, unprotected). Code is protected with 68000 HITACHI 6M2 CPU. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 3.41 MB / 29 files / 1.19 zip + +$end + + + +$info=ausfache +$mame +0.143u1 [The Dumping Union] + + +WIP: + +- 0.180: Changed description to 'Akatsuki Blitzkampf Ausf. Achse (Japan)'. + +- 0.170: Changed description to 'Akatsuki Blitzkampf Ausf. Achse'. + +- 0.157: Added 317-05130-jpn.ic3 PIC dump. + +- 0.156: Replaced ausfache-key.bin with 317-5130-jpn.ic3. + +- 0.143u4: Added ausfache-key.bin rom. + +- 0.143u1: The Dumping Union added 'Akatsuki Blitzkampf Ausf Achse' (Subtle Style 2008). + +- 15th May 2011: MetalliC - Demul WIP: Some new WIP shots, for this time from clean NAOMI M4-cartridge dumps, not hacked ones, we still do not have decapped data from PIC16's, so emulation uses trojaned decrypted data, but as you can see romtest work as well. The games are: Akatsuki Blitzkampf Ausf.Achse (Subtlestyle 2008), Illmatic Envelope (Milestone 2008) and Dynamite Deka EX (Sega). + +- 22nd March 2010: Alex's Rom Dumping Project - After 4 months of retirement, i have decided that i may open my hands more often, it all depends on people as always. Well, this time i come with a NAOMI game called Akatsuki Bk Ausf Achse. Its a 2D Fighting game. This game is new NAOMI cart type based. Game is pre patched to use with emulators (i recomend Makaron) or on real hardware from Dimm with a NAOMI Netbooting Security Chip. This release is dedicated to WU HO-CHUO for his donation, sorry WU to not honor you before. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 128 MB / 3 files / 66.1 zip + +$end + + + +$info=austin +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Austin Powers (CPU 3.02, display A3.00)' and clones (2.01) to 'Austin Powers (CPU 2.01, display A2.00)', (3.00) to 'Austin Powers (CPU 3.00, display A3.00)', (3.01) to 'Austin Powers (CPU 3.01, display A3.00)', (ARM7 Sound Board) to 'Austin Powers (CPU 3.02, display A3.00, ARM7 sound board)', (France) to 'Austin Powers (CPU 3.02, display F3.00, France)', (Germany) to 'Austin Powers (CPU 3.02, display G3.00, Germany)' and (Italy) to 'Austin Powers (CPU 3.02, display I3.00, Italy)'. + +- 0.141u3: Miodrag Milanovic added clones Austin Powers (2.01) and (3.00). destruk added clone Austin Powers (3.01). + +- 0.141u1: Miodrag Milanovic added 'Austin Powers (3.02)' (Stern 2001) and clones (France), (Germany), (Italy) and (ARM7 Sound Board). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.69 MB / 8 files / 3.20 zip + +$end + + + +$info=autmoon +$mame +0.138u3 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Fixed rom names. Changed description to 'Autumn Moon (1VXFC5488, New Zealand)'. + +- 0.138u3: Added 'Autumn Moon' (Aristocrat 1999). Tafoid changed Autumn Moon romload to proper crc/sha hashes. The submitted romset contained a 32kb (u87.bin) which actually appeared to be an 8k overdumped. + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 45.7 zip + +$end + + + +$info=autopapa +$mame +0.223 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.278: Added PIC16C56 dump from Mueve [ClawGrip]. Changed description to 'El auto de pap\xc3\xa1'. + +- 0.225: Added PIC16C56 device. This was decapped and dumped for donpepito, should be the same but marking it as bad dump for overcautiousness [CAPS0ff, ClawGrip, Victor Fernandez]. Added dipswitches 'Demo Sounds', 'Game Time' and 'Coinage'. + +- 0.224: Changed description to 'El auto feo'. + +- 0.223: Victor Fernandez and ClawGrip added 'El auto de papa' (Gaelco 199?). Note: Based on the song "El auto feo", composed by Enrique Fischer 'Pipo Pescador'. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 264 kb / 2 files / 142.9 zip + +$end + + + +$info=av2mj1bb +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +TODO: + +* VHS Video Tape + + +NOTE: + +- This game uses a video recorder for playing tapes. + + +WIP: + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 7x 'Unknown' dipswitches. + +- 0.57: Added a new gfx1 rom ($180000). Changed description to 'AV2Mahjong No.1 Bay Bridge no Seijo (Japan)'. Renamed (av2mj1) to (av2mj1bb). + +- 0.37b8: Takahiro Nogi added 'AV2Mahjong No.1 Bay Bridge no Seijo' (Nichibutsu/Miki Syouji/AV Japan 1991). + + +Recommended Games (Mahjong) + + +Romset: 1.06 MB / 7 files / 251.6 zip + +$end + + + +$info=av2mj2rg +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +TODO: + +* VHS Video Tape + + +NOTE: + +- This game uses a video recorder for playing tapes. + + +WIP: + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 7x 'Unknown' dipswitches. + +- 0.57: Takahiro Nogi added 'AV2Mahjong No.2 Rouge no Kaori (Japan)' (MIKI SYOUJI/AV JAPAN 1991). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + + +LEVELS: 20 + + +Recommended Games (Mahjong) + + +Romset: 1.44 MB / 10 files / 321.0 zip + +$end + + + +$info=avalnc13 +$mame +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon 1.3 - Chaotic Sabbat (client, Rev C) (GDT-0010C)' and clone (Rev A) (GDT-0010A) to 'The Key Of Avalon 1.2 - Summon The New Monsters (client, Rev A) (GDT-0010A)'. + +- 0.159: Ripper006 added clone 'The Key Of Avalon 1.2 - Summon The New Monsters (client) (Rev A) (GDT-0010A)'. MetalliC redumped 'The Key Of Avalon 1.3 - Chaotic Sabbat (client) (Rev C) (GDT-0010C)' GDROM. Renamed (avalon13) to (avalnc13). + +- 0.148u5: Changed description to 'The Key Of Avalon 1.3 - Chaotic Sabbat (client) (Rev C) (GDT-0010C)'. + +- 0.130u3: Alex's Rom Dumping Project added 'The Key Of Avalon 1.3 - Chaotic Sabbat - Client (GDT-0010C) (V4.000)' (Sega 2004). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 391.3) + +$end + + + +$info=avalnc25 +$mame +0.177 [ShouTime, rtw] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon 2.5 - War of the Key (client, Rev B) (GDT-0019B)' and clone (Rev A) (GDT-0019A) to 'The Key Of Avalon 2.5 - War of the Key (client, Rev A) (GDT-0019A)'. + +- 0.199: rtw and ShouTime added clone The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A). + +- 0.181: Jorge Valero and Android redumped PICs & documented S/Ns for The Key Of Avalon 2.5 - War of the Key (client). + +- 0.177: ShouTime and rtw added 'The Key Of Avalon 2.5 - War of the Key (client) (Rev B) (GDT-0019B)' (Sega / Hitmaker 2005). + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 628.3) + +$end + + + +$info=avalnche +$mame +0.33b6 [Mike Balfour] + + +Artwork available + + +Bugs: + +- Clone cascade: Game has a background white noise. Original PCB has NO background noise (checked on original PCB). f205v (ID 00381) + + +WIP: + +- 0.210: Fixed rom names. + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Avalanche. + +- 0.145u1: hap tweaked layout in Avalanche. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Avalanche. + +- 0.128u4: Derived clocks from crystals in Avalanche [Luigi30]. + +- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Avalanche. Added 2x 'Unused' dipswitch. + +- 26th November 2006: Mr. Do - Avalanche bezel has a nice, shiny, new frame, thanks Aaron and Ad_Enuff. + +- 0.95u3: Added clone Cascade (Sidam 1978). + +- 14th April 2005: f205v dumped Sidam's Cascade a clone of Atari's Avalanche. There are a number of changes in the code, and the Spanish language option has been replaced with Italian. + +- 0.84u6: Added 'Service Mode' dipswitch. + +- 0.79: Fixed cpu1 rom loading. + +- 0.69: Derrick Renaud changed to discrete sounds in Avalance and added missing top rocks sound (Aud0 trigger). Removed 2x DAC sound. + +- 0.37b15: Changed palettesize from 2 to 32770 colors. + +- 1st May 2001: Aaron Giles added overlay support for Avalance. + +- 0.36b14: Changed palettesize to 2 colors. + +- 0.33b6: Mike Balfour added 'Avalanche' (Atari 1978). + +- 27th May 1998: Dumped Avalanche. + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 12 kb / 6 files / 4.71 zip + +$end + + + +$info=avalns13 +$mame +0.159 [Ripper006] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon 1.3 - Chaotic Sabbat (server, Rev C) (GDT-0009C)' and clone (Rev A) (GDT-0009A) to 'The Key Of Avalon 1.2 - Summon The New Monsters (server, Rev A) (GDT-0009A)'. + +- 0.159: Ripper006 added 'The Key Of Avalon 1.3 - Chaotic Sabbat (server) (Rev C) (GDT-0009C)' (Sega / Hitmaker 2004) and clone The Key Of Avalon 1.2 - Summon The New Monsters (server) (Rev A) (GDT-0009A). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 363.9) + +$end + + + +$info=avalns25 +$mame +0.177 [ShouTime, rtw] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon 2.5 - War of the Key (server, Rev B) (GDT-0018B)' and clone (Rev A) (GDT-0018A) to 'The Key Of Avalon 2.5 - War of the Key (server, Rev A) (GDT-0018A)'. + +- 0.199: rtw and ShouTime added clone The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A). + +- 0.181: Jorge Valero and Android redumped PICs & documented S/Ns for The Key Of Avalon 2.5. + +- 0.177: ShouTime and rtw added 'The Key Of Avalon 2.5 - War of the Key (server) (Rev B) (GDT-0018B)' (Sega / Hitmaker 2005). + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 622.0) + +$end + + + +$info=avalon20 +$mame +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon 2.0 - Eutaxy and Commandment (client, Rev B) (GDT-0017B)'. + +- 0.185: Converted 'The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (Rev B) (GDT-0017B)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.181: Jorge Valero and Android redumped PICs & documented S/Ns for The Key Of Avalon 2.0. + +- 0.148u5: Changed description to 'The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (Rev B) (GDT-0017B)'. + +- 0.130u3: Alex's Rom Dumping Project added 'The Key Of Avalon 2.0 - Eutaxy and Commandment - Client (GDT-0017B) (V3.001)' (Sega 2004). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 599.7) + +$end + + + +$info=avalonc +$mame +0.159 [Ripper006] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon - The Wizard Master (client, Rev G) (GDT-0006G)' and clones (Rev A) (GDT-0006A) to 'The Key Of Avalon - The Wizard Master (client, Rev A) (GDT-0006A)', (Rev C) (GDT-0006C) to 'The Key Of Avalon - The Wizard Master (client, Rev C) (GDT-0006C)', (Rev E) (GDT-0006E) to 'The Key Of Avalon - The Wizard Master (client, Rev E) (GDT-0006E)' and (Rev F) (GDT-0006F) to 'The Key Of Avalon - The Wizard Master (client, Rev F) (GDT-0006F)'. + +- 0.206: Alex Romero added clone The Key Of Avalon - The Wizard Master (client) (Rev A) (GDT-0006A). + +- 0.199: rtw and ShouTime added clone The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C). + +- 0.159: Ripper006 added 'The Key Of Avalon - The Wizard Master (client) (Rev G) (GDT-0006G)' (Sega / Hitmaker 2003) and clones (Rev E) (GDT-0006E) and (Rev F) (GDT-0006F). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 316.9) + +$end + + + +$info=avalons +$mame +0.159 [Ripper006] + +0.131 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'The Key Of Avalon - The Wizard Master (server, Rev G) (GDT-0005G)' and clones (Rev A) (GDT-0005A) to 'The Key Of Avalon - The Wizard Master (server, Rev A) (GDT-0005A)', (Rev C) (GDT-0005C) to 'The Key Of Avalon - The Wizard Master (server, Rev C) (GDT-0005C)', (Rev E) (GDT-0005E) to 'The Key Of Avalon - The Wizard Master (server, Rev E) (GDT-0005E)' and (Rev F) (GDT-0005F) to 'The Key Of Avalon - The Wizard Master (server, Rev F) (GDT-0005F)'. + +- 0.206: Alex Romero added clone The Key Of Avalon - The Wizard Master (server) (Rev A) (GDT-0005A). + +- 0.159: Ripper006 added 'The Key Of Avalon - The Wizard Master (server) (Rev G) (GDT-0005G)' and clones (Rev E) (GDT-0005E) and (Rev F) (GDT-0005F). MetalliC redumped 'The Key Of Avalon - The Wizard Master (server) (Rev C) (GDT-0005C)' GDROM. Renamed (avalons) to (avalonsc). + +- 0.148u5: Changed description to 'The Key Of Avalon - The Wizard Master (server) (Rev C) (GDT-0005C)'. + +- 0.131: Alex's Rom Dumping Project added 'The Key Of Avalon - The Wizard Master - Server (GDT-0005C) (V4.001)' (Sega 2003). + +- 17th April 2009: Alex's Rom Dumping Project - Dumped 'The Key Of Avalon - The Wizzard Master - Server (GDT-0005C) (V4.001) (2003-07-21)'. I got tons of tasks atm, i still need some parts to finish my regular PSOP44 to NAOMI PSOP44 dumping thingle (i will try to get the parts today and rip the first games tomorrow). Also we are still working on the BIOS hacking and im still dumping some GDROMs i got. + + +Other Emulators: + +* Dolphin + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 302.4) + +$end + + + +$info=avenger +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Avenger'. + +- 0.230: Some more info updates [gregf]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.153: Fabio Priuli added 'Avenger [TTL]' (Electra 1975). + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 608 bytes / 4 files / 709 zip + +$end + + + +$info=avengers +$mame +0.246 [Anonymous] + +0.34b1 [Paul Leaman] + + +Bugs: + +- The background in the ending isn't emulated correctly. There are some black squares over there (it should be a photo). Kale (ID 01144) + +- [possible] General in-game slowdowns. haynor (ID 04177) + + +TEST MODE: + +- Press F2 to enter Test Mode. Use UP/DOWN keys to select 'Game Mode' to return to game. + + +WIP: + +- 0.271: Hooked up sound CPU reset control for Avengers [Jose Tejada]. + +- 0.270: Removed unneeded m1 trampoline, assume that unused palette bits in MCU rom are not a bad dump [hap]. + +- 0.266: Changed clone (US, unknown revision) to parent 'Avengers (US, rev. D)', (US, revision C) to clone 'Avengers (US, rev. C)' and clone (US, revision A) to 'Avengers (US, rev. A)'. Renamed (avengersb) to (avengersc), (avengersa) to (avengersb), (avengers) to (avengersa) and (avengersc) to (avengers). + +- 0.265: Improved MCU/soundlatch timing [hap]. + +- 0.259: Changed description of clone (Japan, revision A) to 'Hissatsu Buraiken (Japan, rev. A)'. + +- 0.257: Replaced Avengers protection simulation with hookup of emulated MCU. Added wait states to main CPU to keep it in sync while downloading the palette from the MCU [AJR, David Haywood]. Changed Z80 CPU1 clock speed to 6MHz. + +- 0.256: Dumped protection I8751 MCU [Caps0ff, Phil Bennett]. Comparing the Hissatsu Buraiken rom data, it's a bootleg after all [hap]. Added Intel 8751 (6MHz) CPU4. Changed description of clone (Japan, bootleg?) to 'Hissatsu Buraiken (Japan, bootleg)'. + +- 0.246: Anonymous added Avengers (US, revision C) and clone Avengers (US). Correct rom labels for Avengers sets [Brian Troha]. Added info on the Avengers protection chip. Note: The protection chip underneath the sound module. Needs dumping. The protection is extensive: Palette data, calculates player movement and even a hand in the sound. The angle/movement stuff isn't 100% accurate either [simzy39]. Added NO_DUMP placeholder for MCU [hap]. Changed (US set 1) to clone 'Avengers (US, unknown revision)' and clones (US set 2) to 'Avengers (US, revision A)' and (Japan) to 'Hissatsu Buraiken (Japan, revision A)'. Renamed (avengers) to (avengersc) and (avengers2) to (avengersa). + +- 0.165: David Haywood added clone Hissatsu Buraiken (Japan, bootleg?). + +- 0.146u5: Changed MSM5205 CPU1 clock speed to 384000 Hz. + +- 0.133u1: Changed Z80 CPU1/2/3 clock speeds to 3MHz and MSM5205 sound 455000 Hz. Renamed (avenger2) to (avengers2). + +- 0.65: Acho A. Tang fixed sound effects and some glitches in Avengers. Changed Z80 CPU1 clock speed to 6MHz and the 2x Z80 CPUs to 4MHz. + +- 0.37b16: Partial protection simulation in Avengers [Phil Stroffolino]. + +- 4th June 2001: Phil Stroffolino added sound to Avengers, while not perfect, it should at least play the correct sounds. + +- 5th June 2001: Guru - Received an Avengers PCB from Phil Stroffolino (a few days ago) which I've used to help him fix the game in MAME. + +- 3rd June 2001: Phil Stroffolino added protection support to Avengers, so it is now playable. + +- 0.37b8: Added clone Hissatsu Buraiken (Japan). Added new gfx1 rom ($0) and PROMs ($0, 100 - timing/priority) to (US set 1). + +- 0.37b7: Added Z80 (3579545 Hz) CPU3. Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.37b6: Added PROM ($0 - priority). Changed description to 'Avengers (US set 1)' and clone (set 2) to 'Avengers (US set 2)'. + +- 22nd January 2000: Phil Stroffolino added a hack to display the background in Avengers. + +- 0.36b14: Phil Stroffolino improved Capcom Avengers, the wrong colors are caused by the protection. Added dipswitches 'Allow Continue', 'Demo Sounds', 'Difficulty', 'Bonus', 'Lives', 'Service Mode', 'Flip Screen' and 'Coin A/B'. + +- 9th January 2000: Phil Stroffolino fixed some bad sprites in Avengers. + +- 8th January 2000: Phil Stroffolino sent in a preliminary Avengers driver with bad graphics and bad sound, but the game is working. + +- 0.34b1: Paul Leaman added 'Avengers (set 1)' (Capcom 1987) and clone (set 2). Not working due to protection. + +- 18th July 1998: Dumped Avengers (US set 2). + +- 31st January 1998: Dumped Avengers (US set 1). + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 804.5 kb / 28 files / 342.9 zip + +$end + + + +$info=avengrgs +$mame +0.102 [Corrado Tomaselli] + +0.74u2 [Bryan McPhail, Avedis, Guru] + +0.64 [Testdriver] + + +WIP: + +- 0.195: Changed description to 'Avengers In Galactic Storm (US/Europe 1.0)' and clone (Japan) to 'Avengers In Galactic Storm (Japan 1.2)'. + +- 0.154: R. Belmont added fastram for Avengers In Galactic Storm. + +- 0.133u1: Renamed (avengrgj) to (avengrgsj). + +- 0.126u4: Guru added README for Avengers In Galactic Storm. + +- 0.126u2: R. Belmont fixed crash (SH2 recompiler bug). + +- 0.103u2: Tomasz Slanina fixed sprite flipping in the Data East MLC driver, this fixes the graphics in Avengers in Galactic Storm. Fixed sound1 rom loading. + +- 10th January 2006: Tomasz Slanina - Fixed another long-standing bug in DECO MLC driver (gfx flipping). + +- 0.103u1: Fixed gfx rom loading in Avengers In Galactic Storm - Game now playable. Changed description to 'Avengers In Galactic Storm (US)'. + +- 0.102: Corrado Tomaselli added Avengers In Galactic Storm (World). Renamed (avengrgs) to (avengrgj). + +- 10th November 2005: Corrado Tomaselli dumped Avengers In Galactic Storm (US). + +- 0.78u1: Many aspects of the video rendering have been improved, Avengers in Galactic storm is playable with some characters now, however there seems to be a CPU core bug affecting various aspects of the game, most notably the flipping of Captain America. Help tracking down and fixing this would be welcome [Bryan McPhail]. Changed YMZ280B clock speed to 14MHz. + +- 28th December 2003: Bryan McPhail fixed Avengers in Galactic Storm so it's quite playable, though it still has some graphics glitches. + +- 0.74u2: Added 'Avengers In Galactic Storm (Japan)' (Data East 1995). + +- 14th September 2003: Bryan McPhail recently made progress in figuring out how the background graphics work in Avengers in Galactic Storm. There still seems to be a CPU core bug affecting gameplay though. + +- 0.64: Bryan McPhail added (Testdriver) Avengers In Galactic Storm (Japan). TODO: Sprite scaling. Sprite X flip seems wrong/inconsistent (cpu bug?). Backgrounds (tilemaps stored in ROM). Fix 'corrupt' sprites - these 'sprites' may actually be pointers to the backgrounds in ROM, and the backgrounds just treated as large sprites. There is a special bit set in all the 'corrupt' entries. Text tilemap is strange and implementation probably wrong. Sound seems bad. + +- 26th January 2003: Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems. + +- 9th December 2002: Guru - Dumped 'Avengers In Galactic Storm'. + +- 3rd November 2002: Guru - Avengers in Galactic Storm (Data East 1996) arrived from Japan. Thanks to WTC. + + +LEVELS: 8 - 6 (vs. mode - story mode) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Movie / TV / Comic) + + +Romset: 31.5 MB / 19 files / 16.3 zip + +$end + + + +$info=avg +$mame + +DEVICE: + +Atari AVG + + +WIP: + +- 0.227: Removed 'Atari AVG (TomCat)' device. + +- 0.154: Changed description to 'Atari AVG' and 'Atari AVG (TomCat)'. + +- 0.153: Added 'AVG' and 'AVG_TOMCAT' devices (video\avgdvg.c). + +$end + + + +$info=avg_bzone +$mame + +DEVICE: + +Atari AVG (Battle Zone) + + +WIP: + +- 0.154: Changed description to 'Atari AVG (Battle Zone)'. + +- 0.153: Added 'AVG_BZONE' device (video\avgdvg.c). + +$end + + + +$info=avg_mhavoc +$mame + +DEVICE: + +Atari AVG (Major Havoc) + + +WIP: + +- 0.154: Changed description to 'Atari AVG (Major Havoc)'. + +- 0.153: Added 'AVG_MHAVOC' device (video\avgdvg.c). + +$end + + + +$info=avg_quantum +$mame + +DEVICE: + +Atari AVG (Quantum) + + +WIP: + +- 0.154: Changed description to 'Atari AVG (Quantum)'. + +- 0.153: Added 'AVG_QUANTUM' device (video\avgdvg.c). + +$end + + + +$info=avg_starwars +$mame + +DEVICE: + +Atari AVG (Star Wars) + + +WIP: + +- 0.154: Changed description to 'Atari AVG (Star Wars)'. + +- 0.153: Added 'AVG_STARWARS' device (video\avgdvg.c). + +$end + + + +$info=avg_tempest +$mame + +DEVICE: + +Atari AVG (Tempest) + + +WIP: + +- 0.154: Changed description to 'Atari AVG (Tempest)'. + +- 0.153: Added 'AVG_TEMPEST' device (video\avgdvg.c). + +$end + + + +$info=avmjts +$mame +0.274 [Hammy] + + +< Japan > + + +SETUP: + +- Screen is upside down. Go into 'Video Options' + 'Screen #0' and set 'Rotate' to 180. + + +WIP: + +- 0.278: Fixed rom name. + +- 0.274: Hammy added 'AV-Mahjong Two Shot (Japan Ver 1.00 1990/05/21)' (Nichibutsu 1990). Note: GH1701 PCB + VCR tape controller PCB. + + +Recommended Games (Mahjong) + + +Romset: 704 kb / 8 files / 139.0 zip + +$end + + + +$info=avmjyk +$mame +0.278 [Hammy] + + +WIP: + +- 0.278: Hammy added 'AV-Mahjong Yanchana Koneko (Japan Ver 1.01 1990/08/23)' (Nichibutsu 1990). + + +Recommended Games (Mahjong) + + +Romset: 768 kb / 9 files / 154.2 zip + +$end + + + +$info=avsp +$mame +0.37b16 [Razoola, pza] + +0.37b12 [Paul Leaman, Razoola, KevinDO] + +0.36b3 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Alien vs. Predator (Europe 940520)' and clone (Euro 940520 Phoenix Edition) (bootleg) to 'Alien vs. Predator (Europe 940520 Phoenix Edition) (bootleg)'. + +- 0.238: Correct some overdumps for Alien vs. Predator [Guru]. Replaced 2MB gfx roms (800000-800006) with 1MB. + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: MAMEPlus added clone Alien vs. Predator (Euro 940520 Phoenix Edition) (bootleg). + +- 0.96u3: Razoola added clone Alien vs. Predator (Hispanic 940520). + +- 6th February 2005: Razoola - Released XOR 119 for Alien Vs. Predator (Asia 940520) donated by Blastar. + +- 0.37b16: Razoola added Alien vs. Predator (Euro 940520). Renamed (avsp) to (avspu). + +- 27th June 2001: Razoola - Released XOR 41 for Alien vs. Predator (Euro 940520) donated by pza. + +- 0.37b14: Razoola added clone Alien vs. Predator (Japan 940520). + +- 13th March 2001: Razoola - Released XOR 21 for Alien Vs. Predator (Japan 940520) donated by Ai-Ho. + +- 0.37b13: Changed parent and clone descriptions to 'Alien vs. Predator' and input to 3 players, 3 buttons and 3 coin slots. + +- 0.37b12: Paul Leaman added 'Aliens vs. Predator (US 940520)' (Capcom 1994) and clone (Asia 940520). + +- 15th February 2001: Razoola - Released XOR 11 for Alien Vs. Predator (USA 940520) donated by KevinDO. + +- 0.37b7: Added clone (Testdriver) Aliens Vs. Predator (Asia 940520). + +- 0.36b3: Added (Testdriver) Alien vs. Predator (USA). + + +LEVELS: 9 + + +Movie: Alien vs. Predator + +Genre: Sci-Fi, Horror + +Year: USA 2004 + +Director: Paul W.S. Anderson + +Studio: 20th Century-Fox + +Cast: Sanaa Lathan, Raoul Bova, Lance Henriksen, Ewen Bremner, Colin Salmon, Tommy Flanagan + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 18.1 MB / 16 files / 8.12 zip + +$end + + + +$info=avspirit +$mame +0.35b10 [Luca Elia] + +0.35b4 [Testdriver] + + +Artwork available + + +WIP: + +- 0.273: Changed VSync to 56.205036 Hz. + +- 0.177: Give clone Monky Elf (Korean bootleg of Avenging Spirit) its own memory maps so hacky input reading routines can be removed [AJR]. + +- 0.160: Improvements to clone Monky Elf (Korean bootleg of Avenging Spirit), now playable [iq_132]. + +- 0.146: hap fixed missing sprites in Avenging Spirit and clone Monky Elf. + +- 0.143u6: Angelo Salese implemented inputs for clone Monky Elf (Korean bootleg of Avenging Spirit). + +- 0.128u1: Added 82s147 PROM to clone Monky Elf (Korean bootleg of Avenging Spirit). + +- 0.125u4: Added clone Monky Elf (Korean bootleg of Avenging Spirit). + +- 3rd December 2006: Mr. Do - We have the instruction card for Phantasm from Tormod. + +- 0.105u3: Added 'Test Mode' dipswitch. + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Monkey Elf. + +- 0.91: David Haywood increased interleave in MegaSys1 driver, fixing speed in Avenging Spirit. + +- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz. + +- 0.36RC1: Added priority PROM ($0). + +- 0.36b5: Luca Elia added clone Phantasm (Japan). Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 8MHz. Added 3rd coin slot. + +- 0.35b10: Luca Elia added 'Avenging Spirit' (Jaleco 1991). + +- 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. + +- 0.35b4: Luca Elia added (Testdriver) Phantasm (Japan). + +- 6th June 1998: J-ROM dumped Phantasm (Japan). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2.88 MB / 11 files / 985.7 zip + +$end + + + +$info=avtbingo +$mame +0.139u4 [Roberto Fresca, Dave Ormiston] + + +WIP: + +- 0.183: Roberto Fresca fixed clocks to be more accurate, hooked principal inputs to make the game playable, added technical notes and cleaned-up a bit the driver. Added a new input requested by the code. Added more technical notes about the program. + +- 0.139u4: Roberto Fresca and Dave Ormiston added 'Arrow Bingo' (Advanced Video Technology 1985). Arrow Bingo is a skill game with the ever-popular Bingo theme. Columns are moved up and down to line up the winning numbers with the time clock running... (from the flyer). The code has a timer that takes a couple of minutes to boot into the game. This is completely normal and expected. + +- 10th October 2010: Roberto Fresca - This time, a couple of 'most wanted' appeared in the scene... Arrow Bingo and Symbols. They are amusement/skill games from Advanced Video Technology. No PCB/schematics/datasheets/manuals, so just reverse-engineered the program ROMs to get them working. They run in a Z80 based hardware with an AY-3-8910 device for sound. The Z80 works with a couple of CTC and PIO devices in a daisy-chained interrupt mode. Here they're running without daisy-chain interrupts, so they are not playable ATM. Symbols: There are 2 sets (v1.4 and v2.5), but only the v1.4 is showing something. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 33 kb / 6 files / 6.32 zip + +$end + + + +$info=avtnfl +$mame +0.139u4 [Roberto Fresca, Dave Ormiston] + + +WIP: + +- 0.139u4: Roberto Fresca and Dave Ormiston added 'NFL (ver 109)' (Advanced Video Technology 1989). + +- 10th October 2010: Roberto Fresca - There is another game called 'NFL', but only the program ROMs and the bipolar PROM are dumped. GFX ROMs are missing, and we're f***ed here since I really doubt about the possibility that a new board will ever appear. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 48.5 kb / 7 files / 14.9 zip + +$end + + + +$info=avtsym14 +$mame +0.139u4 [Roberto Fresca, Dave Ormiston] + + +WIP: + +- 0.139u4: Roberto Fresca and Dave Ormiston added 'Symbols (ver 1.4)' (Advanced Video Technology 1985) and clone (ver 2.5). Symbols is a video skill game displaying a large red bordered box with a white grid of 5 rows across and 5 columns of symbols down. The object of the game is to line up the winning symbols either horizontally or diagonally in the shortest amount of time with the least amount of moves. The winning symbols are selected at random at the start of the game and displayed with a distinctive yellow color surrounding that symbol in each column. For 'HOW TO PLAY THE GAME' see source driver. + +- 10th October 2010: Roberto Fresca - This time, a couple of 'most wanted' appeared in the scene... Arrow Bingo and Symbols. They are amusement/skill games from Advanced Video Technology. No PCB/schematics/datasheets/manuals, so just reverse-engineered the program ROMs to get them working. They run in a Z80 based hardware with an AY-3-8910 device for sound. The Z80 works with a couple of CTC and PIO devices in a daisy-chained interrupt mode. Here they're running without daisy-chain interrupts, so they are not playable ATM. Symbols: There are 2 sets (v1.4 and v2.5), but only the v1.4 is showing something. + + +Recommended Games (Gambling) + + +Romset: 48.5 kb / 7 files / 13.5 zip + +$end + + + +$info=aw_rom_board +$mame + +DEVICE: + +Sammy Atomiswave ROM Board + + +WIP: + +- 0.246: Changed sourcefile to sega\awboard.cpp. + +- 0.158: Changed description to 'Sammy Atomiswave ROM Board'. + +- 0.154: Changed description to 'ATOMISWAVE-ROM-BOARD'. + +- 0.143u4: Added 'AW-ROM-BOARD' device (machine\awboard.c). + +$end + + + +$info=awbios +$mame + +Atomiswave BIOS (Sammy 2001) + + +BIOS: + +bios0.ic23 (awflash $0 - 128k) (Sammy BIOS) + +bios1.ic23 (awflash $0 - 128k) (Sammy BIOS) + +fpr-24363.ic48 (awflash $0 - 512k) (Sega BIOS) + + +WIP: + +- 0.240: Changed description to 'Atomiswave BIOS'. + +- 0.219: Dumped Sega Atomiswave BIOS fpr-24363.ic48. Note: BOOT ROM from Sega 837-14624R PCB, in comparison with Sammy's BOOT contain minor code change to keep video output disabled during Sammy logo display routine. Only last 128KB of whole 512KB ROM actually used (2 high address pins tied to Vcc) [CoolFox, MetalliC]. + +- 0.174: Redumped Atomiswave BIOS, confirmed good and added information [brizzo, MetalliC]. Added bios0.ic23 and bios1.ic23. Removed bios.ic23_l. + +- 0.142u3: Fixed number of players and coins. + +- 0.133u2: Removed bios.ic23_h-dolphin_blue_settings BIOS rom. + +- 0.124u1: Added a little magic to make the Atomiswave BIOS try to be more verbose, but our video emulation isn't good enough to cooperate [R. Belmont, ElSemi]. + +- 0.123u1: Changed ARM7 CPU2 clock speed to 2822400 Hz. + +- 0.114u1: Added Atomiswave BIOS. + + +Romset: 768 kb / 3 files / 37.9 zip + +$end + + + +$info=awetoss +$mame +0.169 [David Haywood] + + +WIP: + +- 0.215: Added 80C31 (12MHz) CPU1 and 2x MSM6295 (2097152 Hz) sound. Added 16x 'Unknown' dipswitches. Changed description to 'Awesome Toss 'Em (Lazer-Tron)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.169: David Haywood added 'Awesome Toss'em (Lazer-tron)' (Lazer-tron 19??). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 640 kb / 10 files / 450.5 zip + +$end + + + +$info=ay8910 +$mame + +DEVICE: + +AY-3-8910A PSG + + +WIP: + +- 0.187: Changed description to 'AY-3-8910A PSG'. + +- 0.147: Added 'AY-3-8910A' device (sound\ay8910.c). + +$end + + + +$info=ay8912 +$mame + +DEVICE: + +AY-3-8912A PSG + + +WIP: + +- 0.187: Changed description to 'AY-3-8912A PSG'. + +- 0.147: Added 'AY-3-8912A' device (sound\ay8910.c). + +$end + + + +$info=ay8913 +$mame + +DEVICE: + +AY-3-8913 PSG + + +WIP: + +- 0.187: Changed description to 'AY-3-8913 PSG'. + +- 0.147: Added 'AY-3-8913A' device (sound\ay8910.c). + +$end + + + +$info=ay8914 +$mame + +DEVICE: + +AY-3-8914A PSG + + +WIP: + +- 0.187: Changed description to 'AY-3-8914A PSG'. + +- 0.186: Changed description to 'AY-3-8914A'. + +- 0.184: Added 'AY-3-8914' device (sound\ay8910.cpp). + +$end + + + +$info=ay8930 +$mame + +DEVICE: + +AY8930 EPSG + + +WIP: + +- 0.187: Changed description to 'AY8930 EPSG'. + +- 0.186: Changed description to 'AY-3-8930A'. + +- 0.171: Added 'AY8930' device (sound\ay8910.cpp). + +$end + + + +$info=aztarac +$mame +0.36b2 [Mathis Rosenhauer] + + +Artwork available + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Tie spaces together for interrupt vectoring; derive clocks from XTAL; use X2212 for NVRAM. Acknowledge main interrupt; UBR access is 8-bit [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 2nd July 2017: Mr. Do - Comboman recreated the bezel for Aztarac, as best as it can be done for now, based on some pics we had lying around. + +- 0.182: Verified and correct labels/locations for Aztarac and added newly dumped video board PROMS for this machine [Andrew Welburn, Tafoid]. + +- 0.161: Osso added save state support to Aztarac. + +- 16th February 2005: 3D ARCADE - New 3D cabinet model for Aztarac from Btribble. + +- 0.55: Changed palettesize from 256 to 32768 colors. + +- 0.53: Mathis Rosenhauer fixed radar display in Aztarac. + +- 3rd August 2001: Mathis Rosenhauer fixed the Aztarac radar graphics problems. + +- 27th September 2000: Mathis Rosenhauer fixed Aztarac protection patching. + +- 0.36b2: Mathis Rosenhauer added 'Aztarac' (Centuri 1983). Thanks to David Fish for additional hardware information. + +- 30th July 1999: Mathis Rosenhauer fixed Aztarac joystick. + +- 26th July 1999: Mathis Rosenhauer sent in a driver for Aztarac. + + +STORY: + +- Year 4031 A.D.: A thousand years of interstellar peace has come to an end. Terran starbases around the Zodiac are under attack by alien robot drones from beyond the swan nebula. Your missionm as starship commander is: Defend the starbases! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 64 kb / 17 files / 31.5 zip + +$end + + + +$info=azumanga +$mame +0.136u4 [?] + + +GDROM required + + +WIP: + +- 0.191: MetalliC converted last remaining key data to PIC binary. + +- 0.154: MetalliC updated azumanga CHD to latest SHA1. + +- 0.145u8: Redumped Azumanga Daioh Puzzle Bobble GD-ROM [Team Japump]. + +- 0.143u8: R. Belmont fixed access Violation during "Initializing" in Azumanga Daioh Puzzle Bobble. + +- 0.136u4: Added 'Azumanga Daioh Puzzle Bobble (GDL-0018)' (Moss (Taito license) 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 78.7) + +$end + + + +$info=azurian +$mame +0.35RC1 [Zsolt Vasvari] + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.97u2: MASH fixed bullets draw in Azurian Attack. + +- 0.59: Added 'Difficulty' dipswitch. + +- 0.37b3: Added 'Bonus Life' dipswitch. + +- 0.35RC1: Zsolt Vasvari added 'Azurian Attack' (Rait Electronics 1982). + +- 2nd June 1999: Zsolt Vasvari added Azurian Attack to the Galaxian driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* GalEMU + +* VAntAGE + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 16 kb / 6 files / 10.8 zip + +$end + + + +$info=b2b +$mame +0.160 [JacKc] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.160: JacKc added 'Bang Bang Busters (2010 NCI release)' (Visco 2000). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 5.75 MB / 6 files / 1.51 zip + +$end + + + +$info=b3rinsya +$mame +0.161 [Anonymous, Luca Elia] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.161: Anonymous and Luca Elia added 'Burning Sanrinsya - Burning Tricycle' (Sigma 1997). + +- 8th April 2015: Luca Elia - An anonyMous (sic) contributor has kindly submitted dumps for 5 (!) games at once, all running on Sigma hardware. They are medal games for kids that, albeit offering very little in terms of gameplay (most amount to a brief and intense button mashing), do provide some form of entertainment thanks to their bright and large graphics featuring amusing cartoony characters in typical Japanese style. In the past I covered several other games from this platform, including many by Sammy (one two three four five and six). The earlier game is Minna Atsumare! Dodge Hero (1997), where you try to hit with a volleyball one of your class mates, possibly the bearer of the highest number, which translates in an equal amount of medals hopping out of the cab. The next new game is Itazura Daisuki! Sushimaru Kun (1997). You pick one of the three improbable customers, and bet on tricking him/her with some hot sushi (!?). On to Burning Sanrinsya - Burning Tricycle (1997). You bet for medals on the winner of a wacky tricycle race involving cute animals. The following game, Transformer Beast Wars II (1998), is based on the popular Hasbro franchise. You have three buttons (punch, kick and guard) to fight you opponent, in a fashion more akin to Rock-Paper-Scissors than a real beat'em up. Finally Minna Ganbare! Dash Hero (2000) is, as you can guess, an exercise in button bashing to win a sprint race (as gambling games go, though, the actual pay-out rate is fixed by the operator). Having this many games in sigmab98 driver is nice, since it helps improving the quality of the emulation. New games with different code bases can make use of previously unused features of the hardware or exploit the emulated ones in an unprecedented way, which then requires a more faithful emulation. For instance, I found a video (original) of a few of these games being played on the actual cabs (which, by the way, are part of their appeal) and, despite the low resolution, it indeed highlights an unemulated sprites rotation effect in PEPSI Man (when falling). Thanks to anonyMous and Yasu. + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Recommended Games (Medal) + + +Romset: 1.62 MB / 4 files / 445.1 zip + +$end + + + +$info=b83catms +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Cat & Mouse (Bellfruit) (System 83)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 27.4 zip + +$end + + + +$info=b83cops +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Cops & Robbers (Bellfruit) (System 83)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 27.2 zip + +$end + + + +$info=b85bdclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Big Deal Club (System 85, set 1)' (BFM 1987) and clones (System 85, set 2) and (System 85, set 3). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 33.1 zip + +$end + + + +$info=b85cb7p +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Casino Bar 7 (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)' to 'Bar Sevens (Bellfruit) (Protocol) (System 85)'. Renamed (sc2cb7p) to (b85cb7p). + +- 0.145u5: Split 'Casino Bar 7 (Bellfruit) (Scorpion 2/3)' into 'Casino Bar 7 (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)'. + +- 0.143u3: Added 'Casino Bar 7 (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 25.1 zip + +$end + + + +$info=b85cblit +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Blitz (System 85, set 1)' (BFM 1987) and clones (System 85, set 2) and (System 85, set 3). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 35.0 zip + +$end + + + +$info=b85cexpl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Explosion (System 85)' (BFM 1989). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 35.0 zip + +$end + + + +$info=b85clbpm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Club Premier (System 85)' (BFM 1989). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 35.1 zip + +$end + + + +$info=b85cops +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Cops 'n' Robbers (Dutch) (Bellfruit) (System 85)'. + +- 0.143u3: Added 'Cops 'n' Robbers (Bellfruit) (Dutch) (System 85)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.7 zip + +$end + + + +$info=b85dbldl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Double Dealer (System 85, set 1)' (BFM 1989) and clone (System 85, set 2). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 34.7 zip + +$end + + + +$info=b85disc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Discovey (Bellfruit) (set 2) (Scorpion 1)' to 'Discovey (Dutch) (Bellfruit) (System 85)' (BFM/ELAM 198?). Renamed (sc1disca) to (b85disc). + +- 0.145u4: Split 'Discovey (Bellfruit) [Dutch] (Scorpion 1)' into clone 'Discovey (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Discovey (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 29.7 zip + +$end + + + +$info=b85hilo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.242: Changed description to 'Hi-Lo Silver (System 85, set 1)' and clone (System 85, set 2) to 'Hi-Lo Silver (System 85, set 2)'. + +- 0.143u3: Added 'Hi Lo Silver (System 85, set 1)' (BFM 1987) and clone (System 85, set 2). + + +Recommended Games (Gambling) + + +Romset: 80 kb / 4 files / 65.9 zip + +$end + + + +$info=b85jkwld +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jokers Wild (Dutch) (System 85)' (BFM/ELAM 1992). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.4 zip + +$end + + + +$info=b85jpclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jackpot Club (System 85, set 1)' (BFM 1987) and clones (System 85, set 2), (System 85, set 3) and (System 85, set 4). + + +Recommended Games (Gambling) + + +Romset: 120 kb / 6 files / 76.0 zip + +$end + + + +$info=b85koc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'King of Clubs (Bellfruit) (System 85, set 1)' (BFM 199?) and clone (System 85, set 2). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 25.8 zip + +$end + + + +$info=b85luckd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Lucky Dice (Dutch) (System 85)' (BFM/ELAM 1992). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 26.2 zip + +$end + + + +$info=b85lucky +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Lucky Cards (Dutch) (System 85)' (BFM/ELAM 1986). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 17.8 zip + +$end + + + +$info=b85potp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Pick Of The Pack (Bellfruit) (Scorpion 1)' to 'Pick Of The Pack (System 85)' and 'Double Dealer (Bellfruit) (Scorpion 1)' to clone 'Double Dealer (System 85, set 3)'. Renamed (sc1potp) to (b85potp). + +- 0.143u4: Added 'Pick Of The Pack (Bellfruit) (Scorpion 1)' (BFM 199?) and clone Double Dealer (Bellfruit) (Scorpion 1). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 34.6 zip + +$end + + + +$info=b85ritz +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'The Ritz (System 85, set 1)' (BFM 1988) and clones (System 85, set 2), (System 85, set 3), (System 85, set 4) and (System 85, set 5). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 33.9 zip + +$end + + + +$info=b85royal +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'The Royal (System 85)' (BFM 1988). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 33.3 zip + +$end + + + +$info=b85scard +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.143u3: Changed description to 'Supercards (Dutch, Game Card 39-340-271?) (System 85)'. Renamed (m_supcrd) to (b85scard). + +- 0.142u4: James Wallace managed to get the multiplexer/state machine emulated, amongst some watchdog fixes for BFM games. + +- 0.142u1: James Wallace added reverse-spin support to the stepper motor simulator. + +- 0.129u5: Added 'Supercards (Dutch, Game Card 39-340-271?)' (BFM/ELAM 1985). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 19.8 zip + +$end + + + +$info=b85sngam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super Nudge Gambler (System 85)' (BFM 1988). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 19.7 zip + +$end + + + +$info=baboshka +$mame +0.274 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added 'Babooshka (Atronic)'. Changed 'Baboshka (Russia) (Atronic)' to clone 'Babooshka (Russia) (Atronic)'. Renamed (baboshka) to (baboshkar). + +- 0.143u7: Added 'Baboshka (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 6.85 zip + +$end + + + +$info=babyfrts +$mame +0.235 [Salvador, parramon, ClawGrip] + + +WIP: + +- 0.260: Major rewrite: Hooked all the remaining devices and worked on them to get the system working. Inputs and outputs from the scratch. Motors, projectors and lots of improvements. Fixed conditional requesting ay8910 data. Redesigned ASCII PCBs layers to be more readable. Designed an internal artwork that allow Baby Fruits to be playable. Promoted Baby Fruits (100 Pts) to working. Added technical notes. Marked Baby Fruits (100 pts version) and clone Baby Fruits (25 pts version) as BAD_DUMP. Baby Fruits (100 pts version) main CPU ROM is underdumped and duped halves. Baby Fruits (25 pts version) has too many illegal opcodes and full of garbage [Roberto Fresca, Grull Osgo]. Added gambling control and 8x 'Unknown' dipswitches. Changed clock speed of the 2x AY-3-8910A to 2MHz. + +- 0.236: ClawGrip added year for clone Baby Fruits (25 pts version). + +- 0.235: Salvador, parramon and ClawGrip added 'Baby Fruits (100 pts version)' (Recreativos Franco 198?) and clone Baby Fruits (25 pts version). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.20 zip + +$end + + + +$info=babypac +$mame +0.145u8 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +NOTE: + +- You can play the video portion but try not to use the lower escape chutes. If you do, alternate between pressing X and right-shift until you are returned to the maze. + + +WIP: + +- 0.242: Robbbert added 'Bally Cheap Squeak Board' (3579545 Hz) sound. + +- 0.240: WIP. Baby Pac-Man and Granny and the Gators are playable (no sound) [Robbbert]. Added Samples sound and keypad control. + +- 0.193: Replaced M6809E CPU3 with MC6809. + +- 0.182: Identified unknown DAC [AJR]. Replaced '8-Bit R-2R DAC' sound with ZN429E-8. + +- 0.170: BEEP device clock() added, instead of default frequency of 3250 [hap]. Added Beep (600 Hz) sound. + +- 0.154: Baby Pac-Man WIP: Boots up. Added coin and start inputs. Added NVRAM and joystick. babypac is playable but no sound. Added default keys so that the pinball part can be played [Robbbert]. Changed M6800 CPU1 clock speed to 894886 Hz. Replaced M6809 CPU2 with M6809E (3579545 Hz) in babypac. Added Speaker and Beep sound. Added inputs and dipswitches. + +- 0.145u8: Some driver updates [hap]. Added Baby Pac-Man (set 1). Added M6803 (3579545 Hz) CPU3 and DAC sound. Changed 'Baby Pacman (Video/Pinball Combo)' to clone 'Baby Pac-Man (set 2)'. Renamed (babypac) to (babypac2). + +- 0.145u6: Hooked up TMS9928 and PIA devices to Baby Pacman video CPU, gives some gfx if you press the service switch [Angelo Salese]. Changed visible area to 216x280, palettesize to 16 colors and VSync to 59.922738 Hz. + +- 0.141u1: Miodrag Milanovic added 'Baby Pacman (Video/Pinball Combo)' (Bally 1982). + +- 14th March 2005: 3D ARCADE - New 3D cabinet model for Baby Pac-Man from Ed. + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 48 kb / 7 files / 25.3 zip + +$end + + + +$info=baccarsp +$mame +0.282 [Hammy] + + +< Japan > + + +WIP: + +- 0.282: Hammy added 'Baccarat Special' (World Station Co.,LTD 1997). + + +Recommended Games (Cards) + + +Romset: 1.31 MB / 8 files / 507.1 zip + +$end + + + +$info=backfire +$mame +0.84 [David Haywood] + + +< Japan > + + +WIP: + +- 0.274: Updated comments, source file names and system names in comments. Cleaned up code a little. Reduced variable scope, made some variables const and fixed tabulation (dataeast\deco156_m.cpp) [cam900]. Set_clock_scale takes a double, not a float [hap]. + +- 0.266: Use memory_share_creator instead unique_ptr/array. Fixed ROM region namings [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Simplified graphics decode. Deferred scroll RAM allocation until start time. Reduced code duplication. Converted arrays into std::unique_ptr. Added notes. Fixed metadata related to regional warning screen (both dumped sets are Japan release) [cam900]. Changed description to 'Backfire! (Japan, set 1)' and clone (set 2) to 'Backfire! (Japan, set 2)'. + +- 0.201: Removed ADC0808 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Added ADC0809 A/D Converter for Backfire potentiometer controls (currently only working in test mode). Cleanup inputs and acknowledge IRQ [AJR]. + +- 0.194: Palette cleanup [cam900]. + +- 0.148u2: Reduced tagmap lookups in Backfire [Wilbert Pol]. + +- 0.145u8: Miodrag Milanovic fixed some recent vblank port related regressions in Backfire. + +- 0.136u4: Fabio Priuli converted Backfire! to use the device-fied video chips and added driver_data class and save states. + +- 0.134u3: Fabio Priuli fixed game mode setting error on startup in clone Backfire! (set 2). + +- 0.133u1: Renamed (backfira) to (backfirea). + +- 0.127u8: Couriersud fixed Coin 1+2, Service1 and Service Mode mapped twice in Backfire! and clone. + +- 0.123u6: Fixed debug assertion in Backfire!. + +- 0.122u8: Changed description to 'Backfire! (set 1)'. + +- 0.106u8: David Haywood added dualscreen (2x 320x240) to Backfire!. Changed VSync to 60Hz. + +- 0.103u3: Changed input from 8-way Joystick to Paddle. + +- 12th January 2006: David Haywood - I fixed the priorities in BackFire! and decided it seems to work well enough to mark it as working (player 1 joystick inputs work if you follow the how to play instructions). Note that Backfire! (set 2) defaults to wheel control which is unemulated. You can set it to joystick in test mode. + +- 0.103u2: David Haywood split BackFire! into a separate driver, improved the graphics, added dualscreen support and correct sound decoding. Pierpaolo Prazzoli added sound to BackFire!. Fixed ARM CPU1 clock speed to 7MHz, visible area to 640x240, video aspect ratio to 8:3 and sound rom loading. + +- 9th January 2006: David Haywood - I decided to take a look at some more of the things Bryan submitted. I'm currently looking to hook up both screens in BackFire (it's meant to be a 2 screen game) and seeing if I can make any progress with the Co-Processor. Again based on Bryan's work I've split BackFire! from the generic 156 driver and put it in it's own file. The game is fairly different to the other Deco156 based games in that it supports 2 monitors. Both monitors are now displayed, although colour problems remain. The game remains unplayable as it needs further work on the maths co-processor. Update: Fixed the colour problems, but priority issues remain. + +- 0.103u1: Changed ARM CPU1 clock speed to 14MHz. Added YMZ280B (14MHz) sound. Changed visible area to 320x240. + +- 0.98u3: Added clone Backfire! (set 2). + +- 0.84: David Haywood added Backfire! (Data East 1995). + +- 2nd January 2003: Guru - Dumped Backfire! (Data East 1995). + +- 2nd November 2002: Guru - Back Fire! (Data East 1995) arrived from Pelle. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 16.5 MB / 11 files / 9.29 zip + +$end + + + +$info=backfirt +$mame +0.286 [Hammy] + +0.133 [Tirino73, David Haywood] + + +WIP: + +- 0.286: Hammy added Back Fire (Tecmo). Renamed (backfirt) to (backfirtb). + +- 0.178: Changed Z80 CPU1 clock speed to 8MHz. Changed VSync to 59.185606 Hz. + +- 0.159: Osso removed MSM5205 sound (this PCB has no MSM5205). + +- 0.143u4: Brian Troha added DIP locations to Back Fire. + +- 0.133: Added 'Back Fire (Tecmo, bootleg)' (Tecmo 1988). + +- 0.132u5: Tirino73 and David Haywood added Back Fire (Tecmo), but it didn't get added to mamedriv.c. + +- 15th July 2009: David Haywood - Tirino73 dumped Tecmo's 'Back Fire'. The game has often been touted as a Japanese / Alternate version of 'Silk Worm', but really has very little in common. The code is completely different, and beyond sharing a few backgrounds the games can't even be considered clones. The actual hardware is closer to Gemini Wing than Silk Worm (although appears to lack the MSM for sample playback). I should get the CPU Clocks verified too (the game has VERY heavy slowdowns) and ensure that the dipswitches are correct. Other than that, with a few mods to the driver, it works. + +- 14th July 2009: Tirino73 dumped Back Fire (Tecmo, bootleg). This japanese romset comes from a bootleg PCB. Rare than the original. Note: The sound CPU was protected inside a epoxy block fit on a 40 pin socket in reverse of CPU board (solder side). By dissolving resin the small sub PCB contains Z80A (identified by pins), 76c28 (6116), a 74ls00 and 74ls138. + + +LEVELS: 18 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 992 kb / 17 files / 319.6 zip + +$end + + + +$info=backgamn +$mame +0.111u2 [Tomasz Slanina] + + +< Germany > + + +WIP: + +- 0.284: stonedDiscord added clone 'Backgammon (Wand)'. Use English DIP switch setting labels [Vas Crabb]. Added dipswitches 'Game Variant', 'Game Price', 'Clear Highscores', 'Language' and 12x 'Unused'. + +- 0.196: Hooked up interrupts. MC68230 PIT: Subtle but helpful internal improvements. Publicize IACK functions. Don't store meaningless dummy value in timer control register so it can be read back. Use logmacro.h for logging (and remove LOG_PRINTF since that no longer works). Spelling correction for #include guard [AJR]. + +- 0.193: AJR added Backgammon to the 'Mann, oh-Mann' driver, which has a better description of same hardware. Replaced AY-3-8910A sound with SAA1099 (4MHz). + +- 0.136u4: Fabio Priuli fixed access violation after OK in Backgammon. + +- 0.136: Angelo Salese improved Backgammon memory map. Added dipswitches 'SW0', 'SW1', 'SW2', 'SW5', 'SW9', 'SW10', 'SW11', 'SW12', 'SW13', 'SW14', 'SW15' and 'Service Mode'. + +- 0.111u2: Tomasz Slanina added Backgammon (ADP 1990). + + +Recommended Games (Logic) + + +Romset: 128 kb / 2 files / 37.8 zip + +$end + + + +$info=bacta_datalogger +$mame + +DEVICE: + +BACTA Datalogger + + +WIP: + +- 0.224: Added 'BACTA Datalogger' device (machine\bacta_datalogger.cpp). + +$end + + + +$info=baddog +$mame +0.173 [AGEMAME] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Bad Dog Poker (0200428V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. Improved inputs for baddog. Adjusted baddog.lay accordingly [Heihachi_73]. + +- 0.175: Changed description to 'Bad Dog Poker (0200428V, NSW/ACT)'. Renamed (badbog) to (baddog). + +- 0.173: Added 'Bad Bog Draw Poker' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.27 zip + +$end + + + +$info=baddudes +$mame +0.31 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.278: Added missing PROMs and PLDs to clone Dragon Ninja (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.275: Lower OPL2 volume. Fixes difference in Bad Dudes music of MAME 0.236 and PCB [hap]. + +- 0.261: Changed description to 'Bad Dudes vs. Dragonninja (US, revision 1)' and clone (Japan revision 1) to 'Dragonninja (Japan, revision 1)'. + +- 0.243: Eduardo Anay and ClawGrip added clone Dragon Ninja (Modular System). Note: MOD 6/1 board, extremely similar to drgninjab in dec0.c. TODO: ROM loading may be wrong (check 0x20000 - 0x3ffff being empty in drgninjab). + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2203. Fixes missing sound in Bad Dudes stage 3 boss transformation [Aaron Giles]. + +- 0.215: Decapped and dumped the i8751 MCU for Dragonninja (Japan revision 1). Note: The Dragonninja code is completely different because Data East likes to have different offsets for where the game code started [TeamEurope, Brian Troha]. + +- 0.214: Correct rom labels for clone Dragonninja (Japan) & updated info [Brian Troha]. Changed description to 'Bad Dudes vs. Dragonninja (US revision 1)' and clone (Japan) to 'Dragonninja (Japan revision 1)'. + +- 0.213: Verified Bad Dudes MCU dump as correct [TeamEurope, Brian Troha, The Dumping Union]. Clean up rom labels. Added DEC0 motherboard proms [Brian Troha]. + +- 22nd August 2019: TeamEurope - More MCU's... I just decapped three MCU's, which i got sent from Brian: Bad Dudes, Heavy Barrel (World) and Last Mission. + +- 0.203: Dumped 68705 MCU for clone Dragonninja (bootleg with 68705). Not hooked up [Sean Riddle, ClawGrip, The Dumping Union]. + +- 23rd September 2018: Smitdogg - Sean Riddle dumped the 68705 MCU from ClawGrip's Dragon Ninja bootleg PCB. + +- 0.191: Replaced 5x buttons with 'Attack' and 'Jump' buttons. + +- 0.183: CAPS0ff and Vas Crabb added I8751 MCU rom dump to Bad Dudes. Replaced MCU simulation for clone Dragonninja (Japan) with hacked version of baddudes dump. Added note about likely bit error in new MCU dump [Vas Crabb]. Added I8751 (8MHz) CPU3. + +- 0.169: f205v added clone Dragonninja (bootleg with 68705). + +- 0.154: Augusto fixed 'Allow Continue' dipswitch. + +- 0.145u5: ANY and The Dumping Union added clone Dragonninja (bootleg). + +- 0.143u8: Kanikani fixed DIPSW in clone Dragonninja (Japan). + +- 16th October 2010: f205v dumped Dragon Ninja (World bootleg) (1988). + +- 0.136u2: dlfrsilver replaced clone Dragonninja set with one dumped from a genuine Data East PCB. Changed OKI6295 clock speed to 1MHz. Fixed rom names. + +- 12th March 2009: Guru - Bad Dudes arrived for decapping 8751 MCU. + +- 2nd February 2009: Guru - We just picked Bad Dudes (for 8751 microcontroller). + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got a Bad Dudes / Dragon Ninja bootleg. + +- 0.127u4: Changed 'Unknown' dipswitch to 'Unused'. + +- 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for Bad Dudes bezel. + +- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Bad Dudes and clone. Changed "Unused" (DSW0, 0x80) to "Unknown" (according to some technical sources should be "Cabinet"). + +- 0.37b1: Added 'Service Mode' dipswitch. + +- 17th March 2000: Zsolt Vasvari fixed a romloader bug in the clone Dragon Ninja. + +- 0.35b13: Changed description to 'Bad Dudes vs. Dragonninja (US)'. + +- 0.35b12: Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'Bad Dudes vs Dragonninja (US)' and clone Dragonninja to 'Dragonninja (Japan)'. + +- 0.35b2: Bryan McPhail fixed the sprite/playfield and playfield/playfield priorities in Bad Dudes vs. Dragon Ninja. + +- 0.34b6: Changed description to 'Bad Dudes vs Dragonninja'. + +- 0.34b3: Dani Portillo added high score saving to Bad Dudes. + +- 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop and Bad Dudes. Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria]. + +- 0.31: Bryan McPhail added 'Bad Dudes' (Data East 1988) and clone Dragonninja. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.16 MB / 25 files / 432.9 zip + +$end + + + +$info=badgirls +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Indisc added clone Bad Girls (alternate set). + +- 0.183: Added clones Bad Girls (French) and Bad Girls (German). + +- 0.141u1: Miodrag Milanovic added 'Bad Girls' (Gottlieb 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 76 kb / 4 files / 45.0 zip + +$end + + + +$info=badlands +$mame +0.35b13 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.279: Added missing PLD to clone Bad Lands (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.244: ClawGrip added missing PROMs to clone Bad Lands (Modular System). + +- 0.243: Eduardo Anay and ClawGrip added clone Bad Lands (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. This set was assembled from a stack of loose PCBs, so for this game the Modular System cage contains at least 5 main boards and 1 sub board, but there are almost surely more (MOD 21/1? Something else?). TODO: Everything. Derive from badlands_state (badlands.c) or badlandsbl_state (badlandsbl.c) once all the common points and differences are verified. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 22nd November 2020: Mr. Do - Added marquee for Bad Lands, supplied by ArsInvictus. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use generic communications latches. Added mirroring to M6502 map. Clean up various handlers [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.210: Fixed IRQ acknowlodge behavior [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Bad Lands [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM and ATARI_SOUND_COMM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: Split Bad Lands bootlegs into own file. Added preliminary sprite drawing to the bootlegs. Cleanups and improved sound. TODO: badlands_molayout doesn't want to link for some reason, for now I split defs into both files [Angelo Salese]. + +- 0.186: Make bootlegs to actually boot. Base audio hookup. Fixed tilemap gfxs and sprites are different from original hardware. Added coin counters and freeze switch, moved sound related IRQ generation into audio CPU block. Converted bootleg to mimic IRQ 0 sound generation [Angelo Salese]. + +- 0.172: Configured banking for Bad Lands audiocpu instead of memcpy [Osso]. Added save state support. + +- 0.150: Osso fixed Badlands scanline_update. This brings the Badlands bootlegs to the same non working state they were before the regression. + +- 0.147u3: Kevin Eshbach added two missing undumped GAL's ($600, a00) to Badlands and updated documentation regarding missing checksums. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.143u8: Tomasz Slanina added clone Bad Lands (bootleg, alternate). Fixed the bad roms in clone (bootleg) with the alternate set. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (badlandb) to (badlandsb). + +- 28th July 2009: Mr. Do - I got some work done myself: Badlands artwork, thanks to a scan by Zorg. + +- 0.130u2: Guru added PCB layout & hardwared documentation for Atari's Badlands. + +- 0.125u4: Added button 2. + +- 0.125u2: Removed button 2. + +- 0.124u1: David Haywood added clone Bad Lands (bootleg), heavily modified and not working. + +- 8th March 2008: Tirino73 dumped Bad Lands (bootleg). This romset comes from a bootleg PCB produced by Playmark. This PCB was been modified to use as control standard joysticks instead of steering wheels. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - gal16v8-1001.26c, gal16v8-1002.21r, gal16v8-1003.16s and gal16v8-1005.12e) to Bad Lands. + +- 0.105u4: Fixed rom names. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz. + +- 0.35b13: Aaron Giles added 'Bad Lands' (Atari 1989). + +- 22nd May 1999: Aaron Giles sent in a driver for Badlands. + + +ARCADE RELEASE: Badlands (Konami) - 1984/Aug/09 + + +STORY: + +- It has been 50 years since nuclear disaster. The sport of Sprint racing is now a ruthless battle between armed cars. These races take place on tracks built in the ruins of the dangerous nuclear zone known only as the Bad Lands. + + +HOW TO PLAY: + +- When shot, car slows down and its direction is changed. + +- Missile explodes cars. + +- When drone car carrying a wrench is shot, it drops it. + +- Shielded cars: Shielded car only loses a shield when shot. Missile slows it down, its direction is changed, and it loses a shield. + +- Customize your car: MISSILES - Destroy the car in front of you. TIRES - Makes you slide less around turns. TURBO - Gets you up to speed faster. SPEED - Makes you go faster. SHIELDS - Protect your car from shots, missiles and exploding due to running into walls. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 897.6 kb / 20 files / 334.3 zip + +$end + + + +$info=bagman +$mame +0.33b7 [Nicola Salmoria] + +0.04 [Nicola Salmoria, Robert Anschuetz] + + +Bugs: + +- bagmanmc: The graphics are corrupt on in title screen. Tafoid (ID 01561) + + +WIP: + +- 0.264: David Bosque and Recreativas.org added clone Bagman (bootleg on Moon Cresta hardware, set 3). Note: Found on a Moon Cresta PCB made by CIRSA. + +- 0.246: Change fake 'Cabinet' dipswitch to configuration. Note: The Cabinet type set run through the edge connector, not dipswitch (verified on real PCB) [Logan B]. + +- 0.227: Transplant clones Bagman (bootleg on Moon Cresta hardware, set 1) and Bagman (bootleg on Moon Cresta hardware, set 2) to modern Galaxian driver [AJR]. + +- 0.226: Steven McLeod added clone Bagman (Stern Electronics, revision A3). Got bagmans3 to start [Osso]. Redumped and correct color proms for clones Bagman (Stern Electronics, revision A3), (Stern Electronics, revision A4) and Bagman (Stern Electronics, revision A5). New color PROM produces title screens that match screenshots from PCBs. Redumped all ROMs and PROMs so we now have verified correct ROM / PROM labels [Steven McLeod]. Fixed rom names. Changed description of clones (Stern Electronics, set 1) to 'Bagman (Stern Electronics, revision A5)' and (Stern Electronics, set 2) to 'Bagman (Stern Electronics, revision A4)'. Renamed (bagmans2) to (bagmans4). + +- 0.225: Juan Romero and ClawGrip added clone Le Bagnard (Itisa, Spain). Changed description of clone (Itisa, Spain) to 'Le Bagnard (Itisa, Spain, older)'. Renamed (bagnardi) to (bagnardio). + +- 0.212: Mark clones Bagman (Stern Electronics, set 1) and Bagman (Taito) PROMs as bad, as per MT02508 (Incorrect colors on Stern/Seeburg logo) [Angelo Salese]. + +- 0.195: AJR fixed broken clone 'Le Bagnard (bootleg on Crazy Kong hardware)' after recent memory changes. + +- 0.193: AJR fixed Bagman dying sound plays repetitively when game starts. + +- 0.186: ShouTime and The Dumping Union added clone Bagman (Taito). + +- 7th May 2017: Smitdogg - ShouTime dumped the Taito licensed version of Bagman (Japan version) which ran on a PCB produced by Taito. + +- 5th March 2014: Smitdogg - ShouTime needs help paying for Bagman (Taito Japanese release). Thanks: Rob Carr, Paul Vining and InsertMoreCoins. + +- 0.182: AJR fixed clone Le Bagnard (bootleg on Crazy Kong hardware) inputs and shuffle PROMs for better colors (game still tends to crash). + +- 0.178: Angelo Salese improved graphics in clone Le Bagnard (bootleg on Crazy Kong hardware). Changed description of clone (bootleg on Crazy Kong hardware) to 'Le Bagnard (bootleg on Crazy Kong hardware)'. + +- 0.177: Got clone Bagman (bootleg on Crazy Kong hardware) to boot, gfx are completely wrong though [Osso]. + +- 0.148u5: Added clone Le Bagnard (Itisa, Spain). Based on bagnard set with mods for license text [Asociacion de Usuarios de Maquinas Arcade y Pinballs]. + +- 0.148: Correct how cocktail mode in Bagman is set [Kevin Eshbach]: Cocktail mode is set by grounding a pin on the edge connector, not a dipswitch (verified this on a real PCB and the schematics even show this correctly). + +- 0.147u3: MisfitMAME and Robbbert added clone Bagman (bootleg on Moon Cresta hardware, set 2). Robbbert fixed loading of gfx roms in clone Bagman (bootleg on Moon Cresta hardware), and the bank switching, but some roms are bad. hap changed description of clone (bootleg on Moon Cresta hardware) to 'Bagman (bootleg on Moon Cresta hardware, set 1)'. + +- 0.141u4: hap fixed glitches missing during scene change in clone Bagman (Stern Electronics, set 1). + +- 24th September 2010: 3D ARCADE - Updated Bagman 3D cabinet model. + +- 0.138u2: Couriersud added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added TMSPROM device emulating Bagman and A. D. 2083 PROM controlled speech logic. Switched Bagman, A. D. 2083 and Radar Scope (TRS01) to use the new interface and devices. Added documentation about TMS5110 PROM interface used by Bagman and A. D. 2083. Changed AY-3-8910A clock speed to 1536000 Hz and VSync to 60.606061 Hz. + +- 0.138u1: Changed description of clones (Stern set 1) to 'Bagman (Stern Electronics, set 1)' and (Stern set 2) to 'Bagman (Stern Electronics, set 2)'. + +- 0.136u3: TeamEurope and Volker Hahn added clone Bagman (bootleg on Crazy Kong hardware). Not working. Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Bagman (bootleg on Moon Cresta hardware). Changed description of clone (Moon Cresta hardware) to 'Bagman (bootleg on Moon Cresta hardware)'. + +- 0.133u3: Replaced TMS5100A sound with TMS5110A. + +- 0.124u3: Aaron Giles merged memory maps for Bagman drivers. + +- 0.122u7: Replaced TMS5110 sound with TMS5100A. + +- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Bagman. + +- 0.94u1: Aaron Giles fixed games using the TMS5110 which refused to start (Bagman, CVS driver etc). + +- 0.84u6: Pierpaolo Prazzoli added clone Le Bagnard (set 2). Changed description of clone 'Le Bagnard' to 'Le Bagnard (set 1)'. + +- 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Bagman (Moon Cresta hardware)'. Renamed (bagmang) to (bagmanmc). + +- 0.61: Added clone Bagman (bootleg on Galaxian hardware). + +- 1st July 2002: David Haywood added a Bagman bootleg running on Galaxian hardware. + +- 2nd August 2001: Dumped Bagman (bootleg on Moon Cresta hardware, set 1). + +- 0.37b6: TMS5110 emulator [Jarek Burczynski]. Added TMS5110 (640000 Hz) and PROM ($40 - state machine driving TMS5110). + +- 8th August 2000: Jarek Burczynski wrote a TMS5110 emulator and added speech support to Bagman and Super Bagman. + +- 0.35b12: Gerald Vanderick added clone Le Bagnard. + +- 18th April 1999: Marco Cassili added Le Bagnard, which is a Bagman clone. + +- 0.34b6: Nicola Salmoria added clone Bagman (Stern set 1). Changed description of clone (Stern) to 'Bagman (Stern set 2)'. + +- 0.33b7: Nicola Salmoria added Bagman (Valadon Automation 1982). Renamed (bagman) to (bagmans). + +- 30th June 1998: Dumped Bagman by Valadon Automation (1982). + +- 0.31: Jarek Burczynski fixed disappearing guards and other wrong behaviors in Bagman which were caused by copy protection. + +- 0.29: Tim Lindquist and Jarek Burczynski added accurate colors to Bagman and Super Bagman. Juan Carlos Lorente added high score saving to Bagman and clone Super Bagman. + +- 0.28: Known issues: Guards easily get stuck in corners and disappear after a while. This doesn't happen in the original. + +- 0.27: Jarek Burczynski provided better colors for Bagman. + +- 0.18: Nicola Salmoria fixed bugs in the Bagman sound driver which caused page faults when run under DOS. + +- 0.12: Since the 8910 emulator doesn't allow to set the clock frequency at runtime [Nicola Salmoria], I temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let me know whether it's better or worse than before. I finally found out what was causing slowdowns in Rally X and Bagman. It was an interrupt related issue (see later). I hope I didn't break a dozen of other games to fix this. + +- 0.05: Info on Bagman, Galaxians, Moon Cresta and many other games taken from Arcade Emulator by Robert Anschuetz. + +- 0.04: Nicola Salmoria added 'Bagman' (Stern 1982). Game is playable (slowdowns) with wrong colors and music only. Control: Arrows = Move around and CTRL = Action. Known issues: Frequent slowdowns, I don't know what's causing them (the fps counter stays at 60, so this is not caused by slow emulation). Some info on Bagman taken from Arcade Emulator by Robert Anschuetz. + + +HOW TO PLAY: + +- The player manuevers Bagman through various mine shafts picking up money bags and placing them in the wheelbarrow at the surface of the mine. + +- A time controlled bonus is awarded upon placing the money bag in the wheelbarrow. + +- While climbing through the mine shafts, Bagman must avoid pursuing guards, the moving ore carts and the moving elevator. + +- Bagman can temporarily defend himself by using a pickax or dropping a money bag on the pursuing guards. + +- Bagman is moved horizontally and vertically by 4-way joystick. The action button is used to make the Bagman perform the other tasks: * Pick-up and drop the money bag. * Pick-up and drop the pickax. * Grab and release the ceiling beam to avoid the ore carts. * Placing a money bag in wheelbarrow. * Pick-up and drop the wheelbarrow + + +Other Emulators: + +* FB Neo + +* JAE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 48.1 kb / 15 files / 22.2 zip + +$end + + + +$info=bahia +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.281: stonedDiscord added 'Bahia' (ADP 1983). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 6 files / 15.1 zip + +$end + + + +$info=baibians +$mame +0.276 [little0] + + +WIP: + +- 0.276: little0 added 'Baibian Shuangkou' (TJF 200?). Note: Same PCB as Zhaoji Fengdou. + + +Recommended Games (Cards) + + +Romset: 12 MB / 3 files / 3.99 zip + +$end + + + +$info=baile +$mame +0.275 [little0] + + +WIP: + +- 0.278: Added mahjong keyboard option and use poker input types for Baile 2005 [Vas Crabb]. + +- 0.275: little0 added 'Baile 2005 (V3.2 2005-01-12)' (GMS 2005). Note: Stops during boot, patched for now. Also needs EEPROM support. + + +Recommended Games (Gambling) + + +Romset: 3.62 MB / 5 files / 988.1 zip + +$end + + + +$info=bakatono +$mame +0.35b2 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.198: Allow controls to be changed for MVS mahjong games (only BIOS and bakatono support joysticks, but still useful) [Vas Crabb]. + +- 0.174: Changed description to 'Bakatonosama Mahjong Manyuuki (MOM-002 ~ MOH-002)'. + +- 0.173: Changed number of buttons to 6. + +- 0.142u5: Fixed rom names. Changed description to 'Bakatonosama Mahjong Manyuuki (MOM-002)(MOH-002)'. + +- 0.139: Johnboy removed BAD_DUMP flag from 036-m1.bin rom (is correct). Changed description to 'Bakatonosama Mahjong Manyuuki'. + +- 0.69: David Haywood added NeoGeo Mahjong control panel support. + +- 0.37b10: Replaced MGD2 dump with a MVS dump. + +- 0.35b12: Changed description to 'Bakatonosama Mahjong Manyuki'. + +- 0.35b2: Added 'Baka Tonosama Maajan Manyuuki' (Monolith Corp. 1991). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Mahjong) + + +Romset: 6.75 MB / 9 files / 2.33 zip + +$end + + + +$info=bakubaku +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.143u2: Various Sega Saturn / ST-V fixes, that allows correct sound in Baku Baku Animal [Angelo Salese]. + +- 0.99u8: Mariusz Wojcieszek fixed VDP2 bitmaps scrolling and more, this fixes bad gfx in Baku Baku Animal intro. + +- 0.96: Angelo Salese removed the Baku Baku Animal hack since it's not needed anymore (dunno when this was fixed). + +- 0.90: Changed description to 'Baku Baku Animal (J 950407 V1.000)'. + +- 0.78u4: Mariusz Wojcieszek added alpha blending, see Baku Baku Animal playfield. + +- 24th October 2003: David Haywood sent in another ST-V update that improves graphics emulation and fixes the colors in Baku Baku Animal. + +- 23rd October 2003: David Haywood sent in an update to the ST-V driver, making Baku Baku Animal playable. + +- 0.74u2: Added 'Baku Baku Animal' (Sega 1996). + +- 0.63: Added (Testdriver) Baku Baku Animal. + + +LEVELS: 9 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 17 MB / 5 files / 5.39 zip + +$end + + + +$info=bakutotu +$mame +0.61 [Acho A. Tang] + +0.36b4 [Testdriver] + + +< Japan > + + +WIP: + +- 0.148u5: Sonikos fixed DIPs in Bakutotsu Kijuutei. Fixed 'Invincibility (Cheat)' and added 'Level Selection' dipswitch. + +- 0.115u2: Added 'Invincibility (Cheat)' dipswitch. + +- 0.89: Added 'Show Coordinates' and 4x 'Unknown' dipswitches. + +- 0.61: Acho A. Tang added 'Bakutotsu Kijuutei' (Namco 1988). + +- 17th June 2002: Acho A. Tang added Bakutotsu Kijuutei to the Namco System 1 driver and fixed a lot of bugs in it. + +- 0.36b4: Added (Testdriver) Bakutotsu Kijuutei. + + +LEVELS: 41 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 2.50 MB / 24 files / 312.0 zip + +$end + + + +$info=balcube +$mame +0.37b11 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.143u3: Fixed rom names. + +- 0.106u3: Fixed 'Difficulty' dipswitch and changed 'Unknown' to 'Unused' dips. + +- 0.62: Olivier Galibert added the YMF278B sound emulation to Bal Cube. Added YMF278B stereo sound and missing sound1 rom (Yamaha YRW801 2MB rom with samples for the YMF278B OPL4). + +- 3rd March 2001: Nicola Salmoria fixed 8bpp tile support so that Bal Cube now works properly as well. + +- 0.37b11: Luca Elia added 'Bal Cube' (Metro 1996). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 5 MB / 8 files / 3.25 zip + +$end + + + +$info=ballbomb +$mame +0.35b12 [Mike Coates] + + +Artwork available + +Samples required (Invaders) + + +TODO: + +* Dump rom MB7052.2c (cloud graphics) + + +Bugs: + +- Missing clouds. 125scratch (ID 09081) + +- Refrence Audio Pot adjustment sheet. gregf (ID 03795) + + +WIP: + +- 0.147u3: Robbbert added music to Balloon Bomber. Added DISCRETE sound. + +- 0.125u7: Couriersud fixed Player 1 Left+Right and Button 1 mapped twice in Balloon Bomber. + +- 0.123u6: Added 2x 'Unknown' dipswitch. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u4: Added SN76477 sound. + +- 0.111u1: Added Invaders samples. + +- 0.36: Added 'Cabinet' dipswitch. + +- 0.37b1: Removed Invaders Samples sound. + +- 0.36RC2: Zsolt Vasvari fixed colors in Balloon Bomber. Added Invaders Samples sound. + +- 25th June 1999: Malcor dumped Balloon Bomber by TAITO. + +- 0.35b12: Mike Coates added 'Balloon Bomber' (Taito 1980). + +- 31st March 1999: Mike Coates added Balloon Bomber to the 8080bw driver. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* Laser + +* VAntAGE + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 12 kb / 7 files / 6.68 zip + +$end + + + +$info=ballbros +$mame +0.37b9 [Yochizo] + + +WIP: + +- 0.143u3: Changed 'Unused' to 'Debug Mode' dipswitch. + +- 0.118u4: Added 'Color Change' dipswitch. + +- 0.110u1: Aaron Giles fixed flipscreen in Balloon Brothers. + +- 0.106u1: Changed 'Unused' dipswitches to 'Unknown'. + +- 0.37b16: Added 3rd player button and removed 3rd coin slot. + +- 0.37b9: Yochizo added 'Balloon Brothers' (East Technology 1992). + +- 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 1.81 MB / 9 files / 1.07 zip + +$end + + + +$info=ballch +$mame +0.259 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.278: Fixed inputs. Worked out lamps and added clickable layouts with button lamps for Ball Challenge [Vas Crabb]. + +- 0.259: Brian Troha and The Dumping Union added 'Ball Challenge (20020607 1.0 OVERSEA)' (TVE 2002). Added tilemap priority [Osso]. Note: Stops during boot, patched for now. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 4 files / 661.0 zip + +$end + + + +$info=ballpom +$mame +0.246 [buffi] + + +WIP: + +- 0.254: buffi redumped 'Ball Pom Line' (Namco 2005). Added Hitachi H8/3007 (14746000 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. Changed description to 'Ball Pom Line'. Renamed (unks10md2) to (ballpom). + +- 0.246: buffi added 'unknown Namco System 10 medal game (unknown code)' (Namco 2005). + + +Recommended Games (Medal) + + +Romset: 33 MB / 2 files / 2.86 zip + +$end + + + +$info=balonfgt +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.248: Added earliest hardware variant of 2A03 APU. It's estimated that these letterless CPU versions are in the first two million or so Famicoms (about 10% of Famicoms sold). There are games developed on the RP2A03 that have sound glitches on later, more common Famicoms. For instance, the very last note in the game over melody in Balloon Fight rings out with a loud buzz on later machines. The new famicomo driver plays it as the developers must have intended [kmg]. + +- 0.239: kmg fixed Vs. Balloon Fight 'Bonus Life' DIP settings. + +- 0.169: Set Vs. Balloon Fight to perfect interleave seems to fix the 2nd screen get out of sync when you try to play it using both screens [David Haywood]. + +- 0.146u4: Brian Troha correct dipswitch settings for Vs. Balloon Fight. Added dipswitches 'Difficulty', 'Enemy Regeneration', 'Bonus Life' and 5x 'Unused'. + +- 0.146u1: Fixed rom names. Changed description to 'Vs. Balloon Fight (set BF4 A-3)'. + +- 0.133u2: Fixed rom names. + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. Balloon Fight. + +- 0.60: Changed description to 'Vs. Balloon Fight'. + +- 0.37b12: Changed description to 'Vs. Baloon Fight'. + +- 0.37b11: Howie Cohen added 'VS. Baloon Fight' (Nintendo 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 12th January 2000: Gansuke from Team Japump dumped Vs. Balloon Fight (c)1984 Nintendo. + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 96.2 kb / 13 files / 57.4 zip + +$end + + + +$info=baluba +$mame +0.36b14 [Zsolt Vasvari] + + +Bugs: + +- [possible] Cabinet DIP setting and players input. TriggerFin (ID 01082) + + +WIP: + +- 0.146u5: Replaced Samples sound with DAC. + +- 0.145u4: Tsuyoshi Hasegawa fixed colors in Baluba-louk no Densetsu. Changed description to 'Baluba-louk no Densetsu (Japan)'. + +- 0.36RC1: Added 'Difficult' dipswitch. + +- 0.36b14: Zsolt Vasvari added 'Baluba-louk no Densetsu' (Able 1986). + +- 6th January 2000: Zsolt Vasvari fixed some bad colors in Baluba-louk no Densetsu. + +- 5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver. + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 160 kb / 19 files / 64.9 zip + +$end + + + +$info=bam2 +$mame +0.126u3 [R. Belmont] + + +HardDisk required + + +WIP: + +- 0.275: Windy Fairy and smf added clone 'Bust a Move 2 - Dance Tengoku Mix (CDROM Japanese ROM ver. 1999/07/17 10:00:00)'. Changed parent description to 'Bust a Move 2 - Dance Tengoku Mix (HDD Japanese ROM ver. 1999/07/17 10:00:00)'. + +- 0.179: Proper name for bam2. Added subtitle as per the PS1 game [Logan B]. Changed description to 'Bust a Move 2 - Dance Tengoku Mix (Japanese ROM ver. 1999/07/17 10:00:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.149: smf converted 'Bust a Move 2' to use a memory map. + +- 0.126u3: R. Belmont added 'Bust a Move 2 (JAPANESE ROM ver. 1999/07/17 10:00:00)' (Metro/Enix/Namco 1999). + +- 30th July 2008: R. Belmont - I bought and Guru dumped Metro/Enix's Bust a Move 2, known outside Japan as Bust a Groove 2. Not as good as the original cult favorite dancing game due to a less interesting soundtrack, but still well worth a play and better than the later "Dance Contest 2001". The emulation currently lacks the music (which streams from a hard disk under the control of an H8/3644 MCU) but the MCU checks pass correctly so it at least detects the proper device and starts. (All of the game graphics and data are on ROMs). If you're wondering about all the logos, Metro developed the game for Enix, who also published the Japanese PS1 version. (Sony's 989 Studios did the English localization and published it outside of Japan). Namco did the arcade distribution and possibly the custom ZN-1 based hardware design. The other 2 logos are the design guys and the record company: The panda is Frame Graphics, and the other logo is of course EastWest Japan. (Thanks to Justin Kerk for correcting this). + +- 20th July 2008: Guru - Bust a Move 2 (ZN1 hardware & 4.3GB HDD) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 30th May 2007: R. Belmont - The Dumping Project found and I paid for 3 of the remaining undumped ZN-1 boards: 1 on 1 Government, The Block Kuzushi and Bust A Move (the cult hit Metro dancing game, known as Bust a Groove outside of Japan). Guru should have 'em in a few weeks. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 44 MB / 13 files / 25.6 zip + +CHD: 4.01 GB (Compressed: 804.3) + +$end + + + +$info=bananadr +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Banana Dream (Japan 891124)'. + +- 0.64: Changed description to 'Mahjong Banana Dream [BET] (Japan 891124)'. + +- 0.37b12: Added dipswitches 'Flip Screen', 'haracter Display Test' and 'Score Pool'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Banana Dream [BET] (Japan)' (DIGITAL SOFT 1989). + + +LEVELS: 18 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.44 MB / 22 files / 391.9 zip + +$end + + + +$info=bananas +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Bananas Go Bahamas (set 1)' (Novotech 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 8.25 zip + +$end + + + +$info=banbam +$mame +0.111u1 [Brian Troha, David Haywood] + +0.37b16 [Uki] + + +WIP: + +- 0.199: Improved BanBam protection simulation. Still imperfect, but all graphics are correct and game doesn't crash. Marked MCU as good dump from observation and Phil Bennett's comments [kazblox]. + +- 0.195: Added notes regarding protection issues for BanBam/Pettan Pyuu [Tafoid]. Note: Banbam has a Fujitsu MB8841 4-Bit MCU for protection labeled SUN 8212. Its internal ROM has been imaged, manually typed and decoded as sun-8212.ic3. Pettan Pyuu is a clone of Banbam although with different levels/play fields. Protection currently fails on both Pettan Pyuu and Banbam if you play either game to Round 11. When you get there, the music still plays but all you see is "ERR-43" in red text at the bottom left of the screen and the game is no longer playable. Also, in some earlier rounds you notice the background graphics are also not producing logical playfields as bits of graphics are in different locations. + +- 0.158: Osso added/enabled save state support in Strength & Skill driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Strength & Skill driver. + +- 0.139u3: Pete Ogoun and Andrew Gardner added MCU dump (sun-8212.ic3) for BanBam. Added MB8841 (4MHz) CPU3. + +- 25th August 2010: Smitdogg - Ogoun sent in decap images for BanBam's Fujitsu MB8841 4-Bit MCU internal code. The images follow a serpentine pattern, and are arranged 4 tiles across by 5 tiles high (http://smitdogg.mameworld.info/pics/banbam_die_images.zip). + +- 0.131: Aaron Giles merged memory maps in the Strength & Skill driver. + +- 0.128u2: MASH re-added 'Freeze' dipswitch. + +- 0.123u1: Changed palettesize to 1024 colors. + +- 0.113u4: Brian Troha fixed DIPs and added DIP locations to Banbam / Pettan Pyuu. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.111u5: Added dipswitches 'Lives', 'Cabinet', 'Flip Screen', 'Coin1 / Coin2', 'Demo Sounds', 'Bonus Life', 'Second Practice' and 'Freeze'. Fixed rom names. + +- 0.111u1: Brian Troha and David Haywood added BanBam (Sun Electronics 1984). + +- 0.93: Changed 2nd SN76496 clock speed to 4MHz. + +- 0.53: Changed clock speed of the 2x SN76496 to 2MHz. + +- 2nd July 2001: Lax fixed the sound frequency in Pettan Pyuu (pettanp). + +- 0.37b16: Uki added 'Pettan Pyuu (Japan)' (Sun Electronics 1984). + +- 24th June 2001: Uki fixed a few problems in the Pettan Pyu driver, but it still suffers from unemulated protection. + +- 23rd June 2001: Nicola Salmoria added Pettan Pyu to the Strength & Skill driver, but it isn't behaving correctly due to unemulated protection. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 108 kb / 19 files / 45.2 zip + +$end + + + +$info=bandit +$mame +0.207 [coolmod, Phil Bennett, Bryan McPhail, Moffitt, rtw, gamezfan, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Evan Korzon, Charles MacDonald, Smitdogg, The Dumping Union] + + +WIP: + +- 0.278: Fixes towards bandit pri == 7 uses. Promoted Bandit to working [Angelo Salese]. Changed description to 'Bandit (US prototype)'. + +- 0.213: Added DEC0 motherboard proms [Brian Troha]. + +- 0.211: Fixed 'DECO MXC06 Sprite' regression (MAME 0.210). Fixed Bandit regression [cam900]. + +- 0.207: Added 'Bandit (US)' (Data East USA 1989). Note: Bandit (USA) is almost certainly a field test prototype, the software runs on a Heavy Barrel board including the original Heavy Barrel MCU (which is effectively not used). There is also Japanese version known to run on a DE-0321-1 top board. + +- 1st August 2018: Smitdogg - Thanks to the rest of this refunded money and some internal DU contributions, we combined forces with coolmod to afford the incredibly expensive and elusive Data East game Bandit. + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 1.60 MB / 29 files / 527.7 zip + +$end + + + +$info=bang +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.63 [Manuel Abadi] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added Bang! (version 2, checksum 140E) and clones Bang! (version 2, checksum D35D), Gun Gabacho (Japan, version 2, checksum 1C8C) and Gun Gabacho (Japan, version 2, checksum B75B). Added PLD ($0 - mu.sb.3972_pal16l8.ic56) dump to Bang! and verify bruteforced ones [Josep Quingles, Recreativas.org]. Changed Bang! to clone 'Bang! (version 0, checksum B61D)' and clone (Japan) to 'Gun Gabacho (Japan, version 2, checksum C6BB)'. Fixed rom names. Renamed (bang) to (bangb). + +- 0.274: Tweak gun sensitivity [hap]. + +- 0.226: Caius added PLDs to Bang! and clone Gun Gabacho (Japan). + +- 0.189: Bang! supposed to have not PORT_IMPULSE [Angelo Salese]. + +- 0.132u2: Brian Troha fixed Bang! rom names and added PCB layout. + +- 0.75: Changed description of clone (japan) to 'Gun Gabacho (Japan)'. + +- 0.74: Manuel Abadia added clone 'Bang! (japan)'. + +- 7th September 2003: Manuel Abadia added the Japan version of Bang! to the Gaelco2 driver. + +- 17th February 2003: Carlos Irigaray fixed a problem in light gun suddenly jumping around, and he fixed a light gun problem in Bang!. + +- 0.63: Manuel Abadia added Bang! (Gaelco 1998). + +- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. + + +LEVELS: 6 - 20 - 24 (beginner - advanced - expert) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 8 MB / 17 files / 2.28 zip + +$end + + + +$info=bangball +$mame +0.37b15 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.192: Angelo Salese added scanline timer-based vblank interrupt to Bang Bang Ball. This fixes game runs sometimes like slow-motion. + +- 0.143u3: Fixed rom names. + +- 0.139u2: Phil Bennett fixed Bang Bang Ball and clone audio malfunction after using -autosave. + +- 0.105u1: f205v and Corrado Tomaselli added clone Battle Bubble (v2.00). Brian Troha fixed DIPs in Battle Bubble. Added 'Language' dipswitch to Bang Bang Ball. + +- 6th April 2006: David Haywood - Despite being Korean I'm tempted to say this looks like a licensed version of Bang Bang Ball. At least the board doesn't look much like a bootleg having original graphics and sound chips rather than the standard bootleg clone chips. The memory map has changed, but the game is the same, but with different graphics. + +- 5th April 2006: f205v dumped Battle Bubble (v2.00). + +- 0.62: Added YMF278B stereo sound and missing sound1 rom (Yamaha YRW801 2MB rom with samples for the YMF278B OPL4). + +- 13th August 2002: Olivier Galibert added the YMF278B sound emulation to Bang Bang Ball. + +- 0.37b15: Luca Elia added 'Bang Bang Ball (v1.05)' (Banpresto / Kunihiko Tashiro+Goodhouse 1996). + +- 17th May 2001: Luca Elia added Bang Bang Ball to the Metro driver. + + +LEVELS: 44 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 7 MB / 8 files / 4.01 zip + +$end + + + +$info=bangbead +$mame +0.68 [Razoola] + +0.60 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.153: hap fixed Bang Bead recent regression (from_hz takes a "double", can't handle large numbers). + +- 0.69: Removed clone Bang Bead (prototype). + +- 0.68: Razoola added 'Bang Bead' (Visco 2000). Renamed (bangbead) to (bangbedp). + +- 0.60: Added 'Bang Bead (prototype)' (Visco 2000). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 23.1 MB / 6 files / 19.2 zip + +$end + + + +$info=bankp +$mame +0.28 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Palette problems. Kold666 (ID 04891) + + +WIP: + +- 0.252: Eduardo Anay and Recreativas.org added clone Bank Panic (Tecfri bootleg). + +- 0.249: Added display on/off control and palette high bit [hap, Pierre Cornier]. + +- 29th December 2019: Mr. Do - Added new red buttons to artwork. + +- 30th January 2018: Mr. Do - JB was not done yet though, and he tackled the bezel for Bank Panic. Once completed, I figured we should add in the control panel also, so that is also included. Both thanks to the BYOAC / CAG artwork. + +- 0.174: Improved flip screen support (see MT04899). Also updated some inputs/dips according to the manual/schmatics [Osso]. Removed 3rd coin slot. + +- 0.147u1: Changed Z80 CPU1 and SN76489 sound clock speeds to 2578080 Hz and VSync to 61.034091 Hz. + +- 0.146u1: Corrado Tomaselli improved clocks in Bank Panic driver. Changed VSync to 61.032197 Hz. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Bank Panic driver. + +- 0.123u5: RansAckeR simplified inputs, improved dipswitches and added DIP locations to Bank Panic driver. + +- 0.118u5: Changed palettesize to 256 colors. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Bank Panic to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.114u1: Changed Z80 CPU1 and the 3x SN76496 sound clock speeds to 2578000 Hz. Added user1 rom ($0). Added 3rd coin slot. + +- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Bank Panic. + +- 29th May 2006: 3D ARCADE - New 3D cabinet model for Bank Panic from BTribble. + +- 0.79u2: Removed 3rd coin slot. + +- 0.33b4: Nicola Salmoria fixed high score saving in Bank Panic. + +- 0.34b1: Added PROMs ($0, 20, 120 - palette, charset #1 and charset #2 lookup table). + +- 0.28: Nicola Salmoria added 'Bank Panic' (Sega 1984). Thanks to Alan J. McCormick, colors are correct. + +- 30th July 1997: Dumped Bank Panic. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* Mimic + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 121.1 kb / 16 files / 64.7 zip + +$end + + + +$info=bankrob +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.215: Siftware added clone Bank Robbery (Ver. 1.23). + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'Bank Robbery (Ver. 3.32)' (Entertainment Technology Corp. 1993) and clone (Ver. 2.00). + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 8th December 2010: Smitdogg - Luca Elia ran through some of the gambling games that ChrisQC donated a few weeks ago: Bank Robbery (Ver. 3.32) (c) 1993 Entertainment Technology Corp. + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 220.4 zip + +$end + + + +$info=banshee_x86 +$mame + +DEVICE: + +Voodoo Banshee PCI (x86) + + +ROMS: + +gainward.bin (64k vga_rom) + +a-trend.vbi (32k vga_rom) + + +WIP: + +- 0.262: Added 'Voodoo Banshee PCI (x86)' device (video\voodoo_pci.cpp). + +$end + + + +$info=baoqingt +$mame +0.264 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.264: dyq, little0 and Guru added 'Bao Qing Tian' (TIC 1995). Note: This is almost surely bootlegged hardware. PCB has no number (bootleg-like so probably a rip-off of something else). Move to appropriate driver when identified. + + +Romset: 2.50 MB / 6 files / 1014.8 zip + +$end + + + +$info=barata +$mame +0.157 [Felipe Sanches] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Dona Barata [Robbbert]. + +- 0.157: Felipe Sanches added 'Dona Barata (early prototype)' (Eletro Matic Equipamentos Eletromec\xc3\xa2nicos 2002). + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 1.66 kb / 1 files / 588 zip + +$end + + + +$info=barbball +$mame +0.140u2 [Mariusz Wojcieszek] + + +WIP: + +- 0.249: VBL status is always held no matter enable IRQ reg (atari\antic.cpp), fixes (MESS) Atari 800 Anteater hangs. Fixed player/missile width rendering (atari\gtia.cpp), fixes (MESS) Atari 800 Jumpman Junior at very least. Use pixel_period() for steal_cycles timer (atari\antic.cpp). Fixes a majority of the screen flashes color, when speech is played, (MESS) Atari 800 Elektra Glide, Galaxian and Blaster (Prototype) crashes, Pitfall II score display, 'Alf in the Color Caves' stuck on first hole, 'Halftime Battlin' Bands' GFX faces on gameplay, M*A*S*H and 'Boulders and Bombs' flickering and likely more. Display area is 240 in both NTSC and PAL (atari\antic.cpp), fixes cut top/bottom in (MESS) Atari 800 Crystal Raiders and Math Mileage. Fixed readback of undocumented read registers and consol direction readback. Added better cold boot initial values (atari\gtia.cpp), fixes (MESS) Atari 800 test suite Acid800 "GTIA: default value" and "GTIA: CONSOL test" items. Guard against side_effects reads for WSYNC. Make m_scanline to be consistant across soft resets (atari\antic.cpp). Reset chand/chxor helpers, fixes (MESS) Atari 800 Track and Field timer/length hidden text (atari\antic.cpp). Converted driver to screen raw parameters [Angelo Salese]. Double pixels for Mode 9 graphics (atari\antic.cpp), fixes (MESS) Atari 800 Caverns of Mars title screen. Removed long-obsolete "used colors" tables (atari\antic.cpp). Removed hardcoded input port name and make it a GTIA callback instead (atari\antic.cpp) [AJR]. Changed visible area to 335x239. + +- 0.236: Fixed Atari 'ANTIC' DLISTL and DLISTH writing to only affect the high and low byte component that is spread between m_dpage and m_doffs (video\antic.cpp) [Golden Child]. + +- 0.221: Simplified handlers (video\antic.cpp and gtia.cpp) [Osso]. + +- 0.216: Eliminated auto_alloc (video\antic.cpp) [AJR]. + +- 0.207: Removed address_space and mem_mask arguments from POKEY write handler [AJR]. + +- 0.205: Removed ATARI_ANTIC MCFG macros [Osso]. Removed M6502, POKEY, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_GTIA MCFG macro [Osso]. + +- 0.202: Get rid of required ram_device in Atari 8-bit common state - it isn't required/used by Bartop5200 driver and get rid of bogus RAM device in Bartop5200 driver [Vas Crabb]. + +- 0.201: Removed RAM MCFG macros [Ryan Holtz]. + +- 0.198: Eliminated some explicit device tag lookups (video\antic.cpp) [AJR]. + +- 0.196: Removed first_screen usage from Bartop5200 driver and GTIA [Ryan Holtz]. + +- 0.165: Wilbert Pol reduced read_safe usage (machine\atari.c). + +- 0.155: Start attempt to untangle a bit the video & machine code. Updated Pokey to use delegates for its callbacks. Reduced tagmap lookups [Fabio Priuli]. + +- 0.154: Miodrag Milanovic removed AM_READWRITE_LEGACY. + +- 0.153: Miodrag Milanovic removed some Atari legacy code from Bartop 5200 driver. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.144u2: Angelo Salese removed deprecat.h usage from Atari Bartop 5200 driver. + +- 0.141u1: Justin Kerk changed description to 'Barroom Baseball (prototype)'. Changed keyboard input to keypad. + +- 0.140u2: Mariusz Wojcieszek added 'Barrom Baseball (prototype)' (Atari 1983). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 34 kb / 2 files / 17.7 zip + +$end + + + +$info=barbwire +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Barb Wire' (Gottlieb 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.38 MB / 6 files / 870.8 zip + +$end + + + +$info=barek2ch +$mame +0.231 [ShouTime] + + +< Japan > + + +WIP: + +- 0.271: Changed description to 'Bare Knuckle II (scrambled bootleg of Mega Drive version)'. + +- 0.239: Changed description to 'Bare Knuckle II (Chinese bootleg of Mega Drive version)'. + +- 0.231: ShouTime added 'Bare Knuckle II (Chinese bootleg of Megadrive version)' (bootleg 1994). Added protection and input ports. Note: Chinese bootleg. Very clean looking with custom chips marked TA-04, TA-05 and TA-06. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2 MB / 4 files / 1004.3 zip + +$end + + + +$info=barek2mb +$mame +0.224 [Jorge Silva, Ricardo Goncalves] + + +WIP: + +- 0.271: Hook up PIC MCU. Promoted game to working. TODO: Unknown inputs to Port B of the emulated PIC. MCU clock frequency. There is only a 50 MHz XTAL on the PCB, are the other clocks correct? [Dirk Best]. Added Microchip PIC16C57 (4MHz) CPU3. Added dipswitches 'Coinage' and 'Lives'. + +- 0.239: Changed description to 'Bare Knuckle II (bootleg of Mega Drive version)'. + +- 0.226: Victor Fernandez and ClawGrip added PIC dump to Bare Knuckle II (bootleg of Megadrive version). + +- 0.224: Jorge Silva and Ricardo Goncalves added 'Bare Knuckle II (bootleg of Megadrive version)' (bootleg / Sega 1994). Note: Needs PIC decap or simulation. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2 MB / 5 files / 1003.4 zip + +$end + + + +$info=barek3mb +$mame +0.204 [ShouTime] + + +< Japan > + + +WIP: + +- 0.278: Simulated coin latch for clone Bare Knuckle III (bootleg of Mega Drive version) [Angelo Salese]. + +- 0.271: Changed description to 'Bare Knuckle III (scrambled bootleg of Mega Drive version)' and clone (bootleg of Mega Drive version, protected) to 'Bare Knuckle III (bootleg of Mega Drive version)'. + +- 0.257: H4M573R and Hammy added clone Bare Knuckle III (bootleg of Mega Drive version, protected). Note: Undumped PIC. + +- 0.239: Changed description to 'Bare Knuckle III (bootleg of Mega Drive version)'. + +- 0.204: ShouTime added 'Bare Knuckle III (bootleg of Megadrive version)' (bootleg / Sega 1993). Added inputs and set dipswitches to more probable defaults, promoted to working [MetalliC]. + +- 18th November 2018: Smitdogg - ShouTime dumped a China arcade bootleg of Bare Knuckle 3. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3 MB / 6 files / 1.71 zip + +$end + + + +$info=barek3mbc +$mame +0.281 [Hammy, little0] + + +< Japan > + + +WIP: + +- 0.281: Hammy and little0 added 'Bare Knuckle III (Conny bootleg of Mega Drive version)' (bootleg (Sega) 1995). + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3 MB / 6 files / 1.71 zip + +$end + + + +$info=barekch +$mame +0.231 [ShouTime] + + +WIP: + +- 0.271: Changed description to 'Bare Knuckle (scrambled bootleg of Mega Drive version)'. + +- 0.239: Changed description to 'Bare Knuckle (Chinese bootleg of Mega Drive version)'. + +- 0.231: ShouTime added 'Bare Knuckle (Chinese bootleg of Megadrive version)' (bootleg 1994). Note: Chinese bootleg. Very clean looking with custom chips marked TA-04, TA-05 and TA-06. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 512 kb / 4 files / 370.4 zip + +$end + + + +$info=barline +$mame +0.129 [David Haywood, Angelo Salese] + + +WIP: + +- 0.141u4: Added 'Game Rate' and 'Music' dipswitches. + +- 0.129: David Haywood and Angelo Salese added 'Barline (Japan?)' (Nichibutsu 1986). + +- 26th December 2008: Angelo Salese - By Haze's suggestion, I've added Barline to the nbmj8688 driver. Working with sound issues (caused by different NMI trigger than default). + + +Recommended Games (Gambling) + + +Romset: 833 kb / 17 files / 128.7 zip + +$end + + + +$info=barra_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Barracora (L-1)' (Williams 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 10.3 zip + +$end + + + +$info=barricad +$mame +0.60 [David Haywood] + + +Artwork available + + +WIP: + +- 0.147u2: hap added Barricade color overlay (info from external artwork by Mr Do). + +- 0.141u3: hap fixed missing collision sound in Barricade. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Hit Me driver. + +- 1st July 2007: Mr. Do - Another outstanding vector job by Zorg for Barricade. Now, this particular bezel version had a red overlay. "But," I hear you say, "the flyer is green." So I included both. + +- 0.80u1: Aaron Giles added Discrete sound. It was patched in as a test and may be removed. It uses the Hit Me sounds for now. Until it can be confirmed against a schematic or real sound board. + +- 0.60: David Haywood added Barricade (RamTek 1976) and clone Brickyard. + +- 18th April 2002: David Haywood updated the old Hit Me / Brick Yard drivers and added Barricade to it. + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 2.50 kb / 5 files / 2.32 zip + +$end + + + +$info=barrier +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.226: Added 'Barrier Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Decreased noise level in Barrier to allow filtering to kick in [Aaron Giles]. Removed Samples. + +- 0.147u4: hap fixed manufacturer in Barrier. + +- 0.147u2: hap added Barrier color overlay. + +- 7th November 2007: Mr. Do - The old artwork for Barrier was based off of a lo-res flyer, so we got a good scan of that one, too. Only thing, though, is the photo on the flyer was of the cabinet straight on, and the artwork is at about a 45-degree angle, so the screen never really displayed correctly on it. It's been given a bump up in quality, and stretched to line up more accurately with the game screen. Not perfect, but about as good as we're going to get unless we find the real thing. + +- 4th August 2006: Mr. Do - Converted Barrier artwork from MAME.net. + +- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (playrdie, playmove and enemmove.wav). + +- 0.37b2: Added 5x 'Unknown' dipswitch. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Barrier' (Vectorbeam 1979). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +HOW TO PLAY: + +- The player attempts to reach the top of the grid without being hit by the computer enemies. When the top is reached, you scroll 'around' to the bottom and begin again. + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 4.41 kb / 8 files / 3.97 zip + +$end + + + +$info=barrier_audio +$mame + +DEVICE: + +Barrier Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Barrier Sound Board' device (audio\cinemat.c). + +$end + + + +$info=baryon +$mame +0.159 [Rockman, Datasat] + +0.142u4 [Corrado Tomaselli, f205v, The Dumping Union] + + +WIP: + +- 0.217: Moved fake protdata into MCU code using the code from Dream World [David Haywood]. + +- 0.164: David Haywood fixed rowscroll in Baryon. + +- 0.159: Swapped Bayron sets. The bayrona set had original SemiCom logo'ed labels and the former bayron set didn't have any labels. Also correct the rom labels and made the PCB layout to match the bayron set - verified via a pic of the PCB [Brian Troha]. Changed clone (set 2) to parent 'Baryon - Future Assault (set 1)' and (set 1) to clone 'Baryon - Future Assault (set 2)'. Renamed (baryon) to (baryona) and (baryona) to (baryon). + +- 0.155: Rockman and Datasat added clone Baryon - Future Assault (set 2). Changed parent description to 'Baryon - Future Assault (set 1)'. + +- 0.154: Filled in some missing dips for Baryon [Brian Troha]. Added 'Bomb Stock' and 'Demo Sounds' dipswitches. + +- 0.142u5: Corrado Tomaselli, f205v, The Dumping Union and David Haywood fixed Baryon - Game now playable. Added extracted Protection data (protdata.bin rom - 1725 bytes). NOTE: Baryon has some annoying sound looping clicks / cutouts, these need to be verified against the HW (it's a very cheap sound system, so it might be accurate). Baryon has playfield background which fade in with very rough / visible edges. In this case the tilemap size registers from the original psikyo hardware are set to be the alternate tilemap size, however that doesn't make sense in the context of the data in RAM, which doesn't appear to wrap properly anyway, again, it's likely this is just how the game is. Furthermore the BG test in the test menu indicates that it tests alternate tilemap sizes, but doesn't even write to the register, probably a leftover from hardware development as the test menu is mostly incomplete. + +- 0.142u4: Corrado Tomaselli, f205v and The Dumping Union added 'Baryon - Future Assault' (SemiCom 1997). + +- 20th May 2011: David Haywood - Baryon Future Assault is a Semicom game from 1997, it runs on hardware which is very similar to their later release, Dream World, although in this case the sound hardware is inferior, it only has a single OKIM6295. There seems to be game code to drive an additional one still present, but neither the chip, nor sample rom is on the PCB. This, for a Korean shooter appears to be a rather ambitious project, lots going on, multiple weapon systems, upgrades, various rowscroll effects etc. Very uncommon for a Korean shooter. The main weak point, is the sound, the sound hardware on the board isn't very good at all, some of the graphics also look a bit rushed. Also using the laser weapon seems to require tapping the fire button at a ridiculous rate unless I'm missing something. Emulation might not be perfect yet, a few things still need verifying against the PCB before I submit. + +- 9th May 2011: Corrado Tomaselli dumped Baryon - Future Assault (SemiCom 1997). Thanks to f205v for providing the funds to buy the game. + +- 7th May 2011: Smitdogg - f205v and Kold666 got Baryon. It is apparently a vertical shooter. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 7.82 MB / 12 files / 2.08 zip + +$end + + + +$info=basebal2 +$mame +0.37b3 [Paul Leaman, Aaron Giles] + +0.35b9 [Testdriver] + + +WIP: + +- 16th July 2018: Smitdogg - Kevin Eshbach dumped a board of Baseball: The Season II with some differing roms. + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-basebal2.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.122u8: Changed description to 'Baseball: The Season II'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Baseball The Season II' (Cinematronics 1987). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Paul Leaman added (Testdriver) Baseball Season 2. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 352.1 kb / 25 files / 123.3 zip + +$end + + + +$info=basket +$mame +0.235 [jordigahan, Miguel Arcade, ClawGrip] + + +WIP: + +- 0.236: jordigahan and ClawGrip dumped the PROM for Basket. + +- 0.235: jordigahan, Miguel Arcade and ClawGrip added 'Basket' (Igoa S.A. 1987?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 4.97 zip + +$end + + + +$info=basschal +$mame +0.170 [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union] + +0.148 [Surgeville, F.B. More, Sacrilego, gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont] + + +WIP: + +- 0.213: Removed 315-6248.bin Atomiswave key. + +- 0.170: gamerfan, brizzo, MetalliC, Smitdogg and The Dumping Union added 'Sega Bass Fishing Challenge Version A'. Fixed rom lengths to 16MB in 'Sega Bass Fishing Challenge'. Renamed (basschal) to (basschalo). + +- 25th January 2016: MetalliC - Demul WIP: Sega Bass Fishing Challenge Version A (Atomiswave). YouTube: https://youtu.be/MPgvxoRQUJg. As always, thanks to all involved in getting and dumping these games. + +- 25th January 2016: brizzo dumped Sega Bass Fishing Challenge Version A with the new Atomiswave dumper. + +- 23rd January 2016: Smitdogg - MetalliC and brizzo made a software dumper for Atomiswave based on the NAOMI Dumper written by Deunan Knute. So we can dump carts now without soldering work. + +- 0.153: Fixed rom names. + +- 0.148: Added 'Sega Bass Fishing Challenge' (Sega 2009). + +- 5th January 2013: CaH4e3 - Demul WIP: More Sega Bass Fishing Challenge screenshots. + +- 25th December 2012: Smitdogg - The Atomiswave cart arrived. It is Sega Bass Fishing Challenge. It looks a whole lot better than your average fishing game. I recorded a video of it but it doesn't have sound because my Atomiswave motherboard is screwed up. I think this will complete the Atomiswave collection of games in mame, other than the prototypes, but I'm not 100% sure. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 128 MB / 8 files / 97.9 zip + +$end + + + +$info=bassdx +$mame +0.228 [Brian Troha, The Dumping Union] + +0.89u3 [?] + + +WIP: + +- 0.280: Changed description to 'Sega Bass Fishing Deluxe' and clones (Japan) to 'Get Bass: Sega Bass Fishing', Deluxe (Japan) to 'Get Bass: Sega Bass Fishing Deluxe' and Upright (Japan) to 'Get Bass: Sega Bass Fishing Upright'. + +- 0.229: AJR added EEPROM for I/O CPU to clone Get Bass: Sega Bass Fishing (Japan). Emulated on-chip parallel ports for Kawasaki Steel KL5C80A16. + +- 0.228: Brian Troha and The Dumping Union added 'Sega Bass Fishing Deluxe (USA)' (Sega 1997). Changed Sega Bass Fishing to clone 'Get Bass: Sega Bass Fishing Upright (Japan)' and clones Get Bass to 'Get Bass: Sega Bass Fishing (Japan)' and Sega Bass Fishing Deluxe to 'Get Bass: Sega Bass Fishing Deluxe (Japan)'. Renamed (bass) to (getbassur) and (bassdx) to (getbassdx). + +- 0.225: Added emulation of KP63(A) Timer/Counter unit for KL5C80A16 CPU [AJR]. + +- 0.224: Added KL5C80A16 I/O CPU to clone Get Bass configuration [AJR]. + +- 0.204: Removed (Japan) from multi-regional games names [MetalliC]. Changed description to 'Sega Bass Fishing' and clone (Japan) to 'Sega Bass Fishing Deluxe'. + +- 0.153: ANY added iocpu rom to clone Get Bass. + +- 0.147u1: Tormod, Yohji, Smitdogg and The Dumping Union added clone Sega Bass Fishing Deluxe (Japan). Changed parent description to 'Sega Bass Fishing (Japan)'. + +- 29th September 2012: Smitdogg - We got Sega Bass Fishing DX. + +- 0.101u1: Ville Linde and Guru added clone Get Bass. + +- 10th October 2005: Guru - Get Bass (Sega Model 3) arrived earlier this morning in a 'Top-Secret' local deal. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 66MHz. Added Paddle, 2x buttons and 2nd coin slot. + +- 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. + +- 19th December 2004: Ville Linde - Sega Bass Fishing and Virtua Striker 2 (Step 1.5) are now working. + +- 0.89u3: Added 'Sega Bass Fishing' (Sega 1998). + +- 20th February 2004: Bart - Looks like we've reeled in our second Step 1.0 catch: Sega Bass Fishing. Seems to be working okay (http://www.system16.com/model3). + + +Other Emulators: + +* Supermodel + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 90.5 MB / 35 files / 40.1 zip + +$end + + + +$info=batcir +$mame +0.63 [Razoola, willpower, Treble Winner, C_Dogg] + +0.60 [Razoola, KevinDO] + +0.53 [Razoola, KevinDO] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Battle Circuit (Europe 970319)' and clone Battle Circuit (Euro 970319 Phoenix Edition) (bootleg) to 'Battle Circuit (Europe 970319 Phoenix Edition) (bootleg)'. + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: MAMEPlus added clone Battle Circuit (Euro 970319 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 key to clone Battle Circuit (Asia 970319). + +- 0.63: Added Battle Circuit (Euro 970319). + +- 4th December 2002: Razoola - Released XOR 103 for Battle Circuit (Euro 970319) donated by willpower, Treble Winner and C_Dogg. + +- 0.60: Changed Battle Circuit (Asia 970319) to parent. + +- 0.53: Razoola added 'Battle Circuit (Japan 970319)' and clone (Asia 970319). + +- 7th August 2001: Razoola - Released XOR 50 for Battle Circuit (Japan 970319) donated by KevinDO. + + +LEVELS: 7 (batcirj) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 23.8 MB / 16 files / 10.2 zip + +$end + + + +$info=batlgear +$mame +0.138u2 [R. Belmont] + + +HardDisk required + + +WIP: + +- 0.279: Changed description to 'Battle Gear (VER.2.40A)'. + +- 0.193: sjy96525 fixed Battle Gear year info. + +- 0.186: Changed description to 'Battle Gear (Ver 2.40 A)'. + +- 0.146u4: Added Type-Zero BIOS roms v1.11a. Replaced TLCS-900/H CPU2 with TMP95C063. Changed PowerPC 603e CPU1 clock speed to 100MHz and visible area to 512x384. Added Player 1, Paddle, Pedal, 3x buttons and 1x coin slot. + +- 22nd February 2012: Ville Linde - Battle Gear flat out refused run with the v1.52 BIOS. I managed to swap in v1.11a from the game disk and now it runs happily. + +- 0.138u2: R. Belmont added 'Battle Gear' (Taito 1999). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 1.25 MB / 4 files / 131.5 zip + +CHD: 3.01 GB (Compressed: 218.8) + +$end + + + +$info=batlgr2 +$mame +0.138u2 [R. Belmont] + + +HardDisk required + + +WIP: + +- 0.279: Changed description to 'Battle Gear 2 (VER.2.04J)' and clone (Ver 2.01 J, Side by Side cabinet) to 'Battle Gear 2 (VER.2.01J, Side by Side conversion)'. + +- 0.278: batlgr2a is the Side by Side cabinet revision [FMecha]. Changed parent description to 'Battle Gear 2 (Ver 2.04 J)' and clone (v2.01J) to 'Battle Gear 2 (Ver 2.01 J, Side by Side cabinet)'. + +- 0.269: Documented Battle Gear 2' hdd [Guru]. + +- 0.146u4: Replaced TLCS-900/H CPU2 with TMP95C063. Changed PowerPC 603e CPU1 clock speed to 100MHz and visible area to 512x384. Added Player 1, Paddle, Pedal, 3x buttons and 1x coin slot. + +- 0.145u4: Uncle Tom and The Dumping Union added clone Battle Gear 2 (v2.01J). + +- 19th February 2012: Ville Linde - Battle Gear 2 started running. Graphics emulation really needs some work now. + +- 0.139u1: gtbb08 and R. Belmont added HDD image for Battle Gear 2 (2.04J). Changed description to 'Battle Gear 2 (v2.04J)'. + +- 0.138u2: R. Belmont added 'Battle Gear 2' (Taito 2000). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 256 kb / 2 files / 24.8 zip + +CHD: 6.04 GB (Compressed: 536.4) + +$end + + + +$info=batlgr3 +$mame +0.268 [Goilup, Camoyoshi, JCStahl1] + + +HardDisk required + + +WIP: + +- 0.285: Documented Battle Gear 3 (Export, Offline) version, should have same dongle ID as JP one [FMecha]. + +- 0.277: Documented Battle Gear 3 Tuned Hong Kong version [FMecha]. + +- 0.268: Goilup, Camoyoshi and JCStahl1 added 'Battle Gear 3 (Ver.2.01A)' (Namco 2002). + +- 7th December 2014: Guru - Some more Namco System 246 games arrived and have been dumped. These include: Battle Gear 3 with dongle, Battle Gear 3 Tuned with dongle, Ridge Racer V RRV2 Ver.A dongle, Pride GP 2003 with dongle PR21 Ver.A, Quiz Gundam with dongle QG1 Ver.A, Gundam Vs Gundam with dongle GVS1 Ver.A and Tekken 5 Dark Resurrection with dongle TED1 Ver.A. The Namco System 246 / 256 status page has also been updated. You'll notice a lot more green there but also the titles remaining are either difficult to get hold of, expensive or not released. That means there will probably not be many more System 246 games dumped unless someone out there provides them. Thanks again to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8.25 MB / 1 files / 1.05 zip + +CHD: 34.2 GB (Compressed: 533.6) + +$end + + + +$info=batman +$mame +0.36b2 [Aaron Giles] + + +Bugs: + +- No drums in musics. MetalGod (ID 08117) + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.259: Consolidate driver in single file [Osso]. + +- 0.234: Offset layers to align with real PCB videos. Fixes glitch on some of the Batman ending screens [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed fulltag[0] == ':' assert in debug builds [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed ATARI_VAD and ATARI_MOTION_OBJECTS MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_JSA_III MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.156: Tilemap assert fix in Batman [Alex Jackson]. + +- 0.150: Added 2k batman-eeprom.bin EEPROM. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. This fixes missing/corrupted graphics in Batman. + +- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Batman. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.123u6: Couriersud fixed fails to load autosave state. Aaron Giles fixed video\atarimo render-based drivers crash when loading an autosave save state. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a VAD chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added save state to Batman and general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Aaron Giles added PLD dumps to Batman. Updated address map (verified from schematics and GALs). Added PLDs ($0, 200, 400, 600, 800, a00, c00, e00 - gal16v8a-136085). Fixed rom names. + +- 0.37b15: Fixed gfx2/3 rom loading. Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 14318180 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. + +- 0.36b2: Aaron Giles added 'Batman' (Atari Games 1991). + +- 2nd August 1999: Aaron Giles sent in another huge Atari update with another Hydra (prototype) set, Thunderjaws driver, Batman driver and Relief Pitcher driver. + + +LEVELS: 6 + + +Movie: Batman + +Genre: Comic Movie + +Year: USA 1989 + +Director: Tim Burton + +Studio: Warner Bros. + +Cast: Michael Keaton, Kim Basinger, Jack Nicholson, Jack Palance, Jerry Hall, Billy Dee Williams + + +Other Emulators: + +* FB Neo + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.44 MB / 37 files / 1.50 zip + +$end + + + +$info=batmanf +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.274: Corrado Tomaselli added clones Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00) and Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00, earlier sound ROM). Changed description of clone (Italian) to 'Batman Forever (Italian, 4.0, Nov. 1 1995, Display Rev. 4.01)'. + +- 0.272: inkochnito added clone Batman Forever (Dutch, 3.02). Changed description of clone (Dutch) to 'Batman Forever (Dutch, 4.0)'. + +- 0.177: Added clones Batman Forever (1.02) and (2.02). + +- 0.141u1: Miodrag Milanovic added 'Batman Forever (4.0)' (Sega 1995) and clones (3.0), (Austrian), (Belgian), (Canadian), (Dutch), (English), (French), (German), (Italian), (Japanese), (Norwegian), (Spanish), (Swedish), (Swiss) and (Timed Play). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.12 MB / 6 files / 1.36 zip + +$end + + + +$info=batmanfr +$mame +0.74u2 [Guru] + +0.68 [Testdriver] + + +Artwork available + + +Bugs: + +- Extreme slowdown when starting stage after Monarch Bat. Planestate (ID 07203) + + +WIP: + +- 0.268: Added Acclaim RAX sound. + +- 22nd November 2020: Mr. Do - Added custom bezel for Batman Forever from Nightvoice; will get to the marquee and control panel at a later date. + +- 0.197: ROZ windows applies per screen output not per bitmap (video\stvvdp2.cpp), fixes at least Batman Forever character select & the Riddler final stage graphics [Angelo Salese]. + +- 0.193: Olivier Galibert fixed Acclaim RAX sound. + +- 0.191: Added Batman Forever input labels (Jump, Punch and Kick) [Angelo Salese]. Fixed MAMEDEV warning message (SCU Transfer From BIOS Area, Contact MAMEDEV) appears when the game loads from the BIOS. + +- 0.180: Emulated the Acclaim RAX sound board, fixing sound in Batman Forever [Phil Bennett]. Changed ADSP-2181 sound clock speed to 16670000 Hz. + +- 0.149u1: Basic hook-up of ADSP sound CPU used in Batman Forever [Angelo Salese]. Added ADSP-2181 (16MHz) CPU4 and 2x DMA-driven DAC sound. + +- 0.127u1: Removed buttons 5 and 6. + +- 0.110u3: Mariusz Wojcieszek fixed VDP2 vertical scrolling for RGB bitmaps (fixes corrupted gfx in batmanfr). Added speedup for master SH-2 CPU in batmanfr. + +- 0.99u8: Mariusz Wojcieszek fixed VDP2 bitmaps scrolling and added preliminary VDP2 window effect for tilemaps and sprite layer, this fixes bad gfx in Batman Forever. + +- 0.95u2: Angelo Salese fixed Batman Forever rom loading, now the game works, thanks to Runik to point this out. Fixed user1 roms addresses. + +- 29th March 2005: Angelo Salese - Thanks to kindy help of Runik I've finally got Batman Forever (ST-V game) to run! There is no sound (mainly because it uses a different type of sound HW), and obviously is shitty slow because of the power of the HW (6% on my machine with the debugger). + +- 0.90: Changed description to 'Batman Forever (JUE 960507 V1.000)'. + +- 0.74u2: Added 'Batman Forever' (Acclaim 1996). + +- 0.68: Added (Testdriver) Batman Forever. + +- 12th January 2003: Guru - Arrived and dumped Batman Forever (Acclaim 1996, ST-V cart + extra sound board). Thanks to Malcolm McKay. + + +LEVELS: 13 + + +Movie: Batman Forever + +Genre: Comic Movie + +Year: USA 1995 + +Director: Joel Schumacher + +Studio: Warner Bros. + +Cast: Val Kilmer, Nicole Kidman, Tommy Lee Jones, Jim Carrey, Chris O'Donnell, Michael Gough + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 38.5 MB / 14 files / 22.7 zip + +$end + + + +$info=batrider +$mame +0.129u3 [Josh W.] + +0.37b9 [Yochizo] + + +Artwork available + + +WIP: + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.225: Hatsune Mike fixed YM2151/OKI level balancing for Armed Police Batrider. + +- 0.211: Use optional_memory_bank for Armed Police Batrider OKI bankswitching because they aren't present NMK112 [cam900]. + +- 10th June 2019: Smitdogg - Moffitt dumped some PLD chips on Batrider. + +- 0.193: trap15 fixed Batrider's audio CPU clock. Note: Was doing a repair today that required me to hook up a different clock source to the YM2151, so we tried to use the Z80's clock. Turns out, it's not at all 4MHz, so it was wrong. We put the 32MHz oscillator and the Z80 clock on an oscilloscope and determined the Z80 clock was divided by 6 instead of 8. So instead we divided the 68k's clock by 4 and got 4MHz, so the 68k is indeed 16MHz. Changed Z80 CPU2 clock speed to 5333333 Hz. + +- 0.187: Allow device to be configured for acknowledgement to occur separately from data reads (machine\gen_latch.cpp); use this for Armed Police Batrider [AJR]. + +- 0.172: trap15 and The Dumping Union added clone Armed Police Batrider (Hong Kong) (Mon Dec 22 1997). + +- 0.158: David Haywood fixed video\gp9001.c. This fixes a portion of the boss's ('Gob-Robo') face is missing in batrider and clone batriderj. + +- 0.153: Fixed Toaplan2 sprites and text offset up offscreen while flipscreen is on. Fixed Armed Police Batrider text layer [Alex Jackson]. + +- 15th May 2011: Mr. Do - Looks like batrider got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up. + +- 0.141u4: Alex Jackson fixed inconsistent rom naming between some of the Armed Police Batrider clones. Changed description of clones (Fri Feb 13 1998) to 'Armed Police Batrider (Japan, B version) (Fri Feb 13 1998)', (Mon Dec 22 1997) to 'Armed Police Batrider (Japan, older version) (Mon Dec 22 1997)', (Mon Dec 22 1997) to 'Armed Police Batrider (Taiwan) (Mon Dec 22 1997)' and (Fri Feb 13 1998) to 'Armed Police Batrider (USA) (Fri Feb 13 1998)'. Renamed (batrid) to (batrider), (batridc) to (batriderc), (batridj) to (batriderj), (batridja) to (batriderja), (batridk) to (batriderk), (batridta) to (batridert) and (batridu) to (batrideru). + +- 0.136u4: Anonymous added clone Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997). Changed description of clone (Japan) (Mon Dec 22 1997) to 'Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997)'. + +- 0.135u1: Fabio Priuli fixed reversed 'Guest Player/Player Select/Special Course' dipswitch settings in Armed Police Batrider and clones. + +- 0.134u3: R. Belmont fixed resets after rom check in batrid, bgaregga, bkraidu and clones. + +- 0.132u4: Fabio Priuli fixed Armed Police Batrider 'Hit Score', 'Sound Effect' and 'Music' dipswitches are inverted vs MAME tab, if you select freeplay. + +- 0.129u3: Josh W. added 'Armed Police Batrider (Europe) (Fri Feb 13 1998)' and clones (U.S.A.) (Fri Feb 13 1998) and (China) (Fri Feb 13 1998). Renamed (batrider) to (batridj), (batridrk) to (batridk) and (batridra) to (batridja). + +- 0.125u3: Added dipswitches 'Credits to Start' and 'Coin B'. + +- 0.117u1: Alex Jackson fixed crash in Batrider. Changed description to 'Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)' and clones (Japan, version A) to 'Armed Police Batrider (Japan) (Mon Dec 22 1997)' and (Korea, version B) to 'Armed Police Batrider (Korea) (Fri Feb 13 1998)'. + +- 8th October 2006: Mr. Do - Added Armed Police Batrider instruction cards from TheSheep. + +- 0.105u4: Added dipswitches 'Joystick Mode', 'Hit Score', 'Sound Effect' and 'Music'. + +- 0.105u2: Ville Linde fixed crashes in Armed Police Batrider. + +- 0.99u8: Mamesick fixed dipswitches in Batrider. Added dipswitches 'Guest Player', 'Player Select' and 'Special Course'. + +- 0.94u2: Aaron Giles fixed Batrider sound. Changed 2nd OKI6295 clock speed to 19393 Hz. + +- 0.94u1: Attempted to fix Batrider crash [Aaron Giles]. + +- 0.71u1: David Haywood added missing rowselect effect to Armed Police Batrider. + +- 0.68: Brian Troha added clone Armed Police Batrider (Korea, version B). + +- 13th May 2003: Brian Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider. + +- 0.61: Quench fixed screen stands still during attract mode in Batrider. + +- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. + +- 0.37b10: Changed clock speed of the 2x OKI6295 to 24242 Hz. + +- 9th November 2000: Quench sent an updated Toaplan2 driver with text-layer scroll effect that fixes the ending scene in Armed Police Batrider. + +- 0.37b9: Yochizo added 'Armed Police Batrider (Japan, version B)' (Raizing 1998) and clone (Japan, version A). + +- 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. + +- 9th September 2000: Yochizo added Armed Police Batrider to the Toaplan2 driver, but sound is missing. + + +LEVELS: 3 - 5 - 7 - 18 (easy / normal / advanced / special mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 20.2 MB / 11 files / 7.62 zip + +$end + + + +$info=batsugun +$mame +0.141u1 [Parodier] + +0.36RC2 [Quench] + + +Artwork available + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.244: buffi added clones Batsugun (older, set 2) and Batsugun (bootleg). Note: Batsugun (older, set 2) is very similar to batsuguna, same main CPU label, seems to have just a tiny bit more code. Batsugun (bootleg) is a cost-cutting bootleg PCB with only M68000 + OKIM6295. A pair of TPC1020 seem to do the job of the GP9001s. According to the dumper the audio is pretty garbage and some sprites overlay the UI incorrectly. Needs correct GFX offsets and oki banking fix [Osso]. Changed description of clone (older set) to 'Batsugun (older, set 1)'. + +- 0.172: Alex Cmaylo added clone Batsugun (Korean PCB). Different code revision, no idea what's actually changed as one small change in these things shifts a lot of code and jump addresses around. + +- 0.153: Quench added PLD ($0 - tp030_u19_gal16v8b-15.bin) to Batsugun. + +- 0.144: Added 3rd button. + +- 0.141u4: Alex Jackson added button 3 to clone Batsugun (Special Ver.). It's a full auto fire button like Cave games have. The service mode input test doesn't show it, presumably because Toaplan didn't bother to update the service mode code from the original version of the game. Changed description of clone (Special Ver.) to 'Batsugun - Special Version'. + +- 0.141u2: Alex Jackson removed excessive CPU interleaving from Batsugun, left over from when I was initially hooking up the V25. + +- 0.141u1: Alex Jackson fixed missing music and some sound effects in Batsugun. Changed (set 2) to parent 'Batsugun' and (set 1) to clone 'Batsugun (older set)'. Renamed (batsugun) to (batsuguna) and (batsuguna) to (batsugun). + +- 18th January 2011: Roberto Zandona - Alex Jackson has recently implemented a core for the V25/35 NEC CPU, thanks to this has been emulated the sound in Batsugun. Batsugun does not use the feature of the CPU to encode the opcode using a conversion table. Unfortunately kbash, vfive, dogyuun and fixeight use it. By analyzing the code you can see huge similarities with the code of Batsugun and this has enabled me to decipher and Alex Jackson most of fully equipped opcode. The first result is that the conversion table for kbash, vfive and dogyuun is identical. In addition, the code from batsugun and kbash is almost one hundred percent identical. In addition, the startup code of dogyuun, vfive and fixeight is identical. For the last 3 had to be more work because many have not been matched with batsugun opcode. Once decrypted the opcode does I noticed that the code of starup for these three passes and copy in RAM the contents present in ROM. Subsequently passes control to the new code and new is starting to see very large similarity between all 5 games. Summary: batsugun can decrypt kbash (almost identical code). kbash allows you to decrypt and vfive dogyuun (same conversion table). vfive dogyuun and allow to decrypt fixeight (code almost identical but different conversion table). Once finished decrypt you can try to implement the sound. + +- 16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose. + +- 0.139u3: David Haywood fixed incorrect VDP mixing in Batsugun. + +- 0.139u2: David Haywood fixed Toaplan2 VDP mixing in Batsugun. This fixes the tiles/tiles and tiles/sprites priorities problems. Removed 2nd screen. + +- 21st August 2010: David Haywood - Getting Your Priorities Right: The Toaplan 2 driver (games using the GP9001 VDP) has always been a bit of a MESS in MAME, especially the priority system in the driver. A couple of releases back I decided to start something of a rewrite of the driver, cleaning up many of the hacks that were present. I'd actually started this rewrite a long time ago, but didn't submit it at the time because there were two games I was unable to get working properly with my new cleaner code, the dual VDP ones, namely Batsugun and Dogyuun. The problem was the old code was rendering all the layers in multiple passes (calling sprite draw functions once for each priority and such) which broke basic things like sprite-sprite priority. Each game was rendering different layers in arbitrary order depending on the specific needs of that game to compensate for this. In cleaning up the code I managed to reduce all the single VDP cases to a single call to draw all the graphics in the correct order, this however broke Batsugun and Dogyuun because the self-contained rendering function broke the hacks which were interleaving the output from each of the VDPs. Batsugun had never worked properly anyway (and had various priority glitches on certain levels and the ending), but with the new code it was completely unplayable in some levels. I originally wanted to fix this before submitting it, and it was left sitting for a while. Eventually somebody else took a hand at 'fixing' the Toaplan2 driver, however the fixes submitted were nothing but further hacks to the driver (checking which level was currently running and further hacking the priority of each layer based on that). The code submitted was gross to say the least, so I decided to submit my code, and demote Batsugun and Dogyuun to Non-working status instead, pending proper fixes which weren't hacks. My new code was a lot cleaner for every other game in the driver, and I knew it would form the basis of a correct solution eventually, so this was a worthwhile step even if it meant the games were unplayable for several versions. I tried various things to get the mixing correct with very little luck, and the driver remained in the broken state for quite a few releases. In the meantime I did some further cleanups to the VDP rendering code, and converted it all to use the new C++ devices Aaron had been adding support for in the core. With the GP9001 extracted to its own file, as a proper device, I decided to take another look at the priority mixing, strongly believing that there must be some kind of PAL on the board to mix the output of the two VDPs, because it didn't seem entirely logical. One of the big problems was I didn't know exactly what each VDP output externally. By displaying the output of each VDP on separate screens it was clear the individual mixing of each VDP was correct, as expected (the mixing code for single VDPs worked fine). However, I didn't know if the VDPs output any kind of priority data externally to mix with, or just the colour data. A few more attempts later, and I was still getting nowhere with the dual mixing, and almost ready to give up. At that point Quench came forward with some information that proved to be very useful in the end. He'd managed to reverse the equations of a Pal which sat between the two VDPs on a Batsugun board. From his equations it was clear that the VDPs didn't output any kind of priority information externally, and the mixing had to be entirely based on the palette index. I implemented his equations directly, which in theory should have worked, but the results were disappointing, the output was a mess, pixels were showing through where pixels shouldn't have shown through, and I didn't know why. I took a break for a week to try and figure out why this might have been, then tried re-implementing it in a slightly different way. Same result. All was not lost at this point however, because despite the equation not working directly it had provided me with some useful information. I now knew exactly which bits were being fed into the pal, and thus which bits could potentially be used to determine the mixing order, even if the given equation wasn't working. Rearranging things a bit I came up with my own solution, making use of the same bits that Quench had figured out were being input into the PAL. The first attempt left some random black dots in the level, quickly realising that where those dots appeared should actually be showing the other VDP I amended my code and had something which worked. Testing the game from start to end showed that all the problematic test cases I'd documented were now correct. Finally. The other benefit of this mixing was that the tile number hack, which was being used to hide some garbage on the first level of Batsugun could be removed, as it happens the palette index of the garbage is set so that it appears behind the background anyway. Dogyuun was still an issue, it didn't work with the new code, however, a bit of testing later, and I'm pretty sure that just uses a simple mixing system, with the output of one VDP appearing above the other, nothing complex. The net result of this is that for the first time Batsugun can be rendered without hacks, and looks correct on all levels. There is still room for optimization in the code (I'd made it as verbose as possible when debugging, rather than optimized, but it's correct). The next step for Batsugun will be adding the missing opcodes and features to the V30 core so that all the V35+ features it needs are supported (register banking etc.). Currently Alex Jackson is meant to be working on this, but I haven't heard any progress recently. That will allow for full sound emulation in the game. + +- 0.139u1: Added dual screen output. + +- 0.138u3: David Haywood improved V25 logging for Batsugun. + +- 0.138u2: Roberto Zandona fixed layer-layer priorities in Batsugun; sprite-sprite priorities are wrong. + +- 0.138u1: David Haywood reworked Toaplan2 rendering to render tilemaps / sprites in a single pass, should be more accurate to hardware. Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code. These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the video hacks needed to support them. Fixed ending and credits text and some graphics garbage at level one start and first boss in Batsugun. Roberto Zandona fixed sprite-sprite priorities in Batsugun and Dogyuun. + +- 0.135u1: David Haywood cleaned up Toaplan2 V25 support, enabled Batsugun V25 (16 MHz) CPU and added decryption table info for the other games. Improved the V25S memory map in Batsugun, now CPUs starts to communicate properly, needs to find & implement the IRQ that clears the RAM flag and decrypt the relative opcodes in that. + +- 0.133u1: Renamed (batsugna) to (batsuguna) and (batugnsp) to (batsugunsp). + +- 0.130u3: Roberto Zandona fixed a sprite problem at the level 4 boss of Batsugun. + +- 0.124u3: David Haywood made some changes to the 'V25' code in Toaplan 2 driver. Batsugun does upload what looks to be the entire program, unencrypted. If enabled it runs to the point of waiting for interrupts, however, for those it looks like it needs a real V25 core with register banks etc. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Batsugun. + +- 0.101u3: Parodier added clone Batsugun (set 2). Changed parent description to 'Batsugun (set 1)'. + +- 0.88: Changed MSM6295 clock speed to 24242 Hz. + +- 0.69u3: Changed description of clone (Special Ver.) to 'Batsugun (Special Ver.)'. + +- 0.67: Changed description of clone 'Batsugun Special Ver.' to ''Batsugun (Special Ver.)'. + +- 0.60: Angelo Salese fixed disappearing enemies in later levels of Batsugun. + +- 26th April 2002: Angelo Salese submitted a fix for some tilemap priority bugs in Batsugun. + +- 0.37b10: Fixed gfx1/2 rom loading. Changed OKI6295 clock speed to 20454 Hz. + +- 0.37b9: Added new CPU1 rom to Batsugun and clone. Changed OKI6295 clock speed to 20000 Hz. + +- 0.37b6: Quench added clone 'Batsugun Special Ver.'. Added OKI6295 (22050 Hz) and changed YM2151 clock speed to 3375000 Hz. Added 'Territory' dipswitch. + +- 23rd May 2000: Quench added Batsugun (Special version) romset to the Toaplan2 driver. + +- 0.36: Replaced the 2MB gfx1 roms with 1MB. + +- 0.36RC2: Quench added 'Batsugun' (Toaplan 1993). + +- 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 6.75 MB / 9 files / 2.23 zip + +$end + + + +$info=battkids +$mame +0.282 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/Mvth8x2z_H8 + 7sFjhMDFCBM + + +WIP: + +- 0.282: Darksoft and TeamEurope added 'Battle Kids' (FDEK 2007). TODO: Square chip with XTAL on main PCB. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Medal) + + +Romset: 4 MB / 1 files / 1013.3 zip + +$end + + + +$info=battlane +$mame +0.35b1 [Paul Leaman] + + +Bugs: + +- battlane, battlane2 and battlane3: [possible] Slowndowns when more enemies appear. haynor (ID 04179) + + +WIP: + +- 0.250: Fixed garbled Player 2's sprites in cocktail mode [dink]. + +- 0.247: Consolidate driver in single file. Very minor cleanups [Osso]. + +- 0.231: Fixed a problem with double height sprites at last boss in Battle Lane! [dink]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Speculative 6809 de-legacying [AJR]. Replaced 'MC6809 (legacy)' with 'Motorola MC6809E'. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.154: Osso fixed Battle Lane save state regression. + +- 0.141u1: Changed M6809 CPU1/2 clock speeds to 1.5MHz. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Battle Lane! Vol. 5. + +- 0.133u1: Renamed (battlan2) to (battlane2) and (battlan3) to (battlane3). + +- 0.123u6: RansAckeR added DIP locations to Battle Lane! Vol. 5. + +- 0.99u3: Pierpaolo Prazzoli fixed rom loading and memory may in Battle Lane. + +- 0.79u2: Removed 3rd coin slot. + +- 0.71: Mirrored cpu2 ($0) to cpu1 ($4000). Changed visible area to 256x240. Changed parent and clone descriptions to 'Battle Lane! Vol. 5'. + +- 0.70: Added player 2 cocktail inputs. + +- 22nd April 2001: Bart Puype fixed Battle Lane Vol. 5 from crashing in MAME32. + +- 0.37b12: Nicola Salmoria fixed colors and music tempo in Battle Lane. Changed YM3526 clock speed to 3MHz. + +- 0.36b7: Paul Leaman improved Battle Lane. + +- 3rd October 1999: Paul Leaman sent in a Battle Lane driver with fixed sprites / intro sequence. + +- 30th September 1999: Paul Leaman sent in another update to Battlelane with CPU emulation almost fully working but graphics are still screwy. + +- 13th September 1999: Paul Leaman sent in a small update to the Battlelane driver, but the game still doesn't work. + +- 0.35b10: Changed palettesize from 256 to 64 colors. + +- 6th April 1999: Paul Leaman updated BattleLane to draw sprites from sprite RAM and has tried to get the correct colors. + +- 0.35b1: Paul Leaman added 'Battle Lane Vol. 5 (set 1)' (Taito 1986) and clones (set 2) and (set 3). Preliminary. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 240.1 kb / 10 files / 109.0 zip + +$end + + + +$info=battlcry +$mame +0.70u3 [Tomasz Slanina] + + +Bugs: + +- Erratic gameplay speed. Kale (ID 06390) + + +WIP: + +- 0.192: ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray, John Wilke, gamerfan, Smitdogg and The Dumping Union added clones Battlecry (Version C) and (Prototype). Fixed (Prototype) rom loading, promoted to working status [Osso]. Changed parent description to 'Battlecry (Version E)'. + +- 0.184: Bad-A-Billy changed 4-way joysticks to correct 8-way to Battlecry according to manual. Added DSW layouts to Battlecry and a note about their numbering according to the manual. + +- 0.125u6: Added 'Unknown 2-7' dipswitch. + +- 0.106u3: Added 'Difficulty' and 'Background Music' dipswitches. + +- 0.70u3: Tomasz Slanina added Battlecry (Home Data 1991). Some tiny gfx glitches. + +- 20th June 2003: Tomasz Slanina added Battlecry to the Homedata driver, though it has some graphics glitches. + + +LEVELS: 6 + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 4.69 MB / 14 files / 1.53 zip + +$end + + + +$info=battlera +$mame +0.37b2 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- battlera and clones: In game energy bar and weapons graphics are cut off. haynor666 (ID 08949) + + +WIP: + +- 0.286: Make some variables constant. Reduced preprocessor macros. Use abbreviated type names and BIT helpers (Common PC-Engine hardware. See reference at: http://daifukkat.su/pcfx/). Added input clock for video hardware. Hudson HuC6260 VCE: Fixed initializer and save state issues. Made screen update function directly usable with screen device (video\huc6260.cpp). Hudson HuC6270 VDC: Fixed initializer. Implemented 16-bit host interfaces use with PC-FX. Improved logging and reduced duplication (video\huc6270.cpp) [cam900]. + +- 0.283: Mann of Wor and RetroCJT added clone 'M.I.A. - Missing in Action (Data East, 12/22/88, US, prototype?)'. + +- 0.272: Combined input ports [hap]. + +- 0.239: Use finders and minor cleanups [Osso]. Changed HuC6280 CPU1/2 clock speeds to 7159090 Hz and the 2x HuC6280 PSG sound to 3579545 Hz. Changed VSync to 59.826103 Hz. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Bloody Wolf, scanned by me. + +- 0.222: Simplified some handlers [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros and updated to use non-legacy MSM5205 VCK callback [Ryan Holtz]. + +- 0.201: Removed unnecessary handlers, bank read/writes and some MCFG macros. Added notes [cam900]. + +- 0.191: Actually Battle Rangers can access upper VRAM bounds, fixed regression [Angelo Salese]. + +- 0.175: Battle Rangers is a mono PCB [System11]. + +- 0.169: Added Battle Rangers PCB readme [Guru]. + +- 0.163: Osso added save state support to Battle Rangers. + +- 0.155: David Haywood fixed sprite priority problem (fighting against the first final boss) and (sprites in the same player where the black box with text that appears sometimes are printed in front of them) by making battlera use the proper PCE video code. Note: There is a significant performance cost to this as the real PCE code is slow, also some graphics will now flicker a bit because the real PCE emulation respects sprite chip limits / masking (which is why the submarine boss now works). Changed visible area to 1088x242 and VSync to 59.826098 Hz. + +- 0.148: Modernized the H6280 core. Uninitialized variable fix (m_icount=0). Fixed compile error on some compilers. Should hopefully improved PCE, SGX etc. as well [MooglyGuy]. Fixed H6280 disassembler hookup. Removed H6280 extraneous colons from register names, makes debugger syntax to set them less Pascal-y [R. Belmont]. + +- 0.139u3: Angelo Salese and Charles MacDonald fixed sprite OV flag behaviour in PC Engine VDC emulation. Angelo Salese fixed missing VRAM > VRAM DMA flag clearance in PC Engine emulation. Angelo Salese fixed a bogus Hu6280 CPU core bug with timer latch division values readings. + +- 0.124u3: Aaron Giles merged memory maps for Battle Rangers drivers. + +- 0.123u6: RansAckeR added DIP locations to Battle Rangers. + +- 0.119u2: Changed description of clone 'Narazumono Sentai Bloody Wolf (Japan)' to 'Narazumono Sentoubutai Bloody Wolf (Japan)'. + +- 0.119u1: Team Japump added clone Narazumono Sentai Bloody Wolf (Japan). + +- 0.116u1: Roberto Zandona fixed sprite drawing in the Battle Rangers video driver. + +- 6th May 2006: Charles MacDonald - I've been doing *tons* of work on the PC-Engine chipset, including tests on several consoles and a Bloody Wolf PCB to see how the VDC operates without the VCE influencing it's timing. I also revamped my PCE development card and will see if the USB glitches can be fixed, which should allow some serious research to begin. Of course in the meantime I can just play games on it which is fine. + +- 0.103u1: Many H6280/PCE fixes [Rob Bohms, Charles MacDonald]: Fixed cases where sprites could render outside of the buffer. Added VRAM to VRAM DMA (Charles). Multiple h6280 fixes (Charles). Provided functions to correctly handle VRAM accesses for the entire 128K range (Charles). Added some of the I/O buffer bits from the hardware page. Fixed h6280 IRQ ranges to support proper mirroring. Hooked up h6280 IRQs to the PC Engine. Fixed sprite-to-sprite rendering priorities. Partially enforce 16 sprite limit. + +- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in Battle Rangers driver with the use of force_partial_update(). + +- 0.67: Charles MacDonald added HuC6280 sound emulation and music in Battle Rangers. Added HuC6280 (3579545 Hz) stereo sound. + +- 1st April 2003: Charles MacDonald submitted a HuC6280 sound chip emulator and added support for it in the Battle Rangers / Bloody Wolf driver. + +- 0.37b2: Bryan McPhail added 'Battle Rangers (World)' (Data East 1988) and clone Bloody Wolf (US). This board is a modified PC-Engine PCB, differences from PC-Engine console: Input ports are different (2 dips, 2 joysticks, 1 coin port). Interface_ to palette chip is different, palette data is the same. Extra sound chips, and extra processor to drive them. Twice as much VRAM. TODO: Priority is wrong for the submarine at the end of level 1. Music (HuC6280 sound). + +- 4th May 2000: Bryan McPhail sent in a driver for Battle Rangers / Bloody Wolf. + + +LEVELS: 7 + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 640 kb / 10 files / 266.9 zip + +$end + + + +$info=battlex +$mame +0.61 [David Haywood] + + +Bugs: + +- [possible] Game speed issue. Tafoid (ID 01838) + +- Incorrect colors and/or palette. Tafoid (ID 01839) + + +WIP: + +- 0.186: Tomasz Slanina fixed graphics decode issues and improved palette generation in Battle Cross. + +- 0.182: Osso fixed flipscreen problem (background scroll). + +- 0.170: Osso fixed flipscreen in Battle Cross. + +- 0.153: Battle Cross joystick should be 8-way [Jon Banks]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Battle Cross driver. + +- 0.141u4: Some Battle Cross cleanups, most importantly [hap]: Made interrupt generation more logical (assert/clear instead of hold). Removed hacky hardcoded palette for background tiles, let it use palette ram. Fixed wrong title highlighting. Changed Z80 CPU1 clock speed to 2.5MHz, VSync to 60Hz and 8-way Joystick to 4-way. Swapped user1/2 roms. Fixed rom names. + +- 0.138u2: Tafoid fixed incorrect colors in Battle Cross. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Battle Cross. + +- 0.131u1: MooglyGuy merged memory maps in Battle Cross. + +- 0.72: Removed 'Unused' dipswitch. + +- 0.61: David Haywood added 'Battle Cross' (Omori 1982). TODO: Missing starfield. Support screen flipping. Game speed, its seems to be controlled by the IRQ's, how fast should it be? firing seems frustratingly inconsistant. Colors match Tim's screen shots, but there's no guarantee RGB are in the correct order. + +- 21st June 2002: Nicola Salmoria fixed the colors in Battle Cross. + +- 17th May 2002: David Haywood fixed the scrolling in Battle Cross and added sound. + +- 16th May 2002: David Haywood sent in a preliminary driver for Battle Cross, but it has no sound and graphics aren't correct. Stephane Humbert fixed the controls in it. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 44 kb / 11 files / 20.3 zip + +$end + + + +$info=battlnts +$mame +0.36b5 [Manuel Abadia] + + +WIP: + +- 0.275: Actually emulate opl2 waveform enable bit (ymfm\src\ymfm_opl.h). Fixes music sounds wrong in Battlantis after the MAME 0.231 OPL rewrite [hap]. + +- 0.274: Changed description to 'Battlantis (version G)' and clones (Japan, program code E) to 'Battlantis (Japan, version E)' and (program code F) to 'Battlantis (version F)'. + +- 0.273: Added interface for sending sprite related flags to paired chip (konami\k007342.cpp). Fixes sprites are not flipped correctly in battlnts and clones [hap]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.165: Cleanup Battlantis driver and video [Alex Jackson]. + +- 0.154: Simplify rom loading and reduce tagmap lookups [Alex Jackson]. + +- 0.146u1: Paul Canham added clone Battlantis (program code F). Changed parent description to 'Battlantis (program code G)' and clone (Japan) to 'Battlantis (Japan, program code E)'. + +- 0.144u7: Kanikani updated Battlantis dipswitches. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Battlantis driver. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Battlantis driver to use new devices. + +- 0.135u3: Kevin Eshbach added board xtal's for Battlantis. Changed Z80 CPU1 clock speed to 4MHz. + +- 0.133u1: Renamed (battlntj) to (battlntsj) and (bladstle) to (bladestle). + +- 0.126u2: Aaron Giles merged memory maps in Battlantis. + +- 0.123u6: RansAckeR added DIP locations to Battlantis, made use of PORT_INCLUDE and fixed unknown dipswitch. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.105u4: Fixed rom names. + +- 0.71: Removed 3rd coin slot. + +- 0.36b9: Changed clock speed of the 2x YM3812 to 3MHz. + +- 0.36b6: Added 'Flip Screen' dipswitch. + +- 0.36b5: Manuel Abadia added 'Battlantis' (Konami 1987) and clone (Japan). The background layer seems to be unused. + +- 13th September 1999: Manuel Abadia sent in a Battlantis driver, and Nicola fixed the sprites. + + +ARCADE RELEASE: Battlantis (Konami) - 1987/Jul/07 + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Romset: 640 kb / 5 files / 210.1 zip + +$end + + + +$info=battroad +$mame +0.35b7 [Eric Hustvedt] + + +Bugs: + +- [possible] Flip Screen with Upright Cab only flips when credit is issued. Tafoid (ID 04944) + + +WIP: + +- 0.163: Make Battle-Road text layer colours match the flyer, by swapping the RESNET R/B components (http://flyers.arcade-museum.com/flyers_video/irem/12110501.jpg) [David Haywood, Caius]. Removed IMPERFECT_COLORS flag. + +- 0.37b6: Changed Z80 CPU1 clock speed to 3072000 and M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.37b3: Added 'Difficulty' dipswitch. + +- 0.35b7: Eric Hustvedt added 'The Battle-Road' (Irem 1984). Fixed char/sprite priority in Battle Road. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 193.8 kb / 33 files / 67.3 zip + +$end + + + +$info=bayroute +$mame +0.92 [?] + +0.36b2 [Andrew Prime] + + +TODO: + +* Wanted: 317-0114 FD1094 CPU + + +WIP: + +- 0.276: Added sound roms to clone 'Bay Route (set 1, US) (unprotected)' [hap]. + +- 0.227: Demoted clone Bay Route (set 1, US) (unprotected) to MACHINE_NO_SOUND [Dunard Garaus]. Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.201: Finished hooking the UPD7759 up to clone Bay Route (encrypted, protected bootleg) [smf]. + +- 0.179: Preliminary sound for clone Bay Route (encrypted, protected bootleg) [Osso]. + +- 0.166: David Haywood added clones 'Bay Route (set 2, Japan) (bootleg of FD1094 317-0115 set)' and 'Bay Route (set 3, World) (bootleg of FD1094 317-0116 set)'. Changed parent description to 'Bay Route (set 3, World) (FD1094 317-0116)' and (unprotected) to 'Bay Route (set 1, US) (unprotected)' and (FD1094 317-0115) to 'Bay Route (set 2, Japan) (FD1094 317-0115)'. + +- 0.133u1: Renamed (bayroutj) to (bayroutej) and (bayrout1) to (bayroute1). + +- 0.132u2: Angelo Salese added Z80 CPU2 and YM2151/MSM5205 sound to clone Bay Route (Datsu bootleg). + +- 0.132u1: Added new gfx2 roms ($1, 40000, 60001) to clone Bay Route (Datsu bootleg). + +- 0.131u3: Changed description of clones (bootleg set 1) to 'Bay Route (encrypted, protected bootleg)' and (bootleg set 2) to 'Bay Route (Datsu bootleg)'. Renamed (bayrtbl1) to (bayrouteb1) and (bayrtbl2) to (bayrouteb2). + +- 0.95: Changed description of clone (set 1, World, unprotected) to 'Bay Route (set 1, US, unprotected)'. + +- 0.92: Changed clone (World, FD1094 317-0116) to parent 'Bay Route (set 3, World, FD1094 317-0116)', (World, unprotected) to clone 'Bay Route (set 1, World, unprotected)' and (Japan, FD1094 317-0115) to 'Bay Route (set 2, Japan, FD1094 317-0115)'. Renamed (bayroute) to (bayrout1), (bayrouta) to (bayroute) and (bayroutb) to (bayroutj). + +- 0.91u2: Removed cpu2 roms (flagged as NO_DUMP). + +- 0.90: Chris Hardy added the missing roms to clone Bay Route (Japan, FD1094 317-0115). Changed parent description to 'Bay Route (World, unprotected)' and clones (set 2, FD1094 317-0116) to 'Bay Route (World, FD1094 317-0116)' and (set 3, FD1094 317-0115) to 'Bay Route (Japan, FD1094 317-0115)'. + +- 0.89u1: Added clone Bay Route (set 3, FD1094 317-0115). Added 317-0116.key to (set 2). Added dipswitches 'Allow Continue', 'Demo Sounds' and 'Difficulty'. + +- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). + +- 0.88u7: Changed description to 'Bay Route (set 1, unprotected)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description of clone (set 2) to 'Bay Route (set 2, FD1094 317-0116)'. + +- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurails (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi. + +- 0.36b2: Andrew Prime added 'Bay Route (set 1)' (Sunsoft / Sega 1989) and clones (set 2), (bootleg set 1) and (bootleg set 2). + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 1.48 MB / 16 files / 630.0 zip + +$end + + + +$info=baywatch +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Quench added clone Baywatch (3.00 German). + +- 0.224: Osso added clone Baywatch (2.01 French). Fixed rom names. + +- 0.177: Added clones Baywatch (3.00 Dutch) and (4.00 English). Changed description of clone (England) to 'Baywatch (4.00 Dutch)'. + +- 0.154: Added clone Baywatch (England). + +- 0.141u1: Miodrag Milanovic added Baywatch (Sega 1995). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.12 MB / 6 files / 1.31 zip + +$end + + + +$info=bazooka +$mame +0.155 [Al Kossow] + + +WIP: + +- 0.264: Changed description to 'Bazooka' and clone 'Bazooka (Brazil) [TTL]' to 'Bazooka (Brazil)'. + +- 0.182: f205v redumped clone Bazooka (Brazil) [TTL]. + +- 0.168: Stiletto moved Bazooka [TTL] and clone to PSE driver. + +- 0.155: Al Kossow added 'Bazooka [TTL]' (Project Support Engineering 1977). hap added clone Bazooka (Brazil) [TTL]. + +- 27th December 1999: Dumped Bazooka [TTL]. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 2.06 kb / 6 files / 1.77 zip + +$end + + + +$info=bb_21up +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added '21 Up (Bellfruit) (Black Box) (5p Stake, \xa31 Jackpot)' (BFM 1979) and clone '21 Up (Bellfruit) (Black Box) (10p Stake, \xa32 Jackpot)'. + + +Recommended Games (Gambling) + + +Romset: 2 kb / 1 files / 1.50 zip + +$end + + + +$info=bb_bellt +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Bell Trail (Bellfruit) (Black Box) (5p Stake, \xa31 Jackpot)' (BFM 1979). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 2.22 zip + +$end + + + +$info=bb_dblit +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Double It (Bellfruit) (Black Box) (10p Stake, \xa32 Jackpot)' (BFM 1981) and clone Spin Up (CTL) (Black Box) (10p Stake, \xa33 Jackpot). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 2.78 zip + +$end + + + +$info=bb_firec +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Fire Cracker (Bellfruit) (Black Box) (10p Stake, \xa32 Jackpot)' (BFM 1981) and clones Crackerjack (Bellfruit) (Black Box) (5p Stake, \xa32 Jackpot) and Fiesta (Associated Leisure) (Black Box) (2p Stake, \xa31/\xa32 Jackpot). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 2.96 zip + +$end + + + +$info=bb_gspin +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Golden Spin (BWB) (Black Box) (MK1.5, 5p Stake, \xa350 Jackpot)' (BWB 1984). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 3 files / 5.20 zip + +$end + + + +$info=bb_nudcl +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Nudge Climber (Bellfruit) (Black Box) (5p Stake, \xa31 Jackpot, all cash)' (BFM 1981). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 1.83 zip + +$end + + + +$info=bb_nudgm +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'The Nudge Machine (ADMC) (Black Box) (5p Stake, \xa31/\xa32 Jackpot)' (ADM 1982). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 2.89 zip + +$end + + + +$info=bb_oal +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Oranges And Lemons (Bellfruit) (Black Box) (10p Stake, \xa32 Jackpot)' (BFM 1981). + + +Recommended Games (Gambling) + + +Romset: 6.20 kb / 5 files / 4.58 zip + +$end + + + +$info=bb_upndn +$mame +0.257 [AGEMAME] + + +WIP: + +- 0.257: SomeRandomGuyIdk added 'Upstairs 'N' Downstairs (Bellfruit) (Black Box) (5p Stake, \xa31 Jackpot)' (BFM 1980) and clones Reel Gambler (Bellfruit) (Black Box) (10p Stake, \xa32 Jackpot) and Upstairs 'N' Downstairs (Bellfruit) (Black Box) (5p Stake, \xa31 Jackpot, all cash). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 2.60 zip + +$end + + + +$info=bbakraid +$mame +0.129u3 [Josh W.] + +0.77u3 [Quench] + +0.61 [Quench] + + +Artwork available + + +Bugs: + +- bbakraid and clones: [possible] Tiny Stutter in Level transitions. Cow (ID 09085) + + +WIP: + +- 0.280: Sergio G. added note about undumped bbakraid set: A Hong Kong version (Tue May 25 1999), presumably based on the older revision of the code (non unlimited), is known to exist. Video: https://youtu.be/1Fm6kpPTZkM. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.231: Fixed Battle Bakraid music timing. Added hardware notes [cam900]. + +- 0.220: cam900 added notes of Battle Bakraid music timing (https://youtu.be/zjrWs0iHQ5A). + +- 0.156: Bill D. and The Dumping Union added clone Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999). + +- 0.149u1: Make Battle Bakraid inputs inherit from very similar Armed Police Batrider [Alex Jackson]. + +- 15th May 2011: Mr. Do - Looks like bbakraid got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up. + +- 0.141u4: Loaded Battle Bakraid default EEPROM (eeprom-bbakraid-new.bin) as a ROM rather than hardcoding the contents into the driver [Alex Jackson]. Changed description to 'Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)'. Renamed (bkraidu) to (bbakraid), (bkraiduj) to (bbakraidj) and (bkraidj) to (bbakraidja). + +- 0.139u3: Roberto Zandona fixed text glitch in the flip screen mode of Battle Bakraid. + +- 0.134u3: R. Belmont fixed resets after rom check in batrid, bgaregga, bkraidu and clones. + +- 0.129u5: Phil Bennett fixed debug assertion in Battle Bakraid. + +- 0.129u3: Josh W. added 'Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999)'. Renamed (bbakraid) to (bkraidj) and (bbakradu) to (bkraiduj). + +- 0.127u2: Brian Troha correct Battle Bakraid Z80 clock based on ReadMe info. Changed Z80 CPU2 clock speed to 5333333 Hz. + +- 0.126u5: Guru added README for Battle Bakraid. + +- 0.125u3: Added dipswitches 'Credits to Start' and 'Coin B'. + +- 3rd December 2006: Mr. Do - We have the instruction card for Battle Bakraid from Hoppmann79. + +- 0.105u4: Added dipswitches 'Joystick Mode', 'Hit Score', 'Sound Effect' and 'Music'. + +- 0.105u2: Ville Linde fixed crashes in Battle Bakraid /- Unlimited version. + +- 0.99u8: Fixed 'Bonus Life' dipswitch. + +- 0.93u1: Made Battle Bakraid mono again [Aaron Giles]. + +- 0.93: Added 2nd sound channel. + +- 0.78: Renamed (bbkraidu) to (bbakradu). + +- 0.77u3: Renamed (bbakraid) to (bbkraidu) and (bbakrada) to (bbakraid). + +- 0.70: Changed description to 'Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999)' and clone (Japan) to 'Battle Bakraid (Japan) (Wed Apr 7 1999)'. + +- 7th July 2003: David Haywood added a row select graphics effect to the Toaplan2 driver, as needed by Battle Bakraid. + +- 6th June 2003: Quench changed Battle Bakraid to the unlimited version. + +- 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded. + +- 0.62: Replaced sound1 roms with new dumps. Changed Z80 CPU2 clock speed to 8MHz. + +- 9th September 2002: Guru and R. Belmont fixed the music and sound effects in Battle Bakraid. + +- 8th July 2002: Paul Priest added EEPROM initialization to Battle Bakraid. + +- 0.61: Quench added 'Battle Bakraid - unlimited version (Japan)' (8ing 1999) and clone Battle Bakraid (Japan). + +- 12th June 2002: Quench submitted an update to the toaplan2 driver which fixes a few bugs and makes Battle Bakraid playable. + +- 26th January 2002: David Haywood added Battle Bakraid to the Toaplan2 driver, but it lacks sound and has a few graphics glitches. + +- 13th June 2001: Guru - Dumped Battle Bakraid (8ing 1999). + + +LEVELS: 6 - 8 (normal mode - advanced mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 30.1 MB / 13 files / 15.2 zip + +$end + + + +$info=bballoon +$mame +0.117u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.286: Changed description to 'BnB Arcade (V1.0005 World)'. + +- 0.279: Revert I2C Memory change from MAME 0.278 (Don't enter start condition except from idle state) that broke dreamlss. Don't falsely register I2C bus start or stop condition while device as slave is driving SDA. Modernize logging (machine\i2cmem.cpp). Fixes 'BnB Arcade' has severe slowdown, black screen in attract mode and unable to start game [AJR]. + +- 0.140u3: Tim Schuerewegen fixed 'BnB Arcade' - Game now playable. David Haywood added idle skip for Eolith Ghost driver. Replaced ARM7 CPU with ARM9 (200MHz). Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Changed description of 'Balloon & Balloon' to 'BnB Arcade'. + +- 0.132: Brian Troha updated Ghost Eolith driver with information out of Eolith driver about QS1000 and added the sample rom, with a note about it NOT being dumped from this PCB but is a common sample rom used by Eolith. Added 512k wavetable rom qs1001a.u17. Changed unknown region to sfx. + +- 0.128u5: Angelo Salese fixed RGB565 bugs in Ghost Eolith driver. + +- 0.128u4: Video emulation fixes to the Ghost Eolith HW (not yet working) [Angelo Salese]. Changed visible area to 320x256. + +- 10th November 2008: Angelo Salese - Yesterday I've started to look at Balloon & Balloon (Eolith), it still doesn't work due of Flash ROM emulation. + +- 0.117u1: Pierpaolo Prazzoli added 'Balloon & Balloon' (Eolith 2003). + +- 13th November 2005: Guru - I received a very new Eolith PCB called Balloon & Balloon (a Bomberman rip-off), thanks to Apollo69. This is the first arcade PCB I've seen that uses a 256MBit NAND FlashROM. The hardware is ARM-based and also uses the familiar sound hardware used on Eolith games, currently unemulated QDSP sound chips. + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 34 MB / 4 files / 3.44 zip + +$end + + + +$info=bballrmt +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Baseball (Ramtek)'. + +- 0.153: Fabio Priuli added 'Baseball (Ramtek) [TTL]' (Ramtek 1974). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 320 bytes / 10 files / 1.23 zip + +$end + + + +$info=bballs +$mame +0.62 [ElSemi] + + +WIP: + +- 0.252: Derived clocks from actual XTALs present of PCBs [Brian Troha]. Changed Z80 CPU2 clock speed to 5MHz. + +- 0.184: Use 4-way joysticks for Bouncing Balls [AJR]. + +- 0.183: brizzo and TeamEurope dumped MC68705R3 for clone Bouncing Balls (Adult). Confirmed MC68705R3 bootstrap program matches Bouncing Balls (Adult) M68705R3 [brizzo]. Hook up protection MCU in clone Bouncing Balls (Adult), added MCU to parent set as BAD_DUMP. Note: Uses a similar scheme to Pushman, but doesn't use port D on the MCU, and uses the same endianness for MCU reads/writes (Pushman swaps the bytes on writes). As an aside, Bouncing Balls has at least partial nudity in it as seen in attract mode, although less than clone Bouncing Balls (Adult). Also Bouncing Balls is the most criminal under-utilisation of a MC68705R3 ever. It uses none of the features the R family has over the P family (second interrupt, port D, ADC, wider port C), and it barely has any program code in it at all. It's barely a "protection" program either, as it has no hidden state variables, and no internal tables. It really does just produce a 16-bit response by doing a trivial manipulation on a 16-bit input. ElSemi's simulation was almost perfect [Vas Crabb]. Added MC68705R3 (4MHz) CPU3. + +- 0.182: M68705 cleanup and modernisation. Split out bballs and pushman state classes. Use derived memory maps rather than installing handlers in init members. Simplify protection MCU simulation in Bouncing Balls using pushman hookup as a guide. Bouncing Balls appears to use a simpler single-word arrangement for messages from CPU to MCU, perhaps so it can use a 28-pin MCU (pushman MCU receives the command byte on port D, which the 28-pin parts lack) [Vas Crabb]. + +- 0.154: System11 and The Dumping Union added clone Bouncing Balls (Adult). Changed VSync to 60.080000 Hz. + +- 0.141u1: Brian Troha added DIP locations to Pushman driver. + +- 0.137u3: Fabio Priuli added driver data class and save states to the Pushman driver. + +- 0.131u1: Angelo Salese merged memory maps in Pushman driver. + +- 0.62: ElSemi added 'Bouncing Balls' (Comad 1991). + +- 6th August 2002: Stephane Humbert fixed most of the dipswitches and input ports in Bouncing Balls. + +- 22nd July 2002: ElSemi figured out the protection in Bouncing Balls and added it to the Pushman driver. + +- 24th June 2002: Guru - Got a Bouncing Balls (Comad) board from Taucher. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Connect Four): + +Connect 4 + +4 En Raya + +Filetto + +Pit Boss Superstar (Four Score) + +Pit Boss Superstar III 30 (Four Score) + +Megatouch III (Four Play) + +Megatouch IV (Four Play) + +Megatouch 5 (Four Play) + +Megatouch 6 (Four Play) + +Megatouch 7 Encore Edition (Four Play) + +MegaTouch XL (Four Play) + +MegaTouch XL Super 5000 (Four Play) + +MegaTouch XL 6000 (Four Play) + +Bouncing Balls + +Cuatro en Linea + +MegaTouch XL + +Galaxy Games StarPak 2-4 (3D Tic Tac Toe) + + +Romset: 740.2 kb / 15 files / 165.6 zip + +$end + + + +$info=bbb109 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Big Bang Bar (Beta 1.9 US)' (Capcom 1996) and clone (Beta 1.8 US). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 5 MB / 9 files / 3.35 zip + +$end + + + +$info=bbbingo +$mame +0.242 [NNap] + + +WIP: + +- 0.242: NNap added 'Bin Bin Bingo (Japan, main unit)' (Namco 1996). Note: Runs on several Namco NA-2 PCBs. Cabinet PIC shows 9 screens for main display + 5 screens (one per terminal). Uses NA E4M8 ROM PCB with unpopulated keycus. TODO: Waits for communication with the terminals. + + +Recommended Games: + +Bin Bin Bingo (Japan, terminal) + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 3 MB / 6 files / 962.2 zip + +$end + + + +$info=bbbingot +$mame +0.250 [Hammy, Porchy, NNap] + + +WIP: + +- 0.250: Hammy, Porchy and NNap added 'Bin Bin Bingo (Japan, terminal)' (Namco 1996). + + +Recommended Games: + +Bin Bin Bingo (Japan, main unit) + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 3 MB / 8 files / 962.8 zip + +$end + + + +$info=bbbowlin +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Big Ball Bowling (Bowler)' (United 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 4 kb / 2 files / 3.37 zip + +$end + + + +$info=bbbxing +$mame +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +WIP: + +- 0.195: Changed description to 'Best Bout Boxing (ver 1.3)'. + +- 0.182: Corrado Tomaselli and The Dumping Union correct rom names for Best Bout Boxing. + +- 0.120u4: Added buttons 4 and 5. Fixed dipswitches. + +- 0.106u6: Added 'Language' dipswitch. + +- 0.106u3: Added dipswitch 'Jyogi's Attacking Power', 'Kim's Attacking Power', 'Thamalatt's Attacking Power', 'Jose's Attacking Power', 'Carolde's Attacking Power', 'Biff's Attacking Power' and 'Grute's Attacking Power'. + +- 0.65: Changed input to 3x buttons. Added dipswitches 'Difficulty', 'Timer Speed', 'Demo Sounds', 'Flip Screen' and 2x 'Unused'. + +- 0.62: David Haywood added 'Best Bout Boxing' (Jaleco 1994). V70 CPU support [Olivier Galibert]. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 27.8 MB / 20 files / 9.31 zip + +$end + + + +$info=bbchall +$mame +0.191 [f205v] + + +WIP: + +- 0.210: Added a work-around to get 'Baby Boom Challenge' in-game (currently commented out). Added preliminary inputs and confirmed it needs question roms [Osso]. Removed 'Service Mode' dipswitch. + +- 0.191: f205v added 'Baby Boom Challenge' (Status Games 1986). Note: Roms came from a blister, Baby Boom Challenge title found in bbu2.2b. + + +Recommended Games (Quiz) + + +Romset: 20 kb / 5 files / 10.7 zip + +$end + + + +$info=bbddz +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Bai Bian Dou Dizhu' (Sealy 2005). Dumped Oki samples ROM and EEPROM [little0]. TODO: Program ROMs are encrypted. GFX ROMs seem encrypted. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 4.63 MB / 5 files / 1.28 zip + +$end + + + +$info=bbeltzac +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.205: Osso added clones Black Belt (Zaccaria, French speech), (Zaccaria, German speech) and (Zaccaria, Italian speech). + +- 0.141u1: Miodrag Milanovic added 'Black Belt (Zaccaria)' (Zaccaria 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 40 kb / 4 files / 23.5 zip + +$end + + + +$info=bbh +$mame +0.196 [coolmod] + + +HardDisk required + + +WIP: + +- 0.206: Osso fixed targeting is off in Big Buck Hunter. + +- 0.196: coolmod added 'Big Buck Hunter (v1.00.14)' (Incredible Technologies 2000). + +- 9th March 2018: Smitdogg - coolmod dumped the original first Big Buck Hunter game from 2000. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +CHD: 37.3 GB (Compressed: 883.5) + +$end + + + +$info=bbh_160 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Big Buck Hunter Pro v1.60' (Stern 200?) and clones v1.40 and v1.50. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32.5 MB / 6 files / 23.0 zip + +$end + + + +$info=bbh2sp +$mame +0.172 [Ted Green] + + +HardDisk required + + +WIP: + +- 0.206: Osso fixed targeting is off in Big Buck Hunter II - Sportsman's Paradise. + +- 0.196: Ted Green added clones 'Big Buck Hunter II - Sportsman's Paradise (v2.02.08)' and (v2.02.09). + +- 0.190: Updated DIP settings. Set MIPS3DRC_STRICT_VERIFY option. Sees to eliminate game hangs in Big Buck Hunter II. Promoted game from NOT_WORKING [Ted Green]. + +- 0.172: Ted Green added 'Big Buck Hunter II - Sportsman's Paradise (v2.02.11)' (Incredible Technologies 2002). + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +CHD: 4.00 GB (Compressed: 586.4) + +$end + + + +$info=bbhcotw +$mame +0.162 [Brian Troha] + + +HardDisk required + + +WIP: + +- 0.190: Updated DIP settings. Set MIPS3DRC_STRICT_VERIFY option. Sees to eliminate game hangs in Big Buck Hunter Call of the Wild. Promoted game from NOT_WORKING [Ted Green]. + +- 0.170: Marked 'Big Buck Hunter Call of the Wild' as NOT working. Game still locks up after a few rounds, always has, can't be considered working [David Haywood]. + +- 0.162: Brian Troha added 'Big Buck Hunter Call of the Wild (v3.02.5)' (Incredible Technologies 2006). + +- 14th April 2015: Smitdogg - Brian Troha got Big Buck Hunter - Call of the Wild. I think he has had it for a while but it was never announced. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 2.12 kb / 1 files / 513 zip + +CHD: 3.80 GB (Compressed: 901.5) + +$end + + + +$info=bbhsc +$mame +0.190 [Ted Green] + +0.162 [The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.206: Osso fixed targeting is off in Big Buck Hunter - Shooter's Challenge. + +- 0.190: Ted Green added Big Buck Hunter - Shooter's Challenge (v1.60.01). Updated DIP settings. Set MIPS3DRC_STRICT_VERIFY option. Sees to eliminate game hangs in Big Buck Hunter - Shooter's Challenge. Promoted game from NOT_WORKING [Ted Green]. Renamed (bbhsc) to (bbhsca). + +- 0.171: Changed input from 4 to 3 buttons. + +- 0.162: The Dumping Union added 'Big Buck Hunter - Shooter's Challenge (v1.50.07)' (Incredible Technologies 2002). + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +CHD: 12.0 GB (Compressed: 588.9) + +$end + + + +$info=bbmanw +$mame +0.151 [Artemio Urbina, The Dumping Union] + +0.37b8 [Bryan McPhail] + +0.36b1 [Testdriver] + + +NOTE: + +- Press P1 button to skip the several menus. + + +Bugs: + +- Clone bomblord: [possible] Priority problem in attract mode. AWJ (ID 04275) + + +WIP: + +- 0.272: Changed encrypted opcode 0x37 to map to 0x98 (cvtbw) in dynablaster table (bbmanwj, uccops). Title screen sine wave effect loads a byte from a lookup table and scales it. Byte value needs to be sign extended using 'cvtbw', previous encryption table was mapping 0x37 to 'xch aw, cw' (irem\irem_cpu.cpp) [Martin Donlon]. + +- 0.206: f205v redumped clone Bomber Lord (bootleg) and documented ROM locations and read protected PLDs. + +- 0.189: Slight update to clone Bomber Man World (Japan) dipswitches, according to errata sheet [Osso]. + +- 0.187: Use 4-way joysticks (as service manuals suggest) in Bomber Man World and clones [AJR]. + +- 0.151: Artemio Urbina and The Dumping Union added Bomber Man World (Japan). Dipswitches have been correct for the Japanese sets. For some reason the cabinet type is switched around for the Japan region. Changed description of clone (Japan) to 'Bomber Man World (Japan, revised sound hardware)'. Renamed (bbmanwj) to (bbmanwja). + +- 0.142u2: Alex Jackson hooked up sample playback in Bomber Man World / New Dyna Blaster and clones and removed GAME_IMPERFECT_SOUND flag (actually clone Bomber Man World (Japan) had working samples already and never should have been flagged in the first place). Made clone Bomber Lord (bootleg) endian-safe, with assistance from R. Belmont. + +- 0.128u4: Roberto Zandona fixed sound in clone Bomber Man World (Japan), no sound since 0.123u2. + +- 0.126u5: Guru added README for New Dyna Blaster Global Quest. + +- 0.125u5: Improvements to Bomber Lord (bootleg) [Roberto Zandona]: Partially fixed the background, fixed the sprites, implemented video register for selecting different resolutions; this fixes graphic in the game screen, fixed scroll video register, cleaned up offset and priorities, implemented linescroll and promoted to working. + +- 0.102: Pierpaolo Prazzoli fixed Bomber Man World freezes. + +- 0.96: Renamed (atompunk) to (newapunk). + +- 0.95u4: Changed description to 'Bomber Man World / New Dyna Blaster - Global Quest'. + +- 0.95u3: Added dipswitches 'Game Title' and 'Allow Continue'. Fixed rom names. Changed description to 'Bomber Man World / New Dyna Blaster _ Global Quest'. + +- 7th April 2005: Guru - New Dyna Blaster Global Quest (Irem 1992) arrived, purchased from two private sellers by Randy. + +- 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller the 'Dynablaster Global Quest' version of 'Bomberman World'. + +- 0.91: Changed 'Bomber Lord (bootleg)' from a parent set to a clone of 'Bomber Man World (World)'. + +- 0.90u3: Added 'Bomber Lord' (bootleg 1991). + +- 0.74u2: Added 'Difficulty' dipswitch. + +- 0.56: Added dipswitches 'Cabinet' and 'Coin Slots'. + +- 0.53: Changed V30 CPU1 clock speed to 8MHz and all gfx1 rom addresses. Added dipswitches 'Demo Sounds', 'Flip Screen', 'Coin Mode' and 'Coinage'. + +- 21st July 2001: Nicola Salmoria fixed a few other graphics glitches in Bomberman World. + +- 14th November 2000: Bryan McPhail fixed a bug in the NEC CPU core which affected scoring in Bomberman World. + +- 0.37b9: Added cpu1 roms to clone Bomber Man World (Japan). + +- 0.37b8: Bryan McPhail added 'Bomber Man World (World)' (Irem 1992) and clones (Japan) and 'New Atomic Punk - Global Quest (US)'. + +- 5th October 2000: Bryan McPhail added the Japan romset of Bomberman World and fixed the input ports for players 3 and 4. + +- 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan. Nicola Salmoria added sound emulation to Bomberman World. + +- 0.36b6: Added (Testdriver) Atomic Punk (US). + +- 0.36b1: Added (Testdriver) Bomber Man World. + + +STORY: + +- In the year 2092, the robot battle matches continued to be a popular event. The robots will fight fiercely when matched in hopes of winning the world champion ship 2. King Bomber tried to reform himself but has reverted to his evil ways. He issued orders to robot armies throughout the world. This time he created chaos by taking control of the UN building. The Bomberman brothers thus began their ultimate battle to save the world from an evil take ovre. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 1.69 MB / 8 files / 507.5 zip + +$end + + + +$info=bbnny_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Quench added clone Bugs Bunny Birthday Ball (LG-2) German. + +- 0.141u1: Miodrag Milanovic added 'Bugs Bunny Birthday Ball (L-2)' (Bally 1990) and clone 'Bugs Bunny Birthday Ball (LU-2) European'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 240 kb / 5 files / 187.9 zip + +$end + + + +$info=bbombo +$mame +0.221 [jordigahan] + + +WIP: + +- 0.261: Major rewrite of Recreativos Franco i8085 + projectors based slots driver: Hooked all the remaining devices and worked on them to get the system working. Inputs and outputs from the scratch. Motors, projectors and lots of improvements. Redesigned ASCII PCBs layers to be more readable. Designed an internal artwork that allow Baby & Bombo to be playable. Simulated the physical Baby & Bombo (bingo roller) in the internal layout. Promoted Baby & Bombo to working. Added technical notes [Roberto Fresca, Grull Osgo]. Added '3-Bit Binary Weighted DAC' and gambling control. Changed I8035 CPU2 clock speed to 6MHz and the 2x AY-3-8910A to 2MHz. Added dipswitches 'Test Mode' and 5x 'Unknown'. + +- 0.252: Identified unknown game on 53/3297 PCB as "Baby & Bombo" (Date "25-05-87" engraved on the PCB) [ClawGrip]. Changed description to 'Baby & Bombo'. Renamed (unkrfslt) to (bbombo). + +- 0.231: The PCB only has 6 dipswitches [ClawGrip]. + +- 0.225: Added ASCII PCB layout [ClawGrip]. + +- 0.221: Added 'unknown Recreativos Franco slot machine' (Recreativos Franco 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 12.1 zip + +$end + + + +$info=bbonk +$mame +0.37b14 [Juergen Buchmueller] + + +Artwork available + + +WIP: + +- 0.148u4: Couple of fixes to inputs, added DIP locations and misc cleanups. Bigfoot Bonkers now supports 1-player game [hap]. Added 'Demo Sounds' dipswitch. + +- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz. + +- 7th November 2007: Mr. Do - The old Bigfoot Bonkers was based on a lo-res pic of the flyer for the game. Dan at The Arcade Flyer Archive was nice enough to send me a full-size scan of that flyer, so we were able to bump the quality of this one up a couple of notches. + +- 0.109u1: Fixed rom loading in Bigfoot Bonkers (HIGH/LOW_NIBBLED). + +- 26th August 2006: Mr. Do - Added Bigfoot Bonkers bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.37b14: Juergen Buchmueller added 'Bigfoot Bonkers' (Meadows Games, Inc. 1976). + +- 22nd February 2001: Juergen Buchmueller added Bigfoot Bonkers to the Lazer Command driver. + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 4.50 kb / 5 files / 2.38 zip + +$end + + + +$info=bbprot +$mame +0.68 [?] + +0.62 [Testdriver] + + +NOTE: + +- 'BB' Prototype isn't a game as such, 'BB' was the label on the prototype board. which appears to have been used simply for testings / practice. There is no 'game' to it, no title screen, simply 3 characters, 1 portrait, 1 background, the characters don't appear to have any moves other than basic walking around. There is also no sound. The lack of Sound, GFX and Gameplay in this 'game' are NOT emulation bugs. There are some unused GFX in the roms, it might be interesting to try and put them together and see what they form. + + +WIP: + +- 0.170: Angelo Salese added new flag MACHINE_IS_INCOMPLETE and hooked it up to 'unknown fighting game 'BB' (prototype)'. + +- 0.138u3: Changed description to 'unknown fighting game 'BB' (prototype)'. + +- 0.92: Tomasz Slanina hooked up sound CPU. Added MSM6295 (8080 Hz) sound. + +- 0.68: Added 'Untitled Fighter 'BB' (prototype)' (unknown 199?). + +- 0.62: Added (Testdriver) Untitled Fighter 'BB' (prototype). + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 10.5 MB / 21 files / 2.31 zip + +$end + + + +$info=bbust2 +$mame +0.131u1 [Guru] + + +Hyper NeoGeo 64 + + +WIP: + +- 0.280: Promoted 'Beast Busters: Second Nightmare' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.252: Found a flag that seems to enable backface culling, improves bbust2 school bus without breaking roadedge. Cleaned up logging [David Haywood]. + +- 0.242: Changed description to 'Beast Busters: Second Nightmare'. + +- 0.201: Added dipswitches 'DEBUG' and 7x 'Unknown'. + +- 0.136u1: Andrew Gardner improved the HNG64 driver and Beast Busters 2nd Nightmare now has 3D geometry. Found the 'explicit palette' word. Colors are now correct implemented what looks like a 'dynamic palette' bit. + +- 0.135u1: Angelo Salese improved Beast Busters 2nd Nightmare MCU simulation and added inputs, it can now reach gameplay mode too. + +- 0.131u1: Guru added 'Beast Busters 2nd Nightmare' (SNK 1998). + +- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes Beast Busters 2nd Nightmare. + +- 14th January 2005: Guru - Beast Busters - Second Nightmare (SNK 1998, HNG64) arrived, purchased on Ebay. + +- 17th December 2004: Dumping Project - We're still waiting for the "Beast Busters: 2nd Nightmare" motherboard and cart to get to Guru. + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 152 MB / 38 files / 29.2 zip + +$end + + + +$info=bbusters +$mame +0.61 [Bryan McPhail] + + +WIP: + +- 0.276: Cleaned up code: Reduced literal tag use and use bit extraction helpers. Made some variables const, improved member names and tags and cleaned up formatting (snk\bbusters.cpp and snk\snk_bbusters_spr.cpp) [cam900]. Correct what appears to be an old copy paste error with adpcm rom loading. Fixes missing sound effects/music channels in clones Beast Busters (US, Version 2) and (US, Version 3) that are present in other versions [hap]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.231: Refactoring and bug fixes: Split bbusters.c driver into bbusters.c and mechatt.c. Moved sprite handling to a device [David Haywood]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2608. Fixed YM2608 memory regions in BeastBusters games [Aaron Giles]. + +- 0.211: Updated Beast Busters gun handling, fixes strange Players AI behaviour in attract mode. Use uPD7004 device. Adjusted gun limits to the factory defaults. Removed no longer needed default EEPROMs. Calibration in service mode now also works and doesn't cause the game to refuse to boot [Dirk Best]. + +- 0.210: Added coin counters [Osso]. + +- 0.202: Fixed Beast Busters sprite priority. Credit to Daniel Filner for information. Palettes 0xc-0xf on 2nd sprite chip behind the tilemap - confirmed on level 2 and matches real hardware video. Removed imperfect_graphics flags as no open bugs. Question: Why is this marked as imperfect audio when there are no notes in the driver or open mametesters bugs? Use single pass sprite render with priority buffer in case of cut-out effects. Removed imperfect sound. Reference video at https://youtu.be/i3txCb5tpkc [Bryan McPhail]. + +- 0.200: Split mechatt_state (difference at tilemap size, number of sprite layer, gun in/output and used register). Cleanup duplicates. Reduced runtime tag lookups. Moved GFX byte-swap into ROM load [cam900]. + +- 0.192: Swap 3 player & 2 player Japanese sets as 3 player versions are norm [Brian Troha]. Renamed (bbustersj) to (bbustersja) and (bbustersja) to (bbustersj). + +- 0.190: Layer@jammaplus added clone Beast Busters (Japan, Version 2, 3 Player). Changed description of clone (Japan, Version 2) to 'Beast Busters (Japan, Version 2, 2 Player)'. + +- 0.173: ShouTime added clone Beast Busters (Japan, Version 2). Fixed some missing gfx in Beast Busters / Mechanized Attack [dink]. + +- 0.163: Jets & Layer added clone Beast Busters (US, Version 3). Brian Troha renamed (bbustersu) to (bbustersua). + +- 0.160: Added save state support Beast Busters driver [Osso]. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Beast Busters. + +- 0.137u4: Added new output handling functions and hooked up outputs for Beast Busters and Mechanized Attack [Howard Casto]. + +- 0.133u1: Renamed (bbusteru) to (bbustersu). + +- 0.123u6: Added DIP locations to Beast Busters and Mechanized Attack. Also added note regarding correct gun calibration [RansAckeR]. + +- 0.128u4: Brian Hargrove added clone Beast Busters (US, Version 2). Changed parent description to 'Beast Busters (World)'. David Haywood tweaked gun handling in Beast Busters a bit, by halving the precision of the guns to 7-bit they can be calibrated more easily, maybe the originals were like this. Added also a default EEPROM with them calibrated in a 'reasonable' way for MAME. Sound is pretty awful on this, maybe the sound ROMs should be checked? Adjusted volume balance slightly. + +- 0.128u2: Mamesick updated the Beast Buster driver that fixes the service mode issues (the game freezed at a black screen after you calibrated the guns and wanted to exit). + +- 0.126u2: Merged memory maps in Beast Buster driver [Aaron Giles]. + +- 0.124: Zsolt Vasvari fixed sprite wrapping in Beast Busters, this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. + +- 0.86u4: Inigo Luja fixed DIPs in Beast Buster. + +- 0.85u3: Added coin slots 5 and 6. + +- 0.61: Bryan McPhail added 'Beast Busters (World ?)' (SNK 1989). + +- 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 6.94 MB / 22 files / 2.14 zip + +$end + + + +$info=bcats_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.278: ipdb.org added clone Bad Cats (LF-1). + +- 0.230: Osso added clone Bad Cats (LG-4). + +- 0.141u1: Miodrag Milanovic added 'Bad Cats (L-5)' (Williams 1989) and clone (LA-2). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 208 kb / 7 files / 139.7 zip + +$end + + + +$info=bchance +$mame +0.148u1 [ANY, The Dumping Union, Roberto Fresca] + + +WIP: + +- 0.276: Driver improvements: Bonne Chance chars and tiles both 3bpp. New TILE_GET_INFO and video start for Bonne Chance. Reworked the Bonne Chance color palette [Roberto Fresca, Grull Osgo]. + +- 0.148u1: ANY, The Dumping Union and Roberto Fresca added 'Bonne Chance! (French/English)' ( 198?). Worked complete inputs from the scratch. Promoted to working. Added some notes. Added proper palette. Now the game seems to get accurate colors. Also added some descriptive notes and instructions for the service mode [Roberto Fresca]. + +- 21st January 2013: Roberto Fresca - Thanks to ANY and the Dumping Union that kindly dumped the board. It seems to be the prequel/prototype of Bonanza's 'Golden Poker Double Up' and 'Jack Potten's Poker', running in Magic Fly hardware (I always was expecting for a poker game running in this hardware). Unfortunatelly one of the graphics ROM is bitrotten, giving different CRC's each attempt to dump the device. I reconstructed the image after an exhaustive analysis of twenty-something different bad dumps (and obviously tagged it as bad dump), cleaning the garbage. Currently another collaborator will try to dump the device with different EPROM programmers, to see if we can get a valid dump. The game is in French, but can be switched to English language through a dipswitch. + + +Recommended Games (Cards) + + +Romset: 40 kb / 4 files / 9.29 zip + +$end + + + +$info=bchancep +$mame +0.148u5 [Roberto Fresca, ANY] + + +WIP: + +- 0.241: Fixed interrupts, GFX banks and bitplane order. Promoted 'Bonne Chance! (Golden Poker prequel HW, set 1)' to working [Grull Osgo, Roberto Fresca]. + +- 0.168: Changed description to 'Bonne Chance! (Golden Poker prequel HW, set 1)'. + +- 0.153: Changed description to 'Bonne Chance! (Golden Poker prequel HW)'. + +- 0.148u5: Roberto Fresca and ANY added 'Bonne Chance! (Golden Poker prequel hardware)' ( 198?). Inverted the bipolar PROM data to get the proper palette. Added technical notes [Roberto Fresca]. Note: The hardware is a sequel of Magic Fly, prequel of Golden Poker. The color PROM data is inverted through gates, latches or PLDs to get the final palette. + + +Recommended Games (Cards) + + +Romset: 24.2 kb / 7 files / 12.6 zip + +$end + + + +$info=bchanceq +$mame +0.168 [Roberto Fresca, ANY] + + +WIP: + +- 0.241: Jorge Silva added clone Boa Sorte! (Golden Poker prequel HW). Fixed interrupts, GFX banks and bitplane order. Promoted parent set 'Bonne Chance! (Golden Poker prequel HW, set 2)' and clone Boa Sorte! to working [Grull Osgo, Roberto Fresca]. + +- 0.168: Roberto Fresca and ANY added 'Bonne Chance! (Golden Poker prequel HW, set 2)' ( 198?). + + +Recommended Games (Cards) + + +Romset: 24.2 kb / 6 files / 12.1 zip + +$end + + + +$info=bchopper +$mame +0.36b7 [Nao] + +0.36b6 [Testdriver] + + +WIP: + +- 0.279: Tweak bg layer 2 transmask workaround. Fixes graphic priority issues in bchopper and clone mrheli. NEC Vxx REP opcodes are interruptable. Fixed issue with prefetch (can't do prev_icount - m_icount to determine opcode cycles since m_icount can be cleared externally) (nec\nec.cpp). Fixes the status bar in Battle Chopper and clone appear twice [hap]. + +- 0.274: Flip Battle Chopper and clone Mr. HELI 'Demo_Sounds' switch [David Haywood]. + +- 0.252: Ordyne, rtw, TeamEurope, The Dumping Union and David Haywood dumped I8751 MCU for Battle Chopper. Added Intel 8751 (8Mhz) CPU3. + +- 20th January 2023: TeamEurope - I received this MCU for Battle Chopper today. The decap-process worked without any problems and within some minutes i had the internal rom dumped. Another long missing MCU is now preserved. Thx to Ordyne & rtw. + +- 0.250: Added PROMs ($0, 100) and PALs ($0, 200, 400) to Battle Chopper (World). + +- 0.215: Changed description to 'Battle Chopper (World)'. + +- 0.201: Overhaul V30/8751 comms using DPRAM and GENERIC_LATCH_8. Fixes clone Mr. HELI no Daibouken (Japan) freezes in the first stage [AJR]. + +- 0.160: Use dumped MCU rom on clone Mr. HELI from unprotected MCU. Note, it does now write the 'for use in Japan' message to one of the tilemaps, but you don't currently see it, either due to timing or video emulation issues [Silvio Grazini]. Changed description of clone 'Mr. HELI no Daibouken' to 'Mr. HELI no Daibouken (Japan)'. + +- 0.146u5: Changed description of clone 'Mr. HELI no Dai-Bouken' to 'Mr. HELI no Daibouken'. + +- 0.37b10: Added dipswitches 'Demo Sounds', 'Bonus Life' and 'Difficulty'. + +- 0.37b3: Added 'Weapons Cost' dipswitch. + +- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue' and 'Invulnerability'. Changed description of clone 'Mr. Heli' to 'Mr. HELI no Dai-Bouken'. + +- 0.36b7: Nao added 'Battle Chopper' (Irem 1987) and clone Mr. Heli. + +- 0.36b6: Nicola Salmoria added (Testdrivers) Battle Chopper and clone Mr. Heli. + +- 12th August 1998: J-ROM dumped Mr. HELI no Dai-Bouken (c)1987 IREM. + +- 27th March 1998: CaBBe dumped Battle Chopper. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 1.44 MB / 29 files / 594.6 zip + +$end + + + +$info=bcreader +$mame + +DEVICE: + +Barcode Reader + + +WIP: + +- 0.184: Added 'Barcode Reader' device (machine\bcreader.cpp). + +$end + + + +$info=bcruzm12 +$mame +0.37b12 [MASH] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +Bugs: + +- Lack of explosion sound. sasuke (ID 07910) + + +WIP: + +- 0.214: Added 'Unused' dipswitch. + +- 0.183: MASH fixed sprite colors in Battle Cruiser M-12. AJR changed PSGs to AY8912 and added note on PCB. + +- 0.146: bonky0013 and Tafoid correct labels for Battle Cruiser M-12. + +- 0.95u3: Re-added 2nd AY8910 sound (because of the 0.93 Sound System update). + +- 0.93: Removed 2nd AY8910 sound. + +- 0.67: Changed description to 'Battle Cruiser M-12'. + +- 0.37b12: MASH added 'Battle Cruiser M12' (Sigma Enterprises Inc. 1983). + +- 4th February 2001: Guru fixed some problems in Battle Cruiser M-12 driver and colors with a new color PROM. + +- 23rd January 2001: MASH added Battle Cruiser M-12 to the Marine Boy driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 56.5 kb / 9 files / 22.9 zip + +$end + + + +$info=bcstry +$mame +0.77u1 [?] + + +WIP: + +- 0.217: Changed YM2151 sound clock speed to 3750000 Hz. + +- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.102u3: Fixed YM2151 volume. + +- 0.101u1: Sonikos balanced the sound in B.C. Story. + +- 0.88u1: David Haywood fixed BC Story - Game now playable. Changed parent and clone descriptions to 'B.C. Story'. Fixed cpu1/gfx1/2 roms addresses. Added dipswitches 'Free Play', 'Event Free', 'Control Type' and 'Test Mode'. + +- 0.88: David Haywood added clone BC Story (set 2). Added user1 rom (87C52 MCU protdata.bin). Changed parent description to 'BC Story (set 1)'. + +- 15th October 2004: Guru - Received BC Story (Semicom 1997). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + +- 0.78u3: Added dipswitches 'Coinage', 'Stage Skip', 'Demo Sounds' and 8x 'Unknown'. + +- 0.77u1: Added 'BC Story' (SemiCom 1997). Protection (missing 0x200 bytes of program code). + + +Other Emulators: + +* FB Neo + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Recommended Games (Multiplay) + + +Romset: 6.81 MB / 17 files / 1.72 zip + +$end + + + +$info=bdk_294 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Batman - The Dark Knight v2.94' (Stern 200?) and clones v1.30, v1.50, v1.60, v2.00, v2.10, v2.20 and v2.90. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Movie / TV / Comic) + + +Romset: 32.8 MB / 6 files / 21.0 zip + +$end + + + +$info=bdrdown +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated bdrdown CHD to latest SHA1. + +- 0.146u5: Redumped GD-ROM for 'Border Down (Rev A) (GDL-0023A)' [The Dumping Union]. + +- 0.142u3: Added bdrdown-default-eeprom.bin rom. + +- 0.130u2: Changed description to 'Border Down (Rev A) (GDL-0023A)'. + +- 0.130u1: Added 'Border Down (GDL-0023A)' (G-Rev 2004). + +- 2nd March 2009: Guru - A few more NAOMI GDROM titles just got dumped like 'Border Down'. Thanks to tokrot. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Romset: 16.1 kb / 2 files / 1.27 zip + +CHD: 1.25 GB (Compressed: 195.3) + +$end + + + +$info=bdream97 +$mame +0.172 [Ioannis Bampoulas, Roberto Fresca] + + +WIP: + +- 0.194: Changed description to 'Hudie Meng 97'. + +- 0.172: Ioannis Bampoulas and Roberto Fresca added 'Butterfly Dream 97 / Hudie Meng 97' (bootleg 199?). Decoded graphics for gfx bank 1/2 [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 228.5 zip + +$end + + + +$info=beachpt +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Beach Patrol (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 7.40 zip + +$end + + + +$info=beachspi +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated beachspi CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Beach Spikers (GDS-0014) from .gdi source to CHD v5. + +- 0.130u1: Added 'Beach Spikers (GDS-0014)' (Sega 2002). + +- 15th March 2009: Dumped Beach Spikers (GDS-0014). + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Beach Spikers (GD Only, I have PIC here dumped already). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 125.3) + +$end + + + +$info=beaminv +$mame +0.62 [Zsolt Vasvari] + + +TODO: + +* Add sound/samples + + +Bugs: + +- beaminv, pacominv: Spinner controls problems. Kold666 (ID 03473) + + +WIP: + +- 0.284: Domenico Cervini added clone 'World Invader'. + +- 0.273: Small cleanup. Changed color overlays [hap]. Changed Z80 CPU1 clock speed to 2433000 Hz and visible area to 216x256. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.225: Dirk Best and Guru added clones CTA Invader and Pacom Invader (set 2). Changed description of clone 'Pacom Invader' to 'Pacom Invader (set 1)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.156: hap changed manufacturer to Teknon Kogyo, seen on Dracula titlescreen (another old game by them). + +- 0.147u2: hap tweaked Beam Invader overlay. + +- 0.144u6: MASH added color overlay to Beam Invader. Changed description to 'Beam Invader' and clone (set 2) to 'Pacom Invader'. Renamed (beaminva) to (pacominv). + +- 0.135u2: Fabio Priuli added driver data structs to Beam Invader. + +- 0.134u4: Stephane Humbert put back the values for the spinner controls in 'beaminv' to the ones in 0.109u2 when it was submitted. The values for 'beaminva' remain unchanged. Now there still might be something wrong with the visible area as mentioned in the notes. + +- 0.132: Tafoid and Fujix changed year to 1979 (Arcade TV Game List book). + +- 0.115u3: Zsolt Vasvari modernized Beam Invader. Changed screen orientation to vertical and visible area to 216x248. + +- 0.109u3: Stephane Humbert fixed dipswitches and added 2nd Player controls in Beam Invader. Changed 'Unknown' dipswitches to 'Unused'. Changed description to 'Beam Invader (set 1)'. + +- 0.108u3: Peter Townson added clone Beam Invader (set 2). + +- 0.62: Zsolt Vasvari added 'Beam Invader' (Tekunon Kougyou 19??). + +- 20th July 2002: Zsolt Vasvari sent in a driver for Beam Invader. + + +Other Emulators: + +* Laser + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 6 kb / 6 files / 5.66 zip + +$end + + + +$info=bearnec +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Bear Necessities (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 8.05 zip + +$end + + + +$info=beastrzr +$mame +0.78 [smf] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +WIP: + +- 0.275: Beastorizer (USA bootleg) was not listed as promoted to working, so assume the "not working" flag was removed inadvertently [Vas Crabb]. + +- 0.215: jordigahan and ClawGrip added clone Beastorizer (USA, Jun 21 1997). Correct labels for Beastorizer / Bloody Roar [Brian Troha]. Changed parent description to 'Beastorizer (USA, Sep 22 1997)' and clone (Japan) to 'Bloody Roar (Japan, Jun 21 1997)'. + +- 0.195: Identified CPU type and sound chip for clone Beastorizer (USA bootleg) [cam900]. + +- 0.178: Added CAT702 protection key. + +- 0.147u1: hap changed 'Beastorizer (USA bootleg)' from a parent set to a clone of 'Beastorizer (USA)'. Renamed (beastrzb) to (beastrzrb). + +- 0.131u3: D. Alves, Smitdogg and Dumping Union added clone Bloody Roar (JAPAN). + +- 20th May 2009: Smitdogg - Thanks to D. Alves we got an original Bloody Roar PCB. + +- 0.122u4: Oliver Stoenberg added GAME_NOT_WORKING flag (beastrzb097u2red). + +- 0.82u1: Changed 68000 CPU1 clock speed to 12MHz. Swapped user2 roms ($400000, 800000). Changed 68000 CPU1 clock speed to 12MHz. Fixed user2 rom loading. Changed description to 'Beastorizer (USA)' and 'Beastorizer (bootleg)' to 'Beastorizer (USA Bootleg)'. + +- 0.81u7: Added new user2 rom ($100000) to Beastorizer. Beastorizer (bootleg) improvements [smf]: Added new user2 rom ($800000). Changed region cpu2 to sound1. Fixed user2 rom loading. + +- 22nd April 2004: smf changed the ROMs in Beastorizer to a probably more correct version and fixed the bootleg so that it works fully now. + +- 0.81u5: Swapped user2 roms ($400000, 800000). + +- 0.81u3: Added 68000 (8MHz) CPU2 and YMF271 sound to Beastorizer (bootleg). Changed user1 BIOS from Taito FX1 to PS Arcade 95 and number of buttons to 6. + +- 0.81u1: smf fixed a bug with Beastorizer hi-score portraits. + +- 0.81: Added 68000 (8MHz) CPU2 and YMF271 sound. Changed sound1 roms ($0, 400000) to user2 and fixed cpu2 rom address - Game now playable. + +- 1st April 2004: R. Belmont sent in an update to the ZN driver with fully playable Beastorizer and smf fixed the character profiles in the high-score screen in Beastorizer. + +- 0.78: smf added Beastorizer (Eighting/Raizing 1997). Fixed user1/cpu2 rom loading in Beastorizer (bootleg). + +- 0.74u2: Added 'Beastorizer (bootleg)' (Eighteen Raizing 1997). + +- 0.71: smf and MooglyGuy added (Testdriver) Beastorizer (bootleg). + +- 14th August 2002: Guru - Dumped Beastorizer. + +- 7th August 2002: Guru - Beastorizer arrived from R. Belmont for re-dumping. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 14.5 MB / 10 files / 8.38 zip + +$end + + + +$info=beatclck +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.188: Noahpdavis added clone Beat the Clock (with flasher support). + +- 0.141u1: Miodrag Milanovic added 'Beat the Clock' (Bally 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 32 kb / 5 files / 22.6 zip + +$end + + + +$info=beathead +$mame +0.37b10 [Aaron Giles] + + +WIP: + +- 0.259: Consolidate driver in single file [Osso]. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\beathead.c) [Vas Crabb]. + +- 0.236: Fixed overdriven sound in BeatHead [Aaron Giles]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\beathead.c) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Disentangle BeatHead from atarigen_state [AJR]. + +- 0.204: Removed ATARI_JSA_III MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Replaced NVRAM with parallel EEPROM [AJR]. + +- 0.185: hap removed speedup hack. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.167: David Haywood fixed horizontal partial updates in BeatHead (prototype). + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.143u4: Changed ASAP CPU1 clock speed to 14318181 Hz. + +- 0.139u2: Aaron Giles moved BeatHead's read/write handlers into members of beathead_state as an example of using the new delegates. This provides examples of both static (via an address_map) and dynamic (via install_handler calls) mapping using delegates. Updated BeatHead to use new virtual functions instead of specifying callbacks in the MACHINE_DRIVER. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.123u6: Fixed debug assertion in BeatHead. + +- 0.123u2: Zsolt Vasvari changed BeatHead driver to use partial updates instead of caching scanline level information. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.100: Aaron Giles fixed crashes (video update) in BeatHead. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. + +- 0.37b10: Aaron Gile added 'BeatHead (prototype)' (Atari Games 1993). + +- 17th November 2000: Aaron Giles sent in a driver for an Atari prototype game called BeatHead. + + +LEVELS: 37 (endless) + + +Recommended Games (Logic) + + +Romset: 4.56 MB / 13 files / 2.81 zip + +$end + + + +$info=beautyb +$mame +0.125u2 [David Haywood] + + +WIP: + +- 0.194: Removed sprite device in Beauty Block [AJR]. + +- 3rd May 2013: David Haywood - Beauty Block (AMT) run on cloned Sega System 16 hardware, without any sprites, basically Tetris style hardware. We've seen other Korean titles like Atomic Point and Snapper on similar cloned boards but these two AMT titles have another problem in the form of protection. I'm not actually sure what the protection involves, it could just be some convolute ROM/RAM mirrors with scrambled access, or something more complex, either way they don't do much at the moment. Beauty Block currently cycles through some random undressed women, IQ Pipe does nothing at all. Emulating them might just be a case of getting a good understanding of the 68000 code, it depends how nasty the protection actually is. + +- 0.131u3: Swapped gfx1 roms ($0, 20000). + +- 0.131u2: Changed region user1 to pals. + +- 0.125u2: David Haywood added 'Beauty Block' (AMT 1991). + +- 13th May 2008: f205v dumped Beauty Block. + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 289.1 kb / 11 files / 85.5 zip + +$end + + + +$info=beavbuk +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Beaver Bucks (20255111, NSW/ACT)'. + +- 0.173: Added 'Beaver Bucks' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.15 zip + +$end + + + +$info=beebop +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Bee Bop (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 7.10 zip + +$end + + + +$info=beeline +$mame +0.124u1 [Phil Bennett] + + +TODO: + +* Dump floppy disk + + +WIP: + +- 0.143u4: Merged 'Bee Line (Bellfruit) (Scorpion 1?)' with 'Beeline (39-360-075)'. + +- 0.143u3: Added 'Bee Line (Bellfruit) (Scorpion 1?)' (BFM 199?). + +- 0.124u1: Phil Bennett added 'Beeline (39-360-075)' (BFM 1991). + + +Recommended Games (Quiz) + + +Romset: 192 kb / 4 files / 130.4 zip + +$end + + + +$info=beep +$mame + +DEVICE: + +Beep + + +WIP: + +- 0.147: Added 'Beep' device (sound\beep.c). + +$end + + + +$info=beetlem +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.252: Rearrange SVGA map layout, allow Beetlemania to show video [Angelo Salese]. + +- 0.143u7: Added 'Beetlemania (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4) and (set 5). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 1 files / 4.68 zip + +$end + + + +$info=beetleup +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Beetles Unplugged (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.4 MB / 16 files / 7.40 zip + +$end + + + +$info=beezer +$mame +0.37b8 [Mathis Rosenhauer] + + +TEST MODE: + +- To enter test mode, hold down P1/P2 Start (Keys 1 + 2), then press reset (F3). + + +WIP: + +- 0.285: Configuration interface simplifications (sound\mm5837.h) [m1macrophage]. + +- 0.278: Cleaned up various things (sound\dac76.cpp) [Vas Crabb]. Automatically detecting streaming. Removed dac76::configure_streming_iref() (sound\dac76.cpp) [m1macrophage]. + +- 0.277: Emulating DAC-76 multiplying capability. Added support for reference current (multiplying capability), voltage output and streaming reference current (sound\dac76.cpp) [m1macrophage]. + +- 0.257: Swap PTM6840/VIA6522 at machine_config, so VIA doesn't write to PTM before PTM is reset. Fixes Beezer boots randomly without sound [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.244: Replaced bankdev with memory view. Use raw timing parameters for screen [AJR]. Changed VSync to 60.096154 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.219: Fixed MM5837 entry in scripts\src\sound.lua, allows clean single driver build of beezer.cpp to complete. Updated set names [Osso]. Changed description to 'Beezer (version 9.0)' and clone (set 2) to 'Beezer (unknown earlier version)'. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.201: Removed 6522 VIA MCFG acessors [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.193: Sound section has its own XTAL [AJR]. Changed MC6809 CPU1/2 clock speeds to 4MHz. + +- 0.189: Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp) [Vas Crabb]. + +- 0.181: Rewrote Beezer driver: Uses the standard 6840 PTM core for sound generation. New MM5837 Noise Generator device. New DAC-76 DAC sound. Use resistor network values for colors. Use bankdev device for banking [Dirk Best]. Replaced 'beezer SFX' sound with 'DAC-76 COMDAC'. + +- 0.153: Converted VIA6522 to use DEVCB2. Removed VIA6522 read_ca*/read_cb* in Beezer as they just returned what you'd written to the chip already. Removed VIA6522 ca2 callback as the value is already pushed. Clears VIA6522 port a and port b latches at startup, temporarily reverted CA1 timing change as Beezer is extremely sensitive to CB2 timing, temporarily prevented port a read handlers from affecting reading back of output bits (real hardware can do this but some handlers are returning 0 for bits that they aren't driving low) [smf]. + +- 0.149u1: Modernized the Beezer sound device [Osso]. Disabled some unused private members (audio\beezer.c) [Oliver Stoeneberg]. + +- 0.148u3: Juergen Buchmueller fixed an out-of-range access spot by GCC-4.9 (audio\beezer.c). + +- 0.144u2: Angelo Salese removed deprecat.h usage from Beezer. Converted Beezer to proper vertical screen orientation, being originally a Galaxian conversion kit that's quite obvious as well [Angelo Salese]. Changed visible area to 240x288. + +- 0.141u2: Lord Nightmare fixed missing sound channel in Beezer; sound should now be more or less correct, but the noise source still isn't accurate yet. Improved Beezer volume DAC handling to be accurate to hardware. Beezer now uses correct MM5837 noise source (clock may be a bit off though), and now has MM5837 properly hooked to audio via. May still be some issues with intermittent noise updating which need fixing. + +- 0.141u1: Lord Nightmare added preliminary working sound to Beezer. Added missing XYZ latch readback on Beezer, gets sound closer to working. Documentation update to Beezer for facilitating future sound work. Replaced DAC sound with 'beezer SFX'. + +- 0.126u3: Andrew Gardner merged memory maps in Beezer. + +- 0.123u6: RansAckeR added DIP locations to Beezer. + +- 0.37b8: Mathis Rosenhauer added 'Beezer (set 1)' (Tong Electronic 1982) and clone (set 2). + +- 27th September 2000: Mathis Rosenhauer cleaned up the Beezer driver a bit. + +- 21st September 2000: Mathis Rosenhauer sent in a driver for Beezer. + + +HOW TO PLAY: + +- Watch out for the bees. They will sting you. + +- Trap bees in six sided cells by pushing gates. + +- First build a trap with an open corner. Then wait for a bee to enter your trap. + +- Push the gate closed to trap the bee inside. But be careful not to trap yourself. + +- Earn BONUS points for each hive level won. + +- Watch out when the queen bee comes out. She can break traps and will lay bee eggs. + +- Eat eggs before they watch into new bees. + +- Eggs energize you with power to eat bees. Be careful when the beezer stops flashing. + +- Enter a cave to go across the hive. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 52.5 kb / 13 files / 24.7 zip + +$end + + + +$info=beezerk +$mame +0.230 [Bad A Billy, Smitdogg, The Dumping Union] + + +WIP: + +- 0.230: Bad A Billy, Smitdogg and The Dumping Union added 'Bee-Zerk' (VLT Inc. 1997). + +- 23rd June 2012: Smitdogg - Bad A Billy loaned us a BeeZerk PCB. He posted some pics here: http://www.fileswap.com/folder/wtsVjupU/?i=0 or http://smitdogg.mameworld.info/pics/bz.jpg. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.64 zip + +$end + + + +$info=begas +$mame +0.136u1 [Angelo Salese] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.146u5: Added inputs, sound, graphics and fixed colors in Bega's Battle HW [Angelo Salese]. Added 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 3x 'DSWA' and 'Service Mode'. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU3. + +- 0.142u3: Removed Z80 CPU3 in Bega's Battle. + +- 0.136u1: Angelo Salese added 'Bega's Battle (Revision 3)' (Data East 1983) and clone (Revision 1). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Bega's Battle from Pariah. + + +LEVELS: 25 + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 104.3 kb / 21 files / 47.7 zip + +$end + + + +$info=bejpoker +$mame +0.212 [TeamEurope, The Dumping Union] + + +WIP: + +- 0.274: Bonanza's Joker Poker improvements: Lot of fixes and new machine driver, getting Joker Poker working. Fixed crystal/clocks and derivatives. Added lamps support and button-lamps layout for Joker Poker. Worked Super Joker Poker inputs and DIP Switches from the scratch. Added docs and technical notes [Roberto Fresca, Grull Osgo]. Changed M6502 CPU1 clock speed to 625000 Hz and AY-3-8910A sound to 1250000 Hz. Added dipswitches 'Bet Raise', 'Big Win Music' and 3x 'Unused'. Changed description to 'Bonanza's Joker Poker'. + +- 0.212: TeamEurope and The Dumping Union added 'Bonanza Enterprises' Joker Poker' (Bonanza Enterprises, Ltd 1992). + + +Recommended Games (Cards) + + +Romset: 56.5 kb / 9 files / 21.9 zip + +$end + + + +$info=bel +$mame +0.87u1 [R. Belmont] + + +WIP: + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.196: Angelo Salese added inputs to Behind Enemy Lines. + +- 0.194: Behind Enemy Lines titlescreen says 1997 and release year is 1997 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 38 [sjy96525]. + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.87u2: R. Belmont added EPL Productions co-credit for Behind Enemy Lines. + +- 0.87u1: R. Belmont added 'Behind Enemy Lines' (Sega 1998). + +- 25th August 2002: Guru - Dumped Behind Enemy Lines (Sega, Model 2C-CRX). + +- 7th June 2002: Guru - Behind Enemy Lines (Sega 1998) arrived from PCB-A-Holic. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 52.6 MB / 31 files / 25.3 zip + +$end + + + +$info=bellring +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Bell Ringer' (Gottlieb 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 3 files / 52.8 zip + +$end + + + +$info=bellstr1 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bell-Star+ 5 (Vip2 v.3.6.02)' (Paloma Elektronik? 2002). + + +Recommended Games (Gambling) + + +Romset: 129 kb / 6 files / 43.3 zip + +$end + + + +$info=bellstr2 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bell-Star+ (Vip2 v.25.02.02)' (Paloma Elektronik? 2002). + + +Recommended Games (Gambling) + + +Romset: 161.5 kb / 8 files / 56.7 zip + +$end + + + +$info=bellstr3 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bell-Star+ (Vip2 v.30.1.02)' (Paloma Elektronik? 2002). + + +Recommended Games (Gambling) + + +Romset: 129 kb / 6 files / 43.0 zip + +$end + + + +$info=bellstrp +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bell Star Plus' (Paloma-Elektronik? 1998). + + +Recommended Games (Gambling) + + +Romset: 128.5 kb / 5 files / 44.2 zip + +$end + + + +$info=bellybmbr +$mame +0.245 [Museo del Recreativo] + + +WIP: + +- 0.246: Fixed ROM loading [AJR]. + +- 0.245: Museo del Recreativo added 'Belly Bomber' (Namco 1994). Note: Game named Dodongadon in Japan. + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 1.16 MB / 4 files / 558.1 zip + +$end + + + +$info=belslots +$mame +0.187 [Gerald (Coy), Roberto Fresca] + + +WIP: + +- 0.267: Added PIC16F84 (4Mhz) CPU2 and magicle_5.03_pic16f84_code.bin. + +- 0.187: Gerald (Coy) and Roberto Fresca added 'Bel Slots Export (5.01)' (Impera 1999). Added PCB layout [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 514.5 kb / 3 files / 100.5 zip + +$end + + + +$info=benberob +$mame +0.66 [Acho A. Tang] + +0.61 [Testdriver] + + +Bugs: + +- Color gradiant backgrounds are not correct and footstep sounds should be louder. TremiRodomi (ID 08616) + +- Unreasonable phenomenon in the game. dan (ID 07436) + + +WIP: + +- 0.128u3: Stephane Humbert fixed dipswitches for Ben Bero Beh. Added dipswitches 'Difficulty', 'Timer Speed', 'Coin Slots' and 7x 'Unused'. + +- 0.123u5: Changed M6809 CPU1 clock speed to 1664000 Hz. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in Ben Bero Beh. + +- 0.107u3: Brian Troha improved dipswitches in Ben Bero Beh. Added dipswitches 'Bonus Life', 'Flip Screen', 'Cabinet', 'Starting Round', 'Bonus Countdown Time', 'Show Year' and 'Maximum Credits'. + +- 0.66: Acho A. Tang added 'Ben Bero Beh (Japan)' (Taito 1984). + +- 0.61: Added (Testdriver) Ben Bero Beh (Japan). + +- 17th January 2000: Gansuke from Team Japump dumped Ben Bero Beh (Japan). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 192.1 kb / 15 files / 91.9 zip + +$end + + + +$info=berabohm +$mame +0.59 [?] + +0.36RC2 [Vernon C. Brooks] + +0.36b4 [Testdriver] + + +< Japan > + + +WIP: + +- 0.232: Fixed abbreviated titles [Sasuke]. Added 'Allow Continue' dipswitch. Changed description to 'Chou Zetsurinjin Berabowman (Japan, Rev C)' and clone (Japan, Rev B) to 'Chou Zetsurinjin Berabowman (Japan, Rev B)'. + +- 0.189: Angelo Salese fixed joystick dropping inputs bug for crouching/running actions in Beraboh Man. + +- 0.153: Changed description to 'Beraboh Man (Japan, Rev C)' and clone (Japan version B) to 'Beraboh Man (Japan, Rev B)'. Renamed (berabohmo) to (berabohmb). + +- 0.133u1: Renamed (beraboho) to (berabohmo). + +- 0.89: Nicola Salmoria fixed inputs and DAC sounds in Beraboh Man, two sounds at the same time were causing severe slowdowns. Added 'Invulnerability' and 5x 'Unknown' dipswitches. + +- 0.59: Added Beraboh Man (Japan version C). Changed 'Beraboh Man (Japan)' to clone 'Beraboh Man (Japan version B)'. Renamed (berabohm) to (beraboho). + +- 0.36RC2: Vernon C. Brooks added 'Beraboh Man (Japan)' (Namco 1988). + +- 0.36b4: Added (Testdriver) Beraboh Man. + + +ARCADE RELEASE: Chou Zetsurinjin Beraboh Man (Namco) - 1988/May/20 + + +LEVELS: 32 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2.75 MB / 25 files / 687.8 zip + +$end + + + +$info=berenstn +$mame +0.138u2 [B Zeidler] + + +WIP: + +- 0.258: Changed description to 'The Berenstain Bears in Bigpaw's Cave'. + +- 0.138u2: B Zeidler added 'The Berenstain Bears in Big Paw's Cave' (Enter-Tech 1984). + +- 9th May 2010: Smitdogg - The BerenStain Bears in Bigpaw's Cave (Moppet Video) just got dumped. Like International Laser Tag, this is one of the rarest arcade games in the world. It's from the only known cab left. The PROM isn't dumped yet so colors are incorrect. Note (Phil Bennett): Apparently the guy who dumped it had trouble getting consistent reads on a couple of the EPROMs (including one of the program ROMs). We're lucky it actually runs in MAME (the boardset itself doesn't work). + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Romset: 38.2 kb / 13 files / 18.9 zip + +$end + + + +$info=berlwall +$mame +0.102u1 [?] + +0.36b16 [Luca Elia] + + +WIP: + +- 0.190: The Berlin Wall clearly uses 4way sticks [Angelo Salese]. + +- 0.181: Angelo Salese fixed "Copy Board" error message in clones The Berlin Wall (bootleg?) and (Korea). + +- 0.170: Changed description to 'The Berlin Wall (bootleg?)'. + +- 0.154: System11 added clone The Berlin Wall (Korea). Improvements to Berlin Wall [Luca Elia]: Scrambling of sprite offset registers, fixes when finishing a level the timer bonus doesn't show correctly. Added background scroll register (screen shaking effect), fixed flipping. Fixed flipped tilemap offset [Luca Elia]. Removed bw300.u82 gfx1 rom from parent set. + +- 0.153: Handle Berlin Wall alt spriteram layout in driver instead of inside sprite chip, added IC locations [David Haywood]. + +- 0.147: David Haywood fixed for Berlin Wall crashing or hanging on exit for some systems. + +- 0.136u1: Corrado Tomaselli changed Berlin Wall to use YM2149. + +- 0.133u1: Renamed (berlwalt) to (berlwallt). + +- 0.127: Fabio Priuli fixed P1 inputs not working in Berlin Wall and clone. + +- 0.102u1: Pierpaolo Prazzoli swapped berlwall and berlwalt sets as per SebV notes in the source code. Changed clone (set 2) to parent 'The Berlin Wall' and (set 1) to clone 'The Berlin Wall (bootleg ?)'. Renamed (berlwall) to (berlwalt) and (berlwalt) to (berlwall). + +- 0.55: Changed OKI6295 clock speed to 12121 Hz. + +- 0.53: Nicola Salmoria fixed colors in Berlin Wall. Fixed gfx1/2 rom loading. + +- 2nd August 2001: Nicola Salmoria decrypted the background graphics in Berlin Wall. + +- 0.37b1: Fixed sound in Berlin Wall [Luca Elia]. Changed clock speed of the 2x AY-8910 to 1MHz and OKI6295 to 8000 Hz. + +- 0.36RC1: Added clone The Berlin Wall (set 2). Changed parent description to 'The Berlin Wall (set 1)'. + +- 0.36b16: Luca Elia added 'The Berlin Wall' (Kaneko 1991). + + +LEVELS: 46 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 6 MB / 14 files / 2.01 zip + +$end + + + +$info=bermudat +$mame +0.68 [Carlos A. Lozano, Phil Stroffolino] + +0.62 [Alessio Manuele] + +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +SERVICE MODE: + +- To enter service mode hold P1 Start during ROM test. + + +WIP: + +- 0.133u1: Renamed (bermudaj) to (bermudatj) and (bermudaa) to (bermudata). + +- 0.129u4: Changed visible area to 224x400. + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Bermuda Triangle and clone (Japan). + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "turbo front" check, clarified the relationship between the sets, converted to tilemaps, proper memory maps and inputs etc. Changed Z80 CPU2 clock speed to 4MHz and visible area to 224x368. Changed description to 'Bermuda Triangle (World?)' and clone (Japan old version) to 'Bermuda Triangle (Japan)'. Renamed (bermudao) to (bermudaj). + +- 0.126u5: Fixed gfx3 rom addresses to $8000/10000/18000. + +- 0.112u1: Removed Dial control. + +- 0.68: Changed visible area to 224x384. Renamed (bermudat) to (bermudao) and (bermudao) to (bermudat). + +- 0.62: Added 'Unused' dipswitch. Changed clone 'Bermuda Triangle (Japan)' to parent and (US) to clone 'Bermuda Triangle (Japan old version)' and clones (US early version) to 'Bermuda Triangle (US older version)' and 'World Wars (Japan)' to 'World Wars (World)'. Renamed (bermudat) to (bermudao) and (bermudaj) to (bermudat). + +- 0.37b6: Changed Z80 CPU2 clock speed to 5MHz. + +- 0.36b16: Replaced YM3526 sound with Y8950. Changed description to 'Bermuda Triangle (US)'. + +- 28th January 2000: Bryan McPhail added a Bermuda Triangle clone to the SNK driver. + +- 0.36b14: Replaced YM-3812 sound with YM-3526. + +- 0.36b3: Alessio Manuele added clone Bermuda Triangle (Japan). Added PROMs ($0, 400, 800) from clone (Japan). Added dipswitches 'Game Mode', 'Bonus Life', 'Game Style' and 'Unused'. Changed parent description to 'Bermuda Triangle (World?)'. + +- 0.35: Added 3rd player and changed 8-way Joystick to Dial. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'Bermuda Triangle' (SNK 1987). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 1.22 MB / 27 files / 437.2 zip + +$end + + + +$info=berzerk +$mame +0.216 [Kevin Eshbach, The Dumping Union] + +0.29 [Zsolt Vasvari, Christopher Kirmse] + + +Artwork available + + +NOTE: + +- The game was named after the Sci-Fi novel 'Berzerkers', a novel about robots which go Berzerk and kill everybody. + + +WIP: + +- 0.269: Shorthand variable types. Small cleanup. Removed statistics. Use logmacro for debug msgs and device_rom_interface (sound\s14001a.cpp) [hap]. + +- 0.245: Documented the differences between Berzerk RC28 and RC31 sets [The Cutting Room Floor]. + +- 0.216: Kevin Eshbach and The Dumping Union added Berzerk (revision RC31A). Changed (set 1) to clone 'Berzerk (revision RC31)', (set 2) to 'Berzerk (revision RC28)', (French Speech) to 'Berzerk (French Speech, revision RC31)', (German Speech) to 'Berzerk (German Speech, revision RC32)' and (Spanish Speech) to 'Berzerk (Spanish Speech, revision RC32)'. Renamed (berzerk) to (berzerka) and (berzerk1) to (berzerkb). + +- 0.205: Smitdogg fixed clone Berzerk (set 2) rom labels per board pictures. + +- 0.170: Added more accurate SSi S14001A speech chip emulation, written by one of the people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard, hap]. Added new s14001a_device to Berzerk [hap]. + +- 0.161: Arcade Vintage added clone Berzerk (French Speech). Bartolome Lopez Gimenez, Rockman and Ricky2001 added clone Berzerk (Spanish Speech). Verified and correct the rom labels for Berzerk (set 1) [Brian Troha]. + +- 15th April 2015: Smitdogg - Ricky2001 dumped Bartolome Lopez Gimenez's Spain region Berzerk cab. + +- 4th April 2015: Smitdogg - Rockman dumped a France version of Berzerk with the synthesized voices in French. + +- 0.144: Fixed rom names. + +- 0.137u1: TeamEurope, Volker Hann and David Haywood added clone Berzerk (German Speech). + +- 13th March 2010: Smitdogg - TeamEurope dumped the German version of Berzerk. + +- 23rd April 2009: 3D ARCADE - New 3D cocktail model for Berzerk from btribble. + +- 25th March 2009: 3D ARCADE - New rare Australian 3D cabinet model for Berzer from btribble. + +- 13th March 2009: 3D ARCADE - New 3D cabinet model for Berzerk from btribble with the aftermarket Willis CPO. + +- 9th March 2009: 3D ARCADE - btribble updated Berzerk 3D cabinet model. + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX'. + +- 13th October 2008: Mr. Do - Ad_Enuff's back?!? After a long hiatus, it looks like Addy's computer is all fixed and ready to get back to work now. First up on the list is the loooooong awaited bezel for Berzerk. Pictures speak better than words, so just download it. Right up there with Addy's previous quality work. + +- 0.125u9: Update S14001A core [Lord Nightmare]: Improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: With this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine. + +- 0.122u7: Zsolt Vasvari changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works. Changed the Berzerk driver to set the S14001A clock as per the schematics. + +- 0.115u3: Significant changes to the Berzerk driver [Zsolt Vasvari]: Video timings, memory map and interrupt system implemented from schematics. Hooked up colors according to the schematics as well. The colors changed significantly. For example the yellow robots are now more like a mustard color. Changed VSync to 59.637405 Hz. + +- 0.113: Minor cleanup of Berzerk driver [Lord Nightmare]. + +- 0.112: Proper implementation of noise generator in the Exidy/Berzerk sound circuit and fixed popping in Berzerk speech [Lord Nightmare]. + +- 0.111u6: Lord Nightmare added the missing volume and frequency controls to the Berzerk driver and s14001a core. Fixed the issue with random words being spoken instead of the proper ones. Word is now latched at the proper time. Changed S14001A clock speed to 5MHz. + +- 0.111u5: Lord Nightmare fixed a minor problem with sound clipping in the s14001a. Aaron Giles added sound effects emulation to the Berzerk driver. Added Custom sound. Removed samples (01 - 23.wav). + +- 0.111u4: Lord Nightmare, Kevtris and R. Belmont added preliminary emulation of the TSI S14001A speech synthesizer as found in Berzerk/Frenzy (and also Stern pinballs). Added S14001A sound. + +- 14th January 2007: R. Belmont - The Stern speech synthesis is working (at least preliminarily) and has been submitted. Who says we never improve old games? + +- 10th January 2007: R. Belmont - The voice synthesis for Berzerk has been converted to MAME-like standards but it's not working properly. Some commands cause it to spew a string of words, while many others are silent. + +- 5th January 2007: R. Belmont - It was pointed out to me that Lord Nightmare (with help from the awesome Kevtris) has the speech hardware for Berzerk and Frenzy emulated but his code needs to be assimilated into MAME. Sounds like fun... + +- 10th January 2006: Frank Palazzolo - For those who haven't heard, the speech chip used in Berzerk has been reverse-engineered by "Lord Nightmare"! This is something I've been waiting for about 7-8 years! I'm sure that the emulation will end up in MAME and PinMAME sooner or later. Because of this, I spent some time over Christmas looking at the analog filters on the Berzerk speech board (these are applied to the sound after it comes out of the chip). I finished the analysis, and it should be pretty straightforward to add them into MAME after the chip emulation is done. For what it's worth, I've been trying out Maxima with wxMaxima to do the symbolic math for circuit analysis. I know, I could have used SPICE or something - but doing the math from scratch makes it easier to understand what is going on. After I worked out about half of the math for these filters by hand, I ended up with about 6 pages of algebra. At this point, I figured I should use this as an excuse for learning Maxima. Sure enough, I found an error on page 5. Darned minus signs! The second half of the analysis took about 5 minutes, since the code from the first half was already done, and I could re-use it! For those who care - the filter is a third-order lowpass - a first order lowpass, followed by a second order with a resonant peak around 2400 Hz. + +- 0.103u1: Major cleanup/rewrite of the Berzerk driver [smf]: Merged memory & I/O read/write maps. Video ram & magic ram share the same memory. Hooked up NVRAM in frenzy memory map. Emulates magic ram shifter/flopper with 9 74LS153's as per the schematics. Emulates magic ram ALU with 2 74LS181's hardwired to logic mode as per the schematics. 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode. + +- 0.101u1: MASH added missing voice roms to Berzerk and Frenzy. + +- 0.93: Removed Custom sound. + +- 15th May 2002: Zsolt Vasvari cleaned up the Berzerk driver. + +- 0.36b7: Added Custom sound. + +- 0.35b5: Changed visible area to 256x224. Changed description to 'Berzerk (set 1)' and clone (version 1) to 'Berzerk (set 2)'. + +- 21st February 1999: Zsolt Vasvari has worked on Berzerk, cleaning up and making it a bit faster. + +- 0.33b2: Zsolt Vasvari fixed speed in Berzerk and Frenzy. + +- 0.31: Alex Judd added sound in Zaxxon and Berzerk, through samples. + +- 0.30: Aaron Giles support dirty rectangles in Berzerk. + +- 0.29: Zsolt Vasvari and Christopher Kirmse added 'Berzerk' (Stern 1980) and the earlier, very rare Berzerk (version 1). + +- 24th March 1997: Dumped Berzerk (set 2). + +- 2nd June 1995: Dumped Berzerk (set 1). + + +LEVELS: 64000 (!!) + + +Other Emulators: + +* FB Neo + +* JAE + +* Retrocade + +* Sparcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 16 kb / 8 files / 12.8 zip + +$end + + + +$info=bestbest +$mame +0.121 [Luca Elia] + + +WIP: + +- 0.179: smf fixed high pitch screech in Best Of Best caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses). + +- 0.148u4: Added DIP locations to Best Of Best. Changed CPU clocks to actual OSC based timing [Brian Troha]. Fixed gfx1/2 rom loading. + +- 0.130u2: Guru updated video timing in 'Best Of Best' to match PCB. Changed VSync to 59.173400 Hz. + +- 0.121: Luca Elia added 'Best Of Best' (SunA 1994). + +- 18th November 2007: Luca Elia - A beat'em up for a change! This "masterpiece" by SunA is titled Best Of Best (1994). It runs on the suna16.c hardware, with a 68000 as main CPU, a Z80 for the music, and a slave Z80 driving 4 DAC's as sample player. Interestingly, the program run by the sample player is so simple, that there is no RAM connected to this CPU, and its job can be carried out by keeping the current state in the two set of registers of the Z80. There is also some protection, but it's light, fortunateley (SunA is known for some hideous encryption / protection, see my SunA8 driver). This PCB differs from the others in the driver for having two sprites chips instead of one: One renders the background, the other draws the players and foreground. Thanks to Guru / gp-lee. + +- 24th August 2007: Guru - Best of Best (SUNA 1994) arrived last week from Korea. Thanks to gp-lee for sending it out. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 7.38 MB / 20 files / 2.17 zip + +$end + + + +$info=bestnudg +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added 'Best of Nudge (Ver. 1.01)' (Cadillac Jack 2007). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 15 files / 1.62 zip + +$end + + + +$info=bestri +$mame +0.113u3 [David Haywood, Brian Troha] + + +< Korea > + + +WIP: + +- 0.202: Fixed up tile banking in the CrossPang driver which should fix some Bestri bugs. Fixed gfx1 rom loading [David Haywood]. + +- 0.173: System11 added clone Bestri (Korea, set 2). Note: Slightly different scroll register scrambling compared to the other set, RAM at different location, most roms (including GFX) are different too. Changed parent description to 'Bestri (Korea, set 1)'. + +- 0.139u2: Stephane Humbert improved dipswitches in Bestri (after verification of the M68000 code). Added dipswitches 'Difficulty', 'Help Penalty (Heuk Sun)', 'Girls', 'Time (Penta)' and 2x 'Unused'. + +- 0.129u5: incog fixed Year in Bestri (Korea). + +- 0.126u4: Added dipswitches 'Service Mode' and 'Coinage'. + +- 0.113u4: Changed description to 'Bestri (Korea)'. + +- 0.113u3: David Haywood and Brian Troha added Bestri (F2 System 199?). + +- 19th March 2007: David Haywood - Bestri is a collection of 3 Korean games from Oksan / F2 Systems, it runs in the Cross Pang driver (which is similar to the bootleg Tumble Pop hardware). I've also emulated the standalone PCB for the 2nd game 'Heuk Sua Baek Sa'. This is just one of several Korean games that have been (at least partly) emulated over the past few days. + + +LEVELS: 70 (Die Break levels) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 5.31 MB / 12 files / 1.61 zip + +$end + + + +$info=betzoo +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added 'Betting Zoo - Mr. Cashman (0251064, US)' (Aristocrat 2003). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.7 zip + +$end + + + +$info=bfm_adder2 +$mame + +DEVICE: + +BFM ADDER2 + + +WIP: + +- 0.246: Changed sourcefile to bfm\bfm_adr2.cpp. + +- 0.150: Added 'BFM ADDER2' device (video\bfm_adr2.c). + +$end + + + +$info=bfm_bd1 +$mame + +DEVICE: + +BFM BD1 VFD controller + + +WIP: + +- 0.246: Changed sourcefile to bfm\bfm_bd1.cpp. + +- 0.146u1: Added 'BFM BD1 VFD controller' device (machine\bfm_bd1.c). + +$end + + + +$info=bfm_bda +$mame + +DEVICE: + +BFM BDA VFD controller + + +WIP: + +- 0.246: Changed sourcefile to bfm\bfm_bda.cpp. + +- 0.146u4: Added 'BFM BDA VFD controller' device (machine\bfm_bda.c). + +$end + + + +$info=bfm_dm01 +$mame + +DEVICE: + +BFM Dotmatrix 01 + + +WIP: + +- 0.246: Changed sourcefile to bfm\bfm_dm01.cpp. + +- 0.177: Added DMD display (130x42, 60Hz) and M6809 (2MHz) CPU. + +- 0.150: Added 'BFM Dotmatrix 01' device (video\bfm_dm01.c). + +$end + + + +$info=bfm_gu96x8m_k657c2 +$mame + +DEVICE: + +BFG 192x8 VFD controller + + +WIP: + +- 0.262: Added 'BFG 192x8 VFD controller' device (bfm\bfm_gu96x8m_k657c2.cpp). + +$end + + + +$info=bformula2 +$mame +0.252 [jordigahan, ClawGrip] + + +WIP: + +- 0.261: Major rewrite of Recreativos Franco i8085 + projectors based slots driver: Hooked all the remaining devices and worked on them to get the system working. Inputs and outputs from the scratch. Motors, projectors and lots of improvements. Redesigned ASCII PCBs layers to be more readable. Added technical notes [Roberto Fresca, Grull Osgo]. Added '3-Bit Binary Weighted DAC' and gambling control. Changed I8035 CPU2 clock speed to 6MHz and the 2x AY-3-8910A to 2MHz. Added dipswitches 'Test Mode' and 5x 'Unknown'. + +- 0.260: Marked 'Baby Formula 2' as BAD_DUMP. Main and audio CPU ROMs bits 2 & 5 are stuck to 0 [Roberto Fresca]. + +- 0.252: jordigahan and ClawGrip added 'Baby Formula 2' (Recreativos Franco 1988). Note: 8085-based Recreativos Franco slot machine. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 21.8 zip + +$end + + + +$info=bg_barmy +$mame +0.143u3 [Miodrag Milanovic] + + +WIP: + +- 0.269: Changed description to 'Barmy Army'. + +- 0.143u3: Miodrag Milanovic added 'Barmy Army (BGT)' (BGT 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.02 zip + +$end + + + +$info=bg_dbells +$mame +0.269 [Hammy] + + +WIP: + +- 0.269: Hammy added 'Dancing Bells' (Unidesa/Cirsa/B. Gaming Technology 2000). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 4 files / 1.07 zip + +$end + + + +$info=bg_ddb +$mame +0.143u3 [Miodrag Milanovic] + + +WIP: + +- 0.269: Changed description to 'Ding Dong Bells (B Gaming Technology)'. + +- 0.143u3: Miodrag Milanovic added 'Ding Dong Bells (BGT)' (BGT 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 169.2 zip + +$end + + + +$info=bg_max +$mame +0.143u3 [Miodrag Milanovic] + + +WIP: + +- 0.269: Changed description to 'Max A Million (set 1)' and clone (set 2) to 'Max A Million (set 2)'. + +- 0.143u3: Miodrag Milanovic added 'Max A Million (BGT) (set 1)' (BGT 199?) and clone (BGT) (set 2). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 154.8 zip + +$end + + + +$info=bgaregga +$mame +0.117u1 [Yochizo] + +0.61 [Keisuke] + +0.37b9 [Yochizo] + + +Artwork available + + +WIP: + +- 0.284: AugiteSoul added licensee names for each region to clone Battle Garegga (Korea / Greece) (Wed Feb 7 1996). + +- 0.260: Correct settings for bootlegs with hard-coded region (affects bonus life settings). Added transliterated Chinese titles for two bootlegs and noted that (Melody) is possibly the bootlegger's name [cam900]. Changed description of clones 1945 Part-2 (Chinese hack of Battle Garegga) to '1945 Er Dai / 1945 Part-2 (Chinese hack of Battle Garegga)' and 'Lei Shen Zhuan Thunder Deity Biography (Chinese hack of Battle Garegga)' to 'Leishen Chuan / Thunder Deity Biography (Chinese hack of Battle Garegga)'. + +- 0.247: NNap added clone Battle Garegga (Japan, bootleg) (Sat Feb 3 1996). juking added clone Battle Garegga (Korea / Greece) (Wed Feb 7 1996). Note: Only the program roms dumps were provided for (Korea / Greece) set. According to the dumper: In the Korea Region Setting, dipswitch's 'STAGE EDIT' does not work and the C button (formation change) function in the in-game is also deleted [Osso]. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.225: Hatsune Mike added clone Battle Garegga (location test) (Wed Jan 17 1996). Fixed YM2151/OKI level balancing for Battle Garegga. + +- 0.211: Use optional_memory_bank for Battle Garegga OKI bankswitching because they aren't present NMK112 [cam900]. + +- 0.160: Caius added clone 'Lei Shen Zhuan Thunder Deity Biography (Chinese hack of Battle Garegga)'. + +- 0.149u1: Battle Garegga DSW3 really are dipswitches and not "configuration" [Alex Jackson]. + +- 0.145u6: David Haywood changed description of clone '1945 2 - Battle Garegga Chinese hack' to '1945 Part-2 (Chinese hack of Battle Garegga)' and fixed video (character layer) offset. + +- 0.145u5: Added clone '1945 2 - Battle Garegga Chinese hack'. NOTE: Char data (graphics) is out of alignment. IE: It's too low, is someone wants to fix it. + +- 0.141u2: Alex Jackson fixed Battle Garegga's NMK112 interface to work with the refactored machine\nmk112.c. + +- 0.134u3: R. Belmont fixed resets after rom check in batrid, bgaregga, bkraidu and clones. + +- 0.134u1: Tormod and The Dumping Union added clone Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996). + +- 11th September 2009: Smitdogg - Tormod dumped a version of Battle Garegga dated Thu Feb 1 1996 (the oldest version dumped). + +- 0.133u1: Renamed (bgareghk) to (bgareggahk), (bgaregnv) to (bgaregganv), (bgaregt2) to (bgareggat2) and (bgaregcn) to (bgareggacn). + +- 0.125u3: Added 'Coin B' dipswitch. + +- 0.124u5: Roberto Zandona fixed broken sound in Battle Garegga. + +- 0.117u1: Alex Jackson added clone 'Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)'. Reorganized the Battle Garegga sets in a more sensible fashion. Also fixed the randomly crashes. Changed description of clone 'Battle Garegga (Austria / Hong Kong) (Sat Mar 2 1996)' to 'Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)'. Renamed (battleg) to (bgaregcn), (battlega) to (bgaregga), (battlegb) to (bgaregnv) and (battlegc) to (bgareghk). + +- 17th July 2007: Corrado Tomaselli dumped Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996). + +- 3rd December 2006: Mr. Do - We have the instruction card for Battle Garegga from TheSheep. + +- 0.105u4: Added dipswitches 'Joystick Mode', 'Effect' and 'Music'. + +- 0.90u3: Barry Rodewald added conditional dips to Battle Garegga. + +- 0.79u1: Brian Troha added clone Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996). + +- 30th January 2004: Brian Troha added an older Austria / Hong Kong version of Battle Garegga to the Toaplan2 driver. + +- 0.68: Added clone Battle Garegga (Austria / Hong Kong) (Sat Mar 2 1996). Changed parent description to 'Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)' and clone (Europe / USA / Japan / Asia) to 'Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)'. + +- 10th November 2002: David Haywood added the Austria / Hong Kong version of Battle Garegga to the Toaplan2 driver. + +- 0.61: Keisuke added Battle Garegga - Type 2 (Denmark / China). Quench fixed Battle Garegga displaying always an insert coin message. Changed 'Battle Garegga' to clone 'Battle Garegga (Europe / USA / Japan / Asia)'. Renamed (battleg) to (battlega). + +- 8th June 2002: Brad Oliver fixed Battle Garegga in MacMAME. + +- 13th May 2002: Keisuke added Battle Garegga Type 2 to the toaplan2 driver. + +- 29th May 2001: Guru added a newer version of Battle Garegga to the toaplan2 driver. + +- 0.37b13: Changed description to 'Battle Garegga'. + +- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. + +- 0.37b10: Changed 68000 CPU1 clock speed to 16MHz and OKI6295 to 15151 Hz. Added 'Territory' dipswitch. + +- 0.37b9: Yochizo added 'Battle Garegga (Japan)' (Raizing 1996). + +- 29th August 2000: Yochizo added Battle Garegga to the Toaplan2 driver but it has problems with the current 68k emulation core. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 10.2 MB / 9 files / 3.89 zip + +$end + + + +$info=bgbasketb +$mame +0.242 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.242: Museo del Recreativo and ClawGrip added 'Basketball (Benchmark Games, set 1)' (Benchmark Games, Inc. 2013) and clone Basketball (Benchmark Games, set 2). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 2 MB / 3 files / 1.01 zip + +$end + + + +$info=bguns_l8 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Big Guns (L-8)' (Williams 1987) and clones (L-7), (L-A) and (P-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 123.5 zip + +$end + + + +$info=bhead2k +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Replaced Pentium CPU1 with Pentium III (100MHz). + +- 0.146u3: Added 'Beach Head 2000 Install - 05/27/03' (Gloval VR 2000). + +- 12th August 2011: Smitdogg - We got a pile of Beach Head (2000, 2001 etc.) discs and some other Global VR bits from that era. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +CHD: 433.0 MB (Compressed: 412.1) + +$end + + + +$info=bhead2k2 +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Replaced Pentium CPU1 with Pentium III (100MHz). + +- 0.146u3: Added 'Beach Head 2002 Install - 05/27/03' (Gloval VR 2002). + +- 12th August 2011: Smitdogg - We got a pile of Beach Head (2000, 2001 etc.) discs and some other Global VR bits from that era. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +CHD: 429.1 MB (Compressed: 408.3) + +$end + + + +$info=bhead2k3 +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Replaced Pentium CPU1 with Pentium III (100MHz). + +- 0.146u3: Added 'Beach Head 2003 Desert War Install - 05/27/03' (Gloval VR 2003). + +- 12th August 2011: Smitdogg - We got a pile of Beach Head (2000, 2001 etc.) discs and some other Global VR bits from that era. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +CHD: 432.5 MB (Compressed: 411.6) + +$end + + + +$info=bhead2ka +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Replaced Pentium CPU1 with Pentium III (100MHz). + +- 0.146u3: Added 'Beach Head 2000 Install - 09/16/01' (Gloval VR 2000). + +- 12th August 2011: Smitdogg - We got a pile of Beach Head (2000, 2001 etc.) discs and some other Global VR bits from that era. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +CHD: 288.9 MB (Compressed: 276.4) + +$end + + + +$info=bhol_ltd +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Hole (LTD)' (LTD 19??). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.65 zip + +$end + + + +$info=big10 +$mame +0.129u3 [Angelo Salese, Roberto Fresca, Tomasz Slanina] + + +SETUP: + +- This is actually a Keno game (slightly modified Raffle/Bingo/Tombola game). + +- First off, select the bet amount with the BET button. + +- Then choose between "SELECT 10" button (pseudo-random) or user-defined numbers, by pressing the desired number with the numpad then "select" (enters the decimals first then the units, if three or more buttons are pressed the older pressed buttons are discarded, i.e. press 1234 then SELECT, 1 and 2 are discarded). + +- Press "CANCEL ALL" to redo the numbering scheme. + +- Once that you are happy with it, press START to begin the extraction of winning numbers. + +- If you get at least 2-4 numbers out of 20 extracted numbers, you win a prize and you are entitled to do a big/small (double up) sub-game. + + +WIP: + +- 0.272: Changed description to 'Big 10 (1985, Success)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.204: Removed AY8910, Z80 and YM2149 MCFG macros [Osso]. Replaced AY-3-8910 sound with YM2149. + +- 0.202: Removed V9938 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.191: In according Success website (https://www.success-corp.co.jp/developments/works), Big 10 is Success gambing game and release year is 1985 [D Go Go Fan]. + +- 0.178: Various modest input/output improvements. Use applicable gambling input types and keypad for numbers instead of BUTTON. Added ticket dispenser for payout (but is there any hopper feedback? no obvious error message). Added lamp output(?). Try to puzzle out some more dipswitches based on what the code does. Slight improvements to AY8910 error logging, with some messages now disabled by default [AJR]. Added 'Credit Limit?' dipswitch. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.153: Roberto Fresca fixed inputs and added technical info. + +- 0.143u7: Roberto Fresca fixed default dipswitches and DIP locations in Big 10. + +- 0.136u4: Angelo Salese implemented IRQ ack to Big 10. + +- 0.133u1: Changed Z80 CPU1 clock speed to 3579545 Hz and AY-3-8910A to 1789772 Hz. + +- 0.129u3: Angelo Salese, Roberto Fresca and Tomasz Slanina added 'Big 10' (unknown 198?). Roberto Fresca cleaned up and remapped Big 10 inputs. Updated the game notes. Added other minor changes. + +- 22nd January 2009: Roberto Fresca - I really love when we start something about a rare game, knowing nothing about the hardware or the game itself, and we get the game working with all bells and whistles... This time I worked with Angelo Salese and Tomasz Slanina on 'Big 10', and got this rare Keno game working. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 3 files / 15.4 zip + +$end + + + +$info=big10a +$mame +0.272 [Hammy] + + +WIP: + +- 0.274: Break the parent/clone relationship between both big10 games. They are very different games playing the same type of Keno [Roberto Fresca]. Changed 'Big 10 (1986, System Make)' from a clone of 'Big 10 (1985, Success)' to a parent set. + +- 0.272: Hammy added 'Big 10 (1986, System Make)' (System Make 1986). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 3 files / 13.4 zip + +$end + + + +$info=bigappg +$mame +0.118u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.153: Manufacturer correction. It's actually "The Big Apple" co-copyright by Big Apple Games [Brian Troha]. Changed description to 'The Big Apple (2131-13, U5-0)'. + +- 0.148: Brian Troha correct the inputs and dipswitches for Big Apple Games and gave it a standard draw poker button layout. Changed description to 'Big Apple Games (2131-13, U5-0)'. + +- 0.147: Changed description to 'Big Apple Games (2131-13)'. + +- 0.135u4: Fixed rom names. + +- 0.129u3: Mariusz Wojcieszek fixed Big Apple Games - Game now playable. Added 6x buttons and 2x coin slots. Added dipswitches 'Reset High Scores', 'Draw Poker enabled', 'Black Jack enabled', 'Dice Game enabled', 'Foto Finish enabled', 'Acey Deucey enabled' and 4x 'Unknown'. Changed description to 'Big Apple Games'. + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.118u2: Pierpaolo Prazzoli added 'Big Apple Games ?' (Merit 1986). + + +Recommended Games (Cards) + + +Romset: 64 kb / 5 files / 25.1 zip + +$end + + + +$info=bigbat +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Big Bat (Bat game)' (Bally Midway 1984). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 20 kb / 5 files / 13.0 zip + +$end + + + +$info=bigben +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Big Ben (10169611, ASP). + +- 0.206: Heihachi_73 added clone Big Ben (20201111, Queensland). + +- 0.186: Heihachi_73 added clone Big Ben (20126911, NSW/ACT). + +- 0.175: Renamed (bigbenpj) to (bigben). + +- 0.174: Changed description to 'Big Ben (30126911, NSW/ACT)'. + +- 0.173: Added 'Big Ben Jackpot' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.40 zip + +$end + + + +$info=bigblue +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Big Blue (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.2 MB / 15 files / 6.96 zip + +$end + + + +$info=bigbucks +$mame +0.74u1 [Pierpaolo Prazzoli] + + +SETUP: + +- Press 'Insert' to speed up the question shuffling. + + +WIP: + +- 0.229: James Wallace fixed layout of Big Bucks (JPM). + +- 0.80u2: Changed visible area to 224x288. + +- 0.74u1: Pierpaolo Prazzoli added 'Big Bucks' (Dynasoft 1986). + +- 15th September 2003: Pierpaolo Prazzoli added Big Bucks to the Pacman driver. + + +LEVELS: 4 + 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 412.8 kb / 19 files / 296.0 zip + +$end + + + +$info=bigcsino +$mame +0.179 [Guru] + + +WIP: + +- 0.191: Osso fixed Big Casino input - Game now playable. Changed 8085A CPU1 clock speed to 12440000 Hz. + +- 0.179: Guru added 'Big Casino' (Status Games 1984). This needs work on the inputs, otherwise it's working fine. + + +Recommended Games (Cards) + + +Romset: 20.3 kb / 8 files / 13.1 zip + +$end + + + +$info=bigdeal0 +$mame +0.187 [Gerald (Coy), Roberto Fresca] + + +WIP: + +- 0.267: Added PIC16F84 (4Mhz) CPU2 and magicle_5.03_pic16f84_code.bin. + +- 0.187: Gerald (Coy) and Roberto Fresca added 'Big Deal Belgien (5.04)' (Impera 2001). Added PCB layout [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 514.5 kb / 3 files / 136.0 zip + +$end + + + +$info=bigevglf +$mame +0.71u2 [Tomasz Slanina, Jarek Burczynski] + + +WIP: + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp) [Yaei, TremiRodomi]. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.190: Angelo Salese added DAC (cup in and crowd applauses samples) to Big Event Golf. Added 8-Bit R-2R DAC. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.182: Got rid of the unnecessary 68705 hacks for Big Event Golf, it doesn't need anything special [Vas Crabb]. Replaced M68705 CPU4 with 'MC68705P5'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Big Event Golf. + +- 0.139u2: Phil Bennett fixed reload of state cause audio corruption in Big Event Golf. + +- 0.135u2: Fabio Priuli added driver data and save state support to Big Event Golf. + +- 0.133u1: Renamed (bigevglj) to (bigevglfj). + +- 0.126u2: Aaron Giles merged memory maps in Big Event Golf. + +- 0.125u9: Stephane Humbert cleaned up input handling in Big Event Golf. Removed 2nd button and coin slots 3 and 4. Changed dipswitch 'Coin A' to 'Coinage'. + +- 0.122u6: Changed M68705 CPU4 clock speed to 2MHz. + +- 0.119u1: Team Japump added clone Big Event Golf (Japan). Changed parent description to 'Big Event Golf (US)'. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 500000 Hz. + +- 0.76: Fixed invalid dipswitch in Big Event Golf. + +- 0.71u3: Brad Oliver fixed compile problems in vidhrdw\bigevglf.c. + +- 0.71u2: Tomasz Slanina and Jarek Burczynski added 'Big Event Golf' (Taito 1986). + +- 12th July 2003: Tomasz Slanina and Jarek Burczynski sent in a driver for Big Event Golf. + + +LEVELS: 18 (9+9) + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 498 kb / 19 files / 197.2 zip + +$end + + + +$info=bigfight +$mame +0.122u4 [Bryan McPhail] + + +Bugs: + +- Game freezes when starting a new game if Continue Coin DSW is On. Jameson (ID 02578) + + +WIP: + +- 0.228: Phil Bennett and The Dumping Union added clone Big Fight - Big Trouble In The Atlantic Ocean (Japan, rev F). + +- 0.199: Merged Cycle Warriors/Big Fight memory maps. Marked first drawn layer as opaque. Added row/column scroll register select. Added shadow sprites. OKI status is actually reversed active wise for Cycle Warriors and Big Fight, fixes "we got em" sample playback in former. Bit 15 of tilemap code is per-tile high priority with regards to sprites. Fixes several priority glitches. Bit 14 of tilemap is per-tile opacity enable. Color banks are HW configured. Fixes fade in/out effects and CRT test colors. Apply page wraparound for backgrounds, fixes various glitches in Big Fight and Cycle Warriors. Inverted shadow product when a specific register is enabled, used by Big Fight when player fights against Chen to simulate disco strobe lights [Angelo Salese]. + +- 0.185: Read inputs through CXD1095 device [AJR]. + +- 0.126: Aaron Giles fixed access violation crash in Big Fight. + +- 0.122u5: Phil Bennett fixed dipswitch settings in Big Fight. Added dipswitches 'Player Select', 'Service Mode', 'Hardware Test Mode', 'Coin A/B', 'Lives', 'Ticket Dispenser', 'Continue Coin', 'Extend', 'Difficulty' and 'Demo Sounds'. + +- 0.122u4: Bryan McPhail added 'Big Fight - Big Trouble In The Atlantic Ocean' (Tatsumi 1992). Phil Bennett added sound to Big Fight. Correct OKI M6295 clock values. + +- 6th June 2006: Guru - Big Fight (Tatsumi 1992) arrived from Korea today. Thanks to gp-lee. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.81 MB / 18 files / 1.97 zip + +$end + + + +$info=biggame +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Big Game' (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.41 zip + +$end + + + +$info=bigheart +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Big Hearted (10000511, NSW/ACT)'. + +- 0.173: Added 'Big Hearted' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.49 zip + +$end + + + +$info=bighouse +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Big House (French) and Big House (German). + +- 0.141u1: Miodrag Milanovic added 'Big House' (Gottlieb 1989). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 76 kb / 4 files / 48.3 zip + +$end + + + +$info=bighurt +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Frank Thomas' Big Hurt (rev.3)' (Gottlieb 1995). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.38 MB / 6 files / 882.9 zip + +$end + + + +$info=bigjkpot +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (big_jackpot) to (bigjkpot). + +- 0.281: stonedDiscord added 'Big Jackpot' (ADP 1996). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 44.5 zip + +$end + + + +$info=bigjoke +$mame +0.192 [coolmod, The Dumping Union] + + +WIP: + +- 0.192: coolmod and The Dumping Union added 'The Big Joke (Version 0.00)' (1987). Added default NVRAM [Osso]. + +- 30th October 2017: Smitdogg - coolmod dumped "The Joke" question set for TRIV3D PCB, stickered THE JOKE 11/87. + + +Recommended Games (Quiz) + + +Romset: 186 kb / 9 files / 127.1 zip + +$end + + + +$info=bigkarnk +$mame +0.37b6 [Manuel Abadia] + + +WIP: + +- 0.286: Use measured screen hz for Big Karna [ClawGrip]. Changed VSync to 58.74 Hz. + +- 0.278: Josep Quingles and Recreativas.org added clone Big Karnak (ver. 1.0, checksum 1e38b94). Added missing PROMs and PLDs to clone Big Karnak (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.243: Verify clocks [ClawGrip]. + +- 0.240: Changed description to 'Big Karnak (ver. 1.0, checksum 1e38c94)'. + +- 0.239: Fixed Big Karnak freezes under some circumstances [David Haywood]. + +- 0.226: Caius added PLDs to Big Karnak. + +- 0.223: Minor improvements to clone Big Karnak (Modular System) [David Haywood]. + +- 0.221: ClawGrip added PCBs ASCII layout for clone Big Karnak (Modular System). + +- 0.215: Adjusted YM3812 clock so pitch matches reference recording [AJR]. Use OSC based clocks Based of picture (https://ibb.co/0XBwxzX) [Brian Troha]. Changed MC68000 CPU1 clock speed to 12MHz, MC6809E CPU2 to 2MHz, YM3812 sound to 4MHz and MSM6295 to 1MHz. + +- 0.211: Recreativas.org, ArcadeHacker, ClawGrip and David Haywood added clone Big Karnak (Modular System). + +- 10th June 2019: Smitdogg - ArcadeHacker and ClawGrip dumped Big Karnak from Ervisa Modular System. + +- 0.193: Replaced M6809 CPU2 with MC6809E. + +- 0.189: Soundlatch modernization [AJR]. + +- 24th August 2017: Smitdogg - dlfrsilver dumped an alt version of Big Karnak. + +- 0.133u1: Brian Troha added DIP locations to Big Karnak. + +- 0.101u3: Pierpaolo Prazzoli fixed Gaelco sprite and tilemap drawing. This fixes the priority problems in Big Karnak. + +- 24th September 2001: Manuel Abadia fixed Big Karnak, which was broken due to tilemap changes. + +- 13th December 2000: Manuel Abadia fixed the missing music in Big Karnak. + +- 0.37b8: Changed YM3812 clock speed to 3580000 Hz. + +- 5th September 2000: Manuel Abadia fixed some of the priority problems in Big Karnak. + +- 0.37b6: Manuel Abadia added 'Big Karnak' (Gaelco 1991). + +- 30th July 2000: Manuel Abadia sent in a Gaelco driver for Big Karnak. + + +LEVELS: 4 + + +Other Emulators: + +* Calice + +* FB Neo + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.81 MB / 10 files / 1.11 zip + +$end + + + +$info=bigprowr +$mame +0.36b16 [?] + +0.34b1 [Steve Ellenoff, Brad Oliver] + + +WIP: + +- 0.273: Added raw parameters for screen. Periodic IRQ modernization [AJR]. Changed VSync to 57.444853 Hz. + +- 0.259: Andrew Welburn added clone The Big Pro Wrestling! (set 2). Note: Dumper thinks it may be a field test PCB but it has a high serial number. Changed parent description to 'The Big Pro Wrestling! (set 1)'. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.160: Osso added / enabled save state support in The Big Pro Wrestling!. + +- 0.143u2: Tag Team Wrestling misc cleanups [hap]: Fixed maincpu irqs, added resnet for color prom, coin counters and DIP locations. Changed M6502 CPU2 clock speed to 1MHz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Big Pro Wrestling. + +- 0.125u1: Andrew Gardner merged memory maps for Tag Team Wrestling/Big Pro Wrestling. + +- 0.61: Added 2nd player. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.36b16: Added 'The Big Pro Wrestling!' (Technos 1983). + +- 0.34b1: Steve Ellenoff and Brad Oliver added 'Tag Team Wrestling' (Data East 1983). TODO: Fix hi-score (reset) bug. + +- 3rd July 1998: Dumped Tag Team Wrestling. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 152.1 kb / 21 files / 98.8 zip + +$end + + + +$info=bigred +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added clone Big Red (1J009211, NSW/ACT). + +- 0.175: Renamed (birredar) to (bigred). + +- 0.174: Changed description to 'Big Red (2J009211, NSW/ACT)'. + +- 0.173: Added 'Big Red' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.3 zip + +$end + + + +$info=bigred2 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (bigredjp) to (bigred2). + +- 0.174: Changed description to 'Big Red 2 (5J011311, NSW/ACT)'. + +- 0.173: Added 'Big Red Jackpot' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.4 zip + +$end + + + +$info=bigrun +$mame +0.53 [Luca Elia] + + +WIP: + +- 0.233: System11 dumped PROMs for Big Run. + +- 0.221: System11 and Coolfox added clone Big Run (11th Rallye version, US?). Correct the double key assignment acceleration and shifting [MASH]. Changed parent description to 'Big Run (11th Rallye version, Europe?)'. + +- 0.200: Reworked interrupt generation. Fixed attract mode desyncs in Big Run [Angelo Salese]. + +- 0.199: Big Run improvements: Fixed road / sprite priorities. Fixed long standing road colors regression (dawn effect & left edge at start of game). Hand-tuned sound frequencies to match reference. Initialize VRAM to sane default (video\ms1_tmap.cpp), fixes ugly back pen showing up in Big Run. Removed the IMPERFECT_GRAPHICS flag. The remaining glitches are BTANBs [Angelo Salese]. Changed YM2151 sound clock speed to 3.5MHz and the 2x MSM6295 to 4MHz. + +- 0.142u3: Added pedal input and changed buttons from 5 to 3. + +- 0.136u4: Mamesick fixed missing gfx and terrible music in Big Run. + +- 0.127: Aaron Giles fixed missing sound in Big Run and Cisco Heat. + +- 0.126u4: Fabio Priuli added DIP locations to Big Run. Added dipswitches 'Invulnerability', 'Link ID' and 'Unknown'. + +- 0.125u3: Added 'Coin B' dipswitch. + +- 0.108u1: Sonikos fixed some dipswitches in Big Run. Added dipswitches 'Extra Setting For Coin B', 'Region' and another 'Coin B' dipswitch. + +- 0.97u4: Fixed OKI6295 sound output. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.53: Luca Elia added 'Big Run (11th Rallye version)' (Jaleco 1989). + +- 24th July 2001: Luca Elia added Big Run to the Cisco Heat driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 7.95 MB / 40 files / 2.22 zip + +$end + + + +$info=bigstrik +$mame +0.36b9 [Luca Elia] + + +WIP: + +- 0.261: Emulated microcontroller for Big Striker [Sergio Galiano, Recreativos Piscis, David Haywood]. Added Toshiba TMP91640 (12MHz) CPU3 and mo-91021.mcu rom. Changed VSync to 56.205036 Hz. + +- 0.161: Osso added/enabled save state support to clones Big Striker (bootleg) and Big Striker (bootleg w/Italian teams). + +- 0.159: Osso enabled save state support in clones Best League (bootleg of Big Striker, Italian Serie A) and (bootleg of Big Striker, World Cup). + +- 0.146u3: Tafoid flagged clones Best League (bootleg of Big Striker, World Cup) and (bootleg of Big Striker, Italian Serie A) as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.145u5: ANY and The Dumping Union added clone Big Striker (bootleg w/Italian teams). + +- 0.136u3: Angelo Salese fixed video emulation in clone Best League (bootleg of Big Striker, World Cup). Changed description of clones Best League to 'Best League (bootleg of Big Striker, Italian Serie A)' and (World) to 'Best League (bootleg of Big Striker, World Cup)'. + +- 0.136u2: Atari Ace converted clone Big Striker (bootleg) to use driver_data structure. + +- 0.132u1: ClawGrip and ShengLuc added clone Best League (World). Fixed rom names in clone Best League. + +- 0.126u2: Aaron Giles merged memory maps in clone Big Striker (bootleg). Fabio Priuli added DIP locations to clone Best League. + +- 0.95u1: Best League update [Pierpaolo Prazzoli]: Fixed tilemaps and sprites offsets, visible area and dipswitches. Added OKI banking, sprites wraparound and sprites color masking. + +- 0.95: Angelo Salese improved clone Best League - Game now playable. + +- 0.94u5: Angelo Salese added clone Best League (bootleg 1992). + +- 21st March 2005: Angelo Salese - Improved the driver for Best League, a bootleg of Big Striker with Serie A teams instead of the national ones. + +- 10th March 2005: Corrado Tomaselli dumped Best League. + +- 0.93: Pierpaolo Prazzoli changed Big Striker to use its priority prom. + +- 0.92: Added correct sound1/2 roms and priority PROM ($0). + +- 17th December 2004: Dumping Project - Randy have won on eBay a Jaleco's 'Big Striker' board. + +- 0.62: David Haywood added clone Big Striker (bootleg). TODO: Complete sound (YM2151 like megasys1?) and sprite lag (buffers spriteram?). + +- 2nd July 2002: David Haywood sent in a driver for a bootleg of Big Striker. + +- 0.36b9: Luca Elia added 'Big Striker' (Jaleco 1992). + +- 4th November 1999: Luca Elia added Big Striker to the Mega System 1 driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2.52 MB / 12 files / 779.6 zip + +$end + + + +$info=bigtown +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.201: Osso added clones Night Fever and Third World. Verified that Third World and Night Fever share the same ROMs with Big Town and others. + +- 0.177: Changed 'Last Lap' and 'Party' from a parent sets to clones of 'Big Town'. + +- 0.141u1: Miodrag Milanovic added 'Big Town' (Playmatic 1978), 'Last Lap' (Playmatic 1978) and Party (Playmatic 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 2 files / 2.00 zip + +$end + + + +$info=bigtwin +$mame +0.37b7 [Nicola Salmoria] + + +Bugs: + +- Main set screen is shifted 1 line to left, parent set is ok. haynor (ID 05336) + + +WIP: + +- 0.286: Hammy added clone 'Big Twin (no girls conversion, set 2)'. Changed description of clone (No Girls Conversion) to 'Big Twin (no girls conversion, set 1)'. + +- 0.233: Re-added unique input for clone Big Twin (No Girls Conversion) [Tafoid]. + +- 0.192: Make games in driver respect common/separate Coin slot. Issue: DIPs where defined as "SW1" and conditional statements where looking for DSW1. Also makes coinage into a DEFINE statement and uses PORT_INCLUDE & PORT_MODIFY for clone Big Twin (No Girls Conversion) which only has 1 dipswitch deference [Brian Troha]. + +- 0.154: Added 'Rising Ground Level' dipswitch. + +- 0.141u4: Andrew Welburn and Pierpaolo Prazzoli added clone Big Twin (No Girls Conversion). + +- 0.133u5: Quench added 'Difficulty' dipswitch to Big Twin. + +- 0.122u6: Changed PIC16C57 CPU2 clock speed to 12MHz. + +- 0.112u3: Speedfreak and Brian Troha fixed DIPs in Big Twin. Added dipswitch 'Demo Sounds'. + +- 0.101u5: Added 'Coin A/B Mode 2' dipswitches. + +- 0.96u2: Changed PIC16C57 CPU2 clock speed to 3MHz and VSync to 58Hz. + +- 0.94u2: Nicola Salmoria found bitmap enable bit, fixes girl pictures sticking in Big Twin. Pierpaolo Prazzoli changed bitmap to be drawn after the fg_tilemap and added 'Allow Continue' dipswtich. + +- 0.69b: Quench got sound working in Big Twin with the use of the PIC HEX dump. Added PIC16C57 (1MHz) CPU2. Changed MSM6295 clock speed to 7575 Hz. + +- 31st May 2003: Quench sent in various fixes to the PIC16C5x core and added sound to Big Twin. + +- 0.62: Added PIC16C57 hexdump to be converted to region user1. Fixed rom names. + +- 0.37b7: Nicola Salmoria added 'Big Twin' (Playmark 1995). TODO: Sound is controlled by a PIC16C57 whose ROM is missing. The pixel bitmap might be larger than what I handle, or the vertical scroll register has an additional meaning. The usual scroll value is 0x7f0, the game is setting it to 0x5f0 while updating the bitmap, so this should either scroll the changing region out of view, or disable it. During gameplay, the image that scrolls down might have to be different since the scroll register is in the range 0x600-0x6ff. As it is handled now, it is certainly wrong because after game over the bitmap is left on screen. + +- 28th August 2000: Nicola Salmoria sent in a driver for Big Twin, without sound support though. + + +LEVELS: 40 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 2.76 MB / 12 files / 755.7 zip + +$end + + + +$info=bijokkog +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.106u10: Added multiscreen support (512x224 and 2x 480x64). + +- 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. + +- 0.64: Changed description to 'Bijokko Gakuen (Japan 880116)'. + +- 0.37b8: Takahiro Nogi added 'Bijokko Gakuen (Japan)' (Nichibutsu 1988). + + +LEVELS: 4 + + +Recommended Games (Mahjong) + + +Romset: 1.06 MB / 18 files / 369.5 zip + +$end + + + +$info=bijokkoy +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.106u10: Added multiscreen support (512x224 and 2x 480x64). + +- 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support to House Mannequin and Bijokko Yume Monogatari. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. Added 4x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Bijokko Yume Monogatari (Japan 870925)'. + +- 0.37b8: Takahiro Nogi added 'Bijokko Yume Monogatari (Japan)' (Nichibutsu 1987). + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.56 MB / 11 files / 535.3 zip + +$end + + + +$info=bikerace +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Bike Race' (Sleic 1992) and clone Bike Race (2-ball play). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 1.41 MB / 7 files / 856.3 zip + +$end + + + +$info=bikiniko +$mame +0.142 [The Dumping Union, alien_mame] + + +< Japan > + + +DVD required + + +WIP: + +- 0.143u8: Changed description to 'BiKiNikko - Okinawa de Ippai Shichaimashita (Japan)'. + +- 0.142u1: alien_mame and The Dumping Union dumped the DVD image for BiKiNikko. + +- 0.142: The Dumping Union added alien_mame added 'BiKiNikko - Okinawa de Ippai Shityaimashita (Japan)' (Nichibutsu/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 5 files / 329.6 zip + +CHD: 709.8 MB (Compressed: 672.7) + +$end + + + +$info=bikkuri +$mame +0.209 [ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds (machine\nb1413m3.cpp). Added gambling control to Bikkuri Pro Wrestling and fixed machine config - Game now playable [Angelo Salese]. + +- 0.209: ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg and The Dumping Union added 'Bikkuri Pro Wrestling (Japan 881221, Ver 1.05)' (1988). Note: It appears to work but inputs need to be adjusted. I don't understand the gameplay enough. + +- 13th April 2019: Smitdogg - ShouTime dumped Nichibutsu's Bikkuri Pro Wrestling thanks to Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl and Jeffrey Gray. + +- 31st October 2018: Smitdogg - Completed. Thanks to Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl and Jeffrey Gray. + +- 22nd October 2018: Smitdogg - We are throwing in with ShouTime on Bikkuri Pro Wrestling (Nichibutsu 1988). + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 576 kb / 9 files / 118.7 zip + +$end + + + +$info=bikkuric +$mame +0.145u8 [Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.280: Added hopper device for Bikkuri Card (Japan) [Osso]. + +- 0.146u1: Smitdogg and Angelo Salese fixed sprite colors in Bikkuri Card. + +- 0.146: hap fixed Bikkuri Card - Game now playable. Added inputs. Small cleanup. + +- 0.145u8: Added 'Bikkuri Card (Japan)' ( 198?). Angelo Salese moved Bikkuri Card in Time Pilot HW, hugely improved. + +- 3rd May 2012: Smitdogg - We got a rare as hell medal game called Bikkuri Card that has a fastfood theme. Typical medal nonsense gameplay but some nice tunes... + + +Other Emulators: + +* FB Neo + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Romset: 72.6 kb / 9 files / 22.1 zip + +$end + + + +$info=bilyard +$mame +0.133u4 [Alexander Stakhanov, CaH4e3, Black1972] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + + +WIP: + +- 0.133u4: Alexander Stakhanov, CaH4e3 and Black1972 added Billiard (Terminal 1988). + +- 26th August 2009: CaH4e3 - Thanks to Black1972 for help, thanks to http://15kop.ru museum and Alexander Stakhanov especially for providing arcade system for dump. Program EPROMs 3, 4, 5, 6 are not populated. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 56 kb / 7 files / 11.3 zip + +$end + + + +$info=bingo +$mame +0.153 [Roberto Fresca, Siftware] + + +Artwork available + + +SETUP: + +- The first time you run the game, it will say 'DATA ERROR'. Press F3 to initialize the NVRAM. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.167: Game-A-Tron gambling hardware changes [Roberto Fresca]: Switched the SN76496 PSG to SN76489, since it's present in the Bingo PCB. Added technical notes and more documentation. + +- 0.153: Roberto Fresca and Siftware added 'Bingo' (Game-A-Tron? 1983). PCB seems bootleg, but the game looks legit. Worked from the scratch a whole set of inputs and button-lamps support for this game. Added game and technical notes. Added Bingo PCB layout [Roberto Fresca]. + +- 4th February 2014: Roberto Fresca - A real vintage and rare game: Bingo, was manufactured in 1983 by Game-A-Tron. The game runs in a Z80 platform with a PPI 8255 for I/O (both missing in the board), plus a SN76489N for sounds. The dump was laying under my nose for years, and I never seen it!. The game is working properly with full sound. Figured out the output and got the button-lamps working. Here a video and some snaps. Another jewel preserved. + +- 28th November 2010: Smitdogg - I picked up some broken Bingo board but it has a bad rom. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 20 kb / 4 files / 8.86 zip + +$end + + + +$info=bingo75 +$mame +0.224 [Team Europe, Roberto Fresca] + + +WIP: + +- 0.224: Team Europe and Roberto Fresca added 'Bingo 75' (Wing Co., Ltd. 199?). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 257.8 kb / 11 files / 48.6 zip + +$end + + + +$info=bingoc +$mame +0.129 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.232: Converted terminal to a device, partially works now. TODO: Serial connection to host system. Artwork, lamps and LED digits [Dirk Best]. Removed 'Bingo Circus (terminal)'. Added display (term1, 256x192, 59.922738 Hz). Added Z80 (8MHz) CPU3/4 and Sega 315-5246 SMS2 VDP (10738635 Hz), Sega VDP PSG (3579545 Hz) and 3x Ricoh RF5C68 (8MHz) sound. Added dipswitches 'Coin Mode', 'Service Mode' and 9x 'Unused'. + +- 0.228: Phil Bennett added 'Bingo Circus (terminal)' (Sega 1989). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.197: Added I/O controller [AJR]. + +- 0.185: AJR added 8x UARTs. + +- 0.129: David Haywood and Angelo Salese added 'Bingo Circus (Rev. A 891001)' (Sega 1989). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 576 kb / 5 files / 225.9 zip + +$end + + + +$info=bingoct +$mame + +DEVICE: + +Bingo Circus Terminal + + +ROMS: + +epr-12646.ic20 (128k maincpu) + +epr-12647.ic24 (128k soundcpu) + +epr-12648.ic25 (128k soundcpu) + + +WIP: + +- 0.246: Changed sourcefile to sega\bingoct.cpp. + +- 0.232: Added 'Bingo Circus Terminal' device (machine\bingoct.cpp). + +$end + + + +$info=bingogal +$mame +0.204 [Darksoft] + + +WIP: + +- 0.282: HRKT20, MetalliC and rtw added clones Bingo Galaxy (MDA-C0039B) and Bingo Galaxy (MDA-C0039C). Changed description of clone 'Bingo Galaxy (main) (MDA-C0039A)' to 'Bingo Galaxy (MDA-C0039A)'. Renamed (bingogalo) to (bingogala). + +- 0.276: Dumped security PIC for Bingo Galaxy (main) and clone (MDA-C0039A) [HRKT20, MetalliC, rtw]. + +- 0.260: rtw and MetalliC added clone Bingo Galaxy (main) (MDA-C0039A). + +- 0.204: Darksoft added 'Bingo Galaxy (main)' (Sega 2009). + +- 3rd November 2018: Smitdogg - Darksoft got 3x SystemSP PCBs, two of them are Bingo Galaxy main and satellite boards dated 28.05.2009. The 3rd board is broken and won't boot so we don't know what it is yet. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 128 MB / 9 files / 90.5 zip + +$end + + + +$info=bingogals +$mame +0.204 [Darksoft] + + +WIP: + +- 0.204: Darksoft added 'Bingo Galaxy (satellite)' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 MB / 3 files / 9.50 zip + +$end + + + +$info=bingoman +$mame +0.147u2 [TeamEurope] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.244: H8/500 disassembler updates. Added some spaces between instruction operands. Render just the first byte of any illegal instruction (cpu\h8500\h8500dasm.cpp) [AJR]. + +- 0.233: Added mode control and EPROM variant types to CPU H8/5xx [AJR]. + +- 0.221: Added H8/500 disassembler and skeleton CPU device family [AJR]. Replaced H8/3002 CPU1 with 'HD6435208 (H8/520)' (20MHz) CPU1 and 'HD6475348 (H8/534)' (20MHz) CPU2. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.153: Replaced H8S/2394 CPU1 with H8/3002. + +- 0.147u2: TeamEurope added 'Bingo Mania (P03-P07-P14)' (HP Automaten 1993). Roberto Fresca added clone Bingo Mania (A03). Roberto Fresca improved the rom load, added year, renamed and fixed PLDs and added hardware specs / technical notes. Added more descriptive notes. Added another revision, carrying a new game. This board has only one game. The system is a multi game with up to 3 different games, selectable at startup [Roberto Fresca]. Added PCB layouts and descriptions [Roberto Fresca, TeamEurope]. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 4.52 MB / 19 files / 1.97 zip + +$end + + + +$info=bingopar +$mame +0.260 [rtw, MetalliC] + + +CompactFlash required + + +WIP: + +- 0.260: rtw and MetalliC added 'Bingo Parade (main) (MDA-C0008E)' (Sega 2005). Note: This is installer of whole game machine. CF card contains Main unit binary, as well as Satellite, which is sent and programmed from main to satellites via network. There is also network board firmware update v1.19 and firmware for SH4-based I/O board. + + +Other Emulators: + +* Demul + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 2 kb / 1 files / 574 zip + +CHD: 122.3 MB (Compressed: 44.8) + +$end + + + +$info=bingopd +$mame +0.248 [Cristiano-MDQ] + + +WIP: + +- 0.249: Changed description to 'Paradise (Industrias Brasileiras, Version 1.04)'. + +- 0.248: Cristiano-MDQ added 'Paradise (Industrias Brasilerias, Version 1.04)' (Industrias Brasilerias 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 425.4 zip + +$end + + + +$info=bingor1 +$mame +0.133u1 [TeamEurope, Dumping Project] + + +WIP: + +- 0.134u3: Changed description to 'Bingo Roll / Bell Star? (set 1)'. + +- 0.133u2: Fixed boot_prg rom addresses. + +- 0.133u1: TeamEurope and Dumping Project added 'Bingo Roll / Bellstar? (set 1)' (unknown 199?). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 193 kb / 6 files / 50.1 zip + +$end + + + +$info=bingor2 +$mame +0.133u1 [TeamEurope, Dumping Project] + + +WIP: + +- 0.134u3: Changed description to 'Bingo Roll / Bell Star? (set 2)'. + +- 0.133u2: Klaus Sommers redumped 'Bingo Roll / Bellstar? (set 2)' program roms. + +- 0.133u1: TeamEurope and Dumping Project added 'Bingo Roll / Bellstar? (set 2)' (unknown 199?). TeamEurope redumped the gfx roms. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 257 kb / 6 files / 75.9 zip + +$end + + + +$info=bingor3 +$mame +0.133u1 [TeamEurope, Dumping Project] + + +WIP: + +- 0.134u3: Changed description to 'Bingo Roll / Bell Star? (set 3)'. + +- 0.133u2: Fixed boot_prg rom addresses. + +- 0.133u1: TeamEurope and Dumping Project added 'Bingo Roll / Bellstar? (set 3)' (unknown 199?). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 130 kb / 7 files / 43.5 zip + +$end + + + +$info=bingor4 +$mame +0.133u1 [TeamEurope, Dumping Project] + + +WIP: + +- 0.134u3: Changed description to 'Bingo Roll / Bell Star? (set 4)'. + +- 0.133u2: Fixed boot_prg rom addresses. + +- 0.133u1: TeamEurope and Dumping Project added 'Bingo Roll / Bellstar? (set 4)' (unknown 199?). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 193 kb / 6 files / 52.4 zip + +$end + + + +$info=bingor5 +$mame +0.134u3 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.134u3: Roberto Fresca and TeamEurope added 'Bingo Roll / Bell Star V3? (set 5)' ( 2002). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 129.5 kb / 6 files / 43.2 zip + +$end + + + +$info=bingor6 +$mame +0.223 [Team Europe, Roberto Fresca] + + +WIP: + +- 0.225: CAPS0ff and TeamEurope decapped and dumped PIC16C54 device for Bingo Roll / Turbo Bingo?. + +- 0.223: Team Europe and Roberto Fresca added 'Bingo Roll / Turbo Bingo?' (AWR Hard & Soft Austria? 1991). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 200.5 kb / 6 files / 51.5 zip + +$end + + + +$info=bingor7 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bingo Roll (209 / 19-1-95)' (Rosenauer Electronic Austria 1995). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 128.5 kb / 5 files / 38.6 zip + +$end + + + +$info=bingor8 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bingo Roll 2001 (v22.1)' (Rosenauer Electronic Austria 2001). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 129 kb / 6 files / 38.2 zip + +$end + + + +$info=bingor9 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Bingo Roll (Vip2 v26.02.02)' (Rosenauer Electronic Austria 1992). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 129.5 kb / 7 files / 39.4 zip + +$end + + + +$info=bingowav +$mame +0.190 [Harcsa Bela, Caius] + + +WIP: + +- 0.261: Replaced TMP68301 CPU1 and MC68000 CPU3 with 2x Toshiba TMP68303. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device [AJR]. Replaced MC68000 CPU1 with Toshiba TMP68301. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0140SYT MCFG macros [Osso]. + +- 0.203: Removed TE7750 and TMP68301 MCFG macros [Osso]. + +- 0.190: Harcsa Bela and Caius added 'Bingo Wave' (Taito 1994). Added RAM, TE7750 mapping and TC0140SYT sound [AJR]. Note: Program and graphics ROMs from the "Terminal PCB" are currently missing. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 960 kb / 5 files / 473.9 zip + +$end + + + +$info=bingowng +$mame +0.143u6 [Roberto Fresca, EMMA Italian Dumping Team] + + +Artwork available + + +WIP: + +- 0.286: Fixed nullptr crash in Bingo (set 1) and clone (set 2) (mark *all* tilemaps dirty) [hap]. + +- 0.282: Bingo (Wing) improvements: Added proper memory map. Derivated machine config from lucky8. Fixed the loud noise issue [Roberto Fresca]. Replaced AY-3-8910A sound with 'YM2149 SSG'. + +- 0.280: Added hopper support to Bingo (set 1) and clone Bingo (set 2) [Roberto Fresca, Grull Osgo]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.143u6: Roberto Fresca and EMMA Italian Dumping Team added 'Bingo (set 1)' (Wing Co., Ltd. 1993). Roberto Fresca and The Dumping Union added clone Bingo (set 2). + +- 8th September 2011: Roberto Fresca - I was dealing with another Wing game dumped by EMMA Italian Dumping Team: Bingo. Seems an addictive hybrid game. Here some snaps. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 160.8 kb / 13 files / 51.1 zip + +$end + + + +$info=bingplnt +$mame +0.263 [Hammy] + + +WIP: + +- 0.263: Hammy added 'Bingo Planet (Rev C) (M1 Satellite board)' (Sega 1997). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 672 kb / 4 files / 162.1 zip + +$end + + + +$info=bingpty +$mame +0.163 [zozo] + + +WIP: + +- 0.262: Added dipswitches 'DIPA1' - 'DIPA8'. + +- 0.245: R. Belmont fixed missing port in Bingo Party Multicart with the comms board. + +- 0.163: zozo added 'Bingo Party Multicart (Rev B) (M1 Satellite board)' (Sega 199?). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 416 kb / 4 files / 94.2 zip + +$end + + + +$info=bioatack +$mame +0.34b5 [Thierry Lescot] + + +WIP: + +- 0.258: Bio Attack is not licensed to 'Fox Video Games', the game is apparently based on Fantastic Voyage with permission from Fox [hap]. + +- 0.178: Lord Nightmare fixed watchdog timing per schematics, and re-enabled watchdog. Bio Attack doesn't incorrectly trigger watchdog on death anymore. + +- 0.96: Peter Sealy fixed collision detection in Bio Attack and added missing RAM to the Taito SJ memory map. + +- 0.92: Removed button 2 and 3. + +- 0.84u6: Changed input from 1 to 3 buttons. + +- 0.68: Changed description to 'Bio Attack'. + +- 0.67: Changed description to 'Bio-Attack'. + +- 0.60: Fixed fight against bosses graphics in Bio Attack. + +- 0.36b1: Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack [Zsolt Vasvari]. Fixed dipswitches. Added layer PROM eb16.22. + +- 0.34b5: Thierry Lescot added 'Bio Attack' (Taito (Fox Video Games license) 1983). Known issues: No collision detection. + +- 19th September 1998: J-ROM dumped Bio Attack. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Romset: 68.2 kb / 18 files / 33.9 zip + +$end + + + +$info=biofreak +$mame +0.77u2 [Aaron Giles] + + +HardDisk required + + +NOTE: + +- Biofreaks was actually released as a console game at some point, but this is the original arcade version running on Seattle hardware. It's pretty much unfinished - there's no attract mode, and definitely some bugs in the camera movement, but most of the characters seem playable. Sadly, it's a pretty weak fighter, even in comparison to weak fighters like War Gods. Aaron Giles + + +WIP: + +- 0.222: Changed description to 'Bio F.R.E.A.K.S (prototype, boot ROM 0.1i)'. + +- 29th November 2005: 3D ARCADE - New 3D cabinet model for BioFreaks from BTribble. + +- 0.81u5: Aaron Giles mapped more inputs and dipswitches for Biofreaks. Added dipswitches 'Boot ROM Test' and 'Hilink download??'. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.78: Aaron Giles added missing HD image - Game now playable. Added 16x 'Unknown' dipswitches. + +- 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed and increased default visible area (512x400) to handle Biofreaks. Tweaked the Midway PIC handling so that Biofreaks can read its serial number. Changed ADSP2115 CPU2 clock speed to 16MHz. + +- 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working). + +- 0.77u2: Aaron Giles added 'BioFreaks (prototype)' (Midway 1997). Missing harddisk image. + + +LEVELS: 8 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 544 kb / 2 files / 79.2 zip + +CHD: 7.48 GB (Compressed: 58.7) + +$end + + + +$info=biohzdmb +$mame +0.280 [little0, Hammy, IQ_132] + + +WIP: + +- 0.281: Added input ports and coins. Changed year info to 1995. Promoted 'Bio-Hazard Battle (scrambled bootleg of Mega Drive version)' to working [Hammy, little0, IQ_132]. + +- 0.280: little0, Hammy and IQ_132 added 'Bio-Hazard Battle (scrambled bootleg of Mega Drive version)' (bootleg / Sega 1993). TODO: Inputs. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Space + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1 MB / 2 files / 562.9 zip + +$end + + + +$info=biomtoy +$mame +0.37b6 [Manuel Abadia] + + +WIP: + +- 0.286: Added PLD for 'Biomechanical Toy' variants [PLD Archive]. + +- 0.240: Redumped clone Biomechanical Toy (ver. 1.0.1870, checksum ba682195) [Tailsnic Retroworks]. Changed parent description to 'Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032)' and clones (Ver. 1.0.1823, prototype) to 'Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype)', (Ver. 1.0.1870) to 'Biomechanical Toy (ver. 1.0.1870, checksum ba682195)', (Ver. 1.0.1878) to 'Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff)' and (Ver. 1.0.1884) to 'Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70)'. + +- 0.222: hap fixed 'Lives' dipswitch setting. + +- 0.215: Changed 'Lives' dipswitch to 'Lives in Reserve'. Note: Test mode doesn't show the value of the lives given, but of the ones after you die the first time [girosintornillos, Osso]. + +- 0.201: Jorge Casares and Ruben Casana added clone Biomechanical Toy (Ver. 1.0.1870). Fixed rom names. + +- 0.194: Asociacion Retroaccion and Ricardo Puerto added clone Bioplaything Cop (Ver. 1.0.1823, prototype). Correct dipswitches to match service mode screen for Bioplaything Cop [Brian Troha]. + +- 0.191: Jorge Silva added clone Biomechanical Toy (Ver. 1.0.1878). Brian Troha added PCB layout for Biomechanical Toy. Changed OKI6295 sound clock speed to 1MHz. + +- 0.182: ShouTime dumped sound roms for clone Biomechanical Toy (Ver. 1.0.1884), fixes audio in this version. + +- 0.148u2: Mark sample roms in clone Biomechanical Toy (Ver. 1.0.1884) as BAD_DUMP, the game code seems to expect different ones and they weren't dumped [David Haywood]. + +- 0.143u4: Tirino73 added clone Biomechanical Toy (Ver. 1.0.1884). Changed parent description to 'Biomechanical Toy (Ver. 1.0.1885)'. + +- 0.133u1: Brian Troha added DIP locations to Biomechanical Toy. + +- 0.37b12: Changed description to 'Biomechanical Toy (unprotected)'. + +- 0.37b6: Manuel Abadia added 'Biomechanical Toy (Unprotected)' (Gaelco 1995). + +- 30th July 2000: Manuel Abadia sent in a Gaelco driver for Biomechanical Toy. + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* RAINE + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Romset: 6 MB / 13 files / 2.71 zip + +$end + + + +$info=bionicc +$mame +0.110u3 [Stefan Lindberg] + +0.34b1 [Steven Frew, Phil Stroffolino, Paul Leaman] + + +Artwork available + + +Bugs: + +- Clone topsecrt: There are gray tiles around the title in the original PCB and the bootleg too. Kold666 (ID 01253) + + +WIP: + +- 0.286: Added presumed sprite DMA trigger [hap]. + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 22nd November 2020: Mr. Do - ArsInvictus added bezel for Bionic Commando. The scan for this was generously donated by Doc Mack, owner of Galloping Ghost Arcade in Chicago. If you are ever in the Chicago area, this is a must-see arcade, one of the largest in the world. Their current game list boasts almost 800 unique titles, and it does so well because it is owned an run by a guy that has a deep love and passion for arcade games. The last time I was in the area, they had just started out, and were barely half the size they are today; I can't wait to visit again. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: More cleanups: Clean up notes and added TODO. Use pulse_input_line for NMI. Documented coin lockout and attribute RAM layout. Background layer color is actually 3 bits [Dirk Best]. + +- 0.212: Proper MCU hookup and removed hacks. Correct audio CPU NMI source [Dirk Best]. + +- 0.211: Simplified gfxdecode. Reduced unnecessary lines. Fix spacing and namings. Simple Capcom (Tiger Road) Sprite update: Internalized gfxdecode. Fixed spacings and notes. Reduced unnecessary lines. Use shorter/correct type values (video\tigeroad_spr.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: FabC added clone Top Secret (Japan, revision B). Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.198: Correct MCU label for the original sets [Guru]. + +- 0.197: Start hooking up Bionic Commando MCU (similar to F1 Dream) however it still relies on some hacks to work at the moment [David Haywood]. Added I8751 (6MHz) CPU3. + +- 0.188: Angelo Salese fixed screen misalignment regression in Bionic Commando. + +- 0.185: TeamEurope added clone Bionic Commandos (bootleg, set 2). Changed parent description to 'Bionic Commandos (bootleg, set 1)'. + +- 0.180: Asayuki added precise video signal timings. MCFG_SCREEN_RAW_PARAMS() still missing. Vas Crabb added proper frame timings. Changed VSync to 59.784775 Hz. + +- 0.165: Updated palette handling in Bionic Commando [Dirk Best]. + +- 0.163: TeamEurope and Mike McBike added clone Bionic Commandos (bootleg). + +- 0.157: Unified sprite handling between bionicc, tigeroad and supduck to "Simple Capcom (Tiger Road) Sprite" [David Haywood]. + +- 0.156: Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB and added it to clone Top Secret (Japan, old revision). All other ROMs on the board matched the topsecrt set [ANY]. Show where the machine clocks come from [Brian Troha]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Bionic Commando. + +- 0.141u1: Changed description of clone 'Top Secret (Japan)' to 'Top Secret (Japan, old revision)'. + +- 0.135u1: Fabio Priuli added save states to Bionic Commando. + +- 0.128u2: Fixed 'Bonus Life' dipswitch. + +- 0.126u2: Aaron Giles merged memory maps in Bionic Commando. + +- 0.124u3: Nicola Salmoria modified Bionic Commando to compute the palette based on the schematics. + +- 0.123u6: RansAckeR added DIP locations to Bionic Commando. + +- 0.123u3: Couriersud added CPU clocks from schematics to Bionic Commando driver. Comment about Z80 NMI generation. Changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 3579545 Hz. + +- 0.122u6: Bryan McPhail fixed at the end of level 2 the background gets darker and darker until it becomes black in Top Secret (Japan). + +- 0.110u3: Stefan Lindberg added Bionic Commando (Euro). Fixed rom names. Renamed (bionicc) to (bionicc1). + +- 12th October 2000: Bryan McPhail fixed Bionic Commando sprite colors. + +- 0.37b6: Added PROM ($0 - priority). + +- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando. + +- 0.36b9: Changed YM2151 clock speed to 3579545 Hz. + +- 0.36b8: Bryan McPhail fixed sprite lag in Bionic Commando and added VIDEO_BUFFERS_SPRITERAM. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See bionicc for usage examples. + +- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel. + +- 0.36b7: Added 'Freeze' dipswitch. + +- 11th October 1999: Jarek Burczynski sent in an update to his YM2151 emulator, and fixed a dipswitch in Bionic Commando. + +- 0.35b8: Changed palettesize from 448 to 1024 colors. + +- 4th April 1999: John Butler and Nicola fixed Bionic Commando hiscore functions. + +- 0.35b2: Maurizio Clementini added clone Top Secret (Japan). Changed parent description to 'Bionic Commando (US set 1)' and clone (set 2) to 'Bionic Commando (US set 2)'. + +- 0.34b8: Howie Cohen added high score saving to Bionic Commando. + +- 0.34b4: Nicola Salmoria added clone Bionic Commando (set 2). Changed parent description to 'Bionic Commando (set 1)'. + +- 0.34b1: Added 'Bionic Commando' (Capcom 1987). TODO: Optimize the video driver (it currently doesn't use tmpbitmaps) and Get rid of input port hack. + +- 29th November 1997: CaBBe dumped Bionic Commando (US set 1). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 900.2 kb / 26 files / 323.8 zip + +$end + + + +$info=biorhthm +$mame +0.277 [Siftware] + + +WIP: + +- 0.277: Siftware added 'Biorhythm' (Bio Rhythm 1979?). Note: Title may be wrong/incomplete. + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Romset: 4 kb / 2 files / 2.28 zip + +$end + + + +$info=biortmfp +$mame +0.278 [Siftware] + + +WIP: + +- 0.278: Siftware added 'Biorhythm (For-Play)' (For-Play 197?). Note: Biorhythm machine by For-Play. Two different PCB sets were dumped, with identical ROM contents. + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Romset: 1.25 kb / 5 files / 1.68 zip + +$end + + + +$info=bioship +$mame +0.37b13 [Bryan McPhail] + +0.37b8 [Testdriver] + + +Bugs: + +- [possible] You don't have to kill the first boss. DSOK (ID 01196) + + +WIP: + +- 0.280: Angelo Salese changed description of clone 'Space Battle Ship Gomorrah' to 'Space Battle Ship Gomorrah (Japan)'. + +- 0.268: Redumped NMK004 internal ROM. Fixed offset in the additional bg layer of Bio-ship Paladin and flipscreen [Sergio G]. + +- 0.253: Ignore lane select for main RAM writes for Bio-ship Paladin. This is necessary for high score entry to work [David Haywood]. + +- 0.155: Added proper NMK004 internal rom [trap15]. Note: Currently needs an ugly kludge to prevent bioship resetting periodically, the NMK004 is used as a watchdog, but it ends up hitting it slihtly too late so often resets after a few minutes, probably wants even more precise timing for timers/cores/framerate/whatever [David Haywood]. Added TMP90840 (8MHz) CPU2. + +- 0.133u2: Fixed rom names. + +- 0.133u1: David Haywood merged some of the duplicated code in NMK16 driver, and attempting to handle the larger tilemaps. This fixes the missing top half titlescreen graphic in Bio-ship Paladin. Brian Troha added DIP locations to Bio-ship Paladin. + +- 0.112u2: Guru added clone 'Space Battle Ship Gomorrah'. Added missing PROMs ($0, 100, 200 - V-sync hw, H-sync hw and ?) and fixed rom names in parent set. + +- 20th April 2005: Guru - Space Ship Gomorrah (JP ver of UPL's Bio-ship Paladin) arrived from Japan. + +- 0.94u2: Added YM2203 (1.5MHz) sound. + +- 17th December 2004: Dumping Project - Our man in Japan has picked up a 'Space Battleship Gomorrah' (Japan version of "Bio-Ship Paladin") very cheaply at one of the shops. + +- 0.53: Nicola Salmoria fixed background in Bioship Paladin. Changed 68000 CPU1 clock speed to 16MHz and user1 roms to gfx5. + +- 0.37b14: Added dipswitches 'Flip Screen', 'Difficulty', 'Service Mode', 'Demo Sounds', 'Lives' and 'Coin A/B'. + +- 0.37b13: Bryan McPhail added 'Bio-ship Paladin' (UPL (American Sammy license) 1990). + +- 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin. + +- 0.37b8: Bryan McPhail added (Testdriver) Bio-ship Paladin. + +- 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 3 MB / 14 files / 1.25 zip + +$end + + + +$info=biplane +$mame +0.227 [Andrew Welburn] + + +WIP: + +- 0.264: Changed description to 'Biplane'. + +- 0.227: Andrew Welburn added 'Biplane [TTL]' (Fun Games 1975). + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 2 kb / 4 files / 1.44 zip + +$end + + + +$info=biplane4 +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Biplane 4'. + +- 0.227: Correct Biplane 4 [TTL] rom labels [Stephen Beall]. + +- 0.153: Fabio Priuli added 'Biplane 4 [TTL]' (Fun Games 1976). + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 2 kb / 4 files / 1.47 zip + +$end + + + +$info=birdiy +$mame +0.144u1 [Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union] + + +WIP: + +- 0.227: Fixed Birdiy inputs. The inputs for Birdiy were copied from Pac-Man and were incorrect. P1 attack button was incorrectly mapped to the service mode DIP. P2 attack wasn't mapped at all. "Stop Screen" DIP does nothing, so mark it as unused. "Rack test" is some kind of test mode, not Pac-Man style level skip, label it as such [Ian Eure]. + +- 0.146u4: Give Birdiy it's own and correct dipswitch settings [Brian Troha]. + +- 0.144u3: Provided color PROM dump for Birdiy [f205v, Corrado Tomaselli]. Fixed rom names. + +- 0.144u2: Angelo Salese fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games IRQ mask is at $5001 instead of $5000, so fixing that fixed the sound as well. + +- 0.144u1: Alberto Grego, Corrado Tomaselli, Angelo Salese and The Dumping Union added Birdiy (Mama Top 1983). + +- 18th November 2011: Smitdogg - Corrado got another impossibly rare early 80's game called Birdiy. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 24.8 kb / 10 files / 17.9 zip + +$end + + + +$info=birdtry +$mame +0.214 [TeamEurope, Guru] + +0.63 [Bryan McPhail, Angelo Salese] + +0.36b5 [Testdriver] + + +WIP: + +- 0.261: Changed description to 'Birdie Try (Japan, revision 2, revision 1 MCU)' and clones (Japan revision 2) to 'Birdie Try (Japan, revision 2)' and (Japan revision S) to 'Birdie Try (Japan, sample version)'. + +- 0.246: Team Europe, Brian Troha and The Dumping Union added clone Birdie Try (Japan revision S). + +- 0.214: TeamEurope and Guru added Birdie Try (Japan revision 2, revision 1 MCU). Renamed (birdtry) to (birdtrya). + +- 21st September 2019: TeamEurope - We are currently on the hunt on getting most of the remaining 8751H MCU's for MAME decapped and dumped. This is really costly and so far we paid all stuff from our own money. No donations came in for this so far. Decapping MCU's is risky! Even handled with extremely care, chances are high to break the chip. I decapped so far eightteen 8751H MCU's and 3 of those broke while decapping. Getting better and better with every chip i decap it's basically a 25% chance something goes wrong and the chip is dead without a dump of it. Which also means we have to buy a second board to get the MCU dumped. The today's update did cost us over 1250EUR. Brian bought a board, a couple of month's back and sent me the MCU from it. Sadly it broke while decapping it... I put in my own money and bought a second board from Guru to get the MCU again (Both boards costs: ~800EUR). I also bought Chelnov - Atomic Runner (World) from Guru, so we get a MCU dump (Costs: 450EUR). While i already decapped the MCU from Birdie Try a couple of weeks ago, Guru had a (what could be) different revision of the MCU. Which he sent within the package for free! And yes, it's really a different revision. 7 bytes are different to the existing dump. All of these new dumps got programmed on a fresh 89C51 and tested with the boards. Confirming that all dumps worked on the real hardware. + +- 0.213: Decapped and dumped the MCU for Birdie Try. Fixed rom names. Added PCB locations, correct rom labels and document the PCB combo [TeamEurope, Osso]. Added DEC0 motherboard proms [Brian Troha]. Hook up MCU and removed simulation. Promoted to working as result [Dirk Best]. Added 8751 (8MHz) CPU3. Changed description to 'Birdie Try (Japan revision 2)'. + +- 9th August 2019: TeamEurope - Birdie Try is another game, which is supported in MAME since years. Bryan McPhail added it in Version 0.36b2 and Angelo Salese simulated the MCU in december 2002, making the game playable. The real MCU was not decapped so far, so Ivan and I teamed up and bought a complete board of the game. I received it today! Using the "typically" way to decap the 8751H, it took about 3 minutes to remove the cover, another 3 minutes to put some nail-polish on the eprom-area and about 30 minutes under the UV-eraser. Afterwards i dumped the rom. I wrote the dumped data to a new 89C51 and tried it with the real PCB and it works perfectly!. Afterwards i clued the original 8751H together and now it looks like it was never ever opened or touched. + +- 0.211: Fixed 'DECO MXC06 Sprite' regression, fixes sprite problems on the title screen of Birdie Try and during gameplay [cam900]. + +- 0.191: Replaced input with 8-way Joystick and 2x buttons. + +- 0.178: Angelo Salese fixed "Allow Continue" in Birdie Try and realized that 0x3c7 protection write is actually related with speed of the ball. Demoted to MACHINE_NOT_WORKING. + +- 0.153: Osso fixed Birdie Try regression (video\decmxc06.c). + +- 0.143u8: Kanikani fixed DIPSW in Birdie Try. + +- 0.142u1: Angelo Salese added screen raw parameters and IRQ ack to the DEC0 driver, fixing hole 1 hang in Birdie Try. + +- 0.142: David Haywood fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0. + +- 0.136u2: Changed OKI6295 clock speed to 1MHz. + +- 0.130u4: Removed Dial control. + +- 0.127u4: Tafoid added dipswitch settings from manual to Birdie Try. Added dipswitches 'Difficulty (Extend)', 'Difficulty (Course)', 'Allow Continue', 'Timer', 'Control Panel Type' and 'Unused'. + +- 0.105u3: Added 9x 'Unknown' dipswitches. + +- 21st April 2006: Roberto Fresca - Added new dipswitches from the scratch to Birdie Try (separated from Heavy Barrel). + +- 0.78u4 Pierpaolo Prazzoli fixed the sprites in Birdie Try. + +- 0.63: Bryan McPhail added 'Birdie Try (Japan)' (Data East 1988). Angelo Salese partially simulated the protection in Birdie Try. + +- 26th December 2002: Angelo Salese simulated the i8751 protection in Birdie Try so that the game is playable, but there are some misplaced sprites in it. Bryan McPhail correct the CPU clock speed in it. + +- 0.36b5: Bryan McPhail added (Testdriver) Birdie Try (Japan). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1.41 MB / 29 files / 382.6 zip + +$end + + + +$info=bishi +$mame +0.76 [R. Belmont] + + +< Japan > + + +TODO: + +* Redump 575jaa10.22n (tilemap) + + +WIP: + +- 0.246: Correct Bishi Bashi title [J.J.Boy]. Changed description to 'Bishi Bashi Champ Mini Game Senshuken (ver JAA, 3 Players)'. + +- 0.191: Logan B added input labels to Bishi Bashi based on in-game and cabinet images. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Bishi Bashi. + +- 0.135u4: Fabio Priuli updated Bishi Bashi driver to use Konami video devices. + +- 0.131u1: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)'. + +- 0.126u3: Andrew Gardner merged memory maps in the Bishi Bashi driver. + +- 0.126u2: Fabio Priuli fixed Coin 1 and Service 1 mapped twice. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.124u1: Changed 68000 CPU1 clock speed to 12MHz. Fixed rom names. + +- 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information. + +- 11th August 2005: R. Belmont - Just fleshed out bishi.c a bit more so the mask ROM tests in the service menu now work properly. They pass completely on sbishi, but bishi still has a bad dump on one of the graphics ROMs. + +- 0.98u2: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (ver JAA)'. + +- 0.96u4: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (Japan JAA)'. + +- 0.77: Angelo Salese fixed the colors in Bishi Bashi Champ, but the graphics are still mostly corrupted. + +- 22nd October 2003: R. Belmont (WIP) fixed a few minor things in Bishi Bashi, added interrupts and a few more opcodes to the Mitsu M377xx core (which will eventually drive sound in Super System 22 games like Prop Cycle, among other things). + +- 0.76: Added 'Bishi Bashi Championship Mini Game Senshuken' (Konami 1996). Some gfx problems. + +- 16th October 2003: R. Belmont sent in a driver for 'Bishi Bashi Champ Mini Game Senshuken', it's playable with sound but some graphics are wrong possibly due to a bad ROM. + +- 6th July 2003: R. Belmont (WIP) put a few hours into a driver for 'Bishi Bashi Champ Mini Game Senshuken' (1996, Konami). It's basically a stripped down MW/GX-based mini-board with some rather unKonami-like features outside of the video hardware. Go figure. It passes the ram/rom test and runs now, but inputs, colors and the tilemap decoding are all incorrect. Ongoing... (Update: Haze helped with the tile decoding, so I'll post some very early screens...). + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 5 MB / 10 files / 2.49 zip + +$end + + + +$info=bishjan +$mame +0.118u5 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.281: Identified the odds rate setting for Bishou Jan [Vas Crabb]. + +- 0.267: Dumped internal H8 rom for Bishou Jan (Japan, Ver. 203) and clone [Sean Riddle]. + +- 0.265: dyq, little0, Guru and AJR added clone Xiao Ao Jiang Hu (China, Ver. 1.00). Dumped GFX ROM for it. Provided actual dump of DS2430A EEPROM for Bishou Jan (Japan, Ver. 203) [Guru]. + +- 12th April 2024: Guru - If you have been following along with recent dumps and MAME progress you will know the graphic ROM from 'Xiao Ao Jiang Hu' hasn't been dumped yet. That's because it's a very unusual 32-bit ROM in a SSOP70 package. It's possibly the first and the only 32-bit ROM ever found on any arcade PCB. After some PCB reversing and research I got the pinout and tried to dump it manually but all those wires (70 of them!) were frying my brain. Having worked in engineering for ~30 years I came up with an idea pretty quickly so I got to work designing a custom adapter and added it into a recent PCB order which arrived a couple of days ago. This should allow the ROM to be hooked up more easily without having to deal with 70 loose wires. The arcade board can use 4x 1MBx8-bit EPROMs (D0-D7 on each ROM) or it can use this strange ROM that is 1MB x 32-bit (D0-D31)... which also equals 4MB x8-bit... which by pure coincidence is the same capacity as the 4x 1MB EPROMs. My reversing revealed when the SSOP70 ROM is used 8 bits (in order, x4) go to each of the positions where the EPROM data pins D0-D7 were. So ROM0 (D0-D7), ROM1 (D8-D15), ROM2 (D16-D23) and ROM3 (D24-D31). Since there is absolutely no support for any 32-bit ROMs in any EPROM programmer I figured the logical way to dump it was to hook up the first 8 data pins D0-D7 and dump it, then hook up the next 8 data pins (D8-D15) then dump it again, repeating for the other remaining data pins D16-D23 and D24-D31. At the end there should be a full 4MB dump once the 4 separate dumps are joined together. Here's a pic showing the custom adapter I made with it hooked up to D0-D7. The theory was I just had to move the 8 wires to each header near the ROM and dump it as a 27C080 with 4 reads to get the full dump. As to whether it worked or not, thanks to quick work by Osso hooking it up, I'll just let the resulting emulation speak for itself. + +- 20th March 2024: Guru - While working on the last mahjong board dump I noticed a comment in the subsino2.c MAME driver that there's supposed to be a small (unknown) EEPROM on the board but it's not dumped. The comment says it's used for protection and uses a 1-wire circuit to read it. I pulled out my Bishou Jan board and compared it to the Xiao Ao Jiang Hu board... They appear to be *identical* other than these minor differences... The teft board has a surface-mounted SSOP70 ROM, right board has 4 EPROMs. Under those EPROMs is the SMD pads so either can be used. I'll dump the SSOP70 ROM later after I figure out the pinout. The left board has a JAMMA connector and (earlier) 18-way Mahjong connectors and the right board only has the 28-way Mahjong connector (JAMMA is present but masked off/unused). The bottom right side of these boards has a bunch of parts that are not populated and they are both the same so that's normal. There's also a Hitachi H8/3044 microcontroller (has 32kB internal ROM) but there's an EPROM on the board for it. If there is internal ROM it's not important since the emulation is working as-is without it. Checking over the entire board didn't reveal any other obvious visible EEPROM so where could it be???? After some extensive searching I found something hiding in the sound section with the surface scratched off!!!! Now that looks suspect! It's masquerading as a transistor!! The PCB even identifies it as Q3. I don't think so, bud. The driver comment says the program sends an identify command and when that passes (Device ID=14h) it reads out 64 bits of data. Experience tells me it might be a DS2430 and I have previously dumped these devices. The datasheet says with the flat side of the TO92 IC facing me, pin 1 (ground) is on the left. Checking the pins on the PCB shows pin 1 is tied to ground, pin 3 is tied to a resistor (removed by me in the above photo) and pin 2 is tied to the 2SC945 transistor behind it. After looking through some Dallas 1-wire databooks I found the Family Code for the DS2430 is 14h. I suppose the Family Code and Device ID is the same thing so that's a match. It's time to test the theory. I first checked to make sure I'm barking up the right tree. I removed the 10K resistors (which connect the IC to a Subsino custom chip) and powered on. With R4 removed the game still works but with R5 removed it now only shows the following screen... This means the protection check has failed.... looks like I'm on the right path hehe! I pulled the IC and plugged it into a random socket into pins 1 and 2 as instructed by the info that my EPROM programmer gives. It gave a good read so I repeated the process with the other board... BTW, the same DS2430 IC is inside some Konami DIN5 dongle plugs used for protection and can be dumped the same way. I tested Bishou Jan in MAME using my new dump and the game works so that proves the dump is good. So the secret IC is just a DS2430. Anyway, job done and mystery solved. + +- 0.219: Angelo Salese added missing MAHJONG_RON button to Bishou Jan. + +- 0.179: Changed description to 'Bishou Jan (Japan, Ver. 203)'. + +- 0.173: Luca Elia mapped missing controls in Bishou Jan. + +- 0.141u2: Luca Elia added hopper emulation in Bishou Jan. Changed description to 'Bishou Jan (Japan, Ver. 2.03)'. + +- 0.129: Improved Bishou Jan [Luca Elia]: Converted the tilemaps chip to an 8-bit bus width and added 16-bit handlers using the macros in memconv.h. Improved bishjan memory map. Implemented line scroll emulation. Changed description to 'Bishou Jan (Japan 203)'. + +- 0.122u8: Replaced H8/3002 CPU1 with H8/3044. + +- 0.118u5: Luca Elia added 'Bishou Jan' (Subsino 1999). + +- 22nd April 2007: Luca Elia - I've been working on two games by Taiwanese Subsino. They use the Hitachi H8/3044 CPU, which features an undumped internal ROM, and whose emulation in MAME is somewhat incomplete. Add to that a bit of protection, and the prospects of getting the games to work were limited. Fortunately, though, it looks like the internal ROM is not critical, as I got Bishou Jan (Smiling Jan) (Subsino 1999) to work, albeit with some issues. The video hardware is tilemap based. At the moment there is no sound: The sound chip is unknown, nor do I see sound related writes. Furthermore I had to slightly patch the interrupt routines, and skip what appears to be protection checks. I also had to fix/add the emulation of several instructions in the CPU core. The other Subsino game is Last Fighting, a Bomberman clone currently in MAME as non-working. Same CPU but different, blitter based, video hardware. I'm starting to implement that and, even if much work is still needed, I'm now hopeful to get it to run. + +- 25th September 2006: Guru - Bishou Jan (Smiling Jan) arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Mahjong) + + +Romset: 5.53 MB / 8 files / 2.47 zip + +$end + + + +$info=bitbanger +$mame + +DEVICE: + +Bitbanger + + +WIP: + +- 0.181: Added 'Bitbanger' device (imagedev\bitbngr.cpp). + +$end + + + +$info=bitmap_printer +$mame + +DEVICE: + +Bitmap Printer Device + + +WIP: + +- 0.240: Added 'Bitmap Printer Device' device (machine\bitmap_printer.cpp). + +$end + + + +$info=bj92 +$mame +0.265 [Hammy, Joko3] + + +WIP: + +- 0.266: Dumped PROMs [Hammy]. Identified video and palette basics. Added second layer, improved colors and added basic inputs. Reverse GFX bitplanes, fixes service mode color text [Angelo Salese]. Added gambling control. Changed visible area to 384x512. Added dipswitches 'ID number', 'IN1' and 2x 'Unknown'. Changed description to 'Black Jack (Irem, satellite unit, rev. T)'. + +- 0.265: Hammy and Joko3 added 'Black Jack (Irem)' (Irem 1992). TODO: Everything GFX related. Inputs. Verify sound. The sound program is almost identical to the one of shisen driver. Copied over sound handling from there for now. + + +Recommended Games (Cards) + + +Romset: 512.5 kb / 10 files / 91.7 zip + +$end + + + +$info=bjourney +$mame +0.34b2 [TJ Grant] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.193: Razoola added clone Blue's Journey / Raguy (ALH-001). + +- 0.174: Changed description to 'Blue's Journey / Raguy (ALM-001 ~ ALH-001)'. + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.142u5: Fixed rom names. Changed description to 'Blue's Journey / Raguy (ALM-001)(ALH-001)'. + +- 0.120: Johnboy re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.98u1: Removed 3rd coin slot. + +- 0.62: Fixed missing sound in Blues Journey. Changed sound2 rom to sound1 ($100000). + +- 0.61: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. + +- 0.35b12: Changed description to 'Blue's Journey / Raguy'. + +- 0.35b1: Added 2nd player input and a 3rd coin slot. + +- 0.34b6: Changed description to 'Blues Journey / Raguy'. + +- 0.34b2: Added 'Blues Journey' (Alpha Denshi 1990). + +- 18th May 1998: CaBBe dumped Blue's Journey / Raguy. + + +LEVELS: 14 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 6.25 MB / 9 files / 2.73 zip + +$end + + + +$info=bjpoker +$mame +0.135u2 [Roberto Fresca] + + +WIP: + +- 0.179: Guru added 82s129 PROM and PAL20L10. Updated PCB layout for Poker / Black Jack (Model 7521). + +- 24th September 2016: Guru - I'm currently in the middle of re-organising all the PCBs and stacking them on a metal shelf rack so things can be found quickly. While going through the boxes I found a couple of boards that were not dumped so I dumped them. One was a Poker/Casino game by 'Status Games' and the other was by 'Kramer Mfg' and was dumped but the existing dump is incomplete and missing the color PROM. + +- 0.135u3: Roberto Fresca added a PCB layout for M.Kramer's Poker / Black Jack, based on a hi-res pic. Also added undumped PLD device as NO_DUMP. + +- 0.135u2: Roberto Fresca added 'Poker / Black Jack (Model 7521)' (M. Kramer Manufacturing. 198?). + +- 12th March 2009: Guru - Black Jack/Poker (by Kramer, dump is currently incomplete) arrived. + + +Recommended Games (Cards) + + +Romset: 30.3 kb / 6 files / 21.7 zip + +$end + + + +$info=bjtwin +$mame +0.36b2 [Mirko Buffoni] + + +Artwork available + + +TEST MODE: + +- Press Player 2 buttons 1+2 during reset. "Ready?" will appear and then press Player 1 buttons in this sequence: 2-2-2, 1-1-1, 2-2-2 and 1-1-1. The release date of this program will appear. + + +WIP: + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.264: Use emulated NMK214/NMK215 protection for Bombjack Twin (set 1) and clones (set 2) and (prototype? with adult pictures, set 2) [Sergio Galiano]. Added Toshiba TMP90840 (4MHz) CPU2 and nmk-215.bin rom. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added Instruction Card for Bombjack Twin, scanned by Smitdogg. + +- 0.221: Adjusted offsets for clone Atom (bootleg of Bombjack Twin), also removed MACHINE_NOT_WORKING flag since it is playable, with maybe some small GFX and sound glitch [Osso]. + +- 0.205: David Haywood improved sprites for clone Atom (bootleg of Bombjack Twin). + +- 0.196: Moved clone 'Atom (bootleg of Bombjack Twin)' from NMK16 driver to Power Balls driver. Gives sprites, though it needs some more work [Osso]. + +- 0.195: Verified OKI bankswitching for clone Atom (bootleg of Bombjack Twin) [cam900]. + +- 0.181: Hooked up OKI6295 in clone Atom (bootleg of Bombjack Twin), needs banking and improved sound tempo. Adjusted dipswitches as per dipsheet [Osso]. + +- 0.179: Sugoi Helsinki added clone Bombjack Twin (prototype? with adult pictures, set 2). Note: These might actually just be Korean versions rather than prototypes. This one is encrypted unlike the other, but same 'cheap' looking PCB with typical Korean parts mixed with the original NMK customs. Changed description of clone (prototype? with adult pictures) to 'Bombjack Twin (prototype? with adult pictures, set 1)'. + +- 0.148u5: f205v added clone Atom (bootleg of Bombjack Twin). David Haywood clearing out the backlog, reworked sprite and sound hardware. + +- 0.141u1: ranger_lennier, Smitdogg and The Dumping Union added clone 'Bombjack Twin (prototype? with adult pictures)'. + +- 8th January 2011: Smitdogg - We dumped the Bombjack Twin prototype (has girls after the bonus screens). + +- 25th December 2010: Smitdogg - We got a crazy rare Bombjack Twin prototype board, the only one of its kind I've ever seen. It might be a one of a kind. + +- 0.133u1: Brian Troha added DIP locations to Bombjack Twin. + +- 0.124u1: Added clone Bombjack Twin (set 2). Changed parent description to 'Bombjack Twin (set 1)'. + +- 0.57: Fixed cpu1 roms length to 128kb and added 2x PROMs (unknown). + +- 0.37b8: Changed 68000 CPU1 clock speed to 10MHz, the 2x OKI6295 to 24242 Hz. Fixed sound1/2 rom loading. + +- 22nd August 2000: Nicola Salmoria fixed a 68k bug affecting Bombjack Twin. + +- 0.36b11: Changed clock speed of the 2x OKI6295 to 22050 Hz. + +- 0.36b9: Changed clock speed of the 2x OKI6295 to 24000 Hz. + +- 0.36b2: Mirko Buffoni added 'Bombjack Twin' (NMK 1993). Some code has to be patched out for this to work (see below). The program remaps button 2 and 3 to button 1, so you can't enter the above sequence. I haven't yet figured out why music stops so soon, but it's surely due to interrupt timing (the hardware is so simple!). + +- 1st August 1999: Mirko Buffoni added test mode code to Bombjack Twin. + +- 28th July 1999: Mirko Buffoni fixed the sound and dipswitches in Bombjack Twin. + +- 27th July 1999: Mirko Buffoni sent in a driver for Bombjack Twin. + +- 31st January 1999: Dumped Bombjack Twin (set 1). + + +LEVELS: 26 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 4.32 MB / 10 files / 1.85 zip + +$end + + + +$info=bk_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.256: Hammy added clone Black Knight (L-2). + +- 0.141u1: Miodrag Milanovic added 'Black Knight (L-4)' (Williams 1980) and clones (L-4, French speech) and (L-3). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 28 kb / 9 files / 26.2 zip + +$end + + + +$info=bk2k_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Redumped clone Black Knight 2000 (LG-1) [Quench, PinMAME]. + +- 0.187: Added clone Black Knight 2000 (PF-1). + +- 0.177: Added clones Black Knight 2000 (LA-2), Black Knight 2000 (PA-5) and Black Knight 2000 (PA-7). + +- 0.141u1: Miodrag Milanovic added 'Black Knight 2000 (L-4)' (Williams 1989) and clones Black Knight 2000 (LG-1), Black Knight 2000 (LG-3) and Black Knight 2000 (PU-1). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 134.5 zip + +$end + + + +$info=bk3ssrmb +$mame +0.225 [Hammy] + + +< Japan > + + +WIP: + +- 0.271: Changed description to 'Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions)'. + +- 0.239: Changed description to 'Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions)'. + +- 0.225: Hammy added 'Bare Knuckle III / Sunset Riders (bootleg of Megadrive versions)' (bootleg / Sega 1994). Added preliminary DIPs [Osso]. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 3.50 MB / 8 files / 2.07 zip + +$end + + + +$info=bking +$mame +0.61 [MASH] + + +Bugs: + +- "Crow" DSW has no effect, crow is always on. BarnacleEd (ID 00787) + + +WIP: + +- 0.122u8: Zsolt Vasvari removed colortables from Birdie King and a number of other drivers, as part of a larger move to phase out old-style colortables. Fixed dipswitches. Changed palettesize to 64 colors. + +- 0.122u4: Changed Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910A to 1.5MHz. + +- 0.68: Added 'Self Test' dipswitch. + +- 0.62: Changed PROM ($200) to user1 PROM ($0 - collision detection). Game now playable. + +- 6th October 2002: Stefan Jokisch added collision detection to the Birdie King driver, making both Birdie King 1 and 2 fully playable. + +- 0.61: MASH added 'Birdie King' (Taito 1982). + +- 15th May 2002: MASH added Birdie King to the Birdie King 2 driver. + +- 18th March 2001: Chack'n from Team Japump dumped Birdie King (c)1982 Taito. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 62.5 kb / 19 files / 27.2 zip + +$end + + + +$info=bking2 +$mame +0.33b6 [Ed. Mueller, Mike Balfour] + + +WIP: + +- 16th July 2018: Smitdogg - Kevin Eshbach dumped a Birdie King 2 bootleg. + +- 0.199: Kevin Eshbach and The Dumping Union updated rom labels for Birdie King 2. + +- 5th June 2018: Smitdogg - Kevin Eshbach made documentation improvements for Birdie King 2. + +- 0.122u8: Zsolt Vasvari removed colortables from Birdie King and a number of other drivers, as part of a larger move to phase out old-style colortables. Fixed dipswitches. Changed palettesize to 64 colors. + +- 0.122u4: Changed Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910A to 1.5MHz. + +- 0.106u12: MASH added PLDs ($0, 200, 400 - pal16l8.1, pal16l8.2 and pal16l8.3) to Birdie King 2. + +- 0.62: Changed PROM ($200) to user1 PROM ($0 - collision detection). Game now playable. + +- 6th October 2002: Stefan Jokisch added collision detection to the Birdie King driver, making both Birdie King 1 and 2 fully playable. + +- 0.35b10: Zsolt Vasvari fixed colors in Birdie King 2. Added 2nd player. Changed palettesize from 8 to 512 colors. Added PROMs ($0, 200 - palette and collision detection PROM 32x1 (not currently used)). + +- 6th April 1999: Zsolt Vasvari added the correct colors and cocktail mode to Birdie King 2. + +- 0.35b3: Zsolt Vasvari improved Birdie King 2 which is now playable. Added maincpu ($3000) and gfx2/3/4 roms. Added Z80 (3MHz) CPU2, 2x AY-8910 (2MHz) and DAC sound. Fixed Z80 CPU1 clock speed to 4MHz and visible area to 224x256. + +- 10th February 1999: Zsolt Vasvari changed Birdie King 2 to use a better romset. + +- 9th February 1999: Nicola Salmoria got Birdie King 2's sound working and the crow sprites are also fixed. + +- 8th February 1999: Zsolt Vasvari got Birdie King 2 playable (without sound though). + +- 0.33b6: Ed. Mueller and Mike Balfour added 'Birdie King 2' (Taito 1983). Preliminary. + +- 3rd February 1996: Dick Millikan dumped Birdie King 2. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 71.3 kb / 24 files / 39.2 zip + +$end + + + +$info=bking3 +$mame +0.68 [Pierpaolo Prazzoli, Tomasz Slanina, Angelo Salese] + + +WIP: + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.149u1: Modernized the buggychl_mcu device [Osso]. + +- 0.122u8: Zsolt Vasvari added a new dumped color PROM to Birdie King 3. Fixed incorrect ROM names. Switched color decoding to use the RESNET code. Changed palettesize from 512 to 64 colors. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 0.122u4: Pierpaolo Prazzoli fixed Birdie King 3 clocks as per Guru README and added GAME_WRONG_COLORS flag. Added M68705 (750000 Hz) CPU3 and M68705 MCU rom, this fixes game resets on some cup-ins. Changed Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910A to 1.5MHz. + +- 29th December 2007: Guru - I've been busy dumping a few other things too... the MCU on Birdie King 3 in now dumped (not sure if the dump is good yet as most of MAMEDEV is slacking now over the holidays). I also measured and noted some clocks are wrong in MAME. + +- 16th April 2005: Guru - Birdie King 3 (Taito, for 68705 dumping) arrived, purchased by Randy on eBay several months ago. + +- 30th January 2005: Dumping Project - Randy have won a Taito 'Birdie King 3' PCB for trojaning on eBay. + +- 0.69: Angelo Salese fixed a few MCU simulation problems in Birdie King 3. + +- 0.68: Added 'Birdie King 3' (Taito 1984). + +- 17th May 2003: Angelo Salese fixed a bug in the MCU simulation of Birdie King 3. + +- 9th May 2003: Angelo Salese simulated the MCU in Birdie King 3 so it is fully working now. + +- 16th March 2003: Pierpaolo Prazzoli and Tomasz Slanina added Birdie King 3 to the Birdie King 2 driver but it suffers from unemulated protection. + +- 2nd November 2000: Dumped Birdie King 3 (K1100062A). + +- 6th July 1998: Dumped Birdie King III (TAITO). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 80.5 kb / 24 files / 47.1 zip + +$end + + + +$info=bkrtmaq +$mame +0.37b14 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +< Japan > + + +WIP: + +- 0.127u4: Replaced M37710 CPU2 with M37702. + +- 0.125u4: Changed C140 clock speed to 44100 Hz. + +- 0.37b14: Phil Stroffolino added 'Bakuretsu Quiz Ma-Q Dai Bouken (Japan)' (Namco 1992). + +- 0.37b12: Phil Stroffolino added (Testdriver) Bakuretsu Quiz Ma-Q Dai Bouken. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 6 MB / 8 files / 1.42 zip + +$end + + + +$info=bkungfu +$mame +0.240 [Jonas Jago] + + +WIP: + +- 0.279: Protection/MCU notes and research. Make most of the ingame HUD elements work: Proper dirty marking. Make the floor counter display work. Handle the credit number / continue counter. Allow high score table to be drawn. Allow high score name entry. Added notes. Make the tilemap wide enough for the background, put some dummy (column position values) in the tilemap when the command is issued. Put the draw on a timer [David Haywood]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: Use a named shared zone for the tileram [O. Galibert]. + +- 0.241: Renamed (kungfum2) to (bkungfu). + +- 0.240: Jonas Jago added 'Beyond Kung-Fu (location test)' (Irem 1986). Added region for MCU and flags [Robbbert]. hap changed description 'Kung Fu Master 2' to 'Beyond Kung-Fu (location test)' [hap]. TODO: Finish background gfx emulation, supposedly via an (undumped) MCU. + +- 18th January 2022: Jonas Jago - In 1999 I read the ROM data from ARCADE boards I had at the time. I tried to emulate them and was unsuccessful in my attempts. I forgot about them until this year but was able to locate one of the ROM data dumps. In 2000 the ARCADE boards were sold to a man in Japan for the amount of 500$ for 5 games. The games were IREM Dice Game, IREM Kung FU 2, DECO Tape Hello Gateball, Tazmi Grey Burner and +1 with Gate in the name but I don't remember the maker. I have recovered the data for Kung Fu 2 and tried again to emulate it. The same problem as before, there are no backgrounds, it uses protected blitter for tile layer. + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 417.8 kb / 30 files / 204.4 zip + +$end + + + +$info=black +$mame +0.134 [Mariusz Wojcieszek] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + +- Czernyj Korabl is the ZX Spectrum game Black Beard (Topo Soft 1988). + + +WIP: + +- 0.134u1: David Haywood added dipswitches for the Photon2 coins, you can now select between 1 and 6 minutes per coin. Also added information about the original games that these have been bootlegged from. Changed description to 'Czernyj Korabl (Arcade bootleg of ZX Spectrum 'Blackbeard')'. + +- 0.134: Mariusz Wojcieszek added 'Czernyj Korabl' ( 19??). + +- 6th September 2009: F1ReB4LL - A few weeks ago a number of games for another Photon system were dumped. Seems, there are 4 revisions of this thing (IK0, IK1, IK2, IK3), the previous games were on Photon IK0 system h/w, which is based on PK8000 (Russian i8080-based computer). These games are on Photon IK2 h/w, which is based on ZX-Spectrum. The games are hacked ZX-Spectrum originals, translated to Russian and slightly modified. + + +LEVELS: 1 + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 48 kb / 6 files / 27.4 zip + +$end + + + +$info=black100 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Blackwater 100' (Bally 1988) and clone (Single Ball Play). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 288 kb / 6 files / 211.4 zip + +$end + + + +$info=blackbd +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.272: Ioannis Bampoulas and TeamEurope added clone Black Beard (US.00, 2005/03/14). Note: AMD Geode CS5530A-UCE, SMC FDC37C932APM, DM9102AF, Compact Flash. Sub board with ROMs, ASTRO M and ASTRO V102PX-018 customs. + +- 0.143u7: David Haywood added 'Black Beard (Russia, set 1)' (Astro 2002) and clones (Russia, set 2) and (Russia, set 3). + + +Recommended Games (Gambling) + + +Romset: 62.5 MB / 6 files / 45.1 zip + +$end + + + +$info=blackblt +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clone Black Belt (Squawk and Talk). + +- 0.141u1: Miodrag Milanovic added 'Black Belt' (Bally 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 3 files / 40.5 zip + +$end + + + +$info=blackhol +$mame +0.222 [f205v] + + +WIP: + +- 0.222: f205v added 'Black Hole (EFG Sanremo)' (EFG Sanremo 1981?). Added 3bpp palette [hap]. + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 18 kb / 9 files / 11.7 zip + +$end + + + +$info=blackjck +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Jack (Pinball)' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.24 zip + +$end + + + +$info=blackpnt +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Black Panther (FHG0949-01, US). + +- 0.175: Changed description to 'Black Panther (0200818V, Victoria)'. + +- 0.173: Added 'Black Panther (Aristocrat)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 731.8 zip + +$end + + + +$info=blackt96 +$mame +0.125u4 [Guru] + + +< Korea > + + +WIP: + +- 0.281: Added flipscreen variable to savestates (other vars are configuration) (shared\snk68_spr.cpp) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.214: Measured PIC clock [Guru]. Changed PIC16C57 CPU2 clock speed to 4MHz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Removed MCFG macros [Osso]. + +- 0.205: Removed PIC16C57 MCFG macros [Ryan Holtz]. + +- 0.204: Removed SNK68_SPR MCFG macros [Osso]. + +- 0.194: David Haywood fixed pickup colours and hook up OKI6295 sound in Black Touch '96. + +- 5th January 2018: David Haywood - I decided to revisit one of my older drivers, Black Touch '96. This was promoted to working last year after code anaylsis showed that the majority of the bugs in the game did not appear to be emulation issues, but just the result of some very bad programming. Examples of this include the game timer not working (it checks a variable in workram that never seems to be set correctly, so is reset to 20 every single frame) as well as enemies and other items ending up outside the area of the screen you can move to, walking on the backgrounds etc. The sound is driven by a PIC16C57 which was deprotected and dumped as part of the old pre-CAPS0ff decapping project, but until now nobody had got around to hooking it up. I hooked it up, and it seems just as badly programmed as the rest, for example once it starts playing music in attract mode it never seems to send a command to turn it off. The choices of sounds are awful in many cases too. I guess the only really interesting thing about this hardware is that it's basically cloned from the SNK 'P.O.W' hardware, but with the added ability to have 256 colour sprites. We're also quite lucky to have the PIC dump because a lot of these PCBs no doubt just ended up being scrapped due to how awful the game is. There are a number of other Korean games with PICs driving the sound where they couldn't be dumped at the time and we haven't since sourced another PCB now that we have the capability to dump them (the Tumble Pop rip-off Pang Pang comes to mind). + +- 0.188: Added flip screen and coin counter support. Rewritten text layer to tilemap. Added notes and promoted game with MACHINE_IS_INCOMPLETE, bugs like the timer not decrementing are actually caused by sloppy coding. Converted sound command port to 8-bits and lowered difficulty default - Game now playable [Angelo Salese]. + +- 0.172: Black Touch '96 hardware is a Korean clone of 'SNK68' hardware so start to refactor and share code [David Haywood]. + +- 0.160: hap removed PIC16C5x MCU fake I/O memory map in Black Touch '96. + +- 0.147u1: Improved the graphic rendering a bit in Black Touch '96, almost where it should be. Sound still missing and other possible issues related to PIC that is not hooked up - any help there is appreciated [David Haywood]. Changed visible area to 256x224. Removed dipswitches '2', '3', 'xx' and 43x 'Unknown'. + +- 0.146u5: Still not right about Black Touch '96, but a bit less glitchy than it was before, with more stuff in the code to help figure it out [David Haywood]. + +- 0.138u4: Black Touch '96 now load (but don't yet use) the decapped MCU (pic16c57.bin) [Dr. Decapitator]. + +- 26th June 2010: Guru - The PIC16C57 for Black Touch 96 has now been successfully processed (decap, de-protect & read). + +- 0.133u5: David Haywood fixed the plane order in the gfx deodes for Black Touch '96 sprites and improved the sprite emulation (still wrong tho). Changed visible area to 256x208. + +- 0.126u2: Fabio Priuli added DIP locations to Black Touch '96. + +- 0.125u5: Numerous improvements to the Black Touch '96 driver [David Haywood]. Added PIC16C57 (8MHz) CPU2. Changed visible area to 256x224. Fixed gfx1/2/3 rom loading. Added missing dipswitches. + +- 8th June 2008: David Haywood - Black Touch '96 is a Korean Beat 'em Up game. It dosen't seem to be related to the older 'Black Touch' (which is a hack of Dragon Punch. My initial impression is that this is actually an original Korean game, rather than a hack. It uses a pretty wacky sprite system where all the sprites are made of strips a tilemap. I haven't quite figured out how it works yet. The text layer tile banking is also wrong. Sound isn't emulated because the sound chips are driven by a PIC, which is probably read protected. It of course has obligatory 'Girl between Levels' as found on many Korean games. + +- 0.125u4: Guru added 'Black Touch '96' (D.G.R.M. 1996). + +- 12th February 2008: Guru - More arrivals today! The box up contains Black Touch 96 (DGRM 1996) action game. Thanks to gp-lee. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3.88 MB / 15 files / 1.61 zip + +$end + + + +$info=bladestl +$mame +0.36b11 [Manuel Abadia] + +0.36b6 [Manuel Abadia] + + +Artwork available + + +Bugs: + +- Trackball input issues. AWJ (ID 05520) + +- Original PCB running through an RGB board and into my PC. It's about 8 minutes of attract mode. Smitdogg (ID 03940) + + +WIP: + +- 0.278: Changed VSync to 59.185606 Hz. + +- 0.273: Added interface for sending sprite related flags to paired chip (konami\k007342.cpp). Fixes part of the zamboni is missing when it exits or enters from the right side of the screen and flip screen has no sprite flip [hap]. + +- 0.262: Use device_gfx_interface to decode graphics ROM. Also cleaned up code and reduced macro use (konami\k007342.cpp + k007420.cpp). Adjusted graphics ROM loading so common graphics formats can be used [cam900]. + +- 0.249: Minor cleanups [Osso]. + +- 0.241: chaneman added a note about a buggy dipswitch in clone Blades of Steel (version E, Trackball). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed K007342, K007420 and K051733 MCFG macros [Osso]. + +- 0.204: Removed AY8910 and UPD7759 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Soundlatch modernization [AJR]. Marked Blades of Steel sets as joystick / trackball to reduce confusion [David Haywood]. Changed description to 'Blades of Steel (version T, Joystick)' and clones (version L) to 'Blades of Steel (version L, Trackball)' and (version E) to 'Blades of Steel (version E, Trackball)'. + +- 0.193: Replaced HD6309 CPU1 with HD6309E (3MHz) and M6809 CPU2 with MC6809E (1.5MHz). Changed YM2203 sound clock speed to 3MHz. + +- 0.165: Cleanup Blades of Steel driver and video [Alex Jackson]. + +- 0.154: Adjusted Blades of Steel ROM loading so that drivers using the K007342 and K007420 use compatible gfx layouts. Simplify rom loading and reduce tagmap lookups. Fixed trackball tags. Updated bladestl to use ioport_array_finder. Added RC filters to YM2203 SSG channels (based on schematic, identical to Double Dribble) [Alex Jackson]. Added 3x RC Filter. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder. Removed deprecat.h dependancy and updated irqs accordingly for Blades of Steel. + +- 0.136u4: R. Mucciarelli, Phil Bennett, Smitdogg and The Dumping Union added clone Blades of Steel (version L). Fixed rom names. + +- 8th February 2010: Smitdogg - We got Blades of Steel (Rev.L). Credits so far: R. Mucciarelli, Phil Bennett, Smitdogg and The Dumping Union. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Blades of Steel. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Blades of Steel to use new devices. + +- 0.126u3: Andrew Gardner merged memory maps in Blades of Steel. + +- 0.123u6: RansAckeR added DIP locations and made use of PORT_INCLUDE. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u8: Zsolt Vasvari removed colortables from Blades of Steel and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 288 colors. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 3rd June 2007: Mr. Do - Scanned instruction card for Blades of Steel provided by Tormod. + +- 0.67: Jake Stookey fixed 2nd player control in Blades of Steel. + +- 0.59: Changed sound2 rom ($0) to sound1 ($80000). + +- 29th December 1999: Manuel Abadia fixed a graphics bug in Blades of Steel. + +- 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Blades of Steel. + +- 0.36b13: Manuel Abadia fixed protection in Blades of Steel. + +- 27th December 1999: Manuel Abadia added the K051733 protection hacks to Blades of Steel and the game works a little bit better. + +- 0.36b11: Manuel Abadia added Blades of Steel (version T). Added dipswitches 'Bonus time set' and 'Period time set'. Changed 'Blades of Steel' to clone 'Blades of Steel (version E)'. Renamed (bladestl) to (bladstle). + +- 1st December 1999: Manuel Abadia added another Blades of Steel romset. + +- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.36b6: Manuel Abadia added 'Blades of Steel' (Konami 1987). The game is not working properly because of protection (custom CPU/MCU Konami 051733). Wrong sprite colors. Missing samples. Second Trackball is not implemented yet. + +- 27th September 1999: Manuel Abadia sent in a Blades of Steel driver but it doesn't really work because of the protection. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 1.34 MB / 7 files / 847.9 zip + +$end + + + +$info=blakpyra +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Pyramid' (Bally 1984) and clone New Wave. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 16 kb / 4 files / 10.8 zip + +$end + + + +$info=blandia +$mame +0.62 [David Haywood] + +0.37b5 [Luca Elia] + + +Bugs: + +- Magic effect in Jurane stage is incorrect. alexhiro (ID 06357) + +- Clouds in Irriana stage should scroll instead of being static. alexhiro (ID 06353) + +- Missing rowscroll. Nomax (ID 00861) + + +WIP: + +- 0.237: Sergio Galiano added PLD dumps to Blandia. + +- 0.215: Fixed 'Lives' dipswitch. Note: Test mode shows wrong values for Blandia and clone Blandia (prototype) [girosintornillos, Osso]. + +- 0.166: Mamesick fixed garbage graphics during Blandia intro and on fights by adding VIDEO_UPDATE_AFTER_VBLANK. Probably is needed by all games in the driver, though the rest seems to work fine with the default method. + +- 0.146u2: Minor change to Blandia rom names [Brian Troha]. + +- 0.146: Fix for PORT_CONDITION regression [Miodrag Milanovic]. This fixes DIP Default "Coin Mode 1" now triggers freeplay in Blandia and clone. + +- 0.144u3: Angelo Salese fixed missing rowscroll in Irriana stage of Blandia. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Blandia. + +- 0.141u1: Pierpaolo Prazzoli fixed Blandia Jurane stage, the whole bottom of the screen is filled with solid gray. Changed palettesize to 17408 colors. + +- 9th January 2011: Pierpaolo Prazzoli - Blandia has a lot of original bugs, but why leave it with more? Actually, I got the missing video effect in Jurane stage emulated. Basically it activates a video register bit, writes an "effect palette" and changes the base palette for the pixels underneath the "special" ones of the foremost tilemap. I was looking at this bug back in 2008, I mentioned it in my last WIP post on that year. + +- 0.141: Pierpaolo Prazzoli fixed a tilemap colors issue in Blandia and incorrect colors. Also fixed missing a rowscroll in Imageo stage and you don't receive damage from Imageo's magic. Changed palettesize from 4608 to 8704 colors. + +- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: It can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect. + +- 0.123u2: Changed palettesize to 4608 colors. + +- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia. + +- 0.65: Fixed sound1 rom address to $140000. + +- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia. + +- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap). + +- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver. + +- 0.37b12: Changed description to 'Blandia (prototype)'. + +- 0.37b5: Luca Elia added 'Blandia [Prototype]' (Allumer 1992). + +- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. + + +STORY: + +- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 9 MB / 19 files / 3.06 zip + +$end + + + +$info=blasted +$mame +0.36b6 [Aaron Giles, Bryan McPhail] + +0.33b4 [Testdriver] + + +WIP: + +- 0.242: Shane Reel added PLD dump for Blasted. + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.147u1: Added 'Unused' dipswitches. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' sound. + +- 0.138: Ranger_Lennier, Genieta1, J. Ferneborg, Smitdogg, Italie, David Haywood and The Dumping Union added clone International Team Laser (prototype). + +- 8th May 2010: Smitdogg - We just got an International Team Laser cab. I saw it for sale a couple of days ago and had just gotten finished reselling a bunch of games so we had money to buy it. Italie picked it up today. + +- 0.125u4: Added button 1. + +- 0.125u2: Removed button 1. + +- 0.36b7: Sound in Blasted [Aaron Giles]. Added 68000 (8MHz) CPU2 with sound roms from the 'Sounds Good' board. + +- 0.36b6: Aaron Giles added 'Blasted' (Bally Midway 1988). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + +- 0.33b4: Bryan McPhail added (Testdriver) Blasted. + + +LEVELS: 15 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 1.06 MB / 15 files / 447.0 zip + +$end + + + +$info=blaster +$mame +0.24 [Marc Lafontaine] + + +SETUP and TEST MODE: + +- The first time you run the game, it will say 'FACTORY SETTINGS RESTORED'. Press F2 to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +Bugs: + +- blaster, blastero, blasterkit: [possible] Maybe wrong colors in palette? MacBoxPPC (ID 04467) + + +WIP: + +- 0.247: Updated rom labels for Blaster sets [Joe Magiera, The Dumping Union]. + +- 0.218: De-virtualize functions to fix clone Blaster (conversion kit) using the wrong override (includes\williams.h) [AJR]. + +- 0.143u4: hap added second sound board to Blaster and clone Blaster (location test). Fixed Blaster background color (eg. screen flashes when hit). Fixed screen garbage when frameskipping. Added M6808 (3579545 Hz) CPU2 with sound rom, DAC sound and left/right Speaker. Fixed rom names. Changed description of clones (early 30 wave version) to 'Blaster (location test)' and (kit) to 'Blaster (conversion kit)'. Renamed (blaster30) to (blastero). + +- 0.133u1: Renamed (blast30) to (blaster30) and (blastkit) to (blasterkit). + +- 0.95u3: Fixed cpu1 roms addresses. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.80u2: Added clone Blaster (early 30 wave version). + +- 6th March 2004: David Haywood added an early 30-wave version of Blaster to the Williams driver. + +- 0.58: Added clone Blaster (kit). + +- 31st January 2002: Aaron Giles added the kit version of Blaster to the Williams driver. + +- 0.57: Removed 3rd coin slot. + +- 0.37b10: Changed palettesize to 256 colors. + +- 0.36b7: Added color prom. + +- 0.35b1: Nicola Salmoria added analog joystick support to Blaster. + +- 0.29: Several fixes to the Williams driver [Marc Lafontaine]: Blaster is finished. + +- 0.26: Control: Arrows = Move around, CTRL = Blast, ALT = Thrust panel, Z = Thrust joystick, 5 = Auto Up, 6 = Advance and 7 = Hiscore reset. + +- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. + +- 0.24: Added 'Blaster' (Williams 1983). Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Game is playable with accurate colors and sound. + +- 6th February 1992: Dumped Blaster. + + +STORY: + +- Remember Robotron 2084: Now it is the year 2085. The Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED! + + +LEVELS: 21 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 235 kb / 22 files / 104.5 zip + +$end + + + +$info=blasto +$mame +0.33b3 [Frank Palazzolo] + + +Samples required (Blockade) + + +WIP: + +- 0.184: Fixed rom names. + +- 0.92: Frank Palazzolo added discrete sound to Blasto. Fixed cpu1/gfx1 rom loading. + +- 0.76: Re-added a bit of code that was removed from Blockade driver when it was converted to use tilemap (Blasto needed it). + +- 0.36b14: Changed palettesize to 2 colors. + +- 0.36b7: Changed Double 4-way Joystick to 4-way. + +- 0.34b8: Howie Cohen added high score saving to Blasto. + +- 0.34b4: Juergen Buchmueller fixed Blasto. + +- 0.33b3: Frank Palazzolo added 'Blasto' (Gremlin 1978). + +- 25th March 1998: Dumped Blasto. + + +HOW TO PLAY: + +- Single Player Challenge: You are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines and win a FREE game. High score indication brings them back for more. Two Player Frenzy: With two players, BLASTO gets even more challenging, more exciting, as each one battles for the most mines and ultimately - for each other! If there ever was a 'cabinet rattler', this is it. That's why we put special care into making the controls rugged. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 5 kb / 6 files / 2.81 zip + +$end + + + +$info=blastoff +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + + +WIP: + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Blast Off (Japan)' (Namco 1989). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 2.38 MB / 21 files / 689.7 zip + +$end + + + +$info=blazeon +$mame +0.206 [rtw, The Dumping Union] + +0.37b8 [Luca Elia] + + +WIP: + +- 0.284: Brute-forced PLDs for Blaze On (World) [Apocalypse]. + +- 0.276: Moved Blaze On to a derived state class and reduced optional object finders [cam900]. + +- 0.206: rtw and The Dumping Union added Blaze On (World). Renamed (blazeon) to (blazeonj). + +- 26th December 2018: Smitdogg - rtw dumped the World version of Blaze On. + +- 0.189: AJR removed shadowing RAM with ROM in sound CPU. + +- 0.148: Load duplicate gfx1 roms for Blaze On (Japan) [Luca Elia]. + +- 0.123u1: Brian Troha added PCB and/or chip docs updates for Blaze On. + +- 0.53: Changed Z80 CPU2 and YM2151 clock speed to 4MHz and gfx1/2 rom loading. + +- 0.37b8: Luca Elia added 'Blaze On (Japan)' (Atlus 1992). + +- 12th September 2000: Luca Elia added Blaze On to the Kaneko16 driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 5.63 MB / 15 files / 1.53 zip + +$end + + + +$info=blazer +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b5 [Testdriver] + + +WIP: + +- 0.36b14: Added cpu4 rom ($90000). + +- 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips. + +- 0.36b7: Added new gfx1/2/3, mcu and user roms. Added 2x DAC sound. + +- 15th October 1999: Tatsuyuki Satoh sent in a Namco System 1 update with a correct romset for Blazer, DAC sound fixes and some other fixes to m6800. + +- 10th September 1999: Tatsuyuki Satoh fixed Blazer build mask data. + +- 0.36b4 Ernesto Corvi and Tatsuyuki Satoh added 'Blazer' (Namco 1987). + +- 0.35b5: Ernesto Corvi added (Testdriver) Blazer. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 2.94 MB / 28 files / 912.6 zip + +$end + + + +$info=blazlaz +$mame +0.122u5 [Mariusz Wojcieszek, Charles MacDonald, Mr. Do] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - We noticed that there were three more games added to the United Amusements PC Engine driver. The artwork for Blazing Lazers has been updated, and also copied over for Alien Crush, Keith Courage and Pac-Land for that system. + +- 0.187: Changed description to 'Blazing Lazers (United Amusements PC Engine)'. + +- 0.144u3: Added DISCRETE sound. Added 'Time' and 'Buy-In Feature' dipswitches. + +- 13th January 2008: Mr. Do - From BYOAC/CAG artwork we get the Turbografx marquee for Blazing Lazers. When I first sent the board to Charles, we didn't know what game was included; I was soooo hoping it was Parasol Stars. Oh well, this was still cool, at least to find the legit PCB; now maybe some other ROM cards will turn up. + +- 0.122u5: Mariusz Wojcieszek, Charles MacDonald and Mr. Do added 'Blazing Lazers' (Hudson Soft 1989). + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 386 kb / 4 files / 196.9 zip + +$end + + + +$info=blazstar +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.144u4: Johnboy identified product codes for Blazing Star. + +- 0.79u2: Added new gfx3 roms. + +- 0.56: Fixed music crashes in "boss 2" battle of Blazing Star, and at the beginning of level 3. + +- 0.34RC2: Added new 128k cpu2 rom and sound roms. + +- 0.34b7: Changed description to 'Blazing Star'. + +- 0.34b5: Added 'Pulstar 2 - Blazing Star' (Yumekobo 1998). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 43.2 MB / 14 files / 20.2 zip + +$end + + + +$info=blbeauty +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.223: Correct Black Beauty year. Added note about empty rom [hap]. + +- 0.141u1: Miodrag Milanovic added 'Black Beauty (Shuffle)' (Stern 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.24 zip + +$end + + + +$info=blckhole +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Hole (Rev. 4)' (Gottlieb 1981) and clone (Rev. 2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.7 zip + +$end + + + +$info=blckhols +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Hole (Sound Only)' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.76 zip + +$end + + + +$info=bldyr3b +$mame +0.146u3 [incog, Smitdogg, The Dumping Union] + + +DVD required + + +WIP: + +- 18th February 2015: Guru - Another one of the rarer Namco System 246 games: Bloody Roar 3. Actually it was covered in 1/2" of dirty black dust (which is potentially fatal if left there for years with dampness) so I just pulled it apart and cleaned it up then documented it for MAME. The Namco System 246 / 256 status page has also been updated. B-I-G thanks again to Darksoft! + +- 0.146u3: incog, Smitdogg and The Dumping Union added 'Bloody Roar 3 (bootleg)' (bootleg 2001). + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Bloody Roar 3 (Namco System 246 CD only). Note the CD for Bloody Roar was dumped by Team Japump a few days ago. + + +Other Emulators: + +* Play! + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 8.25 MB / 1 files / 2.17 zip + +CHD: 644.5 MB (Compressed: 455.8) + +$end + + + +$info=bldyrolr +$mame +0.182 [PinMAME] + + +WIP: + +- 0.182: Akiles500 added 'Bloody Roller' (Playbar 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 96 kb / 3 files / 52.9 zip + +$end + + + +$info=bldyror2 +$mame +0.132u3 [Brian Troha] + +0.82u1 [smf] + + +TEST MODE: + +- Press F2 to enter test mode. Select 'CONFIGURATION' + 'SYSTEM' and set 'INTERLACE' to OFF, then 'EXIT' and 'EXIT & SAVE' to prevent freezes during game play. + + +WIP: + +- 0.275: Refactored ZN1/ZN2/G-NET driver, added coin lockout based on manufacturer and removed unused inputs from each game. Fixes attract mode in Bloody Roar 2 causes freezes and it also freezes occasionally during game play with "Interlace On" (Default) in Test Mode [smf]. + +- 0.180: Fixed input. + +- 0.178: Added CAT702 protection key. + +- 0.132u3: Brian Troha added Bloody Roar 2 (WORLD) and clones (ASIA) and (USA). Renamed (bldyror2) to (bldyror2j). + +- 13th January 2009: Guru - A few packages arrived yesterday. Thanks to Brian Troha for Bloody Roar 2 Asia and Smitdogg for Bloody Roar 2 USA. + +- 0.129: Added new user2 rom ($200000). + +- 0.82u1: smf added 'Bloody Roar 2 (JAPAN)' (Eighting/Raizing 1998). One rom is bad. + +- 7th May 2004: smf fixed the banking in Bloody Roar 2 so that it works fully now. + +- 3rd May 2004: Guru - Bloody Roar 2 arrived from Brian Troha. + + +LEVELS: 8 + 1 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 25 MB / 11 files / 18.3 zip + +$end + + + +$info=blicks +$mame +0.245 [Darksoft, Team Europe, R. Belmont] + + +SETUP: + +- To get past the boot error, press F1 (reset switch). + + +WIP: + +- 0.262: Added gambling control and dipswitches 'Set Payout Ratio', 'Double Up Limit', 'Hopper', 'Hopper Pay Max', 'Credit Max' and 2x 'Unused'. Changed description to 'Blicks (Japan)'. + +- 0.245: Darksoft, Team Europe and R. Belmont added 'Blicks' (Sega 1990). + + +Recommended Games (Cards) + + +Romset: 1.38 MB / 7 files / 244.4 zip + +$end + + + +$info=blitz +$mame +0.77u2 [Aaron Giles] + + +HardDisk required + +Artwork available + + +Bugs: + +- 49-way Joystick dipswitch causes the game to freeze/unfreeze when pressing in the left direction. jwillicvh (ID 09169) + + +WIP: + +- 0.272: Dumped PIC for NFL Blitz (ver 1.21, Dec 5 1997) [Darksoft, Hammy]. + +- 0.250: Changed description of clone ver 1.21, Dec 5 1987) to 'NFL Blitz (ver 1.21, Dec 5 1997)' [Michael Sanborn]. + +- 0.248: Anonymous added newer BIOS for NFL Blitz (ver 1.21, Dec 5 1987). + +- 0.229: Updated NFL Blitz (boot ROM 1.2) to use the BIOS system. Removed clone NFL Blitz (boot ROM 1.1). It was identical to the parent set and created only to load the different BIOS version [Osso]. Use mnemonic BIOS names and organised BIOS versions in ascending order [Vas Crabb]. Added blitz1_1.u32 BIOS1 rom to parent. Changed description to 'NFL Blitz (ver 1.21, Dec 5 1987)'. + +- 22nd November 2020: Mr. Do - ArsInvictus added the correct instruction cards for the original NFL Blitz, scanned by me, on loan from Gene at Vintage Arcade Superstore. I also added in the marquee, courtesy of BYOAC/CAG. + +- 0.202: Changed readback value of PCI config 0x40 based on Voodoo card type (video\voodoo_pci.cpp). Fixes NFL Blitz hangs on a black screen if the power on self test is enabled [Ted Green]. + +- 0.161: Osso added missing save state (audio\dcs.c), fixes DRAM reload problems in NFL Blitz (boot ROM 1.1) and War Gods. + +- 0.102: Brian Troha added clone NFL Blitz (boot ROM 1.1). Changed parent description to 'NFL Blitz (boot ROM 1.2)'. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.77u3: Aaron Giles added speedups to Blitz and Blitz 2000. Changed ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. Added dipswitches 'Curency Type', 'Graphics Mode', 'Graphics Speed' and 'Bill Validator'. + +- 7th December 2003: Aaron Giles speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver. + +- 0.77u2: Aaron Giles added 'NFL Blitz' (Midway 1997). + +- 30th November 2003: Aaron Giles added NFL Blitz and NFL Blitz 2000 to the Seattle driver. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.54 MB / 5 files / 220.8 zip + +CHD: 1.50 GB (Compressed: 249.5) + +$end + + + +$info=blitz2k +$mame +0.77u2 [Aaron Giles] + + +HardDisk required + +Artwork available + + +Bugs: + +- Cannot change settings in test mode (always fails). geforcefly (ID 04504) + + +WIP: + +- 0.272: Dumped PIC for NFL Blitz 2000 Gold Edition (ver 1.2, Sep 22 1999) [Darksoft, Hammy]. + +- 22nd November 2020: Mr. Do - Added in the same bezel from N.I.B. used in blitz above, to blitz2k and blitz99. + +- 0.164: Changed description to 'NFL Blitz 2000 Gold Edition (ver 1.2, Sep 22 1999)'. + +- 7th December 2009: Mr. Do - Here is NFL Blitz 2000 artwork that I had completed some time ago, but never got around to adding them in. + +- 0.84u2: Changed description to 'NFL Blitz 2000 Gold Edition'. + +- 0.81u6: Aaron Giles fixed incorrect sound pitch in Blitz 99/2k. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.78: Aaron Giles fixed timer change that broke Blitz 2000. + +- 0.77u3: Aaron Giles added speedups to Blitz and Blitz 2000. Changed ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. Added dipswitches 'Graphics Mode' and 'Graphics Speed'. + +- 7th December 2003: Aaron Giles speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver. + +- 0.77u2: Aaron Giles added 'NFL Blitz 2000' (Midway 1999). + +- 30th November 2003: Aaron Giles added NFL Blitz and NFL Blitz 2000 to the Seattle driver. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 552 kb / 3 files / 122.9 zip + +CHD: 6.01 GB (Compressed: 553.0) + +$end + + + +$info=blitz99 +$mame +0.77 [Aaron Giles] + + +HardDisk required + +Artwork available + + +WIP: + +- 0.227: Ted Green fixed NFL Blitz '99 input port mapping by setting default values for unused I/O bits. Fixes attract mode constantly skips. + +- 22nd November 2020: Mr. Do - Added in the same bezel from N.I.B. used in blitz above, to blitz2k and blitz99. + +- 0.224: Added security PIC dump with ID and config word for NFL Blitz '99 [ekorz, CAPS0ff]. + +- 0.189: Set proper NFL Blitz '99 dipsettings [Ted Green]. + +- 0.165: David Haywood added blitz99 1.2 -> 1.3 update rom to clone NFL Blitz '99 (ver 1.2, Aug 28 1998). Enter Test mode with the upgrade ROM installed. + +- 0.164: Siftware added clone NFL Blitz '99 (ver 1.2, Aug 28 1998). Changed parent description to 'NFL Blitz '99 (ver 1.30, Sep 22 1998)'. + +- 0.158: Osso added missing save state to machine\atahle.c, fixes NFL Blitz '99 save state regression. + +- 7th December 2009: Mr. Do - Here is NFL Blitz '99 artwork that I had completed some time ago, but never got around to adding them in. + +- 31st May 2009: Smitdogg - We got an update kit for Blitz '99 that, from the auction, looked to be a boot rom update. After receiving it, it looks like it is a kit to update the hard drive from 1.2 to 1.3, and thus not needed, but maybe it will come in handy somehow. + +- 0.81u6: Aaron Giles fixed incorrect sound pitch in Blitz 99/2k. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.77u3: Changed ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. Added dipswitches 'Graphics Mode' and 'Graphics Speed'. + +- 0.77u2: Changed R5000 CPU1 clock speed to 150MHz. + +- 0.77: Aaron Giles added 'NFL Blitz '99' (Midway 1998). No sound during movies (FIFO?). Random black frames. + +- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). + +- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 552 kb / 3 files / 121.1 zip + +CHD: 1.96 GB (Compressed: 343.1) + +$end + + + +$info=blkbrum +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Black Mustang (0152584, US)' from a parent set to a clone of Black Brumby. + +- 0.236: Added Black Mustang year info (2006). + +- 0.174: Changed description to 'Black Brumby (1J009111, NSW/ACT)' and 'Black Mustang (0152584, US)'. + +- 0.173: Added 'Black Brumby' (Aristocrat 200?) and 'Black Mustang' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.5 zip + +$end + + + +$info=blkfever +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Fever' (Playmatic 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 4 files / 3.73 zip + +$end + + + +$info=blkheart +$mame +0.60 [Kamel, RAINE team] + +0.37b14 [Testdriver] + +0.37b13 [Testdriver] + + +WIP: + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.155: Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to Black Heart. Renamed (blkhearj) to (blkheartj). + +- 0.132u3: Corrado Tomaselli verified/changed clocks on Black Heart. Changed 68000 CPU1 clock speed to 8MHz and VSync to 56.18 Hz. + +- 0.122u1: David Haywood and Tomasz Slanina fixed Black Heart - Game now playable. Changed VSync to 56Hz. + +- 0.94u4: Nicola Salmoria improved NMK004 simulation and prevented hang in Black Heart. + +- 0.94u2: Added YM2203 (1.5MHz) sound and 'Demo Sounds' dipswitch. Swapped sound1/2 roms. + +- 0.90: Brian Troha fixed Black Heart dipswitches. + +- 0.61: Added dipswitches 'Service Mode' and 'Difficulty'. + +- 0.60: Kamel added 'Black Heart' (UPL 1991) and clone Black Heart (Japan). + +- 16th April 2002: Kamel added protection patches that make Black Heart and Mustang playable in the nmk16 driver. + +- 0.37b14: Added (Testdriver) Black Heart. + +- 0.37b13: Added (Testdriver) Black Heart (Japan). + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 3.44 MB / 10 files / 1.05 zip + +$end + + + +$info=blkhole +$mame +0.36b14 [Zsolt Vasvari] + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.59: Added dipswitches 'Bonus Life', 'Unused SW 0-2' and 'Unused SW 0-3'. + +- 0.36b14: Zsolt Vasvari added 'Black Hole' (TDS 1981). + +- 5th January 2000: Zsolt Vasvari added Black Hole to the Galaxian driver. + + +Other Emulators: + +* FB Neo + +* GalEMU + +* Tickle + +* VAntAGE + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 16 kb / 9 files / 9.97 zip + +$end + + + +$info=blkou_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Blackout (L-1)' (Williams 1979) and clones (L-1, French Speech) and (T-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 7 files / 17.0 zip + +$end + + + +$info=blkpnthr +$mame +0.37b11 [Eisuke Watanabe] + + +Artwork available + + +Bugs: + +- [possible] The panther hits the first 2 enemies, but misses the following 2. YMI (ID 00356) + + +WIP: + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Black Panther. + +- 0.57: Removed 3rd button and coin slot. + +- 0.37b11: Eisuke Watanabe added 'Black Panther' (Konami 1987). + +- 8th January 2001: Eisuke Watanabe added Black Panther to the Gradius / Nemesis driver. + + +ARCADE RELEASE: Black Panther (Konami) - 1987/Jun/26 + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 544 kb / 6 files / 249.6 zip + +$end + + + +$info=blkrhino +$mame +0.262 [AGEMAME] + +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.262: dam0 and Heihachi_73 added 'Black Rhino (4VXFC830, NSW)'. Renamed (blkrhino) to (blkrhinonz). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Fixed rom names. Changed description to 'Black Rhino (3VXFC5344, New Zealand)'. + +- 0.133u1: Heihachi_73 and AGEMAME added 'Black Rhino - 3VXFC5344 (New Zealand)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 46.4 zip + +$end + + + +$info=blkrose +$mame +0.220 [AGEMAME] + + +WIP: + +- 0.262: Dumped flash ROMs for 'Black Rose Rapid Fire Grand Prix' [Guru]. + +- 10th January 2024: Guru - A couple of items arrived for dumping.... Black Rose Rapid Fire Grand Prix QLD (Konami Endeavour). The EPROMs were already dumped and in MAME. The flash ROMs are now dumped and should be added to MAME soon. + +- 0.220: Dam0 and Heihachi_73 added 'Black Rose Rapid Fire Grand Prix (Konami Endeavour, Queensland)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 13.5 MB / 9 files / 9.55 zip + +$end + + + +$info=blkshpsq +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.238: Moved Black Sheep Squadron to the correct driver. Cleanup [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Black Sheep Squadron' (Astro 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.29 zip + +$end + + + +$info=blktch2 +$mame +0.227 [Jorge Silva, Fernando Oliveira] + + +< Korea > + + +WIP: + +- 0.227: Jorge Silva and Fernando Oliveira added 'Black Touch II (Korea)' ( 1993). + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 512 kb / 4 files / 59.2 zip + +$end + + + +$info=blktiger +$mame +0.29 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.243: Fixed Black Tiger (Modular System) out-of-range access warning in some GCC versions. The implicit conversion from size_t to int could theoretically produce a negative value, which triggered a warning on the memcpy [Vas Crabb]. + +- 0.242: Use finders and some other small cleanups [Osso]. Added Black Tiger hardware infos. Correct Black Tiger MCU clock [Guru]. Init variables for Coverity software [Robbbert]. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.228: Attempted to make clone Black Tiger (Modular System) do something. Still a long way to go [Osso]. + +- 0.224: Decrypted main CPU roms for clone Black Tiger (Modular System). Flagged game as MACHINE_IS_SKELETON [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.212: Juan Romero, Recreativas.org and ClawGrip added clone Black Tiger (Modular System). + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.155: Black Tiger sprite priority fixes [Mamesick]. + +- 0.154: bonky0013 added clone Black Tiger / Black Dragon (mixed bootleg?). Not really sure what to make of this, it's a Capcom marked boardset, but the roms are mixed (bootleg and original, some black tiger, some black dragon), the MCU is missing, and instead the sound rom is address swapped (assuming it wasn't just dumped incorrectly). + +- 0.141u3: Team Japump changed description of clone 'Black Dragon' to 'Black Dragon (Japan)'. Fixed rom names. + +- 0.141u2: David Raingeard added clone Black Tiger (older). + +- 0.140: MooglyGuy fixed Test mode displays only a solid black screen. + +- 0.131u1: Dr. Decapitator, Guru and Angelo Salese added proper MCU dump for Black Tiger. Added I8751 (6MHz) CPU3 and 4k MCU rom. Renamed (bktigrb1) to (blktigerb1), (bktigrb2) to (blktigerb2) and (blkdrgnb) to (blkdrgonb). + +- 6th May 2009: Guru - Chip 8751 found on Black Tiger has just been decapped and dumped. + +- 13th January 2009: Guru - Black Tiger arrived yesterday, thanks to Smitdogg. Seems nobody except me noticed MAME is missing the 8751 MCU! + +- 0.128u5: MAMEitalia added clone Black Tiger (bootleg set 2). Changed description of clone (bootleg) to 'Black Tiger (bootleg set 1)'. Renamed (bktigerb) to (bktigrb1). + +- 21st October 2008: NibblerWorldChampion dumped Black Tiger (bootleg set 2). + +- 0.125u1: Corrado Tomaselli changed Black Tiger main Z80 clock to 6MHz and sound Z80 clock to 3.579545MHz as verified on PCB. + +- 0.122u7: Black Tiger update [Couriersud]: Combines memory maps. Input ports were tagged. All reads use input port tags. Added DIP locations from Romstar manual. Couriersud fixed also game can't receive coins during play, only in continue screen. + +- 0.122u5: Roberto Zandona fixed tile priority table in Black Tiger. + +- 0.122u4: Roberto Zandona fixed sprite priority issues (dragon in intro should appear behind mountains/statue). + +- 8th July 2007: Mr. Do - Kiltron converted/cleaned the Black Tiger bezel, thanks to BYOAC/CAG artwork. + +- 0.104u3: Adam Bousley added save states support to Black Tiger. + +- 0.79: chaneman fixed rom filenames in Black Tiger and clones. + +- 27th December 2003: Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver. + +- 0.37b7: Nicola Salmoria fixed sprite/tile priority in Black Tiger. + +- 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz. + +- 0.35b1: Nicola Salmoria added clone Black Dragon (bootleg). Added missing PROMs ($0, 100, 200, 300 - function unknown). + +- 0.34b5: Marco Cassili added clone Black Tiger (bootleg). + +- 6th September 1998: Malcor dumped Black Dragon (bootleg). + +- 0.33b4: Nicola Salmoria fixed high score saving in Black Tiger. Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria]. + +- 0.31: Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). + +- 0.30: Mirko Buffoni added 'Black Dragon' (Japan). Michael Appolo fixed character colors in Black Tiger. Juan Carlos Lorente added high score saving to Black Tiger. + +- 0.29: Paul Leaman added 'Black Tiger' (Capcom 1987). Thanks to Ishmair for providing information about the screen layout on level 3. Known issues: Colors are pretty close, but the color space is downgraded from 4x4x4 to 3x3x2. + +- 15th March 1997: Dumped Black Tiger. + + +STORY: + +- Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter. + + +LEVELS: 8 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 869 kb / 20 files / 319.0 zip + +$end + + + +$info=blktouch +$mame +0.125u4 [David Haywood] + + +< Korea > + + +WIP: + +- 0.125u4: David Haywood added 'Black Touch (Korea)' (Yang Gi Co Ltd. 199?). + +- 12th February 2008: Guru - More arrivals today! The box up contains Black Touch 1993 (Dragon punch clone?). Thanks to gp-lee. + + +LEVELS: 12 + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 897 kb / 7 files / 314.5 zip + +$end + + + +$info=blmbycar +$mame +0.55 [Luca Elia] + +0.37b12 [Luca Elia] + + +WIP: + +- 0.266: Hookup Blomby Car button 2 in digital mode and upgrade notes [Angelo Salese]. + +- 0.204: Added shadow/headlight to Blomby Car. Note: Blomby Car is a bootleg of World Rally, many things are similar, but not quite the same, including the sprites. Previous emulation of Blomby Car was missing the shadow and highlight effect entirely. This was implemented on World Rally. Bringing the video implementations closer together has allowed me to add this missing effect to Blomby Car [David Haywood]. Changed description to 'Blomby Car (Version 1P0)' and clone (not encrypted) to 'Blomby Car (Version 1P0, not encrypted)'. + +- 0.198: Angelo Salese added optical and potentiometer wheel inputs. + +- 0.60: Fixed Blomby Car crashes with an access violation after the 'ok' screen. + +- 0.55: Luca Elia added Blomby Car (encrypted). Renamed (blmbycar) to (blmbycau). + +- 11th June 2001: Luca Elia added another version of Blomby Car ROM set. + +- 0.37b12: Luca Elia added 'Blomby Car' (ABM & Gecas 1994). TODO: Flip screen unused (?) and better driving wheel(s) support. + +- 15th February 2001: Luca Elia sent in a driver for Blomby Car. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 4 MB / 8 files / 1.39 zip + +$end + + + +$info=blmbycar_sprites +$mame + +DEVICE: + +Blomby Car Sprites + + +WIP: + +- 0.246: Changed sourcefile to gaelco\gaelco_wrally_sprites.cpp. + +- 0.204: Added 'Blomby Car Sprites' device (video\gaelco_wrally_sprites.cpp). + +$end + + + +$info=blnctry +$mame +0.277 [Guru, Hammy] + + +WIP: + +- 0.284: Hookup input, sound and NVRAM to Balance Try [Angelo Salese]. + +- 0.277: Guru and Hammy added 'Balance Try (Japan, ver 1.00)' (Namco 1998). Note: In Balance Try players must hold their balance on a small platform. If either end of the platform touches the ground the game is over. The platform is shaped like a skateboard with a pivot point in the centre. The machine displays technical information and contains a number of different exercises and modes. Exact same PCB as Namco Stars + M144 EMI-DRIVE daughter board with H8/3007 and a MAX232 chip. TODO: Hook up sub CPU, inputs and sound. + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 12.6 MB / 5 files / 6.34 zip + +$end + + + +$info=block +$mame +0.171 [Caius] + +0.104 [Paul Leaman] + +0.37b14 [?] + +0.35b4 [Paul Leaman] + +0.34b2 [Testdriver] + + +WIP: + +- 0.171: Caius and The Dumping Union added Block Block (World 911219 Joystick). Updated PBC locations for other Block Block sets [Brian Troha]. Dumped clone (World 911106 Joystick) and noted only a rom label difference [Andrea Palazzetti]. Fixed rom names. Renamed (block) to (blockr2) and (blockjoy) to (blockr1). + +- 0.138u2: hap fixed erratic ball speed in Block Block. + +- 0.133u1: Corrado Tomaselli changed VSync to 57.42 Hz in Block Block. + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 0.104u8: Corrado Tomaselli and David Haywood fixed level 6 in Block Block and clone (World 911106 Joystick). Changed description of clone (World 911106 Joystick, Bad Dump?) to 'Block Block (World 911106 Joystick)'. + +- 27th March 2006: Corrado Tomaselli dumped Block Block (World 911106 Joystick). + +- 0.104: Changed clone 'Block Block (World 910910)' to parent and (World 911106 Joystick) to clone 'Block Block (World 911106 Joystick, Bad Dump?)'. Renamed (block) to (blockjoy) and (blocka) to (block). + +- 0.73: Changed Dial input to 8-way Joystick. + +- 0.63: All new, much better, YM2413 emulation [Jarek Burczynski]. + +- 0.56: Fixed left-right control in Block Block. Changed description to 'Block Block (World 911106 Joystick)' and clone (Japan) to 'Block Block (Japan 910910)'. + +- 8th October 2001: Angelo Salese submitted a fix for proper joystick support for Block Block. + +- 0.37b14: Added Block Block (World 911106). Changed 'Block Block (World)' to clone 'Block Block (World 910910)'. Renamed (block) to (blocka). + +- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. + +- 0.35RC1: Nicola Salmoria added clone Block Block (Japan). Music in Block Block [Nicola Salmoria]. Fixed gfx1 rom ($0) in Block Block (World). + +- 0.35b12: Nicola Salmoria fixed Block Block title screen. + +- 0.35b7: Nicola Salmoria added clone Block Block (bootleg). + +- 0.35b4: Paul Leaman added 'Block Block (World)' (Capcom 1991). + +- 0.34b2: Paul Leaman added (Testdriver) Block Block. Not working due to encryption. + +- 11th November 1997: CaBBe dumped Block Block (World 910910). + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.16 MB / 10 files / 472.7 zip + +$end + + + +$info=blockade +$mame +0.31 [Frank Palazzolo] + + +Samples required + + +WIP: + +- 0.184: Fixed rom names. + +- 0.147u2: Small tweaks to Blockade color overlay [hap]. + +- 0.92: Frank Palazzolo added discrete sound to Blockade. Fixed cpu1/gfx1 rom loading. + +- 0.36b14: Changed palettesize to 2 colors. + +- 0.31: Frank Palazzolo added 'Blockade' (Gremlin 1976). Blockade support is complete with the exception of the square wave music. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 2.50 kb / 4 files / 1.50 zip + +$end + + + +$info=blockcar +$mame +0.37b11 [Luca Elia] + + +NOTE: + +- The dipswitch setting controls name. The game can be Block Carnival or Thunder & Lightning 2, for either Japan or US. + + +WIP: + +- 0.256: AJR added YM2151 music to clone Block Carnival / Thunder & Lightning 2 (bootleg). + +- 0.246: Caius redumped Block Carnival's sound rom. Note: The rom for the Seta X1-010 chip was dumped at half size (4 MBit silkscreen on PCB but it's actually double that). Fixed rom names. + +- 0.238: David Haywood marked Block Carnival X1 sample rom as BAD_DUMP as it appears to be half size. Note: The game plays music from 0x000000 to 0x0bffff and sfx from 0x0c0000 to 0x0fffff. Loading the ROM mirrored like this causes sfx to play instead of music in some levels. The most logical conclusion is that the ROM below was dumped at half size and should be 1MB, hence BAD_DUMP. + +- 0.167: Preliminary hook-up of the OKI6295 for clone Block Carnival / Thunder & Lightning 2 (bootleg), only SFX work. Is there another sound chip? If not, what's the purpose of the sound cpu? + +- 0.153: ANY added clone Block Carnival / Thunder & Lightning 2 (bootleg). + +- 0.37b11: Luca Elia added 'Block Carnival / Thunder & Lightning 2' (Visco 1992). + +- 4th January 2001: Luca Elia added Block Carnival to the Seta driver. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 2.25 MB / 5 files / 1.16 zip + +$end + + + +$info=blockch +$mame +0.229 [hap, chaneman] + + +WIP: + +- 0.249: Added paddle position read to G.T. Block Challenger. Even shorter paddles after hitting ceiling [hap]. Changed visible area to 244x368. Added 'Replay', 'Obstacles', 'Oil', 'Cabinet' and 'Paddles' dipswitches'. + +- 0.245: Anonymous and Jay Gallagher added clone 'TV Game 8080' (bootleg? 1978). Note: Verify tvgm8080 title, the only reference is from the instruction card which said: TV.GAME -8080-. + +- 0.229: hap and chaneman added 'G.T. Block Challenger' (Sun Electronics / Gifu Tokki 1978). Note: The game is a clone of the block breaking game Breakout. The only known picture of the game is from a flyer. This shows a monochrome green game screenshot and cocktail model cabinet: https://sunsoft.fandom.com/wiki/G.T._Block_Challenger_(video_game). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 4 kb / 4 files / 3.47 zip + +$end + + + +$info=blocken +$mame +0.37b5 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- When finishing game on the fourth course, you got a cell testing screen instead of credit. YMI (ID 00358) + +- Regardless of the course chosen, in the first intermission there's no road on the map. Kale (ID 00986) + +- Flip Screen graphics are messed up. Speedfreak (ID 00348) + + +WIP: + +- 0.189: Soundlatch modernization [AJR]. + +- 0.161: Minor doc update & verification for Blocken's OKI OSC [Brian Troha]. + +- 0.148u3: Brian Troha added DIP locations to Blocken. Changed 68000 CPU1 clock speed to 16MHz. + +- 0.147u1: Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was definitely running at erratic speeds before. This fixes Blocken demo play screen freezes [Angelo Salese, Tafoid]. Changed 68000 CPU1 clock speed to 12MHz and VSync to 59.410646 Hz. + +- 0.130: Phil Bennett fixed color / missing gfx in Blocken. + +- 0.128u1: Phil Bennett fixed wrong enemy voices in Blocken. + +- 0.108u4: Canim changed 68000 clock speed to 8MHz. + +- 0.37b5: Nicola Salmoria added 'Blocken (Japan)' (KID / Visco 1994). TODO: Incomplete zoom support and missing rotation support. + +- 7th July 2000: Nicola Salmoria added Blocken to the Shanghai 3 driver. + + +LEVELS: 5 - 7 - 10 - 12 (depends on difficulty level selected) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 2.31 MB / 7 files / 974.6 zip + +$end + + + +$info=blockfvr +$mame +0.278 [Dilweed, smf] + + +WIP: + +- 0.278: Dilweed and smf added 'Block Fever' (Nintendo 1978). Changed upper half of overlay to cyan, put overlay and cpanel in collections (aka toggleables) (layout\blockfvr.lay) [hap]. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 5 kb / 6 files / 3.89 zip + +$end + + + +$info=blockgal +$mame +0.60 [Angelo Salese, Nicola Salmoria] + +0.34b2 [Testdriver] + + +Bugs: + +- Tilemap issues during 2nd player's game session. VasiliyFamiliya (ID 07702) + + +WIP: + +- 0.223: Partial DIPs fix for Block Gal [Osso]. + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.130u3: Renamed (blckgalb) to (blockgalb). + +- 0.127u6: Added 'Lives' dipswitch. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to Block Gal. Added 317-0029.key - Game now playable. Changed region user1 to user2. Changed description to 'Block Gal (MC-8123B, 317-0029)'. + +- 0.60: Angelo Salese re-added Block Gal and clone Block Gal (bootleg). + +- 9th April 2002: Angelo Salese submitted an improvement to the Block Gal colors, and Nicola Salmoria fixed them completely. + +- 3rd April 2002: Angelo Salese fixed the Block Gal bootleg video emulation, but background colors are still wrong. + +- 0.55: Moved Block Gal and clone (bootleg) to (Testdrivers). + +- 0.36b4: Nicola Salmoria added clone Block Gal (bootleg). Changed input to 4 players, Dial with 1x button and 4x coin slots. Added 'Service Mode' and 14x 'Unknown' dipswitches. + +- 1st September 1999: Thierry and Gerald dumped Block Gal (bootleg System 1). Nicola added Block Gal bootleg. + +- 0.34b2: Nicola Salmoria added 'Block Gal' (Sega / Vic Tokai 1987). Not working due to encryption. + +- 17th August 1998: J-ROM dumped Block Gal (MC-8123B, 317-0029) (c)1987 SEGA/VIC. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 160.2 kb / 15 files / 60.2 zip + +$end + + + +$info=blockhl +$mame +0.36b13 [?] + +0.36b5 [Nicola Salmoria] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. + +- 0.272: Simplified palette RAM banking. Use a single mapping for main work RAM. Got rid of a literal tag [cam900]. + +- 0.264: Made Block Hole use view instead of bankdev [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.239: Fixed sound tempo slightly slow in clone Quarth (Japan). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed KONAMI, Z80, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.194: Mikejmoffitt restored Button 2 and 3 and Joystick Down inputs for Block Hole and clone. + +- 0.165: Use bankdev for Block Hole and clean up driver. More cleanups, COIN3 is actually SERVICE1, properly reflect the controller configuration. Added notes and issues. Audiocpu runs in iM1, no point setting an interrupt vector. Plug in xtal values from PCB picture. Use new K052109 video support and added raw parameters to Block Hole [Dirk Best]. Changed VSync to 59.185606 Hz. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.148u2: Fixed bug in Konami/6309 16-bit NEG; clone Quarth is now playable again. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole. + +- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices. + +- 0.126u4: Andrew Gardner merged memory maps in Block Hole. + +- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth. + +- 0.36b13: Added 'Block Hole' (Konami 1989). + +- 0.36b5: Nicola Salmoria added 'Quarth (Japan)' (Konami 1989). + +- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole). + + +ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25 + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 352.2 kb / 11 files / 122.0 zip + +$end + + + +$info=blockout +$mame +0.31 [Nicola Salmoria] + + +WIP: + +- 0.213: ClawGrip and Recreativas.org added clone Block Out (Europe and Oceania). + +- 0.194: Converted to SCREEN_RAW_PARAMS and fixed visible area for Block Out. Fixed input labels and hookups, following manual and in-game descriptions. Cleaned up video function [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Block Out driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to the Block Out driver. + +- 0.133u1: Renamed (blckout2) to (blockout2) and (blckoutj) to (blockoutj). + +- 0.132u5: Fabio Priuli fixed corrupt yellow text on the "blockmaster" screen in Block Out. + +- 0.126u4: Andrew Gardner merged memory maps in the Block Out driver. + +- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in the Block Out driver. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.82: Changed 68000 CPU1 clock speed to 10MHz and VSync to 58Hz. + +- 0.57: Added clone Block Out (Japan). + +- 23rd November 2001: David Haywood added the Japan ROM set to the Block Out driver. + +- 0.36b12: Added dipswitches '1 Coin to Continue' and 'Difficulty'. + +- 0.35b11: Nicola Salmoria added clone Block Out (set 2). Changed parent description to 'Block Out (set 1)'. Added PROM ($0 - unknown). + +- 0.35b8: Changed 68000 CPU clock speed to 8.76MHz. + +- 0.35b4: Changed Z80 CPU2 clock speed to 3579545 Hz. + +- 0.34RC1: Howie Cohen added high score saving to Block Out. + +- 0.31: Nicola Salmoria added 'Block Out' (Technos 1989). + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 416.2 kb / 5 files / 192.5 zip + +$end + + + +$info=blocktax +$mame +0.195 [Peter Wilhelmsen, David Haywood] + + +WIP: + +- 0.278: Added gfx notes for Blockout (TAX) [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.195: Peter Wilhelmsen and David Haywood added 'Blockout (TAX)' (TAX / Game Revival 2002). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 896 kb / 4 files / 258.2 zip + +$end + + + +$info=blokpong +$mame +0.188 [Arzeno Fabrice, brizzo] + + +WIP: + +- 0.213: Removed vm2001f01.bin Atomiswave key. + +- 0.188: Arzeno Fabrice and brizzo added 'Block Pong-Pong' (MOSS / Sammy 2004). + +- 13th July 2017: Smitdogg - brizzo dumped alt versions of Block Pong-Pong lent from Fabrice Arzeno. + +- 24th June 2012: Smitdogg - farzeno got Block Pong Pong. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 48 MB / 3 files / 25.8 zip + +$end + + + +$info=bloodbro +$mame +0.193 [dlfrsilver] + +0.36b1 [Carlos A. Lozano, Phil Stroffolino, Richard Bush] + + +SERVICE MODE: + +- Press P1 button 3 + F3 to enter service mode. + + +WIP: + +- 0.279: Added PLDs to clone Blood Bros. (Modular System) [ClawGrip]. + +- 0.253: Museo del Recreativo dumped missing gfx3 roms for clone Blood Bros. (Modular System). Uncomment gfx3 gfxlayout for clone Blood Bros. (Modular System) [hap]. + +- 0.223: Minor improvements to clone Blood Bros. (Modular System) [David Haywood]. + +- 0.222: jordigahan and ClawGrip added missing PROMs ($0, 300) to clone Blood Bros. (Modular System). + +- 0.219: Jorge Silva added clone Blood Bros. (Korea). jordigahan and ClawGrip added some missing PROMs and PLDs to clone Blood Bros. (Modular System). + +- 0.217: jordigahan and ClawGrip added clone Blood Bros. (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 8 main boards and 1 sub board. + +- 0.194: Renamed (weststory) to (weststry) and (weststorya) to (weststrya). + +- 0.193: Bill D. and The Dumping Union added clone Blood Bros. (US). Osso, Caius and The Dumping Union added clone West Story (bootleg of Blood Bros., set 2). Verified West Story sprite data by converting original mask rom into bootleg format and figuring out what was scrambled from there, it's a very simple but quite stupid bitswap on 2 of the roms. Made a note that one byte actually differs in the bootleg even after this, since it's been verified on 2 bootlegs it could be the original mask rom has a bad byte in it instead, should really be checked [David Haywood]. Changed (set 1) to clone 'Blood Bros. (Japan)', clone (set 3) to parent 'Blood Bros. (World?)', (set 2) to 'Blood Bros. (Japan, rev A)' and (bootleg of Blood Bros.) to 'West Story (bootleg of Blood Bros., set 1)'. Renamed (bloodbro) to (bloodbroja), (bloodbrob) to (bloodbro), (bloodbroa) to (bloodbroj) and (weststry) to (weststory). + +- 26th November 2017: Smitdogg - Bill D. dumped an alt USA version of Blood Bros. licensed to Fabtek. Caius and Osso got West Story, a bootleg of Blood Bros. It fixed 2 bad roms in the dump in MAME and is also a new set (different program). + +- 0.190: Prevent mistimed interrupts that were killing sound in clone West Story (bootleg of Blood Bros.). I tried to use input_merger_device for this and it didn't work, apparently due to interference from the OPL timers [AJR]. + +- 0.185: Andreas added dump of bipolar PROM. + +- 0.175: West Story improvements: Thoroughly reworked clone West Story (bootleg of Blood Bros.) memory map based on M68000 code. FG tilemap scrolling implemented for weststry. Sound hooked up, but doesn't fully work (YM3812 stops sending IRQs). Various things documented in other Blood Bros. games [AJR]. + +- 0.147u4: Added correct ROM locations to Blood Bros sets [Lord_Nightmare, Balrog]. + +- 0.145u8: Brian Troha added minor documentation about accessing the built-in DSW setting page for games in Blood Bros driver. Also minor whitespace clean up for alignment. + +- 0.145u4: Corrado Tomaselli correct rom labels in Blood Bros. + +- 0.136: David Haywood simplified Blood Bros. gfx decoding and removed unnecessary DRIVER_INIT. Marked two sprite ROMs as BAD_DUMP in clone West Story. Changed description of clone 'West Story' to 'West Story (bootleg of Blood Bros.)'. + +- 0.135u4: dlfrsilver added clone Blood Bros. (set 3). + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.39 Hz in Blood Bros. + +- 0.125u3: Added 'Coinage' dipswitch. + +- 0.124u1: Blood Brothers driver improvements to DIP locations and coin modes [RansAckeR, Stephane Humbert]. Added notes for clone Blood Bros. (set 2). Added dipswitches 'Coin A/B' and 2x 'Unknown'. + +- 0.123u1: Corrado Tomaselli changed OKI6295 pin 7 to "high" in Blood Bros. Changed OKI6295 clock speed to 1MHz. + +- 0.89u3: Added clone 'Blood Bros. (set 2)'. Changed parent description to 'Blood Bros. (set 1)'. + +- 0.79u2: Removed 2x 'Unknown' dipswitches. + +- 19th February 2004: Curt Coder submitted cleanups to Blood Bros and Xor World. + +- 20th September 2002: Stephane Humbert fixed the dipswitches and inputs in the Blood Brothers driver. + +- 0.54: Fixed missing sprites/tiles in Blood Bros. + +- 0.37b16: Added 2nd coin slot. + +- 0.36b13: Bryan McPhail improved sound in Blood Bros. Changed 68000 CPU1 clock speed to 10MHz, Z80 CPU2 and YM3812 to 3579545 Hz and replaced ADPCM sound with OKI6295 (8000 Hz). + +- 28th November 1999: Bryan McPhail added more sound to Blood Brothers. + +- 0.36b4: Added dipswitches 'Coin Mode', 'Coin A/B', 'Starting Coin', 'Unused 1/2', 'Lives', 'Bonus Life', 'Difficulty', 'Allow Continue' and 'Demo Sounds'. + +- 0.36b1: Carlos A. Lozano, Phil Stroffolino and Richard Bush added 'Blood Bros.' (Tad 1990) and clone West Story (bootleg). New sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros [Phil Stroffolino]. TODO: Sprites priorities/clip. Fix timing? Foreground layer disappear during the game! Add sound. Dipswitch/hiscore. West Story sprites problems (decode problems?). + +- 20th June 1999: Bryan McPhail added sound to Blood Brothers. + +- 19th June 1999: Phil Stroffolino sent a preliminary Blood Brothers driver by him and Carlos (with help from Richard Bush). + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 2.81 MB / 11 files / 1.07 zip + +$end + + + +$info=bloodstm +$mame +0.37b11 [Aaron Giles] + + +WIP: + +- 0.250: Changed clone Blood Storm (v2.21) ROM names to bld00_v221.u83 and bld01_v221.u88 (like v2.22) to avoid collision with the v2.1 set where both sets were bld00_v21.u83 & bld01_v21.u88 [Brian Troha]. + +- 0.243: coolmod added clone Blood Storm (v2.21). Renamed (bloodstm10) to (bloodstm104), (bloodstm11) to (bloodstm110), (bloodstm21) to (bloodstm210) and (bloodstm22) to (bloodstm220). + +- 0.146u5: Brian Troha and The Dumping Union added clone Blood Storm (v1.04). Fixed rom names. + +- 2nd August 2012: Smitdogg - Brian dumped Blood Storm v1.04. + +- 0.133u1: Renamed (bloods22) to (bloodstm22), (bloods21) to (bloodstm21) and (bloods11) to (bloodstm11). + +- 0.60: Added clone Blood Storm (v1.10). Added 'Video Sync' dipswitch. + +- 14th April 2002: Aaron Giles added World Class Bowling, another version of Bloodstorm and fixed the dipswitches in the itech32 driver. + +- 0.37b11: Aaron Giles added 'Blood Storm (v2.22)' (Strata/Incredible Technologies 1994) and clones (v2.10) and (v2.20). + +- 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. + +- 14th December 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 11.9 MB / 23 files / 8.31 zip + +$end + + + +$info=bloodwar +$mame +0.74u2 [Luca Elia] + +0.68 [Testdriver] + + +WIP: + +- 0.230: ekorz added clone Oedo Fight (Japan, Bloodless version). Changed description of clone (Japan Bloodshed Ver.) to 'Oedo Fight (Japan, Bloodshed version)'. + +- 0.190: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core (emu\ioport.cpp), fixed playback lose sync in Blood Warrior [Angelo Salese, hap]. + +- 0.148u5: Sonikos fixed inverted 'Demo_Sounds' dipswitch in Blood Warrior and clone Oedo Fight. + +- 0.138u2: Team Japump and The Dumping Union added clone Oedo Fight (Japan Bloodshed Ver.). Fixed rom names. + +- 0.123u4: Changed the 2x OKI6295 clock speeds to 2MHz. + +- 0.117u2: Barry Harris fixed button 4 of player 2 inputs in Blood Warrior. + +- 0.113u1: Removed EEPROM protection data rom. + +- 0.112u2: Blood Warrior improvements [Gary Walkling, Sebastien Volpe]: Protection data extracted, still needs to be verified. Collision detection simulation thanks to tests on real board - Game now playable. + +- 17th February 2007: David Haywood - Sebastien Volpe has been doing some work on Kaneko's Blood Warriors with the help of Dang Spot (Gary Walkling) he has the game mostly playable, although some moves lock the game up, and some palettes are wrong. In order for the emulation to be completed it would help greatly if Dang Spot could get back in touch with MAMEdev in order for a few additional verification tests to be run on the PCB. The driver will be included and possibly marked as working in the next U update despite these issues, howver, it would be good to be able to get them fixed. + +- 0.94u5: Sebastien Volpe updated the Kaneko16 driver, now Blood Warrior loaded the correct roms. Added 12x new gfx1 roms (1024 kb). + +- 0.88u2: Swapped gfx2/3 roms. + +- 0.74u2: Added 'Blood Warrior' (Kaneko 1994). + +- 0.68: Luca Elia added (Testdriver) Blood Warrior. + +- 12th March 2003: Luca Elia added Blood Warrior to the Kaneko16 driver but it's not playable due to an unemulated MCU. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 35.1 MB / 28 files / 10.6 zip + +$end + + + +$info=bloto +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Blits Loto. Split 'Blits Loto (Russia) (Extrema)' into 'Blits Loto (Ukraine, V. 30.16)' and clone 'Blits Loto (Ukraine, V. 30.08)'. + +- 0.143u7: Added 'Blits Loto (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 74.2 zip + +$end + + + +$info=bloxeed +$mame +0.37b9 [David Haywood, Aaron Giles] + +0.36b2 [Testdriver] + + +< Japan > + + +Artwork available + + +Bugs: + +- Incorrect dipswitch info. Zaphod (ID 05388) + + +WIP: + +- 0.280: Patched out undumped MCU handshake in clone Bloxeed (bootleg) and makes game boot [Hammy]. + +- 0.253: Porchy added clone Bloxeed (bootleg). Note: P8749H MCU isn't dumped, used for protection? Fixed typo in ROM definition of clone Bloxeed (bootleg) [Osso]. + +- 0.250: Brian Troha and The Dumping Union added clone Bloxeed (Japan, earlier) (FD1094 317-0139). Note: Only shows (c) 1989 SEGA. + +- 0.227: Clarified 'Credits' DIPs in clones Bloxeed (World, C System) and (US, C System, Rev A) [Devin Acker]. Fixed clones Bloxeed (World, C System) and (US, C System, Rev A) credits to start dipswitches [Vas Crabb]. + +- 11th February 2019: Smitdogg - Apocalypse extracted the System 16B version of Bloxeed from the PS2 Sega Ages 2500 Series Vol. 28: Tetris Collection, it runs on a 171-5704 ROM board. + +- 0.170: David Haywood fixed sprites rom loading. + +- 0.167: Changed description of clone (US, C System) to 'Bloxeed (US, C System, Rev A)'. + +- 0.166: David Haywood added clone 'Bloxeed (Japan) (bootleg of FD1094 317-0139 set)'. Changed parent description to 'Bloxeed (Japan) (FD1094 317-0139)'. + +- 0.152: Improved Sega Bloxeed dipswitches [Zaphod]. Added dipswitches 'Allow VS Mode', 'Lines Per Level' and 'Unknown'. + +- 0.143u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.140u3: Kevin Eshbach updated the PALs that need to be dumped for clone Bloxeed (US, C System). + +- 30th September 2007: Mr. Do - Completed Bloxeed bezel, which was on loan. + +- 0.102u1: Changed description of clone (C System) to 'Bloxeed (World, C System)'. + +- 0.89u1: Thierry Lescot added 317-0139.key to Bloxeed - Game now playable. Added dipswitches 'Price Type', 'Demo Sounds', 'Difficulty' and 'High Speed Mode'. Fixed rom names. Changed description to 'Bloxeed (Japan, FD1094 317-0139)'. + +- 24th November 2004: Thierry Lescot - Dumped the cpus from D.D.Crew (Europe, 4 Player), Ryukyu and Bloxeed (system18, japan). + +- 0.84u5: Fabrice Arzeno added clone Bloxeed (US, C System). + +- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 0.37b10: Changed Z80 CPU2 clock speed to 8192000 Hz. Replaced YM2151 sound with 2x YM3438 (8MHz) and RF5C68 sound. Added dipswitches 'Coin A/B', '2 Credits to Start', 'Demo Sounds', 'Lives', 'Difficulty' and 'Time Adjust'. + +- 0.37b9: David Haywood and Aaron Giles added 'Bloxeed' (Sega 1990) and clone Bloxeed (C System) (Sega / Elorg 1989). + +- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. + +- 0.36b2: Andrew Prime added (Testdriver) Bloxeed. + + +Other Emulators: + +* FB Neo + +* Sega System C2 + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 712 kb / 9 files / 171.5 zip + +$end + + + +$info=blpearl +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Black Pearl. Split 'Black Pearl (Russia) (Extrema)' into 'Black Pearl (Ukraine, V. 45.02)' and clones 'Black Pearl (Ukraine, V. 42.01)', 'Black Pearl (Ukraine, V. 42.03)', 'Black Pearl (Ukraine, V. 43.04)' and 'Black Pearl (Ukraine, V. 43.07)'. + +- 0.143u7: Added 'Black Pearl (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 352 kb / 1 files / 244.3 zip + +$end + + + +$info=blshark +$mame +0.261 [Ioannis Bampoulas] + + +WIP: + +- 0.261: Ioannis Bampoulas added 'Blue Shark (MDS Hellas)' (MDS Hellas 2000). Note: Decryption done by comparing code to skylancr, may be missing something. Protection? [Osso]. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 103.1 zip + +$end + + + +$info=blstroid +$mame +0.35b11 [Aaron Giles] + +0.33b4 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.259: Consolidate driver in single file [Osso]. + +- 0.250: Fixed playfield tilemap size [hap]. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Blasteroids [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA_I MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.149: Another case of missed timer inheritance (includes\blstroid.h and video\blstroid.c) [Andrew Gardner]. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.143u4: Changed VSync to 59.922748 Hz. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (blstroi3) to (blstroid3), (blstroi2) to (blstroid2), (blstroig) to (blstroidg) and (blsthead) to (blstroidh). + +- 2nd May 2009: Mr. Do - Shoegazer was out taking pics one day at Hershey Park, and got a good shot of a Blasteroids a while ago. A day after JC posts the picture on the forum, Kiltron cleans it up to perfection. + +- 0.122u4: Changed M6502 clock speed to 1789772 Hz and YM2151 to 3579545 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Updated address map (full map verified from schematics). Fixed rom names. + +- 14th September 2005: 3D ARCADE - New 3D cabinet model for Blasteroids from bond1. + +- 0.76u1: Aaron Giles added clones Blasteroids (rev 3) and (German, rev 2). Changed parent description to 'Blasteroids (rev 4)' and clone (version 2) to 'Blasteroids (rev 2)'. Fixed rom names. + +- 0.62: Russell Howard fixed service mode is listed twice. + +- 0.60: Changed palettesize to 16384 colors. Added 'Service Mode' dipswitch. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500 Hz and YM2151 to 3579000 Hz. + +- 0.37b5: Added clone Blasteroids (with heads). + +- 19th June 2000: Aaron Giles added a new Blasteroids romset, which replaces the rocks with designer Ed Rotberg's head under certain circumstances. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz. + +- 0.35b12: Removed TMS5220 speech. + +- 0.35b11: Aaron Giles added Blasteroids (version 4). Added Pokey sound. Changed 'Blasteroids' to clone 'Blasteroids (version 2)'. Renamed (blstroid) to (blstroi2). + +- 0.34b8: High resolution sprites in Blasteroids [Nicola Salmoria]. + +- 0.33b4: Aaron Giles added 'Blasteroids' (Atari Games 1987). + + +LEVELS: 68 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 1.56 MB / 25 files / 557.2 zip + +$end + + + +$info=blswhstl +$mame +0.36b13 [?] + +0.36b4 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- blswhstl and clones: In the demo after clearing stage 1, pitch of pistol sound is high. sasuke (ID 08291) + +- Graphic glitch on the final boss. Frotz (ID 00258) + + +WIP: + +- 0.164: System11 changed visible area to 224x320 in Bells & Whistles. + +- 0.163: rtw and The Dumping Union added clone Bells & Whistles (Asia, Version M). Confirmed that CPU clock derive by actual OSC [Brian Troha]. Changed parent description to 'Bells & Whistles (World, Version L)' and clone (Japan ver. J) to 'Detana!! Twin Bee (Japan, version J)'. + +- 0.144u7: hap fixed missing graphics in Bells & Whistles and clone. + +- 0.143u7: Roberto Zandona fixed screen size and zoom in Bells & Whistles and graphic glitch on the final boss. Changed visible area to 224x280. + +- 0.129u6: Phil Bennett fixed Bells & Whistles ROM Check fails at startup. + +- 3rd September 2006: Mr. Do - Added instruction cards for Detana Twinbee. + +- 0.108u1: More rom names fixes. + +- 0.108: Fixed rom names. + +- 0.97u4: Mamesick fixed inverted stereo channels. + +- 0.92: Fixed rom names. + +- 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders. + +- 0.72u1: Acho A. Tang fixed sticky sprites in clone Detana! Twinbee. + +- 0.67: Changed description to 'Bells & Whistles (Version L)' and clone (Japan) to 'Detana!! Twin Bee (Japan ver. J)'. + +- 0.59: Removed 3rd coin slot. + +- 0.36b13: Added 'Bells & Whistles' (Konami 1991). + +- 0.36b5: Changed Z80 CPU2 clock speed to 3579545 Hz. + +- 0.36b4: Nicola Salmoria added 'Detana!! Twin Bee (Japan)' (Konami 1991). + +- 27th August 1999: Nicola sent in a driver for Detana!! Twin Bee. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 3.56 MB / 11 files / 1.61 zip + +$end + + + +$info=bluechip +$mame + +DEVICE: + +Amtech Blue Chip Disk Drive + + +ROMS: + +bluechip_fd_stockrom.bin (16k ucd5) + +amtech_bluechip_rom.bin (16k ucd5) + + +WIP: + +- 0.253: Added 'Amtech Blue Chip Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=bluehawk +$mame +0.37b6 [Nicola Salmoria] + + +WIP: + +- 0.281: Hammy added clone 'Blue Hawk (Japan, NTC license, set 2)'. Changed description of clone (Japan, NTC license) to 'Blue Hawk (Japan, NTC license, set 1)'. + +- 0.212: Changed description of clone (NTC) to 'Blue Hawk (Japan, NTC license)'. + +- 0.133u1: Renamed (bluehawn) to (bluehawkn). + +- 0.124: Pierpaolo Prazzoli fixed corrupt graphics in Blue Hawk. + +- 0.96u1: Fixed input and added 'Coin Type' dipswitch. + +- 0.74: Changed MSM6295 clock speed to 7575 Hz. + +- 0.54: Added clone Blue Hawk (NTC). + +- 0.37b6: Nicola Salmoria added 'Blue Hawk' (Dooyong 1993). Sprite/fg priority is not understood. + +- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.12 MB / 9 files / 703.7 zip + +$end + + + +$info=blueprnt +$mame +0.27 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 30th January 2018: Mr. Do - The Blue Print bezel is another scan from TrevEB. Comboman also cleaned this one up. We had a scan of the marquee for this, thanks to the BYOAC / CAG artwork, so I cleaned that up to go along with this. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to the Blue Print driver. + +- 0.133u1: Renamed (blueprnj) to (blueprntj). + +- 0.124u1: RansAckeR added DIP locations to Blue Print driver. Added 5x 'Unused' dipswitches. + +- 0.122u8: Zsolt Vasvari removed colortables from Blue Print driver and a number of others, as part of a larger move to phase out old-style colortables. Changed palettesize to 520 colors. + +- 0.107u3: Aaron Giles fixed GFX layout/decode. This fixes GFX show (F4) in debug builds and MAME32. + +- 0.93: Changed 2nd AY8910 clock speed to 625000 Hz. + +- 0.88u1: Curt Coder fixed clocks per schematic (sound pitch now higher), tilemap conversion, merged memory maps, fixed inputs/dips per manual, fixed rom names per schematic, cleanup driver and correct 2H/4H clocks. Changed Z80 CPU1 clock speed to 3.5MHz and Z80 CPU2 to 1.25MHz. Removed 'Unknown' dipswitches. Fixed rom names. + +- 0.36b9: Added clone Blue Print (Jaleco). Changed parent description to 'Blue Print (Midway)'. + +- 0.35RC1: Nicola Salmoria fixed (hopefully) colors in Blue Print. Changed Z80 CPU1/2 clock speeds to 2.5MHz and palettesize from 24 to 16 colors. + +- 0.31: Martin Searle added better colors to Blue Print. + +- 0.30: Better tempo and pitch in Blue Print [Alan J. McCormick]. + +- 0.28: Mike Balfour added high score saving to Blue Print. + +- 0.27: Nicola Salmoria added 'Blue Print' (Bally Midway 1982). The sound is probably way wrong. Control: Arrows = Move around and CTRL = Accelerate. Known issues: The sound is probably way wrong. + +- 8th April 1993: Dumped Blue Print (Midway). + + +HOW TO PLAY: + +- Collect all parts and assemble machine from the Blue-Print. When complete, start the machine and use it to destroy the monster before it catches the girl. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 48 kb / 12 files / 22.4 zip + +$end + + + +$info=blueshrk +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +NOTE: + +- YouTube: https://youtu.be/rEzhHccmK0w + + +WIP: + +- 0.283: Changed description to 'Blue Shark (Midway)'. + +- 0.220: Asayuki and pacman70 added clone Blue Shark (Model Racing bootleg, set 2). Changed description of clone (Model Racing bootleg) to 'Blue Shark (Model Racing bootleg, set 1)'. + +- 0.179: f205v added clone Blue Shark (Model Racing bootleg). + +- 29th December 2010: Mr. Do - Zorg came back for a bit, and gave us a beautiful bezel for Blue Shark, scanned and vectored by him. + +- 0.134u4: Derrick Renaud added shark sound to Blue Shark. + +- 0.134u3: Derrick Renaud added octopus sound in Blue Shark. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and non-memory mapped coin counters to Blue Shark. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples sound with Discrete. + +- 0.111u1: Added Invaders samples. + +- 8th May 2000: Zsolt Vasvari fixed Blue Shark. + +- 0.34b1: Al Kossow added 'Blue Shark' (Midway 1978). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Laser + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 6 kb / 3 files / 3.75 zip + +$end + + + +$info=bluetigr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Blue Tiger (20259511, NSW/ACT)'. + +- 0.173: Added 'Blue Tiger (20259511)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.5 zip + +$end + + + +$info=blvelvet +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Velvet' (Game Plan 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=blzntrnd +$mame +0.37b13 [Nicola Salmoria] + + +WIP: + +- 0.243: Fixed Blazing Tornado regressions. Address code review [Angelo Salese]. + +- 0.204: cam900 fixed sprite lag in Blazing Tornado. + +- 0.196: Allocated sound outputs from real PCB (HUM-002 PCB has stereo speaker connector, HUM-003 doesn't). Fixed sound bankswitching [cam900]. + +- 0.192: Videoregs are read-backable. This fixes sprite layer disappears entirely in Blazing Tornado after completing single player game. Side effect is that it correct the ending too (disregard the odd black pens, probably background shouldn't be there in the first place, pending further investigations) [Angelo Salese]. + +- 0.148: Changed region gfx3 to gfx2. + +- 0.143u3: Added 'Service Mode' dipswitch. + +- 0.127u7: Aaron Giles fixed broken sound in Blazing Tornado. + +- 0.77u2: Changed VSync to 58Hz. + +- 0.62: R. Belmont added sound to Blazing Tornado. Added Z80 (8MHz) CPU2 and YM2610 (8MHz) stereo sound. + +- 0.37b13: Nicola Salmoria added 'Blazing Tornado' (Human Amusement 1994). + +- 5th March 2001: Nicola Salmoria added K053936 graphics chip emulation to Blazing Tornado, and improved the K054157 emulation a bit. + +- 3rd March 2001: Nicola Salmoria added Blazing Tornado to the Metro driver. Blazing Tornado however lacks background graphics. + + +HOW TO PLAY: + +- Press Button 1 for light attack, Button 2 for power attack, Button 3 for run. + +- Hit buttons as fast as you can to make power moves. + +- Each Wrestler have his own move. Try them all to find your favorite fighting style. + + +LEVELS: 9 (final boss: Ludwig from Germany) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 32.6 MB / 21 files / 13.5 zip + +$end + + + +$info=bm1stmix +$mame +0.76u1 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.99u2: Fixed dipswitches. + +- 0.76u1: Added 'beatmania (ver JA-B)' (Konami 1997). + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.08 zip + +CHD: 1.34 GB (Compressed: 169.3) + +$end + + + +$info=bm2ndmix +$mame +0.77u1 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 0.280: Renamed (bm2ndmxa) to (bm2ndmixa). + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.99u2: Fixed dipswitches. + +- 0.77u1: Added 'beatmania 2nd MIX (ver JA-B)' (Konami 1998) and clone (ver JA-A). + + +LEVELS: 3 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.31 zip + +CHD: 1.34 GB (Compressed: 341.2) + +$end + + + +$info=bm3 +$mame +0.229 [Windy Fairy] + + +HardDisk + CD-ROM required + + +WIP: + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Added dongle dump for Beatmania III [Jennifer Taylor]. Added support for Beatmania III FDD and spectrum analyzer. Promoted Beatmania III to working with imperfect sound [Windy Fairy]. + +- 0.229: Windy Fairy added 'Beatmania III' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 59.8 zip + +CHD: 200.7 MB (Compressed: 148.4) + +CHD: 7.86 GB (Compressed: 1.52) + +$end + + + +$info=bm36th +$mame +0.167 [Ville Linde] + + +HardDisk + CD-ROM required + + +WIP: + +- 0.233: Added default unlocked RTC rom. + +- 0.231: Added missing harddisk. Promoted 'Beatmania III Append 6th Mix' to working [Eric Holniker]. + +- 0.230: Added support for Beatmania III FDD and spectrum analyzer [Windy Fairy]. + +- 0.229: Windy Fairy added 'Beatmania III' BIOS, security dongle generated through a tool and proper SPU rom to 'Beatmania III Append 6th Mix'. + +- 0.167: Ville Linde added 'Beatmania III Append 6th Mix' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 59.9 zip + +CHD: 552.7 MB (Compressed: 404.1) + +CHD: 19.1 GB (Compressed: 3.07) + +$end + + + +$info=bm37th +$mame +0.147u4 [Anonymous, R. Belmont] + + +HardDisk + CD-ROM required + + +WIP: + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Added support for Beatmania III FDD and spectrum analyzer. Promoted 'Beatmania III Append 7th Mix' to working with imperfect sound [Windy Fairy]. + +- 0.229: Windy Fairy added 'Beatmania III' BIOS, security dongle generated through a tool and proper SPU rom to 'Beatmania III Append 7th Mix'. + +- 0.164: 'Beatmania III Append 7th Mix' boots with Keyboardmania BIOS [Ville Linde]. Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont added 'Beatmania III Append 7th Mix' (Konami 2002). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 59.9 zip + +CHD: 745.2 MB (Compressed: 562.9) + +CHD: 19.1 GB (Compressed: 3.50) + +$end + + + +$info=bm3core +$mame +0.167 [Ville Linde] + + +HardDisk + CD-ROM required + + +WIP: + +- 0.233: Added default unlocked RTC rom. + +- 0.231: Added missing harddisk. Promoted 'Beatmania III Append Core Remix' to working [Eric Holniker]. + +- 0.230: Added support for Beatmania III FDD and spectrum analyzer [Windy Fairy]. + +- 0.229: Windy Fairy added 'Beatmania III' BIOS and SPU roms to 'Beatmania III Append Core Remix'. + +- 0.167: Ville Linde added 'Beatmania III Append Core Remix' (Konami 2000). + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: One Konami Beatmania III Dallas i-button security dongle (beatmania III Append Core Remix). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 59.8 zip + +CHD: 374.7 MB (Compressed: 281.3) + +CHD: 19.1 GB (Compressed: 2.61) + +$end + + + +$info=bm3final +$mame +0.147u4 [Anonymous, R. Belmont] + + +HardDisk + CD-ROM required + + +WIP: + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Added dongle dump for Beatmania III The Final [Jennifer Taylor]. Added support for Beatmania III FDD and spectrum analyzer. Promoted 'Beatmania III The Final' to working with imperfect sound [Windy Fairy]. + +- 0.229: Windy Fairy added 'Beatmania III' BIOS, security dongle generated through a tool and proper SPU rom to 'Beatmania III The Final'. + +- 0.164: 'Beatmania III The Final' boots with Keyboardmania BIOS [Ville Linde]. Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont added 'Beatmania III The Final' (Konami 2003). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 60.0 zip + +CHD: 759.0 MB (Compressed: 578.3) + +CHD: 19.1 GB (Compressed: 4.31) + +$end + + + +$info=bm3rdmix +$mame +0.280 [Guru] + +0.114 [Yasuhiro Ogawa] + +0.113 [Yasuhiro Ogawa] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 0.280: Guru added beatmania 3rd MIX (ver JA-B). Renamed (bm3rdmix) to (bm3rdmixa) and (bm3rdeaa) to (bm3rdmixe). + +- 0.249: Tobiasbp added clone beatmania 3rd MIX (ver EA-A). Fixed SHA1 [Tafoid]. + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 9th July 2008: Mr. Do - Added artwork for beatmania 3rd Mix. + +- 0.114: Changed clone 'beatmania 3rd MIX (ver JA-A)' to parent. Removed beatmania 3rd MIX (ver JA-B). Renamed (bm3rdmxa) to (bm3rdmix). + +- 0.113: Yasuhiro Ogawa added 'beatmania 3rd MIX (ver JA-B)' (Konami 1998) and clone (ver JA-A). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.44 zip + +CHD: 2.02 GB (Compressed: 277.1) + +$end + + + +$info=bm4thmix +$mame +0.74u2 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 0.228: xuserv added clone beatstage 4th MIX (ver KA-A). + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.75: Changed 68EC020 CPU1 clock speed to 8MHz. Changed description to 'beatmania 4th MIX (ver JA-A)'. + +- 0.74u2: Added 'Beatmania 4th MIX (ver JA-A)' (Konami 1999). + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.19 zip + +CHD: 2.02 GB (Compressed: 322.4) + +$end + + + +$info=bm5thmix +$mame +0.83 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.83: Added 'beatmania 5th MIX (ver JA-A)' (Konami 1999). + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.45 zip + +CHD: 2.02 GB (Compressed: 485.0) + +$end + + + +$info=bm6thmix +$mame +0.84u5 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.84u5: Added 'beatmania 6th MIX (ver JA-A)' (Konami 2001). + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.72 zip + +CHD: 5.59 GB (Compressed: 308.3) + +$end + + + +$info=bm7thmix +$mame +0.113u2 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - We now have an artwork for beatmania 7th MIX. + +- 0.125u1: Chizzy fixed beatmania 7th MIX (ver JA-B) - Game now playable. Added missing harddisk image. + +- 0.113u2: Added 'beatmania 7th MIX (ver JA-B)' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.43 zip + +CHD: 5.59 GB (Compressed: 706.3) + +$end + + + +$info=bmanroul +$mame +0.275 [Steamy Jimmy, Sean Riddle] + + +< Japan > + + +SETUP: + +- Insertcoin via service input (key 9) and you can sorta play it. + + +WIP: + +- 0.275: Steamy Jimmy and Sean Riddle added 'Bomberman Misobon Roulette (961028 JPN)' (Eighting (Hudson Soft license) 1996). + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Romset: 1.50 MB / 3 files / 378.1 zip + +$end + + + +$info=bmark +$mame +0.281 [Siftware] + + +WIP: + +- 0.281: Siftware added 'Bullet Mark' (Sega 1975). + + +DESCRIPTION: + +- Four series of targets appear sequentially on an oversized TV screen... balloons, tanks, pirates and jet aircraft. The easiest of the targets to hit are the balloons which are assigned a 7 point rating, followed by the tanks at 15 points, the pirates at 30 points and the jet aircraft at 45 points. For each hit, these points are recorded on a highly visible digital read out; for each miss however, 1 to 3 points (depending upon the target series) is subtracted from the player's score. Perfect score is 979. When played as a two player game, a score of 8OO (can be adjusted to 600) by either player automatically extends game into an additional balloon series. + +- Two authentic-looking Tommy Guns, with a recoil effect like the real thing, are mounted on the gun cabinet. The guns can be fired as a single shot by each player or in bursts. The gun sights are accurate and each burst projects on the screen exactly as aimed by the player. + +- Six distinct sound effects match the six different targets which are available. Each player has his own set of Bullet Marks and sound effects in order to distinguish his bursts from that of the other player; and each player can easily see his hits and misses. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 512 bytes / 2 files / 431 zip + +$end + + + +$info=bmaster +$mame +0.36b6 [Bryan McPhail] + + +WIP: + +- 0.118: Fixed rom names. + +- 0.117u3: Stefan Lindberg added clone Cross Blades! (Japan). + +- 12th May 2006: Guru - Blade Master (Irem) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway. + +- 0.56: Added dipswitches 'Difficulty', 'Bonus Life' and 'Unknown'. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 19th July 2001: Nicola Salmoria decrypted the sound CPU in Blade Master and Lethal Thunder. + +- 0.37b8: Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. Added V30 (14318180 Hz) CPU2, YM2151 (3579545 Hz) and GA20 (3579545 Hz). Fixed gfx1/2 rom loading. + +- 0.36b11: Changed description to 'Blade Master (World)'. + +- 0.36b10: Changed description to 'Blade Master input_ports_(World)'. + +- 0.36b7: Changed description to 'Blade Master (World)'. + +- 0.36b6: Bryan McPhail added 'Blade Master' (Irem 1991). Sprite list register isn't updated in service mode. + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 4.25 MB / 20 files / 1.78 zip + +$end + + + +$info=bmbugs +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (bmbgs) to (bmbugs). + +- 0.174: Changed description to 'Bumble Bugs (0351180, US)'. + +- 0.173: Added 'Bumble Bugs (USA)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.68 zip + +$end + + + +$info=bmcbowl +$mame +0.84 [David Haywood] + + +< Taiwan > + + +Bugs: + +- The music seem to be little bugged and ay and oki sound pitch might be incorrect. THS2022 (ID 09116) + +- Hang after press f3 to reset in game. THS2022 (ID 08815) + + +WIP: + +- 0.275: Tweak some of the sound clocks [hap]. Changed AY-3-8910A and MSM6295 sound clocks speed to 1342329 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.210: Added missing video-related interrupt and reguess VIA clock. Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed 6522 VIA MCFG acessors [Ryan Holtz]. + +- 0.176: AJR replaced M68000 write_irq[1-7] handlers with DEVCB_INPUTLINE. + +- 0.158: Osso added missing save states to 6522 VIA, fixes at least Konkyuu no Hoshi save state problem. + +- 0.154: Hooked up RAMDAC device to BMC Bowling driver [Angelo Salese]. + +- 0.153: Osso added music and save states to 'Konkyuu no Hoshi'. Added YM2413 (3579545 Hz) sound. Changed M68000 CPU1 clock speed to 10738636 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for BMC Bowling driver. Changed description to 'Konkyuu no Hoshi'. + +- 0.88: Tomasz Slanina fixed BMC Bowling - Game now playable. Missing music, some wrong gfx. Changed 68000 CPU1 clock speed to 10738635 Hz and visible area to 280x232. Added AY-3-8910 (1789772 Hz) sound. Added dipswitches 'Coinage' and 15x 'DSWx x'. + +- 29th September 2004: Tomasz Slanina - Working on BMC Bowling. Not playable, yet... + +- 0.84: David Haywood added 'BMC Bowling' (BMC 1994). + +- 22nd June 2004: David Haywood sent in a very preliminary driver for BMC Bowling, it doesn't work at all yet. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 640 kb / 7 files / 224.8 zip + +$end + + + +$info=bmclubmx +$mame +0.113u2 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - We now have an artwork for beatmania Club MIX. + +- 0.133u5: hap fixed harddisk image for beatmania Club MIX (CHD version is V3). + +- 15th August 2009: Guru - Dumping a couple of djmain HDDs (beatmania ClubMIX, thanks to a member of Team Japump for sending them out). + +- 0.133u2: Team Japump and Guru added missing harddisk image to beatmania Club MIX - Game now playable. + +- 0.113u2: Added 'beatmania Club MIX (ver JA-A)' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.72 zip + +CHD: 4.03 GB (Compressed: 571.1) + +$end + + + +$info=bmcompm2 +$mame +0.88u7 [?] + +0.74u2 [?] + +0.74u1 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. I put the artwork for the clones hiphopmania complete MIX and MIX 2 in their own file. + +- 0.88u7: Re-added beatmania complete MIX 2 (ver JA-A). + +- 0.75: Changed 68EC020 CPU1 clock speed to 8MHz. Changed description to 'hiphopmania complete MIX 2 (ver UA-A)'. + +- 0.74u2: Removed Beatmania Complete MIX 2. Changed clone 'Hiphopmania Complete MIX 2' to parent 'Hiphopmania Complete MIX 2 (ver UA-A)'. + +- 0.74u1: Added 'Beatmania Complete MIX 2' (Konami 2000) and clone Hiphopmania Complete MIX 2. + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.64 zip + +CHD: 4.03 GB (Compressed: 862.3) + +$end + + + +$info=bmcompmx +$mame +0.242 [Taro] + +0.74u1 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 0.259: Lemony Vengeance, Phil Bennett and DeepSeaSqueeze added clone beatstage complete MIX (ver KA-B). + +- 0.242: Taro added beatmania complete MIX (ver JA-C). Renamed (bmcompmx) to (bmcompmxb). + +- 0.236: DeepSeaSqueeze added clone beatmania complete MIX (ver AA-C). + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.83: Fixed harddisk image. + +- 0.75: Changed 68EC020 CPU1 clock speed to 8MHz. Changed descriptions to 'beatmania complete MIX (ver JA-B)' and clone (ver UA-B) to 'hiphopmania complete MIX (ver UA-B)'. + +- 0.74u2: Added dipswitches 'Coinage', 'Score Display', 'Demo Sounds', 'Normal Difficulty', 'Expert Difficulty', 'Event Mode', 'Stages' and 'Secret Expert Course'. Changed description to 'Beatmania Complete MIX (ver JA-B)' and clone 'Hiphopmania Complete MIX' to 'Hiphopmania Complete MIX (ver UA-B)'. + +- 0.74u1: Added 'Beatmania Complete MIX' (Konami 1999) and clone Hiphopmania Complete MIX. + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.38 zip + +CHD: 2.02 GB (Compressed: 463.2) + +$end + + + +$info=bmcorerm +$mame +0.74u1 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.83: Fixed new harddisk image. + +- 0.75: Changed 68EC020 CPU1 clock speed to 8MHz. Changed description to 'beatmania CORE REMIX (ver JA-A)'. + +- 0.74u2: Added dipswitches 'Coinage', 'Score Display', 'Demo Sounds', 'Level Display', 'Normal Difficulty', 'Expert Difficulty', 'Event Mode' and 'Stages'. Changed description to 'Beatmania CORE REMIX (ver JA-A)'. + +- 0.74u1: Added 'Beatmania CORE REMIX' (Konami 2000). + + +LEVELS: 4 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.41 zip + +CHD: 4.03 GB (Compressed: 650.4) + +$end + + + +$info=bmcpokr +$mame +0.145 [David Haywood] + + +< Taiwan > + + +WIP: + +- 0.157: Save m_rand_seed (emu\machine.c), fixes save state regressons in bmcpokr driver [Osso]. + +- 0.155: Luca Elia fixed Dongfang Shenlong - Game now playable. Added 2nd Player with 3x buttons and 1x coin slot, gambling control and Joystick 5-way (half8). Added YM2413 (3.5MHz) and OKI6295 (1.05MHz) stereo sound. Changed visible area to 480x240 and VSync to 58.935000 Hz. Added dipswitches 'Bonus Bet', 'Controls', 'Credit Limit', 'Credits Per Coin', 'Credits Per Key-In', 'Demo Sounds', 'Double-Up Game', 'Double-Up Rate', 'Key-In Limit', 'MIN/Max Bet', 'Open Cards Mode', 'Poker Game', 'Slot Machine', 'Win Rate' and 10x 'Unknown'. Changed description to 'Dongfang Shenlong'. + +- 16th August 2014: Luca Elia - I rewrote the bmcpokr skeleton driver to bring to fruition the "unknown poker game" in there, developed by Taiwanese BMC and running on their own custom hardware. It turned out to be a poker-themed gambling game whose Chinese title should be romanized, I'm told, as Dongfang Shenlong (Eastern Dragon). The hardware features two tilemaps and a pixel layer, all with per-line horizontal and vertical scrolling (used in the dog race screen above, for instance). Plus some mild protection and a random number generator whose emulation is only sketched at the moment. This is similar to other BMC games (Konkyuu no Hoshi, King of Football and PoPo Bear), so it might help with the consolidation of their emulation, which is still preliminary. Thanks to Guru, dyq & bnathan. + +- 0.145u8: Some mods to BMC Poker [David Haywood]. + +- 0.145u6: Changed description to 'unknown BMC poker game'. + +- 0.145: David Haywood added 'Unknown BMC Poker Game' (BMC 1999). + +- 22nd December 2008: Guru - I've actually dumped Dong Fang Shen Long (Oriental Dragon). Watch Luca's page for more on that. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 631.9 zip + +$end + + + +$info=bmdct +$mame +0.77u1 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - Added new photographed bezel and lamps provided by Mr. Do. + +- 0.133u1: Changed description to 'beatmania featuring Dreams Come True (ver JA-A)'. + +- 0.77u1: Added 'beatmania f. Dreams Come True (ver JA-A)' (Konami 2000). + + +LEVELS: 3 + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.38 zip + +CHD: 4.03 GB (Compressed: 353.8) + +$end + + + +$info=bmfinal +$mame +0.125u1 [Chizzy] + +0.113u2 [?] + + +HardDisk required + +Artwork available + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 30th June 2019: Mr. Do - We now have an artwork for beatmania THE FINAL. + +- 0.130u1: Phil Bennett fixed crash after cutting edge logo in 'beatmania THE FINAL'. + +- 0.125u3: Chizzy added missing harddisk image to beatmania THE FINAL (ver JA-A) - Game now playable. + +- 0.125u1: Chizzy re-added beatmania THE FINAL (ver JA-A). + +- 0.114: This game was removed from MAME. + +- 0.113u2: Added 'beatmania THE FINAL (ver JA-A)' (Konami 2002). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.46 zip + +CHD: 9.36 GB (Compressed: 2.23) + +$end + + + +$info=bmiidx +$mame +0.152 [Guru] + +0.132u1 [Guru] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.231: Jennifer Taylor added partial dumps of security dongle to 'beatmania IIDX (863 JAB)' and clone 'beatmania IIDX (863 JAA)'. + +- 0.152: Guru added beatmania IIDX (863 JAB). smf added new hard disk to (863 JAB) and clone (863 JAA), updated the hard drive labels from pictures online. Guru redumped Program- and Video-CD. Renamed (bmiidx) to (bmiidxa). + +- 0.132u1: Guru added 'beatmania IIDX (863 JAA)' (Konami 1999). + +- 18th March 2006: Guru - Beatmania II DX CDROM - GQ863 A01, Beatmania II DX CDROM - GQ863-JA B01 (x2) & dongle 863A02, Beatmania II DX video CD - GQ863 A04 (x2) and Beatmania II DX substream VIDEOCD - GC983 A04 arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 548 bytes / 1 files / 146 zip + +CHD: 3.01 GB (Compressed: 568.2) + +CHD: 23.6 MB (Compressed: 4.00) + +CHD: 503.4 MB (Compressed: 307.7) + +$end + + + +$info=bmiidx2 +$mame +0.146u2 [Guru] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.230: Jennifer Taylor added missing hard disk and security dongle to 'beatmania IIDX 2nd style (GC985 JAA)'. Promoted game to working. + +- 0.193: Changed security card padding from 0x00 to 0xff [smf, Guru]. + +- 0.152: smf added missing Video CD to (GC985 JAA), updated the hard drive labels from pictures online. Changed description to 'beatmania IIDX 2nd style (GC985 JAA)'. + +- 0.146u2: Added 'beatmania IIDX 2nd style (GC985 JA)' (Konami 1999). + +- 18th March 2006: Guru - Beatmania II DX 2nd style CDROM - GC985 A01 and Beatmania II DX 2nd style VIDEOCD - GC985 A04 arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 125 zip + +CHD: 6.01 GB (Compressed: 1.30) + +CHD: 37.7 MB (Compressed: 6.71) + +CHD: 766.3 MB (Compressed: 455.5) + +$end + + + +$info=bmiidx3 +$mame +0.152 [smf] + +0.132u1 [?] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.230: Jennifer Taylor added clone beatmania IIDX 3rd style (GC992 JAB). Added missing hard disk and security dongle to 'beatmania IIDX 3rd style (GC992 JAC)'. Replaced CD image marked as bad dump in clone 'beatmania IIDX 3rd style (GC992 JAA)'. Promoted games to working [Jennifer Taylor]. + +- 0.193: Changed security card padding from 0x00 to 0xff [smf, Guru]. + +- 0.155: smf added missing 3rd style CD images to bmiidx3 and bmiidx3a. + +- 0.152: smf added beatmania IIDX 3rd style (GC992 JAC). Changed (GC992 JA) to clone 'beatmania IIDX 3rd style (GC992 JAA)'. Renamed (bmiidx3) to (bmiidx3a). + +- 0.139u2: MASH changed description to 'beatmania IIDX 3rd style (GC992 JA)'. + +- 0.132u1: Added 'beatmania IIDX 3th style (GC992 JA)' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 126 zip + +CHD: 4.02 GB (Compressed: 1.36) + +CHD: 765.2 MB (Compressed: 465.0) + +CHD: 34.0 MB (Compressed: 7.33) + +$end + + + +$info=bmiidx4 +$mame +0.131u3 [Guru, smf] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.230: Jennifer Taylor replaced hand-crafted dongle data for 'beatmania IIDX 4th style (GCA03 JAA)'. + +- 0.193: Many fixes to waveram banking and DMA [R. Belmont, Sarah Purohit]. Changed RF5C400 clock to match board notes in driver. Added 8mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork [smf]. Promoted 'beatmania IIDX 4th style (GCA03 JAA)' to working [smf, R. Belmont, Sarah Purohit]. Security card for beatmania IIDX 4th has now been dumped and scrubbed serial number [smf, Guru]. + +- 0.152: smf added missing hard disk and Video CD to (GCA03 JAA), updated the hard drive labels from pictures online. Guru redumped Program CD in (GCA03 JAA). Changed description to 'beatmania IIDX 4th style (GCA03 JAA)'. + +- 0.132u1: R. Belmont changed 'beatmania IIDX 4th style' to use real dumped security dongle data. Added new user2 rom (256 bytes). + +- 0.131u3: Added 'beatmania IIDX 4th style (GCA03 JA)' (Konami 2000). Preliminary work on beatmania iidx, still lots to do [smf]. + +- 26th May 2009: Guru - I'm doing some more wiring up today. This time something a lot easier. Pic 1 shows the security slot taken from the Beatmania II DX PCB that arrived recently and wired up to a DIP8 socket. Pic 2 shows 2 security carts opened up. The card on the left is the newer type using a ST24W02 TSSOP8 EEPROM (it's physical size is about 2mm x 3mm). The right card is the older type with an epoxy blob. Pic 3 shows what the security cards look like untouched. Pic 4 is a reminder of what arrived a few years ago. The general idea is to just plug in an untouched security card and dump it out in 1 second. So far the theory worked for one card (left) but not the epoxy blob one so I guess the older ones are different somehow and more research is needed. But at least we now have one of them dumped. UPDATE: Of course, I've also dumped the other required pieces like the CD's and HDD. Thanks to RB we have a nice POST screen for Beatmania II DX. No promises when more might happen but it could be a good idea to watch RB's site for an update. I just dumped the security card for Beatmania II DX 4th Style too, plus the CD's. It's one of the newer types. It appears the older security cards (i.e. possibly all the games from 1999) can't be dumped (yet). There are many missing pieces still required... CD's, HDDs and security cards. + +- 23rd March 2009: Guru - Beatmania II DX PCB + HDD (Konami, 1999) arrived from Japan. + +- 18th March 2006: Guru - Beatmania II DX pieces arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 120 zip + +CHD: 38.7 MB (Compressed: 16.2) + +CHD: 705.7 MB (Compressed: 420.7) + +CHD: 6.99 GB (Compressed: 2.00) + +$end + + + +$info=bmiidx5 +$mame +0.152 [smf] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.230: Jennifer Taylor added missing hard disk and replaced hand-crafted dongle data for 'beatmania IIDX 5th style (GCA17 JAA)'. Promoted game to working. + +- 0.193: Security card for beatmania IIDX 5th has now been dumped and scrubbed serial number [smf, Guru]. + +- 0.155: smf replaced 5th style CD-ROM images. + +- 0.152: smf added 'beatmania IIDX 5th style (GCA17 JAA)' (Konami 2001). + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Some Konami Beatmania II security dongles (beatmania IIDX 5th Style...). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 120 zip + +CHD: 55.2 MB (Compressed: 25.0) + +CHD: 818.5 MB (Compressed: 535.1) + +CHD: 9.54 GB (Compressed: 2.32) + +$end + + + +$info=bmiidx6 +$mame +0.152 [smf] + +0.131u3 [Guru, smf] + + +HardDisk + DVD/CD-ROMs required + + +WIP: + +- 0.230: Jennifer Taylor added security dongle to 'beatmania IIDX 6th style (GCB4U JAB)'. Replaced CD image marked as bad dump in clone 'beatmania IIDX 6th style (GCB4U JAA)'. + +- 0.193: Many fixes to waveram banking and DMA [R. Belmont, Sarah Purohit]. Changed RF5C400 clock to match board notes in driver. Added 8mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork [smf]. Promoted 'beatmania IIDX 6th style (GCB4U JAB)' and clone (GCB4U JAA) to working [smf, R. Belmont, Sarah Purohit]. Changed security card padding from 0x00 to 0xff [smf, Guru]. + +- 0.155: smf added missing CD image to bmiidx6. + +- 0.152: smf added beatmania IIDX 6th style (GCB4U JAB). smf added missing hard disk and DVD to (GCB4U JAB) and (GCB4U JAA), updated the hard drive labels from pictures online. Changed (GCB4U JA) to clone 'beatmania IIDX 6th style (GCB4U JAA)'. Renamed (bmiidx6) to (bmiidx6a). + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Some Konami Beatmania II security dongles (beatmania IIDX 6th Style...). + +- 0.131u3: Added 'beatmania IIDX 6th style (GCB4U JA)' (Konami 2001). Preliminary work on beatmania iidx, still lots to do [smf]. + +- 26th May 2009: Guru - I'm doing some more wiring up today. This time something a lot easier. Pic 1 shows the security slot taken from the Beatmania II DX PCB that arrived recently and wired up to a DIP8 socket. Pic 2 shows 2 security carts opened up. The card on the left is the newer type using a ST24W02 TSSOP8 EEPROM (it's physical size is about 2mm x 3mm). The right card is the older type with an epoxy blob. Pic 3 shows what the security cards look like untouched. Pic 4 is a reminder of what arrived a few years ago. The general idea is to just plug in an untouched security card and dump it out in 1 second. So far the theory worked for one card (left) but not the epoxy blob one so I guess the older ones are different somehow and more research is needed. But at least we now have one of them dumped. UPDATE: Of course, I've also dumped the other required pieces like the CD's and HDD. Thanks to RB we have a nice POST screen for Beatmania II DX. No promises when more might happen but it could be a good idea to watch RB's site for an update. I just dumped the security card for Beatmania II DX 4th Style too, plus the CD's. It's one of the newer types. It appears the older security cards (i.e. possibly all the games from 1999) can't be dumped (yet). There are many missing pieces still required... CD's, HDDs and security cards. + +- 23rd March 2009: Guru - Beatmania II DX PCB + HDD (Konami, 1999) arrived from Japan. + +- 18th March 2006: Guru - Beatmania II DX pieces arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 120 zip + +CHD: 4.21 GB (Compressed: 4.01) + +CHD: 9.54 GB (Compressed: 2.88) + +CHD: 67.7 MB (Compressed: 54.1) + +$end + + + +$info=bmiidx7 +$mame +0.131u3 [Guru, smf] + + +HardDisk + DVD/CD-ROM required + + +WIP: + +- 0.230: Jennifer Taylor added clone beatmania IIDX 7th style (GCB44 JAA). Added security dongle to 'beatmania IIDX 7th style (GCB44 JAB)' and replaced CD image marked as bad dump. Changed parent description to 'beatmania IIDX 7th style (GCB44 JAB)'. + +- 0.193: Many fixes to waveram banking and DMA [R. Belmont, Sarah Purohit]. Changed RF5C400 clock to match board notes in driver. Added 8mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork [smf]. Promoted 'beatmania IIDX 7th style (GCB44 JAA)' to working [smf, R. Belmont, Sarah Purohit]. Changed security card padding from 0x00 to 0xff [smf, Guru]. + +- 0.152: smf added missing hard disk and DVD to (GCB44 JAA), updated the hard drive labels from pictures online. Guru redumped Program CD in (GCB44 JAA). Changed description to 'beatmania IIDX 7th style (GCB44 JAA)'. + +- 0.131u3: Added 'beatmania IIDX 7th style (GCB44 JA)' (Konami 2002). Preliminary work on beatmania iidx, still lots to do [smf]. + +- 26th May 2009: Guru - I'm doing some more wiring up today. This time something a lot easier. Pic 1 shows the security slot taken from the Beatmania II DX PCB that arrived recently and wired up to a DIP8 socket. Pic 2 shows 2 security carts opened up. The card on the left is the newer type using a ST24W02 TSSOP8 EEPROM (it's physical size is about 2mm x 3mm). The right card is the older type with an epoxy blob. Pic 3 shows what the security cards look like untouched. Pic 4 is a reminder of what arrived a few years ago. The general idea is to just plug in an untouched security card and dump it out in 1 second. So far the theory worked for one card (left) but not the epoxy blob one so I guess the older ones are different somehow and more research is needed. But at least we now have one of them dumped. UPDATE: Of course, I've also dumped the other required pieces like the CD's and HDD. Thanks to RB we have a nice POST screen for Beatmania II DX. No promises when more might happen but it could be a good idea to watch RB's site for an update. I just dumped the security card for Beatmania II DX 4th Style too, plus the CD's. It's one of the newer types. It appears the older security cards (i.e. possibly all the games from 1999) can't be dumped (yet). There are many missing pieces still required... CD's, HDDs and security cards. + +- 23rd March 2009: Guru - Beatmania II DX PCB + HDD (Konami, 1999) arrived from Japan. + +- 18th March 2006: Guru - Beatmania II DX 7th style CDROM1 - B44JAA01 arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 120 zip + +CHD: 4.19 GB (Compressed: 4.01) + +CHD: 37.3 GB (Compressed: 3.48) + +CHD: 93.1 MB (Compressed: 74.9) + +$end + + + +$info=bmiidx8 +$mame +0.131u3 [Guru, smf] + + +HardDisk + DVD/CD-ROM required + + +WIP: + +- 0.230: Jennifer Taylor added security dongle to 'beatmania IIDX 8th style (GCC44 JAA)' and replaced CD image marked as bad dump. + +- 0.193: Many fixes to waveram banking and DMA [R. Belmont, Sarah Purohit]. Changed RF5C400 clock to match board notes in driver. Added 8mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork [smf]. Promoted 'beatmania IIDX 8th style (GCC44 JAA)' to working [smf, R. Belmont, Sarah Purohit]. Changed security card padding from 0x00 to 0xff [smf, Guru]. + +- 0.152: smf added missing hard disk and DVD to (GCC44 JAA), updated the hard drive labels from pictures online. Changed description to 'beatmania IIDX 8th style (GCC44 JAA)'. + +- 0.131u3: Added 'beatmania IIDX 8th style (GCC44 JA)' (Konami 2002). Preliminary work on beatmania iidx, still lots to do [smf]. + +- 26th May 2009: Guru - I'm doing some more wiring up today. This time something a lot easier. Pic 1 shows the security slot taken from the Beatmania II DX PCB that arrived recently and wired up to a DIP8 socket. Pic 2 shows 2 security carts opened up. The card on the left is the newer type using a ST24W02 TSSOP8 EEPROM (it's physical size is about 2mm x 3mm). The right card is the older type with an epoxy blob. Pic 3 shows what the security cards look like untouched. Pic 4 is a reminder of what arrived a few years ago. The general idea is to just plug in an untouched security card and dump it out in 1 second. So far the theory worked for one card (left) but not the epoxy blob one so I guess the older ones are different somehow and more research is needed. But at least we now have one of them dumped. UPDATE: Of course, I've also dumped the other required pieces like the CD's and HDD. Thanks to RB we have a nice POST screen for Beatmania II DX. No promises when more might happen but it could be a good idea to watch RB's site for an update. I just dumped the security card for Beatmania II DX 4th Style too, plus the CD's. It's one of the newer types. It appears the older security cards (i.e. possibly all the games from 1999) can't be dumped (yet). There are many missing pieces still required... CD's, HDDs and security cards. + +- 23rd March 2009: Guru - Beatmania II DX PCB + HDD (Konami, 1999) arrived from Japan. + +- 18th March 2006: Guru - Beatmania II DX pieces arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 bytes / 1 files / 121 zip + +CHD: 66.0 MB (Compressed: 53.4) + +CHD: 4.23 GB (Compressed: 4.05) + +CHD: 19.1 GB (Compressed: 3.93) + +$end + + + +$info=bmiidxc +$mame +0.131u3 [Guru, smf] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.231: Jennifer Taylor added partial dumps of security dongle to 'beatmania IIDX with DDR 2nd Club Version (896 JAB)' and clone 'beatmania IIDX with DDR 2nd Club Version (896 JAA)'. + +- 0.230: Jennifer Taylor added missing video CDs to 'beatmania IIDX with DDR 2nd Club Version (896 JAB)' and clone 'beatmania IIDX with DDR 2nd Club Version (896 JAA)'. Replaced CD image marked as bad dump in 'beatmania IIDX with DDR 2nd Club Version (896 JAB)'. + +- 0.155: smf added missing harddisk image to bmiidxc and clone bmiidxca. + +- 0.152: smf moved CD-ROM from clone (896 JAA) to 'beatmania IIDX with DDR 2nd Club Version (896 JAB)' and a new CD-ROM to clone (896 JAA). + +- 0.131u3: Added 'beatmania IIDX with DDR 2nd Club Version (896 JAB)' (Konami 1999) and clone (896 JAA). Preliminary work on beatmania iidx, still lots to do [smf]. + +- 26th May 2009: Guru - I'm doing some more wiring up today. This time something a lot easier. Pic 1 shows the security slot taken from the Beatmania II DX PCB that arrived recently and wired up to a DIP8 socket. Pic 2 shows 2 security carts opened up. The card on the left is the newer type using a ST24W02 TSSOP8 EEPROM (it's physical size is about 2mm x 3mm). The right card is the older type with an epoxy blob. Pic 3 shows what the security cards look like untouched. Pic 4 is a reminder of what arrived a few years ago. The general idea is to just plug in an untouched security card and dump it out in 1 second. So far the theory worked for one card (left) but not the epoxy blob one so I guess the older ones are different somehow and more research is needed. But at least we now have one of them dumped. UPDATE: Of course, I've also dumped the other required pieces like the CD's and HDD. Thanks to RB we have a nice POST screen for Beatmania II DX. No promises when more might happen but it could be a good idea to watch RB's site for an update. I just dumped the security card for Beatmania II DX 4th Style too, plus the CD's. It's one of the newer types. It appears the older security cards (i.e. possibly all the games from 1999) can't be dumped (yet). There are many missing pieces still required... CD's, HDDs and security cards. + +- 23rd March 2009: Guru - Beatmania II DX PCB + HDD (Konami, 1999) arrived from Japan. + +- 18th March 2006: Guru - Beatmania II DX pieces arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 548 bytes / 1 files / 146 zip + +CHD: 3.01 GB (Compressed: 568.2) + +CHD: 23.7 MB (Compressed: 3.88) + +CHD: 503.4 MB (Compressed: 307.7) + +$end + + + +$info=bmiidxc2 +$mame +0.131u3 [Guru, smf] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.231: Jennifer Taylor added partial dump of security dongle to 'beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM)'. + +- 0.230: Jennifer Taylor added missing video CD to 'beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM)'. + +- 0.193: Many fixes to waveram banking and DMA [R. Belmont, Sarah Purohit]. Changed RF5C400 clock to match board notes in driver. Added 8mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork [smf]. Promoted 'beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM)' to working [smf, R. Belmont, Sarah Purohit]. + +- 0.155: smf added harddisk from beatmania IIDX Substream. Changed description to 'beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM)'. + +- 0.152: Guru redumped Program CD for (984 A01 BM). Changed description to 'Beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM)'. + +- 0.131u3: Added 'beatmania IIDX Substream 2 with DDR 2nd Club Version (984 A01 BM)' (Konami 1999). Preliminary work on beatmania iidx, still lots to do [smf]. + +- 26th May 2009: Guru - I'm doing some more wiring up today. This time something a lot easier. Pic 1 shows the security slot taken from the Beatmania II DX PCB that arrived recently and wired up to a DIP8 socket. Pic 2 shows 2 security carts opened up. The card on the left is the newer type using a ST24W02 TSSOP8 EEPROM (it's physical size is about 2mm x 3mm). The right card is the older type with an epoxy blob. Pic 3 shows what the security cards look like untouched. Pic 4 is a reminder of what arrived a few years ago. The general idea is to just plug in an untouched security card and dump it out in 1 second. So far the theory worked for one card (left) but not the epoxy blob one so I guess the older ones are different somehow and more research is needed. But at least we now have one of them dumped. UPDATE: Of course, I've also dumped the other required pieces like the CD's and HDD. Thanks to RB we have a nice POST screen for Beatmania II DX. No promises when more might happen but it could be a good idea to watch RB's site for an update. I just dumped the security card for Beatmania II DX 4th Style too, plus the CD's. It's one of the newer types. It appears the older security cards (i.e. possibly all the games from 1999) can't be dumped (yet). There are many missing pieces still required... CD's, HDDs and security cards. + +- 23rd March 2009: Guru - Beatmania II DX PCB + HDD (Konami, 1999) arrived from Japan. + +- 18th March 2006: Guru - Beatmania II DX substream Club Version arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 548 bytes / 1 files / 146 zip + +CHD: 4.01 GB (Compressed: 781.3) + +CHD: 648.5 MB (Compressed: 392.8) + +CHD: 28.8 MB (Compressed: 4.57) + +$end + + + +$info=bmiidxs +$mame +0.152 [smf] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.231: Jennifer Taylor added partial dumps of security dongle to 'beatmania IIDX Substream (983 JAA)' and clone 'beatmania IIDX Substream (983-AA JAA)'. + +- 0.230: Jennifer Taylor added clone beatmania IIDX Substream (983-AA JAA). Added missing CD image to 'beatmania IIDX Substream (983 JAA)'. Promoted game to working. + +- 0.152: smf added 'beatmania IIDX Substream (983 JAA)' (Konami 1999). Guru redumped Video CD. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 548 bytes / 1 files / 146 zip + +CHD: 4.01 GB (Compressed: 781.3) + +CHD: 28.8 MB (Compressed: 4.44) + +CHD: 648.5 MB (Compressed: 392.8) + +$end + + + +$info=bmoonii +$mame +0.259 [Dam0, Heihachi_73] + + +WIP: + +- 0.259: Dam0 and Heihachi_73 added 'Blue Moon II' (IGT 1998). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 8 files / 1.31 zip + +$end + + + +$info=bmx +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.210: Added OS specific dipswitch settings to BMX [darren5]. + +- 0.141u1: Miodrag Milanovic added BMX (Bally 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 12 kb / 3 files / 7.87 zip + +$end + + + +$info=bmxstunts +$mame +0.247 [chaneman] + + +WIP: + +- 0.247: chaneman added 'BMX Stunts' (Jetsoft 1985). Use ROM loading macros instead of custom function [Osso]. Redumped bmxstunts. Confirmed both dumps in MAME come from the same PCB and that one is just bad. Removed the bad dump. Dumped the PROM in the epoxy block [chaneman]. Improved sound. Combine half of the 1st gfx1 dump attempt with current. Added 'Difficulty' dipswitch. Copy 2nd half of another dump attempt to bmx-l rom. Slow down the cpu. Added cocktail cabinet [hap]. Promoted game to working [Osso, hap, chaneman, Andy Welburn]. + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 24.1 kb / 12 files / 15.2 zip + +$end + + + +$info=bnglngby +$mame +0.66 [Pierpaolo Prazzoli] + + +WIP: + +- 0.248: Added earliest hardware variant of 2A03 APU. Fixes Jet sounds in Vs. Raid on Bungeling Bay. Correct 'Lives' dipswitch settings and added 'Difficulty' dipswitch settings [kmg]. + +- 0.247: Removed as many modifications from the base VS. machine IO ports as possible for Vs. Raid on Bungeling Bay [kmg]. + +- 0.146u1: Changed description to 'Vs. Raid on Bungeling Bay (RD4-2 B)'. + +- 0.137u4: Added 'Unknown' dipswitch. + +- 0.81u9: Chack'n fixed rom names. + +- 0.66: Pierpaolo Prazzoli added 'Vs. Raid on Bungeling Bay (Japan)' (Nintendo / Broderbund Software Inc. 1985). + +- 24th October 2002: Pierpaolo Prazzoli added Raid on Bungeling Bay and Ice Climber Japan version to the VSNES driver, and fixed a bug in the DASM command in the debugger. + +- 22nd January 2001: Chack'n from Team Japump dumped Vs. Raid on Bungeling Bay (Japan), (c)1984 Will Wright and (c)1985 Nintendo / Broderbund Soft Ware Inc. + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 56.2 kb / 8 files / 24.0 zip + +$end + + + +$info=bngotime +$mame +0.212 [TeamEurope] + + +SETUP: + +- Insert coins with key 5, then press key M to bet and key 1 to start. Move ball with Button1 and LEFT/RIGHT keys. + + +WIP: + +- 0.222: TeamEurope and Osso fixed Bingo Time - Game now playable. Added preliminary sound and fixed input [Osso]. + +- 0.221: Team Europe dumped Alpha-8505 MCU for Bingo Time. Note: Needs more work, possibly by someone who knows how Bingo plays. Added skeleton device for the Bingo Time sound board (Alpha Denshi 60MC01 sound board). Dedicated inputs for Bingo Time. Seems mostly playable except for the missing sound [Osso]. Removed ALPHA-8301L CPU4. Added dipswitches 'Cabinet', 'Buttons', 'Lives', 'Difficulty' and 'Coinage'. Removed MSM5232 and Samples sound. Replaced 8085A CPU1 with Z80 CPU3 (4MHz). Changed AY-3-8910A5 sound clock speed to 2MHz. + +- 3rd April 2020: TeamEurope - Last year i bought a big lot of gambling boards from an local operator. Inside this lot were four complete boards from an unknown game marked as BINGO TIME on an included sheet. After all roms got dumped and submitted to MAME, it was pretty fast discovered that it fits perfectly into the "equites.c" driver. The game also booted but got stuck. If you look closer at the board you will find the ALPHA-8505 chip. This chip is from the HMCS40 chip-family and we even already have dumps from the ALPHA-8303 in MAME. These were only possible because Tatsuyuki Satoh built the 8201 dumper back in 2003-2008. This dumper uses the LTP-port of an WindowsXP computer. While i built that dumper already in 2019, for dumping the ALPHA-8505, i did not get good dumps with it. That way i thought the 8505 is different to the other supported chips. As the four boards were on my shelf since months and i saw it mostly every day, i got interested in it again the last few days and rebuilt the complete dumper from scratch today. I also used another old WindowsXP machine with the dumper. This time i got better results, the program ran through all pages of the testmode and within some seconds i got a 8kb file from it. Comparing that file with the existing 8303 dump it mostly matched and only had 169 differences! I redumped all four of my 8505 chips and always got the same dumping result! After sending the dump to MAME, i shortly after got the confirmation that the dump is good and the game boots through the romcheck. The game is marked as working now, but without sound. Someone has to take a closer look at the sound-emulation, as this is currently not supported. As we will need this dumper for some other currently missing ALPHA-8*** mcu's also in the future and as it's more complicated to solder the complete dumper by hand, i designed a little board. The PCBs are already in production and should arrive here in the next few weeks, making it really easy to reproduce this dumper for more people in the world. (You only will need a WindowsXP machine with an real (no USB) LTP-port). For the external +5v power it has a Mini-USB-Port which you can just connect to the usb-ports from your computer. Thanks to Ivan for adding the game to MAME and to Tatsuyuki Satoh for making this dumper. Another rare game completely preserved. + +- 0.212: TeamEurope added 'Bingo Time' (CLS 1986). Identified game as Bingo Time via flyer which came with the PCB [TeamEurope]. Note: 8505 MCU isn't dumped. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 149.8 kb / 19 files / 49.8 zip + +$end + + + +$info=bnstars1 +$mame +0.119u3 [David Haywood] + + +< Japan > + + +Bugs: + +- bnstars, bnstars1: Incorrect emulation speed. System11 (ID 06572) + +- This thing runs WICKED fast. nightsoil (ID 02811) + + +WIP: + +- 0.272: Use generic graphics decoding layouts and cleaned up code. Reduced literal tags and runtime tag lookups. Fixed mahonng switch matrix reading code. Reduced code duplication and cleaned up spacing [cam900]. Changed description of clone (Ver 1.1, MegaSystem32 Version) to 'Vs. Janshi Brandnew Stars (Ver 1.1, MegaSystem 32 Version)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.230: Added missing save item (machine\jaleco_ms32_sysctrl.cpp) [Osso]. + +- 0.227: Added machine\jaleco_ms32_sysctrl.cpp/h. Wrote a Jaleco MS32 System Control Unit device [Angelo Salese, Alex Marshall]. Fixed machine configuration and proper split for sprite and gfxdecode devices. Make it boot again. Note: bnstars1 never ever set up the CRTC at boot, causing no irq. We currently compensate by basically giving one frame of time, ofc on the real thing the first vblank is really when screen sync occurs [Angelo Salese]. Changed VSync to 59.410646 7Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: cam900 fixed broken sprites and missing graphics in Vs. Janshi Brandnew Stars. + +- 0.217: Fixed clock related to on-board XTALs. Device-fied sprite hardware (video\ms32_sprite.cpp). Fixed zooming algorithm. Use shorter/correct type values. Verify clock related to XTAL. Fixed spacing [cam900]. Changed Z80 CPU2 clock speed to 8MHz. + +- 0.210: Moved sprite gfx rearrange function from machine\jalcrpt.cpp into gfxdecode [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.195: Minor bankswitching cleanup. Allow YMF271 4 channel output. Converted external memory handler to address space. Moved global imperfect_sound tags to device imperfect_features. Added notes [cam900]. Changed description of clone (MegaSystem32 Version) to 'Vs. Janshi Brandnew Stars (Ver 1.1, MegaSystem32 Version)'. + +- 0.179: Osso added missing soundlatch to Vs. Janshi Brandnew Stars, this fixes crash when you insert a credit. + +- 0.159: Alex Jackson hooked up Player 2 inputs, removed hazeinputs and misc cleanup/modernization. + +- 0.154: Vs. Janshi Brandnew Stars regression fix [Miodrag Milanovic]. + +- 0.153: Converted Vs. Janshi Brandnew Stars to use dual palettes. Note, needed to add PALETTE_FORMAT_XBRG for this game, also READ16_MEMBER(palette_device::read) is necessary here because the ram is installed on every other word AM_DEVREADWRITE16("palette", palette_device, read, write, 0x0000ffff) AM_SHARE("palette") and without the 'read' handler the wrong data gets read back for the RAM checks [David Haywood]. Hooked up sound by borrowing code from Jaleco Mega System 32 and adding the second YMF271. Maybe this bnstars_state should become a derived class of ms32_state, since they seem almost identical except the 2 screens? Made bnstars_state a derivate class of ms32_state and removed some duplicate code [Osso]. Added Z80 (4MHz) CPU2. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Jaleco decryption code is moved to jalcrpt.c. + +- 0.141u3: Atari Ace moved code to a new file/include to be referenced in multiple drivers (ms32crpt.c/h). + +- 0.128u1: David Haywood fixed screens in Vs. Janshi Brandnew Stars. + +- 0.123: David Haywood added clone Vs. Janshi Brandnew Stars (MegaSystem32 Version). + +- 0.122u8: Added new gfx2/3 and sound1/2 roms. + +- 0.120u2: Sonikos fixed Vs. Janshi Brandnew Stars - Game now playable. Added dipswitches 5x 'P2: x,x,x,x', 'Service Mode ? 1/2', 'Test Mode', 'Free Play', 'First Point', 'Coinage', 'Taisen Only', 'Tumo Pinfu', 'Demo Sounds', 'Difficulty' and 2x 'Unused'. + +- 0.119u4: More improvements to Vs. Janshi Brandnew Stars [David Haywood]. Removed Z80 CPU2. Added dipswitches 'MAH0-7', '0-5' and 209x 'Unknown'. + +- 7th October 2007: David Haywood - The Single PCB version of Vs. Janshi Brand New Stars is basically a doubled up MegaSystem 32 PCB capable of dual screen output. The entire video section except for the Sprite Chip is doubled (the sprite chip just draws half of spriteram to one screen, and the other half to the other). The bad graphics are due to some of the ROZ layer roms being bad. There are no inputs at the moment, as the input system seems to differ from the MS32 Mahjong boards. + +- 0.119u3: David Haywood added 'Vs. Janshi Brandnew Stars' (Jaleco 1997). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 39.2 MB / 21 files / 15.8 zip + +$end + + + +$info=bnstlkr +$mame +0.252 [Boge, Hammy, LewisB] + + +WIP: + +- 0.252: Boge, Hammy and LewisB added 'Bonus Talker' (Cleartone Leisure Ltd. 198?). Note: This is a prototype fruit machine. It has a CPU board with a Z80 and a sound board with a MM54104N. Programmer gave error while dumping bt6 rom. + + +Recommended Games (Gambling) + + +Romset: 22 kb / 11 files / 17.9 zip + +$end + + + +$info=bntyhunt +$mame +0.145 [Gatinho] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. Replaced Pentium CPU1 with Pentium III. Changed description to 'Bounty Hunter (GC-Tech Co., LTD)' and year to 2002?. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.145u1: Tafoid updated Bounty Hunter CHD to version 4. Changed PENTIUM CPU1 clock speed to 200MHz. + +- 0.145: Gatinho added 'Bounty Hunter (GCTech Co., LTD)' (200?). + +- 26th January 2012: Smitdogg - Gatinho dumped Bounty Hunter. + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +CHD: 37.3 GB (Compressed: 297.2) + +$end + + + +$info=bnzabros +$mame +0.74u2 [Olivier Galibert] + +0.68 [Testdriver] + + +Floppy Disk required + + +WIP: + +- 0.164: Defaulted 'Bonanza Bros (US, Floppy DS3-5000-07d? Based)' disk in service mode, most had some bookingkeeping data still, for example on time stored, or had been blanked out manually leaving corrupt data [David Haywood]. + +- 0.144: Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to Bonanza Bros [Angelo Salese, Phil Bennett, Charles MacDonald]. + +- 10th November 2011: Angelo Salese - Investigated with Phil Bennett and Charles MacDonald about why Bonanza Bros never ever played samples from when it was marked as working. It turned out that Sega System 24 HW uses a FRC that also does a previously unemulated IRQ service. + +- 0.133u1: Renamed (bnzabrsj) to (bnzabrosj). + +- 0.121u2: Added coin slots 3 and 4. Changed description to 'Bonanza Bros (US, Floppy DS3-5000-07d? Based)' and clone (Japan, Floppy DS3-5000-07b) to 'Bonanza Bros (Japan, Floppy DS3-5000-07b Based)'. + +- 0.101: Added new disk image ds3-5000-07b.img to clone (Japan, Floppy DS3-5000-07b). + +- 0.100u4: David Haywood and Team Japump added clone Bonanza Bros (Japan, Floppy DS3-5000-07b). Changed parent description to 'Bonanza Bros (US, Floppy DS3-5000-07d?)'. + +- 0.79: Added 3rd button. + +- 0.78: Fixed user1 roms addresses ($100000/1). + +- 14th December 2003: David Haywood fixed the ROM loading in Quiz Rouka Ni Tattenasai and Bonanza Bros, so that they both work more or less perfectly now. + +- 0.77u3: Olivier Galibert fixed Bonanza Bros - Game now playable. Removed button 3/4 and 3rd coin slot. Added dipswitches 'Coin A/B', 'Demo Sounds', 'Start Credit', 'Coin Chute', 'Monitor flip', 'Difficulty' and 'Initial lives'. + +- 3rd December 2003: Olivier Galibert fixed the controls in HotRod and Bonanza Bros, and HotRod was made playable by the addition of a ROM mirror thanks to GreyRogue's findings. + +- 0.74u2: Added 'Bonanza Bros' (Sega 1990). + +- 0.68: Olivier Galibert added (Testdriver) Bonanza Bros. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 3.51 MB / 7 files / 860.4 zip + +$end + + + +$info=bnzai_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Banzai Run (L-3)' (Williams 1988) and clones (L-1), (L-3) Germany and (P-A). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 208 kb / 7 files / 148.4 zip + +$end + + + +$info=boatrace +$mame +0.237 [Phil Bennett] + + +TODO: + +* Only sound PCB is dumped + + +WIP: + +- 0.237: Phil Bennett added 'Exciting Boat Race' (Sega 1993). Map devices [AJR]. Hook up service mode LCD and maincpu IRQ. Set PPI tristate to prevent bogus write. Make the service mode work. Hook up region select and photo sensors. Changed RF5C68 to RF5C164, connect addrmap. Hook up switches and service panel inputs. Hook up trackballs. Connect main and audio UARTs. Work around audiocpu serial input at 0x20 [Dirk Best]. Note: Exciting Boat Race is an arcade medal game based on Kyotei, a powerboat racing event which is one of four officially-recognized "Public Sports" on which betting is legal in Japan. Exciting Boat Race allows players to win medals by placing bets on miniature model powerboats which race around a pool of real water in the center of the table. The driver contains the ROMs for the sound PCB of Exciting Boat Race as a placeholder, since it's the same PCB as the one used by Speed Basketball. Exciting Boat Race is a main + satellites arrangement with video, so when the other PCBs are found it should be moved out of here. + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Recommended Games (Medal) + + +Romset: 1.62 MB / 4 files / 849.4 zip + +$end + + + +$info=bobdolly +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.180: David Haywood fixed rom loading in Bob and Dolly. + +- 0.175: Fixed game_rom loading. Renamed (bobdolu1) to (bobdolly). + +- 0.174: Changed description to 'Bob and Dolly (0352298, US)'. + +- 0.173: Added 'Bob And Dolly' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 24.7 zip + +$end + + + +$info=bodyslam +$mame +0.36b1 [Andrew Prime] + + +WIP: + +- 13th October 2019: TeamEurope - Body Slam matches the existing decap of it! So this is another confirmation of the decap and practice for my decapping skills. + +- 0.138u1: Alex Jackson fixed clone Dump Matsumoto (Japan, 8751 317-0011a) doesn't start. + +- 0.134u4: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown)' to 'Dump Matsumoto (Japan, 8751 317-0011a)'. + +- 0.131u3: Aaron Giles and Dr. Decapitator added/hooked MCU dump in Body Slam (8751 317-0015). Added dipswitches 'Timer Speed' and 'Difficulty'. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.112u1: Changed description to 'Body Slam (8751 317-0015)' and clone (Japan, 8751 317-unknown) to 'Dump Matsumoto (Japan, 8751 317-unknown)'. + +- 0.107u2: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown)' to 'Dump Matsumoto (Japan, 8751 317-unknown))'. + +- 6th May 2009: Guru - Chip 8751 found on Body Slam 317-0015 has just been decapped and dumped. + +- 0.105u3: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown))' to 'Dump Matsumoto (Japan, 8751 317-unknown)'. + +- 0.89u2: Added I8751 (8MHz) MCU. + +- 0.89u1: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Changed description to 'Body Slam (8751 317-unknown)' and clone (Japan) to 'Dump Matsumoto (Japan, 8751 317-unknown))'. + +- 29th March 2004: Charles MacDonald - Recently figured out how to get around the MCU protection in Body Slam, so I can run my own software. By forcing an address error in the initialization routine, I can get my exception handler to run before the MCU checksums the code, and it seems to resume control afterwards instead of leaving the 68000 halted. + +- 0.36b9: Added clone Dump Matsumoto (Japan). + +- 0.36b2: Added sound1 roms and N7751 sound chip. + +- 0.36b1: Andrew Prime added 'Body Slam' (Sega 1986). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 709 kb / 24 files / 330.0 zip + +$end + + + +$info=bogeyman +$mame +0.36b8 [Bryan McPhail] + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.229: Corrado Tomaselli correct monitor orientation to ROT180. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.192: Angelo Salese added DECO CRTC (12MHz/2) and screen raw parameters for Bogey Manor. Replaced 2x AY-3-8910A sound with 2x YM2149 (verified to be YM2149s from PCB pic). Changed VSync to 57.444853 Hz. + +- 0.165: Dirk Best removed palette trampoline in Bogey Manor. + +- 0.158: Osso added missing save state to Bogey Manor and fixing noted save state regression. Also removed unneeded prefixes. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Bogey Manor. + +- 0.138u3: Angelo Salese and Stefan Lindberg fixed title screen colors in Bogey Manor. + +- 0.135u2: Fabio Priuli added driver data and save state support to Bogey Manor. + +- 0.134u1: Changed M6502 CPU1 clock speed to 1.5MHz. + +- 0.126u2: Fabio Priuli added DIP locations to Bogey Manor. + +- 0.71u2: Curt Coder converted Bogey Manor to tilemaps. Removed 3rd coin slot. + +- 0.36b10: Added dipswitches 'Cabinet', 'Allow Continue', 'Bonus Life' and 'Difficulty'. + +- 8th November 1999: Takahiro Nogi fixed some palette problems in Bogey Manor, but some still exist. + +- 0.36b8: Bryan McPhail added 'Bogey Manor' (Technos 1985?). TODO: Colour, input ports and cocktail mode. + +- 26th October 1999: Takahiro Nogi fixed Bogey Manor sprite and background colors. + +- 25th October 1999: Takahiro Nogi fixed some Bogey Manor graphics bugs. + +- 21st October 1999: Bryan McPhail sent in a driver for Bogey Manor, and Nicola fixed some of the colors. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 168.5 kb / 13 files / 86.2 zip + +$end + + + +$info=boggy84 +$mame +0.138u3 [Klaus Sommer, TeamEurope, The Dumping Union] + +0.67 [David Haywood] + + +WIP: + +- 0.207: f205v added clone Boggy '84 (bootleg, set 2). Note: One program ROM isn't dumped. Changed parent description to 'Boggy '84 (bootleg, set 1)'. + +- 0.138u3: Klaus Sommer, TeamEurope and The Dumping Union added 'Boggy '84' (Kaneko 1983). Changed 'Boggy '84' to clone 'Boggy '84 (bootleg)'. Renamed (boggy84) to (boggy84b). + +- 4th July 2010: Smitdogg - TeamEurope dumped the original Kaneko Boggy '84. + +- 0.67: David Haywood added 'Boggy '84' (bootleg 1983). + +- 14th January 2003: Stephane Humbert fixed the inputs and dipswitches in Boggy '84. + +- 13th January 2003: David Haywood added Boggy '84 to the Fast Freddie and Jump Coaster driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 44.8 kb / 10 files / 25.0 zip + +$end + + + +$info=bolsaint +$mame +0.255 [Javier Blanco Ojeda, ClawGrip] + + +WIP: + +- 0.277: Added basic meat. Hookup txc/rxc [Angelo Salese]. + +- 0.255: Javier Blanco Ojeda and ClawGrip added 'Bolsa Internacional (euro)' (Sleic/Petaco 2000). Note: 80188-based slot machines from Sleic/Petaco. A complete manual with schematics can be downloaded from https://www.recreativas.org/manuales. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 956.6 zip + +$end + + + +$info=bombaway +$mame +0.154 [Fabio Priuli] + + +NOTE: + +- Arcade Flyer: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5483&image=2 + + +WIP: + +- 0.264: Changed description to 'Bombs Away'. + +- 0.170: Andew Welburn redumped Meadows Bombs Away. Dump matched, but we have slightly more info on the PCB now [Stiletto]. Fixed rom names. + +- 0.154: Fabio Priuli added 'Bombs Away [TTL]' (Meadows 1976). Added bombaway to mame.lst which were mistakenly missing since 0.153 [Tafoid]. + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 1.50 kb / 3 files / 568 zip + +$end + + + +$info=bombbee +$mame +0.36b16 [Nicola Salmoria] + + +Bugs: + +- Sounds are incorrect. 125scratch (ID 09218) + + +WIP: + +- 0.245: Guru redumped Bomb Bee and added hardware info. Note: Bomb Bee is Namco's 2nd game board (the first board was Gee Bee). Bomb Bee is essentially the color version of Gee Bee with some playfield layout changes and real color (Gee Bee is a b/w game with a color overlay). To power the board this game requires 8VAC and 12VAC. These pass through on-board bridge rectifiers then go to linear regulators to make all the DC voltages. A play demo of the real arcade PCB can be seen here https://youtu.be/3-vIXC09nDA [Guru]. Split maincpu rom bombbee.1k into tmm333.2k and tmm333.1k. Fixed rom names. + +- 0.149: Fix for Bomb Bee regression from recent modernization. Thanks to Fabio for the fix [Tafoid]. + +- 0.123u2: Changed palettesize to 513 colors. + +- 0.36b16: Nicola Salmoria added 'Bomb Bee' (Namco 1979). + +- 23rd January 2000: Nicola Salmoria added a new romset of Bomb Bee to the GeeBee driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 10 kb / 3 files / 7.00 zip + +$end + + + +$info=bombjack +$mame +0.35b13 [Nicola Salmoria] + +0.09 [Mirko Buffoni, Brad Thomas, Jakob Frendsen, Conny Melin] + + +Artwork available + + +NOTE: + +- Press fire to skip the ROM/RAM test at the beginning. + + +WIP: + +- 0.267: Merged Calorie with BombJack driver. Cleanups and fixes. Fixed large sprites in Bomb Jack by implementing the sprite size latches. Simplify and fix gfxdecode macros for Bomb Jack. Fixed background tilemap loading in Bomb Jack to properly use D0-D3. Fixed memory maps to match the schematics. Added watchdog reset and enable (not used in Calorie Kun). Proper screen params for Bomb Jack and Calorie Kun. Proper audio timings for Calorie Kun. Added notes on audio filter and PCB references. Cleaned up other notes. Fixed spacing [jackson2k2]. Changed description to 'Bomb Jack' and clone (set 2) to 'Bomb Jack (earlier)'. + +- 0.261: Alexforg83 and Bisboch added clone Bomb Jack (bootleg). Note: Only 12 and 13 differ slightly (bumped up year + changes in some data tables. According to the dumper the game is harder, with more enemies shown from the start. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. Small cleanup [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.148u5: F.J. Jimenez (Gijon) added clone Bomb Jack (Tecfri, Spain). David Haywood added better rom naming etc. to it. + +- 20th October 2012: Mr. Do - Thanks to Mikonos from Zona Arcade, we have a cleaned-up Tehkan bezel for Bomb Jack, provided by the BYOAC/CAG artwork. + +- 0.145u8: Phil Bennett fixed missing sprites in Bomb Jack and clone. + +- 0.144u1: Corrado Tomaselli confirmed and adjusted clock speeds for Bomb Jack from PCB. Changed Z80 CPU2 clock speed to 3MHz. + +- 0.133u1: Renamed (bombjac2) to (bombjack2). + +- 0.126u4: Andrew Gardner merged memory maps in Bomb Jack. + +- 0.126u2: Fabio Priuli added DIP locations to Bomb Jack. + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Bomb Jack. + +- 0.118u2: Stephane Humbert improved dipswitches for Bomb Jack. Changed 'Initial High Score?' dipswitch to 'Bonus Life'. + +- 0.104u3: Adam Bousley added save states support to Bomb Jack. + +- 25th February 2001: Olivier Galibert added save states support to Bomb Jack. However, the driver needs to be updated to include the save states. + +- 0.35b13: Nicola Salmoria added Bomb Jack (set 1). Changed 'Bomb Jack' to clone 'Bomb Jack (set 2)'. Renamed (bombjack) to (bombjac2). + +- 0.22: Nicola Salmoria improved color palette emulation in Bombjack which has now perfect colors. Bomb Jack doesn't have a color PROM, it uses a RAM to generate colors and change them during the game. + +- 0.18: Bomb Jack is much faster on a 486. Now runs very well with -frameskip 1 on my 486/100 [Nicola Salmoria]. + +- 0.15: Jarek Burczynski submitted a sound driver for Bomb Jack. The game is now a bit slow on my 486/100, -frameskip 1 is almost good but not quite [Nicola Salmoria]. + +- 0.13: Nicola Salmoria fixed a couple of minor bugs in Bomb Jack background colors and added high score saving to Mario Bros. + +- 0.12: There is a bit in the sprite attributes which I don't know what means [Nicola Salmoria]. Dipswitch menu: SPECIAL refers to how often the (E) and (S) coins appear. + +- 0.10: Nicola Salmoria fixed a small graphics glitch in the background of Bomb Jack's third level. Thanks to Philip Chapman for the report. + +- 0.09: Mirko Buffoni added 'Bomb Jack' (Tehkan 1984). Game is playable with accurate colors and no sound. Control: Arrows = Move around and CTRL = Jump. Thanks to Brad Thomas, Jakob Frendsen and Conny Melin for the hardware info on Bomb Jack. Note: Bomb Jack doesn't have a color PROM. It uses 256 bytes of RAM to dynamically create the palette. Each couple of bytes defines one color (4 bits per pixel; the high 4 bits of the second byte are unused). Since the graphics use 3 bitplanes, hence 8 colors, this makes for 16 different color codes. MAME currently doesn't support dynamic palette creation. As a temporary workaround, we create here a 256 colors (8 bits, vs. the original 12) palette which will be static, and dynamically create a lookup table at run time which approximates the original palette. In the dipswitch menu, DIFFICULTY 1 refers to the speed of the mechanical bird, while DIFFICULTY 2 to the number and speed of enemies. Known issues: Colors are accurate, but not entirely: The original machine uses 12 bits (4 bits per pen), while I currently use only 8 bits (3 bits for red and green, 2 bits for blue). Is the sprite priority correct? For example, during the demo, should GAME OVER be in front or behind other sprites? There is another bit in the sprite attributes which I don't know what means: It seems to be set only when the (B) materializes. For the DIFFICULTY 2 setting, EASY and MEDIUM might be swapped. Anyone can confirm? The INITIAL HIGH SCORE setting doesn't only set that, it does something else as well - but I don't know what. + +- 10th January 1997: Dumped Bomb Jack (set 2). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* JEmu2 + +* Mimic + +* Sparcade + +* VAntAGE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 112 kb / 16 files / 54.2 zip + +$end + + + +$info=bombkick +$mame +0.104u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.148u2: ANY added clone Bomb Kick (set 2). Changed parent description to 'Bomb Kick (set 1)'. + +- 0.139u4: Tafoid added new labels to Bomb Kick to better describe the status required for each DIP, rather than the duplicate label "DON"T CHANGE IT!". + +- 0.109u2: Added 'Special Powers' and 2x 'DON'T CHANGE IT!' dipswitches. + +- 0.107: Pierpaolo Prazzoli added tile flipx to tilemaps in Yunsun16 driver (Bomb Kick needs it). Changed the dipswitches used for protection to real dipswitches. Added 4x 'DON'T CHANGE IT!' dipswitches. + +- 0.105u2: Changed OKI6295 clock speed to 7575 Hz. + +- 0.104u3: Pierpaolo Prazzoli added 'Bomb Kick' (Yun Sung 1998). + +- 19th February 2006: Pierpaolo Prazzoli - Added Bomb Kick (Yun Sung 1998). + + +LEVELS: 48 (6x8) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 4 MB / 11 files / 1.76 zip + +$end + + + +$info=bombsa +$mame +0.106u6 [David Haywood, Andrew Gardner] + + +TEST MODE: + +- Hold Start1 + Start2 on boot to enter test mode. + + +WIP: + +- 0.172: Angelo Salese removed outdated BAD_DUMPs in Bombs Away (prototype). + +- 9th March 2016: ShouTime - BOMBS AWAY (AC): Another title lost in history but found in Jaleco's old warehouse. Who's ASC? + +- 0.170: Angelo Salese added SCREEN_RAW_PARAMS to Psychic 5 driver. Fixed sprite disable for Bombs Away. Added notes. Added new flag MACHINE_IS_INCOMPLETE and hooked it up to Bombs Away. Changed VSync to 54.001512 Hz. Changed description to 'Bombs Away (prototype)'. + +- 0.160: Added save state support to Psychic 5 driver and converted to configured banking. Converted 'Jaleco color blend' (video\jalblend.c) to be a device [Osso]. + +- 0.156: A little more work [David Haywood]. + +- 0.147: Some meaningless AM_RAM_WRITE in Psychic 5 driver [hap]. + +- 0.143u1: Angelo Salese removed deprecat.h usage in the Psychic 5 driver. + +- 0.127u4: Jaleco 'Bombs Away' improvements [aDG4W+qp0]. Added game to the Psychic 5 driver. Changed region user1 to proms and palettesize to 768 colors. + +- 0.126u4: Guru added README for Bombs Away. + +- 0.123u2: Added 'CoinA' dipswitch. + +- 0.106u6: David Haywood and Andrew Gardner added 'Bombs Away' (Jaleco 1988). + +- 19th March 2006: Andrew Gardner - After (finally) submitting my Psychic 5 blend chip changes, Reip pointed me to another game running on similar hardware to Argus, Valtric, and Butasan. It's called Bombs Away, and it looks to be a quaint 194x-style shooter. I've decoded most of the graphics, found a few bits of the palette, and have the text layer drawing quite nicely. No idea where the tilemaps are, nor the sprites - and the thing reboots after running for a few seconds, but there are still tons of other things to try so stuff may begin to look better. + +- 7th April 2005: Guru - Bombs Away (Jaleco 1988) arrived, purchased from two private sellers by Randy. + +- 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller Jaleco's 'Bombs Away' (1987). + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 449.5 kb / 11 files / 140.8 zip + +$end + + + +$info=bonanza +$mame +0.130u1 [Smitdogg, Angelo Salese] + + +WIP: + +- 0.226: Added keyboard control. + +- 0.161: Barry Rodewald added a bit more to the Cirrus SVGA extensions. Made a start on the Cirrus hardware pointer, fixed reading of the lock register (Touchstar Bonanza works again) (video\pc_vga.c). + +- 0.150: Mariusz Wojcieszek fixed Touchstar Bonanza and clone - Game now playable. Changed description to 'Touchstar Bonanza (Revision 3)' and clone (Revision 2) to 'Touchstar Bonanza (Revision 2)'. + +- 0.144u1: Fixed game_prg rom loading. + +- 0.130u2: Added new video_bios, game_prg ($0) and disk_bios roms. + +- 0.130u1: Smitdogg and Angelo Salese added 'Bonanza (Revision 3)' (New Image Technologies 1993) and clone (Revision 2). + + +Recommended Games: + +Street Games + +Street Games II + +Touchstar Bonanza + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Solitaire): + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +MegaTouch XL + +MegaTouch XL Gold + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +Touchstar Bonanza + +Magical Touch + +Tournament Solitaire + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + +Galaxy Games StarPak 2 + +Solitaire + + +Recommended Games (Cards) + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 3.13 MB / 10 files / 1.35 zip + +$end + + + +$info=bonebstr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Added sound to Bone Busters Inc [Robbbert]. + +- 0.183: Added clone Bone Busters Inc. (German). + +- 0.154: Added clone Bone Busters Inc. (French). + +- 0.141u1: Miodrag Milanovic added 'Bone Busters Inc.' (Gottlieb 1989). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 108 kb / 5 files / 79.5 zip + +$end + + + +$info=bongo +$mame +0.79u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.266: DIP switches are memory mapped in clone Bongo (Galaxian hardware). Hooked up Galaxian discrete sound for clone Bongo (Galaxian hardware) [Devin Acker]. Changed parent description to 'Bongo' and clone (set 2) to 'Bongo (Galaxian hardware)'. Renamed (bongoa) to (bongog). + +- 0.265: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Bongo (set 2). Redumped CPU ROM 5 [Recreativas.org]. Note: Alternative version of Bongo found on an original Namco PCB [ClawGrip]. Changed parent description to 'Bongo (set 1)'. + +- 0.227: Transplant Bongo to modern Galaxian driver [AJR]. Changed visible area to 224x768. + +- 0.188: Map Bongo jump as a button and not as up direction [Angelo Salese]. + +- 0.148: Kevin Pickell fixed cocktail flip in Bongo. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for Bongo. Added dipswitches 'Lives', 'Infinite Lives (Cheat)' and 3x 'Unused'. + +- 0.135: Changed AY-3-8910A clock speed to 1536000 Hz. + +- 0.79u2: Pierpaolo Prazzoli added Bongo (Jetsoft 1983). + +- 17th February 2004: Pierpaolo Prazzoli added Bongo to the Galaxian driver. + + +LEVELS: 27 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 32 kb / 9 files / 17.6 zip + +$end + + + +$info=bongo_sound +$mame + +DEVICE: + +Bongo Custom Sound + + +WIP: + +- 0.266: Added 'Bongo Custom Sound' device (galaxian\galaxian_a.cpp). + +$end + + + +$info=bonkadv +$mame +0.77 [Pierpaolo Prazzoli] + + +Bugs: + +- There's a black bar on top of the in-game screen. Iaspis (ID 00144) + + +WIP: + +- 0.287: Changed description to 'B.C. Kid (World) / Bonk's Adventure - Arcade Version (US, China, Korea) / Kyukyoku!! PC Genjin - Special Arcade Version (Japan)' and clone (prototype) to 'Bonk's Adventure - Arcade version (prototype)'. + +- 0.259: Bryan McPhail added clone Bonk's Adventure (prototype). Note: Shows an upside down KO! sprite, probably cause of check failing. Playable apart from that. + +- 12th November 2008: David Haywood - I've spent the last day looking at some Kaneko titles. I asked Andreas to take a look at the MCU data rom for several of the games, to see if it could help improve the protection simulation in Blood Warriors (by finding the tables we're using in the encrypted data rom, thus no longer requiring extra tables). He reported back to me with his findings, and it was good news. While this still isn't true emulation of the MCU it helps, as we know the tables in the MCU data rom are correct, while the ones figured out via trojans could potentially have had inaccuracies in them (they didn't... but). As a slightly surprising bonus all the 'Toybox' data roms apart from GTMR2 use the same main encryption, and same communication method. Bonk's Adventure is a bit odd (seems to use data not present in the MCU data rom) but was already figured out. + +- 0.123u4: Changed the 2x OKI6295 clock speeds to 2MHz. + +- 0.112u2: Bonk's Adventure improvements [Gary Walkling, Sebastien Volpe]: Protection data fully verified, this corrects tilemap colors in levels 2 and 3. Correct implementation of MCU command 43. + +- 0.89u5: Sebastien Volpe correct Bonk's Adventure priorities (according Luca's scheme), sound 'improvements' (both banking and rom loading), game name updated, interrupts scheduling change (not correct, but somewhat improved, see comment) and as a consequence, fake region DSW is removed. Swapped sound2 roms ($0, 200000). Changed description to 'B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin'. + +- 0.88u2: Sebastien Volpe fixed Bonk's Adventure - Game now playable. Some gfx/sound issues. Fixed gfx1/2/3 roms length and sound 1/2 addresses. Added dipswitches 'Ticket dispenser' and 'Region'. + +- 0.87: Sebastien Volpe fixed dipswitches in Bonk's Adventure. Added dipswitches 'Free Play', 'Demo Sounds', 'Title Level Display' and 3x 'Reserved'. Changed description to 'Bonk's Adventure'. + +- 0.83: Added EEPROM and dipswitches 'Difficulty', 'Join During Game' and 'Allow Continue'. + +- 31st May 2004: Tomasz Slanina added the EEPROM to Bonk's Adventure, but the game still isn't playable because of protection. + +- 7th May 2004: Tomasz Slanina - Bonk's Adventure is not playable (protection isn't emulated, dump is incomplete). + +- 0.77u2: Added gfx3 rom ($0 - 2MB scrambled tiles). + +- 0.77: Pierpaolo Prazzoli added 'Bonks Adventure' (Kaneko 1994). + +- 9th November 2003: Pierpaolo Prazzoli added Bonk's Adventure to the Kaneko16 driver, but it doesn't work because the MCU isn't emulated. + +- 20th July 2003: Guru - Received Bonk's Adventure (Kaneko 1994). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +LEVELS: 28 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +PC Denjin - Punkic Cyborg (TourVision) + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 12.1 MB / 14 files / 4.76 zip + +$end + + + +$info=bonusch +$mame +0.154 [Roberto Fresca] + + +WIP: + +- 0.282: Wing W-8 System improvements: Rewrote the whole memory map and I/O port map. Added new dedicated video start. Bypassed the system protection. Created the 2-states, 6 PROMs palette. Calculated and applied the video resnet. Added new dedicated screen update. Added the 4x SN76489 sound support. Inputs and DSW from the scratch. Added the 3rd GFX bank to the gfxdecode for extended graphics. New tile get info for the special protection tilemap. Hooked the output ports. Hooked Coins A-B-C-D, Key In and Key Out mech counters. Added NVRAM and hopper support. Rearranged the ROM load for GFX banks ROMs and bipolar PROMs. Added the Stop 1-2-3 and Stop All buttons. Partially bypassed the hopper protection. Aligned the controls according to the real control panel. Remapped the reset switch, that was overlapped by mistake. Documented the Wing W-8 System video RESNET. Added ASCII schematics. Reworked the ROM load. Added an extra graphics bank for extended reels graphics. Fixed double-up reel colors. Removed the imperfect colors flag. Created derivative reel tile info. Created button-lamps control panel layout. Promoted Bonus Chance (W-8, set 1) and clone Bonus Chance (W-8, set 2) to working state [Roberto Fresca, Grull Osgo]. Fixed gfx1/2 rom and proms loading. Added dipswitches 'Double-Up Type', 'Hopper SW', 'Hopper', 'Min. Bet', 'Limit Display', 'Game Limits', 'Key In Settings', 'Coin A Settings', 'Hopper Capacity', 'Coin C Settings', 'Coin B Settings', 'Reel', 'Maximun Jackpot', 'Jackpot Display', 'Jackpot', 'Min. Bet for Jackpot', 'Double-Up Limit' and 'Double-Up Difficulty'. + +- 0.274: Ioannis Bampoulas added clone Bonus Chance (W-8, set 2). Changed parent description to 'Bonus Chance (W-8, set 1)'. + +- 0.186: AJR fixed Bonus Chance CPU clock and added undumped MCU. Added I80C51 (12MHz) sound. Changed Z80 CPU1 clock speed to 6MHz. + +- 0.154: Roberto Fresca added 'Bonus Chance (W-8)' (Wing Co., Ltd. 1990). Added proper bipolar proms. + + +Recommended Games (Gambling) + + +Romset: 321.5 kb / 11 files / 78.8 zip + +$end + + + +$info=bonuscrd +$mame +0.147u2 [Roberto Fresca, TeamEurope] + +0.99u2 [Curt Coder, Peter Trauner] + + +< Austria > + + +Artwork available + + +SETUP: + +- It takes 48 seconds for the game to boot up after the initial screen is displayed! Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.209: Changed description to 'Bonus Card (German)' and clone (Austrian, ATG Electronic hack) to 'Bonus Card (German, ATG Electronic hack)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.147u3: TeamEurope added proper PLD dumps to Bonus Card. + +- 0.147u2: Roberto Fresca and TeamEurope added 'Bonus Card (Austrian)' (Fun World 1986) and clone Bonus Card (Austrian, ATG Electronic hack). Removed clone Jolly Card (Austrian, Funworld). Moved jolycdat program to Bonus Card, making it parent. This program is a real original Bonus Card program, and the PCB was populated with common Jolly Card graphics wrongly. The other Bonus Card set was turned as clone, since has a fake copyright string (hack). Added some technical notes. + +- 27th October 2012: Roberto Fresca - Thanks to TeamEurope, we have now preserved at least one set of Bonus Card from Fun World. Still got some imperfect colors, but the game is working properly, and the bonus can be changed to play 55, 77, and 99 bonus game. TeamEurope is now doing an effort to plug the board and get some reference pictures, that will help to fix the cards deck colors. Also made proper inputs, that can be shared with Big Deal and an hybrid Jolly Card set. TeamEurope made an attempt to plug the Bonus Card PCB. They got the same colors I got in the emulation. Now we know for sure that the emulation is accurate. Sadly the bipolar PROM is clearly a replace, and surely the seller put there whatever can barely fit for the current game. In another hand, TE also plug the Mega Card PCB and found that. The game is called Power Card, and is an original Fun World game, clone of Bonus Card. So I just tried the bipolar PROM dump from this one to see if it fits and match the color palette of Bonus Card. I've found that cards are perfect now. The bipolar PROM has two different palettes, addressable through a PLD. The first one is green based, and the second one is blue based. Also I improve the inputs, got the 55/77/99 bonus running, and hooked proper button-lamps. Based on how is connected the PCB color circuitry, the latest blue based snaps seems to be the real color. Hope some pictures of the original Bonus Card will appear, so we can be sure about the color accuracy. + +- 0.137u1: Roberto Fresca improved colors and added specific button-lamps layout for Big Deal games. Replaced M65SC02 CPU1 with M65C02. Added Joker Card palette PROM till a correct dump appear. + +- 0.123u1: Changed description to 'Big Deal (hungarian, set 1)' and clone (Hungary, set 2) to 'Big Deal (hungarian, set 2)' and 'Jolly Card (Austria, Fun World)' to 'Jolly Card (austrian, Funworld)'. + +- 0.110u5: Changed 'Jolly Card (Austria, Fun World)' to a clone of Big Deal. The game has the same layout/behaviour instead of the normal jolly card games, even when are sharing gfx roms. Hooked, wired and decoded the color PROM in bigdeal sets based on Jolly Card (Austria, Fun World) and Jolly Card (Austria) palette. Colors seems to be correct, but need to check against the real thing. Flagged as IMPERFECT_COLORS till a color PROM dump appear. Changed M65SC02 and AY8910 clock speeds to 2MHz. Swapped gfx1 roms, added PROM ($0) and 4x 'Unknown' dipswitches. + +- 0.102u4: Renamed (jollycdd) to (jolycdat). + +- 0.100u4: Changed 'Jolly Card (Hungary)' to 'Big Deal (Hungary, set 1)', parent sets 'Jolly Card (bad dump?) (Hungary)' to clone 'Big Deal (Hungary, set 2)' and 'Bonus Card? (Austria)' to clone 'Jolly Card (Austria, Fun World)'. Renamed (poker4) to (bigdeal), (poker8) to (bigdealb) and (bonuscrd) to (jollycdd). + +- 0.99u2: Curt Coder and Peter Trauner added 'Jolly Card (Hungary)' (Fun World 1986), 'Jolly Card (bad dump?) (Hungary)' (Fun World 1986) and 'Jolly Card (Austria)' (TAB-Austria 1985). + + +Recommended Games (Cards) + + +Romset: 97.3 kb / 6 files / 30.9 zip + +$end + + + +$info=bonuspkr +$mame +0.209 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.209: Roberto Fresca and TeamEurope added 'Bonus Poker' (Galanthis Inc. 1984). Reverse-engineered the code to allow boot the game. Added proper set of inputs. Added buttons-lamps support/layout [Roberto Fresca]. + +- 16th April 2019: Roberto Fresca - Bonus Poker: Thanks to TeamEurope that kindly bought some rare boards, we get this new game. The hardware also is similar/derivative of Golden Poker, with a 6502 CPU, 2x PIAs, M6845 CRTC and discrete sound. The game has odd things as expecting changes in ROM space, but after some analysis and reverse-engineering, finally found a workaround to get it working properly. And with button-lamps support. + + +Recommended Games (Cards) + + +Romset: 20.5 kb / 9 files / 13.0 zip + +$end + + + +$info=bonzeadv +$mame +0.37b16 [Yochizo, Stefan Jokisch] + + +Artwork available + + +Bugs: + +- bonzeadv and clones: Auto-incrementing coin counters on boot. Balthier (ID 08717) + +- bonzeadv, bonzeadvo: Comparison. stephh (ID 01057) + + +WIP: + +- 0.267: Brian Troha added clone Jigoku Meguri (Japan). Changed parent description to 'Bonze Adventure (World, rev 1)' and clones (US) to 'Bonze Adventure (US, rev 1)', (World, older) to 'Bonze Adventure (World)' and Jigoku Meguri (Japan) to 'Jigoku Meguri (Japan, rev 1)'. + +- 0.257: Fixed P2 left input not working [hap]. + +- 0.251: BL added clone Bonze Adventure (World, prototype, older). Note: Only main CPU first 4 ROMs and audio CPU ROM differ from bonzeadvp. Rest is the same but split in smaller chips. All labels handwritten. C-Chip not dumped. This prototype seems earlier: Test mode doesn't work properly and main CPU ROMs have strings about 'Rainbow' and 'Jump' instead of 'Fire' and 'Warp'. Remnants from Rainbow Island? Did Taito use it as a start for coding Bonze Adventure? ROM labels' improvements for new clone [Osso]. Changed parent description to 'Bonze Adventure (World, newer)' and clones (World, Older) to 'Bonze Adventure (World, older)' and (World, prototype) to 'Bonze Adventure (World, prototype, newer)'. + +- 0.242: Bonze Adventure has no ADPCM-A samples [negunma]. + +- 0.236: Guru added PCB infos for Bonze Adventure. + +- 0.196: Use dumped C-Chip for Bonze Adventure and removed simulation. This most likely fixes the 1st level, if you go into the secret hole and die in the cave, you restart in a totally black area and you can't do anything. And when you die in the 3rd level, an error message popped up and you was unable to do anything (had to restart the game). This also fixed the 3rd level, if you die, the game hangs because the restart level is wrong [Team CAPS0ff]. Changed uPD78C11 CPU3 clock speed to 12MHz. + +- 31st October 2017: David Haywood - The C-Chip simulation in Bonze Adventure has never been 100%, restart points are incorrect, sometimes the game will crash. Some of the alt MAME builds have different hacks to work around this, but in all honesty none are correct, emulation definitely won't be correct without a real dump. + +- 0.188: Created C-Chip device with correct CPU type in it and a bunch of notes (pinout etc.). Created a uPD78C11 derived CPU type for this purpose, with internal ROM map. Added missing NO_DUMP definitions to Bonze Adventure using C-Chips with correct size etc [David Haywood]. Added uPD78C11 (6MHz) CPU3. + +- 0.155: Silvio Grazini added clone Bonze Adventure (World, prototype). Note: Need to verify Z80 rom as the same (was missing from romset provided) also should check to make sure it uses C-Chip in the same way as final. Fixed rom names. + +- 13th August 2014: Smitdogg - Silvio Grazini dumped what appears to be a Bonze Adventure prototype or test location version PCB. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (machine\bonzeadv) [David Haywood]. + +- 2nd November 2010: Smitdogg - We got Bonze Adventure so we can decap the C-Chip. + +- 17th July 2010: Smitdogg - The C-Chip from Bonze Adventure was bad so we need another one for decapping. If you have one you want to donate, let me know and/or be on the lookout for a PCB for sale. + +- 11th July 2010: Dr. Decapitator - Work has started on the C-Chip that Taito used in games such as Bonze Adventure. + +- 0.133u1: Renamed (bonzeado) to (bonzeadvo) and (bonzeadu) to (bonzeadvu). + +- 26th July 2008: Mr. Do - Guru sent me a bunch of scans of instruction cards he did a while ago. For today, we have JPN version of Bonze Adventure. + +- 0.123u3: RansAckeR added DIP locations to Bonze Adventure. + +- 12th May 2006: Guru - Bonze Adventure (Taito) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway. + +- 0.105u3: Bryan McPhail fixed Bonze Adventure levels 2 & 9. + +- 0.105u1: Bryan McPhail added clone Bonze Adventure (World, Older). Accurate C-Chip emulation in Bonze Adventure to fix protection problems (no more missing or made up data, all data extracted from working PCB). Changed parent description to 'Bonze Adventure (World, Newer)'. + +- 9th April 2006: Bryan McPhail - Extracted all the C-Chip data from Bonze Adventure, making the game properly playable all the way through (restart points in later levels were wrong and would cause the game to fail). + +- 0.57: Improved C-Chip simulation in Bonze Adventure [Stefan Jokisch, Ruben Panossian]. Fixed a garbage line when you lose a life vs. level 3 boss in Bonze Adventure and clones. Changed visible area to 320x224. Fixed rom names. + +- 24th November 2001: Stefan Jokisch resubmitted an improvement to the C-Chip emulation for Bonze Adventure. + +- 2nd September 2001: Stefan Jokisch improved the C-Chip emulation in Bonze Adventure. + +- 0.37b16: Yochizo added 'Bonze Adventure (World)' (Taito 1988) and clones (US) and Jigoku Meguri (Japan). Stefan Jokisch fixed Bonze Adventure player shoot sound. + +- 17th April 2001: Stefan Jokisch merged his and Yochizo's drivers for Bonze's Adventure / Jigoku Meguri, improving the C-Chip emulation and making the final levels playable. + +- 16th April 2001: Yochizo sent in drivers for Bonze's Adventure / Jigoku Meguri and Exzisus. + +- 23rd November 1997: Malcor dumped Bonze Adventure by TAITO. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2.32 MB / 10 files / 802.9 zip + +$end + + + +$info=boo1000 +$mame +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.268: Ioannis Bampoulas added 'Boo 1000' (JK Amusement 2000). Note: PCB pic is very blurry. Some components could be identified. + + +Recommended Games (Gambling) + + +Romset: 1.81 MB / 7 files / 65.1 zip + +$end + + + +$info=boobood +$mame +0.270 [Darksoft, TeamEurope] + + +WIP: + +- 0.271: Changed description to 'Boo Boo Donpatchi (Japan, ver 1.01)'. + +- 0.270: Darksoft and TeamEurope added 'Boo Boo Donpatchi' (Amuzy Corporation 2005). Changed description to 'Boo Boo Donpatchi (Japan)'. + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 1.40 zip + +$end + + + +$info=boogwing +$mame +0.96 [Bryan McPhail] + +0.84 [David Haywood] + + +Bugs: + +- ragtime, boogwing, boogwina: Wrong transparencies. Stefan Lindberg (ID 02182) + + +WIP: + +- 0.267: Changed description to 'Boogie Wings (Europe v1.5, 92.12.07)'. + +- 0.266: Reduced preprocessor defines. Simplify DECO146/104 related function namings [cam900]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.220: Fixed priority with alternative palette fading and palette effects (video\boogwing.c). Improved mixing behavior related to DECO ACE chip. Added notes of splitted palette area (video\deco_ace.cpp) [cam900]. Fixed 1st boss shadow effect [Angelo Salese]. + +- 0.219: Further blending implementation. Fixed museum stage windows. Window frames are must be solid pixel, not blended. Further priority acknowledge, fixes transporter pilot priority incorrection. Fixed tilemap in some final stage effects and palette effect boundary (video\boogwing.c). ACE ram is not masked. Use fixed point values for palette fading behavior (video\deco_ace.cpp) [cam900]. + +- 0.211: Simplified gfxdecodes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_ACE, DECO16IC, DECO_SPRITE and DECO104PROT MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Internalize palette (video\deco_ace.cpp) [AJR]. Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.194: Removed space, offset and mem mask from decocomn_device::priority_r [smf]. Alpha blend/Palette effect improvements. Hooked up DECO 99 "ACE" chip. Updated alpha blending notes. Demoted game to MACHINE_IMPERFECT_GRAPHICS [cam900]. Changed VSync to 57.799650 Hz. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.161: Fabrice Arzeno and The Dumping Union added clone Boogie Wings (USA v1.7, 92.12.14). + +- 0.148u3: David Haywood fixed Boogie Wings (broken when I did some refactoring after 148). + +- 0.145: David Haywood converted Boogie Wings to generic sprite device plus added manual mixing. NOTE: Mix the 2 sprite planes with the already rendered tilemaps. If we implement tilemap blending etc. too we'll probably have to mix those in here as well. This is just a reimplementation of the old priority system used before conversion but to work with the bitmaps. It could probably be simplified / improved greatly, along with the long-standing bugs fixed, with manual mixing you have full control. Apparently priority is based on a PROM, that should be used if possible. + +- 0.144u7: Converted Boogie Wings to use generic DECO sprite implementation [David Haywood]. + +- 0.136u4: Fabio Priuli converted Boogie Wings to use the device-fied video chips and added driver_data class and save states. + +- 0.133u1: Renamed (boogwina) to (boogwinga). + +- 0.127u3: Stefan Lindberg added clone The Great Ragtime Show (Japan v1.3, 92.11.26). + +- 0.126u4: Andrew Gardner merged memory maps in Boogie Wings. + +- 0.126u2: Fabio Priuli added DIP locations to Boogie Wings. + +- 0.118u2: Aaron Giles fixed DECO16 tilemap drawing, this fixes the broken Data East logo on the attract mode and the background in the Transporter stage. + +- 0.101u1: Sonikos balanced the sound in Boogie Wings. + +- 0.97u5: Brian Troha fixed dipswitches in Boogie Wings. Added 'Continue Coin' and 'Stage Reset' dipswitches. + +- 0.97u1: David Haywood and Namag added clone The Great Ragtime Show (Japan v1.5, 92.12.07). + +- 0.96: Bryan McPhail fixed Boogie Wings - Game now playable. Added Boogie Wings (Euro v1.5, 92.12.07) and clone (Asia v1.5, 92.12.07). + +- 0.95u6: This game was removed from MAME. + +- 23rd April 2005: Bryan McPhail - Diet Gogo is practically finished, but Boogie Wings may take longer as it has alpha-blending and pseudo rotation effects which aren't understood/implemented yet. At a first glance the other game (Double Wing) has additional protection that may be similar to Rohga. + +- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. + +- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games. Swapped cpu1 roms ($1, 80000). + +- 0.84: David Haywood added 'Boogie Wings' (Data East 1992). + +- 22nd April: David Haywood - As you may have read Nicola decrypted the Data East 102 CPU games with the help of the Pocket Gal Deluxe bootleg. I took a brief look at Boogie Wings and as feared it appears to be protected. I see no unmapped reads and it gets no further than this screen. Also I needed to use the GFX roms from Pocket Gal Deluxe for this as the Alphanumeric tiles appear to be missing from the current Boogie Wings set. While the decryption is a huge step in the right direction there is much work still to be done with in order to support these games, keep in mind that several games using Data East's protection are still not emulated even without being encrypted. Update: Any game where you can pick up elephants is worth emulating so I hooked up some sprites in Boogie Wings... Still can't find the missing text tiles tho. 2nd Update: I found the missing GFX in 2 of the unknown roms which I thought were program code. There is still one unknown rom but at least I have a text layer now. + +- 10th November 2001: Guru - Finally got around to dumping Boogie Wings. + +- 12th September 2001: Guru - Received another PCB, a very rare Data East game called Boogie Wings. I'll dump it soon. Thanks to Pelle for the donation. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 14.7 MB / 19 files / 7.76 zip + +$end + + + +$info=bookra +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Book Of Ra (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 64 MB / 1 files / 17.7 zip + +$end + + + +$info=bookthr +$mame +0.138u1 [f205v] + + +< Italy > + + +WIP: + +- 0.138u1: f205v added 'Book Theatre (Ver 1.2)' ( 200?). + +- 25th March 2010: f205v dumped Book Theatre (ver 1.2). H8/3048 16-bit Single-Chip Microcomputer - main (internal ROM not dumped). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 556.3 zip + +$end + + + +$info=boomrang +$mame +0.63 [Bryan McPhail] + + +WIP: + +- 0.132u1: Angelo Salese implemented a new DECO CPU-16 opcode, used by Boomer Rang'r for TILT bit. Changed M6502 CPU1 clock speed to 750000 Hz. + +- 0.131u3: Renamed (boomrana) to (boomranga). + +- 0.119u1: Team Japump added clone Boomer Rang'r / Genesis (set 2). Changed parent description to 'Boomer Rang'r / Genesis (set 1)'. + +- 0.105u4: Added 'Unknown' dipswitch. + +- 0.86u2: Brian Troha fixed DIPs in Boomer Rang'r. Added dipswitches 'Bonus' and 'Demo Sounds'. + +- 0.63: Bryan McPhail added 'Boomer Rang'r / Genesis' (Data East 1983). + +- 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 144 kb / 10 files / 59.1 zip + +$end + + + +$info=boonggab +$mame +0.145 [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan, M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union, Pierpaolo Prazzoli] + + +WIP: + +- 0.198: Brian Troha added PCB layout for Boong-Ga Boong-Ga (Spank'em!). + +- 0.145: Added 'Boong-Ga Boong-Ga (Spank'em!)' (Taff System 2001). + +- 1st February 2012: Smitdogg - Pierpaolo Prazzoli presents early WIP screenshots. + +- 25th January 2012: Smitdogg - We got Boong-Ga Boonga-Ga. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Adult) + + +Romset: 30 MB / 18 files / 12.4 zip + +$end + + + +$info=boothill +$mame +0.31 [Mike Balfour] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Boot Hill, scanned by me, courtesy of Gene at Vintage Arcade Superstore. Also, the backdrop has been replaced with a much higher quality version that Gene loaned out, which I photographed similar to the baseball backdrops from the last release. + +- 0.215: Added 'Midway Boot Hill Audio' device (audio\mw8080bw.c). + +- 0.129u6: Derrick Renaud fixed specification of Boot Hill discrete filters for shot and hit sounds doesn't agree with schematic. + +- 0.112u3: Significant changes to the input system [Derrick Renaud]: IPT_PEDAL controls are now nothing special in the core. They can use any control like a paddle does. At the OS input level, the code has been changed to supply full joystick axis and the +/- axis. This means any half axis or full axis can be used for any emulated control. e.g., a pedal that only outputs Y- data can be used for the full range of the gun in Boot Hill. Or a full axis slider on a joystick can be used in its full range as an emulated pedal. INC now increases the pedal value, not DEC. + +- 0.112u1: Derrick Renaud updated Boot Hill to use the new PORT_REMAP_TABLE. Removed Paddle control. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and properly emulated shifter circuit in Boot Hill. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples sound with Discrete. + +- 2nd October 2006: Mr. Do - Replaced Boot Hill, thanks to better pics by Bobby Tribble. EDIT: Boot Hill has been fixed (forgot to crop the outsides of the bezel). + +- 5th June 2006: 3D ARCADE - New 3D cabinet model for Boot Hill from BTribble. + +- 0.104u3: Luigi30 fixed 'Time' dipsettings. + +- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill. + +- 17th September 2001: Adam Hourigan added artwork to Boot Hill. + +- 0.31: Mike Balfour added 'Boot Hill' (Midway 1977). Control: The mouse aims the gun. + +- 3rd January 1998: Kevin Klopp dumped Boot Hill. + + +Other Emulators: + +* CottAGE + +* Laser + +* Retrocade + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 8 kb / 4 files / 5.85 zip + +$end + + + +$info=boothill_audio +$mame + +DEVICE: + +Midway Boot Hill Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Boot Hill Audio' device (audio\mw8080bw.c). + +$end + + + +$info=bootleg_sys16a_sprite +$mame + +DEVICE: + +Sega System 16A Sprites (bootleg) + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.186: Changed description to 'Sega System 16A Sprites (bootleg)'. + +- 0.150: Added 'Sega System 16A Sprites (Bootleg)' device (video\sega16sp.c). + +$end + + + +$info=bootsctn +$mame +0.173 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clones Boot Scootin' (AHG1433, US) and Boot Scootin' (GHG1012-01, US). Renamed (bootsctnub) to (bootsctnu), (bootsctnu) to (bootsctnub) and (bootsctnua) to (bootsctnud). + +- 0.262: Promoted clones 'Boot Scootin' (AHG1547, US)', 'Boot Scootin' (GHG1012-02, US)' and 'Boot Scootin' (GHG1008-03, US)' to working [Heihachi_73]. + +- 0.193: Roberto Fresca added clone Boot Scootin' (AHG1547, US). Note: This set should be parent, since it's Export B. + +- 0.192: Roberto Fresca redumped clone Boot Scootin' (GHG1012-02, US). Now the set pass the checksum and boots. + +- 0.184: Heihachi_73 added clone Boot Scootin' (GHG1008-03, US). + +- 0.175: Changed 'Boot Scootin' (Export, 92.767%)' from a parent set to clone 'Boot Scootin' (GHG1012-02, US)'. Changed parent description to 'Boot Scootin' (0100812V, NSW/ACT)'. Renamed (bootsctn) to (bootsctnu) and (bootscot) to (bootsctn). + +- 0.173: Added 'Boot Scootin' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Boot Scootin' (Export, 92.767%)' (Aristocrat 1999). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.69 zip + +$end + + + +$info=bop_l7 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'The Machine: Bride of Pinbot (L-7)' (Williams 1992) and clones (L-2), (L-3), (L-4), (L-5) and (L-6). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 640 kb / 4 files / 369.0 zip + +$end + + + +$info=borderline_audio +$mame + +DEVICE: + +Borderline Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\vicdual_a.cpp. + +- 0.226: Added 'Borderline Sound Board' device (audio\vicdual.cpp). + +$end + + + +$info=borench +$mame +0.37b9 [David Haywood, Aaron Giles] + + +WIP: + +- 0.220: Apocalypse added clone Borench (Japan). Fixed rom names. + +- 0.154: zozo added clone Borench (set 2). The new set doesn't properly initialize NVRAM, it requires 0xff fill or there is no sound [David Haywood]. Changed parent description to 'Borench (set 1)'. + +- 0.37b9: David Haywood and Aaron Giles added 'Borench' (Sega 1990). + +- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. + + +Other Emulators: + +* FB Neo + +* Sega System C2 + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 640 kb / 3 files / 196.3 zip + +$end + + + +$info=borntofi +$mame +0.88u2 [David Haywood] + + +WIP: + +- 0.252: jordigahan and ClawGrip added clone Born To Fight (set 2). Note: Found on a PCB with Vifico stickers, but does not show Vifico on screen. Changed parent description to 'Born To Fight (set 1)'. + +- 0.229: jordigahan and ClawGrip added clone Born To Fight (Vifico license). + +- 0.141u3: Added dipswitches 'Sound Test', 'Free Bullets' and 4x 'Unused'. + +- 0.98u1: Luca Elia fixed Born To Fight - Game now playable. Replaced I8086 CPU1/2 and YM2151 sound with V20 (8MHz) CPU1, I8088 (6144000 Hz) CPU2 and 4x MSM5205 (384000 Hz) sound. Fixed cpu1/2 rom loading. Changed VSync to 54Hz and manufacturer to 'International Games'. Added Trackball control. Fixed dipswitches. + +- 10th July 2005: Luca Elia - Pierpaolo suggested I'd take a look at this game running on fantland.c hardware. This is one of the few arcade games ever programmed in Italy, so I was glad to work on it. It's a lightgun game but can optionally be controlled via trackball or joystick. The release date is unknown, but post 1987 (probably early nineties). The driver had to be improved, as this game uses the video hardware in a different way from the other two games there, uncovering some unemulated features. The audio hardware is different too, with an 8088 controlling a sample player attached to four MSM5205 chips. + +- 12th November 2004: Pierpaolo Prazzoli - It needs different x,y offsets handling (not yet found) than fantland and galaxygn, needed for background scrolling and enemies sprites. + +- 0.88u2: David Haywood added 'Born To Fight' (International Games 19??). GFX emulation problems. + +- 29th October 2004: David Haywood - Born to Fight runs but isn't playable... Lots of gfx errors. + +- 15th October 2004: Guru - Received Born To Fight. Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +LEVELS: 4 + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 2.84 MB / 46 files / 1.26 zip + +$end + + + +$info=bosco +$mame +0.249 [Virtvic, Porchy, The Dumping Union] + +0.36RC2 [?] + +0.35b13 [Toninho] + +0.27 [Martin Scragg] + + +Artwork available + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.254: Quantise timer to clock frequency (namco\namco06.cpp). Fixes explosion sound of enemy bases in Bosconian breaks after dipswitch change [Mike Harris]. + +- 0.250: Mark 'Bosconian - Star Destroyer (version 5)' PROMs as good [neSneSgB]. + +- 0.249: Virtvic, Porchy and The Dumping Union added Bosconian - Star Destroyer (version 5). Fixed rom names. Changed (new version) to clone 'Bosconian - Star Destroyer (version 3)', (old version) to 'Bosconian - Star Destroyer (version 1, newer)' and (older version) to 'Bosconian - Star Destroyer (version 1, older)'. Renamed (bosco) to (bosco3), (boscoo) to (bosco1) and (boscoo2) to (bosco1o). + +- 0.240: Use correct callback for Bosconian Namco 06xx read/write. Re-order Namco 06xx callbacks, for consistency. Use correct clock for the second Namco 06xx in Bosconian [Mike Harris]. + +- 0.223: Sprites have a lower priority than background (video\bosco.cpp) [kunikuni]. + +- 0.222: Increased the length of the Namco 54XX IRQ to fix Bosconian shot sound regression. Fixed tilemap offset problem. Added 'Star Destroyer' sub title to description. Note: Is the screen horizontal resolution maybe 285? PCB videos do show a slightly larger right border though. Bullet vs tilemap offsets are correct when compared with PCB videos (both playfield area, and radar area). Bullet vs sprite offsets are also correct. The radar area is offset by 3 pixels, also confirmed with PCB video when it does the VRAM check [hap]. Changed description to 'Bosconian - Star Destroyer (new version)', (Midway, new version) to 'Bosconian - Star Destroyer (Midway, new version)', (Midway, old version) to 'Bosconian - Star Destroyer (Midway, old version)', (old version) to 'Bosconian - Star Destroyer (old version)' and (older version) to 'Bosconian - Star Destroyer (older version)'. + +- 0.216: Implemented accurate starfield for Galaga and Bosconian based on reverse engineering the Namco 05xx chip. Changes: 1. Regenerates starfield colors based on LFSR state for every frame. 2. Pixel accurate to Namco original 05xx. 3. Restores one line horizontal starfield shift for every 256 vertical pixel shifts. 4. Properly handles LFSR reset (_STARCLR). 5. Restores missing 4 stars from previous implementations. 6. Fixes potential issue with the number of stars on screen at any one time. 7. Restores 4 pixel/line scrolling capability (not currently used for any driver). Documentation and notes have been added inline to the code for the galaga video driver [Robert Hildinger]. + +- 0.153: Try to improve sprite-bullet alignment in Bosconian [Alex Jackson]. + +- 0.144u1: hap fixed game resets at various times in Bosconian (new version) and clone (Midway, new version). + +- 0.143u8: Kanikani fixed DIPSW and DIP locations in Bosconian. Added 'Unused' dipswitch. + +- 0.139u1: Alex Jackson fixed Bosconian from reboots or hangs. + +- 0.133u2: Fixed rom names. + +- 0.133u1: Brian Troha added DIP locations to Bosconian. Added proper conditional bonus (based on number of starting fighters) to Bosconian. + +- 0.131u3: Changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Bosconian [Aaron Giles]. Replaced audio Namco 52XX with 2x MB8843 (1536000 Hz) CPU6/7. Changed MB8842 CPU4/5 and MB8844 CPU8 clock speeds to 1536000 Hz. + +- 21st January 2008: Mr. Do - Zorg is back, and vectorized Bosconian, to make it look even sharper and crisper than ever. + +- 0.119u3: David Haywood added the rom loading for roms 51xx and 52xx.bin, which are dumped but not yet hooked up. + +- 0.118u5: Changed palettesize to 580 colors. + +- 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Replaced MB88xx CPU4 with MB8844. Added 2x MB8842 (256000 Hz) CPU4/5 and 2x 50xx.bin cpu4/5 roms (Namco 50xx internal ROM - 2k). + +- 0.112u2: Replaced 3x DAC sound with Discrete. + +- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound. + +- 12th November 2006: Mr. Do - We have Bosconian bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 0.94u5: James Rowan correct Bosconian starfield. + +- 0.94u2: Derrick Renaud added proper watchdog to Bosconian. + +- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. + +- 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added R/C values to Bosconian, Galaga, Pole Position and Xevious. + +- 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed samples (bigbang and midbang.wav). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Bosconian from Baraka. + +- 0.79u1: Nicola Salmoria fixed tile/sprite priority handling in Bosconian and added a better emulation of the 50XX custom chip (no more need for hacks). Bosconian now uses a different sound PROM, which seems more correct. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and replaced Custom sound with Namco 52XX (1536000 Hz) and Namco 54XX (1536000 Hz). Removed 3rd coin slot. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.37b2: Added clone Bosconian (older version). + +- 0.36RC2: Added 'Bosconian (new version)' (Namco 1981). Changed Bosconian to clone 'Bosconian (old version)'. Renamed (bosco) to (boscoo). + +- 0.36b13: Changed description of clones (Midway, set 1) to 'Bosconian (Midway, old version)' and (Midway, set 2) to 'Bosconian (Midway, new version)'. Renamed (boscomd) to (boscomdo) and (boscomd2) to (boscomd). + +- 0.36b11: Vernon C. Brooks fixed Bosconian score handling. + +- 0.36b4: Gamester fixed scores in Bosconian. + +- 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Added PROMs (dots, video layout, video timing and timing). + +- 0.35b13: Changed clone 'Bosconian (Namco)' to parent 'Bosconian'. Renamed (bosco) to (boscomd), (bosconm) to (bosco) and (bosco2) to (boscomd2). + +- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. + +- 0.35b5: Zsolt Vasvari added clone Bosconian (Midway, set 2). Changed parent description to 'Bosconian (Midway, set 1)'. Added sound1 prom. + +- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). + +- 0.34b1: Added sound and color PROMs ($0, 20 - palette and lookup table). + +- 0.30: Martin Scragg added the background starfield and fixed Bosconian crashing: This was the speech processor being used for a protection check. Known issues: Some of the dipswitches for bosconm are wrong. + +- 0.29: Toninho added clone Bosconian (Namco). Changed parent description to 'Bosconian (Midway)'. + +- 0.27: Martin Scragg added 'Bosconian' (Midway 1981). The sounds are from the M-ulator V 0.14 by Martin Scragg. Control: Arrows = Move around and CTRL = Fire. + +- 5th June 1997: Dumped Bosconian (old version). + +- 8th April 1993: Dumped Bosconian (Midway, old version). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* Retrocade + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 49.1 kb / 19 files / 35.4 zip + +$end + + + +$info=botanic +$mame +0.156 [Ricky2001] + +0.79u2 [David Haywood] + + +< Spain > + + +Bugs: + +- [possible] When you eat a leaf, you hear a scratchy sound. Pi (ID 00382) + + +WIP: + +- 0.237: Correct mapping for PSGs and added watchdog timer. Fixes a scratchy sound in Botanic when you eat a leaf. It's supposed to be like a "ping" with different random tones each time. Sometimes after a reset, the first game you start might randomly produce the correct sound once or twice, then you get the scratchy sound. This noise appears to be a programmed effect on one AY-3-8910 channel. It is generated by the subroutine at 028B in the Z80 program. The "ping" tone effect might perhaps be a function of analog sound mixing. The commit removes some glitchy interference between this noise and music playing on the other PSG [AJR]. Fixed protection read value for clone Botanic (English / Spanish, Bagman conversion). The PCB incorrectly had a Bagman PROM left in place, we're using the one from the other Botanic sets instead but marked as BAD_DUMP. Changed description to 'Botanic (English / Spanish)' and clone (English / Spanish, set 2) to 'Botanic (English / Spanish, Bagman conversion)' [David Haywood]. + +- 0.202: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Botanic (English / Spanish, set 2). Changed parent description to 'Botanic (English / Spanish, set 1)'. + +- 28th August 2018: Smitdogg - ClawGrip dumped Botanic (Valadon) (new set). + +- 0.157: Handle Botanic protection? that kicks in when you complete a level [David Haywood]. + +- 0.156: Ricky2001 added Botanic (English / Spanish). Renamed (botanic) to (botanicf). + +- 0.148u5: AUMAP changed description to 'Botanic (French)'. Note: The game was made by Itisa, there is a Spanish original (not yet dumped). + +- 0.138u2: Changed VSync to 60.606061 Hz. + +- 0.125u6: Added 2nd AY-3-8910A (1.5MHz) sound. + +- 0.108u2: Roberto Zandona fixed Botanic INPUT_PORT. Added 'Invulnerability Fruits' and 'Unknown' dipswitch. + +- 0.79u2: David Haywood added Botanic (Valadon Automation 1984). + +- 15th February 2004: David Haywood added Botanic to the Bagman driver. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 40.1 kb / 12 files / 18.7 zip + +$end + + + +$info=botss +$mame +0.146u4 [Blib, Smitdogg, The Dumping Union] + +0.79u2 [David Haywood] + + +SETUP: + +- botss will hit a divide-by-zero error if the throttle is not calibrated first in service mode. The clone is ok. Press F2 to enter SERVICE MODE, then select 'PLAYER CONTROL TEST' and press TRIGGER AND SHIELD button together to calibrate throttle. To exit 'PLAYER CONTROL TEST' press TRIGGER and START button together and F2 to exit SERVICE MODE. + + +WIP: + +- 0.146u4: hap swapped botss sets parent-clone relation. Changed clone 'Battle of the Solar System (rev. 1.1a 7/23/92)' to parent. Renamed (botss) to (botss11) and (botssa) to (botss). + +- 0.138u1: Phil Bennett and Smitdogg added PLD dumps to clone Battle of the Solar System (rev. 1.1a 7/23/92). + +- 0.137u4: Blib, Smitdogg and The Dumping Union added clone Battle of the Solar System (rev. 1.1a 7/23/92). Changed parent description to 'Battle of the Solar System (rev. 1.1 3/24/92)'. + +- 20th April 2010: Smitdogg - We got newer revision (1.1a 7/23/92) of Battle of the Solar System. + +- 0.136u2: Phil Bennett fixed Battle of the Solar System - Game now playable. Added Am29000 (16MHz) CPU3 and 2x 'Microprose Custom' sound. + +- 16th Janary 2010: Phil Bennett - I finally wrote the Am29000 CPU core needed by F-15 Strike Eagle, Battle of the Solar System and Tank Battle. Emulation of the math unit and 3D hardware soon followed. The 3D performance of the system is a step above Hard Drivin' and co given that the 3D pipeline is implemented mostly in hardware. The average framerate is ~30fps as opposed to 15. Worth mentioning is the extra sound hardware that is used to generate LOUD explosions. It's like something from an analog synthesiser - there's two channels of white with pink noise passed through an SSM2047 VCF. I've included a slightly fudged but reasonable sounding simulation of it. F-15 and BOTSS play ok but they're shameless quarter suckers, regularly pestering the player to pump in more credits to buy weapons, repairs, fuel etc. Tank Battle (aka Super Tank Attack and Tank 3D) is a prototype game. It supports two players via split-screen. I can't find a way to disable the split-screen for single player though. + +- 0.129u2: Changed 68000 CPU1 clock speed to 16MHz and I8051 CPU3 to 11059200 Hz. Removed 2x DAC sound. Changed palettesize to 4096 colors. Added 4x buttons. Fixed rom loading. + +- 0.92: Philip Bennett improved the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver. Changed description to 'Battle of the Solar System (rev. 1.1)'. + +- 0.79u2: David Haywood added 'Battle of the Solar System' (Microprose 1992). + + +LEVELS: 6 + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 3.29 MB / 35 files / 1.42 zip + +$end + + + +$info=bottle10 +$mame +0.129u3 [Roberto Fresca] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.137: Roberto Fresca added external default NVRAM support to Bottle 10 and clone. + +- 0.129u3: Roberto Fresca added 'Bottle 10 (italian, set 1)' (C.M.C. 1996) and clone (italian, set 2). + +- 22nd January 2009: Giuseppe dumpedBottle 10 (italian, set 1) and (italian, set 2). + + +Recommended Games (Gambling) + + +Romset: 98.5 kb / 5 files / 18.3 zip + +$end + + + +$info=bottom9 +$mame +0.36b4 [Nicola Salmoria] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Fixed sprite priority regression, fixes graphics priority issue at upper part of screen. Small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. Fixed dipswitches. + +- 0.272: Use memory views rather than trampoline functions [cam900]. + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed K051316 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1 with HD6309E (3MHz). + +- 0.191: Angelo Salese fixed K051960 gfx rom loading (sprites have incorrect colors) in clone Bottom of the Ninth (version N). + +- 0.165: Use new K051960 video support [Dirk Best]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Bottom of the Ninth. + +- 0.138u3: Tafoid added missing third button to clone Main Stadium (Japan). + +- 0.136u1: Fabio Priuli added driver data struct and save states to Bottom of the Ninth. + +- 0.135u4: Fabio Priuli updated 'Bottom of the Ninth' to use Konami video devices. + +- 0.126u4: Andrew Gardner merged memory maps in Bottom of the Ninth. + +- 0.126u2: Fabio Priuli added DIP locations to Bottom of the Ninth. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.37b16: Added clone Main Stadium (Japan). + +- 26th May 2001: Uki added Main Stadium to the Bottom of the 9th driver. + +- 0.36b9: Changed M6809 CPU1 clock speed to 2MHz. + +- 0.36b6: Added 2nd KONAMI 007232 sound chip. + +- 0.36b4: Nicola Salmoria added 'Bottom of the Ninth (version T)' (Konami 1989) and clone (version N). + +- 24th August 1999: Nicola sent in a driver for Bottom of the Ninth. + + +ARCADE RELEASE: Main Stadium (Konami) - 1989/Jun + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 2.28 MB / 38 files / 924.9 zip + +$end + + + +$info=bouldash +$mame +0.35b5 [Bryan McPhail] + + +SETUP: + +- Boulder Dash has two game modes (Part 1/2). To changed the mode go into the dipswitch menu and use the dipswitch 'Game Change Mode'. + + +WIP: + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2203 and YM3812. Fixes sound randomly speeds up and eventually dies in Boulder Dash [Aaron Giles]. + +- 0.192: Angelo Salese fixed sound randomly speeds up and eventually dies. Changed HuC6280 CPU2 clock speed to 3MHz. + +- 0.191: Made Boulder Dash to use 4way stick as per manual [Angelo Salese]. Added buttons for 'Squeeze Diamond' and 'Escape'. + +- 0.158: Angelo Salese fixed MAME's video timing. This fixes fadeout/fadein on screen is the wrong speed slightly off. + +- 0.154: Fixed generic_paletteram regression and clean up MCFGs. Added SCREEN_RAW_PARAMS [Alex Jackson]. Fixes first tilemap on Boulder Dash is offset horizontally by a single pixel, leaving an unwanted line of pixels along the left edge of the screen, and part of the radar. + +- 0.142u1: Angelo Salese added screen raw parameters and IRQ ack to the DEC0 driver, improving fade in/out effects for Boulder Dash. + +- 0.133u1: Renamed (bouldshj) to (bouldashj). + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Boulder Dash. Changed 68000 CPU1 clock speed to 10MHz, HuC6280 CPU2 to 2MHz and OKI6295 to 1MHz. + +- 21st April 2006: Roberto Fresca - Removed the default dec0 coinage (wrong) for Boulder Dash, figured out the real one and rewrote the complete coinage from the scratch. Fixed 'Difficulty' dipswitches. Removed 'Unused' (DSW0 0x10) and the former 'Demo Sounds' dipswitch (DSW0 0x20). Both are in fact part of the new coinage. Changed 'Game' dipswitch title to "Game Change Mode" (according to technical sources). Added 'Demo Sounds' dipswitch (DSW1 0x80). + +- 0.95u4: Fixed rom names. + +- 0.53: Added clone Boulder Dash / Boulder Dash Part 2 (Japan). Added priority PROM ($0 - not used). + +- 27th May 2001: David Haywood fixed Boulder Dash from crashing. + +- 0.36b5: Changed HuC6280 clock speed to 3MHz. Changed description to 'Boulder Dash / Boulder Dash Part 2 (World)'. + +- 0.35b13: Changed description to 'Boulder Dash / Boulder Dash Part 2'. + +- 0.35b5: Bryan McPhail added 'Boulderdash / Boulderdash Part 2' (Data East 1990). + +- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. + + +LEVELS: 31 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 1.25 MB / 19 files / 494.3 zip + +$end + + + +$info=bounty +$mame +0.37b13 [Nicola Salmoria, Zsolt Vasvari] + +0.37b2 [Testdriver] + + +WIP: + +- 0.242: Added 'Bonus Life' dipswitch [chaneman]. + +- 0.202: The Bounty (set 2) investigation [iq_132, Robbbert]: First 0x100 bytes of the first rom contains a screen that appears if the protection fails. The PCB uses a large CPU epoxy module marked "CPU PACKII". A battery can be spotted through the epoxy. If you copy the first 0x100 bytes from "bounty" then the game works. Therefore, it can be surmised that the epoxy blob contains a static ram or similar with the first 256 bytes of the real game's rom, for as long as the battery lasts. + +- 0.187: Caius and The Dumping Union added clone The Bounty (set 2). Changed parent description to 'The Bounty (set 1)'. + +- 4th June 2017: Smitdogg - Caius did an operator raid and is sorting through the boards. Today he found an alt program version of The Bounty by Orca. + +- 0.37b13: Nicola Salmoria added 'The Bounty' (Orca 1982) with the fully dumped cpu1 rom (1.4f) - Game now playable. + +- 28th February 2001: Nicola Salmoria added Bounty to the Orca driver. + +- 0.37b2: Zsolt Vasvari added (Testdriver) The Bounty. The first 256 bytes of the program code (rom 1.4f) are missing due to protection, they are replaced with stub code that draws the Orca logo on screen. + +- 5th March 2000: Chack'n from Team Japump dumped The Bounty (JPN Ver.) (c)1982 Orca. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 34.1 kb / 11 files / 21.7 zip + +$end + + + +$info=bountyh +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clone Bounty Hunter (German). + +- 0.141u1: Miodrag Milanovic added 'Bounty Hunter' (Gottlieb 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 10 kb / 2 files / 7.47 zip + +$end + + + +$info=bowarrow +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.198: Osso added clone Bow & Arrow (Prototype, rev. 22). Changed parent description to 'Bow & Arrow (Prototype, rev. 23)'. + +- 0.141u1: Miodrag Milanovic added 'Bow & Arrow (Prototype)' (Bally 1976). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 3 kb / 6 files / 3.02 zip + +$end + + + +$info=bowl3d +$mame +0.109u4 [Pierpaolo Prazzoli] + + +Samples required + + +WIP: + +- 0.227: Fixed function of DIPs labelled as Unused in 3-D Bowling [TerenceW, Osso]. Added dipswitches 'CPU bowls ball after' and 'Extended play'. Changed number of buttons to 4. + +- 0.224: AJR fixed unable to credit up 3-D Bowling. + +- 0.133u1: Roberto Zandona fixed 3-D Bowling - Game now playable. Implemented correct inputs and removed not working flag. Replaced Stick with 2-way Joystick. Added Player 2 and button 2. Added dipswitches 'Coin Option', 'Beer Frame' and 6x 'Unused'. + +- 2nd August 2009: Roberto Zandona - Successfully implemented the inputs in 3-D Bowling (still missing the dipswitch): Now the game is running. + +- 0.123u4: Zsolt Vasvari changed description to '3-D Bowling'. + +- 0.113: Added Samples sound (roll, rollback, sweep, footstep, crash and cheering.wav). + +- 0.109u4: Pierpaolo Prazzoli added 'Bowling 3D' (Meadows 1978). + + +LEVELS: 1 + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 8 kb / 8 files / 6.14 zip + +$end + + + +$info=bowler +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +TODO: + +* Complete sound + + +WIP: + +- 0.180: ImJezze fixed games with off-screen backdrop artworks (e.g. Atari Football and Bowling Alley) that white out the screen when you enable HLSL. + +- 7th December 2009: Mr. Do - Some time ago, I asked Dan at The Arcade Flyer Archive to send me a hi-res scan of Midway's Bowling Alley. I finally got around to using it, so the game's artwork now has lamps like it should. Special thanks to Twisty for helping identify the font. + +- 0.114: Derrick Renaud emulated foul sound in Bowling Alley. Added Discrete sound. + +- 28th January 2007: Mr. Do - Zsolt hooked up the lamps for Midway Bowling Alley. I have some nice reference material for Midway Bowling. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added lamp outputs to Bowling Alley. Changed 8080 CPU1 clock speed to 1996800 Hz and visible area to 224x256. Changed description to 'Bowling Alley'. + +- 0.103u3: Bob Seidel improved dipswitches for '4 Player Bowling Alley'. Added dipswitches 'Demo Sounds', 'Game Time', 'Difficulty' and 'Cabinet. + +- 0.61: Changed visible area to 224x280. + +- 6th May 2002: Zsolt Vasvari added the off screen bonus display to 4 Player Bowling in the 8080bw driver. + +- 0.37b12: Changed description to '4 Player Bowling Alley'. + +- 0.36: Added 3x 'Unknown' dipswitch. + +- 0.34b1: Al Kossow added '4 Player Bowling' (Midway 1978). + +- 26th February 1998: Kevin Klopp dumped Bowling Alley. A Midway game with large trackball. + + +Other Emulators: + +* Laser + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 10 kb / 5 files / 7.54 zip + +$end + + + +$info=bowlgum +$mame +0.252 [AugiteSoul] + + +< Spain > + + +WIP: + +- 0.252: AugiteSoul added 'Bowling Gum' ( 1992?). Note: VIDEOGUM/TV MADE IN SPAIN, all ROM labels handwritten. + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 17.4 zip + +$end + + + +$info=bowlrama +$mame +0.33b5 [Zsolt Vasvari] + + +WIP: + +- 0.267: Fixed title parsing [Angelo Salese]. Changed description to 'Bowl-O-Rama (Rev 1.0)'. + +- 0.193: Changed MC6809 CPU1/2 clock speeds to 2MHz. + +- 0.183: AJR identified DAC type in Capcom Bowling driver. Replaced 8-Bit R-2R DAC with DAC0832. + +- 0.165: Brian Troha correct rom names for Bowl-O-Rama. Changed description to 'Bowl-O-Rama Rev 1.0'. + +- 0.160: Kill anonymous timer, enabled save state support in Capcom Bowling driver [Osso]. + +- 0.152: Implemented the watchdog correctly from a fuzzy auction photo of the schematics. Hooray for eBay/gregf! If anybody has the schematics in PDF form, I'd like a copy please [Phil Bennett]. + +- 0.148u2: Replaced M6809 CPU1/2 with M6809E. + +- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver. + +- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz. + +- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed scanline calculations in TMS34061 code and updated Capcom Bowling driver to use it. + +- 0.85: Aaron Giles fixed sound balance in Bowlorama. Replaced M6809 CPU1/2 to M6809E. + +- 0.80u2: Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset. + +- 0.36RC2: Removed 3rd player. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.33b5: Zsolt Vasvari added 'Bowl-O-Rama' (P & P Marketing 1991). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 320 kb / 3 files / 151.3 zip + +$end + + + +$info=bowlroad +$mame +0.203 [f205v] + + +WIP: + +- 0.203: f205v added 'Bowling Road (Ver 1.5)' (Nazionale Elettronica 2001) and clones (Ver 1.4) and (Ver 1.4, ND2001 hardware). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 438.0 zip + +$end + + + +$info=bowltry +$mame +0.148 [H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.237: Added support for separate voice commands per output channel to 'Tontek TT5665 ADPCM Voice Synthesis LSI' [cam900]. + +- 0.234: Extensive QA notes, make it to populate display list for the science [Angelo Salese]. + +- 0.226: Implemented TT5665 emulation. Similar as OKIM6295, but with support more ROM capacity, phrase spaces and 2 sound outputs. Used in Bowling Try! [cam900]. Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' sound. Changed description to 'Bowling Try!'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.153: Very timid attempts for Bowling Try, used only as a testbed for the newly installed toolchain/SVN tools. Changed around CPU for Bowling Try, hopeless driver it looks like [Angelo Salese]. Replaced H8/3002 CPU with H8/3008. + +- 0.148: Added 'Bowling Try' (Atlus 200?). + +- 3rd May 2012: Smitdogg - Bowling Try arrived, which will hopefully turn out to be fun. + +- 29th March 2012: Smitdogg - We got a rare bowling game called Bowling Try. It isn't Jamma and I don't know anything about it or what the controls were like yet. We'll see. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 12.5 MB / 4 files / 6.30 zip + +$end + + + +$info=bowmen +$mame +0.243 [Roberto Fresca, Mirko Buffoni, Daniel Carmona, Museoarcadevintage.com, Recreativas.org] + + +WIP: + +- 0.244: Fixed sound in Bowmen by allowing it to see the area of ROM with music data [David Haywood]. Cleanups & modernization the Vigilante driver. Replaced legacy interrupt generators with vertical blank and scanline timer callbacks. Added presumed raw timing parameters for all games, based on known XTAL values [AJR]. Changed VSync to 55.017606 Hz. + +- 0.243: Roberto Fresca, Mirko Buffoni, Daniel Carmona, Museoarcadevintage.com and Recreativas.org added 'Bowmen' (Ten-Level 1994). Note: The game uses a derivative hardware and have some odd things, like lack of some music codes or some clipped sample codes that make me think that they finished the development abruptly, without a final polish. Also seems to finish in level 10 (30 stages), but the game is so hard to test it. + +- 15th April 2022: Museo Arcade Vintage - Today we want to announce a new unknown Spanish arcade game so far that it has just been dumped and will soon be available in MAME: Bowmen. Another preservation rather than celebrate. We tell you how the process has been carried out! First of all we want to thank David Carmona, owner of the Bowmen board, who contacted us by not finding information about the game on the Internet. And so is: no reference to Bowmen in the network has not existed so far. Once we verify this, we got in touch with members of the MAME team to study it more thoroughly. Here you have our Commissioner Eduardo Arancibia next to Tomas Meras, of MAME, with the precious board. We were very happy to see that the board was fully functional, as we could check in an arcade of the museum. After verifying its good condition, the board traveled to the hands of Arcade Hacker, which has done the entire dump. Like the chips, roms and eproms that had to be overturned, plinths have been mounted on the board for better subsequent maintenance. And after this, we have moved to the team of recreativas.org with all the information about the game, so that they add it to its database. Soon our commissioner Eduardo will travel to collect the board and return it to its owner. + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 1.47 MB / 14 files / 200.6 zip + +$end + + + +$info=boxer +$mame +0.71 [Stefan Jokisch] + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.185: Osso added save state support to Boxer (prototype). + +- 0.135u1: Fabio Priuli added driver_data struct to Boxer (prototype). Merged video emulation into driver. + +- 0.128u4: Derived clocks from crystals in Boxer [Luigi30]. + +- 0.121u1: Changed palettesize from 2 to 4 colors. + +- 0.71: Stefan Jokisch added 'Boxer (prototype)' (Atari 1978). This game had some weird controls that don't work well in MAME. + +- 1st July 2003: Stefan Jokisch fixed the LEDs in both Boxer and Wolf Pack. + +- 30th June 2003: Stefan Jokisch sent in a driver for Boxer. + +- 3rd October 1998: Dumped Boxer (Atari 1976) A007203. Controls: Handle assembly that could move left-right and rotate. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 10.2 kb / 12 files / 5.22 zip + +$end + + + +$info=boxingb +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +WIP: + +- 0.226: Couriersud fixed error in formula in audio\nl_boxingb.cpp. Added 'Boxing Bugs Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 0.125u4: Added button 3. + +- 0.125u2: Removed button 3. + +- 0.87u3: Aaron Giles added proper color support for Boxing Bugs and War of the Worlds. And added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (softexpl, loudexpl, chirp, eggcrack, bugpusha, bugpushb, bugdie, beetle, music, cannon, bounce and bell.wav). + +- 0.35RC2: Mathis Rosenhauer added glove control and color to Boxing Bugs (seems to be wrong compared to Retrocade). + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Boxing Bugs' (Cinematronics 1981). TODO: Fix controls. + +- 26th April 1993: Dumped Boxing Bugs. + + +HOW TO PLAY: + +- Punch bugs with GLOVE for points + +- Knock bombs off your wall with fireballs + +- Use panic button to get out of hard spots. You can panic three times per game + +- Every fourth round is a bonus round + + +Other Emulators: + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 32.4 kb / 14 files / 26.2 zip + +$end + + + +$info=boxingb_audio +$mame + +DEVICE: + +Boxing Bugs Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Boxing Bugs Sound Board' device (audio\cinemat.c). + +$end + + + +$info=boxingm +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.262: Move sound irq enable to something less hackish, fixes sound in Boxing Mania [Angelo Salese]. + +- 0.185: Changed description to 'Boxing Mania: Ashita no Joe (ver JAA)'. + +- 4th June 2011: Ville Linde - I have been implementing a lot more features of the Viper hardware. More specifically; the I2C interface and global timers on the MPC8240 and the DS2430 EEPROM. + +- 29th May 2011: Ville Linde - Last time I looked at the Konami Viper driver, it was stuck on unemulated Voodoo 3 functionality (User Interrupt Command). Now that I have implemented that and hacked in some additional Voodoo 3 support (mainly 2D host-to-screen blitting), we get some pretty POST screens from Police 911, Boxing Mania and Mocap Boxing. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Boxing Mania (ver JAA)'. + +- 0.114u1: Ville Linde added 'Boxing Mania' (Konami 2001). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like the Viper game Boxing Mania (Konami, 2001, Viper h/w). Thanks to Bobaruni. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 8 kb / 1 files / 770 zip + +CHD: 61.1 MB (Compressed: 36.3) + +$end + + + +$info=boxyboy +$mame +0.210 [Corrado Tomaselli, The Dumping Union] + +0.37b14 [?] + +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + + +WIP: + +- 0.210: Corrado Tomaselli and The Dumping Union added Boxy Boy (World, SB2). Renamed (boxyboy) to (boxyboya). + +- 7th May 2019: Smitdogg - Corrado Tomaselli dumped Namco Boxy Boy (SB2 alternate version). + +- 0.153: Changed description to 'Boxy Boy (SB?)' and clone (Japan) to 'Souko Ban Deluxe (Japan, SB1)'. + +- 0.37b14: Added Boxy Boy (US). + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Souko Ban Deluxe (Japan)' (Namco 1990). + + +LEVELS: 55 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 1.07 MB / 12 files / 204.8 zip + +$end + + + +$info=bparty +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Bachelorette Party (BHG1247, US). Renamed (kyhatonu) to (kyhaton). + +- 0.262: Promoted 'Bachelorette Party (BHG1248, US)' and clone 'Keep Your Hat On (BHG1204, US)' to working [Heihachi_73]. Changed 'Keep Your Hat On (BHG1204, US)' from a parent set to a clone of 'Bachelorette Party (BHG1248, US)'. + +- 0.193: Roberto Fresca added 'Keep Your Hat On (BHG1204, US)' (Aristocrat 2000). Note: Requires touch screen. + +- 0.186: Heihachi_73 added clone Bachelorette Party (BHG1579, US). + +- 0.184: Heihachi_73 added 'Bachelorette Party (BHG1248, US)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.76 zip + +$end + + + +$info=br_l4 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Black Rose (L-4)' (Bally 1993) and clones (L-1), (L-3) and (SP-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 1 MB / 4 files / 613.9 zip + +$end + + + +$info=bradley +$mame +0.62 [Aaron Giles] + +0.58 [Testdriver] + + +Bugs: + +- Language dipswitch not changing the language. scoobydude51 (ID 05360) + + +WIP: + +- 16th October 2017: Smitdogg - Trevor Brown borrowed a Bradley Trainer cab from a friend and says: "Andrew is working on extracting the last bits of missing code and documenting the boards. I took loads of pictures which will get uploaded to MAME Artwork tomorrow. Hopefully we can put together an artwork overlay that helps with playing the game". + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 41.015625 Hz. + +- 0.149: Modernized the MathBox device [Osso]. + +- 0.133u5: Couriersud fixed invalid DISCRETE_ADJUSTMENT_TAG in Bradley Trainer. + +- 0.133u4: Bradley Trainer discrete sound & discrete sound additions [Couriersud]: Added discrete sound. Engine frequency (resistor R11) can be changed with slider. Discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h. Replaced 'Battlezone Engine' sound with 'Discrete'. + +- 0.129u4: Changed 'Custom' sound to 'Battlezone Engine'. + +- 0.117: R. Belmont added save state support to Bradley Trainer. + +- 0.115u1: Mathis Rosenhauer moved Atari vector PROMs into separate regions. Added user2 rom (036174.01) and the user3 Mathbox PROMs (36175/76, 036177/78, 036179/80 - low/high nibbled). Changed region proms to user1. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and POKEY sound clock speeds to 1512000 Hz. Added PROM ($0 - AVG PROM). + +- 0.74u2: Removed the shell firing range hack, now uses IPT_AD_STICK_Z. Removed 2nd Player. + +- 0.62: Aaron Giles added 'Bradley Trainer' (Atari 1980). + +- 0.58: Aaron Giles added (Testdriver) Bradley Trainer. + +- 15th January 2002: Aaron Giles added a preliminary Bradley Trainer driver, however the controls and colors are not correct. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 21.8 kb / 18 files / 14.7 zip + +$end + + + +$info=brain +$mame +0.34b3 [Nicola Salmoria] + + +WIP: + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.60: Added PROMs ($0, 100, 200 - palette). + +- 0.37b6: Changed palettesize from 2048 to 1536 colors. Added PROM ($300 - timing? (not used)). + +- 0.34b7: Howie Cohen added high score saving to Brain. + +- 0.34b5: Known issues: The color PROMs are missing. + +- 0.34b3: Nicola Salmoria added 'Brain' (Coreland / Sega 1986). Known issues: This could be a bootleg. The ROM checksum test fails. The color PROMs are missing. + +- 7th September 1998: J-ROM dumped Brain (c)1986 SEGA/CORELAND. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 273 kb / 14 files / 87.2 zip + +$end + + + +$info=brainbox2 +$mame +0.277 [Paul Arnold] + + +WIP: + +- 0.277: Paul Arnold added 'Brain Box II (Set 114)' (BFM 1993). Correct polarity of cashbox door sensor input. Allows the game to accept credits [David Haywood]. + + +Recommended Games (Quiz) + + +Romset: 2.16 MB / 7 files / 987.7 zip + +$end + + + +$info=brapboys +$mame +0.116u4 [Hammad, Brian Troha] + +0.74u2 [Guru] + +0.61 [Testdriver] + + +Bugs: + +- brapboysj: [possible] You can see a big comma in black and something else written in black i cant read properly. hammad (ID 04459) + + +WIP: + +- 0.247: NNap added clone B.Rap Boys Special (World, older). Changed description of clone (World) to 'B.Rap Boys Special (World, newer)'. + +- 0.190: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core (emu\ioport.cpp), fixed playback lose sync in B.Rap Boys [Angelo Salese, hap]. + +- 0.189: Phill @NES4Life added clone B.Rap Boys Special (World). Renamed (brapboysj) to (brapboyspj) and (brapboysu) to (brapboyspu). + +- 0.177: Stop trashing memory in machine\kaneko_calc3.cpp. This fixes MAME crashed when exiting B.Rap Boys [O. Galibert]. + +- 0.146u5: Changed region cpu1 to calc3_rom. + +- 0.144u5: hap fixed B.Rap Boys loops on CRC check. + +- 0.144u1: vintagevideogames.com and Lord Nightmare added clone B.Rap Boys Special (US). Mirror gfx1 rom ($400000 to 480000) in B.Rap Boys. Fixed rom names. + +- 0.143u9: Fixed rom names. + +- 0.135: David Haywood changed sound banking on B.Rap Boys to use an OKIM6295 address map and banks. Changed region samples to oki1. + +- 0.134u1: Kitsune Sniper, hap, Haze and Guru fixed music samples looping incorrectly / ending too soon in B.Rap Boys and clone. Changed clock speeds of the 2x OKI6295 to 2MHz and VSync to 59.185400 Hz. + +- 0.133u5: David Haywood temporarily added a hack to the collision function to only use the B.Rap Boys code if the game is B.Rap Boys until we have a single function that works with both. + +- 0.133u4: David Haywood, Tomasz Slanina and Luca Elia fixed - Game now playable. Phil Bennett fixed B.Rap Boys sound banking. David Haywood and Tomasz Slanina decoded all protection data for B.Rap Boys. Tomasz Slanina improved protection simulation logic w/regards to writeback addresses, allowing B.Rap Boys to boot and added hitbox simulation based on suprnova / game requirements. Guru redumped GFX Roms. David Haywood cleaned up decryption function for B.Rap Boys external Rom, improved video emulation for B.Rap Boys, marked several GFX roms as bad on B.Rap Boys, converted MCU writes to use write_byte, added kludge to reset MCU data write address to prevent game from running out of ram and crashing, added DSWs, added EEPROM support to the B.Rap Boys protection simulation and changed to priorities to fix some visibility problems. Added new gfx1 roms ($0, 100000, 200000, 300000). Changed visible area to 256x224. Added dipswitches 'Switch Test', 'Coin Slots', 'Players', 'Difficulty' and 'Unused'. + +- 0.133u3: David Haywood decrypted several tables from the B.Rap Boys rom. + +- 0.133u1: Calc 3 MCU update [David Haywood]: Shuffled a few things around based on new findings. Added an extra decryption table used for the Brap Boys startup code (still doesn't do anything interesting). Noted that one of the unknown parameters for the MCU Init command is where it reads / writes EEPROM data from. Noted that an additional parameter in the MCU commands may cause further displacement of the writeback address, as BRap Boys seems to rely on this (needs further testing) - added a hack for now so that BRap Boys places the writeback address of the initial table somewhere that causes it to get executed. Renamed (brapboyj) to (brapboysj). + +- 0.132u5: Added button 4. Changed visible area to 256x240. Changed description of clone (Japan) to 'B.Rap Boys Special (Japan)'. + +- 0.132u2: David Haywood improved protection simulation for B.Rap Boys, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up. + +- 0.132u1: David Haywood improved protection simulation and documentation for B.Rap Boys. + +- 0.128u1: Guru added redumped B.Rap Boys sample ROMs. + +- 0.116u4: Hammad and Brian Troha added B.Rap Boys (World). Renamed (brapboys) to (brapboyj). + +- 28th June 2007: Hammad dumped B.Rap Boys (World). Only socketed EPROMs have been dumped, the rest are soldered MASKROMs. + +- 0.112u3: Changed description to 'B.Rap Boys (Japan)'. + +- 0.74u2: Added 'B.Rap Boys' (Kaneko 1992). + +- 0.61: Added (Testdriver) B.Rap Boys. + +- 26th August 2001: Guru - Dumped B.Rap Boys (Kaneko 1992). Thanks to Felicien for the donation. + +- 18th August 2001: Guru - A 'B. Rap Boys' PCB has arrived, however Australian Customs has grabbed it and is holding me to ransom. I'm working on that, and hopefully I'll get it next week. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 12.1 MB / 17 files / 4.94 zip + +$end + + + +$info=brasil +$mame +0.128u5 [David Haywood, Angelo Salese] + + +< Italy > + + +WIP: + +- 0.129u4: Angelo Salese merged Bra$il and HighVideo driver. Changed palettesize to 256 colors. + +- 0.129u1: Added OKI6376 (3MHz) ADPCM speech synthesizer emulation [Mirko Buffoni, Phil Bennett]. Removed GAME_NO_SOUND from Bra$il and clone Fashion. Sound frequency may be incorrect. + +- 0.128u6: Angelo Salese fixed Bra$il and clone - Games now playable. Added button 7. + +- 0.128u5: David Haywood and Angelo Salese added 'Bra$il (Version 3)' (New High Video? 2000) and clone Fashion (Version 2.14). + +- 1st September 2008: f205v dumped Bra$il (Version 3). + +- 12th January 2008: f205v dumped Fashion (Version 2.14). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 3 files / 785.7 zip + +$end + + + +$info=brasil86 +$mame +0.141u3 [Roberto Fresca, Rob Ragon] + + +Artwork available + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u3: Roberto Fresca and Rob Ragon added 'Brasil 86' ( 1986). + +- 25th February 2011: Roberto Fresca - Thanks to Rob Ragon that kindly supplied some dumps, we have now working Brasil 86, Brasil 87, Brasil 89 (an alternate version), and Brasil 93. The last one seems to be developed from another game, and has no lamps support at all. Strange, but real. Maybe was designed that way. + + +Recommended Games (Cards) + + +Romset: 32.2 kb / 6 files / 12.9 zip + +$end + + + +$info=brasil87 +$mame +0.141u3 [Roberto Fresca, Rob Ragon] + + +Artwork available + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u3: Roberto Fresca and Rob Ragon added 'Brasil 87' ( 1987). + +- 25th February 2011: Roberto Fresca - Thanks to Rob Ragon that kindly supplied some dumps, we have now working Brasil 86, Brasil 87, Brasil 89 (an alternate version), and Brasil 93. The last one seems to be developed from another game, and has no lamps support at all. Strange, but real. Maybe was designed that way. + + +Recommended Games (Cards) + + +Romset: 32.2 kb / 6 files / 13.0 zip + +$end + + + +$info=brasil89 +$mame +0.128u5 [Roberto Fresca] + + +Artwork available + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u3: Roberto Fresca and Rob Ragon added clone Brasil 89 (set 2). Changed parent description to 'Brasil 89 (set 1)'. + +- 25th February 2011: Roberto Fresca - Thanks to Rob Ragon that kindly supplied some dumps, we have now working Brasil 86, Brasil 87, Brasil 89 (an alternate version), and Brasil 93. The last one seems to be developed from another game, and has no lamps support at all. Strange, but real. Maybe was designed that way. + +- 0.128u5: Roberto Fresca added 'Brasil 89' (Unknown 1989). + + +Recommended Games (Cards) + + +Romset: 32.2 kb / 6 files / 13.0 zip + +$end + + + +$info=brasil93 +$mame +0.141u3 [Roberto Fresca, Rob Ragon] + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.141u3: Roberto Fresca and Rob Ragon added 'Brasil 93' ( 1993). + +- 25th February 2011: Roberto Fresca - Thanks to Rob Ragon that kindly supplied some dumps, we have now working Brasil 86, Brasil 87, Brasil 89 (an alternate version), and Brasil 93. The last one seems to be developed from another game, and has no lamps support at all. Strange, but real. Maybe was designed that way. + + +Recommended Games (Cards) + + +Romset: 32.2 kb / 6 files / 14.9 zip + +$end + + + +$info=braveff +$mame +0.141u1 [Guru] + + +WIP: + +- 0.189: MetalliC changed description to 'Brave Firefighters'. + +- 0.148u4: Guru and R. Belmont added dump of mask ROMs to Brave Fire Fighters. Redumped bad ROMs in Brave Fire Fighters as per the test mode checksum tables [Guru]. + +- 0.146u5: Janez and hap removed GAME_IS_BIOS_ROOT flag from Brave Fire Fighters. + +- 0.141u1: Guru added 'Brave Fire Fighters' (Sega 1999). + +- 12th March 2009: Guru - Brave Firefighters (Sega Hikaru) arrived. + +- 2nd February 2009: Guru - We just picked Sega Brave Fire Fighters (Hikaru hardware). + + +Other Emulators: + +* Demul + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 204 MB / 30 files / 51.3 zip + +$end + + + +$info=brazil +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Brazil (10218511, ASP). + +- 0.175: Renamed (brazilar) to (brazil). + +- 0.174: Changed description to 'Brazil (20180311, NSW/ACT)'. + +- 0.173: Added 'Brazil' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.95 zip + +$end + + + +$info=brdrline +$mame +0.96u3 [f205v, Pierpaolo Prazzoli] + +0.78 [David Haywood] + + +WIP: + +- 0.245: Anonymous promoted clone Borderline (Tranquillizer Gun conversion) to working. Added new maincpu 1174a.u30. + +- 0.226: Hook up netlist for Borderline and clone Borderline (Tranquillizer Gun conversion). Sound improvements: Cleaned some parts of audio\nl_brdrline.cpp (removed test points). Changed MB4391 function to pow2 to shorten sounds a bit. Changed trigger inputs in audio\vicdual.c to fit more to the sounds i remember. Moved trigger mapping from vicdual to audio\nl_brdrline [beta-tester]. Added static solver, using dynamic timestep and update driver flags. Added frontiers and reduced timestep to improve performance (audio\nl_brdrline.cpp and generated\static_solvers.cpp) [Aaron Giles]. Added 'Borderline Sound Board' and 'Netlist Sound Device'. Removed Samples. + +- 0.193: Demoted clone Borderline (Tranquillizer Gun conversion) due to bad rom dump (never should have been considered working) [Tafoid]. + +- 0.192: Jim Hernandez added tranqgun Samples sound to clone Borderline (Tranquillizer Gun conversion). + +- 0.190: Angelo Salese and Corrado Tomaselli added Samples sound (boot_and_start, coin, crashes, end_level, engine_noise, field and fire.wav) to Borderline. + +- 0.173: Changed description of clone (Tranquilizer Gun conversion) to 'Borderline (Tranquillizer Gun conversion)'. + +- 0.170: hap fixed invalid generic tag 'sound' used in Borderline. + +- 0.149: Ricky2001 (from AUMAP) added clone Borderline (Tranquilizer Gun conversion). Not working (dead ROM). + +- 0.147u2: Small update on Borderline DIPs [hap]. + +- 0.147u1: Removed 2x 'Unknown' dipswitches. + +- 0.139u4: Andreas Kraemer and Steffen & Laschek added clone Star Raker. Notes from dumper: There is a mainboard and a small board. The main board is a normal VIC board and is from a working cab we own. From an op we got a box with a similar board plus a small board which I assumed belongs to it, but I have no idea what its purpose is. Its not the soundboard and its not included in our working Star Raker cab. So maybe it belongs to a different game, but I had it dumped anyway. Tafoid and Fabio Priuli changes 'Lives' dipswitch in Borderline to use only a single DIP instead of being split up between two input ports by using a CUSTOM_INPUT. + +- 0.113u3: Removed I8039 CPU, AY8910 and Carnival Samples sound. + +- 0.107: David Haywood added clone Borderline (Sidam bootleg). Changed description of clone (bootleg) to 'Borderline (Karateco bootleg)'. + +- 15th June 2006: f205v dumped Borderline (Sidam bootleg). + +- 0.106u2: Derrick Renaud created a new DISCRETE_555_VCO1 module. This is the 555&Op-amp oscillator circuit used by Borderline. + +- 0.96u3: Pierpaolo Prazzoli added Borderline (Sega 1981). + +- 13th May 2005: f205v dumped Borderline (1981). + +- 0.84u1: Aaron Giles fixed missing sound in Borderline (bootleg). Added I8039 (238636 Hz) CPU, AY-3-8910 (1193181 Hz) sound and Carnival samples. + +- 0.78u3: Added 2nd Player and peplaced 8-way Joystick with 4-way Joystick. Added dipswitches 'Infinite Lives', 'Cabinet' and 'Lives'. + +- 18th January 2004: Brian Troha fixed dipswitch settings in Borderline. + +- 5th January 2004: Pierpaolo Prazzoli fixed the dipswitch settings in Borderline. + +- 0.78: David Haywood added Borderline (bootleg 1981). No sound. + +- 24th December 2003: David Haywood added Borderline to the vicdual driver, but it's missing sound. + + +LEVELS: 255 (endless) + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 17.6 kb / 23 files / 14.7 zip + +$end + + + +$info=break86 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.182: Tried to make some sense of the DIP settings in the service manual [AJR]. + +- 0.143u3: AntoPISA changed description to 'Break '86'. Renamed (break) to (break86). + +- 0.141u1: Miodrag Milanovic added Break (Videodens 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 9.83 zip + +$end + + + +$info=breakers +$mame +0.35b3 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.35b11: Added clone Breakers Revenge. + +- 0.35b3: Added 'Breakers' (Visco 1996). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 26.2 MB / 9 files / 12.9 zip + +$end + + + +$info=breakout +$mame +0.161 [DICE Team, Couriersud] + + +Artwork available + + +Bugs: + +- Issues regarding collision and graphics. Stiletto (ID 06087) + +- [possible] Sound output pitch different from real PCB. kazblox (ID 06000) + + +WIP: + +- 0.264: Changed description to 'Breakout'. + +- 0.262: Tweak color overlay [hap]. Changed colors to match gel sheets [stonedDiscord]. + +- 0.261: Maximum count for 9310 is 9, not 10 (netlist\devices\nld_9316_base.hxx). Fixes scores over 200 break the score counter in Breakout [TTL] [Robbbert]. + +- 0.245: Improved cpanel in internal artwork, hide it by default (layout\breakout.lay) [hap]. + +- 0.222: Couriersud fixed SLOW_BUT_ACCURATE mode (machine\nl_breakout.cpp) in Breakout [TTL]. + +- 0.218: Added machine configuration switches for netlist drivers using the fixed frequency monitor (video\fixfreq.cpp). These are intended for debugging and setting up new netlist drivers. As a side effect one can emulate e.g. loss of synchronization. This commit also fixes Breakout crashes on Windows with BGFX video driver [Couriersud]. Changed VSync to 63.450645 Hz. + +- 29th December 2019: Mr. Do - Thank you to Comboman for originally tackling the artwork for Atari's original Breakout. Unfortunately, the bezel needed to be redone because, among other things, the scan suffered from scanner skip, which plagues many of the files from the BYOAC/CAG artwork. Hopefully I can do a write-up on this for the next update to explain the situation, so that people that are using these files to reprint artwork for their real cabinets are aware of the problem. I ended up re-cleaning the entire bezel and marquee, and am now happy with it. Against our usual rules, the bezel and marquee for this game in the artwork set is full-size, ready to print. I would much rather people use this version, than the version that is currently floating around everywhere else. To complete the artwork for Breakout, Comboman recreated the control panel, the start buttons are courtesy of Nightvoice, and the volcano button is courtesy of SteelTiger. I hit some snags on the cocktail version of this, so that will come out next update. + +- 0.216: Added a link to a video showing a Breakout cocktail table (https://youtu.be/NOGO49j5gCE) [Couriersud]. + +- 0.210: Couriersud fixed Breakout [TTL] SLOW_BUT_ACCURATE mode. + +- 0.209: Couriersud fixed Breakout [TTL] regression. Changed VSync to 63.269354 Hz. + +- 0.208: Couriersud fixed Breakout [TTL] paddle regression. The interesting parts in datasheets are always those which are not mentioned. + +- 0.207: Optimized the proposal for no-deactivate hints. Documented in Breakout [TTL] that hints were manually optimized. Minor optimizations. Memory management in plib is now alignment-aware. This speeds up netlist games like Breakout by about 7% [Couriersud]. + +- 0.206: 5% performance improvement for Breakout [TTL] from a single device (devices\nld_82S16.cpp) [Couriersud]. Changed visible area to 252x896 and VSync to 63.412344 Hz. + +- 0.175: Couriersud fixed Breakout attract mode. + +- 0.162: Further work to improve Breakout - Game now playable. Introduced a switchable resistor to be able to delay output changes. Changed monoflops to use this as a subdevice. Now you can leave away the charging capacitor and the monoflop will properly emit a pulse. This was needed by the scoring part in Breakout. Added colour overlay to Breakout. Added LED and lamp components. Start2 works. Hooked up antenna and free game dipswitch as well. Added EXTCLOCK which can generate arbitrary timing patterns. Use two EXTCLOCKs to replace timing circuit (9316) in Breakout. This gives a speed increase from 60% to 75%. Doubled horizontal resolution in Breakout because pixelclock has 2:1 and 1:1 duty cycles. Adjusted screen boundaries. Adjust Breakout layout to fit screen boundaries. Changed lights to be circles. Adjusted monitor gain for Breakout. Finally got USE_DEACTIVE_DEVICE to work with Breakout as well. This adds about 10% to 20% performance. In addition, increased timing accuracy for deactivated devices. However still, there may be timing inaccuracies which certain circuits may not tolerate. Disabled for now. Fixed TTL output levels. The old ones assumed maximum currents. This fixes latch operation in Breakout. Added truthtable implementations to a number of devices. The combination of device activation, usage of GCC PMF extensions and truthtables brings breakout to 95% speed up from about 75%. Fixed NE555 initial state. Added truthtable implementations to a number of devices. The combination of device activation, usage of GCC PMF extensions and truthtables brings Breakout to 95% speed up from about 75%. Fixed NE555 initial state [Couriersud]. Added 2nd Player. Added dipswitches 'Balls', 'Coinage', 'Cabinet' and 'Free Play'. + +- 0.161: DICE Team and Couriersud added 'Breakout [TTL]' (Atari 1976). Various bugfixes for netlist code and improvements for Breakout [Couriersud]. + +- 30th October 2013: AdamB - DICE 0.7 has been released! New discrete sound engine! Improves sound in Gotcha and Breakout. + +- 1st May 2013: AdamB - DICE 0.6 has been released: Color overlay simulation in Breakout. Improved simulator core algorithm that increases performance in several games. + +- 21st January 2013: AdamB - DICE 0.5 has been released! Several new changes in this version, including support for two new games: Atari Breakout (Driver courtesy of Mike Ellery) and Midway TV Basketball (First non-Atari game in DICE). Additional changes: Configurable dipswitches. Configurable User-Interface controls (Pause, Quit, etc.). Improved Linux support. Fixed ROM loading when starting DICE from the command line, and other bug-fixes. Enjoy! + + +Other Emulators: + +* DICE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + +$end + + + +$info=breakrev +$mame +0.35b11 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 28th May 2012: Mr. Do - Added new artwork LAY file for Breakers Revenge. + +- 0.128u2: JohnBoy renamed c's in breakrev to correct chip label and added correct c5/c6. + +- 0.128u1: David Haywood separated Breakers Revenge from parent Breakers (Visco 1996). + +- 0.35b11: Added 'Breakers Revenge' (Visco 1998). + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 34.2 MB / 11 files / 14.7 zip + +$end + + + +$info=brglitz +$mame +0.253 [jordigahan, ClawGrip] + + +WIP: + +- 0.253: jordigahan and ClawGrip added 'Ballroom Glitz' (Harry Levy 2014). Note: PIC17C43-8 (maincpu) dump comes from a protected device and is bad. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 5 files / 520.5 zip + +$end + + + +$info=brhino +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Black Rhino (IGT)' (IGT 1998). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 8 files / 1.82 zip + +$end + + + +$info=brickppl +$mame +0.161 [Andy Geezer, MetalliC] + + +WIP: + +- 0.161: Andy Geezer and MetalliC added 'Brick People / Block PeePoo (Ver 1.002)' (Sega 2009). + +- 10th November 2014: MetalliC - Demul WIP: Brick People / Block PeePoo (Ver 1.002) (System SP). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Lemmings + +Risky Challenge + +Tang Tang + +Brick People / Block PeePoo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Logic) + + +Romset: 256 MB / 5 files / 54.6 zip + +$end + + + +$info=brickzn +$mame +0.160 [System11] + +0.74u2 [Luca Elia] + +0.37b14 [Testdriver] + + +WIP: + +- 0.218: Angelo Salese fixed 'Bonus_Life' and 'Difficulty' default dipswitch settings. + +- 0.160: System11 added Brick Zone (v6.0, Joystick). Emulated sound latch protection in Brick Zone [Luca Elia, System11]. Use measured clocks from Brick Zone PCB, fixes music tempo [System11]. Promoted clone Brick Zone (v1.1, Spinner) to working [Luca Elia]. Changed YM3812 sound clock speed to 3MHz. Added 'Display' dipswitch. Changed description of clone (v1.1) to 'Brick Zone (v1.1, Spinner)'. Renamed (brickzn) to (brickznv5). + +- 0.156: Do swapped opcode decrypt when command is written rather than predecrypting specific ranges [David Haywood]. + +- 0.152: Unigame added clone Brick Zone (v1.1). From the proto stash, seems to have different encryption / protection. + +- 0.149u1: Brian Troha added DIP locations to Brick Zone sets. Correct default settings as per manuals. + +- 0.147: Promoted Brick Zone to playable state [Luca Elia]: Fixed gfx rom loading. Fixed inputs in joystick version. Alternate data decryption. Fixed alternate opcode decryption ranges. Palette encryption, banking and writes disable. Work RAM disable. Multiplexing of registers through protection. Added cheat / debugging inputs. Fixed gfx1 rom loading. Replaced 8-way Joystick and Trackball with 2-way Joystick and Dial. Added 3rd button. Added dipswitches 'Service / Invulnerability', 'Select First Stage', 'Cheat 1', 'Select Next Stage', 'Cheat 2', '0: Use Cheat 1&2 Setting', '1: Unused?', '3: Unused?', '4: Unused?', '5: Unused?' and '6: Unused?'. Changed description to 'Brick Zone (v5.0, Joystick)' and clone (v4.0) to 'Brick Zone (v4.0, Spinner)'. Renamed (brickzn3) to (brickznv4). + +- 8th September 2012: Luca Elia - SunA is a Korean company whose arcade output is covered in this interesting article (http://www.hardcoregaming101.net/korea/part1/company-suna.htm). As you can see the originality of their production is questionable, but the execution and graphics are not bad for the time. In the past I have emulated both SunA's 16-bit and 8-bit hardware (SunA16.c and SunA8 driver) and unfortunately many of their earlier games have another, much less pleasing feature in common: Use of encryption and protection. This includes games such as Hard Head and Hard Head 2 that I got up and running long ago, as well as the more coriaceous Star Fighter, Spark Man and Brick Zone that have instead been languishing in non-working state to this day. Recently I (took a deep breath and) had another look at Brick Zone to see if anything could be moved further. This Arkanoid clone uses: Different encryptions for data and opcodes; run-time tweaking of both data and opcode decryption; encrypted palette ram; run-time disabling of main and palette RAM writes; multiplexing of different hardware on the same address according to sequences of values written to the protection registers; a lot of obfuscated protection tests, including some red herring, in key moments (e.g. bosses) that produce consistent gameplay malfunctions if not passed. The fact that the sprite-based video hardware is a bit on the "unnecessarily convoluted" side is just the icing on the cake. As you can see the attempt has been successful although it forced me to follow and heavily comment a substantial portion of the game code disassembly (Z80). I don't claim a perfect emulation, some bugs may still be lurking in some of the 100 stages, but the game is now promoted to working state. It turns out the parent set shown in this post, which is version 5, is the joystick version, and uses the second button to activate a short supply of "shields". The other set dumped is an earlier version 4 and actually a spinner version (compatible with Arkanoid spinners), but without the "shield" feature. I'm now looking at the other two non-working games in the driver with renewed interest... + +- 0.135u4: Angelo Salese fixed Brick Zone parent set bitplane graphics. Fixed gfx1 rom loading. + +- 0.96u2: Nicola Salmoria simplified the decryption code in the sun8 driver, and made some improvements to the Brick Zone main set. Changed description of clone (v3.0) to 'Brick Zone (v4.0)'. + +- 0.88: Changed AY-8910 clock speed to 1.5MHz. + +- 0.78u5: Changed Z80 CPU1/2/3 clock speeds to 6MHz. + +- 0.74u2: Added 'Brick Zone (v5.0)' (SunA 1992) and clone (v3.0). + +- 0.37b14: Luca Elia added (Testdrivers) Brick Zone (v5.0) (SunA 1992) and clone (v3.0). + +- 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. + + +LEVELS: 100 + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.16 MB / 11 files / 501.0 zip + +$end + + + +$info=brival +$mame +0.96u1 [David Haywood] + +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +Bugs: + +- Clone brivalj: [possible] Arnold will not move in atract mode until the game is played for the first time. J.J.Boy (ID 07164) + + +WIP: + +- 0.258: Used good GFX ROM dumps for clone Burning Rival (Japan). Note: The gfx1 region ROMs were wrongly named (same MPR codes as Arabian Fight) and were otherwise slightly corrupt versions of the Burning Rival ROMs. The sprites had slight corruptions too, despite having the same MPR numbers as the parent (so just bad dumps of the parent ROMs [Osso]. + +- 0.140u2: Fixed rom names. + +- 0.96u1: David Haywood added Burning Rival (World). Renamed (brival) to (brivalj). + +- 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival. + +- 0.64: Changed description to 'Burning Rival (Japan)'. + +- 0.63: Added 'Burning Rivals (Japan)' (Sega 1992). + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 24.2 MB / 17 files / 11.0 zip + +$end + + + +$info=brixian +$mame +0.142u4 [Corrado Tomaselli, f205v, The Dumping Union] + + +WIP: + +- 0.148u1: David Haywood and Zabanitu added/cleaned up protection data (verified on board - 512 bytes) to Brixian - Game now playable. Replaced YM2149 sound with AY-3-8910A. Changed input to 1 Player with 2x buttons and 1x coin slot. Added 'Unknown' dipswitch. + +- 0.142u4: Corrado Tomaselli, f205v and The Dumping Union added Brixian (Cheil Computer System 1993). + +- 10th May 2011: Corrado Tomaselli and f205v dumped Brixian (Cheil Computer System 1993). Thanks to f205v for providing the funds to buy the game. + +- 7th May 2011: Smitdogg - f205v and Kold666 got BriXian. Supposedly it's a ripoff of Puzznic. + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 138 kb / 9 files / 33.6 zip + +$end + + + +$info=brkball +$mame +0.224 [Anonymous] + + +WIP: + +- 0.224: Anonymous added 'Break Ball' (BFM/ATOD 1994). Greatly simplified layout [Vas Crabb]. Removed superfluous lines from layout\brkball.lay [Osso]. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 1.56 MB / 4 files / 938.7 zip + +$end + + + +$info=brkthru +$mame +0.278 [Jordi Tuells] + +0.30 [Phil Stroffolino] + + +Artwork available + + +TEST MODE: + +- Keep 1 & 2 pressed and hit F3 to enter test mode, then hit 5 to proceed through the tests. + + +WIP: + +- 0.284: Increased screen width and rearranged comment block. Put bgscroll write in its own function and correct clone Break Thru (Tecfri license) coinage dipswitch. Update notes. Added 'Flip Screen' dipswitch. Small cleanup. Correct continue/servicemode dsw [hap]. Correct interrupt logic [hap, Jim Westfall]. Changed visible area to 256x240. Changed description of clone 'Kyohkoh-Toppa (Japan)' to 'Kyoukou Toppa (Japan)'. + +- 0.278: Jordi Tuells added Break Thru (World). Removed clone Break Thru (bootleg). Has the same ROMs as the original World version [ClawGrip]. Fixed rom names. Renamed (brkthru) to (brkthruu). + +- 0.241: NNap added clone Break Thru (bootleg). Note: 3002A + 3002B PCBs. Everything's the same as the original but the main CPU ROMs, which differ quite a lot (possibly bootlegged from a different revision?). + +- 0.208: Added note about how to access Test Mode. Note: brkthru, brkthruj and brkthrut have a Self Test Mode not mentioned anywhere in the manual. It is accessed by holding down both player 1 and player 2 start buttons while powering up the game. It can be accessed in MAME by holding the buttons down after the game has started then pressing F3 to reset the game [Osso]. + +- 0.205: ClawGrip, jordigahan, Recreativas.org and The Dumping Union redumped clone Break Thru (Tecfri license) and promoted it to working. Also dumped the PROMs. Roberto Fresca fixed colors in Break Thru (Tecfri license). + +- 0.204: Marked roms 6 and 7 of clone Break Thru (Tecfri license) also as BAD_DUMP. The PCB owner redumped the ROMs, getting variable results on ROMs 6, 7 and 8, and constant reads on all other ROMs. He also recorded a video of the game running: https://youtu.be/eBbToDz0YQw [ClawGrip]. + +- 26th November 2018: Roberto Fresca - The Breakthru set from Tecfri has a different color PROM. The original 82s129 bipolar PROM for R/G was replaced with one 82s147 that has twice the size. Seems that A05 line was disconnected and the rest of higher addressing lines were displaced covering the hole... Anyway, colors are now fixed. + +- 0.203: jordigahan and Recreativas.org added clone Break Thru (Tecfri license). + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1 with MC6809E and 'MC6809 (legacy)' CPU2 with MC6809. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.154: Fixed BreakThru driver save state regression [Osso]. + +- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixes coin insert problem in Break Thru driver. + +- 7th December 2009: Mr. Do - Here is Breakthru artwork that I had completed some time ago, but never got around to adding them in, with bezel scan courtesy of Anoid. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to the Break Thru driver. + +- 0.126u2: Fabio Priuli added DIP locations to Break Thru. + +- 0.123u4: Zsolt Vasvari updated Breakthru driver to use PORT_CHANGED. Combined memory maps where applicable. + +- 0.122u5: Aaron Giles cleaned up brkthru/darwin memory maps. Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it. Changed M6809 CPU1/2 clock speeds to 1.5MHz and VSync to 57.444853 Hz. + +- 0.117u1: Luigi30 fixed Upright/Cocktail mode in Break Thru. + +- 0.90u4: Changed program rom fails test, probably just the japanese version modified to have english title. Changed description of clone 'Force Break (Japan)' to 'Force Break (bootleg)'. + +- 0.88u2: Pierpaolo Prazzoli added clone Force Break (Japan). + +- 0.81u8: Brian Troha fixed DIPs in Break Thru. Added dipswitches 'Bonus Life', 'Enemy Vehicles', 'Enemy Bullets' and 'Control Panel'. + +- 0.69: Satoshi Suzuki and David Haywood fixed sprite priority in Break Thru and converted the driver to use tilemaps. + +- 0.57: Aaron Giles fixed the all-black palette in Break Thru. + +- 0.36b9: Changed VSync to 58Hz. + +- 7th November 1999: Shingo Suzuki fixed the speed of Break Thru and some DIP settings. + +- 0.35b9: Changed description to 'Break Thru (US)' and clone 'Kyohkoh-Toppa' to 'Kyohkoh-Toppa (Japan)'. + +- 0.35b2: Bryan McPhail added clone Kyohkoh-Toppa. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.34b1: Added color PROMs ($0, 100 - red, green and blue component). + +- 0.31: Bryan McPhail added sound to Break Thru (Sound Blaster needed). Gerrit Van Goethem added high score saving to Breakthru. + +- 0.30: Phil Stroffolino added 'Break Thru' (Data East 1986). + +- 26th September 1997: Dumped Break Thru (US). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Recommended Games (Racing 3): + +Jump Bug + +Moon Patrol + +City Connection + +Porky + +Break Thru + + +Romset: 344.5 kb / 14 files / 124.3 zip + +$end + + + +$info=brod +$mame +0.134 [Mariusz Wojcieszek] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + +- Brodjaga is the ZX Spectrum game 'Inspector Gadget and the Circus of Fear (Melbourne House 1987)'. + + +Bugs: + +- Controls stuck, game is unplayable. ICEknight (ID 08312) + + +WIP: + +- 0.237: Hook up 8255. No change in functionality. Marked Brodjaga as IMPERFECT_CONTROLS [Dirk Best]. + +- 0.134u1: David Haywood added dipswitches for the Photon2 coins, you can now select between 1 and 6 minutes per coin. Also added information about the original games that these have been bootlegged from. Changed description to 'Brodjaga (Arcade bootleg of ZX Spectrum 'Inspector Gadget and the Circus of Fear')'. + +- 0.134: Mariusz Wojcieszek added Brodjaga ( 19??). + +- 6th September 2009: F1ReB4LL - A few weeks ago a number of games for another Photon system were dumped. Seems, there are 4 revisions of this thing (IK0, IK1, IK2, IK3), the previous games were on Photon IK0 system h/w, which is based on PK8000 (Russian i8080-based computer). These games are on Photon IK2 h/w, which is based on ZX-Spectrum. The games are hacked ZX-Spectrum originals, translated to Russian and slightly modified. + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 40 kb / 5 files / 21.9 zip + +$end + + + +$info=brooklyn +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.145u5: Changed description to 'Brooklyn (set 1) (Bingo)' and clone (alternate set)(Bingo) to 'Brooklyn (set 2) (Bingo)'. + +- 0.143u5: Added 'Brooklyn (Bingo)' (Seeben (Belgium) 19??) and clone 'Brooklyn (alternate set)(Bingo)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 45.1 zip + +$end + + + +$info=brooks +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Brooks & Dunn (rev.T1)' (Gottlieb 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 64 kb / 1 files / 18.3 zip + +$end + + + +$info=brubber +$mame +0.35 [Kevin Brisley] + +0.30 [Kevin Brisley] + + +Artwork available + + +TEST MODE: + +- In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work. + + +WIP: + +- 0.221: Added 'Unknown' dipswitch. + +- 0.149: ANY added clone Car Action (set 2). Changed description of clone 'Car Action' to 'Car Action (set 1)'. + +- 0.148: Kevin Eshbach added clone Bump 'n' Jump. The bnj testmode expects to be able to read back palette and background ram [David Haywood]. Fixed bnj missing sound [hap]. Changed clone 'Bump 'n' Jump' to clone 'Bump 'n' Jump (Midway)'. Renamed (bnj) to (bnjm). + +- 6th September 2010: Mr. Do - Bump 'n' Jump bezel is done, thanks to Kiltron. This was one of my favorite games to play at Eddie's Liquor, back when I was twelve. + +- 0.138: Machone fixed incorrect screen resolution for Burnin' Rubber and clones Bump 'n' Jump and Car Action to 240x256. + +- 0.129u5: Couriersud fixed low pass filtering on engine and explosion sounds in Burnin' Rubber. + +- 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump. + +- 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture. + +- 26th August 2006: Mr. Do - Added Burning Rubber bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.106u3: Added PLDs ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action. + +- 0.105u3: Added missing PROMs ($0, 20 - palette, RAS/CAS logic) to clone Car Action. + +- 20th April 2006: f205v dumped 2x PLDs from Car Action. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Bump'n Jump from Pariah. + +- 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems. + +- 0.35: Changed 'Burnin' Rubber' to parent. + +- 0.33b7: Known issues: The continue clock counts too fast. + +- 0.33b1: Changed description to 'Bump 'n' Jump'. + +- 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983). + +- 0.30: Kevin Brisley added 'Bump 'n Jump' (Data East 1982) and Burnin' Rubber. Known issues: The continue timer runs too fast, this is related to the VBlank input bit timing. + +- 1st December 1997: Dumped Burnin' Rubber. + +- 25th March 1997: Dumped Bump 'n' Jump (Midway). + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 52 kb / 8 files / 22.1 zip + +$end + + + +$info=brutforc +$mame +0.37b5 [Aaron Giles] + + +SERVICE MODE: + +- To enter Service Mode press and hold P1 Start and then F2. + + +Bugs: + +- Highscore screens get trashed after entering initials for highscore/problems with NV initialization. haynor666 (ID 05998) + + +WIP: + +- 0.276: Remember last partial updates reset time because of scheduler time travel issue (emu\screen.cpp). Fixes HUD graphics on the bottom flicker in Brute Force [hap]. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 'DAC'. + +- 0.136: Added eeprom-brutforc.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 29th July 2000: Juergen Buchmueller fixed the Z80 problems in Brute Force. + +- 0.37b5: Aaron Giles added 'Brute Force' (Leland 1991). + +- 26th July 2000: Aaron Giles added Brute Force to the Leland driver. + + +LEVELS: 8 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 4.25 MB / 29 files / 1.87 zip + +$end + + + +$info=brvblade +$mame +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +Artwork available + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.138u2: Added clones Brave Blade (USA), (Japan) and (Asia). David Haywood added default EEPROMs for each Brave Blade region. Changed parent description to 'Brave Blade (World)'. + +- 3rd December 2006: Mr. Do - We have the instruction card for Brave Blade from TheSheep. + +- 0.82u1: Changed 68000 CPU1 clock speed to 12MHz and a user2 rom address to $800000. + +- 0.81u8: Ville Linde fixed YMF271 sound pitch and this improves music in Brave Blade. + +- 0.81u5: David Haywood fixed Brave Blade - Game now playable. Fixed user2 rom loading. + +- 14th April 2004: David Haywood fixed Brave Blade in the ZN driver so that it is fully playable with correct graphics now, and smf improved the bankswitching in it further. + +- 0.81u4: Fixed cpu2 rom address. + +- 5th April 2004: smf added the CDP GTE opcode for Brave Blade. + +- 0.81u3: Added 68000 (8MHz) CPU2 and YMF271 sound. Changed video aspect ratio to 3:4. Fixed user2/sound1 rom loading. + +- 4th April 2004: Olivier Galibert fixed Brave Blade so that it boots and R. Belmont improved its emulation somewhat. + +- 0.81: Added new 4MB sound1 roms and fixed sound1 roms address to $400000. + +- 0.79u3: Added missing user1 rom ($0) and PSX_SPU sound. + +- 0.78: smf changed region user1 to cpu2/sound1. + +- 0.74u2: Added 'Brave Blade (JAPAN)' (Raizing 2000). + +- 0.71: smf and MooglyGuy added (Testdriver) Brave Blade (JAPAN). + + +LEVELS: 7 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 13 MB / 8 files / 6.59 zip + +$end + + + +$info=brvbladeg +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'Brave Blade (VER 1.40G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +CHD: 39.1 MB (Compressed: 5.42) + +$end + + + +$info=brvteam +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Brave Team' (Inder 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 8 kb / 2 files / 5.07 zip + +$end + + + +$info=bs94 +$mame +0.128u2 [Grull Osgo, Roberto Fresca] + + +< Spain > + + +WIP: + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.144u1: hap fixed graphics corrupted/black screen in Buena Suerte '94. + +- 0.143u3: Changed visible area to 280x216 and VSync to 59.922738 Hz. + +- 0.133u1: Removed all 8x buttons. + +- 0.128u2: Grull Osgo and Roberto Fresca added Buena Suerte '94 (Entretenimientos GEMINIS 1994). This game is a reprogrammed version of the Buena Suerte! poker game, to run on this GEMINIS RE900 hardware. Graphics are worse than original BS, but sounds are improved through the AY-8910. Improvements to RE-900 driver [Roberto Fresca, Grull Osgo]: Reworked inputs to allow 6 players through a selector. Hooked all lamps (even the ball simulator array). Added a internal layout and support for external artwork. Extended the hardware to support Buena Suerte '94. Cleaned up the driver. + +- 31st October 2008: Roberto Fresca - We found a Buena Suerte version called "Buena Suerte '94" running on the same hardware. Very rare... + + +Recommended Games (Cards) + + +Romset: 64 kb / 1 files / 7.52 zip + +$end + + + +$info=bsbonanza +$mame +0.283 [Hammy] + + +WIP: + +- 0.283: Hammy added 'Bonus Spin Bonanza (V1.1G)' (Dyna 2001). Note: DYNA D9902 PCB; DYNA DYNA BSB V1.1G in bookkeeping screen. Has no DIPs and no PROMs. + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 153.9 zip + +$end + + + +$info=bshark +$mame +0.143u9 [?] + +0.53 [David Graves] + +0.37b11 [Testdriver] + + +Bugs: + +- bshark, bsharku, bsharkj: Analog Y axis is not aligned, 5 extra input buttons but game only has a single fire button. Balthier (ID 08732) + + +WIP: + +- 0.281: CoolMod and The Dumping Union added clone Battle Shark (US, older). + +- 0.278: Dumped PLDs for Battle Shark and clones [Guru]. + +- 0.274: Joystick Left and Right inverted in clone Battle Shark (Japan, Joystick) [Uncle Petros]. + +- 0.246: Use generic output tag for cpua_ctrl_w. Fixes missing lamp output in Battle Shark [hap]. + +- 0.143u9: Added Battle Shark (World). ShouTime added clone Battle Shark (Japan, Joystick). Renamed (bshark) to (bsharku). + +- 0.131: Derrick Renaud fixed analog stick input is broken since 0.112u4 in Battle Shark. + +- 0.125u9: Added dipswitches 'Adjust Stick H (VARIABLE REGISTER)' and 'Adjust Stick V (VARIABLE REGISTER)'. Changed 'Unknown' dipswitches to 'Unused'. Fixed rom names. + +- 0.124u2: Added 4x Volume Filters. + +- 0.62: Added dipswitches 'Coinage', 'Price to Continue' and 'Speed of Sight'. + +- 22nd September 2002: Brian Troha correct the dipswitch settings in Battle Shark. + +- 0.53: David Graves added 'Battle Shark (US)' (Taito 1989) and clone (Japan). + +- 0.37b11: David Graves added (Testdrivers) Battle Shark (US) and clone (Japan). Known issues: No road, only used on some levels. + + +STORY: + +- It is the third world war. Extremely brutal fighting has been taking place on land, and now the battlefield is expanding into the oceans. But the peace negotiations are an enemy trap! They are building an underwater fortress at the bottom of the sea! Let's get to work Battle Shark !! + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 5.57 MB / 28 files / 2.16 zip + +$end + + + +$info=bsktball +$mame +0.31 [Mike Balfour] + + +Artwork available + + +WIP: + +- 0.222: Improved interrupts and don't change vertical resolution [hap]. READ/WRITE macros removal (audio\bsktball.cpp) [Osso]. Changed description to 'Atari Basketball'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\bsktball.c) [AJR]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Basketball [AJR]. + +- 0.189: Added new 74LS259/9334 device. Added coin counters and/or lockouts to Basketball [AJR]. + +- 0.150: No need for scrlegcy.h include [Miodrag Milanovic]. + +- 6th December 2011: 3D ARCADE - New Atari 3D cabinet model for Basketball from btribble. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Basketball. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Basketball. + +- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a Atari Basketball bezel. + +- 0.121u1: Changed palettesize from 4 to 264 colors. + +- 0.90u3: Derrick Renaud converted Basketball to component value code. + +- 0.78u5: Derrick Renaud changed bounce sound in Atari Basketball to use DISCRETE_CRFILTER (high pass R/C filter). + +- 0.69: Minor code cleanup to Basketball [Derrick Renaud]. + +- 0.68: Replaced 3x DAC sound with Discrete. + +- 0.37b15: Stefan Jokisch fixed sound in Atari Basketball. + +- 0.36b7: Added 'Service Mode' dipswitch. + +- 0.31: Mike Balfour added 'Basketball' (Atari 1979). The original hardware uses the Player 1 and Player 2 Start buttons as the Jump/Shoot buttons. MAME taken button 1 and mapped it to the Start buttons to keep people from getting confused. + +- 2nd January 1998: Dumped Basketball. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 12 kb / 6 files / 7.53 zip + +$end + + + +$info=bsktbllp +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.178: Added SP0256 speech rom. + +- 0.177: Added 'Basket Ball' (IDSA 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 34 kb / 2 files / 13.3 zip + +$end + + + +$info=bsmt2000 +$mame + +DEVICE: + +BSMT2000 + + +ROMS: + +bsmt2000.bin (8k bsmt2000) + + +WIP: + +- 0.143u3: Added 'BSMT2000' device (sound\bsmt2000.c). + +$end + + + +$info=bsplash +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Banana Splash (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 8.87 zip + +$end + + + +$info=bssoccer +$mame +0.37b6 [Luca Elia] + + +WIP: + +- 0.165: David Haywood fixed significant performance drop during intro in Back Street Soccer. + +- 0.148u4: Brian Troha, Smitdogg and The Dumping Union added clone Back Street Soccer (KRB-0032A PCB). Added DIP locations to Back Street Soccer. Changed CPU clocks to actual OSC based timing [Brian Troha]. Changed Z80 CPU3/4 clock speeds to 5333333 Hz. Fixed gfx1 rom loading. Changed parent description to 'Back Street Soccer (KRB-0031 PCB)'. + +- 0.57: Changed palettesize to 512 colors. + +- 0.55: Fixed MAMETester bug bssoccer054gre. Changed palettesize to 513 colors. + +- 0.37b12: Changed palettesize from 256 to 512 colors. + +- 0.37b6: Luca Elia added 'Back Street Soccer' (Suna 1996). + +- 25th July 2000: Luca Elia sent in a driver for Back Street Soccer. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 6.06 MB / 13 files / 1.87 zip + +$end + + + +$info=bstars +$mame +0.134u1 [JohnBoy] + +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.142u5: Fixed rom names. Changed description to 'Baseball Stars Professional (NGM-002)' and clone (set 2) to 'Baseball Stars Professional (NGH-002)'. + +- 0.134u1: JohnBoy added Baseball Stars Professional (set 1). JohnBoy renamed sets based on them being used for the initial AES production runs. Renamed (bstars) to (bstarsh). + +- 0.124u1: Added new cpu2 rom. + +- 0.120: Johnboy fully redumped Baseball Stars. Added correct 128k cpu2 m1 rom. + +- 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320. This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. + +- 0.34b8: Changed description to 'Baseball Stars Professional'. + +- 0.34b2: Added 'Baseball Stars' (SNK 1990). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 6.38 MB / 14 files / 3.10 zip + +$end + + + +$info=bstars2 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u2: Fixed rom names. + +- 0.124u1: Added new cpu2 rom. + +- 0.120: Johnboy fully redumped Baseball Stars 2. Added correct 128k cpu2 m1 rom. + +- 0.34b5: Added 'Baseball Stars 2' (SNK 1992). + + +LEVELS: 16 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 7.25 MB / 10 files / 3.43 zip + +$end + + + +$info=bstrk_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Big Strike (Shuffle) (L-1)' (Williams 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 6 kb / 3 files / 4.08 zip + +$end + + + +$info=bsuerte +$mame +0.128u5 [Roberto Fresca] + +0.127u8 [Roberto Fresca] + + +< Spain > + + +Artwork available + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.224: Promoted clone Super 98 (3-hands, ICP-1) to working. Note: The Super 98 protection code checks for different things on NVRAM space. There are involved zeropage registers, inputs combinations, and stack pointer handling. The game takes 25 seconds to do all the checks [Roberto Fresca]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.176: Changed description to 'Buena Suerte (Spanish, set 15, Prodel PCB)'. + +- 0.175: Roberto Fresca added clone Buena Suerte (Spanish/Portuguese, set 23). Completed clone Buena Suerte (Spanish, set 15). Rearranged the graphics ROMs to get accurate gfx banks. Discrete sound needs to be traced. Game is working properly [Roberto Fresca]. Added technical notes, WIP, edge connector and mech counters pinout to clone Buena Suerte (Spanish, set 15) [Roberto Fresca, Gaby]. Added gfx roms ($0, 2000, 4000). Changed description of clone (Spanish, set 15) to 'Buena Suerte (Spanish, set 15, Protel PCB)'. + +- 0.168: Roberto Fresca and Matt B added clone 'Super 98 (3-hands, ICP-1)' ( 198?). Added proper inputs and technical notes. + +- 4th November 2015: Roberto Fresca - Thanks to Matt B, that kindly dumped his boards, we have 2 new working additions. The second one is a 2/3-hand poker (configurable through the input system) entitled 'Super 98'. This one is running in a ICP-1 board, but also with hacks and different connections to prevent roms swaps. The game is still not working due to nested checks on the NVRAM / zeropage registers that could be harcoded from factory. Also is waiting for the PIAs, expecting some entered info. Maybe an unlock code. For now I bypassed some routines to get a way to go on, and work on the game emulation. The game has settings through dipswitches and 'on screen'. + +- 0.145u1: Tafoid changed 'Good Luck' to be clone of Buena Suerte due to rom comparisons. + +- 0.141: Changed 'Good Luck' from a parent set to a clone of Jack Potten's Poker. + +- 0.128u6: Changed description of clone (spanish, bet 19) to 'Buena Suerte (spanish, set 19)'. + +- 0.128u5: Roberto Fresca added Buena Suerte (spanish, set 1) and clones (spanish, set 3), (spanish, set 5), (spanish, set 6), (spanish, set 7), (spanish, set 8), (spanish, set 9), (spanish, set 10), (spanish, set 11), (spanish, set 12), (spanish, set 13), (spanish, set 14), (spanish, set 15), (spanish, set 16), (spanish, set 17), (spanish, set 18), (spanish, bet 19), (spanish, set 20), (spanish, set 21), (spanish, set 21) and (spanish, set 22). Changed description of clone (spanish, set 1) to 'Buena Suerte (spanish, set 2)' and (spanish, set 2) to 'Buena Suerte (spanish, set 4)'. Renamed (bsuerte) to (bsuertea) and (bsuertea) to (bsuertec). + +- 0.127u8: Roberto Fresca added 'Buena Suerte (spanish, set 1)' (Unknown 198?) and clone (spanish, set 2) and Good Luck (Unknown 198?). Good Luck is a hybrid runs on Witch Card hardware. Even when is shown on screen "Bet 1 to 10", you can bet up to 50. There are extra graphics for a couple of jokers, but they never are shown. Maybe some settings can enable the use of them. + +- 12th October 2008: Roberto Fresca - Since several weeks ago I'm working in pmpoker driver again. A ton of things were changed/improved, so I'm rewritting the whole thing in some steps. One of the most expected improvements is the DISCRETE SOUND SUPPORT for ALL games. Now we can enjoy the sounds of games like Golden Poker Double Up and Jack Potten's Poker. Also there are new upcoming games. Some of them are very rare. Here some snaps... Witch Card: One of the most wanted. There are 12 unknown parameters to setup the game. Still can't get the Witch Game bonus round. Super Loco 93: An addictive 3-cards game. Very rare. Buena Suerte!: Argentine reprogrammed version of Golden Poker. Running on Witch Card hardware. And yes... The background is BLACK! + + +Recommended Games (Cards) + + +Romset: 48.2 kb / 6 files / 13.0 zip + +$end + + + +$info=bsuprem +$mame +0.252 [jordigahan, ClawGrip] + + +WIP: + +- 0.253: Added basic layout file which makes the game playable. Promoted Baby Suprem to working. TODO: Requires a proper layout file with artwork. Added watchdog and determine timeout. There are a six lamps whose use needs identifying. Identify what's being accessed in the I/O map, this doesn't appear to affect the game at all. The manual lists all chips used and includes a Z80 DART and Z80 CTC neither of which appear in the schematic [Paul Arnold]. Added gambling control and dipswitches 'SW1-4 (Test 5)', 'SW1-2 (Test 3)', 'SW1-1 (Test 2)', 'SW1-3 (Test 4)', 'SW2-1 (Bet/Collect)', 'SW2-3 Instant start', 'SW2-5 Test', 'SW2-7', 'SW2-8 Percent', 'SW2-6 Auto start', 'SW2-4' and 'SW2-2 (Door)'. + +- 0.252: jordigahan and ClawGrip added 'Baby Suprem' (Andra / Vifico 198?). Note: Skeleton driver for an Andra Z80-based slot machine. There's a complete manual with schematics at https://www.recreativas.org/manuales. + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 9.33 zip + +$end + + + +$info=bsv103 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.227: Osso added clone Pool Player (1.0). + +- 0.177: Added clone Breakshot (1.2). Changed parent description to 'Breakshot (1.3)'. + +- 0.141u1: Miodrag Milanovic added Breakshot (Capcom 1996) and clones (Beta), (Redemption 1.0) and (Redemption 1.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 1.63 MB / 5 files / 1.02 zip + +$end + + + +$info=bt451 +$mame + +DEVICE: + +Brooktree Bt451 256 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt451 256 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt453 +$mame + +DEVICE: + +Brooktree Bt453 256 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt453 256 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt454 +$mame + +DEVICE: + +Brooktree Bt454 16 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt454 16 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt455 +$mame + +DEVICE: + +Brooktree Bt455 16 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt455 16 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt457 +$mame + +DEVICE: + +Brooktree Bt457 256 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt457 256 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt458 +$mame + +DEVICE: + +Brooktree Bt458 256 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt458 256 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt467 +$mame + +DEVICE: + +Brooktree Bt467 256 Color RAMDAC + + +WIP: + +- 0.220: Added 'Brooktree Bt467 256 Color RAMDAC' device (video\bt45x.cpp). + +$end + + + +$info=bt471 +$mame + +DEVICE: + +Brooktree Bt471 256 Color RAMDAC + + +WIP: + +- 0.228: Added 'Brooktree Bt471 256 Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt473 +$mame + +DEVICE: + +Brooktree Bt473 True-Color RAMDAC + + +WIP: + +- 0.277: Added 'Brooktree Bt473 True-Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt475 +$mame + +DEVICE: + +Brooktree Bt475 256 Color RAMDAC + + +WIP: + +- 0.228: Added 'Brooktree Bt475 256 Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt476 +$mame + +DEVICE: + +Brooktree Bt476 256 Color RAMDAC + + +WIP: + +- 0.228: Added 'Brooktree Bt476 256 Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt477 +$mame + +DEVICE: + +Brooktree Bt477 256 Color RAMDAC + + +WIP: + +- 0.228: Added 'Brooktree Bt477 256 Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt478 +$mame + +DEVICE: + +Brooktree Bt478 256 Color RAMDAC + + +WIP: + +- 0.228: Added 'Brooktree Bt478 256 Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt479 +$mame + +DEVICE: + +Brooktree Bt479 1024 Color RAMDAC + + +WIP: + +- 0.255: Added 'Brooktree Bt479 1024 Color RAMDAC' device (video\bt47x.cpp). + +$end + + + +$info=bt481 +$mame + +DEVICE: + +Brooktree Bt481 RAMDAC + + +WIP: + +- 0.274: Added 'Brooktree Bt481 RAMDAC' device (video\bt48x.cpp). + +$end + + + +$info=bt482 +$mame + +DEVICE: + +Brooktree Bt482 RAMDAC + + +WIP: + +- 0.274: Added 'Brooktree Bt482 RAMDAC' device (video\bt48x.cpp). + +$end + + + +$info=bt542b +$mame + +DEVICE: + +BusTek BT-542B SCSI Host Adapter + + +ROMS: + +1000006-2.41_bustek.u15 (16k bios) + +1000005-2.21_bustek.u2 (32k mpu) + + +WIP: + +- 0.208: Added 'BusTek BT-542B SCSI Host Adapter' device (bus\isa\bt54x.cpp). + +$end + + + +$info=bt542bh +$mame + +DEVICE: + +BusLogic BT-542B SCSI Host Adapter (Rev. H) + + +ROMS: + +5000006-4.70_buslogic.u15 (32k bios) + +5000005-3.35_buslogic.u2 (32k mpu) + + +WIP: + +- 0.208: Added 'BusLogic BT-542B SCSI Host Adapter (Rev. H)' device (bus\isa\bt54x.cpp). + +$end + + + +$info=bt545s +$mame + +DEVICE: + +BusLogic BT-545S Fast SCSI Host Adapter + + +ROMS: + +u15_27128_5002026-4.50.bin (16k bios) + +u2_27256_5002005-3.31.bin (32k mpu) + + +WIP: + +- 0.208: Added 'BusLogic BT-545S Fast SCSI Host Adapter' device (bus\isa\bt54x.cpp). + +$end + + + +$info=btchamp +$mame +0.87u3 [R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.265: Correct SPU audio channel routing ('Beat the Champ' test mode exposes this) [Windy Fairy]. + +- 0.192: Trackball modernization. Better handling of uPD4701 control lines for Beat the Champ [AJR]. + +- 0.87u3: R. Belmont added 'Beat the Champ (GV053 UAA01)' (Konami 1996). SCSI/CD-ROM emulation problems. + +- 10th October 2004: R. Belmont - Submitted Beat the Champ (not playable yet). + +- 0.86u2: R. Belmont added word-wide flash ROM support (specifically IDs itself as the Sharp LH28F400 found on Konami "Beat the Champ" PCBs). + +- 27th August 2004: R. Belmont - New arrival for the GV driver. As usual it's not quite stock GV - there's flash ROM (but not the same kind as simpbowl), and trackballs (not interfaced the same way as simpbowl). Looks like a crappy game, and it likes to whine "CD ERROR" a lot at the moment. Working on it. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 128 bytes / 1 files / 128 zip + +CHD: 382.0 MB (Compressed: 201.5) + +$end + + + +$info=btime +$mame +0.35 [Nicola Salmoria] + +0.11 [Mirko Buffoni, Kevin Brisley, Nicola Salmoria] + + +Artwork available + + +TEST MODE: + +- In test mode, press 5 to advance through the various tests. + + +WIP: + +- 0.222: Tafoid fixed 'Bonus Life' dipswitch values in clones Burger Time (Data East USA) and Burger Time (Midway). + +- 0.221: Added dipswitches 'Leave Off', 'Cabinet' and 4x 'Unused'. + +- 0.151: Artemio added clone Burger Time (Data East USA). Minor info update for the new set [Brian Troha]. + +- 0.142u5: Aaron Giles fixed save state does not work correctly in Burger Time and clones. + +- 0.138: Burger Time background vertical offset was off by one pixel, burger parts positions are correct now. This also means Peter Pepper awkwardly walks in the air, which is the way it is on the PCB [hap]. + +- 0.130u1: Anoid added resistor values measured on real PCB to Burger Time. + +- 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'. + +- 16th December 2007: Mr. Do - Revisited Burgertime, fixing some colors and text, and adding back in some minor missing elements. + +- 0.101u3: Fixed cpu2 rom address in clone Cook Race. + +- 0.97u1: ShimaPong fixed input in clone Cook Race. + +- 18th August 2001: Zsolt Vasvari updated the 6502 CPU core so that another hack could be removed from the Burger Time decryption. + +- 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. + +- 8th July 1999: Zsolt Vasvari fixed Burger Time sprite placement in cocktail mode. + +- 0.35fix: Renamed (btime) to (btimem). + +- 0.35: Renamed (btimed) to (btime) and (btimed2) to (btime2). + +- 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (Galaga, Frogger, Burger Time and their clones). + +- 0.35b2: Added cpu1 rom (32bytes - reset/interrupt vectors) and PROM ($20 - unknown) to Cook Race. + +- 0.35b1: Nicola Salmoria added clone Burger Time (Data East set 1). Version (set 1) is a different ROM set, without Midway copyright and different attract mode. Version (set 2) is the same as (set 1), but with two instructions NOPed out (function unknown). Cook Race is a bootleg of the cassette version (different hardware and different gameplay). Changed description of clone (Data East) to 'Burger Time (Data East set 2)'. Renamed (btimea) to (btimed2). + +- 0.34RC1: Cook Race is running on different hardware and with levels in different order [Nicola Salmoria]. Known issues: No high score save in Cook Race. Changed description of clone Hamburger to 'Cook Race'. Renamed (hamburge) to (cookrace). + +- 0.33b7: Cocktail mode support in some games (btime, etc.) [Martin Sandiford]. + +- 0.33b3: Zsolt Vasvari added proper emulation of the ROM decryption in Burger Time. + +- 0.31: Added clone Hamburger. Game doesn't work and the roms seem to be encrypted. + +- 0.29: Lives left are correctly displayed in Burger Time, sprites are turned off appropriately, and the switch test in test mode works correctly. The hardware of this game is more similar to Eggs than I thought [Nicola Salmoria]. + +- 0.23: Some fix to Burger Time sound pitch. + +- 0.24: Changed description to 'Burger Time (Midway)' and clone (without copyright) to 'Burger Time (Data East)'. + +- 0.16: Various fixes to Burger Time [Nicola Salmoria]: Fixed CPU clock speed to avoid slowdowns on fourth level. It's much faster on a 486. Sprites no longer "stick" on the screen on a level change. Fixed a bug in high score save. DELETE BTIME\BTIME.HI, OTHERWISE THE HIGH SCORE TABLE WILL BE CORRUPTED. Fixed a couple of bugs in M6502 BCD arithmetic. One of them was causing the pepper counter in Burger Time to behave strangely. Known issues: The way I turn sprites off is not correct. + +- 0.15: Nicola Salmoria added high score saving to Burger Time. + +- 0.14: Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen). + +- 0.13: Added clone Burger Time (without copyright). This is likely an earlier version. Fixed all of the problems in Burger Time related to ROM encryption. Slices fall more than one level when an enemy is on them, no more crashes when a bonus life is earned, the high screen table works, two players mode works, and other things. Use latest version of Marat's 6502 engine [Nicola Salmoria]. + +- 0.12: Sound support in Burger Time [Nicola Salmoria]. This is the first multiple CPU game supported by MAME (two 6502, one for code, one for sound). It's not perfect, but we're getting there. Also, as you can guess, this is slow. A 486/100 cannot handle it at 60 fps. Runs reasonably with -frameskip 1, though. Fixed speed in Burger Time (was running at about half the real speed). Modified the engine to automatically cache an interrupt request and execute it as soon as interrupts are enabled. I had already done a similar change to the 6502 engine, it was needed by Burger Time which wouldn't accept coins otherwise. Added missing gfx1 rom ab11.12k. + +- 0.11: Mirko Buffoni added 'Burger Time' (Midway 1982). Game is playable with sound. The colors for Burger Time should be accurate [Nicola Salmoria], but I'm not quite sure - can anyone confirm? Info on Burger Time taken from Replay 0.01a by Kevin Brisley. There are the same problems with ROM encrypton that Replay 0.01a by Kevin Brisley has. I'm not yet sure whether the ROMs are actually encrypted or just corrupted... also, one of the graphics ROMs is missing. Note: Actually Burger Time uses RAM, not PROMs to store the palette. However the game doesn't seem to use this feature, so we don't care to emulate dynamic palette adjustments. The palette RAM is connected with resistors to the RGB output. + +- 16th March 1997: Dumped Burger Time (Midway). + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 52 kb / 15 files / 19.8 zip + +$end + + + +$info=btippers +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Big Tippers (Russian)'. + +- 0.143u7: Added 'Big Tippers (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 4.48 zip + +$end + + + +$info=btlecity +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.248: Added earliest hardware variant of 2A03 APU. Fixes number of tanks killed count screen in Vs. Battle City [kmg]. + +- 0.90u2: Roberto Gandola fixed colours in Battle City. + +- 0.60: Added 'Credits for 2 Players' dipswitch. Removed 3rd button. Changed description to 'Vs. Battle City'. + +- 0.57: Angelo Salese fixed colors in Battle City, plus other fixes to the vsnes driver. + +- 0.37b11: Howie Cohen added 'Battle City' (Namco 1980). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 12th January 2000: Gansuke from Team Japump dumped Vs. Battle City (c)1985 Namco. + + +LEVELS: 99 (endless) + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 48.2 kb / 7 files / 30.7 zip + +$end + + + +$info=btlfront +$mame +0.241 [Brian Troha, Bill D., The Dumping Union] + + +WIP: + +- 0.241: Brian Troha, Bill D. and The Dumping Union added 'BattleFront' (TJF 2005). TODO: Once decrypted, verify if BattleFront needs to be moved to own driver. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 34 MB / 5 files / 6.55 zip + +$end + + + +$info=btlkroad +$mame +0.37b9 [Luca Elia] + + +WIP: + +- 0.256: Changed VSync to 59.922743 Hz. + +- 0.206: Changed description of clone (Korean PCB) to 'Battle K-Road (Korea)'. + +- 0.160: Manuel Assoni added clone Battle K-Road (Korean PCB). + +- 0.149u1: Added dipswitches 'Blood Effects', 'Handicap Mode' and 4x 'Unused'. + +- 0.126u2: Nicola Salmoria fixed game speed in Battle K-Road. + +- 0.62: Changed VSync to 59.299999 Hz. Changed description to 'Battle K-Road'. Renamed (btlkrodj) to (btlkroad). + +- 27th July 2002: Angelo Salese fixed gameplay speeds in Hot Chase and Battle K-Road. + +- 0.37b9: Luca Elia added 'Battle K-Road (Japan)' (Psikyo 1994). + +- 1st November 2000: Luca Elia added Battle K-Road to the Psikyo driver. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 10.4 MB / 10 files / 3.62 zip + +$end + + + +$info=btlracer +$mame +0.282 [Darksoft, MetalliC, rtw] + + +NOTE: + +- YouTube: https://youtu.be/zn_skBMlrQ8 + + +WIP: + +- 0.282: Darksoft, MetalliC and rtw added 'Saikyou Saisoku Battle Racer' (Sega 2009). Dumped PIC key [rtw]. + +- 28th September 2024: p1pkin - Demul WIP: Saikyou Saisoku Battle Racer attract mode Demul WIP. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 128 MB / 9 files / 73.9 zip + +$end + + + +$info=btltryst +$mame +0.104u9 [Ville Linde] + + +CD-ROM required + + +WIP: + +- 0.205: Added 93c46.7k and m48t58 roms. + +- 3rd October 2018: Smitdogg - ShouTime dumped the original bugged version of Battle Tryst. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.104u9: Ville Linde added 'Battle Tryst (ver JAC)' (Konami 1998). + +- 14th April 2005: Guru - As part of our never ending shopraids, another package arrived from Hong Kong: An extremely rare Battle Tryst (Konami 1998, M2 hardware). + + +Other Emulators: + +* M2x + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 2 MB / 3 files / 602.6 zip + +CHD: 419.4 MB (Compressed: 250.1) + +$end + + + +$info=btmn_106 +$mame +0.227 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed clone 'Batman (1.06)' to parent 'Batman (USA 1.06, display A1.02)'. Changed description of clones (1.01) to 'Batman (USA 1.01, display A1.02)', (1.03) to 'Batman (USA 1.03, display A1.02)', (1.03 France) to 'Batman (France 1.03, display F1.03)' and (1.03 Germany) to 'Batman (Germany 1.03, display G1.04)'. Renamed (btmn_f13) to (btmn_103f) and (btmn_g13) to (btmn_103g). + +- 0.198: Osso added clone Batman (1.03 France). + +- 0.141u1: Miodrag Milanovic added 'Batman (1.03)' (Data East 1991) and clones Batman (1.01), Batman (1.03 Germany) and Batman (1.06). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Movie / TV / Comic) + + +Romset: 592 kb / 6 files / 356.0 zip + +$end + + + +$info=btoads +$mame +0.57 [Aaron Giles] + + +Bugs: + +- Graphics oddity on level 2 boss. Stefan Lindberg (ID 02816) + +- Some graphic bugs. Comparison with PCB. Stefan Lindberg (ID 00180) + + +WIP: + +- 0.267: Consolidate driver into single file [Osso]. + +- 0.228: David Haywood fixed garbled graphics in Battletoads. + +- 0.224: Use 8-bit handlers for NVRAM, reducing size to 8192 bytes [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Correct typo in audiocpu->set_periodic_int [hap]. + +- 0.207: Removed remaining BSMT2000 related MCFGs. Use private for most things (includes\btoads.h). Removed unnecessary arguments in TMS34020 handlers [cam900]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed TMS34020 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.194: Removed address-to-byte calls in emu\debug\debugcpu.cpp and mame\luaengine.cpp. This fixes cheats not working in Battletoads and other games [O. Galibert]. + +- 0.167: David Haywood fixed horizontal partial updates in Battletoads. + +- 0.154: David Haywood fixed issue with Battletoads (cpu\tms34010\34010gfx.c), but re-break some gfx in Little Robin/Mega Phoenix in the process. Needs somebody who knows the TMS better. + +- 0.147u2: hap changed description to 'Battletoads'. + +- 0.145u7: Aaron Giles fixed Battle Toads crashed after OK (m_vram_fg regression). + +- 0.143u1: Miodrag Milanovic fixed missing or corrupt sound in drivers using the BSMT2000 sound. + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom. + +- 0.139u2: Phil Bennett fixed reload of state cause major graphic corruption in Battle Toads. + +- 11th June 2008: Guru - Battle Toads (Rare 1994) arrived a few days ago, thanks to gplee. + +- 0.124: Zsolt Vasvari fixed assertion in Battle Toads. + +- 0.123u6: Fixed debug assertion in Battle Toads. + +- 0.123u2: Kevin Eshbach added DIP locations to Battle Toads. Added PLDs (GAL20V8A-15LP - U10, U11, U57, U58, U90 and U144). Fixed rom names. + +- 0.122u6: Changed TMS34020 CPU1 clock speed to 32MHz. + +- 0.122u4: Aaron Giles correct Battle Toads clocks according XTALs on the PCB. Fixed color of text writing at the end of the game and wavey effect bug. Changed TMS34020 CPU1 clock speed to 8MHz and Z80 CPU2 to 6MHz. + +- 0.122u3: Aaron Giles added save state support fixed gfx priority in Battle Toads. + +- 0.114u1: Changed VSync to 60.797665 Hz. + +- 0.113: Aaron Giles rewrote the BSMT2000 to be more accurate. Various modes are now software selected at startup based on the register value at reset time. Changed all existing drivers so they properly hooked up the reset line on the chip in order to make this control work. Also added correct BSMT2000 ADPCM output. + +- 17th January 2003: Aaron Giles abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers. + +- 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately. + +- 0.57: Aaron Giles added 'Battle Toads' (Rare 1994). BSMT2000 sound emulator [Aaron Giles]. + +- 28th November 2001: Aaron Giles sent in a driver for Battletoads. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Romset: 10 MB / 10 files / 3.92 zip + +$end + + + +$info=btorneo +$mame +0.213 [TeamEurope] + + +WIP: + +- 0.213: TeamEurope added 'Bubble Torneo' ( 200?). + +- 24th August 2019: Smitdogg - TeamEurope dumped 3 more gamblers, Channel Three, Bubble Torneo and Dyna - ElDorado. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 352.5 zip + +$end + + + +$info=btplay2k +$mame +0.259 [Phil Bennett, System11] + + +WIP: + +- 0.260: Added controls and sound banking for BMkey PCB Beat Player 2000. Fixes incorrect input mapping [Windy Fairy]. Demoted Beat Player 2000 to not working [Vas Crabb]. Changed input to vertical 2-way Joystick with 5 buttons. + +- 0.259: Phil Bennett and System11 added 'Beat Player 2000' (dgPIX Entertainment Inc. 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 36 MB / 10 files / 18.7 zip + +$end + + + +$info=bttf_a28 +$mame +0.181 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.195: Changed description to 'Back to the Future - The Pinball (2.8)' and clones (2.0) to 'Back to the Future - The Pinball (2.0)', (2.1) to 'Back to the Future - The Pinball (2.1)', (2.7) to 'Back to the Future - The Pinball (2.7)' and (2.7 Germany) to 'Back to the Future - The Pinball (2.7, Germany)'. + +- 0.181: Added Back To the Future (2.8). + +- 0.149u1: Moved 'Back To the Future (2.7)' and clones from de_3 to de_2 driver, they will now run [Barry Rodewald]. + +- 0.141u1: Miodrag Milanovic added 'Back To the Future (2.7)' (Data East 1990) and clones (2.0), (2.1) and (2.7 Germany). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 208 kb / 5 files / 160.4 zip + +$end + + + +$info=bubblem +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes incorrect boss explosion in Bubble Memories and clones. + +- 0.199: Arnaldo Abrantes and Pascal Costa added clone Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21). + +- 5th June 2018: Smitdogg - ic3b4ll and DJ Pascal sent us a dump of Bubble Memories (2.5A). + +- 0.137: David Haywood implemented default EEPROMs to Bubble Memories. + +- 0.127u7: Couriersud fixed a demonstration screen trouble in clone (Ver 2.4O 1996/02/15). + +- 0.105u1: Changed description to 'Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)' and clone (Japan) to 'Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07)'. + +- 0.37b11: Bryan McPhail added 'Bubble Memories - The Story Of Bubble Bobble 3 (World)' (Taito 1995) and clone (Japan). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +STORY: + +- This island is called "Rainbow island". Here there is a tower used to monitor the island and protect everyone who lives there from harm. In that tower there live two inseparable brothers. The older brother, a slight and cheerful lad, is named Bubby. And the younger brother, named Bobby, is a shy and quiet boy who likes to read. Then one day something suddenly happens to disturb their peaceful and happy lives. That something was their being turned into dragons at the hands of a mysterious evil being. The same evil being that did this to them has also destroyed the magical Rainbow Potion elixir they need to return to human form. The evil being, however, has sealed himself into the tower. Why is it that Bubby & Bobby were transformed into the shape of dragons? And what was the true intent of the evil being that did this to them? + + +LEVELS: 80 (+ 2 secret rooms) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 13.5 MB / 14 files / 5.29 zip + +$end + + + +$info=bubbles +$mame +0.24 [Marc Lafontaine] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will say 'FACTORY SETTINGS RESTORED'. Press F2 to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.248: Changed description of clone (prototype version) to 'Bubbles (prototype)'. + +- 0.237: Correct Bubbles labels and updated comments [Corrado Tomaselli, Brian Troha]. + +- 0.225: Correct rom names [Brian Troha]. + +- 31st December 2006: Mr. Do - Bubbles bezel, thanks to an outstanding vectoring job by Jcroach and the bezel loan from Vintage Arcade Superstore. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.57: Removed 3rd coin slot. + +- 8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup. + +- 0.53: Added clone Bubbles (prototype version). + +- 0.33b7: Changed description to 'Bubbles (Solid Red label)'. + +- 0.31: Marc Lafontaine fixed Bubbles. + +- 0.30: Valerio Verrando added clone Bubbles (Red Label). + +- 0.29: Several fixes to the Williams driver [Marc Lafontaine]: Bubbles is better but still resets itself from time to time. + +- 0.24: Added 'Bubbles' (Williams 1982). Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Fixed rom names. + +- 11th December 1992: Dumped Bubbles (Solid Red label). + +- 14th August 1992: Dumped Bubbles. + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 53 kb / 15 files / 34.5 zip + +$end + + + +$info=bubbletr +$mame +0.176 [Alex Cmaylo, The Dumping Union] + +0.99u2 [David Haywood] + + +Artwork available + + +< Japan > + + +WIP: + +- 0.244: Use generic output strings. NOTE: Update external artwork file. Fixes score LEDs not hooked up in Bubble Trouble - Golly! Ghost! 2 [hap]. + +- 0.241: Changed parent description to 'Bubble Trouble - Golly! Ghost! 2 (World, Rev B)' and clone (Japan, Rev C) to 'Bubble Trouble - Golly! Ghost! 2 (Japan, Rev C)'. + +- 22nd November 2020: Mr. Do - The scoring panel from Golly Ghost was added to Bubble Trouble, as they share that same artwork, though it does not work yet, due to the driver needing to be updated to support it. + +- 0.202: Removed sys2mcpu.bin rom. Changed description to 'Bubble Trouble - Golly Ghost 2 (World, Rev B)' and clone (Japan, Rev C) to 'Bubble Trouble - Golly Ghost 2 (Japan, Rev C)'. + +- 0.176: Alex Cmaylo and The Dumping Union added Bubble Trouble (World, Rev B). Renamed (bubbletr) to (bubbletrj). + +- 19th July 2016: Smitdogg - coolmod dumped an English version of Golly Ghost 2: Bubble Trouble. It's likely a test version or just a very low run. + +- 0.159: hap added GAME_REQUIRES_ARTWORK flag to Bubble Trouble. + +- 0.153: Changed description to 'Bubble Trouble (Japan, Rev C)'. + +- 0.137u2: David Haywood hooked up default NVRAM for Bubble Trouble. + +- 0.133: hap fixed gun and crosshair positioning in Bubble Trouble. Changed game from flag GAME_NOT_WORKING to GAME_IMPERFECT_GRAPHICS (missing external artwork). + +- 0.131u1: Added missing gfx1 rom ($100000). + +- 0.130u1: Changed description to 'Bubble Trouble (Japan)'. + +- 0.112u1: Canim fixed Bubble Trouble crosshairs. + +- 0.99u2: David Haywood added 'Bubble Trouble' (Namco 1992). + +- 17th December 2004: Dumping Project - Arzeno Fabrice came through with a dump of the Most Wanted Namco System 2 game 'Bubble Trouble'. The thing is, this is a sequel of 'Golly Ghost', so we'll probably need high-res photos of the backdrop to really support this game in MAME. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Golly! Ghost! + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 4.30 MB / 17 files / 835.5 zip + +$end + + + +$info=bubbroul +$mame +0.259 [Hugo Benedet, Recreativas.org] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/AaugRz3cqv0 + + +WIP: + +- 0.273: Hammy added clone Bubblen Roulette (Japan, main ver. 1.7, video ver. 1.3). + +- 0.261: Changed description to 'Bubblen Roulette (Japan, main ver. 1.8, video ver. 1.3)'. + +- 0.259: Phil Bennett added 'Bubblen Roulette (main ver. 1.8, video ver. 1.3)' (Taito Corporation 1997). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 1.88 MB / 8 files / 437.4 zip + +$end + + + +$info=bubl2000 +$mame +0.61 [David Haywood] + + +Bugs: + +- [possible] The background turns black during levels after certain bubble chain explosions. Twisty (ID 00024) + + +WIP: + +- 0.231: f205v redumped clone Hot Bubble (Korea, with adult pictures). + +- 0.206: Kevin Eshbach and The Dumping Union added clone Bubble 2000 V1.2. + +- 3rd January 2019: Smitdogg - Kevin Eshbach dumped a new Bubble 2000 set. + +- 0.161: System11 and The Dumping Union added clone Hot Bubble (Korea). Brian Troha changed description of clone 'Hot Bubble' to 'Hot Bubble (Korea, with adult pictures)'. + +- 0.133u1: Brian Troha added DIP locations to Bubble 2000. + +- 0.88u2: David Haywood added clone Hot Bubble (Pandora 1998). Changed 68000 CPU1 clock speed to 12MHz, Z80 CPU2 to 4MHz, MSM6295 to 7575 Hz and VSync to 56Hz. + +- 15th October 2004: Guru - Received Hot Bubble (Afega). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + +- 27th February 2003: Brian Troha fixed a small bug in the dipswitches in Bubble 2000. + +- 0.61: David Haywood added 'Bubble 2000' (Tuning 1998). + +- 2nd July 2002: smf cleaned up the Afega driver. + +- 1st July 2002: Stephane Humbert fixed the inputs and dipswitches in Bubble 2000. + +- 30th June 2002: David Haywood added Bubble 2000 to the Afega driver. + +- 24th June 2002: Guru - Got a Bubble 2000 (Tuning 1998) board from Taucher. + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Romset: 4.12 MB / 13 files / 2.51 zip + +$end + + + +$info=bublbob2 +$mame +0.164 [rtw] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Clone Bubble Symphony (bootleg with OKI6295) recording / info. Hammy (ID 06703) + + +WIP: + +- 0.255: Fixed VRAM wrap width (Bubble Symphony platforms). Correct mistake introduced in MAME 0.142u1 (Converted Taito F3 video chip (TC0630FDP) to have a parallelism of 16-bit) [y-ack]. + +- 0.235: xuserv added clone Seoul Symphony (Bubble Symphony bootleg with OKI6295). Note: Backgrounds don't display, OKI banking is wrong. Game extremely similar to bubsymphb (i.e. the only differences in the program ROMs are copyright removals). 2 PCB set: 70121 MAIN + ROM board. + +- 0.211: Mark dump of protected PALs as NO_DUMP, as they contain no info at all [ClawGrip]. + +- 0.210: Removed NO_DUMP from protected PLD [Brian Troha]. + +- 0.209: Mark dump of protected PLD as NO_DUMP [ClawGrip]. + +- 0.187: AJR added address map for clone Bubble Symphony (bootleg with OKI6295). + +- 0.164: rtw added Bubble Bobble II (Ver 2.6O 1994/12/16). Renamed (bublbob2) to (bublbob2o). + +- 0.150: Dsyde and Muddymusic added clone Bubble Bobble II (Ver 0.0J 1993/12/13, prototype). Added PALs (bb2proto-ic12.bin and bb2proto-ic24.bin) dumped using ABI Boardmaster to the new clone, valid data but now in format for a GAL22V10 instead so still marked as BAD_DUMP. + +- 0.133u1: Renamed (bubsympe) to (bubsymphe), (bubsympu) to (bubsymphu), (bubsymph) to (bubsymphj) and (bubsympb) to (bubsymphb). + +- 0.127u2: Brian Troha added redumped roms for the clone Bubble Symphony (bootleg with OKI6295). + +- 0.126: Tirino73 added clone Bubble Symphony (bootleg with OKI6295). This is a 1994 bootleg without ensoniq sound system, it has some graphical problems because the actual bootleg hardware doesn't replicate the f3 system perfectly. + +- 3rd December 2006: Mr. Do - We have the instruction card for Bubble Symphony from Tormod. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-14.bin) to clone Bubble Symphony. + +- 17th April 2006: Tirino73 dumped Bubble Symphony (bootleg with OKI6295), this romset comes from a bootleg single board modified Taito F3 System, the only known bootleg/hacked game of this system. + +- 0.105u1: Changed description to 'Bubble Bobble II (Ver 2.5O 1994/10/05)' and clones (Europe) to 'Bubble Symphony (Ver 2.5O 1994/10/05)', (US) to 'Bubble Symphony (Ver 2.5A 1994/10/05)' and (Japan) to 'Bubble Symphony (Ver 2.5J 1994/10/05)'. + +- 20th February 2005: Bryan McPhail - Correct VRAM layer mixing in Bubble Bobble 2. This fixes boss stages (energy bars now have correct priority against the VRAM platforms). + +- 0.60: Added clone Bubble Symphony (Europe). + +- 19th March 2002: Pekka Salmia and Brian Troha submitted an addition of the European version of Bubble Symphony to the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Bubble Bobble 2 (World)' (Taito 1994) and clones Bubble Symphony (US) and (Japan). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 62 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 11.5 MB / 16 files / 4.38 zip + +$end + + + +$info=bublbobl +$mame +0.94u3 [Tormod Tjaberg] + +0.27 [Chris Moore, Oliver White] + + +Artwork available + + +NOTE: + +- The sequel to Bubble Bobble is Rainbow Island. + + +WIP: + +- 0.261: Added pulse on SC1 to properly latch data from M6801 MCU port (taito\bublbobl_m.cpp) [AJR]. Replaced Motorola MC6801 CPU4 with Motorola MC6801U4. + +- 0.232: Removed embedded MCU I/O ports emulation and use 6801U4 I/O map 0-7 instead. Note: Added 6801U4 extra timer registers (though Bubble Bobble and KiKi KaiKai seem to work fine without) [hap]. + +- 22nd November 2020: Mr. Do - Found a really cool Bubble Bobble poster, provided by rtw, scanned by GaijinPunch, and cleaned up by rtw and uncletom and added it in as for fun artwork. + +- 0.225: Arcadehacker, Recreativas.org and The Dumping Union added clone Bubble Bobble (bootleg of Japan Ver 0.0 with 8749). Note: All roms match bublbobl1 but for the MCU, which is different. 2-PCB set probably comes from Italy. Dumped and verified PROM from clone Bubble Bobble (bootleg of Japan Ver 0.0 with 8749) [ArcadeHacker]. + +- 0.220: Attempt at cleaning up internal Motorola MC6801 registers: Split the all-in-one m6801_io_r and m6801_io_w handlers into separate handlers for each register. Use m() instead of rw() to map these for now. Make all port direction registers write-only. Fixed a bug that deadlocked the emulation during WAI/SLP if a timed event had already occurred. Added DDRs as mask for port output callbacks [AJR]. + +- 0.210: Bonky0013 added clone Super Bobble Bobble (bootleg, set 6). Note: Redumped GFX roms. The GFX1 roms match the sboblbobl set, but are missing 0x10000 of GFX data. However the PCB has no empty sockets and the ROM sizes are verified, plus the game seems to work fine, at least in the first levels. TODO: Play the whole game and verify if the missing data comes into play somewhere [Bonky]. + +- 25th April 2019: Smitdogg - Bonky dumped a bootleg of Bubble Bobble. + +- 0.209: Lorenzo Mancini added clone Super Bobble Bobble (bootleg, set 5). + +- 0.191: Use MCFG_SCREEN_VBLANK_CALLBACK instead of irq0_line_pulse. Also fixed sets with no MCU [AJR]. + +- 0.189: Reimplemented sound CPU semaphores and sound NMI according to schematics. Added notes about sound CPU addressing. Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics. Added correct watchdog to Bubble Bobble and disabled it on clone Bubble Bobble (prototype on Tokio hardware). Added proper 'wired-or' sound CPU IRQs to Bubble Bobble. Renamed 'slave' CPU to 'subcpu' to match schematics [Lord Nightmare, Vas Crabb]. Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp; includes\bublbobl.h) [Vas Crabb]. + +- 0.188: Arzeno Fabrice, brizzo, Phil Bennett, rtw, Asure and The Dumping Union added clone Bubble Bobble (prototype on Tokio hardware). Implemented dipswitches and tweaked inputs for Bubble Bobble prototype so that the edit mode works. Added note that the PAL is actually a good dump, as it is the same logic inside as 'Tokio / Scramble Formation (newer)' [Lord Nightmare]. + +- 13th July 2017: Smitdogg - brizzo extracted the sound rom from the Bubble Bobble prototype and virtually all the music is different. + +- 1st July 2017: Smitdogg - Fabrice Arzeno got a prototype of Bubble Bobble. + +- 0.182: Replaced M68705 CPU4 with MC68705P3 in clone Bubble Bobble (bootleg with 68705). + +- 0.171: Jose Jorge Fuentes added clone Super Bobble Bobble (bootleg, set 4). + +- 0.167: Caius added clone Super Bubble Bobble (bootleg). David Haywood added clones Bubble Bobble ('bootleg redux' hack for Bobble Bobble PCB), Bubble Bobble (for Bobble Bobble PCB), Bubble Bobble: Lost Cave V1.0, Bubble Bobble: Lost Cave V1.1, Bubble Bobble: Lost Cave V1.2 and Bubble Bobble: Lost Cave V1.2 (for Bobble Bobble PCB). These 'Bubble Bobble redux' and 'Lost Cave' sets are being used rather widely on Bubble Bobble PCBs these days, especially the redux / lost cave set for bootleg PCBs as they restore proper monster behavior etc. to the game, there are multiple reports of them being used on location etc. makes sense to support them. + +- 0.155: darq fixed clone Super Bobble Bobble (bootleg, set 1), promoted from GAME_NOT_WORKING. Changed description of clones (set 1) to 'Bobble Bobble (bootleg of Bubble Bobble)', (set 2) to 'Super Bobble Bobble (bootleg, set 1)', 'Super Bobble Bobble (set 1)' to 'Super Bobble Bobble (bootleg, set 2)' and 'Super Bobble Bobble (set 2)' to 'Super Bobble Bobble (bootleg, set 3)'. Renamed (boblbobl2) to (sboblbobl), (sboblboa) to (sboblbobla) and (sboblbob) to (sboblboblb). + +- 0.148: Robbbert fixed cocktail mode in Bubble Bobble driver. + +- 0.147u2: hap changed description to 'Bubble Bobble (Japan, Ver 0.1)' and clones Bobble Bobble to 'Bobble Bobble (set 1)', (US) to 'Bubble Bobble (US, Ver 1.0)', (US with mode select) to 'Bubble Bobble (US, Ver 5.1)' and (older) to 'Bubble Bobble (Japan, Ver 0.0)'. Fixed clone Bobble Bobble (set 2) romload typos. + +- 0.145u5: ANY and The Dumping Union added clone Bobble Bobble (set 2). + +- 0.141u1: M6801 changes [Curt Coder]: Added operating mode enum. Fixed port writes. Implemented SCI status follower bits. Implemented port 3 strobed mode. Fixed port writes some more. + +- 6th June 2010: Corrado Tomaselli dumped Bubble Bobble (Korea 1986). Kold666 thinks that the Korean company manufacturing and assembling PCB for Taito had a license to sell them in Korea. All customs are Taito originals, but the general assembly is bootleg style. Maybe this is the "mother" of all Bubble Bobble bootlegs. + +- 0.135u2: Fabio Priuli added save state support to Bubble Bobble driver. + +- 0.133u2: Briah Troha added PCB locations to the rom names for clone Dream Land / Super Dream Land (bootleg of Bubble Bobble). + +- 0.133u1: Sean Clough and David Haywood added clone Dream Land / Super Dream Land (bootleg of Bubble Bobble). Renamed (bublbob1) to (bublbobl1), (bublbobr) to (bublboblr) and (bubbobr1) to (bublboblr1). + +- 0.130u2: Mamesick emulated CPU1 (slave) <-> AUDIOCPU communications and AUDIOCPU reset at startup in Bubble Bobble, previously this was disabled. + +- 0.129u3: Phil Bennett changed VSync to 59.185606 Hz in Bubble Bobble and clones. + +- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Bubble Bobble. + +- 9th July 2008: Mr. Do - Made the Bubble Bobble homebrew bezel a little more "bubbly" in the frame area. + +- 0.122u7: Changed M6801 CPU4 clock speed to 4MHz. + +- 0.121: Vas Crabb updated the DIP locations in Bubble Bobble. + +- 0.119u4: David Haywood added clone Super Bobble Bobble (set 1). Changed description of clone 'Super Bobble Bobble' to 'Super Bobble Bobble (set 2)'. + +- 0.111u5: David Haywood added clone Bubble Bobble (bootleg with 68705). + +- 12th November 2006: Mr. Do - Bubble Bobble artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 10th September 2006: Mr. Do - Added instruction cards for Bubble Bobble. + +- 0.107u3: Trinity and Nicola Salmoria added support for real Bubble Bobble MCU. Added M6801 (1MHz) CPU4 and TAITO JPH1011P MCU rom (a78-01.17). + +- 5th August 2006: Nicola Salmoria - As you'd probably noticed, the pics in the previous post are of the Bubble Bobble custom MCU. Despite being one of the most popular games of all times, and having been in MAME for many years, the emulation of this game has never been perfect due to the lack of the original ROM for the MCU. For some time, we had been using a 68705 program found in a bootleg board, believing it had been extracted from the original. However, monster behaviour was wrong and there were other problems, like the wrong behaviour of the clock item. After some study of the program and of the game schematics, it became clear that the original MCU is not a 68705 at all (the pinout doesn't match) but looked more like a 68701. The 68705 program had been written from scratch by the bootleggers using black box reverse engineering techniques, by running the original MCU and logging all its reads and writes from memory. Indeed, the 68705 program does a lot of reads from memory without doing anything with them--simply because the original MCU would read that memory and do some unknown action with it. Eventually, the useless 68705 program was replaced by simulation code inside the emulator, which greatly improved the emulation accuracy. Monster behaviour was improved, the clock item behaviour fixed. However, there were still some unknown things, like how the randomisation of the EXTEND bubbles really worked. At last, thanks to excellent work by Trinity, the original MCU ROM has been extracted. This required removing the cover from the chip, taking photographs of it under a microscope, and manually decoding the contents of the ROM bit by bit. The photo shown in the previous post confirms that it's in the 6801 class, not a 68701 however as it was conjectured, but a 6801U4. With this ROM, we finally have the final piece of the puzzle for a 100% guaranteed perfect emulation. Checking the original MCU program was very interesting. It was designed to provide many protection features that were eventually not used by the game, like: * Process coin inputs and update the credit counter * Handle the number of remaining lives for both players * Handle the current round number * Handle variable speed incrementing for four variables and * Return values from a 1280 bytes table of seemingly random data. The reasons why those features were not used are probably various. Some of them were probably awkward to use because they require to one one frame for the MCU to process the data, others weren't flexible enough like the coin input processing that wouldn't allow for coinage settings different from the ones hardcoded in the MCU (though versions of Bubble Bobble with different coinage settings don't seem to have been made anyway). So, how close was the simulation to the real thing? Very close; "too good", actually. Let's see why. The clock item behaviour was spot on, but off by one frame (the simulation made the counter expire one frame too late). The EXTEND randomisation simply doesn't exist in the original MCU. While the simulation code used a RNG to provide truly random letters, the original MCU simply increases the counter every frame. This seriously affects the game, making the EXTEND letters predictable. Since a new bubble enters the screen exactly 128 frames after the previous one, and the remainder of 128 / 6 is 2, this means that if you get consecutive letters each one will be 2 places after the previous one. So if you get 3 letters you can get either E, T, N or X, E, D. After that they will repeat. There are exceptions, though: If you create a new bubble in exactly the same frame when a new bubble should enter the screen, the bubble is delayed by one frame. So by timing the fire button exactly right you can change the bubble order. In theory you could get all 6 letters in a single level--let me know if you manage to do that! Also, new bubbles will not appear if there are already 16 bubbles on the screen, so that will change the order as well. The last, and most important, thing that the MCU does is compare the player coordinates with the monsters. The results are returned as flags indicating whether each coordinate is >, =, or <, and the absolute difference. This was done correctly in the simulation code, however there appears to be a bug in the original MCU. The code there attempts to check if the player collided with a moster and set a flag and indicate which monster in that case, but it just doesn't work. It would set the flag even if the player's Y coordinate matches one monster and the X coordinate matches a different monster! This isn't much of a problem since the main program just ignores the flag--the collision detection is done correctly by the second Z80. However, the MCU also completely stops processing the monster coordinates as soon as it finds a monster whose X coordinate is within 8 pixels of the player. So e.g. if you have a monster right above you three platforms up, and that monster is the first in the list, the other monsters could stop following you. This is a very subtle effect that's completely unnoticeable from what I can tell, though in theory it exists. + +- 0.106u12: MASH added PLDs ($0, 200, 400 - pal16r4.u36, pal16l8.u38 and pal16l8.u4) to clone Bobble Bobble. + +- 6th June 2006: Guru - Bobble Bobble (Taito 1986) bootleg arrived from Korea today. Thanks to gp-lee. + +- 24th February 2006: Nicola Salmoria - The emulation of Bubble Bobble is already virtually perfect, but there is still a doubt about the clock item. Currently, when you pick it up the enemies stop but the bubbles continue moving. It would make sense if the bubbles stopped moving too, and this idea is corroborated by the way variables are set up in the MCU shared RAM. The MCU would be responsible for stopping the bubbles and make them start again when the clock effect ends. What we need is to verify the behaviour on an original board. Bootlegs don't count (the clock behaviour is definitely wrong in them), nor do other emulator or ports count. Only the original board matters. Can anyone help? + +- 0.101u3: Fixed cpu1 rom ($0) length to 32kb. + +- 0.94u3: Tormod Tjaberg added Bubble Bobble (newer set). Renamed (bublbobl) to (bublbob1). + +- 0.93u1: Nicola Salmoria fixed input (dipswitches etc.) in Bubble Bobble. Added 'ROM Type' dipswitch and removed 'Service Mode'. + +- 0.90: Bubble Bobble driver update [Nicola Salmoria]: Removed the 68705 CPU emulation, since that's not what the original used. Simulated the 68701 MCU (enemy movement should now be correct). Fixed clock item behaviour (now enemies start moving again after 10 seconds). Supported coin lockout. Emulated the boblbobl protection device, getting rid of the ROM patches. + +- 0.88u7: Cleanups in BubbleBobble driver [Curt Coder]. Changed VSync to 59Hz. + +- 0.78u3: David Haywood fixed clone Bobble Bobble from crashing in 0.78u2. + +- 0.77u2: Added YM2203 (3MHz), YM3526 (3MHz), MSM6295 (8000 Hz). + +- 0.55: Fixed MAMETesters bug bublbobl054red. + +- 0.37b4: Changed Z80 CPU3 clock speed to 3MHz. Added PROM (video timing). Changed cpu1 rom address to $10000. Fixed rom names. Changed description of clones (US set 1) to 'Bubble Bobble (US with mode select)' and (US set 2) to 'Bubble Bobble (US)'. + +- 0.36RC1: Added clone Bubble Bobble (US set 2). Changed description of clone (US) to 'Bubble Bobble (US set 1)'. + +- 0.35b11: Brad Oliver added clone Bubble Bobble (US). + +- 17th April 1999: Brad Oliver added another Bubble Bobble romset. + +- 0.35b6: Replaced M6805 CPU4 with M68705. + +- 0.35b5: Changed M6805 CPU4 clock speed to 2MHz. + +- 0.35b3: Support for the ORIGINAL version of Bubble Bobble, with 68705 code from a pirate board. Wizards *do* throw stones in this version [Nicola Salmoria]. Also fixed big sprites in Tokio, and unified it with Bubble Bobble. Added M6805 (1.5MHz) CPU4. The original version is the only one where wizards throw stones. The protection feature which randomizes the EXTEND letters in the original version is not emulated properly. Nicola fixed also big sprites in Tokio and unified it with Bubble Bobble. + +- 0.34RC2: Fixed YM2203/YM3526 clock speeds to 3MHz. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.34b2: The music in Bubble Bobble seems to stay in sync now [Tatsuyuki Satoh]. + +- 0.33b6: Changed description of clones (bootleg Bubble Bobble) to 'Bobble Bobble' and (bootleg Bubble Bobble, alternate version) to 'Super Bobble Bobble'. + +- 0.33b1: Known issues: In Bobble Bobble (bootleg Bubble Bobble), service mode works only if Language is set to Japanese. This is probably a "feature" of the bootleg. + +- 0.31: Nicola Salmoria added music to Bubble Bobble (Sound Blaster needed). Known issues: Sound is not perfect yet, it gets out of sync soon and eventually die. + +- 0.30: Nicola Salmoria added partial emulated sound in Bubble Bobble (only the YM2203 chip, therefore only some sound effects - no music). + +- 0.29: Brad Oliver added clone Bobble Bobble (bootleg Bubble Bobble, alternate version). Bubble Bobble doesn't work in this release. Use Bobble Bobble or Super Bobble Bobble instead, they work much better than Bubble Bobble ever did. Changed description of clone 'Bobble Bobble' to 'Bobble Bobble (bootleg Bubble Bobble)'. + +- 21st September 1997: Dumped Super Bobble Bobble (bootleg, set 3). + +- 0.28: New osd_modify_pen() function, proposed by Aaron Giles. It allows drivers to dynamically modify the palette. WARNING: Since this feature can severely reduce performance on some systems, it must only be used when necessary - that is, when the emulated game dynamically modifies the palette. The other games should continue to use the static palette as before. Many games already use this feature (e.g. Crystal Castles, the Gottlieb games, Tapper, Bubble Bobble, and many others). There's also osd_get_pen(), which is used by usrintf.c to dynamically pick the pens used to render menus. + +- 0.27: Chris Moore added 'Bubble Bobble' (Taito 1986) and clone Bobble Bobble. Sound effect codes from Oliver White. Drivers are now allowed to modify the RAM and ROM pointers to implement bank switching [Nicola Salmoria]. Bubble Bobble uses this. Be careful: When using this feature, you cannot use the standard MRA_RAM and MWA_RAM memory hooks to access RAM. Control: Arrows = Move around, ALT =Jump and CTRL = Fire. Known issues: The original version doesn't seem to behave correctly, probably due to the copy protection. Use the bootleg instead. The colors are accurate, but the color space is downgraded from 4x4x4 to 3x3x2. + +- 14th July 1997: Virtu-Al dumped Bubble Bobble (Japan, Ver 0.0). + +- 10th July 1997: Dumped Bobble Bobble (bootleg of Bubble Bobble). + + +HOW TO PLAY: + +- Trap enemies inside bubbles. + +- Burst bubbles with your horns or fins. + +- Higher points are scored when bursting several bubbles at the same time. + +- You can jump over bubbles. + +- One stage cleared when all enemies are destroyed. + + +LEVELS: 100 (+ 3 secret rooms) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 548.2 kb / 18 files / 171.1 zip + +$end + + + +$info=bubsys +$mame + +Bubble System BIOS (Konami 1985) + + +BIOS: + +boot.bin (maincpu $0 - 480) + +400b03.8g (audiocpu $0 - 8k) + +400a1.2b (k007232 $0 - 256) + +400a2.1b (k007232 $100 - 256) + + +WIP: + +- 0.240: Made Bubble System DIP settings game specific [kmg]. Added dipswitches 5x 'Unused' and 'Players'. + +- 0.210: Added boot.bin rom. Removed roms sram1.ic1 and sram2.ic3. + +- 0.153: Added 4x 'RC Filter'. + +- 0.152: Changed K005289 sound clock speed to 3579545 Hz. + +- 7th July 2012: Charles MacDonald - Thanks to Guru I have a Bubble System board to work with, and I made an expansion card to run software other than the BIOS and provide USB communication to a PC. It also has a pass-through connector so the RAM cards that fit in the expansion port can still be used. The Bubble System MCU controls the bubble memory, watchdog and system reset functions. It seems to reset the system very aggressively and it has been hard to write software that keeps the MCU happy long enough to start reading sectors of bubble memory data. The board I have has some faults, so there could be a number of problems contributing to this behavior. Regardless, I've been able to run test programs on the Bubble System and probe the various memories, registers and the bubble memory interface to learn more about how it works. I think it will definitely be possible to extract all the game data in time. + +- 17th July 2011: Charles MacDonald - Back in 2007 Guru and I did some experiments with a Konami Bubble System board. The system has a 68000 with 128K of work RAM implemented as DRAM, and the first 4K is replaced with two 2Kx8 SRAM chips. The SRAM is shared with a unknown MCU (64-pin SDIP) that can halt the 68000 and read/write SRAM as needed. The MCU directly interfaces with the bubble memory. There are dedicated hardware registers at $40000 for the 68K to make sector read/write requests, and the MCU uses $F00-$F7F in shared RAM as a sector buffer for these requests. After a power-up reset the MCU writes the vector table and a boot program into shared RAM for the 68000 to execute. Guru replaced the SRAM with NVRAM so we could get the boot program before it was overwritten by the game program. It does the following: * Wait for a fixed period of time. * Kick the watchdog. * Copy MCU-supplied data from 14C to D00. I think this is the bad sector bitmap and is 304 bytes. That's 2432 bits for each 128-byte sector, or 304K total. Sectors are actually 132 bytes each, with 128 bytes of usable data. The BIOS strips the excess data out after the MCU has read a raw sector into RAM. * If offset $78000 contains $5555, jump to $78002. This corresponds to external EPROM attached to the daughterboard connector, presumably for development. * Read bubble memory sectors $001, $001, $801. This data isn't used, so these are probably dummy reads to prepare the bubble memory for later access. Bit 11 of the sector number may have a special purpose here (e.g. sectors $001 and $801 are the same). * Read eight sectors from sector $181 onwards to RAM at $10000, converting each raw 132-byte sector to a 128-byte sector. * Jump to $10000 where the first 1K of the game program loaded from bubble memory resides. This is the higher area of work RAM that isn't shared with the MCU. From this point the game is running, and it will continue to load more sectors into memory and perform game specific operations. It has a simple BIOS in the low 4K of work RAM where trap #0 reads a sector and trap #1 writes a sector. I don't know if games commonly write data such as high scores back to the bubble memory however, or if the sector buffer for a sector write operation has to be in the raw format or not. Now for the sake of preservation and emulation our goal is to read all of the bubble memory data for each game. In order to do this a trojan has to be executed by the 68000 to talk to the MCU and request sectors to read. As the 68000 program code is either loaded from bubble memory or copied from the MCU internal ROM, there is no easy way to run our own code. Replacing the SRAM with ROM (in our case, write-disabled NVRAM) prevented the MCU from starting up correctly as it expects to read and write data when booting, so the only remaining option is to use the daughterboard connector. A custom PCB could be attached to it with the identifying signature and 68000 code that would get executed directly. Some additional hardware like more NVRAM or a USB interface could be added to the board for saving sectors as they are read. Or, another option would be to replace the 68000 with a Fluke module and break execution once the startup program passes control to the program loaded from bubble memory, then overwrite RAM at that address with a trojan. At some point we probably want to get the MCU decapped, identified and read for the sake of accuracy. The bubble memory games are quite rare and expensive so it's been hard to find people with access to working boards who want to risk doing something like this. In the meantime it's probably sufficient to just dump the bubble memory and simulate the MCU for emulation. + +- 0.143u1: Guru and Angelo Salese added 'Bubble System BIOS' (Konami 1985). + +- 21st January 2008: Guru - I've been working with Charles on the Bubble system I have here and we've managed to find the missing 68000 loader code. It appears it's in a MCU (a custom Konami chip) in shared RAM (put there by the MCU, which we have partly extracted) and then pulls the data out of the bubble memory IC's one bit at a time. Yes that's right, we've got part of the bubble memory now (about 4k of it). Still a alot of work to do though before we get it all. So the above item is very on-topic with regards to my current WIP work. + +- 28th July 2007: Guru - The rare Konami's Gradius (Bubble Memory Version) PCB arrived yesterday from my top secret Agent in Japan. It's the Bubble Memory version of Konami's 'Gradius'. I had it air-expressed over to me due to the fragile nature of this system. It works great! It will probably be difficult to dump the bubble memory but I'm hopeful there is a way. So far I've dumped all of the ROMs/PROMs and documented the hardware. Special thanks to Vas Crabb for donating a massive US$800 so we could snap this up! + + +Romset: 8.97 kb / 4 files / 7.69 zip + +$end + + + +$info=bubucar +$mame +0.264 [Victor Fernandez, Recreativas.org] + + +WIP: + +- 0.269: Added CPLD dump for Bu Bu Car [Victor Fernandez, Recreativas.org]. + +- 0.267: Victor Fernandez and Recreativas.org added missing flash ROMs for Bu Bu Car. + +- 0.265: Worked around Bu Bu Car crash for now [Osso]. Added preliminary decryption (igs\igs036crypt.cpp) [XingXing]. + +- 0.264: Victor Fernandez and Recreativas.org added 'Bu Bu Car (English)' (IGS 2009). Note: Only the program ROM is dumped. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 84 MB / 8 files / 20.4 zip + +$end + + + +$info=bucaneer +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Buccaneer (Aristocrat, 10181911, ASP). + +- 0.237: Changed description to 'Buccaneer (Aristocrat, 10173011, NSW/ACT)' and clone (0252523, US) to 'Buccaneer (Aristocrat, 0252523, US)'. + +- 0.206: Changed 'Buccaneer (0252523, US)' from a parent set to a clone of Buccaneer (10173011, NSW/ACT). + +- 0.186: Heihachi_73 added 'Buccaneer (0252523, US)' (Aristocrat 2005). + +- 0.175: Renamed (bucanar) to (bucaneer). + +- 0.174: Changed description to 'Buccaneer (10173011, NSW/ACT)'. + +- 0.173: Added 'Bucaneer' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.69 zip + +$end + + + +$info=buccanrs +$mame +0.94u4 [f205v] + +0.90 [Tomasz Slanina] + + +TEST MODE: + +- To enter test mode press any button during memory test. + + +WIP: + +- 0.272: Dirk Best, Brian Troha and Sean Riddle added clone Captain X. + +- 0.244: Cleanups & modernization. Replaced legacy interrupt generators with vertical blank and scanline timer callbacks. Added presumed raw timing parameters for all games, based on known XTAL values. Correct maincpu XTAL value for Buccaneers [AJR]. Changed Z80 CPU1 clock speed to 5068800 Hz and VSync to 56.338028 Hz. + +- 0.172: System11 added clone Buccaneers (set 3, harder). Fixed rom names. + +- 0.143u1: Brian Troha added DIP locations to Buccaneers. + +- 0.142u1: Added 'M72 Custom' sound. + +- 0.133u1: Renamed (buccanra) to (buccanrsa). + +- 0.95: Corrado Tomaselli fixed Buccaneers sound frequency. Pierpaolo Prazzoli fixed sprite bug. Changed Z80 CPU1 clock speed to 5688800 Hz, Z80 CPU2 to 3072000 Hz and the 2x YM2203 to 3072000 Hz. + +- 0.94u5: Pierpaolo Prazzoli fixed transparency issue in Buccaneers. Added dipswitches 'Coin A/B', 'Flip Screen', 'Lives', 'Difficulty', 'Cabinet', 'Demo Sounds' and 'Allow Continue'. + +- 0.94u4: Added Buccaneers (set 1). Added cpu1 rom and new gfx2 roms ($10000, 50000) to clone (set 2). Added dipswitches 'Service Mode' and 16x 'Unknown'. Changed 'Buccaneers' to clone 'Buccaneers (set 2)'. Renamed (buccanrs) to (buccanra). + +- 17th March 2005: David Haywood - Did a little bit of work on the Buccaneers driver, this one seems 99% complete now, just one or two graphical oddities to verify. + +- 3rd March 2005: f205v dumped Buccaneers (set 1). + +- 0.90: Tomasz Slanina added Buccaneers (Duintronic 1989). Missing one program rom. + +- 1st January 2005: Tomasz Slanina - Added Buccaneers (Duintronic) to Vigilante driver (one ROM is missing). + +- 19th July 1998: Dumped Buccaneers (set 2). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 1 MB / 16 files / 254.6 zip + +$end + + + +$info=buckrgrs +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Buck Rogers' (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3 kb / 3 files / 1.93 zip + +$end + + + +$info=buckrog +$mame +0.58 [Nicola Salmoria] + +0.57 [Aaron Giles] + + +Artwork available + +Samples required + + +WIP: + +- 0.283: Verified ROM labels and locations for clone Buck Rogers: Planet of Zoom (not encrypted, set 1)'s program ROMs [Domenico Cervini]. + +- 0.256: Set 8255 PPI tristate to 0 in Turbo driver. Fixes coin counters increase at each boot up even though credits are not being added [hap]. + +- 0.251: Correct sprite priority (74148 decoder). Fixes ship disappears behind the growing blue warp effect at the end of each stage, enemy ships are drawn behind the distant mountains at Round 1 Sector 7 and ship appears ahead of the mothership, instead of behind it, making targeting it difficult at Round 1 Sector 8 [hap, VirtuaIceMan]. Added configuration to select (upright) button machine or (cockpit) pedal machine. Correct cabinet type dipswitch [kmg]. Improved internal artwork score panel (layout\buckrog.lay) [hap]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for the upright version of Buck Rogers, recreated based on photos. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.148u2: Correct rom labels and locations for Buck Rogers and clones [Phil Bennett, Andy Welburn]. Additional documentation for Buck Rogers: Planet of Zoom. Noted the encrypted Z80 part number and Sega ID numbers for the CPU and ROM boards. Correct sprite color PROM based on photo of PCB [Brian Troha]. + +- 0.140u2: Smitdogg and The Dumping Union added clone Buck Rogers: Planet of Zoom (not encrypted, set 2). Changed description of clone (not encrypted) to 'Buck Rogers: Planet of Zoom (not encrypted, set 1)'. + +- 29th September 2010: Smitdogg - We got an upgraded unencrypted rom set of Buck Rogers. + +- 0.130: Aaron Giles fixed graphics corruption on Buck Rogers title screen / ingame (using -autoframeskip). + +- 0.129u3: Couriersud and Guru added calculation for capacitors >= 100pf to Buck Rogers LS626 frequency calculation. Formula was derived from figure 6 of LS624/628/629 & 625/626/627 datasheet. The "BUCK ROGERS" title screen is now centered and the big ship appears centered over Buck Rogers ship. + +- 0.126u4: Guru added README for Buck Rogers/Zoom 909. + +- 0.120u1: Couriersud fixed broken starfield in Buck Rogers. + +- 0.118u3: Aaron Giles marked PROM pr-5199.cpu-ic95 as a baddump in clone Zoom 909. + +- 0.109u2: Aaron Giles fixed clock speeds in Buck Rogers. Changed Z80 CPU1/2 clock speeds to 4992000 Hz and VSync to 59.090908 Hz. + +- 2nd October 2006: Mr. Do - Updated Buck Rogers artwork for 0.109. Note one digit isn't currently working, due to a MAME bug. + +- 0.108u5: Fixed rom names. + +- 10th September 2006: Mr. Do - Used the Turbo bezel to upgrade the score panel in Buck Rogers, as it does match the real thing (would still like the full version though). + +- 0.108u3: Changed visible area to 512x224. + +- 0.108u2: Added PROMs ($0, 20, 100, 300 - Char layer X shift, sprite state machine, sprite Y scaling and video timing). Changed palettesize to 1024 colors. + +- 0.108u1: Changed visible area to 256x224 and VSync to 59.185608 Hz. + +- 20th August 2006: Mr. Do - Converted Buck Rogers artwork to use the new built-in LEDs in 0.107u4. + +- 0.107u4: Aaron Giles added built-in layouts for Buck Rogers using the new primitives. + +- 0.107u2: Added 2x 'Unknown' dipswitches. + +- 0.96u2: Nathan Woods rewrote 8255 PPI mode 2 support, and hooked 8255 to Buck Rogers properly. This fixes the 'Insert Coins' bug. + +- 0.79u2: Tomasz Slanina added clone Zoom 909 (Sega 1982). + +- 12th February 2004: Tomasz Slanina added Zoom 909 (a clone of Buck Rogers) to the Turbo driver. + +- 0.63: Subroc-3D, Turbo and Buck Rogers use the artwork to show the LED counters [Stefan Jokish]. Changed visible area to 256x224, palettesize to 1792 colors and aspect ratio to 3:4. + +- 6th February 2002: Aaron Giles re-submitted Zsolt Vasvari's and Jim Hernandez's Buck Rogers sample support, fixed the Blaster line fill and added the missing ASIC65 source file. + +- 0.58: Nicola Salmoria added the encrypted version 'Buck Rogers: Planet of Zoom'. Added Samples sound (alarm0-3, exp, fire, rebound, hit, shipsnd1-3.wav). Changed 'Buck Rogers: Planet of Zoom' to clone 'Buck Rogers: Planet of Zoom (not encrypted)'. Renamed (buckrog) to (buckrogn). + +- 31st January 2002: Nicola Salmoria decrypted another Buck Rogers ROM set and added it to the Turbo driver. + +- 8th January 2002: Zsolt Vasvari and Jim Hernandez added sound sample support to the Buck Rogers driver. + +- 0.57: Aaron Giles added 'Buck Rogers: Planet of Zoom' (Sega 1982). + +- 15th November 2001: Aaron Giles adjusted the speed in Buck Rogers and Subroc-3D. + +- 12th November 2001: Aaron Giles cleaned up Frank Palazzolo's Buck Rogers and Subroc-3D drivers and merged them with the Turbo driver. Neither of them has sound yet, and Subroc-3D crashes at random. + +- 10th November 2001: Guru - Received Buck Rogers Planet of Zoom (Sega 1982). Big thanks to Smitdogg. + + +LEVELS: 8 + + +Movie: Buck Rogers In The 25th Century + +Genre: Sci-fi + +Year: USA 1978 + +Director: Daniel Haller + +Studio: Universal Pictures + +Cast: Gil Gerard, Pamela Hensley, Erin Grey, Henry Silva, Tim O'Connor, Duke Butler, Felix Silla, John Dewey-Carter, Caroline Smith + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Movie / TV / Comic) + + +Romset: 186.6 kb / 23 files / 83.7 zip + +$end + + + +$info=buckstop +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.180: David Haywood fixed loading in Buck Stops. + +- 0.174: Changed description to 'The Buck Stops Here (10294311, NSW/ACT)'. + +- 0.173: Added 'The Buck Stops Here' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.56 zip + +$end + + + +$info=bucky +$mame +0.59 [R. Belmont, Olivier Galibert, ElSemi] + + +Bugs: + +- bucky and clones: Sprite issues - game marked working instead of working with problems. ryuhabayusa (ID 05164) + + +WIP: + +- 0.239: Converted all drivers using K054000 to access with address map, fixes Bucky O'Hare ranges [Angelo Salese]. + +- 0.192: Bill D. and The Dumping Union added clone Bucky O'Hare (ver AA). + +- 11th November 2017: Smitdogg - Bill D. dumped Bucky O'Hare (Version AA). + +- 0.186: ShouTime and The Dumping Union added clone Bucky O'Hare (ver JAA). + +- 4th May 2017: Smitdogg - ShouTime dumped Bucky O-Hare (Japan). + +- 0.152: Caius added clone Bucky O'Hare (ver EA). Changed K054539 sound clock speed to 18432000 Hz. + +- 0.148u2: Fixed video regression with Bucky clones. Added imperfect gfx flag. This fixes missing graphics in clones buckyaab and buckyuab [hap]. + +- 0.145u4: Fixed Bucky O'Hare ROMs labels, added PCB locations and a better documentation about sub-revisions. Renamed some romsets to use revision codes [Team CPS-1]. Repair rom labels [Guru]. Changed description to 'Bucky O'Hare (ver EAB)' and clones (ver UA) to 'Bucky O'Hare (ver UAB)' and (ver AA) to 'Bucky O'Hare (ver AAB)'. Renamed (buckyua) to (buckyuab) and (buckyaa) to (buckyaab). + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to the Moo driver. + +- 0.141u1: Brian Troha added DIP locations to Moo driver. + +- 0.137: David Haywood implemented default EEPROMs to the Moo driver. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the Moo driver. + +- 0.135u4: Fabio Priuli updated Moo driver to use EEPROM device. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Moo driver to use the new devices. + +- 0.131u4: IronGiant added clone Bucky O'Hare (ver AA). Fixed rom names. + +- 0.131u1: Angelo Salese merged memory maps in Moo driver. + +- 0.130u3: Fabio Priuli cleaned up Moo driver input handlers. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.98u2: Changed description to 'Bucky O'Hare (ver EA)' and clones (US version UA) to 'Bucky O'Hare (ver UA)'. + +- 13th June 2003: Acho A. Tang updated Bucky O'Hare and Moo Mesa to use the K056832 graphics chip emulation which is far more complete than what the driver previously used, fixing various graphics effects and fixing the hang after the stage 2 boss. + +- 0.70u1: Konami updates and fixes (including fix for dbz / moo / simpsons crashes in 0.70) [Acho A. Tang]. + +- 0.59: R. Belmont added 'Bucky O'Hare (World version EA)' (Konami 1992) and clone (US version UA). + +- 12th March 2002: R. Belmont submitted a driver for Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare, with thanks to ElSemi and Olivier Galibert for information on the protection. + + +STORY: + +- Komplex and the evil Toad empire is planning to enslave the entire Aniverse. Their most ruthless weapon is the Climate Converter. The fate of Aniverse is the hands of Bucky O'Hare, brave captain of the righteous indignation... and his fearless crew, Jenny the Aldeberan cat, Dead Eye Duck, Afc Blinky, Bruiser and earth boy, Willy Duwitt. Toad troopers begin their invasion of the planet Warren, Bucky's home planet. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Romset: 15 MB / 14 files / 5.57 zip + +$end + + + +$info=buffalo +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Buffalo (20232611, ASP). + +- 0.186: Changed description to 'Buffalo (0252636, US)'. + +- 0.175: Changed 'Buffalo' from a parent set to clone 'Buffalo (0252636, US)'. Renamed (buffalar) to (buffalo) and (buffaloa) to (buffalou). + +- 0.174: Changed description of 'Buffalo (set 2)' to 'Buffalo (10217811, NSW/ACT)'. + +- 0.173: Added 'Buffalo (set 2)' (Aristocrat 200?) and 'Buffalo' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.13 zip + +$end + + + +$info=buffered_spriteram16 +$mame + +DEVICE: + +Buffered 16-bit Sprite RAM + + +WIP: + +- 0.184: Added 'Buffered 16-bit Sprite RAM' device (video\bufsprite.cpp). Renamed (buffered_spriteram) to (buffered_spriteram16). + +- 0.145u4: Added 'Buffered Sprite RAM' (video\bufsprite.h). + +$end + + + +$info=buffered_spriteram32 +$mame + +DEVICE: + +Buffered 32-bit Sprite RAM + + +WIP: + +- 0.184: Added 'Buffered 32-bit Sprite RAM' device (video\bufsprite.cpp). + +- 0.145u4: Added 'Buffered Sprite RAM' (video\bufsprite.h). + +$end + + + +$info=buffered_spriteram64 +$mame + +DEVICE: + +Buffered 64-bit Sprite RAM + + +WIP: + +- 0.184: Added 'Buffered 64-bit Sprite RAM' device (video\bufsprite.cpp). + +- 0.145u4: Added 'Buffered Sprite RAM' (video\bufsprite.h). + +$end + + + +$info=buffered_spriteram8 +$mame + +DEVICE: + +Buffered 8-bit Sprite RAM + + +WIP: + +- 0.184: Added 'Buffered 8-bit Sprite RAM' device (video\bufsprite.cpp). + +- 0.145u4: Added 'Buffered Sprite RAM' (video\bufsprite.h). + +$end + + + +$info=bugfever +$mame +0.130 [David Haywood] + + +WIP: + +- 0.136u4: Brian Troha and Dumping Union fixed Bugs Fever - Game now playable. Added clone Bugs Fever (Version 1.6R CGA). Added missing gfx1/2 and oki roms. Changed parent description to 'Bugs Fever (Version 1.7R CGA)' and clones (set 2) to 'Bugs Fever (Version 1.7E CGA)', (set 3) to 'Bugs Fever (Version 1.7R Dual)' and (set 4) to 'Bugs Fever (Version 1.7E Dual)'. + +- 0.133u3: Brian Troha changed year to 1996 in Bug Fever. + +- 0.130: Added 'Bug Fever (set 1)' (Amcoe 2000) and clones (set 2), (set 3) and (set 4). + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 1.01 zip + +$end + + + +$info=buggyboy +$mame +0.130u1 [Phil Bennett] + +0.94u2 [Phil Bennett] + +0.74u2 [Luca Elia] + +0.57 [Testdriver] + + +Artwork available + + +WIP: + +- 0.256: Set 8255 PPI tristate to 0 in TX-1 driver. Fixes coin counters increase at each boot up even though credits are not being added and coin inputs not working correctly. Removed IPT_COIN3, coin3 is service coin (TX-1 does not have it) [hap]. + +- 0.231: Use for shifter (layout\buggyboy.lay) [hap]. + +- 0.224: Added widescreen layouts with shifters to clone Buggy Boy Junior/Speed Buggy (upright) [Firehawke]. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.215: pacman70 and Asayuki added clone Buggy Boy/Speed Buggy (cockpit, rev. B). Changed parent description to 'Buggy Boy/Speed Buggy (cockpit, rev. D)'. + +- 0.201: Tafoid fixed non-functioning shifter in Buggy Boy and Buggy Boy Junior (layout\buggyboy.lay and buggybjr.lay). + +- 0.156: Robbbert fixed Buggy Boy and clone Buggy Boy Junior crashes after launch. + +- 0.154: Changed 'Buggy Boy Custom' to 'Buggy Boy Audio Custom'. + +- 0.149u1: The au_data roms are accessed at 16bits, so load it as such [O. Galibert]. This fixes graphics totally missed, audio start and suddenly stop in SDLMAME. + +- 0.148u5: Phil Bennett fixed "Screen 1" and "Screen 2" freezes in MAME's Video options of Buggy Boy. + +- 0.146u2: Brian Troha added DIP locations to Buggy Boy and clone. + +- 0.142u4: Alex Jackson fixed missing/corrupt graphics in Buggy Boy and clone Buggy Boy Junior. + +- 0.133u1: Renamed (buggybjr) to (buggyboyjr). + +- 0.130u1: Phil Bennett fixed Buggy Boy/Speed Buggy (cockpit) - Game now playable. Added new char/objects tiles roms and proms. Changed VSync to 54.065744 Hz. Minor hack to fixed start countdown sound bug in the Buggy Boys. Changed clone 'Buggy Boy/Speed Buggy (cockpit)' to parent and 'Buggy Boy Junior/Speed Buggy (Upright)' to clone. + +- 11th March 2009: Phil Bennett - Buggy Boy as it was meant to be played. Three-screens of brightly-coloured fun. Not a great deal of difference hardware-wise to the upright version; same number of CPUs, just a little extra video RAM, more logic, PROMs etc. Desoldering three dozen ROMs/PROMs and PALs from a boardset in order to complete the emulation sure was fun... + +- 0.129u6: Mr. Do added built-in layouts for clone Buggy Boy/Speed Buggy (Cockpit). + +- 0.129u4: Changed 'Custom' sound to 'Buggy Boy Custom'. + +- 0.129: Phil Bennett fixed Buggy Boy I/O, engine sound and tilemap scrolling. + +- 0.127u5: Changed palettesize from 512 to 256 colors. Update clone Buggy Boy/Speed Buggy (Cockpit): Removed flags dispose from region gfx1/2. Fixed gfx rom loading. Removed region gfx5 roms and added missing gfx6 rom bb6.224 ($4600). + +- 0.124u1: Hugh Allen replaced anonymous timer in TX-1 driver with an allocated one to make state saving closer to reality. + +- 0.122u2: Phil Bennett reversed buggyboy/buggybjr 'Game Time' settings. + +- 0.122u1: Phil Bennett fixed Buggy Boy Junior - Game now playable. Fixed input and rom loading. Changed visible area to 256x240 and VSync to 54.100000 Hz. Replaced the 2x AY-3-8910A sound with 2x YM2149 and Custom. Changed description of 'Buggy Boy (Single Monitor)' to 'Buggy Boy Junior/Speed Buggy (Upright)' and clone 'Buggy Boy' to 'Buggy Boy/Speed Buggy (Cockpit)'. Renamed (buggyb1) to (buggybjr). + +- 16th October 2006: Mr. Do - Ad_Enuff added Speed Buggy bezel from Aaron, who in turn borrowed it from Tim at ArcadeCollecting.com. + +- 0.106u10: David Haywood added multiscreen support (3x 256x256) to clone Buggy Boy. + +- 0.104u7: Added PROM ($1b00 - Road video timing?). + +- 0.94u2: Phil Bennett added Buggy Boy (Single Monitor) and clone Buggy Boy. Removed Speed Buggy. Progress on TX1/Speed Buggy driver [Phil Bennett]. Still TODO: Arithmetic chip support. Correct object drawing and attributes (e.g. zoom factors). Road drawing. Fix inter-CPU communications. Layer mixing. Fix controls. Discrete sound hardware. + +- 0.74u2: Added 'Speed Buggy' (Tatsumi 1986). + +- 0.57: Luca Elia added (Testdriver) Speed Buggy. + +- 10th July 2001: Gerald and Thierry dumped Buggy Boy/Speed Buggy (Cockpit). + +- 25th October 1998: Ricardo from Spain Dumps dumped Buggy Boy Junior/Speed Buggy (Upright). + + +HOW TO PLAY: + +- Select your course out of five by using steering wheel and accelerator to start game. + +- "Off Road" cource is a circuit course consisting of only one leg; is relatively easy and recommendable for beginners. + + +Driving techniques: + +- 1. Clear rocks, trees and other obstacles by using accelerator and steering wheel. + +- 2. Jump over such obstacles as fallen trees. + +- 3. Running over gravels causes your car to turn over to the side. In order to put your car back to normal position; either reduce speed or turn the steering wheel in direction of the uplifted side of the car. + +- 4. Stay in the middle of the road to avoid slips and decrease'in speed. + + +How to Score higher points + +- 1. Points double-up if your car is jumping or running on two wheels. + +- 2. Points are scored by knocking down flags or passing thru gates. + +- 3. When knocking down 5 flags in the color sequence as specified in the center of the screen display, 1000 points are awarded. Also you can win additional 1000 points, by knocking down any 5 flags within specified time limit. + +- 4. After second leg 1000 points are won, when knocking down flashing flags. Also you win additional 1000 points when knocking down any 5 flags within specified time. + +- 5. Passing thru each bonus gate increases by 2 seconds time available for next legs. + +- 6. 2000 points are scored by kicking soccer ball. There are more techniques, find them by yourselves. + + +LEVELS: 1 + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 531.8 kb / 60 files / 222.3 zip + +$end + + + +$info=buggyboy_sound +$mame + +DEVICE: + +Buggy Boy Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to tatsumi\tx1_a.cpp. + +- 0.192: Changed description to 'Buggy Boy Custom Sound'. + +- 0.154: Changed description to 'Buggy Boy Audio Custom'. + +- 0.147: Added 'Buggy Boy Custom' device (audio\tx1.c). + +- 0.129u4: Changed 'Custom' sound to 'Buggy Boy Custom'. + +$end + + + +$info=buggyboyjr_sound +$mame + +DEVICE: + +Buggy Boy Jr. Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to tatsumi\tx1_a.cpp. + +- 0.199: Added 'Buggy Boy Jr. Custom Sound' device (audio\tx1.c). + +$end + + + +$info=buggychl +$mame +0.37b7 [Ernesto Corvi, Nicola Salmoria] + + +Bugs: + +- buggychl and clones: Coins A-H lockouts activate every other second while in service mode. Balthier (ID 08728) + +- buggychl, buggychlt: Reference screenshot for Buggy Challenge. Kold666 (ID 02065) + + +WIP: + +- 0.268: Improved sky gradient blending [hap]. Hookup unused DSW1:8 [Angelo Salese]. Listed undumped versions shown in videos in header comment [negunma]. + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp) [Yaei, TremiRodomi]. + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.228: Decreased steering wheel sensitivity [hap]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed Z80, TAITO68705_MCU, TA7630, MSM5232, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.199: Fixed the Buggy Challenge MCU to run at 3MHz as shown on the schematic and added sound address map and other comments [Lord Nightmare]. + +- 0.197: Removed legacy output accessors from Buggy Challenge [Ryan Holtz]. + +- 0.190: Removed NMI trampolines from Buggy Challenge. Added details and mirrors to memory map based on schematics. Added note about the maybe unused scoreboard hookup, similar to Grand Champion [Lord Nightmare]. Fixed sound timer IRQ frequency, fixes enter initials BGM tempo. Fixed background pen and clipping enable (fixes title screen and stage 3 graphics). Converted accelerator to analog, proper sound IRQ frequency. Fixed PORT_SERVICE_DIPLOC in conflict with IPT_SERVICE, causing F2 to toggle service to not work. Wrote a new device for TA7630 (bass/treble and volume/balance), hooked it up to Buggy Challenge [Angelo Salese]. Added 2x 'Unused' dipswitches. + +- 0.189: Soundlatch modernization, correct clocks and added sound semaphores [Lord Nightmare]. Should use YM2149, despite schematic errors [AJR]. Changed Z80 CPU1 clock speed to 6MHz. Replaced AY-3-8910A sound with YM2149. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. Removed 'M68705 MCU Simulation (Buggy Challenge)' device. + +- 0.159: Osso enabled save state support in Buggy Challenge, everything was already taken care for (video\buggychl.c). + +- 0.158: Changed description to 'M68705 MCU Simulation (Buggy Challenge)'. + +- 0.154: Changed description to 'Buggy Challenge MCU Simulation'. + +- 0.149u1: Modernized the buggychl_mcu device [Osso]. + +- 0.147: Added 'BuggyChl MCU' device (machine\buggychl.c). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Buggy Challenge. + +- 0.140u2: Atari Ace take some driver_device classes of Buggy Challenge driver (common code in machine\buggychl.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. + +- 0.138u2: hap improved the sky in Buggy Challenge, the in-game foreground statusbar and speedometer don't clip it anymore, and it's a gradient of azure->turquoise now instead of azure->black. + +- 0.135u3: Fabio Priuli added shared driver data struct to Buggy Challenge and Metal Soldier Isaac II (they use the same MCU emulation). + +- 0.133u1: Renamed (buggycht) to (buggychlt). + +- 0.131u1: MooglyGuy merged memory maps in Buggy Challenge. + +- 0.129u6: Mr. Do added built-in layouts for Buggy Challenge. + +- 0.126u2: Fabio Priuli added DIP locations to Buggy Challenge. + +- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU3 clock speed to 1MHz. + +- 0.59: Added dipswitches 'Game Over Bonus', 'Difficulty', 'Start button needed', 'Fuel loss' and 'Coin Slots'. + +- 0.57: MSM5232 sound emulator [Jarek Burczynski, Hiromitsu Shioya]. MSM5232 support in Buggy Challenge [Jarek Burczynski]. Added MSM5232 (2MHz) sound. + +- 21st October 2001: Jarek Burczynski sent in a MSM5232 sound chip emulator (thanks to CAB), adding music to Fairy Land Story and adding one missing sound effect to Buggy Challenge. + +- 0.37b7: Ernesto Corvi and Nicola Salmoria added 'Buggy Challenge' (Taito 1984) and clone (Tecfri). TODO: Driver preliminary (feedback needed). Zoom x ROM table handling. Tilemap and sprite placement might not be accurate, there aren't many references. The way I'm handling opaqueness in the top portion of the screen is definitely wrong (see the high score entry screen). Actually there doesn't seem to be a way to make the fg opaque, but not doing so leaves parts of the bg visible at the top of the screen. The gradient sky is completely wrong - it's more of a placeholder to show that it's supposed to be there. It is supposed to skew along with the background, and the gradient can move around (the latter doesn't seem to beused except for making it cover the whole screen on the title screen, and start at the middle during gameplay). Video driver is largely unoptimized. Support for the 7630's controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn't seem to read them. + +- 5th September 2000: Ernesto Corvi and Nicola Salmoria wrote a driver for Buggy Challenge, though a lot of it is still preliminary. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 242 kb / 18 files / 91.3 zip + +$end + + + +$info=bujutsu +$mame +0.143u5 [Ville Linde, R. Belmont] + + +HardDisk required + + +WIP: + +- 0.251: Replaced JVS code and hooked up Windy2 I/O for Fighting Wu-Shu 2nd! [Windy Fairy]. + +- 0.237: Changed description to 'Fighting Wu-Shu 2nd! (ver JAA)' [J.J.Boy, hap]. + +- 0.234: Restore Cobra driver to somewhat working state. Adjust visible area to match the K001604. Added RAM for RF5C400. Fixes Fighting Bujutsu doesn't get to the title screen anymore [Ville Linde]. + +- 0.165: Install some runtime patches to make Fighting Bujutsu boot [Ville Linde]. + +- 0.143u5: Ville Linde and R. Belmont added 'Fighting Bujutsu' (Konami 1997). + +- 13th August 2012: Ville Linde - Bujutsu is now sending the first game textures. + +- 27th November 2007: R. Belmont - I recently acquired a Konami Fighting Bujutsu PCB set. I've dumped the 3 boot ROMs, and there's also an IDE HDD that's got an appointment with CHDMAN later today. The system16.com description linked above isn't quite right. Here's the real beef: Main CPU: PowerPC 603ev (100 MHz?), Sound and I/O CPU: PowerPC 403GA (33 MHz?), 3D Math CPU: PowerPC 604 (100 MHz?), Sound chips: Ricoh RF5c400 32-channel wavetable synthesizer plus TMS57002 effects DSP. 4.1 channel analog outputs are present (front L&R, rear L&R, subwoofer) and Media: IDE hard disk. As you can see, it's sort of like Gradius IV's Hornet PCB with the following CPU swaps: PPC403 replaced by PPC603ev, 68000 replaced by PPC403, and SHARC replaced by PPC604. The results would be MUCH more expensive without any real additonal capability, so it's obvious why this was a dead-end system with only one game. Well, Ville has looked up from WoW to notice my preliminary dump of the game, so hopefully he'll get something going. May be a while though given that it's fairly unlike other Konami hardware of the time (the 3d chips are not the same as e.g. GTI Club, for instance). + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 1.50 MB / 3 files / 48.6 zip + +CHD: 1.01 GB (Compressed: 197.1) + +$end + + + +$info=bullet +$mame +0.88u6 [?] + + +WIP: + +- 0.166: David Haywood added clone Bullet (bootleg of FD1094 317-0041 set). + +- 0.141: Aaron Giles fixed Bullet key back to what we dumped from original PCB. + +- 0.140u3: Aaron Giles, Charles MacDonald and Chris Hardy fixed protection in Bullet (FD1094 317-0041). Added new FD1094 317-0041 key. + +- 0.123u5: Machone and RansAckeR added dipswitches 'Players', 'Demo Sounds' and 'Lives'. + +- 0.114: Added a better decryption key to Bullet. + +- 0.113u4: Aaron Giles added partial 317-0041 key to Bullet. The game is now partially playable, but it seems to blow up at the first boss, but you can at least start to see the game in action. Added Player 3 and coin slot 3. Removed buttons 1-3 and replaced 8-way Joystick with Double 8-way Joystick. Changed 'Unknown' dipswitches to 'Unused'. + +- 29th March 2007: Aaron Giles - #1 With A...: I took a break from Excite League and decided to look at Bullet instead, mainly because it was a bigger unknown than a baseball game. After some more aggressive improvements to my analysis tools and many hours of tedium, I managed to get almost all of the code for the game successfully idenitified. Out of the 8192 key bytes, I'm down to less than 100 ambiguous cases, and have over 67% of the mystery bits in the key identified. With this work, I'm finally able to get the game up and running. It passes all tests, the attract mode runs, and the game is pretty playable, though I think there are a few minor glitches that still need to be worked out. Interestingly, it appears to be the only 3-player dual-joystick game I can think of. Haven't gotten far enough into the game to really get a feel for what it's like, but I will include the current partial key with the next MAME update so you can have a look yourself. + +- 0.88u6: Added 'Bullet (FD1094 317-0041)' (Sega 1987). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 968 kb / 20 files / 318.9 zip + +$end + + + +$info=bullfgt +$mame +0.37b16 [David Haywood] + +0.34b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 7th December 2009: Mr. Do - TrevEB sent in a good photo of the instruction card for Bullfight, which has been added. Special thanks to Connie for helping identify the font. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Bullfight (315-5065)' and clone (Japan) to 'The Togyu (315-5065, Japan)'. + +- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Bullfight (sharply vectored by Zorg). + +- 0.105u4: Fixed rom names. + +- 0.58: Added dipswitches 'Unused SW 0-6' and 'SW 0 Read From'. + +- 0.56: Changed description of clone 'The Tougyuu (Japan)' to 'The Togyu (Japan)'. Renamed (bullfgtj) to (thetogyu). + +- 0.37b16: David Haywood added Bullfight (Coreland 1984). + +- 24th June 2001: David Haywood added the English version of Bullfight. + +- 0.35b12: Changed description to 'The Tougyuu (Japan)'. + +- 0.34b3: Juan Carlos Lorente added high score saving to Bull Fight. + +- 0.34b2: Nicola Salmoria added 'Bull Fight (Japan)' (Sega / Coreland 1984). + +- 16th August 1998: Malcor dumped The Togyu (315-5065, Japan). The PCB had a label "834-5478 THE TOGYU" on it. Uses, more or less, the same hardware as Up'N Down, Wonder Boy, etc. However, the ICs were arranged completely differently on this board. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 136.2 kb / 16 files / 59.8 zip + +$end + + + +$info=bullfgtr +$mame +0.94u5 [Brian Troha, f205v] + +0.61 [Acho A. Tang] + + +Samples required (Equites) + + +Bugs: + +- Bull Fighters sound emulation misses drums. Kold666 (ID 00428) + + +WIP: + +- 0.267: Reverse irq meanings, fix Bull Fighter timing [Angelo Salese]. + +- 0.168: Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.133u1: Renamed (bullfgts) to (bullfgtrs). + +- 0.127u1: Nicola Salmoria added 8303 rom to Bull Fighter and clone (Sega) and updated MCU simulation to match the new findings. + +- 28th August 2008: Corrado Tomaselli dumped the MCU8303 rom. + +- 0.125u4: Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.123u6: Added ALPHA-8301 (500000 Hz) CPU3. Changed MSM5232 clock speed to 6144000 Hz. Added Samples sound (bongo1, bongo2 and bongo3.wav). Fixed gfx2/3 rom loading. Changed region user1/2/3 to proms and sound1. + +- 0.95: Pierpaolo Prazzoli fixed crash in the new Bull Fighter set. + +- 0.94u5: Brian Troha and f205v added Bull Fighter (without Sega license). Renamed (bullfgtr) to (bullfgts). + +- 21st March 2005: f205v dumped Bull Fighter, Alpha denshi co. LTD made in Japan. + +- 0.61: Acho A. Tang added 'Bull Fighter' (Alpha Denshi 1984). + +- 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 189.8 kb / 32 files / 85.3 zip + +$end + + + +$info=bullion2 +$mame +0.271 [Victor Fernandez, Recreativas.org] + + +WIP: + +- 0.271: Victor Fernandez and Recreativas.org added 'Bullion 2' (Inder 1984). Note: Skeleton driver for Inder slot machine. The hardware for Bullion 3 (undumped) is almost the same, the main difference is that Bullion 2 has three reels and Bullion 3 has four. Complete manual (for both Bullion 2 and Bullion 3) with schematics and DIP switches can be downloaded from: https://www.recreativas.org/manuales/tragaperras. + +- 26th September: Recreativas.org - Thanks to a board located by Victor Fernandez we have the board of the Bullion 2 machine of Inder, machine B of the year 1984. There were three variants of the Bullion series: Bullion 1 (version with three displays), Bullion 2 (version with three rollers) and Bullion 3 (version with four rollers). There was also the Mini Bullion 2, which was without a stand. The version of the recovered roms of the Bullion 2 board is dated 02/05/1984. Tomas Garcia-Meras (Dumping Union, Team Recreativas.org) has been in charge of dumping the roms and adding the corresponding driver in MAME. The board uses a Z80 CPU, and for the moment we have not recovered other machines of the company based on this same hardware. From Recreativas.org we have also recovered, scanned and published the Bullion 2 manual and schematics, as well as the Bullion 3 schematics, which differ from the other versions. + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 6.80 zip + +$end + + + +$info=bullsdrt +$mame +0.79u1 [Pierpaolo Prazzoli] + + +TODO: + +* Fix colors + + +WIP: + +- 0.243: Identified 'Cabinet' configuration, 'Coinage' and 'Award Free Game' dipswitches for clone Bulls Eye Darts (Galaxian conversion). Added 82s153 PLD dump to Bulls Eye Darts [chaneman]. + +- 0.146u1: Mariusz Wojcieszek and Paul Swan added clone Bulls Eye Darts (Galaxian conversion). + +- 0.122u8: Zsolt Vasvari removed colortables from Bulls Eye Darts and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 260 colors. + +- 0.79u1: Pierpaolo Prazzoli added 'Bulls Eye Darts' (Shinkai Inc. (Magic Eletronics Inc. licence) 1985). + +- 7th February 2004: Pierpaolo Prazzoli added Bulls Eye Darts to the Centipede driver, but colors are not perfect in it. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 32.7 kb / 5 files / 17.5 zip + +$end + + + +$info=bullseye +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.191: Barakandl added clone 301/Bullseye (Traditional Scoring). Changed parent description to '301/Bullseye (301 Darts Scoring)'. + +- 0.141u1: Miodrag Milanovic added '301/Bullseye' (Grand Products Inc. 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 10 kb / 3 files / 7.71 zip + +$end + + + +$info=bumblbug +$mame +0.173 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Bumble Bugs (CHG0479-02, US). Renamed (bumblbugua) to (bumblbugub). + +- 0.262: Renamed (bumblbugql) to (bumblbugq). + +- 0.193: Roberto Fresca added clone Bumble Bugs (CHG0479-99, US). + +- 0.192: Roberto Fresca redumped clone Bumble Bugs (CHG0479-03, US). Now the set pass the checksum and boots. + +- 0.175: Added clone Bumble Bugs (0200456V, Queensland). Changed 'Bumble Bugs (Export, 92.691%)' from a parent set to clone 'Bumble Bugs (CHG0479-03, US)'. Changed parent description to 'Bumble Bugs (0200510V, NSW/ACT)'. Renamed (bumblbug) to (bumblbugu) and (bumbugs) to (bumblbug). + +- 0.173: Added 'Bumble Bugs' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Bumble Bugs (Export, 92.691%)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 476.6 zip + +$end + + + +$info=bungeem +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Bungee Monkey (set 1)' (Novotech 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 48 MB / 2 files / 10.8 zip + +$end + + + +$info=burgkids +$mame +0.255 [Phil Bennett] + + +< Japan > + + +WIP: + +- 0.258: Added PCB layout for Burger Kids [Brian Troha]. + +- 0.255: Phil Bennett added 'Burger Kids (Japan)' (Sunwise 1995). + +- 23rd April 2023: Phil Bennett - Burger Kids by Sunwise. A medal game encompassing all the fun of working in a burger restaurant. + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Medal) + +Recommended Games (Multiplay) + + +Romset: 2 MB / 4 files / 930.6 zip + +$end + + + +$info=burglarx +$mame +0.37b16 [Luca Elia] + + +WIP: + +- 0.150: Use actual OCS clocks in the machine config [Brian Troha]. Changed OKI6295 clock speed to 1MHz. + +- 0.133u1: Osso fixed distorted main music in Burglar X. + +- 0.125u4: Added coin slot. + +- 0.125u2: Removed coin slots. + +- 0.84: Changed YM3812 clock speed to 3579545 Hz. + +- 0.37b16: Luca Elia added 'Burglar X' (Unico Electronics 1997). + +- 6th June 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 9.50 MB / 19 files / 4.46 zip + +$end + + + +$info=buriki +$mame +0.80u1 [Guru] + + +Hyper NeoGeo 64 + + +Bugs: + +- Graphical issue. ReyVGM (ID 08927) + + +WIP: + +- 0.280: Promoted 'Buriki One: World Grapple Tournament '99 in Tokyo (rev.B)' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.253: Improved floor layer rendering for Buriki One. Improved transition control register use for fade effects on Buriki One jumbotron. Added a global disable for the tile replacement 'animation' (aka 'auto-anim') which is used to stop the crowd animating in some scenes of Buriki One attract [David Haywood]. + +- 0.242: Changed description to 'Buriki One: World Grapple Tournament '99 in Tokyo (rev.B)'. + +- 0.201: David Haywood removed coinage hack in Buriki One. + +- 0.194: Angelo Salese enabled preliminary ROZ floor for Buriki One. + +- 0.152: Angelo Salese added cheap hack for Buriki One coin insertion, game is somehow playable with many gfx bugs. + +- 0.137u2: Fixed samples rom address to $c00000. + +- 0.135u4: Andrew Gardner reworked the HNG64 polygon chunk recovery code to be more crash-proof. Documented what's known about the 3D data much better. Fixed vertex ROM loading for Buriki One. + +- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese correct sprite end boundary, fixes credit messages in Buriki One, fixed scrolling text in Buriki One attract mode and hooked up global bpp switch for sprites, HW doesn't seem capable of doing per-sprite bpp switch, fixes coin credit text in Buriki One and implemented a quick hook-up that fixes Buriki One 3D model colors minus one case. + +- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. + +- 0.87u4: Fixed gfx4 rom loading. + +- 0.86u3: Added new gfx1/2 roms and fixed rom loading. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch. + +- 0.86u2: Changed R4600 CPU1 clock speed to 100MHz, visible area to 512x448 and palettesize to 4096 colors. Changed description to 'Buriki One (rev.B)'. + +- 0.80u1: Guru added 'Buriki One' (SNK 1999). Very preliminary driver, loads and decodes the gfx, attempts to run some of the code. No Video or Sound emulation is done. For now the GFX can be viewed with F4. + +- 14th August 2002: Guru - Hyper NeoGeo64 mother board arrived. + +- 24th June 2002: Guru - Got a Buriki One (SNK 1999) HyperNeoGeo64 cart from PCB-A-Holic. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 212 MB / 45 files / 49.1 zip + +$end + + + +$info=burnforc +$mame +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +< Japan > + + +Bugs: + +- Flickering/misplaced graphics in Service Mode. Tafoid (ID 01862) + + +WIP: + +- 0.234: Added Namco posirq kludge for Burning Force to prevent a bad line on horizon [David Haywood]. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.153: Changed description to 'Burning Force (Japan, new version (Rev C))' and clone (Japan old version) to 'Burning Force (Japan, old version)'. + +- 0.145u1: Phil Bennett fixed titlescreen in Burning Force. The titlescreen should include a zooming "Burning Force" and some small sprites scrolling by. + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Burning Force 'hiccup' glitches when scrolling left/right. Renamed (burnfrco) to (burnforco). + +- 0.132u5: hap fixed Burning Force powerup item is always "L" in MAME. + +- 0.104u2: Team Japump added clone Burning Force (Japan old version). Changed parent description to 'Burning Force (Japan new version)'. Fixed rom names. + +- 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu. + +- 21st January 2003: Acho A. Tang fixed the misaligned graphics in Burning Force. + +- 26th February 2002: Jeremy Witt submitted a patch for Burning Force ground plane offset bug. + +- 0.36b11: Replaced cpu4 rom ($8000) with a new dump. + +- 0.36b8: Keith Wilkins added 'Burning Force (Japan)' (Namco 1989). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Burning Force. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 5.03 MB / 27 files / 1.59 zip + +$end + + + +$info=burningf +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.220: Brian Hargrove added clone Burning Fight (prototype, newer, V07). Changed description of clone (prototype, ver 23.3, 910326) to 'Burning Fight (prototype, near final, ver 23.3, 910326)'. + +- 0.181: hap correct clone Burning Fight (prototype, ver 23.3, 910326) rom labels (thanks jackc) and added it to swlist (hash\neogeo.xml). + +- 0.180: Collin Foust added clone Burning Fight (prototype, ver 23.3, 910326). Changed description of clone (prototype) to 'Burning Fight (prototype, older)'. + +- 0.174: Changed description to 'Burning Fight (NGM-018 ~ NGH-018)' and clone (NGH-018)(US) to 'Burning Fight (NGH-018, US)'. + +- 0.172: Added correct roms labels and locations for clone 'Burning Fight (prototype)'. Marked clone AES VERSION [JacKc]. Sync neogeo.xml [hap]. + +- 0.144u4: Fixed rom names in clone (prototype). + +- 0.143u8: Brian Hargrove added clone Burning Fight (prototype). + +- 0.143u1: Fixed rom names. Changed description to 'Burning Fight (NGM-018)(NGH-018)' and clone (set 2) to 'Burning Fight (NGH-018)(US)'. + +- 0.141: Johnboy renamed rom p1 to hp1 in clone Burning Fight (set 2). + +- 0.129u4: Renamed (burningh) to (burningfh). + +- 0.125u5: Johnboy removed BAD_DUMP flag from Burning Fight and clone. + +- 0.36b12: Added clone Burning Fight (set 2). Changed parent description to 'Burning Fight (set 1)'. Replaced the MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Burning Fight' (SNK 1991). + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 6.75 MB / 9 files / 3.14 zip + +$end + + + +$info=burningr +$mame +0.281 [Ioannis Bampoulas] + + +WIP: + +- 0.281: Ioannis Bampoulas added 'Burning Rubber (Amcoe)' (Amcoe 2010). + + +Recommended Games (Gambling) + + +Romset: 257 MB / 3 files / 81.5 zip + +$end + + + +$info=bus_mouse +$mame + +DEVICE: + +Bus Mouse Interface + + +WIP: + +- 0.199: Added 'Bus Mouse Interface' device (machine\busmouse.cpp). + +$end + + + +$info=bushido +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.233: Victor Fernandez added clone Bushido (set 3). + +- 0.145u5: Changed description to 'Bushido (set 1)' and clone (alternate set) to 'Bushido (set 2)'. + +- 0.141u1: Miodrag Milanovic added Bushido (Inder/Spinball 1993) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 2.09 MB / 9 files / 1.20 zip + +$end + + + +$info=bushrngr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Bushranger (10006111, NSW/ACT)'. + +- 0.173: Added 'Bush Ranger' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.16 zip + +$end + + + +$info=buster +$mame +0.129u1 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.195: Preliminary work to make it actually show something [Angelo Salese]. + +- 0.165: Use standard 3-bit RGB palette for Buster [Dirk Best]. + +- 0.142u2: Angelo Salese fixed various things in Buster, allowing it to boot into gameplay. Changed Z80 CPU1 clock speed to 357954 Hz and year info to 1982. Added dipswitches 'IN0-7' and 56x 'Unknown'. + +- 0.129u1: David Haywood added Buster (Marian Electronics Ltd. 1987). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 7 files / 18.5 zip + +$end + + + +$info=butasan +$mame +0.143u7 [Bensonrad] + +0.37b11 [Yochizo] + + +< Japan > + + +WIP: + +- 0.200: Moved Butasan tilemap scanning into TILEMAP_MAPPER_MEMBER [cam900]. + +- 0.153: Osso fixed flipscreen in Butasan. + +- 0.146: Replaced overdumped maincpu rom ($0) from Butasan based on PCB pictures and observation [bonky0013, Tafoid]. + +- 0.143u7: Bensonrad added 'Butasan - Pig's & Bomber's (Japan, English)'. Roberto Zandona fixed text ram banking, missing background tiles and wrong colours in Butasan. Also the top status area (where the score and time info is) is missing text and has wrong colors. Changed (Japan) to clone 'Butasan (Japan, Japanese)'. Renamed (butasan) to (butasanj). + +- 0.133u1: Kanikani fixed Coin1 and Coin2 were swapped in Butasan, and fixed DIP locations order. + +- 0.123u2: Added 'Invulnerability' dipswitch. + +- 0.37b11: Yochizo added 'Butasan (Japan)' ([NMK] (Jaleco license)). + +- 17th December 2000: Yochizo sent in an update to the Argus driver, adding Butasan. + +- 3rd February 1999: J-ROM dumped Butasan (Japan). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Romset: 960.5 kb / 18 files / 201.5 zip + +$end + + + +$info=butrfly +$mame +0.245 [Ioannis Bampoulas] + +0.128u7 [Roberto Fresca, David Haywood] + + +WIP: + +- 0.279: Mr.Fu added clone Butterfly Video Game (version U863M). Note: This was on an original Bordun PCB, with Bordun copyright in ROMs and title screen, test mode in Chinese. + +- 0.245: Ioannis Bampoulas added Butterfly Video Game (version A00). Renamed (butrfly) to (butrflybl). + +- 0.153: Changed description to 'Butterfly Video Game (version U350C)'. + +- 0.128u7: Roberto Fresca and David Haywood added Butterfly Video Game (ver.U350C) (Bordun International 1995). Improvements to the SkyLancer driver [Roberto Fresca, David Haywood]: Complete reel support from the scratch. Full inputs, outputs & dipswitches from the scratch. Added new games. Updated technical and game notes. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 143.1 zip + +$end + + + +$info=buttdeli +$mame +0.173 [AGEMAME] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Butterfly Delight (0200143V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.175: Changed description to 'Butterfly Delight (0200143V, NSW/ACT)'. Renamed (butdeli) to (buttdeli). + +- 0.173: Added 'Butterfly Delight' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 714.9 zip + +$end + + + +$info=buttobi +$mame +0.217 [SpinalFeyd, R. Belmont] + + +< Japan > + + +WIP: + +- 0.218: TeamEurope and The Dumping Union dumped color PROMs ($0, 100, 200, 300) for Buttobi Striker. MetalliC fixed the Konmedal driver (Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Mario Roulette, Shuriken Boy and Tsukande Toru Chicchi) - Game now playable. + +- 0.217: SpinalFeyd and R. Belmont added 'Buttobi Striker' (Konami 1994). + + +Recommended Games (Medal) + + +Romset: 897 kb / 10 files / 330.3 zip + +$end + + + +$info=buzzundr +$mame +0.143u2 [David Haywood] + + +WIP: + +- 0.240: Changed year to 1997. + +- 0.147u4: Buzzundrum (Ace) runs on the Impact Video board so move it (unsurprisingly we're missing the TMS / GFX roms at the very least) [David Haywood]. Renamed (j6buzz) to (buzzundr). + +- 0.143u2: David Haywood added 'Buzzundrum (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Quiz) + + +Romset: 1 MB / 2 files / 220.4 zip + +$end + + + +$info=bwcasino +$mame +0.69 [Dave Widel] + + +SERVICE MODE and TEST MODE: + +- Get into service mode on if the cocktail mode is set. To test player 2's inputs, select Upright Mode on the dipswitches, and enter test mode. Now select cocktail mode and you can test everything. Clone Atlantic City Action does not appear to have a cocktail mode. + + +WIP: + +- 0.189: Brian Troha fixed rom names for Boardwalk Casino & better documentation. + +- 0.69b: Peter Storey fixed dipswitches and inputs in Atlantic City Action / Broadwalk Casino. Added dipswitches 'Hands per Game' and 'Unknown'. Removed 4-way Joystick and changed to 6x buttons. + +- 24th May 2003: Peter Storey submitted a fix for the inputs and dipswitches in Atlantic City Action and Boardwalk Casino. + +- 0.69: Dave Widel added 'Boardwalk Casino' (Epos 1983) and clone Atlantic City Action. These doesn't appear to be gambling games. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 20.8 kb / 7 files / 13.9 zip + +$end + + + +$info=bwidow +$mame +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added the bezel from the Euro version of Black Widow, cleaned up by lamprey and based on pics from Alpha1. + +- 0.158: Mariusz Wojcieszek added clone Black Widow (prototype). + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz. + +- 0.149: Increased vertex buffer size a bit more (Black Widow requested up to over 140,000) (windows\drawd3d.h) [MooglyGuy]. This fixes Black Widow crashed after last life and severe performance drop during GAME OVER screen. + +- 0.146u1: Couriersud added discrete sound to Black Widow. + +- 0.141u4: Fixed rom names. + +- 0.129u5: Couriersud added save state support to Black Widow. + +- 0.115u1: Changed region proms to user1. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and the 2x POKEYs sound clock speeds to 1512000 Hz. Added PROM ($0 - AVG PROM). + +- 0.61: Added new cpu1 roms 136017-105 and 136017-106 ($d000, e000). + +- 0.58: Changed palettesize from 256 to 32768 colors. + +- 0.35b13: Changed 8-way Joystick to Double 8-way. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Black Widow' (Atari 1982). Game is playable with accurate colors and sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: A,W,S,D = Move around and Arrows = Fire around. + +- 13th August 1992: Dumped Black Widow. + + +HOW TO PLAY: + +- Tag grubsteaks for points. + +- Shoot bugs then tag grubsteaks. + +- Puch eggs off web before they hatch. + +- Shoot grenade bugs with caution. + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 38.2 kb / 11 files / 26.3 zip + +$end + + + +$info=bwings +$mame +0.111u6 [Acho A. Tang] + +0.68 [Acho A. Tang] + + +WIP: + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1/2 with MC6809E. + +- 0.189: PSG and DAC correction [AJR]. Replaced AY-3-8910A sound with AY-3-8912A and 8-Bit R-2R DAC with DAC08. + +- 0.162: Added/enabled save state support in B-Wings driver [Osso]. Fixed B-Wings save state issue with RAM-based gfxdecode [Alex Jackson]. + +- 0.156: Replaced achocode with clean modern stuff (bankdev, correct TILEMAP_MAPPER_MEMBER, GFXDECODE_RAM) [Alex Jackson]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146: Port changed regression fix (emu\ioport.c) [Miodrag Milanovic]. This fixes coin insert problem in B-Wings driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for B-Wings. + +- 0.135u2: Fabio Priuli added driver data structs to the B-Wings driver. + +- 0.133u1: Brian Troha added DIP locations to B-Wings and clones. + +- 0.131u1: MooglyGuy merged memory maps in B-Wings driver. + +- 0.111u6: Changed clone (alt) to parent 'B-Wings (Japan new Ver.)', (Japan) to clone 'B-Wings (Japan old Ver.)' and 'Battle Wings' to 'B-Wings (Alt Ver.?)'. Renamed (bwing) to (bwingso), (bwings) to (bwingsa) and (batwings) to (bwings). + +- 0.106u3: Added dipswitches 'Invincibility' and 'Infinite'. + +- 0.72u1: Misc improvements, cleanups and fixes to the B-Wings driver [Acho A. Tang]. Known issues: The main program is responsible for sprite clipping but occational glitches can be seen at the top and bottom screen edges (post rotate). B-Wings bosses sometimes flicker (sync issue). The text layer has an unknown attribute (needs verification). Zaviga's DIPs are incomplete (manual missing). Changed description of clone 'Battle Wings (alternate)' to 'Battle Wings (alt)'. + +- 12th August 2003: Acho A. Tang re-submitted B-Wings music. + +- 0.68: Acho A. Tang added 'B-Wings (Japan)' (Data East 1984) and clones Battle Wings and Battle Wings (alternate). + +- 15th February 2003: Acho A. Tang improved RGB control in the B-Wings driver. + +- 21st January 2003: Acho A. Tang including correct colors to the B-wings and Zaviga driver. + +- 16th January 2003: Acho A. Tang sent in a driver for B-Wings and Zaviga. + +- 1st April 2000: Guru - Dumped Battle Wings (DataEast). + +- 5th March 2000: Chack'n from Team Japump dumped B-Wings (Japan old Ver.). + +- 9th February 1997: Dumped B-Wings (Japan new Ver.). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 132 kb / 11 files / 56.1 zip + +$end + + + +$info=bygone +$mame +0.140u1 [Cananas, Mr. Do, S. Brown, J. Bijl, Ranger_Lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina, The Dumping Union] + + +WIP: + +- 0.258: Default 'Unknown' dipswitches to Off [hap]. Added dipswitches 'Allow Continue', 'Freeze After Game Over' and 'Unknown'. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.170: Changed description to 'Bygone (prototype)'. + +- 0.140u1: Cananas, Mr. Do, S. Brown, J. Bijl, Ranger_Lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina and The Dumping Union added Bygone (Taito Corporation 1985). + +- 29th September 2010: Tomasz Slanina - Something VERY special! Purchased by Dumping Union. First screenshots of Bygone. + +- 1st September 2010: Guru - Yep that's right, Wyvern F0 and Bygone are now secured. Note that the 2 PCBs shown in the above pic cost (the Dumping Union) US$6000. I loaned Smitdogg the money (I'm not a charity, people) and my Japanese contact bought them for us. This was a serious effort because the Wyvern F0 was sold as a whole cab which weighs a million tons. The cab had to be carted 1000 kilometers across Japan, which itself cost about $300 in fuel and tolls. I've sold at least US$1500 in PCBs via Smitdogg on eBay to help recover some of the money but the DU is in serious financial debt because of these purchases which of course will affect future DU purchases. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 179 kb / 10 files / 45.4 zip + +$end + + + +$info=bzone +$mame +0.146u1 [Nicola Salmoria] + +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +NOTE: + +- The special DSW 0x80 dipswitch is not implemented. This setting is not a real dipswitch of the machine. It is used to select between the "standard" greenish display, and a red/green display which was probably how the game was designed to be, before choosing to use monochrome monitor to cut costs. + + +WIP: + +- 0.255: Clone Desert Wars (bootleg of Battle Zone) uses a blue overlay instead of the usual green [ClawGrip]. + +- 0.253: Javier Blanco Ojeda and ClawGrip added clone Desert Wars (bootleg of Battle Zone). Note: Spanish Battle Zone bootleg. Reformatted single-line comments. TODO: Fix the memory map [ClawGrip]. Mapped the bare minimum to make Desert Wars boot [Osso]. + +- 24th March 2021: TrevEB - Battle Zone II: A guy (Brian Does Stuff) on Facebook has rewritten the 'Battle Zone' code to allow for color vectors and included items from the 'Bradley Trainer' (https://fb.watch/4im4qGJzNL/). + +- 25th February 2019: Mr. Do - Over at the Hyperspin website is a very talented artist named krakerman. He has been creating widescreen artwork for use with MAME and Hyperspin for some years now. I asked, and he has given us permission to add some of his widescreen artwork here. For today, we have widescreen artwork added for Battlezone. Click here for his profile page to check out some of his work (https://hyperspin-fe.com/profile/188-krakerman/). + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 41.015625 Hz. + +- 0.150: HLSL updates [MooglyGuy]: Removed hlsl_read and hlsl_write options now that all slider options are plumbed and have values matching the INI settings. Added more surface release calls in order to fix device resetting. Fixed draw order for quads, overlays now appear on top of vectors in non-HLSL mode. Moved aperture.png loading into create_resources/delete_resources so that it is correctly reloaded when HLSL is toggled on and off. This fixes Battle Zone displays black and white if HLSL is not enabled. + +- 0.149: Modernized the MathBox device [Osso]. + +- 0.146u5: Don Hodges correct Bonus Tanks/Bonus_Life typos. + +- 0.146u1: Changed clone (set 2) to parent 'Battle Zone (rev 2)' and (set 1) to clone 'Battle Zone (rev 1)'. Renamed (bzone) to (bzonea) and (bzone2) to (bzone). + +- 0.134u4: Derrick Renaud updated Battle Zone to use new module. Adjusted sound levels. Adjusted engine frequency. Remember there is a slider to adjust the frequency. Set unclipped volume to 50% slider position. This allows you to drive the audio into clipping like a real game. + +- 0.134u2: Couriersud fixed broken engine sound in Battle Zone and clones. + +- 0.133u5: Couriersud fixed inaccurate sound effects in Battle Zone and clones. + +- 0.133u4: Battle Zone discrete sound & discrete sound additions [Couriersud]: Added discrete sound. Engine frequency (resistor R11) can be changed with slider. Discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h. Replaced 'Battlezone Engine' sound with 'Discrete'. + +- 0.131u3: Andrew Welburn fixed rom names in Battle Zone. + +- 2nd May 2009: Mr. Do - Gatinho has his first submission: An outstanding job on the cabaret version of Battlezone bezel, thanks to a photograph by the ever popular "unknown". + +- 0.129u5: Couriersud removed EAROM from Battle Zone. This fixes vector drawing corruption when using a save state. + +- 0.129u4: Changed 'Custom' sound to 'Battlezone Engine'. + +- 9th July 2008: Mr. Do - I could never figure out why the radar never lined up quite right on Battlezone. Well, it's because the circle for it isn't actually a circle. Used source from the BYOAC/CAG artwork to correct the existing artwork. + +- 0.117: R. Belmont added save state support to Battle Zone. + +- 0.115u1: Mathis Rosenhauer moved Atari vector PROMs into separate regions. Added user2 rom (036174.01) and the user3 Mathbox PROMs (36175/76, 036177/78, 036179/80 - low/high nibbled). Changed region proms to user1. + +- 0.113u3: Derrick Renaud fixed analog controls in Battle Zone by adding back a faux VBLANK timing. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and POKEY sound clock speeds to 1512000 Hz. Added PROM ($0 - AVG PROM). + +- 9th August 2006: Mr. Do - A few adjustments to Battlezone artwork. + +- 0.107u1: MASH fixed number of buttons in Battle Zone. + +- 0.101u3: Buddabing added preliminary save state support to Battle Zone. + +- 0.95u3: Aaron Giles removed fake hack ports from Battle Zone. Changed 8-way Joystick to Double 8-way. + +- 0.58: Changed palettesize from 33024 to 32768 colors. + +- 0.37b10: MASH added clone Battle Zone (cocktail). + +- 0.37b3: Changed palettesize from 256 to 33024 colors. + +- 0.36RC1: Juergen Buchmueller added Custom sound to Battle Zone. Samples are no longer needed. + +- 12th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Battle Zone and Red Baron. + +- 0.35RC1: Changed description to 'Battle Zone (set 1)' and clone (alternate version) to 'Battle Zone (set 2)'. + +- 0.35b11: Nathan Sturm added better backdrop for Battle Zone (bzone.png). + +- 10th April 1999: Mathis Rosenhauer fixed Battle Zone backdrop colors under DOS. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. + +- 0.31: Aaron Giles and Bernd Wiebelt improved handling of vector games. Battlezone and Major Havoc now do correct clipping. + +- 0.30: Nicola Salmoria added alternate controls in Battle Zone, they are available only when the -cheat option is specified. Added clone bzone2. + +- 0.29: Known issues: The hardware itself produces red and green vectors. However (to save costs?) the original monitor was a white one and had a red/green overlay. This is implemented, but only line endpoints are checked, so you'll sometimes see incorrectly colored lines. + +- 0.28: Bernd Wiebelt added a "director's cut" mode to Battle Zone. DELETE BZONE\BZONE.CFG OTHERWISE THE GAME WILL NOT WORK CORRECTLY. The "Colors" dipswitch setting is not a real dipswitch of the machine. It is used to select between the "standard" greenish display, and a red/green display which was probably how the game was designed to be, before choosing to use monochrome monitor to cut costs. + +- 0.27: Nicola Salmoria added clone Battle Zone (alternate version). Changed parent description to 'Battle Zone'. Mauro Minenna made Battlezone playable with one joystick. There are two control methods: 1) W,I,S,K,Space: Close to the original controls (two up/down sticks). 2) Arrow keys+CTRL: Simulates a 4-way joystick (no diagonal directions!). Knwon issues: This game used a red overlay in the upper part of the screen. For speed reasons, this is not implemented. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Battlezone' (Atari 1980). Game is playable with accurate colors and sound. This game used a red overlay in the upper part of the screen. For speed reasons, this is not implemented. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: W, I = Left/Right forward and S, K = Left/Right backward and SPACE = Fire. + +- 13th August 1992: Dumped Battle Zone (rev 1). + +- 10th August 1992: Dumped Battle Zone (rev 2). + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + +* Vector Dream + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 17.8 kb / 16 files / 14.0 zip + +$end + + + +$info=c140 +$mame + +DEVICE: + +Namco C140 + + +WIP: + +- 0.186: Changed description to 'Namco C140'. + +- 0.147: Added 'C140' device (sound\c140.c). + +$end + + + +$info=c1526 +$mame + +DEVICE: + +Commodore 1526/MPS-802 Dot Matrix Printer + + +ROMS: + +325341-05.u8d (8k u7d) + +325341-08.u8d (8k u7d) + +cbm_1526_vers._1.0_skand.gen.u8d (8k u7d) + +mps802_grafikrom_ii_v60.12.u8d (8k u7d) + + +WIP: + +- 0.253: Added 'Commodore 1526/MPS-802 Dot Matrix Printer' device (bus\cbmiec\c1526.cpp). + +$end + + + +$info=c1540 +$mame + +DEVICE: + +Commodore 1540 Disk Drive + + +ROMS: + +325302-01.uab4 (8k ucd5) + +325303-01.uab5 (8k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 1540 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1541 +$mame + +DEVICE: + +Commodore 1541 Disk Drive + + +ROMS: + +901229-01.uab5 (8k ucd5) + +901229-02.uab5 (8k ucd5) + +901229-03.uab5 (8k ucd5) + +901229-04.uab5 (8k nodump ucd5) + +901229-05_ae.uab5 (8k ucd5) + +901229-06_aa.uab5 (8k ucd5) + +jiffydos_1541.uab5 (8k ucd5) + +speed-dosplus.uab5 (16k ucd5) + +rolo27.uab5 (8k ucd5) + +ttd34.uab5 (32k ucd5) + +digidos.uab5 (8k ucd5) + +325302-01.uab4 (8k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 1541 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1541c +$mame + +DEVICE: + +Commodore 1541C Disk Drive + + +ROMS: + +251968-01.ua2 (16k ucd5) + +251968-02.ua2 (16k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 1541C Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1541dd +$mame + +DEVICE: + +Commodore 1541 Dolphin-DOS 2.0 Disk Drive + + +ROMS: + +dd20.bin (32k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 1541 Dolphin-DOS 2.0 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1541ii +$mame + +DEVICE: + +Commodore 1541-II Disk Drive + + +ROMS: + +355640-01.u4 (16k ucd5) + +jiffydos_1541-ii.u4 (16k ucd5) + +251968-03.u4 (16k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 1541-II Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1541pd +$mame + +DEVICE: + +Commodore 1541 Professional-DOS v1 Disk Drive + + +ROMS: + +325302-01.uab4 (8k ucd5) + +professionaldos-v1-floppy-expansion-eprom-27128.bin (16k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 1541 Professional-DOS v1 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1541pdc +$mame + +DEVICE: + +Commodore 1541 ProLogic-DOS Classic Disk Drive + + +ROMS: + +325302-01.uab4 (8k ucd5) + +901229-06_aa.uab5 (8k ucd5) + +kernal.bin (16k ucd5) + +mmu.bin (8k mmu) + + +WIP: + +- 0.253: Added 'Commodore 1541 ProLogic-DOS Classic Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=c1563 +$mame + +DEVICE: + +Commodore 1563 3.5" Disk Drive + + +ROMS: + +1563-rom.bin (32k u1) + + +WIP: + +- 0.253: Added 'Commodore 1563 3.5" Disk Drive' device (bus\cbmiec\c1581.cpp). + +$end + + + +$info=c1570 +$mame + +DEVICE: + +Commodore 1570 Disk Drive + + +ROMS: + +315090-01.u2 (32k u1) + + +WIP: + +- 0.253: Added 'Commodore 1570 Disk Drive' device (bus\cbmiec\c1571.cpp). + +$end + + + +$info=c1571 +$mame + +DEVICE: + +Commodore 1571 Disk Drive + + +ROMS: + +310654-03.u2 (32k u1) + +310654-05.u2 (32k u1) + +jiffydos_1571.u2 (32k u1) + + +WIP: + +- 0.253: Added 'Commodore 1571 Disk Drive' device (bus\cbmiec\c1571.cpp). + +$end + + + +$info=c1571cr +$mame + +DEVICE: + +Commodore 1571CR Disk Drive + + +ROMS: + +318047-01.u102 (32k u1) + +jiffydos_1571d.u102 (32k u1) + + +WIP: + +- 0.253: Added 'Commodore 1571CR Disk Drive' device (bus\cbmiec\c1571.cpp). + +$end + + + +$info=c1581 +$mame + +DEVICE: + +Commodore 1581 3.5" Disk Drive + + +ROMS: + +beta.u2 (32k u1) + +318045-01.u2 (32k u1) + +318045-02.u2 (32k u1) + +jiffydos_1581.u2 (32k u1) + + +WIP: + +- 0.253: Added 'Commodore 1581 3.5" Disk Drive' device (bus\cbmiec\c1581.cpp). + +$end + + + +$info=c2031 +$mame + +DEVICE: + +Commodore 2031 + + +ROMS: + +901484-03.u5f (8k ucd5) + +901484-05.u5h (8k ucd5) + + +WIP: + +- 0.253: Added 'Commodore 2031' device (bus\ieee488\c2031.cpp). + +$end + + + +$info=c2040 +$mame + +DEVICE: + +Commodore 2040 + + +ROMS: + +901468-xx.ul1 (4k nodump un1) + +901468-xx.uh1 (4k nodump un1) + +901468-06.ul1 (4k un1) + +901468-07.uh1 (4k un1) + +901466-01.uk3 (1k uh3) + + +WIP: + +- 0.285: Added 901468-06.ul1 and 901468-07.uh1 BIOS roms. Removed 901467.uk6 rom. + +- 0.253: Added 'Commodore 2040' device (bus\ieee488\c2040.cpp). + +$end + + + +$info=c2040_fdc +$mame + +DEVICE: + +Commodore 2040 FDC + + +ROMS: + +901467.uk6 (2k gcr) + + +WIP: + +- 0.253: Added 'Commodore 2040 FDC' device (bus\ieee488\c2040fdc.cpp). + +$end + + + +$info=c219 +$mame + +DEVICE: + +Namco C219 + + +WIP: + +- 0.222: Added 'Namco C219' device (sound\c140.cpp). + +$end + + + +$info=c3_ppays +$mame +0.143u4 [AGEMAME] + + +TODO: + +* Dump CD or HardDisk + + +WIP: + +- 0.143u5: Added YMZ280B sound rom. + +- 0.143u4: Added 'The Phrase That Pays (Bellfruit) (Cobra 3?)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 534.9 zip + +$end + + + +$info=c3_rtime +$mame +0.143u4 [AGEMAME] + + +CD-ROM required + + +WIP: + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Radio Times (Bellfruit) (Cobra 3)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 14 files / 1001.6 zip + +CHD: 627.4 MB (Compressed: 498.0) + +$end + + + +$info=c3_telly +$mame +0.143u4 [AGEMAME] + + +HardDisk required + + +WIP: + +- 0.143u4: Added 'Telly Addicts (Bellfruit) (Cobra 3)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 7.50 MB / 15 files / 807.4 zip + +CHD: 516.0 MB (Compressed: 391.9) + +$end + + + +$info=c3_totp +$mame +0.143u4 [AGEMAME] + + +TODO: + +* Dump CD + + +WIP: + +- 0.143u6: Removed 2x altrevs roms. + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Top of the Pops (Bellfruit) (Cobra 3?)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.27 zip + +$end + + + +$info=c3040 +$mame + +DEVICE: + +Commodore 3040 + + +ROMS: + +901468-06.ul1 (4k un1) + +901468-07.uh1 (4k un1) + +901466-02.uk3 (1k uh3) + + +WIP: + +- 0.285: Removed 901467.uk6 rom. + +- 0.253: Added 'Commodore 3040' device (bus\ieee488\c2040.cpp). + +$end + + + +$info=c352 +$mame + +DEVICE: + +Namco C352 + + +WIP: + +- 0.186: Changed description to 'Namco C352'. + +- 0.143: Added 'C352' device (sound\c352.c). + +$end + + + +$info=c4023 +$mame + +DEVICE: + +Commodore 4023 Printer + + +ROMS: + +325360-03.u8d (8k u7d) + + +WIP: + +- 0.253: Added 'Commodore 4023 Printer' device (bus\cbmiec\c1526.cpp). + +$end + + + +$info=c4040 +$mame + +DEVICE: + +Commodore 4040 + + +ROMS: + +901468-11.uj1 (4k un1) + +901468-12.ul1 (4k un1) + +901468-13.uh1 (4k un1) + +901468-14.uj1 (4k un1) + +901468-15.ul1 (4k un1) + +901468-16.uh1 (4k un1) + +901466-04.uk3 (1k uh3) + + +WIP: + +- 0.285: Removed 901467.uk6 rom. + +- 0.253: Added 'Commodore 4040' device (bus\ieee488\c2040.cpp). + +$end + + + +$info=c6280 +$mame + +DEVICE: + +Hudson Soft HuC6280 PSG + + +WIP: + +- 0.201: Changed description to 'Hudson Soft HuC6280 PSG'. + +- 0.186: Changed description to 'Hudson HuC6280'. + +- 0.147: Added 'HuC6280' device (sound\c6280.c). + +$end + + + +$info=c64_bn1541 +$mame + +DEVICE: + +C64 Burst Nibbler 1541/1571 Parallel Cable + + +WIP: + +- 0.253: Added 'C64 Burst Nibbler 1541/1571 Parallel Cable' device (bus\c64\bn1541.cpp). + +$end + + + +$info=c64_nl10 +$mame + +DEVICE: + +Star NL-10 C64 Interface Cartridge + + +ROMS: + +nlc_1.5.ic2 (32k rom) + + +WIP: + +- 0.253: Added 'Star NL-10 C64 Interface Cartridge' device (bus\cbmiec\c64_nl10.cpp). + +$end + + + +$info=c64h156 +$mame + +DEVICE: + +Commodore 64H156 + + +WIP: + +- 0.253: Added 'Commodore 64H156' device (machine\64h156.cpp). + +$end + + + +$info=c6545_1 +$mame + +DEVICE: + +C6545-1 CRTC + + +WIP: + +- 0.142u4: Added 'C6545-1 CRTC' device (video\mc6845.c). + +$end + + + +$info=c8050 +$mame + +DEVICE: + +Commodore 8050 + + +ROMS: + +901482-01.ul1 (8k nodump un1) + +901482-02.uh1 (8k nodump un1) + +901482-03.ul1 (8k un1) + +901482-04.uh1 (8k un1) + +901482-06.ul1 (8k un1) + +901482-07.uh1 (8k un1) + +901483-02.uk3 (1k uk3) + +901483-03.uk3 (1k uk3) + +901483-04.uk3 (1k uk3) + +901869-01.uk3 (1k uk3) + +901884-01.uk3 (1k uk3) + +901885-01.uk3 (1k nodump uk3) + +901885-04.uk3 (1k uk3) + +901887-01.ul1 (8k un1) + +901888-01.uh1 (8k un1) + + +WIP: + +- 0.253: Added 'Commodore 8050' device (bus\ieee488\c8050.cpp). + +$end + + + +$info=c8050fdc +$mame + +DEVICE: + +Commodore 8050 FDC + + +ROMS: + +901467.uk6 (2k gcr) + + +WIP: + +- 0.253: Added 'Commodore 8050 FDC' device (bus\ieee488\c8050fdc.cpp). + +$end + + + +$info=c8095_90 +$mame + +DEVICE: + +Intel C8095-90 + + +WIP: + +- 0.221: Changed description to 'Intel C8095-90'. Renamed (c8095) to (c8095_90). + +- 0.196: Changed description to 'Intel C8095'. + +- 0.192: Added 'C8095' device (cpu\mcs96\i8x9x.cpp). + +$end + + + +$info=c8250 +$mame + +DEVICE: + +Commodore 8250 + + +ROMS: + +901482-01.ul1 (8k nodump un1) + +901482-02.uh1 (8k nodump un1) + +901482-03.ul1 (8k un1) + +901482-04.uh1 (8k un1) + +901482-06.ul1 (8k un1) + +901482-07.uh1 (8k un1) + +901483-02.uk3 (1k uk3) + +901483-03.uk3 (1k uk3) + +901483-04.uk3 (1k uk3) + +901869-01.uk3 (1k uk3) + +901884-01.uk3 (1k uk3) + +901885-01.uk3 (1k nodump uk3) + +901885-04.uk3 (1k uk3) + +901887-01.ul1 (8k un1) + +901888-01.uh1 (8k un1) + + +WIP: + +- 0.253: Added 'Commodore 8250' device (bus\ieee488\c8050.cpp). + +$end + + + +$info=c8250lp +$mame + +DEVICE: + +Commodore 8250LP + + +ROMS: + +251165-01.ua11 (8k nodump un1) + +251166-01.ua13 (8k nodump un1) + +dos-2.7b.bin (16k un1) + +speeddos-c000.ua11 (8k un1) + +speeddos-e000.ua13 (8k un1) + +251256-02 (1k nodump uh3) + +251474-01b (1k uh3) + +fdc-2.7b.bin (2k uh3) + +speeddos-fdc-f800.bin (2k uh3) + + +WIP: + +- 0.253: Added 'Commodore 8250LP' device (bus\ieee488\c8050.cpp). + +$end + + + +$info=c8280 +$mame + +DEVICE: + +Commodore 8280 + + +ROMS: + +300542-001.10c (8k 5c) + +300543-001.10d (8k 5c) + +300542-reva.10c (8k 5c) + +300543-reva.10d (8k 5c) + +300541-001.3c (2k baddump 9e) + +300541-revb.3c (2k 9e) + + +WIP: + +- 0.253: Added 'Commodore 8280' device (bus\ieee488\c8280.cpp). + +$end + + + +$info=cabal +$mame +0.119u2 [Corrado Tomaselli] + +0.35b11 [Carlos A. Lozano, Phil Stroffolino] + + +Bugs: + +- cabal, cabalus, cabalus2: MSM5205 volume are very low. Augusto (ID 08813) + +- cabal, cabalus, cabalus2: [possible] Startup test sound fx delay is very long. Augusto (ID 07742) + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.278: Added missing PROMs and PLDs to clone Cabal (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.272: Darksoft added clone Cabal (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 6 main boards and 1 sub board. More information and PCB pictures: https://www.recreativas.org/modular-system-cabal-553-ervisa. TODO: Everything [ClawGrip]. + +- 0.264: Consolidate driver in single file [Osso]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.230: Schedule all interrupt changes via timers to ensure proper ordering. Fixes the seibu sound issue in a more generic fashion (sound\ymfm.cpp) [Aaron Giles]. Implemented in-service lockout for IRQs (audio\seibu.cpp), prevent Cabal from locking up the sound CPU with an unacknowledged interrupt after reset. Fixes coins don't work when Demo Sound dipswitch is off [AJR]. + +- 0.227: Use interface to MSM5205 device for seibu_adpcm (audio\seibu.cpp). Fixed ADPCM clock [cam900]. Added hardware documentation. Added PROMs to Cabal (World, Joystick), Cabal (Korea?, Joystick), Cabal (UK, Trackball) and Cabal (UK, Joystick). Correct M5205 measurement [Guru]. Changed clock speed of the 2x MSM5205 sound to 375000 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, SEI80BU, SEIBU_SOUND and SEIBU_ADPCM MCFG macros [Osso]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.191: Hammy and The Dumping Union added clone Cabal (UK, Joystick). + +- 10th September 2017: Smitdogg - Hammy dumped Cabal (Electrocoin joystick set) but I think all the roms match other dumped sets. + +- 0.186: Rewrote uPD4701 device and hook it up to Cabal trackball sets [AJR]. + +- 0.172: Caius added clone Cabal (UK, Trackball). Changed parent description to 'Cabal (World, Joystick)' and clones (Alpha Trading) to 'Cabal (Korea?, Joystick)', (US set 1, Trackball version) to 'Cabal (US set 1, Trackball)' and (US set 2, Trackball version) to 'Cabal (US set 2, Trackball)'. + +- 0.160: Osso added save state support to Cabal. + +- 0.157: "Seibu ADPCM" is a MSM5205 [Alex Jackson]. Changed 'Seibu ADPCM' sound to 'Seibu ADPCM (MSM5205)'. + +- 0.145: Stephane Humbert fixed 'Bonus Lives' dipswitch in Cabal. + +- 0.142u3: R. Belmont fixed second ADPCM player in games using SEIBU_ADPCM. + +- 0.141: hap fixed memory_set_bank called for unknown bank 'bank1'. + +- 0.135u3: Atari Ace converted Cabal to use driver_data structure. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.6 Hz in Cabal. + +- 0.131u1: Klaus added clone Cabal (bootleg of Joystick version, set 2). Changed description of clone (bootleg of Joystick version) to 'Cabal (bootleg of Joystick version, set 1, alternate sound hardware)'. + +- 0.129u4: Changed 2x Custom sound to 2x 'Seibu ADPCM'. + +- 0.126u2: Fabio Priuli added DIP locations to Cabal. + +- 0.126u1: Nicola Salmoria merged memory maps in Cabal. Fixed wrong soundfx in clone Cabal (bootleg of Joystick version). + +- 0.125u7: John Gilbert fixed missing SHA1 values in Cabal. + +- 0.125u3: Added 'Coinage' dipswitch. + +- 0.124: Corrado Tomaselli correct clocks on Cabal bootleg. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. + +- 0.122u2: Changed 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 3579580 Hz. + +- 0.119u4: Pierpaolo Prazzoli hooked up the 2x MSM5205 sample player CPUs and added coin counters to Cabal (bootleg of Joystick version). It seems there still are some problems, because the coin up music is played during the game. + +- 0.119u3: David Haywood fixed 'Cabal (World, Joystick version)' submission from previous release. Re-added 'Cabal (US set 1)' as 'Cabal (US set 1, Trackball version)'. David Haywood added clone Cabal (Alpha Trading). Changed description of clones (US set 2) to 'Cabal (US set 2, Trackball version)' and (bootleg) to 'Cabal (bootleg of Joystick version)'. Renamed (cabal2) to (cabalus2). + +- 30th September 2007: Corrado Tomaselli dumped Cabal (World, Joystick version). + +- 0.119u2: Replaced 'Cabal (US set 1)' with an incomplete new Cabal version (World, Joystick version). + +- 24th August 2007: Guru - Cabal (joystick version) (Alpha Trading license 1989) arrived last week from Korea. Thanks to gp-lee for sending it out. + +- 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced MSM5205 sound with 2x Custom (8000 Hz). + +- 0.93: Replaced the 2x ADPCM sound with MSM5205. + +- 0.85: Added 'Coin A/B' dipswitches. + +- 0.76u2: Improved sound in Cabal by adding ADPCM sounds [R. Belmont, Jarek Burczynski]. Added 2x ADPCM sound. + +- 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs. + +- 0.62: Added new gfx2/3 roms (2x 512k). Added PROMs ($0, 100 - unknown). + +- 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Cabal. + +- 8th July 2002: David Graves added the correct graphics ROMs to the Cabal driver. + +- 0.37b16: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Cabal and fixed Cabal original version. Added YM2151 (3579580 Hz) sound. Changed input to 3 players, trackball and 2x buttons. Added dipswitches 'Coin Mode' and 'Flip Screen'. + +- 20th June 2001: Nicola Salmoria added partial sound to Cabal, but it lacks ADPCM samples. + +- 30th April 1999: Cabal bootleg has ADPCM sound. + +- 0.35b11: Carlos A. Lozano and Phil Stroffolino added 'Cabal (US set 1)' (Tad 1988 (Fabtek license)) and clones (US set 2) and (bootleg). TODO: Fix ADPCM mapping. + +- 16th April 1999: Nicola added some new Cabal romsets to the driver. + +- 14th April 1999: Carlos sent in the Cabal driver which is now just about ready. + +- 1st June 1998: dump.it dumped Cabal (bootleg of Joystick version) [Tad Corporation]. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 1.43 MB / 27 files / 497.3 zip + +$end + + + +$info=cabaret +$mame +0.74u2 [?] + +0.60 [Testdriver] + + +TEST MODE: + +- Press F1 + F2 during reset to see 'pork*ish' test mode. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with Z80180 (12MHz). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.199: Changed description to 'Cabaret Show'. + +- 0.194: AJR added 8255 PPIs to Cabaret. + +- 0.133u1: Removed all 5x buttons and coin slots 3-4. + +- 0.129u3: Mirko Buffoni fixed encryption in Cabaret and added sound emulation. Moved to a separate driver. Not fully playable, press reset to exit from pitfalls. Fixed inputs and gfx1/2 rom loading. Changed region user1 to gfx3, palettesize to 2048 colors and visible area to 512x256. Removed 2nd Player and 8-way Joystick. Added button 5 and coin slots 4 and 5. Added dipswitches 'Poke %', 'Double %', 'Coin Credit', 'Held Method', 'Speed', 'Limit', 'Max Bet', 'Withdraw' and 'Unknown'. + +- 0.75: Replaced Z80 CPU1 with Z180 (6MHz). + +- 8th October 2003: Tomasz Slanina added some tiny fixes to KO Punch and Cabaret, but they're still not working. + +- 0.74u2: Added Cabaret (IGS 19??). + +- 0.60: Added (Testdriver) Cabaret. + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 528 kb / 8 files / 220.3 zip + +$end + + + +$info=cachat +$mame +0.36b4 [Olivier Galibert] + + +< Japan > + + +Bugs: + +- Clone tubeit: [possible] The guy dancing on the left side of the screen after the 10th level is totally messed up. Abbe (ID 00969) + + +WIP: + +- 0.221: Implemented bitmap layer for Cachat [cam900]. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.126u3: Fabio Priuli fixed upsidedown screen in Cachat and clone Tube-It. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.106u12: MASH added PLD ($0 - pal20l8b-c63-01.14) to Cachat and clone Tube-It. + +- 15th May 2001: Guru - Purchased Tube It from a PCB shop in Japan with the help of Team Japump in February. + +- 0.37b14: Added clone Tube-It. + +- 0.37b6: Changed Z80 CPU clock speed to 6MHz. + +- 0.37b3: Added dipswitches 'Flip Screen', 'Demo Sounds' and 'Difficulty'. + +- 0.36b4: Olivier Galibert added 'Cachat (Japan)' (Taito 1993). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 640.3 kb / 6 files / 156.7 zip + +$end + + + +$info=cactjack +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Cactus Jack's' (Gottlieb 1991). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 384 kb / 5 files / 280.3 zip + +$end + + + +$info=cactusco +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Cactus Corral (10237711, NSW/ACT)'. + +- 0.173: Added 'Cactus Corral' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.65 zip + +$end + + + +$info=cadanglr +$mame +0.147u2 [Tornadoboy] + +0.146u2 [SRI, Charles MacDonald, Team Japump] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Angler Dangler (DECO Cassette) (US)' and clone 'Fishing (DECO Cassette, Japan)' to 'Fishing (DECO Cassette) (Japan)'. + +- 0.154: gregf changed description of clone 'Fishing (DECO Cassette)' to 'Fishing (DECO Cassette, Japan)'. + +- 11th May 2013: Mr. Do - Added bezel for Angler Dangler. Scanned bezels provided by Mr. Do. Vectorized by CADWeazle. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Fishing (Japan original no rev, redump with newer tools). + +- 0.147u2: Tornadoboy added Angler Dangler (DECO Cassette). + +- 0.146u4: Brian Troha added correct dipswitch setting for Fishing (DECO Cassette). Added dipswitches 'Lives', 'Bonus Life' and 'Difficulty'. + +- 0.146u2: SRI, Charles MacDonald and Team Japump added 'Fishing (DECO Cassette)' (Data East 1982). + +- 20th June 2012: Smitdogg - Fishing (the Japan region version of Angler Dangler) is dumped. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 33 kb / 2 files / 21.4 zip + +$end + + + +$info=cadash +$mame +0.37b9 [David Graves] + + +Artwork available + + +WIP: + +- 0.276: Tailsnic Retroworks added clone Cadash (Spain). Note: Taito PCB: K1100526A/J1100218A. + +- 0.267: Changed description of clones (Germany, version 1) to 'Cadash (Germany, rev 1)', (Japan, oldest version) to 'Cadash (Japan)', (Japan, version 1) to 'Cadash (Japan, rev 1)', (Japan, version 2) to 'Cadash (Japan, rev 2)', (Spain, version 1) to 'Cadash (Spain, rev 1)', (US, version 1?) to 'Cadash (US, rev 1?)' and (US, version 2) to 'Cadash (US, rev 2)'. + +- 0.232: R67055 added clone Cadash (Germany). + +- 0.227: coolmod and The Dumping Union added clone Cadash (US, version 1?). Note: program ROMs are most likely Rev 1. Need to verify proper label and revision. + +- 0.215: Replaced Z180 CPU2 with HD64180RP. + +- 0.196: Changed Z180 CPU3 clock speed to 8MHz. + +- 0.194: Caius and The Dumping Union added clone Cadash (Spain, version 1). + +- 24th January 2018: Smitdogg - Caius dumped the Spanish version of Cadash. + +- 0.183: Osso correct program ROMs labels according to PCB pic provided by System11. + +- 0.156: ShouTime added clones Cadash (Japan, oldest version) and Cadash (Japan, version 2). Identified the set we have as version 1 [ShouTime]. Added PLDs to all sets of Cadash and revision levels to US and German set. Standardize Cadash program rom labels and IC locations [Brian Troha]. Fixed rom names. Changed description of clones (Germany) to 'Cadash (Germany, version 1)', (Japan) to 'Cadash (Japan, version 1)' and (US) to 'Cadash (US, version 2)'. Renamed (cadashj) to (cadashj1). + +- 0.152: Unigame added clone Cadash (World, prototype). + +- 0.136u4: Angelo Salese hooked up bare bones Z180 (4MHz) communication CPU (network) in Cadash. + +- 0.134u2: Volker Hann and TeamEurope added clone Cadash (Germany). + +- 3rd October 2009: Smitdogg - TeamEurope dumped Cadash (Germany) (thanks to Volker Hann). + +- 0.123u3: RansAckeR added DIP locations to Cadash. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Cadash. Changed 68000 CPU1 clock speed to 16MHz. + +- 30th September 2007: Mr. Do - A couple prior purchases are finished: Cadash bezel. Note: Cadash is almost 10MB; that's AFTER it was reduced from 22MB. It's very graphic intensive. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - pal16l8b-c21-09.ic34, pal16l8b-c21-10.ic45, pal16l8b-c21-11-1.ic46 and pal20l8b-c21-12.ic47) to Cadash. + +- 0.90u3: Removed ADPCM sound. + +- 21st March 2001: Bryan McPhail added sprite buffering to Cadash. + +- 0.37b11: Added dipswitches 'Starting Time', 'Added Time (after round clear)', 'Communication Mode' and 'Unsed'. + +- 0.37b9: David Graves added 'Cadash (World)' (Taito 1989) and clones (US), (Japan), (France) and (Italy). TODO: Any other games on this hardware? It may be close enough to Asuka hardware to consider merging the drivers eventually. Hooks for twin arcade machine setup: Will involve emulating an extra processor, the 07 rom is probably the program for it. Fixed dipswitches. + +- 25th October 2000: David Graves added another romset to the Cadash driver. + +- 8th October 2000: David Graves sent in yet another Taito update with a working driver for Cadash. + +- 20th November 1997: Malcor dumped Cadash (World). + + +HOW TO PLAY: + +- Press Button 1 for attack and Button 2 for jump. Hold Button 1 to choose magic (wizard, cleric). + + +LEVELS: 5 (outdoor of the castle, kraken cavern, forest maze, underground catacomb and castle) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 1.59 MB / 12 files / 669.7 zip + +$end + + + +$info=cafebrk +$mame +0.129 [Guru] + + +WIP: + +- 0.281: Vas Crabb fixed DIP switch labels for Mahjong Cafe Break. + +- 0.261: buffi and Recreativos Piscis dumped TMP91640 internal rom for Mahjong Cafe Break. Replaced TMP90841 CPU1 with Toshiba TMP91640. Added dipswitches '4 Koma Comic Type', 'Auto Reach', 'Background', 'BGM during Gameplay', 'Book (Stage) Select', 'Coinage', 'Good Time Timer', 'Hopper Type', 'Odds Rate', 'Payout Type', 'Quiz Bonus Points', 'Quiz Bonus', 'Quiz Questions Table', 'Yakuman Bonus Cycle', 'Yakuman Match Frequency', 'Yakuman Match' and 'Unused'. Changed description to 'Mahjong Cafe Break (Ver. 1.01J)'. + +- 0.129: Guru added 'Mahjong Cafe Break' (Nakanihon / Dynax 1999). + +- 25th December 2008: Luca Elia - Several asian mahjong / gambling games have surfaced. I'm working on some. Here's Mahjong Cafe Break, another game by Dynax. It was added as not-working, since it has an undumped program ROM inside the TLCS-90 CPU. Thanks to Guru, dyq & bnathan. + +- 23rd December 2008: Guru - I've dumped Mahjong Cafe Break. + +- 27th November 2008: Guru - Mahjong Cafe Break arrived this week, as part of our effort to clear out more of the stored items in Japan. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 2.52 MB / 5 files / 1.28 zip + +$end + + + +$info=cafedoll +$mame +0.119u1 [Team Japump] + + +< Japan > + + +WIP: + +- 0.274: Added DIP switch settings and correct some settings for Mahjong Cafe Doll (dynax\mjdipsw.h) [Vas Crabb]. + +- 0.262: buffi added clone Mahjong Cafe Doll Great (Japan, Ver. 1.00). Fixed first part of protection check for Mahjong Cafe Doll, updated note on why it doesn't work yet (Fails protection check at 0x178, it puts 0x55 in 0xFFBF instead of 0x56 like the code expects and chaos ensues) [Osso]. + +- 0.261: buffi and Recreativos Piscis dumped TMP90840 internal rom for Mahjong Cafe Doll. Replaced TMP90841 CPU1 with Toshiba TMP90840. Added dipswitches '4 Koma Comic Type', 'Auto Reach', 'Background', 'BGM during Gameplay', 'Book (Stage) Select', 'Coinage', 'Good Time Timer', 'Hopper Type', 'Odds Rate', 'Payout Type', 'Quiz Bonus Points', 'Quiz Bonus', 'Quiz Questions Table', 'Yakuman Bonus Cycle', 'Yakuman Match Frequency', 'Yakuman Match' and 'Unused'. Changed description to 'Mahjong Cafe Doll (Japan, Ver. 1.00)'. + +- 7th April 2009: Guru - Mahjong Cafe Doll CPU (to decap/trojan internal ROM) arrived from Japan. + +- 0.123u1: Added dipswitches 'F-Rate', 'Bye-Byte Bonus', 'Auto-Mode After Reached', 'Background Color', 'Flip Screen' and 'Animation'. + +- 0.119u2: Added missing PROMs ($0, 200). + +- 0.119u1: Team Japump added 'Mahjong Cafe Doll (Japan)' (Dynax 1993). + +- 30th March 2007: Guru - 'Mahjong Cafe Doll' just arrived, the next haul from Japan. + + +Recommended Games (Mahjong) + + +Romset: 1.51 MB / 6 files / 520.7 zip + +$end + + + +$info=cafepara +$mame +0.155 [Guru, dyq, Bnathan] + + +WIP: + +- 0.281: Labelled DIP switches for Mahjong Cafe Paradise based on manual [Vas Crabb]. + +- 0.260: Sergio Galiano, Recreativos Piscis and Hammy dumped internal rom for Mahjong Cafe Paradise. Added preliminary address map [Osso]. Added cafepara.tmp91640 maincpu rom. Replaced TMP90841 CPU1 with Toshiba TMP91640. Added dipswitches '4 Koma Comic Type', 'Auto Reach', 'Background', 'BGM during Gameplay', 'Book (Stage) Select', 'Coinage', 'Full Test', 'Good Time Timer', 'Hopper Type', 'Odds Rate', 'Payout Type', 'Quiz Bonus Points', 'Quiz Bonus', 'Quiz Questions Table', 'Yakuman Bonus Cycle', 'Yakuman Match' and 'Unused'. Changed description to 'Mahjong Cafe Paradise (Ver. 1.00)'. + +- 0.155: Guru, dyq and Bnathan added 'Mahjong Cafe Paradise' (Techno-Top 1999). + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Mahjong Cafe Paradise. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 2.52 MB / 5 files / 1.35 zip + +$end + + + +$info=cafetime +$mame +0.118u5 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.230: Osso resolved DIPSW settings in Mahjong Cafe Time. + +- 0.129u4: Couriersud fixed clock shows AM instead of PM in Mahjong Cafe Time. + +- 0.129: Phil Bennett fixed access violation with -debug in Mahjong Cafe Time. + +- 0.118u5: Luca Elia added 'Mahjong Cafe Time' (Dynax 1992). + +- 3rd September 2007: Luca Elia - Added Mahjong Cafe Time (1992) to the Royal Mahjong driver, a game using the TLCS-90 CPU and with rather explict illustrations by Tenho Iwatani. The same artist is featured by Mahjong Comic Gekijou Vol.1 (1991). + + +Recommended Games (Mahjong) + + +Romset: 1.75 MB / 6 files / 694.5 zip + +$end + + + +$info=cairblad +$mame +0.62 [David Haywood] + + +< Japan > + + +Bugs: + +- Incorrect game speed - lack of slowdown. System11 (ID 05970) + + +WIP: + +- 11th April 2003: Luca Elia fixed some graphics glitches in Change Air Blade. + +- 0.62: David Haywood added 'Change Air Blade (Japan)' (Sammy 1999). + +- 30th September 2002: Olivier Galibert fixed some V60 CPU core bugs which caused jerky scrolling in Change Air Blade. + +- 14th July 2002: Guru - Change Air Blade (Sammy 1999) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + +- 13th July 2002: David Haywood added Change Air Blade to the SSV driver but it has some graphics problems. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 30 MB / 8 files / 12.6 zip + +$end + + + +$info=calchase +$mame +0.130u1 [Angelo Salese] + + +HardDisk required + + +TODO: + +* Redump HardDisk (WD Caviar 2170) + + +SETUP: + +- Type boot to load game. + + +WIP: + +- 0.236: Don't try to use portr for half the bus width [Vas Crabb]. + +- 0.226: Replaced keypad with keyboard control. + +- 0.194: Angelo Salese added some keyboard inputs to California Chase. + +- 0.156: Use larger NVRAM. Fixed page fault when booting game [Carl]. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 3rd February 2013: Peter Ferrie - California Chase harddisk needs redump. Sectors 209113 onwards are empty, which includes the autoexec.bat that would otherwise run boot.exe. Running boot.exe manually allows the game to start, so it is working, but it's so slow as to be unplayable. + +- 0.148: California Chase update [Peter Ferrie]: Correct memory map to 64kb blocks and access to PAM register. Removed execution hack. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in California Chase [smf]. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.145: Angelo Salese changed California Chase RAM from 32 to 64M. Fix for protection mode faults, makes 586 based things to work again by Carl. This fixes assert while doing initial memory test. Implemented preliminary support for Trident SVGA cards, fixes graphics in California Chase loading screen [Grull Osgo, Angelo Salese]. Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo]. Angelo Salese added sound and idle skip and improved inputs. Added 2x DAC/Speaker, keypad, 2x buttons and 2x coin slots. Added dipswitches '1', '2', 4x 'DSWA' and 34x 'Unknown'. + +- 3rd February 2012: Angelo Salese - It's no secret that the team is currently doing major efforts in emulating PC-AT based HW. Grull Osgo in particular is working on California Chase, that is currently more or less working with a "MS-DOS" kludge (you need to type boot after that Win 98 fails to boot). I've tweaked the code a little and added an idle skip for it. EDIT: Added sound to Cali Chase. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Worked around 0x3d8 VGA reading, and fixed California Chase in using the right VGA card [Angelo Salese]. Changed visible area to 640x480 and VSync to 59.940000 Hz. Removed et4000.bin Video BIOS rom. + +- 0.144u4: Various fixes to California Chase [Grull Osgo], it currently completes the POST. Other improvements to California Chase, it shows Windows 98 logo. Added fix for 8042kbc.c IRQ generation, now California Chase correctly accept keyboard inputs. Angelo Salese fixed VGA line compare register masking, makes Windows 98 logo to display correctly. Added et4000.bin Video BIOS rom and a new HD image. Changed PENTIUM CPU1 clock speed to 133MHz and input from keypad to keyboard. California Chase improvements [Grull Osgo]: Changes about BIOS memory management so ROM Shadow now works properly. The changes are: Rom Memory Map remmapped to 128K size AM_RANGE(0xfffe0000, 0xffffffff) AM_ROM AM_REGION("bios", 0). Changes in mtxc write handler and bios_ram write handler. Now The internal register access are compatible with chipset VIA (this motherboard has VIA Apollo VXPro chipset. It is not compatible with Intel i430). With this changes now BIOS Shadow ram works fine, BIOS can relocate and decompress the full code necesary to run the Extended Bios, POST and Boot). No more BIOS Checksum error. Suppressed all video related items wich will be replaced with VGA driver. Temporarily added a VGA driver that is working based on original IBM VGA BIOS.(From MESS) (This VGA driver doesn't work yet with TRIDENT VGA BIOS as I can see). Added the flag READONLY to the calchase imagen rom load function, to avoid "DIFF CHD ERROR". Minor changes and NOPS into address maps for debugging purposes. Now Bios is looking for the disk (BIOS Auto detection). It seems all works fine but must be there something wrong in the disk geometry reported by calchase.chd (20,255,63) since BIOS does not accept 255 heads as parameter. Perhaps a bad dump? NOTE: To create the new calchase.chd use: chdman -extract calchaseold.chd calchase.raw and then chdman -createhd calchase.raw calchase.chd 0 1010 6 55; finish. + +- 0.144u2: Changed visible area to 720x480 and palettesize to 256 colors. + +- 0.141u1: Changed keyboard input to keypad. + +- 0.130u1: Angelo Salese added 'California Chase' (The Game Room 1999). + +- 11th June 2008: Guru - California Chase (a PC-based Outrun ripoff by 'The Game Room') arrived a few days ago, thanks to M.F. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 130 kb / 2 files / 106.9 zip + +CHD: 162.7 MB (Compressed: 33.8) + +$end + + + +$info=calchase_jamma_if +$mame + +DEVICE: + +ISA16 AUSCOM System 1 custom JAMMA I/F + + +WIP: + +- 0.286: Changed sourcefile to ice\calchase.c. + +- 0.256: Added 'ISA16 AUSCOM System 1 custom JAMMA I/F' device (pc\calchase.cpp). + +$end + + + +$info=calcune +$mame +0.193 [David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod, Steven Young, Sean Sutton, Surgeville, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.227: Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Reduced duplicates. Converted drawing routine into using VDP internal palette. Added save state [cam900]. + +- 0.213: Correct screen refresh rate. Added notes (https://segaretro.org/Sega_Mega_Drive/Technical_specifications). Fixed naming. Added notes. Sega 315-5313 Megadrive VDP: Correct timer rate related to screen refresh rate. Simplified DMA behavior and handlers. Reduce duplicates and unnecessary lines. Fixed spacing. Use shorter / correct type values. Fixed debugger issue. Use struct for nametable [cam900]. Changed VSync to 59.922743 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.193: David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod, Steven Young, Sean Sutton, Surgeville and The Dumping Union added 'Calcune (Japan, prototype)' (Yuvo 1996). + +- 5th December 2017: Smitdogg - We need $400 to help with the cost burden on this next game. The game is an unreleased prototype named Calcune. It was developed in 1996 by Yuvo. It was displayed at the 1996 AOU show and then disappeared until now. It's a puzzle game based on astrology and Wizard of Oz characters. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 4 MB / 8 files / 1.93 zip + +$end + + + +$info=calibr50 +$mame +0.37b5 [Luca Elia] + +0.37b1 [Testdriver] + + +Artwork available + + +WIP: + +- 0.266: Fixed PCMMUTE bit for Caliber 50 [cam900]. + +- 0.251: Restrict partial updates in the Seta X1-012 tilemap chip to Caliber 50, it breaks too many other places due to unmasking some bad timing problems in the drivers. This fixes corrupt graphics in Zombie Raid [David Haywood]. + +- 0.250: Force a partial update for tilemaps whenever the scroll registers change (seta\x1_012.cpp) - needed for a crude raster effect when entering underground areas on Caliber 50 [David Haywood]. + +- 0.244: Added hardware info for Caliber 50 [Guru]. Fixed rom names. + +- 0.201: Added NVRAM and PCM mute control to Caliber 50 [cam900]. Changed description to 'Caliber 50 (Ver. 1.01)'. + +- 0.192: Better wraparound handling for relative inputs (emu\ioport.cpp). This fixes speed difference when rotating player in Caliber 50. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.186: Rewrote uPD4701 device and hook it up to Caliber 50. Added IRQ ack [AJR]. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Caliber 50 and added DIP locations. Added dipswitches 'Licensor Option' and 'Coinage Type'. + +- 29th December 2010: Mr. Do - Kiltron's still pumping bezels out, with his newest contribution of Caliber 50. + +- 0.133u3: Corrado Tomaselli verified clocks and Vsync on Caliber 50. Changed game to mono sound, the PCB don't have a stereo connector. Changed VSync to 57.42 Hz. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Caliber 50 (Seta). + +- 0.65: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia. + +- 0.37b9: Changed M65C02 CPU2 clock speed to 2MHz. + +- 0.37b5: Luca Elia added 'Caliber 50' (Athena / Seta 1989). + +- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. + +- 0.37b1: Luca Elia added (Testdriver) Caliber 50. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 4.88 MB / 13 files / 2.04 zip + +$end + + + +$info=calipso +$mame +0.34b1 [Brad Oliver] + + +WIP: + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Calipso. + +- 0.125u5: Couriersud moved Calipso to the Galaxian driver. Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.53: Changed palettesize from 100 to 99 colors. + +- 0.34b1: Brad Oliver added 'Calipso' ([Stern] (Tago license) 1982). + +- 9th July 1998: Dumped Calipso. + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 44 kb / 11 files / 18.7 zip + +$end + + + +$info=callwld +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (callwlar) to (callwld). + +- 0.174: Changed description to 'Call of the Wild (10256611, NSW/ACT)'. + +- 0.173: Added 'Call Of The Wild' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 11.9 zip + +$end + + + +$info=calorie +$mame +0.94u1 [David Haywood, Corrado Tomaselli] + + +NOTE: + +- The bootleg is identical to the original once decrypted. + + +WIP: + +- 0.267: Merged Calorie with BombJack driver. Cleanups and fixes. Fixed large sprites in Bomb Jack by implementing the sprite size latches. Simplify and fix gfxdecode macros for Bomb Jack. Fixed background tilemap loading in Bomb Jack to properly use D0-D3. Fixed memory maps to match the schematics. Added watchdog reset and enable (not used in Calorie Kun). Proper screen params for Bomb Jack and Calorie Kun. Proper audio timings for Calorie Kun. Added notes on audio filter and PCB references. Cleaned up other notes. Fixed spacing [jackson2k2]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Fixed spriteram oob access [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed SEGA_317_0004 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.173: Sega encryption emulation (segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Replaced Z80 CPU1 with Z80 SegaCrypt2. + +- 0.135u2: Fabio Priuli added save state support to Calorie Kun vs Moguranian. + +- 0.113u4: Brian Troha fixed DIPs and added DIP locations to Calorie Kun vs Moguranian. Added dipswitches 'Bonus Life', 'Difficulty - Mogura Nian', 'Difficulty - Select of Mogura' and 'Unused'. + +- 0.113: Canim and Machone added 'Infinite Lives' dipswitch to Calorie Kun. + +- 0.101u3: Fixed cpu1 roms addresses in clone (bootleg). + +- 0.96: Nicola Salmoria decrypted Calorie Kun and cleaned up Sega Z80 encryption code. Fixed cpu1 roms addresses - Game now playable. + +- 0.95: Pierpaolo Prazzoli fixed cocktail mode in Calorie Kun. + +- 0.94u4: David Haywood and Pierpaolo Prazzoli updated the Calorie driver. The bootleg works now. Changed Z80 CPU1 clock speed to 4MHz, added 2nd Z80 (3MHz) and 3x AY8910 (1.5MHz) sound. Fixed gfx1 rom loading. Changed visible area to 256x224 and gfx1/2/3 to 'flags dispose'. Added dipswitches 'Coin A/B', 'Cabinet', 'Demo Sounds', 'Lives', 'Numbers of Bombs' and 7x 'Unknown'. + +- 0.94u1: David Haywood added 'Calorie Kun vs Moguranian' (Sega 1986) and clone (bootleg). Preliminary driver, basic tilemap and sprites hooked up. + +- 6th March 2005: Corrado Tomaselli dumped Calorie Kun vs Moguranian (bootleg) (Sega/Vic Tokai 1986). + +- 5th March 2005: David Haywood - The MAME Italia guys found a decrypted bootleg of Calorie Kun. Made a bit more progress on Calorie Kun, but no more time today. + +- 15th January 2004: Guru - Calorie-kun vs Moguranian (Sega 1986, on encrypted Z80 h/w) arrived from Japan. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 192 kb / 14 files / 79.0 zip + +$end + + + +$info=calspeed +$mame +0.102u5 [Reznor007] + +0.77 [Aaron Giles] + + +HardDisk required + + +Bugs: + +- Flickering textures in Central Valley track. GeekyFerret (ID 08361) + +- calspeed, calspeeda, calspeedb: Random "File Queue Is Busy' crashes. mmarino4 (ID 06671) + + +WIP: + +- 0.281: Darksoft dumped alternate PIC (328_calif_speed_25.u96) for California Speed. + +- 0.272: Dumped PIC for California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998) [Darksoft, Hammy]. + +- 0.222: Added 'Unknown0080' dipswitch. + +- 0.190: Added 'Obsidian Manufacturing Test' dipswitch. + +- 0.189: Buffer multiple writes for PCI stall (machine\gt64xxx.c). Fixes triangles flicker in California Speed. Added gearshift [Ted Green]. + +- 0.179: Risugami added clickable buttons to California Speed layout and cleaned up some code. + +- 0.178: Risugami added layout for California Speed. + +- 0.170: MrSinister added official updater roms to clone California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998) so that you can update the HDD / game revision if you so please. + +- 0.164: jmurjr added clone California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998). Changed parent description to 'California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)' and clone (Version 1.0r7a 3/4/98) to 'California Speed (Version 1.0r7a Mar 4 1998, GUTS Mar 3 1998 / MAIN Jan 19 1998)'. Renamed (calspeeda) to (calspeedb). + +- 0.153: Alex Jackson fixed the SSE2 versions of the RGB utility functions (video\rgbsse.h, rgbutil.c and rgbvmx.h), which are currently only used by 64-bit builds. This fixes all screenshots from 64-bit builds have off-by-1 color errors and incorrect alpha (green boxes around trees) in Mt. Shasta stage in California Speed. + +- 0.133u1: Renamed (calspeda) to (calspeeda). + +- 0.130u2: Removed 2nd Player. Added buttons 6-10. + +- 0.126u2: Aaron Giles fixed refreshspeed causes horrible screetching. + +- 0.102u5: Reznor007 added 'California Speed (Version 2.1a, 4/17/98)'. Changed parent description to 'California Speed (Version 1.0r7a 3/4/98)'. Renamed (calspeed) to (calspeda). + +- 0.82u2: Aaron Giles formalized support for the "widget" board used in Vapor TRX & California Speed, added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, hooked up CMOS protection bit, correct 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk and marked San Francisco Rush and Vapor TRX as working. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.78: Aaron Giles fixed remaining issues in California Speed, verified California Speed HDD dump (works in self test, not in boot ROM test) and changed year to 1998 - Game now playable. + +- 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed. Fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed Player 3/4 and button 6. Added 'Boot ROM Test' dipswitch. + +- 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working). + +- 2nd December 2003: Aaron Giles - Well, I finally decided to figure out what the heck was up with California Speed. Turns out there were a few subtle problems in the PCI configuration code when setting up the 3dfx card. With that fixed, I was able to map the proper self-test button, and finally hook up all the controls. Then came some ugly sound synchronization issues. Like Wayne Gretzky's 3D Hockey, this game won't boot unless the sound is working. After some fiddling, I was able to get it to work. Unlike San Francisco Rush, this one starts up and is playable, though there are some obvious color issues (well, not so obvious here, but it is in other screen shots). However, it doesn't last too long until we hit a snag. Much like San Francisco Rush, we get some math errors and the game freaks out. I really hope this doesn't mean I have to add full floating point exception support... + +- 0.77u2: Added cpu2 sound rom (32k ADSP2115 data) and changed R5000 CPU1 clock speed to 150MHz. + +- 0.77: Aaron Giles added 'California Speed' (Atari 1996). Doesn't boot, will go into test mode (bad hard disk dump). + +- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). + +- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 560 kb / 4 files / 246.9 zip + +CHD: 4.02 GB (Compressed: 435.6) + +$end + + + +$info=calyking +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Calypso King (20197111, NSW/ACT)'. + +- 0.173: Added 'Calypso King' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.43 zip + +$end + + + +$info=cameltry +$mame +0.275 [Fraspe] + +0.53 [David Graves, Nicola Salmoria] + +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +Artwork available + + +WIP: + +- 0.286: Fixed manufacturer title in cameltry and clone cameltrya [sjy96525]. + +- 0.284: Hook up sprite buffer. Fixes glitch on the stage choice screen in clone Cameltry (Japan, YM2610) [dink]. + +- 0.275: Fraspe added Cameltry (World, YM2610). Fixed rom names. Renamed (cameltry) to (cameltryu). + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT. Clone Cameltry (World, YM2203 + M6295) uses PC060HA [AJR]. + +- 0.162: Osso fixed TC0100SCN postload, fixes Cameltry save state regression. + +- 0.150: Use XTAL consts for Cameltry (World, YM2203 + M6295) [Alex Jackson]. + +- 0.136u1: Renamed (cameltryua) to (cameltryau). + +- 0.130u4: Renamed (cameltrj) to (cameltryj), (camltrua) to (cameltryua) and (camltrya) to (cameltrya). + +- 0.122u2: Changed Z80 CPU1 clock speed to 6MHz and OKI6295 to 1056000 Hz in clones Cameltry (World, YM2203 + M6295) and (US, YM2203 + M6295). + +- 0.114u2: David Haywood added clone Cameltry (World, YM2203 + M6295). Added missing gfx3 rom to version (US) and (Japan). Changed parent description to 'Cameltry (US, YM2610)' and clones (US, alt sound) to 'Cameltry (US, YM2203 + M6295)' and (Japan) to 'Cameltry (Japan, YM2610)'. + +- 15th April 2007: Corrado Tomaselli dumped Cameltry (World, YM2203 + M6295). + +- 0.67: Changed parent and clone descriptions to 'Cameltry'. + +- 0.53: Added clone Cameltry (US, alt sound). Changed clone 'Camel Try (US)' to parent. Renamed (cameltry) to (cameltrj) and (cameltru) to (cameltry). + +- 0.37b5: David Graves and Nicola Salmoria added 'Camel Try (Japan)' (Taito 1989) and clone (US). + +- 0.37b4: Added (Testdrivers) Camel Try and clone (US). + + +LEVELS: 6 - 6 - 8 - 10 (training - beginner - expert - special course) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 1.19 MB / 7 files / 482.0 zip + +$end + + + +$info=camlight +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Camel Lights' (Game Plan 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=canaryrc +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (canary2) to (canaryrc). + +- 0.174: Changed description to 'Canary Riches (10218211, NSW/ACT)'. + +- 0.173: Added 'Canary Riches 2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.30 zip + +$end + + + +$info=canasta +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Canasta '86' (Inder 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 8 kb / 2 files / 5.22 zip + +$end + + + +$info=candy +$mame +0.143u6 [Kevin Eshbach, ranger_lennier, B. Munger, bodger319, Brian Troha, Smitdogg, The Dumping Union] + + +WIP: + +- 0.155: Wilbert Pol fixed I8051/MCS-51 modernization regression (MAME 0.150) with timer 2 interrupts for some CPU cores. This fixes loss of in-game sound in Candy Candy. + +- 0.143u6: Added 'Candy Candy' (Eolith 1999) [Kevin Eshbach, ranger_lennier, B. Munger, bodger319, Brian Troha, Smitdogg, The Dumping Union]. + +- 12th September 2011: Smitdogg - We recently received and dumped Candy Candy. It's a puzzle game where you move the board around in angles and let gravity drop the chips and when the same color chips line up, they disappear like in Tetris. It's not too bad but the difficulty level does seem to ramp right up quite quickly. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 34.1 MB / 22 files / 13.2 zip + +$end + + + +$info=cane +$mame +0.216 [Janniz] + + +SETUP: + +- To start a game, press INSERT COIN (5) and P1 Right. + + +WIP: + +- 0.217: Changed description to 'Cane (prototype)'. + +- 0.216: Janniz added 'Cane' (Model Racing 1979?). Clean up addition and added save state support [Vas Crabb]. Note: This game was never released by Model Racing to the public. The assembler source files for this game where extracted from the original floppy disks used by the former Model Racing developer Adolfo Melilli. Those disks where retrieved by Alessandro Bolgia and Lorenzo Fongaro and dumped by Piero Andreini using KryoFlux hardware and software. Subsequently Jean Paul Piccato mounted the images and compiled the source files, managed to set up a romset and wrote a MAME driver that aims to reproduce in the most faithful way the work of Melilli at Model Racing in late '70s. The game driver is not based on hardware inspection and is solely derived from assumptions I've made looking at the assembler code and comments written into the source files of the game. Several of those hypothesis came following the directions of previous yet contemporary Model Racing works (Eg: Claybuster) and where confirmed by Melilli himself. Being unreleased this games has not an official name, thus the name used in the source files was used instead. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 8 kb / 4 files / 5.79 zip + +$end + + + +$info=cane_audio +$mame + +DEVICE: + +Model Racing Cane Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\8080bw_a.cpp. + +- 0.216: Added 'Model Racing Cane Audio' device (audio\8080bw.c). + +$end + + + +$info=cannball +$mame +0.37b12 [Luca Elia] + + +Bugs: + +- [possible] Every time you finish a level, the score resets to zero. Kale (ID 00801) + + +WIP: + +- 0.181: darq fixed manufacturer in clone Cannon Ball (Yun Sung, vertical) (was "J" not "T"); also added 'Production' suffix. + +- 0.147u3: Changed description to 'Cannon Ball (Yun Sung, horizontal)' and clone (vertical) to 'Cannon Ball (Yun Sung, vertical)'. + +- 0.133u1: Renamed (cannbalv) to (cannballv). + +- 0.129u2: David Haywood added clone Cannon Ball (Yun Sung) (vertical). Changed MSM5205 clock speed to 400000 Hz. Changed parent description to 'Cannon Ball (Yun Sung) (horizontal)'. + +- 14th January 2009: Corrado Tomaselli dumped Cannon Ball (Yun Sung) (vertical). + +- 0.116u2: Changed description to 'Cannon Ball (Yun Sung)'. + +- 0.74u1: Added 'Bombs' dipswitch. + +- 0.37b12: Luca Elia added 'Cannon Ball' (Yun Sung / Soft Vision 1995). + +- 6th February 2001: Luca Elia added Cannon Ball to the Magix driver. + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 1.50 MB / 8 files / 571.7 zip + +$end + + + +$info=cannonbp +$mame +0.120u1 [David Haywood] + +0.68 [Jarek Burczynski] + + +WIP: + +- 0.171: AntoPISA added year (1985) according to history.dat. + +- 0.146u2: Changed description to 'Cannon Ball (Pac-Man Hardware)'. + +- 0.135u2: Volker Hann and TeamEurope added clone 'Cannon Ball (bootleg on Crazy Kong hardware) (set 3, no bonus game)'. Changed description of clone (bootleg on Crazy Climber hardware, set 1) to 'Cannon Ball (bootleg on Crazy Kong hardware) (set 1, buggy)' and (bootleg on Crazy Climber hardware, set 2) to 'Cannon Ball (bootleg on Crazy Kong hardware) (set 2, buggy)'. + +- 0.120u1: Documented information about the various Cannonball sets [Stephane Humbert]. Added dipswitches 'Display', 'Lives' and 3x 'Unused'. Removed 'Unknown' dipswitches. Changed 'Cannon Ball (Pacman Hardware)' to parent, (Crazy Climber hardware) to clone 'Cannon Ball (bootleg on Crazy Climber hardware, set 1)' and (set 2) to 'Cannon Ball (bootleg on Crazy Climber hardware, set 2)'. + +- 0.119u4: Rob Walmsley added color PROMs for clone Cannon Ball (Pacman Hardware). These give some ugly colours, but should be correct. + +- 0.119u3: David Haywood added clone Cannon Ball (Pacman Hardware). + +- 0.116u2: Changed description of clone (set 2) to 'Cannon Ball (set 2)'. + +- 0.114u3: Couriersud fixed 'Cabinet' dipswitch. + +- 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for Cannon Ball with a separate video update callback. This fixes the missing sprites. + +- 0.102: Changed description of clone set 2 to 'Cannonball (set 2)'. + +- 0.98u4: Dave Widel added clone 'Cannonball set 2' (TV Game Gruenberg 1985). + +- 0.68: Jarek Burczynski added 'Cannon Ball (Crazy Climber hardware)' (Soft 1985). Some gfx problems (bad ROMs?). + +- 31st July 2005: Dave Widel - Andy Welburn found a Cannon Ball running on a Falcon board, this is what it looks like in MAME. Notice the sprites, whole death sequence is ripped from Pac-Man with a face added. + +- 10th April 2003: Jarek Burczynski resubmitted the Cannon Ball addition in the Crazy Climber driver. + +- 12th March 2003: Jarek Burczynski added Cannon Ball to the Crazy Climber driver. + +- 8th January 2003: Jarek Burczynski started working on a driver for Cannon Ball (not the Atari prototype nor the Yun Sung games that have the same name). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 20.8 kb / 14 files / 13.0 zip + +$end + + + +$info=canrose +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added 'Canyon Rose (AHG1463, US)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 4 files / 667.2 zip + +$end + + + +$info=canvas +$mame +0.103 [David Haywood] + + +WIP: + +- 0.201: Robbbert fixed flip screen in Canvas Croquis. + +- 0.183: Osso added flip screen for Canvas Croquis. + +- 0.141u3: Atari Ace duplicated some code (palette related) between drivers (MainSNK driver). + +- 0.127u3: Fixed BG tile banking in Canvas Croquis [Nicola Salmoria]. Fixed gfx1/proms rom loading. Changed visible area to 288x216 and VSync to 60Hz. Added Player 2. Removed button 2 and 3rd coin slot. Added dipswitches 'Cabine', 'Lives', 'Coinage', 'Game mode', 'Flip Screen' and 'Must Be On'. + +- 0.104u6: David Haywood fixed Canvas Croquis - Game now playable. Added 3x coin slots and button 1 and 2. Fixed gfx1 rom address ($0 to $6000), dipswitches and visible area to 240x216. + +- 15th March 2006: Tomasz Slanina - After tiny tweaks Canvas Croquis is playable with minor gfx glitches in later levels. + +- 0.103: David Haywood added 'Canvas Croquis' (SNK 1985). + +- 24th December 2005: David Haywood - Started emulating this strange game from SNK, thanks to Stefan Lindberg. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 147 kb / 17 files / 50.4 zip + +$end + + + +$info=canyon +$mame +0.35b2 [Mike Balfour] + + +Artwork available + + +WIP: + +- 0.259: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\canyon.c) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated MCFG_DEVICE_VBLANK_INT and use MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 60.114504 Hz. + +- 0.198: Use new OUTPUT callback object in Canyon Bomber [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.135u2: Fabio Priuli added save state support to Canyon Bomber. + +- 0.126u2: Fabio Priuli added DIP locations to Canyon Bomber. Added 2x 'Unknown' dipswitches. + +- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. + +- 23rd October 2006: Mr. Do - Ad_Enuff finished a nice old piece: Canyon Bomber artwork. + +- 0.88: Derrick Renaud added watchdog to Canyon Bomber and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.80u2: Derrick Renaud updated Canyon Bomber to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 0.80: Derrick Renaud made minor changes in Canyon Bomber to work with new code. + +- 0.75: Stefan Jokisch correct RAM size and VBLANK duration. Added hiscore reset button and language ROM (i.e. the language DIP works now). And sprite positions should be fixed according to the schematics. Added missing LOW and HIGH_NIBBLED roms ($3000). Changed 6502 CPU1 clock speed to 756000 Hz. Changed input to 7x buttons. Renamed (canbprot) to (canyonp). + +- 0.68: Derrick Renaud changed whistle sounds to new (proper) 555 cap charge instead of generic triangle wave. + +- 0.66: Added Discrete sound. + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 4th July 2001: Peter Fyfe dumped Canyon Bomber. + +- 0.37b6: Added PROM ($0 - sync). + +- 0.35b3: Mike Balfour added clone Canyon Bomber (prototype). Roberto Fresca added high score saving to Canyon Bomber. + +- 8th February 1999: Mike Balfour added Canyon Bomber prototype (canbprot). + +- 0.35b2: Mike Balfour added 'Canyon Bomber' (Atari 1977). + +- 27th February 1998: Dumped Canyon Bomber. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 5.75 kb / 7 files / 3.35 zip + +$end + + + +$info=capbowl +$mame +0.31 [Michael Appolo] + +0.29 [Zsolt Vasvari] + + +SERVICE MODE: + +- F2 enter service mode (press it on the high score screen). + + +Bugs: + +- capbowl and clones: Part of bowling balls is missing when you gutter on the right side. joe35car (ID 07349) + + +WIP: + +- 0.282: Removed DEFAULT_RANDOM NVRAM from Capcom Bowling. Changed NVRAM init from all_0 to all_1 (though bowlrama expects all_0) [hap]. + +- 0.222: Correct rom names and added additional documentation [Brian Troha]. + +- 0.193: Changed MC6809E CPU1/2 clock speeds to 2MHz. + +- 23rd December 2017: Smitdogg - We got Japan Capcom Bowling dumped. + +- 0.183: AJR identified DAC type in Capcom Bowling driver. Replaced 8-Bit R-2R DAC with DAC0832. + +- 0.160: Kill anonymous timer, enabled save state support in Capcom Bowling driver [Osso]. + +- 0.153: Rom label corrections [Brian Troha]. + +- 0.152: Fixed black screen after starting game in clones Capcom Bowling (set 3) and (set 4). Implemented the watchdog correctly from a fuzzy auction photo of the schematics. Hooray for eBay/gregf! If anybody has the schematics in PDF form, I'd like a copy please [Phil Bennett]. + +- 0.148u3: Minor rom name correction [Brian Troha]. + +- 0.148u2: Replaced M6809 CPU1/2 with M6809E. + +- 0.148: Modernized the M6809 core [MooglyGuy]. + +- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver. + +- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz. + +- 0.109u2: Aaron Giles fixed colors/palette update (vidhrdw\capbowl). + +- 0.96u3: Fixed ball drawing in Capcom Bowling (partial updating). + +- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking. Fixed TMS34061 scanline calculations. Updated Capcom Bowling driver to handle TMS34061 changes. + +- 0.85: Aaron Giles fixed YM2203 sound balance in Capcom Bowling. Replaced M6809 CPU1/2 with M6809E. + +- 0.84u6: Aaron Giles added clone Capcom Bowling (set 4). Added missing cpu1 rom ($18000) to Capcom Bowling (set 3). + +- 0.80u2: Added clone Capcom Bowling (set 3). Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset. + +- 23rd March 2004: Aaron Giles fixed the crash on reset problem in Capcom Bowling and added Beer Frame Bowling which unfortunately doesn't work because of a missing ROM. + +- 0.36RC2: Removed 3rd player. + +- 0.36b4: Changed VSync to 57Hz. + +- 3rd March 1999: Juergen Buchmueller fixed Capcom Bowling to work again. + +- 0.35b2: Nicola Salmoria added clone Capcom Bowling (set 2). Changed parent description to 'Capcom Bowling (set 1)'. + +- 0.31: Michael Appolo added 'Capcom Bowling' (Incredible Technologies 1988) - the real one. Known issues: The sound of the rolling ball is randomly wrong. Renamed (capbowl) to (clbowl). + +- 0.30: Nicola Salmoria added sound in Coors Light Bowling. + +- 0.29: Zsolt Vasvari added 'Coors Light Bowling' (Incredible Technologies 1989). Known issues: The colors are accurate, however the color space is reduced from 4x4x4 to 3x3x2. + +- 17th January 1997: Dumped Coors Light Bowling. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 160 kb / 5 files / 90.4 zip + +$end + + + +$info=capcor +$mame +0.125u4 [David Haywood] + + +WIP: + +- 0.125u4: David Haywood added 'Capitani Coraggiosi (Ver 1.3)' (Nazionale Elettronica 2001). + +- 13th April 2008: f205v dumped Capitani Coraggiosi (Ver 1.3) and (Ver 1.3) (alt). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 487.5 zip + +$end + + + +$info=caprcyc +$mame +0.155 [hap, Yasuhiro] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.155: hap and Yasuhiro added 'Capriccio Cyclone' (Taito 1999). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 2.25 MB / 2 files / 1.45 zip + +$end + + + +$info=capsnk +$mame +0.133u1 [Deunan Knute] + +0.114u1 [Guru] + + +WIP: + +- 0.240: Changed parent description to 'Capcom Vs. SNK: Millennium Fight 2000 (Rev C)' and clones (Rev A) to 'Capcom Vs. SNK: Millennium Fight 2000 (Rev A)' and 'Capcom Vs. SNK Millennium Fight 2000' to 'Capcom Vs. SNK: Millennium Fight 2000'. + +- 0.174: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 (Rev C)' and clones (JPN, USA, EXP, KOR, AUS) to 'Capcom Vs. SNK Millennium Fight 2000' and (JPN, USA, EXP, KOR, AUS) (Rev A) to 'Capcom Vs. SNK Millennium Fight 2000 (Rev A)'. + +- 0.158: Removed capsnk-key.bin rom. + +- 0.148u3: Porchy and The Dumping Union added clone Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS). + +- 30th March 2013: Smitdogg - Porchy got the original (no rev) version of Capcom Vs. SNK Millennium Fight 2000 (000802). + +- 0.143u4: Added capsnk-key.bin rom. + +- 0.142u5: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS) (Rev C)' and clone (000804 JPN, USA, EXP, KOR, AUS) (Rev A) to 'Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS) (Rev A)'. + +- 0.141u3: Correct AICA slotmon readback. Streaming sounds now advance in e.g. capsnk [R. Belmont]. + +- 0.139: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 (000904 JPN, USA, EXP, KOR, AUS) (Rev C)'. + +- 0.138u3: Changed description of clone (000804 JPN, USA, EXP, KOR, AUS) to 'Capcom Vs. SNK Millennium Fight 2000 (000804 JPN, USA, EXP, KOR, AUS) (Rev A)'. + +- 0.133u5: Added missing user1 roms to Capcom Vs. SNK Millennium Fight 2000. + +- 0.133u1: Deunan Knute added 'Capcom Vs. SNK Millennium Fight 2000 (000904 JPN, USA, EXP, KOR, AUS)'. Changed 'Capcom Vs. SNK Millennium Fight 2000' to clone 'Capcom Vs. SNK Millennium Fight 2000 (000804 JPN, USA, EXP, KOR, AUS)'. Renamed (capsnk) to (capsnka). + +- 0.114u1: Guru added 'Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS)' (Capcom / SNK 2000). + +- 20th March 2003: Guru - Capcom vs SNK - Millenium Fight 2000 (Capcom/SNK 2000) arrived from Japan. We still need a NAOMI mainboard and GDROM unit for hardware analysis. NAOMI carts can have a maximum capacity of 3.2GBits = 400 MB. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 116 MB / 8 files / 85.6 zip + +$end + + + +$info=captaven +$mame +0.58 [Bryan McPhail] + + +Artwork available + + +TEST MODE: + +- Reset with both start buttons held down for test mode. + + +Bugs: + +- Flip Screen does not work at all. Tafoid (ID 04917) + + +WIP: + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes credits sequence out of sync in Captain America and The Avengers [Aaron Giles]. + +- 0.205: cam900 fixed graphical regression in Captain America and clones. + +- 0.195: cam900 fixed ioport tags for Captain America. + +- 0.190: Added DSW3 and DIP locations to Captain America [Dirk Best]. + +- 0.166: Added some missing PAL dumps to Captain America and clones [Caius, WWW.JAMMARCADE.NET]. + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Captain America through the generic protection implementation [David Haywood]. + +- 0.145: Slight fix to the way Captain America rasters were handled [David Haywood]. + +- 0.142u3: David Haywood fixed color glitch on scrolling ocean on Stage 2 in Captain America. + +- 0.136u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz. + +- 0.136: Pierpaolo Prazzoli fixed intro text scrolls from wrong direction in Captain America. + +- 0.133u1: Renamed (captavna) to (captavena), (captavne) to (captavene), (captavnu) to (captavenu), (captavuu) to (captavenuu), (captavua) to (captavenua) and (captavnj) to (captavenj). + +- 0.131u1: Pierpaolo Prazzoli fixed no enemies appear in the second phase in Captain America. + +- 0.130: Pierpaolo Prazzoli fixed Captain America attract mode (the small pictures of the heroes appear before they should). + +- 15th July 2007: Mr. Do - We have a Captain America bezel courtesy of the BYOAC/CAG artwork. + +- 0.113u2: chaneman added clone Captain America and The Avengers (US Rev 1.4). Changed parent description to 'Captain America and The Avengers (Asia Rev 1.9)'. + +- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz. + +- 0.98u4: Bryan McPhail fixed several bugs in the ARM core which break Captain America but fix some other issues. Tomasz Slanina fixed unaligned 32-bit reads in the ARM core. + +- 0.95u4: Brian Troha fixed dipswitches in Captain America and The Avengers. Added 'Lives' dipswitch. + +- 0.67: Added clones Captain America and The Avengers (US Rev 1.6) and (Asia Rev 1.0). Changed ARM CPU1 clock speed to 9333333 Hz. Changed parent descriptions to 'Captain America and The Avengers (Asia Rev 1.9)' and clones (US Rev 1.9) to 'Captain America and The Avengers (US Rev 1.9)', (UK Rev 4) to 'Captain America and The Avengers (UK Rev 1.4)' and (Japan Rev 2) to 'Captain America and The Avengers (Japan Rev 0.2)'. + +- 0.61: Added 'Max Players' and 2x 'Unknown' dipswitches. + +- 0.59: Added clone Captain America (Japan Rev 2). Added flickering sprites and fixed annoying "fight" sound. Changed input to 2x buttons. Fixed rom names. Renamed (captavee) to (captavne) and (captav19) to (captavnu). + +- 14th March 2002: Chack'n added the Japan version of Captain America, a World version of Gradius 3 and fixed quite a few ROM file names. + +- 0.58: Bryan McPhail added 'Captain America (Asia Rev 4)' (Data East 1991) and clones (UK Rev 4) and (US Rev 1.9). ARM CPU emulation [Bryan McPhail, Phil Stroffolino]. + +- 3rd February 2002: Bryan McPhail submitted the Captain America driver and ARM CPU core written by him and Phil Stroffolino. Captain America is almost perfect and includes sound, but the other games in that driver don't work - Fighter's History uses a protection chip, Dragon Gun and Locked 'N Loaded use a different sprite RAM format which is not yet emulated, and Tattoo Assassins works with sound, but lacks the graphics ROMs. + +- 30th January 2002: Guru - Received a Captain America PCB to do a redump of a few ROMs two weeks ago. Thanks to Pelle for loaning me the board and Bryan McPhail for the emulation preview shots. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 11.6 MB / 24 files / 7.01 zip + +$end + + + +$info=captcomm +$mame +0.138u4 [Stefan Lindberg, The Dumping Union] + +0.34b4 [Paul Leaman] + + +Bugs: + +- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03956) + +- M68k/M68000 core: Inconsistency between real board and MAME. emuman (ID 01989) + + +WIP: + +- 0.225: TwistedTom added PLDs to clone Captain Commando (bootleg with 2xMSM5205). + +- 0.216: TwistedTom added clone Captain Commando (bootleg with 2xMSM5205). Added C-Board PAL dump [TwistedTom]. + +- 0.150: Barry Harris fixed various graphical issues in clone Captain Commando (bootleg), marked as working. + +- 0.148: Corrado Tomaselli added C632B.IC1 PAL to Captain Commando (World 911202), confirmed identical to C632.IC1. + +- 0.147u4: Team CPS-1 added CCPRG.11D PAL to clones (World 911014) and (Japan 910928). + +- 0.144u3: Kold666 moved PLD ($0 - ccprg1.11d) from clone (World 911014) to Captain Commando (World 911202). + +- 0.139: john666, Dr. Spankenstein, Smitdogg and The Dumping Union added clone Captain Commando (Japan 910928). Changed description of clone (US 910928) to 'Captain Commando (USA 910928)'. + +- 24th July 2010: Smitdogg - We got Captain Commando (Japan 910928). + +- 0.138u4: Stefan Lindberg and The Dumping Union added Captain Commando (World 911202). Renamed (captcomm) to (captcommr1). + +- 8th July 2010: Smitdogg - Layne found an undumped Captain Commando board for sale that we can get if people want to donate toward it. Including all fees and shipping, I would probably need around $135 donated. So if any Captain Commando fans want to donate toward it, you can click below, and if the full amount doesn't come, we can buy something else for decapping. Edit 1: We got the money to bid on Captain Commando thanks to john666! Wow. Edit 2: I have the bid in for the Captain Commando. It's an undumped Japanese version. Stefan Lindberg got an undumped World version of Captain Commando as well. + +- 0.133u1: Renamed (captcomu) to (captcommu), (captcomj) to (captcommj) and (captcomb) to (captcommb). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12d, cc63b.1a and ccprg.11d) and C-board PLDs (ioc1.ic7 and c632.ic1). + +- 0.125u9: Highwayman added clone Captain Commando (bootleg) - not working. + +- 11th May 2008: Guru - I received a small custom adapter from Charles MacDonald. It's used to raw-read PALs, especially protected ones. Very nice little gizmo that will hopefully be useful for solving some memory map related issues in MAME. I've already used it to dump the PALs from Captain Commando (CPS1). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like Captain Commando (bootleg). + +- 0.73: Added 'Coinage' dipswitch and Changed 'Unknown' dipswitches to 'Unused'. + +- 0.63: Added 'Game Mode' dipswitch. Changed description to 'Captain Commando (World 911014)' and clones (US) to 'Captain Commando (US 910928)' and (Japan) to 'Captain Commando (Japan 911202)'. + +- 0.57: Fixed MAMETesters bug captcomm36b11yel. Added 3rd and 4th player and coin slots. + +- 25th October 2001: Angelo Salese submitted a patch for Captain Commando input ports, adding 4 player support. + +- 0.36b11: Paul Leaman fixed continue screen in Captain Commando. + +- 0.36b7: Removed 3rd button. + +- 0.35b2: Nicola Salmoria added clone Captain Commando (US). Nathan Barber added clone Captain Commando (Japan). + +- 0.34b4: Paul Leaman added 'Captain Commando (World)' (Capcom 1991). + +- 8th November 1997: CaBBe dumped Captain Commando (World 911014). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.57 MB / 25 files / 2.35 zip + +$end + + + +$info=captflag +$mame +0.169 [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia] + + +< Japan > + + +WIP: + +- 0.214: Separated driver classes from base [AJR]. + +- 0.199: Added backup RAM to Captain Flag [Angelo Salese]. Changed clock speed of the 2x MSM6295 to 2MHz. + +- 0.186: Angelo Salese fixed Captain Flag input labels & hookup. + +- 0.169: Ryan Holtz, coolmod, Smitdogg, The Dumping Union and Luca Elia added 'Captain Flag (Japan)' (Jaleco 1993). + +- 28th December 2015: Luca Elia - Jaleco produced a number of electro-mechanical games over the years, games where the cabinet itself is key to the enjoyment of the experience. I'm thinking about Arm Champs and Arm Champs II, arm wrestling simulations that sported an actual hydraulic arm (flyer). Or the World PK Soccer series (flyer) where you can kick a soccer ball mock-up. The funniest I've emulated though is Scud Hammer. In that crazy thing you play a rock-paper-scissors game with the most cliched of Japanese characters. When you win, a puppet head springs out of the cab, and you have to hit it with a plastic hammer as hard as you can. Nice to blow off steam at the end of a stressful day! In MAME that is simulated via an analog port (e.g. mouse position) that reports the effect of the hit on the accelerometer. One of the problems with such games from a MAME/preservation perspective is that, for a start, they're much more difficult to get hold of for dumping. And even then, you usually have to acquire the whole cab together with the PCB. As you can imagine, this poses some non-trivial issues of logistics and price. Indeed, a few of these games are still undumped, such as the original Arm Champs. When recently one such game, Captain Flag (full cab and all) was spotted by coolmod (a member of The Dumping Union), we knew we didn't want to pass on it. It's a pirate themed redemption game released in 1993. It features a cool electro-mechanical torso, with the screen as "face", and moving arms. They hold a red and a white flag and mimic the player's vertical movements on two joysticks. A video of the cabinet in action can be found online (https://youtu.be/pC2WgZ6NY10). coolmod, with the help of a friend, took it upon himself to get this beauty dumped and documented. This required moving the cab (a two-day job) and involved a 350-mile trek to get the PCBs (two full boards and a sub-board). Smitdogg also helped with the dumping and Ryan with the funding. Manual and schematics were included. I worked on the emulation, since the hardware (minus the cab specifics) is the same as Arm Champs and Scud Hammer, emulated in cischeat driver (that I wrote). One of the hurdles of course was the need to simulate, at least to some degree, the mechanical parts of the cabinet. Even when they're merely cosmetic and not involved with the player inputs, as in this case, the software will still hang and complain loudly if the actuators or sensors do not respond according to their specs! Jaleco games are usually of high quality and as you can see this is no exception with nicely drawn cartoony graphics and smooth animation. It's a polished game albeit, as most redemption games, quite repetitive and short. See video of the current WIP emulation in MAME (https://youtu.be/lfpFelSrk5w). Note that the flags at the sides are not part of the screen, but a simulation of the mechanical arms, done with MAME's Artwork system, to provide a visual feedback of the cabinet state to the player (eventually actual images extracted from photos of the cabinet should replace this crude approximation). If you're wondering what the heck is happening in that video... the game is in Japanese and rather difficult to play if you don't understand the language: The player has to quickly react to the phrases uttered in an excited and confusing way by your opponent (don't expect fair play from a pirate!). The buccaneer challenges you, to raise or lower one flag or the other. Or sometimes to *not* perform said action. Fortunately there aren't many variations, and even us gaikokujin can beat the game with some effort. This cheat-sheet should come handy: akka -> red, shiro -> white, agete / ageru -> lift up, sagete / sageru -> lower, agenaide -> don't lift up and sagenaide -> don't lower. Thanks to Ryan Holtz, coolmod, Smitdogg and The Dumping Union. + +- 5th December 2015: Smitdogg - We just picked up a Captain Flag cabinet. I'm hoping for full cab simulation with HD pics using the artwork system. + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Quiz (Asian)) + + +Romset: 7.90 MB / 28 files / 2.36 zip + +$end + + + +$info=capunc +$mame +0.125u4 [David Haywood] + + +WIP: + +- 0.204: Changed description to 'Capitan Uncino (Nazionale Elettronica, Ver 1.2)'. + +- 0.125u4: David Haywood added 'Capitan Uncino (Ver 1.2)' (Nazionale Elettronica 2000). + +- 13th April 2008: f205v dumped Capitan Uncino (Ver 1.2). PCB is labeled Ver 1.3, while EPROMs are labeled Ver 1.2. + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 512.6 zip + +$end + + + +$info=caramball +$mame +0.256 [Retromaniacs, Recreativas.org] + + +WIP: + +- 0.256: Retromaniacs and Recreativas.org added 'Caramball' (Inconel 1992). Added memory map, interrupt and some stub write handlers [AJR]. Note: Skeleton driver for electromechanical air hockey hardware from the Spanish company Inconel SL. More info at: https://www.recreativas.org/caramball-10956-inconel. + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 34 kb / 2 files / 10.8 zip + +$end + + + +$info=carboule +$mame +0.185 [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union] + + +WIP: + +- 0.262: Added dipswitches 'DIPA1' - 'DIPA8'. + +- 0.246: Identified game as Caribbean Boule [Wayder]. Changed description to 'Caribbean Boule (M1 Satellite board)'. Renamed (unkm1) to (carboule). + +- 0.245: R. Belmont fixed missing port in Bingo Party Multicart with the comms board. + +- 0.233: Identify undumped ROM from "SYSTEM M1 COM" board [AJR]. + +- 0.192: Changed description to 'unknown Sega gambling game (M1 Satellite board)'. + +- 0.185: Jacob Kesinger, Surgeville, Paul Vining, Smitdogg and The Dumping Union added 'Unknown Sega gambling game (M1 Satellite board)' (Sega 1992). + +- 13th October 2012: Charles MacDonald - I recently acquired some PCBs from Sega's "Caribbean Boule" (1991), a roulette game for eight players with electromechanical components. It's an interesting mix of old and new technology spread out over thirteen boards: Eight satellite boards that manage player inputs, audio and drive their own medium resolution monitor. A video board which generates low-resolution video for a rear-projection television that all players can view. A game board that has a huge bank of TOSLINK fiber optic connectors and UARTs to network everything together. Three smaller PCBs to drive an operator's control panel, lamps and relays. I was able to get one of the satellite boards and the game board, but not the video board; however the video board is a standard Sega X-Board so there's nothing new there. Let's delve into the hardware: The satellite boards are labeled "System M1" (1990) but have no relation to Model 1 in terms of having 3D capabilities: * 315-5292 tilemap chip with 64K of video RAM and 512K of tile RAM. * 315-5294 video mixing chip and 16K of color RAM. * 315-5242 color encoder; outputs 5:5:5 RGB. * 315-5296 programmable I/O chip (x2). * 315-5338A I/O and serial comms chip. * 68000 with 16K work RAM. * Z80 with 8K work RAM and * YM3438 FM sound chip. Two daughterboards plug into the satellite board; one is a communication board with Z80 and 8K work RAM, 2K dual port RAM, 82C51 UART and TOSLINK connector. The other has the audio amplifier, anti-pop muting circuit and unpopulated areas to drive large solid state relays. All satellite boards are identical; I bought the one that had slightly different handwritten A-revision labels while all others were the original version. Not sure why just one satellite unit out of eight would need a bug-fix though. The design reminds me of Model 1 which came out a year later; the serial-to-memory I/O chip that I thought was introduced with Model 1 showed up here first and the old System 24 parts are re-used in a similar way. I always find these intermediate steps beteween hardware platforms intriguing and this board fills in some blanks for me. The game board is from 1989 and has no system designation. It looks a lot more like older Sega board designs compared to the satellite board: * 68000 @ 12.5MHz, 32K work RAM. * Z80, 8K work RAM. * YM2151 FM sound chip, uPD7759 ADPCM sound generator. * 315-5338A I/O and serial comms chip. * Bank of 11 UARTs and TOSLINK connectors and * 8255 PPI for I/O. It seems to run the entire game and shuttle commands to and from the other boards. I think it controls the electromechanical components like the roulette wheel and various sensors too. I also got the 195-page operator's manual that has more wiring diagrams and illustrations than one could imagine. No schematics of course. The video board seems to not do much; hardly any of the sprite ROMs are populated. It uses the same communication board as other X-Board games. The sound hardware isn't used and no sample or Z80 ROMs are specified in the ROM list. Going by the diagrams it connects to a RGB to S-Video converter, as the projection monitor only has S-Video input. Throwing in an entire X-Board just to drive a standard resolution display seems like overkill, but it's the only thing with a fiber-optic comms board Sega made at the time. Can we emulate this game? Well we still need the video board ROMs dumped, but perhaps communication can be faked so that the rest of the system works. Peformance should be an issue with 9 displays, 11 68Ks, and 17 Z80s. I can't even begin to imagine how incredibly costly this thing must have been when it was new. I guess there is good money in gambling games because it must have cost a small fortune. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 640.2 kb / 4 files / 216.3 zip + +$end + + + +$info=cardline +$mame +0.103 [Tomasz Slanina] + + +< Germany > + + +WIP: + +- 0.278: Use poker input types [Vas Crabb]. Fixed bottom of the screen has info from the top [Angelo Salese]. Changed visible area to 511x255 and VSync to 56.390977 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Removed post_load workaround for outputs [hap]. + +- 0.210: Borrowed hap's workaround for missing save state support for the outputs. Fixes long-standing save state problem [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.167: David Haywood fixed horizontal partial updates in Card Line. + +- 0.161: Fixed Card Line doesn't start correctly. Hooked up MC6845 CRT controller. Documented ASIC addresses. Properly document address deconding for GFX roms [Couriersud]. + +- 0.128u1: Replaced I8051 CPU1 with I80C32 (Cardline still broken, we need the exact and complete CPU name) [Couriersud]. + +- 0.109u4: wolf676 fixed lamps in cardline driver. + +- 0.109u3: wolf676 updated cardline driver lamps and layout: Converted hardcoded fake lamps to new artwork system. Added button lamps card1-5, collect, bet and start. Added simple button lamps artwork "cardline.lay". Re-ordered buttons and added "collect" button. Changed visible area to 512x256. + +- 0.106u4: Tomasz Slanina fixed Card Line - Game now playable. Added OKI6295 (8000 Hz) stereo sound. Changed input to 10x buttons only. Changed visible area to 512x280. + +- 4th June 2006: Tomasz Slanina - Many fixes to the Card Line driver. Added sound, fixed gfx issues. Controls are partially mapped, but game is not playable - have no idea about game rules (it's NOT a poker game) - can't test it. Update: Game is playable (rules are simple). + +- 0.103: Tomasz Slanina added 'Card Line' (Veltmeijer 199?). + +- 3rd November 2005: Tomasz Slanina - Dumped the Card Line palette prom. + +- 28th October 2005: Tomasz Slanina - New board Card Line (Veltmeijer) arrived. Weird PCB with Intel 80c32 as main CPU. I need help with identifying the IC B2072 9629 (probably some kind of I/O chip). Update: Get Card Line running, greetings to MadMarko (from Hannover, Germany) who sent me the PCB. + + +Recommended Games (Cards) + + +Romset: 1.31 MB / 5 files / 324.4 zip + +$end + + + +$info=carhntds +$mame +0.161 [Ricky2001] + + +< France > + + +TODO: + +* Add sound/samples + + +SETUP: + +- Press ALT to select game Car Hunt or Deep Scan. + +- Use P1 Up for fire left on Deep Scan. + + +WIP: + +- 0.161: Ricky2001 added 'Car Hunt / Deep Scan (France)' (Sega 1979). + +- 5th April 2015: Smitdogg - Car Hunt/Deep Scan (Sega 1979) was dumped by Ricky2001 (from AUMAP). + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Multiplay) + + +Romset: 17 kb / 17 files / 14.1 zip + +$end + + + +$info=carhop +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Car Hop' (Gottlieb 1991). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 3 files / 62.3 zip + +$end + + + +$info=caribe +$mame +0.264 [Arcade Planet, Recreativas.org] + + +WIP: + +- 0.264: Arcade Planet and Recreativas.org added 'Caribe' (SegaSA / Sonic 2001). Note: Electromechanical slot machine, named "1B-2004-550", which is essentially the same as the "INTEGRATED IO-3 BOARD" found on Diamond King, with minor differences. May need more PCBs. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 839.6 zip + +$end + + + +$info=carjmbre +$mame +0.57 [InsideOutBoy] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +Bugs: + +- [possible] Some sprite glitches from sprite number/colour changes happening on different frames. Source (ID 02613) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.172: Basic program-flow. Added sound and inputs (from online doc, obviously dipswitch info is same as before). Added bg tilemap, palette and preliminary sprites. Background colour looks correct compared to flyer. Marked game as working again, still some problems with sprites [hap]. Changed visible area to 224x256. + +- 0.141u4: Car Jamboree update [hap]: Use 4 bit clut instead of 3 bit. Calculate palette with RESNET info from Popper (same year, same company, very similar hardware). Make bgcolor emulation more logical. Small cleanups. + +- 0.136u3: Tafoid added XTAL, correct second Z80 speed and added DIP locations for Car Jamboree driver. Changed Z80 CPU2 and the 2x AY-3-8910A clock speeds to 1536000 Hz. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Car Jamboree. + +- 0.131u1: MooglyGuy merged memory maps in Car Jamboree. + +- 0.122u8: Zsolt Vasvari removed colortables from Car Jamboree and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.57: InsideOutBoy added 'Car Jamboree' (Omori Electric 1983). Known issues: Sound CPU speed chosen from coin error countdown, 1.536 MHz is too fast as it loses synchronisation with the onscreen timer. Some sprite glitches from sprite number/colour changes happening on different frames, possibly original behaviour. eg cars changing colour just before exploding, animals displaying as the wrong sprite for one frame when entering the arena. Colours are wrong, sprites and characters only using one of the proms. Background colour calculation is a guess. + +- 6th September 2001: David Haywood converted the Car Jamboree driver for tilemaps. + +- 5th September 2001: InsideOutBoy submitted a driver for Car Jamboree. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 60.1 kb / 17 files / 36.0 zip + +$end + + + +$info=carket +$mame +0.151 [ANY] + + +WIP: + +- 0.153: ANY and David Haywood fixed Carket Ball - Game now playable. Added new carket_protdata.bin. + +- 8th January 2014: David Haywood - I worked with ANY on getting the correct data for Carket Ball, another game previously featured here (this time by Semicom). Again we had to pick up a different PCB for this because the original PCB was dead, in this case we picked up a Cookie and Bibi PCB and transfered the MCU across. The game now works without crashing and without the sound glitching as soon as you insert a coin. + +- 0.151: ANY added 'Carket Ball' (SemiCom 1996). Needs the real protection data extracting for this game, runs attract mode with data from others but can't coin it up. Filled in tested dipswitch settings. Basically as stated in Test Mode, except for Language and the second Test Mode [Brian Troha]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 2.44 MB / 11 files / 481.3 zip + +$end + + + +$info=carnevil +$mame +0.128u6 [Brian Troha] + +0.77 [Aaron Giles] + + +HardDisk required + + +SETUP: + +- To calibrate the gun use F2 to enter Service mode. When the "Carnevil Main Menu" comes up, use the volume keys (- / =) to navigate to 'Gun Calibration' option, then press F2 to select. Follow the on-screen cues, aiming Left Top and Lower Left for each gun, shooting at the X targets. When complete, navigate to "Exit" in the menu, then press F2 to exit Service mode and return to the game. + + +Bugs: + +- carnevil, carnevil1: Demo video has ~2cm strip at bottom out of sync with the rest of the screen. 80sRay (ID 08948) + +- Image faster than sound during clown introductions. MetalGod (ID 07093) + + +WIP: + +- 0.244: Updated CarnEvil 'Unused' dipswitches based on the operator manual and verified via the service menu [Ted Green]. Replaced 'Unknown' dipswitches with 'Unused'. + +- 0.224: Added security PIC dump with ID and config word for CarnEvil [ekorz, CAPS0ff]. + +- 0.222: Added 3rd and 4th coin slot. + +- 0.155: Phil Bennett fixed missing streaming BGM/Sounds during gameplay in CarnEvil. + +- 0.133u1: Renamed (carnevi1) to (carnevil1). + +- 0.128u6: Brian Troha added CarnEvil (v1.0.3). Changed 'CarnEvil' to clone 'CarnEvil (v1.0.1)'. Renamed (carnevil) to (carnevi1). + +- 0.128u5: Aaron Giles fixed Carnevil (-verifyrom fails to consider if a CHD is a BAD_DUMP). + +- 0.119u1: Aaron Giles fixed Voodoo video timing according to the manual, including blanking periods and vsync interrupts. This makes Carnevil and some other games run once again at their proper speed. Added preliminary attempt at a new x64 dynamic recompiler for the MIPS 3/4 CPUs. The current version works enough to run a few basic games (kinst, carnevil), but many others fail. Furthermore, this version is already being supplanted by a more advanced version that does register allocation and constant folding. For now it is disabled by default. + +- 0.104u9: Aaron Giles fixed option screen (F2), which was is screwup. + +- 0.102: Aaron Giles fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly. + +- 0.82u2: Changed VSync to 57Hz. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.77u3: Changed visible area to 512x400. Added 'Graphics Speed' dipswitch. + +- 0.77u2: Changed R5000 CPU1 clock speed to 150MHz. + +- 0.77: Aaron Giles added CarnEvil (Midway 1998). Lets you set the flash brightness; need to emulate that. + +- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). + +- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. + +- 14th August 2002: Guru - Dumped Carnevil (including 3.2GB hard drive). + +- 24th June 2002: Guru - Got a Carnevil (Midway 1999) board from PCB-A-Holic. + + +LEVELS: 4 + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 552 kb / 3 files / 119.3 zip + +CHD: 4.01 GB (Compressed: 1.36) + +$end + + + +$info=carnivac +$mame +0.271 [Ioannis Bampoulas, TeamEurope] + + +Compact Flash required + + +WIP: + +- 0.271: Ioannis Bampoulas and TeamEurope added 'Carnival (Astro Corp., US.004.D)' (Astro 2009). Verified chip (AMD GEODE ALXD800EEXJ2VD) under heatsink [TeamEurope]. Note: Game use an Artemis II sub board and may need to be moved to a separate driver. + + +Recommended Games (Gambling) + + +Romset: 246.7 MB / 4 files / 162.2 zip + +$end + + + +$info=carnival +$mame +0.08 [Nicola Salmoria, Mike Coates] + + +Artwork available + +Samples required + + +Bugs: + +- Same color pipes last shooting. manokori (ID 08761) + + +WIP: + +- 0.285: Correct audio CPU ROM label for clone Carnival (upright, PIT8253 music) [Guru]. + +- 0.272: Trol added clone Carnival (ManilaMatic bootleg). + +- 0.236: Kevin Eshbach added clone Carnival (cocktail, earlier). Correct PROM label and location for Carnival sets using standard PCB. + +- 0.227: Simulated protection for clones Carnival (Head On hardware, set 1) and Carnival (Head On hardware, set 2), fixes gamed crashes after clearing first round [David Haywood]. + +- 22nd November 2020: Mr. Do - Added SVG version of the Carnival marquee, vectored by zorg. + +- 0.222: READ/WRITE macros removal (audio\carnival.cpp) [Osso]. + +- 0.216: Recreativas.org added clone Verbena (bootleg of Carnival). + +- 0.210: hap and Andrew Welburn added clone Carnival (upright, PIT8253 music). Replaced I8039 CPU2 with I8035. Fixed rom names. Changed parent description to 'Carnival (upright, AY8912 music)'. + +- 25th April 2019: Smitdogg - Andrew Welburn dumped the "B version music" version of Carnival. + +- 0.170: Rewrote Carnival music board emulation and copy-pasted samples handling from audio\pulsar.cpp. Kept sample names and function names the same [hap]. Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.147u1: hap fixed clones Carnival (Head On hardware, set 1/2) game speed - compared to normal Carnival sets is too fast. + +- 0.137u3: Andrew Welburn and Dumping Union added clones Carnival (Head On hardware, set 1) and (Head On hardware, set 2). Fixed rom names. + +- 10th April 2010: Smitdogg - Andrew Welburn dumped a new Carnival set from his cab. + +- 9th September 2009: Smitdogg - Andrew Welburn dumped a European version of Sega's Carnival. + +- 1st September 2009: Smitdogg - Thanks to bodger319 we got Carnival Rev.A as well as some financial help with dumping supplies and shipping costs to Guru. I sent 2 boxes of games to Guru that he hasn't announced yet. It's all stuff I have announced here before though. + +- 0.133u1: Renamed (carnvckt) to (carnivalc). + +- 0.122u6: Changed I8039 CPU2 clock speed to 3579545 Hz. + +- 0.113u3: Added user1 PROMs ($0, 20 - timing). + +- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a Carnival bezel, cleaned up by Ad_Enuff. + +- 0.110: Luigi30 reduced AY8910 and Samples master volume in Carnival. + +- 27th February 2001: Zsolt Vasvari fixed a missing sound in Carnival. + +- 0.37b7: Re-added samples. + +- 0.37b2: Changed description to 'Carnival (upright)' and clone (Cocktail) to 'Carnival (cocktail)'. + +- 0.36b10: Removed samples. + +- 0.36b5: Added 'Demo Sounds' dipswitch. + +- 0.35b1: Nicola Salmoria added clone Carnival (cocktail). Changed parent description to 'Carnival (Upright)'. + +- 0.33b7: Peter Clare emulated music in Carnival and added support for a new set of samples. Added I8039 CPU2 and AY-8910 sound. + +- 0.28: Mike Balfour added high score saving to Carnival. + +- 0.27: Mike Coates added partial sound support (through samples) to the Carnival driver. Thanks to Alan J. McCormick and Peter Clare, Carnival now has 100% accurate colors. InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Carnival use this feature. + +- 0.16: Thanks to Mike Coates and Peter Clare, Carnival now has colors. + +- 0.15: Carnival is finally working! [Nicola Salmoria]. Many thanks to Richard Davies who understood how to make it accept coins. Control: Arrows = Move around and CTRL = Fire. + +- 0.12: Mike Coates pointed out that Carnival uses a RAM for character generation (like Nibbler) and provided a driver for it. It's still not playable, but the graphics are now correct. + +- 0.08: Nicola Salmoria added 'Carnival' (Sega 1980). Game boots and runs the demo, but the graphics are messed up. Thanks to Mike Coates for Carnival ROM placement indications. + +- 8th January 1997: Dumped Carnival (upright). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* JAE + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 17.1 kb / 19 files / 13.6 zip + +$end + + + +$info=carnking +$mame +0.149u1 [Brian Troha, R. Belmont] + + +HardDisk required + + +SETUP: + +- Press F2 to enter SERVICE mode and select 'CALIBRATE GUN' with the VOLUME DOWN key '-'. Hit F2 to calibrate and to finish process hit F2 again. + + +WIP: + +- 0.190: Set Carnival King to start at medium resolution by default [Ted Green]. + +- 0.171: Ted Green fixed ITEagle FPGA. Carnival King now working. Changed input from 4 to 3 buttons. + +- 0.149u1: Brian Troha and R. Belmont added 'Carnival King (v1.00.11)' (Incredible Technologies 2002). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +CHD: 9.32 GB (Compressed: 968.2) + +$end + + + +$info=carpolo +$mame +0.61 [Zsolt Vasvari] + + +TODO: + +* Add sound/samples + +* Dump missing rom 2513.4l + + +NOTE: + +- The original ROM images for Car Polo (c) 1977 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.281: Use raw parameters for screen timings [AJR]. Changed VSync to 59.996811 Hz. + +- 0.258: Take missing characters rom (2513.4l) from Exidy Circus instead of Atari Night Driver. Removed unneeded driver init [hap]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.235: Revised BGFX fs_blit_palette16 to not use pixel rounding. Fixes issues in Car Polo, Knuckle Joe and others [Ryan Holtz]. + +- 0.224: Added 'Netlist Sound Device'. + +- 0.222: Simplified some handlers (machine\carpolo.c and includes\carpolo.h). READ/WRITE macros removal (machine\carpolo.c) [Osso]. + +- 0.211: Fixed player controls [Osso]. Put timer tick in vblank again, fixes collision detection [hap]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed 7474, 74148, 74153 and PIA6821 MCFGs and old DEVCB macros [Ryan Holtz]. + +- 0.195: Improved 74153 interface [Dirk Best]. + +- 0.182: Rewrite 74153 TTL chip. Only output state when the level changes [Dirk Best]. + +- 0.176: ImJezze fixed copy of texture data to bitmap in BGFX. Changed AVI dimension to a lowest integral multiple of 4 (2 was still to low for most video players, e.g. VLC). Added audio to AVI record in HLSL. HLSL AVI record now uses window dimension instead of snap dimension. This fixes unable to view recorded video in Car Polo made with -video bgfx/-window. + +- 0.150: Modernized 74148 TTL. This still needs updating to DEVCB/DEVCB2 [Osso]. + +- 0.147u2: Miodrag Milanovic changed 7474 TTL to use DEVCB2. + +- 0.135u4: Aaron Giles converted 74148 and 74153 TTL implementations to devices. + +- 0.129: MooglyGuy added savestate support to Car Polo and the TTL74148 and TTL74153 devices. + +- 0.122u8: Zsolt Vasvari removed colortables from Car Polo and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 64 colors. + +- 0.61: Zsolt Vasvari added 'Car Polo' (Exidy 1977). + +- 29th June 2002: Zsolt Vasvari added the steering wheel input to Car Polo and improved the emulation of the rest of the hardware. + +- 20th June 2002: Zsolt Vasvari added emulation for a 74148 chip which will be needed for proper emulation of Car Polo. + +- 18th June 2002: Zsolt Vasvari sent in a work-in-progress driver for Car Polo, which is missing collision detection and steering inputs. + +- 16th July 1998: Dumped Car Polo. + + +LEVELS: 1 + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 5.88 kb / 18 files / 5.38 zip + +$end + + + +$info=carrera +$mame +0.108u2 [David Haywood] + + +WIP: + +- 0.278: Created default NVRAM for Carrera and clones Bomberman sets, with harcoded critical values/registers needed to get the games working. Workaround that fixed the titles corruption for both Carrera and clones Bomberman sets. Promoted clones Bomberman (Version 6.6, Avraam bootleg) and Bomberman (Version 6.6, J.T. bootleg) to working [Roberto Fresca, Grull Osgo]. Changed description of clone (Version 6.6)' to 'Carrera (Version 6.7) / Bomberman (Version 6.6)'. + +- 0.264: Ioannis Bampoulas added clones Bomberman (Version 6.6, Avraam bootleg) and Bomberman (Version 6.6, J.T. bootleg). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: Dumped BPROM of clone Bomberman (Version 6.6) and verified it matches the one from Carrera (Version 6.7) [Caius]. + +- 0.215: Caius and The Dumping Union added clone Bomberman (Version 6.6). Note: BPROM had broken legs, not dumped for now, probably same as carrera. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.136u2: Mariusz Wojcieszek fixed Access Violation before OK (Debug build). + +- 0.135u4: Angelo Salese fixed colors in Carrera. + +- 17th December 2009: Angelo Salese - Today I've beated color PROM decoding in two games, first one is Carrera and the second one is Super Moto / Super Rider. Both of them uses awkward PROM encoding and required a decent effort from my side to finally get them right. Amusingly, I've got the Super Moto one by seeing that it requires a very specific pen color for the ranking screen that was entirely black, fixing the bitplane order by checking that specific screen was an obvious choice for it. + +- 0.131: Angelo Salese merged memory maps and attempted to add proper colors in Carrera. + +- 0.129: Phil Bennett correctly setup the MC6845 device in the Carrera driver. + +- 0.108u2: David Haywood added 'Carrera (Version 6.7)' (BS Electronics 19??). + +- 24th August 2006: David Haywood - Something Guru dumped... just looks like an unoriginal gambling game, not very interesting to emulate from any point of view. + + +Recommended Games: + +New Carrera - Version 2000 + + +Recommended Games (Gambling) + + +Romset: 386 kb / 8 files / 43.4 zip + +$end + + + +$info=cartfury +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.284: Hook up Cart Fury outputs [Endprodukt]. + +- 0.222: Changed description to 'CART Fury Championship Racing (ver 1.00)'. + +- 0.202: Promoted Cart Fury to working. Could'nt find any major bugs let alone sound or graphical bugs [Hydreigon, Ted Green]. + +- 0.196: Added rasterizers for Cart Fury (video\voodoo_rast.hxx) [Ted Green]. + +- 0.190: Adjust tx interrupt status to mirror tx buffer empty (machine\smc91c9x.cpp). Fixes linking boot hang on Cart Fury [Ted Green]. Changed VSync to 120 Hz. Added dipswitches 'Coinage Source', 'Coinage', 'Curency Type', 'Disable Brake' and 'Test Switch'. + +- 0.154: Replaced ADSP-2181 CPU1 with ADSP-2104 (16MHz). + +- 0.103u3: Removed 4x DMA-driven DAC sounds and improved dipswitches. + +- 0.91u1: Aaron Giles added 'Cart Fury' (Midway 2000). + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 544 kb / 2 files / 165.5 zip + +CHD: 9.55 GB (Compressed: 538.8) + +$end + + + +$info=cas21iwc +$mame +0.231 [Roberto Fresca, Grull Osgo] + + +< Spain > + + +WIP: + +- 0.231: Roberto Fresca and Grull Osgo added 'Casino 21 UCMC/IWC (ver 30.08)' (UCMC/IWC 1990). + + +Recommended Games (Cards) + + +Romset: 64.2 kb / 9 files / 24.6 zip + +$end + + + +$info=casanova +$mame +0.150 [Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.156: Brian Troha changed manufacturer to Promat. + +- 0.150: Yohji, Smitdogg and The Dumping Union added Casanova ( 199?). WIP/Checkpoint. Fixed sound banking, changed flag to imperfect graphics instead, I wonder if palette/tilemaps are buffered. Casanova seems to want the video buffered (see palette/bg sync in intro, it's ugly and buggy anyway, but t was much worse before). Also had to change it from ind16 to rgb32 to stop -mt from breaking it even when I do buffer it! [David Haywood]. Promoted Casanova to working state [David Haywood, Mariusz Wojcieszek]. Correct dipswitches and added DIP locations for Casanova. DIP info doesn't show accurate information. Correct coinage and added a note about the effects of "10" credits when using 1C/2C setting. Update information and notes on bugs & glitches in Casanova [Brian Troha]. + +- 30th July 2013: Smitdogg - I picked up a rare board called Casanova with some recycle funds. It is a puzzle game sort of like Match It II but more modernized. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 9.25 MB / 20 files / 3.88 zip + +$end + + + +$info=casbjack +$mame +0.138u2 [Trevor Brown, Antwon Barajas] + + +SETUP: + +- The first time you run the game, it will say 'BATTERY RAM FAILURE'. Press F1 and then 9 to enter Meter Read mode, now press the Meter Read + Reset buttons (9 + 0) together. Exit with F1. + + +WIP: + +- 0.145u8: Coinage switch for Casino Black Jack (color, Standard 00-05) [hap]. + +- 0.145u7: Changed description to 'Casino Black Jack (color, Standard 00-05)'. Renamed (unkmeyco) to (casbjack). + +- 0.145u6: Fixed 'unknown Meyco game' - Game now playable. Added 8x buttons. Added dipswitches 'Service Mode', '3-2', '3-5', '3-6' and '3-7'. Changed description to 'unknown Meyco blackjack game (Standard 00-05)'. + +- 0.138u3: Changed description to 'unknown Meyco game'. + +- 0.138u2: Trevor Brown and Antwon Barajas added 'Unknown Meyco Game' (Meyco Games 198?). + +- 10th June 2010: Smitdogg - TrevEB dumped unknown gambling game by Meyco Games from 1981. + + +Recommended Games (Cards) + + +Romset: 14 kb / 7 files / 10.4 zip + +$end + + + +$info=cashcade +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cashcade (Jpm) (SYSTEM5 VIDEO)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 4 files / 92.2 zip + +$end + + + +$info=cashcat +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.215: Heihachi_73 fixed error in layout\cashcatnz.lay. + +- 0.206: Promoted clone 'Cash Cat (0300863V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added Cash Cat (0100676V, NSW/ACT) and clone (0100557V, NSW/ACT). Renamed (cashcat) to (cashcatnz). + +- 0.175: Changed description to 'Cash Cat (0300863V, New Zealand)'. Renamed (cshcat) to (cashcat). + +- 0.173: Added 'Cash Cat (NZ)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 686.7 zip + +$end + + + +$info=cashcham +$mame +0.173 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.262: Promoted clone 'Cash Chameleon (DHG4078-99, US)' to working [Heihachi_73]. + +- 0.206: Promoted 'Cash Chameleon (0100438V, NSW/ACT)' and clone (0300781V, New Zealand) to working after testing by Hehihachi_73 [Osso]. + +- 0.192: Roberto Fresca redumped clone Cash Chameleon (DHG4078-99, US). Now the set pass the checksum and boots. + +- 0.180: Heihachi_73 added clones Cash Chameleon (0200437V, NSW/ACT) and Cash Chameleon (0300781V, New Zealand). + +- 0.175: Changed 'Cash Chameleon (Export)' from a parent set to clone 'Cash Chameleon (DHG4078-99, US)'. Changed parent description to 'Cash Chameleon (0100438V, NSW/ACT)'. Renamed (cashcham) to (cashchamu) and (cashchm) to (cashcham). + +- 0.173: Added 'Cash Chameleon' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Cash Chameleon (Export)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 648.0 zip + +$end + + + +$info=cashcra5 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added clone Cash Crop (0300447V, NSW/ACT). + +- 0.175: Changed description to 'Cash Crop (0300467V, NSW/ACT)'. Renamed (cashcroa) to (cashcra5). + +- 0.173: Added 'Cash Crop' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 513.8 zip + +$end + + + +$info=cashcrop +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Cash Crop (Russian)'. + +- 0.143u7: Added 'Cash Crop (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 4.78 zip + +$end + + + +$info=cashline +$mame +0.271 [Vicente y Sergio de ElectronicaVyS] + + +WIP: + +- 0.272: Fixed year and added notes about the reels [ClawGrip]. + +- 0.271: Vicente y Sergio de ElectronicaVyS added 'Cashline' (Bally/Sente 1981). Note: Skeleton driver for Bally/Sente "Cashline" slot machine. Six reels, three up and three down. Large 6 digits 7 segments (plus dot) display up, a smaller 12 digits 7 segments display down, plus another two digits 7 sements display as credits counter. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 689.1 zip + +$end + + + +$info=cashquiz +$mame +0.112 [Chris Hardy] + + +TODO: + +* Dump missing gfx2 rom + + +WIP: + +- 0.125u2: Removed coin slot. + +- 0.123u1: Swapped PROMs ($20, 120). Changed palettesize to 512 colors. + +- 0.112u1: Pierpaolo Prazzoli fixed rom loading in Cash Quiz - Game now playable. Changed input to 2 Players and 5x buttons. Added 20x 'Unknown' dipswitches. + +- 0.112: Chris Hardy added 'Cash Quiz (Type B, Version 5)' (Zilec - Zenitone 1986). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 288.5 kb / 13 files / 157.0 zip + +$end + + + +$info=cashtrn +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Cash Train (v1.10)' (Kupidon 2005). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 1.79 zip + +$end + + + +$info=casino5 +$mame +0.177 [Brian Troha, The Dumping Union] + +0.107u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.236: Brian Troha and The Dumping Union added clone Casino Five (3315-12, U5-0). + +- 0.177: Brian Troha and The Dumping Union added Casino Five (3315-02, U5-2B). Renamed (casino5) to (casino5a). + +- 0.164: Brian Troha added 'Percentage Out' dipswitch. + +- 0.148: Brian Troha correct the ROM names for Casino Five and game description. Added gambling control and dipswitch 'Maximum Bet'. Removed button 6. Changed description to 'Casino Five (3315-02, U5-0)'. + +- 0.135u4: Fixed rom names. + +- 0.129u4: Angelo Salese fixed Casino Five hang on the Horse Racing game. + +- 0.129u3: Mariusz Wojcieszek fixed Casino Five - Game now playable. Added 2nd coin slot. Removed buttons 7-9. Added dipswitches 'Reset High Scores', 'Draw Poker enabled', 'Black Jack enabled', 'Dice Game enabled', 'Foto Finish enabled', 'Acey Deucey enabled' and 3x 'Unknown'. Changed description to 'Casino Five'. + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.107u3: Pierpaolo Prazzoli added 'Casino 5' (Merit 1983). + + +Recommended Games (Cards) + + +Romset: 72 kb / 7 files / 32.2 zip + +$end + + + +$info=caspoker +$mame +0.213 [TeamEurope] + +0.145u2 [Roberto Fresca, TeamEurope] + + +< Germany > + + +WIP: + +- 0.213: Roberto Fresca and TeamEurope fixed Casino Poker (Ver PM88-01-21, German) - Game now playable. Replaced M6502 CPU1 with Rockwell R65C02. Changed 'Casino Poker (Ver PM88-01-21, German)' to parent. Renamed (caspoker) to (caspokera), (caspokerb) to (caspoker) and (caspokera) to (caspokerb). + +- 30th July 2019: Roberto Fresca - Some weeks ago TeamEurope dumped another original board from PM/BECK. The game was identified as Casino Poker and added by Ivan as not working. After take a close look, just discovered pieces of code using undocumented opcodes. Even ones that aren't present in any stock 6502. Some of them turn the routines to execute something with a total lack of sense. There are other pieces of code that play with more of these undocumented non stock opcodes. Tired, asked TeamEurope to remove the CPU sticker, and the device has not marks at all. Completely custom... DAMN! So tried other CPUs from the family to get the extended set of opcodes and check what the hell they do... After an exhaustive analysis discarding things and playing with bits, pits and tits (the BIT instructions also compromised the code), finally got the correct device: A Rockwell R65C02. This one runs the code with total sense. Well... The conclusion: The game finally is Casino Poker, from 1988, PM / Beck Elektronik. Ver PM88-01-21. Now it's the new parent. CPU has no marks to avoid recognizement. Was identified as Rockwell R65C02, after exhaustive code analysis. The program has some protection things, as routines using extra undocumented opcodes to hang the program if it's running in a hardware based on a stock 6502 CPU. Graphics are different from the other Casino Poker sets, and looks really nice. Also Bipolar PROM contents is different from the common in this kind of games. The game uses a banked palette to get green or blue background using each half of the palette. Here some snaps with both BG colors. The default background color need to be checked against the real PCB. The blue background looks better for me. Another happy end. The game is preserved and working properly. + +- 0.212: TeamEurope added clone Casino Poker (Ver PM88-01-21, German). Note: Flash ROM FEHLER (ROM error) on start up. + +- 0.210: Removed pok4_ww.bin gfx_alt rom from clone Casino Poker (Ver PM86-35-1, German). + +- 0.209: Roberto Fresca and TeamEurope added clone Casino Poker (Ver PM86-35-1, German). Confirmed bipolar PROM dump for Casino Poker. + +- 14th April 2019: Roberto Fresca - Casino Poker (alt): Thanks to TeamEurope, we have a different set of Casino Poker. The hardware looks so similar to the parent set. This set cames with a wrong characters ROM, but the remaining graphics are similar to the parent set, so I confirmed the bipolar PROM for the parent too. Also borrowed the parent chars ROM to fix the glitches. The game has German language like the parent set, and after some work (also button-lamps support) it's working properly. With the original chars ROM (doesn't match the game). With the parent's chars ROM (100% matches). + +- 0.145u2: Roberto Fresca and TeamEurope added Casino Poker (Ver PM86LO-35-5, German) (PM / Beck Elektronik 1987). Note: GFX ROMS 051, 052, 053 and 054 have duplicated halves. Bipolar PROM 24sa10 is filled with 0x09, so has at least fixed bits 0 and 3 along the whole data. Needs a redump using a supported EEPROM programmer. Discrete sound circuitry was traced, being identical to the Golden Poker one. Only difference is the PC617 replaced by one PC817. The sound is ugly and seems that was programmed that way. + +- 19th February 2012: Roberto Fresca - Again, TeamEurope got a rare PCB. This one was manufactured by PM (wrongly named PlayMan). PM / Beck Elektronik is the real manufacturer. The game was released in 1987 and looks interesting. The game is working properly, with sound. Some colors could be wrong due to lack of the original biplolar PROM dump. Hope soon we could count with a successful dump, so we can do accurate colors. Here some snaps... + + +Recommended Games (Cards) + + +Romset: 24.2 kb / 9 files / 13.3 zip + +$end + + + +$info=cassette_image +$mame + +DEVICE: + +Cassette + + +WIP: + +- 0.184: Added 'Cassette' device (imagedev\cassette.cpp). + +$end + + + +$info=castaway +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Castaway (Russia) (Atronic) (set 1)' (Atronic 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 6.48 zip + +$end + + + +$info=castawayt +$mame +0.262 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.262: Roberto Fresca and Grull Osgo added 'Cast Away (dual 6809 GI Australasia PCB)' (Tranex Australia Pty Ltd. 1987). + + +Recommended Games (Gambling) + + +Romset: 56.5 kb / 8 files / 17.9 zip + +$end + + + +$info=castfant +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +Bugs: + +- Missing low-pass / amplification on boss explosion. 125scratch (ID 09071) + + +WIP: + +- 0.189: Major improvements to colors and graphics layer priorities. Implement the PRI2 pen modification effect. This makes some color changes work in Astro Fantasia. Correct background fill color [AJR]. + +- 0.188: Added 'Lives' dipswitch. + +- 0.185: AJR fixed missile colors for Astro Fantasia. + +- 0.179: Changed description to 'Astro Fantasia (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Astro Fantasia (DECO Cassette)'. + +- 0.88u2: Changed description to 'Astro Fantasia (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Astro Fantasia' (DECO 1981). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 32 kb / 2 files / 15.9 zip + +$end + + + +$info=castfpt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.200: Added 6821 PIA and RAM [AJR]. + +- 0.143u4: Added 'Fortune Pot (Castle) (MACH2000 V2rvA)' (Castle 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.9 zip + +$end + + + +$info=castrev +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u4: Changed description to 'Revolution (Castle) (MACH2000 V1rvE)'. + +- 0.143u3: Replaced the 2x M6800 CPUs with 2x HD6301. + +- 0.143u2: David Haywood added 'Revolution (Castle, Fruit Machine)' (Castle 1987). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 27.4 zip + +$end + + + +$info=cat28f020 +$mame + +DEVICE: + +CSI CAT28F020 Flash + + +WIP: + +- 0.225: Added 'CSI CAT28F020 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=cat702 +$mame + +DEVICE: + +CAT702 + + +WIP: + +- 0.265: Changed sourcefile to machine\cat702.cpp. + +- 0.246: Changed sourcefile to sony\cat702.cpp. + +- 0.156: Added 'CAT702' device (machine\cat702.c). + +$end + + + +$info=cat702_piu +$mame + +DEVICE: + +CAT702_PIU + + +WIP: + +- 0.265: Added 'CAT702_PIU' device (machine\cat702.cpp). + +$end + + + +$info=catacomb +$mame +0.107u3 [Mike Coates] + + +Bugs: + +- [possible] Graphics glitch. MASH (ID 04671) + + +WIP: + +- 0.267: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org dumped color prom for Catacomb. Note: Recording from real hardware for colors reference: https://youtu.be/ERvzm8sT8-M. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.124u1: Removed 4x 'Unknown' dipswitches. + +- 0.107u4: Fixed cpu1 rom address to $2000. Added Moon Cresta color prom. No color PROM came with the conversion - the Moon Cresta one seems more appropriate than Galaxian (the game is unplayable with a Galaxian PROM), but which was intended for use with the kit is unclear. + +- 0.107u3: Mike Coates added Catacomb (MTM Games 1982). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 12 kb / 7 files / 6.65 zip + +$end + + + +$info=catacomp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Catacomb (Pinball)' (Stern 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 10.9 zip + +$end + + + +$info=catapult +$mame +0.62 [Mike Haaland] + + +TODO: + +* Redump rom co3223.u08 + + +TEST MODE: + +- Hold F2 for test mode. + + +WIP: + +- 0.186: Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics [Lord Nightmare]. Replaced AY-3-8910A sound with AY-3-8912A (687500 Hz). + +- 0.127u4: Added 'Demo Sounds' dipswitch. + +- 0.62: Mike Haaland added Catapult (Epos 1982). + +- 11th November 2002: Zsolt Vasvari fixed the dipswitch settings in Megadon and Catapult. + +- 8th November 2002: Mike Haaland added Megadon and Catapult to the Epos driver, but only Megadon works. + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 30 kb / 9 files / 19.2 zip + +$end + + + +$info=catchp +$mame +0.141u4 [Siftware, hap] + + +WIP: + +- 0.245: Fixed Catch (prototype) continually reboots/restarts - triggering watchdog [Robbbert]. + +- 0.147u1: hap fixed Catch (prototype) crash. + +- 0.141u4: Siftware and hap added 'Catch (prototype)' (Atari 1977). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 8.50 kb / 5 files / 3.72 zip + +$end + + + +$info=catnmous +$mame +0.103u4 [Pierpaolo Prazzoli] + +0.100u3 [Pierpaolo Prazzoli, f205v] + + +WIP: + +- 0.231: Quantise area effect 2/shell effect for Cat and Mouse [Vas Crabb]. + +- 0.228: Promoted clone Cat and Mouse (type 01 program) to working [Paul Swan]. Correct rom labels [Brian Troha]. Added new 4k maincpu rom ($3800) to clone (type 01 program). Fixed rom names. Changed parent description to 'Cat and Mouse (type 02 program)' and clone (set 2) to 'Cat and Mouse (type 01 program)'. + +- 0.201: Added PLS100 (82S100) PLA device [Ryan Holtz]. + +- 0.196: Removed first_screen usage from Laser Battle [Osso]. + +- 0.171: Redumped Cat and Mouse graphic rom as the correct size [Vernimark]. Fixed sprite banking. Better approximation of colours, should be pretty close now. Make Zaccaria 1B11142 sound board a device in preparation for netlist sound. Moved Zaccaria 1B11107 board into audio\zaccaria.c so it can share common stuff with 1B11142. Yes, I realise Cat and Mouse sounds different, the intermediate mixer seems to have that effect. It will all change again when we get netlist filtering anyway. Replaced some interrupt gen members with MCFG [Vas Crabb]. Added 'Zaccaria 1B11107 Sound Board' sound. Changed M6802 CPU2 clock speed to 3579545 Hz and the 2x AY-3-8910A to 1789772 Hz. + +- 8th February 2016: David Haywood - Vas Crabb made some improvements to Cat and Mouse a while back, but in the end we discovered that one of the graphic roms had been dumped as half size. We knew Vernimark owned a PCB of this game, so I got in contact with f205v to ask him if he could double check the ROM and dump it as the correct type. This process took a couple of weeks, but eventually f205v got back to me to tell me that the job had been done. f205v updated his site with the details. Using these details, and a bit of deduction Vas was able to find how the game banks the sprite ROM; on the PCB there's a wire leading around the PCB from one of the pins on the chip at L14 (the graphic rom) which I guess has something to do with it, see the image linked below. In emulation terms, it's an otherwise unused bit of the sound latch. Also note, the position next to the socket is marked for a 2716, which is presumably why the rom ended up being dumped half size, the ROM on the PCB is actually a 2732: http://www.citylan.it/wiki/images/a/ad/174_main_PCB_component_side_detail5.jpg. Vas also improved the colours in the game using the close-up of the resistor network: http://www.citylan.it/wiki/images/c/ca/174_main_PCB_component_side_resistors_detail.jpg. However it is possible one of the values is still slightly wrong because the 3rd resistor down on the left-most column looks like it might hav been repaired/replaced in the past, as Vas noted in the driver "Blue uses 47R and 820R on the PCB we have a photo of, although the 47R resistor looks like it could be a bad repair (opposite orientation and burn marks on PCB)". So if anybody else has a Cat and Mouse to double check that it would be good, the impact of it potentially being wrong is nothing serious, as the value we're using works well, but it would be good to know the original value for sure. Also if anybody has a Cat and Mouse PCB that runs the 'set 2' from MAME then the last program rom on that set still needs redumping, it should also be a 2732, not a 2716, Vernimark was unable to help with that because his PCB is the 'set 1' PCB in MAME. Anyway, here are some screenshots of it running with the improved colours and correct sprites; the old lady with broom sprite was completely missing in the previous graphic roms, as was one of the orientations for the dog. + +- 0.169: Fixed Cat and Mouse graphics, inputs and video effects. Added sound support. Laser Battle driver improvements: Decoded PLA bitstream and use for video mixing. Documented colour format and make up usable colour values. Implemented shell and area effects. Use proper video timings. Better layer alignment. Added comments. Fixed inputs, P2 controls and all dipswitches are usable now. Support cocktail configuration (set in Machine Configuration). Fixed conditions for latching sound data. Confirm dipswitches, use derived machine configs. Added stuff from manual [Vas Crabb]. Changed S2650 CPU1 clock speed to 3579545 Hz, visible area to 247x736 and VSync to 50.541416 Hz. Fixed audiocpu rom loading. Added dipswitches 'Infinite Lives', 'Demo Sounds', 'Free Play', 'Difficulty', 'Bonus Life', 'Coin C' and 2x 'Unused'. Added 'Cabinet' configuration. + +- 0.150: Added 3x Signetics 2636 sound. + +- 0.146u1: Some cleanup [hap]. + +- 0.136u1: Quench fixed massive slowdown in the Laser Battle driver. + +- 0.135u4: Fabio Priuli fixed all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Laser Battle driver. Converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.133u1: Renamed (catmousa) to (catnmousa). + +- 0.122u7: Changed M6802 CPU2 clock speed to 3580000 Hz. + +- 0.105u4: Aaron Giles converted PLD for Cat and Mouse to the new binary format. Added PLD 82s100.13m ($0). + +- 0.103u4: Added new 4k cpu1 rom ($3800) and missing 82S100 prom. Changed visible area to 240x256. Added 'Game Over Melody' dipswitch. Changed clone (set 2) to parent 'Cat and Mouse (set 1)' and 'Cat'N Mouse (set 1)' to clone 'Cat and Mouse (set 2)'. Renamed (catnmous) to (catmousa) and (catmousa) to (catnmous). + +- 0.100u3: Pierpaolo Prazzoli added 'Cat'N Mouse (set 1)' (Zaccaria 1982) and clone (set 2). + +- 13th May 2005: f205v dumped Cat and Mouse (set 1). Dump is now complete, all previous dumps floating around on the net where partial. Update 20060118: We finally dumped the 82S100 and redumped one of the EPROM (it's a 2732 or 2716 )! This is the very same board you can find at http://www.vernimark.com/arcade/archive/gameinfo.asp?GameID=99. + +- 26th July 1998: Dumped Cat and Mouse (set 2). + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 44.2 kb / 18 files / 29.6 zip + +$end + + + +$info=catseye +$mame + +DEVICE: + +HP Catseye ASIC + + +WIP: + +- 0.253: Added 'HP Catseye ASIC' device (video\catseye.cpp). + +$end + + + +$info=cavelon +$mame +0.37b9 [Paul Swan] + + +WIP: + +- 26th January 2004: Aaron Giles fixed Cavelon and Gottlieb games. + +- 0.53: Changed palettesize to 98 colors. + +- 0.37b15: Fixed cpu1 rom loading. + +- 0.37b9: Paul Swan added 'Cavelon' (Jetsoft 1983). + +- 5th October 2000: Paul Swan submitted a driver for Cavelon. + + +HOW TO PLAY: + +- Pick up all pieces to escape to next level then do battle with the Black Wizzard. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 34 kb / 7 files / 16.5 zip + +$end + + + +$info=caveman +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.158: David Haywood added simple code to draw the video screen in Caveman (Pinball/Video Combo, set 1/2). Added display (256x248, 60Hz). + +- 0.145u5: Changed description to 'Caveman (Pinball/Video Combo, set 1)'. + +- 0.141u4: Changed description of clone (Pinball/Video Combo, Set 2) to 'Caveman (Pinball/Video Combo, set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Caveman (Pinball/Video Combo)' (Gottlieb 1981) and clone Caveman (Pinball/Video Combo, Set 2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Romset: 46 kb / 13 files / 25.8 zip + +$end + + + +$info=cavenger +$mame +0.27 [F. Kurokawa] + + +Artwork available + + +WIP: + +- 22nd January 2019: Mr. Do - Cosmic Avenger bezel provided by rohan and header scans by Sam Grech. + +- 3rd September 2017: Comboman - I finally found some time to finish the Cosmic Avenger artwork. The bezel scan comes from Mr. Do's WIP collection and the header scan is from Sam at www.universal-arcade.info. As usual, you can view it with or without the header. + +- 26th August 2012: 3D ARCADE - New Universal 3D cabinet model for Cosmic Avenger from Fossil. + +- 0.145u4: Tafoid fixed Player2 button 2 does not function in Cosmic Avenger. + +- 0.126u5: Fixed rom names. + +- 0.123u2: Changed palettesize to 96 colors. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.34b1: Added color PROMs ($0, 20, 40 - palette and sprite color lookup table). + +- 0.28: Cosmic Avenger is oriented correctly, small sprites in Cosmic Avenger (bullets, bombs etc.) are properly supported [Nicola Salmoria]. Mike Balfour added high score saving to Cosmic Avenger. + +- 0.27: F. Kurokawa added 'Cosmic Avenger' (Universal 1981). Runs on the same hardware as Lady Bug. Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 36.1 kb / 12 files / 21.1 zip + +$end + + + +$info=cavnegro +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Cavaleiro Negro (set 1)' and clones (alternate set 1) to 'Cavaleiro Negro (set 2)' and (alternate set 2)' to 'Cavaleiro Negro (set 3). + +- 0.141u1: Miodrag Milanovic added 'Cavaleiro Negro' (Taito 1981) and clones (alternate set 1) and (alternate set 2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 12 kb / 6 files / 9.14 zip + +$end + + + +$info=cawing +$mame +0.34b7 [Nicola Salmoria] + +0.33b3 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.284: Dumped PLD for clone U.S. Navy (Japan Resale Ver. 901130) [Bonky, Darksoft, Apocalypse, Brian Troha]. + +- 0.283: Manimani and Bonky added clone 'U.S. Navy (Japan Resale Ver. 901130)'. + +- 0.216: Changed description of clones (bootleg with 2xYM2203 + 2xMSM205 set 1) to 'Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM5205, set 1)' and (bootleg with 2xYM2203 + 2xMSM205 set 2) to 'Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM5205, set 2)'. + +- 0.189: Mastercello added clone Carrier Air Wing (USA 901130). Note: Looking at attract mode, graphics rom 39 is obviously bad. The 32/33 & 38 match the combined 3m rom in cawing, so I extracted 39 from that [smf]. Renamed (cawingu) to (cawingur1). + +- 0.147u4: Barry Harris and bonky0013 added clone Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM205 set 2). Barry Harris fixed clone (bootleg with 2xYM2203). Changed description of clone (bootleg with 2xYM2203) to 'Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM205 set 1)'. + +- 0.146u1: Kold666 dumped CA22B.1A PAL and added to clone U.S. Navy (Japan 901012). + +- 0.144u7: bonky0013 added clone Carrier Air Wing (bootleg with 2xYM2203). Not working. + +- 4th October 2011: JacKc - bonky0013 dumped Carrier Air Wing Bootleg (901012 Etc.). + +- 0.140u2: Team CPS-1 removed incorrect roms relationship between parent/clones in U.S. Navy (Japan 901012). Fixed rom names in clone Carrier Air Wing (USA 901012). + +- 0.139: Changed description of clone (US 901012) to 'Carrier Air Wing (USA 901012)'. + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Carrier Air Wing artwork, courtesy of the BYOAC/CAG artwork. + +- 0.127u8: Corrado Tomaselli added B-Board PAL dumps to Carrier Air Wing. + +- 0.127u1: Added 3rd button. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Carrier Air Wing. + +- 0.124u2: Nicola Salmoria fixed garbled text in the attract mode. + +- 0.105u2: Stefan Lindberg added clone Carrier Air Wing (World 901009). + +- 0.73: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.64: Added clone Carrier Air Wing (US 901012). + +- 22nd January 2003: Stephane Humbert added another US version of Carrier Air Wing to the CPS-1 driver. + +- 0.63: Added 'Game Mode' dipswitch. Removed 3rd button. Changed description to 'Carrier Air Wing (World 901012)' and clone (Japan) to 'U.S. Navy (Japan 901012)'. + +- 0.37b5: Nicola Salmoria fixed black blobs in Carrier Air Wing. + +- 4th July 1999: Paul Leaman fixed sprite priority problems in Carrier Air Wing, and bad graphics in Mercs. + +- 0.35b4: Changed description to 'Carrier Air Wing (World)' and clone 'Carrier Air Wing / U.S. Navy (Japan)' to 'U.S. Navy (Japan)'. + +- 0.35b3: Changed input from 6 to 3 buttons. + +- 0.35b2: Paul Leaman emulated the protection in Carrier Air Wing. + +- 0.34b7: Nicola Salmoria added Carrier Air Wing / U.S. Navy (World). Changed 'Carrier Air Wing (Japan)' to clone 'Carrier Air Wing / U.S. Navy (Japan)'. + +- 0.33b6: Changed description to 'Carrier Air Wing (Japan)'. + +- 0.33b3: Paul Leaman added 'Carrier Air Wing (Japanese)' (Capcom 1990). Preliminary. + +- 31st October 1997: Dumped U.S. Navy (Japan 901012). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 3.31 MB / 19 files / 1.33 zip + +$end + + + +$info=cb2 +$mame +0.274 [Ioannis Bampoulas] + + +WIP: + +- 0.282: Promoted Cherry Bonus II (V2.00 06/01) to working [Roberto Fresca, Grull Osgo]. + +- 0.274: Ioannis Bampoulas added 'Cherry Bonus II (V2.00 06/01)' (Dyna 1989). Note: W4 base board + Dyna D8905 CPU board. I/O need to be checked, seems reasonably working. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 13 files / 36.8 zip + +$end + + + +$info=cb2001 +$mame +0.128u6 [David Haywood, Roberto Zandona] + + +WIP: + +- 0.270: Changed description to 'Cherry Bonus 2001 (V1.1I)' and year to 2000. + +- 0.266: Added dipswitches 'Reel Speed', 'Main Game Pay Rate', 'Double Up Game Pay Rate', 'Maximum Bet', 'Minimum Bet' and 33x 'Unknown'. + +- 0.192: IRQ acknowledgment [AJR]. + +- 0.146: Updated Cherry Bonus2001 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.142u2: Use generic_pulse_irq_line() to generate interrupts on the V35, instead of the completely silly and deprecat.h thing I was doing before. Made the same fix to Cherry Bonus 2001 while I was at it [Alex Jackson]. + +- 0.141u1: Reworked interrupt [Alex Jackson]. Some Cherry Bonus 2001 gfx improvements [David Haywood]. + +- 0.140u3: Roberto Zandona fixed 2 opcodes in Cherry Bonus 2001. Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 0.138u4: Roberto Zandona added new opcodes and David Haywood hooked up reels to Cherry Bonus 2001. + +- 12th July 2010: Roberto Zandona - Thanks to the additional opcodes and decryption with the help of Haze in introducing the reel (graphics and scrolling) are beginning to see something that resembles the original game, the behavior of the game however is wrong since some opcodes are not decrypted correctly. Such claims by pointing a rise of 1 instead of down to 1, there is a place to add a sub? + +- 0.138u3: Roberto Zandona added 2 new V30 opcodes to Cherry Bonus 2001. David Haywood improved video emulation in Cherry Bonus 2001. Changed palettesize to 256 colors. + +- 3rd July 2010: Roberto Zandona - cb2001: Small progress. + +- 0.136u1: Roberto Zandona added more decrypted opcodes to Cherry Bonus 2001 driver. Angelo Salese added base tilemap hook-up. + +- 3rd January 2010: Roberto Zandona - Once most opcodes are decrypted it gives a first result (thanks to Kale for routine tracking and guidance on interrupts). + +- 0.136: Roberto Zandona added many new V30 opcodes to Cherry Bonus 2001 driver. + +- 0.135u4: cb2001 improvements [Roberto Zandona]: Added AY-3-8910A (1.5MHz), 8255ppi devices and dipswitches. Added some info about relation between Cherry Master '91 and Cherry Bonus 2001. Added many custom V30 opcodes. + +- 22nd December 2009: Roberto Zandona - After months of real life at last a little 'time to try to decrypt cb2001; verifcando Dyna games from which to derive the new set could have found a strong resemblance to cmv4, you can' say that the code is almost the perfect translation cb2001 of cmv4, only detail: Using a different CPU, Z80 for cmv4 and NEC v25/35 encrypted for cb2001. This strong relationship obviously a great help in the decryption code cb2001. Taking some sample procedure, you can 'see the similarity, and then translated into the corresponding encrypted dell'opcode opcode decrypted (the translation is dell'opcode parentheses below). + +- 0.133u5: Changed region user1/2 to proms. + +- 0.132u5: Fixed boot_prg rom address to $20000. + +- 0.129u2: Roberto Zandona mapped two more opcodes for Cherry Bonus 2001. + +- 0.129u1: Cherry Bonus 2001 improvements [Roberto Zandona]: Decoded "gfx" rom region. + +- 0.129: Roberto Zandona discovered numerous new opcodes for Cherry Bonus 2001. + +- 0.128u6: David Haywood and Roberto Zandona added 'Cherry Bonus 2001' (Dyna 2001). + +- 17th April 2008: f205v dumped Cherry Bonus 2001. In title screen (c) is 2001 and in test mode (c) is 2000. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 641 kb / 4 files / 111.7 zip + +$end + + + +$info=cb4 +$mame +0.273 [Hammy] + + +WIP: + +- 0.275: Hammy added clone Cherry Bonus IV (V1.2). Note: DYNA D9300 + DYNA D9205 subboard. + +- 0.273: Hammy added 'Cherry Bonus IV (V5.0)' (Dyna 1993). Note: Wing W4 board + DYNA D9205 subboard. DYNA CB4 V5.0 in bookkeeping screen. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 577 kb / 5 files / 106.4 zip + +$end + + + +$info=cb5 +$mame +0.278 [Hammy] + +0.270 [Hammy] + + +WIP: + +- 0.278: Hammy added Cherry Bonus V Five (V1.4). Renamed (cb5) to (cb5_13). + +- 0.274: Taksangs and Charlie added clone Cherry Bonus V Five (V1.1). Note: Wing W4 board + DYNA D9701 subboard; DYNA CB5 V1.1 in bookkeeping screen. Added proms ($0, 100) from clone Cherry Bonus V Five (V1.1) to parent 'Cherry Bonus V Five (V1.3)'. + +- 0.270: Hammy added 'Cherry Bonus V Five (V1.3)' (Dyna 1997). Added gfx rom and proms from Super Cherry Master Plus (V1.0U). Seems to work fine. Marked as bad dump as precaution [Osso]. Note: Wing W4 board + DYNA D9701 subboard. DYNA CB5 V1.3 in bookkeeping screen. Appears to be the missing link to igs\goldstar.c hw. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 4 files / 242.0 zip + +$end + + + +$info=cbaj +$mame +0.80 [Guru] + + +WIP: + +- 0.284: Verified cbaj ROM dump [Domenico Cervini]. + +- 0.276: Removed odd spaces from romdefs from clone cbajbl [hap]. + +- 0.275: buffi and smf added clone Cool Boarders Arcade Jam (Export bootleg) [hap]. + +- 0.233: Changed description to 'Cool Boarders Arcade Jam (Export)'. + +- 7th May 2019: Smitdogg - farzeno dumped what appears to be a Tecmo ZN1 Coolboarders early version or conversion. + +- 0.207: f205v dumped PLDs for Cool Boarders Arcade Jam. + +- 0.178: Added CAT702 protection key. + +- 15th April 2015: Guru - Thanks to Marco for sending out a Tecmo Cool Boarders PCB. + +- 0.149: hap improved 'Cool Boarders Arcade Jam' sound and changed manufacturer to UEP Systems. This fixes s popup appears (YMZ280B 16-bit PCM contact MAMEDEV), when you fall (e.g. fail to make a somersault for instance). + +- 0.143u4: Swapped YMZ280B roms ($0, 400000). + +- 0.83: Changed Z80 CPU2 clock speed to 4MHz. + +- 15th April 2004: smf fixed the GPL12 opcode in the PSX GTE which caused problems with the ground graphics in Cool Boarders Arcade Jam. + +- 5th April 2004: smf fixed the SIO1 interrupt generation for Cool Boarders Arcade Jam. + +- 0.81u3: Added Z80 (8MHz) CPU2, YMZ280B (16934400 Hz) sound and swapped the sound1 roms. Changed description to 'Cool Boarders Arcade Jam'. + +- 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. + +- 0.81: Added new user2 and sound1 roms. + +- 0.80: Guru added 'Cool Boarder Arcade Jam' (Tecmo 1998). + +- 3rd November 2003: Guru - Cool Boarders Arcade Jam (Tecmo 1998, TPS hardware) arrived with the donation of several people and MAMEWorld. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 45.3 MB / 21 files / 14.6 zip + +$end + + + +$info=cball +$mame +0.83 [Stefan Jokisch] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.162: Osso added save state support to Cannonball. + +- 0.147u4: Zerofill missing tile rom (right 4 tile pixels are empty now instead of random) [hap]. + +- 0.135u2: Fabio Priuli added driver data structs to Cannonball. + +- 7th June 2004: MASH - Completed the missing gfx rom with the characters and numbers roms from Canyon Bomber and Sky Diver (Atari 1977/8). The cannon and gun gfx-halfs are guess work. + +- 0.83: Stefan Jokisch added 'Cannonball (Atari, prototype)' (Atari 1976). One ROM is missing from the only known PCB causing some GFX problems. The author mentions one only test unit. + +- 3rd June 2004: Stefan Jokisch sent in a driver for Cannonball (Atari, prototype), but it's missing a graphics ROM, causing some graphics glitches. + + +STORY: + +- Owen Rubin (first Atari coin-op game programmer) - Cannonball game story: I have been asked about the very first game I worked on at Atari and how my first creation took place. That would be the coin-op version of Cannon Ball. The game was one of the very early microprocessor games created at Atari in early 1976. I liked playing the game Stunt Cycle, a hardware only game where you jumped a motorcycle over an ever increasing array of busses, and wanted something that easy with increasing difficulty. At that time, video games were almost completely created by four people: The hardware engineer, the software engineer, the mechanical designer (cabinet and controls) and a tech. There were some support people to the hardware engineer for building prototypes, and the software engineers had computer operators, but I did not even know about them at this time. The entire game, graphics and sound were created by the software engineer for the most part. I received a very basic motion object hardware (Black, White, and Grey objects) with a simple bitmap stamp playfield and told to create a game. I had not been at Atari long, so I had no idea HOW a game was built, just that there were a few people there doing it. I was amongst the first 5 programmers so we sort of made it up as we went along. Ok, so they set me up in a small lab next to my small office, and I got to work. First, I created the graphics for a small man running, flying through the air, and hitting the wall, including a "squish" animation, and a man walking off holding his back. This was all done in 8x8 motion objects, several put together to make a bigger object. So on graph paper, I created these objects. I was no artist, but it was easy at that resolution. I then did the same thing to create the cannon, the wall with a hole in it, a powder keg, and a smoke blast! These I hand programmed into a small PROM (this was before EEPROM), so you wanted to be sure you did it right. After I got the graphics installed, I sat down at a device called MicBug, a 6800 (NOT 68000) Motorola "development" system. This was a small computer board that had a cable that plugged into the processor socket of the game board with some RAM, You entered instructions at a model 33 teletype! With this device you could put in a breakpoint, alter memory and registers, run and stop the processor. Very basic. So, with a small card with 6800 instructions on it, I began writing AND HAND ASSEMBLING my code on paper, then I would type it into the model 33 teletype into MicBug, and save it on paper tape. Editing was done by creating small "patch" paper tapes with changes. I had a big box of changes, and would eventually punch out a full dump. After a number of months, my boss suggested a review of the game. No problem. We set it up. I had the game running, simple sounds, self test, and all coin routines. I would guess about 75% of the project. A man came out, stood next to the cannon and waited. On the opposite side of the screen was a tall wall with a hole in it (that moved each round) Pulling on the handle caused the powder keg to add powder to the cannon. The more powder, the higher the shot. Releasing, the man jumped into the cannon. Push the fire button and the man flew out of the cannon towards the hole. Make it through and you scored. Miss, and you splat into the wall or floor and limped off. Simple but fun. Towards the end of the review, my boss asked if he could see my program code listings. Listings? What listings did he mean? Well, as it turns out, there was a way to create programs for games, I just never knew about it. Rather than hand assembling, one simply wrote the program on paper, handed it to a computer operator who then edited it into an early DEC PDP computer (like an 05 for example.). These operators would assemble the program and produce a paper tape output and a listing of the assembled program. Oh! Then the program remained on the PDP. Later changes were simply scrawled across the listings and edited by the same two people into the PDP, and a new listing and paper tape was created. What took me months I probably could have done in half that time. Oh well, so much for the easy way. But since I was so far along, inputting this into the PDPs was going to be a long process. But a Model-33 teletype listings, lots of pen scrawls and I was "up-to-date". Now the fun began. They wanted more sounds, and most of all, a sound when the man hit the wall. So I set out to create a bone crunching, splat sound. But how? All we had was a modulated white noise generator. So we took a microphone and a recording scope into the bathroom, and began throwing wet towels onto the tile floor and recorded the waveform. I programmed this into the noise generator and there it was. Every time the man hit the wall, SPLAT! It was great. But the game was still too silent. What about music? Not with this hardware, this was long before games could generate music. So we added an Eight Track Tape unit on a relay and licensed some circus music, so every time the game started, you heard the looping circus music. The game operators where we tested this unit hated that after several weeks, but the game actually did fairly well. The kicker to this story was that during a later review, management said they hated the splat sound and thought it was too graphic. Several months later I started my next project, Sky Diver. Knowing they hated the splat from Cannonball, I decided to have the divers over water and splash into the water if they did not open their shoots. First review, two managers said "... remember that sound in Cannonball when the man hit the wall? Can we have that sound here instead of the splash? Let the man hit the ground and splat!" Of course, I made it comical, but that is how the splat came about in Sky Diver, which is another story. + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 8.25 kb / 11 files / 4.23 zip + +$end + + + +$info=cbasebal +$mame +0.36b3 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Capcom Baseball. + +- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. + +- 0.36b3: Nicola Salmoria added 'Capcom Baseball (Japan)' (Capcom 1989). TODO: Understand what bit 6 of input port 0x12 is. Unknown bit 5 of bankswitch register. + +- 21st August 1999: Nicola added Capcom Baseball to the Pang driver, and several Japan Konami romsets. + + +LEVELS: 1 + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.59 MB / 14 files / 688.2 zip + +$end + + + +$info=cbdash +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Boulder Dash (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Boulder Dash (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Difficulty' and 'Country Code'. + +- 0.88u2: Changed description to 'Boulder Dash (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Boulder Dash' (DECO 1985). + +- 14th February 2001: Juergen Buchmueller improved the sound CPU communication in the DECO Cassette system driver and added Boulder Dash - the original version. + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 32 kb / 1 files / 13.0 zip + +$end + + + +$info=cbkids +$mame +0.278 [alamone] + + +NOTE: + +- YouTube: https://youtu.be/NGvU2GdxbB4 + + +WIP: + +- 0.278: alamone added 'Chanbara Kids (Japan)' (Amuzy Corporation 2007). + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.46 zip + +$end + + + +$info=cbm_iec +$mame + +DEVICE: + +CBM IEC bus + + +WIP: + +- 0.253: Added 'CBM IEC bus' device (bus\cbmiec\cbmiec.cpp). + +$end + + + +$info=cbm_iec_slot +$mame + +DEVICE: + +CBM IEC slot + + +WIP: + +- 0.253: Added 'CBM IEC slot' device (bus\cbmiec\cbmiec.cpp). + +$end + + + +$info=cbm_interpod +$mame + +DEVICE: + +Oxford Computer Systems Interpod + + +ROMS: + +1.4.u2 (2k u1) + +1.6.u2 (2k u1) + + +WIP: + +- 0.253: Added 'Oxford Computer Systems Interpod' device (bus\cbmiec\interpod.cpp). + +$end + + + +$info=cbm_serbox +$mame + +DEVICE: + +Serial Box + + +ROMS: + +serialbx.bin (4k u1) + + +WIP: + +- 0.253: Added 'Serial Box' device (bus\cbmiec\serialbox.cpp). + +$end + + + +$info=cbombers +$mame +0.124u1 [Bryan McPhail] + + +WIP: + +- 0.277: Removed TODO note about titlescreen Taito logo, looks same on PCB [hap]. + +- 0.228: Tafoid fixed shifter displays for Chase Bombers (layout\cbombers.lay). + +- 0.227: Hooked up TC0360PRI priority controller, fixes priorities in Chase Bombers and missing graphics in attract mode [cam900]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.197: Dirk Best added ADC0809 A/D Converter to Chase Bombers. + +- 0.187: Added MACHINE_NODEVICE_LAN flag to Chase Bombers [AJR]. + +- 0.156: Fixed TC0480SCP text layer colors (see Chase Bombers). Improved documentation (TC0620SCC is the 6bpp tilemap chip) [Alex Jackson]. + +- 0.152: Unigame added clone Chase Bombers (Japan Prototype). Angelo Salese fixed ADC IRQ generation in Chase Bombers, fixes (Japan Prototype) and marked it as such. Sports lots of gfx bugs tho (ROM_LOADing issue(s), alpha / color blending et al). + +- 0.150: ShouTime and The Dumping Union added clone Chase Bombers (Japan). Changed parent description to 'Chase Bombers (World)'. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock speed to 15238050 Hz. + +- 0.136: Added eeprom-cbombers.bin EEPROM. + +- 0.129u6: Mr. Do added built-in layouts for Chase Bombers. + +- 0.125u1: Phil Bennett fixed Chase Bombers - Game now playable. Improved sprites. Hooked up steering wheel input. Unified memory maps and tidied up some code. Changed ES5505 sound clock rate to 15238050 Hz. Removed Player 2 and added button 5. + +- 0.124u1: Bryan McPhail added 'Chase Bombers' (Taito Corporation 1994). + +- 3rd February 2008: Guru - We won a rare Taito Chase Bombers auction on ebay (which I dumped about a week ago) and a couple of others in Japan. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 31.3 MB / 30 files / 9.95 zip + +$end + + + +$info=cbonus +$mame +0.283 [Roberto Fresca, Grull Osgo] + +0.282 [Testdriver] + +0.274 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Roberto Fresca and Grull Osgo added Cherry Bonus (Dyna v1.01 20fev). Changed 'Cherry Bonus (A.A.I. bootleg)' from a parent set to a clone of 'Cherry Bonus (Dyna v1.01 20fev)'. + +- 0.282: Roberto Fresca and Grull Osgo added (Testdriver) Cherry Bonus (Dyna v1.01 20fev). Cherry Bonus improvements: New memory map, machine config, inputs and protection bypass. Splitted inputs for Cherry Bonus (A.A.I. bootleg). Improved Cherry Bonus inputs adding the STOP buttons. Promoted Cherry Bonus (A.A.I. bootleg) to working [Roberto Fresca, Grull Osgo]. Update Cherry Bonus (A.A.I. bootleg) settings [Ioannis Bampoulas]. + +- 0.274: Ioannis Bampoulas added 'Cherry Bonus (A.A.I. bootleg)' (Dyna 1990). Note: W4 base board + CPU board. Jumps to 0xf430 but there's nothing there? + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 192.8 kb / 13 files / 43.9 zip + +$end + + + +$info=cbrava +$mame +0.259 [Grull Osgo] + + +Samples required (ifslots) + + +SETUP: + +- Insert coin (key 5) and keep pressed Aux Lever (key 2) and Lever (key 1) until the reels will start to roll. + + +WIP: + +- 0.260: Roberto Fresca and Grull Osgo added clones Costa Brava (1 jackpot point, 77%), Costa Brava (2 jackpot points, 77%), Costa Brava (4 jackpot points, 77%) and Costa Brava (8 jackpot points, 77%). Promoted Costa Brava to working. Correct the notes about Costa Brava payment [Roberto Fresca, Grull Osgo]. Added new reels and created new layout for Costa Brava sets with 77%. Changed parent description to 'Costa Brava (2 jackpot points, 81%)'. + +- 0.259: Grull Osgo added 'Costa Brava' (Interflip 198?). Note: https://www.recreativas.org/costa-brava-3364-interflip. + + +Recommended Games (Gambling) + + +Romset: 6 kb / 2 files / 3.85 zip + +$end + + + +$info=cbtime +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Burger Time (DECO Cassette) (US)' and clone 'Hamburger (DECO Cassette, Japan)' to 'Hamburger (DECO Cassette) (Japan)'. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Hamburger (Japan original no rev, redump with newer tools). + +- 0.146u1: The Dumping Union correct Burger Time rom names to include revision. + +- 0.146: Guru and Charles MacDonald added clone Hamburger (DECO Cassette, Japan). Team Japump fixed protection in clone Hamburger, giving it working status. + +- 12th May 2012: Smitdogg - We are still working hard on DECO Cassette updates. We're in the middle of dumping: DS Telejan (version 4-A-3), Pro Golf (version 1-A) and Hamburger (version 0-A-0). A couple of the dongles are troublesome but will be done soon. + +- 0.145u1: Changed description to 'Burger Time (DECO Cassette)'. + +- 28th November 2010: Smitdogg - I had a spare Burgertime Deco Cassette dongle without a tape to go with it so I opened it up to dump the rom directly. The dump matched the .pro read we have for it perfectly so whatever method Al K. was using to read them from the pinouts works perfectly to get unaltered rom chip reads. + +- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to Tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips. + +- 0.117u1: Zsolt Vasvari fixed input port typo in Burger Time (Cassette). + +- 0.88u2: Changed description to 'Burger Time (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Burger Time' (DECO 1983). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 36 kb / 2 files / 18.7 zip + +$end + + + +$info=cbully +$mame +0.239 [ClawGrip] + + +WIP: + +- 0.239: ClawGrip added 'Coche Bully' (Falgas 1991). Flesh out the skeleton a little [AJR]. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 32 kb / 1 files / 23.1 zip + +$end + + + +$info=cburnrub +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +Bugs: + +- cburnrub, cbunrub2, cburnrubj: Wrong tempo. jackson2k2 (ID 08880) + + +WIP: + +- 0.188: Added dipswitches 'Lives', 'Bonus Life' and 'Allow Continue'. + +- 0.187: Charles MacDonald and The Dumping Union added clone Burnin' Rubber (DECO Cassette) (Japan). + +- 0.179: Tagged all the DECO Cassette sets as US / Japan based on which BIOS type they use (A = Japan, B = US/World, they aren't compatible, using the wrong one will give a loading error). Note clone Bump 'n' Jump (DECO Cassette, Japan) is for type B, so was incorrectly tagged as Japan (or has been hacked) [David Haywood]. Changed description to 'Burnin' Rubber (DECO Cassette) (US) (set 1)' and clones (DECO Cassette, Japan) to 'Bump 'n' Jump (DECO Cassette) (US)', (DECO Cassette, set 2) to 'Burnin' Rubber (DECO Cassette) (US) (set 2)'. + +- 0.154: gregf changed description of clone 'Bump 'n' Jump (DECO Cassette)' to 'Bump 'n' Jump (DECO Cassette, Japan)'. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Burnin' Rubber (Japan original no rev). + +- 0.145u1: Changed description to 'Burnin' Rubber (DECO Cassette, set 1)' and clones to 'Burnin' Rubber (DECO Cassette, set 2)' and 'Bump 'n' Jump (DECO Cassette)'. + +- 0.138u2: Changed description of clone 'Bump N Jump (Cassette)' to 'Bump 'n' Jump (Cassette)'. + +- 0.133u1: Renamed (cburnrb2) to (cburnrub2). + +- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to Tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips. + +- 0.88u2: Changed description to 'Burnin' Rubber (Cassette, set 1)' and clones (set 2) to 'Burnin' Rubber (Cassette, set 2)' and 'Cassette: Bump N Jump' to 'Bump N Jump (Cassette)'. + +- 0.53: Added clone 'Cassette: Burnin' Rubber (set 2)'. Changed parent description to 'Cassette: Burnin' Rubber (set 1)' and 'Cassette: Bump N Jump' to a clone of (set 1). + +- 0.37b13: Juergen Buchmueller added 'Cassette: Burnin' Rubber' (DECO 1982) and 'Cassette: Bump N Jump'. + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 36 kb / 2 files / 22.8 zip + +$end + + + +$info=cbuster +$mame +0.36b2 [Bryan McPhail] + + +NOTE: + +- At the title screen the "Crude Buster", text turns up and displays correctly. Then just before the "insert coin" shows, two lines cross the text and when they've left the screen, the graphics are cut up in three segments, each shifted 4 pixels to the right of the one above. That behaviour is correct. I've got 4 of these PCBs (don't ask). Mish + + +Bugs: + +- cbuster and clones: Lack of slowdown. ICEknight (ID 07424) + +- cbuster, cbusterj: The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used. Yonah (ID 00389) + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.214: Added workaround to HuC6280 core to fixed music speed. Fixes the tempo of Crude Buster music played by one of the OKI6295's speeds up when the flamethrower is used [AJR]. + +- 0.211: Simplified handlers and gfxdecodes. Reduced unnecessary handlers and unnecessary lines. Use palette_format for color update. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.195: Cleanup duplicates. Moved spriteram buffer functions to buffered_spriteram16_device. Removed unneeded rambank/shared ptr. Minor fix [cam900]. + +- 0.188: Fixed colours in Crude Buster (verified against real hardware). Added documention [Bryan McPhail]. Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch [Phil Bennett]. Changed YM2203 sound clock speed to 4027500 Hz. + +- 0.154: System11 added clone Two Crude (US FT version). Note: Different to other sets, changes to Japanese font only and looks intentional (see characters 0x118a / 0x118b / 0x11f9). Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (data &= mem_mask). Use generic palette handling and removed artificial brightness boost [David Haywood]. Added PCB locations to the Crude Buster / Two Crude sets. Correct some rom names, reordered the US sets as the recent addition is revision 01. Added more descriptive names in the gamedef to reflect revision 01 sets. Correct Crude Buster / Two Crude to use actual measured clock speeds [Artemio Urbina]. Changed H6280 CPU2 clock speed to 6MHz and YM2203 to 1342500 Hz. Changed description of clones (Japan) to 'Crude Buster (Japan FR revision 1)' and (US) to 'Two Crude (US FT revision 1)'. + +- 0.136u4: Fabio Priuli converted Crude Buster to use device versions of the deco16 video chips and added driver_data class and save states. + +- 0.131u1: MooglyGuy merged memory maps in Crude Buster. + +- 0.126u2: Fabio Priuli added DIP locations to Crude Buster. + +- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx1/3 rom loading. + +- 0.96u3: Bryan McPhail fixed OKI sample rate in Crude Buster. Changed HuC6280 CPU2 clock speed to 8055000 Hz and 2nd OKI6295 to 15255 Hz. + +- 0.37b6: Added PROM ($0 - priority). Changed clock speed of the 2x OKI6295 to 7627 Hz. + +- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz. + +- 0.36b5: Changed YM-2151 clock speed to 3.7MHz. + +- 0.36b2: Bryan McPhail added 'Crude Buster (World FX version)' (Data East 1990) and clones (World FU version), (Japan) and Two Crude (US). The 'FX' board is filled with 'FU' roms except for the 4 program roms, both boards have 'export' stickers which usually indicates a World version. Maybe one is a UK or European version. + +- 31st July 1999: Jim Hernandez fixed Crude Buster sound. + +- 22nd July 1999: Bryan McPhail sent in a driver for Crude Buster, and modified OKI6295 core to support different frequencies. + + +STORY: + +- New York A.D. 2010: Nuclear explosions of unknown origin have hit New York City! The city was thrown into chaos... And the massive Metropolis was all but destroyed. And 20 years after: The restoration process had barley begun before a brutal rival organization marched into the ruined city and conquered it. This organization is called Big Valley, and their soldiers are armed with the most advanced and bizarre weapons. AND NOW... The government has requested two men enter the ruins secretly and defeat Big Valley. These two men will be paid well for the job. These warriors names are... Crude Buster. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 3.19 MB / 18 files / 1.42 zip + +$end + + + +$info=cc_13 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.154: Added clones Cactus Canyon (1.0) and (1.04 Test 0.2). + +- 0.141u1: Miodrag Milanovic added 'Cactus Canyon (1.3)' (Bally 1998) and clone (1.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 7 MB / 7 files / 6.21 zip + +$end + + + +$info=ccasino +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Chinese Casino (Japan)'. + +- 0.259: Fixed Chinese Casino [BET] (Japan) freezes when you select a girl and start the game. After the dice is rolled and the tiles are distributed and arranged, the game will not move beyond that point [Osso]. + +- 0.195: No more state hacking for palette writes [AJR]. + +- 0.186: Added dipswitches 'Coin A/B', 'Girl Select', 'Score Display' and 26x 'Unknown'. + +- 0.57: Takahiro Nogi added 'Chinese Casino [BET] (Japan)' (Video System 1987). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + + +Recommended Games (Mahjong) + + +Romset: 640 kb / 11 files / 161.5 zip + +$end + + + +$info=ccastles +$mame +0.59 [Chris Hardy] + +0.26 [Patrick Lawrence] + + +Artwork available + + +SETUP: + +- To start a game, press the '5' and JUMP button. '1' and '2' work only in cocktail mode. + + +WIP: + +- 0.259: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Adjust initial screen parameters to 256x232 [Dirk Best]. + +- 0.205: Removed POKEY, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 15th December 2018: Mr. Do - Added marquee, speaker grill and cpo artwork for Crystal Castles, cleaned up by Nightvoice. I adjusted the colors so all three pieces matched the original cabinet. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.199: AJR added addressable latches to Crystal Castles. + +- 0.181: Clarified input situation by assigning port conditions/names to the button inputs so they have proper default mappings between Upright/Cocktail [Tafoid]. + +- 22nd March 2013: Smitdogg - Kevin Eshbach scans the supplement to Crystal Castles Operators Manual (TM-241, 1st Printing) and schematic package (SP-241, 1st Printing) CO-241-03 and CO-241-05 1st Printing. + +- 0.146u1: Minor changes to Crystal Castles volume level [Couriersud]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.139u4: Aaron Giles changed Crystal Castles to use the X2212 instead of the hacked-up fake version they had. + +- 0.133u1: Renamed (ccastleg) to (ccastlesg), (ccastlep) to (ccastlesp), (ccastlef) to (ccastlesf), (ccastle3) to (ccastles3), (ccastle2) to (ccastles2), (ccastle1) to (ccastles1) and (ccastlej) to (ccastlesj). + +- 0.126u4: Guru added clone Crystal Castles (joystick version). + +- 9th July 2008: Mr. Do - Added the marquee for Crystal Castles, just cause it looks cool, thanks to the BYOAC/CAG artwork. + +- 0.113u4: Changed visible area to 319x255. + +- 0.107u1: Added clones Crystal Castles (version 1), (version 3, French), (version 3, German) and (version 3, Spanish). Swapped gfx1 roms. Fixed rom names. + +- 0.106u13: More Crystal Castles tweaks [Aaron Giles]: Connected EAROM correctly (passes POST now). Added a guess for what the "POTATO" chip does. If you're a Crystal Castles fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5. + +- 0.106u12: Rewrote Crystal Castles driver from the schematics [Aaron Giles]: Correct clock speeds and frame rates. Reimplemented video system to use mixer PROM. Now using sync PROM to generate interrupts at correct times. Sync PROM is also used to determine proper visible area and VBLANK timings. Implemented the VRAM write protection by using the WP PROM. Hooked up second player trackball properly. Fixed coin counters. Now computing palette based on resistor weights. Watchdog is now set for 8 VBLANKs to match the schematics. Added save state support. Mapped complete memory space according to schematics. Changed VSync to 61.035156 Hz. Added 3x 'Unknown' dipswitches. Removed 3rd coin slot. Fixed PROM names. + +- 0.105u4: Fixed rom names. + +- 30th June 2005: Alessio dumped Crystal Castles (Version 3). Please check out PCB pics, and let me know if it's the same layout as the one already in MAME or if it's different. + +- 0.90u2: Santeri Saarimaa added unused PROMs (synchronous, bus, write and color) to Crystal Castles. + +- 0.59: Added Crystal Castles (version 4). Changed (set 1) to clone 'Crystal Castles (version 3)' and (set 2) to 'Crystal Castles (version 2)'. Renamed (ccastles) to (ccastle3). + +- 6th February 2002: Chris Hardy added a newer revision ROM set to the Crystal Castles driver. + +- 0.34b3: Nicola Salmoria added clone Crystal Castles (set 2). Changed parent description to 'Crystal Castles (set 1)'. + +- 0.34b1: Known issues: The self test doesn't pass the EERAM test. + +- 0.31: Known issues: The self test doesn't pass the EERAM test. I don't know if all of the scores are supposed to rusvive a reset, or only the first three as it is now. + +- 0.29: Known issues: Keyboard control isn't up to the task. Use the mouse. When the cabinet is set to Cocktail, pressing 2 while in the switch test screen of the test mode is supposed to flip the screen. This doesn't work yet, since the screen is not refreshed. + +- 0.28: Crystal Castles now has accurate colors and load/save of high score and settings (I mean the settings done in the service menu) [Nicola Salmoria]. New osd_modify_pen() function, proposed by Aaron Giles. It allows drivers to dynamically modify the palette. WARNING: Since this feature can severely reduce performance on some systems, it must only be used when necessary - that is, when the emulated game dynamically modifies the palette. The other games should continue to use the static palette as before. Many games already use this feature (e.g. Crystal Castles, the Gottlieb games, Tapper, Bubble Bobble, and many others). There's also osd_get_pen(), which is used by usrintf.c to dynamically pick the pens used to render menus. + +- 0.27: Known issues: The colors are accurate, but the color space is downgraded from 3x3x3 to 3x3x2. Sound. It's better! The game sounds are slightly slow. + +- 0.26: Patrick Lawrence added 'Crystal Castles' (Atari 1983). Game is playable with accurate colors and sound. Also this game supports trackball (-trak option). Valerio Verrando provided a new tweaked mode 256x232 for Crystal Castles. Control: Arrows = Move around and CTRL = Jump. Known issues: Sound. It's better! The startup sound no longer plays. The game sounds are slightly slow. Dynamic palette. I haven't given this the time it deserves. I'll get to this one soon. The game is always in cocktail mode. If I try to take it out of cocktail mode, the player 1 and player 2 buttons no longer work. Needless to say, I have not emulated cocktail mode, nor do I plan to so only try 1 player games for now. No high score saving yet. Cannot change the settings of the game. Vertical scrolling is wrong. Is horizontal scrolling right? + +- 10th August 1992: Dumped Crystal Castles (version 3). + + +HOW TO PLAY: + +- Magic hat makes you invincible. Wear it and you can kill BERTHILDA. + +- Catch GEM eaters when they are eating and stay away when they are moving from GEM to GEM. + +- Take too much time and the swarm returns. + +- Jump over trees to stun them. + + +LEVELS: 37 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Romset: 57 kb / 11 files / 26.4 zip + +$end + + + +$info=ccclass +$mame +0.142u1 [Mariusz Wojcieszek] + + +WIP: + +- 0.144u3: Changed description to 'Country Club Classic (v1.10 03-apr-1997)'. + +- 0.142u1: Mariusz Wojcieszek added 'Country Club Classic' (Creative Electronics And Software 1996). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1.50 MB / 3 files / 516.5 zip + +$end + + + +$info=ccfboxa +$mame +0.154 [f205v] + + +GDROM required + + +WIP: + +- 0.185: Make ccfboxa start too (video\xbox_nv2a.cpp) [yz70s]. + +- 0.175: Changed description to 'Chihiro Firmware Update For Compact Flash Box (4.01) (GDX-0024A)'. + +- 0.159: Redumped 317-0567-exp.pic in ccfboxa. + +- 0.154: f205v added 'Chihiro Firmware Update For Compact Flash Box (Rev A) (GDX-0024A)' (Sega 2009). + + +Recommended Games: + +Chihiro Change Region GD USA (611-0028A) + +Chihiro Firmware Update For Compact Flash Box (4.01) (GDX-0024A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 28.7) + +$end + + + +$info=cchampion +$mame +0.282 [Juan Romero, ClawGrip] + + +WIP: + +- 0.282: Juan Romero and ClawGrip added 'Champion (darts machine, v7.71)' (Compumatic 1997). More info and schematics: https://www.recreativas.org/champion-6137-compumatic. The PCB layout is slighly different than the one shown on the manual (it's like a standard Microdard PCB, but with an additional test switch). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 128 kb / 1 files / 86.1 zip + +$end + + + +$info=cchance +$mame +0.129 [David Haywood, Angelo Salese] + + +TODO: + +* Dump color PROMs + + +WIP: + +- 0.262: Implemented hopper. Promoted Cherry Chance to working. TODO: Dumped color proms. Complete I/O, requires manual for DIPs and (likely non-)JAMMA pinout. Verify clock dividers for Z80 and YM2149 [Angelo Salese]. + +- 0.261: Added I/O IRQ source, DSWC and TAITOIO_OPTO. Overhaul inputs. Fixed GFX bitplane order [Angelo Salese]. Confirm year and manufacturer. Note: According to Taito's past official web page "Arcade Game History", release year of Cherry Chance is 1987 [negunma]. Added gambling control. Added dipswitches 'Credits at start', 'DSWC' and 8x 'Unused'. + +- 0.253: Reduced duplication in address maps. Got rid of bankdev and inaccessible RAM hiding under sprite chip (it used to use shares, but now allocates its own memory). Got rid of unnecessary I/O ports in Cherry Chance [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Derive clocks from known XTAL [AJR]. Changed Z80 CPU1 clock speed to 6MHz and YM2149 to 1.5MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2149 and SETA001_SPRITE MCFG macros [Osso]. + +- 0.187: If it's supposed to be a YM2149, use a YM2149 [AJR]. Replaced AY-3-8910A sound with YM2149. + +- 0.156: Osso fixed Cherry Chance validation (includes\tnzs.h). + +- 0.142u3: David Haywood started unifying sprite implementations for Seta X1-001/X1-002 chips. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: Cherry Chance subclass from TNZS. + +- 0.135u2: Fabio Priuli added save state support to Cherry Chance. + +- 0.129: David Haywood and Angelo Salese added 'Cherry Chance' (unknown 1987). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 5 files / 34.8 zip + +$end + + + +$info=cchasm +$mame +0.36b1 [Mathis Rosenhauer] + + +WIP: + +- 0.236: Combined source files, added I/O port finder and reduced audio levels to avoid hitting the limiter [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR MCFG macro. Misc MACHINE_CONFIG macro removal [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6840 PTM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.179: smf fixed static noise generation caused by feeding the same bit to both DACs. + +- 0.162: Osso added save state support to Cosmic Chasm. + +- 0.151: Removed SOUND_RESET legacy MACRO (includes\cchasm.h) [Osso]. + +- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixes coin insert problem in Cosmic Chasm. + +- 0.134u4: Curt Coder refactor Z80CTC to use DEVCB. Emulated coin flag flip-flop in Cosmic Chasm. + +- 0.123u2: James Wallace added documentation of the Cosmic Chasm crystals, and merged the memory maps. + +- 0.112u4: Aaron Giles removed custom sound code from Cosmic Chasm and replaced it with a simple DAC implementation. Replaced Custom sound with 2x DAC. + +- 0.107u3: El Condor converted Cosmic Chasm to use the 6840 timer module. + +- 0.106u12: MASH added PLDs ($0, 100 - pal12l6.u76 and pal12l6.u77) to Cosmic Chasm (set 1). + +- 0.61: Paul Priest fixed cchasm1 from crashing at startup. + +- 0.58: Changed palettesize from 256 to 32768 colors. + +- 0.36b1: Mathis Rosenhauer added 'Cosmic Chasm (set 1)' (Cinematronics / GCE 1983) and clone (set 2). + +- 18th July 1999: Mathis Rosenhauer did another fix to Cosmic Chasm sound. + +- 16th July 1999: Mathis Rosenhauer sent in a Cosmic Chasm driver with much better Z80CTC sound. + +- 15th July 1999: Mathis Rosenhauer sent in a working Cosmic Chasm driver. + + +HOW TO PLAY: + +- The Cosmic Chasm Space Station is occupied by a hostile enemy force. Your mission is to maneuver your ship through the station and destroy the cenatral power core. + +- After destroying the core retrace your path to the point of entry and escape before the chain reaction destroys the station. + +- If you are successful you will be promoted to more dangerous missions. + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 68.1 kb / 19 files / 34.1 zip + +$end + + + +$info=cchip +$mame + +DEVICE: + +Taito TC0030CMD (C-Chip) + + +ROMS: + +cchip_upd78c11.bin (4k upd7811) + + +WIP: + +- 0.246: Changed sourcefile to taito\taitocchip.cpp. + +- 0.188: Added 'Taito TC0030CMD (C-Chip)' device (machine\taitocchip.cpp). + +$end + + + +$info=cclimber +$mame +0.02 [Nicola Salmoria, Lionel Theunissen] + + +Artwork available + + +Bugs: + +- Clone ccboot: The color of the building of stage2 and stage3 is incorrect. ikedasan (ID 04169) + + +WIP: + +- 0.278: Dumped dm7052.cpu PROM internal to the CPU module for Crazy Climber [Domenico Cervini]. Used PROM contents to decrpyt cclimber encrypted sets [iq_132]. + +- 0.262: Verified PROMs and replaced baddump prom cclimber.pr3 for clone Crazy Climber (ManilaMatic bootleg) [Trol]. + +- 0.251: Hand fixed a couple of GFX ROMs for clone Crazy Climber (ManilaMatic bootleg). Still need a proper dump from another PCB [Hammy]. + +- 0.250: Porchy redumped gfx roms for clone Crazy Climber (ManilaMatic bootleg). + +- 0.247: Hammy partially redumped clone Crazy Climber (ManilaMatic bootleg). + +- 0.246: Trol added clone Crazy Climber (ManilaMatic bootleg). Note: Corrupted gfx roms. + +- 0.245: Use a Timer+DAC instead of MAME samples and added support for looping. Fixed off-by-1 problem when looping (audio\cclimber.c) [hap]. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION and switched to [ [maybe_unused]] attribute [Vas Crabb]. + +- 0.232: David Haywood fixed gfx rom load in clone Crazy Climber (bootleg set 1). + +- 0.189: [John at johnsarcade] added clone Crazy Climber (US set 2). Changed parent description to 'Crazy Climber (US set 1)'. + +- 0.172: A.R.P.A. added clone Crazy Climber (Spanish, Rodmar bootleg). + +- 17th February 2013: 3D ARCADE - More great models from Jibmums! "Project Taito II" represents the slightly earlier US Taito cabinet - Crazy Climber etc. + +- 0.149: Basilio Garcia added clone Crazy Climber (Spanish, Operamatic bootleg). As expected sample roms should match the original. + +- 0.148u5: ANY added clone Crazy Climber (Model Racing bootleg). + +- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. + +- 0.133u1: Renamed (cclimbrj) to (cclimberj). + +- 9th July 2008: Mr. Do - Back when I was trading artwork with who used to be known as ClassicArcadeGrafix (which is now the BYOAC/CAG artwork), I simply took on word that everything was correct. Bad choice. Taito Crazy Climber had the wrong font for text. This has been corrected. + +- 12th November 2006: Mr. Do - We have Crazy Climber (bootleg) bezel, thanks to scans by Aaron Giles and cleanup by Ad_Enuff and Crazy Climber (Taito Version) bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Crazy Climber (Nichibitsu version) bezel. + +- 0.65: Added PROM ($60 - decryption table (not used)) to the Crazy Climber bootlegs. + +- 30th January 2003: Nicola Salmoria improved the way in which the Crazy Climber bootleg is decrypted. + +- 0.59: Added 'Unknown' dipswitch. + +- 7th February 2001: Mike Coates added Steeplejack to the Crazy Climber driver. + +- 29th May 2000: Nicola Salmoria fixed a bug in TRANSPARENCY_COLOR handling, fixing Crazy Climber graphics glitches. + +- 0.35RC2: Renamed (ccjap) to (cclimbrj). + +- 0.35b9: Zsolt Vasvari added clone Crazy Climber (bootleg set 2). Changed parent description to 'Crazy Climber (bootleg set 1)'. + +- 14th March 1999: Zsolt Vasvari added a Crazy Climber bootleg. + +- 0.34b1: Added color PROMs ($0, 20, 40). + +- 0.33b7: Changed description to 'Crazy Climber (US)' and clone (Japanese version) to 'Crazy Climber (Japan)'. + +- 0.30: Vince Mayo fixed a bug in drawgfx() which caused Crazy Climber's big sprites to be corrupted when horizontally flipped. + +- 0.28: Rewritten the decryption routines in Crazy Climber [Nicola Salmoria]. Fixed gfx rom loading. + +- 0.24: Changed parent description to 'Crazy Climber (US version)'. + +- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Climber. + +- 0.12: Since the 8910 emulator doesn't allow to set the clock frequency at runtime [Nicola Salmoria], I temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let me know whether it's better or worse than before. + +- 0.07: Added clone Crazy Climber (Japanese version). + +- 0.04: Optimizations in drawgfx(), Crazy Climber benefit as well. Use version 1.1 of Z80Em by Marcel de Kogel. Faster! (note that I had to make a couple of changes to Z80.c to make Crazy Climber work) [Nicola Salmoria]. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman. + +- 0.03: Crazy Climber should run a little faster on slow machines, but still too slow. + +- 0.02: Nicola Salmoria added 'Crazy Climber' (Nichibutsu 1980) and clone Crazy Climber (bootleg). Game is playable with accurate colors and sound. Control: E,S,D,F = Left joystick, I,J,K,L = Right joystick and F1 = Skip level. Information about the Crazy Climber machine hardware (including palette) and ROM encryption scheme provided by Lionel Theunissen. Thanks to Andy Milne for the information on the Crazy Climber sound roms. + +- 24th January 1997: Dumped Crazy Climber (Japan). + +- 8th November 1996: Dumped Crazy Climber (bootleg set 1). + +- 29th March 1993: Dumped Crazy Climber (US set 1). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 40.3 kb / 17 files / 27.7 zip + +$end + + + +$info=cclimber_audio +$mame + +DEVICE: + +Crazy Climber Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\cclimber_a.cpp. + +- 0.153: Added 'Crazy Climber Sound Board' device (audio\cclimber.c). + +$end + + + +$info=cclimbr2 +$mame +0.36b7 [Takahiro Nogi] + + +Artwork available + + +WIP: + +- 0.250: Replaced YM3812 sound with YM3526 OPL. + +- 0.219: Use pdrawgfx for sprite drawing in ArmedF driver. Make text VRAM into shared_ptr. Moved install_handler into address map. Fixed terraf_io without NB1414M4. Simplified handlers and gfxdecode. Reduced duplicates. Fixed namings. Use shorter/correct type values [cam900]. Fixed sprite rom loading in Crazy Climber 2. + +- 0.149: hap fixed tile/sprite regression in screen_update_armedf. This fixes the missing blinking white dot on the lower left of the building map. + +- 0.142u2: Angelo Salese hooked up the 1414M4 chip emulation for Crazy Climber 2. Changed region gfx5 to blit_data. + +- 0.133u1: Renamed (cclmbr2a) to (cclimbr2a). + +- 0.123u2: RansAckeR added DIP locations to Crazy Climber 2. + +- 0.1228u8: Changed description of clone (Japan Harder) to 'Crazy Climber 2 (Japan, Harder)'. + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Crazy Climber 2. + +- 0.87u2: chaneman added clone Crazy Climber 2 (Japan Harder). + +- 0.62: Added 'Partial Invulnerability' dipswitch and Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b8: Added 'Flip Screen' and 2x 'Unknown' dipswitch. + +- 0.36b7: Takahiro Nogi added 'Crazy Climber 2 (Japan)' (Nichibutsu 1988). + +- 6th October 1999: Nicola fixed a few graphics problems in Crazy Climber 2. + +- 5th October 1999: Takahiro Nogi sent in driver for Crazy Climber 2. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 992 kb / 18 files / 301.6 zip + +$end + + + +$info=cclownz +$mame +0.107 [Guru] + + +WIP: + +- 0.122u6: Aaron Giles fixed Crazzy Clownz - Game now playable. Changed TMS34010 CPU1 clock speed to 4MHz and VSync to 61.232460 Hz. Added dipswitches 'Coinage', 'Starting Jackpot' and 'Points per Ticket'. Renamed (cclown) to (cclownz). + +- 0.116u4: R. Belmont fixed crash in Crazzy Clownz due to out-of-bounds parameter. + +- 0.107: Guru added 'Crazzy Clownz (Version 1.0)' (LAI Games 1999). + + +LEVELS: 1 + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 8.58 MB / 16 files / 1.87 zip + +$end + + + +$info=ccorsario +$mame +0.230 [jordigahan, ClawGrip] + + +WIP: + +- 0.264: Arcade Planet and Recreativas.org added clone Corsarios (Cirsa slot machine, V5.10D, Catalonia). Changed parent description to 'Corsarios (Cirsa slot machine, V6.0D)'. + +- 0.231: jordigahan and ClawGrip added program ROM to Corsario (Cirsa slot machine) and improved hardware documentation. Changed description to 'Corsarios (Cirsa slot machine)'. + +- 0.230: jordigahan and ClawGrip added 'Corsario (Cirsa slot machine)' (Unidesa / Cirsa 2002). Note: No battery on the PCB for this game. It was found with most sockets unpopulated. This is mechanical. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 4 files / 1.05 zip + +$end + + + +$info=ccpu +$mame + +DEVICE: + +Cinematronics CPU + + +WIP: + +- 0.149u1: Added 'Cinematronics CPU' device (cpu\ccpu\ccpu.c). + +$end + + + +$info=ccruise +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Caribbean Cruise' (International Concepts 1989). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 384 kb / 4 files / 227.2 zip + +$end + + + +$info=cd2501e +$mame + +DEVICE: + +CD2501E + + +WIP: + +- 0.184: Added 'CD2501E' device (sound\tms5220.cpp). + +$end + + + +$info=cd2501ecd +$mame + +DEVICE: + +CD2501ECD + + +WIP: + +- 0.184: Added 'CD2501ECD' device (sound\tms5220.cpp). + +$end + + + +$info=cd2801 +$mame + +DEVICE: + +CD2801 + + +WIP: + +- 0.184: Added 'CD2801' device (sound\tms5110.cpp). + +$end + + + +$info=cd2802 +$mame + +DEVICE: + +CD2802 + + +WIP: + +- 0.184: Added 'CD2802' device (sound\tms5110.cpp). + +$end + + + +$info=cd40105 +$mame + +DEVICE: + +CD40105B FIFO Register + + +WIP: + +- 0.191: Changed description to 'CD40105B FIFO Register'. + +- 0.181: Added '40105 FIFO' device (machine\40105.cpp). + +$end + + + +$info=cd4099 +$mame + +DEVICE: + +CD4099B Addressable Latch + + +WIP: + +- 0.189: Added 'CD4099B Addressable Latch' device (machine\74259.cpp). + +$end + + + +$info=cdd2000 +$mame + +DEVICE: + +Philips CDD2000 CD-R + + +ROMS: + +cdd2_126.bin (256k flash) + +cdd2_125.bin (256k flash) + + +WIP: + +- 0.212: Added 'Philips CDD2000 CD-R' device (bus\nscsi\cdd2000.cpp). + +$end + + + +$info=cdda +$mame + +DEVICE: + +CD/DA + + +WIP: + +- 0.147: Added 'CD/DA' device (sound\cdda.c). + +$end + + + +$info=cdibios +$mame + +CD-i (Mono-I) (PAL) BIOS (Philips 1995) + + +BIOS: + +cdi200.rom (maincpu $0 - 512k) Magnavox CD-i 200 + +cdi220b.rom (maincpu $0 - 512k) Philips CD-i 220 F2 + +zx405042p (slave $0 - 8k) Motorola 68HC05 MCU + + +WIP: + +- 0.222: Added MCU rom zx405042p__cdi_slave_2.0 [Ryan Holtz]. + +- 0.169: Changed description to 'CD-i (Mono-I) (PAL) BIOS' [MooglyGuy]. + +- 0.147u1: Miodrag Milanovic changed description to 'CD-i Bios'. Added button 3-8 and coin slot. Renamed (cdimono1) to (cdibios). + +- 0.141u2: Removed coin slot and service mode. Changed input from 8 to 2 buttons. Changed description to 'CD-i (Mono-I) (PAL)'. Renamed (cdi) to (cdimono1). + +- 0.139u4: Changed input from 2 to 8 buttons. + +- 0.138u3: Harmony added 'CD-i (Mono-I) BIOS' (Philips 1991). + + +Romset: 1 MB / 3 files / 447.3 zip + +$end + + + +$info=cdicdic +$mame + +DEVICE: + +CD-i CDIC + + +WIP: + +- 0.246: Changed sourcefile to philips\cdicdic.cpp. + +- 0.209: Removed 'CDI68070' device. Changed description to 'CD-i CDIC'. + +- 0.148u1: Added 'CDI68070' device (machine\cdi070.c). + +- 0.139u4: Added 'CDICDIC' device (machine\cdicdic.c). + +$end + + + +$info=cdiscon1 +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +Bugs: + +- Missing low-pass filter on some channels. 125scratch (ID 09070) + + +WIP: + +- 0.188: Added dipswitches 'Lives', 'Bonus Life' and 'Music Weapons'. + +- 0.179: Changed description to 'Disco No.1 (DECO Cassette) (US)' and clone 'Sweet Heart (DECO Cassette)' to 'Sweet Heart (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Disco No.1 (DECO Cassette)' and clone 'Sweet Heart (Cassette)' to 'Sweet Heart (DECO Cassette)'. + +- 0.88u2: Changed description to 'Disco No.1 (Cassette)' and clone 'Cassette: Sweet Heart' to 'Sweet Heart (Cassette)'. + +- 0.67: Changed description to 'Cassette: Disco No.1'. + +- 0.53: Added clone 'Cassette: Sweet Heart'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Disco No 1' (DECO 1982). + +- 11th February 2001: Juergen Buchmueller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Music) + + +Romset: 34 kb / 2 files / 17.4 zip + +$end + + + +$info=cdislavehle +$mame + +DEVICE: + +CD-i Mono-I Slave HLE + + +WIP: + +- 0.246: Changed sourcefile to philips\cdislavehle.cpp. + +- 0.222: Changed description to 'CD-i Mono-I Slave HLE'. Renamed (cdislave) to (cdislavehle). + +- 0.198: Changed description to 'CD-i Mono-I Slave'. + +- 0.139u4: Added 'CDISLAVE' device (machine\cdislave.c). + +$end + + + +$info=cdp1801 +$mame + +DEVICE: + +RCA CDP1801 + + +WIP: + +- 0.186: Changed description to 'RCA CDP1801'. + +- 0.184: Added 'CDP1801' device (cpu\cosmac\cosmac.cpp). + +$end + + + +$info=cdp1802 +$mame + +DEVICE: + +RCA CDP1802 + + +WIP: + +- 0.186: Changed description to 'RCA CDP1802'. + +- 0.148u5: Added 'CDP1802' device (cpu\cosmac\cosmac.c). + +$end + + + +$info=cdp1804 +$mame + +DEVICE: + +RCA CDP1804 + + +WIP: + +- 0.213: Added 'RCA CDP1804' device (cpu\cosmac\cosmac.cpp). + +$end + + + +$info=cdp1805 +$mame + +DEVICE: + +RCA CDP1805 + + +WIP: + +- 0.213: Added 'RCA CDP1805' device (cpu\cosmac\cosmac.cpp). + +$end + + + +$info=cdp1806 +$mame + +DEVICE: + +RCA CDP1806 + + +WIP: + +- 0.213: Added 'RCA CDP1806' device (cpu\cosmac\cosmac.cpp). + +$end + + + +$info=cdp1852 +$mame + +DEVICE: + +RCA CDP1852 I/O + + +WIP: + +- 0.186: Changed description to 'RCA CDP1852 I/O'. + +- 0.142u3: Added 'CDP1852 I/O' device (machine\cdp1852.c). + +$end + + + +$info=cdp1863 +$mame + +DEVICE: + +RCA CDP1863 + + +WIP: + +- 0.186: Changed description to 'RCA CDP1863'. + +- 0.177: Added 'CDP1863' device (sound\cdp1863.cpp). + +$end + + + +$info=cdp1869 +$mame + +DEVICE: + +RCA CDP1869 VIS + + +WIP: + +- 0.186: Changed description to 'RCA CDP1869 VIS'. + +- 0.140: Added 'RCA CDP1869' device (sound\cdp1869.c). + +$end + + + +$info=cdr4210 +$mame + +DEVICE: + +Creative Technology Blaster CD-R 4210 + + +ROMS: + +cr113.bin (256k flash) + + +WIP: + +- 0.212: Added 'Creative Technology Blaster CD-R 4210' device (bus\nscsi\cw7501.cpp). + +$end + + + +$info=cdracula +$mame +0.160 [Caius, The Dumping Union, Luca Elia] + + +WIP: + +- 0.272: Dumped PALs for Castle Of Dracula [f205v]. + +- 0.160: Caius, The Dumping Union and Luca Elia added 'Castle Of Dracula' (Yun Sung (Escape license) 1994). Added IPT_JOYSTICK_LEFT/RIGHT for high score entry (only shows when you complete the game??) and BUTTON2 (erase on highscore entry) [David Haywood]. Updated Castle of Dracula to measured clocks based of OSC clocks [Brian Troha]. + +- 20th March 2015: Luca Elia - An obscure Korean game has been spotted in Italy, bought and dumped by Caius! Initially all he had was the title screen and a blurry PCB pic. It turned out to be a shameless (and cheap) clone of Plotting. Castle Of Dracula, this the name of the game, was apparently developed by Yun Sung in 1994, although the PCB only bears "Escape" stickers and the title screen displays a laconic "Y.S.E." copyright. Having played the game a bit, the "so bad it's good" saying rather fits the clumsy, unpolished production. The game nonchalantly blends a fantasy back story of sworded heroes and damsels in distress, narrated through interludes drawn in manga style, with the titular Romanian gothic myth. The "stiff" graphics do hint at a blitter based engine, don't they? Sure enough... the anonymous PCB is actually a clone of dynax hardware. The Dynax blitter is implemented by an FPGA with a few minor variations in how the drawing flags and the destination layers are selected. Sound is also a single M6295 that plays digitized loops in place of the Yamaha PSGs. Don't listen to it for long or it'll get stuck into your head. Thanks to Caius and The Dumping Union. + +- 19th March 2015: Smitdogg - Caius got Castle of Dracula. + + +LEVELS: 22 + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 1.44 MB / 13 files / 737.2 zip + +$end + + + +$info=cdracula_blitter +$mame + +DEVICE: + +Castle of Dracula TPC1020AFN Blitter + + +WIP: + +- 0.246: Changed sourcefile to dynax\dynax_blitter_rev2.cpp. + +- 0.199: Added 'Castle of Dracula TPC1020AFN Blitter' device (video\dynax_blitter_rev2.cpp). + +$end + + + +$info=cdrawpkr +$mame +0.214 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.214: Roberto Fresca and TeamEurope added 'Draw Poker (Joker Poker V.01)' (Coinmaster 1984). Added machine_config and fixed visible area [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 10 kb / 3 files / 6.66 zip + +$end + + + +$info=cdrn820s +$mame + +DEVICE: + +Caravelle CDR-N820s + + +ROMS: + +cdr_120.bin (128k program) + + +WIP: + +- 0.216: Changed description to 'Caravelle CDR-N820s'. + +- 0.212: Added 'Caravalle CDR-N820s' device (bus\nscsi\cdrn820s.cpp). + +$end + + + +$info=cdrom +$mame + +DEVICE: + +ATAPI CD-ROM + + +WIP: + +- 0.275: Removed 'ATAPI fixed CD-ROM' device. + +- 0.215: Changed sourcefile to bus\ata\atapicdr.cpp. + +- 0.186: Changed description to 'ATAPI CD-ROM' and 'ATAPI fixed CD-ROM'. + +- 0.176: Added 'ATAPI fixed CDROM' device (machine\atapicdr.cpp). + +- 0.150: smf added 'ATAPI CDROM' device (machine\atapicdr.c). + +$end + + + +$info=cdrom_image +$mame + +DEVICE: + +CD-ROM Image + + +WIP: + +- 0.255: Changed sourcefile devices\imagedev\cdromimg.cpp. + +- 0.153: Changed description to 'CD-ROM Image'. + +- 0.149u1: Added 'Cdrom' device (imagedev\chd_cd.c). + +$end + + + +$info=cdsteljn +$mame +0.146 [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'DS Telejan (DECO Cassette) (Japan)'. + +- 28th May 2012: Mr. Do - Added bezel for DS Telejan. Scanned bezels provided by Mr. Do. Vectorized by CADWeazle. + +- 0.146u1: Angelo Salese hooked up the missing Mahjong custom input panel - Game now playable. + +- 0.146: Added 'DS Telejan (DECO Cassette, Japan)' (Data East 1981). Guru and Charles MacDonald promoted DS Telejan to working state. + +- 12th May 2012: Smitdogg - We are still working hard on DECO cassette updates. We're in the middle of dumping: DS Telejan (version 4-A-3), Pro Golf (version 1-A) and Hamburger (version 0-A-0). A couple of the dongles are troublesome but will be done soon. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 28.8 kb / 2 files / 17.7 zip + +$end + + + +$info=cdu415 +$mame + +DEVICE: + +Sony CDU415 CD-R + + +ROMS: + +cdu415.bin (64k mcu) + + +WIP: + +- 0.231: Added 'Sony CDU415 CD-R' device (bus\nscsi\cdu415.cpp). + +$end + + + +$info=cdu561_25 +$mame + +DEVICE: + +Sony CDU561-25 + + +ROMS: + +apl1.9a_83fb.ic302 (128k eprom) + +apl1.8f_d905.ic302 (128k eprom) + +apl_1.7w.bin (128k eprom) + + +WIP: + +- 0.231: Added 'Sony CDU561-25' device (bus\nscsi\cdu561.cpp). + +$end + + + +$info=cdu75s +$mame + +DEVICE: + +Sony/Apple CDU75S CD-R + + +ROMS: + +ic201.bin (64k mcu) + +cdu-75s_1.0j_95.03.14_apple.bin (64k mcu) + + +WIP: + +- 0.231: Added 'Sony/Apple CDU75S CD-R' device (bus\nscsi\cdu75s.cpp). + +$end + + + +$info=cecmatch +$mame +0.125u3 [Exodus] + + +WIP: + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom. + +- 0.125u3: Exodus added 'ChuckECheese's Match Game' (Coastal Amusements 1993). + +- 25th May 2008: David Haywood - Exodus turned up a couple of alt Flintstones Memory Match sets, and a game with almost identical gameplay that was produced for ChuckECheese. I've added them all to the 'Double Cheese' driver, and they appear to work fine, so big thanks to Exodus for finding these and dumping them so that support could be added. + + +LEVELS: 1 + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 2.16 MB / 12 files / 884.6 zip + +$end + + + +$info=cedmag +$mame + +Magnet System (EFO SA / Cedar 1987) + + +BIOS: + +Magnet-Master-VID-E03.BIN (maincpu $0 - 8k) + + +WIP: + +- 0.181: Changed description to 'Magnet System'. + +- 0.179: David Haywood, Ricky2001, ArcadeHacker and IFW added 'Magnet System (prototype)' (EFO SA / Cedar 1987). + + +Romset: 8 kb / 1 files / 1.18 zip + +$end + + + +$info=cedmag_flop +$mame + +DEVICE: + +Cedar Floppy Simulation + + +WIP: + +- 0.246: Changed sourcefile to efo\cedar_magnet_flop.cpp. + +- 0.179: Added 'Cedar Floppy Simulation' device (machine\cedar_magnet_flop.cpp). + +$end + + + +$info=cedmag_plane +$mame + +DEVICE: + +Cedar Plane + + +WIP: + +- 0.246: Changed sourcefile to efo\cedar_magnet_plane.cpp. + +- 0.179: Added 'Cedar Plane' device (machine\cedar_magnet_plane.cpp). + +$end + + + +$info=cedmag_sprite +$mame + +DEVICE: + +Cedar Sprite + + +WIP: + +- 0.246: Changed sourcefile to efo\cedar_magnet_sprite.cpp. + +- 0.179: Added 'Cedar Sprite' device (machine\cedar_magnet_sprite.cpp). + +$end + + + +$info=cellage +$mame +0.272 [Hammy] + + +< Japan > + + +WIP: + +- 0.272: Hammy added 'Cellage' (Yujin / Namco 1996) TODO: Still to be looked at. At 0xee30, do PC=0xee3c to boot [Osso]. Identified unkyujin as Cellage [Yasu]. + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.50 MB / 6 files / 298.0 zip + +$end + + + +$info=cem3394 +$mame + +DEVICE: + +CEM3394 Synthesizer Voice + + +WIP: + +- 0.199: Changed description to 'CEM3394 Synthesizer Voice'. + +- 0.147: Added 'CEM3394' device (sound\cem3394.c). + +$end + + + +$info=centaur +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Centaur (Bally 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 5 files / 15.9 zip + +$end + + + +$info=centauri +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.243: Changed description to 'Centaur (Inder) (set 1)' and clone (Inder, alternate set) to 'Centaur (Inder) (set 2)'. + +- 0.237: Changed description of clone (alternate set) to 'Centaur (Inder, alternate set)'. + +- 0.190: Added some meat to the bones [Robbbert]. Replaced M6502 CPU1 with M6504 (434000 Hz). Added dipswitches 'Coins', 'Balls', 'Sound', 'Show high score in attract mode', 'Free games for beating high score', 'High Score', 'Score for 2nd extra', 'Score for 1st extra', 'Rotate roulette when ball passes 5 upper aisles' and 'Credit limit'. Fixed rom names. + +- 0.177: Added 'Centaur (Inder)' (Inder 1979) and clone Centaur (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 3 files / 3.33 zip + +$end + + + +$info=centennial_sl01m_15_11194 +$mame + +DEVICE: + +Centennial 1 MB SRAM + + +ROMS: + +eeprom.bin (8k baddump eeprom) + + +WIP: + +- 0.266: Changed sourcefile to bus\pccard\sram.cpp. + +- 0.253: Added 'Centennial 1 MB SRAM' device (machine\pccard_sram.cpp). + +$end + + + +$info=centennial_sl02m_15_11194 +$mame + +DEVICE: + +Centennial 2 MB SRAM + + +ROMS: + +eeprom.bin (8k baddump eeprom) + + +WIP: + +- 0.266: Changed sourcefile to bus\pccard\sram.cpp. + +- 0.253: Added 'Centennial 2 MB SRAM' device (machine\pccard_sram.cpp). + +$end + + + +$info=centennial_sl04m_15_11194 +$mame + +DEVICE: + +Centennial 4 MB SRAM + + +ROMS: + +eeprom.bin (8k baddump eeprom) + + +WIP: + +- 0.266: Changed sourcefile to bus\pccard\sram.cpp. + +- 0.253: Added 'Centennial 4 MB SRAM' device (machine\pccard_sram.cpp). + +$end + + + +$info=centiped +$mame +0.155 [?] + +0.10 [Nicola Salmoria, Ivan Mackintosh, Edward Massey, Peter Rittwage] + + +Artwork available + + +TEST MODE: + +- To see the color test, keep T pressed then hit F2. Insert a coin to proceed to the convergence test. Press T and F2 again to exit. + + +WIP: + +- 0.247: Improved accuracy of POKEY emulation. The implementation changes come from the A7800 project (https://github.com/7800-devtools/a7800). Fixes incorrect firing sound in Centipede [Mike Saarna, Andrew Green]. Minor cleanup and got rid of an unnecessary member in channel structures (only used in inline member functions) [Vas Crabb]. + +- 0.227: Added watchdog reset address to Centipede bootlegs, and nop some other address ranges to match original sets [Devin Acker]. + +- 0.204: Joe Magiera and The Dumping Union added clone Centipede (bootleg, set 2). Changed description of clone (bootleg) to 'Centipede (bootleg, set 1)'. + +- 29th October 2018: Smitdogg - Joe Magiera dumped a bootleg of Centipede that is not yet in MAME. + +- 0.198: ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg and The Dumping Union added clone Centipede (Japan, revision 3). Correct PSG type in clone Magic Worm (bootleg of Centipede, set 1) [AJR]. + +- 26th April 2018: Smitdogg - Thanks to recent donations, we were able to combine forces with ShouTime and get the ultra rare Japan version of Centipede. It's so rare that not even the biggest Atari expert that I know had ever seen the PCB before now. I'm not sure of all the differences. Thanks to: Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert and Charles MacDonald. + +- 0.157: Save m_rand_seed (emu\machine.c), fixes save state regressons in clones Centipede (bootleg), Caterpillar (bootleg of Centipede) and Millpac (bootleg of Centipede) [Osso]. + +- 0.156: Tafoid added missing 2P start button to clone Centipede (revision 3). Removed 2nd Player in parent Centipede (revision 4). + +- 0.155: Phil Bennett added clone Centipede (revision 1). Made centtime the parent (this is actually revision 4). Renamed ROMs to include correct part numbers and locations. Changed clone (1 player, timed) to parent 'Centipede (revision 4)'. Renamed (centiped) to (centiped3) and (centtime) to (centiped). + +- 0.153: Andrew Welburn added clone 'Magic Worm (bootleg of Centipede, set 2)'. Could use some help getting that centipede/magic worm dump working - service mode works, game does not. Correct clones manufacturer [D Go Go Fan, Osso]. Changed description of clone (bootleg of Centipede) to 'Magic Worm (bootleg of Centipede, set 1)'. + +- 0.146u2: Changed description of clones Caterpillar to 'Caterpillar (bootleg of Centipede)', Millpac to 'Millpac (bootleg of Centipede)' and 'Magic Worm (bootleg)' to 'Magic Worm (bootleg of Centipede)'. + +- 0.146u1: Minor changes to Centipede low pass filtering. Fixed clones Caterpillar and Magic Worm (bootleg) crash before OK [Couriersud]. + +- 6th September 2010: Mr. Do - After much labor and sweat, Jcroach finished up the Centipede bezel, and we can finally throw out the old version. And by taking the same AI file, and photos available on the net, I've also added in one of the Euro versions of the bezel (where much of the green detail is red). + +- 18th October 2009: Smitdogg - Stefan Lindberg dumped a Japanese version of Centipede. + +- 0.133u1: Renamed (centipd2) to (centiped2). + +- 0.129: Added clone Centipede Dux (hack) (1980). + +- 0.127u1: Couriersud fixed missing sound in clones Centipede (bootleg), Magic Worm (bootleg) and Millpac. + +- 9th July 2008: Mr. Do - Centipede now has cocktail artwork, thanks to the BYOAC/CAG artwork. Centipede has always bugged me. (Ooooh, a pun, and I didn't even try). Until such time that the actual artwork is finished (which is now coming soon, I think), I adjusted the existing vector to at least be the same shape and colors as the original US bezel. Still far from correct, but a lot better than before. + +- 0.122u8: Zsolt Vasvari removed colortables from Centipede and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 260 colors. + +- 21st January 2008: Mr. Do - I'm almost positive that the current version of the Centipede bezelis based off of one of the Atari PC compilations - YUK! There are five different versions of this in the works coming soon: Upright, cabaret (two kinds), euro and cocktail. + +- 0.108u1: Fixed rom names. + +- 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Centipede (one piece of art; two different views). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file. + +- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Centipede (full and cropped bezel). + +- 4th August 2006: Mr. Do - Ad_Enuff cropped the Centipede bezel; changed this one to centiped, and made the other one centipd2. + +- 11th June 2006: 3D ARCADE - Btribble updates his Centipede 3D cabaret model to version 2 to include a no sideart version. + +- 18th April 2006: 3D ARCADE - New 3D cabinet model for Centipede from BTribble. + +- 0.104: Verified that original Centipede PCB (revision 3) takes some time to register coins. + +- 0.97u5: Aaron Giles fixed sprites rotating in cocktail mode. + +- 0.92: Highwayman added PROM ($0 - sync). + +- 0.84u5: Stefan Jokisch fixed naming of the various Centipede bootlegs. Added new gfx1 rom ($800) to Caterpillar. Changed description of clones (bootleg set 2) to 'Centipede (bootleg)' and (bootleg set 1) to 'Caterpillar'. Renamed (centipb2) to (centipdb) and (centipdb) to (caterplr). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Centipede from Baraka. + +- 0.78u1: Stefan Jokisch added PROM ($0 - unused) to clone Millpac. + +- 0.68: Chris Hardy added clone Millpac (1980 Valadon). + +- 15th May 2003: Chris Hardy added Millpac to the Centipede driver. + +- 19th November 2002: Stephane Humbert added a clone called Caterpillar to the Centipede driver. + +- 0.62: Added clone Centipede (1 player, timed). Removed 3rd coin slot. + +- 20th July 2002: Zsolt Vasvari added a timed version of Centipede to the Centipede driver. + +- 0.60: Aaron Giles added clone Magic Worm (bootleg). Changed palettesize from 20 to 8 colors. + +- 14th April 2002: Aaron Giles added a bootleg called Magic Worm to the Centipede driver. + +- 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. + +- 12th December 2001: Nicola Salmoria fixed the sprite orientation in the Centipede test screen. + +- 16th April 2001: Zsolt Vasvari fixed Centipede cocktail mode. + +- 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris. + +- 27th February 2000: Nicola Salmoria fixed a Centipede palette bug. + +- 0.36RC1: Nicola Salmoria fixed a rounding error in IPF_CENTER handling which caused problems with Centipede. Note, however, that it would be advisable to not use IPF_CENTER at all for trackball/dial inputs, since this is probably not how the hardware works in reality. For the same reason, also removed the "clip" parameter from the PORT_ANALOG() macro. + +- 0.36b11: Zsolt Vasvari added clone Centipede (bootleg set 2). Changed description of clone (bootleg) to 'Centipede (bootleg set 1)'. + +- 29th November 1999: Zsolt Vasvari added another Centipede bootleg romset. + +- 0.35b2: Zsolt Vasvari added Centipede (bootleg) with AY8910 instead of Pokey. + +- 0.33b7: Known issues: For some unknown reason, revision 2 boots asking you to enter your name and doesn't go further. You can work around this by entering and exiting service mode (F2). Changed description to 'Centipede (revision 3)' and clone (rev 1) to 'Centipede (revision 2)'. Renamed (centipd1) to (centipd2). + +- 0.33b1: Brad Oliver added clone Centipede (rev 1). Service mode in Centipede works [Brad Oliver]. Changed the 6502 emulation to disable interrupts on a reset. Not sure if this is the correct behaviour, but Centipede needed it for the service mode to work. Nicola Salmoria fixed colors in Centipede, including service mode multiplexed color test. Known issues: The rev1 set doesn't seem to work with the trackball. Are coins supposed to take over a second to register? Need to confirm CPU and Pokey clocks. + +- 0.27: Thanks to the precious information on the Pokey random number generator provided by Eric Smith, Hedley Rainnie and Sean Trowbridge, some problems with Centipede (start with 18 credits) and Tempest (hang after level 13) are now solved. + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Centipede. + +- 0.26: Patrick Lawrence did a great work adding trackball support to the main core system. Trackball is enable with -trak parameter. Trackball support has been added to Centipede and Reactor. + +- 0.22: Mirko Buffoni fixed colors in Centipede. Thanks to Ivan Mackintosh for sending the info. + +- 0.14: Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen) and added high score saving to Centipede. Ron Fries provided a new version of his Pokey emulator which fixes problems in the interface with the SEAL audio library (signed vs. unsigned samples). + +- 0.13: Use latest version of Marat's 6502 engine [Nicola Salmoria]. + +- 0.12: Sound in Centipede [Nicola Salmoria], through Ron Fries' POKEY emulator. + +- 0.11: Centipede information taken from Centipede emulator by Ivan Mackintosh, MageX 0.3 by Edward Massey and memory map by Peter Rittwage. + +- 0.10: Nicola Salmoria added 'Centipede' (Atari 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. This is the first 6502 game supported by MAME. I'm currently using Marat Fayzullin's engine. Memory map comes directly from the Atari schematics (1981). Known issues: What is the clock speed of the original machine? I'm currently using 1MHz, I don't know if the game runs correctly. The game awards you 18 credits on startup. + +- 8th December 1992: Dumped Centipede (revision 2). + + +Other Emulators: + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Romset: 12.2 kb / 7 files / 8.42 zip + +$end + + + +$info=centrion +$mame +0.245 [AGEMAME] + + +WIP: + +- 0.245: Dam0 and Heihachi_73 added 'Centurion (0152314, US)' (Aristocrat 2007). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.6 zip + +$end + + + +$info=centronics +$mame + +DEVICE: + +Centronics + + +WIP: + +- 0.185: Added 'Centronics' device (bus\centronics\ctronics.cpp). + +$end + + + +$info=centronics_chessmec +$mame + +DEVICE: + +Tasc ChessMachine EC Interface + + +WIP: + +- 0.231: Changed description to 'Tasc ChessMachine EC Interface'. + +- 0.211: Added 'The ChessMachine EC' device (bus\centronics\chessmec.cpp). + +$end + + + +$info=centronics_printer +$mame + +DEVICE: + +Centronics Printer + + +WIP: + +- 0.185: Added 'Centronics Printer' device (bus\centronics\printer.cpp). + +$end + + + +$info=centronics_samdac +$mame + +DEVICE: + +SAMDAC + + +WIP: + +- 0.223: Added 'SAMDAC' device (bus\centronics\samdac.cpp). + +$end + + + +$info=centronics_smartboard +$mame + +DEVICE: + +Tasc SmartBoard SB30 Interface + + +WIP: + +- 0.231: Added 'Tasc SmartBoard SB30 Interface' device (bus\centronics\smartboard.cpp). + +$end + + + +$info=cerberup +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.272: Added emulation of Sound-3 speech synthesizer board (shared\efo_sound3.cpp) [AJR]. Added RCA CDP1802 (2950000 Hz) CPU2 and TMS5220 (640000 Hz) sound. + +- 0.141u1: Miodrag Milanovic added 'Cerberus (Pinball)' (Playmatic 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 4 files / 12.7 zip + +$end + + + +$info=cerberus +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.36b3 [Testdriver] + + +WIP: + +- 0.227: Minor adjustment to sound communications [AJR]. + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.149u1: Fabio Priuli fixed Cerberus 2-Player gameplay. Player 1's buttons control Player 2's actions; Player 2's buttons do nothing. + +- 0.136: Added eeprom-cerberus.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.104u9: Aaron Giles fixed CPU2 bankswitching, which shows several problems that make it unplayable. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Cerberus' (Cinematronics 1985). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.36b3: Paul Leaman added (Testdriver) Cerberus. + + +HOW TO PLAY: + +- Pick up pods by flying over them with your ship. + +- Place pod on empty space station arm. + +- Stop enemy tugs from stealing pods. + +- Shoot enemy escorts, tugs and destroyer. + +- You have unlimited lives. + +- Battle ends when all pods are stolen. + +- Turn knob to turn ship. Press thrust to move ship forward. Press fire to blast enemy. + +- Fly solo or plan your strategy with a friend! + + +LEVELS: 256 (endless) + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 200.1 kb / 26 files / 68.5 zip + +$end + + + +$info=cesblit +$mame + +DEVICE: + +CES Blitter FPGA + + +WIP: + +- 0.183: Added 'CES Blitter FPGA' device (video\cesblit.cpp). + +$end + + + +$info=cexplore +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.188: Brian Troha added roms from the DECO GRO DE-0091C-1 overlay PCB to Explorer (DECO Cassette) (US) - Game now playable. + +- 1st July 2017: Smitdogg - Unbelievable news: Haze just discovered that what we thought was a boring rom chip version of Lucky Poker (Deco Cassette) that Brian Troha picked up the other day is actually Explorer and he has it working. Haze - Specifically it's the rom overlay board for Explorer containing 40KB of additional game data that the game requires. The Explorer cassette was dumped by Al back in the day when the driver was first created, but he didn't have the ROM board and until now it's remained completely elusive thus why the game has been in a non-working state for all these years. Treasure Island is the only other game using this setup (and Treasure Island was dumped back in the day). Explorer makes fuller use of the hardware, populating all 10 sockets on the rom board, while Treasure Island only made use of 4, which is why some work was needed in the driver too to support the extra banking. Here's a video https://youtu.be/bcR4H56ryS0. + +- 13th June 2017: Smitdogg - Brian Troha got the ROM chip version of Explorer cassette game. + +- 0.179: Changed description to 'Explorer (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Explorer (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Difficulty', 'Number of UFOs' and 'Country Code'. + +- 0.106u5: Juergen Buchmueller added new dongle data (cexplore.pro 32 byte) to Explorer (Cassette). The dongle data is reverse engineered by table analysis. + +- 0.88u2: Changed description to 'Explorer (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Explorer' (DECO 1982). + +- 15th February 2001: Juergen Buchmueller sent in another DECO Cassette system update with Explorer and Scrum Try, however they are both still missing some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 72 kb / 12 files / 31.1 zip + +$end + + + +$info=cfarm +$mame +0.107 [Guru] + + +WIP: + +- 0.122u6: Aaron Giles fixed Chicken Farm - Game now playable. Changed TMS34010 CPU1 clock speed to 4MHz and VSync to 61.232460 Hz. Added 3x buttons. Removed Light gun and 2nd Player. Added dipswitches 'Coinage', 'Starting Jackpot' and 'Eggs per Ticket'. + +- 0.116u4: R. Belmont fixed crash in Chicken Farm due to out-of-bounds parameter. + +- 0.107: Guru added 'Chicken Farm (Version 2.0)' (LAI Games 1999). + + +LEVELS: 1 + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Romset: 8.58 MB / 16 files / 1.41 zip + +$end + + + +$info=cfarwest +$mame +0.223 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.239: Improved documentation for Far West (Compumatic). The sound contains shooting samples and a small sample of the Rawhide main theme. Background layout (four shooting targets as food cans with LED circles), see https://youtu.be/YVxThMwhvKQ [ClawGrip]. + +- 0.223: Victor Fernandez and ClawGrip added 'Far West (Compumatic)' (Compumatic 1997). + +- 4th July 2020: Recreativas.org - Far West is a shooting gallery type arcade machine from Compumatic. As hardware it uses Compumatic Microdar SPD board, also used in electronic targets. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 128 kb / 1 files / 67.6 zip + +$end + + + +$info=cfblue +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Crazy Fruits Blue (Russia) (Atronic) (set 1)' (Atronic 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 7.50 zip + +$end + + + +$info=cfboy0a1 +$mame +0.183 [Game Preservation Society] + + +Artwork available + + +WIP: + +- 2nd July 2017: Mr. Do - Added DECO default bezel for Flash Boy. + +- 0.187: Changed description to 'Flash Boy (vertical) (DECO Cassette MD) (No.12/Ver.0/Set.1,Japan)'. + +- 0.183: Game Preservation Society added 'Flash Boy (vertical) [DECO Cassette MD] (No.12/Ver.0/Set.1,Japan)' (Data East Corporation 1981). + +- 5th February 2017: Smitdogg - We dumped the rare Deco Cassette Flashboy, the first ever version of "The Deco Kid" game! It took approximately 100 hours of work to get a good dump. You can tell already I didn't dump it personally because I don't have anywhere near that much patience. When this game was originally released the title for the game was "Flash Boy" in Japan and "The Deco Kid" for the export release. Later Data East changed the title to "The Deco Kid" for all vertical versions and "Flash Boy" for the horizontal versions. This dump is the original/first ever released version of the game, a vertical Japan release (see https://youtu.be/EMRKXwPf71g). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 26.5 kb / 2 files / 17.5 zip + +$end + + + +$info=cfever1k +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added 'Casino Fever 1k' (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 3 files / 637.7 zip + +$end + + + +$info=cfever40 +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added Casino Fever 4.0 (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 564.9 zip + +$end + + + +$info=cfever50 +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added Casino Fever 5.0 (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 565.5 zip + +$end + + + +$info=cfever51 +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added Casino Fever 5.1 (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 565.5 zip + +$end + + + +$info=cfever61 +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added Casino Fever 6.1 (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 565.6 zip + +$end + + + +$info=cfghtice +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +NOTE: + +- The tape loading counter starts at 150 and the graphics messed up at 58, because some data are loaded into the character/sprite generator RAM area. + +- Color of ice field and game are correct (see magazine shot http://mametesters.org/file_download.php?file_id=3468&type=bug and YouTube: https://youtu.be/K5y-yj_RfLo) + + +WIP: + +- 0.179: Changed description to 'Fighting Ice Hockey (DECO Cassette) (US)'. + +- 0.148: David Haywood fixed playfield suddenly flipped in Fighting Ice Hockey, when you approach to goalkeeper. + +- 0.145u1: Changed description to 'Fighting Ice Hockey (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Very Difficult', 'Enemy's Speed', 'Service Mode' and 'Country Code'. + +- 0.88u2: Changed description to 'Fighting Ice Hockey (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Fighting Ice Hockey' (DECO 1984). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 68 kb / 2 files / 26.6 zip + +$end + + + +$info=cfgreen +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Crazy Fruits Green (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 6.98 zip + +$end + + + +$info=cfield +$mame +0.130u2 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Chaos Field (Japan) (GDL-0025)'. + +- 0.154: MetalliC updated cfield CHD to latest SHA1. + +- 0.153: MetalliC redumped Chaos Field CHD from GDI source. + +- 0.142u3: Added cfield-default-eeprom.bin to Chaos Field (GDL-0025). + +- 0.130u2: Guru added 'Chaos Field (GDL-0025)' (Able 2004). + +- 23rd March 2009: Guru - Chaos Field (NAOMI GDROM) arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 134.9) + +$end + + + +$info=cflyball +$mame +0.74u2 [Al Kossow] + +0.53 [Testdriver] + + +Artwork available + + +NOTE: + +- The tape loading counter starts at 143 and the graphics messed up at 51, because some data are loaded into the character/sprite generator RAM area. + + +WIP: + +- 0.188: Added dipswitches 'Lives', 'Bonus Life' and 'Push Backs'. + +- 0.179: Changed description to 'Flying Ball (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Flying Ball (DECO Cassette)'. + +- 0.101u3: Changed description to 'Flying Ball (Cassette)'. + +- 0.89u5: Juergen Buchmueller added a NOP dongle (returning the data read from cassette as is) to Flying Ball - Game now playable. + +- 0.88u2: Changed description to 'Flying Ball? (Cassette)'. + +- 0.74u2: Added 'Cassette: Flying Ball?' (DECO 1985). + +- 0.53: Added (Testdriver) Flying Ball (Cassette). Unknown Dongle. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 64 kb / 1 files / 17.3 zip + +$end + + + +$info=cfp1080s +$mame + +DEVICE: + +Conner CFP1080S + + +ROMS: + +conner_cfp1080s.bin (128k firmware) + + +WIP: + +- 0.239: Added 'Conner CFP1080S' device (bus\nscsi\cfp1080s.cpp). + +$end + + + +$info=cftbl_l4 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.193: Added clone Creature from the Black Lagoon (L-2). + +- 0.141u1: Miodrag Milanovic added 'Creature from the Black Lagoon (L-4)' (Bally 1993) and clone (L-3,SP-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.62 MB / 4 files / 1.07 zip + +$end + + + +$info=cga +$mame + +DEVICE: + +IBM Color/Graphics Monitor Adapter + + +ROMS: + +5788005.u33 (8k gfx1) + + +WIP: + +- 0.184: Added 'IBM Color/Graphics Monitor Adapter' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_cportiii +$mame + +DEVICE: + +Compaq Portable III CGA + + +WIP: + +- 0.192: Added 'Compaq Portable III CGA' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_iskr1030m +$mame + +DEVICE: + +Iskra-1030M CGA + + +ROMS: + +iskra-1030m.chr (8k gfx1) + + +WIP: + +- 0.184: Added 'Iskra-1030M CGA' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_iskr1031 +$mame + +DEVICE: + +Iskra-1031 CGA + + +ROMS: + +iskra-1031_font.bin (8k gfx1) + + +WIP: + +- 0.184: Added 'Iskra-1031 CGA' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_m24 +$mame + +DEVICE: + +Olivetti M24 CGA + + +ROMS: + +m24_graphics_board_go380_258_pqbq.bin (4k gfx1) + +m24_graphics_board_go380_gi_9433-0088.bin (4k crtc_prom) + + +WIP: + +- 0.192: Replaced gfx1 rom 5788005.u33 with gfx1 rom m24_graphics_board_go380_258_pqbq.bin and crtc_prom m24_graphics_board_go380_gi_9433-0088.bin. + +- 0.184: Added 'Olivetti M24 CGA' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_mc1502 +$mame + +DEVICE: + +MC1502 CGA + + +ROMS: + +symgen.rom (8k gfx1) + + +WIP: + +- 0.184: Added 'MC1502 CGA' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_pc1512 +$mame + +DEVICE: + +ISA8_CGA_PC1512 + + +WIP: + +- 0.184: Added 'ISA8_CGA_PC1512' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_poisk2 +$mame + +DEVICE: + +ISA8_CGA_POISK2 + + +ROMS: + +p2_ecga.rf4 (8k gfx1) + + +WIP: + +- 0.184: Added 'ISA8_CGA_POISK2' device (bus\isa\cga.cpp). + +$end + + + +$info=cga_superimpose +$mame + +DEVICE: + +ISA8_CGA_SUPERIMPOSE + + +ROMS: + +5788005.u33 (8k gfx1) + + +WIP: + +- 0.184: Added 'ISA8_CGA_SUPERIMPOSE' device (bus\isa\cga.cpp). + + +Romset: 8 kb / 1 files / 3.62 zip + +$end + + + +$info=cgang +$mame +0.217 [hap, Lord Nightmare, Alex Cmaylo, The Dumping Union] + + +WIP: + +- 0.268: Small cleanups [hap]. + +- 0.226: Allow item animation to emu\rendlay.cpp. Make internal artwork more fun [Vas Crabb]. Small layout tweak and bit smoother animation [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Fixed rom names. + +- 0.218: Fixed rom names. + +- 0.217: hap, Lord Nightmare, Alex Cmaylo and The Dumping Union added 'Cosmo Gang (US)' (Namco (Data East license) 1990). Note: It is an electromechanical arcade lightgun game. There is no screen, feedback is with motorized elements, lamps and 7segs and of course sounds and music. + + +Recommended Games: + +Cosmo Gang the Video + +Cosmo Gang the Puzzle + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 320 kb / 4 files / 214.0 zip + +$end + + + +$info=cgangpzl +$mame +0.37b16 [Phil Stroffolino] + +0.37b12 [Phil Stroffolino] + + +SETUP: + +- The first time you run the game, it will say 'Version MISS Match'. Press F3 to proceed. + + +WIP: + +- 0.154: Tafoid fixed clone Cosmo Gang the Puzzle (Japan) regression - now boots. + +- 0.153: Added default EEPROM. + +- 0.133u1: Renamed (cgangpzj) to (cgangpzlj). + +- 0.127u4: Replaced M37710 CPU2 with M37702. + +- 0.125u4: R. Belmont adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. Changed C140 clock speed to 44100 Hz. + +- 0.118u5: Atari Ace fixed hangs on the RAM/ROM test. + +- 0.37b16: Added Cosmo Gang the Puzzle (US). Renamed (cgangpzl) to (cgangpzj). + +- 14th April 2001: Phil Stroffolino added the USA version of Cosmo Gang the Puzzle to the Namco NA1/2 driver. + +- 0.37b14: Changed description to 'Cosmo Gang the Puzzle (Japan)'. + +- 0.37b12: Phil Stroffolino added 'Cosmo Gang the Puzzle' (Namco 1992). + +- 19th January 2001: Phil Stroffolino re-submitted the Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + +- 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. + +- 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. + +- 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Cosmo Gang (US) + +Cosmo Gang the Video + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1 MB / 3 files / 434.6 zip + +$end + + + +$info=cgidjp +$mame +0.212 [Stu, Hammy, The Dumping Union] + + +WIP: + +- 0.212: Stu, Hammy and The Dumping Union added 'Double Joker Poker (CGI)' (19??). + + +Recommended Games (Cards) + + +Romset: 36 kb / 2 files / 14.4 zip + +$end + + + +$info=cgip30cs +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.242: Jorge Silva added clone Credit Poker (ver.30b, 7 & 9 bonus). + +- 0.241: Jorge Silva added clone Credit Poker (ver.23b, 7 & 9 bonus). Note: PCB marked 'POKER Version 1.1'. Z0840004PSC + 4 x NEC 82C55AC-2. + +- 0.135u2: Roberto Fresca and ByteMaster added 'Credit Poker (ver.30c, standard)' (CGI 1999). + + +Recommended Games (Cards) + + +Romset: 34 kb / 2 files / 7.05 zip + +$end + + + +$info=cgip30e +$mame +0.277 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Credit Poker (ver.30e, Extra Bonus)' (CGI 1999). + + +Recommended Games (Cards) + + +Romset: 64 kb / 2 files / 7.60 zip + +$end + + + +$info=cgold +$mame +0.148u3 [AGEMAME] + + +Samples required + + +Bugs: + +- Inputs wrong, Logic Door open on boot. Heihachi_73 (ID 06480) + + +WIP: + +- 0.262: Changed description to 'Caribbean Gold (3VXEC449, US)'. + +- 0.148u3: Heihachi73 added 'Caribbean Gold (3VXEC449, USA)' (Ainsworth Nominees P.L. 1986). Caribbean Gold needs some trivial input changes, as currently it has a logic door error on boot, however if you hit the coin input the error goes away and allows you to key in to perform a memory reset and finally coin up. + + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 9 files / 41.7 zip + +$end + + + +$info=cgold2 +$mame +0.273 [AGEMAME] + +0.141u4 [AGEMAME] + + +Artwork available + +Samples required + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Caribbean Gold II (4XF5182H04, US)' (Aristocrat 1996). Renamed (cgold2) to (cgold2a). + +- 0.262: Changed description to 'Caribbean Gold II (3XF5182H04, US)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Improved default DIPs for some games and removed the fake "test" coin inputs from Caribbean Gold II (3XF5182H04, USA) [Heihachi_73]. Added dipswitches 'Coin Optic 1', 'Coin Optic 2' and 'CBOPT1'. + +- 0.148u3: Heihachi73 fixed Caribbean Gold II - Game now playable. Game now has passable graphics, by using two of cgold's graphics ROMs. The game is now playable instead of a garbled mess (there are only a few tiles which differ between both games). Changed description to 'Caribbean Gold II (3XF5182H04, USA)'. + +- 0.142u6: Heihachi_73 changed PROM of 'Caribbean Gold II' to a more compatible version. + +- 0.141u4: Added 'Caribbean Gold II (3XF5182H04, US)' (Aristocrat 1995). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 48.7 zip + +$end + + + +$info=cgraplop +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.190: Note: Button 1 does nothing, infinite shield despite the attract mode claiming otherwise, no title screen (was marked Cluster Buster in a previous MAME release?), repetitive level design, most likely a proto unless the encryption is still an issue (unlikely) [Angelo Salese]. Changed description of clone Graplop (no title screen) to 'Graplop (DECO Cassette) (US) (Prototype?)'. + +- 0.187: Charles MacDonald and The Dumping Union added clone Graplop (DECO Cassette) (Japan). + +- 0.179: Changed description to 'Cluster Buster (DECO Cassette) (US)' and clone 'Graplop (no title screen) (DECO Cassette)' to 'Graplop (no title screen) (DECO Cassette) (US)'. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Graplop (Japan original no rev). + +- 0.148: The clone Graplop needs to read something here or you can't coin it up. Fixed video - Game now playable [David Haywood]. Changed description to 'Cluster Buster (DECO Cassette)' and clone (DECO Cassette, set 2) to 'Graplop (no title screen) (DECO Cassette)'. + +- 0.145u4: Fixed dipswitch names. + +- 0.145u1: Changed description to 'Cluster Buster / Graplop (DECO Cassette, set 1)' and clone (Cassette, set 2) to 'Cluster Buster / Graplop (DECO Cassette, set 2)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Number of UPs', 'Difficulty' and 'Country Code'. Renamed (cgraplp2) to (cgraplop2). + +- 0.117u1: Changed description to 'Cluster Buster / Graplop (Cassette, set 1)' and clone (Cassette, set 2) to 'Cluster Buster / Graplop (Cassette, set 2)'. + +- 0.99u1: MASH figured out encryption key for Graplop (set 2) - Game works now, but input is missing. + +- 0.88u2: Changed descriptions to 'Graplop (aka Cluster Buster) (Cassette, set 1/2)'. + +- 0.53: Added clone 'Cassette: Graplop (aka Cluster Buster) (set 2)'. Changed parent description to 'Cassette: Graplop (aka Cluster Buster) (set 1)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Graplop (aka Cluster Buster)' (DECO 1983). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +HOW TO PLAY: + +- Keep hitting ball or it will fall thru bottom. + +- Use "UP" button to lift screen. + +- Use "BOUNCER" button to change angle of bounce. + +- 17 straight hits for "GRAPO" (2001 Points) and Mr. "GRAPO" repairs the pavement. + +- Trap ball in upper corners for high score. Save "UPS". + +- Bonus bouncer awarded for hitting Mr. "GRAPO". + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 36 kb / 2 files / 19.5 zip + +$end + + + +$info=cgunship +$mame +0.154 [Fabio Priuli] + + +NOTE: + +- Arcade Flyer: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1749&image=2 + + +WIP: + +- 0.264: Changed description to 'Cobra Gunship'. + +- 0.154: Fabio Priuli added 'Cobra Gunship [TTL]' (Meadows 1976). Added cgunship to mame.lst which were mistakenly missing since 0.153 [Tafoid]. + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 3.16 kb / 11 files / 2.43 zip + +$end + + + +$info=ch2000 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.284: Ioannis Bampoulas added clone 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.7)'. + +- 0.280: Ioannis Bampoulas added clones 'Fruit Bonus 2000 / New Cherry 2000 (Version 2.3B)', 'Fruit Bonus 2000 / New Cherry 2000 (Version 2.6 Special)', 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.1 Special)', 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.3 Special)', 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.4 Special, set 1)', 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.4 Special, set 2)' and 'Fruit Bonus 2000 / New Cherry 2000 (Version T 2.3C)'. + +- 0.133u2: Renamed (ch2000) to (ch2000o), (ch2000v2) to (ch2000), (ch2000b) to (ch2000b1), (ch2000c) to (ch2000c2), (ch2000c2) to (ch2000c1), (ch2000d) to (ch2000d2), (ch2000d2) to (ch2000d1), (ch2000v) to (ch2000v1), (ch2000v3) to (ch2000v2), (ch2000x) to (ch2000o2) and (ch2000y) to (ch2000o3). + +- 0.129u6: Changed description to 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.9XT)' and clones (set 2) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.9D)', (set 3) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 3.9)', (set 4) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.4R, set 1)', (set 5) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.1LT, set 1)', (set 6) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.4R Dual)', (set 7) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.4E Dual)', (set 8) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.1LT Dual)', (set 9) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.1LT, set 2)', (set 10) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.4R, set 2)', (set 11) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.1LT, set 3)' and (set 12) to 'Fruit Bonus 2000 / New Cherry 2000 (Version 4.4R, set 3)'. + +- 0.129u4: Added 'Fruit Bonus 2000 / New Cherry 2000 (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 7 files / 539.6 zip + +$end + + + +$info=ch3001r +$mame +0.274 [Hammy] + + +WIP: + +- 0.274: Hammy added 'Champion 3001 Regular' ( 200?). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 240.3 zip + +$end + + + +$info=chainrec +$mame +0.84 [David Haywood] + + +WIP: + +- 0.266: Changed Chain Reaction that lack stereo output to use a single speaker [cam900]. + +- 0.209: Changed clock speed of the 2x MSM6295 to 1MHz and 2MHz. + +- 0.190: Chain Reaction and clones uses 4-way joystick and 2 buttons [AJR]. + +- 0.136: Added eeprom-chainrec.bin EEPROM. + +- 0.98u4: David Haywood fixed Chain Reaction and clones - Games now playable. Changed description to 'Chain Reaction (World, Version 2.2, 1995.09.25)' and clones Magical Drop to 'Magical Drop (Japan, Version 1.1, 1995.06.21)' and Magical Drop Plus to 'Magical Drop Plus 1 (Japan, Version 2.1, 1995.09.12)'. + +- 0.84: David Haywood added 'Chain Reaction' (Data East 1995) and clones Magical Drop and Magical Drop Plus. + +- 3rd November 2002: Guru - Magical Drop +1! (Data East 1995) arrived from Japan. Thanks to WTC. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 4.75 MB / 9 files / 2.83 zip + +$end + + + +$info=chaknpop +$mame +0.68 [BUT] + + +< Japan > + + +Artwork available + + +NOTE: + +- Chack'n Pop is considered to be the spiritual predecessor of Bubble Bobble due to the shared characters and similar game structure. The rom set also contains unused graphics for the mechanical wind-up "Zen-Chan" that later appeared in Bubble Bobble. + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.187: Replaced MCU simulation with new M68705 dump [Team Japump, Chack'n, Hau]. Updated for latest MAME framework [Vas Crabb, David Haywood]. Added MC68705P5 (3MHz) CPU3. + +- 0.159: Osso enabled save state support in Chack'n Pop, removed unneeded prefixes. + +- 0.143u2: Guru added a fully documented PCB layout and DIP locations for Chack'n Pop. Changed VSync to 59.182800 Hz. Fixed rom names. + +- 0.140u3: Corrado Tomaselli changed Chack'n Pop clocks to PCB verified levels. Changed Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910A to 1.5MHz. + +- 0.135u2: Fabio Priuli added driver data and save state support to Chack'n Pop. + +- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got the MCU from Chack'n Pop to decap. + +- 0.131u1: MooglyGuy merged memory maps in Chack'n Pop. + +- 0.102u5: BUT fixed timing between CPU and MCU in Chack'n Pop. In previous driver, you will notice problems in stages with water and coffee break (not always). New driver fixes it but it is not perfect about timing. Changed Z80 CPU1 clock speed to 2350000 Hz. + +- 0.102u4: Nicola Salmoria fixed bug in Chack'n Pop that was introduced in the recent memory system changes. + +- 0.70: Update MCU data and handling. + +- 5th June 2003: BUT and nono correct MCU data in the Chack'n Pop driver. + +- 0.69: Various fixes and improvements to Chack'n Pop [BUT]. Changed Z80 CPU clock speed to 2860000 Hz. Changed 4-way Joystick to 8-way with 2x coin slots. Added dipswitches 'Super Chack'n', 'Show Year', 'Coinage' and 'Bonus Life'. + +- 0.68: BUT added 'Chack'n Pop' (Taito 1983). + +- 14th May 2003: BUT fixed Chack'n Pop using MCU data extracted from the original with a trojan, so it's fully playable now. + +- 17th April 2003: David Haywood forwarded BUT's latest Chack'n Pop driver from MAME32 Plus! + +- 12th March 2003: David Haywood forwarded BUT's preliminary Chack'n Pop driver, which is playable up to level 5. + +- 26th July 1999: Tatsuyuki Satoh sent in drivers for Chack'n Pop and The Undokai, but neither of them works fully because of missing MCU images. + +- 25th May 1999: Tatsuyuki Satoh sent in a preliminary Chack'n Pop driver, but it doesn't really work since the MCU (68705) rom image is missing. + +- 16th October 1998: J-ROM dumped Chack'n Pop. + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 76 kb / 12 files / 36.5 zip + +$end + + + +$info=chakumel +$mame +0.273 [Darksoft] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.273: Darksoft added 'Chaku Melo Collection' (Capcom 1999). Note: Cellphone ring-tone vending machine. + + +Romset: 512 kb / 1 files / 16.8 zip + +$end + + + +$info=chalgirl +$mame +0.218 [ShouTime] + + +WIP: + +- 0.234: Preliminary banking for chalgirl, mjsenka, mjyarou and clone mjyarou2. Girls now appear. These games don't appear to set the palette bank, so they all have bad colors [Osso]. + +- 0.218: ShouTime added 'Challenge Girl (Falcon bootleg)' (bootleg 1984?). Note: Correct rom loading/banking and girls aren't shown. + + +Recommended Games (Mahjong) + + +Romset: 52 kb / 11 files / 26.4 zip + +$end + + + +$info=chalgolf +$mame +0.278 [Hammy, Darksoft] + + +WIP: + +- 0.278: Hammy and Darksoft added 'Challenge Golf (J 990326 V1.000)' (Sega 1999). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 10 MB / 6 files / 3.15 zip + +$end + + + +$info=challeng +$mame +0.33b3 [Al Kossow] + + +TEST MODE: + +- Press F2 to enter DIAGNOSTICS MENU. + + +WIP: + +- 0.258: Changed monitor orientation to vertical. + +- 0.78u5: Changed AY-3-8910 clock speed to 1789500 Hz. Added dipswitches 'Sound Test A0-6/B0-7' and 5x 'Unused'. + +- 0.33RC1: Added missing sound rom. + +- 0.33b7: Known issues: It hangs after entering the first letter of the high score name. + +- 0.33b5: Santeri Saarimaa added high score saving to Challenger. + +- 3rd June 1998: Santeri Saarimaa fixed Challenger dipswitches & input ports + coin slots. + +- 0.33b3: Al Kossow added 'Challenger' (Centuri 1980). No sound because the ROM is missing. It hangs after entering the first letter of the high score name. + +- 3rd February 1998: Dumped Challenger. + + +LEVELS: 14 (endless) + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 26 kb / 7 files / 14.3 zip + +$end + + + +$info=cham24 +$mame +0.115u2 [Mariusz Wojcieszek] + + +NOTE: + +- In Chameleon 24 you can select 24 games: Arkanoid, B-Wings, Dig Dug, Donkey Kong, Exerion, Front Line, Galaga, Galaxian, Grading (Gradius), Islander (Wonder Boy clone), Legendry (The Legend of Kage), Macross II, Nut's & Milk, Pac-Man, Pooyan, Spartan-X, Star Force, Star Soldier, TwinBee, Vs. Battle City, Vs. Pinball, Vs. Super Mario Bros. II, Vs. The Goonies and Xevious. + + +WIP: + +- 0.277: Cleaned up code: Implemented device_palette_interface for color palette functionality. Added some missing members to save states and use fixed-size integer types for members that need to be saved. Moved many internal functions into protected: and private: sections. Use more appropriate integer types, made many local variables const (video\ppu2c0x.cpp) [cam900]. + +- 0.251: Added save state support and cleaned up code. Cleaned up sprite RAM DMA trigger trampolines. Improved behavior of OAM writes during PPU rendering (video\ppu2c0x.cpp) [kmg]. + +- 0.242: Improved banking. Use memory banks for nametable RAM [kmg]. + +- 0.241: A few background palette fixes (video\ppu2c0x.cpp): Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including separate cases: 0 tile pixel, disabled background lines and blanked 8-pixel left column). Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in Micro Machines). Plus a few minor simplifications and cleanups [kmg]. + +- 0.234: Added placeholder for missing MCU dump [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Replaced VDP bitmap access with screen().pixel() for lightgun emulation [Enik Land]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.198: Make palette internal to device (video\ppu2c0x.cpp) [AJR]. + +- 0.196: Removed first_screen usage from Chameleon 24 [Ryan Holtz]. + +- 0.185: Don't crash on soft reset [Angelo Salese]. + +- 0.168: Removed DAC sound. + +- 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device. + +- 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli]. + +- 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Fixed Chameleon 24. Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests). This fixes Chameleon 24 doesn't start correctly. + +- 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame). + +- 0.122u8: Zsolt Vasvari removed colortables from Chameleon 24 and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.115u2: Mariusz Wojcieszek added 'Chameleon 24' (bootleg 2002). + + +Recommended Games (Multiplay) + + +Romset: 1.56 MB / 3 files / 896.1 zip + +$end + + + +$info=chameleo +$mame +0.56 [Luca Elia] + + +WIP: + +- 0.274: Changed 6502 CPU1/2 clock speeds to 750000 Hz, the 2x SN76489 to 3MHz and VSync to 59Hz. + +- 0.122u6: Lowerd FPS in Lasso driver to avoid corrupting Chameleon's high score table [Zsolt Vasvari]. + +- 0.122u5: Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Chameleon to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.61: Changed visible area to 256x224. Replaced 'Unknown 1-7' dipswitch with 4x 'Unknown'. + +- 0.56: Luca Elia added 'Chameleon' (Jaleco 1983). + +- 8th October 2001: Luca Elia added Chameleon to the Lasso driver. + +- 30th April 1999: Darren Olafson sent in a very preliminary driver for Chameleon, but neither controls or sound are working. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 60.1 kb / 11 files / 26.1 zip + +$end + + + +$info=champ2 +$mame +0.270 [Siftware] + + +WIP: + +- 0.286: Hookup MicroTouch [Angelo Salese]. Confirm title in comments [Logan B]. Added lightgun control. + +- 0.270: Siftware added 'Countertop Champion 2 (ver 2.11)' (U.S. Games 1994). Convert to pt319a motherboard. Correct ROM disk bank granularity [Angelo Salese]. Note: Bartop style multigame/quiz/fortune teller. Dump contains a MS-DOS 3.3 ROM disk, ebay auction shows a Pine Technology PT-319A (SARC RC2016A5 chipset) + 2 other populated ISA16 cards out of 6. TODO: Does extensive checks to COM1, towards what it claims to be 'mtv1' (MicroTouch?). ROM disk banking incomplete, meaning of $ca000 writes unknown. + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 1.07 MB / 4 files / 647.9 zip + +$end + + + +$info=champbas +$mame +0.29 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.177: Siftware and MASH added clone Champion Base Ball (Japan set 3). + +- 0.168: Replaced ALPHA-8201 CPU3 with HD44801 in clone Champion Base Ball (Japan set 1). + +- 0.133u1: Renamed (champbbj) to (champbasj) and (champbja) to (champbasja). + +- 0.126u1: Nicola Salmoria fixed Game resets itself in the middle of test process in clone (Japan set 1). + +- 0.123u6: Nicola Salmoria merged talbot with champbas, some driver cleanup, fixed Champion Base Ball inputs and fixed Alpha 8201/830x MCU simulation. Added ALPHA-8201 cpu3 rom ($0) to clone (Japan set 1). Removed button 4. + +- 0.122u8: Zsolt Vasvari removed colortables from Champion Base Ball and a number of other drivers, as part of a larger move to phase out old-style colortables. Removed color PROM. Now uses TRANSPARENCY_PENS instead of TRANSPARENCY_COLOR. Hooked up palette bank selector from schematics, though I am not sure if it is actually used by the code. Changed set names to match title screen, which is why baseball is spelt as "Base Ball". Changed palettesize to 512 colors. Changed description to 'Champion Base Ball' and clones (Japan set 1) to 'Champion Base Ball (Japan set 1)' and (Japan set 2) to 'Champion Base Ball (Japan set 2)'. + +- 8th October 2007: Mr. Do - Mrclean had a nice suggestion: Let's do a "theme" release like we did last October. So, in honor of the Yankees choking this year, along with a few other teams (*sigh*), we have Champion Baseball, which I picked up some months ago. Play ball! + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to clones (Japan set 1/2) - Games now playable. Changed AY8910 clock speed to 1536000 Hz. Added ALPHA-8201 (384000 Hz) CPU3 to clones (Japan set 1/2). + +- 0.78: Stefan Jokisch added clone Champion Baseball (Japan set 2). This is a patched version of champbbj with different protection. Changed description of clone (Japan) to 'Champion Baseball (Japan set 1)'. + +- 22nd December 2003: Stefan Jokisch added another ROM set to the Champion Baseball driver. + +- 0.57: Fixed MAMETesters bug champbas056gre. + +- 0.37b3: Added clone Champion Baseball (Japan). + +- 13th August 1999: Dumped Champion Base Ball (Japan set 2). + +- 0.34b7: Nicola Salmoria fixed bad graphics in Champion Baseball. + +- 0.34b5: Howie Cohen added high score saving to Champion Baseball. + +- 0.34b1: Added color PROMs ($0, 20). + +- 0.33b2: Nicola Salmoria added speech and fixed invisible ball in Champion Baseball. Some of the graphics are still broken. The reason is unknown. + +- 0.29: Nicola Salmoria added 'Champion Baseball' (Sega 1983). + +- 27th September 1997: Dumped Champion Base Ball. + + +LEVELS: 1 + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 64.3 kb / 10 files / 45.6 zip + +$end + + + +$info=champbb2 +$mame +0.74u2 [Nicola Salmoria] + +0.34b7 [Nicola Salmoria] + +0.33b2 [Testdriver] + + +WIP: + +- 0.235: Mapped some areas and added some logging for clone Taikyoku Base Ball [Osso]. + +- 0.199: Fixed missing AY-3-8910 sound in clone Champion Base Ball Part-2 (Japan) [Vas Crabb]. + +- 0.192: ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray, John Wilke, gamerfan, Smitdogg and The Dumping Union redumped clone Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped). Renamed (champbb2a) to (tbasebal). + +- 0.168: Added ALPHA-8201 device to ChampionBaseBall driver. Now clone Champion Base Ball Part-2 (Japan) that previously locked up at boot is playable [hap]. Changed parent description to 'Champion Base Ball Part-2 (set 1)' and clones (set 2) to 'Champion Base Ball Part-2 (set 2)' and (Japan) to 'Champion Base Ball Part-2 (Japan)'. Replaced ALPHA-8201 CPU3 with HD44801. + +- 0.138: Takahiro Nogi added clone Champion Baseball II (Japan). Not working. + +- 0.133u1: Renamed (champb2a) to (champbb2a). + +- 0.126u5: Nicola Salmoria updated Alpha 8302 MCU simulation to match newly dumped internal ROM. Replaced 8201.bin MCU rom with 8302.bin (the PCB has a 8302) in (set 1) and (set 2). + +- 0.123u6: Nicola Salmoria merged talbot with champbas, some driver cleanup, fixed Champion Base Ball inputs and fixed Alpha 8201/830x MCU simulation. Added ALPHA-8201 cpu3 rom ($0). Removed button 4. + +- 0.122u8: Zsolt Vasvari removed colortables from Champion Base Ball and a number of other drivers, as part of a larger move to phase out old-style colortables. Removed color PROM. Now uses TRANSPARENCY_PENS instead of TRANSPARENCY_COLOR. Hooked up palette bank selector from schematics, though I am not sure if it is actually used by the code. Changed set names to match title screen, which is why baseball is spelt as "Base Ball". Changed palettesize to 512 colors. Changed description to 'Champion Base Ball Part-2: Pair Play (set 1)'. + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Champion Baseball II - Game now playable. Added ALPHA-8201 (384000 Hz) CPU3. Changed AY8910 clock speed to 1536000 Hz. + +- 0.92: Added clone Champion Baseball II (set 2). Changed parent description to 'Champion Baseball II (set 1)'. + +- 0.74u2: Re-added Champion Baseball II. + +- 0.54: Moved Champion Baseball 2 to (Testdriver). + +- 0.35b13: Changed description to 'Champion Baseball II'. + +- 0.34b7: Nicola Salmoria added 'Champion Baseball 2' (Sega 1983). + +- 0.34b1: Added color PROMs ($0, 20). + +- 0.33b2: Nicola Salmoria added (Testdriver) Champion Baseball 2. + +- 27th September 1997: Dumped Champion Base Ball Part-2 (set 1). + + +LEVELS: 1 + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 74.3 kb / 12 files / 50.4 zip + +$end + + + +$info=champbwl +$mame +0.92 [Pierpaolo Prazzoli] + + +WIP: + +- 0.282: Srcclean [Vas Crabb]. + +- 0.250: coolmod and The Dumping Union added clone Championship Bowling (location test). Cleanup Championship Bowling: Identify input select flag and use it instead of peeking into NVRAM. Reverse trackball X axis to agree with service mode display. Eliminated runtime port tag lookups [AJR]. + +- 0.227: Minor adjustment to foreground offset in flip screen [Osso]. Added 2nd Player and 2nd Trackball. + +- 0.190: Separated trackball reset handler [AJR]. Removed 'Unknown' dipswitches. + +- 0.156: Osso fixed Championship Bowling validation (includes\tnzs.h). David Haywood untie Championship Bowling driver from tnzs_state, this is not really necessary anymore because SETA001 and all video related functions are a proper device. + +- 0.142u3: Started unifying sprite implementations for Seta X1-001/X1-002 chips. Fixes pin setup to the right in Championship Bowling shows graphic errors [David Haywood]. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: Championship Bowling subclass from TNZS. + +- 0.137u2: David Haywood hooked up default NVRAM and fixed sample rom loading order in Championship Bowling. This fixes missing message to hit START button on first boot. + +- 0.135u2: Fabio Priuli added save state support to Championship Bowling. + +- 0.108u1: Brian Troha improved dipswitches and documentation in the Championship Bowling driver. Added 'Cabinet' dipswitch. + +- 0.107u1: Pierpaolo Prazzoli added what seems to be a proper fix for the background transparency flag that was needed by Championship Bowling to show the green background. + +- 0.106u10: Pierpaolo Prazzoli changed background color in Championship Bowling to green to match real PCB. + +- 0.97u2: Pierpaolo Prazzoli fixed the remaining gfx problems in Championship Bowling. Changed visible area to 240x384. + +- 0.92u1: Pierpaolo Prazzoli added Trackballs in Championship Bowling. Added button 2 and 3. Added 'Demo Sounds' dipswitch. Removed some 'Unknown' dipswitches. + +- 0.92: Pierpaolo Prazzoli added 'Championship Bowling' (Seta / Romstar Inc. 1989). Sprite glitches and no controls. + +- 20th December 2004: Guru - Championship Bowling (Romstar) arrived. These were purchased by Randy some time ago on eBay. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 1.57 MB / 12 files / 808.2 zip + +$end + + + +$info=champion +$mame +0.207 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: WIP [Robbbert]. Added TMS5220C (640kHz), MC1408 DAC and 4-Bit R-2R DAC sound. + +- 0.207: Osso added 'Champion 85' (Barni 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 40 kb / 7 files / 24.7 zip + +$end + + + +$info=champwr +$mame +0.36b4 [Olivier Galibert] + + +WIP: + +- 0.154: Mamesick removed Fighting Hawk IRQ hack in Taito L driver, this fixes Champion Wrestler's gameplay was too fast and music cues do not play. + +- 0.146u4: Fixed maincpu rom address to $20000. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and Z80 CPU3 to 4MHz. + +- 0.93u3: Nicola Salmoria fixed Champion Wrestler MSM5205 playback, including volume. + +- 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.37b13: Nicola Salmoria added Speech to Champion Wrestler. Added ADPCM sound and changed cpu1 rom ($50000) to sound1 ($0). + +- 0.37b11: Added dipswitches 'Difficulty', '1 minute Lenght' and 'Unused'. + +- 0.37b6: Changed Z80 CPU1/2 clocks speeds to 6MHz and Z80 CPU3 to 4MHz. Swapped cpu2/3 roms. + +- 0.37b3: Added dipswitches 'Flip Screen', 'Demo Sounds', 'Time' and 'Allow Continue'. + +- 3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. + +- 0.36RC1: Added clone Champion Wrestler (US). + +- 0.36b16: Added clone Champion Wrestler (Japan). + +- 0.36b4: Olivier Galibert added 'Champion Wrestler (World)' (Taito 1989). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + + +HOW TO PLAY: + +- Press Button 1 for punch, Button 2 for kick, ->-> for run and both buttons for cover. + +- Move your stick and hit buttons as fast as you can to make power moves. + +- Each Wrestler have his own move. Try them all to find your favorite fighting style. + + +LEVELS: 8 (with 2 cages match and also a defence match) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 2.06 MB / 8 files / 846.0 zip + +$end + + + +$info=chamrx1 +$mame +0.217 [starlord, ClawGrip, Recreativas.org] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.217: starlord, ClawGrip and Recreativas.org added 'Chameleon RX-1' (Digital Sunnil (Covielsa license) 2003). See https://www.recreativas.org/chamaleon-rx-1-4112-covielsa. + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 256 kb / 1 files / 177.2 zip + +CHD: 55.9 GB (Compressed: 2.33) + +$end + + + +$info=chanbara +$mame +0.127u5 [Tomasz Slanina, David Haywood] + + +Bugs: + +- BGM emulation is slower than PCB. jkburks (ID 08024) + + +WIP: + +- 0.273: Confirmed that enemy spawn bug happens on PCB. Note: If you skip an upper floor enemy (just walk under them), the next time one shows up, it may appear out of thin air instead of scrolling in from the right. This doesn't happen when skipping lower floor enemies. On enemies that hide behind the roof on the 3rd level, their feet are visible below, the roof and their head is behind the sky [Guru, hap]. + +- 0.272: Fixed cocktail mode and garbage sprites. Assume YM2203 read is unconnected. Small cleanup. No need to check attr & 0x08. Re-added YM2203 read for now [hap]. Changed visible area to 240x256. + +- 0.235: Made use of object finders and other minor cleanups [Osso]. + +- 0.234: Render low priority sprites [David Haywood]. + +- 0.233: Swapped left and right joysticks [jkburks, Steven Coomber]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.211: Corrado Tomaselli and The Dumping Union added DIP locations to Chanbara. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1 with MC6809E. + +- 0.192: Angelo Salese added DECO CRTC (12MHz/2) and screen raw parameters for Chanbara. Changed VSync to 57.444853 Hz. + +- 0.189: Identified sprite flip X bit (player sword thrusts) [Angelo Salese]. + +- 0.167: David Haywood fixed Chanbara background flip and sprites rom loading. + +- 0.145u5: Stephane Humbert fixed dipswitches and inputs in Chanbara (after verification of the M6809 code). Added 2nd Player and dipswitches 'Coin A/B', 'Difficulty', 'Lives', 'Bonus Life' and 'Cabinet'. + +- 0.135u2: Fabio Priuli added save state support to Chanbara. + +- 0.127u5: Tomasz Slanina and David Haywood added Chanbara (Data East 1985). + +- 25th September 2008: David Haywood - I helped Tomasz Slanina with the Chanbara driver, fixing up the sprites. It's a rather obscure dual joystick game from Data East, not really their best game but definitely one of their rarer ones. + +- 24th July 2008: Tomasz Slanina - Added a recently dumped (by Guru) rare DECO game. Not playable (yet) - emulation of sprite hardware is missing some important parts. + +- 20th July 2008: Guru - Chanbara (Data East) arrived. This is a extremely rare and expensive game. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 240.8 kb / 18 files / 99.2 zip + +$end + + + +$info=chance +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Chance (Playmatic 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2.50 kb / 3 files / 2.50 zip + +$end + + + +$info=chance32 +$mame +0.145u8 [TeamEurope, Marcus Jendroska, Y~K, The Dumping Union, Smitdogg] + + +WIP: + +- 0.284: Added hopper, NVRAM and enabled save state support [Osso]. TODO: Hook up RTC (is it used?). + +- 0.274: Tidied up some stuff [Vas Crabb]. + +- 0.267: Cleanups and QA [Angelo Salese]. Added 'Freeze?' dipswitch. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: Mark dumps of protected PLDs as NO_DUMP [ClawGrip]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed H46505 MCFG macros [Osso]. + +- 0.146: Roberto Fresca fixed 'Chance Thirty Two' - Game now playable. Chance 32 driver improvements [Roberto Fresca]: Inputs from the scratch. Completely demuxed the output lines. Added lamps support. Added a nice button-lamps layout. Found and added the FEVER! lamp. Fixed the Oki6295 and CRTC 6845 clocks. Correct the refresh rate to 52.786 Hz (similar to Major Poker). Hooked the vblank input line. Figured out the following dipswitches: Auto Max Bet, Flip Screen, Maximum Bet, Auto Hold, Double-Up Type, Remote Credits, Bet Limit and Coinage Multiplier. + +- 20th May 2012: Roberto Fresca - Some duplicated work. I started a driver for Chance 32 (PAL System), but also David Haywood and Angelo Salese started a driver for it. Fortunately all the stuff was merged, getting the game finally working like a charm. Update: Reworked the lamps and completely demuxed the output lines. Also added the FEVER! lamp, fixed the Oki6295 and CRTC 6845 clocks, correct the refresh rate to 52.786 Hz (similar to Major Poker). A big rush to get all sorted out before .146 hit the road. Here the new layout. + +- 0.145u8: Added 'Chance Thirty Two' (Pal Company 19??). Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used by Chance 32. Various hooks [Angelo Salese]. David Haywood fixed gfx bugs. + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 1.06 MB / 16 files / 536.4 zip + +$end + + + +$info=changela +$mame +0.80u2 [Phil Stroffolino, Jarek Burczynski, Tomasz Slanina] + + +SETUP: + +- Press 'Insert' to speed up the slow test routine. + + +WIP: + +- 0.257: Added screen raw parameters, fixed gas pedal sensitivity and small cleanups. Fixed test mode. Break up m_memory_devices arrary. Shorthand variable types. Fixed tree priorities, tweak layer offsets and merged driver. Removed duplicated code. Added notes. Note: The video hardware is an evolution of Midway Space Encounters. This game was designed by the same person (Dave Needle), it's not a Taito Japan game. 1 scanline is 63.6us [hap]. Changed visible area to 248x224 and VSync to 60.012483 Hz. + +- 0.236: Fixed steering problem, probably [hap]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. Correct the double key assignment acceleration and shifting [MASH]. + +- 0.205: Removed Z80, M68705P3, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.189: Added new 74LS259 device. Changed default DIP setting to keep coin counters separate. Workaround for mistaken activation of test switch due to LS259 changes [AJR]. + +- 0.182: M68705 refactoring and improvements. Note: Change Lanes will now skip the full memory tests if configured to ignore them in dipswitches [Vas Crabb]. Replaced M68705 CPU2 with MC68705P3. + +- 0.152: Osso added missing joystick controls with port-condition to Change Lanes. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Change Lanes. + +- 0.135u2: Fabio Priuli added driver data structs to Change Lanes. + +- 0.131u1: MooglyGuy merged memory maps in Change Lanes. + +- 0.129u6: Mr. Do added built-in layouts for Change Lanes. + +- 0.126u1: Change Lanes input improvements [RansAckeR]: Dipswitch fixes. Added DIP locations. Set Gear Shift defaults to Reverse. Removed 3rd coin slot. Added dipswitches 'King Of The World Name', 'King Of The World Name Length' and 'Self Test Switch'. + +- 0.122u6: Changed M68705 CPU2 clock speed to 2.5MHz. + +- 0.117u1: Adam Bousley fixed a few bugs in the Change Lanes video emulation. + +- 0.116u4: Adam Bousley fixed Change Lanes - Game now playable. Fixed the road graphics, fixed the rest of the missing gfx, added collision detection and added save states to the ChangeLanes driver. Also fixed the colors. Added Peadl and removed 2nd button. + +- 0.116: Updates to Change Lanes [Adam Bousley]: Fixed broken graphics. Fixed the dipswitches. Hooked up steering wheel controls. Made some changes to the sprite and text layers based on schematics. Changed M68705 CPU2 clock speed to 625000 Hz and visible area to 256x224. Replaced Paddle with Dial. Added 'Coin A/B' dipswitch. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU2 clock speed to 500000 Hz. + +- 17th January 2006: Tomasz Slanina - Actually i'm working on Change Lanes (bought new manual with much better schematic) driver. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.80u2: Added 'Change Lanes' (Taito 1983). Weird early Taito hardware. + +- 23rd March 2004: Jarek Burczynski sent in an update to the Change Lanes driver, but controls don't quite work and not all graphics are emulated yet. + +- 28th June 2003: Tomasz Slanina - Working on a new driver. + +- 6th March 2002: Phil Stroffolino sent in a preliminary driver for Change Lanes which has problems with the interrupt system and therefore doesn't work at all. + +- 25th June 1999: Dumped Change Lanes. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 104 kb / 17 files / 45.5 zip + +$end + + + +$info=changes +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.79: Stefan Jokisch added clone Changes (EME license). + +- 24th January 2004: Stefan Jokisch added an alternate version of Changes to the Marine Boy driver. + +- 0.36b8: Added clone Looper. + +- 0.36b7: Zsolt Vasvari fixed colors in Changes. + +- 0.35b13: Zsolt Vasvari added 'Changes' (Orca 1982). + +- 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 36.5 kb / 9 files / 20.3 zip + +$end + + + +$info=changyu +$mame +0.212 [TeamEurope] + + +WIP: + +- 0.274: Pinpoint CVSD sample ROMs for Mayo no 21 [Angelo Salese]. + +- 0.271: Added inputs for changyu [Angelo Salese, Roberto Fresca]. Added gambling control. Changed description to 'Mayo no 21'. + +- 0.261: Identified palette and tilemap format [Angelo Salese]. + +- 0.212: TeamEurope added 'unknown Chang Yu Electronic gambling game 1' (Chang Yu Electronic 1989). + + +Recommended Games (Gambling) + + +Romset: 516.5 kb / 17 files / 190.4 zip + +$end + + + +$info=changyu2 +$mame +0.212 [TeamEurope] + + +Bugs: + +- There are weird issues in the ay psg. regression bug? THS2022 (ID 09305) + + +WIP: + +- 0.274: Changed year 19?? to 1991? [flama12333]. + +- 0.272: Hooked up hopper for '999' [Vas Crabb]. + +- 0.271: Implemented changyu2 MCU communication well enough to get attract mode working with music [Vas Crabb]. Added inputs for changyu2 [Angelo Salese, Roberto Fresca]. Added gambling control. Changed description to '999'. + +- 0.269: Added VBL NMI and hook up the YM2413 OPLL for changyu2 [flama12333]. + +- 0.261: Identified palette and tilemap format, allow changyu2 to show some GFX [Angelo Salese]. Added PROMs ($0, 100, 200). + +- 0.215: Decapped 87C51 MCU for the changyu2 [CAPS0ff, TeamEurope]. + +- 24th October 2019: CAPS0ff - C055: changyu2/CYE 87C51. TeamEurope recently asked us to dump an 87C51. We thought we had done this before, but turns out we had only looked at related chips like 8751H and 87C51FA. This adds a few complications: Not known if vulnerable to laser glitching like 87C51F. Don't have a known fuse location like 8751H. Not familiar with the XOR encryption scheme. So we procured some sample chips, this time literally marked SAMPLE. After a few masking tests, we discover the security fuses are in the location marked above. This makes the project interesting because its rather close to the EPROM. However, we are able to apply masks reasonably precisely, so didn't worry about this too much. Here is the final mask on C055. Note that the mask was applied pretty heavily to try to minimize edge leakage. However, this is encrypted, so we now need to address cracking the XOR table. The basic idea is that there are 0x20 XOR encryption key bytes that are linearly applied, modulo the address. However, since the default key of 0xFF should not change the contents, the result is also inverted. Guessing the key is probably not too hard as, for example, usually firmware starts with LJMP (0x02). We started by looking at reprogramming the XOR table as a direct extraction technique. Unfortunately, our primary programmer (BP Microsystems) doesn't allow directly programming the table. We also recently received a bunch more chips, including a number of 87C5X. So hopefully there will be a follow up soon. + +- 0.212: TeamEurope added 'unknown Chang Yu Electronic gambling game 2' (Chang Yu Electronic 19??). + + +Recommended Games (Cards) + + +Romset: 388.5 kb / 12 files / 176.0 zip + +$end + + + +$info=chaosbrk +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Chaos Breaker (v2.02J)' (Taito Corporation 2004). + + +Other Emulators: + +* ArcadePC Loader + +* Taito Type X Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +CHD: 37.3 GB (Compressed: 1.54) + +$end + + + +$info=chaoshea +$mame +0.131u3 [Tormod, Brian Troha] + +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Chaos Heat (V2.09O 1998/10/02 17:00)' and clone (V2.08J) to 'Chaos Heat (V2.08J 1998/09/25 17:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.133u1: Renamed (chaoshej) to (chaosheaj). + +- 0.131u3: Tormod and Brian Troha added Chaos Heat (V2.09O). Renamed (chaoshea) to (chaoshej). + +- 0.130u1: Olivier Galibert and David Haywood added 'Chaos Heat (V2.08J)' (Taito 1998). + +- 10th September 2004: Guru - Finally got Chaos Heat (Taito 1998) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +LEVELS: 11 + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +CHD: 39.1 MB (Compressed: 14.8) + +$end + + + +$info=chariotc +$mame +0.184 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Chariot Challenge (RHG0635-02, US). + +- 0.262: Changed description of clone (04J00714, Peru?) to 'Chariot Challenge (04J00714, Peru)'. Renamed (chariotcv) to (chariotcpe). + +- 0.232: Changed description to 'Chariot Challenge (0100787V, NSW/ACT)' and clone (04J00714, Venezuela) to 'Chariot Challenge (04J00714, Peru?)'. + +- 0.184: Renamed (chariotc) to (chariotcv) and (chariotca) to (chariotc). + +- 0.183: Changed description to 'The Chariot Challenge (04J00714, Venezuela)'. + +- 0.175: Changed description of clone (0100787V) to 'The Chariot Challenge (0100787V, NSW/ACT)'. + +- 0.173: Added clone Chariot Challenge (0100787V). + +- 0.167: Roberto Fresca added 'The Chariot Challenge (04J00714, NSW/ACT)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 744.6 zip + +$end + + + +$info=charles +$mame +0.264 [Arcade Planet, Recreativas.org] + + +WIP: + +- 0.264: Arcade Planet and Recreativas.org added 'Charleston (V2.1, Catalonia)' (Unidesa/Cirsa/Europea 2002?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=charlien +$mame +0.84 [David Haywood] + + +WIP: + +- 0.266: Changed Charlie Ninja that lack stereo output to use a single speaker [cam900]. + +- 0.209: Changed clock speed of the 2x MSM6295 to 1MHz and 1MHz. + +- 0.144u7: David Haywood fixed little graphic garbage (a zero) in the upper left corner of Charlie Ninja. + +- 0.134u1: Fixed access violation (debug) with "-nosound -video none -debug" in Charlie Ninja. + +- 0.98u4: Added missing gfx2 rom ($0). Changed OKI6295 clock speed to 7627 Hz - Game now playable. + +- 2nd August 2005: Corrado Tomaselli redumped the missing gfx2 mask rom (sprite). + +- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Charlie Ninja: Tilemaps aren't big enough, sprites are a bad dump, some scrolling problems on title screen... (I'm sure it was ok before). + +- 0.84: David Haywood added 'Charlie Ninja' (Mitchell 1995). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 5.75 MB / 6 files / 3.49 zip + +$end + + + +$info=charlies +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Charlie's Angels' (Gottlieb 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1 kb / 1 files / 570 zip + +$end + + + +$info=chasehq +$mame +0.53 [David Graves] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Fixed the gearshift in chasehq default.lay, thanks to ArcadeShadow for the heads up. + +- 0.198: Dumped motor CPU ROM and added detailed hardware description [Guru]. Put subwoofer closer to observer than front centre [Vas Crabb]. + +- 0.154: hap added pal16l8b-b52-124.ic180 rom from clone (Japan, upright?) to parent and clones (Japan) and (US). + +- 0.153: ANY added clone Chase H.Q. (Japan, upright?). + +- 0.148u5: MASH changed "Gear Shift" to LOW by default for Chase H.Q. + +- 0.146u1: hap removed fake digital steeringwheel from Taito Z driver. Improved analog controls for Chase HQ. Changed input to Paddle, Dial and Pedal. + +- 0.143u4: MASH added missing PORT_TOGGLE to 'Chase H.Q.' gear shifters input. + +- 8th June 2009: Guru - Chips for decapping from Chase HQ arrived. Thanks to Smitdogg. + +- 0.130u3: Smitdogg added clone Chase H.Q. (US). + +- 0.129u6: Mr. Do added built-in layouts for Chase H.Q. (World). + +- 0.124u2: Added 4x Volume Filters and 3rd sound channel. + +- 11th February 2008: 3D ARCADE - New 3D cabinet model for Chase H.Q. from Spanner. + +- 26th August 2007: Mr. Do - Thanks to the generosity of Star Worlds Arcade (and Italie's scanner), Chase HQ has full artwork, including (mostly) working flashing lamps in the marquee. Thanks to R. Belmont and Couriersud for working out the beginning of the lamp support in the driver, and to Jcroach for vectoring the marquee, with color matching by Ad_Enuff. For those that simply need more screen real estate, I included two extra views, to include just the marquee or just the bezel, also. + +- 0.118u3: R. Belmont and Couriersud hooked up lamps in Chase H.Q. + +- 0.115u2: Correct speaker locations and placement for Chase H.Q. + +- 0.106u12: MASH added PLDs ($0 - 2800) to Chase H.Q. and clone (Japan). + +- 0.84: Brian Troha improved dipswitches in Chase HQ. + +- 0.67: Changed descriptions to 'Chase H.Q. (World)' and clone (Japan) to 'Chase H.Q. (Japan)'. + +- 0.57: Added 3rd and 4th player input. + +- 0.56: Stefan Jokisch fixed a bug in the YM2610 sound chip emulation which caused missing sounds in Chase H.Q. + +- 0.55: Added 8x user2 roms (unused). Fixed rom names. + +- 0.53: David Graves added 'Chase HQ (World)' (Taito 1988) and clone (Japan). + +- 0.37b11: David Graves added (Testdrivers) Chase HQ (World) and clone (Japan). Known issues: No road. Wheel control poor-ish. Mask sprites not implemented, refer to Raine code... + +- 10th May 1999: Dumped Chase H.Q. (World). + + +HOW TO PLAY: + +- Player controls an unmarked police car, and must engage in a pursuit of the criminal car, after the target has been sighted, the player has to smash the enemy vehicle. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 8.36 MB / 54 files / 3.43 zip + +$end + + + +$info=chasehq2 +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Chase H.Q. 2 (v2.0.6.JP)' (Taito Corporation 2006). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +CHD: 74.5 GB (Compressed: 1.05) + +$end + + + +$info=chboxing +$mame +0.68 [Tomasz Slanina] + + +Artwork available + + +WIP: + +- 0.144u6: hap fixed Champion Boxing unable to navigate Test Mode menu. + +- 15th May 2011: Mr. Do - Nightvoice continues to churn them out. This time, he's vectored Champion Boxing bezel, scanned in by TrevEB. + +- 0.132u5: Intel 8255A PPI (MESS Team): Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2. Refactor SG-1000a driver to use the new implementation. + +- 0.132u1: Fabio Priuli fixed drivers using the TMS9928 (type of frameskip causes crash). + +- 0.127u4: Curt Coder fixed refresh rate from 60 to 59.922747 Hz and interrupts in SG-1000a driver, added 8255PPI and coin counter. + +- 0.119u2: Sonikos cleaned up input ports in SG-1000 driver. Removed 2nd coin slot. Fixed dipswitches. + +- 0.117: Zsolt Vasvari simplified code in TMS9928 video system. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Champion Boxing to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the SG-1000A driver accordingly. + +- 0.111u4: R. Belmont fixed TMS9928 so it recalculates the pattern mask when its dependancies change so we don't end up in weird half-modes. + +- 0.77u1: Fixes and updates from MESS to tms9928a.c [Nathan Woods]. + +- 0.68: Tomasz Slanina added 'Champion Boxing' (Sega 1984). + +- 8th March 2003: Tomasz Slanina sent in a driver for Sega SG-1000 based arcade hardware, supporting Champion Boxing and Champion Pro Wrestling. + + +LEVELS: 7 (endless) + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 40 kb / 3 files / 20.4 zip + +$end + + + +$info=cheap_squeak +$mame + +DEVICE: + +Bally Cheap Squeak Board + + +WIP: + +- 0.246: Changed sourcefile to shared\ballysound.cpp. + +- 0.210: Added 'Bally Cheap Squeak Board' device (audio\bally.cpp). + +$end + + + +$info=checkma5 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Checkmate (01J00681, NSW/ACT)'. Renamed (chkmatar) to (checkma5). + +- 0.173: Added 'Checkmate (01J00681)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 731.3 zip + +$end + + + +$info=checkman +$mame +0.31 [Brad Oliver] + + +NOTE: + +- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.134: Removed Discrete sound in clone Check Man (Japan). + +- 0.133u1: Renamed (checkmaj) to (checkmanj). + +- 0.67: Changed descriptions to 'Check Man' and clone (Japan) to 'Check Man (Japan)'. + +- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz. + +- 0.36b9: Zsolt Vasvari added clone Checkman (Japan). + +- 12th November 1999: Zsolt Vasvari fixed sound in Check Man. + +- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom. + +- 0.34b3: Brad Oliver fixed movement of the squares in Check Man. + +- 0.34b1: Added color prom. + +- 0.31: Brad Oliver added 'Check Man' (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right. + +- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors (Z80's) and an AY-3-8910 sound chip. + + +HOW TO PLAY: + +- Use key 1 and 2 to move the rows left and right. + +- Your task is to defuse the ticking bombs before they reach to zero. + +- You gain extra points by running over flags but beware of the skulls and stomping boots. + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 18 kb / 10 files / 13.9 zip + +$end + + + +$info=checkmat +$mame +0.34b6 [Al Kossow] + + +Bugs: + +- Dips settings have description of "Language #". The languages are German, French, Spanish. ROM_LOAD( "checkmat.d", 0x1000, 0x0400, NO_DUMP ) /* language ROM */ Rom needs to be dumped and added first before language DIP adjustment can be completed. gregf (ID 01050) + + +WIP: + +- 0.112u4: Derrick Renaud added Discrete sound to Checkmate. Still need to breadboard to get noise/filter frequencies. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.34b6: Al Kossow added 'Checkmate' (Midway 1977). + + +Other Emulators: + +* CottAGE + +* Laser + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 4 kb / 4 files / 3.53 zip + +$end + + + +$info=cheekyms +$mame +0.34b8 [Chris Moore] + + +Artwork available + + +Bugs: + +- [possible] Strange whirring sound all the time. Robbbert (ID 07236) + + +WIP: + +- 0.263: Consolidate driver in single file [Osso]. + +- 0.244: Added screen raw parameters. Modernized VBLANK interrupt [AJR]. Changed VSync to 58.639833 Hz. + +- 0.222: READ/WRITE macros removal (video\cheekyms.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros (driver + audio\cheekyms.cpp) [Osso]. + +- 0.186: Added netlist sound based on schematics provided by Sam Grech. It doesn't work quite right yet. The "Hammer" and "Pest" sounds are generated by free-running 555/556 timers and gated with LM324 applifiers. For whatever reason, the netlist system produces a kind of buzzing from the "Hammer" circuit when it's supposed to be suppressed, and it doesn't think the pest sound should be suppressed completely so you can always hear it at a low level in the background. The "Cheese" circuit is a bit weird - either they're using the base-emitter junction of a 2SC945 as a signal diode, or there's an error in the schematic (collector is shown unconnected). Connecting this part of the circuit causes the netlist system to hang, so R2/R3/C8/Q2 are not connected for now [Vas Crabb]. Explain the pest and hammer circuits. Increase solver accuracy to reduce number of false solutions. The usual 1e-8 is not enough here, we need 1e-10. Added Cheeky Mouse to mamenl build. Added rand() function to pfunction expression parser. Use this to simulate E-B noise in Cheeky Mouse and fix the "cheese" choose. Fixed issues identified by Vas and LordKale4: Made local netlists in Cheeky Mouse static. Replaced stdlib rand by 16 bit galois lfsr [Couriersud]. Replaced 8x '1-Bit DAC' sound with 'Netlist Sound Device' (48000 Hz). + +- 6th March 2017: Smitdogg - Forum member Otto Pylotte got Cheeky Mouse schematics and scanned them for us. I got confirmation from mamedev that it contains everything needed to hook up net list emulation for the sound hardware so it's just a matter of waiting for someone to have time to hook it up at this point. + +- 0.179: Slightly improved sound by implementing sound triggers as 8 x 1-bit DACs instead of 1 x 8-bit DAC [smf]. + +- 30th March 2016: Comboman - Created an artwork for Cheeky Mouse. In this case, the header art is not nearly as interesting as bezel art. + +- 0.161: Osso added save state support to Cheeky Mouse. + +- 5th May 2013: 3D ARCADE - New very unique Universal 3D cabinet model for Cheeky Mouse from Fossil. + +- 15th May 2011: Mr. Do - Gatinho goes PG-13 on us, and gives us Cheeky Mouse bezel. Not only did he clean it up, he was kind enough to buy it in the first place for scanning. + +- 0.135u2: Fabio Priuli added driver data structs to Cheeky Mouse. + +- 0.131u3: Pierpaolo Prazzoli fixed graphic regression in Cheeky Mouse. + +- 0.123u4: Zsolt Vasvari updated Cheeky Mouse to use PORT_CHANGED. Combined memory maps where applicable and converted driver to use tilemaps. + +- 0.108: Nicola Salmoria fixed color decoding in Cheeky Mouse. Swapped PROMs ($0, 20 - character colors). + +- 0.34RC2: Fixed Cheeky Mouse - Game is now playable. Added DAC sound. Changed Z80 CPU1 clock speed to 2.5MHz and palettesize to 192 colors. + +- 0.34b8: Chris Moore added 'Cheeky Mouse' (Universal 1980?). Not working. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 16.1 kb / 11 files / 10.1 zip + +$end + + + +$info=cheekyms_audio +$mame + +DEVICE: + +Cheeky Mouse Sound Board + + +WIP: + +- 0.246: Changed sourcefile to universal\cheekyms_a.cpp. + +- 0.186: Added 'Cheeky Mouse Sound Board' device (audio\cheekyms.cpp). + +$end + + + +$info=cheesech +$mame +0.64 [Aaron Giles, Nicola Salmoria] + +0.63 [Testdriver] + + +WIP: + +- 0.196: Replaced NVRAM with parallel EEPROM and improved ADPCM banking. This fixes new NVRAM will cause a blasted sound on Get Ready screen at the beginning of Cheese Chase) [AJR]. + +- 0.123u2: RansAckeR added DIP locations to Cheese Chase. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.64: Aaron Giles added 'Cheese Chase' (Art & Magic 1994). + +- 20th January 2003: Aaron Giles fixed the protection in Cheese Chase. + +- 0.63: Added (Testdriver) Cheese Chase. + +- 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. + +- 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. + + +LEVELS: 21 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 2 MB / 5 files / 1.37 zip + +$end + + + +$info=cheetah +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.191: Cooke/LondonPinball added clone Cheetah (Blue Cabinet). Changed parent description to 'Cheetah (Black Cabinet)'. Fixed rom names. + +- 0.141u1: Miodrag Milanovic added Cheetah (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.74 zip + +$end + + + +$info=chelnov +$mame +0.53 [?] + +0.31 [Bryan McPhail] + + +Bugs: + +- Sound music slowdown when big sprites are on screen and the player has a weapon with multiple shot. Augusto (ID 06762) + + +WIP: + +- 0.273: Changed description to 'Atomic Runner Chelnov (World)' and clones (Japan) to 'Atomic Runner Chelnov (Japan)', (Japan, bootleg with I8031, set 1) to 'Atomic Runner Chelnov (Japan, bootleg with I8031, set 1)', (Japan, bootleg with I8031, set 2) to 'Atomic Runner Chelnov (Japan, bootleg with I8031, set 2)' and (US) to 'Atomic Runner Chelnov (US)'. + +- 0.224: Correct rom labels for the Chelnov sets [Brian Troha]. Replaced gfx3 rom in clone (Japan, bootleg with I8031, set 1) with parent one. + +- 0.215: Added MCU dump to Chelnov - Atomic Runner (World) and hook it up. Other regions were created by patching the dump. Removed the MCU simulation [Dirk Best]. Verified clone Chelnov - Atomic Runner (Japan) i8751 dump. Note: Turns out the Chelnov matched the hand crafted version Dirk Best made, but now it's verified correct [TeamEurope, Brian Troha]. Replaced handcrafted MCU with actual code from decapped/dumped i8751 for Chelnov - Atomic Runner (US). The dump does not match the handcrafted rom [TeamEurope, Brian Troha, The Dumping Union]. Added 8751 (8MHz) CPU3. + +- 11th October 2019: TeamEurope - MCU challenge: Another package from Brian arrived today! Brian drove about 400 miles (or 650km) to a guy who borrowed us these 8751H chips for decapping. I had some time today and started with the first 3 MCU's from the lot. Finally the GHOSTBUSTERS (US) MCU is now secured! I already tried it in MAME and it looks like it's working flawlessly. So the handcrafted dump can now get removed. And another MCU dump for Chelnov. This time it's for the US-Version. Interestingly, this dump does not match the handcrafted rom. Will be interesting, what's the difference. Now also DYNAMITE DUX (8751 317-0095) is completely secured and preserved. Enjoy another batch of 8751 MCU dumps for MAME. + +- 0.214: Hook up MCU to clone Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1) [Dirk Best]. Redumped and correct clone Chelnov - Atomic Runner (Japan) color BPROMs. Added PCB locations [Brian Troha]. + +- 21st September 2019: TeamEurope - We are currently on the hunt on getting most of the remaining 8751H MCU's for MAME decapped and dumped. This is really costly and so far we paid all stuff from our own money. No donations came in for this so far. Decapping MCU's is risky! Even handled with extremely care, chances are high to break the chip. I decapped so far eightteen 8751H MCU's and 3 of those broke while decapping. Getting better and better with every chip i decap it's basically a 25% chance something goes wrong and the chip is dead without a dump of it. Which also means we have to buy a second board to get the MCU dumped. The today's update did cost us over 1250EUR. Brian bought a board, a couple of month's back and sent me the MCU from it. Sadly it broke while decapping it... I put in my own money and bought a second board from Guru to get the MCU again (Both boards costs: ~800EUR). I also bought Chelnov - Atomic Runner (World) from Guru, so we get a MCU dump (Costs: 450EUR). While i already decapped the MCU from Birdie Try a couple of weeks ago, Guru had a (what could be) different revision of the MCU. Which he sent within the package for free! And yes, it's really a different revision. 7 bytes are different to the existing dump. All of these new dumps got programmed on a fresh 89C51 and tested with the boards. Confirming that all dumps worked on the real hardware. + +- 0.160: Simulated some protection for Chelnov instead of patching rom [iq_132]. + +- 0.155: Jan Kretschmer added clone Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1). Tirino73 added clone Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2). + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Chelnov and clones (after verification of the M68000 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. + +- 0.128u2: Corrado Tomaselli changed the coinage settings and swapped coin A mech with coin B to match the behaviour of Chelnov (world) PCB. + +- 0.86u5: Inigo Luja fixed Chelnov inputs. + +- 0.63: Added new cpu1 roms ($20000, 20001). + +- 0.53: Added Chelnov - Atomic Runner (World). Renamed (chelnov) to (chelnovu). + +- 0.37b14: Removed 3rd coin slot. + +- 11th November 1999: Bryan McPhail added sprite buffering to Chelnov. + +- 0.35RC1: Fixed dipswitches. + +- 0.35b9: Changed M6502 CPU clock speed to 1.5MHz. + +- 0.34b8: Chelnov is now playable! Plus many other fixes to the driver [Bryan McPhail]. Changed YM-3812 sound to YM-3526. + +- 0.34b3: Dani Portillo added high score saving to Chelnov. + +- 0.33b7: Known issues: One color PROM is different in the two sets, so one copy is most likely bad, but we don't know which one. Changed description to 'Chelnov - Atomic Runner (US)'. + +- 0.33b4: Color PROMs no longer have to be included in the source. They can be loaded from disk just like the other ROMs. You just have to replace the color_prom pointer with the PROM_MEMORY_REGION() macro, to tell the core where the PROMs have been loaded. Example driver: Karnov/Chelnov [Nicola Salmoria]. + +- 0.33b3: Changes, May 1998: Fixed front plane graphics in Chelnov. Improved 'slowdowns' by adjusting vbl time (still not perfect). Chelnov attract mode now works properly. Palette bug that affected Windows port fixed. + +- 0.31: Bryan McPhail added 'Chelnov - Atomic Runner' (Data East 1988) and clone (Japan). Chelnov is still partially cracked - seems to work until first live is lost. + +- 12th April 1998: Dumped Chelnov. + + +STORY: + +- One windy, adisaster occuered, an explosion of nuclear power station. Radio-Activity poured over many people. A coal miner chelnov was among them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian's enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrier, Chelnov. + + +LEVELS: 7 (chelnovu) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 966 kb / 19 files / 268.5 zip + +$end + + + +$info=cherry96 +$mame +0.171 [Roberto Fresca, Ioannis Bampoulas] + + +WIP: + +- 0.284: Added 'Double Up Game' and 'Check Account (Allow Books)' dipswitches. Also added the game version to game descriptions [Roberto Fresca]. Changed description to 'New Cherry '96 (ver 3.7, 1997/01/04, bootleg)' and clone (1996/06/01, bootleg) to 'New Cherry '96 (ver 3.2, 1996/06/01, bootleg)'. + +- 0.283: Ioannis Bampoulas added clone New Cherry '96 (1996/06/01, bootleg). Promoted 'New Cherry '96 (1997/01/04, bootleg)' to working [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]. Changed 'New Cherry '96 (bootleg of New Fruit Bonus?)' from a clone of 'Super Cherry Master' to parent 'New Cherry '96 (1997/01/04, bootleg)'. + +- 0.171: Roberto Fresca and Ioannis Bampoulas added 'New Cherry '96 (bootleg of New Fruit Bonus?)'. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 54.2 zip + +$end + + + +$info=cherry98 +$mame +0.283 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.284: Added 'Double Up Game' and 'Check Account (Allow Books)' dipswitches [Roberto Fresca]. + +- 0.283: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'New Cherry '98 (v4.3 1998/09/07, Gamemax bootleg, set 1)' (bootleg 1998) and clone 'New Cherry '98 (v4.3 1998/09/07, Gamemax bootleg, set 2)'. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 45.1 zip + +$end + + + +$info=chessc2 +$mame +0.145 [Siftware] + + +WIP: + +- 0.271: Changed description to 'Chess Challenge II (ver. 1445A)'. + +- 0.270: Added 'Chess Challenge II' IGS027A internal ROM [Siftware]. Patch out startup checks to aid in verifying decryption [David Haywood]. Added enough inputs to chessc2 to make the game playable. Cleaned up installation of varying numbers of PPIs, got rid of the chessc2 PPIs that don't really exist [Vas Crabb]. + +- 0.202: Fixed Chess Challenge 2 year info [D Go Go Fan]. Changed description to 'Chess Challenge II'. + +- 0.145u5: Changed unknown region to oki. + +- 0.145: Siftware added 'Chess Challenge 2' (IGS 200?). + + +Recommended Games (Gambling) + + +Romset: 3.52 MB / 5 files / 1.01 zip + +$end + + + +$info=chessmachine +$mame + +DEVICE: + +Tasc ChessMachine + + +ROMS: + +74s288.1 (32 bytes bootrom) + +74s288.2 (32 bytes bootrom) + +74s288.3 (32 bytes bootrom) + +74s288.4 (32 bytes bootrom) + + +WIP: + +- 0.281: Removed obsolete umask workaround [hap]. + +- 0.211: Added 'Tasc ChessMachine' device (machine\chessmachine.cpp). + +$end + + + +$info=chewheel +$mame +0.153 [Roberto Fresca, ANY] + + +< Italy > + + +SETUP: + +- Press C (Hold 3) to enter the game + + +WIP: + +- 0.153: Roberto Fresca and ANY added 'Cherry Wheel (Version 1.7)' (Assogiochi Assago 200?). Created new memory map due to hardware differences. Added default NVRAM. Otherwise the game checks the NVRAM, and get a division by 0 error, then resets itself. Partial MCU simulation. Without it, only cherries appear and the player always wins. Added proper button-lamps support. Added technical notes [Roberto Fresca]. + +- 26th February 2014: Roberto Fresca - A lot of work on the MCU simulation. After exhaustive analysis, I found how is the MCU communication. The program writes to the MCU different commands for different tasks, and get a response from it. Some commands have different parameters. Command 11h is for Idle, and is just one byte. Other commands take till 4-5 bytes long (command + data). In the case of reels controls / state, the command is 1Ah. Just writes to the MCU a 6-bits value (bits 0-1-2-3-4-5), and expects a 3-bit response (bits 0-1-4) from it to define a reel state/graphics to generate. Any different combination produces reset or corrupted graphics. So, here my first attempt to simulate the MCU. Also you can see the button-lamps working. Here see some snaps. The game now seems to work more close to the real thing. I'll try to go further, and find the relation of the injected seeds with the MCU response. + +- 23rd February 2014: Roberto Fresca - Cherry Wheel a new rarity thanks to ANY. The game is a mix of slots machine with a sort of roulette / fortune wheel. You can play the slots in different ways (credits or timed). When you reach a special symbol, you have a bonus with this sort of roulette called Gyro. This game is running in a M68000 hardware with a OKI 6295 for sounds, and a MCU (PIC16C65B) at location U60. At very begining, I got constants resets due to unknown checks against NVRAM values. Fortunately, David Haywood told me that the problem is that program takes 2 values (from NVRAM) and ends up causing a divide by zero error (Thanks David!). And since the exception handler points to 0000, the game just resets. So i started to work in a default NVRAM with the minimal values to get the thing booting, and will allow me to improve the NVRAM values to get the game more functional. Here you can see some snap. Sadly, if you play the game you always win, getting only cherries constantly. I harassed the poor ANY to get some NVRAM dumps to see if some hardcoded value was involved, but after a lot of work, I noticed that the MCU (meant for touch screen purposes) also is involved in the reels control/states. So next step will be a complete analysis of this MCU, with the purpose of simulation. Also I'll work on button-lamps support. Wish me luck. + + +Recommended Games (Gambling) + + +Romset: 1.77 MB / 9 files / 645.3 zip + +$end + + + +$info=chexx83 +$mame +0.165 [Clay Harrell, Luca Elia] + + +WIP: + +- 0.262: Dumped Digitalker roms for Chexx [Justin Rudebaugh]. Fixed Digitalker ROM loading [Devin Acker]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.201: Removed MCFG usage [Ryan Holtz]. + +- 0.197: Use output finder for Chexx [Robbbert]. + +- 0.165: Clay Harrell and Luca Elia added 'Chexx (EM Bubble Hockey, 1983 1.1)' (ICE 1983). Jarrod Wright added clone 'Face-Off (EM Bubble Hockey)'. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 66 kb / 9 files / 61.4 zip + +$end + + + +$info=cheyenne +$mame +0.35b4 [Aaron Giles] + + +Artwork available + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 0.246: Fixed invalid array access. Fixes certain sounds won't play in Cheyenne and Crossbow [hap]. + +- 30th June 2019: Mr. Do - Updated Cheyenne bezel. + +- 25th February 2019: Mr. Do - Scanned by TrevEB and cleaned up by Comboman, we have Cheyenne bezel. + +- 0.35b4: Aaron Giles added 'Cheyenne (version 1.0)' (Exidy 1984). + +- 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + + +HOW TO PLAY: + +- Starring in Cheyenne: Buster Badshot. Insert coin(s) and press start button. Shoot frame to select a gang. + +- Protect Buster Badshot from attack. + +- Shoot all gang members for bonus. + +- Cash in gold to get more points. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 362 kb / 54 files / 260.2 zip + +$end + + + +$info=chicdale +$mame +0.274 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added 'Chickendales (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 10.1 MB / 12 files / 4.15 zip + +$end + + + +$info=chicgum +$mame +0.241 [Fabrice Arzeno] + + +< France > + + +WIP: + +- 0.241: Fabrice Arzeno added 'Chic Gum Video' ( 1992?). Note: Gambling machine that pays in gums instead of money. + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 11.1 zip + +$end + + + +$info=chicken +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Chicken (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 6.94 zip + +$end + + + +$info=chickna5 +$mame +0.173 [AGEMAME] + +0.168 [AGEMAME] + + +WIP: + +- 0.262: Changed 'Rushin Rooster (0100534V, NSW/ACT)' from a parent set to a clone of 'Chicken (0100351V, NSW/ACT)'. Renamed (chickna5ql) to (chickna5q). + +- 0.206: Promoted 'Chicken (0100351V, NSW/ACT)' and 'Rushin Rooster (0100534V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.194: Changed description of clone (01J01886, NSW/ACT) to 'Chicken (01J01886, Venezuela)'. Renamed (chickna5b) to (chickna5v) and (chickna5qld) to (chickna5ql). + +- 0.193: Roberto Fresca added clones Chicken (01J01886, NSW/ACT) and Chicken (RHG0730-99, US). Note: Requires touch screen. + +- 0.184: Heihachi_73 added 'Rushin Rooster (0100534V, NSW/ACT)' (Aristocrat 1997). + +- 0.181: Heihachi_73 redumped clone Chicken (RHG0730-03, US), now passes checksum. + +- 0.180: Heihachi_73 added clone Chicken (0200530V, Queensland). + +- 0.175: Changed 'Chicken (RHG0730, Export, 92.588%, touch)' from a parent set to clone 'Chicken (RHG0730-03, US)'. Changed parent description to 'Chicken (0100351V, NSW/ACT)'. Renamed (chkrun) to (chickna5) and (chickena) to (chickna5u). + +- 0.173: Added 'Chicken Run' (Aristocrat 199?). + +- 0.168: Roberto Fresca added 'Chicken (RHG0730, Export, 92.588%, touch)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.48 zip + +$end + + + +$info=chihiro +$mame + +Chihiro BIOS (Sega 2009) + + +BIOS: + +chihiro_xbox_bios.bin (maincpu $0 - 512k) + +fpr-23887_29lv160te.ic (mediaboard $0 - 2MB) + +fpr21042_m29w160et.bin (mediaboard $0 - 2MB) + +315-6351a_epc1pc8.ic2 (others $0 - 130817 bytes) + +ic10_g24lc64.bin (others $0 - 8k) + +ic11_24lc024.bin (others $2000 - 128 bytes) + +pc20_g24lc64.bin (others $2080 - 8k) + + +WIP: + +- 0.256: Changed description to 'Chihiro BIOS'. + +- 0.226: Type-1 media-board dumped [Darksoft]. + +- 0.194: Removed ver1305.bin BIOS. + +- 0.134u4: Added Chihiro BIOS loading [Alex, Paul Hogger, David Alves, Hugo Cesar Somellera Calderon, Jeremy Ostrowski, Daniel Palmer]. Added 6x BIOS roms (chihiro_xbox_bios.bin, fpr21042_m29w160et.bin, ic10_g24lc64.bin, ic11_24lc024.bin, pc20_g24lc64.bin and ver1305.bin). + +- 0.130u1: Added a nodump entry for 'Chihiro BIOS' (Sega 200?). + + +Romset: 4.64 MB / 7 files / 2.04 zip + +$end + + + +$info=chiller +$mame +0.35b4 [Aaron Giles] + + +WIP: + +- 0.71u2: Aaron Giles improved CPU interrupt (src\cpuint.c), this fixes the Exidy 440 games (Chiller etc). + +- 0.36b14: Sprite multiplexing support in the Exidy440 games, this fixes Chiller's start screen [Aaron Giles]. + +- 7th January 2000: Aaron Giles fixed graphics in Chiller. + +- 0.35b4: Aaron Giles added 'Chiller (version 3.0)' (Exidy 1986). + +- 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. + +- 23rd February 1999: Dumped Chiller (version 3.0). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 350 kb / 53 files / 254.5 zip + +$end + + + +$info=chillicc +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Chilli Con Cash (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 5.96 zip + +$end + + + +$info=chimerab +$mame +0.36b7 [Luca Elia] + +0.36b5 [Testdriver] + + +WIP: + +- 0.264: Added TMP91640 MCU program from Cybattler to Chimera Beast. Marked as a bad dump until it can be confirmed to use the same mask ROM [kuze]. Added Toshiba TMP91640 (12MHz) CPU3. + +- 0.261: unknown added clone Chimera Beast (Japan, prototype, set 2). Changed parent description to 'Chimera Beast (Japan, prototype, set 1)'. Changed VSync to 56.205036 Hz. + +- 0.171: David Haywood added priority PROM from 64street to Chimera Beast. Note: Chimera Beast PROM has not been dumped, but looks like it should match 64street based on game analysis. + +- 0.170: Changed description to 'Chimera Beast (Japan, prototype)'. + +- 0.169: Use 68k byte write smearing on main RAM, fixes attract movement in Chimera Beast [David Haywood]. Added Sprite Mosaic effect (port of FBA code). Used extensively by Chimera Beast [iq_132, dink]. + +- 0.67: Changed description to 'Chimera Beast (prototype)'. + +- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz. + +- 0.36b7: Luca Elia added 'Chimera Beast' (Jaleco 1993). + +- 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. + +- 0.36b5: Added (Testdriver) Chimera Beast. + + +STORY: + +- Far away on a planet similar to Earth a new life form emerges a life from that ingests other creatures, absorbs their DNA, and then somehow is able to assume the characteristics of their prey. These greedym merciless creatures are without conscience. They are the most purley evil and dangerous of all known life forms in the universe. What fate awaits these amoral predators, which soon will come to be known simply as... Eaters! + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 3.27 MB / 13 files / 1.06 zip + +$end + + + +$info=chinagat +$mame +0.37b16 [Paul Hampson] + + +WIP: + +- 0.243: Fixed Coverity software error [Robbbert]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added PCB layout for the main, second board and information on TRJ-100. This patch update China Gate to have more concrete information on TRJ-100. Now pin assignments are almost investigated as we cantry dumping it. Also, this comment clarify which SRAM chip constructs bgvideoram [Yukari Tamura]. + +- 0.213: Update PCB information: Current document says it's unknown where are the background images stored. But it should be in the TRJ-100 custom package, that needs a custom adapter to dump it. Also add a side note that the TRJ-100 chip generates 5MHz clock for some unknown reasons, and used by some ICs as a clock. This may help to solve the speed problems in the future [Yukari Tamura]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.185: Explicitly specify 8-way joysticks for consistency [AJR]. + +- 0.182: IRQ cleanups [AJR]. + +- 0.153: Osso fixed sprite offset right in China Gate with flipscreen on. + +- 0.148u5: Changed commented out code in China Gate driver (AM_DEVREADWRITE_LEGACY -> AM_DEVREADWRITE) [smf]. + +- 0.148u2: Modernized China Gate [Miodrag Milanovic]. + +- 0.145u6: hap added gfx3 roms from the bootleg set for missing background gfx in China Gate and clone Sai Yu Gou Ma Roku. + +- 0.135u3: Fabio Priuli fixed a driver data struct issues in clones Sai Yu Gou Ma Roku (Japan bootleg 1/2). + +- 0.135u2: Fabio Priuli added driver data and save state support to China Gate. + +- 0.134u1: Sasuke changed OKI6295 sound clock to (1065000 Hz) in China Gate and clones. + +- 0.133u1: Renamed (saiyugb1) to (saiyugoub1) and (saiyugb2) to (saiyugoub2). + +- 0.129: Mamesick converted the China Gate driver to use scanline interrupts, partial updates and raw video parameters. Changed visible area to 256x240 and VSync to 57.444853 Hz. + +- 0.127u2: Couriersud changed sound CPU type in clone Sai Yu Gou Ma Roku (Japan bootleg 1) to I8748. + +- 0.126u4: Fabio Priuli added DIP locations for China Gate (DIP locations and factory settings verified with China Gate US manual). + +- 0.123: Aaron Giles fixed sprite placement again in China Gate. + +- 0.122u7: Changed HD6309 CPU1/2 clock speeds to 6MHz. + +- 0.115u2: Robbert fixed China Gate high scores. + +- 0.67: Changed description of clones (bootleg 1) to 'Sai Yu Gou Ma Roku (Japan bootleg 1)' and (bootleg 2) to 'Sai Yu Gou Ma Roku (Japan bootleg 2)'. + +- 0.53: Changed clones description to 'Sai Yu Gou Ma Roku'. + +- 0.37b16: Paul Hampson added 'China Gate (US') (Technos 1988 (Taito Romstar license)) and clones Sai Yo Gou Ma Roku (Japan), (bootleg 1) and (bootleg 2). + +- 20th June 2001: Quench added sound chips into the China Gate driver but it still doesn't make any sound. + +- 16th April 2001: Paul Hampson and Quench finished off the China Gate driver. + +- 18th June 2000: Guru - Redumped my Saiya Gouma Roku board. Hopefully that will resolve the current issues and allow this game to be added into MAME soon. + +- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls. + +- 14th May 2000: Guru - Dumped Saiya Gouma Roku (Technos). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.41 MB / 16 files / 630.0 zip + +$end + + + +$info=chinatow +$mame +0.153 [Roberto Fresca, ANY] + + +< Italy > + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.154: Fix for China Town regression [Tafoid]. + +- 0.153: Roberto Fresca and ANY added 'China Town (Ver 1B, Dino4 HW)' ( 1998). Fully decrypted program and graphics set. Worked out the extra protection. Added button-lamps support + layout. Added technical notes. + +- 10th February 2014: Roberto Fresca - As I always said, I love the obscure and rare games. Thanks to ANY, we got another bizarre game preserved. It's China Town, and is running in the encrypted and evil Dino 4 hardware. The game also has some silly protections (among some video isuues) that were figured out. Here some snaps of the game working (with button-lamps and sound). + + +Recommended Games (Gambling) + + +Romset: 194.5 kb / 5 files / 31.5 zip + +$end + + + +$info=chinatwn +$mame +0.37b10 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.276: Lower OKI clock a bit [hap]. Changed MSM6295 sound clock speed to 1006875 Hz. + +- 0.204: Restored tilemap offset to Tumble Pop and China Town that were lost when driver was merged with supbtime (verified with hardware videos) [David Haywood]. + +- 0.191: Changed MSM6295 sound clock to 1073863 Hz and VSync to 57.799650 Hz. Removed 3rd coin slot. Added 'Allow Continue' and 'Unused' dipswitch. + +- 0.189: IRQ modernization [AJR]. + +- 0.136u4: Fabio Priuli converted the Super Burger Time driver to use the device-fied video chips and added driver data struct and save states. + +- 0.131: Aaron Giles merged memory maps in the Super Burger Time driver. + +- 0.103u3: Fixed gfx2 rom loading. + +- 0.37b10: Bryan McPhail added 'China Town (Japan)' (Data East 1991). + +- 3rd December 2000: Bryan McPhail submitted a driver for China Town. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.94 MB / 7 files / 610.1 zip + +$end + + + +$info=chinhero +$mame +0.37b12 [Phil Stroffolino] + + +WIP: + +- 0.189: Redo interrupt handling based on Chinese Hero schematics. Added coin counters [AJR]. + +- 0.148u2: Zab added clone Chinese Hero (older, set 2). Changed description of clone (older) to 'Chinese Hero (older, set 1)'. + +- 0.141u1: Corrado Tomaselli and Pierpaolo Prazzoli fixed sprite drawing in Chinese Hero (bad sprite on level 7). Pierpaolo Prazzoli added sprites wrap around-y to fix gorilla sprites entering from the left. + +- 0.133u1: Renamed (chinher2) to (chinhero2) and (chinhert) to (chinherot). + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Chinese Hero. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and AY-3-8910A to 1536000 Hz. + +- 0.117: Zsolt Vasvari fixed clone Chinese Heroe (Taito) - Game now playable. + +- 0.112u3: David Haywood added clone Chinese Heroe (Taito). This set has problems booting the first time in MAME, and the sound CPU crashes leaving it with no samples, strange because the sound CPU code is the same. In a debug build this causes MAME to crash. Why does this happen? + +- 25th January 2007: Tirino73 dumped Chinese Heroe (Taito), comes from an original Taito licensed PCB. There are present 12 bipolar proms but i cannot dump them, but i think that code is identical to Taiyo board. + +- 0.78: Stefan Jokisch added clone Chinese Hero (older). + +- 21st December 2003: Stefan Jokisch added an older version of Chinese Hero to the Shanghai Kid driver. + +- 14th November 2001: Phil Stroffolino added an alternate set of Chinese Hero. + +- 0.37b13: Removed 3rd coin slot. + +- 15th February 2001: Marco Cassili fixed dipswitch settings in Chinese Hero. + +- 0.37b12: Phil Stroffolino added 'Chinese Hero' (Taiyo 1984). + +- 24th January 2001: Phil Stroffolino added Chinese Hero to the preliminary Shanghai Kid driver, but unlike Shanghai Kid, it doesn't have protection so it works perfectly. + +- 11th June 1998: Dumped Chinese Hero (older, set 1). + + +LEVELS: 7 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 146.6 kb / 30 files / 78.9 zip + +$end + + + +$info=chinmoku +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.188: Robbbert removed DSW B, this does not exist on a real PCB. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong Chinmoku no Hentai (Japan 900511)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Chinmoku no Hentai (Japan)' (Nichibutsu 1990). + + +Recommended Games (Mahjong) + + +Romset: 1.94 MB / 22 files / 491.4 zip + +$end + + + +$info=chinsan +$mame +0.111u4 [David Haywood] + + +< Japan > + + +WIP: + +- 0.186: Make MC-8123 into a device [AJR]. Hook up 8255 PPI. Inputs cleanup, added flip flop and statistics buttons. Use tilemap system for rendering and general driver cleanup. Identify coinage and demo sound dipswitches. Set YM2203 clock to a more likely 10MHz/8, restore PCB number. Interrupt enable and flip screen hooked up. NVRAM support [Dirk Best]. Changed YM2203 sound clock speed to 1.25MHz. Added dipswitches 'Coinage', 'Demo Sounds' and 'Flip Screen'. + +- 0.164: Changed maincpu rom ($10000) address to $8000. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Ganbare Chinsan Ooshoubu. + +- 0.131u3: Angelo Salese added MSM hook-up for Ganbare Chinsan Ooshoubu. Added MSM5205 (384000 Hz) sound. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123A 317-5012.key to 'Ganbare Chinsan Ooshoubu' - Game now playable. Added YM2203 (1.5MHz) sound. Changed visible area to 464x224. Added dipswitches 'Test', 'P1 FF', 'P2 FF', 'DSW1/2' '1-1', '1-2', '2-1', '2-2' and 38x 'Unknown'. + +- 16th March 2007: David Haywood - Now that the MC8123 it's been decrypted I've gone back to looking at Ganbare Chinsan Ooshoubu. The hardware seems quite simple. Fixed colors. Chinsan also needs the controls emulating. + +- 0.111u4: David Haywood added 'Ganbare Chinsan Ooshoubu (MC-8123A, 317-5012)' (Sanritsu 1987). + + +Recommended Games (Mahjong) + + +Romset: 392.8 kb / 11 files / 212.0 zip + +$end + + + +$info=chkndraw +$mame +0.172 [Kevin Eshbach, The Dumping Union] + + +WIP: + +- 0.178: Brian Troha and The Dumping Union added clone Chicken Draw (2131-04, U5-0). Changed parent description to 'Chicken Draw (2131-04, U5-1)'. + +- 0.172: Kevin Eshbach and The Dumping Union added 'Chicken Draw (2131-04, U5-01)' (Merit 1984). + +- 13th March 2016: Smitdogg - Kevin Eshbach got Chicken Draw. + + +Recommended Games (Cards) + + +Romset: 56 kb / 7 files / 19.3 zip + +$end + + + +$info=chkun +$mame +0.138 [Ranger_Lennier, incog, Smitdogg, The Dumping Union] + + +WIP: + +- 0.280: Added hopper device for Chance Kun (Japan) [Osso]. + +- 0.146u1: Smitdogg and Angelo Salese fixed sprite colors in Chance Kun. + +- 0.146: hap fixed Chance Kun - Game now playable. Added inputs and Toshiba TC8830F voice/sample player (preliminary, 512 kHz). Small cleanup. Changed description to 'Chance Kun (Japan)'. + +- 0.145u8: Angelo Salese fixed regression with Chance Kun. Added 5x 'DSWA' and 27x 'Unknown' dipswitches. + +- 15th May 2010: Smitdogg - Kale got Chance-Kun running. We aren't sure if colors are 100% correct. + +- 0.138: Ranger_Lennier, incog, Smitdogg and The Dumping Union added 'Chance Kun' ( 1982). + +- 7th May 2010: Smitdogg - The next box from Japan arrived today. We got a rare baseball themed medal game called Chance-Kun. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Recommended Games (Medal) + + +Romset: 193 kb / 13 files / 122.0 zip + +$end + + + +$info=chleague +$mame +0.129u4 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.277: Renamed (chleagul) to (chleaguel), (chleagxa) to (chleaguexa) and (chleagxb) to (chleaguexb). + +- 0.174: f205v and Roberto Fresca added clones Champion League (v220I, dual program, set 1) and Champion League (v220I, dual program, set 2). Changed manufacturer to 'PlayMark SRL' in clones (v220I, dual program, set 1/2). Changed parent description to 'Champion League (v220I, Poker)' and clone (Lattine) to 'Champion League (v220I, Lattine)'. + +- 15th May 2010: f205v dumped Champion League (Playmark 1998). + +- 0.129u4: Mirko Buffoni added 'Champion League (Poker)' (IGS 2000) and clone (Lattine). Same encryption and patches used in Numero10, but on standard IGS Poker V220I board. Reworked expansion rom memory map handler. + + +Recommended Games (Cards) + + +Romset: 512 kb / 5 files / 146.9 zip + +$end + + + +$info=chmppool +$mame +0.228 [Caius] + + +WIP: + +- 0.228: Caius added 'Champion Pool (v1.0)' (Nova Desitec 1999). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 6 files / 320.2 zip + +$end + + + +$info=chocomk +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.255: Fixed PowerVR 2 hardlocks Musapey's Choco Marker when coined up with -drc (sega\powervr2.cpp) [Angelo Salese]. + +- 0.154: MetalliC updated chocomk CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Musapey's Choco Marker (Rev A) (GDL-0014A)'. + +- 0.130u2: Changed description to 'Musapey's Choco Marker (Rev A) (GDL-0014A)'. + +- 0.129u5: incog fixed year and manufacturer in Musapey's Choco Marker. + +- 0.127u3: Guru added 'Musapey's Choco Marker (GDL-0014A)' (unknown 200?). + +- 20th April 2008: Guru - Musapy no Chocomarker NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Logic) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 60.6) + +$end + + + +$info=chocovdr +$mame +0.141u3 [R. Mucciarelli, W. Belk, Yohji, Roberto Malone, Smitdogg, The Dumping Union] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/uGXuryJsFEs + + +WIP: + +- 0.254: Refactor driver and implemented MEM(M) and MEM(N) boards. Promoted 'Uchuu Daisakusen: Chocovader Contactee (Japan, CVC1 Ver.A)' to working [Windy Fairy]. Reset chocovdr settings storage area [David Haywood]. Added 'PlayStation SPU' (50745600 Hz) sound. + +- 0.148u5: Smitdogg redumped user2 rom 0.8e in Chocovader. smf replaced other Chocovader roms as you cannot mix and match roms from different boards. + +- 0.141u3: R. Mucciarelli, W. Belk, Yohji, Roberto Malone, Smitdogg and The Dumping Union added 'Uchuu Daisakusen: Chocovader Contactee (Japan, CVC1 Ver.A)' (Namco 2002). + +- 3rd February 2011: Smitdogg - I picked up Uchuu Daisakusen Chocovader Contactee, a System 10 game. + +- 20th April 2008: Guru - Uchuu Daisakusen Chokovader PCB arrived from Japan a couple of days ago. + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Multiplay) + + +Romset: 82.5 MB / 5 files / 35.7 zip + +$end + + + +$info=chokchok +$mame +0.95u4 [David Haywood] + + +< Korea > + + +WIP: + +- 0.217: Decapped 'Choky! Choky!' MCU (p87c52ebpn.bin) [Team CAPS0ff, Guru]. Use actual MCU type [Osso]. Added Intel 87C52 (15MHz) CPU3. + +- 23rd December 2019: CAPS0ff - We explored a UV attack against 87C52 / XSC6644A as used in Choky! Choky!. But it gets worse. It appears activating security involves row specific security fuses spread throughout the entire configuration section. So to fully unlock the chip you need to erase many fuses across the entire config column! With this in mind, we decided to use something with a naturally straight edge instead of making a tight nail polish mask along the entire column. And above shows the actual mask used to dump Choky! Choky! + +- 0.180: System11 correct Choky! Choky! OKI xtal. Note: Some PCBs have left factory with a 3.57 MHz while some have a 4.096 which matches other games, assuming the former are factory errors. TODO: MAME sound cores doesn't handle on-the-fly sound frequency changes, I guess best action here is to make the sound chip a slot option, assuming it's worth emulating a factory error in the first place [Angelo Salese]. Changed OKI6295 sound clock speed to 1024000 Hz. + +- 0.150: Changed YM2151 clock speed to 3750000 Hz and OKI6295 to 894886 Hz. + +- 0.142: Brian Troha correct dipswitch names and DIP locations for Choky! Choky!. Added dipswitches 'Ball Speed', 'Energy Decrease' and 'Language'. + +- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Added 2nd button. + +- 0.105u4: Twisty added dipswitches 'Increased Energy Depletion', 'Enemies Start from Opposite Side' and 'Change Order of Enemies'. + +- 0.95u6: Added protdata.bin rom - Game now playable. Added 4rd button. Added 'Time', 'Starting Balls' and 5x 'Unknown' dipswitches. Changed description to 'Choky! Choky!'. + +- 0.95u4: David Haywood added 'Choky Choky' (SemiCom 1995). + +- 17th April 2005: David Haywood - Another SemiCom game... the bad colours are due to the protection and will hopefully be fixed shortly. The game can't be started at the moment. + +- 16th April 2005: Guru - Choky Choky (Semicom) arrived, purchased by Randy on eBay several months ago. + +- 30th January 2005: Dumping Project - Randy have won a PCBs for 'Choky Choky' by Semicom on eBay. + + +LEVELS: 15 (3x5) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 3.82 MB / 11 files / 1.00 zip + +$end + + + +$info=choko +$mame +0.93u2 [?] + +0.59 [Testdriver] + + +< Japan > + + +WIP: + +- 0.278: Team Japump added clone 'Janpai Puzzle Choukou (Japan 010820 Publicity)' (Mitchell (Capcom license) 2001). + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: Fixed rom names. + +- 0.128u3: Fixed rom names. + +- 0.125u1: Changed description to 'Janpai Puzzle Choukou (Japan 010820)'. + +- 0.123u1: Removed Player 2 and buttons 4-6. + +- 0.112u2: Guru added missing gfx1/sound1 roms and CPS2 key - Game now playable. + +- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function. + +- 0.110u4: Removed old 'handcrafted' XOR rom in Choko. + +- 0.110u3: David Haywood added raw decryption table to Choko. Enabled the use of the large CHD-based tables by default. + +- 0.104u4: Exchanged choko-opcodes.bin user1 rom with new XOR tkojx.bin rom. + +- 0.104u3: Guru and Charles MacDonald fixed Choko - Game now playable. Added choko-opcodes.bin user1 rom. + +- 10th October 2005: Guru - Choukou arrived from Japan. Purchased by the Dumping Project Team. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Capcom CPS-2 'Choukou'. + +- 0.97u2: Marked all sound1 roms as 'NO GOOD DUMP KNOWN'. + +- 0.97: Marked all gfx1 roms as 'NO GOOD DUMP KNOWN'. + +- 0.96u3: Added missing gfx1 and sound1 roms. + +- 0.93u2: Added 'Choko (Japan 010820)' (Mitchell, distributed by Capcom 2001). + +- 0.59: Added (Testdriver) Choko (Japan 010820). + + +LEVELS: 4 - 9 (beginner mode - normal mode) + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 21.1 MB / 14 files / 4.40 zip + +$end + + + +$info=choplift +$mame +0.31 [Jarek Parchanski] + + +Artwork available + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.285: Note that IC7, IC13 and IC19 (315-5025) are not PLDs, but are a custom graphics shifter [hap]. + +- 0.272: Increase quantum for games with MCU, hook up SN76489 ready pin. Fixes digitized speech is pitched too high in Choplifter and clones and game graphics pause on any digitized speech. Correct mcu t0 pin. Fixes misaligned graphics on levels 3 & 4 in Choplifter [hap]. + +- 0.242: Dumped 315-5139.ic50 PLD. Fixed rom names. + +- 0.212: Porchy redumped Choplifter MCU. Removed MCU patches. + +- 30th June 2019: Mr. Do - We have a few submissions from UDb23 today. First, he cleaned up the existing bezel instruction card for Choplifter. With that, I remembered an old thread on KLOV that included a partial scan of the bezel from Nondrowsy. From there, I was able to complete the bezel for this one. + +- 0.166: David Haywood fixed Choplifter crashed with a message in IC TEST. Palette ram writes were no longer actually being stored in RAM for games with the lookup PROM. + +- 0.144u4: hap fixed Choplifter (8751 315-5151) scrolling problems. + +- 0.131u2: The Decapping Project and Aaron Giles fixed Choplifter (8751 315-5151) - Game now playable. + +- 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do. Added I8751 (8MHz) CPU3 and 4k MCU rom (315-5151.ic74) to Choplifter. + +- 6th May 2009: Guru - Chip 8751 found on Choplifter 315-5151 has just been decapped and dumped. + +- 0.130u3: Aaron Giles added partial 8751 simulation for Choplifter. Renamed (chplft) to (choplift), (chplftb) to (chopliftu) and (chplftbl) to (chopliftbl). + +- 0.127u3: Kevin Eshbach updated the Sega System 1 driver with more Choplifter bootleg board information and updated the placeholders for the PALs that need to be dumped. + +- 0.125u7: Couriersud fixed Choplifter Player 2 video is upside down. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Choplifter. + +- 29th December 2007: Guru - Choplifter was useful for dumping the 315-5139 PLS153 PLD (DIP20). I also need to dump another chip on this board, named 315-5025 which I've located, but it's an 18-pin chip and I have no idea what to dump it as. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Choplifter (Sega 1985, original unprotected version without 8751) and others. Thanks to Tingoes for sending these out. + +- 0.121u2: Fixed rom names. Changed description to 'Choplifter (8751 315-5151)' and clone (alternate) to 'Choplifter (unprotected)'. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 3rd June 2007: Mr. Do - Scanned instruction cards for Choplifter provided by Tormod. + +- 0.106u12: MASH added PLDs ($0, 200 - pal16r4a.ic9 and pal16r4a.ic10) to Choplifter and pls ($400, 600 - pal16r4a-chopbl1.bin and pal16l8a-chopbl2.bin) to clone (bootleg). + +- 25th January 2004: Stefan Jokisch fixed Choplifter. + +- 0.37b6: Added PROMs ($300 - timing?). Changed palettesize from 2048 to 1536 colors. + +- 0.34b3: Nicola Salmoria fixed fg/bg priority in Choplifter. Rewritten the SN76496 emulator. This fixes speech in Choplifter [Nicola Salmoria]. + +- 0.34b1: Added color PROMs ($0, 100, 200). + +- 0.31: Jarek Parchanski added 'Choplifter' (Sega 1985) and clones (alternate) and (bootleg). Known issues: Choplifter doesn't work because the 8751 is not emulated. Due to a limitation of the current SN76496 emulator, speech is played badly and at a very low volume. + +- 4th January 1998: Dumped Choplifter (8751 315-5151). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 357.7 kb / 19 files / 128.9 zip + +$end + + + +$info=chopper +$mame +0.206 [?] + +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +SERVICE MODE: + +- To enter service mode hold F2 during ROM test. + + +WIP: + +- 0.206: Correct rom labels and added PCB locations to the Chopper I sets [Corrado Tomaselli, The Dumping Union]. Added pal16r6b.2c also to clone 'Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan)'. Changed (US set 1) to clone 'Chopper I (US)' and clones (US set 2) to parent 'Chopper I (US Ver 2)' and (US set 3) to 'Chopper I (US Ver 1?)'. Renamed (chopper) to (chopperb), (choppera) to (chopper) and (chopperb) to (choppera). + +- 0.164: System11 correct visible area to 224x400 in Chopper I (verified with original). + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Chopper I and clones. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Changed visible area to 224x392. + +- 0.126u5: Fixed gfx3 rom addresses to $8000/10000/18000. + +- 0.106u12: MASH added PLD ($0 - pal16r6b.2c) to Chopper I and clones (US set 2) and (US set 3). + +- 0.69: Added clones Chopper I (US set 2) and (US set 3). Changed parent description to 'Chopper I (US set 1)'. + +- 0.67: Changed description to 'Chopper I (US)' and clone 'Koukuu Kihei Monogatari - The Legend of Air Cavalry' to 'Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan)'. + +- 17th September 2002: Robert Hunt added an alternate Chopper I version to the SNK driver. + +- 0.36b4: Changed description of clone 'The Legend of Air Cavalry' to 'Koukuu Kihei Monogatari - The Legend of Air Cavalry'. + +- 0.35b12: Changed input from 4 to 2 buttons. + +- 0.35b11: Changed visible area to 224x384 and palettesize to 16 colors. + +- 0.35b9: Fixed rom loading. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'Chopper I' (SNK 1988) and clone 'The Legend of Air Cavalry'. + +- 3rd May 1996: Dumped Chopper I (US set 2). + + +LEVELS: 6 (repeats once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 1.16 MB / 25 files / 391.0 zip + +$end + + + +$info=choroqhr +$mame +0.179 [Mitsurugi-w] + + +< Japan > + + +WIP: + +- 0.182: David Haywood added new preconfigured NVRAM to Choro Q Hyper Racing 5. Clean up BAD_DUMP flags. + +- 0.181: CPsystem3 fixed bad dumps in Choro Q Hyper Racing 5. + +- 0.179: Added 'Choro Q Hyper Racing 5 (J 981230 V1.000)' (Sega / Takara 1998). + +- 8th October 2010: Smitdogg - Mitsurugi-w loaned us Choro Q Hyper Racing 5 (ST-V cart) to dump. + + +Recommended Games (RC Cars): + +R.C. Pro-Am + +Pocket Racer + +Choro Q Hyper Racing 5 + +Go By RC + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 MB / 9 files / 7.23 zip + +$end + + + +$info=chqflag +$mame +0.37b13 [Manuel Abadia, Nicola Salmoria, Guru] + +0.37b1 [Testdriver] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Assume vtotal is 264. Tweak analog controls [hap]. + +- 0.278: K051960 Sprite Generator: Disable shadow config bit 0 (it was only used in Chequered Flag and Ultraman, and both needed a workaround) (konami\k051960.cpp). Improved highlights [hap]. + +- 0.255: Driver modernization. Use ADC device for analog inputs. Eliminated runtime port tag lookups. Replaced bankdev with memory view. Added start lamp output [AJR]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.247: Attempted to get Chequered Flag shadow/highlights working properly with no k051960 hack (konami\k051960.cpp) [Furrtek]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed K051316 and K051733 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.196: Minor cleanup [cam900]. + +- 0.193: Notes and demotion to IMPERFECT_COLORS / UNEMULATED_PROTECTION [Angelo Salese]. + +- 0.192: Fixed dimmed screen condition bug when soft resetting. Improved shadow/highlight code, fixes black rain and lights at dawn. K051937 sets up a register when background should be dimmed, fixes start/end pouring event colors. "Black" colored rain definitely don't show up when it starts/ends pouring, fixed tables accordingly [Angelo Salese]. + +- 0.165: Updated Chequered Flag to use the new K051960 video support and added screen raw parameters [Dirk Best]. Changed VSync to 59.185606 Hz. + +- 0.155: Fixed Chequered Flag save state problem [Osso]. Converted Chequered Flag to bankdev. Improved K007232 volume/pan controls, still largely guesswork [Alex Jackson]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. Fixed rom names. + +- 0.143u8: Kanikani fixed coinage DIPSW using Konami common setting in Chequered Flag. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip, finally fixing gameplay issues in Chequered Flag. Made K051733 RNG to behave like an adder. Removed deprecat.h dependancy and updated irqs accordingly for Chequered Flag. + +- 29th April 2011: Angelo Salese - While doing deprecat.h clean-ups (basically conversion of IRQ systems in old drivers) I've stumbled across one of my oldest nemesis... Chequered Flag by Konami. After some grinding of my teeth and a LOT AND HALF of DASM code studying, I've finally nailed it down, it was mostly a rather silly bug with the protection device, checking that a check was true on a port by checking that all the bits were high instead of just one like one could imagine... Note: I'm not entirely sure that the protection is COMPLETELY emulated, if you know the original game and notice something wrong just let me know via the public channels, thanks in advance. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Chequered Flag. + +- 0.135u4: Fabio Priuli updated Chequered Flag to use Konami video devices. + +- 0.131u1: Angelo Salese added engine noise hook-up to Chequered Flag. Phil Bennett fixed nested NMIs on Chequered Flag sound CPU, this fixes the sound loops and the music tempo. MooglyGuy merged memory maps in Chequered Flag. + +- 0.129u6: Mr. Do added built-in layouts for Chequered Flag. + +- 0.126u5: Aaron Giles fixed memory leak warning in Chequered Flag. + +- 0.126u4: Fabio Priuli added DIP locations for Chequered Flag. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Chequered Flag. Changed YM2151 clock speed to 3579545 Hz. + +- 0.105u3: Aaron Giles fixed bank switching in Chequered Flag. This fixes game exit after the info screen. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.74: Some improvements to Chequered Flag protection and sound [Angelo Salese]. Changed YM2151 clock speed to 1789772 Hz. + +- 11th September 2003: Angelo Salese submitted an update to the Chequered Flag driver, fixing enemy appearing, music tempo and steering. + +- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc). + +- 7th August 2001: Nicola Salmoria adjusted the tilemap system to work better with Chequered Flag. + +- 0.37b13: Manuel Abadia added 'Chequered Flag' (Konami 1988) and clone (Japan). + +- 22nd February 2001: Nicola Salmoria got Chequered Flag working, but background / sprite graphics priority control is not implemented yet. + +- 24th September 2000: Guru - Redumped the bad roms for Chequered Flag. The entire dump is now good, but unfortunately, the graphics glitch is still present (though now only on the road). Oh well, I guess it's up to MAMEdev to fix it. Special thanks to Andrew Slorach for buying this PCB and sending it. + +- 0.37b1: Manuel Abadia added (Testdrivers) Chequered Flag and clone (Japan). Known issues: Some background tiles are missing. Hopefully this is because of the bad ROMS. The enemies appear and dissapear randomly because of the K051733 protection. The sound is not working properly. + + +ARCADE RELEASE: Chequered Flag (Konami) - 1988/May/17 + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 3.47 MB / 12 files / 1.17 zip + +$end + + + +$info=chry10 +$mame +0.128u5 [?] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Mark empty PLD dumps from protected devices as NO_DUMP [ClawGrip]. + +- 0.129u1: Roberto Fresca, Andreas Naive and David Haywood fixed Cherry 10 - Game now playable. Improvements to Cherry 10 [Roberto Fresca]: Decrypted the program ROM. Bypassed the PIC protection. Hooked proper inputs & dipswitches. Promoted to working state. Changed Z80 CPU1 clock speed to 3MHz. Removed buttons 7-12. Changed description to 'Cherry 10 (bootleg with PIC16F84)'. + +- 0.129: Fixed dipswitches. Changed 'Cherry 10 (bootleg of Golden Star)' from a clone of Golden Star to parent. + +- 0.128u5: Added 'Cherry 10 (bootleg of Golden Star)' (bootleg 199?). + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 229.7 kb / 5 files / 70.0 zip + +$end + + + +$info=chrygld +$mame +0.128u5 [f205v] + + +< Italy > + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Mark empty PLD dumps from protected devices as NO_DUMP [ClawGrip]. + +- 0.171: Changed description to 'Cherry Gold I (set 1)'. + +- 0.129u1: Changed Z80 CPU1 clock speed to 3MHz. + +- 0.129: Cherry Gold I improvements [Roberto Fresca]: Completed the missing inputs. Mapped 4 of the 5 dipswitches banks (can't find the 5th). Worked out the conditional DIPs. Documented all dipswitches bank. Added DIP locations to all switches. Changed 'Cherry I Gold (bootleg of Golden Star)' from a clone of Golden Star to parent 'Cherry Gold I'. Renamed (chryigld) to (chrygld). + +- 31st December 2008: Roberto Fresca - Got Cherry Gold I working properly. Some new dumps were added. Andreas Naive (a brillant mind), decrypted the encrypted set. All games, except Cherry Gold I, have a 2nd set of controls that can be switched through the 'BIG' button. BTW, all are full working with sound. + +- 0.128u7: Improvements to Goldstar driver [Roberto Fresca]: Hooked the 3x PPI 8255 devices to Cherry I Gold (bootleg of Golden Star). Reworked the inputs based on PPI 8255 connections and added the unmapped PSG sound. Some works on the machine driver. Some cleanups. + +- 0.128u5: f205v added 'Cherry I Gold (bootleg of Golden Star)' (bootleg 199?). + +- 27th March 2008: f205v dumped Cherry Gold I. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 224.5 kb / 4 files / 56.9 zip + +$end + + + +$info=chsuper3 +$mame +0.130u1 [Mirko Buffoni, David Haywood, Angelo Salese] + + +< Italy > + + +SETUP: + +- The first time you run the game, it will say 'RAM ERROR'. To proceed, just keep pressed both service keys (9 & 0) and reset (F3). + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with Z80180 (16MHz). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.173: f205v and Roberto Fresca added clone Champion Number (V0.67). + +- 0.163: Reworked all inputs and implemented full outputs from the scratch. Added dipswitches, DIP locations, extra input port present in the test mode, implemented coin counters and hopper out / ticket out signals, implemented full set of lamps and workaround for the possible Hold3 lamp line circuitry. Also added a nice control panel internal layout. Documented all ports properly and added some findings. Changed the CPU clock to 3 MHz to get the game more playable. Need to check against a real PCB. Improved the internal layout to represent a realistic control panel, with clickable button-lamps and a coin in. Also added the missing BET MAX function to the HOLD 1 input/button. Added notes about the sound writes [Roberto Fresca]. Changed Z80 CPU1 clock speed to 3MHz. Added 2nd coin slot and dipswitches 'Play Graphics', 'Abilita' and 'Coinage'. + +- 0.144u7: Aaron Giles fixed Champion Super exception after OK with debug build. + +- 0.144u2: Written a generic RAMDAC device, hooked it up to Champion Super 3 [Angelo Salese]. Converted driver to ADDRESS_MAP_MODERN. + +- 0.136u4: f205v, David Haywood and Angelo Salese added clone Champion Number (V0.74). + +- 1st March 2010: f205v dumped Champion Number (v0.74) (1999-10-11). + +- 0.133u1: Removed all 6x buttons. + +- 0.130u1: Mirko Buffoni, David Haywood and Angelo Salese added 'Champion Super 3 (V0.35)' (unknown 1999) and clone Champion Super 2 (V0.13). + + +Recommended Games (Adult) + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 592.1 zip + +$end + + + +$info=chucklck +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Chuck-A-Luck' (Game Plan 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=chukatai +$mame +0.68 [?] + +0.36b8 [Quench] + + +< Japan > + + +Bugs: + +- Garbage grey sprite on the upper left side. abelardator2 (ID 06648) + + +WIP: + +- 0.190: pacman70 added clone Chuka Taisen (Japan) (P0-025-A PCB). Added correct color proms, correct rom PCB locations and added Guru-README for the P0-25-A PCB [Guru]. Changed parent description to 'Chuka Taisen (World) (P0-028-A PCB)' and clones (US) to 'Chuka Taisen (US) (P0-028-A PCB)' and (Japan) to 'Chuka Taisen (Japan) (P0-028-A PCB)'. + +- 0.146u4: Fixed maincpu rom address to $10000. + +- 0.144u7: David Haywood fixed garbage sprites on the left side in Chuka Taisen. + +- 0.143u8: Kanikani added DIP locations to Chuka Taisen. + +- 0.133u1: Renamed (chukatau) to (chukataiu) and (chukataj) to (chukataij). + +- 0.128u4: Replaced I8X41 CPU3 with I8742. + +- 0.128u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 8th September 2008: Guru - Chuka Taisen (1988 Taito... with M chip!!) arrived from Korea. Thanks to gp-lee. + +- 0.126u4: Guru added README for Chuka Taisen. + +- 0.122u6: Changed I8X41 CPU3 clock speed to 6MHz. + +- 0.68: Added Chuka Taisen (World) and clone (US). Added I8X41 MCU (400000 Hz). Renamed (chukatai) to (chukataj). + +- 0.37b6: Added 'Bonus Life' dipswitch. + +- 9th November 1999: Quench fixed some graphics problems in Chuka Taisen. + +- 0.36b8: Quench added 'Chuka Taisen (Japan)' (Taito 1988). + +- 20th October 1999: Quench added Chuka Taisen to the TNZS driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 1.19 MB / 12 files / 485.9 zip + +$end + + + +$info=chusenoh +$mame +0.272 [Hammy, R. Belmont] + + +< Japan > + + +NOTE: + +- In Chusenoh you can select 8 games: Fever, Fishing Game, Mini Golf, Rattle (lottery), Rock-paper-scissors, Bingo Games, Winning Number and Treasure Box. + +- More details here: https://www.ed-rent.co.jp/tyuusenn%20ou.htm + +- YouTube: https://youtu.be/a3SDBytbYtE + + +WIP: + +- 0.272: Hammy and R. Belmont added 'Chusenoh' (Konami 1992). Note: Keypad hardware is completely unknown. It's presumed to hook up via the i8251. + +- 11th November 2024: R. Belmont - If you can't beat Haze with the Plug-and-Plays, join him! Hammy dumped Chusenoh, a 1992 Konami plug-and-play mini-console with a small selection of gambling-adjacent mini games including a slot machine, a bingo randomizer, Rock-Paper-Scissors, fishing and golf. It turns out to be lightly modified konmedal.cpp hardware (Z80 + GX tilemaps + SCC and OKI 6295 audio). If you had an EPROM emulator one of these units would be an entertaining way to run experiments on the K054156/K054157 pair, but that's a pie-in-the-sky idea. User-friendliness on this isn't the greatest - there's a dedicated button on the back that flips modes between a menu of the mini games and actually running them, plus a separate switch for a full arcade-style test menu with all the Konami favorites (even a sound test). And I have no idea what you're actually supposed to do in the fishing mini game, as you'll see in the video. David Haywood - My understanding of these from what was said previously is that they weren't really designed or sold for home use, but for venues/hotels etc. to provide customers with entertainment devices if they rented out rooms for events etc. definitely a weird rabbithole. Hammy - Yes, they are "rental" systems that are available to go to party's etc. for gambling "events". There are still some places that will lease them out. There is a few others including a PSX based one, they come up for sale from time to time but shipping on them is a killer from japan due to the weight. Nice to see you have it up and running already. It should be easy to hook it up and run test roms and stuff... but i have no workshop at the moment to do anything like that for now. + +- 10th November 2024: R. Belmont - Hammy recently dumped this unique machine and I got it fully playable. This is a TV plug-and-play mini-console released in Japan by Konami in 1992. Pretty early for such things! Anyway, it came to my attention because inside is a variant of one of Konami's low-end Z80-based arcade medal/gambling boards, as found in Buttobi Striker, Mario Roulette or Dam Dam Boy. This one has a variety of mini-games including a video slot machine, golf, fishing and a screen you can use to let the computer pick spaces for a bingo game. + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Gambling) + +Recommended Games (Medal) + +Recommended Games (Multiplay) + + +Romset: 648 kb / 10 files / 294.7 zip + +$end + + + +$info=chwrestl +$mame +0.68 [Tomasz Slanina] + + +Bugs: + +- Garbled sprites. MASH (ID 04678) + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.132u5: Intel 8255A PPI (MESS Team): Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2. Refactor SG-1000a driver to use the new implementation. + +- 0.132u1: Fabio Priuli fixed drivers using the TMS9928 (type of frameskip causes crash). + +- 0.127u4: Curt Coder fixed refresh rate from 60 to 59.922747 Hz and interrupts in SG-1000a driver, added 8255PPI and coin counter. + +- 0.119u2: Sonikos cleaned up input ports in SG-1000 driver. Removed 2nd coin slot. Fixed dipswitches. + +- 0.117: Zsolt Vasvari simplified code in TMS9928 video system. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Champion Pro Wrestling to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the SG-1000A driver accordingly. + +- 0.111u4: R. Belmont fixed TMS9928 so it recalculates the pattern mask when its dependancies change so we don't end up in weird half-modes. + +- 0.77u1: Fixes and updates from MESS to tms9928a.c [Nathan Woods]. + +- 0.68: Tomasz Slanina added 'Champion Pro Wrestling' (Sega 1985). + +- 8th March 2003: Tomasz Slanina sent in a driver for Sega SG-1000 based arcade hardware, supporting Champion Boxing and Champion Pro Wrestling. + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 48 kb / 3 files / 34.2 zip + +$end + + + +$info=chwy +$mame +0.74u2 [David Widel, Juergen Buchmueller, Al Kossow] + +0.53 [Testdriver] + + +Artwork available + + +WIP: + +- 0.189: Major improvements to colors and graphics layer priorities. Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate. Correct background fill color [AJR]. + +- 0.188: Added 'Lives' dipswitch. + +- 0.185: AJR fixed missile colors for Highway Chase. + +- 0.179: Changed description to 'Highway Chase (DECO Cassette) (US)'. + +- 0.174: Fixed positioning of object sprite. This stops the headlight in Highway Chase from bouncing all over the screen. Reference videos show that color is still 100% wrong [AJR]. + +- 0.145u1: Changed description to 'Highway Chase (DECO Cassette)'. + +- 0.106u3: David Widel and Juergen Buchmueller added dongle data (TYPE1 DONGLE (DE-0061) with alternate PROM) to Highway Chase. The dongle data is reverse engineered from manual decryption - Game now playable. Changed description to 'Highway Chase (Cassette)'. + +- 30th June 2006: Dave Widel - Present pics of my new dongle and the game chwy. The dongle is really easy to build and install. Regardless of what happens I think it's a safe bet at some point I will run off a few more copies since most deco cabinets are dead without one. It would be a shame to spend this much time making them and only make one extra. I should have had more than just the 2 PCBs made. What you are looking at, on the left is the header for connecting to the PCB, in the center is a Xilinx CPLD that contains all the logic. I've no idea how many TTL chips it's replacing but it's several. On the right are the EPROM sockets with the game images. There is room for 3, but only the first 2 are populated. One rom is full the second is at 50%. I doubt we will get to the third rom. Al Kossow is sitting on, i think, 3 tapes that WTC purchased. When he dumps them I will add them, but don't hold your breath. IIRC they are Angler Dangler, Hamburger and Telejang. No idea what Telejang is, it may not be playable. Hamburger will be pretty much identical to Burgertime I'm sure. Supposedly there was an oppurtunity to purchase more at a huge cost but the dongles were missing. Just from my experience with this project I would think I can decrypt any tapes that are able to still be read so we should be able to load them at least. As for running them I would estimate probably a 50% chance of getting them running. Some of the dongles contain quite a bit of useful information and not just a few random checks to see if the dongle reads the right byte. If another chance comes up I would hope they take it regardless of the cost as time is running out on saving these tapes. + +- 27th May 2006: Dave Widel - I've been working on the decryption for chwy, so I haven't had any sleep for two days. I can't stop once I start working on something like this. I have ~233 out of the 256 decrypted. Usually they get easier by this point but this one seems to get harder as I near the end. UPDATE: Looks like the data in my table repeats. Juergen spotted it imediately. I have enough data already for him to solve it, looks like chwy is decrypted. + +- 0.88u2: Changed description to 'Highway Chase? (Cassette)'. + +- 0.74u2: Added 'Cassette: Highway Chase?' (DECO 1985). It's an early game if its Highway Chase. + +- 0.53: Added (Testdriver) Highway Chase (Cassette). Unknown Dongle. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 32 kb / 2 files / 14.4 zip + +$end + + + +$info=ciclone +$mame +0.129u4 [f205v, Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.151: Added I186 internal clock divider [Curt Coder]. Changed I80186 CPU1 clock speed to 2MHz. + +- 0.129u4: f205v and Mirko Buffoni added Ciclone (High Video 2000). + +- 14th February 2009: f205v and Mirko Buffoni dumped Ciclone (High Video 2000). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 3 files / 484.8 zip + +$end + + + +$info=cinhell +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Changed description to 'Chance in Hell - Lil' Lucy (0251125, US)'. + +- 0.175: Changed description to 'Chance in Hell - Li'l Lucy (0251125, US)'. + +- 0.174: Changed description to 'Chance In Hell - Li'l Lucy (0251125, US)'. + +- 0.173: Added 'Chance in Hell' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 12.5 zip + +$end + + + +$info=circa33 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Circa 1933' (Fascination Int. 1979). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=circus +$mame +0.30 [Mike Coates] + + +Artwork available + +Samples required + + +NOTE: + +- The original ROM images for Circus (c) 1977 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +Bugs: + +- Audio samples retrigger when they shouldn't. Zaphod (ID 05778) + + +WIP: + +- 0.227: Changed clone (bootleg) to 'Circus / Acrobat TV (older)' as it has been verified to be identical to the older version of Circus with the revision 9004 ROM and fixed the rom names on to match the labels on the actual PCB. Fixed the rom label on the parent set 'Circus / Acrobat TV' to reflect that it uses ROM revision 9004A [Andy Welburn]. Changed description of clone (bootleg) to 'Circus / Acrobat TV (older)'. Renamed (circusb) to (circuso). + +- 0.222: f205v and Caius added clone Circus (bootleg). Added (bootleg) proms dm74s570-d4.4d and dm74s570-d5.5d to 'Circus / Acrobat TV' and clone Springboard (bootleg of Circus). + +- 30th January 2018: Mr. Do - Circus has absolutely beautiful artwork. TrevEB scanned this some time ago. Newcomer JB did an amazing job cleaning this one up. I touched it up just a bit, fixing the colors, and adding the rest of the parts of the control panel, thanks to contributions from Nightvoice. + +- 0.147u2: Make Circus overlay colors same saturation as Clowns overlay [hap]. + +- 28th May 2012: Mr. Do - Nightvoice added control panel for Circus. + +- 0.145u8: Thanks for gregF for pointing out the numerous sources which list "Springboard" as the game name and an obvious bootleg of circus (http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2600&image=1) [Tafoid]. Changed description of clone 'Circus (Sub-Electro bootleg)' to 'Springboard (bootleg of Circus)'. Renamed (circusse) to (springbd). + +- 0.145u1: hap tweaked layout in Circus. + +- 0.141u3: hap improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all. Fixed invisible walls during the game and demo, lined up with the edges of the platforms where the guy. Fixed when you first time run a game your jumper float to the upper edge of screen. + +- 7th November 2010: Twisty - New Circus Samples available. This was recently recorded from an authentic Circus machine by Jun Kitamura. Jun Kitamura: Hello. I recorded the sound effects of "circus" from game machine at "Natsukashi-Yokocyou" in Japan (http://homepage2.nifty.com/totochan/y-natsuyoko2.html). + +- 0.129: MooglyGuy added savestate support to Circus. + +- 0.126u4: Fabio Priuli added DIP locations for 'Circus / Acrobat TV'. + +- 0.117u1: Changed description to 'Circus / Acrobat TV'. + +- 0.113u1: Fixed rom names. + +- 17th February 2007: Aaron Giles - I've got some exciting news. In addition to allowing the free distribution of Teeter Torture from this site, H. R. Kauffman, the president of Xidy, Inc. (formerly Exidy), has agreed to allow us to distribute many of the older released Exidy games here as well! So, over the next few weeks, we will be featuring many games from the Exidy lineup here on the site. The first of these is the classic game Circus, released in 1977. Look for more games to appear shortly. Ultimately, it would be awesome if some of the bigger companies would recognize the historical significance of some of their older titles and allow them to be enjoyed by a wider audience in this manner. + +- 0.111u2: David Haywood added clone Circus (Sub-Electro bootleg). + +- 12th February 2006: f205v dumped Circus (Sub-Electro bootleg). Update 20070301: f205v just found another blister with the same set of PROMs, but including also GFX PROMs, they are the same as in MAME. + +- 0.94u2: Replaced DAC sound with Discrete. + +- 0.69: Added new accurate samples. Derrick Renaud removed GAME_IMPERFECT_SOUND flag from Circus. + +- 0.66: Added Samples sound (pop, miss and bounce.wav). + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf. + +- 0.61: Added Artwork Overlay. Changed palettesize from 33022 to 2 colors. + +- 0.37b3: Changed palettesize from 254 to 33022 colors. + +- 0.36RC2: Added 'Unknown' dipswitch. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b6: Changed palettesize from 6 to 254 colors. + +- 10th March 1999: Mike Balfour has changed Circus and Super Breakout to use the artwork functions instead of their own custom ones. + +- 0.31: Proper overlay emulation in Circus [Zsolt Vasvari]. + +- 0.30: Mike Coates added 'Circus' (Exidy 1977). + +- 14th November 1997: Dumped Circus / Acrobat TV. + + +HOW TO PLAY: + +- Move empty side of spring board under man for continued play pop all blue balloons for bonus jump. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 7.50 kb / 15 files / 5.96 zip + +$end + + + +$info=circusc +$mame +0.36b3 [Valerio Verrando] + +0.35b2 [Chris Hardy] + +0.30 [Chris Hardy] + + +TEST MODE: + +- Hold down Start 1 & Start 2 keys to enter test mode on start up. Use Start 1 to advance to the next screen. + + +Bugs: + +- circusc and clones: [possible] Small graphic glitch in the 4th event. izius (ID 07636) + + +WIP: + +- 0.279: Replaced the 2x SN76496 sound with 2x SN76489A. + +- 0.278: Correct cpu clock and added screen raw params. Added buffered spriteram. Small cleanup to source code organization [hap]. Changed KONAMI-1 CPU1 clock speed to 1536000 Hz and VSync to 60.606061 Hz. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.155: Brian Troha added clone Circus Charlie (level select, set 2). Note: The 380 W05 set has been confirmed to come with all revision "Q" roms. Changed description of clone (level select, set 2) to 'Circus Charlie (level select, set 3)'. Renamed (circusc2) to (circusc3) and (circusc3) to (circusc4). + +- 0.147u1: Fixed regressions (includes\circusc.h) [Miodrag Milanovic]. + +- 0.135u2: Fabio Priuli added driver data structs to Circus Charlie. + +- 0.134: RTE fixed partially missing sounds in Circus Charlie. + +- 0.133u5: Couriersud fixed Circus Charlie slowdowns: Use SOUND_DAC device to "buffer" data and avoid 1 sample updates for discrete part. This is related to MT03401: circusc and clones: Slowdown in attract mode with DIP SW 'Demo Sounds=ON', though I do not consider it a bug, but a implementation optimization. Added DAC sound. + +- 0.131u1: MooglyGuy merged memory maps in the Circus Charlie. + +- 0.128u2: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.124u1: Replaced DAC and 3x RC Filter with Discrete. + +- 0.122u8: Zsolt Vasvari removed colortables from Circus Charlie and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in circusc with the RESNET code. Changed palettesize to 512 colors. Swapped PROMs ($20, 120). Changed description to 'Circus Charlie (level select, set 1)' and clone (Selectable level set 2) to 'Circus Charlie (level select, set 2)'. + +- 0.110u5: Derrick Renaud added the final filtering stages to the sound, proper watchdog and memory mirroring to the Circus Charlie driver. Also added DIP locations info and save state support. Added 3x RC Filter. Fixed game speed and music tempo. + +- 0.104u7: Brian Troha added clone Circus Charlie (Selectable level set 2). Changed parent description to 'Circus Charlie (Selectable level set 1)'. Fixed rom names. Renamed (circusc2) to (circusc3). + +- 18th March 2006: f205v dumped Circus Charlie (Selectable level set 2). This is an original Konami GX380 board, with original stickers on all the chips. + +- 0.78u3: David Haywood fixed 'Ram Bad' error in Circus Charlie. Added colorram, videoram, spriteram and spriteram2 to the PROGRAM READ_MAP. + +- 0.56: Removed 3rd coin slot. Added 'Difficulty' and 'Unknown' dipswitches. + +- 25th September 2001: Satoshi Suzuki fixed the sprite priority in Circus Charlie. + +- 0.36b3: Valerio Verrando added clone Circus Charlie (Centuri). Changed description of clone (Centuri) to 'Circus Charlie (Centuri, earlier)'. Renamed (circuscc) to (circusce). + +- 8th August 1999: Valerio Verrando added a newer revision of the Circus Charlie (Centuri) roms. + +- 0.35b2: Valerio Verrando added clone Circus Charlie (Centuri). Changed clone (level select) to parent 'Circus Charlie' and 'Circus Charlie' to clone 'Circus Charlie (no level select)'. Renamed (circusc) to (circusc2) and (circusc2) to (circusc). + +- 0.34b1: Added color PROMs ($0, 20, 120 - palette, character and sprite lookup table). + +- 0.31: Paul Swan added accurate colors to Circus Charlie. + +- 18th February 1998: Dumped Circus Charlie (no level select). + +- 0.30: Chris Hardy added 'Circus Charlie' (Konami 1984) and clone (level select). + +- 18th March 1997: Gary Walton dumped Circus Charlie (level select, set 1). + +- 18th February 1997: Dumped Circus Charlie (no level select). + + +ARCADE RELEASE: Circus Charlie (Konami) - 1984/Apr/08 + + +LEVELS: 6 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 120.5 kb / 18 files / 59.5 zip + +$end + + + +$info=circusp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Circus (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 11 kb / 6 files / 9.22 zip + +$end + + + +$info=cischeat +$mame +0.36b11 [Luca Elia] + + +Artwork available + + +NOTE: + +- Cisco Heat uses a steering wheel with a 'judder' motor and two pedals. + + +TEST MODE: + +- Press F2 to enter service mode. + + +Bugs: + +- [possible] You can accelerate the car even it is flipped. Sports Dude (ID 01181) + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Cisco Heat, scanned by me. Also added in a high-quality generic gearshift for the game. Look for this to be added to more games soon. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.199: Changed YM2151 sound clock speed to 3.5MHz and the 2x MSM6295 to 4MHz. + +- 0.142u3: Changed input from 5 to 4 buttons. + +- 0.127: Aaron Giles fixed missing sound in Big Run and Cisco Heat. + +- 0.126u4: Fabio Priuli added DIP locations to Cisco Heat. Added 2x 'Unknown' dipswitches. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 15th November 2003: El Condor fixed some inputs in Cisco Heat. + +- 0.53: Luca Elia added real shadows in Cisco Heat. Changed 68000 CPU1 clock speed to 6MHz and copy the gfx5 roms to gfx6. + +- 0.37b15: Fixed sound2 rom ($0). + +- 0.37b9: Fixed gfx4/5 rom loading. + +- 0.37b8: Added stereo sound and 3x user2 roms (unused). Changed VSync to 30Hz. + +- 27th September 2000: Luca Elia fixed Cisco Heat's speed. + +- 12th May 2000: Nicola Salmoria fixed a drawgfxzoom bug affecting Cisco Heat and F1 GrandPrix Star. + +- 0.36b11: Luca Elia added 'Cisco Heat' (Jaleco 1990). + +- 27th November 1999: Luca Elia sent in a driver for Cisco Heat and F1 GrandPrix Star. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 10.4 MB / 30 files / 2.30 zip + +$end + + + +$info=citybomb +$mame +0.37b11 [Eisuke Watanabe] + + +WIP: + +- 0.215: Added ADC0804 A/D Converter to City Bomber (fixes "WRONG CONTROL IO" in service mode) [AJR]. + +- 0.144u7: Added 2x 'Unused' dipswitches. + +- 0.133u1: Renamed (citybmrj) to (citybombj). + +- 0.130u2: Added Paddle and Pedal control. + +- 0.85u3: Improved sound balance for City Bomber. + +- 0.57: Removed 3rd coin slot. + +- 0.37b11: Eisuke Watanabe added 'City Bomber (World)' (Konami 1987) and clone (Japan). + +- 11th January 2001: Eisuke Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber. + + +ARCADE RELEASE: City Bomber (Konami) - 1987/Nov/26 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 1.41 MB / 10 files / 564.9 zip + +$end + + + +$info=citycon +$mame +0.31 [Mirko Buffoni] + + +Bugs: + +- citycon and clones: [possible] Wrong/not played SFX when hitting cellars. Kale (ID 03369) + + +WIP: + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Added PROMs and PLDs to clone City Connection (set 2). Found the same content on two different PROMs (J10 and L6) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union]. + +- 0.198: kazblox added MCFG_SCREEN_RAW_PARAMS to City Connection. Changed VSync to 59.637405 Hz. + +- 0.195: Don't lose the sprites; added some RAM mirroring [AJR]. + +- 0.194: AJR fixed MC6809E sound CPU speed in City Connection. Hooked up AY-3-8910A read, which fixes cop car spin sound. Changed MC6809E CPU2 clock speed to 625000 Hz. + +- 0.193: Changed MC6809 CPU1 clock speed to 8MHz. Replaced M6809 CPU2 with MC6809E (1.25MHz). + +- 0.135u2: Fabio Priuli added save state support to City Connection. + +- 0.133u1: Angelo Salese made irqs more accurate in City Connection. + +- 0.131u1: MooglyGuy merged memory maps in City Connection. + +- 0.126u4: Fabio Priuli added DIP locations for City Connection. Added 'Difficulty' dipswitch. + +- 0.55: Replaced 1st YM2203 sound with AY-8910. + +- 27th August 2001: Tatsuyuki Satoh added support for using AY8910 and YM2203 at the same time, making it possible to add correct sound in City Connection. + +- 0.53: Changed palettesize from 640 to 1664 colors. + +- 0.36RC2: Added 2nd player. + +- 0.36b9: Changed clock speed of the 2x YM2203 to 1250000 Hz. + +- 0.35b13: Nicola Salmoria added clone Cruisin (Kitkorp 1985). + +- 0.35b1: Thierry Lescot added clone City Connection (set 2). Changed parent description to 'City Connection (set 1)'. + +- 0.33b4: Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria]. + +- 0.33b3: Dani Portillo added high score saving to City Connection. + +- 0.31: Mirko Buffoni added 'City Connection' (Jaleco 1985). Known issues: In cocktail mode, player 2 uses the same controls as player 1. Maybe the port is multiplexed. + + +LEVELS: 12 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3): + +Jump Bug + +Moon Patrol + +City Connection + +Porky + +Break Thru + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 256 kb / 13 files / 106.1 zip + +$end + + + +$info=citylove +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'City Love [BET] (Japan 860904)' to 'City Love (Japan 860904, medal)'. + +- 0.86u2: Takahiro Nogi added clone City Love [BET] (Japan 860904). + +- 0.65: Added 'Unknown' dipswitch. + +- 0.64: Changed description to 'City Love (Japan 860908)'. + +- 0.37b8: Takahiro Nogi added 'City Love (Japan)' (Nichibutsu 1986). + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 768 kb / 14 files / 181.0 zip + +$end + + + +$info=cityslck +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'City Slicker' (Bally 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 96 kb / 3 files / 66.5 zip + +$end + + + +$info=cj3play +$mame +0.146u2 [Kevin Eshbach, Smitdogg, Luca Elia, The Dumping Union] + + +TODO: + +* Game supports a Centronics iDP-3541 printer (and many others) + + +WIP: + +- 0.146u2: Kevin Eshbach, Smitdogg, Luca Elia and The Dumping Union added 'Triple Play (Ver. 1.10)' (Cadillac Jack 1998). + +- 21st June 2012: Smitdogg - Picked up a Cadillac Jack game from the late 90s with nude girls called Triple Play. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 795.1 zip + +$end + + + +$info=cjbj +$mame +0.241 [Ioannis Bampoulas] + + +WIP: + +- 0.279: Ioannis Bampoulas added clone Blackjack (Cadillac Jack, Ver. 1.22). Changed parent description to 'Blackjack (Cadillac Jack, Ver. 1.31)'. + +- 0.241: Ioannis Bampoulas added 'Blackjack (Ver. 1.31)' (Cadillac Jack 1999). + + +Recommended Games (Cards) + + +Romset: 2 MB / 4 files / 223.3 zip + +$end + + + +$info=cjbq +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Chaoji Bie Qi (V205CN)' (IGS 200?). + + +Romset: 26 MB / 4 files / 12.7 zip + +$end + + + +$info=cjddz +$mame +0.271 [dyq, little0, Guru] + +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added clone Chaoji Dou Dizhu (V213CN). Note: Missing external program ROM. 2004 date in internal ROM. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Chaoji Dou Dizhu (V213CN). Program ROM is missing. One other ROM was unique to this set but without a program ROM this set will never be working in MAME. When I plugged in the V215CN ROM from MAME the game works but colors are bad, missing blue. There are 3 SMD small transistors used to drive the colors. Pin 3 is high on all of them. Pins 1 and 2 are active on Q5 and Q4 but Q3 has pin 1 active and pin 2 is low. I pulled Q3 and it identified as a diode between pins 1 and 3... obviously it's bad since pin 2 is the emitter. The SMD code on the part is LG. I pulled the good transistor at Q4, tested it and it identified as an NPN transistor with pinout BEC and has a gain of about 600hFE. I put this good transistor onto the board at position Q3, powered on and now blue is present but green is missing so we are on the right path. I grabbed a random junk laptop board and found an NPN transistor in the same SOT23 package and tested it. This one has SMD code BQ and a gain of around 250hFE but it should be good enough for this application. I put it on the board at position Q4 and that fixed the color issue. + +- 0.271: dyq, little0 and Guru added 'Chaoji Dou Dizhu (V219CN)' and clone 'Chaoji Dou Dizhu (V217CN)'. Added dipswitches 'Demo Sounds', 'Control Panel', 'Double Up Game', 'Siren Sound' and 'Auto Pass'. Changed 'Chaoji Dou Dizhu' to clone 'Chaoji Dou Dizhu (V215CN)'. Renamed (cjddz) to (cjddz215cn). + +- 0.270: Dumped internal ROM for Chaoji Dou Dizhu. Implemented dual 128KiB Oki sample banks [XingXing]. Use uploaded XOR table. Use transliterated title [David Haywood]. Promoted Chaoji Dou Dizhu to working [XingXing, Vas Crabb]. Added dipswitches 'Demo Sounds', 'Control Panel', 'Allow Continue', 'Alarm Sound' and 'Auto Pass'. Changed description to 'Chaoji Dou Dizhu'. Renamed (sddz) to (cjddz). + +- 0.113u3: XingXing added 'Super Dou Di Zhu' (IGS 200?). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 7.02 MB / 5 files / 2.95 zip + +$end + + + +$info=cjddzlf +$mame +0.271 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: dyq, little0 and Guru added 'Chaoji Dou Dizhu Liang Fu Pai (V109CN)' (IGS 2005). Trojaned internal ROM [Guru]. Confirmed I/O is correct and added Chinese title to comment [Vas Crabb]. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 11 MB / 6 files / 4.38 zip + +$end + + + +$info=cjddzp +$mame +0.271 [XingXing] + + +< China > + + +WIP: + +- 0.286: little0 added clone 'Chaoji Dou Dizhu Jiaqiang Ban (S206CN)'. Note: Stuck at linking. + +- 0.271: XingXing added 'Chaoji Dou Dizhu Jiaqiang Ban (S300CN)' (IGS 2004). Fixed I/O and DIP switches [Vas Crabb]. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 10.5 MB / 6 files / 3.03 zip + +$end + + + +$info=cjddzps +$mame +0.276 [little0] + + +< China > + + +WIP: + +- 0.276: little0 added 'Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set' (bootleg (WDF) 200?). Note: Can select between two different games via DIP switch (currently unemulated feature). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 14 MB / 6 files / 3.53 zip + +$end + + + +$info=cjddzs +$mame +0.276 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN)' (bootleg (WDF) 2007) and clone 'Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V405CN)'. Note: Can select between two different games via DIP switch (currently unemulated feature). + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Chaoji Dou Dizhu (V302CN) (hard version) (IGS 2007) and Chaoji Dou Dizhu (V219CN) (hard version) (IGS 2009). Both have an extra daughterboard on top with the main program EPROM, a CPLD and a 2-position DIP switch with SW#1 set on. The EPROM contains the new version of the game (V302CN) and also an older version (V219CN). The DIP switch is read by the CPLD and if the old version is selected it selects one bank on the EPROM and runs the older version using the 027A internal ROM to decrypt it. With SW#1 set ON the CPLD partially decrypts the other ROM bank to a point where it becomes compatible with the internal ROM encryption then the internal ROM does a 2nd pass decryption and runs the game. Since the CPLD obfuscation has not been cracked the default in MAME is set to run the older version until the newer version is figured out and cracked. It's actually not that important as it's the exact same game so probably IGS are having a joke with us and labelled it 'Hard Version' and actually mean 'Hard To Crack Version'! + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 10.5 MB / 5 files / 6.41 zip + +$end + + + +$info=cjddzsp +$mame +0.148u1 [XingXing] + + +< China > + + +WIP: + +- 0.265: Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' sound. + +- 0.148u1: XingXing added 'Super Dou Di Zhu Special (V122CN)' (IGS 200?). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 26 MB / 4 files / 9.84 zip + +$end + + + +$info=cjdh2 +$mame +0.148u1 [XingXing] + + +< China > + + +WIP: + +- 0.277: little0 added clone 'Chao Ji Da Heng 2 (V311CN, alternate GFX ROMs)'. Note: PCB-0674-03-IK. IGS036 + M6295 compatible + Altera EPM3032ALC44-10N + 2 banks of 8 DIP switches. + +- 0.265: Added 'OKI MSM6295 ADPCM' sound. + +- 0.148u1: XingXing added 'Chao Ji Da Heng 2 (V311CN)' (IGS 200?) and clones (V311CNA), (V311CNB) and (V215CN). + + +Recommended Games (Cards) + + +Romset: 20 MB / 4 files / 4.59 zip + +$end + + + +$info=cjdh6th +$mame +0.277 [Mr. Kong] + + +WIP: + +- 0.283: little0 added clone 'Chaoji Daheng 6th (set 2)'. Changed parent description to 'Chaoji Daheng 6th (set 1)'. + +- 0.277: Mr. Kong added 'Chaoji Daheng 6th' (IGS 2001). + + +Recommended Games (Cards) + + +Romset: 3.25 MB / 4 files / 909.4 zip + +$end + + + +$info=cjdlz +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.278: Improved DIP switch labels for 'Chaoji Da Lianzhuang (Version 1.1)' [Vas Crabb]. + +- 0.277: little0 added DIP definitions for Chaoji Da Lianzhuang (Version 1.1). Added dipswitches 'Pay Out Rate', 'Odd Rate', 'Double Up Direct', 'Double Up', 'Double Up Rate', 'Demo Sounds', 'Break Max', 'Credits Max', 'Golden Rush', 'Number Type', 'Coinage', 'Credits per Note', 'Show Tiles after Reach', 'Pay Out Type', 'Min Bet', 'Max Bet', 'Main Credits Game', 'Insert Coin Continue', 'Introduction' and 'Tiles Sound'. + +- 0.276: dyq, little0 and Guru added 'Chaoji Da Lianzhuang (Version 1.1)' (GMS 1999). Redumped mj-a1-a07.u41 GFX rom [Guru]. Note: Stops during boot, patched for now. Also needs EEPROM support. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Chao Ji Da Lian Zhuang (GMS 1999). + + +Recommended Games (Mahjong) + + +Romset: 2.75 MB / 6 files / 1.09 zip + +$end + + + +$info=cjdn +$mame +0.276 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Chao Ji Dou Niu (V305CN)' (VGame 2008). Added complete PCB info [Guru]. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Chao Ji Dou Niu (VGAME 2008). Look like IGS designs but the company is VGAME. Seems like some IGS employees set up their own company and started doing the same thing again using the same parts IGS boards use but made the boards simpler. Even the text on the board and PCB number looks like an IGS style number with the same font. The CPU is a QFP128 marked VGAME 002 or VGAME 007 and might be the same secret IGS027A that was used for Long Hu Zheng Ba 3 Upgrade Version that was dumped back in October last year. + + +Recommended Games (Mahjong) + + +Romset: 8 MB / 3 files / 1.11 zip + +$end + + + +$info=cjffruit +$mame +0.140u2 [Luca Elia, Smitdogg, The Dumping Union] + + +SETUP: + +- At start-up a "NEED COIN ADJUSTMENT" pops up. Press Service Mode (F2), go to 'MENU PAGE 1' with Deal (2), move to 'PRICE FOR COIN #1' with High (A), and set it with Low (S), then exit with (F2). + + +WIP: + +- 0.146u2: Changed description to 'Funny Fruit (Ver. 1.13)'. + +- 0.140u2: Luca Elia, Smitdogg and The Dumping Union added 'Funny Fruit (Version 1.13)' (Cadillac Jack 1998). + +- 1st December 2010: Luca Elia - Funny Fruit: I've added this video slot by Cadillac Jack to the ilpag driver (written by David, Angelo & Tomasz). The blitter is functionally identical (or very similar) to that in the other two supported games, but with a rather different memory layout. So the implementation is kept separate at the moment, while adding image flipping and support for consecutive blits. Sound is missing since the DAC is handled by a 68HC705C8 MCU with 8KB of internal ROM (not dumped). Apart from complaining for the missing sound CPU handshake at boot, the game currently freezes while trying to print the redemption tickets. Thanks to Smitdogg and The Dumping Union. + +- 28th November 2010: Smitdogg - I got a couple of broken Cadillac Jack Funny Fruit boards. It's an old cherry master from the late 90's. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 873.4 zip + +$end + + + +$info=cjgdy +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Chaoji Gan Dengyan (V110CN)' (IGS 2009). + + +Romset: 26 MB / 4 files / 11.9 zip + +$end + + + +$info=cjjl +$mame +0.282 [little0] + + +< China > + + +WIP: + +- 0.282: little0 added 'Chaoji Jielong (V100CN)' (IGS 200?). Note: PCB-0799-02-IU-1. Has an Altera EPM3032. + + +Romset: 26 MB / 4 files / 12.7 zip + +$end + + + +$info=cjlddz +$mame +0.276 [little0] + + +< China > + + +WIP: + +- 0.276: little0 added 'Chao Ji Laizi Dou Dizhu (V109CN)' (VGame 200?). + + +Recommended Games (Mahjong) + + +Romset: 12 MB / 5 files / 2.79 zip + +$end + + + +$info=cjmx +$mame +0.276 [little0] + + +WIP: + +- 0.276: little0 added 'Chaoji Mingxing' (TJF 200?). Note: Same PCB as Zhaoji Fengdou, but this one has an Amazon LF instead of the VRenderZero. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 12 MB / 3 files / 4.88 zip + +$end + + + +$info=cjplus +$mame +0.228 [Ioannis Bampoulas] + + +WIP: + +- 0.228: Ioannis Bampoulas added 'New! Cherry Plus (Ver. 3.10)' (Cadillac Jack 1999). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 6 files / 675.7 zip + +$end + + + +$info=cjsjh +$mame +0.276 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Chao Ji Sai Jin Hua (V201CN)' (VGame 2007). Added complete PCB info. Dumped EEPROM [Guru]. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Chao Ji Sai Jin Hua (VGAME 2007). Look like IGS designs but the company is VGAME. Seems like some IGS employees set up their own company and started doing the same thing again using the same parts IGS boards use but made the boards simpler. Even the text on the board and PCB number looks like an IGS style number with the same font. The CPU is a QFP128 marked VGAME 002 or VGAME 007 and might be the same secret IGS027A that was used for Long Hu Zheng Ba 3 Upgrade Version that was dumped back in October last year. + + +Recommended Games (Mahjong) + + +Romset: 8 MB / 4 files / 1.76 zip + +$end + + + +$info=cjslh +$mame +0.269 [dyq, little0, Guru] + + +WIP: + +- 0.269: dyq, little0 and Guru added 'Cai Jin Shen Long (link version, host)' (IGS 1999). Added IGS027A internal ROM dump [Guru, XingXing]. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Cai Jin Shen Long Master Host (IGS 1999)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Mahjong) + + +Romset: 80 kb / 2 files / 31.7 zip + +$end + + + +$info=cjsll +$mame +0.269 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.269: dyq, little0 and Guru added 'Cai Jin Shen Long (link version, extension, S111CN)' (IGS 1999). + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Cai Jin Shen Long Link Version Slave Extension (IGS 1999)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Mahjong) + + +Romset: 5.50 MB / 4 files / 1.72 zip + +$end + + + +$info=cjsxp +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.283: Fixed tile rom loading and inputs for 'Huangpai Zuqiu Plus / Chaoji Shuangxing Plus (V103CN)'. Promoted game to working [Vas Crabb]. + +- 0.280: Added preliminary I/O and correct OKI sound chip clock frequency. Improved inputs and sound. Hooked up sound ROM banking. Identified six DIP switches. Correct test and bookkeeping inputs. Added support for fruit machine wiring option. Better I/O. Added key-in/key-out inputs and counters used in fruit machine mode. Identified some more DIP switches [Vas Crabb]. Changed MSM6295 clock speed to 1MHz. Added dipswitches 'Controls', 'Playing Card Display', 'Game Title', 'Double Up Game', 'Double Up Game Name', 'Face Card Display', 'Credit Mode', 'Payout Mode' and 'Unknown'. + +- 0.278: little0 added 'Huangpai Zuqiu Plus / Chaoji Shuangxing Plus (V103CN)' (IGS 2001). TODO: Inputs, outputs and Oki ROM bank. + + +Recommended Games (Gambling) + + +Romset: 3.52 MB / 5 files / 1.49 zip + +$end + + + +$info=cjtljp +$mame +0.271 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: dyq, little0 and Guru added 'Chaoji Tuolaji Jiaqiang Ban (V206CN)' (IGS 2005). Note: 2005 date in internal ROM [Osso]. Correct inputs (same as Long Hu Da Zhengba 4) and M6295 sound chip frequency. Changed MSM6295 clock to 2MHz with pin 7 low and added a note about the game using inputs that aren't shown in test mode [Vas Crabb]. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 7.02 MB / 5 files / 3.29 zip + +$end + + + +$info=ckidzo +$mame +0.154 [Fabio Priuli] + + +NOTE: + +- Arcade Flyer: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1748&image=2 + + +WIP: + +- 0.264: Changed description to 'Ckidzo'. + +- 0.154: Fabio Priuli added 'Ckidzo [TTL]' (Meadows 1976). Added ckidzo to mame.lst which were mistakenly missing since 0.153 [Tafoid]. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 512 bytes / 1 files / 254 zip + +$end + + + +$info=ckong +$mame +0.138u3 [Fred O.] + +0.18 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- bigkonggx, possibly ckongg and others: Tone generator is too low-pitched. 125scratch (ID 09088) + + +WIP: + +- 0.260: Changed description of clones (Crazy Kong bootleg on Galaxian hardware) to 'Big Kong (bootleg of Crazy Kong on Galaxian hardware)' and (Spanish Crazy Kong bootleg) to 'Donkey Kong (Spanish bootleg of Crazy Kong)'. + +- 0.247: chaneman added clone Big Kong (Crazy Kong bootleg on Galaxian hardware). Simplify ROM descrambling even further for bigkonggx [AJR]. + +- 0.245: Use a Timer+DAC instead of MAME samples and added support for looping. Fixed off-by-1 problem when looping (audio\cclimber.c) [hap]. + +- 0.237: Changed description of clone (Scramble hardware) to 'Crazy Kong (bootleg on Scramble hardware)'. + +- 0.227: Transfer Crazy Kong bootlegs to modern Galaxian driver [AJR]. + +- 0.220: ColinD, Hammy and Boge added clone Crazy Kong (bootleg on Moon Cresta hardware, set 2). Dumped PROM for clone Crazy Kong (bootleg on Moon Cresta hardware, set 2) [ColinD]. Flagged Crazy Kong (bootleg on Moon Cresta hardware, set 2) as MACHINE_IMPERFECT_SOUND [Tafoid]. Changed description of clone (bootleg on Moon Cresta hardware) to 'Crazy Kong (bootleg on Moon Cresta hardware, set 1)'. + +- 0.156: Marcos75 added clone Donkey Kong (Spanish Crazy Kong bootleg). + +- 0.150: Ricky2001 (from AUMAP) added clone Crazy Kong (bootleg on Galaxian hardware, encrypted, set 1). Added clone Crazy Kong (bootleg on Galaxian hardware, encrypted, set 3). Changed 'Video Stars' from a parent set to clone 'Crazy Kong (bootleg on Galaxian hardware, encrypted, set 2)'. Renamed (vstars) to (ckongcv). + +- 0.147u4: Guru and Tingoes added clone Donkey King. Added encryption call, would be a push. Loading the actual dumped roms [David Haywood]. + +- 4th December 2012: Guru - Last year I was sent a Kong Jr. board that turned out to be Donkey King Jr. After some years(?) hunting we now have the earlier game, Donkey King. The hardware is not your usual crappy bootleg with tons of patch wires on a Galaxian or Pacman or Scramble host board. The game runs on very clean, nice dedicated hardware. It's the same game as Donkey Kong of course but this is a great find! Thanks to Tingoes for never giving up the search for this game. + +- 0.147u3: Added notes about the rom mapping to Video Stars. + +- 0.145u6: Fortuna found the correct manufacturer of Crazy Kong. It's Kyoei (see http://www.youtube.com/watch?v=G0Tm7HwNWQQ at 20 min 21s). + +- 29th December 2010: Mr. Do - I have another new toy to help clean artwork up. Using the new toy, I took the existing bezel for Crazy Kong, and created the "more offical" version of it, based on multiple photos I've seen on arcade and restoration websites (dedicated to Chris, the biggest Crazy Kong fan out there). + +- 0.138u3: Fred O. added 'Crazy Kong' (Falcon? 1981). Changed 'Crazy Kong (bootleg on Galaxian hardware)', 'Crazy Kong (bootleg on Moon Cresta hardware)', 'Crazy Kong (Alca bootleg)', 'Crazy Kong (Orca bootleg)', 'Crazy Kong (Scramble hardware)', 'Big Kong' and 'Monkey Donkey' from clones of 'Crazy Kong Part II' to clones of 'Crazy Kong'. + +- 23rd June 2010: Smitdogg - CrazyKongFan dumped the original Falcon version of Crazy Kong! Only one ROM is different from the Alca bootleg set. My guess is Alca just copied the ROMs straight from another revision made by Falcon and manufactured their own boards for sale. Pics of the PCB and it running (it has a couple of tiny glitches probably due to a bad RAM chip). + +- 0.136u3: Added dipswitches 'Coinage (2x)', 'Cabinet', 'Lives' and 'Unused' to Video Stars. Changed Crazy Kong (bootleg on Galaxian hardware) and Crazy Kong (bootleg on Moon Cresta hardware) to clones of Crazy Kong Part II. + +- 0.136u1: Stephane Humbert renamed (kkgalax) to (ckongmc), fixed dipswitches, inputs and descriptions for ckongg and ckongmc. Updated ckongmc memory map. Also fixed wrong coinage settings in ckongg. Changed description to 'Crazy Kong (bootleg on Galaxian hardware)' and clone (bootleg on Galaxian hardware, set 2) to 'Crazy Kong (bootleg on Moon Cresta hardware)'. + +- 0.135u3: Andrew Welburn added 'Video Stars' (Competitive Video? 1982). + +- 0.129u5: incog fixed year in clone Big Kong according to the title screen. + +- 9th January 2009: Mr. Do - We FINALLY have Congorilla bezel (a version of Crazy Kong) done, thanks to Ad_Enuff, who went through some blood, sweat and tears to get this one done. I say finally, because this was the VERY FIRST outside artwork donation purchased specifically for the project (not counting Aaron or myself), from way back in October 2006. Many thanks to Gor for picking this one up and shipping it to me for scanning. + +- 0.126u4: Guru added README for Crazy Kong. + +- 0.119: David Haywood added clone Crazy Kong (bootleg on Galaxian hardware, set 2). Changed description of 'Crazy Kong (galaxian)' to 'Crazy Kong (bootleg on Galaxian hardware, set 1)'. + +- 0.113u4: Colin added 'Crazy Kong (galaxian)' (bootleg 1981). + +- 21st May 2005: f205v dumped Crazy Kong (bootleg on Galaxian hardware, set 2). Blister, no PCB. It's a clone of Crazy Kong (Scramble Hardware). Label says: "King Kong on Galaxy". + +- 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg). + +- 0.77: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware). + +- 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver. + +- 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). This version runs on an Orca board. + +- 0.34b1: Added color PROM vid_6e.bin. + +- 0.31: Mike Coates added clone Monkey Donkey (bootleg 1981). Known issues: Cocktail mode doesn't work in Crazy Kong (Scramble Hardware) - the game resets after player 1 dies. This is likely a bug in the game. + +- 0.30: Lee Taylor added clone Crazy Kong (Alca bootleg). + +- 0.28: Known issues: Music doesn't work correctly in clone Crazy Kong (Scramble Hardware). + +- 0.18: Nicola Salmoria added 'Crazy Kong (Scramble Hardware)' (bootleg 1981). Music doesn't work correctly. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel. + +- 26th February 1997: Dumped Crazy Kong (Scramble hardware). + +- 11th August 1992: Dumped Crazy Kong (Alca bootleg). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 48.1 kb / 16 files / 29.5 zip + +$end + + + +$info=ckongpt2 +$mame +0.33b7 [Nicola Salmoria] + +0.02 [Nicola Salmoria, Ville Laitinen] + + +Bugs: + +- Incorrect envelopes for sounds in all crazy kong variants on crazy climber hardware. Zaphod (ID 07540) + +- Sound problem when collecting/jumping. Tafoid (ID 03743) + +- [possible] Kong does not delay leaving with girl. Tafoid (ID 03744) + + +WIP: + +- 0.245: Use a Timer+DAC instead of MAME samples and added support for looping. Fixed off-by-1 problem when looping (audio\cclimber.c) [hap]. + +- 0.233: Juan Romero and ClawGrip added clone Crazy Kong (SegaSA / Sonic bootleg). + +- 0.213: Corrado Tomaselli and The Dumping Union added clone Crazy Kong Part II (bootleg). Note: One PROM differs and seems bad, but dump has been confirmed on multiple PCBs. + +- 0.146u2: Updated labels/locations for all Crazy Kong PT 2 sets based on a recently dumped board [Smitdogg, Tafoid]. + +- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu). + +- 0.138u2: hap fixed missing pixel gap between Kong's feet and platform in Crazy Kong Part II. + +- 0.131u1: Team Japump added clone Crazy Kong Part II (Japan). + +- 0.122u8: Changed description of clones (set 1) to 'Crazy Kong Part II (set 1)', (set 2) to 'Crazy Kong Part II (set 2)', (Jeutel bootleg) to 'Crazy Kong Part II (Jeutel bootleg)' and (Alternative levels) to 'Crazy Kong Part II (alternative levels)'. + +- 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'. + +- 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000). + +- 0.122u8: Changed description to 'Crazy Kong Part II'. + +- 13th January 2008: Mr. Do - We have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end. + +- 0.114u4: Aaron Giles fixed P2 control type. + +- 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong. + +- 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels). + +- 0.34b1: Added color PROMs ($0, 20, 40). + +- 0.33b7: Changed 'Crazy Kong (Crazy Climber hardware)' to clone 'Crazy Kong (set 2)' and clone (alternate version) to 'Crazy Kong (set 1)'. Renamed (ckong) to (ckonga) and (ckonga) to (ckong). + +- 0.29: Accurate colors in Crazy Kong [Tim Lindquist, Nicola Salmoria]. + +- 0.27: Nicola Salmoria added clone Crazy Kong (alternate version). Changed description of clone (Copyright Jeutel) to 'Crazy Kong (Jeutel bootleg)'. + +- 0.25: Added clone Crazy Kong (Copyright Jeutel). + +- 0.24: Changed parent description to 'Crazy Kong (Crazy Climber hardware)'. + +- 0.18: Nicola Salmoria fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel. + +- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Kong. + +- 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette). + +- 25th February 1997: Dumped Crazy Kong Part II (Jeutel bootleg). + +- 0.04: Optimizations in drawgfx(), Crazy Kong benefit as well. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman. + +- 0.02: Nicola Salmoria added 'Crazy Kong' (Falcon 1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Jump. Known issues: Some problems with sound. This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees. Crazy Kong emulation set up by Ville Laitinen. + +- 30th October 1996: Dumped Crazy Kong Part II (set 1). + +- 3rd June 1996: Dumped Crazy Kong Part II (set 2). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 52.1 kb / 17 files / 31.2 zip + +$end + + + +$info=ckpt_a17 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Checkpoint (1.7)' (Data East 1991). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 400 kb / 6 files / 295.6 zip + +$end + + + +$info=clapapa +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +NOTE: + +- YouTube: https://youtu.be/-09SKxVuiac + + +WIP: + +- 0.188: Added 'Lives' dipswitch. + +- 0.179: Changed description to 'Rootin' Tootin' / La-Pa-Pa (DECO Cassette) (US)' and clone 'Rootin' Tootin' (DECO Cassette)' to 'Rootin' Tootin' (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Rootin' Tootin' / La-Pa-Pa (DECO Cassette)' and clone 'Rootin' Tootin' (Cassette)' to 'Rootin' Tootin' (DECO Cassette)'. + +- 0.117u1: Changed description to 'Rootin' Tootin' / La-Pa-Pa (Cassette)'. + +- 0.106u1: Nicola Salmoria fixed background color in the DECO cassette games. + +- 0.88u2: Changed description to 'Rootin' Tootin' (aka La.Pa.Pa) (Cassette)' and clone 'Cassette: Rootin' Tootin'' to 'Rootin' Tootin' (Cassette)'. + +- 0.53: Added clone Cassette: Rootin' Tootin'. Changed parent description to 'Cassette: Rootin' Tootin' (aka La.Pa.Pa)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: La.Pa.Pa (aka Rootin' Tootin')' (DECO 1983). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Music) + + +Romset: 36 kb / 2 files / 18.3 zip + +$end + + + +$info=clas1812 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Class of 1812' (Gottlieb 1991). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Romset: 384 kb / 5 files / 281.5 zip + +$end + + + +$info=classice +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.281: Redumped OKI rom for Classic Edition and clones [TeamEurope, Ioannis Bampoulas]. + +- 0.280: Ioannis Bampoulas added clone 'Classic Edition (Version 1.4R)'. + +- 0.133u2: Renamed (classice) to (classice2), (classiced3) to (classice), (classicev3) to (classicev), (classicea) to (classice1), (classiced) to (classiced1) and (classicev) to (classicev1). + +- 0.129u6: Changed description to 'Classic Edition (Version 1.6LT, set 1)' and clones (set 2) to 'Classic Edition (Version 1.6R, set 1)', (set 3) to 'Classic Edition (Version 1.6R, set 2)', (set 4) to 'Classic Edition (Version 1.6LT, set 2)', (set 5) to 'Classic Edition (Version 1.6E)', (set 6) to 'Classic Edition (Version 1.6R Dual)', (set 7) to 'Classic Edition (Version 1.6LT Dual)' and (set 8) to 'Classic Edition (Version 1.6E Dual)'. + +- 0.129u4: Added 'Classic Edition (set 1)' (Amcoe 200?) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 7 files / 656.5 zip + +$end + + + +$info=claybust +$mame +0.147u1 [ANY] + + +NOTE: + +- Artwork: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3413&image=2 + + +WIP: + +- 0.242: Added 'Number of Flings' dipswitch for Claybuster [chaneman]. + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 0.147u1: ANY added Claybuster (Model Racing 1978). Game promoted to working [ANY, hap]. Got confirmed that Claybuster is on same PCB as Gun Champ [hap]. + +- 17th September 2012: Smitdogg - ANY dumped Clay Buster by Model Racing. One of the roms might be a bad dump. Considering its age I'm surprised they aren't all bad. + +- 8th July 2010: ANY scanned the schematics of Clay Buster, game is still most wanted. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 6 kb / 6 files / 4.66 zip + +$end + + + +$info=claychal +$mame +0.147 [Super Menteur, R. Belmont] + + +WIP: + +- 0.213: Removed 315-6248.bin Atomiswave key. + +- 0.153: Fixed rom names. + +- 0.147: Super Menteur and R. Belmont added 'Sega Clay Challenge' (Sega 2008). + +- 10th September 2012: MetalliC - Demul WIP (Sega Clay Challenge) screenshots. + +- 9th September 2012: Smitdogg - Super Menteur sent us a cart for Sega Clay Challenge. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 128 MB / 8 files / 97.4 zip + +$end + + + +$info=claypign +$mame +0.35b4 [Aaron Giles] + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 0.35b4: Aaron Giles added 'Clay Pigeon (version 2.0)' (Exidy 1986). + +- 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 194 kb / 33 files / 157.7 zip + +$end + + + +$info=clayshoo +$mame +0.61 [Zsolt Vasvari] + + +TODO: + +* Hook up SN76477 sound + + +WIP: + +- 0.285: Added PIT8253 sound and increased Z80 clock. Removed tag lookups. Changed ad sticks to paddles and fake skill switch toggles to confsetting. Added dsw locations [hap]. Added '1-Bit DAC' sound. 'Zilog Z80' CPU1 clock speed to 2534400 Hz. Added 'P1 Skill Level' and 'P2 Skill Level' configurations. Added 9x 'Unknown' dipswitches. Fixed rom names. TODO: Missing SN76477 sound effects. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.146u1: Updated Clay Shoot notes [hap]. + +- 0.146: Updated Clay Shoot to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u2: Fabio Priuli added driver data structs to Clay Shoot. + +- 0.115u3: Zsolt Vasvari modernized Clay Shoot. Changed visible area to 256x192 and added save state support. + +- 0.79u1: Cleaned up Clay Shoot driver [Aaron Giles]. + +- 0.61: Zsolt Vasvari added 'Clay Shoot' (Allied Leisure 1979). + +- 15th June 2002: Zsolt Vasvari sent in a driver for Clay Shoot, but sound isn't emulated. + +- 11th December 2001: Dumped Clay Shoot. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 10 kb / 5 files / 6.25 zip + +$end + + + +$info=cleanswp +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Clean Sweep'. + +- 0.153: Fabio Priuli added 'Clean Sweep [TTL]' (Ramtek 1974). + +- 16th February 2014: AdamB - DICE 0.8 has been released! Added four new games: Crossfire, Clean Sweep, Wipe Out and Pin Pong. Clean Sweep & Wipe Out (Ramtek, 1974): First Ramtek discrete logic games to be emulated! Clean Sweep is a challenging 1-Player game with similar gameplay to Breakout. Wipe Out is a 4-Player pong variation akin to Quadrapong that adds a large cross in the center of the playfield which can deflect the trajectory of the ball. The 2-Player mode also differs from Quadrapong by giving each player control of two paddles instead of disabling the top and bottom paddle. Thanks to gregf, Keven E., Stephen H., siftware and everyone else who made emulating these games possible! Also new in this release: Added a -window command-line option to allow starting DICE without automatically switching to fullscreen mode. Preliminary Mac OS X support: DICE can be compiled and run on OS X, but since there are still a few bugs left to work out no official binary is being released yet. Run "make osx" to compile and build the application bundle. + + +Other Emulators: + +* DICE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 96 bytes / 3 files / 398 zip + +$end + + + +$info=cleoftp +$mame +0.137u3 [Joerg Hartenberger] + + +GDROM required + + +WIP: + +- 0.198: Fixed Cleopatra Fortune Plus (GDL-0012) - Game now playable [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]. + +- 0.185: Converted 'Cleopatra Fortune Plus (GDL-0012)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.137u3: Joerg Hartenberger added Cleopatra Fortune Plus (GDL-0012) (Altron 2002). David Haywood supported the 1555 fb format in the NAOMI driver, needed by Cleopatra Fortune Plus. + +- 15th April 2010: Smitdogg - Joerg Hartenberger dumped Cleopatra Fortune Plus. + + +LEVELS: 1 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 57.9) + +$end + + + +$info=cleopatr +$mame +0.37b11 [Bryan McPhail] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.222: Jorge Silva and White_Spot added clone Cleopatra Fortune (Ver 2.1O 1996/09/05, bootleg). + +- 0.105u1: Changed description of clone (Japan) to 'Cleopatra Fortune (Ver 2.1J 1996/09/05)'. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Cleopatra Fortune (Japan)' (Taito 1996). + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 8.25 MB / 12 files / 2.66 zip + +$end + + + +$info=cleoptra +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Cleopatra (Gottlieb 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 1 kb / 1 files / 596 zip + +$end + + + +$info=clgd5401 +$mame + +DEVICE: + +Cirrus Logic GD5401 AVGA1 Graphics Card + + +ROMS: + +eizova30.vbi (24k bios) + +32001withlogo.vbi (24k bios) + +nousa.bin (64k bios) + + +WIP: + +- 0.286: Added 'Cirrus Logic GD5401 AVGA1 Graphics Card' device (isa\svga_cirrus.cpp). + +$end + + + +$info=clgd542x +$mame + +DEVICE: + +Generic Cirrus Logic GD542X Graphics Card (BIOS v1.20) + + +ROMS: + +techyosd-isa-bios-v1.2.u8 (32k bios) + +cl_gt_m_94v-0.bin (32k bios) + +boca_gd5428_1.30b.bin (32k bios) + +isamalaysia.bin (32k bios) + +gd5422_boca.vbi (32k bios) + +cl-gd5422_bios_rom_ver_1.00d.bin (32k bios) + +diamond5426_v204.vbi (32k bios) + +cl5424.bin (64k bios) + +cl5428.bin (32k bios) + +5429.vbi (32k bios) + +cl5429.bin (32k bios) + +ncr_vlb_vga_cl-gd5428-80qc-a.bin (32k bios) + +machspeed_vga_gui_2100_vlb.vbi (32k bios) + +octek_vl-combo_rev3_2_27256.bin (32k bios) + +octek_vl_combo_v2.1_myc000.bin (32k bios) + + +WIP: + +- 0.286: Changed description to 'Generic Cirrus Logic GD542X Graphics Card (BIOS v1.20)'. + +- 0.186: Changed description to 'Generic Cirrus Logic CD542 Graphics Card (BIOS v1.20)'. + +- 0.185: Added 'Generic Cirrus Logic GD542x Graphics Card (BIOS v1.20)' device (bus\isa\svga_cirrus.cpp). + +$end + + + +$info=clgd5446_pci +$mame + +DEVICE: + +Cirrus Logic GD5446 card + + +ROMS: + +cl-gd5446_pci_vga_bios_version_1.31.u2 (32k vga_rom) + +cl-gd5446_pci_vga_bios_version_1.25.u2 (32k vga_rom) + + +WIP: + +- 0.264: Added 'Cirrus Logic GD5446 card' device (pci\clgd5446.cpp). + +$end + + + +$info=clgd5465_laguna +$mame + +DEVICE: + +Cirrus Logic GD-5465 'Laguna 3D' + + +ROMS: + +chaintech.vbi (32k vga_rom) + + +WIP: + +- 0.264: Changed sourcefile to bus\pci\clgd546x_laguna.cpp. + +- 0.260: Added 'Cirrus Logic GD-5465 'Laguna 3D'' device (video\clgd546x_laguna.cpp). + +$end + + + +$info=cliffhgr +$mame +0.111u4 [Ernesto Corvi] + + +LaserDisc required + + +Bugs: + +- 'Default' BGFX Chain produces off-center (to right) output in non-LD content in Cliff Hanger. john_iv (ID 08829) + +- Clone cliffhgra2: The game does not start. AntoPISA (ID 07523) + + +WIP: + +- 0.218: Fixed 'Short Scenes' dipswitch [italiandoh, Osso]. + +- 0.217: Marked clone Cliff Hanger (set 3) as not working. Seems to fail the third startup check, bypassable by doing bpset 0x3f5 and at the third occurance do PC = 0x3f [Osso]. + +- 0.155: Dragon's Lair Project and James Wallace added clone Cliff Hanger (set 3). + +- 0.145u5: Changed description to 'Cliff Hanger (set 1)' and clone (Alt) to 'Cliff Hanger (set 2)'. + +- 0.145: Aaron Giles fixed Cliff Hanger TMS9928a depends on the screen parameters matching output exactly, but for LD games it doesn't since they are externally clocked. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer PR-8210'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: smf fixed Halts at "Please Standby" in Cliff Hanger and clone. Re-added I8049 (11MHz) CPU2. + +- 0.142u3: Removed I8049 CPU2. + +- 0.133u2: Ruben Panossian correct resistor values in Cliff Hanger discrete sound based on actual PCB values. + +- 0.133u1: smf made 'Cliff Hanger (Alt)' a clone of 'Cliff Hanger'. Tafoid fixed DEMO_SOUND dipswitch assignment in Cliff Hanger to work correctly when turned ON. Renamed (cliffhga) to (cliffhgra). + +- 0.133: Added missing Laser Disc image from Cliff Hanger to Cliff Hanger (Alt). + +- 0.132u5: Added Laser Disc image to Cliff Hanger - Game now playable. Aaron Giles made a couple of minor tweaks to the Cliff Hanger driver. Fixed interrupt timing (was not taking into account interlacing) to fix up glitches in playback and ensure the disk test passes. Added SHA1 and marked the game as working. Added mechanism for the laserdisc core to return 0 for the Philips codes if video is squelched. Updated the Gottlieb and Cliff Hanger drivers to request it this way, since they decode externally. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u4: Added I8049 (4410000 Hz) CPU2 with MCU rom (pr-8210_mcu_ud6005a.bin). + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.125u9: Aaron Giles fixed access violation when taking a snapshot. + +- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the Cliffhanger and sg1000a drivers accordingly. Changed visible area to 720x241 and VSync to 59.940060 Hz. + +- 0.111u4: Ernesto Corvi added 'Cliff Hanger' (Stern Electronics 1983) and Cliff Hanger (Alt). Added support for the Pioneer PR-8210 laserdisc player. R. Belmont fixed TMS9928 so it recalculates the pattern mask when its dependancies change so we don't end up in weird half-modes. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Cliff Hanger from Pariah. + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Movie / TV / Comic) + + +Romset: 40 kb / 5 files / 16.1 zip + +CHD: 36.1 GB (Compressed: 13.3) + +$end + + + +$info=clio +$mame + +DEVICE: + +3DO MN7A02IUDB 'Clio' I/O controller + + +WIP: + +- 0.285: Added '3DO MN7A02IUDB 'Clio' I/O controller' device (misc\3do_clio.cpp). + +$end + + + +$info=clkwise +$mame +0.141u4 [AGEMAME] + + +Samples required + + +TODO: + +* Dump EPROM clkwise.u9 + + +WIP: + +- 0.141u4: Added 'Clockwise (1VXEC534, New Zealand)' (Ainsworth Nominees P.L. 1986). + + +Recommended Games (Gambling) + + +Romset: 56.5 kb / 8 files / 21.4 zip + +$end + + + +$info=cll +$mame +0.262 [freaktech] + + +WIP: + +- 0.282: Added inputs from Cherry Master '91 [Ioannis Bampoulas]. + +- 0.281: Added control panel/buttons-lamps layout to Cuty Line Limited (ver.1.30). Promoted game to working. Note: Needs verifying dips and missing girls [Roberto Fresca, Grull Osgo]. Added dipswitches 'Hold Pair', 'Test Mode For Disp. Of Doll' and 'Unused'. + +- 0.262: freaktech added 'Cuty Line Limited (ver.1.30)' (Dyna / TAB Austria 1991). Added girls GFX rom from Cherry Master '91 (ver.1.30), videos show it has the same screens [Osso]. + + +Recommended Games (Gambling) + + +Romset: 545 kb / 13 files / 114.0 zip + +$end + + + +$info=cloak +$mame +0.29 [Dan Boris, Mirko Buffoni] + + +Artwork available + + +Bugs: + +- All sets: Assorted graphic and color issues. Tafoid (ID 03900) + + +WIP: + +- 0.286: Video/Resnet comes from emu, not devices [Vas Crabb]. + +- 0.255: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M6502, QUANTUM_TIME, SCREEN, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Cloak & Dagger. Based on graphics in official arcade artwork. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Cloak & Dagger [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.167: David Haywood fixed horizontal partial updates in Cloak & Dagger. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cloak & Dagger. + +- 0.138u3: Tafoid fixed music pitch in Cloak & Dagger and clones. Changed clock speed of the 2x POKEYs to 1250000 Hz. + +- 0.129u2: Phil Bennett increased Cloak & Dagger interleave quantum to eliminate 'SLAVE COM BAD' startup message. Fixed debug access violation for all Cloak sets. + +- 0.128u1: Phil Bennett fixed items can't pick up in Cloak & Dagger. Added 82S129 PROM (256 bytes - vertical timing). + +- 0.126u4: Fabio Priuli added DIP locations for Cloak & Dagger. + +- 0.123u3: Cloak & Dagger video code cleanup [Zsolt Vasvari]: ResNet conversion - Colors are now signficantly less saturated because of the 1K pull-ups. This is noticable in the agent's coat and the sky color, for example. Added bitmap palette selection based on the 128H line. Not sure where this is actually used in the game. + +- 0.107: Aaron Giles added clones Agent X (prototype, rev 1), (prototype, rev 2), (prototype, rev 3) and (prototype, rev 4). + +- 0.105u4: Fixed rom names. + +- 0.104u4: Adam Bousley added save state support to Cloak & Dagger. + +- 0.79u1: Cleaned up Cloak & Dagger driver [Aaron Giles]. + +- 0.77u2: Changed input to 1 Player and 1x button. Fixed dipswitches. TODO: Slave com bad at startup. Is bitmap drawing in service mode correct? Real CPU speeds. Custom write. + +- 0.75: Aaron Giles added clones Cloak & Dagger (French), (German) and (Spanish). Changed parent description to 'Cloak & Dagger (rev 5)'. Fixed rom names. + +- 7th October 2003: Aaron Giles added a few international Cloak & Dagger versions. + +- 0.71u2: Added dipswitches 'Flip Screen' and 6x 'Unknown'. + +- 0.36RC2: Added 'Allow Freeze' and 2x 'Unknown' dipswitches. + +- 0.35b9: Changed visible area to 256x232. + +- 26th March 1999: Nicola modified Cloak & Dagger for correct rotation support. + +- 0.34b8: Dave W. added high score saving to Cloak and Dagger. + +- 0.30: Aaron Giles support dirty rectangles in Cloak & Dagger. The background bitmap in Cloak & Dagger is now aligned properly with the playfield graphics, and boxes no longer get stuck at the corners of the conveyors [Dan Boris]. + +- 0.29: Dan Boris and Mirko Buffoni added 'Cloak & Dagger' (Atari 1983). + +- 2nd September 1997: Daniel Boris released an emulator for Cloak & Dagger (Cloak and Dag-ulator v0.60). Cloak and Dagger was a somewhat obscure arcade game put out Atari in 1983. It was originally released under the title Agent X, but was renamed to tie it in with the movie "Cloak and Dagger" which features the game supposedly being played on a 5200. The game that you see in the movie is the arcade game wired up to a TV so it looks like it was running on the 5200. The 5200 version was started, but never finished so there are no home versions of Cloak and Dagger. + +- 10th April 1996: Dumped Cloak & Dagger. + + +HOW TO PLAY: + +- Your mission: Recover the stolen plans from the evil Dr. Boom and destroy his underground bomb factory! + +- Cross level to exit via other elevator. + +- Get secret box for part of minefield map. + +- Step on unarmed explosives for points and shoot explosives! + +- Step on secret maps to next minefield and mysteries for Bonus points, slow or double speed and extra life! + + +LEVELS: 66 (there are 33 floors, but once you get the plans on the 33rd you have to run all the way back to the 1st!) + + +Movie: Cloak & Dagger + +Genre: Adventure + +Year: USA 1984 + +Director: Richard Franklin + +Studio: Universal Pictures + +Cast: Henry Thomas, Dabney Coleman, Michael Murphy + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Movie / TV / Comic) + + +Romset: 120.2 kb / 16 files / 69.1 zip + +$end + + + +$info=clock +$mame + +DEVICE: + +Clock + + +WIP: + +- 0.153: Added 'Clock' device (machine\clock.c). + +$end + + + +$info=clocknch +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.188: Added 'Game Speed' dipswitch. + +- 0.187: Charles MacDonald and The Dumping Union added clone Lock'n'Chase (DECO Cassette) (Japan). + +- 0.179: Changed description to 'Lock'n'Chase (DECO Cassette) (US)'. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Lock'n'Chase (Japan original no rev). + +- 0.145u1: Changed description to 'Lock'n'Chase (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life' and 'Country Code'. + +- 0.88u2: Changed description to 'Lock'n'Chase (Cassette)'. + +- 0.37b14: Changed description to 'Cassette: Lock'n'Chase'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Lock N Chase' (Data East 1981). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + + +LEVELS: 11 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 32 kb / 2 files / 15.3 zip + +$end + + + +$info=closeenc +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Close Encounters of the Third Kind' (Gottlieb 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1 kb / 1 files / 551 zip + +$end + + + +$info=cloud9 +$mame +0.35b12 [Mike Balfour] + + +WIP: + +- 0.79u1: Cleaned up Cloud 9 driver [Aaron Giles]. + +- 26th June 2002: Paul Priest fixed Cloud 9 from crashing. + +- 29th November 1999: Zsolt Vasvari fixed 16bpp in Cloud 9. + +- 0.35b12: Mike Balfour added 'Cloud 9 (prototype)' (Atari 1983). + +- 23rd April 1999: Mike Balfour sent in a driver for Cloud9 prototype. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 57 kb / 13 files / 21.5 zip + +$end + + + +$info=clown +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added Clown (Zaccaria 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 28 kb / 4 files / 16.8 zip + +$end + + + +$info=clowndwn +$mame +0.169 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.217: Replaced MC6802 CPU1 with MC6808. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.188: Flesh 'Clown Roll Down' skeleton driver out slightly [AJR]. Added M6802 (8MHz) CPU1. + +- 0.169: David Haywood added 'Clown Roll Down (Elwood)' (Elwood Electronics 1987). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 8 kb / 2 files / 5.94 zip + +$end + + + +$info=clownmgc +$mame +0.278 [Hammy, buffi] + + +NOTE: + +- YouTube: https://youtu.be/h88O2nWpjbo + + +WIP: + +- 0.278: Hammy and buffi added 'Progressive Clown Magic' (Visco 2002). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 4 files / 1.61 zip + +$end + + + +$info=clowns +$mame +0.33b3 [Al Kossow, Brad Oliver] + + +Artwork available + +Samples required + + +TEST MODE: + +- Open Coin SW for RAM-ROM Test and close Coin SW for Springboard Alignment. + + +WIP: + +- 0.215: Added 'Midway Clowns Audio' device (audio\mw8080bw.c). + +- 2nd July 2017: Mr. Do - Antny did an outstanding job with the bezel for Clowns and gregf was kind enough to supply scans of the various instruction cards that are taped to the inside of the bezel. All of the different variations are in the artwork file, but I have not added all the different views yet (which simply changes the card). That will come next update. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added second set of analog controls to Clowns. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd Player. Removed pop and bounce samples. + +- 0.107u4: Mr. Do added built-in overlays for Clowns. + +- 0.103u3: Bob Seidel improved dipswitches for Clowns (rev. 1 + 2). Added 'Bonus Game' dipswitch. + +- 0.94u5: Derrick Renaud added discrete emulation for music, balloon popping and springboard hit and coin counter and proper watchdog. Fixed dipswitches. + +- 0.66: Added Samples sound (pop, miss and bounce.wav). + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf. + +- 2nd April 2005: 3D ARCADE - New 3D cabinet model for Clowns from Ed. + +- 0.60: Added clone Clowns (rev. 1). Changed parent description to 'Clowns (rev. 2)'. + +- 0.33b3: Al Kossow and Brad Oliver added 'Clowns' (Midway 1978). + +- 24th August 1997: Kevin Klopp dumped Clowns (rev. 2). + + +Other Emulators: + +* AAE + +* Laser + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 6 kb / 6 files / 5.19 zip + +$end + + + +$info=clowns_audio +$mame + +DEVICE: + +Midway Clowns Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Clowns Audio' device (audio\mw8080bw.c). + +$end + + + +$info=clpoker +$mame +0.185 [Gerald (Coy), The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Hook up devices and improved documentation. Graphics decoded. Added coin counter and hopper. Identified dipswitches and double-up game controls. Promoted to working [AJR]. Added AY-3-8910A (1.5MHz) sound and gambling control. Added dipswitches 'Coinage', 'Key In/Out', 'Max Bet', 'Unknown' and 4x 'Unused'. Changed description to 'Poker Genius'. + +- 0.185: Gerald (Coy) and The Dumping Union added 'Unknown Poker Game' (Chain Leisure 1994). + + +Recommended Games (Cards) + + +Romset: 576 kb / 5 files / 43.7 zip + +$end + + + +$info=clrmatch +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Color Match' (Nova Desitec 200?). + +- 30th January 2022: Recreativas.org - Jorge Silva (The Dumping Union) has dumped Nova Desitec's Color Match and Sports Memory boards. Both are based on FR002-E hardware and correspond to skill games with prizes. After Jorge Silva's dump, they are expected to be supported in MAME soon. However, the MCUs of both boards still need to be dumped. Jorge Silva has also dumped a third board, type FR004-C. Still unconfirmed, it is possibly the game World of Pirates. + + +Recommended Games (Multiplay) + + +Romset: 2.50 MB / 5 files / 530.7 zip + +$end + + + +$info=clshroad +$mame +0.37b15 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.235: Hand-tuned all clock frequencies for clshroad and halved vblank IRQ rate, syncing video and sound timings in logical sense [Angelo Salese]. Changed Z80 CPU1/2 clock speeds to 3072000 Hz, 'Wiping Custom Sound' to 24000 Hz and VSync to 60.606061 Hz. + +- 0.186: Changed Z80 CPU1/2 clock speeds to 3686400 Hz. + +- 0.139u1: Tirino 73 added clone Clash-Road (Data East license). This set came from a bootleg board, but I believe it to be original for the following reason: The ONLY difference between this and the parent set is the Wood Place string, however, in the parent set the Wood Place string is padded with several 0x20 (Space) characters to fit the same number of bytes in which the Data East Corporation string fits, suggesting that they always planned to put it there. + +- 21st July 2010: Tirino 73 dumped Clash Road (Data East 1986). This rom file comes from a faulty bootleg PCB. + +- 0.133u1: Renamed (clshrdst) to (clshroads). + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Clash Road artwork. + +- 0.129u4: Changed 'Custom' sound to 'Wiping Custom'. + +- 0.126u5: RansAckeR added DIP locations to Clash-Road. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.125u3: Nicola Salmoria fixed game slowness and garbled cycler graphics. Changed Z80 CPU1 clock speed to 4608000 Hz. + +- 0.122u8: Zsolt Vasvari removed colortables from Clash-Road and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.91: Steve Rice and Pierpaolo Prazzoli added clone Clash-Road (Status license). + +- 0.69: Luca Elia fixed colours in Clash-Road. Changed Z80 CPU1/2 clock speeds to 3072000 Hz and gfx1/2/3 rom loading and added PROMs ($0, 100, 200 - RGB). + +- 0.67: Changed description to 'Clash-Road'. + +- 0.54: Added Z80 (3MHz) CPU2, Custom sound, sound2 roms ($0, 100) and PROMs ($900, a00, a20, a40). + +- 17th August 2001: Nicola Salmoria added sound to Clash-Road. + +- 0.37b15: Luca Elia added 'Clash Road' (Woodplace Inc. 1986). TODO: Colors (is there a color PROM?) and sound. + +- 23rd May 2001: Luca Elia sent in a driver for Clash-Road, but it lacks correct colors and sound. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 129.8 kb / 18 files / 52.7 zip + +$end + + + +$info=cltchitr +$mame +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +Artwork available + + +WIP: + +- 0.280: Caius and Hammy added clone Clutch Hitter (bootleg). Note: Same PCB as ddcrewbl. + +- 0.166: David Haywood added clones 'Clutch Hitter (Japan) (bootleg of FD1094 317-0175 set)' and 'Clutch Hitter (US) (bootleg of FD1094 317-0176 set)'. Changed parent description to 'Clutch Hitter (US) (FD1094 317-0176)' and clone (Japan, FD1094 317-0175) to 'Clutch Hitter (Japan) (FD1094 317-0175)'. + +- 0.138: Changed description to 'Clutch Hitter (US, FD1094 317-0176)' and clone (set 1, Japan, FD1094 317-0175) to 'Clutch Hitter (Japan, FD1094 317-0175)'. + +- 0.133u1: Renamed (cltchtrj) to (cltchitrj). + +- 8th October 2007: Mr. Do - Mrclean had a nice suggestion: Let's do a "theme" release like we did last October. So, in honor of the Yankees choking this year, along with a few other teams (*sigh*), we have Clutch Hitter, thanks to the BYOAC/CAG artwork. + +- 0.92: Changed description to 'Clutch Hitter (set 2, US, FD1094 317-0176)' and clone (Japan, FD1094 317-0175) to 'Clutch Hitter (set 1, Japan, FD1094 317-0175)'. + +- 0.89u4: Changed description to 'Clutch Hitter (US, FD1094 317-0176)'. + +- 0.89u2: Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Game time P1', 'Game time P2' and 'Difficulty'. + +- 0.88u7: Aaron Giles makes Clutch Hitter fully playable. Fixed cpu2/gfx1/2 rom loading. Changed description to 'Clutch Hitter (US, FD1094 317-176)' and clone (Japan, 317-0175) to 'Clutch Hitter (Japan, FD1094 317-0175)'. + +- 0.88u6: Added 317-0175.key to clone Clutch Hitter (Japan, 317-0175). + +- 16th November 2004: Charles MacDonald - Dumped the 317-0175 CPU from Clutch Hitter (Japan). + +- 0.88u3: Added new 317-0176.key. + +- 0.88u2: Added FD1094 317-0176.key to Clutch Hitter (US, 317-176). + +- 0.88u1: Added clone Clutch Hitter (Japan, 317-0175). Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). Fixed rom loading in Clutch Hitter (US, 317-176). Incomplete sound emulation and some gfx problems. Changed parent description to 'Clutch Hitter (US, 317-176)'. + +- 28th October 2004: David Haywood - I've added some crude banking support to D.D. Crew and Clutch Hitter, improves some (but not all) gfx. + +- 30th September 2004: Charles MacDonald - Here's Clutch Hitter (System 18, 317-0176) decrypted and running. All the sprite garbage is from the protection chip for the same reasons described earlier. This was the biggest game dumped so far, it only used two states so getting it finished was pretty easy. With Clutch Hitter done, I have decrypted all the games in my collection at this point. Next up is the System 16A version of Tetris which should arrive in a few weeks. In the meantime I'll try to get the emulation fixed up and investigate the protection chip more. + +- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 0.74u2: Added 'Clutch Hitter' (Sega 1991). + +- 0.36b2: Andrew Prime added (Testdriver) Clutch Hitter. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 7 MB / 17 files / 2.17 zip + +$end + + + +$info=club90s +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong Love House [BET] (Japan 901024)' to 'Mahjong Love House (Japan 901024)'. + +- 0.185: System11 removed DSW B from the driver as it does not exist on the real PCB. Removed 'Unknown' dipswitches. + +- 0.86u2: Takahiro Nogi added clone Mahjong Love House [BET] (Japan 901024). + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong CLUB 90's (set 1) (Japan 900919)' and clone (set 2) to 'Mahjong CLUB 90's (set 2) (Japan 900919)'. + +- 0.57: Added clone Mahjong CLUB 90's (Japan) (set 2). Changed parent description to 'Mahjong CLUB 90's (Japan) (set 1)'. + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 0.37b8: Takahiro Nogi added 'Mahjong CLUB 90's (Japan)' (Nichibutsu 1990). + +- 21st September 2000: Tatsuyuki Satoh fixed some YM3812 bugs which affected Mahjong Club 90's. + +- 10th December 1999: Takahiro Nogi sent in a very preliminary driver for Mahjong Club 90's, but it's missing all graphics. + + +LEVELS: 5 + + +Recommended Games (Mahjong) + + +Romset: 1.19 MB / 11 files / 316.8 zip + +$end + + + +$info=clubcard +$mame +0.228 [Roberto Fresca, Ioannis Bampoulas] + + +WIP: + +- 0.228: Roberto Fresca and Ioannis Bampoulas added 'Club Card (ver. 1.1 English)' (Impera / Mega Tech 199?). Reworked inputs from the scratch. Completed dipswitches and fixed lamps layout. Created a default NVRAM that allows the game to boot [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 5 files / 25.4 zip + +$end + + + +$info=clubk2k3 +$mame +0.153 [MetalliC] + + +WIP: + +- 0.219: coolmod and MetalliC added clone Club Kart: European Session (2003, prototype, set 2). Added rom_board roms from set 2 also to clone (2003, prototype, set 1). Changed description of clone (2003, prototype) to 'Club Kart: European Session (2003, prototype, set 1)'. + +- 0.207: coolmod and MetalliC redumped rom ic22.bin of clone Club Kart: European Session (2003, prototype). + +- 0.158: Removed clubk2k3-key.bin rom. + +- 0.156: Changed parent description to 'Club Kart: European Session (2003, Rev A)' and clone (2003, not protected) to 'Club Kart: European Session (2003, prototype)'. Fixed rom names. Renamed (clubk2kf) to (clubk2kp). + +- 0.153: MetalliC added 'Club Kart: European Session (2003)' (Sega 2003) and clone (2003, not protected). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 148 MB / 19 files / 115.1 zip + +$end + + + +$info=clubkcyc +$mame +0.168 [Guru, R. Belmont] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added clone Club Kart for Cycraft (GDS-0029). + +- 0.201: Ordyne dumped Club-Kart Cycraft Motion PC software. + +- 0.168: Guru and R. Belmont added 'Club Kart for Cycraft (Rev A) (GDS-0029A)' (Sega 2003). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 122.5 MB (Compressed: 5.53) + +CHD: 1.25 GB (Compressed: 145.1) + +$end + + + +$info=clubkprz +$mame +0.153 [gamerfan, rtw, Smitdogg, The Dumping Union, R. Belmont] + + +WIP: + +- 0.207: Changed description to 'Club Kart Prize (Export, Japan, Rev A)'. + +- 0.187: MetalliC converted existing M1-type cart SN# EEPROM data to be like real dump. Replaced at25010.ic3s (132 bytes) EEPROM with 25lc040.ic13s (512 bytes). + +- 0.180: Changed description to 'Club Kart Prize (Export, Japan)'. + +- 0.158: Removed clubkprz-key.bin rom. + +- 0.156: Label correction for Club Kart Prize [Arzeno Fabrice]. + +- 6th August 2014: MetalliC - Demul WIP: Not well known fact: Few medal games on Sega Naomi hardware have Russian language included, its "Club Kart Prize" and "Shootout Pool Prize / Shootout Pool the Medal". I was very surprised when emulated SWP hardware and discovered this. + +- 0.153: gamerfan, rtw, Smitdogg, The Dumping Union and R. Belmont added 'Club Kart Prize' (Sega 2003). + +- 24th January 2014: Smitdogg - rtw dumped Club Kart Prize. + +- 5th November 2013: Smitdogg - We got Club Kart Prize (820-129C and 840-0137 versions) thanks to gamerfan and ANY. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 132 MB / 18 files / 97.4 zip + +$end + + + +$info=clubkpzb +$mame +0.153 [Anonymous, R. Belmont] + + +WIP: + +- 0.249: MetalliC, rtw and zozo added clone Club Kart Prize Version B (prototype). + +- 0.187: MetalliC converted existing M1-type cart SN# EEPROM data to be like real dump. Replaced sflash.bin (132 bytes) EEPROM with 25lc040.ic13s (512 bytes). + +- 0.180: Changed description to 'Club Kart Prize Version B (Export, Japan)'. + +- 0.158: Removed clubkprz-key.bin rom. + +- 0.153: Anonymous and R. Belmont added 'Club Kart Prize Ver. B' (Sega 2004). Redumped game and fixed ROM mapping errors [R. Belmont]. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 132 MB / 18 files / 99.1 zip + +$end + + + +$info=clubkrt +$mame +0.166 [MetalliC] + +0.133u5 [Guru] + + +WIP: + +- 0.201: Ordyne and MetalliC added clone Club Kart: European Session (Rev C). Existing Club Kart (Rev C) set was identified as Rev A and renamed accordingly. Changed description of clone (Rev C) to 'Club Kart: European Session (Rev A)'. + +- 0.166: Changed 'Club Kart: European Session (Rev D)' to parent. Renamed (clubkrte) to (clubkrto) and (clubkrtd) to (clubkrt). + +- 0.158: Removed clubkrte-key.bin rom. + +- 0.156: Arzeno Fabrice added clone Club Kart: European Session (Rev C). + +- 0.153: MetalliC added clone Club Kart: European Session (Rev D). Added missing protection key to Club Kart. Changed parent description to 'Club Kart: European Session'. + +- 0.142u3: Changed description to 'Club Kart: European Session (Rev D)'. + +- 8th September 2010: Naibo - After some configuration in test mode(disable card... etc), Club Kart goes further in Demul 056 (NVRAM attatched), at least shows some 3D graphics. 3D objects are incomplete, and Demul crashes after running a few seconds on my computer. + +- 0.134u1: Guru redumped 'Club Kart: European Session'. Added new user1 roms ($2800000, 3800000, 5800000, 6800000, 8800000). + +- 9th September 2009: R. Belmont - Today's haul from Guru: Redumps of Club Kart cartridges (which were marked BAD_DUMP in u5). + +- 0.133u5: Guru added 'Club Kart: European Session' (Sega 2002). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include a full dump of the NAOMI 2 cartridge Club Kart Euro. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 180 MB / 12 files / 132.2 zip + +$end + + + +$info=clubpacm +$mame +0.156 [Roberto Fresca, ytsejam] + + +WIP: + +- 0.226: Promoted 'Pacman Club / Club Lambada (Argentina)' and clone Pacman Club (set 1, Argentina) to working. Correct inputs and restructured I/O stuff a bit for 'Pacman Club / Club Lambada (Argentina)'. Added inputs and protection latch for clone Pacman Club (set 1, Argentina) [Devin Acker]. Removed clone Pacman Club (set 2, Argentina), since it's a bad dump [Osso]. Changed description of clone (set 1, Argentina) to 'Pacman Club (Argentina)'. + +- 0.216: Descrambled clone Pacman Club (set 1, Argentina). Boots but resets during attract [Osso]. + +- 0.170: Roberto Fresca added clones Pacman Club (set 1, Argentina) and (set 2, Argentina). + +- 0.169: Roberto Fresca dumped the bipolar PROMS at locations 4a, 1m, and 3m and the remaining color PROMs. The color PROMs match the Pac-Man/Ms. Pac-Man ones. Changed year to 1989 and description to 'Pacman Club / Club Lambada (Argentina)'. + +- 26th October 2015: Roberto Fresca - Some years ago, when sharing some words about SuSiLu's Ms PacMan Twin, the owner of MIKI SRL told me that they released a double command PacMan, but didn't recall details at all. Just the title... "Club Pacman". Now... Thanks to the effort of a MAME friendly called 'ytsejam', we have a proto board for this game. Controls need more work, due they are multiplexed. Need to investigate how they work. + +- 0.156: Roberto Fresca and ytsejam added 'Club Pacman / Lambada (Argentina)' (Miky SRL 1991). Note: Very weird set dumped by Robbie, might even be an original codebase, has a 2 player simultaneous mode (not as polished as Pacman Twin) need to fins the control multiplex tho, and understand if the game is really glitchy due to how it's programmed, or if there's something else going on. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 40.8 kb / 9 files / 22.0 zip + +$end + + + +$info=cluckypo +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.188: Added 'Show Dealer Hand' dipswitch. + +- 0.179: Changed description to 'Lucky Poker (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Lucky Poker (DECO Cassette)'. + +- 0.88u2: Changed description to 'Lucky Poker (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Lucky Poker' (DECO 1981). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 32 kb / 2 files / 16.3 zip + +$end + + + +$info=cluclu +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.247: kmg added missing DIP setting 'Credits for 2 Players' to Vs. Clu Clu Land. + +- 0.60: Removed 3rd button. Changed description to 'Vs. Clu Clu Land'. + +- 0.37b11: Howie Cohen added 'Clu Clu Land' (Nintendo 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 12th January 2000: Gansuke from Team Japump dumped Vs. Clu Clu Land (c)1984 Nintendo. + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 48.2 kb / 7 files / 25.2 zip + +$end + + + +$info=cluedo +$mame +0.115u1 [Phil Bennett] + + +WIP: + +- 0.272: Added layout to Cluedo. Widen accusation lamps to make text more readable on 1920x1080 screens protect against gap between upper and lower suspect lamps. Illuminate text instead of the background for the accusation section of the panel [as-tb-dev]. + +- 0.228: Refactor driver to use emulated DUARTs for both the primary and the touchscreen (fixes video corruption in Cluedo intro) [David Haywood]. + +- 0.143u5: Added clone Cluedo (prod. 2D) (Protocol). + +- 0.121: James Wallace added clone Cluedo (prod. 2). + +- 0.115u1: Phil Bennett added 'Cluedo (prod. 2D)' (JPM 1995) and clone (prod. 2C). + + +LEVELS: 1 + + +Recommended Games (Quiz) + + +Romset: 6.50 MB / 13 files / 3.60 zip + +$end + + + +$info=cm2005 +$mame +0.270 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.282: TeamEurope and Ioannis Bampoulas added Cherry Master 2005 (Ver. 1.00H). Added alt roms (found on other PCBs) to clone Cherry Master 2005 (Ver. 0.14H). Renamed (cm2005a) to (cm2005_102u) and (cm2005b) to (cm2005_014h). + +- 0.270: Ioannis Bampoulas and TeamEurope added 'Cherry Master 2005 (Ver. 1.10U)' (Dyna 2005) and clones Cherry Master 2005 (Ver. 0.14H) and Cherry Master 2005 (Ver. 1.02U). Note: This PCB has newer hardware than the one in misc\cb2001.c, possibly the next one. It seems Dyna got rid of some legacy features like physical DIPs, color PROMs and AY sound. While the CPU is sanded off, ROM seems to contain valid ARM code. Currently unknown what produces the sound. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 4 files / 604.8 zip + +$end + + + +$info=cmagica +$mame +0.125u4 [Roberto Fresca, f205v, Corrado Tomaselli, Gnoppi] + + +WIP: + +- 0.260: The Dumping Union added clone Super Magic Card. + +- 0.175: Yrouel added clone Magic Card (H8, English). + +- 0.125u4: Roberto Fresca added 'Carta Magica (Ver 1.8)' (Unknown 200?). + +- 8th September 2005: f205v, Corrado Tomaselli and Gnoppi dumped Carta Magica (Ver 1.8). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 391.3 zip + +$end + + + +$info=cmanhat +$mame +0.148 [Charles MacDonald, The Dumping Union] + + +Artwork available + + +TODO: + +* Colours don't match some videos, but probably different game version. + + +WIP: + +- 0.188: Added 'Lives' dipswitch. + +- 0.179: Changed description to 'Manhattan (DECO Cassette) (Japan)'. + +- 11th May 2013: Mr. Do - Added bezel for Angler Dangler. Scanned bezels provided by Mr. Do. Vectorized by CADWeazle. + +- 0.148: Charles MacDonald and The Dumping Union added 'Manhattan (DECO Cassette)' (Data East Corporation 1981). Added proper x-scroll handling for the decocass background, and some notes for further cleanup work regarding the background 'tilemap' - this improves Manhattan and several others [David Haywood]. + +- 22nd December 2012: Smitdogg - We got and dumped the Manhattan Deco cassette and dongle. + + +HOW TO PLAY: + +- 1. Insert coin(s). + +- 2. Push Player 1 or Player 2 button to start. + +- 3. For greatest height, don't launch "DECO Kid" until the trampoline is fully depressed. + +- 4. As "DECO KID" descends, use the lever to avoid the balloons and obstructions and guide him onto the landing bars. + +- 5. Points of each bar landed on will be your gain. + +- 6. Soaring or descending speed is displayed in the centre of the upper screen. + +- 7. Maximum speed of 49 will enable "DECO KID" to land on the roof. When his landing speed on a bar is below 8, he will not bounce again (terminal). When over 8, "DECO KID" bounces. The combined points if all bars landed on will be awarded as bonus ponits when you successfully guide "DECO KID" to a terminal. + +- 8. "DECO KID" can land on hammock at any speed. + +- 9. 3 reels of figures appear on the screen when "DECO KID" lands on the sky scrapper roof on the right. Push launching button to stop the revolving reels at the highest possible number. These points will be your gain. + +- 10. If "DECO KID" lands on all the bars with letters D, E, C & O, points of each bar will increase by 50 pts. + +- 11. One "DECO KID" will be credited as you attain these high scores: 3000 pts, 5000 pts and 7000 pts. + +- 12. Game is over when you lose all credited KID's. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 24 kb / 2 files / 15.4 zip + +$end + + + +$info=cmast91 +$mame +0.128u6 [David Haywood] + + +Bugs: + +- Dip-sw settings. SnoopJohn (ID 08893) + + +WIP: + +- 0.282: DSW settings for Cherry Master '91. Correct the polarity of DIPSW1 pin 1 [Ioannis Bampoulas]. Added dipswitches 'Show Stats', 'Girl Face', 'Girl in W-UP' and 'Bet All Stop'. + +- 0.268: Redumped gfx2 ($18000) rom for Cherry Master '91 (ver.1.30). Fixes spurious white dots on some reels [Ioannis Bampoulas]. + +- 0.262: Enabled girls display for Cherry Master '91 and other games on same hardware [Osso]. Added dipswitches 'Display Of Doll On Demo' and 'Display Of Doll At All Fr. Bonus'. + +- 0.166: hsialin documented 'Skill Stop' and 'Show Odds In Double Up Game' dipswitches and Stop 1/2/3 buttons for Cherry Master '91/92. Vas Crabb correct settings for ''7' In Double Up Game' and move to uniform descriptions. + +- 0.129u1: Roberto Fresca fixed Cherry Master '91 - Game now playable. Fixed memory map. Added proper PPI 8255 devices. Worked inputs / dipswitches from the scratch. Fixed reels tilemaps visible area. Fixed reels colors. Removed all the flags and promoted to working status. David Haywood fixed the 3rd graphics bank decode of Cherry Master '91. Added 3x 'Unknown' dipswitches. + +- 11th January 2009: Roberto Fresca - Cherry Master '91 is now working, with all the inputs/DIPs and fixed reels colors. + +- 0.129: Lots of improvements to the different Cherry Master hardware [Roberto Fresca, David Haywood]: Added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and AY8910 interfaces, worked out inputs and dipswitches from the scratch, fixed memory maps, merged the old driver with Goldstar and much more. Changed Z80 CPU1 clock speed to 3MHz, visible area to 512x240 and removed OKI6295 sound. Changed description to 'Cherry Master '91 (ver.1.30)'. Renamed (cmaster) to (cmast91). + +- 0.128u6: David Haywood added 'Cherry Master 91?' (Dyna 1991). + +- 30th May 1999: Dumped Cherry Master '91 (ver.1.30). + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 545 kb / 13 files / 112.2 zip + +$end + + + +$info=cmast92 +$mame +0.136 [?] + + +WIP: + +- 0.282: Added dipswitches 'Show Stats', 'Girl Face', 'Girl in W-UP' and 'Bet All Stop'. + +- 0.262: Ioannis Bampoulas added clone Cherry Master '92 (V1.1D). Note: DYNA D9106B PCB. Seems to be using a different GFX hardware [Osso]. Added gfx rom 1h and proms from clone (V1.1D) to parent set. Added dipswitches 'Display Of Doll On Demo' and 'Display Of Doll At All Fr. Bonus'. Changed parent description to 'Cherry Master '92 (V1.2D)'. + +- 0.166: hsialin documented 'Skill Stop' and 'Show Odds In Double Up Game' dipswitches and Stop 1/2/3 buttons for Cherry Master '91/92. Vas Crabb correct settings for ''7' In Double Up Game' and move to uniform descriptions. + +- 0.136: Added 'Cherry Master '92' (Dyna 1992). + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 192.8 kb / 5 files / 29.4 zip + +$end + + + +$info=cmast97 +$mame +0.143u7 [Roberto Fresca, TeamEurope, FatArnold] + + +WIP: + +- 0.284: Cleanup dipswitches [Vas Crabb]. + +- 0.283: Ioannis Bampoulas added clones Cherry Master '97 (v1.6, bootleg) and Cherry Master '97 (v1.8, bootleg). Roberto Fresca, Grull Osgo and Ioannis Bampoulas added Cherry Master '97 (V1.7, set 2, no girls). Cherry Master '97 improvements: Decoded and bitswapped the bipolar PROMs creating a RGB555 palette. Fixed title and foreground graphics colors. Video register from port to get the proper graphics modes. Adjusted and placed the reels properly. Added hopper support, mechanical counters and lamps. Fixed the reels colors and the screen update to use the vidreg for modes. More work on memory map, ports, hooked video registers, worked video hardware, reels tile info, screen update and palette/color index for different elements. Added double-up girls support with scroll, new inputs from the scratch and buttons-lamps control panel layout. Fixed the Cherry Master '97 reels background colors. Added new register written by port 03h to properly assign the reels background colors by bonus. Simplified the vidreg handling. Fixed some lack of def strings in cmast97 DIP switches. Fixed the cmast97 double up graphics bug when the girls are disabled through DIP switches. Promoted Cherry Master '97 (V1.7, set 1) and clones Cherry Master '97 (V1.7, set 3, no girls) and Cheri Mondo '97 (V1.4I) to working. Cherry Master 97 (bootlegs running in different hardware) huge improvements: New machine config, machine start, bankswitching, memory map, port map, video registers, screen update, graphics decode, inputs, ROM load fix, lamps and button-lamps control panel. Added Double Up Type DIP switch (3 / 5 cards) and added the missing layout. Promoted Cherry Master '97 (v1.6, bootleg) and Cherry Master '97 (v1.8, bootleg) to working [Roberto Fresca, Grull Osgo]. Added Cherry Master '97 'Double Up Game', 'Double Up Type', 'Double Up Girls' factory forced DIP switches. Splitted inputs for Cherry Master '97 sets 2 & 3. Fixed DIP switches polarity and defaults for cmast97, cmast97a and cmast97b. Splitted inputs for clone Cheri Mondo '97. Added 'Reels Speed' DIP switch to cmast97, cmast97a and cmast97b [Roberto Fresca]. Adding cmast97 correct settings [Ioannis Bampoulas]. Changed description of clone (V1.7, set 2) to 'Cherry Master '97 (V1.7, set 3, no girls)'. Renamed (cmast97a) to (cmast97b). + +- 0.279: Improved Cherry Master '97 GFX. Started reorganizing some [Osso]. + +- 0.274: Hammy added clone Cherry Master '97 (V1.7, set 2). Changed parent description to 'Cherry Master '97 (V1.7, set 1)'. + +- 0.267: Ioannis Bampoulas added clone Cheri Mondo '97 (V1.4I). TODO: Fix prom decode and reels. Changed parent description to 'Cherry Master '97 (V1.7)'. + +- 0.236: Point reel tilemap to the right GFX rom offset for Cherry Master '97 [Osso]. + +- 0.217: Get Cherry Master '97 to show things. Gameplay is basically fine, but GFX are really broken [Osso]. Changed 'Cherry Master '97' from a clone of 'Cherry Bonus III' to parent. + +- 0.143u7: Roberto Fresca, TeamEurope and FatArnold added Cherry Master '97. Added Cherry Master '97 PCB layout [Roberto Fresca and TeamEurope]. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 576.5 kb / 4 files / 98.1 zip + +$end + + + +$info=cmast99 +$mame +0.172 [Vas Crabb, Ioannis Bampoulas] + +0.168 [hsialin, Vas Crabb] + + +WIP: + +- 0.284: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones Cherry Master '99 (QL-1 V9B.00, Cleco, Hand Count?), Cherry Master '99 (QL-1 V9B.00, USA long PCB), Cherry Master '99 (QQ-1 V9B.00, Cleco), Texas '99 (QL-1 V9B.00), New Texas '99 (QL-1 V9B.00, Kolom V1), Texas '99 (QL-1 V9B.00, Cleco, Hand Count?), Texas '99 (QL-1 V9B.00, USA long PCB), Texas '99 (QQ-1 V9B.00, bootleg) and Texas '99 (QQ-1 V9B.00, Cleco). Cherry Master '99 (QL-1 V9B.00) improvements: Created new dedicated machine config, memory map and basic raw inputs. First attempt to implement the weird and complex dynamic ROM banking, that now allows the game to boot and play the attract [Roberto Fresca, Grull Osgo]. Cherry Master '99 (QQ-1 V9B.00, bootleg) improvements: Applied same machine and scheme than the original Dyna parent. Fixed bug in the Cherry Master '99 bank selector. Improved inputs and added buttons-lamps control panel to cmast99 and cmast99b. Fixed one bad bit of cmast99 and cmast99b reels graphics. Added technical notes and documented the CPU + MCU daughterboard for New Texas 99. Added New Texas 99 daughterboard AT89C71 internal binary dump [Roberto Fresca]. Added proper New Texas 99 daughterboard PLD dump. Added extended PLD dumps to cmast99 + clones and texas99 sets. Added technical notes about the insane bankswitching for this hardware. Sharing the same Cherry Master 99 regular PLDs with the cmast99 and texas99 sets [Roberto Fresca, Ioannis Bampoulas]. Added gambling control. Changed parent description to 'Cherry Master '99 (QL-1 V9B.00)' and clone (V9B.00 bootleg / hack) to 'Cherry Master '99 (QQ-1 V9B.00, bootleg)'. + +- 0.279: Dumped one PAL for Cherry Master '99 (V9B.00) [Ioannis Bampoulas]. + +- 0.272: Verified PROMs for Cherry Master '99 (V9B.00) [Ioannis Bampoulas, TeamEurope]. Dumped 3 of 4 PLDs [TeamEurope, Porchy]. + +- 0.172: Vas Crabb and Ioannis Bampoulas added original 'Cherry Master '99 (V9B.00)' (Dyna 1999). Renamed existing set to cmast99b - it's hacked to remove Dyna name. Added dipswitch settings and defaults from manual, nothing confirmed. Confirm correct ROM loading. Changed 'Cherry Master '99' to clone 'Cherry Master '99 (V9B.00 bootleg / hack)'. + +- 0.168: hsialin and Vas Crabb added 'Cherry Master '99' (???? 199?). + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 194.5 kb / 17 files / 58.2 zip + +$end + + + +$info=cmaster +$mame +0.99u2 [Curt Coder] + + +Artwork available + + +WIP: + +- 0.283: Roberto Fresca, Grull Osgo added clones 'Cherry Master I (ver.1.01, set 13, BET stops all)' and 'Cherry Master I (ver.1.01, set 14, TAKE stops all)'. + +- 0.282: Roberto Fresca, Grull Osgo added clones (Testdriver) Cherry Master I (ver.1.01, set 13, BET stops all) and Cherry Master I (ver.1.01, set 14, TAKE stops all). + +- 0.281: Roberto Fresca and Grull Osgo added clones Cherry Master I (ver.1.01, Spanish, CODERE, set 1), Cherry Master I (ver.1.01, Spanish, CODERE, set 2), Cherry Master I (ver.1.01, Spanish, CODERE, set 3), Cherry Master I (ver.1.01, Spanish, Dyna). Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones Cherry Bonus III (Reel Magic 7 bonus, set 1), Cherry Bonus III (Reel Magic 7 bonus, set 2), Florida Skill Deluxe 2K (FBV2 ver.T), Florida Skill Deluxe 99 (FBV2 ver.T), Lonestar Roundup (set 1), Lonestar Roundup (set 2), Pack System (Game FB55 ver.2, encrypted), Skill Master (ver.fst v3.0), Skill Master (ver.fst v5.0), Super Reel Magic (ver.6.3.0, set 1) and Super Reel Magic (ver.6.3.0, set 2). Added hopper support to Cherry Master I (ver.1.01, set 1) and clones Allien Attack, Channel Three, Cherry Master I (E-Z Spin bootleg / hack), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 1), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 2), Cherry Master I (ver.1.01, set 10, BET stops all), Cherry Master I (ver.1.01, set 11, TAKE stops all), Cherry Master I (ver.1.01, set 12), Cherry Master I (ver.1.01, set 2), Cherry Master I (ver.1.01, set 3), Cherry Master I (ver.1.01, set 4, with Blitz Poker ROM?), Cherry Master I (ver.1.01, set 5), Cherry Master I (ver.1.01, set 6), Cherry Master I (ver.1.01, set 7), Cherry Master I (ver.1.01, set 8, V4-B-), Cherry Master I (ver.1.01, set 9), Cherry Master I (ver.1.10) and Hamburger House 9. Renamed clone cmasterb roms to the MAME standards. Fixed Hamburger House dump and colors. Verified hopper working. Promoted clones Hamburger House and Hamburger House 9 to working. Reworked inputs base for cmaster and cmv4 systems to use MAME standards, match the real 6-buttons Cherry Master control panel and arranged new buttons-lamps layouts accordingly. Fixed polarity to avoid differences with derivative system inputs. Created group of games that have internal settings on-screen, instead of DIP switches and created new inputs for them. Added workaround for a couple of hardcoded signatures needed for Allien Attack to work properly and changed inputs + control panel layout. Promoted clone Allien Attack (Game FBV2, ver.T) to working. Fixed inputs for clone Cherry Master (bootleg, Game FB55 Ver.2). Promoted Cherry Master (bootleg, Game FB55 Ver.2) to working. Different fixes and new ports, hopper line work and inputs corrections for Cherry Master '91 machine [Roberto Fresca, Grull Osgo]. Changed description of clones 'Allien Attack' to 'Allien Attack (Game FBV2, ver.T)'. + +- 0.280: Ioannis Bampoulas added clone 'Allien Attack'. Note: Needs correct I/O. + +- 0.278: Brought clone Super Seven (ver. 2.3) to probably playable state. Left as MACHINE_NOT_WORKING as precaution until someone who can play these games verifies I/O. Note: Inputs/Outputs needs verifying [Osso]. Changed description of clone Super Seven to 'Super Seven (ver. 2.3)'. + +- 0.274: Hammy added clone Cherry Master I (ver.1.01, set 12). Note: Most similar to cmasterbv but without the extra ROM. Ioannis Bampoulas added clones Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 1) and Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 2). + +- 0.269: Taksangs redumped GFX ROM for clone Hamburger House 9. + +- 0.268: Taksangs and Charlie added clone Hamburger House 9. Note: Basically same PCB as clone Hamburger House but this has standard PROMs. GFX2 roms u24 and u10 are identical, this can't be right. Marking both as bad for now, even though one is good. + +- 0.262: Improved GFX for clone Hamburger House. TODO: Needs correct I/O [Ioannis Bampoulas]. Added/Redumped ROMs and PLDs for clone Hamburger House [Taksangs]. + +- 0.261: Taksangs added clone Hamburger House. Made Hamburger House boot [Osso]. Note: Missing PROM dump and I/O. + +- 0.250: Added clone Cherry Master (bootleg, Game FB55 Ver.2). Correct palette. TODO: Inputs not done [Ioannis Bampoulas]. + +- 0.244: Fixed colors/bitplanes in clone Channel Three [Roberto Fresca]. Added bruteforced and converted PLDs [TeamEurope, Gerald (COY), Porchy, Roberto Fresca]. + +- 0.236: Decryption progress on clone Super Seven. It now gets in game but needs GFX and color fixes, plus decryption might have some error lurking [Osso]. + +- 0.224: Team Europe added clone Cherry Master I (ver.1.01, set 9). Ioannis Bampoulas and Roberto Fresca added clones Cherry Master I (ver.1.01, set 10, BET stops all) and Cherry Master I (ver.1.01, set 11, TAKE stops all). Cherry Master I (ver.1.01, set 9) improvements: Redumped the NMC27CP128Q devices as 27C256 and found complete/perfect binaries. Descrambled the program. This is weird... The National NMC27CP128Q datasheet says that these devices are 16k x8 (0x4000). Also the diagram lacks of A14 line. Surprisingly they can hold 32k x8 (0x8000) binaries. We're thinking if the ones present in the board are fake [Roberto Fresca, Team Europe]. + +- 0.220: Ioannis Bampoulas identified 'Enable stats menu' dipswitch for clone Cherry Master I (ver.1.10). + +- 0.216: Team Europe, Grull Osgo and Osso added clone Channel Three. + +- 24th August 2019: Smitdogg - TeamEurope dumped 3 more gamblers, Channel Three, Bubble Torneo and Dyna - ElDorado. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.196: Caius and The Dumping Union added clone Super Seven. Decrypted Super Seven [Osso]. + +- 8th March 2018: Smitdogg - Caius dumped Super Seven. See https://youtu.be/4Pb5KxwKljI. + +- 0.171: f205v and Roberto Fresca added clone Cherry Master I (ver.1.01, set 8, V4-B-). Ioannis Bampoulas and Roberto Fresca added clone Cherry Master I (ver.1.10). Added proper inputs for Cherry Master I (ver.1.01, set 8, V4-B-). More accurate dipswitches. Fixed inputs / dipswitches in clone Cherry Master I (ver.1.10) [Roberto Fresca]. + +- 0.166: Vas Crabb and hsialin fixed DIPs/inputs and removed redundant PORT_MODIFY in clone Cherry Master I (E-Z Spin bootleg / hack). + +- 0.165: Cherry Master dipswitch improvements [hsialin]. + +- 0.137: William Ostronic added clone Cherry Master I (E-Z Spin bootleg / hack). + +- 0.136: David Haywood added clones Cherry Master I (ver.1.01, set 4, with Blitz Poker ROM?), (ver.1.01, set 5), (ver.1.01, set 6) and (ver.1.01, set 7). + +- 0.131u1: Added 'Display Of Doll On Demo' dipswitch. + +- 0.129u1: Roberto Fresca fixed clones Cherry Master I (ver.1.01, set 2/3) - Games now playable. Flagged set 3 as GAME_IMPERFECT_GRAPHICS, since reels graphics have a different decode, or simply are bad dumps. David Haywood decoded the extra bitmap for Cherry Master I. Still need to figure out how is called. Changed Z80 CPU1 clock speed to 3MHz. Changed 'Cherry Master I (ver.1.01)', 'Cherry Master (II?) (ver.8.41, set 1)' and 'Cherry Master (II?) (ver.8.41, set 2)' from clones of 'Cherry Master (ver.4)' to parent 'Cherry Master I (ver.1.01, set 1)' and clones 'Cherry Master I (ver.1.01, set 2)' and 'Cherry Master I (ver.1.01, set 3)'. Renamed (cm2v841) to (cmasterb) and (cm2841a) to (cmasterc). + +- 11th January 2009: Roberto Fresca - There are some assorted news regarding the Cherry Master type machines. First, I've fixed the color decode of the Cherry Master types. Also I did a lot of work and some new additions. Haze decoded the extra gfx bank for some Cherry Master sets that have the girls graphics in a different bitmap format, stored in an extra ROM. Still not figured out how the game use it. We have both cm2v841 and cm2841a sets working. Just renamed as cmasterb and cmasterc respectively since they are different sets of Cherry Master I (ver.1.01). + +- 0.129: Roberto Fresca and David Haywood fixed Cherry Master I (ver.1.01) - Game now playable. Lots of improvements to the different Cherry Master hardware [Roberto Fresca, David Haywood]: Added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and AY8910 interfaces, worked out inputs and dipswitches from the scratch, fixed memory maps, merged the old driver with Goldstar and much more. Changed 'Cherry Master I (v1.01)' from a clone of 'Cherry Master 91?' to clone 'Cherry Master I (ver.1.01)' and 'Cherry Master II v8.41 (set 1)' and (set 2) from parent/clone to clones 'Cherry Master (II?) (ver.8.41, set 1)' and 'Cherry Master (II?) (ver.8.41, set 2)'. Renamed (cmasterb) to (cmaster). + +- 0.128u7: Roberto Fresca and David Haywood added clone Cherry Master I (v1.01). + +- 0.122u8: Zsolt Vasvari removed colortables from Cherry Master II driver and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.99u3: Changed 'Cherry Master II v8.41 (alternate)' from a parent set to clone 'Cherry Master II v8.41 (set 2)'. Changed parent description to 'Cherry Master II v8.41 (set 1)'. + +- 0.99u2: Curt Coder added 'Cherry Master II v8.41' (Dyna Electronics 198?) and 'Cherry Master II v8.41 (alternate)'. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 576.8 kb / 12 files / 104.6 zip + +$end + + + +$info=cmcwa +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Chibi Maruko-chan - Wanage de Asobo!!' (Banpresto 2007). + + +Recommended Games (Medal) + + +Romset: 9 MB / 3 files / 1.58 zip + +$end + + + +$info=cmdhd +$mame + +DEVICE: + +CMD HD + + +ROMS: + +cmd_hd_bootrom_v280.bin (32k m6502) + +pal16l8_1 (1 bytes nodump plds) + +pal16l8_2 (1 bytes nodump plds) + +pal16l8_3 (1 bytes nodump plds) + + +WIP: + +- 0.253: Added 'CMD HD' device (bus\cbmiec\cmdhd.cpp). + +$end + + + +$info=cmdrc2 +$mame + +DEVICE: + +Commander C-II Disk Drive + + +ROMS: + +commander_c-ii_8k_rom1.bin (8k ucd5) + +commander_c-ii_8k_rom2.bin (8k ucd5) + + +WIP: + +- 0.253: Added 'Commander C-II Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=cmehyou +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nogi added 'Mahjong Circuit no Mehyou (Japan)' (Nichibutsu/Kawakusu 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 2.31 MB / 19 files / 517.1 zip + +$end + + + +$info=cmissnx +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Mission-X (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Mission-X (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Difficulty' and 'Country Code'. + +- 0.88u2: Changed description to 'Mission-X (Cassette)'. + +- 0.37b14: Changed description to 'Cassette: Mission-X'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: MissionX' (DECO 1982). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + +- 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 34 kb / 2 files / 15.1 zip + +$end + + + +$info=cmkenosp +$mame +0.133u3 [Roberto Fresca] + + +< Spain > + + +WIP: + +- 0.133u3: Roberto Fresca added 'Coinmaster Keno (Y2K, spanish, 2000-12-14)' (Coinmaster-Gaming, Ltd. 2000) and clone (Y2K, spanish, 2000-12-02). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 12 MB / 15 files / 4.72 zip + +$end + + + +$info=cmmb103 +$mame +0.209 [chaneman, R. Belmont] + + +WIP: + +- 0.241: Added W65C02S CPU emulation with subtly different fetch patterns from classic 65C02 [AJR]. Replaced GTE G65SC02 CPU1 with WDC W65C02S. Unknown clock, but chip rated for 14MHz. + +- 0.209: chaneman and R. Belmont added 'Centipede / Millipede / Missile Command (rev 1.03)' (Cosmodog / Team Play (Licensed from Infogrames via Midway Games West) 2001). + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Multiplay) + + +Romset: 256 kb / 1 files / 107.7 zip + +$end + + + +$info=cmmb162 +$mame +0.132u5 [Angelo Salese] + + +SETUP: + +- In Multipede you can select 4 games: Centipede, Millipede, Missile Command and Let's Go Bowling + + +WIP: + +- 0.241: Added W65C02S CPU emulation with subtly different fetch patterns from classic 65C02 [AJR]. Replaced GTE G65SC02 CPU1 with WDC W65C02S. Unknown clock, but chip rated for 14MHz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Misc improvements: Better flash mapping means the IRQ handler can run now without crashing. Hooked up up/down and service2 (0) keys to navigate service mode. Bankdev added to handle 2000-AFFF region. NVRAM access to the 29c020 flash ROM now works properly [R. Belmont]. Removed AT29C020 MCFG macro [Ryan Holtz]. Added vertical 2-way Joystick. Added 'Magic' dipswitch. + +- 0.195: Some minor investigation. Game is super weird [R. Belmont]. + +- 0.178: Minor consolidations. Inputs and basic flash device hookup [Angelo Salese]. Changed visible area to 240x256 and VSync to 59.659091 Hz. + +- 0.165: Removed palette trampoline in CMMB driver [Dirk Best]. + +- 0.149u1: Changed description to 'Centipede / Millipede / Missile Command / Let's Go Bowling (rev 1.62)'. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146u2: hap updated notes in the CMMB driver. + +- 0.144: Replaced G65C816 CPU1 with M65SC02 (14515200 Hz). + +- 0.141u1: sxevious fixed year info in Multipede. Replaced M65C02 CPU1 with G65C816. Changed description to 'Multipede (rev 1.62)'. + +- 0.136: Tafoid identified and marked 'Service Mode' dipswitch in Multipede. + +- 0.132u5: Angelo Salese added 'Multipede (V1.00)' (Infogrames / Cosmodog 199?). + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 256 kb / 1 files / 140.0 zip + +$end + + + +$info=cmpacman +$mame +0.175 [Ioannis Bampoulas, Roberto Fresca] + +0.154 [Roberto Fresca] + + +WIP: + +- 0.245: Ioannis Bampoulas added clone Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, encrypted). Changed parent description to 'Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, unencrypted, set 1)' and clone (Corsica, v8.31, set 2) to 'Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, unencrypted, set 2)'. + +- 0.175: Ioannis Bampoulas and Roberto Fresca added 'Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 1)'. Note: New one is now parent, since they fixed some weird bug in pulses/bookkeeping. Changed (Corsica, v8.31) to clone 'Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 2)'. Renamed (cmpacman) to (cmpacmana). + +- 0.168: Vas Crabb re-checked/fixed some dipswitches and layout of cmpacman. Added dipswitches ''7', 'Double Up Game Pay Rate', 'Double Up Game' and 'Card Shuffle Animation'. + +- 0.154: Roberto Fresca added 'Super Pacman (v1.2) + Cherry Master (Corsica, v8.31)' ( 198?). Note: The game runs in the blue old cherry master hardware, with a daughterboard placed in the Z80 socket. You can switch the games pulsing a hidden input. + +- 15th June 2014: Roberto Fresca - Stealth Games: From ages ago, we're warned that these games exist. They are (as the 'stealth' word suggest) undetectable. Normally they have an innocent front game, and with a hidden inputs combo, you can switch to a gambling game forth and back. Why? Well, back then, when some countries started to prohibit the gambling games, these games start to appear as an easy way to avoid inspections, government visitors and police. You can switch from the front game to the gambling game, without to lose the stats/settings, conserving the credits, bets, etc. BTW, the Front games are totally playable. I'm currently ill and can't go further in the explanation, but I'm sure that David (or maybe another dev) will post something more elaborated about them, since they are an important piece in the videogames history: A nice and crappy 'Super PacMan' game and touching some hidden switch turns into Cherry Master game! The game is running in a taiwanese Cherry Master blue board, with a daughterboard placed in the Z80 location. The game is working properly. Also got the workaround to switch between games. + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 12 files / 79.5 zip + +$end + + + +$info=cmpap +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Ioannis Bampoulas added 'Cherry Master (ED-98, Pick-A-Party)' (Pick-A-Party Brazil 198?). Fixed the PPI #2 init. Splitted inputs. Promoted game to working [Roberto Fresca, Grull Osgo, Ioannis Bampoulas, Osso]. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 12 files / 91.1 zip + +$end + + + +$info=cmrltv75 +$mame +0.133u3 [Roberto Fresca, Angelo Salese] + + +< Spain > + + +WIP: + +- 0.155: Changed description to 'Coinmaster Roulette P497 V75 (Y2K, Spanish)'. + +- 0.133u3: Roberto Fresca and Angelo Salese added 'Coinmaster Roulette V75 (Y2K, spanish)' (Coinmaster-Gaming, Ltd. 2001). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 14 MB / 17 files / 6.03 zip + +$end + + + +$info=cmtetris +$mame +0.154 [Roberto Fresca] + + +SETUP: + +- Need to press K/L to switch between games. + + +WIP: + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones 'Asteroids 1981 (Tetris + Cherry Master with space graphics)', 'Tetris + Cherry Master (unencrypted bootleg, set 1)' and 'Tetris + Cherry Master (unencrypted bootleg, set 2)'. + +- 0.267: Changed description of clone (Corsica, v8.01, Korean bootleg) to 'Tetris + Global Money Fever (Corsica, v8.01, Korean bootleg)'. + +- 0.266: Taksangs added clone Tetris + Cherry Master (Corsica, v8.01, Korean bootleg). Note: Needs correct GFX/palette decode and testing. + +- 0.247: Marked Tetris + Cherry master clones as clones [Vas Crabb]. Changed 'Tetris + Cherry Master (Corsica, v8.01, unencrypted, set 2)', 'Tetris + Cherry Master (Corsica, v8.01, encrypted)' and 'Tetris + Cherry Master (+K, Canada Version, encrypted)' from parent sets to clones of Tetris + Cherry Master. Renamed (cmtetrsa) to (cmtetrisa), (cmtetrsb) to (cmtetrisb), (cmtetrsc) to (cmtetrisc) and (cmtetrsd) to (cmtetrisd). + +- 0.246: Ioannis Bampoulas added 'Tetris + Cherry Master (Corsica, v8.01, encrypted)' ( 198?) and 'Tetris + Cherry Master (Aidonis Games bootleg)' (bootleg (Aidonis Games) 198?). Note: This set uses a standard Z80 + an Altera EPM7032LC. Changed description of (Corsica, v8.01, set 2) to 'Tetris + Cherry Master (Corsica, v8.01, unencrypted, set 2)'. + +- 0.222: Ioannis Bampoulas fixed rom loading in Tetris + Cherry Master (Corsica, v8.01, set 2) - Game now playable. + +- 0.175: Tetris + Cherry Master (+K, Canada Version, encrypted) hidden switch documentation [Ioannis Bampoulas]. + +- 0.154: Roberto Fresca added 'Tetris + Cherry Master (Corsica, v8.01, set 1)' ( 198?), 'Tetris + Cherry Master (Corsica, v8.01, set 2)' ( 198?) and 'Tetris + Cherry Master (+K, Canada Version, encrypted)' ( 198?). Note: The game runs in the blue old cherry master hardware, with some mods. You can switch the games pulsing their respective hidden buttons. + +- 16th June 2014: Roberto Fresca - I got a new PCB dump. Whilst we had a similar one in MAME (cmv4a) but without the front game code, this one is quite complete and works. It's TETRIS! Same strategic combo, but with different inputs combinations to trigger/switch between games. The game boots on Tetris. You can coin-up and play the game. Triggering some magical inputs combo and the game turns into a Cherry Master game! This game is also running in a taiwanese Cherry Master blue board, with some mods. This game is also working properly, and also got the workaround to switch between games. + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 12 files / 71.3 zip + +$end + + + +$info=cmtonig +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.174: Changed description to 'Cashman Tonight (30194711, NSW/ACT)'. + +- 0.173: Added 'Cashman Tonight' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 56 MB / 14 files / 34.8 zip + +$end + + + +$info=cmv4 +$mame +0.129 [Roberto Fresca, David Haywood] + + +Artwork available + + +WIP: + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'Cherry Bonus III (Micronic v1.2, hack)'. Fixed ROM banking and created a default NVRAM with the expected sign and harcoded registers for clone Cherry Bonus III (Micronic v1.2, hack). Added hopper support to Cherry Master (ver.4, set 1) and clones Cherry Bonus III (Ziogas V4.1 hack, set 1), Cherry Bonus III (Ziogas V4.1 hack, set 2), Cherry Master (Fun USA v2.5 bootleg / hack), Cherry Master (ver.4, set 2) and Cherry Master (Watermelon bootleg / hack). Fixed cmv4 hopper DIP switches polarity. Clones Cherry Bonus III (Ziogas V4.1 hack, set 1/2) improvements: Defeated protection. Added default NVRAM with signature and harcoded values. Promoted Cherry Bonus III (Ziogas V4.1 hack, set 1), Cherry Bonus III (Ziogas V4.1 hack, set 2) and Super Real Magic (V6.3) to working. Reworked inputs base for cmaster and cmv4 systems to use MAME standards, match the real 6-buttons Cherry Master control panel and arranged new buttons-lamps layouts accordingly. Fixed polarity to avoid differences with derivative system inputs. Created group of games that have internal settings on-screen, instead of DIP switches and created new inputs for them. Promoted Cherry Master (ver.4, set 2) to working [Roberto Fresca, Grull Osgo]. Clones Cherry Bonus III (Ziogas V4.1 hack, set 1) and Cherry Bonus III (Ziogas V4.1 hack, set 2) reels bitplanes order [Ioannis Bampoulas]. + +- 0.267: Ioannis Bampoulas added clones Cherry Bonus III (Ziogas V4.1 hack, set 1) and Cherry Bonus III (Ziogas V4.1 hack, set 2). + +- 0.250: Ioannis Bampoulas added clone Super Real Magic (V6.3). TODO: Needs correct I/O. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.165: Documented Hold Pair dipswitch [hsialin]. + +- 0.136u4: William Ostronic added clones Cherry Master (Fun USA v2.5 bootleg / hack) and (Watermelon bootleg / hack). + +- 0.129u1: Roberto Fresca and Angelo Salese added clone Cherry Master (ver.4, set 2). Changed parent description to 'Cherry Master (ver.4, set 1)'. Changed Z80 CPU1 clock speed to 3MHz. The game is supposed to boot as a Tetris game (there are Tetris graphics inside), and can be turned into Cherry Master (probably designed for countries where gambling games are/were illegal). The game is booting into Cherry Master and is working properly. Still flagged as GAME_NOT_WORKING till can figure out how to switch games. David Haywood decoded the extra bitmap for Cherry Master (ver.4, sets). Still need to figure out how is called. + +- 11th January 2009: Roberto Fresca - There are some assorted news regarding the Cherry Master type machines. First, I've fixed the color decode of the Cherry Master types. Also I did a lot of work and some new additions. Also added a weird version of Cherry Master. The game is hidden into a Tetris game. Seems to be designed for locations or countries where gambling games are/were not allowed. The owner swear that the game boots in Tetris mode, but I got it booting in Cherry Master mode. Even when the gambling part is properly emulated, I flagged the game as not working till can figure out how to switch between games. Thanks to Kale that fixed the rom banking. Haze decoded the extra gfx bank for some Cherry Master sets that have the girls graphics in a different bitmap format, stored in an extra ROM. Still not figured out how the game use it. We have both cm2v841 and cm2841a sets working. Just renamed as cmasterb and cmasterc respectively since they are different sets of Cherry Master I (ver.1.01). + +- 0.129: Roberto Fresca and David Haywood added Cherry Master (ver.4) (Dyna 1992). Lots of improvements to the different Cherry Master hardware [Roberto Fresca, David Haywood]: Added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and AY8910 interfaces, worked out inputs and dipswitches from the scratch, fixed memory maps, merged the old driver with Goldstar and much more. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 224.8 kb / 12 files / 54.9 zip + +$end + + + +$info=cmv823 +$mame +0.282 [Ioannis Bampoulas] + +0.99u2 [Curt Coder] + + +Artwork available + + +WIP: + +- 0.282: Ioannis Bampoulas added 'Cherry Master (ED-96, Corsica CM v8.23)' (Corsica 198?). Decrypted program [Osso]. Added workaround to proper PPI's initialization. Confirmed the girls graphics ROM dump. Added correct buttons-lamps control panel. Promoted game to working [Roberto Fresca, Grull Osgo, Osso, Ioannis Bampoulas]. Changed 'Cherry Master (Corsica, ver.8.01)' from a parent set to clone 'Cherry Master (ED-96, Corsica CM v8.01)'. + +- 0.281: Added hopper support to Cherry Master (Corsica, ver.8.01) [Roberto Fresca, Grull Osgo]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.165: Documented 'Card Shuffle Animation' and 'Hold Pair' dipswitch [hsialin]. + +- 0.129u1: Changed Z80 CPU1 clock speed to 3MHz. + +- 11th January 2009: Roberto Fresca - There are some assorted news regarding the Cherry Master type machines. First, I've fixed the color decode of the Cherry Master types. Also I did a lot of work and some new additions. Haze decoded the extra gfx bank for some Cherry Master sets that have the girls graphics in a different bitmap format, stored in an extra ROM. Still not figured out how the game use it. + +- 0.129: Roberto Fresca fixed Cherry Master (Corsica, ver.8.01) - Game now playable. Lots of improvements to the different Cherry Master hardware [Roberto Fresca, David Haywood]: Added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and AY8910 interfaces, worked out inputs and dipswitches from the scratch, fixed memory maps, merged the old driver with Goldstar and much more. Added button 6. Changed description to 'Cherry Master (Corsica, ver.8.01)'. + +- 4th January 2009: Roberto Fresca - I teamed with Haze to get the following games working: Cherry Master I (v.1.01), Cherry Master (Corsica, v.8.01) and Cherry Master (v.4). As usual with these kind of games, a lot of work on PPI devices, inputs, dipswitches, NVRAM, etc... + +- 0.128u7: Fixed gfx2 rom loading. + +- 0.128u6: David Haywood fixed proms loading. Added OKI6295 (1056000 Hz) sound. Changed Z80 CPU1 clock speed to 3579545 Hz and AY-3-8910A to 1.5MHz. Changed description to 'Cherry Master (Corsica, v8.01)'. + +- 0.122u8: RansAckeR and MrDriller fixed dipswitches in Cherry Master. Added 4th coin slot. Added dipswitches 'Hopper Out Switch', 'Type Of Payout', '@ IN DoubleUp', 'DoubleUp', 'Hopper Limit', 'Sound On/Off Odds Over 100', 'Type Of Key In', 'Bet Limit For Center Super 7', 'Key In Rate', 'Coin A/C/D Rate', 'Credit Limit', 'Display Of Payout Limit', 'Type Of Coin D', 'Hopper Out By Coin A', 'Display Of Doll On Demo', 'Coin In Limit', 'Condition For 3 Kind Of Bonus', 'Display Of Doll At All Fr. Bonus', 'Test Mode For Disp. Of Doll' and 2x 'Unused'. + +- 0.99u2: Curt Coder added 'Cherry Master (v8.01)' (Corsica 198?). + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 12 files / 84.8 zip + +$end + + + +$info=cndypuzl +$mame +0.112u2 [f205v, David Haywood] + + +CD-ROM required + + +WIP: + +- 0.132u2: Mariusz Wojcieszek and Stephane Humbert fixed Candy Puzzle - Game now playable. Mariusz Wojcieszek fixed Amiga AGA sprite data fetching and sprite colors. Stephane Humbert fixed Cubo CD32 inputs and found why inputs are not read (protection ?), hacked to work now. Changed number of buttons and coin slots to 1. + +- 11th March 2009: Mariusz Wojcieszek - This time, a few pictures of the games from the system Cubo CD32: Candy Puzzle, Harem Challenge, Magic Premium and Laser Strixx. The work has just begun, so the game does not yet work correctly. + +- 0.112u2: David Haywood added 'Candy Puzzle (v1.0)' (CD Express 1995). + +- 4th February 2007: f205v dumped Candy Puzzle (v1.0). This is an Amiga "CUBO CD32" CD. + + +LEVELS: 324 (endless) + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +CHD: 414.3 MB (Compressed: 15.1) + +$end + + + +$info=cnebula +$mame +0.251 [Rene Balke, Darksoft, Arcadeautomaten/Senil Data Systems, David Haywood] + + +WIP: + +- 0.251: Rene Balke, Darksoft, Arcadeautomaten/Senil Data Systems and David Haywood added 'Nebula (DECO Cassette) (UK)' (Data East Corporation 1981). Note: 1980.12 Nebula - "NEBULA2 01/021980.11.25" string in cassette data. Fixed bit error in cnebula tape image [David Haywood]. + +- 4th December 2022: David Haywood - Thanks to Rene Balke, Darksoft and Arcadeautomaten/Senil Data Systems the rare Data East Cassette game Nebula was dumped. This is a UK region cassette and is the 6th game that was released on the DECO Cassette System. I did some work on working out how the encryption applied to the tape here, allowing it to boot in MAME. It's a traditional Galaxian style game that is clearly reusing code from the earlier Highway Chase. I feature Highway Chase footage at the end of the video. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 23 kb / 2 files / 12.2 zip + +$end + + + +$info=cnightst +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Night Star (DECO Cassette) (US) (set 1)' and clone (DECO Cassette, set 2) to 'Night Star (DECO Cassette) (US) (set 2)'. + +- 0.145u1: Changed description to 'Night Star (DECO Cassette, set 1)' and clone (Cassette, set 2) to 'Night Star (DECO Cassette, set 2)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Number of Missles', 'Enemy's Speed' and 'Country Code'. Renamed (cnights2) to (cnightst2). + +- 0.88u2: Changed descriptions to 'Night Star (Cassette, set 1/2)'. + +- 0.53: Added clone 'Cassette: Night Star (set 2)'. Changed parent description to 'Cassette: Night Star (set 1)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Night Star' (DECO 1983). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 36 kb / 2 files / 20.6 zip + +$end + + + +$info=cninja +$mame +0.35b12 [Gerald Vanderick] + +0.35b8 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Caveman Ninja, courtesy of BYOAC/CAG. + +- 0.215: Osso fixed wrong priority in level 4 fall of Caveman Ninja and clones. + +- 0.190: AJR fixed sound banking in clone Tatakae Genshizin Joe & Mac (Japan, bootleg). Changed VSync to 58.238857 Hz. + +- 0.179: Some work on clone Tatakae Genshizin Joe & Mac (Japan, bootleg): Added sprites and change title. Promoted game to working with known problems [AJR]. Changed description of clone (bootleg, alt) to 'Tatakae Genshizin Joe & Mac (Japan, bootleg)'. + +- 0.178: Angelo Salese fixed clone Caveman Ninja (bootleg, alt) sound ROM hookup. + +- 0.166: Added PAL dumps to Caveman Ninja [www.jammarcade.net]. + +- 0.150: Correct redump of Caveman Ninja (World Rev 1) and added PCB locations to the original Caveman Ninja sets [bonky0013, The Dumping Union]. Removed clone Caveman Ninja (alternate). + +- 0.147u2: Removed protection hack patches and emulated protection routines for Caveman Ninja [IQ_132 & JackC]. + +- 0.145u5: ANY and The Dumping Union added clone Caveman Ninja (bootleg, alt). + +- 0.145u4: Corrado Tomaselli added clone Caveman Ninja (alternate). + +- 0.143u5: iq_132 fixed layer enable in clone Caveman Ninja (bootleg), giving it working status. + +- 0.135u4: dlfrsilver added clone Caveman Ninja (bootleg). Not working. Changed description of clone 'Stoneage' to 'Stoneage (bootleg of Caveman Ninja)'. + +- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a Caveman Ninja bezel. + +- 0.122u3: Changed description to 'Caveman Ninja (World ver 4)' and clones (World revision 0) to 'Caveman Ninja (World ver 1)', (US) to 'Caveman Ninja (US ver 4)' and 'Tatakae Genshizin Joe & Mac (Japan)' to 'Tatakae Genshizin Joe & Mac (Japan ver 1)'. Renamed (cninja0) to (cninja1). + +- 0.109u1: Fixed rom names. + +- 0.96u3: Brian Troha fixed dipswitches in Caveman Ninja. + +- 0.85u1: Added 'Restore Life Meter' dipswitch. + +- 0.64: Bryan McPhail fixed clone Stoneage screen/background is not correctly centered. Fixed gfx1/2/3 rom loading. Removed 3rd coin slot. Changed description of clone 'Joe & Mac (Japan)' to 'Tatakae Genshizin Joe & Mac (Japan)'. + +- 0.53: Added priority PROM ($0 - unused). + +- 0.37b6: Changed clock speed of the 2x OKI6295 to 7627 Hz. + +- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers. + +- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz. + +- 0.36b5: Changed YM-2151 clock speed to 3.7MHz. + +- 15th June 1999: Marco Cassili fixed the dipswitches in Caveman Ninja. + +- 14th June 1999: Bryan McPhail fixed Hu6280 communications in Caveman Ninja sound system. + +- 0.35RC1: Bryan McPhail fixed sound in Caveman Ninja. + +- 1st June 1999: Bryan McPhail modified Caveman Ninja to tilemaps, and it's sometimes a bit faster now. + +- 0.35b12: Gerald Vanderick added Caveman Ninja (World revision 3). Changed 'Caveman Ninja (World)' to clone 'Caveman Ninja (World revision 0)'. Renamed (cninja) to (cninja0). + +- 0.35b8: Bryan McPhail added 'Caveman Ninja (World)' (Data East 1991) and clones (US), Joe & Mac (Japan) and Stoneage (bootleg). The 'US' set has a 'Winners Don't Use Drugs' screen, the other set doesn't. Known issues: Gameplay can jerk sometimes. Colours can be wrong when gfx banks are switching. End of level 2 is corrupt. Sound is pretty messy. + +- 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also his clones Joe & Mac and Stone Age. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Joe & Mac Returns + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 5.07 MB / 25 files / 2.16 zip + +$end + + + +$info=cntct_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.179: Barakandl replaced sound ROM for Contact with game specific sound dump. + +- 0.141u1: Miodrag Milanovic added 'Contact (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 4.53 zip + +$end + + + +$info=cntforce +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Counterforce (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 11 kb / 6 files / 9.30 zip + +$end + + + +$info=cntine31 +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Continental 3 in 1 (Bingo)' (Seeben (Belgium) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 45.0 zip + +$end + + + +$info=cntinntl +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.177: Added clone Continental (Bingo, alternate version). + +- 0.141u1: Miodrag Milanovic added 'Continental (Bingo)' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 8 kb / 4 files / 4.97 zip + +$end + + + +$info=cntrygrl +$mame +0.128u7 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.141u4: Fixed rom names. + +- 0.134u1: Siftware added clone Country Girl (Japan set 2). Changed parent description to 'Country Girl (Japan set 1)'. + +- 0.132u5: f205v verified Fruits & Bunny PROM. Fixed rom names. + +- 0.132u3: TeamEurope and Dumping Union added clone Fruits & Bunny (World?). + +- 29th June 2009: Smitdogg - Thanks to MrGoodwraith we were able to throw in $ with TeamEurope so they could pick up some really old and strange PCBs from Austria like Fruits & Bunnies. + +- 0.129u6: Removed 2-way Joystick. Added buttons 9 and 10. + +- 0.129: Phil Bennett fixed access violation (debug) in Country Girl. + +- 0.128u7: David Haywood and Angelo Salese added Country Girl (Japan) (Royal Denshi 1984), working with sound. Angelo Salese fixed transparency pens in the Jangou driver (so removed the GAME_IMPERFECT_GRAPHICS flag). + +- 20th December 2008: Angelo Salese - Fixed for good the transparency bugs with Jangou HW charsets, so we can add Country Girl (a medal-type game a.k.a. a mix between 5 card draw poker and the cherry) to the Jangou HW. + + +Recommended Games (Gambling) + + +Romset: 44 kb / 8 files / 17.7 zip + +$end + + + +$info=cntsteer +$mame +0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood] + + +WIP: + +- 0.211: Angelo Salese fixed sprite colors and magnify feature. Replaced 2x AY-3-8910A sound with 2x YM2149. + +- 0.210: Added proms to Counter Steer and preliminary color PROM decoding [Anonymous, Angelo Salese]. Improved colors [Angelo Salese]. + +- 0.167: Angelo Salese improved $415-6 buffer modified by M6809 "master" and read by "slave" CPU. Updated notes. Bit 3 of master CPU controls reset line for slave. Added start-up sequence but still hangs afterwards. Master CPU IRQ is actually tied to vblank, fixes gameplay too, now is all video related (rotation, tilemap paging and color). Might as well not mask screen drawing. Added notes. + +- 0.166: Angelo Salese fixed Counter Steer booting. Spotted Slave CPU bus request line. Fixed address line swapping for Slave CPU area at 0x2000-0x2fff. Note: Game needs NMI masking for Slave CPU. Improved bus requesting, assuming that DP is involved. Fixes service mode and a bit of pre-gameplay, game still doesn't work probably due of irqs. + +- 0.135u2: Fabio Priuli added save state support to Counter Steer driver. + +- 0.131u1: Angelo Salese modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE. + +- 0.130u1: More Counter Steer progress and improvements [Angelo Salese]. Added DAC sound. + +- 13th March 2009: Angelo Salese - My road-trip pointed me to Counter Steer, the other GNW in the ZeroTarget driver. Seems to be similar but not the same HW as Zero Target, video part is improved/changed over the other game (for example the ROZ can do a full 360 degrees rotation) and it currently needs a kludge to let it boot due of a weirdness into the communications. Colors uses default MAME palette because proms are undumped for this one, yay... + +- 0.130: Added dipswitches 'Coin A/B', 'Service Mode', 'Difficulty', 3x 'SYSTEM' and 16x 'Unknown' dipswitches. + +- 0.129u6: Various improvements to the Zero Target / Counter Steer HW and cleaned-up the driver. Fixed foreground & background colors and hand-tuned sound in Zero Target based on a side-by-side test. Fixed sprite colors [Angelo Salese]. Added M6502 (1.5MHz) CPU3 and 2x AY-3-8910A (1.5MHz). Changed visible area to 240x256 and region cpu2 to audiocpu ($e000). Added 2nd coin slot. Removed buttons 2-5. + +- 0.80u2: Bryan McPhail added 'Counter Steer' (Data East 1985). Various things not yet understood. + +- 28th December 1998: J-ROM dumped Counter Steer (CX-24) 1985 Data East Corporation. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 288.8 kb / 24 files / 103.4 zip + +$end + + + +$info=cobra +$mame +0.132u5 [Angelo Salese] + +0.111u3 [Andrew Gardner] + + +LaserDisc required + +Artwork available + + +Bugs: + +- Clone cobram3: Cobra Command Laserdisc Game on Gottlieb Mach 3 Hardware AY-3-8912 sound issue sounds cut out. vidpro1 (ID 07109) + + +WIP: + +- 0.278: Do not trigger input lines on other not-yet-initialized devices in device start for clones Cobra Command (M.A.C.H. 3 hardware, set 1/2) (shared\gottlieb_a.cpp) [O. Galibert]. + +- 0.274: Moved sytems with LaserDisc players to a derived state class and cleaned up code. Suppress side effects for debugger reads, use more appropriate integer types, made come variables const. Reduced preprocessor macros [cam900]. + +- 0.242: Fixed an assert in the debug build (cobram3, drivers\gottlieb.c) [Robbbert]. + +- 0.229: Osso fixed clones Cobra Command (M.A.C.H. 3 hardware, set 1) and (set 2) showing only a black screen when a NVRAM is present. + +- 0.191: f205v added clone Cobra Command (M.A.C.H. 3 hardware, set 2). Note: ROMs came from a blister, shows same version and date as the parent, but bh00 to bh02 differ quite a bit. Changed parent description to 'Cobra Command (M.A.C.H. 3 hardware, set 1)'. + +- 2nd July 2017: Mr. Do - Renamed artwork (cobram3) to (cobra). + +- 29th September 2016: Smitdogg - The Rise of Cobra: coolmod dumped an alt program version of Cobra Command. In the roms is the date line "Tuesday, May 8, 1984 11:44:15 Program by Y.Kishimoto". + +- 0.152: Unigame added clone Cobra Command (Data East LD, set 2). Might also be a proto, seems to be slightly different hw, and have a lot less graphic data (some internal strings Thunder Storm, but rom labels were all Cobra Command). This should be looked at by somebody more familiar with the LD platforms. Changed parent description to 'Cobra Command (Data East LD, set 1)'. + +- 0.146u5: Added M6502 (4MHz) CPU2 and sound rom. Added 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 3x 'DSWA' and 'Service Mode'. + +- 0.145u7: Aaron Giles fixed clone Cobra Command (M.A.C.H. 3 hardware) crashed after OK (ay8913_device regression). + +- 0.144u7: Aaron Giles fixed missing and/or corrupted graphics in clone Cobra Command (M.A.C.H. 3 hardware). + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000' and in clone Cobra Command (M.A.C.H. 3 hardware) with 'Pioneer PR-8210'. + +- 0.144u5: Mariusz Wojcieszek fixed Cobra Command (M.A.C.H. 3 hardware) using Mach 3 sound effects instead of Cobra Command ones. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: smf fixed Cobra Command (M.A.C.H. 3 hardware) stalls on its opening diagnostic screen; added I8049 (4410000 Hz) CPU4. Re-added Z80 (2.5MHz) CPU2 to Cobra Command (Data East LD). + +- 0.142u3: Removed Z80 CPU2 in Cobra Command (Data East LD) and I8049 CPU4 in clone Cobra Command (M.A.C.H. 3 hardware). + +- 0.133u2: Xander fixed missing demo sound in attract mode and 'Infinite Lives (Cheat)' dipswitch triggers service mode in clone Cobra Command (M.A.C.H. 3 hardware). Added dipswitches '1st Bonus / 2nd Bonus', 'Random 1st Level' and 'Self Test'. + +- 0.133u1: Jim Hernandez and Aaron Giles hooked up Cobra Command sound ROM. Xander fixed no demo sound in attract mode and infinite lives dipswitch triggers service mode in clone (M.A.C.H. 3 hardware). Added audio CPU rom ($d0009) and speech rom ($e000) to clone M.A.C.H. 3 hardware). + +- 0.133: Ruben Panossian added documentation regarding different Cobra Command versions. Aaron Giles changed 'Cobra Command (M.A.C.H. 3 hardware)' to a clone of Cobra Command (Data East LD). + +- 0.132u5: Angelo Salese added 'Cobra Command (Data East LD)' (Data East 1984) with Laser Disc image. Added same Laser Disc image to Cobra Command (M.A.C.H. 3 hardware) - Game now playable. + +- 17th February 2009: Mr. Do - Antny has cleaned up his first piece of game artwork: Cobra Command for the laserdisc version. Only bummer is the game doesn't work yet, so all we can do right now is look at the pretty artwork. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u4: Added I8049 (4410000 Hz) CPU4 with MCU rom (pr-8210_mcu_ud6005a.bin) to Cobra Command (M.A.C.H. 3 hardware). + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480. + +- 0.126u5: Changed description to 'Cobra Command (M.A.C.H. 3 hardware)'. + +- 0.126u4: Aaron Giles added proper laserdisc support for MACH 3, Us vs. Them and Cobra Command (MACH 3 hardware). Old laserdisc hacks are now removed. The code now talks to the standard Pioneer PR-8210 interface. Also removed hacky "target list" from the MACH 3 ROMs; this information is now decoded on the fly from the right channel laserdisc audio. Added Custom sound. Changed visible area to 720x240 and VSync to 59.940052. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with 2x AY-3-8913A. + +- 0.111u3: Andrew Gardner added 'Cobra Command' (Data East 1984). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Cobra Command from Pariah. + +- 2nd April 2002: Stephane Humbert re-added Cobra Command to the Gottlieb driver, but it still misses the laserdisc backgrounds. + +- 19th September 2001: Troy Gratton submitted an updated Gottlieb driver with support for Cobra Command, but like 'Mach 3' and 'Us vs. Them', the laserdisc backgrounds aren't emulated. + +- 1st April 2000: Guru - Dumped Cobra Command (older version) (DataEast 1984). + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 88 kb / 11 files / 27.4 zip + +CHD: 38.3 GB (Compressed: 13.7) + +$end + + + +$info=cobracom +$mame +0.36RC2 [Bryan McPhail] + +0.33b5 [Bryan McPhail] + + +WIP: + +- 0.273: Changed MC6809E CPU1 clock speed to 1.5MHz. + +- 0.221: f205v added clone Cobra-Command (Japan, bootleg). Dumped PROM for the original Cobra-Command PCB [Stefan Lindberg]. + +- 0.220: Caius and The Dumping Union added clone Cobra-Command (World/US). Caius added PCB locations and PLD ($0 - pt-0.16h) to Cobra-Command sets. + +- 0.188: Bryan McPhail added clone Cobra-Command (World/US revision 4). Changed parent description to 'Cobra-Command (World/US revision 5)'. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in Cobra-Command. Removed 3rd coin slot. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.142: David Haywood converted Cobra-Command to use the common DECO sprite functions. + +- 31st August 2009: f205v dumped Cobra-Command (Italian bootleg). + +- 0.133u1: Renamed (cobracmj) to (cobracomj). + +- 0.111u5: Canim fixed YM2203 volume. + +- 0.74u2: Added 'Bonus Life' dipswitch. + +- 0.36RC2: Bryan McPhail added Cobra-Command (World revision 5). Renamed (cobracom) to (cobracmj). + +- 2nd March 2000: Bryan McPhail added the world romset of Cobra Command. + +- 0.36b9: Changed M6809 CPU1 clock speed to 2MHz and M6502 CPU2 to 1.5MHz. + +- 0.35b13: Changed description to 'Cobra-Command (Japan)'. + +- 0.35b9: Changed description to 'Cobra Command (Japan)'. + +- 0.35b7: Bryan McPhail added the missing background layer to Cobra Command. + +- 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin. + +- 0.34b3: Juan Carlos Lorente added high score saving to Cobra Command. + +- 0.33b5: Bryan McPhail added 'Cobra Command' (Data East 1988). Dipswitches not confirmed but seem reasonable. + +- 25th March 1998: CaBBe dumped Cobra-Command (Japan). + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 864.8 kb / 17 files / 309.1 zip + +$end + + + +$info=cobrap +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Cobra (Nuova Bell Games 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 144 kb / 5 files / 118.1 zip + +$end + + + +$info=cobrapb +$mame +0.182 [PinMAME] + + +WIP: + +- 0.182: Iso Tropia added 'Cobra (Playbar)' (Playbar 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 4 files / 59.4 zip + +$end + + + +$info=cobrasd +$mame +0.258 [ClawGrip] + + +WIP: + +- 0.274: Changed description to 'Cobra Sport Dart / Tour Sport Dart (Oki MSM6376 sound)'. + +- 0.266: Vicente y Sergio de ElectronicaVyS and Tascabarrio added clone Cobra Sport Dart / Tour Sport Dart (AY-8910 sound). Added very basic memory maps [Osso]. Added PCB ASCII layout for AY-3-8910A based PCB [ClawGrip]. Changed parent description to 'Cobra Sport Dart / Tour Sport Dart (OKI M6376 sound)'. + +- 0.258: ClawGrip added 'Cobra Sport Dart' (TourVision 1998). Note: Skeleton driver for Cobra Sport Dart, darts machine from the Spanish company TourVision. Also knwon as Tour Sport Dart. Manual, pics and some more info can be found at https://www.recreativas.org/cobra-6479-tour-vision-games. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 640 kb / 2 files / 425.0 zip + +$end + + + +$info=cobrata +$mame +0.166 [Guru] + + +DVD required + + +NOTE: + +- Cobra: The Arcade based on the popular late 70's anime title Space Adventure Cobra. The hero of the story is "Cobra" who has mechanic left arm, which can be used as a gun. + + +WIP: + +- 0.248: Guru redumped DVD for Cobra: The Arcade (CBR1 Ver. B). + +- 0.166: Guru added 'Cobra: The Arcade (CBR1 Ver. B)' (Namco 2005). + +- 7th October 2015: Guru - I picked up a very rare Namco System 246 game called 'Cobra The Arcade'. This is now dumped and in MAME along with several other System 246 games that I dumped recently. The Namco System 246 / 256 status page is looking very good now, only a few games are missing! + + +Other Emulators: + +* Play! + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Recommended Games (Movie / TV / Comic) + + +Romset: 8.25 MB / 2 files / 2.78 zip + +CHD: 38.3 GB (Compressed: 1.81) + +$end + + + +$info=cocean1a +$mame +0.179 [Joseph R., The Game Preservation Society] + + +Artwork available + + +WIP: + +- 2nd July 2017: Mr. Do - Added DECO default bezel for Ocean to Ocean. + +- 0.179: Joseph R. and The Game Preservation Society added 'Ocean to Ocean (Medal) (DECO Cassette MD) (No.10/Ver.1,Japan)' (Data East Corporation 1981) and clone (No.10/Ver.6,US). David Haywood worked out correct type1_map1100 line, promoted to working. The line provided is for something else, presumably not public. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 15.5 kb / 2 files / 7.76 zip + +$end + + + +$info=cocoloco +$mame +0.154 [Roberto Fresca, Angelo Salese, Punkyas, Ricky2001] + + +< Spain > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Correct dipswitch [kmg]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.198: Roberto Cervera and Recreativas.org redumped the bitrotten rom c1.bin in clone Coco Loco (set 3) - Game now playable. + +- 0.172: AUMAP and Roberto Fresca added clones Coco Loco (set 2) and (set 3). Added technical notes about reset and code analysis for Coco Loco (set 3). The program is bitrotten and needs a redump. Added a little patch for testing purposes [Roberto Fresca]. Changed parent description to 'Coco Loco (set 1)'. + +- 0.160: Osso added save state support to Coco Loco. + +- 0.154: Roberto Fresca, Angelo Salese, Punkyas and Ricky2001 added 'Coco Loco' (Petaco S.A. 198?). Changed Coco Loco to netlist output. Emulation ends at amplifier input [Couriersud]. Added AY-3-8910 channels discrete circuitry and PCB ASCII layout [Roberto Fresca]. + +- 10th May 2014: Roberto Fresca - Coco Loco: This is a PacMan style game, manufactured by a spanish company called Petaco S.A. The year is unknown, but seems from early 80's. Being a well known title for spanish people, the game was one of "most wanted" in the emulation scene. Till now. Thanks to Punkyas (from AUMAP) that owns the whole cab, and Ricky2001 (from AUMAP) that kindly dumped the game and sent some pictures and info, we have a new legend preserved. The game has a complex banked video RAM, that transfers 8 bits stripes from bitmapped graphics to the screen. I team'ed with Angelo Salese and got good results. See some snaps. The game has some oddities, like a missing coin input (25 pesetas) under some dark circuitry, current coin circuitry latched with NMI, a blank bipolar PROM that is supposed to store the color info (temporarily faked), etc. But is working properly. See a little video of the game runnung (switch to fullscreen for better results). And here, a couple of pics of the cab and control panel details. + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 12.2 kb / 7 files / 8.72 zip + +$end + + + +$info=code1d +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +NOTE: + +- YouTube: https://youtu.be/pIKptKJB9KU + + +WIP: + +- 0.262: Make clone 'Code One Dispatch Ver 1.16 (ver UAB)' playable with heavy GFX glitches [Angelo Salese]. Fixed 'Code One Dispatch Ver 1.21' NVRAM and DS2430 content. Removed clone 'Code One Dispatch (ver UAA)' as the game content on the disk image is identical to parent set [Windy Fairy]. Removed second DS2430A (probably superfluous if first is OK) [AJR]. Added new DS2430 EEPROM and M48T58 NVRAM. + +- 0.241: Naoki Saito added clone Code One Dispatch (ver UAA). + +- 0.235: Changed description of (ver D) to 'Code One Dispatch Ver 1.21 (ver UAD)' and clone (ver B) to 'Code One Dispatch Ver 1.16 (ver UAB)'. + +- 0.184: ShouTime added timekeeper dump for clone Code One Dispatch (ver B). + +- 22nd September 2016: Smitdogg - ShouTime dumped the timekeeper for Code 1 Dispatch (US). + +- 0.145u4: Added dongle EEPROM to 'Code One Dispatch (ver D)' [Guru]. + +- 6th June 2011: Guru - Some items arrived: Code 1 Dispatch. I've now dumped a working NVRAM for Code 1 Dispatch and the dongle (contains a Dallas DS2430). I also dumped the standard Dallas DS2430 on the Viper main board. Thanks to MrSinister. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Code One Dispatch (ver D)'. + +- 0.114u1: Ville Linde added 'Code One Dispatch' (Konami 2000) and clone (ver B). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 8.04 kb / 2 files / 1.38 zip + +CHD: 30.6 MB (Compressed: 24.6) + +$end + + + +$info=codemagik +$mame +0.274 [Roberto Fresca, Grull Osgo, Jeff Hamelin] + + +< France > + + +SETUP: + +- Press key L and reset (F3) to change between Code Magik and Super 7. + +- Code Magik: Enter your code by choosing 4 digits from 0 to 9. You have 20 attempts. Succeed within 5 tries and you will have a free game. Give up the game by first pressing CARTE and then MISE. + + +WIP: + +- 0.274: Roberto Fresca, Grull Osgo and Jeff Hamelin added 'Code Magik (Ver 5.5) / Super 7 (stealth game)' (Voyageur de L'Espace Inc. 198?). Fixed graphics banks and bitplanes. Standardized inputs. Added technical notes [Roberto Fresca]. Created new machine config. Added proper PIAs connections. Added lamps set. Added button-lamps layout. Inputs from the scratch. Added default NVRAM, otherwise the game can't be played. Promoted game to working [Roberto Fresca, Grull Osgo]. Note: Code Magik is a sort of Mastermind game that can be switched to a poker bonus game called Super 7, through a complex use of the hardware. + +- 8th February 2025: Roberto Fresca - The second game is even rarer and more intriguing, offering a fascinating take on the classic MasterMind puzzle. Known as Code Magik, this game challenges players to guess a secret 4-digit code with as few attempts as possible. After each guess, the game provides feedback, indicating how many digits are correct and how many are in the correct position just like the traditional MasterMind mechanics, but with a distinct twist. What makes Code Magik truly special is that it appears to be one of the earliest examples of this genre, predating many of the modern digital versions of MasterMind. The game's innovative design is remarkable, especially considering it was created for hardware from the early 1980s. Running on such vintage systems, it's a testament to the ingenuity and forward-thinking of the era's developers, offering a gameplay experience that feels remarkably ahead of its time. Watching *Code Magik* in action on this early 80's hardware is a surreal experience. The simplicity of the graphics and interface contrasts with the complexity of the logic puzzle, showcasing how even with limited resources, developers were able to create an engaging and mentally stimulating game. The way it keeps track of guesses and provides real-time feedback demonstrates a level of programming skill that was groundbreaking for its time. It's a true gem for fans of retro gaming, and a fascinating piece of the history of puzzle-based video games. Is everything really as it seems?... Well, something's definitely off here. After conducting extensive reverse-engineering, we discovered a hidden surprise within this game a complete, fully-functional poker game, cleverly concealed within the system, known as Super 7. This isn't just any ordinary poker game; it introduces unique features and exciting bonuses that set it apart from the standard fare. What makes this discovery even more fascinating is that the game was specifically designed as a "stealth" game. Stealth games were created with one primary purpose in mind: to evade the authorities and bypass inspections. In the case of Super 7, the developers ingeniously implemented a mechanism that allowed the game to switch seamlessly between the main game and the poker mode. This means the owners of the arcade machines could easily swap from one game to the other depending on the "ambiance" or the potential for police scrutiny in the area. If things were looking suspicious or an inspection was imminent, they could switch to the less suspicious, more innocent front game. On the other hand, when the coast was clear, the poker game could be activated, allowing players to enjoy a full, clandestine gaming experience. What makes this stealth element so remarkable is the level of subtlety involved. The Super 7 poker game isn't immediately obvious to anyone who isn't looking for it. It's hidden in plain sight, waiting for the right moment to reveal itself like a well-guarded secret tucked away inside a seemingly innocent arcade machine. The use of such a clever workaround speaks volumes about the lengths to which operators went in order to maintain their operations without raising suspicion. This game represents an interesting and somewhat daring piece of gaming history, blending innovation with subversion in a way that was ahead of its time. + + +Recommended Games (Cards) + +Recommended Games (Logic) + + +Romset: 34.2 kb / 7 files / 17.7 zip + +$end + + + +$info=coh1000a +$mame + +Acclaim ZN-1 (Acclaim 1995) + + +BIOS: + +m534002c-15.ic353 (maincpu $0 - 512k) AC BIOS + +ac01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Acclaim ZN-1'. + +- 0.178: Added ac01.ic652 rom. Changed description of 'coh-1000a.353' to 'm534002c-15.ic353'. Renamed (acpsx) to (coh1000a). + +- 0.80: Renamed BIOS rom to 'coh-1000a.353'. + +- 0.79: Changed BIOS year to 1995. + +- 0.78u1: Added 'Acclaim PSX' (Acclaim 1996) BIOS. + + +Romset: 512 kb / 2 files / 118.5 zip + +$end + + + +$info=coh1000c +$mame + +Capcom ZN-1 (Capcom 1995) + + +BIOS: + +m534002c-13.ic353 (maincpu $0 - 512k) Japan + +msm27c402zb.ic353 (maincpu $0 - 512k) English (debug) + +cp01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Capcom ZN-1'. + +- 0.178: Added cp01.ic652 rom. Changed description of 'coh-1000c.353' to 'm534002c-13.ic353' and 'coh-1000c-devel.bin' to 'msm27c402zb.ic353'. Renamed (cpzn1) to (coh1000c). + +- 0.169: Guru and R. Belmont added ZN-1 development version BIOS. + +- 0.80: Renamed BIOS rom to 'coh-1000c.353'. + +- 0.79: Changed BIOS year to 1995. + +- 0.78: Renamed BIOS rom from 'zn1.bin' to 'coh1002c.bin'. + +- 0.71u2: Added ZN1 (Sony/Capcom 1997) BIOS. + + +Romset: 1 MB / 3 files / 261.2 zip + +$end + + + +$info=coh1000t +$mame + +Taito FX-1 (Taito 1995) + + +BIOS: + +m534002c-14.ic353 (maincpu $0 - 512k) Taito FX1a/b + +tt01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Taito FX-1'. + +- 0.178: Added tt01.ic652 rom. Changed description of 'coh-1000t.353' to 'm534002c-14.ic353'. Renamed (taitofx1) to (coh1000t). + +- 0.80: Renamed BIOS rom to 'coh-1000t.353'. + +- 0.78: Renamed BIOS rom from 'tt-bios.bin' to 'coh1002t.bin'. + +- 0.74u2: Added Psychic Force. + +- 0.71u2: Added 'Taito FX1' (Sony/Taito 1995) BIOS (tt-bios.bin). + + +Romset: 512 kb / 2 files / 118.5 zip + +$end + + + +$info=coh1000w +$mame + +Time Warner ZN-1 (Atari 1995) + + +BIOS: + +msm27c402zb.ic353 (maincpu $0 - 512k) TW BIOS + +tw01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Time Warner ZN-1'. + +- 0.178: Added tw01.ic652 rom. Changed description of 'coh-1000w.353' to 'msm27c402zb.ic353'. Renamed (atpsx) to (coh1000w). + +- 0.80: Added 'Atari PSX' (Atari 1996) BIOS. + + +Romset: 512 kb / 2 files / 118.4 zip + +$end + + + +$info=coh1001l +$mame + +Atlus ZN-1 (Atlus 1995) + + +BIOS: + +coh-1001l.ic353 (maincpu $0 - 512k) + +at01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Atlus ZN-1'. + +- 0.178: Added at01.ic652 rom. Changed description of 'coh-1001l.353' to 'm534002c-17.ic353'. Renamed (atluspsx) to (coh1001l). + +- 0.82u3: Added 'Atlus PSX' (Sony/Atlus 1996) BIOS. + + +Romset: 512 kb / 2 files / 118.4 zip + +$end + + + +$info=coh1002e +$mame + +Eighting / Raizing ZN-1 (Eighting / Raizing 1996) + + +BIOS: + +m27c402cz-54.ic353 (maincpu $0 - 512k) PSARC95 BIOS + +et01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Eighting / Raizing ZN-1'. + +- 0.178: Added et01.ic652 rom. Changed description of 'coh-1002e.353' to 'm27c402cz-54.ic353'. Renamed (psarc95) to (coh1002e). + +- 0.81u3: Changed BIOS of Beastorizer (bootleg) from Taito FX1 to PS Arcade 95. + +- 0.80: Renamed BIOS rom to 'coh-1002e.353'. + +- 0.78u1: Added 'PS Arcade 95' (Sony/Eighting/Raizing 1997) BIOS (coh1002e.bin). + + +Romset: 512 kb / 2 files / 120.7 zip + +$end + + + +$info=coh1002m +$mame + +Tecmo TPS System (Tecmo 1997) + + +BIOS: + +m534002c-61.ic353 (maincpu $0 - 512k) TPS BIOS + +mg01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Tecmo TPS System'. + +- 0.178: Added mg01.ic652 rom. Changed description of 'coh-1002m.353' to 'm534002c-61.ic353'. Renamed (tps) to (coh1002m). + +- 0.80: Renamed BIOS rom to 'coh-1002m.353'. + +- 0.78: Renamed BIOS rom from 'mg-bios.bin' to 'coh1002m.bin'. + +- 0.74u2: Added first games Brave Blade and Gallop Racer 2. + +- 0.71u2: Added TPS (Sony/Tecmo 1997) BIOS (mg-bios.bin). + + +Romset: 512 kb / 2 files / 130.6 zip + +$end + + + +$info=coh1002t +$mame + +Taito G NET (COH-1002T) (Taito 1999) + + +BIOS: + +m534002c-14.ic353 (maincpu $0 - 512k) + +tt01.ic652 (cat702_1 $0 - 8) + +tt99.u17 (cat702_2 $0 - 8) + +flash.u30 (firm $0 - 2MB) + + +WIP: + +- 0.275: Added 'Taito G NET (COH-1002T)' (Taito 1999) BIOS. + + +Romset: 2.50 MB / 4 files / 200.7 zip + +$end + + + +$info=coh1002v +$mame + +Video System ZN-1 (Video System Co. 1996) + + +BIOS: + +coh-1002v.ic353 (maincpu $0 - 512k) + +kn01.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Video System ZN-1'. + +- 0.178: Added kn01.ic652 rom. Changed description of 'coh-1002v.353' to 'coh-1002v.ic353'. Renamed (vspsx) to (coh1002v). + +- 0.127u1: Added BIOS 'Video System PSX' (Video System 1996). + + +Romset: 512 kb / 2 files / 118.5 zip + +$end + + + +$info=coh3002c +$mame + +Capcom ZN-2 (Capcom 1997) + + +BIOS: + +m534002c-59.ic353 (maincpu $0 - 512k) CPZN2 BIOS + +cp10.ic652 (cat702_1 $0 - 8) + + +WIP: + +- 0.275: Changed description to 'Capcom ZN-2'. + +- 0.178: Added cp10.ic652 rom. Changed description of 'coh-3002c.353' to 'm534002c-59.ic353'. Renamed (cpzn2) to (coh3002c). + +- 0.142u3: Replaced PSXCPU with CXD8661R. + +- 0.80: Renamed BIOS rom to 'coh-3002c.353'. + +- 0.78: Renamed BIOS rom from 'cp10bios.bin' to 'coh3002c.bin'. + +- 0.71u2: Added ZN2 (Sony/Capcom 1997) BIOS. + + +Romset: 512 kb / 2 files / 129.9 zip + +$end + + + +$info=coh3002t +$mame + +Taito G NET (COH-3002T) (Taito 1998) + + +BIOS: + +f35-01_m27c800_v1.bin (eprom $0 - 1MB) G-NET BIOS v1 flasher + +f35-01_m27c800.bin (eprom $0 - 1MB) G-NET BIOS v2 flasher + +f35-01_m27c800_modbios_mb-2009_dump_by_aje_fr.bin (eprom $0 - 1MB) MB2009 + +f35-01_m27c800_modbios_mb-2011.bin (eprom $0 - 1MB) MB2011 + +m534002c-60.ic353 (maincpu $0 - 512k) + +tt10.ic652 (cat702_1 $0 - 8) + +tt16.u17 (cat702_2 $0 - 8) + +flash.u30 (biosflash $0 - 2MB) + + +WIP: + +- 0.275: Added BIOS roms MB2009 and MB2011. Changed description to 'Taito G NET (COH-3002T)'. + +- 0.180: Added new BIOS roms f35-01_m27c800_v1.bin, f35-01_m27c800.bin and flash.u30. + +- 0.178: Added roms tt10.ic652 and tt16. Changed description of 'coh-3002t.353' to 'm534002c-60.ic353'. Renamed (taitogn) to (coh3002t). + +- 0.132u5: Joerg Hartenberger added BIOS rom flashv2.u30 (G-NET Bios v2). + +- 0.130u1: Replaced files flash.u27 and flash.u30 with a new flash.u30 BIOS file. + +- 0.129: Aaron Giles marked Taito GNET as BIOS (-listxml). + +- 0.123u1: Changed PSX CPU CPU1 clock speed to 100MHz. + +- 0.87u3: smf hooked up GNET BIOS roms so boot screen shows. + + +Romset: 6.50 MB / 8 files / 718.3 zip + +$end + + + +$info=coin_hopper +$mame + +DEVICE: + +Coin Hopper + + +WIP: + +- 0.205: Added 'Coin Hopper' device (machine\ticket.cpp). + +$end + + + +$info=coldfire_dma +$mame + +DEVICE: + +ColdFire DMA Module + + +WIP: + +- 0.279: Added 'ColdFire DMA Module' device (cpu\m68000\mcf5206e.cpp). + +$end + + + +$info=coldfire_mbus +$mame + +DEVICE: + +ColdFire MBUS Module + + +WIP: + +- 0.279: Added 'ColdFire MBUS Module' device (cpu\m68000\mcf5206e.cpp). + +$end + + + +$info=coldfire_sim +$mame + +DEVICE: + +ColdFire SIM Module + + +WIP: + +- 0.279: Added 'ColdFire SIM Module' device (cpu\m68000\mcf5206e.cpp). + +$end + + + +$info=coldfire_timer +$mame + +DEVICE: + +ColdFire Timer Module + + +WIP: + +- 0.279: Added 'ColdFire Timer Module' device (cpu\m68000\mcf5206e.cpp). + +$end + + + +$info=colmns97 +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.63 [Testdriver] + + +Bugs: + +- Missing sound. MASH (ID 04187) + + +WIP: + +- 0.278: Demoted Columns '97 (JET 961209 V1.000) to MACHINE_NOT_WORKING [Angelo Salese]. + +- 0.112: Mariusz Wojcieszek fixed random dots in Columns '97 graphics. + +- 0.108u5: Mariusz Wojcieszek added sound to Columns '97. + +- 0.106u3: Mariusz Wojcieszek fixed controls, which was broken since 0.105. + +- 0.91u2: Changed description to 'Columns '97 (JET 961209 V1.000)'. + +- 0.90u2: Changed description to 'Columns 97 (JET 961209 V1.000)'. + +- 0.82u1: Mariusz Wojcieszek added sprite priorities. This corrects Columns 97 title screen. + +- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. + +- 0.80u1: Mariusz Wojcieszek improved ST-V scaling tilemap backgrounds. The backgrounds in Columns '97 are better now. + +- 0.76u2: Status - Columns 97 has miscoloured sprites and background not correctly scaled. + +- 0.76u1: More ST-V improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]. + +- 0.74u2: Added 'Columns 97' (Sega 1996). + +- 0.63: Added (Testdriver) Columns 97. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 9 MB / 3 files / 2.24 zip + +$end + + + +$info=colony7 +$mame +0.30 [Mike Balfour] + + +Artwork available + + +WIP: + +- 24th March 2025: 3D ARCADE - MOON SHUTTLE, COLONY 7, ZARZON, and POLARIS. All control panel artwork has been recreated, marquees made from cleaned-up scans except for Zarzon. The bezels are the one sore spot, Colony 7 was made from a cleaned-up scan but Moon Shuttle and Zarzon are pieced together from photos taken at Funspot. They will have to do until scans can be made and used. The Polaris bezel was made from a photo I found online, it's pretty rough but any photos of the game are hard to find. PM me (jibmums) with your email for the model zip files. + +- 22nd November 2020: Mr. Do - Added marquee for Colony 7, supplied by ArsInvictus. + +- 0.154: Changed visible area to 240x292. + +- 0.107u2: Removed 2nd coin slot. + +- 0.95u3: Changed visible area to 239x294. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.84u6: Aaron Giles fixed Colony 7 dipswitches. Added dipswitches 'Lives', 'Bonus At' and 2x 'Unknown'. + +- 0.33b7: Changed description to 'Colony 7 (set 1)' and clone (Alternate) to 'Colony 7 (set 2)'. + +- 0.30: Mike Balfour added 'Colony 7' (Taito 1981) and clone (Alternate). Colony 7 is *extremely* similar to Defender in hardware. + +- 17th November 1997: Dumped Colony 7 (set 1) and (set 2). + + +HOW TO PLAY: + +- Defend Colony 7 from enemies. Your arsenal consists of: * MAIN WEAPONRY triggered by fire button to explode at crosshair. Aim with joystick. * MEGABLASTER wide coverage weapon powered by pulsating fuel cells in the colony. Used fuel cells turn blue. Enemy fire may destroy cells. * The ERADICATOR destroys all enemies and bombs on the screen. It waits on the pad until launched. + +- Enemy spacecraft attack in squadrons of 30 fighters. Scouts call more fighters until they are destroyed. + +- Bonus points are awareded for buildings still in the colony when the last ship in each squadron is destroyed. + +- A turn ends when both of the cannons are blown up or all of the colony is destroyed by the enemies. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 25 kb / 11 files / 14.8 zip + +$end + + + +$info=colorama +$mame +0.133u3 [Roberto Fresca, Angelo Salese] + + +WIP: + +- 0.155: Roberto Fresca added clone Colorama (P521 V13, Spanish). Changed parent description to 'Colorama (P521, English)'. + +- 0.133u3: Roberto Fresca and Angelo Salese added 'Colorama (english)' (Coinmaster-Gaming, Ltd. 2001). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 7 MB / 9 files / 1.60 zip + +$end + + + +$info=columbia +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Redumped Columbia. + +- 0.141u1: Miodrag Milanovic added Columbia (LTD 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 2 files / 5.30 zip + +$end + + + +$info=columbus +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Columbus (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + + +RomRecommended Games (Gambling) + + +Romset: 32 MB / 1 files / 7.81 zip + +$end + + + +$info=columns +$mame +0.37b9 [David Haywood, Aaron Giles] + + +WIP: + +- 0.167: Changed description of clone (US, cocktail) to 'Columns (US, cocktail, Rev A)'. + +- 0.125u1: Roberto Fresca added 'Background Music' dipswitch to clone Columns (US, cocktail). + +- 0.102u4: Arzeno Fabrice added clone Columns (US, cocktail). Changed parent description to 'Columns (World)'. + +- 14th December 2005: David Haywood - Thanks to Arzeno Fabrice the US version of Columns is now supported (the old 'US' set is actually a World set). The US set is slightly different to the other sets, it has the WDUD logo, then an additional Sega logo previously only found in Columns 2, a dipswitch to enable cocktail mode and different music (although I have no idea WHY they changed the music, the new music doesn't fit with the game at all, it's the music from Columns 2 when it uses the standard graphic pieces). + +- 0.57: Fixed rom names. + +- 0.37b10: Changed 68000 CPU1 clock speed to 7670442 Hz and SN76496 to 3579540 Hz. + +- 0.37b9: David Haywood and Aaron Giles added 'Columns (US)' (Sega 1990) and clone (Japan). + +- 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 256 kb / 2 files / 59.3 zip + +$end + + + +$info=columns2 +$mame +0.84u6 [Brian Troha] + +0.37b9 [David Haywood, Aaron Giles] + + +WIP: + +- 0.239: Added Sega game ID# for clone Columns II: The Voyage Through Time (Japan) [Brian Troha]. + +- 0.127u8: David Haywood fixed graphic garbage in Columns II. + +- 0.102u1: Changed description to 'Columns II: The Voyage Through Time (World)'. + +- 0.85: Re-added clone 'Columns II: The Voyage Through Time (Japan)'. + +- 0.84u6: Brian Troha added 'Columns II: The Voyage Through Time'. Removed 'Columns II: The Voyage Through Time (Japan)'. + +- 0.83: Changed description to 'Columns II: The Voyage Through Time (Japan)'. + +- 0.37b10: Changed 68000 CPU1 clock speed to 7670442 Hz and SN76496 to 3579540 Hz. + +- 0.37b9: David Haywood and Aaron Giles added 'Columns II - The Voyage Through Time (Japan)' (Sega 1990). + +- 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 256 kb / 2 files / 117.8 zip + +$end + + + +$info=com5016_013 +$mame + +DEVICE: + +COM5016-013 Dual BRG + + +WIP: + +- 0.253: Added 'COM5016-013 Dual BRG' device (machine\com8116.cpp). + +$end + + + +$info=com5016_5 +$mame + +DEVICE: + +COM5016-5 Dual BRG + + +WIP: + +- 0.253: Added 'COM5016-5 Dual BRG' device (machine\com8116.cpp). + +$end + + + +$info=com52c50 +$mame + +DEVICE: + +SMC COM52C50 TIC + + +WIP: + +- 0.227: Added 'SMC COM52C50 TIC' device (machine\com52c50.cpp). + +$end + + + +$info=com8116 +$mame + +DEVICE: + +COM8116 Dual BRG + + +WIP: + +- 0.253: Added 'COM8116 Dual BRG' device (machine\com8116.cpp). + +$end + + + +$info=com8116_003 +$mame + +DEVICE: + +COM8116-003 Dual BRG + + +WIP: + +- 0.253: Added 'COM8116-003 Dual BRG' device (machine\com8116.cpp). + +$end + + + +$info=com8116_020 +$mame + +DEVICE: + +COM8116-020 Dual BRG + + +WIP: + +- 0.253: Added 'COM8116-020 Dual BRG' device (machine\com8116.cpp). + +$end + + + +$info=combat +$mame +0.35b4 [Aaron Giles] + + +Artwork available + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Combat, scanned by TrevEB. + +- 0.127u8: Couriersud fixed credits do not register in clone Catch-22. + +- 22nd January 2003: smf fixed a crash in Combat. + +- 0.57: Added clone Catch-22 (version 8.0). + +- 28th October 2001: Aaron Giles added Catch 22, a later version of Combat, to the Exidy 440 driver. + +- 0.35b4: Aaron Giles added 'Combat (version 3.0)' (Exidy 1985). + +- 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + +- 10th May 1996: Dumped Combat (version 3.0). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Combat + +SDI - Strategic Defense Initiative + +Agress - Missile Daisenryaku + +Fortress 2 Blue Arcade + + +Romset: 314 kb / 48 files / 235.0 zip + +$end + + + +$info=combatsc +$mame +0.35b12 [Manuel Abadia, Phil Stroffolino] + + +Bugs: + +- Clone combatscb: Graphic issues on the "players" screen as scrolling problems on 1st stage. qapo (ID 00400) + + +WIP: + +- 0.279: FIRQ is every other frame. Removed dirtytiles_cb (konami\k007121.cpp) [hap]. + +- 0.278: Sprite list and related fixes: I was recently doing some testing on a Contra board around the 007121 IC and found the following: There is no sprite limit, but instead a 264 8x8 sprite block limit. There is no buffering of sprite data on the attached SRAM. From this the follow changes have been made: Use the 264 8x8 sprite block limit to determine number of sprites that should be rendered. Removed sprite ram buffering and move logic for picking sprite ram bank into k007121.cpp. Comment updates related to the limit and non-buffering. Additionally the high bit of tiles are stored in one of the control registers, if this bit changes all tiles should be marked as dirty. These changes fix a number of sprite related issues on games using this chip: Missing sprites in combatsc. Fixes the text "Player 1 (Nick)" or "CPU (Joe)" in Combat School disappear (konami\k007121.cpp) [Jim Westfall]. Assume vtotal=264 (refresh rate is same as before). Added screen raw params to Konami drivers with K007121. Do flipscreen and dirty tilemap marking with callbacks. Avoid shift with negative amount in drivers. Added interrupts and scrollram (konami\k007121.cpp). Correct pixel clock [hap]. + +- 0.262: Use device_gfx_interface to decode graphics (konami\k007121.cpp). Also adjusted graphics ROM loading to allow use of gfx_8x8x4_packed_msb [cam900]. + +- 0.255: Correct polarity of uPD7759 ST line writes. Correct main CPU type (and clock) [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.251: hap fixed spriteram oob access in clone Combat School (bootleg). + +- 0.233: Converted driver to sublasses, views and (array of) finders [Osso]. + +- 0.231: Added Konami 007452 multiplier/divider. Plugged device in combatsc [Furrtek]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\combatsc.c) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed K007121 MCFG macros [Osso]. + +- 0.204: Removed AY8910, GENERIC_LATCH and YM2203 MCFG macros [Osso]. + +- 0.203: Angelo Salese added video and scroll memory to save states. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.189: Fixed wrong priority in the drill instructor screen [Angelo Salese]. Improved interrupt handling in clone Combat School (bootleg) [AJR]. + +- 0.183: Mark Combat School trackball and Boot Camp clones as MACHINE_NOT_WORKING [Angelo Salese]. + +- 0.182: Angelo Salese fixed score line is not flipped with screen in Combat School an clones. + +- 0.178: SCREEN_RAW_PARAMS for Combat School. Fixed text tilemap char select enable and opacity in Combat School. This fixes the two rows of garbage blocks at the top of the screen in the 2nd firing range stage [Angelo Salese]. Changed VSync to 59.185606 Hz. + +- 0.160: chaneman added Boot Camp (set 2). Changed description of clone 'Boot Camp' to 'Boot Camp (set 1)'. + +- 0.146u4: Angelo Salese removed a sound kludge in Combat School. Added sound ROM bankswitch to clone (bootleg). + +- 0.142u3: Angelo Salese hooked up proper sound program in Combat School (bootleg). + +- 0.139u2: Roberto Zandona fixed Combat School (bootleg) offset and priorities. This fixes the experiences various graphics glitches and crashes on level 3. + +- 0.135u4: Fabio Priuli added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Combat School driver to use the new code. Renamed (combasc) to (combatsc), (combasct) to (combatsct), (combascj) to (combatscj) and (combascb) to (combatscb). + +- 0.131u1: MooglyGuy merged memory maps in Combat School. + +- 0.126u4: Fabio Priuli added DIP locations to Combat School. + +- 0.126u3: Fabio Priuli fixed missing graphics in clone Combat School (bootleg). + +- 0.122u8: Zsolt Vasvari removed colortables from Combat School and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 2048 colors. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.106u12: MASH added PLD ($0 - ampal16l8.e7) to Combat School (joystick). + +- 0.73: Changed Z80 CPU2 clock speed to 3579545 Hz and YM2203 to 3MHz. + +- 26th August 2003: Jarek Burczynski and Acho A. Tang fixed the YM2203 clock frequency in Combat School. + +- 0.72u1: Acho A. Tang fixed Combat School (trackball) and (Japan trackball) from crashing. + +- 11th August 2003: Acho A. Tang fixed the trackball sets of Combat School from crashing. + +- 0.72: Acho A. Tang added a kludge for Combat School music pitch and tempo. Might be an fm.c bug, being investigated by Jarek. Changed YM2203 clock speed to 2.5MHz. + +- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Combat School. + +- 0.36: Changed HD6309 CPU1 clock speed to 3MHz. + +- 0.36RC2: Nicola Salmoria emulated the protection in Combat School. + +- 0.36b5: Nicola Salmoria added clone Combat School (Japan trackball). Changed parent description to 'Combat School (joystick)' and clone (trackball version) to 'Combat School (trackball)'. Added (Japan trackball) gfx1/2 roms to Combat School (joystick) and clones (trackball) and Boot Camp. + +- 11th September 1999: Nicola added a Japan romset to the Combat School driver. + +- 0.36b4: Added missing gfx1/2 roms and PROMs ($0, 100 - sprites and chars lookup table). + +- 0.36b1: Manuel Abadia added clones Combat School (trackball version) and Boot Camp. Both not working. Changed parent description to 'Combat School (joystick version)'. + +- 12th July 1999: Manuel Abadia added two new Combat School romsets. + +- 0.35b12: Manuel Abadia and Phil Stroffolino added 'Combat School' (Konami 1988) and clone (bootleg). TODO: Fix colors of frontmost layer and hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset). + +- 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia. + + +ARCADE RELEASE: Combat School (Konami) - 1987/May/29 + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 1.34 MB / 13 files / 496.2 zip + +$end + + + +$info=combh +$mame +0.114u1 [David Haywood, Stephane Humbert] + + +Bugs: + +- Flip Screen offset down. Tafoid (ID 04899) + + +WIP: + +- 0.174: Improved flip screen support (see MT04899). Also updated some inputs/dips according to the manual/schmatics [Osso]. Removed 3rd coin slot. + +- 0.147u1: Changed Z80 CPU1 and SN76489 sound clock speeds to 2578080 Hz and VSync to 61.034091 Hz. + +- 0.146u1: Corrado Tomaselli improved clocks in Bank Panic driver. Changed VSync to 61.032197 Hz. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Bank Panic driver. + +- 0.123u5: RansAckeR simplified inputs, improved dipswitches and added DIP locations to Bank Panic driver. + +- 0.118u5: Changed palettesize to 256 colors. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Combat Hawk to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.114u1: David Haywood added 'Combat Hawk' (Sega / Sanritsu 1987). + +- 3rd April 2007: David Haywood - Combat Hawk is the rare game that arrived at Guru's recently. It runs on Bank Panic hardware, but has a vertical orientation. The gameplay is very much like bank panic (three 'doors', three 'shoot' buttons, various enemies and civilians). + +- 30th March 2007: Guru - Combat Hawk (Sega/Sanritsu 1987) just arrived, the next haul from Japan. This one was hella expensive and very, very rare. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 121.1 kb / 16 files / 54.3 zip + +$end + + + +$info=comebaby +$mame +0.118u6 [MooglyGuy] + + +HardDisk required + + +WIP: + +- 0.287: Improved device selection a bit (machine\it8671f.cpp/h) [Angelo Salese]. + +- 0.286: Manually rebuild HDD dump. Fixed PCI card mapping. Hookup serial ports. Initial implementation of an ITE 8671F Giga I/O. Added keyboard and mouse IRQ lines (machine\it8671f.cpp/h) [Angelo Salese]. Hookup Voodoo 3 3000 PCI roms (video\voodoo_pci.cpp) [VGA Legacy MKIII]. Added Intel 8042AH (8 MHz) CPU4 and Intel 8051 (6 MHz) CPU5. Replaced VIRGE_PCI gfx card with Vidia Riva TNT. + +- 0.255: Initial work towards i440bx chipset. Implemented stubs for i82443bx_host and i82371eb PCI devices. Hook up base PCI stubs [Angelo Salese]. Added display (640x480, 53.178707 Hz). Added 2x AM9517A (4772727 Hz) CPU2/3, 'Filtered DAC', CD/DA (44100 Hz) and 2x Floppy sound (44100 Hz). + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie. Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. Changed Pentium II CPU1 clock speed to 66666666 Hz. Removed AM9517A CPU2/3. + +- 0.226: Added keyboard control. + +- 16th August 2019: Expotato Corp. - We have made this game with great passion for a long time, and we are sure it will be a lot of fun with your family, friends and lover. Go ahead and try it!! We can promise you a great fun experience of this game. STEAM: https://store.steampowered.com/app/1092260/Come_on_Baby/. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Fixed CPU model so that it doesn't jump to 0 when it writes to a p6+ msr [MoochMcGee]. Replaced Pentium CPU1 with Pentium II. + +- 0.195: Make it to execute some opcodes [Angelo Salese]. Changed Pentium CPU1 clock speed to 633333327 Hz. Added AM9517A CPU2/3 (4772727 Hz). + +- 0.159: Stiletto added BIOS dump for Come On Baby and updated driver with Guru's notes. Guru added info on the sound chip. Added b1120iag.bin BIOS. + +- 0.118u6: MooglyGuy added 'Come On Baby' (ExPotato 2000). + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Recommended Games (Multiplay) + + +Romset: 256 kb / 1 files / 153.6 zip + +CHD: 4.01 GB (Compressed: 462.5) + +$end + + + +$info=comeback +$mame +0.204 [PinMAME] + + +WIP: + +- 0.233: Correct dump for Come Back [Toussu, flip78, PinMAME]. + +- 0.204: Osso added 'Come Back' (Nondum / CIFA 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 4 files / 61.5 zip + +$end + + + +$info=comet_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.147u2: Comet marked as WORKING [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Comet (L-5)' (Williams 1985) and clone (L-4). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 48 kb / 6 files / 41.3 zip + +$end + + + +$info=comg074 +$mame +0.133u5 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.232: Roberto Fresca and Grull Osgo added hopper support to Cal Omega - Game 7.4 (Gaming Poker, W.Export). + +- 0.133u5: Roberto Fresca and TeamEurope added 'Cal Omega - Game 7.4 (Gaming Poker, W.Export)' (Cal Omega Inc. 1981). + +- 3rd September 2009: Roberto Fresca - Thanks to TeamEurope, that kindly dumped 'Cal Omega - Game 7.4 (Gaming Poker, W.Export)' PCB, one of the older Cal Omega videopokers from system 903 is now emulated. A new set of inputs were worked from the scratch to get it happy. The game is currently working, with full sound. Payout is manual. + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 10.8 zip + +$end + + + +$info=comg076 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Roberto Fresca and Grull Osgo fixed inputs on Cal Omega - Game 7.6 (Arcade Poker). Now it's playable. + +- 0.125u5: Removed button 13. + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 7.6 (Arcade Poker)' (Cal Omega Inc. 1981). + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 9 files / 10.3 zip + +$end + + + +$info=comg079 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone Cal Omega - Game 7.9b (Arcade Poker, bootleg?). + +- 0.264: Roberto Fresca added proper bipolar PROM dump to Cal Omega - Game 7.9 (Arcade Poker). + +- 0.232: Roberto Fresca and Grull Osgo fixed rotten/bad bits from the program ROM with educated guess to make Cal Omega - Game 7.9 (Arcade Poker) playable. + +- 0.125u5: Removed button 13. + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 7.9 (Arcade Poker)' (Cal Omega Inc. 1981). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 11.7 zip + +$end + + + +$info=comg080 +$mame +0.125u7 [Roberto Fresca] + + +WIP: + +- 0.232: Roberto Fresca fixed inputs on Cal Omega - Game 8.0 (Arcade Black Jack). + +- 0.156: Added 'Maximum Bet' dipswitch. + +- 0.139u2: Roberto Fresca fixed 'Cal Omega - Game 8.0 (Arcade Black Jack)' - Game now playable. Injected missing start and NMI vectors to comg080, from an exhaustive program ROM analysis / reverse engineering. The game now starts ok and is triggering proper NMI's. Added inputs from the scratch for comg080 and promoted game to working state. + +- 24th August 2010: Roberto Fresca - Finally, after an exhaustive analysis of the code, got the *first* Cal Omega Black Jack game running. The last ROM is in fact a bad dump, since only the first half of the data is present. This means that start and NMI vectors (among some byte-checks) are not present in the current dump. Since is uncommon that another board will ever appear, just reverse-engineered the program to get the proper vectors and checked values. The last subroutine (end of first half) remains clipped, but I didn't see a call for it. Maybe was a leftover. And YES... These vectors/values are ACCURATE. There's no way to run the game without these exact values. The bad dump wasn't touched. The data is injected on the fly through driver init. + +- 0.125u7: Roberto Fresca added 'Cal Omega - Game 8.0 (Arcade Black Jack)' (Cal Omega Inc. 1981). + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 9 files / 9.55 zip + +$end + + + +$info=comg094 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 9.4 (Keno)' to working [Roberto Fresca, Grull Osgo]. Added I8035 (5185000 Hz) CPU2, gambling control and rom 903kstec.0. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 9.4 (Keno)' (Cal Omega Inc. 1981). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 16.2 kb / 9 files / 7.18 zip + +$end + + + +$info=comg107 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 10.7c (Big Game)' to working [Roberto Fresca, Grull Osgo]. Added new bgclr.u28 prom. Removed user1 rom lotkbd.sub. Added gambling control and 'Coinage' dipswitch. + +- 0.125u7: Fixed rom names. Changed description to 'Cal Omega - Game 10.7c (Big Game)'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 10.7 (Big Game)' (Cal Omega Inc. 1982). + +- 27th February 2008: Roberto Fresca - This is Cal Omega - Game 10.7 (Big Game). The game need a keyboard attached to the PCB through a keyboard encoder. The emulation state is still preliminary... Last night I submitted the new Cal Omega monster (still preliminary), so it will be part of the next beta. + + +Recommended Games (Gambling) + + +Romset: 24.2 kb / 9 files / 8.13 zip + +$end + + + +$info=comg123 +$mame +0.125u7 [Roberto Fresca] + + +TODO: + +* Redump set + + +WIP: + +- 0.125u7: Roberto Fresca added 'Cal Omega - Game 12.3 (Ticket Poker)' (Cal Omega Inc. 1982). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 10.2 zip + +$end + + + +$info=comg125 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Created proper inputs from the scratch. Added 'Bet Options' dipswitch. Promoted 'Cal Omega - Game 12.5 (Bingo)' to working [Roberto Fresca, Grull Osgo]. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 12.5 (Bingo)' (Cal Omega Inc. 1982). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 22.2 kb / 9 files / 9.30 zip + +$end + + + +$info=comg127 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 12.7 (Keno)' to working [Roberto Fresca, Grull Osgo]. Added I8035 (5185000 Hz) CPU2, gambling control and rom 903kstec.0. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 12.7 (Keno)' (Cal Omega Inc. 1982). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 16.2 kb / 9 files / 7.18 zip + +$end + + + +$info=comg128 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 12.8 (Arcade Game)' (Cal Omega Inc. 1982). + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 9 files / 10.7 zip + +$end + + + +$info=comg134 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Added input ports. Promoted Cal Omega - Game 13.4 (Nudge) to working [Roberto Fresca, Grull Osgo]. Changed description to 'Cal Omega - Game 13.4 (Nudge)'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 13.4 (Nudge Bingo)' (Cal Omega Inc. 1982). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 22.2 kb / 9 files / 9.28 zip + +$end + + + +$info=comg145 +$mame +0.123u3 [Roberto Fresca] + + +TODO: + +* Redump set + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 14.5 (Pixels)' to working [Roberto Fresca, Grull Osgo]. Reworked inputs. Bypassed the checksum to get it working, and flagged as BAD_DUMP. Added gambling control. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 14.5 (Pixels)' (Cal Omega Inc. 1982). + + +Recommended Games (Gambling) + + +Romset: 24.2 kb / 10 files / 11.3 zip + +$end + + + +$info=comg157 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.231: Worked proper inputs for System 903, promoted Cal Omega - Game 15.7 (Double-Draw Poker) to working [Roberto Fresca, Grull Osgo]. Added 'Minimum Winning Hand' and 'Maximum Bet' dipswitch. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 15.7 (Double-Draw Poker)' (Cal Omega Inc. 1983). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 12.2 zip + +$end + + + +$info=comg159 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.231: Worked proper inputs for System 905, promoted Cal Omega - Game 15.9 (Wild Double-Up) to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Game Type', 'Pay Table' and 'Low Winning Pair'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 15.9 (Wild Double-Up)' (Cal Omega Inc. 1983). + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 8 files / 12.4 zip + +$end + + + +$info=comg164 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Added I8035 (5185000 Hz) CPU2, gambling control and rom 903kstec.0. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 16.4 (Keno)' (Cal Omega Inc. 1983). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 16.2 kb / 9 files / 7.91 zip + +$end + + + +$info=comg168 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 16.8 (Keno)' to working [Roberto Fresca, Grull Osgo]. Added I8035 (5185000 Hz) CPU2, gambling control and rom 903kstec.0. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 16.8 (Keno)' (Cal Omega Inc. 1983). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 16.2 kb / 9 files / 7.13 zip + +$end + + + +$info=comg170 +$mame +0.243 [Roberto Fresca, Justin DeLutis] + + +WIP: + +- 0.243: Roberto Fresca and Justin DeLutis added 'Cal Omega - Game 17.0 (Amusement Poker)' (Cal Omega Inc. 1983). Complete dipswitches and technical notes [Roberto Fresca]. Note: Discard poker game with attract. The game is only for amusement. It doesn't give back money. To clean the credits, enter the audit mode and press the service button. In audit mode, pressing the BET button a column of extra red values appear. To exit the audit mode, just press DEAL. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 8 files / 11.7 zip + +$end + + + +$info=comg172 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.231: Worked proper inputs for System 905, promoted Cal Omega - Game 17.2 (Double Double Poker) to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Double Deal', 'Lower Pair to Win + Pay Table' and 'Coin Lockout'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 17.2 (Double Double Poker)' (Cal Omega Inc. 1983). + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 8 files / 12.7 zip + +$end + + + +$info=comg175 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.265: Changed description to 'Cal Omega - Game 17.51 (Gaming Draw Poker, Sch 07-0T)'. + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 17.51 (Gaming Draw Poker)' (Cal Omega / Casino Electronics Inc. 1984). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 12.1 zip + +$end + + + +$info=comg176 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Added input ports and patching the checksum flag. Promoted Cal Omega - Game 17.6 (Nudge) to working [Roberto Fresca, Grull Osgo]. Changed description to 'Cal Omega - Game 17.6 (Nudge Bingo)'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 17.6 (Nudge Bingo)' (Cal Omega Inc. 1982). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 24.2 kb / 10 files / 9.50 zip + +$end + + + +$info=comg181 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Added input ports. Promoted Cal Omega - Game 18.1 (Nudge) to working [Roberto Fresca, Grull Osgo]. Added 'Bet Options' dipswitch. Changed description to 'Cal Omega - Game 18.1 (Nudge)'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 18.1 (Nudge Bingo)' (Cal Omega Inc. 1982). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 22.2 kb / 9 files / 9.34 zip + +$end + + + +$info=comg183 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 18.3 (Pixels)' to working [Roberto Fresca, Grull Osgo]. Added gambling control. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 18.3 (Pixels)' (Cal Omega Inc. 1983). + + +Recommended Games (Gambling) + + +Romset: 30.2 kb / 9 files / 12.5 zip + +$end + + + +$info=comg184 +$mame +0.232 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.232: Roberto Fresca and Grull Osgo added 'Cal Omega - Game 18.4 (Pixels)' (Cal Omega Inc. 1983). + + +Recommended Games (Gambling) + + +Romset: 30.2 kb / 9 files / 14.5 zip + +$end + + + +$info=comg185 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 18.5 (Pixels)' to working [Roberto Fresca, Grull Osgo]. Added gambling control. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 18.5 (Pixels)' (Cal Omega Inc. 1983). + + +Recommended Games (Gambling) + + +Romset: 30.2 kb / 9 files / 14.2 zip + +$end + + + +$info=comg186 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 18.6 (Pixels)' to working [Roberto Fresca, Grull Osgo]. Added gambling control. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 18.6 (Pixels)' (Cal Omega Inc. 1983). + + +Recommended Games (Gambling) + + +Romset: 30.2 kb / 9 files / 12.6 zip + +$end + + + +$info=comg187 +$mame +0.125u5 [Roberto Fresca] + + +WIP: + +- 0.125u5: Roberto Fresca added 'Cal Omega - Game 18.7 (Amusement Poker)' (Cal Omega Inc. 1983). + + +Recommended Games (Cards) + + +Romset: 24.2 kb / 9 files / 12.8 zip + +$end + + + +$info=comg204 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 20.4 (Super Blackjack)' to working [Roberto Fresca, Grull Osgo]. Added gambling control. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 20.4 (Super Blackjack)' (Cal Omega Inc. 1984). + + +Recommended Games (Cards) + + +Romset: 28.2 kb / 10 files / 17.8 zip + +$end + + + +$info=comg208 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Redumped and reworked proper inputs. Promoted 'Cal Omega - Game 20.8 (Winner's Choice)' to working [Roberto Fresca, Grull Osgo]. Added new maincpu rom 20-81.u5 and mltclr.u28 prom. Added gambling control. Added dipswitches 'Black Jack', 'Craps', 'Red Dog', 'Dup', 'Pay Table / Win Pair / BJ Wins' and 'Lockout'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 20.8 (Winner's Choice)' (Cal Omega Inc. 1984). + + +Recommended Games (Cards) + + +Romset: 36.2 kb / 10 files / 20.9 zip + +$end + + + +$info=comg214 +$mame +0.264 [Roberto Fresca] + + +WIP: + +- 0.264: Roberto Fresca added 'Cal Omega - Game 21.4 (Wild Double-Up Poker)' (Cal Omega Inc. 1984). Note: Incomplete dump. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 8 files / 12.2 zip + +$end + + + +$info=comg227 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Marked maincpu rom ($5000) as BAD_DUMP. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 22.7 (Amusement Poker, d/d)' (Cal Omega Inc. 1984). + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 8 files / 11.8 zip + +$end + + + +$info=comg230 +$mame +0.125u7 [Roberto Fresca] + + +WIP: + +- 0.261: ROM '23-02.u6' is a NO_DUMP, not a BAD_DUMP [ClawGrip]. + +- 0.125u7: Roberto Fresca added 'Cal Omega - Game 23.0 (FC Bingo (4-card))' (Cal Omega Inc. 1984). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 28.2 kb / 8 files / 7.65 zip + +$end + + + +$info=comg236 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 23.6 (Hotline)' to working [Roberto Fresca, Grull Osgo]. Added gambling control. Added dipswitches 'Baud Rate', 2x 'Unused' and 4x 'Unknown'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 23.6 (Hotline)' (Cal Omega Inc. 1984). + + +HOW TO PLAY: + +- Hotline is a game of skill in which the player must align seven numbers horizontally or diagonally on a square pattern of numbers made up of seven horizontal and seven vertical rows of numbers. To win, the game must be completed within an allowable number of moves. When the game is started, one red background number appears in the left column and one on the right. Depending upon their location in the column, the player must immediately determine if a win is possible horizontally or diagonally, and plan a strategy to achieve alignment with a minimum of moves in a minimum time. The player then immediately uses the up and down buttons to control the five inner columns of numbers up or down to win. Two levels of skill are offered. Level one allows nine moves, and level two allows 30 moves. + + +Recommended Games (Logic) + + +Romset: 32.2 kb / 9 files / 14.0 zip + +$end + + + +$info=comg239 +$mame +0.99u2 [Curt Coder] + + +NOTE: + +- In game, use "Stand" instead of "Deal/Draw" to conserve all cards without discards. + +- To enter TEST MODE press F2. Press "Discard 1" + "Discard 2" + "Discard 3" to exit. + +- To enter the STATS MODE press "Show Stats". Press "Deal/Draw" to exit. + +- To pass coin and hopper errors press "Hopper SW". Also keep it pressed to see the status. + +- For payout, press "Manual Collect" an then "Payout" for each credit (manual mode). + + +WIP: + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Changed M6502 CPU1 clock speed to 625000 Hz and AY-3-8912A to 1.25MHz. Changed description of 'Gaming Draw Poker' to 'Cal Omega - Game 23.9 (Gaming Draw Poker)'. Renamed (gdrawpkr) to (comg239). + +- 0.119u1: Updates to the gdrawpkr driver [Roberto Fresca]: All CPU and sound clocks derived from #defined crystal values. Some minor input cleanups. Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.118u2: Removed 16x 'Unknown' dipswitches. + +- 13th August 2007: Roberto Fresca - Added "El Grande - 5 Card Draw" (new). Constructed a new memory map for this game. Reworked a whole set of inputs for this game. Patched some bad bits in GFX rom d1.u68 till a good dump appear. Updated technical notes. + +- 0.117u2: Roberto Fresca cleaned up the inputs in Gaming Draw Poker and changed the hold buttons to "discard" since they are in fact discard buttons. + +- 23rd July 2007: Roberto Fresca - Cleaned up the inputs. Changed the hold buttons to "discard" since they are in fact discard buttons. Updated technical notes. + +- 0.114u4: Rewrote the vp906iii driver [Roberto Fresca] - Game now playable: Decoded GFX properly. Rewrote the memory map based on program ROMs analysis. Hooked two SY6520/6280 (M6821) PIAs for I/O. Hooked the SY6545 (6845) CRT controller. Fixed size for screen total and visible area based on SY6545 CRTC registers. Added partial inputs through PIAs. Added proper sound through AY8910 (mapped at $0840-$0841). Proper colors through color PROM decode. Added some game-protection workaround. Added NVRAM support. Changed visible area to 256x248. Fixed gfx2 rom loading. Added 'Maximum Bet' and 8x 'Unknown' dipswitches. Changed description to 'Gaming Draw Poker'. Renamed (vp906iii) to (gdrawpkr). + +- 27th April 2007: Roberto Fresca - Rearranged GFX in two different banks. Decoded GFX properly. Rewrote the memory map based on program ROMs analysis. Hooked two SY6520/6280 (M6821) PIAs for I/O. Hooked the SY6545 (6845) CRT controller. Fixed size for screen total and visible area based on SY6545 CRTC registers. Added partial inputs through PIAs. Added proper sound through AY8910 (mapped at $0840-$0841). Fixed AY8910 volume to avoid clips. Proper colors through color PROM decode. Demuxed inputs (thanks to Dox that pointed me in the right direction!). Added some game-protection workaround. Added NVRAM support. Renamed driver, set and description to match the real game. Added technical notes. + +- 25th April 2007: Roberto Fresca - Mystery partially solved. I found a picture of the "CEI Video Poker" (system 904) that clearly show an error. The background is definitely blue. Note that you can see the words "Cal Omega 1981" burned at the bottom of the screen. + +- 24th April 2007: Roberto Fresca - After a vp906iii rewrite Gaming Draw Poker from Casino Electronics Inc works. The hardware seems to be an evolution of Jack Potten's poker. Former than 906iii system (CEI). They replaced the discrete sound system with a AY8910 to improve sounds. Different memory map, multiplexed inputs, ets. Cards GFX have the following unused logo (Omega Electronics?). The game is working properly with sound. Lamps are a big mess and I'm still trying to fix them. Palette pass through a transformation, so the background could be blue or black, either. Need to check it against the real thing (if one day appear!!). A big thanks to Tomasz Slanina that pointed me in the right direction to demux the inputs. + +- 0.99u2: Curt Coder added '906III Video Poker' (Casino Electronics Inc. 1985). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 12.1 zip + +$end + + + +$info=comg240 +$mame +0.139u2 [Roberto Fresca] + + +WIP: + +- 0.139u2: Roberto Fresca added 'Cal Omega - Game 24.0 (Gaming Draw Poker, hold)' (Cal Omega / Casino Electronics Inc. 1985). + +- 24th August 2010: Roberto Fresca - Another addition. This one was found in the middle of a pile of garbage. It's Cal Omega 24.0 Gaming Draw Poker (Hold). It's the first Cal Omega poker with Holds, instead of discards. + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 12.1 zip + +$end + + + +$info=comg246 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 24.6 (Hotline)' to working [Roberto Fresca, Grull Osgo]. Added gambling control. Added dipswitches 'Baud Rate', 2x 'Unused' and 4x 'Unknown'. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 24.6 (Hotline)' (Cal Omega Inc. 1985). + + +HOW TO PLAY: + +- Hotline is a game of skill in which the player must align seven numbers horizontally or diagonally on a square pattern of numbers made up of seven horizontal and seven vertical rows of numbers. To win, the game must be completed within an allowable number of moves. When the game is started, one red background number appears in the left column and one on the right. Depending upon their location in the column, the player must immediately determine if a win is possible horizontally or diagonally, and plan a strategy to achieve alignment with a minimum of moves in a minimum time. The player then immediately uses the up and down buttons to control the five inner columns of numbers up or down to win. Two levels of skill are offered. Level one allows nine moves, and level two allows 30 moves. + + +Recommended Games (Logic) + + +Romset: 32.2 kb / 9 files / 14.4 zip + +$end + + + +$info=comg272a +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 27.2 (Keno, amusement)' to working [Roberto Fresca, Grull Osgo]. Added I8035 (5185000 Hz) CPU2, gambling control and rom 903kstec.0. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 27.2 (Keno, amusement)' (Cal Omega Inc. 1985). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 16.2 kb / 9 files / 7.18 zip + +$end + + + +$info=comg272b +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - Game 27.2 (Keno, gaming)' to working [Roberto Fresca, Grull Osgo]. Added I8035 (5185000 Hz) CPU2, gambling control and rom 903kstec.0. + +- 0.123u3: Roberto Fresca added 'Cal Omega - Game 27.2 (Keno, gaming)' (Cal Omega Inc. 1985). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 16.2 kb / 9 files / 7.76 zip + +$end + + + +$info=comg5107 +$mame +0.232 [Roberto Fresca] + + +WIP: + +- 0.265: Fixed rom names. Changed description to 'CEI 51.07 (CEI 906-III Poker, Schedule 05F)'. + +- 0.232: Roberto Fresca added 'CEI 51.07 (CEI 906-III Poker)' (Casino Electronics Inc. 1988). + + +Recommended Games (Cards) + + +Romset: 64.5 kb / 9 files / 25.6 zip + +$end + + + +$info=comg5108 +$mame +0.139u2 [Roberto Fresca, Dave Ormiston] + + +WIP: + +- 0.265: Roberto Fresca added clones CEI 51.08 (CEI 906-III Poker, Schedule 09F) and CEI 51.08 (CEI 906-III Poker, Schedule 21F). Fixed rom names. Changed parent description to 'CEI 51.08 (CEI 906-III Poker, Schedule 05F)'. + +- 0.231: Roberto Fresca and Grull Osgo promoted CEI 51.08 (CEI 906-III Poker) to working. Replaced 'WDC W65C02' CPU1 with 'Rockwell R65C02'. Added gambling control. Added 8x 'Unknown' dipswitches. Changed description to 'CEI 51.08 (CEI 906-III Poker)'. + +- 0.139u2: Roberto Fresca and Dave Ormiston added 'Cal Omega - Game 51.08 (CEI Video Poker, Jacks or Better)' (Cal Omega / Casino Electronics Inc. 198?). + +- 24th August 2010: Roberto Fresca - Added preliminary support to CEI 906 III system. Added proper CPU (R65C02), accurate memory map, CRTC and PIATs mapped as PIAs for now. Here some preliminary snaps from Game 51.08 trying to boot. + + +Recommended Games (Cards) + + +Romset: 64.5 kb / 9 files / 25.9 zip + +$end + + + +$info=comg6004 +$mame +0.265 [Roberto Fresca] + + +WIP: + +- 0.265: Roberto Fresca added 'CEI 60.04 (CEI 906-III Poker, Schedule 09F)' (Casino Electronics Inc. 1989). + + +Recommended Games (Cards) + + +Romset: 64.5 kb / 9 files / 25.5 zip + +$end + + + +$info=comg903d +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - System 903 Diag.PROM' to working [Roberto Fresca, Grull Osgo]. + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Roberto Fresca added 'Cal Omega - System 903 Diag.PROM' (Cal Omega Inc. 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 4.25 kb / 3 files / 2.85 zip + +$end + + + +$info=comg905d +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.232: Promoted 'Cal Omega - System 905 Diag.PROM' to working [Roberto Fresca, Grull Osgo]. + +- 0.125u2: Added buttons 11 and 13. + +- 0.123u3: Roberto Fresca added 'Cal Omega - System 905 Diag.PROM' (Cal Omega Inc. 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 6.25 kb / 3 files / 4.47 zip + +$end + + + +$info=commando +$mame +0.22 [Nicola Salmoria, Paul Johnson] + + +Artwork available + + +TEST MODE: + +- Press P1 Button 1 during the startup message to enter the test screen. + + +WIP: + +- 0.283: Changed description of clone 'Senjou no Ookami' to 'Senjou no Ookami (Japan)'. + +- 0.281: Hook up manual sprite DMA trigger [hap]. + +- 0.280: Hook up irq prom instead of hardcoded values (no change to emulation). Revert global 128,6 screen offset [hap]. + +- 0.273: Small cleanup [hap]. + +- 0.260: Changed description of clone (Commando bootleg) to 'Mercenario (bootleg of Commando)'. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.244: Added hardware info [Guru]. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.222: READ/WRITE macros removal (video\commando.c) [Osso]. + +- 0.214: Accuracy improvement to Commando. Note: The main CPU frequency is 3 MHz, after a two-stage FF clock divider. The CPU clock is gated by bus arbitrion logic. The CPU clock is halted until video hardware has an opening in memory access, then the CPU is allowed to access common memory. This slows down the CPU but doesn't alter its basic 3MHz frequency. There is also a DMA circuit that copies object data from the CPU RAM to a buffer this also slows down the CPU as it is halted during that time [Jose Tejada]. Changed Z80 CPU1 clock speed to 3MHz. + +- 0.213: Guru added clone Commando (bootleg set 3). + +- 12th August 2019: Guru - I recently dumped an alternative bootleg version of Commando. It uses a mix of ROMs from the original PCB and other bootlegs, but one ROM was different. The PCB was sitting around on a pile of junk for about 15 years in a non-working state but is actually in pretty good condition so I thought it would be interesting to fix it. It should be relatively easy for a few reasons... it has no custom chips, the boards are joined with a single cable (you will see why this is important later) and also because it uses several logic chips made by Fujitsu with date codes that are known to have failed. For a change, I will make this into a basic repair tutorial for someone wanting to look into repairing an arcade PCB and has no experience. But with a difference. Rather than just say I scoped this and that and replaced this and that like other people do, we will look in some detail at how the chips work and use some inexpensive tools to help diagnose it. That way you might actually learn something and be able to repair your own PCB or at least pique your interest to do so later. This is probably going to be quite long so sit back with a hot or cold drink and read on.... + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.174: Rockman added clone Mercenario (Commando bootleg). + +- 0.152: Kevin Eshbach added clone Commando (US set 2). This may be older than the other data east set as this doesn't have service mode. Changed description of clone (US) to 'Commando (US set 1)'. + +- 0.149u1: Kevin Eshbach added PAL16L8 dump to clone Commando (bootleg set 2). + +- 0.149: Kevin Eshbach added clone Commando (bootleg set 2). Note: There's a 16L8A PAL (with a 74LS244P and a 74LS367AP, not dumped) on a tiny sub-board between the CPU1 ROMs and the CPU1 (a Z80 compatible NEC D780C-1). This sub-board is plugged on what seems to be a ROM socket. Changed description of clone (bootleg) to 'Commando (bootleg set 1)'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Commando. + +- 0.135u2: Fabio Priuli added save state support to Commando. + +- 0.133u1: Renamed (commandu) to (commandou), (commandj) to (commandoj) and (commandb) to (commandob). + +- 0.115: Aaron Giles fixed Z80 IRQ which broke YM2203 sound in the Capcom games (gng, commando, gunsmoke, 1943 and sidearms) in 0.111u5. + +- 0.114: Justin Szczap added DIP locations to the Commando driver. + +- 0.110u2: Canim fixed upside down service mode in Commando. + +- 0.108u3: ClawGrip added clone Commando (bootleg). + +- 3rd September 2006: Mr. Do - Ad_Enuff optimized Commando bezel. File sizes are now half of what they were (with no loss in quality). + +- 0.89u2: Fixed rom names. + +- 0.71: Brian Troha added clone Space Invasion (Europe). Changed description of clone 'Space Invasion' to 'Space Invasion (bootleg)'. Renamed (spaceinv) to (sinvasnb). + +- 4th July 2003: Brian Troha added the original? European version of Space Invasion. + +- 0.67: Changed description of clone 'Senjo no Ookami' to 'Senjou no Ookami'. + +- 17th September 2002: Brian Troha added an original version of Space Invasion to the Commando driver. + +- 23rd June 2001: Limes and THE SHEEP dumped Space Invasion (Europe) (Capcom 1985). + +- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system. + +- 0.36RC2: Added PROMs ($300, 400, 500 - palette selector, interrupt timing and video timing). + +- 0.35b12: Nicola Salmoria added clone Space Invasion. + +- 0.34b8: Changed description of clone 'Commando (Japan)' to 'Senjo no Ookami'. + +- 0.34b4: Nicola Salmoria added clone Commando (US). Changed parent description to 'Commando (World)'. + +- 0.34b2: Nicola Salmoria finally fixed Commando sometimes not starting. It was a bug in the decode routine, which has been completely rewritten. + +- 0.33b6: Changed description to 'Commando (US)' and clone (Japanese version) to 'Commando (Japan)'. + +- 0.31: Aaron Giles added new vblank_duration field in MachineDriver, which controls how long to delay screen refresh after a vblank interrupt. This is important to get video properly in sync in some games (e.g. sprites and background in Commando). Known issues: Some missing sprites here and there, probably caused by sprite multiplexing. + +- 0.28: Nicola Salmoria added clone Commando (Japanese version). Changed parent description to 'Commando (US version)'. + +- 0.26: Mirko Buffoni fixed Commando dipswitch bonus settings. + +- 0.25: Nicola fixed Commando driver, so now intermissions have the correct tiles positioned. + +- 0.23: "And there was MUSIC!" [Mirko Buffoni]. Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However I heavily dislike this approach and I'm looking for documentation on FM generation. If anyone want to join to the party forward me a mail! + +- 0.22: Nicola Salmoria added 'Commando' (Capcom 1985). High score supported as well. Original sound is done by YM2203 (FM synthesis) while now is done by 8910 (no FM). So music is not present. Thanks to Paul Johnson for the ROM encryption scheme and colors of Commando. Control: Arrows = Move around and CTRL = Fire. Press CTRL during the startup message to enter the test screen. Game is playable with accurate colors and partial sound. + +- 2nd April 1996: Dumped Commando (World). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* JEmu + +* JEmu2 + +* Sparcade + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 273.5 kb / 22 files / 128.9 zip + +$end + + + +$info=commandw +$mame +0.86u5 [?] + + +< Japan > + +Artwork available + + +TODO: + +* Still some clipping and layer problems + + +WIP: + +- 0.168: Changed description to 'Command War - Super Special Battle & War Game (Ver 0.0J, prototype)'. + +- 0.105u1: Changed description to 'Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype)'. + +- 0.87: Bryan McPhail improved the Taito F3 driver. Command War is playable now, except for the fact a layer doesn't seem to disappear when in the fighting sequence, and it's offset by 8 pixels in the movement sequence. Changed visible area to 320x224. Changed description to 'Command War - Super Special Battle & War Game (Prototype)'. + +- 0.86u5: Added 'Command War (prototype)' (Taito 1992). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 20.2 MB / 17 files / 6.54 zip + +$end + + + +$info=commsega +$mame +0.31 [Brad Oliver] + + +WIP: + +- 0.198: Replaced 'Time Pilot Audio' with 'Loco-Motion Audio'. + +- 0.140u2: Added 'Time Pilot Audio' sound. + +- 0.124: Fixed music stops when you kill a soldier. This happend only at the first time. + +- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors. + +- 0.93: Added 6x RC_Filter. + +- 0.79u1: Changed palettesize to 96 colors. + +- 0.63: Stephane Humbert fixed P1 buttons in Commando (Sega) are incorrect mapped. + +- 0.60: Changed visible area to 224x256. Added 'Difficulty' and 3x 'Unused' dipswitches. + +- 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. Added 2nd button. + +- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. + +- 0.35: Added color PROMs ($0, 20, 120, 140, 160 - palette, lookup table). Changed 8-way Joystick to 4-way. + +- 26th June 1999: Nicola added the correct color PROMs for Commando (Sega). + +- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.33b3: Dani Portillo added high score saving to Commando (Sega). + +- 0.31: Brad Oliver added 'Commando (Sega)' (Sega 1983). Preliminary. Nothing to do with the Capcom one. + +- 10th July 1997: Dumped Commando (Sega). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 32.6 kb / 13 files / 18.5 zip + +$end + + + +$info=comotion +$mame +0.31 [Frank Palazzolo] + + +Samples required (Blockade) + + +WIP: + +- 0.241: EIENTEI added clone CoMotion (patent). Changed parent description to 'CoMotion' as per flyers. + +- 0.184: Fixed rom names. Changed description to 'CoMOTION'. + +- 0.141u3: hap fixed overlay color looks wrong compared to game flyers in Comotion. + +- 0.92: Frank Palazzolo added discrete sound to Comotion. Fixed cpu1/gfx1 rom loading. + +- 0.36b14: Changed palettesize to 2 colors. + +- 0.31: Frank Palazzolo added 'Comotion' (Gremlin 1976). Comotion support is complete with the exception of the square wave music. + +- 28th March 1998: Dumped Comotion. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 4.50 kb / 6 files / 2.45 zip + +$end + + + +$info=compgolf +$mame +0.78u3 [Pierpaolo Prazzoli, Bryan McPhail] + +0.74u2 [Angelo Salese] + +0.74u1 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Competition Golf Final Round (World?, revision 3)'. + +- 0.257: Consolidate driver in single file [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1 with MC6809E. + +- 0.155: Changed description of clone (old version) to 'Competition Golf Final Round (Japan, old version)'. + +- 0.135u2: Fabio Priuli added save state support to Competition Golf Final Round. + +- 0.133u1: Renamed (compglfo) to (compgolfo). + +- 0.131u1: MooglyGuy merged memory maps in Competition Golf Final Round. + +- 0.106u3: Added dipswitches 'Coin A/B', 'Wind Force', 'Grain of Turf', 'Range of Ball', 'Cabinet' and 4x 'Unused'. + +- 0.78u4: Pierpaolo Prazzoli fixed last minute compgolf bug in u3. + +- 0.78u3: Pierpaolo Prazzoli and Bryan McPhail added 'Competition Golf Final Round (revision 3)'. Fixed cpu1/user1 roms addresses and visible area to 248x240. Changed 'Competition Golf Final Round (Japan)' to clone 'Competition Golf Final Round (old version)'. Renamed (compgolf) to (compglfo). + +- 11th January 2004: Pierpaolo Prazzoli fixed the background data in Competition Golf. + +- 6th January 2004: Pierpaolo Prazzoli finished the Competition Golf driver. + +- 31st December 2003: Pierpaolo Prazzoli - Fixed background data bankswitch and scrolls. + +- 30th December 2003: Pierpaolo Prazzoli - Fixed background. + +- 28th December 2003: Pierpaolo Prazzoli decoded the background graphics in Competition Golf, but the background tilemaps are not yet emulated. + +- 0.74u2: Added 'Competition Golf Final Round (Japan)' (Data East 1985). + +- 23rd September 2003: Bryan McPhail fixed the sprites, colors and sound in Competition Golf Final Round, but the background tiles are still not decoded properly. + +- 0.74u1: Angelo Salese added (Testdriver) Competition Golf Final Round (Japan). The black border around the player sprite in attract mode happens on the real PCB as well. TODO: Decode background roms. Split into seperate driver/vidhrdw files. Check input ports (they seem correct already though). + +- 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 240.2 kb / 9 files / 63.6 zip + +$end + + + +$info=complexx +$mame +0.67 [Brian Crowe] + + +SETUP and TEST MODE: + +- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the QIX.NV file from the NVRAM-directory and re-run the program. + +- Press F2 to enter test mode, then F1 to advance to the next test. There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up, F6=Down. + + +WIP: + +- 0.67: Brian Crowe added 'Complex X' (Taito 1984). + +- 2nd January 2003: Brian Crowe added Complex X to the Qix driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 56 kb / 14 files / 31.9 zip + +$end + + + +$info=comx_pl80 +$mame + +DEVICE: + +COMX PL-80 + + +ROMS: + +pl80.pt6 (3584 bytes cx005) + +it.em.ou.bin (8k gfx1) + +tiny.bin (1k gfx1) + + +WIP: + +- 0.185: Added 'COMX PL-80' device (bus\centronics\comxpl80.cpp). + +$end + + + +$info=coneyis +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Old Coney Island!' (Game Plan 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 3 files / 4.56 zip + +$end + + + +$info=confmiss +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated confmiss CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for Confidential Mission (GDS-0001) [f205v]. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (lightgun) to Confidential Mission. + +- 10th April 2009: Guru - Confidential Mission w/different PIC (unfortunately we bought this just before the other dump was available! PIC seems to be the same as is already dumped?) and a few more items arrived via Smitdogg and a few kind donations from a few people. + +- 0.130u1: Added 'Confidential Mission (GDS-0001)' (Sega 2001). + +- 15th March 2009: Dumped Confidential Mission (GDS-0001). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 118.5) + +$end + + + +$info=congo +$mame +0.10 [Ville Laitinen] + + +Artwork available + +Samples required + + +TEST MODE: + +- Use F2 to enter test mode, then 1 to advance from one test to the following. + + +Bugs: + +- congo and clones: Samples do not play correctly. 125scratch (ID 09108) + +- Sound glitch since the zaxxon.c rewrite. Gyrovision (ID 00798) + + +WIP: + +- 0.219: Documented Congo Bongo netlist progress. Fixed devices [Couriersud]. + +- 0.182: Update to input definition file (nl_examples\congo_bongo.csv): Create Congo Bongo sounds with ./nltool -c run -t 10 -i nl_examples/congo_bongo.csv -f nl_examples/congo_bongo.c -l RO.1 and convert to wav with ./nlwav -i log_RO.1.log -o t.wav. Sounds played are: GORILLA, BASS_DRUM, CONGA_H, CONGA_L, RIM0 and again GORILLA. Using Solver.PARALLEL=1 significantly increases performance from 270% to 380%. However, this has to be taken with a grain of salt. Enabling this on predominantly logic netlists can severly kill performance [Couriersud]. + +- 0.165: Improved MB3614 parameters. Changed some opamps to type "idealized" (type 1) in Congo Bongo netlist and got 50% speed improvement. Increase performance from 53% to 69% for matrix size around 30x30. These matrices are e.g. used in Congo Bongo without optimisation [Couriersud]. + +- 0.164: Added MM5837 Noise Generator used by Congo Bongo (nl_examples\congo_bongo.c and mm5837_noise.c). Documented progress on Congo Bongo. Gorilla sound now works. Performance up from 30% to 170%. Use nltool -c run -f nl_examples/congo_bongo.c -t 2 to test. Minor enhancements and bugfixes [Couriersud]. + +- 0.162: Use SN76489A for sound as shown on Congo Bongo schematic [Lord Nightmare]. + +- 0.145u8: Kevin Eshbach and The Dumping Union added clone Congo Bongo (Rev C, 3 board stack). Correct rom labels and U locations for the Congo Bongo sets. Added the 3 board stack version with correct PBROM. Added additional documentation about the 2 board stack and the 3 board stack. Brian Troha correct / clarified the "hand written" Congo Bongo label statement. As per suggestion, added "Rev C" to game name as there are other versions out there that need dumping. Changed parent description to 'Congo Bongo (Rev C, 2 board stack)' and clone 'Tip Top' to 'Tip Top (3 board stack)'. + +- 0.135u3: Kevin Eshbach added information on the PROM from the 2 Board version of Congo Bongo. + +- 9th July 2008: Mr. Do - Congo Bongo was another from CAG that was photoshopped "not so well." Compare the bottom right corner of the new one to the old one. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Congo Bongo. + +- 12th November 2006: Mr. Do - Congo Bongo bezel has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 16th October 2006: Mr. Do - Through a co-operative effort with ClassicArcadeGrafix, I will able to occasionally borrow art for adding Congo Bongo bezel. + +- 0.107u3: Fixed rom names and dipswitches. + +- 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Fixed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Changed Z80 CPU2 clock speed to 4MHz, palettesize to 512 colors and VSync to 59.999409. Changed 4-way Joystick to 8-way. Removed flags dispose from region gfx4. Added dipswitches 'Lives', 'Demo Sounds', 'Cabinet', 'Coin A/B' and 'Bonus Life. + +- 0.107u1: Aaron Giles fixed crashed in the video driver. + +- 0.104u8: Chris Law and Aaron Giles fixed second SN76496 on Congo Bongo to have the correct frequency (1MHz). + +- 0.104u6: Chris Law improved samples support for Congo Bongo. Replaced all samples with new ones. + +- 0.76u1: Changed Z80 CPU1 clock speed to 3041250 Hz. + +- 0.59: Added dipswitches 'Test Back and Target' and 'Test I/O and Dip SW'. + +- 0.34b1: Added color PROM congo.u68. + +- 0.33b5: John Butler supported rotation in Congo Bongo. + +- 0.31: Known issues: What do the dipswitches do? + +- 0.30: Gary Walton added clone Tip Top (Sega 1983) (UK version). + +- 25th November 199x: Gary Walton dumped Tip Top (3 board stack). + +- 0.29: Ville Laitinen and Tim Lindquist added sound in Congo Bongo (samples are needed to get full sound). Accurate colors in Congo Bongo [Tim Lindquist, Nicola Salmoria]. + +- 0.28: Congo Bongo can go in service mode (F2) [Nicola Salmoria]. Known issues: What do the dipswitches do? + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Congo Bongo. + +- 0.22: Paul Berberich fixed some colors of Congo Bongo. They are not right but a lot better of the previous. Screenshots could be useful. + +- 0.18: Congo Bongo now save their high scores for real [Nicola Salmoria]. The code had disappeared from the drivers. I did write it, since I had .hi files in my directories. + +- 0.15: Miscellaneous graphics fixes to Congo Bongo and added high score saving [Nicola Salmoria]. Also better colors, thanks to Marc Lafontaine. + +- 0.12: Ville Laitinen fixed sprite priorities in Congo Bongo. + +- 0.11: Nicola Salmoria fixed joystick controls for Congo Bongo. + +- 0.10: Ville Laitinen added 'Congo Bongo' (Sega 1983). The colors are terrible, but it's playable and has no sound. Control: Arrows = Move around and CTRL = Jump. Note: The background is stored as a rectangle, but is drawn by the hardware skewed: Go right two pixels, then up one pixel. Doing the conversion at run time would be extremely expensive, so we do it now. To save memory, we squash the image horizontally (doing line shifts at run time is much less expensive than doing column shifts). + +- 31st December 1996: Dumped Congo Bongo. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 132.2 kb / 18 files / 53.6 zip + +$end + + + +$info=congo_21 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.203: Osso added clone Congo (1.1, DCS sound 1.0). + +- 0.154: Added clone Congo (1.1). + +- 0.143u5: Added clone Congo (1.3). + +- 0.141u1: Miodrag Milanovic added 'Congo (2.1)' (Williams 1995) and clone (2.0). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.50 MB / 4 files / 3.24 zip + +$end + + + +$info=conquer +$mame +0.84u1 [David Haywood] + + +TODO: + +* Redump maincpu rom + +* Custom potted module with 2x 20-pin DIP chips with no markings (PROMs, PLDs or TTL ?) + + +WIP: + +- 0.141u4: Changed description to 'Conqueror'. + +- 0.84u1: David Haywood added Conquer (Unknown 1982). + +- 1st July 2004: David Haywood added Conquer to the Scramble driver but it doesn't work. + + +Romset: 28 kb / 8 files / 14.8 zip + +$end + + + +$info=conquest +$mame +0.248 [Code Mystics] + + +SETUP: + +- To start a game, press key 1 or 2. + + +WIP: + +- 0.248: Code Mystics added 'Conquest (prototype)' (Williams / Vid Kidz 1982). Note: Early prototype by Vid Kidz for Williams. Despite concept similarities, it's not an early version of Sinistar. ROM files were reconstructed from June 1982 source code, not dumped from EPROMs. It appears to use the sound ROM from Defender. No "attract mode" or power-up tests had been created at this stage of development, so the game simply starts with a solid colour-shifting display. Game graphics and text were also placeholder [Code Mystics]. Don't assume it has 8bit NVRAM [hap]. + +- 31st December 2020: Code Mystics - We have 8-bit history to share: After Larry DeMar & Eugene Jarvis created Defender, they, as "Vid Kidz", started on a 2D top-down follow-up: Conquest. It only got as far as a VERY early prototype, but we've reconstructed the ROMs & now you can try it out: http://codemystics.com/conquest. The MAME Team - We'd been waiting for someone to do this... including 1 or 2 of ours... But it's Jeff Vavasour! We remember Jeff's early work for Digital Eclipse (& website/blog) as one of our early inspirations. Thanks, folks (& Larry DeMar & Eugene Jarvis)! Have to see how it plays in JSMAME! + +- 3rd October 2020: Games That Weren't - As part of the launch and release of The Games That Weren't book, we are adding assets and content that didn't make it to print as bonus content to share with you. Within the book is a detailed 8 page full story about the unreleased Conquest by Vid Kidz. We speak to developer Larry DeMar about the development, with additional input from Eugene Evans and Sinistar developer Sam Dicker and help from Jeff Vavasour (who took screenshots from the compiled sources). We share a few bonus extra screenshots that didn't make it to print, as well some development notes from Larry DeMar. Sadly the game was shelved initially to focus on the more promising Robotron, but ultimately fully cancelled when the quite similar Sinistar game was spotted in development at Williams by Vid Kidz. This wasn't the early beginnings of Sinistar, but a purely co-incidental and separate development that had similarities. During our research, we also found an arcade flyer showing a game of the very same name and which looks very similar to the Vid Kidz game, but was a pure co-incidence. A big thanks to Dan Hower from Flyer Fever for providing a very hi-res copy of the flyer. Ironically, this Tago arcade was also never released and was once a game called "Journey" by Stern (not to be confused with the 1983 Bally Midway game) that was showcased on an American gameshow called Starcade. Used in competition and given away as a prize at one point. It is unknown why Stern gave it to Tago, but the name likely changed because of the Bally game. Another mystery that cropped up, but was outside of the scope of the Vid Kidz write up. Here it is in action: https://youtu.be/WKcH3e9xy04. All three of these titles (including the Vid Kidz game) are yet to be dumped and made available. However, Larry has given permission for his Conquest prototype to be released, and on the last day of 2020 - Jeff Vavasour got the game up and running for people to finally check out. + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 23 kb / 5 files / 11.4 zip + +$end + + + +$info=contcirc +$mame +0.53 [David Graves] + +0.37b11 [Testdriver] + + +Artwork available + + +NOTE: + +- Continental Circus is a F1 racing game, featured dynamic weather and pitstops. This is probably the first arcade driving game to possess these features. + + +Bugs: + +- Contcirc does not work correctly with a 360 wheel. Can only be detected on high score select screen. mrchrisster (ID 08831) + + +WIP: + +- 0.231: hap added electronic shutters and shifter for Continental Circus 3D scope (video\taito_z.c and layout\contcirc.lay). + +- 0.224: Firehawke added widescreen layouts with shifters. + +- 0.184: Angelo Salese fixed subtle color pen bug in 'Mexico GP' stage of Continental Circus. + +- 0.148u5: MASH changed "Gear Shift" to LOW by default for Continental Circus. + +- 0.148u1: ShouTime and The Dumping Union added clone Continental Circus (Japan). Brian Troha added Continental Circus B33 Taito rom prefix. + +- 0.146u1: hap removed fake digital steeringwheel from Taito Z driver. Improved analog controls for Continental Circus. Changed input to Paddle, Dial, Pedal and 3x buttons. + +- 0.143u4: MASH added missing PORT_TOGGLE to Continental Circus gear shifters input. + +- 0.133u1: Renamed (contcrcu) to (contcircu) and (contcrua) to (contcircua). + +- 0.129u6: Mr. Do added built-in layouts for Continental Circus. + +- 9th July 2008: Mr. Do - Continental Circuit (Circus?) now has a bezel thanks to Zorg. + +- 0.125u9: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.124u2: Nicola Salmoria fixed audio emits from one speaker on start up. Removed button 8. Added 4x Volume Filters and 3rd sound channel. + +- 0.99: Nicola Salmoria fixed road/sprite priority (cars no longer disappear when they go over a hill in Continental Circus). Removed bogus ROM containing 1989 copyright year. Someone hacked the copyright year from 1987 to 1989, and changed an unused byte from FF to F3 to keep the checksum the same. Added user2 PROMs ('road/sprite priority and palette select' and 'road A/B internal priority'). + +- 0.93: Removed Custom sound. + +- 0.82: Added clone Continental Circus (US set 2). Changed parent description to 'Continental Circus (US set 1)'. + +- 0.62: Added dipswitches 'Difficulty 1 (time/speed)', 'ifficulty 2 (other cars)', 'Steering wheel' and 'Enable 3D alternate frames'. + +- 0.57: Changed visible area to 320x224. Added 'Default screen type' dipswitch. + +- 4th September 2001: David Graves improved the road colors in Continental Circus. + +- 0.53: David Graves added 'Continental Circus (World)' (Taito 1987) and clone (US). + +- 0.37b11: David Graves added (Testdriver) Continental Circus (World). Known issues: No road. Wheel control poor-ish. Stuff often written in high byte of sound word, don't think it matters. + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 5.63 MB / 19 files / 1.82 zip + +$end + + + +$info=contra +$mame +0.123u1 [?] + +0.33b7 [Carlos A. Lozano, Jose Tejada Gomez, Phil Stroffolino, Eric Hustvedt] + + +Artwork available + + +TEST MODE: + +- Press F2 + F3 to enter test mode. Press 1P and 2P together to advance through tests. + + +Bugs: + +- contra, contra1, contrae, contrab: [possible] Wrong demo sequence. Augusto (ID 08376) + +- contra, contra1, contrae and contraj: [possible] Timer not is reseted when using continue. Augusto (ID 07966) + +- Clone gryzor: Side-by-side test. Stefan Lindberg (ID 00204) + + +WIP: + +- 0.279: FIRQ is every other frame. Removed dirtytiles_cb (konami\k007121.cpp) [hap]. + +- 0.278: Sprite list and related fixes: I was recently doing some testing on a Contra board around the 007121 IC and found the following: There is no sprite limit, but instead a 264 8x8 sprite block limit. There is no buffering of sprite data on the attached SRAM. From this the follow changes have been made: Use the 264 8x8 sprite block limit to determine number of sprites that should be rendered. Removed sprite ram buffering and move logic for picking sprite ram bank into k007121.cpp. Comment updates related to the limit and non-buffering. Additionally the high bit of tiles are stored in one of the control registers, if this bit changes all tiles should be marked as dirty. These changes fix a number of sprite related issues on games using this chip: Left over sprites in contra. Fixes Contra continue countdown sometimes leaves sprites behind (konami\k007121.cpp) [Jim Westfall]. Added sprite buffer (otherwise 1 frame sprite lag in eg. hcastle, contra, labyrunr). Added screen raw params to Konami drivers with K007121. Do flipscreen and dirty tilemap marking with callbacks. Avoid shift with negative amount in drivers. Added interrupts and scrollram (konami\k007121.cpp). Correction to bgcolor. Correct pixel clock. Fixed incorrect behavior of the flipscreen [hap]. Added missing watchdog period [Jim Westfall, hap]. Changed VSync to 59.185606 Hz. + +- 0.277: Changed default 'Difficulty' to normal to match manual [mamefan, Vas Crabb]. + +- 0.273: Correct 32x32 sprite code mask (konami\k007121.cpp). Fixes Lance's death sprites are mirrored in Contra and clones [hap]. + +- 0.272: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Gryzor (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 7 main boards and 2 sub-boards. More information, DIP switches and PCB pictures: https://www.recreativas.org/modular-system-gryzor-4344-gaelco-sa. TODO: Everything [ClawGrip]. + +- 0.262: Use device_gfx_interface to decode graphics (konami\k007121.cpp). Also adjusted graphics ROM loading to allow use of gfx_8x8x4_packed_msb [cam900]. + +- 0.250: Small cleanup (konami\k007121.cpp) [hap]. + +- 0.243: Use finders and some other small cleanups [Osso]. Added hardware infos [Guru]. + +- 0.242: Verified clocks [Bryan McPhail]. Init variables for Coverity software [Robbbert]. Changed MC6809E CPU2 clock speed to 1789772 Hz. + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes sound and music is slightly too slow in Contra [Aaron Giles]. + +- 0.231: Added Konami 007452 multiplier/divider, fixes rolling mines trajectories in contra. Plugged K007452 in combatsc, flkatck and wecleman [Furrtek]. Note: For as long as it has been emulated, the '3D' stages in Contra have been too easy. This comes down to the functionality of the Konami 007452 chip, which Konami calls a VRC&DMP. Now we know that VRC stands for Virtual ROM Controller, and controls ROM banking. However, the DMP part has been more of a mystery, assumed to be some kind of protection. This month, furrtek worked out that it's apparently some kind of Divide/Multiply Processor, for 16-bit maths operations that would be unacceptably slow on the games's pair of 6809-family CPUs. The great news is the game now runs correctly, the bad news is you'll probably die a lot more [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\combatsc.c) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.205: Removed K007121 MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Angelo Salese fixed sprite RAM mapping. + +- 0.197: Acknowledge sound IRQ [AJR]. + +- 0.193: Replaced HD6309 CPU1 with HD6309E (3MHz) and M6809 CPU2 with MC6809E. + +- 0.162: System11 added clone Contra (US / Asia, set 3). Made cocktail dipswitch apply to clones Gryzor (set 1/2) only, it has no function in the others [David Haywood]. Changed parent description to 'Contra (US / Asia, set 1)' and clone (US, set 2) to 'Contra (US / Asia, set 2)'. + +- 0.149: Artemio Urbina and The Dumping Union added clone Contra (Japan, set 2). Added clone Contra (Japan bootleg, set 1). Note: This confirms that the current Japan bootleg came from an original release. Also using some info on the FTP added a second Japan bootleg set as reported by dump as well as correct one rom name. However there are no NEW roms. Changed description of clones (Japan) to 'Contra (Japan, set 1)', (set 2) to 'Gryzor (set 1)', (set 1) to 'Gryzor (set 2)' and (Japan bootleg) to 'Contra (Japan bootleg, set 2)'. Renamed (gryzor) to (gryzor1), (gryzora) to (gryzor) and (contrajb) to (contrabj1). + +- 0.141u4: Changed main CPU to HD6309 as seen on Contra PCB, and set interrupt source to K007121. Fixed game freeze after the 2nd 3d stage's boss, before the level with horizontal scroll [hap]. Replaced M6809 CPU1 with HD6309 (12MHz). Changed M6809 CPU2 clock speed to 3Hz. Changed description to 'Contra (US, set 1)' and clones (US, Set 2) to 'Contra (US, set 2)', Gryzor (Set 1) to 'Gryzor (set 1)' and Gryzor (Set 2)' to 'Gryzor (set 2)'. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Contra. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Contra driver to use the new code. + +- 0.135u3: Kevin Eshbach added board xtal's and indication of an undumped PAL for Contra/Gryzor. Changed YM2151 sound clock speed to 3579545 Hz. + +- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of Contra. I haven't looked at them closely and I don't know if they will all be added but... Cool news. + +- 0.131u1: MooglyGuy merged memory maps in Contra. + +- 0.126u4: Fabio Priuli added DIP locations for Contra. + +- 9th July 2008: Mr. Do - Contra gets a marquee from the BYOAC/CAG artwork, and the control panel instruction card thanks to Anoid. + +- 0.123u1: Brian Troha added clone Contra (bootleg). Changed clone (US bootleg) to parent 'Contra (US, Set 1)' and (US) to clone 'Contra (US, Set 2)'. Renamed (contra) to (contra1) and (contrab) to (contra). + +- 0.122u8: Zsolt Vasvari removed colortables from Contra and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 4096 colors. + +- 0.111u5: Canim fixed flip screen switch and changed COIN3 to SERVICE1 in the Contra driver. + +- 0.108u5: Stefan Lindberg added clone Gryzor (Set 2). Changed description of clone 'Gryzor' to 'Gryzor (Set 1)'. + +- 0.70u2: Some Contra dipswitch / input fixes [El Condor]. + +- 0.36RC1: Nicola Salmoria fixed sprites colors in Contra and other improvements to Konami 007121-based games. + +- 0.36b12: Replaced all 64k gfx1/2 roms with 256k roms in all sets. + +- 0.36b9: Added clone Contra (Japan). + +- 0.36b5: Added PROMs ($200, 300 - sprite and char lookup table). + +- 5th September 1999: Jim Hernandez fixed Contra PROMs. + +- 29th August 1999: Phil Stroffolino fixed Contra background palette bank. + +- 0.36b3: Yasuhiro Ogawa added clone Gryzor. + +- 0.36b2: Phil Stroffolino fixed sprites in Contra. Fixed gfx rom loading. Added dipswitches 'Cabinet' and 'Upright Controls'. Renamed (gryzorb) to (contrajb). + +- 0.36b5: Added PROMs ($200, 300 - sprite/char lookup table). + +- 29th July 1999: Phil Stroffolino improved the Contra driver, mapping unknown dipswitches and converting it to tilemaps. He also fixed a tilemap color marking bug. + +- 0.34b8: Changed YM-2151 sound to YM-2151. + +- 0.34b3: Juan Carlos Lorente added high score saving to Contra. + +- 0.33RC1: Changed description to 'Contra (US)' and clone 'Contra (bootleg)' to 'Contra (US bootleg)' and 'Gryzor (bootleg)' to 'Contra (Japan bootleg)'. + +- 0.33b7: Carlos A. Lozano, Jose Tejada Gomez, Phil Stroffolino and Eric Hustvedt added 'Contra' (Konami 1987) and clones Contra (bootleg) and Gryzor (bootleg). Known issues: There appears to be at least one incorrectly mapped sprite late on the final stage. The weapon-carrying enemies in the "into the screen" stages are supposed to be colored differently (orange). A control bit in sprite RAM exists which seems to serve this purpose, indicating an alternate palette. Sprite horizontal position is sometimes off by 8. + +- 20th September 1997: arcade@zws.com dumped Contra (Japan bootleg). + + +ARCADE RELEASE: Contra (Konami) - 1987/Feb/20 + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 1.16 MB / 11 files / 357.3 zip + +$end + + + +$info=contrambc +$mame +0.281 [Hammy, little0] + + +< Japan > + + +WIP: + +- 0.281: Hammy and little0 added 'Contra (Conny bootleg of Mega Drive version)' (bootleg / Konami 1995). Note: Doesn't seem to like megadriv_68k_check_z80_bus(), no coins. + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 2 MB / 4 files / 1.24 zip + +$end + + + +$info=cookbib +$mame +0.94u5 [David Haywood] + + +NOTE: + +- Test mode crashes the same way on the real board. + + +WIP: + +- 0.153: ANY and David Haywood added clone Cookie & Bibi (set 2). Working with correct protection data. Changed parent description to 'Cookie & Bibi (set 1)'. + +- 8th January 2014: David Haywood - The Cookie and Bibi board we picked up turned out to have an undumped revision of that game on it, again probably newer because the test mode doesn't crash in the new set. It also used different protection data so we had to extract that too. Interestingly the graphics roms and Z80 program were also different, unusual for a clone, makes me wonder if the older dump wasn't a prototype set. There are no real changes to the graphics, just from what I can tell some redundant tiles removed. + +- 0.150: Changed YM2151 clock speed to 3750000 Hz. + +- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Added 'Winning Rounds (VS Mode)' and 'Service Mode'. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.103u5: David Haywood fixed minor color issue in Cookie & Bibi (the game needs a VBLANK_DURATION above ~2400 or the Joystick on the How to Play screen has wrong colours). + +- 0.95u1: Added 'VS Round' dipswitch. + +- 0.94u5: David Haywood added 'Cookie & Bibi' (SemiCom 1995). + +- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring the original Semicom 'Cookie & Bibi' from 1990 (one of Semicom's first games). + +- 19th March 2005: David Haywood - The Sequel 'Cookie and Bibi 2' has been emulated in MAME for a while, however I'm now glad to be able to say that the original is also emulated. Cookie and Bibi, released in 1995 is probably one of the first games to be produced by Semicom. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 1.44 MB / 11 files / 313.9 zip + +$end + + + +$info=cookbib2 +$mame +0.74u2 [?] + +0.62 [Testdriver] + + +WIP: + +- 0.245: f205v added clone Cookie & Bibi 2 (English / Korean). Note: No ROM matches any of the other sets. In this set the language switch actually works but its effects are inverted to what test mode shows. Sticker on PCB shows 95 so maybe earliest set? [Osso]. Changed parent description to 'Cookie & Bibi 2 (English, set 1)' and clones (set 2) to 'Cookie & Bibi 2 (English, set 2)' and (set 3) to 'Cookie & Bibi 2 (English, set 3)'. + +- 0.229: CAPS0ff dumped MCU for Cookie & Bibi 2 (set 1) and clone Cookie & Bibi 2 (set 2). Added AT89C52 (16MHz) CPU3. + +- 0.227: Kevin Eshbach and The Dumping Union added clone Cookie & Bibi 2 (set 2). Changed description of clone (set 2) to 'Cookie & Bibi 2 (set 3)'. Renamed (cookbib2a) to (cookbib2b). + +- 0.194: Hammy added clone Cookie & Bibi 2 (set 2). Note: Protection data needs verifying for this, I had to hack the parent data because there are absolute jumps to rom addresses in the code provided by the MCU just to make sure it doesn't crash when inserting a coin, it's possible some ram addresses differ too, hence need for verification [David Haywood]. Changed parent description to 'Cookie & Bibi 2 (set 1)'. + +- 0.138u4: Brian Troha added DIP locations to Cookie & Bibi 2. + +- 0.100u1: Changed description to 'Cookie & Bibi 2'. + +- 0.95u1: Sonikos changed 'Lives' dipswitch to 'Max Vs Round'. + +- 0.77u1: David Haywood fixed Cookie & Bibi 2 - Game now playable. Added user1 rom ($0 - 87C52 protdata). + +- 18th November 2003: David Haywood emulated the protection (Philips 87c52 MCU) in Cookie & Bibi 2. + +- 0.75: Changed VSync to 57.5 Hz. + +- 0.74u2: Added 'Cookie and Bibi 2' (SemiCom 1996). + +- 0.62: Added (Testdriver) Cookie and Bibi 2. + + +LEVELS: 50 (puzzle mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 1.95 MB / 8 files / 673.3 zip + +$end + + + +$info=cookbib3 +$mame +0.99u8 [Corrado Tomaselli, David Haywood] + + +WIP: + +- 0.138u4: Brian Troha added DIP locations to Cookie & Bibi 3. + +- 0.105: Brian Troha correct DIPs for Cookie & Bibi 3. Added 'Free Play' dipswitch. + +- 0.100u1: Added protdata.bin rom - Game now playable. Changed description to 'Cookie & Bibi 3'. + +- 14th September 2005: David Haywood - With a little help from Corrado Tomaselli we got Cookie and Bibi 3 to run. + +- 0.99u8: David Haywood added 'Cookie and Bibi 3' (Semicom 1997). + +- 8th September 2005: Corrado Tomaselli dumped Cookie & Bibi 3. + + +LEVELS: 50 - 8 (puzzle mode - vs. mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 2.19 MB / 8 files / 757.4 zip + +$end + + + +$info=cool104 +$mame +0.262 [ethteck] + + +WIP: + +- 0.262: ethteck added 'Cool 104' (Sigma 1997). Preliminary mappings based on reverse engineering. Correct disassembly of SMOV and SSTR (cpu\h16\h16dasm.cpp) [AJR]. TODO: Should this game have a colour PROM like the SIGMA B52 games? + + +Recommended Games (Cards) + + +Romset: 1.50 MB / 4 files / 515.7 zip + +$end + + + +$info=coolmini +$mame +0.86 [?] + + +Bugs: + +- Sound test crashes (emulated system stops responding) when moving part stage 4 BGM. cuavas (ID 09371) + + +WIP: + +- 0.273: Sign-extend the divisor in DIVS instructions (cpu\e132xs\e132xsdrc_ops.hxx). Fixes 'Cool Minigame Collection' don't work properly/softlock [Ryan Holtz]. + +- 0.202: Complete redump of clone Cool Minigame Collection (Italy). Note: Redump removes all BAD_DUMP from ROM definition. First 6 graphics roms were the same, only the last 2 were different for the Italian version. Sound rom was also bad, various blocks of 0x80 bytes were 0xff. Redeump proved it should match the parent [coolmod, Brian Troha]. + +- 0.190: Brian Troha added speedup to clone Cool Minigame Collection (Italy). + +- 0.189: Hammy added clone Cool Minigame Collection (Italy). + +- 27th August 2017: Smitdogg - Hammy dumped the Italian version of Cool Minigame. + +- 0.130u1: Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz. + +- 0.100u2: Pierpaolo Prazzoli added missing 2MB gfx roms to Cool Minigame Collection - Game now playable. Changed description to 'Cool Minigame Collection'. + +- 12th September 2005: Guru - Minigame Cool Collection arrived. Thanks to f205v. + +- 0.88u4: Replaced E1-32XS CPU with E1-16T. + +- 0.88u3: Swapped user1 roms. Fixed gfx1 roms length to 1MB. Changed YM2151 clock speed to 3579545 Hz and MSM6295 to 13558 Hz. + +- 0.88u2: Changed E1-32XS CPU1 clock speed to 50MHz. + +- 0.87: Changed E1-32XS CPU1 clock speed to 100MHz and added YM2151 (4MHz) and MSM6295 (10000 Hz) sound. Changed visible area to 320x240. + +- 0.86: Added 'Cool Minigame' (Semicom 1999). Incomplete set. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Multiplay) + + +Romset: 17.2 MB / 11 files / 6.06 zip + +$end + + + +$info=coolpool +$mame +0.74u2 [Nicola Salmoria] + +0.63 [Testdriver] + + +WIP: + +- 0.154: Gamez Fan added 2nd button and button labels to Cool Pool. + +- 0.130u3: Olivier Galibert reverted recent TMS32025 timing change which busted Cool Pool sound. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. + +- 0.114u1: Aaron Giles fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9-Ball Shootout bearable. Changed VSync to 60.012477 Hz. + +- 0.96u3: Changed input to 1x button and 2x coin slots. + +- 0.96u2: Aaron Giles fixed Cool Pool and clones - Games now playable. Changed 8-way Joystick to Trackball. Removed flags dispose from region user1. + +- 0.78u4: Added a TMS32026 entry and reworked the handling of internal RAM to work in the new system. Replaced TMS32025 CPU with TMS32026. + +- 0.75: Changed 9-Ball Shootout (set 2) and (set 3) to clones of Cool Pool. + +- 0.74u2: Added 'Cool Pool' (Catalina 1992). + +- 0.63: Added (Testdriver) Cool Pool. NOTES: There are handlers for the two external ints, which aren't hooked up yet. INT2 is probably connected to the "IOP" (32026). Rom test starts at 0xffe021a0. It also contains functions to print text on the screen (0xffe04230), so should be a good start for the gfx emulation. The checksum test routine is wrong, e.g. when it says to be testing 4U/8U it is actually reading 4U/8U/3U/7U, when testing 3U/7U it actually reads 2U/6U/1U/5U. The placement cannot therefore be exactly determined by the check passing. + +- 2nd January 2003: Aaron Giles fixed VBLANK timing and display interrupt bugs in the TMS34010 CPU core and he fixed Cool Pool so that its graphics no longer flicker. + +- 31st December 2002: Nicola Salmoria fixed Cool Pool so that its attract mode works, but it also has graphics glitches and the controls don't work. + +- 28th December 2002: Nicola Salmoria improved the 9-Ball Shootout / Cool Pool driver too, adding preliminary sound emulation and fixing a few things, but the games still don't work too well. + +- 24th December 2002: Nicola Salmoria improved 9-Ball Shootout, it displays some graphics now but is still unplayable. + +- 22nd December 2002: Aaron Giles sent in his preliminary driver for AmeriDarts. Nicola Salmoria merged it with Cool Pool and decrypted 9-Ball Shootout but neither of them still works due to an unemulated DSP chip. + +- 17th December 2002: Nicola Salmoria sent in a preliminary driver for Cool Pool but it is not working due to an unemulated I/O processor. + +- 15th May 2002: Guru - Received 9 Ball Shootout PCBs. Thanks to Theo for donations. + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 4.31 MB / 20 files / 2.17 zip + +$end + + + +$info=coolridr +$mame +0.86 [David Haywood] + + +< Japan > + + +WIP: + +- 0.250: Ensure queue->thread will have at least 1 work_thread_info in it (osd\osdsync.cpp), fixes Cool Riders crashed when OSDPROCESSORS is set to 1 [CasualPokePlayer]. + +- 0.154: R. Belmont added fastram to Cool Riders. + +- 0.150: Small PALETTE_INIT cleanup to Cool Riders [Oliver Stoeneberg]. Prevent crash caused by m_screen changes (just renamed "lscreen" to "screen") [David Haywood]. + +- 0.148u3: Minor code tweak [David Haywood]. Work around miscompile on newer versions of Clang [Phil Bennett]. + +- 0.148u2: David Haywood and Angelo Salese fixed Cool Riders - Game now playable. Cool Riders is a dual screen game, so give it 2 screens and take a wild guess at the screen select. I prefer to see everything it sends to the blitter. Use the 2nd tilemap for screen 2. Added different fake colours. Additional notes. Play with some of the blitter values a bit. Allow use of a fake ASCII rom (hidden behind a define) (by request, so controls etc. can be hooked up). Palettes are written by the blitter as well, at least sometimes. this makes things worse in some cases, but you can see it's needed because the fades between scenes are done with it, I think DMA hookup needs fixing to match it, and possibly a palette select adding. Improved palette stuff + notes. Improved notes on some video stuff. Added some sprite compression notes from Charles & Andrew. Make use of some of the indirection enable bits I've found. Added some thoughts about the indirect LINE tables used by the main road draw blits. Notes on flip flags etc. Document 'blits' where the first sent parameter is '1' not '0' as non-sprites, probably clipping windows. More documentation of where bits are used. I think one of the blit params is a rom offset, so maybe it does decompress at blit time afterall, although for the ASCII parts that param is 0. Comment about likely rom offset bits / log changes. Some debug code, studying the compressed gfx. pattern observations note. Improved debug output to show 8 groups of 20 bits. Improved code to parse compressed data. Note of how the cell data (in compressed roms) references the actual compressed data (in compressed roms). Hey look, sprites. Kill fake ASCII rom, you can read the text now even if it's not perfect. Removed some old code. Expand the gfx data at startup from packed 10bpp words to 16bpp words(10 bits used) for easier / faster use. Kill some old gfxdecodes. Confirmed and implemented flip bits. Rotated object (map screen) and removed old debug code, will rewrite for further tests. Temp zoom code, to be improved / rewritten. Code reorganization. Fixed silly zoom bug with flipped objects. Looking at the road, not quite right. Better road handling, although less playable now because it renders over the bike. Added notes based on some (failed) test. Added some log notes from the clipping window commands used in places. Documented where RGB framebuffer controls appear to be. Experiment with when we do the colour lookup. Improved 256 colour decode part of RLE. Let's not mask out used palette bits. Put the object drawing on another thread, doesn't really help much, might revert later. Just part of a failed zbuffer experiment, will test a few other things later, this was nice in theory but isn't right. DRAW_PIX seems better. Better transparent pen handling. This is where it writes the sprite palette base. Code reorganization. Improved zoom handling. Looking at the clip windows, this is wrong, so disabled. Enable the clipping, improves attract mode, doesn't appear to break anything ingame. Needs to be signed. Improved tyres + brake lights (alt palette during decode - a form palette compression for cycling palettes while only storing partial palettes). Less aggressive application (render_object). Notes on clipping during ending, and a bit of a hack. Added tagmap stuff. Shuffle some clip checks around. Code re-org, I'll document this a bit better later, next I'll look at the blending. Some notes on what is likely the blending control. Slight change to the bg rendering, preparation for blending. Blending does not play nice with our z-buffer, road transitions and shadows on title screen have issues - will need a rethink. Make the flash effects full-screen. Prepare for sorting. Bubble sort instead of zbuffer, fixes most remaining gfx problems so I've removed all flags apart from the imperfect sound. Clean-ups. Better default inputs [David Haywood]. Basic hook-up of sound. More sound, it sends an IRQ to the master or slave. Check-point and added sound notes. Added inputs. Documented lamps. Comms works, sound still doesn't. Very preliminary sound DMA hooked up. Born to be Wild! Guessed m68k enable/disable. Changed some variables around. Added IRQ 6. Found a way to split irqs. Note update. Added scrolling. Fixed tilemap palette. Added SCSP sound clear. No more migraine inducting flickering. Code snippet for the ITI. Hooked up Backup RAM. And commented out DMAC while at it. Rewritten Tilemap DMA from scratch, and fixed data fetching while at it. Now the game properly clears palette when entering into test mode. Fixed text colors in Cool Riders. Yay, a game that more or less uses PROM mechanism in 1994. Fixed DMA mirror and removed hack. Tilemap rewrite. Added PAL data to the rumble. Make the transfers UINT16, saves some calcs and gives a speed gain. Tilemap rewrite once again, re-instated drawgfx, fixed second screen. Preliminary RGB ctrl. Tilemap vreg notes. Added command 0x30/0x34, used for solid pen fills. Guessed transparency pen select, fixes bike select screen. Applied RGB brightness on bike select, and fixed a silly bug on it. Fixed sound mirror. Fixed RGB for right screen, and attempted to guess a better algo for crashing. Added SH-2 internal SH7032 place-holders [Angelo Salese]. Added dualscreen (2x 496x384), 2x SCSP sound and left/right Speaker. Added 2x PLayers, paddle, pedal and 4x buttons and 2 coin slots. Removed AM9517A CPU. Added 'Use Threading Code' configuration. Changed description to 'Cool Riders'. + +- 0.148u1: DMAC hooked. Fixed I8237 clock in Cool Riders (US) [Angelo Salese]. Changed SH-2 CPU1 clock speed to 28636363 Hz. Added AM9517A (16MHz) cpu. + +- 0.145u1: Minor improvements to the Cool Riders text layer [Andrew Gardner]: I kept all the functionality from the current code & added a few minor things. You can see the color and placement of the text strings as colored blocks, and if you uncomment lines 471-476, the game's text is printed out to the terminal as ASCII. Given the ability to "read" the test mode, the rest of the inputs and sound can probably be hooked up. Also, the ROMs all seem to pass the check. I'm still trying to decode the tiles based on the patent. + +- 0.145: R. Belmont fixed master SCSP detection. + +- 0.144u5: Fixed Cool Riders assertion with debug build. + +- 0.144u3: Changed 68000 CPU2 clock speed to 11289600 Hz. + +- 0.135u4: David Haywood added redumped gfx5 roms to Cool Riders. + +- 0.135u3: Cool Riders improvements [Angelo Salese, David Haywood]: Fixed regression. Hooked up what it looks like a ROM->to->VRAM transfer. Slightly improved booting. Some hooks to allow FBI logo drawing. Basic DMA hooked up. Fixed program ROM memory map loading as per the service mode item. Allow it to draw RAM-based chars, starts to show correct gfxs. Fixed paletteram and implemented basic inputs. Implemented DMA VRAM transfers. Added Guru readme. Hooked up videoram reading in drawing functions. Some hook-ups for the text blitter. Fabio Priuli fixed segmentation fault before OK in Cool Riders. Changed 68000 CPU2 and SH-1 CPU3 clock speeds to 16MHz and visible area to 1024x512. Added dipswitches 'IN0-0/1', 'IN1-0', 'IN2-0/2', 'IN3-0/1', 'IN4-0/1', 2x 'IN5-0/1' and 91x 'Unknown'. Changed description to 'Cool Riders (US)'. + +- 0.128u5: Angelo Salese added hack for the SH-2 CPU in Cool Riders, fixed some irqs and some memory maps/ram sharing. Got to the point that area 0x03e00000 on the SH-2 loads some DMA-style tables. Changed palettesize to 65536 colors. + +- 0.127: Replaced SH-2 CPU3 with SH-1. + +- 0.126u5: R. Belmont fixed Cool Riders crash with DRC, now hangs waiting for impossible conditions again. + +- 30th October 2007: Guru - Cool Riders (Sega H1 System) arrived recently. Thanks to M.F. + +- 0.90u3: Added 68000 (12MHz) CPU2. Fixed rom loading and palettesize to 8192 colors. + +- 0.86: David Haywood added 'Cool Riders' (Sega 1995). Basic skeleton driver, loads some roms doesn't run the right code yet. Note: While the hardware and title screen might list 1994 as a copyright, MAME uses 1995 due to the abudance of evidence in trade journals and even it's own service manuals showing the year as 1995. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 58.1 MB / 23 files / 41.5 zip + +$end + + + +$info=coozumou +$mame +0.145u1 [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union] + + +< Japan > + + +Artwork available + + +NOTE: + +- The tape loading counter starts at 144 and the graphics messed up at 52, because some data are loaded into the character/sprite generator RAM area. + + +WIP: + +- 0.195: Inverted sprite/sprite priority (seems to help Oozumou - The Grand Sumo) [AJR]. + +- 0.179: Changed description to 'Oozumou - The Grand Sumo (DECO Cassette) (Japan)'. + +- 28th May 2012: Mr. Do - Added bezel for Oozumou. Scanned bezels provided by Mr. Do. Vectorized by CADWeazle. + +- 0.145u4: Added 'Timer(Don't Change)' dipswitch. Changed description to 'Oozumou - The Grand Sumo (DECO Cassette, Japan)'. Renamed (cgsumo) to (coozumou). + +- 0.145u1: Added 'Oozumou - The Grand Sumo (DECO Cassette)' (Data East 1984). + +- 12th February 2012: Smitdogg - We got the first reads of the dongle and tape for The Grand Sumo DECO cassette. It isn't running in MAME yet and might have to be redumped but it looks good so far. Thanks to: Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod and Rambo. + +- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to Tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Syusse Oozumou + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 96 kb / 2 files / 34.2 zip + +$end + + + +$info=cop01 +$mame +0.34b2 [Carlos A. Lozano] + + +Bugs: + +- cop01, cop01a: Voices pitch is higher and volume is low. sasuke (ID 07949) + + +WIP: + +- 0.238: Unused dipswitches enable an undocumented invulnerability cheat. Note: When both switches are on, then the player cannot die anymore [Wulfaz, Steven Coomber]. Added 'Invulnerability (Cheat, 1/2)' and 'Invulnerability (Cheat, 2/2)'Invulnerability (Cheat, 2/2) dipswitches. + +- 0.232: hap added imperfect sound flag for Cop 01. + +- 0.142u2: Angelo Salese implemented IRQ ack mechanism and fixed CPU clock speeds in Cop 01. Tafoid hand-tuned sound frequencies in Cop 01 based off an audio reference. Changed Z80 CPU1 clock speed to 6MHz and the 3x AY-3-8910A to 1.25MHz. + +- 0.135u2: Fabio Priuli added save state support to the Cop01 driver. + +- 0.131u1: MooglyGuy merged memory maps in the Cop01 driver. + +- 0.128u2: Fixed 'Bonus Life' dipswitch. + +- 0.122u8: Zsolt Vasvari removed colortables from 'Cop 01' and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 400 colors. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.53: Fixed gfx3 rom loading. Changed Z80 CPU1 clock speed to 4MHz. Removed 3rd coin slot. + +- 0.34b8: Dave W. added high score saving to Cop 01. + +- 0.34b4: Nicola Salmoria added clone Cop 01 (set 2). Changed parent description to 'Cop 01 (set 1)'. Improved Cop 01 (tempo is still wrong) [Nicola Salmoria]. + +- 0.34b2: Carlos A. Lozano added 'COP 01' (Nichibutsu 1985). TODO: Fix colors (it isn't using the lookup proms), fix sprites bank (ahhhghg!) and sprites clip. Add hi-score support. Sound chip unknow. + +- 28th March 1998: Dumped COPS 01, 1985 Nichibutsu. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 185.2 kb / 21 files / 64.9 zip + +$end + + + +$info=cop401 +$mame + +DEVICE: + +National Semiconductor COP401 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP401'. + +- 0.184: Added 'COP401' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop402 +$mame + +DEVICE: + +National Semiconductor COP402 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP402'. + +- 0.149u1: Added 'COP402' device (cpu\cop400\cop400.c). + +$end + + + +$info=cop404c +$mame + +DEVICE: + +National Semiconductor COP404C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP404C'. + +- 0.184: Added 'COP404C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop404l +$mame + +DEVICE: + +National Semiconductor COP404L + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP404L'. + +- 0.184: Added 'COP404L' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop410 +$mame + +DEVICE: + +National Semiconductor COP410 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP410'. + +- 0.184: Added 'COP410' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop411 +$mame + +DEVICE: + +National Semiconductor COP411 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP411'. + +- 0.184: Added 'COP411' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop420 +$mame + +DEVICE: + +National Semiconductor COP420 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP420'. + +- 0.149u1: Added 'COP420' device (cpu\cop400\cop400.c). + +$end + + + +$info=cop421 +$mame + +DEVICE: + +National Semiconductor COP421 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP421'. + +- 0.149u1: Added 'COP421' device (cpu\cop400\cop400.c). + +$end + + + +$info=cop422 +$mame + +DEVICE: + +National Semiconductor COP422 + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP422'. + +- 0.184: Added 'COP422' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop424c +$mame + +DEVICE: + +National Semiconductor COP424C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP424C'. + +- 0.184: Added 'COP424C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop425c +$mame + +DEVICE: + +National Semiconductor COP425C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP425C'. + +- 0.184: Added 'COP425C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop426c +$mame + +DEVICE: + +National Semiconductor COP426C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP426C'. + +- 0.184: Added 'COP426C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop444c +$mame + +DEVICE: + +National Semiconductor COP444C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP444C'. + +- 0.184: Added 'COP444C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop444l +$mame + +DEVICE: + +National Semiconductor COP444L + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP444L'. + +- 0.184: Added 'COP444L' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop445c +$mame + +DEVICE: + +National Semiconductor COP445C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP445C'. + +- 0.184: Added 'COP445C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop445l +$mame + +DEVICE: + +National Semiconductor COP445L + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP445L'. + +- 0.184: Added 'COP445L' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cop446c +$mame + +DEVICE: + +National Semiconductor COP446C + + +WIP: + +- 0.196: Changed description to 'National Semiconductor COP446C'. + +- 0.184: Added 'COP446C' device (cpu\cop400\cop400.cpp). + +$end + + + +$info=cops +$mame +0.147u2 [Mariusz Wojcieszek] + + +TODO: + +* Dump Laserdisc and CD-ROM + + +WIP: + +- 0.159: Stiletto added CHD placeholder to Cops (USA) and clone (UK). + +- 0.155: ANY added clone Cops (UK). Changed parent description to 'Cops (USA)'. Added SN76489 (2MHz) sound. + +- 0.148u1: Refactor Cops driver to use the new MOS6551 and removed the old implementation [Curt Coder]. + +- 0.147u2: Mariusz Wojcieszek added Cops (Atari Games 1994). Added some inputs and outputs. + +- 6th June 2012: Smitdogg - We got some impossible to find schematics for Atari Cops (faxes from 1995) which will allow for a driver to be started. The manual and schematics at DLP are just the manual and cab wiring. We already have the boards and laserdisc secured. + +- 19th February 2001: Dumped Cops (USA). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 64 kb / 2 files / 23.9 zip + +$end + + + +$info=copsnrob +$mame +0.31 [Zsolt Vasvari] + + +Artwork available + + +WIP: + +- 0.255: Consolidate driver in single file [Osso]. + +- 0.250: Fixed videoram oob access [hap]. + +- 0.224: Use raw parameters for screen timing [AJR]. Changed visible area to 256x200 and VSync to 60.020708 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 25th February 2019: Mr. Do - Scanned by TrevEB and cleaned up by Comboman, and some additional touch up by me, we have outer and inner artwork for Cops'n Robbers. This one is a little unique: * In the manual, on the parts page for the color overlay on the monitor, it states: The playfield is to be adjusted smaller so that the two solid inside lines are just covered by the yellow strips. * And in the manual, is a picture of the overlay on the monitor. * It does not stretch across the whole monitor. * Which makes it seem like... the game is not supposed to be run at a normal 4:3 ratio; it is actually supposed to be squished. * After playing with some settings, I got this set to where I think it is supposed to be. * Coincidentally, the game screen now looks similar to the game screen shown on the arcade flyer. * Doing so also lines up the game screen pretty closely to the inside artwork (not perfect... I could not get it set to be exactly lined up). This also matches the flyer. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.197: Removed legacy output accessors from Cops'n Robbers [Ryan Holtz]. + +- 0.189: Added new 74LS259/9334 device. Cleanup audio driver [AJR]. + +- 0.149u1: hap fixed Cops'n Robbers lockup. + +- 0.146: Fix for PORT_VBLANK multi bit [Miodrag Milanovic]. This fixes Cops'n Robbers hang/freeze at boot. + +- 6th December 2011: 3D ARCADE - New Atari 3D cabinet model for Cops'n Robbers from btribble. + +- 0.140u1: Cops'n Robbers Update [Derrick Renaud]: Converted controls to positional type. Started Discrete sounds (Motor 2 & 3, Crash sounds implemented). Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until address for Fires & Zings is found. Optimized speed of DISCRETE_DAC_R1. Fixed operation of DISCRETE_COUNTER_7492. + +- 0.135u2: Fabio Priuli added save state support to Cops'n Robbers. + +- 0.126u4: Fabio Priuli added DIP locations to Cops'n Robbers. + +- 0.87: Stefan Jokisch implements the LEDs in Cops 'n Robbers. + +- 0.79u1: Cleaned up Cops'n Robbers driver [Aaron Giles]. + +- 0.61: Added Artwork Overlay. Changed palettesize from 32770 to 2 colors. + +- 0.37b6: Added PROMs ($60, 160 - timing?). + +- 0.37b5: Colin Douglas Howell fixed multiple beer trucks in Cops'n Robbers. + +- 0.37b3: Changed visible area to 256x208 and palettesize from 4 to 32770 colors. + +- 0.36b11: Changed palettesize to 4 colors. Added PROMs ($0, 20, 40 - misc timing? proms). + +- 25th July 2000: Colin Howell added correct beer truck graphics emulation to Cops 'n Robbers and fixed a crash. + +- 0.35b8: Changed visible area to 256x224. + +- 0.31: Zsolt Vasvari added 'Cops'n Robbers' (Atari 1976). + +- 18th March 1998: Dumped Cops'n Robbers. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 6.84 kb / 18 files / 5.50 zip + +$end + + + +$info=coralr2 +$mame +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Fixed rom names. Changed description to 'Coral Riches II (1VXFC5472, New Zealand)'. + +- 0.133u1: Heihachi_73 and AGEMAME added 'Coral Riches II - 1VXFC5472 (New Zealand)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 48.6 zip + +$end + + + +$info=coralrc2 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Coral Riches II (0100919V, NSW/ACT)'. Renamed (coralr2v) to (coralrc2). + +- 0.173: Added 'Coral Riches 2' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 590.4 zip + +$end + + + +$info=coronatn +$mame +0.125u3 [Phil Bennett] + + +WIP: + +- 0.143u5: Added clone Coronation Street Quiz Game (Protocol). + +- 0.125u3: Phil Bennett added 'Coronation Street Quiz Game' (JPM 1999). + +- 28th May 2008: Phil Bennett - Coronation Street Quiz Game: Another great game on JPM Impact hardware, with gameplay not entirely dissimilar to Hangman... + + +Recommended Games (Quiz) + + +Romset: 6.50 MB / 11 files / 2.93 zip + +$end + + + +$info=corrida +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Corrida de Toros (30178311, NSW/ACT)'. + +- 0.173: Added 'Corrida De Toros' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.3 zip + +$end + + + +$info=corsario +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Corsario (Inder 1989). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Corsario (Pinball) + +Captain Flag + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Rapid Fire 5 + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Captain Zodiac + +Gun Shot + +Pirates of the Caribbean (Pinball) + + +Romset: 272 kb / 6 files / 200.9 zip + +$end + + + +$info=corv_21 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.286: Dumped security PIC for Corvette [Darksoft]. + +- 0.211: Osso added clone Corvette (PX3 Prototype). Added new DCS rom to clone (PX4). Changed description of clone (PX4) to 'Corvette (PX4 Prototype)'. + +- 0.154: Added clone Corvette (LA1) and (LX2). + +- 0.141u1: Miodrag Milanovic added 'Corvette (2.1)' (Bally 1994) and clones (LX1) and (PX4). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.51 MB / 8 files / 3.27 zip + +$end + + + +$info=corvus_hdc +$mame + +DEVICE: + +Corvus Flat Cable HDC + + +WIP: + +- 0.253: Added 'Corvus Flat Cable HDC' device (machine\corvushd.cpp). + +$end + + + +$info=cosflnsm +$mame +0.226 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.226: Osso added 'Cosmic Flash (NSM)' (NSM 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 10.2 zip + +$end + + + +$info=cosmccop +$mame +0.66 [Brian Troha] + +0.36b6 [Nicola Salmoria] + + +WIP: + +- 0.279: Changed description of clones (Japan, M72 hardware) to 'Armed Police Unit Gallop (Japan, M72 hardware)' and (Japan, M84 hardware) to 'Armed Police Unit Gallop (Japan, M84 hardware)'. + +- 0.269: Decapped and added MCU for clone Gallop - Armed Police Unit (Japan, M72 hardware) [TeamEurope, Darksoft, The Dumping Union]. + +- 0.264: Fixed rom names [Arnaud Ancel]. + +- 0.250: Corrado Tomaselli and The Dumping Union added clone Gallop - Armed Police Unit (Japan, M84 hardware). Added PROMs ($0, 100) and PLDs ($0, 200, 400, 600) to Cosmic Cop (World). Added PROMs ($100) and PALs ($0, 200, 400) to clone Gallop - Armed Police Unit (Japan, M72 hardware). Fixed rom names. Renamed (gallop) to (gallopm72). + +- 0.222: Changed description of clone (Japan, M72 PCB version) to 'Gallop - Armed Police Unit (Japan, M72 hardware)'. + +- 0.215: Changed description of clone (Japan, M72) to 'Gallop - Armed Police Unit (Japan, M72 PCB version)'. + +- 0.167: Changed description of clone (Japan) to 'Gallop - Armed Police Unit (Japan, M72)'. + +- 0.141u1: Alex Jackson added a mostly complete NEC V25/V35 CPU core, hooked up proper V35-controlled interrupts in Cosmic Cop and clone. Changed V35 CPU1 clock speed to 16MHz. + +- 0.140u3: Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 0.77u2: Added 'Difficulty' dipswitch. + +- 0.66: Brian Troha added Cosmic Cop (World). Changed V30 CPU1 clock speed to 8MHz. + +- 9th March 2003: Brian Troha added Cosmic Cop, the World version of Gallop, to the IREM M-72 driver. + +- 0.36b10: Added dipswitches 'Lives', 'Allow Continue', 'Demo Sounds', 'Flip Screen', 'Cabinet', 'Coin Mode' and 'Coinage'. + +- 0.36b6: Nicola Salmoria added 'Gallop - Armed police Unit (Japan)' (Irem 1991). + +- 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work. + +- 12th August 1998: J-ROM dumped Gallop - Armed police Unit (Japan) (c)1991 IREM. + + +LEVELS: 5 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 1.69 MB / 18 files / 671.0 zip + +$end + + + +$info=cosmic +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Cosmic (Taito 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 8.01 zip + +$end + + + +$info=cosmica +$mame +0.33b5 [Lee Taylor] + + +Artwork available + +Samples required + + +WIP: + +- 0.248: Fixed some incorrect rom locations and labels in clone Cosmic Alien (early version II?), added some notes and mark an existing dump as good based on a redump [Brian Troha, Andy Welburn, Lord Nightmare]. + +- 0.237: Retromaniacs added clone Cosmic Alien (version II, set 3). Renamed (cosmica2) to (cosmica2a) and (cosmica3) to (cosmica22). + +- 22nd November 2020: Mr. Do - Fixed up the colors on the bezel for Cosmic Alien. + +- 0.216: f205v added clone Cosmic Alien (version II, set 2). Changed parent description to 'Cosmic Alien (version II, set 1)'. + +- 22nd January 2019: Mr. Do - Comboman finshed Cosmic Alien artwork. Game now have bezel artwork, thanks to bezel scans by TrevEB and header scans by Sam Grech. + +- 29th May 2016: Comboman - Cosmic Alien is the first one that needed both header and bezel. The bezel scan comes from Mr. Do's WIP collection. The header was originally going to be from my own photos, but I was contacted by Sam from www.universal-arcade.info who is currently restoring several Universal cabinets and generously made his very high-resolution header scans available to me. It's great when people restoring the physical machines can work together with those restoring "virtual machines". By itself, the game seems like just another Galaxian ripoff. But with the full artwork (which looks like a cross between Fantasia and an Iron Maiden album cover), it becomes a cosmic battle of good versus evil! Too bad the sound emulation is missing. + +- 0.141u3: hap fixed incorrect sprite colors for alien formations in Cosmic Alien. + +- 0.135u3: Lord Nightmare fixed cosmica2 romset rom split and names to match romset as described in PCBinfo, which it matches (except for one rom which PCBinfo is probably wrong about). The romset uses a different rom daughterboard to the other cosmica romsets, and different sized roms. Changed description of clone (bootleg or hack?) to 'Cosmic Alien (early version II?)'. + +- 0.135u1: Andrew Welburn and Lord Nightmare added clone Cosmic Alien (first version). Lord Nightmare marked Cosmic Alien colors as wrong, added TODO to the driver for fixing colors. Added new XTAL value and switched driver to use it. Changed parent description to 'Cosmic Alien (version II)'. Fixed rom names. + +- 12th November 2009: Smitdogg - Andrew Welburn dumped an alt set of Cosmic Alien. + +- 0.128u1: T. Bellm added samples support to Cosmic Alien. Added DAC and Samples sound (backgr, extend, divea, diveb1-6, fire, loudexp, smallexp and coin.wav). + +- 0.122u8: Changed palettesize to 72 colors. + +- 0.68: Changed Z80 CPU clock speed to 1802666 Hz and swapped gfx1 roms ($0, 800). + +- 26th November 2002: Zsolt Vasvari added starfield emulation to Cosmic Alien. + +- 0.36RC2: Added clone Cosmic Alien (older). + +- 0.36b15: Zsolt Vasvari fixed colors in Cosmic Alien. Added user2 rom (starfield generator). + +- 21st January 2000: Zsolt Vasvari fixed some problems in Cosmic Alien. + +- 0.35b2: Changed visible area to 192x256 (8 colors). Added PROM ($0) and user1 color map PROM ($0). + +- 0.34RC1: Howie Cohen added high score saving to Cosmic Alien. + +- 0.33b5: Lee Taylor added 'Cosmic Alien' (Universal 1979). + +- 22nd March 1997: Malcor dumped Cosmic Alien (version II). + + +LEVELS: 99 (endless) + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 16 kb / 10 files / 10.9 zip + +$end + + + +$info=cosmicg +$mame +0.35b2 [Mike Coates] + + +Artwork available + +Samples required + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.240: Added protection as bit-flip in Cosmic Guerilla (different connected data pins), fixes demonstration stops at end of 2nd loop [Peter Ferrie]. + +- 0.228: Separated driver from Cosmic Alien driver. Added MC6845 CRTC and use it for all video updates. Configure screen with raw parameters. Added support for display flipping in cocktail mode [AJR]. Notes: Background should be blue. Board can operate in b&w mode if there is no PROM, in this case a colour overlay should be used. + +- 22nd November 2020: Mr. Do - Fixed up the colors on the bezel for Cosmic Guerilla; also found that an alternate color version of the bezel exists, so i took the existing one and adjusted accordingly. + +- 0.203: Changed TMS9980A CPU1 clock speed to 9828000 Hz. + +- 31st July 2016: Comboman - Cosmic Guerilla is a bit of a horizontal variation on Space Invaders. Without the artwork, it just looks like your gun is shooting aliens stealing your rectangles. But the artwork shows you're a dinosaur-riding Aztec warrior defending beautiful women from horned alien demons. There were at least two versions of the header. This is a recreation based on the German version, just because it's the only one I could find a decent photo of. The US/Japan version has psychedelic swirls on both top and bottom. + +- 0.151: Using new TMS9980 implementation in Cosmic Guerilla [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU with TMS9980A. + +- 0.150: Angel Maestre added clone Cosmic Guerilla (Spanish bootleg). + +- 28th May 2012: Mr. Do - Antny added a bezel for Cosmic Guerilla, scanned by TrevEB. + +- 23rd February 2000: Mike Coates fixed Cosmic Guerrilla. + +- 0.36b13: Replaced TMS9900 CPU with TMS9980A/TMS9981. + +- 0.36b11: Raphael Nabet made some changes to the TMS9900 emulation that completely screw up Cosmic Guerilla. + +- 0.35b13: Added sample (CG_GOTB.wav). + +- 0.35b3: Samples support in Cosmic Guerilla [Mike Coates]. Added DAC and Samples sound (cg_m0 - cg_m7, cg_att, cg_chnc, cg_ext, cg_dest, cg_gun and cg_gotm.wav). + +- 0.35b2: Mike Coates and Andy Jones added 'Cosmic Guerilla' (Universal 1979). + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 9 kb / 9 files / 7.25 zip + +$end + + + +$info=cosmo +$mame +0.76u1 [Jarek Burczynski] + + +Samples required (Invaders) + + +WIP: + +- 0.282: Added support for Cosmo's starfield [Mike Coates]. Changed visible area to 224x1040. + +- 29th August 2023: Guru - I just finished fully reversing Cosmo by TDS & Mints which is a rare game that runs on a modified Taito Color Space Invaders board. I made a full schematic which took a couple of weeks to do. Let's see if there's anyone still around who hasn't already fallen off the edge of the planet and is capable of understanding this mess and fixing up MAME to get Cosmo fully working. + +- 0.233: Guru fixed colors for Cosmo to match hardware (RGB_3BIT -> RBG_3BIT). + +- 0.126u5: Guru added README for Cosmo. + +- 0.123u6: Added 4x 'Unknown' dipswitch. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.76u1: Jarek Burczynski added Cosmo (bootleg 1979). No sound. + +- 24th October 2003: Jarek Burczynski added Cosmo to the 8080bw driver and emulated the background/foreground graphics and DAC sound in Heli Fire. + +- 25th May 2003: Guru - Received Cosmo (TDS & Mints 1979, modified Taito Space Invaders h/w). Thanks to MAMEworld donations. + + +Other Emulators: + +* VAntAGE + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 18 kb / 9 files / 9.57 zip + +$end + + + +$info=cosmogng +$mame +0.36b14 [?] + +0.36b8 [Keith Wilkins] + +0.35b10 [Testdriver] + + +WIP: + +- 0.264: PabloArcade added zoom table ROM to Cosmo Gang the Video (US) and clone (Japan). Content is the same as other games on the platform. + +- 0.204: Fixed flickering or misplaced sprites. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.133u1: Renamed (cosmognj) to (cosmogngj). + +- 0.36b14: Added 'Cosmo Gang the Video (US)'. Renamed (cosmogng) to (cosmognj). + +- 0.36b8: Keith Wilkins added 'Cosmo Gang the Video (Japan)' (Namco 1991). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 10th October 1999: Keith Wilkins sent in another Namco System 2 driver with a lot of optimization and Cosmo Gang is now playable. + +- 0.35b10: Keith Wilkins and Phil Stroffolino added (Testdriver) Cosmo Gang the Video. + +- 3rd April 1999: Keith Wilkins sent an updated Namco System 2 driver, but absolutely nothing works except Cosmo Gang, which still has garbled graphics and no sound. + + +LEVELS: 33 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Cosmo Gang (US) + +Cosmo Gang the Puzzle + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 6.91 MB / 21 files / 1.61 zip + +$end + + + +$info=cosmos +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.273: Fill initial char ram with 0xff. Fixes title logo of Cosmos doesn't appear [hap]. + +- 0.123u1: Replaced 8-way Joystick with 2-way Joystick. + +- 0.37b10: Mike Coates added 'Cosmos' (Century 1981). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 36 kb / 13 files / 21.0 zip + +$end + + + +$info=cothello +$mame +0.252 [hap, Dillweed, SNESNESCUBE64] + + +< Japan > + + +WIP: + +- 0.252: hap, Dillweed and SNESNESCUBE64 added 'Computer Othello' (Nintendo 1978). Added notes, buttons, coin handling and sound. Note: This is Nintendo's 1st microprocessor-based arcade game. It's a cocktail cabinet, P1 side has 10 buttons, and P2 side has 4. In 1980, they also sold a home version. It was called Computer TV Game (model CTG-HC10) and is presumed to be on the same base hardware as the arcade version. TODO: Verify video timing, maybe 3.57MHz / 2 / (262*114). Beeper duration and base frequency is approximated (divisor is correct). CPU speed is wrong, it's likely running at 1.79MHz. But that's way too fast compared to videos of the game. 0.9MHz(XTAL/4) is also too fast. It's probably due to the M58741P HOLD pin halting the 8080, which is not emulated. Is there a button select somewhere? I really can't find any. Or is current input emulation correct where for example P1 can move P2 cursor? It's not known if the screen is color or B&W + overlay, but since the video chip is meant for a color tv, let's assume the green tint is from the screen itself. Photos of the home version also show a green tint. Is Universal's "Computer R-3" a modified version of this game? + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 3 kb / 3 files / 2.56 zip + +$end + + + +$info=cots +$mame +0.259 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.278: Fixed inputs. Worked out lamps and added clickable layouts with button lamps for Creatures of the Sea [Vas Crabb]. + +- 0.259: Brian Troha and The Dumping Union added 'Creatures of the Sea (20050328 USA 6.3)' (ECM 2005). Patched protection [Hammy]. Added tilemap priority [Osso]. Note: Stops during boot, patched for now. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 4 files / 787.1 zip + +$end + + + +$info=cotton +$mame +0.88u4 [Andrew Prime] + +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.166: David Haywood added clones 'Cotton (set 1, Japan, Rev A) (bootleg of FD1094 317-0179a set)', 'Cotton (set 2, Japan, Rev B) (bootleg of FD1094 317-0179b set)', 'Cotton (set 3, US) (bootleg of FD1094 317-0180 set)' and 'Cotton (set 4, World) (bootleg of FD1094 317-0181a set)'. Changed parent description to 'Cotton (set 4, World) (FD1094 317-0181a)' and clones (FD1094 317-0179a) to 'Cotton (set 1, Japan, Rev A) (FD1094 317-0179a)', (FD1094 317-0179b) to 'Cotton (set 2, Japan, Rev B) (FD1094 317-0179b)' and (FD1094 317-0180) to 'Cotton (set 3, US) (FD1094 317-0180)'. + +- 0.150: Charles MacDonald, ShouTime and The Dumping Union added clone Cotton (set 2, Japan, Rev B, FD1094 317-0179b). Changed description of clones (set 1, Japan, FD1094 317-0179a) to 'Cotton (set 1, Japan, Rev A, FD1094 317-0179a)', (set 2, US, FD1094 317-0180) to 'Cotton (set 3, US, FD1094 317-0180)' and (set 3, World, FD1094 317-0181a) to 'Cotton (set 4, World, FD1094 317-0181a)'. Renamed (cottonj) to (cottonja). + +- 12th July 2013: Smitdogg - ShouTime got a newer undumped version of Cotton. + +- 0.146: Correct the rom labels for Cotton (set 1, Japan, FD1094 317-0179a) and added the Sega ID# for the rom board [Tormod, The Dumping Union]. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.92: Changed description to 'Cotton (set 3, World, FD1094 317-0181a)' and clones (US, FD1094 317-0180) to 'Cotton (set 2, US, FD1094 317-0180)' and (Japan, FD1094 317-0179a) to 'Cotton (set 1, Japan, FD1094 317-0179a)'. Renamed (cottona) to (cottonu). + +- 0.90: Chris Hardy added the missing roms to clone Cotton (US, FD1094 317-0180). Changed parent description to 'Cotton (World, FD1094 317-0181a)' and clone (FD1094 317-0180T?) to 'Cotton (US, FD1094 317-0180)'. + +- 0.89u4: Added clone Cotton (FD1094 317-0180T?). + +- 0.89: DeadScreem fixed Cotton rom names. + +- 0.88u7: Aaron Giles fixed Cotton - Game now playable. Renamed (cottona) to (cottonj). + +- 0.88u6: Aaron Giles improved Sega S16 video, Cotton title screen looks better but game currently suffers from other issues. Added 317-0179a.key to clone (Japan). Added uPD7759 sound. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Cotton (FD1094 317-0181a)' and clone (Japan) to 'Cotton (Japan, FD1094 317-0179a)'. + +- 16th November 2004: Charles MacDonald - Dumped the 317-0179a CPU from Cotton (Japan). + +- 16th November 2004: Aaron Giles - Made some improvements to the Sega drivers, including support for the Dynamic Memory Maps and some video fixes, Cotton looks a bit better in some ways now. + +- 0.88u4: Nicola Salmoria fixed a bug in the fd1094dp.c and fd1094.c decryption to allow for Cotton to be decrypted. Added 317-0181a.key and new cpu2 ($0, 10000) and gfx2 ($180000/1) roms to Cotton (317-0181a). Changed clone 'Cotton' to parent 'Cotton (317-0181a)'. Renamed (cotton) to (cottona) and (cottona) to (cotton). + +- 10th November 2004: Chris Hardy - Read the 317-0181a FD1094 CPU from Cotton (thanks to Lodewijk and Asure). + +- 0.74u2: Added 'Cotton (Japan)' (Sega 1991) and clone Cotton. + +- 0.36b2: Andrew Prime added (Testdrivers) Cotton (Japan) and clone (World). + + +LEVELS: 7 (restarts once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 3.41 MB / 30 files / 1005.1 zip + +$end + + + +$info=cotton2 +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.197: Fixed regression with Cotton 2 backgrounds in stage 2 onward (video\stvvdp2.cpp; enables ROZ mode 3 without neither rotation parameter windows nor actual rotation parameters) [Angelo Salese]. + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Cotton 2. + +- 0.110u2: Mariusz Wojcieszek updated the ST-V driver. Added VDP1 shading for sprites used by Cotton 2 and others. + +- 0.90: Changed description to 'Cotton 2 (JUET 970902 V1.000)'. + +- 0.81u4: Mariusz Wojcieszek added some RBG0 scrolling which greatly improved background graphics in cotton2, cottonbm, grdforce and othellos. + +- 0.76u2: Status - Cotton 2 has missing ground in places. + +- 0.76u1: More ST-V improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]. + +- 0.74u2: Added 'Cotton 2' (Success 1997). + +- 0.63: Added (Testdriver) Cotton 2. + + +LEVELS: 7 + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 30 MB / 8 files / 13.9 zip + +$end + + + +$info=cottonbm +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.191: Fixed Cotton Boomerang ground layer invisible while fighting against 1st boss. + +- 0.143u2: Angelo Salese fixed 1st level boss play completely invisible in Cotton Boomerang. + +- 0.143: Angelo Salese fixed black screen instead of intro in Cotton Boomerang. + +- 0.126u5: R. Belmont fixed sprite layer offset toward upper-left and fatal error crash in Cotton Boomerang. + +- 0.126u3: R. Belmont enable strict PC relative loads for ST-V games; at least Cotton Boomerang needs them. + +- 0.90u2: Changed description to 'Cotton Boomerang (JUET 980709 V1.000)'. + +- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. + +- 0.81u4: Mariusz Wojcieszek added some RBG0 scrolling which greatly improved background graphics in cotton2, cottonbm, grdforce and othellos. + +- 0.76u2: Status - Cotton Boomerang has missing ground in places. + +- 0.76u1: More ST-V improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]. + +- 0.74u2: Added 'Cotton Boomerang' (Success 1998). + +- 0.63: Added (Testdriver) Cotton Boomerang. + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 26 MB / 7 files / 12.5 zip + +$end + + + +$info=countdwn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Added Beep (387 Hz) sound. + +- 0.141u1: Miodrag Milanovic added 'Count-Down' (Gottlieb 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 kb / 1 files / 543 zip + +$end + + + +$info=countrun +$mame +0.74u2 [Tomasz Slanina] + +0.63 [Testdriver] + + +TODO: + +* Dump Custom CPU (pack). Only (bootleg set 1) works. + + +WIP: + +- 0.258: Verified PROMs for clone Counter Run (bootleg set 3) [f205v]. + +- 0.257: Trol added clone Counter Run (bootleg set 3). Note: Mostly similar to clone Counter Run (bootleg set 2), last routine at 0xb2a2 is slightly changed, GFX ROMs are double sized with the first half 0xff filled. + +- 0.178: Angelo Salese added flipscreen support to Counter Run. + +- 0.146u3: Changed description to 'Counter Run (NS6201-A 1988.3)'. + +- 0.136u3: Renamed (countrb2) to (countrunb2) and (countrnb) to (countrunb). + +- 0.126u3: Fixed proms names. + +- 0.85u2: Tomasz Slanina added clone Counter Run (bootleg set 1). Fixed 'Lives' and 'Bonus Life' dipswitches and removed 'Manufacturer'. Changed description of clone (bootleg) to 'Counter Run (bootleg set 2)'. Renamed (countrnb) to (countrb2). + +- 0.74u2: Added 'Counter Run' (Nihon System (Sega license) 1988) and clone (bootleg). + +- 0.70u5: Added clone (Testdriver) Counter Run (bootleg). Encrypted? + +- 0.63: Added (Testdriver) Counter Run. Note: We don't have the game rom data/program from inside the counter run CPU, hopefully somebody can work out how to dump it before all the boards die since it appears to be battery backed. + +- 14th December 2001: Dumped Counter Run (NS6201-A 1988.3). + +- 21st October 2001: Dumped Counter Run. + +- 21st February 1999: Malcor dumped Counter Run (NS6201-A 1988). + +- 5th October 1997: Highwayman dumped Counter Run, from SEGA ORIGINAL PCB (ENCRYPTED). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 129.5 kb / 13 files / 43.2 zip + +$end + + + +$info=countryc +$mame +0.127u1 [Tomasz Slanina] + +0.68 [Tomasz Slanina] + + +WIP: + +- 0.127u2: Stephane Humbert fixed dipswitches and inputs for Country Club. Added 'Unused' dipswitch. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, removed hacks, proper memory maps, screen flip / cocktail mode support, added DIP locations, better implementation of sound CPU communication and hooked sound CPU interrupts to YM3526 chips. Changed 'Country Club' from a clone of Fighting Golf to parent. + +- 0.126u4: Guru added README for Country Club. + +- 0.125u3: Roberto Zandona fixed graphics corruption in Country Club. + +- 0.99u7: Roberto Fresca fixed X-axis in Country Club. + +- 0.70u3: Tomasz Slanina fixed controls (trackball + buttons) in Country Club. + +- 0.68: Tomasz Slanina added Country Club (SNK 1988). + +- 29th December 2002: Tomasz Slanina added Country Club to the SNK driver. + +- 14th August 2002: Guru - Received Country Club (SNK '88) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 307 kb / 16 files / 105.2 zip + +$end + + + +$info=covidarts +$mame +0.245 [Vicente y Sergio de electronicaVyS] + + +WIP: + +- 0.245: Vicente y Sergio de electronicaVyS added 'Covidarts' (Covielsa 1997). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 128.3 kb / 2 files / 89.3 zip + +$end + + + +$info=covox +$mame + +DEVICE: + +Covox Speech Thing + + +WIP: + +- 0.185: Added 'Covox Speech Thing' device (bus\centronics\covox.cpp). + +$end + + + +$info=covox_stereo +$mame + +DEVICE: + +Covox (Stereo-in-1) + + +WIP: + +- 0.185: Added 'Covox (Stereo-in-1)' device (bus\centronics\covox.cpp). + +$end + + + +$info=cowboy +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.238: Robbbert added clone Cowboy Eight Ball (set 2). Changed parent description to 'Cowboy Eight Ball (set 1)'. + +- 0.184: Osso added Cowboy Eight Ball. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 4 kb / 1 files / 2.79 zip + +$end + + + +$info=cowboy2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Renamed (cowboy) to (cowboy2). + +- 0.155: Changed description to 'Cowboy Eight Ball 2'. + +- 0.141u1: Miodrag Milanovic added 'Cowboy Eight Ball' (LTD 198?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 8 kb / 2 files / 5.17 zip + +$end + + + +$info=cowtipp +$mame +0.226 [Recreativas.org, Francisco Ortiz] + + +NOTE: + +- YouTube: https://youtu.be/0LeDRNNQSfQ + + +WIP: + +- 0.284: MC68EZ328: Ignore lower 3 bits for IVR writes (machine\mc68328.cpp) [Angelo Salese]. + +- 0.275: Fixes for MC68EZ328: Allow selection and use of Port A: On EZ and VZ, PASEL is reserved, and it was hard-coded to 0 (disabled). However, the user manual notes: "In an 8-bit-only system, you can configure these pins as a parallel I/O port by writing a 1 to the WDTH8 bit of the SCR". According to the MC68328 datasheet, something similar should be needed to activate its Port B, but that change is not included here. Its PBSEL is exposed, so there is likely no difference in emulation. Fuller implementation of timer: The existing implementation left the timer counter (TCN) at zero until the compare value (TCMP) was reached. However, some software relies on reading the TCN values to measure elapsed time. The timer counter (TCN) now increments on every timer tick (machine\mc68328.cpp) [Kirk Meyer]. + +- 0.261: QA notes. TODO: AMD_29LV640MB (64 MBit with Boot Sector) [Angelo Salese]. Replaced MC68328 CPU1 with 'MC68EZ328 DragonBall-EZ Processor'. + +- 0.253: Avoid a collision between the internal status register and the interrupt status register (machine\mc68328.cpp) [O. Galibert]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: More MC68328 CPU cleanups [Ryan Holtz]. + +- 0.238: Cleaned up MC68328 CPU register handlers and structure. Moved #define macros into enums within the class [Ryan Holtz]. + +- 0.226: Recreativas.org and Francisco Ortiz added 'Cow Tipping - Shake Cattle & Roll (set 1)' (Game Refuge / Team Play 2004) and clone Cow Tipping - Shake Cattle & Roll (set 2). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 8 MB / 1 files / 4.40 zip + +$end + + + +$info=cp_16 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'The Champion Pub (1.6)' (Bally 1998) and clone (1.5). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 6 MB / 7 files / 5.57 zip + +$end + + + +$info=cp2024 +$mame + +DEVICE: + +Conner Peripherals CP-2024 hard disk + + +ROMS: + +27c256.bin (32k eprom) + + +WIP: + +- 0.255: Added 'Conner Peripherals CP-2024 hard disk' device (bus\ata\cp2024.cpp). + +$end + + + +$info=cpcdigiblst +$mame + +DEVICE: + +Digiblaster (DIY) + + +WIP: + +- 0.253: Added 'Digiblaster (DIY)' device (bus\centronics\digiblst.cpp). + +$end + + + +$info=cpoker +$mame +0.123u2 [Mirko Buffoni] + +0.119u4 [David Haywood] + + +< Italy > + + +WIP: + +- 0.214: Decrypted clone Champion Poker (v300US) and correct controls [Osso]. Workaround to fixed the random locks for protection in Champion Poker (v220I) and clones (v100), (v101), (v200G), (v201F) and (v210KS). Fixed Champion Poker (v220I) and clone (v200G) freezing during play. Fixed Champion Poker (v220I) and clones (v200G) and (v201F) inputs. Promoted clone Champion Poker (v101) and Champion Poker (v201F) to working [Roberto Fresca]. + +- 0.211: Cristiano-MDQ added clones Champion Poker (v101), Champion Poker (v201F), Champion Poker (v210KS) and Champion Poker (v300US). + +- 0.142u4: Roberto Fresca and TeamEurope added clone Champion Poker (v100). Inputs from the scratch for Champion Poker (v100) [Roberto Fresca]. + +- 16th May 2011: Roberto Fresca - This time, a new version of Champion Poker (IGS) has arrived thanks to TeamEurope. The set is in plain english and seems to be v100. Inputs were written from the scratch, and lights need to be reworked from the scratch too. I'll see if can get some spare time to rework the button-lamps. + +- 10th August 2008: Luca Elia - I've been doing some work for Champion Poker. + +- 0.126u4: Luca Elia fixed clone Champion Poker (v200G) - Game now playable. Changed 'Poker? (IGS)' from a parent set to clone 'Champion Poker (v200G)'. Changed parent description to 'Champion Poker (v220I)'. Renamed (pokerigs) to (cpokert). + +- 0.123u2: Mirko Buffoni added 'Champion Poker' (IGS 198?). + +- 0.119u4: David Haywood added 'Poker? (IGS)' (IGS 1995). + +- 28th December 2005: f205v and Gnoppi dumped Champion Poker (v200G). + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 480 kb / 6 files / 143.6 zip + +$end + + + +$info=cpoker2 +$mame +0.226 [Jorge Silva, Fernando Oliveira] + + +WIP: + +- 0.271: Verified 'Champion Poker 2 (V100A)' dump with another PCB [Ioannis Bampoulas, TeamEurope]. Fixed rom names. + +- 0.245: Hooked up IGS_INCDEC protection. Implemented specific IGS_INC protection. Added palette scramble and tweaked tiles decryption. Added Lamps and layout. Promoted Champion Poker 2 (V100A) to working [Luca Elia, Osso, Jorge Silva and Fernando Oliveira]. Removed YM2413 sound. Changed 'unknown IGS game (V100A)' from a clone of Happy Skill to parent 'Champion Poker 2 (V100A)'. Renamed (unkigs) to (cpoker2). + +- 0.226: Jorge Silva and Fernando Oliveira added 'unknown IGS game (V100A)'. Note: PCB was heavily corroded and not working. Osso added inputs for Happy Skill and clone (V100A). Fixed dipswitches. + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 5.25 MB / 4 files / 724.2 zip + +$end + + + +$info=cpokerpk +$mame +0.130u1 [Mirko Buffoni, David Haywood] + +0.130 [f205v] + + +< Italy > + + +WIP: + +- 0.277: Removed YM2413 sound. + +- 0.130u3: Correct names for Champion Italian PK boards (thank f205v for spotting this) [Mirko Buffoni]. Changed parent and clone descriptions to 'Champion Italian PK'. + +- 0.130u1: Mirko Buffoni and David Haywood added 'Champion Poker PK (bootleg, blue board)'. Promoted 'Champion Poker PK (bootleg, green board)' and 'Champion Italian Cup (bootleg V220IT)' to GAME_WORKING status. Added PAL decryption, making all games playable. Updated input ports and fixed gfx layout to use 6 bitplanes like all others. Changed 'Champion Poker PK (bootleg, blue board)' video udpate to not use transparency. Changed 'Champion Italian Cup (bootleg, set 1)' from a parent set to clone 'Champion Poker PK (bootleg, green board)' and 'Champion Italian Cup (bootleg, set 1)' to clone 'Champion Italian Cup (bootleg V220IT)'. Renamed (citalian) to (cpokerpkg) and (citaliana) to (citalcup). + +- 0.130: f205v added 'Champion Italian Cup (bootleg, set 1)' (SGS 199?) and clone (bootleg, set 2). + +- 7th February 2009: f205v dumped Champion Italian Cup (set 1) and (set 2). + + +Recommended Games (Cards) + + +Romset: 896 kb / 4 files / 306.8 zip + +$end + + + +$info=cppicf +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.188: Added dipswitches 'Lives', 'Bonus Life' and 'Infinite Lives'. + +- 0.179: Changed description to 'Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 1)' and clone (DECO Cassette, set 2) to 'Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 2)'. + +- 0.145u1: Changed description to 'Peter Pepper's Ice Cream Factory (DECO Cassette, set 1)' and clone (Cassette, set 2) to 'Peter Pepper's Ice Cream Factory (DECO Cassette, set 2)'. + +- 0.88u2: Changed descriptions to 'Peter Pepper's Ice Cream Factory (Cassette, set 1/2)'. + +- 0.53: Added clone 'Cassette: Peter Pepper's Ice Cream Factory (set 2)'. Changed parent description to 'Cassette: Peter Pepper's Ice Cream Factory (set 1)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Peter Pepper's Ice Cream Factory' (DECO 1984). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 36 kb / 2 files / 20.8 zip + +$end + + + +$info=cprobowl +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.188: Added 'Show Bonus Instructions' dipswitch. + +- 0.179: Changed description to 'Pro Bowling (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Pro Bowling (DECO Cassette)'. + +- 0.88u2: Changed description to 'Pro Bowling (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Pro Bowling' (DECO 1983). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 36 kb / 2 files / 16.9 zip + +$end + + + +$info=cprogolf +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Tournament Pro Golf (DECO Cassette) (US)' and clones (DECO Cassette, Japan) to 'Tournament Pro Golf (DECO Cassette) (Japan)' and '18 Challenge Pro Golf (DECO Cassette, Japan)' to '18 Challenge Pro Golf (DECO Cassette) (Japan)'. + +- 0.149: Tormod and The Dumping Union added clone 18 Challenge Pro Golf (DECO Cassette, Japan). + +- 30th May 2013: Smitdogg - From the recent fundraiser, which frankly didn't go well, we got the most important (for dumping purposes) Deco cassette out of the ones at auction. The cassette we got is the 18 holes version of Pro Golf. We have the 18 Holes version already for the later PCB/ROM version but now we finally got the original cassette version. It only took 32 years to dump. Not bad. It's not strictly a clone of 18 Holes Pro Golf with the title changed. The hit meter is in a different place, players are different and there are probably other changes I haven't found yet. Just had a quick look so far. Correct name is "Pro Golf 18 Challenge". Version number is DT-1134-A-0 (Japanese, version 4 of Pro Golf, no revision number). + +- 0.146u1: The Dumping Union correct Tournament Pro Golf rom names to include revision. + +- 0.146: Guru and Charles MacDonald added clone Tournament Pro Golf (DECO Cassette, Japan). + +- 12th May 2012: Smitdogg - We are still working hard on DECO Cassette updates. We're in the middle of dumping: DS Telejan (version 4-A-3), Pro Golf (version 1-A) and Hamburger (version 0-A-0). A couple of the dongles are troublesome but will be done soon. + +- 0.145u1: Changed description to 'Tournament Pro Golf (DECO Cassette)'. + +- 0.138u1: Changed description to 'Tournament Pro Golf (Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Number of Strokes', 'Show Stroke Power/Ball Direction' and 'Country Code'. + +- 0.88u2: Changed description to 'Pro Golf (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Pro Golf' (DECO 1981). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + +- 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 32 kb / 2 files / 15.3 zip + +$end + + + +$info=cps1mult +$mame +0.273 [hellshinox, H4M573R, NTDEC, Nnap, Hammy, TeamEurope] + + +WIP: + +- 0.273: hellshinox, H4M573R, NTDEC, Nnap, Hammy and TeamEurope added 'CPS1 Multi Game' (bootleg 199?). Note: Needs game selection support via DIP switches. + + +Recommended Games (Multiplay) + + +Romset: 197 MB / 27 files / 76.5 zip + +$end + + + +$info=cps2comm +$mame + +DEVICE: + +Capcom CPS-2 communication board + + +WIP: + +- 0.246: Changed sourcefile to capcom\cps2comm.cpp. + +- 0.244: Added 'Capcom CPS-2 communication board' device (machine\cps2comm.cpp). + +$end + + + +$info=cps3_custom +$mame + +DEVICE: + +CPS3 Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to capcom\cps3_a.cpp. + +- 0.192: Changed description to 'CPS3 Custom Sound'. + +- 0.154: Changed description to 'CPS3 Audio Custom'. + +- 0.149u1: Added 'CPS3 Custom' device (audio\cps3.c). + +- 0.129u4: Changed 'Custom' sound to 'CPS3 Custom'. + +$end + + + +$info=cps3boot +$mame +0.169 [David Haywood] + +0.154 [David Haywood] + +0.151 [David Haywood] + + +CD-ROM required + + +WIP: + +- 0.192: sjy96525 fixed CPS3 Multi-game bootlegs and Street Fighter III 2nd Impact bootlegs to use for 6 buttons. + +- 0.169: David Haywood added 'CPS3 Multi-game bootleg for HD6417095 type SH2 (V4)' (bootleg 1999) and clone CPS3 Multi-game bootleg for dead security cart (V5). Changed description of clones 'CPS3 Multi-game bootleg for dead security cart' to 'CPS3 Multi-game bootleg for dead security cart (older)', (New Generation, 2nd Impact and 3rd Strike only) to 'CPS3 Multi-game bootleg for dead security cart (oldest) (New Generation, 2nd Impact and 3rd Strike only)', 'CPS3 Multi-game bootleg for HD6417095 type SH2' to 'CPS3 Multi-game bootleg for HD6417095 type SH2 (older)' and (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure and Red Earth only) to 'CPS3 Multi-game bootleg for HD6417095 type SH2 (oldest) (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure and Red Earth only)'. Renamed (cps3booto) to (cps3booto2), (cps3boot) to (cps3booto), (cps3boota) to (cps3bootao) and (cps3bootoa) to (cps3bootao2). + +- 0.154: David Haywood added 'CPS3 Multi-game bootleg for HD6417095 type SH2' and clone 'CPS3 Multi-game bootleg for dead security cart'. Changed 'CPS3 Multi-game bootleg for HD6417095 type SH2 (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure, Red Earth)' to clone 'CPS3 Multi-game bootleg for HD6417095 type SH2 (older) (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure and Red Earth only)' and clone 'CPS3 Multi-game bootleg for dead security cart (New Generation, 2nd Impact, 3rd Strike)' to 'CPS3 Multi-game bootleg for dead security cart (older) (New Generation, 2nd Impact and 3rd Strike only)'. Renamed (cps3boot) to (cps3booto) and (cps3boota) to (cps3bootoa). + +- 0.153: David Haywood added clones Street Fighter III 2nd Impact: Giant Attack (USA 970930, bootleg for HD6417095 type SH2, older) and Street Fighter III 2nd Impact: Giant Attack (USA 970930, bootleg for HD6417095 type SH2, V3). + +- 0.151: David Haywood added 'CPS3 Multi-game bootleg for HD6417095 type SH2 (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure, Red Earth)' (bootleg 1999) and clone 'CPS3 Multi-game bootleg for dead security cart (New Generation, 2nd Impact, 3rd Strike)'. Note: When the security cart dies the game no longer functions. The PCB can be brought back to life by doing the following hardware modification to the security cart: 1. Remove the custom QFP144 CPU and replace it with a standard Hitachi HD6417095 SH-2 CPU. 2. Remove the 29F400 TSOP48 flashROM and re-program it with the decrypted and modified main program ROM from set 'cps3boot' in MAME. A 28F400 SOP44 flashROM can be used instead and mounted to the back side of the security cart PCB. Do not mount both SOP44 and TSOP48 flashROMs, use only one TSOP48 flashROM or one SOP44 flashROM. 3. Power on the PCB and using the built-in cart flashROM menu re-program the SIMMs for your chosen game using the CD from set 'cps3boot' in MAME. 4. That is all. Enjoy your working PCB. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 512 kb / 1 files / 76.1 zip + +CHD: 670.7 MB (Compressed: 317.3) + +$end + + + +$info=cpsoccer +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +NOTE: + +- The tape loading counter starts at 136 and the graphics messed up at 44, because some data are loaded into the character/sprite generator RAM area. + + +WIP: + +- 0.179: Changed description to 'Pro Soccer (DECO Cassette) (US)' and clone (DECO Cassette, Japan) to 'Pro Soccer (DECO Cassette) (Japan)'. + +- 0.145u1: Changed description to 'Pro Soccer (DECO Cassette)' and clone (Cassette, Japan) to 'Pro Soccer (DECO Cassette, Japan)'. + +- 0.144u2: Changed description of clone (Cassette Japan) to 'Pro Soccer (Cassette, Japan)'. + +- 0.144u1: Team Japump, Hau, Yohji and Charles MacDonald added clone Pro Soccer (Cassette Japan). Renamed (cprosocc) to (cpsoccer). + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Number of Nice Goal', 'Demo Sounds', 'Difficulty' and 'Country Code'. + +- 0.129u6: Phil Bennett fixed Pro Soccer (Cassette) ingame graphics corruption. + +- 0.88u2: Changed description to 'Pro Soccer (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Pro Soccer' (DECO 1983). + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 68 kb / 2 files / 22.9 zip + +$end + + + +$info=cptennis +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.221: Verified DIPs for Pro Tennis (DECO Cassette) (US) [Guru]. Added dipswitches 'Bonus Life', 'Difficulty' and 'Unused'. + +- 0.188: Added 'Lives' dipswitch. + +- 0.187: Charles MacDonald and The Dumping Union added clone Pro Tennis (DECO Cassette) (Japan). + +- 0.179: Changed description to 'Pro Tennis (DECO Cassette) (US)'. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Pro Tennis (Japan original no rev + fix for incorrect dongle read). + +- 0.145u1: Changed description to 'Pro Tennis (DECO Cassette)'. + +- 0.88u2: Changed description to 'Pro Tennis (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Pro Tennis' (DECO 1982). + +- 11th February 2001: Juergen Buchmueller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 34 kb / 2 files / 13.0 zip + +$end + + + +$info=cpthook +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Captain Hook' (Game Plan 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Movie / TV / Comic) + + +Romset: 10 kb / 4 files / 7.72 zip + +$end + + + +$info=cptlucky +$mame +0.223 [Siftware, Osso] + + +WIP: + +- 0.275: Added MC6809 (8MHz) sound CPU. Some ROM and RAM is mapped, based on Sigma B52 sound CPU map. Communication is not hooked up [flama12333]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Changed year to 1988. + +- 0.223: Siftware and Osso added 'Captain Lucky' (Sigma 199?). Note: A 1992 copyright can be found online, but could be for a later version. + + +Recommended Games (Gambling) + + +Romset: 96 kb / 2 files / 35.4 zip + +$end + + + +$info=cptshark +$mame +0.264 [Ioannis Bampoulas] + + +SETUP: + +- Press INSERT COIN (5), then Select (V) to switch between the games Captain Shark and Cannon Bingo. + + +WIP: + +- 0.279: Added factory reset EEPROM [Osso]. + +- 0.264: Ioannis Bampoulas added 'Captain Shark (Ver. CS.01.6, Apr 21 2006)' (Astro Corp. / American Alpha 2006). TODO: Needs verifying of inputs and layout. Note: Clearly based on Win Win Bingo, still has strings for it. + + +Recommended Games (Gambling) + + +Romset: 4.75 MB / 7 files / 1.58 zip + +$end + + + +$info=cpzodiac +$mame +0.211 [Berty] + +0.200 [Siftware] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.211: Berty added Captain Zodiac (World). Fixed rom names. Changed 'Captain Zodiac' to clone 'Captain Zodiac (Japan)'. Renamed (cpzodiac) to (cpzodiacj). + +- 0.204: Removed YM2610 MCFG macros [Osso]. + +- 0.202: Removed Z80DAISY MCFG macros [Osso]. + +- 0.200: Siftware added 'Captain Zodiac' (Taito Corporation 1993). Added devices, input ports and memory bank [AJR]. Dumped ADPCM rom [Siftware]. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 2.19 MB / 7 files / 1.33 zip + +$end + + + +$info=cquestlin +$mame + +DEVICE: + +Cube Quest Line CPU + + +WIP: + +- 0.150: Added 'Cube Quest Line CPU' device (cpu\cubeqcpu\cubeqcpu.c). + +$end + + + +$info=cquestrot +$mame + +DEVICE: + +Cube Quest Rotate CPU + + +WIP: + +- 0.150: Added 'Cube Quest Rotate CPU' device (cpu\cubeqcpu\cubeqcpu.c). + +$end + + + +$info=cquestsnd +$mame + +DEVICE: + +Cube Quest Sound CPU + + +WIP: + +- 0.150: Added 'Cube Quest Sound CPU' device (cpu\cubeqcpu\cubeqcpu.c). + +$end + + + +$info=cr511b +$mame + +DEVICE: + +CR-511-B CD-ROM drive + + +WIP: + +- 0.201: Added 'CR-511-B CD-ROM drive' device (machine\cr511b.cpp). + +$end + + + +$info=cr560b +$mame + +DEVICE: + +CR-560-B CD-ROM drive + + +WIP: + +- 0.285: Added 'CR-560-B CD-ROM drive' device (machine\cr560b.cpp). + +$end + + + +$info=cr589 +$mame + +DEVICE: + +Matsushita CR589 CD-ROM Drive + + +WIP: + +- 0.215: Changed sourcefile to bus\ata\cr589.cpp. + +- 0.154: Changed description to 'Matsushita CR589 CD-ROM Drive'. + +- 0.150: Changed description to 'Matsushita CR589'. + +- 0.146u1: Added 'CR589' device (machine\cr589.c). + +$end + + + +$info=cr589fw +$mame +0.120u2 [smf] + + +CD-ROM required + + +WIP: + +- 0.120u2: smf added 'CD-ROM Drive Updater 2.0 (700B04)' (Konami 1999). + +- 27th October 2007: smf - CD-ROM DRIVE UPDATER: These have been on the TODO list for a while, supporting them has been "interesting". I still have a fair bit of tidying up of the changes. I've touched alot of the SCSI code and there are still some old issues that need fixing. + + +Recommended Games: + +CD-ROM Drive Updater (700A04) + +CD-ROM Drive Updater 2.0 (700B04) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +CHD: 0.70 MB (Compressed: 0.14) + +$end + + + +$info=cr589fwa +$mame +0.120u2 [smf] + + +CD-ROM required + + +WIP: + +- 0.120u2: smf added 'CD-ROM Drive Updater (700A04)' (Konami 1999). + +- 27th October 2007: smf - A 'CD-ROM DRIVE UPDATER' have been on the todo list for a while, supporting them has been "interesting". I still have a fair bit of tidying up of the changes. I've touched alot of the SCSI code and there are still some old issues that need fixing. + + +Recommended Games: + +CD-ROM Drive Updater (700A04) + +CD-ROM Drive Updater 2.0 (700B04) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +CHD: 0.70 MB (Compressed: 0.13) + +$end + + + +$info=crackndj +$mame +0.136u3 [Guru, R. Belmont] + + +WIP: + +- 0.158: Removed crackndj-key.bin rom. + +- 0.143u4: Added crackndj-key.bin rom. + +- 0.143u1: Replaced 8-way Joystick (6 buttons) with stick. + +- 0.136u3: Guru and R. Belmont added 'Crackin' DJ' (Sega 2000). + +- 2nd February 2010: R. Belmont - Guru dumped Crackin' DJ (which looks a lot like Jet Set/Grind Radio although the gameplay's very different) and I added it to MAME. It doesn't want to work in MAME (it whines about calibration data for the turntables), but the DEMUL guys have a few screens. + +- 26th January 2010: Guru - Another NAOMI cart called Crackin' DJ arrived a few days ago from a person who wishes to remain anonymous. I fired it up quickly and it looks like you play the role of a big music executive come late-night disc jockey getting high on cocaine whilst recruiting hundreds of one-hit wonders and trying to pass off as many sub-standard music tracks at high prices as you can before being beaten to death by angry music buyers who are sick of the B.S going-ons. A lot like real life. Hmmm, very interesting... dumped just now, should be in MAME soon though obviously won't be working due to the cart security. + +- 3rd November 2009: Smitdogg - We got a weird NAOMI cart, Crackin' DJ (Sega/Hitmaker 2000). Credits: Phil Bennett, N. Alston, Smitdogg and The Dumping Union. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 164 MB / 11 files / 97.8 zip + +$end + + + +$info=cracksht +$mame +0.35b5 [Aaron Giles] + + +Artwork available + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 17th June 2007: Mr. Do - Shoegazer of NonMAME fame went to an arcade a while ago and took some nice pics. For now, that gives us Crackshot bezel (with a few more on the way). + +- 0.35b5: Aaron Giles added 'Crackshot (version 2.0)' (Exidy 1985). + +- 4th March 1999: Aaron Giles added Crack Shot to the Exidy 440 driver. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Multiplay) + + +Romset: 298 kb / 46 files / 219.4 zip + +$end + + + +$info=crakndj2 +$mame +0.148u3 [ShouTime, The Dumping Union, R. Belmont] + + +WIP: + +- 0.183: billy16jr, Cereth, CPsystem3, MetalliC and rtw redumped Crackin' DJ Part 2. + +- 0.180: Changed description to 'Crackin' DJ Part 2 (Japan)'. + +- 0.158: Removed crackndj2-key.bin rom. + +- 0.148u3: ShouTime, The Dumping Union and R. Belmont added 'Crackin' DJ Part 2' (Sega 2001). Tafoid added decryption key. + +- 1st April 2013: MetalliC - Demul WIP: Crackin' DJ Part 2. + +- 27th March 2013: Smitdogg - ShouTime got Crackin' DJ Part 2 NAOMI cart. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 164 MB / 22 files / 95.0 zip + +$end + + + +$info=crankyc +$mame +0.287 [unknown] + + +WIP: + +- 0.287: unknown added 'Cranky Condor' (Universal 1997). + + +Recommended Games (Gambling) + + +Romset: kb / files / zip + +$end + + + +$info=crash +$mame +0.31 [Mike Coates] + + +Artwork available + +Samples required + + +NOTE: + +- The original ROM images for Crash (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.260: Changed description of clone (Crash bootleg) to 'Smash (bootleg of Crash)'. + +- 0.258: hap added color overlay for clone Crash (set 2) and updated color overlay for Crash (set 1). Changed description to 'Crash (set 1)' and clone (alt) to 'Crash (set 2)'. + +- 29th December 2019: Mr. Do - UDb23 finished cleaning up the bezel for Exidy's Crash, which was scanned by TrevEB. Thank you to Comboman for noticing the Bertolino version available at The Dragon's Lair Project. That version has now been added, thanks to vectorization by Spinnhacker. The bezel for Smash, which was previously in the Crash artwork set, has now been moved to its own artwork set. + +- 0.201: Joe Magiera and Toby Bermann added clone Crash (alt). + +- 7th August 2018: Smitdogg - Joe Magiera dumped an alt revision of Exidy's Crash. + +- 0.141u3: Added 2x 'Unknown' dipswitch. + +- 2nd August 2010: Mr. Do - TrevEB had sent me a scan of the bezel for Smash (Crash clone). This is now complete. + +- 0.136u4: Trevor Brown added clone Smash (Crash bootleg). + +- 17th January 2010: Smitdogg - Smash was rescued from a shed somewhere in Idaho. The PCB is Exidy's Circus and the Circus roms were still stored inside. Soldered to the board was what must have been an upgrade kit. The only noticeable difference is the "Exidy" name has been deleted from the start screen. Artwork has been scanned as well. + +- 0.129: MooglyGuy added savestate support to Crash. + +- 0.111u5: Mr. Do added built-in overlay layout for Crash. + +- 0.94u2: Derrick Renaud added sample support to Crash. Samples not currently recorded. Added discrete simulation for beeper. Also fixed crash in Crash. Replaced DAC with Discrete and Samples sound (crash.wav). + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b6: Changed palettesize from 6 to 2 colors. + +- 0.31: Mike Coates added 'Crash' (Exidy 1979). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 6.50 kb / 13 files / 5.61 zip + +$end + + + +$info=crashnsc +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Crash 'n Score/Stock Car'. + +- 0.163: Changed description to 'Crash 'n Score/Stock Car [TTL]'. + +- 0.155: Renamed (crshnscr) to (crashnsc). + +- 0.153: Fabio Priuli added 'Crash 'n Score [TTL]' (Atari 1975). + +- 30th October 2013: AdamB - DICE 0.7 has been released! Added FOUR new games: Atari Crash 'N Score, Atari Jet Fighter, Atari Quadrapong and Shark Jaws (by "Horror Games" aka Atari). New discrete sound engine! Adds sound to Space Race, and improves sound in Gotcha and Breakout. Support for "Absolute" joystick mode which allows for the use of paddle controllers. Added control descriptions to the New Game menu. Improved performance in most games. Numerous bug fixes. + + +Other Emulators: + +* DICE + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 2.06 kb / 6 files / 2.16 zip + +$end + + + +$info=crater +$mame +0.31 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.148: MASH fixed char color offset in Crater Raider (wrong since MAME 0.36b6). + +- 0.145u7: Added 'Midway SSIO Sound Board' sound. Moved Sound Board PROM 82s123.12d to midssio device set. + +- 5th August 2007: Mr. Do - Crater Raider bezel, vectored by Jcroach and with color correction by Ad_Enuff. + +- 0.98u3: Fixed gfx2 rom loading. + +- 0.53: Changed palettesize from 132 to 68 colors. + +- 0.33b7: Aaron Giles fixed colors in Crater Raider. + +- 0.31: Aaron Giles added 'Crater Raider' (Bally Midway 1984). + + +HOW TO PLAY: + +- Rescue 2 survivors to complete mission. + +- Go down a crater with a survivor to increase your bonus. Find the number of survivors indicated and transport from home base to collect your bonus. + +- Go down a crater with a green flag to increase your shield power. + +- First bonus TANK awarded at 3000 pts. Additional TANKS awarded at 15000, 50000, 100000, 150000, 200000 and 250000 pts. + + +Other Emulators: + +* Retrocade + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 220 kb / 22 files / 62.6 zip + +$end + + + +$info=crazybal +$mame +0.222 [f205v] + + +NOTE: + +- Entirely TTL (http://www.tilt.it/deb/egs-en.html). Believed to be the first arcade game to have high score initials entry. This was achieved via a keyboard on the control panel: http://www.citylan.it/wiki/images/c/c3/1698_control_panel_%2B_ingame.jpg + + +WIP: + +- 0.271: Domenico Cervini added clone Crazy Balls (Bontempi, set 2). Note: EGS 106 + EGS 107 PCBs. Only one PROM (at 4G) differs from the other set on this hw version. It affects the shape of the 6 bumpers in the middle of the screen [Osso]. Changed description of clone (Bontempi) to 'Crazy Balls (Bontempi, set 1)'. + +- 0.269: Domenico Cervini added clone Crazy Balls (Bontempi). Changed parent description to 'Crazy Balls (NAT)'. + +- 0.264: Changed description to 'Crazy Balls'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: f205v added 'Crazy Balls [TTL]' (Electronic Games Systems 1978). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 1.75 kb / 7 files / 1.27 zip + +$end + + + +$info=crazybon +$mame +0.154 [Roberto Fresca] + + +Artwork available + + +WIP: + +- 0.283: Changed description to 'Crazy Bonus 2002 (Ver. 1, Sang-Ho HW, set 1)' and clone (Ver. 1, Shanho HW, set 2) to 'Crazy Bonus 2002 (Ver. 1, Sang-Ho HW, set 2)'. + +- 0.282: GoldStar driver improvements: A huge work on tilemap system, machines config, memory maps, video start, screen update, tile get info, gfxdecode and different video registers to give extended graphics support (mostly girls) to Poker Master and derivative hardwares. Now the sets that support girls are crazybon and crazybona [Roberto Fresca, Grull Osgo]. Changed description of clone (Ver. 1, set 2) to 'Crazy Bonus 2002 (Ver. 1, Shanho HW, set 2)'. + +- 0.281: Added hopper support to Crazy Bonus 2002 and clones. Added RAMDAC support for Crazy Bonus machine. Removed the "loaned" unnecessary bipolar PROMs from the Crazy Bonus sets. Perfect colors for crazybon and crazybona. Added workaround to bypass the complex Crazy Bonus 2002 (Ver. 1, Shanho HW, set 1) protection. This is running in a daughterboard with 4 PLDs and do some writes and reads to ports to get proper pointers to NVRAM and take from there some temp values that will be computed to create the code jumps offsets. Fixed color scheme, getting correct colors and removed the "loaned" unnecessary bipolar PROMs from Crazy Bonus 2002 (Ver. 1, Shanho HW, set 1). Placed Crazy Bonus 2002 (Ver. 1, Shanho HW, set 1) and clone Crazy Bonus 2002 (Ver. 1, set 2) with stealth games [Roberto Fresca, Grull Osgo]. Changed parent description to 'Crazy Bonus 2002 (Ver. 1, Shanho HW, set 1)'. + +- 0.197: Ioannis Bampoulas added clone Crazy Bonus 2002 (Ver. 1, set 2). Changed parent description to 'Crazy Bonus 2002 (Ver. 1, set 1)'. + +- 0.172: Ioannis Bampoulas and Vas Crabb updated dipswitch descriptions/defaults according to manual. Hook up stop buttons and add to layout. There may be a payout or keyout button and hopper switch that still aren't connected the game is playable with the current clickable artwork, but it might be a nice touch to add clickable buttons for the individual reel stop buttons. Added dipswitches 'Double Up Jack', 'Limit Credit', 'C.B', 'Print' and 'Max Key In'. + +- 0.165: Documented 'Hold Pair' and 'Fast Take With' dipswitches in Crazy Bonus 2002 [hsialin]. + +- 0.160: Current crazybon dump comes from a pkrmast conversion kit. Fixed GFX decode for crazybon. Added PROM dumps from cmv4 to get correct colours in crazybon until real PROM dumps can be obtained. Crazy Bonus WIP: Fixed input mapping - all inputs and DIPs work in switch test. Fixed AY8910 mapping, data read and write are at different addresses. Document all DIPs shown in settings screen. Document coin value, coin limit and credit limit DIPs (determined with debugger). Document DIPs with easily visible effect on game. Fixed input naming. Still many unknown DIPs require investigation [Amanda King, Vas Crabb]. Lamps/layout for Crazy Bonus 2000 [Vas Crabb]. Changed description to 'Crazy Bonus 2002'. + +- 0.154: Roberto Fresca added 'Crazy Bonus 2000' (Sang Ho 1997). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 63.8 zip + +$end + + + +$info=crazybonb +$mame +0.221 [Ioannis Bampoulas] + + +WIP: + +- 0.282: GoldStar driver improvements: A huge work on tilemap system, machines config, memory maps, video start, screen update, tile get info, gfxdecode and different video registers to give extended graphics support (mostly girls) to Poker Master and derivative hardwares. Now the sets that support girls are crazybonb and clone missbingoc [Roberto Fresca, Grull Osgo]. DSW settings for Crazy Bonus 2002 (Ver. 1, dual game) and clone Miss Bingo (Crazy Bonus DB, dual game) [Ioannis Bampoulas]. + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'Miss Bingo (Crazy Bonus DB, dual game)'. Added workaround to bypass the complex Miss Bingo (Crazy Bonus DB, dual game) protection. This is running in a daughterboard with 4 PLDs and do some writes and reads to ports to get proper pointers to NVRAM and take from there some temp values that will be computed to create the code jumps offsets. Fixed color scheme, getting correct colors and removed the "loaned" unnecessary bipolar PROMs from Crazy Bonus 2002 (Ver. 1, dual game). Placed Crazy Bonus 2002 (Ver. 1, dual game) and Miss Bingo (Crazy Bonus DB, dual game) with dual games. Promoted Crazy Bonus 2002 (Ver. 1, dual game) to working [Roberto Fresca, Grull Osgo]. Changed 'Crazy Bonus 2002 (Ver. 1, set 3)' from a clone of 'Crazy Bonus 2002 (Ver. 1, Shanho HW, set 1)' to parent 'Crazy Bonus 2002 (Ver. 1, dual game)'. + +- 0.221: Ioannis Bampoulas added Crazy Bonus 2002 (Ver. 1, set 3). + + +Recommended Games (Gambling) + + +Romset: 320.8 kb / 5 files / 80.9 zip + +$end + + + +$info=crazyfgt +$mame +0.104u4 [Pierpaolo Prazzoli] + + +WIP: + +- 0.254: Use standard types for inputs, also number these and note pinout. Hook up DS2430A device, added handcrafted EEPROM data to satisfy serial protection checks and removed ROM patches that forced them to pass. Hook up coin counter [AJR]. + +- 0.246: Eliminate timer hack in Crazy Fight since YM3812 IRQ works well enough now [AJR]. + +- 0.210: Greatly improved PCB documentation for Crazy Fight. Also updated the clocks in machine config accordingly [Guru, Osso]. Changed MSM6295 sound clock speed to 1108404 Hz and VSync to 59.185100 Hz. + +- 0.141: Changed palettesize from 4608 to 8704 colors. + +- 0.123u2: Changed palettesize to 4608 colors. + +- 0.105u1: Luca Elia fixed Crazy Fight - Game now playable. Added YM3812 (4MHz) sound. Fixed gfx1/2/3 rom loading. Changed visible area to 384x224. Added 'Coin A/B', 'Service Mode', 'Difficulty?', 'Energy and 'Bonus?' and 2x 'Unknown' dipswitches. + +- 6th April 2006: Luca Elia - Crazy Fight is a 1996 game for kids, by taiwanese Subsino. It's similar to Monkey Mole Panic or The First Funky Fighter, where you have to bang on six buttons like mad. It runs on the good old Seta driver, with additional protection that was preventing it to boot in MAME before. + +- 0.104u4: Pierpaolo Prazzoli added 'Crazy Fight' (Subsino 1998). + +- 14th February 2006: Guru - Crazy Fight (Subsino, 2001) arrived, purchased by Brian T. on eBay. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 4.25 MB / 12 files / 1.45 zip + +$end + + + +$info=crazywar +$mame +0.112u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.253: Added basic support for partial screen updates. Fixed oversight causing stealsea to crash on start. Renamed base state class to make its purpose more obvious (eolith\eolith_speedup.cpp) [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.207: Use getter for qs1000 internal CPU [cam900]. + +- 0.205: Removed machine().device. Removed GMS30C2132, AT28C16, SCREEN, QS1000 and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.196: Cleaned up VRAM handler/drawing pixel. Modernized soundlatches. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas. Minor cleanup [cam900]. + +- 0.158: Osso added save state support to Vega Eolith32 driver. + +- 0.146u2: Hooked up sound in Crazy War [Phil Bennett]. Fix for "Required device 'soundcpu' not found" for Crazy War [Tafoid]. Added I8052 (24MHz) CPU2, QS1000 (24MHz) sound and left/right Speakers. + +- 0.128u4: David Haywood fixed broken Crazy War EEPROM. + +- 0.114u1: Replaced E1-32XT CPU1 with GMS30C2232. + +- 0.112u3: Pierpaolo Prazzoli added 'Crazy War' (Eolith 2002). + +- 18th February 2007: Pierpaolo Prazzoli - Added a new driver for Crazy War (Eolith 2002). + +- 12th January 2006: Guru - A few packages arrived containing Crazy Wars. Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. + +- 24th December 2005: Dumping Project - We grabbed Crazy War. + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 34.5 MB / 20 files / 11.3 zip + +$end + + + +$info=crbaloon +$mame +0.33b4 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.250: Osso fixed Player 1's first balloon is stuck in Cocktail mode (taito\crbaloon_v.cpp). + +- 0.228: Added accurate video timings and watchdog, reduced CPU clock and clean up various things [AJR]. Changed Z80 CPU1 clock speed to 2496750 Hz and VSync to 59.559876 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - Still not finished, UDb23 recreated the bezel for Crazy Balloon, and cleaned up the marquee available from the BYOAC/CAG artwork. + +- 30th June 2019: Mr. Do - Added Crazy Balloon bezel created by UDb23 based on photos. Scanned marquee courtesy of BYOAC/CAG artwork. Cleaned for MAME by UDb23. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\crbaloon.c) [AJR]. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.133u1: Renamed (crbalon2) to (crbaloon2). + +- 0.122u8: Changed palettesize to 32 colors. + +- 0.122u6: Cleaned up Crazy Balloon driver [Zsolt Vasvari]: Proper memory maps, crystals etc. Implemented the missing features of the collision detector custom IC. This fixes a moving thorns disappear (after 2nd stage) after your balloon collided with them. Changed Z80 CPU1 clock speed to 3329000 Hz. Removed 2nd coin slot and flags dispose from region gfx2. + +- 0.111u6: Rewrote the SN76477 emulator from scratch. The main difference between the old one and the new one is that it is based on measurements from a real chip. Also the emulator is fully analog, meaning that timings/frequencies, etc. are based on voltage levels. This gives a much more true-to-life emulation where the weird behavior of the real chip comes emulated for free. The code itself is also a lot simpler and more understandable [Zsolt Vasvari, Derrick Renaud]. + +- 0.104u4: Adam Bousley added save state support to Crazy Balloon. + +- 0.103u3: Derrick Renaud converted Crazy Balloon sound to use the discrete system. Replaced Custom sound with Discrete. + +- 0.88: Added music support in Crazy Balloon (thanks to MAME32Plus). Added Custom sound. + +- 0.36RC1: Added SN76477 sound. + +- 14th February 2000: Juergen Buchmueller fixed some bugs in the SN76477 sound core and added support for it to Crazy Balloon. + +- 26th November 1999: Zsolt Vasvari fixed the collision detection in Crazy Balloon. + +- 0.34RC1: Howie Cohen added high score saving to Crazy Balloon. + +- 0.33b7: Changed description to 'Crazy Balloon (set 1)' and clone (alternate) to 'Crazy Balloon (set 2)'. + +- 0.33b5: Mike Balfour added collision detection to Crazy Balloon. + +- 0.33b4: Nicola Salmoria added 'Crazy Balloon' (Taito 1980) and clone (alternate). Known issues: Collision detection is not emulated. Press SPACE to die. Don't cheat. + +- 14th February 1998: J-ROM dumped Crazy Balloon (set 1) (c)1980 TAITO. + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 16 kb / 8 files / 10.7 zip + +$end + + + +$info=crd254sh +$mame + +DEVICE: + +Sanyo CRD-254SH CD-ROM + + +ROMS: + +crd-254s_1.02.bin (64k mcu) + + +WIP: + +- 0.232: Added 'Sanyo CRD-254SH CD-ROM' device (bus\nscsi\crd254sh.cpp). + +$end + + + +$info=creepyrl +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Ioannis Bampoulas added 'Creepy Reels' (Amcoe 2010). + + +Recommended Games (Gambling) + + +Romset: 257 MB / 3 files / 25.3 zip + +$end + + + +$info=cregchg +$mame +0.206 [Alex Romero] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added 'Chihiro Change Region GD USA (611-0028A)' (Sega 2003). + + +Recommended Games: + +Chihiro Change Region GD USA (611-0028A) + +Chihiro Firmware Update For Compact Flash Box (4.01) (GDX-0024A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 1.86) + +$end + + + +$info=crgolf +$mame +0.119u1 [Arzeno Fabrice] + +0.64 [Aaron Giles] + + +WIP: + +- 0.146u5: Adjusted rom names in Crowns Golf to better represent actual rom labels improved documentation for other dumped sets. Added protected PAL dump [Kevin Eshbach, Tafoid]. + +- 6th July 2012: Smitdogg - We dumped PALs from Crowns Golf. + +- 0.146: hap fixed Crowns Golf driver ioport regression. + +- 0.135u2: Fabio Priuli added driver data structs to Crowns Golf driver. + +- 0.126u4: Fabio Priuli added DIP locations to Crowns Golf. Added 'Unused' dipswitch. + +- 0.122u8: Zsolt Vasvari simplified the video code for Crowns Golf. + +- 0.119u2: Fixed cpu2 rom ($0) length to 4kb. + +- 0.119u1: Arzeno Fabrice added Crowns Golf (834-5419-04). Changed (set 1) to clone 'Crowns Golf (834-5419-03)' and clones (set 2) to 'Crowns Golf (set 3)' and (bootleg Set 1) to 'Champion Golf (bootleg)'. Renamed (crgolfa) to (crgolfb), (crgolf) to (crgolfa) and (crgolfb) to (crgolfbt). + +- 0.105u4: Fixed rom names. + +- 0.88u2: Thierry Lescot fixed rom names in Crowns Golf. + +- 0.74u2: Brian Troha added clone Champion Golf. Changed description of clone (bootleg) to 'Champion Golf (bootleg Set 1)'. + +- 0.64: Aaron Giles added 'Crowns Golf (set 1)' (Nasco Japan 1984) and clones (set 2) and Champion Golf (bootleg). Known issues: Not sure if the analog inputs are handled correctly. + +- 25th January 2003: Aaron Giles wrote a driver for Crowns Golf. + +- 12th February 1998: Dumped Crowns Golf (834-5419-03). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 124.3 kb / 18 files / 46.0 zip + +$end + + + +$info=crgolfhi +$mame +0.103u4 [Aaron Giles] + + +WIP: + +- 0.146: hap fixed Crowns Golf driver ioport regression. + +- 0.135u2: Fabio Priuli added driver data structs to Crowns Golf driver. + +- 0.126u4: Fabio Priuli added DIP locations to Crowns Golf. Added 'Unused' dipswitch. + +- 0.122u8: Zsolt Vasvari simplified the video code for Crowns Golf. + +- 0.103u4: Aaron Giles added 'Crowns Golf in Hawaii' (Nasco Japan 1985). + +- 21st January 2006: Aaron Giles - One of my personal "most wanted" games showed up a couple of days ago on my doorstep: Crowns Golf in Hawaii (Nasco 1985). I realize it's not too exciting, but it has some interesting technical differences from the original. There is a small PCB attached in a fairly hacky fashion to the main board with lots of hand-soldered wires. Originally I figured this was some kind of protection scheme, but it turns out that they added a sample player. The original Crowns Golf played some samples through the AY-8910 chip, believe it or not. I don't know if MAME's 8910 emulation is quite good enough, but you can hear something sample-like. The new board seems to offload the work to this small PCB. It writes out a starting sample address and just assumes that the hardware plays it. There are 3 TTL chips that have the part numbers scratched off on the board. One is 18 pins, one is 20 pins, and one is 8 pins. I'm suspecting the 18-pin chip might be an MSM5205. The next step is to try running the ROM data through an ADPCM decoder and see if something reasonable comes out. Some tracing of the PCB with a logic probe should also help piece together what's going on. Suffice to say, this is kind of a nice break from looking at late 90's 3D games running at 5fps. I've also been changing several sound cores over to outputting at their natural rates, and letting the streams system do the sample rate conversion with full oversampling. This simplifies several of the sound cores, which is nice. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 168 kb / 22 files / 68.7 zip + +$end + + + +$info=cricket +$mame +0.210 [@LosTrastosDeXaX, ClawGrip] + + +WIP: + +- 0.210: @LosTrastosDeXaX and ClawGrip added 'Cricket' (Daryde S. L. 1995). Added NVRAM dump. It may be useful to have a working NVRAM dump when working on the driver. + +- 7th May 2019: Smitdogg - XaX sent us a dump of the Dallas NVRAM from his working Daryde Cricket machine. + +- 25th April 2019: Smitdogg - @LosTrastosDeXaX sent us a dump of "Cricket", a darts machine from the Spanish company "Daryde". + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 520 kb / 2 files / 159.3 zip + +$end + + + +$info=crimec +$mame +0.37b3 [Jarek Burczynski] + + +Artwork available + + +WIP: + +- 0.150: Use actual OSC values for Crime City's machine config [Brian Troha]. + +- 26th August 2007: Mr. Do - Got a couple more done from the BYOAC/CAG artwork: Crime City bezel. + +- 0.55: Fixed rom names. + +- 0.37b4: Added dipswitches 'Hi Score', 'Flip Screen', 'Difficulty' and 'Bonus Life'. + +- 0.37b3: Jarek Burczynski added 'Crime City (World)' (Taito 1989) and clones (Japan) and (US). + +- 20th May 2000: Jarek Burczynski fixed some YM2151 bugs and he sent in a Taito-B system driver, with support for Crime City and Rastan Saga 2. + +- 4th June 1998: Dumped Crime City (US). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 2.06 MB / 8 files / 857.3 zip + +$end + + + +$info=crimep2 +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Crime Patrol 2: Drug Wars (v1.3)' and clone v1.1 to 'Crime Patrol 2: Drug Wars (v1.1)'. + +- 0.155: Renamed (crimep211) to (crimep2_11). + +- 0.133u1: Renamed (crime211) to (crimep211). + +- 0.110u5: Andrea Turci and Aaron Giles added 'Crime Patrol 2: Drug Wars v1.3' (American Laser Games 1993) and clone v1.1. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 256 kb / 2 files / 57.5 zip + +$end + + + +$info=crimepat +$mame +0.155 [Dragon's Lair Project, James Wallace] + +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Crime Patrol (v1.51)' and clones v1.0 to 'Crime Patrol (v1.0)', v1.2 to 'Crime Patrol (v1.2)' and v1.4 to 'Crime Patrol (v1.4)'. + +- 0.228: Dragon's Lair Project and Osso added clone Crime Patrol v1.0. + +- 0.155: Dragon's Lair Project and James Wallace added Crime Patrol v1.51 and clone Crime Patrol v1.2. Renamed (crimepat) to (crimepat_14). + +- 0.110u5: Andrea Turci and Aaron Giles added 'Crime Patrol v1.4' (American Laser Games 1993). + +- 18th February 2001: Dumped Crime Patrol v1.4. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 256 kb / 2 files / 58.9 zip + +$end + + + +$info=crimfght +$mame +0.172 [?] + +0.36b2 [Manuel Abadia] + + +Artwork available + + +Bugs: + +- crimfght, crimfghtj, crimfghtu: [possible] The attack hits the enemy at a distance. Alex7 (ID 08594) + +- Crime Fighters Original PCB Reference (Japan Version). Alex7 (ID 07381) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Set VIDEO_UPDATE_AFTER_VBLANK flag. Writes tilemap registers during active display area, which won't have effect until the next frame. Update scroll before active display (konami\k052109.cpp) [hap]. + +- 0.272: Use memory view rather than address map bank device. Register member variables for saved states. Improved some member names and turned single-line comments into C++ line comments [cam900]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.251: CPU has internal /4 divider [hap]. Fixed 'Lives' default dipswitch [Angelo Salese]. Changed KONAMI CPU clock speed to 12MHz. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Crime Fighters, scanned by R. Coltrane. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed KONAMI, Z80, K007232, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.172: World rev of Crime Fighters now default, 4P version was made purely for the US market [System11]. Changed clone (World 2 Players) to parent 'Crime Fighters (World 2 players)' and (US 4 players) to clone 'Crime Fighters (US 4 Players)'. Renamed (crimfght) to (crimfghtu) and (crimfght2) to (crimfght). + +- 0.165: Cleanup Crime Fighters video driver and converted driver to bankdev [Alex Jackson]. Verified some things from the schematics: Full memory map and proper IRQ set/clear for the audio cpu. Added mirrors for watchdog/coincount/audioirq ports (address decoding PALs need to be dumped for more improvements). Added coin b settings, not used in game but can be verified in service mode. The system can read back some bankswitch port values using the port shared with dsw3, emulating this fixes the wrong status display of the service mode dipswitch in service mode (previously inverted). Audio CPU IRQ is cleared by the IRQ ack cycle. Added screen raw parameters to Crime Fighters and use new K051960 video support. Added note about correct dotclock [Dirk Best]. Changed VSync to 59.185606 Hz. Added dipswitches 'Coin A/B' and 6x 'Unused'. + +- 0.164: System11 changed visible area to 320x224 in Crime Fighters. Verified on actual PCB. + +- 0.146: Mamesick reverted wrong changes applied in 0.145u8. + +- 0.145u8: Mamesick fixed slow music playing in Crime Fighters. Changed VSync to 59.17 Hz. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Crime Fighters. + +- 0.135u4: Fabio Priuli converted Crime Fighters to use Konami video devices. + +- 0.134u4: Arthur Peale fixed Crime Fighters (US 4 players) inputs. + +- 0.133u1: Renamed (crimfgt2) to (crimfght2) and (crimfgtj) to (crimfghtj). + +- 0.131u1: MooglyGuy merged memory maps in Crime Fighters. + +- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in clone Crime Fighters (Japan 2 Players). Removed 4th Player. + +- 0.128u3: Fabio Priuli fixed clones crimfgt2 and crimfgtj, which cannot start. + +- 0.126u4: Fabio Priuli added DIP locations to Crime Fighters. Added 'Unused' dipswitch. + +- 0.95u3: Mamesick fixed clock speeds and refresh rate for Crime Fighters. Changed Z80 CPU2 clock speed to 3579545 Hz, YM2151 to 3579545 Hz and VSync to 54Hz. + +- 0.84u5: Adjusted YM2151 and Z80 clock to 4MHz, matches real PCB better. + +- 0.70u2: Some Crime Fighters dipswitch / input fixes [El Condor]. + +- 0.36RC2: Added clone Crime Fighters (World 2 Players). Changed parent description to 'Crime Fighters (US 4 players)' and clone (Japan) to 'Crime Fighters (Japan 2 Players)'. + +- 0.36b11: Added PROM ($0 - priority encoder). + +- 0.36b4: Nicola Salmoria added clone Crime Fighters (Japan). Changed parent description to 'Crime Fighters (US)'. + +- 1st September 1999: Nicola added Crime Fighters Japan romset. + +- 0.36b3: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2 to 3579545 Hz. + +- 12th August 1999: Ernesto Corvi sent in another K053260 update with stereo channels in correct order, and fixed the sound in Crime Fighters. He also added more addressing modes to the Konami CPU. + +- 8th August 1999: Jim Hernandez fixed Ajax and Crime Fighters sound speed. + +- 0.36b2: Manuel Abadia added 'Crime Fighters' (Konami 1989). + + +ARCADE RELEASE: Crime Fighters (Konami) - 1989/Jul + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.91 MB / 8 files / 871.8 zip + +$end + + + +$info=crisscrs +$mame +0.134u4 [Tormod] + + +TODO: + +* Dump Floppy Disk + + +WIP: + +- 0.164: Updated driver to use the standard WD floppy controller. This also means that it now uses the software list system instead of loading the floppy disk image into a memory region. To run the driver use: "mame guab -flop guab3" now. You may also just start the driver, then choose a floppy disk image from the builtin file manager [Dirk Best]. + +- 0.134u4: Tormod added 'Criss Cross (Sweden)' (JPM 1986). + + +Recommended Games (Quiz) + + +Romset: 64 kb / 2 files / 16.6 zip + +$end + + + +$info=critcrsh +$mame +0.103 [Mariusz Wojcieszek, Guru] + + +WIP: + +- 0.233: Osso added preliminary 7-seg LED support for Critter Crusher. + +- 0.186: BillD, ShouTime, Sean Sutton, Anonymous Donator, Smitdogg and The Dumping Union added clone Tatacot (JA 951128 V1.000). sjy96525 improved gun control in Critter Crusher and clone Tatacot. + +- 7th May 2017: Smitdogg - Bill D dumped the ST-V cart Tatacot. + +- 5th February 2017: Smitdogg - We picked up a rare ST-V cart called Tatacot. Nobody knows what it is. It could be the best game you've ever played, could be the worst. It could get you laid. It could give your cat a seizure and give your dog rabies. + +- 0.137u1: Added critcrsh.nv NVRAM. + +- 0.129u1: Aaron Giles added ROM_DEFAULT_BIOS (EURO) to Critter Crusher. + +- 0.106u3: Mariusz Wojcieszek and GBluma fixed Critter Crusher - Game now playable. + +- 0.103: Mariusz Wojcieszek and Guru added 'Critter Crusher' (Sega 1995). + +- 14th December 2005: Mariusz Wojcieszek - Guru has dumped Critter Crusher (running on ST-V hardware) and I plugged it into MAME. It seems to work minus hammer emulation used to smash bugs. + +- 10th October 2005: Guru - Critter Crusher EXP (ST-V) arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Critter Crusher EXP at a Korean shop. + + +LEVELS: 1 + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 8.50 MB / 4 files / 4.91 zip + +$end + + + +$info=criter75 +$mame +0.281 [PinMAME] + + +< Spain > + + +WIP: + +- 0.281: Orlando STRPinball and Recreativas.org added 'Criterium 75' (Petaco 1978). Note: Skeleton driver for Petaco Criterium 75 TTL pinball. There's an older (1975) version of this pinball, from Recel, but it's fully electromechanical (no PROMs). More info about the machine: https://www.recreativas.org/criterium-75-4ss-2938-petaco. Four display PCBs with 6 7-segments (+dot) displays. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 512 bytes / 2 files / 524 zip + +$end + + + +$info=crkdown +$mame +0.119u3 [Arzeno Fabrice, Chris Hardy] + +0.78 [Olivier Galibert] + + +Floppy Disk required + +Artwork available + + +Bugs: + +- Side by side test comparison. Kale (ID 06379) + + +WIP: + +- 0.283: Draw bottom tilemap layer as opaque. Fixes most of Crack Down title screen (sega\segas24_v.cpp) [Matthew Daniels]. + +- 0.230: Fixed out-of-bounds access in sprite drawing with inverted clipping (could crash during Crack Down attract mode) (video\segaic24.cpp) [Vas Crabb]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Crackdown, based on photos, and slightly adjusted by me. + +- 0.214: Implemented clip reverse y logic, fixes Crack Down pre-title screen sprite priorities (video\segaic24.cpp) [Angelo Salese]. + +- 0.143u5: MASH fixed graphic artifacts and speed drop during gameplay in Crack Down. + +- 0.128u4: David Haywood replaced parent Crack Down Floppy image with one containing valid settings data (prevents game booting with 0 seconds and invalid highscore data which it can't restore correctly). + +- 0.127u2: Changed description of clone (Japan, Floppy Based, FD1094 317-0058-04b) to 'Crack Down (Japan, Floppy Based, FD1094 317-0058-04b Rev A)'. + +- 0.121u2: Added 3rd button and coin slots 3 and 4. Changed description to 'Crack Down (World,Floppy Based, FD1094 317-0058-04c)' and clones (US, FD1094 317-0058-04d) to 'Crack Down (US,Floppy Based, FD1094 317-0058-04d)' and (Japan, FD1094 317-0058-04b) to 'Crack Down (Japan,Floppy Based, FD1094 317-0058-04b)'. + +- 0.119u3: Arzeno Fabrice and Chris Hardy added Crack Down (World, FD1094 317-0058-04c). Renamed (crkdown) to (crkdownu). + +- 0.101: Added new disk image ds3-5000-04b.img to clone (Japan, FD1094 317-0058-04b). + +- 0.100u1: David Haywood and Team Japump added clone Crack Down (Japan, FD1094 317-0058-04b). + +- 6th August 2005: Dave Widel - I've sent a Crack Down CPU and disk to Charles for dumping. Hopefully that will resolve the problems with it in MAME, whether it is a disk error CPU decryption error. + +- 0.99: Nicola Salmoria and Chris Hardy fixed 1-bit errors in decryption keys for Crack Down. + +- 0.95u6: Removed 3rd button. Added 'Flip Screen' and 6x 'Unused' dipswitches. Changed description to 'Crack Down'. + +- 0.95u2: David Haywood attempted to fix crash in Crackdown. + +- 4th April 2005: Dumping Project - Randy have won a board that was supposed to be 'Scramble Spirits' but turned out to be 'Crackdown' (contributing to the recent progress in the emulation of that game). + +- 0.95u1: Charles MacDonald dumped the FD1094 key for Crackdown, it appears to decrypt the disk image recognised by MAME, although there are a number of glitches which may be due to bad system24 emulation, or a bad disk, and it crashes when you attempt to start the game. David Haywood figured out where the missing Sega logo was, Crackdown doesn't seem to like the current sprite clipping implementation in the System 24 driver, however, he don't think its an identical version to the one shown at System 16 because the Sega logo is never shown against the wall (unless the shot for the flyer used at S16 was doctored which wouldn't be uncommon for flyers). He also worked out why the game crashed, it needs valid default settings. Factory defaults can be restored in the service menu, however, this doesn't restore the default high scores which are lost forever once somebody beats the top 3 so the chances of us finding an unused Crackdown disk with original high scores intact seems somewhat hopeless. Anyway, aside from a few graphical glitches (the mentioned clipping, and a transparency, or clipping bug in the map display) the game appears to be fully working. Changed description to 'Crackdown (US, FD1094 317-0058-04d)'. + +- 0.79: Added 3rd button. + +- 0.78: Olivier Galibert added Crackdown (Sega 1989). All encrypted. + + +STORY: + +- At the beginning of the 21st century, an "Artificial Life System" was created. An evil leader guides them in their quest to conquer the world. The Federal Government has issued an order to its two Special Service Agents (Ben Breaker and Andy Attacker). Their mission is to destroy the enemy facilities by using a new type of time bomb. + + +LEVELS: 16 (4x4) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Romset: 2.02 MB / 4 files / 864.5 zip + +$end + + + +$info=croquis +$mame +0.227 [xuserv, juking] + +0.37b6 [Nicola Salmoria] + + +< Korea > + + +WIP: + +- 0.227: xuserv and juking added Croquis (Korea). Renamed (croquis) to (croquisg). + +- 0.133u3: Charles MacDonald and Lord Nightmare verified and fixed M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for Logic Pro and Logic Pro 2. Fixed visible area on Logic Pro and Logic Pro 2 to match real PCBs. Added comment about what YM3812 clone is used. Added note about missing graphical effect in Logic Pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS. Added note about 4 pixels at left edge of screen. Changed OKI6295 clock speed to 1041666 Hz. + +- 0.132u4: Lord Nightmare updated Deniam driver YM3812 clocks to match recording. Changed YM3812 clock speed to 4166666 Hz. + +- 0.131u1: MooglyGuy merged memory maps in the Deniam driver. + +- 0.68: David Haywood added clone Croquis (Germany). + +- 2nd May 2003: David Haywood added a German version of Logic Pro called Croquis. + +- 0.67: Changed description to 'Logic Pro (Japan)'. + +- 0.37b6: Nicola Salmoria added 'Logic Pro' (Deniam 1996). Dipswitches might be wrong (using the Logic Pro 2 ones). + +- 17th August 2000: Nicola Salmoria fixed the Logic Pro music speed. + +- 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Logic Pro / Croquis + +Logic Pro 2 + +Logic Pro Adventure + +Multi 5 (Logic Box) + +Puzzle Club (Box Logic) + + +Romset: 3.56 MB / 9 files / 1.53 zip + +$end + + + +$info=crospang +$mame +0.78 [Pierpaolo Prazzoli] + + +NOTE: + +- The sequel to Cross Pang is New Cross Pang + + +WIP: + +- 0.146u2: Fix for Cross Pang 'Bonus Power' DIP location [Tafoid]. + +- 0.139u2: Stephane Humbert improved dipswitches in Cross Pang (after verification of the M68000 code). Added dipswitches 'Difficulty', 'Bonus Power (Bomb)', 'Bonus Power (Points)' and 2x 'Unused'. + +- 0.113u3: Fixed gfx1/2 rom loading. + +- 0.100: Cross Pang is now using the sprite draw copied from TumblePop driver instead as the game also seems to be based around Tumble Pop designs, as a result the 'Alpha Blend' bit has been removed and replaced with a flicker sprite bit like Tumble Pop which looks more correct to me. Also changed some default settings [David Haywood]. + +- 0.86u5: Pierpaolo Prazzoli adjusted sound frequency in Cross Pang. Changed MSM6295 clock speed to 8000 Hz. + +- 0.78u4: Pierpaolo Prazzoli added 'Number of Powers' dipswitch. + +- 0.78u3: Pierpaolo Prazzoli fixed the sound handler in Cross Pang. + +- 0.78u1: Pierpaolo Prazzoli fixed graphics and added sound to Cross Pang. Added YM3812 (3579545 Hz) sound. Changed palettesize to 768 colors. Added dipswitches 'Extra Balls', 'Balls per row' and 'Coinage'. + +- 26th December 2003: Pierpaolo Prazzoli fixed dipswitch settings in Cross Pang. + +- 25th December 2003: Pierpaolo Prazzoli fixed a lot of the graphics glitches in Cross Pang (sprites, added alpha transparency). + +- 0.78: Pierpaolo Prazzoli added 'Cross Pang' (F2 System 1998). Sound not hooked up and some sprite glitches. + +- 24th December 2003: Pierpaolo Prazzoli and David Haywood sent in a driver for Cross Pang, it mostly works but sound is not emulated and it has a few graphics glitches. + + +LEVELS: 60 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.94 MB / 10 files / 569.8 zip + +$end + + + +$info=crospuzl +$mame +0.171 [Ryan Holtz, Smitdogg, The Dumping Union] + + +Bugs: + +- Original PCB booting up on PC VGA monitor. Smitdogg (ID 06525) + + +WIP: + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.227: Reimplemented I2C protocol and added clock and alarm modes (machine\pcf8583.cpp) [Nigel Barnes]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.214: Improved again flash loading. Various improvements over Vrender0 based systems: Internalized video and audio components inside the SoC. Wrote a preliminary UART subdevice. Made external video clock to be settable by the host driver [Angelo Salese]. RTC interface improved but still nonfunctional [AJR]. + +- 0.213: Moved 'Cross Puzzle' from crystal to crospuzl driver. Major refactoring of VRender0 SoC device: Improved encapsulation between video and machine SoC periperals. Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier. Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely. Added CRTC screen raw parameters. Added DMA hold feature and clear IRQ on mask writes. Improved Cross Puzzle flash loading, currently failing at POST for a SPU error [Angelo Salese]. Changed visible area to 320x240. + +- 0.185: Changed SE3208 CPU1 clock speed to 43MHz. Added VRender0 sound. + +- 0.171: Ryan Holtz, Smitdogg and The Dumping Union added 'Cross Puzzle' ( 200?). YouTube: https://youtu.be/0MJ_xNksgrM. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 132.5 MB / 2 files / 3.60 zip + +$end + + + +$info=crossbow +$mame +0.35b4 [Aaron Giles] + + +Artwork available + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 0.246: Fixed invalid array access. Fixes certain sounds won't play in Cheyenne and Crossbow [hap]. + +- 0.129u5: Aaron Giles fixed crash on "Crossing Bridge" stage in Crossbow. + +- 11th February 2007: Mr. Do - We have a bezel for Crossbow. + +- 24th July 2005: 3D ARCADE - New 3D cabinet model for Crossbow from bond1. + +- 0.35b4: Aaron Giles added 'Crossbow (version 2.0)' (Exidy 1983). + +- 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + +- 11th February 1999: Aaron Giles has made preliminary support for Crossbow. This is the first true shooter game for MAME (Terminator 2 doesn't have freely movable guns), so Aaron has also added support for crosshairs (controlled by mouse). There still isn't sound and dipswitches are incorrect. + + +HOW TO PLAY: + +- Insert coin(s) and press start button. Shoot a colored box to select your adventure path. + +- Protect you friends from attack. Don't shoot your friends. + +- To score points, shoot obstacles and enemy creatures. + +- For bonus points and next level get friends safely through path. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 386 kb / 57 files / 274.8 zip + +$end + + + +$info=crossmg2 +$mame +0.225 [SpinalFeyd] + + +SETUP: + +- At 1st boot press Service1 to initialise NVRAM. + + +WIP: + +- 0.236: Identified konslot [Wayder]. Fixed display resolution and offsets [David Haywood]. Changed visible area to 320x480. Changed description to 'Cross Magic Mark 2'. Renamed (konslot) to (crossmg2). + +- 0.225: SpinalFeyd added 'unknown Konami slot medal game (set 1)' (Konami 199?). Fixed slot games palette format [Philip Bennett]. Note: GS562 PCB with no K056766 color DAC and no IC 20D 8Kbyte SRAM (palette RAM?), possible have no video output or have it implemented in some unusual way. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 520.4 zip + +$end + + + +$info=croupier +$mame +0.143u6 [Roberto Fresca] + +0.99u2 [David Haywood] + + +< Italy > + + +WIP: + +- 0.269: Improved clone Croupier II (Playmark Roulette v.03.09) a bit. Need PIC dump and core to be playable [Osso]. Changed description of clone (Playmark Roulette v.03.09) to 'Croupier II (Playmark Roulette v.03.09)'. + +- 0.246: Osso added clone Croupier (Playmark Roulette v.03.09). + +- 0.188: Load recent CAPS0ff PIC16C74 MCU dump for Croupier (Playmark Roulette v.20.05) and clone (Playmark Roulette v.09.04), not hooked up for now [David Haywood]. + +- 2nd May 2017: CAPS0ff - Decap Croupier #145 chip: The Croupier IC markings have been removed. Unlike some other obfuscated/remarked chips we did not have identification leads from the arcade community. So we decapped it to gather more information. Clearly made by microchip. Cross referencing 97074 with public copyright records yields "97074 PIC16C74 CMOS PIC." Great! Next, we acquired samples to practice on. One of them was decapped with pure WFNA which, unlike the real chip, badly corroded the leadframe but was easily fixed with silver epoxy. Note bond pads were not damaged, only leadframe. Anyway, the second sample used WFNA/H2SO4 mix and so didn't suffer from this. We attempted to program and UV erase the PIC with a mask, but were unable to clear the security fuse. Oh no! Fortunately, we are not the first person to encounter this and so tried to erase at an angle. This had mixed results, but trying sharp angles angles (sharper than above) and long exposure times generally worked. We played a little with different sides of the chip. In all tests main EPROM was untouched. Not perfect, but should be good enough for the real chip. Identified as an 97074 PIC16C74 CMOS PIC. And tried a few angles until the security fuse got cleared. Yipee! + +- 0.143u6: Roberto Fresca added Croupier (Playmark Roulette v.20.05). Changed (Playmark Roulette) to clone 'Croupier (Playmark Roulette v.09.04)'. Renamed (pmroulet) to (croupiera). + +- 20th September 2011: Roberto Fresca - Croupier (Playmark) and other news: Thanks to an anonymous collaborator that kindly loaned his board, we have a newer version (20.05) of Croupier (Playmark, 1997). The PCB looks original, and has the infamous unidentified MCU. This new set is now the parent. The MCU calls are similar to the former set, so *maybe* we can try something with this unknown device further. For now, the MCU is simulated to keep the game working. Will see what can we do. Here some snaps. + +- 0.127u3: Improvements to Croupier (Playmark Roulette) [Roberto Fresca]: Simulated the MCU communication/protection. The game seems to work properly, but is hard to win. I conserved the game flags till we have the MCU decapped and emulated properly. Added full sound support. Added lamps support + layout. Added proper NVRAM and missing 3rd input (needed for 3-button mode). Cleaned up the driver. + +- 11th September 2008: Roberto Fresca - Haze pointed me that the Playmark Roulette needs it MCU simulated in order to work (in fact, the protection turns the game to 'always win'), so I took a look at the driver and started the tedious work. As result, the MCU has been simulated and you now can play a normal game, but is a bit hard to win. I don't know if it's so accurate, but is a step further till we have the MCU decapped (if it's possible). In the next couple of pictures, you can see the number 4 (four) as winner number, and all the bets were placed around number 20 (twenty). So... You now can lose! Also I made a lot of things on this driver... Some of them are: Added full music/sound support to the roulette, fixed the phisical RAM size, added proper NVRAM and lamp support to all games (sderby, spacewin & pmroulet). + +- 30th July 2008: Guru - Croupier chips arrived to be decapped, thanks to Dox. + +- 0.105u2: David Haywood did some improvements to Playmark's Roulette, though it still doesn't quite work properly. Added new cpu1 roms. Changed 4-way Joystick to 8-way. Changed description to 'Croupier (Playmark Roulette)'. + +- 0.99u2: David Haywood added 'Roulette (Playmark)' (Playmark 1997). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 3.02 MB / 9 files / 884.6 zip + +$end + + + +$info=crownpkr +$mame +0.276 [Brian Troha, Hammy, The Dumping Union] + + +WIP: + +- 0.276: Brian Troha, Hammy and The Dumping Union added 'Crown Poker (ver. 1.20)' ( 1997). Note: Coining in doesn't work. + + +Recommended Games (Cards) + + +Romset: 512 kb / 1 files / 139.3 zip + +$end + + + +$info=crsauruss +$mame +0.276 [Zooo Arcade, Recreativas.org] + + +WIP: + +- 0.276: Zooo Arcade and Recreativas.org added 'Cranesaurus Single' (Recreativos Presas 199?). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 128 kb / 1 files / 11.2 zip + +$end + + + +$info=crsbingo +$mame +0.129 [f205v] + + +NOTE: + +- To adjust the game rate, press SETTINGS (key 0) and then use HOLD4 (key V) to choose the individual game to set. Press HOLD5 (key B) to change value. Press START/DEAL (key 2) to exit. + +- To enter the bookkeeping mode press STATS (key 9). Press START/DEAL (key 2) to exit. + + +Bugs: + +- [possible] Oversensitive Setup screen inputs. joepublic (ID 07637) + + +WIP: + +- 0.206: Mark empty PLD dumps from protected devices as NO_DUMP [ClawGrip]. + +- 0.136u2: Improvements to Poker Carnival [Roberto Fresca]: Added change card, keyin, keyout, stats and settings inputs. Added coin/keyin/keyout/payout counters. Limited the bet and coin pulses to avoid repeats and coin jams. Added button-lamps layout. Added dipswitches 'Coinage', 'Key In', 'Double-Up Rate', 'Double-Up Type', 'Max Bet', 'Minimum Bet', 'Classic Cards' and 'DSW3'. Changed Z180 CPU1 clock speed to 1.5MHz. + +- 0.135u4: David Haywood added preliminary decryption. Angelo Salese added decoded proms. Changed maincpu rom address to $10000. Added dipswitches 'SW1', 'SW2', 'SW3', 'SW4', 'INB', 'INC' and 40x 'Unknown'. Changed description to 'Poker Carnival'. + +- 0.129: f205v added 'Cross Bingo' (Subsino 1991). + +- 14th December 2008: f205v dumped Cross Bingo. Big unknown epoxy block, unknown Subsino SS9101-173001 and unknown blank quad chip. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + + +Romset: 192.5 kb / 5 files / 54.7 zip + +$end + + + +$info=crshrace +$mame +0.61 [Nicola Salmoria] + + +TEST MODE: + +- Keep P1 Button 1 and 2 pressed while entering service mode to get an extended menu. + + +WIP: + +- 0.268: Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp). Use generic graphics decoding layouts [cam900]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.240: Jorge Silva added clone Lethal Crash Race / Bakuretsu Crash Race (set 2, alternate sound ROM). Fixed rom names. + +- 0.239: Various cleanups [Vas Crabb]. + +- 0.223: Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.205: Removed K053936 MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH and VSYSTEM_SPR MCFG macros [Osso]. + +- 0.201: Changed description to 'Lethal Crash Race / Bakuretsu Crash Race (set 1)' and clone (set 2) to 'Lethal Crash Race / Bakuretsu Crash Race (set 2)'. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.182: Soundlatch cleanup [Dirk Best]. + +- 0.153: Osso reduced tagmap lookups in Lethal Crash Race. + +- 0.147u2: VideoSystem improvements: Moving more sprite functions around preparing them for merging [David Haywood]. + +- 0.139u2: Phil Bennett fixed reload of state cause loss of audio in Lethal Crash Race. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Lethal Crash Race. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Lethal Crash Race driver to use the new code. + +- 0.133u1: Renamed (crshrac2) to (crshrace2). + +- 0.131u1: MooglyGuy merged memory maps in Lethal Crash Race. + +- 0.130u3: Stephane Humbert and Fabio Priuli fixed Lethal Crash Race coinage dips. Added dipswitches 'Coinage' and 'Unused'. + +- 0.126u4: Fabio Priuli added DIP locations to Lethal Crash Race. + +- 0.61: Nicola Salmoria added 'Lethal Crash Race (set 1)' (Video System 1993) and clone (set 2). TODO: Handle screen flip correctly. Sprite lag - I think it needs sprites to be delayed TWO frames. Is bg color in service mode right (blue)? Should it be black instead? Handling of layer priority & enable might not be correct, though it should be enough to run this game. Unknown writes to fff044/fff046. They look like two more scroll registers, but for what? The first starts at 0 when going over the start line and increases during the race. + +- 10th May 2002: Stephane Humbert fixed dipswitches in the Lethal Crash Race driver. + +- 8th May 2002: Nicola Salmoria sent in a driver for Lethal Crash Race. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 12.6 MB / 12 files / 3.84 zip + +$end + + + +$info=crswd2bl +$mame +0.174 [David Haywood] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: David Haywood added 'Crossed Swords 2 (bootleg of CD version)' (bootleg (Razoola) 1996). + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 12.2 MB / 6 files / 4.15 zip + +$end + + + +$info=crsword +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Crossed Swords (ALM-002 ~ ALH-002)'. + +- 0.142u5: Fixed rom names. Changed description to 'Crossed Swords (ALM-002)(ALH-002)'. + +- 0.139u3: Johnboy tagged MVS AND AES VERSION of Crossed Swords, added correct m1 rom. + +- 0.61: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. + +- 0.36b15: Replaced MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Crossed Swords' (Alpha Denshi 1991). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 5.75 MB / 8 files / 2.53 zip + +$end + + + +$info=crszone +$mame +0.146u1 [Guru] + +0.137u1 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/Pcjdydg_Xdk + + +WIP: + +- 0.280: Changed description of clones (US, CSZO3 Ver. B, set 2) to 'Crisis Zone (World, CSZO4 Ver. A)' and (World, CSZO4 Ver. A) to 'Crisis Zone (US, CSZO3 Ver. B, set 2)'. Renamed (crszonev3b2) to (crszonev4a) and (crszonev4a) to (crszonev3b2). + +- 0.272: Guru added clone Crisis Zone (World, CSZO2 Ver. B). Correct hashes [sjy96525]. + +- 0.271: Configured Crisis Zone gun to match game defaults & default to namco_csz1 JVS I/O board. Stop motor error in Crisis Zone test mode [smf]. Changed VSync to 59.904060 Hz. Added 'Link ID' configuration. + +- 14th October 2024: Ryan Holtz - MAME Work-In-Progress: Crisis Zone (Namco, 1999) (https://youtu.be/nzefFpazjd0). + +- 0.191: In according Crisis Zone Titlescreen says 1999 and released in October 1999: https://youtu.be/Pcjdydg_Xdk [sjy96525]. + +- 0.190: Changed description to 'Crisis Zone (World, CSZO4 Ver. B)' and clones (CSZO2 Ver. A) to 'Crisis Zone (World, CSZO2 Ver. A)', (CSZO3 Ver. A) to 'Crisis Zone (US, CSZO3 Ver. A)', (CSZO3 Ver. B, set 1) to 'Crisis Zone (US, CSZO3 Ver. B, set 1)', (CSZO3 Ver. B, set 2) to 'Crisis Zone (US, CSZO3 Ver. B, set 2)' and (CSZO4 Ver. A) to 'Crisis Zone (World, CSZO4 Ver. A)'. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Crisis Zone JP. + +- 0.149: Tormod, Brian Troha, Smitdogg and The Dumping Union added clones Crisis Zone (CSZO4 Ver. A) and Crisis Zone (CSZO3 Ver. B, set 2). Changed description of clone (CSZO3 Ver. B) to 'Crisis Zone (CSZO3 Ver. B, set 1)'. Renamed (crszonea) to (crszonev3b), (crszoneb) to (crszonev3a) and (crszonec) to (crszonev2a). + +- 9th April 2013: Smitdogg - We got Crisis Zone (CSZO3 Ver.B) and (CSZ04 Ver.A). + +- 0.148: Added 2nd Player. + +- 0.147: Fixed crash before OK (debug) in clone Crisis Zone (CSZO3 Ver. A). + +- 0.146u1: Mr. CAST, Smitdogg and The Dumping Union added clone Crisis Zone (CSZO3 Ver. A). Changed clone 'Crisis Zone (CSZO4 Ver. B)' to parent. Renamed (crszonea) to (crszonec), (crszone) to (crszonea) and (crszoneb) to (crszone). + +- 31st May 2012: Smitdogg - We got Crisis Zone (CSZ03 Ver.A). + +- 0.140u3: Guru added clone Crisis Zone (CSZO4 Ver. B). + +- 2nd October 2010: Smitdogg - We got an undumped version of Crisis Zone (CSZO4 Ver.B). + +- 0.139u3: Guru added clone Crisis Zone (CSZO2 Ver. A). + +- 0.137u4: O. Galibert increased the main ram size so that Crisis Zone goes into POST. + +- 0.137u1: Guru added 'Crisis Zone (CSZO3 Ver. B)' (Namco 2000). + +- 12th March 2009: Guru - Crisis Zone (alternative rev) arrived. + +- 2nd February 2009: Guru - We just picked Crisis Zone (complete with I/O board). + +- 28th October 2008: Guru - Crisis Zone on Namco System 23 Evolution 2 hardware arrived over the past few weeks (it appears to just be System 23 with no additional pieces). The PCB is complete but the I/O board is missing on that one too. The later Namco PCBs use an I/O board that contains a ROM or PIC16F84 so it's fairly critical to get that board too or the emulation will not be possible. My local friend (with all the dead Sega Rally PCBs) has a Crisis Zone on-site so maybe one day I can coax him into loaning me the I/O board so we can get a dump of the ROM on it. + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 164.5 MB / 28 files / 53.4 zip + +$end + + + +$info=crt5027 +$mame + +DEVICE: + +CRT5027 VTAC + + +WIP: + +- 0.194: Changed description to 'CRT5027 VTAC'. + +- 0.184: Added 'CRT5027' device (video\tms9927.cpp). + +$end + + + +$info=crt5037 +$mame + +DEVICE: + +CRT5037 VTAC + + +WIP: + +- 0.194: Changed description to 'CRT5037 VTAC'. + +- 0.184: Added 'CRT5037' device (video\tms9927.cpp). + +$end + + + +$info=crt5057 +$mame + +DEVICE: + +CRT5057 VTAC + + +WIP: + +- 0.194: Changed description to 'CRT5057 VTAC'. + +- 0.184: Added 'CRT5057' device (video\tms9927.cpp). + +$end + + + +$info=crtaxihr +$mame +0.140u2 [The Dumping Union] + + +GDROM required + + +WIP: + +- 0.176: Removed USB_HACK_ENABLED define, now USB can be disabled per game, in Xbox console USB is always enabled. Crazy Taxi High Roller boots [yz70s]. + +- 0.175: Try to boot Crazy Taxi High Roller & small 3D adjustments [yz70s]. + +- 0.154: f205v added v5 CHD redump for Crazy Taxi High Roller (Rev B) (GDX-0002B). + +- 0.143u8: R. Belmont fixed stop before "Initialization" completion in Crazy Taxi High Roller. + +- 0.142u3: Changed description to 'Crazy Taxi High Roller (Rev B) (GDX-0002B)'. + +- 0.140u2: The Dumping Union added 'Crazy Taxi High Roller (GDX-0002B)' (Sega 2003). + +- 30th September 2010: Smitdogg - ANY and f205v got Crazy Taxi High Roller. + +- 18th September 2009: Alex's Rom Dumping Project - Thanks to Andy from SEGASHED i got a copy of Crazy Taxi High Roller. This game as House of the Dead 3 only works on Chihiro Type1, but dont worry, i patched it and now it works on Type3 Boards also. Of course as with House of the Dead 3, it seems i dont have media board. The game itself seems a port from the xbox version, the textures are low res (that's really a pity for such game, i think it ruins it), atleast the other chihiro games i got have hi res textures. Well nothing more to say, thanks to Andy and remember that the man itself has a A H-U-G-E amount (i love those words) of arcade stuff for all your needs, just take a look at his website. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 16 kb / 1 files / 1.11 zip + +CHD: 1.25 GB (Compressed: 316.5) + +$end + + + +$info=crtc_ega +$mame + +DEVICE: + +IBM EGA CRT Controller + + +WIP: + +- 0.186: Changed description to 'IBM EGA CRT Controller'. + +- 0.185: Added 'crtc_EGA' device (video\crtc_ega.cpp). + +$end + + + +$info=crush +$mame +0.35b13 [Gerald Vanderick] + +0.01 [Nicola Salmoria, Allard van der Bas] + + +Artwork available + + +WIP: + +- 0.275: Changed description of clones (bootleg set 1) to 'Crush Roller (bootleg, set 1)', (bootleg set 2) to 'Crush Roller (bootleg, set 2)', (bootleg set 3) to 'Crush Roller (bootleg, set 3)' and (bootleg set 4) to 'Crush Roller (bootleg, set 4)'. + +- 0.262: chaneman fixed number of 'Lives' DIP settings in clone Crush Roller (bootleg set 3). + +- 0.234: f205v redumped clone Painter (hack of Crush Roller). + +- 0.233: Lorenzo Fongaro added clone Painter (hack of Crush Roller). Note: Currently shows Paintei due to bad sprite rom. It is an interesting hack, it mixes Crush Roller elements with Pacman elements. + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Make Trax, courtesy of BYOAC/CAG, and the LAI version of the instruction card, scanned by TheGuru. + +- 0.222: DukDukGoos fixed Crush Roller and clone Make Trax constantly added coins to the coin counter in the background. + +- 0.194: Replaced ROM patches with protection simulation for Make Trax. Simulated protection for Korosuke Roller (Japan) and cleanup [iq_132, Robbbert]. Restored maketrax save state support [Osso]. Fixed maketrax regression (teleport holes DIP not working). Fixed regression in clones mbrush and crushbl2 [Robbbert]. + +- 0.193: Changed description of clone (Famaresa PCB) to 'Crush Roller (Famare SA PCB)'. + +- 0.178: MASH added clone Crush Roller (set 3). Changed description of clones (set 3) to 'Crush Roller (set 4)' and (set 4) to 'Crush Roller (set 5)'. Renamed (crush4) to (crush5) and (crush3) to (crush4). + +- 0.165: David Haywood fixed rom load in clone Crush Roller (Famaresa PCB) - Game now playable. + +- 0.164: Rockman and Ed Cross added clone Crush Roller (Famaresa PCB). Note: Actually seems to have it's own protection/encryption and is a different code revision to anything else by the looks of it, maybe actually based off a licensed version? + +- 0.149u1: Added Namco (96000 Hz) sound to clone Crush Roller (bootleg set 4). + +- 0.148u5: ANY added clone Crush Roller (bootleg set 3). Changed description of clone (bootleg set 3) to 'Crush Roller (bootleg set 4)'. + +- 0.147: Cleanup Crush Roller sets descriptions, after feedback from yasu [hap]. Changed description to 'Crush Roller (set 1)' and clones (bootleg) to 'Crush Roller (bootleg set 1)', (bootleg?) to 'Crush Roller (bootleg set 2)', (Kural - bootleg?) to 'Crush Roller (set 3)', (Kural Esco - bootleg?) to 'Crush Roller (set 2)', (Kural TWT) to 'Crush Roller (set 4)', (Sidam bootleg) to 'Crush Roller (bootleg set 3)', 'Korosuke Roller' to 'Korosuke Roller (Japan)', 'Magic Brush' to 'Magic Brush (bootleg of Crush Roller)', 'Make Trax (set 1)' to 'Make Trax (US set 1)', 'Make Trax (set 2)' to 'Make Trax (US set 2)' and 'Paint Roller' to 'Paint Roller (bootleg of Crush Roller)'. + +- 13th July 2009: Smitdogg - Darran has been sorting through his PCB collection for needed dumps! He dumped a Crush Roller running on Falcon KPM II hardware. + +- 0.130u3: Tafoid and f205v added clone Crush Roller (bootleg?). + +- 0.128u1: Fabio Priuli fixed broken dipswitches in Crush Roller. + +- 9th July 2008: Mr. Do - Added the real Make Trax instruction card for the bezel in Crush Roller, thanks to Vintage Arcade. + +- 0.119u4: Sonikos added dipswitches 'Service Mode', 'Teleport Holes' and 'Coin A/B' to clone Crush Roller (Sidam bootleg). + +- 0.118u6: David Haywood added clones Crush Roller (bootleg) and (Sidam bootleg). + +- 24th December 2006: Mr. Do - Make Trax bezel is a little shinier thanks to lots of toe tracing by Zorg. + +- 12th November 2006: Mr. Do - We have Make Trax bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 0.108u1: Roberto Zandona fixed gameplay in clone Magic Brush - the game use now the DRIVER_INIT(maketrax). + +- 29th May 2006: f205v dumped Crush Roller (Sidam bootleg). + +- 0.98u1: Pierpaolo Prazzoli added clone Crush Roller (Kural TWT). + +- 7th July 2005: f205v dumped Crush Roller (bootleg). Blister, no PCB. Blister labeled "roller crash piccolo" - "roller crash small". + +- 14th April 2005: f205v dumped Crush Roller (Kural TWT). + +- 0.70: BUT and Nono added clone Korosuke Roller (Kural Electric 1981). + +- 0.69: Dave Widel added clone Make Trax (set 2). Changed description of clone 'Make Trax' to 'Make Trax (set 1)'. + +- 0.60: MASH fixed colors in Crush Roller. Added new PROM ($20 - color). + +- 26th March 2002: Matthew Neja added the correct color PROM for Crush Roller. + +- 19th December 1999: Marco Cassili fixed dipswitches in clone Paint Roller. + +- 0.36b12: Added clone Paint Roller (bootleg). + +- 0.35b13: Gerald Vanderick added 'Crush Roller (Kural Samno)'. Changed 'Crush Roller' to clone 'Crush Roller (Kural Esco - bootleg?)' and clone (set 2) to 'Crush Roller (Kural - bootleg?)'. Renamed (crush2) to (crush3) and (crush) to (crush2). + +- 9th May 1999: Gerald Vanderick added the original, Kural version of Crush Roller. + +- 0.35b5: Zsolt Vasvari added clone Crush Roller (set 2). + +- 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver. + +- 19th December 1999: Marco Cassili fixed Paint Roller dipswitches. + +- 0.35b3: Zsolt Vasvari added clone Magic Brush. + +- 17th January 1999: Thierry and Gerald dumped Crush Roller (Kural - bootleg?). + +- 0.34b7: Added new gfx1 roms. + +- 0.34b1: Added sound and color PROMs ($0, 10). + +- 11th March 1998: Dumped Crush Roller (set 3). + +- 0.30: Mike Balfour added clone Make Trax. Known issues: Colors are accurate for Crush Roller, but they could be wrong for Make Trax. + +- 0.18: Sprite placement in Crush Roller should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine. + +- 0.15: Nicola Salmoria added high score saving to Crush Roller. + +- 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller. + +- 0.01: Nicola Salmoria added 'Crush Roller' (1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and F1 = Skip level. Crush Roller is a hacked version of Make Trax, modified to run on a Pac Man board. Known issues: There's the same problem with sprites as in Pac Man, but here it could be fixed without apparent side effects. Thanks to Gary Walton for his help in making the Crush Roller colors better. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator. + +- 24th January 1997: Dumped Make Trax (US set 2). + +- 12th February 1993: Dumped Make Trax (US set 1). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* Mimic + +* Retrocade + +* Tickle + +* VAntAGE + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 24.8 kb / 10 files / 17.0 zip + +$end + + + +$info=crusherm +$mame +0.137u1 [Tormod, R. Gatto, S. Rietscha, krick, jeremymtc, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.137u1: Added 'Crusher Makochan (Japan)' (Takumi 1999). + +- 15th March 2010: Smitdogg - The new box from Japan arrived today! Two of the games are Japanese "medal games" and are as far as I know the first ones to ever be dumped. The first one is Tobikose! Jumpman by Namco, 1999. The second one is Crusher Makochan by Takumi, 1999. The games came with full manuals. I'll scan them at some point in the future. Thanks to all the donators! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Medal) + + +Romset: 5.50 MB / 6 files / 2.17 zip + +$end + + + +$info=crusnexo +$mame +0.132u1 [K. Lee, Smitdogg] + +0.84u3 [Aaron Giles] + + +Setup: + +- The first time you run the game, it will say 'CALIBRATE CONTROLS...'. Follow the instructions and press F2 for the next screen. Then the game will automatically start. + + +WIP: + +- 0.277: Victor Fernandez added clone Cruis'n Exotica (version 1.0, build 8643). Changed description of clone (version 1.0) to 'Cruis'n Exotica (version 1.0, build 8764)'. + +- 0.262: Brian Troha added clone Cruis'n Exotica (version 2.0, alternate ROM format). Replaced the 4x 2MB user2 roms with 2x 4MB in Cruis'n Exotica (version 2.4). Fixed rom names. + +- 0.242: CAPS0ff, Darksoft and Mitsurugi_w added PIC dump to Cruis'n Exotica and clones. Note: The PIC still need to be properly hooked up. Also reformatted single-line comments on the ROM definitions. + +- 0.197: Use output finder for Cruis'n Exotica [Robbbert]. + +- 0.179: Risugami added clickable buttons to Cruis'n Exotica layout and cleaned up some code. + +- 0.177: Osso fixed save state crashing in Cruis'n Exotica. + +- 0.147u1: Brian Troha, Smitdogg and The Dumping Union added clone Cruis'n Exotica (version 1.3). Renamed (crusnexoc) to (crusnexod). + +- 1st October 2012: Smitdogg - We got Cruis'n Exotica Rev 1.3. + +- 0.147: Brian Troha added info about Cruis'n Exotica v1.3 and correct information about the U12 & U13 roms. + +- 0.143u7: Brian Troha and The Dumping Union added clone Cruis'n Exotica (version 1.0). + +- 0.133u1: Smitdogg, Guru and Dumping Union added clone Cruis'n Exotica (version 2.0). Not working. Renamed (crusnexa) to (crusnexob). + +- 1st August 2009: Smitdogg - We got Cruis'n Exotica Version 2.0 with recycled funds, and an Athens motherboard for decapping and Guru-analysis. + +- 0.132u1: K. Lee and Smitdogg added Cruis'n Exotica (version 2.4). Renamed (crusnexo) to (crusnexa). + +- 15th June 2009: Smitdogg - Thanks to K. Lee we got Cruis'n Exotica 2.4. + +- 0.130u2: Removed Player 2 and 3 and buttons 11 and 12. + +- 0.125u2: Added buttons 11 and 12. + +- 0.122u4: Changed description to 'Cruis'n Exotica (version 1.6)'. + +- 0.122u3: Aaron Giles hooked up Cruis'n Exotica lamp board (added layout). Changed VSync to 57.134789 Hz. Added buttons 9 and 10. + +- 0.122u2: Aaron Giles added artifical Z offset of -2 to make the full screen show in Cruis'n Exotica. Added Paddle and Pedal. + +- 0.122u1: Fixed user1/2 rom loading. Added 3rd Player and buttons 7 and 8. Changed visible area to 512x400 and VSync to 56.563413 Hz. Added 'ROM Configuration' dipswitch. + +- 0.121: Replaced TMS32031 CPU1 with TMS32032 (60MHz). + +- 0.120u2: Changed visible area to 400x256. + +- 0.84u6: Changed description to 'Cruis'n Exotica'. + +- 0.84u5: Added dipswitches 'Game Type', 'Seat Motion', 'Cabinet', 'Wheel Invert', 'Link', 'Linking I.D.', 'Country Code' and 'Coin Mode'. + +- 0.84u3: Aaron Giles added 'Cruisin' Exotica' (Midway 1999). + + +ARCADE RELEASE: 2000/Aug/13 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 58 MB / 18 files / 40.5 zip + +$end + + + +$info=crusnusa +$mame +0.225 [Simzy, Brian Troha, The Dumping Union] + +0.223 [Brian Troha, The Dumping Union] + +0.62 [Aaron Giles] + + +Setup: + +- The first time you run the game, it will say 'CALIBRATE CONTROLS...'. Follow the instructions and press F2 for the next screen. Then the game will automatically start. + + +Bugs: + +- crusnusa, crusnusa21, crusnusa40: Ending sequence is very fast. Fortuna (ID 05673) + +- Cruisn' USA will eventually freeze in demo mode. fbs777 (ID 04955) + + +WIP: + +- 0.283: Added 'Shifter Type' configuration. + +- 0.242: Rasmus Baelum Rolfshoj added clone Cruis'n USA (v1.1). Brian Troha and The Dumping Union added clone Cruis'n USA (v2.0). + +- 0.225: Simzy, Brian Troha and The Dumping Union added Cruis'n USA (v4.5). Changed description of (rev L4.4) to clone 'Cruis'n USA (v4.4)' and clones (rev L2.1) to 'Cruis'n USA (v2.1), (rev L4.0) to 'Cruis'n USA (v4.0) and (rev L4.1) to 'Cruis'n USA (v4.1)'. Renamed (crusnusa) to (crusnusa44). + +- 0.224: Keven Eshbach confirmed the P2 and L1 revision U2 sound code to be identical for Cruis'n USA. Documented Cruis'n World mask ROM format [Brian Troha]. + +- 0.223: Brian Troha and The Dumping Union added Cruis'n USA (rev L4.4). Correct rom labels [Brian Troha]. Renamed (crusnusa) to (crusnusa41). + +- 0.214: Redumped PAL a-19993.u38 [Hydreigon]. Marked "recreated" PAL program as a bad dump [Vas Crabb]. + +- 0.195: Label for PAL2 [Guru]. Verified PAL dumps as bad [Caius]. + +- 0.179: Risugami added clickable buttons to Cruis'n USA layout and cleaned up some code. + +- 0.146u2: Brian Troha added DIP locations to Cruis'n USA. + +- 0.135u3: Kevin Eshbach added PAL dumps for Cruis'n USA (rev L4.1). Added PLDs ($0 - a-19993.u38.bin, a-19670.u43.bin, a-19668.u52.bin, a-19671.u54.bin, a-19673.u111.bin). + +- 0.130u2: Added buttons 7-11. Removed 2nd Player. + +- 0.127u2: Guru added Cruis'n USA PCB info. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74u2: Brake pedal hack removed. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.62: Aaron Giles added 'Cruis'n USA (rev L4.1)' (Midway 1994) and clones (rev L2.1) and (rev L4.0). + +- 29th October 2002: smf fixed some compile errors in the Williams V-unit driver. + +- 28th October 2002: Aaron Giles sent in a TMS32031 CPU core and Williams V-Unit driver supporting Cruis'n USA and Cruis'n World complete with perfect sound emulation. P4 - 4 GHz or Athlon XP 4000+ recommended. + + +LEVELS: 14 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 14 MB / 33 files / 10.7 zip + +$end + + + +$info=crusnwld +$mame +0.146u3 [Brian Troha, The Dumping Union] + +0.106u10 [Aaron Giles] + +0.62 [Aaron Giles] + + +Setup: + +- The first time you run the game, it will say 'CALIBRATE CONTROLS...'. Follow the instructions and press F2 for the next screen. Then the game will automatically start. + + +Bugs: + +- Car select background model disappears before the car stops. danylopez123 (ID 09373) + +- [possible] No manual transmission. In the recently added Crus'n World Rev L2.5 there is no screen for choosing transmission between manual and auto, it is always set to auto. It's a completely different behaviour from Rev L2.4, is that correct?. Scagazza (ID 04952) + +- "Unimplemented op @ 8099E8: 08AD8000 (tbl=045)" in demo mode [~10mins]. john_iv (ID 02219) + +- Choosing manual gear you can see strange green artifacts when you set neutral gear. Scagazza (ID 01798) + + +WIP: + +- 0.283: Added 'Shifter Type' configuration. + +- 0.272: Dumped PIC for Cruis'n World (v2.5) [Darksoft, Hammy]. + +- 0.225: Changed parent description to 'Cruis'n World (v2.5)' and clone (rev L1.3) to Cruis'n World (v1.3), (rev L1.7) to 'Cruis'n World (v1.7)', (rev L1.9) to 'Cruis'n World (v1.9)', (rev L2.0) to 'Cruis'n World (v2.0)', (rev L2.3) to 'Cruis'n World (v2.3)' and (rev L2.4) to 'Cruis'n World (v2.4)'. + +- 0.224: Cruis'n World uses newer type PIC [MetalliC]. + +- 0.223: Correct rom labels [Brian Troha]. + +- 0.162: Osso added postload to fixed Cruis'n World save state problem as per Tafoid's regression test. + +- 0.146u3: Brian Troha and The Dumping Union added Cruis'n World (rev L2.5) and clone (rev L1.9). Renamed (crusnwld) to (crusnwld24). + +- 6th July 2012: Smitdogg - We dumped Cruis'n World 2.5 and 1.9. + +- 0.146u2: Brian Troha added DIP locations to Cruis'n World. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.133u1: Renamed (crusnu40) to (crusnusa40), (crusnu21) to (crusnusa21), (crusnw23) to (crusnwld23), (crusnw20) to (crusnwld20), (crusnw17) to (crusnwld17) and (crusnw13) to (crusnwld13). + +- 0.131u1: MSN added clone Cruis'n World (rev L1.7). + +- 0.130u2: Added buttons 7-11. Removed 2nd Player. + +- 0.106u10: Aaron Giles added Cruis'n World (rev L2.4). Renamed (crusnwld) to (crusnw23). + +- 0.102u1: Guru added redump of bad rom (user1 - $0) for clone Cruis'n World (rev L1.3). + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74u2: Brake pedal hack removed. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.63: Added clone Cruis'n World (rev L2.0). + +- 22nd November 2002: Aaron Giles added Cruis'n World version 2.0 to the Williams V-unit driver. + +- 0.62: Aaron Giles added 'Cruis'n World (rev L2.3)' (Midway 1996) and clone (rev L1.3). + +- 29th October 2002: smf fixed some compile errors in the Williams V-unit driver. + +- 28th October 2002: Aaron Giles sent in a TMS32031 CPU core and Williams V-Unit driver supporting Cruis'n USA and Cruis'n World complete with perfect sound emulation. P4 - 4 GHz or Athlon XP 4000+ recommended. + + +LEVELS: 14 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 20 MB / 25 files / 15.7 zip + +$end + + + +$info=cryptklr +$mame +0.78 [R. Belmont, smf] + + +HardDisk required + + +Bugs: + +- Artifacts in sprites. yoshi200213 (ID 08706) + +- Audio output missing reverb effect. Tempora (ID 06064) + + +WIP: + +- 0.281: Zerofill class variables [hap]. + +- 0.266: Fixed hard disk image tag. Fixes game fails to boot, throws an error to "MEDIA Check". Process SCSI DMA transfers instantaneously. Avoids issues described in MT08860 (Loading parts are VERY slow). Added TODO notes about implementing correct DMA timings [Windy Fairy]. + +- 0.265: Use "new SCSI" 53CF96 and drives [Windy Fairy]. + +- 0.261: Use multibyte.h helpers [AJR]. + +- 0.227: Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed CXD8530BQ, M68000, TMS57002, MB89371, CXD8538Q and K054539 MCFG macros [Ryan Holtz]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. Removed K056800 MCFG macros [Osso]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed AM53CF96, RAM and EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.167: Documented Crypt Killer gun connections and some clocks [Guru]. Updated clocks based on Guru's new PCB layout/readme [Brian Troha]. Changed TMS57002 CPU3 and TMS57002 sound clock speeds to 24MHz. + +- 0.152: Konami GQ improvements [Phil Bennett]: Hooked up K056800 device. Hooked up K054539 timer interrupt. Added TMS57002 (12MHz) CPU3. + +- 0.151: smf fixed RAM/ROM check regression in Crypt Killer. + +- 0.144u7: Curt Coder fixed SCSI hard disk allocation. This fixes Crypt Killer crashes MAME before it can display the disclaimer. Correct disk prefix to make Crypt Killer boot again [hap]. + +- 0.139u3: Aaron Giles fixed "16-bit EEPROM set with 8-bit data" in Konami GQ driver. + +- 0.131u1: Angelo Salese merged memory maps in Crypt Killer. + +- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in the Konami GQ driver. + +- 0.95: R. Belmont changed Konami GQ driver to support the new 53cf96 configuration system. + +- 0.79u1: Changed description to 'Crypt Killer (GQ420 UAA)'. + +- 0.78: R. Belmont and smf added 'Crypt Killer (ver. UAA)' (Konami 1995). + +- 24th December 2003: smf and R. Belmont sent in a driver for Konami GQ system supporting Crypt Killer. + +- 16th December 2003: R. Belmont - Crypt Killer uses the Tekken-style GPU. That fixed up the textures nicely. Dipswitches and inputs are hooked up now including the guns. Sound and music are 100%. + +- 15th December 2003: R. Belmont - The wacky textures are due to GPU/GTE bugs smf will need to fix. + +- 7th August 2002: Guru - Crypt Killers (Konami 1995, Playstation hardware + 540M harddrive) arrived, which I bought for PCB-A-Holic. + + +LEVELS: 24 (4 acts x 6 missions) + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 1.50 MB / 3 files / 557.3 zip + +CHD: 517.7 MB (Compressed: 159.4) + +$end + + + +$info=crysbios +$mame + +Crystal System BIOS (Brezzasoft 2001) + + +BIOS: + +mx27l1000.u14 (maincpu $0 - 128k) AMG0110B PCB + +mx27l1000-alt.u14 (maincpu $0 - 128k) AMG0110D PCB + + +WIP: + +- 0.209: Dumped alternate BIOS (mx27l1000-alt.u14) [ack]. + +- 0.90: Added 'Crystal System BIOS' (Brezzasoft 2001) BIOS. + + +Romset: 256 kb / 2 files / 105.1 zip + +$end + + + +$info=crysking +$mame +0.90 [ElSemi] + + +WIP: + +- 0.90: ElSemi added 'The Crystal of Kings' (Brezzasoft 2001). + +- 27th December 2004: ElSemi - I've uploaded an update to the crystal system emu. I've fixed the music speed in evolution soccer, also the emulator shouldn't fail if your videocard doesn't support Hardware T&L (it's not used, but the emu always tried to use a hardware T&L Device). + +- 25th December 2004: ElSemi - Here is the first release of my Crystal System emulator. The emulator currently supports the 2 known games for this system: "Crystal of the Kings" and "Evolution Soccer". This is the first version of the emulator, so there might be still some emulation issues. + +- 8th August 2004: Guru - I've run into a small problem with trojaning the Crystal System PCB. We have the trojan code ready and waiting to be run. I assumed the BIOS ROM on the Crystal System was an EEPROM, but it turned out to be just an EPROM. Since it's a PLCC32 chip, it's not easily swappable with another (blank) EPROM and the one on this PCB is not erasable because it has no clear window. + +- 7th August 2004: ElSemi - Presents some nice WIP shots of attract and game start in Crystal Of Kings. Unfortunately, protection prevents in-game emulation working, but this is a great start! + +- 28th July 2003: Guru - Received Crystal of Kings (Brezzasoft 2001, Crystal System) from Taucher. + + +LEVELS: 8 + + +Other Emulators: + +* Crystal System emulator + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 48 MB / 3 files / 36.0 zip + +$end + + + +$info=cryspri +$mame +0.173 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Changed description of clone (10155811, Malaysia) to 'Crystal Springs (10155811, ASP)'. Renamed (crysprim) to (cryspria). + +- 0.175: Changed 'Crystal Springs (0352557, US)' and 'Crystal Springs (10155811, Malaysia)' from a parent sets to clones of 'Crystal Springs (10144411, NSW/ACT)'. Renamed (crystals) to (crysprim) and (crspru) to (cryspriu). + +- 0.174: Changed description of 'Crystal Springs' to 'Crystal Springs (10144411, NSW/ACT)' and 'Crystal Springs (USA)' to 'Crystal Springs (0352557, US)'. + +- 0.173: Added 'Crystal Springs' (Aristocrat 200?) and 'Crystal Springs (USA)' (Aristocrat 200?). + +- 0.146u4: Heihachi_73 correct spelling of Crystal Springs. Changed description to 'Crystal Springs (10155811, Malaysia)'. Renamed (cristals) to (crystals). + +- 0.143u1: Added 'Cristal Springs (10155811)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.52 zip + +$end + + + +$info=crystal +$mame +0.153 [Roberto Fresca, ANY] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.153: Roberto Fresca and ANY added 'Crystal Colours (CMC hardware)' (J.C.D. srl 1998). Added default NVRAM, allowing to boot with clean meters/settings [Roberto Fresca]. + +- 16th February 2014: Roberto Fresca - Here's one of the worst downgrades. Seems that JCD made a Crystal Colours version for CMC hardware. The game is far from the one running in Snooker10/Sandi' hardware. A new rarity thanks again to ANY. The game is working properly as you can see in the following snaps. + + +Recommended Games (Gambling) + + +Romset: 98.5 kb / 5 files / 23.9 zip + +$end + + + +$info=crystal2 +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.278: Improved DIP switches [buffi]. Added gambling control and 'Last Chance Count' dipswitch. + +- 0.104u7: Takahiro Nogi fixed Crystal Gal 2 - Game now playable. + +- 0.65: Added 7x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Crystal Gal 2 (Japan 860620)'. + +- 0.37b8: Takahiro Nogi added 'Crystal Gal 2 (Japan)' (Nichibutsu 1986). + + +LEVELS: 1 (endless) + + +Recommended Games (Mahjong) + + +Romset: 576 kb / 20 files / 211.2 zip + +$end + + + +$info=crystalc +$mame +0.173 [f205v, Roberto Fresca] + +0.148u5 [Roberto Fresca, ANY] + + +< Italy > + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.173: f205v and Roberto Fresca added Crystals Colours (Ver 1.02). Added default NVRAM, technical notes and dedicated inputs for both Crystals Colours sets [Roberto Fresca]. Renamed (crystalc) to (crystalca). + +- 0.148u5: Roberto Fresca and ANY added 'Crystals Colours (Ver 1.01)' (JCD srl 1998). Crystals Colours improvements [Roberto Fresca]: Decrypted the tile matrix / video RAM. Wrote proper memory map and inputs from the scratch. Bypassed the program data channels protection. Decrypted the colors / color RAM. Added button-lamps support. Created a default NVRAM. Promoted to working state. Added technical and encryption notes. + +- 11th May 2013: Roberto Fresca - The hardware of Crystals Colours is a sort of newer Ten Balls style hardware but with some protections, plus encrypted video and color RAM. The system is composed by 1x G65SC02 + 1x AD-65 (OKI6295 compatible) for sound samples + 2x XILINX XC9572 driving the evil encryption scheme. The program has some data channels for *maybe* some polling protocol as SAS/CAS/etc. Feeding the wrong values, a service-text mode triggers, a fixed amount of points is set, and the program starts to decrement them one by one. As I quoted before, the game has video and color RAM encrypted. Finally I got the encryption broken and graphics are now perfect. About the program, as I said before, there are 9 ports expecting data for some sort of polling system or whatever. Feeding the proper value and once I wrote working inputs from the scratch, I got the game working properly. Also I figured out and hooked the button-lamps set. Another happy end, and a new rare game preserved! + + +Recommended Games (Gambling) + + +Romset: 354.5 kb / 6 files / 163.9 zip + +$end + + + +$info=crystalg +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.278: Improved DIP switches [buffi]. Added gambling control and 'Last Chance Count' dipswitch. + +- 0.104u7: Takahiro Nogi fixed Crystal Gal - Game now playable. + +- 0.64: Changed description to 'Crystal Gal (Japan 860512)'. + +- 0.57: Takahiro Nogi added 'Crystal Gal (Japan)' (Nichibutsu 1986). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 384 kb / 14 files / 128.1 zip + +$end + + + +$info=crzcircus +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added 'Crazy Circus (Ver. US.01.7)' (Astro Corp. 2007). Note: Needs verifying of inputs, outputs and layout. + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Gambling) + + +Romset: 4.75 MB / 7 files / 1.30 zip + +$end + + + +$info=crzclass +$mame +0.195 [Peter Wilhelmsen, The Dumping Union] + + +WIP: + +- 0.276: Changed description to 'Chaoji Fengdou'. + +- 0.221: ClawGrip added 'Zhaoji Fengdou' PCB ASCII layout. + +- 0.195: Peter Wilhelmsen and The Dumping Union added 'Zhaoji Fengdou' (TJF 200?). + +- 27th December 2017: Smitdogg - Peter Wilhelmsen dumped an unknown Crystal System card game. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 12 MB / 3 files / 4.73 zip + +$end + + + +$info=crzcross +$mame +0.154 [Arzeno Fabrice, The Dumping Union] + +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +< Japan > + + +SETUP: + +- Please note that EVERY TIME you run this game, you need to do a F2+F3 (hold both keys) procedure. This is a result of issues with the TMS emulation. The EEPROM image is correct but the system does not recognize this fact. + + +WIP: + +- 0.154: Arzeno Fabrice and The Dumping Union added Crazy Cross (ver EAA). + +- 6th May 2014: Smitdogg - Thanks to Tom Braider we got Crazy Cross. It turns out it is actually on Konami GV not GX, it is the export version of Susume! Taisen Puzzle Dama. + +- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Taisen Puzzle-dama... useless, already dumped and in MAME. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Taisen Puzzle-dama (Konami, 1994, version JAA) and others. Thanks to Tingoes for sending these out. + +- 0.98u1: Changed description to 'Taisen Puzzle-dama (ver JAA)'. + +- 0.97u5: Changed description to 'Taisen Puzzle-dama (Japan ver JAA)'. + +- 0.67: R. Belmont and Phil Stroffolino added 'Taisen Puzzle-dama (Ver JAA)' (Konami 1994). + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 9 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 12.8 MB / 12 files / 4.96 zip + +$end + + + +$info=crzmon2 +$mame +0.148u2 [MetalliC] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Crazy Monkey 2 (100413 Entertainment X), Crazy Monkey 2 (101208 Entertainment N), Crazy Monkey 2 (101220 Entertainment N), Crazy Monkey 2 (101220 Entertainment X), Crazy Monkey 2 (110111 Entertainment A), Crazy Monkey 2 (110124 Entertainment A), Crazy Monkey 2 (110204 Entertainment A), Crazy Monkey 2 (110311 Entertainment B), Crazy Monkey 2 (110411 Entertainment C) and Crazy Monkey 2 (140526 Entertainment B). + +- 0.207: MetalliC added clone Crazy Monkey 2 (100618 Russia). Changed parent description to 'Crazy Monkey 2 (100310 World)'. + +- 0.194: Added M48T35 factory defaults rom. + +- 0.148u2: MetalliC added 'Crazy Monkey 2 (100310)' (Igrosoft 2010) and clones (100311 Lottery) and (100315 Entertainment). + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 3.00 zip + +$end + + + +$info=crzrally +$mame +0.55 [Mathis Rosenhauer] + + +WIP: + +- 0.273: Copy over sprite x clipping from Sauro driver [hap]. + +- 0.203: Recreativas.org added clone Crazy Rally (Recreativos Franco license). + +- 0.198: f205v documentend PALs for clone Crazy Rally (Gecas license). + +- 0.136u1: Pierpaolo Prazzoli fixed incorrect default high scores. + +- 0.133u1: Renamed (crzralla) to (crzrallya) and (crzrallg) to (crzrallyg). + +- 0.106u12: MASH added PLD ($0 - pal16r6a.5k) to Crazy Rally (set 1) and clone (set 2). + +- 0.103: David Haywood and Guru added clone Crazy Rally (set 2). Changed parent description to 'Crazy Rally (set 1)'. Changed Z80 CPU1 clock speed to 5MHz, the 2x AY8910 to 1250000 Hz and VSync to 59Hz. Added user1 rom ($0 - unknown). + +- 0.94u4: Manuel Assoni added clone Crazy Rally (Gecas license). + +- 17th March 2005: Manuel Assoni dumped Crazy Rally (Gecas license). + +- 0.55: Mathis Rosenhauer added 'Crazy Rally' (Tecfri 1985). + +- 13th September 2001: Nicola Salmoria fixed the graphics in Crazy Rally, and hooked up the AY8910 sound chip correctly. + +- 28th May 2001: Mathis Rosenhauer added Crazy Rally to the Hole Land driver, but sprite graphics are scrambled. + +- 19th July 1998: Dumped CRAZY RALLY, TECFRI (SPAIN). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 97.5 kb / 14 files / 55.7 zip + +$end + + + +$info=crzybell +$mame +0.273 [Hammy] + + +WIP: + +- 0.282: Dumped PROMs ($0, 100) for Crazy Bell (V1.2D) [Hammy]. + +- 0.273: Hammy added 'Crazy Bell (V1.2D)' (Dyna 1995). Note: DYNA D9401 PCB and DYNA CRBL1 V1.2D in bookkeeping screen. + + +Recommended Games (Gambling) + + +Romset: 640.5 kb / 4 files / 129.5 zip + +$end + + + +$info=crzybug2 +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Ioannis Bampoulas added 'Crazy Bugs II (V102US)' (IGS 200?). Note: No internal ROM dump. Added decryption table [IQ_132]. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Gambling) + + +Romset: 8.56 MB / 5 files / 2.09 zip + +$end + + + +$info=crzybugs +$mame +0.268 [Ioannis Bampoulas] + +0.261 [buffi] + + +WIP: + +- 0.283: Fixed tile rom loading and inputs for clone Chong Chong Leyuan (V100CN). Promoted game to working [Vas Crabb]. + +- 0.282: Ioannis Bampoulas added clone 'Magic Tree (V200PR)'. Note: Game title isn't sure, however comparing strings to Crazy Bugs seems to confirm it's Magic Tree. + +- 0.278: Added I/O, internal layout, fixed some inputs and hooked up sound ROM banking for clone 'Chong Chong Leyuan (V100CN)'. Changed Chong Chong Leyuan sound chip clock to 2 MHz. Speech samples and fanfares sound a lot more natural this way [Vas Crabb]. + +- 0.277: little0 added clone Chong Chong Leyuan (V100CN). Note: IGS PCB-0415-05-GD - no XA, contrary to the other regions sets in igs_m027xa driver. + +- 0.271: Dumped internal CPU ROM for clone Crazy Bugs (V103JP). Promoted game to working [buffi, Peter Wilhelmsen, XingXing]. Fixed inputs for Crazy Bugs (V103JP). Got rid of hopper from Crazy Bugs (V103JP) since there appears to be no way to use it and exposed hopper switch as a user input so it can still be tested. Got rid of third bank of DIP switches from Crazy Bugs (V103JP) as comments indicate it isn't physically present (although it is displayed in the input test) [Vas Crabb]. Renamed (crzybugsj) to (crzybugs103jp), (crzybugsb) to (crzybugs200us) and (crzybugsa) to (crzybugs202us). + +- 0.270: Added outputs, second coin slot and clickable layout for Crazy Bugs [Vas Crabb]. Promoted Crazy Bugs (V204US) and clones Crazy Bugs (V200US) and Crazy Bugs (V202US) to working [XingXing, Vas Crabb]. + +- 0.269: Dumped MX10EXA for Crazy Bugs (V204US) and clones Crazy Bugs (V200US) and Crazy Bugs (V202US), matches dump for clone Crazy Bugs (V103JP) [Ioannis Bampoulas]. Added IGS027A internal ROM dump [Peter Wilhelmsen]. Added samples rom crazybugs_sp.u15 from clone crzybugsa to crzybugs. + +- 19th August 2024: David Haywood - XingXing and Peter Wilhelmsen have been working on methods to extract the internal code from the IGS027A ARM CPUs found on some IGS Casino style games. Emulation is still preliminary (no inputs) but several now run their attract modes. Featured here are "Jungle King 2002", "Que Long Gao Shou" and "Crazy Bugs" (https://youtu.be/dpoNAWdBBd8). There is also no sound emulation yet; the latter uses an XA sub-CPU like the previously emulated Fearless Pinocchio but it still needs hooking up. + +- 0.268: Ioannis Bampoulas added Crazy Bugs (V204US) and clones Crazy Bugs (V200US) and Crazy Bugs (V202US). Added preliminary decryption [IQ_132]. New Philips XA CPU and disassembler. Hooked this up to Crazy Bugs and Haunted House [David Haywood]. Added Philips MX10EXA (10MHz) CPU2. Fixed rom names. Renamed (crzybugs) to (crzybugsj). + +- 0.265: Added decryption for Crazy Bugs (V103JP), fixed some others [IQ_132]. + +- 0.262: buffy dumped 80C51 MCU rom MX10EXAQC for Crazy Bugs. + +- 0.261: buffi added 'Crazy Bugs (V103JP)' (IGS 200?). Note: IGS PCB-0575-04-HU - Has IGS027A, MX10EXAQC, IGS031, Oki M6295 and 2x 8-dip banks. The year is 2006 according to some sources. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Gambling) + + +Romset: 5.08 MB / 6 files / 1.79 zip + +$end + + + +$info=crzyddz +$mame +0.162 [Guru, bnathan] + + +< China > + + +NOTE: + +- YouTube: https://youtu.be/mJ0wD44tp1k + + +WIP: + +- 0.278: Changed Hitachi H8/3044 CPU1 clock speed to 13.5 MHz and OKI MSM6295 sound to 1038461 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.162: Guru and bnathan added 'Crazy Dou Di Zhu' (Sealy 2004?). + +- 22nd December 2008: Guru - I've actually dumped Crazy Dou Di Zhu. Watch Luca's page for more on that. + +- 20th July 2008: Guru - Crazy Dou Di Zhu arrived from China. This is a mahjong game, thanks to bnathan and dyq. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 4.50 MB / 3 files / 1.38 zip + +$end + + + +$info=crzytaxi +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 20th October 2017: David Haywood - I updated the MAME SH3 and SH4 cores to use the SH2 recompiler. Unfortunately most Naomi games don't seem to want to boot with the recompiler enabled, so it's still disabled on those, if you do enable it then Crazy Taxi gets a boost to around 75-80% ingame without any other driver optimizations on my system tho, which is a good start if the issues can be fixed. + +- 0.174: Changed description to 'Crazy Taxi'. + +- 0.158: Removed crzytaxi-key.bin rom. + +- 0.143u4: Added crzytaxi-key.bin rom. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (stick and pedal) to Crazy Taxi. + +- 0.142u6: Added NAOMI/JVS coin add/sub commands (sub is used by Crazy Taxi) [O. Galibert]. + +- 0.142u3: O. Galibert added NAOMI JVS command 0x32, fixes Crazy Taxi and Virtua Tennis 2 booting. + +- 0.134u4: ANY and The Dumping Union added 'Crazy Taxi (JPN, USA, EXP, KOR, AUS)' (Sega 1999). + +- 18th October 2009: R. Belmont - ANY and The Dumping Union bring us another NAOMI motherload. None of these do much in MAME so no screenshots, but I'm sure my buddy Cah4e3 will have something soon. The games are: Crazy Taxi, 18 Wheeler, Jambo! Safari, F355 Challenge (twin cabinet version), and F355 Challenge 2 (also twin cab). If you'd like to see more games dumped for MAME, DEMUL, Makaron and other emulators you may read about and donate to the Dumping Union at this page. Update: Crazy Taxi may have some protection beyond the usual - it obliterates Makaron, and MAME hangs at the FOR SALE IN JAPAN screen and doesn't advance. We'll see if the Demul guys come up with something. + +- 15th October 2009: ANY dumped Crazy Taxi (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 108 MB / 14 files / 52.5 zip + +$end + + + +$info=cs1_spp +$mame +0.191 [Dragon's Lair Project] + +0.188 [ANY] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip I (Poker version, for Pioneer LD, set 1)' (Status Games 1984). Changed Casino Strip to clone 'Casino Strip I (Poker version, for Pioneer LD, set 2)'. Renamed (cstrip) to (cs1_spp2). + +- 0.188: ANY added 'Casino Strip' (Status Games 1984). + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 12 kb / 3 files / 6.93 zip + +$end + + + +$info=cs10_sps +$mame +0.191 [ANY, Smitdogg, The Dumping Union] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: ANY, Smitdogg and The Dumping Union added 'Casino Strip X (Poker version, for Sony LD)' (Status Games 1988). + +- 7th October 2017: Smitdogg - ANY bought some Casino Strip bits - working laser disc for Casino Strip 10 and 3 full rom sets for Casino Strip 10 and 6. + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.73 zip + +$end + + + +$info=cs11_sps +$mame +0.131 [Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added clone Casino Strip XI (Poker version, for Sony LD, set 2). Changed parent description to 'Casino Strip XI (Poker version, for Sony LD, set 1)'. Renamed (cstripxi) to (cs11_sps). + +- 0.159: Stiletto added Casino Strip XI CHD placeholder. + +- 30th September 2010: Smitdogg - ANY made progress with Casino Strip hardware emulation and dumps. + +- 0.137u4: Fixed number of buttons. + +- 12th August 2009: Smitdogg - Thanks to ANY we got a Casino Strip PCB. ANY has a bunch of Laserdiscs for it already. They released lots of volumes. I'm not sure which are still needed. Note from BIOS-D: 11 laserdiscs in total for that PCB according to Dragon's Lair Project. I was expecting them to be as many as Nichibutsu's mahjong DVDs. + +- 0.131: Aaron Giles added 'Casino Strip XI' (Status Games 1990). + + +Recommended Games (Cards) + + +Romset: 16 kb / 4 files / 7.50 zip + +$end + + + +$info=cs11_ssp +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip XI (Shooting Game version, for Pioneer LD)' (Status Games 1988). + + +Recommended Games (Adult) + + +Romset: 12 kb / 3 files / 7.55 zip + +$end + + + +$info=cs12_sps +$mame +0.191 [ANY, Smitdogg, The Dumping Union] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: ANY, Smitdogg and The Dumping Union added 'Casino Strip XII (Poker version, for Sony LD)' (Status Games 1988). + +- 7th October 2017: Smitdogg - ANY bought some Casino Strip bits - working laser disc for Casino Strip 10 and 3 full rom sets for Casino Strip 10 and 6. + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.37 zip + +$end + + + +$info=cs2_sps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip II (Poker version, for Sony LD)' (Status Games 1988). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.68 zip + +$end + + + +$info=cs3_qps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip III (Poker version, for Sony LD)' (Quantum Industries 1992). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.69 zip + +$end + + + +$info=cs4334 +$mame + +DEVICE: + +CS4334 DAC + + +WIP: + +- 0.279: Added 'CS4334 DAC' device (sound\dac.h). + +$end + + + +$info=cs5_spp +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip V (Poker version, for Pioneer LD)' (Status Games 1985). + + +Recommended Games (Adult) + + +Romset: 12 kb / 3 files / 6.03 zip + +$end + + + +$info=cs5_ssp +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip V (Shooting Game version, for Pioneer LD)' (Status Games 1985). + + +Recommended Games (Adult) + + +Romset: 12 kb / 3 files / 7.52 zip + +$end + + + +$info=cs6_sps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip VI (Poker version, for Sony LD)' (Status Games 1988). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.73 zip + +$end + + + +$info=cs6_ssp +$mame +0.191 [ANY, Smitdogg, The Dumping Union] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: ANY, Smitdogg and The Dumping Union added 'Casino Strip VI (Shooting Game version, for Pioneer LD)' (Status Games 1985). + +- 7th October 2017: Smitdogg - ANY bought some Casino Strip bits - working laser disc for Casino Strip 10 and 3 full rom sets for Casino Strip 10 and 6. + + +Recommended Games (Adult) + + +Romset: 12 kb / 3 files / 7.52 zip + +$end + + + +$info=cs8_spp +$mame +0.188 [ANY] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Changed description to 'Casino Strip VIII (Poker version, for Pioneer LD)' (Status Games 1985). Renamed (cstripviii) to (cs8_spp). + +- 7th October 2017: Smitdogg - ANY bought some Casino Strip bits - working laser disc for Casino Strip 10 and 3 full rom sets for Casino Strip 10 and 6. + +- 0.188: ANY added 'Casino Strip VIII' (Status Games 1985). + + +Recommended Games (Cards) + + +Romset: 12 kb / 3 files / 7.01 zip + +$end + + + +$info=cs8_sps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip VIII (Poker version, for Sony LD)' (Status Games 1988). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.48 zip + +$end + + + +$info=cs8_ssp +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip VIII (Shooting Game version, for Pioneer LD)' (Status Games 1986). + + +Recommended Games (Adult) + + +Romset: 12 kb / 3 files / 7.50 zip + +$end + + + +$info=cs9_qps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip IX (Poker version, for Sony LD)' (Quantum Industries 1992). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.69 zip + +$end + + + +$info=cs9_spp +$mame +0.188 [ANY] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Changed description to 'Casino Strip IX (Poker version, for Pioneer LD)' (Status Games 1985). Renamed (cstripix) to (cs9_spp). + +- 7th October 2017: Smitdogg - ANY bought some Casino Strip bits - working laser disc for Casino Strip 10 and 3 full rom sets for Casino Strip 10 and 6. + +- 0.188: ANY added 'Casino Strip IX' (Status Games 1988). + + +Recommended Games (Cards) + + +Romset: 12 kb / 3 files / 6.79 zip + +$end + + + +$info=cscaoysd +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen' (Banpresto 2006). + + +Recommended Games (Medal) + + +Romset: 5.50 MB / 3 files / 1.55 zip + +$end + + + +$info=csclub +$mame +0.127u6 [Corrado Tomaselli] + +0.71u2 [?] + +0.60 [Razoola, ...] + +0.53 [Razoola, walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC, Miyamoto] + +0.37b16 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Capcom Sports Club (Europe 971017)' and clones (Euro 970722) to 'Capcom Sports Club (Europe 970722)' and (Euro 970722 Phoenix Edition) (bootleg) to 'Capcom Sports Club (Europe 970722 Phoenix Edition) (bootleg)'. + +- 0.178: Added CPS2 encryption key. + +- 0.153: bonky0013 added clone Capcom Sports Club (Japan 970722, yellow case). + +- 0.148: Reordered csclubj set [Team CPS-1]. + +- 0.139u2: Added clone 'Capcom Sports Club (Euro 970722 Phoenix Edition) (bootleg)'. + +- 0.127u6: Corrado Tomaselli added Capcom Sports Club (Euro 971017). Renamed (csclub) to (csclub1). + +- 30th September 2008: Corrado Tomaselli dumped Capcom Sports Club (Euro971017). + +- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function in clone (Japan 970722). + +- 0.110u4: Removed old 'handcrafted' XOR roms in clone (Japan 970722). + +- 0.110u3: Added raw decryption table CHD to clone (Japan 970722). + +- 1st August 2003: Razoola - Released XOR 113 for Capcom Sports Club (Euro 970722) donated by jerrymouse. + +- 0.71u2: Added Capcom Sports Club (Euro 970722). + +- 0.69u3: Razoola added clone Capcom Sports Club (Hispanic 970722). + +- 0.60: Changed 'Capcom Sports Club (Asia 970722)' to parent. + +- 0.53: Added 'Capcom Sports Club (Japan 970722)' (Capcom 1997) and clone (Asia 970722). + +- 11th July 2001: Razoola - Released XORs 44 and 45 for Capcom Sports Club (Japan 970722) and (Aisa 970722) donated by walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and finally Miyamoto. + +- 0.37b16: Added (Testdrivers) Capcom Sports Club (Japan 970722) and clone (Asia 970722). + + +LEVELS: 4 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Recommended Games (Multiplay) + + +Romset: 14.6 MB / 31 files / 5.69 zip + +$end + + + +$info=cscrtry +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Scrum Try (DECO Cassette) (US) (set 1)' and clone (DECO Cassette, set 2) to 'Scrum Try (DECO Cassette) (US) (set 2)'. + +- 0.145u4: Added 'Timer(Don't Change)' dipswitch. + +- 0.145u1: Changed description to 'Scrum Try (DECO Cassette, set 1)' and clone (Cassette, set 2) to 'Scrum Try (DECO Cassette, set 2)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Difficulty' and 'Country Code'. + +- 0.88u2: Changed descriptions to 'Scrum Try (Cassette, set 1/2)'. + +- 0.53: Added clone 'Cassette: Scrum Try (set 2)'. Changed parent description to 'Cassette: Scrum Try (set 1)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Scrum Try' (DECO 1984). + +- 15th February 2001: Juergen Buchmueller sent in another DECO Cassette system update with Explorer and Scrum Try, however they are both still missing some graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 64 kb / 2 files / 26.8 zip + +$end + + + +$info=csd +$mame +0.173 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Changed description of clone (20131511, Malaysia) to 'Choy Sun Doa (20131511, ASP)'. Renamed (csdm) to (csda). + +- 0.220: Dam0 and Heihachi_73 added clone Choy Sun Doa - Jackpot Carnival (20156611, Queensland). + +- 0.206: Heihachi_73 added clone Choy Sun Doa (10121111, Queensland). + +- 0.186: Changed 'Choy Sun Doa - Cash Express (30149511, NSW/ACT)' and 'Choy Sun Doa (20131511, Malaysia)' from a parent sets to clones of Choy Sun Doa. + +- 0.175: Added clone Choy Sun Doa (20104011, NSW/ACT, Show Program). Renamed (choysun) to (csdm). + +- 0.174: Changed description to 'Choy Sun Doa (10104011, NSW/ACT)' and 'Choy Sun Doa Cash Express' to 'Choy Sun Doa - Cash Express (30149511, NSW/ACT)'. + +- 0.173: Added 'Choy Sun Doa' (Aristocrat 200?) and 'Choy Sun Doa Cash Express' (Aristocrat 200?). + +- 0.146u4: Changed description to 'Choy Sun Doa (20131511, Malaysia)'. + +- 0.143u1: Added 'Choy Sun Doa (20131511)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.4 zip + +$end + + + +$info=csd1 +$mame + +DEVICE: + +CSD-1 Disk Drive + + +ROMS: + +ic14 (8k ucd5) + +ic15 (8k ucd5) + + +WIP: + +- 0.253: Added 'CSD-1 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=csdtenis +$mame +0.145u4 [Chack'n & Team Japump, Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod & Rambo] + + +Artwork available + + +WIP: + +- 0.189: Major improvements to colors and graphics layer priorities. Implement the PRI2 pen modification effect. Correct background fill color, making high score screen in Super Doubles Tennis properly blue [AJR]. + +- 0.179: Changed description to 'Super Doubles Tennis (DECO Cassette) (Japan)'. + +- 3rd February 2013: Smitdogg - We've dumped a bunch of tapes and dongles. It is slightly messy at the moment because of cassette dumps getting their ends padded with blank space in MAME but (very) roughly it's looking like: Super Doubles Tennis (Japan original no rev, redump with newer tools). + +- 28th May 2012: Mr. Do - Added bezel for Super Doubles Tennis. Scanned bezels provided by Mr. Do. Vectorized by CADWeazle. + +- 0.145u4: Added 'Super Doubles Tennis (DECO Cassette, Japan)' (Data East Corporation 1983). + +- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to Tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 68 kb / 2 files / 23.5 zip + +$end + + + +$info=cshift +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Chicken Shift (11/23/84)'. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 28th May 2012: Mr. Do - Nightvoice added control panel for Chicken Shift. + +- 0.36b5: Aaron Giles added 'Chicken Shift' (Bally/Sente 1984). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +HOW TO PLAY: + +- Keep eggs and chicks from falling. + +- Shift eggs and chicks to destination. + +- Blue button shifts blue things. Red button shifts red things. + +- Game ends when all egg stacks are gone. + + +LEVELS: 6 (endless) + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Romset: 104.3 kb / 14 files / 37.3 zip + +$end + + + +$info=csi_240 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'C.S.I. v2.40' (Stern 200?) and clones v1.02, v1.03, v1.04, v2.00, v2.10 and v2.30. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 34.9 MB / 6 files / 26.4 zip + +$end + + + +$info=csilver +$mame +0.115u1 [f205v, David Haywood] + +0.35b3 [Bryan McPhail] + + +WIP: + +- 0.273: Correct audiocpu type. Correct cpu clocks for some games, make mcu-side comms edge-triggered, removed non-existant coin3 on 2 player games (it was service coin in some cases) and misc cleanups. Fixes missing option 1 coin/1credit for Coin A at Dipswitches setting [hap]. + +- 0.257: Dumped priority PROM for Captain Silver [Domenico Cervini]. Fixed rom names. Changed description of clone (Japan, revision 3) to 'Captain Silver (Japan, revision 2)'. + +- 0.227: Moved Captain Silver to its own state class [Vas Crabb]. + +- 0.223: Hammy and TeamEurope redumped and verified the i8751 MCU for Captain Silver (World). + +- 10th July 2020: TeamEurope - I got delivered a small package from Hammy today, which included some nice 8751H MCU's inside! The existing Captain Silver (World) decap (i don't know who did it back then) was bad and had to be handcrafted to get the game working. Because of this, the dump was marked as "BAD_DUMP", so someone had to redump it. What i did today! The new dump matches the existing handcrafted dump...that way, the BAD_DUMP flag can now get removed! + +- 0.222: Identified 3 bad bits in MCU dump, hooked up MCU [dink]. Added Intel 8751 (8MHz) CPU4. Removed 3rd coin slot. + +- 0.197: Acknowledge FIRQ from 8751 instead of using HOLD_LINE [AJR]. + +- 0.186: Apocalypse and The Dumping Union added clone Captain Silver (Japan, revision 1). Changed parent description to 'Captain Silver (Japan, revision 3)'. + +- 1st May 2017: Smitdogg - Apocalypse dumped an alt version of Captain Silver. He says there seems to be some comments or uncompiled instructions from the development at the end of the file in the differing DX03 rom chip. + +- 0.181: Added id8751h dump to Captain Silver (World), not hooked up yet. Dump look good, hookups appears to be slightly different to other games due to different main CPU and interrupt schemes, still investigating. These can probably be used for the japanese clone if the ID byte is changed to create a fake rom, as was done for the other sets in the driver [CAPS0ff]. + +- 9th December 2016: CAPS0ff - Decapped, deprotected and dumped Captain Silver Data East DX.19B. The basic idea is to erase the security fuse without erasing the EPROM content. From previous experiments, the fuse is known to be near the top middle of the die, reasonably far from the EPROM. So by masking the EPROM with a UV opaque material and erasing, the 8751 is de-protected and can simply be read out. + +- 0.147u3: Various clean-ups of DEC8 HW, added IRQ ack mechanism to Captain Silver (they were commented out before) and hooked up SCREEN_RAW_PARAMS to all games in the driver [Angelo Salese]. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) and added coinage simulation based on the dipswitches to Captain Silver. Added 'No Key for Door (Cheat)' dipswitch. + +- 10th August 2010: Smitdogg - Kold666 sent me the Captain Silver chip D8751H for decapping. + +- 8th July 2010: Smitdogg - Kold666 got and is sending me the 8751 from Captain Silver. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Captain Silver. Changed M6809 CPU1/2 clock speeds to 1.5MHz. + +- 0.115u1: David Haywood added Captain Silver (World). Renamed (csilver) to (csilverj). + +- 5th May 2007: f205v dumped Captain Silver (World). + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.101u3: Fixed rom names. + +- 0.101u2: Pierpaolo Prazzoli fixed i8751 coin control in Captain Silver. + +- 0.36b9: Changed M6502 CPU3 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'Captain Silver (Japan)'. + +- 0.35b7: Bryan McPhail fixed the in game timer in Captain Silver, this probably fixes other gameplay glitches. Changed input from 4 to 2 buttons. + +- 19th March 1999: Bryan McPhail fixed some Captain Silver graphic lags. + +- 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin. + +- 0.35b3: Bryan McPhail added 'Captain Silver' (Data East 1987). + +- 12th February 1999: A massive DEC8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. + +- 11th April 1998: Malcor dumped Captain Silver (Japan) by DATA EAST. + + +LEVELS: 3 (needs to be restarted once to get the real end) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 901 kb / 17 files / 383.2 zip + +$end + + + +$info=csk227it +$mame +0.99u2 [Mirko Buffoni] + +0.36b1 [Mirko Buffoni] + + +< Italy > + + +Bugs: + +- Corrupted graphics if you select poker cards. etabeta (ID 02103) + + +WIP: + +- 0.123u1: Mirko Buffoni added sound support to Champion Skill. Removed GAME_NO_SOUND flags. Increased interrupts per frame, music was too slow. Minor comments adjustment. Added YM2413 (3579545 Hz) sound. + +- 0.99u2: Re-added Champion Skill (with Ability) and clone Champion Skill (Ability, Poker & Symbols). + +- 0.36RC1: Removed Champion Skill (with Ability) and clone (Ability, Poker & Symbols) from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). + +- 0.36b4: Changed VSync to 57Hz. + +- 0.36b1: Mirko Buffoni added 'Champion Skill (with Ability)' (IGS 1993) and clone (Ability, Poker & Symbols). + +- 23rd May 1999: Mirko Buffoni sent in a pretty much complete Champion Skill driver, which only lacks music. + + +LEVELS: 1 (endless) + + +Recommended Games (Cards) + + +Romset: 704 kb / 8 files / 169.7 zip + +$end + + + +$info=cskater +$mame +0.145u4 [Chack'n & Team Japump, Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod & Rambo] + + +Artwork available + + +WIP: + +- 0.189: Major improvements to colors and graphics layer priorities. Implement the PRI2 pen modification effect. Shadow color in Skater is now properly black (not a pen modification effect). Correct background fill color [AJR]. + +- 0.179: Changed description to 'Skater (DECO Cassette) (Japan)'. + +- 0.174: Fixed positioning of object sprite. This makes the shadow stick to Skater's toe and fixed player shadow is off-center at times. Reference videos show that color is still 100% wrong [AJR]. + +- 28th May 2012: Mr. Do - Added bezel for Skater. Scanned bezels provided by Mr. Do. Vectorized by CADWeazle. + +- 0.145u4: Added 'Skater (DECO Cassette, Japan)' (Data East Corporation 1983). + +- 5th March 2012: Smitdogg - Skater Gaiter is dumped. Thanks to Chack'n & Team Japump, Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser and Tormod & Rambo. + +- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to Tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 36 kb / 2 files / 18.3 zip + +$end + + + +$info=csmash +$mame +0.114u1 [Guru] + + +WIP: + +- 0.174: Changed description to 'Cosmic Smash (Rev A)' and clone (JPN, USA, EXP, KOR, AUS) to 'Cosmic Smash'. + +- 0.158: Removed csmash-key.bin rom. + +- 0.143u4: Added csmash-key.bin rom. + +- 0.142u5: Changed description of clone (original) to 'Cosmic Smash (JPN, USA, EXP, KOR, AUS)'. + +- 0.137u4: Changed description to 'Cosmic Smash (JPN, USA, EXP, KOR, AUS) (Rev A)'. + +- 0.133u1: Deunan Knute, CaH4e3 and R. Belmont added protection emulation for Cosmic Smash. + +- 0.123u3: Icronnya77 added clone Cosmic Smash (JPN, USA, EXP, KOR, AUS) (original). Changed parent description to 'Cosmic Smash (JPN, USA, EXP, KOR, AUS) (rev. A)'. + +- 0.122u4: Changed region user2 to user1. + +- 0.114u1: Guru added 'Cosmic Smash (JPN, USA, EXP, KOR, AUS)' (Sega 2001). + +- 20th July 2003: Guru - Received Cosmic Smash (Sega 2000). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Squash): + +Off the Wall (Sente) + +Squash (Itisa) + +Paddle Mania + +Squash + +Power Balls + +Cosmic Smash + + +Romset: 68 MB / 9 files / 33.4 zip + +$end + + + +$info=csmic_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Cosmic Gunfight (L-1)' (Williams 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 10.7 zip + +$end + + + +$info=cspe_qps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip Private Eyes / All Start (Poker version, for Sony LD)' (Quantum Industries 1996). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.67 zip + +$end + + + +$info=cspike +$mame +0.114u1 [Guru] + + +WIP: + +- 0.180: Changed description to 'Cannon Spike / Gun Spike'. + +- 0.158: Removed cspike-key.bin rom. + +- 0.143u4: Added cspike-key.bin rom. + +- 0.130u4: Guru added missing user1 roms. Fixed rom names. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Gunspike - dedicated to Lord Galibert. + +- 20th April 2008: Guru - Gun Spike NAOMI cart arrived from Japan a couple of days ago. + +- 0.114u1: Guru added 'Gun Spike (JPN) / Cannon Spike (USA, EXP, KOR, AUS)' (Psikyo / Capcom 2000). + + +LEVELS: 10 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 100 MB / 13 files / 52.5 zip + +$end + + + +$info=cspin2 +$mame +0.155 [hap, Yasuhiro] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed Z80, YM2203 and OKIM6295 MCFG macros [Osso]. + +- 0.203: Removed TE7750 MCFG macros [Osso]. + +- 0.193: Identified unemulated device (Mitsubishi M66300 Parallel-In Serial-Out Data Buffer with FIFO) [AJR]. + +- 0.191: Reduced address range for TE7750; added some notes on mystery writes [AJR]. + +- 0.190: Some rather blind guesses that don't help much now [AJR]. + +- 0.155: hap and Yasuhiro added 'Capriccio Spin 2' (Taito 1996). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 320 kb / 2 files / 123.9 zip + +$end + + + +$info=csplayh1 +$mame +0.145u8 [Yohji, Mr. CAST, Smitdogg, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.145u8: Yohji, Mr. CAST, Smitdogg and The Dumping Union added 'Super CD Dai8dan Mahjong Hanafuda Cosplay Tengoku (Japan)' (Sphinx/AV Japan/Astro System Japan 1995). + +- 5th May 2012: Smitdogg - Got Mahjong Hanafuda Cosplay Tengoku 8. I tried to quickly extract a video, no luck yet but the disc rips OK and looks to be mint. + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 5 files / 327.7 zip + +CHD: 539.2 MB (Compressed: 493.2) + +$end + + + +$info=csplayh5 +$mame +0.139u4 [alien_mame, Angelo Salese] + + +< Japan > + + +DVD required + + +WIP: + +- 0.255: Replaced CD-ROM with fixed DVD image [O. Galibert]. + +- 0.142: Fixed subcpu rom name (u2.va1a101). + +- 0.140u3: R. Belmont implemented ldc #imm, ccr and rotr.w Rx for H83002 CPU in 'Mahjong Hanafuda Cosplay Tengoku 5'. + +- 0.139u4: alien_mame and Angelo Salese added 'Mahjong Hanafuda Cosplay Tengoku 5 (Japan)' (Nichibutsu 1998). + +- 26th September 2010: Angelo Salese - Started a driver for Nichibutsu's 'High Rate DVD' HW, the direct HW follow-up from Niyanpai HW. I/Os and bitmap video are mostly taken care of, this HW uses the V9958 MSX-2 VDP, and yes it's quite shocking to know that a 200*-era HW uses an "outdated" video chip. Game name is Cosplay Heaven 5, and, needless to say, DVD parts are still missing from this. + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 5 files / 340.7 zip + +CHD: 201.8 MB (Compressed: 194.4) + +$end + + + +$info=csplayh6 +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.188: System11 and The Dumping Union added 'Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan)' (Nichibutsu/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 347.5 zip + +CHD: 767.4 MB (Compressed: 706.2) + +$end + + + +$info=csplayh7 +$mame +0.142u3 [alien_mame, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.255: Added correct DVD image to csplayh7 [O. Galibert]. + +- 0.189: Changed description to 'Cosplay Tengoku 7 - Super Kogal Ranking (Japan)'. + +- 0.143u8: Changed description to 'Cosplay Tengoku 7 - Super Kogal Grandprix (Japan)'. Renamed (cspureh7) to (csplayh7). + +- 0.142u3: alien_mame and The Dumping Union added 'Cospure Tengoku 7 - Super Co-gal Grandprix' (Nichibutsu/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 324.4 zip + +CHD: 201.8 MB (Compressed: 191.7) + +$end + + + +$info=csprint +$mame +0.76u1 [Aaron Giles] + +0.33b4 [Aaron Giles] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Championship Sprint. + +- 0.150: Changed 512 bytes csprint-eeprom.bin EEPROM. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Championship Sprint. + +- 0.133u1: Renamed (cspring1) to (csprintg1) and (csprins1) to (csprints1). + +- 0.123u4: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added Championship Sprint (rev 3) and clones (rev 1), (French), (German, rev 1), (German, rev 2), (Spanish, rev 1) and (Spanish, rev 2). Changed 'Championship Sprint' to clone 'Championship Sprint (rev 2)'. Renamed (csprint) to (csprint2). + +- 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz. + +- 0.36b5: Removed player button. + +- 0.35b2: Nicola Salmoria fixed the green and white flags in Championship Sprint, Super Sprint and maybe other Atari System 2 sprites as well. + +- 0.33b4: Aaron Giles added 'Championship Sprint' (Atari Games 1986). + + +LEVELS: 8 (endless) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 848.5 kb / 28 files / 282.8 zip + +$end + + + +$info=csret +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Fortune King (10230911, ASP). + +- 0.174: Changed description to 'Choy Sun Returns (20212211, NSW/ACT)'. + +- 0.173: Added 'Choy Sun Returns' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.9 zip + +$end + + + +$info=cstlevna +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.156: Arkhound added 'Bonus points' dipswitch. + +- 0.140u3: Kevin Eshbach added ROM location to Vs. Castlevania. + +- 0.137u4: Added 2x 'Unknown' dipswitches. + +- 0.66: Added dipswitches 'Bonus' and 'Unused'. + +- 0.60: Added 'Difficulty' dipswitch. Removed 3rd button. + +- 0.37b12: Changed description to 'Vs. Castlevania'. + +- 0.37b11: Howie Cohen added 'Vs Castlevania' (Konami 1987). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 18 + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 128.2 kb / 2 files / 63.9 zip + +$end + + + +$info=csuperas +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Super Astro Fighter (DECO Cassette) (US)'. + +- 0.148: Super Astro Fighter expects to be able to read back data written to paletteram. This fixes game colors went completely. Fixed also scrolling in Super Astro Fighter (the background is only used for the title screen) [David Haywood]. + +- 0.145u1: Changed description to 'Super Astro Fighter (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Alien Craft Movement' and 'Country Code'. + +- 0.116: ShimaPong fixed missing colors in Super Astro Fighter. + +- 0.88u2: Changed description to 'Super Astro Fighter (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Super Astro Fighter' (Data East 1981). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + +- 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 32 kb / 2 files / 15.8 zip + +$end + + + +$info=csv1_qps +$mame +0.191 [Dragon's Lair Project] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.191: Dragon's Lair Project added 'Casino Strip Vivid 1 (Poker version, for Sony LD)' (Quantum Industries 1993). + + +Recommended Games (Adult) + + +Romset: 16 kb / 4 files / 7.67 zip + +$end + + + +$info=cswat +$mame +0.153 [Andrew Welburn, Oliver Moazezzi] + + +WIP: + +- 0.273: Redumped romset, hooked up color prom and a SN76489A [Phil Bennett]. Added SN76489A (3072000 Hz) sound. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.155: hap fixed heap-buffer-overflow with -aviwrite (palette was out of range). + +- 0.153: Andrew Welburn and Oliver Moazezzi added Cosmoswat (Namco 1984). + +- 23rd February 2012: Smitdogg - Andrew Welburn and Oliver Moazezzi dumped Cosmo Swat. + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 56.5 kb / 8 files / 22.8 zip + +$end + + + +$info=ct1745 +$mame + +DEVICE: + +Creative Labs CT1745 SB16 Mixer + + +WIP: + +- 0.272: Added 'Creative Labs CT1745 SB16 Mixer' device (sound\ct1745.cpp). + +$end + + + +$info=ctcheese +$mame +0.141u3 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Changed description of clone 'Cut The Cheese Deluxe (Redemption)' to 'Cut The Cheese Deluxe (redemption, CPU 1.00, display A1.00)'. + +- 0.141u4: Added missing sound1 roms ($0, 100000). + +- 0.141u3: destruk added 'Cut The Cheese (Redemption)' (Sega 1996) and clone (Redemption). Note: Cut the Cheese is an arcade redemption game released by Sega Pinball in 1996. Players roll coins down the playfield and into holes to win tickets. Rolling coins into the motorized "toilet" at the bottom of the playfield advances the jackpot and awards bonus tickets. A "shaker" button allows the player to temporarily shake the playfield in order to dislodge stuck coins. + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2.12 MB / 6 files / 906.5 zip + +$end + + + +$info=cterrani +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Terranean (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Terranean (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape" entry "MT (Big)', 'Lives', 'Bonus Life', 'Player's Rocket Movement', 'Alien Craft Movement' and 'Country Code'. + +- 0.88u2: Changed description to 'Terranean (Cassette)'. + +- 0.37b14: Changed description to 'Cassette: Terranean'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Terranian' (DECO 1981). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 32 kb / 2 files / 16.5 zip + +$end + + + +$info=ctisland +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.241: Changed description of clone (Region D) to 'Treasure Island (DECO Cassette) (Europe?)'. + +- 0.188: Added dipswitches 'Lives' and 'Bonus Life'. + +- 0.187: Handcraft a BIOS rom for clone ctisland3 (the only difference between the A/B BIOS roms is the single byte it checks in the header anyway). Mark as working. Compared to the other ctisland sets it uses a different encryption and has a region code of 'D' in the header [David Haywood]. Changed description of clone (unk) to 'Treasure Island (DECO Cassette) (Region D)'. + +- 0.179: Changed description to 'Treasure Island (DECO Cassette) (US) (set 1)' and clones (DECO Cassette, set 2) to 'Treasure Island (DECO Cassette) (US) (set 2)' and (DECO Cassette, set 3) to 'Treasure Island (DECO Cassette) (unk)'. + +- 0.145u1: Changed description to 'Treasure Island (DECO Cassette, set 1)' and clones to 'Treasure Island (DECO Cassette, set 2)' and 'Treasure Island (DECO Cassette, set 3)'. + +- 0.133u1: Renamed (ctislnd2) to (ctisland2) and (ctislnd3) to (ctisland3). + +- 0.99u2: Treasure Island graphics ROMs (overlay board) mapped according to findings by debugging the game code. Swapped image names for ctislnd2 and ctislnd3 to match the driver names; ctislnd3 is the not yet working set; removed IMPERFECT_GRAPHICS flag [Juergen Buchmueller]. + +- 0.90: Added user3 roms ($0, 1000, 2000 and 3000 - from the overlay PCB (not used yet)). + +- 0.88u2: Changed descriptions to 'Treasure Island (Cassette, set 1/2/3)'. + +- 0.53: Added clones 'Cassette: Treasure Island (set 2)' and (set 3). Changed parent description to 'Cassette: Treasure Island (set 1)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Treasure Island' (DECO 1981). + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 48 kb / 6 files / 23.0 zip + +$end + + + +$info=ctomaday +$mame +0.37b11 [?] + +0.35RC2 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.37b11: Added 'Captain Tomaday' (Visco 1999). + +- 0.35RC2: Added (Testdriver) Captain Tomaday. + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 15.2 MB / 7 files / 5.40 zip + +$end + + + +$info=ctornado +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 0.179: Changed description to 'Tornado (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Tornado (DECO Cassette)'. + +- 0.133u1: Added dipswitches 'Type of Tape', 'Lives', 'Bonus Life', 'Crash Bombs', 'Alens' Speed' and 'Country Code'. + +- 0.88u2: Changed description to 'Tornado (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Tornado' (DECO 1982). + +- 11th February 2001: Juergen Buchmueller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 34 kb / 2 files / 14.6 zip + +$end + + + +$info=ctower +$mame +0.241 [Darksoft, Senil Data Systems] + + +WIP: + +- 0.251: Changed description to 'The Tower (DECO Cassette) (Europe)'. + +- 0.241: Darksoft and Senil Data Systems added 'The Tower (DECO Cassette) (Europe?)' (Data East Corporation 1981). Note: No copyright display? Possibly by design, as it lifts a lot from Crazy Climber. The dongle is handcrafted, it ends up being the same as ctisland3 but with the lower data and address lines both swapped. ctisland3 is also handcrafted and could in turn just be a transformation of one of the standard PROMs, the data order ends up being arbitrary for these handcrafted PROMs as there are multiple places transformations could be occurring. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 26.3 kb / 2 files / 15.7 zip + +$end + + + +$info=ctribe +$mame +0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail] + + +Artwork available + + +Bugs: + +- Game reset after last boss. Augusto (ID 08409) + + +WIP: + +- 0.281: Mark button 3 as optional. Game use only 2 buttons [AJR, Augusto]. + +- 0.279: Lower overall volume. Added sprite size mask and wwfwfest sprite buffer trigger. Fixes Combatribes sprite player glitch [hap, Jim Westfall]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Combatribes, courtesy of BYOAC/CAG. + +- 0.201: Changed description to 'The Combatribes (US, rev 2, set 1)' and clones (US set 1?) to 'The Combatribes (US, rev 2, set 2)', (US, older) to 'The Combatribes (US, rev 1)' and (Japan) to 'The Combatribes (Japan, rev 2)'. Renamed (ctribe1) to (ctribeua) and (ctribeo) to (ctribeu1). + +- 0.190: Soundlatch modernization. Use explicit buffering trigger in The Combatribes [AJR]. + +- 0.160: Jets and Layer added clone The Combatribes (US, older). + +- 0.151: hap fixed video frequency regression in DoubleDragon3 driver. Changed VSync to 57.444853 Hz. + +- 0.150: Fixed gfx1 rom loading and VSync to 49.238445 Hz. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.141u4: Changed description of clones (US Set 1?) to 'The Combatribes (US set 1?)' and (bootleg Set 1) to 'The Combatribes (bootleg set 1)'. + +- 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver. + +- 0.133u1: Renamed (ctribb2) to (ctribeb2). + +- 0.131u4: ShimaPong fixed music is missing in The Combatribes. + +- 0.131u1: Chack'n added clone The Combatribes (Japan). MooglyGuy merged memory maps in the Double Dragon 3 driver. + +- 0.129: Mamesick fixed debug assertion in Double Dragon 3 driver. + +- 0.128u7: Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz. + +- 0.125u7: Finish the work on DoubleDragon3 driver [Sonikos]: Mapped the correct DIP "SW1-8", before it was incorrect. Added "FBI Logo" dips in Combatribes. Fixed the dips condition's implementation to avoid the MAME crash in Combatribes. Changed description of clones (US) to 'The Combatribes (US Set 1?)', (bootleg) to 'The Combatribes (bootleg Set 1)' and (Italian bootleg) to 'The Combatribes (bootleg Set 2)'. + +- 0.125u6: Sonikos added clone The Combatribes (Italian bootleg). Fixed the mess dips location in 'The Combatribes'. Added the missing dips (now are 8x2). Fixed the "Stage Clear Energy" dips. Adjusted the frame rate from 60Hz to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 3rd button. Added dipswitches 'Service Mode', 'Stage Clear Energy', 'More Stage Clear Energy' and 4x 'Unused'. + +- 0.123u2: Kevin Eshbach added DIP locations to Combatribes. + +- 15th February 2008: f205v dumped The Combatribes (Italian bootleg). + +- 0.113: Kevin Eshbach added clone 'The Combatribes (US) - Set 1?'. Added save state support to Combatribes. Added new sound1 roms and PROM ($0). Fixed rom names. + +- 0.109u1: Changed visible area to 320x240. + +- 0.102u5: Mamesick fixed 'Stage Clear Energy' dipswitch. + +- 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3). + +- 0.97u4: Mamesick adjusted volume balance in The Combatribes. + +- 0.97u2: Pierpaolo Prazzoli added priorities and fixed 3rd level in The Combatribes. + +- 0.77u2: Removed 3rd button and coin slot. Fixed dipswitches. + +- 0.36b13: Added 3rd player and dipswitches 'Continue Discount', 'Flip Screen', 'Timer Speed' and 4x 'Unused'. + +- 26th December 1999: Zsolt Vasvari fixed Combatribes graphics bugs and Bryan McPhail fixed its input ports. + +- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes. + +- 0.36b10: Carlos A. Lozano, Richard Bush and Bryan McPhail added 'The Combatribes (US)' (Technos 1990) and clone (bootleg). Known issues: Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same. + +- 20th November 1999: Phil Stroffolino fixed the input ports in Combatribes. + +- 15th November 1999: Bryan McPhail added Combatribes to the Double Dragon 3 driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3.84 MB / 19 files / 1.66 zip + +$end + + + +$info=ctsttape +$mame +0.37b13 [Juergen Buchmueller, Al Kossow] + + +Artwork available + + +WIP: + +- 2nd July 2017: Mr. Do - Removed 'Test Tape' DECO default bezel. + +- 0.179: Changed description to 'Test Tape (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Test Tape (DECO Cassette)'. + +- 0.88u2: Changed description to 'Test Tape (Cassette)'. + +- 0.37b13: Juergen Buchmueller added 'Cassette: Test Tape' (DECO 1981). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 8.03 kb / 2 files / 3.96 zip + +$end + + + +$info=cubeqst +$mame +0.127 [Phil Bennett, Joe Magiera, Warren Ondras] + + +LaserDisc required + + +WIP: + +- 0.258: Simplify DACs array. Removed obsolete _BIT macro in Cube Quest CPU [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Make better use of loops in machine configuration [Vas Crabb]. + +- 0.210: Updated CUBEQCPU. Simplified handlers. Use correct/shorter type values. Fixed spacings [cam900]. + +- 0.205: Removed M68000, CQUESTROT/LIN/SND, SIMUTREK, LASERDISC and SCREEN MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: O. Galibert fixed cache endianness for Cube Quest. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.180: Changed the Cube Quest disassemblers to use 'std::ostream &' internally [Nathan Woods]. + +- 0.170: Removed spurious palette tags [AJR]. + +- 0.167: David Haywood fixed horizontal partial updates in Cube Quest. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this fixes a blank screen in certain places in the Cube Quest video [hap]. + +- 0.150: Modernized CUBEQCPU core [Wilbert Pol]. Disabled unused private members (cubeqcpu.h). Fixed uninitialized member in cquestsnd_cpu_device (fixes potential cubeqst crash) [Oliver Stoeneberg]. Fixed compiler warning (cubeqcpu.c) [hap]. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Simutrek Modified PR-8210'. + +- 0.143: smf fixed crash/assertion after OK in Cube Quest and clone. Added I8748 (6MHz) CPU5 and I8049 (4410000 Hz) CPU6. + +- 0.142u3: Removed I8748 CPU5 and I8049 CPU6. + +- 0.136u2: Bill K added clone Cube Quest (12/30/83). Changed parent description to 'Cube Quest (01/04/84)'. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.129: Aaron Giles fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects Cube Quest and other drivers. + +- 0.128u6: Pointer-ified the Cube Quest CPUs cores [Aaron Giles]. + +- 0.128u1: Phil Bennett increased Cube Quest interleave factor to eliminate LDP timeout countdown flicker. Fixed Cube Quest crashes MAME when saving state. + +- 0.127u8: Cube Quest changes [Aaron Giles]: Changed laserdisc override logic. It's still a little hacky but this works better than the previous attempt. Removed custom sound in favor of individual DACs. Simplified palette management logic. Hooked up the "disc on" signal. Fixed Cube Quest showing its laserdisc footage under black regular graphics in demo. Replaced Custom sound with 16x DAC. + +- 0.127u6: Matt Ownby fixed edge case bug in the Cube Quest 'Line CPU' (CPU3) involving adding with carry. Aaron Giles removed render_container_set_palette_alpha() hack. Now the alpha value can be set directly in the palette entry and will be respected for laserdisc overlays. + +- 0.127u4: Aaron Giles fixed Cube Quest overlay scaling to cover the whole screen. Converted Simutrek-hacked laserdisc emulation to using the actual MCU from the game, which in turn hands off commands to the PR-8210 MCU. This is still not 100% but is pretty close at this point and achieves the correct behaviors in most cases. Added I8748 (6MHz) CPU5 and I8049 (4410000 Hz) CPU6 with MCU rom (pr-8210_mcu_ud6005a.bin). + +- 0.127u3: Aaron Giles fixed missing narrator and music during attract mode in Cube Quest. + +- 9th September 2008: 3D ARCADE - Cube Quest, the first working laserdisc game in MAME, is now in the models section courtesy of btribble! + +- 0.127u1: Aaron Giles fixed Cube Quest requires the optional CHD in the minimal UI and crashes on ATI hardware w/ prescale > 1. + +- 0.127: Phil Bennett, Joe Magiera and Warren Ondras added 'Cube Quest' (Simutrek 1983), include 3x bit-sliced CPUs for Rotate, Line and Sound (AM2901-based), as well as laserdisc support (12 GB) for the hacked laserdisc that was used to drive the games. Aaron Giles added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest) where the disk is non-essential to the game's operation and DISK_REGIONS to all laserdisc drivers. + +- 29th June 2008: Phil Bennett - Cube Quest is a 3D treasure hunt within the confines of a giant cube. Choose a path along the edges of the cube to reach the treasure star (you may rotate a face of the cube if it makes life easier) fighting through waves of enemies from dragonflies to biplanes along the way in gameplay similar to Gyruss. Cube Quest is the second arcade game to feature solid-filled polygons (I believe it was released shortly after Atari's I-Robot). As you'd expect, the hardware is rather complex. An 8MHz 68000 commands three AMD AM2901 bit-slice ALU based processors. The first, a 16-bit 'Rotate' CPU, peforms 3D maths (including serial multiplication and division) much like the mathbox found in I-Robot, Battle Zone, Tempest etc. A 12-bit 'Line' CPU interprets the data sets produced by the Rotate CPU and produces series of line spans using a hardware implementation of Bresenham's line drawing algorithm, which are then processed by the line-fill circuit. Finally, there's a 16-bit CPU for 16-channel, stereo sound generation - not nearly as exciting as it sounds but it does produce some interesting sounds. At present, there's an important aspect of the game absent from the emulation; the laserdisc-streamed backgrounds. There's 54 weird and wonderful tunnels to fly through, produced by animation pioneers Robert Abel and Associates (notable for The Jacksons, 'Can You Feel It' video). The game generates a 3D substitute background if the laserdisc player is absent or malfunctioning (see pic #4). It's a very neat game which sadly did not enjoy commercial success back in 1983/1984. There's some laserdisc captures and pics of the cabinet at the following links: http://www.dragons-lair-project.com/games/pages/cq.asp, http://home-and-garden.webshots.com/photo/1352844430054905596sgJcOL and http://www.dragons-lair-project.com/games/materials/audiovideo/audio/cube02.mp3 (Best intro narration ever). BTW, thanks to Joe Magiera for dumping the several dozen PROMs and ROMS from his boardset. + + +LEVELS: 1 + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 150.5 kb / 66 files / 60.9 zip + +CHD: 38.3 GB (Compressed: 10.7) + +$end + + + +$info=cubo +$mame + +Cubo BIOS (Commodore 1993) + + +BIOS: + +391640-03.u6a (kickstart $0 - 1MB) Kickstart v3.1 rev 40.60 with CD32 Extended-ROM + + +WIP: + +- 0.154: Renamed (cd32bios) to (cubo). + +- 0.147u1: Miodrag Milanovic changed description to 'CD32 Bios'. Renamed (cd32) to (cd32bios). + +- 0.141u3: Changed description to 'Amiga CD32 (PAL)'. Renamed (cd32bios) to (cd32). + +- 0.141u1: Renamed (cd32) to (cd32bios). + +- 0.115u4: Replaced Kickstart v3.1 and CD32 Extended-ROM BIOS roms with 391640-03.u6a. + +- 0.112u2: David Haywood added Amiga CD32 BIOS. + + +Romset: 1 MB / 1 files / 642.9 zip + +$end + + + +$info=cubybop +$mame +0.37b14 [David Haywood] + + +< Japan > + + +WIP: + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.141u4: Changed description to 'Cuby Bop (location test)'. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.77u2: Changed description to 'Cuby Bop (Location Test)'. + +- 15th May 2001: Guru - Purchased Cuby Pop from a PCB shop in Japan with the help of Team Japump in February. + +- 0.37b14: David Haywood added 'Cuby Bop' (Taito 199?). + +- 10th February 2001: David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.25 MB / 5 files / 328.6 zip + +$end + + + +$info=cucaracha +$mame +0.191 [Surgeville, Sean Sutton, Smitdogg, The Dumping Union] + + +WIP: + +- 0.245: Logan B changed description to 'La Cucaracha (set 1)' and clone (set 2) to 'La Cucaracha (set 2)'. Renamed (gokidetor) to (cucaracha) and (gokidetor2) to (cucaracha2). + +- 0.229: Converted JEDECs to binary format and added anonymous namespace [ClawGrip]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910, YM2203 and PC060HA MCFG macros [Osso]. + +- 0.203: Removed TE7750 MCFG macros [Osso]. + +- 0.197: MASH added clone Gokidetor (set 2). Changed parent description to 'Gokidetor (set 1)'. + +- 0.191: Surgeville, Sean Sutton, Smitdogg and The Dumping Union added 'Gokidetor' (Taito 1992). Added DSW1 and DSW2 [AJR]. + +- 7th October 2017: Smitdogg - We got Gokidetor, a wack a mole type game by Taito. There's no video display (just LED I think) but I've been assured there is dev interest in emulating it, I guess with faked graphics (YouTube: https://youtu.be/6xgaTlY87QU). + +- 29th September 2004: Tomasz Slanina - And now for something completely different ... (Pictures from Lacucaracha). + +- 28th August 2000: Dumped Gokidetor (set 2) (K1100721A + J1100302A). + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 449.6 kb / 9 files / 184.0 zip + +$end + + + +$info=cuckoo +$mame +0.173 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.262: Promoted clone 'Cuckoo (CHG1195, US)' to working [Heihachi_73]. + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to clone Cuckoo (CHG1195, US) so the game come up in a playable state. + +- 0.175: Changed 'Cuckoo (MV4104, Export)' from a parent set to clone 'Cuckoo (CHG1195, US)'. Changed parent description to 'Cuckoo (0200753V, NSW/ACT)'. Renamed (cuckoo) to (cuckoou) and (cuckooa) to (cuckoo). + +- 0.173: Added 'Cuckoo' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Cuckoo (MV4104, Export)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 562.3 zip + +$end + + + +$info=cue +$mame +0.212 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.212: The Sanctum added 'Cue (Prototype)' (Stern 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 8 kb / 4 files / 5.89 zip + +$end + + + +$info=cueball +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.282: Dumped a GAL for clone Cue Ball Wizard (Spanish) [Victor Fernandez]. + +- 0.278: Victor Fernandez and Jordi Beltran added clone Cue Ball Wizard (Spanish). + +- 0.257: Osso added clone Cue Ball Wizard (older display rev.). Changed parent description to 'Cue Ball Wizard' and clones (set 2) to 'Cue Ball Wizard (rev. 2)' and (set 3) to 'Cue Ball Wizard (rev. 3)'. + +- 0.245: Changed description to 'Cue Ball Wizard (set 1)' and clones (rev.2) to 'Cue Ball Wizard (set 2)' and (rev.3) to 'Cue Ball Wizard (set 3)'. Renamed (cueball2) to (cueballa) and (cueball3) to (cueballb). + +- 0.177: Added clones Cue Ball Wizard (rev.2) and Cue Ball Wizard (rev.3). + +- 0.141u1: Miodrag Milanovic added 'Cue Ball Wizard' (Gottlieb 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 896 kb / 6 files / 550.7 zip + +$end + + + +$info=cuebrick +$mame +0.122u5 [R. Belmont] + +0.36b8 [Phil Stroffolino] + +0.36b6 [Testdriver] + + +WIP: + +- 0.279: Removed VIDEO_UPDATE_AFTER_VBLANK flag. Changed joystick to 4way [hap]. + +- 0.163: Changed description to 'Cue Brick (World, version D)'. + +- 0.156: Alex Jackson fixed wrong colors in service mode "color check" of Cue Brick. + +- 0.155: Osso fixed Cue Brick save state regression. + +- 0.152: Alex Jackson fixed Cue Brick NVRAM size, added XTALs and various cleanups. + +- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Cue Brick. + +- 0.133u2: Renamed (cuebrckj) to (cuebrickj). + +- 0.122u6: Zsolt Vasvari fixed video roms give bad checksums. + +- 0.122u5: Zsolt Vasvari reversed ROM set names of Cue Brick (World version D) and (Japan). Changed some function names to reflect parent set. Changed clone Cue Brick (World version D) to parent. Renamed (cuebrick) to (cuebrckj) and (cuebrckj) to (cuebrick). + +- 0.107u2: Canim fixed coin input in clone Cue Brick (World version D). + +- 0.77: Curt Coder fixed Cue Brick NVRAM handler, added watchdog reset and visible area in cuebrckj. Changed description of clone (Japan version D) to 'Cue Brick (World version D)', since text is in English. + +- 0.76u2: Changed visible area to 304x224. Removed 3rd Player. Added dipswitches 'Lives', 'Machine Name', 'Difficulty', 'Upright Controls' and 'Mode'. Changed description to 'Cue Brick (Japan)'. + +- 0.71u3: R. Belmont cleaned up Cue Brick (Japan version D) addition. + +- 0.71u2: R. Belmont added clone Cue Brick (Japan version D). + +- 9th July 2003: R. Belmont sent in a driver for the Japan version of Cue Brick which runs on different hardware than the world version. David Haywood fixed the text layer colors in it. + +- 0.67: Changed description to 'CueBrick'. + +- 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz. + +- 0.36b9.1: Added new cpu1 rom ($0). + +- 3rd November 1999: Phil Stroffolino fixed CueBrick sound. + +- 0.36b8: Phil Stroffolino added 'Cuebrick' (Konami 1989). + +- 0.36b6: Phil Stroffolino added (Testdriver) Cuebrick. + +- 12th July 1998: Dumped Cue Brick (World, version D). + + +ARCADE RELEASE: CueBrick (Konami) - 1989/Aug/01 + + +LEVELS: 21 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 640 kb / 10 files / 192.3 zip + +$end + + + +$info=cultname +$mame +0.81u8 [David Haywood] + + +< Japan > + + +WIP: + +- 0.136u4: Fixed user2/3 rom loading. + +- 0.105u5: Tomasz Slanina improved the MACS driver. Fixed a couple of gfx bugs in st0016 video emulation and added hacks to allow MACS games to boot. Changed region user2/3 to user3/2. + +- 0.93: Fixed user2/3 rom loading. + +- 0.81u8: David Haywood added 'Seimei-Kantei-Meimei-Ki Cult Name' (I'Max 1996). + + +Recommended Games (Quiz (Asian)) + + +Romset: 8 MB / 8 files / 2.18 zip + +$end + + + +$info=cultures +$mame +0.119u2 [Pierpaolo Prazzoli] + + +< Japan > + + +WIP: + +- 0.252: Updated to use memory view instead of bankdev and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.157: Modernized Cultures driver a bit [David Haywood]. Fixed flipscreen and potential out-of-bounds colors. Use region_ptr_finder for tilemap roms [Alex Jackson]. Fixed bg2 rom loading. Changed OKI6295 clock speed to 2MHz. + +- 0.135u2: Fabio Priuli added save state support to the Cultures driver. + +- 0.130: Tomasz Slanina fixed colors in Cultures driver. Changed palettesize to 8192 colors. + +- 8th March 2009: Tomasz Slanina - A tiny update - small fix to 'Jibun wo Migaku Culture School Mahjong Hen' driver colors!. + +- 0.128u4: Angelo Salese converted Cultures driver to have separated color tables for each plane. Changed palettesize to 768 colors. + +- 0.119u3: Changed description to 'Jibun wo Migaku Culture School Mahjong Hen'. + +- 0.119u2: Pierpaolo Prazzoli added 'Jibun wo Migaku cultures School Mahjon Hen' (Face 1994). + +- 27th September 2007: Pierpaolo Prazzoli - Added Jibun wo Migaku Culture School Mahjong Hen (Face 1994). As you can see... colors are missing. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 11.2 MB / 8 files / 2.86 zip + +$end + + + +$info=cuncino +$mame +0.204 [f205v] + + +WIP: + +- 0.204: f205v added 'Capitan Uncino (High Video, version 2)' (High Video 2000). + + +Recommended Games (Cards) + + +Romset: 2.50 MB / 3 files / 688.0 zip + +$end + + + +$info=cuoreuno +$mame +0.99u8 [Roberto Fresca, Corrado Tomaselli] + + +< Italy > + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.230: f205v added clones Cuore 1 (Italian, set 6) and Cuore 1 (Italian, set 7). + +- 0.227: f205v added clones Cuore 1 (Italian, set 2), Cuore 1 (Italian, set 3), Cuore 1 (Italian, set 4) and Cuore 1 (Italian, set 5). Note: Cuore 1 (Italian, set 2) maincpu same as Pool 10 (Italian, set 2) but with Cuore 1 (Italian) GFX ROMs. Changed parent description to 'Cuore 1 (Italian, set 1)'. + +- 0.123u1: Changed description to 'Cuore 1 (italian)'. + +- 0.110u5: Roberto Fresca added color PROMs to cuoreuno and elephfam sets but still no routed. Also added PLDs (protected, bad dumps). Wired and decoded the color PROM in cuoreuno and elephfam sets. Now colors are perfect. Changed AY8910 clock speed to 2MHz. Swapped gfx1 roms, added PROM ($0) and 4x 'Unknown' dipswitches. + +- 28th October 2006: Roberto Fresca - In fact, graphics are 4bpp. Cuore 1 palette was rewritten. Colors are now very close to the original games. Here a side-by-side comparison. + +- 22nd October 2006: Roberto Fresca - I recreated the Cuore 1 colors thanks to some screenshots that MAME Italia guys kindly sent some time ago. It seems to be a 5th color in the Joker, that means GFX are at least 3bpp instead of two. I need to verify more closely. For now is close to the original game. The test mode is now working properly... + +- 0.109u3: Roberto Fresca fixed Cuore 1 - Game now playable. Added dipswitches 'Test Mode' and 7x 'Unknown'. Changed description to 'Cuore 1 (Italia)'. + +- 18th October 2006: Roberto Fresca - I have Cuore 1 and Elephant Family working. All inputs were hooked and managed to pass the initial check. Now both sets are completely playable. The "Payout" button isn't working due to hopper and ticket stats are always 0 (empty). Colors are still wrong due to lack of color PROMs. If you can contribute providing some pictures of these games running, please contact me here or through the MAMEworld.info forums. + +- 0.102u5: Roberto Fresca correct videoram & colorram offset in Cuore Uno and Elephant Family and set CPU freq. in both sets to 2MHz, since the main CPU is a R65C02P2. Still not working. Replaced M65SC02 CPU1 with M65C02 (2MHz). + +- 0.99u8: Roberto Fresca added 'Cuore Uno (Italia)' (bootleg? 1997). + +- 3rd September 2005: Corrado Tomaselli and f205v dumped Cuore Uno (italian). + + +Recommended Games (Gambling) + + +Romset: 98.5 kb / 5 files / 18.2 zip + +$end + + + +$info=cupfinal +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Graphic glitch on the initial entry screen. Kekule (ID 00896) + + +WIP: + +- 0.171: Alex Cmaylo added PALs to clone Hat Trick Hero '93 (Ver 1.0A 1993/02/28). + +- 0.169: Bill D and The Dumping Union added clone Hat Trick Hero '93 (Ver 1.0A 1993/02/28). + +- 0.148: Fixed rom names. + +- 0.142u1: David Haywood added work-around for crowd gfxs in Taito F3 football games (Taito Cup Finals...), until a better information is found about it. + +- 0.105u1: Changed description to 'Taito Cup Finals (Ver 1.0O 1993/02/28)' and clone 'Hat Trick Hero '93 (Japan)' to 'Hat Trick Hero '93 (Ver 1.0J 1993/02/28)'. + +- 0.78u1: David Haywood changed the parent / clone relationships a bit on the football games. Note: Before 0.78u1 Taito Cup Finals and Hat Trick Hero '93 were clones of Super Cup Finals. MAME don't think these really are clones of SCFinals - SCFinals may be a sequel that just shares graphics roms (Different Taito ROM code). + +- 0.37b11: Bryan McPhail added 'Taito Cup Finals (World)' (Taito 1993) and Hat Trick Hero '93 (Japan). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14.2 MB / 17 files / 4.75 zip + +$end + + + +$info=cupsoc +$mame +0.124u2 [Pierpaolo Prazzoli] + +0.77 [Pierpaolo Prazzoli] + + +WIP: + +- 0.268: DIP Switches updates for clone Goal! '92 [Uncle Petros]. + +- 0.258: Mikko Manner added clone Seibu Cup Soccer :Selection: (bootleg, set 5). + +- 0.243: Removed custom GFX decode (goal92) in favor of the ones provided in video\generic.cpp. Use finders and other minor cleanups (goal92) [Osso]. Changed MSM5205 sound clock speed to 400000 Hz in clone Goal! '92. + +- 0.233: Fixed 'Difficulty', 'Cabinet Setting' and 'Demo Sounds' dipswitches [Guru]. + +- 0.220: Angelo Salese added DIP locations and documentation to Seibu Cup Soccer. Fixed visible area. + +- 0.218: f205v added clone Seibu Cup Soccer :Selection: (bootleg, set 4). + +- 0.213: Angelo Salese fixed sprite priorities for Seibu Cup Soccer. + +- 0.209: Updated rom locations for clone Seibu Cup Soccer :Selection: (bootleg, set 2). Use measured clocks for Seibu Cup Soccer bootlegs sets [f205v]. + +- 0.198: Seibu Cup Soccer bootlegs: Fixed device chip endianness (machine\seicopbl.cpp). Jumping is done with case 0x0905. Hookup layer disable. Fixed some sprite priorities [Angelo Salese]. + +- 0.190: Soundlatch modernization for clone Seibu Cup Soccer :Selection: (bootleg, set 1) [AJR]. + +- 0.185: Documented undumped PROM [AJR]. + +- 0.181: Fixed palette dimming by respecting a fade-me-not bit (seibucop\seibucop.cpp and seibucop_dma.hxx) [AJR]. + +- 0.176: Split Seibu Cup Soccer bootlegs into own driver. Fixed black screen in clones Seibu Cup Soccer (bootleg, set 1) and (bootleg, set 2) since MAME 0.155. Fixed Seibu Cup coin slots. Documenting what's wrong with Seibu Cup Soccer collision detection [Angelo Salese]. + +- 0.162: zozo added clone Olympic Soccer '92 (set 3). + +- 0.155: Made Seibu Cup Soccer to be 320x240 from this guess (makes sense considering that there's an ugly black border on bottom screen otherwise). Ported OG's fix in m68k based games to machine\seicop.c. 'Seibu Cup Soccer' players now turns around right, at the expense of being mostly without the head (!). 'SD Gundam Sangokushi' has less erratic Homing Missiles and third mid-boss doesn't go to wonderland anymore. Fixed radar for Seibu Cup Soccer [Angelo Salese]. Rework the Seibu Cup Soccer debug mode code so that it can be enabled for all sets rather than just the non-functional bootlegs, also documented how you get the Olympic Soccer '92 title screen and disable a debug display in the Cup Soccer Selection sets. The COP could be involved in providing a rom overlay for this area [David Haywood]. + +- 0.148u2: ANY added clone 'Seibu Cup Soccer :Selection: (bootleg, set 3)'. Not working. + +- 0.147u2: hap added clone Seibu Cup Soccer (set 3). Not working. Added 2x 'Unused' dipswitches. + +- 0.146u5: Corrado Tomaselli and The Dumping Union added clone Olympic Soccer '92 (set 2). Changed description of clone 'Olympic Soccer '92' to 'Olympic Soccer '92 (set 1)'. + +- 0.141u1: O. Galibert figured out and made comments of math tables in roms 14/15 of Seibu Cup Soccer bootleg inside machine\seicop.c. + +- 2nd January 2011: Angelo Salese - Seibu Cup Soccer looks like the more protected game of all, it uses lots of macro commands unused by anything else. It's the first game of the system so they abused the hell out of the system protection capabilities (including a fancy sort-DMA for the sprites and an annoying macro command for the radar positions!). Right now it shows the two captains, scrolls down, shows players that runs on the place and gets stuck there. + +- 0.141: Angelo Salese implemented a preliminary sort-DMA in Seibu COP routines, fixes sprite-sprite priorities in Seibu Cup Soccer. Fixed Seibu logo tilemap colors. Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Implemented preliminary Seibu COP macro command 0xdde5, used by Seibu Cup Soccer x/y radar positions. David Haywood fixed playfield color issues in Seibu Cup Soccer. Changed visible area to 320x256. + +- 0.140u3: Angelo Salese added DMA mode 0x0e in machine\seicop.c, used by Seibu Cup Soccer and fixed sound comms in Seibu Cup Soccer sets. David Haywood decoded GFX roms in the Seibu Cup Soccer bootleg sets. + +- 0.137u4: Fabrizio Vasile added clone 'Seibu Cup Soccer :Selection: (bootleg, set 2)'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to clone Goal! '92. + +- 0.132u4: Angelo Salese fixed sound in clone 'Seibu Cup Soccer :Selection: (bootleg)'. + +- 0.131u4: Angelo Salese fixed NMI firing in clone Goal! '92 (same sound hook-up as Euro League). + +- 0.131u1: MooglyGuy merged memory maps in clone Goal! '92. + +- 0.128u1: Chris Hardy added clone Seibu Cup Soccer (set 2). Not working. Changed parent description to 'Seibu Cup Soccer (set 1)'. + +- 0.124u2: Arzeno Fabrice added clone 'Seibu Cup Soccer :Selection: (set 1)'. Changed clone (set 2) to parent 'Seibu Cup Soccer', (set 1) to clone 'Seibu Cup Soccer :Selection: (set 2)' and 'Seibu Cup Soccer (bootleg)' to 'Seibu Cup Soccer :Selection: (bootleg)'. Renamed (cupsoc) to (cupsocs2), (cupsoc2) to (cupsoc) and (cupsocbl) to (cupsocsb). + +- 0.122u8: Changed description to 'Seibu Cup Soccer (set 1)'. + +- 0.113: Changed OKI6295 clock speed to 1320000 Hz. + +- 0.111u4: Added 3rd button. + +- 0.98u3: Pierpaolo Prazzoli fixed 4th player inputs and added 1 frame delay for sprites in clone Goal! '92. + +- 25th July 2005 2005: Angelo Salese - I'm finally starting to understand better the EVIL protection of Seibu Cup Soccer. Note: It's nowhere to be playable, but at least now it's less hopeless... + +- 0.96u3: Brian Troha fixed dipswitches in Seibu Cup Soccer. Added dipswitches 'Coin 1/2', 'Staring Coin', 'Flip Screen', 'Time vs Computer' and 'Time vs Player, 2/3/4 Players'. + +- 0.96u2: Pierpaolo Prazzoli hooked up MSM5205 to Goal! '92, but it doesn't sound too good yet. + +- 0.82u2: Pierpaolo Prazzoli fixed Goal '92 clock, visible area and found it's missing the ADPCM emulation. Pierpaolo tried to add it, but he had no luck, so if anyone want to have a look, please do it. Changed description of clone 'Goal '92' to 'Goal! '92'. + +- 0.77: Pierpaolo Prazzoli added 'Seibu Cup Soccer' (Seibu 1992) and clones (set 2), (bootleg), Goal '92 and Olympic Soccer '92. Protection issues. + +- 8th November 2003: Pierpaolo Prazzoli sent in a driver for Goal! '92 and added a bunch of non-working games to the Legionnaire driver. + +- 14th April 2003: Guru - Goal '92 arrived from Taucher. + +- 4th January 2002: Guru - Dumped Seibu Cup Soccer. + +- 2nd December 2001: Guru - Received Seibu Cup Soccer (TAD) from Pelle. + + +LEVELS: 8 (goal92) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 4.44 MB / 12 files / 1.68 zip + +$end + + + +$info=curvebal +$mame +0.33b3 [Mike Balfour] + + +NOTE: + +- To start a 1 player game, press Swing or Bunt. To start a 2 players game press either Pitch button. In a 2 players game, the players exchange at the two couples of buttons. To play, you have to press the two buttons alternatively like in Track & Field. + + +WIP: + +- 0.187: Brian Troha fixed rom labels for Curve Ball. + +- 0.122u5: Fixed cpu2 roms addresses. + +- 0.37b7: Removed Samples sound. + +- 0.33b4: Support for the complete Curveball set. This also fixes the crash. Added missing M6502 cpu2 sound roms. + +- 0.33b3: Mike Balfour added 'Curve Ball' (Mylstar 1984). No sound because ROMs are missing. + +- 13th April 1998: Mowerman dumped Curve Ball. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 80 kb / 12 files / 38.3 zip + +$end + + + +$info=cutefght +$mame +0.156 [System11] + + +WIP: + +- 0.217: Moved fake protdata into MCU code using the code from Dream World [David Haywood]. + +- 0.164: David Haywood fixed rowscroll in Cute Fighter. + +- 0.157: System11 and David Haywood fixed Cute Fighter - Game now playable. Added protection data. Added dipswitches and PCB layout [Brian Troha]. Added dipswitches 'Ticket Payout', 'Demo Sounds' and 'Difficulty'. Fixed rom names. Changed description to 'Cute Fighter'. + +- 0.156: System11 added 'Cute Fighters' (SemiCom 1998). Needs protection data extracting. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 13.3 MB / 15 files / 3.80 zip + +$end + + + +$info=cutieq +$mame +0.36b16 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Sounds are incorrect. 125scratch (ID 09219) + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Remix for Nintendo Wii' artwork to Cutie Q. + +- 0.149: Fix for Cutie Q regression from recent modernization. Thanks to Fabio for the fix [Tafoid]. + +- 0.123u2: Changed palettesize to 513 colors. + +- 0.36b16: Nicola Salmoria added 'Cutie Q' (Namco 1979). + +- 23rd January 2000: Nicola Salmoria added a new romset of Cutie Q to the GeeBee driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 10 kb / 2 files / 7.36 zip + +$end + + + +$info=cutrope +$mame +0.267 [Museo del Recreativo] + + +HardDisk required + + +WIP: + +- 0.284: Renamed (cuttherope) to (cutrope). + +- 0.268: Fixed year to 2016 updated comments [ClawGrip]. + +- 0.267: Museo del Recreativo added 'Cut The Rope' (ICE 2003). Note: Redemption game with a vertical touch sceen and ticket payout. ICE also produced a "Cut the Rope" electromechanical crane arcade machine in 2013, with a suction cup rather than a claw. BIOS update from Internet, not dumped from the actual machine. + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 5.51 MB / 1 files / 4.13 zip + +CHD: 298.1 GB (Compressed: 2.58) + +$end + + + +$info=cutyline +$mame +0.274 [Taksangs, Charlie] + + +WIP: + +- 0.282: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'Cuty Line (LC-88 bootleg, ver.7.07C)'. More work toward clone cutylineb. Memory map and machine config [Roberto Fresca, Grull Osgo]. Redumped cutylinea and cutylineb bipolar PROMs. Removed the loaned girls ROM from clones cutylinea and cutylineb, due to is inexistent on the PCB. Added workaround to get clone cutylinea running the attract. Added temporary hacks to clones cutylinea, cutylineb and cutylinec, to get them working. Unfortunately the double-up feature is still not present. Added new inputs and DIP switches bank #1 to clones cutylinea, cutylineb and cutylinec. Added 'Auto Reset Point', 'Bonus Condition', 'Coinage', 'D-UP Game Rate', 'Key In', 'Main Game Rate', 'Max Credits', 'Max Key In', 'Min Bet for Bonus', 'Rolling Speed' and 'Show Max Credits' DIP switches to cutylinea and marked the whole DIP switches bank #3 as unused [Roberto Fresca]. Changed parent description to 'Cuty Line (LC-88, ver.1.01)'. + +- 0.281: Added hopper support to Cuty Line (ver.1.01) and clones Cuty Line (LC-88 bootleg, ver.7C.14) and Cuty Line (LC-88 bootleg, ver.8.05C) [Roberto Fresca, Grull Osgo]. + +- 0.274: Taksangs and Charlie added 'Cuty Line (ver.1.01)' (Dyna 1991) and clones Cuty Line (LC-88 bootleg, ver.7C.14) and Cuty Line (LC-88 bootleg, ver.8.05C). Note: Needs correct memory map. + + +Recommended Games (Gambling) + + +Romset: 224.8 kb / 12 files / 54.2 zip + +$end + + + +$info=cv_14 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.220: Matt Morin added clone Cirqus Voltaire (D.52 prototype). + +- 0.141u1: Miodrag Milanovic added 'Cirqus Voltaire (1.4)' (Bally 1997) and clones (1.0), (1.1), (1.3) and (2.0H). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 5.50 MB / 6 files / 4.78 zip + +$end + + + +$info=cv1k_blitter +$mame + +DEVICE: + +Cave CV1000 Blitter + + +WIP: + +- 0.285: Changed description to 'Cave CV1000 Blitter' and sourcefile to cave\cv1k_v.cpp. Renamed (ep1c12) to (cv1k_blitter). + +- 0.264: Changed description to 'EP1C12 Blitter' and sourcefile to cave\ep1c12.cpp. Renamed (epic12) to (ep1c12). + +- 0.186: Changed description to 'EPIC12 Blitter'. + +- 0.153: Added 'EP1C12 Blitter' device (video\epic12.c). + +$end + + + +$info=cvs2 +$mame +0.186 [rtw, Eunice Rodriguez, Surgeville, Jacob Kesinger, Smitdogg, The Dumping Union] + +0.126u1 [Guru] + + +GDROM required + + +WIP: + +- 0.240: Changed parent description to 'Capcom Vs. SNK 2: Mark Of The Millennium 2001 (USA) (GDL-0008)' and clone (Japan, Rev A) to 'Capcom Vs. SNK 2: Millionaire Fighting 2001 (Japan, Rev A) (GDL-0007A)'. + +- 0.207: Changed description of clone (GDL-0007A) to 'Capcom Vs. SNK 2 Millionaire Fighting 2001 (Japan, Rev A) (GDL-0007A)'. + +- 0.206: Changed description to 'Capcom Vs. SNK 2 Mark Of The Millennium 2001 (USA) (GDL-0008)' and clone (GDL-0007A) to 'Capcom Vs. SNK 2 Millionaire Fighting 2001 (Japan) (Rev A) (GDL-0007A)'. + +- 0.186: rtw, Eunice Rodriguez, Surgeville, Jacob Kesinger, Smitdogg and The Dumping Union added 'Capcom Vs. SNK 2 Mark Of The Millennium 2001 (GDL-0008)'. Renamed (cvs2gd) to (cvs2mf). + +- 0.154: MetalliC updated cvs2gd CHD to latest SHA1. + +- 0.148u4: f205v redumped GD-ROM for 'Capcom Vs. SNK 2 Millionaire Fighting 2001 (Rev A) (GDL-0007A)'. + +- 0.136u2: Changed description to 'Capcom Vs. SNK 2 Millionaire Fighting 2001 (Rev A) (GDL-0007A)'. + +- 17th April 2009: Guru - I have been trying to get Makaron working for some time and finally figured out the missing pieces and got it booted. The end result is 'Capcom Vs SNK 2 Mark Of The Millennium 2001' is dumped. + +- 0.130u2: Changed description to 'Capcom vs SNK 2 Millionaire Fighting 2001 (Rev A) (GDL-0007A)'. + +- 0.128u2: Samuele Zannoli improved the NAOMI driver, cvs2gd stops looping forever. However with no 3D emulation nothing is shown on the screen. + +- 0.127u5: Samuele Zannoli removed a maple bug, no more strange messages in 'Capcom vs SNK 2 Millionaire Fighting 2001'. + +- 0.127u3: Added PIC and GD rom. Changed description to 'Capcom vs SNK 2 Millionaire Fighting 2001 (GDL-0007A)'. + +- 0.126u3: Added 317-5078 PIC data (80 bytes). + +- 0.126u1: Guru added 'Capcom Vs. SNK 2' (Capcom 2001). + +- 20th April 2008: Guru - Capcom vs SNK 2 NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 149.5) + +$end + + + +$info=cvsgd +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.240: Changed description to 'Capcom Vs. SNK: Millennium Fight 2000 Pro (Japan) (GDL-0004)'. + +- 0.198: Fixed Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004) - Game now playable [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]. + +- 0.180: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)'. + +- 0.154: MetalliC updated cvsgd CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004) from .gdi source to CHD v5. + +- 0.143u4: Changed description to 'Capcom Vs. SNK Millennium Fight 2000 Pro (GDL-0004)'. + +- 0.136u2: Changed description to 'Capcom Vs. SNK Millenium Fight 2000 Pro (GDL-0004)'. + +- 22nd March 2009: David Haywood - I recently fixed a few bugs, and now Capcom vs SNK actually gets past the character select screens, and ingame. It runs at about 20% speed on my 3GHz C2D, and that's without any real 3d emulation, but it's pretty cool to see all the same (and you can actually 'play' if you don't mind most of the graphics being blocks of nothing). Both this and Guilty Gear look like they could be potential 'first base' emulation targets for MAME's NAOMI emulation. I'll see if I can get them there. + +- 0.127u3: Guru added 'Capcom vs SNK Millenium Fight 2000 Pro (GDL-0004)' (Capcom 200?). + +- 11th August 2003: Guru - Capcom vs SNK: Millenium Fight 2000 Pro arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 117.2) + +$end + + + +$info=cw7501 +$mame + +DEVICE: + +Panasonic CW-7501 CD-R + + +ROMS: + +mk200.bin (256k flash) + + +WIP: + +- 0.212: Added 'Panasonic CW-7501 CD-R' device (bus\nscsi\cw7501.cpp). + +$end + + + +$info=cwheel +$mame +0.201 [f205v, Ryan Holtz] + + +WIP: + +- 0.205: STmicro ST6228 CPU: Fixed JRR and JRS opcodes [Ryan Holtz]. + +- 0.201: f205v and Ryan Holtz added 'Catherine Wheel' (Gamebar 19??). Added a skeleton driver for the STmicro ST6 series of microcontrollers [Ryan Holtz]. + +- 3rd September 2005: f205v dumped Catherine Wheel (Gamebar). + + +Recommended Games (Gambling) + + +Recommended Games: + +Catherine Wheel + +Fortune Wheel + +Wheel Of Fortune + +Double Cheese + +- + +Wheel of Fortune (Pinball) + + +Romset: 8 kb / 1 files / 3.25 zip + +$end + + + +$info=cworld +$mame +0.35RC1 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. + +- 0.35RC1: Nicola Salmoria added 'Capcom World (Japan)' (Capcom 1989). + +- 5th June 1999: Nicola added Capcom World to the Pang driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Adventure Quiz Capcom World 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.66 MB / 14 files / 692.4 zip + +$end + + + +$info=cworld2j +$mame +0.35b3 [Steve S.] + + +< Japan > + + +WIP: + +- 0.221: TwistedTom added Q522B PLD dump and gfx mapper to cworld2j. + +- 8th June 2018: Smitdogg - Bonky dumped PALs from Capcom World 2. + +- 0.193: Added C-Board ioc1 PAL. + +- 0.160: Bonky added clone Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2). + +- 0.158: ManiMani added clone Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery). + +- 0.139: Changed description to 'Adventure Quiz Capcom World 2 (Japan 920611)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.73: Added 2x 'Unknown' dipswitches. + +- 0.63: Added 'Game Mode' dipswitch. Removed 3rd and 4th coin slots. Changed description to 'Capcom World 2 (Japan 920611)'. + +- 0.36b10: CAB fixed music in Capcom World 2 (Japan). + +- 7th February 1999: Steve S. has added two new CPS1 games, Capcom World 2 and Quiz & Dragons. + +- 0.35b3: Steve S. added 'Capcom World 2 (Japan)' (Capcom 1992). + + +LEVELS: 17 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games: + +Capcom World + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.31 MB / 35 files / 1.64 zip + +$end + + + +$info=cx25871 +$mame + +DEVICE: + +XBOX CX25871 + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox.cpp. + +- 0.203: Added 'XBOX CX25871' device (machine\xbox.cpp). + +$end + + + +$info=cxd1095 +$mame + +DEVICE: + +CXD1095 I/O Expander + + +WIP: + +- 0.185: Added 'CXD1095 I/O Expander' device (machine\cxd1095.cpp). + +$end + + + +$info=cxd1180 +$mame + +DEVICE: + +Sony CXD1180 + + +WIP: + +- 0.234: Changed sourcefile to machine\ncr5380.cpp. + +- 0.222: Added 'Sony CXD1180' device (machine\ncr5380n.cpp). + +$end + + + +$info=cxd1185 +$mame + +DEVICE: + +Sony CXD1185 SCSI 1 Protocol Controller + + +WIP: + +- 0.231: Added 'Sony CXD1185 SCSI 1 Protocol Controller' device (machine\cxd1185.cpp). + +$end + + + +$info=cxd8514q +$mame + +DEVICE: + +CXD8514Q GPU + + +WIP: + +- 0.142u5: Added 'CXD8514Q GPU' device (video\psx.c). + +$end + + + +$info=cxd8530aq +$mame + +DEVICE: + +Sony CXD8530AQ + + +WIP: + +- 0.196: Changed description to 'Sony CXD8530AQ'. + +- 0.142u3: Added 'CXD8530AQ' device (cpu\psx\psx.c). + +$end + + + +$info=cxd8530bq +$mame + +DEVICE: + +Sony CXD8530BQ + + +WIP: + +- 0.196: Changed description to 'Sony CXD8530BQ'. + +- 0.142u3: Added 'CXD8530BQ' device (cpu\psx\psx.c). + +$end + + + +$info=cxd8530cq +$mame + +DEVICE: + +Sony CXD8530CQ + + +WIP: + +- 0.196: Changed description to 'Sony CXD8530CQ'. + +- 0.142u3: Added 'CXD8530CQ' device (cpu\psx\psx.c). + +$end + + + +$info=cxd8538q +$mame + +DEVICE: + +CXD8538Q GPU + + +WIP: + +- 0.142u5: Added 'CXD8538Q GPU' device (video\psx.c). + +$end + + + +$info=cxd8561bq +$mame + +DEVICE: + +CXD8561BQ GPU + + +WIP: + +- 0.186: Changed description to 'CXD8561BQ GPU'. + +- 0.184: Added 'CXD8561BQ' device (video\psx.cpp). + +$end + + + +$info=cxd8561cq +$mame + +DEVICE: + +CXD8561CQ GPU + + +WIP: + +- 0.142u5: Added 'CXD8561CQ GPU' device (video\psx.c). + +$end + + + +$info=cxd8561q +$mame + +DEVICE: + +CXD8561Q GPU + + +WIP: + +- 0.142u5: Added 'CXD8561Q GPU' device (video\psx.c). + +$end + + + +$info=cxd8606bq +$mame + +DEVICE: + +Sony CXD8606BQ + + +WIP: + +- 0.196: Changed description to 'Sony CXD8606BQ'. + +- 0.142u3: Added 'CXD8606BQ' device (cpu\psx\psx.c). + +$end + + + +$info=cxd8606cq +$mame + +DEVICE: + +Sony CXD8606CQ + + +WIP: + +- 0.196: Changed description to 'Sony CXD8606CQ'. + +- 0.184: Added 'CXD8606CQ' device (cpu\psx\psx.cpp). + +$end + + + +$info=cxd8654q +$mame + +DEVICE: + +CXD8654Q GPU + + +WIP: + +- 0.142u5: Added 'CXD8654Q GPU' device (video\psx.c). + +$end + + + +$info=cxd8661r +$mame + +DEVICE: + +Sony CXD8661R + + +WIP: + +- 0.196: Changed description to 'Sony CXD8661R'. + +- 0.141u4: Added 'CXD8661R' device (cpu\psx\psx.c). + +$end + + + +$info=cy7c131 +$mame + +DEVICE: + +Cypress CY7C131 8-bit Dual-Port SRAM with Interrupts + + +WIP: + +- 0.216: Added 'Cypress CY7C131 8-bit Dual-Port SRAM with Interrupts' device (machine\mb8421.cpp). + +$end + + + +$info=cybattlr +$mame +0.36b5 [Luca Elia] + + +WIP: + +- 0.264: Added TMP91640 MCU program for Cybattler [kuze]. Added Toshiba TMP91640 (12MHz) CPU3. + +- 0.261: Changed VSync to 56.205036 Hz. + +- 0.143u6: Angelo Salese fixed attract mode behaviour in Cybattler. + +- 0.106u3: Fixed dipswitches and removed 'Unknown' dips. + +- 0.105u3: Added dipswitches 'Difficulty', 'Disable Instruction Screen', 'Demo Sounds (Intro)' and 'Demo Sounds (Game Play)'. + +- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz. + +- 0.37b13: Added PROM ($0 - priority). + +- 0.36b7: Changed 68000 CPU1 clock speed to 12MHz. Added dipswitches 'Allow Continue' and 'Flip Screen'. + +- 0.36b5: Luca Elia added 'Cybattler' (Jaleco 1993). + +- 11th December 1997: CaBBe dumped Cybattler. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 3.27 MB / 13 files / 1.15 zip + +$end + + + +$info=cyberbal +$mame +0.36b1 [Aaron Giles] + +0.35b13 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.255: Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.227: Modernised the Slapstic hookup [O. Galibert]. + +- 0.225: Fixed SAC communications between 6502 and MC68000 CPUs [AJR]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp). Fixed interrupt-related regression. Converted sound board into JSA-derived device [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR MCFG macro [Osso]. + +- 0.205: Pulling atarigen stuff out of Cyberball [AJR]. + +- 0.204: Removed ATARI_JSA_II MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: Untangled the dual-screen and single-screen versions - there are substantial hardware differences [Vas Crabb]. + +- 0.191: Brian Troha and The Dumping Union added clone Cyberball (rev 1). + +- 13th October 2017: Smitdogg - Brian Troha keeps the Cyberball preservation train going, we dumped Revision 1 of Cyberball. + +- 21st September 2017: Smitdogg - coolmod dumped a proto/super early version of Cyberball with serial #2. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.154: Use separate palette for each Cyberball screen. Use explicit target() everywhere for style consistency [Alex Jackson]. Fixed compile on old Apple GCC (thanks Micko) (video\cyberbal.c) [Fabio Priuli]. + +- 0.150: Added 512 bytes cyberbal-eeprom.bin EEPROM. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.145u8: Miodrag Milanovic fixed some recent vblank port related regressions in Cyberball. + +- 0.143u4: Changed VSync to 59.922748 Hz. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Cyberball. + +- 6th September 2010: Mr. Do - Cyberball instructions artwork are done thanks to Kiltron. The main view is dual-screen (since that's official), but I also added in options to view the artwork with just the left or right screen. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (cyberba2) to (cyberbal2), (cyberbap) to (cyberbalp), (cyberb2p) to (cyberbal2p), (cyberb23) to (cyberbal2p3), (cyberb22) to (cyberbal2p2), (cyberb21) to (cyberbal2p1), (cyberbt) to (cyberbalt) and (cyberbt1) to (cyberbalt1). + +- 0.123u6: Fixed debug assertion in Cyberball. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - gal16v8-136064-1031.b21, gal16v8-136064-1027.d52, gal16v8-136064-1028.b56, gal16v8-136064-1029.d58 and gal16v8-136064-1030.d91) to Cyberball. + +- 0.106u8: Screenshots are now properly rotated again. Also, MAME now saves one screenshot per visible screen for multi-screen games (i.e., Cyberbal will write two PNGs per snapshot taken if both screens are visible) [Aaron Giles]. + +- 0.106u2: Added dualscreen support (2x 672x240). + +- 0.105u4: Fixed rom names. + +- 0.93u1: Aaron Giles fixed swapped left/right samples in Cyberball. + +- 0.79u1: Cleaned up Cyberball driver [Aaron Giles]. + +- 0.76u1: Some Atari improvements with the new sets (old speed hacks removed that aren't really needed anymore, both screens being displayed in Cyberball) [Aaron Giles]. Changed visible area to 1344x240 and aspect ratio from 4:3 to 8:3. Removed 2nd button. Added clones Cyberball (prototype), Cyberball 2072 (2 player, rev 1), Cyberball 2072 (2 player, rev 2), Cyberball 2072 (2 player, rev 4) and Tournament Cyberball 2072 (rev 2). Changed parent description to 'Cyberball (rev 4)' and clones (Version 2) to 'Cyberball (rev 2)', 'Tournament Cyberball 2072' to 'Tournament Cyberball 2072 (rev 1)' and 'Cyberball 2072 (2 player)' to 'Cyberball 2072 (2 player, rev 3)'. + +- 4th December 2001: Aaron Giles fixed the missing speech in Cyberball and a possible crash bug in it as well. + +- 0.37b15: Replaced Custom sound with 68000 (7159090 Hz) CPU4 and 2x DAC sound. + +- 25th April 2001: Aaron fixed the palette problems in Cyberball. + +- 0.37b8: Changed palettesize from 2048 to 4096 colors. + +- 0.37b5: Added clone Cyberball (Version 2). Changed parent description to 'Cyberball (Version 4)'. + +- 18th June 2000: Aaron Giles added a new Cyberball romset. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, 68000 CPU3 to 7159090 Hz and YM2151 to 3579545 Hz. + +- 23rd July 1999: Aaron Giles fixed Cyberball samples from stopping prematurely. + +- 0.36b1: Aaron Giles added 'Cyberball' (Atari Games 1988) and clone Tournament Cyberball 2072. Replaced MC68010 CPU1 with 68000. Note: This is a dual monitor game. Use 9 and 0 to select which monitor to display. + +- 0.35b13: Aaron Giles added 'Cyberball 2072 (2 player)' (Atari 1989). + +- 3rd May 1999: Aaron Giles sent in a Cyberball 2072 (2 player) driver. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 2.06 MB / 39 files / 839.5 zip + +$end + + + +$info=cyberlip +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u1: Fixed rom names. Changed description to 'Cyber-Lip (NGM-010)'. + +- 0.130u1: NeoGeo update [Johnboy]: Added correct 128k M1 audio rom (Guru/Smitdogg) to Cyber-Lip. + +- 0.34b8: Changed description to 'Cyber-Lip'. + +- 0.34b7: Removed clone Cyber Lip (alt). + +- 0.34b2: Added clone Cyber Lip (alt). + +- 0.34b1: Added 'Cyber Lip' (SNK 1990). + +- 26th January 1998: CaBBe dumped Cyber-Lip. + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 6.25 MB / 14 files / 3.09 zip + +$end + + + +$info=cybertnk +$mame +0.96u3 [Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Cleanup duplicates. Reduced runtime tag lookups. Fixed sound output (related to OST) [cam900]. + +- 0.148u5: hap fixed Cyber Tank crash (since 0.148u2). + +- 0.147: Cleanup driver [hap]. + +- 0.146u5: David Haywood, Angelo Salese and hap fixed Cyber Tank - Game now playable. Sprite disable is simply word 0 bit 3 [hap]. Changed Z80 CPU3 and the 2x Y8950 clock speeds to 3579545 Hz. + +- 0.146u4: Fixed gameplay inputs in Cyber Tank. Fixed silly bug in drawgfx_transpen (even though colors are still quite incorrect). Cleaned up I/Os [Angelo Salese]. Hooked up tilemaps as tilemaps, with scrolling. Hooked up palette select on road drawing (road now appears to 'move'). Did some priority related bits, which may or may not be correct. More work with graphics. Done some more work on the sprites. Hopefully most are positioned a bit better now. Still can't see how they get disabled tho, nor do I understand the rouge lines on top of some of them. It either needs perfect precision or they're some kind of markers like sega used. Lots of bits set in the spriteram we don't use too. Some updated notes [David Haywood]. Replaced Mouse control with Stick. Removed 3rd button. Added region user4. Changed description to 'Cyber Tank (v1.4)'. + +- 0.143u3: Brian Troha added Cyber Tank dipswitches as per "Super" on MW forum & linked Manual. Added dipswitches 'Allow Continue', 'Demo Sounds', 'Difficulty', 'Coin B Value', 'Service Mode', '2 Credits to Start' and 'Coin A/B'. + +- 0.141: David Haywood implemented preliminary road emulation in Cyber Tank. General stability issues with 64-bit builds fixed for Cyber Tank driver [David Haywood]. Fixed region road_data order. Added dual screen (2x 256x224). + +- 0.136u2: Antonio Gonzalez Jr. and Dumping Union redumped sound roms in Cyber Tank. Angelo Salese fixed sprite height, implemented flip x and negative y offsets and preliminary zooming. + +- 17th January 2010: Angelo Salese - Worked on improving Cyber Tank graphics, thanks to the re-dump that was done recently. Current main blocker is the non-tile based sprite emulation, it's pretty complex with its odd decoding and zooming. Zooming looks like to be a single 8-bit port, i.e. it doesn't seem to have indiviudual zoomx/zoomy factors. Now I need to understand how the road emulation works, the color "banking" / scrolling for the tilemaps, why some sprites gets stuck on screen / why some sprites are offset and inputs. + +- 0.136u1: Antonio Gonzalez Jr. redumped Cyber Tank program and sprite roms. Cyber Tank improvements [Angelo Salese]: Fixed bitplane order. Decoded sprite gfx format. Hooked up the two bg tilemaps. Wrote bare-bones video emulation for the Cyber Tank sprite chip / blitter. Added video boundary checks for the blitter. Changed visible area to 512x256. + +- 12th January 2010: Smitdogg - Antonio Gonzalez, Jr., an ex-Romstar employee, has started dumping his insanely rare Cyber Tank PCB set! The current dump as many of you know has some bad dumps. It turns out this set he is dumping is the same revision as the one in MAME so the dump is being correct and should turn out to finally get properly emulated now (or at least it's possible now). This game was never released outside of Japan as far as I know and all the boards left there now are being hoarded by collectors. At one point there was one US prototype version, but it is most likely lost forever now. He says they did a location test but it failed because of the crazy difficulty level. + +- 0.113u3: Updates to the Cybertank driver [PS]: Inter CPU communications. Inputs (almost complete). Sound. Program ROMs marked as bad dumps. Unmapped reads. Changed input to 2 Players with 3x buttons. Added 'Test' dipswitch. + +- 0.96u3: Angelo Salese added 'Cyber Tank (v1.04)' (Coreland 1990). + +- 16th November 2003: Angelo Salese - Notice that I'm using fake gfx roms for Cyber Tank (Coreland 1988) because the ones used by this game are either encrypted or uses an abnormal gfx decode method on which I didn't figured it out yet. I don't think it will be finished soon either as this hardware looks hard as hell, it uses 2 M68000 as main cpus, 1x Z80 as sound, 2x Y8950 and a *shitload* of roms, fifty to be exact! Current implemention has only one M68k and the Z80 memory map hooked up, hence the big amount of test fails in the screen-shot. The current main problem is that I can't get a proper master-slave CPU communication (hence the various bad msg on the snapshot). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 4.09 MB / 51 files / 1.41 zip + +$end + + + +$info=cybots +$mame +0.84u3 [Razoola] + +0.59 [?] + +0.37b14 [Razoola, KevinDO] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Cyberbots: Fullmetal Madness (Europe 950424)'. + +- 0.178: Added CPS2 encryption key. + +- 0.150: Yohji, Smitdogg and The Dumping Union added clone Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg). + +- 0.139u2: Added clone 'Cyberbots: Fullmetal Madness (USA 950424 Phoenix Edition) (bootleg)'. + +- 0.84u3: Razoola added Cyberbots: Fullmetal Madness (Euro 950424). Renamed (cybots) to (cybotsu). + +- 11th September 2002: Razoola - Released XOR 98 for Cyberbots: Fullmetal Madness (USA 950424) donated by Dr. MAD. + +- 0.60: Changed description to 'Cyberbots: Fullmetal Madness (US 950424)'. + +- 0.59: Added Cyberbots: Fullmetal Madness (US 950420). + +- 0.37b14: Razoola and KevinDO added 'Cyberbots: Fullmetal Madness (Japan 950420)' (Capcom 1995). + +- 16th March 2001: Razoola - Released XOR 22 for Cyberbots: Fullmetal Madness (Japan 950420) donated by KevinDO. + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 40.3 MB / 21 files / 18.2 zip + +$end + + + +$info=cybrcomm +$mame +0.74u2 [Phil Stroffolino, Guru] + +0.70u4 [Testdriver] + + +< Japan > + + +WIP: + +- 0.250: Changed description to 'Cyber Commando (Japan, CY1)'. + +- 0.204: Fixed bug with priority over textlayer (video\namcos22.c), fixes Cyber Commando arrows (black part) should be below textlayer when a messagebox pops up [hap]. + +- 0.198: Put rear speakers behind [Vas Crabb]. + +- 0.148u1: Added M37702 (6144000 Hz) CPU5. + +- 0.137u1: David Haywood improved default control mapping in Cyber Commando and added default NVRAM. + +- 0.112: R. Belmont fixed crash in Cyber Commando due to missing rom. Added M37702 cpu4 rom. + +- 0.108u1: Removed C74 M37702 sound MCU rom. + +- 0.104u2: Replaced M37710 CPU4 with M37702. Added C74 MCU rom. + +- 0.86u1: Changed 68020 CPU1 clock speed to 24576000 Hz and TMS32025 CPU2/3 to 49152000 Hz. Fixed gfx2 rom loading. + +- 0.85u2: Changed region cpu4 to user4 and user2 to sound1. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.74u2: Added 'Cyber Commando (Rev. CY1, Japan)' (Namco 1995). + +- 0.70u4: Phil Stroffolino added (Testdriver) Cyber Commando (Japan). + +- 2nd November 2002: Guru - Cyber Commando (Namco 1995, System22e) board arrived, bought by me. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 20.1 MB / 28 files / 8.19 zip + +$end + + + +$info=cybrcycc +$mame +0.74u2 [Phil Stroffolino, Guru, Tony] + +0.70u4 [Testdriver] + + +SERVICE MODE: + +- To enter service mode hold down Service (9) and tap Test (F2). + + +WIP: + +- 0.280: Renamed cybrcycc analog controls [hap]. + +- 0.250: Fixed Cyber Cycles speed dial [hap]. Changed description to 'Cyber Cycles (World, CB2 Ver.C)' and clone (Rev. CB1 Ver.C, Japan) to 'Cyber Cycles (Japan, CB1 Ver.C)'. + +- 0.241: Brian Troha, Bill D. and The Dumping Union added clone Cyber Cycles (Rev. CB1 Ver.C, Japan). + +- 0.190: Changed description to 'Cyber Cycles (Rev. CB2 Ver.C, World)'. + +- 0.150: hap fixed dspram error in Cyber Cycles. Added 8k cybrcycc_defaults.nv NVRAM. + +- 0.143u7: hap fixed or improved sprites in Cyber Cycles. Removed all 3x buttons. + +- 0.143u6: hap fixed missing background graphics when choosing Hard course in Cyber Cycles. Added default NVRAM rom. + +- 0.126: Aaron Giles fixed crash during intro. + +- 0.100u1: R. Belmont fixed analog controls for Cyber Cycles and Ace Driver (making both playable). + +- 0.99u7: Fixed sound1 rom address to ($800000). + +- 0.86u1: Changed region user2 to sound1. + +- 0.85u2: Added M37710 (16MHz) CPU4 and C352 stereo sound. Changed region cpu4 to user4. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.74u2: Added 'Cyber Cycles (Rev. CB2 Ver.C)' (Namco 1995). + +- 0.70u4: Phil Stroffolino added (Testdriver) Cyber Cycles Ver. C (CB2Ver.C). + +- 12th October 2002: Guru - Dumped Cyber Cycles (Namco 1995, Super System 22). Huge thanks to Tony for the loan of the boards from his working cabinet! + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 35 MB / 30 files / 14.7 zip + +$end + + + +$info=cybrnaut +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Cybernaut (Bally 1985) and clone Space Hawks. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 3 files / 10.6 zip + +$end + + + +$info=cybsled +$mame +0.119u1 [Brian Troha] + +0.74u2 [Phil Stroffolino, R. Belmont, Guru] + +0.55 [Testdriver] + + +Bugs: + +- Crash after defeating Round 3 in Vs. Computer Combat. Misc (ID 06302) + +- Clone cybsledj: [possible] Cyber Sled (Japan) does not show japanese text. sjy96525 (ID 06102) + + +WIP: + +- 0.258: Mask offset for point24 ROM accesses (namco\namcos21_dsp_c67.cpp). Fixes Cyber Sled crash after defeating Round 3 in Vs. Computer Combat [AJR]. + +- 0.202: Marked Cyber Sled (Japan) as World instead, there's nothing about this set other than the CY1 code to indicate that it's a Japanese set, and I don't think the Namco codes represent region, just release order [David Haywood]. Removed c67.bin, sys2c65c.bin and sys2mcpu.bin rom. Replaced TMS32025 CPU5/6 with 5x Namco C67 (TMS320C25). Changed description to 'Cyber Sled (CY2, World)' and clone (Japan)' to 'Cyber Sled (CY1, World?)'. Renamed (cybsledj) to (cybsleda). + +- 0.198: Demoted Cyber Sled to not working, added notes describing the issue [Angelo Salese]. + +- 0.182: Angelo Salese added input labels (Gun-, Missile- and Viewport Change Button) for Cyber Sled. Removed unused 4th button. + +- 0.148u2: Changed description to 'Cyber Sled (World)'. + +- 0.137u1: David Haywood limited the range of the analog inputs in Cyber Sled (the game glitches, causing you to move backwards if they hit the minimum / maximum). Setup default key mapping in Cyber Sled to be similar to other dual joystick 'tank' style games, eg. Assault, rather than the default keyboard mapping where the sticks appear to be swapped. Reworked the input ports a bit so that they include a common base rather than duplicating common inputs. Added default NVRAM. + +- 0.120u1: Phil Stroffolino fixed missing 3D gfx in Cyber Sled. + +- 0.119u1: Phil Stroffolino fixed Cyber Sled - Game now playable. Brian Troha added Cyber Sled (US). Changed TMS32025 CPU6 clock speed to 96MHz. Added 2x c67.roms (TMS32025 CPUs). Changed 'Cyber Sled' to clone 'Cyber Sled (Japan)'. Fixed rom names. Renamed (cybsled) to (cybsledj). + +- 20th September 2007: Phil Stroffolino - Cybersled writes what looks like a block of video registers to ROM-mapped address space once each frame. This results in a lot of noise in the logs, but I wanted to know whether these actually had any effect on the video output. Scanning a few screenshots from the game running on real hardware, I immediately spotted one obvious difference: There's a little circular "radar" screen near the top, that's drawn from sprites. In the arcade screenshot, the background of this radar is translucent - you can see darkened polygons through it. Now, as it happens, this unemulated effect has nothing to do with those mysterious ROM writes (that may well be vestigal code). Each sprite has at least 4 priority values: 0: background - behind all polygons. 1: Used for sprites that are inserted into the zbuffer; in Solvalou, this draws a mountain range in front of the polygon sky layer, and behind all other in-game polygons. 3: Foreground - in front of all polygons. As it happens, sprites of priority 3 can be translucent or opaque, depending on the pens that are used. A similar technique is used in several 2d Namco titles to draw a shadows on top of tilemaps. In System21, this combination of sprite pen and priority causes an alternative bank of palette to be used when drawing the polygon layer. Supporting it adds a lot of nice in-game special effects. It's a neat little feature that finally explains how alternate (previously unused) banks of palette ram are used. A similar technique is used by games to flash the polygon layer alternate colors when the player is hit. + +- 0.103u3: Fixed rom names. + +- 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Cyber Sled still don't work. It appears to use a different mechanism for uploading DSP code. + +- 0.78u5: Phil Stroffolino improved polygon colors in CyberSled, better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct and hooked up CyberSled input ports; they can be configured with the usual mechanism: Hold the 'service' key while flipping the test dipswitch. Added 2nd Player. + +- 0.74u2: Phil Stroffolino added 'Cyber Sled' (Namco 1993). + +- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports. + +- 20th July 2002: R. Belmont submitted an update to the Namco C140 sound chip emulation, improving Cybersled and others though they aren't yet really playable. + +- 0.55: Added (Testdriver) Cyber Sled. Known issues: Cyber Sled isn't updating DSP RAM (due to missing status reads). + +- 20th August 2001: Guru - Phil Stroffolino made some progress with Cyber Sled (many aspects of the hardware not emulated yet). + +- 14th August 2001: Guru - Arrived and dumped Cyber Sled (Namco 1993, System 21). Thanks to PCB-A-Holic for the PCB. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 13.1 MB / 28 files / 3.55 zip + +$end + + + +$info=cybstorm +$mame +0.194 [ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler, Jeffrey Gray, Aaron Giles, Phil Bennett] + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.236: Fixed overdriven sound in Cyberstorm [Aaron Giles]. Cleaned up inputs and added comments to match observations and behaviours in test mode [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed fulltag[0] == ':' assert in debug builds [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Cyberstorm [AJR]. Removed ATARI_VAD and ATARI_MOTION_OBJECTS MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_JSA_III MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 2nd February 2018: Smitdogg - We got information on the special moves for the Atari prototype Cyber Storm from one of the game's original programmers Chris Tang. We dumped Cyber Storm after a successful fundraiser and was just added to the official mame. You can view the doc here: https://docs.google.com/document/d/1QPkBIoKsr4lqwQGZzQjSAndDS8pfYMju3a7X-6G4dSA/edit?usp=sharing. Some of the moves he mentions are suspect if anyone can confirm or update the information. If you figure out for sure something that will increase the accuracy of the doc you can either let me know and I'll update it or if you are really going to dig in your heels you can click the button to request editing access. + +- 0.194: ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler, Jeffrey Gray, Aaron Giles and Phil Bennett added 'Cyberstorm (prototype)' (Atari Games 1993). + +- 23rd December 2017: Smitdogg - We got Atari prototype Cyber Storm dumped and waiting on a mamedev/emulation. + +- 9th November 2017: Smitdogg - Shoutime needs some donations to pay for Cyber Storm (Atari Prototype). Update: This is done. Thanks everyone. It should be in MAME next week. + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 19.2 MB / 40 files / 9.48 zip + +$end + + + +$info=cyclemb +$mame +0.136 [Angelo Salese, Chack'n, Team Japump, Dumping Union] + + +< Japan > + + +WIP: + +- 0.232: Removed MACHINE_IMPERFECT_SOUND flags [Sasuke]. + +- 0.231: Improved input, sound, flip screen and dipswitches. Support for correct input of Cycle Maabou roller controller. Previous inputs did not work correctly. This made it impossible to clear stage 3 and later, which requires roller inputs. Fixed possibly incorrect handling of sound latch. Fixed issue where Cycle Maabou would not play the stage music. Previously, command to get input was being overwritten by sound latch. Support I/O input for hiding screen. Screen switching at start of a stage is now correct. Fixed position of tilemap in flip screen of Cycle Maabou. Fixed dipswitches. Removed definition of unused bits for non-dipswitch inputs. Added some dipswitch definitions. Implemented work RAM switching for sprites. Games on this board used to switch two sprites work RAM every frame. This implementation improved the frame rate of the sprites [Sasuke]. Added dipswitches 'Difficulty (Stage 1-3)', 'Difficulty (Stage 4-5)', 'Demo Sounds' and 'Coin A/B'. + +- 0.199: Angelo Salese bumped sprite size in Cycle Maabou and fixed some missing sprites (for example how to play screen). + +- 0.147: Cycle Maabou standing cones are reddish-yellow/black instead of red/white [hap]. + +- 0.146u5: Angelo Salese and David Haywood fixed Cycle Maabou - Game now playable. Fixed sprite GFX order. Hooked up inputs. Defaults to disallow game over, fix it. Fixed a color bug with tilemap. More protection sim fixes (machine\tait8741.c) [Angelo Salese]. Tried sound stuff but didn't get anywhere [hap]. Changed Z80 CPU1 clock speed to 6MHz, Z80 CPU2 to 3MHz. Replaced AY-3-8910A sound with YM2203 (1.5MHz). Fixed sprite_data rom loading. Added Player2, Paddle, 1x button and 1x coin slot. Added dipswitches 'SYSTEM', 'Cabinet', 'Free Play', 'Disallow Game Over (Cheat)', 'Stage Start', 'Flip Screen' and 'Service Mode'. Changed description to 'Cycle Maabou (Japan)'. + +- 0.136: Angelo Salese, Chack'n, Team Japump and Dumping Union added 'Cycle Mahbou (Japan)' (Taito Corporation 1984). + +- 25th December 2009: Angelo Salese - Started to write a driver for Cycle Mahbou, an obscure game from Taito / Seta. It seems to be the logical next revision of the Joshi Volleyball / Great Swordsman HW, and like them, it has 2 Taito 8741 MCUs to care about... so it's not yet working mainly due of that. This game was brought to you by Chack'n from Team Japump & Dumping Union, a present gift for the Christmas. + +- 24th December 2009: Smitdogg - In almost unbelievable news, a member of Team Japump scored a Cycle Mahbou (Seta/Taito 1984). This is super rare and sought after. Check the pic, it looks like the most interesting game I've seen in a while. If you can find it at all, the going price is over $2,000 USD. Japump also has some other games in the works and could use some financial help, and I have a few PCBs in the works as well (undumped Taito revisions, maybe 64th Street for the prom, and others) that I need financial assistance with, so if anyone can spare some funds over the next few days, I will work on sorting it all out in our favor. Either way, Merry Christmas/Happy Holidays! Cycle Mahbou is coming to MAME! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 128.6 kb / 20 files / 56.6 zip + +$end + + + +$info=cycln_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Cyclone (L-1). + +- 0.141u1: Miodrag Milanovic added 'Cyclone (L-5)' (Williams 1988) and clone (L-4). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 130.4 zip + +$end + + + +$info=cyclopes +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.213: IPDB added clone Cyclopes (11/85). Changed parent description to 'Cyclopes (12/85)'. + +- 0.141u1: Miodrag Milanovic added Cyclopes (Game Plan 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 4 files / 9.63 zip + +$end + + + +$info=cyclshtg +$mame +0.74u2 [Tomasz Slanina] + +0.62 [Tomasz Slanina] + + +TODO: + +* Dump M68705 MCU. Only clone Bronx works. + + +Bugs: + +- cyclshtg, bronx: Reference videos for priority bugs. Kold666 (ID 03974) + + +WIP: + +- 0.275: Changed description of clone 'Bronx' to 'Bronx (bootleg of Cycle Shooting)'. + +- 0.212: Mark some Cycle Shooting roms as BAD_DUMP as they contain significantly less data than the bootlegs, and will definitely need to be checked if/when an original PCB shows up to dump the MCU [David Haywood]. + +- 0.153: Osso added missing DAC to Cycle Shooting / Bronx, fixes missing sounds. + +- 0.139u2: Added dipswitches 'Bonus Life', 'Difficulty', 'Infinite Bullets', 'Lives', 'Reset Damage (Cheat)', 'Service Mode' and 10x 'Unused'. + +- 0.131u3: Angelo Salese fixed regression in clone Bronx. + +- 0.92: Tomasz Slanina added clone Bronx (bootleg 1986). Fixed gfx1 rom loading. Added Light gun and 'Coin A/B' dipswitches. + +- 20th December 2004: Guru - Cycle Shooting (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum! + +- 0.74u2: Added 'Cycle Shooting' (Taito 1986). + +- 0.62: Tomasz Slanina added 'Cycle Shooting' (Taito 1986). + +- 5th November 2002: Tomasz Slanina added Cycle Shooting to the N.Y. Captor driver, but it's unplayable due to a missing MCU dump. + +- 1st August 1999: Dumped Cycle Shooting. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 272 kb / 17 files / 135.1 zip + +$end + + + +$info=cyclwarr +$mame +0.148u3 [System11] + +0.87u1 [Bryan McPhail] + + +WIP: + +- 0.210: Sugoi Helsinki added clone Cycle Warriors. Fixed rom names. + +- 0.199: Make Cycle Warriors sub CPU to not stall at soft resets. Merged Cycle Warriors/Big Fight memory maps. Marked first drawn layer as opaque. Added row and col scroll register select. Added shadow sprites. OKI status is actually reversed active wise for Cycle Warriors and Big Fight, fixes "we got em" sample playback in former. Bit 15 of tilemap code is per-tile high priority with regards to sprites. Fixes several priority glitches. Bit 14 of tilemap is per-tile opacity enable. Color banks are HW configured. Fixes fade in/out effects and CRT test colors. Apply page wraparound for backgrounds, fixes various glitches in Big Fight and Cycle Warriors [Angelo Salese]. + +- 0.198: Demoted Cycle Warriors to not working (missing important game elements). Added preliminary row/column scroll enable for tilemaps, fixes background scrolling and foreground text in Cycle Warriors. Improved road colors [Angelo Salese]. + +- 0.185: Read inputs through CXD1095 device [AJR]. + +- 0.155: MASH fixed Cycle Warriors (rev C) hangs at boot. Brian Troha added the "Hardware Test Mode" dipswitch that rev C has that rev B does NOT. Gave rev B it's own dipswitch setting to reflect the lack of the newer test mode. Changed parent description to 'Cycle Warriors (rev C)' and clone (set 2) to 'Cycle Warriors (rev B)'. + +- 0.148u5: Changed description to 'Cycle Warriors (set 1)' and clone set 2 to 'Cycle Warriors (set 2)'. + +- 0.148u3: System11 added 'Cycle Warriors, set 1'. Note: This is a newer set of the game, but it doesn't work. Seems to hang with the screen saying: "Wait Testing"... caught in a loop at 0x2C46BC. Changed 'Cycle Warriors' to clone 'Cycle Warriors, set 2'. Renamed (cyclwarr) to (cyclwarra). + +- 0.126: Aaron Giles fixed access violation crash in Cycle Warriors. + +- 0.122u5: Phil Bennett correct Cycle Warriors dipswitches. Added dipswitches 'Player Select', 'Service Mode', 'Coin A/B', 'Lives', 'Ticket Dispenser', 'Machine Type', 'Difficulty' and 'Demo Sounds'. + +- 0.122u4: Major improvements to Cycle Warriors video code (still not perfect, but road layer works now) [Bryan McPhail]. Phil Bennett added sound to Cycle Warriors. Correct OKI M6295 clock values. Fixed cpu1/2 roms addresses. Swapped gfx5 roms ($0, 40000). Changed 68000 CPU1/2 clock speeds to 12.5MHz, OKI6295 to 2MHz and visible area to 320x240. Removed 4th button. Added 'Test' and 19x 'Unknown' dipswitches. + +- 0.87u1: Bryan McPhail added 'Cycle Warriors' (Tatsumi 1991). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, implement road layer, BG layer(s), dipswitches and various other things. + +- 24th November 2003: Bryan McPhail - TODO: Fix VRAM layer and sound. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 CPU all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 3.81 MB / 31 files / 1.30 zip + +$end + + + +$info=cyvern +$mame +0.141u3 [?] + +0.62 [Sylvain Glaize, David Haywood] + + +Artwork available + + +Bugs: + +- Original PCB video. Smitdogg (ID 04238) + + +WIP: + +- 0.191: Changed description to 'Cyvern - The Dragon Weapons (US)' and clone (Japan) to 'Cyvern - The Dragon Weapons (Japan)'. + +- 0.141u3: Added Cyvern (US). Renamed (cyvern) to (cyvernj). + +- 9th February 2011: Smitdogg - We got the rare USA version of Cyvern. + +- 3rd July 2008: R. Belmont - The SH-2 DRC successfully got Cyvern past the on-screen POST last night, but that revealed a problem with cycle counting that was making MAME timing and interrupts work poorly at best. I fixed that, but there's now a bug where it crashes trying to resume after handling an interrupt. Never a shortage of fun with this stuff! + +- 2nd July 2008: R. Belmont - I've been working on a MAME UDRC frontend for the SH-2 for just under a week now. Last night it finally made it all the way through the suprnova BIOS and into the Cyvern boot code without errors (including handling interrupts). There are still several instructions left to implement before it actually shows something, but so far so good so what, right? This will speed up ST-V (and Saturn in MESS), Kaneko SuperNova, Psikyo SH-2 and CPS3. And SH-2 is a pure subset of SH-4 (aside from different boot vector semantics) so once done this frontend will make a fine starting point for an SH-4 UDRC. + +- 0.125u5: David Haywood fixed priorities from start to end in Cyvern (still not perfect). + +- 8th June 2008: David Haywood - I took a look back at the Kaneko Supernova driver and fixed up the priorities for Cyvern. The Speed took a bit of a nosedive in the process, but it's a stunning game, and looks even better with proper rendering order. + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Cyvern. + +- 0.62: Sylvain Glaize and David Haywood added 'Cyvern (Japan)' (Kaneko 1998). + + +LEVELS: 5 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 26 MB / 8 files / 12.5 zip + +$end + + + +$info=czeroize +$mame +0.74u2 [Juergen Buchmueller, Al Kossow] + +0.53 [Testdriver] + + +Artwork available + + +NOTE: + +- The tape loading counter starts at 142 and the graphics messed up at 50, because some data are loaded into the character/sprite generator RAM area. + + +Bugs: + +- [possible] Graphics start messing up at number 50. Dullaron (ID 08071) + + +WIP: + +- 0.188: Added dipswitches 'Lives' and 'Bonus Life'. + +- 0.179: Changed description to 'Zeroize (DECO Cassette) (US)'. + +- 0.145u1: Changed description to 'Zeroize (DECO Cassette)'. + +- 0.136u1: Bryan McPhail fixed Zeroize (Cassette) protection simulation in lieu of proper dongle dump. + +- 0.109u1: David Haywood fixed Zeroize (messed up graphics/unplayable). + +- 0.99u2: Juergen Buchmueller found bitswap for Zeroize type #3 dongle; found hack to get it running w/o the dongle ROM by debugging the game code; changed year to 1983; removed NOT_WORKING flag. Changed visible area to 240x248. Changed description to 'Zeroize (Cassette)'. + +- 0.88u2: Changed description to 'Zeroize? (Cassette)'. + +- 0.74u2: Added 'Cassette: Zeroize?' (DECO 1983). + +- 0.53: Added (Testdriver) Zeroize (Cassette). Unknown Dongle. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 64 kb / 1 files / 24.0 zip + +$end + + + +$info=czmon_13 +$mame +0.148u2 [MetalliC] + +0.144u7 [?] + +0.139u3 [?] + +0.130u1 [?] + + +WIP: + +- 0.284: Hammy added clone 'Crazy Monkey (bootleg, 050120, payout percentage modified)'. Note: Just 4 bytes changed from the original version. + +- 0.240: Anonymous and MetalliC added clones Crazy Monkey (030217 World), Crazy Monkey (030225 World), Crazy Monkey (030227 World), Crazy Monkey (030404 World), Crazy Monkey (031016 World), Crazy Monkey (090711 Entertainment), Crazy Monkey (100324 Entertainment X), Crazy Monkey (100331 Entertainment X), Crazy Monkey (101208 Entertainment N), Crazy Monkey (110111 Entertainment A), Crazy Monkey (110124 Entertainment A), Crazy Monkey (110204 Entertainment A), Crazy Monkey (110311 Entertainment B), Crazy Monkey (110411 Entertainment C) and Crazy Monkey (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.148u3: Renamed (crzmon_5) to (czmon_5), (crzmon_7) to (czmon_7), (crzmon_8) to (czmon_8), (crzmon_9) to (czmon_9), (crzmon_7a) to (czmon_7a), (crzmon_7b) to (czmon_7b), (crzmon_8a) to (czmon_8a), (crzmon_8b) to (czmon_8b), (crzmon_8c) to (czmon_8c), (crzmon_8d) to (czmon_8d), (crzmon_8e) to (czmon_8e), (crzmon_8f) to (czmon_8f), (crzmon_9a) to (czmon_9a), (crzmon_9b) to (czmon_9b), (crzmon_9c) to (czmon_9c), (crzmon13) to (czmon_13), (crzmon_15) to (czmon_15) and (crzmon_16) to (czmon_16). + +- 0.148u2: MetalliC added 'Crazy Monkey (100311 World)' (Igrosoft 2003) and clones (100311 Entertainment) and (100312 Russia). + +- 0.144u7: Changed clone 'Crazy Monkey (050120 World)' to parent. + +- 0.139u3: Added Crazy Monkey (030421 World) and clones (070315 Russia), (bootleg, 050120, changed version text), (bootleg, 050120, LOTO PROGRAM V-CM2), (bootleg, 050120, LOTOS CM01), (bootleg, 050120, LOTTOGAME (I)), (bootleg, 050120, VIDEO GAME-1 CM01), (bootleg, 070315, payout percentage 70), (bootleg, 070315, VIDEO GAME-1 O01 set 1) and (bootleg, 070315, VIDEO GAME-1 O01 set 2). Changed description of clones (031110) to 'Crazy Monkey (031110 World)', (031110, backdoor set 1) to 'Crazy Monkey (bootleg, 031110, backdoor set 1)', (031110, backdoor set 2) to 'Crazy Monkey (bootleg, 031110, backdoor set 2)', (050120) to 'Crazy Monkey (050120 World)' and (050120, backdoor) to 'Crazy Monkey (bootleg, 050120, backdoor)'. + +- 0.134u3: Changed description to 'Crazy Monkey (031110)' and clones (031110, set 2) to 'Crazy Monkey (031110, backdoor set 1)', (031110, set 3) to 'Crazy Monkey (031110, backdoor set 2)', (050120, set 1) to 'Crazy Monkey (050120)' and (050120, set 2) to 'Crazy Monkey (050120, backdoor)'. + +- 0.133u3: Added clones Crazy Monkey (031110, set 2), (031110, set 3), (050120, set 1) and (050120, set 2). Changed parent description to 'Crazy Monkey (031110, set 1)'. + +- 0.130u1: Added 'Crazy Monkey (031110)' (Igrosoft 2003). + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.40 zip + +$end + + + +$info=d9060 +$mame + +DEVICE: + +Commodore D9060 + + +ROMS: + +300516-001.7c (8k nodump 7e) + +300517-001.7d (8k 7e) + +300516-002.7c (8k 7e) + +300517-002.7d (8k 7e) + +300516-003.7c (8k 7e) + +300517-003.7d (8k 7e) + +300515-001.4c (2k 4a) + +300515-002.4c (2k 4a) + +44_1.5b (1k 9d) + +44_2.6b (1k 9d) + +44_3.7b (1k 9d) + +44_4.8b (1k 9d) + +44_5.9b (1k 9d) + + +WIP: + +- 0.253: Added 'Commodore D9060' device (bus\ieee488\d9060.cpp). + +$end + + + +$info=d9060hd +$mame + +DEVICE: + +D9060HD + + +WIP: + +- 0.253: Added 'D9060HD' device (bus\scsi\d9060hd.cpp). + +$end + + + +$info=d9090 +$mame + +DEVICE: + +Commodore D9090 + + +ROMS: + +300516-001.7c (8k nodump 7e) + +300517-001.7d (8k 7e) + +300516-002.7c (8k 7e) + +300517-002.7d (8k 7e) + +300516-003.7c (8k 7e) + +300517-003.7d (8k 7e) + +300515-001.4c (2k 4a) + +300515-002.4c (2k 4a) + +44_1.5b (1k 9d) + +44_2.6b (1k 9d) + +44_3.7b (1k 9d) + +44_4.8b (1k 9d) + +44_5.9b (1k 9d) + + +WIP: + +- 0.253: Added 'Commodore D9090' device (bus\ieee488\d9060.cpp). + +$end + + + +$info=d9final +$mame +0.135u1 [Angelo Salese, David Haywood] + + +WIP: + +- 0.270: Added coin counters, coin lockout and hopper payout [Angelo Salese]. TODO: What does the ES8712 control? There's definitely no ADPCM chip or sample ROM here. Lamps. Start-up fading looks horrible, video timings? btanb? Game looks IGS-esque, is there any correlation? + +- 0.245: Darksoft and Team Europe added clone 'Rolling Panic (v2.33)' (Excellent System / Jaleco 1992). + +- 0.236: Use finders instead of tagmap lookups for rombanks [Osso]. Fixed 'Credit Limit' dipswitch. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: AJR added NVRAM to Dream 9 Final. + +- 0.181: Set initial banking so Z80 doesn't run off rails [AJR]. + +- 0.180: Hook up RTC-62421 and correct a few input types [AJR]. + +- 0.159: Osso enabled save state support in Dream 9 Final. + +- 0.135u1: Angelo Salese and David Haywood added 'Dream 9 Final (v2.24)' (Excellent System 1992). + +- 7th November 2009: Angelo Salese - Written a driver with Haze for Dream 9 Final, an obscure 1992 gambling game by Excellent System recently acquired by the Dumping Union. + +- 3rd November 2009: Smitdogg - The package from Japan has finally arrived. It was delayed because one of the sellers took over a month to send a PCB. I'll try to get proper scans of the artwork at some point but only have pics for today. We got a very early effort from Excellent Systems. It originally looked like a puzzle game but after checking the manual I guess it's an old gambling game (Dream 9 Final)? Credits: Justin Kerk, B. Sparks, Ranger_Lennier, Pernod, Smitdogg and The Dumping Union. + + +Recommended Games: + +Dream 9 + +Dream 9 Final + +Special Dream 9 + +Dream 9 Flower + +Star Ball + +Funcube 5 + + +Recommended Games (Gambling) + + +Romset: 640 kb / 4 files / 188.6 zip + +$end + + + +$info=d9flower +$mame +0.273 [Hammy] + + +WIP: + +- 0.282: Changed IRQ handling so that Dream 9 Flower does palette updates and inputs [Osso]. Dumped correct EEPROM for the Dream 9 Flower and clone [Hammy]. + +- 0.281: Fixed Dream 9 Flower irq regression [Angelo Salese]. + +- 0.278: Hammy added clone Dream 9 Flower (v1.00c, set 2). Note: Name GFX/sound ROMs as d9flower, updated program (but version string unchanged). Changed parent description to 'Dream 9 Flower (v1.00c, set 1)'. + +- 0.273: Hammy added 'Dream 9 Flower (v1.00c)' (Cadence Technology 1998). Note: Dream 9 Flower string, but images seem more Flower 9 Dream. + + +Recommended Games: + +Dream 9 + +Dream 9 Final + +Special Dream 9 + +Dream 9 Flower + +Star Ball + +Funcube 5 + + +Recommended Games (Gambling) + + +Romset: 2 MB / 7 files / 613.0 zip + +$end + + + +$info=dac +$mame + +DEVICE: + +1-Bit DAC + + +WIP: + +- 0.278: Removed 'Generic Audio Mixer' device. + +- 0.250: Added 'Generic Audio Mixer' device (sound\mixer.cpp). + +- 0.225: Removed 'Voltage Regulator' device. + +- 0.179: Added 'Voltage Regulator' device (sound\volt_reg.cpp). Changed description to '1-Bit DAC'. + +- 0.146u5: Added 'DAC' device (sound\dac.h). + +$end + + + +$info=dac_10bit_r2r +$mame + +DEVICE: + +10-Bit R-2R DAC + + +WIP: + +- 0.179: Added '10-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_12bit_r2r +$mame + +DEVICE: + +12-Bit R-2R DAC + + +WIP: + +- 0.179: Added '12-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_12bit_r2r_tc +$mame + +DEVICE: + +12-Bit R-2R Twos Complement DAC + + +WIP: + +- 0.179: Added '12-Bit R-2R Twos Complement DAC' device (sound\dac.h). + +$end + + + +$info=dac_16bit_r2r +$mame + +DEVICE: + +16-Bit R-2R DAC + + +WIP: + +- 0.179: Added '16-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_16bit_r2r_tc +$mame + +DEVICE: + +16-Bit R-2R Twos Complement DAC + + +WIP: + +- 0.179: Added '16-Bit R-2R Twos Complement DAC' device (sound\dac.h). + +$end + + + +$info=dac_2bit_bw +$mame + +DEVICE: + +2-Bit Binary Weighted DAC + + +WIP: + +- 0.184: Added '2-Bit Binary Weighted DAC' device (sound\dac.h). + +$end + + + +$info=dac_2bit_oc +$mame + +DEVICE: + +2-Bit Ones Complement DAC + + +WIP: + +- 0.246: Added '2-Bit Ones Complement DAC' device (sound\dac.h). Removed '2-Bit Binary Weighted Ones Complement DAC' and '4-Bit Binary Weighted Sign Magnitude DAC' device. + +- 0.184: Added '2-Bit Binary Weighted Ones Complement DAC' and '4-Bit Binary Weighted Sign Magnitude DAC' device (sound\dac.h). + +$end + + + +$info=dac_2bit_r2r +$mame + +DEVICE: + +2-Bit R-2R DAC + + +WIP: + +- 0.179: Added '2-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_3bit_bw +$mame + +DEVICE: + +3-Bit Binary Weighted DAC + + +WIP: + +- 0.179: Added '3-Bit Binary Weighted DAC' device (sound\dac.h). + +$end + + + +$info=dac_3bit_r2r +$mame + +DEVICE: + +3-Bit R-2R DAC + + +WIP: + +- 0.252: Added '3-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_4bit_bw +$mame + +DEVICE: + +4-Bit Binary Weighted DAC + + +WIP: + +- 0.179: Added '4-Bit Binary Weighted DAC' device (sound\dac.h). + +$end + + + +$info=dac_4bit_r2r +$mame + +DEVICE: + +4-Bit R-2R DAC + + +WIP: + +- 0.179: Added '4-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_5bit_bw +$mame + +DEVICE: + +5-Bit Binary Weighted DAC + + +WIP: + +- 0.253: Added '5-Bit Binary Weighted DAC' device (sound\dac.h). + +$end + + + +$info=dac_5bit_r2r +$mame + +DEVICE: + +5-Bit R-2R DAC + + +WIP: + +- 0.253: Added '5-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_6bit_bw +$mame + +DEVICE: + +6-Bit Binary Weighted DAC + + +WIP: + +- 0.184: Added '6-Bit Binary Weighted DAC' device (sound\dac.h). + +$end + + + +$info=dac_6bit_r2r +$mame + +DEVICE: + +6-Bit R-2R DAC + + +WIP: + +- 0.179: Added '6-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_8bit_bw +$mame + +DEVICE: + +8-Bit Binary Weighted DAC + + +WIP: + +- 0.179: Added '8-Bit Binary Weighted DAC' device (sound\dac.h). + +$end + + + +$info=dac_8bit_pwm +$mame + +DEVICE: + +8-Bit PWM DAC + + +WIP: + +- 0.184: Added '8-Bit PWM DAC' device (sound\dac.h). + +$end + + + +$info=dac_8bit_r2r +$mame + +DEVICE: + +8-Bit R-2R DAC + + +WIP: + +- 0.179: Added '8-Bit R-2R DAC' device (sound\dac.h). + +$end + + + +$info=dac_8bit_r2r_tc +$mame + +DEVICE: + +8-Bit R-2R Twos Complement DAC + + +WIP: + +- 0.179: Added '8-Bit R-2R Twos Complement DAC' device (sound\dac.h). + +$end + + + +$info=dac08 +$mame + +DEVICE: + +DAC08 DAC + + +WIP: + +- 0.226: Changed description to 'DAC08 DAC'. + +- 0.183: Added 'DAC08' device (sound\dac.h). + +$end + + + +$info=dac0800 +$mame + +DEVICE: + +DAC0800 DAC + + +WIP: + +- 0.226: Changed description to 'DAC0800 DAC'. + +- 0.184: Added 'DAC0800' device (sound\dac.h). + +$end + + + +$info=dac0832 +$mame + +DEVICE: + +DAC0832 DAC + + +WIP: + +- 0.226: Changed description to 'DAC0832 DAC'. + +- 0.183: Added 'DAC0832' device (sound\dac.h). + +$end + + + +$info=dac1200 +$mame + +DEVICE: + +DAC1200 DAC + + +WIP: + +- 0.226: Changed description to 'DAC1200 DAC'. + +- 0.184: Added 'DAC1200' device (sound\dac.h). + +$end + + + +$info=dac3350a +$mame + +DEVICE: + +Micronas DAC 3550A Stereo Audio DAC + + +WIP: + +- 0.265: Added 'Micronas DAC 3550A Stereo Audio DAC' device (sound\dac3350a.cpp). + +$end + + + +$info=dac76 +$mame + +DEVICE: + +PMI DAC-76 COMDAC + + +WIP: + +- 0.186: Changed description to 'PMI DAC-76 COMDAC'. + +- 0.181: Replaced 'beezer SFX' device with 'DAC-76 COMDAC' (sound\dac76.cpp). + +- 0.149u1: Added 'beezer SFX' device (audio\beezer.c). + +$end + + + +$info=dacholer +$mame +0.91 [Pierpaolo Prazzoli] + + +WIP: + +- 0.213: Caius and The Dumping Union dumped color PROM for Dacholer. Also added PBROMs located on top and bottom board. Correct rom labels [Brian Troha, Caius]. + +- 0.144u4: Angelo Salese fixed priority and sprite Y positions in Dacholer. Changed Z80 CPU2 clock speed to 2496000 Hz, the 3x AY-3-8910A sound to 1248000 Hz and MSM5205 sound to 384000 Hz. + +- 0.138u2: Added Kick Boy color PROM to Dacholer. Changed palettesize to 32 colors. + +- 0.135u2: Fabio Priuli added save state support to Dacholer driver. + +- 0.128u5: Mamesick fixed Dacholer freezes on the title or credit. + +- 0.125u5: Tomasz Slanina added sound emulation to Dacholer. Added 3x AY-3-8910A (1.5MHz) and MSM5205 (375000 Hz) sound. + +- 12th June 2008: Tomasz Slanina - Fixed sound CPU interrupts (mode 2 (two vectors)+ nmi). Added sound and music. AY/MSM clocks are arbitrary. Just a guess - upper nibble of byte from port 3 _probably_ contains sound command (sound CPU writes it to port c). + +- 0.118u3: Stephane Humbert updated Dacholer driver with now all known dipswitches. Added dipswitches 'Bonus Life' and 'Demo Sounds'. + +- 0.91: Pierpaolo Prazzoli added Dacholer (Nichibutsu 1983). Missing PROMs (causes bad colours) and lack sound. + +- 23rd January 2005: Pierpaolo Prazzoli - 2 quick additions for 2 rare Nichibutsu games (Dacholer (Nichibutsu 1983), Kick Boy (Nichibutsu 1983)). I still have to add sound and inputs. The bad news is that we're missing the colors proms from both. + +- 10th January 2005: Xadhoom dumped Dacholer. EPROMs only. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 112.1 kb / 17 files / 46.7 zip + +$end + + + +$info=dafuwng3 +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.276: Dr.Liu(BJ) and little0 added 'Da Fu Weng III (V130LI)' (IGS 1995). + + +Recommended Games (Cards) + + +Romset: 448 kb / 3 files / 198.3 zip + +$end + + + +$info=dagenta6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.273: Renamed (dblagent) to (dagenta6). + +- 0.175: Renamed (dblagus) to (dblagent). + +- 0.174: Changed description to 'Double Agent (0152082, US)'. + +- 0.173: Added 'Double agent' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.10 zip + +$end + + + +$info=dahuangg +$mame +0.284 [little0] + + +WIP: + +- 0.284: little0 added 'Da Huangguan' (IGS 1995). + + +Recommended Games (Cards) + + +Romset: 448 kb / 4 files / 110.1 zip + +$end + + + +$info=dahuaxy +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Dahua Xiyou (V201CN)' (IGS 200?). + + +Romset: 20 MB / 4 files / 6.87 zip + +$end + + + +$info=dai2kaku +$mame +0.116u3 [Hau, Team Japump] + + +< Japan > + + +WIP: + +- 0.208: AJR fixed Dai-Dai-Kakumei regression by eliminating stupid hack (parallel port data register). + +- 0.146u1: Input work done on Dai-Dai-Kakumei. Clearing unknown bits and adding confirmed settings [Tafoid]. Added dipswitches 'Starting Points' and 8x 'Unknown'. Removed 2nd Player and 2nd button. + +- 0.129: Changed YM2413 clock speed to 3579545 Hz. Changed description to 'Dai-Dai-Kakumei (Japan)'. + +- 23rd December 2008: Guru - I've dumped Dai Dai Kakumei. + +- 20th July 2008: Guru - Dai Dai Kakumei arrived. This is a extremely rare and expensive game. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 0.122u7: Added dipswitches 'Showtime With Easy Mode', 'Coins for Versus' and 2x 'Unused'. + +- 0.116u3: Hau and Team Japump added 'DaiDaiKakumei (Japan)' (SystemBit 2004). + + +Recommended Games (Cards) + + +Romset: 18.2 MB / 9 files / 1.55 zip + +$end + + + +$info=dai3wksi +$mame +0.140u3 [Hau, Chack'n] + + +Samples required + + +WIP: + +- 0.232: Use PORT_COCKTAIL instead of PORT_PLAYER in input defs. Updated notes [hap]. + +- 0.231: Changed visible area to 240x256. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. Changed description to 'Dai 3 Wakusei (Japan)'. + +- 0.205: Removed Z80, SN76477, SAMPLES, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.165: Use standard 3-bit BRG palette for Dai San Wakusei Meteor [Dirk Best]. + +- 0.153: Reduced tagmap lookups in Dai San Wakusei Meteor [Osso]. + +- 0.141: Derrick Renaud and Andy Welburn added preliminary (disabled by default) discrete sound emulation to Dai San Wakusei Meteor. Changed description to 'Dai San Wakusei Meteor (Japan)'. + +- 0.140u3: Hau and Chack'n added 'Dai San Wakusei Meteor' (Sun Electronics 1979). Guru correct game clock as verified on PCB. + +- 14th December 2010: Guru - Dai 3 Wakusei (Sun Electronics, 1979) arrived recently. This is an extremely rare and expensive Space Invaders type game but with different gameplay. Special thanks to Masashi who paid a whopping $1000 for it especially so it could be dumped for MAME. Now that's dedication! Dox is working on the emulation and has it running but with no colors right now. + +- 18th February 2009: Hau wrote a driver for Dai San Wakusei Meteor. + +- 4th January 2009: Chack'n dumped Dai San Wakusei Meteor. + + +LEVELS: 8 (endless) + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 7 kb / 4 files / 5.55 zip + +$end + + + +$info=daifugo +$mame +0.258 [Takahiro Nogi, Anonymous] + + +< Japan > + + +WIP: + +- 0.259: Changed Z80 CPU1 clock speed to 3MHz and AY-3-8910A sound to 1.5MHz. + +- 0.258: Takahiro Nogi and Anonymous added 'Daifugo (Japan)' (Seta Kikaku / Sega (Esco Trading Co license) 1983). + + +Recommended Games (Cards) + + +Romset: 52.3 kb / 9 files / 25.0 zip + +$end + + + +$info=daikaiju +$mame +0.106u3 [Tomasz Slanina, Guru] + + +WIP: + +- 0.267: Changed description to 'Daikaiju no Gyakushu (rev 1)'. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.187: Switch PSG type to YM2149 for original Taito sets [AJR]. Replaced AY-3-8910A sound with YM2149. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.180: Refactor priority PROM usage [Angelo Salese]. + +- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Daikaiju no Gyakushu 68705 MCU and removed MCU simulation code. + +- 25th June 2010: Guru - The 68705P5 MCU (A74_05.IC35) for Daikaiju no Gyakushu has now been successfully processed (decap, de-protect & read). + +- 0.136u4: Fabio Priuli added driver_data struct and save states to LSASquad driver. + +- 0.131u1: Angelo Salese merged memory maps in the LSASquad driver. + +- 0.106u3: Tomasz Slanina and Guru added 'Daikaiju no Gyakushu' (Taito 1986). + +- 25th May 2006: Tomasz Slanina - Video hardware is close to 'Land Sea Air Squad' but more complicated. Working on simulation of protection MCU (68705P5). So far so good. Game is playable. + +- 12th May 2006: Guru - Daikaizyuu no Gyakusyuu (Taito 1986) arrived from Japan. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 390 kb / 17 files / 195.1 zip + +$end + + + +$info=daimyojn +$mame +0.135 [Luca Elia, Guru, dyq, Bnathan] + + +< Japan > + + +SETUP: + +- In Test->Option, press "N Ron Ron N" to access more options. + + +Bugs: + +- Game settings (soft DIP) are not preserved. kamilz (ID 05590) + + +WIP: + +- 0.283: Added 'Computer Strength' dipswitch. + +- 0.275: Improved DIP switch settings for Mahjong Daimyojin. Fixed credit limit settings for Mahjong Daimyojin. The credit limit is multiplied by the coin rate for these games [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong Daimyojin (Japan, T017-PB-00)'. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.223: Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.219: Changed description to 'Mahjong Daimyojin [BET] (Japan, T017-PB-00)'. + +- 0.165: Added gambling control. + +- 0.135: Luca Elia, Guru, dyq and Bnathan added 'Mahjong Daimyojin (Japan, T017-PB-00)' (Dynax / Techno-Top / Techno-Planning 2002). + +- 4th October 2009: Luca Elia - Here are several screen shots of 4 Mahjong (or Hanafuda) games by Dynax, thanks to a recently dumped batch of boards. Mahjong Daimyojin (2002, licensed to Techno-Top / Techno-Planning, it features digitized graphics in addition to the usual hand drawn ones). All games are running on blitter-based Dynax hardware, either ddenlovr (the newer ones) or dynax. Fun how these titles were programmed in Japan, made it to China, where they were much played back then (in fact, they were bought from there), to be finally dumped in Australia (and emulated in Italy). Thanks to Guru, dyq, Bnathan and Yasuhiro Ogawa. + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 4 files / 3.80 zip + +$end + + + +$info=daioh +$mame +0.146u3 [Roman Grantovskiy] + +0.62 [David Haywood] + + +WIP: + +- 0.257: Recreativos Piscis added clone Daioh (prototype, earliest). Note: Believed earlier as it doesn't have the intro, needs correct program ROMs. + +- 0.243: Fixed incorrect 'Bonus Life' dipswitch options in clone Daioh (prototype, earlier) [Sergio Galiano]. Used correct gfx3 rom ($100001) for clone Daioh (prototype, earlier), fixes various GFX glitches [Osso]. + +- 0.231: coolmod, Caius and The Dumping Union added clone Daioh (prototype, earlier). Converted PAL/GAL for (prototype, earlier) to the binary format [Tafoid]. + +- 0.164: Mamesick adjusted offsets in Seta video hardware file. This fixes graphics glitches in Daioh on the attract mode screen with the earth down. + +- 0.161: coolmod, System11 and trap15 added clone Daioh (93111A PCB conversion). + +- 0.160: coolmod and trap15 added clone Daioh (prototype). Minor fixes [Brian Troha]. Changed parent description to 'Daioh' and clone (set 2) to 'Daioh (earlier)'. + +- 0.154: Verify clocks and fix refresh rate for Daioh [trap15]. Changed VSync to 57.42 Hz. + +- 0.147: Alex Jackson added layer offsets for clone Daioh (set 2). + +- 0.146u3: Roman Grantovskiy added Daioh (set 1). Correct the rom names (as per pic) for the new Daioh set. Changed Daioh to clone 'Daioh (set 2)'. Renamed (daioh) to (daioha). + +- 24th November 2002: David Haywood fixed the background layer placement in Daioh. + +- 0.62: David Haywood added Daioh (Athena 1993). + +- 27th August 2002: David Haywood changed Daioh to use the redumped ROMs, fixing the background graphics glitches. + +- 26th August 2002: David Haywood added Daioh to the Seta driver, it's playable but there is some garbage in the background graphics. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 8 MB / 7 files / 2.89 zip + +$end + + + +$info=daireach +$mame +0.273 [Hammy] + + +WIP: + +- 0.278: Added 'More Revealing Attract Mode' dipswitch. + +- 0.273: Hammy added 'Mahjong Dai-Reach (Japan, TSM012-C01)' (Techno-Top 2001). + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 4 files / 3.18 zip + +$end + + + +$info=daireika +$mame +0.74u2 [David Haywood] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* MCU error at gameplay after that the tiles are on the table + +* Tilemap positioning/priorities are mostly wrong + + +Bugs: + +- Completely screwed up graphics. Radwar (ID 02643) + + +WIP: + +- 0.199: Wrote a MCU code snippet for sound banking in Mahjong Daireikai [Angelo Salese]. + +- 0.179: Angelo Salese added MACHINE_UNEMULATED_PROTECTION flag to Mahjong Daireikai. The game has unfinished m68k snippets. + +- 0.131u1: Changed description to 'Mahjong Daireikai (Japan)'. + +- 0.130u4: Added dipswitches 'Coinage', 'Difficulty', 'Pinfu with Tsumo' and 'Number of Chips (Start - Continue)'. + +- 0.130u3: Angelo Salese fixed Mahjong Daireikai graphic artifacts on attract mode. + +- 0.128u2: Angelo Salese fixed a protection issue in Mahjong Daireikai, not giving correct colors for the girls in-game and a rom-loading issue. + +- 0.127u8: Angelo Salese fixed Mahjong Daireikai - Game now playable. Fixed pseudo-random number generator and a start-up crashing bug. + +- 0.125: Aaron Giles fixed space_map_range error in arescue and f1en. + +- 0.106u3: Roberto Fresca added 'Flip Screen' dipswitch, fixed test/service dipswitch and complete coinage. + +- 0.94u5: Angelo Salese improved the MCU protection code for Mahjong Daireikai and fixed various rom loading issues (gxf2 $20000). Now more graphics are correctly displayed. + +- 0.88u4: Angelo Salese fixed various stuff with the Jalmah protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation, preliminary sound & preliminary tile transfer emulation. Fixed gfx1/2/3 rom loading. + +- 0.74u2: Added 'Mahjong Daireikai' (Jaleco / NMK 1989). + +- 0.69: David Haywood added (Testdriver) Mahjong Daireikai. + + +Recommended Games (Mahjong) + + +Romset: 1.69 MB / 12 files / 735.4 zip + +$end + + + +$info=daiskiss +$mame +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +< Japan > + + +WIP: + +- 0.98u1: Changed description to 'Daisu-Kiss (ver JAA)'. + +- 0.97u5: Changed description to 'Daisu-Kiss (Japan ver JAA)'. + +- 0.67: Added 'Daisu-Kiss (Ver JAA)' (Konami 1996). + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 15 + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 8.25 MB / 10 files / 3.49 zip + +$end + + + +$info=daisyari +$mame +0.129u6 [Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Daisyarin (Japan)'. + +- 0.131u3: Tafoid fixed Daisyarin resets itself after full strip of girl. + +- 0.130: Changed visible area to 256x240. + +- 0.129u6: Yasuhiro Ogawa added 'Daisyarin [BET] (Japan)' (Best System 1989). + + +Recommended Games (Mahjong) + + +Romset: 256 kb / 5 files / 59.2 zip + +$end + + + +$info=daitorid +$mame +0.37b11 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.196: Manual says button 2 is used for change direction of mount of tiles [cam900]. + +- 0.143u3: Changed YM2151 clock speed to 3579545 Hz. Renamed (daitoa) to (daitorida). + +- 0.128u4: Stefan Lindberg added clone Daitoride (YMF278B version). + +- 0.106u3: Fixed 'Timer Speed' dipswitch. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, YM2151 (4MHz) and MSM6295 (9375 Hz) stero sound. Changed VSync to 58Hz. + +- 0.61: Added dipswitches 'Difficulty', 'Winning Rounds (Player VS Player)', 'Retry Level On Continue' and 2x 'Unused'. Changed description to 'Daitoride'. + +- 0.37b14: Removed uPD7810, YM-2151 and OKI6295. + +- 0.37b13: Added uPD7810 (12MHz), YM-2151 (MHz) and OKI6295 (8000 Hz). + +- 0.37b11: Luca Elia added 'Dai Toride' (Metro 1995). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Last Fortress - Toride + +Toride II Adauchi Gaiden + +Daitoride + +Gekitoride-Jong Space + + +Romset: 2.62 MB / 8 files / 607.6 zip + +$end + + + +$info=daiyogen +$mame +0.37b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b16: Takahiro Nogi added 'Mahjong Daiyogen (Japan)' (Video System 1990). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 5 + + +Recommended Games (Mahjong) + + +Romset: 2.94 MB / 9 files / 1.13 zip + +$end + + + +$info=dajiaddz +$mame +0.280 [little0] + + +WIP: + +- 0.280: little0 added 'Dajia Dou Dizhu' (SGM 200?). + + +Recommended Games (Mahjong) + + +Romset: 10 MB / 3 files / 4.66 zip + +$end + + + +$info=dakar +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Added tilemap drawing. Dakar works properly [Vas Crabb]. + +- 0.141u1: Miodrag Milanovic added Dakar (Mr Game 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 304 kb / 11 files / 101.4 zip + +$end + + + +$info=dakkochn +$mame +0.74u2 [Nicola Salmoria] + +0.34b3 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.272: Actually mark unknown dsw as unknown [hap]. Added 'Coinage' dipswitch. + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.146u3: Replaced newly discovered bad sprite chip in DakkoChan House. Updated and confirmed all model numbers and labels/locations for the game based on PCB. Added PLD ($0 - 315-5139.ic50) [Yohji, Mr. CAST, Cornishdavey, Charles MacDonald, Smitdogg, The Dumping Union, Tafoid]. Changed description to 'DakkoChan House (MC-8123B, 317-5014)'. + +- 31st May 2012: Smitdogg - I picked up a Dakkochan House board because the protection brick was labeled as something undumped but it turned out the roms were the same as the dump in MAME other than a sprite rom. I'm not really sure what the deal is with that. I was able to read out a protection chip though that was previously undumped and I think used across all games on the system and we can get extra documentation and I scanned the artwork and paperwork including schematics. + +- 0.130u3: Aaron Giles hooked up proper input in DakkoChan House. + +- 0.129u4: Angelo Salese fixed DakkoChan House - Game now playable. + +- 0.128u1: Sonikos improved DakkoChan House gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0014.key. Added 'Test Mode' dipswitch. Changed description to 'DakkoChan House (MC-8123, 317-0014)'. + +- 16th March 2007: David Haywood - The final previously unemulated game that Nicola's MC8123 work allows to be emulated is DakkoChan House, another Mahjong title, this one running in the System1 driver. In order to work properly it needs the mahjong control panel emulating correctly (otherwise it hangs when booting) I've started looking at this. + +- 0.74u2: Re-added 'DakkoChan Jansoh' (Sega 1987). + +- 0.54: Moved DakkoChan Jansoh to (Testdriver). + +- 0.34b3: Nicola Salmoria added 'DakkoChan Jansoh' (Sega 1987). Not working due to encryption. + +- 7th September 1998: J-ROM dumped DakkoChan House (MC-8123, 317-0014) (c)1987 SEGA/WHITE BOARD. + + +Recommended Games (Mahjong) + + +Romset: 329.2 kb / 16 files / 120.7 zip + +$end + + + +$info=dallaspk +$mame +0.244 [TeamEurope, Roberto Fresca] + + +WIP: + +- 0.262: Dallas Poker improvements: Added workaround to avoid the 68070 UART stuck. Added proper inputs. Created button-lamps control panel layout. Game now is playable (MACHINE_UNEMULATED_PROTECTION). Needs the PIC16F84 emulation [Roberto Fresca, Grull Osgo, Team Europe]. Added 'I/O Test' dipswitch. Changed description to 'Dallas Poker (CZ/V1)'. + +- 0.247: Added ds1207 rom and dallaspk.nv NVRAM. + +- 0.244: TeamEurope and Roberto Fresca added 'Dallas Poker' ( 1993). + + +Recommended Games (Cards) + + +Romset: 272.1 kb / 4 files / 72.7 zip + +$end + + + +$info=dambustr +$mame +0.92 [Tomasz Slanina, Norbert Kehrer] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 7474 MCFG macros [Ryan Holtz]. + +- 0.158: Removed some unused code (includes\galaxold.h and video\galaxold.c) [Osso]. + +- 0.150: Modernized galaxian sound device [Osso]. Added 'Galaxian Custom' sound. + +- 0.148: hap fixed crash on noise enable in Dambusters. + +- 0.147u2: Miodrag Milanovic changed 7474 TTL to use DEVCB2. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for Dambusters and clones. Added dipswitches 'Coin Counters' and 'Disable Background Collision (Cheat)'. + +- 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete. + +- 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. Renamed (dambusta) to (dambustra) and (dambust) to (dambustruk). + +- 0.132u1: N. Garnier, D. Beneke, J. Leyda, A. Costin, W. Belk and Smitdogg added clone Dambusters (US, set 2). Angelo Salese fixed PROM hook-up in Dambusters. Added PROMs ($0, 0 - color and unknown/timing?) to (US, set 1). Changed parent description to 'Dambusters (US, set 1)'. Fixed rom names. + +- 14th June 2009: Smitdogg - Kale got the proms hooked up in the driver. + +- 13th June 2009: Smitdogg - Thanks to N. Garnier, D. Beneke, J. Leyda, A. Costin and W. Belk, we got Dambusters to dump the color PROM (7603). It turns out it uses 2 proms and that this is an alt US set, although the code differences in the roms are extremely minor. + +- 0.131u1: MooglyGuy merged memory maps in Dambusters. + +- 0.126u4: Fabio Priuli added DIP locations to Dambusters. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 8th August 2006: Norbert Kehrer - I get interesting feedback from Guru and especially from Chris Hardy (see above). A friend of Chris owns a Dambusters machine and gave him a list which chips are actually on the daughter board. I immediately compared his list with my guesses and all guesses were correct (except for one chip, where I thought it was a NAND gate but which was an AND gate in reality). + +- 0.107u3: Norbert Kehrer fixed Dambusters - Game now playable. Changed Z80 CPU1 clock speed to 3072000 Hz and VSync to 60.606060 Hz. Replaced AY8910 sound with Samples. Added 1 player, 4-way Joystick with 3x buttons and 2x coin slots. Added dipswitches 'Clear Swear Words', 'Service Mode', '2nd Coin Counter', 'Coinage', 'Lives', 'Game Test Mode' and 'Union Jack'. Changed description to 'Dambusters (US)' and clone (set 2) to 'Dambusters (UK)'. + +- 6th August 2006: Norbert Kehrer - Today I submitted my third MAME driver. It is for the rare British arcade game Dambusters. The arcade game "Dambusters" was made in 1981 by South West Research Ltd. (SWR) from Bristol/England. The game story is based on a WW II raid by the Royal Air Force. The player's mission is to fly the "Lancaster bomber" from England to Germany and destroy some dams there. Anti-aircraft fire from ship and shore batteries, defender airplanes, flaks, barrage balloons, and a special technique required to throw the dam bombs make this a difficult task. The game is a side scroller similar to Scramble. In the attract mode there is a big Union Jack, which can be turned off by a dipswitch, if the machine is set up in sensitive areas (Germany?). An interesting aspect is, that in the high score list (Roll of Honour ;-) there are no swear words allowed. The program does not accept entries like f**k or s**t. Additionally, in the case some unrecognized offensive word makes it to the Roll of Honour, the operator can delete all the names in the high score table with a special key switch. The names of the game developers are then put into the list instead. The game exists in a version for the UK and one for the USA. The UK set differs in some minor aspects from the US set (see screen shots below). In the USA the game seems to have been licensed to Game-A-Tron (GAT). The hardware is Galaxian-like with a daughter board containing RAM, ROMs, modifications to the Galaxian-design, and some encryption tricks. On August 6, 2006 I finished my MAME driver for Dambusters. This is my third driver (after Super Tank and Mad Alien). The emulation was difficult because of the encryption of some ROMs and because I have never seen the actual game, nor have I seen any screen photos. Fortunately, I had the schematics. I could derive a lot from them, but the schematics of the infamous daughter board show only a rough wiring of the chips, and there are no descriptions of the used ICs. Probably, to make reveres-engineering harder. There is still one problem with the MAME driver. There is one ROM missing in the available dumps. It is the color palette ROM, which has 32 bytes. I manually assembled a file called "dambustr.clr", which is only my wild (and certainly wrong) guess of the contents of this ROM. Could someone please dump the ROM and add it to the ROM set. Based on my reverse-engineering work on the Dambusters schematics I am rather sure, that this ROM is a chip on the daugther board called "IC4" in the schematics and probably also on the actual PCB. It is connected to socket "SK1" and is probably a 82LS123 or a 74188 32x8 bit PROM. If a dump is not possible, the ROM could be reconstructed from screen photos. If someone has a working game, please send me some screen shots by email (http://web.utanet.at/nkehrer/email.html) or reconstruct the ROM by yourself. The format can be seen from the MAME source code. + +- June, July and August 2006: Norbert Kehrer - With the early-stage MAME driver I see that there are writes to memory locations $8000 and $8001. What is this? Could it be some kind of sound? I try to map it to the LFO simulation in the Galaxian driver. But probably, it has nothing to do with sound. There seems to be nothing like that in the Galaxian hardware. The Dambusters schematics will have to be analyzed to figure out how the machine really works. Dambusters is a Galaxian derivative, so I also get schematics of Galaxians and of Moon Cresta (a Galaxian clone) to compare them to the Dambusters schematics. The main board is almost the same as Galaxians but there is a strange daughter board that seems to be responsible for the different behavior. Unfortunately, the schematics of the daughter board are not exact. There are no chip descriptions on it, just sequential numbers. Probably SWR did this to make reverse-engineering harder for competitors. But the daughter board is important, so I take my TTL handbooks and check, which pins are connected on the chips, and try to derive from that which types of IC it could be. I make a lot of assumptions and hypotheses on the functions of the circuitry on the daughter board, which sometimes turned out wrong later. But with this method I can guess all the chip types on the board. And more and more of the functions implemented on the daughter board are revealed. I now see, that $8000 and $8001 are responsible for some additional video capabilites of Dambusters. The switch between the two character sets is done with them, and the background can be split into two areas with different colors. The background can also have priority over the foreground. But this priority is reversed again for screen rows with color codes 4 to 7. Weird design, and this is only done for some nice effects in the attract mode. This process of analyzing the schematics and guessing the workings of the daughter board took me a rather long time. But it was a nice work, which I did on our terrace in July 2006, which was extraordinarily warm and sunny here in Austria. In parallel, I coded my findings into my MAME driver and at last the game seemed to be running correctly. It is clear now, that there are two ROMs missing in the dumps. One is responsible for the encryption of the program ROMs. This is not really a big problem, because this is implemeted in the MAME driver directly. But the second one is the palette ROM. To have at least correct colors in the service mode I hand-assembled this 32 byte ROM accordingly. But all the colors not tested in service mode are wild guesses and certainly wrong. I am hoping for some feedback or even a dump of these ROMs after the release of my MAME driver. For this release I think the time has now come. + +- 26th June 2006: Norbert Kehrer - The "rest" is not as easy as I thought. The first problem is, that the attract mode is OK, but the game itself crashes. I go back to the disassemblies to find, that the order of the ROMs in memory is still wrong, and that only certain ROMs seem to have the bitswap. I just try out different combinations of locating ROMs in the address space and different combinations of applying my bitswap and the 8 byte block swap on the ROMs. After a lot of guessing, I can also make the game code run. It is a side scroller like Scramble! Is it Scramble hardware (which is also Galaxian-like)? Still not clear. The game has 2 character sets (text and graphics). How is the switch between them done? I turn on the text characters for the moment to be able to read the texts. I play around with the service mode the game has built in. In this mode it is easy to find out exactly where the controls are mapped in memory. Except for the switch to delete swear words from the "Roll of Honour", which is not tested in Dambuster's service mode. The colors are still completely wrong, as I decided to use the Galaxian palette ROM dump for the moment. But in the real game, is there a palette RAM, or are there palette ROMs missing?? + +- 23rd June 2006: Norbert Kehrer - After more than two years I am back on my Dambusters driver again. I check the ROM file disassemblies again. The code still does not really make sense. I set up and try many assumptions on the machine and the code. Example: There is an output port which somehow does a memory bankswitch (there seem to be some "out" commands in the code, and in the schematics the Z80 OUT pin is connected). Then, I find out that the ROM, that I first thought is at $5000 should be at $1000. This ROM must also be encrypted somehow, and not only by the simple swap of 8 byte blocks I already know from my early work on the game. I download the Z80 disassembly of the ROM to Excel and group the call commands together to find frequently called subroutines and analyze them in detail. I put up the hypothesis that some commands are OK and make sense, while others are nonsense (encrypted somehow). The nonsense commands do not appear in regular intervals. I cannot find any pattern in the locations at which the nonsense commands appear. I am near to giving up again. Now I have the idea to try to guess how the code with correct commands would logically continue at a location where wrong commands start. Then, I see, that the bitswap is actually done for each byte of the ROM, but in very many cases bits 1 and 4 are the same, and so the result of the bitswap is the same number as the original byte. This must be the key to the encryption method. I quickly code the bitswap into the MAME driver and start the game up again. And, wow, it is running !!! First, the Union Jack! Then, the scrolling title text on the bottom of the screen. Attract mode is running! No sound, no controls implemented, wrong graphics, but for the first time the game is running. Now, I am sure, that I can do the rest easily and go to bed after implementing the dipswitch to turn the Union Jack on and off. + +- 0.92: Tomasz Slanina added 'Dambusters (set 1)' (South West Research 1981) and clone (set 2). Skeleton driver, does nothing useful yet. + +- 6th March 2004: Norbert Kehrer - I decide to start with the analysis of the schematics. I can see that it is a Galaxian-like board. $f001, $f004, $f006 and $f007 are the same as Galaxian's $7001, $7004 etc. The ROM code at $0000 could be in file db-1 but also in db-11a. Maybe the machine boots with db-5 and can then bankswitch to db-11a. Maybe in service mode it boots with db-5. Completely open ??? I continue with the Java emulator and visualize the memory area, which I think is the video RAM. There are some activities visible, but they do not really make sense. Interrupts, input ports, a.s.o. are completely unclear. I switch back to the MAME level and insert my findings from the Java emu there. + +- 3rd March 2004: Norbert Kehrer - The ROMs must be encryted, at least they are mixed up somehow. I use the ROM files containing ASCII texts to find out how they should be ordered to make the ASCII texts meaningful strings. First I put one file together in correct order manually (8 byte groups are swapped in the ROM files). I write a Java program to automatically generate the correct order of the 8 byte blocks for the other files. Then I disassemble the now descrambled files. Looks much better, but not really OK for many places. I try to find out the address space locations of the ROM files by analyzing the Z80 code in the files after doing the descrambling. Not really clear and easy. + +- 28th February 2004: Norbert Kehrer - The Java experiments do not yield any success. I make disassemblies of the program ROM files, and try to deduce from them at which addresses the ROMs might reside. No success, as the ROMS do not seem to contain any meaningful Z80 programs. + +- 27th February 2004: Norbert Kehrer - I manage to correctly set up the graphics in the MAME driver. Now I go back to the Java level to explore the game program. I use my Java Arcade Emulator JAE as the base. My PC is from 2000, so a single game emulator in Java has a much faster prototyping cycle than a MAME driver (recompiling MAME after one single little change takes a minute or so). With a modern PC I would do this job directly in MAME, of course. + +- 22nd February 2004: Norbert Kehrer - Found out that ROM files db-1 to db-4 contain the graphics data. db-1 and db-2 are 512 characters with 8x8 pixels in two separate bitplanes. db-3 and db-4 are 128 sprites with 16x16 pixels in two separate bitplanes. Doing the decoding from scratch in Java is too much boring work, so I start with a MAME driver. First I copied a simple Z80 game (Solomon) and throw everything out except for the graphics decoding. + +- 2nd February 2004: Norbert Kehrer - Wrote a Java program to emit the graphics of the game. I get the Dambusters manual containing the schematics from the internet (from the cool KLOV site). + +- 14th December 1999: Dumped Dambusters by South West Research Ltd. (UK) 1981. The game has an additional battery backed RAM that not only contains the usual NV statistics but also game play parameters. The RAM was originally loaded at the factory. If the battery runs out then the owner must "contact the factory" according to the manual. The game runs with bad RAM but can become unplayable. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 48.1 kb / 14 files / 26.9 zip + +$end + + + +$info=dance864 +$mame +0.247 [Taro] + + +HardDisk required + + +WIP: + +- 0.247: Taro added 'DANCE 86.4 FUNKY RADIO STATION (E01:J:A:A:2005040400)' (Konami 2005). Fixed dongle data format [Windy Fairy]. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 185.4) + +$end + + + +$info=danceyes +$mame +0.247 [rtw, Brian Troha, Bill D., The Dumping Union] + +0.153 [Tormod, Smitdogg, The Dumping Union] + +0.74 [smf] + +0.71 [Testdriver] + + +WIP: + +- 0.247: rtw, Brian Troha, Bill D. and The Dumping Union added Dancing Eyes (World, DC2/VER.B). Note: Both English Dancing Eyes sets are missing the "RATING" (Normal or Kid) setting under GAME OPTIONS in the Service Mode. This seems to limit both sets to the kid friendly game mode without any girls like the Japanese set has. Renamed (danceyes) to (danceyesu). + +- 0.153: Tormod, Smitdogg and The Dumping Union added Dancing Eyes (US, DC3/VER.C). Renamed (danceyes) to (danceyesj). + +- 12th February 2014: Smitdogg - I received a bunch of Namco boards today for dumping. From Tormod: Dancing Eyes (English - DC3 Ver.C). + +- 0.130u1: Changed description to 'Dancing Eyes (Japan, DC1/VER.A)'. + +- 0.74: smf added 'Dancing Eyes (DC1/VER.A)' (Namco 1996). + +- 8th September 2003: smf sent in an update to the Namco System 11 driver, making Dancing Eyes playable with minor graphics glitches. + +- 0.71: Added (Testdriver) Dancing Eyes (15:44:41, AUG 2 DC1/VER.A). + + +LEVELS: 15 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 24.2 MB / 14 files / 17.7 zip + +$end + + + +$info=danchih +$mame +0.81u4 [Runik, Saturnin] + +0.74u2 [?] + +0.68 [Testdriver] + + +< Japan > + + +WIP: + +- 0.143u2: Various Sega Saturn / ST-V fixes. Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core [Angelo Salese]. Fixes sound distortion when you insert a credit. + +- 0.138u1: Angelo Salese removed unneeded title screen hack in Danchi de Hanafuda. + +- 0.108u5: Changed description to 'Danchi de Hanafuda (J 990607 V1.400)'. + +- 0.90u2: Changed description to 'Danchi de Hanafuoda (J 990607 V1.400)'. + +- 0.81u4: Runik and Saturnin fixed Danchi de Hanafuoda which is now playable. + +- 0.79: Changed description to 'Danchi de Hanafuoda'. + +- 0.74u2: Added 'Danchi de Hanafuda' (Altron (distributed by Tecmo) 1999). + +- 0.68: Added (Testdriver) Danchi de Hanafuda. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 18 MB / 5 files / 7.41 zip + +$end + + + +$info=danchiq +$mame +0.134u3 [Guru] + + +< Japan > + + +WIP: + +- 0.181: Changed description to 'Danchi de Quiz: Okusan Yontaku Desuyo! (J 001128 V1.200)'. + +- 0.143u2: Various Sega Saturn / ST-V fixes. Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core [Angelo Salese]. Fixes sound distortion when you insert a credit. + +- 0.134u3: Guru added 'Danchi de Quiz Okusan Yontaku Desuyo! (J 001128 V1.200)' (Altron 2000). + +- 15th August 2009: Guru - Another package from Japan arrived with Danchi de Quiz (ST-V cart), thanks to Team Japump. + +- 20th May 2009: Smitdogg - We picked up an undumped ST-V cart in Japan (Danchi de Quiz) thanks to alien_mame, M. De Pasquale, Gatinho, and a member of Team Japump. + + +LEVELS: 3 + + +Recommended Games (Quiz (Asian)) + + +Romset: 20 MB / 10 files / 6.24 zip + +$end + + + +$info=dangar +$mame +0.175 [ShouTime, The Dumping Union] + +0.35b11 [Carlos A. Lozano] + + +WIP: + +- 0.250: Changed description to 'Ufo Robo Dangar (4/09/1987)'. + +- 0.217: Added hide text layer support and fixed text color attributes. This fixes missing black screen between areas (black hole warp), some text colors and corrupt title logo in Ufo Robo Dangar [Sasuke]. + +- 0.215: Layer redumped audio CPU roms for clone Ufo Robo Dangar (9/26/1986, Japan). + +- 0.198: Rewrote NB1412M2 protection into a device. Fixed NB1412M2 protection in clone Ufo Robo Dangar (9/26/1986, Japan) - Game now playable. Use parent sound rom, dangarj rom is half size dumped. Note: Game has unemulated protection at I/Os 0x80-1 for missing sprites. This is a Nichibutsu 1412M2, which is the same chip used in TerraCresta and Cop01 driver. The protection here is used for a code snippet at 0xf9c0, that of course is the sprite handling. The code snippet is sum8 with 0x27 at 0x9d74 so no, the later Dangar US version snippet doesn't work [Angelo Salese]. Changed description of clones (9/26/1986) to 'Ufo Robo Dangar (9/26/1986, bootleg set 1)' and (bootleg) to 'Ufo Robo Dangar (9/26/1986, bootleg set 2)'. + +- 0.175: ShouTime and The Dumping Union added Ufo Robo Dangar (4/07/1987) and clone (9/26/1986, Japan). Added protection notes to clone Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]. Fixed rom names. Renamed (dangar) to (dangara), (dangarb) to (dangarbt) and (dangar2) to (dangarb). + +- 0.146u5: Changed description to 'Ufo Robo Dangar (12/1/1986)' and clones (9/26/1986) to 'Ufo Robo Dangar (9/26/1986)' and (bootleg) to 'Ufo Robo Dangar (bootleg)'. + +- 0.141u1: hap fixed slow music playing in Dangar. Added 'Service Mode' dipswitch. + +- 0.108u5: Vas Crabb fixed priority in Dangar and clones. Added save state support to all games in Galivan driver. Fixed portability issue in DAC audio save states. + +- 0.105u2: Twisty fixed some unknown dipswitches in Dangar. Added 'Alternate Enemies' dipswitch. + +- 0.36b13: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.35RC1: Added dipswitches 'Demo Sounds', 'Coin A', 'Difficulty', 'Allow Continue', 'Demo Sounds' and 'Unknown'. + +- 0.35b13: Nicola Salmoria added clone Dangar - Ufo Robo (bootleg). Added new cpu1 rom ($10000). Changed parent descriptions to 'Dangar - Ufo Robo (12/1/1986)' and clone (9/26/1986) to 'Dangar - Ufo Robo (9/26/1986)'. + +- 0.35b12: Added PROM ($400 - sprite palette bank). Fixed rom names. + +- 0.35b11: Carlos A. Lozano added 'Dangar Ufo Robo (12/1/1986)' (Nichibutsu) and clone (9/26/1986). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 353.2 kb / 19 files / 155.0 zip + +$end + + + +$info=dangbar +$mame +0.232 [Museo del Recreativo (Amusement Museum)] + + +NOTE: + +- YouTube: https://youtu.be/XwZoXtkZ9qo + + +WIP: + +- 0.242: Redumped 'Dangerous Bar' display rom drb1_dot0.ic13 [Museo del Recreativo]. + +- 0.234: C121 custom isn't a rebadged YM2151 (custom logic for 6809 CPU) [Osso]. Removed YM2151 sound. + +- 0.232: Museo del Recreativo (Amusement Museum) added 'Dangerous Bar' (Namco 1994). + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 1.31 MB / 5 files / 810.6 zip + +$end + + + +$info=dangcurv +$mame +0.193 [Muddymusic, Porchy, The Dumping Union] + +0.122u4 [Phil Bennett, Dazzer] + + +WIP: + +- 0.213: Replaced MC68HC11 CPU2 with MC68HC11M0. + +- 0.193: Muddymusic, Porchy and The Dumping Union added Dangerous Curves (Ver 2.9 O). Minor doc update for the new Dangerous Curves set [Brian Troha]. Renamed (dangcurv) to (dangcurvj). + +- 10th December 2017: Smitdogg - Porchy dumped a new revision of Dangerous Curves. + +- 0.155: Poking around with Dangerous Curves [hap]. + +- 0.146u4: Added vertical 2-way Joystick. Removed buttons 5 and 6. + +- 0.146u3: Added buttons 5 and 6 and coin slot 2. Fixed rom names. Changed description to 'Dangerous Curves (Ver 2.2 J)'. + +- 0.143u4: Various fixes to the Taito JC system [Angelo Salese]: Work around for DSP reset line in Dangerous Curves, allows it to reach title screen (no 3D yet due of other problems). Changed input from 4 buttons. + +- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug. + +- 0.122u4: Phil Bennett and Dazzer added 'Dangerous Curves' (Taito 1995). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 42.6 MB / 38 files / 14.1 zip + +$end + + + +$info=dangerex +$mame +0.236 [hap] + + +WIP: + +- 0.236: hap added 'Danger Express (prototype)' (Atari Games 1992). Correct wrong use of NO_DUMP and removed undumped PROMs. + +- 24th August 2021: Robbbert - Added Danger Express to HBMAME 0.235. + + +HOW TO PLAY: + +- You are a member of an eilte counter-terrotist squad. Your mission is to stop arch-criminal BLOWFISH from destroying our nations capital! + +- Collect AMMO belts and green AMMO boxes. + +- Press DUCK to avoid thrown objects. + +- Press JUMP to avoid rolling explosives. + +- Collect SPECIAL WEAPON for more powerful attacks! + +- BEWARE: Falling off train = Lose 1 life. + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 9.94 MB / 33 files / 5.38 zip + +$end + + + +$info=dangerz +$mame +0.37b3 [Paul Leaman, Aaron Giles] + +0.35RC1 [Testdriver] + + +Bugs: + +- [possible] Graphic glitch. MASH (ID 02319) + + +WIP: + +- 0.259: Brian Troha and The Dumping Union added clone Danger Zone (rev 0). + +- 0.223: Identified Danger Zone as REV 2, correct rom labels and updated documentation [Brian Troha]. Changed description to 'Danger Zone (rev 2)'. + +- 0.155: Osso fixed Danger Zone sound regression. + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-dangerz.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 7th March 2003: Guru - Danger Zone PCB arrived from Smitdogg. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Danger Zone' (Cinematronics 1986). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35RC1: Paul Leaman added (Testdriver) Danger Zone. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 400.1 kb / 20 files / 84.4 zip + +$end + + + +$info=dangseed +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + + +WIP: + +- 0.89: Nicola Salmoria fixed Namco logo in Dangerous Seed. Added 'Kick Watchdog in IRQ', 'Auto Data Sampling' and 4x 'Unknown' dipswitches. + +- 0.61: Fixed Dangerous Seed hangs on different places randomly. + +- 0.36b16: Vernon C. Brooks fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!). + +- 1st February 2000: Vernon C. Brooks partially fixed the Dangerous Seed title screen problem. + +- 22nd January 2000: Vernon C. Brooks fixed Dangerous Seed title screen and did some other Namco System 1 driver cleanups. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Dangerous Seed (Japan)' (Namco 1989). + +- 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips. + +- 31st May 1999: J-ROM dumped Dangerous Seed (Japan). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 1.94 MB / 17 files / 657.3 zip + +$end + + + +$info=dankuga +$mame +0.37b11 [Bryan McPhail] + + +< Japan > + + +Artwork available + + +WIP: + +- 2nd July 2017: Mr. Do - Added taito_f3_bezel.png for Dan-Ku-Ga, as it was made to parent games in 0.182. + +- 0.182: Changed Dan-Ku-Ga from a clone of Kaiser Knuckle to parent. + +- 0.168: Changed description to 'Dan-Ku-Ga (Ver 0.0J 1994/12/13, prototype)'. + +- 0.105u1: Changed description to 'Dan-Ku-Ga (Ver 0.0J 1994/12/13) (Prototype)'. + +- 0.57: Changed description to 'Dan-Ku-Ga (Prototype)'. + +- 0.37b11: Bryan McPhail added 'Dan-Ku-Ga (Japan)' (Taito Corporation 1994). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 36 MB / 27 files / 12.1 zip + +$end + + + +$info=daraku +$mame +0.59 [David Haywood] + + +WIP: + +- 0.285: Removed "The" from sub title [hap]. Changed description to 'The Fallen Angels (World) / Daraku Tenshi: The Fallen Angels (Japan)'. + +- 0.233: Changed description to 'The Fallen Angels (World) / Daraku Tenshi - The Fallen Angels (Japan)'. + +- 0.174: PsikyoSH uses bitmap_rgb32, but should really use argb32, but that requires overloading lots of drawgfx for this one driver. Removed assert was wrong and unavoidable. Fixed boundary condition tripping in Daraku Tenshi [Paul Priest]. + +- 0.172: Hooked up watchdog reset for the ps3_v1 board. Daraku Tenshi resets itself instead of hanging following the steps described in MT01112 (Enter into test mode, then into sound test; calling some music data (examples: 0x24 or 0xffff) will make the game hang, unless you press the reset button. In-game bug?) [Osso]. + +- 0.148u2: David Haywood fixed corrupt font used for 'insert coin', 'game over' etc. Guess some refactoring changed the behaviour at some point, I assume this is what it was meant to be doing rather than trying to use a value it was in the middle of setting? + +- 0.136u1: PsikyoFan fixed graphic issues in Daraku Tenshi at region warning and during super move. + +- 0.136: Added eeprom-daraku.bin EEPROM. + +- 0.63: Changed description to 'Daraku Tenshi - The Fallen Angels'. + +- 28th November 2002: Paul Priest fixed various things in Daraku Tenshi which is now fully playable. + +- 0.60: Added 'Region' dipswitch. + +- 0.59: David Haywood added 'Daraku Tenshi - The Fallen Angels (Japan)' (Psikyo 1998). + +- 2nd March 2002: Olivier Galibert fixed a few bugs in the SH-2 CPU core which also fix Daraku Tenshi - The Fallen Angels. + +- 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 58 MB / 19 files / 19.8 zip + +$end + + + +$info=dardos +$mame +0.243 [Victor Fernandez] + + +WIP: + +- 0.244: ClawGrip changed description to 'Dardos'. Renamed (unkdarts) to (dardos). + +- 0.243: Victor Fernandez added 'unknown darts game (487 System I)' (Oper Coin 1992). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 64 kb / 2 files / 18.3 zip + +$end + + + +$info=darius +$mame +0.37b11 [David Graves, Jarek Burczynski] + + +Artwork available + + +WIP: + +- 0.258: Merged driver files [hap]. + +- 0.236: Added 'Continue Price' dipswitch to clone Darius (US, rev 2) [GoldS_TCRF, hap]. + +- 0.226: eito fixed swapped MSM5205 left/right channels volume control. + +- 0.211: Moved volume initialize function into machine_start. Simplified handlers and gfxdecodes. Cleanup sprite priority behavior. Fixed namings and spacings. Reduced duplicates, unnecessary lines and runtime tag lookups. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2203, PC060HA and PC080SN MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.192: Break up "IOC" handlers [AJR]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT. Darius more likely to use PC060HA instead of TC0140SYT [AJR]. + +- 0.156: Andrew Welburn added clone Darius (US, rev 2). Minor rom name corrections. Added dipswitch locations to the Darius sets & give the newly added US set the correction coinage. Added OSC derived clocks [Brian Troha]. Taito device tilemap assert fixes in Darius, and clean up of obsolete stuff [Alex Jackson]. Changed parent description to 'Darius (World, rev 2)' and clones (Japan) to 'Darius (Japan, rev 1)', (Japan old version) to 'Darius (Japan)' and (Extra) (Japan) to 'Darius Extra Version (Japan)'. + +- 0.155: Minor rom loading/banking cleanups [Alex Jackson]. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this also fixed Darius triple screen always gapped only in fullscreen [hap]. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Darius. + +- 0.131u1: MooglyGuy merged memory maps in Darius. + +- 9th July 2008: Mr. Do - Cleaned up the gray part of the Darius bezel. + +- 0.106u9: Aaron Giles added "left half" and "right half" to the Darius layouts so you can stretch three screens over two, though you need to explicitly set them either in the UI or using the -view0 and -view1 parameters on the command line. + +- 0.106u8: Aaron Giles added triple screen support (3x 288x224) to Darius. + +- 0.93u1: Aaron Giles fixed crash in Darius. + +- 0.93: Added 18x Volume_Filter. + +- 0.88: Adjusted YM2203 and MSM5205 volume in Darius (thanks to Mame32Plus). + +- 0.72: Acho A. Tang cleaned up the Darius video hardware emulation. + +- 21st April 2002: Gerardo Oporto fixed some dipswitch settings in Darius and Warrior Blade. + +- 17th April 2002: Hiromitsu Shioya modified the sound CPU bank changing in the Darius driver. + +- 0.37b14: Added user1 PROMs ($0, 400, 800 - currently unused). Added 'Continue' dipswitch. + +- 22nd March 2001: David Graves added state saving support to the Darius drivers, but it still needs some work. + +- 3rd March 2001: David Graves added new PROMs to the Darius driver. + +- 16th February 2001: David Graves added sprite/tile priority to the Darius driver. + +- 0.37b11: David Graves and Jarek Burczynski added 'Darius (World)' (Taito Corporation Japan 1986) and clones (Japan), (Japan old version) and (Extra) (Japan). + +- 22nd December 2000: Hiromitsu Shioya fixed sprite colors and sound volume in the Darius driver. + +- 20th December 2000: Hiromitsu Shioya fixed sound emulation and background positioning in the Darius driver. + +- 13th December 2000: David Graves sent in a fully working Darius driver, co-authored with Jarek Burczynski. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 5th September 1998: J-ROM dumped Darius (Japan) (c)1987 TAITO. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1.91 MB / 35 files / 654.0 zip + +$end + + + +$info=darius2 +$mame +0.37b10 [David Graves] + + +< Japan > + + +WIP: + +- 0.267: Changed description to 'Darius II (triple screen) (Japan, rev 1)'. + +- 0.211: Changed MC68000 CPU1 clock speed to 16MHz in clones (Japan, Rev 1) and (Japan, Rev 2). + +- 0.195: Demoted Darius II to MACHINE_IMPERFECT_SOUND, because SSG Output isn't accurate [cam900]. + +- 0.190: Saner interleave CPU timings [Angelo Salese]. + +- 0.187: Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.174: Allow separate Ninjaw driver building [Miodrag Milanovic]. + +- 0.162: Enabled save state support in Ninjaw driver [Osso]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.156: Taito device tilemap assert fixes in Ninjaw driver, and clean up of obsolete stuff [Alex Jackson]. + +- 0.153: Palette is now device [Miodrag Milanovic]. The multi-screen Taito games now use multiple palettes [David Haywood]. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this also fixed Darius II and Ninja Warriors triple screen always gapped only in fullscreen [hap]. + +- 0.150: Modernized ninjaw_subwoofer device [Osso]. + +- 0.143u8: Kanikani fixed DIPSW. Added 'Difficulty Enhancement' dipswitch. Changed description to 'Darius II (triple screen) (Japan)'. + +- 0.143u2: [an UK collector] added clone 'Sagaia (dual screen) (World)'. Changed description of clones (Japan) to 'Darius II (dual screen) (Japan, Rev 2)' and (Japan old version) to 'Darius II (dual screen) (Japan, Rev 1)'. + +- 0.136u1: Fabio Priuli added driver data struct to the Ninjaw driver. + +- 0.133u1: Renamed (drius2do) to (darius2do). + +- 0.131u1: Angelo Salese merged memory maps in the Ninjaw driver. + +- 0.122u4: Bryan McPhail fixed enemy missiles gfx (darius2_0114gre). + +- 0.118u3: Stephane Humbert fixed a couple of things which were wrong in Ninjaw driver. + +- 0.118u2: Stephane Humbert cleaned up Taito drivers to use common defines for common input ports across drivers. Removed 3rd button. + +- 0.112: Brian Troha added DIP locations to the Ninjaw driver. + +- 0.108: Roberto Zandona fixed graphics that don't disappear correctly in Darius II (bumped interleave). + +- 0.106u9: Aaron Giles added "left half" and "right half" to the Darius layouts so you can stretch three screens over two, though you need to explicitly set them either in the UI or using the -view0 and -view1 parameters on the command line. + +- 0.106u8: Aaron Giles triple screen support (3x 288x224) to Darius II. + +- 0.93: Removed Custom sound and added 4x Volume_Filter. + +- 12th April 2001: David Graves added the subwoofer emulation to darius2d and fixed a few other problems. + +- 0.37b14: Andrea Mazzoleni improved subwoofer sounds in Darius II. Added Custom sound and changed the 2x 68000 clock speed to 8MHz. + +- 7th March 2001: Andrea Mazzoleni improved the mixer system to include an adjustable low pass filter, which will be used with the Darius 2 driver. + +- 0.37b13: Fixed rom names. + +- 8th March 2001: David Graves adjusted the Darius 2 and Ninja Warriors drivers to include support for the low pass filter. + +- 7th March 2001: Andrea Mazzoleni improved the mixer system to include an adjustable low pass filter, which will be used with the Darius 2 driver. + +- 0.37b12: Added clone Darius II (dual screen) (Japan old version). + +- 10th February 2001: Gerardo Oporto fixed dipswitch settings in the Ninja Warriors driver. + +- 0.37b11: Changed visible area to 864x224. Added dipswitches 'Difficulty', 'Bonus Life', 'Lives', 'Invulnerability' and 'Allow Continue'. + +- 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. + +- 11th December 2000: Gerardo Oporto fixed the dipswitches in Darius 2. + +- 0.37b10: David Graves added 'Darius II (Japan)' (Taito 1989) to the Ninja Warriors driver and clone Darius II (dual screen) (Japan) to the Warrior Blade driver. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 4.75 MB / 22 files / 2.34 zip + +$end + + + +$info=dariusg +$mame +0.61 [?] + +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +Artwork available + + +Bugs: + +- dariusg, dariusgu, dariusgj, dariusgx: Explosion effect of the boss in Zone B has a graphical corruption. jwillicvh (ID 09073) + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes the traces of objects (sprites) are not displayed during the scene changes in zone G, H, I and J, the oval pond(?) has no transparency and the background has no gradient shadow in the boss scene of zone H and J and the shadow of the boss hehind the cloud can not be seen in zone V in Darius Gaiden and clones. + +- 0.253: Implemented line RAM palette offset effect. Fixes the surface of the space colony in zone E of Darius Gaiden does not have a gradient shadow [y-ack]. + +- 0.194: Angelo Salese removed outdated kludge for Darius Gaiden. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Darius Gaiden. + +- 0.105u1: Changed description to 'Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)' and clones (Japan) to 'Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19)' and (US) to 'Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19)'. + +- 0.82u3: Curt Coder fixed Darius Gaiden, broken by 68008 changes. + +- 0.61: Added 'Darius Gaiden - Silver Hawk (World)' and clone (US). Changed 'Darius Gaiden - Silver Hawk' to clone 'Darius Gaiden - Silver Hawk (Japan)'. Renamed (dariusg) to (dariusgj). + +- 0.57: Fixed corrupt graphics in Darius Gaiden. + +- 0.37b15: Bryan McPhail added 'Darius Gaiden - Silver Hawk' (Taito Corporation 1994). + +- 0.37b11: Bryan McPhail added (Testdriver) Darius Gaiden - Silver Hawk. + + +STORY: + +- Proco and Tiat started on a journey for new world, about that time, there were emigration ships starting from the death star 'Darius', and they arrived at a small planet 'Vadis'. The years went by, and people were about return to their native place 'Darius' star. Someone destroyed the strongpoint of the migration on 'Darius'. Also, the transport ships being to go home... The demon's hand reaches 'Vadis' too. A company of Silver-Hawks were almost all annihilated. Having high hopes, 'Silver-Hawk' sallied. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 18.5 MB / 14 files / 7.16 zip + +$end + + + +$info=dariusgx +$mame +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 2nd July 2017: Mr. Do - Added taito_f3_bezel.png for Darius Gaiden - Silver Hawk Extra Version, as it was made to parent games in 0.182. + +- 0.182: Changed 'Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack)' from a clone of 'Darius Gaiden - Silver Hawk' to a parent. + +- 0.105u1: Changed description to 'Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack)'. + +- 0.57: Changed description to 'Darius Gaiden - Silver Hawk (Extra Version) [Official Hack]'. + +- 0.37b15: Bryan McPhail added 'Darius Gaiden - Silver Hawk (Extra Version)' (Taito Corporation 1994). + +- 0.37b11: Bryan McPhail added (Testdriver) Darius Gaiden - Silver Hawk (Extra Version). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 18.5 MB / 14 files / 7.16 zip + +$end + + + +$info=darkedge +$mame +0.87u2 [?] + +0.74u2 [?] + +0.63 [Testdriver] + + +NOTE: + +- YouTube: https://youtu.be/riO1yb95z7s + + +WIP: + +- 0.140u2: Fixed rom names. + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got Dark Edge (Sega 1992 with 317-0204 FD1149). + +- 0.133u1: Renamed (darkedgj) to (darkedgej). + +- 0.100u4: Anonymous fixed protection in Dark Edge - Game now playable. + +- 0.97u2: Removed 6th button. + +- 0.89u5: Added 6th button. + +- 0.87u2: Added Dark Edge (World). Changed 'Dark Edge' to clone 'Dark Edge (Japan)'. Renamed (darkedge) to (darkedgj). + +- 0.78: Added button 5. + +- 0.74u2: Added 'Dark Edge' (Sega 1992). + +- 0.63: Added (Testdriver) Dark Edge. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 20.6 MB / 15 files / 6.88 zip + +$end + + + +$info=darkhleg +$mame +0.109u4 [R. Belmont, smf] + + +< Japan > + + +CD-ROM required + + +SETUP: + +- The first time you run the game, it will go through a special initialization procedure. This can be quite lengthy. Let it complete all the way before exiting MAME and you will not have to do it again! + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.110u2: Added CD/DA sound. Changed input to 6x buttons. Fixed rom names. Changed description to 'Dark Horse Legend (GX706 VER. JAA)'. + +- 0.109u5: Fixed rom names. + +- 0.109u4: R. Belmont and smf added 'Dark Horse Legend (Japan ver JAA)' (Konami 1998). + +- 25th October 2006: smf - Finally found which backup disk had his 573 security stuff on it and that got Dark Horse Legend into game, although English speakers are unlikely to get much out of it (it's not as simple a game as Gallop Racer). + +- 20th October 2006: R. Belmont - I cleaned up and submitted the Konami System 573 driver. Konami 80s Gallery and Powerful Pro Baseball EX are playable, and Dark Horse Legend starts up but isn't playable. No other games are supported at this time, and by "no other" I mean "no other". + +- 17th June 2005: Guru - Dark Horse Legend CDROM + cart arrived from Japan. + +- 4th April 2005: Dumping Project - Our Japanese contact bought a Konami System 573 'Dark Horse Legend' CD. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 548 bytes / 1 files / 161 zip + +CHD: 286.8 MB (Compressed: 158.9) + +$end + + + +$info=darkmist +$mame +0.96u3 [Tomasz Slanina, David Haywood] + + +WIP: + +- 0.267: Cleanups [cam900]. + +- 0.264: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Fixed interrupt vectors RST 08h and RST 10h [hap]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.181: Added PCB notes [AJR]. + +- 0.180: Angelo Salese added real transparent pen mixing from proms, fixes ranking screen and gameplay area in Dark Mist. Added sprite chip fetch from top to bottom, fixes sprite-sprite priorities. + +- 0.178: AJR correct manufacturer info for Darkmist. + +- 0.177: Various Seibu Refactoring: Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT PROM for each layer which controls colours and transparency handling) this takes some steps towards allowing a common implementation of it [David Haywood]. Fixed fg_gfx/bg_gfx rom loading. + +- 0.163: Osso fixed missing sound effects and background music in Darkmist. Switched to configured banking. + +- 0.159: Osso added save state support to Darkmist, small cleanups. Moved T5182 internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME. + +- 0.150: Converted the T5182 to a device [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Darkmist. + +- 0.127: Lord Nightmare updated the T5182 documentation/pinout. + +- 0.123u1: Changed palettesize to 1024 colors. + +- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot. + +- 0.107u4: Brian Troha fixed the dips for Darkmist. Added dipswitches 'Coin A/B', 'Bonus Life', 'Demo Sounds' and 'Unknown'. + +- 0.105u3: Sonikos fixed some dipswitches and added controls for 2nd player in cocktail mode in Lost Castle In Darkmist. Added dipswitches 'Service Mode', 'Cabinet', 'Difficulty' and 'Lives'. + +- 0.104u2: Tomasz Slanina and Nicola Salmoria fixed Darkmist - Game now playable. Added PROMs ($0, 100, 200, 300, 400 500 - color lookup tables and 2x unknwon). + +- 12th February 2006: Tomasz Slanina - Correct colors and sprite banking in Darkmist (nice game btw). + +- 0.104u1: More improvements to the Darkmist driver [Tomasz Slanina]. Fixed cpu2/gfx2/gfx3/user rom loading. Added dipswitches 'TEST MODE', 'Free Play' and 36x '1-5/-x'. + +- 27th January 2006: Tomasz Slanina - Darkmist is almost playable now, with bad colors, gfx glitches, and without sound (custom cpu). + +- 26th January 2006: Tomasz Slanina - A little progress in Darkmist emulation. Nicola decrypted graphics in Darkmist (0.103u4), but sprite/bg(?) gfx is still shuffled around. Background tile layer is messy (check the last screen with bgl enabled). + +- 0.103u4: Nicola Salmoria decrypted graphics in 'The Lost Castle In Darkmist'. Fixed gfx1/2/3 rom loading. + +- 0.97u3: Tomasz Slanina decrypted tilemaps in Darkmist and added info about missing proms. Fixed gfx1/2/3/4/5 and user1/2 rom loading. + +- 0.96u3: Tomasz Slanina and David Haywood added 'The Lost Castle In Darkmist' (Taito 1986). + +- 3rd November 2003: Guru - Dark Mist (Taito 1986) arrived with the donation of several people and MAMEWorld. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 657.5 kb / 23 files / 327.9 zip + +$end + + + +$info=darkplnt +$mame +0.31 [Mike Balfour] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - As mentioned in the previous update, I found the correct person to credit for the Dark Planet artwork: thank you to Tim Lindquist for the excellent photo from, I think it's been two decades now? + +- 22nd January 2019: Mr. Do - Tim Lindquist backdrop for Dark Planet has been added. Photoediting by Comboman. + +- 0.122u6: Atari Ace fixed left side of screen has wrapped over to be viewed partially on the right side in Dark Planet. + +- 0.109: Changed palettesize to 98 colors (32 for characters, 64 (buffer) for stars and 2 for bullets). + +- 0.65: Removed 2nd and 3rd player. + +- 0.53: Changed palettesize from 35 to 34 colors. + +- 0.37b16: Changed palettesize from 97 to 35 colors. + +- 0.37b15: Fixed the spinner in Dark Planet [Zsolt Vasvari]. Changed 8-way Joystick to DIAL. + +- 22nd April 2001: Zsolt Vasvari fixed the colors in Dark Planet and added the spinner emulation. + +- 0.37b3: Added dipswitches 'Bonus Occurrence' and 'Bonus Life'. + +- 0.31: Mike Balfour added 'Dark Planet' (Stern 1982). Preliminary. + +- 13th February 1998: Kevin Klopp dumped Dark Planet. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 40 kb / 12 files / 25.2 zip + +$end + + + +$info=darkseal +$mame +0.35b6 [Bryan McPhail] + +0.33b7 [Bryan McPhail] + + +Bugs: + +- There's audio stuttering ("pops") in some tracks. TesterNes (ID 06891) + + +WIP: + +- 0.247: Consolidate driver in single file. Other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Cleanup gfxdecode layout. Correct palette entries [cam900]. + +- 0.214: Added workaround to HuC6280 core to fixed music speed. Fixes Dark Seal when using your weapon the music playback would ever so slightly increase [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.195: Dark Seal and clone 'Gate of Doom' have 64x64 PF1 and full 0x2000 area of PF1 ram is used. This fixes background is missing in the first boss area and third stage. Minor duplicate cleanup [cam900]. Clean up "control" handlers [AJR]. + +- 0.163: Tafoid correct labels for clone Dark Seal (World revision 1) with a detailed PCB picture/dump which matched 100% - provided by System11. Also, changed integer values for xtals to presets. + +- 0.162: Osso readded flipscreen support and enabled save state support in Dark Seal. + +- 0.145u4: Corrado Tomaselli correct rom labels in clone Dark Seal (Japan). Brian Troha added PCB location for remaining MASK roms to Dark Seal. Renames roms to conform to MAME (Data East) format. Changed description of clone (Japan) to 'Dark Seal (Japan revision 4)'. + +- 0.133u1: Renamed (darksea1) to (darkseal1), (darkseaj) to (darksealj) and (gatedom1) to (gatedoom1). + +- 0.131u1: MooglyGuy merged memory maps in Dark Seal. + +- 0.126u4: Fabio Priuli added DIP locations to Dark Seal. + +- 0.96u3: Bryan McPhail fixed OKI sample rate in Dark Seal. Changed HuC6280 CPU2 clock speed to 8055000 Hz and 2nd OKI6295 to 15255 Hz. + +- 0.84u5: UNZU fixed YM2203, MSM6295 and YM2151/YM3012 balance. + +- 0.57: SSG EG type support added to YM2203 emulation (which is now complete). This fixes some sound effects in other games (e.g. Dark Seal) [Jarek Burczynski]. + +- 21st December 2001: Jarek Burczynski added SSG EG type support to the YM2203 emulation, which fixes sounds in Heavy Barrel and Dark Seal. + +- 24th April 2001: Bryan McPhail fixed Dark Seal graphics. + +- 0.37b6: Changed clock speed of the 2x OKI6295 to 7627 Hz. + +- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers. + +- 0.36b13: Marco Cassili added clone Dark Seal (Japan). Changed VSync to 58Hz, palettesize to 2048 colors and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz. + +- 23rd December 1999: Marco Cassili added another Dark Seal romset. + +- 0.36b8: Bryan McPhail added VIDEO_BUFFERS_SPRITERAM. See darkseal for usage examples. + +- 0.36b5: Changed YM-2151 clock speed to 3.7MHz. + +- 0.36b2: Changed VSync to 60Hz. + +- 0.35b12: Changed description to 'Dark Seal (World revision 3)' and clone (Japan revision 1) to 'Dark Seal (World revision 1)'. + +- 0.35b9: Changed description to 'Dark Seal (Japan revision 3)' and clones (revision 1) to 'Dark Seal (Japan revision 1)', 'Gate Of Doom (revision 1)' to 'Gate of Doom (US revision 1)' and 'Gate Of Doom (revision 4)' to 'Gate of Doom (US revision 4)'. + +- 0.35b6: Bryan McPhail added Dark Seal (revision 3). Changed H6280 CPU2 clock speed to 4027500 Hz. Changed 'Dark Seal' to clone 'Dark Seal (revision 1)' and clone 'Gate Of Doom (set 1)' to 'Gate Of Doom (revision 1)'. Renamed (darkseal) to (darksea1), (gatedoom) to (gatedom1) and (gatedoma) to (gatedoom). + +- 8th March 1999: Bryan McPhail has added another Dark Seal clone and fixed graphics. + +- 0.35b5: Bryan McPhail added full sound to Dark Seal. Changed M68000 clock speed to 12MHz. Replaced ADPCM sound with H6280 (4MHz), YM2203, YM2151a and 2x OKI6295 sound. + +- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy, Midnight Resistance and Dark Seal now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. + +- 0.35b2: Changed description of clone 'Gate Of Doom (set 2)' to 'Gate Of Doom (revision 4)'. + +- 0.35b1: Thierry Lescot added clone Gate Of Doom (set 2). Changed parent description to 'Gate Of Doom (set 1)'. + +- 0.34RC1: Howie Cohen added high score saving to Dark Seal. + +- 0.33b7: Bryan McPhail added 'Dark Seal' (Data East 1990) and clone Gate Of Doom. No sound. Gate of Doom has no tile or sprite roms dumped as they were soldered to the board, it seems quite safe to use the ones from Dark Seal. + +- 26th March 1998: CaBBe dumped Dark Seal (World revision 1). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 2.94 MB / 13 files / 1.09 zip + +$end + + + +$info=darkshad +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.202: Added new cpu2 rom darkshad.snd [Osso]. + +- 0.141u1: Miodrag Milanovic added 'Dark Shadow' (Nuova Bell Games 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 11.0 zip + +$end + + + +$info=darktowr +$mame +0.77 [Bryan McPhail] + +0.68 [Bryan McPhail, David Haywood] + + +NOTE: + +- Dark Tower conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU. + + +Bugs: + +- [possible] Everyone stands in the "middle" of platforms. Correct sprite placement? Smitdogg (ID 02342) + + +WIP: + +- 0.193: Changed MC6809 CPU3 clock speed to 6MHz. + +- 0.184: Use 4-way joysticks for Dark Tower [AJR]. + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz. + +- 0.122u7: Replaced HD6309 CPU3 with M6809 (6MHz). Changed HD6309 CPU1 clock speed to 12MHz, HD63701 CPU2 to 6MHz and the 2x MSM5205 to 375000 Hz. + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.103u1: Changed visible area to 256x240. + +- 0.77: Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono - status good now! + +- 0.71u1: Added 8x 'Unknown' dipswitches. + +- 0.68: Bryan McPhail added 'Dark Tower' (Game Room 1992). Dips need mapping correclty, default coinage is bad. + +- 27th April 2003: Bryan McPhail fixed Dark Tower in the Double Dragon driver, it's now completely playable though coin inputs don't work perfectly. David Haywood fixed the visible area in Dark Tower. + +- 26th April 2003: David Haywood added two games on bootleg Double Dragon hardware but they don't work either. + + +LEVELS: 50 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 1.05 MB / 23 files / 359.0 zip + +$end + + + +$info=darkwar +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.134u1: Couriersud use TMS rom clock as sense input for the S2650. Dark Warrior now speaks again on startup. This fixes also the missing player sound effects. + +- 0.123u1: Replaced 8-way Joystick with 2-way Joystick. Removed button 2. + +- 0.37b10: Mike Coates added 'Dark Warrior' (Century 1981). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 36 kb / 13 files / 19.4 zip + +$end + + + +$info=darwin +$mame +0.33b3 [Ville Laitinen] + + +WIP: + +- 0.284: Increased screen width and rearranged comment block. Put bgscroll write in its own function. Update notes. Added 'Flip Screen' and 'Unknown' dipswitch. Small cleanup [hap]. Correct interrupt logic [hap, Jim Westfall]. Changed visible area to 256x240. + +- 0.273: Removed comment about prom, 0xf0 is definitely bitrot [hap]. + +- 0.205: f205v dumped PALs and added PCB layout for Darwin 4078. Also added note about a different PROM which was on the PCB. + +- 0.200: Identified CPU type [AJR]. Replaced MC6809 (legacy) CPU1 with MC6809E and MC6809 (legacy) CPU2 with MC6809 (6MHz). + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.154: Fixed BreakThru driver save state regression [Osso]. + +- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixes coin insert problem in Break Thru driver. + +- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Break Thru. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to the Break Thru driver. + +- 0.126u2: Fabio Priuli added DIP locations to Darwin 4078. Added 'Allow Continue' dipswitch. + +- 0.123u4: Zsolt Vasvari updated Breakthru driver to use PORT_CHANGED. Combined memory maps where applicable. + +- 0.122u5: Aaron Giles cleaned up brkthru/darwin memory maps. Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it. + +- 0.113u2: Changed VSync to 57.444853 Hz. + +- 0.69: Satoshi Suzuki and David Haywood fixed sprite priority in Darwin 4078 and converted the driver to use tilemaps. + +- 18th May 2003: Satoshi Suzuki re-submitted the Darwin 4078 priority fix. + +- 12th March 2003: Satoshi Suzuki re-submitted Genpei Toumaden and Darwin 4078 graphics fixes. + +- 8th February 2003: Satoshi Suzuki resubmitted a Darwin 4078 sprite priority fix. + +- 0.63: Added 'Flip Screen' dipswitch. + +- 16th November 2002: S. Suzuki fixed priority problems in Darwin 4078. + +- 21st October 2000: Shingo Suzuki fixed the Darwin 4078 speed and volume balance. + +- 0.36b9: Changed VSync to 58Hz. Added dipswitches 'Bonus Life' and 'Difficulty'. + +- 0.36b2: Added PROMs ($0, 100 - red/green and blue component). Darwin 4078 has now accurate colors. Changed clock speed of M6809 CPU1 and CPU2 to 1.5MHz. + +- 3rd August 1999: Bryan McPhail added correct color PROMs to Darwin 4078. + +- 0.33b7: Changed description to 'Darwin 4078 (Japan)'. + +- 0.33b3: Ville Laitinen added 'Darwin 4078' (Data East 1986). + +- 17th March 1998: CaBBe dumped Darwin 4078 (Japan). + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 345.3 kb / 17 files / 112.6 zip + +$end + + + +$info=dash_a37 +$mame +0.280 [Roberto Fresca, Grull Osgo, Hammy] + + +WIP: + +- 0.280: Roberto Fresca, Grull Osgo and Hammy added 'Dash! (A37, ver 1998/10/22)' ( 1998) and clone 'Dash! (A37, ver 1996/11/18)'. Added documentation for DEP 9801 platform [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 96.5 kb / 4 files / 27.2 zip + +$end + + + +$info=dashhero +$mame +0.161 [Anonymous, Luca Elia] + + +< Japan > + + +WIP: + +- 0.224: Added back NVRAM (and more of it) now that memory map has been correct [AJR]. Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.161: Anonymous and Luca Elia added 'Minna Ganbare! Dash Hero' (Sigma 2000). + +- 8th April 2015: Luca Elia - An anonyMous (sic) contributor has kindly submitted dumps for 5 (!) games at once, all running on Sigma hardware. They are medal games for kids that, albeit offering very little in terms of gameplay (most amount to a brief and intense button mashing), do provide some form of entertainment thanks to their bright and large graphics featuring amusing cartoony characters in typical Japanese style. In the past I covered several other games from this platform, including many by Sammy (one two three four five and six). The earlier game is Minna Atsumare! Dodge Hero (1997), where you try to hit with a volleyball one of your class mates, possibly the bearer of the highest number, which translates in an equal amount of medals hopping out of the cab. The next new game is Itazura Daisuki! Sushimaru Kun (1997). You pick one of the three improbable customers, and bet on tricking him/her with some hot sushi (!?). On to Burning Sanrinsya - Burning Tricycle (1997). You bet for medals on the winner of a wacky tricycle race involving cute animals. The following game, Transformer Beast Wars II (1998), is based on the popular Hasbro franchise. You have three buttons (punch, kick and guard) to fight you opponent, in a fashion more akin to Rock-Paper-Scissors than a real beat'em up. Finally Minna Ganbare! Dash Hero (2000) is, as you can guess, an exercise in button bashing to win a sprint race (as gambling games go, though, the actual pay-out rate is fixed by the operator). Having this many games in sigmab98 driver is nice, since it helps improving the quality of the emulation. New games with different code bases can make use of previously unused features of the hardware or exploit the emulated ones in an unprecedented way, which then requires a more faithful emulation. For instance, I found a video (original) of a few of these games being played on the actual cabs (which, by the way, are part of their appeal) and, despite the low resolution, it indeed highlights an unemulated sprites rotation effect in PEPSI Man (when falling). Thanks to anonyMous and Yasu. + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Recommended Games (Medal) + + +Romset: 2.12 MB / 5 files / 686.1 zip + +$end + + + +$info=dawg +$mame +0.265 [Siftware] + + +Compact Flash required + + +WIP: + +- 0.265: Siftware added 'Dawg Gone Fun' (Pace-O-Matic 2009). TODO: Fails for CPUID off the bat. Upgrade southbridge to CS5535. + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 194.4 zip + +CHD: 122.3 MB (Compressed: 14.8) + +$end + + + +$info=dayto2pe +$mame +0.101u5 [Ville Linde] + + +WIP: + +- 0.280: Changed description to 'Daytona USA 2: Power Edition'. + +- 0.278: Hookup DSB2 MPEG device [Angelo Salese]. Added MC68000 (8MHz) CPU5 and 'Sega 68k-based Digital Sound Board 2'. + +- 0.262: Changed description to 'Daytona USA 2: Power Edition (Japan)'. + +- 0.228: Changed description to 'Daytona USA 2 Power Edition (Japan)'. + +- 0.159: Updates to 315-5881 encryption based on Daytona USA 2 Power Edition's analysis [Andreas Naive]. + +- 0.143u6: Added driveboard rom epr-20985.bin. + +- 0.135u1: Phil Bennett allows 'Daytona USA 2 Power Edition' to boot again. + +- 5th November 2005: Guru - I got hold of a dump of Daytona 2 Power Edition, thanks to "m-3h" for dumping it from his machine, which was then passed onto the team and plugged into MAME by Ville. As an added bonus, this set also fixes a bad dump in the regular Daytona 2 romset. + +- 0.101u5: Ville Linde added 'Daytona USA 2 Power Edition' (Sega 1998). + +- 3rd November 2005: Ville Linde - Guru dumped Daytona USA 2 Power Edition and it's working. + + +Other Emulators: + +* Supermodel + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 168.3 MB / 47 files / 82.3 zip + +$end + + + +$info=daytona +$mame +0.87u1 [R. Belmont] + + +Artwork available + + +SETUP: + +- This game defaults to a MASTER game in a TWIN cabinet setup. This needs to be changed to SINGLE game, UPLIGHT cabinet. When you get the flashing "Network Checking" message, use F2 to enter Service Mode, use the Left Shift to move to different options and Player 1 Start (1) to select that option. Highlight LINK ID and change this to SINGLE. Highlight CABINET and change this to UPLIGHT. Move to EXIT then select. Repeat at the main menu. The game will now be configured to start! + + +WIP: + +- 0.286: Promoted Daytona USA (Revision A) and clones Daytona USA, Daytona USA (with Saturn advertisements) and Daytona USA Special Edition (Revision A) to working [Matthew Daniels]. Added analog minmax and increase sensitivity to Daytona USA [hap]. Changed description of clone (With Saturn Adverts) to 'Daytona USA (with Saturn advertisements)'. + +- 0.268: Dumped audiocpu roms for clone Daytona USA [Guru]. + +- 28th July 2024: Guru - Over the last few weeks I've been repairing a batch of 23 Daytona sound boards for a local friend... This took 2 days to fix. I will clean up the wire patches later. It turned out to have over 25 broken/rotten traces/bad vias. This particular board has random damage around the ROMs and CPU but the damage can be randomly located anywhere, sometimes isolated to one place or spread all over the entire board. The custom Sega chip was covered in what looked like coke and was blown. It was so bad the coke corroded traces under the chip which I rebuilt before replacing the chip with another one. The sockets were so rusted and corroded that none of the pins on any socketed chips were making continuity with the main board hehe! This board works perfect now but will also not be going back into service. As I was going through the boards there were a lot of the ROMs missing as they were taken at the time other boards came in and were exchanged by my friend on other boards with rotting ROMs with legs so rusted that they either just fell off or were torn off when the bad ROMs were extracted from the rotting rusted sockets. + +- 0.252: Added Sega game ID # and ROM board ID # for Daytona USA (Revision A) [Brian Troha]. + +- 0.227: Removed regions from descriptions of Daytona USA games where region is freely configurable [FMecha]. Changed parent description to 'Daytona USA (Revision A)' and clones (Japan) to 'Daytona USA' and (Japan, Revision A) to 'Daytona USA Special Edition (Revision A)'. + +- 0.217: jordigahan and ClawGrip dumped drive board ROM epr-16488 for Daytona USA. + +- 7th June 2019: stf999 - Added Daytona USA HD textures pack for ElSemi's Model2Emu or Nuexzz hack (http://forum.arcadecontrols.com/index.php/topic,159441.0.html). Note: This texture pack is now, following the clear interest of some big fans conform to the original game. Since the version proposed in February: Recreation faithfully all the textures in HD HORNET, dashboard... Fixed or recreating many textures of decorative elements such as rocks, trees, walls, plants, recreated also the original banner ads, etc... More than 120 textures redone this complete package of 490 textures. + +- 0.197: Map outputs and coin counter. Cleanup inputs [Dirk Best]. Fixed TGP test in Daytona USA test mode. Added Z80 (4MHz) CPU3. + +- 0.196: Anonymous added Daytona USA (GTX 2004 Edition). Avoid Daytona USA with master controller to crash. Fixed Daytona is too slow even at 100% speed. Fixed segmentation fault in clone Daytona USA (Japan) [Angelo Salese]. Changed description of clones (Japan, Turbo hack, set 1) to 'Daytona USA (Turbo hack, set 1)', (Japan, Turbo hack, set 2) to 'Daytona USA (Turbo hack, set 2)' and (Japan, To The MAXX) to 'Daytona USA (To The MAXX)'. + +- 0.192: Daytona USA says 1994 and released date is March 1994, Daytona USA Deluxe '93 says 1993 [sjy96525]. Changed description of clone 'Daytona USA Deluxe '93' to 'Daytona USA (Japan)'. + +- 0.186: AJR added feedback driver board (including ROM). Added Z80 (4MHz) sound and epr-16488a.ic12 drivecpu rom. + +- 11th May 2013: Mr. Do - Retro27 pointed me towards some artwork that had been posted over at Gamoover. Thank you to bat968 for the instruction cards for Daytona USA. + +- 0.148u3: Ordyne added clone Daytona USA Special Edition (Japan, Revision A). ANY and The Dumping Union added clone Daytona USA (Japan, Turbo hack, set 2). Fixed maincpu roms ($0, 2) length to 128kb in clone (Japan, Turbo hack, set 1). Changed description of clone (Japan, Turbo hack) to 'Daytona USA (Japan, Turbo hack, set 1)'. + +- 26th March 2013: Smitdogg - Ordyne dumped Daytona USA Special Edition. + +- 0.133u1: Renamed (dayton93) to (daytona93). + +- 0.130u2: Fabio Priuli implemented Model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes Daytona USA brakes (which were previously labeled with the wrong tag). + +- 0.127u1: Changed description to 'Daytona USA (Japan, Revision A)'. + +- 0.126u5: Guru added README for Daytona "To The MAXX" upgrade. + +- 0.126u1: Peabo and ElSemi added clone Daytona USA Deluxe '93. Note (Peabo): It is non-networkable, therefore only useable in standalone or 'deluxe' units. The rom doesn't even contain the 'await your entry' music. Also, I just noticed another difference in the 93 revision. When you select your transmission, instead of saying 'Mission Select' at the top, it says 'Choose One!'. + +- 12th July 2008: Peabo - Successful dumped Daytona Deluxe '93. + +- 11th July 2008: Peabo - I'm now dumping Daytona Deluxe 93. It will take a while since there are 12 chips to go through. + +- 0.126: Changed description to 'Daytona USA (Japan) (Revision A)'. + +- 14th May 2008: 3D ARCADE - New 3D cabinet model for the high-poly version of Daytona USA from Groni. + +- 0.119u1: Fixed user3 rom loading. + +- 0.113u2: Guru and David Haywood added clone Daytona USA (With Saturn Adverts). Fixed cpu3 and user2 roms and rom loading. + +- 0.101u5: R. Belmont fixed messed up sound in Daytona USA. + +- 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz). + +- 0.87u2: R. Belmont patched Daytona busywait for the TGPs (not sure how it worked without this before) and properly mapped 'unplaced' ROMs for Daytona. Fixed rom loading and rom names. Added missing cpu4 rom ($0 - communication program). + +- 0.87u1: R. Belmont added 'Daytona USA (Japan)' (Sega 1993) and clones USA (Japan, To The MAXX) and (Japan, Turbo hack). + +- 12th January 2003: Guru - Arrived and dumped Dynamite Cop (Sega 1996, Model 2A-CRX version) and Daytona to the MAXX (Upgrade kit for Daytona). Thanks to Malcolm McKay. + +- 3rd September 2000: Guru - Dumped Daytona USA. + + +Other Emulators: + +* Model 2 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 46.5 MB / 37 files / 13.7 zip + +$end + + + +$info=daytona2 +$mame +0.89u3 [R. Belmont] + + +WIP: + +- 0.280: Changed description to 'Daytona USA 2: Battle on the Edge (Revision A)'. + +- 0.278: Hookup DSB2 MPEG device [Angelo Salese]. Added MC68000 (8MHz) CPU5 and 'Sega 68k-based Digital Sound Board 2'. + +- 0.262: Changed description to 'Daytona USA 2: Battle on the Edge (Japan, Revision A)'. + +- 0.228: Changed description to 'Daytona USA 2 (Japan, Revision A)'. + +- 0.196: Fixed untextured path colors (video\model2rd.hxx) [Angelo Salese]. + +- 0.158: MetalliC added 315-5881 protection key for Daytona USA 2. + +- 0.143u6: Added driveboard rom epr-20985.bin. + +- 0.141u2: Aaron Giles fixed banking in Daytona USA 2 by adding a second aperture to CROM at 0xc3000000. A couple of CROMs checksum as bad, but most come out good. + +- 0.141u1: Guru redumped Daytona USA 2 (Revision A) CROMs. + +- 0.126: Changed description to 'Daytona USA 2 (Revision A)'. + +- 0.96u1: Replaced 8-way Joystick with Paddle and 8 buttons. + +- 3rd April 2005: Ville Linde - The good news is I figured out why the textures are not working in Daytona 2. The bad news is that there's not really a way to fix it. Turns out that the security board is used to decrypt a piece of code that sets up a table. This table contains all the information needed by the game to upload the textures to the 3D hardware. + +- 19th March 2005: Ville Linde - Finally got Daytona USA 2: Battle on the Edge running in MAME. Supposedly some of the roms are bad, which might explain why it's not working good enough yet. The 3D is working, but is in wireframe at the moment because the game doesn't send any textures to the 3D hardware. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 0.89u3: R. Belmont added 'Daytona USA 2' (Sega 1998). + + +LEVELS: 1 + + +Other Emulators: + +* Supermodel + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 200.3 MB / 47 files / 84.0 zip + +$end + + + +$info=dazzler +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.123u1: Removed button 2. + +- 0.37b10: Mike Coates added 'Dazzler (Century 1982). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 36 kb / 13 files / 22.1 zip + +$end + + + +$info=dblagent +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Double Agent (3XF5287H04, US)' (Aristocrat 1996). + + +Romset: 96.5 kb / 10 files / 48.4 zip + +$end + + + +$info=dblaxle +$mame +0.147u2 [ShouTime, The Dumping Union] + +0.53 [David Graves] + +0.37b11 [Testdriver] + + +Bugs: + +- dblaxle and clones: Engine sound drains out music and other sound effects. Cow (ID 08555) + + +WIP: + +- 0.278: Sean Sutton, Smitdogg, Brian Troha and The Dumping Union added clone Double Axle (US, Rev 1, set 2). Note: Manual refers to this version as the "Version Without Communication". Added new sprites roms (c78-05h_3f99.2 + c78-05l_6503.1) to clone Double Axle (US). Note: These 2 ROMs known to come split on a Taito ROM 16 PCBOARD [Brian Troha]. Changed parent description to 'Double Axle (US, Rev 1, set 1)'. + +- 0.252: Use standard ROM loading macros [Osso]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 11th March 2020: Smitdogg - We got an undumped version of Double Axle. + +- 0.207: Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg and The Dumping Union added clone 'Double Axle (US)'. Identified the standalone version of Double Axle and correct the dipswitches for it [Brian Troha]. Added dipswitches 'Handle Pulse', 'Back Gear', 'Vibration Mode', 'Steering Wheel Vibration', 'Select Round', 'Allow Continue' and 'Buy-In'. Changed parent description to 'Double Axle (US, Rev 1)' and clones (US, earlier) to 'Double Axle (US, Rev 1, Linkable)' and Power Wheels (Japan) to 'Power Wheels (Japan, Rev 2, Linkable)'. Renamed (dblaxleu) to (dblaxleul). + +- 13th February 2019: Smitdogg - Thanks to $ donors we got an earlier revision of Double Axle than what is currently in MAME. + +- 0.191: Saner interleave CPU timings for Double Axle, attempt to fix road layer getting stuck on continue [Angelo Salese]. + +- 0.147u2: ShouTime and The Dumping Union added Double Axle (US). Changed (US) to clone 'Double Axle (US, earlier)'. Renamed (dblaxle) to (dblaxleu). + +- 0.146u1: Changed input to Paddle and button to 5. + +- 0.143u4: MASH added missing PORT_TOGGLE to Double Axle gear shifters input. + +- 8th June 2009: Guru - Chips for decapping from Double Axle arrived. Thanks to Smitdogg. + +- 0.129u6: Mr. Do added built-in layouts for Double Axle. + +- 0.129: Smitdogg and Guru fixed some rom names in Double Axle according to the PCB. + +- 0.128u4: Added correct YM2610 sample rom (c78-12.33 - 1MB). + +- 0.125u9: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.124u2: Nicola Salmoria marked one Double Axle rom as BAD_DUMP. Added 4x Volume Filters. + +- 0.62: Added dipswitches 'Coinage' and 'Price to Continue'. + +- 0.57: Added dipswitches 'Gear shift', 'Player Truck' and 'Back button'. + +- 0.53: David Graves added 'Double Axle (US)' (Taito 1991) and clone Power Wheels (Japan). + +- 0.37b11: David Graves added (Testdrivers) Double Axle (US) and Power Wheels (Japan). Known issues: No road. Wheel control poor-ish. Double Axle has poor sound: One ADPCM rom should be twice as long? In log we saw stuff like this, suggesting extra ADPCM rom needed: YM2610: ADPCM-A end out of range - $001157ff and YM2610: ADPCM-A start out of range - $00111f00. Various sprites go missing e.g. mountains half way through cross country course. Fall off the ledge and crash and you will see the explosion sprites make other mountain sprites vanish, as though their entries in spriteram are being overwritten. Perhaps be an int6 timing/number issue? Offsets of TC0480SCP bg layers correct? No sprite/tile variable priority implemented, I guess it is only sprite/road priority that changes. + + +LEVELS: 1-2 (time attack - demolition derby) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 8.94 MB / 23 files / 4.49 zip + +$end + + + +$info=dblchal +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (dblchal) to (dblchalo), (dblchalb) to (dblchal), (dblchalc) to (dblchalc1), (dblchald) to (dblchald1) and (dblchalv) to (dblchalv1). + +- 0.129u6: Changed description to 'Double Challenge (Version 1.1)' and clones (set 2) to 'Double Challenge (Version 1.5R, set 1)', (set 3) to 'Double Challenge (Version 1.5R, set 2)', (set 4) to 'Double Challenge (Version 1.5R, set 3)' and (set 5) to 'Double Challenge (Version 1.5R Dual)'. + +- 0.129u4: Added 'Double Challenge (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4) and (set 5). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 7 files / 702.7 zip + +$end + + + +$info=dblcrown +$mame +0.147u2 [Kevin Eschbach] + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.270: Misc cleanups. Pinpoint a bunch of DIPs. Converted to tilemap and fixed screen size. Preliminary hopper hookup [Angelo Salese]. Changed visible area to 320x240. Added dipswitches 'Card Reveal Animation', 'Credit Limit', 'Coin A/B' and 'Hopper Status?'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YMZ284 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Double Crown [AJR]. + +- 0.183: Simplify code by adding 8255 PPI and PSG type is YMZ284 [AJR]. + +- 0.153: Converted Double Crown PLD to binary. Added button-lamps support, coin in and coin out counters, MAX693 watchdog reset, minor input fixes and added technical notes. Redesigned the button-lamps layout and added support for CANCEL button [Roberto Fresca]. Added 'Hold Type' dipswitch. + +- 3rd April 2014: Roberto Fresca - Just some work on Double Crown. Added MAX693 watchdog reset, coin in/out counters, fixed some inputs, and finally added button-lamps support. As always, I tried to do the most realistic layout allowed by our limited internal artwork system. Here some shots. + +- 0.147u2: Kevin Eschbach added 'Double Crown (v1.0.3)' (Cadence Technology 1997). Added palce16v8h.u39 PAL [hap]. Various work. set_irq_line gives an assert. Hooked up various banks, now we're ready to draw. Added most things. Small fix to the text tilemap. Promoted game to working [Angelo Salese]. Double Crown gfxdecode [David Haywood]. + + +Recommended Games (Cards) + + +Romset: 768.3 kb / 3 files / 127.5 zip + +$end + + + +$info=dbldolph +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Double Dolphins (0351006, US). + +- 0.206: Heihachi_73 added clone Double Dolphins (40003211, Queensland). + +- 0.175: Renamed (doubdolp) to (dbldolph). + +- 0.174: Changed description to 'Double Dolphins (20000211, NSW/ACT)'. + +- 0.173: Added 'Double Dolphin' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.62 zip + +$end + + + +$info=dbldynj +$mame +0.36b10 [Bryan McPhail] + + +WIP: + +- 0.197: Dumped proms [Porchy and Muddymusic]. Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.185: Documented undumped PROM [AJR]. + +- 0.182: Changed description to 'The Double Dynamites (Japan, 13NOV89)' and clone (US) to 'The Double Dynamites (US, 13NOV89)'. + +- 0.181: Changed description to 'The Double Dynamites (Japan 13NOV89)' and clone (US) to 'The Double Dynamites (US 13NOV89)'. + +- 0.180: The Double Dynamites is an updated co-op version sporting different enemy patterns and drops [Angelo Salese]. Changed 'The Double Dynamites (Japan)' and 'The Double Dynamites (US)' from clones of Dynamite Duke to parent/clone. + +- 0.146u1: Renamed (dbldyn) to (dbldynj) and (dbldynf) to (dbldynu). + +- 0.104u2: Renamed (dbldyn) to (dbldynf) and (dbldynj) to (dbldyn). + +- 0.103: Pierpaolo Prazzoli, Bryan McPhail and Guru added clone 'The Double Dynamites (Japan)'. Changed description of clone 'The Double Dynamites' to 'The Double Dynamites (US)'. + +- 0.36b10: Bryan McPhail added 'The Double Dynamites'. Known issues: Coins are controlled by the sound cpu, and the sound CPU is encrypted! You need to play with sound off at the moment to coin up. The background layer is 5bpp and I'm not 100% sure the colours are correct on it, although the layer is 5bpp the palette data is 4bpp. My current implementation looks pretty good though I've never seen the real game. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 5.16 MB / 30 files / 1.63 zip + +$end + + + +$info=dblewing +$mame +0.96 [Bryan McPhail] + +0.84 [David Haywood] + + +Bugs: + +- Lag/desync between sprites and background. moa (ID 05703) + + +WIP: + +- 0.266: Simplify DECO146/104 related function namings [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.224: Corrado Tomaselli added PAL dumps to the Double Wings sets. + +- 0.223: Jorge Silva added clone Double Wings (set 2). Changed parent description to 'Double Wings (set 1)'. Renamed (dblewinga) to (dblewingb). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Asayuki and pacman70 added clone Double Wings (Asia). + +- 0.211: Simplified gfxdecodes. Reduced unnecessary rom region size [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.195: Synchronize soundlatch writes, fixes dropouts in Double Wings (machine\deco146.cpp) [AJR]. + +- 0.192: Added save item (soundlatch pending) to Double Wings [Osso]. Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.190: Modernized soundlatch. Improved IRQ arbitration for (hopefully) less dropped sound commands [AJR]. + +- 0.174: Osso fixed flipscreen offset with split sprites. + +- 0.150: Charles MacDonald and David Haywood fixed Double Wings - Game now playable. Started integrating DECO104 findings from Charles, done a preliminary hookup of Double Wings to it (input ports bit order not yet verified). Nuked old bad simulation code for DW. Misc cleanups [Charles MacDonald, David Haywood]. Added Guru README / clocks [David Haywood]. Fixed 'Lives' dipswitch [lain]. Changed Z80 CPU1 clock speed to 3580000 Hz, OKI6295 sound to 1MHz and VSync to 58.443 Hz. Removed dipswitches '2' and 15x 'Unknown'. + +- 0.149u1: Moved the Double Wings protection sim to the DECO 104 file (machine\deco104.c) - no functional change. Start reworking some of the 104 bits to make things easier later down the line. Shuffle Double Wings address bits around too. Let Double Wings share the common protection handlers for ones we already know from other games, might make things worse due to the missing ones thos [David Haywood]. Removed outdated comment (Demo Sounds DIP-SW doesn't work) [Brian Troha]. + +- 0.136u4: Fabio Priuli added driver_data class and save states to Double Wings. + +- 0.129u3: Angelo Salese improved the sound in Double Wings by appling the same handling of Night Slashers (they are actually similar if not same memory map). + +- 0.128u4: Angelo Salese fixed several protection issues with Double Wings, improved video and sound. Added 'Territory' dipswitch. + +- 21st November 2008: Angelo Salese - Looking at Double Wings protection, first of all to fix the protection jump vectors in it. Protection works in a easier way than expected, to say in the simplest words I can use it's a "fan type jump vectors" (i.e. only a few possible results are expected). + +- 0.126u4: Fabio Priuli added DIP locations to Double Wings. + +- 0.106u3: Brian Troha, Guru and Yasuhiro Ogawa updated dipswitches in Double Wings. These dips are read using the protection, thus they don't currently have the stated effect on the game as the protection is not implemented right now. Also the Original PCB showed the title screen in English, and the current implementation shows it in Korean(?), so it is likely there is a Language dip/jumper setting. Added 'Coin A/B', 'Flip Screen', 'Lives', 'Difficulty', 'Bonus Life', 'Allow Continue' and 'Demo Sounds'. + +- 0.98u4: David Haywood fixed sprite rendering in Double Wings. Added Z80 (4MHz) CPU2, YM2151 (3.58MHz) and OKI6295 (7627 Hz) sound. Added dipswitches '2' and 15x 'Unknown'. + +- 0.96: Re-added Double Wings. + +- 0.95u6: This game was removed from MAME. + +- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. Swapped cpu1 roms ($0, 1). + +- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games. + +- 0.84: David Haywood added 'Double Wings' (Mitchell 1993). + +- 22nd April 2005: David Haywood - Decrypted Double Wings. Another one of the Deco 102 games, this gets a bit further and runs through its attract mode quite well. + +- 15th May 2001: Guru - Purchased Double Wings from a PCB shop in Japan with the help of Team Japump in February. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 3.69 MB / 9 files / 1.93 zip + +$end + + + +$info=dblheart +$mame +0.271 [nerd4gw] + + +WIP: + +- 0.271: nerd4gw added 'Double Hearts' (IGT 1998). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 8 files / 1.29 zip + +$end + + + +$info=dblplay +$mame +0.37b3 [Paul Leaman, Aaron Giles] + +0.35b9 [Testdriver] + + +WIP: + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-dblplay.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Super Baseball Double Play Home Run Derby' (Leland 1987). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Paul Leaman added (Testdriver) Double Play. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 368.1 kb / 26 files / 126.5 zip + +$end + + + +$info=dblpoint +$mame +0.106u6 [Corrado Tomaselli, David Haywood] + +0.84 [David Haywood] + + +WIP: + +- 0.133u1: Renamed (dblpoind) to (dblpointd). + +- 0.106u6: David Haywood added 'Double Point' (Min Corp. 1995). Changed 'Double Point' to clone 'Double Point (Dong Bang Electron, bootleg?)'. Renamed (dblpoint) to (dblpoind). + +- 17th June 2006: Corrado Tomaselli dumped Double Point (Min Corp. 1995). + +- 0.86u2: Pierpaolo Prazzoli added missing 3rd button to Double Point. + +- 0.85: Added 'Difficulty' dipswitch. + +- 0.84: David Haywood added 'Double Point' (Dong Bang Electron 1995). + +- 30th June 2004: David Haywood added Double Point to the Gumbo driver. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 2 MB / 7 files / 1.01 zip + +$end + + + +$info=dbreed +$mame +0.104u4 [Pierpaolo Prazzoli] + +0.36b7 [Nao, Nicola Salmoria] + +0.36b6 [Testdriver] + + +WIP: + +- 0.250: Added PROMs ($0, 100) and PLDs ($0, 200, 400, 600) to Dragon Breed (World, M81 hardware) and PALs ($0, 400) to clones Dragon Breed (Japan, M72 hardware) and Dragon Breed (World, M72 hardware). + +- 0.249: Mamesick fixed sprites on scorebar regression in Dragon Breed and clones. + +- 27th September 2022: TeamEurope - Dragon Breed (Japan) - MCU decapped: brizzo contacted me, that he has the DB CP-R-B mcu, which is needed for the DRAGON BREED (World) board and as it's on the list of missing MCU's he will ship it to me. The MCU arrived today. But sadly it was not the needed DB C-PR-B mcu, it was the DB C-PR- which is for the DRAGON BREED (Japan) board and is already decapped since two years. So it's really important to check, that the markings on the chip are exactly like on the list of the missing MCU's! As the chip was here, i decapped it, as it's good practice anyway. The process worked without any problems and within 10mins i had the internal data dumped. It matched the existing dump, which i did in October 2019. Thanks to brizzo, for shipping the mcu. Sadly nothing new, but it at least confirms the existing dump to be good! + +- 0.225: Renamed (dbreedm72j) to (dbreedjm72). + +- 0.222: Fixed rom names. Changed description to 'Dragon Breed (World, M81 hardware)' and clones (Japan, M72 PCB version) to 'Dragon Breed (Japan, M72 hardware)' and (World, M72 PCB version) to 'Dragon Breed (World, M72 hardware)'. + +- 0.216: Changed description of clone (M72 PCB version) to 'Dragon Breed (World, M72 PCB version)'. + +- 0.215: Jorge Silva added clone Dragon Breed (Japan, M72 PCB version). Replaced MCU simulation/hack with proper MCU code for clone Dragon Breed (Japan, M72 PCB version). Clone Dragon Breed (M72 PCB version) requires different currently undumped MCU code [Caius, Jorge Silva, TeamEurope, The Dumping Union]. Changed parent description to 'Dragon Breed (World, M81 PCB version)'. + +- 21st October 2019: TeamEurope - Caius contacted me about two 8751H mcu's which Jorge Silva would borrow us for decapping. The package arrived today and i took a quick lookat them. Dragon Breed is inside MAME since December 1997 and while the game-emulation works, we had no chance to preserve the MCU the last 22 years. The DRAGON BREED (M72) MCU got decapped today and completes this romset! + +- 0.187: Restore text layer (if scanline == 256; Dragon Breed) [AJR]. + +- 0.167: Added 'M81-B-B Jumper J3' configuration to Dragon Breed (M81 PCB version). + +- 0.135u1: Changed description to 'Dragon Breed (M81 PCB version)'. + +- 0.133u1: Renamed (dbreed72) to (dbreedm72). + +- 0.122u6: Mamesick fixed crash in clone Dragon Breed (M72 PCB version) introduced in 0.122u5. + +- 0.104u4: Pierpaolo Prazzoli added Dragon Breed (M81 PCB version). Changed 'Dragon Breed' to clone 'Dragon Breed (M72 pcb version)'. Renamed (dbreed) to (dbreed72). + +- 24th April 2005: MAME Italian Forum - Kold666 bought Dragon Breed (Japan). + +- 0.37b10: Added 'Difficulty' dipswitch. + +- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Demo Sounds' and 'Allow Continue'. + +- 0.36b7: Nao added 'Dragon Breed' (Irem 1989) - M81 board. + +- 0.36b6: Nicola Salmoria added (Testdriver) Dragon Breed. + +- 12th December 1997: CaBBe dumped Dragon Breed (M72 PCB version). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 1.44 MB / 18 files / 719.0 zip + +$end + + + +$info=dbsha +$mame +0.277 [little0] + + +WIP: + +- 0.277: little0 added 'Da Bai Sha' (bootleg 199?). Note: Same PCB as Hong Mayi. Needs decryption. + + +Recommended Games (Gambling) + + +Romset: 9 MB / 4 files / 1.28 zip + +$end + + + +$info=dbshahb +$mame +0.277 [little0] + + +< Taiwan > + + +WIP: + +- 0.277: little0 added 'Da Bai Sha (H.B.)' (H.B. 200?). TODO: Implement different video chip and different memory map. Note: HB PCB. Has BMC AIA90610 (rebadged M68K), BMC VDA90513 + BMC SYA70521 + Inmos IMSG171P-35 for video, UM3567 + U6295 for sound, 4 banks of 8 DIP switches. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 851.5 zip + +$end + + + +$info=dbz +$mame +0.146u3 [Brian Troha] + +0.69a [R. Belmont] + + +WIP: + +- 0.191: Fortuna changed description to 'Dragon Ball Z (rev B)' and clone (rev A) to 'Dragon Ball Z (rev A)'. + +- 0.189: Osso fixed 'Language' and 'Demo Sounds' dipswitches for Dragonball Z. + +- 0.146u3: Brian Troha and The Dumping Union added Dragonball Z (rev B). Brian Troha added DIP locations to Dragonball Z. Region user1 is never used, get rid of it. Removed GAME_NOT_WORKING flag since that the mask ROM check isn't mandatory. Bypass tile/PSAC2/prog ROM test for Dragonball Z (rev B) and clone (rev A) [hap]. Changed 'Dragonball Z' to clone 'Dragonball Z (rev A)'. Renamed (dbz) to (dbza). + +- 7th July 2012: Smitdogg - We dumped Dragonball Z (rev B). + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Dragonball Z. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Dragonball Z. + +- 0.135u4: Fabio Priuli updated Dragonball Z driver to use Konami video devices instead of konamiic.h code. + +- 0.131u1: MooglyGuy merged memory maps in Dragonball Z. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.104u7: Pierpaolo Prazzoli updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities. + +- 0.75u1: El Condor fixed dipswitches in Dragon Ball Z. Added 2x 'Unknown' dipswitches. + +- 12th October 2003: El Condor submitted a fix for dipswitches in Dragonball Z. + +- 0.69a: R. Belmont added 'Dragonball Z' (Banpresto 1993). + +- 28th May 2003: R. Belmont fixed Dragon Ball Z, so it's fully playable with sound now. + +- 26th May 2003: David Haywood added Dragon Ball Z to the DBZ2 driver but it doesn't even boot because it fails the ROM tests. + +- 25th May 2003: Guru - Received Dragon Ball Z (Banpresto 1993) from Japan. Thanks to Karasu Tojo. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Dragon Bowl + +Dragon Ball Z + +Dragon Ball Z 2 - Super Battle + +Dragon Ball Z: V.R. V.S. + +Super Dragon Ball Z + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Recommended Games (Movie / TV / Comic) + + +Romset: 17.3 MB / 12 files / 3.04 zip + +$end + + + +$info=dbz2 +$mame +0.62 [David Haywood] + +0.61 [Testdriver] + + +TEST MODE: + +- Flip the DIP and check an extremely complete test mode, it's beautiful for emulation. + + +Bugs: + +- Service Mode goes black when an option is chosen. Tafoid (ID 03200) + + +WIP: + +- 0.227: Jorge Silva added clone Dragon Ball Z 2 - Super Battle (bootleg). NOTE: Heavy priority and GFX issues, no sound. This PCB doesn't have Konami's custom chips. Only the program/audio roms were dumped, all the mask ROMs were Banpresto original with same ROM number, so they're supposed to match, but marked as BAD_DUMP as precaution [Osso]. + +- 0.191: Fortuna changed description to 'Dragon Ball Z 2 - Super Battle'. + +- 0.146u3: Brian Troha added DIP locations to Dragonball Z 2. Bypass tile/PSAC2/prog ROM test for Dragonball Z 2 [hap]. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Dragonball Z 2. + +- 0.135u4: Fabio Priuli updated Dragonball Z driver to use Konami video devices instead of konamiic.h code. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.104u7: Pierpaolo Prazzoli updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities. Changed description to 'Dragonball Z 2 - Super Battle'. + +- 0.75u1: El Condor fixed 'Service Mode' dipswitch. + +- 0.69a: Changed Z80 CPU2 and YM2151 clock speeds to 4MHz and VSync to 55Hz. + +- 15th December 2002: Angelo Salese fixed the Dragon Ball Z 2 tilemap positioning. + +- 0.62: David Haywood added 'Dragonball Z 2 Super Battle' (Banpresto 1994). + +- 30th August 2002: Stephane Humbert fixed the dipswitches and inputs in the Dragonball Z 2 Super Battle driver. + +- 29th August 2002: David Haywood added the background graphics to the Dragonball Z 2 Super Battle driver and is currently the leader in the contest of worst game ever emulated. + +- 24th August 2002: Angelo Salese submitted some color and sprite positioning fixes for the Dragonball Z 2 driver, but the background graphics still aren't emulated. + +- 0.61: Added (Testdriver) Dragonball Z 2 Super Battle. TODO: Find palette RAM. Hook up '251s (modify konamiic so you can have 2 '251s first) and fix priorities. Fix selftest for '157 (it's very un-Konami-like). Make PSAC2s ('936) work. + +- 2nd June 2002: David Haywood fixed the colors in Dragonball Z 2. + +- 1st June 2002: R. Belmont submitted a driver for Dragonball Z 2 appeared out of thin air. However, the background graphics aren't emulated and there are other problems as well. + +- 23rd July 2001: Guru - Dumped Dragonball Z 2 - Super Battle (Banpresto 1994). Thanks to Keferen for sending the PCB. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Dragon Bowl + +Dragon Ball Z + +Dragon Ball Z 2 - Super Battle + +Dragon Ball Z: V.R. V.S. + +Super Dragon Ball Z + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Recommended Games (Movie / TV / Comic) + + +Romset: 21.3 MB / 14 files / 4.25 zip + +$end + + + +$info=dbzbgck +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Dragon Ball Z - Bucchigiri no Chou Kessen' (Banpresto 2006). + + +Recommended Games (Medal) + + +Romset: 9 MB / 3 files / 3.82 zip + +$end + + + +$info=dbzvrvs +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.254: Changed description to 'Dragon Ball Z: V.R. V.S. (Japan, Rev A)'. + +- 0.214: Changed description to 'Dragon Ball Z V.R.V.S. (Japan, Rev A)'. + +- 0.185: Minor doc update [Brian Troha]. + +- 0.147: Added "(Japan)" to Dragon Ball Z V.R.V.S. game title as this game is explicitly for the Japan region [Brian Troha]. Changed description to 'Dragon Ball Z V.R.V.S. (Japan)'. + +- 0.100u1: Anonymous fixed 'Dragon Ball Z V.R.V.S.' - Game now playable. Fixed gfx1/2 rom loading. + +- 0.89u5: Removed 4th button. + +- 0.78: Changed description to 'Dragon Ball Z V.R.V.S.'. + +- 0.74u2: Added 'Dragon Ball Z V.R.V.S.' (Sega / Banpresto 1994). + +- 0.63: Added (Testdriver) Dragon Ball Z VRVS. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Dragon Bowl + +Dragon Ball Z + +Dragon Ball Z 2 - Super Battle + +Dragon Ball Z: V.R. V.S. + +Super Dragon Ball Z + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Recommended Games (Movie / TV / Comic) + + +Romset: 22.2 MB / 16 files / 7.22 zip + +$end + + + +$info=dc_g2if +$mame + +DEVICE: + +Sega Dreamcast G2 I/F System Bus + + +WIP: + +- 0.246: Changed sourcefile to sega\dc_g2if.cpp. + +- 0.240: Added 'Sega Dreamcast G2 I/F System Bus' device (machine\dc_g2if.cpp). + +$end + + + +$info=dc320b +$mame + +DEVICE: + +Tekram DC-320B SCSI Controller + + +ROMS: + +rev_1.07.u28 (32k bios) + +rev_1.07.u2 (32k firmware) + +rev_1.07.u3 (32k firmware) + + +WIP: + +- 0.209: Added 'Tekram DC-320B SCSI Controller' device (bus\isa\tekram_dc820.cpp). + +$end + + + +$info=dc320e +$mame + +DEVICE: + +Tekram DC-320E SCSI Controller + + +ROMS: + +rev_1.11.u19 (32k bios) + +rev_1.11.u2 (32k firmware) + +rev_1.11.u1 (32k firmware) + + +WIP: + +- 0.209: Added 'Tekram DC-320E SCSI Controller' device (bus\isa\tekram_dc820.cpp). + +$end + + + +$info=dc820 +$mame + +DEVICE: + +Tekram DC-820 SCSI Cache Controller + + +ROMS: + +rev_1.07.u46 (32k bios) + +rev_1.07.u5 (32k firmware) + +rev_1.07.u6 (32k firmware) + + +WIP: + +- 0.209: Added 'Tekram DC-820 SCSI Cache Controller' device (bus\isa\tekram_dc820.cpp). + +$end + + + +$info=dc820b +$mame + +DEVICE: + +Tekram DC-820B SCSI Cache Controller + + +ROMS: + +rev_1.12.u14 (32k bios) + +rev_1.11.u12 (32k firmware) + +rev_1.11.u11 (32k firmware) + + +WIP: + +- 0.209: Added 'Tekram DC-820B SCSI Cache Controller' device (bus\isa\tekram_dc820.cpp). + +$end + + + +$info=dcclub +$mame +0.88u7 [Chris Hardy, David Haywood] + +0.78 [Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.212: Removed joystick and 2nd Player. + +- 0.178: Angelo Salese fixed maximum shot power in Dynamic Country Club. Added dipswitches 'DSWA' and 7x 'Unknown'. + +- 0.127u7: Aaron Giles and Olivier Galibert fixed magic latch in Dynamic Country Club, this fixes game freezes or hangs during playing with an access violation error. + +- 0.121u2: Sonikos fixed input in Dynamic Country Club. Added 2nd Player, 8-way Joystick and coin slots 3 and 4. Changed parent description to 'Dynamic Country Club (World, ROM Based)' and clone (Japan) to 'Dynamic Country Club (Japan, ROM Based)'. Changed 'Dynamic Country Club (FD1094 317-0058-09d)' from a parent set to clone 'Dynamic Country Club (US, Floppy Based, FD1094 317-0058-09d)'. + +- 0.111u4: Team Japump and Brian Troha added clone Dynamic Country Club (Japan). Changed parent description to 'Dynamic Country Club (FD1094 317-0058-09d)'. + +- 23rd October 2006: Mr. Do - Added in instructions for Dynamic Country Club; scanned by Aaron; donated by Tim. + +- 0.88u7: Chris Hardy and David Haywood added 'Dynamic Country Club (Floppy DS3-5000-09d, FD1094 317-0058-09d)' (Sega 1991). Chris Hardy added 317-0058-09d.key. + +- 19th November 2004: David Haywood - Dynamic Country Club (US) is the first encrypted and running s24 disk game. + +- 0.78: Olivier Galibert added 'Dynamic Country Club' (Sega 1991). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 2.25 MB / 6 files / 601.8 zip + +$end + + + +$info=dcctrl +$mame + +DEVICE: + +Dreamcast Controller + + +WIP: + +- 0.246: Changed sourcefile to sega\dc-ctrl.cpp. + +- 0.148u3: Added 'Dreamcast Controller' device (machine\dc-ctrl.c). + +$end + + + +$info=dcheese +$mame +0.79u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom. + +- 0.113u3: Removed 2nd Player. Added buttons 5-8. + +- 0.104u4: Fixed sound1 rom loading. + +- 0.99u1: Changed 68000 CPU1 clock speed to 14318180 Hz and M6809 CPU2 to 1.5MHz. + +- 0.98u4: Aaron Giles fixed Double Cheese - Game now playable. Changed BSMT2000 sound clock speed to 24MHz and visible area to 240x320. Fixed gfx1/sound1 rom loading. Added Trackball control with 4x buttons. + +- 0.98u3: Some progress on Double Cheese, still not playable [Aaron Giles]. Changed visible area to 256x284, palettesize to 65534 and raster orientation. Fixed user1 rom address to $1. + +- 0.79u1: Pierpaolo Prazzoli added 'Double Cheese' (HAR 1993). + +- 29th January 2004: Pierpaolo Prazzoli sent in a very preliminary Double Cheese driver, it only decodes the graphics. + + +Recommended Games: + +Catherine Wheel + +Fortune Wheel + +Wheel Of Fortune + +Double Cheese + +- + +Wheel of Fortune (Pinball) + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 1.91 MB / 12 files / 662.4 zip + +$end + + + +$info=dckb +$mame + +DEVICE: + +Dreamcast Keyboard + + +WIP: + +- 0.246: Changed sourcefile to sega\dc-ctrl.cpp. + +- 0.198: Added 'Dreamcast Keyboard' device (machine\dc-ctrl.cpp). + +$end + + + +$info=dcon +$mame +0.36b10 [Bryan McPhail] + + +WIP: + +- 0.131u1: MooglyGuy merged memory maps in the D-Con driver. + +- 0.99u2: Improvements to the D-Con driver [Pierpaolo Prazzoli]: Fixed sprites - sprites priorities. Fixed sprites - tilemaps priorities. Added wrap around and flipy in sprites. + +- 0.57: Added 'Coin A/B' dipswitches. + +- 0.37b16: Added 2nd coin slot. + +- 28th November 1999: Bryan McPhail fixed the sound in Raiden and D-Con. + +- 17th November 2001: Gerardo Oporto fixed dipswitch settings in the D-Con driver. + +- 0.36b10: Bryan McPhail added 'D-Con' (Success 1992). + +- 16th November 1999: Bryan McPhail sent in a driver for D-Con. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 4.31 MB / 15 files / 1004.2 zip + +$end + + + +$info=dcrown +$mame +0.140u2 [Charles MacDonald, Smitdogg, The Dumping Union] + + +Bugs: + +- Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04133) + + +WIP: + +- 0.278: Added controls for Dream Crown [Brian Troha]. + +- 0.276: Replaced the 2x 8-way Joystick with gambling control. Added 9x 'Unknown' dipswitches. + +- 0.214: Changed description to 'Dream Crown (set 1)' and clone (Set 2) to 'Dream Crown (set 2)'. + +- 0.146u4: Fixed maincpu rom addresses. + +- 0.142u5: Yohji, Smitdogg and The Dumping Union added clone Dream Crown (Set 2). Changed parent description to 'Dream Crown (Set 1)'. + +- 0.140u2: Charles MacDonald, Smitdogg and The Dumping Union added 'Dream Crown' (unknown 199?). + +- 3rd November 2010: Smitdogg - We got a pretty decent little Japanese slot machine game called Dream Crown. There's card bonuses and chicks. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 801.1 zip + +$end + + + +$info=dcs_audio_2k +$mame + +DEVICE: + +DCS Audio 2K + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS Audio 2K' device (audio\dcs.c). + +$end + + + +$info=dcs_audio_2k_uart +$mame + +DEVICE: + +DCS Audio 2K UART + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS Audio 2K UART' device (audio\dcs.c). + +$end + + + +$info=dcs_audio_8k +$mame + +DEVICE: + +DCS Audio 8K + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS Audio 8K' device (audio\dcs.c). + +$end + + + +$info=dcs_audio_wpc +$mame + +DEVICE: + +DCS Audio WPC + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS Audio WPC' device (audio\dcs.c). + +$end + + + +$info=dcs2_audio_2104 +$mame + +DEVICE: + +DCS2 Audio 2104 + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS2 Audio 2104' device (audio\dcs.c). + +$end + + + +$info=dcs2_audio_2115 +$mame + +DEVICE: + +DCS2 Audio 2115 + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS2 Audio 2115' device (audio\dcs.c). + +$end + + + +$info=dcs2_audio_denver_2ch +$mame + +DEVICE: + +DCS2 Audio Denver 2 Channel + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.199: Added 'DCS2 Audio Denver 2 Channel' device (audio\dcs.cpp). + +$end + + + +$info=dcs2_audio_denver_5ch +$mame + +DEVICE: + +DCS2 Audio Denver 5 Channel + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.199: Changed description to 'DCS2 Audio Denver 5 Channel'. Renamed (dcs2_audio_denver) to (dcs2_audio_denver_5ch). + +- 0.154: Added 'DCS2 Audio Denver' device (audio\dcs.c). + +$end + + + +$info=dcs2_audio_dsio +$mame + +DEVICE: + +DCS2 Audio DSIO + + +WIP: + +- 0.246: Changed sourcefile to shared\dcs.cpp. + +- 0.154: Added 'DCS2 Audio DSIO' device (audio\dcs.c). + +$end + + + +$info=dd_l2 +$mame +0.209 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.223: Williams System 11C "background" Audio Board: Added PIA portb and cb2 write callbacks and synchronize fences, and hook them up, this fixes the "MUSIC ERROR" and various bg-music feedback-triggered sounds in Williams System 11C pinballs, i.e. the "song" in Dr. Dude works correctly now. This is also preparation for renaming this device to "Williams D-11581 Audio Board" as the same PCB is also used on some Midway Y-unit arcade games, some Williams System 11A pinballs and all Williams System 11B pinballs (except Jokerz), not just on Williams System 11C pinballs. Fixed lack of coins (which are mapped in a non-standard location) in the WPC versions of Dr. Dude. Added some notes about the WPC S11 sound interface adapter board used by WPC version of Dr. Dude [Lord Nightmare]. + +- 0.209: Osso added Dr. Dude (LA-2). Changed (LA-2) to clone 'Dr. Dude (LU-1) Europe'. Renamed (dd_l2) to (dd_lu1). + +- 0.151: Made System 11C BG music hardware a device, and plugged it into the WPC versions of Dr. Dude (PA-6 WPC) and (PA-7 WPC) [Barry Rodewald]. + +- 0.141u1: Miodrag Milanovic added 'Dr. Dude (LA-2)' (Bally 1990) and clones (PA-6), (PA-6 WPC) and (PA-7 WPC). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Romset: 240 kb / 5 files / 169.0 zip + +$end + + + +$info=dday +$mame +0.35b11 [Zsolt Vasvari] + +0.31 [Zsolt Vasvari] + + +NOTE: + +- Press Button 1 to fire. Press and hold Button 2 to determine the distance of the shot fired. + + +Bugs: + +- Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate. Misc (ID 01213) + + +WIP: + +- 0.280: Changed description to 'D-Day (Olympia)'. + +- 0.266: Consolidate driver in single file [Osso]. Correctly size the inappropriately named "color RAM" [Vas Crabb]. + +- 0.222: READ/WRITE macros removal (video\dday.c) [Osso]. + +- 0.215: More accurate PSG type [AJR]. Replaced the 2x AY-3-8910A sound with 2x AY-3-8912A. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.186: Removed timer_set() [Osso]. + +- 0.143u5: Corrado Tomaselli and Brian Troha added DIP locations to the D-Day sets. + +- 0.135u4: Fabio Priuli enabled GAME_SUPPORTS_SAVE flag to D-Day because some of the core changes have fixed the sound problem at loading. + +- 0.135u2: Fabio Priuli added driver data structs to D-Day. + +- 0.135: David Haywood re-added 2nd button back to clone D-Day (Centuri). + +- 0.133u5: MASH fixed access violation after coin insertion in D-Day. + +- 0.131u1: MooglyGuy merged memory maps in D-Day. + +- 0.100: James Wallace updated D-Day dipswitches to use conditionals. + +- 0.77u2: Added 'Start with 20000 Pts' dipswitch. + +- 15th November 2003: El Condor fixed some inputs in D-Day. + +- 0.53: Fixed gfx1/4 rom loading and changed d2_67.bin to a user1 rom. Changed palettesize from 512 to 256 colors. + +- 4th August 2001: Zsolt Vasvari converted D-Day to tilemap system and added shadow support to it. + +- 11th March 2000: Zsolt Vasvari wrote functions for global sound enable and modified MCR and D-Day drivers to use them. + +- 27th April 1999: Zsolt Vasvari made D-Day much faster. + +- 0.35b11: Zsolt Vasvari added D-Day (Olympia 1982). Several fixes and improvements to D-Day [Zsolt Vasvari]. Changed palettesize to 512 colors. Changed 'D-Day' to clone 'D-Day (Centuri)'. Renamed (dday) to (ddayc). + +- 0.33b4: Zsolt Vasvari fixed sound in D-Day. + +- 0.31: Zsolt Vasvari added 'D-Day' (Centuri 1982). This game doesn't seem to support cocktail mode, which is not too suprising for a gun game. + +- 27th January 1997: Dumped D-Day (Centuri). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 36.8 kb / 16 files / 17.2 zip + +$end + + + +$info=ddayjlc +$mame +0.81 [Pierpaolo Prazzoli] + + +WIP: + +- 0.280: Correct text layer colors. Lower AY-3-8910 clock. Improved DMA BUSACK and audiocpu irq and changed controls to 4way. Updated notes on protection chip and use generic gfxlayout for chars. Shorthand variable types. Assume maincpu clock is same as soundcpu. Still missed sound irqs. Increased quantum. Correction to scroll offset and foreground cliprect [hap]. Confirmed protection device from decap and pinout [Lord Nightmare]. Changed Z80 CPU1 and I8257 CPU3 clock speed to 3MHz and the 2x AY-3-8910A to 1.5MHz. Changed description to 'D-Day (Jaleco, set 1)' and clone (Jaleco set 2) to 'D-Day (Jaleco, set 2)'. + +- 0.271: Hookup i8257 in place of custom code [Angelo Salese]. Added 'Intel 8257 DMA Controller' (4MHz) CPU3. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.249: Simplify gfx init [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.196: Angelo Salese fixed clouds priority, title screen colors and added flipscreen. + +- 0.136u2: Chack'n and Team Japump dumped the 5x proms in D-Day (Jaleco). Angelo Salese fixed background and sprites colors in D-Day (Jaleco). + +- 28th January 2010: Angelo Salese - Chack'n of Team Japump dumped the proms in D-Day (Jaleco)... after some driver tweaking here's the results. Foreground tilemap colors are probably wrong, I don't see anything that suits for the color offset(s) in that so I've temporarily hard-coded it. + +- 25th January 2010: Smitdogg - Thanks to MrGoodwraith I got a D-Day (Jaleco) PCB to dump the proms. After my bid had gone through though I found out a member of Team Japump has one, so hopefully he will dump them and I'll just resell the board. In the mean time we have it "double secured" I suppose which isn't bad considering the last time someone attempted to dump them they were destroyed in the process. + +- 0.135u2: Fabio Priuli added save state support to D-Day (Jaleco set 1). + +- 30th July 2008: Guru - D-Day chips arrived to be decapped, thanks to Dox. + +- 0.122u8: Changed description to 'D-Day (Jaleco set 1)' and clone (Jaleco - set 2) to 'D-Day (Jaleco set 2)'. + +- 0.102u1: Changed 'D-Day (Jaleco - set 2)' to a clone of (Jaleco - set 1). + +- 0.102: Tomasz Slanina fixed D-Day - Game now playable. Added 'D-Day (Jaleco - set 2)'. Added Z80 (3MHz) CPU2 and 2x AY8910 (2MHz) sound. Fixed user1/2 rom loading. Changed parent description to 'D-Day (Jaleco - set 1)'. + +- 25th October 2005: Tomasz Slanina - Simulated protection and fixed some gfx bugs. TODO: Colors (dump proms) and GFX banking and fg/bg priority. Update: Fixed more gfx bugs. + +- 14th October 2005: Tomasz Slanina - Just got a D-Day PCB for rom redump, hardware analyse and protection break. + +- 0.88u5: Changed Z80 CPU1 clock speed to 4MHz and the 2x AY-3-8910 to 3MHz. Added 2nd Z80 (4MHz) CPU. Changed visible area to 224x256. Fixed user1/2 rom loading. Added 8-way Joystick with 4x buttons. + +- 12th November 2004: Tomasz Slanina - Added sprites, bg scroll, sound and DMA to D-Day. Game is not playable - wrong colors, bad bg data (problems with rom mapping/banking). It's typical early jaleco *weird* hardware (not as complicated as Exerion, but a bit more than Field Combat or Parallel Turn). + +- 0.81: Pierpaolo Prazzoli added 'D-Day (Jaleco)' (Jaleco 1984). Unemulated Jaleco protection chip. + +- 30th March 2004: Pierpaolo Prazzoli sent in a preliminary driver for D-Day (Jaleco), but it also suffers from unemulated protection and crashes in the gameplay. + +- 22nd May 2003: Pierpaolo Prazzoli sent in a preliminary driver for D-Day (Jaleco) and Top Roller, but neither of them work at all. + +- 17th October 2000: Noel Miruru from Team Japump dumped D-Day (Jaleco set 1). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 137.2 kb / 24 files / 45.8 zip + +$end + + + +$info=ddboy +$mame +0.188 [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.218: MetalliC fixed the Konmedal driver (Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Mario Roulette, Shuriken Boy and Tsukande Toru Chicchi) - Game now playable. Fixed out of bounds error in Dam Dam Boy. + +- 0.195: R. Belmont, SpinalFeyd, TeamEurope and The Dumping Union added clone Dam Dam Boy (on Tsukande Toru Chicchi PCB). Changed parent description to 'Dam Dam Boy (on dedicated PCB)'. + +- 0.194: Oliver Stoeneberg added assert for index out of bounds with ddboy (video\k054156_k054157_k056832.cpp). + +- 29th January 2018: Smitdogg - SpinalFeyd dumped an alt revision of Dam Dam Boy. + +- 0.188: R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg and The Dumping Union added 'Dam Dam Boy' (Konami 1995). + +- 2nd July 2017: We got Dunk Dunk Boy (Dam Dam Boy in pure Japanese translation so dam you) thanks to donations. + +- 14th June 2017: Smitdogg - We're trying to pick up a Konami medal game called Dunk Dunk Boy. + + +Recommended Games (Medal) + + +Romset: 769 kb / 10 files / 288.5 zip + +$end + + + +$info=ddcrew +$mame +0.92 [Charles MacDonald, Nicola Salmoria] + +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +TODO: + +* Wanted: 317-0183/0188/0189 FD1094 CPUs + + +Bugs: + +- [possible] Player 1 coin slot not working. rcoltrane (ID 06916) + +- ddcrew and clones: Vertical line glitch during intro. sjyune (ID 00997) + + +WIP: + +- 0.280: Demoted clone D. D. Crew (bootleg) to not working [Osso]. + +- 0.259: Use 8255 PPI for 4-player versions of D. D. Crew [AJR]. + +- 0.178: Osso added inputs to clone D. D. Crew (bootleg), identified OKI write. Missing OKI bankswitch, so sounds are sparse and wrong. + +- 0.171: Porchy, Caius and The Dumping Union added clone D. D. Crew (bootleg). Added sprite banking [David Haywood]. Note: Not working. Like most actual-era System 18 bootlegs this is a mess of modified hardware, eg. no VDP, completely different tilemap systems, sound systems and such. + +- 0.166: David Haywood added clones 'D. D. Crew (Japan, 2 Players) (bootleg of FD1094 317-0182 set)', 'D. D. Crew (Japan, 4 Players) (bootleg of FD1094 317-0185 set)', 'D. D. Crew (US, 4 Players) (bootleg of FD1094 317-0186 set)', 'D. D. Crew (World, 2 Players) (bootleg of FD1094 317-0184 set)', 'D. D. Crew (World, 3 Players) (bootleg of FD1094 317-0190 set)' and 'D. D. Crew (World, 4 Players) (bootleg of FD1094 317-0187 set)'. Changed parent description to 'D. D. Crew (World, 3 Players) (FD1094 317-0190)' and clones (FD1094 317-0182) to 'D. D. Crew (Japan, 2 Players) (FD1094 317-0182)', (FD1094 317-0184) to 'D. D. Crew (World, 2 Players) (FD1094 317-0184)', (FD1094 317-0185) to 'D. D. Crew (Japan, 4 Players) (FD1094 317-0185)', (FD1094 317-0186) to 'D. D. Crew (US, 4 Players) (FD1094 317-0186)' and (FD1094 317-0187) to 'D. D. Crew (World, 4 Players) (FD1094 317-0187)'. + +- 0.155: Osso fixed Player 3 buttons not working. Removed 4th button and 4th coin slot. + +- 0.148u4: Porchy and The Dumping Union added clone D. D. Crew (Japan, 4 Players, FD1094 317-0185). Charles MacDonald and Porchy added the decryption key for it. Renamed (ddcrewj) to (ddcrewj2). + +- 10th April 2013: Smitdogg - Porchy got an undumped Sega System 18 game, the 4 player Japan version of D.D. Crew. + +- 0.138: Changed description to 'D. D. Crew (World, 3 Player, FD1094 317-0190)' and clones (set 5, Japan, 2 Player, FD1094 317-0182) to 'D. D. Crew (Japan, 2 Player, FD1094 317-0182)', (set 3, US, 4 Player, FD1094 317-0186) to 'D. D. Crew (US, 4 Player, FD1094 317-0186)', (set 2, World, 2 Player, FD1094 317-0184) to 'D. D. Crew (World, 2 Player, FD1094 317-0184)' and (set 1, World, 4 Player, FD1094 317-0187) to 'D. D. Crew (World, 4 Player, FD1094 317-0187)'. + +- 0.118u1: Fixed rom names. Changed description of clone (set 1, World, 4 Player, FD1094 317-?) to 'D. D. Crew (set 1, World, 4 Player, FD1094 317-0187)'. + +- 0.99: Nicola Salmoria and Chris Hardy fixed 1-bit errors in decryption keys for D.D.Crew (set 4, FD1094 317-0190) - Game now playable. + +- 0.95u2: Chack'n added clone 'D. D. Crew (set 5, Japan, 2 Player, FD1094 317-0182)'. Chris Hardy added FD1094 317-0190 key to D. D. Crew (set 4, World, 3 Player). Hangs when you select character, needs investigation. Changed parent description to 'D. D. Crew (set 4, World, 3 Player, FD1094 317-0190)'. + +- 0.93: David Haywood fixed cpu2 rom loading. + +- 0.92: Changed clone (World, 3 Player, FD1094 317-0187) to parent 'D. D. Crew (set 4, World, 3 Player, FD1094 317-0187)', (US, 4 Player, FD1094 317-0186) to clone 'D. D. Crew (set 3, US, 4 Player, FD1094 317-0186)', (World, 2 Player, FD1094 317-0184) to 'D. D. Crew (set 2, World, 2 Player, FD1094 317-0184)' and (World, 4 Player, FD1094 317-?) to 'D. D. Crew (set 1, World, 4 Player, FD1094 317-?)'. Renamed (ddcrew) to (ddcrewu), (ddcrewc) to (ddcrew), (ddcrewa) to (ddcrew1) and (ddcrewb) to (ddcrew2). + +- 0.90u4: Andreas Thorsen and Thierry added FD1094 317-0184 key to clone D.D.Crew (World, 2 Player, FD1094 317-0184). + +- 0.90u1: Big Sega update [Aaron Giles]. Note that in the process, there is now a 1-pixel column error on DDCrew's attract mode. These are known issues that I will try to address soon. + +- 0.89u1: Aaron Giles fixed column scroll (attract mode scrolls properly now) and cleaned up inputs in D.D. Crew - Game now playable. Thierry Lescot added 317-unknown.key to D.D. Crew (World, 4 Player). Added dipswitches 'Credits needed', 'Switch To Start', 'Coin Chute', 'Demo Sounds', 'Player Start/Continue' and 'Difficulty'. Changed description of clone (Europe, 4 Player, FD1094 317-?) to 'D. D. Crew (World, 4 Player, FD1094 317-?)', (Europe, 2 Player, FD1094 317-0184) to 'D. D. Crew (World, 2 Player, FD1094 317-0184)' and (Europe, 3 Player, FD1094 317-0187) to 'D. D. Crew (World, 3 Player, FD1094 317-0187)'. + +- 24th November 2004: Thierry Lescot - Dumped the cpus from D.D.Crew (Europe, 4 Player), Ryukyu and Bloxeed (system18, japan). + +- 0.89: David Haywood improved inputs in DDCrew, all 4 Players can now be used, although only the service coin works. + +- 0.88u7: Many improvements to Sega System 18 driver [Aaron Giles]. D.D. Crew is fully playable but requires inputs to be fixed (currently only service coin and controls for 1 player work). Fixed gfx1/2 rom loading. Changed description to 'D. D. Crew (US, 4 Player, FD1094 317-0186)' and clones (Europe, 4 Player, 317-?) to 'D. D. Crew (Europe, 4 Player, FD1094 317-?)', (Europe, 2 Player, 317-0184) to 'D. D. Crew (Europe, 2 Player, FD1094 317-0184)' and (Europe, 3 Player, 317-0187) to 'D. D. Crew (Europe, 3 Player, FD1094 317-0187)'. + +- 0.88u3: Added new 317-0186.key. + +- 0.88u2: Added FD1094 317-0186.key to 'D. D. Crew (US, 4 Player, 317-0186)'. + +- 0.88u1: Fixed D. D. Crew - Game now playable [Charles MacDonald, Nicola Salmoria, David Haywood]. Incomplete sound emulation, still some serious gfx problems in places. Changed region gfx1/2 to gfx3/4. + +- 28th October 2004: David Haywood - I've added some crude banking support to D.D. Crew and Clutch Hitter, improves some (but not all) gfx. + +- 0.88: Charles MacDonald and Nicola Salmoria added clones D. D. Crew (Europe, 2 Player, 317-0184), (Europe, 3 Player, 317-0187) and (Europe, 4 Player, 317-?). Fixed some issues with System18 emulation. Changed parent description to 'D. D. Crew (US, 4 Player, 317-0186)'. + +- 30th September 2004: Charles MacDonald - Here's D.D. Crew (System 18, 317-0186) decrypted and running. This game has a custom chip on the ROM board that adds a layer of abstraction to the regular sprite and tile banking controls. It may also be used for accessing program ROM contents with data shuffled around as a form of protection. The VDP seems to be heavily used, getting that hooked up will probably make for more interesting screenshots. I think this is why the bootleg D.D. Crew board had such a poor looking title screen, because the bootleggers just left out the VDP chip rather than copy it which would be a fairly difficult task. I'd bet the bootleg version of Alien Storm has no background graphics in the first person shooting stages for the same reason, even though the VDP setup code is still present. D.D. Crew pipes nearly all of the video data through the protection chip, so the game looks terrible even though it's running correctly. It also gets the address of some tables through the chip, which come out wrong and cause problems. The protection chip is programmable and has 16 registers that are updated during V-Blank, so it's not exactly simple. I tackled this game in a completely different way compared to what was done with Tetris. Instead of putting fragments of encrypted code together, I decrypted the entire ROM in each state that the game used. The 68000 emulator was modified to keep track of the decryption state and switch decrypted ROM images as needed. If a state is ever selected that has no corresponding table, the emulator exits gracefully and tells me what to dump next. Because the game actually works, this shows that current assumptions about how the decryption state is managed are correct. The upshot of this method is that you no longer have to identify all of the executable code in a game, just the states that are used. This can be determined by running the game in an emulator in the reset state, and dumping more data each time an unknown state comes up. D.D. Crew only uses 6 or so states, so analyzing disassemblies was all that was needed. I'll try to get the graphics fixed soon. The banking/protection chip will hopefully not be a problem, I have several System 18 boards with the same part and can run tests on it. + +- 18th September 2004: Charles MacDonald - Great news, I've been able to sucessfully decrypt any 16K block from D.D. Crew. It should be possible to decrypt the entire game at this point. Because D.D. Crew is so large, I'm going to work on Tetris first. The decryption state can be changed by the programmer at almost any point in the game's code, you have to trace through the code which is a tedious process. D.D. Crew changes the state a lot but only uses the same few arguments, so one solution would be to decrypt the entire ROM multiple times with different compares being used, and then patch together the correct parts. Tetris only changes the state four times in the startup code and doesn't do anything afterwards, making it a better choice to work with. + +- 16th September 2004: Charles MacDonald - Today I dumped about 512MB worth of tables for D.D Crew and was able to decrypt a reasonable portion of the startup code using a much smaller subset of that data. Also, comparisons between the Tetris CPU tests and D.D. Crew CPU show all the usual similarities; the direct opcodes are the same, PC relative instructions are missing, decryption repeats every 16K, etc. No surprises which is a good thing, I'd assume all other FD1094 CPUs work in the same way. A new finding is that within a 16K block, certain addresses (no relation to each other, seems random) have the same table output. So you don't get completely unique tables for every address within a 16K block. In theory this means a smaller set of tables would be needed per block, but there doesn't seem to be any apparent way to tell which addresses will decrypt identically. The D.D. Crew decryption was done using tables from $10000-$12000. The initial PC and SP don't come out correctly, even though they should work with table data from offsets $10000-$10007. At least determining the entry point is pretty easy to do, not being able to decrypt it (so far) will not be a problem for other games. + +- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 0.74u2: Added 'DD Crew' (Sega 1991). + +- 0.36b2: Andrew Prime added (Testdriver) DD Crew. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 7.38 MB / 20 files / 2.86 zip + +$end + + + +$info=dddoor +$mame +0.259 [Zx48k, Hammy] + + +WIP: + +- 0.259: Zx48k and Hammy added 'Doraemon no Dokodemo Door' (Sega 1993). Note: Needs custom I/O emulated, unthrottle and it will run after some time. + + +Recommended Games: + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Doraemon - Nobita no Dorabian Night (TourVision) + +Terebi Denwa Doraemon + +Doraemon no Dokodemo Door + +Doraemon Slot + +Doraemon (Power Link) + + +Recommended Games (Medal) + + +Romset: 2.78 MB / 13 files / 839.8 zip + +$end + + + +$info=ddealer +$mame +0.111u1 [Tomasz Slanina] + + +WIP: + +- 0.286: Refactored DoubleDealer driver video interrupt generation into separate device (nmk\nmk_irq.cpp) [cam900]. + +- 0.274: Clarified that sprite DMA PROM bit is not used at all for this system [cam900]. + +- 0.270: Use timing PROM contents to trigger video interrupts [Sergio G]. Small cleanup [hap]. Changed VSync to 56.205036 Hz. + +- 0.260: Sergio Galiano, Recreativos Piscis, David Haywood and Hammy replaced MCU simulation in Double Dealer with emulated NMK-110 MCU [David Haywood]. Added Toshiba TMP91640 (4MHz) CPU2 and nmk-110_ddealer.bin protcpu rom. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.249: Dumped PROMs for Double Dealer [Sergio Galiano]. + +- 0.225: Use tilemap_t for splittable foreground tilemap. Fixed MCU input with side effects. Fixed masking. Reduced runtime tag lookup and duplicates. Use shorter type values [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use scrolldx for tilemap shifting in some NMK hardwares. Use generic gfx layout [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.199: Misc cleanups [Angelo Salese]. + +- 0.185: Angelo Salese fixed 'Gun Card' logic in Double Dealer. Minor port fix. Added 'Service Mode' dipswitch. + +- 0.181: Osso fixed flip screen regression in Double Dealer and removed prefixes/suffixes. + +- 0.150: Fixed Double Dealer regression, the 68k change broke it because it does clr.l during the ram test and our protection sim overlaying RAM is read triggered with a counter [David Haywood]. Correct clock speeds for Double Dealer to match PCB [System11]. Fixed clock divide. Added DIP locations, correct all dipswitches and sort coinage [Brian Troha]. Changed M68000 CPU1 clock speed to 8MHz and YM2203 to 750000 Hz. Added dipswitches 'Coin A/B', 'Difficulty', 'Lady Stripping' and 4x 'Unused'. + +- 0.135u2: Fabio Priuli added save state support to Double Dealer. + +- 0.128u1: Angelo Salese and David Haywood fixed Double Dealer - Game now playable. Angelo Salese added sound and correct wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. Added YM2203 (1.5MHz) sound. Added dipswitches 'Flip Screen', 'Demo Sound' and 8x 'Unknown'. + +- 22nd October 2008: Angelo Salese - Finished for good the protection vectors in Double Dealer. Now I have to write the coin/credit simulation (which is handled by the MCU) and finish the video hardware, but the bigger part is actually done. The "girl" snap is actually from the attract mode... + +- 20th October 2008: Angelo Salese - Found the way Double Dealer properly writes cards to the VRAM area. I've overlooked that there are cards graphics into the text VRAM rom, so I've quickly found how to write them to the playfield. Now it's time to hook-up the x/y position for cards movement... + +- 0.127u8: Did most of the protection work for Double Dealer [Angelo Salese]: It appears to use a funky video register setting involving locations $8c1e0-8c1ef range for cards movements so it isn't playable yet. Added missing 512k gfx2 rom. Changed visible area to 384x224. Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Added dipswitches 'Language', 'Difficulty', 'Lives', 'Coin A/B' and 5x 'Unknown'. + +- 12th October 2008: Angelo Salese - Currently working on the Double Dealer protection, which is similar to the hachamf/tdragon on which I worked on some years ago. Current implementation goes stuck when you attempt to actually play it. It's still being worked on... + +- 30th July 2008: Guru - Double Dealer chips arrived to be decapped, thanks to Dox. + +- 0.125u4: Removed buttons 7 and 8. Added coin slot. + +- 0.111u1: Tomasz Slanina added 'Double Dealer' (NMK 1991). + +- 19th November 2006: Tomasz Slanina - Working on Double Dealer protection similar to used in other jalmah games (Mitsubishi M50747 MCU used for protection and providing main program code snippets), shots from real board, not emulation. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 912.5 kb / 7 files / 205.3 zip + +$end + + + +$info=ddellf96 +$mame +0.277 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.277: Roberto Fresca and Grull Osgo added 'Double Joker Poker Dellfern 1996' (Dellfern Ltd. 1996). Added inputs, DIP switches, layouts and lamps. + + +Recommended Games (Cards) + + +Romset: 128 kb / 2 files / 7.16 zip + +$end + + + +$info=ddellf97 +$mame +0.277 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.277: Roberto Fresca and Grull Osgo added 'Dellfern V18 (77's, 99's & Suits, 1 Credit)' (Dellfern Ltd. 1997) and clones Dellfern V18 (\xa36 Jackpot Bank Poker), Dellfern V18 (77's, 99's & Suits, 10 Credits), Dellfern V18 (Amusement Poker), Dellfern V18 (Joker Poker / Jack Plus) and Dellfern V18 (Joker Poker, raise bet, 2p/10p). Added inputs, DIP switches, layouts and lamps. Note: Pack of six programs inside for different cabs types. + + +Recommended Games (Cards) + + +Romset: 128 kb / 2 files / 23.6 zip + +$end + + + +$info=ddenlovj +$mame +0.119u1 [Team Jampump] + +0.66 [Nicola Salmoria] + +0.55 [Testdriver] + + +< Japan > + + +Bugs: + +- Clone ddenlovrb: Periodic Unthrottling Tafoid (ID 02055) + + +WIP: + +- 0.136u3: Renamed (ddenlvrj) to (ddenlovj), (ddenlvrk) to (ddenlovrk) and (ddenlovb) to (ddenlovrb). + +- 0.129: Luca Elia added clone 'Don Den Lover Vol. 1 - Heukbaeg-euro Jeonghaja (Korea)'. Changed OKI6295 clock speed to 1022727 Hz. Changed description of clone (Korea, bootleg) to 'Don Den Lover Vol. 1 - Heukbaeg-euro Jeonghaja (Korea, bootleg)'. + +- 25th December 2008: Luca Elia - Several asian mahjong / gambling games have surfaced. I'm working on some. There are some clones too, like a working korean version of Don Den Lover Vol. 1. Thanks to Guru, dyq & bnathan. + +- 23rd December 2008: Guru - I've dumped Don Den Lover (Korea). + +- 8th September 2008: Guru - Don Den Lover Vol 1 (1995 Korean version Nakanihon PCB) arrived from Korea. Thanks to gp-lee. + +- 0.126u5: Guru added README for Don Den Lover. + +- 0.119u1: Team Jampump added 'Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo! (Japan)' (Dynax 1995). David Haywood added clone (Korea, bootleg). + +- 20th September 2007: Luca Elia - I've added the japanese version of Don Den Lover to the driver. Thanks to Team Japump. + +- 0.114u1: Changed AY8910 clock speed to 1789772 Hz and OKI6295 to 1022720 Hz. + +- 0.104u8: Aaron Giles fixed colors in Don Den Lover. + +- 12th January 2006: Guru - A few packages arrived containing Don Den Lover (Korean bootleg). + +- 24th December 2005: Dumping Project - Our Korean contact has purchased a Don Den Lover (bootleg, dead PCB). + +- 0.66: Nicola Salmoria added 'Don Den Lover Vol. 1 (Hong Kong)' (Dynax 1996). + +- 1st March 2003: Nicola Salmoria sent in another update to the Don Den Lover / Rong Rong driver, fixing the graphics glitches and adding Quiz Channel Question which works fine except for some palette issues. + +- 24th February 2003: Nicola Salmoria fixed most of the graphics in Don Den Lover, but there are still a few graphics glitches. + +- 0.55: Added (Testdriver) Don Den Lover Vol 1. + +- 14th June 2001: Guru - Dumped Don Den Lover (Dynax). + + +LEVELS: 5 + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 4 MB / 9 files / 2.10 zip + +$end + + + +$info=ddflower +$mame +0.286 [Darksoft] + + +NOTE: + +- YouTube: https://youtu.be/ElMMDb3iQAE + 8YFH3uaB8ww + + +WIP: + +- 0.286: Darksoft added 'Doki Doki! Flower (DFL1, Ver. A)' (Namco 2003). + + +Recommended Games (Medal) + + +Romset: 17.5 MB / 2 files / 2.65 zip + +$end + + + +$info=ddonpach +$mame +0.37b5 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.241: Changed description to 'DoDonPachi (World, 1997 2/ 5 Master Ver.)' and clone (Japan, Master Ver. 97/02/05) to 'DoDonPachi (Japan, 1997 2/ 5 Master Ver.)'. + +- 0.216: Added tile size check related to VRAM is found. Moved mirroring map into driver (video\tmap038.cpp). This fixes graphical bug in attract mode of DoDonPachi [cam900]. + +- 0.167: David Haywood added clone DoDonPachi (2012/02/12 Arrange Ver. 1.1) (hack). + +- 0.136: Added eeprom-ddonpach.bin EEPROM. + +- 0.133u1: Renamed (ddonpchj) to (ddonpachj). + +- 0.122: Changed description to 'DoDonPachi (International, Master Ver. 97/02/05)' and clone (Japan) to 'DoDonPachi (Japan, Master Ver. 97/02/05)'. + +- 16th October 2006: Mr. Do - Added DoDonpachi instruction cards provided by zlk. + +- 0.68: Brian Troha added clone DoDonPachi (International). Renamed (ddonpach) to (ddonpchj). + +- 0.57: Fixed gfx1/2/3/4 rom loading. + +- 0.37b13: Changed VSync to 57.550644 Hz. + +- 0.37b12: Changed description to 'DoDonPachi (Japan)'. + +- 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz. + +- 0.37b5: Luca Elia added 'Dodonpachi (Japan)' (Atlus/Cave 1997). + +- 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. + +- 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. + +- 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 19 MB / 12 files / 7.21 zip + +$end + + + +$info=ddp2 +$mame +0.148u4 [Mr. CAST, Smitdogg, Tormod, The Dumping Union] + +0.140u2 [Guru] + +0.130u2 [?] + +0.90u2 [Guru] + +0.69a [Testdriver] + + +Artwork available + + +Bugs: + +- ddp2 and clones: Desyncs on inp playback. Kale (ID 08011) + + +WIP: + +- 0.198: Changed description of clones (China, ver. 100) to 'DoDonPachi - Feng Bao (China, ver. 100)', (China, ver. 101) to 'DoDonPachi - Feng Bao (China, ver. 101)', (China, ver. 102) to 'DoDonPachi - Feng Bao (China, ver. 102)', (Hong Kong, ver. 100) to 'DoDonPachi II - Fung Bou (Hong Kong, ver. 100)', (Hong Kong, ver. 101) to 'DoDonPachi II - Fung Bou (Hong Kong, ver. 101)', (Hong Kong, ver. 102) to 'DoDonPachi II - Fung Bou (Hong Kong, ver. 102)', (Japan, ver. 100) to 'DoDonPachi II (Japan, ver. 100)', (Japan, ver. 101) to 'DoDonPachi II (Japan, ver. 101)', (Japan, ver. 102) to 'DoDonPachi II (Japan, ver. 102)', (Taiwan, ver. 100) to 'DoDonPachi - Feng Bao (Taiwan, ver. 100)', (Taiwan, ver. 101) to 'DoDonPachi - Feng Bao (Taiwan, ver. 101)' and (Taiwan, ver. 102) to 'DoDonPachi - Feng Bao (Taiwan, ver. 102)'. + +- 0.148u4: Mr. CAST, Smitdogg, Tormod and The Dumping Union added DoDonPachi II - Bee Storm (World, ver. 102) and clones (World, ver. 100), (World, ver. 101), (Hong Kong, ver. 100), (Hong Kong, ver. 101), (Hong Kong, ver. 102), (Korea, ver. 100), (Korea, ver. 101), (Korea, ver. 102), (Taiwan, ver. 100), (Taiwan, ver. 101), (Taiwan, ver. 102), (China, ver. 100), (China, ver. 101) and (China, ver. 102). Renamed (ddp2) to (ddp2j), (ddp2100) to (ddp2100j) and (ddp2101) to (ddp2101j). + +- 16th April 2013: Smitdogg - We started working with Haze again on reading out PGM protection. The China cart of Dodonpachi II only had a tiny difference in the readout vs. what we already did to change the region so Haze was able to do the same for all regions. So 1 million new versions are added. + +- 0.148u2: Oliver Stoeneberg fixed uninitialized memory in DoDonPachi II by request (sound\ics2115.c). + +- 12th June 2012: Smitdogg - We got the Chinese version of Bee Storm (DoDonPachi II). Some graphics are different, not sure what else. + +- 0.145u5: David Haywood and rtw fixed DoDonPachi II - Game now playable. Added speedups and improved PGM ARM IRQ to more likely assert/clear instead of pulse. Changed parent and clones descriptions to 'DoDonPachi II - Bee Storm'. + +- 21st March 2012: David Haywood - Until now DoDonPachi 2 wasn't working in MAME which surprised a lot of people because the official Cave titles on PGM hardware have been working for a while now. Obviously the main point of this update is to show that progress has been made on the emulation of the game, and it is now functional. Most mid-late PGM titles have additional sub-cpus, used as either protection, or to boost the power of the system. Some games make very weak use of these CPUs, which was the case with the 3 Cave titles, simulating the expected behaviour was trivial. DoDonPachi 2 on the other hand, being produced by IGS instead of Cave makes extensive use of the extra CPU for many critical tasks during gameplay, the only way to emulate the games is to emulate the sub CPU. For the mid-late released games this was a fast ARM based CPU with internal and external ROM data. To properly emulate any of these PGM games the internal ROM has to be dumped out which is easier said than done, especially for anything produced after 2002 where the data seems to be fully secured against reading. Luckily DoDonPachi 2 uses one of the earlier chips and with a bit of trickery could be read out. The result of running the game in MAME with the sub-cpu emulated can be seen in the video below. The board used was a Japanese board, and the Internal ROM supplies the region data, so without any hacks it runs as the Japanese version. Sound doesn't seem very good right now, but that's probably the ICS emulation. Thanks to 'rtw' for working with me on getting this one up and running. For reference, without the ARM emulated no bullets ever spawn, the options on your ship don't work correctly, there are no medals, and your ship vanishes entirely after the first level eventually leaving the game unplayable. + +- 0.140u2: JackC added clone 'Bee Storm - DoDonPachi II (ver. 101)'. Not working. Renamed (ddp2) to (ddp2100) and (ddp2a) to (ddp2). + +- 0.134u4: Lei Wu swapped Bee Storm - DoDonPachi II and clone program ROMs around to match set descriptions. + +- 0.130u3: Changed 'Bee Storm - DoDonPachi II (set 2)' from a parent set to clone 'Bee Storm - DoDonPachi II (ver. 102)'. Changed parent description to 'Bee Storm - DoDonPachi II (ver. 100)'. + +- 0.130u2: Added Bee Storm - DoDonPachi II (set 1). Added ARM7 (20MHz) CPU3. Changed description of 'Bee Storm - DoDonPachi II' to 'Bee Storm - DoDonPachi II (set 2)'. Renamed (ddp2) to (ddp2a). + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Bee Storm - DoDonPachi II. + +- 0.105u3: David Haywood added hooks for halting the sound CPU which allows Bee Storm - DoDonPachi II to boot. + +- 0.90u2: Guru added 'Bee Storm - DoDonPachi II' (IGS 2001). + +- 0.69a: Guru and R. Belmont added (Testdriver) Bee Storm - DoDonPachi II. + +- 3rd November 2002: Guru - Do Donpachi II (Cave 2001) arrived from R. Belmont. + + +LEVELS: 6 (restarts once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 38.1 MB / 8 files / 11.6 zip + +$end + + + +$info=ddp3 +$mame +0.189 [NeoHyphenGeo Productions] + +0.140u2 [Wu] + +0.105u4 [Wu] + + +Artwork available + + +WIP: + +- 0.239: Blomman, MetalliC and rtw added DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, newer). Changed description of clone (Japan, 2002.10.07.Black Ver) to 'DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, older)'. Renamed (ddpdojblka) to (ddpdojblkb) and (ddpdojblk) to (ddpdojblka). + +- 0.221: ShouTime added clone DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver, location test). Note: Game is unprotected, but still has strings related to the protection ASIC. Added redumped sprite rom b04401w064.u1. NOTE: b04401w064.u1 on all the other ddpdoj sets was found to be corrupt (doesn't match checksum on ROM) this was redumped and replaced in the sets, exept for in the bootleg set, which is based around the corrupt dump [David Haywood]. + +- 28th March 2020: Smitdogg - ShouTime dumped a prototype of DoDonPachi DaiOuJou and also fixed a bad dump in the main sets. + +- 0.212: Added 'ARM7 (little)' (20MHz) CPU3 to DoDonPachi III and clones. Changed VSync to 60Hz for clone 'DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)'. Changed description of clones V100 to 'DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05.Master Ver, 68k Label V100)', V101 to 'DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05.Master Ver, 68k Label V101)', (Japan, 2002.10.07.Black Ver) to 'DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver)', (Japan, 2002.10.07 Black Ver) to 'DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07 Black Ver)' and bootleg to 'DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)'. + +- 22nd January 2019: Mr. Do - Artwork file ddpdoj has been renamed to ddp3, since MAME 0.189 it is the parent file. + +- 0.189: NeoHyphenGeo Productions added DoDonPachi III (World, 2002.05.15 Master Ver). Note: 'New parent' as technically it's the newest non-Japan set (actually the only non-Japan set) and is actually newer than the original Japanese release (but older than Black Label). Changed V101 (2002.04.05.Master Ver) to clone 'DoDonPachi Dai-Ou-Jou V101 (Japan, 2002.04.05.Master Ver)' and clones V100 (2002.04.05.Master Ver) to 'DoDonPachi Dai-Ou-Jou V100 (Japan, 2002.04.05.Master Ver), (2002.04.05 Master Ver) to 'DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver)', (2002.10.07.Black Ver) to 'DoDonPachi Dai-Ou-Jou (Japan, 2002.10.07.Black Ver)', (2002.10.07 Black Ver) to 'DoDonPachi Dai-Ou-Jou (Japan, 2002.10.07 Black Ver)' and (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion) to 'DoDonPachi Dai-Ou-Jou (Japan, 2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)'. + +- 19th December 2016: Smitdogg - We are supposed to be getting a dump of Dodonpachi III from the owner before it sells. + +- 0.173: David Haywood added clone DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion). + +- 0.153: hap changed manufacturer to 'Cave (AMI license)'. + +- 0.150: djvinc added clone DoDonPachi Dai-Ou-Jou (2002.10.07.Black Ver). Note: Game uses a standard PGM BIOS with the startup logos hacked out. Changed description of clone (Black Label) to 'DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver)'. Renamed (ddpdojblk) to (ddpdojblka). + +- 0.143u7: Changed description to 'DoDonPachi Dai-Ou-Jou V101 (2002.04.05.Master Ver)' and clones (V100, second revision) to 'DoDonPachi Dai-Ou-Jou V100 (2002.04.05.Master Ver)' and (V100, first revision) to 'DoDonPachi Dai-Ou-Jou (2002.04.05 Master Ver)'. Renamed (ddp3) to (ddpdoj), (ddp3a) to (ddpdoja), (ddp3b) to (ddpdojb) and (ddp3blk) to (ddpdojblk). + +- 0.141u3: Added new sprcol ($800000), ics ($0) and sprmas ($400000) roms. + +- 29th December 2010: Mr. Do - Added/scanned instruction card for DoDonPachi Dai-Ou-Jou provided by zlk. + +- 0.140u3: Added clones DoDonPachi Dai-Ou-Jou (V100, first revision) and (V100, second revision). Added correct maincpu rom ($100000) and default NVRAM to DoDonPachi Dai-Ou-Jou - Game now playable. Changed VSync to 59.17 Hz. Added ddp3_defaults.nv NVRAM. Changed parent description to 'DoDonPachi Dai-Ou-Jou (V101)'. + +- 0.140u2: Added 'DoDonPachi Dai-Ou-Jou' and clone DoDonPachi Dai-Ou-Jou (Black Label). + +- 0.105u5: This game was removed from MAME. + +- 0.105u4: Wu added 'DoDonpachi Dai-Ou-Jou (V100)' (Cave 2002). Note: DoDonpachi Dai-Ou-Jou is a single Board, not running on PGM motherboard, so not a clone of the BIOS. Uses igs027a, custom ARM CPU with internal ROM for protection, We don't know if this uses an external ROM as there is only the single non-BIOS program rom, it's possible the custom 68k BIOS just boots the ARM and runs the game from that. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 42.6 MB / 10 files / 17.0 zip + +$end + + + +$info=ddpdfk +$mame +0.153 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'DoDonPachi Dai-Fukkatsu Ver 1.5 (Japan, 2008/06/23 MASTER VER 1.5)' and clone (2008/05/16 MASTER VER) to 'DoDonPachi Dai-Fukkatsu Ver 1.0 (Japan, 2008/05/16 MASTER VER)'. + +- 0.166: Changed description to 'DoDonPachi Dai-Fukkatsu Ver 1.5 (2008/06/23 MASTER VER 1.5)' and clone (2008/05/16 MASTER VER) to 'DoDonPachi Dai-Fukkatsu Ver 1.0 (2008/05/16 MASTER VER)'. + +- 0.153: Added 'DoDonPachi Dai-Fukkatsu Ver 1.5 (2008/06/23 MASTER VER 1.5)' (Cave 2008) and clone DoDonPachi Dai-Fukkatsu Ver 1.0 (2008/05/16 MASTER VER). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 144 MB / 4 files / 40.6 zip + +$end + + + +$info=ddpdojt +$mame +0.153 [XingXing] + +0.148u1 [Testdriver] + + +WIP: + +- 0.194: Changed description to 'DoDonPachi Dai-Ou-Jou Tamashii (V201, China)'. Renamed (ddpdojh) to (ddpdojt). + +- 0.193: Dumped internal rom from 'Dodonpachi Daioujou Tamashii (V201, China)' IGS036 chip, promoted game to working [Morten Shearman Kirkegaard, Peter Wilhelmsen, MetalliC]. Allow ddpdojh to actually run code from ram rather than treating ram as rom (even if the game doesn't actually care). Added few notes [David Haywood]. Added 'Debug' dipswitch. + +- 23rd December 23 2017: David Haywood - Morten and Peter managed to dump the internal rom of Dodonpachi Daioujou Tamashii, a Chinese release of Dodonpachi Daioujou on PGM2 hardware that offers an 'easy' mode. Extracting this one was more difficult. Unfortunately for now it also appears to expose some more bugs in the MAME ARM core, these are being looked into, but basically a lot of the sprites end up with a value of '0' for palette selection instead of the correct value causing them to be rendered with incorrect colours. There are no additional video attributes being set so it seems logical to conclude it's a CPU emulation problem at this stage. Yes, the service mode really renders at the wrong orientation, bit lazy considering they didn't have a BIOS to worry about and all the code is on the game boards. MetalliC traced down the ARM CPU core bug and fixed it, resulting in correct colours. This also potentially improves things in the GBA driver. Looks like the progress to fix the colours will be in 0.193, unless it gets backed out again at the last minute. + +- 0.153: Added 'Dodonpachi Daioujou Tamashii (V201, China)' (IGS 2009). + +- 0.148u1: Added (Testdriver) Dodonpachi Daioujou Tamashii (V201, China). + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 100.1 MB / 11 files / 29.8 zip + +$end + + + +$info=ddr2m +$mame +0.117u3 [smf] + +0.110u2 [smf] + + +CD-ROM required + + +Bugs: + +- Clone ddr2mc: Incorrect security cassette - game cannot run. Robbbert (ID 09392) + + +WIP: + +- 0.255: Added EEPROM from clone ddr2mc2 to clone ddr2mc. + +- 0.248: Taro added clone Dance Dance Revolution 2nd Mix - Link Ver (GE885 VER. JAC). Renamed (ddr2mla) to (ddr2mlb) and (ddr2ml) to (ddr2mla). + +- 0.230: Use clone ddr2ml disc as base for clone ddr2mc2. Note: ddr2mc2 expects a different CD when the memory card reader is present [Windy Fairy]. + +- 0.152: Guru redumped CD-ROM in clones (GE885 VER. JAA), (GE885 VER. JAB) and (GE984 VER. JAA). + +- 0.151: Uses the sff8020 read toc legacy format field if the mmc format field is zero (MSCDEX uses the sff8020 format field instead of the mmc format field). Added support for session format for read toc, we only support 1 session so the data is mostly hard-coded. Fixed read sub command when subq bit was not set. Fixed read sub channel bug (fixes Dance Dance Revolution 2nd Mix) (machine\t10mmc.c) [smf]. + +- 0.141u3: smf added clone 'Dance Dance Revolution 2nd Mix - Link Ver (GE885 VER. JAB)'. Renamed (ddr2ml) to (ddr2mla). + +- 0.131u1: Added missing cpu2 rom to clone 'Dance Dance Revolution 2nd Mix - Link Ver (GE885 VER. JAA)'. + +- 0.117u3: smf added clone 'Dance Dance Revolution Best of Cool Dancers (GE892 VER. JAA)'. Changed 'Dance Dance Revolution 2nd Mix (GN895 VER. JAA)' to parent. smf added some basic CDROM switching to the system 573 driver. Hooked it up for 'Dance Dance Revolution Best of Cool Dancers' to work and the Club versions. Added DIP locations. Moved fake switches to the configuration menu. + +- 20th June 2007: smf - Never seen 'DDR Best of Cool Dancers' before, it's a tournament version of DDR that only has 4 songs. The CD has no audio, you need a DDR/DDR 2nd Mix CD to play it. + +- 0.113: Added clones 'Dance Dance Revolution 2nd Mix with beatmaniaIIDX CLUB VERSiON (GE896 VER. JAA)' and 'Dance Dance Revolution 2nd Mix with beatmaniaIIDX substream CLUB VERSiON 2 (GE984 VER. JAA)'. + +- 0.112u3: Changed description to 'Dance Dance Revolution 2nd Mix - Link Ver (GE885 VER. JAA)' and 'Dance Dance Revolution 2nd Mix (GN895 VER. JAA)' from a parent set to a clone of (GE885 VER. JAA). Renamed (ddr2ndl) to (ddr2ml) and (ddr2nd) to (ddr2m). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 0.110u2: smf added 'Dance Dance Revolution 2nd Mix (GN895 VER. JAA)' (Konami 1999) and 'Dance Dance Revolution 2nd Mix Link (GE885 VER. JAA)' (Konami 1999). + +- 12th November 2006: smf - Gone Dancin'. Screenshots from Dancing Stage, Dance Dance Revolution + jp version and Dance Dance Revolution 2nd Mix. + +- 18th March 2006: Guru - DDR 2nd Mix arrived late yesterday from Japan. + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 548 bytes / 1 files / 153 zip + +CHD: 691.0 MB (Compressed: 581.0) + +$end + + + +$info=ddr3mk +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Guru redumped CD-ROM in (GN887 VER. KBA) and clones (GN887 VER. AAA), (GN887 VER. JAA) and (GN887 VER. KAA). + +- 0.141u2: Added MAS3507D sound. + +- 0.112u3: smf added 'Dance Dance Revolution 3rd Mix - Ver.Korea2 (GN887 VER. KBA)' (Konami 2000) and clones Ver.Korea (GN887 VER. KAA), (GN887 VER. AAA) and (GN887 VER. JAA). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 280 bytes / 4 files / 487 zip + +CHD: 206.1 MB (Compressed: 163.6) + +$end + + + +$info=ddr3mp +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.135u2: smf updated DDR 3rd Mix Plus protection to remove display corruption. Added new user8 rom ($0). + +- 0.112u3: smf added 'Dance Dance Revolution 3rd Mix Plus (G*A22 VER. JAA)' (Konami 2000). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 704 bytes / 4 files / 520 zip + +CHD: 219.3 MB (Compressed: 174.5) + +$end + + + +$info=ddr4m +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.113: Added clone Dance Dance Revolution 4th Mix (G*A33 VER. JAA). + +- 0.112u3: smf added 'Dance Dance Revolution 4th Mix (G*A33 VER. AAA)' (Konami 2000). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 704 bytes / 4 files / 520 zip + +CHD: 300.3 MB (Compressed: 258.9) + +$end + + + +$info=ddr4mp +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.112u3: smf added 'Dance Dance Revolution 4th Mix Plus (G*A34 VER. JAA)' (Konami 2000). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 8.69 kb / 5 files / 658 zip + +CHD: 352.2 MB (Compressed: 271.8) + +$end + + + +$info=ddr4mps +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.143u7: xbskid fixed game version. Changed description to 'Dance Dance Revolution 4th Mix Plus Solo (G*A34 VER. JBA)'. + +- 0.141u3: Added MAS3507D sound. + +- 0.113u3: Changed 'Dance Dance Revolution 4th Mix Plus Solo (G*A34 VER. JAA)' from a clone of 'Dance Dance Revolution 4th Mix Plus (G*A34 VER. JAA)' to parent. + +- 0.112u3: smf added 'Dance Dance Revolution 4th Mix Plus Solo (G*A34 VER. JAA)' (Konami 2000). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 8.69 kb / 5 files / 658 zip + +CHD: 352.2 MB (Compressed: 271.8) + +$end + + + +$info=ddr4ms +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.141u3: Added MAS3507D sound. + +- 0.113u3: Changed 'Dance Dance Revolution 4th Mix Solo (G*A33 VER. ABA)' and (G*A33 VER. JBA) from clones of Dance Dance Revolution 4th Mix to parent and clone. + +- 0.113: Added 'Dance Dance Revolution 4th Mix Solo (G*A33 VER. JBA)'. + +- 0.112u3: smf added 'Dance Dance Revolution 4th Mix Solo (G*A33 VER. ABA)' (Konami 2000). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 704 bytes / 4 files / 520 zip + +CHD: 300.3 MB (Compressed: 258.9) + +$end + + + +$info=ddr5m +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.112u3: smf added 'Dance Dance Revolution 5th Mix (G*A27 VER. JAA)' (Konami 2001). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 297.7 MB (Compressed: 229.2) + +$end + + + +$info=ddragon +$mame +0.266 [Bryan McPhail] + +0.37b5 [?] + +0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino, Ernesto Corvi] + + +Artwork available + + +Bugs: + +- ddragon and others clones: Begin of last mission the stones not move. Augusto (ID 08186) + +- ddragon and clones: After of last boss in player versus the player not lose. Augusto (ID 05779) + +- ddragon and clones: [possible] Japanese and English manuals differs on Game Difficulty. kamilz (ID 05574) + + +WIP: + +- 0.284: Roberto Fresca, Walter Redondito Areco, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone 'Double Dragon (bootleg with 3xM6809, set 3)'. f205v and Roberto Fresca added clone 'Double Dragon (bootleg with 3xM6809, set 4)'. Use ROM_COPY for clone 'Double Dragon (bootleg with 3xM6809, set 4)' [Angelo Salese]. + +- 0.276: Increase overall ADPCM volume. Fixes broken music and too low sound effects volume in Double Dragon (World set 1) and clones [hap]. + +- 0.272: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Double Dragon (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 6 main boards and 3 sub-boards. More information, DIP switches and PCB pictures: https://www.recreativas.org/modular-system-double-dragon-4350-gaelco-sa. TODO: Everything [ClawGrip]. + +- 0.266: l_oliveira added clone Double Dragon (Japan set 2). Changed clone 'Double Dragon (World set 1)' to parent and (Japan) to clone 'Double Dragon (Japan set 1)'. Renamed (ddragon) to (ddragonj), (ddragonw) to (ddragon), (ddragonb) to (ddragonbl), (ddragonb2) to (ddragonbl2), (ddragon2b) to (ddragon2bl), (ddragonba) to (ddragonbla) and (ddragonw1) to (ddragona). + +- 22nd November 2020: Mr. Do - Double Dragon is a typical example of a normal arcade game; there is marquee, bezel and control panel artwork, along with joysticks and buttons. We use the Group element with the cpo, joysticks and buttons together to makes calculations simpler in the long run. The marquee and the control panel have each been added to a Collection element within the View, which you can turn on/off in the Video Options menu while in-game. Double Dragon also has fully animated 8-way joysticks and buttons on the Control Panel. This is accomplished by defining the state of each of the eight directions in the element for the joystick, then defining the attributes for inputtag, inputmask and inputraw (for the joysticks) to the element in the View. ArsInvictus added marquee for Double Dragon, courtesy of BYOAC/CAG. While I was at it, I took another shot at cleaning up the bezel. I'm literally ashamed of the previous version that I had put out so long ago. It looks much, much better now. Also added in the control panel, with working joysticks and buttons, as mentioned above. Source courtesy of BYOAC/CAG. + +- 0.223: Updated ROM loading for clone Double Dragon (bootleg with 3xM6809, set 1), now matches clone Double Dragon (bootleg with 3xM6809, set 2) and compares better with Double Dragon (Japan). Modified clone Double Dragon (bootleg with 3xM6809, set 1) machine config to actually reflect what's on the PCB [Osso]. + +- 0.200: Identified CPU type for clone Double Dragon (bootleg with HD6309) [AJR]. Changed description of clone (bootleg with M6803) to 'Double Dragon (bootleg with MC6803)'. + +- 0.193: Changed MC6809 CPU3 clock speed to 6MHz. + +- 0.150: Phil Bennett fixed clone Double Dragon (World set 2) freezes when finishing the game. + +- 0.141u4: Changed description of clones (US Set 1) to 'Double Dragon (US set 1)', (US Set 2) to 'Double Dragon (US set 2)', (US Set 3) to 'Double Dragon (US set 3)', (World Set 1) to 'Double Dragon (World set 1)' and (World Set 2) to 'Double Dragon (World set 2)'. + +- 24th December 2010: Dr. Decapitator - The MCU (HD63701) from Double Dragon has been decapped. The readout matched the existing bootleg MCU dump in MAME, so the pirates in the 80's must have read it out correctly as opposed to coding their own. You can see a picture of it wired up for reading below. + +- 12th November 2010: Smitdogg - Balrog scanned the rest of the Double Dragon schematics for us. + +- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Double Dragon. + +- 0.138u3: Angelo Salese decrypted Double Dragon Italian bootleg char roms (Double Dragon (bootleg with 3xM6809, set 1/2)). + +- 0.137u3: Corrado Tomaselli added clone Double Dragon (US Set 3). + +- 25th March 2010: Lord Nightmare - Scanned the Spike & Hammer: Double Dragon CPU board schematic. Credit to Dumping Union, incog nito and Lord Nightmare for supplying funds for the schematics. + +- 0.133u1: Renamed (ddragoua) to (ddragonua), (ddragnw1) to (ddragonw1), (ddragnba) to (ddragonba), (ddgn6809) to (ddragon6809), (dd6809a) to (ddragon6809a) and (ddragob2) to (ddragonb2). + +- 9th June 2009: Smitdogg - Thanks to incog we got Double Dragon schematics to send to Lord Nightmare. They are needed to finalize the driver. Some pages have lots of hand written notes added. And a couple of DIP sheets thrown in for the curious. + +- 12th March 2009: Guru - Technos Double Dragon PCB arrived for decapping 63701 MCU. + +- 0.129: Changed M6809 CPU3 clock speed to 1.5MHz. + +- 0.127u2: Sonikos added clone Double Dragon (bootleg). + +- 0.126u4: Fabio Priuli added DIP locations to Double Dragon. + +- 26th July 2008: Mr. Do - Double Dragon has been a PITA to find a good source of. Every one I've ever seen is REALLY faded. The CAG set had one, but it was also really faded. I was able to at least find a good photo of one as a basis to what it should look like awhile ago, so I took a shot at fixing the one I had. Hope you enjoy it. + +- 0.125u4: f205v added clone Double Dragon (bootleg with 3xM6809, set 2). Changed description of clone (bootleg with 3xM6809) to 'Double Dragon (bootleg with 3xM6809, set 1)'. + +- 19th April 2008: f205v dumped Double Dragon (bootleg with 3xM6809, set 2). + +- 0.124u1: Tirino73 added clone 'Double Dragon (bootleg with 3xM6809, set 2)'. This is a well known italian bootleg of Double Dragon it can be identified by the following gameplay trait. The Boss of level 4 is coloured like level 1 and 5 instead of green, and is invulnerable to rocks attack. In terms of code the game code has been heavily modified, banking writes appear to have been removed, and the graphic roms are all scrambled. The game also runs on 3x M6809 rather than the original CPUs. I'm not 100% convinced the program roms are good dumps, apprently ROM3 fails on the original board (could just be due to the rom hacking, as the game runs fine) but there is a jump to the 0x2000 region in the code, although this could be additional protection / rom scrambling. Also the sound roms seem too small. If you have this PCB please verify. Changed description of clone (bootleg with 3xM6809) to 'Double Dragon (bootleg with 3xM6809, set 1)'. + +- 8th March 2008: Tirino73 dumped Double Dragon (bootleg with 3xM6809). + +- 0.122u7: Replaced HD6309 CPU3 with M6809 (6MHz). Changed HD6309 CPU2 clock speed to 12MHz, HD63701 CPU3 to 6MHz, 2x MSM5205 to 375000 Hz and visible area to 256x240. Changed description of clone (bootleg with HD6903) to 'Double Dragon (bootleg with HD6309)'. + +- 0.119u3: David Haywood added clone Double Dragon (bootleg with M6803). Changed description of clone (bootleg) to 'Double Dragon (bootleg with HD6903)'. + +- 0.112: Corrado Tomaselli added clone Double Dragon (US Set 2). Changed parent description to 'Double Dragon (US Set 1)'. + +- 5th February 2007: Briccus dumped Double Dragon (US Set 2). + +- 0.105u4: Stefan Lindberg added clone Double Dragon (World Set 2). Fixed rom names. Changed description of clone (World) to 'Double Dragon (World Set 1)'. + +- 0.103u2: Bryan McPhail fixed Double Dragon crashed sometimes at the very end of the game. + +- 8th January 2006: Bryan McPhail - Double Dragon has a crash which sometimes occurs at the very end of the game (right before the final animation sequence). It occurs because of a jump look up table: BAD3: LDY #$BADD; BAD7: JSR [A,Y]. At the point of the crash A is 0x3e which causes a jump to 0x3401 (background tile ram) which obviously doesn't contain proper code and causes a crash. The jump table has 32 entries, and only the last contains an invalid jump vector. A is set to 0x3e as a result of code at 0x625f - it reads from the shared spriteram (0x2049 in main CPU memory space), copies the value to 0x523 (main ram) where it is later fetched and shifted to make 0x3e. So... it's not clear where the error is - the 0x1f value is actually written to shared RAM by the main CPU - perhaps the MCU should modify it before the main CPU reads it back? Perhaps 0x1f should never be written at all? If you want to trace this further please submit a proper fix! In the meantime I have patched the error by making sure the invalid jump is never taken - this fixes the crash (see ddragon_spriteram_r). + +- 12th February 2005: f205v and Corrado Tomaselli dumped Double Dragon (bootleg). + +- 0.77: Bryan McPhail added clone Double Dragon (World). Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz and sound to mono. + +- 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver and added the World version of Double Dragon. + +- 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Double Dragon. + +- 0.37b5: Added 'Double Dragon (Japan)' and clone (US) with missing cpu2 MCU rom ($c000) and PROMs ($0, 100 - unknown). Removed Double Dragon. Replaced the 2x ADPCM sound with 2x MSM5205 (384000 Hz). + +- 12th July 2000: Nicola Salmoria fixed the ADPCM sound frequency in Double Dragon and did some general cleanup in the driver. + +- 10th July 2000: Nicola Salmoria fixed MCU emulation to Double Dragon. + +- 0.36b9: Replaced M6809 CPU3 with M6309. Changed YM2151 clock speed to 3579545 Hz. + +- 0.35b6: Replaced M6809 CPU1 with M6309 and M6803 CPU2 with HD63701. + +- 0.33b7: Known issues: The ADPCM samples are not triggered correctly. + +- 0.33b6: Double Dragon use the dynamic palette [Nicola Salmoria]. + +- 0.33b3: Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino and Ernesto Corvi added 'Double Dragon' (bootleg? 1987) and clone (bootleg). Known issues: Due to the lack of the ROM image for the HD63701 microcontroller, the original version doesn't work. Use the bootleg, which use a 6809 instead of the HD63701. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.08 MB / 23 files / 504.7 zip + +$end + + + +$info=ddragon2 +$mame +0.37b15 [Guru] + +0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino, Ernesto Corvi] + + +Artwork available + + +Bugs: + +- ddragon2 comparing MAME dump and an undumped version the voice not sounds the same and slowdown is low. Augusto (ID 06674) + +- ddragon2u: In mission 3 if CPU character move out of screen not is possible move the screen to right. Augusto (ID 06363) + + +WIP: + +- 0.252: Added layer priority PROM to clones. These systems work correctly using the same PROM as Double Dragon II, but marked as bad until dumps from these versions can be obtained [Jose Tejada]. + +- 0.250: Changed description to 'Double Dragon II: The Revenge (World)' and clones (Japan) to 'Double Dragon II: The Revenge (Japan)', (US) to 'Double Dragon II: The Revenge (US)' and (US, bootleg) to 'Double Dragon II: The Revenge (US, bootleg)'. + +- 0.243: Updated 'Timer' dipswitch naming for Double Dragon II and clone (Japan) [Augusto]. + +- 22nd November 2020: Mr. Do - Added the marquee for Double Dragon II, courtesy of BYOAC/CAG. + +- 0.218: Jose Tejada added Layer priority prom. + +- 0.207: Redumped clone Double Dragon II - The Revenge (Japan), promoted game to working [Layer]. + +- 11th February 2019: Smitdogg - Layer sent us a dump of Double Dragon II - The Revenge (Japan) to fixed the dump in MAME. + +- 0.169: System11 added clone Double Dragon II - The Revenge (US, bootleg). + +- 0.161: Caius added clone Double Dragon II - The Revenge (Japan). Note: Dump is from a dead board, 2 of the program roms were failing. + +- 0.150: Phil Bennett fixed Double Dragon II and clone (US) slows down in the first level, after the helicopter appears and missing graphics when starting 2-Player. + +- 0.145: Roger Coltrane fixed wrong dipswitch settings in Double Dragon II. + +- 0.133u1: Renamed (ddragn2u) to (ddragon2u) and (ddungene) to (ddungeone). + +- 0.126u4: Fabio Priuli added DIP locations to Double Dragon II. + +- 0.122u7: Changed HD6309 CPU2 clock speed to 12MHz and visible area to 256x240. + +- 3rd September 2006: Mr. Do - Ad_Enuff optimized Double Dragon II bezel. File sizes are now half of what they were (with no loss in quality). + +- 0.97u1: Pierpaolo Prazzoli fixed misplaced graphics in Double Dragon II. + +- 0.77: Changed VSync to 57.444855 Hz. + +- 0.37b16: Re-added clone Double Dragon II - The Revenge (US). + +- 0.37b15: Guru added 'Double Dragon II - The Revenge (World)'. Changed 'Double Dragon II - The Revenge' to clone (Testdriver) 'Double Dragon II - The Revenge (US)'. Renamed (ddragon2) to (ddragn2u). + +- 20th May 2001: Guru added the World version to the Double Dragon 2 driver. + +- 0.37b5: Added PROM ($0 - unknown (same as ddragon)). + +- 0.36b9: Changed YM2151 clock speed to 3579545 Hz. + +- 0.35b13: Changed description to 'Double Dragon II - The Revenge'. + +- 0.35b6: Replaced M6809 CPU1 with M6309. + +- 0.33b3: Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino and Ernesto Corvi added 'Double Dragon 2' (Technos 1988). + +- 18th April 1998: Dumped Double Dragon 2. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.53 MB / 19 files / 708.8 zip + +$end + + + +$info=ddragon3 +$mame +0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail] + + +Artwork available + + +Bugs: + +- ddragon3, ddragon3j: Game over and ending music are missing. Augusto (ID 08417) + + +WIP: + +- 0.250: Changed description to 'Double Dragon 3: The Rosetta Stone (US)' and clones (bootleg) to 'Double Dragon 3: The Rosetta Stone (bootleg)', (Japan) to 'Double Dragon 3: The Rosetta Stone (Japan)' and (prototype) to 'Double Dragon 3: The Rosetta Stone (prototype)'. + +- 22nd November 2020: Mr. Do - PapaShine took some time out and cleaned up the bezel and marquee for Double Dragon 3, both courtesy of BYOAC/CAG. + +- 0.190: Soundlatch modernization. Use explicit buffering trigger in clone Double Dragon 3 - The Rosetta Stone (bootleg) [AJR]. + +- 0.151: hap fixed video frequency regression in DoubleDragon3 driver. Changed VSync to 57.444853 Hz. + +- 0.150: Fixed gfx1 rom loading and VSync to 49.238445 Hz. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver. + +- 0.133u1: Renamed (ddrago3p) to (ddragon3p), (ddrago3j) to (ddragon3j) and (ddrago3b) to (ddragon3b). + +- 0.131u1: MooglyGuy merged memory maps in the Double Dragon 3 driver. + +- 0.129: Creamymami fixed clone 'Double Dragon 3 - The Rosetta Stone (prototype)' gfx ROM loading. Mamesick fixed debug assertion in Double Dragon 3 driver. + +- 0.128u7: Guru added clone Double Dragon 3 - The Rosetta Stone (prototype). Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz. + +- 28th October 2008: Guru - A supposedly rare prototype Double Dragon 3 PCB arrived over the past few weeks. Thanks to Smitdogg. + +- 9th July 2008: Mr. Do - Double Dragon 3 bezel, scanned by Anoid. + +- 0.125u6: Sonikos added dips location in all sets of Double Dragon 3. Added the missing dips (now are 8x2) on clone 'Double Dragon 3 - The Rosetta Stone (bootleg)'. Adjusted the frame rate from 60 to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 4x 'Unused' dipswitch. + +- 0.123u5: RansAckeR fixed Double Dragon 3 locks up immediately on Technos logo. + +- 0.123u2: Kevin Eshbach fixed some incorrect rom dumps for Double Dragon 3 (some of the dumps were based of the bootleg and not the original) and updated the name and location to actually match that of a real board. + +- 0.109u1: Corrado Tomaselli added clone Double Dragon 3 - The Rosetta Stone (Japan). Changed visible area to 320x240. + +- 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3). + +- 0.97u4: Mamesick adjusted volume balance in Double Dragon 3. + +- 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3. + +- 0.77u2: Fixed dipswitches. Removed coin slots 3 and 4. + +- 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver. + +- 0.71: Added 6x 'Unknown' dipswitches. Changed description to 'Double Dragon 3 - The Rosetta Stone (US)'. + +- 0.60: Added PROM ($0). + +- 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes. + +- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes. + +- 14th November 1999: Bryan McPhail fixed Double Dragon 3. + +- 0.36b10: Carlos A. Lozano, Richard Bush and Bryan McPhail added 'Double Dragon 3 - The Rosetta Stone' (Technos 1990) and clone (bootleg). Known issues: Double Dragon 3 bootleg has some misplaced graphics, but this is how the real thing would look. Double Dragon 3 original cut scenes seem to fade a bit fast? + +- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3. + +- 13th November 1999: Phil Stroffolino sent in WIP driver for Double Dragon 3, but working. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 4.19 MB / 17 files / 1.72 zip + +$end + + + +$info=ddrextrm +$mame +0.118u5 [smf] + + +CD-ROM required + + +WIP: + +- 0.118u5: smf added 'Dance Dance Revolution Extreme (G*C36 VER. JAA)' (Konami 2002). + +- 30th August 2007: smf - Dance Dance Revolution Extreme (Konami 2002) look rare. Apparently original CD's do exist. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 720.3 MB (Compressed: 648.6) + +$end + + + +$info=ddribble +$mame +0.35b11 [Manuel Abadia] + + +Bugs: + +- Original PCB running attract mode through an RGB board and into my PC. Video only, no audio. Smitdogg (ID 04071) + + +WIP: + +- 0.280: Added brief PCB notes [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.233: Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1/2/3 with MC6809E. + +- 0.153: Clean up DoubleDribble driver [Alex Jackson]. Changed maincpu rom address to $0. + +- 0.141u2: Smitdogg and The Dumping Union added clone Double Dribble (prototype?). + +- 27th January 2011: Smitdogg - We got a really early version of Double Dribble that appears to be a prototype or early test location version. + +- 7th October 2010: Smitdogg - Ogoun decapped the VLM5030 sound chip used in games like Double Dribble. Thanks to Corrado Tomaselli for donating the chip. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Double Dribble. + +- 0.131u1: MooglyGuy merged memory maps in Double Dribble. + +- 0.130u3: Removed 3rd coin slot. + +- 0.126u4: Fabio Priuli added DIP locations to Double Dribble. Added 'Cabinet' dipswitch. + +- 0.122u8: Zsolt Vasvari removed colortables from Double Dribble and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 320 colors. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Double Dribble. Changed YM2203 and VLM5030 clock speeds to 3579545 Hz. + +- 0.116u4: Couriersud fixed behavior of the RC filter in Double Dribble. + +- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to Double Dribble and updated several other drivers to the new interface. + +- 0.106u11: MASH added PLD ($0 - pal10l8-007553.bin) to Double Dribble. + +- 0.95: Aaron Giles fixed crash in Double Dribble. + +- 0.93: Added 3x RC_Filter. + +- 0.37b15: Fixed gfx1/2 rom loading. + +- 0.37b14: Tatsuyuki Satoh improved speech in Double Dribble. + +- 29th March 2000: Manuel Abadia added cocktail support to Double Dribble. + +- 0.35: Changed the 3x M6809 clock speeds to 1536000 Hz and the YM2203 to 3.58MHz. + +- 28th June 1999: Tatsuyuki Satoh fixed the VLM5030 and RC filter interface in Double Dribble. Manuel Abadia added coin counters and some little fixes to the same driver. + +- 0.35b11: Manuel Abadia added 'Double Dribble' (Konami 1986). TODO: Correct colors, fix music (YM2203) and add voices (VLM5030). + +- 10th May 1999: Tatsuyuki Satoh sent in a MUCH better version of the VLM5030 software emulator, but it is not yet quite as good as the samples. + +- 13th April 1999: Nicola added the correct colors to Double Dribble and fixed FM sounds. Tatsuyuki Satoh and Ernesto Corvi added VLM5030 support for the Double Dribble driver. + +- 12th April 1999: Ernesto Corvi sent in a Double Dribble driver made by Manuel Abadia, which only lacks colors and VLM5030 emulation. + + +ARCADE RELEASE: Double Dribble (Konami) - 1987/Jan/29 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1 MB / 12 files / 329.6 zip + +$end + + + +$info=ddrkara +$mame +0.232 [Windy Fairy] + + +CD-ROM required + + +WIP: + +- 0.247: Changed 'Dance Dance Revolution Karaoke Mix (GQ921 VER. JBB)' from a clone of 'Dancing Stage - Internet Ranking Ver (GC845 VER. EBA)' to parent. + +- 0.232: Windy Fairy added 'Dance Dance Revolution Karaoke Mix (GQ921 VER. JBB)'. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 556 bytes / 2 files / 273 zip + +CHD: 20.2 MB (Compressed: 12.0) + +$end + + + +$info=ddrkara2 +$mame +0.247 [Taro] + + +CD-ROM required + + +WIP: + +- 0.247: Taro added 'Dance Dance Revolution Karaoke Mix 2 (GQ947 VER. JAA)' (Konami 2000). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 556 bytes / 2 files / 269 zip + +CHD: 20.0 MB (Compressed: 12.1) + +$end + + + +$info=ddrkids +$mame +0.218 [iMp, MetalliC] + + +< Japan > + + +Compact Flash required + + +NOTE: + +- YouTube: https://youtu.be/EijlF78lP4U + + +Bugs: + +- Songs eventually goes Off-Sync with the Rhythm. danylopez123 (ID 07567) + + +WIP: + +- 0.220: Demoted 'Dance Dance Revolution Kids' to MACHINE_IMPERFECT_TIMING [MetalliC]. + +- 0.218: iMp and MetalliC added 'Dance Dance Revolution Kids (GQAN4 JAA)' (Konami 2000). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 64 kb / 2 files / 6.44 zip + +CHD: 64.0 MB (Compressed: 21.4) + +$end + + + +$info=ddrmax +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.244: Notes/Typos [simzy39]. Changed description to 'DDRMAX - Dance Dance Revolution 6th Mix (G*B19 VER. JAA)'. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.112u3: smf added 'DDR Max - Dance Dance Revolution 6th Mix (G*B19 VER. JAA)' (Konami 2001). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 350.1 MB (Compressed: 248.3) + +$end + + + +$info=ddrmax2 +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.244: Notes/Typos [simzy39]. Changed description to 'DDRMAX2 - Dance Dance Revolution 7th Mix (G*B20 VER. JAA)'. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.112u3: smf added 'DDR Max 2 - Dance Dance Revolution 7th Mix (G*B20 VER. JAA)' (Konami 2002). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 706.0 MB (Compressed: 531.2) + +$end + + + +$info=ddrs2k +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.228: Windy Fairy fixed missing song playing during attraction mode while showing Dancemania promos in clone Dance Dance Revolution Solo 2000 (GC905 VER. JAA). + +- 0.152: Redumped CD-ROM in clone (GC905 VER. JAA) [Guru]. + +- 0.141u3: Added MAS3507D sound. + +- 0.112u3: smf added 'Dance Dance Revolution Solo 2000 (GC905 VER. AAA)' (Konami 1999) and clone (GC905 VER. JAA). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 280 bytes / 4 files / 488 zip + +CHD: 151.6 MB (Compressed: 120.4) + +$end + + + +$info=ddrsbm +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.269: Implemented proper MP3 decryption algorithm for Dance Dance Revolution Solo Bass Mix [spicyjpeg, Windy Fairy]. + +- 0.210: Updated k573dio/k573fpga to use a proper algorithm for decrypting 'Dance Dance Revolution Solo Bass Mix (GQ894 VER. JAA)' audio. Fixed volume bug [Windy Fairy]. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.141u3: Olivier Galibert fixed crash just before NVRAM format in 'Dance Dance Revolution Solo Bass Mix'. Added MAS3507D sound. + +- 0.112u3: smf added 'Dance Dance Revolution Solo Bass Mix (GQ894 VER. JAA)' (Konami 1999). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 140 bytes / 2 files / 263 zip + +CHD: 112.0 MB (Compressed: 80.5) + +$end + + + +$info=ddrsn2a +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Dance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007100800)' (Konami 2007) and clone Dance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007071100). + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 6.67) + +$end + + + +$info=ddrsn2j +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Dance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007100800)' (Konami 2007) and clone Dance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007071100). + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 6.73) + +$end + + + +$info=ddrsn2u +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Dance Dance Revolution SuperNOVA 2 (GDJ:U:A:A:2007100800)' (Konami 2007). + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 10.6) + +$end + + + +$info=ddrsna +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Dance Dance Revolution SuperNOVA (FDH:A:A:A:2006071300)' (Konami 2006). + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 3.72) + +$end + + + +$info=ddrsnj +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Dance Dance Revolution SuperNOVA (FDH:J:A:A:2006090600)' (Konami 2006). + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 3.78) + +$end + + + +$info=ddrsnu +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Dance Dance Revolution SuperNOVA (FDH:U:A:A:2006072400)' (Konami 2006). + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 7.28) + +$end + + + +$info=ddrusa +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.112u3: smf added 'Dance Dance Revolution USA (G*A44 VER. UAA)' (Konami 2000). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 80.7 MB (Compressed: 74.1) + +$end + + + +$info=ddsom +$mame +0.71u2 [Razoola, kenJi] + +0.55 [Razoola, walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC, Miyamoto] + +0.37b15 [Razoola, KevinDO] + + +Artwork available + + +Bugs: + +- ddsom and clones: Third player control right does player 1 button 4. Augusto (ID 09380) + + +WIP: + +- 0.273: Renamed (ddsomjr2) to (ddsomjr1) and (ddsomjr1) to (ddsomjr2). + +- 0.267: Changed description to 'Dungeons & Dragons: Shadow over Mystara (Europe 960619)' and clones (Euro 960208) to 'Dungeons & Dragons: Shadow over Mystara (Europe 960208)', (Euro 960209) to 'Dungeons & Dragons: Shadow over Mystara (Europe 960209)' and (Euro 960223) to 'Dungeons & Dragons: Shadow over Mystara (Europe 960223)'. + +- 0.227: Changed description of clones (Asia 96061) to 'Dungeons & Dragons: Shadow over Mystara (Asia 960619)' and (Japan 96022) to 'Dungeons & Dragons: Shadow over Mystara (Japan 960223)'. + +- 0.224: Changed description of clones (Asia 960619) to 'Dungeons & Dragons: Shadow over Mystara (Asia 96061)' and (Japan 960223) to 'Dungeons & Dragons: Shadow over Mystara (Japan 96022)'. + +- 0.183: ShouTime, Steven Fairbrother, Smitdogg and The Dumping Union added clone Dungeons & Dragons: Shadow over Mystara (Japan 960223). + +- 0.178: Added CPS2 encryption key. + +- 0.158: ArcadeHacker added clone Dungeons & Dragons: Shadow over Mystara (Asia 960208). + +- 0.135u1: Artemio Urbina and David Haywood added clone Dungeons & Dragons: Shadow over Mystara (Hispanic 960223). + +- 13th November 2009: Smitdogg - Artemio Urbina dumped D&D Shadow Over Mystara (Hispanic 960223). + +- 0.128u4: MAMEPlus added clone Dungeons & Dragons: Shadow over Mystara (USA 960619 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 key to clone Dungeons & Dragons: Shadow over Mystara (Brazil 960223). + +- 0.107u1: Brian Troha added clone Dungeons & Dragons: Shadow over Mystara (Brazil 960223). + +- 0.106u10: Added clone Dungeons & Dragons: Shadow over Mystara (Euro 960208). + +- 0.99u7: Added clone Dungeons & Dragons: Shadow over Mystara (Euro 960223). Renamed (ddsomr1) to (ddsomr2). + +- 1st August 2003: Razoola - Released XOR 112 for D&D: Shadow over Mystara (Euro 960619) donated by kenJi. + +- 0.71u2: Added Dungeons & Dragons: Shadow over Mystara (Euro 960619). Renamed (ddsom) to (ddsomr1). + +- 24th June 2003: Razoola - Released XOR 111 for D&D: Shadow over Mystara (Japan 960619) donated by Real & Tormod. + +- 3rd June 2003: Razoola - Released XOR 110 for D&D: Shadow over Mystara (Asia 960619). Dedicated to all money donators. + +- 3rd July 2002: Razoola - Released XOR 92 for D&D: Shadow over Mystara (USA 960619) donated by Dr. MAD. + +- 1st May 2002: Razoola - Released XOR 91 for Dungeons & Dragons (Hispanic 940125) donated by Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and Miyamoto. + +- 0.59: Added clones Dungeons & Dragons: Shadow over Mystara (US 960619). Renamed (ddsomu) to (ddsomur1). + +- 0.55: Added Dungeons & Dragons: Shadow over Mystara (Euro 960209) and clone (Asia 960619). Renamed (ddsom) to (ddsomu). + +- 12th September 2001: Razoola - Released XOR 56 for D&D: Shadow over Mystara (Euro 960209) donated by walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and finally Miyamoto. + +- 0.53: Added clone Dungeons & Dragons: Shadow over Mystara (Japan 960619). Renamed (ddsomj) to (ddsomjr1). + +- 0.37b15: Added 'Dungeons & Dragons: Shadow over Mystara (US 960209)' (Capcom 1996) and clone Dungeons & Dragons: Shadow over Mystara (Japan 960206). + +- 11th May 2001: Razoola - Released XOR 34 for D&D: Shadow over Mystara (USA 960209) donated by KevinDO. + +- 9th April 2001: Razoola - Released XOR 28 for D&D: Shadow over Mystara (Japan 960206) donated by B,B2001. + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 32.3 MB / 21 files / 15.4 zip + +$end + + + +$info=ddtod +$mame +0.56 [Razoola, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC, Miyamoto] + +0.37b12 [Paul Leaman, Razoola, Glenn Doiron] + +0.36b3 [Testdriver] + + +Artwork available + + +Bugs: + +- Original PCB running through an RGB board and into my PC. It's about 8 minutes of attract mode. Smitdogg (ID 03921) + + +WIP: + +- 0.267: Changed description to 'Dungeons & Dragons: Tower of Doom (Europe 940412)' and clones (Euro 940113)' to 'Dungeons & Dragons: Tower of Doom (Europe 940113)' and (Euro 940412 Phoenix Edition) (bootleg)' to 'Dungeons & Dragons: Tower of Doom (Europe 940412 Phoenix Edition) (bootleg)'. + +- 0.178: Added CPS2 encryption key. + +- 0.150: Tormod and The Dumping Union added clone Dungeons & Dragons: Tower of Doom (Asia 940412). Renamed (ddtoda) to (ddtodar1). + +- 4th August 2013: Smitdogg - Tormod got Dungeons & Dragons: Tower of Doom (Asia 940412). + +- 0.138: Kevin Eshbach, Layne, Gor, blokey, Smitdogg and The Dumping Union added clone 'Dungeons & Dragons: Tower of Doom (Hispanic 940113)'. + +- 0.134u4: Corrado Tomaselli added clone Dungeons & Dragons: Tower of Doom (Hispanic 940412). Renamed (ddtodh) to (ddtodhr1). + +- 21st October 2009: Corrado Tomaselli dumped Dungeons & Dragons: Tower of Doom (Hispanic 940412). + +- 0.128u4: MAMEPlus added clone Dungeons & Dragons: Tower of Doom (Euro 940412 Phoenix Edition) (bootleg). + +- 0.123u4: Renamed (ddtodjr1) to (ddtodjr2) and (ddtodjr2) to (ddtodjr1). + +- 0.123u3: Razoola added clone Dungeons & Dragons: Tower of Doom (Japan 940412). Changed description of clones (Japan 940125) to 'Dungeons & Dragons: Tower of Doom (Japan 940113)' and (Japan 940113) to 'Dungeons & Dragons: Tower of Doom (Japan 940125)'. Renamed (ddtodj) to (ddtodjr2). + +- 0.112u2: Added CPS2 key to clone Dungeons & Dragons: Tower of Doom (Asia 940113). + +- 3rd December 2006: Mr. Do - We have the instruction card for Dungeons and Dragons: Tower of Doom from Tormod. + +- 0.96u3: Razoola added clone Dungeons & Dragons: Tower of Doom (Euro 940113). + +- 0.86u2: Razoola added clone Dungeons & Dragons: Tower of Doom (Japan 940125). Renamed (ddtodj) to (ddtodjr1). + +- 24th August 2004: Razoola - Released XOR 115 for D&D: Tower of Doom (Japan 940125) donated by Sergio T. + +- 0.59: Added clone Dungeons & Dragons: Tower of Doom (Hispanic 940125). + +- 0.57: Added user1 XOR roms. + +- 14th November 2001: Razoola - Released XOR 67 for D&D: Tower of Doom (Euro 940412) donated by Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and finally Miyamoto. + +- 0.56: Razoola added Dungeons & Dragons: Tower of Doom (Euro 940412). Renamed (ddtod) to (ddtodu) and (ddtodr1) to (ddtodur1). + +- 7th May 2001: Razoola - Released XOR 33 for D&D: Tower of Doom (Japan 940113) donated by Applause. + +- 0.37b13: Changed input to 4 players, 4 buttons and 4 coin slots. + +- 0.37b12: Paul Leaman added 'Dungeons & Dragons: Tower of Doom (US 940125)' (Capcom 1993) and clones (US 940113), (Japan 940113) and (Asia 940113). + +- 2nd February 2001: Razoola - Released XORs 7 and 8 for D&D: Tower of Doom (940113) and (940125) donated by Glenn Doiron. + +- 0.36b3: Added (Testdriver) Dungeons & Dragons: Tower of Doom (USA). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +LEVELS: 8 + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 18.6 MB / 17 files / 9.77 zip + +$end + + + +$info=ddungeon +$mame +0.129u5 [Smitdogg] + +0.74u2 [David Haywood] + +0.61 [Testdriver] + + +NOTE: + +- Dangerous Dungeons conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU. + + +WIP: + +- 0.193: Changed MC6809 CPU3 clock speed to 6MHz. + +- 0.184: Use 4-way joysticks. Dangerous Dungeons, despite being a conversion of Double Dragon, has a manual that notes that 4-way joysticks should be used. It seems reasonable to assume that the other non-Technos games should do the same, with the exception of Thunder Strike [AJR]. + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.141u4: Changed description to 'Dangerous Dungeons (set 1)' and clone (East Coast Coin Company) to 'Dangerous Dungeons (set 2)'. + +- 0.129u5: Smitdogg added 'Dangerous Dungeons' (Game Room 1992). Changed 'Dangerous Dungeons' to clone 'Dangerous Dungeons (East Coast Coin Company)'. Renamed (ddungeon) to (ddungene). + +- 2nd February 2009: Guru - We just picked Dangerous Dungeons, it's a conversion on a Double Dragon PCB with 63701 MCU wanted for decapping. + +- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz. + +- 0.125u4: Changed 'Demo Sounds' dipswitch to 'Unused'. + +- 0.122u7: Replaced HD6309 CPU3 with M6809 (6MHz). Changed HD6309 CPU1 clock speed to 12MHz, HD63701 CPU2 to 6MHz and the 2x MSM5205 to 375000 Hz. Added 'Demo Sounds' dipswitch. + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.103u1: Changed visible area to 256x240. + +- 0.77u2: Added dipswitches 'Lives', 'Difficulty' and 2x 'Unused'. + +- 0.77: Bryan McPhail fixed Dangerous Dungeons - Game now playable. Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono. Added cpu2 ($c000), cpu3 ($8000), cpu4 ($0), sound1 ($0, 10000) and PROMs ($0, 100). + +- 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver and fixed Dangerous Dungeons. + +- 17th October 2003: Guru - Received a Dangerous Dungeons PCB and dumped the 68705 microcontroller on it. Thanks to Pelle for grabbing the PCB from EBay. + +- 0.74u2: David Haywood added 'Dangerous Dungeons' (East Coast Coin Company (Melbourne) 1992). + +- 0.61: David Haywood added (Testdriver) Dangerous Dungeons. + +- 14th May 2002: David Haywood added Toffy, Super Toffy and Dangerous Dungeons to the Double Dragon driver, but Dangerous Dungeons isn't playable. + +- 7th May 2000: Guru dumped Dangerous Dungeons, running on bootleg Double Dragon H/W. + + +LEVELS: 32 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 402.8 kb / 14 files / 143.6 zip + +$end + + + +$info=ddux +$mame +0.88 [Charles MacDonald, Nicola Salmoria] + +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.215: Replaced MCU simulations with real code from a decapped/dumped MCU for clone 'Dynamite Dux (set 1) (8751 317-0095)' [TeamEurope, Brian Troha, The Dumping Union]. Changed description of clone (set 1) to 'Dynamite Dux (set 1, World) (8751 317-0095)'. + +- 11th October 2019: TeamEurope - MCU challenge: Another package from Brian arrived today! Brian drove about 400 miles (or 650km) to a guy who borrowed us these 8751H chips for decapping. I had some time today and started with the first 3 MCU's from the lot. Finally the GHOSTBUSTERS (US) MCU is now secured! I already tried it in MAME and it looks like it's working flawlessly. So the handcrafted dump can now get removed. And another MCU dump for Chelnov. This time it's for the US-Version. Interestingly, this dump does not match the handcrafted rom. Will be interesting, what's the difference. Now also DYNAMITE DUX (8751 317-0095) is completely secured and preserved. Enjoy another batch of 8751 MCU dumps for MAME. + +- 0.201: Added PROMs and PLDs to clone Dynamite Dux (Datsu bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union]. + +- 0.166: David Haywood added clone 'Dynamite Dux (set 2, Japan) (bootleg of FD1094 317-0094 set)' and 'Dynamite Dux (set 3, World) (bootleg of FD1094 317-0096 set)'. Changed parent description to 'Dynamite Dux (set 3, World) (FD1094 317-0096)' and clones (8751 317-0095) to 'Dynamite Dux (set 1) (8751 317-0095)' and (FD1094 317-0094) to 'Dynamite Dux (set 2, Japan) (FD1094 317-0094)'. + +- 0.154: Sync shadow/hilight with non-bootleg code, should fix out-of-range pixels. This fixes clone Dynamite Dux (Datsu bootleg) with corrupt screen in debug build and AddressSanitizer heap-buffer-overflow [Alex Jackson]. + +- 0.151: Charles MacDonald, ShouTime and The Dumping Union added clone Dynamite Dux (set 2, Japan, FD1094 317-0094). Changed parent description to 'Dynamite Dux (set 3, World, FD1094 317-0096)'. + +- 0.148u5: Changed description of clone (bootleg) to 'Dynamite Dux (Datsu bootleg)'. + +- 0.132u1: Fixed gfx2 rom loading in clone Dynamite Dux (bootleg). + +- 0.122u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.99u9: Arzeno Fabrice and David Haywood added clone Dynamite Dux (set 1, 8751 317-0095). Changed parent description to 'Dynamite Dux (set 2, FD1094 317-0096)'. + +- 0.89u2: Added uPD7759 sound. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. Changed description to 'Dynamite Dux (FD1094 317-0096)'. + +- 0.88u3: Added new 317-0096.key. + +- 0.88u2: Added FD1094 317-0096.key and new 128k gfx2 roms to Dynamite Dux (317-0096). + +- 31st October 2004: MASH - Fixed Dynamite Dux (317-0096) gfx and sound. Game now playable. + +- 0.88: Charles MacDonald and Nicola Salmoria added Dynamite Dux (317-0096). Some issues with system16 emulation. + +- 0.72u1: Fixed cpu2 roms addresses. + +- 0.34b4: Phil Stroffolino added 'Dynamite Dux (bootleg)' (1989). + + +STORY: + +- One day Lucy was playing with her pets Bin and Pin in a beautiful flower garden. Then suddenly an evil black shadow appeared and changed into "Achacha the Great" while they were watching. Lucy started and frightened, was kept in a miracle ball and taken away to the Achacha World by "Achacha the Great"! Therefore Bin and Pin rose up and ventured into the Achacha World to rescue her. + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.23 MB / 14 files / 513.8 zip + +$end + + + +$info=ddz +$mame +0.113u3 [XingXing] + + +WIP: + +- 0.276: Tidied up some minor things [Vas Crabb]. Changed description to 'Dou Dizhu'. + +- 0.124: Zsolt Vasvari removed RGB15 in Dou Di Zhu, it's a "skeleton" driver, so why have it? + +- 0.113u3: XingXing added 'Dou Di Zhu' (IGS? 200?). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 12 MB / 3 files / 3.96 zip + +$end + + + +$info=ddz2 +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Dou Dizhu II' (Sealy 200?). Dumped OKI rom and EEPROM. TODO: Program ROMs are encrypted. GFX ROMs seem encrypted. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 4.38 MB / 5 files / 700.1 zip + +$end + + + +$info=deadang +$mame +0.67 [Bryan McPhail, David Haywood] + + +WIP: + +- 0.273: David Haywood and Corrado Tomaselli added missing text layer disable, fixes missing text flickering at game start. + +- 0.227: Correct M5205 measurement [Guru]. Fixed ADPCM clock [cam900]. Changed clock speed of the 2x MSM5205 sound to 375000 Hz. + +- 0.164: Smitdogg and The Dumping Union added clone 'Gang Hunter / Dead Angle'. The Gang Hunter sets can show either title depending on dipswitch [David Haywood]. Changed description of clone (Spain) to 'Gang Hunter / Dead Angle (Spain)'. Renamed (ghunter) to (ghunters). + +- 0.160: Osso added save state support to Dead Angle. + +- 0.157: "Seibu ADPCM" is a MSM5205 [Alex Jackson]. Changed 'Seibu ADPCM' sound to 'Seibu ADPCM (MSM5205)'. + +- 0.142u3: R. Belmont fixed second ADPCM player in games using SEIBU_ADPCM. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Dead Angle. This fixes graphical errors in the 2nd to last level. + +- 0.142: Aaron Giles fixed missing ADPCM sound in Dead Angle and clones. + +- 0.129u6: Phil Bennett fixed music drowns out sound effects in Dead Angle and clones. + +- 0.129u4: Changed 2x Custom sound to 2x 'Seibu ADPCM'. + +- 0.126u4: Fabio Priuli added DIP locations to Dead Angle. + +- 0.122u5: Guru added clone Lead Angle (Japan). David Haywood fixed game freezes after complete level 1. + +- 29th December 2007: Guru - I've been busy dumping a few other things too... Lead Angle is now dumped. I also measured and noted some clocks are wrong in MAME. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. Replaced V20 CPU with V30. + +- 0.108u2: Aaron Giles removed VIDEO_BUFFERS_SPRITERAM flag from Dead Angle, which crashed. + +- 12th January 2006: Guru - Lead Angle (Seibu 1988) arrived from our Japanese contact. + +- 30th September 2005: Dumping Project - Our Japanese contact won a Tecmo 'Lead Angle' (licensed version of "Dead Angle") PCB in Yahoo! Japan auctions. + +- 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced the 2x MSM5205 sound with 2x Custom (8000 Hz). + +- 0.94u1: Aaron Giles fixed Dead Angle crashing. Added 2nd YM2203 (3579545 Hz) sound. + +- 0.93: Replaced YM2203 and 2x ADPCM sound with 2x MSM5205 (384000 Hz). + +- 0.77u2: Added dipswitches 'Service Mode', 'Difficulty', 'Bonus Life', 'Lives' and 'User Mode'. + +- 0.76u2: Improved sound in Dead Angle by adding ADPCM sounds [R. Belmont, Jarek Burczynski]. Added 2x ADPCM sound. + +- 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs. David Haywood added Gang Hunter, a Dead Angle clone, but it doesn't work because the controls are not emulated correctly. + +- 0.71u2: Inigo Luja fixed dips in Dead Angle. Added 'Cabinet' dipswitch. + +- 0.67: Bryan McPhail added 'Dead Angle' (Seibu Kaihatsu 1988) and clone Gang Hunter (Spain). TODO: Verify dips and hook up samples. + +- 28th March 2003: Bryan McPhail sent in a driver for Dead Angle and David Haywood fixed one of the graphics planes in it. + + +HOW TO PLAY: + +- Don't stand in front of the enemy. Move up, down, left and right. + +- Hide behind the obstacles and stay clear of bullets. + +- One grenade is worth twenty bullets. + +- Shoot'm and get the extra power. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 2.73 MB / 21 files / 708.2 zip + +$end + + + +$info=deadconx +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +WIP: + +- 0.236: Fixed mislabled and misassigned dipswitches [GoldS_TCRF, Osso]. Added 'Upright Controls' dipswitch. + +- 0.187: AJR added Player 3 and 4 inputs to Dead Connection shown in test mode (and otherwise unused). + +- 0.147: Verified dipswitches using Dip Sheet and through playtesting for Dead Connection (World) and clone (Japan) [Tafoid]. Added dipswitches 'Life Meter', 'Number of Enemies 1/2 Player' and 2x 'Unused'. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.130u4: Renamed (deadconj) to (deadconxj). + +- 0.105u5: Don Maeby removed non-existent 3rd & 4th player controls from Dead Connection. + +- 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. + +- 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. + +- 29th July 2000: David Graves fixed the text colors in Dead Connection. + +- 0.37b5: David Graves and Nicola Salmoria added 'Dead Connection (World)' (Taito 1992) and clone (Japan). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.37b4: Added (Testdriver) Dead Connection. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Romset: 5.06 MB / 10 files / 1.75 zip + +$end + + + +$info=deadeye +$mame +0.33b6 [Juergen Buchmueller] + + +Artwork available + + +Bugs: + +- Artwork covers main playfield, main character is not visible in -video ddraw/gdi. haynor (ID 03609) + + +WIP: + +- 0.208: Label and location taken from real PCB [f205v]. + +- 0.133u1: Some improvements to the Meadows driver [Roberto Zandona]: Set autocenter value to 0 in Dead Eye. + +- 9th July 2008: Mr. Do - Dead Eye, which was originally done by MASH for the original MAME.net artwork, based on the flyer at TAFA. + +- 0.93: Changed Custom sound to Samples. + +- 0.89u6: Changed S2650 CPU1 clock speed to 625000 Hz in Dead Eye. + +- 0.61: Changed S2650 CPU clock speed to 208333 Hz. + +- 0.37b3: Changed palettesize from 254 to 32770 colors. + +- 0.36b7: Added Custom sound. + +- 0.36b3: Added dipswitches 'Lives', 'Coinage', 'Demo Sounds?' and 'Bonus Life'. + +- 0.35b6: Changed palettesize from 16 to 254 colors. + +- 0.35b3: Howie Cohen added high score saving to Dead Eye. + +- 0.33b6: Juergen Buchmueller added 'Dead Eye' (Meadows 1978). Signetics 2650 emulator [Juergen Buchmueller]. + +- 27th May 1998: Dumped Dead Eye. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 10 kb / 10 files / 7.77 zip + +$end + + + +$info=deadweap +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Deadly Weapon' (Gottlieb 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 3 files / 63.5 zip + +$end + + + +$info=dealer +$mame +0.74u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.186: Angelo Salese fixed RAM based colors, inputs and added backup RAM to 'The Dealer'. I/O map 0x38 is actually AY8910 read. Changed Z80 CPU1 clock speed to 2764800 Hz and AY-3-8910A sound to 691200 Hz. Removed 5x buttons. + +- 0.181: smf added multiplexed inputs for Dealer. + +- 0.145u8: darq hooked up missing AY8910 sound in 'The Dealer'. + +- 0.130u3: Tafoid fixed incorrect DIP locations in 'The Dealer'. + +- 0.125u4: Nupete fixed 'The Dealer' - Game now playable. Added proper bankswitching to the Dealer driver, validating a ROM previously thought to be bad. + +- 0.74u2: Pierpaolo Prazzoli added 'The Dealer' (Epos 19??). Bad rom or bad decryption. + +- 28th September 2003: Pierpaolo Prazzoli added The Dealer to the Epos driver (doesn't work). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 36 kb / 5 files / 15.4 zip + +$end + + + +$info=dealracl +$mame +0.195 [Robbbert, Shamus McCrave, Guru] + + +TODO: + +* Redump roms + + +WIP: + +- 0.195: Robbbert, Shamus McCrave and Guru added 'The Dealer (ACL)' (ACL Manufacturing 1981). Added its own config and address space [Robbbert]. Note: This board was trashed and had many empty sockets so there's no guarantee that the PCB layout is accurate to the PCB when it was working. All ROMs have unknown locations. There were no identifying ROM stickers on them and their locations were not recorded before removal from the PCB. There are no bi-polar PROMs on the PCB so they are probably missing. + + +Recommended Games (Cards) + + +Romset: 28 kb / 14 files / 17.9 zip + +$end + + + +$info=deathcox +$mame +0.227 [Fabrice Arzeno] + +0.193 [Jorge Valero, ClawGrip, The Dumping Union] + +0.131 [Guru] + + +WIP: + +- 0.240: Hookup lightgun for Death Crimson OX [Angelo Salese]. + +- 0.227: Fabrice Arzeno added Death Crimson OX (USA). Note: Possible location test or limited release. Changed (Rev A) to clone 'Death Crimson OX (Japan, Rev A)' and clone Death Crimson OX to 'Death Crimson OX (Japan)'. Renamed (deathcox) to (deathcoxj). + +- 0.193: Jorge Valero, ClawGrip and The Dumping Union added Death Crimson OX (Rev A). Renamed (deathcox) to (deathcoxo). + +- 3rd December 2017: Smitdogg - ClawGrip dumped a rare version of in Death Crimson OX thanks to Jorge Valero. + +- 0.174: Changed description to 'Death Crimson OX'. + +- 0.158: Removed deathcox-key.bin rom. + +- 0.143u4: Added deathcox-key.bin rom. + +- 0.131: Guru added 'Death Crimson OX (JPN, USA, EXP, KOR, AUS)' (Ecole 2000). + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include... Death Crimson OX. + +- 27th February 2008: Guru - From 'lisac' via R. Belmont, we have Sega's Death Crimson OX (NAOMI-based). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 84 MB / 11 files / 52.4 zip + +$end + + + +$info=deathrac +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Fixed rom names. Changed description to 'Death Race' and clone 'Robot Hunting (bootleg of Death Race) [TTL]' to 'Robot Hunting (bootleg of Death Race)'. + +- 0.223: ROM images 36 and 35 were corrupt, fixed with correct images from clone Robot Hunting (bootleg of Death Race). Added note about format of image 36. Clone Robot Hunting (bootleg of Death Race) roms now match Death Race 100%. Driver now uses Death Race rom images [Frank Palazzolo]. + +- 0.190: f205v and ANY added clone Robot Hunting (bootleg of Death Race) [TTL]. + +- 0.153: Fabio Priuli added 'Death Race [TTL]' (Exidy 1976). + +- 21st November 2013: Smitdogg - ANY dumped a bootleg of Death Race. + + +Other Emulators: + +* Death Race + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 2.22 kb / 15 files / 2.18 zip + +$end + + + +$info=deathsm2 +$mame +0.153 [?] + + +CompactFlash + USB required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.153: Added 'Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00)' (Cave 2009). + + +Other Emulators: + +* TypeXtra + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 1 MB / 1 files / 526.2 zip + +CHD: 1.88 GB (Compressed: 285.5) + +CHD: 1.90 GB (Compressed: 563.6) + +$end + + + +$info=deathsml +$mame +0.153 [?] + +0.142u5 [Guru, Tom] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Deathsmiles (Japan, 2007/10/09 MASTER VER)'. + +- 0.153: Re-added 'Deathsmiles (2007/10/09 MASTER VER)'. + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed description to 'Deathsmiles (2007/10/09 MASTER VER)'. + +- 0.143u2: Added new 'game' rom. Changed description to 'Death Smiles (2007/10/09 MASTER VER)'. + +- 0.142u5: Added 'Death Smiles' (Cave 2007). + +- 10th May 2011: MetalliC - Demul WIP: After few weeks of hard reverse engineering we finally got fully working Yamaha AMM codec, so Cave CV1000 games emulated now with sound and music - Deathsmiles (Cave 2007) and Mushihime-sama Futari (Cave 2006). + +- 21st February 2011: CaH4e3 - Demul WIP: Cave Arcade Espgaluda II, Mushihime-tama, Death Smiles and Ibara. + +- 20th March 2010: Guru - A couple of controversial items arrived here yesterday... Thanks to Tom for the loan of a Death Smiles PCB which came all the way from wintery Switzerland. These emulated screenshots are very preliminary with some graphics issues. Don't let that bother you because at this stage you won't be playing this game in any emulator anyway. Of course they were done by the same dev as well. + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 142 MB / 4 files / 61.6 zip + +$end + + + +$info=dec_rs232_loopback +$mame + +DEVICE: + +RS-232 Loopback (DEC 12-15336-00) + + +WIP: + +- 0.264: Changed description to 'RS-232 Loopback (DEC 12-15336-00)'. + +- 0.196: Added 'RS232 Loopback (DEC 12-15336-00)' device (bus\rs232\loopback.cpp). + +$end + + + +$info=decathlt +$mame +0.127u7 [Andrea Turci] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.201: Implemented 315-5838 compression / encryption chip used by Decathlete [Peter Wilhelmsen, Morten Shearman Kirkegaard, Samuel Neves, David Haywood]. Decathlete protection refactoring [David Haywood]. + +- 5th August 2018: David Haywood - By hooking up a bunch of hardware to the STV cartridge and hacking away at the program a bit Peter Wilhelmsen, Morten Shearman Kirkegaard and myself managed to get a bunch of decrypted data out of Decathlete. Morten managed to figure out the encryption / compression based on that, Samuel Neves then helped work out a few details to simplify things etc. and I got their code running in MAME. Not marked it as working yet because performance is awful (STV driver issue) but the game is playable, protection / encryption figured out. + +- 0.158: Moved Decathlete protection in a device, moved the Dead or Alive (Model 2 driver) protection sim there too, added devices to driver (preparation for refactoring, they're the same device, just underused by Dead or Alive) [David Haywood]. + +- 0.142u6: Some improvements to the compressed texture protection for Decathlete [David Haywood]. + +- 0.133u1: Renamed (decathlo) to (decathlto). + +- 0.127u8: Added correct user1 rom ($0) to Decathlete (JUET 960709 V1.001) set. + +- 0.127u7: Andrea Turci added Decathlete (JUET 960709 V1.001). Renamed (decathlt) to (decathlo). + +- 9th October 2008: ANY dumped Decathlete (JUET 960709 V1.001). + +- 0.90: Changed description to 'Decathlete (JUET 960424 V1.000)'. + +- 0.74u2: Added Decathlete (Sega 1995). + +- 0.63: Added (Testdriver) Decathlete. + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 21 MB / 6 files / 12.3 zip + +$end + + + +$info=deco_ace +$mame + +DEVICE: + +Data East 99 'ACE' Chip + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco_ace.cpp. + +- 0.194: Added 'Data East 99 'ACE' Chip' device (video\deco_ace.cpp). + +$end + + + +$info=deco_bac06 +$mame + +DEVICE: + +DECO BAC06 Tilemap + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decbac06.cpp. + +- 0.245: Renamed (deco_back06) to (deco_bac06). + +- 0.186: Renamed (deco_bac06) to (deco_back06). + +- 0.154: Changed description to 'DECO BAC06 Tilemap'. + +- 0.142: Added 'decbac06_device' device (video\decbac06.c). + +$end + + + +$info=deco_irq +$mame + +DEVICE: + +Data East IRQ Controller + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco_irq.cpp. + +- 0.190: Added 'Data East IRQ Controller' device (machine\deco_irq.cpp). + +$end + + + +$info=deco_karnovsprites +$mame + +DEVICE: + +DECO Karnov Sprites + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deckarn.cpp. + +- 0.154: Changed description to 'DECO Karnov Sprites'. + +- 0.142: Added 'karnovsprites_device' device (video\deckarn.c). + +$end + + + +$info=deco_mxc06 +$mame + +DEVICE: + +DECO MXC06 Sprite + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decmxc06.cpp. + +- 0.154: Changed description to 'DECO MXC06 Sprite'. + +- 0.142: Added 'decmxc06_device' device (video\decmxc06.c). + +$end + + + +$info=deco_rmc3 +$mame + +DEVICE: + +DECO RM-C3 PALETTE + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decrmc3.cpp. + +- 0.188: Added 'DECO RM-C3 PALETTE' device (video\decrmc3.cpp). + +$end + + + +$info=deco104 +$mame + +DEVICE: + +DECO 104 Protection + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco104.cpp. + +- 0.154: Changed description to 'DECO 104 Protection'. + +- 0.149u1: Added 'DECO104PROT' device (machine\deco104.c). + +$end + + + +$info=deco146 +$mame + +DEVICE: + +DECO 146 Protection + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco146.cpp. + +- 0.154: Changed description to 'DECO 146 Protection'. + +- 0.149u1: Added 'DECO146PROT' device (machine\deco146.c). + +$end + + + +$info=deco16 +$mame + +DEVICE: + +Data East DECO16 + + +WIP: + +- 0.196: Changed description to 'Data East DECO16'. + +- 0.147u3: Added 'DECO16' device (cpu\m6502\deco16.c). + +$end + + + +$info=deco16ic +$mame + +DEVICE: + +DECO 55 / 56 / 74 / 141 Tilemap Generator + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco16ic.cpp. + +- 0.194: Changed description to 'DECO 55 / 56 / 74 / 141 Tilemap Generator'. + +- 0.158: Changed description to 'DECO 55 / 56 / 74 / 141 IC'. + +- 0.147: Added 'Data East IC 55 / 56 / 74 / 141' device (video\deco16ic.c). + +$end + + + +$info=deco222 +$mame + +DEVICE: + +DECO 222 + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco222.cpp. + +- 0.148: Added 'DECO 222' device (machine\deco222.c). + +$end + + + +$info=decobsmt +$mame + +DEVICE: + +Data East/Sega/Stern BSMT2000 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\decobsmt.cpp. + +- 0.143u6: Added 'Data East/Sega/Stern BSMT2000 Sound Board' device (audio\decobsmt.c). + +$end + + + +$info=decoc10707 +$mame + +DEVICE: + +DECO C10707 + + +WIP: + +- 0.246: Changed sourcefile to dataeast\deco222.cpp. + +- 0.148u3: Added 'DECO C10707' device (machine\deco222.c). + +$end + + + +$info=decocass +$mame + +DECO Cassette System (Data East Corporation 1981) + +Artwork available + + +BIOS: + +v0a-.7e (maincpu $f000 - 4k) BIOS A (Japan) + +v0b-.7e (maincpu $f000 - 4k) BIOS B (USA) + +v0c-.7e (maincpu $f000 - 4k) BIOS C (UK) + +v0d-.7e (maincpu $f000 - 4k) BIOS D (Europe) + +dsp-3_p0-a.m9 (maincpu $f000 - 2k) BIOS A (Japan, older PCB) + +dsp-3_p1-.l9 (maincpu $f800 - 2k) BIOS A (Japan, older PCB) + +dsp-3_p0-b.m9 (maincpu $f000 - 2k) BIOS B (USA, older PCB) + +dsp-3_p1-.l9 (maincpu $f800 - 2k) BIOS B (USA, older PCB) + +dsp-3_p0-c.m9 (maincpu $f000 - 2k) BIOS C (UK, older PCB) + +dsp-3_p1-.l9 (maincpu $f800 - 2k) BIOS C (UK, older PCB) + +dsp-3_p0-d.m9 (maincpu $f000 - 2k) BIOS D (Europe, older PCB) + +dsp-3_p1-.l9 (maincpu $f800 - 2k) BIOS D (Europe, older PCB) + +v1-.5a (maincpu $f800 - 2k) BIOS A (Japan) + +v1-.5a (maincpu $f800 - 2k) BIOS B (USA) + +v1-.5a (maincpu $f800 - 2k) BIOS C (UK) + +v1-.5a (maincpu $f800 - 2k) BIOS D (Europe) + +rms-3_p2-.c9 (maincpu $fc00 - 1k) BIOS A (Japan, older PCB) + +rms-3_p2-.c9 (maincpu $fc00 - 1k) BIOS B (USA, older PCB) + +rms-3_p2-.c9 (maincpu $fc00 - 1k) BIOS C (UK, older PCB) + +rms-3_p2-.c9 (maincpu $fc00 - 1k) BIOS D (Europe, older PCB) + +v2.3m (prom $0 - 32) BIOS A (Japan) + +v4.10d (prom $20 - 32) BIOS A (Japan) + +v3.3j (prom $40 - 32) BIOS A (Japan) + +v2.3m (prom $0 - 32) BIOS B (USA) + +v4.10d (prom $20 - 32) BIOS B (USA) + +v3.3j (prom $40 - 32) BIOS B (USA) + +v2.3m (prom $0 - 32) BIOS C (UK) + +v4.10d (prom $20 - 32) BIOS C (UK) + +v3.3j (prom $40 - 32) BIOS C (UK) + +v2.3m (prom $0 - 32) BIOS D (Europe) + +v4.10d (prom $20 - 32) BIOS D (Europe) + +v3.3j (prom $40 - 32) BIOS D (Europe) + +dsp-3_p3-.e5 (prom $0 - 32) BIOS A (Japan, older PCB) + +rms-3_p4-.f6 (prom $20 - 32) BIOS A (Japan, older PCB) + +dsp-3_p5-.m4 (prom $40 - 32) BIOS A (Japan, older PCB) + +dsp-3_p3-.e5 (prom $0 - 32) BIOS B (USA, older PCB) + +rms-3_p4-.f6 (prom $20 - 32) BIOS B (USA, older PCB) + +dsp-3_p5-.m4 (prom $40 - 32) BIOS B (USA, older PCB) + +dsp-3_p3-.e5 (prom $0 - 32) BIOS C (UK, older PCB) + +rms-3_p4-.f6 (prom $20 - 32) BIOS C (UK, older PCB) + +dsp-3_p5-.m4 (prom $40 - 32) BIOS C (UK, older PCB) + +dsp-3_p3-.e5 (prom $0 - 32) BIOS D (Europe, older PCB) + +rms-3_p4-.f6 (prom $20 - 32) BIOS D (Europe, older PCB) + +dsp-3_p5-.m4 (prom $40 - 32) BIOS D (Europe, older PCB) + +cassmcu.1c (mcu $0 - 1k) MCU + + +WIP: + +- 0.251: Added handcrafted BIOS C (UK) (single byte changed) because 'Nebula (DECO Cassette) (UK)' requires region C. Cleaned up BIOS macros. Reworked BIOS macros, added missing 'older' types and sorted new to old [David Haywood]. + +- 2nd July 2017: Mr. Do - Added DECO default bezel for DECO Cassette System. + +- 0.179: Added v0a-.7e, dsp-3_p0-a.m9, dsp-3_p0-b.m9, dsp-3_p1-.l9, dsp-3_p3-.e5, dsp-3_p5-.m4, rms-3_p2-.c9 and rms-3_p4-.f6. + +- 0.144u1: Removed v0a.7e, dsp3.p0b and dsp3.p1b from BIOS set. + +- 0.138u1: Lord Nightmare and The Dumping Union added new DECO Cassette BIOS set and updated rom names/locations/types to be more accurate. + +- 0.89u4: Added dsp3.p0b and dsp3.p1b BIOS roms. + +- 0.37b16: Changed description to 'Cassette System'. + +- 0.37b13: Added 'DECO Cassette System' BIOS (rms8.cpu, rms8.snd, cass8041.bin, dsp8.3m, dsp8.10d and rms8.j3) and games. + +- 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction. + +- 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. + + +Romset: 45.8 kb / 45 files / 21.6 zip + +$end + + + +$info=decocass_tape +$mame + +DEVICE: + +DECO Cassette Tape + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decocass_tape.cpp. + +- 0.147: Added 'DECO Cassette Tape' device (machine\decocass_tape.c). + +$end + + + +$info=decocomn +$mame + +DEVICE: + +DECO Common Video Functions + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decocomn.cpp. + +- 0.158: Changed description to 'DECO Common Video Functions'. + +- 0.147: Added 'Data East Common Video Functions' device (video\decocomn.c). + +$end + + + +$info=decocpu1 +$mame + +DEVICE: + +Data East Pinball CPU Board Type 1 + + +WIP: + +- 0.246: Changed sourcefile to pinball\decopincpu.cpp. + +- 0.149u1: Added 'Data East Pinball CPU Board Type 1' device (machine\decopincpu.c). + +$end + + + +$info=decocpu2 +$mame + +DEVICE: + +Data East Pinball CPU Board Type 2 + + +WIP: + +- 0.246: Changed sourcefile to pinball\decopincpu.cpp. + +- 0.149u1: Added 'Data East Pinball CPU Board Type 2' device (machine\decopincpu.c). + +$end + + + +$info=decocpu3 +$mame + +DEVICE: + +Data East Pinball CPU Board Type 3 + + +WIP: + +- 0.246: Changed sourcefile to pinball\decopincpu.cpp. + +- 0.149u1: Added 'Data East Pinball CPU Board Type 3' device (machine\decopincpu.c). + +$end + + + +$info=decocpu3b +$mame + +DEVICE: + +Data East Pinball CPU Board Type 3B + + +WIP: + +- 0.246: Changed sourcefile to pinball\decopincpu.cpp. + +- 0.150: Added 'Data East Pinball CPU Board Type 3B' device (machine\decopincpu.c). + +$end + + + +$info=decocpu6 +$mame + +DEVICE: + +DECO CPU-6 + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decocpu6.cpp. + +- 0.148: Added 'DECO CPU-6' device (machine\decocpu6.c). + +$end + + + +$info=decocpu7 +$mame + +DEVICE: + +DECO CPU-7 + + +WIP: + +- 0.246: Changed sourcefile to dataeast\decocpu7.cpp. + +- 0.148: Added 'DECO CPU-7' device (machine\decocpu7.c). + +$end + + + +$info=decodark +$mame +0.251 [David Haywood] + + +WIP: + +- 0.251: David Haywood added 'DECO Cassette System ROM Multigame (Darksoft, v17)' (bootleg (Darksoft) 2022) and clones 'DECO Cassette System ROM Multigame (Darksoft, v15)' and 'DECO Cassette System ROM Multigame (Darksoft, v16)'. + + +Recommended Games: + +DECO Cassette System ROM Multigame (David Widel) + + +Recommended Games (Multiplay) + + +Romset: 1 MB / 2 files / 765.8 zip + +$end + + + +$info=decodmd1 +$mame + +DEVICE: + +Data East Pinball Dot Matrix Display Type 1 + + +WIP: + +- 0.246: Changed sourcefile to pinball\decodmd1.cpp. + +- 0.149u1: Added 'Data East Pinball Dot Matrix Display Type 1' device (video\decodmd1.c). + +$end + + + +$info=decodmd2 +$mame + +DEVICE: + +Data East Pinball Dot Matrix Display Type 2 + + +WIP: + +- 0.246: Changed sourcefile to pinball\decodmd2.cpp. + +- 0.149u1: Added 'Data East Pinball Dot Matrix Display Type 2' device (video\decodmd2.c). + +$end + + + +$info=decodmd3 +$mame + +DEVICE: + +Data East Pinball Dot Matrix Display Type 3 + + +WIP: + +- 0.246: Changed sourcefile to pinball\decodmd3.cpp. + +- 0.150: Added 'Data East Pinball Dot Matrix Display Type 3' device (video\decodmd3.c). + +$end + + + +$info=decomult +$mame +0.188 [David Widel, David Haywood] + + +SETUP: + +- In Deco Cassette System Multigame you can select 25 games: Burger Time, Peter Pepper's Ice Cream Factory, Bump 'n' Jump, Rootin' Tootin', Cluster Buster, Tornado, Lock'n'Chase, Night Star, Super Astro Fighter, Sweet Heart, Terranean, Fighting Ice Hockey, Mission-X, Astro Fantasia, Boulder Dash, Test Tape, Lucky Poker, Flying Ball, Tournament Pro Golf, Pro Soccer, Pro Tennis, Pro Bowling, Treasure Island, Zeroize and Highway Chase + + +WIP: + +- 0.251: Changed description to 'DECO Cassette System ROM Multigame (David Widel)'. + +- 0.189: AJR replaced gross hack for banking "dongle" with something likelier. Fixed Treasure Island sprites and removed stray Unicode character. + +- 0.188: Added 'Deco Cassette System Multigame (ROM based)' (bootleg (David Widel) 2008). Emulated bootleg multigame [David Haywood]. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +DECO Cassette System ROM Multigame (Darksoft, v17) + + +Recommended Games (Multiplay) + + +Romset: 1 MB / 3 files / 433.5 zip + +$end + + + +$info=decospr +$mame + +DEVICE: + +DECO 52 Sprite + + +WIP: + +- 0.246: Changed sourcefile to shared\decospr.cpp. + +- 0.141u4: Added 'DECO 52 Sprite' device (video\decospr.c). + +$end + + + +$info=dectalk_isa +$mame + +DEVICE: + +DECTalk-PC + + +ROMS: + +pc_boot_hxl.am27c64.d6.e26 (8k dectalk_cpu) + +pc_boot_hxh.am27c64.d8.e27 (8k dectalk_cpu) + +spc_034c__2-1-92.tms320p15nl.d3.bin (8k dectalk_dsp) + + +WIP: + +- 0.185: Added 'DECTalk-PC' device (bus\isa\dectalk.cpp). + +$end + + + +$info=deepfrz +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed 'Deep Freeze (0154081, US)' from a parent set to a clone of 'Deep Freeze (10282311, NSW/ACT)'. Renamed (drfz6us) to (deepfrzu). + +- 0.174: Changed description of 'Deep Freeze' to 'Deep Freeze (10282311, NSW/ACT)' and 'Deep Freeze (MK6, USA)' to 'Deep Freeze (0154081, US)'. + +- 0.173: Added 'Deep Freeze' (Aristocrat 200?) and 'Deep Freeze (MK6, USA)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 10.8 zip + +$end + + + +$info=deerhunt +$mame +0.119u1 [Luca Elia] + + +WIP: + +- 0.222: Improved x enlarge cases (attract modes of Deer/Trophy/Turkey Hunting games etc.) [David Haywood]. + +- 0.210: Brian Troha and The Dumping Union added clone Deer Hunting USA V4.4.1 (Japan). + +- 0.146u3: Brian Troha and The Dumping Union added clone Deer Hunting USA V1. + +- 10th July 2012: Smitdogg - We dumped Deer Hunting USA v1. + +- 0.145u4: Brian Troha and The Dumping Union added clone 'Deer Hunting USA V3'. Renamed (deerhuntc) to (deerhuntd). + +- 0.133u1: Renamed (deerhuna) to (deerhunta), (deerhunb) to (deerhuntb) and (deerhunc) to (deerhuntc). + +- 0.130u4: Derrick Renaud simplified the gun port handling in the Sammy Outdoor Shooting games. + +- 0.124u1: Brian Troha added clone Deer Hunting USA V2. Fixed rom names. + +- 0.119u1: Luca Elia added 'Deer Hunting USA V4.3' (Sammy USA Corporation 2000) and clones USA V4.0 and USA V4.2. + +- 15th September 2007: Luca Elia - Some WIP images (from me and Brian Troha) of a series of hunting simulations by Sammy. What you see here are the earlier titles, running on Seta2 hardware with light guns as inputs: Deer Hunting USA (2000), Wing Shooting Championship (2001) and Trophy Hunting - Bear & Moose (2002). Another game in the series, Turkey Hunting USA, is also working but needs a redump of the graphics roms. There are still a few graphical glitches here and there, and the zoom effect is not yet implemented. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 38 MB / 7 files / 17.4 zip + +$end + + + +$info=defender +$mame +0.24 [Marc Lafontaine] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will say '01 0000 COINS LEFT'. To proceed, just hit F3. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +Bugs: + +- defender, defenderw: Defender cocktail table mode cannot be enabled. samsho2 (ID 07721) + + +WIP: + +- 0.278: Retroclub.es and Recreativas.org added clone Next Century (bootleg of Defender). Use actual XTALs present on the PCB [Osso]. Note: PCB silkscreened "H-P4 085311". Main clock is 12 MHz (same as regular Defender), but sound clock is 3.1200 MHz. + +- 0.265: Cleaned up ROM loading for Defender hardware [Vas Crabb]. + +- 0.262: Recreativas.org added clone Operacion Defender (bootleg of Defender). Note: Two bad ROMs have been replaced with dumps from clone Defense (bootleg of Defender) marked as bad dumps. Replaced MC6808 CPU2 with MC6802 in clone Galaxy Wars II (bootleg of Defender). + +- 0.260: Changed description of clones 'Attack (Defender bootleg)' to 'Attack (bootleg of Defender)', 'Defence Command (Defender bootleg)' to 'Defence Command (bootleg of Defender)', 'Defense (Defender bootleg)' to 'Defense (bootleg of Defender)', 'Defense Command (Defender bootleg)' to 'Defense Command (bootleg of Defender)', 'Galaxy Wars II (Defender bootleg)' to 'Galaxy Wars II (bootleg of Defender)', 'Star Trek (Defender bootleg)' to 'Star Trek (bootleg of Defender)', 'Tornado (set 1, Defender bootleg)' to 'Tornado (bootleg of Defender, set 1)', 'Tornado (set 2, Defender bootleg)' to 'Tornado (bootleg of Defender, set 2)', 'Zero (set 1, Defender bootleg)' to 'Zero (bootleg of Defender, set 1)' and 'Zero (set 2, Defender bootleg)' to 'Zero (bootleg of Defender, set 2)'. + +- 0.250: Guru dumped PROMs for clone T.T Defender. Note: Same as Colony 7 with different labels. The type is NEC B425, equivalent to 82S141 and 74S474. + +- 0.245: Vas Crabb fixed Galaxy Wars port 0 - it requires a fixed value. + +- 0.229: chaneman added clone Defense (Defender bootleg). + +- 0.225: Correct rom names [Brian Troha]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.204: Renamed roms of clone Attack (Defender bootleg) according to ROM and socket labels (useful when redumping) [ClawGrip]. + +- 0.199: Juan Romero, Recreativas.org and The Dumping Union added clone Galaxy Wars II (Defender bootleg). + +- 5th June 2018: Smitdogg - Juan Romero and Recreativas.org sent us a dump for Galaxy Wars II, a clone/boot/hack of Defender. + +- 0.193: ARPA, Recreativas.org and The Dumping Union added clone Attack (Defender bootleg). + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Defender called Attack, but some roms are bad. + +- 0.187: Changed description of clone 'T.T. Defender' to 'T.T Defender'. + +- 0.186: Redumped bad maincpu rom ($e000) in clone T.T. Defender, game now works [ShouTime]. + +- 0.183: ShouTime, Renato Mucciarelli, Jan Stuhler, Surgeville, John Wilke, Rod_Wod, Mr. Goodwraith, ranger_lennier, Antonio Jover, ArcadeDude, Paul Vining, Ryan Gatto, joey35car, Smitdogg and The Dumping Union added clone T.T. Defender. + +- 24th January 2017: Smitdogg - ShouTime needs some money help with a couple of old Taito games. The games are TT Defender (Japan) and TT New York New York (Japan). "TT" is the brand Taito used in the early 80's on games where they produced the hardware themselves. TT Defender runs on totally different hardware from the Defender you know, made by Taito. TT New York New York has Japanese text and was the original version of the game as far as I know. + +- 5th February 2017: Smitdogg - We dumped TT Defender. "TT" is a brand Taito used in the early 80's on games where they produced the hardware themselves for Japan releases. TT Defender runs on different hardware from the Defender sets currently in MAME. + +- 0.154: Changed visible area to 292x240. + +- 0.143u4: Changed description of clones (bootleg set 1) to 'Tornado (set 1, Defender bootleg)', (bootleg set 2) to 'Tornado (set 2, Defender bootleg)', Zero (set 1) to 'Zero (set 1, Defender bootleg)', Zero (set 2) to 'Zero (set 2, Defender bootleg)', Defense Command to 'Defense Command (Defender bootleg)' and Defence Command to 'Defence Command (Defender bootleg)'. + +- 0.133u1: Renamed (defendg) to (defenderg), (defendb) to (defenderb) and (defendw) to (defenderw). + +- 0.126u5: Andy Welburn added clone Defender (White label). + +- 0.126u4: Changed description of clone (White label) to 'Defender (Blue label)'. Renamed (defendw) to (defendb). + +- 0.122u8: Changed description of clones 'Zero' to 'Zero (set 1)' and 'Defense Command (set 1)' to 'Defense Command'. + +- 18th February 2007: Mr. Do - We have Defender artwork, thanks to the BYOAC group purchase. So as to no longer leave out our UK friends, there are now both US and UK options for Defender. + +- 0.107u4: David Haywood added clone Zero (set 2). + +- 31st July 2006: f205v dumped Zero (set 2). + +- 31st July 2006: 3D ARCADE - btribble gives us an update of p's "Defender" model, as well as the Defender Prototype. Check out the crazy sideart on that one! + +- 0.95u3: Changed visible area to 294x239. Fixed cpu1 rom address to $16000. Changed description of clones (bootleg) to 'Defender (bootleg)', (bootleg set 1) to 'Tornado (bootleg set 1)', (bootleg set 2) to 'Tornado (bootleg set 2)' and 'Zero ?' to 'Zero'. + +- 0.94u2: Pierpaolo Prazzoli added clone Star Trek (Defender bootleg). + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.86u3: Pierpaolo Prazzoli added Zero (bootleg of Defender). + +- 0.84u6: Aaron Giles removed hacky cheat controls from Defender. + +- 0.84: David Haywood added clones Tornado? (bootleg set 1) and (bootleg set 2). + +- 0.76u2: Removed 6th button. + +- 0.74u2: Added clone Defender ? (bootleg). + +- 11th January 2003: Angelo Salese fixed the crash in Jeutel's Defender and cleaned up the decryption in it. + +- 0.57: Removed 3rd coin slot. + +- 24th August 2001: Highwayman submitted a clone of Defender called Defense. + +- 1st August 2001: Raver dumped Tornado (bootleg set 1), Jeutel France - although the PCB has german on it!. + +- 0.36RC1: Added clone Defender (White label). + +- 0.36b8: Changed description of clone 'Defense Command' to 'Defense Command (set 1)'. + +- 0.36b7: Added Testdriver: Defense Command (alternate) and Defender ? (Bootleg). + +- 0.35b2: Nicola Salmoria added clone Defender (Green label). Changed parent description to 'Defender (Red label)'. Changed M6809 CPU1 clock speed to 1MHz. + +- 0.34b7: Nicola Salmoria added clone Defence Command. + +- 0.34b6: David Winter added clone Defense Command (1980?). Added (Testdrivers) 'Defender ? (Bootleg)' and Defense Command. + +- 0.30: Maurizio Zanello added alternate controls in Defender and Stargate, to control the ship using the standard 8-way directional controls instead of up/down/reverse/thrust. Available only when the -cheat option is specified. + +- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Control: Up key = Up, Dn key = Down, Lft key = Reverse, ALT = Thrust, CTRL = Fire, X = Smart bomb, C = Hyperspace, 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu (only in attract mode). Known issues: The joystick controls are strange, but Defender had lots of buttons. + +- 0.24: Added 'Defender' (Williams 1980). The joystick controls are strange, but Defender had lots of buttons. Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Game is playable with accurate colors and sound. + +- 13th August 1992: Dumped Defender (Red label). + + +Other Emulators: + +* FB Neo + +* HiVE + +* JAE + +* Refender (Remake: http://norrish.force9.co.uk/refender) + +* Retrocade + + +Recommended Games: + +Defender (Pinball) + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 29 kb / 14 files / 22.5 zip + +$end + + + +$info=deltaqn +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Delta Belle (0252532, US)' from a parent set to a clone of Delta Queen. + +- 0.175: Renamed (deltqn) to (deltaqn) and (dltbel) to (deltabel). + +- 0.174: Changed description to 'Delta Queen (20185211, NSW/ACT)' and to 'Delta Belle (0252532, US)'. + +- 0.173: Added 'Delta Queen' (Aristocrat 200?) and 'Delta Belle' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.35 zip + +$end + + + +$info=deluxe5 +$mame +0.143u6 [Steetgames, bodger319, G. Mateo, M. Rodrigo, R. Weidinger, Brian Troha, Smitdogg, The Dumping Union] + + +WIP: + +- 0.194: David Haywood added default EEPROM for Deluxe 5 so it don't run with bogus values. + +- 0.177: Caius added clone Deluxe 4 U (ver. 0107, 07/01/2000). Added proper SMT Flash dumps to deluxe4u [System11]. + +- 0.153: System11 added clones Deluxe 5 (ver. 0107, 07/01/2000, set 2) and (ver. 0107, 07/01/2000, set 3). Changed parent description to 'Deluxe 5 (ver. 0107, 07/01/2000, set 1)'. + +- 0.143u6: Added 'Deluxe 5 (ver. 0107, 07/01/2000) (ESD 2000)' [Steetgames, bodger319, G. Mateo, M. Rodrigo, R. Weidinger, Brian Troha, Smitdogg, The Dumping Union]. + +- 12th September 2011: Smitdogg - We have won TESD's Deluxe 5 multigame with recent donations. It's on the way. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Multi Champ + +Multi Champ Deluxe + +Deluxe 5 + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 6.13 MB / 12 files / 3.09 zip + +$end + + + +$info=demndrgn +$mame +0.95 [Frank Palazzolo] + + +TODO: + +* Missing audio board + + +WIP: + +- 0.255: Eliminated deprecated use of PORT_RESET for trackball inputs [AJR]. + +- 0.198: Added 'Astrocade Custom I/O' (1789772 Hz) sound. + +- 0.190: Added MACHINE_IS_INCOMPLETE flag since sound program is missing [AJR]. + +- 0.123u6: Changed description to 'Demons & Dragons (prototype)'. + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Changed Z80 CPU clock speed to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 4096 colors. Changed region cpu1 ($14000-28000) to user1 ($800-1c000). Replaced Double 8-way Joystick with Stick. Added 8x 'Unused dipswitches. + +- 0.113: Derrick Renaud changed 'Demons and Dragons' to proper IPT_AD_STICK controls. Replaced Trackball with Stick. + +- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in Demons and Dragons. + +- 0.96u1: Fixed wrong mapped input (P1 uses P2 fire buttons). Removed Player 2. + +- 0.95: Frank Palazzolo added 'Demons and Dragons (prototype)' (Bally Midway 1982). No sound. + +- 19th March 2005: Frank Palazzolo - It's playable now. It's got robotron-style movement, with seperate controls for moving and firing. Moving actually uses an analog joystick, which can allow speed control, but I haven't actually hooked that up yet. The only thing that's really missing is sound. It writes sample numbers to a port, so there must have been an additional audio board. Hopefully we can dig up more info on this, if the board and/or ROM images still exist anymore. + +- 18th March 2005: Frank Palazzolo - Well, as it turns out - the one piece of Professor Pacman hardware that I didn't emulate is used by D&D. The good news is - I got it working tonight! Now profpac passes all self-tests, and demndrgn runs into the game portion. I need to map the controllers and dips now, since I can't control the player yet. Right now there is no sound, but it sure seems like it was supposed to have speech! There is a part where a wizards head fills the screen, and his lips move. I wonder what's up with that? + +- 17th March 2005: Frank Palazzolo - Demons and Dragons is a prototype game that is supposed to run on Professor Pacman hardware, or something very similar. I got it run a little bit... but it's not playable yet. + + +HOW TO PLAY: + +- Avoid the killer dragon. + +- Stop the flying dragons from burning the castle. + +- Throw magic missiles at other evil creatures. + +- Stop the dreaded troll. + +- Grab all 3 keys in 1 wave to free the princess. + +- Beware of dark surprises. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 104 kb / 13 files / 47.5 zip + +$end + + + +$info=demoderb +$mame +0.148u2 [Brian Troha, The Dumping Union] + +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +SETUP: + +- Press F2 before initial screen to configure Track=Steer player 1 CTRL=Accelerate forward ALT=Accelerate backward + + +WIP: + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz. + +- 0.166: Changed PORT_REVERSE to PORT_INVERT. Actual hardware show test mode starts at 0 for wheel inputs, not 128 [arcademark]. + +- 0.148u2: Brian Troha and The Dumping Union added Demolition Derby. Added the "full" version of Demolition Derby that is dipswitch selectable between Upright and Cocktail mode. The other version was a only supported Cocktail mode. Also added proper dipswitch settings for the Cocktail mode only version [Brian Troha]. Replaced M6809 CPU3 with M6809E. Changed 'Demolition Derby' to clone 'Demolition Derby (cocktail)' and clone (2-Player Mono Board Version) to 'Demolition Derby (MCR-3 Mono Board Version)'. Renamed (demoderb) to (demoderbc). + +- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Turbo Chip Squeak Sound Board' sound. Removed 3rd sound channel. Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.129u6: Couriersud fixed duplicated input definitions for P1 and P2 buttons in Demolition Derby. + +- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a Demolition Derby bezel. + +- 0.122u6: Replaced M6809 CPU3 with M6809E (8MHz). + +- 0.98u1: Added Z80 (2MHz) CPU2 and 2x AY8910 (2MHz) sound. Changed M6809 CPU3 clock speed to 2MHz. Added PROM ($0 - from shollow). Changed region cpu2 to cpu3 and sound to 3 channels. + +- 0.56: Renamed (destderb) to (demoderb) and (destderm) to (demoderm). + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 0.36b6: Aaron Giles added clone Demolition Derby (2-Player Mono Board Version). + +- 0.35b13: Bret Wallace added sound to Demolition Derby. Replaced Z80 CPU2 and 2x AY-8910 with M6809 (2250000 Hz) and DAC sound. Added new cpu2 roms ($c000, e000). + +- 0.31: Known issues: Due to missing ROMs from the Turbo Cheap Squeak board, sound doesn't work. + +- 0.28: Added 'Demolition Derby' (Bally Midway 1984). Players 2-4 aren't fully supported. Due to missing ROMs from the Turbo Cheap Squeak board, sound doesn't work. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Track = Steer player 1, CTRL = Accelerate forward and ALT = Accelerate backward. At this time, the game requires a trackball (-trak option). Known issues: Players 2-4 aren't fully supported. No sound (it should work in theory). + +- 24th January 1997: Dumped Demolition Derby. + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 224 kb / 16 files / 63.1 zip + +$end + + + +$info=demofist +$mame +0.127u2 [Guru, Andreas Naive] + + +WIP: + +- 0.255: Fixed PowerVR 2 hardlocks Demolish Fist when coined up with -drc (sega\powervr2.cpp) [Angelo Salese]. + +- 0.213: Removed ax0601f01.bin Atomiswave key. + +- 0.143u4: Added ax0601f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.133u5: Added missing user1 roms to Demolish Fist. + +- 0.127u2: Guru and Andreas Naive added 'Demolish Fist' (Sammy 2003). Andreas Naive added (partial) decryption for 'Demolish Fist'. + + +LEVELS: 5 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 120 MB / 8 files / 101.8 zip + +$end + + + +$info=demon +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.147u2: Added Demon color overlay [hap]. + +- 9th July 2008: Mr. Do - Re-created the bezel for Demon and made the overlay look more like the actual overlay, thanks to pics available at ionpool. + +- 0.87u3: Aaron Giles fixed sound in Demon (was seriously wrong). + +- 0.56: Overlay for Demon [Pete Ashdown]. + +- 0.37b2: Zsolt Vasvari added sound to Demon. Added Z80 (3579545 Hz) CPU2 and cpu2 sound rom. Replaced Samples with 3x AY-8910 (3579545 Hz). + +- 0.35RC2: Mathis Rosenhauer fixed crashes in Demon. + +- 21st June 1999: Mathis Rosenhauer did some fixes to Cinematronics games, for example Demon doesn't crash anymore. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Demon' (Rock-Ola 1982). TODO: Find out why Demon is broken. + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 20.4 kb / 11 files / 15.6 zip + +$end + + + +$info=demoneye +$mame +0.74u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.222: Audio updates (audio\redalert.c): More accurate emulation of 555-based IRQ timing. Use 6821 PIA device to generate sound IRQ in Demoneye-X. Simplify handler signatures [AJR]. Better colors. Added bitmap layer. Fixed drawing order and tile banking [Tomasz Slanina, Angelo Salese]. Changed MC6802 CPU2 clock speed to 3579545 Hz. + +- 8th February 2020: Tomasz Slanina - I started looking at the RedAlert driver (several games running on IREM M-27 and similar hardware). The background color in Demoneye-X, at least on the title screen, should be black (check System16), so i have maybe temporary changed it, because in-game gfx looks better but maybe it is not correct and difficult to verify without access to the real hardware with blue bg. Due to missing gfx elements, it's currently marked as not working. After some research (would be easier with schematics or the PCB) i added preliminary support for the additional gfx layer. It's still not complete - there are a few GFX bugs and probably the wrong colors. The game is playable now. Enemies like Demoneye-X and Demoneye King are fully visible. Compare screens. Top row = without additional gfx; at the bottom - with. I need to polish the driver, try to fix the remaining GFX bugs and send the driver update. + +- 0.122u7: Rewrote and modernized the Red Alert driver [Zsolt Vasvari]: Correct colors, in places different from the manual's description, but matches the flyer perfectly. Added speech. Fixed AY-8910 sounds. Odds and ends. Correct colors in Demoneye-X. Added some sound to Demoneye-X. Marked Demoneye-X it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level. Fixed cpu2 rom address to $3000. Changed user1 rom ($200) to PROMs ($0 - color). Changed M6502 CPU1 clock speed to 781250 Hz, M6802 CPU2 to 894886 Hz and 2x AY-3-8910A to 1789772 Hz. Added 2nd coin slot. + +- 0.74u2: Pierpaolo Prazzoli added Demoneye-X (Irem 1981). GFX problems and no sound. + +- 1st October 2003: Pierpaolo Prazzoli added Demoneye-X to the Red Alert driver (it's missing sound and has wrong colors). + +- 21st December 1998: Dumped IREM 'DEMONEYE-X' proto 1981. + + +LEVELS: 1 (endless) + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 33 kb / 10 files / 18.4 zip + +$end + + + +$info=demoneye_audio +$mame + +DEVICE: + +Irem Demoneye-X audio + + +WIP: + +- 0.246: Changed sourcefile to irem\redalert_a.cpp. + +- 0.236: Added 'Irem Demoneye-X audio' device (audio\redalert.c). + +$end + + + +$info=demonwld +$mame +0.57 [Brian Troha] + +0.35RC2 [Darren Olafson] + +0.35RC1 [Testdriver] + + +Bugs: + +- demonwld and clones: The game gives you bonus lives everytime you kill a enemy or grab point items. ArcadeGuy (ID 07176) + + +WIP: + +- 0.275: Changed description to 'Demon's World (World) / Horror Story (Japan) (set 1)' and clones (set 2) to 'Demon's World (World) / Horror Story (Japan) (set 2)', (set 3) to 'Demon's World (World) / Horror Story (Japan) (set 3)', (set 4) to 'Demon's World (World) / Horror Story (Japan) (set 4)', (set 5) to 'Demon's World (World) / Horror Story (Japan) (set 5)' and (set 6) to 'Demon's World (World) / Horror Story (Japan) (set 6)'. + +- 0.260: Tonitox added clone Demon's World / Horror Story (set 6). Note: Standard TP-O16 PCB. + +- 0.227: Added note about missing MCU dump for Demon's World and marked currently used code as bad since it's not from an original board [Osso]. + +- 29th May 2018: Smitdogg - Hammy dumped an alt version of Demon's World. + +- 0.179: Sugoi Helsinki added clone Demon's World / Horror Story (set 2). Note: Seems to be older than the parent (still has a 1989 date) but newer than the other sets and sound rom matches parent and attract cycle matches parent, so added it as set 2. I've asked if the other roms can be dumped so we can use the proper rom labels for the gfx. Changed description of clones (set 2) to 'Demon's World / Horror Story (set 3)', (set 3) to 'Demon's World / Horror Story (set 4)' and (set 4) to 'Demon's World / Horror Story (set 5)'. Renamed (demonwld3) to (demonwld4), (demonwld2) to (demonwld3) and (demonwld1) to (demonwld2). + +- 0.153: Changed VSync to 55.161545 Hz. + +- 0.143u7: Removed clone 'Demon's World / Horror Story (set 5)'. + +- 0.141u4: Changed description of clone (Taito license, set 2) to 'Demon's World / Horror Story (set 2)'. + +- 0.139u2: Robert Zandona removed custum video update for Demon's World; now it's the same of Toaplan 1. + +- 0.133u1: Corrado Tomaselli changed VSync to 55.14 Hz in Demon's World. Renamed (demonwl1) to (demonwld1), (demonwl2) to (demonwld2), (demonwl3) to (demonwld3) and (demonwl4) to (demonwld4). + +- 0.131u4: Tafoid fixed Demon's World fails to start. + +- 0.126u2: Corrado Tomaselli dumped and added clone Demon's World / Horror Story (set 5). Changed parent description to 'Demon's World / Horror Story (set 1)' and clones (Taito license) to 'Demon's World / Horror Story (Taito license, set 2)', (early edition) to 'Demon's World / Horror Story (set 3)' and (first edition) to 'Demon's World / Horror Story (set 4)'. + +- 0.125u1: Brian Troha added clone Demon's World / Horror Story (early edition). Renamed (demonwl2) to (demonwl3). + +- 0.122u6: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.113u4: Changed VSync to 60Hz. + +- 0.103u3: Corrado Tomaselli added clone Demon's World / Horror Story (first edition). + +- 16th January 2006: Corrado Tomaselli dumped Demon's World - Horror Story (set 4). This romset derives from demonwl1 because the setting is the japanese horror mithology but it hasn't the taito license. + +- 0.99u8: Pierpaolo Prazzoli fixed the Toapan sprite drawing, this fixes the first boss in Demon's World when it's dying. + +- 0.97u1: Satoshi Suzuki and Mamesick fixed sync rate in Demon's World. Changed VSync to 55.161545 Hz. + +- 0.80: Changed TMS32010 CPU3 clock speed to 3.5MHz. + +- 0.79: Fixed cpu3 roms addresses. + +- 25th November 2002: Satoshi Suzuki fixed a graphics bug in Demon's World. + +- 0.62: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.57: Brian Troha added 'Demon's World / Horror Story' (Toaplan 1990). Renamed (demonwld) to (demonwl1). + +- 5th August 2001: Brian Troha added another version of Demon's World to the Toaplan driver. + +- 0.37b9: Swapped cpu3 roms ($8000/1). + +- 0.37b6: Fixed cpu3 rom loading. + +- 0.36b11: Added TMS320C10 (3.5MHz) MCU and cpu3 DSP roms and PROMs ($0, 20 - sprite attribute and ???). + +- 0.35RC2: Darren Olafson added 'Demon's World / Horror Story' (Toaplan/Taito 1989). + +- 17th June 1999: Darren Olafson sent in a driver with Demon's World and Rally Bike, but they still have some glitches. + +- 18th June 1999: Marco fixed the dips in Demon's World and Rally Bike. + +- 0.35RC1: Darren Olafson added (Testdriver) Demon's World. + +- 29th May 1999: Darren Olafson has made some cleanup on the Toaplan driver and also included a work-in-progress driver for Demon's World. + +- 20th May 1999: Darren Olafson sent some pictures from a work-in-progress Demon's World driver. + +- 16th May 1999: Malcor dumped Demon's World / Horror Story (Taito license, set 2) by TOAPLAN. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 1.29 MB / 15 files / 418.8 zip + +$end + + + +$info=dendego +$mame +0.243 [AndyNumbers] + +0.81u4 [Guru] + + +< Japan > + + +Bugs: + +- Rendering desyncs from audio by running at too slow a speed (regression). Mark (ID 08981) + + +WIP: + +- 0.286: Added Japanese text and bulb color (layout\dendego.lay) [pizzzza19]. Added shared group and the 1/2/3 lamps. Make brake pressure xx.x instead of xxxx (layout\dendego.lay). Update controller state in INPUT_CHANGED_MEMBER instead of screen_update and tweak lamp brightness [hap]. + +- 0.275: Moved Densha de Go! games to a derived state class with the train controller support [cam900]. + +- 0.243: AndyNumbers added Densha de GO! (Ver 2.3 J). Renamed (dendego) to (dendegoa). + +- 0.213: Replaced MC68HC11 CPU2 with MC68HC11M0. + +- 0.146u4: Changed OKI6295 clock speed to 1056000 Hz. + +- 0.146u3: Improved Densha de GO! controls. Added simple artwork for Densha de GO! games. Hooked up OKI6295 [hap]. Added 3rd sound channel with subwoofer speaker. Added 2nd coin slot. Fixed rom names. Changed description to 'Densha de GO! (Ver 2.2 J)' and clone 'Densha de GO! EX' to 'Densha de GO! EX (Ver 2.4 J)'. + +- 0.146u1: hap fixed Densha de GO! / 2 crash after initial checks. + +- 0.143u4: Angelo Salese and R. Belmont fixed Densha de GO! - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Implemented preliminary object RAM bankswitch, fixes Densha de Go garbage video objects if you coin up during attract mode. Improved inputs in Densha de Go, promoted game to working state. Faked the Mascon via an analog port, that fixes a bunch of issues with undefined input state for Densha de Go 1 and 2. Fixed credit display in Densha de Go. O. Galibert provided odometer and break table conversion for Densha de Go. Added OKI6295 (1MHz) sound. Changed description to 'Densha de GO!' and clone (Japan) to 'Densha de GO! EX'. Renamed (dendeg) to (dendego) and (dendegx) to (dendegox). + +- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug. + +- 0.124u4: Changed description to 'Densya De Go (Japan)' and clone 'Densya De Go Ex' to 'Densya De Go Ex (Japan)'. + +- 0.111u2: Added Pedal. + +- 24th June 2006: Ville Linde - The problem was indeed in the controller emulation. Densya De GO! now works much better. + +- 22nd June 2006: Ville Linde - I have made some major improvements to the Taito JC System driver. First I improved and fixed bugs in the M68040 FPU. Then I found the missing vertical blank interrupt, after which things really started to work. After that, I needed to figure out how the 2D graphics works. Turns out the 2D graphics chip is just a basic object processor, not too different from the one in Konami's Firebeat hardware. Landing Gear and Side by Side 2 already run through their attract modes. Densya De GO! also shows some graphics, but hangs pretty soon. Apparently it needs a bit more of the train controller emulated. Update: R. Belmont pointed out that the red and green color components were swapped. I've updated the screenshots with that fixed. + +- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 and user3 rom loading. Changed palettesize to 65536 colors. + +- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384. + +- 0.81u4: Added 'Densya De Go' (Taito 1997) and clone 'Densya De Go Ex'. + +- 15th January 2004: Guru - Densya de Go EX (Taito 1997, System JC hardware) arrived from Japan. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 42.8 MB / 28 files / 16.8 zip + +$end + + + +$info=dendego2 +$mame +0.81u4 [?] + + +< Japan > + + +WIP: + +- 0.213: Replaced MC68HC11 CPU2 with MC68HC11M0. + +- 0.146u4: Changed OKI6295 clock speed to 1056000 Hz. + +- 0.146u3: Added simple artwork for Densha de GO! games. Hooked up OKI6295 [hap]. Added 3rd sound channel with subwoofer speaker. Added 2nd coin slot. Changed description to 'Densha de GO! 2 Kousoku-hen (Ver 2.5 J)' and clone 'Densha de GO! 2 Kousoku-hen 3000-bandai' to 'Densha de GO! 2 Kousoku-hen 3000-bandai (Ver 2.20 J)'. + +- 0.146u1: hap fixed Densha de GO! / 2 crash after initial checks. + +- 0.143u4: Angelo Salese and R. Belmont fixed Densha de GO! 2 - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Implemented 4bpp mode for object RAM, used by Densha de Go 2 credit display. Faked the Mascon via an analog port, that fixes a bunch of issues with undefined input state for Densha de Go 1 and 2. Fixed ROM loading in Densya de Go 2 Kousoku-hen, fixes booting in it. Fixed Densha de Go 2 crash when entering into gameplay, game is now playable. Added OKI6295 (1MHz) sound. Changed description to 'Densha de GO! 2 Kousoku-hen' and clone Ex (Japan) to 'Densha de GO! 2 Kousoku-hen 3000-bandai'. Renamed (dendeg2) to (dendego2) and (dendeg2x) to (dendego23k). + +- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug. + +- 0.124u4: Changed description to 'Densya De Go 2 (Japan)' and clone 'Densya De Go 2 Ex' to 'Densya De Go 2 Ex (Japan)'. + +- 0.111u2: Added Pedal. + +- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 and user3 rom loading. Changed palettesize to 65536 colors. Set year to 1998. + +- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384. + +- 0.81u4: Added 'Densya De Go 2' (Taito 1997) and clone 'Densya De Go 2 Ex'. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 50.8 MB / 32 files / 24.9 zip + +$end + + + +$info=dendego3 +$mame +0.222 [AndyNumbers, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.279: Changed description to 'Densha de GO 3! Tsukin-hen (VER.2.03J)'. + +- 0.278: Changed description to 'Densha de GO 3! Tsukin-hen (Ver 2.03 J)'. + +- 0.233: Ville Linde added controls for Densha de GO 3. Replaced 8-way Joystick controller with Paddle with 7x buttons. + +- 0.222: AndyNumbers and The Dumping Union added 'Densha de GO 3! Tsukin-hen (V2.03J)' (Taito 2000). + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 512 kb / 4 files / 51.7 zip + +CHD: 9.54 GB (Compressed: 249.8) + +$end + + + +$info=denjinmk +$mame +0.218 [Caius, The Dumping Union] + +0.79 [Guru] + + +< Japan > + + +WIP: + +- 0.233: Fixed 'Demo Sounds' and 'Coin A/B' dipswitches [Guru]. + +- 0.218: Caius and The Dumping Union added Denjin Makai (set 1). Changed Denjin Makai to clone 'Denjin Makai (set 2)'. Renamed (denjinmk) to (denjinmka). + +- 0.214: Fixed Denjin Makai setgfxbank. Fixes broken backgrounds in 2 game endings [Angelo Salese]. + +- 0.206: Changed VSync to 56Hz. + +- 0.202: Denjin Makai was released on February 1, 1994 (from Wikipedia) and title screen says 1994 copyright [cam900]. + +- 0.191: Angelo Salese fixed Denjin Makai background pen colors. + +- 0.176: Angelo Salese fixed priority issues in Denjin Makai and game puts sprites above everything for mode 3. + +- 0.155: hap added 'Flip Screen' dipswitch. Changed manufacturer to 'Winkysoft (Banpresto license)'. + +- 0.147: Attempt to fix backplane color in Denjin Makai [Angelo Salese]. + +- 0.141u1: Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese]. + +- 2nd January 2011: Angelo Salese - Denjin Makai is the only fully working game so far, mainly because it doesn't call any macro command. It has minor gfx glitches (wrong backplane color in later levels, shown in pic) plus uses an unemulated DMA brightness mode so no fade in/out effects for this at the moment. You can try it in MAME 0.141 if you didn't already. + +- 0.140u3: Angelo Salese, David Haywood and Tomasz Slanina fixed Denjin Makai - Game now playable. Angelo Salese fixed an un-inited bankswitch problem in the Seibu audio driver, gives preliminary working sound in Denjin Makai. Commented out a bogus IRQ hack in Seibu audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge. Added a preliminary DMA to the Legionnaire driver, fixes some color issues in Denjin Makai. Added dipswitches 'Demo Sounds', 'Language' and 5x 'Unknown'. + +- 25th May 2008: David Haywood - I've been working on improving Denjin Makai recently, but that one hardly uses the COPX-02 protection (only for the score calculation between rounds and some timer countdowns) so the improvements seen in that in the last couple of releases don't reflect progress on the protection emulation. + +- 0.125: David Haywood added extra tile banking and layer enable for Denjin Makai. + +- 0.124u5: Added dipswitches 'Coin A', 'Coin B' and 'Unknown'. + +- 0.124u3: Guru added good Denjin Makai gfx2 rom ($0). + +- 0.124u2: Added 3rd button. Fixed gfx1/2 rom loading. Added 15x 'Unknown' dipswitches. + +- 0.111u4: Changed visible area to 320x256. Fixed gfx2 rom loading. + +- 0.79: Guru added 'Denjin Makai' (Banpresto 1993). + +- 15th January 2004: Guru - Denjin-Makai (Banpresto 1994, on Legionairre hardware) arrived from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 9.94 MB / 17 files / 3.84 zip + +$end + + + +$info=denseib +$mame +0.136u3 [Tomasz Slanina, XingXing] + + +< Japan > + + +WIP: + +- 0.207: iq_132, Jorge Silva and The Dumping Union added clone Ghost Chaser Densei (SNES bootleg, set 2). Changed parent description to 'Ghost Chaser Densei (SNES bootleg, set 1)'. + +- 11th February 2019: Smitdogg - Jorge Silva and Kravex sent us a dump of a bootleg of Ghost Chaser Densei and iq_132 wrote decryption code for it. + +- 0.145u7: Added dipswitches 'Coinage', 'Difficulty', 'Mode', 'Suffered Damages' and 6x 'Unused'. + +- 0.136u3: Tomasz Slanina and XingXing added 'Ghost Chaser Densei (SNES bootleg)' (bootleg 1996). + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2 MB / 4 files / 1.20 zip + +$end + + + +$info=depthch +$mame +0.33b5 [Al Kossow] + + +Artwork available + +Samples required + + +Bugs: + +- Clone subhunt: Needs an overlay to provide proper color. chowell (ID 02858) + + +WIP: + +- 0.192: Jim Hernandez added bonus sound sample to Depthcharge. + +- 0.182: Updated labels for clone Sub Hunter (Gremlin / Taito) with locations and added readme from recent dump [Tafoid]. + +- 0.167: Changed description of clone 'Sub Hunter' to 'Sub Hunter (Gremlin / Taito)'. + +- 0.148: hap fixed coin timing regression in VIC Dual driver. This fixes corrupt input and sound in Depthcharge. + +- 28th May 2012: Mr. Do - Nightvoice added control panel and marquee for Depthcharge (marquee is thanks to the BYOAC / CAG artwork). + +- 0.133u2: hap added a simple color overlay for Depthcharge based on flyers. + +- 0.133u1: Renamed (depthv1) to (depthcho). + +- 0.113u3: Removed sonarena sample. + +- 0.98u3: Replaced Z80 CPU1 with 8080. + +- 0.75: Added clone Sub Hunter (Taito 1977). The LOW_NIBBLED roms Dp10 ($0400) and Dp11 ($0c00) are being dumped wrong, they where repaired with the Depth Charge sets. + +- 6th October 2003: Stefan Jokisch added Sub Hunter, a clone of Depthcharge, to the vicdual driver. + +- 0.74u2: MASH added clone Depthcharge (older). + +- 27th September 2003: MASH added a clone of Depthcharge. + +- 0.37b7: Added samples (longex, shortex, spray, sonar and sonarena.wav). + +- 0.36b5: Samples support in Depthcharge [Zsolt Vasvari]. Added user1 roms ($0, 20). Added samples (longex, sonar, sonarena, spray, shortex.wav). Changed description to 'Depthcharge'. + +- 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples. + +- 0.33b5: Al Kossow added 'Depth Charge' (Gremlin 1977). + +- 26th January 1998: Malcor dumped Sub Hunter by TAITO. + +- 2nd June 1998: Dumped Depthcharge. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 6.06 kb / 8 files / 4.59 zip + +$end + + + +$info=derbyo2k +$mame +0.140u2 [Anonymous, f205v] + + +WIP: + +- 0.180: Changed description to 'Derby Owners Club 2000 Ver.2 (Japan, Rev A)'. + +- 0.172: Changed description to 'Derby Owners Club 2000 Ver.2 (Japan) (Rev A)'. + +- 0.141u1: Changed description to 'Derby Owners Club 2000 (Rev A)'. + +- 0.140u2: Anonymous and f205v added 'Derby Owners Club 2000' (Sega 2000). + +- 21st June 2010: f205v dumped Derby Owners Club 2000 Ver.2 (Rev A) (Sega/Hitmaker 2000). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 132 MB / 17 files / 50.3 zip + +$end + + + +$info=derbyoc +$mame +0.137u4 [Guru] + +0.114u1 [Guru] + + +WIP: + +- 0.180: Changed description to 'Derby Owners Club (Japan, Rev B)'. + +- 0.172: Changed description to 'Derby Owners Club (Japan) (Rev B)'. + +- 0.159: Mr. CAST, Smitdogg and The Dumping Union added I/O board dump to 'Derby Owners Club (JPN, USA, EXP, KOR, AUS) (Rev B)'. Added rs422_io epr-22083.ic7 rom. + +- 0.158: Removed derbyoc-key.bin rom. + +- 6th June 2012: Smitdogg - We got an I/O board for Derby Owners Club which seems to control the card reading. + +- 0.143u4: Added derbyoc-key.bin rom. + +- 0.138u3: Changed description to 'Derby Owners Club (JPN, USA, EXP, KOR, AUS) (Rev B)'. + +- 21st June 2010: f205v dumped Derby Owners Club 2000 Ver.2 (Rev A) (Hitmaker - Sega 2000). + +- 0.137u4: Changed clone 'Derby Owners Club (JPN, USA, EXP, KOR, AUS Ver. B)' to parent 'Derby Owners Club (JPN, USA, EXP, KOR, AUS)'. Renamed (derbyocb) to (derbyoc). + +- 0.137u3: Changed description to 'Derby Owners Club (JPN, USA, EXP, KOR, AUS Ver. B)'. Renamed (derbyoc) to (derbyocb). + +- 0.131: Added missing user1 roms. + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include... Derby Owner's Club. + +- 0.114u1: Guru added 'Derby Owners Club (JPN, USA, EXP, KOR, AUS)' (Sega ????). + +- 20th July 2003: Guru - Received Derby Owners Club (Sega 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 116.1 MB / 16 files / 42.2 zip + +$end + + + +$info=derbyoc2 +$mame +0.131 [Guru] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Derby Owners Club II Ver.2.1 (Japan, Rev B)'. + +- 0.172: MetalliC added Derby Owners II protection key. Changed description to 'Derby Owners Club II Ver.2.1 (Japan) (Rev B)'. + +- 0.141u1: Changed description to 'Derby Owners Club II (JPN, USA, EXP, KOR, AUS) (Rev B)'. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 completed 'Derby Owners Club II' partial dump. + +- 5th September 2009: R. Belmont - In other Guru news we've got complete dump for NAOMI Derby Owner's Club II. The game won't run in MAME. + +- 0.131: Guru added 'Derby Owners Club II (JPN, USA, EXP, KOR, AUS)' (Sega 1999). + +- 20th April 2008: Guru - Derby Owners Club II NAOMI cart arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 180 MB / 12 files / 107.5 zip + +$end + + + +$info=derbyocw +$mame +0.140u3 [f205v, Cah4e3] + +0.137u3 [f205v, The Dumping Union] + + +WIP: + +- 0.246: bobbydilley, chunksin and rtw added clone Derby Owners Club World Edition (Rev T). + +- 0.215: Fluffy added clone Derby Owners Club World Edition (Rev A). + +- 0.189: f205v and ShouTime added clone Derby Owners Club World Edition (Rev B). + +- 27th August 2017: Smitdogg - f205v and ShouTime dumped Derby Owners Club World Edition Rev.B. + +- 0.172: Changed description to 'Derby Owners Club World Edition EX (Rev D)' and clone (Rev C) to 'Derby Owners Club World Edition (Rev C)'. + +- 0.140u3: f205v and Cah4e3 added 'Derby Owners Club World Edition (JPN, USA, EXP, KOR, AUS) (Rev D)'. Renamed (derbyocw) to (drbyocwc). + +- 18th September 2010: f205v dumped Derby Owners Club World Edition (Rev D). + +- 0.138u3: Changed description to 'Derby Owners Club World Edition (JPN, USA, EXP, KOR, AUS) (Rev C)'. + +- 0.137u4: Changed description to 'Derby Owners Club World Edition (Rev C) (JPN, USA, EXP, KOR, AUS)'. Renamed (derbyoc) to (derbyocw). + +- 0.137u3: f205v and The Dumping Union added 'Derby Owners Club (JPN, USA, EXP, KOR, AUS Ver. C)' (Sega 1999). + +- 11th April 2010: R. Belmont - Evildoers and dump-hoarders beware: f205v and The Dumping Union got us the NAOMI cart Sega Strike Fighter (plus a new version of Derby Owner's Club and a NAOMI gambling-themed game called Kick '4' Cash. Here's a few Strike Fighter screens since the other 2 don't do much. + +- 10th April 2010: Smitdogg - f205v has been dumping various NAOMI carts including Derby Owners Club World Edition, Kick '4' Cash, and Sega Strike Fighter (Rev A). + +- 2nd November 2009: f205v dumped Derby Owners Club World Edition (Rev C) (Sega 2001). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 116 MB / 8 files / 36.4 zip + +$end + + + +$info=deroon +$mame +0.74u2 [?] + +0.66 [Testdriver] + + +< Japan > + + +WIP: + +- 0.250: Fabrice Arzeno added clone Deroon DeroDero (earlier, set 2). Note: Only main CPU program ROMs differ slightly from the deroon set (a routine is NOPed out at 0x711e-0x7152). Labels are original Tecmo. Low serial number [Osso]. Changed parent description to 'Deroon DeroDero (earlier, set 1)'. + +- 0.206: Arzeno Fabrice and The Dumping Union added clone 'Deroon DeroDero / Tecmo Stackers'. Note: This set contains less Japanese text and English translations for some game aspects such as game menus. Coining up displays "TECMO STACKERS" but this set doesn't seem to include a "How to Play" demo like the parent set. Possibly a Korean set, contained genuine Tecmo dvelopment labels - Still missing the full English version titled Temco Stackers. Modified gamename/description based on suggestions by fellow devs [Brian Troha]. Changed parent description to 'Deroon DeroDero (earlier)'. + +- 26th December 2018: Smitdogg - farzeno dumped Tecmo Stackers (later version / region of Deroon Derodero). + +- 0.155: hap fixed Deroon DeroDero assert. + +- 12th September 2011: Smitdogg - We have won Tecmo Stackers with recent donations. It's on the way. + +- 0.125u4: Nuapete and David Haywood fixed Deroon DeroDero - Game now playable. Nuapete added simulaton of Tecmo System protection. David Haywood added many improvements to the Tecmo System video and sound emulation. Added new gfx1 rom ($800001) and fixed gfx1/4/5 and sound2 rom loading. Changed 68000 CPU1 clock speed to 16MHz, OKI6295 to 2MHz and visible area to 320x240. Added 2nd Player and buttons 3 and 4. + +- 24th February 2005: Guru - Deroon Dero Dero arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + +- 17th December 2004: Dumping Project - Randy have won on eBay a 'Deroon Dero Dero' PCB for trojaning. + +- 0.83: Tomasz Slanina added preliminary gfx decode, EEPROM r/w, txt layer, hacks to see more gfx (press Z or X), palette and watchdog (?) simulation. The game still don't work due to protection. Changed region gfx1 to gfx2/3, visible area to 336x256 and palettesize to 2049 colors. Added 8-way Joystick with 2x buttons. + +- 0.74u2: Added 'Deroon DeroDero' (Tecmo 1996). + +- 0.66: Added (Testdriver) Deroon DeroDero. First version of YMF262 emulator [Jarek Burczynski]. + + +LEVELS: 3/10 (easy/normal-hard course) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 16.8 MB / 12 files / 3.60 zip + +$end + + + +$info=desert +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.271: Tailsnic Retroworks fixed ROM locations for Desert Tank. + +- 0.197: Map outputs and coin counter. Cleanup inputs [Dirk Best]. Added Z80 (4MHz) CPU3. + +- 0.196: In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Desert Tank [Angelo Salese]. + +- 0.119u1: Fixed user2/3 rom loading. + +- 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz). + +- 0.87u2: R. Belmont added Martin Marietta co-credit for Desert Tank and properly mapped 'unplaced' ROMs for Desert Tank. Changed region user7 to cpu3/user2/3. + +- 0.87u1: R. Belmont added 'Desert Tank' (Sega 1994). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 29.4 MB / 28 files / 8.13 zip + +$end + + + +$info=desertbr +$mame +0.89u4 [Gerald] + + +TODO: + +* Wanted: 317-195 FD1094 CPU + + +NOTE: + +- The coin slot #1 (5 key) doesn't actually add credits to the game, although it *does* play a credit added sound ingame when pressed. Only coin slot #2 (6 key) and coin slot #3 (7 key) work correctly. This is not really a bug as it is accurately documenting the hardware. It's more of a limitation of MAME not having dynamic inputs. The current setting is necessary because if the DIP setting is changed to individual coin chute, coin1 becomes the player1 coin. An alternate solution might be to make individual coin chute the default setting. BSR + + +WIP: + +- 0.166: David Haywood added clones 'Desert Breaker (Japan) (bootleg of FD1094 317-0194 set)' and 'Desert Breaker (World) (bootleg of FD1094 317-0196 set)'. Changed parent description to 'Desert Breaker (World) (FD1094 317-0196)' and clone (FD1094 317-0194) to 'Desert Breaker (Japan) (FD1094 317-0194)'. + +- 0.138: Team Japump and Dumping Union added clone Desert Breaker (Japan, FD1094 317-0194). Yasuhiroyasuhiro fixed coinage of Desert Breaker. Changed parent description to 'Desert Breaker (World, FD1094 317-0196)'. Fixed rom names. + +- 0.95u6: Changed 'Unknown' dipswitch to 'Unused'. Added 3rd coin slot. + +- 0.90u4: Aaron Giles added P3 start button to Desert Breaker. + +- 0.90: Aaron Giles, Gerald and Thierry fixed sound in Desert Breaker with new roms. + +- 0.89u5: Added dipswitches 'Credits to Start', 'Demo Sounds', 'Play Mode', 'Coin Chute', 'Start Button' and 'Difficulty'. Renamed (dbrkr) to (desertbr). + +- 0.89u4: Gerald added 'Desert Breaker (FD1094 317-0196)' (Sega 1992). + +- 10th December 2004: Gerald - Redumped the Desert Breaker gfx roms from another board, it looks much better now. + +- 8th December 2004: Gerald - Dumped Desert Breaker (including CPU key) but some of the tile roms are bad reads. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 14.8 MB / 20 files / 3.25 zip + +$end + + + +$info=desertdn +$mame +0.149u1 [Alberto Grego, Mariusz Wojcieszek] + + +WIP: + +- 0.246: Updated company string [hap]. + +- 0.151: Zab dumped the color BPROM for Desert Dan and correct colors. + +- 0.149u1: Alberto Grego and Mariusz Wojcieszek added 'Desert Dan' (Video Optics 1982). Fixed romload according to the PCB - Game now playable [hap, Mariusz Wojcieszek]. Gave Desert Dan it's own dipswitches and correct them based on results and game play [Brian Troha]. Changed sprite handling a bit in ThePit driver [David Haywood]. + +- 12th July 2013: Smitdogg - Albergo Grego dumped an obscenely rare board called Desert Dan ((c) 1982 Video Optics) and Mariusz Wojcieszek is working on emulating it. + + +Other Emulators: + +* FB Neo + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 44 kb / 12 files / 18.7 zip + +$end + + + +$info=desertgu +$mame +0.36RC2 [Zsolt Vasvari] + + +SETUP: + +- To access the test mode in clone Road Runner (Midway), adjust the "Extended Time At" dipswitch to select "Test Mode". While in the test mode, hold Fire until the gun alignment screen appears. + + +WIP: + +- 0.215: Added 'Midway Desert Gun Audio' device (audio\mw8080bw.c). + +- 0.189: RogerXY and Blinddog replaced bad rom ($1800) in clone Road Runner (Midway) and added notes. + +- 0.137u4: Howard Casto changed output name for Desert Gun to something more descriptive (Player1_Gun_Recoil). + +- 0.122u6: Zsolt Vasvari hand-fixed clone Road Runner's corrupted cpu1 rom ($1800). We are 99.99% sure that the bad bytes are the same as the Desert Gun ones. + +- 0.122u5: Zsolt Vasvari and Guru added clone Road Runner (Midway). Fixed rom names. + +- 30th December 2007: Guru - Road Runner is now history. Seems to work OK as-is in MAME, but when you miss a shot, some junk text appears in the middle of the screen. When comparing the bytes in the ROM to the same ROM from Desert Gun, it's not just a name change. There are other bytes that are different, so perhaps just something in the MAME driver memory map needs adjusting? I'm sure someone will investigate it soon. + +- 29th December 2007: Guru - I'm still researching the strange ROM types on Road Runner so I didn't touch that yet. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Road Runner (Midway, 8080 L-board hardware, 1978) and others. Thanks to Tingoes for sending these out. + +- 23rd January 2007: 3D ARCADE - New 3D cabinet models for Desert Gun and clone Road Runner (Midway) from btribble. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and properly added gun recoil output in Desert Gun. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples sound with Discrete. Added 'Coinage' dipswitch and fixed 'Language', 'Extended Time At' and 'Game Time'. + +- 0.111u1: Added Invaders samples. + +- 0.61: Light gun support [Bryan McPhail]. + +- 8th May 2000: Zsolt Vasvari fixed Desert Gun. + +- 0.36RC2: Zsolt Vasvari added 'Desert Gun' (Midway 1977). + +- 7th March 2000: Zsolt Vasvari added Desert Gun and Shuffleboard to the 8080bw driver. + + +Other Emulators: + +* Laser + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 8 kb / 4 files / 5.76 zip + +$end + + + +$info=desertgu_audio +$mame + +DEVICE: + +Midway Desert Gun Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Desert Gun Audio' device (audio\mw8080bw.c). + +$end + + + +$info=desertwr +$mame +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +Artwork available + + +WIP: + +- 0.195: Changed description to 'Desert War / Wangan Sensou (ver 1.0)'. + +- 0.190: Angelo Salese added slot end status bits to YMF271 sound, fixes at least missing shots samples for Desert War. + +- 0.120u4: Added buttons 3-5. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Desert War. + +- 0.77u3: R. Belmont added YMF271 sound core plus very preliminary hook up in MegaSystem 32 (only Desert War makes any sound at all and it doesn't really seem to be anytihng like correct, this is probably due to a combination of Z80 communication and banking issues). Fixed sound1 roms addresses. + +- 0.68: Changed description to 'Desert War / Wangan Sensou'. + +- 0.65: Changed input to 2x buttons. + +- 0.63: Fixed gfx3 rom loading. + +- 0.62: David Haywood added 'Desert War' (Jaleco 1995). V70 CPU support [Olivier Galibert]. + +- 28th September 2002: Paul Priest added sprite and background zooming to the Jaleco Mega System 32 driver, Stephane Humbert fixed the dipswitches in Desert War and David Haywood cleaned up the driver. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + +- 11th February 2002: Guru - Desert War (Jaleco 1995, Mega System 32) arrived nearly 1 month late, because of UPS (in Sydney). Thanks to Smitdogg, djrosen and cricri_pingouin for getting the bucks together to buy these. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 30.8 MB / 20 files / 9.39 zip + +$end + + + +$info=destdrby +$mame +0.223 [Frank Palazzolo] + + +WIP: + +- 0.264: Changed description to 'Destruction Derby'. + +- 0.223: Frank Palazzolo added 'Destruction Derby [TTL]' (Exidy 1976). Added newly dumped roms from Exidy PCB, images now match fixed images from Demolition Derby (expected). Redundant with Demolition Derby in chicago.cpp, but it is a different PCB layout and different company. + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 2.22 kb / 15 files / 2.24 zip + +$end + + + +$info=destiny +$mame +0.128u5 [Angelo Salese] + + +NOTE: + +- Destiny uses simple keyboard inputs of today's date and customer's birthdate to produce a printed copy of today's fortune. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.179: Angelo Salese updated Destiny to use stub LCD and updated flags. Added LCD display (96x18; 50Hz). + +- 0.170: BEEP device clock() added, instead of default frequency of 3250 [hap]. Added Beep (800 Hz) sound. + +- 0.148u4: Made BEEP device initialize in constructor of driver classes [Miodrag Milanovic]. + +- 0.147: Update notes [hap]. + +- 0.146u3: Small driver cleanup [hap]. + +- 0.146u1: hap changed description to 'Destiny - The Fortuneteller (USA)'. Added rom locations. Big driver cleanup. Angelo Salese implemented buzzer sound. Added Beep sound. Added 'Coinage' and 'Force Start' dipswitches. Renamed (deshoros) to (destiny). + +- 0.128u5: Angelo Salese added 'Destiny Horoscope' (Data East Corporation 1983). + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Romset: 112 kb / 14 files / 39.7 zip + +$end + + + +$info=destroyr +$mame +0.57 [Stefan Jokisch] + + +Artwork available + + +Bugs: + +- destroyr, destroyr1: [possible] Atari Copyright possibly not being displayed on title screen. chaneman (ID 09279) + +- Language dipswitch not changing the language. scoobydude51 (ID 05361) + + +WIP: + +- 0.274: Added NOPR to addressmaps for MC6800 clr spam [hap]. + +- 0.265: Changed description to 'Destroyer (Atari, version O2)' and clone (version O1) to 'Destroyer (Atari, version O1)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.224: Added netlist sound to Destroyer [Ryan Holtz]. Use raw parameters for screen timing and correct IRQ timing [AJR]. Added widescreen layouts with shifters [Firehawke]. Added 'Netlist Sound Device'. Changed VSync to 59.885932 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - Atari's Destroyer and Sky Raider both now have full artwork. Thank you to TrevEB for scanning the background artwork and taking pictures of the cabs, and to Comboman for cleaning it up and putting it all together. I did a little bit of extra work on the cabinet artwork, shifter and trigger button, which are all animated now. The volcano buttons for these, and the other applicable games below, are courtesy of SteelTiger. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Use new OUTPUT callback object in Destroyer [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.185: More timer_alloc changes [Osso]. + +- 0.164: Killed anonymous timers and enabled save state support in Destroyer [Osso]. + +- 0.155: Tafoid correct some labels to follow 6 digit Atari standard for Destroyer. + +- 24th March 2012: 3D ARCADE - New Atari 3D cabinet model for Destroyer. + +- 0.143u2: hap fixed irratic timing and crash in Destroyer. Changed VSync to 60Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Destroyer. + +- 0.141u3: Siftware added clone Destroyer (version O1). Minor Destroyer improvements [hap]: Proper addressmap masks. Added 30132-01.k4 rom, duplicate of 30132-01.f4. Added version O1 romset, dumped by Siftware. Changed VSync to 60.114504 Hz. Changed parent description to 'Destroyer (version O2)'. + +- 0.135u2: Fabio Priuli added driver data structs to Destroyer. + +- 0.113u1: Zsolt Vasvari fixed reset problem in Destroyer. + +- 0.85u2: Aaron Giles turned off autocentering by default in Destroyer. There are probably others that should have this as well. + +- 0.79u1: Cleaned up Destroyer driver [Aaron Giles]. + +- 0.59: Added correct gfx4 waves rom. + +- 16th March 2002: Stefan Jokisch fixed the waves in the Destroyer driver and added some other minor improvements. + +- 0.57: Stefan Jokisch added 'Destroyer' (Atari 1977). + +- 12th November 2001: Stefan Jokisch sent in a driver for Destroyer, which lacks sound and has garbled graphics for the waves, but works otherwise. + + +LEVELS: 1 (endless) + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 7.28 kb / 8 files / 3.72 zip + +$end + + + +$info=destryer +$mame +0.109u2 [Curt Coder] + + +< Spain > + + +WIP: + +- 0.271: Verified clocks for Cidelsa's Destroyer (efo\cidelsa.h) [Recreativas.org]. + +- 0.265: Changed description to 'Destroyer (Cidelsa, set 1)' and clone (set 2) to 'Destroyer (Cidelsa, set 2)'. + +- 0.136u3: Renamed (destryea) to (destryera). + +- 0.124u3: Curt Coder added machine parameter and macros for the CDP1802 callback functions. This seems to have fixed the player sprite flashing in Destroyer/Altair/Draco. + +- 0.113u2: Changed VSync to 50.875178 Hz. + +- 0.113: Curt Coder added preliminary sound to Destroyer. White noise is missing. + +- 0.112u2: Curt Coder added NVRAM to Destroyer. Changed CDP1869 CPU2 clock speed to 5714300 Hz, visible area to 294x294 and VSync to 50.875179 Hz. + +- 0.112: Curt Coder fixed Destroyer (Cidelsa) - Game now playable. Added clone Destroyer (Cidelsa) (set 2). Changed parent description to 'Destroyer (Cidelsa) (set 1)'. + +- 0.109u3: Changed VSync to 50.089031 Hz. + +- 0.109u2: Curt Coder added 'Destroyer (Cidelsa)' (Cidelsa 1980). + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 8 kb / 4 files / 6.76 zip + +$end + + + +$info=detest +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.150: Removed M6809 CPU2, TMS32015 CPU3, M68000 CPU4, BSMT2000 sound and DMD display. + +- 0.141u1: Miodrag Milanovic added 'Data East Test Chip' (Data East 1998). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 64 kb / 1 files / 30.8 zip + +$end + + + +$info=deucesw2 +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'Deuces Wild 2 - American Heritage (Ver. 2.02F)' ( 1997). + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 8th December 2010: Smitdogg - Luca Elia ran through some of the gambling games that ChrisQC donated a few weeks ago: Deuces Wild 2 (Ver. 2.02F) (c) 1997. + + +Recommended Games (Cards) + + +Romset: 896 kb / 4 files / 203.2 zip + +$end + + + +$info=devilfsh +$mame +0.35RC1 [Zsolt Vasvari] + +0.35b3 [Chris Hardy] + + +Bugs: + +- Sound plays too quiet. CYBERYOGI (ID 08232) + + +WIP: + +- 0.285: caius added clone 'Devil Fish (Nuova Videotron bootleg)'. Note: All labels unreadable. + +- 0.278: Changed description to 'Devil Fish (Mars hardware)'. + +- 0.241: chaneman added clone Devil Fish (Galaxian hardware). Note: Artic Multi-System, CPU enclosed in epoxy block. Changed parent description to 'Devil Fish (Scramble hardware)' and clone (Galaxian hardware, bootleg?) to 'Devil Fish (Galaxian hardware, bootleg)'. Renamed (devilfsg) to (devilfshgb). + +- 0.53: Changed palettesize to 98 colors. + +- 0.35RC1: Zsolt Vasvari added Devil Fish (Artic 1982). Changed 'Devil Fish' to clone 'Devil Fish (Galaxian hardware, bootleg?)'. Renamed (devilfsh) to (devilfsg). + +- 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. + +- 24th May 1999: Zsolt Vasvari fixed Devil Fish colors. + +- 0.35b3: Chris Hardy added 'Devil Fish' (Vision / Artic 1984). + + +HOW TO PLAY: + +- Dog can catch DEVIL FISH in gates only. + +- After catch DEVIL FISH return to cabin. + +- Set fish as bait. + + +Other Emulators: + +* FB Neo + +* GalEMU + +* VAntAGE + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 30 kb / 14 files / 18.7 zip + +$end + + + +$info=devilw +$mame +0.36b8 [Phil Stroffolino] + +0.36b6 [Testdriver] + +0.36b5 [Testdriver] + + +Bugs: + +- Clone darkadv: Map screen display issue & freeze. mamefan (ID 08551) + + +WIP: + +- 0.281: Changed description of clone 'Majuu no Ohkoku' to 'Majuu no Ohkoku (Japan)'. + +- 10th October 2017: Smitdogg - Shoutime dumped Dark Adventure (US, Location Test Version) but it's missing a graphics rom which is different from the release version so unless a faked one can be whipped up it won't run correctly. + +- 0.143u8: Kanikani fixed inputs, DIPSW and added DIP locations to clone Majuu no Ohkoku. Added 5x 'Unused' dipswitches. + +- 0.133u2: hap improved sprite status register and fixed sprite lag in Devil World, this fixes the rogue sprites problem. Reverted Gradius II sprite-background priority hack, this fixes severe priority problems in Devil World, but reintroduces bugs on gradius2 level 7 and ending. + +- 0.124u2: Changed clock speed of the 2x 68000 to 9216000 Hz and VSync to 60.606061 Hz. + +- 0.99u4: Pierpaolo Prazzoli fixed sprite drawing in Devil World. + +- 0.76u2: Changed input to 2x Players with 3x buttons. + +- 0.56: Fixed rom names. + +- 24th February 2000: Phil Stroffolino fixed Dark Adventure romset. + +- 0.36b10: Added clone Majuu no Ohkoku. Changed Z80 CPU clock speed to 3579545 Hz and input to 3rd player + 7 buttons. Added 'Special' dipswitch. + +- 0.36b9: Removed 3rd player. + +- 0.36b8: Phil Stroffolino added 'Devil World' (Konami 1987) and clone Dark Adventure. + +- 0.36b6: Phil Stroffolino added (Testdriver) Devil World. + +- 0.36b5: Phil Stroffolino added (Testdriver) Dark Adventure. + + +ARCADE RELEASE: Majuu no Oukoku (Konami) - 1987/Oct/14 + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 2.92 MB / 18 files / 1.08 zip + +$end + + + +$info=devstors +$mame +0.36b2 [Nicola Salmoria] + +0.33b7 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04116) + + +WIP: + +- 0.279: Improved K051960 sprite y zoom. Fixes bad sprite zooming for the planes in Devastators level 2 [hap, Jim Westfall]. + +- 0.278: K051733 division appears to be signed. Fixes erratic gameplay logic in Devastators [hap]. Changed visible area to 224x288. + +- 0.247: Implemented shadow configuration bits (konami\k051960.cpp), fixes shadows in Devastators [Furrtek]. + +- 0.202: Angelo Salese added MACHINE_UNEMULATED_PROTECTION flag to Devastators. + +- 0.201: The Onion Knight, Corrado Tomaselli and The Dumping Union added clone Devastators (ver. 2). Renamed (devstors2) to (devstorsx) and (devstors3) to (devstorsv). + +- 0.197: Derived clocks from XTAL values [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.192: Angelo Salese fixed sprite shadows for Devastators. + +- 0.165: Cleanup MainEvent driver and video [Alex Jackson]. Use new K051960 video support [Dirk Best]. + +- 0.150: Brian Troha fixed rom names in clone Devastators (ver. V). + +- 0.145u4: hap fixed sound regression MainEvent driver. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the MainEvent driver. + +- 0.135u4: Fabio Priuli updated Devastators to use Konami video devices. + +- 0.133u1: Brian Troha added DIP locations to Devastators. Changed 'Unknown' dipswitches to 'Unused'. Renamed (devstor2) to (devstors2) and (devstor3) to (devstors3). + +- 0.131u1: Angelo Salese merged memory maps in the MainEvent driver. + +- 0.129u4: Fixed rom names. + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Devastators courtesy of the BYOAC/CAG artwork. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.106u3: Fixed 'Bonus Life' and 'Difficulty' dipswitch port names. + +- 0.69: Removed 3rd coin slot. Added 'Unknown' dipswitch. Changed description to 'Devastators (ver. Z)' and clones (version X) to 'Devastators (ver. X)', (version V) to 'Devastators (ver. V)' and 'Garuka (Japan)' to 'Garuka (Japan ver. W)'. + +- 0.36b13: Added clone Devastators (version V). Manuel Abadia fixed protection in Devastators. + +- 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Devastators. + +- 0.36b4: Added clone Garuka (Japan). + +- 0.36b3: Added Z80 (3579545 Hz), YM2151 (3579545 Hz) and Konami 007232 sound. Changed M6309 CPU1 clock speed to 3MHz and added PROM ($0 - priority encoder). + +- 10th August 1999: Nicola added sound to Devastators. + +- 0.36b2: Nicola Salmoria added Devastators (version Z). Changed visible area to 224x304. Added dipswitches 'Coin A/B', 'Lives', 'Cabinet', 'Bonus Life' and 2x 'Unknown'. Changed 'Devastators' to clone 'Devastators (version X)'. Renamed (devstors) to (devstor2). + +- 0.35b6: Replaced M6809 CPU1 with M6309. + +- 0.33b7: Bryan McPhail added 'Devastators' (Konami 1988). Not working. Protected? Unimplemented opcodes? Sprite priorities not yet fully correct. No sound. Graphics rom test fails. + +- 27th March 1998: CaBBe dumped Devastators (ver. X). + + +ARCADE RELEASE: Garuka (Konami) - 1988/Sep/13 + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Romset: 1.84 MB / 10 files / 606.1 zip + +$end + + + +$info=devzone +$mame +0.35b3 [Mike Coates] + + +Artwork available + + +WIP: + +- 0.201: Guru correct rom labels and verified ROM types for Devil Zone. + +- 30th January 2018: Mr. Do - Comboman was kind enough to touch up and fix the colors on the bezel for Devil Zone... it looks much much nicer now. This also updates Magical Spot and Magical Spot 2, as all three games used the same bezel artwork. + +- 0.167: Changed Z80 CPU1 clock speed to 2704000 Hz. + +- 8th July 2007: Mr. Do - Kiltron brings us Devil Zone bezel. I'm finally happy to have this done, as it was the first bezel I both owned and scanned. This also covers the artwork for Magical Spot and Magical Spot 2. + +- 28th July 2006: Guru - Devil Zone (Universal 1980) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 0.68: Added clone Devil Zone (easier). Changed Z80 CPU clock speed to 1802666 Hz, swapped gfx1 roms ($0, 800) and added user2 and user3 rom (grid horizontal/vertical line positions). + +- 28th November 2002: Zsolt Vasvari added the grid graphics emulation to Devil Zone. + +- 0.36b15: Added PROM ($0 - color map). + +- 0.35b3: Mike Coates added 'Devil Zone' (Universal 1980). + + +LEVELS: 99 (endless) + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 19.1 kb / 12 files / 12.0 zip + +$end + + + +$info=dfeverg +$mame +0.227 [Lydz] + + +WIP: + +- 0.227: Lydz added 'Dancing Fever Gold (J 000821 V2.001)' (Sega 2001). NOTE: IC12 is tested but wasn't included in the dump. This causes missing backgrounds [Osso]. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 40.5 MB / 11 files / 5.49 zip + +$end + + + +$info=dfjail +$mame +0.213 [System11, Angelo Salese, The Dumping Union] + + +WIP: + +- 0.235: Set year for 'The Destroyer From Jail (Korea)' to 1991 based on regulatory approval document date [Vas Crabb]. + +- 0.234: Support the DAC samples. Better balance, don't mute DAC when NMI disabled, speed up Z80 so it doesn't bog down [R. Belmont]. Verified DIPs against manual and removed MACHINE_IMPERFECT_SOUND flag [Osso]. Changed Z80 CPU2 clock speed to 8MHz. Added dipswitches 'Difficulty' and 4x 'Unused'. + +- 0.213: System11, Angelo Salese and The Dumping Union added 'The Destroyer From Jail (Korea)' (Philko 199?). Added DAC sound documentation. Global volume was greater than 1.0, OPM didn't like it [Angelo Salese]. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3.53 MB / 29 files / 1.18 zip + +$end + + + +$info=dfkbl +$mame +0.161 [Bicycle Repairman] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'DoDonPachi Dai-Fukkatsu Black Label (Japan, 2010/1/18 BLACK LABEL)'. + +- 0.161: Bicycle Repairman added 'DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL)' (Cave (AMI license) 2010). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 144 MB / 4 files / 44.8 zip + +$end + + + +$info=dfndr_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Defender (L-4)' (Williams 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Defender + + +Romset: 14 kb / 4 files / 10.9 zip + +$end + + + +$info=dfruit +$mame +0.141u2 [Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.264: Hammy added clone Fruit Dream (Japan, Ver. 1.10). Changed parent description to 'Fruit Dream (Japan, Ver. 1.20)'. + +- 0.211: Reduced unnecessary address map. Fixed address map range. Update machine\tc009xlvc.cpp: Internalized on-chip functions (ROM/RAM bankswitching, GFX, IRQ vector and enables the Palette and Vregs). Use address_map_bank_device for ram banks. Use lr8 for bankswitched ROM reading. Simplified handlers. Reduced unnecessary values, lines, pointers and duplicates. Fixed spacings. Use shorter/correct type values. Added notes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.203: Removed TC0091LVC MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.147: TC009xLVC modernized tilemap [Miodrag Milanovic]. + +- 0.146u4: Angelo Salese fixed Dream Fruit - Game now playable. Hooks, and moved scrolling inside buffering. Hooked up TC0091LVC device [Angelo Salese]. ROM_RELOAD cleanup [David Haywood]. Changed visible area to 320x224. Added Player1, gambling control and 2x coin slots. Added dipswitches 4x 'DSWA' and 25x 'Unknown'. Changed manufacturer/year to Nippon Data Kiki / Star Fish 1993. Changed description to 'Fruit Dream (Japan)'. + +- 23rd July 2012: Angelo Salese - Hooked up TC0091LVC to Fruit Dream driver, and after a bunch of silly bug-fixes, here's the results. + +- 0.141u2: Yohji, Smitdogg and The Dumping Union added 'Dream Fruit' ( 199?). + +- 4th February 2011: Smitdogg - We got some old Japan gambler called Dream Fruit. + + +Recommended Games (Gambling) + + +Romset: 768 kb / 2 files / 173.0 zip + +$end + + + +$info=dh_lx2 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.188: Osso added clone Dirty Harry (LF-2). + +- 0.141u1: Miodrag Milanovic added 'Dirty Harry (LX-2)' (Williams 1995). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3 MB / 6 files / 2.78 zip + +$end + + + +$info=dharma +$mame +0.157 [rtw] + +0.37b11 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.219: Darksoft added clone Dharma Doujou (Germany). + +- 0.157: rtw added Dharma Doujou. Changed 'Dharma Doujou' to clone 'Dharma Doujou (Japan)'. Renamed (dharma) to (dharmaj). + +- 0.146u4: Brian Troha correct and explained the dipswitches in Dharma Doujou. + +- 0.143u3: Fixed rom names. + +- 0.111u3: Guru and David Haywoo added clone Dharma Doujou (Korea). + +- 6th June 2006: Guru - Dharma Doujou (Metro 1994) arrived from Korea today (Title & Language is Korean). Thanks to gp-lee. + +- 0.84: Hau added missing YM2413 (3579545 Hz) sound. + +- 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) stero sound. + +- 0.37b12: Changed description to 'Dharma Doujou'. + +- 0.37b11: Luca Elia added 'Dharma' (Metro 1994). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.62 MB / 8 files / 1.08 zip + +$end + + + +$info=dhunting +$mame +0.186 [ShouTime, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie. Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.186: ShouTime and The Dumping Union added 'Dream Hunting (US)' (Game Box Entertainment 2002). + +- 19th May 2017: Smitdogg - ShouTime dumped Dream Hunting by Gamebox. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 8 kb / 1 files / 1.14 zip + +CHD: 244.5 MB (Compressed: 97.4) + +$end + + + +$info=di4ever +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Diamonds Forever (10105011, NSW/ACT)'. + +- 0.173: Added 'Diamonds Forever' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.89 zip + +$end + + + +$info=diaelite +$mame +0.218 [Juan Romero, ClawGrip] + + +NOTE: + +- http://www.recreativas.org/diana-elite-5664-recreativos-presas + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Added disassembler for PIC17 family and preliminary PIC17C4X emulation [AJR]. Replaced PIC16C55 CPU1 with 'Microchip PIC17C44'. + +- 0.218: Juan Romero and ClawGrip added 'Diana Elite' (Recreativos Presas 199?). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 130 kb / 2 files / 114.1 zip + +$end + + + +$info=diag264_serial_loopback +$mame + +DEVICE: + +Diag264 Serial Loopback + + +WIP: + +- 0.253: Added 'Diag264 Serial Loopback' device (bus\cbmiec\diag264_lb_iec.cpp). + +$end + + + +$info=diamdest +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added 'Diamond Destiny (AHG1533, US)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 2.99 MB / 6 files / 957.5 zip + +$end + + + +$info=diamdove +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Diamond Dove (0101018V, NSW/ACT)'. Renamed (dmddove) to (diamdove). + +- 0.173: Added 'Diamond Dove' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 928.1 zip + +$end + + + +$info=diamhrts +$mame +0.236 [AGEMAME] + + +WIP: + +- 0.236: Anonymous added 'Diamonds & Hearts - Power Pay (10229311, NSW/ACT)' (Aristocrat 2007). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.87 zip + +$end + + + +$info=diamondk +$mame +0.228 [jordigahan, ClawGrip] + + +WIP: + +- 0.284: Renamed (diamondking) to (diamondk) and (diamondkinp) to (diamondko). + +- 0.232: jordigahan and ClawGrip added clone Diamond King (without Euro support). Note: Without Euro support, just Ptas. Added OKI MSM6376 ROM dump and hardware info [ClawGrip]. Added MSM6376 (1048576) sound and OKI rom b_segasa_m-12_diamond_king_sonido.ci4. Changed parent description to 'Diamond King (with Euro support)'. + +- 0.228: jordigahan and ClawGrip added 'Diamond King' (SegaSA / Sonic 1997). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.12 zip + +$end + + + +$info=diamondp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Diamond Lady (French) and Diamond Lady (German). + +- 0.141u1: Miodrag Milanovic added 'Diamond Lady' (Gottlieb 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 74 kb / 4 files / 45.0 zip + +$end + + + +$info=diamrun +$mame +0.22 [Mirko Buffoni, Roberto Ventura, Nicola Salmoria] + + +WIP: + +- 0.268: Rename (Diamond Run) [hap]. Renamed (diamond) to (diamrun). + +- 0.194: AJR fixed missing level start music in Diamond Run. + +- 0.193: Changed MC6809 CPU1 clock speed to 6MHz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for GNG driver. + +- 0.135u3: Fabio Priuli added driver data struct to the GNG driver. + +- 0.133u2: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.133u1: Brian Troha improved bonus verbiage for the GNG driver. Verbiage more like the actual manual. Changed Z80 CPU2 clock speed to 1.5MHz and VSync to 59.59 Hz. + +- 0.131u1: MooglyGuy merged memory maps in the GNG driver. + +- 0.113: Canim and Machone fixed Diamond Run dipswitches. Added 'Energy Loss' dipswitch. + +- 0.112u1: Vas Crabb added save state support to the GNG driver. + +- 0.99u3: Fixed gfx3 rom address to $10000. + +- 0.37b9: Added new PROMs ($0, 100 - video timing and priority). + +- 0.37b7: Fixed cpu1/3 and gfx3 rom loading. Changed palettesize from 192 to 256 colors. + +- 0.33b3: Mike Balfour fixed Diamond Run hiscore save. + +- 0.31: Yves Colombani added missing action button to Diamond Run. + +- 0.28: Mike Balfour added high score saving to Diamond Run. + +- 0.27: Fixed gfx rom loading. + +- 0.23: "And there was MUSIC!" [Mirko Buffoni]. Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However I heavily dislike this approach and I'm looking for documentation on FM generation. If anyone want to join to the party forward me a mail! + +- 0.22: Mirko Buffoni added 'Diamond Run' (KH Video 1989) (based on GnG hardware). Don't know if the banks mode switch is right, it's too slow for me to go further the first level. Game is playable with accurate colors and sound. Control: Arrows = Move around. + +- 2nd January 1997: Dumped Diamond Run. + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 288.5 kb / 16 files / 39.0 zip + +$end + + + +$info=dibifuca +$mame +0.226 [Alfonso, Victor Fernandez, ClawGrip] + +0.213 [jordigahan, ClawGrip] + + +WIP: + +- 0.245: Identified 'unknown Compumatic ProSPDP based darts machine', as another set of 'Diana Bifuca' [ClawGrip]. Changed 'unknown Compumatic ProSPDP based darts machine' from a parent set to clone 'Diana Bifuca (unknown version, ProSPDP based)'. Renamed (prospdp) to (dibifpspdp). + +- 0.244: Changed description to 'unknown Compumatic ProSPDP based darts machine'. + +- 0.226: Alfonso, Victor Fernandez and ClawGrip added Diana Bifuca (v9.25) and clone Diana Bifuca (v7.43). Changed 'Diana Bifuca' to clone 'Diana Bifuca (v7.27)'. Renamed (dibifuca) to (dibif727). + +- 0.223: jordigahan and ClawGrip added 'Unknown Compumatic ProSPDP based darts machine' (Compumatic 1997). Changed parent description to 'Diana Bifuca'. Renamed (microdar) to (dibifuca). + +- 0.215: Improved notes [ClawGrip]. + +- 0.213: jordigahan and ClawGrip added 'Microdar SPD' (Compumatic / Bifuca 199?). Added interrupt code and XT1 value [AJR]. Added PCB ASCII layout [ClawGrip, AJR]. + +- 11th February 2019: Smitdogg - jordigahan sent us a dump of a Compumatic "Microdar SPD" PCB which was used on darts games from Bifuca and from Recreativos Presas S.L. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 128 kb / 1 files / 76.3 zip + +$end + + + +$info=dicegame +$mame +0.241 [Jonas Jago] + + +< Japan > + + +WIP: + +- 0.250: Some unknown dipswitches [giro-X]. Added dipswitches 'Lives' and 'Cabinet'. + +- 0.241: Jonas Jago added 'Dice - The Dice Game!' (bootleg (Tuning) 1991). Note: German bootleg of Dice Dice Dice (Irem Corp, 1991), sold by Tuning and with JP language [Robbbert]. + +- 27th January 2022: Jonas Jago - I found the ROM read for Dice Game. This is a bootleg or unofficial game. I did not send it in 1999 because I wanted to find the original game and I did not want Yasuhero to know I was selling a bootleg to him. It works on original IREM M90 board and it was from Germany sold by Turning but it is not the real game it has no copyright. + +- 18th January 2022: Jonas Jago - In 1999 I read the ROM data from ARCADE boards I had at the time. I tried to emulate them and was unsuccessful in my attempts. I forgot about them until this year but was able to locate one of the ROM data dumps. In 2000 the ARCADE boards were sold to a man in Japan for the amount of 500$ for 5 games. The games were IREM Dice Game, IREM Kung FU 2, DECO Tape Hello Gateball, Tazmi Grey Burner and +1 with Gate in the name but I don't remember the maker. The data for Dice Game I can not find and the Tape could not be read. Grey Burner I did not read. + +- 17th June 2016: ShouTime - DICE DICE DICE (AC), found this unreleased puzzler by IREM! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Romset: 1 MB / 8 files / 321.3 zip + +$end + + + +$info=dicemstr +$mame +0.268 [Trol] + + +< Netherlands > + + +NOTE: + +- YouTube: https://youtu.be/NlB06dMxjME + + +WIP: + +- 0.278: Added dipswitches 'Restart Interrupt 7', 'Hold', 'Restart Interrupt 5' and 'Reset'. + +- 0.268: Trol added 'Dice Master' (Stella 1993). Note: Electromechanical fruit machines. Lots of lamps and 4 7-segment LEDs. Is there a sound board or is is discrete? + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.9 zip + +$end + + + +$info=diehard +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [Guru] + +0.64 [Guru] + +0.63 [Testdriver] + + +Artwork available + + +Bugs: + +- Crash with -video bgfx -bgfx_backend D3D12. Andrew (ID 07900) + +- diehard, dnmtdeka: Huge slowdown during quicktime events. Solstar (ID 06149) + + +WIP: + +- 0.198: Fixed illegal sprite mode in Die Hard Arcade and clone [Angelo Salese]. + +- 0.192: Angelo Salese fixed line/polyline drawing (video\stvvdp1.cpp), fixes wireframe map in Die Hard Arcade. + +- 0.129u1: Aaron Giles added ROM_DEFAULT_BIOS (US) to Die Hard Arcade. + +- 9th July 2008: Mr. Do - Added the missing instruction card to Die Hard, thanks to Smitdogg. + +- 0.124u4: Aaron Giles fixed game fails to start in Die Hard Arcade. + +- 1st April 2007: Mr. Do - Now that I'm finally going through the bunch of instruction cards Tormod sent me months ago, we have Die Hard Arcade (btw, I think Die Hard has a second instruction card we need to find). + +- 0.113u4: R. Belmont fixed crashes in some games (like Die Hard Arcade) using the SCSP. + +- 0.110u2: Mariusz Wojcieszek updated the ST-V driver. Added VDP1 vertical line scroll and linezoom (fixes diehard logo). Improved speedups for diehard. + +- 0.108u5: Mariusz Wojcieszek added speedups to Die Hard Arcade and clone Dynamite Deka. + +- 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer to the ST-V driver. This improves 'Die Hard Arcade' backgrounds. + +- 0.90u2: Changed description to 'Die Hard Arcade (UET 960515 V1.000)' and clone (Japan) to 'Dynamite Deka (J 960515 V1.000)'. + +- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. + +- 0.77: Status good now! + +- 0.76u2: Status - Die Hard Arcade / Dynamite Deka has missing floors/ceilings. + +- 0.74u2: Re-added Die Hard Arcade (US) and clone Dynamite Deka (Japan). Non-Working games. + +- 0.65: Moved Die Hard Arcade and clone Dynamite Deka to (Testdriver). + +- 0.64: Added 'Die Hard Arcade (US)' (Sega 1996) and clone Dynamite Deka (Japan). + +- 0.63: Added (Testdriver) Dynamite Deka. + +- 9th December 2002: Guru - Dumped Die Hard Arcade (STV cart). + +- 19th October 2002: Guru - Received a Die Hard Arcade STV cart several weeks ago. Thanks to Malcolm McKay for the loan of the board. + + +Movie: Die Hard + +Genre: Action + +Year: USA 1987 + +Director: John McTiernan + +Studio: 20th Century-Fox + +Cast: Bruce Willis, Alan Rickman, Bonnie Bedelia, Alexander Godunov, Reginald Veljohnsen + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 17 MB / 5 files / 6.42 zip + +$end + + + +$info=dietgo +$mame +0.270 [Tailsnic Retroworks] + +0.240 [Sergio Galiano, Recreativos Piscis] + +0.95u6 [Corrado Tomaselli] + +0.84 [David Haywood] + + +WIP: + +- 0.270: Tailsnic Retroworks added Diet Go Go (Europe v1.1 1992.09.26, set 1). Added note about sprite roms (European versions were seen with either the MAY-01 and MAY-02, or MAY-04 and MAY-05 sprite ROMs. The latter is more common on newer versions, these contain data for alternative title screen graphics enabled with a DIP switch [hap]. Changed (Europe v1.1 1992.09.26 v3) to clone 'Diet Go Go (Europe v1.1 1992.09.26, set 2)' and clone (Europe v1.1 1992.09.26 v2) to 'Diet Go Go (Europe v1.1 1992.09.26, set 3)'. Renamed (dietgoea) to (dietgoeb), (dietgoe) to (dietgoea) and (dietgo) to (dietgoe). + +- 0.267: Changed description to 'Diet Go Go (Europe v1.1 1992.09.26 v3)' and clones (Euro v1.1 1992.08.04) to 'Diet Go Go (Europe v1.1 1992.08.04)' and (Euro v1.1 1992.09.26 v2) to 'Diet Go Go (Europe v1.1 1992.09.26 v2)'. + +- 0.266: Simplify DECO146/104 related function namings [cam900]. + +- 0.240: Sergio Galiano and Recreativos Piscis added Diet Go Go (Euro v1.1 1992.09.26 v3). Note: Same version 1.1 and same date as dietgoe but newer version in rom labels. Changed (Euro v1.1 1992.09.26) to clone 'Diet Go Go (Euro v1.1 1992.09.26 v2)'. Renamed (dietgoe) to (dietgoea) and (dietgo) to (dietgoe). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver [cam900]. + +- 0.194: Get rid of nonbuffered_palette_w in video\decocomn.cpp [cam900]. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.150: Brian Troha added PCB locations to Diet Go Go MASK roms and correct the names. + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Diet Go Go through the generic protection implementation [David Haywood]. + +- 0.148u4: Standardize and correct rom labels in Diet Go Go including adding PCB location where known. Added PLDs to the Japan set and correct labels for all sets. Order the rom definitions in logical descending order. Minor white space clean up [Brian Troha]. + +- 0.136u4: Fabio Priuli converted Diet Go Go to use the device-fied video chips and added driver data struct and save states. + +- 0.131u1: MooglyGuy merged memory maps in Diet Go Go. + +- 0.122u7: Corrado Tomaselli correct 'Diet Go Go' HuC6280 clock so that it behaves correctly with Charles MacDonald fix to the CPU core. Changed HuC6280 CPU2 clock speed to 2685000 Hz. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Diet Go Go. Changed HuC6280 CPU2 clock speed to 671250 Hz. + +- 0.104u4: Aaron Giles fixed Diet Go Go (it refuses to run in 0104u2). + +- 0.96u1: Bryan McPhail fixed graphic banking in Diet Go Go. + +- 0.96: Changed OKI6295 clock speed to 7627 Hz. Changed sound channels back to one. + +- 0.95u6: Corrado Tomaselli added 'Diet Go Go (Euro v1.1 1992.09.26)'. Bryan McPhail and David Haywood fixed Diet Go Go - Game now playable. Added HuC6280 (8055000 Hz) CPU2, YM2151 (3580000 Hz) and OKI6295 (15514 Hz) sound. Changed visible area to 320x240 and added dipswitches 'Coin A/B', 'Flip Screen', 'Continue Coin', 'Lives', 'Difficulty' and 'Free Play'. Changed 'Diet Go Go' to clone 'Diet Go Go (USA v1.1 1992.09.26)' and clones (Euro v1.1) to 'Diet Go Go (Euro v1.1 1992.08.04)' and (alt) to 'Diet Go Go (Japan v1.1 1992.09.26)'. Renamed (dietgo) to (dietgou) and (dietgoa) to (dietgoj). + +- 23rd April 2005: Bryan McPhail - Finished off the emulation of Diet Go Go, adding sound and fixing the graphical problems. The game now seems to work fine as it doesn't seem to make much use of the protection. + +- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. Swapped cpu1 roms ($0, 1). + +- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games. + +- 20th February 2005: Corrado Tomaselli dumped Diet Go Go (Euro v1.1 1992.08.04). + +- 0.84: David Haywood added 'Diet Go Go' (Data East 1992) and clones (alt) and (Euro v1.1). + +- 3rd November 2002: Guru - Diet GoGo (Data East 1993) arrived from Japan. Thanks to WTC. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 4.06 MB / 7 files / 2.10 zip + +$end + + + +$info=digamart +$mame +0.262 [Arcade2007] + + +WIP: + +- 0.262: Arcade2007 added 'Diga Mart (rev. A)' (Sega 1983). Note: It's a crane machine with prizes on a moving track/turntable under a dome, with 4 player positions surrounding it. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 8 kb / 1 files / 4.66 zip + +$end + + + +$info=digdug +$mame +0.79u1 [Yasuhiro Ogawa] + +0.35RC1 [Aaron Giles] + +0.26 [Aaron Giles, Martin Scragg] + + +Artwork available + + +WIP: + +- 0.222: READ/WRITE macros removal (video\digdug.cpp) [Osso]. + +- 0.200: Use MCFG_DEVCB_RSHIFT for MCU DSW inputs. Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.177: Osso fixed missing graphics from tilemap 0 in Dig Dug and clones. Note: GCC 6.1.0 issue with uninitialized variables. + +- 0.154: Zerofill Namco 51/52/54XX at init. This fixes Dig Dug freezes just before finishing POST. It happens mostly on 32-bit platform binaries [hap]. + +- 0.145u7: Miodrag Milanovic fixed input regression in Dig Dug. + +- 0.144u3: Angelo Salese fixed Dig Dug gameplay acting very odd. + +- 0.144u1: hap fixed sprites disappear off right screen- cocktail mode player 2 in Dig Dug and clones. + +- 0.143u8: Kanikani fixed DIP locations in DigDug. + +- 0.142u5: Aaron Giles fixed save state does not work correctly in Dig Dug and clones. + +- 0.133u3: Yasuhiro Ogawa renamed (digdugb) to (digdug1) (it's a rev1, not a bootleg) and (digduga1) to (digdugat1). Fixed rom names. + +- 0.133u1: Brian Troha added DIP locations to Dig Dug and clones. + +- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Dig Dug. Added 2x MB8843 (1536000 Hz) CPU4/5. + +- 9th July 2008: Mr. Do - Dig Dug now has cocktail artwork, thanks to the BYOAC/CAG artwork. Though it can't be seen during gameplay, added in the missing serial number text to the Dig Dug bezel. + +- 0.119u3: David Haywood added the rom loading for roms 51xx and 53xx.bin, which are dumped but not yet hooked up. Changed description of clone (Sidam) to 'Dig Dug (manufactured by Sidam)'. + +- 0.119u2: Changed description of clone (Sidam license) to 'Dig Dug (Sidam)'. + +- 0.119u1: Changed description of clone (Sidam bootleg) to 'Dig Dug (Sidam license)'. + +- 0.118u5: Changed palettesize to 544 colors. + +- 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Dig Dug. Also added much more information on the Dig Dug sets, thanks to some excellent work by Stephane Humbert. + +- 0.117u3: David Haywood added clone Dig Dug (Sidam bootleg). + +- 26th July 2007: f205v dumped Dig Dug (Sidam bootleg). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Dig Dug from Baraka. + +- 0.79u1: Nicola Salmoria swapped (digdug) and (digdugb), the main set should be the newer one. Added EAROM support to Dig Dug. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz. Changed clone (set 2) to parent 'Dig Dug (rev 2)' and (set 1) to clone 'Dig Dug (rev 1)'. Renamed (digdug) to (digdugb) and (digdugb) to (digdug). + +- 0.75: Aaron Giles added clone Dig Dug (Atari, rev 2). Changed description of clone (Atari) to 'Dig Dug (Atari, rev 1)'. Renamed (digdugat) to (digduga1). + +- 7th October 2003: Aaron Giles added a newer version of the Atari licensed Dig Dug. + +- 7th July 2002: Smitdogg and Dave Widel fixed the sprite placement in Dig Dug and added a clone of Arkanoid. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.35RC1: Yasuhiro Ogawa added clone Dig Dug (set 2). Changed 'Dig Dug (Namco)' to parent 'Dig Dug (set 1)'. Renamed (digdug) to (digdugat) and (digdugnm) to (digdug). + +- 0.35b1: Nathan Barber added clone Zig Zag (Dig Dug hardware). + +- 0.34b1: Added sound and color PROMs ($0, 20, 120). + +- 0.33b7: Renamed (digdugat) to (digdug). + +- 0.27: Changed description to 'Dig Dug (Namco)' and clone Atari to 'Dig Dug (Atari)'. Renamed (digdug) to (digdugat). + +- 0.26a: Changed Dig Dug Atari rom dir into "digdugat", indicating the correct roms archive name. Renamed (digdug) to (digdugat). + +- 0.26: Aaron Giles added 'Dig Dug - Namco' (Namco 1982) and clone 'Dig Dug - Atari'. Game is playable with accurate colors and sound. Control: Arrows = Move around and CTRL = Pump. Known issues: The Atari version has some glitches on sprites/chars. + +- 27th May 1997: Gary Walton dumped Dig Dug (rev 1). + + +ARCADE RELEASE: Dig Dug (Namco) - 1982/Mar/05 + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* Retrocade + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 55 kb / 19 files / 27.3 zip + +$end + + + +$info=digdug2 +$mame +0.59 [Yasuhiro Ogawa] + +0.27 [Aaron Giles] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Dig Dug II. + +- 0.133u1: Brian Troha added DIP locations to Dig Dug II. + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.59: Changed clone (set 2) to parent 'Dig Dug II (New Ver.)' and (set 1) to clone 'Dig Dug II (Old Ver.)'. Fixed rom names. Renamed (digdug2) to (digdug2o) and (digdug2a) to (digdug2). + +- 0.36b4: Added 2nd player. + +- 0.35RC1: Yasuhiro Ogawa added clone Dig Dug II (set 2). Changed parent description to 'Dig Dug II (set 1)'. + +- 0.35b13: Changed description to 'Dig Dug II'. + +- 0.34b1: Added sound and color PROMs ($0, 20, 120 - palette, characters and sprites). + +- 0.29: Test mode now works both in Dig Dug 2 [Aaron Giles]. + +- 0.27: Aaron Giles added 'Dig Dug 2' (Namco 1985). Runs on the same hardware as Mappy. Control: Arrows = Move around, CTRL = Pump and ALT = Drill. + +- 21st May 1997: Dumped Dig Dug (Atari, rev 1). + +- 9th May 1996: Dumped Dig Dug II (Old Ver.). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* Retrocade + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 76.8 kb / 10 files / 34.2 zip + +$end + + + +$info=digger +$mame +0.35b4 [Raney Eden] + + +TODO: + +* Add sound/samples + + +NOTE: + +- Digger is the North American version of Heiankyo Alien created by Sega and Gremlin Industries, with minor changes in appearance. + + +WIP: + +- 0.147u1: hap fixed Digger gameplay speed, it's running at same speed as its JP sister game Heiankyo Alien. + +- 0.37b7: Removed Samples sound. + +- 0.36b5: Added user1 PROM ($0). + +- 0.35b4: Raney Eden added 'Digger' (Sega 1980). + +- 19th February 1999: Nicola has added Digger, which runs on vicdual hardware. + + +HOW TO PLAY: + +- Move man with control at right + +- Dig holes to trap creatures + +- Fill holes to capture trapped creatures + +- Avoid contact with any creatures + +- Score Bonus points by capturing red creature first + +- Capture all creatures before others escape + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 8.06 kb / 10 files / 7.17 zip + +$end + + + +$info=diggerc +$mame +0.84u3 [Mike Coates] + + +WIP: + +- 0.123u1: Removed button 2. + +- 0.84u3: Mike Coates added 'Digger (CVS)' (Century Electronics 1982). + +- 12th July 2004: Mike Coates added Digger to the CVS driver. + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 36 kb / 13 files / 21.9 zip + +$end + + + +$info=diggerma +$mame +0.106u13 [MAME32Plus] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.177: Vas Crabb fixed oversized sprites region in Digger Man. + +- 0.169: Sync neogeo.xml softlist [David Haywood]. This fixes Digger Man from softlist fails to load using file manager after launching NeoGeo. + +- 0.153: Johnboy replaced dig-m1.bin and dig-s1.bin roms with 128k versions (64k m1 and s1 do not exist) in Digger Man (prototype). + +- 0.106u13: MAME32Plus added 'Digger Man (prototype)' (Kyle Hodgetts 2000). Unlicensed prototype, no official game ID. + +- 21st February 2003: Guru - Digger Man Neo Geo MVS cart (probably completed version) arrived from Taucher. + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 2.25 MB / 6 files / 350.8 zip + +$end + + + +$info=digitalker +$mame + +DEVICE: + +MM54104 Digitalker + + +WIP: + +- 0.186: Changed description to 'MM54104 Digitalker'. + +- 0.147: Added 'Digitalker' device (sound\digitalk.c). + +$end + + + +$info=dimahoo +$mame +0.118u6 [David Haywood] + +0.63 [Razoola, willpower] + +0.37b15 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Dimahoo (Europe 000121)'. + +- 0.178: Added CPS2 encryption key. + +- 0.129u4: Added clone Dimahoo (USA 000121 Phoenix Edition) (bootleg). + +- 0.118u6: David Haywood added Dimahoo (Euro 000121). Renamed (dimahoo) to (dimahoou). + +- 8th October 2006: Mr. Do - Added Dimahoo instruction cards from TheSheep. + +- 0.69u3: Changed 68000 CPU1 clock speed to 11.8MHz. + +- 0.63: Added 'Dimahoo (US 000121)' (Eighting/Raizing 2000) and clone Great Mahou Daisakusen (Japan 000121). + +- 4th December 2002: Razoola - Released XORs 101 and 102 for Dimahoo (USA 000121) and Great Mahou Daisakusen (Japan 000121) donated by willpower. + +- 0.37b15: Added (Testdrivers) Dimahoo (US 000121) (Capcom 2000) and clone Great Mahou Daisakusen (Japan 000121). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 26.3 MB / 13 files / 13.4 zip + +$end + + + +$info=dimeye +$mame +0.254 [Anonymous, Heihachi_73] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'Diamond Eyes (10129211, ASP)'. Renamed (dimeye) to (dimeyeu). + +- 0.186: Changed 'Diamond Eyes - Cash Express (0152039, US)' from a parent set to a clone of Diamond Eyes. + +- 0.175: Renamed (dmneye2) to (dimeye) and (dmneyeus) to (dimeyece). + +- 0.174: Changed description to 'Diamond Eyes (0251312, US)' and 'Diamond eyes' to 'Diamond Eyes - Cash Express (0152039, US)'. + +- 0.173: Added 'Diamong Eyes 2' (Aristocrat 200?) and 'Diamond eyes' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.9 zip + +$end + + + +$info=dimtouch +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.182: Added Light gun control. + +- 0.175: Changed description to 'Diamond Touch (0400433V, NSW/ACT)'. Renamed (dmdtouch) to (dimtouch). + +- 0.142u6: Palindrome fixed Aristocrat MK5 screen offset. Added SRAM support for Diamond Touch. Changed description to 'Diamond Touch (0400433V, Local)'. + +- 0.141u4: Changed description to 'Diamond Touch (E - 30/06/97, Local)'. + +- 0.132u2: Angelo Salese fixed Diamond Touch freeze/hang of process. + +- 0.129u5: Heihachi_73 added 'Diamond Touch (E - 30-06-97, Local)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 700.9 zip + +$end + + + +$info=dindice +$mame +0.223 [Aleksandr Gofman, MetalliC] + + +SETUP: + +- How to enter statistics mode: Press Test button, "CODE" text will appear. Repeat 4x times: Press and hold Test button until "INPUT" text appears, release button. You may press "Clear stats" key few times to clear all the non-volatile play statistics. + + +WIP: + +- 0.245: Removed unecessary member prefixes/suffixes [Ryan Holtz]. + +- 0.226: Update audio\special.cpp to new stream callbacks [Aaron Giles]. + +- 0.223: Aleksandr Gofman and MetalliC added 'Dice game' (Dinaris 199?). Added screen raw parameters and notes [MetalliC]. Changed VSync to 50.080128 Hz. + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 11.0 zip + +$end + + + +$info=diner_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Quench added clone Diner (LG-2) German. + +- 0.203: Osso added clone Diner (PA-0 prototype). + +- 0.202: Osso added clone Diner (LF-2) French. Changed parent description to 'Diner (LA-4)' and clones (L-3) to 'Diner (LA-3)', (L-1) Europe to 'Diner (LU-1) Europe' and (L-2) to 'Diner (LU-2) Europe'. + +- 0.177: Added clone Diner (L-2). + +- 0.141u1: Miodrag Milanovic added 'Diner (L-4)' (Williams 1990) and clones (L-1) Europe and (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 240 kb / 5 files / 171.7 zip + +$end + + + +$info=dingo +$mame +0.61 [MASH] + + +WIP: + +- 0.285: caius added clone 'Dingo (Nuova Videotron bootleg)'. Note: All labels unreadable. + +- 0.150: Added 'Galaxian Custom' sound to clone Dingo (encrypted). + +- 0.134: Couriersud fixed messed up sound Dingo. Removed Discrete sound. + +- 0.133u2: Replaced Samples sound with Discrete. + +- 0.129u6: Phil Bennett fixed no audio in Dingo. + +- 0.124u1: Changed 'Dingo (encrypted)' from a parent set to clone. Added Samples sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.82u2: MASH added clone Dingo (encrypted). Doesn't work, rom unk.3b is bad (both halves identical). + +- 23rd May 2004: MASH submitted an addition of a new Dingo rom set. + +- 0.61: MASH added Dingo (Ashby Computers and Graphics LTD. (Jaleco license) 1983). + +- 16th June 2002: MASH added Dingo, and Zsolt Vasvari cleaned it up. + +- 26th July 2001: Dumped Dingo by Jaleco 1983 (Original board). + +- 29th December 1998: Dumped Dingo (encrypted). + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 18 kb / 7 files / 10.5 zip + +$end + + + +$info=dino +$mame +0.35b3 [Russell Nash] + + +Artwork available + + +WIP: + +- 0.272: Updated filename for the undumped clone Jurassic 99 (Cadillacs and Dinosaurs bootleg with EM78P447AP) MCU [Dirk Best]. Added Microchip PIC16C57 (3750000 Hz) CPU2 to clones dinopic, dinopic2, dinopic3 and jurassic99. + +- 22nd November 2020: Mr. Do - ArsInvictus added custom bezel for Cadillacs and Dinosaurs. + +- 0.225: TwistedTom added PALs to clones Cadillacs and Dinosaurs (bootleg with PIC16C57, set 2) and Jurassic 99 (Cadillacs and Dinosaurs bootleg with EM78P447AP). Redumped clone Cadillacs and Dinosaurs (bootleg with PIC16C57, set 2) bad gfx rom - Game now playable. + +- 0.221: TwistedTom added clone Jurassic 99 (Cadillacs and Dinosaurs bootleg with EM78P447AP). Added CD63B gfx mapper. + +- 0.216: TwistedTom added clone Cadillacs and Dinosaurs (bootleg with PIC16C57, set 3). Changed description of clones (bootleg with PIC16c57, set 1) to 'Cadillacs and Dinosaurs (bootleg with PIC16C57, set 1)' and (bootleg with PIC16c57, set 2) to 'Cadillacs and Dinosaurs (bootleg with PIC16C57, set 2)'. + +- 0.212: SHVB provided correct dump of CDT 21 rom for clone Cadillacs and Dinosaurs (Asia TW 930223). + +- 0.193: Added C-Board ioc1 PAL. Changed description of clone (Asia TW 930223, bootleg?) to 'Cadillacs and Dinosaurs (Asia TW 930223)'. + +- 0.186: Yuic added clone Cadillacs and Dinosaurs (Asia TW 930223, bootleg?). + +- 0.165: Robbbert added video kludge to fixed clone Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs) - Game now playable. + +- 0.157: darq fixed Player3 inputs in clone Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs). Working sound [darq]. If someone owns the PCB of this particular bootleg, please verify if there's a YM2151. + +- 0.152: CPS-1 update [Artemio Urbina]: Redumped CDU_22A.7F in clone Cadillacs and Dinosaurs (USA 930201) to match real PCB, verified on two different sources. + +- 0.149u1: Verified clone Cadillacs: Kyouryuu Shin Seiki (Japan 930201) ROMs labels and locations, added documentation and PCB infos to video\cps1 [Team CPS-1]. + +- 0.148u3: Moved clones Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1) and (bootleg with PIC16c57, set 2) from CPS1 to Final Crash driver and removed PIC16C57 CPU2 [Robbbert]. Fixed user1 rom loading in clone dinopic2. + +- 0.144u3: Team CPS-1 fixed ROMs labels and locations in clone Cadillacs: Kyouryuu Shin Seiki (Japan 930201), added Q-Sound PALs. + +- 0.144u2: Kold666 dumped and added Q-Sound PALs and CD63B.1A PAL to Cadillacs and Dinosaurs (World 930201) and clone (USA 930201). + +- 0.139: Changed description of clones (US 930201) to 'Cadillacs and Dinosaurs (USA 930201)' and (Japan 930201) to 'Cadillacs: Kyouryuu Shin Seiki (Japan 930201)'. + +- 0.137: Anonymous added clone Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs). Not working. + +- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.125u9: Added clones Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1) and (bootleg with PIC16c57, set 2). David Haywood added rom loading for the Cadillacs and Dinosaurs sets with PICs. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually. + +- 19th February 2008: f205v dumped Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1). + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Cadillacs and Dinosaurs. + +- 21st March 2005: Corrado Tomaselli dumped Cadillacs and Dinosaurs (bootleg with PIC16c57, set 2). + +- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel. + +- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). + +- 0.93: Replaced QSound with YM2151 (3579580 Hz). Added 3rd sound channel. + +- 0.63: Added clone Cadillacs and Dinosaurs (US 930201). Changed parent description to 'Cadillacs and Dinosaurs (World 930201)' and clone (Japan) to 'Cadillacs Kyouryuu-Shinseiki (Japan 930201)'. + +- 13th December 2002: Tim added a USA version of Cadillacs and Dinosaurs. + +- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.36b11: Replaced Custom sound with QSound (4MHz). Added 3rd player. + +- 0.35: Added Custom sound. + +- 0.35RC1: Santeri Saarimaa added clone Cadillacs Kyouryuu-Shinseiki (Japan). Added 'Freeze' dipswitch. + +- 5th June 1999: Nicola added a Japan version of Cadillacs & Dinousaurs. + +- 0.35b4: Added Z80 (4MHz) CPU2. + +- 0.35b3: Russell Nash added 'Cadillacs and Dinosaurs (World)' (Capcom 1993). + +- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome. + +- 12th February 1999: Russell Nash has added these CPS1 games: Cadillacs & Dinosaurs, Warriors of Fate and Muscle Bomber Duo. + +- 12th November 1997: CaBBe dumped Cadillacs and Dinosaurs (World 930201). + + +STORY: + +- Eastcoast 2513. The past and future have collided in a world gone mad... This is the world of Cadillacs and Dinosaurs. About 400 years ago... Science had progressed to the verge of creating new life. Perhaps they went too far by changing evolution. But nature takes care of itself... thus "The Great Cataclysm". + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 7.63 MB / 28 files / 3.77 zip + +$end + + + +$info=dinodino +$mame +0.165 [Guru] + + +Bugs: + +- Game often gets into bad states with clean NVRAM. cuavas (ID 08549) + + +WIP: + +- 0.279: Added new factory default EEPROM 93c46.u10 but with demo sounds on. + +- 0.247: Emulated the "CPU Code" protection in Dino Dino (Ver. A1.1, 01/13/2005). Promoted game to working [Olivier Galibert, Luca Elia, Osso, Guru]. Added factory default EEPROM. Changed description to 'Dino Dino (Ver. A1.1, 01/13/2005)'. + +- 0.235: Dino Dino gets to the ROM error screen. The first few hundred bytes don't decrypt correctly [Osso]. + +- 0.228: Osso added preliminary decryption for Dino Dino. Changed description to 'Dino Dino (Ver. A1.1)'. + +- 0.165: Guru added 'Dino Dino' (Astro Corp. 2003?). + +- 16th August 2015: Guru - Dino Dino by Astro Corp arrived. Unfortunately it's unlikely that it will be working in MAME due to protection. Thanks to klove. + + +Recommended Games (Gambling) + + +Romset: 4.75 MB / 7 files / 1.08 zip + +$end + + + +$info=dinoeggs +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Changed description to 'Dinosaur Eggs (R02)'. + +- 0.141u1: Miodrag Milanovic added 'Dinosaur Eggs' (Alvin G 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 384 kb / 3 files / 196.1 zip + +$end + + + +$info=dinofmly +$mame +0.242 [Jorge Silva] + + +NOTE: + +- YouTube: https://youtu.be/g-rltUhl-98 + + +WIP: + +- 0.242: Jorge Silvadded 'Dino Family' (Subsino 1994) and clone Dino Family (Portuguese, Tangasoft license). Note: Stops with 'error password' message during boot. PCB is very similar to the smoto set, but instead of 3 PROMs it has a RAMDAC. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Gambling) + + +Romset: 448 kb / 4 files / 180.1 zip + +$end + + + +$info=dinoki25 +$mame +0.161 [Andy Geezer] + + +CompactFlash required + + +WIP: + +- 0.222: Tenyuhuang added clone 'Konglongwang - D-Kids VS Alpha Yaosai (China, Ver 2.501) (MDA-C0081)'. Note: Game's protection uses contact IC card reader made by Hirocon, with 2 IC card slots, cards probably SLE4428 or SLE5528. + +- 0.208: Porchy dumped Dinosaur King security PIC. + +- 0.162: Added dino_type3.bin rom. + +- 0.161: Andy Geezer added 'Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047)' (Sega 2008). + +- 11th October 2014: MetalliC - Demul WIP: Dinosaur King - D-Team VS. the Alpha Fortress (System SP / Aurora). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 2.12 kb / 2 files / 721 zip + +CHD: 244.5 MB (Compressed: 156.5) + +$end + + + +$info=dinoki4 +$mame +0.212 [SauraphaganaxRex, MetalliC] + + +CompactFlash required + + +NOTE: + +- YouTube (Demul WIP): https://youtu.be/ZNWjNDOYrR0 + + +WIP: + +- 0.212: SauraphaganaxRex and MetalliC added 'Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!! (Japan, Ver 4.000) (MDA-C0061)' (Sega 2008). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 2 kb / 1 files / 575 zip + +CHD: 244.5 MB (Compressed: 212.7) + +$end + + + +$info=dinoking +$mame +0.161 [Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union] + + +WIP: + +- 0.208: Porchy dumped Dinosaur King security PIC. + +- 0.161: Mark F., Mr. CAST, Smitdogg, ANY and The Dumping Union added 'Dinosaur King (USA)' (Sega 2005). + +- 11th October 2014: MetalliC - Demul WIP: Dinosaur King (System SP / Aurora). + +- 11th May 2012: Smitdogg - Mark F. got Dinosaur King. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 128 MB / 9 files / 72.4 zip + +$end + + + +$info=dinokior +$mame +0.161 [Hamster, MetalliC] + + +CompactFlash required + + +WIP: + +- 0.208: Porchy dumped Dinosaur King security PIC. + +- 0.190: Hellfromabove dumped origin CompactFlash card. Removed rom_board roms. Changed description to 'Dinosaur King - Operation: Dinosaur Rescue (USA, Export) (MDA-C0021)'. + +- 0.161: Hamster and MetalliC added 'Dinosaur King - Operation: Dinosaur Rescue (USA, Export)' (Sega 2006). + +- 3rd December 2014: MetalliC - Demul WIP: Dinosaur King - Operation: Dinosaur Rescue (USA, Export) (System SP) found and dumped by Hamster. This is second game in DinoKing series, it was followed by one more (unknown for me) part and later by 'D-Team VS. the Alpha Fortress' AKA 'Ver 2.500'. Please let me know if you know something about that unknown game part, or any of Japanese releases of DinoKing and other trading card game series like Mushiking for Naomi or SP/Aurora platforms! its really hard to find something about such type games releases/versions in the net. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 2 kb / 1 files / 575 zip + +CHD: 244.5 MB (Compressed: 115.0) + +$end + + + +$info=dinorex +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +WIP: + +- 0.143u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.56: Fixed rom names. + +- 0.37b5: David Graves and Nicola Salmoria added 'Dino Rex (World)' (Taito 1992) and clones (US) and (Japan). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.37b4: Added (Testdriver) Dino Rex. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 11.6 MB / 11 files / 5.12 zip + +$end + + + +$info=dinosa6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (dinoaris) to (dinosa6). + +- 0.174: Changed description to 'Dinosaur (10118811, NSW/ACT)'. + +- 0.173: Added 'Dinosaur' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.56 zip + +$end + + + +$info=dio16 +$mame + +DEVICE: + +16-bit DIO bus + + +WIP: + +- 0.253: Added '16-bit DIO bus' device (bus\hp_dio\hp_dio.cpp). + +$end + + + +$info=dio16_slot +$mame + +DEVICE: + +16-bit DIO slot + + +WIP: + +- 0.253: Added '16-bit DIO slot' device (bus\hp_dio\hp_dio.cpp). + +$end + + + +$info=dio32 +$mame + +DEVICE: + +32-bit DIO-II bus + + +WIP: + +- 0.253: Added '32-bit DIO-II bus' device (bus\hp_dio\hp_dio.cpp). + +$end + + + +$info=dio32_slot +$mame + +DEVICE: + +32-bit DIO-II slot + + +WIP: + +- 0.253: Added '32-bit DIO-II slot' device (bus\hp_dio\hp_dio.cpp). + +$end + + + +$info=dio98543 +$mame + +DEVICE: + +HP98543 medium-res color DIO video card + + +ROMS: + +1818-3907.bin (8k 98543_rom) + + +WIP: + +- 0.253: Added 'HP98543 medium-res color DIO video card' device (bus\hp_dio\hp98543.cpp). + +$end + + + +$info=dio98544 +$mame + +DEVICE: + +HP98544 high-res monochrome DIO video card + + +ROMS: + +98544_1818-1999.bin (8k 98544_rom) + + +WIP: + +- 0.253: Added 'HP98544 high-res monochrome DIO video card' device (bus\hp_dio\hp98544.cpp). + +$end + + + +$info=dio98550 +$mame + +DEVICE: + +HP98550A high-res color DIO video card + + +ROMS: + +98550a.bin (32k hp98550a_rom) + + +WIP: + +- 0.253: Added 'HP98550A high-res color DIO video card' device (bus\hp_dio\hp98550.cpp). + +$end + + + +$info=dio98603a +$mame + +DEVICE: + +HP98603A BASIC 4.0 ROM card + + +ROMS: + +98603_80001.bin (32k 98603a_rom) + +98603_80002.bin (32k 98603a_rom) + +98603_80003.bin (32k 98603a_rom) + +98603_80004.bin (32k 98603a_rom) + +98603_80005.bin (32k 98603a_rom) + +98603_80006.bin (32k 98603a_rom) + +98603_80007.bin (32k 98603a_rom) + +98603_80008.bin (32k 98603a_rom) + +98603_80009.bin (32k 98603a_rom) + +98603_80010.bin (32k 98603a_rom) + +98603_80011.bin (32k 98603a_rom) + +98603_80012.bin (32k 98603a_rom) + +98603_80013.bin (32k 98603a_rom) + +98603_80014.bin (32k 98603a_rom) + +98603_80015.bin (32k 98603a_rom) + +98603_80016.bin (32k 98603a_rom) + + +WIP: + +- 0.253: Added 'HP98603A BASIC 4.0 ROM card' device (bus\hp_dio\hp98603a.cpp). + +$end + + + +$info=dio98603b +$mame + +DEVICE: + +HP98603 BASIC ROM card + + +ROMS: + +u1.bin (64k 98603b_rom) + +u2.bin (64k 98603b_rom) + +u3.bin (64k 98603b_rom) + +u4.bin (64k 98603b_rom) + +u5.bin (64k 98603b_rom) + +u6.bin (64k 98603b_rom) + +u9.bin (64k 98603b_rom) + +u10.bin (64k 98603b_rom) + +u11.bin (64k 98603b_rom) + +u12.bin (64k 98603b_rom) + +u13.bin (64k 98603b_rom) + +u14.bin (64k 98603b_rom) + + +WIP: + +- 0.253: Added 'HP98603 BASIC ROM card' device (bus\hp_dio\hp98603b.cpp). + +$end + + + +$info=dio98624 +$mame + +DEVICE: + +HP98624 GPIB Interface + + +WIP: + +- 0.268: Added 'HP98624 GPIB Interface' device (bus\hp_dio\hp98624.cpp). + +$end + + + +$info=dio98628 +$mame + +DEVICE: + +HP98628 data communication interface + + +ROMS: + +98628-81003.bin (8k cpu) + + +WIP: + +- 0.274: Added 'HP98628 data communication interface' device (bus\hp_dio\hp98628_9.cpp). + +$end + + + +$info=dio98629 +$mame + +DEVICE: + +HP98629 SRM interface + + +ROMS: + +1818-1739b.bin (8k cpu) + + +WIP: + +- 0.274: Added 'HP98629 SRM interface' device (bus\hp_dio\hp98628_9.cpp). + +$end + + + +$info=dio98643 +$mame + +DEVICE: + +HP98643A LANIC Ethernet card + + +WIP: + +- 0.253: Added 'HP98643A LANIC Ethernet card' device (bus\hp_dio\hp98643.cpp). + +$end + + + +$info=dio98644 +$mame + +DEVICE: + +HP98644A Asynchronous Serial Interface + + +WIP: + +- 0.253: Added 'HP98644A Asynchronous Serial Interface' device (bus\hp_dio\hp98644.cpp). + +$end + + + +$info=diolakoa +$mame +0.227 [Victor Fernandez, ClawGrip] + +0.223 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.227: Victor Fernandez and ClawGrip added 'Diana Olakoa (v8.38)' (Compumatic / Olakoa 1997). Changed Diana Olakoa to clone 'Diana Olakoa (v8.27)'. Renamed (diolakoa) to (diola827). + +- 0.223: Victor Fernandez and ClawGrip added 'Diana Olakoa' (Compumatic / Olakoa 1997). Added Microdard-V5 PCB ASCII layout. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 128 kb / 1 files / 79.9 zip + +$end + + + +$info=dirtdash +$mame +0.285 [WangDrum] + +0.239 [Guru] + +0.133u3 [Guru] + + +WIP: + +- 0.285: WangDrum added Dirt Dash (World, DT2 Ver.C). Renamed (dirtdash) to (dirtdashb). + +- 0.250: Changed description to 'Dirt Dash (World, DT2 Ver.B)' and clones (Rev. DT1 Ver.A, Japan) to 'Dirt Dash (Japan, DT1 Ver.A)' and (Rev. DT2 Ver.A, World) to 'Dirt Dash (World, DT2 Ver.A)'. + +- 0.239: Guru added Dirt Dash (Rev. DT2 Ver.B, World). Renamed (dirtdash) to (dirtdasha). + +- 0.222: Guru added clone Dirt Dash (Rev. DT1 Ver.A, Japan). Redumped bad pointrom dt1ptrm1.16j from a different PCB (one was internally bad on the Dirt Dash DT2 Ver.A PCB). Updated documentation with many changes including measuring DSP and MCU clocks [Guru]. + +- 0.221: Mark Dirt Dash pointroms as bad [hap]. + +- 0.204: Added 'Cabinet' dipswitch. + +- 0.203: Added viewmatrix reflection. This fixes the speedometer graphics in Dirt Dash [hap, Ryan Holtz]. Improved S22 fade, SS22 fog (Dirt Dash) and SS22 spot (Dirt Dash and TestMode) [hap]. + +- 0.202: sjy96525 fixed Dirt Dash revision. Changed description to 'Dirt Dash (Rev. DT2 Ver.A, World)'. + +- 0.190: Changed description to 'Dirt Dash (Rev. DT2, World)'. + +- 0.144: Phil Bennett and hap fixed Dirt Dash - Game now playable. + +- 0.143u6: hap fixed Dirt Dash crash due to pointrom size, the game still doesn't work though. Fixed c352 rom address to $800000. + +- 0.133u4: Guru added C352 wave rom redumps to Dirt Dash. + +- 0.133u3: Guru added 'Dirt Dash (Rev. DT2)' (Namco 1995). + +- 15th August 2009: Guru - We got Dirt Dash, zhanks to R. Belmont. This is the final Namco Super System 22 game that is not dumped. Now the SS22 sets in MAME are finally complete. I'm proud to have exclusively dumped every SS22 game. Yes, I know there's still one remaining game (Armadillo Racing) but they are not common so we'll just forget about that one for now. + +- 13th January 2009: Guru - Dirt Dash arrived yesterday. It was the last of the 'achievable' Namco Super System 22 game that was picked up by R. Belmont and is currently being held until it's shipped over for dumping later on. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 39.5 MB / 28 files / 15.9 zip + +$end + + + +$info=dirtdvls +$mame +0.89u3 [R. Belmont] + + +WIP: + +- 0.251: Added drive board ROM from Scud Race to Dirt Devils (uses the same PCB) [Museo del Recreativo]. + +- 0.228: Brian Troha and The Dumping Union added clone Dirt Devils (USA, Revision A). Changed description of clone (Germany?) to 'Dirt Devils (Export, Ver. G?)'. Renamed (dirtdvlsa) to (dirtdvlsau). + +- 0.222: Documented known Dirt Devils (USA) information [Brian Troha]. + +- 0.204: Ordyne added clone Dirt Devils (Germany?). + +- 18th November 2018: Smitdogg - Ordyne also dumped an early German version of Dirt Devils. + +- 0.189: ShouTime added clone Dirt Devils (Japan, Revision A). + +- 12th August 2017: Smitdogg - Shoutime dumped Dirt Devils Rev A (Japan). + +- 0.159: Brian Troha fixed clone Dirt Devils (set 2) (Revision A) key which wasn't updated. Changed description to 'Dirt Devils (Export, Revision A)' and clone (set 2) to 'Dirt Devils (Australia, Revision A)'. + +- 0.158: MetalliC added 315-5881 protection key for Dirt Devils, fixes HUD gfx. + +- 23rd January 2015: David Haywood - After hooking up the 315-5881 encryption/compression emulation to Model 3 I collected some data from Dirt Devils and sent it to Metallic in order for him to search for a key. He found one, and now the HUD graphics (text etc. on the screen) get correctly decrypted and decompressed - something which is currently lacking in the 'SuperModel' emulator. + +- 0.156: Replaced 8-way Joystick with Paddle, Pedal and 8x buttons. + +- 0.145u5: Changed description to 'Dirt Devils (set 1) (Revision A)' and clone (alt) to 'Dirt Devils (set 2) (Revision A)'. + +- 0.133u1: Renamed (dirtdvla) to (dirtdvlsa). + +- 0.126: Changed description to 'Dirt Devils (Revision A)' and clone (alt) to 'Dirt Devils (alt) (Revision A)'. + +- 0.102u3: Added clone Dirt Devils (alt). + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 0.89u3: R. Belmont added 'Dirt Devils' (Sega 1998). + + +Other Emulators: + +* Supermodel + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 116.6 MB / 33 files / 43.7 zip + +$end + + + +$info=dirtfoxj +$mame +0.53 [?] + +0.36b8 [Testdriver] + + +< Japan > + + +SETUP: + +- To calibrate the steering in Dirt Fox hold 9 and press F2 to get into the "ADJUSTMENT OF CONTROL" menu. Verify that controls are set to zero then press F2 to exit. + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks. Fixes steering to the right in Dirt Fox (Japan) is capped at value 126 instead of 127 [hap]. + +- 0.269: Offset analog value by half a step because of rounding issue when crossing 0 (crossing 0 now takes 1 step instead of 2, and there's 0.5 step wiggle room at edges) (emu\ioport.cpp). Fixes steering to the right in Dirt Fox (Japan) is capped at value 126 instead of 127 [hap]. + +- 0.202: David Haywood added default NVRAM to Dirt Fox (Japan). Removed sys2mcpu.bin rom. + +- 0.178: Angelo Salese reversed 'Gear Shift Up/Down' in Dirt Fox. Replaced vertical 2-way Joystick with 4x buttons. + +- 0.145u1: Writing a C148 IRQ priority register now clears the prior interrupt state (required by dirtfoxj) [Phil Bennett]. This fixes Dirt Fox freezes immediately after the race start countdown. + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Dirt Fox (Japan) game start spotlight effect, game still locks up tho. + +- 0.130u2: Removed 2nd Player. + +- 0.113: Replaced Dial with Paddle. + +- 0.102: Mamesick and Pierpaolo Prazzoli fixed steering in Dirt Fox. + +- 0.53: Added 'Dirt Fox (Japan)' (Namco 1989). + +- 0.36b8: Added (Testdriver) Dirt Fox (Japan). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 6.29 MB / 27 files / 1.50 zip + +$end + + + +$info=dirtypig +$mame +0.140u2 [Cah4e3] + + +Bugs: + +- Original PCB running attract mode and games through an RGB board and into my PC. Smitdogg (ID 04132) + + +WIP: + +- 0.213: Removed 315-6248.bin Atomiswave key. + +- 0.159: R. Belmont fixed rom_board rom loading in Dirty Pigskin Football. Game seems to run fine now. + +- 0.143u4: Added 837-14695.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.140u2: Cah4e3 added 'Dirty Pigskin Football' (Sammy 2004). + +- 28th November 2010: Smitdogg - Dirty Pigskin Football was dumped and more. There should be a truckload of new game additions in the next release, probably the most in a single release in a long time. + +- 10th November 2010: Smitdogg - We picked up Dirty Pigskin Football for CaH4e3 because the seller wouldn't ship it to Russia. It's pretty awesome. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 128 MB / 8 files / 111.7 zip + +$end + + + +$info=disc +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.281: stonedDiscord added 'Disc' (ADP 1984). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 6 files / 17.6 zip + +$end + + + +$info=disc2000 +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: stonedDiscord added 'Disc 2000' (ADP 1987). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 18.4 zip + +$end + + + +$info=disc2001 +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: stonedDiscord added 'Disc 2001' (ADP 1987). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 19.1 zip + +$end + + + +$info=disc3000 +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: stonedDiscord added 'Disc 3000' (ADP 1989). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 21.2 zip + +$end + + + +$info=disco +$mame +0.35b10 [Zsolt Vasvari] + + +WIP: + +- 0.158: f205v replaced clone Disco No.1 (Rev.F) dump with a new one. New dump is 1 bit difference, looking at the dumps it seems to me that the old one is just bad. + +- 0.126u3: Added dipswitches 'Control Panel', 'Game Speed' and 'Country Code'. + +- 0.126u2: Fabio Priuli added DIP locations to Disco No.1. + +- 0.37b16: Added clone Disco No.1 (Rev.F). + +- 0.36b1: Changed visible area to 240x240. + +- 0.35b10: Zsolt Vasvari added 'Disco No.1' (Data East 1982). + +- 4th April 1999: Zsolt Vasvari sent in a Disco driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Music) + + +Romset: 28 kb / 8 files / 17.3 zip + +$end + + + +$info=disco_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.179: Barakandl replaced sound ROM for Disco Fever with game specific sound dump. + +- 0.145u4: hap changed description to 'Disco Fever (L-1)'. + +- 0.141u1: Miodrag Milanovic added 'Disco Fever (L-1' (Williams 1978). + +- 8th May 2005: f205v dumped Disco Fever (5 balls). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 8 kb / 4 files / 4.51 zip + +$end + + + +$info=disco79 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Disco '79' (Allied Leisure 1979). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=discoboy +$mame +0.111u4 [David Haywood, Stefan Lindberg] + + +WIP: + +- 0.252: Buenrip and Recreativas.org added clone DJ Girl (Promat license). Changed description of clone (Promat license?) to 'Disco Boy (Promat license)'. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.234: David Haywood fixed tile banking (boss stages) in clone Disco Boy (Promat license?). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74157 and ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.185: Kill trampoline, removed unneeded prefixes and use bankdev for the first ram bank [Osso]. + +- 0.182: New callback for generic_latch_8/16_device: Added MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. This should make sound IRQs easier to deliver and reduce the incidence of HOLD_LINE in drivers. Updated a few drivers to use this new callback (e.g. discoboy.cpp) [AJR]. + +- 0.181: Use 74LS157 device in Disco Boy [AJR]. + +- 0.153: System11 added clone Disco Boy (Promat license?). Gameplay is a bit different here, lots of different roms too. Verification of 400kHz resonator. Minor doc update [Brian Troha]. + +- 0.144u1: Angelo Salese hooked up MSM5205 sound to Disco Boy. Changed MSM5205 clock speed to 400000 Hz. Added left/right Speaker. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Disco Boy. + +- 0.135u2: Fabio Priuli added save state support to Disco Boy. + +- 0.131u1: MooglyGuy merged memory maps in Disco Boy. + +- 0.119u2: Tomasz Slanina hooked up sound in Disco Boy. Added YM3812 (2.5MHz) sound. + +- 0.111u4: David Haywood and Stefan Lindberg added 'Disco Boy' (Soft Art Co. 1993). + +- 14th Jabuary 2007: David Haywood - Another Korean game by the looks of things. Runs on 2 Z80s with a fair amount of RAM banking. Needs work, as you can see. Update: The game now works correctly, however, I still need to figure out the sound system. + + +LEVELS: 19 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Recommended Games (Adult) + + +Romset: 1.69 MB / 16 files / 621.6 zip + +$end + + + +$info=discodan +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Disco Dancing' (LTD 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.29 zip + +$end + + + +$info=discrete +$mame + +DEVICE: + +Discrete Sound + + +WIP: + +- 0.186: Changed description to 'Discrete Sound'. + +- 0.141u1: Added 'DISCRETE' device (sound\discrete.c). + +$end + + + +$info=ditrio +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Diamond Trio (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 7.78 zip + +$end + + + +$info=divebomb +$mame +0.175 [Andy Welburn, ShouTime, Smitdogg, David Haywood, Imhotep, Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron, Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire, Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca, Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick, Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077, giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke, Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union] + + +Bugs: + +- Cocktail mode screen rotation bad graphical glitches. Draugr (ID 08453) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Lower quantum [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.230: Fixed debug assert shortly after launch in Kyuukoukabakugekitai - Dive Bomber Squad [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed K051316 MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.196: Minor cleanup. Added generic_latch_8_device for CPU comms. Added input_merger_any_high_device for fgcpu irq. Fixed tags [cam900]. + +- 0.175: Added 'Kyuukoukabakugekitai - Dive Bomber Squad (Japan, prototype)' (Konami 1989). + +- 30th March 2016: ShouTime - Working on dumping this prototype with the aid of Andy of andys-arcade.com fame who has come over from California to Tokyo. Using an expensive desolder gun station, he was able to cleanly desolder the 4 ROMs stuck in the maze of wires and then socket them as well as put it back together in working condition. Driver work in MAME is also progressing but as this is absolutely unique hardware, it will take a bit of time. All 4 of the spaghetti OTPs have been desoldered, socketed and dumped successfully. Big thanks to Andy for his tireless effort on this. We now have identified 12 PROMs on the board that need the same work performed but are much less hairy. + +- 29th March 2016: Smitdogg - Andy Welburn is at ShouTime's place working on dumping the spaghetti wire Dive Bomber Squad PCB (Kyuukoukabakugekitai). I asked ShouTime to look into dumping Hangzo soon too. + +- 2nd March 2016: ShouTime - Dive Bomber Squad (AC): Konami's most infamous unreleased title in Japan, this is a vertical oriented shooter much in the vein of other titles of the time that heavily utilizing scaling and rotation like Assault and Metal Hawk. Interestingly enough, the music appears to be placeholder as it is PSG and very much Famicom style. + +- 27th February 2016: Smitdogg - This is pretty much the biggest fundraiser we have ever tried in terms of money. Firstly here are the (really interesting) games: Hangzo and Kyuukouka Bakugekitai. ShouTime had to pull the trigger quickly without much thought or else a collector would have gotten them and then they'd never go in mame, and together they cost $13,000. Yeah. So we don't need to cover it all but if we set a realistic(?) goal of 40% (~$5,000) of what he paid then he can dump them and basically take a loss on the rest. So, who can help us? + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 1.29 MB / 31 files / 253.0 zip + +$end + + + +$info=diverboy +$mame +0.62 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.153: Small documentation update [David Haywood]. + +- 0.135u2: Fabio Priuli added save state support to Diver Boy. + +- 0.131u1: MooglyGuy merged memory maps in Diver Boy. + +- 0.78u1: Changed visible area to 318x240 and changed region sound2 to sound1. + +- 30th December 2003: Quench fixed the OKIM6295 sound chip banking in Diver Boy, fixed the sprites from being clipped at the right side of the screen and the horizontal resolution. + +- 0.62: David Haywood added 'Diver Boy' (Electronic Devices 1992). Sound doesn't seem entirely correct, but it might just be this bad in the original. + +- 18th July 2002: David Haywood sent in a driver for Diver Boy, which works fine except sound isn't emulated yet. + + +LEVELS: 56 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 2.44 MB / 11 files / 1.09 zip + +$end + + + +$info=djboy +$mame +0.208 [Artemio Urbina, The Dumping Union] + +0.74u2 [Phil Stroffolino] + +0.70 [Testdriver] + + +TEST MODE: + +- Select 'Service Mode' in the dipswitch menu and press reset. Press P1 Button 3 to advance past color pattern and use Buttons 1, 2 and 3 to select and play sound/music. + + +NOTE: + +- The sequel to DJ Boy is B.Rap Boys (Kaneko 1992). + + +Bugs: + +- djboy and others clones: Disc Jockey voice volume change between high and low and cut off and continue screen voice cut off in usa and world versions. Augusto (ID 08383) + +- Bogus attract mode behaviour. Kale (ID 04113) + +- djboyj: The 2nd player can "ghost in" without hitting 2P start and then is impossible to get rid of. Smitdogg (ID 03973) + + +WIP: + +- 0.267: Use palette format helper to handle palette writes [cam900]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Generate sound IRQ from YM2203 rather than VBLANK [AJR]. Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.208: Artemio Urbina and The Dumping Union added DJ Boy (World) and clone DJ Boy (Japan, set 2). Removed MACHINE_CONFIG macros [Osso]. Changed (set 1) to clone 'DJ Boy (US, set 1)' and clones (set 2) to 'DJ Boy (US, set 2)' and (Japan) to 'DJ Boy (Japan, set 1)'. Renamed (djboy) to (djboyu) and (djboya) to (djboyua). + +- 5th March 2019: Smitdogg - Artemio Urbina dumped 2 new sets of DJ Boy. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Show how clocks are derived and renamed 1 rom [Brian Troha]. Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and KANEKO_PANDORA MCFG macros [Osso]. + +- 0.197: Added generic_latch_8_device for comms. Added stereo sound output, because PCB has stereo sound output connector and OKI is connected per each output. Cleanup OKI ROM loading and gfxdecode. Fixed sound output level. Fixed tags [cam900]. Fixed MCU acknowledge writes [AJR]. + +- 0.149: Modernized Kaneko Pandora device [Osso]. + +- 0.140u1: Angelo Salese removed deprecat.h usage and rewritten IRQ routines in DJ Boy. + +- 0.139: Phil Bennett hooked up Beast MCU and removed simulation code in DJ Boy. Brian Troha added DIP locations and correct the vsync to 57.5 Hz as per the README info listed at the top of the driver. + +- 0.138u4: Dr. Decapitator, Tomasz Slanina, Lord Nightmare and Phil Bennett added unverified Beast MCU internal ROM image to DJ Boy. Added I80C51 (6MHz) CPU4. + +- 0.135u4: Fabio Priuli added driver data struct and save states to DJ Boy. + +- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. + +- 0.131u2: Angelo Salese converted DJ Boy memory maps to current standards. + +- 9th May 2009: Guru - The Kaneko Beast chip found on DJ Boy has been decapped and dumped. + +- 0.119u3: David Haywood added clone DJ Boy (set 2). Changed parent description to 'DJ Boy (set 1)'. + +- 23rd August 2007: Phil Stroffolino - DJ Boy protection wasn't that bad in retrospect. While reverse engineering the protection was a necessary ingredient to emulating the game, there was also an unrelated memory map but that caused one of the 3 Z80s to behave badly and crash. For some time, I'd assumed that this bad behavior was related to protection - it wasn't until I after I'd disassembled and traced through all protection-related routines and surrounding code that I found and fixed that bug - the remaining pieces fell into place fairly quickly (the new level2 lockup bug not withstanding). Another catalyst was extracting the human readable text from the ROMs - in most games, they are encoded as ASCII, but for DJ-boy the tile indices for A..Z didn't have this mapping, and so weren't viewable as plain-text without an adjustment. Being able to see various bits of text and how/when they are used makes it a lot easier to locate and identify important routines (like coining up, etc). + +- 0.117u1: David Haywood fixed some problems in the Pandora emulation which improves the sprites in Djboy. + +- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated DJ Boy to use ths new generic implementation. Fixed gfx1/2 rom loading. + +- 0.116u4: Phil Stroffolino fixed DJ Boy - Game now playable. Updated djboy driver [Phil Stroffolino]: Support for DJ Boy (Japan); same MCU, but ROM banking bits need to be XOR'd. Fixed state handling for game over/win transitions. Fixes for dipswitches. Added coinage support. + +- 0.116u3: Updated DJ Boy driver to almost fully playable state [Phil Stroffolino]. Changed clock speed of the 2x OKI6295 to 1.5MHz. Fixed dipswitches. + +- 0.105u2: Added clone DJ Boy (Japan). + +- 0.104: Phil Stroffolino updated DJ Boy driver with more protection information. + +- 17th January 2006: Tomasz Slanina - Actually i'm working on DJ Boy (trojans). + +- 12th January 2006: Guru - DJ Boy arrived (a donation from Karasu). + +- 14th October 2005: Tomasz Slanina - Just got a DJ Boy PCB for rom redump, hardware analyse and protection break. + +- 0.95u6: Sonikos fixed OKI frequency in DJ Boy. Changed clock speed of the 2x OKI6295 to 12121 Hz. + +- 0.74u2: Added 'DJ Boy' (Kaneko 1989). + +- 0.70: Phil Stroffolino added (Testdriver) DJ Boy. You must manually reset (F3) after booting up to proceed. There's likely an unemulated hardware watchdog. Video hardware and sound should both be mostly correct. There's still some missing protection and/or exotic CPU communication. + +- 6th June 2003: Phil Stroffolino sent in some improvements to DJ Boy but it's still not playable because of unemulated protection. + +- 8th November 2002: Phil Stroffolino sent in a preliminary driver for DJ Boy, but it doesn't work at all yet. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Music) + + +Romset: 3.88 MB / 14 files / 1.39 zip + +$end + + + +$info=djddz +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Dingji Dou Dizhu' (Sealy 200?). TODO: Program ROMs are encrypted. GFX ROMs seem encrypted. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 4.63 MB / 6 files / 1.39 zip + +$end + + + +$info=dkbanana +$mame +0.198 [Darksoft, Bill D, The Dumping Union] + + +CompactFlash required + + +WIP: + +- 0.259: Angelo Salese added base flash ROMs for clone 'Donkey Kong Banana Kingdom (satellite)'. + +- 0.239: Removed m48t35y.ic26 timekeeper NVRAM. + +- 0.199: Will Richardson, Bill D and The Dumping Union added clone Donkey Kong Banana Kingdom (satellite). + +- 12th June 2018: Smitdogg - Bill D. dumped the satellite board for Donkey Kong Banana Kingdom. + +- 0.198: Darksoft, Bill D and The Dumping Union added 'Donkey Kong Banana Kingdom (host)' (Capcom 2007). + +- 15th May 2018: Smitdogg - Bill D and Darksoft dumped Donkey Kong Banana Kingdom. It looks like this is the master setup and we might still have to find a satellite board. And probably some eventual video work on the cab. + + +Other Emulators: + +* Demul + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Medal) + + +Romset: 16 MB / 3 files / 457.2 zip + +CHD: 488.7 MB (Compressed: 357.6) + +$end + + + +$info=dkbattle +$mame +0.218 [SpinalFeyd, Porchy] + + +WIP: + +- 0.218: SpinalFeyd and Porchy added 'Dinoking Battle' (Taito Corporation 2005). + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Medal) + + +Romset: 22 MB / 3 files / 15.1 zip + +$end + + + +$info=dkjfever +$mame +0.261 [GoodTofuFriday, MetalliC] + + +WIP: + +- 0.261: GoodTofuFriday and MetalliC added 'Donkey Kong Jungle Fever (Ver.1.000, 2005/08/03)' (Nintendo / Capcom 2005). + + +Other Emulators: + +* Demul + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Medal) + + +Romset: 24 MB / 6 files / 20.1 zip + +$end + + + +$info=dkkids +$mame +0.218 [SpinalFeyd, Porchy] + + +WIP: + +- 0.218: SpinalFeyd and Porchy added 'Dinoking Kids' (Taito Corporation 2004). + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Medal) + + +Romset: 22 MB / 3 files / 6.65 zip + +$end + + + +$info=dkmb +$mame +0.200 [Michael Moffitt, coolmod, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Updated address map. Added notes [David Haywood]. Changed visible area to 256x1024. + +- 0.200: Michael Moffitt, coolmod and The Dumping Union added 'Donkey Kong / Donkey Kong Jr / Mario Bros' (Namco / Nintendo / Cosmodog 2003). + +- 6th June 2018: Smitdogg - Moffitt and coolmod dumped the Donkey Kong / Donkey Kong Jr / Mario Bros multigame from 2003, a collaboration between Nintendo, Namco, and Cosmodog. + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2 MB / 2 files / 678.1 zip + +$end + + + +$info=dkong +$mame +0.03 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey] + + +Artwork available + + +Bugs: + +- dkong and clones: Run and jump sounds too low-pitched and quiet, audio is too bassy. 125scratch (ID 08986) + +- Video rendering is not cycle accurate or accounting for all bus factors. Misc Reporters (ID 06868) + +- dkong, dkongo: Switching to TKG-02 (Radarscope Conversion) is no longer creating the proper color palette. trebor (ID 05052) + + +WIP: + +- 0.195: smf and SpinDaddy added clones Donkey Kong/DK (Japan) (hack,V1.1 IKE), Donkey Kong/JR (combo) (hack,V1.2) and Donkey Kong High Score Kit (hack,V1.2). Hooked up undocumented service switch and undumped diagnostic rom to Donkey Kong [smf]. + +- 2nd July 2017: Mr. Do - As it is now in base MAME, the artwork for Donkey Kong: Pauline Edition has been added to In-Game Artwork. + +- 0.177: Stiletto added notes about the Donkey Kong Speed-up Kit #2. + +- 0.167: Robbbert added clone Donkey Kong: Pauline Edition Rev 5 (2013-04-22). + +- 0.155: Changed description of clones (V1.1) (hack) to 'Donkey Kong II: Jumpman Returns (hack, V1.1)' and (V1.2) (hack) to 'Donkey Kong II: Jumpman Returns (hack, V1.2)'. + +- 0.153: Matt Ziolkowski and Rob Rings added clone Donkey Kong (hard kit). Note: Donkey Kong "Hard" Kit is a yet "unconfirmed original" rom replacement kit which is a replacement for TKG-03 and -04 boards and greatly increases the speed and amount of fireballs showing on all levels. Such behavior can be seen easily on the Rivet Board, where most of the fireballs have appeared even before removing the first rivet. + +- 12th August 2013: Smitdogg - Andrew Welburn dumped a bootleg of Donkey Kong. + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet models for Donkey Kong and clone 'Donkey Kong II - Jumpman Returns' from Jibmums. + +- 0.147u1: Miodrag Milanovic removed device_memory_interface from driver_device, fixes issues with Donkey Kong clones and various others. + +- 0.146u2: No need for custom EEPROM intf in the Donkey Kong II clones [hap]. + +- 0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros. + +- 6th September 2010: Mr. Do - Donkey Kong II was recently added to official MAME, so that's been removed from the "Other Artwork" page, and added in to the dkong artwork set. + +- 0.139u2: Added clones 'Donkey Kong II - Jumpman Returns (V1.1) (hack)' and (V1.2) (hack). This is a DKong/Hack combo using a Braze Technologies High Score Save PCB. This PCB will be placed in the CPU socket and the Z80 together with an additional 64K rom, a 74LS245, an EEPROM and a PAL/GAL. It looks like the "encryption" was a coincidence resulting from an easy PCB layout. The PAL is also used to switch A15 on and off. This is done in locations 6800 and E800. + +- 0.133u5: Removed 2nd Discrete sound in Donkey Kong. + +- 0.133u4: Added 2nd Discrete sound to Donkey Kong. + +- 0.133u1: Renamed (dkongjp) to (dkongj). + +- 0.129u3: Fabio Priuli added 'Free_Play' dipswitch to clone Donkey Kong Foundry (hack) and changed year to 2004. + +- 0.129: Added clone Donkey Kong Foundry (hack) (1981). + +- 0.128u2: More Discrete module optimizations [Derrick Renaud]: Added optimized custom mixer to Donkey Kong. The custom mixer just optimizes the code that creates the voltage on the 555s. It is also a test case for the new DISCRETE_CUSTOM module. This speeds up Donkey Kong 17%. + +- 0.127u8: Aaron Giles fixed Donkey Kong crashes after quiting and artwork/gameplay area are getting squished/distorted. + +- 0.127u5: Couriersud moved dkong memory_region calls into initialization routines. + +- 0.127u2: Replaced I8035 CPU2 with MB8884, verified on schematics [Couriersud]. Optimized DISCRETE_RCDISC_MODULATED. Added X_TALs to circus. Optimized DISCRETE_RCINTEGRATE and DISCRETE_555_ASTABLE. Optimized DISCRETE_555_ASTABLE_CV and DISCRETE_MIXER. Optimized DISCRETE_555_CC. The 555 and mixer changes also speed up just about every current discrete game [Derrick Renaud]. + +- 0.126u4: Scanline exact rendering for Donkey Kong and clones [Couriersud]: Sprite limit of 16 sprites per scanline implemented from schematics. Proper wrap around from bottom to top. Added some notes about sprite limits and hardware to DKong driver (thanks to R. Belmont). + +- 0.123u4: Updated DKong driver to use two discrete structs which were previously not being used [Couriersud]: Donkey Kong walk using a jump struct. + +- 0.122: Fixed cpu2 rom address to $1000. + +- 30th September 2007: Mr. Do - I brought home a Donkey Kong bezel, as that game has always bugged me a little. Once I had it sitting at home, I could see the difference between the old version and the real thing: Richer browns, both the light and dark. The brown on Jumpman's shirt in three of the four spots should be dark brown, not the light brown that matches the circle background. Oddly enough, which looks like a Nintendo printing error, the brown on the Jumpman in the upper-right corner actually is light brown. The alignment on a few of the characters was slightly off. It looks a lot nicer now. + +- 0.116: Couriersud implemented discrete sound from schematics in Donkey Kong. Color generation from schematics (resistor mixer). Replaced DAC/Samples sound with Discrete. Removed all samples. Changed VSync to 60.606061 Hz. + +- 6th May 2007: Mr. Do - Added the "under bezel" instruction card for Donkey Kong, plus the cocktail instructions, thanks to MikesArcade. + +- 0.86u3: Donkey Kong sample improvements [Peter Rittwage, Derrick Renaud]. Added samples (run01, run02, run03, jump and dkstomp.wav). + +- 18th July 2004: Andrea Mazzoleni fixed an invalid GfxLayout in Donkey Kong. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Donkey Kong from Baraka. + +- 21st January 2003: Derrick Renaud modifyed the Donkey Kong sounds a little. + +- 0.62: Added clone Donkey Kong (US set 2). Changed parent description to 'Donkey Kong (US set 1)'. + +- 17th June 2002: Mike Haaland added the original US ROM set of Donkey Kong which includes the ladder trick. + +- 0.53: Added clone Donkey Kong (Japan set 2). Added color PROMs ($0, 100, 200) from (Japan set 2) to (Japan set 1/3). Fixed rom names. Changed description of clone (Japan set 2) to 'Donkey Kong (Japan set 3) (bad dump?)'. Renamed (dkongjpo) to (dkongjo1). + +- 0.37b14: Replaced 8-way Joystick with 4-way. + +- 17th April 2000: Zsolt Vasvari fixed a Donkey Kong graphics bug. + +- 0.36b13: Added clone Donkey Kong (Japan set 2). Changed description of clone (Japan) to 'Donkey Kong (Japan set 1)'. + +- 23rd August 1999: Mike Coates fixed Donkey Kong sounds. + +- 0.35b6: Replaced I8039 CPU2 with I8035. + +- 0.34b6: Andrew Scott added sound decay to Donkey Kong. + +- 0.34b4: Mirko Buffoni fixed sound pitch and tempo in Donkey Kong. + +- 0.34b1: Added color PROMs ($0, 100, 200 - palette low, palette high 4 bits (inverted) and character color codes on a per-column basis). + +- 0.33b7: Changed description to 'Donkey Kong (US)' and clone (Japanese version) to 'Donkey Kong (Japan)'. + +- 0.31: Howie Cohen and Brad Oliver fixed sound pitch and Mario jump in Donkey Kong. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr. + +- 0.30: 8039 emulator, and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope [Ron Fries, Dan Boris, Mirko Buffoni]. + +- 0.29: Minor fix to Donkey Kong colors (black was dark blue). Added Gamma correction controls. Use Shift + Numeric pad +/- to change it. There are some games which are too dark on the default setting, instead of using the monitor settings use these controls to brighten the picture. Gamma correction also affects colors, like the girders in Donkey Kong [Nicola Salmoria]. + +- 0.28: Colors in Donkey Kong are now 100% accurate [Nicola Salmoria]: Several people complained that girders should be pink instead of red, but to the best of my knowledge the current colors are an accurate conversion of the color PROMs, and this has been confirmed by some people. There might be two different versions of Donkey Kong, with slightly different colors. If someone has a "pink" board and wants to read the PROMs from there, I'll be happy to include them. + +- 0.27: Donkey Kong has better colors [Nicola Salmoria]. Are they entirely accurate? + +- 0.24: Changed parent description to 'Donkey Kong (US version)'. + +- 0.21: Added clone Donkey Kong (Japanese version). This version has the bug that barrels do not come down when at the top of a ladder, but the levels play in the order barrels-pies-elevators-girders instead of barrels-girders-barrels-elevators-girders. + +- 11th May 1997: Dumped Donkey Kong (Japan set 1). + +- 0.20: Paul Berberich fixed some colors of Donkey Kong that is now quite close to original arcade. Ron Fries created a new set of Donkey Kong samples, using Mike Cuddy's 8039 emulator. The new samples no longer have static, they are aliased and louder. All names are now generic, so the same name can be used across Nintendo line (DK, DKjr, DK3, Mario). + +- 0.14: Ron Fries added preliminary sound support to Donkey Kong! It uses some very bad samples for now. The samples are distributed in a separate archive - put them in the dkong subdirectory. + +- 0.13: Nicola Salmoria added high score saving to Donkey Kong. + +- 0.08: Maybe I understood how the character colors are selected in Donkey Kong, at least in part, but I'm not sure [Nicola Salmoria]. Anyway, I started fixing them. Colors for Donkey Kong derived from Kong emulator by Gary Shepherdson. + +- 0.05: Special thanks to Brad Thomas and Gary Shepherdson (Kong emulator) for the extensive information on Donkey Kong. + +- 0.03: Nicola Salmoria added 'Donkey Kong' (Nintendo 1981). Game is playable with wrong colors and no sound. Known issues: I can't find the color RAM! Some information on Donkey Kong gathered from MageX by Edward Massey. + +- 17th January 1996: Dumped Donkey Kong (US set 1). + + +LEVELS: 4 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* JEmu + +* JEmu2 + +* Mimic + +* RAINE + +* Retrocade + +* VAntAGE + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 32.8 kb / 15 files / 21.5 zip + +$end + + + +$info=dkong3 +$mame +0.11 [Mirko Buffoni] + + +Artwork available + + +TEST MODE: + +- Press F2 + F3 for Test-Mode + + +WIP: + +- 0.284: Relaxed fatal error which were used for unknown commands catching (machine\z80dma.cpp) [holub]. + +- 0.282: Always return live status regardless of when read command was sent. Refactor read register emulation. Minor logging refinements and cleanups (machine\z80dma.cpp) [AJR]. + +- 0.281: Clear BUSRQ line upon device reset to prevent CPU from freezing after a soft reset (machine\z80dma.cpp) [holub]. + +- 0.280: Implemented BAO callback (machine\z80dma.cpp) [Curt Coder]. + +- 0.269: Burst mode and refactoring (machine\z80dma.cpp) [holub]. + +- 0.265: Added support for derived device classes (machine\z80dma.cpp) [holub]. + +- 0.263: Added PULSE mode handling (machine\z80dma.cpp) [Miodrag Milanovic]. + +- 0.252: Correct/Improved end of block test (machine\z80dma.cpp) [Patrick Mackinlay]. + +- 0.251: Added soundcpu bus conflict and extended write tap range, fixes Stanley death sound only plays partially [hap]. Fixed clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware) crash regression. Added notes about dkong3 sound [kmg]. + +- 0.248: Added earliest hardware variant of 2A03 APU [kmg]. + +- 0.245: Z80 DMA Controller: Ensure DMA is stopped after most commands [Patrick Mackinlay]. + +- 0.242: Correct RAM size for Donkey Kong 3 audio CPUs [kmg]. Z80 DMA Controller: Fixed interrupt enable output. Implemented the byte counter as an up counter [Curt Coder]. + +- 0.241: N2A03 APU: Added noise channel period table for PAL systems. Fixed a value in the parallel NTSC table for the largest period (lowest freq) and a value in the counter length table (for all channels but DMC). Improvements for triangle channel: Don't set output level to zero, it is always determined by sequencer, which cannot be reset. This eliminates most of the popping, hopefully. Raised artificial frequency cutoff to about 18KHz instead of 11KHz. Added linear counter reload flag [kmg]. Implemented non linear mixer output, some misc fixes and improvements. Fixed Pulse channel duty behavior, triangle output behavior, noise output behavior and DMC output and clamp behavior. Now DMC output is affects triangle and noise volume. Reduced unnecessary variables. Split channel update function and output variable. Reference: https://wiki.nesdev.org/w/index.php?title=APU (sound\nes_apu.cpp and nes_defs.h) [cam900]. + +- 0.240: Correctly indentify Donkey Kong 3 service mode button [kmg]. + +- 0.222: Changed 'Difficulty' dipswitch string to numbers [hap]. + +- 0.195: smf added clone Donkey Kong High Score Kit (hack,V1.0a). + +- 30th January 2018: Mr. Do - The bezel for Donkey Kong 3 was completed ages ago, but I was never told who scanned it. By chance, I came upon a post at BYOAC which cleared that up... so thank you to bobbyconover at BYOAC!! LAY file has been updated with past due credit. + +- 0.183: Rewrote Ambush driver. Use tilemap system to draw background/foreground characters and use generic gfx_8x8x2_planar layout. Added clone Donkey Kong 3 (bootleg on Ambush hardware) to Ambush driver - Game now playable. Color PROMs haven't been dumped, using the PROMs from the original currently [Dirk Best]. Changed description of clone (bootleg with 2xAY8910) to 'Donkey Kong 3 (bootleg on Ambush hardware)'. + +- 0.155: Tirino73 added clone Donkey Kong 3 (bootleg with 2xAY8910). + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Donkey Kong 3 from Jibmums. + +- 0.147u1: hap fixed Donkey Kong 3 crash. + +- 0.127u2: Replaced I8035 CPU2 with MB8884 in clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware). + +- 0.127: Couriersud added address decode PROM (dkc1-v.5e 18S030) to Donkey Kong 3 and clone (Japan). + +- 0.125u7: Cleaned up Z80DMA interface [Couriersud]: Removed compatibility to old Z80DMA driver. Now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER). Updated Donkey Kong 3 accordingly. + +- 0.125u3: Added 2x 'Unknown' dipswitches. + +- 0.122u4: Added Z80 DMA chip [Couriersud]: Only implements intelligence to emulate Donkey Kong 3. + +- 0.122u2: Couriersud added DIP locations to clone (bootleg on Donkey Kong Jr. hardware). Replaced DAC/Samples sound with Discrete. + +- 0.121u3: Couriersud fixed bug in clone (bootleg on Donkey Kong Jr. hardware) memory map. + +- 0.120u4: Added 'Service Mode' dipswitch. + +- 0.116u3: Changed VSync to 60.606061 Hz. Fixed proms loading. + +- 0.116: Color generation from schematics (resistor mixer) for Donkey Kong 3 [Couriersud]. + +- 12th November 2006: Mr. Do - Donkey Kong 3 artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 13th October 2005: Guru - Donkey Kong 3 on Galaxian h/w arrived a few days ago. Thanks to Tingoes. + +- 0.97u1: Pierpaolo Prazzoli fixed clone Donkey Kong 3 (bootleg) colors. + +- 0.93: Added clock parameter to NES sound (1789772 Hz). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Donkey Kong 3 from Baraka. + +- 0.74u2: Pierpaolo Prazzoli added clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware). + +- 1st October 2003: Pierpaolo Prazzoli added Donkey Kong 3 bootleg to the dkong driver. + +- 0.37b14: Replaced 8-way Joystick with 4-way. + +- 0.36b13: New NES sound emulation for Punch Out and Donkey Kong 3 [Matthew Conte, wwtk@mail.com]. Replaced 2x NES and DAC sound with 2x Nintendo. Changed N2A03 CPU1/2 clock speeds to 1789772 Hz. + +- 0.36b12: Added 'Coinage' dipswitch. + +- 0.36b9: Added clone Donkey Kong 3 (Japan). Changed parent description to 'Donkey Kong 3 (US)'. + +- 0.36b5: Replaced the M6502 CPU2/3 with 2x N2A03 CPUs. + +- 0.34b1: Added color PROMs ($0, 100, 200 - red & green, palette blue component and character color codes on a per-column basis). + +- 0.31: A first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console [Nicola Salmoria]. Tim Lindquist added accurate colors to Donkey Kong 3. + +- 0.29: Accurate colors in Donkey Kong 3 (well, not really) [Tim Lindquist, Nicola Salmoria]. Nicola Salmoria fixed high score saving in Donkey Kong 3. Known issues: The colors come from a bootleg board. They might not be the same as the original version. + +- 0.16: Matthew Hillmer submitted a new palette for Donkey Kong 3. It is not intended to be correct, but at least it gets rid of the annoying checkerboard effect. + +- 0.14: Donkey Kong 3 now also preserve the score distributions (use F1 to see them) [Nicola Salmoria]. + +- 0.13: Nicola Salmoria added high score saving to Donkey Kong 3. + +- 0.11: Mirko Buffoni added 'Donkey Kong 3' (Nintendo of America 1983). Runs on hardware similar to Donkey Kong. Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and F1 = Test (keep it pressed - very nice, try it!). + +- 18th July 1996: Dumped Donkey Kong 3 (US). + + +LEVELS: 4 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JAE + +* JEmu2 + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 73.3 kb / 16 files / 40.8 zip + +$end + + + +$info=dkongjr +$mame +0.05 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey] + + +Artwork available + + +Bugs: + +- dkongjr and clones: Jump and stomp sounds incorrect. 125scratch (ID 08991) + + +WIP: + +- 0.285: Redumped GFX ROMS for clone Donkey King Jr. (Nuova Videotron bootleg). Note: Missing gfx now appear on screen (i.e. title screen). Measured clocks for clone Donkey King Jr. (Nuova Videotron bootleg) [Porchy]. Changed description of clone (Nuova Videotron bootleg) to 'Donkey King Jr. (Nuova Videotron bootleg)'. Renamed (dkongjrv) to (dkingjrv). + +- 0.280: Hammy added clone 'Donkey Kong Jr. (Nuova Videotron bootleg)'. TODO: Verify support for the two banked main CPU ROMs. Correct colors and sound hook up. Some GFX doesn't appear on screen (i.e. title screen). Don't see it in GFX ROMs. Complete inputs/verify DIPs. + +- 25th February 2019: Mr. Do - We have updates for Donkey Kong Junior. First it was fixing all of the colors. As I went in closer, though, I found multiple errors that we had not caught the first time around. Speckles everywhere, a few spots that were simply not cleaned up, and multiple stitching issues, where you could see in areas that the scans were not stitched together correctly. This should deliver a much better MAME experience for users (for now, until we finally add in the marquee and control panel). + +- 0.198: Added clone Donkey Kong Junior (US, bootleg?). + +- 0.195: smf added clones Donkey Junior High Score Kit (hack,V1.2) and Double Donkey Kong (hack,V1.2). Hooked up undocumented service switch and undumped diagnostic rom to Donkey Kong Junior [smf]. + +- 0.189: Team Recreativas, The Dumping Union and AJR added clone Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 2). Identify Donkey Kong Junior (Japan set F-1) [Corrado Comaselli]. Cchanged description of clones (Japan?) to 'Donkey Kong Junior (Japan set F-1)' and (bootleg on Moon Cresta hardware) to 'Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 1)'. + +- 15th August 2017: Smitdogg - Arcade Hacker got some old Spanish boards, some unknown and some clones. One is Donkey Kong Jr bootleg. + +- 0.185: Asociacion ARCADE added clone 'Up Maguila (bootleg of Donkey Kong Jr.)'. + +- 0.161: Tafoid fixed incorrect dipswitches in Donkey Kong Junior. + +- 0.153: Kevin Eshbach changed parent description to 'Donkey Kong Junior (US set F-2)'. Correct some rom names. + +- 0.152: Chris Psaros added clone Donkey Kong Junior (P kit, bootleg). Changed description of clone (Easy) to 'Donkey Kong Junior (E kit)'. + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Donkey King Jr. from Jibmums. + +- 0.143u2: Guru and Tingoes added clone Donkey King Jr. (bootleg of Donkey Kong Jr.). + +- 30th June 2011: Guru - After wiring up the Kong Jr. board to JAMMA and testing it I discovered it's an alternative bootleg called Donkey King Jr. It's not in MAME so it'll be added soon. + +- 12th June 2011: Guru - I received a Falcon Kong Junior PCB thanks to Tingoes. + +- 0.141u2: Derrick Renaud fixed DISCRETE_WAVLOG & DISCRETE_RCFILTER, fixing dkongjr and likely other sounds. + +- 0.140u1: Derrick Renaud added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. + +- 0.140: Derrick Renaud fixed discrete audio output is lower pitched than normal in Donkey Kong Junior and clones. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Donkey Kong Jr. (bootleg on Moon Cresta hardware). Changed description of clone (Moon Cresta hardware) to 'Donkey Kong Jr. (bootleg on Moon Cresta hardware)'. + +- 0.134u4: Derrick Renaud set Donkey Kong Junior noise clock to a fixed measured frequency (speed optimization). + +- 0.134u1: Derrick Renaud optimized DISCRETE_74LS624 making Donkey Kong Junior faster. Couriersud changed dkongjr to uses parallel discrete tasks now. + +- 0.133u1: Renamed (dkngjnrj) to (dkongjnrj). + +- 0.127u2: Replaced I8035 CPU2 with MB8884, verified on schematics [Couriersud]. Aaron Giles fixed music speed regression in Donkey Kong Jr. and clones. + +- 0.124u1: Added clone Junior King (bootleg of Donkey Kong Jr.). Only the graphic roms differ from dkongjrb but it's a common bootleg. + +- 12th March 2008: Corrado Tomaselli dumped Junior King (bootleg of Donkey Kong Jr.). + +- 0.123u4: Changed description of clone (bootleg?) to 'Donkey Kong Junior (Easy)'. Renamed (dkngjnrb) to (dkongjre). + +- 0.122u2: Couriersud added discrete sound and DISCRETE_74LS624 VCO to Donkey Kong Junior. Supports Logic, Energy and Count outputs. Added proper Z80 / I8035 interface for Donkey Kong Junior and removed samples support. Replaced DAC/Samples sound with Discrete. + +- 0.122: Couriersud mapped more interface lines between sound and CPU boards in Donkey Kong Junior (US). + +- 0.116u4: Couriersud fixed regressions in Donkey Kong Junior due to incorrect memory map and rendering too many sprites. + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.116: Color generation from schematics (resistor mixer) for Donkey Kong Jr [Couriersud]. + +- 26th November 2006: Mr. Do - We have a Donkey Kong Jr. bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 0.86u3: Peter Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Donkey Kong Jr. from Baraka. + +- 0.63: Added clone Donkey Kong Jr. (Moon Cresta hardware). + +- 11th December 2002: Zsolt Vasvari added a Donkey Kong Junior bootleg on Galaxian hardware and Stephane Humbert fixed a slight dipswitch error in it. + +- 31st October 2002: Phil Morris dumped Donkey Kong Jr. (Moon Cresta hardware). + +- 0.53: Added clone Donkey Kong Jr. (Japan). Fixed rom names. Changed description of clones (Original Japanese) to 'Donkey Kong Jr. (bootleg)' and (Japan) to 'Donkey Kong Junior (Japan?)'. Renamed (dkngjrjp) to (dkongjrb), (dkjrjp) to (dkngjnrj) and (dkjrbl) to (dkngjnrb). + +- 1st June 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King. + +- 0.37b14: Replaced 8-way Joystick with 4-way. + +- 0.36b2: Added sample (snapjaw.wav). + +- 0.35b6: Replaced I8039 CPU2 with I8035. + +- 0.33b7: Changed description to 'Donkey Kong Junior (US)' and clones (Japan) to 'Donkey Kong Junior (Japan)' and (bootleg) to 'Donkey Kong Junior (bootleg?)'. + +- 0.33b6: Changed description of clone (Japanese) to 'Donkey Kong Jr. (Japan)'. + +- 0.31: Howie Cohen added support for missing samples to Donkey Kong Jr. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr. + +- 0.30: Mirko Buffoni added clone Donkey Kong Jr. (Original Japanese) (bootleg? 1982). 8039 emulator, and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope [Ron Fries, Dan Boris, Mirko Buffoni]. + +- 0.29: Nicola Salmoria added clone Donkey Kong Jr. (Japanese) and clone (bootleg), with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 and bootleg version of Donkey Kong Jr., with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4. Accurate colors in Donkey Kong Jr [Tim Lindquist, Nicola Salmoria]. Changed parent description to 'Donkey Kong Jr. (US)'. + +- 24th September 1997: Dumped Donkey Kong Junior (Japan set F-1). + +- 16th September 1997: Dumped Donkey Kong Junior (E kit). + +- 13th August 1997: Dumped Donkey Kong Jr. (bootleg). + +- 0.20: Donkey Kong Jr. has better colors now [Paul Berberich]. + +- 0.13: Nicola Salmoria added high score saving to Donkey Kong Jr. + +- 0.10: I received no less than three different palettes for Donkey Kong Jr., from Brad Oliver, Marc Vergoossen and Richard Davies. The one included is from Marc [Nicola Salmoria]. + +- 0.09: Better colors in Donkey Kong Jr [Nicola Salmoria]. Thanks to Brad Oliver, Marc Vergoossen and Richard Davies for help with Donky Kong Jr. colors. + +- 0.081: Sorry about screwing Donkey Kong Jr. colors... it's playable again. Colors are still way off though. Anyone volunteers to fix them? [Nicola Salmoria]. + +- 0.08: Colors for Donkey Kong Jr. derived from Kong emulator by Gary Shepherdson. + +- 0.05: Nicola Salmoria added 'Donkey Kong Jr.' (Nintendo 1982). Game is playable, has wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: I can't find the color RAM! Changed readroms() to allow scatter loading of a single ROM. This was needed for Donkey Kong Jr. Now the end of the RomModule array is marked by a size==0, while name==0 means "continue loading the previous ROM at this address". Special thanks to Brad Thomas and Gary Shepherdson for the extensive information on Donkey Kong Jr. + +- 8th April 1993: Dumped Donkey Kong Junior (US). + + +LEVELS: 4 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* JEmu + +* JEmu2 + +* Retrocade + +* VAntAGE + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 44.8 kb / 13 files / 29.5 zip + +$end + + + +$info=dlair +$mame +0.110u4 [?] + +0.74u2 [Nicola Salmoria] + +0.35b13 [Testdriver] + + +LaserDisc required + +Artwork available + + +WIP: + +- 0.262: Added zero-dropout LD-CHD for Dragon's Lair rev. F2/F/E/D. Only adjust video and audio enables on field 0, improves seeking visuals (machine\ldv1000hle.cpp). Promoted Dragon's Lair (US Rev. F2) and clones (US Rev. D, Pioneer LD-V1000), (US Rev. E) and (US Rev. F) to working [Ryan Holtz, Matt Ownby, ld-decode Team]. Replaced 'Pioneer LD-V1000' with 'Pioneer LDV-1000 HLE' audio. Removed Z80 CPU2. + +- 0.175: Some misc updates [Angelo Salese]. Added 'Unused' dipswitch. + +- 0.165: Added clones Dragon's Lair (US Beta 1, Pioneer PR-7820) and Dragon's Lair (US Beta 2?, Pioneer PR-7820). Activated dlair_1 and dlair_2 due to locating roms/adding to .lst files [Tafoid]. + +- 0.155: Dragon's Lair Project and James Wallace added clone Dragon's Lair (European, alternate). Laserdisc titles added and reorganised to include dumps from other sources. Dragon's Lair now supports the earliest beta code, including that in machine serial number #001 [Dragon's Lair Project, J. Wallace]. Dragon's Lair Project and J. Wallace added (Testdrivers) Dragon's Lair (US Beta 1, Pioneer PR-7820) and Dragon's Lair (US Beta 2?, Pioneer PR-7820). + +- 0.153: smf changed clone Dragon's Lair (European) from beep to speaker driven by Z80CTC and removed some unnecessary accessors. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000' in dlair, dlairf, dlaire and dlaird, with 'Pioneer PR-7820' in dlairc, dlairb and dlaira and with 'Philips 22VP932' in dleuro and dlital. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.139u2: Changed VSync to 60.054442 Hz in clones Dragon's Lair (European) and (Italian). + +- 0.137u2: f205v added correct ROMs to clone Dragon's Lair (Italian). + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480. + +- 0.126u5: Changed visible area to 720x240 and VSync to 59.940052. + +- 0.121u1: Changed palettesize from 9 to 16 colors in clones Dragon's Lair (European), (Italian) and Space Ace (European). + +- 30th September 2007: Mr. Do - A few months ago, Jcroach finished up the vector job for a Dragon's Lair scoreboard. I wasn't in too big of a hurry to release it, as the games still aren't working yet; plus I didn't have a speaker cover for it yet. Well, I finally got the speaker cover, so here it is. The games still aren't working, but at least you'll have the artwork when it's ready. The scoreboard is used in Dragon's Lair, Thayer's Quest, and for cabinets that were converted to Space Ace. (Still looking for a dedicated Space Ace scoreboard, btw. Let me know if you find one. You can see one here). Also included in Thayer's Quest is a scan of the keyboard, so you know what you're doing. And thanks to Ad_Enuff for that nice little graphic to finish off the speakers. + +- 0.113u2: Changed VSync to 59.940000 Hz. + +- 0.111u4: Added clones Dragon's Lair (European) and (Italian). Changed VSync to 59.939999 Hz. + +- 0.111u3: More updates to the laserdisc emulation, based on more complete understanding of how the discs are encoded and how they will eventually be stored [Aaron Giles]. Added Custom sound (2 channels). Changed VSync to 59.940060 Hz. Added dipswitches 'Engineering mode' and 'Service Mode' and removed 'Diagnostics' and 'Joystick Feedback Sound'. + +- 12th December 2006: Aaron Giles - I'm looking for someone, preferably in the U.S., who owns an original Dragon's Lair laserdisc and is willing to loan it out for a couple of months. Either contact me via my webform (http://aarongiles.com/email.html), or reply to this post. Thanks! + +- 4th December 2006: Aaron Giles - It should be pretty obvious with the update to the Dragon's Lair driver in 0.110u4 that something is brewing on the laserdisc front. There has been a lot of discussion over the years about how to make it happen, what video formats to use, etc, etc. In the end, it seemed that nobody was ever happy enough with the proposed ideas to actually take them and run. But with the discs and equipment getting older and older, and my (relatively) recent success in reading an NFL Football CED (http://www.cedmagic.com/featured/nfl.html) (thanks to Tim's (http://arcadecollecting.com/) help), I figured it was finally time to just pick a direction and move forward. One of the big stumbling blocks is that pretty much all existing video compression algorithms are heavily patented. Which means that for freely developed and freely available software, there isn't really a good way of utilizing standards such as MPEG. Plus, MPEG hardly qualifies as 'archival' quality. For this reason, MAME will be going its own way, but it won't be straying too far from the usual paths. The container format for the data will be CHD (which originally stood for Compressed Hard Drive, but has since been redubbed as Compressed Hunks of Data). Each frame, including audio and video data, will be a fixed length (some frames will have one fewer audio sample due to rounding, but this is easy to compute). The video frame rate, height, width, audio sample rate, and number of channels will be encoded in the CHD metadata. Each frame is independently compressed. Audio data is stored as multiple 16-bit channels at an arbitrary sample rate (we will be shooting for 44.1kHz stereo during sampling). The audio data is compressed losslessly using Huffman-compressed deltas. This gives a nice compromise between storing the data raw and doing something more complex and aggressive like FLAC. Audio data is just a drop in the bucket anyway from a data rate perspective, so why skimp? This compression may also be used in the future for CHD-CD's with audio tracks, and for systems that read/playback tape-based data. Video data compression is still being fine-tuned, and is waiting some good quality source data to experiment with, both animated and filmed. At a minimum, a lossless compression based on Huffman-compressed per-channel (Y,Cb,Cr) deltas will be available. This is essentially what HuffYUV does. I have also written a lossy DCT-based compressor that is tuned for archival purposes rather than bit rate limiting. That is, with an MPEG compressor you specify your data rate, and the compressor quantizes the DCT coefficients to fit the data rate. With our video compression, you specify a maximum error and a maximum average error for each channel, and the compressor tweaks the quantization on each 8x8 block indepedently to ensure that those criteria are met. The source material will be sampled at DVD resolutions (720x486 for NTSC video) in 'uncompressed' form - which is actually slightly compressed in that it is 4:2:2 subsampled, so each Cr and Cb sample covers two pixels horizontally. This is oversampling for laserdisc video, but it's better to have more data than not enough data. This effectively gives you 16 bits per pixel uncompressed, or 720 x 486 x 2 = 699,840 bytes per frame. Add in a frames' worth of audio data (assuming 29.97fps) at 44100 Hz gives an extra 5886 bytes, for a total per-frame average of 705,726 bytes (5.4 MBits) per frame. Once you start multiplying that out, it's a lot of data: 20.6 MB/second, 1.18 GB/minute, or 70.9 GB/hour. Most video game laserdiscs are CAV, which maxes out at 54000 frames, or just over 30 minutes. Lossless tends to give you between 2:1 and 3:1 compression. Going up to lossy with medium deltas (up to 4/256 per component) gets you closer to 4:1 and 5:1 compression with almost no visible difference. Increasing the max deltas beyond that helps further with compression, but it definitely starts to become visible. Not everything is nailed down yet, and it will probably take a couple of months to materialize, but those are the basics. The first game I'm looking at is obviously Dragon's Lair, but coincidentally, I just received in the mail a driver for the American Laser Games series (http://www.dragons-lair-project.com/tech/pages/alg.asp) of shooters as well, which were all run on an Amiga 500 with a genlock. Fortunately, the Amiga emulation is pretty decent these days, so things are progressing well there. Now that the basic system is up and running, I'm hoping others can help get the rest of the laser games moving forward. In 0.110u4 I included support for a couple of common laserdisc players. Even though you can't see any video yet, you can at least watch their operation to see if things are working properly. In 0.110u5 I'll have support for the Sony LDP-1450 (http://www.dragons-lair-project.com/tech/ldguide/sony.asp) laserdisc player and the ability to display dummy frames (each frame is solid color and gets a unique Cb/Cr value) so that you get a little better sense of the operation. And hopefully in the next month or so, I'll have the first video running at last... + +- 0.110u4: Added Dragon's Lair (US Rev. F2) and clones (US Rev. A, Pioneer PR-7820), (US Rev. B, Pioneer PR-7820), (US Rev. C, Pioneer PR-7820), (US Rev. D, Pioneer LD-V1000), (US Rev. E) and (US Rev. F). Removed the old Dragon's Lair version. Rewrote the Dragon's Lair driver from the schematics. Added new module machine\laserdsc.c which has laserdisc emulation for the PR-7280 and LD-V1000 laserdisc players. Full emulation of the laserdisc is pending support for CHD audio/video and high quality rips, but you can operate the game and see the frame numbers that would be displayed. Added built-in layout to display the scores, lives and credit information [Aaron Giles]. Changed Z80 CPU1 clock speed to 4MHz and VSync to 48Hz. Added AY8910 (2MHz) sound. Added dipswitches 'Coinage', 'Difficulty Mode', '2 Credits/Free play', 'Lives', 'Pay as you go', 'Diagnostics', 'LD Player', 'Sound every 8 attracts', 'Demo Sounds', 'Unlimited Dirks', 'Joystick Feedback Sound', 'Pay as you go options' and 'Difficulty'. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Dragon's Lair from Pariah. + +- 0.74u2: Added 'Dragon's Lair' (Cinematronics 1983). + +- 0.63: Added (Testdriver) Dragon's Lair. + +- 1st September 2001: Mirko Buffoni added support for the Dragon's Lair video. However, it only works with the DVD-ROM version and only in Windows, so inclusion is unlikely. + +- 0.35b13: Nicola Salmoria added (Testdriver) Dragon's Lair. + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 32 kb / 4 files / 17.2 zip + +CHD: 28.1 GB (Compressed: 11.5) + +$end + + + +$info=dlair2 +$mame +0.147u4 [Tafoid] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.267: Changed description of clones (Euro v3.12)' to 'Dragon's Lair 2: Time Warp (Europe v3.12)', (Euro v3.16)' to 'Dragon's Lair 2: Time Warp (Europe v3.16)', (Euro v3.17)' to 'Dragon's Lair 2: Time Warp (Europe v3.17)' and (Euro v3.19)' to 'Dragon's Lair 2: Time Warp (Europe v3.19)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.159: Stiletto added Dragon's Lair 2: Time Warp CHD placeholders. + +- 0.155: Dragon's Lair Project and James Wallace added clone Dragon's Lair 2: Time Warp (US v2.00, AMOA prototype). Changed description of clone (US v3.12) to 'Dragon's Lair 2: Time Warp (Euro v3.12)'. + +- 0.148u5: Italiandoh added clone Dragon's Lair 2: Time Warp (Euro v3.17). + +- 0.148: Some notes regarding Dragon's Lair 2 [Angelo Salese]. + +- 0.147u4: Tafoid added 'Dragon's Lair 2: Time Warp (US v3.19)' (Leland 1991) and clones Dragon's Lair 2: Time Warp (US v2.11), (US v3.00), (US v3.12), (US v3.14), (US v3.15), (US v3.18), (Euro v3.16), (Euro v3.19), (Spanish v3.15) and (Spanish v3.19). Added skeleton driver for Dragon's Lair 2: Time Warp. Added some notes to assist initial development [Tafoid]. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Dragon's Lair 2 from Pariah. + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 64 kb / 1 files / 24.2 zip + +$end + + + +$info=dleague +$mame +0.146u2 [Mr. CAST, Smitdogg, The Dumping Union] + +0.37b10 [Yochizo] + + +< Japan > + + +Bugs: + +- Original PCB video. Smitdogg (ID 04929) + + +WIP: + +- 0.238: Vas Crabb fixed Dynamite League vertical blanking interrupt. + +- 0.146u2: Mr. CAST, Smitdogg and The Dumping Union added Dynamite League (US). Renamed (dleague) to (dleaguej). + +- 27th June 2012: Smitdogg - Picked up the USA version of Dynamite League. It runs on Taito H System which is very rare and difficult to source any game on. + +- 0.134u3: Changed region gfx2 to user1. + +- 0.118u4: Removed button 3. Added dipswitches 'Difficulty' and 'Extra Credit Needed'. + +- 0.37b11: Added 7x 'Unused' dipswitch. + +- 0.37b10: Yochizo added 'Dynamite League (Japan)' (Taito 1990). Title screen is wrong a bit, which is mentioned by Yasuhiro Ogawa. + +- 22nd November 2000: Yochizo fixed some graphics problems in Dynamite League. + +- 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3.95 MB / 19 files / 1.06 zip + +$end + + + +$info=dm_clgd5430 +$mame + +DEVICE: + +Diamond Speedstar Pro SE ISA Graphics Card (BIOS v1.00) + + +ROMS: + +speedstar_pro_se_v1.00.u2 (64k dm_clgd5430) + + +WIP: + +- 0.185: Added 'Diamond Speedstar Pro SE ISA Graphics Card (BIOS v1.00)' device (bus\isa\svga_cirrus.cpp). + + +Romset: 64 kb / 1 files / 19.0 zip + +$end + + + +$info=dm_lx4 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Demolition Man (LX-4)' (Williams 1994) and clones (H-5), (H-6), (LA-1), (LX-3), (PA-2) and (PX-5). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.50 MB / 7 files / 3.28 zip + +$end + + + +$info=dm9368 +$mame + +DEVICE: + +Fairchild DM9368 7-Segment Decoder + + +WIP: + +- 0.186: Changed description to 'Fairchild DM9368 7-Segment Decoder'. + +- 0.142u3: Added 'DM9368 7-Segment Decoder' device (video\dm9368.c). + +$end + + + +$info=dmadac +$mame + +DEVICE: + +DMA-driven DAC + + +WIP: + +- 0.147: Added 'DMA-driven DAC' device (sound\dmadac.c). + +$end + + + +$info=dmainevent +$mame +0.238 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.278: Correct gamename [Angelo Salese]. Changed description to 'The Main Event (Destron)'. + +- 0.238: Museo del Recreativo and ClawGrip added 'Main Event (Destron)' (Destron 1983). Notes: Skeleton driver for "Main Event" (electromechanical machine from Destron). + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 4 kb / 1 files / 1.75 zip + +$end + + + +$info=dmdfever +$mame +0.180 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Diamond Fever (0200302V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.180: Heihachi_73 added 'Diamond Fever (0200302V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 602.0 zip + +$end + + + +$info=dmndhrt +$mame +0.271 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.285: Fixed rom names. + +- 0.272: Changed description to 'Diamond Heart (v1.06)'. + +- 0.271: Ioannis Bampoulas and TeamEurope added 'Diamond Heart (v1.0)' (CLE 2001). TODO: Everything. Needs GFX decode to proceed further. + + +Recommended Games: + +Diamond Heart + +Diamond Heart Plus + +Diamond Heart New + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 5 files / 370.5 zip + +$end + + + +$info=dmndhrtn +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.285: Fixed rom names. + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Diamond Heart New (v20.0)' (CLE 2003). + + +Recommended Games: + +Diamond Heart + +Diamond Heart Plus + +Diamond Heart New + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 5 files / 381.3 zip + +$end + + + +$info=dmndhrtp +$mame +0.285 [Siftware] + + +WIP: + +- 0.285: Siftware added 'Diamond Heart Plus (v18.0)' (LSE 2001). + + +Recommended Games: + +Diamond Heart + +Diamond Heart Plus + +Diamond Heart New + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 5 files / 393.3 zip + +$end + + + +$info=dmndrby +$mame +0.86u1 [David Haywood] + + +NOTE: + +- Press Collect Button to "get the money". + + +WIP: + +- 0.261: Fixed Diamond Derby keeps playing static sound on bootup. Added layer enable, fixed video priorities and converted fix layer to tilemap. Fixed racetrack layer drawing, sprite upper tile bank, racetrack-sprite priority and text layer flipxy bit. Fixed sound section. Implemented sound CPU reset. Added base inputs to clone Diamond Derby (EDG Impeuropex bootleg) [Angelo Salese]. Changed AY-3-8910A sound clock speed to 2MHz. Changed description to 'Diamond Derby (Win bet, newer)' and clones (EDG Impeuropex bootleg) to 'Diamond Derby (Quinella bet, EDG Impeuropex bootleg)' and (original) to 'Diamond Derby (Win bet, original)'. + +- 0.258: The Dumping Union added clone Diamond Derby (EDG Impeuropex bootleg). Changed parent description to 'Diamond Derby (newer)' and clone (Original) to 'Diamond Derby (original)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.177: Attempt to fix Diamond Derby crash on 32bit [Osso]. + +- 0.138u2: Angelo Salese fixed NVRAM handling in Diamond Derby. + +- 0.129u3: Angelo Salese fixed foreground tilemap colors in Diamond Derby. + +- 0.129: Angelo Salese fixed more stuff in Diamond Derby, game is playable but not yet working (due of a subtle bug, see source). Added 6x buttons and 4x coin slots. Added dipswitches 'Out Coin 1', 'Out Coin 2' and 'Out Coin 3'. + +- 0.128u7: Improvements to the DiamondDerby driver [Mike Green]. Fixed rom loading. Replaced Z80 CPU1 with 2x Z80 (4MHz) CPUs and AY-3-8910A (1789750 Hz) sound. Added dipswitches 'Refill Key', 'KEY0-9', 3x 'Door', 'Max Prize', 'Percentage Payout', 'Price Per Game', 'Show Results' and 17x 'Unknown x'. Changed description to 'Diamond Derby (Newer)' and clone (set 2) to 'Diamond Derby (Original)'. + +- 0.86u1: David Haywood added 'Diamond Derby (set 1)' (Electrocoin 1986) and clone (set 2). This is a gambling game and will probably be removed once the driver is complete, it's just here while it is developed. + +- 10th August 1999: Dumped Diamond Derby, SNK/Electrocoin 1987. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 169.3 kb / 29 files / 41.4 zip + +$end + + + +$info=dmnfrnt +$mame +0.145u5 [?] + +0.103 [David Haywood] + + +Bugs: + +- dmnfrnta: Original PCB videos. Smitdogg (ID 04039) + + +WIP: + +- 0.224: Renamed (dmnfrnta) to (dmnfrnt102) and (dmnfrntb) to (dmnfrnt103). + +- 0.212: Changed 'ARM7 (little)' CPU3 clock speed to 22MHz and for clone 'Demon Front V1.1 / Moyu Zhanxian V1.1 (68k label V107KR, ROM M107KR 11/03/03) (ARM label V106KR, ROM 10/16/03 S106KR) (JAMMA PCB)' to 24MHz. + +- 0.198: Changed description to 'Demon Front / Moyu Zhanxian (68k label V105, ROM M105XX 08/05/02) (ARM label V105, ROM 08/05/02 S105XX)' and clones (ARM label V102, ROM 05/24/02 S101XX) to 'Demon Front / Moyu Zhanxian (68k label V102, ROM M102XX 06/19/02) (ARM label V102, ROM 05/24/02 S101XX)', n(ARM label V103, ROM 07/05/02 S103XX) to 'Demon Front / Moyu Zhanxian (68k label V103, ROM M103XX 07/05/02) (ARM label V103, ROM 07/05/02 S103XX)' and (ARM label V106KR, ROM 10/16/03 S106KR) (JAMMA PCB) to 'Demon Front V1.1 / Moyu Zhanxian V1.1 (68k label V107KR, ROM M107KR 11/03/03) (ARM label V106KR, ROM 10/16/03 S106KR) (JAMMA PCB)'. + +- 0.166: Redumped/confirmed external 32Mbit ARM EPROM for Demon Front and removed bad dump [Guru]. + +- 0.152: Changed ARM7 CPU3 clock speed to 33MHz. + +- 0.148u1: R. Mucciarelli, Layne, Smitdogg and The Dumping Union added clone Demon Front (68k label V103, ROM M103XX 07/05/02) (ARM label V103, ROM 07/05/02 S103XX). + +- 25th January 2013: Smitdogg - We picked up V103 of Demon Front. + +- 0.145u6: Changed description of clone (ARM label V107KR, ROM 10/16/03 S106KR) to 'Demon Front (68k label V107KR, ROM M107KR 11/03/03) (ARM label V106KR, ROM 10/16/03 S106KR) (JAMMA PCB)'. + +- 0.145u5: Joerg Hartenberger added clone Demon Front (68k label V107KR, ROM M107KR 11/03/03) (ARM label V107KR, ROM 10/16/03 S106KR) (JAMMA PCB). David Haywood fixed protection in Demon Front - Game now playable. Added speedups for Demon Front and improved PGM ARM IRQ to more likely assert/clear instead of pulse. Changed ARM7 CPU3 clock speed to 33333333 Hz. Changed clone (ver. 105) to parent 'Demon Front (68k label V105, ROM M105XX 08/05/02) (ARM label V105, ROM 08/05/02 S105XX)' and (ver. 102) to clone 'Demon Front (68k label V102, ROM M102XX 06/19/02) (ARM label V102, ROM 05/24/02 S101XX)'. Renamed (dmnfrnt) to (dmnfrnta) and (dmnfrnta) to (dmnfrnt). + +- 22nd March 2012: David Haywood - The IGS027A chips are meant to be scary boxes of hell, and in most cases they are. ** If used correctly **. I was looking at Demon Front and noticed something odd. Unlike 'The Gladiator' and most of the other later type games the code in the external ARM rom makes no reference to the internal ROM space. There are no obvious jumps back to the internal code area anywhere. So I did a quick mod, wrote some fake ARM code to set up the stack pointer and then jump straight to the external area, and this happened. Now while I can't guarantee this is perfectly emulated because it's possible the internal ARM code should be setting up some more things before jumping to the external code it's still a huge surprise, and looks like a massive oversight when the game was developed. I guess the biggest surprise is that it's taken until now to notice, it's literally an 8-word patch. My only theory is that maybe if this is the first game with an 'Execute Only' area IGS wanted to contain all the internal code in that area to make it more secure, but it has the opposite effect. I guess I should probe it a bit to see if there is anything interesting there at all. + +- 0.140u2: Added missing user1 rom ($0) to clone Demon Front (ver. 105). + +- 22nd August 2010: Smitdogg - We got a Chinese single board version of Demon Front. + +- 19th August 2010: Smitdogg - I have a Demon Front (single board version) on the way for dumping and decapping thanks to gamerfan and the returned money from the faulty Hang-On. + +- 0.130u2: Added ARM7 (20MHz) CPU3. + +- 0.130u1: Changed description to 'Demon Front (ver. 102)' and clone (V105) to 'Demon Front (ver. 105)'. + +- 0.103u2: Added clone Demon Front (V105). Changed parent description to 'Demon Front (V102)'. + +- 1st January 2006: Corrado Tomaselli dumped Demon Front (V105). The first dump for u26 was bad, so Kold666 redumped it. + +- 0.103: David Haywood added 'Demon Front' (IGS 2002). + +- 3rd March 2004: Guru - Demon Front (PGM cart) arrived from Pelle. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 56 MB / 9 files / 20.7 zip + +$end + + + +$info=dmodrbcc +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Demolition Derby (Chicago Coin)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: All Demolition Derby 512 byte roms were set to length 256 (incorrect length). Some upper bits in nibble-wide roms were not set to default zero [Frank Palazzolo]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.166: Stiletto changed description to 'Demolition Derby [TTL]'. Renamed (destdrby) to (dmodrbcc). + +- 0.153: Fabio Priuli added 'Destruction Derby [TTL]' (Chicago Coin 1976). + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 2.22 kb / 15 files / 2.05 zip + +$end + + + +$info=dmx2m +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.141u3: Added MAS3507D sound. + +- 0.112u3: smf added 'Dance Maniax 2nd Mix (G*A39 VER. JAA)' (Konami 2000). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - Dance Maniax 2 append J paradise (Black CD) A38JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 382.7 MB (Compressed: 336.6) + +$end + + + +$info=dmx2majp +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.149: Added MAS3507D sound. + +- 0.112u3: smf added 'Dance Maniax 2nd Mix Append J-Paradise (G*A38 VER. JAA)' (Konami 2001). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 462.6 MB (Compressed: 349.7) + +$end + + + +$info=dnbanban +$mame +0.257 [buffi] + + +WIP: + +- 0.260: Use PWM display device for the 7segs. Better guess for IRQ frequency [hap]. + +- 0.259: Fixed the error at boot. Found and hooked the dipswitches bank. Found and hooked the Test Sounds mode. Hooked the Coin In and a special coin input. Changed the OKI6295 pin7 to HIGH and comparing the sounds against the videos on the net. Added more inputs related to the stepper motors. Added preliminary 7-seg LEDs support. Added support for port 08h. Hooked debug lamps to see the ports behaviour. Created an internal layout. Improved inputs. Hits microswitches by arm. Coinage dipswitch. Test Mode dipswitch. Proper door, coin-in & service coin inputs. Added port 8000h for two different game types. Added inputs for game select. Fixed the 7seg LEDS. Rewrite the output system. Added support for the bidirectional stepper motors for cat arms. Hooked the arm sensors. Figured out and added the food lamps. Added a internal layout with all the output lines activity, besides a working playfield. Added technical notes. A lot of other things to get the game working. Use the external artwork for a realistic experience. Added a PCB layout. Improved the interrupts timming. Fixes some bits and matches the game duration and arms stress as seen in the videos floating around. Verified OKIM6295 pin7 high. Added partial PPI's connections and CPU clock from crystal diagrams. Added japanese ranks and speech docs. Adjusted interrupts timing to match the real thing. TODO: Hook the cats eye effect when the arms are hit. Figure out the IN1: 0x80 currently mapped in the key "I". Find if there is some type of reward... tickets, medals, etc. (doesn't seems to be one) [Roberto Fresca, Grull Osgo]. Changed Z80 CPU1 clock speed to 6MHz. Added dipswitches 'Attract / Demo Sounds', 'Test Mode', 'Coinage' and 'Unused'. + +- 0.258: Hooked both I8255 (NEC D71055C) properly. Added two raw input ports and logged the four output ports for testing [Roberto Fresca]. + +- 0.257: buffi added 'Dora Neco BanBan' (Kato's 1993). + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 160 kb / 2 files / 97.2 zip + +$end + + + +$info=dncfrks +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.248: Verox Zik and Cereth added clone Dance Maniax (G*874 VER. AAA). + +- 0.141u3: Added MAS3507D sound. + +- 0.113u3: smf added clone Dance Maniax (G*874 VER. JAA). + +- 19th March 2007: smf - 573 part 8: Dance Maniax (Konami 2000). + +- 0.112u3: smf added 'Dance Freaks (G*874 VER. KAA)' (Konami 2000). + +- 25th February 2007: smf - Unfortunately there are no arrows or music in any of these (see screenshots). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 105.8 MB (Compressed: 95.7) + +$end + + + +$info=dncsprt +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Dancing Spirit (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 7.56 zip + +$end + + + +$info=dnjsenso +$mame +0.279 [Hammy] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/7etlh_J2Z_U + + +WIP: + +- 0.279: Hammy added 'Club Ultraman - Daichi Boeisen' (Banpresto 1992). Added CRTC access [AJR]. Added sprites and some DIP descriptions [Osso]. TODO: Hopper (stops the game from working). Sprites' priority. Check visible area. 2 more tilemaps (don't seem used by the dumped game). Enable NVRAM support once it works. + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Medal) + + +Romset: 704 kb / 6 files / 263.8 zip + +$end + + + +$info=doa +$mame +0.224 [Trol] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.286: Promoted Dead or Alive (Model 2B, Revision C) and clone Dead or Alive (Model 2B, Revision B) to working [Matthew Daniels, Vas Crabb]. Promoted clones Dead or Alive (Export, Model 2A, Revision A), Dead or Alive (Model 2A) and Dead or Alive (Model 2A, Revision A) to working [Matthew Daniels]. + +- 0.245: Trol added clone Dead or Alive (Model 2A). Fixed ROM locations for doa. Verified on real hardware - ROM locations are not the same for Dead or Alive on Model 2B and Model 2A [ClawGrip]. Renamed (doaab) to (doaae). + +- 0.242: Guru added clone Dead or Alive (Export, Model 2A, Revision A). Fixed rom names for clone (Model 2A, Revision A). + +- 0.224: Trol added Dead or Alive (Model 2B, Revision C). Redumped polygons rom mpr-19324.19. Renamed (doa) to (doab). + +- 0.196: In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Dead or Alive [Angelo Salese]. + +- 0.195: Cleanups. Fixed viewport. Kill tile32/char32 tranpolines (video\segaic24.h). Converted colorxlat & lumaram to 16-bit accessors. State-ized frame_start / geo_parse (video\model2.c). Fixed 2D priority over polygons (Virtua Cop level select, Dead or Alive chara select etc.). Fixed Dead or Alive protection reads [Angelo Salese]. + +- 0.158: Moved Decathlete (STV driver) protection in a device, moved the Dead or Alive protection sim there too, added devices to driver (preparation for refactoring, they're the same device, just underused by Dead or Alive) [David Haywood]. + +- 0.154: Angelo Salese fixed at least black screen regression in DOA. + +- 0.127u1: Changed description to 'Dead or Alive (Model 2B, Revision B)' and clone (Revision A) to 'Dead or Alive (Model 2A, Revision A)'. + +- 0.126: Changed description of clone (Model 2A) to 'Dead or Alive (Model 2A) (Revision A)'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 2nd June 2006: Ville Linde - One of my i960 core fixes fixed the problems Dead or Alive was having. + +- 0.87u2: R. Belmont removed unnecessary code patch from DOA and added SHA1s. + +- 0.87u1: R. Belmont added 'Dead or Alive (Model 2B)' (Sega 1996) and clone (Model 2A). Shows parade of 'ANIME' errors in (Model 2A). + +- 5th February 2003: Dead Or Alive (Tecmo 1996, Sega Model 2A version) arrived from Taucher for resale. + +- 21st October 2002: Guru - DOA (Dead or Alive) was redumped. + + +LEVELS: 9 + + +Other Emulators: + +* Model 2 + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 69.5 MB / 23 files / 28.0 zip + +$end + + + +$info=doa2m +$mame +0.182 [Guru] + +0.179 [Defor] + +0.114u1 [Guru] + + +WIP: + +- 0.182: MetalliC changed 'Dead or Alive 2 Millennium' to be parent of DoA2 set, note: DoA2M is not "new" game or some addon, its just newer revision, EPROM update, released ~month later of doa2 set. + +- 0.179: Defor added Dead or Alive 2. Note: Later original version, have unlocked Tag and Survival game modes, but unlike Millennium have no option to disable them like original rev have 1 life in story mode and no way to tweak it (Millennium have it 2 and test mode option to change it). Possible USA or international release. Renamed (doa2) to (doa2a). + +- 0.171: Smitdogg and The Dumping Union dumped 'Dead or Alive 2 (Rev A)'. Match existent set 'Dead or Alive 2 (JPN, USA, EXP, KOR, AUS)', fix game and EPR ROM names. Changed parent description to 'Dead or Alive 2 (Rev A)' and clone 'Dead or Alive 2 Millennium (JPN, USA, EXP, KOR, AUS)' to 'Dead or Alive 2 Millennium'. + +- 0.158: Removed doa2-key.bin rom. + +- 0.143u4: Added doa2-key.bin rom. + +- 0.141u3: Removed all naomibd_prot roms. + +- 22nd April 2010: Angelo Salese - It looks like that the recent fixes also allows Dead or Alive 2 to boot too. EDIT: Dead or Alive 2 Millenium version works too. + +- 21st July 2009: R. Belmont - The talented and friendly Deunan Knute from the excellent Dreamcast/NAOMI emulator Makaron has been doing excellent work understanding the protection used on NAOMI cartridges (it's not present on GD-ROMs). You may have noticed MAME 0.133 had protection emulation for DOA2 and DOA2 Millenium, but other faults in MAME's emulation are still making them unable to run. Better news comes in the form of qmegamis, aka Ah! My Goddess! Quiz. Here's how it looked in MAME 0.133 without protection emulation. Big thanks to Deunan and do try his excellent emulator while you wait for the speed to improve in MAME. + +- 0.133: Deunan Knute and R. Belmont added protection data and real dumped cartridge X76F100 data for Dead or Alive 2 and clone Dead or Alive 2 Millennium. + +- 0.127: Guru added correct CRCs/SHA1 for Dead or Alive 2. Fixed rom names. + +- 15th August 2008: Guru - I recently dumped DOA2 NAOMI cart. + +- 0.114u1: Guru added 'Dead or Alive 2 (JPN, USA, EXP, KOR, AUS)' (Tecmo 1999) and clone 'Dead or Alive 2 Millennium (JPN, USA, EXP, KOR, AUS)'. + +- 25th March 2004: Guru - Dead Or Alive 2 Millenium (Tecmo 2000, Sega NAOMI cart) arrived from Brian Troha. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 172 MB / 23 files / 101.6 zip + +$end + + + +$info=doapp +$mame +0.74u2 [?] + +0.37b7 [Testdriver] + + +WIP: + +- 0.233: Changing Dead Or Alive ++ to be "Japan/USA/Export" because it's the only set that lets you change the 'Nation' [Brian Troha]. Changed description to 'Dead Or Alive ++ (Japan/USA/Export)'. + +- 0.223: Chacal231077 added clone Dead Or Alive ++ (Korea). + +- 0.178: Added CAT702 protection key. + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 18th May 2004: R. Belmont - Following on from Tourniquet's work, I got Tondemo Crisis and Dead or Alive++ cracked and running with a little help from people's unused processor cycles. + +- 0.81u3: Fixed user2 roms addresses. + +- 0.74u2: Added 'Dead Or Alive ++ (JAPAN)' (Tecmo 1998). + +- 0.37b7: Added (Testdriver) Dead Or Alive ++ (JAPAN). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 26 MB / 9 files / 12.6 zip + +$end + + + +$info=dobouchn +$mame +0.191 [R. Belmont, Rod_Wod] + + +WIP: + +- 0.223: Moved Dobou-Chan from BishiBashi to KonMedal68k driver, GFX are mostly correct [Osso]. Changed MC68000 CPU1 clock speed to 8467200 Hz, visible area to 360x224 and VSync to 59.62 Hz. + +- 0.192: Allow Dobou-Chan GFX ROM test to pass. Added inputs [Angelo Salese]. Changed input to 1 Player, 1x button and 2x coin slots. Added dipswitches 'Coin A/B', 'Payout', 'Play Timer', 'Backup RAM clear', 'Demo Sounds' and 2x 'Unused'. + +- 0.191: R. Belmont and Rod_Wod added 'Dobou-Chan (ver JAA)' (Konami 1996). + +- 27th September 2017: Smitdogg - Rod_Wod dumped Dobochan. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 2.50 MB / 5 files / 1.25 zip + +$end + + + +$info=docastle +$mame +0.33b7 [Nicola Salmoria] + +0.12 [Brad Oliver] + + +Artwork available + + +TEST MODE: + +- Keep LCTRL pressed and hit F3 to enter Test-Mode. + + +Bugs: + +- douni, docastleo: "Bonus Credit For Diamond" DIP should be removed from these two sets as it is not an option. chaneman (ID 09308) + + +WIP: + +- 0.272: Updated some dipswitches. Fixes 'Bonus Credit for Diamond' dipswitch [hap]. Changed description of clone 'Mr. Do vs. Unicorns' to 'Mr. Do! vs. Unicorns (Japan)'. + +- 6th September 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do's Castle. + +- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly. + +- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz. + +- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider. + +- 0.136u2: Corrado Tomaselli changed Mr. Do's Castle to use the 76489A variant (verified on PCB). + +- 0.133u1: Renamed (docastl2) to (docastle2) and (docastlo) to (docastleo). + +- 0.129: MooglyGuy added savestate support to Mr. Do's Castle and clones. + +- 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Castle. + +- 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz. + +- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 Hz. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 4th August 2006: Mr. Do - Fixed Mr. Do's Castle bezel (it was bugging me that it was off center). Addy may fix this one even better later. + +- 0.99u5: Corrado Tomaselli removed GAME_NO_COCKTAIL flag in Mr. Do's Castle and clones. + +- 0.92: Workaround for dipswitch problem in Mr Do's Castle [Nicola Salmoria]. + +- 0.79u1: Fixed dipswitches. + +- 0.72: Added 'Advance Level on Getting Diamond' dipswitch. + +- 0.71u2: Added 2nd button and removed 3rd coin slot. Added 'Automatic Screen Renewal' dipswitch. + +- 0.69: Lee Taylor added clone Mr. Do's Castle (older). + +- 0.56: Added 3rd Z80 (4MHz) CPU (function not clear). Changed region proms to cpu3. + +- 0.34b6: Added unknown PROM 01d.bin. + +- 0.33b7: Changed 'Mr. Do's Castle' to clone 'Mr. Do's Castle (set 2)' and clone (alternate version) to 'Mr. Do's Castle (set 1)' and 'Mr. Do VS The Unicorns' to 'Mr. Do vs. Unicorns'. Renamed (docastle) to (docastl2) and (docastl2) to (docastle). + +- 0.31: New timer-based event scheduler. This is a major change which is used throughout the code. See timer.c and cpuintrf.c to get an idea of the many things it does. One of the many benefits this has is that dipswitches in Do's Castle now work, but there's an endless list of things affected [Aaron Giles]. + +- 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. + +- 0.29: Test mode in Mr. Do's Castles & family works correctly (CPU execution is interleaved), dipswitches in Do's Castle still don't work [Nicola Salmoria]. + +- 0.28: Nicola Salmoria added clone Mr. Do's Castle (alternate version). + +- 0.27: Added clone 'Mr. Do VS The Unicorns'. It's a different (probably earier) version and has significant differences in the gameplay. Thanks to Lee Taylor for info. Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do's Castle. + +- 0.26a: Thanks to Gary Walton, Nicola added 100% correct colors in Mr Do's Castle. + +- 0.26: I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire. Known issues: Colors are wrong unless I find a correct color prom. + +- 0.12: Brad Oliver added 'Mr. Do's Castle' (Universal 1983). Not working yet! + +- 6th April 1992: Dumped Mr. Do vs. Unicorns. + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Mr. Do!): + +Mr. Do! + +Mr. Do's Castle + +Do! Run Run + +Mr. Do's Wild Ride + +Neo Mr. Do! + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 97 kb / 12 files / 33.6 zip + +$end + + + +$info=docchift +$mame +0.248 [R. Belmont, Darksoft, Team Europe] + + +WIP: + +- 0.271: Changed description to 'Docchi Fighter (Japan, ver 1.02)'. + +- 0.270: Changed description to 'Docchi Fighter (Japan)'. + +- 0.248: R. Belmont, Darksoft and Team Europe added 'Docchi Fighter' (Amuzy Corporation 2007). + + +Recommended Games (Dodge Ball): + +Super Dodge Ball + +Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu + +Nekketsu Koukou Dodgeball Bu (TourVision) + +Minna Atsumare! Dodge Hero + +Docchi Fighter + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.56 zip + +$end + + + +$info=dockman +$mame +0.70u3 [Guru] + +0.34b8 [Zsolt Vasvari] + + +WIP: + +- 0.280: Fixed gfx rom loading in clone The Porter (bootleg of Port Man). + +- 0.235: Hirudov and Tafoid fixed down button for clone El Estivador (Spanish bootleg of Port Man on Galaxian hardware). Not 100% the same as clone Port Man (bootleg on Moon Cresta hardware). + +- 0.229: Caius identified and dumped colour PROM for clone The Porter (bootleg of Port Man). + +- 0.228: Caius added clone The Porter (bootleg of Port Man). Note: Uses many components (i.e. the Z80s) marked by SGS, an Italian company. No PROMs on PCB according to the dumper, where does the colour come from? They are different from the original. + +- 0.227: Transplant clones Port Man (bootleg on Moon Cresta hardware) and El Estivador (Spanish bootleg of Port Man on Galaxian hardware) to modern Galaxian driver [AJR]. + +- 0.219: Juan Romero and ClawGrip added clone El Estivador (Spanish bootleg of Port Man on Galaxian hardware). + +- 0.209: Andrew Welburn and The Dumping Union added clones Dock Man (set 2) and (set 3). Changed parent description to 'Dock Man (set 1)'. + +- 5th April 2019: Smitdogg - Andrew Welburn dumped Dock Man II which is a previously unknown upgrade to the original which plays faster and the Seevend license version of Dock Man. + +- 0.189: ShouTime added clone Port Man (Japan). + +- 20th August 2017: Smitdogg - Shoutime dumped the Japan version of Port Man. + +- 0.149u1: Added DIP locations to Dock Man [Brian Troha]. + +- 0.147u3: Robbbert fixed graphics in clone Port Man (bootleg on Moon Cresta hardware). + +- 0.136u3: Changed Port Man (bootleg on Moon Cresta hardware) to a clone of Dock Man. Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for Port Man (bootleg on Moon Cresta hardware). + +- 0.133u5: MASH fixed missing in-game graphics in Port Man (bootleg on Moon Cresta hardware). + +- 0.132: Tafoid and Fujix changed year to 1982 (Arcade TV Game List book). + +- 0.118u6: David Haywood added 'Port Man (bootleg on Moon Cresta hardware)' ([Nova Games Ltd.] (bootleg) 19??). + +- 7th July 2005: f205v dumped Porter. Blister, no PCB. Blister is labeled "Porter on Galaxy". It's a clone of "Port Man". + +- 0.70u3: Guru added 'Dock Man' (Taito 1982). + +- 20th June 2003: Guru - Dock Man (Taito 1982, original version of Port Man) arrived. Thanks to Taucher. + +- 0.34b8: Zsolt Vasvari added 'Port Man' (Nova Games Ltd. 1982). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 32 kb / 10 files / 16.0 zip + +$end + + + +$info=dodgecty +$mame +0.147 [Brian Troha, The Dumping Union] + +0.122u6 [Roberto Fresca] + + +WIP: + +- 0.268: Brian Troha and The Dumping Union added clone Dodge City (9131-02, U9-2B). Promoted clones Dodge City (2131-82, U5-0D), Dodge City (2131-82, U5-50) and Dodge City (2131-82, U5-0 GT) to working [Osso]. Changed parent description to 'Dodge City (9131-02, U9-2T)'. Renamed (dodgectya) to (dodgectyba), (dodgectyb) to (dodgectybb) and (dodgectyc) to (dodgectybc). + +- 0.259: Removed the bad dump (crt-209_2131-82) from two PCBs from clones Dodge City (2131-82, U5-0 GT), Dodge City (2131-82, U5-0D) and Dodge City (2131-82, U5-50). + +- 0.250: Dumped CRT-209 module for clones dodgectya, dodgectyb and dodgectyc [Team Europe, Brian Troha]. + +- 7th April 2017: TeamEurope - Epoxy Block, a good Protection in the 80's, not so good today! Brian sent me two epoxy blocks from two Dodge City boards. Merit covered the CPU, a PAL and an 2816 EEPROM inside an epoxy block. Mainly for protection reasons! I have already seen this kind of protection quiet a lot of times on different gambling PCBs. Video Klein for example used this on basically every board they made. The Merit games have some code inside the 2816 EEPROM, so a dump of it is needed to get the games running! MAME has already three different revisions of Dodge City included, but all are missing the 2816 dump, so none of it is playable! Removed the epoxy to get to the chips, now! So it was possible to brake this protection for two games within 60 minutes. The good thing, it looks like these two blocks are from different revisions of Dodge City, so hopefully two revisions can now get playable! + +- 0.155: Added 2nd coin slot. + +- 0.149u1: Brian Troha fixed dipswitch ports in Dodge City. + +- 0.149: Removed Light gun and button 1. + +- 0.148: Brian Troha correct length for gfx2 in Dodge City clones to fix graphics regression. Doesn't get it to fully work though! + +- 0.147u4: Fixed control and dipswitches in Dodge City clones. + +- 10th November 2012: Smitdogg - I dumped the EEPROM out of Dodge City which should be its protection code. + +- 0.147u1: Brian Troha and The Dumping Union added clone Dodge City (2131-82, U5-0D). Changed description of clones (2131-82, set 1) to 'Dodge City (2131-82, U5-50)' and (2131-82, set 2) and 'Dodge City (2131-82, U5-0 GT)'. Renamed (dodgectyb) to (dodgectyc) and (dodgectya) to (dodgectyb). + +- 23rd September 2012: Smitdogg - Brian dumped another Dodge City set. + +- 0.147: Brian Troha and The Dumping Union added 'Dodge City (9131-02)' (Merit 1988) and clone (2131-82, set 2) (Not working). Give Dodge City a more logical keyboard layout to play. Use standard defined "gambler" keys [Brian Troha]. Added gambling control and removed button 2-7. Changed 'Dodge City' to clone 'Dodge City (2131-82, set 1)'. Renamed (dodge) to (dodgectya). + +- 11th September 2012: Smitdogg - Brian got some Dodge City boards. One was a drop in and the other will be sent to Charles to read out some funkiness. I'm working on some other stuff if you want to donate. + +- 0.129u3: Added 8-way Joystick with 4x buttons and 1x coin slot. Added dipswitches 'Number of Attempts', 'Tries Per Coin', 'Coinage', 'Difficulty', 'Sound', 'Clear RAM', 'Service Mode' and 'Unused'. + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.122u6: Roberto Fresca added 'Dodge City' (Merit 1986). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 27.7 zip + +$end + + + +$info=dodgem +$mame +0.75 [Mike Coates, Pierpaolo Prazzoli] + + +WIP: + +- 0.259: Fixed zoomed sprite mask. Fixes wrong graphics when cars crash in Dodgem. Shuffle around some source code and added section headers. Added Dodgem color overlay. No need to savestate bitmaps that get overwritten with each screen update and removed unneeded input port trampoline. Note: Video is slightly odd on these zac boards background is 256 x 240 pixels, but the sprite chips run at a different frequency, which means that the output of 196x240 is stretched to fill the same screen space. To 'properly' accomplish this, we set the screen up as 768x720 and do the background at 3 times the size, and the sprites as 4 times the size - everything then matches up correctly [hap]. + +- 0.257: Added XTAL-derived timings and some notes. Eliminated spurious 3x scaling of Y-axis. Added notes [AJR]. Changed Signetics 2650 CPU1 clock speed to 894886 Hz, visible area to 720x256 and VSync to 50.541416 Hz. + +- 0.157: Added save state support to Zac2650 driver [Osso]. + +- 0.139u2: Mariusz Wojcieszek hooked up S2636 sound to Dodgem. + +- 0.129u1: Aaron Giles changed zac2650 gfxdecode to use scale factors. + +- 0.123u1: Changed palettesize to 4 colors. + +- 0.89u6: Changed S2650 CPU1 clock speed to 950000 Hz. + +- 16th January 2004: Pierpaolo Prazzoli fixed the zac2650 games that were broken because of the memory system changes. + +- 0.75: Mike Coates and Pierpaolo Prazzoli added Dodgem (Zaccaria 1979). No sound, the video hardware emulation was also rewritten for this driver, its quite slow now but more accurate. + +- 11th October 2003: Pierpaolo Prazzoli and Mike Coates added Dodgem to the zac2650 driver. + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 7.50 kb / 8 files / 6.31 zip + +$end + + + +$info=dodgeman +$mame +0.183 [ShouTime, Darksoft, Anonymous Donator, Smittdogg, The Dumping Union] + + +WIP: + +- 0.186: Tomasz Slanina fixed graphics decode issues and improved palette generation in Dodge Man. + +- 25th April 2017: Tomasz Slanina - Fixed BG decoding and color mapping for Dodge Man. + +- 0.183: ShouTime, Darksoft, Anonymous Donator, Smittdogg and The Dumping Union added 'Dodge Man' (Omori Electric Co., Ltd. 1983). Working with color and gfx glitches. + +- 5th February 2017: Smitdogg - We dumped Dodge Man, an extremely rare PCB from from Omori in 1983! It's cooler than a polar bear's toenail! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 64 kb / 11 files / 26.6 zip + +$end + + + +$info=dodghero +$mame +0.161 [Anonymous, Luca Elia] + + +< Japan > + + +Bugs: + +- Title speech cuts off. AJR (ID 07718) + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.161: Anonymous and Luca Elia added 'Minna Atsumare! Dodge Hero' (Sigma 1997). + +- 8th April 2015: Luca Elia - An anonyMous (sic) contributor has kindly submitted dumps for 5 (!) games at once, all running on Sigma hardware. They are medal games for kids that, albeit offering very little in terms of gameplay (most amount to a brief and intense button mashing), do provide some form of entertainment thanks to their bright and large graphics featuring amusing cartoony characters in typical Japanese style. In the past I covered several other games from this platform, including many by Sammy (one two three four five and six). The earlier game is Minna Atsumare! Dodge Hero (1997), where you try to hit with a volleyball one of your class mates, possibly the bearer of the highest number, which translates in an equal amount of medals hopping out of the cab. The next new game is Itazura Daisuki! Sushimaru Kun (1997). You pick one of the three improbable customers, and bet on tricking him/her with some hot sushi (!?). On to Burning Sanrinsya - Burning Tricycle (1997). You bet for medals on the winner of a wacky tricycle race involving cute animals. The following game, Transformer Beast Wars II (1998), is based on the popular Hasbro franchise. You have three buttons (punch, kick and guard) to fight you opponent, in a fashion more akin to Rock-Paper-Scissors than a real beat'em up. Finally Minna Ganbare! Dash Hero (2000) is, as you can guess, an exercise in button bashing to win a sprint race (as gambling games go, though, the actual pay-out rate is fixed by the operator). Having this many games in sigmab98 driver is nice, since it helps improving the quality of the emulation. New games with different code bases can make use of previously unused features of the hardware or exploit the emulated ones in an unprecedented way, which then requires a more faithful emulation. For instance, I found a video (original) of a few of these games being played on the actual cabs (which, by the way, are part of their appeal) and, despite the low resolution, it indeed highlights an unemulated sprites rotation effect in PEPSI Man (when falling). Thanks to anonyMous and Yasu. + + +Recommended Games (Dodge Ball): + +Super Dodge Ball + +Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu + +Nekketsu Koukou Dodgeball Bu (TourVision) + +Minna Atsumare! Dodge Hero + +Docchi Fighter + + +Recommended Games (Medal) + + +Romset: 2.12 MB / 5 files / 1.10 zip + +$end + + + +$info=dogfgt +$mame +0.71u3 [Brian Troha] + +0.61 [Nicola Salmoria] + + +Bugs: + +- [possible] Probable graphics corruption. brainskis (ID 08163) + + +WIP: + +- 0.272: Determine screen refresh rate from PCB video. Small cleanup. Added dipswitch locations, no need for logmacro for warning messages [hap]. Changed VSync to 57.444853 Hz. Added 'Screen' and 'Flip Screen' dipswitch. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.231: Sasuke changed description of clone (Japan) to 'But-ten Ohara's Suit-Cha Luck-a Dog-Fight (Japan)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Correct sound chip type [MASH]. Replaced the 2x AY-3-8910A sound with 2x YM2149. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.199: Use device finder [Osso]. + +- 0.148u5: hap changed manufacturer of clone Acrobatic Dog-Fight (USA) to 'Technos Japan (Data East USA, Inc. license)'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Acrobatic Dog-Fight. + +- 0.142: Tirino73 added clone Acrobatic Dog-Fight (USA). Fixed rom names. + +- 16th March 2011: Tirino73 dumped Acrobatic Dog-Fight (US). This romset comes from a working original PCB. Differences are: Copyright string "1985 Data East Usa inc.". + +- 0.135u2: Fabio Priuli added driver data and save state support to Acrobatic Dog-Fight. + +- 0.131u1: MooglyGuy merged memory maps in Acrobatic Dog-Fight. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.83: Changed description of clone (Japan) to 'Dog-Fight (Japan)'. + +- 0.72: Some cleanups in Acrobatic Dog-Fight [Brian Troha]. + +- 0.71u3: Brian Troha added Acrobatic Dog-Fight. Changed 'Dog-Fight' to clone 'Dog-Fight (Japan) '. Renamed (dogfgt) to (dogfgtj). + +- 25th July 2003: Brian Troha added a new version of Dog-Fight. + +- 0.61: Nicola Salmoria added Dog-Fight (Technos 1984). + +- 21st May 2002: Chris Hardy added the color proms to Dog-Fight. + +- 16th May 2002: Nicola Salmoria sent in a driver for Dog-Fight, but color PROMs are missing. + +- 6th October 1999: Chris dumped Dog-Fight (Japan). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 160.1 kb / 22 files / 85.8 zip + +$end + + + +$info=dogfight +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.272: Use 2 separate soundlatches instead of a shared one and decrease sound NMI frequency for Dog Fight [hap]. + +- 0.202: ShouTime dumped PROMs for clone Dog Fight (Orca, prototype). + +- 0.201: ShouTime, Dane Biegert, Smitdogg and The Dumping Union added clone Dog Fight (Orca, prototype). + +- 18th August 2018: Smitdogg - Shoutime dumped the Dog Fight proto we picked up in a recent fundraiser. + +- 17th July 2018: Smitdogg - Thanks to continued generosity from Dane Biegert, we were able to team up with ShouTime to get an incredibly rare board. It's the Orca (and Japan) version of Dog Fight. It's so rare that we are not sure if it was even sold. + +- 0.131u3: Brian Troha added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as the BPROM type. + +- 0.61: Changed description to 'Dog Fight (Thunderbolt)'. + +- 0.36RC2: Added 'Bonus Life' dipswitch. + +- 0.36b11: Changed palettesize from 32 to 49 colors and gfx1 rom ($0) length to 2kb. + +- 0.35RC1: Changed description to 'Dog Fight'. + +- 0.35b13: Zsolt Vasvari added 'Dogfight' (Orca / Thunderbolt 1983). + +- 18th May 1999: Zsolt Vasvari added Dogfight to the Zodiack driver. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 38.1 kb / 10 files / 23.2 zip + +$end + + + +$info=dogpatch +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +WIP: + +- 0.215: Added 'Midway Dog Patch Audio' device (audio\mw8080bw.c). + +- 15th December 2018: Mr. Do - Added bezel and inner artwork for Dog Patch, cleaned up by Comboman. Colors adjusted as needed. + +- 3rd November 2018: Comboman - I finally found a decent photo of the bezel for Midway's Dogpatch. Took a lot of clean up but it turned out OK. I also redid the old backdrop using bits of higher resolution images from the flyer and other sources. I'm not sure if the game had blacklight or not so I included both normal and "blacklight glow" backdrops. Layers are setup as follows and can be turned on/off individually in Video Options: Marquee/Glass Bezel Combo = Marquees, Inner Cardboard Bezel = Bezels, Backdrop = Backdrops and Control Panel (for Nightvoice)= Cpanels. I can't believe it's been over a year since my last submission. Things got busy at work but hopefully I soon have time to get back to the Universal project. + +- 0.143u6: Derrick Renaud and iritis added shot sounds to Dog Patch. Added left/right Speakers. + +- 0.112u4: Zsolt Vasvari converted Dog Patch to PORT_POSITIONAL. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and fixed analog controls in Dog Patch. Changed 8080 CPU1 clock speed to 1996800 Hz. Removed Samples sound. Fixed dipswitches. + +- 0.94u5: Added Discrete sound. + +- 0.66: Added Samples sound (pop, miss and bounce.wav). + +- 0.35b2: Added 2nd player. + +- 0.34b1: Al Kossow added 'Dog Patch' (Midway 1977). + + +Other Emulators: + +* Laser + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 8 kb / 4 files / 6.18 zip + +$end + + + +$info=dogpatch_audio +$mame + +DEVICE: + +Midway Dog Patch Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Dog Patch Audio' device (audio\mw8080bw.c). + +$end + + + +$info=dogstdx +$mame +0.227 [HeroponRikiBestest] + + +HardDisk required + + +WIP: + +- 0.227: HeroponRikiBestest added 'dogstation Deluxe' (Konami 2002). Note: Only HDD dump available. + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +CHD: 5.59 GB (Compressed: 137.9) + +$end + + + +$info=dogyuun +$mame +0.36RC2 [Quench] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone Dogyuun (bootleg). Note: Fix gfx priorities/issuesand check oki banking [Roberto Fresca]. Fix DIP switches bank offset. Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.258: Mike J Moffitt added clone Dogyuun (8/25/1992 location test). Note: This set came on a TX-022 PCB (different from the final version, TP-022). Seems the game is always in 'debug mode' according to the test menu (dip has no effect). Still, it has no invicibility effect. Couldn't find a read for the region settings jumpers [Osso]. Changed description of clone (location test) to 'Dogyuun (10/9/1992 location test)'. + +- 0.244: buffi added clone Dogyuun (oldest set). Note: Found on a standard TP-022-1 PCB, main CPU ROM had a MR sticker. It's a little closer to the location test than to the released versions (i.e region configuration). + +- 0.141u4: Alex Jackson fixed description of clones (Unite Trading license) to 'Dogyuun (older set)' and (test location version) to 'Dogyuun (location test)'. Changed VSync to 59.410646 Hz. Renamed (dogyuunk) to (dogyuuna). + +- 0.141u1: Roberto Zandona and Alex Jackson added working sound to Dogyuun. Roberto Zandona decrypted some opcodes in Dogyuun. + +- 19th January 2011: Roberto Zandona - Dogyuun and Vfive: Decrypted enough to hear the music and sound effects. + +- 16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose. + +- 0.140u2: Andrew Welburn added clone Dogyuun (test location version). + +- 23rd November 2010: Smitdogg - Andrew Welburn dumped a sample/test location version of Dogyuun. + +- 0.139u2: David Haywood fixed Toaplan2 VDP mixing in Dogyuun. This fixes the tiles/tiles and tiles/sprites priorities problems. Removed 2nd screen. + +- 0.139u1: Added dual screen output. + +- 0.138u2: Roberto Zandona fixed Dogyuun layer-layer priorities; sprite priorities are wrong. + +- 0.138u1: David Haywood reworked Toaplan2 rendering to render tilemaps / sprites in a single pass, should be more accurate to hardware. Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code. These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the video hacks needed to support them. Roberto Zandona fixed sprite-sprite priorities in Batsugun and Dogyuun. Changed description of clone (Licensed to Unite Trading For Korea) to 'Dogyuun (Unite Trading license)'. + +- 0.135u1: David Haywood cleaned up Toaplan2 V25 support. Added V25 (12.5MHz) CPU2 to Dogyuun. + +- 0.129: Smitdogg added clone Dogyuun (Licensed to Unite Trading For Korea). + +- 8th September 2008: Guru - Dogyuun (1992 Toaplan/United Trading License) arrived from Korea. Thanks to gp-lee. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Dogyuun. Changed 68000 CPU1 clock speed to 12.5MHz, OKI6295 to 1041666 Hz and VSync to 59Hz. + +- 0.113u2: Changed VSync to 59.410646 Hz. + +- 0.102u5: Added new cpu1 rom ($0). + +- 0.61: Quench fixed dogyuun, vfive and grindstm hangs when it's reset. Removed 3rd coin slot. Changed VSync to 59.410645 Hz. Fixed rom names. + +- 0.37b10: Changed OKI6295 clock speed to 20454 Hz. + +- 0.37b9: Changed OKI6295 clock speed to 20000 Hz. + +- 0.37b6: Changed YM-2151 clock speed to 3375000 Hz. Added 'Territory' dipswitch. + +- 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. + +- 0.36RC2: Quench added 'Dogyuun' (Toaplan 1992). + +- 0.36RC1: Added (Testdriver) Dogyuun. Working? But bad GFX. Requires support for two video controllers. + +- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 6.75 MB / 6 files / 2.69 zip + +$end + + + +$info=dojokkot +$mame +0.272 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/aH8p9xhXZvc + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Dojokko Tsukami (Japan, ver 1.02)' (Amuzy Corporation 2005). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 2.99 zip + +$end + + + +$info=dokaben +$mame +0.36b3 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. + +- 0.36b3: Nicola Salmoria added 'Dokaben' (Capcom 1989). + +- 20th August 1999: Nicola added Dokaben to the Pang driver. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.16 MB / 10 files / 584.1 zip + +$end + + + +$info=dokaben2 +$mame +0.232 [ShouTime, Team Japump] + + +< Japan > + + +WIP: + +- 0.232: ShouTime and Team Japump added 'Dokaben 2 (Japan)' (Capcom 1989). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.16 MB / 10 files / 586.2 zip + +$end + + + +$info=dokidoki +$mame +0.109u1 [Tomasz Slanina, Guru] + + +WIP: + +- 0.132u5: Intel 8255A PPI (MESS Team): Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2. Refactor SG-1000a driver to use the new implementation. + +- 0.132u1: Fabio Priuli fixed drivers using the TMS9928 (type of frameskip causes crash). + +- 0.127u4: Curt Coder fixed refresh rate from 60 to 59.922747 Hz and interrupts in SG-1000a driver, added 8255PPI and coin counter. + +- 0.119u2: Sonikos cleaned up input ports in SG-1000 driver. Added dipswitch for the coins and service switch. Removed 2nd coin slot. + +- 0.117: Zsolt Vasvari simplified code in TMS9928 video system. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Doki Doki Penguin Land to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.113u1: Speedfreak and Mike Ellery added 'Demo Sounds' dipswitch. + +- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the SG-1000A driver accordingly. + +- 0.111u4: R. Belmont fixed TMS9928 so it recalculates the pattern mask when its dependancies change so we don't end up in weird half-modes. + +- 0.109u1: Tomasz Slanina and Guru added 'Doki Doki Penguin Land' (Sega 1985). + +- 25th September 2006: Tomasz Slanina - Added (recently dumped by Guru) Doki Doki Penguin Land to Sega sg1000a driver. + +- 24th September 2006: Guru - Doki Doki Penguin Land arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 48 kb / 3 files / 20.6 zip + +$end + + + +$info=dokodemo +$mame +0.204 [ShouTime, Dane Biegert, rtw, The Dumping Union] + + +CompactFlash required + + +WIP: + +- 0.282: Dumped dokodemo BIOS ROMs, confirmed they are the same as gekimaka and pingu [TeamEurope, Darksoft]. + +- 0.269: Changed dokodemo to use boot loader ROMs from pingu/gekimara instead of handmade hack. Needs verification if this game really use same boot ROMs [MetalliC]. + +- 0.259: Angelo Salese added base flash ROMs. Changed description to 'Doko Demo Issho: Toro's Fishing (Ver.1.00, 2006/06/07)'. + +- 0.204: ShouTime, Dane Biegert, rtw and The Dumping Union added 'Doko Demo Issho: Toro's Fishing' (Sony / Capcom 2006). Note: CF card arey dumped, but boot ROMs are missing. + +- 24th November 2018: Smitdogg - rtw redumped Doko Demo Issho: Toro's Fishing. + +- 8th June 2018: Smitdogg - Thanks to a recent donation from Dane Biegert we picked up 4 Capcom "medal hardware" CompactFlash cards: Super Mario Fushigi No Korokoro Party 2, Doko Demo Issho Toro's Fishing, Won! Tertainment Happy Channel Version E and known one Pingu's Ice Block. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 16 MB / 3 files / 4.34 zip + +CHD: 125.0 MB (Compressed: 22.8) + +$end + + + +$info=dokyusei +$mame +0.53 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.143u3: Changed YM2413 clock speed to 3579545 Hz. + +- 0.53: Luca Elia added 'Mahjong Doukyuusei' (Make Software / Elf / Media Trading 1995). + +- 16th July 2001: Luca Elia added Mahjong Doukyuusei to the Metro driver. + + +LEVELS: 4 + + +Recommended Games (Mahjong) + + +Romset: 9.25 MB / 7 files / 2.21 zip + +$end + + + +$info=dokyusp +$mame +0.53 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.143u3: Changed YM2413 clock speed to 3579545 Hz. + +- 0.136: Added eeprom-dokyusp.bin EEPROM. + +- 0.53: Luca Eli added 'Mahjong Doukyuusei Special' (Make Software / Elf / Media Trading 1995). + +- 16th July 2001: Luca Elia added Mahjong Doukyuusei Special to the Metro driver. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 18.3 MB / 8 files / 6.37 zip + +$end + + + +$info=dollyptn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Dolly Parton' (Bally 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.03 kb / 4 files / 5.14 zip + +$end + + + +$info=dolmen +$mame +0.151 [Renato Mucciarelli, Brian Troha, The Dumping Union] + + +WIP: + +- 0.267: Playero added clone Goindol (Afega). + +- 0.151: Renato Mucciarelli, Brian Troha and The Dumping Union added Dolmen (Afega 1995). Fixed some dipswitches [Brian Troha]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Romset: 2.28 MB / 9 files / 724.5 zip + +$end + + + +$info=dolphin +$mame +0.133u5 [R. Belmont, Guru] + + +WIP: + +- 0.213: Removed ax0401f01.bin Atomiswave key. + +- 0.143u4: Added ax0401f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.133u5: R. Belmont and Guru added 'Dolphin Blue' (Sammy 2003). + + +LEVELS: 5 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 88 MB / 6 files / 74.1 zip + +$end + + + +$info=dolphinp +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Dolphin's Pearl (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 1 files / 4.04 zip + +$end + + + +$info=dolphntr +$mame +0.142u6 [AGEMAME] + +0.132 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Dolphin Treasure (FHG4076-02, US). Renamed (dolphntru) to (dolphntrua). + +- 0.262: Promoted clones 'Dolphin Treasure (FHG4077-02, US)', 'Dolphin Treasure - Cash Express (AHG1519, US)', 'Dolphin Treasure - Cash Express (AHG1606, US)' and 'Dolphin Treasure - Cash Express (AHG1607, US)' to working [Heihachi_73]. Renamed (dolphntrql) to (dolphntrq). + +- 0.210: Dam0 and Heihachi_73 added clone Dolphin Treasure (0101250V, Queensland). + +- 0.206: Promoted clones 'Dolphin Treasure (0100424V, NSW/ACT)' and (0100388V, NSW/ACT) to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added clones Dolphin Treasure - Cash Express (AHG1519, US) and (AHG1607, US). Renamed (dolphntrce) to (dolphntrcea). + +- 0.183: Heihachi_73 added clone Dolphin Treasure - Cash Express (AHG1606, US). + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to clone Dolphin Treasure (FHG4077-02, US) so the game come up in a playable state. + +- 0.175: Changed 'Dolphin Treasure (alt)' and 'Dolphin Treasure (Export)' from a parent sets to clones 'Dolphin Treasure (0100388V, NSW/ACT)' and 'Dolphin Treasure (FHG4077-02, US)'. Renamed (dolphtra) to (dolphntra), (dolphtre) to (dolphntru) and (dolptra) to (dolphntrb). + +- 0.173: Added 'Dolphin Treasure (alt)' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Dolphin Treasure (Export)' (Aristocrat 1996). Documented the Dolphin Treasure sets revision [Roberto Fresca]. + +- 0.142u6: Heihachi_73 changed parent/clone relationship for Dolphin Treasure (later version is now parent). Changed (B - 06/12/96, NSW/ACT, new version) to parent 'Dolphin Treasure (0200424V, NSW/ACT)' and (B - 06/12/96, NSW/ACT, old version) to clone 'Dolphin Treasure (0100424V, NSW/ACT)'. Renamed (dolphntr) to (dolphtra) and (dolphtra) to (dolphntr). + +- 0.141u4: Changed description to 'Dolphin Treasure (B - 06/12/96, NSW/ACT, old version)' and clone (B - 06/12/96, NSW/ACT, Rev 3) to 'Dolphin Treasure (B - 06/12/96, NSW/ACT, new version)'. + +- 0.139u2: Changed 'Dolphin Treasure (B - 06/12/96, NSW/ACT, Rev 3)' to a clone of 'Dolphin Treasure (B - 06/12/96, NSW/ACT, Rev 1.24.4.0)'. + +- 0.132: AGEMAME added 'Dolphin Treasure (B - 06/12/96, NSW/ACT, Rev 1.24.4.0)' (Aristocrat 1996) and 'Dolphin Treasure (B - 06/12/96, NSW/ACT, Rev 3)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 490.2 zip + +$end + + + +$info=doltra6 +$mame +0.254 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'Dolphin Treasure (10177911, ASP)' (Aristocrat 2004) and clone Dolphin Treasure (20265311, New Zealand). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.69 zip + +$end + + + +$info=domino +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +WIP: + +- 0.250: ArcadeDoc524 added clone Domino Man (set 2). Note: PCB had Satan's Hollow stickers with 'DM' written over them. Also there was a date of 'Nov 10' stamped on the ROM stickers on the CPU PCB [Osso]. Changed parent description to 'Domino Man (set 1)'. + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.127u1: John Rieman changed Domino Man to 4-way joystick. + +- 17th June 2007: Mr. Do - Using various photos, re-created the upright and cocktail bezels for Domino Man. + +- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. Added 'Music' dipswitch. Removed 3rd coin slot. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Domino Man from Pariah. + +- 0.35b1: Added 2nd player input and a 3rd coin slot. + +- 0.28: Added 'Domino Man' (Bally Midway 1982). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around and CTRL = Remove domino/Swat. + +- 25th March 1995: Dumped Domino Man. + + +HOW TO PLAY: + +- Place feet near black dot to set up domino. + +- Move joystick to run. + +- Push people to protect dominoes. + +- Avoid the killer bee. Center joystick and push button to swat bee. + +- One Domino Man lost when first domino falls. + +- Bully (big man) cannot be stopped. Hold button down to remove dominoes. + + +Other Emulators: + +* FB Neo + +* Retrocade + +* Sparcade + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 96 kb / 14 files / 38.0 zip + +$end + + + +$info=domino2 +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Domino II (Bingo)' (Seeben (Belgium) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 32 kb / 1 files / 32.0 zip + +$end + + + +$info=dominob +$mame +0.119u2 [Tomasz Slanina, David Haywood] + + +SETUP: + +- Button 1 = 'Use Domino'. The ball will bounce along the bricks in a horizontal line, without coming down. + +- Button 2 = 'Use Rocket'. Your paddle will jump to the top of the screen then back down, destroying everything in its path. + + +NOTE: + +- This is a hacked up version of Arkanoid with high colour backgrounds and gameplay modifications. It runs on custom Korean hardware. Bonus Lives always at 200000, 500000, then every 300000 (no dipswitch). There are 6 stages of 5 rounds. When these 30 levels are completed, you'll have to complete round 1 of each stage with a smaller bat. When this stage 7 is completed, the game ends but you can't enter your initials if you have achieved a high score! It's funny to see that this game, as 'arkanoid', does NOT allow you to enter "SEX" as initials (which will be replaced by "H !"). + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. Replaced AY-3-8910 sound with YM2149. + +- 0.135u3: Guru added clone Domino Block ver.2. Changed Z80 CPU1 clock speed to 6MHz and AY-3-8910A to 3MHz and VSync to 59.152400 Hz. + +- 0.135u2: Fabio Priuli added driver data and save state support to Domino Block. + +- 8th June 2009: Guru - Domino Block ver 2 (1996 Wonwoo System) arrived. Thanks to Gp-Lee. + +- 0.120u1: Updates for the Domino Block driver [Stephane Humbert]: Fixed dipswitches, inputs and added a couple of notes. Added dipswitches 'Coinage', 'Difficulty 1', 'Difficulty 2' and 'Striptease'. Removed 2nd Player. + +- 0.119u2: Tomasz Slanina added 'Domino Block' (Wonwoo Systems 1990). + +- 24th August 2007: Guru - Domino Block (Wonwoo System 1996) arrived last week from Korea. Thanks to gp-lee for sending it out. + +- 21st August 2007: Tomasz Slanina - Domino Block (Wonwoo System 1996) runs on modified arkanoid hardware (with extra bg layer and palette ram). + + +LEVELS: 42 (7 x 6) + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 2.16 MB / 8 files / 624.8 zip + +$end + + + +$info=dominos +$mame +0.31 [Mike Balfour] + + +WIP: + +- 0.232: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.157: Mariusz Wojcieszek added clone Dominos 4 (Cocktail). + +- 22nd March 2013: Smitdogg - Kevin Eshbach scans Dominos Operation Maintenance Service Manual (TM-089). + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Dominos. + +- 0.94u5: Derrick Renaud updated Dominos discrete sound to use the new component value code. + +- 0.72: Added PROMs ($0, 100 - sync and address). Changed M6502 CPU clock speed to 756000 Hz and visible area to 512x224. Added 'Service Mode' and 4x 'Unknown' dipswitches. + +- 22nd July 2003: Stefan Jokisch re-wrote and merged the Sprint 1/2 and Dominos drivers, fixing sprites in Sprint 1/2 and fixing sound in Dominos. + +- 0.69: Derrick Renaud added 60Hz AC signal to Dominos, but it does not seem to affect anything. + +- 0.68: Derrick Renaud added basic Discrete sound (need to find sound ram locations). + +- 0.31: Mike Balfour added 'Dominos' (Atari 1977). + + +Other Emulators: + +* JAE + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 5.28 kb / 6 files / 3.16 zip + +$end + + + +$info=dommy +$mame +0.37b15 [David Haywood] + + +WIP: + +- 0.280: Merged Scrambled Egg with Burger Time driver [Osso]. + +- 0.147: hap fixed incomplete/missing sound effects in Dommy. + +- 0.145: Changed visible area to 240x240 and VSync to 57.444853 Hz. + +- 0.132: Tafoid and Fujix changed year to 1983 (Arcade TV Game List book). + +- 0.37b16: Fixed gfx1 rom loading and changed visible area to 240x248. + +- 27th May 2001: Uki fixed Dommy colors. + +- 0.37b15: David Haywood added 'Dommy' (Technos 198?). + +- 26th May 2001: Uki fixed Dommy's screen size. + +- 8th May 2001: David Haywood added Dommy to the Scrambled Egg driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 48.1 kb / 8 files / 24.4 zip + +$end + + + +$info=doncdoon +$mame +0.126u3 [?] + + +< Japan > + + +WIP: + +- 0.145u4: Angelo Salese fixed swapped romsets between doncdoon and kurufev. Changed description to 'Hanabi de Doon! - Don-chan Puzzle'. + +- 0.143u7: Changed input from 9 to 2 buttons. + +- 0.132: Tafoid and Fujix changed year to 2003 (Arcade TV Game List book). + +- 0.126u3: Added 'Donchan no Hanabi de Doon' (Aruze? 200?). + +- 20th April 2008: Guru - 'Donchan no Hanabi de Doon' Aleck64 cart arrived from Japan a couple of days ago. + + +Other Emulators: + +* Project64 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 40 MB / 3 files / 12.7 zip + +$end + + + +$info=dondenmj +$mame +0.66 [Nicola Salmoria] + +0.62 [Testdriver] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Don Den Mahjong (Japan)'. + +- 0.130: Changed visible area to 256x240. + +- 0.66: Nicola Salmoria added 'Don Den Mahjong [BET] (Japan)' (Dyna 1986). + +- 19th February 2003: Nicola Salmoria fixed Don Den Mahjong and Mahjong Studio 101 in the Royal Mahjong driver, so they are now playable. + +- 0.62: Nicola Salmoria added (Testdriver) Don Den Mahjong [BET]. + +- 11th November 2002: Nicola Salmoria fixed the banking in Don Den Mahjong and added Watashiwa Suzumechan to the Royal Mahjong driver, but they aren't playable due to lack of correct input ports. + + +LEVELS: 1 (endless) + + +Recommended Games (Mahjong) + + +Romset: 144 kb / 6 files / 37.9 zip + +$end + + + +$info=dondokod +$mame +0.53 [?] + +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Don Doko Don (World, rev 1)' and clones (Japan) to 'Don Doko Don (Japan, rev 1)' and (US) to 'Don Doko Don (US, rev 1)'. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.130u4: Renamed (dondokdj) to (dondokodj) and (dondokdu) to (dondokodu). + +- 0.53: Added 'Don Doko Don (World)' and clone (US). Renamed (dondokod) to (dondokdj). + +- 0.37b5: David Graves and Nicola Salmoria added 'Don Doko Don (Japan)' (Taito 1989). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Nicola Salmoria fixed rotation and zooming in the Taito F2 driver, making Don Doko Don look a lot better. + +- 0.37b4: Added (Testdriver) Don Doko Don. + + +HOW TO PLAY: + +- Crush the enemy characters with the hammer. + +- Pick up the crushed enemies and throw them. + +- Clear the field by defeating all the enemies before proceeding to next stage. + +- Two Player Mode Available: + +- The two players can fight together against the enemy. + +- You can even take away booty of your partner. + +- The second player can join the game halfway. + +- Advanced Play Techniques: + +- You can pick up multiple of crushed enemies. + +- You can defeat the enemy at a single swoop with higher level of strength. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.56 MB / 9 files / 883.4 zip + +$end + + + +$info=donghaer +$mame +0.142u6 [Guru] + + +< Korea > + + +WIP: + +- 0.255: More accurate VRender0 pipeline inner workings, fixes 'Donggul Donggul Haerong' split screen [Angelo Salese]. + +- 7th March 2020: brizzo - Today I am working with ElSemi to solve the protection on the newly dumped game Maldaliza (he was the one who originally wrote the MAME driver and solved the patches), and also verifying the patches for Donggul Donggul Haerong as there is a bug during attract while playing the patched copy on real hardware, but not present when running in MAME. + +- 0.179: Luca Elia added MACHINE_UNEMULATED_PROTECTION flag to Donggul Donggul Haerong. + +- 0.168: Disallow unaligned SE3208 CPU dword reads/writes, this allows 'Office Yeo In Cheon Ha' and 'Donggul Donggul Haerong' to work, but I'm not entirely convinced it's correct. Added dynamic resolution stuff, Donggul Donggul Haerong 2 Player mode sets a 640x480 mode, although scrolling in that mode doesn't currently work properly [David Haywood]. + +- 0.153: Preliminary patches for Donggul Donggul Haerong. Still doesn't work, but at least boots now. Fixed bad graphics (video\vrender0.c). Not marked as working yet because there are still stability issues, just leave it in attract mode to see crash [ElSemi]. + +- 25th September 2011: Luca Elia - First up is a WIP about a platform game by Korean Danbi, named Donggul Donggul Haerong. This is far from working but can be gotten to show the intro sequence by manually fixing the stack corruption that is caused by missing protection simulation. Like for the other games in crystal driver, on the real hardware a PIC is involved in making it work. + +- 0.142u6: Guru added 'Donggul Donggul Haerong' (Danbi 2001). + +- 14th June 2011: R. Belmont - I added the Crystal System game Donggul Donggul Haerong which Guru had dumped a few months back but got overlooked, and Luca Elia got it to boot, so that's a win. + +- 1st September 2010: Guru - Smitdogg sent some stuff a while ago too and I chipped in some funds towards some of them: Donggul Donggul Haerong (Crystal System). + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from me that included Donggul Donggul Haerong. + +- 22nd June 2010: Smitdogg - We won Donggul Donggul Haerong. Thanks again to all the donators. + +- 21st June 2010: Smitdogg - I don't usually do things this way for several reasons but I don't see it working out any other way so I might as well. We can bid on Donggul Donggul Haerong if I get around $110 in donations in the next day or so and I can send it to Guru to dump in his next box. Note: I'm bidding on this so technically the more that gets donated, the better chance we have of winning. Also, there are 3 other items that I'd like to get that don't cost very much if enough donations come in today. They aren't as important as Donggul Donggul Haerong but if there is money left over after the auction ends, I can get them. Thanks to all the donators! I'll let you know how things turn out. + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 32 MB / 2 files / 9.59 zip + +$end + + + +$info=dongshiz +$mame +0.284 [Mr. Kong] + + +< China > + + +WIP: + +- 0.284: Mr. Kong added 'Dongshizhang (China, Ver. 212)' (Subsino 2005). Note: Incomplete DS dump, fails start up check. Default password is all bet. + + +Romset: 5.28 MB / 6 files / 2.01 zip + +$end + + + +$info=donpachi +$mame +0.109u2 [Arenzo Fabrice] + +0.37b8 [Luca Elia] + + +Artwork available + + +SERVICE MODE: + +- Press F2 to enter service mode. There are no dipswitches. + + +WIP: + +- 0.268: Use actual resonator value for the OKI on DonPachi [Osso]. Changed OKI6295 (1) sound clock speed to 1055000 Hz and OKI6295 (2) to 2110000 Hz. + +- 0.241: Use rom u58 from parent set for clone DonPachi (Korea), fixes corrupt graphics in ending [David Haywood]. + +- 0.222: PEG added clone DonPachi (Japan, Satsuei version). Note: When you press the P2 start button, it pauses the game (music still plays). Pressing the P1 start button unpauses the game. If you press both P1 start and P2 start at the same time, the game lets you play in slow motion (music still plays normally). + +- 0.150: Use XTAL consts for DonPachi [Alex Jackson]. + +- 0.141: Added PLD ($0 - peel18cv8p-15.u18). + +- 25th December 2010: Smitdogg - Kevin Eshbach dumped the PAL from Donpachi. + +- 0.136: Added eeprom-donpachi.bin EEPROM. + +- 0.133u1: Renamed (donpacjp) to (donpachij), (donpackr) to (donpachikr) and (donpachk) to (donpachihk). + +- 0.123u1: Atari Ace added initialization to machine\nmk112.c. This resolves a multi-session audio problem reported for DonPachi. + +- 0.118u6: Aaron Giles fixed DonPachi and Guwange crashing immediately after starting. + +- 16th October 2006: Mr. Do - Added DonPachi instruction cards provided by zlk. + +- 0.109u2: Arenzo Fabrice added DonPachi (Hong Kong). Renamed (donpachj) to (donpacjp) and (donpachk) to (donpackr). + +- 0.97u2: Sonikos updated the sound balancing in DonPachi. + +- 0.93: Changed 2nd OKI6295 clock speed to 16000 Hz. + +- 0.68: Brian Troha added clone DonPachi (US). Renamed (donpachi) to (donpachj). + +- 13th May 2003: Brian Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider. + +- 4th January 2003: Brian Troha added the USA version of Donpachi to the Cave driver. + +- 0.57: Added clone DonPachi (Korea). Fixed gfx1/2/3/4 rom loading. + +- 1st October 2001: Brian Troha added the Korean versions of Donpachi and Gunbird. + +- 0.37b13: Changed clock speed of the 2x OKI6295 to 8000 Hz and changed VSync to 57.550644 Hz. + +- 0.37b12: Changed description to 'DonPachi (Japan)'. + +- 0.37b11: Changed clock speed of the 2x OKI6295 to 8330 Hz. + +- 0.37b8: Luca Elia added 'Donpachi (Japan)' (Atlus/Cave 1995). + +- 18th September 2000: Luca Elia added Donpachi to the Cave driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 11.8 MB / 11 files / 4.47 zip + +$end + + + +$info=donpepito +$mame +0.224 [Victor Fernandez, Jose Antonio, ClawGrip] + + +WIP: + +- 0.278: Fixed rom name. Changed description to 'Don Pepito'. + +- 0.225: CAPS0ff, ClawGrip and Victor Fernandez decapped and dumped PIC16C56 device for Hola Don Pepito. Added dipswitches 'Demo Sounds', 'Game Time' and 'Coinage'. + +- 0.224: Victor Fernandez, aidneub41 (Jose Antonio) and ClawGrip added 'Hola Don Pepito' (Gaelco 199?). Note: Based on the song "Hola Don Pepito", composed by Ramon del Rivero. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 264.0 kb / 2 files / 230.2 zip + +$end + + + +$info=doodljmp +$mame +0.252 [jordigahan, Museo del Recreativo] + + +DVD required + + +WIP: + +- 0.284: Renamed (doodlejmp) to (doodljmp). + +- 0.255: Replaced ASUS BIOS for Doodle Jump Arcade with the Compaq one found on the original Raw Thrills machine. Fixed BIOS ROM label [ClawGrip]. + +- 0.253: ClawGrip added some notes about Doodle Jump hardware. + +- 0.252: jordigahan and Museo del Recreativo added 'Doodle Jump Arcade (v1.16)' (ICE / Raw Thrills (Lima Sky licensed) 2013). Note: No hard disk dump, only recovery DVD is present as a placeholder for now. + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 1 MB / 1 files / 666.8 zip + +CHD: 2.78 GB (Compressed: 2.20) + +$end + + + +$info=dooyong_ram_tilemap +$mame + +DEVICE: + +Dooyong RAM Tilemap + + +WIP: + +- 0.246: Changed sourcefile to dooyong\dooyong_tilemap.cpp. + +- 0.177: Added 'Dooyong RAM Tilemap' device (video\dooyong.c). + +$end + + + +$info=dooyong_rom_tilemap +$mame + +DEVICE: + +Dooyong ROM Tilemap + + +WIP: + +- 0.246: Changed sourcefile to dooyong\dooyong_tilemap.cpp. + +- 0.177: Added 'Dooyong ROM Tilemap' device (video\dooyong.c). + +$end + + + +$info=dorachan +$mame +0.74u2 [Tomasz Slanina] + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.273: Make sure interrupts happen at scanline 0 and 128, increase cpu clock. Fixes Dora-chan crashes after finished bonus stage in player 2 [hap]. Changed Z80 CPU1 clock speed to 2433000 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.197: Better protection and cleanup [iq_132]. + +- 0.168: Small driver cleanup [hap]. Changed visible area to 240x256. Changed description to 'Dora-chan (Japan)'. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c), added a 3-bit BGR variant and use it for Dorachan and get rid of tag-lookup for color PROM [Dirk Best]. + +- 0.148u4: Call pcbase() instead to save a cast (dorachan_protection_r) [smf]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Dorachan. + +- 0.135u2: Fabio Priuli added save state support to Dorachan. + +- 0.115u1: Zsolt Vasvari cleaned up the Dorachan driver. Replaced fake color map with actual color PROM decoding. Changed region user1 to proms. + +- 0.75: Tomasz Slanina fixed the screen orientation in Dorachan from horizontal to vertical. + +- 0.74u2: Tomasz Slanina added Dorachan (Craul Denshi 1980). TODO: Discrete sound. d14.rom is it color map? Dips (if any) bits 5,6,7 of input port0 ? + +- 2nd October 2003: Tomasz Slanina sent in a driver for Dorachan, it works but is missing sound emulation. + +- 8th November 1998: J-ROM dumped Dorachan. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 14 kb / 14 files / 10.9 zip + +$end + + + +$info=doraemon +$mame +0.282 [Hammy] + +0.142u4 [dopefishjustin, Smitdogg, Luca Elia, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.282: Hammy added 'Doraemon Slot'. Use slot input types. Marked 'Doraemon Slot' not working. It can't be credited with the ¥100 coin input (only ¥10), counters are missing, and it locks up on winning. It isn't just a bad hopper connection. It could be protection or just missing I/O - it constantly reads something at 0xF003 [Vas Crabb]. Renamed (doraemon) to (doraemonp). + +- 0.154: Osso fixed Doraemon save state problem (actually video\seta001.c save states weren't complete). + +- 0.147u2: hap added year info (1993?). + +- 0.146u2: Fix for crash in Doraemon no Eawase Montage [David Haywood]. + +- 25th September 2011: Luca Elia - Doraemon no Eawase Montage, a video-slot for kids, based on the popular cartoon. The only noteworthy thing about this is that the dump came from a prototype board (based on 1st-gen Seta chips), as the game never saw an actual release. + +- 0.143u4: Changed X1-010 CPU1 clock speed to 14318181 Hz. + +- 0.142u4: dopefishjustin, Smitdogg, Luca Elia and The Dumping Union added 'Doraemon no Eawase Montage (prototype)' (Sunsoft / Epoch / Fujiko - Shogakukan - TV Asahi ????). + +- 22nd May 2011: Smitdogg - Luca Elia made some progress with Doraemon no Eawase Montage. + +- 12th May 2011: Smitdogg - We got a Sunsoft prototype game called Doraemon no Eawase Montage. It looks like it was to be a kids game where you win prizes in plastic bubble containers. Not the most exciting game but it's a prototype, probably the only copy left or maybe ever made. + + +Recommended Games: + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Doraemon - Nobita no Dorabian Night (TourVision) + +Terebi Denwa Doraemon + +Doraemon no Dokodemo Door + +Doraemon Slot + +Doraemon (Power Link) + + +Recommended Games (Gambling) + + +Romset: 1.63 MB / 9 files / 632.4 zip + +$end + + + +$info=dorodon +$mame +0.66 [Frank Palazzolo] + + +WIP: + +- 0.145u4: Tafoid got rid of bogus inputs for Dorodon, there are no fire buttons at all, just controller and start buttons. + +- 0.123u2: Changed palettesize to 96 colors. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.66: Frank Palazzolo added 'Dorodon (set 1)' (Falcon 1982) and clone (set 2). + +- 14th February 2003: Frank Palazzolo added Dorodon to the Lady Bug driver. + +- 31st May 1999: Dumped Dorodon (set 1). + +- 13th January 1998: Dumped Dorodon (set 2). + + +HOW TO PLAY: + +- Turn the door with Dorodon and make it white! Pattern cleared by white all doors. + +- Gremlins becomes icecream by stepping "?" mark. Let's eat. + +- White door turns by stepping rotating spirals, and if touching a Gremlin, it will be sprung out! + +- Bonus points awarded at pattern clear, if Gremlin spung into jail. + +- Action of Gremlins stops by eating fruit. + +- One Dorodon disappears wwhen touching Gremlin and Fire!. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 40.6 kb / 12 files / 22.3 zip + +$end + + + +$info=dorunrun +$mame +0.26 [Mirko Buffoni, Nicola Salmoria, Gary Walton] + + +TEST MODE: + +- Press P1 Start + Reset for Test-Mode + + +Bugs: + +- dorunrun2: Side-by-side test. Gary Walton (ID 01021) + + +WIP: + +- 0.264: Bisboch added clone Run Run (Do! Run Run bootleg). Note: Italian bootleg of dorunrunc. Main PCB + 040285C riser board. Differences are just revised number of lives and the 'Do!' and copyright drawing routines NOPed out. + +- 0.153: hap added video raw parameters to Docastle driver. Also tried to hook up CRTC but got screen offset glitches. This fixes Do! Run Run and clones starts with 5 lives regardless of DIP settings. + +- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.136u4: Lord Nightmare, Michael Zapf and David Viens fixed TI PSG (SN76489 and friends) noise and square-wave period to be maximum length when period register is set to 0. Fixed white-noise phase/XOR issue: Got rid of noise XOR/XNOR select, as all chips seem to use XOR. Minor fix to SN76489: SN76489 wasn't using the correct noise taps (now matches SN94624, still need to test a real chip). Removed a piece of useless code, and fixed a comment [Lord Nightmare]. + +- 0.136u2: Corrado Tomaselli changed Do! Run Run to use the 76489A variant (verified on PCB). + +- 0.136u1: Lord Nightmare, Kold666 and David Viens fixed period for both SN76489 and SN76489A periodic noise; fixes pitch in 'smooth criminal' demo for colecovision and fixes pitch (but not the waveform, which will require more work) of music in Do! Run Run. More work is required before the code will be bit accurate due to the way the real LFSR and periodic generator work. + +- 0.133u1: Renamed (dorunru2) to (dorunrun2), (dorunruc) to (dorunrunc) and (dorunrca) to (dorunrunca). + +- 0.129: MooglyGuy added savestate support to Do! Run Run and clones. + +- 0.126u4: Fabio Priuli added DIP locations to Do! Run Run. + +- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 Hz. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.104u8: David Haywood added clone Do! Run Run (Do's Castle hardware, set 2). Changed description of clone (Do's Castle hardware) to 'Do! Run Run (Do's Castle hardware, set 1)'. + +- 0.99u5: Corrado Tomaselli removed GAME_NO_COCKTAIL flag in Do! Run Run and clones. + +- 0.79u1: Fixed dipswitches. + +- 5th November 2003: Chris Hardy added an English version of Super Pierrot to the Mr. Do's Castle driver. + +- 0.71u2: Added 2nd button and removed 3rd coin slot. + +- 0.56: Added 3rd Z80 (4MhZ) CPU (function not clear) and cpu3 rom. + +- 10th February 2001: David Haywood added another Mr. Do! Run Run romset to the Mr Do's Castle driver. + +- 0.35b13: Changed descriptions to 'Do! Run Run (set 1)' and clones (set 2) to 'Do! Run Run (set 2)' and (Do's Castle hardware) to 'Do! Run Run (Do's Castle hardware)'. + +- 0.35b11: Marco Cassili added clone 'Mr. Do! Run Run (set 2)'. Nicola Salmoria added clone 'Mr. Do! Run Run (Do's Castle hardware)'. Changed parent description to 'Mr. Do! Run Run (set 1)'. + +- 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone. + +- 0.34b8: Jim Hernandez fixed bass track in Do Run Run. + +- 0.34b5: Changed description of clone 'Super Piero (Japan)' to 'Super Pierrot (Japan)'. + +- 0.34b1: Added color prom. + +- 0.33b7: Changed description of clone 'Super Piero (Japanese Do! Run Run)' to 'Super Piero (Japan)'. + +- 0.30: Mirko Buffoni added clone Super Piero (Japanese Do! Run Run) - a follow-up with improved graphics. Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. + +- 9th December 199x: Dumped Super Pierrot (Japan). + +- 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do! RunRun and clone. + +- 0.26: Added 'Mr. Do! Run Run' (Universal 1984). I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire. + +- 14th January 1996: Dumped Do! Run Run (set 1). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mr. Do!): + +Mr. Do! + +Mr. Do's Castle + +Do! Run Run + +Mr. Do's Wild Ride + +Neo Mr. Do! + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 96.8 kb / 12 files / 43.2 zip + +$end + + + +$info=dotrikun +$mame +0.36b13 [Takahiro Nogi] + + +NOTE: + +- A cabinet test board. + +- TODO: Improve video timing more (see http://www.chrismcovell.com/dottorikun.html). + + +Bugs: + +- dotrikun2: Original PCB video. Smitdogg (ID 04210) + + +WIP: + +- 0.286: Added ASCII PCB layout to Dottori Kun [Roberto Fresca, Dofus]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Updated rom labels [hap]. + +- 0.222: Removed unneeded layout file [hap]. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Correct rom name for clone Dottori Kun (old version) [Porchy]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum. Correct IRQ pulse timing [AJR]. + +- 0.186: hap added clone 'Dottori-Man Jr.'. + +- 0.177: Dottori Kun improvements: Much better video timing, but still shows glitches in ccovell's ROM. eat_cycles clamps to 0, adjust_icount does do what I intended [hap]. Changed visible area to 128x192 and VSync to 61.035156 Hz. + +- 0.141u2: Angelo Salese rewrote video routines and fixed partial updates in the Dottori Kun driver. Changed VSync to 62.003968 Hz. + +- 0.135u2: Fabio Priuli added driver data structs to Dottori Kun. + +- 0.133u1: Renamed (dotriku2) to (dotrikun2). + +- 0.131u1: MooglyGuy audited code, added savestate support and merged memory maps in the Dottori Kun driver. + +- 0.36b13: Takahiro Nogi added 'Dottori Kun (new version)' (Sega 1990) and clone (old version). + +- 25th December 1999: Takahiro Nogi fixed crashes in Dottori Kun and Minivader. + +- 18th December 1999: Takahiro Nogi sent in a driver for Dottori Kun (a test board for Sega's cabinets). + + +LEVELS: 11 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 2.51 zip + +$end + + + +$info=dotron +$mame +0.231 [?] + +0.34b4 [Nicola Salmoria] + +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.271: Peter Roesler and The Dumping Union added clone Discs of Tron (Environmental, prototype, 8/9/83). Note: Upon boot up, you get a "SOUND BOARD INTERFACE ERROR" message (BTANB). + +- 0.231: Changed 'Discs of Tron (Upright)' to clone 'Discs of Tron (Upright, 9/22/83)' and clone (Upright alternate) to 'Discs of Tron (Upright, 10/4/83)'. Fixed rom names. Renamed (dotron) to (dotrona) and (dotrona) to (dotron). + +- 0.211: Use new 'Bally Squawk & Talk Board' implementation for clone Discs of Tron (Environmental) [Mike Harris]. + +- 0.153: Osso removed hardcoded DIAL increment/decrement for Discs of Tron. + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. Added 'Midway SSIO Sound Board' and 'Midway Squawk 'n' Talk Sound Board' sound to clone Discs of Tron (Environmental). + +- 23rd October 2009: Mr. Do - Jcroach found another missing piece to the Discs of Tron puzzle, which gives the game that much more "oomph". + +- 0.122u7: Changed M6802 CPU3 clock speed to 3579545 Hz in clone (Environmental). + +- 0.122u6: Changed M6802 CPU3 clock speed to 894886 Hz and replaced TMS5220 with TMS5200 in clone (Environmental). + +- 0.117u2: Aaron Giles fixed input in clone (Environmental). + +- 29th April 2007: Mr. Do - Discs of Tron now has outer artwork, thanks to BYOAC (for the inner) and to Mark B. from Surfside Music and Collectibles (for the outer). Credit for vectoring both pieces to Jcroach. + +- 0.109u2: Added PROM ($20 - lamp sequencer) to clone Discs of Tron (Environmental). + +- 0.106u10: Aaron Giles updated Discs of Tron to support the new artwork system. + +- 0.100u3: Removed audio CPU roms in (Upright) and clone (Upright alternate). Only clone Discs of Tron (Environmental) used M6802/TMS5220 audio roms. + +- 0.98u4: Removed M6802 CPU3 and TMS5220 speech in Discs of Tron (Upright) and clone (Upright alternate). + +- 0.98u1: Fixed cpu3 roms addresses. Removed 3rd sound channel. + +- 0.93: Added 3rd sound channel. + +- 0.63: Added clone Discs of Tron (Upright alternate). + +- 0.61: Added clone (Testdriver) Discs of Tron (Upright alternate). Changed visible area to 512x480 and palettesize from 32832 to 64 colors. + +- 0.56: Removed 3rd coin slot. + +- 18th August 2001: Nicola Salmoria adjusted the Discs of Tron driver for new artwork. + +- 0.54: Fixed messed up backdrop in Discs of Tron. Changed visible area to 684x642. + +- 0.53: Changed visible area to 640x600. + +- 16th April 2001: Mathis Rosenhauer fixed another artwork system problem, and fixed Discs of Tron from crashing. + +- 26th July 2000: Mark Jenison dumped Discs of Tron (Upright alternate). + +- 0.37b3: Changed palettesize from 254 to 32832 colors. + +- 28th November 1999: Zsolt Vasvari fixed dotron in 16bpp. + +- 16th November 1999: Mathis Rosenhauer fixed Discs of Tron backdrop. + +- 0.36b8: Nicola Salmoria change the mouse buttons to no longer aliases for joystick buttons, they are independently recognized. They are still considered "joystick" inputs though, so if you want to use them you have to redefine the controls in the Joystick menu. This is a minor annoyance that was needed to allow interfacing a Discs of Tron controller to the mouse port (spinner + up and down switches) while still using joystick buttons 1 and 2 for fire and deflect. + +- 0.35b12: Changed M6802 CPU3 clock speed to 895000 Hz. + +- 0.35b10: Changed M6802 CPU3 clock speed to 3580000 Hz. + +- 0.34b8: Background light support in Discs of Tron [Mathis Rosenhauer]. + +- 0.34b4: Nicola Salmoria added Discs of Tron (Upright). Jim Thevenot fixed hang on level 7 of Discs of Tron. Preliminary backdrop support in Discs of Tron. The background image must be called ARTWORK/DOTRON.PNG [Mathis Rosenhauer, Brandon Kirkpatrick]. Changed 'Discs of Tron' to clone 'Discs of Tron (Environmental)'. Renamed (dotron) to (dotrone). + +- 0.33b4: Nicola Salmoria fixed -ror and -rol with ORIENTATION_FLIP_X games (e.g. Discs of Tron). + +- 0.30: Frank Palazzolo added TI TMS5220 speech emulator to MAME and Aaron Giles added the TMS5220 speech to Discs of Tron. + +- 0.29: Known issues: The game stops when you reach the level where you can aim up and down. + +- 0.28: Added 'Discs of Tron' (Bally Midway 1983). Speech is not emulated and the game stops when you reach the level where you can aim up and down. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Fire, Track = Aim, ALT = Deflect and A/Z = Vertical Aim. At this time, the game requires a trackball (-trak option). Known issues: Speech is not emulated. + +- 15th September 1996: Malcor dumped Discs of Tron (Environmental). + + +HOW TO PLAY: + +- You are TRON in blue. SARK is out to defeat you! Throw discs and hit him. + +- Position aiming target on wall with knob and throw with trigger. + +- To deflect discs: Hold in deflect button. Hit SARK 2 times to advance. Grazing SARK is not a hit. Hit chasers 2 times to destroy them. + +- When the ring platforms move up and down... change target level by moving the knob up and down. + +- 1000 points for hit SARK, 200 for graze SHARK, 100 for hit a SARK disc, 200 for Enery Pellets, 400 for Chasers and 800 for Super Chasers. Super Chasers and Enery Pellets cannot be deflected! + + +Movie: Tron + +Genre: Computer Hi-Tek + +Year: USA 1982 + +Director: Steven Lisberger + +Studio: Walt Disney + +Cast: Jeff Bridges, David Warner, Bruce Boxleitner, Barnard Hughes, Cindy Morgan, Peter Jurasik + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games: + +Tron + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Recommended Games (Movie / TV / Comic) + + +Romset: 152 kb / 18 files / 64.3 zip + +$end + + + +$info=double8l +$mame +0.270 [Ioannis Bampoulas] + + +WIP: + +- 0.270: Ioannis Bampoulas added 'Double 8 Line' (AMT Co. Ltd. 1992). Note: Custom CPU package DB8LN CPUV1.0 1991 (almost surely Z180 based). TODO: Trojan out internal ROMs. + + +Recommended Games (Adult) + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 528.2 kb / 9 files / 197.9 zip + +$end + + + +$info=doubledr +$mame +0.34b4 [Santeri Saarimaa, Atila Mert] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.62: ElSemi fixed Double Dragon sound totally distorted and inaudible when movie clip plays in demo mode. + +- 8th July 2002: Nicola Salmoria fixed the Double Dragon (Neo Geo) intro sound thanks to information from ElSemi. + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Double Dragon (levels with water). + +- 0.37b5: Changed description to 'Double Dragon (Neo-Geo)'. + +- 0.34b6: Changed description to 'Double Dragon (Neo Geo)'. + +- 0.34b4: Added 'Double Dragon' (Technos 1995). + + +LEVELS: 11 + + +Movie: Double Dragon + +Genre: Action, Sci-fi + +Year: USA 1994 + +Director: James Yukich + +Writer: Paul Dini + +Studio: Imperial Entertainment + +Cast: Robert Patrick (Koga Shuko), Mark Dacascos (Jimmy Lee), Scott Wolf (Billy Lee), Kristina Wagner (Linda Lash), Alyssa Milano (Marian Delario), Nils Allen Stewart (Abobo #1), Henry Kingi (Abobo #2), John Mallory Asher (Smart-ass Mohawk), Vanna White, Andy Dick, George Hamilton. + +Info: Double Dragon (Neo Geo) was made for the movie, it has an FMV of the movie, some stages (like the Mann's Chinese Theater destroyed by the earthquake in the movie) and the movie boss, Koga Shuko, which never appeared in any of the previous games. + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 20.2 MB / 13 files / 8.88 zip + +$end + + + +$info=dowild +$mame +0.26 [Mirko Buffoni, Nicola Salmoria, Gary Walton] + + +Artwork available + + +TEST MODE: + +- Keep LCTRL pressed and hit F3 to enter Test-Mode. + + +WIP: + +- 0.204: Put maincpu IRQ back to vsync. Fixes top of screen flickers in dowild when level 1 completed (either by player or via attract mode) [hap]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with CRTC callbacks. Fixes different BONUS letters sequence in Mr. Do's Wild Ride [AJR]. + +- 29th January 2012: Mr. Do - I cleaned up and added the marquee for Mr. Do's Wild Ride, scan courtesy from the BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of the marquee. Well, I'm adding it anyway for now, and I'll go back and improve it later; leaving it in as a reminder to not "rush stuff out the door.". + +- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.136u2: Corrado Tomaselli changed Mr. Do's Wild Ride to use the 76489A variant (verified on PCB). + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Mr. Do's Wild Ride artwork. + +- 0.129: MooglyGuy added savestate support to Mr. Do's Wild Ride. + +- 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Wild Ride. + +- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 Hz. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.95u6: Added missing cpu3 rom ($0). + +- 0.79u1: Fixed dipswitches. + +- 0.71u2: Added 2nd button and removed 3rd coin slot. + +- 0.56: Added 3rd Z80 CPU (function not clear). + +- 0.34b1: Added color prom. + +- 0.33RC1: Changed description to 'Mr. Do's Wild Ride'. + +- 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. + +- 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do! Wild Ride. + +- 0.26: Added 'Mr. Do! Wild Ride' (Universal 1984). I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire. + +- 23rd July 1996: Gary Walton dumped 'Mr. Do's Wild Ride'. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mr. Do!): + +Mr. Do! + +Mr. Do's Castle + +Do! Run Run + +Mr. Do's Wild Ride + +Neo Mr. Do! + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 96.8 kb / 12 files / 41.1 zip + +$end + + + +$info=downhill +$mame +0.239 [Guru] + +0.137u1 [Guru] + + +WIP: + +- 0.281: Treat spinny things as a dial rather than half a mouse [Vas Crabb]. + +- 0.280: Guru added default NVRAM contents for Downhill Bikers. + +- 0.279: Added point ROM auto-increment to Namco System 23. Improves Downhill Bikers and Race On! visuals [Ryan Holtz]. + +- 0.271: Added mouse input. Changed input from 4 to 3 buttons. Changed VSync to 59.904060 Hz. + +- 0.249: Changed R4650 CPU1 clock speed to 169344000 Hz. + +- 0.239: Guru added Downhill Bikers (World, DH2 Ver. A). Note: Dump has been reprogrammed on blank flash ROMs and tested working on real PCB. Renamed (downhill) to (downhillu). + +- 0.190: Changed description to 'Downhill Bikers (US, DH3 Ver. A)'. + +- 0.168: R. Belmont improved Downhill Bikers digital inputs. Added 4th button and removed 2nd Player. + +- 0.153: Fixed the IRQ storm that killed Downhill Bikers. Better understanding of the command format, Downhill Bikers and 500 GP now show something (completely wrong) [O. Galibert]. + +- 0.148: Added 2nd Player. + +- 0.137u1: Guru added 'Downhill Bikers (DH3 Ver. A)' (Namco 1997). + +- 28th October 2008: Guru - Some stuff arrived over the past few weeks, thanks to Brian Troha. We have a couple of Namco System 23 boards for the game 'Downhill Bikers'. Those are complete and include the I/O boards! + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 136.6 MB / 26 files / 51.8 zip + +$end + + + +$info=downtown +$mame +0.102 [Stefan Lindberg] + +0.37b1 [Luca Elia] + + +WIP: + +- 0.233: Angelo Salese fixed DownTown hiscore table is R/W from protection area. Fixes high scores are reset to zero after entering a high score. Changed default 'Difficulty' to Normal on Romstar manual. + +- 0.146u3: Correct rom names for DownTown. Added PCB locations to the DownTown rom sets [Brian Troha]. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for DownTown. + +- 0.141u4: Changed description of clones (Set 1) to 'DownTown / Mokugeki (set 1)' and (Set 2) to 'DownTown / Mokugeki (set 2)' and (Joystick Hack) to 'DownTown / Mokugeki (joystick hack)'. + +- 0.133u3: Corrado Tomaselli verified clocks and Vsync on DownTown. Changed game to mono sound, the PCB don't have a stereo connector. Changed VSync to 57.42 Hz. + +- 0.133u1: Renamed (downtow2) to (downtown2), (downtowj) to (downtownj) and (downtowp) to (downtownp). + +- 0.130u4: Derrick Renaud converted DownTown use IPT_POSITIONAL. Removed Dial control. + +- 0.129: Corrado Tomaselli added clone DownTown / Mokugeki (Joystick Hack). + +- 24th December 2008: Corrado Tomaselli dumped DownTown / Mokugeki (Joystick Hack). + +- 0.123u4: Changed parent and clone descriptions to 'DownTown / Mokugeki'. + +- 0.122u7: Corrado Tomaselli verified frequencies in DownTown. + +- 0.122u2: Changed M65C02 CPU2 clock speed to 2MHz and X1-010 to 16MHz. + +- 0.106u3: Added 'Difficulty' dipswitch. + +- 0.102: Stefan Lindberg added DownTown (Set 1). Changed 'DownTown' to clone 'DownTown (Set 2)'. Renamed (downtown) to (downtow2). + +- 0.87u2: Derrick Renaud fixed DownTown's analog port, both analog controls were set to Player 1. + +- 0.79: Added clone DownTown (prototype). + +- 0.65: Nicola Salmoria fixed line glitch at the bottom of the screen in DownTown. + +- 0.37b1: Luca Elia added 'DownTown' (Seta 1989). + +- 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 4.38 MB / 12 files / 1.52 zip + +$end + + + +$info=dp8350 +$mame + +DEVICE: + +DP8350 CRTC + + +WIP: + +- 0.203: Added 'DP8350 CRTC' device (video\dp8350.cpp). + +$end + + + +$info=dp835x_a +$mame + +DEVICE: + +DP835X CRTC (option A) + + +WIP: + +- 0.204: Added 'DP835X CRTC (option A)' device (video\dp8350.cpp). + +$end + + + +$info=dp8367 +$mame + +DEVICE: + +DP8367 CRTC + + +WIP: + +- 0.203: Added 'DP8367 CRTC' device (video\dp8350.cpp). + +$end + + + +$info=dp8390d +$mame + +DEVICE: + +DP8390D NIC + + +WIP: + +- 0.204: Changed description to 'DP8390D NIC'. + +- 0.185: Added 'DP8390D' device (machine\dp8390.cpp). + +$end + + + +$info=dp8473 +$mame + +DEVICE: + +National Semiconductor DP8473 FDC + + +WIP: + +- 0.186: Changed description to 'National Semiconductor DP8473 FDC'. + +- 0.185: Added 'DP8473' device (machine\upd765.cpp). + +$end + + + +$info=dp8490 +$mame + +DEVICE: + +National Semiconductor DP8490 EASI + + +WIP: + +- 0.276: Added 'National Semiconductor DP8490 EASI' device (machine\ncr5380.cpp). + +$end + + + +$info=dpatrol +$mame +0.278 [Blinddog1, Paul Swan, gregf] + +0.156 [Dave Widel, gregf] + + +Artwork available + + +WIP: + +- 0.278: Added bd3.d1 prom (Produce the waveform of a human scream. Chip type is 8574 or MM6301-0J) [Bitsavers]. Removed dpatrol since it's an overdump [hap]. Removed Desert Patrol. Changed clone 'Desert Patrol (set 2)' to parent 'Desert Patrol'. Renamed (dpatrola) to (dpatrol). + +- 0.264: Changed description to 'Desert Patrol' and clone 'Desert Patrol (set 2) [TTL]' to 'Desert Patrol (set 2)'. + +- 0.222: Couriersud fixed Desert Patrol [TTL] netlist (netlist\generated\static_solvers.cpp and machine\nl_dpatrol.cpp). + +- 0.221: Couriersud fixed netlist syntax errors (machine\nl_dpatrol.cpp). + +- 0.217: Added netlist [Ryan Holtz]. + +- 25th February 2019: Mr. Do - The artwork that was previously listed on the Unemulated Artwork page has now been moved to the regular artwork. This includes Desert Patrol [TTL]. Scanned bezel and marquee provided by gregf. Cleaned by Ad Enuff. + +- 0.172: Added rom bd2.l1 from clone (set 2) to Desert Patrol [TTL]. + +- 0.170: Blinddog1, Paul Swan and gregf added clone Desert Patrol (set 2) [TTL]. + +- 0.156: Added 'Desert Patrol [TTL]' (Project Support Engineering 1977). Skeleton driver for the PSE Desert Patrol, so to document the dumped PROMs [Dave Widel, gregf]. Minor fix [Fabio Priuli]. + +- 28th January 2007: Mr. Do - Addy cleaned up Desert Patrol artwork for gregf. + +- 3rd August 2006: Dave Widel - I've been working on dumping GregF's Desert Patrol board and I was able to pull the image data out of one of the roms. Unfortunately the other image rom seems to be dead, I've been unable as of yet to coax any info out of it. It uses discrete logic instead of a CPU, there's no hope of this being emulated for a very long time so don't get your hopes up of seeing this thing in action. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 2.28 kb / 6 files / 1.68 zip + +$end + + + +$info=dphl +$mame +0.134u3 [Roberto Fresca] + + +WIP: + +- 0.277: Unified machine config. Added real colors [Roberto Fresca, Grull Osgo]. + +- 0.276: Added support for dynamic size chars lines. That fixes the paytable shown in dphl, allowing to remove the imperfect graphics flags. Added test functions, new portmap and new button-lamps layout with 10 buttons. Promoted 'Draw Poker HI-LO (M.Kramer)' to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Cards to discard', '2 Jokers in Deck' and 'Test Mode'. + +- 0.135u3: Changed description to 'Draw Poker HI-LO (M.Kramer)'. + +- 0.134u4: Derrick Renaud added discrete sound to Draw Poker Hi-Lo (M.Kramer). + +- 0.134u3: Roberto Fresca added 'Draw Poker Hi-Lo (M.Kramer)' (M. Kramer Manufacturing. 1983). Improvements to Noraut poker driver [Roberto Fresca]: Added Draw Poker Hi-Lo hardware support, based on 8080A CPU. Mirrored the PPI's offsets to simplify/merge the hardware emulation. Added hardware documentation and PCB layouts from both DPHL sets. Added DPHL discrete sound circuitry scheme/documentation. Added Turbo Poker 2 from Micro Manufacturing. Added PMA poker. Documented the Turbo Poker 2 hardware. Added Turbo Poker 2 PCB layout from hi-res picture. Switched to the new PPI core. Commented out the 3rd PPI device till handshaked strobe lines can be properly emulated. For now, all VRAM access is through direct handlers. This allow to remove the hacks per set needed to boot the games. + +- 21st October 2005: ClawGrip - Another game dumped: Draw Poker Hi-Lo (1983), from M. Kramer. + + +Recommended Games (Cards) + + +Romset: 12.2 kb / 4 files / 5.46 zip + +$end + + + +$info=dphla +$mame +0.134u3 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.276: Added test functions, new inputs, new portmap and new button-lamps layout with 10 buttons. Promoted 'Joker Poker (Kramer, alt)' to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Cards to discard', '2 Jokers in Deck' and 'Test Mode'. Changed description to 'Joker Poker (Kramer, alt)'. + +- 0.135u3: Changed description to 'Draw Poker HI-LO (Alt)'. + +- 0.134u4: Derrick Renaud added discrete sound to Draw Poker Hi-Lo (Alt). + +- 0.134u3: Roberto Fresca and Alan Griffin added 'Draw Poker Hi-Lo (alt)' (Unknown 1983). Improvements to Noraut poker driver [Roberto Fresca]: Added Draw Poker Hi-Lo hardware support, based on 8080A CPU. Mirrored the PPI's offsets to simplify/merge the hardware emulation. Added hardware documentation and PCB layouts from both DPHL sets. Added DPHL discrete sound circuitry scheme/documentation. Added Turbo Poker 2 from Micro Manufacturing. Added PMA poker. Documented the Turbo Poker 2 hardware. Added Turbo Poker 2 PCB layout from hi-res picture. Switched to the new PPI core. Commented out the 3rd PPI device till handshaked strobe lines can be properly emulated. For now, all VRAM access is through direct handlers. This allow to remove the hacks per set needed to boot the games. + + +Recommended Games (Cards) + + +Romset: 6 kb / 3 files / 4.13 zip + +$end + + + +$info=dphljp +$mame +0.134u4 [Roberto Fresca, Siftware] + + +WIP: + +- 0.277: Added support for dynamic size chars lines. That fixes the paytable shown in dphljp, allowing to remove the imperfect graphics flags. Added real colors [Roberto Fresca, Grull Osgo]. + +- 0.276: Added new button-lamps layout with 10 buttons. Promoted 'Draw Poker HI-LO (Japanese)' to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Cards to discard', '2 Jokers in Deck' and 'Test Mode'. + +- 0.135u3: Changed description to 'Draw Poker HI-LO (Japanese)'. + +- 0.134u4: Roberto Fresca added 'Draw Poker Hi-Lo (Japanese)' (Unknown 1983). + +- 24th October 2009: Roberto Fresca - I added a japanese set of Draw Poker Hi-Lo. + +- 10th October 2009: Siftware - Dumped Draw Poker HI-LO (Japanese). + + +Recommended Games (Cards) + + +Romset: 8.25 kb / 5 files / 5.33 zip + +$end + + + +$info=dphlunkb +$mame +0.135u3 [Roberto Fresca, Dumping Union] + + +WIP: + +- 0.277: Added support for dynamic size chars lines. That fixes the paytable shown in dphlunkb, allowing to remove the imperfect graphics flags. Added real colors [Roberto Fresca, Grull Osgo]. Replaced gfx rom. Original dump cames with 'Sure Shot' gfx surely by mistake. Using gfx from dphl [Roberto Fresca]. Changed description to 'Unknown Draw Poker HI-LO'. + +- 0.276: Promoted 'Draw Poker HI-LO (alt GFX)' to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Cards to discard', '2 Jokers in Deck' and 'Test Mode'. Changed description to 'Draw Poker HI-LO (alt GFX)'. + +- 0.135u3: Roberto Fresca and Dumping Union added 'Draw Poker HI-LO (unknown, rev 2)' (SMS Manufacturing Corp. 198?). + + +Recommended Games (Cards) + + +Romset: 12.5 kb / 5 files / 5.62 zip + +$end + + + +$info=dplay +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +WIP: + +- 0.215: Added 'Midway Double Play Audio' device (audio\mw8080bw.c). + +- 30th June 2019: Mr. Do - Tornado Baseball has now a backdrop artwork photographed and provided by gregf. Double Play uses the same backdrop, just without the stickers for the scoreboard. + +- 0.114: Derrick Renaud managed to get full discrete sound emulation working for Double Play. + +- 0.111u4: Changed 'Double Play' to parent. Zsolt Vasvari and Derrick Renaud added partial sound emulation in Double Play. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples/SN76477 sound with Discrete. Added dipswitches 'Cabinet' and 3x 'Unused'. + +- 0.111u1: Added Invaders samples. Added 2x SN76477 and Samples sound. + +- 7th August 2006: 3D ARCADE - New 3D cabinet model for Double Play from BTribble. + +- 0.37b12: Changed description to 'Extra Inning'. + +- 0.36RC2: Changed 'Double Play' to a clone of Extra Inning (Midway 1978). + +- 0.35b13: Changed 8-way Joystick to Double 8-way. + +- 0.34b1: Al Kossow added 'Double Play' (Midway 1977). + + +Other Emulators: + +* Laser + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 8 kb / 4 files / 6.11 zip + +$end + + + +$info=dplay_audio +$mame + +DEVICE: + +Midway Double Play Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Double Play Audio' device (audio\mw8080bw.c). + +$end + + + +$info=dpoker +$mame +0.147 [S. Rider] + + +WIP: + +- 0.179: S. Rider redumped Draw Poker sound roms. + +- 0.147: S. Rider added 'Draw Poker (Bally, 03-20)' (Bally 1985). hap improved Draw Poker coin and hopper. Added Draw Poker meters and 'Miser On' dipswitch (what is this? - The game locks up if it's enabled). Added default layout. + + +Recommended Games (Cards) + + +Romset: 76 kb / 15 files / 25.4 zip + +$end + + + +$info=dpplpot +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (doppelpot) to (dpplpot). + +- 0.279: stonedDiscord added 'Doppelpot' (Nova 1986). + + +Recommended Games (Gambling) + + +Romset: 36 kb / 3 files / 24.4 zip + +$end + + + +$info=dpplstrt +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (doppelstart) to (dpplstrt). + +- 0.281: stonedDiscord added 'Doppelstart' (Nova 1985). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 6 files / 18.1 zip + +$end + + + +$info=dquizgo +$mame +0.111u3 [Guru, David Haywood] + + +< Korea > + + +WIP: + +- 0.217: Decapped 'Date Quiz Go Go' MCU (87c51rap.bin) [Team CAPS0ff, Guru]. Note: Not hooked up, MCU seems to operate differently for this game wrt to the eariler ones [Osso]. Added AT89C52 (15MHz) CPU3. + +- 23rd December 2019: CAPS0ff - We looked at Philips 87C51RA+ which is used on several games such as SemiCon Dream World (248) and SemiCon Date Quiz Go Go (255). While we might be able to extend the masking attack on Philips 87C52, it was very touchy. With some experience with the Intel 87C51FA laser glitch, we wondered if Philips 87C51RA+ has a similar vulnerability? And it does! This gave us what looked like encrypted binaries for both of these games. However, upon closer inspection Date Quiz wasn't encrypted, it just had an unusual structure. First, while most MCS51 binaries have a vector jump table at the beginning. Date Quiz immediately begins main() code. Second, most of the ROM is a large random binary. However, between these two it has a 00 filled section, the low entropy which indicates a trivial encryption key. Second, Dream World had a non-trivial key, but was FF filled at the end, which made the key trivial to extract. + +- 0.150: Changed YM2151 clock speed to 3750000 Hz. + +- 6th June 2011: Guru - Some items arrived: Date Quiz Go Go 1998 Semicom for decapping. Thanks to gp-lee. + +- 0.125u7: Added 3rd button. Added dipswitches 'Free Play', 'Lives' and 5x 'Unused'. + +- 0.111u4: David Haywood fixed Date Quiz Go Go (Korea) (SemiCom 1998) - Game now playable. Changed Z80 CPU2 clock speed to 3750000 Hz. Added protdata.bin rom and fixed dipswitches. Changed parent description to 'Date Quiz Go Go (Korea)'. Renamed (semiquiz) to (dquizgo). + +- 12th January 2007: David Haywood - A Korean Quiz game from SemiCom, in Korean. Some of the answers are in English tho, not that it helps me. It has several nice little mini-games between rounds. Anybody bored enough to translate the questions on the screenshots? Thanks to Guru for working with me on this one to get it running. It's the 'Unknown' Semicom Quiz Game which was added in 0.111u3, although it didn't work until just now. + +- 0.111u3: Guru and David Haywood added 'Unknown SemiCom Quiz' (SemiCom 1998). + +- 10th October 2005: Guru - Date Quiz GoGo arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Date Quiz GoGo at a Korean shop. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Date Quiz Go Go + +Date Quiz Go Go Episode 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.32 MB / 11 files / 1.23 zip + +$end + + + +$info=dquizgo2 +$mame +0.118u5 [Pierpaolo Prazzoli] + + +< Korea > + + +WIP: + +- 0.130u1: Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz. + +- 0.118u5: Pierpaolo Prazzoli added 'Date Quiz Go Go Episode 2' (SemiCom 2000). + +- 5th September 2007: Pierpaolo Prazzoli - Added Date Quiz Go Go Episode 2. + +- 24th August 2007: Guru - Date Quiz Go Go episode 2 (Semicom 2000) arrived last week from Korea. Thanks to gp-lee for sending it out. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Date Quiz Go Go + +Date Quiz Go Go Episode 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 13.2 MB / 9 files / 5.13 zip + +$end + + + +$info=drac_l1 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Bram Stoker's Dracula (L-1)' (Williams 1993) and clone (P-11). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2 MB / 4 files / 1.33 zip + +$end + + + +$info=draco +$mame +0.109u2 [Curt Coder] + + +< Spain > + + +WIP: + +- 0.128u4: Replaced COP420 CPU2 with COP402. + +- 0.125u5: Curt Coder fixed AY-3-8910 output mode in Draco. + +- 0.125u3: Curt Coder fixed COP420 instructions JSRP, LBI, LQID, SKT, XAS and INIL. Draco now has sound. Fixed cycle count for extended opcodes. Added CKO general purpose input. + +- 0.125u1: Curt Coder added memory address parameter to CDP1802 DMA callbacks and a macro for the CPU interface. Also added CDP1852 I/O buffer chip, and used it in Altair and Draco. + +- 0.124u3: Curt Coder added machine parameter and macros for the CDP1802 callback functions. This seems to have fixed the player sprite flashing in Destroyer/Altair/Draco. + +- 0.114u1: Curt Coder fixed XABR opcode in the COP420 core, added LBI skip for extended opcodes and fixed the CPU name in save states. Added GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though. + +- 0.113: Added preliminary sound to Destroyer and Altair. White noise is missing, and Draco is still silent [Curt Coder]. + +- 0.112u2: Curt Coder added NVRAM to Draco and fixed DIPs and inputs (what a strange game!) - Game now playable. Changed CDP1802 CPU1 clock speed to 4433610 Hz, CDP1869 CPU3 to 5626000 Hz and visible area to 294x294. Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.109u3: Curt Coder added COP420 core to Draco. Added COP420 (2012160 Hz) CPU2. Changed VSync to 50.089031 Hz. + +- 0.109u2: Curt Coder added Draco (Cidelsa 1981). + + +HOW TO PLAY: + +- The player controls the movement of his Humanoid by moving it across the surface of a strange planet (Draco), whose treasures (points) are guarded by robots. The Humanoid must appropriate the treasures of Draco by knocking down the obstacles that protect them and defending themselves from the Draco robots that lie in wait for him. For this it has its laser beam, and a limited dose of energy. + +- STAGE 1: Draco's treasures are scattered on both sides of Draco, (one of them invisible initially) protected by destructive walls that are deadly to the Humanoid if he touches them. You can shoot them down with your laser beam defending yourself from Draco's robots that attack you. The stage ends when the Humanoid manages to appropriate all the treasures. + +- STAGE 2: Large blocks of Draco material form a complex labyrinth that leaves a possible path for the Humanoid to achieve a great treasure on the hidden side of the planet. The limited available energy will be one more difficulty to reach the goal. The stage ends when the Humanoid appropriates the great treasure. + +- STAGE 3: An error of the robots of Draco has made them lose fragments of energetic material that has been scattered all over the surface. For the Humanoid and for the robots it is of vital importance to achieve it. It is a race of speed between the Humanoid and the robots to manage to collect as much as possible of it. The stage ends when all the fragments have been collected. + +- STAGE 4: New treasures protected by more inaccessible walls are on the surface of both faces of Draco, the Humanoid must knock them down, dodging the robots that chase him and prevent him. A great mastery of your laser beam will be necessary to achieve it. The stage ends when the Humanoid manages to appropriate all the treasures. + +- STAGE 5: Now Draco's robots have placed their treasures inside their strongholds. Outside, a magnetic field sweeps across Draco's surface, destroying the Humanoid if it touches him. The Humanoid must keep the treasures of Draco, entering the fortresses to protect themselves from the deadly magnetic field. The stage ends when the Humanolde manages to appropriate all the treasures. + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 18 kb / 9 files / 13.3 zip + +$end + + + +$info=dracula +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.159: Validity fix [David Haywood]. Changed description to 'Dracula (Pinball)'. + +- 0.141u1: Miodrag Milanovic added Dracula (Stern 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 4 kb / 2 files / 3.45 zip + +$end + + + +$info=dragchrn +$mame +0.135u2 [Guru] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.135u2: Guru added 'Dragon Chronicles (DC001 Ver. A)' (Namco 2002). + +- 12th March 2009: Guru - Namco Dragon Chronicles Magic Gate security dongle arrived from Japan. + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 8.25 MB / 2 files / 2.10 zip + +$end + + + +$info=dragfist +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Dragonfist (Stern 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.63 zip + +$end + + + +$info=dragnblz +$mame +0.62 [Guru] + + +Artwork available + + +WIP: + +- 0.246: Updated YMFM library to latest version. Fixed PCM playback to cut off previous notes when new waveforms are selected (see Dragon Blaze) [Aaron Giles, hyano]. + +- 0.165: Guru dumped EEPROM from Dragon Blaze, fixes security error. + +- 0.136: Added eeprom-dragnblz.bin EEPROM. + +- 3rd December 2006: Mr. Do - We have the instruction card for Dragon Blaze [JPN] from Tobias. + +- 8th October 2006: Mr. Do - Added Dragon Blaze instruction cards from TheSheep. + +- 0.72u2: Added correct 2MB sound1 rom. + +- 25th August 2003: David Haywood added the correct sample ROM to Dragon Blaze, fixing the sound. + +- 0.63: Added missing gfx1 roms. + +- 28th November 2002: Paul Priest added the correct graphics ROMs to Dragon Blaze (but it's still missing sound). + +- 0.62: Added 'Dragon Blaze' (Psikyo 2000). + +- 3rd November 2002: Guru - Dragon Blaze (Psikyo 2000) arrived from Smitdogg. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 43 MB / 24 files / 15.0 zip + +$end + + + +$info=dragnfly +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Dragonfly (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Dragonfly (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 314.3 zip + +$end + + + +$info=dragngun +$mame +0.67 [Bryan McPhail] + +0.58 [Testdriver] + + +WIP: + +- 0.285: Fixed volume control. Updated Dragon Gun for new LC7535 interface and support switching the gun OKI output between gun speaker and main speaker [Dirk Best]. Lower soundcpu clock [hap]. Added 2x Sanyo LC7535 sound. Changed HuC6280 CPU2 and HuC6280 sound clock speeds to 2685000 Hz and HuC6280 PSG sound to 1342500 Hz. + +- 0.237: Refactor Dragon Gun and Locked 'n Loaded to use the Namco C355 (Sprites) device instead. Removed 'DECO Zooming Sprites' device [David Haywood]. + +- 0.204: Trigger interrupts at the start of hblank instead of at the 1st active pixel. Allow raster irqs in active display (glitches in Dragon Gun bottom part of screen otherwise) (machine\deco_irq.cpp). Fixes screen goes black in Dragon Gun on 3rd stage and game stops [hap]. + +- 0.201: cam900 fixed background color in Dragon Gun. + +- 0.195: Demoted Dragon Gun to MACHINE_IMPERFECT_SOUND, because OKI3 bankswitching aren't verified [cam900]. + +- 0.190: Emulated LC7535-based volume control for Dragon Gun board based games [Dirk Best]. + +- 0.149u1: [M] added clone Dragon Gun (Japan). Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Dragon Gun through the generic protection implementation. Some findings about the DVI playback, also stopped the hang when killing the last boss [David Haywood]. + +- 0.145u2: Documentation of the video data on Dragon Gun [David Haywood]. This just attempts to parse some of the header structures in the DVI data Dragon Gun uses, see http://www.fileformat.info/format/dvi/egff.htm. I don't know if there are any software decoders for this format, I think it was a hardware solution? The Dragon Gun data doesn't seem to have all fields filled in. Hopefully somebody who actually understands video (de)compression can actually flesh this out. + +- 0.145: David Haywood correct loading for Dragon Gun video data, identified as standard DVI data (unsurprising, game has a DVI logo). + +- 0.131u3: Fabio Priuli fixed unable to move crosshair in Dragon Gun. + +- 0.115u1: R. Belmont and Ryan Holtz fixed carry flag calculation for SUB/SBC/CMP family instructions in the ARM core. This fixes energy of last guy in Dragon Gun. + +- 0.111u5: Canim fixed Dragon Gun input port. Added dipswitches 'Debug Mode' and 'Reset'. + +- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz. + +- 0.102u2: Fixed rom names. + +- 0.70u4: Brian Troha fixed rom names in Dragon Gun. + +- 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. + +- 0.67: Bryan McPhail added 'Dragon Gun (US)' (Data East 1993). + +- 0.58: Bryan McPhail added (Testdriver) Dragon Gun (US). ARM CPU emulation [Bryan McPhail, Phil Stroffolino]. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 28.7 MB / 40 files / 21.6 zip + +$end + + + +$info=dragntr +$mame +0.186 [f205v, rtw] + + +GDROM required + + +WIP: + +- 0.187: Dragon Treasure main unit DES key bruteforced [Mike Ryan]. Added 317-0363-com.pic rom to Dragon Treasure (Rev B) and clone (Rev A). + +- 0.186: f205v and rtw added 'Dragon Treasure (Rev B) (GDS-0030B)' (Sega 2003) and clone (Rev A) (GDS-0030A). + +- 7th May 2017: Smitdogg - f205v and rtw dumped GDS-0030A and GDS-0030B versions of Dragon Treasure. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Dragon Treasure + +Dragon Treasure 2 + +Dragon Treasure 3 + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 2.19 zip + +CHD: 1.25 GB (Compressed: 142.3) + +$end + + + +$info=dragntr2 +$mame +0.171 [Jorge Valero, rtw, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.180: Android, Darksoft, f205v, rtw and MetalliC added missing PICs for Dragon Treasure 2 (Rev A) (GDS-0037A). + +- 0.171: Jorge Valero, rtw and The Dumping Union added 'Dragon Treasure 2 (Rev A) (GDS-0037A)' (Sega 2004). Note: Security PIC is missing. + +- 16th January 2016: Smitdogg - rtw got Dragon Treasure 2 and 3. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Dragon Treasure + +Dragon Treasure 2 + +Dragon Treasure 3 + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 2.19 zip + +CHD: 1.25 GB (Compressed: 223.6) + +$end + + + +$info=dragntr3 +$mame +0.170 [Jorge Valero, rtw, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.180: Android, Darksoft, f205v, rtw and MetalliC added missing PICs for Dragon Treasure 3 (Rev A) (GDS-0041A). + +- 0.170: Jorge Valero, rtw and The Dumping Union added 'Dragon Treasure 3 (Rev A) (GDS-0041A)' (Sega 2005). + +- 25th January 2016: MetalliC - Demul WIP: Dragon Treasure 3 (NAOMI). Its a network game, no cool pictures so far. As always, thanks to all involved in getting and dumping these games. + +- 16th January 2016: Smitdogg - rtw got Dragon Treasure 2 and 3. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Dragon Treasure + +Dragon Treasure 2 + +Dragon Treasure 3 + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 2.19 zip + +CHD: 1.25 GB (Compressed: 282.1) + +$end + + + +$info=dragon +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Added Beep (387 Hz) sound. + +- 0.141u1: Miodrag Milanovic added Dragon (Gottlieb 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 kb / 1 files / 557 zip + +$end + + + +$info=dragonmj +$mame +0.272 [Hammy] + + +WIP: + +- 0.273: Hammy added clone Dragon Mahjong (Ver 1.03). + +- 0.272: Hammy added 'Dragon Mahjong (Ver 1.20)' (OCT 1993). Note: MJ911 PCB, as ichiban. TODO: how does the banking work? + + +Recommended Games (Mahjong) + + +Romset: 385.5 kb / 6 files / 113.1 zip + +$end + + + +$info=dragonsh +$mame +0.173 [Brian Hargrove] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.246: Stop error.log filling up with gigabytes of junk [Robbbert]. + +- 0.173: Brian Hargrove added 'Dragon's Heaven (development board)' (Face 1997). Note: Basically it's a test board rather than a full playable game, has the same ID code as Voltage Fighter Gowkaizer so probably by Technos and some of the data was stored on long dead SRAM cards so there's no sound, and the S1 layer is a handmade ROM. It seems to be for a game that was never even announced. The story behind this can be read at http://www.neo-geo.com/forums/showthread.php?265573-Lost-Neo-Geo-Prototype-FOUND-REVEALED-amp-RELEASED&p=4036179#post4036179. + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 33.1 MB / 5 files / 4.97 zip + +$end + + + +$info=dragoona +$mame +0.79 [R. Belmont] + +0.68 [Acho A. Tang, R. Belmont] + +0.67 [Testdriver] + + +WIP: + +- 0.152: Changed M68EC020 CPU1 clock speed to 24MHz, TMS57002 CPU3 to 12MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.105u5: Twisty fixed 'Flip_Screen' dipswitch in clone (ver JAA). + +- 0.98u1: Changed description to 'Dragoon Might (ver AAB)' and clone (Japan ver JAA) to 'Dragoon Might (ver JAA)'. + +- 0.97u5: Changed description to 'Dragoon Might (Asia ver AAB)' and clone (ver JAA) to 'Dragoon Might (Japan ver JAA)'. + +- 0.79: R. Belmont added Dragoon Might (ver AAB). + +- 19th January 2004: R. Belmont - Added new Asian version dumps for Soccer Superstars and Dragoon Might (both System GX). + +- 0.68: Acho A. Tang added 'Dragoon Might (Ver JAA)' (Konami 1995). + +- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. + +- 0.67: Added (Testdriver) Dragoon Might (Ver JAA). + + +LEVELS: 9 + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 23.3 MB / 17 files / 10.4 zip + +$end + + + +$info=dragrace +$mame +0.60 [Stefan Jokisch] + + +Artwork available + + +WIP: + +- 0.274: Added NOPR to addressmaps for MC6800 clr spam [hap]. + +- 0.255: Added raw parameters for screen and correct IRQ timing [AJR]. Consolidate driver in single file [Osso]. Changed VSync to 60.114504 Hz. + +- 0.232: Added DIP locations [Guru]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Use new OUTPUT callback object in Drag Race [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 2nd July 2017: Mr. Do - Comboman was able to completely revamp the artwork for Drag Race. TrevEB supplied a scan of the outer bezel, which Comboman cleaned up nicely, and I touched up a bit more. comboman added the text to the inner bezel. The game has a whole control panel now, including blinking start button, working gear shift (which he also submitted a code change for) thanks to pics by blinddog, and working tachometer (which works thanks to a code update from hap in 2014). + +- 0.158: RealComboman added outputs so artwork can display current gear settings in Drag Race. + +- 0.156: Matt added dump of the sync PROM at L8 to Drag Race. + +- 0.155: Comboman added tachometer outputs. + +- 0.147u2: hap added Drag Race color overlay (based on external artwork by Mr Do). + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Drag Race. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Drag Race. + +- 0.135u2: Fabio Priuli added save state support to Drag Race. + +- 0.131u1: MooglyGuy merged memory maps in Drag Race. + +- 9th July 2008: Mr. Do - Added the bezel and part of the frame for Drag Race, based on photos from Smitdogg (still missing the marquee part of the frame, and instructions on the bezel). + +- 0.88: Derrick Renaud added watchdog to Drag Race and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.80u2: Derrick Renaud updated Drag Race to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 24th May 2003: Jim Hernandez tuned the engine sound frequency in Drag Race. + +- 0.69: Derrick Renaud added Discrete sound to Drag Race. + +- 0.60: Stefan Jokisch added 'Drag Race' (Atari 1977). + +- 31st March 2002: Stefan Jokisch submitted a driver for Drag Race. + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 7.75 kb / 10 files / 5.45 zip + +$end + + + +$info=dragsphr +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.143u7: David Haywood added 'Dragon Sphere' (Konami 199?). + + +Recommended Games (Gambling) + + +Romset: 4.62 MB / 10 files / 1.65 zip + +$end + + + +$info=drail +$mame +0.251 [Recreativos Piscis] + + +WIP: + +- 0.251: Recreativos Piscis added 'Dream Rail' (NTC / NMK 1995). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 576 kb / 2 files / 418.7 zip + +$end + + + +$info=draillov +$mame +0.263 [Sergio Galiano] + + +NOTE: + +- YouTube: https://youtu.be/EB0OEI4C-dA + + +WIP: + +- 0.263: Sergio Galiano added 'Dream Rail Lovely' (NTC / NMK 1998). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 576 kb / 2 files / 473.0 zip + +$end + + + +$info=drakor +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Drakor (Taito 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.64 zip + +$end + + + +$info=drakton +$mame +0.86u1 [Pierpaolo Prazzoli] + +0.74u2 [?] + +0.72 [Testdriver] + + +WIP: + +- 0.133u5: Removed 2nd Discrete sound in Drakton. + +- 0.133u4: Added 2nd Discrete sound to Drakton. + +- 0.127u2: Replaced I8035 CPU2 with MB8884. + +- 0.122u2: Replaced DAC/Samples sound with Discrete in clone Drakton (DKJr conversion). + +- 0.122: Couriersud added clone Drakton (DKJr conversion). Removed cpu2 rom 2716.3h1, only used in the DKJr conversion. Changed parent description to 'Drakton (DK conversion)'. + +- 0.121u3: Couriersud fixed sound for Drakton. Replaced DAC sound with Discrete. Fixed cpu2 rom address to $800. + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.86u5: Dave Widel fixed Drakton dipswitches. Added 'Difficulty' dipswitch. + +- 0.86u1: Pierpaolo Prazzoli fixed Drakton - Game now playable. Removed Donkey Kong samples and added 'Demo Sounds' dipswitch. + +- 24th August 2004: Pierpaolo Prazzoli - Drakton now fully playable. + +- 23rd August 2004: Pierpaolo Prazzoli - Working on Drakton. Still missing 1 encryption key. + +- 0.86: Added missing cpu1 roms ($0, 2000) and cpu2 rom ($0). + +- 0.74u2: Added Drakton (Epos 1984). + +- 0.72: Added (Testdriver) Drakton. + + +STORY AND HOW TO PLAY: + +- The nuclear-powered intruder base has invaded the galaxy, infesting all sectors with intruders and radioactive fallaut. Intruders who contact the fallout debris will be transformed into atomic mutants, who have unique powers. + +- Your mission: Pilot the Drakton fighter throughout the sectors, blasting all enemies with plasma torpedoes. Don't delay, or the unstable fallout will change into even deadlier meta-fallout. + +- Destruction of the intruder base will allow you to continue your mission in the next galaxy. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 30.8 kb / 12 files / 16.8 zip + +$end + + + +$info=draw88pkr +$mame +0.180 [Roberto Fresca, Charles MacDonald] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.197: Removed legacy output accessors from AmericanMusicPoker driver [Ryan Holtz]. + +- 0.192: Improved colors. Removed VRAM placeholder, allocate it in video_start [Angelo Salese]. + +- 0.184: Generate blink state in a way more likely to represent hardware and removed kludged-in MC6845 accessor [AJR]. + +- 0.181: Added coin counter and dispenser device [AJR]. + +- 0.180: Roberto Fresca and Charles MacDonald added 'Draw 88 Poker (V2.0)' (BTE, Inc. 1988). Input fixes. Coin inputs now read properly through IRQ4. Promoted Draw 88 Poker to working (no more "COIN ERROR" on startup, though POST still fails memory test for some reason). Updated notes on printer [AJR]. + +- 14th November 2016: Roberto Fresca - Attract working! + +- 12th November 2016: Roberto Fresca - Found an old and unknown Amusco board in an auction and Charles MacDonald was kind enough to get it... Finally was Draw 88 Poker (V2.0), running in the same Amusco platform than American Music Poker. This will help to understand a lot of things about this platform. The game is still not working due to some coin issues. Also detects the current inputs as an attempt to tampering. Need more work on them. + + +Recommended Games (Cards) + + +Romset: 80 kb / 4 files / 20.7 zip + +$end + + + +$info=drderby +$mame +0.145u6 [hap, Paul Swan] + + +< Japan > + + +WIP: + +- 0.284: Identified game [Wayder]. Update notes [hap]. Fixed rom names. Changed description to 'Derby Derby' (SNK 1981). Renamed (unkhorse) to (drderby). + +- 0.258: Small cleanup [hap]. + +- 0.236: Added anonymous namespace [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed I8155 MCFG macros [Osso]. + +- 0.197: Lowered frequency of 8155 timer driving speaker. Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.175: hap fixed AM_MIRROR problem in 'unknown Japanese horse gambling game' + small cleanup. Replaced DAC sound with 'Filtered 1-bit DAC'. + +- 0.164: Defined a standard 3-bit RGB palette and added a 3-bit BGR variant (emu\emupal.c) and use it for unkhorse [Dirk Best]. + +- 0.161: Osso added save state support to 'unknown Japanese horse gambling game'. + +- 0.146u1: hap added releaseyear (copyright not shown, datecodes on PCB suggests early-1981). + +- 0.145u6: hap and Paul Swan added 'unknown Japanese horse gambling game' ( 19??). Added sound and fixed input mux [hap]. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 14 kb / 7 files / 7.40 zip + +$end + + + +$info=drdmania +$mame +0.222 [Juan Romero, ClawGrip] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.226: Added some basics, still seems to do nothing of note. There are clear signs this is just a bad dump anyway. Fixed loading issue from refactor. Improved patches [David Haywood]. Added display (256x256, 60Hz). + +- 0.225: Added missing rom dardomania_dmp02_v2.1.ic33. Now the dump is complete [CAPS0ff, ClawGrip]. Added ASCII PCB layout [ClawGrip]. + +- 0.224: Juan Romero and ClawGrip added missing PROM to Dardomania. + +- 0.222: Juan Romero and ClawGrip added 'Dardomania (v2.1)' (Sleic 199?). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 160 kb / 6 files / 32.1 zip + +$end + + + +$info=dream9 +$mame +0.275 [Hammy] + + +WIP: + +- 0.277: Fleshed out driver a bit. Added some sound and correct ROM mapping (title shows now) [Osso]. Added dipswitches 'Service Mode', 'Hopper Switch', 'Credit Limit', 'W-Up Type', 'W-Up', 'Maximum Bet', 'Rate Of Win', 'Coin A/B/C' and 'Key In'. + +- 0.275: Hammy added 'Dream 9 (v1.52)' (Excellent System 1990). Note: (C)1989 EXCELLENT SYSTEM SUPER 9 Ver1.52 PROGRAM by KAY/AMTECH Feb,6 1990, but pics show "Dream 9". TODO: Everything. + + +Recommended Games: + +Dream 9 + +Dream 9 Final + +Special Dream 9 + +Dream 9 Flower + +Star Ball + +Funcube 5 + + +Recommended Games (Gambling) + + +Romset: 320.8 kb / 8 files / 69.7 zip + +$end + + + +$info=dreambal +$mame +0.148u2 [J. Finney, TrevEB, Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.159: Osso enabled save state support in Dream Ball. + +- 0.149u1: Dream Ball using generic DECO 104 protection [David Haywood]. Added note regarding RS-232C status in ADDRESS_MAP [Angelo Salese]. + +- 0.148u2: J. Finney, TrevEB, Yohji, Smitdogg and The Dumping Union added 'Dream Ball (Japan V2.4)' (Data East 1993). Fixed EEPROM hookup. Don't load the default EEPROM file from the board, it has 10 credits inserted already. Added sounds, inputs and promoted game to working. Could do with lamps, and hopper hookup so you don't get a payout error tho [David Haywood]. + +- 2nd March 2013: Smitdogg - We got a rare card game called Dream Ball that runs on a tiny Data East Jamma board. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 535.4 zip + +$end + + + +$info=dreamcha +$mame +0.279 [Hammy] + + +WIP: + +- 0.282: Fleshed out the driver a bit. Identified the game as Dream Chance. TODO: IRQs are wrong and just stubbed enough to make it do something. Stops after showing first card. IRQ problem or protection? Some suspect reads with checks.DIPs ports are correct but they don't affect the game / never change in the DIP test screen. Fully recover password (checked from 0x1ce6 on. It starts with 19490817 but where are last two digits checked?) [Osso]. Changed description to 'Dream Chance' and visible area to 512x256. Renamed (unkpara) to (dreamcha). + +- 0.279: Hammy added 'unknown Paradise poker game' (Paradise 2004). + + +Recommended Games (Cards) + + +Romset: 5 MB / 10 files / 2.02 zip + +$end + + + +$info=dreamwld +$mame +0.95u4 [David Haywood, f205v] + + +WIP: + +- 0.217: Decapped 'Dream World' MCU (87c51rap.bin) [Team CAPS0ff, Guru]. Plausible hookup for Dream World MCU [David Haywood]. + +- 23rd December 2019: CAPS0ff - We looked at Philips 87C51RA+ which is used on several games such as SemiCon Dream World (248) and SemiCon Date Quiz Go Go (255). While we might be able to extend the masking attack on Philips 87C52, it was very touchy. With some experience with the Intel 87C51FA laser glitch, we wondered if Philips 87C51RA+ has a similar vulnerability? And it does! This gave us what looked like encrypted binaries for both of these games. However, upon closer inspection Date Quiz wasn't encrypted, it just had an unusual structure. First, while most MCS51 binaries have a vector jump table at the beginning. Date Quiz immediately begins main() code. Second, most of the ROM is a large random binary. However, between these two it has a 00 filled section, the low entropy which indicates a trivial encryption key. Second, Dream World had a non-trivial key, but was FF filled at the end, which made the key trivial to extract. + +- 0.135u3: David Haywood identified Semicom's Dream World hardware as a copy of Psikyo's 68020 hardware (it was already known that their older platforms were copied from Snow Bros and Tumble Pop). + +- 0.135u2: Fabio Priuli added save state support to Dream World. + +- 0.128u2: Stephane Humbert fixed dipswitches and inputs for Dream World. Added 'Lives' dipswitch'. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.111u6: David Haywood and Guru fixed clocks and other details in Dream World based on new measurements. Changed VSync to 58Hz. + +- 0.111u5: Added 2x OKI6295 (1MHz) stereo sound. Added Philips 8752 MCU protection data rom. Added Player 2, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 'Not Dips?', 'Lives', 'Ticket Payout', 'Free Play', 'Demo Sounds', 'Coinage', 'Difficulty' and 'Service Mode'. + +- 24th December 2006: David Haywood - Dream World by Semicom is now working... The hardware is rather different to that used by most Semicom games. It uses a 68020 instead of a 68000 and has different video hardware too. + +- 22nd August 2005: Guru - Dream World for trojaning received in a package from the good boys at the Italian MAME. + +- 0.97u1: David Haywood improved protecton in Dream World - still not working. The protection data is read via a port, scrambled a bit, and put in main ram and the interrupt is pointed to the data in ram. Changed visible area to 304x224. Added dipswitches '0', '1', '2' and 29x 'Unknown'. + +- 0.96: Some improvements to Dream World [David Haywood]. Changed visible area to 512x512. Swapped gfx3 roms. + +- 0.95u4: David Haywood added 'Dream World' (SemiCom 2000). + +- 17th April 2005: f205v dumped Dream World. + + +LEVELS: 49 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 6.32 MB / 12 files / 1.80 zip + +$end + + + +$info=dreamwv +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added 'Dream Weaver (0200586V, NSW/ACT)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 910.1 zip + +$end + + + +$info=dremshpr +$mame +0.36RC1 [Zsolt Vasvari] + + +Bugs: + +- Various unemulated graphics effects. jkburks (ID 08141) + + +WIP: + +- 0.146u2: Added 'Invulnerability (Cheat)' dipswitch. + +- 0.94u2: Aaron Giles fixed Dream Shopper crash - commented out two AM_WRITE's. + +- 28th January 2004: Stefan Jokisch fixed Dream Shopper. + +- 0.36RC1: Zsolt Vasvari added 'Dream Shopper' (Sanritsu 1982). + +- 23rd February 2000: Zsolt Vasvari got Dream Shopper playable. + +- 22nd February 2000: Zsolt Vasvari added Dream Shopper to the Van Van Car driver but it's not working. + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 36.3 kb / 11 files / 22.2 zip + +$end + + + +$info=drgdance +$mame +0.218 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.218: ShouTime added 'Dragon Dance (V1.02J)' (Success 2008). + + +Recommended Games (Gambling) + + +CHD: 74.5 GB (Compressed: 762.8) + +$end + + + +$info=drgnbowl +$mame +0.84 [Pierpaolo Prazzoli] + + +WIP: + +- 0.154: System11 added clone Dragon Bowl (set 2, unencrypted program). Changed parent description to 'Dragon Bowl (set 1, encrypted program)'. + +- 0.112u1: Pierpaolo Prazzoli updated Dragon Bowl to use HOLD_LINE for sound IRQs. + +- 0.98u1: Pierpaolo Prazzoli added sound to Dragon Bowl. Added 'Demo Sounds' dipswitch. + +- 0.86u2: Pierpaolo Prazzoli fixed Dragon Bowl sprite colours with new set. Changed 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 6MHz. Added missing gfx3 rom ($e000). Fixed rom names. + +- 0.84: Pierpaolo Prazzoli added 'Dragon Bowl' (Nics 1992). Added vertical flip to the sprites. + +- 2nd June 2004: Pierpaolo Prazzoli - Added Dragon Bowl (Nics 1992). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Dragon Bowl + +Dragon Ball Z + +Dragon Ball Z 2 - Super Battle + +Dragon Ball Z: V.R. V.S. + +Super Dragon Ball Z + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.62 MB / 22 files / 1.02 zip + +$end + + + +$info=drgnbstr +$mame +0.36b11 [Manuel Abadia] + + +Artwork available + + +WIP: + +- 0.274: Allow continue dsw was wrong way around [Zach S., hap]. + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Dragon Buster. + +- 0.202: kunikuni fixed title logo displaying in Dragon Buster. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in SkyKid driver. + +- 0.141u4: hap fixed priority problems in Dragon Buster. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.130u3: Kanikani added DIP locations to SkyKid driver. + +- 0.123u1: Zsolt Vasvari removed color tables from SkyKid driver. Added RESNET color computations where appropriate. Changed palettesize to 1280 colors. + +- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz. + +- 0.120u2: Mike Haaland added save state support to Dragon Buster. + +- 0.107u3: Properly documented and connected the CUS60 MCU code to Dragon Buster [Brian Troha]. + +- 0.96u1: Added dipswitches 'Spurt Time', 'Level of Monster', 'Starting Vitality', 'Bonus Vitality', 'Bonus Level' and 'Allow Continue'. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 0.80: Nicola Salmoria fixed sprites in Dragon Buster. + +- 0.60: Added 'Starting Vitality' dipswitch. + +- 0.59: Fixed rom names. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 26th March 2000: Manuel Abadia added cocktail support to Sky Kid and Dragon Buster. + +- 0.36b12: Changed 8-way Joystick to 4-way. + +- 0.36b11: Manuel Abadia added 'Dragon Buster' (Namco 1984). + +- 23rd November 1999: Manuel Abadia fixed Sky Kid and Dragon Buster colors. + +- 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. + +- 20th November 1999: Manuel Abadia sent in a driver for Sky Kid / Dragon Buster, but the colors aren't quite correct yet. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 109.8 kb / 14 files / 57.6 zip + +$end + + + +$info=drgneye +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Dragon's Eye (0100521V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.183: Heihachi_73 added 'Dragon's Eye (0100521V, NSW/ACT)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 448.4 zip + +$end + + + +$info=drgnlord +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (drgnlrd) to (drgnlord). + +- 0.174: Changed description to 'Dragon Lord (10173511, NSW/ACT)'. + +- 0.173: Added 'Dragon Lord' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.39 zip + +$end + + + +$info=drgnmgic +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Dragon Magic (2J015711, NSW/ACT)'. + +- 0.173: Added 'Dragon Magic' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 14.7 zip + +$end + + + +$info=drgnmst +$mame +0.67 [David Haywood, Quench] + + +WIP: + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.205: Use XTAL macros [Brian Troha]. Removed PIC16C55 MCFG macros [Ryan Holtz]. + +- 0.204: coolmod and The Dumping Union added clone Dragon Master (set 2). Fixed 8x8 tile bank [cam900]. Changed parent description to 'Dragon Master (set 1)'. + +- 22nd November 2018: Smitdogg - coolmod dumped a newer version of Dragon Master. + +- 0.200: Cleanups. Reduced code duplication. Added PALETTE_DECODER for palette [cam900]. + +- 0.198: cam900 fixed Dragon Master output because both PCB and chip doesn't support stereo. + +- 0.194: cam900 fixed palette (12-bit RGB 4-bit intensity; fixes fading) in Dragon Master. + +- 0.160: hap removed PIC16C5x MCU fake I/O memory map in Dragon Master. + +- 0.135u2: Fabio Priuli added save state support to Dragon Master. + +- 0.133u1: Brian Troha added DIP locations to Dragon Master. + +- 0.126u5: Guru added README for Dragon Master. + +- 0.122u6: Changed PIC16C55 CPU2 clock speed to 4MHz. + +- 0.101u4: Pierpaolo Prazzoli added coin counter/lockout and rowscroll banking to the Dragon Master driver. This fixes linescroll seems to be way off. + +- 0.79u2: Quench updated the PIC16C5x CPU core to support internal memory maps, and he updated the relevant drivers to use the functionality as well. + +- 0.69b: Quench added the PIC HEX dump (2939 bytes) to Dragon Master. Changed PIC16C55 CPU2 clock speed to 1MHz. + +- 0.69: David Silva and Guru correct Dragon Master dipswitches and frequencies. Changed 68000 CPU1 clock speed to 12MHz, PIC16C55 CPU2 to 4MHz and 2x MSM6295 sound to 7575 Hz. Added dipswitches 'Coinage', 'Continue', 'Demo Sounds', 'Two credits to start', 'Free Play', 'Freeze', 'Difficulty', 'Language', 'Game Time', 'Stage Skip' and 'Spit Color'. + +- 19th May 2003: Guru fixed the dipswitches, volume balance, and CPU and sound chip frequencies in the Dragon Master driver. + +- 4th May 2003: David Silva submitted a better fix for the dipswitch settings in Dragon Master. + +- 25th April 2003: David Silva submitted a fix to the dipswitch settings in the Dragon Master driver. + +- 0.67: David Haywood and Quench added 'Dragon Master' (Unico 1994). TODO: Map dipswitches. + +- 5th April 2003: Quench sent in a PIC16C5x CPU core and added sound emulation to Dragon Master using it. + +- 6th March 2003: David Haywood mostly fixed the priorities in Dragon Master. + +- 2nd March 2003: David Haywood fixed the background layer and scrolling in Dragon Master, the only remaining problem is the priorities. + +- 1st March 2003: David Haywood sent in a driver for Dragon Master, it's fully playable except the background layers and scrolling are incorrect. + +- 15th February 2003: Guru - Dragon Master (Unico 1994) arrived. + + +LEVELS: 11 + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Other Emulators: + +* FB Neo + + +Romset: 11 MB / 11 files / 5.25 zip + +$end + + + +$info=drgnunit +$mame +0.37b5 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.274: Identified an unknown DIP switch ('Stage Time') for Dragon Unit [GoldS_TCRF]. + +- 0.233: Changed manufacturer to Athena / Seta [Angelo Salese]. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Dragon Unit / Castle of Dragon. + +- 12th August 2007: Mr. Do - DaPlumber has been hard at work, and cleaned up a couple pieces from the BYOAC/CAG artwork: Castle of Dragon bezel. + +- 0.76u2: Inigo Luja fixed Dragon Unit dipswitches. Added 'Difficulty' and 'Demo Sounds' dipswitches. + +- 6th August 2000: Guru - Dumped an alternative version of Castle of Dragon taken from an original Seta PCB. This version appears to be an official version, and not a prototype (like the current version in MAME). It looks similar, but can't be rom-swapped with the current set. + +- 0.37b5: Luca Elia added 'Dragon Unit / Castle of Dragon' (Seta 1989). + +- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. + + +STORY: + +- One day, from out of nowhere, ferocious dragon Zuriv arrived in the peaceful Kingdom of Wenlary. Zuriv destroyed the town and locked the princess on the top floor of castle. Two young kings, named Duke and Narda left for a journey to recue the trapped princess. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 3.25 MB / 26 files / 1.70 zip + +$end + + + +$info=drgnwrld +$mame +0.102u1 [Luca Elia] + +0.74u2 [Guru] + +0.68 [Testdriver] + + +Artwork available + + +WIP: + +- 0.273: Changed description of clone (Korea, V040K) to 'Dongbang Jiju (Korea, V040K)'. + +- 0.259: Use Japanese title reading for Japanese versions of Dragon World games [cam900]. Changed description of clones (Japan, V020J) to 'Chuugokuryuu (Japan, V020J)' and (Japan, V021J) to 'Chuugokuryuu (Japan, V021J)'. + +- 0.241: Jorge Silva added clone Dung Fong Zi Zyu (Hong Kong, V011H, set 2). Note: Different encryption and with IGS012. Changed description of clone (Hong Kong, V011H) to 'Dung Fong Zi Zyu (Hong Kong, V011H, set 1)'. + +- 0.209: Decrypted clone Dragon World (Korea, V040K). Seems ok (at least with how far the game can get without protection handling) but could probably be simplified a bit more. The set needs protection handling to be promoted to working [Osso]. + +- 0.194: Changed description of clones 'Dong Fang Zhi Zhu (Hong Kong, V011H)' to 'Dongfang Zhi Zhu (Hong Kong, V011H)', 'Zhong Guo Long (China, V010C)' to 'Zhongguo Long (China, V010C)', 'Zhong Guo Long (Japan, V020J)' to 'Zhongguo Long (Japan, V020J)' and 'Zhong Guo Long (Japan, V021J)' to 'Zhongguo Long (Japan, V021J)'. + +- 0.178: Dipswitch fixes for Dragon World [Luca Elia]. Added dipswitches 'Strip Girl', 'Fever Game' and 2x 'Unknown'. + +- 0.169: Ryan Holtz, Smitdogg and The Dumping Union added clone Dragon World (Korea, V040K). Note: Needs proper decryption and protection handling for this set. + +- 0.138u3: Changed 'Open Girl?' dipswitch to 'Nudity'. + +- 0.138u2: Luca Elia fixed dipswitches in Dragon World. Added dipswitches 'Open Girl?' and 'Bang Turtle?'. + +- 0.133u2: f205v, Olivier Galibert and David Haywood added clone Dragon World (World, V021O). Added dipswitches 'Tiles' and 'Unknown'. Changed parent description to 'Dragon World (World, V040O)' and clone (World, V0300) to 'Dragon World (World, V030O)'. Renamed (chindrag) to (drgnwrldv21j), (drgwrld3) to (drgnwrldv30), (chindrac) to (drgnwrldv10c), (chindrah) to (drgnwrldv11h) and (chugokur) to (drgnwrldv20j). + +- 25th June 2009: f205v dumped Dragon World (World, V021O). The PCB is perfectly working, empty spaces and empty sockets are clearly intended to be empty. + +- 0.127u1: dyq changed description of clone 'Zhong Guo Long? (Hong Kong, V011H)' to 'Dong Fang Zhi Zhu (Hong Kong, V011H)', which means "oriental pearl". + +- 0.126u5: Luca Elia added clone Zhong Guo Long? (Hong Kong, V011H). Luca Elia fixed clone Zhong Guo Long (China, V010C) - Game now playable. Fixed crash, when you continue by inserting credit and play in clone (World, V0300). Added 7x 'Unknown' dipswitches. Changed description of clone (China, V0303) to 'Zhong Guo Long (China, V010C)'. + +- 10th August 2008: Luca Elia - I've taken another look at the IGS_Blit driver, thanks to Pierpaolo. I took the chance to clean up the driver, and review the protection handling in the non working games there. I managed to promoto the alternate world version of Dragon World along with its Hong Kong and Chinese variants (Zhong Guo Long) to a working status. The issues still open in this driver are now some lingering palette problems and, of course, proper emulation of the IGS0011 and IGS0012 ASIC's. + +- 0.126: Added clone Zhong Guo Long (China, V0303). + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Dragon World. + +- 25th July 2007: f205v dumped Zhong Guo Long (China, V0303). The PCB is perfectly working, empty spaces and empty sockets are clearly intended to be empty. + +- 0.104u3: Removed gfx1 rom ($400000). Fixed rom names. + +- 0.103u4: Changed 'Dragon World (World, V0300)' from a parent set to a clone of 'Dragon World (World, V0400)'. + +- 0.103u3: f205v added Dragon World (World, V0300). + +- 17th January 2006: f205v dumped Dragon World (World, V0300). + +- 0.102u1: Luca Elia added Dragon World (World, V0400). Fixed dipswitches and added dipswtch 'Bang Turtle?'. Changed 'Chuugokuryuu (Japan, V021J)' from a parent set to clone 'Zhong Guo Long (Japan, V021J)' and clone 'Chuugokuryuu (Japan, V020J)' to 'Zhong Guo Long (Japan, V020J)'. + +- 0.99u7: Luca Elia fixed the blitter based IGS games - Game now playable. Changed 68000 CPU1 clock speed to 7.333333 MHz and visible area to 512x240. Added OKI6295 (7936 Hz) and YM3812 (3579545) sound. Added dipswitches 'Coinage', 'Difficulty', 'Background', 'Demo Sounds', 'Tiles', 'Send Boom?', 'Service Mode?', 'Unused' and 6x 'Unknown'. Changed description to 'Chuugokuryuu (Japan, V021J)' and clone (Japan) to 'Chuugokuryuu (Japan, V020J)'. + +- 3rd September 2005: Luca Elia - Graphics have improved in clone Chuugokuryuu (1995). Credits goes to Olivier Galibert for decrypting the games in the first place. + +- 0.84u5: David Haywood added clone Chuugokuryuu (Japan). + +- 0.74u2: Added 'China Dragon / Dragon World' (IGS 1994). + +- 0.68: Added (Testdriver) China Dragon / Dragon World. Needs work on vidhrdw. + +- 22nd August 2001: Guru - Dumped Dragon World (IGS 1995) arrived from a PCB Shop. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Recommended Games (Adult) + + +Romset: 4.75 MB / 3 files / 1.36 zip + +$end + + + +$info=drgpunch +$mame +0.66 [Uki] + +0.55 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.286: Hammy added clone 'Dragon Punch (Japan, ver. 1.30, bootleg)'. Changed parent description to 'Dragon Punch (Japan, ver. 1.30)'. + +- 0.138: David Bain added 'Intermissions' dipswitch to clone Sports Match. + +- 0.66: Changed 'Dragon Punch (Japan)' to parent. Changed visible area to 512x240 and cpu1 rom address to $28000. + +- 0.60: Uki added clone Dragon Punch (Japan). + +- 1st May 2002: Uki added Dragon Punch to the Dynax driver. + +- 0.59: Changed Z80 CPU1 clock speed to 5.5MHz and YM2203 to 2.75MHz. Added dipswitches 'Demo Sounds' and 'Unknown 2-8'. + +- 13th March 2002: Uki fixed the clock frequencies and dipswitch settings in Sports Match. + +- 0.55: Luca Eli added 'Sports Match' (Log+Dynax (Fabtek license) 1989). + +- 26th August 2001: Luca Elia wrote a driver for Sports Match. + + +LEVELS: 18 (endless) + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 897 kb / 10 files / 385.5 zip + +$end + + + +$info=drgw2 +$mame +0.84 [David Haywood] + +0.62 [ElSemi, David Haywood] + + +< Japan> + + +Bugs: + +- Game hangs after you complete some levels. PFnix (ID 07737) + +- Clone drgw2j: Original PCB video. Smitdogg (ID 04234) + + +WIP: + +- 0.224: GC8TECH.COM and Team FBNeo added clone Zhongguo Long II (ver. 101C, China). Renamed (drgw2c) to (drgw2100c), (drgw2hk) to (drgw2100hk), (drgw2j) to (drgw2100j) and (dw2v100x) to (drgw2100x). + +- 0.198: Changed description of clones (ver. 100C, China) to 'Zhongguo Long II (ver. 100C, China)' and (ver. 100H, Hong Kong) to 'Dungfong Zi Zyu II (ver. 100H, Hong Kong)'. + +- 0.178: Changed description of clone (ver. 100H, Hong Kong [Hokg Kong]) to 'Dragon World II (ver. 100H, Hong Kong)'. + +- 0.156: rtw added clone Dragon World II (ver. 100H, Hong Kong [Hokg Kong]). Correct patches for drgw2hk [iq_132]. + +- 0.149: Improved Dragon World II protection routines [iq_132]. + +- 0.148: iq_132 added Dragon World II protection patch - Game now playable. + +- 0.140u2: Arzeno Fabrice and zozo added clone Dragon World II (ver. 100X, Export). + +- 0.99u10: EGCG added clone Chuugokuryuu II (ver. 100J, Japan). + +- 0.84: David Haywood added Dragon World II (ver. 110X, Export) and clone Zhong Guo Long II (ver. 100C, China). Renamed (dragwld2) to (drgw2c). + +- 22nd May 2004: Guru - English version of Dragon World 2 (IGS 1997, PGM cart) arrived on loan from Blastar. + +- 0.70: Changed description to 'Zhong Guo Long II (ver. 100C, China)'. + +- 0.62: ElSemi and David Haywood added 'Dragon World II (ver. 100C, China)' (IGS 1997). + +- 16th July 2002: ElSemi fixed the remaining crashes in Dragon World 2. + +- 11th July 2002: David Haywood added Dragon World 2 to the PGM driver thanks to information from ElSemi, although it has some problems with unemulated protection. + +- 24th June 2002: Guru - Got a Dragon World 2 (IGS) PGM cart from Taucher. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 12.5 MB / 4 files / 3.60 zip + +$end + + + +$info=drgw3 +$mame +0.137u4 [?] + +0.80u2 [Guru] + + +WIP: + +- 0.263: Fixed Dragon World 3 hangs after beginner or expert selection (igs\pgmprot_igs025_igs022.cpp, pgmprot_igs025_igs028.cpp, pgmprot_igs027a_type2.cpp and pgmprot_orlegend.cpp) [Osso]. + +- 0.224: Fixed rom names. + +- 0.198: Changed description to 'Dragon World 3 / Zhongguo Long 3 / Dungfong Zi Zyu 3 / Chuugokuryuu 3 Special (ver. 106)' and clone (ver. 105) to 'Dragon World 3 / Zhongguo Long 3 / Dungfong Zi Zyu 3 / Chuugokuryuu 3 Special (ver. 105)'. + +- 0.161: ArcadeModBios added clone Chuugokuryuu 3 Special (Japan, ver. 103). Changed parent description to 'Dragon World 3 / Chuugokuryuu 3 Special (ver. 106)', (ver. 105) to 'Dragon World 3 / Chuugokuryuu 3 Special (ver. 105)' and (Japan, ver. 100) to 'Chuugokuryuu 3 Special (Japan, ver. 100)'. + +- 0.151: Improvements to Dragon World 3 protection simulation, game seems mostly playable now although a DMA mode copying 68k code to RAM is still missing [iq_132]. Couple of tweaks to the PGM submission (machine\pgmprot_igs025_igs022.c). Added igs025/igs022 DMA mode 4 for Dragon World 3 [David Haywood]. Changed parent description to 'Dragon World 3 (ver. 106)' and clone (ver. 100) to 'Dragon World 3 (Japan, ver. 100)'. + +- 0.148u5: iq132 implemented additional protection required by Dragon World 3, the game is not any Further along, but it is much cleaner code. + +- 0.144u4: Angelo Salese fixed access violation after OK in Dragon World 3. + +- 0.137u4: XingXing added clone Dragon World 3 (ver. 105). XingXing added a protection RAM dump for Dragon World 3. Renamed (drgw3) to (drgw3100) and (drgw3k) to (drgw3). + +- 27th April 2010: David Haywood - There is one other game running on PGM that uses a combination of IGS022 and IGS025 chips, and that's Dragon World 3, which at this point becomes a potentially interesting target. XingXing provided a RAM dump similar to the Killing Blade one which allows the game to boot, but I'm hoping that it can be elimiated quickly by reusing the DMA code (IGS022) code tha was figured out for The Killing Blade. The problem is the game makes much more extensive use of the IGS025 chip, and currently doesn't even appear to attempt to trigger any DMA operations. It does boot now, but until those chips are emulated it won't work, it crashes when you attempt to start a game. Unlike the later games it's a realistic emulation target at this point however. Thanks to XingXing for the hardware work / information. + +- 0.130u3: Changed description to 'Dragon World 3 (ver. 100)' and clone (Korean Board) to 'Dragon World 3 (ver. 106, Korean Board)'. + +- 0.84: Renamed (dw3) to (drgw3) and (dw3k) to (drgw3k). + +- 27th April 2004: Guru - Received Chuugoku Ryu 3 SP PGM cart from Randy, Gin, Smitdogg and many Mameworld donators. + +- 0.80u2: Added 'Dragon World 3' (IGS 1998) and clone (Korean Board). Unemulated protection. + +- 2nd September 2003: Guru - Dragon World 3 (Alta Co/IGS 1998, IGS PGM cart) arrived from Smitdogg and MAMEworld. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 21.1 MB / 8 files / 4.98 zip + +$end + + + +$info=drhl +$mame +0.135u2 [Roberto Fresca, Siftware] + + +WIP: + +- 0.276: Added new palette, test functions, new inputs and new button-lamps layout with 10 buttons. Promoted Drews Revenge (v.2.89, set 1) and clone (v.2.89, set 2) to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Test Mode', 'Max Bet' and 'Bonus'. + +- 0.274: Correct PAL for Drews Revenge (v.2.89, set 1) [f205v]. Added pal16l8a.u51 from (set 2) to parent set. + +- 0.203: Changed (v.2.89, set 2) from a parent set to a clone of Drews Revenge (v.2.89, set 1). + +- 0.141u2: Smitdogg, Roberto Fresca and The Dumping Union added 'Drews Revenge (v.2.89, set 2)' (Drews Inc. 1986). Changed parent description to 'Drews Revenge (v.2.89, set 1)'. + +- 22nd January 2011: Smitdogg - I picked up a really old gambler called Drews Revenge (Drews 1986). + +- 0.135u2: Roberto Fresca and Siftware added 'DRHL Poker (v.2.89)' (Drews Inc. 1986). + + +Recommended Games (Cards) + + +Romset: 20.3 kb / 6 files / 8.38 zip + +$end + + + +$info=dribling +$mame +0.61 [Aaron Giles] + + +WIP: + +- 0.266: Fixed the PARATA netlist and optimized performance. Removed the SOUND_INCOMPLETE tag. Putting stop_palla and calcio netlists behind FRONTIER. Put all sublists behind a temp FRONTIER (mr\nl_dribling.cpp) [Paperinik]. + +- 0.265: Dumped missing ROMs from the Automave version of Dribbling [David Bosque, Recreativas.org]. + +- 0.264: David Bosque and Recreativas.org added clone Dribbling (Automave). Note: Four damaged ROMs replaced with content from parent [ClawGrip]. Added netlist sound simulation for Model Racing Dribbling. Marked as imperfect sound for now due to lack of a suitable JFET model for the PARATA function generator [Paperinik]. Added 'Netlist Sound Device' sound. Changed description of clone (bootleg, Brazil) to 'Dribbling (Videomac bootleg, Brazil)'. Renamed (driblingbr) to (driblingvm). + +- 0.250: Consolidate driver in single file [Osso]. + +- 0.244: Use raw timing parameters for screen [AJR]. Changed VSync to 59.637405 Hz. + +- 0.220: f205v added clone Dribbling (set 2). Changed parent description to 'Dribbling (set 1)'. Added dipswitches 'Game Duration' and 'New game with one coin'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.177: MASH fixed proms in Dribbling (all 4 bits). + +- 0.146: Updated Dribbling to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.145u5: Augusto Garcia, Silvio Finotti, Marcello Mancini and David Haywood added clone Dribbling (bootleg, Brazil). + +- 0.135u2: Fabio Priuli added save state support to Dribbling. + +- 0.133u1: Renamed (driblino) to (driblingo). + +- 0.131u1: MooglyGuy merged memory maps in Dribbling. + +- 0.61: Aaron Giles added Dribbling (Model Racing 1983) and clone (Olympia). + +- 11th June 2002: Aaron Giles added another ROM set to the Dribbling driver. + +- 10th June 2002: Aaron Giles sent in a driver for Dribbling. + +- 4th October 1998: Dumped Dribbling. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 29.5 kb / 10 files / 14.9 zip + +$end + + + +$info=drifto94 +$mame +0.57 [Luca Elia] + + +WIP: + +- 0.141u2: Added uPD96050 (10MHz) CPU2 and rom st010.bin (68 kb). + +- 0.120u4: Changed input to 8-way Joystick with 3x buttons. + +- 0.120u3: Added 'Unknown' dipswitch. + +- 18th April 2004: Olivier Galibert emulated the DSP in the SSV system, which is used by Drift Out '94 and Twin Eagle 2. David Haywood fixed the sprite placement in Twin Eagle 2. + +- 0.57: Luca Elia added 'Drift Out '94 - The Hard Order (Japan)' (Visco 1994). + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 39.1 MB / 22 files / 19.8 zip + +$end + + + +$info=driftout +$mame +0.146u4 [Hammy] + +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +WIP: + +- 0.275: Fixed mono sound output routing for clone Drive Out (bootleg of Drift Out) [cam900]. Changed description of clone 'Drive Out (bootleg)' to 'Drive Out (bootleg of Drift Out)'. + +- 0.229: twistedsymphony and Porchy added clone Drift Out (Europe, Cameltry conversion). + +- 0.221: f205v updated clocks and rom labels for clone Drive Out (bootleg). + +- 0.150: Synchronize CPUs when maincpu accesses the chip (audio\taitosnd.c), this fixes recent Drift Out sound breakage [hap]. + +- 0.146u4: Hammy dumped/added Drift Out (Europe). Renamed (driftout) to (driftoutj). + +- 0.141u1: Changed description of clone 'Drive Out' to 'Drive Out (bootleg)'. + +- 0.134u1: hap reverted Drift Out workaround, see latest comments here for reason: http://www.mametesters.org/view.php?id=3356. + +- 13th December 2000: Jarek Burczynski fixed YM2203 frequency calculation and added sound to clone Drive Out. + +- 0.37b5: David Graves and Nicola Salmoria added 'Drift Out (Japan)' (Visco 1991) and clone Drive Out (bootleg). + +- 0.37b4: Added (Testdriver) Drift Out. + +- 19th June 1998: RomList dumped Drift Out (Japan). + + +Other Emulators: + +* FB Neo + +* RAINE + + +LEVELS: 6 + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 2.56 MB / 6 files / 943.8 zip + +$end + + + +$info=drivedge +$mame +0.79u1 [Aaron Giles] + +0.74u2 [?] + +0.58 [Testdriver] + + +WIP: + +- 0.217: Correct rom names and documented PCB part numbers for Driver's Edge (v1.6) [Brian Troha]. + +- 0.195: Hooked up stereo audio output for Driver's Edge [cam900]. Changed description to 'Driver's Edge (v1.6)'. + +- 0.130u2: Removed Player 2 and 3. + +- 0.127u2: Fabio Priuli removed unused protection bit in Driver's Edge. + +- 0.122u4: Aaron Giles fixed 'shaking' car driving during the demo (drivedge0121u4gre). + +- 0.94u2: Aaron Giles fixed Driver's Edge colors (red/blue were swapped). + +- 10th March 2005: Aaron Giles - I came across eBay for a Driver's Edge cabinet. Now, Driver's Edge is quite the rare game to find, and was also quite the bitch to get working because unlike the other 32-bit Strata games, it uses a pair of TMS320C31s to drive the polygon engine, and some extensions to the standard Incredible Technologies blitter chip as well. Anyway, this auction had the first actual Driver's Edge screenshots I'd seen. And guess what? It turns out I had red and blue swapped in the driver! Once I fixed that, I can match the screenshots pretty much exactly, which is a big relief because there was a lot of subtle stuff involved in making that driver work! + +- 0.79u1: Aaron Giles fixed Driver's Edge - Game now playable. Added 2x TMS32031 (40MHz) CPUs. Replaced 8-way Joystick with Paddle. Added 3rd coin slot. + +- 7th February 2004: Aaron Giles - Submitted the finished Driver's Edge driver a couple of days ago. It's not 100% perfect, but I'm tired of trying to understand the hacks they put in so they could use the standard Incredible Technologies blitter chip and make it do some 3D. It appears they modified the firmware a bit so you can specify left and right slopes, and then tacked on some external hardware to implement a Z buffer. It's also interesting how they render the stripes on the road. Each chunk of road is assigned a 5-bit value in the Z buffer, and they render the stripes with a special flag that says "only draw this if the underlying pixel has the same 5-bit value that I assigned to the corresponding chunk of roadway". That was kind of hard to figure out. But the game is totally playable now, and I managed to speed it up to average about 30fps on my P4 3GHz, so it's slower than Cruisin' USA but not in the same league as, say, California Speed. + +- 6th February 2004: Aaron Giles fixed up Driver's Edge in the itech32 driver, it's fully playable now. + +- 3rd February 2004: Aaron Giles - Getting better... Figured out the faux Gouraud shading on the polygons. There are still some Z buffering issues, which should hopefully reveal the mountains in the background that are getting rendered over, and fix some other annoyances. I managed to figure out the rest of the controls, so the game is actually quite playable if you can see past the graphics flaws. Z buffering kind of mostly figured out. Still some flags I'm not quite sure of, but there is a background now and not just plain old sky. Unlike the previous shots, this one was done during actual play, not during an attract mode sequence. + +- 1st February 2004: Aaron Giles - Well, the polygons are rendering now, but I think there is some texturing that I just can't figure out. Also, the game (which is, in fact, Driver's Edge, as some have speculated) requires exquisite timing between the main CPU and the two TMS320C31 DSPs. Right now it runs for a few frames and then stops rendering for a few frames before picking up again, leading to a pretty jerky experience, all at the amazing speed of around 12fps on my P3 3GHz. + +- 31st January 2004: Aaron Giles - After many years of occasional poking and prodding, I've finally managed to get some gameplay to show up in Driver's Edge! + +- 0.74u2: Added 'Driver's Edge' (Strata/Incredible Technologies 1994). + +- 0.58: Added (Testdriver) Driver's Edge. + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 10.2 MB / 26 files / 6.39 zip + +$end + + + +$info=driveyes +$mame +0.97u1 [Phil Stroffolino] + + +< Japan > + + +WIP: + +- 0.282: Changed 'Texas Instruments TMS32025' CPU5 clocks speed to 40 MHz. + +- 0.276: Correct 'PCM ROM' dipswitch default state [hap]. + +- 0.230: Added save state support and made pixel clocks more clear. Fixed configuration flag for Driver's Eyes (game has 4 2Mbit PCM ROMs) [cam900]. Changed the 3x YM2151 sound clock speeds to 3579545 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. Changed the 3x C140 sound clocks speed to 21333 Hz. + +- 0.217: Fixed priority when pri 0 sprite isn't drawed first (video\namco_c355spr.cpp) [cam900]. + +- 0.215: Use same sound FIRQ source as other System 21 games [AJR]. + +- 0.212: Don't added shadow offset to black_pen, it will crash MAME (and black+shadow = black anyway) [hap]. + +- 0.210: Namco C355 (Sprites): Internalized gfxdecode and initialize values. Simplified handlers. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed NAMCO_DE_PCB and NAMCOIO_GEARBOX MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.203: Improved member names and tags and cleaned up code [cam900]. + +- 0.202: Added default NVRAM. Removed sys2c65c.bin and sys2mcpu.bin rom. Added 'Screen' dipswitch. Added 2nd and 3rd display (496x480; 60.606061 Hz). Changed description to 'Driver's Eyes (Japan) (1992/01/10, Main Ver 2.1, Sub Ver 1.1)'. + +- 0.182: Angelo Salese added preliminary Gear Box input for Driver's Eyes. Added mechanical clutch and make it to automatically set to neutral on press, added debug for current gear. Wrote a device core for the Namco 6-speed gearbox (used by Driver's Eyes, Ridge Racer DX and Ace Driver). Replaced vertical 2-way Joystick with 8-way Joystick with 3x buttons. + +- 0.180: Remap controls to use pedals and paddles for Driver's Eyes [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal. + +- 0.169: Fixed access violation in debug build. + +- 0.152: hap changed description to 'Driver's Eyes (Japan)'. + +- 0.130u1: Phil Bennett fixed C140 ROM loading in Driver's Eyes. Changed description to 'Driver's Eyes (US)'. + +- 0.130: Naibo Zhang hooked up 2D layer in Driver's Eyes. + +- 3rd February 2009: Naibo - Unlike some other sys-21 games like Starblade or Solvalou, which use sprite layers with priorities from 0 to 7, Driver's Eyes uses up to 14 & 15. + +- 0.126: Driver's Eyes improvements [Naibo]: The communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one. Dipswitches: DIP3 ON for Screen on the left and DIP4 ON for Screen on the right should not toggle on both. The left, center and right screens have separate programs and boards, each would work independantly. About projection angles of left and right screen, the angle is correct on 'DRIVER'S EYES' title screen, however in the tracks of demo mode it doesn't seem correct. The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. Aaron Giles fixed access violation. + +- 19th June 2008: Conda - The communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one. Left, center and right screens have separate programs and boards, each would work independantly, how these 3 boards communicate and coordinate is yet unknown. About projection angles of left and right screen. The angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct. The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. MAME system21 driver does not emulate this 2D sprite layer, we have to use namcoic and namco system-II emulator instead, possibly they are not compatible with system21. + +- 11th November 2007: Phil Stroffolino - I've made progress with Driver's Eyes, a three-monitor System21 title. Only the middle screen is currently working at the moment. The game is implemented with dedicated hardware for each display. + +- 0.119u1: Removed 2nd TMS32025 CPU. Changed TMS32025 CPU5 clock speed to 48MHz. Fixed gfx1 rom loading. Changed input to 2 buttons and 2x coin slots. + +- 0.116u3: Atari Ace fixed crashes in Driver's Eyes. + +- 0.97u3: Added new Driver's Eyes roms. + +- 0.97u1: Phil Stroffolino added 'Driver's Eyes' (Namco 1999). + +- 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Driver's Eyes'. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 14.1 MB / 70 files / 1.58 zip + +$end + + + +$info=drivfrcp +$mame +0.74u1 [Pierpaolo Prazzoli] + + +Artwork available + + +Bugs: + +- Reset problem in the middle of the game. Q.T.Quazar (ID 03825) + + +WIP: + +- 0.279: Hammy and Caius added clone Driving Force (Galaxian conversion, Seatongrove UK). + +- 0.274: Fixed crash sound in clone Driving Force (Galaxian conversion) [Robbbert]. + +- 0.218: Juan Romero and ClawGrip added clone Driving Force (Galaxian conversion, Seatongrove UK, E-0237). Note: Incomplete dump. Changed description of clone (Galaxian conversion, Seatongrove UK) to 'Driving Force (Galaxian conversion, Seatongrove UK, E-0010)'. + +- 0.195: Ed Cross verified PROMs for clone Driving Force (Galaxian conversion, Seatongrove UK). + +- 0.194: Ivan Adria and The Dumping Union added clone Driving Force (Galaxian conversion, Seatongrove UK). + +- 21st January 2018: Smitdogg - ArcadeHacker and Ivan Adria got Driving Force by Seaton Groove UK. + +- 0.145u8: TeamEurope added clone Top Racer (bootleg of Driving Force). + +- 24th April 2012: Smitdogg - We threw in some money with TeamEurope to help them get an extremely rare game by Video Klein that runs on Galaxian based hardware. It's now dumped (including chips from within the epoxy block). None of the roms match anything dumped. We should know shortly what the game is like. Edit: Turns out it's a bootleg of Driving Force by "EMT Germany". Oh well. + +- 5th August 2007: Mr. Do - Driving Force bezel, vectored by Jcroach and with color correction by Ad_Enuff. + +- 0.109u4: Fixed SN76496 clock speed to 3072000 Hz. Removed 2nd SN76496 sound. + +- 0.93: Added 2nd SN76496 (512000 Hz). + +- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Driving Force (Pac-Man conversion). + +- 0.81u4: Pierpaolo Prazzoli added clone Driving Force (Galaxian conversion bootleg), with piggy-backed colour proms. Added the colour proms from (Galaxian conversion bootleg) to clone 'Driving Force (Galaxian conversion)'. + +- 17th February 2004: Pierpaolo Prazzoli cleaned up the memory map for Driving Force. + +- 0.75: Removed Namco sound. + +- 0.74u2: Pierpaolo Prazzoli added clone Driving Force (Galaxian conversion). + +- 28th September 2003: Pierpaolo Prazzoli added Driving Force (Galaxian conversion) to the Galaxian driver. + +- 0.74u1: Pierpaolo Prazzoli added 'Driving Force (Pac-Man conversion)' (Shinkai Inc. (Magic Eletronics Inc. licence) 1984). + +- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel). + +- 18th October 1997: Dumped Driving Force (Shinkai 1984). + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 32.3 kb / 4 files / 14.9 zip + +$end + + + +$info=drkseal +$mame +0.264 [Ioannis Bampoulas] + + +WIP: + +- 0.278: Promoted Dark Seal (8-liner) to working [Roberto Fresca, Grull Osgo]. + +- 0.264: Ioannis Bampoulas added 'Dark Seal (8-liner)' (bootleg (Vegas) 1999). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 7 files / 50.9 zip + +$end + + + +$info=drmario +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.60: Removed 3rd button. Changed description to 'Vs. Dr. Mario'. + +- 0.37b12: Added dipswitches 'Drop Rate Increases After' and 'Drop Speed Up'. Changed description to 'Dr. Mario'. + +- 0.37b11: Howie Cohen added 'Dr Mario' (Nintendo 1990). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 20 + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 96.2 kb / 3 files / 33.1 zip + +$end + + + +$info=drmcatch +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Dream Catcher (10172921, ASP). + +- 0.175: Renamed (indsrp) to (drmcatch). + +- 0.174: Changed description to 'Dream Catcher (10126721, NSW/ACT)'. + +- 0.173: Added 'Indian Dreaming Super Reel Power' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.91 zip + +$end + + + +$info=drmicro +$mame +0.63 [Uki] + + +WIP: + +- 0.274: Reduced SN76496 clock. Fixes sound is too high-pitched [125scratch, hap]. Changed clock speed of the 3x SN76496 to 3072000 Hz. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.143u3: Brian Troha added DIP locations to Dr. Micro. Added 5x 'Unused' dipswitches. + +- 0.135u2: Fabio Priuli added save state support to Dr. Micro. + +- 0.131u1: MooglyGuy merged memory maps in Dr. Micro. + +- 0.123u1: Changed palettesize to 512 colors. + +- 0.63: Uki added 'Dr. Micro' (Sanritsu 1983). + +- 20th November 2002: Uki wrote a driver for Dr. Micro. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Romset: 104.5 kb / 16 files / 52.4 zip + +$end + + + +$info=drmmake +$mame +0.274 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added Dream Maker (Atronic). Renamed (drmmake) to (drmmaker). + +- 0.143u7: Added 'Dream Maker (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 9.13 MB / 11 files / 3.91 zip + +$end + + + +$info=drmnv2a +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'DrumMania V2 (F02:A:A:A:2006011201)' (Konami 2006) and clones DrumMania V2 (F02:A:A:A:2005101600) and DrumMania V2 (F02:A:A:A:2005112800). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 8.60) + +$end + + + +$info=drmnv2j +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'DrumMania V2 (F02:J:A:A:2006011201)' (Konami 2006) and clones DrumMania V2 (F02:J:A:A:2005101600) and DrumMania V2 (F02:J:A:A:2005112800). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 8.60) + +$end + + + +$info=drmnv3a +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'DrumMania V3 (F32:A:A:A:2006101800)' (Konami 2006) and clone DrumMania V3 (F32:A:A:A:2006072600). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 12.2) + +$end + + + +$info=drmnv3j +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'DrumMania V3 (F32:J:A:A:2006101800)' (Konami 2006) and clone DrumMania V3 (F32:J:A:A:2006072600). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 12.2) + +$end + + + +$info=drmnva +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'DrumMania V (E02:A:A:A:2005050200)' (Konami 2005). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1022 zip + +CHD: 37.3 GB (Compressed: 6.75) + +$end + + + +$info=drmnvj +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'DrumMania V (E02:J:A:A:2005050200)' (Konami 2005). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 6.75) + +$end + + + +$info=drmred +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Dream of the Red Chamber (10273811, NSW/ACT)'. + +- 0.173: Added 'Dream Of The Red Chamber' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.47 zip + +$end + + + +$info=drtomy +$mame +0.95u2 [David Haywood, f205v] + +0.95u1 [Testdriver] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Fixed spriteram oob access [hap]. Added PCB layout and correct clocks based on actual OSCs on board [Brian Troha]. Changed MC68000 CPU1 and MSM6295 clock speeds to 10MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u3: Brian Troha added DIP locations to Dr. Tomy. + +- 0.135u2: Fabio Priuli added save state support to Dr. Tomy. + +- 0.95u2: David Haywood added 'Dr. Tomy' (Playmark 1993). No copyright message (1993 on PCB), some code taken from Big Karnak. Pierpaolo Prazzoli updated the driver. + +- 0.95u1: Added (Testdriver) Dr. Tomy. Not activated in MAME. + +- 30th March 2005: David Haywood - I decided to look at a writing a driver for game which I'm told was delivered to the MAME Italia guys from an ebay seller in a pizza box. The game is Dr. Tomy, which appears to be a rip-off of Dr. Mario. It seems to be produced by Playmark of Italy but some of the code is from Big Karnak by Gaelco of Spain, and the hardware works in a similar way to that of the Gaelco game. I may look at this later tonight with a view to finishing the emulation, however, right now all this talk of Pizza is making me hungry. + +- 28th March 2005: f205v dumped Dr. Tomy. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 1.75 MB / 7 files / 620.7 zip + +$end + + + +$info=drtoppel +$mame +0.68 [?] + +0.36b10 [Quench] + + +NOTE: + +- The board was not in great condition it was sent in a pizza box. + + +WIP: + +- 0.181: Added Taito M-Chip M-001 dump for Extermination. Also works for Dr. Toppel's Adventure and Plump Pop [CAPS0ff]. Added missing PALs as undumped and fixed some rom labels [Lord Nightmare]. Added I8742 (6MHz) CPU3. + +- 0.146u4: Fixed maincpu rom address to $10000. + +- 0.143u8: Kanikani added DIP locations to Dr. Toppel's Adventure. + +- 0.133u1: Renamed (drtopplu) to (drtoppelu) and (drtopplj) to (drtoppelj). + +- 0.128u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.114u4: Fixed rom names. + +- 0.68: Added Dr. Toppel's Adventure (World) and clone (US). Changed 'Dr. Toppel Tankentai (Japan)' to clone 'Dr. Toppel's Tankentai (Japan)'. Renamed (drtoppel) to (drtopplj). + +- 0.67: Changed description to 'Dr. Toppel Tankentai (Japan)'. + +- 0.55: Fixed incorrect colors in Dr. Toppel. + +- 0.36b11: Changed description to 'Dr. Toppel's Tankentai (Japan)'. + +- 0.36b10: Quench added 'Dr. Toppel Tankentai (Japan)' (Taito 1987). + +- 20th November 1999: Quench added Dr. Toppel's Adventure to the TNZS driver. + +- 18th November 1999: Nicola Salmoria added Dr. Toppel to the TNZS driver, but it's not yet working correctly. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 1.19 MB / 14 files / 378.6 zip + +$end + + + +$info=drw80pkr +$mame +0.121u3 [Jim Stolis] + + +WIP: + +- 0.276: Promoted Draw 80 Poker (Minn) to working. Added dipswitches 'Pair of Aces', 'Joker Enable', 'Double-Up', 'Payout Type', 'Coinage' and 'Coin Acceptor Type'. Changed description to 'Draw 80 Poker (Minn)'. + +- 0.135u2: Added save state support. Added preliminary dipswitch settings. Correct CPU clock value and sound (now works). Narrowed down more IO R/W areas [Jim Stolis]. + +- 0.135u1: Draw 80 Poker appears to be later version and MN jurisdiction specific. Added various graphics improvements and correct colors. Game boots much farther and cleaner. Additional graphics/memory cleanup and preliminary input support [Jim Stolis]. Added new cap13.u92 prom. Changed description to 'Draw 80 Poker - Minn'. Renamed (drw80pkr) to (drw80pk2). + +- 0.129u2: Draw 80 Poker changes: Added bankswitching to program memory. Partial graphics support. Partial sound support [Jim Stolis]. + +- 0.129: Changed Draw 80 Poker to connect the PROG line like Video Poker [Aaron Giles]. + +- 0.121u3: Jim Stolis added 'Draw 80 Poker' (International Gaming Technology 1983). + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 5 files / 5.64 zip + +$end + + + +$info=drw80wld +$mame +0.135u1 [TeamEurope] + + +WIP: + +- 0.276: Promoted 'Wild 1 (Quick Change Kit)' to working [Roberto Fresca, Grull Osgo]. Added new gfx1 ($1000) rom. Added dipswitches 'Pair of Aces', 'Joker Enable', 'Double-Up', 'Payout Type', 'Coinage' and 'Coin Acceptor Type'. Changed description to 'Wild 1 (Quick Change Kit)'. Renamed (drw80pkr) to (drw80wld). + +- 0.135u2: Added save state support. Added preliminary dipswitch settings. Correct CPU clock value and sound (now works). Narrowed down more IO R/W areas [Jim Stolis]. + +- 0.135u1: TeamEurope added 'Draw 80 Poker' (IGT - International Gaming Technology 1982). Added various graphics improvements. Game boots much farther and cleaner. Additional graphics/memory cleanup and preliminary input support [Jim Stolis]. + +- 19th November 2009: Smitdogg - I talked with Jim Stolis earlier today and he has been working on adding the IGT dump I mentioned here to MAME. Apparently it's Draw 80 Poker but a different revision. Stolistic: It seems the existing dump was specific for MN jurisdiction (1983) and the TeamEurope dump was from 1982. + +- 4th September 2009: Smitdogg - We got a super old IGT Poker game (1982 Rev B) from TeamEurope but I can't tell yet if the dump will be good. + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 5 files / 7.28 zip + +$end + + + +$info=ds1001 +$mame + +DEVICE: + +Yamaha DS1001 / Konami 053982 + + +ROMS: + +ds1001_instruments.bin (144 bytes internal) + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Changed description to 'Yamaha DS1001 / Konami 053982'. Renamed (vrc7snd) to (ds1001). + +- 0.219: Changed description to 'Konami 053982 VRC VII (Sound)'. + +- 0.208: Added 'Konami VRC7 (Sound)' device (sound\ym2413.cpp). + +$end + + + +$info=ds1202 +$mame + +DEVICE: + +Dallas DS1202 Serial Timekeeping Chip + + +WIP: + +- 0.228: Added 'Dallas DS1202 Serial Timekeeping Chip' device (machine\ds1302.cpp). + +$end + + + +$info=ds1204 +$mame + +DEVICE: + +DS1204 Electronic Key + + +WIP: + +- 0.192: Changed description to 'DS1204 Electronic Key'. + +- 0.152: Added 'DS1204' device (machine\ds1204.c). + +$end + + + +$info=ds1205 +$mame + +DEVICE: + +DS1205 + + +WIP: + +- 0.185: Added 'DS1205' device (machine\ds1205.cpp). + +$end + + + +$info=ds1207 +$mame + +DEVICE: + +DS1207 Time Key + + +WIP: + +- 0.247: Added 'DS1207 Time Key' device (machine\ds1207.cpp). + +$end + + + +$info=ds1215 +$mame + +DEVICE: + +Dallas Semiconductor DS1215 Phantom Time Chip + + +WIP: + +- 0.275: Added 'Dallas Semiconductor DS1215 Phantom Time Chip' device (machine\ds1215.cpp). + +$end + + + +$info=ds1216e +$mame + +DEVICE: + +Dallas Semiconductor DS1216E SmartWatch/ROM + + +WIP: + +- 0.275: Added 'Dallas Semiconductor DS1216E SmartWatch/ROM' device (machine\ds1215.cpp). + +$end + + + +$info=ds1286 +$mame + +DEVICE: + +DS1286 Watchdog Timekeeper + + +WIP: + +- 0.213: Added 'DS1286 Watchdog Timekeeper' device (machine\ds1386.cpp). + +$end + + + +$info=ds1287 +$mame + +DEVICE: + +DS1287 RTC + + +WIP: + +- 0.230: Added 'DS1287 RTC' device (machine\mc146818.cpp). + +$end + + + +$info=ds12885 +$mame + +DEVICE: + +DS12885 RTC/NVRAM + + +WIP: + +- 0.186: Changed description to 'DS12885 RTC/NVRAM'. + +- 0.151: Added 'DS12885' device (machine\ds128x.c). + +$end + + + +$info=ds12885ext +$mame + +DEVICE: + +DS12885 RTC/NVRAM size 256 bytes + + +WIP: + +- 0.206: Added 'DS12885 RTC/NVRAM size 256 bytes' device (machine\ds128x.cpp). + +$end + + + +$info=ds1302 +$mame + +DEVICE: + +Dallas DS1302 Trickle-Charge Timekeeping Chip + + +WIP: + +- 0.228: Changed description to 'Dallas DS1302 Trickle-Charge Timekeeping Chip'. + +- 0.186: Changed description to 'DS1302 Timekeeper'. + +- 0.139u2: Added 'DS1302' device (machine\ds1302.c). + +$end + + + +$info=ds1386_32k +$mame + +DEVICE: + +DS1386-32K RAMified Watchdog Timekeeper + + +WIP: + +- 0.213: Added 'DS1386-32K RAMified Watchdog Timekeeper' device (machine\ds1386.cpp). + +$end + + + +$info=ds1386_8k +$mame + +DEVICE: + +DS1386-8K RAMified Watchdog Timekeeper + + +WIP: + +- 0.213: Added 'DS1386-8K RAMified Watchdog Timekeeper' device (machine\ds1386.cpp). + +$end + + + +$info=ds1397 +$mame + +DEVICE: + +DS1397 RAMified RTC + + +WIP: + +- 0.253: Added 'DS1397 RAMified RTC' device (machine\mc146818.cpp). + +$end + + + +$info=ds1643 +$mame + +DEVICE: + +DS1643 Nonvolatile Timekeeping RAM + + +WIP: + +- 0.255: Added 'DS1643 Nonvolatile Timekeeping RAM' device (machine\timekpr.cpp). + +$end + + + +$info=ds1685 +$mame + +DEVICE: + +DS1685 RTC + + +WIP: + +- 0.213: Added 'DS1685 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds1687 +$mame + +DEVICE: + +DS1687 RTC + + +WIP: + +- 0.213: Added 'DS1687 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds17285 +$mame + +DEVICE: + +DS17285 RTC + + +WIP: + +- 0.213: Added 'DS17285 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds17287 +$mame + +DEVICE: + +DS17287 RTC + + +WIP: + +- 0.213: Added 'DS17287 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds17485 +$mame + +DEVICE: + +DS17485 RTC + + +WIP: + +- 0.213: Added 'DS17485 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds17487 +$mame + +DEVICE: + +DS17487 RTC + + +WIP: + +- 0.213: Added 'DS17487 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds17885 +$mame + +DEVICE: + +DS17885 RTC + + +WIP: + +- 0.213: Added 'DS17885 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds17887 +$mame + +DEVICE: + +DS17887 RTC + + +WIP: + +- 0.213: Added 'DS17887 RTC' device (machine\ds17x85.cpp). + +$end + + + +$info=ds1971 +$mame + +DEVICE: + +Dallas DS1971 EEPROM iButton + + +WIP: + +- 0.254: Added 'Dallas DS1971 EEPROM iButton' device (machine\ds2430a.cpp). + +$end + + + +$info=ds1994 +$mame + +DEVICE: + +DS1994 iButton 4Kb Memory Plus Time + + +WIP: + +- 0.214: Changed description to 'DS1994 iButton 4Kb Memory Plus Time'. + +- 0.210: Added 'DS1994 RTC + BACKUP RAM' device (machine\ds1994.cpp). + +$end + + + +$info=ds2401 +$mame + +DEVICE: + +DS2401 Silicon Serial Number + + +WIP: + +- 0.186: Changed description to 'DS2401 Silicon Serial Number'. + +- 0.141u3: Added 'DS2401' device (machine\ds2401.c). + +$end + + + +$info=ds2404 +$mame + +DEVICE: + +DS2404 EconoRAM Time Chip + + +WIP: + +- 0.189: Changed description to 'DS2404 EconoRAM Time Chip'. + +- 0.139u2: Added 'DS2404' device (machine\ds2404.c). + +$end + + + +$info=ds2416 +$mame + +DEVICE: + +Yamaha DS2416 + + +WIP: + +- 0.262: Added 'Yamaha DS2416' device (bus\pci\ds2416.cpp). + +$end + + + +$info=ds2430a +$mame + +DEVICE: + +Dallas DS2430A 1-Wire EEPROM + + +WIP: + +- 0.254: Added 'Dallas DS2430A 1-Wire EEPROM' device (machine\ds2430a.cpp). + +$end + + + +$info=ds5000 +$mame +0.278 [Phil Bennett] + + +WIP: + +- 0.278: Phil Bennett added 'DS-5000 Driving Simulator' (Namco / Mitsubishi 1991). Note: This is an absolute monster. It drives six displays, with a DSP, OBJ and PGN PCB dedicated to each. That's 30 TMS320C25 DSPs in total. The 'CPU020' board is the same type as used in Galaxian 3. The OBJ board appears to be slightly different to the other System 21 titles and the ROM and sound / CPU68K boards are unique. The metal rack contains a total of 21 PCBs (020, 68K, ROM, 6x DSP, 6x OBJ and 6x PGN). + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 6.50 MB / 27 files / 1.53 zip + +$end + + + +$info=ds5002fp +$mame + +DEVICE: + +Dallas DS5002FP + + +WIP: + +- 0.282: Changed sourcefile to mcs51\ds5002fp.cpp. + +- 0.196: Changed description to 'Dallas DS5002FP'. + +- 0.150: Added 'DS5002FP' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=ds6000 +$mame +0.279 [Phil Bennett] + + +CD-ROM required + + +WIP: + +- 0.279: Phil Bennett added 'DS-6000 Driving Simulator' (Namco / Mitsubishi 1996?). + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 5.38 MB / 8 files / 300.4 zip + +CHD: 695.3 MB (Compressed: 201.6) + +$end + + + +$info=ds80c320 +$mame + +DEVICE: + +Dallas DS80C320 HSM + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.222: Added 'Dallas DS80C320 HSM' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=dsaber +$mame +0.173 [Layer] + +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +WIP: + +- 0.263: Namco C140: Timer reload value = written reg data + 1, fixes music tempo in Dragon Saber (sound\c140.cpp) [hap]. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.173: Layer added Dragon Saber (World, DO2). Changed 'Dragon Saber' to clone 'Dragon Saber (World, older?)'. Fixed rom names. Renamed (dsaber) to (dsabera). + +- 0.153: Changed description of clone (Japan) to 'Dragon Saber (Japan, Rev B)'. + +- 0.106u12: MASH added PLDs ($0, 200, 400 - pal16l8a.4g, pal16l8a.5f and pal12l10.8d) to Dragon Saber. + +- 0.87u3: Phil Stroffolino fixed older System2 ROZ system; in particular Dragon Blade glitches are no more. + +- 0.36b8: Keith Wilkins added 'Dragon Saber' (Namco 1990) clone (Japan). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Dragon Saber. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 5.91 MB / 22 files / 1.73 zip + +$end + + + +$info=dsb2_device +$mame + +DEVICE: + +Sega 68k-based Digital Sound Board 2 + + +WIP: + +- 0.278: Added 'Sega 68k-based Digital Sound Board 2' device (sega\dsb2.cpp). + +$end + + + +$info=dsbz80_device +$mame + +DEVICE: + +Sega Z80-based Digital Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\dsbz80.cpp. + +- 0.186: Renamed (dsbz80) to (dsbz80_device). + +- 0.145: Added 'Sega Z80-based Digital Sound Board' device (audio\dsbz80.c). + +$end + + + +$info=dscbonus +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (disc_bonus) to (dscbonus). + +- 0.281: stonedDiscord added 'Disc Bonus' (ADP 1994). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 58.8 zip + +$end + + + +$info=dscjkpot +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (disc_jackpot) to (dscjkpot). + +- 0.281: stonedDiscord added 'Disc Jackpot' (ADP 1995). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 30.3 zip + +$end + + + +$info=dsem +$mame +0.129 [smf] + + +CD-ROM required + + +WIP: + +- 0.129: smf added 'Dancing Stage Euro Mix (G*936 VER. EAA)' (Konami 2000). + +- 3rd January 2009: smf - Someone finally dug up a copy of Dancing Stage Euro Mix although because it's digital I/O based it's not playable and is missing all the music. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 556 bytes / 2 files / 286 zip + +CHD: 102.6 MB (Compressed: 82.3) + +$end + + + +$info=dsem2 +$mame +0.118 [smf] + + +CD-ROM required + + +WIP: + +- 0.118: smf added 'Dancing Stage Euro Mix 2 (G*C23 VER. EAA)' (Konami 2002). + +- 3rd August 2007: smf - Love it or hate it, Dancing Stage Euro Mix 2 is emulated now. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 371.5 MB (Compressed: 317.5) + +$end + + + +$info=dsfdct +$mame +0.118u5 [smf] + + +CD-ROM required + + +WIP: + +- 0.151: Update hack to allow 'Dancing Stage featuring Dreams Come True' to boot [smf]. + +- 0.118u5: smf added 'Dancing Stage featuring Dreams Come True (GC910 VER. JCA)' (Konami 1999) and clone (GC910 VER. JAA). + +- 6th September 2007: smf - Dreams Come True: Not being able to read japanese has been a problem a few times when emulating System 573 but this one caught me out for a long while. It has a series of menus where the default option appears to be instructions, which is not very helpful if you can't understand them or expected the default option to do something useful. It appears this game was only sold as an upgrade as it requires a cartridge from a previous version, which in the following I refer to as the install cart. You only have to do this once, unless you delete the NVRAM. Boot up with the game cart, after the RTC has been initialised press the test button, highlight the left hand option and press start, do the same again for the next option, when the flash has been programmed reboot with the install cart, wait for the flash rom check then again highlight the left hand option and press start, then after the serial number is displayed finally reboot with the game cart. Two versions have turned up, the title screens are identical so I've provided an in game picture for once. By default you only get basic songs, to select anything harder you have to press left & right select then press start at the press start prompt on the title screen. It also allows you to select the standard DDR arrow (like in the picture). Interestingly one of these runs on analogue hardware and the other on digital hardware, it will be interesting to see if that helps. An asian CD went unnoticed on Ebay, which would have made it easier to emulate. It was also accompanied by a Dancing Stage featuring Disney Rave and a Mambo a Gogo as well. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 280 bytes / 4 files / 548 zip + +CHD: 55.5 MB (Compressed: 38.9) + +$end + + + +$info=dsfdr +$mame +0.131u1 [smf/Mike DX] + + +CD-ROM required + + +WIP: + +- 0.131u1: smf/Mike DX added 'Dancing Stage Featuring Disney's Rave (GCA37JAA)' (Konami 2000). + +- 24th April 2009: smf - The Happiest Place On Earth: This was the result of a 200 mile round trip and in true dumping swat team style, Dancing Stage Featuring Disney's Rave was dumped in a cafe. Tools required: Philips screwdriver, paper clip to open the CD drive, laptop & cdrdao. The protection had already been broken using a bootleg CD, so we had it running there and then. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 704 bytes / 4 files / 520 zip + +CHD: 133.7 MB (Compressed: 123.9) + +$end + + + +$info=dsftkd +$mame +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.112u4: smf marked 'Dancing Stage featuring TRUE KiSS DESTiNATiON' as working which were incorrectly tagged. + +- 0.112u3: smf added 'Dancing Stage featuring TRUE KiSS DESTiNATiON (G*884 VER. JAA)' (Konami 1999). + +- 17th November 2006: smf - A little work in progress. + +- 10th October 2005: Guru - Dancing Stage feat. True Kiss Destination (Jade CD) 884JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 140 bytes / 2 files / 263 zip + +CHD: 387.2 MB (Compressed: 253.5) + +$end + + + +$info=dslayrr +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.257: Changed description to 'Dragon Slayer (Russia, v15.B, 2005/08/10)' and clone (Russia, set 2) to 'Dragon Slayer (Russia, v16.B, 2005/11/10)'. + +- 0.143u7: David Haywood added 'Dragon Slayer (Russia, set 1)' (Astro 2002) and clone (Russia, set 2). + + +Recommended Games (Gambling) + + +Romset: 124.9 MB / 4 files / 68.9 zip + +$end + + + +$info=dsmbl +$mame +0.153 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Deathsmiles MegaBlack Label (Japan, 2008/10/06 MEGABLACK LABEL VER)'. + +- 0.153: Added 'Deathsmiles MegaBlack Label (2008/10/06 MEGABLACK LABEL VER)' (Cave 2008). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 144 MB / 4 files / 76.9 zip + +$end + + + +$info=dsoccr94 +$mame +0.36b9 [Bryan McPhail] + +0.36b7 [Testdriver] + + +Bugs: + +- Missing text when entering a credit in 4 player mode. MetalGod (ID 07458) + + +WIP: + +- 0.215: Fixed coin3 and coin4 buttons for Player 4 [MetalGod, Osso]. + +- 0.186: Bad-A-Billy removed redundant DSWs. + +- 0.163: Bill D. and The Dumping Union added clone Dream Soccer '94 (Korea, M107 hardware). + +- 0.147u3: Correct rom names for Dream Soccer '94 on the IREM M107 PCB [Brian Troha, Andrew Welburn, The Dumping Union]. + +- 0.146u3: Tafoid flagged Dream Soccer '94 (World, M107 hardware) as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.142u3: Fixed maincpu rom loading. Changed description to 'Dream Soccer '94 (World, M107 hardware)' and clone (Japan) to 'Dream Soccer '94 (Japan, M92 hardware)'. + +- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz. + +- 0.140u3: Angelo Salese fixed regressed gameplay speed in Dream Soccer '94. Changed input from 2 to 3 buttons. Changed description to 'Dream Soccer '94 (M107 Hardware)'. + +- 0.138u1: Renamed (dsccr94j) to (dsoccr94j). + +- 0.96u3: Brian Troha fixed dipswitches in Dream Soccer '94. Added dipswitches 'Difficulty', 'Game Mode' and 'Player Power'. Changed 'Cabinet' to 'Unknown' dipswitch. + +- 0.66: Changed V33 CPU1 clock speed to 10MHz and V30 CPU2 to 7159000 Hz. + +- 0.56: Added coin slots 3 and 4. Added dipswitches 'Time', 'Starting Button' and 'Demo Sounds'. + +- 0.55: Added clone Dream Soccer '94 (Japan). + +- 26th August 2001: Bryan McPhail added the Japan version of Dream Soccer '94. + +- 0.54: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Dream Soccer 94. Added YM2151 (3579545 Hz) and GA20 (3579545 Hz). + +- 14th August 2001: Nicola Salmoria decrypted the sound CPU of Dream Soccer '94, but like the rest of the IREM games, it suffers from sample pitch problems. + +- 0.53: Added V30 (14318000 Hz) CPU2. + +- 0.36b9: Bryan McPhail added 'Dream Soccer '94' (Irem 1994). + +- 10th November 1999: With help from Nao, Bryan McPhail fixed NEC core problems and now Hook and Dream Soccer 94 are fully playable. + +- 0.36b7: Bryan McPhail added (Testdriver) Dream Soccer '94. Dream Soccer has random crashes... CPU bug? Graphics glitches. + +- 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 10.1 MB / 15 files / 3.28 zip + +$end + + + +$info=dsp16 +$mame + +DEVICE: + +WE|AT&T DSP16 + + +WIP: + +- 0.278: Added 'WE|AT&T DSP16' device (cpu\dsp16\dsp16.cpp). + +- 0.196: Removed 'DSP16' device. + +- 0.141u2: Added 'DSP16' device (cpu\dsp16\dsp16.c). + +$end + + + +$info=dsp16a +$mame + +DEVICE: + +WE|AT&T DSP16A + + +WIP: + +- 0.278: Added 'WE|AT&T DSP16A' device (cpu\dsp16\dsp16.cpp). + +$end + + + +$info=dsp32c +$mame + +DEVICE: + +AT&T DSP32C + + +WIP: + +- 0.196: Changed description to 'AT&T DSP32C'. + +- 0.141u2: Added 'DSP32C' device (cpu\dsp32\dsp32.c). + +$end + + + +$info=dsp56156 +$mame + +DEVICE: + +Motorola DSP56156 + + +WIP: + +- 0.213: Changed sourcefile to cpu\dsp56156\dsp56156.cpp. + +- 0.196: Changed description to 'Motorola DSP56156'. + +- 0.155: Added 'DSP56156' device (cpu\dsp56k\dsp56k.c). + +$end + + + +$info=dsp56362 +$mame + +DEVICE: + +Motorola DSP56362 + + +ROMS: + +boot-362.bin (768 bytes boot) + + +WIP: + +- 0.283: Added 'Motorola DSP56362' device (cpu\dsp563xx\dsp56362.cpp). + +$end + + + +$info=dsp5636x_shi +$mame + +DEVICE: + +DSP5636x Serial Host Interface + + +WIP: + +- 0.283: Added 'DSP5636x Serial Host Interface' device (cpu\dsp563xx\shi.cpp). + +$end + + + +$info=dspirit +$mame +0.36b12 [?] + +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b5 [Testdriver] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' and 'Namco Museum Essentials for Playstation 3' artworks to Dragon Spirit. + +- 0.153: Changed description to 'Dragon Spirit (new version (DS3))' and clones (Atari license) to 'Dragon Spirit (DS2)' and (old version) to 'Dragon Spirit (old version (DS1))'. Renamed (dspirita) to (dspirit2) and (dspirito) to (dspirit1). + +- 0.130u3: Replaced 'Life' dipswitch with 7x 'Open 3rd Life (stepXof7)'. + +- 0.122u4: Satoshi Suzuki added clone Dragon Spirit (Atari license). + +- 0.102u5: BUT fixed resets when getting the "S" item (when you take the S item, it writes program code in the palette RAM and then jumps to the palette RAM. The problem is that CPU cannot execute code in the memory region with READ_HANDLER in MAME). + +- 0.89: Nicola Salmoria fixed sprites priorities (dspirit061gre - see level 8). + +- 24th November 2002: An anonymous contributor fixed the dipswitches in Dragon Spirit. + +- 0.61: Acho A. Tang fixed priority bug in the 9th stage of Dragon Spirit. + +- 0.36b12: Added Dragon Spirit (new version). Changed 'Dragon Spirit' to clone 'Dragon Spirit (old version)'. Renamed (dspirit) to (dspirito). + +- 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips. + +- 0.36b7: Added 2x DAC sound. + +- 0.36b5: Fixed cpu3 rom ($c000) length. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Sato added 'Dragon Spirit' (Namco 1987). + +- 0.35b5: Ernesto Corvi added (Testdriver) Dragon Spirits. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. + + +ARCADE RELEASE: Dragon Spirit (Namco) - 1987/Jun/20 + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 2.88 MB / 30 files / 981.9 zip + +$end + + + +$info=dspp +$mame + +DEVICE: + +3DO DSPP (Green chipset) + + +WIP: + +- 0.286: Changed description to '3DO DSPP (Green chipset)'. + +- 0.205: Added '3DO DSPP' device (cpu\dspp\dspp.cpp). + +$end + + + +$info=dspp_bulldog +$mame + +DEVICE: + +3DO DSPP (Bulldog chipset) + + +WIP: + +- 0.286: Added '3DO DSPP (Bulldog chipset)' device (cpu\dspp\dspp.cpp). + +$end + + + +$info=dstage +$mame +0.152 [smf, skype] + +0.110u2 [smf] + + +CD-ROM required + +Artwork available + + +WIP: + +- 0.262: tweak!, Caldenza and Taro redumped CD-ROM and dumped missing flash roms for clone 'Dance Dance Revolution (GC845 VER. JAB)' - Promoted game to working. Added dummy M48T58 rom with required header to allow game to boot [Windy Fairy]. + +- 0.231: Return index 1/start of track data instead of index 0/start of pregap data in generated TOC. Added a pre-calculated field for data from current logofs to end of track. Removed pregap adjustment from (MESS) FM Towns code. Added pregap adjustment so track ends when audio data ends in PSX CD player. Fixed pce_cd load error (util\cdrom.cpp). Fixes 'Dancing Stage - Internet Ranking' version plays CDDA tracks much later, causing very noticable audio delay in gameplay and UI [Windy Fairy]. + +- 0.152: smf and skype added Dancing Stage - Internet Ranking Ver (GC845 VER. EBA). Redumped CD-ROM in clones (GN845 VER. AAA), (GC845 VER. JAB) and (GC845 VER. JBA) [Guru]. Marked clones dstagea and ddru CHDs as bad because they need redumping [smf]. Renamed (dstage) to (dstagea). + +- 0.118u5: Added clone 'Dance Dance Revolution (GC845 VER. JAA)'. Renamed (ddrja) to (ddrjb). + +- 0.112u4: smf added correct hashes for CD-ROM 845jab02 in clone (GC845 VER. JAB) and NO_DUMP's for all the flash roms. + +- 0.112u3: smf added clone 'Dance Dance Revolution (GC845 VER. JAB)'. Changed description of clone (GC845 VER. JBA) to 'Dance Dance Revolution - Internet Ranking Ver (GC845 VER. JBA)'. + +- 0.110u2: smf added 'Dancing Stage (GN845 VER. EAA)' (Konami 1999) and clones Dance Dance Revolution (GN845 VER. AAA), (GC845 VER. JBA) and (GN845 VER. UAA). + +- 12th November 2006: smf - Gone Dancin'. Screenshots from Dancing Stage, Dance Dance Revolution + jp version and Dance Dance Revolution 2nd Mix. + +- 10th October 2005: Guru - DDR 1st mix (black cd) 845JAB02, DDR 1st mix (purple cd) 845JBA02, DDR 1st mix (jade cd) 845AAA02, DDR Solo 2000 (black cd) 905JAA02, DDR Solo Bass Mix (black cd) 894JAA02, DDR 3rd mix (black cd) 887JAA02, DDR 3rd mix (violet cd) 887KAA02, DDR 3rd mix (violet cd) 887KBA02, DDR 3rd mix (pink cd) 887AAA02, DDR 3rd mix plus (black cd) A22JAA02, DDR 4th mix plus (black cd) A34JAA02, DDR 5th mix (black cd) A27JAA02, DDR 6th mix-Max (black cd) B19JAA02 and DDR 7th mix-Max2 (black cd) B20JAA02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 140 bytes / 2 files / 263 zip + +CHD: 367.7 MB (Compressed: 229.6) + +$end + + + +$info=dstagesn +$mame +0.247 [Shiz, Windy Fairy] + + +HardDisk required + + +WIP: + +- 0.247: Shiz and Windy Fairy added 'Dancing Stage SuperNOVA (FDH:E:A:A:2006072500)' (Konami 2006) and clone Dancing Stage SuperNOVA (FDH:E:A:A:2006032200). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 7.22) + +$end + + + +$info=dstbloom +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Desert Bloom (0300111V, NSW/ACT)' and clone (0200111V, NSW/ACT) to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added Desert Bloom (0300111V, NSW/ACT). Renamed (dstbloom) to (dstblooma). + +- 0.175: Changed description to 'Desert Bloom (0200111V, NSW/ACT)'. Renamed (dstblom) to (dstbloom). + +- 0.173: Added 'Desert Bloom' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 732.5 zip + +$end + + + +$info=dstgold +$mame +0.254 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'Desert Gold (20202311, ASP)' (Aristocrat 2005). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 3 files / 8.02 zip + +$end + + + +$info=dstlk +$mame +0.58 [Razoola, Dr. MAD] + +0.37b12 [Paul Leaman, Razoola, Bane] + +0.36b3 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Darkstalkers: The Night Warriors (Europe 940705)'. + +- 0.178: Added CPS2 encryption key. + +- 0.135: Artemio added clone Darkstalkers: The Night Warriors (Hispanic 940818). + +- 0.128u4: MAMEPlus added clone Darkstalkers: The Night Warriors (USA 940705 Phoenix Edition) (bootleg). + +- 0.58: Added Darkstalkers: The Night Warriors (Euro 940705). Renamed (dstlk) to (dstlku) and (dstlkr1) to (dstlkur1). + +- 23rd January 2002: Razoola - Released XOR 81 for Darkstalkers (Euro 940705) donated by Dr. MAD. + +- 0.57: Added user1 XOR roms to (Asia 940705). Changed description of clone (Asia 940705) to 'Darkstalkers: The Night Warriors (Asia 940705)'. Renamed (vampa) to (dstlka). + +- 25th December 2001: Razoola - Released XOR 75 for Darkstalkers (Asia 940705) donated by Dr. MAD. + +- 0.55: Added clone Darkstalkers: The Night Warriors (US 940705). Added XOR user1 roms ($0, 80000). + +- 12th September 2001: Razoola - Released XORs 59 and 60 for Darkstalkers: The Night Warriors (US 940705) and (US 940818) donated by Neptune and W. Perez. + +- 0.53: Added clone Vampire: The Night Warriors (Japan 940630). + +- 7th August 2001: Razoola - Released XOR 49 for Vampire: The Night Warriors (940630) donated by xacrow. + +- 0.37b15: Changed description to 'Darkstalkers: The Night Warriors (US 940818)'. + +- 0.37b12: Paul Leaman added 'DarkStalkers: The Night Warriors (US 940818)' (Capcom 1994) and clones (Japan 940705), (Japan 940705 alt) and (Asia 940705). + +- 27th January 2001: Paul Leaman added Vampire: The Night Warriors to the CPS-2 driver, and like Vampire Savior, it will not work before some important 68k core changes are made. + +- 26th January 2001: Razoola - Released XOR 5 for Vampire: The Night Warriors (940705) donated by Bane. + +- 0.36b3: Added (Testdriver) Vampire: The Night Warriors (Japan). + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 28.3 MB / 21 files / 13.5 zip + +$end + + + +$info=dt7 +$mame +0.273 [Graham Noble] + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.283: Correct G_59 opcode for DT7 sound CPU (toaplan\toaplan_v25_tables.h) [David Haywood]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.273: Graham Noble added 'DT7 (prototype)' (Toaplan 1993). Improved text layer handling (adds rowselect, fixes course select screen) [David Haywood]. + +- 8th July 2023: Top Retro Games - Dynamic Trial 7 / DT7 is a racing game. There are seven vehicles with their own unique weapons. This game is available in a specially compiled version of HBMAME. Unfortunately the game controls don't work. Probably, support for game control is not completed in the DT7 driver (https://youtu.be/JyD2V5Rb1iE). + +- 2nd June 2018: SSMR-GMI - https://x.com/i/status/1002972368019456000. + +- 30th June 2016: Shoutime - Attract Mode of DT 7 (https://tmblr.co/ZgJvzv28csK4M). + +- 27th June 2016: Shoutime - DT 7 (Toaplan 1993): One of three planned games by Toaplan before they went under has now been recovered! DT stands for Dynamic Trial. This is an overhead combat racer that could be linked with another PCB for up to 4 players across 4 cabs. + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 9.56 MB / 22 files / 3.82 zip + +$end + + + +$info=dtfamily +$mame +0.145u1 [Dr. Spankenstein, Paratech, joe35car, Tormod, M. Hoenig, Mosquito2001, M. Ponweiser, M. Viste, Phil Bennett, N. Francfort, A. Costin, J. Finney, gamerfan, Smitdogg, The Dumping Union] + + +WIP: + +- 0.195: Converted OKI map to configured banking. Implement OKI bankswitching to Diet Family [cam900]. + +- 0.145u1: Added 'Diet Family' (SemiCom 2001). David Haywood added correct speed up to Diet Family. + +- 16th February 2012: Smitdogg - We got the crazy rare Diet Family shooting game by Semicom. It's pretty good, I think it's easily one of their best games. The enemy patterns and powerups are like an oldschool Galaga style but the game has newer-school elements like a combo and scoring system and selectable players that have differing shots and movement speeds and there is a B buttom "bomb" type move that freezes enemies for a bit when you get in trouble, and the theme is sort of outrageous. It was incredibly expensive and I paid for the majority of it out of pocket so if you can help reimburse me any of the cost I would appreciate it and you'll be credited on it when it gets added to MAME. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 13.5 MB / 9 files / 3.64 zip + +$end + + + +$info=dtoyoken +$mame +0.146u2 [Guru, dyq, bnathan, Luca Elia] + + +< Japan > + + +WIP: + +- 0.281: Fixed DIP switch labels and added locations for Mahjong Dai Touyouken. Credit limit should be multiplied by coin rate for Mahjong Dai Touyouken [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong Dai Touyouken (Japan)'. + +- 0.219: Changed description to 'Mahjong Dai Touyouken [BET] (Japan)'. + +- 0.165: Added gambling control. + +- 0.146u2: Guru, dyq, bnathan and Luca Elia added 'Mahjong Dai Touyouken (Japan)' (Dynax / Sigma 1996). + +- 3rd June 2012: Luca Elia - Three Dynax Mahjongs were just sent from Japan to Australia, thanks to our Chinese contacts. First in line is Mahjong Janshin Plus (1996, licensed to Sigma). Then Mahjong Dai Touyouken (1996, licensed to Sigma), almost the same PCB as above. Finally Return Of Sel Jan II (1996). All games use the blitter-based hardware in ddenlovr. Thanks to Guru, dyq and bnathan. + + +Recommended Games (Mahjong) + + +Romset: 3 MB / 6 files / 2.06 zip + +$end + + + +$info=dtrvwz5 +$mame +0.140u3 [Mariusz Wojcieszek, Smitdogg, The Dumping Union] + + +SETUP: + +- When you see "PUSH ANY SWITCH", press 'C' key to proceed. + + +WIP: + +- 0.284: Changed description of clone (6221-75, U5-0, Vertical) to 'Deluxe Trivia ? Whiz Edition 5 (6221-75, U5-0, vertical)'. + +- 0.268: Added crt-209_6221-70.cpu and crt-209_pal16l8.bin roms. Changed description to 'Deluxe Trivia ? Whiz Edition 5 (6221-70, U5-0A)' and clone (6221-75, U5-0 Edition 5 Vertical) to 'Deluxe Trivia ? Whiz Edition 5 (6221-75, U5-0, Vertical)'. + +- 0.260: Brian Troha and The Dumping Union added clone Deluxe Trivia ? Whiz (6221-75, U5-0 Edition 5 Vertical). Note: CRT-209 module not dumped [Osso]. Added BPROM sc-006 to parent set from Question ROM board used as KEY to decode questions. + +- 0.148: Added gambling control. Changed description to 'Deluxe Trivia ? Whiz (6221-70, U5-0A Edition 5)'. + +- 0.140u3: Mariusz Wojcieszek, Smitdogg and The Dumping Union added 'Deluxe Trivia ? Whiz (Edition 5)' (Merit 1987). + +- 17th December 2010: Smitdogg - I dumped an old Merit board, it looks like an alt version of Trivia Whiz 4, not sure yet... Edit #1: It's Deluxe Trivia ? Whiz Edition 5. Mariusz Wojcieszek got it running. + + +Recommended Games (Quiz) + + +Romset: 386.5 kb / 18 files / 304.2 zip + +$end + + + +$info=dualgame +$mame +0.139u4 [ChrisQC, Smitdogg, The Dumping Union] + + +WIP: + +- 0.141: Changed 68000 CPU1 clock speed to 11059200 Hz and added DAC sound. Added dipswitches 'Screen Refresh', 'Clock?', 'V-Sync' and 'H-Sync'. + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 8th December 2010: Smitdogg - Luca Elia ran through some of the gambling games that ChrisQC donated a few weeks ago: Dual Games (c)1995 Labtronix Technologies. + +- 0.139u4: ChrisQC, Smitdogg and The Dumping Union added 'Dual Games (prototype)' (Labtronix Technologies 1995). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 5 files / 504.0 zip + +$end + + + +$info=duart_channel +$mame + +DEVICE: + +DUART channel + + +WIP: + +- 0.192: Changed description to 'DUART channel'. Renamed (mc68681_channel) to (duart_channel). + +- 0.186: Changed description to 'MC68681 DUART channel'. + +- 0.153: Added 'MC68681 DUART CHANNEL' device (machine\mc68681.c). + +$end + + + +$info=duckhunt +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.241: Made zapper less bad (machine\vsnes.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function. This fixes shooting at the white part of a target, the shot will not register in duckhunt [kmg]. + +- 0.212: Enik Land fixed light gun regression in Vs. Duck Hunt. + +- 0.146u1: Changed description to 'Vs. Duck Hunt (set DH3 E)'. + +- 0.141u4: Changed description to 'Vs. Duck Hunt (set E)' and clone (Set E) to 'Vs. The Goonies (set E)'. + +- 0.141: Changed description to 'Vs. Duck Hunt (Set E)'. + +- 0.133u2: Fixed rom names in 'Vs. Duck Hunt'. + +- 0.79u1: Fixed rom names. + +- 0.66: Added dipswitches 'Difficulty' and 'Bonus Life'. + +- 0.60: Changed description to 'Vs. Duck Hunt'. + +- 0.37b11: Howie Cohen added 'Duck Hunt' (Nintendo 1985). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 99 (endless) + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 48.2 kb / 7 files / 27.8 zip + +$end + + + +$info=dumpump +$mame +0.166 [David Haywood] + + +WIP: + +- 0.166: David Haywood added 'Dump The Ump' (Doyle & Assoc. 199?). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 160 kb / 2 files / 100.9 zip + +$end + + + +$info=dungdrag +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Dungeons & Dragons' (Bally 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 288 kb / 6 files / 207.8 zip + +$end + + + +$info=dunhuang +$mame +0.113u3 [?] + + +< China > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2413 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.186: Osso added missing OKI6295 hook up, now Mahjong Dunhuang has speech. Used ramdac_device instead of custom implementation. Reduced tagmap lookups. + +- 0.135u2: Fabio Priuli added save state support to Mahjong Dunhuang. + +- 0.121: Vas Crabb fixed dipswitches and updated DIP locations in Mahjong Dunhuang. + +- 0.114u1: Luca Elia fixed Mahjong Dunhuang - Game now playable. Fixed gfx1/2 rom loading and dipswitches. Added YM2413 (3579545 Hz) and AY8910 (1500000 Hz) sound. Changed visible area to 496x224. + +- 10th April 2007: Luca Elia - I rewrote the skeleton driver Dunhuang (it used to only decode the graphics) and the hardware turned out to be pretty straightforward, just tilemaps, but with a few interesting bits: Most notably, it's able to draw a block of tiles with a single command, and to stream the tile indexes from the graphics roms. This explains why some tiles seem bad when shown by MAME's built-in tile viewer (those are data segments, not pixels). + +- 0.113u3: Added 'Mahjong Dunhuang' (Unknown 199?). + + +Recommended Games (Mahjong) + + +Romset: 1.88 MB / 6 files / 494.3 zip + +$end + + + +$info=dunkmnia +$mame +0.84u5 [R. Belmont] + +0.74u2 [Guru] + +0.71 [Testdriver] + + +WIP: + +- 0.241: Redumped wave rom for Dunk Mania [Phil Bennett, Ian Karlsson, Brian Troha]. + +- 16th February 2022: Phil Bennett - Redumped the Dunk Mania wave ROM; thanks to @SuperCTR for pointing out it was bad. + +- 0.186: Changed description to 'Dunk Mania (World, DM2/VER.C)'. + +- 0.142u2: Changed description to 'Dunk Mania (Asia, DM2/VER.C)'. Renamed (dunkmniaj) to (dunkmniajc). + +- 0.141u1: Tafoid fixed blue screen after pressing "OK" in clone Dunk Mania (Japan, DM1/VER.C). + +- 0.133u1: Renamed (dunkmnic) to (dunkmniaj). + +- 0.130u1: Changed description of clone (DM1/VER.C) to 'Dunk Mania (Japan, DM1/VER.C)'. + +- 0.84u5: R. Belmont added Dunk Mania (DM2/VER.C). Renamed (dunkmnia) to (dunkmnic). + +- 25th March 2004: Guru - Dunk Mania (Namco 1996, System11, DM2 Ver.C) arrived from Brian Troha. + +- 0.76u1: Fixed user3 roms addresses. + +- 0.74u2: Added 'Dunk Mania (DM1/VER.C)' (Namco 1995). + +- 0.71: Added (Testdriver) Dunk Mania. + +- 11th February 2002: Guru - Dunk Mania (Namco 1995, System 11) arrived nearly 1 month late, because of UPS (in Sydney). Thanks to Smitdogg, djrosen and cricri_pingouin for getting the bucks together to buy these. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 24.2 MB / 10 files / 8.13 zip + +$end + + + +$info=dunkshot +$mame +0.156 [ShinobiZ & COY] + +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +WIP: + +- 0.227: Updated board documentation for Dunk Shot [Brian Troha]. + +- 0.208: Added dipswitches 'Allow Continue' and 'Winner Advances' to Dunk Shot Rev A and Rev C. Note: In a July 1987 StarTech Jounal service bulletin from Atari (they licensed Dunk Shot from Sega) regarding a "Free credits bug" if DIP1 and DIP8 are on. DIP1 is assigned as "Winners Advance" and DIP8 assigned as "Game Continuation". Not sure what the Winners Advance does but I can confirm that turning DIP8 to on does turn on a prompt to add coins in order to continue after a game ends. These DIPs seem to work only in Rev A and Rev C of Dunk Shot. Turning either or both of these DIPs on in Dunk Shot (FD1089A 317-0022) seems to have no effect [chaneman]. + +- 0.206: Minor changes to SEGA FD1089 key (317-0022.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.163: coolmod added clone Dunk Shot (Rev A, FD1089A 317-0022). + +- 0.156: ShinobiZ & COY added Dunk Shot (Rev C, FD1089A 317-0022). Note: This one slipped through the cracks, the dump is from 2004! thanks to JackC for pointing it out. Renamed (dunkshot) to (dunkshoto). + +- 0.143u8: Kanikani fixed DIP locations in Dunk Shot. + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0022.key to Dunk Shot. + +- 0.126u5: Changed description to 'Dunk Shot (FD1089A 317-0022)'. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.95: Fixed rom names. + +- 0.94u2: Sonikos fixed DIPs in Dunk Shot. Added dipswitches 'VS Time', 'Difficulty' and 'CPU Starts With +6 Pts.'. + +- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000). + +- 0.90u1: Charles MacDonald added complete FD1089 table to Dunk Shot (317-0022) and Aaron Giles fixed graphics and hooked up controls - Game now playable. Fixed cpu1/gfx2 rom loading. Added dipswitches 'Demo Sounds', 'Difficulty', 'Lives' and 'Bonus Life'. Changed description to 'Dunk Shot (FD1089 317-0022)'. + +- 3rd January 2005: Aaron Giles - A bit sooner than I expected! Nicola submitted the first pass at the FD1089A/B decryption, and it's quite impressive. There are a number of new games this enables, including Action Fighter and Dunk Shot, as well as a number of alternate versions of Alien Syndrome, Alex Kidd, SDI, Time Scanner, and Aurail. Luckily, as Charles guessed, Action Fighter seems to work fine on MAME, without the graphics issues he mentioned on his site. The game appears to be something of a Spy Hunter ripoff, letting you pilot various vehicles, chasing down bad guys. Dunk Shot needed some tweaking to get working, but it's fully playable now as well, including controls for all four players. All the new variants of existing games are hooked up now and their controls are working. Hopefully I'll get the chance to finish up the sprite consolidation in the next couple of days so that I can submit this giant updated mass of goodness! + +- 11th December 2004: Charles MacDonald - Got Dunk Shot fixed, works fine now. The weird thing is that it's a System 16B game but the video hardware seems to be a little different. I developed a utility to encrypt a test program for direct use on the Dunk Shot FD1089A, and have confirmed that it cannot execute unencrypted code. So patching the original game code on a per-game basis to extract data seems to still be necessary, at least for the time being. This makes the process more difficult but certainly not impossible. + +- 5th December 2004: Charles MacDonald - Here's Dunk Shot (System 16B, 317-0022) decrypted and running. Thanks to Dave Widel for donating the CPU, and ShinobiZ & COY for providing the original and bootleg Dunk Shot ROM sets. This is the first FD1089A game that has been decrypted. While it it's encryption method is less complex, finding the right place to insert your own decryption routine is extremely difficult. This is because all data as well as code is encrypted (no vector table changes, hard to know where code starts/stops) and there are no direct instructions, which was the most important finding that led to the FD1094 being figured out. As eight of every 16 bits are encrypted, you have a 50/50 chance of identifying code sequences, which improves as the size of the search data increases. I'll work on getting better screenshots, not sure what the game is up to currently. + +- 0.88u7: Changed description to 'Dunk Shot (FD1089? 317-0022?)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Added uPD7759 sound. Changed description to 'Dunk Shot (FD1094 317-0022?)'. + +- 29th October 2004: Charles MacDonald - I've been able to decrypt a large portion of the game "Dunk Shot" which uses a FD1089A. It turns out the program ROMs from the bootleg dump (used as a reference to locate code in the encrypted ROMs) weren't completely bad, the decrypted data and opcodes are stored separately and in unusual locations within each ROM. There should probably be more data (about 1/3 of the original content is accounted for) but it was more than enough to get started with. + +- 0.74u2: Added 'Dunk Shot' (Sega 1986). + +- 0.36b2: Andrew Prime added (Testdriver) Dunk Shot. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 680 kb / 22 files / 288.7 zip + +$end + + + +$info=dvdrom +$mame + +DEVICE: + +ATAPI CD/DVD-ROM + + +WIP: + +- 0.275: Removed 'ATAPI fixed CD/DVD-ROM' device. + +- 0.255: Added 'ATAPI CD/DVD-ROM' and 'ATAPI fixed CD/DVD-ROM' device (bus\ata\atapicdr.cpp). + +$end + + + +$info=dvdrom_image +$mame + +DEVICE: + +CD/DVD-ROM Image + + +WIP: + +- 0.255: Added 'CD/DVD-ROM Image' device (imagedev\cdromimg.cpp). + +$end + + + +$info=dvg +$mame + +DEVICE: + +Atari DVG + + +WIP: + +- 0.153: Added 'Atari DVG' device (video\avgdvg.c). + +$end + + + +$info=dvisland +$mame +0.130 [David Haywood] + + +WIP: + +- 0.140: Brian Troha and The Dumping Union added clone Devil Island (Version 1.0R CGA). Added missing oki and gfx1/2 roms to parent - Game now playable. Changed parent description to 'Devil Island (Version 1.4R CGA)'. + +- 0.133u3: Brian Troha changed description to 'Devil Island'. + +- 0.130: Added 'Devil's Island' (Amcoe 2000). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 1.10 zip + +$end + + + +$info=dvlrider +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.177: Added clone Devil Riders (French speech). + +- 0.141u1: Miodrag Milanovic added 'Devil Riders' (Zaccaria 1984) and clones (German speech) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 40 kb / 5 files / 28.0 zip + +$end + + + +$info=dvlsdre +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Devil's Dare' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.7 zip + +$end + + + +$info=dvlsdre2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Devil's Dare (Sound Only)' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.87 zip + +$end + + + +$info=dw_l2 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.151: Flipped the bits of the opto switches in Dr. Who, making it behave a bit more correctly [Barry Rodewald]. + +- 0.141u1: Miodrag Milanovic added 'Doctor Who (L-2)' (Bally 1992) and clones (L-1) and (P-5). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.62 MB / 4 files / 1.20 zip + +$end + + + +$info=dw2001 +$mame +0.138 [Guru] + + +< Japan > + + +Bugs: + +- Original PCB video. Smitdogg (ID 04235) + + +WIP: + +- 0.212: Changed 'ARM7 (little)' CPU3 clock speed to 22MHz. + +- 0.198: Changed description to 'Chuugokuryuu 2001 [Dragon World 2001] (V100 02/21/01 16:05:16, Japan)'. + +- 0.161: Changed description to 'Chuugokuryuu 2001 [Dragon World 2001] (V100?, Japan)'. + +- 0.146u1: David Haywood and Smitdogg added protection data to Dragon World 2001 - Game now playable. Changed description to 'Dragon World 2001 (V100?, Japan)'. + +- 0.145u5: Smitdogg redumped gfx rom ($180000). Almost certain this is a better dump, by comparing patterns in romdata. + +- 0.138: Guru added 'Dragon World 2001' (IGS 2001). + +- 23rd December 2008: Guru - Dragon World 2001 (IGS 2001, PGM cart) just arrived. Thanks to Smitdogg. + + +LEVELS: 26 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 11 MB / 8 files / 3.42 zip + +$end + + + +$info=dwarfd +$mame +0.101u4 [David Haywood, ClawGrip] + + +WIP: + +- 0.195: Set DIP defaults to display usable graphics [Carl]. I8275 video: Handle invisible field attributes and "end of row - stop dma" special code better; honor Video Enable bit. Fixes display is not stable and flickers. Make Preset Counters command useful [Sergey Svishchev]. + +- 0.194: Carl removed unnecessary gfx expand code, the interpolation is impossible to properly display in the gfx display anyway. Show tiles as 8x8. + +- 0.192: Added check to avoid potential buffer overflow. This fixes debug assert shortly after start in dwarfd driver [Frank Palazzolo]. + +- 0.155: Oliver Stoeneberg added assert for index out-of-bounds access with dwarfd and dwarfda. + +- 0.154: Carl converted dwarfd driver to use 8275 device. dwarfd displays the wrong tiles until the dips are changed. Wasn't able to find a combination that worked consistently for both. Swapped buffers in 8275 before drawing the last row. Adjusted colors with playing cards as reference. Filled gaps in tiles. Get colors from PROM. Osso added missing save states to i8275, fixes dwarfd save state regression. + +- 0.143u3: Added clone Draw Poker III / Dwarfs Den (Card Gfx). Update Dwarf's Den/Electrocoin hardware PCB diagram and notes. Changed parent description to 'Draw Poker III / Dwarfs Den (Dwarf Gfx)', as that is the set currently in MAME (verified with working machine) [Balrog, Lord_Nightmare]. Added dipswitches and locations for Dwarfs Den set from manual. Added new Dwarfs Den romset with only card graphics. Correct some errors on the power port pinout and other port descriptions [Lord Nightmare, Dox, bushjc, Balrog]. Added dipswitches 'Games Per Coin for slots 1/2/3', 'Multiple Coins Accepted Per Game', 'Operator Settings Mode 1/2', 'Operator Settings Mode 2/2', 'Dwarf's Den Gfx', 'Large Character Gfx', 'Full Card Gfx' and 'Service Mode'. + +- 0.136u1: Angelo Salese fixed a bunch of minor quirks and gfxs in Dwarfs Den. + +- 0.135u2: Fabio Priuli added save state support to Dwarfs Den. + +- 0.122u7: Changed 8085A CPU1 clock speed to 7063332 Hz. + +- 0.111u2: Tomasz Slanina fixed Dwarfs Den - Game now playable. Changed 8085A CPU1 clock speed to 3531666 Hz. Added AY8910 (1.5MHz) sound. Changed visible area to 544x200. Added PROM ($20 - memory map). Changed input to 1 Player and 3x coin slots. Changed region gfx2/3/4 to gfx1. + +- 24th December 2006: Tomasz Slanina - Finally, after few months(!!!) of PCB tracing and gamecode analyzing i have got Dwars Den to display (almost)correct gfx. It's nasty old board with 8085(cpu) + 8275(crt) +AY8910(sound). There was also annoying bug in i8085 core related to serial 'port' (or rather pin...) in cpu. Special thanks goes to ClawGrip for lenting me the PCB. + +- 0.101u4: David Haywood added 'Dwarfs Den' (Electro-Sport 198?). + +- 21st October 2005: ClawGrip - Another dump: Dwarfs Den (Electro-Sport 1981). + + +Recommended Games (Gambling) + + +Romset: 32.1 kb / 10 files / 16.6 zip + +$end + + + +$info=dwex +$mame +0.138 [Guru] + + +WIP: + +- 0.263: Fixed Dragon World 3 EX hangs after beginner or expert selection (igs\pgmprot_igs025_igs022.cpp, pgmprot_igs025_igs028.cpp, pgmprot_igs027a_type2.cpp and pgmprot_orlegend.cpp) [Osso]. + +- 0.224: Fixed rom names. + +- 0.212: GC8TECH added clone 'Dragon World 3 EX / Zhongguo Long 3 EX / Dungfong Zi Zyu 3 EX / Chuugokuryuu 3 EX (ver. 101CN)'. Changed parent description to 'Dragon World 3 EX / Zhongguo Long 3 EX / Dungfong Zi Zyu 3 EX / Chuugokuryuu 3 EX (ver. 100)'. + +- 0.144u4: Angelo Salese fixed access violation after OK in Dragon World 3 EX. + +- 0.138: Guru added 'Dragon World 3 EX (ver. 100)' (IGS 1998). + +- 23rd December 2008: Guru - Dragon World EX (IGS 2000, PGM cart) just arrived. Thanks to Smitdogg. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 15.1 MB / 8 files / 3.25 zip + +$end + + + +$info=dwpc +$mame +0.224 [GC8TECH.COM, Team FBNeo] + +0.145u6 [Smitdogg, Tjeerd Carter] + + +< Japan > + + +WIP: + +- 0.231: JacKc added new tiles rom to clone dwpc101j. + +- 0.224: GC8TECH.COM and Team FBNeo added 'Zhongguo Long Pretty Chance [Dragon World Pretty Chance] (V110 03/19/02 11:13:16, China)'. Renamed (dwpc) to (dwpc101j). + +- 0.212: Changed 'ARM7 (little)' CPU3 clock speed to 22MHz. + +- 0.198: Changed description to 'Chuugokuryuu Pretty Chance [Dragon World Pretty Chance] (V101 09/26/01 10:23:26, Japan)'. + +- 0.161: Changed description to 'Chuugokuryuu Pretty Chance [Dragon World Pretty Chance] (V101, Japan)'. + +- 0.146u1: David Haywood and Smitdogg added protection data to Dragon World Pretty Chance - Game now playable. + +- 0.145u6: Smitdogg and Tjeerd Carter added 'Dragon World Pretty Chance (V101, Japan)' (IGS 2001). + +- 7th April 2012: Smitdogg - Tjeerd Carter sent us a Dragon World Pretty Chance cart, which appears to be the final and greatest game in the series. With preliminary MAME shots. + + +LEVELS: 26 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Recommended Games (Adult) + + +Romset: 13 MB / 8 files / 5.88 zip + +$end + + + +$info=dybb99 +$mame +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Dynamite Baseball '99 (Japan, Rev B)'. + +- 0.179: MetalliC changed description to 'Dynamite Baseball '99 (Japan) (Rev B)'. + +- 0.158: Removed dybb99-key.bin rom. + +- 0.143u4: Added dybb99-key.bin rom. + +- 0.143u1: Replaced 8-way Joystick (6 buttons) with stick and pedal (2 buttons). + +- 0.138u3: Changed description to 'Dynamite Baseball '99 (JPN) / World Series '99 (USA, EXP, KOR, AUS) (Rev B)'. + +- 5th September 2009: R. Belmont - In other Guru news we've got complete dump for World Series '99. I'll add screens later if WS99 does anything though. + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got World Series '99. + +- 2nd June 2009: Smitdogg - Thanks to Gerald we got World Series '99! + +- 0.131: Guru added missing user1 roms. + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include... Dynamite Baseball 99. + +- 0.114u1: Guru added 'Dynamite Baseball '99 (JPN) / World Series '99 (USA, EXP, KOR, AUS)' (Sega 1998). + +- 20th July 2003: Guru - Received Dynamite Baseball '99 (Sega 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 154 MB / 20 files / 96.6 zip + +$end + + + +$info=dybbnao +$mame +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.179: MetalliC changed description to 'Dynamite Baseball NAOMI (Japan)'. + +- 0.158: Removed dybbnao-key.bin tom. + +- 0.153: MetalliC added missing protection key to Dynamite Baseball NAOMI (JPN). + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (stick and pedal) to Dynamite Baseball NAOMI. + +- 0.131: Guru added missing user1 roms. + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include... Dynamite Baseball NAOMI. + +- 0.114u1: Guru added 'Dynamite Baseball NAOMI (JPN)' (Sega 1998). + +- 20th July 2003: Guru - Received Dynamite Baseball NAOMI (Sega 1998). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 170 MB / 22 files / 105.0 zip + +$end + + + +$info=dyger +$mame +0.35b12 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.245: Changed Z80 CPU2 clock speed to 8MHz and VSync to 61.033800 Hz. + +- 0.148: Brian Troha added DIP locations to the Dyger sets. Changed 'Unknown' dipswitches to 'Unused'. + +- 31st October 2011: Mr. Do - We have Dyger from the BYOAC / CAG artwork. Cleaned by Mikonos from Zona Arcade. + +- 0.111u1: Fixed rom names. + +- 0.79: Fixed gfx2 roms addresses ($4000, 5000 and 6000). + +- 0.67: Changed description to 'Dyger (Korea set 1)' and clone (set 2) to 'Dyger (Korea set 2)'. + +- 0.37b3: Added dipswitches 'Difficulty' and 'Bonus Life'. + +- 0.37b1: Added clone Dyger (set 2). Changed parent description to 'Dyger (set 1)'. Fixed gfx2 rom ($0) in (set 1). + +- 13th March 2000: Guru - Dumped Dyger (Alt), which I've added myself (now with correct colors!). + +- 0.36RC1: Removed 2nd player and coin slots 2/3. + +- 0.36b6: Changed the 2x YM2203 clock speed to 4MHz. + +- 0.35b12: Nicola Salmoria added 'Dyger' (Philko 1989). + + +STORY: + +- The year is 2089 A.D. The earth is protected by a group of young-fighters. The name of this commando group is Dyger. In 2125 A.D. A city was destroyed by the atomic weapon mistakenly detonated by a female member of Dyger. Time has reconstructed the destroyed city, but she is suffering from the guilt in her heart. Now in 2129 A.D. she has decided to forget her severe pain. So she has taken a "Time stopping" capsule and then began to sleep. Now in 2188 A.D. extraterrestrial troops from a far galaxy have attacked earth. She soon realizes of Earths'Conquest by galactic invaders. The date is 2189 A.D. She has awakened from her long sleep by a strong earthquake. She acts to begin resque of earth and dissonve her past guilt by piloting the Dyger aircraft. She, the long surviving member of Dyger, will fight bravely until sucess is evident ! + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 832 kb / 16 files / 233.8 zip + +$end + + + +$info=dygolf +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.248: brizzo, MetalliC, Mirko, rtw and XeD added clone Virtua Golf / Dynamic Golf (prototype). + +- 0.180: Changed description to 'Virtua Golf / Dynamic Golf (Rev A) (GDS-0009A)'. + +- 0.154: MetalliC updated dygolf CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Dynamic Golf / Virtua Golf (Rev A) (GDS-0009A)' [f205v]. + +- 0.143u1: Changed description to 'Dynamic Golf / Virtua Golf (Rev A) (GDS-0009A)'. + +- 0.138u4: Changed description to 'Virtua Golf / Dynamic Golf (Rev A) (GDS-0009A)'. + +- 0.131u2: Guru dumped I/O board rom epr-22084.ic3 for Dynamic Golf. + +- 0.127u3: Guru added 'Virtua Golf / Dynamic Golf (GDS-0009)' (Sega 200?). + +- 20th June 2003: Guru - Sega NAOMI GDROM system including Virtua Golf arrived. Huge thanks to Narendra Verma for the main system donation, additional parts from Gin, Smitdogg and jmurjr and the software titles via donations from MAMEWorld. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 80 kb / 2 files / 3.15 zip + +CHD: 1.25 GB (Compressed: 62.6) + +$end + + + +$info=dynabb +$mame +0.145u1 [Layne, Yohji, hap, Smitdogg, The Dumping Union] + + +WIP: + +- 0.195: Angelo Salese added "Bat Swing" inputs to Dynamite Baseball. + +- 0.173: MetalliC fixed Dynamite Baseball IC numbers. + +- 0.172: Two user1 roms in Dynamite Baseball were incorrectly being loaded into the data region, and a user2 rom was incorrectly marked as a bad dump because it had been paired with the wrong rom. The IC positions don't agree with other games in the driver, but the ROM check agrees with this (IC 11/12 aren't checked as data roms because they're model roms) and the rom pairings are now correct, and data structures match other games [David Haywood]. + +- 0.153: ElSemi notified that user2 rom in Dynamite Baseball is bad. + +- 0.145u1: Layne, Yohji, hap, Smitdogg and The Dumping Union added 'Dynamite Baseball' (Sega 1996). Dumped and hooked up Dynamite Baseball [Layne]. + +- 2nd August 2011: Smitdogg - We (finally) got the original (Model 2) Dynamite Baseball (Sega 1996). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 56.5 MB / 20 files / 18.3 zip + +$end + + + +$info=dynabb97 +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.195: Angelo Salese added "Bat Swing" inputs to Dynamite Baseball 97. + +- 0.145u1: Properly renamed 4 MASK ROMs in dynabb97 to match PCB manual. Minor cleanups and fixes [Layne]. Changed description to 'Dynamite Baseball 97 (Revision A)'. Renamed (dynabb) to (dynabb97). + +- 0.143u1: MarvelvsCapcom2 changed year to 1997 in Dynamite Baseball '97. + +- 0.127u1: Changed description to 'Dynamite Baseball '97 (Revision A)'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 0.87u1: R. Belmont added 'Dynamite Baseball '97' (Sega 1996). Won't coin up properly (i960 bug?). + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Dynamite Baseball '97. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 66.5 MB / 23 files / 20.9 zip + +$end + + + +$info=dynablst +$mame +0.74u2 [Brian Troha, Bryan McPhail] + +0.37b8 [Testdriver] + + +Artwork available + + +NOTE: + +- Press P1 button to skip the several menus. + + +WIP: + +- 0.249: Jorge Silva added clone Dynablaster / Bomber Man (bootleg, set 4). Note: Almost identical to dynablstb, only a small routine added at 0xff30. + +- 0.190: Soundlatch modernization for clone Dynablaster / Bomber Man (bootleg, set 1) [AJR]. + +- 0.187: Use 4-way joysticks (as service manuals suggest) in Dynablaster and clones [AJR]. + +- 0.184: Hammy and The Dumping Union added clone Dynablaster / Bomber Man (bootleg, set 3). Changed description of clones (bootleg) to 'Dynablaster / Bomber Man (bootleg, set 1)' and (bootleg, alt) to 'Dynablaster / Bomber Man (bootleg, set 2)'. + +- 0.145u4: ANY and R. Belmont added clone Dynablaster / Bomber Man (bootleg, alt). Uses the same sound ROM as dynablstb, makes sound/music play ok [R. Belmont]. Alex Jackson fixed controls and empty ROM region warning. + +- 0.142u2: Alex Jackson fixed no audio in clone 'Dynablaster / Bomber Man (bootleg)'. Changed description of clone (bootleg) to 'Dynablaster / Bomber Man (bootleg)'. + +- 2nd August 2010: Mr. Do - Added the instruction card for clone Atomic Punk to the Dynablast set. Thanks to Star Worlds Arcade (http://www.starworldsarcade.com/) for the scan. + +- 0.133u1: Renamed (dynablsb) to (dynablstb). + +- 0.130u3: Roberto Zandona reduced volume for clone Bomber Man (Japan). + +- 0.125u5: Improvements to Dynablaster (bootleg) [Roberto Zandona]: Partially fixed the background, fixed the sprites, fixed mark for last sprite, fixed player #1 and player #2 controls, fixed graphics layer and offset, fixed layer select, implementated the scroll video register, cleaned up offset and priorities and promoted to working. + +- 0.125: Corrado Tomaselli verified clocks on clone Bomber Man PCB which runs on M90 hardware. + +- 0.124u5: Roberto Zandona verified a "not sure" opcode in clone Bomber Man. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Bomberman. + +- 0.116u3: Atari Ace fixed crashes in clone Dynablaster (bootleg). + +- 31st August 2005: Dumping Project - Randy have won an original Irem 'Atomic Punk'. + +- 0.96u4: Changed description to 'Dynablaster / Bomber Man'. + +- 0.96u2: Pierpaolo Prazzoli fixed clone Atomic Punk (US) - Game now playable. + +- 0.96: Brian Troha added clone Atomic Punk (US). Fixed rom names. + +- 0.95u3: Added 'Game Title' dipswitch. Changed description to 'Dynablaster / Bomber Mam' and clone 'Bomberman (Japan)' to 'Bomber Man (Japan)'. + +- 0.74u2: Brian Troha added Dynablaster (World) and clone (bootleg). + +- 27th September 2003: Brian Troha added the world version of Dynablaster to the Irem M-90 driver. + +- 0.56: Added 'Allow Continue' dipswitch. + +- 0.53: Changed V30 CPU1 clock speed to 8MHz and all gfx1 rom addresses. Added dipswitches 'Demo Sounds', 'Coin Mode' and 'Coinage'. + +- 0.37b9: Added missing sound1 rom ($0). + +- 0.37b8: Bryan McPhail added 'Bomberman (Japan)' (Irem 1992 (Hudson Soft license)) and (Testdriver) Dynablaster (bootleg 1992). + +- 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan. Nicola Salmoria added sound emulation to Bomberman World. + + +STORY: + +- In the year 2091, robot contests have gained poularity. Only the strongest robot can survive. Bomberman and King Bomber have become the best robot team in the world. One day, King Bomber turns and suddenly attacks mankind. Bomberman and his brother Bomberman 2 must confront King Bomber and defend the people. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 1.44 MB / 8 files / 350.8 zip + +$end + + + +$info=dynabomb +$mame +0.112u2 [Guru, Pierpaolo Prazzoli] + + +WIP: + +- 0.146u2: Hooked up QS1000 sound [Phil Bennett]. + +- 0.130: Pierpaolo Prazzoli added SERVICE1 button (checked in Dynamite Bomber I/O test, but doesn't work in game) and fixed little sprites priority problems in the driver. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32XN. + +- 0.113u4: Changed E1-32XT CPU clock speed to 80MHz. + +- 0.112u3: Changed description to 'Dynamite Bomber (Korea, Rev 1.5)'. + +- 0.112u2: Guru and Pierpaolo Prazzoli added 'Dynamite Bomber (Korea) (Rev 1.5)' (Limenko 2000). + +- 18th February 2007: Pierpaolo Prazzoli - Added Dynamite Bomber (Limenko 2000). + +- 12th January 2006: Guru - A few packages arrived containing Dynamite Bomber (Limenko 2000). + +- 24th December 2005: Dumping Project - We grabbed Dynamite Bomber. + +- 31st August 2005: Dumping Project - Randy have won a Limenko 'Dynamite Bomber'. + + +LEVELS: 31 (5 x 6 + 1) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 15.1 MB / 10 files / 5.07 zip + +$end + + + +$info=dynadice +$mame +0.80u2 [Tomasz Slanina] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.233: Fixed sound regression [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Dynamic Dice [Osso]. + +- 0.165: Use standard 3-bit BRG palette for Dynamic Dice [Dirk Best]. + +- 0.135u2: Fabio Priuli added save state support to Dynamic Dice. + +- 0.80u2: Tomasz Slanina added 'Dynamic Dice' (Unknown 19??). Might be a gambling game. + +- 26th March 2004: Tomasz Slanina sent in drivers for Dynamic Dice. + +- 22nd March 2003: Tomasz Slanina - Wrote a driver for Dynamic Dice. The board was old, rusty and not working. + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Cards) + + +Romset: 14 kb / 6 files / 6.81 zip + +$end + + + +$info=dynagear +$mame +0.82 [David Haywood, Tomasz Slanina] + + +Bugs: + +- Sound saturation. Tatsuya79 (ID 05441) + +- Report from an original developer. shulgee (ID 01074) + + +WIP: + +- 0.205: Emulated rowscroll effect. Fixes missing raster effect in Dyna Gear [David Haywood]. + +- 0.108u3: Roberto Zandona improved offsets of the "normal spites" in the SSV game Dyna Gear. + +- 0.99u3: Changed description to 'Dyna Gear'. + +- 0.97u3: Removed user1 roms ($100000/1). + +- 0.97u2: Mamesick reapplied fix for bad shadows in Dyna Gears. + +- 0.97u1: Mamesick added workaround for bad shadow sprites in Dyna Gears. + +- 0.95u4: Brian Troha fixed dipswitches in Dyna Gears. Added dipswitches 'Coin A/B', 'Flip Screen', 'Difficulty', 'Lives' and 'Health'. + +- 0.87u1: Derrick Renaud fixed Dyna Gears dipswitches. Added dipswitches 'Demo Sounds' and 'Free Play'. + +- 0.82: David Haywood and Tomasz Slanina added 'Dyna Gears' (Sammy 1994). Clean up video emulation a bit (uses SSV vidhrdw in a strange way). + +- 1st May 2004: David Haywood added Dyna Gears to the SSV driver. + +- 27th April 2004: Guru - Received Dyna Gears from Randy, Gin, Smitdogg and many MAMEworld donators. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 17 MB / 12 files / 5.65 zip + +$end + + + +$info=dynajack +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added clone Dynamite Jack (CHG1562, US). + +- 0.175: Changed description to 'Dynamite Jack (01J00081, NSW/ACT)'. Renamed (dyjack) to (dynajack). + +- 0.173: Added 'Dynamite Jack' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 641.5 zip + +$end + + + +$info=dynamcop +$mame +0.87u1 [R. Belmont] + + +WIP: + +- 0.158: Dynamite Cop now returns the same values with the key + decryption code as the previous hardcoded returns (strangely I have to return a dummy value of 0x0000 before the start of the stream tho, the old sim did this too, CPU bug??) [David Haywood]. + +- 22nd January 2015: David Haywood - Hooked up the encryption device to the Model 2 driver (Dynamite Cop) allowing our existing simulation code to be replaced there (it returns text strings, so the simulation was already returning the correct data, meaning no visible improvement, just more correct to hardware code). + +- 0.133u1: Renamed (dyndek2b) to (dyndeka2b), (dynmcopb) to (dynamcopb) and (dynmcopc) to (dynamcopc). + +- 0.125u3: Guru added clone Dynamite Cop (USA, Model 2C). Changed parent description to 'Dynamite Cop (Export, Model 2A)' and clone (Model 2B) to 'Dynamite Cop (Export, Model 2B)'. + +- 30th October 2007: Guru - Dynamite Cop (Sega Model 2C) arrived recently. Thanks to Mr. J. Anonymous. + +- 0.114u1: Added clone Dynamite Deka 2 (Japan, Model 2B). + +- 0.87u2: Chris Hardy added clone Dynamite Deka 2 (Japan, Model 2A). + +- 0.87u1: R. Belmont added 'Dynamite Cop (Model 2A)' (Sega 1996) and clone (Model 2B). Coins up, won't start. R. Belmont fixed some errors in i960 interrupt handling, this fixes crashes in Dynamite Cop. + +- 12th January 2003: Guru - Arrived and dumped Dynamite Cop (Sega 1996, Model 2A-CRX version) and Daytona to the MAXX (Upgrade kit for Daytona). Thanks to Malcolm McKay. + + +LEVELS: 4 + + +Other Emulators: + +* Model 2 + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 92.8 MB / 38 files / 32.4 zip + +$end + + + +$info=dynamoah +$mame +0.199 [AJR] + +0.198 [AJR] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: AJR added Air Hockey (6.12?, encrypted). Renamed (dynamoah) to (dynamoaha). + +- 0.198: AJR added 'Air Hockey (6.03, encrypted)' (Dynamo 199?). + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 8 kb / 1 files / 2.05 zip + +$end + + + +$info=dynamski +$mame +0.37b14 [Phil Stroffolino] + + +Bugs: + +- Cocktail Mode graphic glitch. Draugr (ID 08438) + + +WIP: + +- 0.221: Added 'Demo Sounds' dipswitch. + +- 0.123u2: Swapped PROMs ($40, 140). Changed palettesize to 128 colors. + +- 4th January 2003: Stefan Jokisch fixed the colors in Dynamic Ski. + +- 0.63: Stefan Jokish fixed colors in Dynamic Ski. Fixed palette proms loading. + +- 0.61: Changed palettesize from 256 to 32 colors. Added PROMs ($0, 20). + +- 18th June 2002: Nicola Salmoria added the color PROMs to Dynamic Ski but the colors may still be incorrect. + +- 0.37b14: Phil Stroffolino added 'Dynamic Ski' (Taiyo 1984). + +- 28th February 2001: Phil Stroffolino added Dynamic Ski to the Shanghai Kid driver, but it lacks correct colors. + +- 1st December 1998: Dumped Dynamic Ski. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 72.6 kb / 17 files / 34.3 zip + +$end + + + +$info=dynashot +$mame +0.109u1 [Tomasz Slanina, Guru] + + +< Japan > + + +WIP: + +- 0.281: Fixed DIP switch labels and added locations for Dynamic Shoot Kyousou [Vas Crabb]. Added dipswitches 'Difficulty' and 'Medal Payout Rate'. + +- 0.272: Fixed coin inserted at boot and regression with upd7756 sound. Fixes 'Dynamic Shoot Kyousou' immediately coins up on boot at default coinage DIP switch settings [hap]. + +- 0.248: Added NEC uPD7756 (640000 Hz) sound. + +- 0.147: Changed YM2203 clock speed to 2.5MHz. Added 5x 'Unknown' dipswitches. Fixed rom names. Changed description to 'Dynamic Shoot Kyousou'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Homerun driver. + +- 0.125u4: Replaced 2-way Joystick with 8-way Joystick. + +- 0.125u3: Aaron Giles fixed incorrectly read and implement input definitions. Replaced 8-way Joystick with 2-way Joystick. + +- 0.109u1: Tomasz Slanina and Guru added 'Dynamic Shooting' (Jaleco 1988). + +- 26th September 2006: Tomasz Slanina - Another fresh dump - Dynamic Shooting with some screenshots. + +- 25th September 2006: Guru - Dynamic Shoot Kyousou arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +LEVELS: 16 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 320 kb / 3 files / 63.3 zip + +$end + + + +$info=dynasty +$mame +0.271 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.272: Changed description to 'Dynasty (2009, Ver. 1.02)'. + +- 0.271: Ioannis Bampoulas and TeamEurope added 'Dynasty (Ver. 1.02)' (Dyna 2009). Note: This PCB is a slight evolution of the one in misc\dyna_d0404.c. It's called DYNA System2007(D0703) V1.05.01 in ROM. Currently unknown what produces the sound [Osso]. + + +Recommended Games (Gambling) + + +Romset: 17.5 MB / 3 files / 2.76 zip + +$end + + + +$info=dynastye +$mame +0.272 [Ioannis Bampoulas] + + +WIP: + +- 0.272: Ioannis Bampoulas added 'Dynasty (1992, V5.1G)' (Dyna 1992). TODO: Correct/Complete CPU decryption table. Most games run for a while before getting stuck. dynastye is the exception. It's a very early game which seems to use a rather different codebase and trips on not yet decrypted opcodes almost immediately. The DC3001 GFX custom is suspected to have internal ROM (seems used by scherrym and clones). dynastye doesn't seem to have the DC3001 GFX custom or at least uses a different GFX format. All games will need proper i/o once they fully work. + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 4 files / 33.5 zip + +$end + + + +$info=dynchance +$mame +0.280 [Roberto Fresca, Grull Osgo, Hammy] + + +WIP: + +- 0.280: Roberto Fresca, Grull Osgo and Hammy added 'Dynamic Chance (Type-3.0 Part 1-2)' ( 1992) and clones 'Dynamic Chance (Type-3.0 Part 1-2, alt)' and 'Dynamic Plus One (SP Type ver 1.10)'. + + +Recommended Games (Cards) + + +Romset: 96.5 kb / 4 files / 24.5 zip + +$end + + + +$info=dynduke +$mame +0.181 [Tirino73] + +0.146u4 [Arzeno Fabrice] + +0.146u1 [Tirino73] + +0.104u2 [Pierpaolo Prazzoli, Guru] + +0.36b10 [Bryan McPhail] + + +Artwork available + + +TEST MODE: + +- To access test mode, reset with both start buttons held. + + +WIP: + +- 0.272: Correct OKI rom mapping. Fixes missing sound samples in Dynamite Duke [hap]. + +- 22nd November 2020: Mr. Do - Added marquee for Dynamite Duke, supplied by ArsInvictus. He also recreated the Instruction Strip for the bezel. + +- 0.197: Dumped proms [Porchy and Muddymusic]. Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.185: Documented undumped PROM [AJR]. + +- 0.182: Corrado Tomaselli and The Dumping Union added clone Dynamite Duke (Japan, 25JUL89). Changed parent description to 'Dynamite Duke (Europe, 03SEP89)' and clones (Europe set 2 25JUL89) to 'Dynamite Duke (Europe, 25JUL89)', (Japan 03SEP89) to 'Dynamite Duke (Japan, 03SEP89)' and (US 25JUL89) to 'Dynamite Duke (US, 25JUL89)'. + +- 0.181: Tafoid replacing parent with the set having the latest build date. Also added build dates to the description for all games in driver. Changed clone (Europe set 2) to parent 'Dynamite Duke (Europe set 1 03SEP89)', (Europe set 1) to clone 'Dynamite Duke (Europe set 2 25JUL89)', (Japan) to 'Dynamite Duke (Japan 03SEP89)' and (US) to 'Dynamite Duke (US 25JUL89)'. Renamed (dynduke) to (dyndukea) and (dyndukea) to (dynduke). + +- 0.173: Osso fixed missing background in Dynamite Duke with flipscreen on. + +- 0.165: Use standard palette device ram for Dynamite Duke [Dirk Best]. + +- 0.162: Osso added save state support to Dynamite Duke. + +- 0.146u4: Arzeno Fabrice added Dynamite Duke (Europe set 1). Changed (Euro) to clone 'Dynamite Duke (Europe set 2)'. Renamed (dynduke) to (dyndukea). + +- 0.146u1: Tirino73 added Dynamite Duke (Euro). Renamed (dynduke) to (dyndukej) and (dyndukef) to (dyndukeu). + +- 0.133u1: Renamed (dyndukf) to (dyndukef). + +- 0.126u4: Fabio Priuli added conditional dips and DIP locations to Dynamite Duke. Added dipswitches 'Coin Mode', 'Coinage' and 'Cabinet'. + +- 0.119u3: David Haywood fixed colors in Dynamite Duke. Changed palettesize from 3072 to 2048 colors. + +- 3rd October 2007: David Haywood - The source of most of the problems in Dynamite Duke was the strange way in which the background layer was being decoded and handled. The biggest problem is that 1 bit of data for each pixel was being completely overlooked. Dynamite Duke's background decode was 5bpp, not 6bpp. If that was all there was to it then it would have been a very simple fix, however, the problems were deeper than that. Neither of the upper 2 bits of the data are used in the traditional sense, to simply extend the available colour palette. Ignoring the 6th bit for now, the one that was being used as transparency, I started looking at the bit that wasn't being decoded, the 5th bit. There was clearly data there, it wasn't just unused rom as you'll sometimes find. Infact the data present conincided with the tiles that were being rendered with the wrong colours in the game, logically everything would suggest that the decode was simply missing a bit, and hooking that up should fix the colours as it would then be able to address the correct colours. It didn't. Usually if you increase the bpp of a set of graphics it allows the colours directly after the current palette to be addressed in addition to the ones already being used. For Dynamite Duke something different was going on. Regular System: 4bpp decode | Pal#1 Colours 0-15, Pal #2 Colours 16-31, Pal #3 Colours 32-47 and 5bpp decode | Pal#1 Colours 0-31, Pal #2 Colours 32-63, Pal #3 Colours 64-95, for Dynamite Duke however: 5bpp decode | Pal#1 Colours 0-15 & 256-271, Pal #2 Colours 16-31 & 272-287 etc. Basically the extra bit is being used by the hardware more as a palette bank bit, grabbing the extra colours from a completely different part of the palette. I needed to clean up the driver a bit, remove some palette hacks that were already in there, and rework a few things, but by implementing that logic I at least got the right colours on all the scenes, except one, the map scene. For the map scene it turns out there was another error in the driver. As the previous decode didn't allow for accessing of colours above 255 one of the layer disable bits had been incorrectly hooked up as a palette bank, probably because the map screen happened to have that layer disabled and also by chance needed the higher palette codes. An easy mistake to make. Removing that hack, and correclty hooking up the layer disables had the advantage of also getting rid of some garbage sprites left on the screen during 'continue' etc. That just left the 6th bit, marked as transparency. Finding out the use for that was pretty straightforward, it quickly became clear that it was actually a priority bit (which is basically how it was being used anyway 'transparency' was rather misleading). With everything fixed up Dynamite Duke looks better than ever, and one of the longest standing bugs that I can remember has finally been fixed. + +- 30th September 2007: David Haywood - I've hopefully fixed the colour problems from the first boss and beyond in Dynamite Duke. Note, the background is now correct in shots 3 / 4 onwards. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.104u2: Renamed (dynduke) to (dyndukf) and (dyndukj) to (dynduke). + +- 0.103: Pierpaolo Prazzoli and Guru added clone Dynamite Duke (Japan). Changed parent description to 'Dynamite Duke (US)'. + +- 0.99u7: Curt Coder fixed background layer color in the first levels. Added 'Bonus Life' dipswitch. Removed 'Unknown' dipswitches. + +- 0.66: Changed clock speed of the 2x V30 to 8MHz. + +- 0.37b16: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Dynamite Duke. Added Z80 (3579545 Hz) CPU3 - Sound works now. + +- 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). + +- 0.36b12: Changed YM3812 clock speed to 3579545 Hz. + +- 0.36b10: Bryan McPhail added 'Dynamite Duke' (Seibu Kaihatsu 1989 (Fabtek license)). Known issues: Coins are controlled by the sound cpu, and the sound CPU is encrypted! You need to play with sound off at the moment to coin up. The background layer is 5bpp and I'm not 100% sure the colours are correct on it, although the layer is 5bpp the palette data is 4bpp. My current implementation looks pretty good though I've never seen the real game. + +- 17th November 1999: Bryan McPhail sent in a driver for Dynamite Duke / Double Dynamite. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 5.16 MB / 30 files / 1.63 zip + +$end + + + +$info=dynobop +$mame +0.74u2 [Aaron Giles] + +0.60 [Testdriver] + + +NOTE: + +- The game needs a physics simulation to control the bowl. Which is beyond the scope of MAME. + + +WIP: + +- 0.283: Changed description to 'Dyno Bop (v1.1)'. + +- 0.231: Fixed rom names. + +- 0.184: Correct some Dyno Bop rom names [Brian Troha]. Changed description to 'Dyno Bop (V1.1)'. + +- 0.95u2: Aaron Giles fixed paging/flicker problems and hooked up inputs for Dyno Bop, which are now somewhat playable. Changed palettesize to 256 colors. Removed Player 2. Replaced Paddle with Trackball. + +- 0.74u2: Aaron Giles added 'Dyno Bop' (Grand Products/Incredible Technologies 1990). + +- 0.60: Aaron Giles added (Testdriver) Dyno Bop. + +- 19th April 2002: Aaron Giles fixed a divide by zero error in Dyno Bop. + +- 18th April 2002: Aaron Giles added Dyno Bop without proper controls. + + +LEVELS: 1 + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 424 kb / 6 files / 196.5 zip + +$end + + + +$info=dynwar +$mame +0.59 [David Haywood] + +0.34b1 [Paul Leaman] + + +< Japan > + + +Bugs: + +- Clone dynwarjr: Original PCB video. Smitdogg (ID 04230) + + +WIP: + +- 0.148u2: Added new gfx rom ($100002) to clone Tenchi wo Kurau (Japan). + +- 0.141u2: J. Finney, italie, john666, Yohji, Smitdogg and The Dumping Union added clone Tenchi wo Kurau (Japan Resale Ver.). + +- 4th February 2011: Smitdogg - We got Tenchi wo Kurau (Japan resale version), a pretty hard to get CPS1 game. + +- 0.139u1: Team CPS-1 replaced gfx rom 14.bin in clone Tenchi wo Kurau (Japan), it was a bad dump. Changed parent description to 'Dynasty Wars (USA, B-Board 89624B-?)' and clone (USA, set 2) to 'Dynasty Wars (USA, B-Board 88622B-3)'. Renamed (dynwaru) to (dynwara). + +- 0.139: Corrado Tomaselli dumped and added TK24B1.1A to Dynasty Wars. Changed description to 'Dynasty Wars (USA, set 1)' and clone (US set 2) to 'Dynasty Wars (USA, set 2)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.124u5: Corrado Tomaselli added clone Dynasty Wars (US set 2). Changed parent description to 'Dynasty Wars (US set 1)'. + +- 24th April 2008: Corrado Tomaselli dumped Dynasty Wars (US set 2), original PCB with different size EPROMs. + +- 0.124u3: Changed description of 'Dynasty Wars (World)' to 'Dynasty Wars (US)'. + +- 0.86u4: Added new 512k cpu1 and gfx1 roms to Dynasty Wars (World). Renamed (dw) to (dynwar) and (dwj) to (dynwarj). + +- 0.63: Added 'Game Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.59: David Haywood added Dynasty Wars (World). + +- 26th February 2002: David Haywood added the World version of Dynasty Wars to the CPS-1 driver. + +- 0.36RC1: Changed description to 'Tenchi wo Kurau (Japan)'. + +- 0.35: Changed description to 'Tenchi wo Kurau'. + +- 0.35b4: Changed description to 'Tenchi o Kurau'. + +- 0.34b8: Changed description to 'Tenchi o Kurau (Japan)'. + +- 0.34b7: Changed description to 'Dynasty Wars / Tenchi o Kurau (Japan)'. + +- 0.34b6: Changed description to 'Dynasty Wars (Japan)'. Renamed (dynwarsj) to (dwj). + +- 0.34b4: Changed description to 'Dynsaty Wars (Japanese)'. + +- 0.34b2: Dynasty Wars works (actually it was already working, it's just that the dipswitches had Freeze on by default). + +- 0.34b1: Paul Leaman added 'Dynasty Wars (Japanese)' (Capcom 1989). Not working. + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 5.31 MB / 23 files / 2.02 zip + +$end + + + +$info=e05a03 +$mame + +DEVICE: + +Epson E05A03 Gate Array + + +WIP: + +- 0.186: Changed description to 'Epson E05A03 Gate Array'. + +- 0.185: Added 'E05A03' device (machine\e05a03.cpp). + +$end + + + +$info=e05a30 +$mame + +DEVICE: + +Epson E05A30 Gate Array + + +WIP: + +- 0.186: Changed description to 'Epson E05A30 Gate Array'. + +- 0.185: Added 'E05A30' device (machine\e05a30.cpp). + +$end + + + +$info=e116 +$mame + +DEVICE: + +hyperstone E1-16 + + +WIP: + +- 0.277: Got package option (T, N or B suffix) out of device type [Vas Crabb]. Changed description to 'hyperstone E1-16'. Renamed (e116t) to (e116). + +- 0.196: Changed description to 'hyperstone E1-16T'. + +- 0.148: Added 'E1-16T' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=e116x +$mame + +DEVICE: + +hyperstone E1-16X + + +WIP: + +- 0.277: Got package option (T, N or B suffix) out of device type [Vas Crabb]. Changed description to 'hyperstone E1-16X'. Renamed (e116xt) to (e116x). + +- 0.196: Changed description to 'hyperstone E1-16XT'. + +- 0.148: Added 'E1-16XT' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=e116xs +$mame + +DEVICE: + +hyperstone E1-16XS + + +WIP: + +- 0.196: Changed description to 'hyperstone E1-16XS'. + +- 0.184: Added 'E1-16XS' device (cpu\e132xs\e132xs.cpp). + +$end + + + +$info=e116xsr +$mame + +DEVICE: + +hyperstone E1-16XSR + + +WIP: + +- 0.196: Changed description to 'hyperstone E1-16XSR'. + +- 0.184: Added 'E1-16XSR' device (cpu\e132xs\e132xs.cpp). + +$end + + + +$info=e132 +$mame + +DEVICE: + +hyperstone E1-32 + + +WIP: + +- 0.277: Got package option (T, N or B suffix) out of device type [Vas Crabb]. Changed description of 'hyperstone E1-32N' and 'hyperstone E1-32T' to 'hyperstone E1-32'. Renamed (e132n) and (e132t) to (e132). + +- 0.196: Changed description of 'E1-32N' to 'hyperstone E1-32N' and 'E1-32T' to 'hyperstone E1-32T'. + +- 0.148: Added 'E1-32N' and 'E1-32T' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=e132x +$mame + +DEVICE: + +hyperstone E1-32X + + +WIP: + +- 0.277: Got package option (T, N or B suffix) out of device type [Vas Crabb]. Changed description of 'hyperstone E1-32XN' and 'hyperstone E1-32XT' to 'hyperstone E1-32X'. Renamed (e132xn) and (e132xt) to (e132x). + +- 0.196: Changed description of 'E1-32XN' to 'hyperstone E1-32XN' and 'E1-32XT' to 'hyperstone E1-32XT'. + +- 0.148: Added 'E1-32XN' and 'E1-32XT' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=e132xs +$mame + +DEVICE: + +hyperstone E1-32XS + + +WIP: + +- 0.196: Changed description to 'hyperstone E1-32XS'. + +- 0.184: Added 'E1-32XS' device (cpu\e132xs\e132xs.cpp). + +$end + + + +$info=e132xsr +$mame + +DEVICE: + +hyperstone E1-32XSR + + +WIP: + +- 0.196: Changed description to 'hyperstone E1-32XSR'. + +- 0.184: Added 'E1-32XSR' device (cpu\e132xs\e132xs.cpp). + +$end + + + +$info=eaglrock +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Eagle Rock - Cash Express (0151126, US)'. + +- 0.173: Added 'Eagle Rock' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.3 zip + +$end + + + +$info=eaglshot +$mame +0.74u2 [Guru, R. Belmont] + +0.62 [Testdriver] + + +Artwork available + + +WIP: + +- 0.205: Joshua Inman added clone Eagle Shot Golf (Japan, bootleg?). Emulated rowscroll effect. Fixes missing raster effect in Eagle Shot Golf. Added masking logic for non 6/8bpp modes, needed by Eagle Shot Golf [David Haywood]. Changed parent description to 'Eagle Shot Golf (US)'. + +- 0.186: Rewrote uPD4701 device and hook it up to Eagle Shot Golf [AJR]. + +- 0.157: Use required_region_ptr instead of required_memory_region and removed 2 unused variables [Osso]. Use core palette handling. Use rombank instead of custom handler for Eagle Shot Golf's CPU-mapped gfx roms. Fixed Eagle Shot Golf gfx_element counts [Alex Jackson]. + +- 0.120u4: Added 3rd button. + +- 25th September 2006: Mr. Do - Added instruction cards for Eagle Shot Golf. Thanks to Brian Troha for sending them to me for scanning (they'll be back in the mail this week Brian). + +- 0.100u3: Removed clone Eagle Shot Golf (alt) - differ by only 3 bytes. + +- 0.97u5: Luca Elia fixed Eagle Shot Golf - Game now playable. + +- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. + +- 0.97u3: Luca Elia fixed a number of problems with Eagle Shot Golf, removing several hacks from the SSV driver along the way. Changed visible area to 320x224 and input to Trackball with 2x buttons. + +- 24th June 2005: Luca Elia - Eagle Shot Golf has been in the SSV driver for quite some time now, hanging at the boot and just showing a black screen. After much investigation of its stack handling during the boot process, I was able to nail down the problem: The emulation of the TRAP and STTASK instructions of the V60 CPU. A change there got the game past the boot, but that was not the end of the story, as most of the sprites had wrong tiles or were misaligned. It turns out that this is the only game on this platform, through its sub board, that decodes the tiles from some banked ram. It reads the original data from the graphics roms and rearranges the tiles in ram (goes to explain the odd graphics layout in the roms, to begin with). The reason they did this was to simulate a pixel layer for the CPU to draw in, in order to render the course in "3D". The misaligned graphics were due to a feature no other game uses (sprites auto centering), that is turned on by a bit in the video registers. That led to the pleasant dicovery of some more sprite control bits, and with the new insight gained I was able to clean up the video emulation, by replacing many game specific hacks with a single general mechanism. There is still a lot of work to do though, both on the V60 (the game crashes after playing some holes, srmp7 doesn't boot) and on the video side of this driver (mainly misaligned layers in a handful of games). + +- 0.74u2: Added 'Eagle Shot Golf' (Sammy 1994) and clone (alt). + +- 0.62: Added (Testdrivers) Eagle Shot Golf and clone (alt). + +- 15th May 2002: Guru - Thanks to R. Belmont for the donation of a non-working (and undumped) golf PCB running on SSV hardware (called 'Eagle Shot Golf'). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 17 MB / 10 files / 6.00 zip + +$end + + + +$info=earthjkr +$mame +0.37b9 [David Graves, Brian Troha] + + +WIP: + +- 0.276: Mark gfxram dirty after loadstate in Taito tilemap chips. Fixes text and HUD may not display correctly in 'U.N. Defense Force: Earth Joker' after loading a save state [hap]. + +- 0.232: Sergio Galiano added clone U.N. Defense Force: Earth Joker (US / Japan, set 3). Note: Found in Taito PCB: K1100726A / J1100169B. It only differs in 2 program roms: 4.ic23 and 3.ic8. They are very close to earthjkra set and only differs in 42 bytes in each rom. Eprom labels are numbered in the same way as earthjkrp set, but 3 and 4 ones are swapped (Maybe a typo in earthjkrp ?). Same ROMSTAR license and no region disclaimer when dipswitch is changed, like earthjkr and earthjkra sets. It seems a newer version than earthjkra set, including additional changes to those added in earthjkra in comparison to earthjkr set, as earthjkra and earthjkrb share the same changes from earthjkr [Sergio Galiano, EX86868]. + +- 0.204: Phil Bennett added clone U.N. Defense Force: Earth Joker (US / Japan, set 2). Marked parent set as a bad dump and applied a patch based on earthjkrp (fixes row scroll on final stage). Reduced sound levels to avoid clipping [David Haywood]. Changed parent description to 'U.N. Defense Force: Earth Joker (US / Japan, set 1)'. + +- 0.196: Fixed clock speeds & misc updates. Both Galmedes & U.N. Defense Force: Earth Joker are chip swaps for Asuka & Asuka so use the Asuka machine config. Note that both games don't use the OKI MSM5205, but it's still on the PCB [Brian Troha]. Added MSM5205 (384000 Hz) sound. + +- 0.193: Better documentation and rom name correction [Brian Troha]. + +- 0.155: Added PLDs ($0 - b68-04.bin and b68-05.bin). + +- 0.152: Unigame added clone U.N. Defense Force: Earth Joker (Japan, prototype?). It's a final PCB, with mask roms, so might not be a proto. Also need to ask if remaining roms were verified. Changed parent description to 'U.N. Defense Force: Earth Joker (Japan)'. + +- 0.118u2: Added 'Copyright' dipswitch. Changed description to 'U.N. Defense Force: Earth Joker'. + +- 0.106u3: Added 'Bonus Life' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.90u3: Removed ADPCM sound. + +- 0.37b9: David Graves and Brian Troha added 'U.N. Defense Force: Earth Joker (Japan)' (Visco 1993). TODO: Wrong screen size? Left edge of green blueprints in attract looks like it's incorrectly off screen. + +- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. + +- 12th October 2000: David Graves fixed some missing sounds in Earth Joker. + +- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes and U.N. Defense Force: Earth Joker. + +- 14th January 1999: AraCorn (aka CaBBe) dumped U.N. Defense Force: Earth Joker. + + +STORY: + +- A.D. 2026 - The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: To regroup and wrest control of the earth from the Slytow. A.D. 2028 - The colonies have thrived an have regrouped. The earth is not forgotten, as the new United Nations readies the new colonies to their destiny. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 1.94 MB / 10 files / 667.0 zip + +$end + + + +$info=eastland +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Easter Island - Cash Express (0151117, US)'. + +- 0.173: Added 'Easter Island' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.0 zip + +$end + + + +$info=eatpm_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Quench and PinMAME added clone 'Elvira and the Party Monsters (LG-3)'. + +- 0.209: Osso added clone 'Elvira and the Party Monsters (LF-1) French'. + +- 0.141u1: Miodrag Milanovic added 'Elvira and the Party Monsters (LA-4)' (Bally 1989) and clones (LA-1), (LA-2), (LG-4), (LU-4) and (PA-7). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 208 kb / 7 files / 166.1 zip + +$end + + + +$info=eballchp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.182: Iso Tropia added clone Eight Ball Champ (Spain, Z-Pinball hardware). + +- 0.141u1: Miodrag Milanovic added 'Eight Ball Champ' (Bally 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 28 kb / 4 files / 19.2 zip + +$end + + + +$info=eballdlx +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u3: destruk added clone Eight Ball Deluxe (rev. 14). Changed parent description to 'Eight Ball Deluxe (rev. 15)'. + +- 0.141u1: Miodrag Milanovic added 'Eight Ball Deluxe' (Bally 1981) and clones (prototype rev. 1), (prototype rev. 2), (prototype rev. 3) and (prototype rev. 4). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 18 kb / 5 files / 15.9 zip + +$end + + + +$info=ebases +$mame +0.31 [Alex Judd] + + +Artwork available + + +WIP: + +- 0.255: Eliminated deprecated use of PORT_RESET for trackball inputs [AJR]. + +- 30th June 2019: Mr. Do - I had taken a picture of an Extra Bases somewhere. Using color matching in Photoshop with one of the others as reference, the result came out pretty good. Not as good as the other two, but acceptable for the time being. You need to make sure to set your dipswitch to a black and white monitor to use the backdrop artwork correctly. + +- 0.149: hap added Extra Bases color overlay (same as Space Zap). Note: Cocktail cabinets had a B/W monitor with color overlay (same one as Space Zap!), upright cabinets at factory default had a B/W monitor too, with a baseball stadium background [gregf]. Added 'Monitor' dipswitch. + +- 11th May 2013: Mr. Do - gregf showed us a picture of an Extra Bases cocktail, which used the same screen overlay as Space Zap, so that has been added in. + +- 0.145u4: hap fixed trackball in Extra Bases. + +- 23rd October 2009: Mr. Do - Kiltron did a nice cleanup job on Extra Bases, which was on loan from Vintage Arcade. Backdrop to come at a later date (hopefully). + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Changed Z80 CPU and Astrocade clock speeds to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 512 colors. Added 'Cabinet' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b6: Added 'Monitor' dipswitch. + +- 0.37b1: Changed visible area to 320x204. + +- 29th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. + +- 0.36b10: Changed 4-way Joystick to Trackball and 3 players. + +- 0.35RC2: Changed visible area to 320x192. + +- 17th November 1999: Zsolt Vasvari fixed Extra Bases, which is now playable. + +- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 1x Astrocade sound. + +- 0.31: Alex Judd added 'Extra Bases' (Midway 1980). Not playable. + +- 4th April 1998: Dumped Extra Bases. + + +HOW TO PLAY: + +- Press PITCH button to start pitch + +- Rollerball controls pitch and moves outfielders + +- Press BAT button to swing bat + +- Hold button down to advance runners + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 16 kb / 4 files / 11.8 zip + +$end + + + +$info=ec_bar7 +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.153: Split 'Bar 7 (Concept)' into 'Bar 7 (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Bar 7 (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 26.7 zip + +$end + + + +$info=ec_barx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Removed clones 'Bar X (older PCB) (Electrocoin)' and 'Bar X (Electrocoin) (set 95)'. + +- 0.146u5: Split 'Bar X (Electrocoin)' into 'Bar X (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77), (set 78), (set 79), (set 80), (set 81), (set 82), (set 83), (set 84), (set 85), (set 86), (set 87), (set 88), (set 89), (set 90), (set 91), (set 92), (set 93), (set 94) and (set 95). + +- 0.143u5: Split 'Bar X (Electrocoin) (?)' into 'Bar X (Electrocoin)' and clones 'Bar X (older PCB) (Electrocoin)' and 'Bar X (MAB PCB) (Electrocoin)'. Split (ec_barx) into (ec_barx), (ec_barxo) and (ec_barxmab). + +- 0.143u4: Added maincpu roms a410p.bin and a410p~.bin. Removed 7x maincpu roms in 'Bar X (Electrocoin) (?)'. Removed Unknown 'Electrocoin' Fruit Machine 'a3' (Electrocoin) (?), Unknown 'Electrocoin' Fruit Machine 'a4' (Electrocoin) (?) and Unknown 'Electrocoin' Fruit Machine 'flat256' (Electrocoin) (?). + +- 0.143u3: Added 'Bar X (Electrocoin) (?)' (Electrocoin 19??) and 'Unknown 'Electrocoin' Fruit Machine 'a3' (Electrocoin) (?)', 'Unknown 'Electrocoin' Fruit Machine 'a4' (Electrocoin) (?)' and 'Unknown 'Electrocoin' Fruit Machine 'flat256' (Electrocoin) (?)'. + + +Recommended Games (Gambling) + + +Romset: 39.1 kb / 3 files / 19.4 zip + +$end + + + +$info=ec_barxo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.148: Split 'Bar X (older PCB) (Electrocoin)' into 'Bar X (older PCB) (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Changed 'Bar 5 (older PCB) (Electrocoin)' to a clone of 'Bar X (older PCB) (Electrocoin) (set 1)'. Split 'Casino Bar X (older PCB) (Electrocoin) (?)' into 'Casino Bar X (older PCB) (Electrocoin) (set 1)' and clone (set 2). + +- 0.143u5: Split 'Bar X (Electrocoin) (?)' into 'Bar X (older PCB) (Electrocoin)'. Split 'Casino Bar X (Electrocoin) (?)' into 'Casino Bar X (older PCB) (Electrocoin) (?)'. Changed description of 'Bar 5 (Electrocoin) (?)' to 'Bar 5 (older PCB) (Electrocoin)'. + +- 0.143u3: Added 'Bar X (Electrocoin) (?)' (Electrocoin 19??), 'Bar 5 (Electrocoin) (?)' (Electrocoin 19??) and 'Casino Bar X (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 52 kb / 13 files / 30.4 zip + +$end + + + +$info=ec_big7 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Big 7 / Super Big 7 (Electrocoin) (?)' into 'Big 7 / Super Big 7 (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65) and (set 66). + +- 0.143u5: Merged 'Big 7 (Electrocoin) (?)', 'Super Big 7 (Electrocoin) (?)' and 'Super Bar 7 (Electrocoin) (?)' into 'Big 7 / Super Big 7 (Electrocoin) (?)' and clone 'Super Big 7 (MAB PCB) (Electrocoin) (?)'. Merged (ec_big7), (ec_spbg7) and (ec_supb7) into (ec_big7) and (ec_spbg7mab). + +- 0.143u3: Added 'Big 7 (Electrocoin) (?)' (Electrocoin 19??), 'Super Big 7 (Electrocoin) (?)' (Electrocoin 19??) and 'Super Bar 7 (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 20.0 zip + +$end + + + +$info=ec_bx125 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Changed 'Casino Bar X (Electrocoin) (set 4)' and (set 5) to 'Bar X 125 (Electrocoin) (set 1)' and (set 2). + +- 0.146u5: Split 'Casino Bar X (Electrocoin) (?)' into (set 4) and (set 5). + +- 0.143u3: Added 'Casino Bar X (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.9 zip + +$end + + + +$info=ec_bx180 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Changed clone 'Super Bar X (Electrocoin) (set 78)' to 'Bar X (Z180 hardware) (Electrocoin) (set 1)' and 'Bar X (Electrocoin) (set 95)' to 'Bar X (Z180 hardware) (Electrocoin) (set 2)'. + +- 0.146u5: Split 'Super Bar X (Electrocoin) (?)' into clone 'Super Bar X (Electrocoin) (set 78)'. Split 'Bar X (Electrocoin)' into 'Bar X (Electrocoin) (set 95)'. + +- 0.143u5: Split 'Super Bar X (Electrocoin) (?)' into 'Super Bar X (Electrocoin) (?)'. Split 'Bar X (Electrocoin) (?)' into 'Bar X (Electrocoin)'. + +- 0.143u3: Added 'Bar X (Electrocoin) (?)' (Electrocoin 19??) and 'Super Bar X (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 39.1 kb / 3 files / 13.2 zip + +$end + + + +$info=ec_bxd7s +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bar X Diamond 7s (2006 COOL7) (Electrocoin) (?)' into 'Bar X Diamond 7s (2006 COOL7) (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u5: Merged 'Bar X Diamond 7s (Electrocoin) (?)' and 'Magic Bars (Electrocoin) (?)' into 'Bar X Diamond 7s (2006 COOL7) (Electrocoin) (?)'. Merged (ec_bxd7s) and (ec_magbr) into (ec_bxd7s). + +- 0.143u3: Added 'Bar X Diamond 7s (Electrocoin) (?)' (Electrocoin 19??) and 'Magic Bars (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.8 zip + +$end + + + +$info=ec_casbx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Removed 'Casino Bar X (older PCB) (Electrocoin) (?)' and Casino Bar X (Electrocoin) (set 4)' and (set 5). + +- 0.146u5: Split 'Casino Bar X (Electrocoin) (?)' into 'Casino Bar X (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u8: Changed description of clone (Concept - Electrocoin) to 'Casino Bar X (Concept Games Ltd) (?)'. + +- 0.143u6: Added clone Casino Bar X (Concept - Electrocoin) (?). + +- 0.143u5: Split 'Casino Bar X (Electrocoin) (?)' into 'Casino Bar X (Electrocoin) (?)' and clone 'Casino Bar X (older PCB) (Electrocoin) (?)'. Merged 'Bar X Deluxe (Electrocoin) (?)' with clone 'Casino Bar X (older PCB) (Electrocoin) (?)'. Split (ec_casbx) into (ec_casbx) and (ec_casbxo). Merged (ec_barxd) with (ec_casbx). + +- 0.143u3: Added 'Casino Bar X (Electrocoin) (?)' (Electrocoin 19??) and 'Bar X Deluxe (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.7 zip + +$end + + + +$info=ec_casmb +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Casino Multi Bar (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Casino Multi Bar (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 6 files / 146.8 zip + +$end + + + +$info=ec_fltr +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Flutter (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Flutter (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 14 files / 368.0 zip + +$end + + + +$info=ec_gold7 +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Golden 7 (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Golden 7 (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 1.81 MB / 9 files / 714.3 zip + +$end + + + +$info=ec_jackb +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Jackpot Bars (MAB PCB?) (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Jackpot Bars (MAB PCB?) (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 99.9 zip + +$end + + + +$info=ec_laby +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Labyrinth (v8) (Electrocoin)' into 'Labyrinth (v8) (Electrocoin)' and clone 'Labyrinth (v10) (Electrocoin)'. + +- 0.145u7: Changed description to 'Labyrinth (v8) (Electrocoin)'. + +- 0.143u3: Added 'Labyrinth (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 41.8 zip + +$end + + + +$info=ec_mag7s +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Magic 7s / Cool 7 / Bar X 7 (2001 COOL7) (Electrocoin) (?)' into 'Magic 7s / Cool 7 / Bar X 7 (2001 COOL7) (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63) and (set 64). + +- 0.143u5: Merged 'Magic 7s (Electrocoin) (?)', 'Cool 7 (Electrocoin) (?)' and 'Bar X 7 (Electrocoin) (?)' into 'Magic 7s / Cool 7 / Bar X 7 (2001 COOL7) (Electrocoin) (?)'. Merged (ec_mag7s), (ec_cool7) and (ec_barx7) into (ec_mag7s). + +- 0.143u4: Removed altrevs rom in 'Bar X 7 (Electrocoin) (?)'. + +- 0.143u3: Added 'Magic 7s (Electrocoin) (?)' (Electrocoin 19??), Cool 7 (Electrocoin) (?) and Bar X 7 (Electrocoin) (?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.3 zip + +$end + + + +$info=ec_mgbel +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Megabell (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Megabell (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 5.31 MB / 22 files / 2.18 zip + +$end + + + +$info=ec_multb +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Multi Bar (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Multi Bar (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 9 files / 211.9 zip + +$end + + + +$info=ec_ndgxs +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Nudge Xcess (MAB PCB?) (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Nudge Excess (MAB PCB?) (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 11 files / 1.07 zip + +$end + + + +$info=ec_oxocg +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Oxo Classic Gold (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 7 files / 152.0 zip + +$end + + + +$info=ec_oxocl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.166: Changed description to 'Oxo Club (Electrocoin) (?)'. + +- 0.143u4: Removed maincpu rom. + +- 0.143u3: Added 'Oxo Club (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 602 kb / 8 files / 174.3 zip + +$end + + + +$info=ec_oxogb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Oxo Golden Bars (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 154 kb / 1 files / 34.4 zip + +$end + + + +$info=ec_oxorl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Oxo Reels (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 910 kb / 10 files / 255.2 zip + +$end + + + +$info=ec_oxorv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Oxo Revolution (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 1.49 MB / 14 files / 395.9 zip + +$end + + + +$info=ec_penni +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pennies From Heaven (v1) (Electrocoin)' into 'Pennies From Heaven (v1) (Electrocoin)' and clone 'Pennies From Heaven (v6) (Electrocoin)'. + +- 0.145u7: Changed description to 'Pennies From Heaven (v1) (Electrocoin)'. + +- 0.143u3: Added 'Pennies From Heaven (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.5 zip + +$end + + + +$info=ec_pyram +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pyramid (v6) (Electrocoin)' into 'Pyramid (v1) (Electrocoin)' and clone 'Pyramid (v6) (Electrocoin)'. + +- 0.145u7: Changed description to 'Pyramid (v6) (Electrocoin)'. + +- 0.143u3: Added 'Pyramid (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 49.9 zip + +$end + + + +$info=ec_rcc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Royal Casino Club (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 1.19 MB / 4 files / 650.1 zip + +$end + + + +$info=ec_rdht7 +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Red Hot 7 (MAB PCB?) (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Red Hot 7 (MAB PCB?) (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 204.4 zip + +$end + + + +$info=ec_redbr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Red Bar (Electrocoin) (?)' into 'Red Bar (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77), (set 78), (set 79), (set 80), (set 81), (set 82), (set 83), (set 84), (set 85), (set 86), (set 87), (set 88), (set 89), (set 90), (set 91), (set 92), (set 93), (set 94), (set 95), (set 96), (set 97), (set 98), (set 99), (set 100) and (set 101). + +- 0.143u5: Merged 'Casino Red Bar (Electrocoin) (?)', 'Super Red Bar (Electrocoin) (?)' and 'Super Silver (Electrocoin) (?)' with 'Red Bar (Electrocoin) (?)'. Merged (ec_casrb), (ec_suprb) and (ec_supsl) with (ec_redbr). + +- 0.143u3: Added 'Red Bar (Electrocoin) (?)' (Electrocoin 19??), Casino Red Bar (Electrocoin) (?), Super Red Bar (Electrocoin) (?) and Super Silver (Electrocoin) (?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.0 zip + +$end + + + +$info=ec_sbarx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Removed clones (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77) and (set 78). + +- 0.146u5: Split 'Super Bar X (Electrocoin) (?)' into 'Super Bar X (Electrocoin) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77) and (set 78). Renamed (ec_supbx) to (ec_sbarx). + +- 0.143u8: Changed description of clone 'Super Bar X (MAB PCB) (Concept - Electrocoin) (?)' to 'Super Bar X (MAB PCB) (Concept Games Ltd) (?)'. + +- 0.143u6: Added clone Super Bar X (MAB PCB) (Concept - Electrocoin) (?). Added 4x altrevs roms and snd rom to clone Super Bar X (MAB PCB) (Electrocoin) (?). + +- 0.143u5: Split 'Super Bar X (Electrocoin) (?)' into 'Super Bar X (Electrocoin) (?)' and clone 'Super Bar X (MAB PCB) (Electrocoin) (?)'. Split (ec_supbx) into (ec_supbx) and (ec_supbxmab). + +- 0.143u3: Added 'Super Bar X (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.5 zip + +$end + + + +$info=ec_sbxbr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Changed clones (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76) and (set 77) to 'Super Bar X (Brunel Research) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.146u5: Split 'Super Bar X (Electrocoin) (?)' into clones (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76) and (set 77). + +- 0.143u5: Split 'Super Bar X (Electrocoin) (?)' into 'Super Bar X (Electrocoin) (?)'. + +- 0.143u3: Added 'Super Bar X (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 12.4 zip + +$end + + + +$info=ec_secrt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Secret Castle (v1) (Electrocoin)'. + +- 0.143u3: Added 'Secret Castle (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.1 zip + +$end + + + +$info=ec_spbdx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Bar X Deluxe (Electrocoin) (?)' into 'Super Bar X Deluxe (Electrocoin) (set 1)' and clones (set 2), (set 3) and (set 4). Changed description of clone 'unknown 'Electrocoin' Fruit Machine '300615' (Electrocoin) (?)' to 'Super Bar X Deluxe (Electrocoin) (set 5)'. Renamed (ec_spbxd) to (ec_spbdx) and (ec_unk1) to (ec_spbdx__d). + +- 0.143u3: Added 'Super Bar X Deluxe (Electrocoin) (?)' (Electrocoin 19??) and 'Unknown 'Electrocoin' Fruit Machine '300615' (Electrocoin) (?)'. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.7 zip + +$end + + + +$info=ec_sphin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148: Move work on ec_sphin [David Haywood]. + +- 0.147u4: Split 'Sphinx (v1) (Electrocoin)' into 'Sphinx (v2) (Electrocoin) (set 1)' and clones 'Sphinx (v2) (Electrocoin) (set 2)' and 'Sphinx (v1) (Electrocoin)'. Give ec_sphin some lamps [David Haywood]. + +- 0.145u7: Changed description to 'Sphinx (v1) (Electrocoin)'. + +- 0.143u3: Added 'Sphinx (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 43.1 zip + +$end + + + +$info=ec_stair +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Stairway To Heaven (Maygay) (M1A/B)' into 'Stairway To Heaven (v11) (Electrocoin)' and clone 'Stairway To Heaven (v1) (Electrocoin)'. Renamed (m1stair) to (ec_stair). + +- 0.143u3: Added 'Stairway To Heaven (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.2 zip + +$end + + + +$info=ec_stkex +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Stake X (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Stake X (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 23.1 zip + +$end + + + +$info=ec_sumnc +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Casino Super Multi Nudger (Concept / Electrocoin Oxo) (?)' (Concept/Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 832 kb / 13 files / 311.9 zip + +$end + + + +$info=ec_sumnd +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Super Multi Nudger (Concept / Electrocoin Oxo) (?)' (Concept/Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 4.69 MB / 75 files / 1.78 zip + +$end + + + +$info=ec_supmb +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u8: Changed description to 'Super Multi Bar (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Super Multi Bar (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 5 files / 126.4 zip + +$end + + + +$info=ec_suprl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super Reels (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 5.56 MB / 13 files / 3.01 zip + +$end + + + +$info=ec_unk5 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'unknown 'Electrocoin' Fruit Machine(s) (Electrocoin) (?)' into 'unknown 'Electrocoin' Fruit Machines (Electrocoin) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Removed 8x maincpu roms. + +- 0.143u3: Added 'Unknown 'Electrocoin' Fruit Machine(s) (Electrocoin) (?)' (Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.9 zip + +$end + + + +$info=ec_unkt +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.145u6: Changed description to 'unknown 'T' (MAB PCB?) (Concept Games Ltd) (?)'. + +- 0.143u8: Changed description to 'Unknown 'T' (MAB PCB?) (Concept Games Ltd) (?)'. + +- 0.143u6: Added 'Unknown 'T' (MAB PCB?) (Concept - Electrocoin) (?)' (Concept - Electrocoin 19??). + + +Recommended Games (Gambling) + + +Romset: 4.27 kb / 2 files / 3.53 zip + +$end + + + +$info=ec1840_0002 +$mame + +DEVICE: + +EC1840.0002 (MDA) + + +WIP: + +- 0.280: Removed 5788005.u33 (8kb) gfx1 rom. + +- 0.186: Changed description to 'EC1840.0002 (MDA)'. + +- 0.185: Added 'EC 1840.0002 (MDA)' device (bus\isa\mda.cpp). + +$end + + + +$info=ec1840_mb +$mame + +DEVICE: + +EC-1840 motherboard + + +WIP: + +- 0.210: Added 'EC-1840 motherboard' device (machine\genpc.cpp). + +$end + + + +$info=ec1841_0002 +$mame + +DEVICE: + +EC 1841.0002 (CGA) + + +ROMS: + +5788005.u33 (8k gfx1) + + +WIP: + +- 0.184: Added 'EC 1841.0002 (CGA)' device (bus\isa\cga.cpp). + +$end + + + +$info=ec1841_hdc +$mame + +DEVICE: + +EC1841 Fixed Disk Controller + + +WIP: + +- 0.282: Changed description to 'EC1841 Fixed Disk Controller'. Renamed (ec1481) to (ec1841_hdc). + +- 0.186: Changed description to 'EX1841 Fixed Disk Controller'. + +- 0.185: Added 'EC1841 Fixed Disk Controller' device (bus\isa\hdc.cpp). + +$end + + + +$info=ec1841_mb +$mame + +DEVICE: + +EC-1841 motherboard + + +WIP: + +- 0.210: Changed description to 'EC-1841 motherboard'. + +- 0.186: Changed description to 'EC-1840 motherboard'. + +- 0.184: Added 'EC1841_MOTHERBOARD' device (machine\genpc.cpp). + +$end + + + +$info=eca +$mame +0.159 [Andy Geezer] + +0.102u4 [Ville Linde] + + +WIP: + +- 0.219: coolmod and MetalliC redumped clone Emergency Call Ambulance (US location test?). + +- 0.214: Added vertical 2-way Joystick. + +- 0.203: ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg and The Dumping Union added clone Emergency Call Ambulance (Japan). + +- 16th September 2018: Smitdogg - We need to raise $250 to go in with ShouTime on 2 undumped boardsets. One is the Japan version of Ace Driver Victory Lap (Namco System 22) and the other is the Japan version of Emergency Call Ambulance (Sega Model 3). If we reach that goal quickly and can go 100-200 higher we can also bid on an undumped Eolith board. + +- 0.159: Brian Troha made the Export of Emergency Call Ambulance the parent set. Changed clone 'Emergency Call Ambulance (Export)' to parent and 'Emergency Call Ambulance' to clone 'Emergency Call Ambulance (USA)'. Renamed (eca) to (ecau) and (ecax) to (eca). + +- 0.158: MetalliC added 315-5881 protection key for Emergency Call Ambulance. + +- 0.152: Marked BAD_DUMP for roms which did not match label written SUM16 for clone Emergency Call Ambulance (US location test?) [Tafoid]. + +- 0.151: ShouTime and The Dumping Union added clone Emergency Call Ambulance (US location test?). + +- 2nd October 2010: Smitdogg - Picked up some Emergency Call Ambulance hardware for Gerald. It isn't needed for dumping but I got some pics. + +- 0.126: Andy Geezer added clone Emergency Call Ambulance (Export). + +- 0.105u2: Swapped sound1 roms ($400000, 800000). + +- 0.102u4: Ville Linde added 'Emergency Call Ambulance' (Sega 1999). + +- 8th December 2005: Ville Linde - Emergency Call Ambulance was dumped and I added it to the Model 3 driver. The game has similar 3D graphics emulation problems as Harley Davidson and it's crashing almost as much. + + +Other Emulators: + +* Supermodel + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 136.5 MB / 37 files / 54.8 zip + +$end + + + +$info=eclipse +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Eclipse (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.85 zip + +$end + + + +$info=ecofghtr +$mame +0.53 [Razoola, PCB-a-holic] + +0.37b7 [Testdriver] + + +Bugs: + +- ecofghtrh: Original PCB running through an RGB board and into my PC. It's attract mode and a quick game. Smitdogg (ID 03918) + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.169: Working Spinners for Eco Fighters, enabled by default [David Haywood]. Added 'Use Spinners' configuration. + +- 15th November 2015: Smitdogg - There is an unofficial spinner adapter for Eco Fighters / Ultimate Ecology that triggers a hidden spinner option. It adds "rolling" to the input test menu and disables buttons 2 and 3. BillD got one in the mail and confirmed it. Someone can probably figure out how to enable it in emulation and add the functionality to MAME. Note Haze: I already figured out how to get it to show the rolling option (some unused bits in the input ports) but not sure how to actually get it to behave properly in that mode. + +- 0.139u2: Added clone Eco Fighters (World 931203 Phoenix Edition) (bootleg). + +- 0.138: Kevin Eshbach, Wild Eyed, Smitdogg, David Haywood and The Dumping Union added clone Eco Fighters (Hispanic 931203). + +- 0.133u1: Renamed (ecofghtu) to (ecofghtru), (ecofgtu1) to (ecofghtru1) and (ecofghta) to (ecofghtra). + +- 0.120u2: Nicola Salmoria and Razoola added clone Eco Fighters (USA 940215). Renamed (ecofghtu) to (ecofgtu1). + +- 0.112u1: Nicola Salmoria added CPS2 key to clones (USA 931203), (Asia 931203) and Ultimate Ecology (Japan 931203). + +- 0.105u3: Added clone Eco Fighters (US 931203). + +- 0.72u2: Razoola added clone Eco Fighters (Asia 931203). + +- 28th January 2003: Shiriru fixed Eco Fighters that was broken by one of his earlier updates. + +- 0.53: Razoola added 'Eco Fighters (World 931203)' (Capcom 1993) and clone Ultimate Ecology (Japan 931203). + +- 7th August 2001: Razoola - Released XOR 51 for Eco Fighters (ETC 931203) donated by PCB-a-holic. + +- 0.37b7: Added (Testdriver) Ultimate Ecology (Japan 931203). + + +STORY: + +- Far, far into the future, it is the age of space development. People have traveled through the galaxy, dreaming of becoming millionaires. As a result, many space enterprises were born and have grown from wining the surfaces of planets. The largest enterprise of all, GOYOLK K.K., has turned it's planets into dread spheres. This planet is becoming a dread sphere also... Dr. Moly is a famous scientist who lives on this planet. Your mission: Protect this planet from Goyolk! + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 18.1 MB / 16 files / 7.21 zip + +$end + + + +$info=edevices_sforce_vid +$mame + +DEVICE: + +Electronic Devices Video (Steel Forces) + + +WIP: + +- 0.246: Changed sourcefile to edevices\edevices.cpp. + +- 0.203: Added 'Electronic Devices Video (Steel Forces)' device (video\edevices.cpp). + +$end + + + +$info=edevices_vid +$mame + +DEVICE: + +Electronic Devices Video (Mighty Warriors) + + +WIP: + +- 0.246: Changed sourcefile to edevices\edevices.cpp. + +- 0.203: Added 'Electronic Devices Video (Mighty Warriors)' device (video\edevices.cpp). + +$end + + + +$info=edf +$mame +0.35b10 [Luca Elia] + +0.35b4 [Testdriver] + + +WIP: + +- 0.282: Sergio G. added clone 'E.D.F.: Earth Defense Force (set 3)'. + +- 0.274: Changed description to 'E.D.F.: Earth Defense Force (set 1)' and clones (set 2) to 'E.D.F.: Earth Defense Force (set 2)', (Japan, prototype) to 'E.D.F.: Earth Defense Force (Japan, prototype)', (North America) to 'E.D.F.: Earth Defense Force (North America)' and (bootleg) to 'E.D.F.: Earth Defense Force (bootleg)'. + +- 0.273: Dumped E.D.F. : Earth Defense Force microcontroller [Darren Olafson]. Hooked up microcontroller. Added support for Mega System 1 Type B with emulated microcontroller. Removed microcontroller simulation support for E.D.F. : Earth Defense Force [Sergio G]. Added MCU rom edf.mcu and Toshiba TMP91640 (8MHz) CPU3. Changed VSync to 56.205036 Hz. + +- 0.235: Correction to the audio CPU memory map and verified that clone 'E.D.F. : Earth Defense Force (bootleg)' has an undumped PIC [Hammy]. Verified 'E.D.F. : Earth Defense Force (bootleg)' XTAL and clock [Caius]. + +- 0.177: Give clone E.D.F. : Earth Defense Force (bootleg) its own memory maps so hacky input reading routines can be removed [AJR]. + +- 0.175: ShouTime added clone E.D.F. : Earth Defense Force (Japan, prototype). + +- 0.165: Yves Marchand added clone E.D.F. : Earth Defense Force (set 2). Changed parent description to 'E.D.F. : Earth Defense Force (set 1)'. + +- 0.143u6: Angelo Salese implemented inputs for clone E.D.F. : Earth Defense Force (bootleg). + +- 0.136u3: TeamEurope, Rene Single and Dumping Union added clone E.D.F. : Earth Defense Force (bootleg). Not working. + +- 29th January 2010: Smitdogg - We threw in money with TeamEurope to help pay for some boards (like Earth Defense Force/Bootleg). Thanks to a donation from Rene Single. + +- 31st August 2005: Dumping Project - Randy have won an English-language Jaleco 'Earth Defense Force'. + +- 0.98u4: Added new cpu1 rom ($1) to clone (North America). + +- 0.98u3: Aaron Giles added clone 'E.D.F. : Earth Defense Force (North America)'. + +- 0.67: Changed description to 'E.D.F. : Earth Defense Force'. + +- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz. + +- 0.37b5: Added PROM ($0 - priority). + +- 0.36b5: Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 8MHz. Added 3rd coin slot. + +- 0.35b10: Luca Elia added 'Earth Defense Force' (Jaleco 1991). + +- 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. + +- 0.35b4: Luca Elia added (Testdriver) Earth Defence Force. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 2.89 MB / 12 files / 1.06 zip + +$end + + + +$info=edrandy +$mame +0.64 [Bryan McPhail] + +0.36b5 [Testdriver] + + +WIP: + +- 0.190: Changed VSync to 58.238857 Hz. + +- 0.174: Temp fix to regain speed in Edward Randy and clones (and quite possibly more) by commenting select logerrors that are spammed unmerciful causing extreme performance degradation (machine\deco146.cpp) [Tafoid]. + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Hooked up the new DECO 146 sim side-by-side with the original in Edward Randy, it does seem that chip had the same functionality even if it was marked differently. I haven't yet removed the old Edward Randy sim because I'm still testing [David Haywood]. + +- 0.144u7: hap fixed missing clouds gfxs in Edward Randy. + +- 0.122u3: Brian Troha added 'Two coins to start?' dipswitch. Changed description to 'The Cliffhanger - Edward Randy (World ver 3)' and clone (World revision 1) to 'The Cliffhanger - Edward Randy (World ver 2)', (World) to 'The Cliffhanger - Edward Randy (World ver 1)' and (Japan revision 2) to 'The Cliffhanger - Edward Randy (Japan ver 3)'. Renamed (edrandy1) to (edrandy2) and (edrandy0) to (edrandy1). + +- 0.109u1: Patrik Styrnell added clone The Cliffhanger - Edward Randy (World). Fixed rom names. Changed description of clone (Japan) to 'The Cliffhanger - Edward Randy (Japan revision 2)'. + +- 0.64: Added 'The Cliffhanger - Edward Randy (World revision 2)' (Data East 1990) and clones (World revision 1) and (Japan). + +- 26th January 2003: Bryan McPhail fixed a small bug in the Edward Randy raster effects. + +- 24th January 2003: Bryan McPhail sent in a large DECO16 drivers update, adding Edward Randy and Mutant Fighter / Death Brade, added support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. + +- 0.36b5: Bryan McPhail added (Testdrivers) Edward Randy (World) and clone (Japan). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Romset: 8.31 MB / 27 files / 3.45 zip + +$end + + + +$info=eeekk +$mame +0.216 [Craig Anstett, Andrew Welburn] + +0.181 [Andrew Welburn, Craig Anstett, smf] + + +WIP: + +- 0.216: Craig Anstett and Andrew Welburn added 'Eeekk!' (Epos Corporation 1983). Redumped color BPROM for Eeekk! correcting colors. Note: This new parent set runs on Epos's original Tristar 8000 hardware; the previously dumped set has been tagged as the Pac-Man conversion it is [Andrew Welburn]. Added dips and flag [Osso]. Correct label [Brian Troha]. Changed Eeekk! to clone 'Eeekk! (Pac-Man conversion)'. Renamed (eeekk) to (eeekkp). + +- 0.187: Eeekk! is a conversion of Pac-Man, so it will have dipswitch 7 & 8 even though the game doesn't use it [smf]. + +- 0.182: Input port_name clarifications as well as further details for 'Difficulty' dipswitch settings. Fixes 2P Start Button map is missing [Tafoid]. + +- 0.181: Andrew Welburn, Craig Anstett and smf added 'Eeekk!' (Epos Corporation 1984). Note: Pac-Man PCB conversion kit. Includes a small daughtercard (2 roms + 4 PLDs, plugs in through the Z80 socket), 2 roms + 2 BPROMs. + + +HOW TO PLAY: + +- Sidney's watching the witch's house while she's gone to the witches' ball. Help Sidney punch out all of the goblin's before they destroy the furnishings. Beware of the eerie spiders. They are very deadly! Punch out bats for bonus points. But watch out. They can kill! Puch witch to slow her relentless pursuit. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 30 kb / 9 files / 19.1 zip + +$end + + + +$info=eeprom +$mame + +DEVICE: + +XBOX EEPROM + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox.cpp. + +- 0.203: Added 'XBOX EEPROM' device (machine\xbox.cpp). + +$end + + + +$info=ef9369 +$mame + +DEVICE: + +Thomson EF9369 Single Chip Color Palette + + +WIP: + +- 0.186: Changed description to 'Thomson EF9369 Single Chip Color Palette'. + +- 0.181: Dirk Best added 'EF9369 Single Chip Color Palette' device (video\ef9369.cpp). + +$end + + + +$info=efce +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (efcashex) to (efce). + +- 0.174: Changed description to 'Enchanted Forest - Cash Express (0151084, US)'. + +- 0.173: Added 'Enchanted Forest Cash Express' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8.75 MB / 3 files / 3.89 zip + +$end + + + +$info=efdt +$mame +0.199 [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union] + + +< Spain > + + +WIP: + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Fixed palette-related asserts [Ryan Holtz]. + +- 0.201: Various things: Use line callback instead of VBLANK_INT and acknowledge interrupt. Use (likely) addressable latches instead of pointers to (fake?) RAM. Added watchdog timer. Clean up audio CPU ROM region length [AJR]. + +- 0.199: Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca and The Dumping Union added 'El Fin Del Tiempo' (Niemer 1981). + +- 2nd June 2018: Smitdogg - Thanks to Esther Barranco, ARPA, Juegos 2.0, Recreativas.org and Roberto Fresca we got El Fin del Tiempo (Niemer, 1981). + +- 2nd June 2018: Roberto Fresca - El Fin Del Tiempo... This is the "Spanish Polybius". The Holy Grial of spanish games. There were only a couple of flyers laying around, but it always was in doubt whether the game has ever been released, or even made. So after a hard work, Recreativas.org got the impossible: Find, document and dump this legend. You can see the story at their site. I'm proud of having been part of this milestone, teaming with ElSemi to bring this game back to life. + +- 2nd June 2018: Recreativas.org - Preserved the Spanish video game "El Fin Del Tiempo" (The End of Time), which had disappeared for 35 years. After years of searching and more than 35 years after its release, some people have managed to rescue from oblivion this Spanish video game that could have disappeared forever. El Fin del Tiempo was one of the biggest mysteries of Spanish arcade games. Designed by the company Niemer, it was limited in production and as a consequence was all but forgotten. For years the only evidence of the game's existence was a simple flyer belonging to a foreign collector. The screencaps in the flyer led to much conjecture about the concept and development of the game and of the hardware used to implement it. Recreativas.org made the first serious investigations into dicovering more information about the game and its designers. (http://www.recreativas.org/empresas/niemer-311/). The game was one of the primary objectives of its mission to preserve Spanish arcade hardware. Not merely a caprice to satisfy the curiosity of gamers, it was essential to the history of video games designed in Spain. The preservation process began with Esther, the owner of the only El Fin del Tiempo machine located during the search, contacting Asociacion ARPA seeking assistance in repairing the game. Together with Juegos 2.0 they offered to repair it, reaching an agreement where the main objective was the repair of the machine, which had been in a corner not working for many years. But there was also the only opportunity for the overturning and preservation of the game and to prevent it from disappearing forever. This is where all the members of Team Recreativas.org entered, which since the edition of Arcade Con last year, organized by Arcade Vintage, gathered efforts in preserving the Spanish videogame plates, whose progress can be consulted here: Spanish plates preservation project. Historical Preservation: "The main objective was the repair of the machine. But this also may be the only opportunity for the discovery and preservation of the game and to prevent it from disappearing forever". Both the repair and the preservation of El Fin del Tiempo has been a titanic effort, since the board had been damaged. In fact it was necessary to send the board to Barcelona for repair, and afterwards bring it back to the city of Zaragoza, where the owner of the machine resides. Initially the game did not even start, and later during the repair process synchronism, resetting and problems with corrupt graphics were encountered, these took about a week overcome and complete repairs. Once the main objective was met, the repair of the machine for the owner, there were also problems encountered in the dumping of the ROMs, since some gave failures, resulting in unstable readings, and it was necessary to enlist the aid of the specialized team of Eduardo Cruz to get some readings 100% verified. Now we can finally announce and confirm the preservation of The End of Time, which will also facilitate the emulation of the game so that it can be available in the MAME emulation project. All this has been possible thanks to a great collaborative work, starting with Oscar Marin (Juegos 2.0, ARPA) and continuing with the various members of Team Recreativas.org: Eduardo Lazaro (ARPA), Ricardo Fernandez-Vega, Pere Vicien, Eduardo Cruz, who have made possible the recovery of data and dump of the games ROMs as well as the repair of the board for the enjoyment of Esther, the owner of the original machine, to whom we owe gratitude for having allowed this work of preservation, in addition to Elsemi (ARPA) and Roberto Fresca (MAMEdev), both also members of Team Recreativas.org, who have done the necessary work for the emulation in MAME to become a reality. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 70.2 kb / 19 files / 32.8 zip + +$end + + + +$info=efo_sound3 +$mame + +DEVICE: + +EFO Sound-3 board + + +WIP: + +- 0.272: Added 'EFO Sound-3 board' device (shared\efo_sound3.cpp). + +$end + + + +$info=efo_zsu +$mame + +DEVICE: + +ZSU Sound Control Unit + + +WIP: + +- 0.246: Changed sourcefile to shared\efo_zsu.cpp. + +- 0.184: Added 'ZSU Sound Control Unit' device (audio\efo_zsu.cpp). + +$end + + + +$info=efo_zsu1 +$mame + +DEVICE: + +ZSU1 Sound Control Unit + + +WIP: + +- 0.246: Changed sourcefile to shared\efo_zsu.cpp. + +- 0.182: Added 'ZSU1 Sound Control Unit' device (audio\efo_zsu.cpp). + +$end + + + +$info=efo90501 +$mame + +DEVICE: + +EFO90501 VDP + + +WIP: + +- 0.201: Added 'EFO90501 VDP' device (video\tms9928a.cpp). + +$end + + + +$info=eforest +$mame +0.262 [AGEMAME] + +0.132 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.262: Rearranged Enchanted Forest sets in line with common practice. Enchanted Forest (4VXFC818, NSW) set is now parent [Heihachi_73]. Renamed (eforest) to (eforestu), (eforesta) to (eforest) and (eforestb) to (eforestnz). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.143u3: FrasheR fixed Enchanted Forest (12XF528902, US) - Game now playable. Various aristmk4 fixes [FrasheR], that gets Enchanted Forest (12XF528902, US) to be working. + +- 0.141u4: Fixed rom names. Changed 'Enchanted Forest - 3VXFC5343 (New Zealand)' from a parent set to clone 'Enchanted Forest (3VXFC5343, New Zealand)'. Changed parent description to 'Enchanted Forest (12XF528902, US)' and clone 4VXFC818 to 'Enchanted Forest (4VXFC818, NSW)'. + +- 0.133u1: Heihachi_73 and AGEMAME added clones 'Enchanted Forest - 3VXFC5343 (New Zealand)' and 'Enchanted Forest - 4VXFC818'. Not working. + +- 0.132: Palindrome added 'Enchanted Forest - 12XF528902' (Aristocrat 1994). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 46.4 zip + +$end + + + +$info=eforsta5 +$mame +0.131u3 [AGEMAME] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Magic Garden (AHG1211-03, US). Renamed (eforsta5ce) to (eforstcea), (eforsta5cea) to (eforstce) and (mgarden) to (mgardena). + +- 0.262: Promoted clone 'Enchanted Forest - Cash Express (AHG1615, US)' to working [Heihachi_73]. Changed 'Magic Garden (AHG1211-99, US)' from a parent set to a clone of 'Enchanted Forest (0400122V, NSW/ACT)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Enchanted Forest (0400122V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.194: Changed description of clone (AHG1615, US) to 'Enchanted Forest - Cash Express (AHG1615, US)'. Renamed (eforsta5ub) to (eforsta5cea). + +- 0.193: Roberto Fresca added clones Enchanted Forest (AHG1615, US) and (JHG0415-99, US). + +- 0.192: Roberto Fresca redumped clone Enchanted Forest (JHG0415-03, US) and Magic Garden (AHG1211-99, US). Note: Now Enchanted Forest (JHG0415-03, US) has correct GFX ROMs and boots and Magic Garden (AHG1211-99, US) pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Enchanted Forest - Cash Express (CHG1536, US). + +- 0.175: Changed parent description to 'Enchanted Forest (0400122V, NSW/ACT)' and (AHG1211, Export, 88.26%) to 'Magic Garden (AHG1211-99, US)'. Changed 'Enchanted Forest (MV4033, Export, 94.97%)' from a parent set to clone 'Enchanted Forest (JHG0415-03, US)'. Renamed (enchfrst) to (eforsta5) and (enchfore) to (eforsta5u). + +- 0.168: Roberto Fresca added 'Enchanted Forest (MV4033, Export, 94.97%)' (Aristocrat 1997) and 'Magic Garden (AHG1211, Export, 88.26%)' (Aristocrat 1997). + +- 0.142u6: Changed description to 'Enchanted Forest (0400122V, Local)'. + +- 0.131u3: AGEMAME added 'Enchanted Forest (E - 23/06/95, Local)' (Aristocrat 1995). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 620.9 zip + +$end + + + +$info=ega +$mame + +DEVICE: + +IBM Enhanced Graphics Adapter + + +ROMS: + +6277356.u44 (16k user1) + +143-03.bin (8k user1) + +143-02.bin (8k user1) + + +WIP: + +- 0.245: Added 'Display Type' dipswitch. + +- 0.185: Added 'IBM Enhanced Graphics Adapter' device (bus\isa\ega.cpp). + +$end + + + +$info=egghunt +$mame +0.100u3 [David Haywood, Corrado Tomaselli] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.141u3: hap fixed crash before OK screen in Egg Hunt. + +- 0.135u2: Fabio Priuli added save state support to Egg Hunt. + +- 0.131u1: MooglyGuy merged memory maps in Egg Hunt. + +- 0.127u7: Changed palettesize to 1024 colors. + +- 0.101u3: Pierpaolo Prazzoli added sprites banking, tile banking, sound banking and a couple of dipswitches to Egg Hunt. Fixed gfx1/2 rom loading. Added dipswitches 'Debug Mode', 'Censor Pictures' and 'Unknown'. + +- 0.100u4: Brian Troha improved Egg Hunt dips. Added dipswitches 'Credits to Start Game' and 'Demo Sounds'. + +- 0.100u3: David Haywood added 'Egg Hunt' (Invi Image 1995). + +- 25th September 2005: David Haywood - Put a bit more work into this, hooking up controls and sound. There are still a few sprite problems during the chase cut-scenes. The way the hardware works turned out to be very similar to the Mitchell hardware on which Pang etc. run. Thanks to the MAME Italian Forum. + +- 24th September 2005: David Haywood - Started work on a driver for a Korean game called Egg Hunt. It appears to need some kind of video banking. + +- 23rd September 2005: Corrado Tomaselli dumped Egg Hunt. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Adult) + + +Romset: 2.19 MB / 11 files / 910.2 zip + +$end + + + +$info=eggor +$mame +0.68 [Tomasz Slanina] + + +TODO: + +* Fix colors + +* Accurate sound + + +WIP: + +- 0.69: David Haywood renamed PROMs in Eggor. + +- 0.68: Tomasz Slanina added Eggor (Telko 1983). + +- 16th December 2002: Tomasz Slanina added Eggor to the Pacman driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 24.8 kb / 16 files / 15.1 zip + +$end + + + +$info=eggsplc +$mame +0.155 [Tafoid, R. Belmont] + + +HardDisk required + + +SETUP: + +- Press "S" to skip the CMOS error, "S" or wait to skip the emm386.exe error (not an emulation issue), use "Coin 2" to coin-up and start the game, and "1 Player Start" to brake. + + +WIP: + +- 0.226: Replaced keypad with keyboard control. + +- 0.156: Peter Ferrie fixed Eggs Playing Chicken - Game now playable. Implemented missing dipswitch, promote to working. + +- 0.155: Tafoid and R. Belmont added 'Eggs Playing Chicken' (The Game Room 2002). Barry Rodewald added hookup for Trident TGUI9680 video card. Moved device into its own source file. Added ID register, banking and clock selection. Added Trident DAC command register, so that we can tell when in a 15 or 16 bit mode. Forced Trident doubleword offset when using an SVGA video mode, fixes display in Eggs Playing Chicken. Some Trident WIP, added CRTC offset bit 8 and start address bits 16-18. Extended 3d8/3d9/CR0E new mode SVGA bank size. BIOS now detects 2MB VRAM (but WIN95 is still clueless). Fixed Trident busy bit, added logging of 2D acceleration registers. Implemented basic bitblt and bresenham line functions. Added mono bitmaps generated by writing to VRAM. Added 2D acceleration support for 15/16/32bpp video modes to Trident (untested since XFree86 3.3 requires linear addressing, which in turn requires VLB or PCI support). Improved mono pattern drawing in Trident, fixing foreground colour, adding background colour and clipping it [Barry Rodewald]. + +- 12th September 2014: R. Belmont - Humpty Dumpty: We've had a dump of likely Kyle Hodgetts game "Eggs Playing Chicken" for a while, but it was just recently brought to my attention. After adding it, we had some issues emulating the Trident SVGA chipset it used, which Barry Rodewald kindly fixed, and that gets us these screens. + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Romset: 128 kb / 1 files / 107.5 zip + +CHD: 271.8 MB (Compressed: 2.87) + +$end + + + +$info=eggsrccm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (eggsrich) to (eggsrccm). + +- 0.174: Changed description to 'Eggstreme Riches - Mr. Cashman (0351149, US)'. + +- 0.173: Added 'Eggstreme Riches' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.1 zip + +$end + + + +$info=eggventr +$mame +0.68 [Aaron Giles] + + +Bugs: + +- Segfault on startup. Wampa (ID 08505) + + +WIP: + +- 0.274: Brian Troha and The Dumping Union added clone Egg Venture (Release 4). Note: Comes from a PCB with an early serial number EV00151, program ROMSs are 27C040 with required data at 0x7ffe0 in each ROM. It's not known when GR5 & GR6 were updated to the .3 version, but release 4 still had GR5.2 & GR6.2 ROMs. + +- 0.245: Brian Troha and The Dumping Union added clone Egg Venture (Release 1). Note: The original first release as Egg Venture: The Adventures of Egg & Kyle Hodgetts copyright. + +- 0.158: Stiletto removed Allied Leisure mention in manufacturer of clone eggventra. Pretty sure the "A.L. Australia" logo in eggventra, does not have anything to do with the old American company Allied Leisure. Plus having an (originally Australian) company named Leisure & Allied Industries has not helped matters over the years. + +- 0.153: Verified the correct user1 rom size for clone Egg Venture Deluxe [Brian Troha]. + +- 0.147u2: Brian Troha and The Dumping Union added clone Egg Venture (Release 2). Brian Troha added DIP locations to the Egg Venture sets. Added new 512k oki1/2/3 sound roms. Added 4x 'Unused' dipswitches. Fixed rom names. + +- 0.133u1: Renamed (eggvent8) to (eggventr8), (eggvent7) to (eggventr7), (eggventa) to (eggventra) and (eggvntdx) to (eggventrd). + +- 0.128u1: Brian Troha added clone Egg Venture (Release 8). + +- 0.127u3: Additional documentation for Egg Venture & Lethal Justice [Brian Troha]: Added JAMMA pinout, Gun Connector pinout and Sound & Amp information. + +- 0.127u2: Guru added clone Egg Venture (A.L. Release). Added Egg Venture PCB info to the driver. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and VSync to 61.232460. + +- 0.107: Fixed sound rom names. + +- 0.92: Brian Troha added clone Egg Venture (Release 7). Changed parent description to 'Egg Venture (Release 10)'. + +- 0.81u4: Aaron Giles merged Lethal Justice and Egg Venture memory maps, fixed video size in Egg Venture to correct flicker, switched to VIDEO_RGB_DIRECT and removed unnecessary ROM regions and memcpy'ing. Changed visible area to 512x236. + +- 0.74u2: Changed visible area to 512x239. + +- 0.68: Aaron Giles added 'Egg Venture' (The Game Room 1997) and clone Egg Venture Deluxe. + +- 18th February 2003: Brian Troha added the Deluxe version of Egg Venture to the Lethal Justice driver. + +- 23rd January 2003: Brian Troha fixed the dipswitches in Egg Venture. + +- 22nd January 2003: Aaron Giles wrote a driver for Egg Venture. + + +LEVELS: 23 (original eggventr is endless!) + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 7.75 MB / 11 files / 1.35 zip + +$end + + + +$info=ehrgeiz +$mame +0.186 [smf] + +0.77 [smf] + + +WIP: + +- 0.186: Changed clone (Asia, EG2/VER.A) to parent 'Ehrgeiz (World, EG2/VER.A)'. Renamed (ehrgeiz) to (ehrgeizua) and (ehrgeizaa) to (ehrgeiz). + +- 0.142u2: Changed description to 'Ehrgeiz (US, EG3/VER.A)' and clone (EG2/VER.A) to 'Ehrgeiz (Asia, EG2/VER.A)'. Renamed (ehrgeiza) to (ehrgeizaa) and (ehrgeizj) to (ehrgeizja). + +- 0.131u3: Uki added clone Ehrgeiz (Japan, EG1/VER.A). + +- 0.98u3: smf fixed Ehrgeiz from crashing. + +- 0.95u1: smf added clone Ehrgeiz (EG2/VER.A). + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Ehrgeiz (version EG2 Ver.A). + +- 21st March 2005: Guru - Ehrgeiz (version EG2 Ver.A) arrived. Purchased by Randy privately. + +- 0.78: smf fixed user3 rom loading and input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. + +- 0.77: smf added 'Ehrgeiz (EG3/VER.A)' (Square/Namco 1998). + +- 19th October 2002: Guru - Ehrgeiz Ver. A (Namco 1998, System 12) arrived. Thanks to Brian Troha for the loan of the boards. + + +LEVELS: 11 + 1 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 40.5 MB / 12 files / 26.6 zip + +$end + + + +$info=eibise +$mame +0.259 [Phil Bennett] + + +SETUP: + +- If 'MESSAGE ERROR' appears on boot, press F3 (reset) and the game starts. + + +WIP: + +- 0.261: Promoted Eibise to working [Tomasz Slanina, Angelo Salese, Roberto Fresca, Grull Osgo]. Rewrote I/O section. Fixed Eibise sprite priorities [Angelo Salese]. Fixed unused lambda capture [AJR]. Added clickable control panel with button lamps to Eibise. Switched the BET and MAX BET buttons in Eibise control panel according to the service mode lamps sequence [Roberto Fresca]. Added gambling control. Added dipswitches 'Credits at start', 'Autoplay / Demo Mode?' and 14x 'Unknown'. + +- 0.259: Phil Bennett added 'Eibise (Japan)' (Taito 1990). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 13 files / 95.3 zip + +$end + + + +$info=eightbll +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.191: Quench added clone Eight Ball (rev. 17). Changed parent description to 'Eight Ball (rev. 20)'. Fixed rom names. + +- 0.141u1: Miodrag Milanovic added 'Eight Ball' (Bally 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 4 kb / 2 files / 3.12 zip + +$end + + + +$info=eightfrc +$mame +0.37b9 [Luca Elia] + + +WIP: + +- 0.37b9: Luca Elia added 'Eight Forces' (Tecmo 1994). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 5.50 MB / 8 files / 2.70 zip + +$end + + + +$info=eightman +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Eight Man (NGM-025 ~ NGH-025)'. + +- 0.143u2: Fixed rom names. Changed description to 'Eight Man (NGM-025)(NGH-025)'. + +- 0.141: Johnboy tagged MVS and AES version for Eight Man. + +- 0.130u1: NeoGeo update [Johnboy]: Removed BAD_DUMP flag from M1 audio rom in Eight Man, is correct (Guru/Smitdogg). + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Eight Man (title screen). + +- 0.37b9: Replaced MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Eight Man' (SNK 1991). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 5.75 MB / 9 files / 2.72 zip + +$end + + + +$info=einning +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +WIP: + +- 0.215: Added 'Midway Double Play Audio' device (audio\mw8080bw.c). + +- 30th June 2019: Mr. Do - I also picked up a backdrop for Extra Innings, so that also has artwork (hit all the letters in MIDWAY to extend your gameplay). + +- 0.147u1: Changed description to 'Extra Inning / Ball Park II'. + +- 30th May 2011: 3D ARCADE - New Midway 3D cabinet model for Extra Inning from Fossil. + +- 0.114: Derrick Renaud managed to get full discrete sound emulation working for Extra Inning. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples/2xSN76477 sound with Discrete. Added dipswitches 'Wall Knock Out Behavior', 'Double Score when Special Lit', 'Cabinet' and 'Unused'. Renamed (einnings) to (einning). + +- 0.111u1: Added Invaders samples. Added 2x SN76477 and Samples sound. + +- 0.37b1: Changed Double 8-way Joystick to 8-way and 3 buttons. + +- 0.35b13: Changed 8-way Joystick to Double 8-way. + +- 0.34b1: Al Kossow added 'Extra Innings' (Midway 1978). + + +Other Emulators: + +* Laser + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 10 kb / 5 files / 7.42 zip + +$end + + + +$info=eisa_dma +$mame + +DEVICE: + +EISA DMA + + +WIP: + +- 0.206: Added 'EISA DMA' device (machine\am9517a.cpp). + +$end + + + +$info=eistwib +$mame + +DEVICE: + +EIS TWIB IBM mainframe terminal adapter + + +WIP: + +- 0.216: Added 'EIS TWIB IBM mainframe terminal adapter' device (bus\isa\eis_twib.cpp). + +$end + + + +$info=ejanhs +$mame +0.81 [Ville Linde] + + +< Japan > + + +WIP: + +- 0.185: Correct game name; document adapter layout [AJR]. Changed description to 'E Jong High School (Japan)'. + +- 0.149: Added soundflash1 rom (flash0_blank_region01.u1053). + +- 12th January 2006: Guru - A few packages arrived containing E-Jan High School (single board like Raiden 2 etc) and maybe E-Jan High School 2 (not sure, both boards look the same apart from a few maskROMs with different game codes). Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. + +- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. E-Jan High School is now playable. + +- 0.92u1: Changed description to 'E-Jan High School (Japan)'. + +- 0.81u7: Ville Linde added missing keyboard keys to E-Jan. + +- 0.81u6: Ville Linde completely rewrote i386 REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). + +- 11th April 2004: Ville Linde added the mahjong controller to E-Jan High School but it doesn't work yet. + +- 0.81u3: Ville Linde fixed i386 core and improved the SPI system. Senkyu and E-Jan High School now do something. Changed screen orientation to horizontal and video aspect ratio from 4:3. + +- 0.81: Ville Linde added 'E-Jan High School (JPN)' (Seibu Kaihatsu 1996). I386 CPU core [Ville Linde]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 20.2 MB / 16 files / 7.01 zip + +$end + + + +$info=ejihon +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.239: Changed description to 'Ejihon Tantei Jimusho (J 950613 V1.000)'. + +- 0.90u2: Changed description to 'Ejihon Tantei Jimusyo (J 950613 V1.000)'. + +- 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro. + +- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. + +- 0.76u2: Status - Missing alpha effect on lens in Ejihon Tantei Jimusyo. + +- 0.74u2: Added 'Ejihon Tantei Jimusyo' (Sega 1995). + +- 0.63: Added (Testdriver) Ejihon. + + +LEVELS: 10 + + +Recommended Games (Quiz (Asian)) + + +Romset: 20.5 MB / 6 files / 18.9 zip + +$end + + + +$info=ejollyx5 +$mame +0.125u5 [Roberto Fresca] + + +WIP: + +- 0.125u5: Roberto Fresca added 'Euro Jolly X5' (Solar Games 200?). + +- 13th January 2008: f205v dumped Euro Jolly X5. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 379.7 zip + +$end + + + +$info=ejollyx9 +$mame +0.153 [ANY] + + +WIP: + +- 0.153: ANY added 'Euro Jolly X9' (Solar Games 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 2 files / 600.8 zip + +$end + + + +$info=ejsakura +$mame +0.129u6 [Uki] + + +< Japan > + + +WIP: + +- 0.176: Making E-Jan Sakurasou multiplexed inputs reading more accurate [hap]. + +- 0.149u1: hap fixed array out-of-bounds access in E-Jan Sakurasou. + +- 0.149: Changed YMZ280B sound clock speed to 16384000 Hz. Changed description to 'E-Jan Sakurasou (Japan, SYS386F V2.0)' and clone (v1.2) to 'E-Jan Sakurasou (Japan, SYS386F V1.2)'. + +- 0.139u2: Changed VSync to 57.59 Hz. + +- 0.132u3: Guru added clone E-Jan Sakurasou (v1.2). Changed parent description to 'E-Jan Sakurasou (v2.0)'. + +- 0.130u2: Cs9ph7Rg0 fixed E-Jan Sakurasou - Game now playable. Added ymz280b_r to memory map to prevent musics to stop while playing. Fixed gfx3 rom loading. Replaced YMF271 sound with YMZ280B. Changed visible area to 320x240 (horizontal) and palettesize to 8192 colors. + +- 0.129u6: Uki added 'E-Jan Sakurasou' (Seibu Kaihatsu 1999). + +- 25th September 2006: Guru - E-Jan Sakura Sou arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + +- 18th March 2006: Guru - E-Jan Sakura-sou arrived late yesterday from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 33 MB / 10 files / 13.6 zip + +$end + + + +$info=el2_3c503 +$mame + +DEVICE: + +3C503 Network Adapter + + +WIP: + +- 0.185: Added '3C503 Network Adapter' device (bus\isa\3c503.cpp). + +$end + + + +$info=elandore +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.191: Angelo Salese added ROZ mode 3, fixes backgrounds in Touryuu Densetsu Elan-Doree / Elan Doree (video\stvvdp2.cpp). + +- 0.158: MetalliC added 315-5881 protection key for Elan Doree. + +- 22nd January 2015: David Haywood - The other ST-V game that really, really needed a working decryption emulation was Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon, where most of the textures were encrypted. Metallic used the same approach he used to get the Final Fight Revenge key to obtain the key for Elan Doree as well as the ones for the other ST-V games (Steep Slope Sliders, Radiant Silvergun - both of which already had working simulations but now use proper emulation). Again there are graphical issues and performance problems still, but that's due to our Saturn / ST-V emulation, especially noticeable because this runs in a high resolution. + +- 0.130u2: Demoted Touryuu Densetsu Elan-Doree to have the GAME_NOT_WORKING flag. + +- 0.128u4: Angelo Salese correct protection number seeds for Elan Doree. Removed GAME_NOT_WORKING flag, because protection affects only in-game graphics and not gameplay. + +- 0.128u3: Angelo Salese worked around a major graphic bug in Elan Doree. + +- 4th November 2008: Angelo Salese - Currently working at some ST-V bitmap issues. Once that this is done I would like to fix the 4bpp "presents" message at the Elan Doree attract mode. + +- 0.128u1: Changed description to 'Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon (JUET 980922 V1.006)'. + +- 0.91u2: Changed description to 'Elan Doree - Legend of Dragon (JUET 980922 V1.006)'. + +- 0.90u2: Changed description to 'Fighting Dragon Legend Elan Doree (JUET 980922 V1.006)'. + +- 0.82u1: Mariusz Wojcieszek added framebuffer interlace. This fixes Fighting Dragon character selection screen. + +- 0.74u2: Added 'Fighting Dragon Legend Elan Doree' (Sai-Mate 1998). + +- 0.63: Added (Testdriver) Elandoree. + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 30 MB / 8 files / 11.4 zip + +$end + + + +$info=elcirculo +$mame +0.250 [jordigahan, Pikolo, ArcadeHacker, ClawGrip] + + +WIP: + +- 0.281: stonedDiscord added preliminary LED outputs and internal layout to El Circulo. + +- 0.266: Added a basic memory map [Osso]. + +- 0.250: jordigahan, Pikolo, ArcadeHacker and ClawGrip added 'El Circulo' (Inder 1980). Note: Gambling roulette built with lights (mix of leds and small light bulbs) and an crystal artwork overlay. + +- 16th November 2022: Recreativas.org - Thanks to Jordigahan and Arcadehacker for El Circulo PCB manufactured by INDER in 1980. Prior to prize machines with rollers and fruits, the circle is an original type B classified machine "prize skill". The player selects one of the five colors available, through one of the five buttons: white, blue, yellow, green and red, to stop with a sixth button the lights in the selected color. The machine had two slots to accept coins of 1 hard (5 pesetas) and 5 hard (25 pesetas). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 2 kb / 1 files / 1.31 zip + +$end + + + +$info=eldoradd +$mame +0.261 [Taksangs] + +0.215 [TeamEurope] + + +WIP: + +- 0.284: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones El Dorado (V1.1U) and El Dorado (V1.5U, Dyna/Grayhound). Reorganized Dyna El Dorado sets by hardware (Dyna D9101, D9105 and D9106C PCB) [Roberto Fresca]. + +- 0.283: Simplified and unified machine config and memory port map for clone El Dorado (V1.4D). El Dorado (V1.4D) hardware improvements: Rewrote the machine config. Improved memory/ports map. New video start supporting a 5th tilemap with scroll for the girls support. More work on the screen update. New registers to control graphics bank/colors. Added girls support. Reworked inputs. Added all missing stop buttons. Fixed the DIP switches polarity. Added Double Up DIP switch. Lamps support. Added new buttons-lamps control panel layout. Splitted inputs. Added "Show Girls" DIP switch. Added the Skill Mode / Stop buttons DIP switches. Promoted clone El Dorado (V1.4D) to working [Roberto Fresca, Grull Osgo]. Added input settings for clone El Dorado (V1.4D). Correct spacing. Fixed minor input definitions [Ioannis Bampoulas]. + +- 0.282: Added dipswitches 'Show Stats', 'Girl Face', 'Girl in W-UP' and 'Bet All Stop'. + +- 0.274: Taksangs and Charlie added clone El Dorado (V1.1J). Note: DYNA D9105 PCB with Sharp LH0080B (Z80B) CPU and 2 customs (DYNA DC4000 and DYNA 22A078803), 5x 8-dips, XTAL 24 MHz. Seems to be using a different GFX hardware. + +- 0.273: Hammy added clone El Dorado (V2.0D). + +- 0.262: Removed SN76489 sound. Changed visible area to 512x240. Added dipswitches 'Key In Type', 'Hopper Out By Coin A', 'Display Of Doll On Demo', 'Condition For 3 Kind Of Bonus', 'Display Of Doll At All Fr. Bonus' and 'Skill Stop'. + +- 0.261: Taksangs added El Dorado (V5.1DR). Ioannis Bampoulas added clone El Dorado (V1.4D). Changed 'El Dorado' to clone 'El Dorado (V1.1TA)'. Fixed visible screen area in clone El Dorado (V1.4D) [Roberto Fresca]. Renamed (eldoradd) to (eldoraddo). + +- 0.215: TeamEurope added 'El Dorado' (Dyna 1991). + +- 24th August 2019: Smitdogg - TeamEurope dumped 3 more gamblers, Channel Three, Bubble Torneo and Dyna - ElDorado. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 5 files / 106.6 zip + +$end + + + +$info=eldorado +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'El Dorado City of Gold' (Gottlieb 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 4 files / 9.37 zip + +$end + + + +$info=eldoralg +$mame +0.218 [AMike] + + +CD-ROM required + + +WIP: + +- 0.218: AMike (English Amiga Board) added 'Eldorado (4.2)' (CD Express 19??). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +CHD: 12.4 MB (Compressed: 3.47) + +$end + + + +$info=eldorda5 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'El Dorado (0100652V, NSW/ACT)'. Renamed (eldora) to (eldorda5). + +- 0.173: Added 'El Dorado' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 415.2 zip + +$end + + + +$info=elecyoyo +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the ELECYOYO.NV file from the NVRAM directory and re-run the program. + +- Keep F2 pressed to enter test mode, then F1 to advance to the next test. + +- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. + + +Bugs: + +- Screen flipping is backwards for cocktail setting. Mknight17 (ID 09159) + + +WIP: + +- 0.267: Changed description to 'The Electric Yo-Yo (rev 1)' and clone (set 2) to 'The Electric Yo-Yo'. Renamed (elecyoyo2) to (elecyoyoa). + +- 25th February 2019: Mr. Do - Scanned by TrevEB and cleaned up by Comboman, we have Electric Yo-Yo bezel and instruction card. + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.133u1: Renamed (elecyoy2) to (elecyoyo2). + +- 0.128u5: Mamesick fixed Electric Yo-Yo sometimes leads back to the test menu, after inserted coins and pressing start. + +- 0.123u5: Zsolt Vasvari fixed flickering in Electric Yo-Yo. Changed Qix driver to use the MC6845's VSYNC notification for interrupts. Mr. Do added layout to crop corners in Electric Yo-Yo. + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 0.100u2: MASH bumped interleave in Electric Yo-Yo to avoid attract mode hang. + +- 25th August 2005: 3D ARCADE - New 3D cabinet model for The Electric Yo-Yo from Fossil. + +- 0.91u1: Nicola Salmoria fixed hang in Electric Yo-Yo attract (elecyoyo055yel). + +- 25th January 2005: Nicola Salmoria - Fix Electric Yo-Yo, it was crashing because of a synchronization issue between the two CPUs. Increasing interleaving fixed the problem. + +- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors. + +- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705. + +- 0.35b3: Nicola Salmoria properly emulated the 68705 protection in The Electric Yo-Yo. Changed parent and clone descriptions to 'The Electric Yo-Yo'. Changed M6805 CPU4 clock speed to 2MHz. Added 2nd player input and replaced Double 8-way Joystick with 4-way Joystick. + +- 0.34b2: Added clone Electric Yo-Yo (set 2). Changed parent description to 'Electric Yo-Yo (set 1)'. Added new 68705 MCU rom to (set 1). + +- 0.34b1: Al Kossow added 'Electric Yo-Yo' (Taito 1982). Not working due to protection. Space Dungeon and Electric Yo-Yo have an additional "Coin Processor Board" with a 68705 on it. The lack of its emulation is responsible for the strange behaviour of Space Dungeon (6 cresits at reset, reset at game over) and probably for Yo-Yo not working as well. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 52 kb / 14 files / 28.9 zip + +$end + + + +$info=elektra +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Elektra (Bally 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 5 files / 13.9 zip + +$end + + + +$info=elephfam +$mame +0.99u8 [Roberto Fresca, Corrado Tomaselli] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.137u1: Fixed gfx1 rom loading. + +- 0.137: Roberto Fresca added external default NVRAM support to Elephant Family and clone. + +- 0.123u1: Changed description to 'Elephant Family (italian, new)' and clone (Italia, old) to 'Elephant Family (italian, old)'. + +- 0.110u5: Roberto Fresca added clone Elephant Family (Italia, old). This one lacks of test mode and doesn't allow to switch between min-max bets through stop1. Added color PROMs to cuoreuno and elephfam sets but still no routed. Also added PLDs (protected, bad dumps). Fixed AY8910 frequency to 2MHz based on elephfam audio. Wired and decoded the color PROM in cuoreuno and elephfam sets. Now colors are perfect. Changed parent description to 'Elephant Family (Italia, new)'. + +- 14th December 2006: f205v dumped Elephant Family (Italia, old), its from a PCB different from the one Kold dumped 1 year ago. + +- 28th October 2006: Roberto Fresca - In fact, graphics are 4bpp. I recreated the Elephant Family colors based on a new set of screenshots, thanks to kold666 and stekka that kindly sent me all snaps requested. Colors are now very close to the original games. Here a side-by-side comparison. + +- 0.109u3: Roberto Fresca fixed Elephant Family - Game now playable. Added dipswitches 'Test Mode' and 7x 'Unknown'. + +- 18th October 2006: Roberto Fresca - I have Cuore 1 and Elephant Family working. All inputs were hooked and managed to pass the initial check. Now both sets are completely playable. The "Payout" button isn't working due to hopper and ticket stats are always 0 (empty). Colors are still wrong due to lack of color PROMs. If you can contribute providing some pictures of these games running, please contact me here or through the MAMEworld.info forums. + +- 0.102u5: Roberto Fresca correct videoram & colorram offset in Cuore Uno and Elephant Family and set CPU freq. in both sets to 2MHz, since the main CPU is a R65C02P2. Still not working. Replaced M65SC02 CPU1 with M65C02 (2MHz). + +- 0.99u8: Roberto Fresca added 'Elephant Family (Italia)' (bootleg? 1997). + +- 3rd September 2005: Corrado Tomaselli dumped Elephant Family (Italia, new). + + +Recommended Games (Gambling) + + +Romset: 194.5 kb / 5 files / 27.2 zip + +$end + + + +$info=elevator +$mame +0.221 [Caius, The Dumping Union] + +0.18 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Elevator action car sound gets cut. picles (ID 08057) + + +WIP: + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee and bezel for Elevator Action; marquee scanned by TrevEb, and the bezel was scanned by me, on loan from Gene at Vintage Arcade Superstore. + +- 0.221: Changed (4 pcb version, 1.1) to parent 'Elevator Action (BA3, 4 PCB version, 1.1)' and (5 pcb version, 1.1) to clone 'Elevator Action (EA, 5 PCB version, 1.1)'. Renamed (elevator) to (elevatora) and (elevator4) to (elevator). + +- 0.192: hap fixed ay2,3,4 volume regression. This fixes Elevator Action sound. + +- 0.187: Replaced MC68705P3 CPU3 with MC68705P5. + +- 0.182: Replaced M68705 CPU3 with MC68705P3. + +- 0.178: Caius and The Dumping Union added clone Elevator Action (4 pcb version, 1.1). Cleaned up rom labels/locations for the Elevator Action sets and added notes. Noted that the 4 and 5 board sets dumped so far of Elevator Action are the exact same code and gfx, just split differently [Lord Nightmare]. Added ww15.pal16l8.ic24.jed.bin. Changed parent description to 'Elevator Action (5 pcb version, 1.1)'. + +- 0.170: Corrections to some rom names and labels on Elevator Action based on PCB pictures [Lord Nightmare, brizzo]. + +- 0.148: Kevin Eshbach added partial DIP locations for Elevator Action. + +- 0.138: hap and MASH fixed Elevator Action (some graphics on the escalators shift when you ride on them). + +- 0.133u1: Renamed (elevatob) to (elevatorb). + +- 0.128u4: David Haywood fixed Elevator Action freezes after coin insert with "8". + +- 0.126u4: Guru added README for Elevator Action. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 29th December 2007: Guru - Elevator Action... this is a strange one, the dumped matches the 'elevatob' set in MAME, but this is definitely an original PCB, so I suspect the existing dump is really from an original PCB (4-board unprotected version) and the bootleg set is the same thing exactly. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Elevator Action (Taito 1982, original SJ hardware without MCU!) and others. Thanks to Tingoes for sending these out. + +- 12th November 2006: Mr. Do - Elevator Action artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 3rd September 2006: Mr. Do - Ad_Enuff optimized Elevator Action bezel. File sizes are now half of what they were (with no loss in quality). + +- 0.96u2: Nicola Salmoria fixed several sprite priority issues in Elevator Action and the car wrapping around at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way. + +- 0.84u6: Changed 4-way Joystick to 8-way. + +- 0.61: Stephane Humbert fixed "Bonus Life" dipswitch is wrong in Elevator Action. + +- 22nd November 1999: Tatsuyuki Satoh fixed a CPU interleaving problem in Elevator Action. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.35: Added new MCU cpu3 rom (2k). + +- 0.35b6: Replaced M6805 CPU3 with M68705. + +- 0.35b3: Changed M6805 CPU3 clock speed to 1.5MHz. + +- 0.34b1: The original Elevator Action now works, using the 68705 MCU rom which was missing. Since there is one additional CPU to emulate, it is slower than the bootleg version [Nicola Salmoria]. Added M6805 (3MHz) CPU3. + +- 0.33b6: Nicola Salmoria removed the partially working protection emulation in Elevator Action, so people will hopefully understand that it doesn't work and use the bootleg instead. + +- 0.30: Known issues: Some sprite priority problems (people half disappearing behind doors etc). + +- 0.29: The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. Merged all the drivers into Taito driver [Nicola Salmoria]. + +- 0.28: Mike Balfour added high score saving to Elevator Action. + +- 0.27: Elevator Action sound is perfect now. Elevator Action, Jungle King and Wild Western now use the same Taito video hardware driver. Known issues: The original version doesn't work consistently due to the copy protection. Use the bootleg version instead. + +- 0.26: Tatsuyuki Satoh fixed sound tempo speed in Elevator Action (tempo speed is 37.5kHz). + +- 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage. DELETE ELEVATOB\ELEVATOB.DSW, JUNGLEK\JUNGLEK.DSW, JHUNT\JHUNT.DSW, OTHERWISE THE GAME WILL NOT WORK CORRECTLY. + +- 0.22: Added preliminary sound support to Elevator Action. Fixed credit bugs in Elevator Action. REMEMBER TO DELETE THE PREVIOUS .DSW FILES OTHERWISE THE GAMES WON'T WORK PROPERLY! Added audio CPU roms ic70/71 and gfx roms ic4/5. + +- 0.21.5: Nicola Salmoria fixed colors in Elevator Action (100% correct colors). + +- 0.21: Fixed dipswitch DSW3 in Elevator Action. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2. YOU'LL HAVE TO DELETE THE PREVIOUS DSW FILE IN "ELEVATOB" DIRECTORY IN ORDER TO GET IT RUN CORRECTLY. + +- 0.20: Nicola Salmoria fixed missing sprites when exiting from doors in Elevator Action. There are still some sprite priority bugs. Also better colors. + +- 0.19: Added clone Elevator Action (bootleg). The original version doesn't work because of copy protection. The graphics are almost OK now, albeit quite slow. Nicola Salmoria found how Elevator Action background works. Also updated all drivers that have a scrolling background. Known issues: Collision detect not yet implemented. Game should run on hardware similar to Jungle King. Set the dipswitches to free play to play the game. Added background graphics roms to parent. + +- 0.18: Nicola Salmoria added 'Elevator Action' (Taito 1983). VERY preliminary and not playable. Runs on the same hardware as Jungle King. + +- 18th April 1997: Dumped Elevator Action (bootleg). + +- 13th August 1992: Dumped Elevator Action (5 pcb version, 1.1). + + +STORY: + +- Agent 17 code name "OTTO" is to secure top secret documents from the security building. Enemy spys are in pursuit, and their orders are to stop him at any cost. After reaching the tip of a 30 story building, Agent 17 has to make his way down to the basement and the awaiting getaway car. Otto is relyinmg on your skills so GOOD Luck! + + +HOW TO PLAY: + +- The object of the game is to make it through the building, get secret documents, & get to an awaiting getaway car. You can use the jump kick button to dodge bullets and kick bad guys. Use the fire button to stop enemy agents. Go in the red doors for surprise bonus points. You must go through all red doors to get the top secret documents, or you can't escape. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Romset: 74.5 kb / 13 files / 35.5 zip + +$end + + + +$info=elfin +$mame +0.155 [System11, The Dumping Union] + + +WIP: + +- 0.277: Marked Elfin as having unemulated protection. Elfin will eventually get into a state where it ignores coins. Protection is conceptually similar to The X-Files [Vas Crabb]. + +- 0.261: KS0164 CPU refinements: Force source register to be the same as destination register for max/min instructions. Fixes missing instruments and eventually disappearing music in Elfin attract. Write "tst" instead of "zero |=" in disassembly [AJR]. + +- 0.192: Some E1-32XT optimization, Elfin (dgPIX Entertainment Inc. 1999) benches roughly faster [Ryan Holtz]. + +- 0.155: System11 and The Dumping Union added 'Elfin' (dgPIX Entertainment Inc. 1999). Clear highscores + bookkeeping info from Elfin rom [David Haywood]. + +- 27th January 2014: System11 - I recently picked up Jump Jump and Elfin, two adult games by dgPIX. I couldn't find any information about them aside from some small screenshots posted at Hardcoregaming 101, and a few mentions on an Italian forum. This is about as rare and obscure as it gets. I've got hold of a DVD/HD recorder now which actually accepts RGB NTSC signals (and therefore arcade PCBs straight out of my test bench), so I've made a video of each game. Neither of these are dumped on in MAME, I'll be trying to get that sorted out in the future but since they're surface mount flash chips it's not something I can do myself. Note that they do feature full nudity, if this bothers you then don't click 'play'. First up is Jump Jump, it's not a very good game and contains a real 'wtf' moment when the women appear, bonus points for the bondage nun, or whatever that costume is supposed to be. The game starts bland, and soon becomes irritating when you reach endless bouncing platforms. Next we have Elfin - I saved the best until last. It's a sort of Puzzle Bobble variant with a gameplay mechanic I've not seen anywhere, which is really unusual for adult games which are usually poor clones of something else. I really enjoy this one - you can really come unstuck if you have a large pattern of gems and accidentally chop the entire of one side off. + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Recommended Games (Adult) + + +Romset: 12 MB / 3 files / 8.70 zip + +$end + + + +$info=elgrande +$mame +0.118u2 [Roberto Fresca, Siftware] + + +SETUP: + +- To clear credits press F2. + +- To enter TEST MODE press F2 twice. Press Z (Hold 1) + X (Hold 2) + C (Hold 3) to exit. + + +WIP: + +- 0.156: Added dipswitches 'Coin B' and 'Coin B Modifer'. + +- 0.125u4: Added new gfx2 rom ($1000 - some bad bits) and PROMs ($0). + +- 0.125u2: Added buttons 11 and 12. + +- 0.123u3: Roberto Fresca fixed El Grande - Game now playable. Changed M6502 CPU1 clock speed to 625000 Hz and AY-3-8912A to 1.25MHz. + +- 0.119u1: Updates to the gdrawpkr driver [Roberto Fresca]: Added sound support to "El Grande - 5 Card Draw". All CPU and sound clocks derived from #defined crystal values. Some minor input cleanups. Replaced AY-3-8910A sound with AY-3-8912A. + +- 15th September 2007: Roberto Fresca - Added sound support to "El Grande - 5 Card Draw". All crystals documented via #defines. All CPU and sound clocks derived from #defined crystal values. Split the driver to driver/video. Some minor input cleanups. Updated technical notes. + +- 0.118u2: Roberto Fresca and Siftware added 'El Grande - 5 Card Draw (New)' (Tuni Electro Service / E.T. Marketing 1982). Constructed a new memory map for this game. Reworked a whole set of inputs for this game. Patched some bad bits in GFX rom d1.u68 till a good dump appear. Updated technical notes. + +- 11th August 2007: Roberto Fresca - I was trying to get back to the life a provided unknown set. The game was in fact a new version of the poker game called "El Grande", from Tuni Electro Service (1982). Inputs are multiplexed and I'm working on them right now, so hopefully we can get this one working properly for the next release. Colors and GFX are properly decoded as you can see in the flyer. + + +Recommended Games (Cards) + + +Romset: 16.2 kb / 9 files / 9.80 zip + +$end + + + +$info=elim_audio +$mame + +DEVICE: + +Eliminator Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segag80.cpp. + +- 0.224: Added 'Eliminator Sound Board' device (audio\segag80.cpp). + +$end + + + +$info=elim2 +$mame +0.30 [Brad Oliver] + +0.27 [Al Kossow, Brad Oliver] + + +Artwork available + + +Bugs: + +- elim4, elim4p: Coin counter auto-incrementing every second the games are running. Balthier (ID 08710) + + +WIP: + +- 0.224: Added netlist-based sound to Eliminator [Aaron Giles]. Added 'Eliminator Sound Board' and 'Netlist Sound Device'. Removed Samples. + +- 0.174: O. Galibert moved clipping to video\avgdvg.cpp, the only user. Simplify video\vector.cpp and avgdvg.cpp. This fixes missing left graphics line from the boarder in Eliminator and Zektor. + +- 6th September 2010: Mr. Do - The upright bezel for Eliminator is complete, thanks to Nightvoice. Hopefully he'll stick around awhile to keep helping. + +- 9th January 2009: Mr. Do - Eliminator is scanned waiting cleanup. + +- 13th January 2008: Mr. Do - Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Eliminator. + +- 0.121: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.107u3: Fixed rom names. + +- 25th April 2006: 3D ARCADE - New 3D cabinet model for Eliminator 4 Player from BTribble. This comes in the original and "Canopy" covered flavor. + +- 0.104u6: Changed Z80 clock speed to 4MHz. Changed region user1 to proms. Added PROM ($400 - CPU board addressing). + +- 0.99u7: Mathis Rosenhauer added clones Eliminator (2 Players, cocktail) and (4 Players, prototype). + +- 0.85u3: Removed 3rd coin slot in Eliminator (2 Players, set 1) and clone (2 Players, set 2). + +- 0.72: Removed Custom sound. + +- 20th May 2002: MASH re-submitted the Eliminator 4 players prototype version. + +- 0.60: Added user1 rom ($0 - unknown). + +- 24th April 2002: David Haywood added the Eliminator 4 players prototype version to the Sega vector hardware driver. + +- 0.35b11: Support for Eliminator 2/4 player samples [Jim Hernandez]. + +- 0.35b6: Thierry Lescot added clone Eliminator (2 Players, set 2). Changed parent description to 'Eliminator (2 Players, set 1)'. + +- 11th March 1999: Thierry Lescot has added an alternate set for Eliminator. + +- 1st December 1998: Dumped Eliminator (2 Players, cocktail). + +- 30th November 1998: Dumped Eliminator (4 Players, prototype). + +- 0.30: Brad Oliver added Eliminator (2 Player) and clone (4 Player). These are the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed. + +- 0.27: Added 'Eliminator (2 Player)' (Gremlin 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Left/Right rotate ship, CTRL = Fire, ALT = Thrust and A,S,D,F = Second player controls. + +- 29th August 1996: Dumped Eliminator (2 Players, set 1) and (4 Players). + + +HOW TO PLAY: + +- Shoot enemy ships with your energy bolt + +- Force opponents into eliminator base to destroy them + +- Eliminator shoots deadly fireballs and destroys opponents on contact + + +Other Emulators: + +* AAE + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 29 kb / 16 files / 21.5 zip + +$end + + + +$info=elitdisc +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (elitedisc) to (elitdisc). + +- 0.279: stonedDiscord added 'Elite Disc' (ADP 1986). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 18.0 zip + +$end + + + +$info=elsygame +$mame +0.204 [f205v] + + +WIP: + +- 0.204: f205v added 'unknown Elsy game' (Electro System (Elsy) 2002). + + +Recommended Games (Cards) + + +Romset: 4 MB / 2 files / 1.09 zip + +$end + + + +$info=elsypokr +$mame +0.197 [f205v, The Dumping Union] + + +WIP: + +- 0.197: f205v and The Dumping Union added 'unknown Elsy poker' (Electro System (Elsy) 200?). + +- 14th March 2018: Smitdogg - f205v has been getting some boards including some sort of multigame by Elsy. + + +Recommended Games (Cards) + + +Romset: 4 MB / 2 files / 1.48 zip + +$end + + + +$info=elvactr +$mame +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes "Mission Name" screens have graphics issues, shooting lights doesn't make the room go dark and missing floor darkening when lighting is destroyed in Elevator Action Returns. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added the JPN Marquee for Elevator Action Returns, scanned by Tormod. I added in a version of the Taito Egret II cabinet, based on various photos, to complete the look. + +- 0.203: Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes the background seems to "skip" where it is supposed to scroll at the beginning of the 3rd stage in Elevator Action Returns [hap]. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Elevator Action Returns (Taito F3). + +- 0.126u5: Guru added README for Elevator Action Returns. + +- 3rd June 2007: Mr. Do - Scanned instruction card for Elevator Action Returns provided by Tormod. + +- 0.106u12: MASH added PLDs ($0, 400, 600, 800, a00, c00 - ampal20l10a.a12, pal16l8b.b24, pal16l8b.b57, pal16l8b.b58, pal16l8b.b59 and pal16l8b.b64) to Elevator Action Returns (Ver 2.2O). + +- 0.105u1: Changed description 'Elevator Action Returns (Ver 2.2O 1995/02/20)' and clones (Japan) to 'Elevator Action Returns (Ver 2.2J 1995/02/20)' and 'Elevator Action 2 (US)' to 'Elevator Action II (Ver 2.2A 1995/02/20)'. + +- 25th March 2004: Guru - Elevator Action Returns (Taito 1989, alt. region) arrived. + +- 0.61: Fixed sound1 rom address to $800000 (full soundplay). + +- 0.57: Fixed background layer in Elevator Action Returns and clones. + +- 0.37b15: Bryan McPhail added 'Elevator Action Returns (World)' (Taito Corporation Japan 1994) and clones 'Elevator Action Returns (Japan)' and 'Elevator Action 2 (US)'. + +- 0.37b11: Bryan McPhail added (Testdrivers) Elevator Action Returns (World) and clones (Japan) and (US). Sound doesn't work. + +- 23rd November 1997: Dumped Elevator Action II (Ver 2.2A 1995/02/20). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Romset: 18.5 MB / 20 files / 7.39 zip + +$end + + + +$info=elvis +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 30th July 2008: Guru - Elvis chips arrived to be decapped, thanks to Dox. + +- 0.125u4: Roberto Fresca added Elvis? (Unknown 200?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 356.5 zip + +$end + + + +$info=elvisp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.257: inkochnito added clone Elvis (CPU 1.00, display A1.00). + +- 0.249: Added 16v8d.u213 pld. Changed 'Elvis (5.00 France)', 'Elvis (5.00 Germany)', 'Elvis (5.00 Italy)' and 'Elvis (5.00 Spain)' from a parent sets to clones 'Elvis (CPU 5.00, display F5.00, France)', 'Elvis (CPU 5.00, display G5.00, Germany)', 'Elvis (CPU 5.00, display I5.00, Italy)' and 'Elvis (CPU 5.00, display L5.00, Spain)'. Changed parent description to 'Elvis (CPU 5.00, display A5.00)' and clones (3.02 France) to 'Elvis (CPU 3.02, display F3.02, France)', (3.02 Germany) to 'Elvis (CPU 3.02, display G3.02, Germany)', (3.02 Italy) to 'Elvis (CPU 3.02, display I3.02, Italy)', (3.02 Spain) to 'Elvis (CPU 3.02, display L3.02, Spain)', (3.02) to 'Elvis (CPU 3.02, display A3.02)', (3.03 France) to 'Elvis (CPU 3.03, display F3.02, France)', (3.03 Germany) to 'Elvis (CPU 3.03, display G3.02, Germany)', (3.03 Italy) to 'Elvis (CPU 3.03, display I3.02, Italy)', (3.03 Spain) to 'Elvis (CPU 3.03, display L3.02, Spain)', (3.03) to 'Elvis (CPU 3.03, display A3.02)', (4.00 France) to 'Elvis (CPU 4.00, display F4.01, France)', (4.00 Germany) to 'Elvis (CPU 4.00, display G4.01, Germany)', (4.00 Italy) to 'Elvis (CPU 4.00, display I4.01, Italy)', (4.00 Spain) to 'Elvis (CPU 4.00, display L4.01, Spain)' and (4.00) to 'Elvis (CPU 4.00, display A4.01)'. + +- 0.141u3: destruk and Miodrag Milanovic added clones Elvis (3.02), (3.03), (4.00), (3.02 France), (3.03 France), (4.00 France), (3.02 Germany), (3.03 Germany), (4.00 Germany), Elvis (3.02 Italy), (3.03 Italy), (4.00 Italy), Elvis (3.02 Spain), (3.03 Spain) and (4.00 Spain). Changed 'Elvis (France)', 'Elvis (Germany)', 'Elvis (Italy)' and 'Elvis (Spain)' from clones of Elvis (5.00) to parent sets 'Elvis (5.00 France)', 'Elvis (5.00 Germany)', 'Elvis (5.00 Italy)' and 'Elvis (5.00 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Elvis (5.00)' (Stern 2004), 'Elvis (France)' and 'Elvis (Germany)', 'Elvis (Italy)' and 'Elvis (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.81 MB / 9 files / 4.03 zip + +$end + + + +$info=em_reel +$mame + +DEVICE: + +Electromechanical Reel + + +WIP: + +- 0.257: Added 'Electromechanical Reel' device (machine\em_reel.cpp). + +$end + + + +$info=embargo +$mame +0.74u1 [Stefan Jokisch, Stephane Humbert, MASH] + +0.37b9 [Testdriver] + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.248: Removed input tag lookups [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.135u2: Fabio Priuli added driver data structs to Embargo. + +- 0.115u3: Zsolt Vasvari modernized Embargo. Added save state support. + +- 0.74u1: Stefan Jokisch, Stephane Humbert and MASH added Embargo (Cinematronics 1977). + +- 21st September 2003: Stefan Jokisch fixed the remaining problems in Embargo, so it's now playable. + +- 9th June 2003: Pierpaolo Prazzoli added inputs and dipswitches to Embargo. + +- 31st August 2002: Angelo Salese fixed Embargo booting and bug in the visible area. + +- 8th May 2001: Stephane Humbert and MASH added preliminary input to Embargo. + +- 0.37b9: Added (Testdriver) Embargo. + +- 15th June 2000: Dumped Embargo (Cinematronics 1977). + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 4 kb / 8 files / 3.81 zip + +$end + + + +$info=embryon +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Embryon (Bally 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 4 files / 12.0 zip + +$end + + + +$info=emeralda +$mame +0.106u11 [Brian Troha] + +0.37b12 [Phil Stroffolino] + + +< Japan > + + +Bugs: + +- The rotating logo is garbled. Terryn (ID 02357) + + +WIP: + +- 0.279: Hammy, Brian Troha and The Dumping Union added clone Emeraldia (Japan Version D). Renamed (emeraldaj) to (emeraldajb) and (emeraldaja) to (emeraldaj). + +- 0.179: Angelo Salese changed visible area to 304x224 in Emeraldia (World). + +- 0.133u1: Renamed (emeraldj) to (emeraldaj) and (emerldja) to (emeraldaja). + +- 0.127u4: Added M37702 MCU rom (c70.bin - 16k). Replaced Namco NA sound with M37702 (12528250 Hz) CPU2 and C140 (44100 Hz) sound. Replaced M37710 CPU2 with M37702 in clones (Japan) and (Japan Version B). + +- 0.125u4: Changed C140 clock speed to 44100 Hz in clones Emeraldia (Japan) and (Japan Version B). + +- 0.125u2: Phil Stroffolino fixed long-standing bug with Emeralda text colors. A sprite attribute exists which signals an alternate interpretation of palette ram. Added a mask when processing the ROZ tilemap to avoid defects in Emeraldia (Japan Version B). + +- 16th May 2008: Phil Stroffolino - I've unraveled some of the last few mysteries of Namco's NA1 system hardware. The "rotate and zoom" layer so far appears to only be used by a single game, Emeralda. The single oddest feature I encountered was a spriteram attribute that causes the palette to be interpretted in a radically different manner. This fixes the onscreen score text in Emeralda, which, now that it is correctly emulated, features color gradients and anti-aliasing. This same effect could have been accomplished more-or-less equivalently with the standard -rrrrrgggggbbbbb palette. I'm baffled as to why hardware designers and software would have implemented the feature in such a roundabout manner. A screenshot featuring the correct colors is featured below. + +- 0.125u1: Phil Stroffolino fixed the ROZ effect in Namco NA-1 driver. This adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode. Support for scanline effect (this fixes invisible dolphin in Emeralda attract mode). + +- 0.124u2: Pierpaolo Prazzoli enabled ROZ tilemap in Emeraldia, but it's not centered in the right position when it's not in its original dimension. + +- 0.124u1: Pierpaolo Prazzoli fixed sprites shadow in Namco NA-1 driver and removed Emeraldia hack. Changed background pen to fix Emeraldia demo. + +- 20th September 2006: Dumping Project - Purchased Emeraldia (World set). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 0.106u11: Brian Troha added Emeraldia (World). Renamed (emeralda) to (emeraldj) and (emerldaa) to (emerldja). + +- 0.60: Added clone Emeraldia (Japan). + +- 25th June 2001: David Haywood added another Emeraldia romset to the Namco NA-1 driver. + +- 0.37b14: Changed description to 'Emeraldia (Japan)'. + +- 0.37b12: Phil Stroffolino added 'Emeraldia' (Namco 1993). + +- 19th January 2001: Phil Stroffolino re-submitted the Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + +- 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. + +- 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. + +- 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. + + +LEVELS: 41 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2 MB / 4 files / 736.2 zip + +$end + + + +$info=emjjoshi +$mame +0.191 [ShouTime, Team Japump, The Dumping Union] + + +DVD required + + +WIP: + +- 0.191: ShouTime, Team Japump and The Dumping Union added 'E-Touch Mahjong Series #2: Joshiryou de NE! (Japan)' (Seibu Kaihatsu / CATS 1999). + +- 31st July 2017: Smitdogg - Shoutime got the Seibu Kaihatsu CATS DVD System. It ran DVD-based strip mahjong games on this system between 1999 and 2006, as well as two similar Senkyu-like games (Gravure Collection and Pakkun Ball TV) using ordinary joystick/button controls. This appears to be the last major arcade game system by Seibu (not counting Fever Soccer). One of the mahjong games sounds like a rap song - "TRAP ZONE - Pleasure Train of Lust". + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 7 files / 1.32 zip + +CHD: 7.02 GB (Compressed: 6.86) + +$end + + + +$info=emjscanb +$mame +0.191 [ShouTime, Team Japump, The Dumping Union] + + +DVD required + + +WIP: + +- 0.191: ShouTime, Team Japump and The Dumping Union added 'E-Touch Mahjong Series #6: Scandal Blue - Midara na Daishou (Japan)' (Seibu Kaihatsu / CATS 2001). + +- 31st July 2017: Smitdogg - Shoutime got the Seibu Kaihatsu CATS DVD System. It ran DVD-based strip mahjong games on this system between 1999 and 2006, as well as two similar Senkyu-like games (Gravure Collection and Pakkun Ball TV) using ordinary joystick/button controls. This appears to be the last major arcade game system by Seibu (not counting Fever Soccer). One of the mahjong games sounds like a rap song - "TRAP ZONE - Pleasure Train of Lust". + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 7 files / 1.23 zip + +CHD: 4.25 GB (Compressed: 3.86) + +$end + + + +$info=emjtrapz +$mame +0.191 [ShouTime, Team Japump, The Dumping Union] + + +DVD required + + +WIP: + +- 0.191: ShouTime, Team Japump and The Dumping Union added 'E-Touch Mahjong Series #7: Trap Zone - Yokubou no Kaisoku Densha (Japan)' (Seibu Kaihatsu / CATS 2001). + +- 31st July 2017: Smitdogg - Shoutime got the Seibu Kaihatsu CATS DVD System. It ran DVD-based strip mahjong games on this system between 1999 and 2006, as well as two similar Senkyu-like games (Gravure Collection and Pakkun Ball TV) using ordinary joystick/button controls. This appears to be the last major arcade game system by Seibu (not counting Fever Soccer). One of the mahjong games sounds like a rap song - "TRAP ZONE - Pleasure Train of Lust". + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 7 files / 1.23 zip + +CHD: 3.97 GB (Compressed: 3.76) + +$end + + + +$info=empcity +$mame +0.36b3 [Gerald Vanderick] + +0.36b2 [Mark McDougall] + + +Artwork available + + +Bugs: + +- empcityu, empcityj: [possible] Empire City 1931 boss stage graphic/gameplay glitch. Dumple (ID 07471) + + +WIP: + +- 0.285: Siftware added clone 'Empire City: 1931 (US, bootleg)'. Note: This is a very weird set: Original S-0086-002-B0 + S-0086-002A-A0 PCB set with unpopulated M68705 (however the game code expects it, so probably just removed - PCB is not working). The program ROMs are unencrypted. Like the current parent, it only shows Seibu at start, every other copyright is removed. Marking it as a bootleg, but not sure. Marking it as US as it checks for the US code in the MCU and because the PCB was found in the USA, but not sure. + +- 0.231: Removed YM2203 frequency hack and set prescaler at machine_start. Fixes music pitch is too low in Empire City: 1931 and clone Street Fight [Sasuke]. + +- 0.227: Osso fixed clone Empire City: 1931 (France) locked at start. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\stfight_dev.cpp) [Osso]. + +- 0.209: Fabrice Arzeno and The Dumping Union added clone Empire City: 1931 (France). Note: This set doesn't seem to check for the protection code in the MCU. Fixed Empire City filling the screen red when text or BG layers are hidden (video\stfight_dev.cpp) [Sasuke]. + +- 27th March 2019: Smitdogg - Farenzo dumped Empire City 1931 (Norad France version). + +- 0.182: Replaced M68705 CPU3 with MC68705P5. + +- 0.174: Caius added clone Street Fight (Germany - Benelux). Make Street Fight (Germany - Benelux) work like the other sets (hand modified MCU code), real dump of the MCU still needed [Osso]. Fixed rom names. + +- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stoeneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup. This fixes graphical sprites and fragments 'lag' in the lower left corner of the screen during attract mode and occasionally during game play [Phil Bennett]. Added M68705 (3MHz) CPU3. Changed clock speed of the 2x YM2203 to 4.5MHz. + +- 0.149u1: Angelo Salese fixed dipswitches in Street Fight driver. Brian Troha added DIP locations to the Empire City: 1931 / Street Fight sets. + +- 0.141u4: ANY added clone 'Empire City: 1931 (Italy)'. Changed description of clone 'Street Fight' to 'Street Fight (bootleg?)'. + +- 0.138u4: Empire City now load (but don't yet use) the decapped MCU (empirecity_68705.bin) [Dr. Decapitator]. + +- 25th June 2010: Guru - The 68705P5 MCU for Empire City (Seibu) has now been successfully processed (decap, de-protect & read). + +- 0.132u5: Luigi30 fixed credits are registering twice in Empire City. + +- 0.131: Aaron Giles merged memory maps in the Empire City driver. + +- 0.123u1: Changed palettesize to 832 colors. + +- 0.122u7: Yasuhiro Ogawa changed the 2x YM2203 clock in to 3MHz (compared against OST). + +- 1st January 2008: Mr. Do - Finished up the bezel for Empire City. + +- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Empire City... useless too, already dumped and in MAME. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Empire City (Seibu Kaihatsu, Taito/Romstar License 1986, orig.) and others. Thanks to Tingoes for sending these out. + +- 0.112u4: Aaron Giles removed MDRV_CPU_PERIODIC_INT in the Street Fight machine driver, no more slowdowns. + +- 0.84: David Haywood added clones Empire City: 1931 (US) and Street Fight. + +- 0.55: Aaron Giles fixed Empire City 1931 / Street Fight which were broken due to the interrupt handling. + +- 23rd July 2000: Guru dumped Street Fight. + +- 0.36b16: Added clone 'Empire City: 1931' (Japan). Changed parent description to 'Empire City: 1931 (bootleg?)'. + +- 0.36b3: Gerald Vanderick added 'Empire City: 1931' (Seibu Kaihatsu 1986). Nicola Salmoria fixed colors in Empire City: 1931. Changed palettesize to 257 and added 8 missing PROMs ($0 - 700). + +- 8th August 1999: Gerald Vanderick added Empire City 1931 to the Street Fight driver. + +- 0.36b2: Mark McDougall added 'Street Fight (Germany)' (Seibu 1986). TODO: Palette is incorporated. Handle transparency in text layer properly (how?). Second bank of sf02 is this used? (probably NOT). + +- 3rd June 1999: Street Fight driver was sent to the list, but colors aren't any better yet. Marco fixed the dipswitches of it. + +- 31st May 1999: Mark McDougall sent in some screenshots of Seibu's Street Fight, but the driver is not yet sent to the team. + +- 31st January 1999: Thierry and Gerald dumped Empire City: 1931. The board is jamma and is in working state. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 652 kb / 30 files / 217.7 zip + +$end + + + +$info=empsback +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Changed description to 'The Empire Strikes Back (Hankin Pinball)'. + +- 0.141u1: Miodrag Milanovic added 'The Empire Strike Back' (Hankin 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Romset: 6.50 kb / 4 files / 5.22 zip + +$end + + + +$info=enchantr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (ent6r) to (enchantr). + +- 0.174: Changed description to 'Enchantress (20000711, NSW/ACT)'. + +- 0.173: Added 'Enchantress 6 Reel' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.16 zip + +$end + + + +$info=enchlamp +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.259: Redumped program flash roms [Guru]. + +- 0.257: Split flash rom enl5r211.fmu into prgflash1-4 and sndflash1-2. Note: The flash dumps have been split from an aggregated dump. They pass the checksum so they are assumed good, but a redump wouldn't hurt, either [Osso]. + +- 0.219: Changed description to 'Enchanted Lamp (Konami Endeavour, Russia)'. + +- 0.166: Enchanted Lamp goes ingame (see https://youtu.be/0rzuf_ZuUYA) [Ville Linde]. + +- 0.165: Added empty EEPROM with Konami header. + +- 0.143u7: Added 'Enchanted Lamp (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Gambling) + + +Romset: 14 MB / 9 files / 9.65 zip + +$end + + + +$info=encspell +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (encspela) to (encspell). + +- 0.174: Changed description to 'Enchanted Spell (10257011, NSW/ACT)'. + +- 0.173: Added 'Enchanted Spell' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 14.2 zip + +$end + + + +$info=endless +$mame +0.136u2 [N. Francfort, manliodp, Smitdogg, The Dumping Union] + + +WIP: + +- 0.225: Jorge Silva added clone Gundam Wing: Endless Duel (SNES bootleg, set 2). Changed parent description to 'Gundam Wing: Endless Duel (SNES bootleg, set 1)'. + +- 0.155: Peter Ferrie, iq_132 and Stephane Humbert fixed Gundam Wing - Game now playable. Added decryption for Gundam Wing: Endless Duel (SNES bootleg). Still doesn't work, probably needs correct boot vectors or some other protection? [iq_132]. Prevent crash [David Haywood]. Added additional shared memory block. Added protection handlers. Correct reset vector. Worked around bad startup. Game now boots but doesn't coin up [Peter Ferrie]. Added coin/DSW inputs to Gundam Wing, game is now playable [Stephane Humbert]. Added dipswitches 'Coinage', 'Difficulty', 'Time' and 8x 'Unused'. + +- 0.136u2: N. Francfort, manliodp, Smitdogg and The Dumping Union added 'Gundam Wing: Endless Duel (SNES bootleg)' (bootleg 1996). + +- 1st December 2009: Smitdogg - Brian Troha spotted a rare 90's fighter, Gundam Wing: Endless Duel, and we got it thanks to donations. Credits so far: N. Francfort, manliodp, Smitdogg and The Dumping Union. + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 2 MB / 4 files / 1.35 zip + +$end + + + +$info=endrichs +$mame +0.227 [Hammy, Ekorz] + +0.158 [Brian Troha] + + +Bugs: + +- Gameplay stops if player wins the double-up game. joepublic (ID 07643) + + +WIP: + +- 0.274: Hammy added clone Endless Riches (Ver 1.10). + +- 0.227: Hammy and Ekorz added Endless Riches (Ver 1.21). Renamed (endrichs) to (endrichsa). + +- 0.158: Brian Troha added 'Endless Riches (Ver 1.7)' (E.N.Tiger 199?). Minor info update [Brian Troha]. + + +Recommended Games (Gambling) + + +Romset: 11 MB / 7 files / 5.87 zip + +$end + + + +$info=enduror +$mame +0.36b3 [Andrew Prime] + +0.36b2 [Testdriver] + + +Bugs: + +- endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs and combines with the music until the game is started. Frotz (ID 00254) + + +WIP: + +- 0.278: cam900 fixed PCM sample ROM loading for clone Enduro Racer (bootleg set 1). + +- 0.220: Fixed Space Harrier/Enduro Racer music playing after highscore entry [cmonkey, smarty, dj_yt]. + +- 0.218: Brian Troha, Philip Bennett and The Dumping Union added clone Enduro Racer (YM2151, FD1089B 317-0013A). Note: This is the original YM2151 based code that uses the first versions of EPR-7640 & EPR-7636 and sub-cpu EPR-7634 & EPR-7635. The current (parent) set used the "A" revision of these 4 program ROMs. Changed parent description to 'Enduro Racer (Rev A, YM2151, FD1089B 317-0013A)' and clones (mask ROM sprites, FD1089B 317-0013A) to 'Enduro Racer (Rev A, YM2151, mask ROM sprites, FD1089B 317-0013A)', (FD1089B 317-0013A) to 'Enduro Racer (YM2203, FD1089B 317-0013A)', (bootleg of FD1089B 317-0013A set) to 'Enduro Racer (bootleg of Rev A, YM2151, FD1089B 317-0013A set)' and (bootleg of FD1089B 317-0013A set) to 'Enduro Racer (bootleg of YM2203, FD1089B 317-0013A set)'. + +- 0.217: Minor doc update [Brian Troha]. + +- 0.206: Minor changes to SEGA FD1089 key (317-0013a.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.197: coolmod and The Dumping Union added clone Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A). + +- 30th March 2018: Smitdogg - coolmod dumped a Enduro Racer board with the roms split differently. + +- 0.166: David Haywood added clones 'Enduro Racer (YM2151) (bootleg of FD1089B 317-0013A set)' and 'Enduro Racer (YM2203) (bootleg of FD1089B 317-0013A set)'. Changed parent description to 'Enduro Racer (YM2151) (FD1089B 317-0013A)' and clone (YM2203, FD1089B 317-0013A) to 'Enduro Racer (YM2203) (FD1089B 317-0013A)'. + +- 15th April 2010: Smitdogg - We dumped a bootleg of Enduro Racer. + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0013a.key to Enduro Racer. + +- 0.109u2: Fixed rom names in clone Enduro Racer (YM2203, FD1089B 317-0013A). + +- 0.107u4: Fixed rom names. + +- 0.107u2: Changed visible area to 320x224. + +- 0.105u1: Added new cpu2 roms to parent. + +- 0.98u3: Aaron Giles added clone Enduro Racer (YM2203, FD1089B 317-0013A). Changed parent description to 'Enduro Racer (YM2151, FD1089B 317-0013A)'. + +- 0.93: Added clock parameter to Sega_PCM sound (15625 Hz). + +- 0.90u4: Nicola Salmoria and Charles MacDonald improved the FD1089 decryption logic and added complete FD1089 317-0013A table for Enduro Racer. + +- 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Changed Z80 CPU3 clock speed to 4MHz and replaced YM2203 sound with YM2151. Added 8k zoom table prom. Changed visible area to 304x224 and palettesize to 6144 colors. Fixed cpu2/3/gfx2/sound1 rom loading. + +- 0.90u1: Changed description to 'Enduro Racer (FD1089B 317-unknown)'. + +- 0.74u2: Changed YM2203 clock speed to 4MHz. + +- 5th January 2001: smf fixed encrypted opcodes handling in the C 68k core and subsequently fixed Enduro Racer again. + +- 0.36b15: Changed description of clone (bootleg) to 'Enduro Racer (bootleg set 1)'. + +- 0.37b9: Fixed gfx2 rom loading. + +- 0.36b4: Fixed rom names. + +- 0.36b3: Andrew Prime added 'Enduro Racer' (Sega 1986) and clones (bootleg) and (bootleg set 2). + +- 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed. + +- 0.36b2: Andrew Prime added (Testdriver) Enduro Racer. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 1.48 MB / 49 files / 618.7 zip + +$end + + + +$info=enforce +$mame +0.147u1 [ShouTime, The Dumping Union] + +0.64 [David Graves, Guru] + +0.58 [Testdriver] + + +WIP: + +- 0.231: hap added 3D scope view for clone Enforce (Japan, Analog Controls). + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.220: Fixed analog inputs in clone Enforce (Japan, Analog Controls), always been broken and promoted game to working status [Angelo Salese]. Changed visible area to 320x224 and VSync to 60.055992 Hz. + +- 0.150: ShouTime and The Dumping Union added clone Enforce (Japan, Analog Controls). Must be some deluxe version with Analog controls and a 3D option like found in Continental Circus. + +- 3rd August 2013: Smitdogg - ShouTime got a version of Enforce that uses analog joysticks. + +- 0.147u1: ShouTime and The Dumping Union added Enforce (World). Renamed (enforce) to (enforcej). + +- 0.127u7: MASH and Phil Bennett fixed wrong road layer colors in Enforce. + +- 0.126u4: Guru added README for Enforce. + +- 0.125u9: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.124u2: Added 4x Volume Filters. + +- 0.93: Removed Custom sound. + +- 25th August 2002: David Graves fixed the controls in Enforce, which is now playable. + +- 0.64: David Graves added 'Enforce (Japan)' (Taito 1988). + +- 0.58: David Graves added (Testdriver) Enforce (Japan). + +- 27th January 2002: David Graves added Enforce to the Taito Z system driver, however it's unplayable due to the lack of proper controls. + +- 10th November 2001: Guru - Dumped Enforce (Taito Z hardware). Thanks to R. Belmont for the donation. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 5.63 MB / 20 files / 2.09 zip + +$end + + + +$info=enh2000 +$mame + +DEVICE: + +Enhancer 2000 Disk Drive + + +ROMS: + +enhancer_2000_comtel_2.6.bin (16k ucd5) + + +WIP: + +- 0.253: Added 'Enhancer 2000 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=enigma2 +$mame +0.70u2 [Pierpaolo Prazzoli, Tomasz Slanina] + + +NOTE: + +- Enigma 2 (1984 Zilec Electronics UK) was a conversion applied to a Taito Space Invaders Part II board set. On board is a "Sound System" board plugged into one of the EPROM sockets that contains a CPU, sound ROM, 2 x 2114, an AY PSG and a block of dipswitches (i.e. a cut down Scramble-style sound board). + +- YouTube: https://youtu.be/J3E7LFDBd3E + + +WIP: + +- 0.273: Better star blink rate [hap]. + +- 0.272: Increased audiocpu interrupt frequency. Fixes music not playing properly on start tune and between stages (missing two channels) [hap]. + +- 0.235: Minor updates to DIP locations [Osso]. + +- 0.226: Added PCB infos, DIP locations and correct colors [Guru]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c), added a 3-bit BGR variant and use it for Enigma II and avoid tag-lookups for the proms [Dirk Best]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Enigma II. + +- 0.139u2: Phil Bennett fixed most dipswitches no longer functional in Enigma II. + +- 0.138u2: Andrew Welburn added clone Phantoms II (Space Invaders hardware). + +- 0.135u2: Fabio Priuli added save state support to Enigma II. + +- 0.115: Zsolt Vasvari updates Enigma 2 video and interrupt systems from the schematics. Changed the color gun layout to match the flyers as much as possible. Changed region user1 to PROMs ($800), visible area to 224x256 and VSync to 52.787162 Hz. Changed description to 'Enigma II' and clone (Space Invaders Hardware) to 'Enigma II (Space Invaders hardware)'. + +- 0.90u1: Pierpaolo Prazzoli fixed Enigma 2 colours. + +- 0.90: chaneman and Pierpaolo Prazzoli fixed colors and cocktail support in Enigma 2. Added 'Cabinet' dipswitch. + +- 0.79u2: Tomasz Slanina fixes Enigma 2. Added Z80 (2.5MHz) CPU2 and AY-3-8910 (1.25 Hz) sound, background starfield and cocktail mode. Fixed visible area to 224x240, some (protection?) bugs and colors. + +- 16th February 2004: Tomasz Slanina - Changes in Enigma 2 driver: Decrypted sound roms, added cocktail mode and added bg stars (incomplete, blinking freq is unknown). + +- 0.79: Added new cpu2 rom ($0). + +- 0.70u3: Changed Z80 CPU1 clock speed to 2.5MHz. Replaced Z80 CPU with I8080 (2MHz) in clone (Space Invaders Hardware). Changed clone (old version) to parent 'Enigma 2' and 'Enigma 2' to clone 'Enigma 2 (Space Invaders Hardware)'. Renamed (enigma2) to (enigma2a) and (enigma2a) to (enigma2). + +- 20th June 2003: Tomasz Slanina fixed clock frequency, added colormap, fake colors (based on flyer) and thrust button. + +- 0.70u2: Pierpaolo Prazzoli and Tomasz Slanina added 'Enigma 2' (Zilec 1984) and clone (old version). No Sound (bad rom?) could be merged with 8080bw? + +- 18th June 2003: Pierpaolo Prazzoli sent in a driver for Enigma 2 written by him and Tomasz Slanina. + +- 15th April 1998: Dumped ENIGMA II, ZILEC CORP(GAME PLAN). + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 20 kb / 9 files / 10.9 zip + +$end + + + +$info=enmadaio +$mame +0.182 [rtw, Ryan Holtz, Dullaron, Firebricks, redk9258, W. Perez, Anonymous from Switzerland, Darksoft, Smitdogg, David Haywood, ShouTime, Andy Welburn, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.182: Added 'Enma Daio (Japan)' (Toaplan / Taito 1993). + +- 25th December 2016: Smitdogg: We finally wrapped up the work on Enma Daio, the final Toaplan game. Thanks again to the donators. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 26.5 MB / 15 files / 19.6 zip + +$end + + + +$info=eott +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Eyes of the Tiger (10002011, NSW/ACT)'. + +- 0.173: Added 'Eye Of The Tiger' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.7 zip + +$end + + + +$info=ep_21clb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Twenty One Club (Maygay) (EPOCH)' into 'Twenty One Club (Maygay) (EPOCH) (3.2, set 1)' and clone (3.2, set 2). + +- 0.143u2: Added 'Twenty One Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 102.2 zip + +$end + + + +$info=ep_25crt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split '25 Carrot Gold (Maygay) (EPOCH)' into '25 Carrot Gold (Maygay) (EPOCH) (1,2, set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u4: Added 2x YMZ280B sound roms. + +- 0.143u2: Added '25 Carrot Gold (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 990.6 zip + +$end + + + +$info=ep_bartk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: R. Belmont fixed rom loading for ep_bartkf. Split 'Bar Trekkin (Maygay) (EPOCH)' into 'Bar Trekkin (Maygay) (EPOCH) (4.5, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added altrevs roms bar_trek.g0 and bar_trek.g1. + +- 0.143u2: Added 'Bar Trekkin (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 113.2 zip + +$end + + + +$info=ep_baskr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pounds Of The Baskervilles (Maygay) (EPOCH)' into 'Pounds Of The Baskervilles (Maygay) (EPOCH) (1.7, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Added 2x altrevs roms. + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Pounds Of The Baskervilles (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 112.3 zip + +$end + + + +$info=ep_bathl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bat Outa Hell (Global) (EPOCH)' into 'Bat Outa Hell (Global) (EPOCH) (2.1, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u3: Added 4x altrevs roms. + +- 0.143u2: Added 'Bat Outa Hell (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1023.6 zip + +$end + + + +$info=ep_batls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Battleships (Maygay) (EPOCH)' into 'Battleships (Maygay) (EPOCH) (2.2, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Battleships (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 112.4 zip + +$end + + + +$info=ep_bbars +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Balloon Bars (Maygay) (EPOCH)' into 'Balloon Bars (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Balloon Bars (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 62.9 zip + +$end + + + +$info=ep_bbonz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bingo Bonanza (Maygay - Union) (EPOCH)' into 'Bingo Bonanza (Maygay - Union) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Bingo Bonanza (Maygay - Union) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 33.7 zip + +$end + + + +$info=ep_beav3 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed (EPOCH, set 2) from a clone of 'Casino Beaver Las Vegas (Global) (EPOCH) (set 1)' to parent. Split 'Casino Beaver Las Vegas (Global) (EPOCH, set 2)' into 'Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 3.3, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.145u1: AntoPISA changed descriptions to 'Casino Beaver Las Vegas (Global) (EPOCH, set 2)'. + +- 0.143u2: Added 'Beaver Las Vegas (Global) (EPOCH, set 2)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1013.5 zip + +$end + + + +$info=ep_beavr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Beaver Las Vegas (Global) (EPOCH, set 1)' into 'Casino Beaver Las Vegas (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.145u1: AntoPISA changed descriptions to 'Casino Beaver Las Vegas (Global) (EPOCH, set 1)'. + +- 0.143u2: Added 'Beaver Las Vegas (Global) (EPOCH, set 1)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 956.3 zip + +$end + + + +$info=ep_bingb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bingo Belle (Maygay) (EPOCH)' into 'Bingo Belle (Maygay) (EPOCH) (1.3, set 1)' and clone (set 2). + +- 0.143u2: Added 'Bingo Belle (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 61.0 zip + +$end + + + +$info=ep_bjclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.154: Changed description to 'The Blackjack Club (Global) (EPOCH)'. + +- 0.143u2: Added 'Blackjack Club, The (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 941 kb / 3 files / 688.4 zip + +$end + + + +$info=ep_braid +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bank Raid (Extreme) (EPOCH)' into 'Bank Raid (Extreme) (EPOCH) (BARA 0.1, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Bank Raid (Extreme) (EPOCH)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 181.2 zip + +$end + + + +$info=ep_bubsq +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bubble & Squeak (Extreme) (EPOCH)' into 'Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.2, set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Bubble & Squeak (Extreme) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 172.9 zip + +$end + + + +$info=ep_bvrcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Beaver Las Vegas Club (Global) (EPOCH)' into 'Beaver Las Vegas Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Beaver Las Vegas Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 92.6 zip + +$end + + + +$info=ep_bvruc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Beaver Uncovered (Global) (EPOCH)' into 'Beaver Uncovered (Global) (EPOCH) (1.4, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u3: Added 5x altrevs roms. + +- 0.143u2: Added 'Beaver Uncovered (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 956.6 zip + +$end + + + +$info=ep_cahoy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.149: James Wallace added YMZ280B sound roms to Cash Ahoy. Changed description to 'Cash Ahoy (Maygay - Eclipse?) (EPOCH) (set 1)'. + +- 0.146u5: Split 'Cash Ahoy (Maygay) (EPOCH)' into 'Cash Ahoy (Maygay) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 4x altrevs roms. + +- 0.143u2: Added 'Cash Ahoy (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 942.7 zip + +$end + + + +$info=ep_calyp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Calypso (Maygay) (EPOCH)' into 'Calypso (Maygay) (EPOCH) (2.2, set 1)' and clone (set 2). + +- 0.143u2: Added 'Calypso (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 102.0 zip + +$end + + + +$info=ep_cascz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Crazy (Global) (EPOCH)' into 'Casino Crazy (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u5: Added 4x altrevs roms. + +- 0.143u4: Added 'Casino Crazy (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 54.3 zip + +$end + + + +$info=ep_casgc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Grand Club (Maygay) (EPOCH)' into 'Casino Grand Club (Maygay) (EPOCH) (1.1, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Casino Grand Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 94.9 zip + +$end + + + +$info=ep_cashn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cashino (Maygay - Extreme) (EPOCH)' into 'Cashino (Maygay - Extreme) (EPOCH) (CSHI 1.0, set 1)' and clone (set 2). + +- 0.143u2: Added 'Cashino (Maygay - Extreme) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 176.0 zip + +$end + + + +$info=ep_casrd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Royale Deluxe Club (Maygay) (EPOCH)' into 'Casino Royale Deluxe Club (Maygay) (EPOCH) (1.5, set 1)' and clone (set 2). + +- 0.143u2: Added 'Casino Royale Deluxe Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 80.4 zip + +$end + + + +$info=ep_cbrcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cannonball Run Club (Global) (EPOCH)' into 'Cannonball Run Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Cannonball Run Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 4 files / 1.03 zip + +$end + + + +$info=ep_cbrun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Tafoid fixed error in RomModule definition for ep_cbrun. Split 'Cannonball Run (Global) (EPOCH)' into 'Cannonball Run (Global) (EPOCH) (2.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Cannonball Run (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1.00 zip + +$end + + + +$info=ep_cclas +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Classic (Global) (EPOCH)' into 'Casino Classic (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Casino Classic (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 914.9 zip + +$end + + + +$info=ep_ccock +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Cocktail (Maygay) (EPOCH)' into 'Cash Cocktail (Maygay) (EPOCH) (1.1, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 4x altrevs roms. + +- 0.143u2: Added 'Cash Cocktail (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 1016.2 zip + +$end + + + +$info=ep_cdspn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cardinal Spin (Maygay) (EPOCH)' into 'Cardinal Spin (Maygay) (EPOCH) (1.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Cardinal Spin (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 118.7 zip + +$end + + + +$info=ep_cfall +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Falls (Maygay) (EPOCH)' into 'Cash Falls (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Cash Falls (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 959.9 zip + +$end + + + +$info=ep_cflow +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Flow (Maygay) (EPOCH)' into 'Cash Flow (Maygay) (EPOCH) (3.7, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Cash Flow (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 102.6 zip + +$end + + + +$info=ep_cgord +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Gordon (Maygay) (EPOCH)' into 'Cash Gordon (Maygay) (EPOCH) (2.1, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Cash Gordon (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 99.4 zip + +$end + + + +$info=ep_cgrc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Grand Classic (Global) (EPOCH)' into 'Casino Grand Classic (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Casino Grand Classic (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 95.5 zip + +$end + + + +$info=ep_cgred +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Club Greed (Global) (EPOCH)' into 'Club Greed (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Club Greed (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 854.1 zip + +$end + + + +$info=ep_chock +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Chocks Away (Maygay) (EPOCH)' into 'Chocks Away (Maygay) (EPOCH) (1.1, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Chocks Away (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 97.4 zip + +$end + + + +$info=ep_cock +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cock A Doodle Dosh (Maygay - Union) (EPOCH)' into 'Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Cock A Doodle Dosh (Maygay - Union) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 55.5 zip + +$end + + + +$info=ep_commd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Complete Madness (Maygay) (EPOCH)' into 'Complete Madness (Maygay) (EPOCH) (2.2, set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Complete Madness (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 112.5 zip + +$end + + + +$info=ep_cor2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Coronation Street 2 (Maygay) (EPOCH)' into 'Coronation Street 2 (Maygay) (EPOCH) (3,7, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Coronation Street 2 (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 127.7 zip + +$end + + + +$info=ep_cormn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Coronation Street Monopoly Club (Maygay) (EPOCH)' into 'Coronation Street Monopoly Club (Maygay) (EPOCH) (1.7, set 1)' and clone (set 2). + +- 0.143u2: Added 'Coronation Street Monopoly Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 109.3 zip + +$end + + + +$info=ep_cosc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.149: James Wallace added YMZ280B sound roms to Carry On Screaming. + +- 0.146u5: Split 'Carry On Screaming (Maygay) (EPOCH)' into 'Carry On Screaming (Maygay) (EPOCH) (1.3, set 1)' and clone (set 2). + +- 0.143u2: Added 'Carry On Screaming (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1019.3 zip + +$end + + + +$info=ep_cow +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Carry On Winning (Maygay) (EPOCH)' into 'Carry On Winning (Maygay) (EPOCH) (1.3, set 1)' and clone (set 2). + +- 0.143u2: Added 'Carry On Winning (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 63.4 zip + +$end + + + +$info=ep_crazy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Crazy (Maygay) (EPOCH)' into 'Reel Crazy (Maygay) (EPOCH) (1.6, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Reel Crazy (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 99.9 zip + +$end + + + +$info=ep_crzbn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Bingo (Maygay) (EPOCH)' into 'Crazy Bingo (Maygay) (EPOCH) (1.1, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Crazy Bingo (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 74.4 zip + +$end + + + +$info=ep_cshpn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash In The Pan (Maygay) (EPOCH)' into 'Cash In The Pan (Maygay) (EPOCH) (1.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Cash In The Pan (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 126.7 zip + +$end + + + +$info=ep_cslay +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Slayer (Global) (EPOCH)' into 'Cash Slayer (Global) (EPOCH) (1.4, set 1)' and clone (set 2). + +- 0.143u4: Added 'Cash Slayer (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 158.5 zip + +$end + + + +$info=ep_cstrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Streak Club (Global) (EPOCH)' into 'Crazy Streak Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Crazy Streak Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 4 files / 1.82 zip + +$end + + + +$info=ep_ctc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cut Throat Cash (Global) (EPOCH)' into 'Cut Throat Cash (Global) (EPOCH) (1.2, set 1)' and clone (set 2). + +- 0.143u2: Added 'Cut Throat Cash (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 133.3 zip + +$end + + + +$info=ep_ctit +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Of The Titans (Maygay) (EPOCH)' into 'Cash Of The Titans (Maygay) (EPOCH) (1.5, set 1)' and clone (set 2). + +- 0.143u2: Added 'Cash Of The Titans (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 113.2 zip + +$end + + + +$info=ep_cyc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cyclone (Extreme) (EPOCH)' into 'Cyclone (Extreme) (EPOCH) (CYCL 0.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Cyclone (Extreme) (EPOCH)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 177.5 zip + +$end + + + +$info=ep_cycl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cyclone Club (Maygay) (EPOCH)' into 'Cyclone Club (Maygay) (EPOCH) (3.1, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 4x altrevs roms. + +- 0.143u2: Added 'Cyclone Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 106.9 zip + +$end + + + +$info=ep_dblim +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Double Impact (Maygay - Impulse) (EPOCH)' into 'Double Impact (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added altrevs roms d_imp_5pound.g0 and d_imp_5pound.g1. + +- 0.143u2: Added 'Double Impact (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 664.0 zip + +$end + + + +$info=ep_ddq +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Dungeons & Drag Queens (Global) (EPOCH)' into 'Dungeons & Drag Queens (Global) (EPOCH) (1.4, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u2: Added 'Dungeons & Drag Queens (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 136.0 zip + +$end + + + +$info=ep_ddqcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Dungeons & Drag Queens Club (Global) (EPOCH)' into 'Dungeons & Drag Queens Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Dungeons & Drag Queens Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 938.5 zip + +$end + + + +$info=ep_dmbus +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Dambusters (Impulse) (EPOCH)' into 'Dambusters (Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 4x altrevs roms. + +- 0.143u2: Added 'Dambusters (Impulse) (EPOCH)' (Impulse 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1000.6 zip + +$end + + + +$info=ep_doubl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Double Top (Maygay) (EPOCH)' into 'Double Top (Maygay) (EPOCH) (1.4, set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added altrevs roms d_top.g0 and d_top.g1. + +- 0.143u2: Added 'Double Top (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 101.1 zip + +$end + + + +$info=ep_duff +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Duff Beer Guide (Maygay) (EPOCH)' into 'The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 1)' and clone (set 2). Split 'Simpsons - Duff Beer Guide (Maygay) (EPOCH)' into clones (set 3) and (set 4). + +- 0.144: Chism1969 changed description of 'The Simpsons Beer Guide (Maygay) (EPOCH)' to 'Simpsons - Duff Beer Guide (Maygay) (EPOCH)'. + +- 0.143u3: Added altrevs roms duff.s0 and duff.s1 to 'Duff Beer Guide (Maygay) (EPOCH)'. Added 2x 512k YMZ280B sound roms to 'The Simpsons Beer Guide (Maygay) (EPOCH)'. + +- 0.143u2: Added 'Duff Beer Guide (Maygay) (EPOCH)' (Maygay 199?) and 'The Simpsons Beer Guide (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 998.1 zip + +$end + + + +$info=ep_evil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Evil Streak (Maygay) (EPOCH)' into 'Evil Streak (Maygay) (EPOCH) (1.6, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added altrevs roms evil_str.g0 and evil_str.g1. + +- 0.143u2: Added 'Evil Streak (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 90.8 zip + +$end + + + +$info=ep_fgods +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fruit Of The Gods (Maygay) (EPOCH)' into 'Fruit Of The Gods (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Fruit Of The Gods (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 75.0 zip + +$end + + + +$info=ep_flash +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Flashback (Maygay - Impulse) (EPOCH)' into 'Flashback (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 2x altrevs roms. + +- 0.143u2: Added 'Flashback (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 712.4 zip + +$end + + + +$info=ep_fmf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Full Moon Fever (Global) (EPOCH)' into 'Full Moon Fever (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Full Moon Fever (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 115.7 zip + +$end + + + +$info=ep_fnclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fruit & Nudge Club (Maygay) (EPOCH)' into 'Fruit & Nudge Club (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fruit & Nudge Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 90.6 zip + +$end + + + +$info=ep_fog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fields of Gold (Global) (EPOCH)' into 'Fields of Gold (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fields of Gold (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 77.3 zip + +$end + + + +$info=ep_fortg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fortune & Glory (Maygay - Impulse) (EPOCH)' into 'Fortune & Glory (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 2x new maincpu and 2x YMZ280B sound roms. + +- 0.143u2: Added 'Fortune & Glory (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 787.8 zip + +$end + + + +$info=ep_fran +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Frantic (Maygay) (EPOCH)' into 'Frantic (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Frantic (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 145.9 zip + +$end + + + +$info=ep_fullm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Full Moon Fever (Maygay - Impulse) (EPOCH)' into 'Full Moon Fever (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Added altrevs rom. + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Full Moon Fever (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 980.2 zip + +$end + + + +$info=ep_funny +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Funny Money (Maygay) (EPOCH)' into 'Funny Money (Maygay) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Funny Money (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 903.7 zip + +$end + + + +$info=ep_geclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Great Escape Club (Maygay) (EPOCH)' into 'Great Escape Club (Maygay) (EPOCH) (1.C, set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Great Escape Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 102.0 zip + +$end + + + +$info=ep_geron +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Geronimo (Maygay - Impulse) (EPOCH)' into 'Geronimo (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Geronimo (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 113.1 zip + +$end + + + +$info=ep_gesc2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Great Escape 2 (Maygay) (EPOCH)' into 'Great Escape 2 (Maygay) (EPOCH) (2.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Great Escape 2 (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 114.3 zip + +$end + + + +$info=ep_gldtp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Gold Top (Maygay) (EPOCH)' into 'Gold Top (Maygay) (EPOCH) (1.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Gold Top (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 128.6 zip + +$end + + + +$info=ep_goldf +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Gold Fever (Impulse) (EPOCH)' (Impulse 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 93.5 zip + +$end + + + +$info=ep_greed +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Greed (Global) (EPOCH)' into 'Greed (Global) (EPOCH) (1.3, set 1)' and clone (set 2). + +- 0.143u2: Added 'Greed (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 133.7 zip + +$end + + + +$info=ep_gresc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Great Escape (Maygay) (EPOCH)' into 'Great Escape (Maygay) (EPOCH) (1.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Great Escape (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 113.1 zip + +$end + + + +$info=ep_gridr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Gridrunner (Maygay - Impulse) (EPOCH)' into 'Gridrunner (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Gridrunner (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 116.9 zip + +$end + + + +$info=ep_grncl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Grid Runner Club (Global) (EPOCH)' into 'Grid Runner Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Grid Runner Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 88.4 zip + +$end + + + +$info=ep_grun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Grid Runner (Global) (EPOCH)' into 'Grid Runner (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u5: Added YMZ280B sound rom. + +- 0.143u2: Added 'Grid Runner (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 7 files / 872.5 zip + +$end + + + +$info=ep_gtrot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Globe Trotter (Global) (EPOCH)' into 'Globe Trotter (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Globe Trotter (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 143.4 zip + +$end + + + +$info=ep_heybc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hey Big Spender Club (Global) (EPOCH)' into 'Hey Big Spender Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hey Big Spender Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 78.6 zip + +$end + + + +$info=ep_heybg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hey Big Spender (Global) (EPOCH)' into 'Hey Big Spender (Global) (EPOCH) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Hey Big Spender (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 963.7 zip + +$end + + + +$info=ep_hhclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Haunted House Club (Maygay) (EPOCH)' into 'Haunted House Club (Maygay) (EPOCH) (1.4, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 8x altrevs roms. + +- 0.143u2: Added 'Haunted House Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1011.1 zip + +$end + + + +$info=ep_highv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'High Voltage (Maygay - Impulse) (EPOCH)' into 'High Voltage (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'High Voltage (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 115.3 zip + +$end + + + +$info=ep_hiscl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hi Spirits Club (Global) (EPOCH)' into 'Hi Spirits Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hi Spirits Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 94.4 zip + +$end + + + +$info=ep_hispr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hi Spirits (Global) (EPOCH)' into 'Hi Spirits (Global) (EPOCH) (1.A, set 1)' and clones (1.A, set 2), (4.2, set 3), (4.2, set 4), (3.2, set 5) and (3.2, set 6). Split 'High Spirits (Global) (EPOCH)' into 'High Spirits (Global) (EPOCH) (2.3, set 1)' and clones (2.3, set 2) and (4.1, set 3). + +- 0.143u3: Added 4x altrevs roms to High Spirits (Global) (EPOCH). + +- 0.143u2: Added 'Hi Spirits (Global) (EPOCH)' (Global 199?) and 'High Spirits (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 124.3 zip + +$end + + + +$info=ep_hogmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hog Money (Maygay - Impulse) (EPOCH)' into 'Hog Money (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Hog Money (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 112.4 zip + +$end + + + +$info=ep_homer +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Homer's Meltdown (Maygay) (EPOCH)' into 'The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.A, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (ep_hmmlt) to (ep_homer). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 2x altrevs roms. + +- 0.143u2: Added 'Homer's Meltdown (Maygay) (EPOCH)' (Maygay 199?) and 'Homer's Meltdown (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 989.9 zip + +$end + + + +$info=ep_htdgs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hot Dogs (Maygay) (EPOCH)' into 'Hot Dogs (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hot Dogs (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 123.1 zip + +$end + + + +$info=ep_hubbl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hubble Bubble (Maygay) (EPOCH)' into 'Hubble Bubble (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hubble Bubble (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 116.8 zip + +$end + + + +$info=ep_hur +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hurricane (Global) (EPOCH)' into 'Hurricane (Global) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Hurricane (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 112.0 zip + +$end + + + +$info=ep_huric +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hurricane (Maygay - Impulse) (EPOCH)' into 'Hurricane (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 4x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Hurricane (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 6 files / 1.71 zip + +$end + + + +$info=ep_hvns +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Heavens Above (Maygay) (EPOCH)' into 'Heavens Above (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Heavens Above (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 125.1 zip + +$end + + + +$info=ep_hyst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hysteria (Maygay - Impulse) (EPOCH)' into 'Hysteria (Maygay - Impulse) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hysteria (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 131.9 zip + +$end + + + +$info=ep_icebg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Ice Burger (Maygay) (EPOCH)' into 'Ice Burger (Maygay) (EPOCH) (1.4, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u2: Added 'Ice Burger (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 115.2 zip + +$end + + + +$info=ep_ifern +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Inferno (Impulse) (EPOCH)' into 'Inferno (Impulse) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Inferno (Impulse) (EPOCH)' (Impulse 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 191.2 zip + +$end + + + +$info=ep_ijcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.239: Correct The Italian Job description [AntoPISA]. Changed description to 'The Italian Job Club (Maygay) (EPOCH) (2.6, set 1)' and clone (2.5, set 2) to 'The Italian Job Club (Maygay) (EPOCH) (2.5, set 2)'. + +- 0.146u5: Split 'Italian Job Club (Maygay) (EPOCH)' into 'Italian Job Club (Maygay) (EPOCH) (2.6, set 1)' and clone (set 2). + +- 0.143u2: Added 'Italian Job Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 114.9 zip + +$end + + + +$info=ep_ijob +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.239: Correct The Italian Job description [AntoPISA]. Changed description to 'The Italian Job (Maygay) (EPOCH, v2.1)' and clone (EPOCH, v1.1) to 'The Italian Job (Maygay) (EPOCH, v1.1)'. + +- 0.143u5: Added clone Italian Job (Maygay) (EPOCH, v1.1). Changed parent description to 'Italian Job (Maygay) (EPOCH, v2.1)'. + +- 0.143u3: Added 'Italian Job (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 969.0 zip + +$end + + + +$info=ep_imj +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'I'm A Jackpot (Global) (EPOCH) (1.5)'. + +- 0.143u5: Added 'I'm A Jackpot (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 143.0 zip + +$end + + + +$info=ep_inca +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Inca Dinka Do (Maygay - Extreme) (EPOCH)' into 'Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.2, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 4x altrevs roms. + +- 0.143u2: Added 'Inca Dinka Do (Maygay - Extreme) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 187.0 zip + +$end + + + +$info=ep_itjb2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.239: Correct The Italian Job description [AntoPISA]. Changed description to 'The Italian Job 2 (Maygay) (EPOCH) (1.5, set 1)' and clones (1.5, set 2)' to 'The Italian Job 2 (Maygay) (EPOCH) (1.5, set 2)', (2.3, set 3) to 'The Italian Job 2 (Maygay) (EPOCH) (2.3, set 3)' and (2.3, set 4) to 'The Italian Job 2 (Maygay) (EPOCH) (2.3, set 4)'. + +- 0.146u5: Split 'Italian Job 2 (Maygay) (EPOCH)' into 'Italian Job 2 (Maygay) (EPOCH) (1.5, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Italian Job 2 (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 111.4 zip + +$end + + + +$info=ep_itjb3 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Italian Job 3 (Maygay) (EPOCH) (set 1)' and clone (EPOCH, Set 2) to 'Italian Job 3 (Maygay) (EPOCH) (set 2)'. Renamed (ep_itj3a) to (ep_itjb3a). + +- 0.143u5: Added clone Italian Job 3 (Maygay) (EPOCH, Set 2). + +- 0.143u2: Added 'Italian Job 3 (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 990.5 zip + +$end + + + +$info=ep_jakbn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jackpot & The Beanstreak (Extreme) (EPOCH)' into 'Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.3, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Jackpot & The Beanstreak (Extreme) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 206.5 zip + +$end + + + +$info=ep_jsttt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Just The Ticket (Maygay) (EPOCH)' into 'Just The Ticket (Maygay) (EPOCH) (4.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Just The Ticket (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 119.8 zip + +$end + + + +$info=ep_kopcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Knockout Punch Club (Global) (EPOCH)' into 'Knockout Punch Club (Global) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Knockout Punch Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 84.9 zip + +$end + + + +$info=ep_ll +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Lucky Ladders (Extreme) (EPOCH)' into 'Lucky Ladders (Extreme) (EPOCH) (LULA 0.3, set 1)' and clone (LULA 0.3, set 2). + +- 0.143u2: Added 'Lucky Ladders (Extreme) (EPOCH)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 131.8 zip + +$end + + + +$info=ep_loadd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Loaded (Maygay) (EPOCH)' into 'Loaded (Maygay) (EPOCH) (LOAD 1.2, set 1)' and clone (set 2). + +- 0.143u2: Added 'Loaded (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 206.0 zip + +$end + + + +$info=ep_ltt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Licence To Thrill (Global) (EPOCH)' into 'Licence To Thrill (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Licence To Thrill (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 57.7 zip + +$end + + + +$info=ep_lug +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'London Underground (Maygay) (EPOCH)' into 'London Underground (Maygay) (EPOCH) (2.4, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added 2x new maincpu roms and 2x YMZ280B sound roms. + +- 0.143u4: Added 'London Underground (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 988.4 zip + +$end + + + +$info=ep_lukld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Lucky Ladders (Maygay) (EPOCH)' into 'Lucky Ladders (Maygay) (EPOCH) (LULA 0.2, set 1)' and clone (set 2). + +- 0.143u2: Added 'Lucky Ladders (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 126.4 zip + +$end + + + +$info=ep_makmv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Make Your Move (Global) (EPOCH)' into 'Make Your Move (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Make Your Move (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 117.3 zip + +$end + + + +$info=ep_manic +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Manic Miner (Maygay - Impulse) (EPOCH)' into 'Manic Miner (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Manic Miner (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 114.1 zip + +$end + + + +$info=ep_mario +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Mario (Maygay) (EPOCH)' into 'Super Mario (Maygay) (EPOCH) (1.5, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Super Mario (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 1003.7 zip + +$end + + + +$info=ep_matrx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Matrix (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 105.9 zip + +$end + + + +$info=ep_merln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Merlin's Magic (Maygay) (EPOCH) (1.91)'. + +- 0.143u2: Added 'Merlin's Magic (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 870.0 zip + +$end + + + +$info=ep_midas +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Midas Touch Club (Maygay) (EPOCH)' into 'Midas Touch Club (Maygay) (EPOCH) (1.1, set 1)' and clones (set 2). + +- 0.143u2: Added 'Midas Touch Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 83.1 zip + +$end + + + +$info=ep_milhr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Who Wants To Be A Millionhare? (Global) (EPOCH)' into 'Who Wants To Be A Millionhare? (Global) (EPOCH) (1.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.145u1: AntoPISA changed description to 'Who Wants To Be A Millionhare? (Global) (EPOCH)'. + +- 0.143u2: Added 'Who Wants To Be A Millionhare (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 8 files / 1.88 zip + +$end + + + +$info=ep_mkart +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mario Kart (Maygay) (EPOCH)' into 'Mario Kart (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 4x altrevs roms. + +- 0.143u2: Added 'Mario Kart (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 1004.8 zip + +$end + + + +$info=ep_mlhrc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Who Whats To Be A Millionhare Club (Global) (EPOCH)' into 'Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Who Whats To Be A Millionhare Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 969.4 zip + +$end + + + +$info=ep_monbs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Monte Carlo Or Bust (Maygay) (EPOCH)' into 'Monte Carlo Or Bust (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2). + +- 0.143u2: Added 'Monte Carlo Or Bust (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 104.0 zip + +$end + + + +$info=ep_monky +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Monkey Business (Global) (EPOCH)' into 'Monkey Business (Global) (EPOCH) (1.4, set 1)' and clone (set 2). + +- 0.143u4: Added 'Monkey Business (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 82.9 zip + +$end + + + +$info=ep_monrt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clones descriptions to 'The Money Returns Club'. + +- 0.146u5: Split 'Money Returns Club, The (Global) (EPOCH)' into 'Money Returns Club, The (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Money Returns Club, The (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 4 files / 604.4 zip + +$end + + + +$info=ep_monsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'The Moonshine Club (Global) (EPOCH)' into 'The Moonshine Club (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'The Moonshine Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 84.1 zip + +$end + + + +$info=ep_mrmus +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mr Muscle (Maygay) (EPOCH)' into 'Mr Muscle (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2). + +- 0.143u2: Added 'Mr Muscle (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 128.1 zip + +$end + + + +$info=ep_mummy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mummy Talks (Impulse) (EPOCH)' into 'Mummy Talks (Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 4x altrevs roms. + +- 0.143u2: Added 'Mummy Talks (Impulse) (EPOCH)' (Impulse 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 125.8 zip + +$end + + + +$info=ep_mwom +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mortal Wombat (Maygay) (EPOCH)' into 'Mortal Wombat (Maygay) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 512k YMZ280B sound rom and 4x altrevs roms. + +- 0.143u2: Added 'Mortal Wombat (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 5 files / 595.1 zip + +$end + + + +$info=ep_noter +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Note Runner (Maygay) (EPOCH)' into 'Note Runner (Maygay) (EPOCH) (set 1)' and clones (NORU 0.1, set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Note Runner (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 174.4 zip + +$end + + + +$info=ep_nuns +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Nuns Of Navarone (Maygay) (EPOCH)' into 'Nuns Of Navarone (Maygay) (EPOCH) (2.4, set 1)' and clones (set 2). + +- 0.143u3: Added missing 512k YMZ280B sound rom. + +- 0.143u2: Added 'Nuns Of Navarone (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 5 files / 578.0 zip + +$end + + + +$info=ep_nyny +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'New York New York (Maygay) (EPOCH)' into 'New York New York (Maygay) (EPOCH) (3.6, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 2x 512k YMZ280B sound and 2x altrevs roms. + +- 0.143u2: Added 'New York New York (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 962.3 zip + +$end + + + +$info=ep_otm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Over The Moon (Maygay) (EPOCH)' into 'Over The Moon (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2). + +- 0.143u2: Added 'Over The Moon (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 70.1 zip + +$end + + + +$info=ep_otmcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Over The Moon Club (Maygay) (EPOCH)' into 'Over The Moon Club (Maygay) (EPOCH) (set 1)' and clones (set 2). + +- 0.143u2: Added 'Over The Moon Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 83.5 zip + +$end + + + +$info=ep_ozzie +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Ozzie Ozzie Ozzie (Maygay) (EPOCH)' into 'Ozzie Ozzie Ozzie (Maygay) (EPOCH) (2.Z, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u2: Added 'Ozzie Ozzie Ozzie (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 75.3 zip + +$end + + + +$info=ep_party +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Party Party (Global) (EPOCH) (1.1)'. + +- 0.143u6: Added 'Party Party (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 62.8 zip + +$end + + + +$info=ep_pascl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Passport To Riches Classic Club (Maygay) (EPOCH)' into 'Passport To Riches Classic Club (Maygay) (EPOCH) (1.2, set 1)' and clone (set 2). Split 'Passport To Riches Club (Maygay) (EPOCH)' into clones (1.3, set 3) and (1.3, set 4). + +- 0.143u2: Added 'Passport To Riches Classic Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 100.5 zip + +$end + + + +$info=ep_passp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Passport To Riches Club (Maygay) (EPOCH)' into 'Passport To Riches Club (Maygay) (EPOCH) (1.2, set 1)' and clone (set 2). + +- 0.143u2: Added 'Passport To Riches Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 100.2 zip + +$end + + + +$info=ep_pesos +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pick Yer Pesos (Maygay - Impulse) (EPOCH)' into 'Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Pick Yer Pesos (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 999.3 zip + +$end + + + +$info=ep_pharo +$mame +0.143u2 [AGEMAME] + + +HardDisk required + + +WIP: + +- 0.146u5: Split 'Pharaoh's Treasure (Maygay) (EPOCH)' into 'Pharaoh's Treasure (Maygay) (EPOCH) (set 1)' and clones (set 2). + +- 0.143u3: Added 10.2GB Fujistu MPF3102AT Harddisk. + +- 0.143u2: Added 'Pharaoh's Treasure (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 131.4 zip + +CHD: 9.54 GB (Compressed: 15.1) + +$end + + + +$info=ep_pizza +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pizza The Action (Maygay) (EPOCH)' into 'Pizza The Action (Maygay) (EPOCH) (2.3, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Pizza The Action (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 105.7 zip + +$end + + + +$info=ep_pkni +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'The Phoenix Knights (Global) (EPOCH)' into 'The Phoenix Knights (Global) (EPOCH) (1.1, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.145u1: AntoPISA changed description to 'The Phoenix Knights (Global) (EPOCH)'. + +- 0.143u2: Added 'Phoenix Knights (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1.02 zip + +$end + + + +$info=ep_pwrpl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Power Play (Maygay) (EPOCH)' into 'Power Play (Maygay) (EPOCH) (PPLY 0.3, set 1)' and clones (set 2). + +- 0.143u2: Added 'Power Play (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 192.0 zip + +$end + + + +$info=ep_rags +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rags To Riches Club (Maygay) (EPOCH)' into 'Rags To Riches Club (Maygay) (EPOCH) (1.10, set 1)' and clones (set 2). + +- 0.143u2: Added 'Rags To Riches Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 107.1 zip + +$end + + + +$info=ep_rchik +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rich Chics Club (Global) (EPOCH)' into 'Rich Chics Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Rich Chics Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 96.4 zip + +$end + + + +$info=ep_react +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reactor (Maygay - Impulse) (EPOCH)' into 'Reactor (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Reactor (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 119.1 zip + +$end + + + +$info=ep_redl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Red Line (Extreme) (EPOCH)' into 'Red Line (Extreme) (EPOCH) (RELI 0.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Red Line (Extreme) (EPOCH)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 138.7 zip + +$end + + + +$info=ep_rlgdt +$mame +0.149 [AGEMAME] + + +WIP: + +- 0.149: Dr Slots/MPU Mecca added 'Reel Good Time (Rebuild) (Global) (Version 1.0) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 4 files / 1.19 zip + +$end + + + +$info=ep_roost +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Roosters Millions (Maygay) (EPOCH)' into 'Roosters Millions (Maygay) (EPOCH) (1.2, set 1)' and clones (set 2). + +- 0.143u2: Added 'Roosters Millions (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 111.5 zip + +$end + + + +$info=ep_royrc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Royal Roulette Club (Impulse) (EPOCH)' into 'Royal Roulette Club (Impulse) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Royal Roulette Club (Impulse) (EPOCH)' (Impulse 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 113.9 zip + +$end + + + +$info=ep_royrl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Royal Roulette (Maygay) (EPOCH)' into 'Royal Roulette (Maygay) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Royal Roulette (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1.02 zip + +$end + + + +$info=ep_rtt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Round The Twist (Maygay) (EPOCH)' into 'Round The Twist (Maygay) (EPOCH) (set 1)' and clones (set 2). + +- 0.143u2: Added 'Round The Twist (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 133.5 zip + +$end + + + +$info=ep_scrm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Screamin Demon (Maygay) (EPOCH)' into 'Screamin Demon (Maygay) (EPOCH) (SCDE 2.0, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Screamin Demon (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 162.7 zip + +$end + + + +$info=ep_sdcla +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spotted Dick Classic (Global) (EPOCH)' into 'Spotted Dick Classic (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Spotted Dick Classic (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 69.7 zip + +$end + + + +$info=ep_sdclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spotted Dick Club (Global) (EPOCH)' into 'Spotted Dick Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Spotted Dick Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 3.25 MB / 5 files / 2.14 zip + +$end + + + +$info=ep_secag +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Secret Agent (Maygay) (EPOCH)' into 'Secret Agent (Maygay) (EPOCH) (1.5, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 2x altrevs roms. + +- 0.143u2: Added 'Secret Agent (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 1007.7 zip + +$end + + + +$info=ep_simfr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Simply Fruits (Maygay) (EPOCH)' into 'Simply Fruits (Maygay) (EPOCH) (1.2, set 1)' and clone (1.2, set 2). + +- 0.143u2: Added 'Simply Fruits (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 70.1 zip + +$end + + + +$info=ep_simp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'The Simpsons (Maygay) (EPOCH)' into 'The Simpsons (Maygay) (EPOCH) (3.6, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'The Simpsons (Maygay) (EPOCH)' (Maygay 1999). + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 979.2 zip + +$end + + + +$info=ep_smoke +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Holy Smoke! (Impulse) (EPOCH)' into 'Holy Smoke! (Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 8), (set 9), (set 10) and (set 11). + +- 0.144: AntoPISA changed description to 'Holy Smoke! (Impulse) (EPOCH)'. + +- 0.143u3: Added 4x altrevs roms. + +- 0.143u2: Added 'Holy Smoke (Impulse) (EPOCH)' (Impulse 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 139.0 zip + +$end + + + +$info=ep_snbev +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Saturday Night Beaver (Global) (EPOCH)' into 'Saturday Night Beaver (Global) (EPOCH) (1.8, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Saturday Night Beaver (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 6 files / 1.02 zip + +$end + + + +$info=ep_snset +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Sunset Strip (Extreme) (EPOCH)' into 'Sunset Strip (Extreme) (EPOCH) (SUST 0.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Sunset Strip (Extreme) (EPOCH)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 222.9 zip + +$end + + + +$info=ep_snw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Nudge Wink (Maygay - Union) (EPOCH)' into 'Super Nudge Wink (Maygay - Union) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Super Nudge Wink (Maygay - Union) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 33.2 zip + +$end + + + +$info=ep_spart +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spartacash (Maygay - Impulse) (EPOCH)' into 'Spartacash (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Spartacash (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 104.4 zip + +$end + + + +$info=ep_spcbw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Special Brew (Maygay) (EPOCH)' into 'Special Brew (Maygay) (EPOCH) (1.1, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u2: Added 'Special Brew (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 121.5 zip + +$end + + + +$info=ep_spec +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spectre (Maygay) (EPOCH)' into 'Spectre (Maygay) (EPOCH) (1.6, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Spectre (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 98.9 zip + +$end + + + +$info=ep_spin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spin On It (Maygay - Impulse) (EPOCH)' into 'Spin On It (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Spin On It (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 978.9 zip + +$end + + + +$info=ep_spntn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spin & Tonic (Maygay - Impulse) (EPOCH)' into 'Spin & Tonic (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Spin & Tonic (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 132.7 zip + +$end + + + +$info=ep_spook +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spooky Hollow (Global) (EPOCH)' into 'Spooky Hollow (Global) (EPOCH) (1.3, set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 4x altrevs roms. + +- 0.143u2: Added 'Spooky Hollow (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 967.6 zip + +$end + + + +$info=ep_srwin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Sir Winalot (Maygay) (EPOCH)' into 'Sir Winalot (Maygay) (EPOCH) (2.6, set 1)' and clones (3.3, set 2), (3.3, set 3), (2.6, set 4) and (2.1, set 5). + +- 0.143u3: Added 2x 512k YMZ280B sound roms and 2x altrevs roms. + +- 0.143u2: Added 'Sir Winalot (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 1003.2 zip + +$end + + + +$info=ep_step +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Stepping Stones (Maygay) (EPOCH)' into 'Stepping Stones (Maygay) (EPOCH) (1.0, set 1)' and clone (set 2). + +- 0.143u2: Added 'Stepping Stones (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 101.8 zip + +$end + + + +$info=ep_stm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Storm Force (Global) (EPOCH)' into 'Storm Force (Global) (EPOCH) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Storm Force (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 82.6 zip + +$end + + + +$info=ep_stmcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Storm Force Club (Global) (EPOCH)' into 'Storm Force Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Storm Force Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 4 files / 1.85 zip + +$end + + + +$info=ep_strat +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Stratagem (Maygay) (EPOCH)' into 'Stratagem (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Stratagem (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 126.8 zip + +$end + + + +$info=ep_subb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Subbuteo (Maygay) (EPOCH)' into 'Subbuteo (Maygay) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'Subbuteo (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 982.3 zip + +$end + + + +$info=ep_survi +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Survival (Maygay) (EPOCH)' into 'Survival (Maygay) (EPOCH) (1.4, set 1)' and clone (set 2). + +- 0.143u2: Added 'Survival (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 113.0 zip + +$end + + + +$info=ep_tak5 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Take Five (Maygay - Union) (EPOCH)' into 'Take Five (Maygay - Union) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Take Five (Maygay - Union) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 33.9 zip + +$end + + + +$info=ep_tcrwn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Triple Crown (Maygay) (EPOCH)' into 'Triple Crown (Maygay) (EPOCH) (2.2, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Triple Crown (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 91.6 zip + +$end + + + +$info=ep_tincn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Tin Can Alley (Maygay) (EPOCH)' into 'Tin Can Alley (Maygay) (EPOCH) (1.5, set 1)' and clone (set 2). + +- 0.143u2: Added 'Tin Can Alley (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 111.6 zip + +$end + + + +$info=ep_tits +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Title Shot Club (Maygay) (EPOCH)' into 'Title Shot Club (Maygay) (EPOCH) (1.7, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Title Shot Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 104.8 zip + +$end + + + +$info=ep_tod +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Truth Or Dare (Global) (EPOCH)' into 'Truth Or Dare (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Truth Or Dare (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 79.7 zip + +$end + + + +$info=ep_tonfn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Tons Of Fun (Maygay) (EPOCH)' into 'Tons Of Fun (Maygay) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Tons Of Fun (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 88.7 zip + +$end + + + +$info=ep_tortr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Torture TV (Maygay) (EPOCH)' into 'Torture TV (Maygay) (EPOCH) (1.3, set 1)' and clone (set 2). + +- 0.143u2: Added 'Torture TV (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 109.7 zip + +$end + + + +$info=ep_tp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Trivial Pursuit (Maygay) (EPOCH)' into 'Trivial Pursuit (Maygay) (EPOCH) (3.5, set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 4x altrevs roms. + +- 0.143u2: Added 'Trivial Pursuit (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 122.0 zip + +$end + + + +$info=ep_tp2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Trivial Pursuit 2 (Maygay) (EPOCH)' into 'Trivial Pursuit 2 (Maygay) (EPOCH) (2.2, set 1)' and clone (set 2). + +- 0.143u2: Added 'Trivial Pursuit 2 (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 122.0 zip + +$end + + + +$info=ep_trail +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Trailblazer (Maygay - Impulse) (EPOCH)' into 'Trailblazer (Maygay - Impulse) (EPOCH) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Trailblazer (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 110.1 zip + +$end + + + +$info=ep_treas +$mame +0.149 [AGEMAME] + + +WIP: + +- 0.149: Dr Slots/MPU Mecca added 'Treasure Hunt (Global) (EPOCH) (Version 1.6)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 5 files / 658.5 zip + +$end + + + +$info=ep_tree +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Tree Amigos (Maygay) (EPOCH)' into 'Tree Amigos (Maygay) (EPOCH) (TRAM 0.3, set 1)' and clone (set 2). + +- 0.143u2: Added 'Tree Amigos (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 165.1 zip + +$end + + + +$info=ep_trics +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Triple Cash (Maygay - Union) (EPOCH)' into 'Triple Cash (Maygay - Union) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Triple Cash (Maygay - Union) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 33.3 zip + +$end + + + +$info=ep_tutcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Tutankhamun Club (Maygay) (EPOCH)' into 'Tutankhamun Club (Maygay) (EPOCH) (2.1, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x altrevs roms. + +- 0.143u2: Added 'Tutankhamun Club (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 105.5 zip + +$end + + + +$info=ep_twarp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Time Warp (Extreme) (EPOCH)' into 'Time Warp (Extreme) (EPOCH) (TWRP 0.1, set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Time Warp (Extreme) (EPOCH)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 136.6 zip + +$end + + + +$info=ep_utncl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Utter Nutter Club (Global) (EPOCH)' into 'Utter Nutter Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Utter Nutter Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 89.0 zip + +$end + + + +$info=ep_utnut +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Utter Nutter (Global) (EPOCH)' into 'Utter Nutter (Global) (EPOCH) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Utter Nutter (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 908.0 zip + +$end + + + +$info=ep_vipjv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Viper Jive (Maygay - Extreme) (EPOCH)' into 'Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 1.1, set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u5: Added 4x altrevs roms. + +- 0.143u2: Added 'Viper Jive (Maygay - Extreme) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 151.7 zip + +$end + + + +$info=ep_wf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wildfire (Global) (EPOCH)' into 'Wildfire (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Wildfire (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 139.5 zip + +$end + + + +$info=ep_wildf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wildfire (Maygay - Impulse) (EPOCH)' into 'Wildfire (Maygay - Impulse) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Wildfire (Maygay - Impulse) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 133.4 zip + +$end + + + +$info=ep_wipeo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wipeout (Maygay) (EPOCH)' into 'Wipeout (Maygay) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Wipeout (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 6 files / 787.8 zip + +$end + + + +$info=ep_wleek +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Weakest Leek Club (Global) (EPOCH)' into 'Weakest Leek Club (Global) (EPOCH) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Weakest Leek Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 77.8 zip + +$end + + + +$info=ep_word +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Word Up (Maygay) (EPOCH)' into 'Word Up (Maygay) (EPOCH) (1.4, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Word Up (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 96.4 zip + +$end + + + +$info=ep_wside +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wildside (Global) (EPOCH)' into 'Wildside (Global) (EPOCH) (1.2, set 1)' and clone (set 2). + +- 0.143u5: Added 'Wildside (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 161.3 zip + +$end + + + +$info=ep_wud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'What's Up Doc (Global) (EPOCH)' into 'What's Up Doc (Global) (EPOCH) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'What's Up Doc (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 139.6 zip + +$end + + + +$info=ep_xspot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'X Marks The Spot (Maygay) (EPOCH)' into 'X Marks The Spot (Maygay) (EPOCH) (1.5, set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 2x 512k YMZ280B sound roms. + +- 0.143u2: Added 'X Marks The Spot (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 964.4 zip + +$end + + + +$info=ep_xtra +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'X-tra X-tra (Maygay) (EPOCH)' into 'X-tra X-tra (Maygay) (EPOCH) (1.5, set 1)' and clone (set 2). + +- 0.143u2: Added 'X-tra X-tra (Maygay) (EPOCH)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 60.6 zip + +$end + + + +$info=eprom +$mame +0.33b4 [Aaron Giles] + + +Artwork available + + +Bugs: + +- eprom, eprom2: [possible] There seem to be a couple very minor graphical issues with this game. Darkk (ID 01156) + + +WIP: + +- 0.223: AJR fixed EPRoM and clone freezes upon end of demonstration. + +- 0.215: AJR fixed 'Control Test' in Test Menu. + +- 0.165: hap fixed out of bounds priority check (video\atarimo.c). This fixes graphics glitch occurs when destroying computer equipment in EPRoM and clone. + +- 0.142u6: Force TMS5220 OLDP and OLDE to be updated only on the A subcycle of IP=0 PC=0; this has no effect whatsoever on the output, it is merely to better document how the chip works. Emulate TMS5220 circuit 412 from the patent, which should prevent spurious clicks on interpolation-inhibited frame transitions; This may improve some clicking in EPRoM and clone [Lord Nightmare]. + +- 0.137u3: Lord Nightmare switched 'Escape from the Planet of the Robot Monsters' to use the new TMS5220 interface. This fixes garbled speech in Canal Mazes, as well as some other garbled speech in game (when saying 'throwing switch' for instance). + +- 0.137u2: Replaced TMS5220 sound with TMS5220C. + +- 0.132u1: Phil Bennett fixed rom names in EPRoM (set 1/2). + +- 0.128u6: Nicola Salmoria added missing graphical brightness effect to EPRoM. + +- 9th July 2008: Mr. Do - Escape from the Planet of the Robot Monsters now has the original bezel, scanned by Anoid. + +- 0.122u4: Changed M6502 CPU3 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and TMS5220 to 650826 Hz. + +- 8th July 2007: Mr. Do - Zorg gives us a beautiful conversion bezel for Escape From the Planet of Robot Monsters. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a SYNGEN chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added save state to EPRoM (set 1) and (set 2) and general save state support to the atarijsa and atarigen modules. + +- 0.113u3: Zsolt Vasvari bumped interleave, this fixes TMS5220 speech output. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800, a00 - gal16v8-136069.100t, gal16v8-136069.100v, gal16v8-136069.50f, gal16v8-136069.50p, gal16v8-136069.55p and gal16v8-136069.70j). + +- 0.105u4: Fixed rom names. + +- 0.79u1: Cleaned up EPRoM driver [Aaron Giles]. + +- 6th November 2002: Aaron Giles updated the EPRoM driver to handle sprite/background priorities correctly. + +- 0.37b15: Changed M6502 CPU3 clock speed to 1789500, YM2151 to 3579000 and TMS5220 to 650727 Hz. + +- 0.36RC1: Changed the 2x 68000 CPU1 clock speeds to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and TMS5220 to 650826 Hz. + +- 0.36b1: Replaced MC68010 CPUs1/2 with 68000. + +- 0.35b13: Replaced 68000 CPUs1/2 with MC68010. + +- 10th May 1999: Aaron Giles correct graphics priority system for EPRoM. + +- 0.35b11: Aaron Giles added clone 'Escape from the Planet of the Robot Monsters (set 2)'. Added Pokey sound. Changed parent description to 'Escape from the Planet of the Robot Monsters (set 1)'. + +- 0.33b4: Aaron Giles added 'Escape from the Planet of the Robot Monsters' (Atari Games 1989). + +- 2nd May 1998: Dumped Escape from the Planet of the Robot Monsters (set 1). + + +STORY: + +- You have been selected as a member of an interplanetary SWAT team! Planet X, a synthetic industrial planetoid has been taken over by the evil Reptilons! The Reptilons have enslaved the humans stationed there. They are being forced to create an evil robot army destined to destroy earth! Your mission: Transport all hostages back to your ship. Destroy all robots. Rid Planet X of evil Reptilons. Find and rescue Prof. Sarah Bellum. + + +HOW TO PLAY: + +- Collect Gems to increase ray gun power. + +- Throwing Switch turns on Electro-Stairs. + +- Touch human hostages to transport them back to the mothership. + +- Don't shoot the slaves! + +- Break into food lockers for more life. + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 1.70 MB / 34 files / 700.6 zip + +$end + + + +$info=epson_fx80 +$mame + +DEVICE: + +Epson FX-80 + + +ROMS: + +epson_8426k9_m1206ba029_read_as_27c128.bin (16k maincpu) + +epson_fx_c42040kb_8042ah.bin (2k slavecpu) + + +WIP: + +- 0.276: Added 'Epson FX-80' device (bus\centronics\epson_fx80.cpp). + +$end + + + +$info=epson_jx80 +$mame + +DEVICE: + +Epson JX-80 + + +ROMS: + +jx80_a4_fs5_27128.bin (16k maincpu) + +epson_fx_c42040kb_8042ah.bin (2k slavecpu) + + +WIP: + +- 0.276: Added 'Epson JX-80' device (bus\centronics\epson_fx80.cpp). + +$end + + + +$info=epson_rx80 +$mame + +DEVICE: + +Epson RX-80 + + +ROMS: + +rx80_2764.bin (8k maincpu) + + +WIP: + +- 0.275: Added 'Epson RX-80' device (bus\centronics\epson_rx80.cpp). + +$end + + + +$info=epson_sd_320 +$mame + +DEVICE: + +EPSON SD-320 Mini-Floppy Disk Drive + + +WIP: + +- 0.184: Added 'EPSON SD-320 Mini-Floppy Disk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=epson_sd_321 +$mame + +DEVICE: + +EPSON SD-321 Mini-Floppy Disk Drive + + +WIP: + +- 0.184: Added 'EPSON SD-321 Mini-Floppy Disk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=epson_smd_165 +$mame + +DEVICE: + +EPSON SMD-165 Floppy Disk Drive + + +WIP: + +- 0.184: Added 'EPSON SMD-165 Floppy Disk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=equites +$mame +0.61 [Acho A. Tang] + + +Samples required + + +Bugs: + +- Sound pitch is too low. Fujix (ID 08567) + + +WIP: + +- 0.205: AJR fixed Equites loss sound after changing any dipswitch + reset. This appears to have been due to failing to clear the TRAP (NMI) line after a soft reset. The Equites sound board apparently performs this through hardware alone, even though it also has a software trigger to clear the flipflop. + +- 0.181: Use 8155 device in Equites. Attempt at fixing 8155 timer behavior so 8085 doesn't lose interrupts [AJR]. + +- 0.168: Get rid of Equites POPDRUMKIT [hap]. Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.130u2: Phil Bennett fixed Equites ingame strange noise. + +- 0.127u1: Nicola Salmoria added 8303 rom to Equites and clone (Sega) and updated MCU simulation to match the new findings. + +- 28th August 2008: Corrado Tomaselli dumped the MCU8303 rom. + +- 0.125u4: Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.123u6: Added ALPHA-8301 (500000 Hz) CPU3. Changed MSM5232 clock speed to 6144000 Hz. Added Samples sound (bongo1, bongo2 and bongo3.wav). Fixed gfx2/3 rom loading. Changed region user1/2 to proms and sound1. + +- 12th August 2003: Acho A. Tang re-submitted Equites music and zooming. + +- 21st January 2003: Acho A. Tang tuned music in Equites. + +- 0.61: Acho A. Tang added Equites (Alpha Denshi 1984) and clone (Sega). + +- 29th June 2002: Stephane Humbert fixed the inputs and dipswitches in the Equites driver, and Bryan McPhail added a non-Sega licensed version to it. + +- 26th June 2002: Acho A. Tang added the missing Equites ROMs to the driver to fix the missing graphics. + +- 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. + +- 26th October 1998: J-ROM dumped Equites (Sega). + + +LEVELS: 1 (endless) + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 205.8 kb / 34 files / 100.8 zip + +$end + + + +$info=er2055 +$mame + +DEVICE: + +ER2055 EAROM (64x8) + + +WIP: + +- 0.200: Removed 'Atari VG EAROM' device. Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. Changed description to 'ER2055 EAROM (64x8)'. + +- 0.139u4: Added 'ER2055 EAROM' device (machine\er2055.c). + +- 0.145: Added 'Atari VG EAROM' device (machine\atari_vg.c). + +$end + + + +$info=er5911_16 +$mame + +DEVICE: + +Serial EEPROM ER5911 (64x16) + + +WIP: + +- 0.150: Added 'Serial EEPROM ER5911 (64x16)' device (machine\eepromser.c). + +$end + + + +$info=er5911_8 +$mame + +DEVICE: + +Serial EEPROM ER5911 (128x8) + + +WIP: + +- 0.150: Added 'Serial EEPROM ER5911 (128x8)' device (machine\eepromser.c). + +$end + + + +$info=erosone +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Eros One' (Fascination Int. 1979). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=ertictac +$mame +0.90u3 [Tomasz Slanina] + + +WIP: + +- 0.269: Fixed rom names. + +- 0.228: Replaced '24C02 I2C Memory' in Erotictac/Tactic with PCF8583 RTC device [Nigel Barnes]. + +- 0.196: Removed first_screen usage from machine\archimds.cpp [Ryan Holtz]. + +- 0.193: Clean 8bpp color handling (machine\archimds.cpp) [Angelo Salese]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.181: Make Archimedes floppies work [Sandro Ronco]. Fixed vblank timings in Acorn Archimedes and enabled partial updates, VIDC definitely needs a device rewrite at this stage plus ARM timings are quite off unsurprisingly (machine\archimds.cpp). Fixed Vertical Count Register and pixel clock timings. Fixed driver regression [Angelo Salese]. Fixed sound double-buffering. Finally correct audio frequency setting [R. Belmont]. + +- 0.180: Fixed Archimedes horizontal display position and cursor position in VIDC [Sandro Ronco]. + +- 0.154: Fixed shaking screen regression in Poizone/Erotictac [Angelo Salese]. + +- 0.151: ANY added clone Erotictac/Tactic (set 2). Changed visible area to 368x293 and VSync to 50.080128 Hz. + +- 0.148u1: Reduced tagmap lookups (includes\archimds.h, machine\archimds.c) [Wilbert Pol]. + +- 0.147u4: Added Acorn Archimedes KART device. Fixed various bugs with Acorn Archimedes IRQs (machine\archimds.c). Emulated the KART, but RISC OS still hangs due of something [Angelo Salese]. + +- 0.147u1: Modernized Archimedes [Miodrag Milanovic]. + +- 0.145u8: bonky0013 added clone Erotictac/Tactic (ver 01). Fixed rom names. + +- 0.142u5: Greatly improved audio in Erotictac/Tactic (not perfect) [R. Belmont, Heihachi_73]. + +- 0.141: Tafoid greatly improved inputs and dipswitches for Erotictac/Tactic driver. + +- 0.139u2: Angelo Salese added sound hook-up to the Erotictac HW, sound doesn't yet work due of missing memory management hook-up. Fixed timers and IRQ clears in the Erotictac drivers and converted driver to use shared AA devices. Phil Bennett and Angelo Salese improved sound in Erotictac / Poizone. Changed ARM CPU1 clock speed to 8MHz and visible area to 1280x1024. Added 8x DAC sound and dipswitches '2-7' and '2-8'. + +- 0.134u4: Christophe Jaillet sped up Erotictac/Tactic driver VIDEO_UPDATE. + +- 0.133u3: R. Belmont fixed Erotictac/Tactic freezes, by defaulting the music DIP to "off" until MAME have better Archimedes h/w emulation. The hang is at B700 waiting for the value at RAM location 7c to equal 1, which is a classic "missing interrupt" pattern. The TST instruction in question appears to be checking if the music is enabled (which calls into question the validity of *ever* NOPing it) and it works perfectly after my recent ARM core fixes. + +- 0.108u4: Added dipswitches 'Reset High Scores', 'Lightning Round 1 Credit' and 'Cabinet'. + +- 0.90u4: Tomasz Slanina updated Erotictac/Tactic. Few changes to video hardware and interrupts. Added timer. Gameplay speed should be ok now, as well as title animation and attract mode speed. Added few notes about sound. Changed ARM CPU1 clock speed to 16MHz. + +- 0.90u3: Tomasz Slanina added Erotictac/Tactic (Sisteme 1992). Nicola Salmoria fixed colours. The game runs at incorrect speed and have some gfx issues. + +- 15th January 2005: Tomasz Slanina - Erotictac / Tactic (Sisteme) is playable without sound and with wrong colors. + +- 13th January 2005: Tomasz Slanina - Preliminary emulation of Erotictac (Sisteme). Weird, ARM (ARM7 ?) based hardware. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 1 MB / 16 files / 539.4 zip + +$end + + + +$info=es1373 +$mame + +DEVICE: + +Creative Labs Ensoniq AudioPCI97 ES1373 + + +WIP: + +- 0.160: Added 'Creative Labs Ensoniq AudioPCI97 ES1373' device (sound\es1373.c). + +$end + + + +$info=es1946_solo1e +$mame + +DEVICE: + +ES1938/ES1946/ES1969 Solo-1 Audiodrive + + +WIP: + +- 0.263: Added 'ES1938/ES1946/ES1969 Solo-1 Audiodrive' device (bus\pci\ess_maestro.cpp). + +$end + + + +$info=es5503 +$mame + +DEVICE: + +Ensoniq ES5503 + + +WIP: + +- 0.143u5: Added 'Ensoniq ES5503' device (sound\es5503.c). + +$end + + + +$info=es5505 +$mame + +DEVICE: + +Ensoniq ES5505 + + +WIP: + +- 0.186: Changed description to 'Ensoniq ES5505'. + +- 0.147: Added 'ES5505' device (sound\es5506.c). + +$end + + + +$info=es5506 +$mame + +DEVICE: + +Ensoniq ES5506 + + +WIP: + +- 0.186: Changed description to 'Ensoniq ES5506'. + +- 0.147: Added 'ES5506' device (sound\es5506.c). + +$end + + + +$info=es5510 +$mame + +DEVICE: + +ES5510 + + +WIP: + +- 0.256: Changed description to 'Ensoniq ES5510'. + +- 0.195: Added 'ES5510' device (cpu\es5510\es5510.cpp). + +$end + + + +$info=es8712 +$mame + +DEVICE: + +Excellent Systems ES8712 Sound Controller + + +WIP: + +- 0.196: Changed description to 'Excellent Systems ES8712 Sound Controller'. + +- 0.186: Changed description to 'Excellent Systems ES8712 ADPCM'. + +- 0.147: Added 'ES8712' device (sound\es8712.c). + +$end + + + +$info=esb +$mame +0.34b8 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.284: Difficulty and Demo Sounds in 'The Empire Strikes Back' can't be inherited from starwars as they are scrambled/inverted relative to starwars. Difficulty default ("Hard") taken from ESB Conversion Kit manual [codefrog2002, Daniel Filner]. + +- 0.233: Don't interfere with the slapstic on 'The Empire Strikes Back' (video\avgdvg.cpp). Fixes game tends to soft reset during gameplay [O. Galibert]. + +- 0.227: Converted Empire Strikes Back to the Slapstic bank interface [O. Galibert]. + +- 0.199: AJR fixed ROM loading bug. + +- 0.189: Put 'esb' bank2 in memory map so DEVCB can find it [AJR]. + +- 23rd April 2011: Mr. Do - The day after the last release, I receive an email from LASooner, with an attachment called starwars.zip. I dropped in my artwork folder and played. After I picked my jaw up off the floor, I dug around and found the Star Wars scans from the BYOAC / CAG artwork, sent them back his way, and asked if he'd mind making it look even better. He took up the offer, and the end result is fantastic! So, we now have really cool artwork for Star Wars and Empire Strikes Back. Each file includes the full view, and a cropped view. Thanks again to LASooner. Maybe he'll grace us with some more surpises in the future. + +- 0.123u5: Aaron Giles fixed game reset after start. + +- 0.103u5: Mathis Rosenhauer fixed background music in Empire Strikes Back. Updated IRQ frequency and divider to match the schematics. + +- 0.35: Renamed (empire) to (esb). + +- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Empire Strikes Back. Changed input from 2 to 4 buttons. + +- 23rd June 1999: Mathis Rosenhauer fixed the Empire Strikes Back mathbox chip, and the 3D vectors aren't anymore corrupt sometimes. + +- 22nd June 1999: Marco Cassili fixed the dipswitches in Empire Strikes Back. Nicola Salmoria fixed Empire Strikes Back from hanging at the highscore screen. + +- 21st June 1999: Nicola Salmoria finally fixed Empire Strikes Back's slapstic issues, and the game itself is playable! + +- 0.34b8: Brad Oliver added 'The Empire Strikes Back' (Atari 1985). Not playable. + + +STORY: + +- It is a dark time for the rebels. The Empire has launched thousands of robots in search of the rebel hideout. The Empire fears the strength of the force within one rebel... Luke Skywalker. + + +HOW TO PLAY: + +- You begin with enough 'Force' to protect you for 4 collisions. + +- 'Force' strength is lost when you collide with enemy shots, walkers and asteroids. + +- Aim your lasers with cursor to explode Probots, Transmissions, Walker, Tie Fighters and shots. + +- Avoid collision with asteroids by flying around them. + + +Movie: The Empire Strikes Back + +Genre: Sci-fi StarWars + +Year: USA 1979 + +Director: Irvin Kershner + +Studio: 20th Century-Fox / Lucasfilm + +Cast: Mark Hamill, Harrison Ford, Carrie Fisher, Alec Guinness, Billy Dee Williams, Peter Mayhew, Anthony Daniles, David Prowse + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 136.2 kb / 14 files / 74.5 zip + +$end + + + +$info=escape +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.191: Correct CPU type [AJR]. Added 6522 VIA to Escape. + +- 0.141u1: Miodrag Milanovic added Escape (Jac Van Ham (Royal) 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 8.51 zip + +$end + + + +$info=esckids +$mame +0.100u3 [Corrado Tomaselli, David Haywood] + +0.62 [Ohsaki Masayuki] + + +Bugs: + +- esckids, esckidsj: Slowdown in game. Fortuna (ID 06773) + + +WIP: + +- 0.279: Removed black screen edges by default [hap]. Changed visible area to 321x240 and VSync to 59.185606 Hz. + +- 0.176: Maincpu rom loading cleanup. Converted Vendetta driver to bankdev, this fixes slowdowns in Escape Kids [Osso]. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Vendetta driver. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. + +- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver. + +- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices. + +- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver. + +- 0.100u3: David Haywood added Escape Kids (Asia, 4 Players). Changed (Japan 2 Players) to clone 'Escape Kids (Japan, 2 Players)'. Renamed (esckids) to (esckidsj). + +- 22nd September 2005: Corrado Tomaselli dumped Escape Kids (Asia, 4 Players). + +- 0.98u3: Mamesick changed visible area to 288x244. + +- 0.98u1: David Haywood fixed Escape Kids memory maps and video hardware (vidhrdw\konamiic.c). + +- 0.96: Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz. + +- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz. + +- 0.79u1: Aaron Giles fixed Escape Kids so it boots again. + +- 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids. + +- 0.72u1: Acho A. Tang fixed Escape Kids sprites (vidhrdw\konamiic.c). + +- 0.62: Ohsaki Masayuki added 'Escape Kids (Japan 2 Players)' (Konami 1991). + +- 24th August 2002: Masayuki Ohsaki submitted a complete driver for Escape Kids, and Nicola Salmoria merged it with the Vendetta driver. + + +HOW TO PLAY: + +- Persons: Syd Jones is the Player in 'Blue Clothes', Ken Kosugi is the Player in 'Red Clothes', Jya Aziz is the Player in 'Green Clothes' and Dio Vitale is the Player in 'Yellow Clothes'. + +- Basic Rule: Complete 3 laps faster than the defending champion in 'Black Clothes' to advance to next race. Control the player: Joystick for direction, Button A for RUN FASTER and Button B for SUPER JUMP. In the Bonus stage use Joystick for direction and Button A or B for JUMP. + +- The Game is over, if the champion completes 3 laps quicker than you. + +- If you come first 3 times, you can play the Bonus Stage. This stage is winners only. + +- The Power Up items a player buys before the game. Power Ups: Super Jump (press Button B), Skid (avoid skids on curves), Quick Get Up (player can get up quickly) and Strong (player becomes tough for bumping). + +- Items a player picks up in the middle of game: Pill (cause an earthquake), 'P' (you can run quicker), Meat (extra Super Jump), Cent (player gets one dollar extra) and Bomb (player can't move for a while). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 5.69 MB / 10 files / 973.2 zip + +$end + + + +$info=esclwrld +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Escape from the Lost World' (Bally 1987) and clone (German). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 288 kb / 6 files / 226.7 zip + +$end + + + +$info=escounts +$mame +0.120u3 [Phil Bennett] + + +Floppy Disk required + + +WIP: + +- 0.143u4: Added 2x altrevs roms. Removed 'Every Second Counts (Bellfruit) (Scorpion 1?)' (sc1esc). + +- 0.135u4: Phil Bennett fixed access violation in 'Every Second Counts'. + +- 0.124u1: BFCobra improvements [Anonymous]: Video output now supports all modes (lores, hires, mixedres and 8/7/4/3 bits/pixel), fixing Every Second Counts colour problems. Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts. + +- 0.120u3: Phil Bennett added 'Every Second Counts (39-360-053)' (BFM 1990). + +- 2nd April 2007: Phil Bennett - Invisible text is no longer. Turns out small fonts are written directly to the frame buffer by the Z80. At least they are when the bank selection works... The game is playable up until the prize round, at which point the processors stop communicating. I still haven't a clue how to fix the colours. + +- 1st April 2007: Phil Bennett - Another SWP game running on Bell-Fruit's Cobra system. This one stores most of its data on 3.5" disk. A bit more work is needed to fix the colours and invisible text. + + +LEVELS: 1 + + +Recommended Games (Quiz) + + +Romset: 1.72 MB / 5 files / 478.9 zip + +$end + + + +$info=esh +$mame +0.119u2 [Andrew Gardner] + + +LaserDisc required + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.176: Robbbert added beeper to Esh's Aurunmilla as requested. + +- 0.175: Added Esh's Aurunmilla LaserDisc image. Added line blinking and overlay opacity selectors for Esh driver. Added command strobe callback interface for LDV1000, and hooked it up to Esh driver. Fixed IRQ 0 hookup, using device_timer to ack an IRQ for MAME is never a good idea. Added the other blinking mode [Angelo Salese]. Added 'Service Mode' dipswitch. + +- 15th June 2016: Angelo Salese - Improved various things in Esh's Aurumilla driver, plus added missing command strobe callback signal from LD-V1000 LD CPU to Host. Mostly playable, except for a performance spike that shouldn't happen at all during gameplay and overlay colors that aren't quite right. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: smf fixed crash after OK in all playable sets of Esh driver. Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.141u4: Changed description of clones (Set 2) to 'Esh's Aurunmilla (set 2)' and (Set 3) to 'Esh's Aurunmilla (set 3)'. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.126u2: Added 2 channel Custom sound. + +- 0.124u1: Changed 'Esh's Aurunmilla (Set 2)' and 'Esh's Aurunmilla (Set 3)' from parent sets to clones. + +- 0.122u8: Changed description to 'Esh's Aurunmilla (set 1)'. + +- 0.119u2: Andrew Gardner added 'Esh's Aurunmilla' (Funai/Gakken 1983), 'Esh's Aurunmilla (Set 2)' and 'Esh's Aurunmilla (Set 3)'. + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 29 kb / 8 files / 16.0 zip + +CHD: 29.6 GB (Compressed: 10.3) + +$end + + + +$info=esha_la3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.196: Added clone Earthshaker (Prototype) (PA-4). + +- 0.141u1: Miodrag Milanovic added 'Earthshaker (LA-3)' (Williams 1988) and clones (Family version) (PR-4), (German) (LG-1), (German) (LG-2), (LA-1), (Metallica) (LA-3) and (Prototype) (PA-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 127.5 zip + +$end + + + +$info=eshockey +$mame +0.248 [NNap] + + +WIP: + +- 0.248: NNap added 'Exciting Speed Hockey (V19930325)' (Sega 1993). + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 64 kb / 1 files / 7.95 zip + +$end + + + +$info=espgal +$mame +0.140u2 [Corrado Tomaselli] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.212: Added 'ARM7 (little)' (20MHz) CPU3. + +- 0.173: David Haywood added clone Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion). + +- 0.153: hap changed manufacturer to 'Cave (AMI license)'. + +- 0.143u9: Changed description to 'Espgaluda (2003/10/15 Master Ver)'. + +- 0.143u7: Changed description to 'EspGaluda (2003/10/15 Master Ver)'. + +- 29th December 2010: Mr. Do - Added/scanned instruction card for EspGaluda provided by Famitsu1. + +- 0.140u3: Added missing tiles/sprite and samples roms to EspGaluda - Game now playable. Changed VSync to 59.17 Hz. Changed description to 'EspGaluda (V100, first revision)'. + +- 0.140u2: Corrado Tomaselli added EspGaluda (Cave 2002). + +- 7th September 2008: Corrado Tomaselli dumped EspGaluda. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 40 MB / 7 files / 16.7 zip + +$end + + + +$info=espgal2 +$mame +0.252 [twistedsymphony] + +0.235 [BuddyC, MetalliC, rtw] + +0.153 [?] + +0.142u5 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Espgaluda II (Japan, 2005/11/14.MASTER VER.)' and clones (2005/11/14 MASTER VER, newer CV1000-B PCB) to 'Espgaluda II (Japan, 2005/11/14 MASTER VER, newer CV1000-B PCB)' and (2005/11/14 MASTER VER, original CV1000-B PCB) to 'Espgaluda II (Japan, 2005/11/14 MASTER VER, original CV1000-B PCB)'. + +- 0.252: twistedsymphony added Espgaluda II (2005/11/14.MASTER VER.). Renamed (espgal2a) to (espgal2b) and (espgal2) to (espgal2a). + +- 0.235: BuddyC, MetalliC and rtw added Espgaluda II (2005/11/14 MASTER VER, newer CV1000-B PCB). Note: There are two known CV1000-B PCB revisions. The newer one uses an updated FPGA firmware and has some minor hardware differences [hap]. Changed (2005/11/14 MASTER VER) to clone 'Espgaluda II (2005/11/14 MASTER VER, original CV1000-B PCB)'. Renamed (espgal2) to (espgal2a). + +- 0.153: Re-added 'Espgaluda II (2005/11/14 MASTER VER)'. + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed description to 'Espgaluda II (2005/11/14 MASTER VER)'. + +- 0.143u2: Changed description to 'EspGaluda II (2005/11/14 MASTER VER)'. + +- 0.142u5: Added 'EspGaluda 2' (Cave 2005). + +- 21st February 2011: CaH4e3 - Demul WIP: Cave Arcade Espgaluda II, Mushihime-tama, Death Smiles and Ibara. + +- 5th January 2010: Guru - In line with what Luca is doing, here's some more screen shots of Espgaluda II which runs on the same hardware as Ibara. These are very preliminary at the moment, the video is too bright caused by some protection issues. Thanks to Luca for the early WIP shots. Watch Luca's site for more updates on this once he fixes many of the issues. + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 142 MB / 4 files / 43.5 zip + +$end + + + +$info=espial +$mame +0.105u4 [David Winter] + +0.28 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.273: Swap button1/2 [125scratch, hap]. + +- 0.259: Nekoziman added clones Espial (Japan) and Espial (Nova Apparate license). Note: Orca logo is hidden in title screen of Espial (Japan). + +- 0.140u2: Atari Ace take some driver_device classes of Espial driver (common code duplicated) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for Espial and clone Espial (US?). Added dipswitches 'Reset on Check Error' and 2x 'Unused'. + +- 0.135u1: Fabio Priuli added driver data struct to Espial driver. + +- 0.133u5: hap fixed access violation in Espial. + +- 0.131u1: MooglyGuy audited code, added savestate support to Espial and merged memory maps in the Espial driver. + +- 9th July 2008: Mr. Do - Espial bezel, thanks to Jcroach for tracking down a real good photo on an eBay auction and vectoring it. + +- 0.105u4: Renamed (espial) to (espialu) and (espiale) to (espial). + +- 0.98u3: Mamesick fixed wrong mapped input in Espial. Added 2nd button. + +- 0.77: Added 'Unknown' dipswitch. + +- 0.61: Removed 2nd button. + +- 0.36b11: Added dipswitches 'Fire Buttons', 'CounterAttack', 'Coin A', 'Bonus Life', 'Cabinet' and 'Test Mode'. + +- 0.34b1: Added color PROMs ($0, 100 - palette low and high 4 bits). + +- 0.33b7: Changed description to 'Espial (US?)' and clone (European version) to 'Espial (Europe)'. + +- 0.31: David Winter added Espial (European version). Also changed Espial to use the correct ROM set. Dani Portillo fixed high score saving in Espial. + +- 0.30: Brad Oliver added sound in Espial. Juan Carlos Lorente added high score saving to Espial. + +- 0.29: Accurate colors in Espial (not sure about this one - red and blue could be inverted) [Tim Lindquist, Nicola Salmoria]. Fixed gfx rom loading. + +- 0.28: Brad Oliver added 'Espial' (Thunderbolt 1983). MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly [Nicola Salmoria]. + +- 24th August 1997: Dumped Espial (US?). + + +LEVELS: 69 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 52.5 kb / 12 files / 30.9 zip + +$end + + + +$info=esprade +$mame +0.61 [Brian Troha] + +0.37b2 [Luca Elia] + + +Artwork available + + +SERVICE MODE: + +- Press F2 to enter service mode. There are no dipswitches. + + +WIP: + +- 0.241: Changed description to 'ESP Ra.De. (World, 1998 4/22 International Ver.)' and clones (Japan, Ver. 98/04/14) to 'ESP Ra.De. (Japan, 1998 4/14 Master Ver.)' and (Japan, Ver. 98/04/21)' to 'ESP Ra.De. (Japan, 1998 4/21 Master Ver.)'. + +- 0.143u3: Fixed rom names. + +- 0.136: Added eeprom-esprade.bin EEPROM. + +- 0.133u1: Renamed (espradeo) to (espradejo). + +- 0.122: Changed description to 'ESP Ra.De. (International, Ver. 98/04/22)' and clones (Japan Ver 1998 4/21) to 'ESP Ra.De. (Japan, Ver. 98/04/21)' and (Japan Ver 1998 4/14) to 'ESP Ra.De. (Japan, Ver. 98/04/14)'. + +- 16th October 2006: Mr. Do - Added ESP Ra.De. instruction cards provided by ESP Ra.De. + +- 0.62: Added clone ESP Ra.De. (Japan Ver 1998 4/21). + +- 0.61: Brian Troha added ESP Ra.De. (International Ver 1998 4/22). Changed 'ESP Ra.De. (Japan)' to clone 'ESP Ra.De. (Japan Ver 1998 4/14)'. Renamed (esprade) to (espradeo). + +- 11th May 2002: Brian Troha added the international version of ESP Ra. De. to the Cave driver. + +- 3rd May 2002: Brian Troha added the newer ESP Ra. De. version to the Cave driver. + +- 0.57: Fixed gfx1/2/3/4 rom loading. + +- 0.37b13: Changed VSync to 57.550644 Hz. + +- 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz. + +- 30th November 2000: Shiriru submitted a huge Cave driver update with fixed zooming effect and sprite decoding of Esprade. + +- 0.37b5: Added YMZ280B (16MHz) sound. + +- 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. + +- 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. + +- 0.37b2: Luca Elia added 'ESP Ra.De. (Japan)' (Atlus/Cave 1998). + +- 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 41 MB / 13 files / 13.1 zip + +$end + + + +$info=esq_5505_5510_pump +$mame + +DEVICE: + +Ensoniq 5505/5506 to 5510 interface + + +WIP: + +- 0.195: Added 'Ensoniq 5505/5506 to 5510 interface' device (sound\esqpump.cpp). + +$end + + + +$info=esrip +$mame + +DEVICE: + +Entertainment Sciences RIP + + +WIP: + +- 0.186: Changed description to 'Entertainment Sciences RIP'. + +- 0.148: Added 'ESRIP' device (cpu\esrip\esrip.c). + +$end + + + +$info=estrike +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.175: Removed Eagle Strike (set 1). Renamed (eaglst2) to (estrike). + +- 0.174: Changed description to 'Eagle Strike (40289711, NSW/ACT)'. + +- 0.173: Added 'Eagle Strike (set 2)' (Aristocrat 200?) and 'Eagle Strike (set 1)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 25.4 zip + +$end + + + +$info=eswat +$mame +0.88 [Charles MacDonald] + +0.36b3 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.284: Hammy added clone 'Cyber Police ESWAT (bootleg with MC68705)'. + +- 0.275: There is no dash between e and swat [hap]. Changed description to 'Cyber Police ESWAT (set 4, World) (FD1094 317-0130)' and clones (bootleg, set 1) to 'Cyber Police ESWAT (bootleg, set 1)', (bootleg, set 2) to 'Cyber Police ESWAT (bootleg, set 2)', (set 1, Japan) (bootleg of FD1094 317-0131 set) to 'Cyber Police ESWAT (set 1, Japan) (bootleg of FD1094 317-0131 set)', (set 1, Japan) (FD1094 317-0131) to 'Cyber Police ESWAT (set 1, Japan) (FD1094 317-0131)', (set 2, Japan) (bootleg of FD1094 317-0128 set) to 'Cyber Police ESWAT (set 2, Japan) (bootleg of FD1094 317-0128 set)', (set 2, Japan) (FD1094 317-0128) to 'Cyber Police ESWAT (set 2, Japan) (FD1094 317-0128)', (set 3, US) (bootleg of FD1094 317-0129 set) to 'Cyber Police ESWAT (set 3, US) (bootleg of FD1094 317-0129 set)', (set 3, US) (FD1094 317-0129) to 'Cyber Police ESWAT (set 3, US) (FD1094 317-0129)' and (set 4, World) (bootleg of FD1094 317-0130 set) to 'Cyber Police ESWAT (set 4, World) (bootleg of FD1094 317-0130 set)'. + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 22nd November 2020: Mr. Do - UDb23 added Bezel, marquee and instruction card for E-Swat; marquee courtesy of BYOAC/CAG, instruction card scanned by TheGuru and the bezel recreated based on photos. + +- 0.215: Added ref count in flight calls and when a tap is installed (emu\emumem_heu.cpp), plus fix for less permissive compilers. Fixes segmentation fault in E-Swat [O. Galibert, smf]. + +- 0.201: Finished hooking the UPD7759 up to clone E-Swat - Cyber Police (bootleg, set 1) [smf]. + +- 0.187: Hammy and The Dumping Union added clone E-Swat - Cyber Police (bootleg, set 2). Changed description of clone (bootleg) to 'E-Swat - Cyber Police (bootleg, set 1)'. + +- 0.166: David Haywood added clones 'E-Swat - Cyber Police (set 1, Japan) (bootleg of FD1094 317-0131 set)', 'E-Swat - Cyber Police (set 2, Japan) (bootleg of FD1094 317-0128 set)', 'E-Swat - Cyber Police (set 3, US) (bootleg of FD1094 317-0129 set)' and 'E-Swat - Cyber Police (set 4, World) (bootleg of FD1094 317-0130 set)'. Changed parent description to 'E-Swat - Cyber Police (set 4, World) (FD1094 317-0130)' and clones (FD1094 317-0131) to 'E-Swat - Cyber Police (set 1, Japan) (FD1094 317-0131)', (FD1094 317-0128) to 'E-Swat - Cyber Police (set 2, Japan) (FD1094 317-0128)' and (FD1094 317-0129) to 'E-Swat - Cyber Police (set 3, US) (FD1094 317-0129)'. + +- 0.151: Charles MacDonald, ShouTime and The Dumping Union added clone E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131). Changed parent description to 'E-Swat - Cyber Police (set 4, World, FD1094 317-0130)' and clones (set 2) to 'E-Swat - Cyber Police (set 3, US, FD1094 317-0129)' and (set 1) to 'E-Swat - Cyber Police (set 2, Japan, FD1094 317-0128)'. + +- 28th August 2013: Smitdogg - ShouTime got an undumped version of ESWAT that is newer than any we have, a Japanese version and a factory conversion from Flash Point to MVP to ESWAT I think. He also was able to borrow a Japanese version of Punch-Out to fix the incomplete dump. Keven Eshbach redumped Twin Cobra II correctly. + +- 0.132u1: Fixed gfx2 rom loading in clone 'E-Swat - Cyber Police (bootleg)'. + +- 0.92: Changed description to 'E-Swat - Cyber Police (set 3, World, FD1094 317-0130)' and clones (US, FD1094 317-0129) to 'E-Swat - Cyber Police (set 2, US, FD1094 317-0129)' and (Japan, FD1094 317-0128) to 'E-Swat - Cyber Police (set 1, Japan, FD1094 317-0128)'. + +- 0.89u3: Thierry added clone E-Swat - Cyber Police (Japan, FD1094 317-0128). + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. Changed description to 'E-Swat - Cyber Police (World, FD1094 317-0130)' and clone (US, 317-0129) to 'E-Swat - Cyber Police (US, FD1094 317-0129)'. + +- 0.88u3: Added new 317-0129 and 317-0130 key. Aaron Giles included E-Swat(Japan) update from Thierry. + +- 0.88u2: Added FD1094 317-0129 and 317-0130.key and new cpu2 and gfx1/2 roms to E-Swat (World)/(US). Changed description to 'E-Swat - Cyber Police (World, 317-0130)' and clone (US) to 'E-Swat - Cyber Police (US, 317-0129)'. + +- 30th October 2004: MASH - Fixed E-Swat (World and US) gfx and sound. Games now playable. + +- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). + +- 0.88: Charles MacDonald added 'E-Swat - Cyber Police (World)'. Changed 'E-Swat - Cyber Police' to clone 'E-Swat - Cyber Police (US)'. Renamed (eswat) to (eswatu). + +- 9th October 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0130) decrypted and running. Thanks to Dave Widel for donating the FD1094, and zozo for dumping the program ROMs. For those of you that are wondering, many Sega games had several revisions, each encrypted differently. There are two varieties of E-Swat, a whole bunch of Golden Axe's, etc. It's pretty much the same as the 317-0129 version I decrypted earlier, I would assume with some minor tweaks like bugfixes. Then again the CPU part numbers have no correlation to the release date of a particular game, so this could possibly be an older version. + +- 30th September 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0129) decrypted and running. E-Swats protections use a multiplier chip on the ROM board frequently and does some odd stuff with the compare chip, putting in opcodes like NOP, RTE, and examining the result. The game uses five states and doesn't do anything terribly complex regarding state changes. I was concerned as this game uses compare instructions normally, showing that a specific encoding of the operand is what triggers a state change. Otherwise the instruction can be used normally. Some of the protection checks are patched out at the moment, I need to run some more tests on the compare chip registers to see what kind of results E-Swat is expecting. + +- 19th September 2004: Charles MacDonald - I've been working on E-Swat and so far the techniques used for Tetris are giving good results. The game switches states normally, but also uses "CMPI.L #$imm32, d0" in a regular way to control program flow. I think only a specific encoding of the operand is what triggers a change, the games I've observed use it with an operand of #$00xxFFFF exclusively when the intent is to switch states. I guess it makes sense, so the functionality of the instruction isn't lost. Hopefully this won't manifest into anything too weird, I'd like to think the state issue is understood at this point. + +- 0.80u2: Added new E-Swat dump. Fixed gfx1/2 roms addresses and rom names. + +- 18th March 2004: Charles MacDonald added correctly dumped ROM set for E-Swat to replaced the old one. Game is encrypted and unplayable. + +- 0.37b9: Fixed gfx2 rom loading. + +- 0.37b6: Changed descriptions to 'E-Swat - Cyber Police' and clone (bootleg) to 'E-Swat - Cyber Police (bootleg)'. + +- 0.36b3: Andrew Prime added E-Swat (Sega 1989). Protected - not working. + +- 0.36b2: Added missing cpu2 rom. + +- 0.36b1: Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Display Flip', 'Time', 'Difficulty' and 'Lives'. + +- 0.34b4: Phil Stroffolino added 'E-Swat (bootleg)' (1989). Not working. + + +LEVELS: 15 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 3.04 MB / 15 files / 1006.7 zip + +$end + + + +$info=et4000 +$mame + +DEVICE: + +SVGA Tseng ET4000 Graphics Card + + +ROMS: + +et4000.bin (32k et4000) + +cvet4kax.bin (32k et4000) + + +WIP: + +- 0.256: Changed description to 'SVGA Tseng ET4000AX Graphics Card'. + +- 0.185: Added 'SVGA Tseng ET4000 Graphics Card' device (bus\isa\svga_tseng.cpp). + +$end + + + +$info=et4000_kasan16 +$mame + +DEVICE: + +SVGA Kasan Hangulmadang-16 ET4000AX Graphics Card + + +ROMS: + +et4000_kasan16.bin (32k et4000) + +kasan_ksc5601.rom (512k hangul) + + +WIP: + +- 0.256: Added 'SVGA Kasan Hangulmadang-16 ET4000AX Graphics Card' device (bus\isa\svga_tseng.cpp). + +$end + + + +$info=et4kw32i +$mame + +DEVICE: + +SVGA Tseng ET4000/W32i Graphics Card + + +ROMS: + +et4kw32i.vbi (32k vga_rom) + + +WIP: + +- 0.272: Added 'SVGA Tseng ET4000/W32i Graphics Card' device (bus\isa\svga_tseng.cpp). + +$end + + + +$info=et4kw32i_vga +$mame + +DEVICE: + +Tseng Labs ET4000/W32i TC6167HF VGA i/f + + +WIP: + +- 0.272: Added 'Tseng Labs ET4000/W32i TC6167HF VGA i/f' device (video\pc_vga_tseng.cpp). + +$end + + + +$info=eto +$mame +0.37b9 [David Graves, Brian Troha] + + +< Japan > + + +WIP: + +- 0.265: Vas Crabb added clone Kokontouzai Eto Monogatari (Japan, prototype?). Note: Possible prototype or test version. Smaller program and data. + +- 0.118u2: Added 'Demo Sounds' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.90u3: Removed ADPCM sound. + +- 0.59: Fixed missing sprites in the character select screen on vs mode. + +- 14th February 2002: David Graves fixed a sprite priority bug in Eto. + +- 0.37b9: David Graves and Brian Troha added 'Kokontouzai Eto Monogatari (Japan)' (Visco 1994). TODO: $76d0 might be a protection check? It reads to and writes from the prog rom. Doesn't seem to cause problems though. Service mode wasn't working: Log showed it writing stuff around $c04xxx and regularly at $73ce reading $400000-f, inverting all bits and copying to RAM. These must be service mode mirrors for tilemaps and inputs. Strangely, spriteram and the TC0100SCN mirror overlap. + +- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. + +- 7th October 2000: David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver. + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.81 MB / 6 files / 551.1 zip + +$end + + + +$info=euro2k2 +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.128u6: Roberto Fresca added clone Europa 2002 Space (Ver 3.0). + +- 1st September 2008: f205v dumped Europa 2002 Space (Ver 3.0). + +- 0.125u4: Roberto Fresca added 'Europa 2002 (Ver 2.0, set 1)' (Nazionale Elettronica 2001) and clone (Ver 2.0, set 2). + +- 13th April 2008: f205v dumped Europa 2002 (Ver 2.0, set 1) and (Ver 2.0, set 2). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 5 files / 645.9 zip + +$end + + + +$info=euroch92 +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +WIP: + +- 0.262: Tailsnic Retroworks added clone Euro Champ '92 (Japan). Fixed ROM labels [ClawGrip]. + +- 0.186: Made euroch92 not a clone as it follows the 'sf2ce' rule, it's a re-released game with small updates, not an identical product, it likely has it's own Taito product code (although we don't currently have the correct ROM names for it) [David Haywood]. Changed 'Euro Champ '92 (World)' from a clone of Football Champ to parent. + +- 0.37b5: David Graves and Nicola Salmoria added 'Euro Champ '92 (World)' (Taito Corporation Japan 1992). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 4.56 MB / 10 files / 1.83 zip + +$end + + + +$info=eurodsr +$mame +0.173 [f205v, Roberto Fresca] + + +WIP: + +- 0.173: f205v and Roberto Fresca added 'Euro Double Star Record (ver.1.2)' ( 200?). + +- 13th April 2016: f205v dumpedEuro Double Star Record (ver.1.2). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 217.3 zip + +$end + + + +$info=eurogame +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'The Euro Game (set 1)' (Novotech 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 8.43 zip + +$end + + + +$info=europass +$mame +0.138u1 [f205v] + + +WIP: + +- 0.138u1: f205v added 'Euro Pass (Ver 1.1)' (? 200?). + +- 6th May 2010: f205v dumped Euro Pass (Ver 1.1). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 220.2 zip + +$end + + + +$info=europl01 +$mame +0.221 [Juan Romero, ClawGrip] + + +HardDisk required + + +NOTE: + +- Skeleton driver for "EuroByte Electronics & Multimedia IASA" EuroPlay (http://www.eurobyte.com.gr/gb_europlay.htm), sold in Spain by Sleic / Petaco as Star Touch / EuroPlay 2001. + + +WIP: + +- 0.287: Map ACPI_PIPC on 8-bit units, use a device_memory_interface workaround to avoid emumem mapping bug (machine\vt82c586b_acpi.cpp) [Angelo Salese]. + +- 0.286: Hookup 'VIA Apollo MVP3' chipset. Moved out Trio64/DX roms from isa\svga_s3.cpp and create a new PCI target (pci\trio_pci.cpp). Added Trio64/DX to EuroPlay 2001. VIA Apollo MVP3: Initial chipset definition for VIA Apollo MVP3 chipset. Added config map registers and initial PCI Bridge device (machine\vt82c598mvp.cpp). Preliminary VT82C586B IDE hookup. Added config map registers and allow HDD boot (machine\vt82c586b_ide.cpp). Initial 'Intel 82371EB PIIX4E USB Host Controller' support (machine\vt82c586b_usb.cpp). Type in ACPI_PIPC remaining registers. Hookup software SMI events (machine\vt82c586b_acpi.cpp) [Angelo Salese]. Added display (TRIO64DX PCI, 640x480, 53.178707 Hz). Added 2x AM9517A (4772727 Hz) CPU2/3, I8042AH (8250000 Hz) CPU4, I8051 (6MHz) CPU5, Filtered DAC, CD/DA (44100 Hz) sound and 2x Floppy sound (44100 Hz) sound. Changed 'Intel Pentium MMX' CPU1 clock speed to 66MHz. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.229: Removed BIOS rom s3_86c775-86c785_video_bios_v1.01.04.u5. + +- 0.225: Added two new BIOS dumps [Victor Fernandez, ClawGrip]. + +- 0.223: ClawGrip added new motherboard BIOS (award_pci_pnp_586_w29c011a.u11). + +- 0.221: Juan Romero and ClawGrip added 'EuroPlay 2001' (Sleic / Petaco 2001?). + + +Recommended Games (Multiplay) + + +Romset: 1.03 MB / 6 files / 506.6 zip + +CHD: 2.98 GB (Compressed: 826.1) + +$end + + + +$info=ev346 +$mame + +DEVICE: + +Everex EV-346 disk controller + + +ROMS: + +everex_ev346_vers_3.2.bin (8k mcu) + + +WIP: + +- 0.206: Added 'Everex EV-346 disk controller' device (bus\isa\cl_sh260.cpp). + +$end + + + +$info=evelknie +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Evel Knievel' (Bally 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4 kb / 2 files / 3.03 zip + +$end + + + +$info=evilngt +$mame +0.141u2 [Guru] + +0.104u9 [Ville Linde] + + +CD-ROM required + + +WIP: + +- 0.274: Tweak lightgun sensitivity. Added P2/P3 lightguns [hap]. Added EEPROM default contents with calibrated guns to Evil Night and clone. + +- 0.255: Removed clone Evil Night (ver EAA). + +- 0.243: AJR fixed clone Evil Night (ver EAA) crash at start. + +- 0.205: Byte-swap EEPROM and YMZ280B rom for Evil Night and clone Hell Night [Philip Bennett]. Promoted Evil Night (ver UBA) and Hell Night (ver EAA) to working [Phil Bennett, Ryan Holtz]. Added 93c46.7k, m48t58y.9n and 810a03.16h roms. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.141u2: Guru added Evil Night (ver UBA). Renamed (evilngt) to (evilngte). + +- 0.131u2: Guru added missing rom 810a03.16h (YMZ280B) to Evil Night/Hell Night. Marked clone Hell Night CHD as bad. Will be replaced soon. + +- 0.125u9: Guru added clone Hell Night (ver EAA). + +- 0.116u4: R. Belmont fixed crash in Evil Night due to missing CD image. + +- 0.105u2: Added user2 rom ($0 - timekeeper EEPROM). + +- 0.104u9: Ville Linde added 'Evil Night (ver EAA)' (Konami 1998). + +- 10th October 2005: Guru - Evil Night/Hell Night (810UBA02 - M2 System) arrived earlier this morning in a 'Top-Secret' local deal. + + +Other Emulators: + +* M2x + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 6 MB / 4 files / 3.53 zip + +CHD: 511.8 MB (Compressed: 265.7) + +$end + + + +$info=evilston +$mame +0.69b [Tomasz Slanina] + + +WIP: + +- 0.186: AJR reduced coin impulse in Evil Stone. Use MB8421 for Taito_L, less HOLD_LINE (fixes sound in Evil Stone) [AJR]. + +- 0.146u4: Fixed maincpu rom address to $20000. + +- 0.142u3: Angelo Salese removed sound hacks in Evil Stone, fixing sound drop if you die at level 1 boss. + +- 0.136u3: MASH fixed missing sound in Evil Stone. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and Z80 CPU2 to 4MHz. + +- 0.69b: Tomasz Slanina added 'Evil Stone' (Spacy Industrial 1990). + +- 1st June 2003: Tomasz Slanina added Evil Stone to Taito L system driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 1.38 MB / 5 files / 568.2 zip + +$end + + + +$info=evlfight +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Evil Fight' (Playmatic 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 4 files / 3.75 zip + +$end + + + +$info=evosocc +$mame +0.90 [ElSemi] + + +WIP: + +- 0.90: ElSemi added 'Evolution Soccer' (Evoga 2001). + +- 27th December 2004: ElSemi - I've uploaded an update to the crystal system emu. I've fixed the music speed in evolution soccer, also the emulator shouldn't fail if your videocard doesn't support Hardware T&L (it's not used, but the emu always tried to use a hardware T&L Device). + +- 25th December 2004: ElSemi - Here is the first release of my Crystal System emulator. The emulator currently supports the 2 known games for this system: "Crystal of the Kings" and "Evolution Soccer". This is the first version of the emulator, so there might be still some emulation issues. + + +LEVELS: 6 + + +Other Emulators: + +* Crystal System emulator + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 48 MB / 3 files / 18.2 zip + +$end + + + +$info=ewf +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added I8035 (6MHz) CPU2, MC1408 DAC sound and keypad control. + +- 0.141u3: hap changed description to 'Earth Wind Fire'. + +- 0.141u1: Miodrag Milanovic added 'Earth, Wind & Fire' (Zaccaria 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 6 files / 7.25 zip + +$end + + + +$info=ex1280 +$mame + +DEVICE: + +Vectrix EX1280 + + +ROMS: + +hbv10lo.bin (16k ex1280) + +hbv10hi.bin (16k ex1280) + + +WIP: + +- 0.220: Added 'Vectrix EX1280' device (bus\isa\ex1280.cpp). + +$end + + + +$info=ex800 +$mame + +DEVICE: + +Epson EX-800 + + +ROMS: + +w8_pe9.9b (32k maincpu) + + +WIP: + +- 0.185: Added 'Epson EX-800' device (bus\centronics\epson_ex800.cpp). + +$end + + + +$info=excalibr +$mame +0.183 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.274: Changed description to 'Excalibur (Gottlieb)' and clones (French) to 'Excalibur (Gottlieb, French)' and (German) to 'Excalibur (Gottlieb, German)'. + +- 0.183: Added Excalibur and clone Excalibur (German). Changed 'Excalibur' to clone 'Excalibur (French)'. Renamed (excalibr) to (excalibrf). + +- 0.141u1: Miodrag Milanovic added Excalibur (Gottlieb 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 76 kb / 4 files / 47.1 zip + +$end + + + +$info=excellent_spr +$mame + +DEVICE: + +Excellent 8-bit Sprite + + +WIP: + +- 0.246: Changed sourcefile to excellent\excellent_spr.cpp. + +- 0.154: Added 'Excellent 8-bit Sprite' device (video\excellent_spr.c). + +$end + + + +$info=excellnt +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (excellent) to (excellnt). + +- 0.279: stonedDiscord added 'Excellent' (ADP 1982). Mark ROMs as bad dumps (underdumped) [AJR]. + + +Recommended Games (Gambling) + + +Romset: 10 kb / 5 files / 7.17 zip + +$end + + + +$info=excelsr +$mame +0.94u1 [Pierpaolo Prazzoli, f205v] + + +WIP: + +- 0.150: bonky0013 and The Dumping Union added clone Excelsior (set 2). Use actual OSC clocks for Excelsior machine config [Brian Troha]. Changed parent description to 'Excelsior (set 1)'. + +- 0.122u6: Changed PIC16C57 CPU2 clock speed to 12MHz. + +- 0.101u5: Pierpaolo Prazzoli added conditional dipswitches and a missing dipswitch to Excelsior. Added dipswitches 'Coin A/B Mode 2' and 'Percentage to Reveal'. + +- 0.96u2: Changed PIC16C57 CPU2 clock speed to 3MHz and VSync to 58Hz. + +- 0.95u1: Pierpaolo Prazzoli fixed sprites priorities in Excelsior and added bitmap size switch (100% or 50%). + +- 0.95: Pierpaolo Prazzoli added sound to Excelsior. Changed region user1 to user2. Added PIC16C57 (1MHz) CPU2 and user1 rom. Added 'Demo Sounds' dipswitch. + +- 0.94u2: Nicola Salmoria fixed some priorities in Excelsior - but not all of them, the high score screen is still wrong. Also found bitmap enable bit, fixes girl pictures sticking and garbage graphics in Excelsior. Pierpaolo Prazzoli tweaked bitmap scroll, fixed dipswitches and changed bitmap to be drawn after the fg_tilemap (this is correct in Excelsior, but looking at the service mode in Excelsior some "good" bits are trasparent). Added 'fake' pic16c57 sound rom. Added dipswitches 'Lives', 'Difficulty', 'Allow Continue' and 'Service Mode'. + +- 0.94u1: Pierpaolo Prazzoli added Excelsior (Playmark 1996). No sound (PIC not dumped). + +- 6th March 2005: Pierpaolo Prazzoli - Missing sound in Excelsior (Playmark 199?) because the PIC isn't dumped yet (but it could be read-protected) and maybe some gfx glitches that should be compared with the PCB. + +- 5th March 2005: f205v dumped Excelsior. + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adult) + + +Romset: 7.51 MB / 16 files / 4.59 zip + +$end + + + +$info=excitbj +$mame +0.146u1 [Mr.CAST, Smitdogg, The Dumping Union, Roberto Fresca] + + +WIP: + +- 0.146u3: Mr. CAST, Smitdogg, The Dumping Union and Charles MacDonald dumped epoxy block in Exciting Black Jack. + +- 7th July 2012: Charles MacDonald - I've dumped an alternate version of Free Kick and Exciting Black Jack. Free Kick was an older version (1987.9) which the two bootlegs were derived from, so all known version of the game are now dumped. Exciting Black Jack utilized the custom CPU module in new ways that lead to the discovery of more memory mode quirks and an external memory mode select. I've updated my notes about it here: http://cgfm2.emuviews.com/txt/freekick.txt. All that's left to dump are Counter Run and Lucky 74, both of which are already in the possession of other MAME developers. + +- 0.146u1: Mr.CAST, Smitdogg, The Dumping Union and Roberto Fresca added 'Exciting Black Jack' (Sega 198?). Program is inside a CPU box, and is not dumped. S5 and S10 are banked 4 bits ADPCM samples. hap prevent crash, Unable to find input port ':IN0' (requested by I8255 ':ppi8255_0'). + +- 31st May 2012: Smitdogg - We got a board for a Sega/Wing collaboration that I think is Exciting Black Jack. We think there is a battery in the brick so... a fight against time hoping we can extract the data before it's dust. As usual... + + +Recommended Games (Cards) + + +Romset: 689.5 kb / 17 files / 176.8 zip + +$end + + + +$info=excitebk +$mame +0.173 [Matt Osborn] + +0.146u1 [?] + +0.37b11 [Howie Cohen] + + +Artwork available + + +Bugs: + +- excitebk and clones: There is a bottom piece of a box that moves. Also the bottom there is a line that is missing. Dullaron (ID 06909) + + +WIP: + +- 0.173: Matt Osborn added Vs. Excitebike (set EB4-3 E). Renamed (excitebk) to (excitebkj) and (excitebka) to (excitebko). + +- 0.146u1: Changed clone (Japan) to parent 'Vs. Excitebike (set EB4-4 A)' and 'Vs. Excitebike' to clone 'Vs. Excitebike (set EB4-3 ?)'. Renamed (excitebk) to (excitebka) and (excitebkj) to (excitebk). + +- 22nd May 2012: Smitdogg - Mark F. dumped 2 new Vs. Excitebike sets and dumped some other vs. sets that matched dumped sets but with different labels, so some documentation updates are possible. + +- 0.137u4: Added 'Unknown' dipswitch. + +- 0.133u1: Renamed (excitbkj) to (excitebkj). + +- 0.81u9: Chack'n fixed rom names in clone (Japan). + +- 0.79u1: Fixed rom names. + +- 0.66: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.60: Removed 3rd button. Added 'Unknown' dipswitch. Changed description to 'Vs. Excitebike' and clone (Japan) to 'Vs. Excitebike (Japan)'. + +- 0.57: Fixed missing letters after the first race in clone Excitebike (Japan). + +- 0.37b12: Added clone Excitebike (Japan). Added dipswitches 'Bonus', '1st Half Qualifying Time' and '2nd Half Qualifying Time'. + +- 0.37b11: Howie Cohen added 'Excitebike' (Nintendo 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 48.2 kb / 7 files / 30.8 zip + +$end + + + +$info=exctleag +$mame +0.74u2 [?] + +0.36b7 [Testdriver] + + +WIP: + +- 0.183: Angelo Salese improved inputs for Excite League. Added Positional control with 3x buttons. + +- 0.167: Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes Super League and Excite League look correct, both are cocktail only games and have never really worked [David Haywood]. + +- 0.166: David Haywood added clone Excite League (bootleg of FD1094 317-0079 set). + +- 0.125u2: Added button 11. + +- 0.115u1: Barry Harris and Yasuhiro Ogawa added dipswitches 'Demo Sounds', 'Starting Points', 'Difficulty' and 'Point Table'. + +- 0.114u4: Guru and Aaron Giles added FD1094 317-0079 key to Excite League - Game now playable. Replaced 8-way Joystick with Trackball and 10x buttons. Changed description to 'Excite League (FD1094 317-0079)'. + +- 20th April 2007: Guru - With the help of a tip-off from a Team Japump member and a donation from one of our rich devs ;-) we managed to pick up a couple of very rare & needed System 16 PCBs (Excite League and Super League) in record time (less than 2 days from donation to PCB arrival). These particular specimens are in perfect condition too! Special thanks to Aaron for coming to the rescue at short notice. The CPU's will be air expressed to me for super-fast dumping. + +- 19th March 2007: Aaron Giles - Got the 'Title Screen' of Excite League decrypted (317-0079 FD1094 CPU). + +- 0.112u3: Fixed cpu1 rom loading. + +- 0.109u5: Added year info (1989). + +- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000, 40000). + +- 0.88u6: Added uPD7759 sound. Fixed gfx2 rom loading. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Excite League (FD1094 317-0079?)'. + +- 0.74u2: Added 'Excite League' (Sega 1989). + +- 0.36b7: Added (Testdriver) Excite League. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.23 MB / 23 files / 514.8 zip + +$end + + + +$info=exctscc2 +$mame +0.86u5 [Pierpaolo Prazzoli] + +0.36b9 [?] + + +Bugs: + +- Graphic glitches maybe priority issue. sea7 (ID 05026) + + +WIP: + +- 0.226: Redumped Exciting Soccer II. Added correct color proms, fixes graphic glitches. Verified it only has 2x AY8910. Measured clocks [Caius, Der Kommissar]. + +- 0.224: Updated rom labels for Exciting Soccer II [Der Kommissar, Caius]. + +- 0.168: Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.136u1: Changed 1st AY-3-8910A clock speed to 1940000 Hz and VSync to 60.54 Hz. + +- 0.130u3: Exciting Soccer update [Uki]: Verified clock frequency (including 4kHz NMI). Position 6A is not populated in version (Japan). Sound tempo is wrong in all sets (with or without this change). Clock for AY-3-8910 is 14.31818M/8 except for main melody. Changed Z80 CPU1 clock speed to 3072000 Hz, Z80 CPU2 to 3579545 Hz and the 4x AY-3-8910A to 1789772 Hz. + +- 0.127u1: Nicola Salmoria added 8303 rom to Exciting Soccer II and updated MCU simulation to match the new findings. + +- 28th August 2008: Corrado Tomaselli dumped the MCU8303 rom. + +- 0.126u1: Nicola Salmoria merged Exciting Soccer driver into Champion Base Ball driver. Changed ALPHA-8301 CPU3 clock speed to 384000 Hz. Fixed proms rom loading. + +- 0.123u6: Nicola Salmoria removed hacks from Exciting Soccer II. Fixed gfx rom loading. Changed palettesize to 512 colors. + +- 0.123u1: Changed palettesize to 384 colors. + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Exciting Soccer II - Game now playable. Added ALPHA-8301 (500000 Hz) CPU3. + +- 0.86u5: Pierpaolo Prazzoli improved Exciting Soccer II protection handling. Changed 'Exciting Soccer II' from a clone of Exciting Soccer to parent. + +- 1st September 2004: Pierpaolo Prazzoli - The game tries to start... + +- 31st August 2004: Pierpaolo Prazzoli - Working on protection. Let's how far i can go... + +- 0.36b9: Added 'Exciting Soccer II' (Alpha Denshi 1983). + + +LEVELS: 5 (endless) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 100.5 kb / 17 files / 61.4 zip + +$end + + + +$info=exctsccr +$mame +0.34b7 [Ernesto Corvi, Jarek Parchanski] + + +WIP: + +- 0.168: hap added MCU rom to Exciting Soccer romsets. Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.147: Tirino73 added clone Exciting Soccer (US). Fixed minor typo in rom name for the new US set [R. Belmont]. Fixed rom names. Changed description of clones (Japan set 1) to 'Exciting Soccer (Japan, older)' and (Japan set 2) to 'Exciting Soccer (Japan)'. Renamed (exctsccrj) to (exctsccrjo) and (exctsccrj2) to (exctsccrj). + +- 0.145u5: Changed description of clone (Japan) to 'Exciting Soccer (Japan set 1)'. + +- 0.136u1: Corrado Tomaselli added clone Exciting Soccer (Japan set 2). Corrado Tomaselli verified and correct clocks in Exciting Soccer. Changed 1st AY-3-8910A clock speed to 1940000 Hz and VSync to 60.54 Hz. + +- 24th December 2009: Corrado Tomaselli dumped Exciting Soccer (Japan, set 2). + +- 0.133u1: Renamed (exctscca) to (exctsccra), (exctsccj) to (exctsccrj) and (exctsccb) to (exctsccrb). + +- 0.130u3: Uki added clone Exciting Soccer (Japan). Exciting Soccer update [Uki]: Verified clock frequency (including 4kHz NMI). Position 6A is not populated in version (Japan). Sound tempo is wrong in all sets (with or without this change). Clock for AY-3-8910 is 14.31818M/8 except for main melody. Changed Z80 CPU1 clock speed to 3072000 Hz, Z80 CPU2 to 3579545 Hz and the 4x AY-3-8910A to 1789772 Hz. + +- 0.126u1: Nicola Salmoria merged Exciting Soccer driver into Champion Base Ball driver. Changed ALPHA-8301 CPU3 clock speed to 384000 Hz. Fixed proms rom loading. + +- 0.123u6: Nicola Salmoria fixed sprite bpp in Exciting Soccer, removed the horrible hacks that were used to fix colors and transparency. Fixed sound clipping in Exciting Soccer. Fixed gfx rom loading. Changed palettesize to 512 colors. Switched clone Exciting Soccer (bootleg) to use the correct gfx ROMs (matches screenshot found in ID 01058 exctsccb: Exciting Soccer bootleg should be placed in champbas driver). + +- 0.123u1: Changed palettesize to 384 colors. + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Exciting Soccer. Added ALPHA-8301 (500000 Hz) CPU3. + +- 0.35b11: Changed Z80 CPU2 clock speed to 4123456 Hz. + +- 0.35b10: Changed Z80 CPU2 clock speed to 4001000 Hz. + +- 0.35b1: Thierry Lescot added clone Exciting Soccer (alternate music). + +- 0.34b8: Jarek Parchanski added high score saving to Exciting Soccer. + +- 0.34b7: Ernesto Corvi and Jarek Parchanski added 'Exciting Soccer' (Alpha Denshi 1983) and clone (bootleg) (Kazutomi 1984). Known issues: The song that should be played during the match is selected through the Alpha MCU. The bootleg mutilated the audio part, so information about this table is not available. Cocktail mode is unsupported. Sprites colors/banking? + + +LEVELS: 5 (endless) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 100.5 kb / 17 files / 59.2 zip + +$end + + + +$info=exedexes +$mame +0.27 [Richard Davies, Paul Swan] + + +WIP: + +- 0.286: Added manual sprite DMA trigger [hap]. + +- 0.280: Hook up irq prom instead of hardcoded values (no change to emulation). Added screen raw params [hap]. Changed VSync to 59.637405 Hz. + +- 0.279: Replaced the 2x SN76489 sound with 2x SN76489A. + +- 0.273: Small cleanup. Added 'Bonus Life' dipswitch and DIP locations [ketburai, hap]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.215: Measured maincpu clock and vsync. Verified sound chips clocks [Corrado Tomaselli]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 59.6 Hz. + +- 0.211: Use prio_* for sprite draw routine. Simplified handlers and gfxdecodes. Reduced runtime tag lookups and unnecessary lines. Fixed namings and spacings [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Exed Exes. + +- 0.135u2: Fabio Priuli added save state support to Exed Exes. + +- 0.131u1: MooglyGuy merged memory maps in Exed Exes. + +- 0.123u1: Changed palettesize to 1024 colors. + +- 0.115u4: Lord Nightmare fixed Exed Exes to explicitly use the SN76489 now that it behaves differently from the SN76496. Changed Z80 CPU1 clock speed to 3072000 Hz. + +- 0.105u3: Removed 2nd AY8910 sound (Exed Exes uses a YM2149, MAME uses the compatible AY-8910). + +- 24th August 2000: Zsolt Vasvari converted Exed Exes and Mysterious Stones to the tilemap system. + +- 0.37b6: Added PROMs ($800, 900, a00 and b00 - interrupt/video timing, unknown (all 0) and unknown (priority?)). + +- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Exed Exes. + +- 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default. + +- 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES). + +- 0.33b6: Added proms to Exed Exes and clone Savage Bees ($0, 100, 200, 300, 400, 500, 600 and 700 - red, green, blue component, char lookup table, 32x32 tile lookup table, 16x16 tile lookup table, sprite lookup table and sprite palette bank). + +- 0.31: Jim Hernandez added clone Savage Bees (Memetron 1985). Nicola Salmoria fixed sound in Exed Exes; it has one 8910 and two 76496, not two 8910. + +- 0.29: Nicola Salmoria added the missing scrolling background to Exed Exes. + +- 0.28: Many thanks to Luis Longeri for helpful tips about Exed Exes' background, which is now partially working. Added tilemap background rom c01_ee07.bin. Mike Balfour added high score saving to Exed Exes. + +- 0.27: Richard Davies added 'Exed Exes' (Capcom 1985). Thanks to Paul Swan, it has 100% accurate colors. TODO: Find where tile ram is located and how it works, and whether banked ROMs contain code or only data. The structure of this game is similar to the other Capcom games. Control: Arrows = Move around Player 1, CTRL = Fire Player 1, ALT = Invulnerability Player 1, W,A,D,S = Move around Player 2, J = Fire player 2 and K = Invulnerability Player 2. Known issues: No background graphics. + + +LEVELS: 8 (game repeats itself until the player score 10 million points) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 178.8 kb / 24 files / 70.6 zip + +$end + + + +$info=exerion +$mame +0.30 [Brad Oliver] + + +Artwork available + + +Bugs: + +- Player explodes when killing enemy. dink (ID 08032) + +- Cocktail mode: Bullets last only a few pixels. maziac (ID 07811) + + +WIP: + +- 0.280: Added DIP locations [Guru]. Removed static constexpr list at top of driver [hap]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.233: Juan Romero and ClawGrip added clone Exerion (Assa, bootleg). + +- 0.232: jordigahan added clone Exerion (bootleg, set 2). Changed description of clone (bootleg) to 'Exerion (bootleg, set 1)'. + +- 0.227: Initialized some variables (video\exerion.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 6th May 2018: Smitdogg - Jorge Silva sent us a dump of what appears to be Exerion converted into The Legend of Kage. + +- 0.196: MCP and Robbbert added clone Irion. Note: Can someone see if the priority problem can be fixed? + +- 20th October 2012: Mr. Do - Thanks to Mikonos from Zona Arcade, we have a cleaned-up bezel for Exerion, scanned by Mr. Do. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Exerion and clones (after verification of the Z80 code). + +- 0.135u2: Fabio Priuli added save state support to Exerion. + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync in Exerion. Changed clock speed of Z80 CPU1/2 to 3328000 Hz, the 2x AY-3-8910A to 1664000 Hz and VSync to 61.320755 Hz. + +- 0.124: Aaron Giles fixed assertions in Exerion. + +- 0.123u4: Zsolt Vasvari fixed sprite colors in Exerion. Updated driver to use PORT_CHANGED. Combined memory maps where applicable. + +- 0.123u1: Changed palettesize to 768 colors. + +- 0.116: ShimaPong fixed Exerion ends regardless after the bonus stage, when you die. + +- 0.115u1: Pierpaolo Prazzoli fixed Exerion ends regardless of # of ships in reserve after the bonus stage, when you die. + +- 0.114u1: Aaron Giles fixed video update in Exerion. + +- 0.113u2: Changed VSync to 61.419019 Hz. + +- 0.113u1: Changed VSync to 61.419018 Hz. + +- 0.57: Added new color PROM ($120). + +- 15th November 2001: Aaron Giles re-added the correct Exerion color PROM. + +- 24th September 2001: Dave Widel provided the correct color PROM for Exerion. + +- 0.37b1: Aaron Giles fixed background in Exerion. Added Z80 (3333333 Hz) CPU2 and 2nd player. + +- 26th March 2000: Aaron Giles added cocktail support to Exerion. + +- 25th March 2000: Aaron Giles finally added the background graphics to Exerion, however a few color problems might still remain. + +- 24th January 2000: Zsolt Vasvari fixed Exerion crash bugs. + +- 0.36b12: Zsolt Vasvari bypassed the protection in Exerion. Added 'Cabinet' dipswitch. + +- 8th December 1999: Zsolt Vasvari fixed a protection related bug in Exerion. + +- 0.35b1: Known issues: Exerion (Taito) resets when you try to start a game. + +- 0.34b8: Fixed gfx rom and proms loading. + +- 0.34b7: Changed description to 'Exerion'. + +- 0.34b5: Nicola Salmoria added clone Exerion (Taito). The game resets when you try to start a game. Changed parent description to 'Exerion (Jaleco)'. + +- 0.34b1: Added PROMs ($0, 20, 120, 220, 230 - color/lookup). + +- 0.33b5: Nicola Salmoria added Exerion (bootleg?). + +- 31st May 1998: J-ROM dumped Exerion (bootleg). + +- 0.31: John Butler fixed pixel doubled sprites in Exerion. Known issues: Sometimes the game resets while you are playing. + +- 0.30: Brad Oliver added 'Exerion' (Jaleco 1983). Exerion is a unique driver in that it has idiosyncracies that are straight out of Bizarro World. The background graphics are missing. Sometimes the game resets while you are playing. It has been reported that the original did it as well, but this is still uncertain. The mystery reads from $d802 - timer-based protection? The freakish graphics encoding scheme, which no other MAME-supported game uses. The sprite-ram, and all the funky parameters that go along with it. The unusual parallaxed background. Is it controlled by the 2nd CPU? + +- 22nd December 1992: Dumped Exerion. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 89 kb / 16 files / 37.1 zip + +$end + + + +$info=exidy_sfx +$mame + +DEVICE: + +Exidy SFX + + +WIP: + +- 0.246: Changed sourcefile to shared\exidysound.cpp. + +- 0.149u1: Added 'Exidy SFX' device (audio\exidy.c). + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX'. + +$end + + + +$info=exidy440_sound +$mame + +DEVICE: + +Exidy 440 CVSD + + +WIP: + +- 0.246: Changed sourcefile to exidy\exidy440_a.cpp. + +- 0.149u1: Added 'Exidy 440 CVSD' device (audio\exidy440.c). + +- 0.129u4: Changed 'Custom' sound to 'Exidy 440 CVSD'. + +$end + + + +$info=expcard +$mame +0.141u2 [Smitdogg, The Dumping Union, Luca Elia] + + +WIP: + +- 0.279: xingxing added clone Jiyou Gaoshou (China, Ver 1.2). Added inputs/outputs and ADPCM banking, identified keyout input and promoted clone Jiyou Gaoshou (China, Ver 1.2) to WORKING despite graphics issues [AJR]. + +- 0.247: Added Am186EM variant type [AJR]. Replaced I80188 CPU1 with AMD Am188EM. + +- 0.141u2: Smitdogg, The Dumping Union and Luca Elia added 'Express Card / Top Card (Ver. 1.5)' (American Alpha 1998). + +- 29th January 2011: Luca Elia - Another game on Subsino hardware. This time it's Express Card / Top Card (1998). The game title can be changed through the settings menu. Top Card uses standard poker cards, Express Card has them replaced with images of sea animals. Thanks to Smitdogg and The Dumping Union. + +- 20th January 2011: Smitdogg - I picked up an old Subsino gambler called Express Card. + + +Recommended Games (Cards) + + +Romset: 2.75 MB / 7 files / 1.10 zip + +$end + + + +$info=explbrkr +$mame +0.87u4 [David Haywood] + +0.74u2 [Brian Troha, Luca Elia, David Haywood] + +0.37b8 [Testdriver] + + +WIP: + +- 0.218: Fixed sprite delay. Correct Explosive Breaker OKI bankswitching (tied into m_ym2149[0] port B). Added notes [cam900]. + +- 0.197: Jorge Silva added clone Explosive Breaker (Korea). Changed parent description to 'Explosive Breaker (World)' and clone Bakuretsu Breaker to 'Bakuretsu Breaker (Japan)'. + +- 0.136u1: Corrado Tomaselli changed clone Bakuretsu Breaker to use YM2149. + +- 0.122u6: Corrado Tomaselli verified and CPU frequencies and OKI M6295 pin 7 in Explosive Breaker. + +- 0.102u1: Pierpaolo Prazzoli fixed video emulation in Explosive Breaker. + +- 0.87u4: David Haywood added Explosive Breaker. + +- 15th October 2004: Guru - Received Explosive Breaker (Kaneko 1992). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + +- 0.78u1: Changed MSM6295 clock speed to 15151 Hz and changed region sound1 to user1. + +- 2nd January 2004: Quench fixed the sounds in Bakuretsu Breaker. + +- 0.74u2: Added 'Bakuretsu Breaker' (Kaneko 1992). + +- 27th September 2003: Jason Lo fixed the graphics priorities in Bakuretsu Breaker. + +- 26th September 2003: R. Belmont slightly improved the Bakuretsu Breaker music but it's still not perfect. + +- 25th September 2003: R. Belmont sent in a patch for the sample playing in Bakuretsu Breaker but it doesn't improve the sound much. + +- 24th September 2003: David Haywood fixed the backgrounds in Bakuretsu Breaker so it's playable, but sound is still not working and graphics priorities are wrong. + +- 3rd September 2003: Brian Troha added Bakuretsu Breaker to the Kaneko16 driver but the background graphics are messed up in-game so it's not really playable. + +- 2nd September 2003: Guru - Bakuretsu Breakers (Kaneko 1992) arrived from Smitdogg and MAMEworld. + +- 0.37b8: Luca Elia added (Testdriver) Bakuretsu Breaker. + +- 3rd April 2000: Luca Elia added Breaker to the Kaneko16 driver (incomplete dump). + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 4.75 MB / 8 files / 2.01 zip + +$end + + + +$info=exprraid +$mame +0.147u3 [Joachim Bassmann] + +0.34b4 [Ernesto Corvi] + + +Artwork available + + +Bugs: + +- exprraid and clones: [possible] Some screens have a column of garbage pixels. izius (ID 06009) + + +WIP: + +- 0.274: Fixed SW display in menu [Uncle Petros]. + +- 0.253: Consolidate driver in single file. Minor cleanup. Added note about undumped revision [Osso]. + +- 0.251: Identified unknown PROM as gfx layer priority [Pierre Cornier]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Express Raider, based on photos. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: IRQ cleanup [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.193: Changed MC6809 CPU2 clock speed to 6MHz. + +- 0.188: Use MCFG_GENERIC_LATCH_DATA_PENDING_CB [AJR]. + +- 0.153: Angelo Salese added SCREEN_RAW_PARAMS to Express Raider. Changed visible area to 256x240 and VSync to 59.637405 Hz. + +- 0.150: Cleanups from Express Raider schematics [Phil Bennett]: Correct CPU and YM3526 frequencies. Improved protection simulation. Added interrupt acks. Added service coin input. Changed DECO16 CPU1 and M6809 CPU2 clock speeds to 1.5MHz and YM3526 to 3MHz. Removed 'Force Coinage' dipswitch. + +- 0.147u3: ShouTime and The Dumping Union added clone Western Express (Japan, rev 4). Correct regions and copyrights in the Express Raider driver and information in the header about the games [Brian Troha]. Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. Changed (US set 2) to parent 'Express Raider (World, Rev 4)' and (US set 1) to clone 'Express Raider (US, rev 5)'. Renamed (exprraid) to (exprraidu), (exprraida) to (exprraid) and (wexpressb) to (wexpressb1). + +- 0.146u3: Correct the rom names for Express Raider (US set 1) set and the PCB locations for the program roms in each set [Smitdogg, The Dumping Union]. + +- 0.146u1: Tirino73 added clone Express Raider (Italy). Official version manufactured in Italy by Gecas under license with genuine DECO custom parts. Also based on notes in the driver the Western Express (world?) set has been changed to bootleg status. Fixed rom names. Changed description of clones (bootleg set 2) to 'Western Express (bootleg set 3)', (bootleg set 1) to 'Western Express (bootleg set 2)' and (World?) to 'Western Express (bootleg set 1)'. Renamed (wexpressb2) to (wexpressb3), (wexpressb) to (wexpressb2) and (wexpress) to (wexpressb). + +- 0.146: hap fixed a obvious regression (hang after coining up - why did this even work before??) in Express Raider. + +- 0.135u2: Fabio Priuli added save state support to Express Raider. + +- 0.134u4: Angelo Salese fixed Express Raider freezes after insert coins while playing. + +- 0.133u1: Renamed (exprrada) to (exprraida), (wexpresb) to (wexpressb) and (wexpresc) to (wexpressb2). + +- 0.132u1: Angelo Salese converted Express Raider to use the DECO CPU-16 core instead of the plain M6502 and implemented a new DECO CPU-16 opcode, used by Express Raider for V-BLANK bit. Replaced M6502 CPU1 with DECO CPU16. + +- 0.128u3: Stephane Humbert added DIP locations for Express Raider and clones. + +- 0.128u2: Stephane Humbert fixed dipswitches for Express Raider and clones. Added dipswitches 'Coin Mode', 'Force Coinage = 1C/1C' and 2x 'Unused'. + +- 0.123u5: Zsolt Vasvari fixed game doesn't start. + +- 0.122u8: Changed description to 'Express Raider (US set 1)'. + +- 0.106u12: MASH added PLDs ($0, 200 - pal16r4a.5c and pal16r4a.5e) to Express Raider and clones. + +- 0.104u5: Pierpaolo Prazzoli fixed Express Raider protection. This fixes on the second level, there aren't enough enemies available to shoot to progress to the next stage. + +- 0.96u3: Joachim Bassmann added clone Express Raider (US set 2). + +- 0.79u2: Removed unknown dipswitches. + +- 0.72: Added 2nd Player. + +- 23rd February 2002: Angelo Salese submitted a fix for Express Raider not accepting more than 1 coin. + +- 0.37b12: Added clone Western Express (bootleg set 2). Changed description of clone (bootleg) to 'Western Express (bootleg set 1)'. + +- 20th January 2001: David Haywood added yet another Western Express clone romset. + +- 18th January 2001: David Haywood re-submitted the Western Express clone romset support. + +- 8th December 2000: David Haywood added another Western Express romset to the Express Raider driver. + +- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz. + +- 14th August 1999: Nicola fixed clone Western Express bug. + +- 0.35b9: Changed description to 'Express Raider (US)' and clone 'Western Express' to 'Western Express (World?)'. + +- 0.34RC1: Dave W. added high score saving to Express Raider. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.34b7: Nicola Salmoria added clone Western Express. Changed description of clone 'Express Raider (bootleg)' to 'Western Express (bootleg)'. + +- 0.34b5: Known issues: Some flickering graphics. + +- 0.34b4: Ernesto Corvi added 'Express Raider' (Data East 1986) and clone (bootleg). The background tiles had a very ugly encoding. It was so ugly that our decode gfx routine will not be able to decode it without some little help. So that's why exprraid_gfx_expand() is there. Many thanks to Phil Stroffolino, who figured out the encoding. The bootleg version patched the rom to get rid of the extra opcode (bootlegs used a regular 6502), the vectors hardcoded in place and also had the protection cracked. + +- 10th November 1997: Thierry and Gerald dumped Western Express (bootleg set 1). + +- 25th September 1997: Dumped Express Raider (US set 1). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 417.5 kb / 20 files / 155.4 zip + +$end + + + +$info=exsafar +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Safari. Split 'Safari (Russia) (Extrema)' into 'Safari (Extrema, Ukraina, V. 43.14)' and clones 'Safari (Extrema, Ukraina, V. 42.04)', 'Safari (Extrema, Ukraina, V. 42.07)' and 'Safari (Extrema, Ukraina, V. 43.08)'. + +- 0.143u7: Added 'Safari (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 1 files / 306.0 zip + +$end + + + +$info=extdwnhl +$mame +0.37b16 [Luca Elia] + + +Bugs: + +- The time list screen is not cleared correctly. Smitdogg (ID 00862) + + +WIP: + +- 0.255: Workaround Extreme Downhill ending crash. TODO: Open bus for unmapped I/O areas? extdwnhl wants to read non-zero at POST for watchdog (?) otherwise will mangle RAM boundaries and fails booting. It also perform a blantantly invalid access during ending, expecting anything that isn't a 0xffff to skip it (A0=0x20434f56, MT08614) [Angelo Salese]. + +- 0.141: Pierpaolo Prazzoli fixed small brown boxes that seem to be graphic glitches appear on the slopes, beginning on Course 2. Changed palettesize from 3072 to 5120 colors. + +- 0.135u2: Phil Bennett fixed Extreme Downhill, which does not start. + +- 0.123u2: Changed palettesize to 3072 colors. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Extreme Downhill. + +- 0.37b16: Luca Elia added 'Extreme Downhill (v1.5)' (Sammy 1995). + +- 1st June 2001: Luca Elia added Extreme Downhill to the Seta driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 9 MB / 7 files / 3.55 zip + +$end + + + +$info=exterm +$mame +0.34b2 [Alex Pasadyn, Zsolt Vasvari] + + +SETUP: + +- Press 'Insert' to speed up the EEPROM initializing. + + +WIP: + +- 0.258: Merged driver files. Use sound emulation from shared\gottlieb_a.cpp (Gottlieb Sound pin. 5) [hap]. Added 'Gottlieb Sound pin. 5' and 2x AY-3-8913 (2MHz) sound. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary address_space arguments from ym2151 write handler. Removed unnecessary arguments in TMS34010 handlers [cam900]. Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use device finder and other cleanups [Osso]. + +- 0.190: Soundlatch modernization and save state support. Might as well make the IRQ line explicit [AJR]. + +- 0.122u6: Changed TMS34010 CPU1/2 clock speeds to 40MHz. + +- 0.114u1: Changed VSync to 59.557843 Hz and palettesize to 34816 colors. + +- 0.95u6: Aaron Giles updated Exterminator driver, implementing full memory map, removing speed hacks and fixing sound issues. Swapped cpu3/4 roms, removed 2nd DAC sound and changed to one sound channel. + +- 0.87u2: Derrick Renaud fixed Exterminator's analog port - crashed, due to inc/dec buttons not being defined for the analog ports. + +- 4th August 2004: 3D ARCADE - New 3D cabinet model for Exterminator from Voodooscientist. + +- 0.75: Aaron Giles fixed some bugs introduced with the timer system changes a while back, this fixes Exterminator. Hopefully this is the last of them. + +- 10th October 2003: Aaron Giles sent in another update to the timer system, fixing Exterminator and the Atari polygon games. + +- 10th April 2003: Jarek Burczynski fixed an interrupt problem in Exterminator. + +- 0.66: Jim Hernandez and Steve Ellenoff fixed the drum sounds in Exterminator. + +- 0.63: Changed visible area to 256x240. + +- 0.61: Changed input to Dial, 3x player and 2x buttons. + +- 15th May 2002: Zsolt Vasvari fixed the optical joystick inputs in Exterminator. + +- 14th May 2002: Derrick Renaud submitted an addition of proper optical joysticks input to the Exterminator driver. + +- 0.57: Aaron Giles fixed a few TMS34010 bugs, fixing the missing sprites in Exterminator. + +- 0.37b8: Changed all cpu1 roms to user1. + +- 0.36b7: Changed TMS34010 CPU1/2 clock speeds to 5MHz. + +- 2nd November 1999: Aaron Giles fixed an Exterminator graphics bug. + +- 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Exterminator crashes. + +- 0.34b3: Zsolt Vasvari added sound to Exterminator. Added M6502 CPU1/2 and 2x DAC and YM2151 sound. Note: Initializing the EEPROM takes a LOOOONG time. It should take about 30sec at 100% according to the manual, adjust for your frame rate accordingly. + +- 0.34b2: Alex Pasadyn and Zsolt Vasvari added 'Exterminator' (Premier Technology 1989). Very slow! + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 1.31 MB / 22 files / 881.7 zip + +$end + + + +$info=extradrw +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.270: Added internal IGS027A ROM for Extra Draw [Ioannis Bampoulas, Team Europe, XingXing]. Added more RAM. Fixed graphics loading and decoding. Changed year to 2001. Added second 8255 PPI. Second PPI is installed in memory map, but no I/O connected to it yet [Vas Crabb]. Improved ROM labels for Extra Draw and added note about additional 8255 PIA [Jorge Silva, TeamEurope]. Halve the size of rom u21 (1st and 2nd half identical). Changed description to 'Extra Draw (V100VE)'. + +- 0.269: Marked rom u21 as bad dump. 1st and 2nd half identical, label not readable, suspected bad dump (doesn't decrypt with usual methods) [David Haywood]. + +- 0.241: Jorge Silva added 'Extra Draw' (IGS 200?). + + +Recommended Games (Cards) + + +Romset: 5.27 MB / 6 files / 2.24 zip + +$end + + + +$info=extrbltt +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (extrablatt) to (extrbltt). + +- 0.278: stonedDiscord added 'Extrablatt' (ADP 1988). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.7 zip + +$end + + + +$info=extrmatn +$mame +0.129u4 [Stefan Lindberg] + +0.35b13 [Nicola Salmoria] + + +WIP: + +- 0.190: Fixed rom names. + +- 0.181: CAPS0ff added Taito M-Chip M-001 dump for Extermination. Also works for Dr. Toppel's Adventure and Plump Pop. Added I8742 (6MHz) CPU3. + +- 9th December 2016: CAPS0ff - M-Chip from Taito Extermination B06_14.1G. Chip decapped successfully, using crossed polarizers. After imaging, a computer vision (CV) program analyzed the images to produce a ROM dump. However, instead of getting 0x800 bytes as expected, we got 0x900! After a closer look, we discovered the CV program had interpreted some address lines as data. These were fixed and the ROM now looks reasonable. After a bit of work to understand ordering we now have the original ROM file. However, additional checking needs to be done before it's ready to use (ex: Dust induced single bit error). + +- 0.174: Arzeno Fabrice added clone Extermination (US, Romstar). Changed description of clone (US) to 'Extermination (US, World Games)'. + +- 0.146u4: Fixed maincpu rom address to $10000. + +- 0.143u8: Kanikani added DIP locations to Extermination. + +- 0.133u1: Renamed (extrmatu) to (extrmatnu) and (extrmatj) to (extrmatnj). + +- 0.129u4: Stefan Lindberg added Extermination (World). Renamed (extrmatn) to (extrmatu). + +- 22nd July 2008: Guru - Extermination (Taito) arrived, for decapping the 8742 MCU. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.120u4: Changed 'Extermination (Japan)' to a clone of (US). + +- 0.120u3: Corrado Tomaselli added Extermination (Japan). Fixed rom names. + +- 5th November 2007: Corrado Tomaselli dumped Extermination (Japan). + +- 0.60: Added dipswitches 'Difficulty', 'Damage Multiplicator' and 6x 'Unused'. + +- 27th April 2002: Stephane Humbert fixed the dipswitches in Extermination. + +- 0.35b13: Nicola Salmoria added 'Extermination (US)' (Taito / World Games 1987). + +- 22nd May 1999: Nicola sent in a driver for Extermination. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Romset: 707 kb / 10 files / 353.4 zip + +$end + + + +$info=extrmth +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Treasure Hunt. Split 'Treasure Hunt (Russia) (Extrema)' into 'Treasure Hunt (Extrema, Ukraina, V. 34.03)' and clone 'Treasure Hunt (Extrema, Ukraina, V. 34.02)'. + +- 0.143u7: Added 'Treasure Hunt (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 288 kb / 1 files / 150.3 zip + +$end + + + +$info=extrmti +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Treasure Island. Changed description to 'Treasure Island (Extrema, Ukraina, V. 32.49)'. + +- 0.143u7: Added 'Treasure Island (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 1 files / 234.7 zip + +$end + + + +$info=exvania +$mame +0.143u6 [Tormod, The Dumping Union] + +0.37b14 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +< Japan > + + +WIP: + +- 0.195: Changed visible area to 304x224. + +- 0.153: Added default EEPROM. + +- 0.143u6: Tormod and The Dumping Union added Exvania (World). Renamed (exvania) to (exvaniaj). + +- 0.127u4: Replaced M37710 CPU2 with M37702. + +- 0.125u4: Changed C140 clock speed to 44100 Hz. + +- 0.66: Fixed cpu1 roms addresses. + +- 0.37b15: Changed description to 'Exvania (Japan)'. Renamed (exbania) to (exvania). + +- 0.37b14: Phil Stroffolino added 'Exbania (Japan)' (Namco 1992). + +- 0.37b12: Phil Stroffolino added (Testdriver) Exbania. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Romset: 5 MB / 7 files / 965.4 zip + +$end + + + +$info=exzisus +$mame +0.134u1 [Stefan Lindberg, Phil Bennett] + +0.37b16 [Yochizo, RAINE team] + + +Bugs: + +- Clones exzisusa, exzisust: Greenish hue is present when it should not be. JimCarlTay (ID 08899) + + +WIP: + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed YM2151 and PC060HA MCFG macros [Osso]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.159: Osso added save state support to Exzisus, removed trampolines. Alex Jackson modernized ROM loading and gfx_layout, removed unused member variables. + +- 0.144u3: f205v and Robotype added clone Exzisus (TAD License). + +- 30th September 2009: Smitdogg - Stefan Lindberg dumped the 2-screen version of Exzisus a while ago and Phil Bennett has hooked it up in MAME. + +- 0.134u1: Stefan Lindberg and Phil Bennett added Exzisus (Japan, dedicated). Changed 'Exzisus (Japan)' to clone 'Exzisus (Japan, conversion)'. Renamed (exzisus) to (exzisusa). + +- 0.131u1: MooglyGuy merged memory maps in Exzisus. + +- 0.118u2: Stephane Humbert cleaned up Taito drivers to use common defines for common input ports across drivers. + +- 0.93u2: Nicola Salmoria fixed dipswitches in Exzisus. Added dipswitches 'Service Mode (buggy)' and 'Unused'. + +- 0.89u6: Nicola Salmoria removed a rom patch in Exzisus. Fixed cpu1/3/4 rom loading. + +- 0.37b16: Yochizo added 'Exzisus (Japan)' (Taito 1987). Known issues: Dipswitches are not known very much. Very slow due to four Z80s. Cocktail mode is not supported. + +- 23rd April 2001: Gerardo Oporto fixed dipswitch settings in Exzisus. + +- 16th April 2001: Yochizo sent in drivers for Bonze's Adventure / Jigoku Meguri and Exzisus. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 1 MB / 23 files / 251.9 zip + +$end + + + +$info=eyes +$mame +0.33b4 [Zsolt Vasvari] + + +Artwork available + + +WIP: + +- 0.275: Changed description to 'Eyes (US, set 1)' and clones (US set 2) to 'Eyes (US, set 2)', (bootleg set 1) to 'Eyes (bootleg, set 1)' and (bootleg set 2, decrypted) to 'Eyes (bootleg, set 2, decrypted)'. + +- 0.201: MASH fixed gfx loading and color PROM in clone Eyes (bootleg set 1). + +- 0.196: Corrado Tomaselli and The Dumping Union redumped maincpu and gfx1 roms for clone Eyes (Italy) - Game now playable. + +- 14th March 2018: Smitdogg - Corrado got the Zaccaria version of Eyes for a redump. + +- 0.145u1: f205v and Antro added clone Eyes (bootleg set 1). Changed description of clone (bootleg) to 'Eyes (bootleg set 2, decrypted)'. + +- 0.144u7: hap fixed rom names in clone Eyes (Italy). + +- 0.144u6: Added clone Eyes (Italy). Changed parent description to 'Eyes (US set 1)' and clones (Techstar) to 'Eyes (US set 2)' and (Zaccaria) to 'Eyes (bootleg)'. Renamed (eyeszac) to (eyeszacb). + +- 7th January 2012: Smitdogg - Corrado Tomaselli has dumped a real Zaccaria version of Eyes. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Eyes. + +- 0.104u9: David Haywood added clone Eyes (Zaccaria). It's just a decrypted version of Eyes with the copyright changes... Roms marked with a comment were in the set but we're not using them. This is only supported because it's by Zaccaria, a known manufacturer of original games. + +- 29th January 2006: f205v dumped Eyes (Zaccaria). Blister, no PCB. From Haze: This is a decrypted version of eyes with the copyright changed to "Zaccaria". The 11.bin seems to be some diagnostics rom to replace 1.bin, but it complains that something is missing. 33.bin is a hack of 3.bin to delete the copyright completely. + +- 0.72: Changed description of clone (Techstar Inc.) to 'Eyes (Techstar)'. + +- 12th January 2000: Zsolt Vasvari fixed Eyes and Ponpoko crash bugs. + +- 0.35RC1: Zsolt Vasvari added clone Eyes (Techstar Inc.). Changed parent description to 'Eyes (Digitrex Techstar)'. + +- 9th June 1999: Zsolt Vasvari added another Eyes set. + +- 0.34b1: Added sound and color PROMs ($0, 10). + +- 0.33b4: Zsolt Vasvari added 'Eyes' (Rock-ola 1982). + +- 2nd June 1995: David Holcomb dumped Eyes (US set 1). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* Tickle + +* VAntAGE + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 24.8 kb / 10 files / 16.0 zip + +$end + + + +$info=ez2d2m +$mame +0.187 [RetroRepair, Guru] + + +HardDisk required + + +WIP: + +- 0.286: Fixed PIIX4 config space mapping [Angelo Salese]. + +- 0.282: Hookup FDC, GPIO1, FDC irq and drq lines (machine\w83977tf.cpp) [Angelo Salese]. Added 2x 'Floppy sound' (44100 Hz) and 2x floppydisk devices. + +- 0.264: Separated AGP cards to their own container [Angelo Salese]. + +- 0.263: Hookup basic LPT port (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.257: Added nVidia Riva TNT2 Model 64 (NV5). Repair ez2d2m BIOS from OEM image inside HDD. Misc cleanups in PCI world. Implemented keyboard port PnPs (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.256: ASUS CUBX is a i440bx flavour, basic driver conversion to PCI. Added HDD dump QA notes [Angelo Salese]. Replaced Pentium III CPU1 with Pentium II (90MHz). Added 2x AM9517A, Filtered DAC and CD/DA (44100 Hz). Added display (640x480, 53.178707 Hz). Added mouse and keyboard control. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.187: RetroRepair and Guru added 'Ez2dancer 2nd Move' (Amuse World 2001). Thanks to Guru for hardware infos and pics for Ez2dancer 2nd Move [Osso]. + +- 5th September 2013: Smitdogg - RetroRepair dumped Ez2Dancer 2nd Move. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 512 kb / 2 files / 314.4 zip + +CHD: 125.5 GB (Compressed: 1.33) + +$end + + + +$info=eztouch +$mame +0.145 [XingXing] + + +< China > + + +HardDisk required + + +NOTE: + +- YouTube: https://youtu.be/x2CHO9i6czU + + +WIP: + +- 0.145u1: Tafoid updated EZ Touch CHD to version 4. + +- 0.145: XingXing added 'EZ Touch (v116 China)' (IGS 200?). + + +Recommended Games (Multiplay) + + +Romset: 784 kb / 3 files / 708.5 zip + +CHD: 494.2 MB (Compressed: 293.2) + +$end + + + +$info=f14_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.182: Changed description to 'F-14 Tomcat (L-1)' and clones to 'F-14 Tomcat (P-3)', 'F-14 Tomcat (P-4)' and 'F-14 Tomcat (P-5)'. + +- 0.154: Added clone F14 Tomcat (P-5). + +- 0.141u1: Miodrag Milanovic added 'F14 Tomcat (L-1)' (Williams 1987) and clones (P-3) and (P-4). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 120.5 zip + +$end + + + +$info=f15se +$mame +0.259 [Phil Bennett] + +0.107u4 [R. Belmont] + +0.79u2 [David Haywood] + + +WIP: + +- 0.259: Phil Bennett added F-15 Strike Eagle (rev. 2.2 02/25/91, 29K ver. 3.1f). Changed (rev. 2.2 02/25/91) to clone 'F-15 Strike Eagle (rev. 2.2 02/25/91, 29K ver. 2.2a)'. Renamed (f15se) to (f15se22). + +- 0.208: Correct rom names on the Host PCB of clone F-15 Strike Eagle (rev. 2.1 02/04/91) [chaneman]. + +- 0.136u2: Phil Bennett fixed F-15 Strike Eagle - Game now playable. Added Am29000 (16MHz) CPU3 and 2x 'Microprose Custom' sound. + +- 16th Janary 2010: Phil Bennett - I finally wrote the Am29000 CPU core needed by F-15 Strike Eagle, Battle of the Solar System and Tank Battle. Emulation of the math unit and 3D hardware soon followed. The 3D performance of the system is a step above Hard Drivin' and co given that the 3D pipeline is implemented mostly in hardware. The average framerate is ~30fps as opposed to 15. Worth mentioning is the extra sound hardware that is used to generate LOUD explosions. It's like something from an analog synthesiser - there's two channels of white with pink noise passed through an SSM2047 VCF. I've included a slightly fudged but reasonable sounding simulation of it. F-15 and BOTSS play ok but they're shameless quarter suckers, regularly pestering the player to pump in more credits to buy weapons, repairs, fuel etc. Tank Battle (aka Super Tank Attack and Tank 3D) is a prototype game. It supports two players via split-screen. I can't find a way to disable the split-screen for single player though. + +- 0.129u2: Changed 68000 CPU1 clock speed to 16MHz and I8051 CPU3 to 11059200 Hz. Removed 2x DAC sound. Changed palettesize to 4096 colors. Fixed rom loading. + +- 0.128u1: Improved serial port timing (MCS51/I8051; F-15 Strike Eagle sound board now works [Couriersud]. + +- 0.107u4: R. Belmont added F-15 Strike Eagle (rev. 2.2 02/25/91). Changed (rev. 2.1) to clone 'F-15 Strike Eagle (rev. 2.1 02/04/91)'. Renamed (f15se) to (f15se21). + +- 12th August 2006: R. Belmont - Picked up a cheap "unknown" PCB at an auction and it turned out to be a newer version of Microprose's F-15 Strike Eagle. Now if only the driver worked. + +- 0.92: Philip Bennett improved the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver. Changed description to 'F-15 Strike Eagle (rev. 2.1)'. + +- 17th April 2004: Phil Bennett - Improved the 2D video emulation. The difference isn't noticeable in screenshots, but believe me, it runs a lot smoother now. + +- 12th April 2004: Phil Bennett - Cleaned up the memory maps slightly and managed to get the TMS/68000 monitor modes running. I haven't had much of a chance to work on the games recently. Hopefully that should change in a couple of weeks time... + +- 3rd April 2004: Phil Bennett - I've hastily transferred Steve Ellenoff's i8051 PinMAME core over to MAME. As a result, F-15SE and B.O.T.S.S start up with some DAC humming and what sounds like FM machine-gun fire and bell chimes. Given that the 68000 and 8031 aren't communicating properly, that's the extent of the current sound emulation. As an interesting aside, the TMS34010, 68000 and Am29000 each have their own UART device for serial communication with a computer connected to one of the three 'monitor' ports. Diagnostic/status text sent via the ports prints out quite nicely to the command prompt. There's code in the ROMs for some comprehensive system tests initiated presumably via the computer. They should prove rather useful once I bother to get them running. + +- 1st April 2004: Phil Bennett - With a few minor adjustments, the remaining 2D graphics have in F-15 Strike Eagle appeared. After patching out its 68000<->Am29000 communications code, B.O.T.S.S makes an appearance... I've been informed (thanks Thomas!) that there's an i8051 core in PinMAME, supporting the i80C31 MCU. Sound emulation *may* follow soon. I'm expecting thumping FM techno soundtracks from both games. + +- 30th March 2004: Phil Bennett - Working on F-15 Strike Eagle for the past few weeks. Currently, the 68000 and TMS34010 are hooked up. The game starts with a bit of high kludgery, but without an Am29000 core (a 32-bit RISC CPU responsible for generating the 3D objects) it's far from playable. In addition, an 80C31 MCU core is needed for sound emulation. Battle of the Solar System and Super Tank Attack run on similar hardware, but there's not a lot to show from them at the moment. I've began writing an Am29000 core (it disassembles code at the moment), but with the sheer amount of academic work I'm lumbered with at the moment progress will be slow. + +- 0.79u2: David Haywood added 'F-15 Strike Eagle' (Microprose 1990). + + +LEVELS: 6 + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 3.28 MB / 32 files / 1.48 zip + +$end + + + +$info=f1dream +$mame +0.33b3 [Paul Leaman] + + +Bugs: + +- f1dreamb: [possible] On the "Monaco" course (the fourth) there's an invisible wall almost near to the last corner. Kale (ID 01100) + + +WIP: + +- 0.214: Correct labels for F-1 Dream [Brian Troha]. + +- 0.197: Decapped and dumped F-1 Dream I8751 MCU [Caius, CAPS0ff]. Hookup dumped MCU and promoted machine to working. Fixes F-1 Dream's car "teleports" into another part of the track, when crashing on horizontal guard-rails. Note: Some connections might need verifying on the PCB, this is based on study of the code [David Haywood]. Added I8751 (10MHz) CPU3. + +- 0.194: AJR added DIP locations to F-1 Dream. + +- 0.155: David Haywood added clone F-1 Dream (bootleg, set 2). Changed description of clone (bootleg) to 'F-1 Dream (bootleg, set 1)'. + +- 0.133u1: Changed VSync to 60.08 Hz in F-1 Dream. + +- 0.123u5: Changed 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 3579545 Hz. + +- 0.37b7: Fixed gfx2/3 rom loading. + +- 0.36b15: Added PROM ($0 - priority). + +- 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz. + +- 5th May 1999: Mike Coates fixed the F-1 Dream and Power Spikes 2 bug in the x86 assembler and probably also C cores. + +- 0.35b13: Mike Coates fixed a couple of bugs in the 68000 emulation (both asm and C). They affected Power Spikes 2 and F1 Dream. Changed parent and clone descriptions to 'F-1 Dream'. + +- 0.35b12: Mike Coates fixed F1 Dream protection workaround (note that the game still doesn't work correctly with the 68000 C core). + +- 0.35b3: Eric Hustvedt simulated the 8751 protection in F1 Dream, but it seems to work on Macs only (endian issue?). + +- 0.34b2: Paul Leaman added F1 Dream (bootleg), this one works. Nicola Salmoria fixed a bug in the 68000 BCD emulation which caused the F1 Dream timer to malfunction. Known issues: There's a sort of invisible wall in the last straight of the fourth circuit. + +- 0.33b3: Paul Leaman added 'F1 Dream' (Capcom 1988). Preliminary due to protection, the original doesn't work. + +- 22nd January 1998: Dumped F-1 Dream by Capcom. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 996.2 kb / 17 files / 318.6 zip + +$end + + + +$info=f1en +$mame +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +WIP: + +- 0.215: Fixed again engine noise loops/resets in F1 Exhaust Note. Note: RF5C68 needs to be initialized to 0xff, otherwise f1en has bad sound [Tafoid, Osso]. + +- 0.214: Changed description to 'F1 Exhaust Note (World, Rev A)' and clone (Japan) to 'F1 Exhaust Note (Japan, Rev A)' and (US) to 'F1 Exhaust Note (US, Rev A)'. + +- 0.201: Mapped second start button [sjy96525]. + +- 0.163: Properly emulated the double PCB stack System 32 games with shared RAM bridge board (Air Rescue and F1 Exhaust Note). Previously these relied on a hack to make the code believe the 2nd stack was present but this caused issues, now they're correctly emulated as dual screen games without any hack [David Haywood]. Added V60 (16107950 Hz) CPU3, Z80 (8053975 Hz) CPU4, 2x YM3438 (8053975 Hz) and RF5C68 (12500000 Hz) sound. Added mainpcb:screen (416x224, 60Hz) and slavepcb:screen (416x224, 60Hz). + +- 0.157: ShouTime and The Dumping Union added clone F1 Exhaust Note (Japan). + +- 0.155: Fabrice Arzeno added clone F1 Exhaust Note (US). Changed parent description to 'F1 Exhaust Note (World)'. + +- 0.144u1: Tafoid fixed engine noise loops/resets in F1 Exhaust Note. + +- 0.104u9: Fixed engine noise looping (sound\rf5c68.c) [Anonymous]. + +- 0.102u2: Made some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic [Anonymous]. This fixes also the missing music in the attract mode. + +- 0.97u2: Removed 3rd button and 2nd coin slot. + +- 0.94u2: David Haywood allowed F1 Exhaust Note to show full attract mode. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.78: Added 4x 'Unknown' dipswitches. + +- 0.68: Removed 2nd Player. + +- 0.63: David Haywood added 'F1 Exhaust Note' (Sega 1991). + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + +- 12th March 2002: David Haywood - I found out how to tell F1 Exhaust Note that the network doesn't exist. This means that it no longer waits for it when you attempt to start a game, and that the title screen appears during the attract loop. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 14.5 MB / 38 files / 2.77 zip + +$end + + + +$info=f1gp +$mame +0.227 [zozo, The Dumping Union] + +0.61 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.286: Hammy redumped clone F-1 Grand Prix (Playmark bootleg). + +- 0.281: Hook up RS232 to F-1 Grand Prix [SailorSat]. + +- 0.268: Tidied bootleg sprite drawing code [cam900]. + +- 0.254: NNap added clone F-1 Grand Prix (set 3). Note: Supposed to be the earliest version dumped. Supports only steering wheel, but the emulation doesn't seem to work [Osso]. Renamed (f1gpb) to (f1gpbl). + +- 0.246: Jorge Silva redumped clone F-1 Grand Prix (Playmark bootleg). + +- 0.227: zozo and The Dumping Union added F-1 Grand Prix (set 1). Changed F-1 Grand Prix to clone 'F-1 Grand Prix (set 2)'. Renamed (f1gp) to (f1gpa). + +- 0.204: cam900 changed clone F-1 Grand Prix (Playmark bootleg) sound output to mono. + +- 0.198: Angelo Salese added some undocumented dipswitches and the possibility to use 4-way joysticks. Added 'Free Play' and 'Input Method' dipswitch. + +- 0.194: AJR fixed getting stuck on "ID CHECK" in F-1 Grand Prix. + +- 0.190: ACIA interrupt goes to second CPU [AJR]. + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Soundlatch modernization. Preliminary RS232 device hookups for multiboard communications [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.153: Osso fixed save state in F-1 Grand Prix and user1 rom loading. + +- 0.147u3: Continued refactoring some video system sprite rendering, bringing code closer together for the 2nd sprite types. VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.147u2: VideoSystem improvements: Continued cleanup of Video Systems drivers and associated dependencies. Video System 13/10/12 cleanups and preparation for further function merging. Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood]. + +- 0.143u3: Brian Troha added DIP locations to F-1 Grand Prix. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u4: Corrado Tomaselli fixed inverted buttons 1 and 2 on F-1 Grand Prix. They are Jamma standards boards: Brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout. + +- 0.135u4: Fabio Priuli added driver data struct and save states to F-1 Grand Prix driver. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated F-1 Grand Prix driver to use the new code. + +- 0.131u1: MooglyGuy merged memory maps in F1GP driver. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in F-1 Grand Prix. Changed Z80 CPU3 clock speed to 5MHz. + +- 0.120u1: Pierpaolo Prazzoli hooked up the ROZ layer, fg layer and sprites to clone F-1 Grand Prix (Playmark bootleg). Still missing some video offsets, oki banking and sprites priority. Changed description of clone 'Super Formula II (bootleg of F-1 Grand Prix)' to 'F-1 Grand Prix (Playmark bootleg)'. Renamed (sf1gp) to (f1gpb). + +- 0.119u2: Added clone Super Formula II (bootleg of F-1 Grand Prix). This is a bootleg of f1gp, produced by Playmark in Italy. The video hardware is different, it lacks the sound Z80 and has less samples. + +- 27th September 2007: f205v dumped F-1 Grand Prix (Playmark bootleg). PCB is working, but car sprites are missing interleaved lines, probably due to 2 missing EPROMs. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: F-1 Grand Prix. + +- 0.63: Changed M68000 CPU1/2 clock speeds to 10MHz and gfx2/3 rom addresses. + +- 0.61: Nicola Salmoria added 'F-1 Grand Prix' (Video System 1991). TODO: GFXctrl register not understood, handling of fg/sprite priority to fix and "continue" screen is just a kludge. + +- 13th May 2002: Nicola Salmoria sent in a driver for F-1 Grand Prix, and R. Belmont fixed the music in it. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 10 MB / 21 files / 3.61 zip + +$end + + + +$info=f1gp2 +$mame +0.63 [Nicola Salmoria] + + +Bugs: + +- Multiplayer menu has corrupted graphics. FMecha (ID 08411) + + +WIP: + +- 0.198: Angelo Salese added some undocumented dipswitches and the possibility to use 4-way joysticks. Added 'Free Play' and 'Input Method' dipswitch. + +- 0.190: ACIA interrupt goes to second CPU [AJR]. + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Soundlatch modernization. Preliminary RS232 device hookups for multiboard communications [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.147u3: Continued refactoring some video system sprite rendering, bringing code closer together for the 2nd sprite types. VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.147u2: VideoSystem improvements: Continued cleanup of Video Systems drivers and associated dependencies. Video System 13/10/12 cleanups and preparation for further function merging. Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood]. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u4: Corrado Tomaselli fixed inverted buttons 1 and 2 on F-1 Grand Prix Part II. They are Jamma standards boards: Brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout. + +- 0.135u4: Fabio Priuli added driver data struct and save states to F-1 Grand Prix driver. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated F-1 Grand Prix driver to use the new code. + +- 0.131u1: MooglyGuy merged memory maps in F1GP driver. + +- 0.126u5: Added 'Unused' dipswitch. + +- 0.122u6: Changed Z80 CPU3 clock speed to 5MHz. + +- 25th March 2004: Guru - F1 Grand Prix Star II (Jaleco 1993) arrived from Randy. + +- 0.63: Nicola Salmoria added 'F-1 Grand Prix Part II' (Video System Co. 1992). + +- 30th December 2002: Nicola Salmoria improved F-1 Grand Prix Part II, it's now playable and graphics and sound was fixed. + +- 26th December 2002: Nicola Salmoria added F-1 Grand Prix Part II to the f1gp driver but it has graphics glitches and gameplay problems. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 12 MB / 13 files / 3.80 zip + +$end + + + +$info=f1gpp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.198: Changed description to 'F1 Grand Prix (Nuova Bell Games)'. + +- 0.141u1: Miodrag Milanovic added 'F1 Grand Prix' (Nuova Bell Games 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 288 kb / 9 files / 200.3 zip + +$end + + + +$info=f1gpstar +$mame +0.205 [Porchy, The Dumping Union] + +0.180 [Hammy] + +0.36b11 [Luca Elia] + + +SERVICE MODE: + +- Press F2 to enter service mode. + + +WIP: + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.205: Porchy and The Dumping Union added Grand Prix Star (ver 4.0). Renamed (f1gpstar) to (f1gpstar3) and (f1gpstaro) to (f1gpstar2). + +- 9th December 2018: Smitdogg - Porchy dumped ver 4 of Grand Prix Star. + +- 0.203: Changed description to 'Grand Prix Star (ver 3.0)' and clone (v2.0) to 'Grand Prix Star (ver 2.0)'. + +- 0.200: Angelo Salese fixed Grand Prix Star stuck tyre sprite in attract mode bug. + +- 0.199: Moved sound IRQ into YM irqhandler, fixes "orchestral hits" are played off-key during attract mode in Grand Prix Star [Angelo Salese]. Changed YM2151 sound clock speed to 3.5MHz and the 2x MSM6295 to 4MHz. + +- 0.180: Hammy added Grand Prix Star (v3.0). Changed 'Grand Prix Star' to clone 'Grand Prix Star (v2.0)'. Renamed (f1gpstar) to (f1gpstaro). + +- 0.142u3: Added pedal input and changed buttons from 4 to 2. + +- 0.126u4: Fabio Priuli added DIP locations to Grand Prix Star. Removed the current hacky handling of Grand Prix Star coinage dips to use conditional ports instead. In order to do this, the possible conditions were extended to support less than/greater than comparisons. Added dipswitches 'Coin A (EU FR)', 'Coin A (JP US)', 'Coin B (EU FR)', 'Coin B (JP US)' and 7x 'Unknown'. + +- 0.108u1: Sonikos changed UK region to Europe in Grand Prix Star and F-1 Grand Prix Star II. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.77u2: Removed 5th button. + +- 0.68: Changed description to 'Grand Prix Star'. + +- 0.53: Luca Elia added real shadows in F1 Grand Prix Star. Changed 68000 CPU1 clock speed to 6MHz. + +- 0.37b9: Fixed gfx4/5/6 rom loading. + +- 0.37b8: Added 13x user2 roms (unused) and 'Demo Sounds' dipswitch. Changed VSync to 30Hz. + +- 12th May 2000: Nicola Salmoria fixed a drawgfxzoom bug affecting Cisco Heat and F1 GrandPrix Star. + +- 0.36b11: Luca Elia added 'F1 Grand Prix Star' (Jaleco 1991). + +- 28th November 1999: Luca Elia fixed a crash in f1gpstar. + +- 27th November 1999: Luca Elia sent in a driver for Cisco Heat and F1 GrandPrix Star. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 14.4 MB / 44 files / 2.90 zip + +$end + + + +$info=f1gpstr2 +$mame +0.74u2 [Luca Elia] + +0.68 [Testdriver] + + +Bugs: + +- Garbled graphics in attract mode. MASH (ID 03712) + + +WIP: + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.199: Changed YM2151 sound clock speed to 3.5MHz and the 2x MSM6295 to 4MHz. + +- 0.179: Angelo Salese fixed dipswitch 'Unit ID' and missing music in attract mode in F-1 Grand Prix Star II. + +- 0.142u3: Angelo Salese removed cheesy hack from 'F-1 Grand Prix Star II' IRQ communications. Added pedal input and changed buttons from 4 to 2. Changed 68000 CPU5 clock speed to 10MHz. + +- 0.130u1: Phil Bennett fixed sound regression in F-1 Grand Prix Star II. + +- 0.128u6: Mamesick fixed F-1 Grand Prix Star II freezes upon reaching track. Changed 68000 CPU5 clock speed to 12MHz. + +- 0.126u4: Added dipswitches 'Coin A (EU FR)', 'Coin A (JP US)', 'Coin B (EU FR)', 'Coin B (JP US)' and 7x 'Unknown'. + +- 0.108u1: Sonikos changed UK region to Europe in Grand Prix Star and F-1 Grand Prix Star II. + +- 0.88: Brian Troha added new gfx4 roms - Game now playable. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.77u2: Removed 5th button. + +- 0.74u2: Added 'F-1 Grand Prix Star II' (Jaleco 1993). + +- 0.68: Luca Elia added (Testdriver) F-1 Grand Prix Star II. Missing / bad roms. + +- 7th April 2003: Luca Elia added F-1 Grand Prix Star II to the Cisco Heat driver, it works fine except that sprites are glitchy because of incorrect ROMs. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 19.4 MB / 49 files / 3.51 zip + +$end + + + +$info=f1lap +$mame +0.147 [Uncle Tom] + +0.74u2 [?] + +0.63 [Testdriver] + + +SETUP: + +- When you see "Networking check...", press Service (F2) to proceed. + + +WIP: + +- 0.239: Osso fixed System 32 Communication Board (machine\s32comm.cpp). This fixes F3 soft reset in F1 Super Lap causes the game to crash if NVRAM is empty. Changing game settings can cause the game to fail. + +- 0.212: Corrado Tomaselli and The Dumping Union added clone F1 Super Lap (World, Unprotected). + +- 0.185: Restored coin 2 inputs to F1 Super Lap [AJR]. + +- 0.147: Uncle Tom added F1 Super Lap (World). David Haywood fixed F1 Super Lap - Game now playable. Added patches to make F1 Super Lap work [David Haywood]. Added "(Japan)" to 'F1 Super Lap' game title as this game is explicitly for the Japan region [Brian Troha]. Added 3x 'Unknown' dipswitches. Renamed (f1lap) to (f1lapj). + +- 3rd September 2012: David Haywood - F1 Super Lap, the sequel to Sega's F1 Exhaust Note was sat in the 'Not Playable' pile for a long time. Modeler didn't emulate it, and when the rest of the System 32 games in MAME received protection bypasses it was overlooked too, with the assumption that it needed 2 linked boards to function at all. It came to light 9 months ago when this original hardware YouTube video was posted that the game could actually function with just a single board, either expecting some kind of status from the network hardware to indicate there was no linked board, or possibly putting the blame on the protection (F1 Exhaust Note was instead unprotected). Sega used a variety of protection chips on the System 32 boards, with several using evil looking battery-backed FD1149 MCUs, F1 Super Lap was one of these. What Sega didn't do was protect any of the games especially well, and despite having these MCUs it looks like in most cases they're used for very simple memory copy / clear operations, which would be a good protection if used effectively but it doesn't appear they ever were. It's hard to say exactly what the protection is on F1 Super Lap, there is a byte in RAM which locks you in service mode, maybe it's that? There's also a value which gets placed in RAM for what looks like a network wait but seems to lack any mechanism to clear it, so it could likewise be that. The game also makes some odd reads during the attract demo, causing the V60 to attempt to set a bad addressing mode which I'm guessing would crash the real CPU. To be honest, I'm not sure which of these things are protection related, and which are related to improper simulation of the network board. The game also has some priority glitches during the attract demo, but those could easily be general problems with the System 32 video implementation, it isn't perfect as several other games demonstrate. Anyway, as you can probably guess I've got things going a bit further, actually quite a lot further. In current versions of MAME the game is simply stuck in service mode, I've fixed this problem, and even found a way to allow the game to be started and played, you might even consider it working although my driving is far too bad to do any extensive testing of it. + +- 0.144u2: The Dumping Union correct rom labels and added PCB locations to F1 Super Lap. + +- 0.97u2: Removed 2nd coin slot. + +- 0.89u5: Removed 4th button. Added 2nd coin slot and 4x 'Unknown' dipswitches. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.78: Changed input to Player 1, Stick and 1x coin slot. + +- 0.74u2: Added 'F1 Super Lap' (Sega 1993). + +- 0.63: Added (Testdriver) F1 Super Lap. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 24 MB / 19 files / 6.42 zip + +$end + + + +$info=f1superb +$mame +0.74u2 [David Haywood] + +0.62 [Testdriver] + + +WIP: + +- 0.227: Move F-1 Super Battle to own state [Angelo Salese]. + +- 0.218: Added dipswitches 'Credit Counter', 'Speed Meter Display' and 'Time Up Mode' [Osso]. + +- 0.217: Correct flags for F-1 Super Battle [Osso]. + +- 0.202: Changed title to match manual and title screen [f205v]. Changed description to 'F-1 Super Battle'. + +- 22nd September 2018: Smitdogg - Phil Bennett scanned the manual for F1 Super Battle. + +- 0.190: Angelo Salese fixed F1 Super Battle extra VRAM boundaries and inputs. Added coin counters. Changed input to 2x Players, Stick and Pedal. Added dipswitches 'Shift Brake', 'Demo Sounds', 'Difficulty', 'Region', 'Communication Mode', 'Car ID' and 5x 'Unused'. + +- 0.135u1: David Haywood added F1 Super Battle notes and IRQ generation code from Nuapete. Changed region user1 to gfx5. + +- 0.99: David Haywood fixed F1 Super Battle sound rom loading in MegaSystem 32 so that it doesn't crash. + +- 0.74u2: Added 'F1 Super Battle' (Jaleco 1994). + +- 0.62: David Haywood added (Testdriver) F1 Super Battle. The Game boot and show something. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + + +LEVELS: 1 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 56.8 MB / 33 files / 15.4 zip + +$end + + + +$info=f2mc16 +$mame + +DEVICE: + +Fujitsu Micro F2MC-16 + + +WIP: + +- 0.235: Added 'Fujitsu Micro F2MC-16' device (cpu\f2mc16\f2mc16.cpp). + +$end + + + +$info=f2mc16_adc +$mame + +DEVICE: + +F2MC16 ADC + + +WIP: + +- 0.271: Added 'F2MC16 ADC' device (cpu\f2mc16\f2mc16_adc.cpp). + +$end + + + +$info=f2mc16_clock_generator +$mame + +DEVICE: + +F2MC16 Clock Generator + + +WIP: + +- 0.271: Added 'F2MC16 Clock Generator' device (cpu\f2mc16\f2mc16_clock.cpp). + +$end + + + +$info=f2mc16_intc +$mame + +DEVICE: + +F2MC16 INTC + + +WIP: + +- 0.271: Added 'F2MC16 INTC' device (cpu\f2mc16\f2mc16_intc.cpp). + +$end + + + +$info=f2mc16_port +$mame + +DEVICE: + +F2MC16 Port + + +WIP: + +- 0.271: Added 'F2MC16 Port' device (cpu\f2mc16\f2mc16_port.cpp). + +$end + + + +$info=f2mc16_ppg +$mame + +DEVICE: + +F2MC16 Programmable Pulse Generator + + +WIP: + +- 0.271: Added 'F2MC16 Programmable Pulse Generator' device (cpu\f2mc16\f2mc16_ppg.cpp). + +$end + + + +$info=f2mc16_reload_timer +$mame + +DEVICE: + +F2MC16 16-bit reload timer + + +WIP: + +- 0.271: Added 'F2MC16 16-bit reload timer' device (cpu\f2mc16\f2mc16_reload.cpp). + +$end + + + +$info=f2mc16_uart +$mame + +DEVICE: + +F2MC16 UART + + +WIP: + +- 0.271: Added 'F2MC16 UART' device (cpu\f2mc16\f2mc16_uart.cpp). + +$end + + + +$info=f355 +$mame +0.131u1 [Guru] + + +WIP: + +- 0.219: coolmod added clone Ferrari F355 Challenge (private show version). Note: This set show "PRIVATE SHOW VERSION" text if run with 21862P Japan BIOS or "LOCATION TEST VERSION" if run with 21864P Export BIOS. Multi-board only function if use one of 2 mentioned above prototype BIOSes, will boot as regular single-board game with any other BIOS. Fixed rom_board rom14.ic14s [MetalliC]. Removed drivebd rom epr-21867p.bin from Ferrari F355 Challenge (deluxe, no link). + +- 0.201: Ordyne and MetalliC added Ferrari F355 DLX prototype motor board firmware. + +- 0.174: Changed description to 'Ferrari F355 Challenge (deluxe, no link)'. + +- 0.158: Removed f355-key.bin rom. + +- 0.156: Redumped mpr-21901.ic21s (rom_board $a800000) in Ferrari F355 Challenge [Andy Geezer]. Changed description to 'Ferrari F355 Challenge (deluxe)'. + +- 0.155: F355 protection key, small docs update/corrections [MetalliC]. + +- 13th June 2014: MetalliC - Demul WIP: Ferrari F355 Challenge (Sega Naomi Multiboard). A bit of Deluxe. + +- 0.150: Bump accumulation buffer src bitmap in PowerVR2, fixes F355 Challenge assert [Angelo Salese]. + +- 0.143u6: Andy Geezer added drive board ROM for Ferrari F355 Challenge. + +- 15th September 2009: Smitdogg - The F355 NAOMI cart we have is bad, as I mentioned before the early NAOMI carts' roms are already going bad, we will probably have to end up buying 2 carts for some of the games and combining dumps. If anyone has an F355 cart to loan out, contact Guru. + +- 0.131u1: Guru added 'Ferrari F355 Challenge' (Sega 1999). + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include... Ferrari F355. + +- 11th June 2008: Guru - Ferrari F355 NAOMI cart arrived a few days ago, thanks to M.F. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 172.1 MB / 23 files / 93.8 zip + +$end + + + +$info=f355bios +$mame + +NAOMI Ferrari F355 Challenge (twin/deluxe) BIOS (Sega 1999) + + +BIOS: + +epr-22851.ic27 (maincpu $0 - 2MB) Ferrari F355 (Export) + +epr-22850.ic27 (maincpu $0 - 2MB) Ferrari F355 (USA) + +epr-22849.ic27 (maincpu $0 - 2MB) Ferrari F355 (Japan) + +main_eeprom.bin (main_eeprom $0 - 128 bytes) + +x76f100_eeprom.bin (naomibd_eeprom $0 - 132 bytes) + + +WIP: + +- 0.240: Changed description to 'NAOMI Ferrari F355 Challenge (twin/deluxe) BIOS'. + +- 0.177: Ferrari F355 Japan BIOS dumped [ShouTime]. + +- 0.174: Changed description to 'Naomi Ferrari F355 Challenge (twin/deluxe) Bios'. + +- 0.156: Changed description to 'Naomi Ferrari F355 Challenge (twin) Bios'. + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: F355 Twin Australian BIOS etc. + +- 0.141u3: Added eeprom-naomi-x76f100-default.bin BIOS rom. + +- 0.131: Added 'Naomi Ferrari F355 Challenge Bios'. + + +Romset: 6 MB / 5 files / 1.24 zip + +$end + + + +$info=f355dlx +$mame + +NAOMI Ferrari F355 Challenge (deluxe) BIOS (Sega 1999) + + +BIOS: + +epr-21864.ic27 (maincpu $0 - 2MB) Ferrari F355 Deluxe (Export) + +epr-21863.ic27 (maincpu $0 - 2MB) Ferrari F355 Deluxe (USA) + +epr-21862.ic27 (maincpu $0 - 2MB) Ferrari F355 Deluxe (Japan) + +epr-21864p.ic27 (maincpu $0 - 2MB) Ferrari F355 Deluxe (Export, prototype) + +epr-21862p.ic27 (maincpu $0 - 2MB) Ferrari F355 Deluxe (Japan, prototype) + +main_eeprom.bin (main_eeprom $0 - 128 bytes) + +x76f100_eeprom.bin (naomibd_eeprom $0 - 132 bytes) + + +WIP: + +- 0.240: Changed description to 'NAOMI Ferrari F355 Challenge (deluxe) BIOS'. + +- 0.201: Added Ferrari F355 DLX prototype Japan and Export BIOSes [Ordyne, MetalliC]. + +- 0.184: Darksoft dumped 'Ferrari F355 Challenge (deluxe, no link)' Export BIOS. Ordyne and The Dumping Union dumped "Ferrari F355 Challenge (deluxe, no link)" Japan BIOS. + +- 0.156: Andy Geezer added 'Naomi Ferrari F355 Challenge (deluxe) Bios' (Sega 1999). + + +Romset: 10 MB / 7 files / 2.09 zip + +$end + + + +$info=f355twin +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 0.200: Renamed F355 prototype to preview as it more probable [MetalliC]. Changed description of clone (twin/deluxe, prototype) to 'Ferrari F355 Challenge (twin/deluxe, preview)'. + +- 0.199: coolmod added clone Ferrari F355 Challenge (twin/deluxe, prototype). Note: Prototype or Location Test version. Have implemented most of new features of "Twin" version (1 screen PCB support, networking, VMU), but Game Test Mode is unfinished and looks more like original Deluxe-only ver, also missing "Location name entry" option. + +- 22nd June 2018: Smitdogg - coolmod dumped a prototype version of F355 Challenge. + +- 0.174: Changed description to 'Ferrari F355 Challenge (twin/deluxe)'. + +- 0.158: Removed f355twin-key.bin rom. + +- 0.156: Changed description to 'Ferrari F355 Challenge (twin)'. + +- 12th June 2014: MetalliC - Demul WIP: Ferrari F355 Challenge (Twin) (Sega Naomi Multiboard). + +- 0.153: f355 EPROM was overdumped (mirrored 2 times), fixed [MetalliC]. Fixed rom_board rom ($0) length to 4MB. + +- 0.143u4: Added f355twin-key.bin rom. + +- 0.134u4: ANY and The Dumping Union added 'Ferrari F355 Challenge (Twin)' (Sega 1999). + +- 18th October 2009: R. Belmont - ANY and The Dumping Union bring us another NAOMI motherload. None of these do much in MAME so no screenshots, but I'm sure my buddy Cah4e3 will have something soon. The games are: Crazy Taxi, 18 Wheeler, Jambo! Safari, F355 Challenge (twin cabinet version), and F355 Challenge 2 (also twin cab). If you'd like to see more games dumped for MAME, DEMUL, Makaron and other emulators you may read about and donate to the Dumping Union at this page. Update: Crazy Taxi may have some protection beyond the usual - it obliterates Makaron, and MAME hangs at the FOR SALE IN JAPAN screen and doesn't advance. We'll see if the Demul guys come up with something. + +- 15th October 2009: ANY dumped 'Ferrari F355 Challenge Twin' (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 172 MB / 22 files / 86.6 zip + +$end + + + +$info=f355twn2 +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 0.199: coolmod added alternate Ferrari F355 Challenge 2 program ROM dump. + +- 0.174: Changed description to 'Ferrari F355 Challenge 2 - International Course Edition (twin/deluxe)'. + +- 0.158: Removed f355twn2-key.bin rom. + +- 0.156: Changed description to 'Ferrari F355 Challenge 2 (twin)'. + +- 13th June 2014: MetalliC - Demul WIP: Ferrari F355 Challenge 2 (Twin) (Sega Naomi Multiboard). + +- 0.143u4: Added f355twn2-key.bin rom. + +- 0.134u4: ANY and The Dumping Union added 'Ferrari F355 Challenge 2 (Twin)' (Sega 1999). + +- 18th October 2009: R. Belmont - ANY and The Dumping Union bring us another NAOMI motherload. None of these do much in MAME so no screenshots, but I'm sure my buddy Cah4e3 will have something soon. The games are: Crazy Taxi, 18 Wheeler, Jambo! Safari, F355 Challenge (twin cabinet version), and F355 Challenge 2 (also twin cab). If you'd like to see more games dumped for MAME, DEMUL, Makaron and other emulators you may read about and donate to the Dumping Union at this page. Update: Crazy Taxi may have some protection beyond the usual - it obliterates Makaron, and MAME hangs at the FOR SALE IN JAPAN screen and doesn't advance. We'll see if the Demul guys come up with something. + +- 15th October 2009: ANY dumped 'Ferrari F355 Challenge 2 Twin' (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 176 MB / 23 files / 101.1 zip + +$end + + + +$info=f65535_isa16 +$mame + +DEVICE: + +CT-65535 Integrated VGA card + + +WIP: + +- 0.286: Added 'CT-65535 Integrated VGA card' device (pc\mdartstr.c). + +$end + + + +$info=f65535_vga +$mame + +DEVICE: + +Chips and Technologies F65535 VGA i/f + + +WIP: + +- 0.286: Added 'Chips and Technologies F65535 VGA i/f' device (video\pc_vga_chips.cpp). + +$end + + + +$info=f82c836a +$mame + +DEVICE: + +Chips and Technologies F82C836A SCATsx + + +WIP: + +- 0.286: Added 'Chips and Technologies F82C836A SCATsx' device (machine\f82c836.cpp). + +$end + + + +$info=f9334 +$mame + +DEVICE: + +Fairchild 9334 Addressable Latch + + +WIP: + +- 0.189: Added 'Fairchild 9334 Addressable Latch' device (machine\74259.cpp). + +$end + + + +$info=faceoff +$mame +0.36RC1 [Vernon C. Brooks] + + +< Japan > + + +WIP: + +- 0.178: Changed description to 'Face Off (Japan 2 Players)'. + +- 0.126u1: Nicola Salmoria fixed screen is upside down, when you go for a penalty shot. + +- 0.89: Nicola Salmoria fixed DAC sounds in Face Off, two sounds at the same time were causing severe slowdowns. + +- 0.36RC1: Vernon C. Brooks added 'Face Off (Japan)' (Namco 1988). + +- 23rd February 2000: Vernon C. Brooks added Face Off to Namco System 1 driver. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 1.50 MB / 16 files / 366.3 zip + +$end + + + +$info=faeton +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Jordi, Orlando and Osso added clone Faeton (6 digits). Changed parent description to 'Faeton (7 digits)'. + +- 0.141u1: Miodrag Milanovic added Faeton (Juegos Populares 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 1 files / 5.35 zip + +$end + + + +$info=failgate +$mame +0.241 [Jonas Jago] + + +WIP: + +- 0.241: Jonas Jago added 'Fail Gate' (Seibu Kaihatsu 1991). Note: On Air Raid board, for black Seibu type only, not for green Taito type. Sold as conversion kit with install instructions (Japanese) + ROM chips + riser boards. 3 large black packages on board are removed to install 3 riser boards SEI4BACK0 + SEI4BACK1 + SEI4OBJ. SEI004OBU pins bridged with flying wire + other wires on board reverse side. 'Final Gate' from 1990 by Success is the same game as this, did Seibu eventually license it out to Success? + +- 24th January 2022: Jonas Jago - I located the Fail Gate converting kit ROM read and made new support for it. Why did I not send this in 1999? Reason 1: It is a very bad game! In 1999 MAME had only good games. It was not a good fit! Reason 2: Music is absent some of the time. Could be a bad ROM read but board sold to Yasuhiro in 2000 after he translated converting kit instructions. + +- 20th January 2022: Jonas Jago - I discovered files named for the Gate Fail game converting kit I will check if it is good too and write a driver for it also. + +- 22nd June 2016: Shoutime - Final Gate (Success 1990): Uncovered in the latest expeditions in arcade history is this puzzler by SUCCESS running on Seibu Kaihatsu hardware from 1990. + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 1.08 MB / 14 files / 191.0 zip + +$end + + + +$info=fairyl2 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Fairy Land 2 (set 1)' (Belatra 2004) and clones (set 2), (set 3) and (bootleg). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 3 files / 2.29 zip + +$end + + + +$info=falcnwld +$mame +0.139u4 [Roberto Fresca, TeamEurope] + + +Artwork available + + +NOTE: + +- The original ROM images for Falcons Wild - World Wide Poker (c) 1990 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +WIP: + +- 0.272: Hammy added clone Falcons Wild - World Wide Poker (Falcon original). Note: "831 1.1 MADE IN JAPAN" without extra MCU. Changed description of clone (Falcon original) to 'Falcons Wild - World Wide Poker (Falcon original, protected)'. + +- 0.247: Identified encryption device (Sega 315-5018) for clone 'Falcons Wild - World Wide Poker (Falcon original)', seems to run now but needs more work [Osso]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.145u5: Roberto Fresca, TeamEurope, Marcus Jendroska and Video Klein added clone Falcons Wild - World Wide Poker (Video Klein, set 2). Changed description of clone (Video Klein) to 'Falcons Wild - World Wide Poker (Video Klein, set 1)'. Renamed (falcnwldb) to (falcnwldc). + +- 0.139u4: Roberto Fresca and TeamEurope added 'Falcons Wild - Wild Card 1991 (TVG)' (TVG 1991) and clone 'Falcons Wild - World Wide Poker (Video Klein)'. Roberto Fresca and Darran added clones 'Falcons Wild - World Wide Poker (Falcon original)'. Roberto Fresca hooked the second CPU (still encrypted) to the Falcon hardware. Partially decrypted the second CPU program from Falcon hardware. Figured out the Falcons Wild (Video Klein) memory map and machine. Figured out the multiplexed data/address from Falcon's boards sound. Added full sound support to Falcon hardware. + +- 27th September 2010: Roberto Fresca - Talking about the evil Video Klein hardware, TeamEurope dumped two different versions of Falcons Wild. The game comes in 3 different flavors: 1) As kit for original Bonanza's Golden Poker hardware. 2) As standalone board from my evil friends from Video Klein (CPU + program + color PROM + RAM + PLDs in a epoxy block). 3) As original board from Falcon (same PCB marked 831 1.1, above mentioned) with extra encrypted unknown CPU (based on Z80), ROM, RAM, and enhanced sound through 1x AY-3-8910. The code has a lot of obfuscation. Graphics sets from Golden Poker and Video Klein hardware are unfortunately bitrotten. Here the Golden Poker hardware version (also called Wild Card 1991). Now Falcons Wild - World Wide Poker, from Video Klein. This one hasn't the big banner mode (at least I didn't find the way to enable it). Same evil stuff heavily protected... And finally defeated! And the 3rd one: The original from Falcon, dumped by Darran. The encrypted CPU seems to write code to the range 2A00-2FFF. The main code checks the range 2A00-2A03 for fixed read only values, if these are ok, just transfer the control to the injected code. I found the bits involved and partially decrypted the program, but it needs more work because the encryption is addressing-sensitive. Also need to identify the CPU (seems to be Z80 based). Here the only snap I got. + +- 13th September 2010: Smitdogg - Darran dumped a crazy rare card game by Falcon in 1983. It looks like it's either called Wild or World Wide Poker and for amusement only, from some text in the roms. Anyway, never seen or heard of before. + + +Recommended Games (Cards) + + +Romset: 88.2 kb / 5 files / 14.8 zip + +$end + + + +$info=falconun +$mame +0.273 [Mark Beckford] + + +WIP: + +- 0.273: Mark Beckford added 'unknown Falcon gambling machine' (Falcon 198?). Added PIA and 8035 [AJR]. Note: Unknown Falcon\Williams host & satellite terminal gambling game. From a unfunctional set of 3 host PCBs and 5 matching Falcon terminal PCBs and auxiliary PCBs without any ROM. Components were stripped & every PCB was missing ROMs and CPUs. Recovered ROMSs are from a mixture of PCBs and could be incomplete. + + +Recommended Games (Gambling) + + +Romset: 486.6 kb / 23 files / 186.4 zip + +$end + + + +$info=fambowl +$mame +0.254 [Guru] + + +WIP: + +- 0.254: Guru added 'Family Bowl (Japan, FB1/VER.A V1.00)' (Namco 1997). Added hardware README. Note: Family Bowl is a video and mechanical ten pin bowling game. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 16.8 MB / 7 files / 4.81 zip + +$end + + + +$info=famibox +$mame +0.142u1 [Kevin Horton] + + +SETUP: + +- In FamicomBox you can select 15 games: Baseball, Bomber Man, Donkey Kong, Duck Hunt, Excitebike, F1 Race, Golf, Hogan's Alley, Ice Hockey, Mah-Jong, Mario Bros., Super Mario, Tennis, Wild Gunman and Wrecking Crew. + + +WIP: + +- 0.277: Cleaned up code: Implemented device_palette_interface for color palette functionality. Added some missing members to save states, and use fixed-size integer types for members that need to be saved. Moved many internal functions into protected: and private: sections. Use more appropriate integer types, made many local variables const (video\ppu2c0x.cpp) [cam900]. + +- 0.251: Cleaned up sprite RAM DMA trigger trampolines. Improved behavior of OAM writes during PPU rendering (video\ppu2c0x.cpp) [kmg]. + +- 0.242: Added verified cartridges and removed nonexistent cartridges. Added some input control bits. Joypads now swap depending on which one hit start on game select menu. Controller inputs ignored during attract mode before inserting coin. Minor cleanups of cart switching. Use memory banks for nametable RAM [kmg]. Added roms hvc-bm-0_chr, hvc-bm-0_prg, hvc-dh-0_chr, hvc-dh-0_prg, hvc-dk-1_prg, hvc-eb-0_chr, hvc-eb-0_prg, hvc-gf-0_chr, hvc-gf-0_prg, hvc-ha-0_chr, hvc-ha-0_prg, hvc-ma-0_chr, hvc-ma-0_prg, hvc-te-0_chr, hvc-te-0_prg, hvc-wg-0_chr, hvc-wg-1_prg, hvc-wr-0_chr, hvc-wr-0_prg, hvc_sm-0_chr, hvc_sm-0_prg, sss-fr_chr, sss-fr_prg, sss_hy-0_chr and sss_hy-0_prg. + +- 0.241: Patnukem added clone FamicomStation. Note: Dump come from a board believed to have been damaged by overvoltage (should be verified). In particular PRG has had zeroed bytes at $0000 and $0005 replaced with bytes from the Famicombox menu's PRG. Code at this location uses the attract mode DSW which was not looping between game and Sharp logo screen. Hardware footage confirms it should work. Furthermore, correcting these bytes makes the Self Check PRG checksum pass, further evidence this is correct. Various improvements: Added NES controller slots. Added r/w of zapper enable bit through appropriate ports. Controllers and zapper now pass the internal self-test. Shrunk nametable RAM down to correct 2K (mirroring still not correctly implemented). A few background palette fixes (video\ppu2c0x.cpp): Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including separate cases: 0 tile pixel, disabled background lines and blanked 8-pixel left column). Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in Micro Machines). Plus a few minor simplifications and cleanups [kmg]. Added 'Nintendo Zapper Lightgun' device. Changed VSync to 60.098800 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Replaced VDP bitmap access with screen().pixel() for lightgun emulation [Enik Land]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.198: Make palette internal to device (video\ppu2c0x.cpp) [AJR]. + +- 0.196: Removed first_screen usage from FamicomBox [Ryan Holtz]. + +- 0.168: Removed DAC sound. + +- 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device. + +- 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli]. + +- 0.143u7: Mariusz Wojcieszek fixed FamicomBox - Game now playable. Added missing game roms (donkeykong, donkeykongjr, popeye, eigoasobi, mahjong, gomokunarabe and baseball). Changed input to 2 player, 8-way Joystick and 3 buttons. Added N2A03 (1789772 Hz) and DAC sound. Added dipswitches 'Self Test', 'Coin timeout period', 'Famicombox menu time', 'Attract time', 'Operational mode', 'Key switch' and 'Unused'. + +- 0.142u1: Kevin Horton added FamicomBox (Nintendo 1986). + + +Recommended Games (Multiplay) + + +Romset: 448 kb / 32 files / 284.4 zip + +$end + + + +$info=famlyfun +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Added SN76477 sound and 2nd Speaker. + +- 0.141u1: Miodrag Milanovic added 'Family Fun!' (Game Plan 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.27 zip + +$end + + + +$info=fantasia +$mame +0.37b7 [Nicola Salmoria] + + +Bugs: + +- fantasia, fantasiaa, fantasiab, fantasian: According to Manual, it should be possible to draw a diagonal in-game, but it doesn't work. UnclePetros (ID 09078). + +- You can't see the continue screen, and the high score screen is messed up because of the screen-switch bug. Jonemaan (ID 00452) + + +WIP: + +- 0.234: Verified a BTANB: Fantasia and New Fantasia have a service mode but it doesn't work well (text is missing or replaced by garbage). This has been verified to happen with New Fantasia (1994 copyright) on a Comad 940630 PCB [Andy Welburn]. + +- 0.159: Fixed rom names. + +- 0.155: System11 added clone Fantasia (940803 PCB). Correct rom names for the newest Fantasia set [Brian Troha]. + +- 0.153: System11 added clone Fantasia (940429 PCB, set 2). Changed parent description to 'Fantasia (940429 PCB, set 1)'. + +- 0.147: Brian Troha and The Dumping Union added clone Fantasia (940307 PCB). Changed parent description to 'Fantasia (940429 PCB)'. Fixed rom names. + +- 0.142u3: Angelo Salese fixed sprite regression in EXPRO-02 driver. + +- 0.128u3: Sonikos fixed missing inputs in EXPRO-02 driver. + +- 0.128u2: EXPRO-02 driver improvements [Sonikos]: Fixed dipswitches and added DIP locations in Fantasia. A little driver clean up. + +- 0.127u8: David Haywood moved Fantasia to the Expro02 driver, however, the extra layer is misplaced on it. Scroll regs probably differ from the original. Nicola Salmoria simplified EXPRO-02 decryption. Changed 68000 CPU1 clock speed to 12MHz. Added 2nd button. Replaced 8-way Joystick with 4-way Joystick. Added dipswitches 'Flip Screen', 'Test', 'Coin B-1', 'Coin B-2' and 3x'Unknown'. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Gals Panic driver. Changed OKI6295 clock speed to 2MHz. + +- 0.81u7: Added 'Demo Sounds' dipswitch. + +- 0.62: Added dipswitches 'Difficulty', 'Lives', 'Coin Mode' and 3x 'Unused'. + +- 0.37b7: Nicola Salmoria added 'Fantasia' (Comad & New Japan System 1994). + +- 24th August 2000: Nicola Salmoria sent in driver for Fantasia. + + +LEVELS: 36 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 8.50 MB / 17 files / 3.39 zip + +$end + + + +$info=fantastc +$mame +0.145u4 [Augusto Garcia, Silvio Finotti, Marcello Mancini, Haze & hap] + + +WIP: + +- 0.148u5: hap changed description to 'Fantastic (Galaga conversion on Galaxian hardware)'. + +- 0.147u2: hap fixed Fantastic sound frequency (2x AY-3-8912A to 3072000 Hz) from PCB recording, same as maincpu freq. + +- 0.146u4: Marcello Mancini fixed Fantastic colors with a redumped prom. + +- 0.145u5: David Haywood and hap fixed missing sprites and bullets in Fantastic - Game now playable. + +- 0.145u4: Added Fantastic (Taito do Brasil 198?). + +- 8th March 2012: Taito do Brazil (the Brazilian Taito division) seem to have been something of an oddity. While no official Japanese release of Taito games contained any strings relating to the Brazil they would import games, modify them, and occasional write their own using what hardware they had available. Effectively they worked completely independently of the rest of Taito. Some of their output appears to be little more than bootleg quality (hacked strings) while other work is more interesting. I don't know how much Taito actually knew about when it came to their Brazlian operations, but I suspect not much. Previously a game called "Galactica - Batalha Espacial" was emulated, this was a remake of Galaxian on Space Invaders hardware. Attempting to go one better it appears they also remade Galaga and released it on Galaxian hardware (technically Moon Cresta, but they're so close it doesn't matter) For whatever reason they decided to call their creation 'Fantastic'. So far I've managed to get it into test mode. The rom has a slight block scramble to it, making things annoying. Given that the board also has issues (See YouTube video) I'm having to cross my fingers that the ROMs are actually good although I see no obvious signs to indicate otherwise just yet, however I'm not convinced the PROM is a good dump because using a standard Moon Cresta / Galaxian decode you get a bunch of pastel colours. Note, I don't actually see any Taito strings in the ROM or graphics, but they could be non-ascii encoded. Edit: Got it ingame, bit glitchy tho, and unplayable, probably the rom descramble isn't quite right. Edit2: Fixed some of the rom scrambling, enemy formations are now correct. gfx banking is wrong, sound is wrong, star scrolling is wrong, bullets are wrong but you can now move about and shoot things. I think some of the wiremods on the board make it act more like a Galaga board than a Moon Cresta / Galaxian one. Thanks to Augusto Garcia, Silvio Finotti & Marcello Mancini for sourcing + dumping this one. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 40 kb / 11 files / 21.4 zip + +$end + + + +$info=fantasy_sound +$mame + +DEVICE: + +SNK Fantasy Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.199: Added 'SNK Fantasy Sound' device (audio\snk6502.c). + +$end + + + +$info=fantasyu +$mame +0.188 [Nicola Salmoria] + +0.79 [Brian Troha] + +0.16 [Nicola Salmoria, Brian Levine, Mirko Buffoni] + + +Artwork available + +Samples required + + +TODO: + +* Hitachi HD38880/HD38882 speech + + +WIP: + +- 30th January 2018: Mr. Do - Artwork 'fantasy' is now 'fantasyu'. Updated default.lay. + +- 0.193: Corrado Tomaselli and The Dumping Union added clone Fantasy (Germany, set 2). Changed parent description to 'Fantasy (Germany, set 1)'. + +- 10th December 2017: Smitdogg - Corrado Tomaselli dumped an alt Germany set of Fantasy. + +- 0.188: Made Fantasy (US) the parent for consistency, since up until now the parent was the German version [Osso]. Renamed (fantasy) to (fantasyg). + +- 0.175: Fantasy (World) is actually Germany version (and likely bootleg too) [Angelo Salese]. Changed description to 'Fantasy (Germany)'. + +- 0.152: Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.126u4: Derrick Renaud added discrete sound to Fantasy, Nibbler and Pioneer Balloon. + +- 0.122u8: Added dipswitches 'Coinage Bonus' and 'Unused'. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Fantasy. + +- 0.88u7: BUT added sample support to Fantasy. Changed M6502 CPU1 clock speed to 930000 and VSync to 61.246746 Hz. Fixed sound2 roms addresses. Added Samples sound (ft_voi-0 - ft_voi-b.wav). + +- 0.81u4: Curt Coder hooked up SN76477 sound for BOMB effect in Fantasy, Nibbler and Pioneer Balloon, correct CPU frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Changed M6502 CPU1 clock speed to 1411125 Hz, replaced Samples sound with SN76477. + +- 0.79: Brian Troha added Fantasy (World). Renamed (fantasy) to (fantasyu). + +- 22nd January 2004: Brian Troha added the World version of Fantasy to the Rock-Ola driver. + +- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are Fantasy. + +- 0.37b7: Added Vanguard samples. + +- 0.36b9: Added clone Fantasy (Japan). Added missing sound2 roms ($0, 800, 1000). Changed parent description to 'Fantasy (US)'. + +- 0.36b7: Added Custom sound. + +- 0.34b7: Added sound rom ic53.cpu. + +- 0.34b1: Added PROMs ($0, 20 - foreground and background colors). + +- 0.31: Dani Portillo added high score saving to Fantasy. + +- 0.29: Brian Levine fixed the Fantasy driver. + +- 0.28: Nibbler and Fantasy have sound, using the Vanguard driver. I don't know how accurate it is [Nicola Salmoria]. Added sound roms (ic51/ic52.cpu). + +- 0.27: Fantasy now run at half their previous speed. Is this the correct one? + +- 0.16: Nicola Salmoria added 'Fantasy' (Rock-ola 1981). Runs on the same hardware as Nibbler. There are several problems, it's not playable. + +- 6th April 1997: Virtu-Al dumped Fantasy (US). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 56.1 kb / 19 files / 32.0 zip + +$end + + + +$info=fantcar +$mame +0.250 [Eduardo Anay] + + +WIP: + +- 0.259: jordigahan added clone Fantastic Car (Micro-87 hardware, newer). Changed description of clone (Micro-87 hardware) to 'Fantastic Car (Micro-87 hardware, older)'. Renamed (fantcar87) to (fantcar87a). + +- 0.250: Eduardo Anay added 'Fantastic Car (M89 hardware)' (Falgas 19??) and clone Fantastic Car (Micro-87 hardware). Note: First version of "Fantastic Car" runs on Falgas Micro-87 hardware. It was developed by Gaelco, but distributed and sold by Falgas. The Micro-87 hardware is older than M89, but shares the main components and architecture (without 8255). + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 32 kb / 1 files / 22.4 zip + +$end + + + +$info=fantjour +$mame +0.136u3 [R. Belmont, Phil Stroffolino, Olivier Galibert] + +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +Artwork available + + +Bugs: + +- fantjour and clones: Fade in/out effect applied to the wrong layer. ICEknight (ID 09164) + + +WIP: + +- 0.251: Added sub-title to game string [hap]. Changed description of clone (ver JAD) to 'Gokujou Parodius: Kako no Eikou o Motomete (ver JAD)'. + +- 0.201: Improved Taito ZSG2 and TMS57002. Fixes slightly distorted/scratchy sound in Fantastic Journey and clones [superctr]. + +- 2nd July 2017: Mr. Do - Changed (gokuparo) to (fantjour) artwork and updated the default.lay. + +- 0.137: David Haywood and Tirino73 fixed clone Fantastic Journey (ver AAA) - Game now playable. + +- 0.136u3: Tirino73 added clone Fantastic Journey (ver AAA). Changed 'Fantastic Journey' from a clone of Gokujyou Parodius to parent 'Fantastic Journey (ver EAA)'. + +- 27th January 2010: Tirino73 dumped Fantastic Journey (Gokujou Parodius) Ver.AAA - Asia (Konami 1994). Differences are: Notice string modified to show "-in asia excluding japan". + +- 0.131: Olivier Galibert fixed clone Fantastic Journey - Game now playable. + +- 3rd December 2006: Mr. Do - We have the instruction card for Gokujyou Parodius II from Jeston. + +- 0.98u1: Changed description to 'Gokujyou Parodius (ver JAD)'. + +- 0.97u5: Changed description to 'Gokujyou Parodius (Japan ver JAD)'. + +- 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he correct the sound chip internal timer frequency. + +- 0.67: R. Belmont and Phil Stroffolino added 'Gokujyou Parodius (Ver JAD)' (Konami 1994) and clone Fantastic Journey. + +- 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 9 (8 + special stage) + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Romset: 12.8 MB / 12 files / 5.21 zip + +$end + + + +$info=fantland +$mame +0.68 [Luca Elia] + + +WIP: + +- 0.245: Verified CPUs and XTAL for Fantasy Land [System11]. Replaced I8086 CPU1 with NEC V30. Changed YM2151 sound clock speed to 4MHz. + +- 0.133u1: Renamed (fantlnda) to (fantlanda). + +- 0.118u3: Replaced 2nd I8086 CPU with 8088. + +- 0.84u1: MASH added clone Fantasy Land (set 2). + +- 0.84: Changed description to 'Fantasy Land (set 1)'. + +- 0.68: Luca Elia added 'Fantasy Land' (Electronic Devices Italy 19??). Known issues: Slowdowns on the ice level's boss. Clocks are unknown and the CPU might be an 8088 or a later x86. The year of creation isn't displayed, but it's no sooner than 1987 since embedded in the roms is: "MS Run-Time Library - Copyright (c) 1987, Microsoft Corp". + +- 7th March 2003: Luca Elia sent in a driver for Fantasy Land. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 4.88 MB / 16 files / 1.26 zip + +$end + + + +$info=fantsia2 +$mame +0.62 [Nicola Salmoria] + + +WIP: + +- 0.163: System11 added clone Fantasia II (1998). Note: 1998 copyright Fantasia 2 version, single ROM difference taken from board with 961210 model number same as the others. + +- 0.143u3: Changed 8-way Joystick to 4-way. + +- 0.133u1: Renamed (fntsia2a) to (fantsia2a). + +- 0.126u5: Guru added README for Fantasia II. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Gals Panic driver. Changed OKI6295 clock speed to 2MHz. + +- 0.105u2: Changed description to 'Fantasia II (Explicit)' and clone (set 2, less explicit) to 'Fantasia II (Less Explicit)'. + +- 0.105u1: Highwayman added clone Fantasia II (set 2, less explicit). Changed parent description to 'Fantasia II (set 1)'. + +- 0.62: Nicola Salmoria added 'Fantasia II' (Comad 1997). + +- 24th July 2002: Nicola Salmoria added Fantasia II to the Gal's Panic driver. + +- 24th July 2002: Guru - Fantasia II (Comad 1997) arrived from Taucher. + + +LEVELS: 33 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 7 MB / 14 files / 3.72 zip + +$end + + + +$info=fantstry +$mame +0.217 [David Haywood, Caius, The Dumping Union] + + +WIP: + +- 0.218: ShouTime added clone Fantasy Story (set 2). Changed parent description to 'Fantasy Story (set 1)'. + +- 0.217: David Haywood, Caius and The Dumping Union added 'Fantasy Story' (Z Soft 2002). Note: Technically it's fully playable, but since there's no sound I've left it as NOT WORKING for now, as first impressions will be bad, sound is driven by a PIC [David Haywood]. + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 9.25 MB / 8 files / 3.63 zip + +$end + + + +$info=fantzn2 +$mame +0.74u2 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver] + +0.37b16 [Testdriver] + + +TODO: + +* Fixed visible area. The SMS hardware has a feature to blank out the first 8 columns, so that scrolling looks better. + + +WIP: + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.146u2: Changed description to 'Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057)'. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0057.key to Fantasy Zone 2 - Game now playable. David Haywood replaced old Sega System E driver with new one based on HazeMD. Changed clock speed of the 2x SN76496 to 3579540 Hz. Fixed cpu1 rom loading. Added Player 1, 8-way Joystick with 2x buttons. Added dipswitches 'Coin A/B', 'Demo Sounds', 'Lives', 'Timer', 'Difficulty' and 'Unused'. Changed description to 'Fantasy Zone 2 (MC-8123, 317-0057)'. + +- 15th March 2007: David Haywood - Nicola found a weakness in the way Sega generated their keys for the M8123 which made decrypting Fantasy Zone 2 and Opa Opa much easier than anybody had expected. Both games (running on the System E arcade platform) work fine with the SMS emulation from HazeMD. I need to port this over to MAME so that they work properly in MAME too. Aaron should be thanked too for noticing that the FD1094 keys were generated by a Psuedo-Random number generator rather than actually being Random, this was also found to apply to the MC8123 and was the basis of Nicola's work. + +- 14th March 2007: R. Belmont - Nicola has fully cracked the Sega MC8123 encrypted CPU. This means, among other things, that games like Opa Opa and Fantasy Zone 2 now run. MAMEdev was afraid those games might be lost forever, since no working examples were known, but now they'll be back to life. + +- 0.100u4: Fixed rom names. + +- 0.74u2: Added 'Fantasy Zone 2' (Sega 1988). + +- 0.37b16: David Haywood added (Testdriver) Fantasy Zone 2. TODO: Game is decrypted, looks tricky. It is ESSENTIAL we find a Fantasy Zone 2 board in working condition AS SOON AS POSSIBLE, the batteries on these are dying at an ever increasing rate. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Opa Opa + +Fantasy Zone (medal game) + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 296 kb / 6 files / 184.1 zip + +$end + + + +$info=fantzn2x +$mame +0.146u2 [David Haywood] + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.146u3: Added clone 'Fantasy Zone II - The Tears of Opa-Opa (System 16C version, prototype)'. + +- 0.146u2: David Haywood added 'Fantasy Zone II - The Tears of Opa-Opa (System 16C version)' (Sega / M2 2008). Sega operated this game on actual System 16 PCBs for various events, it was also included in the PS2 Sega Ages collection Vol 33. Various bootlegs were sourced from this version. The dump will have to be verified if the official PCB ever gets into MAME friendly hands. There is also a demo version of the game available on the PC, but attempting to use those ROMs on a real PCB / emulator will result in the game failing after a few stages. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Opa Opa + +Fantasy Zone (medal game) + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 2.53 MB / 22 files / 750.0 zip + +$end + + + +$info=fantzone +$mame +0.36b15 [?] + +0.34b4 [Phil Stroffolino] + + +TODO: + +* Wanted: 317-0016 FD1089 CPU + + +Bugs: + +- fantzone, fantzone1, fantzonep: Fantasy Zone region releases. ketburai (ID 06119) + +- fantzone, fantzone1: Graphical glitch of the background at the beginning of the game. Fujix (ID 01852) + + +WIP: + +- 0.236: Revert MAME 0.231 video attributes workaround for Fantasy Zone, it just causes new problems [hap]. + +- 0.231: Changed video attributes when video is updated (for Fantasy Zone) [David Haywood]. + +- 0.206: Recreativas.org and The Dumping Union added clone Fantasy Zone (FD1089B 317-0016). + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2 in clone Fantasy Zone (317-5000). + +- 0.157: rtw added clone Fantasy Zone (Time Attack, bootleg). + +- 0.153: Unigame added clone Fantasy Zone (prototype). Unfortunately the board missing a lot of roms, some had gone bad, and it looks like some should be different. It also has an MCU, but possibly leftover from something else. + +- 0.138u1: Cools, Andrew Welburn and The Dumping Union added clone Fantasy Zone (317-5000). Changed parent description to 'Fantasy Zone (Rev A, unprotected)' and clone (set 1, unprotected) to 'Fantasy Zone (unprotected)'. + +- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of Fantasy Zone (bootleg). I haven't looked at them closely and I don't know if they will all be added but... Cool news. + +- 0.133u1: hap fixed a bug related to eating cycles during 68k CPU reset. Previously, initial_cycles had a wrong value after reset, and if cycles were < 0, it'd always return 0. This change also happens to fix a scrolling bug in Fantasy Zone, introduced when that cycle eating thing was added. Renamed (fantzon1) to (fantzone1). + +- 0.92: Changed description to 'Fantasy Zone (set 2, unprotected)' and clone (Old Ver., unprotected) to 'Fantasy Zone (set 1, unprotected)'. Renamed (fantzono) to (fantzon1). + +- 0.89u1: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Changed description to 'Fantasy Zone (Japan New Ver., unprotected)' and clone (Old Ver.) to 'Fantasy Zone (Old Ver., unprotected)'. + +- 0.36b15: Added Fantasy Zone (Japan New Ver.). Changed 'Fantasy Zone' to clone 'Fantasy Zone (Old Ver.)'. Renamed (fantzone) to (fantzono). + +- 0.36b2: Removed uPD7759 sound. + +- 0.36b1: Added dipswitches 'Cabinet', 'Demo Sounds', 'Lives', 'Extra Ship Cost' and 'Difficulty. + +- 0.34b4: Phil Stroffolino added 'Fantasy Zone' (Sega 1988). Not working. + + +ARCADE RELEASE: Fantasy Zone (Sega) - 1986/Mar/20 + + +STORY: + +- Long ago, far away in space, there existed a "Fantasy Zone" where a courageous hero called Opa-Opa (The Player) fought in a valiant cause to rescue the "Fantasy Zone" from it's enemies. In the space year 1422, the interplanetary Monetary System collapsed, causing all of the planets to become panic-stricken. According to an official inquiry made by the space guild, someone is leading the Menon planet forces, using them to steal the forgeign currencies of the other planets, and with the funds. Construct a huge fortress in the "Fantasy Zone". To put an end to their ambitious plans, Opa-opa promptly takes off for the "Fantasy Zone" where... + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games: + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Opa Opa + +Fantasy Zone (medal game) + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 512 kb / 16 files / 246.2 zip + +$end + + + +$info=fanzonem +$mame +0.216 [Sugoi Helsinki] + + +WIP: + +- 0.216: Sugoi Helsinki added 'Fantasy Zone (medal game, REV.A) (J 990202 V1.000)' (Sega 1999). Added game type to title [AJR]. Added ROM board layout [MetalliC]. Note: Require SH2's SCI serial port emulated, to communicate with coin/medal-related I/O board. Undumped Wiki: "Title is just 'Fantasy Zone', making searching for it difficult". + + +Recommended Games: + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Opa Opa + +Fantasy Zone (medal game) + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 28.5 MB / 8 files / 9.15 zip + +$end + + + +$info=farfalla +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Osso added clone Farfalla (French speech). + +- 0.141u1: Miodrag Milanovic added Farfalla (Zaccaria 1983) and clones (German speech) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 36 kb / 5 files / 24.1 zip + +$end + + + +$info=fashiong +$mame +0.111u2 [Tomasz Slanina] + + +< Germany > + + +WIP: + +- 0.259: Promoted Fashion Gambler and clone to working [AJR]. + +- 0.145u5: Changed description to 'Fashion Gambler (set 1)' and clone (Set 2) to 'Fashion Gambler (set 2)'. + +- 0.142: TeamEurope added clone Fashion Gambler (Set 2). + +- 0.136: Changed VSync to 60Hz. + +- 0.129u2: ADP improvements [Roberto Zandona]: Implemented P1 inputs in Fashion Gambler (Service Mode is working). + +- 0.128u6: Roberto Zandona updated the ADP driver and now 'Fashion Gambler' show something. Added Player 1, Light gun, 1x button and 6x coin slots. + +- 0.127: Changed visible area to 384x280 and VSync to 30Hz. + +- 0.111u2: Tomasz Slanina added 'Fashion Gambler' (ADP 1997). + + +Recommended Games (Cards) + + +Romset: 2.02 MB / 6 files / 200.5 zip + +$end + + + +$info=fastdraw +$mame +0.155 [Dragon's Lair Project, James Wallace] + +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Fast Draw Showdown (v1.31)' and clone v1.30 to 'Fast Draw Showdown (v1.30)'. + +- 0.155: Dragon's Lair Project and James Wallace added Fast Draw Showdown v1.31. Changed 'Fast Draw Showdown v1.3' to clone 'Fast Draw Showdown v1.30'. Renamed (fastdraw) to (fastdraw_130). + +- 0.110u5: Andrea Turci and Aaron Giles added 'Fast Draw Showdown v1.3' (American Laser Games 1995). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 256 kb / 2 files / 78.8 zip + +$end + + + +$info=fastdrwp +$mame +0.135u3 [Roberto Fresca] + + +WIP: + +- 0.282: Fixed Fatal error: wrong-sized NVRAM region [Roberto Fresca, Vas Crabb]. + +- 0.276: Added a default NVRAM and buttons-lamps layout. Derivated inputs. Promoted 'Fast Draw (poker conversion kit)' set to working. Added real colors [Roberto Fresca, Grull Osgo]. Added dipswitches '2 Jokers in Deck' and 'Test Mode'. Changed description to 'Fast Draw (poker conversion kit)'. + +- 0.135u3: Roberto Fresca added 'Fast Draw (poker conversion kit)?' (Stern/Seeburg? 198?). + +- 29th February 2004: Dumped Fast Draw (Stern 1983). + + +Recommended Games (Cards) + + +Romset: 11.2 kb / 5 files / 5.61 zip + +$end + + + +$info=fastfort +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added 'Fast Fortune (0100651V, NSW/ACT)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 703.9 zip + +$end + + + +$info=fastlane +$mame +0.36b13 [Manuel Abadia] + + +WIP: + +- 0.279: FIRQ is every other frame. Removed dirtytiles_cb (konami\k007121.cpp) [hap]. + +- 0.278: Added screen raw params to Konami drivers with K007121. Do flipscreen and dirty tilemap marking with callbacks. Avoid shift with negative amount in drivers. Added interrupts and scrollram (konami\k007121.cpp). Correction to bgcolor. Correct pixel clock. Fixed player 2 cocktail mode flip screen graphics glitch [hap]. Changed VSync to 59.185606 Hz. + +- 0.262: Use device_gfx_interface to decode graphics (konami\k007121.cpp). Also adjusted graphics ROM loading to allow use of gfx_8x8x4_packed_msb [cam900]. + +- 0.255: Correct CPU type [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.242: Use finders and arrays where applicable and other minor cleanups [Osso]. + +- 0.237: Jose Tejada and Angelo Salese fixed score layer color in Fast Lane. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed K007121 and K051733 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.188: Removed imperfect colors flag, Kold verified it and there's no issue with colors [Angelo Salese]. + +- 0.147u3: Corrado Tomaselli verified Fast Lane clocks. Changed VSync to 59.17 Hz. + +- 0.144u7: Kanikani updated Fast Lane dipswitches. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder, improves pseudo-random events in Fast Lane. + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Fast Lane (after verification of the HD6309 code). Added dipswitches 'Cabinet', 'Demo Music' and 'Upright Controls'. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Fast Lane. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Fast Lane driver to use the new code. + +- 0.131u1: MooglyGuy merged memory maps in Fast Lane. + +- 0.127u1: ShimaPong fixed random function of Fast Lane (K051733 in video\konamiic.c), which doesn't work well and always gives a "no bonus". + +- 0.122u8: Zsolt Vasvari removed colortables from Fast Lane and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 16384 colors. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.113u1: Added 'Difficulty' dipswitch. + +- 0.113: Canim and Machone added 'Continue' dipswitch to Fast Lane. Added 2nd coin slot. + +- 0.61: Acho A. Tang fixed collision detection in Fast Lane. + +- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Fast Lane. + +- 0.37b12: Added PROM ($0 - 256 bytes). + +- 5th February 2001: Nicola Salmoria added the proper color PROMs to the Fast Lane driver. + +- 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane. + +- 0.36RC1: Changed visible area to 224x280. + +- 0.36b13: Manuel Abadia added 'Fast Lane' (Konami 1987). Not playable due to protection. + +- 26th December 1999: Manuel Abadia sent in a driver for Fast Lane, but it isn't playable because of the K051733 protection. + + +LEVELS: 25 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 1.22 MB / 6 files / 579.3 zip + +$end + + + +$info=fateulc +$mame +0.151 [Guru, R. Belmont] + +0.146u3 [incog, Smitdogg, The Dumping Union] + + +DVD required + + +WIP: + +- 0.151: Guru and R. Belmont added 'Fate: Unlimited Codes (FUD1 ver. A)'. Renamed (fateulc) to (fateulcb). + +- 13th October 2013: Guru - A while ago I was sent a Capcom 'Fate: Unlimited Codes' original version HDD and Sony Magicgate dongle. The game runs on Namco's System 246. The version in MAME is a bootleg so it's nice to have the original version archived. The game originally came on a common Western Digital 80GB IDE HDD but only 3.5% of it is used. The actual dump is ~2.7GB. It was just added to MAME today. Thanks to Robert Sobaszek for the loan. + +- 0.146u3: incog, Smitdogg and The Dumping Union added 'Fate: Unlimited Codes (bootleg)' (bootleg 2008). + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 2 files / 1.85 zip + +CHD: 2.50 GB (Compressed: 225.0) + +$end + + + +$info=fatfursp +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Fatal Fury Special / Garou Densetsu Special (NGM-058 ~ NGH-058, set 1)' and clone (set 2)(NGM-058)(NGH-058) to 'Fatal Fury Special / Garou Densetsu Special (NGM-058 ~ NGH-058, set 2)'. + +- 0.143u4: Changed description to 'Fatal Fury Special / Garou Densetsu Special (set 1)(NGM-058)(NGH-058)' and clone (set 2) to 'Fatal Fury Special / Garou Densetsu Special (set 2)(NGM-058)(NGH-058)'. + +- 0.139u2: Johnboy renamed (fatfursa) to (fatfurspa). + +- 0.79: Fixed cpu1 rom ($0 - patch). This acts as a patch to the program rom in the cart, replacing the first 512kb. + +- 0.75: Added clone Fatal Fury Special / Garou Densetsu Special (set 2). Changed parent description to 'Fatal Fury Special / Garou Densetsu Special (set 1)'. + +- 0.69u3: Removed cpu1 rom ($180000). + +- 0.35b12: Changed description to 'Fatal Fury Special / Garou Densetsu Special'. + +- 0.34b5: Added 'Fatal Fury Special' (SNK 1993). + + +LEVELS: 16 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 18.8 MB / 13 files / 10.5 zip + +$end + + + +$info=fatfurspb +$mame +0.228 [Apocalypse, iq_132] + + +WIP: + +- 0.258: Changed description to 'Fatal Fury Special (SNES bootleg with timer)'. + +- 0.242: Moved Fatal Fury Special (SNES bootleg) from snesb to snesb51 driver [Osso]. Added I8751 (12MHz) CPU3. + +- 0.228: Apocalypse and iq_132 added 'Fatal Fury Special (SNES bootleg)' (bootleg 199?). + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 4 MB / 4 files / 2.85 zip + +$end + + + +$info=fatfurwa +$mame +0.86u2 [?] + + +Hyper NeoGeo 64 + + +Bugs: + +- Missing Shadows. ReyVGM (ID 08930) + +- Glichy shadows. ReyVGM (ID 08929) + + +WIP: + +- 0.280: Promoted 'Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition (rev.A)' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.253: Improved floor layer rendering for Fatal Fury: Wild Ambition. Implemented raster interrupt (used to enable Fatal Fury: Wild Ambition floor layer). Added 'wraparound enable' bit to the tilemaps, this bit gets disabled on the Fatal Fury: Wild Ambition title screen and Roads Edge name entry screen, both cases where tilemap wrap definitely looks to need to be disabled [David Haywood]. Added NVRAM roms default_nvram_japan, default_nvram_usa, default_nvram_others and default_nvram_korea. + +- 0.242: Changed description to 'Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition (rev.A)'. + +- 0.194: Angelo Salese enabled preliminary ROZ floor for Fatal Fury: Wild Ambition. + +- 0.137u2: Fixed samples rom address to $c00000. + +- 0.135u4: Andrew Gardner reworked the HNG64 polygon chunk recovery code to be more crash-proof. Documented what's known about the 3D data much better. Fixed vertex ROM loading for Fatal Fury: Wild Ambition. + +- 0.135u2: David Haywood added 16x16 / 8x8 tilemap mode select, fixes transition layer in Fatal Fury WA (squares on title screen). Angelo Salese re-implemented zooming in Fatal Fury WA. + +- 0.131u1: David Haywood disabled the floor stuff in 'Fatal Fury: Wild Ambition' (looking for a cleaner implementation). Understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc). + +- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. + +- 0.87u4: Fixed gfx4 rom loading. + +- 0.86u3: Added new gfx1/2 roms and fixed rom loading. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch. + +- 0.86u2: Added 'Fatal Fury: Wild Ambition (rev.A)' (SNK 1998). Hyper Neogeo 64 based games needs more complete MMU emulation in the MIPS core amongst other things, driver is still only preliminary. + +- 11th August 2003: Guru - Fatal Fury Wild Ambition arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 236.1 MB / 47 files / 82.0 zip + +$end + + + +$info=fatfury1 +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +Bugs: + +- Original PCB running attract mode and a game through an RGB board and into my PC. Sound is set to mono. Smitdogg (ID 04040) + + +WIP: + +- 0.174: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - Shukumei no Tatakai (NGM-033 ~ NGH-033)'. + +- 0.143u5: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)'. + +- 0.143u2: Fixed rom names. + +- 2nd September 2010: Smitdogg - I got a Fatal Fury cart to check the line-in-the-sky bug. It's there on the real cart. + +- 0.124u1: Added new cpu2 rom. + +- 0.36b1: Replaced MGD2 dump with a MVS dump. + +- 0.35b12: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai'. + +- 0.34b7: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu'. + +- 0.34b2: Changed description to 'Fatal Fury - King of Fighters'. + +- 0.34b1: Added 'Fatal Fury 1' (SNK 1991). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 6.88 MB / 10 files / 3.78 zip + +$end + + + +$info=fatfury2 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.226: Fixed bitswap and added notes [cam900]. + +- 0.225: Added machine\alpha_8921.cpp/h. Device-fied PRO-CT0 for protection for Fatal Fury 2, aka ALPHA-8921 or SNK-9201. Note: This chip is sprite ROM data serializer or optional security device. Used in some later 80s Alpha Denshi hardware (ex: Gang Wars). Some early Neogeo MVS motherboards and AES cartridges. Also integrated in NEO-ZMC2 and NEO-CMC. Reference: https://wiki.neogeodev.org/index.php?title=PRO-CT0 [cam900]. + +- 0.174: Changed description to 'Fatal Fury 2 / Garou Densetsu 2 - Arata-naru Tatakai (NGM-047 ~ NGH-047)'. + +- 0.143u4: Cleaned up Fatal Fury 2 [Jackc, Johnboy]. Changed description to 'Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047)(NGH-047)'. + +- 0.103u2: Added emulated protection to Fatal Fury 2 [http://neosource.1emulation.com/forums/]. + +- 0.35b12: Changed description to 'Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai'. + +- 0.35b4: It seems that the Fatal Fury 2 protection was still causing some problems in later levels. It should now be completely worked around. NOTE: YOU MUST DELETE FATFURY2.HI OR THE GAME WILL MALFUNCTION AFTER THE FIRST BONUS ROUND [Nicola Salmoria]. + +- 0.35b3: Eugenio De Renzi removed protection in Fatal Fury 2. + +- 0.34b5: Added 'Fatal Fury 2' (SNK 1992). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 13.2 MB / 9 files / 7.45 zip + +$end + + + +$info=fatfury3 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - Haruka-naru Tatakai (NGM-069 ~ NGH-069)'. + +- 0.143u4: Changed description to 'Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069)'. + +- 0.37b10: Added new gfx2 roms and fixed gfx2 rom loading. + +- 0.36b3: Changed description to 'Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai'. + +- 0.35b12: Changed description to 'Fatal Fury 3 / Garou Densetsu 3 - haruka-naru tatakai'. + +- 0.34RC2: Added new sound roms. + +- 0.34b5: Added 'Fatal Fury 3' (SNK 1995). + + +LEVELS: 14 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 33.2 MB / 13 files / 18.2 zip + +$end + + + +$info=fathom +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Fathom (Bally 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 16 kb / 4 files / 13.6 zip + +$end + + + +$info=fax +$mame +0.33b6 [Mike Balfour] + + +Artwork available + + +NOTE: + +- The original ROM images for FAX (c) 1983 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +NOTE: + +- The Fax board has two ROM sockets which were apparently never populated (fxd-7a.64, fxd-8a.64). + + +WIP: + +- 0.158: Osso fixed FAX and FAX 2 save state problem. Try to avoid postload, review appreciated. + +- 0.145u2: W. Belk, Smitdogg and The Dumping Union added missing proms to FAX and clone FAX 2. + +- 2nd March 2010: Smitdogg - Thanks to W. Belk we got a FAX board to dump the PROM (74S287) and check for an alt set. + +- 7th December 2009: Mr. Do - Kiltron cleaned up the buttons artwork for FAX/FAX2, courtesy of Ranger_Lennier. I also went ahead and made the artwork "clickable," so you can click on the actual buttons on-screen when playing the game (clickable artwork is my "new toy"). + +- 0.129: MooglyGuy added savestate support to FAX and clone. + +- 27th December 2008: Mr. Do - Addy also took care of Fax and Fax 2 artwork, the latter which was scanned by Ranger_Lennier. Some time later, we'll add the lighted buttons to this. + +- 0.116u2: Changed description to 'FAX 2'. Renamed (faxa) to (fax2). + +- 0.113u4: Changed description to 'FAX' and clone (alt. questions) to 'FAX (alt. questions)'. + +- 0.84u6: Pierpaolo Prazzoli added clone Fax (alt. questions). Added new gfx1 rom ($0) to Fax. + +- 0.37b5: Removed Samples sound. + +- 8th March 1999: Eric Hustvedt added another Fax clone. + +- 0.35b2: Fixed sound with new cpu2 rom ($6800). + +- 0.34RC2: Known issues: Sound doesn't work because one ROM is missing. + +- 0.34RC1: Added Samples and Custom sound. + +- 0.33b6: Mike Balfour added 'Fax' (Exidy 1983). Sound doesn't work because one ROM is missing. + +- 9th June 1998: Dumped Fax. Game runs on hardware extremely similar to the other early Exidy games (i.e. Targ, Spectar, Venture, Mouse Trap, Pepper II). It uses the same color plane expansion board as Pepper II to acheive 2-bit color. It also uses a memory expansion board to handle the large ROM requirements for all the trivia questions. + + +LEVELS: 33 + + +Recommended Games (Quiz) + + +Romset: 216.6 kb / 38 files / 193.1 zip + +$end + + + +$info=fb2010 +$mame +0.148u1 [David Haywood] + + +Artwork available + + +WIP: + +- 0.283: Correct dipswitches and added settings. Added ASCII info explaining how to reset Fruit Bonus 2010 (Soft RESET: Make sure all DIP switches are set before resetting the board. While the game is in attract mode, go to the ACCOUNT SCREEN, then press DOUBLE and TAKE together to reset the board) [Ioannis Bampoulas]. + +- 0.281: Added hopper support to amcoe2 machines [Roberto Fresca, Grull Osgo]. + +- 0.275: Ioannis Bampoulas added clone Fruit Bonus 2010 (v. 2.0.1.0). Added default NVRAM for Fruit Bonus 2010 and correct dips [Ioannis Bampoulas]. Added dipswitches 'Difficulty', 'Max Play', 'Min Play for Bonus', 'Coin In', 'Note In', 'Min Play to Start', 'Coin In & Note In Limit', 'Clear / Ticket Unit (Service In)', 'Check Account', 'Bonus Accumulation', 'Auto Ticket Dispense (Use Score)', 'Ticket Dispense Mode', 'Limit Score to 10 x Play or $5.00 Max', 'Auto Ticket Dispense Mode', 'Choose Left or Right Column of DIP SW1 & DIP SW3', 'Play Remain Score (When No Point Left)' and 'Reset Remaining Score (When Game Over)'. Changed parent description to 'Fruit Bonus 2010 (v. 2.0.1.3)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.205: Dumped missing GFX roms for Fruit Bonus 2010 [Canil]. Fruit Bonus 2010 improvements - Game now playable [David Haywood]. Added proms chu19.bin and chu20.bin. Added dipswitches 'Double Up', 'Show 'Game' Text', 'Show Odds / Title', 'Skill Spin' and 20x 'Unknown'. + +- 0.161: Fixed dipswitches. + +- 0.155: David Haywood changed 'Fruit Bonus 2010' from a clone of Skill '98 to parent. + +- 0.148u1: David Haywood added clone 'Fruit Bonus 2010'. + + +Recommended Games (Gambling) + + +Romset: 194.5 kb / 6 files / 80.4 zip + +$end + + + +$info=fb2gen +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.280: Ioannis Bampoulas added clone 'Fruit Bonus 2nd Generation (Version 1.8Q)'. + +- 0.133u2: Renamed (fb2gen) to (fb2geno), (fb2genv3) to (fb2gen), (fb2gena) to (fb2geno2), (fb2genc) to (fb2genc1), (fb2gend) to (fb2gend1) and (fb2genv) to (fb2genv1). + +- 0.129u6: Changed description to 'Fruit Bonus 2nd Generation (Version 1.6XT)' and clones (set 2) to 'Fruit Bonus 2nd Generation (Version 1.5)', (set 3) to 'Fruit Bonus 2nd Generation (Version 1.8R, set 1)', (set 4) to 'Fruit Bonus 2nd Generation (Version 1.8LT, set 1)', (set 5) to 'Fruit Bonus 2nd Generation (Version 1.8R Dual)', (set 6) to 'Fruit Bonus 2nd Generation (Version 1.8LT Dual)', (set 7) to 'Fruit Bonus 2nd Generation (Version 1.8E Dual)', (set 8) to 'Fruit Bonus 2nd Generation (Version 1.8R, set 2)' and (set 9) to 'Fruit Bonus 2nd Generation (Version 1.8LT, set 2)'. + +- 0.129u4: Added 'Fruit Bonus 2nd Generation (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 1.03 zip + +$end + + + +$info=fb2nd +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.280: Ioannis Bampoulas added clone 'Fruit Bonus 2nd Edition (Version 1.6R)'. + +- 0.133u2: Renamed (fb2nd) to (fb2ndo), (fb2ndc) to (fb2nd), (fb2ndd) to (fb2ndd1) and (fb2ndv) to (fb2ndv1). + +- 0.129u6: Changed description to 'Fruit Bonus 2nd Edition (Version 1.5)' and clones (set 2) to 'Fruit Bonus 2nd Edition (Version 1.8R, set 1)', (set 3) to 'Fruit Bonus 2nd Edition (Version 1.8LT, set 1)', (set 4) to 'Fruit Bonus 2nd Edition (Version 1.8R Dual)', (set 5) to 'Fruit Bonus 2nd Edition (Version 1.8LT Dual)', (set 6) to 'Fruit Bonus 2nd Edition (Version 1.8R, set 2)' and (set 7) to 'Fruit Bonus 2nd Edition (Version 1.8LT, set 2)'. + +- 0.129u4: Added 'Fruit Bonus 2nd Edition (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 1.01 zip + +$end + + + +$info=fb3g +$mame +0.142u2 [Angelo Salese] + + +WIP: + +- 0.142u3: Fixed Fruit Bonus 3G - Game now playable. Added missing oki/gfx1/2 roms and fb3g103.id rom (region defaults). + +- 0.142u2: Added 'Fruit Bonus 3G (Version 1.0.3)' (Amcoe 200?). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 924.9 zip + +$end + + + +$info=fb4 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.275: Ioannis Bampoulas added clone Fruit Bonus 2004 (Version 1.4). + +- 0.133u2: Renamed (fb4) to (fb4o), (fb4b2) to (fb4), (fb4a) to (fb4o2), (fb4b) to (fb4b2), (fb4c) to (fb4c1), (fb4d) to (fb4d1), (fb4v) to (fb4v1) and (fb4v3) to (fb4exp). + +- 0.129u6: Changed description of clones (set 3) to 'Fruit Bonus 4 (Version 1.5LT, set 1', (set 4) to 'Fruit Bonus 4 (Version 1.5R, set 1)', (set 5) to 'Fruit Bonus 4 (Version 1.5R, set 2)', (set 6) to 'Fruit Bonus 4 (Version 1.5LT, set 2)', (set 7) to 'Fruit Bonus 4 (Version 1.5R, set 3)', (set 8) to 'Fruit Bonus 4 (Version 1.5LT, set 3)', (set 9) to 'Fruit Bonus 4 (Version 1.5R Dual)', (set 10) to 'Fruit Bonus 4 (Version 1.5LT Dual)' and (set 11) to 'Fruit Bonus 4 (Version 1.5E Dual) (with 2005 title)'. + +- 0.129u4: Added 'Fruit Bonus 4 (Version 1.3XT)' (Amcoe 2000) and clones (Version 1.2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 588.7 zip + +$end + + + +$info=fb5 +$mame +0.130 [David Haywood] + + +WIP: + +- 0.133u2: Changed description to 'Fruit Bonus 2005'. + +- 0.130: Added 'Fruit Bonus 5 (Version 1.5SH, set 1)' (Amcoe 2000) and clones (Version 1.5SH, set 2), (Version 1.5SH, set 3) and (Version 1.5SH Dual). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 697.5 zip + +$end + + + +$info=fb6 +$mame +0.130 [David Haywood] + + +SETUP: + +- This game requires an operator password to prevent players from changing the settings it defaults to 123456. Use keys (C) and (X) to enter password. + + +WIP: + +- 0.142u5: Brian Troha, Smitdogg and The Dumping Union fixed clones 'Fruit Bonus '06 - 10th anniversary (Version 1.7R CGA, Compact PCB)', (Version 1.7LT CGA, Compact PCB) and (Version 1.3R CGA, Compact PCB) - Games now playable. Changed description of clones (Version 1.7R CGA, set 1) to 'Fruit Bonus '06 - 10th anniversary (Version 1.7R CGA)', (Version 1.7R CGA, set 2) to 'Fruit Bonus '06 - 10th anniversary (Version 1.7R CGA, Compact PCB)', (Version 1.7LT CGA, set 1) to 'Fruit Bonus '06 - 10th anniversary (Version 1.7LT CGA)', (Version 1.7LT CGA, set 2) to 'Fruit Bonus '06 - 10th anniversary (Version 1.7LT CGA, Compact PCB)' and (Version 1.3R CGA) to 'Fruit Bonus '06 - 10th anniversary (Version 1.3R CGA, Compact PCB)'. + +- 0.138u4: Brian Troha and The Dumping Union added clone Fruit Bonus '06 - 10th anniversary (Version 1.3R CGA). + +- 0.133u2: Changed description to 'Fruit Bonus '06 - 10th anniversary'. Renamed (fb6d) to (fb6d2), (fb6d2) to (fb6d1), (fb6s) to (fb6s1), (fb6v) to (fb6v1) and (fb6v3) to (fb6v). + +- 0.130: Added 'Fruit Bonus 6 (Version 1.7E CGA)' (Amcoe 2000) and clones (Version 1.7LT CGA, set 1), (Version 1.7R CGA, set 1), (Version 1.7R CGA, set 2), (Version 1.7LT CGA, set 2), (Version 1.7R Dual), (Version 1.7LT Dual) and (Version 1.7E Dual). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 7 files / 752.3 zip + +$end + + + +$info=fb6se +$mame +0.133u2 [David Haywood] + +0.130 [David Haywood] + + +WIP: + +- 0.133u3: Brian Troha changed year to 1996 in Fruit Bonus 2006 SE. + +- 0.133u2: Changed description to 'Fruit Bonus 2006 Special Edition'. Renamed (fb6se) to (fb6sed1), (fb6sed2) to (fb6se), (fb6sed) to (fb6sed2), (fb6sev) to (fb6sev1) and (fb6sev3) to (fb6sev). + +- 0.130: Added 'Fruit Bonus 6 Special Edition' (Version 1.4R CGA) (Amcoe 2000) and clones (Version 1.4LT CGA), (Version 1.4E CGA), (Version 1.4R Dual), (Version 1.4LT Dual) and (Version 1.4E Dual). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 805.2 zip + +$end + + + +$info=fbait2bc +$mame +0.110u2 [smf] + + +CD-ROM required + + +Bugs: + +- Original PCB video. Smitdogg (ID 04237) + + +WIP: + +- 0.132u3: smf added clone Bass Angler 2 (GE865 VER. JAA). + +- 27th June 2009: smf - Fishing in Japan: It's Fisherman's Bait 2 - A Bass Challenge, but in a different language. + +- 0.110u2: smf added 'Fisherman's Bait 2 - A Bass Challenge (GE865 VER. UAB)' (Konami 1998). + +- 30th October 2006: smf - Gone Fishin'. Screenshots from Bass Angler (Konami 1998), Fisherman's Bait - A Bass Challenge (Konami 1998), Fisherman's Bait 2 - A Bass Challenge (Konami 1998) and Fisherman's Bait - Marlin Challenge (Konami 1999). + + +LEVELS: 1 + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 548 bytes / 1 files / 161 zip + +CHD: 72.5 MB (Compressed: 33.3) + +$end + + + +$info=fbaitbc +$mame +0.110u2 [smf] + + +CD-ROM required + + +WIP: + +- 0.186: Rewrote uPD4701 device and hook it up to Fisherman's Bait - A Bass Challenge [AJR]. + +- 0.152: Redumped CD-ROM in clone Bass Angler (GE765 VER. JAA) [Guru]. + +- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... Fisherman's Bait security cart. + +- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCBs from a dealer in NY for pretty cheap. I've dumped all. We also got the security chip from Fisherman's Bait. We will probably eventually have to get a ton of these so I'm hoping an auction comes up with the carts for lots of games as they aren't very much fun to hunt after. + +- 0.110u2: smf added 'Fisherman's Bait - A Bass Challenge (GE765 VER. UAB)' (Konami 1998) and clone 'Bass Angler (GE765 VER. JAA)'. + +- 30th October 2006: smf - Gone Fishin'. Screenshots from Bass Angler (Konami 1998), Fisherman's Bait - A Bass Challenge (Konami 1998), Fisherman's Bait 2 - A Bass Challenge (Konami 1998) and Fisherman's Bait - Marlin Challenge (Konami 1999). + + +LEVELS: 1 + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 548 bytes / 1 files / 161 zip + +CHD: 57.0 MB (Compressed: 21.4) + +$end + + + +$info=fbaitmc +$mame +0.110u2 [smf] + + +CD-ROM required + + +WIP: + +- 0.110u2: Added 'Fisherman's Bait - Marlin Challenge (GX889 VER. EA)' (Konami 1999) and clones (GX889 VER. AA), (GX889 VER. JA) and (GX889 VER. UA). + +- 30th October 2006: smf - Gone Fishin'. Screenshots from Bass Angler (Konami 1998), Fisherman's Bait - A Bass Challenge (Konami 1998), Fisherman's Bait 2 - A Bass Challenge (Konami 1998) and Fisherman's Bait - Marlin Challenge (Konami 1999). + + +LEVELS: 1 + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 548 bytes / 1 files / 151 zip + +CHD: 17.0 MB (Compressed: 10.1) + +$end + + + +$info=fball +$mame +0.172 [TeamEurope, David Haywood] + + +Bugs: + +- Freezes and resets after playing for over one hour. D Go Go Fan (ID 06403) + + +WIP: + +- 0.172: TeamEurope and David Haywood added 'Fire Ball (FM Work)' (FM Work 1992). Added sprite gfx bankswitch [David Haywood]. + + +LEVELS: 42 (7x6) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 1.75 MB / 12 files / 886.5 zip + +$end + + + +$info=fball_ii +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Fireball II' (Bally 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 4 files / 12.3 zip + +$end + + + +$info=fbclass +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Fireball Classic' (Bally 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 4 files / 9.89 zip + +$end + + + +$info=fbcrazy +$mame +0.148 [David Haywood] + +0.143u4 [?] + + +CD-ROM required + + +WIP: + +- 0.254: Added CD/DA (44100 Hz) sound. + +- 0.252: Handle larger INQUIRY sizes (nscsi\cd.cpp) [Windy Fairy]. + +- 0.243: Added CD-ROM 95100303. Promoted Football Crazy (Video Quiz) to working. Fixes game crash about 8 seconds into startup. I486: Fixed multiple issues with breakpoint emulation (i386\i386.cpp, i386ops.hxx and i386segs.hxx). NCR 53C7xx SCSI CPU: DFE bit is not reset when status register is read (machine\53c7xx.cpp). Zilog Z85C30 SCC: Fixed incorrect setting of baud rate due to uninitialised variables (machine\z80scc.cpp). Prevent continuous transmission of 0xff (machine\bacta_datalogger.cpp) [Paul Arnold]. Don't crash on certain commands when no CDROM is inserted (nscsi\cd.cpp) [O. Galibert]. Replaced 8-way Joystick with Trackball. Added dipswitches 'Pay unit fitted', '4 6 Cashbox Door', '4 7 Back Door' and '4 8 Front Door'. + +- 0.148: David Haywood moved roms 95751937.bin/hex from 'Football Crazy (Bellfruit) (Scorpion 4) (set 1)' to build 'Football Crazy (Video Quiz)'. Note: The roms contains PC-like references and 'Rasterspeed' stuff - the only other reference I find to this is on unmamed regarding 'Zool'. + +- 0.143u7: Split 'Football Crazy (Bellfruit) (Scorpion 4)' into 'Football Crazy (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed description to 'Football Crazy (Bellfruit) (Scorpion 4)'. + +- 0.143u4: Added 'Football Crazy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Quiz) + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 64 kb / 1 files / 9.94 zip + +CHD: 694.2 MB (Compressed: 439.0) + +$end + + + +$info=fbdeluxe +$mame +0.142u2 [Angelo Salese] + +0.141u4 [Brian Troha] + + +WIP: + +- 0.144u1: Sara S. fixed Fruit Bonus Deluxe - Game now playable. Added missing gfx1/2, oki and fbdeluxe.id roms. + +- 0.142u2: Added Fruit Bonus Deluxe (Version 1.0.9). Renamed (fbdeluxe) to (fbdeluxeo). + +- 0.141u4: Added 'Fruit Bonus Deluxe (Version 1.0.7)' (Amcoe 200?). + +- 0.136u4: Added Fruit Bonus Deluxe (Version 1.0.7), but it didn't get added to mamedriv.c. + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 7 files / 686.2 zip + +$end + + + +$info=fbfrenzy +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Football Frenzy (NGM-034 ~ NGH-034)'. + +- 0.143u2: Fixed rom names. Changed description to 'Football Frenzy (NGM-034)(NGH-034)'. + +- 0.37b9: Replaced MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Football Frenzy' (SNK 1992). + + +LEVELS: 3 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 5.75 MB / 9 files / 2.88 zip + +$end + + + +$info=fcnudge +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (fcnudge) to (fcnudgeo3), (fcnudge2) to (fcnudge), (fcnudge3) to (fcnudgeo) and (fcnudge4) to (fcnudgeo2). + +- 0.130: Renamed (fruitcar) to (fcnudge2), (fruitcar2) to (fcnudge3) and (fruitcar3) to (fcnudge4). + +- 0.129u6: Changed description to 'Fruit Carnival Nudge (Version 1.7)' and clones (set 2) to 'Fruit Carnival Nudge (Version 2.1 Dual)', (set 3) to 'Fruit Carnival Nudge (Version 2.0, set 1)' and (set 4) to 'Fruit Carnival Nudge (Version 2.0, set 2)'. + +- 0.129u4: Added 'Fruit Carnival Nudge (set 1)' (Amcoe 2000) and clones (set 2), (set 3) and (set 4). + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1.01 zip + +$end + + + +$info=fcockt_8 +$mame +0.144u7 [Vampirz] + +0.140u3 [?] + +0.139u3 [?] + +0.130u1 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Fruit Cocktail (030505 World), Fruit Cocktail (030512 World), Fruit Cocktail (031028 World), Fruit Cocktail (100324 Entertainment X), Fruit Cocktail (100331 Entertainment X), Fruit Cocktail (101208 Entertainment N), Fruit Cocktail (110111 Entertainment A), Fruit Cocktail (110124 Entertainment A), Fruit Cocktail (110204 Entertainment A), Fruit Cocktail (110311 Entertainment B) and Fruit Cocktail (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.146u5: Added clone Fruit Cocktail (090708 Entertainment). + +- 0.144u7: Changed clone 'Fruit Cocktail (060111 World)' to parent. + +- 0.140u3: Added 'Fruit Cocktail (030623 World)' (Igrosoft 2003). + +- 0.139u3: Added Fruit Cocktail (031111 World) and clones (070305 Russia), (070517 Russia), (070822 Russia), (070911 Russia), (bootleg, 040216, LotoRossy+), (bootleg, 040216, VIDEO GAME-1 FR01), (bootleg, 050118, changed version text), (bootleg, 050118, LOTO PROGRAM V-FC2), (bootleg, 050118, LOTOS FR01), (bootleg, 050118, payout percentage 40), (bootleg, 050118, payout percentage 60), (bootleg, 050118, payout percentage 70), (bootleg, 050118, VIDEO GAME-1 FR01), (bootleg, 060111, LOTO COCKTAIL V01-0001) and (bootleg, 060111, LOTTOGAME (I)). Changed description of clones (040216) to 'Fruit Cocktail (040216 World)', (040216, banking address hack) to 'Fruit Cocktail (bootleg, 040216, banking address hack)', (040216, backdoor) to 'Fruit Cocktail (bootleg, 040216, backdoor)', (050118) to 'Fruit Cocktail (050118 World)', (050118, backdoor) to 'Fruit Cocktail (bootleg, 050118, backdoor)' and (060111) to 'Fruit Cocktail (060111 World)'. + +- 0.134u3: Changed description to 'Fruit Cocktail (040216)' and clones (040216, set 2) to 'Fruit Cocktail (040216, banking address hack)', (040216, set 3) to 'Fruit Cocktail (040216, backdoor)', (050118, set 1) to 'Fruit Cocktail (050118)' and (050118, set 2) to 'Fruit Cocktail (050118, backdoor)'. + +- 0.133u3: Vampirz added clones Fruit Cocktail (040216, set 2), (040216, set 3), (050118, set 1), (050118, set 2) and (060111). Changed parent description to 'Fruit Cocktail (040216, set 1)'. Renamed (fcock_6) to (fcockt_6). + +- 0.130u1: Added 'Fruit Cocktail (040216)' (Igrosoft 2003). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 720.3 zip + +$end + + + +$info=fcockt2 +$mame +0.143u1 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Fruit Cocktail 2 (080904 Russia), Fruit Cocktail 2 (100412 Entertainment X), Fruit Cocktail 2 (101208 Entertainment N), Fruit Cocktail 2 (110111 Entertainment A), Fruit Cocktail 2 (110124 Entertainment A), Fruit Cocktail 2 (110204 Entertainment A), Fruit Cocktail 2 (110311 Entertainment B), Fruit Cocktail 2 (110411 Entertainment C) and Fruit Cocktail 2 (140526 Entertainment B). Changed description of clone (090528 Lottery) to 'Fruit Cocktail 2 (090525 Lottery)'. + +- 0.194: Added M48T35 factory defaults rom. + +- 0.154: Added clones Fruit Cocktail 2 (bootleg, 081105, LOTTOGAME (I)) and (bootleg, 081105, VIDEO GAME-1 FR02). Clarified and added fcockt2_4c and fcockt2_4e to mame.lst which were mistakenly missing since 0.144u7 [Tafoid]. + +- 0.146u5: Added clones Fruit Cocktail 2 (090528 Lottery) and Fruit Cocktail 2 (090813 Entertainment). + +- 0.144u7: Added clones Fruit Cocktail 2 (080909 World), (081105 World), (081106 Russia), (bootleg, 081105, banking address hack), (bootleg, 081105, banking address hack, no credit limit), (bootleg, 081105, banking address hack, payout percentage 70) and (bootleg, 081105, LOTOS FR02). + +- 0.143u1: Added 'Fruit Cocktail 2 (080707 Russia)' (Igrosoft 2008) and clone (bootleg, 080707, banking address hack). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.11 zip + +$end + + + +$info=fcombat +$mame +0.74u2 [David Haywood] + +0.62 [Testdriver] + + +NOTE: + +- Press buttons 1+2 at the same time, to release 'army'. + + +WIP: + +- 0.280: Added DIP locations. Note: Colors match available references (i.e. https://youtu.be/kMfaYrmoOc4) [Guru]. Re-added screen raw params after Guru measured video timing [hap]. Changed Z80 CPU1/2 clock speed to 3328000 Hz, the 3x YM214 to 1664000 Hz and VSync to 58.035714 Hz. Added 'Difficulty' dipswitch. + +- 0.250: hap fixed gameover screen in cocktail mode. + +- 0.249: Improved colors a bit and tile alignment. The unknown dipswitch is 'Coinage'. Make the choppers spin their blades. Copy color resnet from Exerion (Jaleco). Fixed bg colors and added fg tilemap instead of drawing manually [hap]. Changed clock speed of the 3x YM2149 to 1666666 Hz. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.210: Simplified handlers. Reduced runtime tag lookups. Unnecessary lines. Fixed namings and spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. Replaced the 3x AY-3-8910 sound with 3x YM2149. + +- 0.135u3: Fabio Priuli fixed segmentation fault after OK in Field Combat. + +- 0.135u2: Fabio Priuli added driver data and save state support to Field Combat. + +- 0.130u4: Added new gfx1 rom ($0). + +- 0.123u4: Zsolt Vasvari updated Field Combat to use PORT_CHANGED. Combined memory maps where applicable. + +- 0.123u1: Zsolt Vasvari removed color tables from Field Combat. Added RESNET color computations where appropriate. Changed palettesize to 768 colors. + +- 0.113u2: Changed VSync to 61.419019 Hz. + +- 28th July 2006: Guru - Field Combat (Jaleco 1985, maybe bootleg?) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 0.88: Tomasz Slanina fixed sprite issues and added backgrounds and terrain info (external roms) - Game now playable. Fixed gfx3, user1/2 and proms loading. + +- 0.74u2: Added 'Field Combat' (Jaleco 1985). + +- 0.62: David Haywood added (Testdriver) Field Combat. TODO: Fix colours, sprites, backgrounds and unknown reads/writes. See if it can be merged with Exerion, its currently made from bits of it. + +- 12th October 2002: David Haywood sent in a preliminary driver for Field Combat, it's missing background graphics and sprites and colors aren't correct, but it has sound and is mostly playable. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 152.8 kb / 14 files / 52.4 zip + +$end + + + +$info=fd1089a +$mame + +DEVICE: + +Hitachi FD1089A Encrypted CPU + + +WIP: + +- 0.246: Changed sourcefile to sega\fd1089.cpp. + +- 0.186: Changed description to 'Hitachi FD1089A Encrypted CPU'. + +- 0.146u5: Added 'FD1089A' device (machine\fd1089.c). + +$end + + + +$info=fd1089b +$mame + +DEVICE: + +Hitachi FD1089B Encrypted CPU + + +WIP: + +- 0.246: Changed sourcefile to sega\fd1089.cpp. + +- 0.186: Changed description to 'Hitachi FD1089B Encrypted CPU'. + +- 0.146u5: Added 'FD1089B' device (machine\fd1089.c). + +$end + + + +$info=fd1094 +$mame + +DEVICE: + +Hitachi FD1094 Encrypted CPU + + +WIP: + +- 0.246: Changed sourcefile to sega\fd1094.cpp. + +- 0.186: Changed description to 'Hitachi FD1094 Encrypted CPU'. + +- 0.146u5: Added 'FD1094' device (machine\fd1094.c). + +$end + + + +$info=fd148 +$mame + +DEVICE: + +Rapid Access FD-148 Disk Drive + + +ROMS: + +rapid_access_fd148.bin (16k ucd5) + + +WIP: + +- 0.253: Added 'Rapid Access FD-148 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=fd1761 +$mame + +DEVICE: + +FD1761 FDC + + +WIP: + +- 0.186: Changed description to 'FD1761 FDC'. + +- 0.184: Added 'FD1761' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1763 +$mame + +DEVICE: + +FD1763 FDC + + +WIP: + +- 0.186: Changed description to 'FD1763 FDC'. + +- 0.184: Added 'FD1763' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1765 +$mame + +DEVICE: + +FD1765 FDC + + +WIP: + +- 0.186: Changed description to 'FD1765 FDC'. + +- 0.184: Added 'FD1765' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1767 +$mame + +DEVICE: + +FD1767 FDC + + +WIP: + +- 0.186: Changed description to 'FD1767 FDC'. + +- 0.184: Added 'FD1767' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1771 +$mame + +DEVICE: + +FD1771 FDC + + +WIP: + +- 0.186: Changed description to 'FD1771 FDC'. + +- 0.184: Added 'FD1771' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1781 +$mame + +DEVICE: + +FD1781 FDC + + +WIP: + +- 0.186: Changed description to 'FD1781 FDC'. + +- 0.184: Added 'FD1781' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1791 +$mame + +DEVICE: + +FD1791 FDC + + +WIP: + +- 0.186: Changed description to 'FD1791 FDC'. + +- 0.184: Added 'FD1791' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1792 +$mame + +DEVICE: + +FD1792 FDC + + +WIP: + +- 0.186: Changed description to 'FD1792 FDC'. + +- 0.184: Added 'FD1792' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1793 +$mame + +DEVICE: + +FD1793 FDC + + +WIP: + +- 0.186: Changed description to 'FD1793 FDC'. + +- 0.184: Added 'FD1793' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1794 +$mame + +DEVICE: + +FD1794 FDC + + +WIP: + +- 0.186: Changed description to 'FD1794 FDC'. + +- 0.184: Added 'FD1794' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1795 +$mame + +DEVICE: + +FD1795 FDC + + +WIP: + +- 0.186: Changed description to 'FD1795 FDC'. + +- 0.184: Added 'FD1795' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd1797 +$mame + +DEVICE: + +FD1797 FDC + + +WIP: + +- 0.186: Changed description to 'FD1797 FDC'. + +- 0.184: Added 'FD1797' device (machine\wd_fdc.cpp). + +$end + + + +$info=fd2000 +$mame + +DEVICE: + +FD-2000 Disk Drive + + +ROMS: + +cmd_fd-2000_dos_v1.34_fd-350026.bin (32k m6502) + +cmd_fd-2000_dos_v1.40_cs_33cc6f.bin (32k m6502) + + +WIP: + +- 0.253: Added 'FD-2000 Disk Drive' device (bus\cbmiec\fd2000.cpp). + +$end + + + +$info=fd4000 +$mame + +DEVICE: + +FD-4000 Disk Drive + + +ROMS: + +cmd_fd-4000_dos_v1.34_fd-350022.bin (32k m6502) + +cmd_fd-4000_dos_v1.40_fd-350022.bin (32k m6502) + + +WIP: + +- 0.253: Added 'FD-4000 Disk Drive' device (bus\cbmiec\fd2000.cpp). + +$end + + + +$info=fdc344 +$mame + +DEVICE: + +Ably-Tech FDC-344 + + +ROMS: + +fdc344_42.u2 (16k option) + + +WIP: + +- 0.185: Added 'Ably-Tech FDC-344' device (bus\isa\mufdc.cpp). + +$end + + + +$info=fdc37c665gt +$mame + +DEVICE: + +FDC37C665GT + + +WIP: + +- 0.155: Added 'FDC37C665GT' device (machine\fdc37c665gt.c). + +$end + + + +$info=fdc37c665ir +$mame + +DEVICE: + +SMSC FDC37C665IR Super I/O FDC with IR support + + +WIP: + +- 0.286: Added 'SMSC FDC37C665IR Super I/O FDC with IR support' device (machine\fdc37c665ir.cpp). + +$end + + + +$info=fdc37c93x +$mame + +DEVICE: + +SMSC FDC37C93X Super I/O + + +WIP: + +- 0.255: Changed description to 'SMSC FDC37C93X Super I/O'. + +- 0.253: Added 'SMSC FDC37C93X' device (machine\fdc37c93x.cpp). + +$end + + + +$info=fdc37m707 +$mame + +DEVICE: + +SMSC FDC37M707 Super I/O + + +WIP: + +- 0.255: Added 'SMSC FDC37M707 Super I/O' device (machine\fdc37c93x.cpp). + +$end + + + +$info=fdcmag +$mame + +DEVICE: + +Magitronic Multi Floppy Controller Card + + +ROMS: + +magitronic_40.u2 (8k option) + + +WIP: + +- 0.185: Added 'Magitronic Multi Floppy Controller Card' device (bus\isa\mufdc.cpp). + +$end + + + +$info=fdjqb +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'Fengdou Jiaqiang Ban' (Sealy 2004). + + +Recommended Games (Cards) + + +Romset: 4.50 MB / 3 files / 1.41 zip + +$end + + + +$info=fe2010_pit +$mame + +DEVICE: + +Faraday FE2010 PIT + + +WIP: + +- 0.188: Added 'Faraday FE2010 PIT' device (machine\pit8253.cpp). + +$end + + + +$info=fearless +$mame +0.147u3 [letoram, Kevin Eshbach, Smitdogg, The Dumping Union] + + +NOTE: + +- YouTube: https://youtu.be/CcCEwxF2tIk + + +WIP: + +- 0.268: New Philips XA CPU and disassembler. This adds basic execution to XA core. It emulates enough of the XA to give fearless and superkds working sound. Only the exact forms of the opcodes used so far have been implemented. No optimizations have been done, use of const, inline use, templates etc. are planned for a future update; code is still primed for debugging and development. Overall structure, code style are not 100% final (see above) and will be adjusted as the CPU is better understood. Peripherals, interrupts etc. are not yet fully implemented, nor is anything outside of the page zero mode used here due to lack of test cases. Hooked this up to Fearless Pinocchio and Super Kids. Correct MX10EXA clock [David Haywood]. Promoted Fearless Pinocchio and Super Kids to working [David Haywood, XingXing, Peter Wilhelmsen, rtw]. Fixed decryption for Fearless Pinocchio. Added timer and interrupt, RTC, input and dipswitch and fipx in sprite drawing [XingXing]. Added IGS027A dump to Fearless [tormod, Peter Wilhelmsen, XingXing]. Added Philips MX10EXA (16666666 Hz) CPU2. Added 16x 'Unknown' dipswitches. + +- 0.267: Added IGS027A internal MCU ROM from Super Kids to Fearless Pinocchio [XingXing, David Haywood]. Changed visible area to 640x480. + +- 0.265: Some standardization and pending device conversion (igs\pgmcrypt.cpp) [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.219: ICS2115 WaveFront Synthesizer: Calculated sample rate related to clock. Activated OSC numbers [cam900]. + +- 0.217: Fixed region width/endianness [AJR]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.166: Split 'Fearless Pinocchio' into a different driver, has different video hardware [David Haywood]. + +- 0.147u3: letoram, Kevin Eshbach, Smitdogg and The Dumping Union added 'Fearless Pinocchio (V101US)' (IGS 2006). + +- 19th September 2012: Smitdogg - We got Fearless Pinocchio. It's a fighter targeted at the younger crowd. There are special moves but only 1 attack button and the game seems to be pretty short. You fight something like 3 rounds and it's complete. + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 56.6 MB / 11 files / 12.8 zip + +$end + + + +$info=fengyunh +$mame +0.261 [Guru, dyq, little0] + + +< Taiwan > + + +Bugs: + +- [possible] Is speed clock of Fengyun Hui are correct? THS2022 (ID 09110) + + +WIP: + +- 0.262: Identified controller selection DIP for Fengyun Hui [dyq]. Added 'Controls' dipswitch. + +- 0.261: Guru, dyq and little0 added 'Fengyun Hui' (BMC 1998). Filled/Improved dipswitch settings [Vas Crabb]. + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Feng Yun Hui (BMC, 1998). + + +Recommended Games (Mahjong) + + +Romset: 2.50 MB / 5 files / 932.8 zip + +$end + + + +$info=fever13 +$mame +0.270 [Hammy] + + +WIP: + +- 0.272: Hammy added clone Ukiyo Box (Japan, v1.3.7). + +- 0.271: Promoted Fever 13 (Japan, v1.3) to working [Angelo Salese, Hammy]. + +- 0.270: Hammy added 'Fever 13 (Japan, v1.3)' (Excellent System 1995). Hookup inputs and DIPs [Angelo Salese]. Provided GFX ROM [Hammy]. + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 797.2 zip + +$end + + + +$info=feverch +$mame +0.200 [GoneMad] + + +WIP: + +- 0.283: Fever Chance (cross-system for W-4) improvements: Fixed clone Fever Chance (W-6, cross-system for W-4) 1st reel. Added proper machine config. Modified screen update to support different reel number for double up numbers. Promoted clone Fever Chance (W-6, cross-system for W-4) to working [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]. + +- 0.282: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone Fever Chance (W-6, cross-system for W-4). Wing W-6 System improvements: Switched the system to wingco class. Created new screen update to fit the video events/stats. Created special function for reels scroll RAM protection. Relocated the reel #1 for D-UP mode. Applied mirror for the reel scroll RAM displaced offset. Created output ports. Added DIP switches & DIP locations. Added hopper support. Switched the bipolar PROM nibbles, fixing the palette. Bypassed some protections. Added lamps support. Added mechanical counters. Added buttons-lamps control panel. Implemented the SM7831 Arithmetic Processor device emulation. Removed all the previous hacks and workarounds at init. Placed SM7831 read and write routines together. Promoted Fever Chance (W-6, Japan, set 1) and clones Fever Chance (W-6, Japan, set 2) and Fever Chance (W-6, Taiwan) to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Game Style', 'Hopper Coin SW', 'Payout Method', 'Double Up Game (7)', 'Reel Speed', 'Double Up Game', 'Hopper Pay Limit', 'Maximum Bet', 'Big/Small Flip Flop', 'Hopper Out by Coin A', 'Jackpot Limit' and 'Credit Limit Game Over'. + +- 0.274: Ioannis Bampoulas added clones 'Fever Chance (W-6, Japan, set 2)' and 'Fever Chance (W-6, Taiwan)'. Added proms from clone (W-6, Japan, set 2) to parent set. Changed parent description to 'Fever Chance (W-6, Japan, set 1)'. + +- 0.201: Identified 'Fever Chance' PCB as original Wing W-6 hardware [Ioannis Bampoulas]. Changed description to 'Fever Chance (W-6)'. + +- 0.200: GoneMad added 'Fever Chance' (Wing Co., Ltd. 1986). Fever Chance has a 3rd SN76489 [Osso]. + +- 3rd July 2018: Smitdogg - GoneMad sent us a dump of his Fever Chance board. + + +Recommended Games (Gambling) + + +Romset: 192.8 kb / 13 files / 46.2 zip + +$end + + + +$info=feversoc +$mame +0.129u4 [Nicola Salmoria, Angelo Salese] + + +WIP: + +- 0.284: Merged SEI25X and RISE1X sprite hardware emulation into a device. Added configuration option for allocating raw sprite graphics bitmap (seibu\sei25x_rise1x_spr.cpp) [cam900]. Separated plotting logic from sprite loop (seibu\sei25x_rise1x_spr.cpp) [Vas Crabb]. + +- 0.282: Cleaned up 'Fever Soccer' code: Fixed sprite wraparound, simplified graphics decoding and use BIT helper [cam900]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.230: Added notes on unpopulated RS232/Ethernet ICs [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed JRC6355E MCFG macro [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Eliminated set_lamp_value and MCFG_CPU_VBLANK_INT [AJR]. + +- 0.184: AJR added coin hopper output (prize hopper doesn't quite work). + +- 0.182: ACCESSING_BITS cleanup. Use 16-bit handlers for input reads; implement IRQ ACK [Dirk Best]. + +- 0.176: Hook up EEPROM, remapped buttons and hook up lamps and serial RTC. More complete R4543 RTC implementation with better logging features. Added JRC6355E RTC variant used by Fever Soccer. Correct JRC6355E implementation to agree with NJU6355 datasheet. RTC writes and reads in Fever Soccer both fully work now. Added NVRAM, identify some DIPs and document build date [AJR]. Added dipswitches 'Service Mode', 'Backup Memory' and 6x 'Unknown'. + +- 0.154: R. Belmont added memory bypasses (fastram) to Fever Soccer, good for another 600% speed. + +- 0.146: David Haywood fixed black screen in Fever Soccer. + +- 0.143u4: Changed SH-2 CPU1 clock speed to 28636363 Hz. + +- 0.139u4: David Haywood implemented support for SH-2 cycle steal mode, used by Fever Soccer. + +- 0.129u4: Nicola Salmoria and Angelo Salese added 'Fever Soccer' (Seibu 2004). Revisited Seibu decryption [Nicola Salmoria]. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Gambling) + + +Romset: 6.75 MB / 6 files / 1.48 zip + +$end + + + +$info=feversos +$mame +0.122 [?] + +0.37b2 [Luca Elia] + + +Artwork available + + +SERVICE MODE: + +- Press F2 to enter service mode. There are no dipswitches. + +- Easter egg: Insert a coin and move joystick: Down, Up, Right, Left, Up, Down, Left and Right. You'll hear a MEOW sound and start the game and your ship is now a cat! + + +Bugs: + +- Clone dfeveron: [possible] Countdown in Time Attack mode runs a little too slow. shmup999 (ID 05093) + + +WIP: + +- 0.241: Changed description to 'Fever SOS (World, 98/09/25 VER)' and clone (Japan, Ver. 98/09/17) to 'Dangun Feveron (Japan, 98/09/17 VER.)'. + +- 2nd July 2017: Mr. Do - Changed (dfeveron) to (feversos) artwork and updated the default.lay. + +- 0.147u1: Angelo Salese changed description of clone (Japan, Ver. 98/09/17) to 'Dangun Feveron (Japan, Ver. 98/09/17)'. + +- 0.144: Changed description of clone (Japan, Ver. 98/09/17) to 'Dangan Feveron (Japan, Ver. 98/09/17)'. + +- 0.136: Added eeprom-feversos.bin EEPROM. + +- 0.122: Changed clone (International) to parent 'Fever SOS (International, Ver. 98/09/25)' and (Japan) to clone 'Dangun Feveron (Japan, Ver. 98/09/17)'. + +- 8th October 2006: Mr. Do - Added Dangun Feveron instruction card from TheSheep. + +- 0.79u1: Fixed clone Fever SOS so it works now. + +- 0.79: Added clone Fever SOS (International). + +- 0.57: Fixed gfx1/2/3 rom loading. + +- 0.37b13: Changed VSync to 57.550644 Hz. + +- 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz. + +- 0.37b5: Added YMZ280B (16MHz) sound. + +- 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. + +- 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. + +- 0.37b2: Luca Elia added 'Dangun Feveron (Japan)' (Cave (Nihon System license) 1998). + +- 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 17 MB / 8 files / 6.50 zip + +$end + + + +$info=ffight +$mame +0.31 [Paul Leaman] + + +Artwork available + + +SETUP: + +- To access the hidden pattern test modes, turn the "Service Mode" DIP to ON and hold down "P1 Button 1" ('Ctrl') or "P1 Button 2" ('Alt') during the bootup test. Button 1 will load the Scroll (Background) test and Button 2 will load an Obj (Sprite) viewer. + + +Bugs: + +- Clone ffightblb: The music and effects sound more slow (video). Fortuna (ID 08199) + +- Slowdown comparison. abelardator2 (ID 07443) + +- Clone fcrash: Missing graphic in "10 seconds continue" screen. Roberto Zandona (ID 01736) + + +WIP: + +- 0.283: Use three buttons per player for Final Fight. Note: The third button connection is always wired on the CPS-1 mainboard and does work in the game, even if it's an undocumented easter egg. In many cases, the board sets were installed in generic JAMMA cabinets with standard stick plus three buttons control panels, allowing players to use the third button. Final Fight button 3 is not officially documented and does not exist on the control panel, probably a leftover. Pressing it will allow you to escape from grabs and choke holds instantly. To access the hidden pattern test modes, turn the "Service Mode" DIP to ON and hold down "P1 Button 1" ('Ctrl') or "P1 Button 2" ('Alt') during the bootup test. Button 1 will load the Scroll (Background) test and Button 2 will load an Obj (Sprite) viewer [Vas Crabb]. + +- 0.279: Comment out n/a button3 [hap]. + +- 0.251: Gregory Lewandowski added clone Final Fight 30th Anniversary Edition (World, hack). Note: A 3-player Final Fight hack. Added proper B board GAL fusemap to run ffightae hack on hardware [Vas Crabb]. + +- 0.245: Added Final Fight test mode and button 3 notes [David Silva]. + +- 0.221: Hammy, Boge, rtw and Ekorz added clone Final Fight (bootleg with single OKI). Note: Priority glitches. Adjusted offsets for clone (bootleg with single OKI) [Osso]. + +- 0.217: Robbbert added imperfect graphics flag to clones fcrash, ffightbl and ffightbla. + +- 0.198: bonky0013, Manimani and The Dumping Union added clone Final Fight (Japan 900405). Renamed (ffightj3) to (ffightj4). + +- 0.181: Robbbert fixed clone Final Crash (bootleg of Final Fight) sprites not flipped when flipscreen is ON. + +- 0.167: bonky0013 added clone Final Fight (USA 900424). Sorted Final Fight sets by displayed date. Minor doc update [Brian Troha]. Fixed Final Fight (USA 900424) and Final Fight (USA 900613) in CPS1 config table [Robbbert]. Renamed (ffightub) to (ffightuc). + +- 0.164: David Haywood added clone Final Fight (bootleg on Final Crash PCB). Note: This is identical to the Final Crash bootleg but without the modified gfx. It's less common than Final Crash, but is either the original bootleg, or the bootleggers wanted to restore the original title [David Haywood]. + +- 0.152: Charles MacDonald, Porchy, Smitdogg and The Dumping Union added S222B.1A PAL to all Final Fight (Japan) clones. + +- 0.151: Smitdogg and The Dumping Union added clone Final Fight (Japan 900613). + +- 2nd October 2013: Smitdogg - I got the final Japan version of Final Fight (900613). Like I was explaining when I dumped the final Japan version of Street Fighter II, this should be the most bug free and tweaked out version and also being the Japan version, the AI is going to be more pure and not quarter sucking. So besides not being able to read the story text, this should be the best version gameplay wise we have, in theory. + +- 0.148u5: ANY added clone Final Fight (bootleg). + +- 0.147u4: Corrado Tomaselli replaced the old PAL S224B.1A in Final Fight with the one coming from the real dump. + +- 0.146: Team CPS-1 fixed clone (Japan 900305) ROMs labels and locations, added PCB infos to CPS1 video driver. + +- 0.145u4: bonky0013 and JacKc added clone Final Fight (World, set 2). Changed parent description to 'Final Fight (World, set 1)'. + +- 0.144u1: Team CPS-1 fixed clones Final Fight (USA, set 2) and (Japan 900112) ROMs labels and positions. + +- 0.143: Brian Troha and The Dumping Union added clone Final Fight (USA, set 2). Changed description of clone (USA) to 'Final Fight (USA, set 1)'. + +- 0.140u2: Team CPS-1 removed incorrect roms relationship between parent/clones in ffightj, ffightj1 and ffightj2. + +- 0.139: Changed description of clones (US) to 'Final Fight (USA)', (US 900112) to 'Final Fight (USA 900112)' and (US 900613) to 'Final Fight (USA 900613)'. Renamed (ffightj1) to (ffightj2) and (ffightj2) to (ffightj1). + +- 0.136u2: Mamesick fixed bad sound in clone Final Crash (bootleg of Final Fight). + +- 1st January 2010: JacKc - My dear friend bonky0013 received last week a Final Fight JP Board. He has discovered that this board is the famous Final Fight Bootleg hack which you can play as ennemies characters (hack which is also on the CPS1 14in1). This is an official and original Final Fight JAP CPS-B-21 Board. The EPROMS have been modified and phoenixed. The BOARD uses a GAL instead of a PAL. It has been dumped, verified and works fine on MAME and FBA. + +- 0.136: bonky0013, JacKc and Fabio Priuli added clone Street Smart / Final Fight (Japan, hack). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (iob1.11e and s224b.1a). + +- 0.126u1: Changed description of clone (World, bootleg) to 'Final Crash (bootleg of Final Fight)'. + +- 0.124u5: Chack'n added clone Final Fight (Japan 900112). + +- 0.124u4: Added sound to clone Final Crash [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]. + +- 13th January 2008: Mr. Do - Some more bezels from the BYOAC/CAG artwork: Final Fight. + +- 0.118u4: Corrado Tomaselli added clone Final Fight (US). Renamed (ffightua) to (ffightub) and (ffightu) to (ffightua). + +- 29th August 2007: Corrado Tomaselli dumped Final Fight (US). + +- 0.116u1: Roberto Zandona fixed offset for sprite and layers in clone Final Crash (World, bootleg). + +- 0.109u5: Roberto Zandona fixed priorities and the offset of layer 3 in clone Final Crash (World, bootleg). + +- 0.105u1: Replaced 128k gfx2 roms with 512k (parent set) in clone (US 900613). + +- 0.104u9: Murray Melvin added clone Final Fight (US 900613). + +- 0.100u2: David Haywood added clone Final Crash (World, bootleg). + +- 19th September 2005: Corrado Tomaselli dumped Final Crash (World, bootleg). + +- 0.86u4: Changed description of clone (Japan set 1) to 'Final Fight (Japan)' and (Japan set 2) to 'Final Fight (Japan 900305)'. + +- 0.69b: Razoola added clone Final Fight (Japan set 2). Changed description of clone (Japan) to 'Final Fight (Japan set 1)'. + +- 0.63: Added 'Game Mode' dipswitch. Changed description of clone (US) to 'Final Fight (US 900112)'. + +- 0.61: Removed 3rd coin slot. + +- 23rd April 2002: Karl Stenerud fixed a lot of undocumented behaviour thanks to information from Bart T. Filipe Estima submitted an addition of a third button to Final Fight, which is only enabled with cheats. + +- 8th February 2002: Aaron Giles fixed the bug in FM timers which affected Final Fight and lots of other games. + +- 0.35b2: Nicola Salmoria added clone Final Fight (US). + +- 0.33b6: Changed description to 'Final Fight (World)' and clone (Japanese) to 'Final Fight (Japan)'. + +- 0.33b3: Marco Cassili added clone Final Fight (Japanese). + +- 0.31: Paul Leaman added 'Final Fight' (Capcom 1989). Preliminary with huge memory requirements. + +- 24th October 1996: Dumped Final Fight (World). + + +ARCADE RELEASE: Final Fight (Capcom) - 1987/Dec/14 + + +STORY: + +- Sometime in the 1990's... Metro City, a well known Crime Capital, has been ruled by violence and death for many years. A fact which the newly elected mayor and former Street Fighter, Mike Haggar, plans to change. At the center of the problem is the huge gang known as Mad Gear. Mad Gear controls all of the major criminal activity in the city. When they learned of Haggar's plans, they took immediate action to bring this new mayor under their control. + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3.31 MB / 19 files / 1.32 zip + +$end + + + +$info=ffight2b +$mame +0.126u5 [Tomasz Slanina, Kowal, David Haywood] + + +WIP: + +- 0.147u2: Quick hack for Final Fight 2 (SNES bootleg) [Angelo Salese]. This fixes the credit and "Lives" dipswitch issues. + +- 0.145u7: Added dipswitches 'Coinage', 'Difficulty', 'Bonus Life' and 8x 'Unused'. + +- 0.137u2: Angelo Salese fixed graphics glitch in Final Fight 2 (SNES bootleg). + +- 0.129u4: Changed 'Custom' sound to 'SNES Custom'. + +- 0.127: R. Belmont added save states to G65C816 CPU. + +- 0.126u5: Tomasz Slanina, Kowal and David Haywood added 'Final Fight 2 (SNES bootleg)' (bootleg 1996). + +- 2nd August 2008: Tomasz Slanina - Final Fight 2 SNES bootleg, another SNES hack. This time with weak, but still annoying protection (xor, address/data lines swap, modded boot vector, extra I/O). Credits: Kowal (PCB donation), Haze (ROM decryption) and Me (ROM patching). + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.25 MB / 3 files / 783.3 zip + +$end + + + +$info=ffight3b +$mame +0.239 [Hammy, IQ_132] + + +WIP: + +- 0.258: Hammy and iq_132 added clone Final Fight 3 (SNES bootleg, set 2). Changed parent description to 'Final Fight 3 (SNES bootleg, set 1)'. + +- 0.242: Patched out protection for Final Fight 3 (SNES bootleg) for now. Note: Protection isn't figured out [Hammy]. + +- 0.239: Hammy and IQ_132 added 'Final Fight 3 (SNES bootleg)' (bootleg 199?). Note: Based on beta version? Protected? + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3 MB / 3 files / 1.72 zip + +$end + + + +$info=ffortune +$mame +0.138u3 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Fixed rom names. Changed description to 'Fantasy Fortune (1VXFC5460, New Zealand)'. + +- 0.138u3: Added 'Fantasy Fortune' (Aristocrat 1999). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 48.6 zip + +$end + + + +$info=ffreveng +$mame +0.168 [coolmod] + +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.227: Game present 2 titles for 2 different market [Fortuna]. Changed description to 'Final Fight Revenge / Final Revenge (JUET 990930 V1.100)' and clone (JUET 990714 V1.000) to 'Final Fight Revenge / Final Revenge (JUET 990714 V1.000)'. + +- 0.191: Angelo Salese added ROZ mode 3, fixes Guy stage in Final Fight Revenge (video\stvvdp2.cpp). + +- 0.169: Set Final Fight Revenge to the 6 button STV layout (technically it only needs 5, but better than missing buttons) [David Haywood, AcesHigh1]. + +- 0.168: coolmod added Final Fight Revenge (JUET 990930 V1.100). Renamed (ffreveng) to (ffrevng10). + +- 0.158: Final Fight Revenge promoted to working [MetalliC]. + +- 22nd January 2015: David Haywood - Using the new knowledge (and ST-V hookup for the encryption) talked about in the previous post Metallic was able to brute force a key for Capcom's Final Fight Revenge allowing it to boot. It's slow and glitchy (but no surprise, the Saturn version in MESS is too, so I don't think the issues are caused by bad decryption) and definitely one of Capcom's weaker efforts but it's nice to finally have it running, it was previously the only ST-V game that didn't boot at all because they encrypt the first few blocks of code meaning it couldn't start up at all. Hopefully we can improve the ST-V / Saturn emulation a bit sometime soon. + +- 0.96: Angelo Salese added WIP code for the protection in Final Fight Revenge. + +- 0.90: Changed description to 'Final Fight Revenge (JUET 990714 V1.000)'. + +- 0.74u2: Added 'Final Fight Revenge' (Capcom 1999). + +- 0.63: Added (Testdriver) Final Fight Revenge. + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 25 MB / 8 files / 14.4 zip + +$end + + + +$info=ffruit +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added 'Funny Fruit (Ver. 1.05, newer hardware)' (Cadillac Jack 2004). Verified PLDs dumps [Porchy]. Note: MGP340Y PCB. Seems to be designed to also run updated releases of previous Cadillac Jack games emulated in misc\blitz68k.cpp, so it's probably not too dissimilar. + + +Recommended Games (Gambling) + + +Romset: 4 MB / 13 files / 1011.1 zip + +$end + + + +$info=ffruits +$mame +0.208 [SpinalFeyd, The Dumping Union] + + +NOTE: + +- YouTube: https://youtu.be/89XJpor9dSQ + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.210: SpinalFeyd and The Dumping Union added MK48T08 timekeeper dump for Frantic Fruits. + +- 0.208: SpinalFeyd and The Dumping Union added 'Frantic Fruits' (Cromptons Leisure Machines 2000). Use known XTAL value. Added some I/O [AJR]. + +- 20th February 2019: Smitdogg - SpinalFeyd dumped Frantic Fruits (Coin Pusher Fruit Machine) by Cromptons Leisure Leisure Machines Ltd Kent, England. + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Recommended Games (Gambling) + + +Romset: 72 kb / 2 files / 17.5 zip + +$end + + + +$info=ffv104 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.253: Matt's Basement Arcade added clone Flipper Football (v1.03). Note: First 6 roms labeled v102 but match v104. + +- 0.141u1: Miodrag Milanovic added 'Flipper Football (v1.04)' (Capcom 1996) and clone (v1.01). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 6.51 MB / 13 files / 3.21 zip + +$end + + + +$info=fg_120af +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Family Guy v12.0 (English,French)' (Stern 200?) and clones v3.0 (English,Italian), v4.0 (English), v4.0 (English,German), v7.0 (English,French), v7.0 (English,Spanish), v8.0 (English,Spanish), v10.0 (English,French), v10.0 (English,German), v10.0 (English,Italian), v10.0 (English,Spanish), v11.0 (English,French), v11.0 (English,German), v11.0 (English,Italian), v11.0 (English,Spanish), v12.0 (English,German), v12.0 (English,Italian) and v12.0 (English,Spanish). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 33.7 MB / 6 files / 24.4 zip + +$end + + + +$info=fghtatck +$mame +0.60 [Brian Troha] + +0.57 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +Artwork available + + +Bugs: + +- fghtatck, fa: Big dark red lines at the top-bottom of the screen and wrongly coloured transition screens. MetalGod (ID 07099) + +- Graphic glitches when scrolling left-right. moa (ID 04625) + +- On the Select your Aircraft screen up the very top is a line going across the screen in which you can see the background hard to see in the picture. cpukett (ID 00325) + + +WIP: + +- 0.195: Changed visible area to 224x304. + +- 0.127u4: Replaced M37710 CPU2 with M37702. + +- 0.125u4: R. Belmont adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. Changed C140 clock speed to 44100 Hz. + +- 19th August 2007: Mr. Do - Last week, Tormod sent me an instruction card for Fighter and Attacker, all cleaned up and ready to go. + +- 0.60: Brian Troha added Fighter & Attacker (US). + +- 0.57: Phil Stroffolino added 'F/A (Japan)' (Namco 1992). + +- 0.37b12: Phil Stroffolino added (Testdriver) F/A. Known issues: View area is controlled by registers? F/A must be cropped. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 6 MB / 8 files / 1.47 zip + +$end + + + +$info=fghtbskt +$mame +0.86u4 [Pierpaolo Prazzoli] + + +WIP: + +- 0.227: Osso fixed missing AY-3-8910A sound in Fighting Basketball. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to M63 driver. + +- 0.126u5: Added sprite wrapping to Irem M63 driver [Tomasz Slanina, Stefan Lindberg]. + +- 0.125u9: Added Irem M63 PCB layout (based on Atomic Boy) [Tomasz Slanina, Stefan Lindberg]. + +- 0.125u6: Tomasz Slanina added sound emulation to Fighting Basketball. Changed region cpu2 ($1000) to user1 ($0). + +- 14th June 2008: Tomasz Slanina - Added sound emulation - Atomic Boy and Fighting Basketball req different interrupt (T1) timing than Wily Tower, otherwise music/fx tempo is too fast. Maybe both tmings are wrong - must be verified on real PCB. Extra space in atomboy 2764 EPROMs is filled with garbage Z80 code (taken from one of code roms, but from different offset). Fghtbskt has one AY, but every frame writes 0 to 2nd AY regs - probably leftover from Wily Tower sound driver/code. I'm not sure about sound_status write - maybe it's something else or different data (p1?) is used as status. + +- 0.122u6: Changed I8039 CPU2 clock speed to 8MHz. + +- 0.96u2: Fixed I8039 sound write to prevent crashing. + +- 0.93: Changed Custom sound to Samples. + +- 0.86u4: Pierpaolo Prazzoli added 'Fighting Basketball' (Paradise Co. Ltd. 1984). Some problems with sprites flickering and incomplete sound emulation. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 168.8 kb / 25 files / 64.5 zip + +$end + + + +$info=fghthist +$mame +0.168 [coolmod, rtw, The Dumping Union] + +0.105u1 [Bryan McPhail, Guru] + +0.74u2 [Bryan McPhail, Guru] + +0.58 [Testdriver] + + +Artwork available + + +TEST MODE: + +- Reset with both start buttons held down for test mode. Reset with P1 start held for Pattern Editor. + + +WIP: + +- 0.285: Changed HuC6280 CPU2 and HuC6280 sound clock speeds to 2685000 Hz and HuC6280 PSG sound to 1342500 Hz. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Fighter's History, courtesy of BYOAC/CAG. + +- 0.182: Angelo Salese added preliminary global volume control for Fighter's History. + +- 0.168: coolmod, rtw and The Dumping Union added Fighter's History (World ver 43-09, DE-0395-1 PCB). Renamed (fghthista) to (fghthistb) and (fghthist) to (fghthista). + +- 0.166: Added some missing PAL dumps to Fighter's History and clones [Caius, WWW.JAMMARCADE.NET]. + +- 0.165: Brian Troha and The Dumping Union added clone Fighter's History (US ver 42-09, DE-0396-0 PCB). Added clone Fighter's History (World ver 43-05, DE-0380-2 PCB). Note: Just an old set that was sitting around, there's also a very old dump (from 1999?) by Guru with KX01-3.rom labels, but the dump is bad [David Haywood]. Minor Fighter's History submission clean up. We known the Fighter's History set is PCB DE-0380 as it uses that machines init and not the init for the DE-0395. Plus the region code letters match the DE-0380 set. Also added in the PCB location and PCB layout [Brian Troha]. Verified and correct the rom labels for the Fighter's History sets [Charles MacDonald]. Renamed (fghthistub) to (fghthistuc), (fghthistua) to (fghthistub) and (fghthistu) to (fghthistua). + +- 0.161: Fabrice Arzeno and The Dumping Union added clone Fighter's History (US ver 42-06, DE-0395-1 PCB). Renamed (fghthistua) to (fghthistub) and (fghthistu) to (fghthistua). + +- 0.153: Caius and The Dumping Union added clone Fighter's History (Japan ver 41-04, DE-0380-1 PCB). Changed description of clones (Japan ver 42-03, DE-0380-2 PCB) to 'Fighter's History (Japan ver 41-05, DE-0380-2 PCB)' and (Japan ver 42-03, DE-0395-1 PCB) to 'Fighter's History (Japan ver 41-07, DE-0395-1 PCB)'. Renamed (fghthistja) to (fghthistj), (fghthistj) to (fghthistja), (fghthistua) to (fghthistu) and (fghthistu) to (fghthistua). + +- 0.149u1: Smitdogg and The Dumping Union added clone Fighter's History (Japan ver 42-03, DE-0395-1 PCB). Start hooking Fighter's History up to use DECO 146 protection. Removed the 'UNEMULATED PROTECTION' flag from Fighters History, for the first time ever you can actually play it until the end (previously the last 2 bosses would glitch because the protection results were missing; need to look at the video mixing bug causing bad BG colour in test mode still). Try a different bg pen in fghthist [David Haywood]. Changed parent description to 'Fighter's History (World ver 43-07, DE-0380-2 PCB)' and clones (US ver 42-03) to 'Fighter's History (US ver 42-03, DE-0380-2 PCB)', (US ver 42-05, alternate hardware) to 'Fighter's History (US ver 42-05, DE-0395-1 PCB)' and (Japan ver 42-03) to 'Fighter's History (Japan ver 42-03, DE-0380-2 PCB)'. Renamed (fghthista) to (fghthistua). + +- 7th July 2013: Smitdogg - I picked up a newer/alt hardware Japan version of Fighter's History with recycle funds. + +- 0.141u4: Changed description of clone (US ver 42-05, alternate hardware ) to 'Fighter's History (US ver 42-05, alternate hardware)'. + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got protection chips from Fighter's History. + +- 0.133u1: Renamed (fghthstu) to (fghthistu), (fghthsta) to (fghthista) and (fghthstj) to (fghthistj). + +- 8th June 2009: Guru - Chips for decapping from Fighter's History arrived. Thanks to Smitdogg. + +- 0.130: Pierpaolo Prazzoli fixed some Fighter's History priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. + +- 0.119u2: Team Japum added clone Fighter's History (Japan ver 42-03). Fixed rom names. + +- 0.114: Aaron Giles fixed crash in Fighter's History. + +- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz. + +- 0.105u1: Bryan McPhail fixed Fighter's History - Game now playable. Changed clone (World) to parent 'Fighter's History (World ver 43-07)', (US) to clone 'Fighter's History (US ver 42-03)' and (US Alternate Hardware) to 'Fighter's History (US ver 42-05, alternate hardware )'. Renamed (fghthist) to (fghthstu) and (fghthstw) to (fghthist). + +- 9th April 2006: Bryan McPhail - Fighter's History finally emulated, a long, long time after I first started examining it (7 years?). The breakthrough came because I was able to map the use of the protection chip (Deco 146) on the Fghthist board to that of the Nitro Ball board which I had managed to attach the PCB target manager to. In the end it turns out it is a 'simple' address line swap, but I had to check the possibilities such as data line swapping, different address swap for read & write data (which sounds strange, but makes perfect sense for this chip) or even the possibility the chip has different hardware configurations that mean there may be no mapping. + +- 0.74u2: Added 'Fighter's History (US)' (Data East 1993) and clones (US Alternate Hardware) and (World). + +- 0.67: Added clone (Testdriver) Fighter's History (US Alternate Hardware). + +- 0.58: Bryan McPhail added (Testdrivers) Fighter's History (US) and clone (World). ARM CPU emulation [Bryan McPhail, Phil Stroffolino]. + +- 4th December 2000: Guru - Dumped Fighter's History (Alt). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 12.1 MB / 14 files / 5.26 zip + +$end + + + +$info=fghtjam +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.146u3: Smitdogg and The Dumping Union added DVD for Capcom Fighting Jam. + +- 7th February 2011: Smitdogg - We got a Capcom Fighting Jam kit. + +- 0.135u2: Guru added 'Capcom Fighting Jam (JAM1 Ver. A)' (Capcom/Namco 2004). + +- 7th April 2009: Alex's Rom Dumping Project - Capcom Fighting JAM (Namco System 246) was bought by me some time ago. Just dumped the dongle and the DVD. Notice that while the contents of the DVD are crypted, the contents of the Dongle are partially crypted. + + +Other Emulators: + +* Play! + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 8.25 MB / 2 files / 1.04 zip + +CHD: 2.80 GB (Compressed: 243.0) + +$end + + + +$info=fghtmn +$mame +0.137u4 [f205v, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.244: Don't create an insane number of textures for internal artwork (layout\pnchmn.lay) [Vas Crabb]. Fixed layout\pnchmn.lay alpha channel values [Windy Fairy]. + +- 0.240: Implemented motor movement for Punch Mania I/O and added layout [Windy Fairy]. + +- 0.211: Changed description of clones (GQ918 VER. JAB) to 'Punch Mania: Hokuto no Ken (GQ918 VER. JAB)' and (GQ918 VER. JAB ALT CD) to 'Punch Mania: Hokuto no Ken (GQ918 VER. JAB ALT CD)'. + +- 0.152: Redumped CD-ROM in clone (GQ918 VER. JAB ALT CD) [Guru]. + +- 0.141u3: smf added clones Fighting Mania (QG918 VER. AAA), Fighting Mania (QG918 VER. KAA), Fighting Mania (QG918 VER. UAA), Punch Mania: Hokuto No Ken (GQ918 VER. JAB) and Punch Mania: Hokuto No Ken (GQ918 VER. JAB ALT CD). Changed added missing roms region install_eeprom (548 bytes), region onboard.0 (2MB) and region onboard.1 (2MB) to it. Changed parent description to 'Fighting Mania (QG918 VER. EAA)'. Renamed (fmania) to (fghtmn). + +- 10th October 2005: Guru - Punch Mania (RED CD) 918JAB02 arrived earlier this morning in a 'Top-Secret' local deal. + +- 0.137u4: f205v and The Dumping Union added 'Fighting Mania (918 xx B02)' (Konami 2000). + +- 25th April 2010: Smitdogg - A few days ago Guru dumped my Fighting Mania (KAA) but some of the chips are bad and a full good dump couldn't be made. ANY just dumped a Fighting Mania (AAA) with restore CD though so we should have a full dump of at least one version of it now. So far we have gotten all of the rare Capcom boards I mentioned before for less than I thought we would have to pay for them. I am considering stockpiling donations for a few weeks to try to get one of the super rare games available which cost between $950 and $10,000 each. So if you would like to donate to help us get these or other old games please donate to the Dumping Union. + +- 8th June 2009: Guru - Fighting Mania (Konami System 573, not working) arrived. This is a no-CD version, the program runs from on-board flash so getting a correct and complete dump might not be possible because the game won't boot up (meaning the program/flash is bad). I've dumped the on-board flash ROMs, we'll have to wait and see what RB or smf says about it. Thanks to Smitdogg. + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 4 MB / 4 files / 4.46 zip + +CHD: 287.6 MB (Compressed: 229.8) + +$end + + + +$info=fgoal +$mame +0.85u3 [Stefan Jokisch] + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.246: Use finders for I/O ports and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed MB14241 MCFG macros [Ryan Holtz]. + +- 0.160: Kill anonymous timer and enabled save state support in Field Goal [Osso]. + +- 0.148u4: hap changed description to 'Field Goal (set 1)' and clone (different) to 'Field Goal (set 2)'. + +- 0.135u4: Fabio Priuli made MB14241 Shifter IC a device and moved its source to emu\machine. Converted Field Goal to use this implementation in place of its own version. + +- 0.135u2: Fabio Priuli added driver data structs to Field Goal. + +- 3rd October 2009: Smitdogg - Another dump from Andrew Welburn, an alt set of Field Goal. I tested it out... You can win 100 fake dollars if you are the first to figure out what's different on this shot vs. the sets in MAME. + +- 0.121u1: Changed palettesize from 66 to 145 colors. + +- 0.86u2: Stefan Jokisch improved Field Goal colours. Added 'Options' dipswitch. + +- 0.86: Andy Welburn added clone Field Goal (different). Changed palettesize to 66 colors. Fixed rom names. + +- 0.85u3: Stefan Jokisch added Field (Goal Taito 1979). + + +LEVELS: 1 (endless) + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 12.5 kb / 10 files / 7.95 zip + +$end + + + +$info=fgtlayer +$mame +0.239 [coolmod] + +0.77 [smf] + + +WIP: + +- 0.271: Renamed (fgtlayerj) to (fgtlayerja). + +- 0.252: Fixed Fighting Layer maincpu rom (ftl3vera.2e had 1 bad bit) [hap]. Changed description to 'Fighting Layer (Asia, FTL3/VER.A)'. + +- 0.239: coolmod added Fighting Layer (FTL3/VER.A). Updated Fighting Layer title as per GitHub comments [Osso]. Changed (Japan, FTL1/VER.A) to clone 'Fighting Layer (Japan, FTL0/VER.A)'. Renamed (fgtlayer) to (fgtlayerj). + +- 0.130u1: Changed description to 'Fighting Layer (Japan, FTL1/VER.A)'. + +- 0.79u2: Changed description to 'Fighting Layer (FTL0/VER.A)'. + +- 0.78: smf fixed user3 rom loading and input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. + +- 0.77: smf added 'Fighting Layer (FTL1/VER.A)' (Arika/Namco 1998). + +- 15th May 2003: Guru - Fighting Layer (Namco 1998, System 12) arrived from Narendra Verma. + + +LEVELS: 8 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 52.5 MB / 12 files / 22.9 zip + +$end + + + +$info=fh_l9 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.223: Osso added clones Funhouse (L-2) and Funhouse (L-2, prototype PA-1 System 11 sound). Added some notes about the WPC S11 sound interface adapter board used by the prototype version of Funhouse. Cleaned up the banking on the Williams System 11 Background Sound/Music board device to support banking up to 27c010 sized EPROMs, which are used on the prototype Funhouse pinball and on High Impact Football on Midway Y-Unit hardware. Added more notes about the operation/hookup and variants of the System 11 Background Sound/Music board [Lord Nightmare]. Fixed rom loading for Funhouse prototype w/System 11 Sound HW [Lord Nightmare, pellew]. Changed parent description to 'Funhouse (L-9, SL-2m)' and clones L-3 to 'Funhouse (L-3)', L-4 to 'Funhouse (L-4)', L-5 to 'Funhouse (L-5)', 9.05H to 'Funhouse (9.05H)' and Bootleg to 'Funhouse (L-9, SL-2m, bootleg improved German translation)'. + +- 0.222: Added some notes about getting Funhouse pinball in-game [Lord Nightmare]. + +- 0.141u1: Miodrag Milanovic added 'Funhouse L-9 (SL-2m)' (Williams 1990) and clones 9.05H, L-3, L-4, L-5 and 'Funhouse L-9 (SL-2m) Bootleg Improved German translation'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 640 kb / 4 files / 410.9 zip + +$end + + + +$info=fhawk +$mame +0.78 [Fabrice Arzeno] + +0.36b4 [Olivier Galibert] + + +Bugs: + +- fhawk, fhawkj: Rare sprites bug. Kekule (ID 03164) + + +WIP: + +- 0.223: hap fixed Fighting Hawk rombank mask, fixes background graphics garbled. + +- 0.154: Removed Fighting Hawk IRQ hack, this fixes some sprites stuck over the background [Mamesick]. Make Fighting Hawk run with perfect interleave, seems to fix some issues [David Haywood]. + +- 0.150: Brian Troha added IC locations to the Fighting Hawk sets. + +- 0.146u4: Fixed maincpu rom address to $20000. This fixes a rare sprites bug (sprites stuck over the background) in Fighting Hawk. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz, Z80 CPU3 to 4MHz and irq0_line_hold to 3, this fixes the slowdown problems. + +- 0.78: Fabrice Arzeno added Fighting Hawk (World). Renamed (fhawk) to (fhawkj). + +- 19th December 2003: Fabrice Arzeno added the world version of Fighting Hawk to the Taito L system driver. + +- 0.37b11: Added dipswitches 'Difficulty' and 'Unused'. + +- 0.37b6: Swapped cpu2/3 roms. Changed Z80 CPU1/3 clock speeds to 6MHz and Z80 CPU2 to 4MHz. + +- 0.37b3: Added dipswitches 'Cabinet', 'Flip Screen', 'Demo Sounds' and 'Lives'. + +- 0.36b4: Olivier Galibert added 'Fighting Hawk (Japan)' (Taito 1988). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + +- 5th March 1999: Vixen dumped Fighting Hawk (Japan). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 1.81 MB / 6 files / 447.4 zip + +$end + + + +$info=fhboxers +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.143u2: Various Sega Saturn / ST-V fixes, that allows correct sound in Funky Head Boxers, also removed instadma hack, used by Funky Head Boxers [Angelo Salese]. + +- 0.142u5: Angelo Salese fixed emulation hangs in Funky Head Boxers. + +- 0.137u1: Added fhboxers.nv NVRAM. + +- 0.99u8: Mariusz Wojcieszek fixed Funky Head Boxers - Game now playable. + +- 2nd September 2005: Mariusz Wojcieszek - The latest effects of my work will please sportsmen and fans of Sega Titan Video system in particular - Funky Head Boxers and Peeble Beach Golf Links are the next playable two titles. As you can see on the screens the driver needs a lot more work but smallest progress makes us happy. + +- 0.90u4: Angelo Salese added a preliminary timer 1 IRQ handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. + +- 0.90u2: Changed description to 'Funky Head Boxers (JUETBKAL 951218 V1.000)'. + +- 0.74u2: Added 'Funky Head Boxers' (Sega 1995). + +- 0.63: Added (Testdriver) Funky Head Boxers. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 35 MB / 11 files / 18.0 zip + +$end + + + +$info=fhunter +$mame +0.141u4 [AGEMAME] + + +Artwork available + +Samples required + + +WIP: + +- 0.262: Changed description to 'Fortune Hunter (2XF5196I01, US)' and clone (2XF5196I02, USA) to 'Fortune Hunter (2XF5196I02, US)'. + +- 0.225: Correct rom labels for Fortune Hunter and clone [Heihachi_73]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Added dipswitches 'Coin Optic 1', 'Coin Optic 2' and 'CBOPT1'. + +- 0.148u3: Promoted Fortune Hunter (and clone) to working - these had been working ever since eforest and arcwins were promoted but the flags were never removed [Heihachi73]. Changed description to 'Fortune Hunter (2XF5196I01, USA)' and clone (2XF5196I02, US) to 'Fortune Hunter (2XF5196I02, USA)'. + +- 0.141u4: Added 'Fortune Hunter (2XF5196I01, US)' (Aristocrat 1996) and clone Fortune Hunter (2XF5196I02, US). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 52.6 zip + +$end + + + +$info=fi6845 +$mame +0.169 [ANY] + + +WIP: + +- 0.283: Make the Intel 8257 handle verify cycles since the DMAC only does an address strobe (machine\i8257.cpp) [Carl]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.236: Fixed 8257 DMA so TC can work with multiple devices [Carl]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.205: Removed I8085A, I8275, TIMER, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed PIC8259 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8257 MCFG macros [Ryan Holtz]. + +- 0.196: Cleanup 8257 DMA [AJR]. + +- 0.195: Don't clear DRQ on tc (machine\i8257.cpp) [Carl]. + +- 0.192: Added check to avoid potential buffer overflow. This fixes debug assert shortly after start in dwarfd driver [Frank Palazzolo]. + +- 0.170: Make Fast Invaders show something, although as we have schems we should probably just use them. Start adding devices [David Haywood]. Some Fast Invaders improvements [ANY]. Added Intel 8257 (6144100 Hz) CPU2. Added 93427.bin prom. Changed 8085A CPU1 clock speed to 3072050 Hz and visible area to 266x640 (vertical). Added 2x Players and 2-way Joystick. Changed clone (8275 version) to parent 'Fast Invaders (6845 version)' and (6845 version) to clone 'Fast Invaders (8275 version)'. Added dipswitches 'Ships/lives number' and 2x 'Unknown'. Renamed (fi6845) to (fi8275) and (fi8275) to (fi6845). + +- 0.169: ANY added 'Fast Invaders (6845 version)' (Fiberglass 1979) and clone (8275 version). + +- 24th December 2013: ANY dumped Fast Invaders (6845 version) and (8275 version). + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 9.75 kb / 20 files / 7.98 zip + +$end + + + +$info=fiches +$mame +0.205 [f205v] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.205: f205v added 'Les Fiches (ver 1.3)' (Minivideo 1995?) and clone (ver 1.2). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 1.50 MB / 3 files / 460.3 zip + +$end + + + +$info=fidlstix +$mame +0.166 [David Haywood] + + +WIP: + +- 0.196: AJR fixed interface between MCU and LCD controller for Fiddle Stix. Added 7-segment digits. + +- 0.166: David Haywood added 'Fiddle Stix (1st Rev)' (Quick $ilver Development Co. 1995). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 288 kb / 2 files / 210.4 zip + +$end + + + +$info=fieldday +$mame +0.69u3 [Tomasz Slanina] + +0.57 [Uki] + + +< Japan > + + +WIP: + +- 0.187: Use dumped M68705 for Field Day and clone Undoukai, replaces inaccurate simulation [ShouTime, brizzo]. Added MC68705P5 (3072000 Hz) CPU3. + +- 0.140u2: Atari Ace take some driver_device classes of Forty-Love driver (common code in machine\buggychl.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. + +- 0.127u4: MASH fixed a source typo in the 40love driver of MAME 0.126u2 (Field Day and clone Undoukai doesn't start). + +- 0.124u5: Roberto Zandona fixed small graphics corruption in Field Day and clone. + +- 0.119u1: Pierpaolo Prazzoli fixed regression in clone 'The Undoukai' caused by the REGION_CPU1 decoupling from RAM. + +- 0.69u3: Tomasz Slanina added 'Field Day' (Taito 1984). + +- 4th June 2003: Tomasz Slanina added Field Day, the world version of Undoukai, to the Forty-Love driver. + +- 0.57: Uki added 'The Undoukai (Japan)' (Taito 1984). MSM5232 sound emulator [Jarek Burczynski, Hiromitsu Shioya]. + +- 7th December 2001: Uki added The Undoukai to the Forty-Love driver. + +- 26th July 1999: Tatsuyuki Satoh sent in drivers for Chack'n Pop and The Undokai, but neither of them works fully because of missing MCU images. + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 166 kb / 25 files / 101.4 zip + +$end + + + +$info=fifo2812 +$mame + +DEVICE: + +2812 32x8 FIFO Memory + + +WIP: + +- 0.213: Changed description to '2812 32x8 FIFO Memory'. + +- 0.210: Added '2812 32*8 FIFO Memory' device (machine\2812fifo.cpp). + +$end + + + +$info=fightfev +$mame +0.143u4 [?] + +0.35RC2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.206: Changed description to 'Fight Fever / Wang Jung Wang (set 1)' and clone (set 2) to 'Fight Fever / Wang Jung Wang (set 2)'. + +- 0.157: DsNo redumped/verified Fight Fever romsets. Added new 060-s1.s1 rom. + +- 0.143u4: Cleaned up Fight Fever [Jackc, Johnboy]: Removed duplicate p2 and marked p1 bad dump. Changed (set 2) to parent 'Fight Fever (set 1)' and (set 1) to clone 'Fight Fever (set 2)'. Renamed (fightfev) to (fightfeva) and (fightfeva) to (fightfev). + +- 0.139u2: Johnboy correct ROM_REGION "maincpu" for Fight Fever (set 1) and (set 2). + +- 0.129u4: Renamed (fightfva) to (fightfeva). + +- 0.124u1: Added new sound1 rom ($200000). + +- 0.122: Johnboy added MVS VERSION tag to clone Fight Fever (set 2) and renamed 'P'-rom. Added correct gfx1 rom to (set 1). + +- 0.74u2: Added clone Fight Fever (set 2). Changed parent description to 'Fight Fever (set 1)'. + +- 0.35RC2: Added 'Fight Fever / Crystal Legacy' (Viccom 1994). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 12.2 MB / 9 files / 5.60 zip + +$end + + + +$info=fightrol +$mame +0.37b12 [Ville Laitinen] + + +< Japan > + + +Bugs: + +- Roller Ace PCB sound recording. This game has a lot of discrete components for sound effects. Kold666 (ID 00238) + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.180: Osso hooked up coin counters in Roller Aces driver. + +- 0.178: Angelo Salese fixed scrolling in Fighting Roller/Roller Aces. This fixes the scrolling bar of initials does not work properly, when you insert your initials. Actually it fixed also "landscape scrolling" when turning right landscape is supposed to go left, not the other way around. Converted driver foreground to tilemap system and fixed flip flags in it, fixes service mode in clone Roller Aces (set 2). Also fixed a wrap-around regression. Changed visible area to 224x256. + +- 0.159: Osso added save state support to Roller Aces driver and removed unneeded prefixes. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Fighting Roller. + +- 0.141u3: Atari Ace duplicated some code (palette related) between drivers (Fighting Roller driver). + +- 0.131u1: Angelo Salese merged memory maps in Fighting Roller. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies. Changed Z80 CPU1 clock speed to 3MHz and Z80 CPU2 to 1.5MHz. + +- 0.114u2: Corrado Tomaselli converted Roller Aces to stereo sound like the real hardware. Fixed the clocks and NMI rates to match the PCB. Changed Z80 CPU1/2 clock speeds to 4MHz and the 3x AY8910 to 1.5MHz. + +- 0.77u3: Pierpaolo Prazzoli added clone Roller Aces (set 2). Changed visible area to 224x240. Changed parent description to 'Roller Aces (set 1)'. Renamed (rollrace) to (rollace). + +- 8th December 2003: Pierpaolo Prazzoli added an alternate ROM set to the Roller Aces driver. + +- 0.37b12: Ville Laitinen added 'Fighting Roller' ([Kaneko] (Taito license) 1983) and clone Roller Aces. Known issues: Sound effects missing. CPU speeds are guessed. Colours might be wrong in the night stage. + +- 1st February 2001: Ville Laitinen further updated the Roller Aces driver. + +- 31st January 2001: Marco Cassili added the dipswitch settings to the Roller Aces driver. + +- 27th January 2001: Ville Laitinen submitted the Roller Aces driver with sound emulation, though the sound may not be perfect. + +- 20th January 2001: Ville Laitinen has been working on a Roller Aces driver and here's a glimpse of it. It lacks sound though and colors may not be perfect. + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 188.8 kb / 27 files / 44.0 zip + +$end + + + +$info=filetto +$mame +0.114u2 [Angelo Salese, Chris Hardy] + + +< Italy > + + +WIP: + +- 0.286: Extend voice note [Angelo Salese]. + +- 0.280: Dumped and verified some PLDs [f205v, Porchy]. + +- 0.270: Fine tune um5100 pitch frequency [Angelo Salese]. + +- 0.221: Identified UM5100 sound chip control ports (8923S-UM5100 is a HC55536 with ROM hook-up). Added UM5100 voices [Carl]. + +- 0.153: Filetto is now using ISA bus [Miodrag Milanovic]. + +- 0.148u5: Carl fixed Filetto can't boot. Added AM9517A (4772727 Hz) CPU2. Replaced Speaker sound with 'Filtered 1-bit DAC'. + +- 0.146: Fix for boot problem on PC-XT driver [Miodrag Milanovic]. + +- 0.144u5: Ported PC CGA device emulation from MESS to MAME, and updated Filetto to use it accordingly. Added 'buzzer' sound to Filetto [Angelo Salese]. Changed 8088 CPU1 clock speed to 4772727 Hz, visible area to 640x200, palettesize to 65536 colors, VSync to 59.922748 Hz and region user1 to game_prg and user2 to samples. Replaced Beep sound with Speaker. + +- 24th September 2009: f205v and Corrado Tomaselli dumped Filetto (v1.05 901009) PALs and updated description. + +- 0.129u1: Made several improvements to the driver [Angelo Salese]: Rearranged & cleaned up the palette initialization, now 0x000-0x1ff offsets are for the char modes and 0x200-0x2ff are for the bitmap modes. Fixed color attributes bits. Cleaned up and fixed colors in CGA bitmap mode for Filetto. Added Beep sound. + +- 0.128u4: Angelo Salese fixed Filetto - Game now playable. Added HC-55516 (2MHz) sound. Replaced 2-way Joystick with 4-way Joystick. Added dipswitches 'Coinage', 'Demo Sounds', 'Extra Play' and 'Difficulty'. + +- 10th November 2008: Angelo Salese - Made Filetto working by adding the proper device emulation. + +- 5th April 2008: Added a few information about PALs; confirmed that dump is GOOD. + +- 29th April 2007: Angelo Salese - Well this is just to post something, as I got several complainings about not being in MAME for a while... This is Filetto running past the title screens, I guess that this game is missing IRQs so it's not working due of that. + +- 0.114u2: Angelo Salese and Chris Hardy added 'Filetto (v1.05 901009)' (Novarmatic 1990). + +- 8th February 2005: Angelo Salese - It's a rare game called Filetto, running on a un-modified pc board (you can even extract the roms data and run it on a real PC). The game still doesn't work (missing some features), and yes, the game sucks badly... + +- 31st January 2005: f205v dumped Filetto (v1.05 901009). + + +Recommended Games (Connect Four): + +Connect 4 + +4 En Raya + +Filetto + +Pit Boss Superstar (Four Score) + +Pit Boss Superstar III 30 (Four Score) + +Megatouch III (Four Play) + +Megatouch IV (Four Play) + +Megatouch 5 (Four Play) + +Megatouch 6 (Four Play) + +Megatouch 7 Encore Edition (Four Play) + +MegaTouch XL (Four Play) + +MegaTouch XL Super 5000 (Four Play) + +MegaTouch XL 6000 (Four Play) + +Bouncing Balls + +Cuatro en Linea + +MegaTouch XL + +Galaxy Games StarPak 2-4 (3D Tic Tac Toe) + + +Romset: 528.3 kb / 10 files / 269.1 zip + +$end + + + +$info=filetto_cga +$mame + +DEVICE: + +ISA8_CGA_FILETTO + + +ROMS: + +u67.bin (8k gfx1) + + +WIP: + +- 0.270: Changed sourcefile to pc\filetto.c. + +- 0.246: Changed sourcefile to pc\pcxt.c. + +- 0.153: Added 'ISA8_CGA_FILETTO' device (drivers\pcxt). + + +Romset: 8 kb / 1 files / 3.41 zip + +$end + + + +$info=filter_biquad +$mame + +DEVICE: + +Biquad Filter + + +WIP: + +- 0.226: Added 'Biquad Filter' device (sound\flt_biquad.cpp). + +$end + + + +$info=filter_rc +$mame + +DEVICE: + +RC Filter + + +WIP: + +- 0.147: Added 'RC Filter' device (sound\flt_rc.c). + +$end + + + +$info=filter_volume +$mame + +DEVICE: + +Volume Filter + + +WIP: + +- 0.147: Added 'Volume Filter' device (sound\flt_vol.c). + +$end + + + +$info=filthyr +$mame +0.193 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.193: Roberto Fresca added Filthy Rich (English). Renamed (filthyr) to (filthyrr). + +- 0.162: Changed description to 'Filthy Rich (Russian)'. + +- 0.143u7: Added 'Filthy Rich (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 3.91 zip + +$end + + + +$info=finalap2 +$mame +0.70u4 [Phil Stroffolino] + +0.36b8 [Testdriver] + + +Bugs: + +- Japanese text shows up as garbled mess of graphics. Cow (ID 08005) + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.268: Fixed rom names. + +- 0.234: Use extra bit on x coordinate (video\namcos2_sprite.cpp), prevents large oversized bad sprites in Final Lap 2/3 [David Haywood]. + +- 0.232: Added Namco C140 sample status readback, fixes engine sound in Suzuka 8 Hours, Final Lap and Four Trax game series [Angelo Salese]. Removed imperfect sound flag [hap]. Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain) [David Haywood]. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.169: Marked clone Final Lap 2 (Japan) gfx roms as BAD_DUMP. The Japanese versions of these games should use different gfx roms to the World versions, there is corrupt text in attract mode otherwise [David Haywood]. + +- 0.137u1: Added finalap2.nv NVRAM. + +- 0.133u1: Renamed (finalp2j) to (finalap2j). + +- 0.132u5: Angelo Salese promoted Final Lap 2 and Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). + +- 0.130u2: Removed 2nd Player. + +- 0.113: Replaced Dial with Paddle. + +- 0.97u3: Brian Troha added Final Lap road clut PROM to all Final Lap sets. + +- 0.84u6: Added 'Service Mode' dipswitch. + +- 0.78u1: Brian Troha added the correct object ROMs to Final Lap 2. + +- 0.70u4: Phil Stroffolino added 'Final Lap 2' (Namco 1990) and clone (Japan). + +- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation. + +- 0.36b9: Added (Testdriver) Final Lap 2 (Japan). + +- 0.36b8: Added (Testdriver) Final Lap 2. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 8.41 MB / 29 files / 1.77 zip + +$end + + + +$info=finalap3 +$mame +0.97u3 [Brian Troha] + +0.70u4 [Phil Stroffolino] + +0.36b8 [Testdriver] + + +Bugs: + +- Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 04062) + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.234: Use extra bit on x coordinate (video\namcos2_sprite.cpp), prevents large oversized bad sprites in Final Lap 2/3 [David Haywood]. + +- 0.233: Allow clone Final Lap 3 (bootleg) to boot/run (custom bootleg protection) [David Haywood]. + +- 0.232: Added Namco C140 sample status readback, fixes engine sound in Suzuka 8 Hours, Final Lap and Four Trax game series [Angelo Salese]. Removed imperfect sound flag [hap]. Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain) [David Haywood]. + +- 0.202: Removed roms sys2mcpu.bin and sys2c65c.bin. Replaced HD63705 CPU4 with M37450 (8192000 Hz). + +- 0.198: Correct and unify rom names for the Final Lap 3 sets [Brian Troha]. Changed description to 'Final Lap 3 (World, Rev C)' and clone (Japan - Rev C) to 'Final Lap 3 (Japan, Rev C)'. + +- 0.147u4: ANY added clone Final Lap 3 (bootleg). + +- 0.139u4: Smitdogg, Guru and The Dumping Union added clone Final Lap 3 (Japan - Rev C). + +- 28th September 2010: Smitdogg - We got an undumped version of Final Lap 3. It looks like it's "Japan, Rev. C". + +- 0.137u1: Charles MacDonald, hap, Smitdogg and The Dumping Union added clone Final Lap 3 (World, set 2). Added finalap3.nv NVRAM. Added new gfx2 ($0, 80000) and gfx4 ($0) roms. Changed parent description to 'Final Lap 3 (World, set 1)'. + +- 22nd January 2010: Smitdogg - I found what appears to be a rare alternate version of Final Lap 3. There is a "2" in the program rom names so if we're super lucky it's a rare 2 screen version. + +- 0.133u1: Renamed (finalp3j) to (finalap3j). + +- 0.132u5: Angelo Salese promoted Final Lap 2 and Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). + +- 0.130u2: Removed 2nd Player. + +- 0.129u6: Phil Bennett fixed pedals in Final Lap 3. + +- 0.113: Replaced Dial with Paddle. + +- 0.97u3: Brian Troha made Final Lap 3 (World) the parent and added Final Lap road clut PROM to all Final Lap sets. Changed 'Final Lap 3 (Japan set 1)' to clone 'Final Lap 3 (Japan)'. Renamed (finalap3) to (finalp3j) and (finalp3a) to (finalap3). + +- 0.84u6: Added 'Service Mode' dipswitch. + +- 0.74: Removed Final Lap 3 (Japan set 2). + +- 0.70u5: Added clones Final Lap 3 (World) and (Japan set 2), that were forgotten last time. Changed parent description to 'Final Lap 3 (Japan set 1)'. + +- 0.70u4: Phil Stroffolino added 'Final Lap 3 (Japan set1)' (Namco 1992). Not working due to incomplete emulation but enabled anyway. + +- 5th February 2003: Guru - Final Lap 3 (Namco 1992, Namco System 2) arrived from the 'Dumping Project'. + +- 1st April 2000: Guru - Dumped Final Lap 3 (Alt). + +- 0.36b8: Added (Testdriver) Final Lap 3 (Japan). + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 8.14 MB / 29 files / 2.14 zip + +$end + + + +$info=finalapr +$mame +0.108u5 [Arzeno Fabrice] + +0.81u8 [R. Belmont] + + +SETUP: + +- To calibrate the steering manually, delete the .nv file, start the game and hold down service (9) and tap test (F2). If you do not get an "initializing" message followed by the input test, keep doing it until you do. Exit MAME and restart the game, it's now calibrated. + + +WIP: + +- 0.235: Fixed network status error, this also fixes the paralyzed flagman in Final Lap R [Angelo Salese]. + +- 0.234: Fixed handling of sprite attribute table index and sprite position (video\namco_c355spr.cpp), fixes missing sprites in Final Lap R (Objects in the side of the track are not shown, AI cars are never reflected in the rear mirrors and corrupt graphics) [Ryan Holtz]. Treat 'dy' as signed (video\namco_c355spr.cpp), seems a more logical solution to finalapr 'missing objects' and also fixes the flags on course select screen [David Haywood]. + +- 0.227: Jorge Silva added clone Final Lap R (Japan Rev. B). Renamed (finalapro) to (finalapr1). + +- 0.217: Added MACHINE_IMPERFECT_GRAPHICS related to sprite disappearing issue [cam900]. + +- 0.200: cam900 fixed Final Lap R title screen (machine\namcoic.cpp). + +- 0.155: Alex Jackson removed no longer needed endian flip, fixes 'Final Lap R' horizon. + +- 0.137u1: Added finalapr.nv NVRAM. Renamed (finalapr) to (finalaprj) and (finalaprb) to (finalapr). + +- 0.133u1: Renamed (finalapb) to (finalaprb) and (finalapo) to (finalapro). + +- 0.124u2: Couriersud fixed slowdown (tilemap issue) in Final Lap R. + +- 0.108u5: Arzeno Fabrice added Final Lap R (Japan Rev. C). Renamed (finalapr) to (finalapb). + +- 0.104u8: Arzeno Fabrice added clone Final Lap R. Changed parent description to 'Final Lap R (Rev B)'. + +- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully. + +- 18th September 2005: R. Belmont - ElSemi fixed the remaining graphics problems with Final Lap R - it now appears to be perfectly emulated graphics-wise. Unfortunately that didn't help Speed Racer, but we're still looking to fix that too. + +- 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Fixed gfx3 rom loading. Changed region cpu2 to user4. + +- 0.84u3: R. Belmont fixed graphics crashing, palette, sprites and some networking registers in Final Lap R. Changed visible area to 288x224. + +- 0.84u2: R. Belmont rewrote the i960 frame cache mechanism using a simple FIFO concept and Final Lap R now runs further. + +- 0.81u8: R. Belmont added 'Final Lap R' (Namco 1995). Preliminary emulation to test i960 core. + +- 25th April 2004: R. Belmont - After adding an additional banking feature it needs, Final Lap R starts up (but isn't anywhere near playable yet). + +- 25th March 2004: Guru - Final Lap R (Namco 1993, System FL) arrived from Brian Troha. + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 18.1 MB / 17 files / 4.54 zip + +$end + + + +$info=finalb +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.34b8 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description of clone (US) to 'Final Blow (US, rev 1)'. + +- 0.261: Brian Troha correct rom labels for the Final Blow sets. + +- 0.211: Correct Final Blow 6bpp gfx decode behavior into mix rom data. Fixed regression [cam900]. + +- 2nd September 2018: Smitdogg - ClawGrip dumped PLDs from Final Blow. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 13th January 2008: Mr. Do - Some more bezels from the BYOAC/CAG artwork: Final Blow. From Vintage Arcade we have the JPN instruction card for the aformentioned Final Blow. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - tibpal16l8.ic41, tibpal16l8.ic42, tibpal16l8.ic51, gal16v8.ic13 and gal16v8.ic35) to Final Blow and clones. + +- 0.84: David Haywood added clone Final Blow (US). + +- 0.56: Fixed rom names. + +- 0.53: Changed input to 5x buttons. Added 'Alternate Controls' dipswitch. + +- 0.37b5: David Graves and Nicola Salmoria added 'Final Blow (World)' (Taito 1988) and clone (Japan). + +- 5th July 2000: Jarek Burczynski fixed the Taito F2 sprite decoding in Final Blow. + +- 0.34b8: Brad Oliver added (Testdriver) Final Blow. + +- 20th July 1998: Dumped Final Blow (US). + +- 27th March 1998: CaBBe dumped Final Blow (World). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 3.06 MB / 15 files / 1.38 zip + +$end + + + +$info=finalgdr +$mame +0.116u4 [Pierpaolo Prazzoli] + + +< Korea > + + +SETUP: + +- The first time you run the game, it will say 'BACKUP DATA EMPTY'. Press F3 to initialize the NVRAM. + + +WIP: + +- 0.135u1: Brian Troha restored Final Godori to working. + +- 0.130u1: Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz. + +- 0.125u3: David Haywood fixed disabled coin slots. Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32T. + +- 0.119u2: Pierpaolo Prazzoli fixed Final Godori - Game now playable. Removed button 4. Changed description to 'Final Godori (Korea, version 2.20.5915)'. + +- 0.118u5: Changed region sound1 to user2. + +- 0.118u1: Changed description to 'Final Godori (Korea)'. + +- 0.118: Added missing gfx1 roms to Final Godori. + +- 0.116u4: Pierpaolo Prazzoli added 'Final Godori' (SemiCom 2001). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 5 MB / 4 files / 1.73 zip + +$end + + + +$info=finalizr +$mame +0.36b7 [Nicola Salmoria] + + +WIP: + +- 0.286: Changed Finalizer MCU type to M58715. Updated notes (mcs48\mcs48.cpp) [hap]. Replaced I8049 with Mitsubishi M58715. + +- 0.284: Added screen raw params and increase visible width. Fixes the display area appears smaller than it actually is. Flip the 'Flip Screen' dipswitch [hap]. Changed visible area to 224x288 and VSync to 60.606061 Hz. Changed description to 'Finalizer: Super Transformation (set 1)' and clones (set 2) to 'Finalizer: Super Transformation (set 2)' and (bootleg) to 'Finalizer: Super Transformation (bootleg)'. + +- 0.272: Correct green color PROM decode. Fixes white colour appear purple [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.241: Removed imperfect sound flag [hap]. + +- 0.240: Added sound MCU internal rom [Anonymous]. Changed KONAMI-1 CPU1 clock speed to 1536000 Hz. Replaced I8039 CPU2 with I8049 (6144000 Hz). + +- 0.233: Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: pacman70 added clone Finalizer - Super Transformation (set 2). Removed MACHINE_CONFIG macros [Osso]. Changed parent description to 'Finalizer - Super Transformation (set 1)'. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.181: Robbbert fixed flipscreen in Finalizer. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.154: Small cleanup. Put draw_sprites in its own function instead of inside screen_update. Added resnet info to the video driver [hap]. + +- 0.148u2: Nathan Woods fixed bug in 6x09 DAA instruction; Finalizer (and probably other games) now handle score correctly (m6809\m6809inl.h). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Finalizer. + +- 0.137u4: hap fixed position of the "lives" statusbar in Finalizer (on the PCB it's on the top). + +- 0.135u2: Fabio Priuli added driver data and save state support to Finalizer. + +- 0.133u1: Renamed (finalizb) to (finalizrb). + +- 0.130u3: Fabio Priuli added DIP locations to Finalizer based on Guru's notes (thanks to AJG, who fwded them to me). Added service coin to clone Finalizer (bootleg). + +- 0.128u7: Finalizer update [poUzVdb90]: Converted to tilemap. Added flipscreen. Replaced SN76496 sound with SN76489A. + +- 0.123u1: Zsolt Vasvari removed color tables from Finalizer. Added RESNET color computations where appropriate. Swapped PROMs ($40, 140). Changed palettesize to 512 colors. + +- 0.122u6: Changed I8039 CPU2 clock speed to 9216000 Hz. + +- 0.119u4: Mike Green fixed dipswitches in Finalizer. Added dipswitches 'Difficulty', 'Service Mode' and 'Unused'. Removed 3rd coin slot. + +- 0.59: Changed I8039 CPU2 clock speed to 614400 Hz. + +- 24th February 2002: Quench fixed the missing DAC sound in Finalizer. + +- 0.37b15: Fixed gfx1 rom loading. + +- 0.36b12: Added clone Finalizer - Super Transformation (bootleg). Nicola Salmoria added I8039 (6144000 Hz) CPU2 and DAC sound. Added cpu2 rom ($0) and 'Demo Sounds' dipswitch. + +- 0.36b7: Nicola Salmoria added 'Finalizer - Super Transformation' (Konami 1985). The custom sound chip is not emulated. + +- 13th December 1999: Nicola Salmoria added preliminary DAC sound to Finalizer. + +- 4th October 1999: Nicola Salmoria sent in a driver for Finalizer. + + +ARCADE RELEASE: Finalyzer (Konami) - 1985/Dec/14 + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 146.6 kb / 14 files / 76.9 zip + +$end + + + +$info=finallap +$mame +0.70u4 [Phil Stroffolino] + +0.36b8 [Testdriver] + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.232: Force Final Lap to use 32x32 sprite size for title screen. Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain). Use derived classes for Namco System 2 sprites, give Final Lap its own based on schematics showing 32x32 select is different [David Haywood]. Added Namco C140 sample status readback, fixes engine sound in Suzuka 8 Hours, Final Lap and Four Trax game series [Angelo Salese]. Removed imperfect sound flag [hap]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.202: Removed sys2mcpu.bin and sys2c65c.bin rom. + +- 0.200: Converted C116 to device. Fixed Final Lap boot [cam900]. + +- 0.169: David Haywood fixed gfx set mismatch in clones Final Lap (Japan, Rev B) and (Japan, Rev C). + +- 0.153: Changed description of clones (Japan - Rev B) to 'Final Lap (Japan, Rev B)' and (Japan - Rev C) to 'Final Lap (Japan, Rev C)'. + +- 0.139u1: Phil Bennett fixed incorrect road colours in Final Lap. + +- 0.133u1: Renamed (finalapd) to (finallapd), (finalapc) to (finallapc), (finlapjc) to (finallapjc) and (finlapjb) to (finallapjb). + +- 0.130u2: Removed 2nd Player. + +- 0.129u6: Mr. Do added built-in layouts for Final Lap. + +- 0.113: Replaced Dial with Paddle. + +- 0.97u3: Brian Troha added Final Lap road clut PROM to all Final Lap sets. + +- 0.70u4: Phil Stroffolino added 'Final Lap (Rev E)' (Namco 1987) and clones (Rev C), (Rev D), (Japan - Rev B) and (Japan - Rev C). + +- 0.84u6: Added 'Service Mode' dipswitch. + +- 11th January 2000: Gansuke from Team Japump dumped Final Lap (Japan - Rev C). + +- 0.36b9: Added (Testdrivers) Final Lap (revision C) and (revision D). + +- 0.36b8: Added (Testdriver) Final Lap. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 3.63 MB / 20 files / 1009.7 zip + +$end + + + +$info=finalttr +$mame +0.97u2 [David Haywood] + + +WIP: + +- 0.163: Changed Z80 CPU1 clock speed to 3579545 Hz and YM2151 sound to 3579545 Hz. + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got Final Tetris (Jeil Computer System 1993). + +- 0.102u3: Fixed OKIM6295 volume. + +- 0.101u1: Sonikos balanced the sound in Final Tetris. + +- 0.97u3: Added manufacturer and year info to Final Tetris. + +- 0.97u2: David Haywood added 'Final Tetris' (unknown). + +- 17th June 2005: David Haywood - As pointed out in one of the comments on my previous post one of the characters in Final Tetris is meant to be Michael Jackson, quite topical at the moment. Anyway, thanks to some work with the MAME Italia guys (who also won this PCB on ebay) the game is now playable. Still no idea who actually made it as there is no copyright notice anywhere in the code or graphics. + +- 16th June 2005: David Haywood - Decided to look at a game called 'Final Tetris'. It appears to be a Korean game running on a Semicom board, although I'm not sure if it was actually produced by SemiCom. It appears to be protected as the inputs don't work at the moment. + +- 6th July 2005: Corrado Tomaselli dumped Final Tetris, Jeil Computer System (Korea 1993). + + +ARCADE RELEASE: Final Tetris (Jeil Computer Dystem) - 1993/Aug/24 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 1.44 MB / 9 files / 234.6 zip + +$end + + + +$info=findlove +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.148u2: Angelo Salese fixed Find Love - Game now playable. Added a more sane ST-V SMPC Intback command emulation, based off Saturn version. Fixes inputs in Find Love. Changed description to 'Zenkoku Seifuku Bishoujo Grand Prix Find Love (J 971212 V1.000)'. + +- 14th February 2013: Angelo Salese - I've fixed SMPC intback commands in ST-V version by using the same logic as the one seen in Sega Saturn (former was a kludgy hack before). This fixes Zenkoku Seifuku Bishoujo Grand Prix Find Love inputs and makes it working. + +- 0.137u1: Added findlove.nv NVRAM. + +- 1st September 2005: Angelo Salese - Well, got some new ST-V games to boot thanks to a better understanding of the IC13 rom loading: Find Love, Suikoenbu and Soukyugurentai / Terra Diver. Now the bad news: None of these three games are really playable for a reason or another, but I'm still investigating on it... + +- 0.91u2: Added missing user1 rom ($200000). + +- 0.90: Changed description to 'Find Love (J 971212 V1.000)'. + +- 0.74u2: Added 'Find Love' (Daiki 1996). + +- 0.63: Added (Testdriver) Find Love. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 47 MB / 14 files / 17.9 zip + +$end + + + +$info=findout +$mame +0.61 [Nicola Salmoria] + + +< Italy > + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.252: f205v and The Dumping Union added clone Find Out (Version 4.04, set 2). Note: Same program ROMs with year hack, different questions [Osso]. Changed parent description to 'Find Out (Version 4.04, set 1)'. + +- 0.192: Added default NVRAM to avoid errors on first boot and signature rom findout.sig. + +- 0.108u5: Added 2nd coin slot. + +- 0.84: Changed description to 'Find Out (Version 4.04)'. + +- 0.61: Nicola Salmoria added 'Find Out' (Elettronolo 1987). + + +LEVELS: 5 + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Quiz) + + +Romset: 186.5 kb / 10 files / 39.2 zip + +$end + + + +$info=finehour +$mame +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +Bugs: + +- Player falls into terrain sometimes. Iaspis (ID 03796) + + +WIP: + +- 0.202: Removed sys2mcpu.bin rom. Fixed credit screen doesn't update and only shows 1. + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Finest Hour bad sprite colors. + +- 0.88u1: Phil Stroffolino fixed tilemap priorities in Finest Hour. + +- 0.36b9: Added new cpu4 rom ($8000). + +- 0.36b8: Keith Wilkins added 'Finest Hour (Japan)' (Namco 1989). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Finest Hour. + + +LEVELS: 4 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 6.16 MB / 28 files / 2.01 zip + +$end + + + +$info=finfurl +$mame +0.135u2 [Guru] + + +WIP: + +- 0.278: Wrap channel to avoid crash if end channel gets set lower than current channel (h8\h8_adc.cpp). Fixes 'Final Furlong' crashes during attract mode [Vas Crabb]. + +- 0.275: Fixed handling of address map global mask (cpu\drcbex64.cpp). Fixed Final Furlong failing to boot [Vas Crabb]. + +- 0.271: Changed input to vertical 2-way Joystick with 3 buttons. Changed VSync to 59.904060 Hz. + +- 0.255: Fixed rom name. + +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core. Correctly support the R4650's lack of TLB. Note: The IDT MIPS-series manual is rather explicit about the R4650 lacking TLB entirely. Instead, COP0 registers 0 through 3 are occupied by Instruction Base/Bound and Data Base/Bound pairs, with the CPU throwing an address error if a user-mode memory access exceeds that bound, and adding the Base register to the user-mode access's virtual address if it's in-range. This fixes an assortment of crashes in at least rapidrvr, rapidrvrp, finfurl, motoxgo, timecrs2 and 500gp due to Namco's own program code accessing null or near-null addresses, as all games run in Kernel mode, meaning there is no address translation nor bounds-checking [Ryan Holtz]. + +- 0.190: Changed description to 'Final Furlong (World, FF2 Ver. A)'. + +- 0.147u2: Final Furlong testmode is now navigatable [hap]. Added 8-way Joystick. Removed buttons 2-4. Renamed (finlflng) to (finfurl). + +- 0.137u1: Fixed rom loading. + +- 0.136u4: Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz. Added H8/3334 (14745600 Hz) CPU3 and ioboard rom asca1_io-a.ic2. Fixed region c352 address to $800000. Changed visible area to 640x480 and VSync to 59.8824 Hz. + +- 28th February 2010: Guru - Rapid River (RD2 Ver.C, Namco 1997), initially purchased by Brian Troha, arrived a couple of days ago from Smitdogg. Was hoping to use the Rapid River main board to fire up Final Furlong to check it out but it turns out the main board has similar issues to all of the other Gorgon boards that came to me for dumping... The main board is missing vital parts. I did a quick test on the Eolith board. I have a Balloon & Balloon PCB on the same Eolith Ghost Ver. 1.1 hardware. I swapped all of the ROMs over and it boots Happy Tour. That means the protection device is at least the same for all games on this hardware so far. Thanks to Smitdogg and the DU for acquiring/sending these out. + +- 0.135u2: Guru added 'Final Furlong (FF2 Ver. A)' (Namco 1997). + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Final Furlong. + +- 24th June 2009: Smitdogg - Thanks to A. Holfe and T. Lynch we got Final Furlong. You may recall the last time when I picked this up about 9 months ago it turned out to be missing the tiny program rom board. + +- 28th October 2008: Guru - Final Furlong on Namco Gorgon hardware arrived over the past few weeks. Unfortunately the main program flashROM daughterboard is missing (denoted by the red arrow pointing to the unpopulated white connector where it should be plugged in) and the I/O board is missing too. On the Final Furlong PCB, the surface mounted R4650 CPU is missing! It's a very clean slick job so clearly it was taken to repair a Namco System 23 game by a professional PCB repairer. And of course, the ebay seller has no idea what's going on... hmmm (rolls eyes). Thanks to Smitdogg for caring though! Hopefully we'll have better luck next time. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 108.5 MB / 29 files / 29.5 zip + +$end + + + +$info=finfurl2 +$mame +0.104u4 [R. Belmont] + + +WIP: + +- 0.286: Fixed handle controls in Final Furlong 2 and clone [Ryan Holtz, sjy96525]. Changed 'Hitachi SH-2 (SH7604)' CPU4 clock speed to 20MHz. + +- 0.279: Fixed rom names. Changed description to 'Final Furlong 2 (World, FFS2 Ver. A)' and clone (Japan, FFS1 Ver.A) to 'Final Furlong 2 (Japan, FFS1 Ver. A)'. + +- 0.272: Correct pointrom loading for clone Final Furlong 2 (Japan, FFS1 Ver.A) (after byteswap, old files are identical to parent set) [hap]. + +- 0.271: Added new pointrom roms. Changed VSync to 59.904060 Hz. + +- 0.245: Confirmed set finfurl2j is FFS1 Ver.A [Guru]. Fixed rom names. Changed description of clone (Japan) to 'Final Furlong 2 (Japan, FFS1 Ver.A)'. + +- 0.191: In according Final Furlong 2 Titlescreen says 1998: www.nicozon.net/watch/sm11003517 [sjy96525]. + +- 0.148: Added 2nd Player. + +- 0.137u1: Fixed rom loading. + +- 0.137: Added H8/3334 (14745600 Hz) CPU3, SH-2 (28700000 Hz) CPU4 and ioboard rom asca-3a.ic14 (256k). + +- 0.136u4: Changed IDT R4650 (big) CPU1 clock speed to 166661150 Hz, visible area to 640x480 and VSync to 59.8824 Hz. + +- 0.133u1: Renamed (finfrl2j) to (finfurl2j). + +- 0.104u4: R. Belmont added 'Final Furlong 2 (World)' (Namco 1999) and clone (Japan). + +- 26th February 2006: Guru - I received a dump of Final Furlong 2 (Namco Super System 23) few days ago, thanks to Bobaruni. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 120.5 MB / 23 files / 35.4 zip + +$end + + + +$info=fire_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Fire! (L-2). + +- 0.141u1: Miodrag Milanovic added 'Fire! (L-3)' (Williams 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 144 kb / 5 files / 95.6 zip + +$end + + + +$info=fireact +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Fire Action' (Taito 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.27 zip + +$end + + + +$info=fireactd +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Fire Action Deluxe' (Taito 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 7 files / 14.0 zip + +$end + + + +$info=fireball +$mame +0.154 [ANY] + + +NOTE: + +- Mechanical game where you have a gun shooting rubber balls: http://www.schausteller.de/anzeigenmarkt/euro-ball-66634.html + + +WIP: + +- 0.259: Removed some output().set_value() calls [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Fireball driver [Robbbert]. + +- 0.154: ANY added Fireball (Valco 1989). Added support for X24C44 EEPROM used by Fireball. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 8.03 kb / 2 files / 4.23 zip + +$end + + + +$info=firebatl +$mame +0.68 [Martin Pugh, Nicola Salmoria] + +0.54 [Testdriver] + + +WIP: + +- 0.235: Added tilemap color bank, fixes lightning flashing and color cycling for Fire Battle [Angelo Salese]. Changed Z80 CPU1/2 clock speeds to 3072000 Hz, Wiping Custom Sound to 48000 Hz and VSync to 60.606061 Hz. + +- 0.220: Removed death sequence HACK. Demoted Fire Battle to MACHINE_UNEMULATED_PROTECTION as stated in the notes [Angelo Salese]. + +- 0.186: Changed Z80 CPU1/2 clock speeds to 3686400 Hz. + +- 0.180: Fixed Fire Battle music tempo [ShouTime]. Align background with sprites [Luca Elia]. Fixed rom names. + +- 0.129u4: Changed 'Custom' sound to 'Wiping Custom'. + +- 0.126u5: RansAckeR added DIP locations to Fire Battle. + +- 0.122u8: Zsolt Vasvari removed colortables from Clash-Road driver and a number of others, as part of a larger move to phase out old-style colortables. Changed palettesize to 768 colors. + +- 0.79u2: B.S. Ruggeri fixed some Fire Battle dips. Added 'Lives' dipswitch. + +- 0.79u1: Curt Coder fixed Fire Battle dips. Added dipswitches 'Coinage', 'Cabinet', 'Demo Sounds' and 'Bonus Life'. + +- 2nd February 2004: B.S. Ruggeri submitted dipswitch fixes to Fire Battle. + +- 0.69: Added dipswitches 'Infinite Lives', 'Unknown 1-0', 'Unknown 1-1', 'Unknown 1-3', 'Unknown 1-4' and 'Unknown 1-5'. + +- 0.68: Nicola Salmoria and Martin Pugh added 'Fire Battle' (Taito 1984). + +- 28th April 2003: Martin Pugh submitted a little patch to Fire Battle, making it completely playable. + +- 0.54: Nicola Salmoria added (Testdriver) Fire Battle. + +- 17th August 2001: Nicola Salmoria attempted to add Fire Battle but it has problems. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 111 kb / 27 files / 41.6 zip + +$end + + + +$info=firebeas +$mame +0.106u13 [F.J. McCloud] + + +WIP: + +- 0.106u13: F.J. McCloud added 'Firebeast (prototype)' (Atari 1983). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 69 kb / 13 files / 24.6 zip + +$end + + + +$info=firebeat_spectrum_analyzer +$mame + +DEVICE: + +Firebeat Spectrum Analyzer + + +WIP: + +- 0.246: Changed sourcefile to konami\firebeat.c. + +- 0.230: Added 'Firebeat Spectrum Analyzer' device (drivers\firebeat.c). + +$end + + + +$info=firebird +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed TMS9995 MCFG macros [Michael Zapf]. + +- 0.197: Use output finder for NSM (Lowen) driver [Robbbert]. + +- 0.151: Switch Hot Fire Birds to modern TMS9995 implementation, but keeping the old version a bit longer. New TMS9995 now working, can drop old code in NSM driver. Added auto wait state config to the NSM driver [Michael Zapf]. Changed name 'TMS9995L' to 'TMS9995'. + +- 0.147u2: Small cleanup [Robbbert]. + +- 0.147u1: 'Hot Fire Birds' WIP [Robbbert]. Added 2x AY-3-8912A (1381500 Hz) sound and left/right speakers. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Hot Fire Birds' (NSM 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 9.87 zip + +$end + + + +$info=firednc +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Fire Dancer (10191311, ASP). + +- 0.175: Renamed (firedan) to (firednc). + +- 0.174: Changed description to 'Fire Dancer (20184911, NSW/ACT)'. + +- 0.173: Added 'Fire Dancer' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.11 zip + +$end + + + +$info=firefox +$mame +0.127u4 [smf] + + +LaserDisc required + + +WIP: + +- 0.258: Use mos6532_new_device. Added mos6532_new pa/pb_w byte handler and IRQ callback to 6530 [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.235: Fixed BGFX palette and UYVY conversion in all backends. Fixes rendering for Laserdisc games is flawed [Ryan Holtz]. + +- 0.226: Check I8049 IRQ before opcode to fix Fire Fox (mcs48\mcs48.cpp) [hap]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6532 RIOT and ADC0809 MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.198: Use new OUTPUT callback object in Fire Fox [AJR]. + +- 0.197: Cleanups. Added output finder/object finder. Reduced runtime tag lookups [cam900]. Added ADC0809 A/D Converter to Fire Fox [AJR]. + +- 0.193: Changed MC6809 CPU1 clock speed to 1789772 Hz. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.167: David Haywood fixed horizontal partial updates in Fire Fox. + +- 0.148u2: Replaced M6809 CPU1 with M6809E. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.144u6: Aaron Giles fixed missing Laserdisc video from CHD and performance problems in Fire Fox. Replaced 'Laserdisc Analog' sound with 'Philips 22VP931'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: smf fixed crash after OK in Fire Fox and clone. Re-added I8049 (11MHz) CPU3. + +- 0.142u3: Removed I8049 CPU3. + +- 0.139u4: Aaron Giles converted X2212 to a modern device. Changed X2212 device to return unmapped bits for the upper 4 bits. Added e2prom address space to X2212 so that the latched contents can be viewed. Updated firefox driver. + +- 0.138u2: X2212 now uses device template. Also changed all handlers to use DEVCB prototypes. Default NVRAM contents should be in region named same like device tag [Couriersud]. + +- 0.134u1: Couriersud updated Fire Fox to use "new" TMS5220 interface. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.128u4: Aaron Giles and smf added Laserdisc to Fire Fox - Game now playable. + +- 0.128: Aaron Giles and Phil Bennett connected Fire Fox audio enables and improved volume balance so you can hear the speech chip. Fixed speech chip frequency. Changed TMS5220 clock speed to 650826 Hz. + +- 0.127u8: Cleaned up Fire Fox video implementation [Aaron Giles]: Proper sprite/tile priorities. Adjusted X offset to match screenshots. Converted to tilemaps. Fixed rom loading (sprites). + +- 0.127u6: Aaron Giles changed Fire Fox to RGB32 to allow for mid-screen palette changes. Because of the above change, the hacky alpha manipulation that was previously required is no longer necessary; the alpha is set directly in the palette entry. Aaron Giles removed render_container_set_palette_alpha() hack. Now the alpha value can be set directly in the palette entry and will be respected for laserdisc overlays. + +- 0.127u5: Fire Fox improvements [Aaron Giles]: Memory map is complete from schematics. Gutted laserdisc hacks in favor of actual laserdisc implementation. Fixed all CPU and sound clocks. Removed need for deprecat.h. Added Philips 22VP931 laserdisc emulation, which is mostly working. Communication works fine and basic searching/playback/skipping is functional. Still a bit glitchy. smf removed sprite to tile priority in Fire Fox, it doesn't exist. Replaced M6809 CPU1 with M6809E (7159090 Hz) and I8049 MCU rom (pr-8210_mcu_ud6005a.bin) with at-6-1_a.bin. Changed M6502 CPU2 and 4x POKEY clock speeds to 1789772 Hz, I8049 CPU3 to 11MHz and TMS5220 sound to 715909 Hz. + +- 0.127u4: smf added 'Fire Fox (set 1)' (Atari 1984) and clone (set 2). Still needs proper laserdisc support. + +- 19th June 2006: 3D ARCADE - New 3D cabinet model for Firefox from Spanner. + +- 28th January 2003: smf sent in a preliminary Fire Fox driver written by him and Chris Hardy, but the laserdisc emulation has not been done yet so there's not much to see. + +- 3rd June 1996: Dumped Fire Fox (set 2). + + +LEVELS: 5/10/15/20 (easiest/moderate/hard/hardest) + + +Movie: Firefox + +Genre: Action + +Year: USA 1981 + +Director: Clint Eastwood + +Studio: Warner Bros. + +Cast: Clint Eastwood, Freddie Jones, David Huffman, Klaus Loewitch + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 280 kb / 19 files / 110.1 zip + +CHD: 38.3 GB (Compressed: 11.8) + +$end + + + +$info=firemntn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added TI SN76477 CSG sound and keypad control. + +- 0.141u1: Miodrag Milanovic added 'Fire Mountain' (Zaccaria 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 5 files / 5.40 zip + +$end + + + +$info=fireone +$mame +0.35b3 [Olivier Galibert] + + +Artwork available + + +NOTE: + +- The original ROM images for Fire One (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +Bugs: + +- Demo Sounds DIP not working? chaneman (ID 07826) + + +WIP: + +- 0.245: Swapped Fire One P1/P2 inputs and simplified paddle reads [kmg]. + +- 0.224: Added netlist sound to Fire One (https://youtu.be/xOl0NR5in5o) [Ryan Holtz, Colin Howell, Couriersud]. Added missing music and alert sound effect to Fire One netlist. Removed MACHINE_IMPERFECT_SOUND flag [Ryan Holtz, Colin Howell, Aaron Giles]. Added 'Netlist Sound Device' and 'Mixer Volume (L)/(R)' adjuster. + +- 30th January 2018: Mr. Do - Fire One bezel artwork is complete. Thanks to the scan from TrevEB, and clean-up work by comboman. + +- 0.134u4: TrevEB added 2x N82S123 PROMs (DRAM addressing) to Fire One. + +- 0.37b4: Aaron Giles greatly improved Star Fire / Fire One. Changed visible area to 256x224. + +- 2nd June 2000: Aaron Giles sent in a Star Fire / Fire One update, fixing more of the graphics glitches, and he sent in an Exidy sound system update. + +- 0.35b3: Olivier Galibert added 'Fire One' (Exidy 1979). + +- 9th February 1999: Here is a (real) story what true emulator freaks can do to help preserving old arcade games, and to document the arcade games' history. The fellow who dumped the roms of Fire One had to drive 5 hours (each way) to get the board from a leaky garage which had been used by cats as a litter box. Half of the EPROMs had corroded pins and the smell was probably very disgusting (Maybe he should mail the board to IDSA *evil grin* - http://www.idsa.org/. He got the roms dumped, and then the newest addition to MAME team, Olivier Galibert, started furiously working on the game. As a nice side effect, Star Fire also works much better (with trails though). Still no sound in either of these games, and it seems very unlikely that the samples could be extracted from that non-functioning board... + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 28.1 kb / 16 files / 22.5 zip + +$end + + + +$info=fireshrk +$mame +0.36RC1 [Quench] + + +WIP: + +- 0.286: Split Fire Shark from Toaplan1 driver. Improved notes [cam900]. Changed description of clone (China, 2P set) to 'Jiao! Jiao! Jiao! (China)'. + +- 0.275: Changed description of clones (1P set) to 'Same! Same! Same! (Japan, 1P set)', (1P set, NEW VER! hack) to 'Same! Same! Same! (Japan, 1P set, NEW VER! hack)' and (2P set) to 'Same! Same! Same! (Japan, 2P set)'. + +- 0.268: Fixed rom name. + +- 0.251: Correct Z180 CPU speed. Fixed typo on port E read (z180\hd647180x.cpp). Set MCU unmap_value_high, fixes continue music keeps playing after you select yes in clone Same! Same! Same!. Quantum can be reduced after adding latch device [hap]. Soundlatch modernization [AJR]. Changed HD647180X CPU2 clock speed to 10MHz. + +- 0.220: Added dipswitches 'Show Territory Notice' and 2x 'Unknown'. + +- 0.215: Replaced Z180 CPU2 with HD647180X (7MHz). + +- 0.209: Brian Troha fixed coinage for clone 'Jiao! Jiao! Jiao! (China, 2P set)'. + +- 29th March 2019: Smitdogg - Moffitt dumped an alt version of Fire Shark but I am not sure yet if the dump is good. + +- 0.207: Changed description of clone 'Same! Same! Same! (China, 2P set)' to 'Jiao! Jiao! Jiao! (China, 2P set)'. Renamed (samesamech) to (samesamecn). + +- 0.206: Bill D. and The Dumping Union added clone Same! Same! Same! (China, 2P set). + +- 0.181: CAPS0ff and trap15 added clone Same! Same! Same! (1P set, NEW VER! hack). Decapped, deprotected, dumped and hooked up the HD647180X MCUs for Fire Shark [CAPS0ff]. + +- 0.168: Added Fire Shark PCB readme [Guru]. + +- 0.153: Changed VSync to 57.613169 Hz. + +- 0.151: ShouTime and The Dumping Union added clone Fire Shark (earlier). Fixed rom names. + +- 0.144u6: hap fixed inputs aren't read consistently in Fire Shark. + +- 0.144: Changed VSync to 57.59 Hz. + +- 0.141u4: Changed description of clones (2 player alternating ver.) to 'Same! Same! Same! (1P set)' and 'Same! Same! Same!' to 'Same! Same! Same! (2P set)'. + +- 0.137u1: Quench added minimal Z180 (3.5MHz) place holder for Fire Shark/SameSame. + +- 0.136u4: Removed 2x 'Unknown' dipswitches. + +- 0.133u1: Renamed (fireshd) to (fireshrkd), (fireshdh) to (fireshrkdh) and (samesam2) to (samesame2). + +- 0.128u1: Guru added clones Fire Shark (Korea, set 1, easier) and (Korea, set 2, harder). Fixed rom names. Changed description of clones 'Same! Same! Same!' to 'Same! Same! Same! (2 player alternating ver.)' and (2P Ver.) to 'Same! Same! Same!'. + +- 11th June 2008: Guru - Fire Shark 1990 (Doo Yong license) hard version and normal version (2 extra EPROMs) arrived a few days ago, thanks to gplee. + +- 0.123u1: Added dipswitches 'Cabinet' and 'Allow Continue'. + +- 0.113u4: Changed VSync to 60Hz. + +- 0.113u2: Changed VSync to 57.613169 Hz. + +- 0.61: Added clone Same! Same! Same! (2P Ver.). Changed VSync to 57.613171 Hz. + +- 0.36RC1: Added 'Fire Shark' (Toaplan 1990) and clone Same! Same! Same!. + +- 20th February 2000: Quench added Fire Shark / Same! Same! Same! to the driver. + +- 30th August 1998: FREE WING dumped Same! Same! Same! (2 player alternating ver.). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 1.34 MB / 15 files / 511.3 zip + +$end + + + +$info=firetrap +$mame +0.213 [Corrado Tomaselli] + +0.30 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.244: Use finders, templates and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added MCU dump to clone Fire Trap (Japan) and hook it up. Removed the MCU simulation [Dirk Best, TeamEurope, Brian Troha]. Added decapped/dump MCU for Fire Trap (US) [TeamEurope, Brian Troha, The Dumping Union]. + +- 13th October 2019: TeamEurope - The MCU for Fire Trap (US) (The Japan-Version was decapped a couple of weeks ago) doesn't match the handcrafted dump! So this is a new real dump! + +- 21st September 2019: TeamEurope - We are currently on the hunt on getting most of the remaining 8751H MCU's for MAME decapped and dumped. This is really costly and so far we paid all stuff from our own money. No donations came in for this so far. Decapping MCU's is risky! Even handled with extremely care, chances are high to break the chip. I decapped so far eightteen 8751H MCU's and 3 of those broke while decapping. Getting better and better with every chip i decap it's basically a 25% chance something goes wrong and the chip is dead without a dump of it. Which also means we have to buy a second board to get the MCU dumped. The today's update did cost us over 1250EUR. Brian bought a board, a couple of month's back and sent me the MCU from it. Sadly it broke while decapping it... I put in my own money and bought a second board from Guru to get the MCU again (Both boards costs: ~800EUR). I also bought Chelnov - Atomic Runner (World) from Guru, so we get a MCU dump (Costs: 450EUR). While i already decapped the MCU from Birdie Try a couple of weeks ago, Guru had a (what could be) different revision of the MCU. Which he sent within the package for free! And yes, it's really a different revision. 7 bytes are different to the existing dump. All of these new dumps got programmed on a fresh 89C51 and tested with the boards. Confirming that all dumps worked on the real hardware. + +- 0.213: Changed clone (US, set 2) to parent 'Fire Trap (US, rev A)' and (US, set 1) to clone 'Fire Trap (US)'. Renamed (firetrap) to (firetrapa) and (firetrapa) to (firetrap). + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74157 MCFG macros [Ryan Holtz]. + +- 0.192: Angelo Salese added screen raw parameters for Fire Trap. Changed VSync to 57.444853 Hz. + +- 0.188: Sound-related modernization. Use callback for soundlatch interrupt. Use modern MSM5205 callback and LS157 selector, and eliminate an instance of HOLD_LINE. Clean up some names. Added placeholder 8751 device [AJR]. Added I8751 (8MHz) CPU3. + +- 0.156: Corrado Tomaselli added clone Fire Trap (US, set 2). Changed parent description to 'Fire Trap (US, set 1)'. + +- 0.143u3: Brian Troha added DIP locations to Fire Trap. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Fire Trap. + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Fire Trap and clones (after verification of the Z80 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. Fixed MCU simulation for clone Fire Trap (Japan) (only the initialisation was different) so the game is now playable. + +- 0.138u3: Guru added clone Fire Trap (Japan). Also added PCB documentation, correct ROM names and clocks in Fire Trap. Added PROM ($200 - ?) to parent. Changed M6502 CPU2 clock speed to 1.5MHz, MSM5205 to 375000 Hz and VSync to 57.403400 Hz. + +- 0.136u3: Renamed (firetpbl) to (firetrapbl). + +- 0.135u2: Fabio Priuli added driver data and save state support to Fire Trap. + +- 21st November 2009: Guru - Thanks to a member of Team Japump for sending Fire Trap PCB (original Japanese version with MCU for decapping). + +- 0.131u1: MooglyGuy merged memory maps in Fire Trap. + +- 15th July 2007: Mr. Do - We have a lovely vectored Firetrap bezel by Jcroach, which was a LOT of work, courtesy of the BYOAC/CAG artwork. + +- 0.64: Simulated the 8751 protection in Fire Trap [Bryan McPhail]. Changed YM3526 clock speed to 3MHz. Removed 3rd coin slot. Changed description to 'Fire Trap (US)'. + +- 0.37b7: Fixed gfx2/3 rom loading. Changed palettesize from 257 to 256 colors. + +- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.34b7: Added new gfx1 rom di03.bin. + +- 0.34b3: Nicola Salmoria fixed transparency in Fire Trap. + +- 0.34b1: Added color PROMs ($0, 100). + +- 0.33b7: Changed description of clone (Japanese bootleg) to 'Fire Trap (Japan bootleg)'. + +- 0.31: Nicola Salmoria added sound to Fire Trap (Sound Blaster needed). Dani Portillo added high score saving to Fire Trap. + +- 0.30: Nicola Salmoria added 'Fire Trap' (Data East 1986) and clone (Japanese bootleg). Known issues: Due to copy protection, the original version doesn't work. Use the bootleg instead. + +- 16th November 1997: Dumped Fire Trap (US, set 1). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 556.8 kb / 22 files / 244.0 zip + +$end + + + +$info=firetrk +$mame +0.37b12 [Phil Stroffolino] + + +Artwork available + + +SETUP: + +- Select Fire Truck (2 Player) or Smokey Joe (1 Player) in the dipswitch menu. Two drivers work as a team to control a hook-and-ladder fire engine. One player drives the cab, the other steers the trailer simulating the excitement of an actual fire chase. A single player can choose to drive either the cab or the trailer. In this mode, the computer takes over as the alternate driving partner. + + +WIP: + +- 0.257: Michael Aberle and H is Nice added clone Fire Truck / Smokey Joe (ROM version). Note: Identical data as parent, just using ROMs instead of PROMs for the 0x3000 - 0x3fff range. Changed parent description to 'Fire Truck / Smokey Joe (PROM version)'. + +- 7th May 2019: Smitdogg - Andrew Welburn fixed some rom documentation for Atari Fire Truck. + +- 0.141u3: Changed description to 'Fire Truck / Smokey Joe'. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1 and fixed operation of DISCRETE_COUNTER_7492. + +- 9th July 2008: Mr. Do - Fire Truck now has a Smokey Joe bezel (one-player version of the game), based on a photo from Star Worlds Arcade. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Fire Truck bezel. + +- 1st April 2006: 3D ARCADE - New 3D cabinet model for Fire Truck from BTribble. + +- 0.94u5: Derrick Renaud updated Fire Truck to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right. + +- 0.88: Derrick Renaud added proper CPU clock frequency change when going in/out of service mode in Fire Truck. Changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.80u2: Derrick Renaud updated Fire Truck to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 0.80: Derrick Renaud updated Fire Truck to use new discrete sound components. Pulled discrete code out and put in sndhrdw\ataridis.c. + +- 0.65: Derrick Renaud fixed sound in Fire Truck, Super Bug and Monte Carlo. + +- 31st January 2003: Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. + +- 0.61: Changed M6800 CPU clock speed to 1008000 Hz. Fixed cpu1/gfx3/4 rom loading, dipswitches and visible area to 240x230. Added 3rd player and removed 4th button. Added 'Service Mode' and 2x 'Unused' dipswitches. + +- 29th May 2002: Stefan Jokisch merged the Fire Truck and Super Bug drivers and improved both of them significantly. + +- 0.60: Added sync PROM ($0 - not used). + +- 0.37b14: Added Discrete sound. Changed input to 4x buttons. + +- 4th March 2001: Keith Wilkins added discrete sound support to Fire Truck and fixed a few other bugs in the discrete sound engine. + +- 0.37b12: Phil Stroffolino added 'Fire Truck' (Atari 1978). + +- 14th February 2001: With Nicola Salmoria's help, Juergen Buchmueller fixed some 6808 CPU core bugs that prevented Fire Truck from working. + +- 7th February 2001: Phil Stroffolino added collision detection to Fire Truck, but it still unfortunately does not work with the C 6808/6800 core. + +- 5th February 2001: Phil Stroffolino sent in a Fire Truck driver based on Ron Fries' and Dan Boris' original work, but the game does not start because of CPU core bugs and it also lacks collision detection. + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 21.2 kb / 12 files / 8.99 zip + +$end + + + +$info=firstcl +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'First Class Traveller (set 1)' (Novotech 2002). + + +RomRecommended Games (Gambling) + + +Romset: 32 MB / 1 files / 8.92 zip + +$end + + + +$info=fisco400 +$mame +0.190 [Andrew Welburn] + + +NOTE: + +- YouTube: https://youtu.be/sihYthb0y4s + + +WIP: + +- 0.264: Changed description to 'Cisco/Fisco 400'. + +- 25th August 2023: PinballNovice - Schematics for 1977 Fisco 400 by (Taito). Another great schematic from John at Flippers.com, and this time he had 2 different copies of this schematic and BOTH versions are included. I don't know if there are any significant differences between the two copies, but we have included both. Download all of these PDFs at Internet Archive. + +- 0.190: Andrew Welburn added 'Cisco/Fisco 400 [TTL]' (Taito 1977). + +- 27th June 2017: Smitdogg - Andy Welburn dumped Taito's 1977 multiplayer racing game Fisco 400. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 9.53 kb / 24 files / 4.50 zip + +$end + + + +$info=fishbatl +$mame +0.271 [TeamEurope] + + +WIP: + +- 0.271: TeamEurope added 'Fisherman Battle (Japan, ver 1.03)' (Amuzy Corporation 2005). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.22 zip + +$end + + + +$info=fishfren +$mame +0.110u1 [Aaron Giles] + + +Bugs: + +- Trying to access the service mode crashes MAME. GeekyFerret (ID 07798) + + +WIP: + +- 0.285: Fixed random crashes in Fishin' Frenzy startup (access cojag_gun_input_r, leftovers?) [Angelo Salese]. + +- 0.252: Use standard ROM loading macros [Osso]. + +- 0.149u1: Fishin' Frenzy has no hard drive at all and prefers this value (return 0xff) [smf]. + +- 0.148u1: Peter Ferrie fixed regression in Fishin' Frenzy without breaking Area 51 Site 4 (machine\idectrl.c). + +- 0.146u4: Miodrag Milanovic fixed black screen after EEPROM initialize in Fishin' Frenzy. + +- 0.110u1: Aaron Giles added 'Fishin' Frenzy (prototype)' (Time Warner Interactive 1995). + + +LEVELS: 15 + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 14 MB / 21 files / 5.86 zip + +$end + + + +$info=fishingm +$mame +0.216 [SpinalFeyd, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.216: SpinalFeyd and The Dumping Union added 'Fishing Master (971107 JPN)' (Capcom 1997). Added DIPs [Osso]. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 1.50 MB / 3 files / 634.6 zip + +$end + + + +$info=fitegolf +$mame +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +WIP: + +- 0.219: Correct rom labels for clone Lee Trevino's Fighting Golf (US, Ver 2, set 1) [Brian Troha]. Changed description of clones (US) to 'Lee Trevino's Fighting Golf (US, Ver 2, set 1)' and (US, Ver 2) to 'Lee Trevino's Fighting Golf (US, Ver 2, set 2)'. Renamed (fitegolf2) to (fitegolfua). + +- 0.190: Fixed rom names. + +- 0.188: Changed description to 'Lee Trevino's Fighting Golf (World?)' and clones (US) to 'Lee Trevino's Fighting Golf (US)' and (US, Ver 2) to 'Lee Trevino's Fighting Golf (US, Ver 2)'. + +- 0.171: Ryan Holtz, ShouTime, Smitdogg and The Dumping Union added clone Fighting Golf (US, Ver 2). + +- 19th January 2016: Smitdogg - We got "Version 2" of Fighting Golf. + +- 0.148u4: Detailed differences in Fighting Golf (US) from parent based on observation and "SNK Program Update" notice which was found which includes a DIPSWITCH change [Tafoid, Shane Chaneman]. + +- 0.133u1: Renamed (fitegol2) to (fitegolfu). + +- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (Fighting Golf). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for Fighting Golf and clone (US). Added dipswitches 'Gameplay' and 'Unused'. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, removed hacks, proper memory maps, screen flip / cocktail mode support, added DIP locations, better implementation of sound CPU communication, replaced 2x YM3526 sound with YM3812 and hooked sound CPU interrupts to YM3812 chip. + +- 0.126u4: Changed Z80 CPU1/2 clock speeds to 3350000 Hz. + +- 0.125u3: Roberto Zandona fixed graphics corruption in Fighting Golf. + +- 0.106u12: MASH added PLDs ($0, 200, 400 - pal16r6a.6c, pal16l8a.3f and pal20l8a.6r) to Fighting Golf and clone (US). + +- 0.68: Added dipswitches 'Language', 'Cabinet', 'Shot Time', 'Bonus Holes', 'Game Mode', 'Play Holes', 'Allow Continue' and 'Test Mode'. + +- 0.67: Changed description to 'Fighting Golf (World?)' and clone (set 2) to 'Fighting Golf (US)'. + +- 29th December 2002: Tomasz Slanina fixed Fighting Golf dipswitches. + +- 0.60: Added clone Fighting Golf (set 2). Changed parent description to 'Fighting Golf (set 1)'. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'Fighting Golf' (SNK 1988). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 291.8 kb / 17 files / 114.6 zip + +$end + + + +$info=fitfight +$mame +0.62 [David Haywood] + + +NOTE: + +- Fit of Fighting was rip-off of the NeoGeo game Art of Fighting. + + +WIP: + +- 0.92: Tomasz Slanina hooked up sound CPU in Fit of Fighting. Added uPD7810 (12MHz) and MSM6295 (8080 Hz) sound. + +- 0.62: David Haywood added 'Fit of Fighting' (bootleg 199?). + +- 23rd July 2002: David Haywood sent in an updated Fit of Fighting driver with an untitled fighting game prototype working. + +- 17th July 2002: David Haywood sent in a driver for Fit of Fighting, an Art of Fighting bootleg on different hardware. + + +LEVELS: 8 + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 7.06 MB / 17 files / 3.31 zip + +$end + + + +$info=fiveside +$mame +0.109u1 [Ville Linde] + + +WIP: + +- 0.286: Increased default trackball sensitivity. It was way too low to use with analog controls before [Vas Crabb]. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h) [Vas Crabb]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.236: Use finders instead of tagmap lookups for rombanks [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.202: Removed K056800 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.187: Use uPD4701A device for trackball inputs [AJR]. + +- 0.152: Ultra Sports improvements [Phil Bennett]: Hooked up K054539 timer interrupt. Implemented VRAM double buffering. Improved trackball inputs. Fixed sound. Changed K054539 sound clock speed to 18432000 Hz, input to Trackball and region user1 to program. + +- 0.137u1: David Haywood hooked up default NVRAM in Five a Side Soccer. + +- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Ultra Sports driver to use this implementation. + +- 0.131u4: Angelo Salese fixed 'Five a Side Soccer' doesn't past rom check. + +- 0.128u6: Aaron Giles fixed Five a Side Soccer locks up at rom check. + +- 0.126u2: Atari Ace made the initialization of various Konami PPC drivers consistent from run to run, hopefully fixing most multisession issues. Also moved some allocations from static to dynamic storage. + +- 0.124: Zsolt Vasvari converted Ultra Sports driver to use INDEXED16. R. Belmont got most of the Konami PPC games running again. + +- 0.109u1: Ville Linde added 'Five a Side Soccer (ver UAA)' (Konami 1995). + +- 23rd September 2006: Ville Linde - This game was part of Konami's failed Ultra Sports experiment. The game is a head-to-head soccer game running on a special cocktail cabinet. The cabinet can be seen in the Ultra Sports flyer: http://www.arcadeflyers.com/?page=thumbs&id=2186. On the hardware side things are very simple. The main processor is a PowerPC 403GA, for sounds there's a Konami 54539 (better known from Konami GX system), and the video is done with two palette-based framebuffer layers. + +- 20th September 2006: Dumping Project - Purchased Five a Side Soccer (Konami). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + + +LEVELS: 5 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 3.13 MB / 8 files / 1.45 zip + +$end + + + +$info=fixeight +$mame +0.74u2 [Quench] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.247: Added subtitle for Japanese FixEight sets [Michael Sanborn]. Changed description of clones (Japan) to 'FixEight - Jigoku no Eiyuu Densetsu (Japan)' and (Japan, Taito license) to 'FixEight - Jigoku no Eiyuu Densetsu (Japan, Taito license)'. + +- 0.189: Correct the decryption of some V25 opcodes used in the EEPROM service routine. Removed the ugly FixEight EEPROM routine that hardcoded a region for each set. Added and document a secret input that rewrites the EEPROM for any region [AJR]. + +- 0.150: In FixEight the old dumped EEPROM does not work on a PCB, which would explain why we couldn't make it work in MAME (tested by Tormod) [David Haywood]. Removed 93c45.u21 EEPROM. + +- 0.141u4: ROM banking cleanup [Alex Jackson]: Added a device address map for the OKI in clone FixEight (Korea, bootleg) and stopped misusing the bank system for memory that isn't actually bankswitched. Changed VSync to 59.410646 Hz. + +- 0.141u1: Added clones FixEight (Europe, Taito license), (Hong Kong), (Hong Kong, Taito license), (Japan), (Japan, Taito license), (Korea), (Korea, Taito license), (Southeast Asia), (Southeast Asia, Taito license), (Taiwan), (Taiwan, Taito license), (USA) and (USA, Taito license). Roberto Zandona added several opcodes to FixEight (Europe). Alex Jackson found a few more FixEight (Europe) opcodes, by matching code in the interrupt routines with Batsugun. Alex Jackson correct FixEight V25 address map (the YM2151 and OKI6295 are at a different location than the other games). Decrypted all used opcodes and added EEPROMS for all countries; now the sound works [Andrew Jackson, David Haywood, Roberto Zandona]. Hooked up EEPROM and cleaned up the inputport for FixEight (no dips) [David Haywood]. Toaplan2 improvements: Figured out which bit controls V25 RESET in each game by comparing the 68000 code. Added a comment about fixeight's I/O map, which we'll have to determine once we start decrypting it. Put #ifndef USE_ENCRYPTED_V25S around some simulation crap that was hiding in fixeight's DRIVER_INIT. David Haywood fixed regressed flip screen support in Toaplan 2 games. Preliminary implementation of V25/V35 port output. David Haywood fixed Cocktail mode (Player 2) has no background images in all Toaplan2 sets [Alex Jackson]. Added NVRAM fixeight.nv. Changed parent description to 'FixEight (Europe)' and clone (bootleg) to 'FixEight (Korea, bootleg)'. Renamed (fixeightb) to (fixeightbl). + +- 22nd January 2011: Roberto Zandona - It required a lot more work is in the process of decoding the opcode without the presence of references in other games (kbash, dogyuun and vfife batsugun) and for the presence of an EEPROM. In the end, thanks to the joint work of myself, Haze in AWJ, we were able to implement the sound. The result so far has been the need to create a clone of the game for each supported country (I'm 14). This is because 'the EEPROM for each game is different and although generated by the code of the game, you can not activate that code without soldering in PCB (this is the lack of DSWs and Jumpers). In the event that through the values in the EEPROM is possible to vary other parameters of the game over the country, the implementation is incorrect. If there would be two alternatives: Add dump of EEPROM that you can be sure of its presence in the arcade, or implement some system that can reprogram the EEPROM (for example, simulating the presence of jumpers on PCB). We'll see. For now be satisfied with the sound. + +- 16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose. + +- 0.139u2: David Haywood fixed FixEight (bootleg) graphic glitches. + +- 0.135u1: David Haywood cleaned up Toaplan2 V25 support. Added V25 (16MHz) CPU2. + +- 0.133u1: Renamed (fixeighb) to (fixeightb). + +- 0.127u2: Brian Troha moved FixEight bootleg PCB layout down by the roms like the other layouts in the driver. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in FixEight. Changed VSync to 59Hz. + +- 0.113u2: Changed VSync to 59.410646 Hz. + +- 0.112: Stephane Humbert fixed Toaplan 2 driver to add controls for player 3 in FixEight (main set still remains unplayable). + +- 0.105u4: Fixed input in FixEight and clone. Removed 'Flip Screen' dipswitch in clone FixEight (bootleg). + +- 0.88: Quench fixed OKI banking in FixEight bootleg. Changed MSM6295 clock speed to 7575 Hz in FixEight. Changed 68000 CPU1 clock speed to 10MHz in FixEight (bootleg), MSM6295 to 5303 Hz and VSync to 60Hz. + +- 0.87u2: Tomasz Slanina added clone FixEight (bootleg). Turn on invunerability dipswitch to see an intro! + +- 27th September 2004: Guru - A very interesting Fix Eight bootleg arrived from eBay. + +- 0.74u2: Added FixEight (Toaplan 1992). + +- 0.36RC1: Quench added (Testdriver) FixEight. Not working. Sound MCU (type unknown) dump is missing. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 4.75 MB / 5 files / 2.05 zip + +$end + + + +$info=fixfreq +$mame + +DEVICE: + +Fixed-Frequency Monochrome Monitor + + +WIP: + +- 0.186: Changed description to 'Fixed-Frequency Monochrome Monitor'. + +- 0.154: Changed description to 'Fixed Frequency Monochrome Monitor'. + +- 0.151: Added 'FIXFREQ' device (video\fixfreq.c). + +$end + + + +$info=fjholden +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'FJ Holden' (Hankin 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.50 kb / 4 files / 5.07 zip + +$end + + + +$info=fkddz +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'Fengkuang Dou Dizhu' (Sealy 2004). Dumped OKI rom. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 4.50 MB / 3 files / 1.41 zip + +$end + + + +$info=fkddz2 +$mame +0.277 [little0] + +0.179 [Guru, dyq, Bnathan] + + +WIP: + +- 0.277: little0 added 'Fengkuang Dou Dizhu II' (Sealy 2006). Changed 'Crazy Dou Di Zhu II' to clone 'Jue Zhan Shanghai Tan'. Renamed (crzyddz2) to (jzst). + +- 0.180: Fixed VRender0 timers [Luca Elia]. Added new user1 rom and mahjong control. + +- 0.179: Guru, dyq and Bnathan added 'Crazy Dou Di Zhu II' (Sealy 2006). + +- 25th October 2016: Guru - Recently I completed the dump of Crazy Dou Di Zhu II (Sealy 2006) and Luca has done some work on it in MAME. It's now starting to do something... + +- 23rd December 2008: Guru - I've dumped Crazy Dou Di Zhu II. + +- 20th July 2008: Guru - Crazy Dou Di Zhu II arrived from China. This is a mahjong game, thanks to bnathan and dyq. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 14 MB / 4 files / 6.90 zip + +$end + + + +$info=fl7_3121 +$mame +0.174 [Ioannis Bampoulas, Roberto Fresca] + + +SETUP: + +- The first time you run the game, it will say 'POWER UP WAIT...DATA ERROR', press Key M (BET 1) and then Key 0 twice (BOOKS/STATS/SETUP). For further boots, just press BET 1 button. The real hardware boots straight due to electronic serial number protection. + +- To enter the Bookkeeping/Setup mode, press Key 0 (BOOKS/STATS/SETUP). Use Key R (RESET) to navigate between pages. Press Key 0 to exit the Bookkeeping mode. + + +WIP: + +- 0.284: Updated Cyberdyne Systems Flaming 7's technical notes about emulation status and Dallas ibutton serial number [Roberto Fresca]. + +- 0.283: Fixed colors in Flaming 7 (W4 Hardware, Red, White & Blue 7's + Hollywood Nights). Added new memory map. Added extra tilemap with scroll to support the graphics indicator. Added hopper device to all Flaming 7 family. Set hopper payment as default [Roberto Fresca, Grull Osgo]. Changed description to 'Flaming 7's (W4 Hardware, prg 5XXXX V6 01A, Red, White & Blue 7's + Hollywood Nights)'. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.175: Added new technical notes to Flaming 7. Added hand made electronic serial DS2401 dump, as a start of electronic serial number support. Connected the electronic serial DS2401 device to the proper PPI8255 (PC6) line [Roberto Fresca]. Hook up serial DS2401 EEPROM. Support DS2400-compatibility command 0x0F to read serial no (machine\ds2401.cpp). Promoted Flaming 7 to working: Correct DS2401 hookup on PIA 0 port C. Make serial number ROM to match our program ROM dump. Inputs could be improved. Get past the data error on empty NVRAM with book (0) and reset (R) buttons [Vas Crabb]. Changed parent description to 'Flaming 7 (W4 Hardware, Red, White & Blue 7's + Hollywood Nights)'. + +- 0.174: Ioannis Bampoulas and Roberto Fresca added 'Flaming 7 (Red, White & Blue 7's + Hollywood Nights)' (Cyberdyne Systems 199?). Inputs WIP. Added dipswitches. Also added descriptive notes and boot instructions. Documented the two customs graphics sets from the dumped game and some wire hacks and the DS2401 sillicon serial number device. Added proper machine driver and memory map. Added proper bipolar PROMs dumps [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 14 files / 49.6 zip + +$end + + + +$info=fl7_50 +$mame +0.175 [Ioannis Bampoulas, Roberto Fresca] + + +SETUP: + +- To initialize the game the first time, enter BOOKS/STATS/SETUP (Key 0), and advance through the menus with RESET key (key R). When finish press again BOOKS/STATS/SETUP (Key 0) to exit the setup mode. + + +WIP: + +- 0.284: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones Flaming 7's (50 bonus, GS01: American Gold, Star Sevens, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS02: Black Bart, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS03: Cash Cabaret, Wild West, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS04: Diamond Delight II, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS05: Diamond Double, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS06: Dream Catcher, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS07: Egyptian Gold, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS08: Flaming 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS09: Golden Treasure, Flaming 7's #2, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS10: Greenbacks, Lucky Shamrock, Red White & Blue 7's, Nevada Numbers), Flaming 7's (50 bonus, GS11: Harley Davidson Black, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS12: Harley Davidson White, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS13: Hollywood Nights, Dynamite Diamonds, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS14: House of Fury, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS15: Independence Day, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS16: Infinity, Diamond Doubles, Cherry Bonus, All Sevens), Flaming 7's (50 bonus, GS17: Jackpot Junction, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS18: Jokers Wild, Deuces Wild, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS19: Konocti Gold, Bar TNT, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS20: Midnight 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS21: Mighty Buffalo, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS22: Moolah, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS23: Moon Over SA, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS24: Sturgeon 7's, Native American Gold, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS25: Native Nickels, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS26: Native Nickels, Sun God, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS27: Palace of Riches, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS28: Phantom, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS29: Prospector's Gold, Red Hot Ice, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS30: Prospector's Gold, Red White & Blue 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS31: Red Hot Ice, Red White & Blue 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS32: Rising Star, Trophy Bucks, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS33: Rockin' Reels, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS34: Rockin' Reels, Rising Star, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS35: Rolling Thunder, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS36: Super Stars & Stripes, Sweethearts & Sevens, Star Sevens, Cherry Bonus), Flaming 7's (50 bonus, GS37: Sweethearts & Sevens, Diamonds 7's, Cherry Bonus, Nevada Numbers), Flaming 7's (50 bonus, GS38: Wild Thing, Jokers Wild, Cherry Bonus Wild, Nevada Numbers Wild) and Flaming 7's (50 bonus, GS39: Wild Fire, Diamonds 7's, Cherry Bonus, Nevada Numbers). Added handcrafted Dallas (ds2401_50.bin) iButton data to fl7_1000, fl7_2000, fl7_2k16, fl7_50, fl7_50_gs01, fl7_50_gs02, fl7_50_gs03, fl7_50_gs04, fl7_50_gs05, fl7_50_gs06, fl7_50_gs07, fl7_50_gs08, fl7_500, fl7_tw and fl7_twa. Removed the hack toward the accurate emulation. Renamed the device ROMs to DS1994L-F5. Added technical notes about DS1994 against DS2401 for Flaming 7's custom hardware. Updated Cyberdyne Systems Flaming 7's technical notes about emulation status and Dallas ibutton serial number [Roberto Fresca]. + +- 0.283: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones 'Flaming 7's (Cyberdyne Systems 7V5.00 (CB1000), 1000 bonus)' and 'Flaming 7's (Taiwanese Hardware, v6.5)'. Fixed clone Flaming 7 (Taiwanese Hardware, unknown version) reels graphics. Removed the unused second PROMs region to Flaming 7's custom sets. Fixed reels scroll for extended 12-tiles symbols. Added proper screen update. Added extra tilemap with scroll to support the graphics indicator. Created proper flaming7 video start. Added hopper device to all Flaming 7 family. Set hopper payment as default. Added more documentation, rearranged sets and descriptions [Roberto Fresca, Grull Osgo]. Changed parent description to 'Flaming 7's (Cyberdyne Systems 7V5.00 (CYB1092), 50 bonus)' and clones (Custom Hardware, Egyptian Gold, 2000 Bonus) to 'Flaming 7's (Cyberdyne Systems 7V5.00 (CYB1092), 2000 bonus, Egyptian Gold edition)', (Custom Hardware, Main, 2000 Bonus) to 'Flaming 7's (Cyberdyne Systems 7V5.00 (CYB1092), 2000 bonus)', (Custom Hardware, Main, 500 Bonus) to 'Flaming 7's (Cyberdyne Systems 7V5.00 (CB500), 500 bonus)' and (Taiwanese Hardware, unknown version) to 'Flaming 7's (Taiwanese Hardware, v7.3)'. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.176: Reverse-engineer protection to bypass the requested serial number - Games now playable. The iButton device still needs to be hooked. Promoted these games to working with their correspondent flags. Added tech notes, comments and instructions to boot the machine for first time [Roberto Fresca]. + +- 0.175: Ioannis Bampoulas and Roberto Fresca added Flaming 7 (Custom Hardware, Main, 50 Bonus) and clones Flaming 7 (Custom Hardware, Main, 500 Bonus), Flaming 7 (Custom Hardware, Main, 2000 Bonus), Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) and Flaming 7 (Taiwanese Hardware, unknown version). Added support for Cyberdyne System's Flaming 7's (custom hardware). Split a new machine driver from the W4 hardware version, and decoded the custom graphics. Need proper bipolar PROMs dumps. Decrypted the graphics ROMs & fixed the gfxdecode. Fixed the bipolar PROM load. Also improved both graphics banks colors. Graphics Bank 1 is color-accurate. Added some technical notes about the missing extra layer for bonus graphics with the related VRAMused range. Dedicated inputs + dipswitch bank [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 5 files / 46.2 zip + +$end + + + +$info=flagrall +$mame +0.171 [Nosunosu, ShouTime, David Haywood] + + +WIP: + +- 0.220: Implemented VRAM access toggle behavior. Implemented sprite limitation per frame. Correct VRAM flip-flop behavior. Converted screen parameters into raw format. Added Hardware notes [cam900]. Changed VSync to 49.603175 Hz. + +- 0.178: '96 Flag Rally needs START1 hooked up for the continue feature, even if it isn't used to start the game [David Haywood]. + +- 0.171: Nosunosu, ShouTime and David Haywood dumped/added ''96 Flag Rally' ( 199?). Note: Clocks and refresh rate etc. have NOT been verified. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 5.25 MB / 14 files / 1.64 zip + +$end + + + +$info=flamegun +$mame +0.102u4 [Guru, smf] + + +WIP: + +- 0.233: Changed description to 'Flame Gunner (Export)'. + +- 0.178: Added CAT702 protection key. + +- 0.133u1: Renamed (flameguj) to (flamegunj). + +- 0.127u1: Aaron Giles fixed debugger/cheat system upper case CPU tag of MAIN doesn't work for Flame Gunner. + +- 0.102u4: Guru added smf added 'Flame Gunner' (GAPS Inc. 1999) and clone (Japan). + +- 11th December 2005: R. Belmont - Beats me, but thanks to Guru for this tasty new dump. It doesn't work in MAME (yet), but it runs nicely in ZiNc - here's some 1024x768 OpenGL shots. + +- 31st August 2005: Dumping Project - Randy have won a Tecmo 'Flame Gunner'. + +- 17th June 2005: Guru - Flame Gunner arrived from Japan. + +- 4th April 2005: Dumping Project - Our Japanese contact bought a Tecmo 'Flame Gunner'. + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 50 MB / 15 files / 28.7 zip + +$end + + + +$info=flamegung +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'Flame Gunner (VER 1.40G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +CHD: 61.3 MB (Compressed: 33.8) + +$end + + + +$info=flash_l2 +$mame +0.154 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.222: Changed description to 'Flash (Williams, L-2)' and clones (L-1) to 'Flash (Williams, L-1)' and (T-1) Ted Estes to 'Flash (Williams, T-1) Ted Estes'. + +- 0.154: Added 'Flash (L-2)' (Williams 1979). + +- 0.141u1: Miodrag Milanovic added 'Flash (L-1)' (Williams 1979) and clone 'Flash (T-1) Ted Estes'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 5.97 zip + +$end + + + +$info=flashgal +$mame +0.36b3 [Nicola Salmoria] + + +Bugs: + +- If you die, sometimes sounds will play. Jonemaan (ID 00497) + + +WIP: + +- 0.197: f205v added PLDs ($0, 200 - pal12l6.4m and pal12l6.5n). + +- 0.184: Corrado Tomaselli and The Dumping Union added clone Flashgal (set 1, Kyugo logo). + +- 0.133u1: Renamed (flashgla) to (flashgala). + +- 0.104u2: Fixed rom names. + +- 0.84u5: f205v added clone Flashgal (set 2). Changed parent description to 'Flashgal (set 1)'. + +- 0.67: Changed description to 'Flashgal'. + +- 0.61: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b3: Added dipswitches 'Bonus Life' and 'Allow Continue'. + +- 0.36b3: Nicola Salmoria added 'Flash Gal' (Sega 1985). + +- 10th August 1999: Nicola added Flashgal and Airwolf / Sky Wolf to the Taitos84 driver. + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 189.4 kb / 25 files / 86.4 zip + +$end + + + +$info=flashgdn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.252: Added actual sound CPU ROM (baddump) for clone Cosmic Flash [Osso]. + +- 0.213: IPDB added clone Flash Gordon (French Vocalizer sound). + +- 0.186: Osso added missing ROM dump for clone Flash Gordon (prototype rev. 1). + +- 0.141u1: Miodrag Milanovic added 'Flash Gordon' (Bally 1981) and clones (French), (prototype rev. 1), (prototype rev. 2), (Vocalizer sound) and Cosmic Flash. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 16 kb / 4 files / 11.3 zip + +$end + + + +$info=flashgun +$mame +0.282 [Juan Romero, ClawGrip] + + +WIP: + +- 0.282: Juan Romero and ClawGrip added 'Flash Gun' (Itisa 1986). Note: The game projects "clay pigeons" (really just white light spots) on a fixed Surface with a painted landscape, moving them with a combination of lenses and motors, and then the player shoots at them with a lightgun (there are two rifles, it's a two players game). More info: https://www.recreativas.org/flash-gun-2404-itisa-electronics. + +- 4th October 2025: Recreativas.org - Flash Gun is a clay pigeon shooting simulator for one or two players manufactured by Itisa Electronics. The game consists of a screen on which the targets to be shot are projected. Two clay pigeons are launched simultaneously and each player has two shots per turn and an overall time limit per game, which can be extended by achieving a certain score. The screen measured 180x180 cm. Flash Gun was released in June 1986. The game also had two variants for two-player mode: Simultaneous: each player has two shots per turn and both players can shoot simultaneously at any of the targets that appear. The game identifies who has hit each shot and awards the corresponding score. Alternative: In this mode, the first player can shoot at both targets and also has two shots. After this sequence of play, two new targets appear for player 2, and so on alternately until the game time runs out. In addition to electromechanical components, the Flash Gun machine incorporated a CPU board, memory and EPROM. The processor controls the mirrors that project the targets, defining a random trajectory, as well as producing sound effects (such as the launch and breakage of the targets) and displaying scores. The Flash Gun arcade machine was presented at specialized arcade fairs held in 1986, and again in 1987 with improvements to the game. The dimensions of Flash Gun are 104x140x52 cm, with a screen measuring 180x180 cm. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 8 kb / 1 files / 4.18 zip + +$end + + + +$info=flashman +$mame +0.218 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.218: Osso added 'Flashman' (Sport Matic 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 3 files / 11.2 zip + +$end + + + +$info=fldragon +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Flash Dragon (alternate set). Added missing audiocpu roms ($0, 2000) to parent set. + +- 0.154: Added 'Flash Dragon' (Playmatic 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 26 kb / 4 files / 12.4 zip + +$end + + + +$info=flicker +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.271: Don't log messages about NOP aliases for the 4004 (the Linux/4004 firmware uses these for instrumentation points) (mcs40\mcs40.cpp) [Vas Crabb]. + +- 0.239: Fixed a couple of mistakes [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. Fix for ambiguous call to overloaded function when using MSVC (mcs40\mcs40.h) [smf]. + +- 0.199: Cleaner boilerplate (mcs40\mcs40.h) [Vas Crabb]. + +- 0.197: Get rid of more uses of inefficient output methods [Vas Crabb]. + +- 0.193: MCS-40 is paged [Vas Crabb]. + +- 0.188: Rewrote 4004 core and disassembler: Renamed to MCS-40. Emulated 8-clock instruction cycle, interruptible at any point. Converted TEST input to an input line. Added SYNC and CM output lines. Added support for 4040 CY output, logical operations, extended registers, ROM banking and disassembly. Made I/O space mapping more flexible to support the variety of peripherals available. Notable missing features are 4040 interrupt and halt, and "program memory" space. Added save state support. Removed NVRAM - it's unlikely a dynamic PMOS RAM would be battery-backed. Hook up the rest of the inputs (operator adjustments). React to input changes on test line. Added notes. Re-implemented I/O based on how hardware actually works. Correct RAM size. Hooked up playfield lamp outputs - this really needs PWM [Vas Crabb]. Added 'Balls', 'Straight', 'Add-A-Ball', 'Replay', 'Match', '15K'-'110K' configuration. + +- 0.155: Minor cleanups and notes [Robbbert]. + +- 0.149u1: Modernized i4004 CPU core [Wilbert Pol]. + +- 0.147u2: Converted Flicker pinball system to derived classes. Small cleanup [Robbbert]. + +- 0.147u1: Replaced temporary beeper sound with Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav) in Flicker. Added generic set of Pinball mechanical sounds. Added NVRAM and notes [Robbbert]. Changed description to 'Flicker (prototype)'. + +- 0.147: Added remaining inputs to Flicker, some notes, sound (of sorts) and marked as working. Added standard buttons. Fixed coins [Robbbert]. Added 1 Player, 1x coin slot and Beep sound. Added 'Coinage' dipswitch. + +- 0.141u1: Miodrag Milanovic added 'Flicker (Prototype)' (Nutting Associates 1974). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 kb / 1 files / 962 zip + +$end + + + +$info=flicky +$mame +0.34b1 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Flicky and clones: Background items lag. zaxxon (ID 05851) + + +WIP: + +- 0.264: Bisboch added clone Flicky (128k Version, 315-5051, larger roms, newer). Changed description of clones (128k Version, 315-5051, larger roms) to 'Flicky (128k Version, 315-5051, larger ROMs)' and (128k Version, 315-5051, larger roms, newer) to 'Flicky (128k Version, 315-5051, larger ROMs, newer)'. + +- 0.259: Caius added clone Flicky (64k Version, on Up'n Down boardset, set 2). Note: Converted from and running on an original Up n' Down board, with a bootleg piggyback board with standard Z80 + PROM and PAL. Fixed rom names for clone Flicky (64k Version, 315-5051, set 1). Changed parent description to 'Flicky (64k Version, on Up'n Down boardset, set 1)'. + +- 0.201: Jon H. and The Dumping Union added clone Flicky (64k Version, on Up'n Down boardset). + +- 21st July 2018: Smitdogg - Jon H. dumped a Flicky PCB that appears to be an undumped Bally Midway version and sent it to us. + +- 0.181: System11 added clone Flicky (128k Version, 315-5051, larger roms). Changed description of clones (64k Version, System 1, 315-5051, set 1) to 'Flicky (64k Version, 315-5051, set 1)', (64k Version, System 1, 315-5051, set 2) to 'Flicky (64k Version, 315-5051, set 2)', (128k Version, System 2, 315-5051) to 'Flicky (128k Version, 315-5051)' and (128k Version, System 2, not encrypted) to 'Flicky (128k Version, not encrypted)'. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.144u4: hap fixed Z80 PIO issues causing missing music in Flicky (128k Versions). + +- 0.144: Tafoid fixed up the Flicky and clones dipwitches after a fair amount of playtesting. Also, added some specific set notes related to oddness/differences observed. + +- 0.130u3: Renamed (flicks1) to (flickys1) and (flicks2) to (flickys2). + +- 26th August 2007: Mr. Do - Way back when Anoid sent in the Bally/Midway bezel, it had instructions for Flicky on it, but I neglected to add them. This is now fixed. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.115u3: Corrado Tomaselli added clones Flicky (64k Version, System 1, 315-5051, set 2) and (128k Version, System 2, not encrypted). Changed parent description to 'Flicky (128k Version, System 2, 315-5051)' and clone (315-5051, 64k Ver.) to 'Flicky (64k Version, System 1, 315-5051, set 1)'. + +- 29th May 2007: Corrado Tomaselli dumped Flicky (64k Version, System 1, 315-5051, set 2) and (128k Version, System 2, not encrypted), PCBs not working. + +- 0.113u3: Changed description to 'Flicky (315-5051, 128k Ver.)' and clone (64k Ver.) to 'Flicky (315-5051, 64k Ver.)'. + +- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Flicky (sharply vectored by Zorg). + +- 0.58: Added dipswitches 'SW 0 Read From' and 'Unused SW 0-1'. + +- 0.56: Split all 16kb gfx1 roms into 8kb roms. Added 'Country' dipswitch. Changed description to 'Flicky (128k Ver.)' and clone (set 2) to 'Flicky (64k Ver.)'. Renamed (flicky2) to (flickyo). + +- 0.34b3: Juan Carlos Lorente added high score saving to Flicky. + +- 0.34b2: Nicola Salmoria added clone Flicky (set 2). Changed parent description to 'Flicky (set 1)'. + +- 0.34b1: Nicola Salmoria added 'Flicky' (Sega 1984). + +- 13th January 1998: Gary Walton dumped Flicky (128k Version, System 2, 315-5051). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 120.2 kb / 12 files / 55.2 zip + +$end + + + +$info=flight2k +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Flight 2000' (Stern 1980) and clone Gamatron. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 5 files / 9.06 zip + +$end + + + +$info=flipjack +$mame +0.146u1 [Yohji, Mr. CAST, Smitdogg, The Dumping Union, hap, Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Reimplemented video using CRT controller row update method. Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees. Modernized interrupts and cleaned up code [AJR]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.146u3: Small driver cleanup [hap]. + +- 0.146u1: Yohji, Mr. CAST, Smitdogg, The Dumping Union, hap and Angelo Salese added 'Flipper Jack' (Jackson Co., Ltd. 1983?). Added start buttons and P1 launch button function. Added banking. Added layer enable - Game now playable. Hooked up cram (PALETTE_INIT) and cleanup. Fixed extra lives dipswitch [hap]. Attempt to fix colors [Angelo Salese]. Documented dipswitch settings & pinout for Flipper Jack as per manual [Brian Troha]. + +- 16th May 2012: Smitdogg - The streak of win continues with the acquisition of Flipper Jack, an extremely rare mid 80's game. It looks like it's a video pinball joint effort from the relatively unknown Jackson and the relatively known Falcon. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 72.2 kb / 10 files / 29.4 zip + +$end + + + +$info=flipmaze +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Flip Maze (V2.04J 1999/09/02 20:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.130u1: Olivier Galibert and David Haywood added 'Flip Maze (V2.04J)' (Taito/Moss 1998). + +- 12th March 2009: Guru - Flip Maze (Taito G-Net card) arrived from Japan. + + +Recommended Games (Logic) + + +CHD: 39.1 MB (Compressed: 23.4) + +$end + + + +$info=flipshot +$mame +0.35b10 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.280: Changed description to 'Flip Shot'. + +- 0.140u1: Johnboy added correct p1 rom to Battle Flip Shot. + +- 0.138u3: Johnboy marked P1 in Battle Flip Shot as BAD_DUMP. + +- 0.35b10: Added 'Battle Flip Shot' (Visco 1998). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 7.25 MB / 6 files / 2.16 zip + +$end + + + +$info=floppy_3_dsdd +$mame + +DEVICE: + +3" double-sided floppy drive + + +WIP: + +- 0.270: Changed description to '3" double-sided double density floppy drive'. + +- 0.186: Changed description to '3" double-sided floppy drive'. + +- 0.184: Added '3" double sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_3_dsqd +$mame + +DEVICE: + +3" double-sided quad density floppy drive + + +WIP: + +- 0.270: Added '3" double-sided quad density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_3_dssd +$mame + +DEVICE: + +3" double-sided single density floppy drive + + +WIP: + +- 0.270: Added '3" double-sided single density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_3_ssdd +$mame + +DEVICE: + +3" single-sided floppy drive + + +WIP: + +- 0.270: Changed description to '3" single-sided double density floppy drive'. + +- 0.186: Changed description to '3" single-sided floppy drive'. + +- 0.184: Added '3" single sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_3_sssd +$mame + +DEVICE: + +3" single-sided single density floppy drive + + +WIP: + +- 0.270: Added '3" single-sided single density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_35_dd +$mame + +DEVICE: + +3.5" double density floppy drive + + +WIP: + +- 0.144: Added '3.5 double density floppy drive' device (imagedev\floppy.c). + +$end + + + +$info=floppy_35_ed +$mame + +DEVICE: + +3.5" extended density floppy drive + + +WIP: + +- 0.184: Added '3.5" extended density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_35_hd +$mame + +DEVICE: + +3.5" high density floppy drive + + +WIP: + +- 0.184: Added '3.5" high density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_35_ssdd +$mame + +DEVICE: + +3.5" single-sided double density floppy drive + + +WIP: + +- 0.184: Added '3.5" single-sided double density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_dd +$mame + +DEVICE: + +5.25" double density floppy drive + + +WIP: + +- 0.184: Added '5.25" double density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_hd +$mame + +DEVICE: + +5.25" high density floppy drive + + +WIP: + +- 0.184: Added '5.25" high density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_qd +$mame + +DEVICE: + +5.25" quad density floppy drive + + +WIP: + +- 0.261: Removed '5.25" quad density 16 hard sector floppy drive' device. + +- 0.259: Added '5.25" quad density 16 hard sector floppy drive' device (imagedev\floppy.cpp). + +- 0.184: Added '5.25" quad density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_sd +$mame + +DEVICE: + +5.25" single density floppy drive + + +WIP: + +- 0.184: Added '5.25" single density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_sd_35t +$mame + +DEVICE: + +5.25" double-sided single density 35-track floppy drive + + +WIP: + +- 0.186: Changed description to '5.25" double-sided single density 35-track floppy drive'. + +- 0.184: Added '5.25" single density 35-track floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_ssdd +$mame + +DEVICE: + +5.25" single-sided double density floppy drive + + +WIP: + +- 0.184: Added '5.25" single-sided double density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_ssqd +$mame + +DEVICE: + +5.25" single-sided quad density floppy drive + + +WIP: + +- 0.184: Added '5.25" single-sided quad density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_sssd +$mame + +DEVICE: + +5.25" single-sided single density floppy drive + + +WIP: + +- 0.184: Added '5.25" single-sided single density floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_sssd_35t +$mame + +DEVICE: + +5.25" single-sided single density 35-track floppy drive + + +WIP: + +- 0.184: Added '5.25" single-sided single density 35-track floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_525_vtech +$mame + +DEVICE: + +5.25" single-sided single density VTECH floppy drive + + +WIP: + +- 0.233: Added '5.25" single-sided single density VTECH floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_8_dsdd +$mame + +DEVICE: + +8" double-sided double density floppy drive + + +WIP: + +- 0.186: Changed description to '8" double-sided double density floppy drive'. + +- 0.184: Added '8" double density double sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_8_dssd +$mame + +DEVICE: + +8" double-sided single density floppy drive + + +WIP: + +- 0.186: Changed description to '8" double-sided single density floppy drive'. + +- 0.184: Added '8" single density double sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_8_ssdd +$mame + +DEVICE: + +8" single-sided double density floppy drive + + +WIP: + +- 0.186: Changed description to '8" single-sided double density floppy drive'. + +- 0.184: Added '8" double density single sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_8_sssd +$mame + +DEVICE: + +8" single-sided single density floppy drive + + +WIP: + +- 0.186: Changed description to '8" single-sided single density floppy drive'. + +- 0.184: Added '8" single density single sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=floppy_connector +$mame + +DEVICE: + +Floppy drive connector abstraction + + +WIP: + +- 0.221: Removed 'PC FDC (AT)' and 'PC FDC (XT)' device. + +- 0.186: Changed description to 'PC FDC (AT)' and 'PC FDC (XT)'. + +- 0.185: Added 'PC FDC AT' and 'PC FDC XT' device (machine\pc_fdc.cpp). + +- 0.144: Added 'Floppy drive connector abstraction' device (imagedev\floppy.c). + +$end + + + +$info=floppy_twiggy +$mame + +DEVICE: + +5.25" twiggy drive + + +WIP: + +- 0.285: Added '5.25" twiggy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=flopsnd +$mame + +DEVICE: + +Floppy sound + + +WIP: + +- 0.165: Added 'Floppy sound' device (imagedev\floppy.c). + +$end + + + +$info=flower +$mame +0.125u9 [InsideOutBoy] + +0.125u8 [?] + +0.62 [InsideOutBoy, David Haywood, Stephane Humbert] + + +WIP: + +- 0.278: Team Japump added clone Flower (Japan). Note: Dumped a Sega/Alpha version of Flower and found program ROM matches Komax version. Correct sound CPU ROM location and marked version with modified program ROM as a possible bootleg [Nekoziman]. Tabulated the system definitions again [Vas Crabb]. Fixed rom name. Changed description of clone 'Flower (Japan)' to 'Flower (Japan, bootleg?)'. Renamed (flowerj) to (flowerjb). + +- 0.270: Added MACHINE_SUPPORTS_SAVE flag, slightly lower quantum [hap]. + +- 0.258: Overclock CPU again. TODO: CPU speed is probably wrong. The pacing is fine at 3.072MHz, but then the game locks up sometimes. Or is the cause elsewhere? [hap]. Changed Z80 CPU1/2/3 clock speeds to 4608000 Hz. + +- 0.257: Removed unneeded vblank IRQ trampoline [hap]. + +- 0.256: VBLANK interrupt modernization. Assume CPUs are 3MHz instead of 4.6MHz and vblank rissing edge is IRQ set, latch falling edge is IRQ clear [hap]. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Safer intermediate sound mixer buffer size (misc\flower_a.cpp) [hap]. + +- 0.239: Replaced hardcoded tags to region pointers. Fixed some sound/cocktail mode behaviors. Use tilemap_t for text layer. Added notes for hardware and unknown sound register writes. Added sound I/O register value for debug purpose. Fixed initializing behavior. Use shorter/correct type values. Fixed spacings. Fixed GFX ROM naming. Reduced unnecessary values/pointers and use STRUCT_MEMBER for save values. Fixed Volume LUT ROM accessing. Added notes (audio\flower.cpp) [cam900]. + +- 0.226: Update audio\flower.c to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\flower.c) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.192: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. Changed visible area to 288x224, fixes left-most columns (inside the big ship). Background layers actually had reversed priority (outside and inside the big ship). Fixed all outputs. Added third Z80, sprite shrink feature, flip screen and other stuff. Fixed zoom points for 32x32 sprites. Actually using Namco xtal so most likely runs at 60.606060. Fixed various video bugs along the way (most notable one is the priority at the last stage of a loop). Rewrote custom sound device [Angelo Salese]. Added guessed clock() for 'Flower Custom Sound' [hap]. Added Z80 (4608000 Hz) CPU3 and 'Flower Custom Sound'. + +- 0.186: Scroll, inputs and sprites. Added sprite sizes [Angelo Salese]. Changed visible area to 272x224. Added 2x Players, 3x buttons and 1x coin slot. Added dipswitches 'Energy Decrease', 'Invulnerability (Cheat)', 'Keep Weapons When Destroyed', 'Difficulty', 'Shot Range', 'Lives', 'Coinage', 'Cabinet', 'Demo Sounds' and 'Bonus Life'. + +- 0.178: Some work towards Flower driver [Angelo Salese]. + +- 0.172: Removed Flower driver by insideoutboy due to unresolved licensing (replaced with skeleton containing ROM loading only) [David Haywood]. + +- 0.154: Changed 'Flower Custom Sound' to 'Flower Audio Custom'. + +- 0.151: Reverted to 8-way Joystick for now [hap]. + +- 0.150: Joystick is 4-way [hap]. + +- 0.149u1: Added 'Flower Audio Custom' device (audio\flower.c). + +- 0.149: Modernized Flower sound device [Osso]. Changed 'Flower Custom' to 'Flower Custom Sound'. + +- 0.145u8: hap fixed ADDRESS_MAP regression (black screen) in Flower. + +- 0.143u3: hap further improved Flower interrupts, sound driver and fixed most of the hanging notes by adding channel effects. Changed Z80 CPU1/2/3 clock speeds to 4608000 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Flower. + +- 0.138u1: Changed description to 'Flower (US)' and clone (Sega/Alpha) to 'Flower (Japan)'. Renamed (flowers) to (flowerj). + +- 0.129u4: Changed 'Custom' sound to 'Flower Custom'. + +- 0.126u4: Brian Troha added edge connector pinout info to the Flower driver. + +- 0.126u2: David Haywood merged CPU0 and 1 memory maps in Flower, improved interrupt generation. This fixes starting a game doesn't always register. + +- 0.125u9: Couriersud added state saving for Flower. Renamed (flower) to (flowers) and (flowerk) to (flower). + +- 0.125u8: Brian Troha fixed Flower dipswitches and added DIP locations. Added dipswitches 'Energy Decrease', 'Enemy Bullets', 'Demo Sounds' and 'Keep Weapon Items When Destroyed'. Changed clone (bootleg) to parent 'Flower (Sega/Alpha)' and 'Flower' to clone 'Flower (Komax)'. Renamed (flower) to (flowerk) and (flowerbl) to (flower). + +- 0.123u1: Zsolt Vasvari removed color tables from Flower. Added RESNET color computations where appropriate. + +- 0.89u3: Bryan McPhail fixed remaining GFX issues in Flower. + +- 0.89u1: Bryan McPhail fixed colours in Flower. Added all proms and user1 roms from clone Flower (bootleg) to Flower. Fixed gfx1/2/3 rom loading and palettesize to 256 colors. + +- 0.88u5: Added clone Flower (bootleg). + +- 0.82: Some cleanups to Flower driver [Pierpaolo Prazzoli]. + +- 0.75: Changed the Z80 CPU3 periodic interrupt from 120 to 90. + +- 11th October 2003: R. Belmont adjusted the Flower tempo. + +- 14th November 2002: Tomasz Slanina added graphics zooming to the Flower driver. + +- 0.62: Added Flower (Komax 1986). TODO: Cleanups. Colors, probably missing proms. Fix sound. Improve interrupts. Sprite flipping is incorrect for one of the enemies so its probably wrong. Screenshots look like the game has sprite zooming. + +- 29th October 2002: Stephane Humbert fixed one unknown dipswitch in the Flower driver. + +- 28th October 2002: Nicola Salmoria added preliminary sound emulation to Flower, but it's not perfect and it crashes sometimes. + +- 27th October 2002: David Haywood updated InsideOutBoy's old Flower driver and fixed the sprites in it, although it's still missing sound emulation and colors. Stephane Humbert fixed the inputs and dipswitch settings in it. + +- 4th July 1998: Dumped Flower. Uses three Z80 CPU's. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 202 kb / 21 files / 72.4 zip + +$end + + + +$info=flower_sound +$mame + +DEVICE: + +Flower Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to misc\flower_a.cpp. + +- 0.192: Added 'Flower Custom Sound' device (audio\flower.c). + +- 0.154: Changed 'Flower Custom Sound' to 'Flower Audio Custom'. + +- 0.129u4: Changed 'Custom' sound to 'Flower Custom'. + +$end + + + +$info=flsbeats +$mame +0.205 [twistedsymphony, R. Belmont] + + +WIP: + +- 0.278: Hookup DSB2 MPEG device [Angelo Salese]. Added MC68000 (8MHz) CPU3 and 'Sega 68k-based Digital Sound Board 2' sound. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.249: Removed unused legacy logging functions [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: twistedsymphony and R. Belmont added 'Flash Beats' (Sega 1998). Added TE7752 I/O Expander device. Added the other Sega I/O chip [AJR]. + +- 2nd December 2018: Smitdogg - twistedsymphony sent us a dump of his Sega Flash Beats machine. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 35.1 MB / 12 files / 29.8 zip + +$end + + + +$info=flshback +$mame +0.278 [James Wallace, BuyItFixIt] + + +WIP: + +- 0.278: James Wallace and BuyItFixIt added 'Flashback' ("ACE 1982?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 8 files / 9.25 zip + +$end + + + +$info=flstory +$mame +0.37b9 [Nicola Salmoria, Takahiro Nogi, Chris Moore] + +0.36b3 [Testdriver] + + +Artwork available + + +DEBUG MODE: + +- When "Debug Mode" dipswitch is ON, keep IPT_SERVICE1 ('9') pressed to freeze the game. Once the game is frozen, you can press IPT_START1 ('5') to advance 1 frame, or IPT_START2 ('6') to advance 6 frames. When "Continue" dipswitch is ON, you can only continue in a 1 player game AND when level (0xe781) is between 8 and 98 (included). + + +Bugs: + +- flstory, flstoryj: PCB capture footage for reference. TremiRodomi (ID 08632) + +- No sound in final round. sasuke (ID 07981) + + +WIP: + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp). Fixes MSM5232 tone duration is longer in MAME [Yaei, TremiRodomi]. + +- 0.253: Changed description of clone (Japan) to 'The FairyLand Story (earlier)'. Renamed (flstoryj) to (flstoryo). + +- 0.216: Added DIP locations [Guru]. Added 'Unused' dipswitch. + +- 0.187: Use new 68705 image that includes the bootstrap code [ShouTime, brizzo]. Replaced AY-3-8910A sound with YM2149. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.125u7: Corrado Tomaselli verified clocks and adjusted sound volumes in Fairyland Story. Changed M68705 CPU3 clock speed to 3072000 Hz. + +- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.101u4: Aaron Giles fixed Fairyland Story stays at blue screen. Nicola Salmoria improved video rendering and fixed graphics corruption on the final level of Fairyland Story. + +- 26th October 2005: Nicola Salmoria - Check the final level of Fairyland Story ending on MamEnd. The background graphics are quite obviously broken in the top left corner! Strange that nobody reported this bug. Anyway, I've fixed it now. I've also been studying what the MCU does in that game, and the programmers made some interesting choices. First of all, the MCU can return data stored in its internal ROM. This is done with short tables that are needed at the beginning of a level, and when you die. More interestingly, the text needed for the continue screen is stored there, and since you can't continue until level 8, it would take some time for a bootlegger to notice the problem. Even more interestingly, the endgame text is stored there, so one would have to play all the 101 levels to get to the protection. Another wicked part of the MCU protection is that before action starts in a level, the game takes three bytes, performs complicated calculations on them to convert them into an 8-byte number passed to the MCU, and the MCU then performs more complicated calculations, recovers the original bytes and sends them back. A lot of work to essentially do nothing. Finally, during the final level, the MCU is used to calculate and update the trajectory of the dragon's fireballs. Without the MCU, the dragon doesn't fire. I just have to wonder: Why bother? How many people would have reached the final level in the arcades? And would bootleggers have bothered anyway? Figure some player going to the arcade owner and asking for her quarter back because the ending was too easy. + +- 0.84u6: Added 'Leave On' dipswitch. + +- 0.59: Added dipswitches 'Lives', 'Debug Mode', 'Allow Continue' and 'Coin Slots'. + +- 9th January 2002: Uki fixed a few graphics glitches in The Fairyland Story. + +- 0.57: MSM5232 sound emulator [Jarek Burczynski, Hiromitsu Shioya]. MSM5232 support in Fairy Land Story [Jarek Burczynski]. Added MSM5232 (2MHz) and DAC sound. Added dipswitches 'Flip Screen' and 'Cabinet'. + +- 7th December 2001: Uki improved the Fairyland Story emulation. + +- 30th November 2001: Uki converted the Fairyland Story / Onna Sanshirou driver to tilemaps and fixed some palette and sound problems. + +- 21st October 2001: Jarek Burczynski sent in a MSM5232 sound chip emulator (thanks to CAB), adding music to Fairy Land Story and adding one missing sound effect to Buggy Challenge. + +- 0.37b9: Nicola Salmoria added 'The FairyLand Story' (Taito 1985) and clone The FairyLand Story (Japan). + +- 27th October 2000: Nicola Salmoria and Takahiro Nogi further fixed some Fairyland Story sprite problems. + +- 24th October 2000: Takahiro Nogi fixed some sprite bugs in Fairyland Story. + +- 0.36RC2: Added clone (Testdriver) The FairyLand Story (Japan). + +- 0.36b3: Chris Moore added (Testdriver) The FairyLand Story. Known issues: The 68705 doesn't pass the startup checksum test (causing "BAD HW"). This is patched by changing one unused ROM byte to make it calculate the checksum the main CPU expects. Possibilites: 1) The cpu<->mcu interface is wrong, 2) the 68705 dump is bad and 3) the 68705 program is for a different version of the main program. Anyway, the 68705 isn't returning the expected data and the program hangs when you start a game. Sound communication not understood. Sound section also has a MSM5232. + +- 20th October 2000: Gareth Hall added the correct MCU dump to the Fairyland Story driver, which is now playable. + +- 19th August 1999: Nicola added the 68705 image to Fairyland Story, and the attract mode and intro now work, but it hangs when a game is started. + + +LEVELS: 101 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 194 kb / 14 files / 83.8 zip + +$end + + + +$info=flyball +$mame +0.143u8 [Siftware] + +0.58 [Stefan Jokisch] + + +Bugs: + +- flyball, flyball1: Manufacturer fix. Stiletto (ID 06069) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.224: Added netlist sound to Flyball (https://youtu.be/AaVw4egRCRc). Note: Flyball entirely lacked audio in MAME, with not even recorded samples available [Ryan Holtz, Osso]. Use raw parameters for screen timing [AJR]. Added 'Netlist Sound Device'. Changed VSync to 60.114504 Hz. Added adjuster 'Bat Volume' and 'Main Volume'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.160: Osso enabled save state support in Flyball. + +- 0.155: Controls for Batter and Pitcher are intertwined [hap]. Only descramble ROM once at startup [Alex Jackson]. + +- 0.146: hap fixed Flyball ioport regression. + +- 0.143u8: Siftware added Flyball (rev 2). Changed 'Flyball' to clone 'Flyball (rev 1)'. Renamed (flyball) to (flyball1). + +- 0.135u2: Fabio Priuli added driver data structs to Flyball. + +- 0.128u4: Luigi30 changed Flyball CPU clock to a #defined crystal. Added DIP locations. + +- 0.79u1: Cleaned up Flyball driver [Aaron Giles]. Fixed cpu1 roms addresses. + +- 0.58: Stefan Jokisch added Flyball (Atari 1976). + +- 4th February 2002: Stefan Jokisch sent in a driver for Flyball. + +- 24th August 1998: Dumped Flyball (rev 1). + + +LEVELS: 1 (endless) + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 7 kb / 14 files / 5.99 zip + +$end + + + +$info=flyboy +$mame +0.36b8 [Zsolt Vasvari] + +0.31 [Brad Oliver] + + +Artwork available + + +WIP: + +- 23rd October 2006: 3D ARCADE - New 3D cabinet model for Fast Freddie from BTribble. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Fast Freddie bezel. + +- 0.82: MASH simulated protection in Fly-Boy so the original version works. + +- 0.36b9: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 0.36b8: Zsolt Vasvari added Fly-Boy (Kaneko 1982). Changed 'Fly-Boy (bootleg?)' to clone 'Fly-Boy (bootleg)'. Renamed (flyboy) to (flyboyb). + +- 21st October 1999: Zsolt Vasvari added the original Fly-Boy romset to the driver. + +- 0.34RC2: Known issues: Cocktail mode doesn't work in Fly-Boy. This seems a problem with the original. + +- 0.34b1: Added color PROMs ($0, 100, 200). + +- 0.33: Fixed colors in Fast Freddie (sorry... this slipped by in 0.33 final). + +- 0.33b3: Zsolt Vasvari added accurate colors to Fast Freddie/Fly-Boy. Fixed gfx rom loading. + +- 0.31: Brad Oliver added 'Fly-Boy' (Kaneko 1982). Zsolt Vasvari added clone Fast Freddie (Atari 1982). Known issues: Cocktail mode doesn't work in Fly-Boy. This seems a problem with the original. + +- 6th January 1998: Kevin Klopp dumped Fly-Boy (bootleg). + +- 1st April 1997: Kevin Klop dumped Fast Freddie. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 76.8 kb / 22 files / 37.8 zip + +$end + + + +$info=flyingf +$mame +0.243 [Seth Soffer, Andrew Welburn] + + +NOTE: + +- YouTube: https://youtu.be/a5ZBO5CxQeU + + +WIP: + +- 0.264: Changed description to 'Flying Fortress'. + +- 0.243: Seth Soffer and Andrew Welburn added 'Flying Fortress [TTL]' (Electra 1976). + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 800 bytes / 4 files / 731 zip + +$end + + + +$info=flytiger +$mame +0.95u3 [David Haywood] + + +Bugs: + +- Bad colors in service mode. Kale (ID 04008) + +- [possible] Service Mode problems. Tafoid (ID 01810) + + +WIP: + +- 0.169: Identified video bit that allows the Flying Tiger title text to colour cycle, probably vblank like other games [David Haywood]. + +- 0.153: System11 added clone Flying Tiger (set 2). Changed parent description to 'Flying Tiger (set 1)'. Fixed rom names. + +- 0.139u2: Roberto Zandona and Angelo Salese fixed colors in Flying Tiger. + +- 24th August 2010: Roberto Zandona - Kale and I noticed that the palette was written almost two times consecutively, since during the first copy was a bit of a register to zero and the second copy at the same bit was one we assumed was a sort of protection, so dropped to 0-bit values we obtained colors seem correct (valid for the whole game including the intro). Finally Fixed? However, some testing would be appropriate on the hardware. + +- 0.106u3: Added 'Auto Fire' dipswitch. + +- 0.99u1: Pierpaolo Prazzoli fixed tilemap priorities and sprites in Flying Tiger. Swapped gfx3/4 roms. + +- 0.96u1: Fixed input and added 'Coin Type' dipswitch. + +- 0.95u6: Sonikos fixed dipswitches in Flying Tiger. Added 3rd button. Added dipswitches 'Service Mode', 'Demo Sounds', 'Flip Screen', 'Coin A/B', 'Lives', 'Difficulty' and 'Allow Continue'. + +- 0.95u3: David Haywood added 'Flying Tiger' (Dooyong 1992). + +- 10th April 2005: David Haywood - Made a little progress on Flying Tiger a few days ago, but the tilemap colours are still wrong and I've had little time to look into it. + +- 7th April 2005: Guru - Flying Tiger (Dooyong) arrived, purchased from two private sellers by Randy. + +- 4th April 2005: Dumping Project - Randy have won a Dooyong 'Flying Tiger' board (the last known undumped Dooyong game). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 1.88 MB / 10 files / 699.8 zip + +$end + + + +$info=fmaniac2p +$mame +0.259 [Phil Bennett, System11] + + +WIP: + +- 0.259: Phil Bennett and System11 added 'Fishing Maniac 2+' (Saero Entertainment 2000). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 12 MB / 3 files / 4.66 zip + +$end + + + +$info=fmaniac3 +$mame +0.105u5 [Pierpaolo Prazzoli, Guru] + + +< Korea > + + +WIP: + +- 0.146: Fix for PORT_VBLANK multi bit [Miodrag Milanovic]. This fixes Fishing Maniac 3 shows only white screen after title. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Changed E1-32X CPU1 clock speed to 80MHz. + +- 0.105u5: Pierpaolo Prazzoli and Guru added 'Fishing Maniac 3' (Saero Entertainment 2002). + +- 6th May 2006: Pierpaolo Prazzoli - Added Fishing Maniac 3 (Saero Entertainment 2002). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 12 MB / 3 files / 5.81 zip + +$end + + + +$info=fncywld +$mame +0.62 [David Haywood] + + +WIP: + +- 0.217: Changed YM2151 sound clock speed to 4MHz and MSM6295 to 1MHz. + +- 0.95u1: Added 'Freeze' dipswitch. + +- 0.63: Added dipswitches 'Coinage', 'Allow Continue', 'Demo Sounds', 'Language', 'Flip Screen', '2 Coins to Start, 1 to Continue', 'Lives', 'Difficulty' and 4x 'Unused'. Added 3rd button. + +- 13th November 2002: Stephane Humbert fixed the inputs and dipswitches in Fancy World and in the Neo Geo driver. + +- 0.62: David Haywood added 'Fancy World - Earth of Crisis' (Unico 1996). + +- 11th November 2002: David Haywood added Fancy World to the Tumblepop driver. + + +LEVELS: 62 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 3.25 MB / 11 files / 858.1 zip + +$end + + + +$info=fnf +$mame +0.238 [Victor Fernandez] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.240: Typo fix [Michael Sanborn]. Changed year to 2004. + +- 0.238: Victor Fernandez added 'The Fast And The Furious (v3.06)' (Raw Thrills 2014) and HDD dump. Note: Skeleton driver for Raw Thrills PC-based games. The HDD dump is a "clean" image created from the recovery CDs on the original machine. After installing the software from the discs, the PC reboots several times for configurating the hardware devices and peripherals, and then asks for controllers calibration. The image is just up to this point, before performing any calibration. On the first boot from this image, you'll be asked for the calibration, and after it, the game is ready for playing. + +- 13th July 2013: Smitdogg - Bad A Billy dumped the hard drive and restore disc for The Fast And The Furious. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Recommended Games (Movie / TV / Comic) + + +Romset: 256 kb / 2 files / 165.5 zip + +CHD: 809.8 MB (Compressed: 670.4) + +CHD: 424.1 MB (Compressed: 355.8) + +CHD: 111.8 GB (Compressed: 1.15) + +$end + + + +$info=fnkyfish +$mame +0.37b1 [Zsolt Vasvari, Nicola Salmoria] + +0.36RC2 [Testdriver] + + +TEST MODE: + +- To enter test mode in Funky Fish, keep the service coin pressed while resetting. In Test-Mode, to test sound press 1 and 2 player start simultaneously. Punch + 1 player start moves to the crosshatch pattern. + + +WIP: + +- 0.273: Changed Z80 CPU2 clock speed to 2.5MHz. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Kangaroo driver. + +- 0.122u8: Changed Z80 CPU2 clock speed to 1250000 Hz, visible area to 240x512 and VSync to 60.096154 Hz. + +- 0.58: Changed cpu1 roms ($10000-13000) to gfx1. + +- 0.37b1: Zsolt Vasvari added 'Funky Fish' (Sun Electronics 1981). + +- 14th March 2000: Zsolt Vasvari fixed Funky Fish scrolling effect. + +- 0.36RC2: Nicola Salmoria added (Testdriver) Funky Fish. + +- 8th March 2000: Nicola Salmoria added Funky Fish to the Kangaroo driver. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 36 kb / 9 files / 20.4 zip + +$end + + + +$info=foathens +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Flame of Athens' (Allied Leisure 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=followst +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Star Quest (10009511, NSW/ACT)' from a parent set to a clone of Follow the Stars. + +- 0.174: Changed description to 'Follow the Stars (20001411, NSW/ACT)' and 'Star Quest (10009511, NSW/ACT)'. + +- 0.173: Added 'Follow The Stars' (Aristocrat 200?) and 'Star Quest' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.43 zip + +$end + + + +$info=fonz +$mame +0.198 [Andrew Welburn, The Dumping Union] + + +WIP: + +- 0.264: Changed description to 'Fonz'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.198: Andrew Welburn and The Dumping Union added 'Fonz [TTL]' (Sega 1976). + +- 27th April 2018: Smitdogg - Andrew Welburn dumped Fonz. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 1.50 kb / 4 files / 726 zip + +$end + + + +$info=foodf +$mame +0.30 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Player always faces right when standing still. MAMEBase (ID 02681) + + +WIP: + +- 0.255: Consolidate driver in single file [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Disentangle Food Fight from atarigen_state [AJR]. Removed M68000, POKEY, TIMER, TILEMAP, SCREEN, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0809 MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Added ADC0809 A/D Converter to Fire Fox [AJR]. + +- 0.155: Phil Bennett added clone Food Fight (rev 1). Added default initialized NVRAM [Osso]. + +- 0.147u4: Brian Troha correct rom labels for Food Fight sets. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145u7: Food Fight was developed by GCC [hap]. Changed manufacturer to 'General Computer Corporation (Atari license)'. + +- 0.139u4: Aaron Giles converted X2212 to a modern device. Changed X2212 device to return unmapped bits for the upper 4 bits. Added e2prom address space to X2212 so that the latched contents can be viewed. Hooked up X2212 in Food Fight. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Brian Troha added DIP locations to Food Fight and clones. + +- 9th July 2008: Mr. Do - Fixed the colors in Food Fight, along with some errors in the instructions. + +- 15th July 2007: Mr. Do - We have a Food Fight bezel courtesy of the BYOAC/CAG artwork. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.113u2: Aaron Giles cleaned up the Food Fight driver, giving it complete memory maps, finished implementing sprite/playfield priorities and correct timing - sort of. Changed 68000 CPU1 clock speed to 6048000 Hz, the 3x POKEY to 604800 Hz and VSync to 60.810811 Hz. Added PROM ($0). + +- 0.105u4: Fixed rom names. + +- 0.79u1: Cleaned up Food Fight driver [Aaron Giles]. + +- 0.74u2: Aaron Giles added clones Food Fight (rev 2) and (cocktail). Fixed rom names and cpu1 rom loading. Changed parent description to 'Food Fight (rev 3)'. + +- 6th October 2003: Aaron Giles cleaned up the Food Fight driver and added a few clones to it. + +- 0.37b15: Added dipswitches 'Bonus Coins', 'Coin A/B' and 'Coinage'. + +- 25th April 2001: Aaron Giles cleaned up the Food Fight driver. + +- 0.31: Aaron Giles fixed service mode in Food Fight. + +- 0.30: Aaron Giles added 'Food Fight' (Atari 1982). + +- 2nd May 1993: Dumped Food Fight (rev 3). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 88.5 kb / 13 files / 45.7 zip + +$end + + + +$info=foolrace +$mame +0.147u4 [ANY, hap, The Dumping Union] + + +WIP: + +- 0.222: Changed 'Head On (bootleg on dedicated hardware)' from a clone of 'Head On (2 players)' to parent 'Fool Race'. Note: Fool Race is an Italian imitation of Head On, by EFG Sanremo, it's not a bootleg. The game title is Fool Race, confirmed by one of the programmers. It's on much cheaper hardware than the original [Osso, hap]. Added 'Lives' dipswitch. Fixed rom names. Renamed (headonb) to (foolrace). + +- 0.161: Osso added save state support to clone Head On (bootleg on dedicated hardware). + +- 0.148: Changed 'Head On (bootleg on dedicated hardware)' from a parent set to a clone of 'Head On (2 players)'. + +- 0.147u4: ANY, hap and The Dumping Union added 'Head On (bootleg on dedicated hardware)'. Added some notes (sound and other ports) [Robbbert]. Note: Italian bootleg of Head On, by EFG Sanremo (late 70s to early 80s). The game title is unknown. Someone wrote FOOL RACE on a piece of tape on the PCB, but that's not really credible. It's on much cheaper hardware than the original: 8080 instead of Z80, and less RAM needed with the gfx tiles being on ROM. + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 10 kb / 10 files / 7.52 zip + +$end + + + +$info=football +$mame +0.223 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.223: Osso added 'Football' (Taito do Brasil 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2 kb / 2 files / 1.38 zip + +$end + + + +$info=footbpow +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.186 [ArcadeHacker, The Dumping Union] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added Football Power (version 4.6) and clone Football Power (version 1.4). Added PLD ($0 - m.1c_2af3_pal16l8.bin, m.6a_3f91_pal16l8.bin and m.a_4426_pal16l8.bin) dumps to Football Power and verify bruteforced ones [Josep Quingles, Recreativas.org]. Renamed (footbpow) to (footbpow12). + +- 0.269: Added notes and ROM placeholder for Football Power I/O PCB. Note: Game has a small PCB inside the ball controller, very similar to the one found on Gaelco Football, with two accelerometers and a PIC [Recreativas.org]. + +- 0.258: Changed description to 'Football Power (version 1.2)' and clone (Version 1.1) to 'Football Power (version 1.1)'. + +- 0.246: ClawGrip added clone Football Power (Version 1.1). + +- 0.210: Changed description to 'Football Power (Version 1.2)'. + +- 0.189: Increased TMS ROM region, makes Football Power players models visible. Added analog inputs. Better ball mechanic simulation, promoted to working [MetalliC]. Added 2nd Player with with 2 buttons. + +- 0.187: Load correct roms for Football Power [Brian Troha]. + +- 0.186: ArcadeHacker and The Dumping Union added 'Football Power' (Gaelco 2000). + +- 10th April 2017: Smitdogg - Arcade Hacker got a Gaelco Football board set, I am not sure about the exact title yet. It is different from the Gaelco Football game I mentioned on the MAME 20th anniversary post (which we ordered but never arrived). This one is older (looks like Surf Planet hardware) and you kicked an actual ball. + +- 5th February 2017: Smitdogg - We secured a Gaelco Football PCB set. It seems to be fairly rare and is said to be a fun game. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 38.5 MB / 19 files / 21.0 zip + +$end + + + +$info=footchmp +$mame +0.37b5 [David Graves, Nicola Salmoria, Ernesto Corvi] + +0.36b9 [Testdriver] + + +Bugs: + +- footchmp, hthero: Sprite gaps during Super Shoot zooming animation. Kale (ID 07527) + + +WIP: + +- 0.262: Tailsnic Retroworks added clone Hat Trick Hero (US). Renamed (hthero) to (htheroj). + +- 29th March 2019: Smitdogg - Thanks to recent donators including the fundraising for Rainbow Islands Extra which Kevin Eshbach ended up covering, we got a prototype version of Hat Trick Hero. Thanks Phil Bennett, Dane Biegert, Jeffrey Gray, Sean Sutton, Abelardo Vidal Martos and Henrique Areias Pontes. + +- 0.208: f205v dumped PALs for Football Champ. + +- 0.186: Mathieu Patard dumped a Football Champ board only to find the content was the same despite using a different Taito number for the rom that determines the region, so it's likely one of them is incorrect *or* because in this case a Dipswitch determines the title, Taito might have actually shipped the same rom with different numbers (seems less likely tho, because the region byte also affects coinage etc.) this has been documented and the longname for the set updated to reflect the switchable title. Changed description to 'Football Champ / Euro Football Champ (World)' and clone (bootleg) to 'Football Champ / Euro Football Champ (World) (bootleg)'. + +- 0.141u1: ClawGrip added clone Football Champ (World) (bootleg). Not working. + +- 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. + +- 13th August 2000: David Graves sent in a Taito F2 update improving the Football Champ zoom layer graphics. + +- 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. + +- 0.37b5: David Graves and Nicola Salmoria added 'Football Champ (World)' (Taito 1990) and clone Hat Trick Hero (Japan). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.36b9: Ernesto Corvi added (Testdriver) Football Champ (World). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 4.56 MB / 12 files / 1.81 zip + +$end + + + +$info=force +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Force' (LTD 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.52 zip + +$end + + + +$info=forceii +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Force II' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.77 zip + +$end + + + +$info=forgottn +$mame +0.168 [Bill D., The Dumping Union] + +0.131u3 [Corrado Tomaselli] + +0.35b12 [?] + +0.35b3 [Testdriver] + + +WIP: + +- 0.238: David Haywood marked clone (Japan) as a prototype, it's an unfinished version of the game. Changed description of clone (Japan) to 'Forgotten Worlds (Japan) (English prototype)'. + +- 0.227: Irongiant and Dumping Union added clone Forgotten Worlds (Japan). Note: Extremely early/rare version of Forgotten Worlds for the Japanese market, before the name change to Lost Worlds. Serial number indicates it's #22!. Use proper sound CPU code for the Forgotten Worlds (Japan) set [Brian Troha]. + +- 0.186: Rewrote uPD4701 device and hook it up to Forgotten Worlds [AJR]. + +- 0.180: Corrado Tomaselli and The Dumping Union added clone Forgotten Worlds (USA, B-Board 88618B-2, Rev. E). Renamed (forgottnu1) to (forgottnuc). + +- 0.168: Bill D. and The Dumping Union added Forgotten Worlds (World, newer). Renamed (forgottn) to (forgottna). + +- 0.148u3: System11 added clone Forgotten Worlds (USA, B-Board 88618B-2, Rev. AA). Note: 1 byte difference to parent set. Region byte or pointer to the US "warning" screen at boot. + +- 0.145u4: bonky0013 and JacKc added clone Forgotten Worlds (USA, B-Board 88618B-2, Rev. C). Changed description of clones (USA, B-Board 88618B-2) to 'Forgotten Worlds (USA, B-Board 88618B-2, Rev. A)' and (USA, B-Board 88621B-2) to 'Forgotten Worlds (USA, B-Board 88621B-2, Rev. C)'. + +- 0.144u1: Restored 4 EPROMs properly dumped in Forgotten Worlds (World) and marked LW-13.10D as possible bad dump in clone (USA, B-Board 88621B-2), see the note. Fixed rom names. + +- 0.141u2: Changed description of clone (USA, B-Board 88618B-?) to 'Forgotten Worlds (USA, B-Board 88618B-2)'. + +- 0.139u1: Changed description of clones (USA, 88618B B-Board) to 'Forgotten Worlds (USA, B-Board 88618B-?)' and (USA, 88621B B-Board) to 'Forgotten Worlds (USA, B-Board 88621B-2)'. Renamed (forgottnu) to (forgottnua) and (forgottnua) to (forgottnu). + +- 0.139: Corrado Tomaselli and The Dumping Union added clone Forgotten Worlds (USA, 88621B B-Board). Team CPS-1 fixed LW-13.10D rom loading in Forgotten Worlds to match real PCB. Changed description of clone (US) to 'Forgotten Worlds (USA, 88618B B-Board)'. + +- 0.133u1: Renamed (forgottu) to (forgottnu). + +- 0.132u3: Team Japump added clone Lost Worlds (Japan Old Ver.). + +- 0.131u3: Corrado Tomaselli added Forgotten Worlds (World). Removed Forgotten Worlds (World?). Renamed (forgottn) to (forgottu). + +- 22nd May 2009: Corrado Tomaselli dumped Forgotten Worlds (World). + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Lost Worlds (with QFP52 surface mounted ROMs, Capcom). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.124u5: Guru added clone Forgotten Worlds (World?). Fixed rom names. + +- 0.124u4: Cleaned memory maps. Moved Forgotten Worlds special input memory handlers to DRIVER_INIT [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]. + +- 0.124u3: Fixed gfx1 rom loading. + +- 0.111u4: David Haywood unified Forgotten Worlds MACHINE_DRIVER_START with CPS1 and connected the OKI6295 pin control properly. + +- 0.93u1: Changed OKI6295 clock speed back to 6061 Hz. + +- 0.93: Changed OKI6295 clock speed to 7576 Hz. + +- 0.63: Added 'Difficulty' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b7: Nicola Salmoria and Tim Lindquist added stars in Strider and Forgotten Worlds. + +- 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). + +- 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. + +- 0.36b9: Changed 68000 CPU1 clock speed to 10MHz. + +- 0.36b5: Yasuhiro Ogawa added clone Lost Worlds (Japan). Added missing cpu1 rom ($80000), 8x gfx1 and 2x sound1 roms. Changed input from 8-way Joystick to Dial. Added dipswitches 'Coin A/ B' and 'Demo Sounds. + +- 10th September 1999: The Japan version of Forgotten Worlds (Lost Worlds) was added. + +- 8th September 1999: Somebody added a correct romset to Forgotten Worlds. + +- 0.35b12: Added 'Forgotten Worlds (US)' (Capcom 1988). Missing gfx and sound roms. + +- 0.35b3: Added (Testdriver) Forgotten Worlds. + + +ARCADE RELEASE: Lost Worlds (Capcom) - 1988/Jul/29 + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 5.31 MB / 38 files / 1.80 zip + +$end + + + +$info=formatz +$mame +0.60 [Acho A. Tang, Nicola Salmoria] + +0.34b4 [Nicola Salmoria] + +0.33b3 [Carlos A. Lozano] + + +MCU TEST: + +- Holding key 1 or 2 at boot puts the game in MCU test. Press F3 to quit. + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.193: Changed MC6809 CPU1 clock speed to 5MHz and MC6809 CPU2 to 2.5MHz. + +- 0.136u4: Angelo Salese implemented IRQ ack to Aeroboto / Formation Z. + +- 0.135u1: Fabio Priuli added driver data struct to Formation Z. + +- 0.123u2: RansAckeR simplified some control definitions in the Aeroboto driver. + +- 0.123u1: Corrado Tomaselli correct the clocks in Formation Z. Changed M6809 CPU2 clock speed to 625000 Hz, 1st AY-3-8910A to 1.25MHz and 2nd AY-3-8910A to 6.25MHz. + +- 0.108u2: Roberto Fresca added DIP locations to Formation Z. Changed 'Unknown' dipswitches to 'Unused'. + +- 18th July 2004: Andrea Mazzoleni fixed a temporary buffer allocation in the Aeroboto driver. + +- 0.72u1: Misc improvements, cleanups and fixes to the Aeroboto driver [Acho A. Tang]. Updated starfield according to Uki's report. Changed visible area to 248x224. + +- 12th August 2003: Acho A. Tang re-submitted Aeroboto starfield. + +- 10th February 2003: Chack'n fixed dipswitches in Pinbo and Formation Z. + +- 21st January 2003: Acho A. Tang submitted a preliminary star field simulation in the Aeroboto / Formation Z driver. + +- 0.63: Added new PROMs ($0, 100, 200). Changed visible area to 240x216. Added 'Unknown' dipswitch. + +- 17th November 2002: Zsolt Vasvari and Nicola Salmoria added the correct color PROMs to Formation Z / Aeroboto. + +- 0.60: Acho A. Tang re-added Formation Z and Aeroboto. + +- 18th April 2002: Acho A. Tang submitted a major improvement to the old Formation Z / Aeroboto driver which is now playable. Bypassed protection to make the game playable. Modified memory map and hardware settings. Emulated remaining video registers. Rewrote vidhrdw module to fix color, sprite positions, priority, vertical scrolling, split screen, starmap... etc. + +- 0.55: Moved Aeroboto to (Testdriver). + +- 0.54: Moved Formation Z to (Testdriver). + +- 0.36b4: Changed visible area to 256x224. + +- 0.35b5: Fixed input. + +- 0.34b4: Nicola Salmoria added 'Formation Z' (Jaleco 1984). + +- 0.33b3: Carlos A. Lozano added 'Aeroboto' (Williams 1984). Preliminary. + +- 24th September 1997: Dumped Aeroboto. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 80.8 kb / 12 files / 36.6 zip + +$end + + + +$info=formula1 +$mame +0.219 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.226: Initialized one variable which caused crashes in 'Formula 1' [Osso]. + +- 0.219: Osso added 'Formula 1' (Jac Van Ham (Royal) 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 112 kb / 3 files / 42.7 zip + +$end + + + +$info=fort2b +$mame +0.104u1 [Pierpaolo Prazzoli] + +0.102u3 [Guru] + + +WIP: + +- 0.194: Changed description to 'Fortress 2 Blue Arcade (World) (ver 1.01 / pcb ver 3.05)' and clone (ver 1.00 / pcb ver 3.05) to 'Fortress 2 Blue Arcade (Korea) (ver 1.00 / pcb ver 3.05)'. + +- 0.155: Needs faster EEPROM access like vamphalf driver, fixes 'Fortress 2 Blue Arcade' again [David Haywood]. + +- 0.146u1: Added 8x 'Unused' dipswitches. + +- 0.107: Changed E1-32N CPU1 clock speed to 50MHz. + +- 0.105u2: Added missing sound3 rom ($0 - QDSP wavetable). Changed E1-32N CPU1 clock speed to 45MHz. + +- 0.104u2: Added missing user1 roms - Game now playable. + +- 0.104u1: Pierpaolo Prazzoli added Fortress 2 Blue Arcade (ver 1.01 / PCB ver 3.05). Renamed (fort2b) to (fort2ba). + +- 6th February 2006: f205v dumped Fortress 2 Blue Arcade (ver 1.01 / PCB ver 3.05). Now dump is more complete, sound rom is still missing. + +- 0.103u5: Pierpaolo Prazzoli fixed Fortress 2 Blue Arcade - Game now playable. Changed E1-32N CPU1 clock speed to 50MHz. Changed description to 'Fortress 2 Blue Arcade (ver 1.00 / pcb ver 3.05)'. + +- 23rd January 2006: Pierpaolo Prazzoli - I've been doing some changes to Eolith driver (like hooking up the EEPROM) and now Fortress 2 Blue Arcade is working. + +- 0.102u3: Guru added 'Fortress 2 Blue Arcade' (Eolith 2001). + +- 10th October 2005: Guru - Fortress 2 Blue arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Fortress 2 Blue Arcade at a Korean shop. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Combat + +SDI - Strategic Defense Initiative + +Agress - Missile Daisenryaku + +Fortress 2 Blue Arcade + + +Romset: 34.1 MB / 22 files / 6.97 zip + +$end + + + +$info=fortath +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Fortune of Athena (10248611, NSW/ACT)'. + +- 0.173: Added 'Fortune of Athena' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.38 zip + +$end + + + +$info=fortecrd +$mame +0.176 [Roberto Fresca, Rob Ragon] + +0.99u3 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.228: Forte Card improvements: Added a default serial EEPROM after an exhaustive reverse-engineering work of Grull Osgo. Refactor and clean up the sets and driver. Added technical notes. Added Coin In/Out counters and Auto Play dipswitch [Roberto Fresca]. Promoted clone Forte Card (Ver 103, English) to working [Grull Osgo, Roberto Fresca]. Added 'Auto Play' dipswitch. Fixed rom names. Renamed (fortecar) to (fortecrde). + +- 0.223: Support for V3021 RTC serial interface. Implemented RAM and address commands. Use device_rtc_interface for RTC handling (machine\v3021.cpp) [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed V3021 and WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Forte Card [Osso]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.186: Removed timer_pulse (machine\v3021.cpp) [Osso]. + +- 0.176: Switched Forte Card (Ver 110, Spanish) to parent set since it's a posterior and newer version. Also cleaned up the driver [Roberto Fresca]. Changed clone 'Forte Card (Ver 110, Spanish)' to parent and 'Forte Card (Ver 103, English)' to clone. + +- 0.146: Updated Forte Card to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.144u4: Angelo Salese, Roberto Fresca, Rob Ragon fixed clone Forte Card (Spanish) - Game now playable. Forte Card improvements [Roberto Fresca]: A lot of work on inputs. Added DIP locations. Lamps documentation and support. Added Lamps layout. Fixed and simplified inputs. Now Owner, Rental and Credits are proper toggled service keys. Improved the button-lamps layout with the half and double addition for betting in the gamble stage. Reverse engineering and partially documented the serial EEPROM data. Added a clean default NVRAM and serial EEPROM. Added company and year notes. Added technical notes. Added dipswitches 'Attract Mode', 'DSW-1', 'DSW-3', 'DSW-4', 'DSW-5', 'DSW-6', 'DSW-7' and 'DSW-8'. Changed parent description to 'Forte Card (Ver 103, English)' and clone (Spanish) 'Forte Card (Ver 110, Spanish)'. + +- 0.144u1: Roberto Fresca and Rob Ragon added clone Forte Card (Spanish). Forte Card improvements [Roberto Fresca, Rob Ragon]: Added crystal through #define. Correct clocks for CPU, CRTC and AY8910. Added new spanish set. Added correct bipolar dump. Correct palette routines, plus video resnet. Watchdog. Added preliminary support for 93SC56 serial EEPROM. Added proper serial EEPROM dump. Added a ton of technical notes. Improved the 93SC56 serial EEPROM interface. Added more findings and technical notes. Angelo Salese fixed colors and implemented RTC in Forte Card. Angelo Salese moved V3021 RTC emulation into a proper device, and made it to increment the time. Hooked this up into Forte Card driver. Added roms forte_card_93cs56.u13 and forte_card_82s147.u47. Changed visible area to 600x240. Changed parent description to 'Forte Card (English)'. + +- 0.135u1: Angelo Salese fixed gfx decoding and hooked up MC6845 in the Forte Card driver. + +- 0.128u3: Some improvements to the Forte Card driver [Angelo Salese] - not yet working. Added AY-3-8910A (1.5MHz) sound. Changed Z80 CPU1 clock speed to 6MHz and visible area to 640x256. Added dipswitches 'IN0', 'IN1', 'IN2', 'DSW1' and 12x 'Unknown'. + +- 0.99u3: David Haywood added 'Forte Card' (unknown 19??). + +- 12th January 1999: Dumped Forte Card (Ver 103, English). + + +Recommended Games (Cards) + + +Romset: 256.8 kb / 6 files / 88.4 zip + +$end + + + +$info=fortellr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Fortune Teller (01J00131, NSW/ACT)'. Renamed (fortela) to (fortellr). + +- 0.173: Added 'Fortune Teller' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.22 zip + +$end + + + +$info=fortfvr +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added 'Fortune Fever (BHG1566, US)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 3.98 MB / 8 files / 1.53 zip + +$end + + + +$info=fortune1 +$mame +0.275 [Jim Stolis] + +0.127u2 [Grull Osgo, Roberto Fresca] + + +< Spain > + + +Artwork available + + +WIP: + +- 0.281: Clean up some of the rot [Vas Crabb]. + +- 0.275: Changed clone 'Fortune I (PK485-S) Draw Poker' to parent and 'Video Poker' to clone. Promoted clone Video Poker (v1403) to working [Roberto Fresca, Grull Osgo]. Fixed Video Poker (v1403) sound bug trigger at boot [Grull Osgo]. + +- 0.265: Changed description of clone Black Jack to 'Black Jack (InterFlip)'. + +- 0.259: Restored full NVRAM saving [Osso]. + +- 0.236: Use output finders instead of output().set_value [Vas Crabb]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.225: Clean up layouts and make layouts clickable for poker and slots games [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and others MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Clean up Video Poker. Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.197: Use output finder for Video Poker driver [Robbbert]. + +- 0.187: First attempt at proper configuration the clone Video Poker (v1403). Replaced I8039 CPU1 with I8751 (6MHz) CPU in clone (v1403) [AJR]. + +- 0.186: Identified DAC (MC1408) [AJR]. + +- 0.143u6: Roberto Fresca added clone Video Poker (v1403). + +- 20th September 2011: Roberto Fresca - I added a new poker game to the Baby Poker hardware (based on i8039 CPU), but is not working due to several things. + +- 23rd April 2010: Smitdogg - Gyrovision dumped Fortune 1 Series 5 Cent Draw Poker (IGT). It fits in videopkr.c but looks like it will need some work. + +- 0.136u2: Jim Stolis added clone Fortune I (PK485-S) Draw Poker. + +- 0.135u1: Oliver Stoeneberg fixed out-of-bounds array accesses in the Video Poker driver. Firewave fixed clones Video Cordoba, Video Dado and Black Jack crashes immediately after OK. + +- 0.133u1: Fixed number of buttons. + +- 0.129: Aaron Giles changed Video Poker MCS-48 P4 control register to the PROG line, which is more likely. The way to toggle the PROG line is to read/write/and/or to ports 4-7. Since the board doesn't list an 8243 port expander, it is likely the "writes" to port 4 are really just a mechanism to get the PROG line to toggle to clear the interrupt. + +- 0.128u1: Couriersud fixed issue with core allocation of ram (duplicate savestate) in the Video Poker driver. Replaced I8051 CPU2 with I8031 in clones Baby Poker and Baby Dado. + +- 0.127u7: Grull Osgo and Roberto Fresca added clones Baby Dado and Baby Poker. Improvements to InterFlip / Recreativos Franco driver [Grull Osgo, Roberto Fresca]: Added sound support to Baby Poker game. Reworked the color routines. Added new color routines for Baby games. Redumped main, tiles and PROM roms in Video Cordoba. Added color switch (it changes background color in some games). Added "hopper full" switch support (for diverter function). Added diverter function decoder. Added full functional mechanical counters decoding. Added 7 Segment decoder and 7 Digit Counter functions. Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop. Added NVRAM support to mechanical counters. Mapped "Hand Pay" button for Baby Games. Added decoder to Jackpot mechanical counter. Added tower lamps to Baby games layouts. Reworked layouts for Baby games. Added buttons 10 and 11. Added 'Color Sw.' dipswitch. + +- 0.127u2: Grull Osgo and Roberto Fresca added 'Video Poker' (InterFlip 1984) and clones Black Jack, Video Cordoba and Video Dado. + +- 25th August 2008: Roberto Fresca - InterFlip is a spanish company that manufactured/exported pinballs and class 'C' (casino) games. The hardware is composed by two (main and sound) boards driven by a I8039 each. The video and color RAM are addressed through I/O ports and latch tricks due to the I8039 addressing restrictions. The work is mostly from Grull Osgo, and after a lot of work we have all games working properly with sound. Here some shots from Video Poker, Black Jack, Video Dado and Video Cordoba (still needs its own color PROM). + + +Recommended Games (Cards) + + +Romset: 12.2 kb / 7 files / 6.72 zip + +$end + + + +$info=fotns +$mame +0.127u2 [Guru, Andreas Naive] + + +WIP: + +- 0.239: Angelo Salese changed description to 'Fist Of The North Star / Hokuto no Ken'. + +- 0.213: Removed ax1901f01.bin Atomiswave key. + +- 0.143u4: Added ax1901f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.127u2: Guru and Andreas Naive added 'Fist Of The North Star' (Sammy 2005). Andreas Naive added decryption for 'Fist of the North Star'. + +- 30th October 2007: Guru - A few things arrived recently: Fist Of The North Star (Atomiswave cart). Thanks to Mr. J. Anonymous. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 120 MB / 8 files / 111.3 zip + +$end + + + +$info=fourplay +$mame +0.205 [Robbbert] + + +SETUP: + +- In Four Play you can select 4 games: Galaxians, Super Galaxians, Galaxian Part X and Exodus. + + +WIP: + +- 0.205: Robbbert added 'Four Play' (Macro 2002). Note: This game was copy/pasted straight out of HBMAME. + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Multiplay) + + +Romset: 72 kb / 4 files / 15.1 zip + +$end + + + +$info=fourtrax +$mame +0.70u4 [Phil Stroffolino] + +0.36b6 [Testdriver] + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.232: Added Namco C140 sample status readback, fixes engine sound in Suzuka 8 Hours, Final Lap and Four Trax game series [Angelo Salese]. Removed imperfect sound flag [hap]. Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain) [David Haywood]. + +- 0.223: MASH fixed default gearshift binding in Four Trax. + +- 0.202: ShouTime and The Dumping Union added clone Four Trax (Japan). Use correct FX CHR-2 for clone (Japan). Added new maincpu roms to clone (US?, censored banners) and use correct slave roms. The old dump of this set only differed in having a 0x00 fill in the 2nd half instead of a 0xff fill [David Haywood]. Removed sys2mcpu.bin rom. Changed description of clone (Asia) to 'Four Trax (US?, censored banners)'. + +- 8th September 2018: Smitdogg - We need to throw in with ShouTime on 2 undumped PCB sets of Four Trax. One is the undumped Japan version and the other is a newer revision (Version A) of the "FX4" set. + +- 0.194: Arzeno Fabrice and The Dumping Union added clone Four Trax (Asia). Changed parent description to 'Four Trax (World)'. + +- 25th December 2017: Smitdogg - Farenzo dumped and alt version of Fourtrax. + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Four Trax track and mirror. Guru and Brian Troha fixed rom names for Four Trax. Added Guru's README for Four Trax. Derived all CPU clocks based on actual OSC timing. + +- 0.130u2: Removed 2nd Player. + +- 0.129u6: Phil Bennett fixed controls are glitched in Four Trax. + +- 0.113: Replaced Dial with Paddle. + +- 0.112: Added new dumped user3 rom. + +- 0.97u3: Brian Troha added Final Lap's road clut PROM to Four Trax (marked as bad_dump). + +- 0.71u2: Phil Stroffolino stopped sprites being hidden by track in Four Trax. + +- 0.70u4: Phil Stroffolino added 'Four Trax' (Namco 1989). Some gfx and sound problems but mostly working. + +- 0.36b6: Added (Testdriver) Four Trax. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 7.28 MB / 37 files / 1.82 zip + +$end + + + +$info=fourx4 +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Split off 4x4 to a separate driver. Initialised class variables [Robbbert]. Replaced MC6800 CPU1 with MOS6502. Added 20967-01.j3 PROM (The audio PROM is the same one used in Atari System 2, so the sound card should be the same). + +- 0.232: Removed 82s130.bin prom. Note: Doesn't have PROMs according to PinMAME [Osso]. + +- 0.155: Robbbert marked fourx4 not working (it never worked). + +- 0.154: Added '4x4' (Atari 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24.5 kb / 4 files / 10.3 zip + +$end + + + +$info=foxylady +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Foxy Lady' (Game Plan 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=foxyruby +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Ioannis Bampoulas added 'Foxy Ruby (Ver. US.01.01.A)' (Astro Corp. 2009). + + +Recommended Games (Gambling) + + +Romset: 4.75 MB / 7 files / 1.16 zip + +$end + + + +$info=fpoint +$mame +0.98u2 [Aaron Giles] + +0.36b2 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD to clones Flash Point (set 1, Japan) (FD1094 317-0127A) and Flash Point (set 1, Japan) (bootleg of FD1094 317-0127A set) [Guru]. + +- 0.196: Internalized communication latches for sega_315_5195; sound works now in clone Flash Point (Japan, bootleg set 2) [AJR]. + +- 0.191: Arzeno Fabrice and David Haywood added clone Flash Point (Japan, bootleg set 2). Some minor improvements to clone (Japan, bootleg set 2). Controls work, sprites alignment is improved but not perfect. Still needs BGFX, better sprites alignment and sound [Osso]. Changed description of clone (Japan, bootleg) to 'Flash Point (Japan, bootleg set 1)'. + +- 0.172: Improved clones Flash Point (World, bootleg) and Flash Point (Japan, bootleg) emulation - Games now playable [David Haywood]. + +- 0.166: David Haywood added clones 'Flash Point (set 1, Japan) (bootleg of FD1094 317-0127A set)' and 'Flash Point (set 2, Japan) (bootleg of FD1094 317-0127A set)'. Changed parent description to 'Flash Point (set 2, Japan) (FD1094 317-0127A)' and clone (set 1, Japan, FD1094 317-0127A) to 'Flash Point (set 1, Japan) (FD1094 317-0127A)'. Changed parent description to 'Flash Point (set 2, Japan) (FD1094 317-0127A)' and clone FD1094 317-0127A) to 'Flash Point (set 1, Japan) (FD1094 317-0127A)'. + +- 0.123u1: Brian Troha added PCB and/or chip docs updates for Flash Point. + +- 0.107u3: Added PLDs ($0, 200 - fpointbj_gal16v8_1.bin and fpointbj_gal16v8_3.bin) to clone (Japan, bootleg). + +- 0.98u2: Aaron Giles added Flash Point (set 2, Japan, FD1094 317-0127A). Changed (Japan, FD1094 317-0127A) to clone 'Flash Point (set 1, Japan, FD1094 317-0127A)'. Renamed (fpoint) to (fpoint1). + +- 0.89u2: Added uPD7759 sound. + +- 0.89u1: Added '2 Cell Move' dipswitch. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Flash Point (Japan, FD1094 317-0127A)'. + +- 0.88u3: Added new 317-0127a.key. + +- 0.88u2: Added FD1094 317-0127a.key to Flash Point (Japan, 317-0127A). + +- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). Fixed gfx1 rom loading in Flash Point. Changed description to 'Flash Point (Japan, 317-0127A)'. + +- 0.88: Fixed rom names. + +- 9th October 2004: Charles MacDonald - Here's Flash Point (System 16B) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Flash Point CPU and ROM board. An enhanced Tetris clone, with familiar Sega elements like Fantasy Zone themed backgrounds and Flicky making a brief appearance. No label on this FD1094, the EPROMs used are EPR-12590B and EPR-12591B (note the 'B' suffix); can anyone verify which FD1094 corresponds to this set? + +- 18th March 2004: Charles MacDonald added sound support for fpointbl and fpointbj. + +- 0.69: Added clone Flash Point (Japan, bootleg). Added cpu2 rom ($0). Changed description of clone (bootleg) to 'Flash Point (World, bootleg)'. + +- 0.36b2: Andrew Prime added 'Flash Point' (Sega 1989). Removed uPD7759 sound. + +- 0.36b1: Added dipswitches 'Demo Sounds' and 'Difficulty'. + +- 0.34b4: Phil Stroffolino added 'Flash Point (bootleg)' (1989). Not working. + +- 10th May 1998: J-ROM dumped Flash Point (set 1, Japan, FD1094 317-0127A) and (set 2, Japan, FD1094 317-0127A). + + +LEVELS: 100 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 488 kb / 9 files / 127.9 zip + +$end + + + +$info=fpoker +$mame +0.280 [FakeShemp] + + +WIP: + +- 0.280: FakeShemp added 'Fruit Poker (V.Swe 1.74)' (Amatic Trading GmbH 2004). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 5 files / 391.0 zip + +$end + + + +$info=fpwr2_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Changed 'Wild Texas' from a parent set to a clone of Firepower II. + +- 0.177: Added 'Wild Texas' ( 1983). + +- 0.141u1: Miodrag Milanovic added 'Firepower II (L-2)' (Williams 1983). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 10.2 zip + +$end + + + +$info=frankst +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.254: Ronaldo added clone Mary Shelley's Frankenstein (Italy). + +- 0.141u1: Miodrag Milanovic added 'Mary Shelley's Frankenstein' (Sega 1994) and clone (Germany). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.62 MB / 7 files / 1.68 zip + +$end + + + +$info=franticf +$mame +0.221 [Brian Troha, The Dumping Union] + +0.151 [Brian Troha] + + +WIP: + +- 0.250: Identified steering wheel scheme for Frantic Fred (Release 2) and clone Frantic Fred, make it sorta playable. TODO: Implement steering wheel properly, identify ticket, identify extra button. Steering wheel goes thru irq1, catches input thru bit 4 of $4500010, fires off at intervals until it reaches target value. What kind of steering wheel this really uses? Impossible to emulate if we don't know the timer resolution [Angelo Salese]. + +- 0.221: Brian Troha and The Dumping Union added Frantic Fred (Release 2). Correct comments [Brian Troha]. Renamed (franticf) to (franticfa). + +- 0.151: Brian Troha added 'Frantic Fred' (The Game Room 1996). Added some coins, dips etc. Not sure how the directional movement should work. Added wraparound. If anybody knows the TMS32010 better it would help if they looked at the wheel input (should be a steering wheel + single button) because I can't see how it maps, the other input port isn't read. Maybe it generates an interrupt per tick or something? Page flip implementation also still seems wrong for this game [David Haywood]. + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 4.75 MB / 11 files / 651.6 zip + +$end + + + +$info=freddy +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed clone 'Freddy: A Nightmare on Elm Street (rev.4)' to parent. Renamed (freddy) to (freddy3) and (freddy4) to (freddy). + +- 0.141u1: Miodrag Milanovic added 'Freddy: A Nightmare on Elm Street (rev.3)' (Gottlieb 1994) and clone Freddy: A Nightmare on Elm Street (rev.4). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.38 MB / 6 files / 1010.6 zip + +$end + + + +$info=fredmem +$mame +0.102u1 [Brian Troha] + + +WIP: + +- 0.222: Changed description to 'Fred Flintstone's Memory Match (World?, Ticket version, 3/17/95)' and clones (US, High Score version, 3/10/95) to 'Fred Flintstone's Memory Match (US, High Score version, 3/10/95)', (UK, 3/17/95) to 'Fred Flintstone's Memory Match (UK, 3/17/95)', (Japan, High Score version, 3/20/95) to 'Fred Flintstone's Memory Match (Japan, High Score version, 3/20/95)', (Mandarin Chinese, 3/17/95) to 'Fred Flintstone's Memory Match (Mandarin Chinese, 3/17/95)' and (Spanish, 3/17/95) to 'Fred Flintstone's Memory Match (Spanish, 3/17/95)'. + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom. + +- 0.133u1: Renamed (fredmeus) to (fredmemus) and (fredmeuk) to (fredmemuk). + +- 0.125u3: Exodus added clones Fred Flintstones' Memory Match (US, High Score version, 3/10/95), (UK, 3/17/95), (Japan, High Score version, 3/20/95), (Mandarin Chinese, 3/17/95) and (Spanish, 3/17/95). Changed parent description to 'Fred Flintstones' Memory Match (World?, Ticket version, 3/17/95)'. + +- 0.104u4: Aaron Giles fixed Fred Flintstones - Game now playable. Fixed gfx1/sound1 rom loading. Changed visible area to 360x240. Removed 8-way Joystick. Changed input to 9x buttons. + +- 26th February 2006: Aaron Giles - Been sitting on Fred Flintstones for quite a while. It's another redemption game that runs on the same hardware as Double Cheese and Lotto Fun 2. The main issue was that the sound and graphics ROMs were twice as big as the other games, so I had to figure out the banking. It took way longer than I think it should have, but sometimes these things are a little tricky. + +- 0.104u3: Luigi30 improved graphics rom loading in Fred Flintstones. + +- 0.102u1: Brian Troha added 'Fred Flintstones' Memory Match' (HAR 1993). + + +LEVELS: 1 + + +Movie: The Flintstones + +Genre: Comedy + +Year: USA 1994 + +Director: Brian Levant + +Studio: Universal Pictures / Amblin Entertainment + +Cast: John Goodman, Rick Moranis, Elizabeth Perkins, Rosie O'Donnell, Kyle MacLachlan, Halle Berry + + +Recommended Games: + +Fred Flintstone's Memory Match + +The Flintstones (Pinball) + +The Flintstones in Viva Rock Vegas (JPM) + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.44 MB / 14 files / 1.84 zip + +$end + + + +$info=freedeal +$mame +0.262 [ethteck] + + +WIP: + +- 0.262: ethteck added 'Free Deal Twin Jokers Progressive' (Sigma 1997). + + +Recommended Games (Cards) + + +Romset: 1.50 MB / 4 files / 513.0 zip + +$end + + + +$info=freedom +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Freedom (Bally 1977). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 2.88 zip + +$end + + + +$info=freefall +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Freefall (Stern 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 10.7 zip + +$end + + + +$info=freekick +$mame +0.63 [Tomasz Slanina] + + +WIP: + +- 0.178: Angelo Salese added flipscreen support to Free Kick. + +- 0.150: Kevin Eshbach and The Dumping Union added clone Free Kick (bootleg set 3). Minor doc update about the Sega setting enabling Japanese text on the "continue" screen [Brian Troha]. Documented some PALs in clone Free Kick (bootleg set 1) that need to be dumped [Kevin Eschbach]. + +- 0.146u3: Andrew Welburn, The Dumping Union and Charles MacDonald added clone Free Kick (NS6201-A 1987.9). Changed parent description to 'Free Kick (NS6201-A 1987.10)'. Renamed (freekickb) to (freekickb1). + +- 7th July 2012: Charles MacDonald - I've dumped an alternate version of Free Kick and Exciting Black Jack. Free Kick was an older version (1987.9) which the two bootlegs were derived from, so all known version of the game are now dumped. Exciting Black Jack utilized the custom CPU module in new ways that lead to the discovery of more memory mode quirks and an external memory mode select. I've updated my notes about it here: http://cgfm2.emuviews.com/txt/freekick.txt. All that's left to dump are Counter Run and Lucky 74, both of which are already in the possession of other MAME developers. + +- 0.143u5: Charles MacDonald and The Dumping Union fixed Free Kick - Game now playable. Added maincpu rom (ns6201-a_1987.10_free_kick.cpu - 52k). + +- 8th October 2011: Charles MacDonald - I've been running a lot of tests on Free Kick to understand how various functions of the NS6201 security module work. Here's a complete description of it: http://cgfm2.emuviews.com/txt/freekick.txt. + +- 5th September 2011: Charles MacDonald - Free Kick dumped: I ran Free Kick in single-step mode up until a point where the stack pointer was initialized to a known value, than triggered repeated NMIs to push the stack pointer down past zero, wrapping around the address space into the external memory area. This is the only place where activity on the Z80 bus can be monitored. The NMI routine was allowed to finish instead of being interrupted again. At a point where it calls a leaf function, the return address was modified to point to a fragment of the IRQ handler which pops several registers off the stack before returning. This let BC, DE, and HL to be set to user-specified values, followed by another modified return address that pointed to a single LDIR instruction. A block transfer was performed that copied the internal RAM data to the external memory area in 4K chunks, and the process was automated to dump the entire content of security module correctly. It's satisfying to have this game dumped after working on it for quite some time, and this outcome certainly justified the time spent developing the Z80 analysis board. Here's hoping Counter Run can be dumped in a similar way. Does anyone have an original (non-bootleg) version of Counter Run they could lend for attempted dumping? + +- 20th June 2010: Charles MacDonald - I've been investigating Free Kick, an arcade game that uses a security module in place of the CPU. Currently the bootleg version is emulated in MAME. Photos of a disassembled module show four, possibly five chip dies on one side and what is likely a Fujitsu MB3771 on the other side. One of the dies has an exceptionally high pin count and connects directly to the Z80 related pins, so it may be a Z180 (HD647180). Because of these direct connections there are probably no buffers in place to isolate internal bus activity from the outside world. However monitoring the data and control bus has not yielded any clear results. The module has an internal CR2032 battery that powers some SRAM which contains the game's program code. If the battery dies the module still functions and will print a "PROGRAM ERROR" message, so there must be internal ROM (the HD647180 has 16K of built-in ROM) that contains a start-up program which validates the SRAM before passing control to it. Typically for high score retention, the work RAM of a game is powered by a battery. Free Kick has such a battery, but it only connects to the module and not to any of the RAMs. If you consider that the bootleg games replace the security module with a daughterboard that has an EPROM for the program code and a 8Kx8 RAM, it seems likely that the work RAM is inside the module and is powered by the external battery. Since the power supplies are split across two batteries, I don't think the work RAM and program code RAM are the same chip but are two separate ones. When the module is removed from the board a number of pins have measureable voltages on them. These pins may have pull-up resistors to the internal battery. RSTOUT# is the output of the MB3771 which resets the 82C255 and a '259 latch on the PCB. The PCB has a RC reset circuit which connects to the reset input of the module. The MB3771 is probably used to disable the write inputs of the work RAM (and program RAM) when no +5V source is supplied. All Z80 address and data pins as well as RD#, WR#, MREQ#, and what I believe is IORQ# measure 0.009V which could be due to some kind of leakage, say from the program code RAM through the ESD protection diodes of the Z180 data and address bus. The pin that should be M1# is used to directly set a flip-flop which triggers the 120 Hz video interrupt. If this signal was a combination of IORQ# and M1# then that would indicate an interrupt acknowledge cycle and this connection would make sense. If it is just M1# directly then the interrupt acknowledge won't work as intended, instead any opcode fetch after the interrupt flip-flop has been set will clear it. It's hard to tell if that is intentional or not. For some reason one bootleg drives this same signal when a specific memory range is read or written which does not seem like compatible behavior. I made a circuit that requested the bus using the BUSREQ# and BUSACK# pins, and was able to halt the CPU while it ran the internal ROM program. In addition the WAIT# input is usable as it connects to the four SN76489s on the main board to cause wait states to lengthen PSG writes. I think these can be used to probe the internal memory space of the module, or if that failed, log internal bus activity. I'm developing some hardware to assist with that but it is still at an early phase. Assistance needed: If anybody has a bootleg of Free Kick or Counter Run with a daughterboard, I need to get some connections verified by using the continuity test function of a multimeter. It doesn't matter if the game works or not, and you don't have to power it up. Any bootleg will work, there are several different types. Please contact me if you can help. + +- 0.136u3: Renamed (freekcb2) to (freekickb2) and (freekckb) to (freekickb). + +- 0.126u5: David Haywood added clone Free Kick (bootleg set 2). Changed description of clone (bootleg) to 'Free Kick (bootleg set 1)'. + +- 0.126u3: Brian Troha verified Free Kick PROMs and improved documentation. Fixed proms names. + +- 0.105u5: Added 2nd button. + +- 8th February 2005: f205v dumped Free Kick (bootleg set 2). + +- 0.63: Tomasz Slanina added 'Free Kick' (Nihon System (Sega license) 1987) and clone (bootleg). NOTES: Currently only the freekick bootleg roms are included the Free Kick bootleg roms are the same as one of the other sets + an extra 64k ram dump from protection device. The main program rom is unused, is it a dummy or just something to active the protection device? The sound ROM contains a Z80 program, but there isn't a sound CPU and that program isn't executed. Instead, the main CPU reads the sound program through an 8255 PPI and plays sounds directly. + +- 28th December 2002: Nicola Salmoria added sound and fixed inputs and flip screen in Free Kick. + +- 23rd December 2002: Tomasz Slanina added a bootleg of Free Kick that works unlike the original which is missing some program code. + +- 21st February 1999: Malcor dumped Free Kick. PCB model No. K.KNS 6201-A and Custom CPU (pack) No. NS6201-A 1987.9 FREE KICK. + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 181.5 kb / 14 files / 62.8 zip + +$end + + + +$info=freeway +$mame +0.206 [Guru] + + +WIP: + +- 0.268: Added very preliminary drawing [Osso]. Added preliminary palette decoding [Angelo Salese]. Added gambling control and 'IN0.1 - IN0.8' dipswitches. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: Cristiano MDQ added clone FreeWay (V4.31). + +- 0.206: Canil added 'FreeWay (V5.12)' (NVC Electronica 1999). Attempt to figure out a few things about the hardware. Added lamps, UART, preliminary gfxdecode and other devices [AJR]. + + +Recommended Games (Gambling) + + +Romset: 192 kb / 5 files / 51.2 zip + +$end + + + +$info=freeze +$mame +0.35RC1 [Nicola Salmoria] + + +WIP: + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. Added 8x 'Unknown' dipswitches. + +- 0.146u3: Tafoid flagged Freeze as GAME_NO_COCKTAIL due to never having working flip screen. + +- 10th March 2007: 3D ARCADE - New 3D cabinet models for Freeze and Freeze Deluxe from btribble. + +- 0.35RC2: Fixed gfx1 rom ($3000). + +- 0.35RC1: Nicola Salmoria added 'Freeze' (Cinematronics 1984). + +- 1st June 1999: Nicola Salmoria added Freeze. + + +STORY: + +- Your ship has suffered a heavy power loss, leaving you stranded on a desolate polar world. Descend into the caverns below to get the Mondo Crystal to repower your ship. Power crystals recharge your jetpack and flamethrower. Avoid contact with the polar inhabitants. Flame inhabitants for points. Keep moving or freeze! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 52 kb / 13 files / 26.9 zip + +$end + + + +$info=freezeat +$mame +0.114u4 [Aaron Giles] + +0.110u1 [Aaron Giles] + + +< Japan > + + +WIP: + +- 0.252: Use standard ROM loading macros [Osso]. + +- 0.136u3: Renamed (freezea2) to (freezeat2), (freezea3) to (freezeat3), (freezea4) to (freezeat4), (freezea5) to (freezeat5), (freezea6) to (freezeat6) and (freezejp) to (freezeatjp). + +- 0.114u4: Aaron Giles added clones 'Freeze (Atari) (prototype, 96/09/07, Jamma-96)', (prototype, 96/09/20, AMOA-96), (prototype, 96/10/03), (prototype, 96/10/07), (prototype, 96/10/18) and (prototype, Japanese voice, 96/10/25). Removed clone 'Freeze (Atari) (prototype, set 2)'. Fixed user1 roms length to 256kb and rom names. Changed parent description to 'Freeze (Atari) (prototype, English voice, 96/10/25)'. + +- 0.110u1: Aaron Giles added 'Freeze (Atari) (prototype)' (Atari Games 1996) and clone (prototype, set 2). + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 17 MB / 21 files / 10.1 zip + +$end + + + +$info=frenzy +$mame +0.30 [Brad Oliver, Keith Gerdes, Mirko Buffoni, Mike Cuddy] + + +Artwork available + + +WIP: + +- 0.269: Shorthand variable types. Small cleanup. Removed statistics. Use logmacro for debug msgs and device_rom_interface (sound\s14001a.cpp) [hap]. + +- 0.255: Correct frenzy year to 1982. All sources seem to suggest a June/July 82 release date and the title screen shows 82 [David Haywood]. + +- 0.216: Changed description to 'Frenzy (revision RA1)'. + +- 0.212: Correct rom labels for Frenzy [Brian Troha]. + +- 0.151: hap fixed player and other sprites freeze random during game play. + +- 0.137u1: Lord Nightmare re-added the color test mode to Frenzy. Added 'Hardware Tests' dipswitch. + +- 23rd April 2009: 3D ARCADE - New 3D cabinet model for Frenzy from btribble. + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX'. + +- 27th December 2008: Mr. Do - Jeff Rothe sent me a photo of the instructions for the Frenzy bezel. This has finally been added. + +- 0.125u9: Update S14001A core [Lord Nightmare]: Improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: With this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine. + +- 0.122u7: Zsolt Vasvari changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works. Changed the Berzerk driver to set the S14001A clock as per the schematics. + +- 0.117u3: Added correct PROM ($0 - address decoder/rom select) to Frenzy. + +- 0.115u3: Significant changes to the Berzerk driver [Zsolt Vasvari]: Video timings, memory map and interrupt system implemented from schematics. Hooked up colors according to the schematics as well. The colors changed significantly. For example the yellow robots are now more like a mustard color. Changed VSync to 59.637405 Hz. + +- 0.113: Added PROM ($0 - address decoder/rom select)- copy of Moon War (prototype). + +- 0.112: Proper implementation of noise generator in the Exidy/Berzerk sound circuit and fixed popping in Berzerk speech [Lord Nightmare]. + +- 0.111u6: Lord Nightmare added the missing volume and frequency controls to the Berzerk driver and s14001a core. Fixed the issue with random words being spoken instead of the proper ones. Word is now latched at the proper time. Changed S14001A clock speed to 5MHz. + +- 0.111u5: Lord Nightmare fixed a minor problem with sound clipping in the s14001a. Aaron Giles added sound effects emulation to the Berzerk driver. Added Custom sound. Removed Berzerk samples. + +- 0.111u4: Lord Nightmare, Kevtris and R. Belmont added preliminary emulation of the TSI S14001A speech synthesizer as found in Berzerk/Frenzy (and also Stern pinballs). Added S14001A sound. + +- 7th January 2007: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Frenzy (and yes, Berzerk is in the cue, once the computer is up and running full speed). + +- 0.103u1: Major cleanup/rewrite of the Berzerk driver [smf]: Merged memory & I/O read/write maps. Video ram & magic ram share the same memory. Hooked up NVRAM in frenzy memory map. Emulates magic ram shifter/flopper with 9 74LS153's as per the schematics. Emulates magic ram ALU with 2 74LS181's hardwired to logic mode as per the schematics. 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode. + +- 0.101u1: MASH added the missing voice roms to Berzerk and Frenzy. + +- 0.93: Removed Custom sound. + +- 15th May 2002: Zsolt Vasvari cleaned up the Berzerk driver. + +- 0.36b7: Added Custom sound. + +- 14th March 1999: Zsolt Vasvari has fixed Frenzy coin inputs. + +- 0.35b6: Added 3rd coin slot. + +- 0.35b5: Removed clone Frenzy (version 1). Changed visible area to 256x224. + +- 0.34b8: Dave W. added high score saving to Frenzy. + +- 0.33b2: Zsolt Vasvari fixed speed in Berzerk and Frenzy. + +- 0.30: Brad Oliver, Keith Gerdes, Mirko Buffoni and Mike Cuddy added 'Frenzy' (Stern 1981) and clone (version 1). + +- 24th October 1997: Dumped Frenzy. + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 24 kb / 8 files / 16.3 zip + +$end + + + +$info=frenzyxprss +$mame +0.245 [Museo del Recreativo] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.245: Museo del Recreativo added 'Frenzy Express' (ICE / Uniana 2001). Note: PC-based configuration running Windows 98 SE SP3: 694T Pro Ver 5 motherboard (Via VT82C686B + Via VT82C694T). Intel Celeron CPU 1000A/256/100/1.475 Q208A083-0620 SL5ZF. 256MB PC133 RAM (one single M366S3253CTS-C7A module). InsideTNC IV011A AGP graphics card. Crystal CS4281-CM EP based PCI sound card. "FE 107 I/O" ISA card. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Frenzy Express. + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 1.75 MB / 7 files / 1.18 zip + +CHD: 3.92 GB (Compressed: 3.71) + +$end + + + +$info=fresh +$mame +0.148u1 [David Haywood] + + +< Italy > + + +WIP: + +- 0.277: Small cleanups [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.186: AJR added YM2413 (4MHz) sound. + +- 0.148u1: ANY added 'Fruit Fresh (Italy)' (Chain Leisure 1996). Started looking at Fruit Fresh, looks straightforward enough. Little progress. Hook up the palette. Misc updates [David Haywood]. + + +Recommended Games (Adult) + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 6 files / 359.4 zip + +$end + + + +$info=friskyt +$mame +0.31 [Mirko Buffoni, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.224: Made clone Frisky Tom (set 3) use an M6802 [Osso]. Changed description of clone (set 3, encrypted) to 'Frisky Tom (set 3)'. + +- 0.155: Andrew Welburn added clone Frisky Tom (set 3, encrypted). Not working, the protection MCU, which shares roms with the main CPU, appears to expect to run encrypted opcodes unlike the other sets. + +- 0.153: Modernized Frisky Tom NVRAM [Fabio Priuli]. + +- 29th December 2010: Mr. Do - Antny continues to contribute cleaning bezel, giving us Frisky Tom, scanned by TrevEB. + +- 0.122u7: Changed NSC8105 CPU2 clock speed to 6MHz. + +- 0.78u5: Removed 3rd coin slot. + +- 0.69a: David Haywood added clone Frisky Tom (set 2). The lady wears a bikini. Changed parent description to 'Frisky Tom (set 1)'. + +- 0.36b11: Zsolt Vasvari fixed Frisky Tom. Note: Delete friskyt.hi to fix coins. Replaced M6802 CPU2 with NSC8105. + +- 0.35b12: Changed M6802 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Replaced M6808 CPU2 with M6802 (6MHz). + +- 0.35b6: Replaced M6803 CPU2 with M6808. + +- 0.35b3: Andrew Prime fixed the protection in Frisky Tom - Game now playable. + +- 0.35b2: Nicola Salmoria emulated the protection in Frisky Tom. However Frisky Tom is still not playable (hangs when you fall). Added M6803 (3072000 Hz) CPU2 and DAC sound. + +- 0.33b7: Added new gfx1 rom ($2000) and color PROMs ($0, 20). + +- 0.31: Mirko Buffoni and Nicola Salmoria added 'Frisky Tom' (Nichibutsu 1981). Runs on the same (or similar) hardware as Seicross, but doesn't work due to protection. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 46.1 kb / 14 files / 27.1 zip + +$end + + + +$info=frogger +$mame +0.36b10 [?] + +0.06 [Nicola Salmoria, Robert Anschuetz] + + +Artwork available + + +WIP: + +- 0.280: Changed description of clone (Videotron bootleg) to 'Frogger (Nuova Videotron bootleg)'. + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Frog (Hermatic, bootleg on Galaxian hardware from Electro Game). + +- 0.257: Domenico Cervini added clone Frogger - New Serie 92 (bootleg). Note: Found on an original Sega/Gremlin PCB set with original ROMs, minimal differences include subtitle and updated copyright. + +- 0.256: Changed description of clones (Sega set 1) to 'Frogger (Sega, set 1)', (Sega set 2) to 'Frogger (Sega, set 2)' and (Sega set 3) to 'Frogger (Sega, set 3)'. + +- 0.242: chaneman added Frogger (Turtles hardware). Found a new PCB for clone 'Frogger (Hermatic, bootleg on Scramble hardware from Video Dens)' and redumped the bad roms [ClawGrip]. + +- 0.237: Changed description of clone (Galaxian hardware) to 'Frog (bootleg on Galaxian hardware)'. + +- 30th June 2019: Mr. Do - UDb23 cleaned up the Sega cocktail instruction card for Frogger. I wanted to help make that shine a bit more, so I recreated the rest of the components needed, so that the artwork view looks like a real Sega cocktail table from that time. + +- 0.203: Frogger (Video Dens, bootleg on Scramble hardware) PCB is clearly from "Video Dens" and the game software is from Hermatic (both are Spanish companies). See a PCB pic at http://www.recreativas.org/frogger-3800-videodens. The Video Dens name is on the bottom-left corner of the larger board. This is the PCB the dump came from. More info about Hermatic: http://www.recreativas.org/video-hermatic-1039-hermatic [ClawGrip]. Changed description of clone (Video Dens, bootleg on Scramble hardware) to 'Frogger (Hermatic, bootleg on Scramble hardware from Video Dens)'. + +- 0.202: ClawGrip added clone Frogger (Video Dens, bootleg on Scramble hardware). Patch program roms for Frogger (Video Dens, bootleg on Scramble hardware), promoted game to working. Added correct MACHINE_CONFIG_START to clone Frog (Galaxian hardware) [AJR]. Changed description of clone (Scramble hardware) to 'Frogger (Coin Music, bootleg on Scramble hardware)'. + +- 28th August 2018: Smitdogg - ClawGrip dumped Video Dens Frogger bootleg. + +- 18th June 2018: Smitdogg - Porchy dumped a bootleg of Frogger. + +- 0.198: Updated rom labels for clone Frogger (Sega set 1) [Andrew Welburn, The Dumping Union]. + +- 11th May 2018: Smitdogg - Andrew Welburn fixed some documentation on Frogger. + +- 0.188: Osso and AJR added preliminary controls/dips for clone Frogger (bootleg on Amigo? hardware) through I8255 PPI. Game has sound now. Removed inaccessible DIPs - Game now playable. + +- 0.186: Osso fixed long standing background_draw_colorsplit regression. According to schematics it is at 128+8, but it has been verified different on real machine (video proof: http://www.youtube.com/watch?v=ssr69mQf224). + +- 0.171: TeamEurope added clone Frogger (Sega set 3). + +- 0.167: Osso fixed sound cuts off in clone Frogger (Moon Cresta hardware). Thanks to Duke, sound hook up is now more in line with schematics. + +- 0.160: System11 added clone Frogger (Videotron bootleg). Brian Troha added dipswitches and documented the BPROM type for Frogger (Videotron bootleg). + +- 0.155: ANY added clone Frogger (bootleg on Amigo? hardware). + +- 0.154: Martin Ponweiser added clone Quaak (bootleg of Frogger). + +- 0.147u4: Robbbert and MisfitMAME added clone Frogger (Scramble hardware). + +- 18th May 2010: Smitdogg - We dumped and unknown game on Amigo/Konami Galaxian hardware. + +- 0.137: Fixed rom names in clone Frogger (Sega set 2). + +- 0.134u3: Derrick Renaud fixed rom names in clones Frogger (Sega set 1/2). + +- 0.133u1: Renamed (frogseg1) to (froggers1), (frogseg2) to (froggers2) and (froggrmc) to (froggermc). + +- 0.130u2: Couriersud fixed autosave does not work correctly in clones Frog (Galaxian hardware) and Frogger (Moon Cresta hardware). + +- 0.126u1: Couriersud fixed background doesn't rotate in cocktail mode. + +- 9th July 2008: Mr. Do - Added cocktail instruction cards to Frogger, thanks to a loan from Gene at Vintage Arcade. Re-did the Frogger upright bezel. The scan that I had (from Vintage Arcade) was kind of dirty, but I was able to use it, along with a control panel overlay, to recreate the bezel. So on this one, the gray pattern background doesn't exactly match the true upright bezel, but it's a lot better than before, and all other parts are correct. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Changed description of clone (Falcon bootleg) to 'Frog (Falcon bootleg)'. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Frogger. + +- 4th August 2006: Mr. Do - Added Frogger bezel, Addy throws in yesterday. + +- 0.99u8: Pierpaolo Prazzoli added clone Frogger (Falcon bootleg). Added Frogger color PROM to clones Frog and Frog (Galaxian hardware). + +- 13th May 2005: f205v dumped Frogger (Falcon bootleg). + +- 0.94u2: Aaron Giles adjusted Frogger volume. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Frogger from Pariah. + +- 0.63: Changed description of clone (modified Moon Cresta hardware) to 'Frogger (Moon Cresta hardware)'. + +- 0.59: Added clone Frog (Galaxian hardware) (bootleg 1981). + +- 8th February 2002: Mike Coates added a bootleg of Frogger that runs on the Galaxian hardware. + +- 0.53: Changed palettesize from 100 to 99 colors. + +- 0.37b16: Fixed gfx1 rom loading. Changed VSync to 60.606060 Hz and palettesize from 32 to 100 colors. + +- 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones). + +- 0.36b10: Added Frogger (Konami 1981). Changed 'Frogger (set 1)' to clone 'Frogger (Sega set 2)' and clone (set 2) to 'Frogger (Sega set 1)'. Renamed (frogger) to (frogseg2), (frogsega) to (frogseg1) and (frogger2) to (froggrmc). + +- 0.33b7: Added color PROM pr-91.6l. Changed description to 'Frogger (set 1)' and clones (alternate version) to 'Frogger (set 2)' and (alternate version #2) to 'Frogger (modified Moon Cresta hardware)'. + +- 0.31: Nicola Salmoria added clone Frogger (alternate version #2). Gerald Vanderick added accurate colors to Frogger. + +- 0.30: Frank Palazzolo fixed music tempo in Frogger. + +- 0.26a: Frogger doesn't have garbled chars anymore. + +- 0.22: Some fixes to sprite priority in Frogger. Added high score saving to Frogger. + +- 0.20: Frogger music tempo bring back to original value. Fast but flawless! + +- 0.19: Some changes to music tempo of Frogger. + +- 0.15: Added clone Frogger (alternate version). Smaller and with different help, but still (C) Sega 1981. Sound support in Frogger [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 608, 609 and 610 from clone frogsega to frogger. Added sound roms to clone Frog. + +- 0.13: Nicola Salmoria fixed clone Frog. I broke it while adding sound to Scramble. It now also uses the correct palette. Yes, I know that it is completely different from the real Frogger. This is a bootleg version, remember. + +- 0.08: Mirko Buffoni added better colors to Frogger. Colors for Frogger derived from SPARCADE by Dave Spicer. + +- 0.06: Nicola Salmoria added 'Frogger' (Sega 1981) and clone Frog. Game is playable with wrong colors and no sound. Control: Arrows = Move around. Note: Frogger has one 32 bytes palette PROM, connected with resistors to the RGB output. Additionally, there is a bit which is 1 in the upper half of the display (136 lines? I'm not sure of the exact value); it is connected to blue through a 470 ohm resistor. It is used to make the river blue instead of black. + +- 29th January 1997: Dumped Frog. + +- 12th February 1993: Dumped Frogger (Sega set 2). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* JAE + +* JEmu + +* RAINE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Frogger): + +Frogger + +Lady Frog + +Ribbit! + +Tenkomori Shooting + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Romset: 22 kb / 9 files / 15.4 zip + +$end + + + +$info=frogs +$mame +0.34b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.226: Added Frogs netlist. Make sound board interface more general. Added AFUNC frontiers to improve performance [Aaron Giles]. Added 'Frogs Sound Board' and 'Netlist Sound Device'. Removed Sampels and 'Discrete Sound'. + +- 4th January 2014: Mr. Do - The LAY file for Frogs artwork changed. + +- 0.147u2: hap changed Frogs settings from DIPSETTING to CONFSETTING. + +- 0.129u5: Phil Bennett fixed debug assertion in Frogs. + +- 0.128u3: Aaron Giles fixed Frogs, which exit with an error after taking a screenshot. + +- 0.113u3: Added user1 PROMs ($0, 20 - timing). Fixed rom names. + +- 12th November 2006: Mr. Do - Frogs artwork is now MUCH more acceptable, thanks to the beautiful photos from Yaggy, and extra clean-up by Ad_Enuff. + +- 4th August 2006: Mr. Do - Converted Frogs artwork from MAME.net. + +- 0.89u2: Update to Frogs to allow discrete sound to be used for tongue with samples for non-simulated sounds [Derrick Renaud]. Re-added Discrete sound. + +- 0.89u1: Derrick Renaud modified samples handling so the fly movement can be simulated. Also the long croak for a free game is simulated. Modified Frogs driver to only use samples when actually needed. Added new 'buzzz' and 'croak' sample. + +- 0.89: Derrick Renaud removed discrete tongue sound and added Twisty's samples. The buzz sound of flys is constant because it can't be emulated properly until full discrete support is added. Added Samples sound (hop, boing, zip, croak, buzzz and splash.wav). + +- 0.88u2: Derrick Renaud added discrete "tongue" sound effect to Frogs. Added to DISCRETE_555_ASTABLE an option to use quick charge diode and modified DISCRETE_555_CC to discharge cap due to natural losses if there is no charging current. This makes it more accurate then the current perfect cap that will retain a charge forever (this will all be needed for Frogs). + +- 0.74u1: Robin Merrill fixed Frogs to use a proper 3-way joystick instead of the previous incorrect setup that had a 2-way joystick with an extra button. + +- 0.37b7: Removed Samples sound. + +- 0.36b7: Added 'Demo Sounds' dipswitch. + +- 0.34b2: Nicola Salmoria added 'Frogs' (Gremlin 1978). + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 8.06 kb / 10 files / 6.78 zip + +$end + + + +$info=frogs_audio +$mame + +DEVICE: + +Frogs Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\vicdual_a.cpp. + +- 0.226: Added 'Frogs Sound Board' device (audio\vicdual.c). + +$end + + + +$info=frogwld +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Frog Wild 2 (0251114, US)'. + +- 0.173: Added 'Frog Wild' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.21 zip + +$end + + + +$info=froman2b +$mame +0.174 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.174: Robbbert added 'Idol Mahjong Final Romance 2 (Neo-Geo, bootleg of CD version)' (bootleg 1995). Note: Copied from HBMAME, added for completeness. Origin unknown, most likely a hack from the CD. + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (Mahjong) + + +Romset: 9.75 MB / 6 files / 3.08 zip + +$end + + + +$info=fromanc2 +$mame +0.188 [System11, The Dumping Union] + +0.57 [Takahiro Nogi, Uki] + +0.53 [Testdriver] + + +< Japan > + + +Bugs: + +- Clone fromanc2o: The sound loops repeatedly after end of game. nightsoil (ID 03537) + + +WIP: + +- 0.188: System11 and The Dumping Union added Taisen Idol-Mahjong Final Romance 2 (Japan, newer). Changed 'Taisen Idol-Mahjong Final Romance 2 (Japan)' to clone 'Taisen Idol-Mahjong Final Romance 2 (Japan, older)'. + +- 14th July 2017: Smitdogg - System11 dumped a newer revision of the strip mahjong game Final Romance 2. + +- 0.148: Phil Bennett fixed 'Taisen Idol-Mahjong Final Romance 2 (Japan)' freeze after reload. + +- 0.107u4: David Haywood added dualscreen support (2x 352x240) to Final Romance 2. + +- 13th August 2006: David Haywood - After a tipoff from Reip that Final Romance 2 should be a dual screen game I converted the rather ugly hacked-to-be-single-screen driver into a true dual screen one. + +- 0.74: Removed 2nd sound channel. + +- 0.57: Takahiro Nogi and Uki added 'Taisen Idol-Mahjong Final Romance 2 (Japan)' (Video System 1995). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 0.53: Takahiro Nogi added (Testdriver) Taisen Idol-Mahjong Final Romance 2 (Japan). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 9 + + +Recommended Games: + +Idol-Mahjong Final Romance + +Taisen Idol-Mahjong Final Romance 2 + +Taisen Mahjong Final Romance R + +Taisen Mahjong Final Romance 4 + + +Recommended Games (Mahjong) + + +Romset: 16.6 MB / 13 files / 4.84 zip + +$end + + + +$info=fromanc4 +$mame +0.57 [Takahiro Nogi, Uki] + + +< Japan > + + +WIP: + +- 0.187: Preliminary step towards 4-player link support. Some serial INS8250 interrupts for future use [AJR]. + +- 0.148u5: hap changed description to 'Taisen Mahjong Final Romance 4 (Japan)'. + +- 0.131u2: Fabio Priuli fixed P2 palette write handlers for Taisen Mahjong FinalRomance 4. + +- 0.100u2: Mamesick fixed Mahjong FinalRomance sound gain. + +- 0.74: Removed 2nd sound channel. + +- 0.57: Takahiro Nogia and Uki added 'Taisen Mahjong FinalRomance 4 (Japan)' (Video System 1998). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 6 + + +Recommended Games: + +Idol-Mahjong Final Romance + +Taisen Idol-Mahjong Final Romance 2 + +Taisen Mahjong Final Romance R + +Taisen Mahjong Final Romance 4 + + +Recommended Games (Mahjong) + + +Romset: 80.6 MB / 22 files / 20.5 zip + +$end + + + +$info=fromance +$mame +0.37b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 22nd August 2001: Takahiro Nogi correct the dipswitch settings in the Final Romance driver. + +- 8th August 2001: Aaron Giles merged the Final Romance and Pipe Dream drivers and fixed a few bugs in Final Romance. Takahiro Nogi also fixed a few graphics glitches in Final Romance. + +- 0.37b16: Takahiro Nogi added 'Idol-Mahjong Final Romance (Japan)' (Video System 1991). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 8 + + +Recommended Games: + +Idol-Mahjong Final Romance + +Taisen Idol-Mahjong Final Romance 2 + +Taisen Mahjong Final Romance R + +Taisen Mahjong Final Romance 4 + + +Recommended Games (Mahjong) + + +Romset: 3.94 MB / 10 files / 1.65 zip + +$end + + + +$info=fromancr +$mame +0.57 [Takahiro Nogi, Uki] + +0.53 [Testdriver] + + +< Japan > + + +Bugs: + +- The 6th intro logo screen has wrong colours. king_krm (ID 00432) + + +WIP: + +- 0.154: hap fixed fromancr EEPROM access. This fixes Service menu settings saving. + +- 0.148u5: hap changed description to 'Taisen Mahjong Final Romance R (Japan)'. + +- 0.148: Phil Bennett fixed 'Taisen Mahjong FinalRomance R (Japan)' freeze after reload. + +- 0.131u2: Fabio Priuli fixed P2 palette write handlers for Taisen Mahjong FinalRomance R. + +- 0.74: Removed 2nd sound channel. + +- 0.57: Takahiro Nogi and Uki added 'Taisen Mahjong FinalRomance R (Japan)' (Video System 1995). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 0.53: Takahiro Nogi added (Testdriver) Taisen Mahjong FinalRomance R (Japan). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 5 + + +Recommended Games: + +Idol-Mahjong Final Romance + +Taisen Idol-Mahjong Final Romance 2 + +Taisen Mahjong Final Romance R + +Taisen Mahjong Final Romance 4 + + +Recommended Games (Mahjong) + + +Romset: 50.6 MB / 17 files / 13.6 zip + +$end + + + +$info=frontier +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.210: Added Bally Frontier pinball switch names. Fixed incorrect dipswitch settings for Frontier and other by35 os40 machines [darren5]. + +- 0.141u1: Miodrag Milanovic added Frontier (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 4 files / 7.11 zip + +$end + + + +$info=frontlin +$mame +0.221 [Joe Magiera, The Dumping] + +0.25 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.221: Joe Magiera and The Dumping Union added 'Front Line (AA1, 4 PCB version)'. Changed 'Front Line' to clone 'Front Line (FL, 5 PCB version)'. Renamed (frontlin) to (frontlina). + +- 0.187: Replaced MC68705P3 CPU3 with MC68705P5. + +- 0.182: Replaced M68705 CPU3 with MC68705P3. + +- 0.148: Kevin Eshbach added partial DIP locations for Front Line. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 11th February 2007: Mr. Do - We have a bezel for Front Line. + +- 22nd March 2006: 3D ARCADE - Fossil just put out Version 3 of his Frontline model. Of course it falls into the "diet" category as have all of his Taito cabs thus far. This release includes a 512 version if that's your flavor. + +- 0.102: Nicola Salmoria fixed status flag from MCU in Taito SJ games, this fixes the last digit of the score in Front Line. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.35: Added new MCU cpu3 rom (2k). + +- 0.35b6: Replaced M6805 CPU3 with M68705. + +- 0.35b3: Changed M6805 CPU3 clock speed to 1.5MHz. + +- 0.34b2: Nicola Salmoria added aiming dial to Front Line (using a dual joystick setup). Also, you can now kill and be killed in Front Line. However, collision detection is not accurately emulated. The 2 at the end of the score is caused by imperfect emulation of the Z80<->68705 communication. + +- 0.34b1: Nicola Salmoria replaced Front Line with the complete set containing the 68705 code. It still doesn't work though. Added M6805 (3MHz) CPU3. + +- 0.33b3: Steve Ellenoff added high score saving to Front Line. + +- 0.29: The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. Merged all the drivers into Taito driver [Nicola Salmoria]. Known issues: The aiming dial is not emulated. Can't kill or be killed. + +- 0.25: Nicola Salmoria added 'Front Line' (Taito 1982). Not playable yet. The aiming dial is not emulated. Can't kill or be killed. + +- 20th April 1997: Dumped Front Line. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 86.2 kb / 14 files / 38.7 zip + +$end + + + +$info=fround +$mame +0.37b14 [Guru] + +0.36b9 [Phil Stroffolino] + +0.36b8 [Phil Stroffolino] + +0.36b6 [Testdriver] + + +WIP: + +- 0.259: Jose Tejada dumped priority PROM for Final Round and clones. + +- 0.156: Alex Jackson added note about Final Round uses a PROM (not dumped) instead of the PAL and some discrete logic to combine some of the inputs. + +- 0.152: Alex Jackson cleaned up gfx2 rom loading, this fixes graphics are split/offset in clone Hard Puncher (Japan). Changed M68000 CPU1 clock speed to 9216000 Hz, YM2151 sound to 3579545 Hz and VSync to 60.606061 Hz. + +- 0.143u8: Kanikani fixed DIPSW and added DIP locations to clone Hard Puncher (Japan). Added 5x 'Unused' dipswitches. + +- 0.67: Changed descriptions to 'The Final Round (version M)' and clone (version L) to 'The Final Round (version L)'. + +- 0.62: Bryan McPhail fixed missing ring and background sprites. + +- 0.60: Angelo Salese fixed the Final Round version L and M graphics that have been broken for a while. Fixed gfx2 rom loading. + +- 0.37b14: Guru added 'Final Round (version M)' (Konami 1988). Changed 'Final Round' to clone 'Final Round (version L)'. Renamed (fround) to (froundl). + +- 27th March 2001: Guru added new ROM sets for The Final Round, Galaga 3 and Tecmo World Cup '90. + +- 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz. Changed description to 'Final Round'. + +- 0.36b9: Phil Stroffolino added 'The Final Round' (Konami 1988). + +- 0.36b8: Phil Stroffolino added 'Hard Puncher (Japan)' (Konami 1988). + +- 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions. + +- 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now. + +- 0.36b6: Phil Stroffolino added (Testdriver) Final Round. + + +ARCADE RELEASE: Hard Puncher (Konami) - 1988/Dec/15 + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 2.55 MB / 11 files / 828.1 zip + +$end + + + +$info=frpwr_l6 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Firepower (L-6)' (Williams 1980) and clones (L-2) and (T-6). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 21.5 kb / 10 files / 20.1 zip + +$end + + + +$info=frtgenie +$mame +0.252 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.281: Cristiano MDQ added clone 'King Fruit (VZ 1.04)'. Note: Probably a bootleg. Copyright has been hacked out of the title screen/test mode. Still present in ROM, though. GFX and some strings change to Portuguese. + +- 0.269: Ioannis Bampoulas added clones Fruit Genie (Version 1-1-03, set 2), Fruit Genie (Version 1-1-03, set 3), Fruit Genie (Version 1-1-03, set 4) and Fruit Genie (VT 2.11). Verified inputs/DIPs [Osso]. Changed parent description to 'Fruit Genie (Version 1-1-03, set 1)'. Added '10 Times Feature' dipswitch. + +- 0.252: Brian Troha and The Dumping Union added 'Fruit Genie (Version 1-1-03)' (Global 2003). Note: Decryption seems good but gets stuck with 'data error' and 'illegal inst' errors. Second one probably due to same problem as jungleyo. First one possibly checksum failure due to patch in init_frtgenie()? To bypass do: bp 5732,1,{pc=0x5810;g}. Second half of the main CPU ROM seems to contain an earlier version of the data 'GENIE FRUITS DATA: 2001/08/15 VERSION: VA1.00'. Can it be reached or just a leftover?. It hits the layer_enable_w popmessage. + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 6 files / 884.9 zip + +$end + + + +$info=fruit_samples +$mame + +DEVICE: + +Fruit Machine Mechanical Samples + + +WIP: + +- 0.257: Changed description to 'Fruit Machine Mechanical Samples'. + +- 0.247: Added samples em_reel_start and em_reel_stop. + +- 0.246: Changed sourcefile to shared\fruitsamples.cpp. + +- 0.244: Added 'Fruit machine mechanical samples' device (audio\fruitsamples.cpp). + +$end + + + +$info=fruitcat +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Fruit Cat (v2.00)' (LGT 2003?). Note: Video slot by Logic Game Tech Int. (LGT). TODO: everything. Exact CPU model isn't identified, but it's surely a Z80 derivative [Osso]. Decrypt program ROMs [AJR]. + + +Recommended Games (Gambling) + + +Romset: 4.62 MB / 4 files / 1.06 zip + +$end + + + +$info=fruitpar +$mame +0.165 [Guru, iq_132] + + +WIP: + +- 0.271: Changed description to 'Fruit Paradise (V214US)'. Renamed (fruitpara) to (fruitpar206us). + +- 0.270: Ioannis Bampoulas added clone Fruit Paradise (V206US). Fixed decryption [David Haywood]. Hooked up I/O and added layout. Hooked up sound banking for fruitpar [Vas Crabb]. Promoted Fruit Paradise (V214) and clone Fruit Paradise (V206US) to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Demo Sounds', 'Non-Stop', 'Record Password', 'Odds Table', 'Auto Take', 'Double-Up Game', 'Double-Up Game Type', 'Chance Level', 'Score Box' and 'Play Score'. + +- 0.269: Added IGS027A internal ROM dump [Guru, XingXing]. + +- 0.165: Guru and iq_132 added 'Fruit Paradise (V214)' (IGS 200?). Added preliminary fruitpar decryption [iq_132]. + +- 16th August 2015: Guru - Fruit Paradise by IGS arrived. Unfortunately it's unlikely that it will be working in MAME due to protection. Thanks to klove. + + +Recommended Games (Gambling) + + +Romset: 5.52 MB / 5 files / 1.67 zip + +$end + + + +$info=fruitpc +$mame +0.148u4 [ANY, R. Belmont] + + +CompactFlash required + + +WIP: + +- 0.245: ISA irq2 is redirected to pic8259_2 ir1 [Carl]. + +- 0.243: Inherit proper PCI_ROOT bus [Angelo Salese]. + +- 0.239: Made channel remapping configurable (imagedev\midiin.cpp) [Devin Acker]. + +- 0.226: Added keyboard control. + +- 0.172: Carl added Sound Blaster 1.5 sound (YM3812 (3579545 Hz) and 2x DAC sound) to Fruit Land. Added 'Default IRQ/DMA' Sound Blaster configurations. + +- 0.149: Removed keypad control. + +- 0.148u5: Carl and R. Belmont fixed Fruit Land - Game now playable. Added inputs + self-service. Added AM9517A (4772727 Hz) CPU2/3. Replaced 2x buttons and 2x coin slots with 8-way Joystick and 1x coin slot. Added dipswitches 'CONFIGURATION' and 'STATISTICHE'. Continue modernization of PIC8259 [Wilbert Pol]. Changed description to 'Fruit Land'. + +- 17th May 2013: Carl - The top nibble of 0x312 must be zero or the video BIOS hangs. Bit 3 of the lower nibble seems to force configuration mode. + +- 0.148u4: ANY and R. Belmont added 'Fruit' (Unknown 2006). Fixed VGA BIOS mirror, RAM amount and HDD writability [Carl, R. Belmont]. This game based on a 486+PC h/w+VGA SoC appears to boot into MS-DOS successfully (based on logging IDE commands) and the game may even be running, but there is no video at all (DOSBox runs it with half the screen missing). If any of the PC experts could take a look it's probably something relatively obvious. It also has a Sound Blaster compatible sound system which isn't currently hooked up. + + +HOW TO PLAY: + +- You have to eat all cherries within a certain time-limit to complete a level. But there are obstacles in each level, such as enemies, boulders, boxes and teleports etc. + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 128 kb / 1 files / 26.6 zip + +CHD: 7.66 MB (Compressed: 1.73) + +$end + + + +$info=fruitsmg +$mame +0.225 [Philip Bennett] + + +WIP: + +- 0.236: Identified konslot2 [Wayder]. Fixed display resolution and offsets [David Haywood]. Changed visible area to 320x480. Changed description to 'Fruits Magic - The Magic Party'. Renamed (konslot2) to (fruitsmg). + +- 0.225: Philip Bennett added 'unknown Konami slot medal game (set 2)' (Konami 199?). Fixed slot games palette format. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.02 zip + +$end + + + +$info=fruitstb +$mame +0.253 [TeamEurope, f205v, Roberto Fresca] + +0.240 [Team Europe, Roberto Fresca] + +0.147u2 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.262: Team Europe, Roberto Fresca, f205v, Kevin Eshbach and Brian Troha added clones Fruit Star Bonus (Ver 8.30UNG-25, set 1) and Fruit Star Bonus (Ver 8.30UNG-25, set 2). Note: Program flash ROM is inside a CPU epoxy block with a M6809 CPU and a 16L8 PLD. + +- 0.257: TeamEurope, f205v and Roberto Fresca added clones Fruit Star Bonus (Ver 8.23PSTK, Steiermark), Fruit Star Bonus (Ver 8.17BGL-3, Burgenland, set 1) and Fruit Star Bonus (Ver 8.17BGL-3, Burgenland, set 2). Added default NVRAMs. Note: Program flash ROM is inside a CPU epoxy block with M6809 CPU and one PLD [Roberto Fresca]. + +- 0.253: TeamEurope, f205v and Roberto Fresca added Fruit Star Bonus (Ver 8.2.00ITL). Added missing PLD gal16v8_box.ic1 [TeamEurope, Porchy]. Renamed (fruitstbc) to (fruitstbd), (fruitstbb) to (fruitstbc), (fruitstba) to (fruitstbb) and (fruitstb) to (fruitstba). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: Added clones Fruit Star Bonus (Ver 8.30UNG-200) and Fruit Star Bonus (Ver 8.36UNG-1100) [Team Europe, Roberto Fresca, Grull Osgo, f205v, Jeroen Bijl, Bad A. Billy, pablopelos]. Promoted Fruit Star Bonus (Ver 8.27PVIE) and clone Fruit Star Bonus (Ver 8.20PIR) to working. MPU-12 driver major improvements: Fixed screen matrix according to the CRTC values. Improved memory map. Hooked the AY-3-8910. Adjusted the clock. Decoded bitplanes and unscrambled the color PROM addressing. Calculated the color resnet. Got the correct palette and game colors. Working inputs from the scratch. Completely reversed all the dipswitches. Supported Button-lamps. Added control panel layout. Added two new hungarian clones. Promoted all supported games to working. Added hopper support. Added default NVRAM to all sets. Added more findings, diagrams and technical notes [Roberto Fresca, Grull Osgo, Mirko Buffoni]. Init variables for Coverity software [Robbbert]. Added fruitstb_827_nvram.bin and fruitstb_827_nvram2.bin roms. Changed AY-3-8910A sound clock speed to 2MHz and visible area to 384x256. Added dipswitches 'Enable Remote Accounts Clear', 'Quick Start on Max Bet', 'Coin 2 Settings', 'Key In', 'Max Bet Settings', 'Currency', 'Autostop' and 'Hopper'. + +- 0.240: Team Europe and Roberto Fresca added Fruit Star Bonus (Ver 8.27PVIE). Improved gfxdecode. Added two extra bitplanes, more ASCII layouts and technical notes. Added the missing GFX bitplanes rom (fruit3.ic39) to clone Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca]. Renamed (fruitstb) to (fruitstba). + +- 24th January 2022: Roberto Fresca - Fruit Star Bonus: After a lot of work, we finally found the correct combination of bipolar PROMs data lines. Right now the colors are vibrant and we can see the metallic shine on both the logo and the playfield. Also improved a lot of things. The platform still has a lot of weirdness that we're currently investigate. Here some snaps of the improvements. + +- 20th January 2022: Roberto Fresca - Fruit Star Bonus: MPU12 System from Webak Elektronic. Just started to work on the very rare Webak's MPU12 platform. I had written a preliminary driver for this system long ago. The fact that Team Europe has dumped another board pushed me to investigate a bit more about the platform itself. Sadly, there are no technical sheets, instructions, schematics or anything of the sort. Nothing that might help on this crusade. Just the good will of Team Europe (to whom we're so grateful) that sent detailed PCB pics and some circuitry traces Grull Osgo and Mirko Buffoni were curious about this system in particular and decided to join the cause. The system is full of tricks and traps to avoid bootleggers. Graphics are 6bpp with a complex palette system: 12 scrambled data lines coming from two bipolar PROMs, getting 12! (479001600) permutations. We're currently trying to get the correct color palette, groups and the order of GFX bitplanes sorted out. The CPU is a M6809, protected by an epoxy box alongside a 28F512 flash RAM with the game's program, and one PAL16V8 that does all the dirty work. Here are some details of the CPU box once the epoxy melted (https://robbie.mameworld.info/imagenes/mpu12_cpubox_tn.jpg). Well... We have spent a lot of time working on the platform and it has finally paid off. We've got some bits of the system working. Here, some snaps. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use MC6845 for vertical interrupt generation [AJR]. + +- 0.193: Changed MC6809 CPU1 clock speed to 8MHz. + +- 0.147u2: Roberto Fresca and TeamEurope added 'Fruit Star Bonus (Ver 8.20PIR)' (Webak Elektronik 1997). + +- 10th October 2012: Roberto Fresca - Started to work with a new system bought by TeamEurope. It's the first Webak (Austria) Elektronik videogame called Fruit Star Bonus, running in Webak MPU-12 platform. As you can see, the system has a MPU-12 epoxy CPU box. But... We never give up. Putting some efforts and skilled people to melt down the infamous brick, we got the prize. The CPU box contains a M68B09P CPU, a P28F512 flash ROM holding the specific game program, and a TIBPAL16V8 for logic arrays, protection and maybe more. I started a preliminary driver for this MPU-12 platform. All is still preliminary !!! But at least I got some decoded graphics (strange 4x8 tiles) that clearly show the title. Special Thanks to TeamEurope for this finding. Now is time to work with the dump and see what can we do. + + +Recommended Games (Gambling) + + +Romset: 263.3 kb / 9 files / 59.2 zip + +$end + + + +$info=fruitstr +$mame +0.148u3 [TeamEurope, Roberto Fresca] + + +< Austria > + + +WIP: + +- 0.257: Added complete dipswitches to Fruit Star (T10S, encrypted) and clone (v810, encrypted) [Roberto Fresca]. Added dipswitches 'Hopper', 'Max. Win', 'Coin 1 (Muenzen 1)', 'Coin 2 (Muenzen 2)', 'Remote', 'DSW6', 'DSW7' and 'BH'. + +- 0.256: TeamEurope, f205v and Roberto Fresca added clone 'Fruit Star (v810, encrypted)'. Some fixes to the XOR tables [Osso]. Changed parent description to 'Fruit Star (T10S, encrypted)'. + +- 0.254: Tweaked XOR tables a bit [Osso]. + +- 19th March 2017: TeamEurope - Decapping is a Fun World #3: Over the years, i got a lot machines, consoles and arcade boards, which had the CPU or decryption part hidden under Epoxy and that made it sometimes hard to get the game/program emulated correctly. So i sent a package with some of those hidden DIE's to Sean, who is really an expert for removing the epoxy and he also has a great equipment for doing HighRes-Pictures of those DIE's, to indentify it. So what new informations did we get with his help: FRUIT STAR (Funworld) board has an hidden CPU with decryption devices hidden inside an 40pin epoxy block (like many other Fun World boards, read more about it below)...while we at least were pretty sure the CPU is a Z80, we did not know what other parts were inside the block: LSI Logic Corp gate array (68 pins), 24-pin chip from "WaferScale", marked CNW50 and 40-pin Zilog chip with a '75 copyright - pretty sure a Z80. + +- 0.148u3: TeamEurope and Roberto Fresca added 'Fruit Star (encrypted)' (Fun World 1992). + + +Recommended Games (Gambling) + + +Romset: 256.5 kb / 5 files / 52.0 zip + +$end + + + +$info=fruitwld +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Fruit World (V111)' (I.A.M. 2008) and clone Fruit World (V110). Dumped flash ROM and EEPROM. + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 3 files / 2.13 zip + +$end + + + +$info=fs_lx5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.230: Osso added clone The Flintstones (LA-5). + +- 0.215: Osso added clone The Flintstones (LX-3). + +- 0.141u1: Miodrag Milanovic added 'The Flintstones (LX-5)' (Williams 1994) and clones (LX-2), (LX-4) and (SP-2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Fred Flintstone's Memory Match + +The Flintstones (Pinball) + +The Flintstones in Viva Rock Vegas (JPM) + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.50 MB / 9 files / 4.28 zip + +$end + + + +$info=fsd1 +$mame + +DEVICE: + +FSD-1 Disk Drive + + +ROMS: + +fsd1.bin (16k ucd5) + + +WIP: + +- 0.253: Added 'FSD-1 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=fsd2 +$mame + +DEVICE: + +FSD-2 Disk Drive + + +ROMS: + +fsd2a.u3 (16k ucd5) + +fsd2b.u3 (16k ucd5) + +jiffydos_v5.0.u3 (16k ucd5) + +rdos.bin (16k ucd5) + + +WIP: + +- 0.253: Added 'FSD-2 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=fshark +$mame +0.35RC2 [Quench] + + +WIP: + +- 0.286: Only install fsharkbt DSP handlers for clone Flying Shark (bootleg with 8741) [cam900]. + +- 0.274: Correct ROM locations and audio CPU ROM for clone Hishou Zame (Japan) [Guru]. + +- 0.249: Updated infos for clone Flyin' Shark (bootleg of Hishou Zame). Added larger gfx1 roms. Note: Same data on larger EPROMs with first half empty, verified on 2 different PCBs [AugiteSoul]. + +- 0.234: jordigahan added clone Sky Shark (bootleg). + +- 0.227: Osso added clones Flying Shark (World, bootleg) and Hishou Zame (Japan, bootleg). Created bootleg sets to preserve actual bootleg DSP code dumps [Osso]. CAPS0ff, Nathan Gilbert and Guru decapped TMS32010C based MCUs for Flying Shark (World) and clone Hishou Zame (Japan). The Flying Shark (World) one is also compatible with clones Sky Shark (US, set 1) and Sky Shark (US, set 2). + +- 0.192: Added 74LS259 device to Flying Shark [AJR]. + +- 0.173: ketburai fixed default DIP for Hishou Zame (Japan) based on DIP sheet. + +- 0.155: Caius added clone Sky Shark (US, set 2). Changed description of clone (US) to 'Sky Shark (US, set 1)'. + +- 0.149u1: Alex Jackson and Guru added correct PROMs to clone Flyin' Shark (bootleg of Hishou Zame), fixed ROM names, inputs and improved descriptions of both fshark bootleg sets. Changed description of clones (bootleg, set 1) to 'Flying Shark (bootleg with 8741)' and (bootleg, set 2) to 'Flyin' Shark (bootleg of Hishou Zame)'. Renamed (fsharkbla) to (fnshark). + +- 0.144u7: bonky0013 added clone Flying Shark (bootleg, set 2). Changed description of clone (bootleg) to 'Flying Shark (bootleg, set 1)'. + +- 0.141u2: Alex Jackson added MCFG_SCREEN_RAW_PARAMS to Twincobr driver, correcting their refresh rates. Changed VSync to 54.877858 Hz. + +- 0.137u1: Quench added I8741 and restored correct DSP roms loads and proms for clone Flying Shark (bootleg). Changed VSync to 54Hz. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Flying Shark and clones (after verification of the M68000 code). + +- 0.129u4: Brian Troha and Stefan Lindberg correct and added missing proms for Flying Shark and clones. Fixed rom names. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Flying Shark (Taito), I think? with TMS320Cxx. + +- 0.122u6: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.105u2: Changed region user1 to cpu3. Fixed cpu3 rom loading. + +- 10th October 2005: Guru - Flying Shark (Japanese version, bootleg) arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Flying Shark (bootleg, Japan) at a Korean shop. + +- 0.80: Changed TMS32010 clock speed to 3.5MHz. + +- 0.62: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.61: Fixed gfx2 roms addresses and VSync to 54.877857 Hz. + +- 7th December 2000: Quench fixed the Flying Shark bootleg, which was broken in b9 and b10. + +- 0.37b9: Changed cpu3 roms to user1. + +- 0.37b6: Fixed cpu3 rom loading. + +- 0.36b11: Added 8x user1 roms ($0-c00 - Co-Processor TMS320C10 MCU code) and PROMs ($0, 100, 200 - sprite priority control ??). + +- 1st December 1999: Quench added new MCU roms to Flying Shark and Wardner. + +- 0.35RC2: Quench added 'Flying Shark (World)' (Taito 1987) and clones (bootleg), Sky Shark (US) and Hishou Zame (Japan). + +- 24th June 1999: Brad Oliver fixed Flying Shark bootleg MCU rom loading on the Mac side. + +- 18th June 1999: Quench sent in a driver for Flying Shark. + +- 2nd December 1997: Dumped Flying Shark (World). + +- 9th November 1997: J-ROM dumped Hishou Zame (Japan). + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + +* Shark + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 723.6 kb / 24 files / 257.7 zip + +$end + + + +$info=fsoccer +$mame +0.121u1 [Corrado Tomaselli] + +0.36b16 [Phil Stroffolino] + +0.35b13 [Testdriver] + + +WIP: + +- 0.234: Return masked status from set/reset function (ymfm\src\ymfm_fm.h). Fixes missing voice samples in Fighting Soccer [Aaron Giles]. + +- 0.231: Removed bad write in OPL mode case. Fixes Fighting Soccer intro. Only call set_reset_status() once per mode call [Aaron Giles]. + +- 0.145u5: ANY and The Dumping Union added clone Fighting Soccer (Joystick hack bootleg, alt). + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Fighting Soccer and clones. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Changed visible area to 400x224. + +- 0.126u5: Fixed rom names and gfx3 rom loading. + +- 0.123u2: Yasuhiro Ogawa added clone Fighting Soccer (Japan). + +- 0.121u1: Corrado Tomaselli added Fighting Soccer (version 4). Changed 'Fighting Soccer' to clone 'Fighting Soccer (joystick hack bootleg)'. Renamed (ftsoccer) to (fsoccerb). + +- 18th November 2007: Corrado Tomaselli dumped Fighting Soccer (version 4). + +- 0.62: Removed 3rd and 4th player button. + +- 0.36b16: Phil Stroffolino added 'Fighting Soccer' (SNK 1988). + +- 27th January 2000: Phil Stroffolino got Fighting Soccer playable and he also cleaned up the SNK driver. + +- 0.35b13: Added (Testdriver) Fighting Soccer. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 931 kb / 18 files / 338.0 zip + +$end + + + +$info=fspiderb +$mame +0.137u4 [Siftware] + + +Artwork available + + +Bugs: + +- Graphics priority issues. jkburks (ID 08067) + + +WIP: + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.182: Changed Z80 CPU1 clock speed to 3MHz, AY-3-8910A sound to 1789772 Hz and VSync to 59.18 Hz. + +- 0.165: Use standard 3-bit RGB palette for the bitmap colors in Jolly Jogger driver [Dirk Best]. + +- 2nd August 2010: Mr. Do - Now that Frog & Spiders is in MAME, the bezel is added, too. + +- 0.138u2: Angelo Salese fixed priorities in Frog & Spiders. + +- 0.138: hap added missing projectiles to Frog & Spiders, game is playable now. Changed description to 'Frog & Spiders (bootleg?)'. + +- 0.137u4: Siftware added 'Frog & Spiders (bootleg)' (Taito Corporation 1981). + +- 1st May 2010: Smitdogg - Siftware dumped a bootleg of Frog & Spiders (might use all original unhacked Taito data though?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 44 kb / 12 files / 22.2 zip + +$end + + + +$info=fstarfrc +$mame +0.37b5 [Eisuke Watanabe] + + +Artwork available + + +TEST MODE: + +- To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T. + + +WIP: + +- 0.245: NNap added clone Final Star Force (Japan, set 2). Note: Very minor differences with fstarfrcj. Changed description of clone (Japan) to 'Final Star Force (Japan, set 1)'. + +- 22nd November 2020: Mr. Do - Added marquee for Final Star Force, supplied by ArsInvictus. + +- 0.220: Fixed Final Star Force titlescreen scroll timing issue [N. Gilbert, David Haywood, hap]. Lower screen refreshrate to match Final Star Force video recording and also match Ninja Gaiden (gaiden.c) [hap]. + +- 0.219: Jorge Silva added clone Final Star Force (World?). + +- 0.203: Correct sprite lag for Final Star Force (reference: https://youtu.be/cgj81VA7j_Y) [cam900]. + +- 0.181: darq fixed the 'direct sum' of two ARGB colors (video\tecmo_mix.h). This correct the wrong saturated colors in Level 2 (tank underwater, final boss). Added a video reference (https://youtu.be/EXBTNk-0ejk) for the wrong background in the title screen. + +- 0.131u1: Uki added clone Final Star Force (Japan). + +- 0.124u1: Aaron Giles fixed broken colors on sprites in Final Star Force. This fixes blending effect isn't quite working correctly. + +- 0.118: BisonSAS fixed 'Difficulty' dipswitch in Final Star Force. + +- 0.90: Changed palettesize to 4096 colors. + +- 0.63: Added dipswitches 'Flip Screen', 'Difficulty', 'Level Up Speed' and 'Bonus Life'. + +- 11th January 2003: Angelo Salese fixed the dipswitch settings in Final Star Force. + +- 10th April 2002: David Haywood fixed Final Star Force from crashing. + +- 0.37b5: Eisuke Watanabe added 'Final Star Force (US)' (Tecmo 1992). TODO: Wrong background in fstarfrc title. + +- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 2.81 MB / 9 files / 903.4 zip + +$end + + + +$info=fstation +$mame +0.136u1 [Tomasz Slanina] + + +< Germany > + + +WIP: + +- 0.259: Fun Station's game 'Suntris' crashes when started it up, culprit is HD63484 paint command trying to write (to ROM) with negative XY values [Angelo Salese]. + +- 0.154: Changed visible area to 640x480 and coin slots to 3. + +- 0.136u1: Tomasz Slanina added 'Fun Station Spielekoffer 9 Spiele' (ADP 2000). + + +Recommended Games (Cards) + + +Romset: 2 MB / 4 files / 535.1 zip + +$end + + + +$info=fstgfish +$mame +0.264 [Darksoft, rtw, trap15] + + +Compact Flash required + + +WIP: + +- 0.274: SnakeGrunger added clone Omatsuri Yasan: Kingyo Sukui. + +- 0.264: Darksoft, rtw and trap15 added 'Festival: Goldfish Scoop' (Cave 2008). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 512 kb / 1 files / 390.3 zip + +CHD: 1.90 GB (Compressed: 220.8) + +$end + + + +$info=ft_l5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.213: IPDB added clone Fish Tales (P-2). + +- 0.141u1: Miodrag Milanovic added 'Fish Tales (L-5)' (Williams 1992) and clones (L-3), (L-4) and (P-4). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 1 MB / 2 files / 682.9 zip + +$end + + + +$info=ftimpactg +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'Fighters' Impact (VER 2.10G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +CHD: 61.3 MB (Compressed: 14.7) + +$end + + + +$info=ftimpcta +$mame +0.127u1 [smf, MooglyGuy] + +0.104u8 [Corrado Tomaselli] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.146u3: Brian Troha and The Dumping Union added clone Fighters' Impact (Ver 2.02A). + +- 10th July 2012: Smitdogg - We dumped Fighters' Impact (Ver 2.02A). + +- 0.131u3: TH60 added clone Fighters' Impact (Ver 2.02J). + +- 0.127u1: smf fixed Fighters' Impact - Game now playable. Changed clone 'Fighters' Impact A (Ver 2.00J)' to parent. + +- 0.104u8: Added Fighters' Impact (Ver 2.02O). + +- 27th January 2006: Corrado Tomaselli dumped Fighter's Impact (Ver 2.02O). + +- 0.83: Changed description to 'Fighters' Impact A (Ver 2.00J)'. + +- 0.82u2: Fixed user2 roms addresses. + +- 0.74u2: Added 'Fighter's Impact Ace (JAPAN)' (Taito 1996). + +- 0.71: smf and MooglyGuy added (Testdriver) Fighter's Impact Ace (JAPAN). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 20.5 MB / 9 files / 12.6 zip + +$end + + + +$info=fts2in1 +$mame +0.179 [Edstrom, David Haywood] + + +WIP: + +- 0.269: Changed Z80 CPU1 clock speed to 5MHz and AY-3-8910A to 1250000 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.223: Correct 'Super Two In One' dipswitch connections, dipswitch settings and button labels using manual as a guide. Use recommended button layout/labels from manual and fixed coin/credit counter outputs [Vas Crabb, Ioannis Bampoulas]. Added dipswitches 'Hopper Limit', 'Credit Limit', 'Credit Limit Display', 'Coin A Rate', 'Keyin B Rate', 'Coin C/F Rate', 'Main Game Pay Rate', 'Double Up Game', 'Double Up Pay Rate', 'Double Up 7 Player Value', 'Double Up Girl Display', 'Bonus Games Entry Condition' and 2x 'Unused'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Enabled save state support. Made use of templates. Added a note about the GFX ROM [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for FunTech driver [Osso]. + +- 0.179: Edstrom and David Haywood added 'Super Two In One' (Fun Tech Corporation 1993). Improved reel rendering and video emulation. Added coin counters and hopper [David Haywood]. + + +Recommended Games (Cards) + + +Romset: 832 kb / 4 files / 192.9 zip + +$end + + + +$info=ftspeed +$mame +0.139u4 [Cah4e3, R. Belmont] + + +WIP: + +- 0.213: Removed ax1701f01.bin Atomiswave key. + +- 0.155: Cah4e3 redumped IC15 of 'Faster Than Speed', fixes graphics glitches on some stages. + +- 0.143u4: Added ax1701f01.bin rom. + +- 0.142u3: Changed input to paddle and pedal with 2 buttons for only 1 player. + +- 0.139u4: Cah4e3 and R. Belmont added 'Faster Than Speed' (Sammy 2004). + +- 25th September 2010: CaH4e3 - Demul WIP: Dumped Faster Than Speed on Atomiswave. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 104 MB / 7 files / 91.7 zip + +$end + + + +$info=fujitsu_16mb_flash_card +$mame + +DEVICE: + +Fujitsu 16MB Flash Card + + +WIP: + +- 0.266: Changed description to 'Fujitsu 16MB Flash Card' and sourcefile to bus\pccard\linflash.cpp. Renamed the remaining 16MB flash card, to indicate that it is a rebranded Fujitsu card [smf]. Renamed (linearflash16mb) to (fujitsu_16mb_flash_card). + +- 0.186: Changed description to 'Linear Flash PC Card (16MB)'. + +- 0.149: smf added 'Linear Flash PCCARD (16MB)' device (machine\linflash.c). + +$end + + + +$info=fujitsu_32mb_flash_card +$mame + +DEVICE: + +Fujitsu 32MB Flash Card + + +WIP: + +- 0.266: Changed description to 'Fujitsu 32MB Flash Card' and sourcefile to bus\pccard\linflash.cpp. Renamed the remaining 32MB flash card, to indicate that it is a rebranded Fujitsu card [smf]. Renamed (linearflash32mb) to (fujitsu_32mb_flash_card). + +- 0.186: Changed description to 'Linear Flash PC Card (32MB)'. + +- 0.149: smf added 'Linear Flash PCCARD (32MB)' device (machine\linflash.c). + +$end + + + +$info=fun4 +$mame +0.153 [Fabio Priuli] + + +SETUP: + +- In Fun Four you can select 4 games: Targets, Soccer, Hockey and Tennis + + +WIP: + +- 0.264: Changed description to 'Fun Four (set 1)' and clone 'Fun Four (set 2) [TTL]' to 'Fun Four (set 2)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.155: Changed description to 'Fun Four (set 1) [TTL]' and clone (Set 2) to 'Fun Four (set 2) [TTL]'. + +- 0.153: Fabio Priuli added 'Fun Four (Set 1) [TTL]' (Bailey International 1976) and clone (Set 2). + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Recommended Games (Multiplay) + + +Romset: 5.09 kb / 13 files / 1.82 zip + +$end + + + +$info=funcsino +$mame +0.131 [Aaron Giles] + + +WIP: + +- 0.137u4: Status Fun Casino improvements [Roberto Fresca]: Reworked inputs to match the standard. Lowered the 8085A CPU clock to 6220000 Hz to get it working properly. Added technical notes. + +- 0.131: Aaron Giles added 'Status Fun Casino (V1.3s)' (Status Games 1981). + +- 22nd February 2005: Dumping Project - Randy have won a PCB for Status "Fun Casino" (1982) on eBay. + + +Recommended Games (Cards) + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Gambling) + + +Romset: 16.3 kb / 7 files / 10.3 zip + +$end + + + +$info=funcube +$mame +0.146u1 [Guru, Yasuhiro Ogawa, Luca Elia] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'MEMORY ERROR...'. Press 9 to proceed. + + +WIP: + +- 0.283: Original Funcube uses TMP68301 not Coldfire, fixes black screen regression [Angelo Salese]. Replaced 'Freescale MCF5206E' CPU1 with 'Toshiba TMP68301' (16666666 Hz). + +- 0.264: Use memory_share_creator for NVRAM. Apparently fixed Funcube watchdog reset issue (h8\h8_watchdog.cpp) [hap]. + +- 0.205: Alter coin timing for Funcube because existing value falls outside of what Funcube 2 expects [David Haywood]. + +- 0.146u1: Guru, Yasuhiro Ogawa and Luca Elia added 'Funcube (v1.5)' (Namco 2000). It's the same PCB as Namco Stars (P0-140B). It's a lot more complicated to dump than the others because there are several surface mounted flash ROMs spread across multiple daughterboards instead of simple socketed 32M DIP42 mask roms all on one PCB. + +- 1st June 2012: Luca Elia - The very first chapter in Namco's Funcube game series is also the last one to be emulated. The original three mini-games were: Dog must flush out 4 cats, an animal themed game of cards matching and a color adjacency game needing fast reflexes. The other Funcube chapters are discussed here: http://www.lucaelia.com/mame.php/2009/Funcube. Thanks to Guru and Yasuhiro Ogawa. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Funcube (Namco EVA2E PCB). + + +Recommended Games: + +Funcube + +Funcube 2 + +Funcube 3 + +Funcube 4 + +Funcube 5 + + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 10.6 MB / 7 files / 1.93 zip + +$end + + + +$info=funcube_touchscreen +$mame + +DEVICE: + +Funcube Touchscreen + + +WIP: + +- 0.246: Changed sourcefile to seta\seta2.c. + +- 0.186: Renamed (funcube_touchscrene) to (funcube_touchscreen). + +- 0.153: Added 'Funcube Touchscreen' device (drivers\seta2.c). + +$end + + + +$info=funcube2 +$mame +0.129u3 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.283: Make MCF5206E CPU accept external interrupts, fixes CPU space. Provide MBAR relocation and GPIO reads, fixes Funcube 2/3/4/5 battery regression (m68000\mcf5206e.cpp) [Angelo Salese]. + +- 0.264: Use memory_share_creator for NVRAM. Apparently fixed Funcube watchdog reset issue (h8\h8_watchdog.cpp) [hap]. + +- 0.146u1: Added gambling control. + +- 0.145u6: Redumped sound rom in Funcube 2 (the first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved) [Guru, Yasuhiro Ogawa]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Funcube 2 (Namco EVA3_A PCB). + +- 0.143u7: Replaced 68040 CPU1 with MCF5206E. + +- 0.141u3: Added OKI9810 (4096000 Hz) sound. + +- 0.129u4: Angelo Salese fixed compile quirk with Funcube2/4. Brian Troha added PCB layout for Funcube2/4 and correct rom names based on a hi-res photo of the PCB. + +- 0.129u3: Luca Elia added 'Funcube 2 (v1.1)' (Namco 2001). + +- 24th January 2009: Luca Elia - Namco's Funcube is a series of touch-screen driven redempion games. Multiple cabinets can be locally linked, and each chapter in the series (five in total IFAICT), contains three mini games that challenge players on good memory, fast reactions and cards playing skills. These are some WIP shots from the only two games there's a dump for, Funcube 2 and Funcube 4. The games have no sound ATM, and are not playable due to missing touch-screen inputs. Yet, it was pretty surprising getting this far, considering that this system (apparently code-named EVA3A) uses, as main CPU, an unemulated Motorola XCF5206. Luckily it turns out its ColdFire core is an almost binary compatible 680x0 derivative. So I'm using a 68040, patching out a few unemulated instructions, and hacking in the internal peripherals support (timers, serial). Then there is a PIC12C508 MCU, whose code is not dumped, that may be involved in the minimal protection that I've bypassed. In typical Namco fashion, another CPU handles the rest of the inputs (i.e. coins, dips). It's an H8/3007, a variant with no internal ROM. I had to add support for a few more unemulated instructions, but it still has issues with the 16-bit timers. Sound wise, it uses ADPCM samples, alas through an unemulated OKI MSM9810 chip. The graphics emulation works though, as the board uses the same chips (DX-101, DX-102) I emulated in Seta2 driver. Just some trampoline functions were needed, in order to connect the 32-bit data bus of the ColdFire to the 16-bit handlers in that driver. Thanks to Haze. + + +Recommended Games: + +Funcube + +Funcube 2 + +Funcube 3 + +Funcube 4 + +Funcube 5 + + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 10.6 MB / 5 files / 3.74 zip + +$end + + + +$info=funcube3 +$mame +0.143u6 [?] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'MEMORY ERROR...'. Press 9 to proceed. + + +WIP: + +- 0.283: Make MCF5206E CPU accept external interrupts, fixes CPU space. Provide MBAR relocation and GPIO reads, fixes Funcube 2/3/4/5 battery regression (m68000\mcf5206e.cpp) [Angelo Salese]. + +- 0.264: Use memory_share_creator for NVRAM. Apparently fixed Funcube watchdog reset issue (h8\h8_watchdog.cpp) [hap]. + +- 0.146u1: Added gambling control. + +- 0.145u6: Redumped sound rom in Funcube 3 (the first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved) [Guru, Yasuhiro Ogawa]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Funcube 3 (Namco EVA3_A PCB). + +- 0.143u7: Luca Elia and Yasuhiro Ogawa fixed Funcube 3 - Game now playable. Replaced 68040 CPU1 with MCF5206E. + +- 26th September 2011: Luca Elia - When it rains it pours... more Japanese gambling games in the form of the third installment of Namco's Funcube, i.e. Funcube 3: This chapter is comprised of 3 mini-games to be played with a touch screen: A baseball-themed memory game, a puzzle game with numbers (stack them from low to high in five columns), and good old Mastermind. All of them feature a double-up screen as well. Chapters 2 and 4, on the same Seta2 hardware, are already emulated, while chapters 1 and 5 are not dumped yet. Thanks to Yasuhiro Ogawa. + +- 0.143u6: Added 'Funcube 3 (v1.1)' (Namco 2001). + + +Recommended Games: + +Funcube + +Funcube 2 + +Funcube 3 + +Funcube 4 + +Funcube 5 + + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 10.6 MB / 5 files / 2.70 zip + +$end + + + +$info=funcube4 +$mame +0.129u3 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.283: Make MCF5206E CPU accept external interrupts, fixes CPU space. Provide MBAR relocation and GPIO reads, fixes Funcube 2/3/4/5 battery regression (m68000\mcf5206e.cpp) [Angelo Salese]. + +- 0.264: Use memory_share_creator for NVRAM. Apparently fixed Funcube watchdog reset issue (h8\h8_watchdog.cpp) [hap]. + +- 0.146u1: Added gambling control. + +- 0.145u6: Redumped sound rom in Funcube 4 (the first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved) [Guru, Yasuhiro Ogawa]. + +- 0.143u7: Replaced 68040 CPU1 with MCF5206E. + +- 0.141u3: Added OKI9810 (4096000 Hz) sound. + +- 0.129u4: Angelo Salese fixed compile quirk with Funcube2/4. Brian Troha added PCB layout for Funcube2/4 and correct rom names based on a hi-res photo of the PCB. + +- 0.129u3: Luca Elia added 'Funcube 4 (v1.0)' (Namco 2001). + +- 24th January 2009: Luca Elia - Namco's Funcube is a series of touch-screen driven redempion games. Multiple cabinets can be locally linked, and each chapter in the series (five in total IFAICT), contains three mini games that challenge players on good memory, fast reactions and cards playing skills. These are some WIP shots from the only two games there's a dump for, Funcube 2 and Funcube 4. The games have no sound ATM, and are not playable due to missing touch-screen inputs. Yet, it was pretty surprising getting this far, considering that this system (apparently code-named EVA3A) uses, as main CPU, an unemulated Motorola XCF5206. Luckily it turns out its ColdFire core is an almost binary compatible 680x0 derivative. So I'm using a 68040, patching out a few unemulated instructions, and hacking in the internal peripherals support (timers, serial). Then there is a PIC12C508 MCU, whose code is not dumped, that may be involved in the minimal protection that I've bypassed. In typical Namco fashion, another CPU handles the rest of the inputs (i.e. coins, dips). It's an H8/3007, a variant with no internal ROM. I had to add support for a few more unemulated instructions, but it still has issues with the 16-bit timers. Sound wise, it uses ADPCM samples, alas through an unemulated OKI MSM9810 chip. The graphics emulation works though, as the board uses the same chips (DX-101, DX-102) I emulated in Seta2 driver. Just some trampoline functions were needed, in order to connect the 32-bit data bus of the ColdFire to the 16-bit handlers in that driver. Thanks to Haze. + + +Recommended Games: + +Funcube + +Funcube 2 + +Funcube 3 + +Funcube 4 + +Funcube 5 + + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 10.6 MB / 5 files / 4.35 zip + +$end + + + +$info=funcube5 +$mame +0.145u8 [Luca Elia, Yohji, Tormod, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.283: Make MCF5206E CPU accept external interrupts, fixes CPU space. Provide MBAR relocation and GPIO reads, fixes Funcube 2/3/4/5 battery regression (m68000\mcf5206e.cpp) [Angelo Salese]. + +- 0.264: Use memory_share_creator for NVRAM. Apparently fixed Funcube watchdog reset issue (h8\h8_watchdog.cpp) [hap]. + +- 0.146u1: Added gambling control. + +- 0.145u8: Luca Elia, Yohji, Tormod and The Dumping Union added 'Funcube 5 (v1.0)' (Namco 2002). + +- 6th May 2012: Luca Elia - The fifth (and final) chapter of Namco's Funcube series has been emulated. The three mini-games this time are: A puzzle with Japanese words, a pirates-themed gambling and a match 3 with poker cards. + +- 25th April 2012: Smitdogg - We made some progress with Fun Cube 5. It runs but we need to redump the sound rom. It should be in the next MAME release though. + +- 29th March 2012: Smitdogg - The game purchased in the last fundraiser was Fun Cube 5 by Namco. Fun Cube 5 is the final Fun Cube game in the series (2-4 are in MAME). + + +Recommended Games: + +Funcube + +Funcube 2 + +Funcube 3 + +Funcube 4 + +Funcube 5 + + +Recommended Games: + +Dream 9 + +Dream 9 Final + +Special Dream 9 + +Dream 9 Flower + +Star Ball + +Funcube 5 + + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 10.6 MB / 5 files / 2.68 zip + +$end + + + +$info=funeball +$mame +0.240 [Museo del Recreativo] + + +NOTE: + +- YouTube: https://youtu.be/HzLQZF7aTCQ + + +WIP: + +- 0.263: Added placeholder device type for P80C562, with custom SFR definitions for the disassembler (mcs51\mcs51.cpp) [AJR]. Replaced 'Intel 80C51' with 'Philips P80C562'. + +- 0.240: Museo del Recreativo added 'Fun-E-Ball' (Fun Industries Inc. 1997). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 32.1 kb / 2 files / 2.10 zip + +$end + + + +$info=funkball +$mame +0.141u2 [krick, incog, Smitdogg, Guru, The Dumping Union] + + +WIP: + +- 0.284: Update QA. Added observation notes [Angelo Salese]. Changed visible area to 319x240 and VSync to 55.102985 Hz. + +- 0.260: Removed AT keyboard [AJR]. + +- 0.234: Implemented timer. Found a reference to 32539 in the code that looks to be a reasonable guess at the timer frequency. Return 0 on invalid reads (video\voodoo.cpp), seems to fix Funky Ball. Improved logging of unexpected accesses to include register name [Aaron Giles]. Added KS0164 sound CPU [Carl]. Added KS0164 audio processor (2822400 Hz) CPU4 and KS0164 Wavetable Synthesizer (16934400 Hz) sound. + +- 0.226: Added keyboard control. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed INTEL_28F320J5 MCFG macros [Ryan Holtz]. + +- 0.201: Use UART and RS232 port for diagnostic serial output [AJR]. Removed IDE_CONTROLLER, ATA_INTERFACE and ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. Added 'Data Bits', 'Parity', 'RX Baud', 'Start Bits', 'Stop Bits' and 'TX Baud' configuration. + +- 0.185: Changed multi base address selection to fix Funky Ball textures (video\voodoo.cpp). O. Galibert changed MCFG_ADDRESS_MAP_BANK_ADDRBUS_WIDTH from 64 -> 32 in Funky Ball. + +- 0.183: Angelo Salese added basic inputs for Funky Ball. Added 2 Player and 8-way Joystick with 4x buttons. + +- 0.177: Keyboard/terminal improvements: Terminal has configurable auto LF on CR, auto CR on LF and local echo. Terminal has audible bell [Vas Crabb]. + +- 0.176: Osso fixed fatal error at start in Funky Ball. + +- 0.175: Reversed ROM flash hookup, fixed bogus FPU exception. Hooked up terminal device to Funky Ball. Fixed region endian [Angelo Salese]. Added dipswitches 'Cursor', 'Type', 'Blinking', 'Invert' and 'Color'. + +- 0.160: Used ioport_array. This enormously reduces tagmap lookups, but doesn't help much with performance [Osso]. + +- 0.158: Refactor Funky Ball driver flash access to use intelfsh.c via bankdev, doesn't improve anything tho. Fixed some driver notes, it was calling the sound program the main program in a few places. Fixed region sizes [David Haywood]. + +- 0.149u1: Carl fixed Cyrix config register access in Funky Ball. smf tidied up some IDE I/O addresses. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148u2: Angelo Salese fixed Funky Ball loading for the unused flash ROM. + +- 0.148: Correct slave_ack configuration member declaration in Funky Ball [Peter Ferrie]. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in Funky Ball [smf]. Added GAME_NOT_WORKING and GAME_NO_SOUND flags [Angelo Salese]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.144u7: Minor input fixes in Funky Ball [Angelo Salese]. Rewrote i386 x87 emulation: Use SoftFloat arithmetic functions. Implemented tag word updates. Implemented status word/exception flag updates. Implemented stack underflow/overflow behaviour [Phil Bennett]. Changed MEDIAGX CPU1 clock speed to 233333331 Hz. Added dipswitches '0 - F' and 112 x 'Unknown'. + +- 0.144u5: Angelo Salese hooked up devices and flash loading for Funky Ball, game currently dies at a Voodoo color DAC register check. Changed MEDIAGX CPU1 clock speed to 14583333 Hz and visible area to 512x432. + +- 0.141u2: krick, incog, Smitdogg, Guru and The Dumping Union added 'Funky Ball' (dgPix 1998). + +- 10th April 2010: Smitdogg - Guru has dumped Funky Ball recently. + +- 28th February 2010: Guru - Funky Ball (dgPIX 1998) arrived a couple of days ago from Smitdogg. Thanks to Smitdogg and the DU for acquiring/sending these out. + +- 27th January 2010: Smitdogg - We got a cool looking sports game made by dgPIX called Funky Ball. Credits so far: incog, krick, Smitdogg and The Dumping Union. + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 12.1 MB / 4 files / 5.95 zip + +$end + + + +$info=funkybee +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.187: Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.143u3: Brian Troha added DIP locations to Funky Bee. + +- 0.135u2: Fabio Priuli added driver data and save state support to Funky Bee driver. + +- 0.133u1: Renamed (funkbeeb) to (funkybeeb). + +- 0.131u1: MooglyGuy merged memory maps in the Funky Bee driver. + +- 0.125u5: Changed visible area to 224x236. + +- 0.109: f205v added clone Funky Bee (bootleg, harder). Added 'Bonus Life' dipswitch. + +- 17th September 2006: f205v dumped Funky Bee (bootleg, harder). This is a bootleg of "Funky Bee" (Blister, no PCB), where ORCA copyright has been removed and difficulty is harder, there are 2 lives less then in the original game. + +- 0.71u2: Curt Coder converted the Funky Bee driver to tilemaps. + +- 0.35: Added 'Freeze' dipswitch. Removed 2nd button. + +- 0.35b13: Zsolt Vasvari added 'Funky Bee' (Orca 1982). + +- 22nd May 1999: Zsolt Vasvari sent in a new Orca driver with Funky Bee and Sky Lancer, and Nicola fixed the Orca logo in Funky Bee. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 32 kb / 7 files / 19.1 zip + +$end + + + +$info=funkyfig +$mame +0.99u5 [Luca Elia] + + +WIP: + +- 0.273: Use normal input types for player buttons [AJR]. + +- 0.252: Changed AY-3-8910A sound clock speed to 1789772 Hz and MSM6295 to 1022727 Hz. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.188: Fixed missing music and partial sound FX [Osso]. Correct 'Country' dipsetting [Luca Elia]. Changed description to 'The First Funky Fighter (USA, Canada, Mexico / Japan, set 1)' and clone (North America, set 2) to 'The First Funky Fighter (USA, Canada, Mexico / Japan, set 2)'. + +- 0.165: Changed description to 'The First Funky Fighter (North America, set 1)' and clone (set 2) to 'The First Funky Fighter (North America, set 2)'. + +- 0.152: Unigame added clone The First Funky Fighter (set 2). Redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]. Changed parent description to 'The First Funky Fighter (set 1)'. + +- 6th December 2013: Smitdogg - We got a First Funky Fighter board for a redump. + +- 0.114u1: Changed Z80 CPU2 and AY8910 clock speeds to 3579545 Hz and OKI6295 to 1022720 Hz. + +- 0.99u5: Luca Elia added 'The First Funky Fighter' (Nakanihon 1993). + +- 25th August 2005: Luca Elia - Guru's back in business. Here's one more game running on DonDenLover hardware, straight from the package he received from Japan. It's The First Funky Fighter (Taito 1993), gameplay similar to Monkey Mole Panic and Animalandia Jr. + +- 17th June 2005: Guru - The First Funky Fighter arrived from Japan. + + +LEVELS: 4 + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 6.88 MB / 11 files / 4.62 zip + +$end + + + +$info=funkyjet +$mame +0.153 [Arzeno Fabrice, The Dumping Union] + +0.53 [Bryan McPhail, Nicola Salmoria] + +0.36b5 [Testdriver] + + +WIP: + +- 0.231: xuserv and juking added clone Funky Jet (Korea, prototype?). Tweaks to the Funky Jet addition, also apply single pixel video offset to match hardware. Note: This set, from a Korean PCB, has numerous changes, including a different 'how to play' demo, modified stage layouts. It also has you collecting smiley faces rather than fuel cells to charge your super [David Haywood]. Changed MC68000 CPU1 clock speed to 14161000 Hz. + +- 0.206: ClawGrip, Recreativas.org and The Dumping Union added clone Funky Jet (bootleg). Note: Wrong palette, inputs not working and PIC driving an OKI MSM6295. Moved Funky Jet (bootleg) from funkyjet.c to tumbleb.c, as suggested [Osso]. + +- 30th December 2018: Smitdogg - ClawGrip dumped a Funky Jet bootleg. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.153: Arzeno Fabrice and The Dumping Union added Funky Jet (World, rev 1). Changed description of clone (Japan) to 'Funky Jet (Japan, rev 2)'. Renamed (funkyjet) to (funkyjeta). + +- 0.149u1: Funky Jet works with the new code too, note the address bitswap is the *reverse* of the one to get from Fighters History to Nitro Ball format. I suspect there is a way to get from where we are to both of those too, and that there are in reality 2 different chip types 146 (+ various rebadges of it) and 104 [David Haywood]. + +- 0.143u3: Brian Troha added DIP locations to Funky Jet. + +- 0.136u4: Fabio Priuli converted the Funky Jet driver to use device versions of the deco16 video chips and added driver data class. + +- 0.133u1: Renamed (funkyjej) to (funkyjetj). + +- 0.131u1: MooglyGuy merged memory maps in Funky Jet driver. + +- 0.129: Phil Bennett fixed unable to locate input port 'P1' in Funky Jet. + +- 0.127u1: Added 3rd button. + +- 0.122u3: Bryan McPhail fixed game freezes after killing the final boss (funkyjet055yel). + +- 0.102u3: Guru added clone Funky Jet (Japan). Changed HuC6280 CPU2 clock speed to 8055000 Hz, OKI6295 to 7575 Hz and VSync to 58Hz. Changed parent description to 'Funky Jet (World)'. + +- 18th February 2005: Guru - Funky Jet (?) arrived from Japan. + +- 0.66: Removed 3rd button. + +- 17th February 2003: Bryan McPhail converted the Funky Jet driver to use the Deco16IC functions and fixed a few other graphics problems. + +- 0.61: Fixed protection in Funky Jet [Bryan McPhail, Stephane Humbert]. Added dipswitches 'Service Mode', 'Freeze' and 'Free Play'. Added 3rd button and removed 3rd coin slot. + +- 26th May 2002: Bryan McPhail improved the protection emulation in Funky Jet and fixed some dipswitch settings in it. + +- 7th May 2002: Stephane Humbert fixed dipswitch settings in the Funky Jet driver. + +- 6th May 2002: Karasu submitted a fix for the dipswitch settings in Funky Jet. + +- 3rd December 2001: Smitdogg submitted a fix for Funky Jet dipswitch settings. + +- 0.53: Bryan McPhail and Nicola Salmoria added 'Funky Jet' (Data East/Mitchell 1992). + +- 15th July 2001: Bryan McPhail submitted a working Funky Jet driver with graphics from the bootleg ROM set, and Nicola went on to decrypt its original ROM set too. The same decryption also works for Sotsugyo Shousho. + +- 27th December 2000: Bryan McPhail added Sotsugyou Shousho to the Funky Jet driver, but like Funky Jet, it's missing the tile graphics. + +- 0.36b5: Bryan McPhail added (Testdriver) Funky Jet. Hardware is pretty close to Super Burger Time but with a different graphics chip. Can't work out the graphics format of this chip - it's used in all Data East games from 1991 onwards. The game also uses a protection chip which isn't fully worked out yet. + +- 14th September 1999: Bryan McPhail sent in a general cleanup for some of his old drivers, added a few non-working clones and he also sent a new driver for Mad Motor (works fine) and Funky Jet (doesn't work, protection and graphics format problems). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.19 MB / 7 files / 1.12 zip + +$end + + + +$info=funlddlx4 +$mame +0.281 [m170.dev] + +0.127u4 [Tomasz Slanina] + + +< Germany > + + +WIP: + +- 0.281: Added default NVRAM content for Funny Land de Luxe. Documented interleave [stonedDiscord]. Changed 'Funny Land de Luxe' and clone (W2 set) to clones of 'Funny Land de Luxe (W4 set)'. + +- 0.278: m170.dev added clones Funny Land de Luxe (W2 set) and Funny Land de Luxe (W4 set). Note: Keeps looping between F_IN and FOUL messages. + +- 0.136: Angelo Salese implemented RAMDAC for 'Funny Land de Luxe'. Changed palettesize to 256 colors and VSync to 60Hz. + +- 0.128u6: Added Player 1, Light gun, 1x button and 6x coin slots. + +- 0.127u4: Tomasz Slanina added 'Funny Land de Luxe' (Stella 1999). + + +Recommended Games (Cards) + + +Romset: 2.25 MB / 6 files / 674.7 zip + +$end + + + +$info=funnyfm +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Funny Farm (v1.17)' (Kupidon 2004) and clones (v1.26) and (v1.30). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 3.12 zip + +$end + + + +$info=funquiz +$mame +0.137u1 [Roberto Fresca, David Haywood] + + +< Austria > + + +WIP: + +- 0.243: Dumped and added the missing GEO3 questions bank ROM. Rearranged the remaining banks accordingly [Team Europe, Roberto Fresca]. + +- 0.209: Changed parent description to 'Fun World Quiz (German)'. + +- 0.206: Switch manufacturer from 'Fun World / Oehlinger' to 'Fun World'. Oehlinger is not a company, just a guy inside Fun World that climbed to CEO of PhotoPlay. He left some strings with his last name in some programs and claims to be the CEO and owner of Funworld AG [Roberto Fresca]. + +- 0.137u3: Roberto Fresca replaced the Fun World Quiz bad ROMs with good ones. Fixed graphics and colors and cleaned-up inputs. Added new gfx1 rom ($c000) and PROM ($0). + +- 13th April 2010: Roberto Fresca - Again, thanks to 9ofzeven that kindly loaned his board, and TeamEurope that got a successful redump, I was able to fix the Funworld Quiz graphics and colors. The bipolar PROM contains a dual palette, that is addressed by PLDs. The first one (seems the official one) is meant for dark-gray background, and the second one for dark-blue background. Now the game is accurately preserved/emulated. + +- 0.137u1: Roberto Fresca and David Haywood added 'Fun World Quiz (austrian)' (Funworld 198?). Needs proper banking, and both graphics and bipolar PROM redumps. Roberto Fresca added Fun World Quiz description and hardware notes. More improvements to Funworld driver [Roberto Fresca, David Haywood]: Improved inputs. Proper handlers and banking for Fun World Quiz questions. Complete dipswitches with DIP locations. Promoted game to working state. Added bookkeeping instructions notes. + +- 16th March 2010: Roberto Fresca - Thanks to 9ofzeven that kindly dumped his Fun World Quiz board, I was able to add this rare Funworld title. The game is meant to work as "amusement", with high scores like another regular arcade. You can set it as "bet mode", allowing to choose the amount of points to play, but can't be turned to gambling mode (no payout, keyout, etc) for pubs, etc. It's running in a triple board. Main board with graphics, sound, RAM, PROM, PAL, etc. A CPU board with custom CPU based on 65c02, and a ROM board where the questions are stored. Special thanks to David Haywood, that kindly hooked the questions banking handlers. The game has complete inputs + dipswitches and is working properly. Unfortunately one graphics ROM seems to be rotten and the bipolar PROM wasn't dumped yet. So... Just hooked the good graphics ROM to keep the game text readable. Hence it looks so bad. Also I'm currently working in the Funworld button-lamps system, adding fixed lamps layouts by game, instead of a generic one by default. + + +Recommended Games: + +Fun World Quiz (German, 27-04-1990) + +Fun World Quiz (German, 12-11-1990) + +Fun World Quiz (German) + + +Recommended Games (Quiz) + + +Romset: 496.5 kb / 18 files / 151.3 zip + +$end + + + +$info=funquiza +$mame +0.209 [Roberto Fresca, TeamEurope] + + +< Austria > + + +WIP: + +- 0.243: Dumped and added the missing GEO3 questions bank ROM. Rearranged the remaining banks accordingly [Team Europe, Roberto Fresca]. + +- 0.209: Roberto Fresca and TeamEurope added 'Fun World Quiz (German, 12-11-1990)' (Fun World 1990). + +- 12th April 2019: Roberto Fresca - Fun World Quiz, take two: Thanks to TeamEurope, we have a couple of new Fun World Quiz boards. These new ones are operated through a control panel instead of joystick, as the former set was meant for. The brick has 1x Ricoh RP65C02G CPU, 1x 27128 ROM storing the main program, and 1x PAL16L8 as PLD. Both games are working properly, with correct banking and sound. + + +Recommended Games: + +Fun World Quiz (German, 27-04-1990) + +Fun World Quiz (German, 12-11-1990) + +Fun World Quiz (German) + + +Recommended Games (Quiz) + + +Romset: 528.5 kb / 18 files / 152.2 zip + +$end + + + +$info=funquizb +$mame +0.209 [Roberto Fresca, TeamEurope] + + +< Austria > + + +WIP: + +- 0.243: Dumped and added the missing GEO3 questions bank ROM. Rearranged the remaining banks accordingly [Team Europe, Roberto Fresca]. + +- 0.209: Roberto Fresca and TeamEurope added 'Fun World Quiz (German, 27-04-1990)' (Fun World 1990). + +- 12th April 2019: Roberto Fresca - Fun World Quiz, take two: Thanks to TeamEurope, we have a couple of new Fun World Quiz boards. These new ones are operated through a control panel instead of joystick, as the former set was meant for. The brick has 1x Ricoh RP65C02G CPU, 1x 27128 ROM storing the main program, and 1x PAL16L8 as PLD. Both games are working properly, with correct banking and sound. + + +Recommended Games: + +Fun World Quiz (German, 27-04-1990) + +Fun World Quiz (German, 12-11-1990) + +Fun World Quiz (German) + + +Recommended Games (Quiz) + + +Romset: 496.5 kb / 18 files / 152.1 zip + +$end + + + +$info=funriver +$mame +0.130 [David Haywood] + + +WIP: + +- 0.145u6: Sara S. added clone Fun River (Version 1.3R CGA). Added missing gfx1/2 and oki roms to parent and clone (Version 1.4R Dual). + +- 0.142u3: Changed description to 'Fun River (Version 1.4R CGA)' and clone (set 2) to 'Fun River (Version 1.4R Dual)'. + +- 0.130: Added 'Fun River (set 1)' (Amcoe 2000) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 1.00 zip + +$end + + + +$info=funybubl +$mame +0.113u3 [Brian Troha] + +0.78 [David Haywood] + + +WIP: + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Converted driver to tilemap. Added address_map_bank_device for banked VRAM. Cleanup OKI banking and fixed OKI clock related to On-PCB XTAL. Added paletted decoder member for palette. Reduced runtime tag lookups. Fixed naming [cam900]. Changed MSM6295 sound clock speed to 1MHz. + +- 0.146u4: ROM_RELOAD work for Funny Bubble [David Haywood]. + +- 0.135u2: Fabio Priuli added save state support to Funny Bubble. + +- 0.133u1: Brian Troha added DIP locations to Funny Bubble and clone. Renamed (funybubc) to (funybublc). + +- 0.131u1: MooglyGuy merged memory maps in Funny Bubble. + +- 0.113u3: Brian Troha added 'Funny Bubble' (In Chang Electronic Co 1999). Changed 'Funny Bubble' to clone 'Funny Bubble (Comad version)'. Renamed (funybubl) to (funybubc). + +- 0.112u1: Pierpaolo Prazzoli updated Funny Bubble to use HOLD_LINE for sound IRQs. + +- 0.78u1: Changed region sound2 to sound1. Added dipswitches 'Coin A', 'Difficulty', 'Demo Sounds' and 'Nudity'. + +- 28th December 2003: Quench fixed the dipswitches and fixed the OKIM6295 banking in Funny Bubble, fixing some sounds. David Haywood fixed some graphics glitches in Funny Bubble. + +- 0.78: David Haywood added 'Funny Bubble' (Comad 1999). TODO: Banking might not be 100%. Sprite glitches in 2 player mode (end of list marker? or are we using the wrong copy of the sprites). Dips not done. Sound banking (we have 2 oki roms...). + +- 24th December 2003: David Haywood improved the Funny Bubble driver, though it still has a few glitches. + +- 23rd December 2003: David Haywood sent in a preliminary driver for Funny Bubble, it runs but graphics and colors are wrong, sound is not emulated and controls don't work. + + +LEVELS: 25 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Puzz Loop + +Puzz Loop 2 + +Funny Bubble + +Rolling Crush + +Super Lup Lup Puzzle + + +Recommended Games (Adult) + + +Romset: 4.66 MB / 16 files / 2.01 zip + +$end + + + +$info=funystrp +$mame +0.87u4 [David Haywood] + + +TODO: + +* Unemulated protection? + + +WIP: + +- 0.269: Changed description of clone Ring Ball (Ver. 2.6) to 'Ring & Ball (Ver. 2.6)'. + +- 0.259: Osso fixed eeprom_w in address_map for Funny Strip. + +- 0.225: Added address_map and input ports to clone Ring Ball [Osso]. + +- 0.224: Decrypted clone Ring Ball. Currently stuck at initialization / test mode [Osso]. Changed description of clone 'Ring & Ball (unknown title)' to 'Ring Ball (Ver. 2.6)'. + +- 0.218: Brian Troha added DIP locations to Funny Strip. + +- 0.189: Separated driver state class [AJR]. + +- 0.188: AJR added serial EEPROM for high score entries to Funny Strip. + +- 0.177: Hammy added clone Ring & Ball (unknown title). + +- 0.155: iq_132 improved Funny Strip / Puck People protection simulation. + +- 0.147: Changed Z80 clock speed to 6MHz. + +- 0.141u4: Tomasz Slanina added sound to Funny Strip, patched few more protection checks and fixed sprite ram access. Added Z80 (3750000 Hz) CPU2, 2x MSM5205 (400000) sound and Speaker. Added 'Clear EEPROM' dipswitch. + +- 0.131u1: Changed visible area to 384x240. + +- 0.111u1: Tomasz Slanina patched some protection checks in Funny Strip and Rebus. Neither game works yet. + +- 0.107u3: Added missing cpu2 rom ($0) to clone Puck People. Previous dump was all 0xff. + +- 0.105u2: David Haywood added clone Puck People. + +- 0.94u5: Angelo Salese fixed Funny Strip sprite graphics and Brian Troha the DIPs. Added dipswitches 'Bonus' and 'Strip Mode'. + +- 22nd February 2005: Angelo Salese - I've fixed the sprite bugs & removed the kludge in Funny Strip, will work at the protection soonish... + +- 0.87u4: David Haywood added 'Funny Strip' (Microhard / MagicGames 199?). Unemulated protection? + +- 15th October 2004: Guru - Received Funny Strip (Microhard). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 1.12 MB / 8 files / 631.8 zip + +$end + + + +$info=futari15 +$mame +0.153 [?] + +0.143u6 [?] + +0.142u3 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Mushihime-Sama Futari Ver 1.5 (Japan, 2006/12/8.MASTER VER. 1.54.)' and clones (2006/10/23 MASTER VER.) to 'Mushihime-Sama Futari Ver 1.0 (Japan, 2006/10/23 MASTER VER.) and (2006/12/8 MASTER VER 1.54) to 'Mushihime-Sama Futari Ver 1.5 (Japan, 2006/12/8 MASTER VER 1.54)'. + +- 0.256: Apply clipping to Blitter calculations as well (video\epic12.cpp). Fixes excessive blitter delays when games do large over-draws. The fog in stage 1 of 'Mushihime-Sama Futari Ver 1.5' is a good example of this [buffi]. + +- 0.155: rtw added game rom from parent set to clone (2006/12/8 MASTER VER 1.54). + +- 0.153: Re-added 'Mushihime-Sama Futari Ver 1.5 (2006/12/8.MASTER VER. 1.54.)' and clones Mushihime-Sama Futari Ver 1.5 (2006/12/8 MASTER VER 1.54) and Mushihime-Sama Futari Ver 1.0 (2006/10/23 MASTER VER.). + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed parent and clones description to 'Mushihime-Sama Futari'. + +- 0.143u6: Added 'Mushihime Sama Futari Ver 1.5 (2006/12/8.MASTER VER. 1.54.)'. Renamed (futari15) to (futari15a). + +- 0.143u2: Changed description to 'Mushihime Sama Futari Ver 1.5 (2006/12/8 MASTER VER 1.54)' and clone Ver 1.0 to 'Mushihime Sama Futari Ver 1.0 (2006/10/23 MASTER VER.)'. + +- 0.142u5: Added clone Mushihime Sama Futari Ver 1.0. + +- 0.142u3: Added 'Mushihime Sama Futari Ver 1.5 (2006/12/8 Master Ver 1.54)' (Cave 2006). + +- 10th May 2011: MetalliC - Demul WIP: After few weeks of hard reverse engineering we finally got fully working Yamaha AMM codec, so Cave CV1000 games emulated now with sound and music - Deathsmiles (Cave 2007) and Mushihime-sama Futari (Cave 2006). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 142 MB / 4 files / 47.5 zip + +$end + + + +$info=futaribl +$mame +0.156 [Burning Ranger, Bicycle Repairman] + +0.153 [?] + +0.143u7 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Mushihime-Sama Futari Black Label - Another Ver (World, 2009/11/27 INTERNATIONAL BL)' and clone (2007/12/11 BLACK LABEL VER) to 'Mushihime-Sama Futari Black Label (Japan, 2007/12/11 BLACK LABEL VER)'. + +- 0.235: Replaced clone 'Mushihime-Sama Futari Black Label (2007/12/11 BLACK LABEL VER)' program ROM with clean dump, previous was dumped from upgraded futari15 PCB and contained trailing garbage [XeD]. + +- 0.192: Added some SH3/4 recompiler changes that got lost at some point. It fixes an issue where futaribl sound would cut out if left in attract mode on first boot due to timer IRQ 0 being missed and then never refiring due to the way the DRC code blocks work [David Haywood]. + +- 0.161: Brian Troha changed description to 'Mushihime-Sama Futari Black Label - Another Ver (2009/11/27 INTERNATIONAL BL)'. + +- 0.156: Burning Ranger and Bicycle Repairman added 'Mushihime-Sama Futari Black Label (2009/11/27 INTERNATIONAL BL)'. Renamed (futaribl) to (futariblj). + +- 0.153: Re-added 'Mushihime-Sama Futari Black Label (2007/12/11 BLACK LABEL VER)'. + +- 0.144: This game was removed from MAME. + +- 0.143u7: Added 'Mushihime Sama Futari Black Label (2007/12/11 BLACK LABEL VER)' (Cave 2007). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 142 MB / 4 files / 47.0 zip + +$end + + + +$info=futflash +$mame +0.182 [Tomasz Slanina] + +0.92 [Tomasz Slanina] + + +Bugs: + +- futflash and clones: DAC sound is too low-pitched, credit sound is slightly different. 125scratch (ID 09273) + + +WIP: + +- 0.282: Correct clocks (music pitch and speed) [hap]. Changed Z80 CPU1 clock speed to 2778000 Hz and VSync to 56.326034 Hz. + +- 0.273: chaneman added clone Future Flash (set 2). Note: XBC-101-02-1 + XBC-102-02-1 PCBs. This set shows blue instead of black backgrounds. Seems an earlier release [Osso]. Changed parent description to 'Future Flash (set 1)'. + +- 0.238: Vas Crabb fixed a bug in sound output and improved trackball handling. Various small cleanups. + +- 0.229: Improved gfx rendering, implemented BG scrolling and correct screen raw parameters [Dirk Best]. Changed visible area to 224x256 and VSync to 60.827251 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed PIT8253 and H46505 MCFG macros [Osso]. + +- 0.182: Fully reverse engineered of Laser Base / Future Flash and emulated the Z1 protection IC [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]. Replaced laserbas macros with lambdas, make operation of bit selection more obvious [Vas Crabb, hap]. Fix for building with Visual Studio which doesn't support GCC extension "?:", simplify code & make spacing consistent. The Z80 is probably not running at 66MHz [smf]. Changed clone 'Future Flash' to parent. Added Speaker and 6x '4-Bit R-2R DAC'. Changed Z80 CPU1 clock speed to 4.17MHz and VSync to 61.035156 Hz. + +- 18th December 2016: Tomasz Slanina - What's Future Flash or Laser Base? It's an arcade game, similar at first look to Missile Command. The real gameplay is or rather was unknown. There's only one screenshot from the game taken from the official flyer. So 'Planet of the Apes' meets 'Star Wars'? More info here: http://strangestarwars.blogspot.com/2011/09/future-flash-arcade-poster.html. There are two versions of the game: Laser Base (Hoei 1980) and Future Flash (Amstar/Hoei 1981). Amstar mainly licensed games from overseas and imported into the USA. Hoei only became Coreland and began making their own games a little bit later, but Future Flash was made in their era of rip offs. So, who was the actual developer of the game? I have no idea. I've got the broken Future Flash PCB a couple of years ago. The hardware is a bit complicated: Z80 4MHz, framebuffer based video hardware (two 256x256 4bpp layers) driven by common HD46505R CRT and overcomplicated sound hardware (2x 8253 clock generators and over 150 other parts: op-amps, reverb buffer, noise generators, tons of capacitors and resistors). Game is controlled with trackbal and single button. There's also a partial game manual with missing sound section and buggy schematics avaialble. I wrote a basic emulation driver, but found a blocker (protection device). There's a custom chip marked "Z1". Game wasn't playable at all. Was crashing soon after boot. Protection wasn't just a simple check at game start, like in some games from '80s. Z1 device was mapped into memory range like a common RAM chip and accesses very often. I've removed Z1 from the board and sent to someone for decapping. But it got lost and nothing happened for a couple of years. Then a few weeks ago Morten Shearman Kirkegaard, Samuel Neves and Peter Wilhelmsen made an awesome step forward. They bought another also broken board and cracked the Z1 protection - ended up with an algorithm that can be represented using a bunch of MUX2 gates taking entropy based on the past 4 read offsets (40-bits state). It took about a week. After that, i started to improve the emulation driver. Fixed controlls, interrupts and added very preliminary audio (only the 8253 clocks are emulated). Here's a video from the MAME attract mode (notice the special level with space tunnel made of dots) and start of gameplay. Emulation is far from perfection. There are gfx glitches, weird colors and lacks of most of the sound effects. There's no reference video and no one knows how the game should looks like. + +- 21st November 2016: Smitdogg - Peter Wilhelmsen and his friends Morten Shearman Kirkegaard and Samuel Neves defeated the protection in the 1981 game Laser Base / Future Flash by Hoei. + +- 0.150: Added inputs, flip screen and notes to Laser Base driver [Luca Elia]. Added Trackball, 2nd button and dipswitches 'Cabinet', 'Service Mode Test', 'Difficulty', 'Bonus Life', 'Bonus Life', 'Demo Sounds', 'Coin A/B' and 'Service Mode'. + +- 0.143u9: Angelo Salese hooked up MC6845 to Laser Base. Angelo Salese and Tomasz Slanina hooked up PIT8253 to Laser Base. Added dipswitches 'Coinage', 'IN1', 'IN2' and 12x 'Unknown'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Laser Base. + +- 0.133u1: Renamed (laserbsa) to (laserbasa). + +- 0.132: Tafoid and Fujix changed year of clone Future Flash to 1981 (Arcade TV Game List book). + +- 0.123u6: Fixed debug assertion in Laser Base. + +- 0.92u1: Added missing SHA1 values. Changed description of clone 'Futur Flash' to 'Future Flash'. + +- 0.92: Tomasz Slanina added 'Laser Base (set 1)' (Amstar/HOEI 1981) and clones Laser Base (set 2) and Futur Flash. Unemulated protection. + +- 16th February 2004: Tomasz Slanina - Some progress on Future Flash: Added video ram banking, but game is stil not playable. + +- 3rd February 2002: Mike dumped Laser Base (set 1). + +- 3rd May 2001: Dumped Laser Base (set 2). + +- 3rd June 1999: Dumped Future Flash. + +- 16th July 1998: Dumped Laser Base (set 1). + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 30 kb / 8 files / 19.8 zip + +$end + + + +$info=futrquen +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Future Queen' (Nuova Bell Games 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 144 kb / 5 files / 96.9 zip + +$end + + + +$info=futspy +$mame +0.34b1 [Nicola Salmoria] + +0.30 [Nicola Salmoria] + + +Samples required (Zaxxon) + + +TEST MODE: + +- Use F2 to enter test mode, then 1 to advance from one test to the following. + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.143u1: Brian Troha added DIP locations to Future Spy. + +- 0.132u4: Kevin Eshbach documented the SEGA CPU part number for Future Spy. Changed description to 'Future Spy (315-5061)'. + +- 0.119u4: Mike Green fixed reversed up/down control in Future Spy. + +- 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Fixed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Removed flags dispose from region gfx4. Changed VSync to 59.999409 Hz. + +- 0.76u1: Changed Z80 CPU clock speed to 3041250 Hz. + +- 0.59: Removed 3rd coin slot. + +- 0.36b11: Added Zaxxon samples. + +- 0.34b8: Dave W. added high score saving to Future Spy. + +- 0.34b1: Nicola Salmoria re-added Future Spy. Added color PROMs ($0, 100 - palette and char lookup table). + +- 0.33b7: Moved Future Spy to (Testdriver). + +- 0.30: Nicola Salmoria added 'Future Spy' (Sega 1984). Not working due to code encryption. + +- 26th April 1996: Dumped Future Spy. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games: + +Zaxxon + +Super Zaxxon + +Stinger + +Future Spy + +Viewpoint + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 128.5 kb / 17 files / 46.3 zip + +$end + + + +$info=futurspa +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Future Spa' (Bally 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.62 zip + +$end + + + +$info=futurwld +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added Filtered DAC sound and keypad control. + +- 0.152: Miodrag Milanovic renamed Future World roms according to PinMAME. + +- 0.141u1: Miodrag Milanovic added 'Future World' (Zaccaria 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 5 kb / 5 files / 4.49 zip + +$end + + + +$info=fuudol +$mame +0.142u3 [alien_mame, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.143u8: Changed description to 'Fuudol (Japan)'. Renamed (fudol) to (fuudol). + +- 0.142u3: alien_mame and The Dumping Union added 'Fudol (Japan)' (Nichibutsu/eic 2000). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 382.6 zip + +CHD: 948.5 MB (Compressed: 824.1) + +$end + + + +$info=fuukispr +$mame + +DEVICE: + +Fuuki Sprite hardware + + +WIP: + +- 0.272: Changed description to 'Fuuki Sprite hardware' and sourcefile to fuuki\fuukispr.cpp. + +- 0.246: Changed sourcefile to fuuki\fuukifg.cpp. + +- 0.155: Added 'Fuuki Video' device (video\fuukifg.c). + +$end + + + +$info=fuukitmap +$mame + +DEVICE: + +Fuuki Tilemap hardware + + +WIP: + +- 0.272: Added 'Fuuki Tilemap hardware' device (fuuki\fuukitmap.cpp). + +$end + + + +$info=fuusenpn +$mame +0.211 [R. Belmont, Chris Penny, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.279: Changed VSync to 59.185606 Hz. + +- 0.219: Fixed/Cleanup K052109 tilemap scrolls, fixes Fuusen Pentai. Removed MACHINE_IMPERFECT_GRAPHICS flag [MetalliC]. + +- 0.218: Fixed the Konmedal driver (Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Mario Roulette, Shuriken Boy and Tsukande Toru Chicchi) - Game now playable [MetalliC]. Improved colors for K052109 games Shuriken Boy, Fuusen Pentai and Mario Roulette. More tweaks to palettes. Fuusen Pentai is much improved [R. Belmont]. Changed visible area to 288x224. + +- 0.212: Klaus of TeamEurope and SpinalFeyd dumped color proms for Fuusen Pentai. + +- 0.211: R. Belmont, Chris Penny and The Dumping Union added 'Fuusen Pentai' (Konami 1993). Correct K052109 hookup and tile banking for Fuusen Pentai [R. Belmont]. + +- 10th June 2019: Smitdogg - SpinalFeyd dumped a Parodius themed Konami medal game called Fuusen Pentai that runs on the same PCB as Shuriken Boy. + + +Recommended Games (Medal) + + +Romset: 449 kb / 10 files / 239.2 zip + +$end + + + +$info=fvipers +$mame +0.87u1 [R. Belmont] + + +WIP: + +- 0.278: Correctly align ADSP2106 32-bit data transfers using PM bus. Fixes glitchy characters in Fighting Vipers and Sonic the Fighters. Use mask for 32-bit writes over PM bus (sharc\sharcmem.hxx) [Matthew Daniels]. + +- 0.196: Workaround hardlocks in Fighting Vipers [Angelo Salese]. + +- 0.188: Phil Bennett, MooglyGuy, Tourniquet, Smitdogg and The Dumping Union added clone Fighting Vipers (Revision B). + +- 1st July 2017: Smitdogg - Phil Bennett dumped Fighting Vipers Rev B. + +- 0.127u1: Changed description to 'Fighting Vipers (Revision D)'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5. + +- 0.87u1: R. Belmont added 'Fighting Vipers' (Sega 1995). R. Belmont fixed some errors in i960 interrupt handling. Solves corrupt graphics in Fighting Vipers and crashes. + +- 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things. + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Fighting Vipers. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 51 MB / 29 files / 16.2 zip + +$end + + + +$info=fvipers2 +$mame +0.102u2 [Ville Linde] + + +WIP: + +- 0.280: Changed description to 'Fighting Vipers 2 (Revision A)' and clone (Japan) to 'Fighting Vipers 2'. + +- 0.228: Changed description to 'Fighting Vipers 2 (Japan, Revision A)' and clone Fighting Vipers 2 to 'Fighting Vipers 2 (Japan)'. + +- 0.204: coolmod and The Dumping Union added clone Fighting Vipers 2. Note: Fighting Vipers 2 region may be changed using secret codes, removed Japan from game name. Changed parent description to 'Fighting Vipers 2 (Revision A)'. + +- 31st October 2018: Smitdogg - coolmod dumped a version of Fighting Vipers 2 that is either the no rev version or a prototype prior to it. + +- 0.159: Changed description to 'Fighting Vipers 2 (Japan, Revision A)'. + +- 0.158: MetalliC added 315-5881 protection key for Fighting Vipers 2 using Andreas Naive's recent brilliant findings. + +- 0.156: Fighting Vipers 2 needs longer delay [Ville Linde]. + +- 0.126: Changed description to 'Fighting Vipers 2 (Revision A)'. + +- 0.105u2: Swapped sound1 roms ($400000, 800000). + +- 0.102u2: Ville Linde added 'Fighting Vipers 2' (Sega 1998). + +- 10th October 2005: Guru - Fighting Vipers 2 (Sega Model 3) arrived earlier this morning in a 'Top-Secret' local deal. + + +LEVELS: 8 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 152.5 MB / 41 files / 94.1 zip + +$end + + + +$info=fvrpitch +$mame +0.168 [AGEMAME] + + +Artwork available + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.186: Heihachi_73 added correct maincpu rom ($6000). Changed description to 'Fever Pitch (2VXEC534, NSW)'. + +- 0.168: Roberto Fresca and Matt B added 'Fever Pitch? (2VXEC534, NSW, 90.36%)' (Ainsworth Nominees P.L. 1986). Changed the Fever Pitch input scheme and artwork layout, since it seems that the game lacks of a gambling or double-up feature. Also cleaned a bit the driver. Fever Pitch service input is just 'reserve' feature/function. Changed the inputs and artwork layout accordingly. + +- 15th November 2015: Roberto Fresca - I'm dealing with a new Aristocrat MKIV dump. I have almost working 'Fever Pitch' (not sure if it's the correct name). Inputs are still incomplete due to lack of the different betting ones (only have max bet, but doesn't behaves like maximum bet allowed). I'll try to fix this one, and get the remaining missing inputs to get the game working properly. EDIT: Got all the inputs, so the game now is working properly. + + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 9 files / 44.8 zip + +$end + + + +$info=fw_a0_1 +$mame +0.177 [Roberto Fresca, TeamEurope] + + +< Austria > + + +WIP: + +- 0.209: Added dipswitches 'Test Mode', 'Coin A', 'Game Type', 'Allow Autohold', 'Payout Mode' and 3x 'Unknown'. + +- 0.192: Changed description to 'unknown Fun World A0-1 game'. + +- 0.177: Roberto Fresca and TeamEurope added 'Unknown Fun World A0-1 game' (Fun World 1991). + + +Recommended Games (Cards) + + +Romset: 80.5 kb / 4 files / 17.3 zip + +$end + + + +$info=fw_a7_11 +$mame +0.177 [Roberto Fresca, TeamEurope] + + +< Austria > + + +WIP: + +- 0.209: Added dipswitches 'Test Mode', 'Coin A', 'Game Type', 'Allow Autohold', 'Payout Mode' and 3x 'Unknown'. + +- 0.192: Changed description to 'unknown Fun World A7-11 game 1' and clone game 2 to 'unknown Fun World A7-11 game 2'. + +- 0.177: Roberto Fresca and TeamEurope added 'Unknown Fun World A7-11 game 1' (Fun World) and clone 'Unknown Fun World A7-11 game 2'. + + +Recommended Games (Cards) + + +Romset: 80.5 kb / 4 files / 17.4 zip + +$end + + + +$info=fwheel +$mame +0.233 [coolmod] + + +WIP: + +- 0.261: Untangle driver from sms_state and added ROM bank [Angelo Salese]. Changed screen orientation to vertical and visible area to 224x268. + +- 0.233: coolmod added 'Fortune Wheel' (Sega 1984?). Correct XTAL value for the main PCB [Osso]. + + +Recommended Games (Gambling) + + +Recommended Games: + +Catherine Wheel + +Fortune Wheel + +Wheel Of Fortune + +Double Cheese + +- + +Wheel of Fortune (Pinball) + + +Romset: 160 kb / 4 files / 46.4 zip + +$end + + + +$info=fzeroax +$mame +0.154 [ShouTime, rtw, R. Belmont] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added clone F-Zero AX (Rev D) (GDT-0004D). + +- 0.154: ShouTime, rtw and R. Belmont added 'F-Zero AX (Rev E) (GDT-0004E)' (Nintendo 2003) and clone (Rev C) (GDT-0004C). + +- 23rd December 2013: Smitdogg - ShouTime is sending some Triforce F-Zero AX discs to rtw to dump. + + +Other Emulators: + +* Dolphin + + +Recommended Games: + +F-Zero (Nintendo Super System) + +F-Zero AX Monster Ride + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 375.7) + +$end + + + +$info=fzeroaxm +$mame +0.201 [Anonymous, Ordyne, MetalliC] + + +WIP: + +- 0.201: Anonymous, Ordyne and MetalliC added 'F-Zero AX Monster Ride' (Sega / Amusement Vision / Nintendo 2003). Documented F-Zero security PIC [MetalliC]. + + +Recommended Games: + +F-Zero (Nintendo Super System) + +F-Zero AX + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 528.5 MB / 6 files / 371.0 zip + +$end + + + +$info=g13jnr +$mame +0.192 [Guru] + + +< Japan > + + +WIP: + +- 0.284: Move rate changes outside of stream update (sound\lc82310.cpp). Fixed fatalerror when trying to change the sample rate while in stream_update. Note: Kills g13jnr [O. Galibert]. + +- 0.255: Fixed light gun inputs for Golgo 13: Juusei no Requiem. Promoted Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A) to working [Windy Fairy]. Changed TMP95C061 CPU2 clock speed to 50745600 Hz. Added 'Sanyo LC82310 MP3 Decoder' (16934400 Hz) sound. Added dipswitches 'Debug Mode' and 3x 'Unknown'. + +- 0.254: Redumped 'Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A)' [Guru]. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Reset game to default state [David Haywood]. Added 'PlayStation SPU' (50745600 Hz) sound. Added Light gun control and 'Show Crosshair' dipswitch. Changed description to 'Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A)'. Renamed (g13jnc) to (g13jnr). + +- 0.226: Added TMP95C061 (16934400 Hz) CPU2. + +- 0.192: Guru added 'Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A)' (Eighting / Raizing / Namco 2001). + +- 17th November 2017: Guru - I've dumped Golgo 13 Part 3 which runs on Namco System 10 hardware. The official title is "Golgo-13 Juusei no Chinkonka". The English translation is "Golgo 13 The Requiem for Gunshots". The PCB arrived in the large batch at 15th July 2016. Due to the extreme level of encryption and protection, sadly this game and all other System 10 games will not be working in MAME anytime soon or maybe never. + +- 16th November 2017: Smitdogg - Rod_Wod got the System10 Golgo 13 game. + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 99 MB / 6 files / 79.8 zip + +$end + + + +$info=g13knd +$mame +0.104u5 [R. Belmont] + + +WIP: + +- 0.192: In according Titlescreen, Golgo 13 Kiseki no Dandou says 2000 and released in October 2000 [sjy96525]. + +- 0.177: Changed endianness of H8 ADC register (cpu\h8\h8_adc.cpp). This was broken in a rewrite a long time ago, breaking the controls in some Namco System 12 (and probably 23) games. This commit improves controls in golgo13, g13knd and technodr. This fixes gun aiming in Golgo 13 Kiseki no Dandou [superctr]. + +- 0.156: Angelo Salese fixed for service mode toggle mode in Golgo 13 Kiseki no Dandou. + +- 0.130u1: Changed description to 'Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)'. + +- 0.126u1: Phil Bennett correct 'Golgo 13 Kiseki no Dandou' wave ROM 0 offset. Fixed sound1 rom address from $90000 to $0. + +- 0.104u5: R. Belmont added 'Golgo 13 Kiseki no Dandou (GLS1/VER.A)' (Raizing/Namco 1999). + +- 9th January 2006: R. Belmont - Guru dumped the second thrilling System 12 installment of Raizing/Eighting/Namco's lightgun shooter Golgo 13, which I guess is called Golgo 13: Kiseki no Dandou. The special banking/protection's luckily the same as the first installment, so instead of moaning about it I can just post lots of screenshots. + + +LEVELS: 20 + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 80.5 MB / 17 files / 47.7 zip + +$end + + + +$info=g4u2 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Games 4 U 2 (94 5.6-0)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 38.8 zip + +$end + + + +$info=g4u3 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Games 4 U 3 (94 5.6-4)' (Novotech 2002) and clone (94 5.6-5). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 38.3 zip + +$end + + + +$info=g4u4 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Games 4 U 4 (94 5.6-5)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 42.1 zip + +$end + + + +$info=g4u5 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Games 4 U 5 (94 5.6-5)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 35.6 zip + +$end + + + +$info=g4u6 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Games 4 U 6 (94 5.6-5)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 35.4 zip + +$end + + + +$info=g4u7 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Games 4 U 7 (94 5.6-5a)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 38.4 zip + +$end + + + +$info=g65sc02 +$mame + +DEVICE: + +GTE G65SC02 + + +WIP: + +- 0.273: Changed sourcefile to cpu\m6502\g65sc02.cpp. Renamed (m65sc02) to (g65sc02). + +- 0.222: Changed description to 'GTE G65SC02'. + +- 0.196: Changed description to 'Rockwell M65SC02'. + +- 0.147u3: Added 'M65SC02' device (cpu\m6502\m65sc02.c). + +$end + + + +$info=g65sc102 +$mame + +DEVICE: + +GTE G65SC102 + + +WIP: + +- 0.273: Added 'GTE G65SC102' device (cpu\m6502\g65sc02.cpp). + +$end + + + +$info=g65sc112 +$mame + +DEVICE: + +GTE G65SC112 + + +WIP: + +- 0.273: Added 'GTE G65SC112' device (cpu\m6502\g65sc02.cpp). + +$end + + + +$info=g65sc12 +$mame + +DEVICE: + +GTE G65SC12 + + +WIP: + +- 0.273: Added 'GTE G65SC12' device (cpu\m6502\g65sc02.cpp). + +$end + + + +$info=g80_1500 +$mame + +DEVICE: + +Cherry G80-1500 Multi-Function Keyboard + + +ROMS: + +nm27c256q_635-0945_index_05.bin (32k eprom) + + +WIP: + +- 0.264: Added 'Cherry G80-1500 Multi-Function Keyboard' device (bus\pc_kbd\cherry_mx1500.cpp). + +$end + + + +$info=ga2 +$mame +0.91 [Tormod Tjaberg] + +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + +0.56 [Testdriver] + + +Artwork available + + +Bugs: + +- ga2, ga2u, ga2j: Graphic differences. abelardator2 (ID 05233) + + +WIP: + +- 0.214: Changed description to 'Golden Axe: The Revenge of Death Adder (World, Rev B)' and clone (US) to 'Golden Axe: The Revenge of Death Adder (US, Rev A)'. + +- 0.209: Sega ID info for Golden Axe II Export [Brian Troha]. + +- 0.186: Make more sense of unused MCU routines (ga2 opcode table) [AJR]. + +- 0.185: Use MB8421 device for V25 communications in Golden Axe 2 [AJR]. + +- 0.140u2: Fixed rom names. + +- 20th November 2010: Smitdogg - dlfrsilver dumped Golden Axe: Revenge Of Death Adder (US Rev.A). + +- 0.139u2: Aaron Giles fixed memory management of Golden Axe 2 decryption. + +- 0.118u3: Replaced V20 CPU with V25. + +- 11th February 2007: Mr. Do - We have a instruction card for Golden Axe II. + +- 0.91: Tormod Tjaberg added clone Golden Axe: The Revenge of Death Adder (Japan). Changed clone (Japan / World?) to parent 'Golden Axe: The Revenge of Death Adder (World)'. Renamed (ga2) to (ga2u) and (ga2j) to (ga2). + +- 0.90u4: Charles MacDonald and David Haywood emulated the protection in 'Golden Axe: The Revenge of Death Adder'. Added V20 (10MHz) CPU3. + +- 0.89u5: Changed description of clone (Japan) to 'Golden Axe: The Revenge of Death Adder (Japan / World?)'. + +- 0.78: Changed parent and clone descriptions to 'Golden Axe: The Revenge of Death Adder'. + +- 0.63: David Haywood added 'Golden Axe - The Revenge of Death Adder (US)' (Sega 1992) and clone (Japan). + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + +- 0.56: Added (Testdriver) Golden Axe 2. + +- 20th February 1999: Thierry dumped Golden Axe: The Revenge of Death Adder (rev. B). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 23.9 MB / 19 files / 7.72 zip + +$end + + + +$info=gaelco_cg1v +$mame + +DEVICE: + +Gaelco CG1V + + +WIP: + +- 0.147: Added 'Gaelco CG1V' device (sound\gaelco.c). + +$end + + + +$info=gaelco_ds5002fp +$mame + +DEVICE: + +Gaelco DS5002FP + + +WIP: + +- 0.246: Changed sourcefile to gaelco\gaelco_ds5002fp.cpp. + +- 0.188: Added 'Gaelco DS5002FP' device (machine\gaelco_ds5002fp.cpp). + +$end + + + +$info=gaelco_gae1 +$mame + +DEVICE: + +Gaelco GAE1 + + +WIP: + +- 0.147: Added 'Gaelco GAE1' device (sound\gaelco.c). + +$end + + + +$info=gaelco_serial +$mame + +DEVICE: + +Gaelco 3D Serial Hardware + + +WIP: + +- 0.246: Changed sourcefile to gaelco\gaelco3d_m.cpp. + +- 0.147: Added 'Gaelco 3D Serial Hardware' device (machine\gaelco3d.c). + +$end + + + +$info=gaelco_vram_crypt +$mame + +DEVICE: + +Gaelco VRAM Encryption + + +WIP: + +- 0.246: Changed sourcefile to gaelco\gaelcrpt.cpp. + +- 0.239: Added 'Gaelco VRAM Encryption' device (machine\gaelcrpt.cpp). + +$end + + + +$info=gaelco_wrally_sprites +$mame + +DEVICE: + +Gaelco World Rally Sprites + + +WIP: + +- 0.246: Changed sourcefile to gaelco\gaelco_wrally_sprites.cpp. + +- 0.204: Added 'Gaelco World Rally Sprites' device (video\gaelco_wrally_sprites.cpp). + +$end + + + +$info=gahaha +$mame +0.254 [Guru] + + +WIP: + +- 0.254: Guru added 'GAHAHA Ippatsudou (World, GID2 Ver.A)' (Namco 2000). Added decryption setup, promoted game to working [Samuel Neves, Peter Wilhelmsen, Windy Fairy]. Reset game to default state [David Haywood]. + +- 4th February 2009: Guru - GAHAHA Ippatsu-dou (Namco System 10) arrived. Thanks to M.F. for the donations. + + +Recommended Games: + +GAHAHA Ippatsudou 2 + + +Recommended Games (Multiplay) + + +Romset: 49.5 MB / 3 files / 27.5 zip + +$end + + + +$info=gahaha2 +$mame +0.254 [Guru] + + +< Japan > + + +WIP: + +- 0.254: Guru added 'GAHAHA Ippatsudou 2 (Japan, GIS1 Ver.A)' (Namco 2001). Added decryption setup, promoted game to working [Samuel Neves, Peter Wilhelmsen, Windy Fairy]. Reset game to default state [David Haywood]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Gahaha Ippatsudou 2 (Namco System 10). + + +Recommended Games: + +GAHAHA Ippatsudou + + +Recommended Games (Multiplay) + + +Romset: 49.5 MB / 3 files / 36.0 zip + +$end + + + +$info=gaia +$mame +0.72u1 [Paul Priest] + +0.72 [Testdriver] + + +WIP: + +- 0.257: Correct YMZ280B clock frequency to 16MHz for Gaia Crusaders [Sergio Galiano]. + +- 10th June 2019: Smitdogg - Moffitt dumped some PLD chips on Gaia Crusaders. + +- 0.126: David Haywood improved sprite rendering on Gaia Crusaders (animate at 60fps now, not 30). Also fixed missing shadows beneath enemies or the sprites of the old man that talks to you. + +- 0.111u4: Added 'Free Play' dipswitch. + +- 0.72u1: Paul Priest added 'Gaia Crusaders' (Noise Factory 1999). + +- 0.72: Added (Testdriver) Gaia Crusaders. + +- 9th August 2003: Paul Priest and David Haywood sent in a driver for Gaia Crusaders, it works fine except the sound cuts off sometimes. + +- 20th July 2003: Guru - Received Gaia Crusaders (Noise Factory 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 33 MB / 10 files / 18.0 zip + +$end + + + +$info=gaialast +$mame +0.164 [System11] + + +WIP: + +- 0.217: Moved fake protdata into MCU code using the code from Dream World [David Haywood]. + +- 0.164: System11 added 'Gaia - The Last Choice of Earth' (SemiCom / XESS 1999). Added temp hack and some dips based on testing. Verified protection data on Gaia board [David Haywood]. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 9.82 MB / 13 files / 3.58 zip + +$end + + + +$info=gaiapols +$mame +0.97u4 [Brian Troha] + +0.96u2 [Corrado Tomaselli] + +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +WIP: + +- 0.239: Converted all drivers using K054000 to access with address map, fixes Gaiapolis ranges [Angelo Salese]. + +- 0.133u1: Renamed (gaiapolu) to (gaiapolsu) and (gaiapolj) to (gaiapolsj). + +- 0.99u1: Removed flags dispose from gfx3 region. + +- 0.98u2: Changed description to 'Gaiapolis (ver EAF)' and clones (US ver UAF) to 'Gaiapolis (ver UAF)' and (Japan ver JAF) to 'Gaiapolis (ver JAF)'. + +- 0.97u4: Brian Troha added Gaiapolis (Europe ver EAF). Renamed (gaiapols) to (gaiapolu). + +- 0.96u2: Corrado Tomaselli added Gaiapolis (US ver UAF). Renamed (gaiapols) to (gaiapolj). + +- 25th April 2005: Corrado Tomaselli dumped Gaiapolis (ver UAF). + +- 24th April 2005: MAME Italian Forum - Kold666 bought Gaiapolis (US). + +- 0.84: R. Belmont fixed intro in Gaiapolis. + +- 0.68: Changed visible area to 224x376. + +- 0.67: Added 'Gaiapolis (Japan ver JAF)' (Konami 1993). + +- 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis. R. Belmont fixed the dipswitches in all the working games in the recent Konami driver and started fixing the internal ROM tests. + +- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. + +- 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. + +- 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. + +- 14th August 2002: Guru - Dumped Gaiapolis. + +- 7th August 2002: Guru - Gaiapolis arrived from R. Belmont for re-dumping. + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 18.9 MB / 20 files / 7.02 zip + +$end + + + +$info=gakupara +$mame +0.59 [Uki] + + +< Japan > + + +WIP: + +- 0.274: Fixed maincpu rom loading. + +- 0.269: Hammy added clone Quiz Gakuen Paradise (Japan, ver. 1.02). Verified DIPs [Hammy]. Changed parent description to 'Quiz Gakuen Paradise (Japan, ver. 1.04)'. + +- 0.59: Uki added 'Quiz Gakuen Paradise (Japan)' (NMK 1991). + +- 9th February 2002: David Haywood updated the Quiz DNA no Hanran and Quiz Gakuen Paradise driver for 0.58 and re-submitted it. + +- 9th January 2002: Uki submitted a driver for Quiz DNA no Hanran and Quiz Gakuen Paradise. + + +LEVELS: 7 + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.31 MB / 10 files / 1.01 zip + +$end + + + +$info=gakusai +$mame +0.37b16 [Luca Elia] + + +< Japan > + + +Bugs: + +- The in-game scrolling effects display corrupt graphics until the scroll is finished. erik (ID 00526) + +- There are several graphics glitches throuout the game. Karasu (ID 00110) + + +WIP: + +- 0.262: buffi added clone Mahjong Gakuensai (Japan, set 2). Changed parent description to 'Mahjong Gakuensai (Japan, set 1)'. Fixed rom names. + +- 0.228: VDP clock is not so standard on some PCBs [AJR]. Changed MC68000 CPU1 clock speed to 13333000 Hz. + +- 0.178: Angelo Salese fixed OKIM6295 and YM2413 sound volumes. + +- 0.143u3: Changed YM2413 clock speed to 3579545 Hz. + +- 0.37b16: Luca Elia added 'Mahjong Gakuensai (Japan)' (MakeSoft 1997). + +- 1st July 2001: Luca Elia added Mahjong Gakuensai 1 and 2 to the Metro driver. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 36.5 MB / 11 files / 12.9 zip + +$end + + + +$info=gakusai2 +$mame +0.37b16 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.228: VDP clock is not so standard on some PCBs [AJR]. Changed MC68000 CPU1 clock speed to 13333000 Hz. + +- 0.203: Osso added missing save state to video\imagetek_i4100.cpp, fixes Mahjong Gakuensai 2 (Japan) save state regression. + +- 0.192: Angelo Salese added sprite x/y center point registers, removed screen check hack. Mahjong Gakuensai 2 uses RMW access on POST. + +- 0.178: Angelo Salese fixed OKIM6295 and YM2413 sound volumes. + +- 0.143u3: Changed YM2413 clock speed to 3579545 Hz. + +- 0.37b16: Luca Elia added 'Mahjong Gakuensai 2 (Japan)' (MakeSoft 1998). + +- 1st July 2001: Luca Elia added Mahjong Gakuensai 1 and 2 to the Metro driver. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 36.2 MB / 11 files / 14.6 zip + +$end + + + +$info=gal10ren +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.179: System11 improved Mahjong Gal 10-renpatsu dipswitches. Added dipswitches 'Difficulty', 'Coinage' and 'Unknown'. + +- 0.37b12: Takahiro Nogi added 'Mahjong Gal 10-renpatsu (Japan)' (FUJIC 1993). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 10 + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 977.7 zip + +$end + + + +$info=gal3 +$mame +0.128u5 [Andy Welburn] + + +TODO: + +* Dump Laserdiscs + + +NOTE: + +- Galaxian 3 is a walk-in style arcade game run on a hybrid of laserdisc and traditional arcade hardware. The arcade uses two synchronized laserdisc players to create the pre-rendered backgrounds of the game, and each player takes the role of one of six stationary gunner positions defending a spaceship against an onslaught of enemy ships. Each player shares the same life meter. It was one of only two games released for Namco's "Theater 6" arcade system, the other being its immediate sequel Attack of the Zolgear. The arcade cost $150,000 (USD). The game was originally a theme park attraction which debuted in 1990, four years before the arcade version was released. It used a 120" wide display utilizing twin projectors and seated 28 people simultaneously in a hydraulic gaming area. There was also a simplified version of the attraction for 16 players which didn't have as many of the bells and whistles as the original 28 player version. The attraction eventually closed in 2000. + + +WIP: + +- 2nd April 2024: Smitdogg - Some DU members are flying across the country at the beginning of next month and getting access to these machines to dump the Galaxian 3 disc and Attack of the Zolgear chips and disc. There's a long story of getting to this point but here we are. What is needed: though they have the money for the stuff - plane tickets, gas, car rental, rooms and building of a domesday laserdisc reader but if you want to help and don't think they should have to pay all that out of pocket plus missing work time plus dealing with wives that now are sure they married mad men, you can help out with PayPal. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. Changed MC68000 CPU4 clock speed to 12288000 Hz and the 2x C140 sound to 21333 Hz. + +- 0.220: Fixed palette entries related to RAM size [cam900]. + +- 0.217: Fixed priority when pri 0 sprite isn't drawed first (video\namco_c355spr.cpp) [cam900]. + +- 0.212: Don't added shadow offset to black_pen, it will crash MAME (and black+shadow = black anyway) [hap]. + +- 0.210: Namco C355 (Sprites): Internalized gfxdecode and initialize values. Simplified handlers. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.202: Give Galaxian 3 some DSPs. Survived F3 resets without crashing or breaking the 3D (machine\namcos21_dsp_c67.cpp). Moved 3D code into device (video\namcos21_3d.cpp). Moved code for C67 based DSP PCB into it's own device (machine\namcos21_dsp_c67.cpp) [David Haywood]. Split C355/palette/GFX decode/video functions related to obj-board and each screen. Added save state. Minor cleanups [cam900]. Added 10x Namco C67 (TMS320C25) CPUs. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.193: Galaxian 3 was released in December 1992 and Galaxian 3 - Theater 6 J2 was released in July 1994 confirmed from Arcade-History and Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 53 [sjy96525]. + +- 0.154: Alex Jackson fixed Galaxian 3 generic_paletteram regression and added note. + +- 0.147: WIP Namco Galaxian 3 cleanup/modernization [Aaron Giles]. + +- 0.146u4: Phil Bennett removed C140_TYPE_SYSTEM21_B banking in Galaxian 3. Correct sound banking (i.e. the sound ROM size) is determined via a dipswitch. + +- 0.145u7: Aaron Giles fixed Galaxian 3 crashed after OK (paletteram32_r/w regression). + +- 0.141u3: Atari Ace removed unneeded #include lines in Galaxian 3. + +- 18th January 2011: Warren Ondras - GALAXIAN 3 'Project Dragoon' LD rip *WIP*: I finally had some time this week to work on this, and have most of the capturing done. I am going to do a couple more captures with different settings, but we're almost there. I discovered a few things along the way... There is a digital audio track! This is the first game disc I've seen that has one. (If we had only used your LDP-1450, we'd never have known about it!) The audio is different on the digital vs analog tracks. I was able to get a direct digital copy of it with a newer player and optical cable. I was able to make a video file that combines the left and right screens... + +- 0.135u2: Galaxian3 update [Naibo Zhang]: Fleshed out skeleton driver. Each CPU board passes many self-tests. Master and slave CPU comms hooked up. Removed 68000 CPU6/7. Changed 68020 CPU1/2 clock speeds to 24576000 Hz and 68000 CPU3 to 12288000 Hz. Added 2x C140 (21390 Hz) sound, dual screen (2x 512x512) and dipswitches. Fixed samples rom loading. + +- 28th October 2009: Naibo - Galaxian3 Theatre6 progress: The 2 68020 CPU boards has been able to pass many self test items(indicated by LEDs), and the master CPU uploads a lot of data to the slave, if given some patch/hack. Among these data, there are: DSP code, mathmatic tables, 2D sprite palette, come test code... From the sprite tiles, the 2d palette seems extracted correctly. Update DarthNuno: DSP board details now available right here: http://www.dragonslairfans.com/smfor/index.php?topic=538.0. + +- 0.132: Tafoid and Fujix changed year to 1982 (Arcade TV Game List book). + +- 0.128u5: Andy Welburn added 'Galaxian 3 - Theater 6 : Project Dragoon' (Namco 199?). + +- 10th September 2008: Phil Stroffolino - Galaxian 3 is one major step closer to being preserved, and I'm quite excited and honored to be involved. Information can be seen at http://www.dragonslairfans.com/smfor/index.php?topic=457.0. + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 14.2 MB / 42 files / 2.47 zip + +$end + + + +$info=galactic +$mame +0.141u4 [Marcello Mancini, Silvio Finotti, Augusto Garcia, hap] + + +WIP: + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 0.149u1: Reverted Galactic fake sound emulation, it was worse than before [hap]. Removed Invaders samples. + +- 0.148: Robbbert fixed cocktail mode in Galactica and clone Space Missile. Hooked up port 7. Added Samples sound (Invaders 1. - 9.wav). Added 'Cabinet' configuration. + +- 0.147u2: hap added color overlay to Galactica and clone Space Missile according to brazilian fans of the game (+ photo references). + +- 0.141u4: Marcello Mancini, Silvio Finotti, Augusto Garcia and hap added 'Galactica - Batalha Espacial' (Taito do Brasil 19??) and clone 'Space Missile - Space Fighting Game'. + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 14 kb / 7 files / 9.34 zip + +$end + + + +$info=galaga +$mame +0.79u1 [Nicola Salmoria] + +0.21 [Nicola Salmoria, Martin Scragg] + + +Artwork available + + +TEST MODE: + +- Set DIP SERVICE MODE = ON, press F3 and use movement & fire to change & hear sound effects. + + +WIP: + +- 0.265: Added a note about Sidam version of Galaga [Xavier Panadero, Recreativas.org]. + +- 0.226: Re-added max quantum for multi CPU synchronization. Fixes strange players behaviour in attract mode [hap]. + +- 0.216: Implemented accurate starfield for Galaga and Bosconian based on reverse engineering the Namco 05xx chip. Changes: 1. Regenerates starfield colors based on LFSR state for every frame. 2. Pixel accurate to Namco original 05xx. 3. Restores one line horizontal starfield shift for every 256 vertical pixel shifts. 4. Properly handles LFSR reset (_STARCLR). 5. Restores missing 4 stars from previous implementations. 6. Fixes potential issue with the number of stars on screen at any one time. 7. Restores 4 pixel/line scrolling capability (not currently used for any driver). Documentation and notes have been added inline to the code for the galaga video driver [Robert Hildinger]. + +- 0.186: Osso added clone Nebulous Bee. Note: Reinstated Nebulous Bee from exile. This was removed a long time ago, when MAME didn't want to include hacks/bootlegs with simple modifications. Still, this PCB is quite common. + +- 0.154: Zerofill Namco 51/52/54XX at init. This fixes Galaga freezes just before finishing POST. It happens mostly on 32-bit platform binaries [hap]. + +- 21st June 2012: Smitdogg - Got a Dig Dug to Galaga conversion. It's the most hacked thing I've ever seen. I can only imagine the cost of a Galaga kit was astronomical at the time to justify going to this much trouble. + +- 0.144u3: Angelo Salese fixed sound issues in Galaga. + +- 0.144u1: hap fixed graphic artifact when booting in Galaga and clones. + +- 0.143u8: Kanikani fixed DIP locations in Galaga. + +- 0.133u3: Fixed rom names in some Galaga clones. + +- 0.133u1: Brian Troha added DIP locations to Galaga. Added proper conditional bonus (based on number of starting fighters) to Galaga. + +- 0.132u3: Tafoid fixed input in clone Gatsbee. + +- 0.131u3: Added MB8843 (1536000 Hz) CPU4. Changed MB8844 CPU5 clock speed to 1536000 Hz. + +- 0.127u3: Aaron Giles fixed locks up in Galaga (Cheat engine problem). + +- 0.126u4: Guru added README for Galaga. + +- 0.123u5: Zsolt Vasvari fixed the crash in Galaga caused by the slightly altered video timing. + +- 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up. + +- 0.118u5: Changed palettesize to 576 colors. + +- 24th June 2007: Mr. Do - Added a nice clean replacement for Galaga bezel. + +- 0.114u1: Replaced MB88xx CPU4 with MB8844. + +- 0.112u2: Replaced 3x DAC sound with Discrete. + +- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX sound with 3x DAC sound. + +- 0.107u4: Added new cpu2 rom to clone Galaga (Midway set 1 with fast shoot hack). + +- 0.107u3: David Widel added clone Galaga (Midway set 1 with fast shoot hack). + +- 9th August 2006: Mr. Do - A newer Ultra Hi-Res version of Galaga bezel courtesy of Ad_Enuff was done. + +- 4th August 2006: Mr. Do - Added Galaga bezel, Addy throws in yesterday. + +- 0.100u3: Pierpaolo Prazzoli added missing vertical movement to clone Gatsbee. + +- 0.94u5: James Rowan correct Galaga starfield. + +- 0.94u2: Derrick Renaud added proper watchdog to Galaga. + +- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. + +- 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. + +- 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and bang.wav sample. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Galaga from Baraka. + +- 0.79u1: Nicola Salmoria added Galaga (Namco rev. B) and clone (Midway set 2). Galaga uses now better dumps of the PROMs, with the unused top 4 bits set to 0. Removed Galaga (bootleg) (galagab2 - mix 'n match of ROMs from other sets), Galaga '84 (galaga84 - copyright/gfx change), Nebulous Bee (nebulbee - copyright/name change) and Galaga (fast shoot) (galagads - 1-byte hack to get fast shoot). Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz. Added Namco 54XX (1536000 Hz) sound. Removed sample 'init.wav' and 3rd coin slot. Renamed (galaga) to (galagao). + +- 0.70: Changed description of clone 'Catsbee' to 'Gatsbee'. Renamed (catsbee) to (gatsbee). + +- 0.68: David Haywood added clone Catsbee (1984 Uchida). + +- 25th April 2003: David Haywood added Catsbee to the Galaga driver. + +- 14th April 2003: Guru - Catsbee (Uchida 1984) arrived from Taucher. + +- 0.63: Satoshi Suzuki fixed missing explosion wave playing on startup in Galaga. Added 'init.wav' to the samples. + +- 6th October 2001: William Kucharski fixed the Galaga explosion sample code to play the sample during bootup as well. + +- 0.53: Scott Brasington fixed Free Play mode in Galaga. + +- 0.35RC1: Zsolt Vasvari added clone Nebulous Bee (hack 1984). + +- 9th June 1999: Zsolt Vasvari added a Galaga hack called Nebulous Bee. + +- 0.35b13: Valerio Verrando added clone Galaga '84 (hack 1984). + +- 14th May 1999: Valerio Verrando added Galaga '84 to the Galaga driver. + +- 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones). + +- 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work. + +- 0.35b1: Added PROM ($220 - unknown). + +- 0.34b1: Added sound prom. + +- 0.33b7: Added clone Galaga (fast shoot). Added PROMs ($0, 20, 120 - palette, char lookup and sprite lookup table). Removed Galaga (bootleg). Changed description of clone 'Gallag (bootleg Galaga)' to 'Gallag'. Renamed (galaga) to (galagamw) and (galaganm) to (galaga). + +- 0.31: Marco Cassili added clone Galaga (bootleg). ehrhard@csd.de fixed double size sprites in Galaga when screen is flipped. + +- 0.29: Martin Scragg fixed blinking in the Galaga starfield. Galaga supports rotation (-ror and -rol). Valerio Verrando fixed high score saving in Galaga. The attract mode of Galaga works correctly (CPU execution is interleaved) [Nicola Salmoria]. Known issues: Sometimes explosion sprites appear on the left of the screen. + +- 0.28: In the test screen, use movement & fire to change & hear sound effects. + +- 0.27: Nicola Salmoria added clones Galaga (Namco) and Gallag (bootleg Galaga). In Galaga, star scroll speed in levels > 32 should be correct now [Nicola Salmoria]. Changed parent description to 'Galaga (Midway)'. + +- 0.26a: Galaga has correct stars speed now. + +- 0.25: Refixed the Galaga hiscore bug (it happened when syncing Mirko sources with Nicola's ones). + +- 0.23: Mirko Buffoni fixed Galaga hiscore saving, which is now flawlessy supported! + +- 0.22: Control: F1 = Skip Level. + +- 0.21.5: Nicola fixed a bug in Memory addressing that caused Galaga to trash under DOS. + +- 0.21: Nicola Salmoria added 'Galaga' (Namco 1981) and clone Galaga (bootleg). The bootleg version use a Z80 that emulates custom I/O chips. Very special thanks to Martin Scragg that provided us crucial information on custom I/O chips. Known issues: Explosions are implemented in a tricky way (reset game and you'll see!). Hiscore support not ready yet. + +- 25th April 1997: Dumped Galaga (Namco). + +- 30th May 1995: Dumped Galaga (Midway set 1). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JEmu2 + +* RAINE + +* Retrocade + +* Sparcade + +* VAntAGE + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 37 kb / 14 files / 22.2 zip + +$end + + + +$info=galaga88 +$mame +0.89 [?] + +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b5 [Testdriver] + + +Artwork available + + +Bugs: + +- galaga88 and clones: Only use one button. Augusto (ID 09390) + + +WIP: + +- 0.232: Correct labels for Galaga '88 PRG6 and PRG7 ROMs. PRG6 and PRG7 EEPROMs on this US Galaga '88 are marked as "G82", while the rest of the ROMs have "G81" as expected. Checksums are no different [neSneSgB]. + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Galaga '88. + +- 0.154: Andrew Welburn added clone Galaga '88 (02-03-88). ROMs all have handwritten labels with checksums and dates. + +- 0.133u1: Renamed (galag88j) to (galaga88j). + +- 0.130u3: Replaced 'Auto Data Sampling' dipswitch with 'Auto Data Sampling (step1of2)', 'Auto Data Sampling (step2of2)' and 5x 'Unknown'. + +- 0.125u3: Nicola Salmoria fixed the shooting summary screen gfx when the game is over. + +- 0.89: Nicola Salmoria removed Galaga '88 (set 1). It was a hacked version removing the key custom checks and disabling ROM checksum tests. Changed clone (set 2) to parent 'Galaga '88'. + +- 0.36b16: Changed palettesize to 5121 colors. + +- 0.36b14: Added clone Galaga'88 (set 2). Changed parent description to 'Galaga '88 (set 1)'. + +- 0.36b12: Changed palettesize to 10753 colors. + +- 26th October 1999: Tatsuyuki Satoh fixed Galaga'88. + +- 0.36b7: Added 2x DAC sound. + +- 0.36b6: Changed palettesize from 3584 to 3585 colors. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Galaga'88 (set 1)' (Namco 1987) and clone (Japan). + +- 0.35b7: An unofficial MAME version supported at first Galaga'88 and Pacmania. + +- 0.35b5: Ernesto Corvi added (Testdriver) Galaga 88. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga'88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga'88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. + + +LEVELS: 29 + + +Other Emulators: + +* FB Neo + +* JAS-SYS1 + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 2.19 MB / 25 files / 561.6 zip + +$end + + + +$info=galastrm +$mame +0.125u9 [Hau, Team Japump] + + +Bugs: + +- 5 key adds coins to both counters, 6 key adds credit to game but does not affect the counters at all like a service coin. Balthier (ID 08675) + + +WIP: + +- 0.263: f205v and Porchy added PLDs dumps ($0, 200, 400, 600, 800, a00, c00, e00, 1000) to Galactic Storm. + +- 0.256: hap fixed coin counter 2. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.227: Full screen rotation is incorrect in Taito logo, end of stage, etc (see https://youtu.be/lzPnO8Kej20) [cam900]. + +- 0.211: Simplified gfxdecode. Fixed naming. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values. Added notes [cam900]. + +- 0.206: Converted Galactic Storm to use device implementation of TC0110PCR. Cleanup ACCESSING_BITs. Reduced duplicate code, unnesessary runtime tag lookups, handlers and pointers [cam900]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. Removed M68EC020, SCREEN, TC0100SCN and TC0480SCP MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Dirk Best added ADC0809 A/D Converter to Galactic Storm. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU3 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.187: Use TC0510NIO device for inputs in Galactic Storm [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.169: Cowering fixed lto odr warning and removed unneeded variable (video\galastrm.c). + +- 0.166: Converted Galactic Storm to render with the newer polygon interface instead of the legacy one [Andrew Gardner]. + +- 0.147: Fixed debug assert (emu\attotime.h) in Galactic Storm. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. + +- 0.136: Added eeprom-galastrm.bin EEPROM. + +- 0.131u1: MooglyGuy merged memory maps in Galactic Storm. + +- 0.125u9: Hau and Team Japump added 'Galactic Storm (Japan)' (Taito 1992). + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 11.8 MB / 27 files / 5.57 zip + +$end + + + +$info=galaxi +$mame +0.126u3 [Luca Elia] + + +< Italy > + + +WIP: + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.135u2: Fabio Priuli added save state support to Galaxi driver. + +- 0.133u1: Removed all 5x buttons. + +- 0.127u4: Roberto Fresca added lamps support + layout to Galaxi. + +- 0.127u2: Roberto Fresca fixed the 3rd background offset to Galaxi. Remapped inputs to match the standard poker games. + +- 10th August 2008: Luca Elia - I've been doing some work for Galaxi. + +- 0.126u3: Luca Elia added 'Galaxi (v2.0)' (B.R.L. 2000). + +- 29th July 2008: f205v dumped Galaxi (v2.0). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 5 files / 142.9 zip + +$end + + + +$info=galaxia +$mame +0.273 [Paul Swan, Andrew Welburn] + +0.103u4 [David Haywood] + + +WIP: + +- 0.273: Removed clone Galaxia (set 2). Added different address map for clone Galaxia (set 2). Reorder Galaxia sets. Correct 'Extended Play'/'Bonus Life' dipswitch [hap]. Changed clone (set 3) to parent 'Galaxia (set 1)', '(set 4)' to clone 'Galaxia (set 3)' and '(set 1)' to clone 'Galaxia (set 2)'. Replaced bad rom 13h in clone (set 2). Renamed (galaxia) to (galaxiaa), (galaxiab) to (galaxia) and (galaxiac) to (galaxiab). + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: kazblox restored original refresh rates to Galaxia, fixes wrong sound for time being. Speed issues still need to be figured out, perhaps something relating to S2650 interrupts? Changed VSync to 60Hz. + +- 0.164: Added technical manual and schematics links to notes, correct refresh rate and fixes speed in Galaxia and Astro Wars [Mixxmaster]. Changed VSync to 50Hz. + +- 0.153: Paul Swan and Andrew Welburn added clones Galaxia (set 2), (set 3) and (set 4). Changed S2650 CPU1 clock speed to 1789772 Hz. Changed parent description to 'Galaxia (set 1)'. + +- 0.150: hap fixed typo in Galaxia driver (colors are 3bpp, but how they are generated is a mystery). + +- 0.145u6: Converted Galaxia driver to use MAME tilemap. Improved colors and hooked up CVS stars circuit [hap]. + +- 0.145u5: Some work on Galaxia collision detection, seems very similar to CVS. Added Galaxia bg scroll (see level 1 enemy swarm). Added preliminary bullet and notes. Some driver cleanup. Improved enemy bullet collision detection. Promoted game to working state. Correct romnames [hap]. Changed visible area to 240x240. Added dipswitches 'UNK04' - 'UNK17'. + +- 0.139u2: Mariusz Wojcieszek added sound support to Signetics S2636 (by using VC4000 sound support from MESS). Hooked up sound to Galaxia. + +- 0.135u4: Fabio Priuli fixed all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.130u1: Robbbert added inputs for Galaxia. Galaxia is semi-playable. NOTE: After inserting a coin, it can take a few seconds to respond. Added Player 2, 2-way Joystick, 1x button and 2x coin slots. Added dipswitches 'Freeze', 'Coinage' and 'Lives'. + +- 14th August 2008: Tomasz Slanina - Emulation status update: (Some) inputs are mapped, bg scroll finally implemented. But game is NOT playable. The main problem is the missing collisions between sprites and BG (player's ship is not a sprite, but bg object) as well as between sprites generated by different video chips (there are 3 of them). If someone has access to Signetics 2636N (not 2637) datasheet/manual - please mail me (analog@ok.pl). Any help will be appreciated. Btw. - Galaxia Flyer. Looks like it's other version of game - no time bar, different gfx and layout... + +- 0.126u5: Tomasz Slanina fixed ROM mapping and added preliminary video emulation to Galaxia. Changed 'Unused' to 'Unknown' dipswitches. + +- 12th August 2008: Tomasz Slanina - Galaxia (Zaccaria 1979) emulation. Few pics from attract mode. + +- 0.103u4: David Haywood added Galaxia (Zaccaria 1979). + +- 1st July 1997: Paul Swan dumped Galaxia. Taken from an untested board. The game uses a Signetics 2650A CPU with three 40-pin 2636 chips. + + +Other Emulators: + +* WinArcadia + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 12.5 kb / 13 files / 11.2 zip + +$end + + + +$info=galaxian +$mame +0.15 [Nicola Salmoria] + +0.05 [Nicola Salmoria, Robert Anschuetz] + + +Artwork available + + +Bugs: + +- Background noise disappears after state load. Fungi66 (ID 08029) + +- The backround sound during gameplay is slow by about a factor of 2. dropdeadhippie (ID 00443) + + +WIP: + +- 0.282: Gryeti added clone Galaktron (Sede 3). + +- 0.278: Dilweed and smf added clone Fantastic Spacians (hack of 'Super Galaxians'). + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Zero Time (Spanish bootleg, set 2). Note: Unknown manufacturer/bootleger. BL added clone Super Galactic Wars (bootleg of Galaxian). Note: Game was found on 2 genuine Midway PCB sets [Osso]. Changed description of clone (Spanish bootleg) to 'Zero Time (Spanish bootleg, set 1)'. Renamed (zerotimeu) to (zerotimea). + +- 0.264: Juan Romero and Recreativas.org added clone 'Diviertate Galaxia (Multivideo, Spanish bootleg of Galaxian)'. + +- 0.260: Changed description of clones 'Galaxian Part X ('Moon Alien' hack)' to 'Galaxian Part X (hack of 'Moon Alien')', 'Galaxian Turbo ('Super Galaxians' hack)' to 'Galaxian Turbo (hack of 'Super Galaxians')', 'GX Part 2 (Galaxian hack)' to 'GX Part 2 (hack of Galaxian)', 'Kamakazi III ('Super Galaxians' hack)' to 'Kamakazi III (hack of 'Super Galaxians')', 'Space Invaders Galactica ('Galaxian (Namco set 2)' hack)' to 'Space Invaders Galactica (hack of 'Galaxian (Namco set 2)')' and 'Super Galaxians ('Galaxian (Namco set 2)' hack)' to 'Super Galaxians (hack of 'Galaxian (Namco set 2)')'. + +- 0.259: CoolMod and The Dumping Union added clone Macro-Cosm Wars (bootleg of Galaxian). Note: 2-PCB stack, title comes from instructions. Code is identical to galaxyx but for hacked out 'We are the galaxy x" string. + +- 0.255: Steph at KLOV added clone Galaxian III (bootleg of Galaxian). Note: Game was found on a genuine Midway PCB. Conrad at KLOV added clone GX Part 2 (Galaxian hack). Note: PCB marked International Scientific, same code as galap4 but different GFX (shows GX Part II on screen). + +- 0.252: Anonymous added clone T.T Spacian Part-2. Note: Endorsed by Namco, or bootleg? + +- 0.243: chaneman added clone Galaxian (Artic System bootleg). + +- 0.237: Changed description of clones (moonaln hack) to 'Galaxian Part X ('Moon Alien' hack)', (superg hack) to 'Galaxian Turbo ('Super Galaxians' hack), (superg hack) to 'Kamakazi III ('Super Galaxians' hack), (galaxiana hack) to 'Space Invaders Galactica ('Galaxian (Namco set 2)' hack)' and (galaxiana hack) to 'Super Galaxians ('Galaxian (Namco set 2)' hack)'. + +- 0.229: Juan Romero and ClawGrip added clones Galaxian (Electromar Spanish bootleg) and Kamikaze (Electrogame, Spanish bootleg of Galaxian). Note: Galaxian found on a Recreativos Franco PCB and Kamikaze has imperfect graphics because of missing ROM. ClawGrip dumped color PROM for Kamikaze (Electrogame, Spanish bootleg of Galaxian). + +- 0.223: Juan Romero and ClawGrip added clones Galaxian (Cirsa Spanish bootleg) and Zero Time (Spanish bootleg). + +- 0.222: Changed manufacturer of clone Galaxian (Irem) to 'Namco (Irem license)' [jkburks, hap]. + +- 0.221: Andrew Welburn added clone Galaxy X (bootleg of Galaxian). Note: PCB is a bootleg Galaxian, with ROMs 1-4 on a large daughterboard mounted on PCB stilts. The game plays just like regular Galaxian, but the PCB has no on-board audio amplifier. The markings 'SGx' were all written in pencil on the ceramic body of the EPROMs. This is of European origin. + +- 0.220: Michel Blanco added clone Galaxian (Rene Pierre bootleg). + +- 0.219: Juan Romero and ClawGrip added clones Galaxian (Spanish bootleg) and Galaktron (Petaco S.A.). Note: Unique color PROM for Galaxian (Spanish bootleg) gives strange colors. Unfortunately PCB doesn't work so it cannot be verified. + +- 0.206: Changed description of clone Kamikaze (Potomac Games) to 'Kamikaze (Potomac Games, bootleg of Galaxian)'. + +- 0.203: A.R.P.A. and Recreativas.org added clone Zero Time (Marti Colls). A bootleg/hack from Marti Colls (founder of ITISA, who worked before doing conversion kits and bootlegs for other companies, like Falgas). He's an important part of the Spanish Video Game history [ClawGrip]. Changed description of clone 'Zero Time' to 'Zero Time (Petaco S.A.)'. + +- 0.193: ARPA, Recreativas.org and The Dumping Union added clone 'Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg)'. + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Galaxian by Falgas & Marti Colls. They also sent a Recreativos Covadonga version of Galaxian. + +- 0.183: GoldS_TCRF fixed 'Bonus Life' settings in clone Galaxian (Midway set 2). + +- 0.175: Dyno Dastardly and Janniz added clone Galaxian (bootleg, set 4). Documented Galaxian (bootleg, set 2) which mixes roms from other sets (double sized program roms and kamakazi3 gfx roms) [Osso]. + +- 0.173: Blair Quinney added clone Kamikaze (Potomac Games). + +- 0.168: Robbbert added clone Super Galaxians (Silver Systems). Note: ROM names are from HBMAME; real names yet to be found. + +- 0.154: AUMAP added clone Zero Time (Datamat). This is a bootleg produced in the early 90s by Datamat, Datamat still operate as Datasat http://datasat.info/. + +- 0.153: ANY added clone Galaxian (bootleg, set 3). DamagedGoods added clone Galaxian (Irem). Roselson added clone 'Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Franco S.A. Spanish bootleg)'. Interesting Spanish bootleg where your ship grows every 2 levels thus making the game increasingly difficult, 'official' product of Recreativos Franco. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.149: ANY added clone Galaxian (bootleg, set 2). Changed description of clone (bootleg) to 'Galaxian (bootleg, set 1)'. + +- 0.148u5: Roselson (from AUMAP) added clone Galaxian (Recreativos Franco S.A. Spanish bootleg). + +- 0.148: Swapped gfx1 rom load for clone Galaxian (Taito) to produce correct colors so it matches the other sets [Brian Troha]. + +- 0.147u4: Robbbert and MisfitMAME added clone Astrians (clone of Swarm). + +- 16th April 2011: Mr. Do - Thanks to Zorg for getting in contact with Etienne over at Dragon's Lair Fans. He scanned and vectored the Italian version of the Namco Galaxian bezel. + +- 17th December 2010: Smitdogg - Darran dumped a bunch of early 80's bootlegs from New Zealand, mostly Galaxian and Galaga bootlegs and hacks. + +- 12th December 2010: Smitdogg - Darran dumped an alt version of Galaxian Part X. + +- 0.135: Luigi30 changed references to galaxiaj in game names to galaxiana. Fixed unable to use normal coin slots (coin lockout) in clone Kamakazi III (superg hack). Changed description of clones (galaxiaj hack) to 'Super Galaxians (galaxiana hack)' and (galaxiaj hack) to 'Space Invaders Galactica (galaxiana hack)'. + +- 0.133u3: Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes. + +- 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Brian Troha fixed Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. Changed description of clone 'Kamakazi III' to 'Kamakazi III (superg hack)'. + +- 0.133u1: Darran added clone Kamakazi III. hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. Renamed (galaxiaj) to (galaxiana), (galmidw) to (galaxianm), (galmidwo) to (galaxianmo) and (galtaito) to (galaxiant). + +- 6th June 2009: Smitdogg - Thanks to Darran we got Kamakazi III! + +- 0.124u1: Changed 'Super GX' from a clone of 'Moon Alien Part 2' to a clone of 'Galaxian (Namco set 1)'. Changed visible area to 224x768 and palettesize to 32 colors. Changed description of clones (Midway) to 'Galaxian (Midway set 1)', (Midway, old rev) to 'Galaxian (Midway set 2)', 'Super Galaxians' to 'Super Galaxians (galaxiaj hack)', 'Galaxian Part X' to 'Galaxian Part X (moonaln hack)', 'Space Invaders Galactica' to 'Space Invaders Galactica (galaxiaj hack)', 'Galaxian Part 4' to 'Galaxian Part 4 (hack)', 'Galaxian Turbo' to 'Galaxian Turbo (superg hack)', 'Swarm (hack of Galaxian)' to 'Swarm (bootleg?)' and 'Star Fighter (bootleg of Galaxian)' to 'Star Fighter'. + +- 0.123u1: Stefan Lindberg added clone Galaxian (Taito). + +- 0.119: David Haywood added clone Galaxian (bootleg). Changed description of clones Swarm to 'Swarm (hack of Galaxian)' and Star Fighter to 'Star Fighter (bootleg of Galaxian)'. + +- 11th February 2007: Mr. Do - We have a bezel for Galaxian. + +- 0.111u1: Atari Ace fixed 'Galaxian Test ROM' by adding extra ram (0xfffc, 0xffff). + +- 2nd October 2006: f205v dumped Galaxian (bootleg). + +- 0.104u8: Pierpaolo Prazzoli added clone Star Fighter. + +- 19th March 2006: f205v dumped Star Fighter (Jeutel 1979). + +- 0.88: MASH added clone Super GX. + +- 0.85u1: Added 2nd player and dipswitches 'Cabinet', 'Service Mode' and 'Coinage'. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Galaxian from Baraka. + +- 0.74u2: Mike O'Malley added 'Galaxian Test ROM' (19??) for region cpu1 ($0). + +- 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs. + +- 0.68: David Haywood added clone Moon Alien. + +- 25th April 2003: David Haywood added Moon Alien to the Galaxian driver. + +- 12th December 2002: Zsolt Vasvari fixed the graphics in Galaxian that broke with the previous changes. + +- 0.59: Added clone Galaxian (Midway, old rev). Added 'Unused SW 0-3' dipswitch. + +- 0.55: Fixed starfield isn't moving in Galaxian. + +- 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. + +- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are Galaxian. + +- 0.37b11: Added clone Galaxian (Namco set 2). Changed parent description to 'Galaxian (Namco set 1)'. Removed Galaxian (bootleg). + +- 0.37b3: Zsolt Vasvari added clone Zero Time (Petaco S.A. 1979). + +- 23rd May 2000: Zsolt Vasvari added Zero Time to the driver. + +- 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs. + +- 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound. + +- 0.36b11: Lee Taylor added clone Swarm (hack 1979). Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used. + +- 22nd November 1999: Lee Taylor added a Galaxian clone called Swarm and four Space Invaders clones. + +- 31st May 1999: Zsolt Vasvari made the Galaxian/Scramble hardware games multi-session friendly. + +- 29th April 1999: Nicola tweaked the Galaxian tone generator to fix the coin inserted sound. + +- 0.35b9: Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1. + +- 0.35b7: Split 4k and 10k roms into 2k in Galaxian (Namco) and clones Space Invaders Galactica and Galaxian Part 4. Removed clone Galaxian (Namco, modified). Changed description of clone 'Galaxians (bootleg)' to 'Galaxian (bootleg)'. + +- 0.35b5: Zsolt Vasvari added clone Galaxians (bootleg). + +- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). + +- 0.35b2: Nicola Salmoria fixed (?) the title in clone Galaxian Part X. + +- 10th January 1999: Malcor dumped Galaxian (Taito). + +- 6th January 1999: Malcor dumped Super GX. + +- 0.34b1: Added color PROM galaxian.clr. + +- 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria]. Known issues: Sound is not completely emulated. + +- 0.31: Known issues: Bullet placement is not correct in cocktail mode. Changed description of clones 'Galaxian Part 1' to 'Space Invaders Galactica' and 'Super Galaxian' to 'Super Galaxians'. + +- 0.29: Andrew Scott improved the Galaxian background hum, it also is no longer incorrectly played in Moon Cresta & others. In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler]. + +- 0.27: Andrew Scott and Robert R. Anschuetz II improved sound support in Galaxian and clones. The background noise is now emulated, while the shoot noise still requires a sample. These changes also affect other games using the same sound routines. + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Galaxian. + +- 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones. + +- 0.24: Changed description of clone 'Namco Galaxian' to 'Galaxian (Namco, modified)'. + +- 0.18: Nicola Salmoria added some lousy noise to Galaxian. + +- 0.15: Nicola Salmoria added Galaxian (Namco). This version is known to be original, it has Namco copyright and the code is slightly different from the other Galaxian (which has Midway copyright). Changed 'Galaxian' to clone 'Galaxian (Midway)'. Renamed (galaxian) to (galmidw). + +- 0.14: Nicola Salmoria added high score saving to Galaxian. + +- 0.07: Changed description to 'Galaxian' and clones to 'Galaxian Part 1', 'Galaxian Part 4', 'Galaxian Part X', 'Galaxian Turbo', 'Namco Galaxian' and 'Super Galaxian'. + +- 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable. + +- 0.05: Nicola Salmoria added 'Galaxians' (Midway 1979) and clones 'Galaxians Part 1', 'Galaxians Part 4', 'Galaxians Part X', 'Galaxians Turbo', 'Namco Galaxians' and 'Super Galaxians'. Game is playable with accurate colors and limited sound. Control: Arrows = Move around, CTRL = Fire and F2 = Test mode. There are so many clones here that I'm not even sure which is the "original" one. The dipswitch menu might display wrong settings. Compiled from information provided by friends and Uncles on RGVAC. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What does dipswitch 6 do? Info on Bagman, Galaxians, Moon Cresta and many other games taken from Arcade Emulator by Robert Anschuetz. + +- 4th January 1997: Malcor dumped Galaxian Part 4 (hack). + +- 29th December 1996: Dumped Super Galaxians (galaxiana hack). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* GalEMU + +* HiVE + +* JAE + +* JEmu + +* JEmu2 + +* Mimic + +* RAINE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 14 kb / 8 files / 9.92 zip + +$end + + + +$info=galaxian_sound +$mame + +DEVICE: + +Galaxian Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to galaxian\galaxian_a.c. + +- 0.192: Changed description to 'Galaxian Custom Sound'. + +- 0.150: Added 'Galaxian Audio Custom' device (audio\galaxian.c). + +$end + + + +$info=galaxyfg +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.36b8: Sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight [Massimo Morra]. + +- 0.34b6: Changed description to 'Galaxy Fight - Universal Warriors'. + +- 0.34b5: Added 'Galaxy Fight' (Sunsoft 1995). + + +LEVELS: 10 + extra stage + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 21.2 MB / 14 files / 9.90 zip + +$end + + + +$info=galaxygn +$mame +0.68 [Luca Elia] + + +Bugs: + +- Galaxy Gunners and Fantasy Land - Yamaha YM2151 Sound Frequency pitch incorrect? Have youtube video of PCB. vidpro1 (ID 08179) + + +WIP: + +- 0.205: David Torres, ClawGrip and Recreativas.org added clone Galaxy Gunners (1990 year hack). Documented the CPUs to be 8088 (main) and V20 (sound) and correct the sound clock (7.9955 instead of 8MHz) [ClawGrip]. Added NEC V20 (7995500 Hz) CPU. + +- 18th December 2018: Smitdogg - Thanks to David Torres, ClawGrip & Recreativas.org we got a newer version of Galaxy Gunners from 1990. + +- 0.146u4: David Haywood fixed broken 'Lives' dipswitch in Galaxy Gunners. + +- 0.118u3: Replaced I8086 CPU1/2 with 8088. + +- 0.98u1: Changed cpu1 rom address from $60000 to $f0000. + +- 0.68: Luca Elia added 'Galaxy Gunners' (Electronic Devices Italy 1989). Clocks are unknown and the CPU might be an 8088 or a later x86. + +- 25th April 2003: Luca Elia added Galaxy Gunners to the Fantasy Land driver. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 1.94 MB / 31 files / 426.9 zip + +$end + + + +$info=galaxypi +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Galaxy (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.07 zip + +$end + + + +$info=galaxyr +$mame +0.117u3 [Andrew Gardner] + + +Artwork available + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 22nd November 2020: Mr. Do - Added bezel instruction card for Galaxy Ranger. Based on scanned bezel provided by BYOAC/CAG Artwork; vectored by zorg. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.126u2: Added 2 channel Custom sound. + +- 0.117u3: Andrew Gardner added 'Galaxy Ranger' (SEGA 1983) and clones Galaxy Ranger (Pioneer LDV1000) and Star Blazer (Pioneer LDV1000). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Galaxy Ranger from Pariah. + +- 1st April 2000: Guru - Dumped Star Blazer (Sega 1983). + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 133.1 kb / 15 files / 47.6 zip + +$end + + + +$info=galeone +$mame +0.170 [f205v] + + +< Japan > + + +WIP: + +- 0.170: f205v added 'Il Galeone' (San Remo Games 2000). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 535.8 zip + +$end + + + +$info=galgame +$mame +0.144 [Quantum Leaper, Mariusz Wojcieszek, hap] + + +Artwork available + + +WIP: + +- 0.263: Improved DEC T11 accuracy: Ignore least significant bit of PC when fetching opcodes. Correct MTPS and MFPS to be byte-wide. Reject instructions not implemented by each variant [Sergey Svishchev]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: DEC T11 CPU: Jumps to register cause trap to 4 [Sergey Svishchev]. + +- 0.239: DEC T11 CPU: Power fail trap is NMI. Added bus error trap [hap]. + +- 0.222: DEC T11 CPU: More accurate emulation of interrupt acknowledgment. Added PF and HLT interrupts. This is accurate behavior for the T11, but it makes some of the driver changes a bit more awkward than they probably should be, given that one device is standing in for every CPU vaguely related to the PDP-11 family. Galaxy Game obviously wasn't written for a T11, and the BK-0010's K1801VM1 doesn't look like a lot like the T11 either. Changed default interrupt vector [AJR]. READ/WRITE macros removal [Osso]. + +- 0.218: DEC T11 CPU: Use octal for debug register state and disassembly. Fixed disassembly of SOB instruction [AJR]. + +- 0.216: DEC T11 CPU: Increased the maximum number of cycles to take interrupt acknowledgment into account. Changed do { ... } while to while { ... } because interrupt acknowledgment can devour lots of cycles before this. Removed the probably mistaken recursive call in t11_check_irqs [AJR]. + +- 0.205: Removed T11, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.177: Carl fixed IRQs in T11 CPU. + +- 0.144: Quantum Leaper, Mariusz Wojcieszek and hap added 'Galaxy Game' (Computer Recreations, Inc 1971). + +- 5th November 2011: MAME - hap fixed listing errors (including ROL) pointed out by Quantum Leaper at MAMEWorld. Also went over the listing compared to the sw97 pdf and fixed some typos and alignments. This included a couple of typos in the data section, these are the correct ones as per sw97 pdf. + +- 1st November 2011: Mariusz Wojcieszek - First of all thanks for your hard word on OCR-ing original PDF listing, it made Galaxy Game driver possible. T11 is good enough for the driver at this point, when PDP-11/20 is emulated (which may happen on MESS side), driver may be switched to use it. I'm loading code from compile code listing (taken from your site actually). I guess it is best option now, as it allows source code to be preserved, while still loading compiled code from it. About the bugs: I assume you are referring to these: "1006 006432 006601 10060 ROL R1" and "1007 006434 006602 10070 ROL R2". These are now patched during loading to use correct ROL opcodes. If there are more bugs in original listing which you fixed then, please let me know. + +- 1st November 2011: MAME - hap added missing thrust button to Galaxy Game. Mariusz Wojcieszek fixed few errors in Galaxy Game listing - Game now playable. + +- 31st October 2011: MAME - Mariusz Wojcieszek added Galaxy Game (marked as NOT_WORKING). + +- 23rd February 2011: MESS - Miodrag Milanovic added skeletons for PDP-11 [Unibus](M9301-YA), PDP-11 [Unibus](M9312) and PDP-11 [Q-BUS] (M7195 - MXV11). + +- 13th January 2011: Quantum Leaper - I was just wondering if the MAME team was going to do something with Galaxy Game. It been about 6 months since I finished recreating the source code and getting it to compile. I was just wondering should I have submitted something or what? I didn't want to bug the MAME Developers about it, since I know what can happen but from what I can tell it shouldn't be that hard of a game to add. Since the T11 chip has the Basic PDP-11 instruction set (except MARK) and MAME already emulates that chip. Ranger_lennier: Yes, I'm definitely glad for the efforts getting it typed and compiling. When I first got the source code I wasn't even sure it would be possible to make out everything. But emulating an actual PDP-11 would be the technically correct way, and as a bonus, MESS would get PDP-11 emulation. It might not hurt to ask on the MESS forum in case one of the MESS-focused developers is interested. But if no one wants to do it now, it may just have to wait. Or, if you're able to get anything running with it, even if it's not fully working, that would certainly be appreciated. + +- 14th April 2010: Quantum Leaper - The PDF that the code if from has 12 errors but those are "Q" errors which are 'Questionable Syntax errors', and the code is from 2 working machines and the machines are currently at Computer History Museum in Mountain View, CA. So I know the code is clean and will compile and run. I just have to get out all the error from the code. I am hoping the hardware is pretty simple, so it can be emulated in full sometime in the future. I sure the MAME team would love to emulate the game, if I can get it compile and a runnable binary file. The real problem is MAME doesn't have a PDP11 emulated but they do have a T-11 (pdp11 on a chip) emulated. I know the opcodes from Galaxy Game are in the T-11, hopefully it won't be much work getting to run. Al Kossow: Bill was at the museum this afternoon so I talked to him for a while and got a few pictures of the insides. He didn't want to take the CPU apart, but he has another display board he'll bring over at some point. The 2903 display processor was a later design. The display in the game is very simple. It can do point plot characters and delta x delta y vectors (pics at http://bitsavers.org/pdf/stanford/galaxyGame/photos/). + +- 13th April 2010: Quantum Leaper - I have the source code for an old PDP-11 game, called Galaxy Game it was at Stanford from 1972 to 1980. I got the source code from Bill Pitt though a third party, the problem was the code was in a PDF file. After OCRing and retyping the game, still checking the source code, I have a complete source code file. The problem is I don't know how to get it compiled and get a binary file that would be usable in an emulator. Any suggests on how to get it up and running, I will worry about a display later. Al Kossow: Use the assembler under a simulated RT-11 on SIMH. Could you post the version of the code that you've retyped? From conversations with Bill years ago, the display processor is a custom design they did. It probably implements a display list processor sort of like the DEC VT-11. + +- 18th April 2006: Ranger_lennier - The first thing is new information on Galaxy Game. In 1971, Bill Pitts and Hugh Tuck founded Computer Recreations, Inc. and created Galaxy Game, a coin-operated videogame based upon Spacewar and running on the PDP-11/20 minicomputer. This makes it the first CPU-driven coin-op videogame. Some sources I've read say it was released even before Computer Space, generally considered to be the first arcade videogame (it didn't use a CPU). Does anyone know for sure? In 1972, they released an updated version allowing the computer to drive multiple displays. As obscure as this game is, it is an interesting part of arcade history, so I decided to try to track down more information on it. I struck gold when I discovered that Bill Pitts went on to found Incatech. I wrote him a letter addressed to his workplace expressing my interest in the game, including my hope that it could be emulated. It turns out he still had a printout of the source code to the 1972 version. "I still have a listing of Galaxy Game. I'm willing to give you a copy (PDF file) of it. You may do whatever you wish with it. If you actually begin the attempt to get it running, I'll explain the display processor interface". I got the code attached to the following e-mail. All files mentioned are linked for downloading: "Sw97.pdf (http://www.mameworld.info/ranger/sw97.pdf) is the source code that executed in Galaxy Game in the Coffee House at Stanford from early 1972 until 1980, which is when I removed the system because it was no longer reliable. Ignore all the pencil marks. The code as printed is what executed for 8 years. It is also the code that runs today in Galaxy Game at the Computer History Museum. This listing was produced by the Stanford Artificial Intelligence Project's PDP-10 system. Les Earnst, AI Project Director, was kind enough to look the other way while I borrowed some cycles. This code drove the two console system pictured in Jan72_0008.jpg (http://www.mameworld.info/ranger/Jan72_0008.jpg). There is an earlier version which was produced on the PDP-11 Paper Tape System. This version only ran for six months until it was replaced by the new two console system. Aug71_0005.jpg (http://www.mameworld.info/ranger/Aug71_0005.jpg) is a photo of the first system which was installed at Stanford in early September 1971. This system was the first coin operated video game". He also sent me a picture of the game in action, Aug71_0011.jpg (http://www.mameworld.info/ranger/Aug71_0011.jpg). The game looks much like Spacewar. I'd like to thank Bill Pitts for making all of this available. If anyone is familiar with the PDP-11/20, I would be interested in their analysis of the source code. I'm not familiar with the language (I'm assuming it's assembly), but there are some comments at least. Also, in a few places the printout seems a little difficult to read. Hopefully with everything in context it will be clear what each line is supposed to be. If you want to know more, try these links: http://www-db.stanford.edu/pub/voy/museum/galaxy.html (Stanford's Galaxy Game page). + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 124.1 kb / 1 files / 24.3 zip + +$end + + + +$info=galgame2 +$mame +0.133u4 [Luca Elia, Siftware] + + +WIP: + +- 0.183: Added pic12c508.u4 PIC rom and PIC16C56 (4MHz) CPU2. + +- 0.133u4: Luca Elia and Siftware added 'Galaxy Games StarPak 2' (Creative Electronics & Software / Namco 1998). + +- 22nd August 2009: Luca Elia - One of the cartridges for the Galaxy Games platform has surfaced. It's StarPak 2, developed by Creative Electronics & Software (CES). It adds 7 new games to those already contained in the BIOS, and includes Namco licensed versions of Pac-Man and Ms. Pac-Man that feature simultaneous 2-player action. A few things had to be fixed in the driver before the games would run, such as carts banking and multiple EEPROMs (each cart saves the high-scores to its own NVRAM). The latter was a breeze now that MAME supports the device concept and since EEPROMs were converted to proper devices. Graphically, a "pen replacement" mode for the blitter is now implemented. This was of paramount importance, since it's used to draw each Pac-Man ghost with its proper color. The cartridge contains a PIC 12C508 CPU that is used to handshake the motherboard and let it see that one of the 4 slots is populated. Due to limitations in MAME to handle user configurable cartridges, I had to create a new game with BIOS + StarPak 2 hardwired to the first cartrige slot. Then, since the PIC is not emulated, I patched the BIOS to force the acknowledgement of the games presence. Thanks to Siftware. + + +Recommended Games: + +Galaxy Games StarPak 2 + +Galaxy Games StarPak 3 + +Galaxy Games StarPak 4 + + +Recommended Games (Multiplay) + + +Romset: 2 MB / 3 files / 765.2 zip + +$end + + + +$info=galgame3 +$mame +0.183 [Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, BrianT, coolmod, Smitdogg, The Dumping Union, Luca Elia] + + +WIP: + +- 0.183: Added 'Galaxy Games StarPak 3' (Creative Electronics & Software / Atari 1998). + +- 12th February 2017: Luca Elia - The Galaxy Games system by CES (Creative Electronics & Software) is a cartridge based PCB in a two-player cocktail cab, with trackballs and buttons as inputs. It offers a series of mini-games targeted at the casual player (think bartops: You can see a video of the thing in action here). The base system includes a number of games in the BIOS while the cartridges -up to 4 can be fitted at the same time - can add plenty more. I emulated this system and the base games several years back. The StarPak 2 cartridge was added shortly after, but required an hack to run. The hardware uses a blitter, implemented in a Xilinx FPGA, which was also featured in Midway's Touch Master series of games (thus, the CES guys were clearly behind those titles too). It's pretty rare to see these titles auctioned, i.e. only one such PCB (with StarPak 2) and one cab had been seen for sale in the last 10 years. Yet BrianT spotted one that also came with two carts: StarPak 2, already dumped, and StarPak 3, which was not! The BIOS roms were also an undumped revision (v1.80 as opposed to the previously dumped v1.90). So The Dumping Union moved in to acquire the lot and, with the help of several fellow MAMErs, they got it. coolmod dumped and documented it (with the help of Ken), here are some pictures. Now, looking at the photos of the cartridges, you can see they contain the game code/graphics/data on SMT flash chips (center), a serial EEPROM to store the game audits/options (tiny 8-legged chip at the bottom right) and a PIC CPU (the larger chip on the right side, different models between the carts) that is basically used for protection. It performs an needlessly complicated handshaking with the main CPU to acknowledge it's fitted in one of the 4 slots and that it's authentic. In our previous StarPak 2 sample, the PIC program was not readable (protected), so in order to get to the game I had to bypass this handshaking by patching the BIOS code. But this time we were lucky and the PIC hadn't been protected, so we could read the program correctly. Alas, the same could not be said for the other cartridge, the PIC in StarPak 3 was protected. Worse, this cart contained bigger roms, thus requiring some ROM banking to be performed by the PIC itself. The BIOS knows nothing about this feature which is internal and specific to the cart: It's all done by the game code when read in RAM by the main CPU (a 68000) and executed. It talks to the PIC to switch the higher part of the roms in. I started by writing a simulation of the handshaking algorithm, so that we could try and simulate the StarPak 3 banking properly, sound and graphics would be wrong in some of its games otherwise. The BIOS initially sends a 1-byte command (FF hex) to see if the slot is populated and by which cart. It expects a 32-byte response from the PIC, starting with "CES1997" and followed by some bytes from the flash chips at some fixed addresses (one byte is the cart ID). The main CPU can read from the flash too, so it checks that the response matches the contents of the cart. Throughout the game the PIC is challenged with sequences of 32-byte commands (not starting with FF). The bytes are random and conceal a 4-byte key at variable offsets (depending on the value of the bytes preceding the key). The PIC has to compute the correct 1-byte response, a hash based on the key and, optionally, on the sum of the command bytes. If this challenge/response dance fails at any time, the games from the cartridge abruptly vanish from the menu. And this is when something great happened... we were able to get the help of Keith M. Kolmos (@KeithMKolmos), lead programmer on this software. He could gather from his archive the PIC code for all of the StarPak cartridges (including the yet undumped #1 and #4). Now MAME could emulate the carts without hacks or simulations, so I ditched the old code and wrote some more to emulate and abstract the carts as proper devices with communication (i.e. parallel-to-serial and back), switching and banking. I hooked up the PIC code and... it didn't work! Turns out there was a bug in the PIC core emulation related to the flags handling, which was preventing the correct answer from the cart to the main cpu. Having just written a simulation of the handshaking in C++ it was easy to spot. With the new code in place, even though the driver has taken a bit of a speed hit, StarPak 3 works correctly. It features a grand total of 8 new mini-games. Thanks to Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, BrianT, coolmod, Smitdogg and The Dumping Union. + +- 31st December 2016: Smitdogg - We got Starpak 3 from CES/Midway. + + +Recommended Games: + +Galaxy Games StarPak 2 + +Galaxy Games StarPak 3 + +Galaxy Games StarPak 4 + + +Recommended Games (Multiplay) + + +Romset: 8 MB / 3 files / 2.05 zip + +$end + + + +$info=galgame4 +$mame +0.265 [Bill D., Brian Troha, The Dumping Union] + +0.185 [Keith M. Kolmos, The Dumping Union] + + +WIP: + +- 0.265: Bill D., Brian Troha and The Dumping Union added 'Galaxy Games StarPak 4'. Note: This is the release version and it hasn't misaligned graphics tiles for the games Star Tiger and Battle Checkers like the prototype version. Renamed (galgame4) to (galgame4p). + +- 0.185: Keith M. Kolmos and The Dumping Union added 'Galaxy Games StarPak 4 (prototype)' (1998). Improved blit coordinates (video\cesblit.cpp), fixes some missing graphics in e.g. Galaxy Games StarPak 4 [Luca Elia]. + +- 2nd April 2017: Luca Elia - Let me get back to the recent post about the Galaxy Games cartridges, because we have a nice update! About a week ago programmer Keith M. Kolmos (@KeithMKolmos) managed to locate, among his archived data, the development files for the only remaining undumped cartridge, StarPak 4. Thus, while no production StarPak 4 cartridge has been spotted to date, we do now have all the data needed to emulate these elusive games. That includes the PIC program used for protection, which might have been impossible to extract from the real hardware anyway. Kudos to Keith for sharing. The development cartridge had eight 8Mbit EEPROMs, so we got 8 binary image files, plus an hex file for the PIC. For production, the game data was copied into two 32Mbit FLASH parts. The PIC code appears functionally identical to that from cartridge #3, but the bytes returned during the initial handshaking were changed. Here's the selection of games in StarPak 4. Prominent among the lot is the remake of Stern's Berzerk, which greets the player with (samples of) the well known synthesized speech. Neon Nightmare is a cute test for your coordination skills as you try, as a humble moth, to avoid getting zapped in a maze of neon lights. Orbit is a color-matching game set in space. Moons have to be skillfully inserted into the orbits of the circling planet with the right tint. Some nice rendered graphics in Deep Sea. Your submarine and its torpedoes against a fleet of enemy ships. Another classic board game, Reversi (aka Othello), is presented with an Egyptian flavour in Scarab. Orbit Freefall is a variation of the previous planets game with some additional twists. We got to the last two games. As you can see there are major issues. Most of the moving graphics are garbled. It's probably the emulation at fault rather than the data, but I couldn't spot an obvious cause yet (e.g. in the blitter logs). Anyway the titles are. Star Tiger, a spaceships battle with Asteroids-like controls (thrust and fire). Finally Battle Checkers, features tanks in place of the usual round pieces, and a short-tempered sergeant to keep you on your toes. Thanks to Keith M. Kolmos, Brian Troha and The Dumping Union. + + +Recommended Games: + +Galaxy Games StarPak 2 + +Galaxy Games StarPak 3 + +Galaxy Games StarPak 4 + + +Recommended Games (Multiplay) + + +Romset: 8 MB / 3 files / 1.98 zip + +$end + + + +$info=galgames_bios_cart +$mame + +DEVICE: + +Galaxy Games BIOS Cartridge + + +WIP: + +- 0.246: Changed sourcefile to ces\galgames.cpp. + +- 0.184: Added 'Galaxy Games BIOS Cartridge' device (drivers\galgames.cpp). + +$end + + + +$info=galgbios +$mame + +Galaxy Games BIOS (Creative Electonics & Software 1998) + + +BIOS: + +galaxy_u2__v1.90_12-01-98.u2 (cart0 $0 - 1MB) + +galaxy_u1__v1.90_12-01-98.u1 (cart0 $1 - 1MB) + +galaxy_u2__v1.80_10-15-98.u2 (cart0 $0 - 1MB) + +galaxy_u1__v1.80_10-15-98.u1 (cart0 $1 - 1MB) + + +WIP: + +- 0.183: Added v1.80 Galaxy Games BIOS roms. Changed description to 'Galaxy Games BIOS'. + +- 0.135u1: Fabio Priuli updated Galaxy Games BIOS to use EEPROM_NODEFAULT. + +- 0.133u4: Removed galaxy.u1 and galaxy.u2 BIOS roms. + +- 0.130u4: David Haywood changed Galaxy Games BIOS service switch to be a toggle. + +- 0.123u1: Luca Elia fixed Galaxy Games BIOS - System now playable. Added galaxy.u1 and galaxy.u2 BIOS roms. Changed description to 'Galaxy Games (BIOS v1.90)'. + +- 0.122u8: Andrew Gardner added 'Galaxy Games BIOS' (Creative Electonics 1998). + + +Romset: 4 MB / 4 files / 1.18 zip + +$end + + + +$info=galilfac +$mame +0.257 [Darksoft, MetalliC, rtw] + + +WIP: + +- 0.257: Darksoft, MetalliC and rtw added 'Galileo Factory (main)' (Sega 2008). Note: Bruteforced PIC, dumped PCB had no PIC key. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 56.2 zip + +$end + + + +$info=galivan +$mame +0.143u1 [Stefan Lindberg, The Dumping Union] + +0.34b8 [Luca Elia, Olivier Galibert] + + +Bugs: + +- galivan and clones: Background priorities have not been implemented. motomachi16 (ID 09314) + + +WIP: + +- 0.217: Added hide text layer support and fixed text color attributes. This fixes some text colors in Cosmo Police Galivan [Sasuke]. + +- 0.146u5: Changed parent and clone descriptions to 'Galivan - Cosmo Police'. + +- 0.143u1: Stefan Lindberg and The Dumping Union added Galivan - Cosmo Police (12/26/1985). Renamed (galivan2) to (galivan3) and (galivan) to (galivan2). + +- 0.138u2: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.108u5: Vas Crabb fixed priority in Galivan. Added save state support to all games in Galivan driver. Fixed portability issue in DAC audio save states. + +- 0.105u2: Twisty fixed some unknown dipswitches in Galivan. Added 'Life Invulnerability (Cheat)' dipswitch. + +- 0.36b13: Changed Z80 CPU1 clock speed to 6MHz. + +- 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver. + +- 0.35RC1: Added dipswitches 'Demo Sounds' and 'Invulnerability'. + +- 0.35b13: Changed descriptions to 'Galivan - Cosmo Police (12/16/1985)' and clone (12/11/1985) to 'Galivan - Cosmo Police (12/11/1985)'. + +- 0.35b11: Nicola Salmoria added clone Cosmo Police Galivan (12/11/1985). Fixed sprites colors in Galivan. Changed parent description to 'Cosmo Police Galivan (12/16/1985)'. + +- 18th April 1999: Olivier Galibert ported Galivan for tilemaps, but unfortunately there was no speed gain. + +- 0.35b2: Nicola Salmoria added almost accurate colors to Galivan. Added PROMs ($0-400 - red, green, blue, sprite lookup table and sprite palette bank). + +- 0.34RC2: Changed YM3526 clock speed to 4MHz. + +- 0.34b8: Luca Elia and Olivier Galibert added 'Galivan' (Nichibutsu 1985). TODO: Player can't get off lifts (maybe a missing button?). Find the color proms and check color attributes. Find out how layers are enabled\disabled and changed priority. Tune the sound section. Achieve pixel accurate positioning of gfx. + + +LEVELS: 2 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 353.2 kb / 19 files / 146.8 zip + +$end + + + +$info=galkaika +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Changed Z80 CPU1 clock speed to 5MHz and visible area to 640x240. + +- 0.37b8: Takahiro Nogi added 'Mahjong Gal no Kaika (Japan)' (Nichibutsu/T.R.TEC 1989). + + +LEVELS: 7 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.31 MB / 13 files / 378.0 zip + +$end + + + +$info=galkoku +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.278: buffi added clone Mahjong Gal no Kokuhaku (Japan, set 2). Changed parent description to 'Mahjong Gal no Kokuhaku (Japan, set 1)'. + +- 0.264: Changed description of clone 'Mahjong Hyouban Musume [BET] (Japan)' to 'Mahjong Hyouban Musume (Japan)'. + +- 0.220: Resolved DIP settings for clone Mahjong Hyouban Musume [BET] (Japan) [kamilz, Osso]. + +- 0.104u7: Takahiro Nogi fixed clone Mahjong Hyouban Musume hangs when you win a hand. + +- 0.86u2: Changed Z80 CPU1 clock speed to 5MHz and visible area to 640x240. + +- 0.65: Added 10x 'Unknown' dipswitches. + +- 0.37b12: Added clone Mahjong Hyouban Musume [BET] (Japan). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + +- 0.37b8: Takahiro Nogi added 'Mahjong Gal no Kokuhaku (Japan)' (Nichibutsu/T.R.TEC 1989). + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.25 MB / 20 files / 404.6 zip + +$end + + + +$info=gallag50 +$mame +0.154 [Roberto Fresca] + + +WIP: + +- 0.154: Roberto Fresca added 'Gallag Video Game / Petalouda (Butterfly, x50)' (bootleg 199?). + +- 19th May 2014: Roberto Fresca - More work on Bordun butterfly games. This is a new game called Gallag / Petalouda (greek for butterfly). The game has both titles (selectable through a dipswitch). Also seems to have Butterfly x50 bonus. About the program, it has the capabilities to arrange the correct graphics based on the hardware type (also selectable through different dipswitches). Here some snaps. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 215.5 zip + +$end + + + +$info=gallgall +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Gallagher's Gallery (v2.2)' and clone v2.1 to 'Gallagher's Gallery (v2.1)'. + +- 0.155: Dragon's Lair Project and James Wallace added clone Gallagher's Gallery v2.1. + +- 0.110u5: Andrea Turci and Aaron Giles added 'Gallagher's Gallery v2.2' (American Laser Games 1992). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 256 kb / 2 files / 67.7 zip + +$end + + + +$info=galmedes +$mame +0.37b9 [David Graves, Brian Troha] + + +WIP: + +- 0.196: Fixed clock speeds & misc updates. Both Galmedes & U.N. Defense Force: Earth Joker are chip swaps for Asuka & Asuka so use the Asuka machine config. Note that both games don't use the OKI MSM5205, but it's still on the PCB [Brian Troha]. Added MSM5205 (384000 Hz) sound. + +- 0.155: Minor doc updates. Added B68-xx PALs to Galmedes. Galmedes runs on the same board with B68 parts as per documentation in the header of the file [Brian Troha]. Added PLDs ($0 - b68-04.bin and b68-05.bin). + +- 0.133u3: Tafoid fixed inverted demo sound DIP in Galmedes. + +- 0.123u3: RansAckeR added DIP locations to Galmedes. + +- 0.106u3: Added 'Coin Mode' dipswitch and changed 'Unknown' to 'Unused' dips. + +- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). + +- 0.90u3: Removed ADPCM sound. + +- 0.37b11: Added 'Bonus Life' dipswitch. + +- 0.37b9: David Graves and Brian Troha added 'Galmedes (Japan)' (Visco 1992). + +- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. + +- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes and U.N. Defense Force: Earth Joker. + +- 14th February 1999: Vixen dumped Galmedes (Japan). + + +STORY: + +- On the distant planet of Gaston, a ruthless dictator named Gildy rose to power. After the takeover of the local planetary neighbors, Gildy began a compaign to ruthlessly occupy the galaxy of Galmedes. The Gastonian military and colonizing forces reported a substantial amount of success with the first invasion. A dedicated team of Galmedian scientists labored desperately to create a weapon capable of destroying Gastonian forces. They finally succeded in creating LEPTON (Launched Electro-Projectile Thermal Osmotic Nullifier). LEPTON was capable of emitting a sub-lightspeed projectile which would infiltrate the enemy target by osmotic means, then create a nullifying field of set volumem destroying the enemy in the progress. The Galmedian people were now prepared and ready for invading Gastonians. And here the story begins... + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 1.81 MB / 8 files / 546.6 zip + +$end + + + +$info=galpani2 +$mame +0.107u2 [Patrik Styrnell] + +0.74u2 [?] + +0.57 [Testdriver] + + +Artwork available + + +WIP: + +- 0.239: Brian Troha, simzy, darkdawgarcade and The Dumping Union added clone Gals Panic II (Korea, single PCB). + +- 0.228: Correct the rom loading and generate an image list [O. Galibert]. + +- 0.227: Cleanup the MCU commands and added the slave ones [O. Galibert]. + +- 0.225: Jorge Silva added clone Gals Panic II (English, 2 PCB ver.). Changed description of clones (English, 2 PCB ver.) to 'Gals Panic II (Italy, 2 PCB ver.)' and (Taiwan) to 'Gals Panic II (Taiwan, 2 PCB ver.)'. Renamed (galpani2e2) to (galpani2i2). + +- 0.153: System11 added clone Gals Panic II (Germany, single PCB). ANY added clone Gals Panic II (English, 2 PCB ver.). Changed description of clones (Italy) to 'Gals Panic II (Italy, single PCB)' and (Germany) to 'Gals Panic II (Germany, 2 PCB ver.)'. + +- 0.148u5: ANY added clone Gals Panic II (English). + +- 6th June 2011: Guru - Some items arrived: Gals Panic 2 Korean (Model Chat Gi) 1993 KARAM. Thanks to gp-lee. + +- 0.140u3: Corrado Tomaselli added clone Gals Panic II (Italy). Correct clocks documented from original Gals Panic II (Italy) PCB for Gals Panic II. Changed clock speed of the 2x 68000 to 13.5MHz. Changed description of clone (German) to 'Gals Panic II (Germany)'. + +- 11th December 2010: Corrado Tomaselli dumped Gals Panic II (Italy). + +- 6th September 2010: Mr. Do - Nightvoice got Gals Panic II bezel cleaned up. Note that the game is currently not working MAME. + +- 0.131u1: Changed clock speed of the 2x OKI6295 sound to 2MHz. Fixed oki2 rom address to $180000. + +- 0.130u2: Luis Faria improved sound banking in Gals Panic II driver. Fixed oki2 roms addresses ($80000, 280000). + +- 0.122u8: Fixed user1 rom loading ($0, 100000). Added dipswitches 'Difficulty', 'Picture Mode', 'Lives', 'Max Unit of Players' and 'Card Dispenser'. + +- 0.111u3: Changed 'Gals Panic II - Quiz Version (Japan)' from a parent set to clone 'Gals Panic II (Japan)'. Renamed (gpan2qiz) to (galpan2j). + +- 0.108u4: Patrik Styrnell added clone Gals Panic II (German). + +- 0.107u2: Patrik Styrnell added Gals Panic II (Asia). Changed (Japan?) to clone 'Gals Panic II (Taiwan)'. Renamed (galpani2) to (galpan2t). + +- 30th January 2005: Dumping Project - Randy have won a 'Gal's Panic II Special Edition' that has different graphics than our current sets on eBay. + +- 0.82u2: Pierpaolo Prazzoli added clone Gals Panic II - Quiz Version (Japan). + +- 17th May 2004: Pierpaolo Prazzoli added Gal's Panic 2 Quiz version to the Gal's Panic 2 driver, but it's not working. + +- 0.74u2: Added 'Gals Panic II (Japan?)' (Kaneko 1993). + +- 0.57: Added (Testdriver) Gals Panic II (Japan?). TODO: Simulation of the MCU. It sits between the 2 68000's and passes messages along. It is currently incomplete, thus no backgrounds and the game is unplayable. The layers are offset. Sound banking's not correct. + + +LEVELS: 18 + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 30.8 MB / 25 files / 16.6 zip + +$end + + + +$info=galpani3 +$mame +0.144u1 [Corrado Tomaselli, Alberto Grego, The Dumping Union] + +0.84 [David Haywood, Sebastien Volpe] + + +WIP: + +- 0.272: Added RLE blitter dstaddress (fixes gals gfx issues on 100% clear) (kaneko\kaneko_grap2.cpp) [dink]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Don't draw outside the cliprect. Fixed sign overflow (kaneko\sknsspr.cpp) [hap]. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; machine\kaneko_toybox.cpp) [Vas Crabb]. + +- 0.236: Fixed oob access on transcient incorrect sprites, use masking instead of % (video\sknsspr.cpp) [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Correct algorithm for high precision shrink sprite. Use 10.6 fixed point for position value. Added notes (video\sknsspr.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Implemented/Fixed some effects. Fixes background color fading in intro and girl display in stage start. Added device_palette_interface for palette (video\kaneko_grap2.cpp). Implemented bitmap clearing disable bit (video\sknsspr.cpp). Minor cleanups [cam900]. + +- 0.196: Bit of improves on bg-bg priorities. Fixed some galpani3 alpha blending and sprite-bg/bg-bg priorities. Cleanup duplicates. Added notes. Added device_rom_interface instead runtime tag lookup to Kaneko GRAP2. Converted address map related defines into device address map. Added internal palette configs. Implemented brightness. Added m_brightreg on save state. Fixed color (video\kaneko_grap2.cpp). Added device_rom_interface instead memory pointer (video\sknsspr.cpp) [cam900]. + +- 0.177: Make kaneko_toybox.cpp read safe [David Haywood]. + +- 0.175: Brian Troha and The Dumping Union added correct supplemental graphics roms to clone Gals Panic 3 (Hong Kong). + +- 0.159: Osso added save state support to Gals Panic 3. + +- 0.155: KANEKO TOYBOX cleanups [Osso]. + +- 0.154: Alex Jackson fixed Gals Panic 3 generic_paletteram regression. + +- 0.153: System11 added clone Gals Panic 3 (Hong Kong). Replaced bad maincpu rom in it. + +- 0.150: gp-lee and The Guru added clone 'Gals Panic 3 (Korea)'. Brian Troha correct/added dipswitches 'Demo Sounds' and 4x 'Unused'. + +- 0.146u5: Make GalsPanic3 driver independent from kaneko16_state and use their own instead, it's cleaner to not use it now everything is devices. Cleaning up some code in Gals Panic 3. Kaneko TOYBOX is now a device. Made Kaneko's GRAP2 (rle blitter + framebuffer) a device. Added save support on a few Kaneko devices (video\kaneko_grap2.c) [David Haywood]. + +- 0.146u3: Tafoid flagged Gals Panic 3 (Euro) and clone (Japan) as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.144u2: Confirmed Gals Panic 3's clocks and xtals from original PCB measurements [Corrado Tomaselli]. Changed 68000 CPU1 clock speed to 14318181 Hz and YMZ280B sound to 16666500 Hz. + +- 0.144u1: Corrado Tomaselli, Alberto Grego and The Dumping Union added Gals Panic 3 (Euro). Changed 'Gals Panic 3' to clone 'Gals Panic 3 (Japan)'. Renamed (galpani3) to (galpani3j). + +- 6th June 2011: Guru - Some items arrived: Gals Panic 3 Korean 1995 Dong Wha. Thanks to gp-lee. + +- 0.128u6: R. Belmont fixed Gals Panic 3, which displays 'Illegal Instruction' after ROM Check. + +- 0.128u4: Kaneko changes [David Haywood, Andreas Naive]: Added Simulation of Toybox external data rom decryption. Updated suprnova rendering to allow 2 sprite chips. Started work on Gals Panic 3 - Game now playable. Changed gfx2 rom addresses to $e00000/1 and palettesize to 17155 colors. + +- 15th November 2008: David Haywood - I've added the RLE decompression used for the backgrounds (used the same method as the suprova sprites). This means that backgrounds can now be seen. To finish the emulation I think I'm going to need reference videos / screenshots of the game. The priority mixing is non-obvious, and there are probably some blending effects as found on suprnova. To emulate these with any degree of confidence I need to know what my target is. + +- 14th November 2008: David Haywood - I'm starting to understand the hardware of Gals Panic 3 now. The backgrounds are handled by 3 'blitter' chips which decompress RLE background data into bitmap layers. After hooking up the 'layer clear' feature, and blit status, as well as drawing one of the bitmaps (which is written to directly by the game to draw the lines) Gals Panic 3 at least gets in game, and is playable, albeit with some important elements missing. Obviously the next task is to fix my RLE decompression function, and understand the blit parameters properly. + +- 12th November 2008: David Haywood - I've spent the last day looking at some Kaneko titles. I asked Andreas to take a look at the MCU data rom for several of the games, to see if it could help improve the protection simulation in Blood Warriors (by finding the tables we're using in the encrypted data rom, thus no longer requiring extra tables). He reported back to me with his findings, and it was good news. While this still isn't true emulation of the MCU it helps, as we know the tables in the MCU data rom are correct, while the ones figured out via trojans could potentially have had inaccuracies in them (they didn't... but). As a slightly surprising bonus all the 'Toybox' data roms apart from GTMR2 use the same main encryption, and same communication method. Bonk's Adventure is a bit odd (seems to use data not present in the MCU data rom) but was already figured out. The real bonus was that this exposes the data tables needed by Gals Panic 3, and Jackie Chan, both of which I've spent a little time looking at. Gals Panic 3 needs work on emulating the background hardware, I think it's some kind of blitter. + +- 0.126u2: Fabio Priuli fixed crash at start. + +- 0.89u5: Sebastien Volpe improved palette, inputs and (RLE) backgounds 'decoded' and hooked up sound in Gals Panic 3. Added YMZ280B (14318200 Hz) sound. Changed region cpu2 to user1 and visible area to 240x320. Added dipswitches 'Test Mode' and 'Flip Screen'. + +- 0.86u4: Added Player 1-2, 8-way Joystick, 4x buttons and 2x coin slots. Fixed input and Added 'Free Play' and 7x 'Unknown' dipswitches. + +- 28th June 2004: Sebastien Volpe added sprite emulation to Gals Panic 3 so the RAM test can be seen now, but nothing else work yet due to missing MCU simulation. + +- 0.84: Sebastien Volpe and David Haywood added 'Gals Panic 3' (Kaneko 1995). + +- 27th June 2004: David Haywood sent in a very preliminary driver for Gals Panic 3 which just loads the ROMs and doesn't do much else. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 14.6 MB / 12 files / 10.8 zip + +$end + + + +$info=galpani4 +$mame +0.202 [Nomax, The Dumping Union] + +0.62 [Sylvain Glaize, David Haywood] + + +Bugs: + +- Supernova Gals Panic series: Big performance hit when you press button 1 on older PCs. moa (ID 05067) + + +WIP: + +- 0.253: turntablism added clone Gals Panic SU (Korea, Gals Panic 4 re-release). + +- 0.241: Brian Troha, f205v and The Dumping Union dumped the missing YMZ280B sound rom for Gals Panic 4 (Europe). + +- 0.240: Arcade-Projects added clone Gals Panic EX (Korea). Note: Found on a green cart which is generally known to be for Asian region. It boots with the Asia BIOS and machine. But it's clearly meant for Korea as it shows a Korean region warning and KA+cat Korean version of Kaneko. + +- 0.202: Nomax and The Dumping Union added Gals Panic 4 (Europe). Note: Only main CPU and PLDs dumps were provided. Also marked the game as no sound, until the correct sound ROM is available [Caius]. Renamed (galpani4) to (galpani4j). + +- 17th September 2018: Smitdogg - Nomax dumped Gals Panic 4 Euro. + +- 0.185: ArcadeModBios added clone Gals Panic DX (Asia). + +- 18th April 2017: Smitdogg - arcademodbios.com sent us a dump of Gals Panic DX for the Kaneko Super Nova System. It looks like it's based on Gals Panic 4. + +- 0.136u1: Brian Troha and Dumping Union added missing sample rom to clone Gals Panic 4 (Korea). + +- 10th January 2010: Smitdogg - Brian Troha got a Korean cart of Gals Panic 4 for the missing sound sample rom. + +- 0.134u2: Choi Sung Ho added clone Gals Panic 4 (Korea). + +- 0.62: Sylvain Glaize and David Haywood added 'Gals Panic 4 (Japan)' (Kaneko 1996). + + +LEVELS: 21 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 12 MB / 10 files / 5.55 zip + +$end + + + +$info=galpanic +$mame +0.252 [Brian Troha, The Dumping Union] + +0.62 [?] + +0.35b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.252: Brian Troha and The Dumping Union added Gals Panic (unprotected, ver. 2.0). Renamed (galpanicb) to (galpanicc), (galpanica) to (galpanicb) and (galpanic) to (galpanica). + +- 0.243: Use finders and other minor cleanups [Osso]. Changed description to 'Gals Panic (unprotected)' and clones (MCU Protected, set 1)' to 'Gals Panic (ULA protected, set 1)' and (MCU Protected, set 2)' to 'Gals Panic (ULA protected, set 2)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed KANEKO_HIT MCFG macro [Osso]. + +- 0.204: Removed KANEKO_PANDORA MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: AJR added missing 2nd button to includes\galpnipt.h. Note: Turn on 'Service Mode' dipswitch, reset and press P1 START. Pressing the second button is not reflected on screen (appears as "Shot 2"). The main game doesn't use it, but it's needed for the "Animation Test" that can also be turned on in the dipswitches. + +- 0.189: Disentangle dependencies [AJR]. + +- 0.184: Hammy and The Dumping Union added clone Gals Panic (MCU Protected, set 2). Changed description of clone (MCU Protected) to 'Gals Panic (MCU Protected, set 1)'. + +- 0.171: OKI6295 address map instead of memcpy, added save state support and removed some leftovers [Osso]. + +- 0.165: Use standard palette device ram for Gals Panic [Dirk Best]. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed machine\kaneko_hit.c regression from 68k changes [David Haywood]. + +- 0.149: Modernized Kaneko Pandora device [Osso]. + +- 0.147u1: Fix for -valid (MCFG_TIMER_DRIVER_ADD_SCANLINE) [Sandro Ronco]. + +- 0.145u7: Aaron Giles fixed regression in the Gal's Panic driver. + +- 0.143u3: Brian Troha added DIP locations to Gals Panic, Fantasia, Super Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96, Fantasia II and Gals Hustler. + +- 0.142u4: Angelo Salese removed deprecat.h usage in the Gal's Panic driver. + +- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got 'Ddang Dda Meok Gi' (Inter Trading 1990), a Gals Panic clone. + +- 0.133u1: Renamed (galpania) to (galpanica), (galpan2g) to (galpani2g), (galpan2t) to (galpani2t) and (galpan2j) to (galpani2j). + +- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16.c (is it different for expro02 and better to fix current one?). + +- 0.126u5: Guru added README for Gals Panic. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Gals Panic. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Gals Panic driver. Changed 68000 CPU1 clock speed to 12MHz and OKI6295 to 2MHz. + +- 0.117u1: Moved Gals Panic over to use the Pandora emulation [David Haywood]. + +- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. + +- 0.116u4: Removed clone Gals Panic (set 3). Changed description to 'Gals Panic (Unprotected)' and clone (set 2) to 'Gals Panic (MCU Protected)'. Renamed (galpanib) to (galpania). + +- 0.101u1: Pierpaolo Prazzoli fixed Gals Panic's gfx effect on the title screen. + +- 0.88: Derrick Renaud changed Gals Panic (set 2) an (set 3) to MDRV_WATCHDOG_VBLANK_INIT because these games need watchdog init at game start. + +- 0.87: Sebastien Volpe merged read/write memory maps for the 3 galpanic sets and moved Gals Panic (set 2) protection to machine\kaneko16. + +- 0.85u1: Inigo Luja added conditional dipswitches in the Gal's Panic driver. + +- 0.84u5: Paul Priest added clone Gals Panic (set 3). + +- 0.66: Paul Priest fixed a collision detection bug in Gals Panic bootleg. + +- 12th February 2003: Paul Priest added watchdog emulation and removed the ROM patch in the Gals Panic driver. + +- 0.65: Nicola Salmoria fixed missing layer in Gals Panic. Added cpu1 roms ($0, 1), the two ROMs contain valid 68000 code, but the game doesn't work - might be a protection (addressed at e00000). The ROMs are replace/reload with a working version. + +- 0.62: Added Gals Panic (set 1). Changed 'Gals Panic' to clone 'Gals Panic (set 2)'. Renamed (galpanic) to (galpanib). + +- 28th July 2002: Stephane Humbert fixed dipswitch settings and inputs in the Gal's Panic driver and added another set which loads the ROMs differently. + +- 0.36b12: Changed palettesize from 1024 to 33792 colors. + +- 0.35b3: Nicola Salmoria added the interesting parts to Gals Panic. + +- 0.35b2: Nicola Salmoria added 'Gals Panic' (Kaneko 1990). + +- 26th September 1998: Dumped Gals Panic (Unprotected). + + +LEVELS: 18 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 5.75 MB / 12 files / 2.12 zip + +$end + + + +$info=galpanis +$mame +0.144u6 [Hartenberger, arcadiabay.de] + +0.62 [Sylvain Glaize, David Haywood] + + +WIP: + +- 0.233: coolmod added clone Gals Panic S - Extra Edition (Korea). Changed parent description to 'Gals Panic S - Extra Edition (Europe, revision 1)' and clones (Japan) to 'Gals Panic S - Extra Edition (Japan, revision 1)' and (Korea) to 'Gals Panic S - Extra Edition (Korea, revision 1)'. + +- 0.207: Juergen Probe added clone Gals Panic S - Extra Edition (Asia). + +- 0.177: Hammy and The Dumping Union added clone Gals Panic S - Extra Edition (Europe, set 2). Changed parent description to 'Gals Panic S - Extra Edition (Europe, set 1)'. + +- 0.144u7: hap fixed Gals Panic S - Extra Edition (Europe) and clone (Japan) freeze on region information. + +- 0.144u6: Hartenberger and arcadiabay.de added Gals Panic S - Extra Edition (Europe). Note: Not working due to recent addition of MSM6242 device. Many games stall with "Timer Error" and this is one of them. Possible clash with Y2K bug in the MSM6242 "chip" or what the PCB expects. Renamed (galpanis) to (galpanisj). + +- 0.135u1: Choi Sung Ho added clone Gals Panic S - Extra Edition (Korea). + +- 0.62: Sylvain Glaize and David Haywood added 'Gals Panic S - Extra Edition (Japan)' (Kaneko 1997). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 26 MB / 8 files / 13.4 zip + +$end + + + +$info=galpans2 +$mame +0.183 [rtw] + +0.62 [Sylvain Glaize, David Haywood] + + +WIP: + +- 0.262: Darksoft and The Dumping Union added clone Gals Panic SU (Korea, version 5). Note: Standard Kaneko NOVA SYSTEM ROM 4 BOARD cart with genuine Kaneko labels & chips [Osso]. Changed parent description to 'Gals Panic S2 (Europe, version 3)' and clone (Asia) to 'Gals Panic S2 (Asia, version 1.1)'. Renamed (galpansu) to (galpansua). + +- 0.183: rtw added Gals Panic S2 (Europe). Renamed (galpans2) to (galpans2j). + +- 0.135u1: David Haywood improved Super Nova sprite shrinking, used by Gals Panic S2 and Sengeki Striker. + +- 0.130: Andy Henderson added clone Gals Panic S2 (Asia). + +- 0.125u2: Guru added clone Gals Panic SU (Korea). Korean hacked version. Runs on Super Kaneko Nova System mainboard and original Super Kaneko Nova System ROM board labelled "ROM-BOARD" EPROMs at U8, U10 and mainboard U10 are new to this version. The ROM board is wired to accept 16MBit SOP44 maskROMs. The actual ROMs used are 32M. There are some wire mods to enable the higher capacity ROMs, basically wiring pin 44 of the SOP44's to some logic to enable it. All of the SOP44 ROMs are from Gals Panic 2, but because Gals Panic 2 uses a different ROM board the Gals Panic SU ROMs are at different locations. For Gals Panic SU, the 32M ROMs can be taken from the existing Gals Panic 2 set. + +- 0.62: Sylvain Glaize and David Haywood added 'Gals Panic S2 (Japan)' (Kaneko 1999). + +- 26th February 2002: S. Glaize added Gal's Panic S2 to the Super Kaneko NOVA System driver. + +- 12th February 2008: Guru - More arrivals today! The box up contains Gals Panic SU (Kaneko 1999) S2 clone. Thanks to gp-lee. + +- 11th December 2001: Luca Elia sent a preliminary driver for Gals Panic II, but it doesn't have background graphics and it doesn't work yet because of an unemulated MCU. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 34 MB / 10 files / 15.5 zip + +$end + + + +$info=galpans3 +$mame +0.129u5 [Uki, David Haywood] + + +< Japan > + + +WIP: + +- 0.247: Fixed sign overflow (kaneko\sknsspr.cpp). Fixes Gals Panic S3 crashes soon after start [hap]. + +- 0.129u5: Uki and David Haywood added 'Gals Panic S3 (Japan)' (Kaneko 2002). + +- 22nd February 2009: David Haywood - I'd wondered for a while what 'Gals Panic S3' would be like. The last Kaneko 'Nova' platform release, it released 3 years after the prequel (Gals Panic S2), and after some failed (never released) experimentation with a 3D addon for the hardware, I always wondered if it would add anything of it's own to the system, in terms of either hardware, or as a unique game. A few days ago, Uki dumped a copy of it, and I hooked it up to the driver for him. Somewhat disappointingly it worked straight away, the hardware was 100% stock 'Nova' hardware. I guess it should be testament to the driver that it 'just worked', but part of me was hoping they'd added something new, or it would reveal some new bugs for me to fix. The actual game seems to be a stripped down version of the previous Gals Panic S games, with more focused gameplay, it feels like everything has been chopped down to the minimum for the gameplay to function, from the 'frontend' to the gameplay, everything seems very immediate. There doesn't really seem to be much new, a lot of the graphics are recycled from the previous game, as is the gameplay, which probably explains why it didn't require any work to support in the driver. The biggest shame is that the attract loop is so short, just a single level where nothing really happens. I don't know if this 'streamlined' style was a design choice, or just the results of a company running out of money and wanting to put something out quickly as a last resort, but overall, it works fairly well. There's nothing spectacular, and if you're looking for something new, not especially interesting, but it acts as a good summary as to what Gals Panic is about. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 22 MB / 5 files / 8.69 zip + +$end + + + +$info=galsnew +$mame +0.222 [f205v] + +0.117u1 [David Haywood, f205v] + + +WIP: + +- 0.279: Added missing PLDs to clone New Quiz (Modular System bootleg of Gals Panic) [Josep Quingles, Recreativas.org]. + +- 0.223: Minor improvements to clone New Quiz (Modular System bootleg) [David Haywood]. Changed description of clone (Modular System bootleg) to 'New Quiz (Modular System bootleg of Gals Panic)'. + +- 0.222: jordigahan and ClawGrip added clone Gals Panic (Taiwan, EXPRO-02 PCB). Changed clone 'Gals Panic (Export, EXPRO-02 PCB)' to parent and 'Gals Panic (US, EXPRO-02 PCB)' to clone. Renamed (galsnew) to (galsnewu) and (galsnewa) to (galsnew). + +- 0.217: Changed description of clone (Modular System bootleg) to 'New Quiz (Modular System bootleg)'. + +- 0.211: Juan Romero, Recreativas.org, ClawGrip and David Haywood added 'Gals Panic (Modular System bootleg)' (bootleg 1990). + +- 10th June 2019: Smitdogg - Juan Romero, Recreativas.org and ClawGrip dumped New Quiz for Ervisa Modular System (a Spanish Gals Panic bootleg) and Recreativas.org. + +- 0.146u2: To my knowledge, flip screen never worked correctly for Gals Panic (US, EXPRO-02 PCB) and clones [Tafoid]. + +- 0.142u3: Angelo Salese fixed sprite regression in EXPRO-02 driver. + +- 0.135u3: Guru added clone Gals Panic (Korea, EXPRO-02 PCB). + +- 0.128u3: Sonikos fixed missing inputs in EXPRO-02 driver. Added dipswitches 'Use Button', 'Censored Girls' and 'Show Ending Picture'. + +- 0.128u2: EXPRO-02 driver improvements [Sonikos]: Fixed dipswitches and added DIP locations in all Gals Panic sets. A little driver clean up. + +- 0.127u8: Nicola Salmoria simplified EXPRO-02 decryption. + +- 0.127u6: DITraI4D0 fixed Gals Panic (US, EXPRO-02 PCB) - Game now playable. Fixed dipswitches and added graphics decode routine (probably it can be simpler). Fixed gfx3 rom loading. Added dipswitches 'Demo Sounds', 'Flip Screen', 'Test', 'Coin A', 'Coin B-1', 'Coin B-2' and 'Unknown'. + +- 0.126u4: Added 2nd button. + +- 0.119u2: Added clone Gals Panic (Japan, EXPRO-02 PCB). + +- 0.117u1: David Haywood added 'Gals Panic (US, EXPRO-02 PCB)' (Kaneko 1990) and clone (Export, EXPRO-02 PCB). + +- 7th February 2006: f205v dumped Gals Panic (Export, EXPRO-02 PCB). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 8.25 MB / 18 files / 2.49 zip + +$end + + + +$info=galspnbl +$mame +0.37b6 [Nicola Salmoria] + + +Bugs: + +- The top playing field is missing graphics; the ball runs in channels that don't actually appear in the upper playing field. Sixtoe (ID 00483) + + +WIP: + +- 0.146: Brian Troha added missing button to Gals Pinball & Hot Pinball along with misc documentation. Changed 68000 CPU1 clock speed to 12MHz, YM3812 to 4MHz and OKI6295 to 1MHz. Added 4th button. + +- 0.143u3: Brian Troha correct dipswitches and added DIP locations to Gals Pinball. Added dipswitches 'Difficulty' and 'Hit Difficulty'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Gals Pinball driver. + +- 0.112u4: Justin Szczap and Stephane Humbert fixed most DIPs and inputs in the Gals Pinball driver. Removed 4th button. Added dipswitches 'Extra Ball', 'Coin A/B', 'Balls' and 2x 'Unused'. + +- 0.76u2: Sebastien Volpe fixed aspect ratio calculation bug on some rotated games (Gals Pinball for example). + +- 0.37b7: Added new gfx1 rom ($40000). Changed 68000 CPU1 clock speed to 10MHz. Removed 5th player button. + +- 0.37b6: Nicola Salmoria added 'Gals Pinball' (Comad 1996). Known issues: Scrolling is wrong. Sprite/tile priority might be wrong. There is an unknown bit in the fg tilemap, marking some tiles that I'm not currently drawing. Coin insertion is not recognized consistenly. Does the game support 2 players? I didn't find a start button. Almost all dipswitches unknown. + +- 18th August 2000: Nicola sent in a preliminary driver for Gals Pinball. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Recommended Games (Adult) + + +Romset: 5.06 MB / 14 files / 3.22 zip + +$end + + + +$info=galxwars +$mame +0.53 [MASH] + +0.08 [Nicola Salmoria, Michael Strutts] + + +Artwork available + +Samples required (Invaders) + + +WIP: + +- 0.186: Kaizen added clone Galaxy Wars (Taito). Note: This shows the Taito Corporation copyright and is a quite different codebase from clone Galaxy Wars (Taito?). Is the latter actually a bootleg/hack. + +- 10th April 2016: Comboman - Galaxy Wars is one of my favorite bezel/header combos, as the artwork is more-or-less all one scene rather than two pieces with the same theme. In addition to the header, I re-did part of the bezel and color-corrected to match the header. Special thanks to Fossil for supplying some additional photos which filled in some gaps in the ones I took. Make a copy and rename it to "grescue.zip" to use with Galaxy Rescue (Universal's license of Taito's Lunar Rescue). I've also seen this header/bezel used with Cosmic Monsters II but I don't believe it was ever officially released that way. As usual, you can select bezel only or bezel+header. + +- 0.147u4: Robbbert and MisfitMAME added clone Star Wars (bootleg of Galaxy Wars, set 2). hap changed description of clone (bootleg of Galaxy Wars) to 'Star Wars (bootleg of Galaxy Wars, set 1)'. + +- 0.147u2: Changed description of clone 'Star Wars' to 'Star Wars (bootleg of Galaxy Wars)'. + +- 0.141u4: hap dedicated Galaxy Wars cabs are not b/w but have color maps for now, use proms from another game and mark sets as bad dump/wrong colors. Added PROMs ($0, 400). Replaced DISCRETE sound with Samples sound (Invaders 1. - 9.wav). + +- 0.133u1: Renamed (galxwar2) to (galxwars2) and (galxwart) to (galxwarst). + +- 0.114u2: Replaced Samples sound with Discrete. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Galaxy Wars bezel. + +- 0.53: MASH added 'Galaxy Wars (Universal set 1)' and clone (Universal set 2). Changed 'Galaxy Wars' to clone 'Galaxy Wars (Taito?)'. Renamed (galxwars) to (galxwart). + +- 30th April 2001: MASH and David Haywood added another Galaxy Wars romset. + +- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed). + +- 0.36b11: Added clone Star Wars (bootleg 1979). + +- 0.29: Valerio Verrando added high score saving to Galaxy Wars. + +- 0.08: Nicola Salmoria added 'Galaxy Wars' (Taito 1979). + +- 25th September 1992: Dumped Galaxy Wars (Taito?). + + +Other Emulators: + +* HiVE + +* Laser + +* VAntAGE + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 8 kb / 8 files / 5.44 zip + +$end + + + +$info=gamatros +$mame +0.147u2 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.147u2: Added 'Gamatron (Sonic)' (Sonic 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 7.01 zip + +$end + + + +$info=gambjack +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Gamblin' Jack (20197211, NSW/ACT)'. + +- 0.173: Added 'Gambling Jack' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.80 zip + +$end + + + +$info=gambl186 +$mame +0.148u2 [ANY] + + +WIP: + +- 0.264: Misc cleanups and bulk replace device naming (video\pc_vga_cirrus.cpp) [Angelo Salese]. + +- 0.260: The Dumping Union added clone Multi Game (Italian, Versione 3.9.8 - 1.5.7, 01-JUL-98). Note: Game has Casino 10, Roulette, 21 Blackjack and Bingo 10 selection. + +- 0.241: Jorge Silva added clones Multi Game (English, Version Soft 4.1.2T - 1.5.7, 16-MAY-00(397)) and Multi Game (French / English, Version Soft 4.4.8T - 4.0.5, 26-OCT-00). Note: Labels unreadable or hand written with just a number. Has Super Lolo, Morpion, Solitaire and Jumping Frog selection. TODO: Fix the poker game (casino 10). EEPROM behaviour still buggy. Sound. Proper 3x D71055C emulation. Hopper and ticket dispenser. Proper touch screen. In gambl186c the link test can't be skipped and it doesn't seem to like current connection emulation [Osso]. Added Atmel AT89C52 CPU2 (11059200 Hz). Changed parent description to 'Multi Game (Italian, Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V398?)' and clones (Versione 3.8.6T - 1.5.6, 25-AUG-97) to 'Multi Game (Italian, Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?)' and (Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) to 'Multi Game (Italian, Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V399?)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Use device_video_interface and configured screens instead of first_screen [AJR]. + +- 0.169: Tirino73 added clone Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?). Changed parent description to 'Multi Game (Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V398?)' and clone (V399) to 'Multi Game (Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V399?)'. + +- 0.162: Updated communication with EEPROM. Service mode works properly, game starts booting. Still missing memory banking, so boot hangs. Enabled payout, improved EEPROM behaviour a bit so Poker is somewhat playable [Peter Ferrie]. Added NVRAM hook up (so you don't need to insert the psw everytime). Added ROM bank to data ROM, graphics are fixed. Needs an input overhaul because coins doesn't work and by default only one game is enabled [Angelo Salese]. Worked a complete set of inputs + dipswitches, fixed the CPU frequency, added findings and tech notes. Now the four games could be selected. Roulette, Bingo and Black Jack are playable. Casino 10 (poker) needs the watchdog implemented to work properly. Also changed the game name to Multi Game (Vxxx). Sounds are 4-bit ADPCM driven by a NEC D7759GC. Hooked preliminary sound routines. Needs more work [Roberto Fresca]. Changed I80186 CPU1 clock speed to 40MHz. Added uPD7759 (640000 Hz) sound, 4-way Joystick and dipswitches 'Black Jack Game', 'Casino 10 Game', 'Roulette Game', 'SW1-1...8' and 'VGA Mode'. Changed parent description to 'Multi Game (V398)' and clone (V399) to 'Multi Game (V399)'. + +- 0.161: Some work towards "Unknown 186 Gambling Game". Shows some menus, but it's nowhere near playable [Angelo Salese]. Split Cirrus video devices to separate files (VGA, SVGA, GD5428 and GD5430) [Barry Rodewald]. Implemented communication with EEPROM. service mode passes now, until the memory clear [Peter Ferrie]. Added gambling control. Fixed visible area to 640x480 and VSync. Added dipswitches '0-1...', 'Bookkeeping', 'Service Mode' and 70x 'Unknown'. + +- 0.151: Added I186 internal clock divider [Curt Coder]. Changed I80186 CPU1 clock speed to 2MHz. + +- 0.148u2: ANY added 'unknown 186 based gambling game (V398)' ( 199?) and clone 'unknown 186 based gambling game (V399)'. + + +Recommended Games (Gambling) + + +Romset: 1.38 MB / 5 files / 547.1 zip + +$end + + + +$info=gambler +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'The Gambler (11XF528902, US)' (Aristocrat 1996). + + +Romset: 96.5 kb / 10 files / 49.0 zip + +$end + + + +$info=gamblra5 +$mame +0.168 [AGEMAME] + + +WIP: + +- 0.273: Renamed (gambler) to (gamblra5). + +- 0.262: Promoted 'The Gambler (EHG0916-02, US)' to working [Heihachi_73]. + +- 0.192: Roberto Fresca redumped The Gambler (EHG0916-02, US). Now the set pass the checksum and boots. + +- 0.175: Changed description to 'The Gambler (EHG0916-02, US)'. Renamed (thgamblr) to (gambler). + +- 0.168: Roberto Fresca added 'The Gambler (EHG0916, Export, 92.268%)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 613.3 zip + +$end + + + +$info=gamebox +$mame +0.285 [Guru] + + +WIP: + +- 0.285: Guru added 'Gamebox' ( 2010). Note: This is a Chinese multi-game emulation box from around 2010 probably running MAME. At bootup it shows a menu where games can be selected. This is the first 'Gamebox' version released. It contains a bunch of CPS1 games (IIRC), one bad quality video and some other random games (maybe Gameboy?). + + +Recommended Games: + +39 in 1 MAME + +Happy Fish + +Games Family + +Gamebox + + +Recommended Games (Multiplay) + + +Romset: 2272 MB / 1 files / 791.4 zip + +$end + + + +$info=gamecstl +$mame +0.120u1 [f205v, R. Belmont] + + +HardDisk required + + +WIP: + +- 0.282: Fixed FDC DRQ line setup. Hookup ISA DMA bindings (machine\it8705f.cpp). Hookup ISA DMA bindings (machine\sis950_lpc.cpp) [Angelo Salese]. + +- 0.276: Added notes and ROM placeholder for GameCristal JAMMA interface PCB [ClawGrip]. + +- 0.275: Pull up non-existant COM3 access (machine\sis950_lpc.cpp) [Angelo Salese]. + +- 0.264: Housecleaning (machine\sis5513_ide.cpp). Initial implementation for IT8705F Super I/O. Added UARTs and non-working FDC (machine\it8705f.cpp). Replaced PS/2 controller back to LLE. Resolved hangs described in PR #11797 by using a microsoft serial mouse (machine\sis950_lpc.cpp). More BIOS notes [Angelo Salese]. Added I8042AH (8.25MHz) CPU4, I8051 (6MHz) CPU5 and 2x 'Floppy sound' (44100 Hz). + +- 0.263: Added game port to 'SiS 7018 Audio AC97' (machine\sis7018_audio.cpp). Added base x86 interface for atirageiidvd_device (video\atirage.cpp). Placeholder for extended clock modes, reformat sequencer logging and added extend QA notes (video\pc_vga_sis.cpp) [Angelo Salese]. Added 2x stick input with 2 buttons. + +- 0.257: Converted machine\sis950_lpc.cpp to use PS/2 HLE version. Moved SiS630 SVGA portion to video\pc_vga_sis.cpp [Angelo Salese]. Removed I8051 CPU4 and I8042AH CPU5. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Initial work towards a SIS630 based chipset driver. Added more or less complete implementations of sis630_host, sis950_lpc, sis630_gui, sis5513_ide, sis7001_usb, sis7018_audio and sis900_eth devices. TODO (SiS 630 chipset based PC): PS/2 loses IRQs, mouse is unusable, "ibm" BIOS doesn't work at all. '900 Ethernet (missing ROM dump). USB controllers (OpenHCI complaint). Floppy drive, unsupported SMC37C673 default. ACPI is not fully lpc-acpi complaint. EISA slots. PnP from LPC. SMBus. Super I/O handling in LPC (HW motherboard monitor, cfr. I/O $294 reads in shutms11 fan tests) [Angelo Salese]. Added flash rom prod19.rom. Removed bios.bin and cga.chr. Added mouse control. Changed Pentium III CPU1 clock speed to 100MHz. Added Intel 8051 (6000000 Hz) CPU4, Intel 8042AH (8250000 Hz) CPU5 and CD/DA and 'Filtered DAC' sound. Changed visible area to 640x480 and VSync to 53.178707 Hz. + +- 0.243: Angelo Salese added extend notes over dump analysis. + +- 0.226: Replaced keypad with keyboard control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.149u1: smf tidied up some IDE I/O addresses. Angelo Salese fixed CPU type. Replaced PENTIUM CPU with Pentium III. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in GameCristal [smf]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.141u1: Changed keyboard input to keypad. + +- 0.129: Aaron Giles fixed debug assertion in GameCristal. + +- 0.127u5: ANY and f205v added clone GameCristal (version 2.613). Added new user1 rom (bios.bin - 256k). + +- 0.124: Zsolt Vasvari converted the GameCristal driver to use INDEXED16. + +- 5th March 2008: ANY dumped GameCristal (version 2.613). + +- 0.120u1: f205v and R. Belmont added GameCristal (Cristaltec 2002). + +- 1st October 2007: ANY dumped GameCristal. + + +Recommended Games (Multiplay) + + +Romset: 512 kb / 1 files / 267.5 zip + +CHD: 19.1 GB (Compressed: 2.71) + +$end + + + +$info=gamegear_cart_slot +$mame + +DEVICE: + +Sega Game Gear Cartridge Slot + + +WIP: + +- 0.207: Added 'Sega Game Gear Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=gamegear_io_port +$mame + +DEVICE: + +Sega Game Gear I/O Port Controller + + +WIP: + +- 0.281: Changed sourcefile to machine\sega_md_ioport.cpp. + +- 0.280: Moved mdioport to devices folder [Angelo Salese]. Changed sourcefile to bus\megadrive\ctrl\mdioport.cpp. + +- 0.251: Added 'Sega Game Gear I/O Port Controller' device (sega\mdioport.cpp). Removed 'Game Gear EXT Port' and 'SMS Controller Adaptor' device. + +- 0.186: Changed description of 'EXT Port' to 'Game Gear EXT Port'. + +- 0.184: Added 'EXT Port' (bus\gamegear\ggext.cpp) and 'SMS Controller Adaptor' device (bus\gamegear\smsctrladp.cpp). + +$end + + + +$info=gamegear_psg +$mame + +DEVICE: + +Game Gear PSG + + +WIP: + +- 0.184: Added 'Game Gear PSG' device (sound\sn76496.cpp). + +$end + + + +$info=gamesnsm +$mame +0.226 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.226: Osso added 'The Games (NSM)' (NSM 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 8.87 zip + +$end + + + +$info=gametngk +$mame +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +Artwork available + + +WIP: + +- 0.198: Angelo Salese fixed transparent sprite shadows (Game Tengoku and (MESS) Pretty Fighter X). + +- 0.195: Changed description to 'The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0)'. + +- 0.153: Osso fixed save states in Game Paradise. + +- 0.120u4: Added buttons 3-5. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Game Tengoku - The Game Paradise. + +- 0.65: Added dipswitches 'Difficulty', 'Lives', 'Demo Sounds', 'FBI Logo', 'FBI Logo', 'Voice', 'Invulnerability', 'Freeze' and 5x 'Unused'. Changed input to 2x buttons. + +- 0.62: David Haywood added 'The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise' (Jaleco 1995). V70 CPU support [Olivier Galibert]. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 30.8 MB / 20 files / 12.6 zip + +$end + + + +$info=gametree +$mame +0.172 [Andrew Welburn] + + +WIP: + +- 0.264: Changed description to 'Game Tree'. + +- 0.172: Andrew Welburn added 'Game Tree [TTL]' (Project Support Engineering 1978). + +- 30th March 2016: Smitdogg - Andrew Welburn dumped a discrete TTL game 'Game Tree' by PSE (1978), an exceptionally rare game. Other recent bits: gamerfan got us a rom board of Dynamite Baseball to try and figure out the weird rom situation. Kevin Eshbach dumped an alt Toki. Arzeno Fabrice dumped Wave Runner GP (Rev A) set that uses a flash PCB and protection chip. System11 redumped Volfied (TourVision). + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 4.06 kb / 8 files / 2.76 zip + +$end + + + +$info=gammagic +$mame +0.147u1 [Grull Osgo] + + +CD-ROM required + + +WIP: + +- 0.264: Clarify set_model detection (ata\xm3301.cpp). Added v8000 M68EC020 roms [Grull Osgo]. Added MC68EC020 (12MHz) CPU4. + +- 0.263: Redumped 'Game Magic' CD-ROM [Grull Osgo]. Converted Game Magic driver to new PCI. Added correct BIOS (m7s04.rom) from (MESS) PC/AT 586. Hookup Voodoo 2 card. Added OAK OTI Spitfire (VGA). Added segment, aperture and basic SVGA pixel modes. Preliminary HW cursor and added path for 32bpp color mode (video\pc_vga_oak.cpp). Fixed BAR2 IO flag and added revision register (pci\oti_spitfire.cpp) [Angelo Salese]. Added basic Toshiba XM-3301 ATAPI CD drive (bus\ata\xm3301.cpp). Allows mounting with TAISATAP.SYS in DOS, allows gammagic to moving on to Voodoo init [Angelo Salese, Grull Osgo]. Added OTI-64111 'Spitfire' display (640x480, 53.178707 Hz) and Voodoo (512 x 240, 57Hz). Added 2x button mouse control, Filtered DAC, CD/DA (44100 Hz) and 2x Floppy sound (44100 Hz). + +- 0.256: Removed trident_tgui9680_bios.bin rom. + +- 0.243: Removed unused legacy PCI hookup. Demoted Game Magic and clone 99 Bottles of Beer to BAD_DUMPs. Inherit proper PCI_ROOT bus [Angelo Salese]. Discover that removing data track pregaps makes CD-ROM dumps to be mountable [Carl, Angelo Salese]. TODO: Skeleton driver, needs devices hooked up. Identify and hookup proper motherboard BIOS. Should be a m55hipl with CD-ROM as bootable option, m55-04ns and m55-04s doesn't cope with this requirement, dump mentions using El Torito specs at offset 0x8801. CD-ROM dumps are unreadable by DOS ("not High Sierra or ISO9660"). cue sports a single data track with 2 seconds pregap, extracting the CD and editing the .cue to remove the pregap makes it mountable, is it a CHD issue or dump mistake? Missing 68k dump portion. Very unlikely it transfers code from serial, and CD-ROM dump doesn't have any clear file that would indicate a code transfer or an handshake between main and sub CPUs. + +- 0.226: Replaced keypad with keyboard control. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.200: IDE works, basic system is usable now (machine\i82371sb.cpp) [yz70s]. + +- 0.198: Removed unneeded stuff, enable ISA and added system management mode (machine\i82371sb.cpp) [yz70s]. + +- 0.196: Use device_video_interface and configured screens instead of first_screen (machine\i82371sb.cpp) [AJR]. + +- 0.192: Correct error in shadow ram adresses and convert comments to C++ (bus\lpci\i82439tx.cpp). Not all sothbridges have an internal keyboard controller, RTC, serial and parallel devices. Now southbridge_device does not have them. There is a new southbridge_extended_device that has them. i82371ab_device derives from southbridge_extended_device. Converted comments to C++ [yz70s]. + +- 0.188: Do not always assert on unimplemented PCI configuration registers (Intel 82439TX Northbridge; bus\lpci\i82439tx.cpp). Log a message in the error log instead. Also put writes to 0x58 and 0x5c in their own case. Give derived classes the ability to intercept writes to debug port 0x80 (lpci\southbridge.cpp). Added boot_state_hook DEVCB to receive writes to debug port 0x80 (lpci\i82371sb.cpp). Split the single rw handler to io ports 60 and 61 into two separate handlers one for each port. To support systems in the future where the southbridge does not contain a keyboard controller (lpci\southbridge.cpp) [yz70s]. + +- 0.166: Added machine\i82439tx.cpp/h. + +- 0.150: Removed local ATAPI code in Game Magic driver in preparation to use the new code, but the CPU gets lost after executing the first instruction. The Game Magic CPU isn't going to get very far without anything mapped at 0xf0000. It now dies in the Award recovery BIOS, trying to access the FDD [smf]. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148u4: Modernized Game Magic driver [Miodrag Milanovic]. + +- 0.147u1: Grull Osgo added 'Game Magic' (Bally Gaming Co. 1999) and clone 99 Bottles of Beer. Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter [Miodrag Milanovic]. + + +Recommended Games (Multiplay) + + +Romset: 1.31 MB / 6 files / 333.9 zip + +CHD: 766.9 MB (Compressed: 87.7) + +$end + + + +$info=gampo816 +$mame +0.256 [TeamEurope, Roberto Fresca] + + +< Austria > + + +SETUP: + +- Turn ON Service Key (key 9). The screen will show "Elektronik Defekt 5". Turn ON Personal A key (key 0). + + +WIP: + +- 0.257: Some more XOR tables tweaks for Gamble Poker and clone [Osso]. + +- 0.256: TeamEurope and Roberto Fresca added 'Gamble Poker (v816, encrypted)' (Fun World 1990) and clone 'Gamble Poker (v812, encrypted)'. Added preliminary XOR tables [Osso]. + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 5 files / 50.6 zip + +$end + + + +$info=gamshara +$mame +0.183 [Bill D., The Dumping Union] + +0.104u5 [smf, Guru] + + +< Japan > + + +WIP: + +- 0.255: Redumped Gamshara (20020912A / 10021 Ver.A) Flash ROM at 8E. Promoted game to working [Bill D.]. Changed description to 'Gamshara (20020912A / 10021 Ver.A)' and clone (Japan, 20020716A / 10021 Ver.A) to 'Gamshara (20020716A / 10021 Ver.A)'. Renamed (gamsharaj) to (gamsharao). + +- 0.254: Refactor driver and implemented MEM(M) and MEM(N) boards. Promoted clone 'Gamshara (Japan, 20020716A / 10021 Ver.A)' to working [Windy Fairy]. Label region/license dipswitch settings [David Haywood]. Marked 'Gamshara (World, 20020912A / 10021 Ver.A)' as BAD DUMP. Added 'PlayStation SPU' (50745600 Hz) sound. Added 'Region' and 'Unknown' dipswitch. Changed description to 'Gamshara (World, 20020912A / 10021 Ver.A)' and clone (Japan, 10021 Ver.A) to 'Gamshara (Japan, 20020716A / 10021 Ver.A)'. + +- 0.183: Bill D. and The Dumping Union added Gamshara (World, 10021 Ver.A). Changed description of clone (10021 Ver.A) to 'Gamshara (Japan, 10021 Ver.A)'. Renamed (gamshara) to (gamsharaj). + +- 0.141u2: Added new user2 roms to Gamshara. Replaced PSX CPU with CXD8661R. + +- 0.104u5: smf added 'Gamshara (10021 Ver.A)' (Mitchell 2003). + +- 10th March 2006: Guru dumped Gamshara (10021 Ver.A). + +- 21st February 2006: Guru - Gamshara (Namco System10, the game is like Cabal) arrived, purchased on eBay by The Dumping Project Team, thanks to Major Roy Fokker for the funds. + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 33 MB / 2 files / 12.2 zip + +$end + + + +$info=gamt1 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 1 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (bootleg, Ent) and (bootleg, C-Loto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 31.9 zip + +$end + + + +$info=gamt10 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 10 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (bootleg, Bag), (set 4), (set 5), (set 6), (bootleg, Ent), (set 7), (set 8), (bootleg, Multiloto), (set 9), (set 10), (set 11), (set 12), (set 13), (bootleg, C-Loto), (bootleg, Lotomatic), (set 14), (set 15) and (set 16). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 37.6 zip + +$end + + + +$info=gamt11 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 11 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4) and (bootleg, Multiloto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 31.6 zip + +$end + + + +$info=gamt12 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 12 (set 1)' (Novotech 2002) and clones (set 2) and (set 3). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 31.0 zip + +$end + + + +$info=gamt16 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 16 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (bootleg, Multiloto), (set 8), (set 9), (set 10), (set 11), (set 12) and (bootleg, C-Loto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 37.5 zip + +$end + + + +$info=gamt17 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 17 (set 1)' (Novotech 2002) and clones (set 2) and (set 3). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 36.9 zip + +$end + + + +$info=gamt18 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 18 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (bootleg, Multiloto), (set 4), (set 5), (bootleg, Ent) and (bootleg, C-Loto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 37.2 zip + +$end + + + +$info=gamt19 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 19 (set 1)' (Novotech 2002) and clones (set 2), (bootleg, Ent), (bootleg, C-Loto) and (bootleg, Multiloto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 37.8 zip + +$end + + + +$info=gamt20 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 20 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (bootleg, Ent), (bootleg, C-Loto) and (bootleg, Lotomatic). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 27.9 zip + +$end + + + +$info=gamt21 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 21 (set 1)' (Novotech 2002) and clones (set 2) and (bootleg, Multiloto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 39.7 zip + +$end + + + +$info=gamt22 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 22 (set 1)' (Novotech 2002) and clones (set 2), (set 3) and (bootleg, Multiloto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 41.3 zip + +$end + + + +$info=gamt23 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 23 (set 1)' (Novotech 2002) and clones (set 2) and (set 3). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 34.8 zip + +$end + + + +$info=gamt29 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 29 (set 1)' (Novotech 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 33.5 zip + +$end + + + +$info=gamt30 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 30 (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 51.5 zip + +$end + + + +$info=gamt31 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 31 (set 1)' (Novotech 2002) and clone (bootleg, Multiloto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 41.7 zip + +$end + + + +$info=gamt4 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 4 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5), (bootleg, Bag, set 1), (set 6), (bootleg, Ent), (set 7), (bootleg, Bag, set 2), (set 8), (set 9), (bootleg, Bag, set 3), (bootleg, Multiloto), (set 10), (bootleg, Bag, set 4), (set 11), (bootleg, C-Loto), (C-Loto, MK4) and (bootleg, Lotomatic). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 33.9 zip + +$end + + + +$info=gamt5 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 5 (set 1)' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 33.0 zip + +$end + + + +$info=gamt6 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 6 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (bootleg, Ent), (set 7) and (bootleg, C-Loto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 37.1 zip + +$end + + + +$info=gamt7 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 7 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 27.8 zip + +$end + + + +$info=gamt8 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 8 (set 1)' (Novotech 2002) and clones (set 2), (set 3), (set 4), (set 5) and (bootleg, C-Loto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 23.3 zip + +$end + + + +$info=gamt9 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gaminator 9 (set 1)' (Novotech 2002) and clones (set 2) and (bootleg, C-Loto). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 25.0 zip + +$end + + + +$info=gamtor_vga +$mame + +DEVICE: + +CT-65550 SVGA + + +WIP: + +- 0.256: Changed description to 'CT-65550 SVGA' and sourcefile to misc\gamtor.c. + +- 0.147u1: Added 'GAMTOR VGA' device (video\pc_vga.c). + +$end + + + +$info=ganbare +$mame +0.147u4 [Barry Harris] + + +< Japan > + + +WIP: + +- 0.279: Ganbare! Marine Kun irq4 is actually the same raster interrupt as on cps2 (it writes to the raster regs too) [hap]. + +- 0.153: Tafoid added recently dumped PAL for Ganbare. + +- 0.148: Team CPS-1 added missing documentation to Ganbare, removed some incorrect notes and added missing B-Board and C-Board PALs. Changed description to 'Ganbare! Marine Kun (Japan 2K0411)'. + +- 0.147u4: Barry Harris added 'Ganbare Marin-kun (Marine 2K0411 JPN)' (Capcom 2000). Vas Crabb translated the DIP-switch screens so he should be credited for that. + +- 8th December 2012: Smitdogg - The rare Capcom game arrived from Japan. It is called Ganbare Marin-kun, the final and probably rarest game released on CPS1. I don't know anyone who had even heard of it until it showed up for sale. It's a medal game but along with Tobikose Jumpman and Alien, the best of them I have seen. The music rips off several things including the Indiana Jones theme song. I passed a few levels and never left the deep blue so I don't know where all the data from the graphics roms is hiding or what but they could carry a lot more than I've seen. They compress down like crazy though so... No idea why they didn't use fewer roms or what exactly they have done. No lack of weirdness from this one, or cuteness... The graphics are very well done, just not much of them. The motherboard is the older, slower type despite this being the last CPS1 game and there is a timekeeper chip installed that I've never seen on a CPS1 motherboard before. I think it just keeps tabs on handing out toys or something though as opposed to the insidious ways they are used on some Konami boards, I am not sure. The service mode has a plethora of crap that looks more like CPS2 than CPS1. Probably the oddest CPS1 game we have gotten yet. + +- 1st November 2012: Smitdogg - There is a rare (never seen or heard of before) Capcom game up for auction that we can bid on if some donations come in. Some collectors will be bidding but if enough comes in we would have a chance of winning it. It's from the early 90s and will most likely be our only shot at ever getting it. Thanks so far for pledges and donations from: Layne, BillD, redk9258, bisboch, joey35car, Dr. Spankenstein, B2K24, hotgraphics, Surgeville, krick, J. Miller, theHam, R. Mucciarelli, F. Bukor, M. Ponweiser, M. De Pasquale, F. Marsaud, D. Haist, Sacrilego, Fyrecrypts, Anonymous, btribble, D. Smith, N. Francfort, dopefishjustin, G. Paziouros, S. Fauveau and G. Bense. + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Medal) + + +Romset: 4.85 MB / 23 files / 620.6 zip + +$end + + + +$info=ganbaremo +$mame +0.266 [Museo del Recreativo] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/jxri_Wmoyfs + + +WIP: + +- 0.266: Museo del Recreativo added 'Ganbare Momotarou Oni Taiji' (Shoken 19??). Added some preliminary mappings [Osso]. Note: Electromechanical arcade by Shoken. TODO: Figure out interrupts and inputs. Hook up MSM5205. Simulate mechanical pieces via layouts. Everything for the display PCB. + + +HOW TO PLAY: + +- Momotaro went to the demon's castle with a dog, a monkey and a pheasant. + +- How many demons will come running after Momotaro? 1, 2 or 3 + +- Please choose one of the buttons and press it. If you win, you will receive a prize. + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Romset: 128 kb / 3 files / 52.6 zip + +$end + + + +$info=gangrose +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gangster's Roses (v4.70)' (Kupidon 2004). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 1 files / 802.5 zip + +$end + + + +$info=gangwars +$mame +0.36b1 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes sound is slow if comparing with arcade in Gang Wars and clones [Aaron Giles]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Gang Wars, scanned by me, on loan from Gene at Vintage Arcade Superstore. + +- 0.198: Cleanups and clock corrections. Sound interrupt frequency correction [AJR]. Changed Z80 CPU2 clock speed to 6MHz. + +- 0.154: Jets and Layer added clone Gang Wars (Japan). David Haywood added Gang Wars (bootleg). Reinstated the bootleg, these 68705 instead of alpha MCU bootlegs might be interesting later down the line even if the main code is the same. Also one of our mask roms was bad, and the gangwarsu set should definitely have been using different roms for the gfx [David Haywood]. Added gfx2 rom ($200000) from clone (Japan) to Gang Wars. Added new gfx2 roms to clone (US). + +- 18th May 2014: David Haywood - In the World version of Gang Wars the 'On The Way' sign has corrupt lines going through it, on the US set it's missing entirely. The issue with the World set hasn't always existed, for a long time the World set was a 'bootleg' set, using bootleg graphic ROMs, but a real World board was then dumped (including Mask ROMs for the graphics) and it was discovered that the program ROMs matched the already supported bootleg set, so the bootleg set was removed. Anyway, the source of that problem is actually simple, one of the newly dumped MASK roms was a bad dump, and has a 'fixed bits' problem in the first couple of tiles, it slipped under the radar when it was added (likely my fault). A fresh dump of that ROM reveals it to be the same as you'd get if you combined the bootleg roms. With that ROM being used the World version of the game now looks correct again. The issue with the US set is a little different. Those graphics aren't actually used in the US set because when the US set was produced they made a number of enhancements, first of all they translated all the speech (the World version still plays Japanese speech samples for the story) and they polished up that sign post too, replacing the 'ON THE WAY' graphic with a more logical 'ONE WAY' graphic. Obviously they didn't / couldn't change the MASK roms for this, so instead they changed the 4 additional socketed graphic ROMs. The World / bootleg versions have the following tiles near the end of the ROM. The US set attempts to draw this sign using the tiles from this position in ROM, which obviously gives the incorrect results you see at the start of this article. A dump of the graphic roms from the US set shows that the tiles in these positions have been changed. Using the correct graphic roms therefore gives the correct results for this scene in the US set too. The newly dumped Japan version is like the World version, but with the story / power up screens shown in Japanese. It has the 'On The Way' sign. I've also readded the bootleg set, even if for all MAME purposes it matches the 'World' set aside from the split graphic roms. It has the potential to be interesting later on however because these Alpha bootlegs tended to use 68705 MCUs instead of the regular Alpha ones. We've seen this on a number of the boards, and for Kyros we actually currently load 2 MCUs. + +- 0.141u2: Tafoid fixed samples played incorrectly in Gang Wars. Swapped audiocpu roms ($30000/$70000). + +- 0.139u2: David Raingeard added correct GFX roms for Gang Wars, renamed bootleg set as Euro set (and new parent), made note about bootleg GFX roms. Changed description of clone (bootleg) to 'Gang Wars'. Renamed (gangwars) to (gangwarsu) and (gangwarsb) to (gangwars). + +- 0.133u1: Renamed (gangwarb) to (gangwarsb). + +- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545 MHz. + +- 0.61: Added dipswitches 'Timer Speed', 'Price to Continue' and 'Allow Continue'. + +- 0.59: Acho A. Tang fixed color in the 2nd last graphics bank. Fixed the first boss has a glitch in some of his animations. Fixed gfx2 rom loading. + +- 0.37b2: Bryan McPhail fixed cpu2 rom loading in Gang Wars. Changed description to 'Gang Wars (US)'. + +- 0.36b1: Bryan McPhail added 'Gang Wars' (Alpha 1989) and clone (bootleg). + +- 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. + +- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. + + +LEVELS: 5 (developed by Team Guernica) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 3.31 MB / 17 files / 1.34 zip + +$end + + + +$info=ganjaja +$mame +0.147 [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, to the Batmobile!] + + +WIP: + +- 0.272: Added 'Demo Sounds' dipswitch. + +- 0.155: hap fixed garbage at top of screen in Ganbare Jajamaru. + +- 0.147: Added 'Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump' (Jaleco 1990). hap fixed water (m_colorram). Added UPD7756 rom. + +- 21st August 2012: Smitdogg - We picked up a medal game by Jaleco called Ganbare Jajamaru Hop Step & Jump. I have to guess at what the controls are but it looks like it's just a typical paper rock scissors style kids gambling thing. Not much to it, those Japanese kids gambling away their life savings as usual but the graphics are cute and the board is extremely rare. Never heard of or seen before. + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Medal) + + +Romset: 352 kb / 4 files / 75.1 zip + +$end + + + +$info=ganryu +$mame +0.56 [?] + +0.37b15 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.97u2: Changed description to 'Ganryu / Musashi Ganryuki'. + +- 0.56: Added 'Musashi Ganryuuki' (Visco 1999). + +- 0.37b15: Added (Testdriver) Musashi Ganryuuki. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 22.1 MB / 5 files / 18.0 zip + +$end + + + +$info=gaplus +$mame +0.148u3 [Manuel Abadia, Ernesto Corvi] + +0.62 [Stephane Humbert] + +0.35b9 [Manuel Abadia, Ernesto Corvi] + + +Artwork available + +Samples required + + +WIP: + +- 0.252: Arcadecomponents.com and Brian Troha added clone Gaplus (GP7). + +- 0.222: Fixed displaying of starfield with reference to PCB. Scrolling speed and direction (MT00434). Clipping the Display Area (MT07663). Modified to use sprite color instead of text color with refer to the PCB. Added blinking when the movement of the star changes. Note: Some stars in the second layer will flash erratically when changing their movements. It is when at reverse scrolling stage or get elephant head. This is based on a guess from the video output of the PCB. https://youtu.be/_1x5Oid3uPg (3:35/13:12) and https://youtu.be/vrmZAUJYXnI (3:14/12:40). Changed 'Bonus Life' default settings to Namco's factory settings (50k/150k/every 150k) [Sasuke]. READ/WRITE macros removal [Osso]. + +- 25th February 2019: Mr. Do - I finally found good enough pics of an original Gaplus bezel and the instruction cards. Scanned instruction cards provided by tormod. + +- 0.205: Removed NAMCO_56XX, NAMCO_58XX and NAMCO_62XX MCFG macros [Osso]. Removed MC6809E, GFXDECODE, PALETTE, NAMCO_15XX, SAMPLES MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.199: Cleanup machine().device and other things [Ryan Holtz]. + +- 0.198: Clean up some NAMCO line write handlers [AJR]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1/2/3 with MC6809E. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.163: Osso added save state support to Gaplus. + +- 0.155: System11 added clone Gaplus (Tecfri PCB). Give the Tecfri set the correct inputs including dipswitch settings. Correct rom labels as per PCB & replace damaged GP2 10 rom [Brian Troha]. + +- 0.153: Misc cleanups [Osso]. + +- 0.148u3: ANY and The Dumping Union added clone Gaplus (GP2). System11 added clone Galaga 3 (GP3). Correct some issues between Galaga 3 & Gaplus sets [Brian Troha]. Changed clone (rev. B) to parent 'Gaplus (GP2 rev. B)', (rev. D) to clone 'Galaga 3 (GP3 rev. D)' and clones (alternate hardware) to 'Gaplus (GP2 rev D, alternate hardware)', (rev. C) to 'Galaga 3 (GP3 rev. C)', (set 2) to 'Galaga 3 (set 4)' and (set 3) to 'Galaga 3 (set 5)'. Renamed (galaga3a) to (galaga3c), (galaga3) to (galaga3a), (gaplus) to (galaga3), (gapluso) to (gaplus) and (gaplusa) to (gaplusd). + +- 0.141u1: New NAMCO 62xx device with internal ROM (I/O and explosion generator) [Dr. Decapitator, Phil Bennett, Andrew Gardner]. Added MB8843 (2048000 Hz) CPU4 and MCU rom 62xx.bin. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.136: Fabio Priuli converted Namco I/O chips 56xx, 58xx and 59xx to be devices and converted Gaplus to use the new code. + +- 0.133u1: Brian Troha added DIP locations to Gaplus and clones. + +- 0.131u1: MooglyGuy merged memory maps in Gaplus. + +- 0.118u5: Changed palettesize to 768 colors. + +- 0.106u12: MASH added PLD ($0 - pal10l8.8n) to Gaplus and clones (alternate hardware) and (rev. B). + +- 0.106u2: Fixed rom names in clone Gaplus (alternate hardware). + +- 0.93: Added clock parameter to Namco 15XX sound (24000 Hz). + +- 0.90: Brian Troha fixed Gaplus driver to use its samples (bang.wav). + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Nicola Salmoria added non-hack cocktail mode implementation to Gaplus and working 'Round Advance' dipswitch. Added dipswitches 'Round Advance', 'Demo Sounds' and 'Unused'. Changed description of clones (Midway) to 'Galaga 3 (set 3)' and (alternate set) to 'Galaga 3 (set 2)'. + +- 0.62: Added Gaplus (rev. D). Changed 'Gaplus (set 1)' to clone 'Gaplus (alternate hardware)' and clones 'Gaplus (set 2)' to 'Gaplus (rev. B)', 'Galaga 3 (set 1)' to 'Galaga 3 (rev. C)', 'Galaga 3 (set 2)' to 'Galaga 3 (Midway)' and 'Galaga 3 (set 3)' to 'Galaga 3 (alternate set)'. Renamed (gaplusa) to (gapluso), (gaplus) to (gaplusa), (galaga3a) to (galaga3m) and (galaga3b) to (galaga3a). + +- 2nd September 2002: Stephane Humbert added a new version to the Gaplus driver. + +- 0.37b14: Added clone Galaga 3 (set 1). Renamed (galaga3) to (galaga3b). + +- 27th March 2001: Guru added new ROM sets for The Final Round, Galaga 3 and Tecmo World Cup '90. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 10th April 2000: Guru - Dumped Galaga 3 (Namco, alt set 3). + +- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. + +- 12th April 1999: Ernesto Corvi sent in a newer Gaplus driver with custom I/O chips fully emulated (all 4 sets work now) and some other changes like correct starfield speed. + +- 0.35b9: Manuel Abadia and Ernesto Corvi added 'Gaplus (set 1)' (Namco 1984) and clones (set 2) and Galaga 3 (set 1) and (set 2). + +- 29th March 1999: Nicola fixed the screeching sounds of Gaplus. + +- 28th March 1999: Ernesto Corvi sent in a new Gaplus driver with preliminary Galaga 3 support added (not working because of a different custom I/O chip). + +- 27th March 1999: Ernesto Corvi sent in a much better Gaplus driver which is now fully playable and has also sound support. + +- 26th March 1999: Nicola fixed Gaplus colors. + +- 24th March 1999: Ernesto Corvi has sent in a preliminary driver for Gaplus (happy now QuarterGuy?), made by Manuel Abadia and him. There are still many things to figure out, first being controls and colors. + + +LEVELS: 40 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 98.3 kb / 20 files / 53.7 zip + +$end + + + +$info=garage_5 +$mame +0.144u7 [?] + +0.130u1 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Garage (040122 World), Garage (040123 World), Garage (040216 World), Garage (100331 Entertainment X), Garage (101208 Entertainment N), Garage (110111 Entertainment A), Garage (110124 Entertainment A), Garage (110204 Entertainment A), Garage (110311 Entertainment B), Garage (110411 Entertainment C) and Garage (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.146u5: Added clone Garage (090715 Entertainment). + +- 0.144u7: Changed clone 'Garage (050311 World)' to parent. + +- 0.139u3: Added clones Garage (070213 Russia), (070329 Russia), (bootleg, 040219, LOTO PROGRAM V-GG2), (bootleg, 050311, LOTOS GA01), (bootleg, 050311, LOTTOGAME (I)), (bootleg, 050311, payout percentage 70) and (bootleg, 050311, VIDEO GAME-1 GA01). Changed description of clones (040219) to 'Garage (040219 World)', (050311) to 'Garage (050311 World)', (040219, backdoor) to 'Garage (bootleg, 040219, backdoor)', (040219, changed version text) to 'Garage (bootleg, 040219, changed version text)' and (050311, backdoor) to 'Garage (bootleg, 050311, backdoor)'. + +- 0.134u3: Added clone Garage (040219, changed version text). Changed parent description to 'Garage (040219)' and clones (040219, set 2) to 'Garage (040219, backdoor)', (050311, set 1) to 'Garage (050311)' and (050311, set 2) to 'Garage (050311, backdoor)'. + +- 0.133u3: Added clones Garage (040219, set 2), Garage (050311, set 1) and Garage (050311, set 2). Changed parent description to 'Garage (040219, set 1)'. + +- 0.130u1: Added 'Garage (040219)' (Igrosoft 2004). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.59 zip + +$end + + + +$info=gardia +$mame +0.34b3 [Nicola Salmoria] + + +WIP: + +- 0.253: Fixed SN76489A clocks for Gardia to match videos from PCB [negunma]. Changed 2nd SN76489A sound clock speed to 2MHz. + +- 0.212: Brian Troha added known PALs to clone Gardia (Japan, 317-0006). + +- 0.211: Fixed rom names. + +- 0.203: Documented that Gardia (317-0006) is Sega factory conversion [ShouTime]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2. + +- 0.167: Shousama and System11 added clone Gardia (Japan, 317-0006). David Haywood fixed horizontal partial updates in clones gardiab (glitchy sprites and broken scroll) and gardiaj (glitchy sprites). + +- 0.129u4: Angelo Salese fixed memory map for Gardia (317-0007?, bootleg) and promoted it to working. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Gardia (317-0006)' and clone (bootleg) to 'Gardia (317-0007?, bootleg)'. + +- 0.106u3: Added 'Bonus Life' and 'Difficulty' dipswitches and changed 'Unknown' to 'Unused' dips. + +- 0.96u1: Nicola Salmoria added Sega 317-0006 decryption for Gardia - Game now playable. Added 3x 'Unknown' dipswitches. + +- 0.74u2: Re-added Gardia (Sega / Coreland 1986) and clone (bootleg). + +- 0.54: Moved Gardia and Gardia (bootleg) to (Testdrivers). + +- 0.36b4: Nicola Salmoria added clone Gardia (bootleg). Fixed cpu2 rom length. + +- 1st September 1999: Nicola added another Gardia romset. + +- 0.34b3: Nicola Salmoria added 'Gardia' (Sega / Coreland 1986). Not decrypted yet. + +- 8th September 1998: J-ROM dumped Gardia (317-0006) (c)1986 SEGA/CORELAND. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 289 kb / 15 files / 103.9 zip + +$end + + + +$info=garogun +$mame +0.103 [David Haywood, Pierpaolo Prazzoli] + + +< Korea > + + +WIP: + +- 0.111u5: Changed input to 1 Player and 2x buttons. Added dipswitches 'Timer Speed (Bonus Levels)' and 'Timer Speed (Main Levels)'. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.103: David Haywood and Pierpaolo Prazzoli added 'Garogun Seroyang' (Yun Sung 2000). + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Garogun Seroyang. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Logic) + + +Romset: 6.81 MB / 17 files / 2.25 zip + +$end + + + +$info=garou +$mame +0.56 [?] + +0.37b11 [?] + +0.36RC2 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.253: New MC68000 implementation, generated from the micro/nanocode. Fixes Garou background loop sequence is broken on the Terry's 3rd round [O. Galibert]. + +- 0.197: Razoola added clone Garou - Mark of the Wolves (NGH-2530). + +- 0.174: Changed description of clone (NGM-2530)(NGH-2530) to 'Garou - Mark of the Wolves (NGM-2530 ~ NGH-2530)'. + +- 0.145u6: Changed description to 'Garou - Mark of the Wolves (NGM-2530)' and clone (set 2) to 'Garou - Mark of the Wolves (NGM-2530)(NGH-2530)'. Renamed (garouo) to (garouh). + +- 0.127u3: Aaron Giles fixed Work RAM Error (Cheat engine problem) in Garou and clones. + +- 0.124u4: Aaron Giles fixed space_map_range error in Garou and clone. + +- 0.112u2: JohnBoy and David Haywood added clone Garou - Mark of the Wolves (bootleg). + +- 0.64: Changed description of clone (set 2) to 'Garou - Mark of the Wolves (set 2)'. + +- 0.57: Added cpu1 rom ($c0000). + +- 0.56: Added 'Garou - Mark of the Wolves (set 1)' and clone 'Garou - Mark of the Wolves (set 2))'. + +- 0.37b12: Renamed (garou) to (garoup). + +- 0.37b11: Added 'Garou - Mark of the Wolves (prototype)' (SNK 1999). + +- 0.36RC2: Added (Testdriver) Garou. + + +LEVELS: 7 - 8 (bad end - good end) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 88.5 MB / 18 files / 75.9 zip + +$end + + + +$info=garyoret +$mame +0.36b2 [Bryan McPhail] + + +< Japan > + + +Bugs: + +- [possible] Player flies if you press & hold BUTTON1. MASH (ID 03521) + + +WIP: + +- 0.278: Correct Garyo Retsuden buffered spriteram [hap]. + +- 0.196: Use input_merger for Garyo Retsuden [AJR]. + +- 0.195: Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in Garyo Retsuden. Use fake MCU based on 'gondo' instead of simulating it. Added I8751 (8MHz) CPU3, 3rd coin slot and 'Leave Off' dipswitch. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.96u2: Fixed sound in Garyo Retsuden. + +- 0.95: Aaron Giles fixed crash in Garyo Retsuden. + +- 0.37b2: Bryan McPhail fixed sprite / tile priority in Garyo Retsuden. + +- 0.36b9: Replaced M6809 CPU1 with M6309 (3MHz). Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.36b2: Bryan McPhail added 'Garyo Retsuden (Japan)' (Data East 1987). + +- 22nd July 1999: Bryan McPhail added Garyo Retsuden. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.22 MB / 24 files / 396.8 zip + +$end + + + +$info=gaunt2 +$mame +0.31 [Aaron Giles] + +0.30 [Aaron Giles] + + +Artwork available + + +Bugs: + +- I wanted to say that I have not been able to make the "famous" thief/mugger bugs work in the emulated version. See here and here for a full description and additional info. Antos (ID 01211) + + +WIP: + +- 0.231: OPL preparation: Pre-compute OPM LFO waveforms. Fixes pops and cracks heard during title music (YM2151) in Gauntlet II and clones [Aaron Giles]. + +- 0.228: O. Galibert fixed slapstic communication in Gauntlet. Fixes protection issues when finishing a level in gaunt2 and clones. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.208: Joe Magiera and The Dumping Union dumped PROM 82s129-136043-1103.4r and correct size of rom 136043-1104.6p for Gauntlet II and clones. + +- 5th March 2019: Smitdogg - Joe Magiera re/dumped PROM 4r in Gauntlet II and ROM 6P. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Gauntlet II. + +- 0.137u4: Lord Nightmare fixed swapped stereo in Gauntlet and Gauntlet II. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics. TODO: Merge Gauntlet audio into atarijsa.c since the Gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. + +- 0.134u1: Lord Nightmare added TMS5220C variant: Implemented reset for TMS5220C if /RS and /WS are pulled down together. Inserted LNs email and corrections as comment into source. Created a TODO section. Couriersud updated Gauntlet to use "new" TMS5220 interface. Replaced TMS5220 speech with TMS5220C. + +- 0.133u1: Renamed (gaunts) to (gauntlets), (gauntj) to (gauntletj), (gauntg) to (gauntletg), (gauntj12) to (gauntletj12), (gauntr9) to (gauntletr9), (gauntgr8) to (gauntletgr8), (gauntr7) to (gauntletr7), (gauntgr6) to (gauntletgr6), (gauntr5) to (gauntletr5), (gauntr4) to (gauntletr4), (gauntgr3) to (gauntletgr3), (gauntr2) to (gauntletr2), (gauntr1) to (gauntletr1), (gaunt2p) to (gauntlet2p), (gaunt2pj) to (gauntlet2pj), (gaunt2pg) to (gauntlet2pg), (gaun2pr3) to (gauntlet2pr3), (gaun2pj2) to (gauntlet2pj2), (gaun2pg1) to (gauntlet2pg1), (gaun22p1) to (gaunt22p1) and (gaun22pg) to (gaunt22pg). + +- 0.105u4: Added PROMs ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics. Fixed rom names. + +- 0.76: Aaron Giles added clones Gauntlet II (German), (2 Players, rev 1), (2 Players, rev 2) and (2 Players, German). Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. + +- 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers. + +- 0.37b3: Fixed gfx2 rom loading. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors. + +- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Gauntlet. + +- 0.35b13: Changed description to 'Gauntlet II'. + +- 0.35b11: Replaced 68000 CPU with 68010. + +- 0.33b3: The Gauntlet drivers are now color-reduced (faster & better) [Aaron Giles]. + +- 0.31: Aaron Giles added original Gauntlet 2. Note that only the original version are now supported, the slapstic hacked one no longer are. + +- 0.30: Aaron Giles added 'Gauntlet 2' (Atari Games 1986). Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly. Only the hacked version which doesn't require a slapstic is supported. Known issues: Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space. + + +LEVELS: 999 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 609.2 kb / 26 files / 300.4 zip + +$end + + + +$info=gauntdl +$mame +0.102u5 [Reznor007] + +0.91u1 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.243: Fixed screen tearing in Gauntlet Dark Legacy [Ted Green]. Changed R5000 (little) CPU1 clock speed to 250MHz. + +- 0.224: Added security PIC dump with ID and config word for Gauntlet Dark Legacy [ekorz, CAPS0ff]. + +- 0.191: Changed SSE control to not use Denormals-Are-Zero. Allows MIPs DRC to function correctly and fixes mismatch between MIPs DRC and non-DRC modes (cpu\drcbex64.cpp). Fixes various effects in Gauntlet Dark Legacy cause more damage than they probably should (64-bit only) [Ted Green]. + +- 0.189: Correct DIPs for Gauntlet Dark Legacy [Ted Green]. Added 'Test Mode' dipswitch. + +- 0.155: Phil Bennett fixed missing streaming BGM/Sounds during gameplay in gauntdl. Reverted "passing of attotime as const references; MAME 0.154" in video\voodoo.c. This fixes emulation hangs in gauntdl and gauntdl24 after initialization. + +- 0.119u3: Aaron Giles added "top 20" dedicated rasterizers for all the Seattle games and Gauntlet Legends/Dark Legacy. These improve rasterization performance by another 10-20%. Aaron Giles fixed several more bugs in the 64-bit MIPS recompiler. It is now capable of running the Seattle games and the 3D Gauntlets. + +- 0.104u7: Aaron Giles fixed Gauntlet Dark Legacy craches. + +- 0.102u5: Reznor007 added Gauntlet Dark Legacy (version DL 2.52). Aaron Giles added missing color combine mode used by Gauntlet Dark Legacy. Changed 'Gauntlet Dark Legacy' to clone 'Gauntlet Dark Legacy (version DL 2.4)' and replaced harddisk file. Renamed (gauntdl) to (gauntd24). + +- 0.91u1: Aaron Giles added 'Gauntlet Dark Legacy' (Midway 1999). + +- 19th April 2004: Aaron Giles - I've spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. + +- 0.78: Aaron Giles fixed IDE controller final sector handling for Gauntlet: Dark Legacy and added new PIC mapping. + +- 12th December 2003: Aaron Giles - Gauntlet: Dark Legacy and War: Final Assault work with the new ADSP-2104-based DCS sound core, the others fall over at the moment unless I help them along. + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 552 kb / 3 files / 260.0 zip + +CHD: 3.01 GB (Compressed: 1.18) + +$end + + + +$info=gauntleg +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +Bugs: + +- Missing streaming BGM/Sounds during gameplay. Applekid (ID 07714) + + +WIP: + +- 0.284: Hydreigon added clone 'Gauntlet Legends (version 1.4)'. + +- 0.275: Correct button labels. Fixes gauntleg, gauntleg12, gauntdl and gauntdl24 "Fight" and "Magic" button labels are reversed [hap]. + +- 0.243: Fixed screen tearing in Gauntlet Legends [Ted Green]. Changed R5000 (little) CPU1 clock speed to 250MHz. + +- 0.224: Added security PIC dump with ID and config word for Gauntlet Legends [ekorz, CAPS0ff]. + +- 0.222: Added dipswitches 'Quantum 3dfx card rev' and 'DRAM'. + +- 0.202: Fixed DIP settings for Gauntlet Legends [Ted Green]. Removed no sound flag from clone Gauntlet Legends (version 1.2) as I couldn't find any major sound bugs in recent versions [Hydreigon]. Added 'Test Mode' dipswitch. + +- 0.191: Changed SSE control to not use Denormals-Are-Zero. Allows MIPs DRC to function correctly and fixes mismatch between MIPs DRC and non-DRC modes (cpu\drcbex64.cpp). Fixes various effects in Gauntlet Legends cause more damage than they probably should (64-bit only) [Ted Green]. + +- 0.189: Updated comments for PCI config registers (video\voodoo_pci.cpp). Added 16550 UART subdevice (machine\vrc5074.cpp). This fixes Gauntlet Legends randomly freezes [Ted Green]. + +- 0.165: Added the gauntleg 1.2 -> 1.6 update roms to clone Gauntlet Legends (version 1.2) Smitdogg and rtw dumped a while back, and allow the driver to see them. Note, this is a 3 stage process, you boot the system with a different rom in the additional slot each time. Recompressed the CHD in clone Gauntlet Legends (version 1.2) with -chs 4969,16,63 which are valid params for a Quantum Fireball 2.5GB (which based on what I can find online is the original drive type). This allows the updater program to work, so if you desire you can run it on the set and update the set to 1.6 as you would be able to do on original hardware [David Haywood]. + +- 0.164: ArcadeModBios added Gauntlet Legends boot rom v1.4 to clone (version 1.2). + +- 0.155: Phil Bennett fixed missing streaming BGM/Sounds during gameplay in Gauntlet Legends. + +- 0.133u1: Renamed (gauntl12) to (gauntleg12) and (gauntd24) to (gauntdl24). + +- 5th June 2009: Smitdogg - Thanks to Tormod we got some nice updates for Gauntlet Legends... + +- 0.125u9: Aaron Giles fixed unable to locate input port 'IN1', Gauntlet Legends cannot start. + +- 0.119u3: Aaron Giles added "top 20" dedicated rasterizers for all the Seattle games and Gauntlet Legends/Dark Legacy. These improve rasterization performance by another 10-20%. Aaron Giles fixed several more bugs in the 64-bit MIPS recompiler. It is now capable of running the Seattle games and the 3D Gauntlets. + +- 0.104u7: Aaron Giles fixed Gauntlet Legends craches. + +- 0.102u5: Replaced harddisk files in Gauntlet Legends and clone (version 1.2). + +- 0.102u4: Aaron Giles added preliminary Voodoo 2 support; Gauntlet Legends works again. + +- 0.97u2: Changed description of (version 1.5) to 'Gauntlet Legends (version 1.6)'. + +- 0.91u1: Aaron Giles added 'Gauntlet Legends (version 1.5)' (Atari 1998) and clone (version 1.2). + +- 30th June 2004: Aaron Giles - I did manage to actually get in-game in Gauntlet Legends finally. + +- 19th April 2004: Aaron Giles - I've spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 552 kb / 3 files / 249.0 zip + +CHD: 2.38 GB (Compressed: 907.9) + +$end + + + +$info=gauntlet +$mame +0.31 [Aaron Giles] + +0.30 [Aaron Giles] + + +Artwork available + + +Bugs: + +- gauntlet and clones: Possible missing attract mode sounds. Machone (ID 01801) + + +WIP: + +- 0.228: O. Galibert fixed slapstic communication in Gauntlet. Fixes protection issues when finishing a level in gauntlet and clones. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Gauntlet. + +- 0.191: f205v reinstated correct size for gfx1 rom 136037-104.6p (second half 0x00), which was chopped off a long time ago. + +- 0.137u4: Lord Nightmare fixed swapped stereo in Gauntlet and Gauntlet II. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics. TODO: Merge Gauntlet audio into atarijsa.c since the Gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. Hooked up the YM2151 reset bit to the sound CPU in gauntlet, and fixed sound reset to properly reset all the sound chips and volume latches. + +- 0.134u1: Lord Nightmare added TMS5220C variant: Implemented reset for TMS5220C if /RS and /WS are pulled down together. Inserted LNs email and corrections as comment into source. Created a TODO section. Couriersud updated Gauntlet to use "new" TMS5220 interface. Replaced TMS5220 speech with TMS5220C. + +- 0.114u4: Aaron Giles fixed 'game starts with 1 credit added for all players'. + +- 0.105u4: Added PROMs ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics. Fixed rom names. + +- 0.76: Aaron Giles added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 9), (Japanese, rev 12), (Japanese, rev 13), (Spanish, rev 15), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (2 Players, rev 3), (2 Players, Japanese, rev 2), (2 Players, Japanese, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4). Changed parent description to 'Gauntlet (rev 14)' and clones (Intermediate Release 1) to 'Gauntlet (rev 5)', (Intermediate Release 2) to 'Gauntlet (rev 7)' and (2 Players) to 'Gauntlet (2 Players, rev 6)'. Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. Renamed (gauntir1) to (gauntr5) and (gauntir2) to (gauntr7). + +- 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers. + +- 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games. + +- 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing. + +- 0.37b3: Fixed gfx2 rom loading. + +- 0.36RC1: Aaron Giles fixed shadows in Gauntlet and other Atari games. Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors. + +- 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering. + +- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Gauntlet 2. + +- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). + +- 0.35b13: Changed palettesize from 1024 to 1056 colors. + +- 0.35b11: Replaced 68000 CPU with 68010. + +- 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly. + +- 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Gauntlet doesn't accept coins. + +- 0.33b7: Changed description of clone (2 Player) to 'Gauntlet (2 Players)'. + +- 0.33b3: The Gauntlet drivers are now color-reduced (faster & better) [Aaron Giles]. + +- 0.31: Aaron Giles added original Gauntlet and clones Gauntlet (2 Player), (Intermediate Release 1) and (Intermediate Release 2). Note that only the original version are now supported, the slapstic hacked ones no longer are. Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). Known issues: The Slapstic protection MIGHT cause some level layouts to be screwed up. Let us know if you notice one. + +- 0.30: Aaron Giles added 'Gauntlet' (Atari Games 1985). Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly. Only the hacked version which doesn't require a slapstic is supported. Known issues: Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space. + + +LEVELS: 999 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 481.2 kb / 20 files / 239.9 zip + +$end + + + +$info=gaxeduel +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.100u2: Mariusz Wojcieszek fixed Golden Axe - The Duel. Game now playable! + +- 0.90: Changed description to 'Golden Axe - The Duel (JUETL 950117 V1.000)'. + +- 0.74u2: Added 'Golden Axe - The Duel' (Sega 1994). + +- 0.63: Added (Testdriver) Golden Axe - The Duel. + + +LEVELS: 11 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 24.5 MB / 7 files / 12.8 zip + +$end + + + +$info=gayle +$mame + +DEVICE: + +Amiga GAYLE + + +WIP: + +- 0.274: Changed sourcefile to amiga\gayle.cpp. + +- 0.201: Added 'Amiga GAYLE' device (machine\gayle.cpp). + +$end + + + +$info=gbbchmp +$mame +0.221 [Windy Fairy, smf] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.283: Rewrite MB89371 as a fully functional device (machine\mb89371.cpp) [R. Belmont]. + +- 0.221: Windy Fairy and smf added 'Great Bishi Bashi Champ (GBA48 VER. JAB)' (Konami 2002). Removed the MB89371 UART from the 573 memory map as it's clearly not correct, however 'Great Bishi Bashi Champ' does initialize it at another address. Renamed roms to match PCCard labels [smf]. + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + + +Romset: 32 MB / 18 files / 16.5 zip + +$end + + + +$info=gberet +$mame +0.16 [Nicola Salmoria, Chris Hardy] + + +Artwork available + + +WIP: + +- 0.242: Added Green Beret hardware infos and correct bootleg clocks [Guru]. + +- 0.239: Dumped PROMs for clone Green Beret (bootleg) [Michel Blanco]. Demoted the bootleg to not working status, as it needs a different PROMs decoding [Osso]. + +- 25th February 2019: Mr. Do - Over at the Hyperspin website is a very talented artist named krakerman. He has been creating widescreen artwork for use with MAME and Hyperspin for some years now. I asked, and he has given us permission to add some of his widescreen artwork here. For today, we have widescreen artwork added for Green Beret (Rush'n Attack). Click here for his profile page to check out some of his work (https://hyperspin-fe.com/profile/188-krakerman/). + +- 0.177: MASH added missing PAL dump to clone Green Beret (bootleg). + +- 0.144u7: hap removed unnecessary comments, emulate soundlatch properly, improved interrupts and sync interrupts to scanlines anyway in the Green Beret driver. Fixed Green Beret (bootleg) and added note. Changed VSync to 60.60 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Green Beret driver. + +- 0.136u2: Corrado Tomaselli changed Green Beret to use the 76489A variant (verified on PCB). + +- 0.136: Kevin Eshbach changed Green Beret sound chip to SN76489 and indicated that Green Beret (bootleg) has an undumped PAL and PROMs. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Green Beret driver. + +- 0.133u2: Kanikani cleanup dipswitches in Green Beret. + +- 0.133u1: Brian Troha added DIP locations to Green Beret and improved bonus verbiage for the Green Beret driver. Verbiage more like the actual manual. Added 2x 'Unused' dipswitches. + +- 0.130u3: Fabio Priuli fixed coin inputs in clone Green Beret (bootleg), they were switched. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Green Beret (EUR and GER versions). + +- 0.123u1: Swapped PROMs ($20, 120). Changed palettesize to 512 colors. + +- 0.80: Fixed dipswitches. Removed 2x 'Unknown' dipswitches and 3rd coin slot. Changed description of clone 'Rush'n Attack' to 'Rush'n Attack (US)'. + +- 0.78u5: Stefan Jokisch fixed the bad ram message in Green Beret (0.78u2 memory rewrite). + +- 0.70u2: Gerald (Coy) fixed the ROM names in Green Beret. + +- 12th October 2001: Phil Stroffolino fixed the tilemap bug which caused the Green Beret cocktail mode problem. + +- 4th April 2001: Quench fixed a graphics scrolling bug in Green Beret bootleg. + +- 0.35b11: Mirko Buffoni added clone Green Beret (bootleg). + +- 0.34b1: Added color PROMs ($0, 20, 120 - palette, sprites and characters). + +- 0.18: Green Beret update [Nicola Salmoria]: The speed should now be VERY accurate. It also syncs correctly with the music. Sound pitch should be correct as well (though it changes after you die for the first time...). High score saving support. Fixed sprite clipping problem on the left of the screen. Fixed memory trashing bug in dirtybuffer handling. I finally added some lousy, very inaccurate, noise to the 76496 emulator. This affects Green Beret. Known issues: The music starts with what seems a correct pitch, but changes after you die for the first time or finish the first level. Weird. + +- 0.17: Added clone 'Rush'n Attack'. Various fixes to Green Beret [Nicola Salmoria]: Thanks to Paul Swan, it now has 100% accurate colors. Dipswitches didn't work, fixed. I've been told that it actually was too fast, so now it runs slower. Let me know how accurate it is. + +- 0.16: Nicola Salmoria added 'Green Beret' (Konami 1985). Game is playable with partial sound (probably inaccurate). Colors are terrible. If you can see what you are doing, it's playable (but should it be this fast? I find it very hard). + +- 30th January 1997: Dumped Green Beret. + +- 29th January 1997: Dumped Rush'n Attack (US). + + +ARCADE RELEASE: Green Beret (Konami) - 1985/Oct/26 + + +LEVELS: 4 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + +* JEmu + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 128.5 kb / 11 files / 62.4 zip + +$end + + + +$info=gbmoney +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'The Good, The Bad & The Money (0351016, US)'. + +- 0.173: Added 'The Good Bad Money' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.6 zip + +$end + + + +$info=gbsf +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'Gangbao Sifang' (Sealy 2003). Dumped Oki ROM [little0]. + + +Romset: 4.25 MB / 3 files / 996.6 zip + +$end + + + +$info=gbusters +$mame +0.36b5 [Manuel Abadia] + + +WIP: + +- 0.160: Changed VSync to 59.17 Hz. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Gang Busters. + +- 0.135u4: Fabio Priuli converted Gang Busters to use Konami video devices. + +- 0.133u1: Brian Troha added DIP locations to Gang Busters and improved bonus verbiage for Gang Busters. Verbiage more like the actual manual. Changed 'Unknown' dipswitches to 'Unused'. Renamed (gbustera) to (gbustersa). + +- 0.131u1: MooglyGuy merged memory maps in Gang Busters. + +- 0.130u3: Removed 3rd coin slot. + +- 0.120u3: Patrik Styrnell added clone Gang Busters (set 2). Changed parent description to 'Gang Busters (set 1)'. Fixed rom names. + +- 0.36b16: Added clone Crazy Cop (Japan). + +- 0.36b5: Manuel Abadia added 'Gang Busters' (Konami 1988). + +- 10th September 1999: Manuel Abadia sent in a driver for Gangbusters. Marco Cassili fixed its dipswitches and Nicola fixed the graphics. + + +ARCADE RELEASE: Crazy Cop (Konami) - 1988/Aug/19 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Romset: 1.41 MB / 9 files / 576.8 zip + +$end + + + +$info=gchgchmp +$mame +0.147u4 [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, Anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.277: Changed description to 'Gacha Gachamp (GE877 VER. JAB)'. + +- 0.227: danylopez123 fixed Player2 inputs up and right are swapped in Gachaga Champ. + +- 0.147u4: Added 'Gachaga Champ (GE877 VER. JAB)' (Konami 1999). Added a note about the different chip type used on Gachaga Champ [smf]. + +- 27th November 2012: Smitdogg - Dumped and added Gachaga Champ to MAME. + +- 16th May 2012: smf - A couple of System 573 games turned up lately that didn't use CD drives. Surface mounted flash roms are a bit more of a pain than dumping CD & it took a few attempts to get good reads. The first was a 3 player version of Hyper Bishi Bashi. Two people had boards that wouldn't boot because the battery backed up NVRAM had been wiped. At first it was thought they were the same region, but a after a rather pleasant suprise we found that one was A (Asia except Japan) and the other was E (English). These two boards can now be fixed, one has already been and the other is in the process of being reassembled. The second was Gachaga Champ, but here we have the second much bigger suprise. That game boots off a flash card plugged into the PCMCIA slot, but the motherboard flash roms have the very rare and earlier game of Handle Champ installed. It also had a different BIOS with no noticable differences, except it looks like it might have been built with a different compiler or libraries. Handle Champ complains about the Gachaga Champ NVRAM, but if you re-initialize it and attach a couple of steering wheels and pedals then you'll find the most bizarre version of Bishi Bashi that was ever created. + +- 5th May 2012: Smitdogg - Possibly the most unintentionally Cinco de Mayo themed game that could possibly arrive... Gachaga Champ. A rather cool game from Konami during the hayday of their famous Champ series. + +- 29th March 2012: Smitdogg - The game purchased in the last fundraiser was Gachaga Champ by Konami. Gachaga Champ is sort of like a Bishi Bashi game but the cabinet used dual joysticks per player. + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + + +Romset: 32 MB / 17 files / 14.9 zip + +$end + + + +$info=gcpinbal +$mame +0.58 [David Graves, RAINE team] + + +TEST MODE: + +- Reset the game while pressing START1 to enter the test mode. + + +WIP: + +- 0.250: Changed description to 'Grand Cross (v1.02F)'. + +- 0.181: Changed description to 'Grand Cross v1.02F'. + +- 0.155: Brian Troha and System11 added PCB layout for Grand Cross. Note: A pic of the PCB shows a few things are missing from the emulation: No ES-8712 ADPCM support, need to determine the correct controls for the M6585 along with the ES-8712 and sample rom use. Missing the EEPROM support. + +- 0.154: David Haywood moved some gcpinbal / aquarium code around for later refactoring. + +- 0.147: Robbbert fixed Grand Cross crash before OK in debug build (sound\msm5205.c). + +- 0.146u4: hap added minimal support for MSM6585 sound to Grand Cross. Brian Troha added DIP locations to Grand Cross and comment about the OKI MSM6585 sound chip. Replaced MSM5205 sound with MSM6585 (640000 Hz). + +- 0.135u3: Fabio Priuli added driver data struct and save states to Grand Cross. + +- 0.131u3: Angelo Salese fixed Oki banking in Grand Cross. Added basic ADPCM support. + +- 0.131u1: MooglyGuy merged memory maps in Grand Cross. + +- 0.106u9: David Haywood fixed an address error in Grand Cross by disabling the IRQ rather for now rather than making a new sound core (it's caused by the sound IRQ..but the music player was ripped out by Aaron ages ago, related?). + +- 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.77: R. Belmont added full sound/music in Grand Cross. Fixed the drivers to allow to have MSM6295s and plain ADPCM voices coexist (required for gcpinbal). Added ADPCM (mono) sound. + +- 0.76u2: R. Belmont added OKI6295 sounds in Grand Cross. Added MSM6295 (8000 Hz) stereo sound. + +- 1st November 2003: R. Belmont fixed the ADPCM functions so that games can have both MSM6295 sound chips and plain ADPCM at the same time, and he added complete sound emulation to Grand Cross Pinball. + +- 30th October 2003: R. Belmont added partial sound support for Grand Cross Pinball (thanks to Raine and Jarek Burczynski for tips and info). + +- 0.62: Added 'Flip Screen' and 2x 'Unused' dipswitches. + +- 0.60: Fixed Grand Cross crashes upon startup. + +- 0.58: David Graves added 'Grand Cross' (Excellent System 1994). TODO: EPROM? and Sound (M6295/M6585). + +- 3rd February 2002: David Graves sent in a playable Grand Cross Pinball driver, although it lacks sound emulation. + + +LEVELS: 5 + + +Other Emulators: + +* RAINE + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 8.12 MB / 9 files / 3.12 zip + +$end + + + +$info=gd5401 +$mame + +DEVICE: + +Cirrus Logic GD5401 / Acumos AVGA1 i/f + + +WIP: + +- 0.286: Added 'Cirrus Logic GD5401 / Acumos AVGA1 i/f' device (video\pc_vga_cirrus.cpp). + +$end + + + +$info=gd5428 +$mame + +DEVICE: + +Cirrus Logic GD5428 VGA i/f + + +WIP: + +- 0.286: Renamed (clgd5428) to (gd5428). + +- 0.264: Changed description to 'Cirrus Logic GD5428 VGA i/f'. + +- 0.257: Changed sourcefile to video\pc_vga_cirrus.cpp. + +- 0.161: Added 'Cirrus Logic GD5428' device (video\clgd542x.c). + +$end + + + +$info=gd5430 +$mame + +DEVICE: + +Cirrus Logic GD5430 VGA i/f + + +WIP: + +- 0.286: Renamed (clgd5430) to (gd5430). + +- 0.264: Changed description to 'Cirrus Logic GD5430 VGA i/f'. + +- 0.257: Changed sourcefile to video\pc_vga_cirrus.cpp. + +- 0.184: Added 'Cirrus Logic GD5430' device (video\clgd542x.cpp). + +$end + + + +$info=gd5446 +$mame + +DEVICE: + +Cirrus Logic GD5446 VGA i/f + + +WIP: + +- 0.286: Renamed (clgd5446) to (gd5446). + +- 0.264: Changed description to 'Cirrus Logic GD5446 VGA i/f'. + +- 0.257: Changed sourcefile to video\pc_vga_cirrus.cpp. + +- 0.195: Added 'Cirrus Logic GD5446' device (video\clgd542x.cpp). + +$end + + + +$info=gdarius2 +$mame +0.127u1 [smf, MooglyGuy] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +< Japan > + + +Artwork available + + +Bugs: + +- gdarius, gdariusj, gdariusu: Inaccurate Slowdown compared to Real Hardware. Cow (ID 08548) + + +WIP: + +- 0.227: The Dumping Union added clone G-Darius (Ver 2.02O). Renamed (gdarius) to (gdariusj) and (gdariusb) to (gdariusu). + +- 0.178: Added CAT702 protection key. + +- 0.153: G-Darius is COH-1002T with 2MB VRAM, the other Taito FX1b games (raystorm and ftimpact) have 1MB VRAM [hap]. + +- 0.127u1: Changed clone 'G-Darius Ver.2 (Ver 2.03J)' to parent. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have G-Darius. + +- 0.93: Added clone G-Darius (Ver 2.02A). + +- 27th February 2005: Manuel Assoni dumped G-Darius (Ver 2.02A). + +- 0.83: Changed description to 'G-Darius (Ver 2.01J)' and clone (JAPAN) to 'G-Darius Ver.2 (Ver 2.03J)'. + +- 0.82u2: Fixed user2 roms addresses. Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 22nd May 2004: Guru - G Darius Ver.2 (Taito 1997, ZN1 hardware) arrived on loan from Blastar. + +- 0.74u2: Added 'G-Darius (JAPAN)' (Taito 1997) and clone G-Darius Ver.2 (JAPAN). + +- 0.71: smf and MooglyGuy added (Testdrivers) G-Darius (JAPAN) and clone Ver.2 (JAPAN). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Romset: 18.5 MB / 8 files / 17.1 zip + +$end + + + +$info=gdariusg +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'G-Darius (VER 2.70G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +CHD: 61.3 MB (Compressed: 20.1) + +$end + + + +$info=gdfs +$mame +0.96u2 [David Haywood] + + +TEST MODE: + +- Hold 1P Start on startup to enter test mode. + + +Bugs: + +- Random notes are sometimes played. NekoEd (ID 06858) + + +WIP: + +- 0.282: Made ST0020 and ST0032 separate devices (seta\st0020.cpp) [cam900]. + +- 0.230: David Haywood fixed sound rom loading in 'Mobile Suit Gundam Final Shooting'. + +- 0.205: Changed description to 'Mobile Suit Gundam Final Shooting (Japan)'. + +- 0.204: Seta ST0020 Sprites: Reduced code duplication. Use device finder. Cleanup tilemap mapping. Removed MCFG macros (video\st0020.cpp) [cam900]. + +- 0.197: AJR added ADC0809 A/D Converter to 'Mobil Suit Gundam Final Shooting'; clean up input-related variables. Flip-flop is probably not needed here. + +- 0.186: Seta ST-0020 update: Added 4 tilemaps. Added switchable resolution. ST-0032 video on par with ST-0020. Updated SSV driver to new Seta ST-0020 Sprite video [Luca Elia]. + +- 0.146u1: Brian Troha added DIP locations to Mobil Suit Gundam Final Shooting. + +- 0.106u3: Added dipswitches 'Damage From Machine Gun', 'Damage From Beam Cannon' and 'Damage From Missle'. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.97u5: Luca Elia fixed rom loading and dipswitches in Mobil Suit Gundam Final Shooting - Game now playable. Fixed gfx1/2/3 and sound1 rom loading. Replaced 8-way Joystick with Light gun and 3x buttons. Added dipswitches 'Controls', 'Light Gun Calibration', 'Stage Select', 'Coinage', 'Save Scores', 'Invert X Axis', 'Language', 'Unknown 1-7' and 'Unknown 2-1/2/5/6/7'. Changed description to 'Mobil Suit Gundam Final Shooting (Japan)'. + +- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. The latter is a light gun game, that uses two unemulated chips (ST-0009 & ST-0020) in addition to the standard SSV hardware, to generate a tilemap and zooming sprites. Zoom is a feature SSV lacks, but this game definetely needs it! Getting these to work was not difficult, but the tiles for the zooming sprites were all messed up. After some head scratching I found out that this game also decodes tiles from ram. But not written by the cpu, but by a DMA device that copies the needed tiles in place. + +- 0.96u2: David Haywood added 'Mobile Suit Gundam Final Shooting' (Banpresto 1995). + +- 18th February 2005: Guru - Gundam Final Shooting arrived from Japan. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 28.5 MB / 17 files / 7.50 zip + +$end + + + +$info=gdrom +$mame + +DEVICE: + +CD/GD-ROM Image + + +WIP: + +- 0.246: Changed sourcefile to bus\ata\gdrom.cpp. + +- 0.218: Added 'GD-ROM' device (machine\gdrom.cpp). + +$end + + + +$info=gdrom_image +$mame + +DEVICE: + +CD/GD-ROM Image + + +WIP: + +- 0.255: Added 'CD/GD-ROM Image' device (imagedev\cdromimg.cpp). + +$end + + + +$info=gdvsgd +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +DVD required + + +WIP: + +- 0.157: Guru and Darksoft added dongle for Gundam vs. Gundam. Changed description to 'Gundam vs. Gundam (GVS1 Ver. A)'. + +- 7th December 2014: Guru - Some more Namco System 246 games arrived and have been dumped. These include: Battle Gear 3 with dongle, Battle Gear 3 Tuned with dongle, Ridge Racer V RRV2 Ver.A dongle, Pride GP 2003 with dongle PR21 Ver.A, Quiz Gundam with dongle QG1 Ver.A, Gundam Vs Gundam with dongle GVS1 Ver.A and Tekken 5 Dark Resurrection with dongle TED1 Ver.A. The Namco System 246 / 256 status page has also been updated. You'll notice a lot more green there but also the titles remaining are either difficult to get hold of, expensive or not released. That means there will probably not be many more System 246 games dumped unless someone out there provides them. Thanks again to Darksoft! + +- 0.146u3: Smitdogg and The Dumping Union added 'Gundam vs. Gundam' (Capcom / Bandai 2008). + + +Other Emulators: + +* Play! + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8.25 MB / 2 files / 1.49 zip + +CHD: 3.00 GB (Compressed: 847.8) + +$end + + + +$info=gdvsgdnx +$mame +0.155 [Darksoft, Guru] + + +HardDisk required + + +WIP: + +- 0.155: Darksoft and Guru added 'Gundam vs. Gundam Next' (Capcom / Bandai 2009). + +- 16th September 2014: Guru - Some Namco System 246 games arrived a few days ago and were just added to MAME. Sengoku Basara X Cross, Kinnikuman Muscle Grand Prix 2 and Gundam vs. Gundam Next. The Namco System 246 / 256 status page has also been updated. Thanks to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8.25 MB / 2 files / 2.20 zip + +CHD: 74.5 GB (Compressed: 1.48) + +$end + + + +$info=gedmag_sound +$mame + +DEVICE: + +Cedar Sound + + +WIP: + +- 0.246: Changed sourcefile to shared\efo_zsu.cpp. + +- 0.186: Renamed (cedmag_sound) to (gedmag_sound). + +- 0.182: Changed sourcefile to audio\efo_zsu.cpp. + +- 0.179: Added 'Cedar Sound' device (machine\cedar_magnet_sound.cpp). + +$end + + + +$info=geebee +$mame +0.36b16 [Nicola Salmoria] + +0.36b15 [Juergen Buchmueller] + + +Artwork available + + +Bugs: + +- geebee and clones: Sounds are incorrect. 125scratch (ID 09217) + + +WIP: + +- 0.195: Andrew Welburn and The Dumping Union added clone Gee Bee (UK). + +- 0.154: Changed 'Gee Bee Custom' to 'Gee Bee Audio Custom'. + +- 12th December 2012: Mr. Do - I took a bunch of pictures at CA Extreme last year. One of the games that stuck out on me was Gee Bee. The actually overlay is different than what is in MAME today. I verified by checking a few other cabinets around the internet. Looks a lot cooler now. I'll submit it later to update the internal MAME version, with some slight alterations (since there are diagonal shapes in it). + +- 0.144u4: hap fixed Gee Bee freeze when starting the game. + +- 0.141u3: Changed description to 'Gee Bee (Japan)' and clones (F.lli Bertolino license) to 'Gee Bee (Europe)' and (Gremlin) to 'Gee Bee (US)'. + +- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'. + +- 0.127u7: Couriersud fixed missing middle swinging gate in Gee Bee and clones. + +- 0.127u6: Stephane Humbert reworked Gee Bee INPUT_PORTS definitions by using conditional dipswitches. Added INPUT_PORTS definition for clone Gee Bee (F.lli Bertolino license), this game has specific "Replay" settings (this fixes unable to coin - always coin lockout). Replaced 'Lives/Bonus Life' dipswitch with 'Lives' and 'Replay'. + +- 0.127u5: David Haywood fixed copy/paste error from 0.126u3 in clone Gee Bee (Gremlin) romset. + +- 0.126u3: Changed region cpu1 ($3000) to gfx1 ($0). Replaced rom geebeeg.3a in clone Gee Bee (Gremlin) with geebeeg.3 from Gee Bee (Namco). + +- 0.123u2: Changed palettesize to 8 colors. + +- 0.122u5: Corrado Tomaselli added clone Gee Bee (F.lli Bertolino license). + +- 17th December 2008: f205v and Corrado Tomaselli dumped Gee Bee (F.lli Bertolino license). + +- 0.116u4: Atari Ace fixed palette regression in Gee Bee. + +- 0.112u3: David Haywood fixed regression in Gee Bee. + +- 0.78u1: Added 2nd Player and fixed 'Lives/Bonus Life' dipswitch. + +- 0.36b16: Nicola Salmoria added 'Gee Bee' (Namco 1978). Changed 8080 CPU clock speed to 2048000 Hz and palettesize to 15 colors. Replaced Stick input with paddle. Changed 'Gee Bee' to clone 'Gee Bee (Gremlin)'. Renamed (geebee) to (geebeeg). + +- 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver. + +- 23rd January 2000: Nicola Salmoria added an original version of Gee Bee to the GeeBee driver. + +- 21st January 2000: Juergen Buchmueller fixed some problems in Gee Bee. + +- 0.36b15: Juergen Buchmueller added 'Gee Bee' ([Namco] (Gremlin license) 1979). + +- 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 5 kb / 2 files / 3.87 zip + +$end + + + +$info=geebee_sound +$mame + +DEVICE: + +Gee Bee Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to namco\geebee.cpp. + +- 0.192: Changed description to 'Gee Bee Custom Sound'. + +- 0.154: Changed description to 'Gee Bee Audio Custom'. + +- 0.149u1: Added 'Gee Bee Custom' device (audio\geebee.c). + +- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'. + +$end + + + +$info=geforce_7600gs +$mame + +DEVICE: + +NVIDIA GeForce 7600GS + + +WIP: + +- 0.186: Changed description to 'NVIDIA GeForce 7600GS'. + +- 0.157: Added 'NVidia GeForce 7600GS' device (video\gf7600gs.c). + +$end + + + +$info=geforce256 +$mame + +DEVICE: + +nVidia GeForce 256 SDR (NV10) + + +ROMS: + +nv10.bin (43k baddump vga_rom) + + +WIP: + +- 0.262: Added 'nVidia GeForce 256 SDR (NV10)' device (bus\pci\geforce.cpp). + +$end + + + +$info=geforce256ddr +$mame + +DEVICE: + +nVidia GeForce 256 DDR (NV10) + + +ROMS: + +creative.rom (38k vga_rom) + + +WIP: + +- 0.262: Added 'nVidia GeForce 256 DDR (NV10)' device (bus\pci\geforce.cpp). + +$end + + + +$info=gegege +$mame +0.138u1 [A. Hoekman, Ranger_Lennier, Smitdogg, The Dumping Union, Luca Elia] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.161: Added gambling control. Changed buttons from 3 to 1. + +- 0.141u3: Changed Z80 CPU1 clock speed to 10MHz and YMZ280B to 16934400 Hz. + +- 0.138u1: A. Hoekman, Ranger_Lennier, Smitdogg, The Dumping Union and Luca Elia added 'GeGeGe no Kitarou Youkai Slot' (Banpresto / Sigma 1997). + +- 15th May 2010: Luca Elia - GeGeGe no Kitarou is a famous manga about a one-eyed boy born in a cemetery. It makes perfect sense (?!) to create a video slot based on its characters, aptly called GeGeGe no Kitarou Youkai Slot. This game runs on previously unemulated hardware by Sigma with a Z80, YMZ280B for sound and zooming 16/256 color sprites. Thanks to A. Hoekman, Ranger_Lennier, Smitdogg and The Dumping Union. + +- 7th May 2010: Smitdogg - The next box from Japan arrived today. The first game is Gegege no Kitarou Youkai Slot, a medal game based on the classic manga. + + +Recommended Games: + +Gegege no Kitaro Yokai Yokocho Matsuri de Battle Ja + + +Recommended Games (Medal) + +Recommended Games (Quiz (Asian)) + + +Romset: 1.62 MB / 4 files / 519.2 zip + +$end + + + +$info=gegemdb +$mame +0.219 [Porchy, SpinalFeyd] + + +< Japan > + + +WIP: + +- 0.262: buffi redumped 'Gegege no Kitaro Yokai Yokocho Matsuri de Battle Ja (GYM1 Ver.A)'. Added new nand0/1 roms. + +- 0.254: Marked game as BAD DUMP. Added Hitachi H8/3007 (14746000 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. Changed description to 'Gegege no Kitaro Yokai Yokocho Matsuri de Battle Ja (GYM1 Ver.A)'. + +- 0.219: Porchy and SpinalFeyd added 'Gegege no Kitaro Yokai Yokocho Matsuri De Batoru Ja (GYM1 Ver.A)' (Namco 2007). + + +Recommended Games: + +GeGeGe no Kitarou Youkai Slot + + +Recommended Games (Medal) + + +Romset: 66 MB / 3 files / 11.0 zip + +$end + + + +$info=geimulti +$mame +0.135u1 [Mariusz Wojcieszek] + + +WIP: + +- 0.192: Osso fixed game checks 'signature' in GEI Multi Game. Added default NVRAM and signature rom geimulti.sig. + +- 0.135u1: Mariusz Wojcieszek added 'GEI Multi Game' (Grayhound Electronics 1992). + + +Recommended Games (Cards) + + +Romset: 482 kb / 17 files / 177.9 zip + +$end + + + +$info=geisha +$mame +0.273 [AGEMAME] + +0.135u3 [AGEMAME] + + +WIP: + +- 0.273: Anonymous and Heihachi_73 added Geisha (0101153V, NSW/ACT). Renamed (geisha) to (geishanz). + +- 0.206: Promoted 'Geisha (0101408V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.180: Increased ROM window size for incasunu and Geisha, fixing graphic CRC check [David Haywood]. + +- 0.175: Renamed (geishanz) to (geisha). + +- 0.142u6: Palindrome fixed Aristocrat MK5 screen offset. Added SRAM support for Geisha. Changed description to 'Geisha (0101408V, New Zealand)'. + +- 0.135u3: Heihachi_73 added 'Geisha (A - 05/03/01, New Zealand)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 865.4 zip + +$end + + + +$info=geishaa6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clones Geisha (10112411, ASP) and Geisha (10122011, ASP). + +- 0.186: Heihachi_73 added clone Geisha - Jackpot Carnival (0351033, US). + +- 0.175: Renamed (geishaar) to (geishaa6). + +- 0.174: Changed description to 'Geisha (10000811, NSW/ACT)'. + +- 0.173: Added 'Geisha' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.96 zip + +$end + + + +$info=gekimaka +$mame +0.269 [Darksoft] + + +Compact Flash required + + +WIP: + +- 0.282: Dumped Geki Makaimura CF card [GoodTofuFriday, MetalliC]. + +- 0.269: Darksoft added 'Geki Makaimura' (Capcom 2005). Note: Only boot loader ROMs dumped, actual game CF card is missing [MetalliC]. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 8.03 MB / 3 files / 62.9 zip + +CHD: 125.0 MB (Compressed: 14.6) + +$end + + + +$info=gekiretu +$mame +0.59 [Uki] + + +< Japan > + + +WIP: + +- 0.269: Hammy added clone Quiz Gekiretsu Scramble (Japan, prototype). + +- 0.59: Uki added 'Quiz Gekiretsu Scramble (Japan)' (Face 1992). + +- 25th February 2002: Uki added Quiz Gekiretsu Scramble (Gakuen Paradise 2) to the Quiz DNA no Hanran driver, fixed a sound problem in it and also wrote a driver for Mahjong Sisters. + + +LEVELS: 10 + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.88 MB / 6 files / 1.11 zip + +$end + + + +$info=gekiridn +$mame +0.141u1 [Corrado Tomaselli, J. Bijl, The Dumping Union] + +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 15th May 2011: Mr. Do - Looks like gekiridn got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up. + +- 0.141u1: Corrado Tomaselli, J. Bijl and The Dumping Union added Gekirindan (Ver 2.3O 1995/09/21) (Taito Corporation 1995) and clone (Ver 2.3J 1995/09/21). Renamed (gekirido) to (gekiridnj). + +- 17th January 2011: Corrado Tomaselli dumped Gekirindan (Ver 2.3O). + +- 17th December 2010: Smitdogg - We got the Asia version of Gekirindan. + +- 0.105u1: Changed description to 'Gekirindan (Ver 2.3J 1995/09/21)'. + +- 0.102u5: Nicola Salmora fixed distorted sound playing in Gekirindan. + +- 0.37b15: Bryan McPhail added 'Gekirindan (Japan)' (Taito Corporation 1995). + +- 0.37b11: Bryan McPhail added (Testdriver) Gekirindan. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 17.5 MB / 14 files / 5.62 zip + +$end + + + +$info=gekisha +$mame +0.134u4 [Luca Elia, Guru, dyq, Bnathan] + + +< Japan > + + +Bugs: + +- When Auto-Tsumo is on, tiles keep on drawing even the RON tile appeared. Fujix (ID 03681) + + +WIP: + +- 0.273: Identified some DIP switches [AJR]. + +- 0.265: Hammy added clone Mahjong Gekisha Part II (Japan). Note: Same PCB set as parent gekisha. Changed parent description to 'Mahjong Gekisha (Japan)'. + +- 0.258: Changed description to 'Mahjong Gekisha (Japan, Bet)'. + +- 0.189: Use bankdev for Mahjong Gekisha. Reduced log spam. Added alternate flyer title note: Mahjoung Expose [AJR]. + +- 0.136u1: Angelo Salese added 'Auto Tsumo after Reach' dipswitch to Mahjong Gekisha. Fixed MAME crashes, if this dipswitch is enabled. + +- 0.134u4: Luca Elia, Guru, dyq and Bnathan added 'Mahjong Gekisha' (Dynax 1989). + +- 4th October 2009: Luca Elia - Here are several screen shots of 4 Mahjong (or Hanafuda) games by Dynax, thanks to a recently dumped batch of boards. Mahjong, Mahjong Gekisha (1989). All games are running on blitter-based Dynax hardware, either ddenlovr (the newer ones) or dynax. Fun how these titles were programmed in Japan, made it to China, where they were much played back then (in fact, they were bought from there), to be finally dumped in Australia (and emulated in Italy). Thanks to Guru, dyq, Bnathan and Yasuhiro Ogawa. + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Mahjong Gekisha. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 577 kb / 8 files / 245.5 zip + +$end + + + +$info=gekisou +$mame +0.103 [David Haywood] + + +Samples required (Equites) + + +< Japan > + + +WIP: + +- 0.221: Use the new Alpha-8505 MCU dumped by Team Europe for Gekisou (Japan), seems to work [hap]. Removed ALPHA-8301L CPU4. + +- 0.183: De-hardcode the service mode input [AJR]. + +- 0.168: hap added missing MCU rom to Gekisou. Added memorymap. Replaced ALPHA-8301 CPU3 with HD44801 (500000 Hz) and ALPHA-8301L (500000 Hz). + +- 0.125u4: Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.124: Nicola Salmoria fixed Gekisou - Game now playable. Added NVRAM to Gekisou. Fixed inputs and promoted to working. Removed 'Unknown' dipswitches. + +- 0.123u6: Nicola Salmoria fixed (?) Gekisou - Game now playable. Added ALPHA-8301 (500000 Hz) CPU3. Changed MSM5232 clock speed to 6144000 Hz. Fixed gfx2/3 rom loading. Changed region user1/2 to proms and sound1. Added Samples sound (bongo1, bongo2 and bongo3.wav). + +- 0.103: David Haywood and Pierpaolo Prazzoli added 'Gekisou (Japan)' (Eastern 1985). + + +LEVELS: 10 (endless) + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 221.8 kb / 23 files / 113.0 zip + +$end + + + +$info=gekpurya +$mame +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.159: Ripper006 added clone Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B) (GDT-0008B). MetalliC redumped 'Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C)' GDROM. + +- 0.130u2: Added 'Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C)' (Sega 2003). + +- 20th April 2008: Guru - Gekitou Pro Yakyuu Triforce GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Dolphin + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 400.6) + +$end + + + +$info=gemcrush +$mame +0.211 [ShouTime, anonymous donor from Italy, ANY, Scott Moor, Russell Howard, Evan Korzon, Henrique Areias Pontes, Sean Sutton, Mr Goodwraith, Christopher Brownlee, Smitdogg, The Dumping Union, Angelo Salese] + + +WIP: + +- 0.230: Fixed opaque background used in Gemcrush [cam900]. + +- 0.221: cam900 fixed offset for Gemcrush flipped screen. + +- 0.212: Changed description to 'Gemcrush (Japan, prototype)'. + +- 0.211: ShouTime, anonymous donor from Italy, ANY, Scott Moor, Russell Howard, Evan Korzon, Henrique Areias Pontes, Sean Sutton, Mr Goodwraith, Christopher Brownlee, Smitdogg, The Dumping Union and Angelo Salese added 'Gemcrush (Japan)' (Star Fish 1996). Added in coinage [Brian Troha]. Added missing dipswitches and DIP locations [ShouTime, The Dumping Union]. Reduced unnecessary address map. Fixed address map range. Update machine\tc009xlvc.cpp: Internalized on-chip functions (ROM/RAM bankswitching, GFX, IRQ vector and enables the Palette and Vregs). Use address_map_bank_device for ram banks. Use lr8 for bankswitched ROM reading. Simplified handlers. Reduced unnecessary values, lines, pointers and duplicates. Fixed spacings. Use shorter/correct type values. Added notes [cam900]. + +- 13th June 2019: Smitdogg - Kale got GemCrush running. Title with nudity turned. + +- 10th June 2019: Smitdogg - Thanks to recent donations we got the $140 needed to kick in with ShouTime on GemCrush. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 768 kb / 2 files / 337.8 zip + +$end + + + +$info=gemini +$mame +0.208 [pacman70] + +0.31 [Mirko Buffoni] + + +Artwork available + + +WIP: + +- 0.279: Lower YM volume and small correction to mcfg. Fixes OKI MSM5205 is quiet compared to the PCB and OST [hap]. Changed MSM5205 sound clock speed to 384000 Hz. + +- 0.264: Changed Gemini Wing (World) 'Difficulty' setting names to better reflect documentation [Devin Acker]. + +- 22nd November 2020: Mr. Do - Added bezel and marquee for Gemini Wing; ArsInvictus supplied the marquee, while I supplied the bezel. I also did a bit more touchup work on the bezel. And now mrclean/Gunsmoke Guy will be at peace. + +- 0.208: pacman70 added Gemini Wing (World). Renamed (gemini) to (geminij). + +- 0.180: Tafoid fixed Gemini Wing input issues. + +- 0.178: Asayuki added clone Gemini Wing (bootleg). Angelo Salese added preliminary raster effects to Tecmo driver, improves ending screen effect in Gemini Wing. Changed Z80 CPU1 clock speed to 8MHz. Changed VSync to 59.185606 Hz. + +- 0.143u4: Brian Troha added proper region to Gemini and DIP locations. Changed description to 'Gemini Wing (Japan)'. + +- 0.124u1: Changed MSM5205 sound clock speed to 400000 Hz. + +- 0.37b5: Replaced ADPCM sound with MSM5205 (384000 Hz). Changed Z80 CPU1 clock speed to 6MHz. + +- 0.35RC2: Changed YM-3812 clock speed to 4MHz. + +- 0.34RC2: Changed YM-3812 clock speed to 3.6MHz. + +- 0.33b5: Nicola Salmoria fixed sprite/background priority in Gemini Wing. Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.33b3: Dani Portillo added high score saving to Gemini Wing. + +- 0.33b1: Li Jih Hwa fixed gfx glitches in Gemini Wing. + +- 0.31: Mirko Buffoni added 'Gemini Wing' (Tecmo 1987). + +- 8th November 1997: J-ROM dumped Gemini Wing (c)1987 TECMO. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 992 kb / 17 files / 340.5 zip + +$end + + + +$info=gemini2k +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Gemini 2000 (set 1)' and clone (alternate set) to 'Gemini 2000 (set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Gemini 2000' (Taito 1982) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.54 zip + +$end + + + +$info=generic_cartslot +$mame + +DEVICE: + +Generic Cartridge Slot + + +WIP: + +- 0.194: Added 'Generic Cartridge Slot' device (bus\generic\slot.cpp). + +$end + + + +$info=generic_fifo_u32_device +$mame + +DEVICE: + +Generic fifo, u32 values + + +WIP: + +- 0.197: Added 'Generic fifo, u32 values' device (machine\gen_fifo.cpp). + +$end + + + +$info=generic_keyboard +$mame + +DEVICE: + +Generic Keyboard + + +WIP: + +- 0.177: Added 'Layout', 'Typematic Delay' and 'Typematic Rate' configuration. + +- 0.175: Added 'Generic Keyboard' device (machine\keyboard.cpp). + +$end + + + +$info=generic_latch_16 +$mame + +DEVICE: + +Generic 16-bit latch + + +WIP: + +- 0.174: Added 'Generic 16-bit latch' device (machine\gen_latch.cpp). + +$end + + + +$info=generic_latch_8 +$mame + +DEVICE: + +Generic 8-bit latch + + +WIP: + +- 0.174: Added 'Generic 8-bit latch' device (machine\gen_latch.cpp). + +$end + + + +$info=generic_rom_linear +$mame + +DEVICE: + +Generic ROM (linear mapping) + + +WIP: + +- 0.184: Added 'Generic ROM (linear mapping)' device (bus\generic\rom.cpp). + +$end + + + +$info=generic_rom_plain +$mame + +DEVICE: + +Generic ROM (plain mapping) + + +WIP: + +- 0.155: Added 'Generic ROM (plain mapping)' device (bus\generic\rom.c). + +$end + + + +$info=generic_romram_plain +$mame + +DEVICE: + +Generic ROM + RAM (plain mapping) + + +WIP: + +- 0.184: Added 'Generic ROM + RAM (plain mapping)' device (bus\generic\rom.cpp). + +$end + + + +$info=generic_socket +$mame + +DEVICE: + +Generic ROM Socket / RAM Socket + + +WIP: + +- 0.194: Changed description to 'Generic ROM Socket / RAM Socket'. + +- 0.155: Added 'Generic ROM Socket / RAM Socket / Cartridge Slot' device (bus\generic\slot.c). + +$end + + + +$info=generic_spi_flash +$mame + +DEVICE: + +Generic SPI Flash handling + + +WIP: + +- 0.283: Added 'Generic SPI Flash handling' device (machine\generic_spi_flash.cpp). + +$end + + + +$info=generic_terminal +$mame + +DEVICE: + +Generic Terminal + + +WIP: + +- 0.177: Added Speaker and Beep sound. Added 'Auto CR on LF', 'Auto LF on CR', 'Local echo', 'Layout', 'Typematic Delay' and 'Typematic Rate' configuration. + +- 0.175: Added 'Generic Terminal' device (machine\terminal.cpp). + +$end + + + +$info=genesisp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Genesis (French) and Genesis (German). + +- 0.141u1: Miodrag Milanovic added Genesis (Gottlieb 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 34 kb / 5 files / 25.9 zip + +$end + + + +$info=genie +$mame +0.139u2 [Ogoun, Roberto Fresca] + + +WIP: + +- 0.168: Roberto Fresca and Matt B added clone Genie (ICP-1, set 2). Derived Genie (ICP-1, set 2) - a new machine with improved memory map, remapped the roms load and created proper inputs set for Genie (ICP-1, set 2). Also added technical notes and findings [Roberto Fresca]. Changed parent description to 'Genie (ICP-1, set 1)'. + +- 4th November 2015: Roberto Fresca - Thanks to Matt B, that kindly dumped his boards, we have 2 new working additions. The first one, running on a ICP-1 blue board is a new set of 'Genie'. It's like a poker game, but with lamps and nasty genies (NSFW) instead of cards. The game is for amusement only. The board has some hacks to get this game running. + +- 0.139u2: Ogoun and Roberto Fresca added Genie (Video Fun Games Ltd. 198?). Added support for 'Genie'. An old magic-lamp themed game from Video Fun Games Ltd [Roberto Fresca]: Decoded graphics and colors. Accurate inputs. Discrete sound. Default NVRAM support. Xtal, CPU clock, and some discrete components values need to be checked from PCB. + +- 14th August 2010: Roberto Fresca - I love when a rare bizarre game just 'falls from the sky'. This time, a heavily hacked unknown board was dumped by Ogoun and the set was forwarded to DU. The game is in fact a skill game called 'Genie', manufactured by Video Fun Games Ltd in the early 80's. Genie is just for amusement. After some reverse-engineering on the program ROMs and getting some graphics decoded, I decided to rub the lamp and go ahead with the emulation. Sound is discrete, but I'm getting good results. Currently the game is working properly with accurate graphics, inputs, etc... Just need some feedback from Ogoun to confirm the guessed part (accurate Xtal value, CPU clock, some discrete components, etc). + + +Recommended Games (Gambling) + + +Romset: 18.2 kb / 8 files / 8.24 zip + +$end + + + +$info=geniep +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Genie (Pinball)' (Gottlieb 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 1.89 zip + +$end + + + +$info=genius6 +$mame +0.197 [Fabrice Arzeno, The Dumping Union] + + +WIP: + +- 0.245: Moved protection data to external file. Added igs_fixed_data.key rom. Fixed dipswitches [Luca Elia]. + +- 0.240: Jorge Silva added clone Genius 6 (V132F). + +- 0.230: farzeno added clone Genius 6 (V133F). Note: Strangely identifies as V133F and has 1997 copyright, while the parent is V110F but with 1998 copyright. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (16MHz). + +- 0.198: Emulated the protection in Genius 6 [Luca Elia]. Promoted machine to working [Luca Elia, Fabrice Arzeno, The Dumping Union]. Added gambling control and dipswitches 'Auto Hold', 'Coin In', 'Key In', 'Key Out', 'Min Bet', 'Max Bet' and 10x 'Unused'. + +- 0.197: Fabrice Arzeno and The Dumping Union added 'Genius 6 (V110F)' (IGS 1998). + +- 19th April 2018: Smitdogg - farzeno dumped Genius6 by IGS. + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Romset: 1.50 MB / 5 files / 513.0 zip + +$end + + + +$info=genix +$mame +0.71u2 [David Haywood, Leandro] + + +WIP: + +- 0.208: f205v correct rom labels for Genix Family. + +- 7th November 2010: f205v dumped Genix Family (alt). + +- 0.72: Work around for Genix protection and tilemap scroll, making Genix playable [Paul Priest]. Changed MSM6295 clock speed to 8080 Hz. Changed description to 'Genix Family'. + +- 0.71u3: David Haywood added correct roms to Genix but it still doesn't work due to protection. + +- 0.71u2: David Haywood added Genix (NIX 1994). Missing gfx/sound roms, might work with them. + +- 9th July 2003: David Haywood added Genix to the Pirates driver, but the graphics ROMs are missing. + +- 31st July 2003: Genix Family (Nix 1994) arrived Leandro. + + +LEVELS: 49 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 3.50 MB / 11 files / 1.93 zip + +$end + + + +$info=genmagi +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.182: Added Light gun control. + +- 0.175: Changed description to 'Genie Magic (0200894V, NSW/ACT)'. + +- 0.173: Added 'Genie Magic' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.93 zip + +$end + + + +$info=genpeitd +$mame +0.35b13 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.80: Nicola Salmoria fixed continue speech sound in Genpei Toumaden and watchdog emulation, this allows entering service mode without resetting. Changed M6809 CPU1 clock speed to 1536000 Hz. Replaced Namco/Samples/Custom sound with Namco CUS30 and Namco_63701X (6MHz). + +- 12th March 2003: Satoshi Suzuki re-submitted Genpei Toumaden and Darwin 4078 graphics fixes. + +- 9th February 2003: Satoshi Suzuki fixed the missing graphics in Genpei Toumaden. + +- 25th October 1999: Eisuke Watanabe fixed priority problems in Namco System 86 games (wndrmomo, genpeitd). + +- 0.36b7: Added Custom sound. + +- 0.36b6: Takahiro Nogi fixed sound in Genpei Toumaden. + +- 0.35b13: Nicola Salmoria added 'Genpei ToumaDen' (Namco 1986). + +- 19th May 1999: Nicola added two new Namco System 86 games, Genpei ToumaDen works nicely but Return of Ishtar has major problems. + + +ARCADE RELEASE: Genpei Toumaden (Namco) - 1986/Oct/01 + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.54 MB / 25 files / 519.0 zip + +$end + + + +$info=gepoker +$mame +0.105u5 [Brian Troha] + +0.105u3 [Pierpaolo Prazzoli] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F2 and then F3 to enter TEST MODE. Exit with F2. + + +WIP: + +- 0.279: Removed clone Poker (Version 50.02 ICB, set 3), as the recently added clone Poker (Version 50.02 ICB, set 3 alt) is the same, just with all games [Brian Troha]. Changed description of clone (Version 50.02 ICB, set 3 alt) to 'Poker (Version 50.02 ICB, set 3)'. Renamed (gepoker2a) to (gepoker2). + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone Poker (Version 50.02 ICB, set 3 alt). Note: v50.02 with control dated 9-30-84, 5 games. + +- 0.179: ANY added clone Poker (Version 50.02 ICB, set 4). + +- 0.133u5: TeamEurope and Dumping Union added missing rom (beatthespread_icb) to clone Poker (Version 50.02 ICB, set 2). + +- 0.123u5: Renamed (gepoker2) to (gepoker1) and (gepoker3) to (gepoker2). + +- 0.122u8: Changed parent description to 'Poker (Version 50.02 ICB, set 1)' and clones (Version 50.02 ICB set 2) to 'Poker (Version 50.02 ICB, set 2)' and (Version 50.02 ICB set 3) to 'Poker (Version 50.02 ICB, set 3)'. + +- 0.122u6: Added missing rom 'horserace_icb_1-1-87' to clone Poker (Version 50.02 ICB set 3). + +- 0.113u3: Added missing cpu1 roms (blackjack and instantbingo) to clone Poker (Version 50.02 ICB set 2). + +- 0.109u1: wolf676 added "Button 12 ?" to Selection (function unknown) and found last unknown dipswitch (Maximum Bet). + +- 0.108u5: Removed 2nd coin slot. + +- 0.108u2: wolf676 fixed incorrect dipswitches in Poker (Version 50.02 ICB) and clones (set 2/3). + +- 0.105u5: Brian Troha added Poker (Version 50.02 ICB) and clone (Version 50.02 ICB set 2). Changed 'Poker (Version 50.02)' to clone 'Poker (Version 50.02 ICB set 3)'. Renamed (gepoker) to (gepoker3). + +- 0.105u3: Brian Troha added 'Poker (Version 50.02)' (Greyhound Electronics 1984). + + +Recommended Games (Cards) + + +Romset: 56 kb / 7 files / 26.5 zip + +$end + + + +$info=getaway +$mame +0.228 [Sam Grech, hap, Angelo Salese] + + +TODO: + +* Discrete sound + + +WIP: + +- 0.265: Fixed undefined behaviour when reset occurs during a data derivation sequence (tms9900\tms9900.cpp) [Michael Zapf]. + +- 0.248: Improved Get A Way colors and added DIP locations [hap]. Added 'Game Time' dipswitch. Changed visible area to 240x248. + +- 0.242: Updated metadata and notes considering Japanese flyer. Removed imperfect controls flag and changed description to note that the dumped set seems to be for the upright cabinet shown on the Japanese flyer. The version for sit-down cabinet with additional I/O is undumped [Vas Crabb]. Changed description to 'Get A Way (upright)'. + +- 0.228: Sam Grech, hap and Angelo Salese added 'Get A Way' (Universal 1979). Improvements: The reg 7 is definitely width, add experimental fill vs. replace, notes. Added dipswitches. Moved text layer to a separate entity, hook up inputs, fix mistake with 4bit dsw. Color mask is elsewhere, pinpoint how scrolling is really done. Color mask is xor-ed with 7. Added RMW for bitplanes. Fixed fractional X placements. I/O cleanups and documentation. Set keydelta=5 on steering wheel. Changed RGB to BGR. Changed video res to standard 256x240. Demote to IMPERFECT_CONTROLS and IMPERFECT_GFX [Angelo Salese]. Fixed steering control. Works fine with an analog stick/wheel, difficult to steer on the slippery "dotted" surface with keyboard/D-pad. Confirmed accelerator range is correct by examining game code [Vas Crabb]. Changed steering controller to paddle [hap]. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 24 kb / 6 files / 9.08 zip + +$end + + + +$info=getrich +$mame +0.142u2 [Angelo Salese] + + +WIP: + +- 0.146u4: Sara S. fully dumped Get Rich - Game now playable. Added missing gfx1/2, OKI6295 and NVRAM roms. + +- 0.142u2: Added 'Get Rich (Version 1.0.1)' (Amcoe 200?). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 765.8 zip + +$end + + + +$info=gf1 +$mame + +DEVICE: + +Gravis GF1 + + +WIP: + +- 0.185: Added 'Gravis GF1' device (bus\isa\gus.cpp). + +$end + + + +$info=gfire2 +$mame +0.62 [Nicola Salmoria] + + +WIP: + +- 0.210: Added PIC16C55 (3072000 Hz) CPU2. + +- 0.194: Brian Troha changed CPU/Sound clocks to be derived from actual OSCs on PCB. Changed Z180 CPU1 clock speed to 6144000 Hz and YM2203 to 3072000 Hz. + +- 0.160: Osso added/enabled save state support in Mosaic driver. + +- 0.136u4: Fabio Priuli added driver_data struct to the Mosaic driver. + +- 0.131u1: Angelo Salese merged memory maps in the Mosaic driver. + +- 0.62: Nicola Salmoria added 'Golden Fire II' (Topis Corp 1992). + +- 25th July 2002: Nicola Salmoria added Golden Fire II to the Mosaic driver and fixed a small bug in the Z180 CPU core MMU addressing. + +- 24th July 2002: Guru - Golden Fire II arrived from Taucher. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Logic) + + +Romset: 1.56 MB / 9 files / 198.4 zip + +$end + + + +$info=gfootbal +$mame +0.190 [Peter Wilhelmsen, Smitdogg, The Dumping Union] + + +WIP: + +- 0.268: Recreativas.org added notes and rom placeholder for Gaelco Football I/O PCB. + +- 10th October 2017: MetalliC - Demul v0.7 171010: Added Gaelco Football. Preliminary support Gaelco Football analog inputs. + +- 0.190: Peter Wilhelmsen, Smitdogg and The Dumping Union added 'Gaelco Football' (Gaelco / Zigurat 2002). + +- 11th Septmber 2017: EdHunter - Here is a cool WIP video of the attract mode running in Demul (https://youtu.be/1hGdmPhk0Q4). + +- 2nd Septmber 2017: Smitdogg - Peter Wilhelmsen got Gaelco Football. + + +Other Emulators: + +* Demul + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 66.1 MB / 5 files / 51.2 zip + +$end + + + +$info=gforce2 +$mame +0.88u3 [?] + + +Artwork available + + +Bugs: + +- gforce2 and clones: Speed decrease not mapped to controller by default. ICEknight (ID 08025) + + +WIP: + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Galaxy Force 2. Based on graphics in official arcade artwork. + +- 0.164: Felipe Sanches added clone Galaxy Force 2 (Super Deluxe unit). Declaring the Galaxy Force 2 Super Deluxe unit with its own Z80 motor CPU (motorpcb.prg rom). + +- 0.153: ANY added motorcpu rom. + +- 0.139: Team Japump and The Dumping Union added clone Galaxy Force 2 (Japan, Rev A). Fixed rom names in parent set. + +- 0.115u1: David Haywood fixed throttle range in Galaxy Force 2. + +- 0.111u1: Alex Jackson fixed a miscompilation issue (m68000 core) with GCC4 that was first noticed in Altered Beast but also affected Moonwalker, Galaxy Force 2 and probably many other games. + +- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz. + +- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Galaxy Force 2 is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, removed gf11816_xtra.bin rom and fixed dipswitches. + +- 0.88u3: Added 'Galaxy Force 2' (Sega 1988) and clone (Japan). Only the driver file, no video has been ported yet so nothing works. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 6.06 MB / 46 files / 2.83 zip + +$end + + + +$info=gfxdecode +$mame + +DEVICE: + +gfxdecode + + +WIP: + +- 0.153: Added 'gfxdecode' device (emu\drawgfx.c). + +$end + + + +$info=gfxultra +$mame + +DEVICE: + +ATi Graphics Ultra Card + + +ROMS: + +113-11504-002.bin (64k gfxultra) + + +WIP: + +- 0.194: Renamed (gfxulra) to (gfxultra). + +- 0.186: Renamed (gfxultra) to (gfxulra). + +- 0.185: Added 'ATi Graphics Ultra Card' device (bus\isa\vga_ati.cpp). + +$end + + + +$info=gfxultrap +$mame + +DEVICE: + +ATi Graphics Ultra Pro Card + + +ROMS: + +gfxultrapro.bin (32k gfxultrapro) + +gfxultrapro_vlb.bin (32k gfxultrapro) + + +WIP: + +- 0.194: Renamed (gfxxultrp) to (gfxultrap). + +- 0.186: Renamed (gfxultrp) to (gfxxultrp). + +- 0.185: Added 'ATi Graphics Ultra Pro Card' device (bus\isa\vga_ati.cpp). + +$end + + + +$info=ggate +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.145u5: Changed description to 'Golden Gate (set 1) (Bingo)' and clone (alternate set)(Bingo) to 'Golden Gate (set 2) (Bingo)'. + +- 0.143u5: Added 'Golden Gate (Bingo)' (Seeben (Belgium) 19??) and clone 'Golden Gate (alternate set)(Bingo)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 45.3 zip + +$end + + + +$info=ggconnie +$mame +0.134u4 [Mariusz Wojcieszek, Dumping Union] + + +< Japan > + + +WIP: + +- 0.261: Use input_merger for irqs, fixed ggconnie freezes [Angelo Salese]. + +- 0.208: Modified pixel clock to be the same as the other drivers using the PCE video chips, now games run at the correct speed. Implemented OKI banking for smf, sound test and intro seem ok but needs to be verified after hopper implementation allows to coin up and get in game. OKI banking still wrong for 'Go! Go! Connie chan Jaka Jaka Janken' [Osso]. + +- 0.148u1: Go! Go! Connie RTC is a MSM6242. Fixed service and test inputs mis-matches [Angelo Salese]. + +- 0.148: Converted Go! Go! Connie to use the new PCE video core. Added OKI6295 (1789772 Hz) and RTC [Angelo Salese]. + +- 0.147u1: Making pcecommn to be a main class for other PCE related drivers (NEC PC Engine/TurboGrafx16) [Miodrag Milanovic]. + +- 0.135u4: Tafoid added Go! Go! DIP locations to match those showing in service mode. Added game year to source from title screen. + +- 0.134u4: Mariusz Wojcieszek and Dumping Union added 'Go! Go! Connie chan Jaka Jaka Janken' (Capcom 19??). + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Medal) + + +Romset: 1.50 MB / 3 files / 608.0 zip + +$end + + + +$info=gghost +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Correct ROM names [Kevin Eshbach, Brian Troha, The Dumping Union]. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.144u3: hap fixed Player 1 constantly moves right in Goalie Ghost. + +- 0.143u2: Tafoid fixed DIP locations in Goalie Ghost. + +- 0.123u4: Added 'High Scores' dipswitch. + +- 0.36b5: Aaron Giles added 'Goalie Ghost' (Bally/Sente 1984). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 112.3 kb / 15 files / 27.2 zip + +$end + + + +$info=ggisuka +$mame +0.133u5 [Guru] + + +WIP: + +- 0.240: Split Atomiswave into own file from NAOMI driver. Added 3p/4p inputs to Guilty Gear Isuka and expose EXID to an input/output ioports for future extensions [Angelo Salese]. + +- 0.213: Removed ax1201f01.bin Atomiswave key. + +- 0.212: Brian Hargrove dumped "Sammy Atomiswave MPSYSTEM" device. Note: 4-cabinet splitter device, likely was used in GG Isuka and maybe in 2-player AW-NET games too [MetalliC]. Added rom am3aht.u1. + +- 0.161: More correct ROM board PIO access (machine\awboard.c), fixes Guilty Gear Isuka and Rumble Fish 2 crash [MetalliC, CaH4e3]. + +- 0.143u4: Added ax1201f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.134u1: Fixed user1 rom address to $800000 - Game now playable. + +- 0.133u5: Guru added 'Guilty Gear Isuka' (Sammy / Arc System Works 2003). + +- 5th September 2009: R. Belmont - One more game today: Atomiswave Guilty Gear Isuka. Doesn't get into game in MAME, but you can see the title screen below. + +- 30th March 2007: Guru - Guilty Gear Isuka (Sammy 2004) just arrived, the next haul from Japan. This was a few free item. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 136.5 MB / 10 files / 125.4 zip + +$end + + + +$info=ggoemon +$mame +0.245 [Jingleboy, Fluvian] + + +< Japan > + + +WIP: + +- 0.245: Jingleboy and Fluvian added 'Ganbare Goemon' (Konami 1997). + + +Recommended Games: + +Mr. Goemon + + +Recommended Games (Medal) + + +Romset: 2.50 MB / 5 files / 911.5 zip + +$end + + + +$info=ggram2 +$mame +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Giant Gram: All Japan Pro Wrestling 2 (Japan)'. + +- 0.174: Changed description to 'Giant Gram: All Japan Pro Wrestling 2'. + +- 0.158: Removed ggram2-key.bin rom. + +- 0.143u4: Added ggram2-key.bin rom. + +- 0.142u3: Changed description to 'Giant Gram: All Japan Pro Wrestling 2 (JPN, USA, EXP, KOR, AUS)'. + +- 0.141u1: Changed description to 'Giant Gram 2 (JPN, USA, EXP, KOR, AUS)'. + +- 0.131: Guru added missing user1 roms. + +- 18th April 2009: Guru - I've been doing more dumping today and dumped a few more NAOMI carts including Giant Gram All Japan Pro Wrestling 2. + +- 0.122u5: Changed description to 'Giant Gram (JPN, USA, EXP, KOR, AUS)'. + +- 0.114u1: Guru added 'Giant Gram (2?) (JPN, USA, EXP, KOR, AUS)' (Sega 1999). + +- 20th July 2003: Guru - Received All Japan Pro Wrestle 2 (Sega 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 74 MB / 10 files / 47.0 zip + +$end + + + +$info=gground +$mame +0.78 [Olivier Galibert] + + +Floppy Disk required + +Artwork available + + +WIP: + +- 0.173: David Haywood added O. Galibert's note about why Gain Ground drops into Free Play mode and added a kludge to work around it for now. + +- 0.143u5: MASH fixed Gain Ground, only half of the game's frames are rendered. + +- 0.127u2: Changed description to 'Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)'. + +- 0.121u2: Added 3rd button and coin slot 4. Changed description to 'Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03c?)' and clone (Japan, FD1094 317-0058-03b) to 'Gain Ground (Japan, 2 Players, Floppy Based, FD1094 317-0058-03b)'. + +- 26th August 2007: Mr. Do - Got a couple more done from the BYOAC/CAG artwork: Gain Ground bezel. + +- 0.111u4: Team Japump and Brian Troha added clone Gain Ground (Japan, FD1094 317-0058-03b). Changed parent description to 'Gain Ground (World, FD1094 317-0058-03c?)'. + +- 0.95u6: Removed 3rd button. + +- 0.95u1: Changed description to 'Gain Ground (FD1094 317-0058-03?)'. + +- 0.94u5: Added P3 controls to Gain Ground and fixed DIPs. Added 3rd coin slot and dipswitches 'Flip Screen', 'Time Limit Per Stage' and 'Clock Of Time Limit'. + +- 0.94u4: Guru added 317-0058.03 decryption key - Game now playable. Nicola Salmoria changed FD1094 state change behavior slightly to keep Gain Ground happy. Changed description to 'Gain Ground (FD1094 317-0058-03?'. + +- 16th March 2005: David Haywood - Guru dumped the key to Gain Ground and it booted. Worked out a way of making it boot and avoided a game hang, needs hand holding all the way to booting in the debugger for the moment tho. + +- 0.79u1: Changed screen orientation to vertical. + +- 0.79: Added 3rd button. + +- 0.78: Olivier Galibert added 'Gain Ground' (Sega 1988). + + +ARCADE RELEASE: System24 - Gain Ground (Sega) 1988/12/20 + + +LEVELS: 40 (10 x 4) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 2.02 MB / 4 files / 738.1 zip + +$end + + + +$info=ggx +$mame +0.131 [Guru] + + +WIP: + +- 0.180: Changed description to 'Guilty Gear X'. + +- 0.158: Removed ggx-key.bin rom. + +- 0.143u4: Added ggx-key.bin rom. + +- 0.141u3: Removed all naomibd_prot roms. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 added protection data to Guilty Gear X (game are now playable but still marked GAME_NOT_WORKING due to general NAOMI concerns). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include protection data for Guilty Gear X so it now plays properly without stopping to warn you of "invalid palettes" and such. + +- 0.131: Guru added 'Guilty Gear X (JPN)' (Arc System Works 2000). + +- 18th April 2009: Guru - I've been doing more dumping today and dumped a few more NAOMI carts including Guilty Gear X. + +- 20th April 2008: Guru - Guilty Gear X NAOMI cart arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 116 MB / 15 files / 77.5 zip + +$end + + + +$info=ggx15 +$mame +0.141u3 [gamerfan, TrevEB, Falcone, M. Viste, john666, Cah4e3, Smitdogg, The Dumping Union] + + +WIP: + +- 0.213: Removed ax0801f01.bin Atomiswave key. + +- 0.143u4: Added ax0801f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.141u3: gamerfan, TrevEB, Falcone, M. Viste, john666, Cah4e3, Smitdogg and The Dumping Union added 'Guilty Gear X ver. 1.5' (Sammy / Arc System Works 2003). + +- 19th February 2011: Smitdogg - CaH4e3 dumped the Guilty Gear X 1.5 cart we got a few weeks ago. + +- 25th January 2011: Smitdogg - There's a rather pricey Atomiswave game (Guilty Gear X Ver. 1.5 Sammy 2003) we can pick up if I get a bit more in donations. Update: We got it. Thanks for donations and pledges from: gamerfan, TrevEB, CaH4e3, Falcone, M. Viste and john666. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 120 MB / 8 files / 107.3 zip + +$end + + + +$info=ggxx +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated ggxx CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Guilty Gear XX (GDL-0011) from .gdi source to CHD v5. + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the PIC16C621A for Guilty Gear XX 317-5082-COM. They were successfully decapped and the data extracted from the chips. + +- 0.129u6: incog fixed year in Guilty Gear XX. + +- 0.127u3: Guru added 'Guilty Gear XX (GDL-0011)' (unknown 200?). + +- 18th February 2005: Guru - A couple is dis-used NAOMI games including 'Guilty Gear XX' carts arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 242.3) + +$end + + + +$info=ggxxac +$mame +0.137u3 [Joerg Hartenberger] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Guilty Gear XX Accent Core (Japan) (GDL-0041)'. + +- 0.154: MetalliC redumped GD-ROM for Guilty Gear XX Accent Core (GDL-0041) from .gdi source to CHD v5. + +- 0.137u3: Joerg Hartenberger added 'Guilty Gear XX Accent Core (GDL-0041)' (Arc System Works 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 247.2) + +$end + + + +$info=ggxxrl +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Guilty Gear XX #Reload (Japan, Rev A) (GDL-0019A)' and clone (GDL-0019) to 'Guilty Gear XX #Reload (Japan) (GDL-0019)'. + +- 0.157: rtw added clone Guilty Gear XX #Reload (GDL-0019). + +- 0.154: MetalliC updated ggxxrl CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Guilty Gear XX #Reload (Rev A) (GDL-0019A) from .gdi source to CHD v5. + +- 0.130u2: Changed description to 'Guilty Gear XX #Reload (Rev A) (GDL-0019A)'. + +- 0.129u6: incog fixed year in Guilty Gear XX #Reload. + +- 0.127u3: Guru added 'Guilty Gear XX #Reload (GDL-0019A)' (unknown 200?). + +- 20th April 2008: Guru - Guilty Gear XX #Reload NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 246.9) + +$end + + + +$info=ggxxsla +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.214: Redumped GD-ROM for 'Guilty Gear XX Slash (Japan, Rev A) (GDL-0033A)' [MajorPBX]. + +- 0.180: Changed description to 'Guilty Gear XX Slash (Japan, Rev A) (GDL-0033A)'. + +- 0.154: MetalliC updated ggxxsla CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Guilty Gear XX Slash (Rev A) (GDL-0033A) from .gdi source to CHD v5. + +- 0.130u2: Changed description to 'Guilty Gear XX Slash (Rev A) (GDL-0033A)'. + +- 0.130u1: Added 'Guilty Gear XX Slash (GDL-0033A)' (Arc System Works 2005). + +- 11th November 2008: Guru - Guilty Gear XX Slash (NAOMI GDROM and protection key) arrived. Thanks to hotaru. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 241.7) + +$end + + + +$info=ghlpanic +$mame +0.102u5 [Guru] + + +WIP: + +- 0.272: Align Ghoul Panic light guns to current PlayStation visible area [smf]. + +- 0.186: Changed description to 'Ghoul Panic (World, OB2/VER.A)'. + +- 0.153: Tormod, Balrog, f205v, ShouTime, ghoolster, Mucci, Mooglyguy, Smitdogg and The Dumping Union added clone Oh! Bakyuuun (Japan, OB1/VER.A). + +- 12th February 2014: Smitdogg - I received a bunch of Namco boards today for dumping. From ShouTime: Oh Bakyuuun (OB1 Ver.A). + +- 15th December 2013: Smitdogg - ShouTime can get a PCB of "Oh! Bakyuun" (the Japan version of Ghoul Panic) and ship it to me to dump if we can raise $250 in donations. If you aren't familiar with it, it's Point Blank type of shooting game on System 12 with a ghoul/ghost theme created by Raizing in 1999. Update: We won the NAOMI game but still need donations for Oh! Bakyuun. Thanks so far to rtw, Balrog, f205v, ShouTime, ghoolster, Mucci and Mooglyguy. + +- 0.142u2: Changed description to 'Ghoul Panic (Asia, OB2/VER.A)'. + +- 0.104u5: Olivier Galibert, Duddie and smf hooked up the light gun in Ghoul Panic. Added new user2 and sound1 roms. + +- 0.102u5: Guru added 'Ghoul Panic' (Namco 1999). + +- 6th December 2005: R. Belmont - Guru got a dump of the Namco/Raizing light-gun shooter Ghoul Panic/Oh Bakyuun! from a friend but the MCU program on that board seems to be fried. We can't emulate System 12 games without a working MCU program, so if you have a working PCB of this game and are willing to loan it out for dumping, please contact the Dumping Project or private message me. + + +LEVELS: 17 + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 20.5 MB / 6 files / 10.2 zip + +$end + + + +$info=ghoshunt +$mame +0.93 [David Haywood, Guru] + + +Bugs: + +- Ticket dispenser not working. NekoEd (ID 06859) + + +WIP: + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. Replaced the 2x AY-3-8910A sound with 2x YM2149. + +- 0.114u1: Changed VSync to 69.202045 Hz. + +- 0.95u3: Sonikos fixed dipswitches in Ghost Hunter. Added dipswitches 'Messages in Play', 'Fixed Ticketing', 'Setting', 'Message' and 'Tickets'. + +- 0.95: Pierpaolo Prazzoli updated the Tickee Tickats driver and Ghost Hunter and Tut's Tomb are now playable. Changed clock speed of the 2x AY8910 to 1789772 Hz. Added 4x 'Unknown' dipswitches. + +- 0.93: Added 'Ghost Hunter' (Hanaho Games 1996). Guns not hooked up. + +- 19th February 2005: David Haywood - Decided to take a look at Guru's dumps Tut's Tomb and Ghost Hunter. This may be updated as I expect another game to romswap into the same driver. + +- 7th February 2005: Guru - Ghost Hunter arrived and dumped. Purchased by Randy on eBay. + +- 30th January 2005: Dumping Project - Randy have won a bootleg board called 'Ghost Hunter' on eBay. + + +LEVELS: 1 + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 2 MB / 4 files / 179.2 zip + +$end + + + +$info=ghostb +$mame +0.142u6 [JF, The Dumping Union] + +0.34b8 [Bryan McPhail] + +0.33b5 [Testdriver] + + +Artwork available + + +NOTE: + +- ghostb, meikyuh: Coinage dips aren't hooked up / don't work. Osso (ID 07807) + + +WIP: + +- 0.284: Delay NMI flipflop by 1 cycle in The Real Ghostbusters. Fixes almost no sprites in stage 2 [hap]. + +- 0.278: Invert vblank port. Added manual sprite DMA trigger [hap]. There is no ACK for NMIs. NMI on the 6309 comes from the 74LS00 @ 13C (dual input NAND gate) where input 1 is vblank and input 2 comes from a latch (74LS273 @ 3A). The latch gets updated with writes to 0x3840, which is what you write to to enable/disable NMI. So there is no hardware logic to ack NMIs [Jim Westfall]. + +- 0.273: Clone The Real Ghostbusters (US 3 Players, revision 2) expects longer irq trigger. Promoted game to working [hap]. + +- 0.215: Replaced handcrafted MCU code with actual code from a decapped/dumped MCU for 'The Real Ghostbusters' sets [TeamEurope, Brian Troha, The Dumping Union]. Verified I8751 clock speed [Brian Troha, Guru]. Verified all clocks for Ghostbusters [Guru]. Changed I8751 CPU2 clock speed to 8MHz. Changed description of clones (US 3 Players, revision ?) to 'The Real Ghostbusters (US 3 Players, revision 2)' and (US 3 Players) to 'The Real Ghostbusters (US 3 Players, revision 3B?)'. + +- 11th October 2019: TeamEurope - MCU challenge: Another package from Brian arrived today! Brian drove about 400 miles (or 650km) to a guy who borrowed us these 8751H chips for decapping. I had some time today and started with the first 3 MCU's from the lot. Finally the GHOSTBUSTERS (US) MCU is now secured! I already tried it in MAME and it looks like it's working flawlessly. So the handcrafted dump can now get removed. And another MCU dump for Chelnov. This time it's for the US-Version. Interestingly, this dump does not match the handcrafted rom. Will be interesting, what's the difference. Now also DYNAMITE DUX (8751 317-0095) is completely secured and preserved. Enjoy another batch of 8751 MCU dumps for MAME. + +- 0.196: Acknowledge NMI another way for The Real Ghostbusters [AJR]. + +- 0.195: Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.186: Confirmed that the fake MCU ROM is the cause of clone 'The Real Ghostbusters (US 3 Players, revision ?)' not working [Caius]. + +- 0.185: Caius and The Dumping Union added clone The Real Ghostbusters (US 3 Players, revision ?). + +- 7th April 2017: Smitdogg - Caius dumped a new program version of The Real Ghostbusters. rtw redumped INITIAL_D_VER_2_ENG (GDS-0027). + +- 0.147u3: Rewritten DECO222 encryption for The Real Ghostbusters to use the new model [Olivier Galibert]. Replaced M6502 CPU2 with DECO 222. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in The Real Ghostbusters. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.142u6: JF and The Dumping Union added The Real Ghostbusters (US 2 Players, revision 2). The Dumping Union correct the rom names for the Real Ghostbusters sets and added PCB locations. Renamed (ghostb) to (ghostb2a). + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 21st January 2008: Mr. Do - Kiltron is keeping busy. This week, he completed the bezel for The Real Ghostbusters. Contrary to popular opinion, I always loved this game at the local arcade way back when. This cardboard bezel arrived with lots of creases in it, so it had me a little worried at first. Fortunately, Kiltron was able to perform his magic again. + +- 0.119u4: Mike Green fixed number of players in Real Ghostbusters. + +- 0.55: Fixed high pitch noise that plays until you are actually given control of the charecter in Ghostbusters. + +- 0.37b2: Bryan McPhail fixed rowscroll in Ghostbusters. + +- 0.36b9: Replaced M6809 CPU1 with M6309 (3MHz). Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'The Real Ghostbusters (US 2 Players)' and clone (3 Players) to 'The Real Ghostbusters (US 3 Players)'. + +- 0.35b5: Changed description to 'The Real Ghostbusters (2 Players)' and clone (3 player) to 'The Real Ghostbusters (3 Players)'. + +- 0.35b3: Roberto Fresca added high score saving to Ghost Busters. Fixed M6809 CPU1 clock speed to 2MHz and gfx2 rom loading. Changed description to 'The Real Ghostbusters (2 player)' and clone (3 players) to 'The Real Ghostbusters (3 player)'. + +- 12th February 1999: Bryan McPhail removed the kludge in Ghostbusters (runs without internal hacks). + +- 0.35b2: Bryan McPhail added clone 'The Real Ghostbusters (3 players)'. Fixed the YM2203 in Ghost Busters [Bryan McPhail]. Added 3rd player input and 4th coin slot. Changed parent description to 'The Real Ghostbusters (2 players)'. + +- 0.35b1: Nicola Salmoria added partial sound to The Real Ghostbusters. Added M6502 (1.25MHz) CPU2. The YM203 doesn't seem to work correctly. Nicola Salmoria added a horrible dirty hack to allow opcode encryption on CPUs other than the main one. It's really ugly and needs a rewrite, but it's enough to get sound in Pocket Gal and The Real Ghostbusters. + +- 0.34b8: Bryan McPhail added 'The Real Ghostbusters' (Data East 1987). + +- 0.33b5: Bryan McPhail added (Testdrivers) Ghostbusters. + + +Movie: Ghostbusters + +Genre: Comedy, Horror + +Year: USA 1984 + +Director: Ivan Reitman + +Studio: Columbia Pictures + +Cast: Bill Murray, Dan Aykroyd, Harold Ramis, Rick Moranis, Sigourney Weaver, Ernie Hudson, Annie Potts + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.10 MB / 22 files / 394.6 zip + +$end + + + +$info=ghostlop +$mame +0.81u4 [David Haywood] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.139u3: Johnboy renamed roms in Ghostlop to match proto naming scheme. + +- 0.139u2: Johnboy correct ROM_REGION "maincpu" for Ghostlop. + +- 0.81u4: David Haywood added 'Ghostlop (prototype)' (Data East 1996). + +- 5th April 2004: David Haywood added Ghostlop to the Neo Geo driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 11.2 MB / 6 files / 3.04 zip + +$end + + + +$info=ghostsev +$mame +0.157 [Guru] + + +DVD required + + +WIP: + +- 30th November 2018: Smitdogg - Darksoft decapped and sent us the PIC dump of GhostSquadEvo. + +- 0.157: Guru added 'Ghost Squad Evolution' (Sega 2007). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +CHD: 687.9 MB (Compressed: 681.8) + +$end + + + +$info=ghostsqu +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.217: Replaced Ghost Squad security data with real PIC16 key firmware, dumped from original but non-protected device [MajorPBX]. Note: Firmware is same as the one used in NAOMI DIMM PIC16 keys, which means - old rumors about Chihiro uses a bit different keys/firmwares - is not correct [MetalliC]. + +- 0.185: Converted 'Ghost Squad (Rev A) (GDX-0012A)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.177: Ghost Squad boots [yz70s]. + +- 0.159: Ripper006 added clone Ghost Squad (GDX-0012). + +- 0.142u3: Changed description to 'Ghost Squad (Rev A) (GDX-0012A)'. + +- 0.130u1: Added 'Ghost Squad (Ver. A?) (GDX-0012a)' (Sega 2005). + +- 15th March 2009: Dumped Ghost Squad (Ver. A-) (GDX-0012a). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 16 kb / 1 files / 1.11 zip + +CHD: 1.25 GB (Compressed: 788.3) + +$end + + + +$info=ghouls +$mame +0.33b3 [Paul Leaman] + +0.31 [Testdriver] + + +Artwork available + + +WIP: + +- 0.257: Added dipswitches to clone Daimakaimura (Japan Resale Ver.) [Abadede]. + +- 0.221: TwistedTom added 'Demo Sounds' dipswitch. + +- 0.181: Caius and Silvio Grazini added missing PAL dump to clone Daimakaimura (Japan). + +- 0.178: AJR changed joysticks in Ghouls'n Ghosts to 4-way as flyers and manuals indicate. + +- 0.141u2: Changed 68000 CPU1 clock speed to 12MHz in clone Daimakaimura (Japan Resale Ver.). + +- 0.139: Changed description of clones (US) to 'Ghouls'n Ghosts (USA)', 'Dai Makai-Mura (Japan)' to 'Daimakaimura (Japan)' and 'Dai Makai-Mura (Japan Resale Ver.)' to 'Daimakaimura (Japan Resale Ver.)'. + +- 0.132u3: Changed description of clone 'Dai Makai-Mura (Japan hack?)' to 'Dai Makai-Mura (Japan Resale Ver.)'. Renamed (daimakr2) to (daimakair). + +- 0.128u3: Aaron Giles fixed clone Ghouls'n Ghosts (US), which doesn't remove the original port when replacing it with a conditional port. + +- 0.126u5: Corrado Tomaselli added clone Dai Makai-Mura (Japan hack?). Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (dm620.2a and lwio.8i). + +- 0.125u3: Added 2x 'Unused' dipswitches. + +- 13th January 2008: Mr. Do - I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago, it's the card for Daimakaimura (JPN version of Ghouls 'n Ghosts). + +- 0.112u3: MAME Italia fixed background and texts priorities in Ghouls'n Ghosts. + +- 31st October 2006: Mr. Do - Added Ghouls'n Ghosts bezel, thanks to VAS, CAG, and quick work by Addy. + +- 0.63: Added 'Game Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. Removed 3rd button. + +- 0.57: Fixed MAMETesters bug ghouls37b11gra. Added 'Freeze' dipswitch. + +- 0.37b15: Fixed rom names. Renamed (ghoulsj) to (daimakai). + +- 0.36RC1: Marco Cassili added clone Ghouls'n Ghosts (US). Changed parent description to 'Ghouls'n Ghosts (World)'. + +- 11th February 2000: THE SHEEP dumped Ghouls'n Ghosts (US) Capcom 1988. + +- 0.36b14: Changed 68000 CPU1 clock speed to 10MHz. + +- 0.35b4: Changed 4-way Joystick to 8-way. Changed parent description to 'Ghouls'n Ghosts (World?)' and clone 'Dai Makai-Mura' to 'Dai Makai-Mura (Japan)'. + +- 0.34b8: Changed description to 'Ghouls'n Ghosts' and clone (Japan) to 'Dai Makai-Mura'. + +- 0.33b7: Changed description of clone 'Ghosts'n Goblins (Japan)' to 'Makai-mura (Japan)'. + +- 0.33b6: Marco Cassili added clone Ghouls'n Ghosts (Japan). Changed parent description to 'Ghouls'n Ghosts (US?)'. + +- 0.33b5: Paul Leaman added the missing scrolling layer to Ghouls 'n Ghosts. + +- 0.33b4: Paul Leaman added new complete set Ghouls 'n Ghosts. Preliminary. + +- 0.33b3: Paul Leaman added 'Ghouls and Ghosts' (Capcom 1988). Known issues: Graphics are garbled because the ROM set is incomplete. The board has some nasty surface mounted ROMs. + +- 0.31: Paul Leaman added (Testdriver) Ghouls and Ghosts. + + +LEVELS: 5 (repeats once + last boss = 11 levels) + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 4.06 MB / 33 files / 1.49 zip + +$end + + + +$info=ghox +$mame +0.36RC2 [Quench] + +0.36RC1 [Testdriver] + + +Bugs: + +- Highscore text doesn't flicker in MAME at boss explosion. Kold666 (ID 00235) + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.251: Fixed typo on port E read (z180\hd647180x.cpp) [hap]. + +- 0.236: Reduced volume in Ghox (spinner) to avoid overdriving speaker [AJR]. + +- 0.215: Replaced Z180 CPU2 with HD647180X (10MHz). + +- 0.196: Caius added clone Ghox (joystick, older). + +- 8th March 2018: Smitdogg - Caius dumped a new Ghox set that is a joystick version older than what is currently dumped. + +- 0.189: Added HD647180X MCU dumps to Ghox, allowing for sound emulation in it. This also fixes the high score table background in Ghox, which was also MCU related and a small bit of garbage on the ending screen [Team CAPS0ff]. Added Z180 (10MHz) CPU2. + +- 0.154: Smear byte writes the same as a real 68000. Fixed regression in Ghox caused by 68k change [Alex Jackson]. + +- 15th November 2012: Smitdogg - Tormod donated a Ghox board for decapping, for whenever that picks back up. I did some recordings. Some of the music is really cool. + +- 0.141u4: Changed description to 'Ghox (spinner)' and clone (8-Way Joystick) to 'Ghox (joystick)'. + +- 0.139u3: Roberto Zandona fixed gfx glitches on the background in the ending scene of Ghox. + +- 0.128u2: Changed description to 'Ghox (Spinner with Up/Down Axis)' and clone (set 2) to 'Ghox (8-Way Joystick)'. Renamed (ghoxa) to (ghoxj). + +- 0.125u1: Tormod Tjaberg added clone Ghox (set 2). Changed parent description to 'Ghox (set 1)'. + +- 0.122u5: Corrado Tomaselli verified frequencies in Ghox. + +- 0.95u2: Corrado Tomaselli removed hack from Ghox controls so it acts like the real PCB. + +- 22nd February 2005: Guru - Ghox (Toaplan) just arrived. + +- 0.37b6: Changed YM3812 clock speed to 3375000 Hz. + +- 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. + +- 0.36RC2: Quench added 'Ghox' (Toaplan 1991). + +- 0.36RC1: Added (Testdriver) Ghox. Sprites are missing. Probably due to MCU dump missing. + +- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2. + + +LEVELS: 35 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.28 MB / 5 files / 502.1 zip + +$end + + + +$info=ghv101 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.154: Added missing cpu2 and sound1 roms. + +- 0.148u5: John Gilbert added missing SHA1s for Goofy Hoops. + +- 0.141u1: Miodrag Milanovic added 'Goofy Hoops' (Romstar 1995). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 4.51 MB / 10 files / 2.63 zip + +$end + + + +$info=gi_l9 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.209: Osso added clone Gilligan's Island (L-8). + +- 0.141u1: Miodrag Milanovic added 'Gilligan's Island (L-9)' (Bally 1991) and clones (L-3), (L-4) and (L-6). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 640 kb / 4 files / 452.7 zip + +$end + + + +$info=giclasex +$mame +0.185 [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union] + + +Bugs: + +- [debug] Assertion Failed! Expression: offset < ARRAY_LENGTH(m_regsb). Tafoid (ID 07084) + + +WIP: + +- 0.185: R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg and The Dumping Union added 'GI-Classic EX (satellite terminal)' (Konami 1998). Fixed graphics decode and palette. Improved K056832 drawing. More docs and VROM readback works [R. Belmont]. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 1.50 MB / 3 files / 269.7 zip + +$end + + + +$info=giclassvr +$mame +0.185 [R. Belmont, Phil Bennett] + + +WIP: + +- 0.208: Changed visible area to 100x100. + +- 0.185: R. Belmont and Phil Bennett added 'GI-Classic EX (server)' (Konami 1998). + +- 16th April 2017: Smitdogg - Phil B. got the main terminal board for the Konami GI Classic EX game that I dumped a satellite board for a few days ago. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 2.50 MB / 5 files / 692.4 zip + +$end + + + +$info=gigandes +$mame +0.37b9 [Yochizo] + + +Bugs: + +- Clone gigandesa: [possible] Graphic glitch in the service mode. Twisty (ID 00027) + + +WIP: + +- 0.231: David Haywood fixed Gigandes sprite offsets (regressed around december). + +- 0.147: Changed Gigandes/(earlier) descriptions as both sets support English / Japanese via dipswitch. But one set has a revised and correct service mode [Brian Troha, Dave France, The Dumping Union]. Changed clone (Japan) to parent 'Gigandes' and 'Gigandes' to clone 'Gigandes (earlier)'. Renamed (gigandes) to (gigandesa) and (gigandesj) to (gigandes). + +- 0.143u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.130u4: Renamed (gigandsj) to (gigandesj). + +- 0.118u4: Removed button 3. Added dipswitches 'Debug Mode' and 'Controls'. + +- 0.106u1: Changed 'Unused' dipswitch to 'Unknown'. + +- 0.100u3: Chack'n added clone Gigandes (Japan). Fixed rom names. + +- 0.37b16: Added 3rd player button and removed 3rd coin slot. + +- 0.37b9: Yochizo added 'Gigandes' (East Technology 1989). + +- 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 3.56 MB / 11 files / 1.40 zip + +$end + + + +$info=gigas +$mame +0.131u1 [Andy Welburn] + +0.66 [Tomasz Slanina] + + +WIP: + +- 0.207: Documented rom locations for Gigas (bootleg) [Kevin Eshbach, The Dumping Union]. + +- 0.195: Document the bprom type [Brian Troha]. + +- 0.186: Make MC-8123 into a device. Fixed IRQ-related regression in Gigas [AJR]. + +- 0.178: Angelo Salese added flipscreen support to Gigas. + +- 0.174: Corrado Tomaselli dumped missing program rom for Gigas (MC-8123, 317-5002) - Game now playable. Fixed rom names. + +- 0.143u1: Tafoid fixed problem with keyboard control in clone Oigas (bootleg). Removed 8-way Joystick in all sets. + +- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCBs from a dealer in NY for pretty cheap. I've dumped all. One is a is a Gigas bootleg that looked interesting until I pulled the plastic cover off a chip and found it wasn't hiding anything cool. + +- 0.131u2: Nicola Salmoria added MC-8123 317-5002.key for Gigas. Of course the game still doesn't work because the program ROM is missing. Changed maincpu rom address from $10000 to $4000. Changed description to 'Gigas (MC-8123, 317-5002)'. + +- 0.131u1: Andy Welburn added original Gigas (Sega 1986). Fixed rom names. + +- 0.126u5: Guru added README for Gigas (bootleg). + +- 0.105u5: Sonikos added 2nd button. + +- 20th April 2003: Tomasz Slanina simulated the 8741 MCU protection in Oigas, so it is now playable. + +- 0.66: Tomasz Slanina added 'Gigas (bootleg)' (bootleg 1986) and clone Oigas (bootleg). + +- 11th February 2003: Tomasz Slanina added Gigas and Gigas Mark 2 to the Free Kick driver. + +- 5th February 2003: Guru - Gigas (Sega 1986) arrived from Taucher. + +- 22nd May 1998: Dumped Oigas (bootleg). + +- 7th May 1996: Dumped Gigas (bootleg). + + +LEVELS: 32 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 153.5 kb / 15 files / 71.6 zip + +$end + + + +$info=gigasm2 +$mame +0.195 [frsj8112] + +0.66 [Tomasz Slanina] + + +WIP: + +- 0.195: frsj8112 added Gigas Mark II (MC-8123, 317-5002). Redumped one bad gfx rom (now matches the bootleg) and dumped the color proms, verifying that the PROM dumps from the bootleg were correct [Lord Nightmare]. Document the bprom type [Brian Troha]. Note: Gigas Mark II is a romswap/upgrade to gigas, and uses the same MC-8123 (317-5002). The MC-8123 is located on a small daughterboard which plugs into the Z80 socket. The daughterboard also has an input for the spinner control the game uses. + +- 20th February 2018: Smitdogg - frsj8112 lent us what appears to be an original Gigas Mark II. + +- 0.164: Fixed maincpu roms addresses. + +- 0.105u5: Sonikos added 2nd button. + +- 0.66: Tomasz Slanina added 'Gigas Mark II (bootleg)' (bootleg 1986). + +- 11th February 2003: Tomasz Slanina added Gigas and Gigas Mark 2 to the Free Kick driver. + +- 27th July 1999: Gerald and Thierry redumped Gigas Mark II (bootleg). + +- 19th July 1999: Gerald and Thierry dumped Gigas Mark II (bootleg). + + +LEVELS: 32 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 153.5 kb / 15 files / 74.1 zip + +$end + + + +$info=gigawing +$mame +0.62 [Razoola, willpower, walk] + +0.61 [Testdriver] + +0.37b15 [Testdriver] + + +Artwork available + + +Bugs: + +- Sprite Flickering. abelardator2 (ID 08154) + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.144u2: Angelo Salese fixed graphical glitches in various CPS2 games test menu. This fixes graphics error on Giga Wing title screen on word "CREDIT XX". + +- 0.139u2: Added clone Giga Wing (USA 990222 Phoenix Edition) (bootleg). Renamed (gwingjd) to (gigawingjd). + +- 0.138: Dopefishjustin, A. Hoekman, Smitdogg, David Haywood and The Dumping Union added clone Giga Wing (Hispanic 990222). + +- 0.133u1: Renamed (gwingj) to (gigawingj), (gwinga) to (gigawinga) and (gwingb) to (gigawingb). + +- 0.128u4: MAMEPlus added clone Giga Wing (Japan 990223 Phoenix Edition) (bootleg). + +- 0.128: Luis added clone Giga Wing (Brazil 990222). + +- 9th March 2007: Guru - Gigawing (Asia 990222) arrived today. Not needed now. Thanks to Tormod. + +- 0.112u2: Added CPS2 key to clone Giga Wing (Asia 990222). + +- 0.96u3: Razoola added clone Giga Wing (Asia 990222). + +- 22nd January 2003: Shiriru updated the CPS-2 driver again, fixing raster effects in Marvel Super Heroes and Giga Wing. + +- 0.62: Added 'Giga Wing (US 990222)' (Capcom 1999) and clone (Japan 990223). + +- 0.61: Added (Testdriver) Giga Wing (US 990222). + +- 11th September 2002: Razoola - Released XORs 99 and 100 for Giga Wing (USA 990222) and (Japan 990223) donated by willpower and walk. + +- 0.37b15: Added (Testdriver) Giga Wing (Japan 990223). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 25.6 MB / 11 files / 11.4 zip + +$end + + + +$info=gijoe +$mame +0.37b13 [Olivier Galibert] + +0.37b8 [Testdriver] + + +Bugs: + +- Sound or inaccurate sound effects. abelardator2 (ID 03656) + + +WIP: + +- 0.286: Victor Fernandez added clone G.I. Joe (Asia, AAB). Renamed (gijoea) to (gijoeaa). + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Added TODO note about sprite DMA. Added screen raw params. Re-enable update_linemap render now that it works again (konami\k054156_k054157_k056832.cpp). Fixes zooming glitches and wrong backdrop in G.I. Joe [hap]. Changed VSync to 59.637405 Hz. Changed description to 'G.I. Joe (World, EAB)'. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: NeTaXe added clone G.I. Joe (US, UAA). + +- 0.205: Removed K053251, K053246 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Swapped left/right K054539 channels in G.I. Joe, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. + +- 0.202: Removed K054321 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.193: coolmod and The Dumping Union added clone G.I. Joe (Asia, AA). Renamed (gijoea) to (gijoeea). + +- 0.186: Implemented K054321 as a device [O. Galibert, Phil Bennett]. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.152: Use actual XTALs and added PCB locations [Brian Troha]. Added GI Joe PCB README [Guru]. Changed K054539 sound clock speed to 18432000 Hz. Fixed rom names. + +- 0.150: RDY/BUSY on ER5911 is always live regardless of CS state. Fixes G.I. Joe and probably others (machine\eepromser.c) [Aaron Giles]. + +- 0.141: Caius added clone G.I. Joe (World, EB8, prototype?). Changed parent description to 'G.I. Joe (World, EAB, set 1)' and clones (US) to 'G.I. Joe (US, UAB)' and (Japan) to 'G.I. Joe (Japan, JAA)'. + +- 0.137: David Haywood implemented default EEPROMs to GI Joe. + +- 0.136u1: Fabio Priuli added driver data struct and save states to GI Joe. Changed description to 'G.I. Joe (World)'. + +- 0.135u4: Fabio Priuli updated GI Joe to use EEPROM device and to use Konami video devices. + +- 0.133u1: Brian Troha added DIP locations to GI Joe and clones. + +- 0.131u1: MooglyGuy merged memory maps in GI Joe. + +- 0.131: Yasuhiro Ogawa removed YM2151 from GI Joe which is not present on real PCB. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have GI-Joe (broken) for documentation/testing/parts. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.125u3: David Haywood made GI Joe not crash, but still don't understand what the original code was trying to do. + +- 0.119u4: Mike Green fixed 'Players' dipswitch. + +- 0.71u1: Acho A. Tang updated video settings, memory map, IRQ handler and added object blitter. Completed K054157 to K056832 migration, added ground scroll emulation, fixed sprite and BG priority and improved shadows and layer alignment. Added preliminary K056832 tilemap<->linemap switching and tileline code (vidhrdw\konamiic.c). Added tilemap_get_transparency_data() for transparency cache manipulation (tilemap.c). + +- 0.69: GMB added clone GI Joe (Japan). + +- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force. + +- 20th October 2002: Guru fixed the GI Joe ROM file names. + +- 0.55: Fixed YM2151 sound in GI Joe. + +- 0.37b14: Added dipswitches 'Sound', 'Coin mechanism', 'Players' and 'Unused'. Added 3rd and 4th coin slot. + +- 11th March 2001: Olivier Galibert re-submitted a lost GI Joe update. + +- 0.37b13: Olivier Galibert added 'GI Joe (World)' (Konami 1992) and clone (US). + +- 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix. + +- 26th February 2001: Olivier Galibert got GI Joe playable, however some graphic problems remain. + +- 0.37b12: K054539 sound emulation, used in GI Joe [Olivier Galibert]. + +- 0.37b8: Added (Testdrivers) GI Joe (World) and clone (US). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 9.06 MB / 13 files / 3.64 zip + +$end + + + +$info=gimeabrk +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.148u1: Kevin Eshbach added missing PLD ($0 - pal10l8.u1c) to Gimme A Break. + +- 0.143u2: Tafoid added 2nd Player trackball, button and a 2 player start button to complete Cocktail support in 'Gimme A Break'. Note: When mode is cocktail, normal player 1 controls becomes player 2's. Fixes MT00460 bug (When cabinet is switched to cocktail mode, player 1 controls do not function). + +- 0.143u1: Kevin Eshbach added the date code to Gimme A Break. Changed description to 'Gimme A Break (7/7/85)'. + +- 1st February 2010: 3D ARCADE - New 3D cabinet model for Gimme A Break from Fossil and Jibmums. + +- 0.36b5: Aaron Giles added 'Gimme A Break' (Bally/Sente 1985). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 96.3 kb / 8 files / 32.5 zip + +$end + + + +$info=ginganin +$mame +0.36b2 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.251: Reduced 6840 clock. Fixes tempo of Ginga NinkyouDen music is unusually fast [hap]. Changed description to 'Ginga Ninkyouden (set 1)' and clone (set 2) to 'Ginga Ninkyouden (set 2)'. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.235: Robbbert fixed missing PCM samples in Ginga NinkyouDen. + +- 0.225: Removed trivial ROM patch, use nopw() instead [Angelo Salese]. + +- 0.209: Simplified GFX layouts and handlers. Reduced runtime tag lookups, unnecessary batch and lines. Fixed namings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.201: Removed 6840 PTM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.194: Identified 6809 type [AJR]. Replaced 'MC6809 (legacy)' CPU2 with MC6809. + +- 0.187: Correct PSG type [AJR]. Replaced AY-3-8910A sound with YM2149. + +- 0.147u1: Fix for Ginga NinkyouDen regression (sound\8950intf.c) [Miodrag Milanovic]. + +- 0.142u3: Angelo Salese converted Ginga Ninkyouden to use proper 6840 PTM device. James Wallace fixed 6840PTM mode check in set_gate(). Changed M6809 CPU2 clock speed to 3579545 Hz. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Ginga NinkyouDen. + +- 0.131u1: MooglyGuy merged memory maps in Ginga NinkyouDen. Renamed (gingania) to (ginganina). + +- 0.87u3: MASH added clone Ginga NinkyouDen (set 2). Changed parent description to 'Ginga NinkyouDen (set 1)'. + +- 0.60: Fixes to Y8950 sample playback [Acho A. Tang]. + +- 29th October 2000: Gansuke from Team Japump dumped Ginga NinkyouDen (set 2). + +- 0.36b11: Y8950 emulator, used by Ginga NinkyouDen [Tatsuyuki Satoh]. Replaced YM-3526/4x ADPCM sound with Y8950. + +- 20th November 1999: Tatsuyuki Satoh added support for Delta-T ADPCM of Y8950, and he modified Ginga Ninkyouden driver to use it. + +- 0.36b6: Takahiro Nogi fixed sound in Ginga Ninkyouden. Changed M6809 CPU2 clock speed to 1MHz. + +- 0.36b2: Luca Elia added 'Ginga NinkyouDen' (Jaleco 1987). The sound section will benefit from proper MC6840 and YM8950 emulation. + +- 12th July 1999: Luca Elia sent in a driver for Ginga NinkyouDen. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 944 kb / 15 files / 354.7 zip + +$end + + + +$info=ginkun +$mame +0.37b5 [Eisuke Watanabe] + + +< Japan > + + +WIP: + +- 0.230: Improved IRQ ack mechanism. Fixes Level Select, Minigame Select and Credits musics doesn't play in Ganbare Ginkun [David Haywood]. + +- 0.90: Changed palettesize to 4096 colors. + +- 0.37b5: Eisuke Watanabe added 'Ganbare Ginkun' (Tecmo 1995). + +- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver. + + +LEVELS: 4 - 6 - 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 2.81 MB / 9 files / 985.0 zip + +$end + + + +$info=gionbana +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.65: Added 4x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Gionbana (Japan 890120)'. + +- 0.37b8: Takahiro Nogi added 'Gionbana (Japan)' (Nichibutsu 1989). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.19 MB / 16 files / 409.2 zip + +$end + + + +$info=girotutt +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added GiroTutto (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 3 files / 494.5 zip + +$end + + + +$info=gjspace +$mame +0.104u4 [smf] + + +< Japan > + + +WIP: + +- 0.255: Changed description to 'GekiToride-Jong Space (10011 Ver.A)'. + +- 0.254: Redumped 'Gekitoride-Jong Space (10011 Ver.A)'. Promoted game to working [Guru]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. + +- 0.141u2: Added new user2 roms to Gekitoride-Jong Space. Replaced PSX CPU with CXD8661R. + +- 0.104u4: smf added 'Gekitoride-Jong Space (10011 Ver.A)' (Namco/Metro 2001). + +- 3rd May 2004: Guru - Gekitoride-Jong Space (Namco/Metro 2001, System 10) arrived from Brian Troha. + + +Recommended Games: + +Last Fortress - Toride + +Toride II Adauchi Gaiden + +Daitoride + +Gekitoride-Jong Space + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 66 MB / 4 files / 46.8 zip + +$end + + + +$info=gkigt4 +$mame +0.170 [David Haywood] + + +WIP: + +- 0.196: Added clone Game King (EZ Pay, v4.0). Renamed (gkigtez) to (gkigtezms). + +- 0.170: David Haywood added 'Game King (v4.x)' (IGT 2003) and clones (v4.3), (v4.3, NJ), (v4.x, MS), (EZ Pay, v4.0, MS) and (Triple-Five Play). + + +Recommended Games: + +Game King (Set Chips) + + +Recommended Games (Gambling) + + +Romset: 7.50 MB / 9 files / 3.19 zip + +$end + + + +$info=gkkey +$mame +0.170 [David Haywood] + + +WIP: + +- 0.273: Added key00005.bin and set00028 (maincpu) roms and setdenom rom. + +- 0.264: Redumped 'Game King (Set Chips)' keychip key00016 [Roberto Fresca]. + +- 0.196: Game King clear chips [Brian Troha]. + +- 0.170: David Haywood added 'Game King (Set Chips)' (IGT 2003). + + +Recommended Games: + +Game King (v4.x) + + +Recommended Games (Gambling) + + +Romset: 9.06 MB / 19 files / 1021.2 zip + +$end + + + +$info=gl_coc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Split 'Carry On Clubbin' (Global) (Stealth)' into 'Carry On Clubbin' (Global) (v3.0) (Stealth)' and clones (v3.0 Protocol) (Stealth), (v2.9) (Stealth) and (v2.9 Protocol) (Stealth). + +- 0.143u4: Added 'Carry On Clubbin' (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 30.6 zip + +$end + + + +$info=gl_dow +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Split 'Deals On Wheels (Global) (Stealth)' into 'Deals On Wheels (Global) (v1.4) (Stealth)' and clone (v1.4 Protocol) (Stealth). + +- 0.143u4: Added 'Deals On Wheels (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 59.7 zip + +$end + + + +$info=gl_dowcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Split 'Deals On Wheels Club (Global) (Stealth)' into 'Deals On Wheels Club (Global) (v1.6) (Stealth)' and clone (v1.6 Protocol) (Stealth). + +- 0.143u4: Added 'Deals On Wheels Club (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 56.9 zip + +$end + + + +$info=gl_grncl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Grid Runner Club (Global) (EPOCH)' into 'Grid Runner Club (Global) (Stealth?) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Grid Runner Club (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 24.3 zip + +$end + + + +$info=gl_hbh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Heartbreak Hotel (Global) (v1.0) (Stealth)'. + +- 0.143u4: Added 'Heartbreak Hotel (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 51.9 zip + +$end + + + +$info=gl_hbhcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.214: Changed description of clone (Set 2) to 'Heartbreak Hotel Club (Global) (set 2) (Stealth)'. + +- 0.145u7: Split 'Heartbreak Hotel Club (Global) (Stealth)' into 'Heartbreak Hotel Club (Global) (v1.9) (Stealth)' and clones 'Heartbreak Hotel Club (Global) (v1.9 Protocol) (Stealth)' and 'Heartbreak Hotel Club (Global) (Set 2) (Stealth)'. + +- 0.143u4: Added 'Heartbreak Hotel Club (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 52.6 zip + +$end + + + +$info=gl_snbev +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Saturday Night Beaver (Global) (EPOCH)' into 'Saturday Night Beaver (Global) (Stealth?) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Saturday Night Beaver (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 3 files / 1.93 zip + +$end + + + +$info=gl_uyr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Split 'Up Yer Riggin Club (Global) (Stealth)' into 'Up Yer Riggin Club (Global) (v2.8) (Stealth)' and clone (v2.8 Protocol) (Stealth). + +- 0.143u4: Added 'Up Yer Riggin Club (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 41.4 zip + +$end + + + +$info=gl_wywh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Split 'Wish You Were Here Club (Global) (Stealth)' into 'Wish You Were Here Club (Global) (v2.9) (Stealth)' and clones (v2.9 Protocol) (Stealth), (v2.4 Protocol) (Stealth) and (v2.4) (Stealth). + +- 0.143u4: Added 'Wish You Were Here Club (Global) (Stealth)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 35.4 zip + +$end + + + +$info=gladiador +$mame +0.264 [Arcade Planet, Recreativas.org] + + +WIP: + +- 0.265: Added a Counters SEEPROM dump to Gladiadores. The SEEPROM content probably is probably unique for each machine, possibly tied to the serial number [ClawGrip]. + +- 0.264: Arcade Planet and Recreativas.org added 'Gladiadores (V1.0, CAA)' (Unidesa/Cirsa 2008). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.14 zip + +$end + + + +$info=gladiatp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed description to 'Gladiators (pinball)'. + +- 0.141u1: Miodrag Milanovic added Gladiators (Gottlieb 1993). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1.12 MB / 6 files / 689.8 zip + +$end + + + +$info=gladiatr +$mame +0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino] + + +Artwork available + + +Bugs: + +- Clone ogonsiro: Main tune is not being played during some fights. rcoltrane (ID 06923) + + +WIP: + +- 0.252: Updated notes. Patch MCU roms to fix coin issue [hap]: gladiatr and clones start with one credit due to the way MAME initialises memory and the dodgy code the bootleg MCUs use to synchronise with the host CPUs. On an F3 reset they randomly start with one credit or no credits. More specifically, the 1st opcode in cctl and ccpu is nonsense. Whether it's a bad dump or done on purpose by the bootleggers is unknown. The JNT0 test makes no sense, and if the jump would have succeeded, the jump target is in the middle of another opcode. It makes more sense if the 1st byte was 0x22 instead of 0x26 and that would fix the coin issue. Changed description of clone 'Great Gurianos (Japan?)' to 'Great Gurianos (bootleg?)'. + +- 0.244: Removed old simulation of Gladiator MCUs (unused for a while now) [Vas Crabb]. + +- 0.228: Fixed PORT_CHANGED typo [Vas Crabb]. + +- 0.226: Extracted AQ 007 microcontroller program from original PCB [CAPS0ff, Phil Bennett, Vas Crabb]. Replaced 8741A CPU7 with Intel 8742. Added new 2k csnd rom aq_007.6c. + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Hook up SSRST (sound reset) according to badly scanned schematics. Inverted coin counters and minor HW note [AJR]. + +- 0.182: Gladiator improvements: Separate Gladiator and Ping-Pong King state classes. Hook up all four MCUs in Gladiator and clones. Eliminated tagmap lookups on input read. This fixes coinage in clone Great Gurianos (Japan?). Clone Great Gurianos (Japan?) MCU doesn't like impulse coins, added hack to simulated sets to make them work with non-impulse coins. Confirmed clocks with original board. Fixed coinage dipswitches have no effect in gladiatr, ogonsiro and gcastle using MCU simulation. Note: MCU simulation replaced with bootleg MCU programs in all affected sets. They now start with one credit due to MAME's memory initialisation, but the coinage DIPs work correctly. Use input changed member [Vas Crabb]. Added 4x I8741 (6MHz) CPUs. + +- 0.164: Switched Gladiator driver to configured banking [Osso]. + +- 0.159: Osso added save state support to Gladiator driver and Taito 8741. + +- 0.153: Miodrag Milanovic converted tait8741 MCU hack to a device, kept it as 4 pack since driver anyway have to use real MCU in future. + +- 0.147u2: hap re-added Golden Castle (prototype?). Note: Game was removed in 0.35 for being incomplete/thought insignificant. Changed description of clone 'Ohgon no Siro (Japan)' to 'Ougon no Shiro (Japan)'. + +- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver. + +- 0.133u1: Brian Troha added DIP locations to Gladiator and clones (also correct to match factory settings). + +- 0.131u3: Tafoid fixed Gladiator coinage. + +- 0.129u6: Aaron Giles added port names to the taito8741 device pending its proper devicification. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Gladiator. Changed MSM5205 clock speed to 455000 Hz. + +- 24th June 2007: Mr. Do - T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that. + +- 0.106u1: Don Maeby fixed input in Gladiator (P1 and P2 start are mapped twice). + +- 0.92u1: Updated Gladiator driver [Nicola Salmoria]: Verified with schematics (though the schematics are very hard to read so there are still dubious places). Converted to tilemaps, fixed scrolling. Simplified tile decoding. Flip screen support. Fixed spriteram size (this fixes gladiatr36rc2gre). Support for sprite dual buffer (this fixes sprite trails). Adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported). Merged driver with Ping-Pong King. Proper blending of the fg layer (it's a palette effect not alpha blending). Changed MSM5205 clock speed to 375000 Hz and palettesize to 1024 colors. Fixed cpu1/3 and gfx2/3 rom loading. Added 4x 'Unused' dipswitches. + +- 0.90: Nicola Salmoria added clone Great Gurianos (Japan?). + +- 0.87u2: Added PROMs ($0, 20 - unused). + +- 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast). + +- 0.35: Removed clone Golden Castle since a complete dump is available. Changed M6809 CPU3 clock speed to 750000 Hz. + +- 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch. + +- 0.35RC2: Changed description to 'Gladiator (US)' and clone 'Ohgon no Siro' to 'Ohgon no Siro (Japan)'. + +- 0.35RC1: Fixed ADPCM playback in Gladiator and added support for slave mode to the MSM5205 emulation [Tatsuyuki Satoh]. The samples are no longer needed. Replaced ADPCM/Samples with MSM5205 (455000 Hz) sound. Changed M6809 CPU3 clock speed to 900000 Hz. + +- 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver. + +- 0.34b3: Tatsuyuki Satoh improved Gladiator input handling. + +- 0.34b2: Added new ADPCM sample rom QB0-20. + +- 0.34b1: Steve Ellenoff added clone Golden Castle (the code is the same as the Japanese version). Steve Ellenoff added sound to Gladiator and clones. Added ADPCM and Samples sound. + +- 0.33b7: Nicola Salmoria added clone 'Ohgon no Siro'. + +- 0.33b6: Victor Trucco added 'Gladiator' (Taito 1986). Known issues: Communication to/from sound CPU(s) not yet hooked up. Input ports/dipswitches are working RAM hacks (see above). CPU speed may not be accurate. Some sprites linger on later stages (probably a sprite enable bit). + +- 18th June 1998: J-ROM dumped Ohgon no Siro (Japan) (c)1986 TAITO. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 437.1 kb / 24 files / 258.0 zip + +$end + + + +$info=glass +$mame +0.278 [Josep Quingles, Recreativas.org, David Haywood] + +0.101u4 [Corrado Tomaselli] + +0.69b [Manuel Abadia] + + +WIP: + +- 0.278: Josep Quingles, Recreativas.org and David Haywood added Glass (ver 1.1, Break Edition, checksum 49D5E66B, Version 1994, set 1) and clones Glass (ver 1.0, Break Edition, checksum 2B43D337, 10 Nov 1993), Glass (ver 1.0, Break Edition, checksum 6241CD67, 16 Nov 1993), Glass (ver 1.0, Break Edition, checksum EBCB0BFE, 22 Nov 1993), Glass (ver 1.1, Break Edition, checksum D7AF5496, Version 1994, US), Glass (ver 1.1, Break Edition, checksum 3D8A724F, Version 1994, unprotected, Korea), Super Splash (Ver 1.0, checksum 2104394E, 27 Oct 1993) and Super Splash (ver 1.1, Break Edition, checksum 59D5E66B, Version 1994). Note: glass and ssplash are the same codebase, just a config byte change. Javier Valero, Recreativas.org and David Haywood added clone Glass (development PCB). Note: This development board can't work without the code/data that would have been remotely uploaded to the SRAMs, hence 'incomplete' flag. Added oversized maincpu roms ($0, 1) to clone Glass (ver 1.1, Break Edition, checksum D419AB69, Version 1994, unprotected, Korea). Changed (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) to clone 'Glass (ver 1.1, Break Edition, checksum 49D5E66B, Version 1994, set 2)', checksum D419AB69 to 'Glass (ver 1.1, Break Edition, checksum D419AB69, Version 1994, unprotected, Korea)', Checksum C5513F3C to 'Glass (ver 1.0, Break Edition, checksum C5513F3C)' and Checksum D3864FDB to 'Glass (ver 1.0, Break Edition, checksum D3864FDB)'. Renamed (glass) to (glassa). + +- 0.256: Clean up interrupt control and adjust refresh rate, fixes regression in clone Glass (Ver 1.1, Break Edition, Checksum D419AB69, Version 1994) [AJR]. Changed VSync to 57.42 Hz. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. Minor code cleanup [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.203: Simplified code and Gfxdecode, removed duplication and improved region names [cam900]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.190: Added DS5002FP SRAM dumps to Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) and clones (Ver 1.0, Break Edition, Checksum C5513F3C) and (Ver 1.0, Break Edition, Checksum D3864FDB) - Games now playable [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]. Note: We actually got a perfect SRAM read from this one, no stray bytes, no bad bytes, verified with previous dumps. Changed description to 'Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994)' and clones (censored, unprotected) to 'Glass (Ver 1.1, Break Edition, Checksum D419AB69, Version 1994) (censored, unprotected)', (set 1) to 'Glass (Ver 1.0, Break Edition, Checksum C5513F3C)' and (set 2) to 'Glass (Ver 1.0, Break Edition, Checksum D3864FDB)'. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Glass DS5002FP chip was dumped, but at the time the data wasn't extracted, only the code, and the board has since died, so needs redoing [David Haywood]. Clean up Galeco Dallas hookup device: There is no need for a second device for World Rally and Glass, it's the same thing. How the address lines are hooked up for host memory access is part of the driver and can be done with a mirror/mask in the address map provided by the driver. There's also no need for the SRAM trampolines in the device, that can be done entirely through address maps. The drivers need trampolines to do the address swizzling. We should be able to get rid of these when we get better support for 8-bit views of 16-bit components (dooyong drivers also have ugly trampolines for doing this kind of thing) [Vas Crabb]. Added DS5002FP (12MHz) CPU2. + +- 11th July 2017: Smitdogg - Peter Wilhelmsen and friends dumped the coprocessor firmware for Gaelco's Glass. It's capable to dump the other Gaelco games from this era as well. + +- 0.171: OKI6295 memory map instead of memcpy [Osso]. + +- 0.169: System11 added clone Glass (Ver 1.1, Break Edition, Version 1994) (censored, unprotected). Note: This is unprotected from Gaelco factory, the dallas etc. was never fitted, looks like it was for the Korean market (Promat stickers etc.). Verified clocks & pin7 status from real PCB [System11, The Dumping Union]. Changed parent description to 'Glass (Ver 1.1, Break Edition, Version 1994)' and clones (Ver 1.0) to 'Glass (Ver 1.0, Break Edition) (set 1)' and (Ver 1.0, Break Edition) to 'Glass (Ver 1.0, Break Edition) (set 2)'. Changed OKI6295 clock speed to 1MHz. Renamed (glassbrk) to (glass10a). + +- 0.147: An attempt to understand sand document ome of the protection in Glass. We know in World Rally it shares the whole of main RAM with the Dallas, with subtle reads and writes / values being checked... So I guess this will be similar at least and thus very hard to figure out if done properly [David Haywood]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Glass. + +- 0.133u1: Brian Troha added DIP locations to Glass. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.131u1: MooglyGuy merged memory maps in Glass. Changed description of clones (Ver 1.0, set 1) to 'Glass (Ver 1.0)' and (Ver 1.0, set 2) to 'Glass (Ver 1.0, Break Edition)'. Renamed (glass10a) to (glassbrk). + +- 0.130u2: Demoted Glass to have the GAME_NOT_WORKING flag. + +- 0.122u8: Changed description of clones to 'Glass (Ver 1.0, set 1)' and 'Glass (Ver 1.0, set 2)'. + +- 0.101u4: Corrado Tomaselli added Glass (Ver 1.1). Renamed (glass) to (glass10) and (glassa) to (glass10a). + +- 28th October 2005: Corrado Tomaselli dumped Glass (ver 1.1). + +- 0.101u3: Corrado Tomaselli added clone Glass (Ver 1.0 set 2). Changed parent description to 'Glass (Ver 1.0)'. + +- 20th October 2005: Corrado Tomaselli dumped Glass (Ver 1.0 set 2). + +- 0.69b: Manuel Abadia added Glass (Gaelco 1993). The DS5002FP has up to 128KB undumped gameplay code making the game unplayable. + +- 1st June 2003: Manuel Abadia sent in a driver for Glass, but it's unplayable due to Dallas MCU protection. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Adult) + + +Romset: 6.53 MB / 7 files / 3.05 zip + +$end + + + +$info=glck6809 +$mame +0.262 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.262: Roberto Fresca and Grull Osgo added 'Good Luck! (dual 6809 GI Australasia PCB)' (General Instrument? 198?). + + +Recommended Games (Cards) + + +Romset: 40.5 kb / 8 files / 16.6 zip + +$end + + + +$info=gldarrow +$mame +0.145u7 [hap, Kevin Mullins] + + +Artwork available + + +SETUP: + +- To initialize battery RAM, go into Meter Read mode (F1 -> 9), and then press the Meter Read + Reset buttons (9 + 0). If a game is not turned off properly, eg. exiting MAME in mid-game, it may run faulty on the next boot. Enable the Night Switch to prevent this. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed I8155 MCFG macros [Osso]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Meyco 8088 driver [Osso]. + +- 0.192: Substantial rewrite of 8155 timer emulation. Modernized logging. Abandon "RIOT" name properly belonging to MOS 6532. Provided separate device type for 8156. Regression fix for Golden Arrow (machine\i8155.cpp). Interrupt is auto cleared by INTA [AJR]. + +- 0.146u3: Small driver cleanup [hap]. + +- 0.145u8: hap, Dox and DHS fixed Golden Arrow - Game now playable. Video/timing updates. Improved and added base inputs. Hooked color PROM up. I8155 timer regs can be read too (used by meyc8088 diagnostics). Simplified 8155 read_port + make sure portc is 6 bits wide (Meyco 8088 driver expects d6,7 to be set on read). Added robbiestyle button lamps to Golden Arrow [hap]. Added the Golden Arrow color PROM dump [Roberto Fresca, Kevin Mullins, Smitdogg, The Dumping Union]. Added DAC sound. Changed 8088 CPU1 clock speed to 4750000 Hz, visible area to 256x224, VSync to 59.865900 Hz and palettesize to 32 colors. Added dipswitches 'Payout Percentage', 'Bonus Award', 'Coinage', 'Service Mode', 'Bit Switch 3', 'Bit Switch 6', 'Bit Switch 7' and 'Night Switch'. Changed description to 'Golden Arrow (Standard G8-03)'. + +- 2nd May 2012: Roberto Fresca - Hap took the flag on the Meyco 8088 based driver. Thanks to Darrell Smith that kindly sent complete schematics and hardware notes, now we have Golden Arrow working! But the BIG news are the following. Thanks to the big generosity of Meyco's founder daughter, Ms. Julia Grannt, and the main software/hardware engineer, Mr. Darrell Smith, we got permission to freely distribute all the supported Meyco games (and other cool things), through Mamedev.org. Nice gesture. I'm fully grateful. Here some snaps of Golden Arrow. + +- 0.145u7: hap and Kevin Mullins added 'Golden Arrow' (Meyco Games, Inc. 1984). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 4 files / 11.5 zip + +$end + + + +$info=gldgong +$mame +0.254 [Anonymous, Heihachi_73] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'The Golden Gong (20196011, ASP)'. Renamed (gldgong) to (gldgongu). + +- 0.206: Heihachi_73 added clone The Golden Gong (10217411, Queensland). + +- 0.174: Changed description to 'The Golden Gong (0152558, US)'. + +- 0.173: Added 'Golden gong' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 3 files / 4.99 zip + +$end + + + +$info=gldncrwn +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.218: Marked clone Golden Crown Hopper (Dutch, Game Card) as not working. It's never really worked since it was added [Osso]. + +- 0.181: Gerald (Coy) added clone Golden Crown Hopper (Dutch, Game Card). + +- 0.103u2: ReAnimator / AGEMame added 'Golden Crown (Dutch, Game Card 95-752-011)' (BFM/ELAM 1997). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 6 files / 185.3 zip + +$end + + + +$info=gldneye +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Goldeneye (CPU 4.04, display A4.00)' and clone (4.02) to 'Goldeneye (CPU 4.02, display A4.00)'. + +- 0.189: Gore Daimon and Sergio Munemori added clone Goldeneye (4.02). Changed parent description to 'Goldeneye (4.04)'. + +- 0.141u1: Miodrag Milanovic added Goldeneye (Sega 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.69 MB / 6 files / 1.08 zip + +$end + + + +$info=gldnflc +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'The Golden Fleece (10158311, NSW/ACT)'. + +- 0.173: Added 'The Golden Fleece' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.79 zip + +$end + + + +$info=gldnpkr +$mame +0.141u4 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.148u3: Changed description to 'Golden Poker (8VXEC037, New Zealand)'. + +- 0.141u4: Added 'Golden Poker (8VXEC037, NSW)' (Ainsworth Nominees P.L. 1986). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 9 files / 42.7 zip + +$end + + + +$info=gldtouch +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added 'Gold Touch (Ver. 2.45)' (Cadillac Jack 2004) and clone 'Gold Touch (Ver. 2.39)'. + + +Recommended Games (Cards) + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 6 MB / 17 files / 1.53 zip + +$end + + + +$info=glfgreat +$mame +0.61 [Nicola Salmoria] + +0.36b4 [Testdriver] + + +WIP: + +- 0.280: Uses K053260's TIM2 output as interrupt source [Jose Tejada]. + +- 0.221: Fixed Golfing Greats inputs. Demoted Golfing Greats and clones to MACHINE_NOT_WORKING [Angelo Salese]. Replaced paddle control with control. + +- 0.215: Added analog controls and ADC0804 A/D Converter. Removed spurious fourth button and MACHINE_UNEMULATED_PROTECTION flag [AJR]. + +- 0.201: Kevin Eshbach and The Dumping Union added clone Golfing Greats (US, version K). Changed parent description to 'Golfing Greats (World, version L)' and clone (Japan) to 'Golfing Greats (Japan, version J)'. + +- 7th August 2018: Smitdogg - Kevin Eshbach dumped revision K of Golfing Greats. + +- 0.143u8: Kanikani fixed inputs, DIPSW and added DIP locations to Golfing Greats. Added 'Service Mode' and 2x 'Unused' dipswitches. + +- 0.138u3: Confirmation (with frequency counter) of proper 68000 clock speeds (16MHz) for Golfing Greats [Fabrizio Vasile]. + +- 0.133u1: Renamed (glfgretj) to (glfgreatj). + +- 13th July 2009: Smitdogg - Darran has been sorting through his PCB collection for needed dumps! We are getting Golfing Greats Version K (not dumped yet but PCB secured). + +- 0.125u4: Added 'Freeze' dipswitch. + +- 0.122u6: Corrado Tomaselli verified CPU frequencies in Golfing Greats. + +- 0.63: Olivier Galibert fixed ball position recognition in Golfing Greats. + +- 0.61: Nicola Salmoria added 'Golfing Greats' (Konami 1991) and clone (Japan). + +- 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved. + +- 0.37b1: Added clone (Testdriver) Golfing Greats (Japan). + +- 0.36b4: Nicola Salmoria added (Testdriver) Golfing Greats. + +- 31st August 1999: Nicola sent in a driver for Golfing Greats, but it is missing the 3D layer generated by another pesky custom chip. + + +LEVELS: 18 + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 6.91 MB / 14 files / 2.23 zip + +$end + + + +$info=glksstrn +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (glucksstern) to (glksstrn). + +- 0.279: Changed 'Gluecks-Stern' from a clone of 'Extrablatt' to a parent set. + +- 0.278: stonedDiscord added 'Gluecks-Stern' (ADP 1998). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 92.4 zip + +$end + + + +$info=gloc +$mame +0.163 [Arzeno Fabrice, The Dumping Union] + +0.88u3 [?] + + +Artwork available + + +WIP: + +- 0.278: Team Japump added clone G-LOC Air Battle (Japan). + +- 0.259: Use device_resolve_objects() instead of machine_start(), fixes G-LOC and Strike Fighter access violating [Osso]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for G-Loc, based on photos. + +- 0.223: Guru dumped G-LOC Air Battle drive board rom. + +- 0.191: Ordyne and The Dumping Union added clone G-LOC R360 (Japan). Changed parent description to 'G-LOC R360 (World)'. p1pkin redumped clone G-LOC R360 (Japan) sound CPU rom. + +- 5th October 2017: Smitdogg - Ordyne dumped an alt revision of Sega R360 G-Loc Japanese. + +- 0.169: Restore pre-2012 Sega Y-board sprite priority behavior, a mask got lost in the mixing code with this update from Aaron resulting in G-LOC priority issues after game start which is now fixed [David Haywood]. + +- 0.163: Arzeno Fabrice and The Dumping Union added G-LOC Air Battle (World). Renamed (gloc) to (glocu). + +- 0.100u1: Fixed rom names. Renamed (r360) to (glocr360). + +- 0.100: Craig Walker added clone G-LOC R360. + +- 0.95u4: Mike Coates added proper sprite roms (gfx2 $0/1) to G-LOC Air Battle. + +- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz. + +- 0.94: Fixed G-LOC Air Battle - Game now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Added gfx2 roms ($100000/1) from Strike Fighter, swapped cpu1/3 roms and fixed dipswitches. Changed description to 'G-LOC Air Battle (US)'. + +- 0.88u3: Added 'G-LOC Air Battle' (Sega 1988). Only the driver file, no video has been ported yet so nothing works. + + +LEVELS: 8 - 16 -18 (beginner - medium - expert) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 20.6 MB / 49 files / 5.51 zip + +$end + + + +$info=glpracr +$mame +0.152 [Arzeno Fabrice, The Dumping Union] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.152: Arzeno Fabrice and The Dumping Union added Gallop Racer (English Ver 10.17.K). Changed 'Gallop Racer (Japan Ver 9.01.12)' to clone 'Gallop Racer (Japanese Ver 9.01.12)'. Renamed (glpracr) to (glpracrj). + +- 0.81: Added Z80 (8MHz) CPU2 and QSound (4MHz). + +- 29th March 2004: smf sent in an update to the ZN driver in which Gallop Racer now works. + +- 0.74u2: Added 'Gallop Racer (JAPAN Ver 9.01.12)' (Tecmo 1996). + +- 0.71: smf and MooglyGuy added (Testdriver) Gallop Racer (JAPAN Ver 9.01.12). + +- 13th June 2001: Guru - Dumped Gallop Racer (Tecmo 1996). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 12.5 MB / 5 files / 3.96 zip + +$end + + + +$info=glpracr2 +$mame +0.78 [smf] + +0.74u2 [?] + +0.37b7 [Testdriver] + + +Artwork available + + +WIP: + +- 0.183: Brian Troha and The Dumping Union redumped the bankedroms ($1800000, 1c00000) for Gallop Racer 2 (Export) and clones (Japan) and Link HW (Japan) - Games now playable. Changed parent description to 'Gallop Racer 2 (Export)'. + +- 0.178: Added CAT702 protection key. + +- 0.169: Gallop Racer 2 doesn't work because at least 2 of the ROMs are bad dumps, romcmp points out some rather obvious serious problems with them [David Haywood]. + +- 0.153: Changed Z80 CPU2 clock speed to 4MHz in clone Gallop Racer 2 Link HW (Japan). + +- 0.133u1: Renamed (glprac2j) to (glpracr2j) and (glprac2l) to (glpracr2l). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Gallop Racer 2 (note this game is not working). + +- 0.81u3: Fixed user2 roms addresses. + +- 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. + +- 25th March 2004: Guru - Gallop Racer 2 (Tecmo 1997, ZN1) arrived to dump the security chip. + +- 0.78: smf added Gallop Racer 2 (USA). Renamed (glpracr2) to (glprac2j). + +- 0.74u2: Added 'Gallop Racer 2 (JAPAN)' (Tecmo 1997) and clone Gallop Racer 2 Link HW (JAPAN). + +- 0.71: smf and MooglyGuy added clone (Testdriver) Gallop Racer 2 Link HW (JAPAN). + +- 0.37b7: Added (Testdriver) Gallop Racer 2 (JAPAN). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 34 MB / 11 files / 12.3 zip + +$end + + + +$info=glpracr3 +$mame +0.169 [Ryan Holtz, Smitdogg, The Dumping Union] + +0.88 [smf] + + +< Japan > + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.169: Ryan Holtz, Smitdogg and The Dumping Union added Gallop Racer 3 (Export). Renamed (glpracr3) to (glpracr3j). + +- 0.88: smf added 'Gallop Racer 3 (JAPAN)' (Tecmo 1999). Sound problems. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 34 MB / 12 files / 9.82 zip + +$end + + + +$info=glregion +$mame +0.254 [Hammy, R. Belmont] + + +WIP: + +- 0.254: Hammy and R. Belmont added 'Golden Region' (Konami 1998). Cleaned up [Vas Crabb]. TODO: How is the sprite ROM readback banked? Passing the POST would be important to figuring out more of what's going on with this. This uses a high-res mode similar to tasman.cpp and the GX tilemaps simply can't handle it. Additional chip hookups, correct rendering and controls. + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 1.53 zip + +$end + + + +$info=gluck2 +$mame +0.148u4 [f205v, Roberto Fresca] + + +Bugs: + +- The game only allows payment of multiple values ??of 10, being impossible to make payment of odd values ??like 1 in 1 simulating a true hopper. mdqgames (ID 07150) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use MC6845 for vertical interrupt generation [AJR]. + +- 0.159: Osso enabled save state support in Good Luck II. + +- 0.148u4: Roberto Fresca and f205v added 'Good Luck II' (Yung Yu / CYE 1992). + +- 25th April 2013: Roberto Fresca - A few days ago, EMMA Italian Dumping team found and dumped some rare boards. One of them (Good Luck II) was made by Yung Yu in 1992, and caught my attention because looks like a Golden Poker / Cal Omega based hardware with a lot of improvements... They saved the 2x PIA 6821 for I/O, but added more graphics banks (8) to get extended graphics. Also used a AY-3-8910 for input ports (not for sound), and improved the sound system through a Yamaha YM2413 that sounds really good, adding nice tunes to the current game (Good Luck II). The color system is driven by 3x bipolar PROMs (one for each RGB channel). There are odd things in the program, like pieces of code trying to initialize inexistent devices (PIA's 6821 that should be mapped at 0844-0847 and 0848-084b), and even try to handle a 'suppossed' lamps set (also hooked in the phantom PIAs). I think these are just leftovers... Now the game is working properly with all bells and whistles. Only remains to fix a single graphics bank, that is meant to show the game instructions. Update: Found the bug on the banking system. Now the whole graphics system is working perfect. + + +Recommended Games (Cards) + + +Romset: 160.8 kb / 7 files / 42.1 zip + +$end + + + +$info=glxplay +$mame +0.185 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.185: Osso added 'Galaxy Play' (CICPlay 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 5.69 zip + +$end + + + +$info=glxplay2 +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Galaxy Play 2' (CICPlay 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 7.10 zip + +$end + + + +$info=gmfamily +$mame +0.229 [Victor Fernandez, ClawGrip] + + +HardDisk required + + +WIP: + +- 0.282: Fixed FDC DRQ line setup. Hookup ISA DMA bindings (machine\it8705f.cpp). Hookup ISA DMA bindings (machine\sis950_lpc.cpp) [Angelo Salese]. + +- 0.275: Pull up non-existant COM3 access (machine\sis950_lpc.cpp) [Angelo Salese]. + +- 0.265: Stub motherboard portion [Angelo Salese]. Added AM9517A (4772727 Hz) CPU2/3, Intel 8042AH (8.25MHz) CPU4, Intel 8051 (6Mhz) CPU5 and CD/DA, Filtered DAC and 2x Floppy sound. + +- 0.252: Replaced Games Family hard disk image with a correctly created CHD [Recreativas.org]. Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.235: Improved notes [ClawGrip]. Added new BIOS version (award_i6a6ixe19.bin) [jordigahan]. + +- 0.229: Victor Fernandez and ClawGrip added 'Games Family' (bootleg 200?). Redumped hard disk. Previous Norton Ghost image conversion had corruption issues [ICEknight]. Notes: PC with Chinese Windows 2000 Pro and several emulators, including: MAME v0.78 (Dec 30 2003), MAME v0.96u3 (May 25 2005), MAME v0.106 (May 16 2006), Nebula 2.1.5, FB Alpha v0.2.94.98 and ZiNc 1.1. + + +Recommended Games: + +39 in 1 MAME + +Happy Fish + +Games Family + +Gamebox + + +Recommended Games (Multiplay) + + +Romset: 768 kb / 2 files / 424.8 zip + +CHD: 9.42 GB (Compressed: 6.94) + +$end + + + +$info=gmgalax +$mame +0.63 [Zsolt Vasvari, Guru] + +0.37b10 [Guru] + + +SETUP: + +- Use 'Game Select' in the dipswitch menu to switch between Ghost Muncher and Galaxian. + + +WIP: + +- 0.244: Correct colors in Ghostmuncher Galaxian (bootleg) that have been wrong since MAME 0.124u1 [Osso, Robbbert]. + +- 0.240: Added DIP locations for Ghostmuncher Galaxian (bootleg) plus a note about its PROMs [Guru]. Updated Cabinet type DIP to be a configuration setting, as per comments [Osso]. + +- 0.214: Separated driver classes from base [AJR]. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.148u2: Removed runtime ioport tagmap lookup when using PORT_CONDITION with PORT_BIT, used by 'Ghostmuncher Galaxian (bootleg)' for example [smf]. + +- 0.124u1: Galaxian rewrite. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes. Fixed duplicated inputs in Ghostmuncher Galaxian (bootleg) [Aaron Giles]. + +- 0.108u5: Canim implemented some port conditions for Ghostmuncher Galaxian, so you only see the relevant dipswitches for the active game. + +- 0.63: Zsolt Vasvari changed 'Ghost Muncher' from a clone of PuckMan to parent 'Ghostmuncher Galaxian (bootleg)'. Renamed (ghostmun) to (gmgalax). + +- 14th December 2002: Zsolt Vasvari fixed the Ghostmuncher and Galaxian combination to work as one game as it should be. + +- 26th December 2000: Guru - Redumped the colour PROM from my Ghostmuncher PCB (about 1 week ago). Both those roms should be floating quite freely around the net by now. You should see those hopefully in the next release of MAME. + +- 16th December 2000: Guru fixed the Ghost Muncher colors with a new color PROM. + +- 0.37b10: Guru added 'Ghost Muncher' (bootleg 1981). + +- 31st July 2000: Guru - Dumped Ghostmuncher (Galaxian hardware). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Multiplay) + + +Romset: 44.1 kb / 13 files / 25.8 zip + +$end + + + +$info=gmine_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.224: Removed MC6809E CPU3, YM2151 and MC1408 sound. + +- 0.141u1: Miodrag Milanovic added 'Gold Mine (Shuffle) (L-2)' (Williams 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 80 kb / 3 files / 56.3 zip + +$end + + + +$info=gmissile +$mame +0.33b3 [Al Kossow, Brad Oliver] + + +Artwork available + +Samples required + + +WIP: + +- 22nd November 2020: Mr. Do - New artwork for Guided Missile shows lamp effects behind the background and the "Extra Life at x00 Points" area on the bezel changes, dependent on the current dipswitch setting on the game. This is also setup in Space Invaders. Thanks to blinddog for supplying detailed photos and video of his cab, Comboman released artwork for Guided Missile some time ago and did an outstanding job cleaning up all of blinddogs photos, but I wanted to cleanup the bezel a bit more before going forward with it. I vectored about seventy percent of the bezel, then used some bits from Comboman's version, and some from Krakerman's version to finish up this one. The backdrop artwork cleanup and bulb effect are from Comboman. With the new artwork system, the black background of the explosion graphics does not need to be transparent anymore, so that was left as is, other than touching up some scratches here and there. As mentioned above, the "Keep Playing Score" is dynamic, depending on the dipswitch setting set for the game. This can be set at 500, 700, 1000 or 1300 points. + +- 0.215: Added 'Midway Guided Missile Audio' device (audio\mw8080bw.c). + +- 0.147: Stiletto changed description to 'Guided Missile'. + +- 0.117u1: Changed description to 'Missile X / Guided Missile'. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added stereo sound and lamp outputs to Guided Missile. Changed 8080 CPU1 clock speed to 1996800 Hz. Removed SN76477 sound. Added 2nd Samples sound. Removed Invaders samples 3-18.wav. Fixed dipswitches. + +- 0.111u1: Added Invaders samples. Added SN76477 and Samples sound. + +- 0.37b1: Removed 2nd player button. + +- 0.36: Added 2nd player. + +- 0.33b3: Al Kossow and Brad Oliver added 'Guided Missile' (Midway 1977). + +- 26th April 1998: Dumped Guided Missile. + + +Other Emulators: + +* AAE + +* Laser + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 8 kb / 4 files / 5.32 zip + +$end + + + +$info=gmissile_audio +$mame + +DEVICE: + +Midway Guided Missile Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Guided Missile Audio' device (audio\mw8080bw.c). + +$end + + + +$info=gms30c2116 +$mame + +DEVICE: + +Hynix GMS30C2116 + + +WIP: + +- 0.196: Changed description to 'Hynix GMS30C2116'. + +- 0.148: Added 'GMS30C2116' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=gms30c2132 +$mame + +DEVICE: + +Hynix GMS30C2132 + + +WIP: + +- 0.196: Changed description to 'Hynix GMS30C2132'. + +- 0.148: Added 'GMS30C2132' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=gms30c2216 +$mame + +DEVICE: + +Hynix GMS30C2216 + + +WIP: + +- 0.196: Changed description to 'Hynix GMS30C2216'. + +- 0.184: Added 'GMS30C2216' device (cpu\e132xs\e132xs.cpp). + +$end + + + +$info=gms30c2232 +$mame + +DEVICE: + +Hynix GMS30C2232 + + +WIP: + +- 0.196: Changed description to 'Hynix GMS30C2232'. + +- 0.148: Added 'GMS30C2232' device (cpu\e132xs\e132xs.c). + +$end + + + +$info=gmsshoot +$mame +0.198 [Joe Magiera] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed R65C02 and AY8912 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Joe Magiera added 'Sharpshooter (coin pusher)' (GameMasters 1989). + +- 19th May 2018: Smitdogg - Joe Magiera dumped Sharp Shooter. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 8 kb / 1 files / 4.84 zip + +$end + + + +$info=gnbarich +$mame +0.63 [Guru, Brian Troha] + +0.62 [Testdriver] + + +WIP: + +- 0.136: Added eeprom-gnbarich.bin EEPROM. + +- 0.84u3: Re-added Gunbarich. + +- 0.74: Removed Gunbarich. + +- 0.63: Added Gunbarich (Psikyo 2001). + +- 19th October 2002: Guru - Gunbarich (Psikyo 2001, SH-2 hardware) arrived. Thanks to Brian Troha for the loan of the boards. + +- 0.62: Added (Testdriver) Gunbarich. + + +LEVELS: 22 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 19 MB / 12 files / 4.79 zip + +$end + + + +$info=gng +$mame +0.287 [Tailsnic Retroworks] + +0.22 [Mirko Buffoni, Roberto Ventura, Nicola Salmoria] + + +Artwork available + + +SETUP: + +- To continue a game, insert a coin and keep fire pressed while pressing 1 or 2. + + +Bugs: + +- Game will freeze in attract mode after a while, but can still be coined up. Haze (ID 03260) + + +WIP: + +- 0.287: Tailsnic Retroworks added Ghosts'n Goblins (World? set 1). Changed (World? set 1) to clone Ghosts'n Goblins (World? set 2) and clones (World? set 2) to Ghosts'n Goblins (World? set 3) and (World? set 3) to Ghosts'n Goblins (World? set 4). Fixed rom names. Renamed (gnga) to (gngb) and (gng) to (gnga). + +- 0.276: Jordi Tuells and Jordi Beltran added clone Ghosts'n Goblins (bootleg). + +- 0.274: Clone Makaimura (Japan Revision B, alt GFX) was from a bootleg PCB [hap]. Changed description of clone (Japan Revision B) to 'Makaimura (Japan revision B)', (Japan Revision C) to 'Makaimura (Japan revision C)', (Japan Revision G) to 'Makaimura (Japan revision G)' and (Japan Revision B, alt GFX) to 'Makaimura (Japan revision B bootleg)'. Renamed (makaimurba) to (makaimurbbl). + +- 0.273: Use 4-way joysticks [AJR]. + +- 0.272: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone Makaimura (Japan Revision B, alt GFX). Note: Program is the same as set makaimurb, but different sized/arranged ROMs. Some GFX ROMs are different. + +- 0.257: kebrank added clone Makaimura (Japan Revision B). + +- 0.236: Changed description of clones 'Makai-Mura (Japan)' to 'Makaimura (Japan)', (Japan Revision C) to 'Makaimura (Japan Revision C)' and (Japan Revision G) to 'Makaimura (Japan Revision G)'. + +- 0.214: Jose Tejada removed watchdog from Ghosts'n Goblins. Note: There is no watchdog in GnG, as previously stated in the MAME driver. Instead, there is a DMA circuit that copies object data from the CPU RAM to a buffer this also slows down the CPU as it is halted during that time. The DMA is triggered when a certain memory location is addressed. That location was thought to be a watchdog before. + +- 0.193: chris@windy gaming, Joe Magiera and nightmaretony added correct character rom to clone Ghosts'n Goblins (prototype). Changed MC6809 CPU1 clock speed to 6MHz. + +- 0.152: Kevin Eshbach added rom locations for clone Ghosts'n Goblins (US). + +- 12th December 2012: Mr. Do - Trebor had pointed out a small glitch in the bezel for Ghosts'n Goblins this year. When I went to look at it, I realized just how BAD the bezel looked. It totally wasn't up to snuff compared to the stuff that we normally release. So... I re-did it. And it was good practice for me; seems like I know what I'm doing now, so now that almost no one is left helping me, I'll still be able to churn out really good artwork regularly. + +- 0.147: Antonio Gonzalez Jr. added clone Ghosts'n Goblins (prototype). It plays like an prototype where there are quite a few quirks that happen that do not in release versions. + +- 29th July 2012: Smitdogg - Antonio Gonzalez Jr. is sorting through his prototypes from Romstar for us. So far we got: Ghosts'n Goblins (Romstar prototype). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for GNG driver. + +- 0.136u3: Corrado Tomaselli added clone Ghosts'n Goblins (World? set 3). + +- 31st January 2010: Corrado Tomaselli dumped Ghosts'n Goblins (World Revision C). + +- 0.135u3: Fabio Priuli added driver data struct to the GNG driver. + +- 0.133u2: Corrado Tomaselli fixed music slows down while shooting in Ghosts'n Goblins and clones. Changed Z80 CPU2 clock speed to 3MHz. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.59 Hz and Z80 CPU2 from 3MHz to 1.5MHz as verified on PCB in Ghosts'n Goblins. Brian Troha added DIP locations to Ghosts'n Goblins and clones (also restated bonus descriptions). Improved bonus verbiage for the GNG driver. Verbiage more like the actual manual. Renamed (makaimuc) to (makaimurc) and (makaimug) to (makaimurg). + +- 0.131u1: MooglyGuy merged memory maps in the GNG driver. + +- 0.124u4: Corrado Tomaselli added clone Ghosts'n Goblins (Italian bootleg, harder). + +- 17th April 2008: Corrado Tomaselli dumped Ghosts'n Goblins (Italian bootleg, harder). + +- 0.124a: Added clone Ghosts'n Goblins (bootleg with Cross). David Haywood reverted graphics ROMs in clone (World? set 2) back to its previous state. + +- 0.124: Cesare Falco fixed graphics ROMs in clone (World? set 2). + +- 13th January 2008: Mr. Do - I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago, it's the card for Ghosts'n Goblins. + +- 0.115: Aaron Giles fixed Z80 IRQ which broke YM2203 sound in the Capcom games (gng, commando, gunsmoke, 1943 and sidearms) in 0.111u5. + +- 0.112u1: Vas Crabb added save state support to Ghosts'n Goblins. + +- 14th January 2007: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff, we have a shiny new bootleg Ghosts 'n Goblins bezel. + +- 31st October 2006: Mr. Do - Added Ghosts'n Goblins bezel, thanks to VAS, CAG, and quick work by Addy. + +- 31st July 2006: f205v dumped Ghosts'n Goblins (bootleg with Cross). + +- 0.106u12: MASH added PLD ($0 - gg-pal10l8.bin) to Ghosts'n Goblins. + +- 0.99u3: Pierpaolo Prazzoli increased REGION_GFX3 to address 0x400 sprites, to avoid Ghosts'n Goblins from drawing a bad sprite. + +- 0.67: Changed description of clones Makai-Mura to 'Makai-Mura (Japan)', (Revision C) to 'Makai-Mura (Japan Revision C)' and (Revision G) to 'Makai-Mura (Japan Revision G)'. + +- 0.37b7: Changed palettesize from 192 to 256 colors. + +- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts'n Goblins. + +- 0.37b6: Added PROMs ($0, 100 - video timing and priority). + +- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Ghosts 'n Goblins. + +- 0.35RC2: Yasuhiro Ogawa added clones Makai-Mura (Revision C) and Makai-Mura (Revision G). Changed parent description to 'Ghosts'n Goblins (World? set 1)' and clone (Cross) to 'Ghosts'n Goblins (World? set 2)'. Renamed (gngcross) to (gnga) and (gngjap) to (makaimur). + +- 20th June 1999: Yasuhiro Ogawa added some new romsets for Ghosts'n'Goblins. + +- 0.35b5: The TileMap code is now mature enough to be used in new drivers. For examples, look into gng, gaiden and travrusa [Phil Stroffolino]. + +- 5th March 1999: Phil Stroffolino has continued his work on tilemaps, added support for Ghosts'n'Goblins cocktail mode and Gaiden video driver has some fixes. + +- 0.35b3: Phil Stroffolino added a new experimental TileMap code, used by Ninja Gaiden and Ghosts and Goblins. This makes the driver code cleaner and gives a major performance boost in the video rendering. + +- 0.34b8: Zsolt Vasvari replaced Ghosts'n Goblins (Cross) with a new set. Changed description of clone 'Makai-mura (Japan)' to 'Makai-Mura'. + +- 0.34b4: Nicola Salmoria added clone Ghosts'n Goblins (US). Changed parent description to 'Ghosts'n Goblins (World?)'. + +- 0.33b7: Changed description of 'Ghosts'n Goblins (Japan)' to 'Makai-mura (Japan)'. + +- 0.33b6: Changed description to 'Ghosts'n Goblins (US)' and clone (Japanese) to 'Ghosts'n Goblins (Japan)'. + +- 0.31: mbeighau@iies.es added 'Invulnerability' dipswitch to clone Ghosts'n Goblins (Japanese). + +- 0.30: Nicola Salmoria added clone Ghosts'n Goblins (Japanese) / Makai-mura. + +- 0.29: Aaron Giles did some optimizations to the 6809, and modified it to always fetch opcodes directly from RAM (much faster). The Ghosts 'n Goblins, Star Wars and Williams drivers needed reworking to support that. + +- 5th October 1997: Dumped Makai-Mura (Japan). + +- 0.28: John Butler added optimizations to GnG. + +- 0.27: Added clone Ghosts'n Goblins (Cross). Alternate version with different graphics (the last weapon is a cross instead of a shield). + +- 0.26a: Fixed a bug in Ghosts 'n Goblins high score saving. Now GnG does the self test too. + +- 0.26: Morten Eriksen added high score saving to Ghosts 'n Goblins. + +- 0.23: Ghosts 'n Goblins has 100% correct colors. Thanks to Gabrio Secco that provided us the complete colors LOG file. Ghosts 'n Goblins doesn't have a color PROM, it uses a RAM to generate colors and change them during the game. "And there was MUSIC!" [Mirko Buffoni]. Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However I heavily dislike this approach and I'm looking for documentation on FM generation. If anyone want to join to the party forward me a mail! + +- 0.22: Mirko Buffoni added 'Ghosts'n Goblins' (Capcom 1985). Thanks to Roberto Ventura's superdetailed documentation. I lost one week because of a bug in the new 6809 emulator, so I switch back to the previous one. Big thanks to Nicola Salmoria that fixed some stupid bugs in color palette generation. We need a skilled player. READ THE README.TXT FILE! Game is playable with accurate colors and partial sound. Control: Arrows = Move around, CTRL = Fire, ALT = Jump and F2 = Test mode. Known issues: To continue a game, insert coin and keep pressed CTRL+1 (or CTRL+2). Music is missing. Maybe the original arcade uses YM2203 sound chips. Original machine has 4096 colors. We now simulate them with a palette of 256. We need a skilled player, with a powerful machine (Pentium 133 or better, so he doesn't have to skip frames), that can finish the game with the -log option and send us the log file so we can implement 100% correct colors. + +- 25th November 1994: Dumped Ghosts'n Goblins (World? set 1). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 320.5 kb / 20 files / 150.6 zip + +$end + + + +$info=gnome_9 +$mame +0.148u2 [MetalliC] + +0.146u5 [?] + +0.144u7 [?] + +0.139u3 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Gnome (090810 Entertainment), Gnome (100407 Entertainment X), Gnome (101208 Entertainment N), Gnome (110124 Entertainment A), Gnome (110204 Entertainment A), Gnome (110311 Entertainment B), Gnome (110411 Entertainment C) and Gnome (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.148u2: MetalliC added 'Gnome (100326 World)' (Igrosoft 2007) and clones (100326 Entertainment), (100326 Lottery) and (100326 Russia). + +- 0.146u5: Added Gnome (090406 World) and clones Gnome (090402 Russia), Gnome (090708 Lottery), Gnome (bootleg, 090406, banking address hack, payout percentage 70) and Gnome (bootleg, 090406, LOTTOGAME (I)). + +- 0.144u7: Changed clone 'Gnome (080303 World)' to parent. + +- 0.142u3: Added clones Gnome (080303 World), (bootleg, 080303, banking address hack), (bootleg, 080303, banking address hack, payout percentage 45) and (bootleg, 080303, banking address hack, payout percentage 60). + +- 0.140u3: Added clones Gnome (071115 Russia) and (bootleg, 071115, banking address hack). + +- 0.139u3: Added 'Gnome (070906 Russia)' (Igrosoft 2007) and clones (bootleg, 070906, banking address hack set 1), (bootleg, 070906, banking address hack set 2), (bootleg, 070906, banking address hack set 3), (bootleg, 070906, VIDEO GAME-1 GN01) and (bootleg, 070906, LOTOS GN01). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 2.02 zip + +$end + + + +$info=gnomeatw +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Gnome Around The World (0100767V, NSW/ACT)'. Renamed (gnomatw) to (gnomeatw). + +- 0.173: Added 'Gnome Around The World' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 879.9 zip + +$end + + + +$info=gnr_300 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Guns N Roses (USA 3.00, display A3.00)' and clones (2.00) to 'Guns N Roses (USA 2.00, display A3.00)', (3.00 Dutch) to 'Guns N Roses (Dutch 3.00, display A3.00)' and (3.00 French) to 'Guns N Roses (French 3.00, display F3.00)'. + +- 0.190: Gore Daimon and Guilherme Cobra added clone Guns N Roses (2.00). + +- 0.177: Added clones Guns N Roses (3.00 Dutch) and (3.00 French). + +- 0.141u1: Miodrag Milanovic added 'Guns N Roses (3.00)' (Data East 1994). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.62 MB / 7 files / 1.91 zip + +$end + + + +$info=gnumber +$mame +0.274 [Hammy] + + +WIP: + +- 0.280: f205v correct manufacturer and year (BRL Bologna 2000) for Golden Number. + +- 0.274: Hammy added 'Golden Number' (MM / BRL Bologna 200?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 528.1 zip + +$end + + + +$info=go2000 +$mame +0.103 [David Haywood, Brian Troha] + + +< Korea > + + +WIP: + +- 0.267: SunA manufacturer confirmed from research [AugiteSoul]. + +- 0.240: Use finder for the memory bank, derived clocks from XTAL value and other very minor cleanups [Osso]. Changed MC68000 CPU1 clock speed to 8MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.147u2: Assuming that manufacturer "SA" is for "SunA"; hardware is very similar to SunA16, as mentioned in driver notes [hap]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Go 2000. + +- 0.129u4: Angelo Salese fixed Go 2000 - Game now playable. Added Z80 (4MHz) CPU2 and DAC sound. Replaced vertical 2-way Joystick to 2-way Joystick. + +- 10th February 2009: Angelo Salese - Fixed colors and sound in Go 2000. Interestingly, the sound memory map seems an updated version of the one seen in Ultra Balloon (with one 8-bits DAC instead of two 4-bits as the only difference). And SA seems a contraction of SunA, maybe this is their last game before being acquired by Unico/Uniana? Update: Realized that this game also uses the same sprite chip as SunA 16 HW, game now fully working. + +- 0.126u5: Fabio Priuli added dipswitches and locations to Go 2000 (even if they were partially documented in the source). Added dipswitches 'Coin / Credits', 'Minimum Coin', 'Service Mode', 'Difficult-1', 'M1 valu' and 'Difficult-2'. + +- 0.103: David Haywood and Brian Troha added 'Go 2000' (SA 2000). + +- 25th December 2005: David Haywood - Another obscure Korean game... I don't think i'll be able to finish the emulation of this one myself because I really don't understand the game and don't really know what's meant to be going on. + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Go 2000. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1 MB / 5 files / 408.3 zip + +$end + + + +$info=goaltogo +$mame +0.111u4 [Ernesto Corvi] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer PR-8210'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added I8049 (11MHz) CPU2. + +- 0.142u3: Removed I8049 CPU2. + +- 0.132u5: Aaron Giles made a couple of minor tweaks to the Cliff Hanger driver. Fixed interrupt timing (was not taking into account interlacing) to fix up glitches in playback and ensure the disk test passes. Added SHA1 and marked the game as working. Added mechanism for the laserdisc core to return 0 for the Philips codes if video is squelched. Updated the Gottlieb and Cliff Hanger drivers to request it this way, since they decode externally. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u4: Added I8049 (4410000 Hz) CPU2 with MCU rom (pr-8210_mcu_ud6005a.bin). + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.111u5: Aaron Giles removed gross TMS9928a configuration in place of more standard techniques. Updates the Cliffhanger and sg1000a drivers accordingly. Changed visible area to 720x241 and VSync to 59.940060 Hz. + +- 0.111u4: Ernesto Corvi added 'Goal To Go' (Stern Electronics 1983). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 40 kb / 5 files / 19.0 zip + +$end + + + +$info=goalx3 +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.120: Johnboy re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.79u2: Added new gfx3 roms ($0/1). + +- 0.35b13: Changed description to 'Goal! Goal! Goal!'. + +- 0.35b12: Changed description to 'Goal!Goal!Goal!'. + +- 0.34b2: Added 'Goal! Goal! Goal!' (Visco 1995). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14.2 MB / 8 files / 4.50 zip + +$end + + + +$info=goape +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (goapear) to (goape). + +- 0.174: Changed description to 'Go Ape (10006211, NSW/ACT)'. + +- 0.173: Added 'Go Ape' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.04 zip + +$end + + + +$info=gobyrc +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +TODO: + +* Analog controls needs MCU emulation + + +WIP: + +- 0.180: Implemented enough analogue control reading for Go By RC and clone RC De Go - Games now playable [smf]. Changed description to 'Go By RC (V2.03O 1999/05/25 13:31)' and clone (V2.03J) to 'RC De Go (V2.03J 1999/05/22 19:29)'. + +- 0.178: Added CAT702 protection key. + +- 0.130u1: Olivier Galibert and David Haywood added 'Go By RC (V2.03O)' (Taito 199?) and clone 'RC De Go (V2.03J)'. + +- 27th April 2004: Guru - Received Go By RC! (english version of RC De Go, Taito 1999, Taito GNET) from Poweremu. + +- 21st February 2003: Guru - Rc De Go! GNET cart (Taito 1999) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +Recommended Games (RC Cars): + +R.C. Pro-Am + +Pocket Racer + +Choro Q Hyper Racing 5 + +Go By RC + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +CHD: 36.8 MB (Compressed: 13.9) + +$end + + + +$info=gocowboy +$mame +0.188 [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia] + + +WIP: + +- 0.225: Increased frequency of one timer interrupt and hopper timing in Go Go Cowboy [AJR]. + +- 0.223: Sammy medal game updates: Eliminated hack to force starting PC. Switch 'Go Go Cowboy' over to KL5C80A12 CPU device with proper MMU emulation [AJR]. Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.188: Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union and Luca Elia added 'Go Go Cowboy (English, prize)' (Sammy 2003). See https://youtu.be/rymtzmSXjuA. + +- 1st July 2017: Smitdogg - Ryan Holtz and Brian Troha got Cowboy Go Go. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Medal) + + +Romset: 4.52 MB / 5 files / 1.09 zip + +$end + + + +$info=godzilla +$mame +0.77 [Pierpaolo Prazzoli] + + +< Japan > + + +WIP: + +- 0.233: Fixed 'Demo Sounds' dipswitch [Guru]. + +- 0.198: Kludge a few weird Godzilla collision checks [Angelo Salese]. + +- 0.197: Angelo Salese fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai). Fixed OKI sound bankswitch. + +- 0.176: Angelo Salese fixed priority issues in Godzilla. + +- 0.175: Angelo Salese fixed BCD overflow score bug in Godzilla (Japan). Marked game as working until otherwise proven. + +- 0.169: Angelo Salese fixed Godzilla text tilemap vertical placement and added preliminary flip screen support. + +- 0.156: Angelo Salese changed VSync to 60.985518 Hz. + +- 0.155: Angelo Salese fixed foreground tilemap in Godzilla, fixes several missing graphics in it. Fixed scrolling [David Haywood]. + +- 0.149u1: Raw guess with Godzilla CRTC values [Angelo Salese]. Changed VSync to 61.820749 Hz. + +- 0.147: Changed description to 'Godzilla (Japan)'. + +- 0.141u1: Changed 4 players input to 2 players. Added dipswitches 'Demo Sounds', 'Flip Screen', 'Coin A/B' and 'Free Play'. + +- 2nd January 2011: Angelo Salese - Guru redumped the sprite roms for Godzilla, so the game looks a lot nicer now. It has collision detection (the only macro command used there, shrug) DMA timing problems (game flickers a lot) and a weird one-shot kill possible bug or design choice that happens from time to time. + +- 0.141: Angelo Salese fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot. Added DMA slots to Legionnaire HW, fixes Godzilla regression. Improved sprite GFX ROM order in Godzilla. Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Changed input from 2 to 3 buttons. Added new 2MB gfx2 roms ($0, 200000). + +- 26th December 2010: Angelo Salese - Still continuing with Seibu COP. Right now I'm trying to figure out how the protection interacts with Godzilla. Having this to boot makes us understand a couple of new features extensively used by this. NB: Again blobs of nothing are due of badly dumped sprite roms, and wrongly faced fighters... well, do you need a response to this? + +- 0.140u3: Angelo Salese added DMA mode 0x0e in machine\seicop.c, used by Godzilla. + +- 0.124u5: Added 'Unknown' dipswitch. + +- 0.124u2: Fixed gfx1 rom address to $1. + +- 0.111u4: Fixed gfx2 rom loading. + +- 0.77: Pierpaolo Prazzoli added Godzilla (Banpresto 1993). + +- 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. + +- 20th July 2003: Guru - Received Godzilla (Banpresto 1993). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 9.69 MB / 16 files / 2.94 zip + +$end + + + +$info=godzillp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Godzilla (pinball, CPU 2.05, display A2.00)' and clones (Pinball, 0.90) to 'Godzilla (pinball, CPU 0.90, display A0.991)' and (Pinball, 1.00) to 'Godzilla (pinball, CPU 1.00, display A1.00)'. + +- 0.177: Added clones Godzilla (Pinball, 0.90) and (Pinball, 1.00). Changed parent description to 'Godzilla (Pinball, 2.05)'. + +- 0.141u1: Miodrag Milanovic added 'Godzilla (Pinball)' (Sega 1998). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.69 MB / 8 files / 1.86 zip + +$end + + + +$info=gogomile +$mame +0.37b15 [Luca Elia] + + +< Japan > + + +Bugs: + +- [possible] Misaligned tilemap GFXs. Kale (ID 08247) + + +WIP: + +- 0.155: System11 correct clock speeds. Changed YM2203 and YM3812 clock speeds to 3580000 Hz and OKI6295 to 1MHz. Changed parent description to 'Susume! Mile Smile / Go Go! Mile Smile (newer)' and clone (Japan) to 'Susume! Mile Smile / Go Go! Mile Smile (older)'. Renamed (gogomilej) to (gogomileo). + +- 0.148u5: Increased Z80 clock to 6MHz. Fixes Go Go! Mile Smile intro music and speech [Phil Bennett]. + +- 0.143u3: Brian Troha added notes about the difference of dipswitch settings as reported by Service Mode and actual effect for Go Go! Mile Smile. Correct a couple of dipswitches and added DIP locations to Go Go! Mile Smile. Added 3x 'Unused' and changed 'Coin A/B' to 'Coinage' dipswitch. + +- 0.142u6: Tafoid fixed missing graphics layer in the FuukiFG2 driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG2 driver. + +- 0.133u1: Renamed (gogomilj) to (gogomilej). + +- 0.131u1: MooglyGuy merged memory maps in the FuukiFG2 driver. + +- 0.128u1: Phil Bennett fixed inserting coins or pressing start has no effect at the continue screen in Go Go! Mile Smile and recently regressed raster interrupt issues in fuukifg* drivers. + +- 0.106u3: Fixed 'Difficulty' and 'Language' dipswitches. + +- 0.99u1: Pierpaolo Prazzoli fixed OKI6295 sound banking in Go Go! Mile Smile. + +- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Fixed gfx2/3 rom loading and palettesize to 8192 colors. + +- 0.37b15: Luca Elia added 'Go Go! Mile Smile' (Fuuki 1995) and clone Susume! Mile Smile (Japan). + +- 12th May 2001: Luca Elia added Go! Go! Mile Smile to the Puzzle Bancho driver. + + +LEVELS: 49 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 16.1 MB / 11 files / 2.89 zip + +$end + + + +$info=gogostrk +$mame +0.161 [MikeDX, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.286: Identified motherboard type and retire pcat_base_state use [Angelo Salese, Logan B]. Added display (ViRGE PCI, 640x480, 53.178707 Hz), CD/DA (44100 Hz) and 'Filtered DAC' sound. Changed Pentium CPU1 clock speed to 90MHz. + +- 0.256: Removed VGA display. + +- 0.243: Split Go Go Strike into own driver and removed legacy PCI header defined. Inherit proper PCI_ROOT bus [Angelo Salese]. Replaced I486 CPU1 with Pentium. Removed the 2x '16-Bit R-2R DAC' and YM3812 sound. + +- 0.239: Made channel remapping configurable (imagedev\midiin.cpp) [Devin Acker]. + +- 0.226: Added keyboard control. + +- 0.172: Carl added Sound Blaster 1.5 sound (YM3812 (3579545 Hz) and 2x DAC sound) to Go Go Strike. Added 'Default IRQ/DMA' Sound Blaster configurations. + +- 0.161: MikeDX, Smitdogg and The Dumping Union added 'Go Go Strike' (American Alpha / Paokai 2007). + +- 28th March 2015: Smitdogg - We got Go Go Strike Bowling. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 256 kb / 1 files / 212.6 zip + +CHD: 122.5 MB (Compressed: 64.3) + +$end + + + +$info=gogreen +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Go For Green (10122111, ASP). + +- 0.174: Changed description to 'Go For Green (10003411, NSW/ACT)'. + +- 0.173: Added 'Go For Green' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.57 zip + +$end + + + +$info=goindol +$mame +0.62 [Stephane Humbert] + +0.35b11 [Jarek Parchanski] + + +< Korea > + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Goindol (SunA, World)' and clones (US) to 'Goindol (SunA, US)' and (Japan) to 'Goindol (SunA, Japan)'. + +- 0.242: Use finder for memory bank and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: The "Korea" set clearly shows a "FOR USE IN JAPAN..." so make mark it (Japan) [Brian Troha]. Removed MCFG macros [Osso]. Changed description of clone (Korea) to 'Goindol (Japan)'. Renamed (goindolk) to (goindolj). + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Goindol. + +- 0.141: Tafoid and Rogerio adjusted YM2203 clock speed and added XTAL for Goindol based on a reference video recording. Changed Z80 CPU2 clock speed to 6MHz and YM2203 to 1.5MHz. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Goindol. + +- 0.133u4: Tafoid fixed unable to control and corrupted graphics in Goindol. + +- 0.133u1: Brian Troha added DIP locations to Goindol and clones. + +- 0.131u1: MooglyGuy merged memory maps in Goindol. + +- 9th July 2008: Mr. Do - Zorg vectored the Goindol bezel, to give it a nice "sharp image". + +- 26th August 2007: Mr. Do - Thanks to Gus for being persistent, I hammered out the bezel for Goindol, thanks to the BYOAC/CAG artwork. + +- 0.117u1: Changed description of clone (Japan) to 'Goindol (Korea)'. Renamed (goindolj) to (goindolk). + +- 0.62: Stephane Humbert added Goindol (World) and clone (Japan). Changed 'Goindol' to clone 'Goindol (US)'. Renamed (goindol) to (goindolu). + +- 28th August 2002: Stephane Humbert added the Korean version of Goindol. + +- 0.54: Fixed graphics in Goindol and clone (black boxes appear around some of the graphics). + +- 0.35: Added dipswitches 'Difficulty', 'Bonus Life' and 'Flip Screen'. + +- 0.35b11: Jarek Parchanski added 'Goindol' (Sun a Electronics 1987) and clone Homo (bootleg). + +- 15th April 1999: Jarek Parchanski sent in an updated Goindol driver with clone Homo support. + +- 12th April 1999: Jarek Parchanski has made some progress with Goindol. + + +LEVELS: 100 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 320.8 kb / 13 files / 96.0 zip + +$end + + + +$info=goinnuts +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Goin' Nuts' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.3 zip + +$end + + + +$info=goketsuj +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.238: J.J.Boy changed description to 'Gouketsuji Ichizoku: Senzo Kuyou (v200906230)'. + +- 0.149u1: ShouTime added 'Goketsuji Ichizoku: Matsuri Senzo Kuyou (v200906230)' (Atlus 2009). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +CHD: 149.0 GB (Compressed: 1.23) + +$end + + + +$info=goldarch +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (goldarjp) to (goldarch). + +- 0.174: Changed description to 'Golden Archer (10197411, NSW/ACT)'. + +- 0.173: Added 'Golden Archer Jackpot' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.28 zip + +$end + + + +$info=goldart +$mame +0.211 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, jordigahan, ClawGrip, Roberto Fresca, Ryan Holtz, David Torres, ArcadeHacker, Anarkade, ElSemi, Rafa Martinez, Ricky2001, Jonathan Valls, Lluis Mora, ElArcadio, Game Museum Team, Javier Martinez, Kaiser77, Pilar Bermudez, StrPinball, Eduardo Molina, Juanan Laguna, Angel Diaz, Recreativas.org] + + +< Spain > + + +WIP: + +- 0.280: Confirmed the Dallas dump as good for Goldart (Spain) and clones (France, Covielsa license), (Germany), (Portugal) and (United Kingdom) [Javier Valero, Josep Quingles, Recreativas.org]. + +- 0.278: Josep Quingles and Recreativas.org added clones Goldart (France, Covielsa license), Goldart (Germany), Goldart (PIC16C54, France, Covielsa license), Goldart (PIC16C54, Germany), Goldart (PIC16C54, Portugal), Goldart (PIC16C54, Spain), Goldart (PIC16C54, United Kingdom), Goldart (United Kingdom). Fixed rom names. Renamed (goldartp) to (goldartpt). + +- 0.274: Changed main CPU clock frequency and cleaned up code: Changed DS5002 clock frequency to 16MHz (32MHz / 2) rather than 12MHz. Defer allocating RAM until machine start. Restrict drawing to clipping rectangle. Renamed members to reflect the fact that the DS5002 is the main CPU. Reduced run-time tag lookups and suppress side effects for debugger reads and made some variables const [cam900]. Changed DS5002FP CPU1 clock speed to 16MHz and MSM6295 sound to 1MHz. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Some rendering improvements. Added notes on DS5002 issues [David Haywood]. Changed visible area to 384x288. Added 6x 'Unknown' dipswitches. + +- 0.211: Added 'Goldart (Spain)' (Covielsa / Gaelco 1994) and clone Goldart (Portugal). Note: Video hardware is bitmap based, but seems to have some control registers so palette etc. is set outside of the actual writes, might also disagree with how the ds5002fp core does memory addressing slightly as some bits seem to be fetched from the wrong places. ds5002fp dump we have is good enough to run the attract mode on PCB, only 2 suspicious bytes [David Haywood]. Added PCB ASCII layout [ClawGrip]. + +- 11th February 2019: Smitdogg - ClawGrip got the Portugal version of Gaelco GolDart. + +- 20th October 2018: Smitdogg - Thanks to jordigahan we got a dump of Gaelco Goldart. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 1.03 MB / 3 files / 546.0 zip + +$end + + + +$info=goldball +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.145u5: Changed description to 'Gold Ball (set 1)' and clone (alternate set) to 'Gold Ball (set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Gold Ball' (Bally 1983) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 3 files / 7.20 zip + +$end + + + +$info=goldbug +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.123u1: Stephane Humbert fixed duplicated coin 2 input and cocktail mode support. Removed button 2. + +- 0.37b10: Mike Coates added 'Gold Bug' (Century 1982). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 36 kb / 13 files / 22.6 zip + +$end + + + +$info=goldcity +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Gold City (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 9.12 MB / 10 files / 4.71 zip + +$end + + + +$info=goldcue +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Golden Cue (CPU 0.04, display 0.10'. + +- 0.141u1: Miodrag Milanovic added 'Golden Cue' (Sega 1998). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 2.19 MB / 7 files / 1.18 zip + +$end + + + +$info=goldenc +$mame +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Fixed rom names. Changed description to 'Golden Canaries (1VXFC5462, New Zealand)'. + +- 0.133u2: Added new maincpu roms ($6000, 8000). + +- 0.133u1: Heihachi_73 and AGEMAME added 'Golden Canaries - 1VXFC5462' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 48.4 zip + +$end + + + +$info=goldenra +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Golden Ra (0101164V, NSW/ACT)'. Renamed (goldra) to (goldenra). + +- 0.173: Added 'Golden Ra' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 977.4 zip + +$end + + + +$info=goldenti +$mame +0.284 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Ioannis Bampoulas added 'Golden Treasure Island (Ver. Alpha 100)' (Subsino (American Alpha license) 200?). Note: Severe timing issues. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 4.78 MB / 6 files / 1.34 zip + +$end + + + +$info=goldfrts +$mame +0.229 [jordigahan, ClawGrip] + + +WIP: + +- 0.229: jordigahan and ClawGrip added 'Golden Fruits' (Video Game 198?). Note: Game has 4 dipswitches, battery on PCB and is a exact clone of Mini Super Fruits PCB. + + +Recommended Games (Gambling) + + +Romset: 6.03 kb / 4 files / 4.40 zip + +$end + + + +$info=goldgame +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.143u5: Added clones Golden Game Kit 1 Generation (Bingo), Golden Game Bingo New (Bingo) and Golden Game Bingo Stake 6/10 (Bingo). Changed parent description to 'Golden Game Kit Bingo Stake 6/10 (Bingo)' and clone Stake 6/10 (Bingo) to 'Golden Game Kit Bingo Stake 6/10 (Bingo)'. Renamed (goldgam2) to (goldgkitb). + +- 0.141u1: Miodrag Milanovic added 'Golden Game (Bingo)' (Splin 19??) and clone 'Golden Game Stake 6/10 (Bingo)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 128 kb / 2 files / 56.2 zip + +$end + + + +$info=goldglen +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Golden Glenn (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 6.66 zip + +$end + + + +$info=goldinc +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed 'Golden Incas (0252533, US)' from a parent set to a clone of 'Golden Incas (10174011, NSW/ACT, Show Program)'. Renamed (gldincas) to (goldincu). + +- 0.174: Changed description of 'Golden Inca' to 'Golden Incas (10174011, NSW/ACT, Show Program)' and 'Golden Incas' to 'Golden Incas (0252533, US)'. + +- 0.173: Added 'Golden Inca' (Aristocrat 200?) and 'Golden Incas' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.13 zip + +$end + + + +$info=goldline +$mame +0.227 [Siftware] + + +WIP: + +- 0.283: Added ROM and reel RAM banking and identified game title as Gold Line [Osso]. Changed visible area to 512x224. Fixed proms loading. Changed description to 'Gold Line'. Renamed (unkct) to (goldline). + +- 0.280: Made it show something [Osso]. Fixed tiles1/2 rom loading. + +- 0.259: Possibly descrambled audio CPU ROM. TODO: Decryption may be incomplete, though code flow looks sane both for the main CPU and the audio CPU. The game puts some strings at 0xc000 and at 0xf810. At 0xf810 it puts 'MICRO' in DPRAM and then it expects to read 'DRAGON' (put in DPRAM by the audio CPU), if it doesn't it loops endlessly. For reasons to be investigated the audio CPU puts it at a slightly wrong offset. HD63310 seems to have more features than the DPRAM chips emulated in machine\mb8421.cpp. Maybe reason for the above problem? [Osso]. + +- 0.239: Minor updates [Osso]. + +- 0.234: Minor update to the preliminary decryption [Osso]. + +- 0.227: Siftware added 'unknown Cointek game' (Cointek Enterprise Corp 199?). + + +Recommended Games (Gambling) + + +Romset: 609.5 kb / 25 files / 136.4 zip + +$end + + + +$info=goldmedl +$mame +0.36b1 [Bryan McPhail] + + +Bugs: + +- goldmedla, goldmedlb: Graphics problem at event select screen. Tafoid (ID 03828) + + +WIP: + +- 0.218: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements [Angelo Salese]. + +- 0.215: Promoted clones Gold Medalist (set 2, Alpha68k III PCB) and Gold Medalist (bootleg, Alpha68k III PCB) to working. Fixed Gold Medalist missing status bar and "player 1 start/hurry up" GFXs for Player 1. Simulated screen blanking for Gold Medalist starter pistol shot on dash events [Angelo Salese]. Changed description to 'Gold Medalist (set 1, Alpha68k II PCB)' and clones (set 2) to 'Gold Medalist (set 2, Alpha68k III PCB)' and (bootleg) to 'Gold Medalist (bootleg, Alpha68k III PCB)'. + +- 0.198: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.178: Properly mark clones Gold Medalist (set 2) and (bootleg) as unemulated protection flag, they never access the video bank register for whatever reason [Angelo Salese]. + +- 0.155: Fixed gfx1 rom loading. + +- 0.145u5: Changed description to 'Gold Medalist (set 1)' and clone (alt) to 'Gold Medalist (set 2)'. + +- 0.133u1: Renamed (goldmeda) to (goldmedla) and (goldmedb) to (goldmedlb). + +- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz. + +- 0.85u1: Pierpaolo Prazzoli added clone Gold Medalist (alt). + +- 0.81u8: Brian Troha fixed DIPs in Gold Medalist. Added 'Speed For 100M Dash' dipswitch (10 or 14 beats for max. speed). + +- 0.74u2: Added clone Gold Medalist (bootleg). + +- 0.61: Added new cpu2 roms (full sound now). Added 'Watch Computer Play' dipswitch. + +- 17th April 2002: Angelo Salese adjusted the sound volume balance in Gold Medalist and Tehkan World Cup. + +- 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Fixed gameplay, control and priority, correct DIP settings. Changed Z80 CPU2 clock speed to 8MHz. Marked cpu2 rom as BAD. + +- 20th September 2000: Mish dumped Gold Medalist (Ver 7, SNK 1988). These are from PCB Alpha-68K96III - different to the Alpha-68K96II PCB. + +- 0.36b1: Bryan McPhail added 'Gold Medalist' (SNK 1988), not working and (Testdriver) Gold Medalist (bootleg). Gold Medalist (bootleg) has a 68705 in place of the Alpha controller. + +- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 2.56 MB / 14 files / 711.0 zip + +$end + + + +$info=goldnaxe +$mame +0.92 [?] + +0.33b3 [Mirko Buffoni] + + +Artwork available + + +WIP: + +- 0.245: Easier/Easy dipswitch setting was the wrong way around for Golden Axe and clones Golden Axe (bootleg) and Golden Axe (encrypted bootleg) [Jose Tejada]. + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 27th September 2019: TeamEurope - I received another package from Brian today! Golden Axe (set 2, US) (8751 317-0112) matches the existing decap. Brian just sent the MCU for completeness, we basically knew that it will most likely match to the existing dump. + +- 0.204: Added QUANTUM_TIME for Segas16b games with 8751, this gets rid of sprite lag in goldnaxe and altbeast [hap]. + +- 22nd September 2018: Smitdogg - ClawGrip dumped Golden Axe encrypted bootleg. + +- 0.201: Finished hooking the UPD7759 up to clone Golden Axe (encrypted bootleg) [smf]. + +- 0.188: Replaced bad dump 317-0122 i8751 MCU in clone Golden Axe (set 2, US) (8751 317-0112) with working redump from undamaged chip. Removed MCU simulation code [Anonymous, digshadow]. + +- 0.181: Dumped I8751 317-0123A at location C2 for parent set goldnaxe. Although I've had to added a dubious cycle steal change to prevent things from crashing, might need more testing / investigation / work with the PCB to verify interrupt sources and if there's a bus steal mechanism. Added dump of I8751 '317-0112 at location C2 to clone goldnaxe2. Chip was faulty, some bit errors and internal checksum fails. Still using simulation for now. The code looks to be mostly the same as the goldnaxe set, not even offset, but unused garbage areas have different fills so tracking down exactly which bits are bad is difficult, as they're not neccessarily all in the used code [CAPS0ff]. Correct clone Golden Axe (bootleg) sound system configuration (2x YM2203 (4MHz) and MSM5205 (384000 Hz)) [AJR]. + +- 9th December 2016: CAPS0ff - Decapped, deprotected and dumped Golden Axe 8751: 317-0112.2C and 317-0123A.2C. The basic idea is to erase the security fuse without erasing the EPROM content. From previous experiments, the fuse is known to be near the top middle of the die, reasonably far from the EPROM. So by masking the EPROM with a UV opaque material and erasing, the 8751 is de-protected and can simply be read out. + +- 0.179: Preliminary sound for clone Golden Axe (encrypted bootleg) [Osso]. + +- 0.166: David Haywood added clones 'Golden Axe (set 1, World) (bootleg of FD1094 317-0110 set)', 'Golden Axe (set 3, World) (bootleg of FD1094 317-0120 set)', 'Golden Axe (set 4, Japan) (bootleg of FD1094 317-0121 set)' and 'Golden Axe (set 5, US) (bootleg of FD1094 317-0122 set)'. Changed parent description to 'Golden Axe (set 6, US) (8751 317-123A)' and clones (FD1094 317-0110) to 'Golden Axe (set 1, World) (FD1094 317-0110)', (8751 317-0112) to 'Golden Axe (set 2, US) (8751 317-0112)', (FD1094 317-0120) to 'Golden Axe (set 3, World) (FD1094 317-0120)', (FD1094 317-0121) to 'Golden Axe (set 4, Japan) (FD1094 317-0121)' and (FD1094 317-0122)' to 'Golden Axe (set 5, US) (FD1094 317-0122)'. + +- 0.138u4: Brian Troha fixed rom names in clone Golden Axe (set 3, World, FD1094 317-0120) and verified the dump as good. + +- 10th July 2010: Smitdogg - We got Golden Axe (317-0123A) for decapping. + +- 7th July 2010: Smitdogg - We have recently been collecting more chips for decapping to send to the doc. As Guru mentioned earlier, I have located lots of other games that need their MCU dumped. Most or maybe all of them currently have things simulated that could be hooked up properly to run more like the original machines - including gameplay. Brian Troha sent me the MCU from Golden Axe (goldnaxe2 - 317-0112). + +- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Golden Axe. + +- 0.133u1: Renamed (goldnaxu) to (goldnaxeu), (goldnaxj) to (goldnaxej), (goldnax3) to (goldnaxe3), (goldnax2) to (goldnaxe2) and (goldnax1) to (goldnaxe1). + +- 0.132u1: Fixed gfx2 rom address ($140001) in clone Golden Axe (encrypted bootleg). + +- 17th June 2009: Smitdogg - Thanks to Jmurjr and incog we bought a Golden Axe board with a 317-123A for decapping, but when the board arrived, I noticed it wasn't the same Golden Axe PCB pictured in the auction, and thus isn't needed. So I'm trying to return it to the seller. + +- 0.131u3: f205v added clone Golden Axe (encrypted bootleg). Removed 'Golden Axe (bootleg, encrypted)'. Renamed (goldnab2) to (goldnaxeb2). + +- 16th May 2009: f205v dumped Golden Axe (encrypted bootleg). + +- 0.119u1: Added clone Golden Axe (bootleg). Changed description of clone (bootleg) to 'Golden Axe (bootleg, encrypted)'. + +- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0122 key to clone Golden Axe (set 5, US, FD1094 317-0122). + +- 12th November 2006: Mr. Do - Golden Axe artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 25th September 2006: Mr. Do - Added Golden Axe bezel, thanks to Aaron for the scan and Ad_Enuff for the sprucing up. Also added the instruction cards, thanks to Tormod. + +- 0.97u5: Aaron Giles hooked up missing P2 inputs in I8751 versions Golden Axe (set 6) and clone (set 2). + +- 0.95: Changed description to 'Golden Axe (set 6, US, 8751 317-123A)' and clone (set 2, 8751 317-0112) to 'Golden Axe (set 2, US, 8751 317-0112)'. + +- 14th March 2005: f205v dumped Golden Axe (bootleg). Update 25-04-2006: I just got hold of a second PCB, it's identical to the first one, apart from ic54, ic66 and ic83. + +- 0.92: Changed (Version 2, 8751 317-123A) to parent 'Golden Axe (set 6, 8751 317-123A)', (Version 1, 8751 317-0112) to clone 'Golden Axe (set 2, 8751 317-0112)' and (Version 2, US, FD1094 317-0122) to 'Golden Axe (set 5, US, FD1094 317-0122)'. Renamed (goldnaxe) to (goldnax2), (goldnaxa) to (goldnaxe), (goldnaxc) to (goldnaxu) and (goldnxj2) to (goldnax3). + +- 0.89u2: Moved Golden Axe (8751) to segas16b driver. Added I8751 (8MHz) MCU. Changed Z80 CPU2 clock speed to 5MHz. Fixed gfx2 roms addresses. Changed description to 'Golden Axe (Version 1, 8751, 317-0112)' and clone (Version 2) to 'Golden Axe (Version 2, 8751, 317-123A)'. + +- 0.88u6: Added clone Golden Axe (Version 1, World, FD1094 317-0120). Changed description of clones (Version 2 317-0122) to 'Golden Axe (Version 2, US, FD1094 317-0122)', (Version 2 317-0110) to 'Golden Axe (Version 2, World, FD1094 317-0110)' and (Version 1, Japan) to 'Golden Axe (Version 1, Japan, FD1094 317-0121)'. + +- 17th November 2004: Charles MacDonald - Dumped the CPU from what appears to be a *real* japanese set of Golden Axe (i suspect all the other japanese sets are world sets). This set has a japan warning on startup, blood dripping on the player select screen, japanese subtitles and it does have the extra scene. + +- 0.88u3: Added new 317-0122.key. + +- 0.88u2: Added FD1094 317-0122.key to clone Golden Axe (Version 2 317-0122). + +- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). + +- 4th October 2004: Charles MacDonald - I'm looking for information about the System 16B version of Golden Axe, using a FD1094 with part number 317-0122. If someone can provide a description or scans of the ROM board, please get in touch. + +- 0.36b15: Added clone Golden Axe (Version 1, Japan). + +- 0.36b2: Andrew Prime added clones Golden Axe (bootleg), (Version 2 317-0110) and (Version 2 317-0122). + +- 0.36b1: Andrew Prime added clone Golden Axe (Version 2). Changed parent description to 'Golden Axe (Version 1)'. Fixed maincpu roms ($80000/1) length and added 128k sound rom. + +- 0.35b2: uPD7759 support in Golden Axe [Howie Cohen]. + +- 0.34b4: Phil Stroffolino support sound in all of the working System 16 games. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound. + +- 0.33b3: Mirko Buffoni added 'Golden Axe' (Sega 1989). + + +LEVELS: 5 (cut in 10 stages) + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.54 MB / 15 files / 1.05 zip + +$end + + + +$info=goldnchp +$mame +0.250 [jordigahan] + + +WIP: + +- 0.284: Renamed (goldenchip) to (goldnchp). + +- 0.250: jordigahan added 'Golden Chip' (SegaSA / Sonic 19??). Note: Skeleton driver for "SEGASA-SONIC 1B-20xx-202" hardware slot games by SegaSA / Sonic. Golden Chip uses an different revision of the main PCB found on Diamond King. It has a battery backed RAM (undumped) and just one ROM. + +- 22nd November 2022: Recreativas.org - Thanks to Jordigahan for Golden Chip PCB manufactured by Sega Sonic. At the moment the exact date cannot be realized, but Golden Chip would have to be a machine made between the second half of the 90s and 2000. There was also a subsequent model called Golden Chip Deluxe. For its part Tomas Garcia-Meras has written a skeleton driver to include preliminary machine emulation support and document the hardware. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.6 zip + +$end + + + +$info=goldnegg +$mame +0.284 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Ioannis Bampoulas added 'Golden Egg (version U1.8)' (LSE 1999). Hooked up hopper, demo sounds DIP and updated title to show version displayed in bookkeeping. Added clock divider so that speed matches the one in video reference. Improved reel positioninig. Also coins work now. Solved freezes, added NVRAM and identified most outputs [Osso]. Better input types and various cleanup [Vas Crabb]. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 4 files / 356.2 zip + +$end + + + +$info=goldnjkr +$mame +0.262 [Team Europe, Roberto Fresca, f205v, Kevin Eshbach, Brian Troha] + + +Bugs: + +- Clone goldnjkra: Lock up after go black. Dullaron (ID 08863) + + +WIP: + +- 0.262: Team Europe, Roberto Fresca, f205v, Kevin Eshbach and Brian Troha added 'Golden Joker (Ver 16.06UNG-25, set 1)' (Webak Elektronik 1996) and clone Golden Joker (Ver 16.06UNG-25, set 2). Note: Program flash ROM is inside a CPU epoxy block with a M6809 CPU and a 16L8 PLD. + +- 19th December 2023: Team Europe: Some of you maybe remember the "Long trip to get some Mouse Trap's", which i nearly did two years ago, to preserve an german revision of Mouse Trap. I had to do another trip yesterday to preserve an completely unknown game for the WEBAK MPU-12 system. The MPU-12 system from WEBAK is a pretty complex system, which uses a protected subboard completely covered in epoxy. The subboard has a PAL16L8, a M68B09P and a 28F512 flashrom (which contains the complete program) inside. Luckily by heating up the epoxy with about 300-400 C, you can pop it away with an screwdriver, just like an archeologist would uncover prehistorical bones from earth. This takes some time, as you don't want break the flashrom, so you really have to do it layer by layer. I already dumped a MPU-12 board in 2012, but because of the complexity of the system it nearly took 10 years and a second board for Roberto Fresca, Grull Osgo and Mirko Buffoni to get these fully emulated in MAME. You can read more about it here on Roberto's blog. This progress in 2022 got us motivated, so we hunted down some more boards from this system. While i always had my eyes open for MPU-12 boards since 2012, not many showed up for sale and the only game we ever saw on that system was Fruit Star Bonus. So until December 2023 we only ever found different revisions from Fruit Star Bonus on that hardware. And in fact, we believed that this is the only game, which Webak ever released on the MPU-12 system. Guess what, we were wrong! Just some days ago an MPU-12 board showed up for sale here in Austria, which had the handwritten title GOLDEN JOK on the subboard. You can be sure, that i was on fire to get this! Sadly, the seller did not want to ship the board. So i had to make a 400 km trip (for both ways) to rescue this unknown game. The amazing team of Roberto Fresca, Brian A Troha, f205v and Kevin Eshbach helped with the financial costs! I started the trip at about 3pm and while we currently sadly don't have snow in Upper- and Loweraustria the weather was pretty good for such a trip. Fun fact, the board was again located near the czech boarder, like two years ago. After about 2 hours of driving through the amazing landscape of Austria, i had the board in my hand and even had the chance to buy a second MPU-12 board from him. I immediately drove back to my home, as it already started to get dark. And after some serpentines threw the austrian mountains i finally arrived at home two hours later. After some sleep i directly started to get these two boards dumped and removed the epoxy from the subboards to get to the program-roms! The flashroms for the program are 28f512 (having 64kb of space), but the program-data of each game is only 32kb. So Webak sometimes (at least we had it on one board before) put's two different program-revisions on one flashrom, which can get selected by setting the highest addressline to HIGH or LOW. But currently we don't know how they switch between the revisions, this needs to get more investigation. On both of these boards, two revisions were included inside the flashrom, which means, we got 2 games with two different revisions each! I already sent everything to Roberto Fresca and here are some preview snaps of the preserved stuff: GOLDEN JOKER - A completely unknown game to this date and the first time to see this emulated in MAME. The flashrom has the revisions 16.06UNG-25 and 16.10UNG-25 included! Thanks to everyone envolved here: Brian Troha, Kevin Eschbach, f205v, Roberto Fresca and Team Europe. + + +Recommended Games (Cards) + + +Romset: 455 kb / 8 files / 117.8 zip + +$end + + + +$info=goldnpkr +$mame +0.127u8 [?] + +0.108u3 [David Haywood] + + +Artwork available + + +NOTE: + +- How to play Golden Poker Double Up: 1st GAME - Insert coin / bank note. Push BET button, 1-10 credits multiple play. Push DEAL/DRAW button. Push HOLD buttons to hold cards you need. Cards held can be cancelled by pushing CANCEL button. Push DEAL/DRAW button to draw cards. 2nd GAME - Double Up game. When you win, choose TAKE SCORE or DOUBLE UP game. Bet winnings on "BIG (8 or more number)" or "SMALL (6 and less number)" of next one card dealt. Over 5,000 winnings will be storaged automatically. + + +WIP: + +- 0.280: Roberto Fresca, Grull Osgo and little0 added clone 'Wing W90 poker (Wing 8510-A W90-3 PCB)'. Roberto Fresca, Grull Osgo and Hammy added clones 'Unknown Golden Poker (Japan Ver. 2.2)', 'Unknown Golden Poker (PED 70%)', 'Unknown Golden Poker (PED 80%)', 'Unknown Golden Poker (PED 85%)', 'Unknown Golden Poker (PED 90%)', 'Unknown Golden Poker (PED 95%, set 1)' and 'Unknown Golden Poker (PED 95%, set 2)'. Wing W90 system improvements: Accuraate memory map. Derivated machine config. Worked the addressing/banks to match the LS138 decoder. New specific inputs. Mapped the DIP switches bank. New video hardware (tile get info, video start). New 3-BPROMS R-G-B palette support. Fixed the GFX banks. Added SN76489A sound system support. Added a default clean NVRAM to get the game working properly. Added Wing W90-3 system overview and technical documentation. Unknown Golden Poker improvements: Unified inits and removed buttons-lamps layouts from games that have no lamps support or port activity [Roberto Fresca, Grull Osgo]. + +- 0.273: Roberto Fresca and Hammy added clone Golden Poker Double Up (tearoom*sara hack). Note: Original hardware, with tearoom*sara text hack. You can play 1-50 credits. So the hackers removed the "PLAY 1 TO 50" string to put "TEAROOM*SARA" instead. + +- 0.272: Hammy added clone Golden Poker Double Up (bootleg, set 5). + +- 0.243: Roberto Fresca and Jeff Hamelin added clones Golden Poker Double Up (bootleg, set 2), Golden Poker Double Up (bootleg, set 3) and Golden Poker Double Up (bootleg, set 4). Added doc and notes about the new Golden Poker clones. Demoted set 2 to not working since always give a winning Flush hand [Roberto Fresca]. Added proper graphics roms and bipolar PROMs dumps to the new clones [Roberto Fresca, Jeff Hamelin]. Changed parent description to 'Golden Poker Double Up (bootleg, set 1)'. + +- 0.236: Base screen parameters on how games program the CRTC. Filled in proper screen parameters for Golden Poker Double Up (Big Boy). There may be other games that use different parameters [Vas Crabb]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.188: Arcade Vintage and Roberto Fresca added clone Golden Poker Double Up (bootleg). + +- 25th July 2017: Roberto Fresca - Arcade Vintage dumped a clone of Golden Poker Double-Up from a bootleg board, that looks similar to Potten's poker, but the hardware has the same full addressing mode seen in the Bonanza's game... + +- 0.128u5: Changed visible area to 256x232. + +- 0.127u8: Changed 'Golden Poker Double Up (Big Boy)' and (Mini Boy) from clones of PlayMan Poker to parent and clone. Rewrote pmpoker driver (first part) [Roberto Fresca, Grull Osgo]: Added discrete sound support to Golden Poker hardware games based on schematics. Added discrete circuitry diagram. Adjusted the CPU adressing to 15 bits for goldenpkr hardware. Rewrote all the ROM loads based on these changes. Defined MASTER Xtal & CPU clock. Fixed the visible area based on M6845 registers. Improved the lamps layouts to be more realistic. Renamed/cleaned all sets based on code/hardware analysis. Added intensity bit to the color system. Rewrote the graphics & color decode system based on schematics. No more patched codes. Changed the char gfx bank structure and rom load according to the new routines. Adjusted the amount of color codes and PROM region size accordingly. Updated all notes. + +- 0.115: Added dipswitches 'Jacks or Better', '50hz/60hz', 'Payout Mode' and 'Royal Flush' to clones Golden Poker Double Up (Big Boy) and (Mini Boy). + +- 0.112: Roberto Fresca added clone Golden Poker Double Up (Mini Boy). + +- 2nd February 2007: Roberto Fresca - I fixed the palette issue for Golden Poker Double Up. The 'missing' color code was found in another offset. Also added a new Golden Poker Double Up set that came from an original Bonanza's Mini Boy cabinet (thanks to Harun Basalamah that kindly dumped his board). + +- 0.108u5: Changed 'Big Boy' from a parent set to clone 'Golden Poker Double Up'. Renamed (bigboy) to (goldnpkr). + +- 12th September 2006: Roberto Fresca - Haze added a set called Big Boy to this driver, which apparently has missing the 3rd plane of 2nd graphics bank. Fortunatelly the 'undumped' roms appeared. Also a nice pic of the PCB... The Big Boy set, is in fact 'Golden Poker Double Up' from Bonanza Enterprises, and suspected to work on this hardware. Since there's not a dumped color PROM for these games, I simulated the colors recreating the palette from the scratch following the color RAM codes. Colors are now accurate and were based on some shots and flyers, thanks to Dan (TAFA) that kindly sent me hi-res scans of this game flyers. Also found more than half of the inputs (no hold buttons yet), making this game partially playable. + +- 0.108u3: David Haywood added 'Big Boy' (Bonanza 198?). + + +Recommended Games (Cards) + + +Romset: 56.2 kb / 5 files / 12.5 zip + +$end + + + +$info=goldsam +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Golden Samurai (10247811, NSW/ACT)'. + +- 0.173: Added 'Golden Samurai' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 13.4 zip + +$end + + + +$info=goldstar +$mame +0.99u2 [Mirko Buffoni] + +0.34b1 [Mirko Buffoni] + +0.33b7 [Mirko Buffoni] + + +< Italy > + + +Artwork available + + +WIP: + +- 0.282: Fixed the clones Moon Light (v.02L0A, low program) and Moon Light (v.02L0A, high program, alt gfx) colors [Roberto Fresca]. Fixed bitswapped reels graphics for clones Super Nove (Playmark, V. M271B) and Super Nove (Playmark, V. M271C) [Roberto Fresca, Grull Osgo]. + +- 0.281: Added hopper support to Golden Star and clones Golden Star (Blue version), Moon Light (v.02L0A, high program, alt gfx), Moon Light (v.02L0A, low program), Moon Light (v.0629, high program) and Moon Light (v.0629, low program). Fixed clones Super Nove (Playmark, V. M271B) and Super Nove (Playmark, V. M271C) crashes. Super Nove improvements: Added workaround to map the internal palette. Fixed colors. Improved inputs. Added hopper line and hopper detection. Fixed the screen size to show the missing bottom 16 pixels. Fixed protection #4 to allow the game discount credits when play. Promoted Golden Regular (version 388/2000) to working. Fixed the physical DIP switches banks for goldstar, goldstbl, moonlght, moonlghta, moonlghtb and moonlghtc [Roberto Fresca, Grull Osgo]. Super Nove: Analyzed all ports and made raw inputs from the scratch. Also created the missing portmap and hooked the also missing DIP switch #5. Now all match the port test mode. Added Double Up rate DIP switch. Fixed some inputs and added OKI samples sound system [Roberto Fresca]. Added some basic inputs to Super Nove [Roberto Fresca, Ioannis Bampoulas]. + +- 0.278: Got clones Super Nove (Playmark, V. M271B) and Super Nove (Playmark, V. M271C) to do something [Osso]. Changed description of clones (Playmark, Lire currency) to 'Super Nove (Playmark, V. M271B)' and (Playmark, Euro currency) to 'Super Nove (Playmark, V. M271C)'. + +- 0.274: Hammy added clone Golden Regular (version 388/2000). Note: I/O needs checking. + +- 0.260: The Dumping Union added clone Super Nove (Playmark, Euro currency). Note: On a very tiny PCB with only PLAYMARK s.r.l. ITALY and no PCB code has Z0840006PSC with 12 MHz XTAL + ACTEL A40MX04 + U6295 1000J resonator + 5x 8-dip banks basically same as above but has strings for Euro instead of Lire and some routine changed, possibly to remove bet limit [Osso]. Changed description of clone (Playmark) to 'Super Nove (Playmark, Lire currency)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.171: f205v and Roberto Fresca added clones Moon Light (v.02L0A, high program, alt gfx), Moon Light (v.02L0A, low program) and Moon Light (v.0629, high program). Rearranged and splitted clone Moon Light (v.0629, low program) by program. This generated the new sets due to the hidden extra programs in the program ROMs. Fixed the program ROM addressing in clone Moon Light (v.0629, low program). This fix the corrupt graphics in the double-Up feature. Better graphics decode for GFX1 for clone Super Nove (Playmark) and better approach decoding GFX2 bank. Green is OK. Red needs normal goldstar order [Roberto Fresca]. Changed description of clone (bootleg of Golden Star) to 'Moon Light (v.0629, low program)'. + +- 8th February 2016: Roberto Fresca - Moon Light (alternate version) board was dumped by f205v. It's similar to the former one, but the game have some odd things. GFX devices are 4 times bigger and contains 4 times the same data (Maybe the manufacturers run out of proper devices). The background is not set properly due to a palette error. The program ROM stores the palette at offset 0xC700 onwards. The value stored at 0xC780 (color 0x80) should be black to mask the reels tilemaps and turn them invisible. This program has a value of 0x40 instead, turning the tilemaps blue and therefore visible. The results is an odd effect that shouldn't be there. Need to be checked with the real board. The hardware uses only the second half of the program ROM (double sized), that replaces the double-up's cards graphics with 'drakkars' (scandinavian / viking ships). Here some snaps. + +- 0.153: Roberto Fresca and ANY added clones Gold Fruit and Super Nove (Playmark). Gold Fruit improvements [Roberto Fresca]: Created a dedicated machine driver and decode properly the first graphics bank, since graphics are encoded/packed in a different way. This game has the main rate fixed to 40%, and coins A+B fixed with 100 credits by pulse (maybe used as remote credits inputs). Super Nove (Playmark): Created proper machine driver and improved the second graphics bank decryption/decode. Added lamps support to Golden Star sets. Also fixed the inputs accordingly [Roberto Fresca]. + +- 12th March 2014: Roberto Fresca - I was digging into the Golden Star hardware and found a lot of things. Some years ago when I was starting to work in this hardware just suspected that Golden Star is a hack from another game. Now, after a lot of reverse engineering, I can say for sure that the IGS crew heavily hacked another game to bring Golden Star to the life. All is pointing that the big hack was made to lower the hardware costs, since the PCB lacks of the 3x PPI 8255 devices originally meant for I/O. All inputs are driven through PPI programming mode, and also there are some init sequences inside the code. Briefly, the game code handles the inputs like they are tied to physical PPI 8255's when they aren't present. Also outputs have a lot of leftovers from another hardware, like the lamps support. All lamps are driven in a strange way through port F900h, but whilst some lamps are turning on (like stop lamps) the code try to write to the inexistent port F850h (from Cherry Bonus III hardware) trying to lite them through another format (like Cherry Bonus III hardware does). So sad, that the classic from IGS (and header of the driver) is just a complex hack to drive most of the functions/tasks from the big CPLD present in the board. Well once reversed the port, figured out how the lamps are meant in the control panel. Also adjusted the inputs accordingly. Here the results. Note the Ace present in the bonus screen above. It has the 'D' from Dyna logo. + +- 22nd February 2014: Roberto Fresca - More dumps from ANY. This time is a fruit game called 'Gold Fruit'. The graphics bank that contains the charset among other graphics, looks corrupt. ANY also tagged the ROM as bad dump, since he got 2 fixed bits along the dump. After some analysis, I noticed the graphics were decoded/packed in a different format. Fortunatelly these fixed bits are unused, so the whole graphics set is 100% OK. So i created a new machine driver with a different decodegfx to support this one. Main rate is fixed to 40% doesn't matter WTH you try to set through dipswitches. Also Coin A and B are fixed to 100 credits by pulse, thing that made me think if these weren't used as remote credits buttons. + +- 0.129u1: Changed Z80 CPU1 clock speed to 3MHz. + +- 0.128u5: Changed description of clone 'Moon Light' to 'Moon Light (bootleg of Golden Star)'. + +- 0.125u3: Fabio Priuli fixed damaged and partially missing graphic. + +- 0.123u1: Zsolt Vasvari removed color tables from Golden Star. Added RESNET color computations where appropriate. + +- 0.103u5: Removed 3rd coin slot. + +- 0.100u2: Roberto Fresca added clone Moon Light (unknown 199?). + +- 17th September 2005: Roberto Fresca - Added clone Moon Light. Some GFX were located in different offset, but now are fixed. The game is working properly. + +- 15th September 2005: f205v dumped Moon Light. + +- 0.99u2: Re-added Golden Star (IGS) and clone Golden Star (Blue version). + +- 0.36RC1: Removed Golden Star and clone (Blue version) from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). + +- 0.35b13: [DOS] -stretch 1024x768 can be used with Golden Star [Nicola Salmoria]. + +- 0.34b7: Mirko Buffoni added clone Golden Star (Blue version). + +- 0.34b2: The background in Golden Star changes color correctly [Nicola Salmoria]. + +- 0.34b1: Mirko Buffoni replaced Golden Star with the original, encrypted set. + +- 0.33b7: Mirko Buffoni added 'Golden Star' (IGS 199?). Known issues: The background color of the wheels is not changed correctly. Ticket dispenser not emulated. + + +Recommended Games (Gambling) + + +Romset: 352 kb / 4 files / 127.4 zip + +$end + + + +$info=goldstrk +$mame +0.280 [Hammy] + + +WIP: + +- 0.285: Hammy added clone 'Sparkle (v1.1.3)'. + +- 0.282: Fixed dipswitches. + +- 0.280: Hammy added 'Gold Strike (Japan, v1.1.1 - location test)' (Cobra 199?). Note: Sound flags/latches are somewhat different, need correct implementation. + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 5 files / 781.5 zip + +$end + + + +$info=goldwing +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Gold Wings (French) and Gold Wings (German). + +- 0.141u1: Miodrag Milanovic added 'Gold Wings' (Gottlieb 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 34 kb / 5 files / 24.4 zip + +$end + + + +$info=golgo13 +$mame +0.77 [smf] + + +< Japan > + + +WIP: + +- 0.177: Changed endianness of H8 ADC register (cpu\h8\h8_adc.cpp). This was broken in a rewrite a long time ago, breaking the controls in some Namco System 12 (and probably 23) games. This commit improves controls in golgo13, g13knd and technodr. This fixes gun aiming in Golgo 13 [superctr]. + +- 0.156: Angelo Salese fixed for service mode toggle mode in Golgo 13. + +- 0.154: hap fixed black screen after initial screen in Golgo 13 (VBLANK_TIME in video\psx.c). Note: Namco System 12 is the only place where psx vblank_state is used, we should be safe. Can't get Golgo 13 gun aim working, something wrong with h8_adc? + +- 0.130u1: Changed description to 'Golgo 13 (Japan, GLG1/VER.A)'. + +- 0.122u7: Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified Golgo 13 gun reading [smf]. + +- 0.96u3: R. Belmont hooked up light gun properly in Golgo 13 - Game now playable. + +- 21st May 2005: R. Belmont - Following an incorrect but well-meaning outside submission trying to make the lightgun work in Golgo 13 (Eighting/Raizing/Namco 1998) I dug into the problem and got it working properly, which makes the game fully playable. For the unfamiliar, it's sort of a cross between the sniper gameplay of Silent Scope (there's a 'zoom' button rather than 2 screens) and the timed minigames of Point Blank (you have only a few seconds to pull off a shot properly before the stage ends). + +- 0.94u4: Removed 2nd Player, buttons 4/5/6 and 2nd coin slot. + +- 0.84u2: R. Belmont added support for alternate ROM banking protection used by Golgo 13, so it runs now (there's a very long black screen at the beginning, just wait it out). The gun inputs are partially supported but not working yet because I'm unable to figure out what format the game wants the data in. + +- 4th July 2004: R. Belmont - I've gotten a few more of the System 12 games playable in MAME, including Super World Stadium '99 and Raizing/Eighting's lightgun-based Golgo 13. + +- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 0.77: smf added 'Golgo 13 (GLG1/VER.A)' (Raizing/Namco 1999). + +- 13th April 2003: Guru - Dumped Golgo 13. + +- 21st February 2003: Guru - Golgo 13 (Namco/Raizing/8ing 1999) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 21 + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 80.5 MB / 17 files / 42.2 zip + +$end + + + +$info=gollygho +$mame +0.63 [Phil Stroffolino, Guru, Pelle] + +0.62 [Testdriver] + + +Artwork available + + +WIP: + +- 0.244: Use generic output strings. NOTE: Update external artwork file ! [hap]. + +- 22nd November 2020: Mr. Do - Golly! Ghost! was updated to use the new artwork system. We do the blending different here, because we have multiple backdrop elements in play, so we list the backdrops first, then add the screen to the backdrop. + +- 0.212: Allow per-layer blend modes supplied by driver for screens, as required for Laserdisc overlays (emu\rendlay.cpp). This is a change in behaviour, and it means that games like Golly! Ghost! will need an explicit blend mode specified in the XML. I'm not entirely happy with the situation, but a better, more general solution than this would require some serious refactoring to MAME's renderer [Vas Crabb]. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.159: hap added GAME_REQUIRES_ARTWORK flag to Golly! Ghost!. + +- 0.137u4: Howard Casto hooked up gun recoils for Golly! Ghost!. Also noted that the outputs for the remaining gun games are also in that area. Someone who can find the offsets should be able to hook them up. + +- 0.137u2: David Haywood hooked up default NVRAM for Golly! Ghost!. + +- 9th July 2008: Mr. Do - Got rid of the internal LED part of the LAY file for Golly Ghost (since the internal LEDs don't work for that game), and one of the files (which was meant to be the background not lit up). Fixed the lay file so that the dark background effect could still be accomplished. + +- 10th September 2006: Mr. Do - Updated the .lay file for Golly Ghost due to the change in the LED system. + +- 20th August 2006: Mr. Do - Converted Golly Ghost artwork to use the new built-in LEDs in 0.107u4. + +- 0.106u10: Aaron Giles updated Golly! Ghost! to support the new artwork system. + +- 0.63: Phil Stroffolino added 'Golly! Ghost!' (Namco 1990). + +- 7th December 2002: Phil Stroffolino sent in an updated Namco System 2 driver that makes Golly Ghost fully playable, also thanks to Guru and Smitdogg. + +- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation. + +- 0.62: Added (Testdriver) Golly Ghost. + +- 20th August 2001: Guru - Phil Stroffolino made some progress with Golly Ghost (MCU protection causing problems). + +- 18th August 2001: Guru - Dumped Golly Ghost (Namco 1990, System 2). Thanks to Pelle for sending me the PCB. NOTE: This game uses a diorama (backdrop), which is controlled by a driver board to open/close mechanical doors etc. which are connected to solenoids, much like movable items on the playfield of a pinball table. The diorama has lights (24v globes) that come on _only_ during gameplay to light up the rooms. All lights are on when playing the game during the shooting scenes and off for the display cut screens, title, high scrores etc. The globes are not individually controlled, they are either all on or off. The lights also come on during the shooting scenes in attract mode. The driver board powers the diorama unit's solenoids and globes via some connectors on the driver board. The guns also plug into the driver board via another small connector. Without the backdrop, the game is virtually unplayable. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Bubble Trouble - Golly! Ghost! 2 + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 2.36 MB / 17 files / 635.9 zip + +$end + + + +$info=gomoku +$mame +0.62 [Takahiro Nogi, David Haywood] + + +< Japan > + + +WIP: + +- 0.286: Removed unused variables (nichibutsu\gomoku_a.cpp/h) [hap]. + +- 0.264: Takahiro Nogi fixed frequency of oneshot voices in Gomoku Narabe Renju. + +- 0.251: Removed unused input ports [hap]. + +- 0.250: Safer intermediate sound mixer buffer size (nichibutsu\gomoku_a.cpp), fixes AddressSanitizer: heap-buffer-overflow [hap]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.226: Update audio\gomoku.c to new stream callbacks. Removed silly mixer tables in favor of math [Aaron Giles]. + +- 0.220: Added save state support [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.192: Changed 'Gomoku Narabe Renju Audio Custom' to 'Gomoku Narabe Renju Custom Sound'. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.154: Changed 'Gomoku Custom' to 'Gomoku Narabe Renju Audio Custom'. + +- 0.148u5: hap fixed Gomoku crashes after ROM/RAM test. + +- 0.148u2: Modernized Gomoku driver [Andrew Gardner]. + +- 0.135u4: Tafoid added DIPS and changed clock values to XTAL in Gomoku Narabe Renju. + +- 0.131u1: MooglyGuy merged memory maps in Gomoku Narabe Renju. + +- 0.129u4: Changed 'Custom' sound to 'Gomoku Custom'. + +- 0.116u2: Zsolt Vasvari fixed regressions in Gomoku. + +- 0.86u2: Takahiro Nogi improved sound in Gomoku. Changed Z80 CPU1 clock speed to 1536000 Hz. Changed region user5 to user4. + +- 0.80u2: Changed cpu1 rom ($4000) to user4 ($0). + +- 0.62: Takahiro Nogi added 'Gomoku Narabe Renju' (Nichibutsu 1981). + +- 19th October 2002: David Haywood updated Takahiro Nogi's old Gomoku Narabe Renju driver to the current standards and submitted it. It's playable but the sound emulation is imperfect. + +- 1st December 1998: Dumped Gomoku Narabe Renju. + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 26.8 kb / 13 files / 17.0 zip + +$end + + + +$info=gomoku_sound +$mame + +DEVICE: + +Gomoku Narabe Renju Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to nichibutsu\gomoku_a.cpp. + +- 0.192: Changed description to 'Gomoku Narabe Renju Custom Sound'. + +- 0.154: Changed description to 'Gomoku Narabe Renju Audio Custom'. + +- 0.149u1: Added 'Gomoku Custom' device (audio\gomoku.c). + +- 0.129u4: Changed 'Custom' sound to 'Gomoku Custom'. + +$end + + + +$info=gondo +$mame +0.217 [Corrado Tomaselli, The Dumping Union] + +0.35b3 [Bryan McPhail] + +0.33b5 [Testdriver] + + +Artwork available + + +Bugs: + +- [possible] Music slows down when you are killed. Tafoid (ID 03177) + + +WIP: + +- 0.278: Correct Gondomania buffered spriteram. Fixed Gondomania (US) 2P crashes [hap]. + +- 0.226: Redumped maincpu dt02.f6 for Gondomania (World). Note: Same label as the US version, but content identical to Japanese version. Added also hand-crafted I8751 MCU from the US version - Game now playable [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]. + +- 0.217: Corrado Tomaselli and The Dumping Union added Gondomania (World). Note: I8751 protection MCU not dumped. Renamed (gondo) to (gondou). + +- 18th November 2018: Smitdogg - Corrado dumped the Euro version of Gondomania. + +- 0.201: Team CAPS0ff, Game Preservation Society and The Dumping Union decapped MCU for clone Makyou Senshi (Japan). + +- 0.196: Use input_merger for Gondomania [AJR]. + +- 0.195: Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.146u4: Yohji, Smitdogg and The Dumping Union redumped clone Makyosen with correct rom names which are now documented in driver. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in Gondomania and clone. Added 'Swap buttons' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.138u3: Bryan McPhail and Dr. Decapitator hooked up Gondomania I8751 MCU. + +- 24th June 2010: Guru - The 8751 MCU (DT-A) for Gondomania has now been successfully processed (decap, de-protect & read). + +- 8th June 2009: Guru - Gondomania (1987 Data East, for 8751 MCU decapping) arrived. Thanks to Gp-Lee. + +- 0.130u4: Derrick Renaud converted Gondomania to use IPT_POSITIONAL. Removed Dial control. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 12th August 2007: Mr. Do - DaPlumber has been hard at work, and cleaned up a couple pieces from the BYOAC/CAG artwork: Gondomania bezel. + +- 0.53: Added priority PROM ($0 - not yet used). + +- 0.36b9: Replaced M6809 CPU1 with M6309 (3MHz). Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.35RC2: Renamed (mekyosen) to (makyosen). + +- 0.35b9: Changed description to 'Gondomania (US)' and clone 'Makyou Senshi' to 'Makyou Senshi (Japan)'. + +- 0.35b7: Bryan McPhail fixed controls in Gondomania. + +- 0.35b4: Changed description of clone 'Mekyo Sensi' to 'Makyou Senshi'. + +- 0.35b3: Bryan McPhail added 'Gondomania' (Data East 1987) and clone Mekyo Sensi. + +- 13th February 1999: Bryan fixed Gondomania and Mekyo Sensi to accept now coins. + +- 12th February 1999: A massive DEC8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. + +- 0.33b5: Bryan McPhail added (Testdriver) Gondomania. + +- 19th July 1998: Dumped Makyou Senshi (Japan). + + +STORY: + +- It is war with the Gondos... Your women are held captive on the planet of Thorns. Mount your air bike... Prepare for battle! + + +LEVELS: 9 ("Gondo" is the game designer's surname!) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 1.04 MB / 24 files / 378.9 zip + +$end + + + +$info=gonefsh +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.282: Team Europe and Ioannis Bampoulas dumped internal ROM for Gone Fishing (V602US). Improved I/O [Vas Crabb]. Added gambling control. + +- 0.280: Ioannis Bampoulas added 'Gone Fishing (V602US)' (IGS 2002). IQ_132 added decryption tables for gonefsh. + +- 5th February 2017: Smitdogg - Surgeville dumped Gone Fishing for us. It's an arcade game similar to the similar flash game from a decade ago. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 4.02 MB / 6 files / 1.17 zip + +$end + + + +$info=gonefsh2 +$mame +0.145 [?] + + +WIP: + +- 0.282: Changed year info to 2002. + +- 0.281: Dumped internal ROM for Gone Fishing 2 [Siftware]. Changed description to 'Gone Fishing 2 (ver. 1445A)'. + +- 0.270: Cleaned up installation of varying numbers of PPIs, got rid of the gonefsh2 PPIs that don't really exist [Vas Crabb]. + +- 0.145u5: Changed unknown region to oki. + +- 0.145: Added 'Gone Fishing 2' (IGS 200?). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 3.52 MB / 5 files / 737.7 zip + +$end + + + +$info=good +$mame +0.113u3 [David Haywood, Brian Troha] + + +< Korea > + + +WIP: + +- 0.229: Identified some DIPs [Osso]. Added dipswitches 'Demo Sounds', 'Coinage' and 'Maximum Bet'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Good. + +- 0.128: David Haywood and Angelo Salese fixed Good (Korea) - Game now playable. Added 8-way Joystick with 3x buttons and 2x coin slots. Added dipswitches 'Credits per Coin', 'Double Up Test Mode' and 'Mature Content'. + +- 0.113u3: David Haywood and Brian Troha added 'Good (Korea)' (unknown 1998). + + +Recommended Games (Cards) + + +Romset: 896 kb / 7 files / 299.3 zip + +$end + + + +$info=goodejan +$mame +0.120u1 [David Haywood, Team Japump] + + +< Japan > + + +WIP: + +- 0.261: Fixed sprite coordinates for goodejan [cam900]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.180: Improved PCB documentation [AJR]. + +- 0.159: Added save state support to GoodEJong driver [Osso]. + +- 0.154: Researched and added missing DIP information/locations as well as some useful notes of observations [kamilz, Tafoid]. Added dipswitches 'Coinage', 'Credit(s) to Start', 'Starting Points', 'Demo Sounds' and 'Explicit Scenes'. + +- 0.149u1: State-ized Good E Jong video functions. Converted Seibu CRTC to a proper device. + +- 0.142: Aaron Giles fixed Good E Jong crashed after OK. + +- 0.133u1: Renamed (goodejaa) to (goodejana). + +- 0.129u2: Seibu CRTC part 1 [Angelo Salese]: Merged Sengoku Mahjong and Good E Jong video HWs. Removed deprecat dependancy from Good E Jong, one IRQ wasn't needed at all (points to a reti). Removed some positioning kludges in both drivers. + +- 0.129u1: Pre-Seibu CRTC update [Angelo Salese]: Fixed gfx banking in Good E Jong. Made some clean-ups. + +- 0.129: Angelo Salese fixed layer enable, flip x and x/y position in GoodEJong driver. Fixed gfx2 rom address to $0. Added dipswitches '0', '1', 'Cross Hatch Test' and 14x 'Unknown'. + +- 0.120u1: David Haywood and Team Japump added 'Good E Jong -Kachinuki Mahjong Syoukin Oh!!- (set 1)' (Seibu 1991 (distributed by Tecmo)) and clone (set 2). + +- 15th October 2007: David Haywood - More Japump. I've quickly written a preliminary driver for 'Good E Jong -Kachinuki Mahjong Syoukin Oh!!' and 'Tottemo E Jong -FEEL SO GOOD' so that they cycle their attract mode. I guess when somebody said we hadn't even emulated the tip of the iceberg of Mahjong arcade titles they weren't kidding. Still plenty to do before these work properly, but they should be possible as they don't seem to have any protection often associated with Seibu's hardware. + + +Recommended Games (Mahjong) + + +Romset: 2.44 MB / 9 files / 886.9 zip + +$end + + + +$info=goonies +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.141: Fixed rom names. Changed description to 'Vs. The Goonies (Set E)'. + +- 0.92: chaneman fixed 'Vs. The Goonies' dipswitches. Added 'Bonus Life' dipswitch. + +- 0.60: Removed 3rd button. Added dipswitches 'Coinage', 'Lives', 'Timer' and 'Demo Sounds'. + +- 0.37b12: Changed description to 'Vs. The Goonies'. + +- 0.37b11: Howie Cohen added 'VS The Goonies' (Konami 1986). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 6 + + +Movie: The Goonies + +Genre: Adventure + +Year: USA 1985 + +Director: Richard Donner + +Studio: Warner Bros. + +Cast: Sean Astin, Josh Brolin, Jeff Cohen, Corey Feldman, Kerri Green, Ke Huy Quan, John Matuszak + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 128.2 kb / 3 files / 33.6 zip + +$end + + + +$info=goori +$mame +0.221 [Miso Kim, David Haywood] + + +WIP: + +- 0.268: Some trivial tidying [Vas Crabb]. + +- 0.267: Use generic gfx decode layout. Cleanups. Fixed ROM region naming. Correct type for variables. Make variables constant. Reduced literal tag usages. Fixed spacing [cam900]. Implemented display enable. Chore EEPROM handling to portw [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Miso Kim and David Haywood added 'Goori Goori' (Unico 1999). Added PCB layout. Correct OSC clocks & rom labels and program ROM size based on 2M jumper pad made [Brian Troha]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 8.75 MB / 7 files / 3.48 zip + +$end + + + +$info=gorf +$mame +0.07 [Nicola Salmoria, Mike Coates] + + +Artwork available + + +Bugs: + +- gorf and clones: Colors washed out in Astro Battle. MAMEBase (ID 02682) + + +WIP: + +- 0.265: Recreativas.org added clone Gorf (Spain, Irecsa license). Note: PCB engraved as "MIDWAY MFC A IRECSA". ROM test fails in test mode, it seems Irecsa didn't bother to change the checksums [ClawGrip]. Changed description of clones (program 1, with French Language ROM) to 'Gorf (program 1, with French language ROM)' and (program 1, with German Language ROM) to 'Gorf (program 1, with German language ROM)'. + +- 0.260: Rene Balke added clone Gorf (program 1, with French Language ROM). + +- 0.257: Improved internal artwork lamps [hap]. + +- 0.255: Added support for the older Votrax SC-01 chip [Lord Nightmare]. + +- 22nd November 2020: Mr. Do - Gorf has been updated to include both the 8-way joystick and the lamp on the joystick, fully animated. Gorf is hella more fun now; cleaned up the marquee from BYOAC/CAG, added in the cpo, vectored by zorg, along with some corrections to it. Added in the joystick by Nightvoice, and the overlay. Joystick moves in eight directions, and lights up when you fire. Fun fact: the original vector on this has a misspelled word; the final version of the CPO in the BYOAC/CAG artwork is based on that vector and still has the word misspelled. Do an image search for "Gorf CPO," and find other people selling the misspelled version of the CPO. + +- 0.225: Fixed Votrax SC-01 pitch and closure [O. Galibert]. Fixed Votrax SC-01 hookup for Gorf [O. Galibert, Frank Palazzolo, David Viens]. Changed Votrax SC-01 clock speed to 756000 Hz. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.175: Robbbert fixed Gorf regression. + +- 0.172: WindDrake added missing Quark Laser (Joystick) lamp to Gorf. + +- 0.146: hap fixed Gorf and clones exit with autosave on. + +- 0.145u4: Hooked up Votrax properly to Gorf. Currently disabled by default, but can be enabled by turning off USE_FAKE_VOTRAX in astrocde.h. + +- 0.136u3: Tafoid fixed the 'Bonus Life' dipswitch for Gorf and clones. It's state was inverted. + +- 0.135u2: Volker Hann added clone 'Gorf (program 1, with German Language ROM)'. + +- 9th July 2008: Mr. Do - Fixed the colors on the Gorf bezel. Some sections that were white should have actually been gray. I probably had a faded source. + +- 0.125u2: Chris Law added new samples for Gorf and updated the sample volume. Download samples at http://www.mameworld.info/samples/wav/gorf.zip. + +- 0.123u6: Mr. Do added internal artwork for Gorf. + +- 0.123u3: RansAckeR added DIP locations and improved dipwitches in Gorf. + +- 0.115u2: Aaron Giles correct speaker locations and placement for Gorf. Added missing mux to Gorf's audio, which controls speech versus sound effects during the game. Aaron Giles fixed recently introduced bug in Astrocade driver relating to collision detection. Changed visible area to 240x352. + +- 0.115u1: Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 512 colors and VSync to 60.054442 Hz. Added 'Speech' dipswitch. + +- 0.111u6: Aaron Giles changed Gorf to use HOLD_LINE instead of PULSE_LINE for scanline interrupts. The timing is still off, but the game runs now. + +- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Gorf artwork is now sharper than ever, thanks to a fine vector job by Zorg. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Gorf artwork. I also added in the light effects. + +- 0.106u10: Aaron Giles updated Gorf to support the new artwork system. + +- 0.104u6: Removed Custom sound. + +- 0.96u1: Fixed lower/upper Astrocade sound/speaker and Samples volume (because of the 0.93 Sound System update). + +- 0.88u2: Frank Palazzolo support stereo in Wizard of Wor, Robby Roto, Gorf and Professor PacMan (Sounds great now!!). + +- 1st November 2002: Phil Stroffolino improved the Gorf colors. + +- 24th May 2002: Zsolt Vasvari added support for the lamps in Gorf. + +- 0.37b7: Added samples (a, again, am and, anhilatn, another, are, avenger, bad, be, been, but, button, cadet, cannot, captain, chronicl, coin, coins, colonel, consciou, defender, destroy, destroyd, doom, draws, empire, end, enemy, escape, flagship, for, galactic, general, gorf, gorphian, gorphins, hahahahu, hahaher, harder, have, hitting, i, impossib, in, insert, is, live, long, meet, move, my, near, next, nice, no, now, pause, player, prepare, prisonrs, promoted, push, robot, robots, seek, ship, shot, some, space, spause, survival, take, the, time, to, unbeatab, warrior, warriors, will, you, your, yourself, s, gorph, attack, bite, conquer, devour, dust, galaxy, got, power, try, supreme, all, hail and emperor.wav). + +- 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators. + +- 0.36b7: Added Custom sound. + +- 27th June 1999: Mike Coates modified Gorf to be rotated correctly (vertical). + +- 7th June 1999: Mike Coates fixed Gorf title screen. + +- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Kevin Bales improved speech in Gorf. It now plays speech 100% accurately except for the missing samples. Added 2x Astrocade sound. + +- 0.31: Alex Judd added clone Gorf (Program 1). Added better speech in Gorf (MAME Gorf voice samples v1.0: Kevin Estep (Original Machine samples and recording) and Alex Judd (Sound driver and sample manipulation)). Known issues: Colors are wrong in cocktail mode. + +- 0.28: Mike Balfour added high score saving to Gorf. + +- 0.27: Mike Coates improved again the Gorf driver. It's now (sort of) playable. Control: Arrows = Move around and CTRL = Fire. Known issues: Speed of invaders/galaxians/scrolling text is too fast. You can crash into the background (i.e. on the warp screen). + +- 0.26: Mike Coates improved Gorf (which is still unplayable). + +- 0.07: Added 'Gorf' (Midway 1981). Game doesn't work, colors are wrong and missing sound. This game runs on the same hardware as Wizard of Wor, but doesn't work yet. It boots, shows some text on the screen and that's all. + +- 18th February 1997: Dumped Gorf. + + +STORY: + +- The evil Gorfian Robot Empire has attacked. Your assignment is to repel the invasion and launch a counterattack. You will engage various hostile spacecraft as you journey toward a dramatic confrontation with the enemy flag ship. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + +* WINGORF (Single Arcade Game Emulator) + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 32 kb / 8 files / 23.5 zip + +$end + + + +$info=gork +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Gork (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 6 files / 10.6 zip + +$end + + + +$info=gorodki +$mame +0.176 [shiru8bit, IgorR76, '15kop' arcade museum] + + +< USSR > + + +WIP: + +- 0.176: shiru8bit, IgorR76 and '15kop' arcade museum added 'Gorodki' (Terminal 1988). + +- 16th July 2016: Smitdogg - More Soviet Union games dumped! Thanks to shiru8bit, IgorR76 and "15kop" arcade museum. The games are: "Gorodki" - which, uses already emulated TIA-MC1 hardware (https://youtu.be/suhF-DIk5eo&start=130) and "Kot-Rybolov" - previously unseen PCB type, possible some other model/modification of TIA hardware. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 64 kb / 8 files / 14.3 zip + +$end + + + +$info=gostop +$mame +0.155 [System11] + + +< Japan > + + +WIP: + +- 0.155: System11 added 'Kankoku Hanafuda Go-Stop' (Visco 2001). Improved graphics and inputs in Go-Stop [David Haywood]. Changed input to 1 Player and 2-way Joystick with 6x buttons. Added dipswitches 'Init Ram' and 7x 'Unknown'. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1 MB / 2 files / 398.6 zip + +$end + + + +$info=gostopac +$mame +0.260 [Phil Bennett] + + +WIP: + +- 0.280: Added dedicated inputs for Go & Stop [Osso]. + +- 0.279: Reversed 'CPU code' for Go & Stop, goes in game. Added factory reset EEPROM [Osso]. Note: Needs verifying of inputs, outputs and layout. Sound doesn't seem 100% correct (Oki banking problem?). + +- 0.278: Changed visible area to 512x240 and VSync to 58.869413 Hz. Changed description to 'Go & Stop (Ver. EN1.10)'. + +- 0.260: Phil Bennett added 'Go & Stop' (Astro Corp. 2004). Note: Stops with 'S4' message during boot. Needs RE of the CPU code and emulation of its peculiarities. + + +Recommended Games (Cards) + + +Romset: 4.63 MB / 7 files / 1.04 zip + +$end + + + +$info=gotcha +$mame +0.63 [Nicola Salmoria] + + +Bugs: + +- [possible] Layer offsets. darq (ID 05961) + + +WIP: + +- 0.273: Removed audiocpu NMI (unknown purpose, causes music bug) and merged driver. Fixes music suddenly stops in Got-cha Mini Game Festival [hap]. + +- 0.266: Simplify gfx decode layout [cam900]. + +- 0.223: Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: twistedsymphony added clone Pasha Pasha Champ Mini Game Festival (Korea, set 2). Changed MC68000 CPU1 clock speed to 14318181 Hz. Changed description of clone (Korea) to 'Pasha Pasha Champ Mini Game Festival (Korea, set 1)'. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Use output finder and MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.184: Vas Crabb hooked up lamp outputs for Got-cha and added clickable artwork. + +- 0.145u7: Discovered similarities in Got-cha to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactor each based on this information [David Haywood]. Check if OKI6295 voice is playing *before* possibly starting an invalid sample [hap]. This fixes woman's voice get cut off in Got-cha Mini Game Festival. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Got-cha Mini Game Festival. + +- 0.133u1: Brian Troha added DIP locations to Got-cha Mini Game Festival and clone. Changed description of clone 'Pasha Pasha Champ Mini Game Festival' to 'Pasha Pasha Champ Mini Game Festival (Korea)'. + +- 0.131u1: MooglyGuy merged memory maps in Got-cha. + +- 0.125u7: Sonikos set OKI6295 pin 7 to high in Got-cha driver. + +- 0.103u1: Pierpaolo Prazzoli added clone 'Pasha Pasha Champ Mini Game Festival'. Changed 68000 CPU1 clock speed to 14318180 Hz, OKI6295 to 6060 Hz and VSync to 55Hz. Changed parent description to 'Got-cha Mini Game Festival'. + +- 10th October 2005: Guru - Pasha Pasha Champ arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Pasha Pasha Champ at a Korean shop. + +- 22nd February 2005: Guru - Gotcha (Fabtek ?) and Shocking (Yun Sung) for version checking just arrived. + +- 0.63: Nicola Salmoria added Got-cha (Dongsung 1997). TODO: Find out what the "Explane Type" dipswitch actually does. Should use the artwork system to show the lamp state: There are 12 lamps, one for every button, and they are used a lot during the game (see gotcha_lamps_w). Unknown writes to 0x30000c. It changes for some levels, it's probably gfx related but since everything seems fine I've no idea what it might do. Unknown sound writes at C00F; also, there's an NMI handler that would read from C00F. Sound samples were getting chopped; I fixed this by changing sound\adpcm.c to disregard requests to play new samples until the previous one is finished. + +- 17th December 2002: Nicola Salmoria fixed a bug in the OKIM6295 sound chip emulation that caused samples being played erroneously in Got-cha and Steel Force, and he sent in a driver for Got-cha. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Multiplay) + + +Romset: 5.06 MB / 12 files / 1.24 zip + +$end + + + +$info=gotsndp2 +$mame + +DEVICE: + +Gottlieb Multi-mode Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Replaced 'Gottlieb Sound rev. 0' device with 'Gottlieb Multi-mode Sound Board'. + +- 0.155: Added 'Gottlieb Sound rev. 0' device (audio\gottlieb.c). + +$end + + + +$info=gotsndp3 +$mame + +DEVICE: + +Gottlieb Sound pin. 3 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Added 'Gottlieb Sound pin. 3' device (audio\gottlieb.c). + +$end + + + +$info=gotsndp4 +$mame + +DEVICE: + +Gottlieb Sound pin. 4 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Added 'Gottlieb Sound pin. 4' device (audio\gottlieb.c). + +$end + + + +$info=gotsndp5 +$mame + +DEVICE: + +Gottlieb Sound pin. 5 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Added 'Gottlieb Sound pin. 5' device (audio\gottlieb.c). + +$end + + + +$info=gotsndp6 +$mame + +DEVICE: + +Gottlieb Sound pin. 6 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Added 'Gottlieb Sound pin. 6' device (audio\gottlieb.c). + +$end + + + +$info=gotsndp7 +$mame + +DEVICE: + +Gottlieb Sound pin. 7 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Added 'Gottlieb Sound pin. 7' device (audio\gottlieb.c). + +$end + + + +$info=gotsndr1 +$mame + +DEVICE: + +Gottlieb Sound rev. 1 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Replaced '8-Bit R-2R DAC' sound with 'MC1408 DAC'. + +- 0.145u4: Added 'Gottlieb Sound rev. 1' device (audio\gottlieb.c). + +$end + + + +$info=gotsndr2 +$mame + +DEVICE: + +Gottlieb Sound rev. 2 + + +WIP: + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Replaced the 2x '8-Bit R-2R DAC' sound with 2x 'AD7528 DAC'. Removed 4x 'Unknown' dipswitches. + +- 0.145u4: Added 'Gottlieb Sound rev. 2' device (audio\gottlieb.c). + +$end + + + +$info=gotsndspr1 +$mame + +DEVICE: + +Gottlieb Sound/Speech rev. 1 w/SC-01 + + +WIP: + +- 0.258: Added 'Gottlieb Sound/Speech rev. 1 w/SC-01' device (shared\gottlieb_a.cpp). Added support for the older version of the MA-216 "Sound and speech" board which has a Votrax SC-01 populated instead of an SC-01-A [Lord Nightmare]. + +$end + + + +$info=gotsndspr1a +$mame + +DEVICE: + +Gottlieb Sound/Speech rev. 1 w/SC-01-A + + +WIP: + +- 0.258: Changed description to 'Gottlieb Sound/Speech rev. 1 w/SC-01-A'. Renamed (gotsndr1vt) to (gotsndspr1a). + +- 0.246: Changed sourcefile to shared\gottlieb_a.cpp. + +- 0.242: Replaced '8-Bit R-2R DAC' sound with 'MC1408 DAC'. + +- 0.184: Added 'Gottlieb Sound rev. 1 with Votrax' device (audio\gottlieb.c). + +$end + + + +$info=gowcaizr +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.141: Johnboy added correct C8 rom to clone Voltage Fighter. + +- 0.35b13: Changed description to 'Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer'. + +- 0.35b12: Changed description to 'Voltage Fighter Gowcaizer / Choujin Gakuen Gowcaizer'. + +- 0.34b7: Changed description to 'Voltage Fighter Gowcaizer'. + +- 0.34b6: Added 'Gowcaizer' (Technos 1995). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 23.2 MB / 14 files / 11.7 zip + +$end + + + +$info=gp_110 +$mame + +Model 110 (Game Plan 1978) + + +BIOS: + +a-110.u12 (maincpu $0 - 2k) + +b1-110.u13 (maincpu $800 - 2k) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Model 110' (Game Plan 1978). + + +Romset: 4 kb / 2 files / 3.03 zip + +$end + + + +$info=gp_turbo +$mame +0.280 [Roberto Fresca, Grull Osgo, Hammy] + + +WIP: + +- 0.280: Roberto Fresca, Grull Osgo and Hammy added 'Unknown Turbo Poker (set 1)' ( 198?) and clones 'Unknown Turbo Poker (set 2)' and 'Unknown Turbo Poker (set 3)'. Note: Design and shape close to Witch Card. + + +Recommended Games (Cards) + + +Romset: 26.5 kb / 8 files / 10.3 zip + +$end + + + +$info=gp2quiz +$mame +0.111u3 [Guru, David Haywood] + + +WIP: + +- 0.140u3: Changed clock speed of the 2x 68000 to 13.5MHz. + +- 0.131u1: Added 2x OKI6295 (2MHz) sound. + +- 0.130u2: Luis Faria improved sound banking in Gals Panic II driver. Fixed oki1/2 roms addresses. + +- 0.122u8: Added dipswitches 'Difficulty', 'Picture Mode', 'Lives', 'Max Unit of Players' and 'Card Dispenser'. + +- 0.111u3: Guru and David Haywood added 'Gals Panic II - Quiz Version (Japan)' (Kaneko 1993). + +- 27th September 2005: Guru - Gals Panic 2 Quiz (Kaneko 1995) arrived a couple of days ago. Thanks to alien_mame. + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 18.8 MB / 18 files / 9.55 zip + +$end + + + +$info=gp2se +$mame +0.111u3 [Guru, David Haywood] + + +WIP: + +- 0.150: Added 'Unused' dipswitch. + +- 0.140u3: Changed clock speed of the 2x 68000 to 13.5MHz. + +- 0.131u1: Luis Faria modified somewhat the protection handling, geeting rid of the need to call galpani2_mcu_run from VIDEO_UPDATE, as that function is performed by CPU2's INT7 and it now works. And added support for command 2, making gp2se go into demo mode and allowing to go ingame, nice skulls! Unfortunately, this set is still not playable because of missing gals in the background and sometimes there's an ADDRESS ERROR, causing a reset. Included in these changes, I added support for MCU triggering by CPU2. Added 2x OKI6295 (2MHz) sound. + +- 0.130u2: Luis Faria improved sound banking in Gals Panic II driver. Fixed oki2 roms addresses and dipswitches. + +- 0.122u8: Added dipswitches 'Difficulty', 'Picture Mode', 'Lives', 'Max Unit of Players' and 'Card Dispenser'. + +- 0.111u3: Guru and David Haywood added 'Gals Panic II' - Special Edition (Japan)' (Kaneko 1994). + +- 24th February 2005: Guru - Gals Panic 2 SE arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 19.8 MB / 21 files / 10.1 zip + +$end + + + +$info=gp9001vdp +$mame + +DEVICE: + +GP9001 VDP + + +WIP: + +- 0.246: Changed sourcefile to toaplan\gp9001.cpp. + +- 0.139u1: Added 'GP9001 VDP' device (video\gp9001.c). + +$end + + + +$info=gp98 +$mame +0.128u7 [David Haywood] + + +WIP: + +- 0.261: Taksangs added clone Grand Prix '98 (V100K, set 2). Note: "V100K JINGLEBELL" string on program ROM. Real PCB recording for reference: https://youtu.be/ydMbv90kIXQ. Changed parent description to 'Grand Prix '98 (V100K, set 1)'. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.178: Guru redumped graphics rom for Grand Prix '98 (V100K). + +- 0.172: IGS009 driver improvements [Roberto Fresca]: Added both missing PPI8255 devices and routed all inputs/outputs through them. Derived a memory map for Grand Prix '98, that seems to lacks of these devices. + +- 0.162: Osso added save state support to IGS009 driver. + +- 0.157: Updated DIPs and added locations to comply with the manual for Jingle Bell & Gran Prix '98 [Bad A. Billy]. Added dipswitches 'Max Bet', 'Maximum Play', 'Skill Stop', 'Hands Count', 'Hands Coin Rate', 'Hands Coin Value' and 'Unused'. + +- 0.146u2: Removed buttons 3 and 4. Added dipswitches 'Coin 1 Rate', 'Coin 2 Rate', 'Key In Limit', 'Key In Rate', 'Key Out Rate', 'Main Game Rate (%)', 'Min Bet', 'Min Play For Fever', 'Payout Mode', 'Play Line', 'Player's Panel', 'Spin Speed', 'Strip Girl', 'System Limit', 'W-Up Chance (%)' and 'Unknown'. Changed description to 'Grand Prix '98 (V100K)'. + +- 0.146: Updated IGS009 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.133u1: Removed buttons 5-8 and coin slots 3-4. + +- 0.129u5: incog fixed year and manufacturer in Grand Prix '98 according to the title screen. + +- 0.129: David Haywood improved graphics and sound in Grand Prix '98. + +- 0.128u7: David Haywood added 'Grand Prix '98' (unknown 19??). + +- 12th January 2006: Guru - A few packages arrived containing 98 Grand Prix. + +- 24th December 2005: Dumping Project - Our Korean contact has purchased 98 Grand Prix. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 304.6 zip + +$end + + + +$info=gpgolf +$mame +0.82u2 [Brian Troha] + + +WIP: + +- 0.283: Changed description to 'Golden Par Golf (Joystick, v1.1)' and clone (Joystick, V1.0) to 'Golden Par Golf (Joystick, v1.0)'. + +- 0.282: Let's mark 'Golden Par Golf' as MACHINE_NOT_WORKING due to lockups in attract mode. Removed DEFAULT_RANDOM NVRAM [hap]. + +- 0.242: Fixed rom names. + +- 0.222: Brian Troha and The Dumping Union added clone Golden Par Golf (Joystick, V1.0). Fixed rom names. + +- 0.141u1: MASH correct grom01.bin BAD_DUMP in Golden Par Golf. + +- 0.82u2: Brian Troha added 'Golden Par Golf (Joystick, V1.1)' (Strata/Incredible Technologies 1992). + +- 18th May 2004: Brian Troha added Golden Par Golf to the itech8 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 992 kb / 6 files / 476.8 zip + +$end + + + +$info=gpilots +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.199: Brian Hargrove added clone Ghost Pilots (prototype). + +- 0.174: Changed description to 'Ghost Pilots (NGM-020 ~ NGH-020)' and clone (NGH-020)(US) to 'Ghost Pilots (NGH-020, US)'. + +- 0.143u1: Fixed rom names. Changed description to 'Ghost Pilots (NGM-020)(NGH-020)' and clone (set 2) to 'Ghost Pilots (NGH-020)(US)'. + +- 0.139: Changed description of clone (AES cart) back to 'Ghost Pilots (set 2)'. + +- 0.138u3: Changed description of clone (set 2) to 'Ghost Pilots (AES cart)'. + +- 0.124u1: Added clone Ghost Pilots (set 2). Changed parent description to 'Ghost Pilots (set 1)'. + +- 0.34b4: Replaced MGD2 dump with a MVS dump in Ghost Pilots. + +- 0.34b1: Added 'Ghost Pilots' (SNK 1991). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 6.88 MB / 11 files / 3.45 zip + +$end + + + +$info=gprider +$mame +0.166 [?] + +0.92 [?] + +0.88u5 [?] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezels for GP Rider, based on photos. + +- 0.166: Added 'GP Rider (World, FD1094 317-0163) (Twin setup)' and clones (Japan, FD1094 317-0161) (Twin setup) and (US, FD1094 317-0162) (Twin setup). Correctly emulated the 'Twin' X-Board setup which was used by GP Rider (a bridge board with shared RAM). Note: Apparently GP Rider uses a setup similar to F1 Exhaust Note etc. where the game uses a dual PCB stack and bridge board providing a direct connection containing shared RAM rather than a network connection. In order to facilitate this we need both PCB stacks running, so as per a request from SailorSat I've made this possible, and added a set 'gpridert' which uses this configuration. Unfortunately, for reasons unknown to me, the communication still breaks down (it was thought that this could have been caused by the hacks needed if running multiple instances of MAME with shared RAM as a file instead, but apparently not). As this is something of a failed experiment I'm submitting it for SailorSat to take a look at, might revert it before the next release however, although once we do have full dumps of some of the Sega gambling / redemption games we'll need the various board types as devices anyway as those games mix multiple types of boards for the different screens. Marked the Twin setups for GP Rider as working (everything seems fine in my testing with SailorSat's changes) [David Haywood]. Fixes for GP Rider Twin setup. Works, but needs cleanup [SailorSat]. Fixed missing 'Demo Sounds' dipswitch. Changed description to 'GP Rider (World, FD1094 317-0163) (Twin setup)'. Renamed (gprider) to (gpriders), (gpriderj) to (gpriderjs) and (gprideru) to (gpriderus). + +- 0.146u5: ShouTime, Charles MacDonald and Aaron Giles added clone GP Rider (Japan, FD1094 317-0161). + +- 3rd August 2012: Aaron Giles - We got a dump of the Japanese version of GP Rider, another X-Board game that still has a working FD1094, thankfully. + +- 29th July 2012: Smitdogg - ShouTime got the Japan version of GP Rider. + +- 0.146u1: Brian Troha renamed (gprider1) to (gprideru). + +- 0.143u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.143u7: Changed description to 'GP Rider (World, FD1094 317-0163)' and clone (set 1, US, FD1094 317-0162) to 'GP Rider (US, FD1094 317-0162)'. + +- 0.143u2: Fallout (Arcadezentrum) fixed GP Rider (set 2, World, FD1094 317-0163) - Game now playable. Added missing maincpu roms (epr-13409.ic58 and epr-13408.ic63). + +- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0163 key to GP Rider (set 2, World, FD1094 317-0163). + +- 0.109: Fixed rom names and documentation. Changed description to 'GP Rider (set 2, World, FD1094 317-0163)'. + +- 0.107u2: Removed 3rd button. + +- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Game now playable. + +- 0.94u2: Aaron Giles added hack to make GP Rider (set 1) boot; input bug prevents full playability. + +- 0.92: Renamed (gprider) to (gprider1) and (gpridera) to (gprider). + +- 0.89u6: New Sega X-Board driver [Aaron Giles]. GP Rider no longer boots (nested interrupts). + +- 0.89u2: Fixed gfx2 rom loading. + +- 25th November 2004: R. Belmont - Fixed the sound in GP Rider. + +- 0.89: R. Belmont improved GPRider sound. Swapped sound1 roms ($0, 40000). Changed description to 'GP Rider (set 1, US, FD1094 317-0162)' and clone (set 2, 317-0163) to 'GP Rider (set 2, FD1094 317-0163)'. + +- 0.88u7: Changed description to 'GP Rider (set 1, US, 317-0162)'. + +- 0.88u5: Added 'GP Rider (set 1, 317-0162)' (Sega 1990) and clone GP Rider (set 2, 317-0163). + +- 13th November 2004: Charles MacDonald - Dumped GP Rider FD1094 CPU. Haze: Seems to have a few(!) graphical issues though at the moment. The road seems to be drawn with a combination of sprites and bg layers. I think they must do some crazy rowscroll/select effect with the bg tilemap because it just looks wrong if you hook it up (priority is also 100% incorrect, road is over sprites if you draw the bg). The game has no road rom (odd considering its an xboard game). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 6.77 MB / 60 files / 1.40 zip + +$end + + + +$info=gprix +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'Grand Prix (4.50 France)', 'Grand Prix (4.50 Germany)', 'Grand Prix (4.50 Italy)' and 'Grand Prix (4.50 Spain)' from a parent sets to clones 'Grand Prix (CPU 4.50, display F4.00, France)', 'Grand Prix (CPU 4.50, display G4.00, Germany)', 'Grand Prix (CPU 4.50, display I4.00, Italy)' and 'Grand Prix (CPU 4.50, display L4.00, Spain)'. Changed parent description to 'Grand Prix (CPU 4.50, display A4.00)' and clones (3.01 France) to 'Grand Prix (CPU 3.01, display F3.01, France)', (3.01 Germany) to 'Grand Prix (CPU 3.01, display G3.01, Germany)', (3.01 Italy) to 'Grand Prix (CPU 3.01, display I3.01, Italy)', (3.01 Spain) to 'Grand Prix (CPU 3.01, display L3.01, Spain)', (3.01) to 'Grand Prix (CPU 3.01, display A3.01)', (3.40 France) to 'Grand Prix (CPU 3.40, display F3.03, France)', (3.40 Germany) to 'Grand Prix (CPU 3.40, display G3.03, Germany)', (3.40 Italy) to 'Grand Prix (CPU 3.40, display I3.03, Italy)', (3.40 Spain) to 'Grand Prix (CPU 3.40, display L3.03, Spain)', (3.40) to 'Grand Prix (CPU 3.40, display A3.03)', (3.50 France) to 'Grand Prix (CPU 3.50, display F3.03, France)', (3.50 Germany) to 'Grand Prix (CPU 3.50, display G3.03, Germany)', (3.50 Italy) to 'Grand Prix (CPU 3.50, display I3.03, Italy)', (3.50 Spain) to 'Grand Prix (CPU 3.50, display L3.03, Spain)', (3.50) to 'Grand Prix (CPU 3.50, display A3.03)', (3.52 France) to 'Grand Prix (CPU 3.52, display F3.03, France)', (3.52 Germany) to 'Grand Prix (CPU 3.52, display G3.03, Germany)', (3.52 Italy) to 'Grand Prix (CPU 3.52, display I3.03, Italy)', (3.52 Spain) to 'Grand Prix (CPU 3.52, display L3.03, Spain)', (3.52) to 'Grand Prix (CPU 3.52, display A3.03)', (4.00 France) to 'Grand Prix (CPU 4.00, display F4.00, France)', (4.00 Germany) to 'Grand Prix (CPU 4.00, display G4.00, Germany)', (4.00 Italy) to 'Grand Prix (CPU 4.00, display I4.00, Italy)', (4.00 Spain) to 'Grand Prix (CPU 4.00, display L4.00, Spain)' and (4.00) to 'Grand Prix (CPU 4.00, display A4.00)'. + +- 0.143u5: Added clones Grand Prix (3.50), (3.52), (3.50 France), (3.52 France), (3.50 Germany), (3.52 Germany), (3.50 Italy), (3.52 Italy), (3.50 Spain) and (3.52 Spain). + +- 0.141u4: Miodrag Milanovic added clones Grand Prix (3.01), (3.40), (4.00), (3.01 France), (3.40 France), (4.00 France), (3.01 Germany), (3.40 Germany), (4.00 Germany), (3.01 Italy), (3.40 Italy), (4.00 Italy), (3.01 Spain), (3.40 Spain) and (4.00 Spain). Changed 'Grand Prix (France)', 'Grand Prix (Germany)', 'Grand Prix (Italy)' and 'Grand Prix (Spain)' from clones of Grand Prix (4.50) to parent sets 'Grand Prix (4.50 France)', 'Grand Prix (4.50 Germany)', 'Grand Prix (4.50 Italy)' and 'Grand Prix (4.50 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Grand Prix (4.50)' (Stern 2005), 'Grand Prix (France)', 'Grand Prix (Germany)', 'Grand Prix (Italy)' and 'Grand Prix (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.81 MB / 9 files / 3.89 zip + +$end + + + +$info=gpworld +$mame +0.119u4 [Andrew Gardner] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.146u5: Angelo Salese added graphics and fixed colors to GP World. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.130: Angelo Salese fixed a paletteram entry bug in GP World. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.126u2: Added 2 channel Custom sound. + +- 0.119u4: Andrew Gardner added 'GP World' (SEGA 1984). + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 212.5 kb / 17 files / 81.1 zip + +$end + + + +$info=gq863 +$mame + +Twinkle System (Konami 1999) + + +BIOS: + +863a03.7b (user1 $0 - 512k) + +863a05.2x (audiocpu $0 - 512k) + + +WIP: + +- 0.131u3: smf added 'Twinkle System' (Konami 1999). Guru added Twinkle hardware README. + + +Romset: 1 MB / 2 files / 68.7 zip + +$end + + + +$info=gradius3 +$mame +0.147 [?] + +0.36b13 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.282: Implemented device_post_load for post-load tasks. Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting. Fixed sound routing and cleaned up code. PCB has mono output and only one YM2151 channel is connected (fixes background music balance). Use logmacro.h helpers for optional logging and use BIT helper [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. + +- 0.274: alamone added clone 'Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)'. Changed parent description to 'Gradius III (World, version R)' and clone (Japan, program code S) to 'Gradius III: Densetsu kara Shinwa e (Japan, version S)' and (Japan, program code S, split) to 'Gradius III: Densetsu kara Shinwa e (Japan, version S, split)'. Renamed (gradius3j) to (gradius3ja) and (gradius3js) to (gradius3jas). + +- 0.269 Removed the color kludge for gradius3. Proper handling (init/save) of new m_addrmap variable (konami\k052109.cpp) [Jose Tejada]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.226: Osso fixed K007232 sound glitch in clone Gradius III (Japan, program code S, split). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.210: Reduced unnecessary handlers [cam900]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 15th December 2018: Mr. Do - Just for fun, added the widescreen artwork to Gradius III. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.165: Cleanup Gradius III driver and video [Alex Jackson]. Use new K051960 video support [Dirk Best]. + +- 0.163: System11 added clone Gradius III (Japan, program code S, split). + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE in Gradius III and some no longer needed code. Removed m_dx and m_dy in K051960 and K052109, already nonfunctional since devicefication. These chips don't have variable offsets like the later Konami customs do (Gradius 3 title screen being offset 2 pixels to the left is a BTANB, see MT04118). Added xtal [Alex Jackson]. + +- 0.147: Make the "World" set the parent, minor whitespace clean up [Brian Troha]. Changed clone (World ?) to parent 'Gradius III (World, program code R)' and (Japan) to clone 'Gradius III (Japan, program code S)'. Renamed (gradius3) to (gradius3j) and (gradius3e) to (gradius3). + +- 0.142u4: Angelo Salese removed deprecat.h usage in Gradius III. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Gradius III. + +- 0.135u4: Fabio Priuli updated Gradius III to use Konami video devices. + +- 0.133u1: Renamed (grdius3a) to (gradius3a) and (grdius3e) to (gradius3e). + +- 0.130u3: Fabio Priuli added DIP locations to Gradius III based on Guru's notes (thanks to AJG, who fwded them to me). + +- 0.124u5: Roberto Zandona fixed missing title text in intro. + +- 0.122u5: Atari Ace changed Konami drivers to allocate and decode graphics using the same layouts. Removed the layout parameter from the decodechar() calls. + +- 3rd December 2006: Mr. Do - We have the instruction card for Gradius III [US] from Tormod. + +- 0.109u1: Mamesick fixed sprite layer Gradius III. + +- 3rd September 2006: Mr. Do - Added instruction cards for Gradius III. + +- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile). + +- 0.95u3: Made Gradius III visible region symmetrical. Fixed K052109 layer 2's X offset [R. Belmont]. Changed visible area to 320x224. + +- 14th April 2005: R. Belmont - Submitted a fix for the Gradius 3 layer alignment and visible area glitches pointed out by Alex Jackson on MAMETesters. + +- 0.59: Added clone Gradius III (World ?). Fixed rom names. + +- 14th March 2002: Chack'n added the Japan version of Captain America and The Avengers, a World version of Gradius 3 and fixed quite a few ROM file names. + +- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria]. + +- 0.36b13: Nicola Salmoria added 'Gradius III (Japan)' (Konami 1989) and clone (Asia). + +- 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems. + +- 3rd January 2000: Aaron Giles fixed a Gradius3 endian problem. + +- 22nd December 1999: Nicola Salmoria fixed title screens and sprite priorities in Gradius 3. + +- 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3. + + +ARCADE RELEASE: Gradius III (Konami) - 1989/Dec/11 + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 3.81 MB / 25 files / 1.39 zip + +$end + + + +$info=gradius4 +$mame +0.86 [Ville Linde] + + +Artwork available + + +Bugs: + +- "Fatal error: sharc_iop_r: Unimplemented IOP reg 0D at 000224E3" randomly occurs while fighting the 6th level boss. Cow (ID 08423) + + +WIP: + +- 0.286: Improved SHARC recompiler: Fixed Gradius IV crash to prompt when testing MASK ROMS in Service Mode (F2). Fixed Gradius IV background graphics corruption in stage 3 [Vas Crabb]. + +- 0.250: alamone added clone Gradius IV (ver UAA). Added hand edited M48T58 to show version UAA. The last letter is believed to match the letter in the program ROM's label. The game boots to whatever version the timekeeper holds, so faked a US version timekeeper to have an English version (which doesn't show the Fukkatsu subtitle on the title screen) [Osso]. Windy Fairy added clones Gradius IV (ver AAA), Gradius IV (ver AAC), Gradius IV (ver UAC) and Gradius IV: Fukkatsu (ver JAA). Added security EEPROM (X76F041) and NVRAM data for Gradius IV. + +- 0.233: Fixed Hornet games POST crash (video\voodoo.cpp). Fixes Gradius IV crash during Test Mode Rom Check with -video d3d. Better RAM layout logic for K037122 ansd implemented ROZ and scrolling. Fixes 'Monitor Type' dipswitch 24KHz and 15KHz display issue. Added tilemap origin to K037122. Fixes 'Screen Flip (V)' dipswitch doesn't completely flip text layer in Gradius IV. Re-enable SHARC recompiler for Gradius IV [Ville Linde]. + +- 15th December 2018: Mr. Do - Just for fun, added the widescreen artwork to Gradius IV. + +- 0.199: Ted Green added separate dipswitch settings for Gradius IV. + +- 0.193: R. Belmont fixed Ricoh RF5C400 sound. This fixes Gradius IV. + +- 0.187: sjy96525 changed description to 'Gradius IV: Fukkatsu (ver JAC)'. In according with Test mode and boot up. + +- 7th May 2017: Smitdogg - coolmod dumped an alt version of Gradius 4. + +- 0.175: Ville Linde added rasterizers to Gradius 4 (video\voodoo_rast.hxx). + +- 0.173: Ville Linde fixed ROM banking. This fixes "MASK ROM CHECK" in Gradius 4 service mode fails. + +- 0.160: Avoid ADSP21062 stack overflow when device is reset while inside interrupt handler. This fixes "SHARC: PC Stack overflow !" doing MASKROM check in Gradius 4 [Peter Ferrie]. + +- 0.151: hap added Service Coin 2, this fixes Gradius 4 starting with coin already inserted. + +- 0.133u3: R. Belmont fixed wrong pitch in 'Gradius 4: Fukkatsu' sound. Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.127u3: Aaron Giles fixed can't pass setup (cheat engine problem) in Gradius 4. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom. + +- 9th July 2008: Mr. Do - Added instruction card for Gradius IV, thanks to Tormod. + +- 0.125u7: Aaron Giles fixed 3D gfx problem in Gradius 4. + +- 0.120u4: Aaron Giles fixed garbage graphics in Gradius 4. + +- 0.113u3: Ville Linde fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, probably all the remaining clipping issues in Gradius 4. At least the planet zooming out in the intro works now. + +- 0.109u3: Major rewrite of the SHARC core [Ville Linde]: Bit-accurate reciprocals. More accurate pipeline emulation. Fixed the problems with operation latencies. Regression tested a few floating-point operations for bit-accurate results. Improved DMA emulation. This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play. + +- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added proper edges calculated for polygons (stars appear in Gradius 4 now). + +- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1. + +- 0.102: Ville Linde fixed Gradius 4 - Game now playable. Fixed user5 rom loading. Added dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. + +- 9th November 2005: Ville Linde - Fixed a DMA latency issue in the SHARC core. The graphics problems in Gradius 4 are now fixed. + +- 7th November 2005: Ville Linde - Fixed another bunch of SHARC bugs and added a few more opcodes. Most of the missing graphics are now showing in Gradius 4, but they are still rather broken, probably due to some more SHARC bugs. + +- 30th October 2005: Ville Linde - I've continued to add features and fix bugs in the SHARC core. Now the SHARC is sending the first triangle commands to the Voodoo. For now it's limited to some non-textured triangles in the color test screen and the stars in the background of the first level. + +- 24th October 2005: Ville Linde - Fixed some stupid mistakes and added a few more SHARC opcodes and now Gradius 4 gets ingame. Most of the graphics are still missing as they are done with the 3dfx chips. + +- 0.97u2: Ville Linde fixed Gradius 4 data ROM mapping. + +- 0.97u1: Added ADSP21062 (36MHz) CPU3. Changed user4 to user5 roms. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'. + +- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Gradius 4 gets further, but ends up stuck on the next screen without working controls. + +- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. Gradius IV already passes all of its bootup tests. The 3Dfx chips have also been hooked up already. Unfortunately the game is protected, like all the other Hornet games. + +- 0.86: Ville Linde added 'Gradius 4: Fukkatsu' (Konami 1999) and various other Konami PPC based games: GTI Club, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 21st February 2003: Guru - Gradius 4 (Konami 1998) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 9 + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 30.5 MB / 12 files / 12.8 zip + +$end + + + +$info=gradiusb +$mame +0.210 [ArcadeHacker, Bryan McPhail] + + +Bugs: + +- The voices "Presented by Konami", "Getting Ready" and the countdown voices doesn't play at the beginning. danylopez123 (ID 08906) + + +WIP: + +- 0.240: Made Bubble System DIP settings game specific. Fixes 'Bonus Life' dipswitch are wrong in Gradius (Bubble System) [kmg]. + +- 0.212: Demoted Gradius (Bubble System) to MACHINE_UNEMULATED_PROTECTION. Note: Game requires ~16 seconds to resume after each death (way too much?), has missing gfxs on title screen logo and still needs proper MCU emulation [Angelo Salese]. Fixed 72-scanline timer for bubble system hardware, which fixes the logo draw speed, respawn time and other issues in the Bubble System version of Gradius. Fixed the sound Z80 speed, which was too fast on the pre-Salamander hardware and fixed the sound CPU timer to run at the correct rate based on the Nemesis schematics. Added lots of hardware notes and TODOs based on tracing and PCB pictures [ArcadeHacker, Lord Nightmare]. Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.210: ArcadeHacker and Bryan McPhail added 'Gradius (Bubble System)' (Konami 1985). Note: The bubble memory interface MCU is currently simulated, it will be decapped at a future date. + +- 25th April 2019: Smitdogg - Bryan McPhail and ArcadeHacker finally did the impossible and figured out how to correctly emulate the original Bubble System version of Gradius! + +- 7th July 2012: Charles MacDonald - Thanks to Guru I have a Bubble System board to work with, and I made an expansion card to run software other than the BIOS and provide USB communication to a PC. It also has a pass-through connector so the RAM cards that fit in the expansion port can still be used. The Bubble System MCU controls the bubble memory, watchdog and system reset functions. It seems to reset the system very aggressively and it has been hard to write software that keeps the MCU happy long enough to start reading sectors of bubble memory data. The board I have has some faults, so there could be a number of problems contributing to this behavior. Regardless, I've been able to run test programs on the Bubble System and probe the various memories, registers and the bubble memory interface to learn more about how it works. I think it will definitely be possible to extract all the game data in time. + +- 17th July 2011: Charles MacDonald - Back in 2007 Guru and I did some experiments with a Konami Bubble System board. The system has a 68000 with 128K of work RAM implemented as DRAM, and the first 4K is replaced with two 2Kx8 SRAM chips. The SRAM is shared with a unknown MCU (64-pin SDIP) that can halt the 68000 and read/write SRAM as needed. The MCU directly interfaces with the bubble memory. There are dedicated hardware registers at $40000 for the 68K to make sector read/write requests, and the MCU uses $F00-$F7F in shared RAM as a sector buffer for these requests. After a power-up reset the MCU writes the vector table and a boot program into shared RAM for the 68000 to execute. Guru replaced the SRAM with NVRAM so we could get the boot program before it was overwritten by the game program. It does the following: * Wait for a fixed period of time. * Kick the watchdog. * Copy MCU-supplied data from 14C to D00. I think this is the bad sector bitmap and is 304 bytes. That's 2432 bits for each 128-byte sector, or 304K total. Sectors are actually 132 bytes each, with 128 bytes of usable data. The BIOS strips the excess data out after the MCU has read a raw sector into RAM. * If offset $78000 contains $5555, jump to $78002. This corresponds to external EPROM attached to the daughterboard connector, presumably for development. * Read bubble memory sectors $001, $001, $801. This data isn't used, so these are probably dummy reads to prepare the bubble memory for later access. Bit 11 of the sector number may have a special purpose here (e.g. sectors $001 and $801 are the same). * Read eight sectors from sector $181 onwards to RAM at $10000, converting each raw 132-byte sector to a 128-byte sector. * Jump to $10000 where the first 1K of the game program loaded from bubble memory resides. This is the higher area of work RAM that isn't shared with the MCU. From this point the game is running, and it will continue to load more sectors into memory and perform game specific operations. It has a simple BIOS in the low 4K of work RAM where trap #0 reads a sector and trap #1 writes a sector. I don't know if games commonly write data such as high scores back to the bubble memory however, or if the sector buffer for a sector write operation has to be in the raw format or not. Now for the sake of preservation and emulation our goal is to read all of the bubble memory data for each game. In order to do this a trojan has to be executed by the 68000 to talk to the MCU and request sectors to read. As the 68000 program code is either loaded from bubble memory or copied from the MCU internal ROM, there is no easy way to run our own code. Replacing the SRAM with ROM (in our case, write-disabled NVRAM) prevented the MCU from starting up correctly as it expects to read and write data when booting, so the only remaining option is to use the daughterboard connector. A custom PCB could be attached to it with the identifying signature and 68000 code that would get executed directly. Some additional hardware like more NVRAM or a USB interface could be added to the board for saving sectors as they are read. Or, another option would be to replace the 68000 with a Fluke module and break execution once the startup program passes control to the program loaded from bubble memory, then overwrite RAM at that address with a trojan. At some point we probably want to get the MCU decapped, identified and read for the sake of accuracy. The bubble memory games are quite rare and expensive so it's been hard to find people with access to working boards who want to risk doing something like this. In the meantime it's probably sufficient to just dump the bubble memory and simulate the MCU for emulation. + +- 21st January 2008: Guru - I've been working with Charles on the Bubble system I have here and we've managed to find the missing 68000 loader code. It appears it's in a MCU (a custom Konami chip) in shared RAM (put there by the MCU, which we have partly extracted) and then pulls the data out of the bubble memory IC's one bit at a time. Yes that's right, we've got part of the bubble memory now (about 4k of it). Still a alot of work to do though before we get it all. So the above item is very on-topic with regards to my current WIP work. + +- 28th July 2007: Guru - The rare Konami's Gradius (Bubble Memory Version) PCB arrived yesterday from my top secret Agent in Japan. It's the Bubble Memory version of Konami's 'Gradius'. I had it air-expressed over to me due to the fragile nature of this system. It works great! It will probably be difficult to dump the bubble memory but I'm hopeful there is a way. So far I've dumped all of the ROMs/PROMs and documented the hardware. Special thanks to Vas Crabb for donating a massive US$800 so we could snap this up! + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 288.8 kb / 1 files / 108.2 zip + +$end + + + +$info=grainbow +$mame +0.77 [Pierpaolo Prazzoli] + + +WIP: + +- 0.233: Fixed 'Difficulty' dipswitch [Guru]. + +- 0.213: Angelo Salese fixed sprite priorities in 'SD Gundam Sangokushi Rainbow Tairiku Senki'. Identified sprite priority bit for command $c480 (seibucop\seibucop_cmd.hxx), fixes 3rd level mid-boss in 'SD Gundam Sangokushi Rainbow Tairiku Senki' being submerged when touching ground layers. Disable sprite DMA dest increment for 'SD Gundam Sangokushi Rainbow Tairiku Senki' if X positions are outside expected ranges, fixes sprite clipping - Game now playable. + +- 0.212: Fixed flipped sprites alignment in macro command $c480 for 'SD Gundam Sangokushi Rainbow Tairiku Senki', noticeable for stage 3 mid-boss (seibucop\seibucop_cmd.hxx). Added notes. Added 'Demo Sounds' dipswitch. + +- 0.191: Rod_Wod and The Dumping Union added clone SD Gundam Sangokushi Rainbow Tairiku Senki (Korea). Changed parent description to 'SD Gundam Sangokushi Rainbow Tairiku Senki (Japan)'. + +- 22nd September 2017: Smitdogg - Rod_Wod dumped SD Gundam Sangokushi Rainbow Tairiku Senki (Korea). + +- 0.174: Input documentation and COP tweaks based on M68000 code. Correct score and credits display in SD Gundam Sangokushi Rainbow Tairiku Senki [AJR]. Added 'Difficulty' dipswitch. + +- 0.141u1: Angelo Salese hooked up preliminary Seibu COP macro command 0x6200, used on SD Gundam Sangokushi Rainbow Tairiku Senki for the Homing weapon. David Haywood improved sprite-tile priorities in SD Gundam Sangokushi Rainbow Tairiku Senki. Added dipswitches 'Lives', 'Coin A' and 'Flip Screen'. + +- 2nd January 2011: Angelo Salese - In 'SD Gundam Sangokushi Rainbow Tairiku Senki' i recently reimplemented the sprite DMA and improved it, and while at it, I've also fixed various implementation bugs in there (stage 2 boss correctly shoots in the right direction now). Also I've implemented a preliminary 0x6200 macro command, it's used for homing missiles weapon there and (unsurprisingly) for the purple ray weapon in Raiden 2 (pic 1). It has the same collision problems as Heated Barrel, plus various sprite gfx glitches here and there due of the imperfect sprite DMA emulation (check pic 2). Amusingly, this is the only game that the DMA brightness gives problems, there should be a per-layer dim effects but palette table almost surely contains invalid data. + +- 0.141: Angelo Salese implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Reimplemented scatter-gather Sprite DMA in Seibu COP used by SD Gundam Rainbow Tairiku Senki, also improving the functionality in it. Changed visible area to 320x224. + +- 0.140u3: Angelo Salese added DMA mode 0x0e in machine\seicop.c, used by SD Gundam. + +- 0.135: Renamed (sdgndmrb) to (grainbow). + +- 0.124u5: Added 2x 'Unknown' dipswitches. + +- 0.124u2: Fixed gfx1 rom address to $1. + +- 0.112u1: Angelo Salese added a bunch of new protection routines for 'SD Gundam Sangokushi Rainbow Tairiku Senki'. + +- 0.111u4: Changed visible area to 320x256. Added 3rd button. + +- 0.77: Pierpaolo Prazzoli added 'SD Gundam Sangokushi Rainbow Tairiku Senki' (Banpresto 1993). + +- 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 5.56 MB / 13 files / 1.52 zip + +$end + + + +$info=gram2000 +$mame +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.187: f205v and MetalliC added real dump of SPI EEPROM used in M1/171-7978B-type cartridge and updated docs. Added 25lc040.ic13s (512 bytes) EEPROM. + +- 0.174: Changed description to 'Giant Gram 2000'. + +- 0.158: Removed gram2000-key.bin rom. + +- 0.143u4: Added gram2000-key.bin rom. + +- 5th Februar 2011: CaH4e - Demul WIP: Thanks to the tremendous work done Deunan Knute, the remnants of protection NAOMI were broken. Principles of all three types of encryption and decompression, including protected DMA, now known. It is quite possible to renounce the use of patches with decrypted data, including the DMA mode. Thus, launched earlier does not run games, including Giant Gram 2000 and the cartridge version of Virtua Fighter 4 Evolution. + +- 0.136u3: Joerg Hartenberger dumped IC1 from Giant Gram 2000 and document FPGA-provided "ic1" data. Test mode returns IC1 as bad dump, it looks like that is data provided by the Actel A54SX32 FPGA present on board and mirrored there. Provided as documentation until we know more about it. + +- 0.131: Added missing user1 roms. + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include... Giantgram 2000. + +- 0.114u1: Guru added 'Giant Gram 2000 (JPN, USA, EXP, KOR, AUS)' (Sega 2000). + +- 20th July 2003: Guru - Received Giant Gram 2000 (Sega 2000). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 164 MB / 22 files / 102.9 zip + +$end + + + +$info=grancan +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Grand Canyon. Split 'Grand Canyon (Russia) (Extrema)' into 'Grand Canyon (Ukraine, V.43.09)' and clones 'Grand Canyon (Ukraine, V.42.06)', 'Grand Canyon (Ukraine, V.42.13)' and 'Grand Canyon (Ukraine, V.43.05)'. + +- 0.143u7: Added 'Grand Canyon (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 416 kb / 1 files / 233.6 zip + +$end + + + +$info=grancapi +$mame +0.153 [Roberto Fresca, ANY] + + +< Italy > + + +WIP: + +- 0.153: Roberto Fresca and ANY added 'Gran Capitan (Version 3)' (High Video 2000). + + +Recommended Games (Cards) + + +Romset: 2.25 MB / 3 files / 440.9 zip + +$end + + + +$info=grand_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.267: inkochnito added clone Grand Lizard (L-1). + +- 0.224: Replaced YM2151 with 'Williams System 11 Background Sound Board'. + +- 0.177: Added clone Grand Lizard (L-3). + +- 0.141u1: Miodrag Milanovic added 'Grand Lizard (L-4)' (Williams 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 104 kb / 5 files / 64.2 zip + +$end + + + +$info=grandhnd +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (grandhand) to (grandhnd). + +- 0.279: Changed 'Grand Hand' from a clone of 'Action' to a parent set. + +- 0.278: stonedDiscord added 'Grand Hand' (Stella 1994). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 59.3 zip + +$end + + + +$info=grandprx +$mame +0.125u5 [f205v, Roberto Fresca] + + +WIP: + +- 0.125u5: Roberto Fresca added 'Grand Prix' (4fun 200?). + +- 2nd June 2007: f205v dumped Grand Prix (4fun), made in Italy. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 2 files / 593.5 zip + +$end + + + +$info=granfrat +$mame +0.179 [f205v] + + +WIP: + +- 0.179: f205v added 'Grande Fratello (Ver. 1.7)' ( 200?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 375.1 zip + +$end + + + +$info=granny +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Robbbert added 'Bally Cheap Squeak Board' (3579545 Hz) sound. + +- 0.240: WIP. Baby Pac-Man and Granny and the Gators are playable (no sound) [Robbbert]. Added Samples sound and keypad control. + +- 0.201: AJR fixed have_screen_update(), which was broken and returned false under any valid configuration, and rename the function has_screen_update(). This fixes regressions in 'Granny and the Gators' and other drivers using custom update functions with CDP1861, CDP1864 and TMS992x VDPs (emu\screen.h). + +- 0.193: Replaced M6809E CPU3 with MC6809. + +- 0.182: Identified unknown DAC [AJR]. Replaced '8-Bit R-2R DAC' sound with ZN429E-8. + +- 0.170: BEEP device clock() added, instead of default frequency of 3250 [hap]. Added Beep (600 Hz) sound. + +- 0.154: Boots up. granny is playable but no sound. Added DIPs and notes. Added default keys so that the pinball part can be played [Robbbert]. Changed M6800 CPU1 clock speed to 894886 Hz. Replaced M6809 CPU2 and M6803 CPU3 with M6803 and M6809E (8MHz) in granny. Added Speaker and Beep sound. Added inputs. Added dipswitches 'Canoes', 'Centre rollover lights come on for next canoe', 'Credits displayed', 'Exit to video light will come on for" entry "paddle power', 'Extra canoe light will come on for next canoe', 'Free Play', 'Hoop flashes centre rollover' and 'S01 - S29'. + +- 0.145u8: Some driver updates [hap]. Added M6803 (3579545 Hz) CPU3 and DAC sound. Changed description to 'Granny and the Gators'. + +- 0.145u6: Changed visible area to 216x280, palettesize to 16 colors and VSync to 59.922738 Hz. + +- 0.141u1: Miodrag Milanovic added 'Granny and the Gators (Video/Pinball Combo)' (Bally 1984). + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 9 files / 38.0 zip + +$end + + + +$info=granslam +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.210: Added OS specific dipswitch settings to Grand Slam [darren5]. + +- 0.141u1: Miodrag Milanovic added 'Grand Slam' (Bally 1983) and clone (4 Players). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 12 kb / 3 files / 7.59 zip + +$end + + + +$info=grasspin +$mame +0.148 [Alberto Grego, Zabanitu] + + +WIP: + +- 0.148: Alberto Grego and Zabanitu added Grasspin (Zilec Electronics / Jaleco 1983). It seems another Zilic / Ashby developed game, Christoper Stamper is credited in the sound rom. Marked as NOT working because it always gives me infinite lives? DIPs are read by the sound CPU and passed to the main cpu, but coinage / # lives works, so i'm not sure what's going on? help? Document DIPs for Grasspin [Brian Troha]. Use the upper tile attribute bits from the *next* row on Grasspin. This seems like utter lunacy but it's the ONLY way I can see this working. The CPU comms problem in transferring the dipswitches remains. Mark Grasspin as working, remaining issues are fairly minor [David Haywood]. Fixed Grasspin infinite lives. D6 (grasspin_sh_dipsw_r) should not be forced to 0 after all [hap]. + +- 24th December 2012: Alberto Grego - Grasspin is a real PCB, I was convinced it was a Saturn of Jaleco (the hardware is very similar). So I gave the PCB to a friend so that was repaired... and surprise: GRASSPIN I recently had a lot of luck because I also found Planet Probe. The past several years I worked for the dump also: Rumba Lumber and Birdiy. + +- 23rd December 2012: Smitdogg - Albolo found an extremely rare board of a game called Grasspin, made by Jaleco in 1983. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 48 kb / 12 files / 21.8 zip + +$end + + + +$info=gratia +$mame +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +WIP: + +- 0.275: Fixed Gratia roztiles file names to match PCB silkscreen [kuzearcade]. + +- 0.220: Verified the background graphics ROM from clone Gratia - Second Earth (ver 1.0, 91022-10 version) is correct [Apocalypse]. + +- 0.218: Use hand crafted graphics ROM for clone Gratia - Second Earth (ver 1.0, 91022-10 version). Verified the "tx tiles" 94019_2.030 matches 94019_30ver1.0.30 when decrypted. That only leaves the "bg tiles" as not being verified 100% identical between sets. Leaving marked as BAD_DUMP until a proper ROM redump is supplied [Anonymous, Brian Troha]. + +- 0.195: Changed description to 'Gratia - Second Earth (ver 1.0, 92047-01 version)' and clone (91022-10 version) to 'Gratia - Second Earth (ver 1.0, 91022-10 version)'. + +- 0.194: Improved and cleaned up tile-tile priorities. Fixes 'Gratia - Second Earth' intermissions. Fixed MAME exit with exception "unhandled priority type f8" in Gratia ending screen [Angelo Salese]. + +- 0.120u4: Added buttons 4 and 5. + +- 0.110u5: Atari Ace fixed YMF271 sound for Gratia. + +- 0.68: Changed description to 'Gratia - Second Earth (92047-01 version)' and clone (set 2) to 'Gratia - Second Earth (91022-10 version)'. + +- 0.67: Added clone Gratia - Second Earth (set 2). + +- 0.66: Replaced gfx3/4 roms with new dumps. Changed description to 'Gratia - Second Earth (set 1)'. + +- 15th February 2003: The graphics in Gratia were improved with a new dump of the graphics ROMs. + +- 0.65: Added dipswitches 'Difficulty', 'Lives', 'Invulnerability', 'Bonus Life', 'Demo Sounds', 'Flip Screen', 'Language', 'FBI Logo' and 6x 'Unused'. Changed input to 3x buttons. + +- 0.62: David Haywood added 'Gratia - Second Earth' (Jaleco 1996). V70 CPU support [Olivier Galibert]. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Romset: 24.8 MB / 17 files / 8.86 zip + +$end + + + +$info=gratispk +$mame +0.224 [Team Europe, Roberto Fresca] + + +< Germany > + + +WIP: + +- 0.224: Team Europe and Roberto Fresca added 'Gratis Poker (V.204, set 1)' (Mega Soft 199?) and clone Gratis Poker (V.204, set 2). + + +Recommended Games (Cards) + + +Romset: 162.5 kb / 5 files / 25.2 zip + +$end + + + +$info=gravitar +$mame +0.35b2 [Nicola Salmoria] + +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +WIP: + +- 0.155: Phil Bennett added address decoder PROMs to Gravitar and clones. Renamed ROMs to include correct part numbers and locations. Changed description of clone (prototype) to 'Gravitar (version 1)'. Renamed (gravp) to (gravitar1). + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz. + +- 0.146u1: Couriersud added discrete sound to Gravitar. + +- 29th January 2012: Mr. Do - Nightvoice did a lot of work on marquees and control panels for the last year and a half. It's about time I start adding this stuff. For today, we have the control panels for Gravitar. With the artwork now, the game are a bit easier to understand. + +- 0.133u1: Renamed (gravitr2) to (gravitar2). + +- 0.127u8: Aaron Giles fixed unable to locate input port 'DSW2' in clone Lunar Battle (prototype, earlier). + +- 0.126u5: Added 2x 'Unused' dipswitch. + +- 0.115u1: Changed region proms to user1. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and the 2x POKEYs sound clock speeds to 1512000 Hz. Added PROM ($0 - AVG PROM). + +- 0.75: Aaron Giles added clone Lunar Battle (prototype, later). Changed description of clone (prototype) to 'Lunar Battle (prototype, earlier)'. Renamed (lunarbat) to (lunarba1). + +- 7th October 2003: Aaron Giles added another early version of Gravitar called Lunar Battle. + +- 0.61: Added clones Gravitar (prototype) and Lunar Battle (prototype). Removed 2nd player. + +- 30th May 2002: Aaron Giles added an early prototype called Lunar Battle to the Gravitar driver. Stephane Humbert fixed the dipswitches in the Gravitar driver. + +- 19th May 2002: Aaron Giles added a Gravitar prototype to the Black Widow driver. + +- 0.58: Changed palettesize from 33024 to 32768 colors. + +- 0.35b2: Nicola Salmoria added 'Gravitar (version 3)'. Changed Gravitar to clone 'Gravitar (version 2)'. Renamed (gravitar) to (gravitr2). + +- 19th December 1998: Dumped Gravitar (version 3). + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Gravitar' (Atari 1982). Game is playable with accurate colors and sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left/Right rotate ship, Up trust and CTRL = Fire and ALT = Shield. + +- 13th August 1992: Dumped Gravitar (version 2). + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 38.3 kb / 13 files / 25.2 zip + +$end + + + +$info=grchamp +$mame +0.37b12 [Ernesto Corvi, Phil Stroffolino] + + +Bugs: + +- Several regression since MAME 0.103. rcoltrane (ID 07880) + + +WIP: + +- 0.258: Removed some output().set_value() calls [Osso]. More use of BIT helper [Vas Crabb]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Malcor and MASH added clones Grand Champion (set 2) and (set 3). Changed parent description to 'Grand Champion (set 1)'. + +- 0.197: Use output finder for Grand Champion [Robbbert]. + +- 0.190: Fixed the sound latch system such that the bit 7 clearing actually works and properly synchronized the sound latch writes and bit 7 clears. Added memory map comment for sound cpu. Added missing sound NMI enable and hooked sound NMI to the sound semaphore. Added sound semaphore readback. Minor format changes to ease potential future code merge [Lord Nightmare]. + +- 0.163: Osso added save state support to Grand Champion. + +- 0.155: Alex Jackson fixed character layer colors in Grand Champion. Swapped gfx1 roms ($0, 1000). + +- 0.153: Use a real palette for Grand Champion [Alex Jackson]. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.133u1: Brian Troha added DIP locations to Grand Champion. + +- 0.129u6: Mr. Do added built-in layouts for Grand Champion. + +- 0.125u7: Curt Coder fixed input port read at init time in Grand Champion. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Grand Champion that uses the latter pattern to the new system. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.109u3: Some additional Grand Champion cleanup [Aaron Giles]. + +- 0.108u5: Began rewrite of Grand Champion driver. Still work to do on collision detection, radar and some glitches [Aaron Giles]. Fixed Z80 CPU1/2 clock speeds to 3072000 Hz, VSync to 60.606060 Hz and gfx1-7 rom loading. Added 'Unused' dipswitch. + +- 0.108u4: Aaron Giles did some cleanup and de-Achoization of the palette code. Removed some features used only by Grand Champion, which only complicated things for all the other drivers. Marked Grand Champion as imperfect graphics until it gets rewritten. + +- 0.103: Hans Andersson fixed bug in the Grand Champion fog effect. + +- 0.102u5: Significant improvements to the Grand Champion driver [Hans Andersson]: Tunnel headlights. Correct rain effect and colors. Added speech. Improved collision detection (removed false collision when lightning). Improved fog effect. Added skeleton code for motor noise. Fixed graphic glitch in bottom row. Correct CPU speed for Cpu board / Game board. Changed Z80 CPU1/2 clock speeds to 3MHz and palettesize to 4544 colors. Added Discrete sound. + +- 0.87u1: Justin Szczap fixed one sound in Grand Champion. + +- 0.37b12: Ernesto Corvi and Phil Stroffolino added 'Grand Champion' (Taito 1981). Known issues: PC3259 handling (for collision detection) is not accurate. Collision detection does work, but there are bits which define the type of collision (and determine whether a pit stop is required) that I don't know how to handle. Sound: Missing speech and engine noise. Rain rendering is probably wrong. "radar" is probably wrong. LED and tachometer display are missing/faked. Note that a dipswitch setting allows score to be displayed onscreen, but there's no equivalent for tachometer. + +- 19th January 2001: Phil Stroffolino re-submitted the Grand Champion driver, working almost perfect. + +- 6th June 2000: Phil Stroffolino sent yet another Grand Champion update with graphics fixes and preliminary collision detection working. + +- 1st June 2000: Phil Stroffolino sent in an update for Grand Champion, fixing graphics and other stuff. + +- 24th May 2000: Phil Stroffolino sent in a very preliminary work-in-progress driver for Grand Champion. + +- 9th April 1999: Dumped Grand Champion. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 80.1 kb / 23 files / 39.7 zip + +$end + + + +$info=grdforce +$mame +0.80u2 [Angelo Salese] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.191: Angelo Salese fixed Guardian Force hangs after insert coin. The game tests an exclusive monitor mode bit to be 1 from title screen to gameplay. Sea Bass Fishing explicitly wants this bit to be 0 when screen is disabled from BIOS to game transition. + +- 0.138u1: Angelo Salese fixed Test mode doesn't work in Guardian Force. + +- 0.122u6: Kingshriek removed unnecessary check that could cause SCSP hangs in Guardian Force. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Guardian Force. + +- 0.90u2: Changed description to 'Guardian Force (JUET 980318 V0.105)'. + +- 0.81u4: Mariusz Wojcieszek adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. + +- 0.80u2: Angelo Salese update the ST-V driver and making Guardian Force playable. + +- 0.74u2: Added 'Guardian Force' (Success 1998). + +- 0.63: Added (Testdriver) Guardian Force. + + +LEVELS: 7 + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 22 MB / 6 files / 9.86 zip + +$end + + + +$info=grdian +$mame +0.36RC1 [?] + +0.34b6 [Luca Elia] + + +Bugs: + +- Clone getstarb: Whatever your score is, you are never asked to enter your initial for the Hi-score table. YMI (ID 00361) + + +WIP: + +- 0.202: Added missing PROMs to clone Get Star (bootleg set 1). Updated an already added PROM (was different on the PCB), added a PAL as NO_DUMP (protected) and updated rom labels and verified some ROMs that were corrupt when set was originally dumped [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]. + +- 7th September 2018: Smitdogg - ClawGrip dumped GetStar bootleg. + +- 0.187: Replaced MCU simulation with new M68705 dump in Guardian (US) and Get Star (Japan) [AJR]. + +- 0.182: Replaced 'M68705 (NEW)' CPU3 with 'MC68705P5'. + +- 0.181: Replaced M68705 CPU3 with 'M68705 (NEW)'. + +- 0.171: Fixed rom names. + +- 0.153: Renamed (getstar) to (grdian), (gtstarb1) to (getstarb1) and (gtstarb2) to (getstarb2). + +- 0.138u3: Added M68705 (3MHz) CPU3. Fixed rom names. + +- 0.126u1: Stephane Humbert added MCU simulation for 'getstar' and 'getstarj' heavily based on 'gtstarb1' bootleg. Cleaned/fixed dipswitches and added port locations. Added notes with the differences between the different sets (and especially detailed the numerous ingame bugs in 'gtstarb2'). Changed 'Unknown' dipswitches to 'Unused'. Changed description to 'Guardian (US)' and clones (bootleg set 1) to 'Get Star (bootleg set 2)' and (bootleg set 2) to 'Get Star (bootleg set 1)'. Renamed (getstarb) to (gtstarb2) and (gtstarba) to (gtstarb1). + +- 0.123u1: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.104u9: David Haywood added clone Get Star (bootleg, set 2). A bootleg with own protection instead and corrupt GFX1 roms. Changed description of clone (bootleg) to 'Get Star (bootleg, set 1)'. + +- 0.97u4: Mamesick fixed input in clone Get Star (bootleg). + +- 15th March 2005: Tirino73 dumped Get Star (bootleg, set 2). + +- 22nd May 2004: Guru - Got the Get Star PCB that Randy bought on eBay. Unfortunately it's a bootleg. There's no 68705 on it, so it's useless. + +- 17th September 2000: Bryan McPhail fixed sprite lag in Getstar. + +- 0.36RC1: Added 'Guardian' (Taito 1986) and clone Get Star (Japan). Fixed colors with new proms. Renamed (getstar) to (getstarb). + +- 0.34b6: Luca Elia added 'Get Star (bootleg)' (1986). + +- 25th March 1998: CaBBe dumped Get Star (bootleg set 2). + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 346.8 kb / 18 files / 150.6 zip + +$end + + + +$info=grdians +$mame +0.67 [Luca Elia] + + +WIP: + +- 0.265: BarbuDreadMon fixed year for Guardians / Denjin Makai II (bootleg). + +- 0.263: ShootTheCore added clone Guardians / Denjin Makai II (bootleg). Note: Bootleg PCB based on the P-FG01-1 PCB, still has the X1-010, DX-101 and DX-102 customs. Pressing start in-game changes character. + +- 0.254: Reimplement TMP68301 in the new68k framework. Added timers and fixed interrupts (thanks 'Guardians / Denjin Makai II' for the test cases). Removed leftover debug break and reduce log spam [O. Galibert]. Fixed confusion between internal copy of SR and interrupt in-service register (m68000\tmp68301.cpp) [AJR]. + +- 0.227: Changed previously unknown dipswitch of Guardians. Figured out that this one dipswitch, when toggled on, makes the game give an extra life at 500,000 points, instead of 300,000 points when toggled off [AugiteSoul]. Added 'Bonus Life' dipswitch. + +- 0.222: Added notes for Seta 2 hardware configs and emulation issues in some game. Fixed clock for P0-113A PCBs [cam900]. Changed TMP68301 CPU1 and Seta X1-0106 sound clock speeds to 16666666 Hz. + +- 0.213: Changed TMP68301 CPU1 and Seta X1-010 sound clock speeds to 16265235 Hz. + +- 0.212: Changed TMP68301 CPU1 and Seta X1-010 sound clock speeds to 16265200 Hz. + +- 0.206: Caius and The Dumping Union added clone Guardians / Denjin Makai II (P0-113A PCB). Changed parent description to 'Guardians / Denjin Makai II (P-FG01-1 PCB)'. + +- 0.205: Improved tilemap wrapping in 8x8 mode, helps Guardians intro. Fixes also a occasional 1-frame glitches. Use special bit (maybe legacy mode/fixed config bit?) for Guardians map screen overlay [David Haywood]. Fixed sprites rom loading. + +- 0.202: Documented undumped Guardians on the P0-113A PCB and provided a PCB layout for the P0-113A PCB [Brian Troha]. + +- 0.155: hap changed manufacturer to 'Winkysoft (Banpresto license)'. + +- 0.68: Added new 1MB sound1 rom. + +- 0.67: Luca Elia added 'Guardians / Denjin Makai II' (Banpresto 1995). + +- 18th March 2003: Luca Elia added Guardians / Denjin Makai II to the Seta2 driver. + +- 15th February 2003: Guru - Guardians (Banpresto 1995) arrived. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 35 MB / 13 files / 13.0 zip + +$end + + + +$info=grdnstrm +$mame +0.133u1 [Christian Raftopol, David Haywood, Dumping Union] + +0.37b16 [Luca Elia, Guru] + + +WIP: + +- 0.207: xodaraP and clone Guardian Storm (horizontal, Australia). + +- 21st February 2019: Smitdogg - xodaraP sent us a dump of the Australia version of Guardian Storm. + +- 0.194: Changed description of clones 'Red Fox War Planes II (China, set 1)' to 'Hong Hu Zhanji II (China, set 1)' and 'Red Fox War Planes II (China, set 2)' to 'Hong Hu Zhanji II (China, set 2)'. + +- 0.154: ShouTime added clone Sen Jing - Guardian Storm (Japan). + +- 0.151: Brian Troha changed description of clone 'Sen Jin - Guardian Storm (Korea)' to 'Jeon Sin - Guardian Storm (Korea)' as per Hardcore Gaming 101's "A History of Korean Gaming" and the page about Afega games. + +- 0.149u1: System11 added clone Guardian Storm (Germany). + +- 0.148u5: The Dumping Union and Brian Troha added clones Guardian Storm (vertical) and Red Fox War Planes II (China, set 2). Changed parent description to 'Guardian Storm (horizontal, not encrypted)' and clone (China) to 'Red Fox War Planes II (China, set 1)'. + +- 18th May 2013: Smitdogg - We got Fire Hawk II by ESD. But it turns out it's just another one of the million names Afega came up with for Guardian Storm. It's the China region version of Guardian Storm, basically. 3 roms didn't match so they might have tweaked out a lot of changes, I don't know. + +- 0.145u8: B. Stahl, Smitdogg and The Dumping Union added clone Red Fox War Planes II (China). + +- 5th May 2012: Smitdogg - Picked up Red Fox War Planes II out of morbid curiosity to my wallet. It appears to be the Chinese region for Guardian Storm. Lots of roms are different so maybe some tweaks here and there. + +- 0.133u1: Christian Raftopol, David Haywood and Dumping Union added 'Guardian Storm' (Afega (Apples Industries license) 1998). Brian Troha added DIP locations to Guardian Storm and added PCB layout. Renamed (grdnstrm) to (grdnstrmk). + +- 30th July 2009: Smitdogg - Thanks to Christian Raftopol & Brian Troha we got a Guardian Storm (US, horizontal) PCB! Here are some screenshots. + +- 0.122u1: David Haywood and Tomasz Slanina fixed 'Sen Jin - Guardian Storm' - Game now playable. Changed visible area to 224x256. + +- 0.98u1: Mamesick fixed visible area to 256x256 in Sen Jin. + +- 0.88u2: Changed 68000 CPU1 clock speed to 12MHz, Z80 CPU2 to 4MHz, MSM6295 to 7575 Hz and VSync to 56Hz. + +- 29th September 2002: Angelo Salese submitted a fix for the protection check in Sen Jin. + +- 0.61: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b16: Luca Elia added 'Sen Jin - Guardian Storm (Korea)' (Afega 1998). Some text is missing in service mode (protection). + +- 15th June 2001: Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I. + +- 13th June 2001: Guru - Dumped Guardian Storm (Afega 1998). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 6.88 MB / 8 files / 1.83 zip + +$end + + + +$info=greatgun +$mame +0.71u2 [Jarek Burczynski] + + +Artwork available + + +WIP: + +- 0.210: MASH fixed typo in Great Guns palette init (since MAME 0.206). + +- 0.190: Added multi-layer drawing and fixed layer clearances for Great Guns (video\mb_vcu.cpp). Added backup RAM. Fixed lightgun inputs. Soundlatch modernization. Fixed dipswitches. Improved collision detection and fixed layer 0 data setups. Driver and input cleanup - Game now playable [Angelo Salese]. Replaced stick with lightgun. + +- 0.178: Rom name corrections [Brian Troha]. + +- 0.164: Switched Mazer Blazer driver to configured banking [Osso]. + +- 0.155: Osso fixed Great Guns save state crash. + +- 0.154: Updated video\mb_vcu.c to use inline configs [Fabio Priuli]. + +- 0.152: Extra space for I/O in VCU. Read-back for paletteram (video\mb_vcu.c). Empty cycle, commented out (video\mb_vcu.c). Fixed typo in video\mb_vcu.c [Angelo Salese]. Fix for MVSC (video\mb_vcu.c and drivers\mazerbla.c) [Peter Ferrie]. + +- 0.151: Fixed ROM GFX banking in Great Guns. Mazer Blazer driver definitely needs blitter rewrite. Confirmed that video register [1] controls upper color bank (fixes Mazer Blazer CRT test). Fully hooked up VCU. Added video banking, fixes Great Guns ranking screen. Fixed wrap-around (video\mb_vcu.c) and added notes [Angelo Salese]. Maincpu IRQ notes [hap]. Changed visible area to 256x224 and palettesize to 257 colors. Fixed rom names. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mazer Blazer driver. + +- 0.131u3: Angelo Salese cleaned-up the Mazer Blazer driver. Changed Z80 CPU2 clock speed to 3579545 Hz and the 2x AY-3-8910A to 1789772 Hz. + +- 0.131u1: Angelo Salese merged memory maps in the Mazer Blazer driver. + +- 0.130u2: Demoted Great Guns to have the GAME_NOT_WORKING flag. + +- 12th November 2006: Mr. Do - We have Great Guns bezel, thanks to scans by Aaron Giles and cleanup by Ad_Enuff. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.71u2: Jarek Burczynski added 'Great Guns' (Stern 1983). TODO: Figure out what really should happen during VCU test in Great Guns (patched out at the moment, btw. Mazer Blazer doesn't test VCU). Known issues: Sprites leave trails. Sprites should be transparent (color 0x0f). Screen flickers heavily in Great Guns (double buffer issue?). + +- 11th July 2003: Jarek Burczynski added another graphics mode to the Mazer Blazer and Great Guns driver, making Great Guns playable although with some graphics glitches, but Mazer Blazer is not very playable because of missing collision detection. + +- 20th January 2003: Jarek Burczynski sent in a work-in-progress driver for Mazer Blazer and Great Guns, they have a variety of problems with graphics and sound. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 216 kb / 27 files / 81.2 zip + +$end + + + +$info=greenber +$mame +0.62 [Nicola Salmoria] + +0.37b6 [Testdriver] + + +Samples required (IPM Invader) + + +WIP: + +- 0.252: Changed MOS6502 clock to 733125 Hz [hap]. + +- 0.220: Added missing ROM gb7 - Game now playable [Frank Palazzolo]. Added up/down joystick control [hap]. + +- 25th February 2020: Frank Palazzolo - I am going through bins of arcade PCBs that i've had since I was active with MAME from 97-03 or so. Last night...when romident said it was Irem Green Beret...I saw it said gb7 was bad! I dumped all the roms and gb8 was bad on mine. Luckily a different one went bad on this board! I will eventually replace gb8 and try to record some samples and also verify the color circuitry. + +- 0.122u4: Added IPM Invader Samples sound. Changed VSync to 60.012483 Hz. + +- 0.108: Added 'Replay' dipswitch. + +- 0.82u1: Changed M6592 CPU1 clock speed to 1173000 Hz and visible area to 224x256. + +- 0.62: Nicola Salmoria added 'Green Beret (Irem)' (Irem 1980). + +- 0.37b6: Added (Testdriver) Green Beret (IREM). + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 9 kb / 9 files / 8.20 zip + +$end + + + +$info=grgar_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Gorgar (L-1)' (Williams 1979) and clone (T-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 7 files / 18.4 zip + +$end + + + +$info=grid2101_floppy +$mame + +DEVICE: + +GRID2101_FLOPPY + + +WIP: + +- 0.253: Added 'GRID2101_FLOPPY' device (bus\ieee488\grid2102.cpp). + +$end + + + +$info=grid2101_hdd +$mame + +DEVICE: + +GRID2101_HDD + + +WIP: + +- 0.253: Added 'GRID2101_HDD' device (bus\ieee488\grid2102.cpp). + +$end + + + +$info=grid2102 +$mame + +DEVICE: + +GRID2102 + + +WIP: + +- 0.253: Added 'GRID2102' device (bus\ieee488\grid2102.cpp). + +$end + + + +$info=gridiron +$mame +0.34b1 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.281: Hammy added clone 'All American Football (Tecmo, Japan)'. Changed parent description to 'Gridiron Fight (World)'. + +- 0.187: Replaced the 2x AY-3-8910A sound with 2x YM2149 SSG. + +- 0.154: hap fixed text aliasing in Gridiron Fight layout. + +- 0.146u1: hap improved internal layout of Gridiron Fight. This fixes the wrong aspect ratio. + +- 9th January 2009: Mr. Do - A couple versions back, I missed that Haze had fixed the LED in Gridiron Fight (which is needed to select plays). I've now added in Control Panel artwork for it, thanks to the BYOAC/CAG artwork. Putting in the whole CP artwork leaves the screen kinda small, so I added in a "mini/cropped" version also. If I were going to do it completely right, I'd have the CP at the top (for Player Two) and the bottom, which would make the screen even smaller. So for now, the left LED is Player One, and the right LED is Player Two. + +- 0.128u6: David Haywood added proper artwork for the LEDs in Gridiron Fight. + +- 0.122u4: David Haywood fixed graphic/sprites anomolies. + +- 0.59: Added dipswitches 'Start Credits (P1&P2)/Extra', 'Formation Time (Defense)', 'Timer Speed', 'Formation Time (Offense)' and 'Demo Sounds'. + +- 0.36b9: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 0.35b9: Added 3rd and 4th player input. + +- 0.34b8: Changed description to 'Gridiron Fight'. + +- 0.34b4: Replaced ADPCM sound with MSM5205. + +- 0.34b1: Nicola Salmoria added 'Gridiron Fight' (Tehkan 1985). The original game uses a LED display to show the number of the formation selected. This is emulated by placing a character in the corner of the screen. Known issues: The game sometimes resets, though not as often as Tee'd Off. Sprite/foregound priority is not emulated. This makes the arrow showing the position on the field map not visible. Dipswitches not verified. + +- 25th July 1998: Dumped Gridiron Fight. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 192 kb / 12 files / 81.5 zip + +$end + + + +$info=gridlee +$mame +0.37b16 [Aaron Giles] + + +Samples required + + +NOTE: + +- Gridlee is a game that was never released. It was developed by Videa, Inc. in 1982, on hardware designed by Howard Delman. Videa was eventually acquired by Pizza Time Theater and formed the core of their new Sente Technologies division. The hardware that Gridlee ran on evolved into the Bally/Sente SAC I system, which provided a cartridge-based arcade gaming platform. Thanks to the kind generosity of the three co-founders of Videa -- Howard Delman, Ed Rotberg, and Roger Hector -- the original PROM images from the only existing Gridlee machine have been made available for free, non-commerical use. The ROMs were dumped from the only known existing prototype, owned by Dale Luck. + + +WIP: + +- 0.226: Update audio\gridlee.c to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Gridlee [AJR]. + +- 0.192: Changed 'Gridlee Audio Custom' to 'Gridlee Custom Sound'. + +- 0.189: Added new 74LS259 device [AJR]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.155: Osso fixed Gridlee save state regression. + +- 0.154: Changed 'Gridlee Custom' to 'Gridlee Audio Custom'. + +- 0.148u2: Modernized Gridlee sound devices [Andrew Gardner]. + +- 0.141u4: Atari Ace disentangled Gridlee from Balsente driver. + +- 0.131u1: MooglyGuy merged memory maps in Gridlee. + +- 0.129u4: Changed 'Custom' sound to 'Gridlee Custom'. + +- 0.129: MooglyGuy removed anonymous timers from Gridlee and added savestate support. + +- 0.116u2: Zsolt Vasvari fixed regressions in Gridlee. + +- 0.113u2: Zsolt Vasvari updated Gridlee driver to use new video timing code and screen raw parameters. Changed VSync to 59.185606 Hz. + +- 0.58: Added Custom and Samples sound (bounce1 and bounce2.wav - partial). + +- 0.37b16: Aaron Giles added 'Gridlee' (Videa 1983). Analog sound hardware is unemulated. + +- 25th May 2001: Aaron Giles sent a driver for Gridlee. + + +HOW TO PLAY: + +- Catch as many balls as you can. + +- Shoot opponents as they pass overhead (watch their shadows). + +- Avoid the charged squares YUMPERZ and FERGIES. + +- Watch out for IGOR. He gums up your grid. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 46 kb / 13 files / 24.5 zip + +$end + + + +$info=gridlee_sound +$mame + +DEVICE: + +Gridlee Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to midway\gridlee_a.cpp. + +- 0.192: Changed description to 'Gridlee Custom Sound'. + +- 0.154: Changed description to 'Gridlee Audio Custom'. + +- 0.149u1: Added 'Gridlee Custom' device (audio\gridlee.c). + +- 0.129u4: Changed 'Custom' sound to 'Gridlee Custom'. + +$end + + + +$info=grindstm +$mame +0.141u4 [?] + +0.36RC2 [Brian Troha] + + +Artwork available + + +Bugs: + +- Clone vfive: Score display does not flicker when heavy sprite use. Cow (ID 08881) + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 2nd July 2017: Mr. Do - Changed (vfive) to (grindstm) artwork and updated the default.lay. + +- 0.141u4: Changed 'Grind Stormer' to parent. Changed VSync to 59.410646 Hz. Added dipswitches 'Copyright' and 'Unknown'. + +- 0.141u1: Roberto Zandona and Alex Jackson added working sound to V-Five. + +- 16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose. + +- 19th January 2011: Roberto Zandona - Dogyuun and Vfive: Decrypted enough to hear the music and sound effects. + +- 0.135u1: David Haywood cleaned up Toaplan2 V25 support. Added V25 (10MHz) CPU2 to V-Five. + +- 0.134u1: Corrado Tomaselli verified clocks for V-five PCB. + +- 0.133u1: Renamed (grindsta) to (grindstma). + +- 0.127u2: Brian Troha changed VSync to 59Hz in V-Five and clones. + +- 1st June 2008: Charles MacDonald - V25 research: There are a number of instructions which delay interrupt and exception processing, allowing one more instruction to be executed before the interrupt is taken. For the prefixes, this prevents an interrupt from being taken after the prefix byte has been fetched but before the instruction it applies to has been executed. Likewise for segment register loads, if an interrupt occurred after SS was changed, SP would be invalid. By delaying interrupts the following types of sequences become uninterruptible. It seems less important to have DS and ES register loads delay interrupts as well, I did not expect this behavior. I have been looking at the MCU code for other games and it seems that they use similar, if not identical instruction encodings, despite using differently labeled MCUs. V-Five in particular seems to match the Knuckle Bash opcodes quite closely, and when/if I can get Knuckle Bash decrypted, I'll see how much of V-Five can be decrypted. + +- 21st January 2008: Mr. Do - Fixed the LAY file for V-Five (thanks orfax). You can simply grab that and replace the one in your current ZIP, instead of having to grab the whole thing. + +- 13th January 2008: Mr. Do - I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago, it's the missing card from V-Five. + +- 0.113u2: Changed VSync to 59.410646 Hz. + +- 3rd December 2006: Mr. Do - We have the instruction card for V-Five from Tormod. + +- 0.61: Added clone Grind Stormer (older set). Fixed dogyuun, vfive and grindstm hangs when it's reset [Quench]. Removed 3rd coin slot. Changed VSync to 59.410645 Hz. + +- 18th July 2001: THE SHEEP dumped Grind Stormer (older set). + +- 0.37b9: Fixed cpu1 rom ($0) in V-Five and clone Grind Stormer. + +- 0.37b6: Changed YM2151 clock speed to 3375000 Hz. Added 'Territory' dipswitch. Changed description to 'Grind Stormer'. + +- 0.37b2: Added clone Grind Stormer (Korea). Changed parent description to 'V-Five (Japan)'. + +- 0.36RC2: Brian Troha added 'V-Five' (Toaplan 1993). + +- 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 2.50 MB / 3 files / 1.04 zip + +$end + + + +$info=grizzly +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Grizzly (10214711, NSW/ACT)'. + +- 0.173: Added 'Grizzly' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 16.5 zip + +$end + + + +$info=grmatch +$mame +0.128u1 [Aaron Giles] + + +Bugs: + +- Rom test fails. MASH (ID 04181) + + +WIP: + +- 0.128u1: Aaron Giles added 'Grudge Match (Yankee Game Technology)' (1989). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 1.09 MB / 10 files / 618.8 zip + +$end + + + +$info=grndtour +$mame +0.70u1 [Tomasz Slanina, Guru, Brian Troha] + +0.68 [Testdriver] + + +WIP: + +- 0.198: Added 'Level Test' dipswitches. Changed description to 'Grand Tour (V100U)'. + +- 0.155: Better dipswitches for Grand Tour [David Haywood]. Added dipswitches 'Allow P2 to Join / Always Split Screen', 'Attract Music', 'Coinage', 'Gal Images', 'Test Mode' and 7x 'Unknown'. + +- 0.145u7: Aaron Giles fixed Grand Tour crashed after OK (paletteram state regression). + +- 0.126u5: Guru added README for Grand Tour. + +- 0.103u1: Tomasz Slanina and Guru fixed graphics layer priority in Grand Tour. + +- 28th December 2005: Guru - I repaired my Grand Tour PCB and pointed out a few things that were not correct to Dox, which he promptly fixed. + +- 27th December 2005: Tomasz Slanina - Fixed bg/fg priorities in Grand Tour. + +- 12th June 2003: Tomasz Slanina fixed program ROM decryption and emulated protection in Grand Tour, so it's now playable. + +- 0.70u1: Tomasz Slanina added 'Grand Tour' (IGS 1993). + +- 0.68: Added (Testdriver) Grand Tour. + +- 7th March 2003: Guru - Grand Tour (IGS 1993) arrived. Thanks to Brian Troha (who purchased the board from a New Zealand seller, which explains why it came from an unknown person in NZ). + + +LEVELS: 20 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 896 kb / 7 files / 332.7 zip + +$end + + + +$info=grnlizrd +$mame +0.262 [AGEMAME] + + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.262: dam0 and Heihachi_73 added 'Green Lizard (4VXFC811, NSW)' (Aristocrat 1994). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 45.3 zip + +$end + + + +$info=grobda +$mame +0.37b1 [Manuel Abadia] + +0.35b13 [Manuel Abadia] + + +Artwork available + + +WIP: + +- 0.229: Eliminated DAC and allow the Namco 15xx custom to play the speech sample [AJR]. Removed 4-Bit Binary Weighted DAC. + +- 0.222: Changed 'Bonus Life' default settings to Namco's factory settings (10k only) [Sasuke]. + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Grobda. + +- 0.182: Replaced '4-Bit R-2R DAC' sound with '4-Bit Binary Weighted DAC'. + +- 0.133u1: Brian Troha added DIP locations to Grobda. + +- 0.87: Anonymous changed 4-way Joystick back to 8-way. + +- 0.84u6: Changed 8-way Joystick to 4-way. + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Fixed rom names. Changed description to 'Grobda (New Ver.)' and clones (Old version set 1) to 'Grobda (Old Ver. set 1)' and (Old version set 2) to 'Grobda (Old Ver. set 2)'. + +- 0.61: Changed M6809 CPU1/2 clock speeds to 1536000 Hz. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.37b1: Changed clone (set 3) to parent 'Grobda (New version)', (set 1) to clone 'Grobda (Old version set 2)' and (set 2) to 'Grobda (Old version set 1)'. Renamed (grobda) to (grobda3) and (grobda3) to (grobda). + +- 27th March 2000: Manuel Abadia added cocktail support to Grobda. + +- 6th December 1999: Manuel Abadia fixed a bug in m68k disassembler and another small bug in Grobda. + +- 0.36b1: Zsolt Vasvari added "Get Ready!" speech to Grobda. Added DAC sound and changed M6809 CPU1/2 clock speeds to 1.5MHz. + +- 16th July 1999: Nicola fixed Grobda's field edge graphics. + +- 6th July 1999: Zsolt Vasvari added the "Get Ready" DAC sample to Grobda. + +- 0.35b13: Manuel Abadia added 'Grobda (set 1)' (Namco 1984) and clones (set 2) and (set 3). TODO: Cocktail mode. + +- 9th May 1999: Manuel Abadia sent in a Grobda driver. + + +ARCADE RELEASE: Grobda (Namco) - 1984/Nov/01 + + +LEVELS: 99 + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 52.8 kb / 11 files / 26.7 zip + +$end + + + +$info=groovef +$mame +0.81u4 [Mariusz Wojcieszek] + +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.198: Groove on Fight titlescreen says 1997 and released in April 1997 [sjy96525]. + +- 0.148u2: Angelo Salese fixed Groove on Fight starts with 2 credits. + +- 0.142u5: Angelo Salese moved SCSP to main IRQ function into an external write line function, fixes sound regression in Groove on Fight. + +- 0.140u3: Changed description to 'Groove on Fight - Gouketsuji Ichizoku 3 (J 970416 V1.001)'. + +- 0.138u1: Angelo Salese removed Groove on Fight boot hack, not anymore needed. + +- 10th October 2005: Guru - Power Instinct 3 arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Power Instinct 3 (US version) at a Korean shop. + +- 0.90u2: Changed description to 'Power Instinct 3 - Groove On Fight (J 970416 V1.001)'. + +- 0.81u4: Mariusz Wojcieszek fixed sprites in Power Instinct 3 which is now playable. + +- 28th February 2004: Angelo Salese added RGB brightness control to VDP2 in the ST-V driver and kludged Power Instinct 3 so that it boots (it has missing sprites though). + +- 0.74u2: Added 'Power Instinct 3 - Groove On Fight' (Atlus 1996). + +- 0.63: Added (Testdriver) Power Instinct 3 - Groove On Fight. + + +LEVELS: 9 + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 31 MB / 9 files / 12.5 zip + +$end + + + +$info=groundfx +$mame +0.68 [Bryan McPhail, David Graves] + + +< Japan > + + +Bugs: + +- [possible] Cannot select Car ID 6 in the Configuration menu. FMecha (ID 05810) + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes. Fixed spacing. Correct 6bpp gfx decode behavior into mix ROM data. Reduced unnecessary lines. Added gfx layout for hi 2bpp data of 6bpp gfx roms. Used for all TC0620SCC tile based games. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unnecessary lines and runtime tag lookups. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. Removed TC0100SCN and TC0480SCP MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Dirk Best added ADC0809 A/D Converter to Ground Effects. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU3 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.187: Use TC0510NIO device for inputs and added MACHINE_NODEVICE_LAN flag to Ground Effects [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.166: Baritono Marchetto fixed accelerator in Ground Effects. + +- 0.156: Alex Jackson improved documentation (TC0620SCC is the 6bpp tilemap chip). + +- 0.154: Alex Jackson converted Ground Effects to standard MCFG_PALETTE_FORMAT. + +- 0.148u4: Brian Troha changed 68EC020 CPU1 clock speed to 20MHz. + +- 0.147: Fixed debug assert (emu\attotime.h) in Ground Effects. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. + +- 0.135u4: Added 93c46.164 EEPROM (128 bytes). EEPROM device now looks for a matching memory region to fetch the default values from. Fixed bug in ROM loader that would change the memory region flags to match devices with no address bus. Updated Ground Effects to use the new default loading scheme [Aaron Giles]. + +- 0.135u2: Fabio Priuli updated the Ground Effects driver to use EEPROM device. smf hooked up eepromdev.c using PORT_READ_LINE_DEVICE/PORT_WRITE_LINE_DEVICE in Ground Effects. Output ports are now affected by IP_ACTIVE_HIGH/IP_ACTIVE_LOW (eepromdev.c has active low cs). The previous value for callbacks in inptport.c is now tracked per field. This saves recalculating it for PORT_CHANGED & conditional fields wouldn't always get updated correctly. Tidied up eepromdev.c interface. + +- 0.131u1: Angelo Salese merged memory maps in Ground Effects. Fixed wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2). + +- 0.125u2: Phil Bennett fixed black pixel patches present in the TC0100SCN fg layer of Ground Effects. + +- 0.106u8: Fixed ES5505 clock speed to 15238050 Hz. + +- 0.102u5: Mamesick fixed acceleration port. + +- 0.68: Bryan McPhail and David Graves added 'Ground Effects / Super Ground Effects (Japan)' (Taito 1992). + +- 15th April 2003: Bryan McPhail and David Graves wrote a driver for Ground Effects. + +- 20th February 2003: Guru - Bryan McPhail and David Graves preliminary emulate Ground Effects and presents a few in-game pics. + +- 15th February 2003: Guru - Ground Effects (Taito 1993) arrived. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 24 MB / 20 files / 7.57 zip + +$end + + + +$info=growl +$mame +0.155 [Caius] + +0.34b8 [Brad Oliver] + + +Artwork available + + +Bugs: + +- Sprite objects position. Augusto (ID 06761) + + +WIP: + +- 0.155: Caius added Growl (World, Rev 1). Renamed (growl) to (growla). + +- 0.151: dsyde and muddymusic added clone Growl (World, prototype). + +- 9th July 2008: Mr. Do - Cleaned up the middle folds in the Growl bezel. + +- 12th November 2006: Mr. Do - We have Growl bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). + +- 0.37b5: Added dipswitches 'Cabinet Type', 'Final Boss Continue' and 4x 'Unused'. + +- 0.37b3: Added dipswitches 'Difficulty' and 'Last Stage Continue'. + +- 0.36b7: Added clones Growl (US) and Runark (Japan). + +- 0.35RC2: Changed description to 'Growl (World)'. + +- 0.35b13: Changed input to 4 Players, 8-way Joystick with 3 buttons and 4 coin slot. + +- 0.35b3: Eugenio De Renzi added high score saving to Growl. + +- 0.34b8: Brad Oliver added 'Growl' (Taito 1990). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.56 MB / 10 files / 2.37 zip + +$end + + + +$info=grudge +$mame +0.238 [Kevin Eshbach, Brian Troha, simzy] + +0.192 [Vernimark, f205v] + +0.63 [Aaron Giles] + + +< Italy > + + +Artwork available + + +WIP: + +- 0.250: David Haywood fixed clone Grudge Match (v00.80, prototype) input port import. + +- 0.239: Correct cd12.18a.romcd12 ROM name in Grudge Match (v00.90, prototype) [Brian Troha]. + +- 0.238: Kevin Eshbach, Brian Troha and simzy added Grudge Match (v00.90, prototype). Renamed (grudge) to (grudgei). + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.194: Default 'Free Play' dipswitch to 'Off' for the recently added Grudge Match parent set (Free Play doesn't work properly on it anyway). Leave it to 'On' for the previous set because Coin mode doesn't work properly there [David Haywood]. + +- 0.192: Vernimark and f205v added Grudge Match (v00.90, Italy, location test?). Note: Dump is a bit odd, 2 roms were identical, one rom needs to be loaded over the end of another as not to get corrupt text. I've asked for verification. Despite being in Italian this is a newer and noticably more complete version than the previous set, so I've made it the parent [David Haywood]. Changed (prototype) to clone 'Grudge Match (v00.80, prototype)'. Renamed (grudge) to (grudgep). + +- 9th November 2017: Smitdogg - Vernimark sent us a dump of his Grudge Match cab, which is more finished than the prototype in MAME and might be considered complete. + +- 0.139u3: Changed input from 4 to 1x button. Added 'Free Play' dipswitch. + +- 0.63: Aaron Giles added 'Grudge Match (prototype)' (Bally/Midway 198?). + +- 17th December 2002: Aaron Giles added Grudge Match to the Bally/Sente driver. + + +HOW TO PLAY: + +- New players have been given a minimum car. + +- Use money to build better parts. + +- Spend money in store to improve your car. + +- Add coins at any time for more money. + +- Pick up additional money during race. + +- Winner of race takes 1 part from loser. + +- Game over when race fee cannot be paid. + +- New players start in the buy screen only. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 192.3 kb / 7 files / 60.2 zip + +$end + + + +$info=gs_lu4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.199: Osso added clones 'The Bally Game Show (LG-6) Germany' and 'The Bally Game Show (LU-3) Europe'. Changed parent description to 'The Bally Game Show (LU-4) Europe' and clone (L-3) to 'The Bally Game Show (LA-3)'. Renamed (gs_l3) to (gs_la3) and (gs_l4) to (gs_lu4). + +- 0.141u1: Miodrag Milanovic added 'The Bally Game Show (L-4)' (Bally 1990) and clone (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 240 kb / 5 files / 180.8 zip + +$end + + + +$info=gs4002 +$mame +0.88 [Pierpaolo Prazzoli] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F2 + F3 to enter TEST MODE. Exit with F2. + + +WIP: + +- 0.109u1: wolf676 added missing lamps 11 (coin slot 2), 12 and 13 (unknown) to Selection. Changed coin_lockout_global to coin_lockout_w(0) and coin_lockout_w(1) for 2 coin slots in Selection. Added "Button 12 ?" to Selection (function unknown). And found last unknown dipswitch. Added 'Maximum Bet' dipswitch. + +- 0.109: wolf676 fixed sound in Selection and clone. + +- 0.108u2: wolf676 fixed incorrect dipswitches in Selection. + +- 0.105u5: Brian Troha added clone 'Selection (Version 40.02TMB) set 2'. Changed parent description to 'Selection (Version 40.02TMB) set 1'. Fixed rom names. + +- 0.88: Pierpaolo Prazzoli added 'Selection (Version 40.02TMB)' (G.E.I. 1982). + + +Recommended Games (Cards) + + +Romset: 40 kb / 5 files / 18.0 zip + +$end + + + +$info=gs471 +$mame +0.236 [Phil Bennett, R. Belmont] + + +WIP: + +- 0.256: Moved everything that doesn't belong to main VGA/SVGA interfaces to per-manufacturer family files (video\pc_vga.cpp) [Angelo Salese]. + +- 0.237: Carl added 'IBM XGA Coprocessor' skeleton and few VGA 'Oak Technologies Spitfire 64111' bits (video\pc_vga.cpp). + +- 0.236: Phil Bennett and R. Belmont added 'unknown medal game GS471' (Konami 1997). Note: Mighty Joker? Konami 68EC020/VGA based medal game. + +- 19th September 2021: Phil Bennett - 1. I found this Konami GS471 PCB while cleaning my house (as you do). The contents of the ROMs indicate that it's from some sort of poker machine c. 1997. 2. Unusually, the video hardware is based around an SVGA chip, the OTI-64111, instead of the usual Konami video customs. I imagine its BitBlt functions are used fairly extensively. 3. Sound and music are produced by a YMZ280B, with data sourced from two 4Mbit ROMs. Most of the ROM space is dedicated to this rather bouncy music. 4. After some further digging, I believe it's Mighty Joker: http://topline.royalflush.jp/konami-mighty-joker-poker-buster/. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.07 zip + +$end + + + +$info=gseeker +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Stuck/flickering sprites after 5th boss explosion. ywy (ID 09059) + +- In attract mode, there is a priority error where a stealth bomber is coming out of a hanger. Misc (ID 01187) + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes completely black continue screen in Grid Seeker. + +- 0.232: hap added gseeker.nv EEPROM. + +- 0.154: Alex Jackson fixed Grid Seeker missing background graphics on the right side. Changed visible area to 224x320. + +- 0.135u2: Changed visible area to 232x320. + +- 0.127u5: Couriersud fixed a priority error in Grid Seeker attract mode, where a stealth bomber is coming out of a hanger. + +- 0.123u5: Couriersud fixed graphic problem without .nv file. + +- 0.105u1: Changed description to 'Grid Seeker: Project Storm Hammer (Ver 1.3O)' and clones (Japan) to 'Grid Seeker: Project Storm Hammer (Ver 1.3J)' and (US) to 'Grid Seeker: Project Storm Hammer (Ver 1.3A)'. + +- 0.37b11: Bryan McPhail added 'Grid Seeker: Project Stormhammer (World)' (Taito 1992) and clones (US) and (Japan). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +STORY: + +- It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of an reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fihting once again from a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID- a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 9.25 MB / 15 files / 4.71 zip + +$end + + + +$info=gslgr94u +$mame +0.37b16 [Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.231: Color 0xfe is for a palette offset instead of shadow (video\namco_c355spr.cpp). Fixes some colors aren't correct on the pre-game screens in Great Sluggers '94 and clone [dink, hap]. + +- 0.185: Brian Troha correct coin inputs and added in Coin3 & Coin4 as needed. + +- 7th December 2009: Mr. Do - Here is Great Sluggers '94 artwork that I had completed some time ago, but never got around to adding them in. + +- 7th April 2009: Guru - Great Sluggers '94 (for C369 KEYCUS) arrived from Japan. + +- 0.129u6: Phil Bennett fixed Great Sluggers '94 - Game now playable. + +- 0.129u5: Yasuhiro Ogawa added clone Great Sluggers '94 (Japan). Not working. + +- 0.127u4: R. Belmont changed Great Sluggers '94 to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added 'Freeze Screen' dipswitch. + +- 0.37b16: Phil Stroffolino added 'Great Sluggers '94' (Namco 1994). + +- 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. + + +LEVELS: 7/1 (Season mode/vs CPU mode) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 11.6 MB / 11 files / 3.78 zip + +$end + + + +$info=gslugrsj +$mame +0.79u1 [Phil Stroffolino, Guru] + + +< Japan > + + +WIP: + +- 0.185: Brian Troha correct coin inputs and added in Coin3 & Coin4 as needed. + +- 0.127u4: R. Belmont changed Great Sluggers to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added 'Freeze Screen' dipswitch. + +- 0.126u5: Guru added README for Great Sluggers. + +- 15th September 2005: R. Belmont - I fixed the incorrect speech in Outfoxies, Great Sluggers and Super World Stadium. + +- 0.79u1: Phil Stroffolino added 'Great Sluggers (Japan)' (Namco 1993). Phil Stroffolino added support for hardware shadow (used heavily in Greatest Slugger). + +- 8th February 2004: Phil Stroffolino added Great Sluggers '93 to the Namco System NB1/2 driver and fixed a lot of graphics glitches in it. + +- 15th January 2004: Guru - Great Sluggers (Namco 1993, NB1 hardware) arrived from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 12 MB / 11 files / 3.35 zip + +$end + + + +$info=gsspade +$mame +0.216 [SpinalFeyd] + + +NOTE: + +- YouTube: https://youtu.be/P92R_SSi9Ik + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.216: SpinalFeyd added 'Spade' (Guan Shing 199?). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 8 kb / 1 files / 2.31 zip + +$end + + + +$info=gstream +$mame +0.115u3 [David Haywood] + + +WIP: + +- 0.196: Added pre-calculated RGB Palette for X2222 drawing gfxs. Removed unneeded arguments of drawgfx_transpen_x2222. Cleanup duplicates [cam900]. + +- 0.157: Osso added missing save states to cpu\e132xs\e132xs.c. This fixes save states in G-Stream G2020. + +- 0.153: Removed gfx offset [David Haywood]. + +- 0.147: Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should [trap15]. Fixed gfx3/4 rom loading. + +- 0.138u2: David Haywood added default NVRAM to G-Stream. + +- 0.135u3: Fabio Priuli added driver data struct and save states to G-Stream G2020. + +- 0.133u2: Brian Troha added remaining PCB "U" locations to roms that didn't have for G-Stream G2020. + +- 0.133u1: Brian Troha added basic PCB layout and added "U" locations to as many rom names as he could identify in a hi-res pic of the PCB for G-Stream G2020. + +- 0.129u2: Mamesick restored previous cycle eating behavior in G-Stream. + +- 0.129: Mamesick converted the G-Stream driver to use scanline interrupts, partial updates and raw video parameters. + +- 0.125u7: Couriersud fixed duplicated inputs. + +- 0.122u6: David Haywood removed speedups in the G-Stream driver which were breaking the game. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Changed E1-32XT CPU1 clock speed from 16MHz to 64MHz. + +- 0.119u3: G-Stream driver update [Pierpaolo Prazzoli]: Changed to use a default NVRAM handler. Checked the inputs. Aligned the sprites. Added some comments about oki banking. Fixed sound1 rom loading. Removed 'Unknown' and '0-3' dipswitches. + +- 0.115u3: David Haywood added G-Stream G2020 (Oriental Soft Japan 2002). + +- 28th May 2007: David Haywood - 2:03 AM: Streaming... Streaming... G-Stream G2020 Part 2 at 4:37 PM: The video should now be fully emulated, however, there are still problems with the sound (some sample banking is not understood yet) There also seems to be a general problem with the game speed, it runs at 100% speed, but seems to spend most of the time polling the sound status register causing the game to run very very slowly. Not sure why it's doing that yet because the sound status register seems to be acting as expected, could be related to the banking problem tho. Thanks to Tormod for the PCB of this one in any case. It should be supported in the next update for any side-by-side comparisons. As pretty as it looks it's just a very generic Raiden Fighters wannabe. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 32.5 MB / 21 files / 11.1 zip + +$end + + + +$info=gstrik2 +$mame +0.137u1 [ClawGrip, ShengLuc] + +0.77u1 [David Haywood] + + +WIP: + +- 0.243: Fixed Grand Striker 2 regressions. Address code review [Angelo Salese]. + +- 0.204: cam900 fixed sprite lag in Grand Striker 2. Adjusted sound balance. + +- 0.148: Changed region gfx3 to gfx2. + +- 0.143u3: Added 'Service Mode' dipswitch. + +- 0.137u1: Changed clone 'Grand Striker 2 (Europe and Oceania)' to parent. Renamed (gstrik2) to (gstrik2j) and (gstrik2e) to (gstrik2). + +- 0.132u1: ClawGrip and ShengLuc added clone Grand Striker 2 (Europe and Oceania). + +- 0.126u2: Fabio Priuli fixed service mode is mapped twice. Added 'Unknown' dipswitch. + +- 0.122u6: Brian Troha removed unnecessary player 3 and 4 start buttons in input menu. + +- 0.77u2: Pierpaolo Prazzoli fixed Grand Striker 2 dipswitches. + +- 0.77u1: David Haywood added 'Grand Striker 2 (Japan)' (Human Amusement 1996). Priority glitch inbetween round. + +- 25th November 2003: Pierpaolo Prazzoli added dipswitch settings to Grand Striker 2. + +- 20th November 2003: David Haywood fixed the tilemap graphics in Grand Striker 2. + +- 19th November 2003: David Haywood added Grand Striker 2 to the Metro driver, it's playable but it has graphics glitches. + +- 20th July 2003: Guru - Received Grand Striker 2 (Human 1996). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 24.1 MB / 16 files / 9.07 zip + +$end + + + +$info=gstriker +$mame +0.61 [Farfetch'd] + + +WIP: + +- 0.281: Hook up RS232 to Grand Striker [SailorSat]. + +- 0.212: Added 'Cabinet Type' dipswitch. + +- 0.190: Serial link preparation for Grand Striker [AJR]. Changed description to 'Grand Striker (Europe, Oceania)'. + +- 0.187: Soundlatch modernization. Added MB3773 device [AJR]. This fixes music only plays in the first match. + +- 0.150: Yohji, Smitdogg and The Dumping Union added clone Grand Striker (Japan). + +- 29th July 2013: Smitdogg - We got the Japan version of Grand Striker. It looks like they forgot to remove the FBI warning screen. I made a video so it can be compared to MAME since MAME has video bugs and it came with the original Japan art if anyone wants to add the scans into the artwork system. + +- 0.133u1: Renamed (gstrikea) to (gstrikera). + +- 0.132u1: ClawGrip and ShengLuc added clone Grand Striker (Americas). Fixed rom names in parent set. + +- 0.131u2: Angelo Salese added MCU no dumps for the Grand Striker driver. + +- 0.106u5: Added PLDs ($0, 200, 400, 600, 800 - u52, u74, u75, u89 and u109) to Grand Striker. + +- 0.100u4: Changed visible area to 320x224. + +- 26th September 2005: f205v dumped Grand Striker Human Cup. + +- 24th January 2003: Angelo Salese submitted a fix for the graphics priorities in Grand Striker. + +- 0.61: Farfetch'd added 'Grand Striker' (Human 1993). TODO: Finish hooking up the inputs. Tilemap scrolling/rotation/zooming or whatever effect it needs. Priorities are wrong. I suspect they need sprite orthogonality. Missing mixer registers (mainly layer enable/disable). Merge with other Video System games? Grand Striker has an IRQ2 which is probably network related. DSWs need correctly mapping, they're just commented for the moment. + +- 24th May 2002: Stephane Humbert fixed dipswitch settings in Grand Striker. + +- 22nd May 2002: Farfetch'd sent in a driver for Grand Striker, which works fine except the playfield graphics and priorities are not yet correct. + +- 4th January 2002: Guru - Received Grand Striker (Human 1993) and dumped. Thanks to Pelle for the board. + + +LEVELS: 5 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14.5 MB / 17 files / 5.37 zip + +$end + + + +$info=gsword +$mame +0.95u3 [Corrado Tomaselli, Nicola Salmoria] + +0.34b1 [Steve Ellenoff] + + +WIP: + +- 0.221: Decapped, dumped and hooked up AA-017 microcontroller for Great Swordsman, fixes coin handling [CAPS0ff, STARRIDER, EdHunter, developer12s, Julian Sikorski, sadikyo, f205v, Vas Crabb]. Updated clone Great Swordsman (Japan?) with new AA-017 dump and updated notes [Vas Crabb]. Confirmed microcontroller roles/locations [STARRIDER]. Fixed rom names. + +- 4th April 2020: CAPS0ff - We are starting to process submissions. Thanks to everyone who has submitted so far! + +- 2nd April 2020: CAPS0ff - Previously we decapped a few NEC D8041AH MCUs from Great Swordsman in order to better document the game. Unfortunately the images were a little hard to read. However we recently decapped a new AA-016 (C031) and a new AA-017 (C032) and the contrast is much better! Specific cause hasn't been investigated. Anyway, we are looking for help digitizing the firmware microscope images into bits. This can be done either by manually typing out all 8192 bits or using the rompar utility (preferred). + +- 0.215: Measured MCUs clocks for Great Swordsman [Guru]. + +- 0.206: Updated notes [Vas Crabb]. Note: The AA-016 MCU program is divided into several parts, each entirely contained in a single program page. The initialisation/self test, mode selection, and the main loop of the communication mode are in page 0; the subroutines implementing communication mode are in page 1; the input/coin handling main loop and host communiction code is in page 2; finally, the subroutines that implement coin handling are in page 3. This suggests componentes were assigned to different developers who were each given exclusive use of a page to simplify integration. There was insufficient space in page 3 for the program checksum fragment, so the coin handling subroutines are not checksummed, despite plenty of zero- filled space elsewhere in the ROM. At least two Great Swordsman boards have been seen with a UVEPROM-based D8741A-8 MCU for AA-103 at 5A. This suggests the developers made some last-minute change to the code that only affected one of the three use cases. The AA-016 program contains complete code for communication and input/coin handling, so it would have to be some change in behaviour. One possibility is that they decided they needed to ensure the coin handling code is checksummed, and rearranged or refactor the code to allow this. + +- 0.205: Preliminary MCU emulation. Connected gsword MCUs and correted connections for dipswitches, player inputs, start buttons, coin chutes and coin counters. Lots of guesses due to lack of measurements, schematics or even good PCB pictures. Demoted gsword to MACHINE_NOT_WORKING and MACHINE_IMPERFECT_SOUND as there are issues with credits registering and sound. Added extensive notes. Note: The actual MCU emulation seems to be working and the MCUs are communicating without errors. The MCUs checksum three quarters of their program ROM (passing) and the other quarter all looks good. The problems may stem from some status flag not propagating back to the main CPU, or possibly something in the interrupt logic that was working before because serial communication delays were inaccurate. Although previously a set of four MCUs were simulated, there are only three actually present. The second I/O MCU was mapped at a location never accessed by the sub CPU [Vas Crabb, CAPS0ff, STARRIDER]. Added 3x I8041 (6MHz) MCUs with roms and 2nd coin slot. Added dipswitches 'MCU1.P12' - 'MCU1.P17', 'MCU3.P12', 'MCU3.P22', 2x 'Unused' and 3x 'Unknown'. Removed 'I8741 MCU Simulation (Taito 4Pack)' device. + +- 18th November 2018: Smitdogg - CAPS0ff readout the chip from Great Swordsman that Starrider sent us. + +- 13th May 2018: Smitdogg - STARRIDER sent in the chips from Great Swordsman needing to be decapped which are being forwarded to CAPS0ff. + +- 0.129u6: Aaron Giles added port names to the taito8741 device pending its proper devicification. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Great Swordsman. Changed MSM5205 clock speed to 3MHz. + +- 0.104u9: Tatsuyuki Satoh fixed Great Swordsman, which was broken in an earlier update. + +- 3rd July 2005: Guru - I received a Great Swordsman PCB which was hoped to be an English version, but it turned out the dump from it was the same as the existing dump in MAME. + +- 0.95u4: Nicola Salmoria fixed Great Swordsman descriptions and added documentation on the 8741s. Changed description to 'Great Swordsman (World?)' and clone (World?) to 'Great Swordsman (Japan?)'. + +- 0.95u3: Corrado Tomaselli and Nicola Salmoria added Great Swordsman (Japan?). Nicola Salmoria fixed Great Swordsman sprite palettes. Changed palettesize to 256 colors. Changed 'Great Swordsman' to clone 'Great Swordsman (World?)'. Renamed (gsword) to (gsword2). + +- 14th April 2005: Corrado Tomaselli dumped Great Swordsman (World?). + +- 11th April 2005: Nicola Salmoria - Sprite colors in Great Swordsman have been one of the longest standing and most elusive emulation imperfections to date. It was hardly noticeable, because a manually crafted lookup table had been crafted in the driver, so colors looked ok. Finally, thanks to Kold666's invaluable help, the emulation is now perfect. As you can see in the shots, the difference is subtle but it's there. It is probably most evident on the pulsing logo, whose color changes are now slightly smoother. The way how I achieved this is worth of mention. Kold (Corrado Tomaselli) kindly provided some pictures of the PCB (parts side and solder side). I x-flipped the solder side, overlapped them in a gfx editing program, and carefully aligned them so I could see both layers at once. Then started tracing from the color lookup PROM, to see what the board does with the data. In the end, it turned out that the sprite palette data comes from a row of the character palette, the tricky part being that the order of the 4 bits coming out from the lookup PROM is reversed. This is something that could have been noticed before, but it always eluded me. + +- 0.93u2: Changed palettesize to 272 colors. + +- 0.78u5: Fixed Great Swordsman bad ram message (0.78u2 memory rewrite). + +- 0.36b1: Jarek Parchanski and Charlie Miltenberger improved sprite colors in Great Swordsman. Changed Z80 CPU3 clock speed to 3MHz and MSM5205 to 384000 Hz. + +- 13th July 1999: Jarek Parchanski sent in an update to Great Swordsman driver, with almost correct sprite lookup table, and better sound. + +- 0.35RC1: Sound in Great Swordsman, fixed ADPCM playback in Great Swordsman [Tatsuyuki Satoh]. Fixed background colors in Great Swordsman [Jarek Parchanski]. Changed Z80 CPU1/2 clock speeds to 3MHz and Z80 CPU3 to 2.8MHz and removed 2nd MSM5205. + +- 1st June 1999: Jarek Parchanski made the background colors accurate in Great Swordsman, added 2nd player controls and fixed sound speed. Nicola worked on the Great Swordsman ADPCM sound. + +- 31st May 1999: Tatsuyuki Satoh fixed Great Swordsman, and the sound works now. + +- 0.34b5: Added PROMs (300, 320, 340 - address decoder? not used). + +- 0.34b1: Steve Ellenoff added 'Great Swordsman' (Taito 1984). Known issues: Colors are a mess. Communication to/from sound CPU(s) not yet hooked up. CPU speed may not be accurate. + + +LEVELS: 16 + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 127.8 kb / 25 files / 68.7 zip + +$end + + + +$info=gt2k +$mame +0.92 [Brian Troha, Aaron Giles] + + +Artwork available + + +WIP: + +- 0.147u3: Changed description of clone (v5.10) to 'Golden Tee Supreme Edition Tournament (v5.10T ELC S)'. Renamed (gtsuprem) to (gtsupreme). + +- 0.138u1: Guru and Brian Troha added clone Golden Tee 2K (v1.00) (alt protection). + +- 0.100u2: Brian Troha added clone 'Golden Tee Supreme Edition Tournament (v5.10)'. + +- 0.92: Added 'Golden Tee 2K (v1.00)' (Incredible Technologies 2000) and clones (v1.00S) and Golden Tee 2K Tournament (v5.00). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.62 MB / 19 files / 6.02 zip + +$end + + + +$info=gt3d +$mame +0.92 [Brian Troha, Aaron Giles] + + +Artwork available + + +WIP: + +- 0.149u1: Brian Troha and The Dumping Union added clone Golden Tee 3D Golf (v1.9L). Brian Troha correct cut-n-paste error in rom names of clones Golden Tee 3D Golf (v1.91L), (v1.92L) and (v1.92S). + +- 27th June 2010: Guru - The 2x PIC16C54 (ITGF-1(C)1995 and ITGF-2(C)1995) chips from Golden Tee 3D Golf have now been successfully processed (decap, de-protect & read). + +- 0.100u2: Replaced all 512k gfx1 roms with 1MB in clone (v2.11). Added new gfx1 roms ($0,1,2 and 3). The roms have the same exact data as the other sets, but in 8 meg roms instead of 4 meg roms. This is the only set that specificaly checks for these roms in this format. + +- 0.96: Brian Troha added clone Golden Tee 3D Golf Tournament (v2.11). + +- 0.92: Added 'Golden Tee 3D Golf (v1.93N)' (Incredible Technologies 1995) and clones (v1.4), (v1.5), (v1.6), (v1.7), (v1.8), (v1.91L), (v1.92L), (v1.92S) and Golden Tee 3D Golf Tournament (v2.31). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.62 MB / 19 files / 5.79 zip + +$end + + + +$info=gt507uk +$mame +0.83 [Pierpaolo Prazzoli, Chris Hardy] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.108u5: Changed to 4x coin slots. + +- 0.108u3: Added dipswitches 'If Ram Error', 'Payout Hardware', 'Payout' and 4x 'Unknown'. + +- 0.84: Fixed rom names. Changed description to 'Trivia (UK Version 5.07)'. Renamed (getrv1) to (gt507uk). + +- 0.83: Pierpaolo Prazzoli added 'Trivia 1 (UK Version 5.07)' (Greyhound Electronics 1986). + + +LEVELS: 5 + 4 + + +Recommended Games (Quiz) + + +Romset: 184 kb / 7 files / 128.0 zip + +$end + + + +$info=gt64010 +$mame + +DEVICE: + +Galileo GT-64010 System Controller + + +WIP: + +- 0.202: Changed description to 'Galileo GT-64010 System Controller'. Renamed (gt64xxx) to (gt64010). + +- 0.186: Added 'Galileo GT-64XXX System Controller' device (machine\gt64xxx.cpp). + +$end + + + +$info=gt64111 +$mame + +DEVICE: + +Galileo GT-64111 System Controller + + +WIP: + +- 0.202: Added 'Galileo GT-64111 System Controller' device (machine\gt64xxx.cpp). + +$end + + + +$info=gt913_intc +$mame + +DEVICE: + +Casio GT913F interrupt controller + + +WIP: + +- 0.237: Added 'Casio GT913F interrupt controller' device (cpu\h8\h8_intc.cpp). + +$end + + + +$info=gt97 +$mame +0.92 [Brian Troha, Aaron Giles] + + +Artwork available + + +WIP: + +- 0.220: Decapped and dumped ITGFM-3 PIC16C54 for clone Golden Tee '97 (v1.21S). Not hooked up [Dr. Decap, Team CAPS0ff]. + +- 27th June 2010: Guru - The 2x PIC16C54 chips (ITGFS-3(C)1997 and ITGFM-3(C)1997) from Golden Tee '97 have now been successfully processed (decap, de-protect & read). + +- 0.119u4: Brian Troha added clone Golden Tee '97 Tournament (v2.43). + +- 0.92: Added 'Golden Tee '97 (v1.30)' (Incredible Technologies 1997) and clones (v1.20), (v1.21), (v1.21S), (v1.22) and Golden Tee '97 Tournament (v2.40). + +- 4th December 2000: Guru - Dumped Golden Tee 97. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.62 MB / 19 files / 5.81 zip + +$end + + + +$info=gt98 +$mame +0.92 [Brian Troha, Aaron Giles] + + +Artwork available + + +WIP: + +- 0.239: Brian Troha and The Dumping Union added clone Golden Tee '98 (v1.00C). + +- 0.177: Brian Troha and The Dumping Union added clone Golden Tee '98 Tournament (v3.02). + +- 0.147u3: Brian Troha, Andrew Welburn and The Dumping Union added clone 'Golden Tee Diamond Edition Tournament (v3.05T ELC)'. + +- 27th June 2010: Guru - A lot of chips for The Decapping Project came from non-working boards so it's no surprise to see some failures. The PIC16C54 chip (ITGF98(C)1998) for Golden Tee '98 was dead and can't be dumped. That means we'll need to try to get hold of another PCB at some point in the future. + +- 0.92: Added 'Golden Tee '98 (v1.10)' (Incredible Technologies 1998) and clones (v1.00), (v1.00S) and Golden Tee '98 Tournament (v3.03). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.62 MB / 19 files / 5.89 zip + +$end + + + +$info=gt99 +$mame +0.92 [Brian Troha, Aaron Giles] + + +Artwork available + + +WIP: + +- 0.147u3: Changed description of clone (v4.02) to 'Golden Tee Royal Edition Tournament (v4.02T EDM)'. + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C54 (ITGF2K(C)1999) for Golden Tee '99 decapped but not extracted yet. + +- 0.101u3: Brian Troha added clone Golden Tee Royal Edition Tournament (v4.02). + +- 0.92: Added 'Golden Tee '99 (v1.00)' (Incredible Technologies 1999) and clones (v1.00S) and Golden Tee '99 Tournament (v4.00). + +- 7th March 2003: Guru - Golden Tee '99 PCB arrived from Smitdogg. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.62 MB / 19 files / 5.93 zip + +$end + + + +$info=gtclassc +$mame +0.92 [Brian Troha, Aaron Giles] + + +Artwork available + + +WIP: + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C54 (ITGFCL) for Golden Tee Classic (v1.00) decapped but not extracted yet. There's no ID markings on the die but it's definitely a PIC. Looks like the big N got the chip cloned and removed all the markings from the die, but it's definitely a PIC-based chip. No surprise though, they're king of cloning chips and hiding their identity. + +- 0.138u1: Changed description of clone (v1.00) to 'Golden Tee Classic (v1.00) (alt protection)'. + +- 0.133u1: Changed description of clone (v1.00) to 'Golden Tee Classic (v1.00) with Infinite Loop Protection'. Renamed (gtclassp) to (gtclasscp) and (gtcls100) to (gtclasscs). + +- 2nd October 2006: Mr. Do - Forgot to add Golden Tee Classic instruction cards last week with the rest of the GT games. Now added. + +- 0.92: Added 'Golden Tee Classic (v1.00)' (Incredible Technologies 2001) and clones (v1.00) Alt and (v1.00S). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.62 MB / 19 files / 5.73 zip + +$end + + + +$info=gtfore01 +$mame +0.162 [Smitdogg] + + +HardDisk required + + +WIP: + +- 0.162: Smitdogg added 'Golden Tee Fore! (v1.00.25)' (Incredible Technologies 2000). + +- 8th July 2013: Smitdogg - I picked up 7 Golden Tee Fore hard drives / revisions with recycle funds: Golf Fore! v1.00 USA (2000), Golf Fore! v1.00.25 USA (2000), Golf Fore! 2002 v2.00.00 (2001), Golf Fore! 2002 v2.01.04 (2001), Golf Fore! 2002 v2.01.06 (2001), Golf Fore! 2003 v3.00.04 (2002) and Golf Fore! v5.01.02 (2004). + +- 10th May 2009: Smitdogg - The remaining AT90S2313 chips have also been processed from Golden Tee Fore (#179, 181, 182, 183 and 184). + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the AT90S2313 for Golden Tee Fore Series Chip labelled 'G44-US-U(C)2003'. They were successfully decapped and the data extracted from the chips. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 2.12 kb / 1 files / 460 zip + +CHD: 4.02 GB (Compressed: 499.3) + +$end + + + +$info=gtfore02 +$mame +0.162 [Smitdogg] + + +HardDisk required + + +WIP: + +- 0.214: Added Golden Tee Fore! upgrade CD-ROM images softwarelist (hash\gtfore.xml) [FakeShemp]. + +- 0.162: Smitdogg added 'Golden Tee Fore! 2002 (v2.01.06)' (Incredible Technologies 2001). + +- 8th July 2013: Smitdogg - I picked up 7 Golden Tee Fore hard drives / revisions with recycle funds: Golf Fore! v1.00 USA (2000), Golf Fore! v1.00.25 USA (2000), Golf Fore! 2002 v2.00.00 (2001), Golf Fore! 2002 v2.01.04 (2001), Golf Fore! 2002 v2.01.06 (2001), Golf Fore! 2003 v3.00.04 (2002) and Golf Fore! v5.01.02 (2004). + +- 10th May 2009: Smitdogg - The remaining AT90S2313 chips have also been processed from Golden Tee Fore (#179, 181, 182, 183 and 184). + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the AT90S2313 for Golden Tee Fore Series Chip labelled 'G44-US-U(C)2003'. They were successfully decapped and the data extracted from the chips. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 2.12 kb / 1 files / 464 zip + +CHD: 4.01 GB (Compressed: 659.6) + +$end + + + +$info=gtfore03 +$mame +0.161 [R. Belmont, Smitdogg, The Dumping Union] + +0.149u1 [R. Belmont, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.214: Added Golden Tee Fore! upgrade CD-ROM images softwarelist (hash\gtfore.xml) [FakeShemp]. + +- 0.212: Make clone Golden Tee Fore! 2003 (v3.00.09) work again (machine\iteagle_fpga.cpp) [yz70s]. + +- 0.162: Added clone Golden Tee Fore! 2003 (v3.00.09). Ted Green fixed Golden Tee Fore! 2003 - Game now playable. Corrections to gtfore sets [Brian Troha]. Changed parent 'Golden Tee Fore! 2002 (v2.00.00)' to 'Golden Tee Fore! 2003 (v3.00.10)'. Renamed (gtfore02) to (gtfore03). + +- 0.161: Changed 'Golden Tee Fore! 2002 (v2.00.00)' from a clone of 'Golden Tee Fore! 2002 (v2.01.04 UMV)' to parent. Renamed (gtfore02o) to (gtfore02). + +- 0.150: Added Atmel 90S2313 AVR internal CPU code rom. + +- 0.149u1: R. Belmont, Smitdogg and The Dumping Union added 'Golden Tee Fore! 2002 (v2.00.00)' (Incredible Technologies 2001). + +- 8th July 2013: Smitdogg - I picked up 7 Golden Tee Fore hard drives / revisions with recycle funds: Golf Fore! v1.00 USA (2000), Golf Fore! v1.00.25 USA (2000), Golf Fore! 2002 v2.00.00 (2001), Golf Fore! 2002 v2.01.04 (2001), Golf Fore! 2002 v2.01.06 (2001), Golf Fore! 2003 v3.00.04 (2002) and Golf Fore! v5.01.02 (2004). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 2.12 kb / 1 files / 464 zip + +CHD: 7.02 GB (Compressed: 1.07) + +$end + + + +$info=gtfore04 +$mame +0.148u4 [R. Belmont, Brian Troha, UncleTom] + + +HardDisk required + + +WIP: + +- 0.214: Added Golden Tee Fore! upgrade CD-ROM images softwarelist (hash\gtfore.xml) [FakeShemp]. + +- 0.162: Added clone Golden Tee Fore! 2004 (v4.00.00). Ted Green fixed Golden Tee Fore! 2004 - Game now playable. Changed parent description to 'Golden Tee Fore! 2004 Extra (v4.00.08)'. + +- 0.148u4: R. Belmont, Brian Troha and UncleTom added 'Golden Tee Fore! 2004' (Incredible Technologies 2003). + +- 10th May 2009: Smitdogg - The remaining AT90S2313 chips have also been processed from Golden Tee Fore (#179, 181, 182, 183 and 184). + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the AT90S2313 for Golden Tee Fore Series Chip labelled 'G44-US-U(C)2003'. They were successfully decapped and the data extracted from the chips. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +CHD: 18.6 GB (Compressed: 1.05) + +$end + + + +$info=gtfore05 +$mame +0.162 [?] + +0.148u4 [R. Belmont, Brian Troha, UncleTom] + + +HardDisk required + + +WIP: + +- 0.214: Added Golden Tee Fore! upgrade CD-ROM images softwarelist (hash\gtfore.xml) [FakeShemp]. + +- 0.162: Added 'Golden Tee Fore! 2005 Extra (v5.01.06)' and clones 'Golden Tee Fore! 2005 Extra (v5.00.00)' and 'Golden Tee Fore! 2005 Extra (v5.01.02)'. Ted Green fixed Golden Tee Fore! 2005 - Game now playable. Changed 'Golden Tee Fore! 2005' to clone 'Golden Tee Fore! 2005 Extra (v5.01.00)'. Renamed (gtfore05) to (gtfore05b). + +- 0.148u4: R. Belmont, Brian Troha and UncleTom added 'Golden Tee Fore! 2005' (Incredible Technologies 2004). + +- 8th July 2013: Smitdogg - I picked up 7 Golden Tee Fore hard drives / revisions with recycle funds: Golf Fore! v1.00 USA (2000), Golf Fore! v1.00.25 USA (2000), Golf Fore! 2002 v2.00.00 (2001), Golf Fore! 2002 v2.01.04 (2001), Golf Fore! 2002 v2.01.06 (2001), Golf Fore! 2003 v3.00.04 (2002) and Golf Fore! v5.01.02 (2004). + +- 10th May 2009: Smitdogg - The remaining AT90S2313 chips have also been processed from Golden Tee Fore (#179, 181, 182, 183 and 184). + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the AT90S2313 for Golden Tee Fore Series Chip labelled 'G44-US-U(C)2003'. They were successfully decapped and the data extracted from the chips. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +CHD: 6.99 GB (Compressed: 1.06) + +$end + + + +$info=gtfore06 +$mame +0.149u1 [R. Belmont, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.214: Added Golden Tee Fore! upgrade CD-ROM images softwarelist (hash\gtfore.xml) [FakeShemp]. + +- 0.164: Ted Green fixed texture bug affect gtfore06 Oak Hollow hole 5 water around green (video\vooddefs.h). + +- 0.162: Ted Green fixed Golden Tee Fore! 2006 - Game now playable. Changed description to 'Golden Tee Fore! 2006 Complete (v6.00.01)'. + +- 0.161: Changed description of 'Golden Tee Fore! 2002 (v2.01.04 UMV)' to 'Golden Tee Fore! 2006 Complete'. Renamed (gtfore02) to (gtfore06). + +- 0.150: Added Atmel 90S2313 AVR internal CPU code rom. + +- 0.149u1: R. Belmont, Smitdogg and The Dumping Union added 'Golden Tee Fore! 2002 (v2.01.04 UMV)' (Incredible Technologies 2001). + +- 8th July 2013: Smitdogg - I picked up 7 Golden Tee Fore hard drives / revisions with recycle funds: Golf Fore! v1.00 USA (2000), Golf Fore! v1.00.25 USA (2000), Golf Fore! 2002 v2.00.00 (2001), Golf Fore! 2002 v2.01.04 (2001), Golf Fore! 2002 v2.01.06 (2001), Golf Fore! 2003 v3.00.04 (2002) and Golf Fore! v5.01.02 (2004). + +- 22nd September 2010: Smitdogg - gamerfan got us box of arcade discs, including some Need For Speed Underground discs, Golden Tee Complete, Megatouch Maxx Jade 2 and also some mystery game (not pictured). These probably won't be emulated for a long time but we'll go ahead and back them up. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +CHD: 9.32 GB (Compressed: 1.01) + +$end + + + +$info=gtfrk10m +$mame +0.141u3 [smf] + + +CD-ROMs required + + +WIP: + +- 0.255: Added e-Amusement song data installer for HDD from clone 'Guitar Freaks 10th Mix eAmusement (G*D10 VER. JBA)' to 'Guitar Freaks 10th Mix (G*D10 VER. JAB)' and clone 'Guitar Freaks 10th Mix (G*D10 VER. JAA)'. Removed clone 'Guitar Freaks 10th Mix eAmusement (G*D10 VER. JBA)'. + +- 0.141u3: smf added 'Guitar Freaks 10th Mix (G*D10 VER. JAB)' (Konami 2003) and clones (G*D10 VER. JAA) and 'Guitar Freaks 10th Mix eAmusement (G*D10 VER. JBA)'. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 731.0 MB (Compressed: 614.3) + +CHD: 58.2 MB (Compressed: 27.2) + +CHD: 256.0 MB (Compressed: 199.5) + +$end + + + +$info=gtfrk11m +$mame +0.117 [smf] + + +CD-ROMs required + + +WIP: + +- 0.255: Added e-Amusement song data installer for HDD from clone 'Guitar Freaks 11th Mix eAmusement (G*D39 VER. JBA)' to 'Guitar Freaks 11th Mix (G*D39 VER. JAA)'. Removed clone 'Guitar Freaks 11th Mix eAmusement (G*D39 VER. JBA)'. + +- 0.248: Taro added clone Guitar Freaks 11th Mix eAmusement (G*D39 VER. JBA). + +- 0.117: smf added 'Guitar Freaks 11th Mix (G*D39 VER. JAA)' (Konami 2004). + +- 8th July 2007: smf - More Guitar Freaks: Nothing exciting, another couple of games just dropped straight in (Guitar Freaks 6th Mix and Guitar Freaks 11th Mix). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 752.7 MB (Compressed: 629.6) + +CHD: 492.7 MB (Compressed: 334.1) + +$end + + + +$info=gtg +$mame +0.199 [Hammy, The Dumping Union] + +0.37b10 [Aaron Giles] + + +WIP: + +- 0.248: Brian Troha and The Dumping Union added clone Golden Tee Golf (Trackball, v2.1). Added oki srom from clone (Trackball, v1.0) to clone Golden Tee Golf (Trackball, v2.0). Fixed rom names. Renamed (gtgt) to (gtgt20) and (gtgt1) to (gtgt10). + +- 0.199: Hammy and The Dumping Union added Golden Tee Golf (Joystick, v3.3). Renamed (gtg) to (gtgj31). + +- 29th May 2018: Smitdogg - Hammy dumped Golden Tee Golf (Ver 3.3 Joystick). + +- 0.143: Fixed rom names. + +- 0.141: Smitdogg and The Dumping Union added clone Golden Tee Golf (Trackball, v2.0). Renamed (gtgt) to (gtgt1). + +- 12th December 2010: Smitdogg - We've dumped Golden Tee Golf (Trackball, V2.0). + +- 16th February 2005: 3D ARCADE - New 3D cabinet model for Golden Tee Golf from Bond1. + +- 0.78u3: Brian Troha added clone Golden Tee Golf (Trackball, v1.0). + +- 6th January 2004: Brian Troha added Golden Tee Golf (trackball version) to the itech8 driver. + +- 0.67: Changed description to 'Golden Tee Golf (Joystick, v3.1)'. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. Added 'Cabinet' dipswitch. + +- 0.37b10: Aaron Giles added 'Golden Tee Golf' (Strata/Incredible Technologies 1990). + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 992 kb / 9 files / 461.9 zip + +$end + + + +$info=gtg2 +$mame +0.37b10 [Aaron Giles] + + +WIP: + +- 0.283: Changed description to 'Golden Tee Golf II (Trackball, v2.2)' and clones (Joystick, V1.0) to 'Golden Tee Golf II (Joystick, v1.0)' and (Trackball, V1.1) to 'Golden Tee Golf II (Trackball, v1.1)'. + +- 0.126: Aaron Giles fixed access violation in clone (Joystick, V1.0). + +- 0.106u13: MASH added PLD ($0 - tibpal16l8.u11) to the clones gtg2t and gtg2j. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. Added 'Cabinet' dipswitch. + +- 0.37b10: Aaron Giles added 'Golden Tee Golf II (Trackball, V2.2)' (Strata/Incredible Technologies 1992) and clones (Joystick, V1.0) and (Trackball, V1.1). + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 992 kb / 9 files / 477.8 zip + +$end + + + +$info=gtia +$mame + +DEVICE: + +Atari GTIA + + +WIP: + +- 0.246: Changed sourcefile to atari\gtia.cpp. + +- 0.155: Added 'Atari GTIA' device (video\gtia.c). + +$end + + + +$info=gticlub +$mame +0.129u4 [Mexa] + +0.86 [Ville Linde] + + +Bugs: + +- gticlub (and clones): Tires constantly screeching. GeekyFerret (ID 07627) + +- gticlub and clones: Accelerator don't work and message appear in screen. Fortuna (ID 06319) + + +WIP: + +- 0.284: GTI Club wheel outputs hooked [Endprodukt]. + +- 0.243: Changed description to 'GTI Club: Rally Cote D'Azur (ver EAA)' and clones (ver AAA) to 'GTI Club: Rally Cote D'Azur (ver AAA)', (ver JAA) to 'GTI Club: Rally Cote D'Azur (ver JAA)' and (ver UAA) to 'GTI Club: Rally Cote D'Azur (ver UAA)'. + +- 0.234: Clear network interrupt properly (machine\k056230.cpp), fixes player vehicle in GTI Club skips/jitters during the end sequence [Ville Linde]. New EEPROM dumps for GTI Club and clones [Guru]. + +- 0.150: Added 256 bytes gticlub.nv NVRAM. + +- 0.148u1: RetroRepair labeled inputs in GTI Club. Ville Linde fixed "sticky" 3D in GTI Club. + +- 0.147: Ville Linde fixed GTI Club - Game now playable. + +- 0.146u5: Brian Troha and The Dumping Union added clone GTI Club (ver UAA). + +- 0.137: David Haywood implemented default EEPROMs for GTI Club. + +- 0.129u4: Mexa added GTI Club (ver EAA). Fixed rom names. Renamed (gticlub) to (gticluba). + +- 0.125u4: Konami GTI Club changes [Aaron Giles]: Updated to new PowerPC configurations. Updated some memory handlers to be native 8-bit handlers. + +- 0.124: R. Belmont fixed crash in GTI Club. + +- 0.114u2: Ville Linde removed all the timing kludges from machine\konppc.c. GTI Club is kind of playable now. You can finish a lap or two, but eventually it will hang on network error. Fixed many of the remaining polygon glitches in GTI Club. Removed 8-way Joystick and 2nd Player. Added 4th button. + +- 0.113u4: Ville Linde added analog controls for GTI Club. + +- 18th March 2007: Ville Linde - I was finally able to find and fix the SHARC bugs that were causing Solar Assault and GTI Club to crash. After that I went to improve the Konami 3D graphics chip emulation. Now both games are starting look quite good. Neither game is playable yet, though. Solar Assault is currenly missing the analog controls, and GTI Club still has some problems with the network chip. + +- 0.110u3: Added RF5C400 stereo sound. Added Paddle and Pedal control. Added dipswitches 'Network ID1' and 'Network ID2'. + +- 0.104u1: Changed region user3 to sound1/gfx1. + +- 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those. + +- 0.99u3: Arzeno Fabrice added clone GTI Club (ver JAA). Changed parent description to 'GTI Club (ver AAA)'. + +- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami GTI Club to work with the SHARC changes. Added 2 Player, 8-way Joystick and 3x buttons input. Added dipswitches 'DIP0', 'DIP1', 'DIP2' and 'DIP3'. + +- 0.97u1: Ville Linde made more progress on the Konami PowerPC drivers. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. + +- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. GTI Club pass all the tests, except one FIFO test, which fails on both boards. + +- 0.86: Ville Linde added 'GTI Club' (Konami 1996) and various other Konami PPC based games: Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 26th July 2004: Ville Linde - GTI Club now boots and shows some graphics. + +- 0.62: Added vidhrdw\poly.c + h. + +- 4th January 2002: Guru - Dumped GTI Club. + +- 25th December 2001: Guru - Received a board from PCB-A-Holic called GTI Club by Konami. The board is not JAMMA. It uses a PowerPC chip, a 68000 and a truck load of 3D surface-mounted chips! Fortunately, the ROMs are pretty standard and easily dumped. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 22.3 MB / 16 files / 11.0 zip + +$end + + + +$info=gticlub2 +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.245: Changed description of clone (ver EAA) to 'Driving Party: Racing in Italy (ver EAA)' [Michael Sanborn]. Changed year to 2000. + +- 0.206: Identified dipswitch setting to bypass password request and get clone GTI Club: Corso Italiano (ver EAA) in game. Now hangs at car selection like the parent set [2huwman, Porchy, The Dumping Union]. + +- 0.203: Dumped memory card and ATA ID for clone GTI Club: Corso Italiano (ver EAA). Disk media check is ok but game asks for password [Corrado Tomaselli, The Dumping Union]. + +- 22nd September 2018: Smitdogg - Corrado dumped Driving Party, the EAA version of GTI Club 2. + +- 0.185: Changed description to 'GTI Club: Corso Italiano (ver JAB)' and clone (ver EAA) to 'GTI Club: Corso Italiano (ver EAA)'. + +- 22nd December 2012: Ville Linde - GTI Club - Corso Italiano: Konami Viper hardware. Still has some severe texture problems. Not playable (hangs after car selection) (http://www.system16.com/hardware.php?id=584&page=1#888). First look at: http://www.youtube.com/watch?v=-7dzooq0G28. + +- 0.132u5: Angelo Salese added clone GTI Club 2 (ver EAA). Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed parent description to 'GTI Club 2 (ver JAB)'. + +- 0.114u1: Ville Linde added 'GTI Club 2' (Konami 2001). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 2 files / 12.8 zip + +CHD: 61.1 MB (Compressed: 43.6) + +$end + + + +$info=gtipoker +$mame +0.119u4 [David Haywood] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones 'GTI Double or Nothing Draw Poker (GoT PCB, set 1)', 'GTI Double or Nothing Draw Poker (GoT PCB, set 2)' and 'GTI Double or Nothing Draw Poker (GoT PCB, set 3)'. Added technical documentation, including detailed notes and an ASCII schematic diagram for clone gtipokrc daughterboard and marked the set as machine unemulated protection [Roberto Fresca]. Note: Working input under test. + +- 0.277: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'GTI Double or Nothing Draw Poker (Cleco)'. Added inputs & DIP switches. Rearrange the graphics ROM. Figured out the DIP switch for 'Minimal Hand Paid'. Added real colors. Promoted 'GTI Double or Nothing Draw Poker' to working [Roberto Fresca, Grull Osgo]. Added gfx rom 2732.u31 and prom 82s129an.u51 from clone (SMS hardware) to parent set. Added dipswitches '2 Jokers in Deck' and 'Test Mode'. Changed parent description to 'GTI Double or Nothing Draw Poker'. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.134u4: Roberto Fresca merged the GTI Poker memory map and machine driver with Draw Poker Hi-Lo (M.Kramer). Replaced 'Bet Max' dipswitch with 'Set Value'. + +- 0.134u3: Replaced Z80 CPU1 with 8080 (2MHz). + +- 0.134: Replaced DAC sound with Discrete. + +- 0.133u5: Changed Z80 CPU1 clock speed to 2304000 Hz. Added 'Bet Max' and fixed 'Coinage' dipswitch. + +- 0.133u4: Changed visible area to 448x248. + +- 0.133u1: Removed all 11x buttons. + +- 0.129u3: Roberto Fresca merged GTI Poker driver with Noraut Poker driver. Added new memory map and machine driver for GTI Poker. Hooked 2x PPI 8255 and the video RAM access ports. Added DAC sound. Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 464x256. Added Player 1, 11x buttons and 3x coin slots. Added dipswitches 'Coinage', 'Set Value' and 6x 'Unknown'. + +- 0.119u4: David Haywood added 'GTI Poker' (GTI Inc 1983). + + +Recommended Games (Cards) + + +Romset: 12.2 kb / 4 files / 5.47 zip + +$end + + + +$info=gtipokra +$mame +0.148u4 [Kevin Eshbach, Roberto Fresca] + + +WIP: + +- 0.277: Proper machine config and memory map [Roberto Fresca, Grull Osgo]. Changed description to 'GTI Poker (SMS hardware)'. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.148u4: Kevin Eshbach and Roberto Fresca added 'GTI Poker? (SMS hardware)' (GTI Inc 1983). + + +Recommended Games (Cards) + + +Romset: 12.2 kb / 4 files / 8.13 zip + +$end + + + +$info=gtmr +$mame +0.36RC1 [?] + +0.36b15 [Luca Elia] + + +Artwork available + + +SETUP: + +- To change 'Difficulty' or 'Language' set 'Service Mode' dipswitch to ON and press reset (F3). Then press P1 Start (1) and select 'System Settings' to enter 'System Setting Menu'. Execute 'Memory the settings and Exit' when quit the menu. + + +WIP: + +- 0.217: Make it explicit that gtmr parent is a Taiwanese set [Angelo Salese]. Changed description to '1000 Miglia: Great 1000 Miles Rally (Taiwan 94/07/18)'. + +- 0.190: Made dial/paddle optional for Great 1000 Miles Rally, fixes INP playback [Angelo Salese]. + +- 0.180: Unswapped button mappings for Great 1000 Miles Rally games so that they match the PCB/manual correctly [System11]. + +- 0.171: Corrado Tomaselli added clone '1000 Miglia: Great 1000 Miles Rally (94/05/10)'. Caius added clone '1000 Miglia: Great 1000 Miles Rally (94/05/26)'. + +- 0.149: Roms renamed for clone 'Great 1000 Miles Rally: U.S.A Version! (94/09/06)' to match actual labels [Porchy]. + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Great 1000 Miles Rally artwork. + +- 0.132: Tafoid fixed access violation in Great 1000 Miles Rally. + +- 0.125u7: Minwah added 360degree wheel (dial) input, which is available when the Controller DIP is set to 'Wheel', and Controls DIP is set to '1P Side'. Note when Controls DIP is set to 'Both Sides', 270degree wheel (paddle) input is used. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in 1000 Miglia. Changed the 2x OKI6295 clock speeds to 2MHz. + +- 0.122u8: Added 'Controller' and 'Controls' dipswitch. + +- 0.104u3: Luigi30 fixed OKI6295 volume settings, this fixes sample sounds clipping. + +- 0.99u9: Removed gfx3 region and sound2 rom (not present on this board). + +- 0.99u8: Corrado Tomaselli added clone '1000 Miglia: Great 1000 Miles Rally (94/06/13)'. Added missing cpu2 and gfx1 roms to the parent set. Changed parent description to '1000 Miglia: Great 1000 Miles Rally (94/07/18)' and clones (Evolution Model) to 'Great 1000 Miles Rally: Evolution Model!!! (94/09/06)' and (USA) to 'Great 1000 Miles Rally: U.S.A Version! (94/09/06)'. + +- 8th September 2005: Corrado Tomaselli, f205v and Gnoppi dumped 1000 Miglia: Great 1000 Miles Rally (94/06/13). Completed dump with gfx maskroms and correct names. + +- 0.97u4: Aaron Giles fixed OKI6295 sound banking in Great 1000 Miles Rally. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.53: Added clone Great 1000 Miles Rally (USA). Fixed gfx1/2/3 rom loading. + +- 28th July 2001: Luca Elia added the USA ROM set to Great 1000 Miles Rally. + +- 0.36RC1: Changed clone (set 2) to parent 'Great 1000 Miles Rally' and (set 1) to clone 'Great 1000 Miles Rally (Evolution Model)'. Renamed (gtmr) to (gtmre) and (gtmralt) to (gtmr). + +- 0.36b16: Added clone Great 1000 Miles Rally (set 2). Changed parent description to 'Great 1000 Miles Rally (set 1)'. + +- 0.36b15: Luca Elia added 'Great 1000 Miles Rally' (Kaneko 1994). + +- 12th January 2000: Luca Elia sent in a Kaneko16 driver with one working game, Great 1000 Miles Rally. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 10.9 MB / 11 files / 3.74 zip + +$end + + + +$info=gtmr2 +$mame +0.84u5 [David Haywood] + +0.60 [Stephane Humbert, David Haywood] + + +< Italy > + + +SETUP: + +- To change 'Difficulty' or 'Language' set 'Service Mode' dipswitch to ON and press reset (F3). Then press P1 Start (1) and select 'System Settings' to enter 'System Setting Menu'. Execute 'Memory the settings and Exit' when quit the menu. + + +Bugs: + +- Graphic issue in ending sequence. NekoEd (ID 06855) + + +WIP: + +- 0.267: twistedsymphony and The Dumping Union added clone Great 1000 Miles Rally 2 USA (95/07/11). Renamed (gtmr2u) to (gtmr2ua). + +- 0.180: Unswapped button mappings for Great 1000 Miles Rally games so that they match the PCB/manual correctly [System11]. + +- 0.126u5: Guru added README for Great 1000 Miles Rally 2. + +- 0.125u7: Minwah added 360degree wheel (dial) input to GTMR, which is available when the Controller DIP is set to 'Wheel', and Controls DIP is set to '1P Side'. Note when Controls DIP is set to 'Both Sides', 270degree wheel (paddle) input is used. + +- 0.123u4: Changed the 2x OKI6295 clock speeds to 2MHz. + +- 0.122u8: Added dipswitches 'Linked Operation Board Number' and 'Optional Mode Of Pedal Function'. + +- 0.99u9: Removed gfx3 region. + +- 0.90u3: Added clone Great 1000 Miles Rally 2 USA (95/05/18). + +- 14th January 2005: Guru - Great 1000 Miles Rally 2 USA (Kaneko 1995) arrived, purchased on Ebay. + +- 17th December 2004: Dumping Project - Randy have won on eBay a 'Great 1000 Miles Rally 2' PCB for trojaning. + +- 0.84u5: David Haywood added 'Mille Miglia 2: Great 1000 Miles Rally (95/05/24)'. Changed 'Mille Miglia 2: Great 1000 Miles Rally' to clone 'Mille Miglia 2: Great 1000 Miles Rally (95/04/04)'. Renamed (gtmr2) to (gtmr2a). + +- 0.61: Added new gfx1 rom ($0). + +- 2nd May 2002: Nicola Salmoria fixed the graphics in Great 100 Miles Rally 2. + +- 0.60: Stephane Humbert added 'Mille Miglia 2: Great 1000 Miles Rally' (Kaneko 1995). + +- 29th April 2002: Stephane Humbert added Great 1000 Miles Rally 2 to the Kaneko16 driver, but it's missing lots of graphics due to a missing or bad ROM. + +- 18th March 2002: Guru - From Smitdogg and Taucher we have Great 1000 Miles Rally 2 (Kaneko 1995) for a redump. Current dump is very incomplete. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 15.6 MB / 14 files / 5.10 zip + +$end + + + +$info=gtrak10 +$mame +0.190 [Mike Salay] + + +NOTE: + +- YouTube: https://youtu.be/uYEcDpBLDpc + https://youtu.be/R014taK2pZM + + +WIP: + +- 0.264: Changed description to 'Gran Trak 10/Trak 10/Formula K' and clone 'Gran Trak 10/Trak 10/Formula K (older) [TTL]' to 'Gran Trak 10/Trak 10/Formula K (older)'. + +- 0.246: Working racetrack and car graphics in Gran Trak 10. Added test controls, coin/start switches and 555 countdown timer. Added RS mode to netlist 9314 (devices\nld_dm9314.cpp) [Golden Child]. Fixed Gran Trak 10 video and visible area. Fixed display of finish line, disable hack. Performance and other improvements and fixes: Added support parameter FORCE_TRISTATE_LOGIC on mk28000. Added system device SYS_PULSE to generate pulse based on input changes parameters are delay, pulse width, input polarity and output polarity. Added USE_SPEED_HACKS define to gtrak10 to enable the use of the above. Brings gtrak10 from 18% to 120%. Improved interlaced video support in fixfreq.cpp. Added two interlace modes: progressive and interlaced which can be selected in machine configuration. More clang format work. Renamed link to connection. Introduced typed aliases. This information may be used later to rewrite netlists. Added a three terminal base device. This will allow the analog code to be more easily comparable to literature about MNA (Modal node analysis). BJT code is now a lot better readable. Fixed doxygen consistency. Added an example for a cmos inverter based on NMOS/PMOS fets. TRUTHTABLE_START was renamed to TRUTH_TABLE. Truth tables are now enclosed in braces. Netlists are now enclosed in braces. TRUTHTABLE_END() and NETLIST_END() removed from files. Fixed static solver script. Added file path to includes in nltool [Couriersud]. Changed VSync to 30.467973 Hz. + +- 0.206: Changed visible area to 451x521 and VSync to 60.935950 Hz. + +- 0.201: A large portion of the Atari Gran Trak 10 schematics (1974) implemented on MAME using the netlist subsystem [Felipe Sanches]. + +- 0.192: Ed Fries, Tim Giddens and Andy Welburn added clone Gran Trak 10/Trak 10/Formula K (older) [TTL]. + +- 23rd October 2017: Ed Fries - Finding the First Videogame ROM: In my last story, Fixing Gran Trak 10 (https://edfries.wordpress.com/2017/06/14/fixing-gran-trak-10/), I documented the first arcade game to use a ROM. The problem was which ROM? Was it the one we found over and over again with the number 74186 or was there an earlier, much rarer ROM with the number 74181? This idea was championed by one of my collaborators, Andrew Welburn, and supported by several pieces of obscure but provocative evidence: A track that appeared on an advertising flyer but not any shipping game we could find; A schematic for a an early development board called "proto-b" that no one had seen; A snapshot taken by one of the original game developers of his kids playing an early version of the game over 40 years ago. I waited as long as possible before publishing that story. I talked to everyone I could think of, but eventually I had to admit that I was stuck. Maybe by publishing I would get the word out and someone would step forward. I pushed the publish button and waited. I was still waiting six months later. An Unexpected Message from John Hardie: Hey Ed. Just picked up a bunch of old arcade boards from a guy that worked at Atari (did board design and repair there). A couple of the boards say proto on them and he 'thinks' they were Tank boards. I know you love to play with this stuff. Any interest in taking a look? I can bring one to Portland with me. Okay, a few pieces of context here. First, John Hardie is an old friend and co-founder of the National Videogame Museum. He knows his stuff. Second, by Portland, he is referring to the Portland Retro Gaming Expo where I would be later that evening. I was heading to the show to give a speech the next day with Ron Milner on Chasing the First Arcade Easter Egg. I told John that Tank boards are pretty easy to spot because they are two big boards connected by a ribbon cable, (I had just fixed a Cocktail version of Tank a few months earlier) and I went on to say that Tank was produced just after Gran Trak 10. Any chance he got one of those? John Hardie: I also got some Gran Track boards. I know there's a particular version I think you guys are looking for. I'm heading to storage now. Will send you some pics. This was the second picture he sent: This was it. The holy grail that Andy, Tim Giddens and I had been looking for. After some gentle arm twisting, John agreed to bring me not just one PCB but six. He hand carried them in a box through security before boarding his flight from Texas. They didn't blink an eye. I sat with John that evening in the hotel bar in Portland and carefully unwrapped the stash. It included three Gran Trak boards, one of which held the precious 74181 ROM, and three other interesting boards including the first revision of the PCB for the game Gotcha (see Fixing Color Gotcha). I put the ROM in my working Gran Trak 10 machine, said a short prayer to the god of engineers everywhere, and flipped the switch. It Works. There it was. The track as shown on the Gran Trak 10 flyer and as seen on the picture of the prototype Larry Emmons had sent me. Andy was completely right. There was an earlier ROM and it contained exactly what he said it would. I flipped the track selector switch on my (modified) machine and up came the track from the Kee Games Formula K flyer. I shipped the ROM to Tim that afternoon. He will copy the data and document every aspect of what he finds. (Here it is! 074181_memory_map) Then we will ship it back to the National Videogame Museum so it can be placed on display for all to see. + +- 0.190: Mike Salay added 'Gran Trak 10/Trak 10/Formula K [TTL]' (Atari/Kee 1974). + +- 22nd June 2017: Smitdogg - Mike Salay dumped Atari/Kee Games Trak 10/Formula K. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 2 kb / 1 files / 1.12 zip + +$end + + + +$info=gtrak20 +$mame +0.190 [Ed Fries] + + +WIP: + +- 0.264: Changed description to 'Gran Trak 20/Trak 20/Twin Racer'. + +- 0.190: Ed Fries added 'Gran Trak 20/Trak 20/Twin Racer [TTL]' (Atari/Kee 1974). + +- 22nd June 2017: Smitdogg - Ed Fries dumped Atari/Kee Games Trak 20/Twin Racer. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 6 kb / 3 files / 2.41 zip + +$end + + + +$info=gtrfrk2m +$mame +0.113u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.235: Taro added clones Guitar Freaks 2nd Mix (GQ883 VER. AAA), Guitar Freaks 2nd Mix (GQ883 VER. EAA), Guitar Freaks 2nd Mix (GQ883 VER. JAA), Guitar Freaks 2nd Mix (GQ883 VER. KAA) and Guitar Freaks 2nd Mix (GQ883 VER. UAA). Windy Fairy added clones Guitar Freaks 2nd Mix Link Kit 1 (GE929 VER. JAA) and Guitar Freaks 2nd Mix Link Kit 2 (GC929 VER. JBB). + +- 0.151: Switched 'Guitar Freaks 2nd Mix' to a 32MB card. It only flashes 16MB to the flash card but it checks and erases 32MB. Consistent code formatting. This fixes the Flash ROM device error [smf]. + +- 0.113u3: smf added 'Guitar Freaks 2nd Mix Ver 1.01 (GQ883 VER. JAD)' (Konami 1999). + +- 19th March 2007: smf - 573 part 8: Guitar Freaks 2ndmix (Konami 1999). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 140 bytes / 2 files / 267 zip + +CHD: 758.2 MB (Compressed: 665.5) + +$end + + + +$info=gtrfrk3m +$mame +0.113u3 [smf] + + +CD-ROMs required + + +WIP: + +- 0.141u4: Added MAS3507D sound. + +- 0.122u2: Added clone Guitar Freaks 3rd Mix (GE949 VER. JAB). Added missing 2nd CD-ROM. Changed parent description to 'Guitar Freaks 3rd Mix (GE949 VER. JAC)'. Renamed (gtfrk3ma) to (gtfrk3mb). + +- 0.118u6: smf added clone 'Guitar Freaks 3rd Mix - security cassette versionup (949JAZ02)'. Fixed security cassette contents to get Guitar Freaks 3rd Mix (GE949 VER. JAB) in game. + +- 8th September 2007: smf - SECURITY CASSETTE VERSIONUP: Rather odd this one, I was hoping it was going to unlock something in Guitar Freaks 3rd Mix but it just appears to convert your GE949JAA security cassette to GE949JAB. The sente diagnostic cart is useful in comparison. + +- 0.113u3: smf added 'Guitar Freaks 3rd Mix (GE949 VER. JAB)' (Konami 2000). + +- 19th March 2007: smf - 573 part 8: Guitar Freaks 3rd Mix (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 704 bytes / 4 files / 520 zip + +CHD: 294.8 MB (Compressed: 263.0) + +CHD: 39.0 MB (Compressed: 23.2) + +$end + + + +$info=gtrfrk4m +$mame +0.113 [smf] + + +CD-ROM required + + +WIP: + +- 0.141u4: Added MAS3507D sound. + +- 0.113: smf added 'Guitar Freaks 4th Mix (G*A24 VER. JAA)' (Konami 2000). + +- 4th March 2007: smf - Another day on the production line: Guitar Freaks 4th Mix (G*A24 VER. JAA) and Guitar Freaks 5th Mix (G*A26 VER. JAA). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 704 bytes / 4 files / 516 zip + +CHD: 515.4 MB (Compressed: 409.4) + +$end + + + +$info=gtrfrk5m +$mame +0.113 [smf] + + +CD-ROM required + + +WIP: + +- 0.248: Taro added clone Guitar Freaks 5th Mix (G*A26 VER. AAA). + +- 0.185: Fixed 'Guitar Freaks 6th Mix' from booting up due to an incorrect flash card memory size. 32MB works for Guitar Freaks 5th Mix as well [limyz]. + +- 0.113: smf added 'Guitar Freaks 5th Mix (G*A26 VER. JAA)' (Konami 2001). + +- 4th March 2007: smf - Another day on the production line: Guitar Freaks 4th Mix (G*A24 VER. JAA) and Guitar Freaks 5th Mix (G*A26 VER. JAA). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 727.6 MB (Compressed: 580.3) + +$end + + + +$info=gtrfrk6m +$mame +0.117 [smf] + + +CD-ROM required + + +WIP: + +- 0.185: Fixed 'Guitar Freaks 6th Mix' from booting up due to an incorrect flash card memory size. 32MB works for Guitar Freaks 5th Mix as well [limyz]. + +- 0.117: smf added 'Guitar Freaks 6th Mix (G*B06 VER. JAA)' (Konami 2001). + +- 8th July 2007: smf - More Guitar Freaks: Nothing exciting, another couple of games just dropped straight in (Guitar Freaks 6th Mix and Guitar Freaks 11th Mix). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 744.0 MB (Compressed: 589.4) + +$end + + + +$info=gtrfrk7m +$mame +0.120u2 [smf] + + +CD-ROM required + + +WIP: + +- 0.152: Redumped CD-ROM [Guru]. Changed 'Guitar Freaks 7th Mix' onwards to use a 32MB PCMCIA card. Updated Konami 80's ATAPI DMA kludge so that Guitar Freaks 7th Mix (and alot of others) load again [smf]. + +- 12th January 2008: Guru - Another box arrived today from Japan with Guitar Freaks 7th Mix security cart. + +- 0.120u2: smf added 'Guitar Freaks 7th Mix (G*B17 VER. JAA)' (Konami 2001). + +- 2nd October 2007: smf - 3 mixes to go... Guitar Freaks 7th Mix (G*B17 VER. JAA). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 579.6 MB (Compressed: 402.9) + +$end + + + +$info=gtrfrk8m +$mame +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.141u3: smf added 'Guitar Freaks 8th Mix power-up ver. (G*C08 VER. JBA)' (Konami 2002) and clone 'Guitar Freaks 8th Mix (G*C08 VER. JAA)'. + +- 4th July 2009: smf - Rotten to the core: It's been a while since I've emulated a game with the new system 573 protection, so it took me a little longer to get back into it. Unlike the digital DDR games Guitar Freaks 8th Mix is playable. There are a few more in the pipeline, but they'll have to wait a little while. This had problems booting, because of some known issues with the playstation emulation. I need to verify the changes are correct, but it should help with some other games that I've had problems with in the past. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 712.9 MB (Compressed: 596.8) + +$end + + + +$info=gtrfrk9m +$mame +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.166: Guru redumped CD for Guitar Freaks 9th Mix (G*C39 VER. JAA). + +- 0.141u3: smf added 'Guitar Freaks 9th Mix (G*C39 VER. JAA)' (Konami 2003). + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Guitar Freaks 9 and Drum Mania 8 CDROM and security carts. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 718.3 MB (Compressed: 503.2) + +$end + + + +$info=gtrfrks +$mame +0.235 [Taro] + +0.110u2 [smf] + + +CD-ROM required + + +WIP: + +- 0.247: Taro added clones Guitar Freaks (GQ886 VER. AAA), Guitar Freaks (GQ886 VER. EAA), Guitar Freaks (GQ886 VER. JAA) and Guitar Freaks (GQ886 VER. UAA). + +- 0.235: Taro added 'Guitar Freaks Ver 1.01 (GQ886 VER. EAD)' and clones 'Guitar Freaks Ver 1.01 (GQ886 VER. AAD)', 'Guitar Freaks Ver 1.01 (GQ886 VER. JAD)' and 'Guitar Freaks Ver 1.01 (GQ886 VER. UAD)'. Renamed (gtrfrks) to (gtrfrksc), (gtrfrksa) to (gtrfrksac), (gtrfrksj) to (gtrfrksjc) and (gtrfrksu) to (gtrfrksuc). + +- 0.141u3: Added a new dumped CD-ROM to Guitar Freaks (GQ886 VER. EAC). + +- 0.110u2: smf added 'Guitar Freaks (GQ886 VER. EAC)' (Konami 1999) and clones (GQ886 VER. AAC), (GQ886 VER. JAC) and (GQ886 VER. UAC). + +- 18th March 2006: Guru - A GuitarFreaks 8th Mix security cart arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 548 bytes / 1 files / 153 zip + +CHD: 677.6 MB (Compressed: 440.7) + +$end + + + +$info=gtrfrkv2a +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Guitar Freaks V2 (F03:A:A:A:2006011201)' (Konami 2006) and clones Guitar Freaks V2 (F03:A:A:A:2005101600) and Guitar Freaks V2 (F03:A:A:A:2005112800). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 8.60) + +$end + + + +$info=gtrfrkv2j +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Guitar Freaks V2 (F03:J:A:A:2006011201)' (Konami 2006) and clones Guitar Freaks V2 (F03:J:A:A:2005101600) and Guitar Freaks V2 (F03:J:A:A:2005112800). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 8.60) + +$end + + + +$info=gtrfrkv3a +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Guitar Freaks V3 (F33:A:A:A:2006101800)' (Konami 2006) and clone Guitar Freaks V3 (F33:A:A:A:2006072600). + +- 31st May 2012: Smitdogg - Got Guitar Freaks V3 disc. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 12.2) + +$end + + + +$info=gtrfrkv3j +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Guitar Freaks V3 (F33:J:A:A:2006101800)' (Konami 2006) and clone Guitar Freaks V3 (F33:J:A:A:2006072600). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 12.2) + +$end + + + +$info=gtrfrkva +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Guitar Freaks V (E03:A:A:A:2005050200)' (Konami 2005). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 6.75) + +$end + + + +$info=gtrfrkvj +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Guitar Freaks V (E03:J:A:A:2005050200)' (Konami 2005). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 6.75) + +$end + + + +$info=gtrhroac +$mame +0.238 [Museo del Recreativo] + + +DVD required + + +TODO: + +* Dump harddisk + + +WIP: + +- 0.284: Renamed (guitarheroac) to (gtrhroac). + +- 0.238: Museo del Recreativo added 'Guitar Hero Arcade (v1.0.5)' (Raw Thrills (Activision / Konami licensed) 2008). Note: Skeleton driver for Raw Thrills PC-based games. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 256 kb / 2 files / 165.5 zip + +CHD: 4.02 GB (Compressed: 3.29) + +$end + + + +$info=gtroppo +$mame +0.141u4 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.148u3: Changed description to 'Gone Troppo (1VXEC542, New Zealand)'. + +- 0.141u4: Added 'Gone Troppo (1VXEC542, NSW)' (Ainsworth Nominees P.L. 1986). + + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 9 files / 42.2 zip + +$end + + + +$info=gts1 +$mame + +System 1 Gottlieb (1977) + + +BIOS: + +a1752cf.u5 (maincpu $0 - 2k) + +a1753ce.u4 (maincpu $800 - 2k) + + +WIP: + +- 0.266: Redumped A1752CF ROM [Paulo Gordinho]. + +- 0.237: Removed duplicate BIOS set (System 1 with sound board). + +- 0.141u1: Miodrag Milanovic added 'System 1' and 'System 1 with sound board' (Gottlieb 1977). + + +Romset: 4 kb / 2 files / 3.59 zip + +$end + + + +$info=gtsers1 +$mame +0.123u5 [Pierpaolo Prazzoli] + +0.84 [Pierpaolo Prazzoli] + +0.83 [Pierpaolo Prazzoli, Chris Hardy] + + +Artwork available + + +WIP: + +- 0.269: Fixed rom names. + +- 0.267: Brian Troha and The Dumping Union added clone Trivia (Questions Series 7, alt question ROM). Replaced sex_triv rom with biblical, good_guys, kids_korner and t.v._dallas roms in clone Trivia (Questions Series 7). + +- 0.259: Found documentation confirming Sex Triv is an alternate ROM question for Series 7 [Brian Troha]. Moved rom sex_triv from clone Trivia (Alt revision questions set 2) to clone Trivia (Questions Series 7). + +- 0.125u3: Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.123u5: Refactor Trivia question roms. Changed Trivia (Version 1.02C), (Version 1.02B), (Version 1.01C), (Version 1.01C, Alt questions 1), (Version 1.02C, Alt questions 1), (Version 1.02C, Alt questions 2) and (Version 1.02C, Alt questions 3) to Trivia (Questions Series 1), (Questions Series 2), (Questions Series 3), (Questions Series 4), (Questions Series 5), (Questions Series 7), (Alt revision questions set 1) and (Alt revision questions set 2). Renamed (gt102c, gt102b, gt101c, gt101c1, gt102c1, gt102c2 and gt102c3) to (gtsers1, gtsers2, gtsers3, gtsers4, gtsers5, gtsers7, gtsersa and gtsersb). + +- 0.110: Brian Troha added clone Trivia (Version 1.01C Alt questions 1). + +- 0.109u5: Brian Troha added clone Trivia (Version 1.01C). Added 'facts_of_life' question rom and removed 'sports_2_#2' rom in clone Trivia (Version 1.02C Alt questions 1). Added 'beatlemania_#1' question rom to clone Trivia (Version 1.02C Alt questions 2). Added 'sports_2_#2' question rom and removed 'facts_of_life' rom in clone Trivia (Version 1.02C Alt questions 3). Changed 'Trivia (Version 1.02B)' to a clone of Trivia (Version 1.02C). + +- 0.109u1: wolf676 added ticket dispenser to Trivia (Version 1.02C) and clone (Version 1.02B). + +- 0.108u5: Added 2nd coin slot. + +- 0.108u3: Added dipswitches 'Questions', 'Show Answer', 'Max Coins', 'Timeout', 'Tickets', 'No Coins' and 'Unknown'. + +- 0.84: Pierpaolo Prazzoli added Trivia (Version 1.02C) and clones (Version 1.02C Alt questions 1), (Version 1.02C Alt questions 2) and (Version 1.02C Alt questions 3). Fixed rom names. Changed description of 'Trivia (V. 1.02B)' to 'Trivia (Version 1.02B)'. Renamed (getrivia) to (gt102b). + +- 0.83: Pierpaolo Prazzoli added 'Trivia (V. 1.02B)' (Greyhound Electronics 1985). + +- 29th May 2004: Pierpaolo Prazzoli - Added Trivia (Greyhound Electronics) which is fully working, but wrong graphics - thanks Dox. + + +LEVELS: 5 + 4 + + +Recommended Games (Quiz) + + +Romset: 96 kb / 7 files / 46.9 zip + +$end + + + +$info=gtsers8 +$mame +0.165 [Brian Troha] + +0.132u4 [Brian Troha, Dumping Union] + +0.84 [Pierpaolo Prazzoli] + +0.83 [Pierpaolo Prazzoli, Chris Hardy] + + +Artwork available + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.267: Changed description of clones (Questions Series 8 Alt Question Rom) to 'Trivia (Questions Series 8, alt question ROM)', (Questions Series 11 Alt Question Rom, set 1) to 'Trivia (Questions Series 11, alt question ROM, set 1)', (Questions Series 11 Alt Question Rom, set 2) to 'Trivia (Questions Series 11, alt question ROM, set 2)', (Questions Series 12 Alt Question Rom) to 'Trivia (Questions Series 12, alt question ROM)', (Questions Series 14 Alt Question Rom) to 'Trivia (Questions Series 14, alt question ROM)', (Unsorted question roms) to 'Trivia (Unsorted question ROMs)', (Version 1.03a Alt questions 1) to 'Trivia (Version 1.03a, alt questions 1)', (Version 1.03a Alt questions 2) to 'Trivia (Version 1.03a, alt questions 2)', (Version 1.03a Sex questions) to 'Trivia (Version 1.03a, sex questions)' and (Version 1.03a Sex questions, Alt revision questions) to 'Trivia (Version 1.03a, sex questions, alt revision questions)'. + +- 0.260: hap fixed rom load typo in clone Trivia (Questions Series 9). + +- 0.259: Brian Troha and The Dumping Union added clone Trivia (Questions Series 11 Alt Question Rom, set 2). Verified undocumented Series 12 N.F.L. Football question ROM. Added Adult Sex 3* question ROM to Series 11, with documentation. Verified Newer Adult Sex 2* & Adult Sex 3* questions ROMs and labeled alt sets as "old" [Brian Troha]. Moved rom n.f.l._football from clone Trivia (Unsorted question roms) to clone Trivia (Questions Series 12 Alt Question Rom). Moved rom rock-n-roll_alt from clone Trivia (Version 1.03a Alt questions 2) to clone Trivia (Questions Series 9). Moved rom rock-n-roll from clone Trivia (Questions Series 9) to clone Trivia (Version 1.03a Alt questions 2). Added rom vices from clone Trivia (Questions Series 12) to clone Trivia (Questions Series 12 Alt Question Rom). Removed roms cops_+_robbers+ and rock_music from clone Trivia (Questions Series 12 Alt Question Rom). Changed description of clone (Questions Series 11 Alt Question Rom) to 'Trivia (Questions Series 11 Alt Question Rom, set 1)'. + +- 0.250: Brian Troha and The Dumping Union added clone Trivia (Questions Series 18). + +- 0.241: Fixed incorrect DIPs 5, 6 & 7 for clones Trivia (Questions Series 12 Alt Question Rom) and Trivia (Questions Series 14 Alt Question Rom) [chaneman, Steven Coomber]. + +- 0.222: Brian Troha added clones Trivia (Questions Series 12 Alt Question Rom), Trivia (Questions Series 14 Alt Question Rom) and Trivia (Version 1.03a Sex questions, Alt revision questions). Documented Trivia sets series 12 through 19. Sorted out question ROMs as per documentation results in 3 new clones. Added lots of misc information to various sets. Correct a couple of comments [Brian Troha]. Removed rock_music and horrors question roms from clone Trivia (Unsorted question roms). Replaced adult_sex_2_alt, adult_sex_3_alt and cops_+_robbers_alt question roms with usa_trivia_alt and cops_+_robbers_old in clone Trivia (Version 1.03a Alt questions 2). Replaced adult_sex_4 question rom with adult_sex_4+ in clone Trivia (Version 1.03a Sex questions). Replaced adult_sex_4+ and cops_+_robbers question roms with cops_+_robbers+ and rock_music in clone Trivia (Questions Series 12). Added horrors question rom to clone Trivia (Questions Series 14). + +- 0.192: Added signature rom gtsers15.sig to clone Trivia (Questions Series 15). + +- 0.165: Brian Troha added Trivia (Questions Series 8). Changed (Questions Series 8) to clone 'Trivia (Questions Series 8 Alt Question Rom)'. Removed clone Trivia (Questions Series 10 Alt Question Rom). Added new maincpu rom (program_v5.03) to clone Trivia (Questions Series 12). Replaced entertainment rom with soccer in clone Trivia (Unsorted question roms). Added new maincpu roms (new_science_2_alt and cops_&_robbers_alt) to clone Trivia (Version 1.03a Alt questions 2). Renamed (gtsers8) to (gtsers8a). + +- 0.146: Refactor Trivia rom questions. Added misc documentation. Added DSW locations to several sets [Brian Troha]. Added clones Trivia (Questions Series 10 Alt Question Rom), Trivia (Questions Series 11 Alt Question Rom) and Trivia (Version 1.03a Alt questions 2). Changed 'Trivia (Version 5.06)' from a parent set to clone 'Trivia (Questions Series 15)'. Changed description of clones (alt 1) to 'Trivia (Unsorted question roms)' and (Version 1.03a Alt questions) to 'Trivia (Version 1.03a Alt questions 1)'. Renamed (gt5) to (gtsers15). + +- 0.145u8: Brian Troha sorted out the correct question roms for clones Trivia (Questions Series 12), Trivia (Questions Series 14) and Trivia (Version 1.03a) (alt 1). Changed description of clones (alt 2) to 'Trivia (Questions Series 12)' and (alt 3) to 'Trivia (Questions Series 14)'. Renamed (gt103a2) to (gtsers12) and (gt103a3) to (gtsers14). + +- 0.132u4: Brian Troha and Dumping Union added 'Trivia (Questions Series 8)' (Greyhound Electronics 1984) and clones (Questions Series 9), (Questions Series 10) and (Questions Series 11). Removed Trivia (Version 1.03), Trivia (Version 1.03a), Trivia (Version 1.03a) (alt 4) and Trivia (Version 1.03a Alt questions 2). + +- 0.109u4: Brian Troha added Trivia (Version 5.06) from a TRIV3D romboard. Added prog1_versiona rom from clone 'Trivia (Version 1.03a) (alt 1)' and new 'science' question rom to clone 'Trivia (Version 1.03a) (alt 4)'. Changed 'Trivia (Version 5)' to clone 'Trivia (Version 1.03a) (alt 4)'. Renamed (gt5) to (gt103a4). + +- 0.109u1: wolf676 added ticket dispenser to Trivia (Version 1.03a) and Trivia (Version 5). + +- 0.108u5: Added 2nd coin slot. + +- 0.108u3: Added dipswitches 'Questions', 'Show Answer', 'Max Coins', 'Timeout', 'Tickets', 'No Coins' and 'Unknown'. + +- 0.108u2: wolf676 fixed incorrect dipswitches in Trivia (Version 1.03). + +- 0.89u4: Pierpaolo Prazzoli added clone Trivia (Version 1.03a Alt questions 2). Renamed (gt103asa) to (gt103aa). + +- 0.88: Pierpaolo Prazzoli added clone Trivia (Version 1.03a) (alt 3). + +- 0.84: Pierpaolo Prazzoli added Trivia (Version 5) and clones Trivia (Version 1.03a) (alt 1), (Version 1.03a) (alt 2), (Version 1.03a Alt questions 1) and (Version 1.03a Sex questions). Removed Trivia 3 (Version 1.03a). Fixed rom names. Changed description of 'Trivia 2 (Version 1.03a)' to 'Trivia (Version 1.03a)' and 'Trivia 4 (Version 1.03)' to 'Trivia (Version 1.03)'. Renamed (getrv4) to (gt103) and (getrv2) to (gt103a). + +- 0.83: Pierpaolo Prazzoli added 'Trivia 2 (Version 1.03a)' (Greyhound Electronics 1984), 'Trivia 3 (Version 1.03a)' added 'Trivia 4 (Version 1.03)' (Greyhound Electronics 1986). + +- 29th May 2004: Pierpaolo Prazzoli - Added Trivia (Greyhound Electronics) which is fully working, but wrong graphics - thanks Dox. + + +LEVELS: 5 + 4 + + +Recommended Games (Quiz) + + +Romset: 176 kb / 6 files / 134.3 zip + +$end + + + +$info=guab +$mame +0.132u1 [Phil Bennett] + +0.124u1 [Phil Bennett] + + +Floppy Disk required (guab3.dsk) + + +WIP: + +- 0.164: Updated driver to use the standard WD floppy controller. This also means that it now uses the software list system instead of loading the floppy disk image into a memory region. To run the driver use: "mame guab -flop guab3" now. You may also just start the driver, then choose a floppy disk image from the builtin file manager [Dirk Best]. + +- 1st August 2010: Smitdogg - alien_mame got a bunch of versions of Give Us A Break. + +- 0.132u1: Anonymous and alien_mame added clones Give us a Break (3rd edition alt?), Give us a Break (4th edition), Give us a Break (6th edition alt?), Give us a Break (7th edition), Give us a Break (21st edition) and Give us a Break (43rd edition). Changed clone 'Give us a Break (3rd edition)' to parent. Renamed (guab) to (guab6) and (guab3) to (guab). + +- 0.129u2: Phil Bennett fixed Give us a Break - Game now playable. + +- 0.124u1: Phil Bennett added 'Give us a Break (6th edition)' (JPM 1986) and clone (3rd edition). + +- 23rd March 2008: Phil Bennett - A couple of early British pub quiz games (Give us a Break (BBC Radio 1's 1986), Ten Up (JPM 1988)). These games load from a 3.5" double density disk! It's simple framebuffer video hardware based around a 68000 and a TMS34061 CRTC. The TMS serves as a handy DRAM controller; disk data is uploaded to the abundant supply of video DRAM and executed from there. + + +Recommended Games (Quiz) + + +Romset: 128 kb / 4 files / 32.8 zip + +$end + + + +$info=guardian +$mame +0.74u2 [Aaron Giles] + +0.37b15 [Testdriver] + + +WIP: + +- 0.155: Fixed rom names. + +- 0.150: Added 2k guardian-eeprom.bin EEPROM. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Guardians of the 'Hood. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.132u4: Fixed ADPCM rom address to $0. + +- 22nd July 2008: Guru - Guardians Of The Hood (Atari) arrived for other documentation purposes. + +- 0.122u6: Changed TMS32010 CPU2 clock speed to 20MHz. + +- 0.122u4: Changed M6502 CPU3 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u4: Changed TMS32010 CPU2 clock speed to 5MHz. + +- 0.114u3: Added TMS32010 (20MHz) CPU2 and rom (ASIC65 TMS32015 code). + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Fixed rom names. + +- 0.88: Changed description to 'Guardians of the 'Hood'. + +- 0.79u1: Curt Coder fixed Guardians of the Hood P3 controls. + +- 2nd February 2004: B.S. Ruggeri submitted a player 3 input fixes to Guardians of the Hood. + +- 0.77: Aaron Giles added support for the MO command register (MO checksums now work). Added SLOOP emulation for Guardians of the Hood, which is fully playable. Added missing SHA1 values. Removed 6502 speedups. Documented color MUXing. Removed old orientation code. Added MO/playfield priorities. + +- 7th November 2003: Aaron Giles fixed Guardians of the Hood, so it's now playable. + +- 0.74u2: Aaron Giles added 'Guardians of the Hood' (Atari Games 1992). + +- 16th February 2003: Aaron Giles added the proper microcode PROMs for the growth object generator in the Atari G1 and G42 drivers, and improved the SLOOP protection emulation in Road Riot, but it's still not playable. + +- 0.37b15: Aaron Giles added (Testdriver) Guardians of the Hood. + + +LEVELS: 12 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 8.69 MB / 26 files / 5.10 zip + +$end + + + +$info=gulfstrm +$mame +0.54 [Nicola Salmoria] + + +TODO: + +* Accurate video emulation + + +WIP: + +- 0.212: Changed description of clone (Media Shoji) to 'Gulf Storm (Japan, Media Shoji license)'. + +- 0.177: System11 added clone Gulf Storm (Korea). + +- 0.153: TeamEurope added clone Gulf Storm (set 3). + +- 16th February 2011: Smitdogg - Klaus/TeamEurope dumped an alt version of Gulf Storm. + +- 0.145u8: bonky0013 added clone Gulf Storm (set 2). Changed parent description to 'Gulf Storm (set 1)'. + +- 0.141u3: Tomasz Slanina fixed sound issues in Gulf Storm. Changed Z80 CPU2 clock speed to 8MHz and the 2x YM2203 to 1.5MHz. + +- 0.136u3: MASH fixed audio regression in Gulf Storm. + +- 0.133u1: Renamed (gulfstr2) to (gulfstrmm). + +- 0.106u3: Added 'Bonus Life' and 'Power Rise(?)' dipswitches. + +- 0.96u1: Fixed input and added 'Coin Type' dipswitch. + +- 0.54: Nicola Salmoria added 'Gulf Storm' (Dooyong 1991) and clone (Media Shoji). + +- 20th August 2001: Nicola Salmoria added Gulf Storm to the Dooyong driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 1.75 MB / 17 files / 451.7 zip + +$end + + + +$info=gulfwar2 +$mame +0.61 [David Haywood] + + +WIP: + +- 0.153: System11 added clone Gulf War II (set 2). Changed parent description to 'Gulf War II (set 1)'. + +- 0.144: Added 'Test Switch' dipswitch. + +- 0.141u2: Alex Jackson added MCFG_SCREEN_RAW_PARAMS to Twincobr driver, correcting their refresh rates. Changed VSync to 54.877858 Hz. + +- 0.137u1: Changed VSync to 54Hz. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Gulf War II (after verification of the M68000 and Z80 code). + +- 0.80: Changed TMS32010 clock speed to 3.5MHz. + +- 0.62: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.61: David Haywood added 'Gulf War II' (Comad 1991). + +- 19th June 2002: Quench fixed the colors in Gulf War 2. + +- 18th June 2002: David Haywood added Gulf War 2 to the Twin Cobra driver. + +- 4th January 2002: Guru dumped Gulf War II (C) 1991 Comad Co., LTD. + +- 20th May 2000: Dumped Gulf War II (set 1). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 992.6 kb / 25 files / 359.9 zip + +$end + + + +$info=gulunpa +$mame +0.221 [lydz, Arcade-Projects] + + +< Japan > + + +WIP: + +- 0.221: lydz and Arcade-Projects added 'Gulun.Pa! (Japan 931220 L) (prototype)' (Capcom 1993). Documented dipswitches [Angelo Salese]. Redumped gfx rom 1 [MetalliC]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.56 MB / 9 files / 432.9 zip + +$end + + + +$info=gumbo +$mame +0.63 [David Haywood] + + +WIP: + +- 0.133u1: Renamed (mspuzzlg) to (mspuzzleg). + +- 0.125u2: Guru added clone Miss Puzzle (Clone of Gumbo). + +- 12th January 2003: Stephane Humbert fixed the inputs and dipswitches in the Gumbo driver. + +- 0.63: David Haywood added Gumbo (Min Corp. 1994). + +- 27th December 2002: David Haywood wrote a driver for Gumbo. + +- 24th December 2002: Guru - Gumbo (Min Corporation 1994) arrived from Taucher. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 1.75 MB / 7 files / 834.9 zip + +$end + + + +$info=gumrally +$mame +0.240 [Museo del Recreativo, Phil Bennett] + + +NOTE: + +- YouTube: https://youtu.be/Q7NljgN72qE + + +WIP: + +- 0.240: Museo del Recreativo and Phil Bennett added 'Gumball Rally' (Atari Games 1990). Identify CPU exact type [ClawGrip]. Removed unneeded include [Osso]. TODO: Everything. Note: Year taken from labels on OKI roms. + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 384.5 kb / 8 files / 230.5 zip + +$end + + + +$info=gunbird +$mame +0.60 [Brian Troha] + +0.57 [Brian Troha] + +0.37b5 [Luca Elia] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.256: Correct screen timings and interrupts for Gunbird. Gunbird is verified to use the same timings as Strikers 1945 and Tengai, so clone Sengoku Ace can be assumed to be similar [buffi]. Changed VSync to 59.922743 Hz. + +- 0.236: Fixed overdriven sound in Gunbird [Henrik Algestam]. + +- 0.219: Fixed Gunbird PCB clock related to XTAL [cam900]. + +- 8th October 2006: Mr. Do - Added Gunbird instruction cards from TheSheep. + +- 0.79u2: Leon van Rooij fixed Gunbird attract mode (tilemaps can be opaque). + +- 0.67: Changed descriptions to 'Gunbird (World)' and clones (Japan) to 'Gunbird (Japan)' and (Korea) to 'Gunbird (Korea)'. + +- 0.62: Added new cpu1 roms and changed VSync to 59.299999 Hz. + +- 4th September 2002: Brian Troha submitted a new version of Gunbird (World) that fixes several bugs caused by the older, corrupt ROMs. + +- 30th August 2002: Brian Troha fixed the dipswitches in Strikers 1945 and Gunbird, and Paul Priest improved them a little. + +- 0.60: Brian Troha added Gunbird (World). Added 'Country' dipswitch. Renamed (gunbird) to (gunbirdk). + +- 24th March 2002: Brian Troha re-submitted the addition of a world version of Gunbird to the Psikyo driver. + +- 19th March 2002: Brian Troha correct the Gunbird addition which is actually a world version. + +- 18th March 2002: Pekka Salmia submitted an addition of the USA version of Gunbird to the Psikyo driver. + +- 0.57: Added Gunbird (Korea). Renamed (gunbird) to (gunbirdj). + +- 1st October 2001: Brian Troha added the Korean versions of Donpachi and Gunbird. + +- 2nd July 2001: Bart Puype fixed Gunbird from crashing sometimes. + +- 0.37b9: Added 'Flip Screen' dipswitch. + +- 0.37b6: Changed 68EC020 CPU1 clock speed to 16MHz. + +- 0.37b5: Luca Elia added 'Gun Bird (Japan)' (Psikyo 1994). + +- 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird. + + +Other Emulators: + +* FB Neo + +* RAINE + + +LEVELS: 7 (restarts once with a "level zero" at the beginning) + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 11.4 MB / 11 files / 4.09 zip + +$end + + + +$info=gunbird2 +$mame +0.59 [David Haywood, Guru] + + +WIP: + +- 0.192: Hyid Choi added clone Gunbird 2 (set 2). Changed parent description to 'Gunbird 2 (set 1)'. + +- 0.136u1: PsikyoFan fixed Gunbird 2 crashes during the 4th level boss fight (North Pole) when using Vampiro. + +- 0.136: Added eeprom-gunbird2.bin EEPROM. + +- 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all. + +- 0.61: Fixed gfx1 roms ($3000000/2) length to 4MB. + +- 0.60: Added new gfx1 rom ($3000000) and 'Region' dipswitch. Changed description to 'Gunbird 2'. + +- 0.59: David Haywood added 'Gunbird 2 (ver. B?)' (Psikyo 1998). + +- 4th January 2002: Guru - Dumped Gunbird 2. + +- 18th December 2001: Guru - Received Gunbird 2 (Psikyo 1998). Thanks to Smitdogg for sending the board. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 61.5 MB / 13 files / 20.4 zip + +$end + + + +$info=gunblade +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.286: Improved analog controls for Gunblade NY [Vas Crabb]. Promoted Gunblade NY (Revision A) to working [Matthew Daniels, Vas Crabb]. + +- 0.196: Fixed obc == 0 case for Gunblade NY. In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Gunblade NY. Added inputs. Added fmul abs multi opcode (used by Gunblade NY) (sharc\compute.hxx, sharc.h and sharcops.hxx) [Angelo Salese]. + +- 0.195: The render_mode can be read back, cfr. Gunblade NY [Angelo Salese]. + +- 0.127u1: Changed description to 'Gunblade NY (Revision A)'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5. + +- 0.87u1: R. Belmont added 'Gunblade NY' (Sega 1995). + + +LEVELS: 4 + + +Other Emulators: + +* Model 2 + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 57.5 MB / 17 files / 15.5 zip + +$end + + + +$info=gunbustr +$mame +0.143u8 [ShouTime] + +0.37b13 [Bryan McPhail, David Graves] + + +< Japan > + + +Bugs: + +- Clone gunbustrj: 1px high gap between the text and upper border of message box. VasiliyFamiliya (ID 09250) + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes. Fixed namings [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unused, runtime tag lookups and unnecessary lines. Fixed namings and spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed TC0480SCP and TAITO_EN MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU3 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.187: Use TC0510NIO device for inputs and added MACHINE_NODEVICE_LAN flag to Gunbuster [AJR]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.156: Use core palette handling in Gunbuster [Alex Jackson]. + +- 0.148u1: Andrew Gardner fixed screen_update_gunbustr compile. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. + +- 0.146: hap fixed Gunbuster coin lockout and missing sound/music, default EEPROM had volume 0. Small cleanups and disabled coin lockout for clone (Japan). Added new EEPROM. + +- 0.143u8: ShouTime added Gunbuster (World) and clone (US). Renamed (gunbustr) to (gunbustrj). + +- 0.137u4: Howard Casto hooked up all outputs for Gunbuster. + +- 0.136: Added eeprom-gunbustr.bin EEPROM. + +- 0.131u1: MooglyGuy merged memory maps in Gunbuster. + +- 0.106u8: Fixed sound1 rom address to $200000. + +- 0.61: Light gun support [Bryan McPhail]. Changed ES5505 clock speed to 15238050 Hz. + +- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release. + +- 0.37b15: Changed input to 2 players. + +- 0.37b14: Replaced 68020 CPU with 68EC020. + +- 0.37b13: Bryan McPhail and David Graves added 'Gunbuster (Japan)' (Taito 1992). TODO: FLIPX support in taitoic.c is not quite correct (the Taito logo is wrong), and the floor in the Doom levels has horizontal scrolling where it shouldn't. + +- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 9.75 MB / 17 files / 4.40 zip + +$end + + + +$info=gunchamp +$mame +0.138u3 [Luigi, Volker Hann, TeamEurope] + + +WIP: + +- 0.272: Correct cpu clock and fixed clone Gun Champ (newer, Super Shot hardware) gun inputs. Promoted game to working [hap]. + +- 0.237: Identified unknown dipswitch as 'Enter Initials' [Wulfaz]. + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 0.152: hap added Gun Champ color overlay. + +- 0.147u4: ANY added clone Gun Champ (newer, Super Shot hardware). Added proms. Will see to improve emulation later. hap put GAME_NOT_WORKING stamp on gunchamps until it is improved. + +- 0.147u1: Game promoted to working [hap]. Removed 2nd Player. Replaced 2-way Joystick with Light gun. Added 'Coinage' and 'Unknown' dipswitches. Changed description to 'Gun Champ' (Model Racing 1980). Fixed rom names. Renamed (modelr) to (gunchamp). + +- 0.138u3: Luigi, Volker Hann and TeamEurope added 'unknown Model Racing gun game' (Model Racing 19??). + +- 4th July 2010: f205v - That game is Super Shot (Model Racing 1979). It's been positively identified by "WIZ". + +- 3rd July 2010: David Haywood - TeamEurope dumped an unknown game from Model Racing. I'm currently unsure as to the correct title for the game. It's a 4 round shooting game. I'm guessing based on the list at Tilt.it that it's 'Gun Champ' because the description doesn't match Super Shot (there are no balloons etc.) and it's definitely not Clay Busters because that appears to be a clone of Allied Leisure's Clay Shooting. It could of course been an unlisted title. The boards are marked CS235A and CS238A. If anybody can positively identify this (I'm assuming it was distributed mainly in Italy) then it would help with the name in MAME. It's currently unplayable due to some issues with inputs / the shifter emulation (I don't think it expects the same behavior as the one on Space Invaders). + +- 2nd July 2010: Smitdogg - TeamEurope dumped an old Model Racing game (not sure which game it is). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 8 kb / 8 files / 6.17 zip + +$end + + + +$info=gundamex +$mame +0.77u2 [Pierpaolo Prazzoli, David Haywood] + + +WIP: + +- 0.213: Changed TMP68301 CPU1 and Seta X1-010 sound clock speeds to 16265235 Hz. + +- 0.212: Changed TMP68301 CPU1 and Seta X1-010 sound clock speeds to 16265200 Hz. + +- 0.205: Fixed sprites rom loading. + +- 0.135u4: Added eeprom.bin EEPROM. + +- 0.106u3: Added dipswitches 'Demo Sounds', 'Difficulty', 'Flip Screen' and 'Unused'. + +- 0.78u1: Tomasz Slanina hooked up EEPROM (68301 parallel port), added EEPROM initialisation and missing 'Language' selection dipswitch. Fixed cpu1 rom address to $500000. + +- 0.77u2: Pierpaolo Prazzoli and David Haywood added 'Mobile Suit Gundam EX Revue' (Banpresto 1994). + +- 3rd November 2003: Guru - Gundam Ex Revue (Banpresto 1994) arrived with the donation of several people and MAMEWorld. + +- 2nd January 2003: Pierpaolo Prazzoli fixed a lot of graphics glitches in MS Gundam EX Revue. Tomasz Slanina fixed a few more things in MS Gundam EX Revue. + +- 28th November 2003: Pierpaolo Prazzoli added sprite buffering to the Seta2 driver, which fixes some wrong colors in MS Gundam EX Revue. + +- 27th November 2003: Pierpaolo Prazzoli finished the MS Gundam EX Revue driver. + +- 25th November 2003: David Haywood sent in a preliminary driver for MS Gundam EX Revue, it has quite a few graphics glitches and inputs are not correctly mapped. + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 22.5 MB / 16 files / 6.78 zip + +$end + + + +$info=gundamos +$mame +0.138u4 [TeamEurope, Joerg Hartenberger] + + +GDROM required + + +WIP: + +- 0.185: Converted 'Gundam Battle Operating Simulator (GDX-0013)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.138u4: TeamEurope and Joerg Hartenberger added 'Gundam Battle Operating Simulator (GDX-0013)' (Sega 2005). + +- 5th July 2010: Smitdogg - TeamEurope dumped Gundam Battle Operating Simulator. + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 250.0) + +$end + + + +$info=gundcb79 +$mame +0.177 [ANY, f205v, ShouTime, Soyandroid, rtw] + + +GDROM required + + +WIP: + +- 0.177: ANY, f205v, ShouTime, Soyandroid and rtw added 'Mobile Suit Gundam 0079 Card Builder (CDV-10010)' (Banpresto 2005) and clone Mobile Suit Gundam 0079 Card Builder Ver.2.02 (CDV-10024B). + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 3.40 GB (Compressed: 1.91) + +$end + + + +$info=gundcb83 +$mame +0.177 [ANY, f205v, ShouTime, Soyandroid, rtw] + + +GDROM required + + +WIP: + +- 0.177: ANY, f205v, ShouTime, Soyandroid and rtw added 'Mobile Suit Gundam 0083 Card Builder (CDV-10030)' (Banpresto 2007) and clones Mobile Suit Gundam 0083 Card Builder Check Disk (CDV-10031) and Mobile Suit Gundam 0083 Card Builder Ver.2.10 (CDV-10037B). + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 5.04 GB (Compressed: 2.85) + +$end + + + +$info=gundealr +$mame +0.31 [Nicola Salmoria] + + +WIP: + +- 0.249: Trol and Hammy added clone Gun Dealer (Yam! Yam!? hardware, set 2). Changed description of clone (Yam! Yam!? hardware) to 'Gun Dealer (Yam! Yam!? hardware, set 1)'. + +- 0.197: Cleanups [cam900]. + +- 0.187: Added documentation [AJR]. Changed description of clone (bootleg) to 'Gun Dealer (Yam! Yam!? hardware)'. + +- 0.170: Yrouel added clone Gun Dealer (bootleg). Also added notes about missing PROM dumps and strange rom labeling of the non-bootleg Gun Dealer set from PCB pictures [Lord Nightmare]. + +- 0.157: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.145u6: Changed description of clone (Korea) to 'Gun Dealer (Japan)'. + +- 0.141u4: Changed description of clones (Alt Card Set) to 'Gun Dealer (alt card set)'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Gun Dealer driver. + +- 0.133u1: Brian Troha added DIP locations to Gun Dealer and clones. Changed description of 'Gun Dealer (set 1)' to 'Gun Dealer', (set 2) to 'Gun Dealer (Alt Card Set)' and (Tecmo) to 'Gun Dealer (Korea)'. Renamed (gundeala) to (gundealra) and (gundealt) to (gundealrt). + +- 0.37b11: Added clone Gun Dealer (Tecmo). + +- 25th December 2000: Yasuhiro Ogawa added the correct main romset to the Gun Dealer driver. + +- 0.34b7: Gerald Vanderick added clone Gun Dealer (set 2). This is the alternate version with different graphics. Changed parent description to 'Gun Dealer (set 1)'. + +- 0.33b4: Speed up music tempo in Gun Dealer. Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria]. + +- 0.31: Nicola Salmoria added 'Gun Dealer' (Dooyong 1990). + +- 17th January 1998: Thierry and Gerald dumped Gun Dealer (set 1). + + +LEVELS: 45 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Cards) + + +Romset: 256 kb / 3 files / 66.0 zip + +$end + + + +$info=gundhara +$mame +0.37b16 [Luca Elia, Guru] + + +< Japan > + + +Artwork available + + +Bugs: + +- gundhara, gundharac: [possible] Player duplicated and wrong palette on a specific occurrence. izius (ID 06345) + + +WIP: + +- 0.206: Gundhara 'Lives' dipswitch is actually +1 for all settings [Angelo Salese]. + +- 0.163: System11 added clone Gundhara (Chinese, bootleg?). Note: Split ROM version of Gundhara, possible factory boot. + +- 0.141: Changed palettesize from 4608 to 8704 colors. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Gundhara. + +- 0.123u2: Changed palettesize to 4608 colors. + +- 0.65: Changed visible area to 240x384. + +- 0.37b16: Luca Elia added 'Gundhara' (Banpresto 1995). + +- 14th June 2001: Luca Elia added Gundhara to the Seta driver. + +- 13th June 2001: Guru - Dumped Gundhara (Banpresto 1995). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 15.5 MB / 13 files / 5.32 zip + +$end + + + +$info=gundl94 +$mame +0.54 [Nicola Salmoria] + +0.37b6 [Nicola Salmoria] + + +WIP: + +- 0.212: Changed description of clone 'Primella' to 'Primella (Japan, NTC license)'. + +- 0.157: Changed YM2151 sound clock speed to 4MHz. + +- 0.96u1: Changed YM2151 clock speed to 3579545 Hz. Removed 3rd button. Added 'Coin Type' dipswitch. + +- 0.74: Changed MSM6295 clock speed to 7575 Hz. + +- 0.54: Nicola Salmoria added Gun Dealer '94. + +- 20th August 2001: Nicola Salmoria added a version of Primella called Gun Dealer '94 to the Dooyong driver. + +- 0.37b6: Nicola Salmoria added 'Primella' ([Dooyong] (NTC license) 1994). Known issues: Does the game really support cocktail mode as service mode suggests? Are buttons 2 and 3 used as service mode suggests? + +- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.31 MB / 11 files / 496.1 zip + +$end + + + +$info=gundmct +$mame +0.139u4 [Guru] + + +WIP: + +- 0.159: Changed description to 'Mobile Suit Gundam: Federation Vs. Zeon'. + +- 0.158: Removed gundmct-key.bin rom. + +- 0.143u4: Added gundmct-key.bin rom. + +- 0.142u5: Changed description to 'Mobile Suit Gundam: Federation Vs. Zeon (2001-02-08)'. + +- 0.139u4: Guru added 'Mobile Suit Gundam: Federation vs. Zeon (2001-02-08)' (Banpresto 2001). Cah4e3 added protection key for gundmct, it boots now. + +- 9th October 2010: R. Belmont - Guru dumped the NAOMI cartridge version of Mobile Suit Gundam: Federation vs. Zeon and Cah4e3 figured out the protection key. + +- 8th October 2010: Smitdogg - Guru dumped the cart version of Gundam: Federation vs. Zeon. + +- 1st September 2010: Guru - A few things arrived from Japan including Gundam Federation vs Zeon NAOMI ROM cart. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 164 MB / 11 files / 87.7 zip + +$end + + + +$info=gundmgd +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated gundmgd CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) from .gdi source to CHD v5. + +- 0.142u5: Changed description to 'Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001)'. + +- 0.142u3: Added gundmgd-default-eeprom.bin rom. + +- 0.127u3: Guru added 'Mobile Suit Gundam: Federation VS Zeon (GDL-0001)' (unknown 200?). + +- 10th September 2004: Guru - Finally got Mobile Suit Gundam Federation VS Zeon (Capcom 2001) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 134.4) + +$end + + + +$info=gundmxgd +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Mobile Suit Gundam: Federation Vs. Zeon DX (USA, Japan) (GDL-0006)'. + +- 0.166: Changed description to 'Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006)'. + +- 0.154: MetalliC updated gundmxgd CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for 'Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006)' from .gdi source to CHD v5. + +- 0.142u5: Changed description to 'Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006)'. + +- 0.142u3: Added gundmxgd-default-eeprom.bin rom. + +- 0.127u3: Guru added 'Mobile Suit Gundam: Federation VS Zeon DX (GDL-0006)' (unknown 200?). + +- 10th September 2004: Guru - Finally got Mobile Suit Gundam Federation VS Jion DX (Capcom 2001) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 165.0) + +$end + + + +$info=gundzaft +$mame +0.139u1 [Guru, Smitdogg] + + +DVD required + + +WIP: + +- 0.203: Confirmed gundzaft DVD dump [Arcade-Projects]. + +- 15th October 2018: Smitdogg - Arcade-Projects sent us a dump of Gundam Seed VS Z.A.F.T SED1 DVD. + +- 0.139u3: Guru added dongle dumps ($0, 800000) for 'Gundam Seed: Federation vs. Z.A.F.T.'. + +- 0.139u1: Guru and Smitdogg added 'Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A)' (Capcom / Banpresto 2005). + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from me that included Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T. + +- 28th June 2010: Smitdogg - Guru got Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T. + + +Other Emulators: + +* Play! + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8.25 MB / 2 files / 1.26 zip + +CHD: 2.73 GB (Compressed: 526.0) + +$end + + + +$info=gunfight +$mame +0.33b3 [Al Kossow, Brad Oliver] + + +Artwork available + + +NOTE: + +- YouTube: https://youtu.be/gRwwN1N5KSA + AR3IGeXEbAA + + +WIP: + +- 0.223: Multiple improvements to Gun Fight netlist audio: Model for transistors adjusted, replacing default NPN transistor model with a high-gain NPN transistor type that more closely resembles those used by the real Gun Fight sound circuits. This has a quite obvious effect on the shot sounds, and it seems the circuits were designed for this effect. Made all volume potentiometers user-adjustable; previously fixed at 50%. Replaced abstract model of noise generator with component-level one, including a model of the generator's zener diode. Zener noise is provided by an associated Gaussian white noise source running off a 48 kHz clock. Both the zener diode and Gaussian white noise source are component models recently added to the netlist library. Supply voltage to amplifying transistors tweaked downward from 16.5 volts to 16 volts, determined by properly analyzing power supply circuit and confirmed with a documented reference. Much more commentary describing the sound circuits' function and modeling issues [Colin Howell]. + +- 0.221: New netlist-based audio implementation for Gun Fight, derived from Midway audio schematics. Sound checked against several YouTube videos and seems to match, apart from acoustic effects of cabinet. Removed the old sample-based sound, which is no longer necessary (The samples for that version were actually from the newer game Boot Hill and didn't match Gun Fight's sound hardware; they even included Boot Hill's funeral march tune!). Although the netlist version has much greater overhead, performance is still acceptable on modern hardware [Colin Howell]. Added 'Netlist Sound Device' (48000 hz) sound. Removed gunfight samples. + +- 0.215: Added 'Midway Gun Fight Audio' device (audio\mw8080bw.c). + +- 25th February 2019: Mr. Do - Comboman noticed that our existing bezel artwork for Gun Fight was incomplete, so he fixed that, along with fixing some colors. + +- 0.139u4: Siftware added clone Gun Fight (set 2). Changed parent description to 'Gun Fight (set 1)'. + +- 25th July 2010: Smitdogg - Siftware dumped a version of Gun Fight that uses twice as many ROM chips as the version we already have. That could be an indication that it's an earlier version, in which case it would overtake the top spot for Oldest Game In MAME. + +- 9th July 2008: Mr. Do - gregf found me a better photo of the internal bezel of a Gun Fight, so the upper text is now correct (still not sure about the correct font, though). + +- 0.112u1: Derrick Renaud updated Gun Fight to use the new PORT_REMAP_TABLE. Removed Paddle control. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added stereo sound to Gun Fight. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd Samples sound. Fixed 'Coinage' and 'Game Time' dipswitches. + +- 0.111u2: Derrick Renaud hooked up coin counter in Gun Fight. Also connected sounds properly per schematics. + +- 0.111u1: Added Boot Hill samples. + +- 10th December 2006: Mr. Do - We have a Gunfight bezel, vectorized by Zorg. The actual game has text on the inner bezel above the monitor, though I can't find a clear pick to tell the exact text or font, so for now, this is based on blurry pics and the manual. If anyone has a good pic of an actual cab, please let me know. + +- 28th July 2006: Guru - Gun Fight (Midway 1975) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 16th May 2005: 3D ARCADE - New 3D cabinet model for Gun Fight from bond1. + +- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill. + +- 25th September 2001: Adam Hourigan fixed the graphics color in Gunfight. + +- 0.35b13: Changed description to 'Gun Fight'. + +- 0.33b3: Al Kossow and Brad Oliver added 'Gunfight' (Midway 1975). + + +Other Emulators: + +* Laser + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 4 kb / 4 files / 3.27 zip + +$end + + + +$info=gunfight_audio +$mame + +DEVICE: + +Midway Gun Fight Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Gun Fight Audio' device (audio\mw8080bw.c). + +$end + + + +$info=gunforc2 +$mame +0.58 [David Haywood, Bryan McPhail, Chris Hardy] + + +Bugs: + +- gunforc2, geostorm: The enemy's behavior is strange. megadriiver22st (ID 09216) + +- gunforc2, geostorm: Some DIP switches settings aren't working. mr.ghost (ID 05474) + + +WIP: + +- 0.280: Changed description of clones (Japan, 014 custom sound CPU) to 'Geo Storm (Japan, 014 sound CPU)' and (Japan, 026 custom sound CPU) to 'Geo Storm (Japan, 026 sound CPU)'. + +- 0.279: Updated dipswitches. Fixes Gun Force II has wrong difficulty setting "very easy", should be shown as "hardest" [Leeloo, hap]. + +- 0.260: Playero added clone Geo Storm (Japan, 026 custom sound CPU). Note: Same as clone geostorm above, but uses a different custom sound CPU and thus different sound CPU ROMs. Changed description of clone (Japan) to 'Geo Storm (Japan, 014 custom sound CPU)'. + +- 0.162: Gun Force II and clone doesn't have Bonus Lifes, removed DIP SW so it not confuse players [MetalliC]. + +- 0.143u8: Changed description to 'Gun Force II (US)' and clone (Japan) to 'Geo Storm (Japan)'. + +- 0.142u3: Fixed maincpu rom loading. + +- 0.104u8: Fixed rom names. + +- 0.99u2: Pierpaolo Prazzoli fixed sprite drawing. + +- 0.66: Bryan McPhail fixed some bugs in the NEC CPU emulation. This includes raster effect problems in clone Geostorm. Angelo Salese fixed timer in Gunforce 2. Bryan McPhail fixed scrolling in the 1st level. + +- 21st February 2003: Angelo Salese fixed a V20/V30/V33 CPU core bug that caused problems with the timer in Gunforce 2 / Geostorm. + +- 0.58: David Haywood added 'Gunforce 2 (US)' (Irem 1994) and clone Geostorm (Japan). + +- 25th January 2002: Chris Hardy added Geostorm, the Japan version of Gunforce 2, to the IREM M-92 driver. + +- 22nd January 2002: Bryan McPhail re-added Gunforce 2 to the IREM M-92 driver with some speedups. + +- 12th January 2002: Chris Hardy added sound emulation to Gunforce 2. + +- 11th January 2002: Acho A. Tang submitted a modification to the IREM GA20 sound chip emulation, which partially fixes some sample pitch problems in the IREM M-92 driver. + +- 5th January 2002: David Haywood added Gunforce 2 to the IREM M-92 driver, but it lacks sound and has a few minor graphics glitches. + +- 4th January 2002: Guru - Received and dumped Gunforce II (Irem 1994). Thanks to PCB-A-Holic for sending the board. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 8.13 MB / 21 files / 3.84 zip + +$end + + + +$info=gunforce +$mame +0.36b6 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.279: Changed description to 'Gunforce: Battle Fire Engulfed Terror Island (World)' and clones (Japan) to 'Gunforce: Battle Fire Engulfed Terror Island (Japan)' and (US) to 'Gunforce: Battle Fire Engulfed Terror Island (US)'. + +- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Gunforce bezel from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile. + +- 0.133u1: Renamed (gunforcu) to (gunforceu) and (gunforcj) to (gunforcej). + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Gunforce (Irem). + +- 0.104u8: Fixed rom names. + +- 0.56: Added 'Unknown' dipswitch. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 18th July 2001: Nicola Salmoria fixed several NEC CPU core bugs and errors in the IREM CPU decryption tables, and got sound working in Gunforce. + +- 0.37b8: Added clone 'Gunforce - Battle Fire Engulfed Terror Island (Japan)'. Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. Added V30 (14318180 Hz) CPU2, YM2151 (3579545 Hz), GA20 (3579545 Hz) and fixed gfx1/gfx2 rom addresses. + +- 10th April 2000: Guru - Dumped Gun Force (Irem, Japan). + +- 0.36b15: Added dipswitches 'Difficulty', 'Bonus Life', 'Allow Continue' and 'Demo Sounds'. + +- 0.36b11: Changed description to 'Gunforce - Battle Fire Engulfed Terror Island (World)'. + +- 3rd December 1999: Bryan McPhail sent in a M92 update with a few fixes to Gunforce and some speedups. + +- 0.36b10: Changed description to 'Gunforce - Battle Fire Engulfed Terror Island input_ports_(World)'. + +- 0.36b9: Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. + +- 0.36b6: Bryan McPhail added 'Gunforce - Battle Fire Engulfed Terror Island (World)' (Irem 1991) and clone (US). Known issues: Random crashes. Water doesn't appear on last(?) level. Waterfalls on level 3(?) should appear over sprites. Bit 0x8 in playfield 3 set - new type of split tilemap? + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 2.75 MB / 20 files / 886.2 zip + +$end + + + +$info=gunfront +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +WIP: + +- 7th September 2018: Smitdogg - Bill D dumped the PLDs from Gun & Frontier. + +- 0.188: AJR fixed 'Upright Controls' dipswitch (OFF is Single and should not be the default). + +- 0.130u4: Renamed (gunfronj) to (gunfrontj). + +- 0.126u5: Guru added README for Gun & Frontier. + +- 0.106u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). + +- 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This shows all known effects in Gun Frontier (see the attract mode). + +- 17th March 2004: Bryan McPhail fixed another state saving related crash that happened in YM2610 games that don't use external sample ROM memory, for example Gun Frontier. + +- 0.37b5: David Graves and Nicola Salmoria added 'Gun & Frontier (World)' (Taito 1990) and clone Gun Frontier (Japan). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.37b4: Added (Testdriver) Gun Frontier. + + +STORY: + +- Early in the 22nd Century, human beings enter the years of developing the space. In the 7th developing star, a discovery of space gold attracted many people and they emigrated there. As emigrants had to play an enormous amount of money for their long space travel. Their living style was very much like that in the west of the USA in the 1800's. In 2120 A.D. a planet "Gloria": It was the time when i was very young... I was in the 2nd development group. People lived in peace, having dream and hope. Their peace was but short-lived. Nosing out the gold, space thieves "Wild Lizards" attacked them together with a huge monster tank. Too many people were killed and the servivors were enslaved. No piece of bread was given... Ah! Can anyone save us from this hell... We were awaiting such a person. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 3.81 MB / 10 files / 2.14 zip + +$end + + + +$info=gunkids +$mame +0.267 [Darksoft, TeamEurope] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with Key CTRL, then use F2 to select 'RAM CLEAR'. Hold down Key CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.267: Darksoft and TeamEurope added 'Hayauchi Gun Kids' (Sammy 2002). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 1000.2 zip + +$end + + + +$info=gunlock +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- gunlock, rayforcej, rayforce: Missing transparent shadows in Area 4. Fungi66 (ID 08230) + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes small square glitches on the title screen and the scrolling of the background at the beginning of Area 1's framerate is off when moving the ship in Gunlock and clones. + +- 0.210: Action Jackson added clone Gunlock (Ver 2.0O 1993/12/15). Correct graphics rom load for (Ver 2.0O 1993/12/15) [Brian Troha]. + +- 7th May 2019: Smitdogg - Action Jackson sent us a dump of Gunlock (Ver 2.0O 1993/12/15). + +- 17th March 2019: Smitdogg - Action Jackson sent us a dump of an early/prototype version of Rayforce/Gunlock. It turns out it's Ver 2.0O 1993/12/15. + +- 0.203: Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes enemy laser is too short in the 3rd stage of Gunlock [hap]. + +- 0.146u3: Phil Bennett fixed barely audible sound in Gunlock. + +- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Gunlock and clones. + +- 0.133u1: Renamed (rayforcj) to (rayforcej). + +- 0.127u7: Couriersud fixed a title screen trouble in Gunlock and clone Ray Force (Ver 2.3J 1994/01/20). + +- 0.126u1: Nicola Salmoria fixed color of battleships in 1st stage and explosive color of the demo. + +- 0.105u1: Changed description to 'Gunlock (Ver 2.3O 1994/01/20)' and clones (Japan) to 'Ray Force (Ver 2.3J 1994/01/20)' and (US) to 'Ray Force (Ver 2.3A 1994/01/20)'. + +- 0.102u5: Nicola Salmoria fixed sound and music get glichy from the 2nd stage boss since 0.92 in Gunlock. + +- 0.37b11: Bryan McPhail added 'Gunlock (World)' (Taito 1993) and clones Rayforce (US) and Rayforce (Japan). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 11.5 MB / 14 files / 4.78 zip + +$end + + + +$info=gunman +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Gunman'. + +- 28th August 2023: PinballNovice - Schematics for 1977 Gunman by (Taito). More wonderful bronze-age schematics from John of John's Jukes and Flippers.com fame. Download all of these PDFs at Internet Archive. + +- 0.153: Fabio Priuli added 'Gunman [TTL]' (Taito 1977). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 8 kb / 8 files / 1.84 zip + +$end + + + +$info=gunmania +$mame +0.141u3 [smf] + + +WIP: + +- 0.149: smf fixed GunMania pccard region name. Added DS2401 rom from BIOS set. + +- 0.147u4: Added GunMania PCMCIA dump, but it fails the checksum. The rom layout of the rear of the card appears to have been the wrong way round [smf]. Fixed rom names. + +- 0.141u3: smf added 'GunMania (GL906 VER. JAA)' (Konami 2000). + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 48 MB / 25 files / 35.8 zip + +$end + + + +$info=gunmast +$mame +0.97u5 [Guru, David Haywood] + + +Bugs: + +- Jerky scrolling on title screen when coining it up. Kale (ID 06454) + + +WIP: + +- 0.222: AJR fixed random hanging in Gun Master and probably other games with uPD7810 sound by not syncing on each shift. + +- 0.106u3: Added 'Allow P2 to Join Game' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.105u1: Brian Troha fixed DIPs in Gun Master. Added dipswitches 'Difficulty', 'Allow Continue', 'Demo Sounds' and 'Lives'. + +- 0.97u5: Added 'Gun Master' (Metro 1994). + +- 6th July 2005: David Haywood - Guru dumped Gun Master. It took a couple of minutes to add, although there are some scrolling glitches similar to those found in the odd other Metro hardware title. The game is fairly similar to the Megaman arcade games by Capcom, or Monster Maulers by Konami. Basically a series of boss battles. Thank to Luca Elia for writing the Metro driver in the first place. + +- 18th February 2005: Guru - Gun Master arrived from Japan. + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.88 MB / 8 files / 1.36 zip + +$end + + + +$info=gunnail +$mame +0.37b13 [David Haywood, Nicola Salmoria] + + +TODO: + +* Accurate sound + + +TEST MODE: + +- Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 2 button 1 three times. + + +WIP: + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.264: Use emulated NMK214/NMK215 protection for GunNail (28th May. 1992) and clone (location test) [Sergio Galiano]. Added Toshiba TMP90840 (4MHz) CPU3 and nmk-215.bin rom. + +- 0.230: Osso fixed machine config of clone GunNail (bootleg). Note: Crappy sound, unknown how much of it is incomplete emulation and how much bootleg quality. + +- 0.218: CPsystem3 and trap15 added clone GunNail (location test). Note: Different introduction scene. Many unique enemy types that ended up unused. Tweaked enemy attack patterns. Tweaked boss behavior and attack patterns. Dramatically different stages (and only 7 of them). No ending, instead loops forever. Player's blue shot has a wider maximum and minimum spread. Player's main shot hitbox is symmetrical and wider than final [trap15]. + +- 0.210: xodaraP and Sylphia added clone GunNail (bootleg). Note: Needs hook up of the sound hardware. + +- 0.166: Better documentation for GunNail, clocks and ROM names etc [Guru]. Changed M68000 CPU1 clock speed to 10MHz. + +- 0.155: Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to GunNail. + +- 0.126u5: Guru added README for GunNail. + +- 0.125u4: Nicola Salmoria optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the background in Gunnail stage 5. This fixes also the gfx mess after you kill a boss. Changed 68000 clock speed to 12MHz. + +- 0.123u6: Changed description to 'GunNail (28th May. 1992)'. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.94u2: Added YM2203 (1.5MHz) sound. Swapped sound1/2 roms. Added dipswitches 'Language', 'Difficulty' and 'Demo Sounds'. + +- 2nd January 2002: David Haywood fixed the bad sprites in Gunnail. + +- 25th May 2001: David Haywood re-submitted a fix to Gunnail crash. + +- 15th May 2001: Guru - Purchased Gun Nail from a PCB shop in Japan with the help of Team Japump in February. + +- 26th April 2001: David Haywood fixed Gunnail from crashing in the Win32 version. + +- 0.37b14: Added 'Coin A/B' dipswitches. + +- 16th March 2001: Brad Oliver fixed some crash-causing bugs in the Gunnail driver. Marco Cassili fixed dipswitch settings in Gunnail. + +- 0.37b13: David Haywood added 'GunNail' (NMK/Tecmo 1993). + +- 1st March 2001: David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 4.70 MB / 12 files / 1.76 zip + +$end + + + +$info=gunnrose +$mame +0.153 [AGEMAME] + + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then hit W (FULL GAMBLE) twice. In the SCREEN 1 menu press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.153: Lord-Data added 'Guns and Roses (C606191SMP, Australia)' (Aristocrat 1993). + + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 9 files / 51.3 zip + +$end + + + +$info=gunpey +$mame +0.92 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.232: Added save states. Fixed init. Added version info from startup screen. Minor cleanups [cam900]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.198: Implemented emulation of AG-1 real sprite decompression agorithm used by Gunpey [Morten Shearman Kirkegaard]. Avoid intermediate buffer [David Haywood]. Minor cleanups. Fixed object finder. Converted VRAM into std::unique_ptr. Cleanup duplicates [cam900]. Removed tableoutput.bin and dataoutput.bin pre_data roms. + +- 0.196: Extracted decompressed sprite data from Gunpey [Peter Wilhelmsen, Morten Shearman Kirkegaard]. Hooked these up for now while we study the compression scheme, fixing graphics. Added sprite zooming. Promoted machine to working [David Haywood]. + +- 16th March 2018: David Haywood - Gunpey, a game that was apparently named as a tribute to the late Gunpei Yokoi (creator of the original Nintendo Game & Watch series) is an arcade port of the Wonderswan title of the same name, it was also ported to the Playstation. Last time I looked at this driver was back in March of 2013 where despite making some good progress, I got stuck completely with the sprite compression. Fast forward 5 years to March 2018 and I have some new progress to show. Peter and Morten, who have been working on numerous projects with me, hooked up some hardware to the Gunpey PCB that allowed them to log video ram read/writes. By using this hardware they were able to save the decompressed data for every compressed sprite, giving us plenty of plaintext material to use and hopefully make it easier to figure out the actual compression scheme. As a step in this process the extracted data has been hooked up to MAME while the actual scheme is figured out. This gives correct sprites in all the cases where you could previously only see garbage due to the data compression. Obviously the work isn't yet finished, but by using this data the game can be considered playable. Once the compression is figured out the end result should be the same, just with cleaner underlying code. I also took the opportunity to add support for zoomed sprites, used when you launch an attack on the enemy. Here are some screenshots of the improved driver. Working with the hardware also told us a few other things, like that the framebuffer is actually in the same RAM that the sprites get decompressed into, not a separate memory area, so there must be a way the game sets up the pointer so it knows where to write the framebuffer data. It was also confirmed that the framebuffer is double buffered. These features need hooking up. One thing that isn't yet clear is if the Arcade version really is meant to effectively run at 30 frames per second, only updating the screen every other frame. The Playstation release runs at 60 so appears to animate a lot more smoothly. There are registers to select the source of the drawing, but at the moment they really do only change every other frame, so this might require some further investigation. Unfortunately while there are a lot of original hardware YouTube videos none of them are HD 60fps videos recorded on a 60fps camera that could show me if the game is / isn't meant to update every frame. + +- 0.185: Removed timer_set() [Osso]. + +- 0.168: Vas Crabb fixed condition for a debug printf in Gunpey. + +- 0.148u2: Significant emulation improvements to Gunpey bringing the game to a mostly playable state, albeit without decompression of the compressed graphics (scheme still not understood) [Angelo Salese, David Haywood]. Added IRQ cause/mask to Gunpey. Start of pulling up notes. Added OKI bank. Try to make a sense over the RAM format. Time to fix the irqs, game seems working but inputs aren't. Added text decoding. Fixed start buttons. Fixed X/Y offsets. Added timer for blitter IRQ and screen raw parameters. Added height & width. Added palette hook. Added 8bpp. Illogic beats logic 1 to 0, fixed hangs/inputs in service mode. Tied colors to drawing routines and added transparent pen. Added end mark. Removed hack. Added basic scene hook-up and RGB brightness control, fixes credit display too. Identified RLE activation. Fixed vbl line [Angelo Salese]. Added GFXDECODE (just because we can). Start hookup of fake rom to Gunpey (not enabled by default). Various bits... F4 VRAM viewer. A mystery starts to unravel. Fixed text. H/W seem swapped. Better video rendering. Added notes. Fixed missing y source bits. Fixed logging typo. Misc improvements. Added missing x source bit. Commenting out some debug code. The first byte of the compressed data is the width of the compressed data stream in the texture page. Debug log was meant to be turned off for submission. Added data note. Make source x/y and dest x/y during the blitter copy more independent so we can treat compressed data as more of a stream. Definitely 9-bit wide LSB first as per OG's suggestion. Misc refactor for future work. Keep some of the more basic looking bitstreams (eg. char 959) aligned, although this is likely wrong. Added a note about the very first transfer, and some possible interesting facts. Reformat note with some additional info. Blending. Just some debug code to blank out data we've read from in a spare copy of the graphic rom region, although it already confirms what I thought, every byte of graphic data is transferred at some point if you test all characters, so no hidden tables lurking there. Rearrange notes a bit [David Haywood]. Removing unnecessary typecast [Nathan Woods]. Changed visible area to 320x240 and VSync to 61.319930 Hz. Added 'Service Mode' dipswitch. Changed description to 'Gunpey (Japan)'. + +- 0.147u1: Phil Bennett correct Gunpey OKI M6925 frequency to 2116800 Hz. + +- 0.146u4: Brian Troha added DIP locations to Gunpey. + +- 0.146u3: hap added AX51101 gfx chip notes to the driver. + +- 0.136u1: Tomasz Slanina implemented basic blitter support in Gunpey and Luca Elia implemented inputs and sound. Angelo Salese converted Gunpey to use RGB pens instead of hardcoded palette table. Added OKI6295 (12829 Hz) and YMZ280B (16934400 Hz) sound. Changed visible area to 512x512. Added dipswitches 'Difficulty', 'Difficulty (vs. mode)', 'Matches (vs. mode)?', 'Demo Sounds', 'Flip Screen', 'Coin A/B', 'Free Play' and 'Allow Continue'. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.92: Tomasz Slanina added Gunpey (Banpresto 2000). Skeleton driver, does nothing useful yet. + +- 11th August 2003: Guru - Gunpei arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 13 MB / 5 files / 3.69 zip + +$end + + + +$info=gunsense +$mame + +DEVICE: + +Sega 838-13143 Gun Sense Board + + +ROMS: + +epr-20006a.ic2 (64k gunmcu) + +epr-21262.ic2 (64k gunmcu) + +tg12.ic2 (64k gunmcu) + + +WIP: + +- 0.246: Changed sourcefile to sega\gunsense.cpp. + +- 0.219: Make "Gun Sense" board a separate device [AJR]. Added 'Sega 838-13143 Gun Sense Board' device (machine\gunsense.cpp). + +- 1st April 2019: Smitdogg - SpinalFeyd dumped a GunSense PCB EPROM OMZ-2D-CPU used with lots of Sega games. + +$end + + + +$info=gunshot +$mame +0.242 [Museo del Recreativo] + + +Samples required (genpin) + + +WIP: + +- 0.242: Museo del Recreativo added 'Gun Shot' (Spinball 1996). Note: Main PCB: Inder SA UCPU87 (only 3 of 4 I8255 sockets populated). Sound PCB: Unmarked (only 1 of 2 ROM sockets populated). + +- 25th March 2022: Recreativas.org - Thanks to the documentation provided by the Museo del Recreativo (Jaen), we have identified the year 1996 for the Gun Shot Spinball arcade machine. Gun Shot is a curious machine that in appearance resembles a pinball machine, but it is actually a prize vending machine, visible on the front of the cabinet. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 640 kb / 3 files / 276.8 zip + +$end + + + +$info=gunsmoke +$mame +0.30 [Nicola Salmoria] + +0.29 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.286: Added manual sprite DMA trigger [hap]. + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.273: Small cleanup [hap]. + +- 0.261: Swapped coin inputs and corresponding dipswitches to match the manual [Jose Tejada]. + +- 0.251: Victor Fernandez and Jordi Beltran added clone Gun.Smoke (USA and Canada, 1986-01-20). Changed parent description to 'Gun.Smoke (World, 1985-11-15)' and clones (Germany, censored) to 'Gun.Smoke (Germany, 1985-11-15, censored)', (Japan, 851115) to 'Gun.Smoke (Japan, 1985-11-15)', (US, 851115, set 1) to 'Gun.Smoke (USA and Canada, 1985-11-15, set 1)', (US, 851115, set 2) to 'Gun.Smoke (USA and Canada, 1985-11-15, set 2)', (US, 860408) to 'Gun.Smoke (USA and Canada, 1986-04-08)' and (World, 851115) to 'Gun.Smoke (World, 1985-11-15) (bootleg)'. Renamed (gunsmokeub) to (gunsmokeuc) and (gunsmokeua) to (gunsmokeub). + +- 0.244: Use finders and other small cleanups [Osso]. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Saigononindou, Victor Fernandez and Jacinto Lozano added clone Gun.Smoke (Germany, censored). Note: Has 'World' regional warning, but game censored for German market. + +- 0.218: Remarks based on PCB exploration and FPGA conversion [Jose Tejada]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 59.63 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.166: Felipe Sanches fixed rom names in clone Gun.Smoke (World, 851115) (bootleg) to refer to the actual labels and PCB references using in this board. + +- 0.165: Caius and Alexander F added clone Gun.Smoke (US, 851115, set 1). Note: Chip is stamped 03A, internal datecode is the same as the existing set, has a very minor code patch, looks official enough tho. Improved rom labels [David Haywood]. Changed description of clone (US, 851115) to 'Gun.Smoke (US, 851115, set 2)'. Renamed (gunsmokeu) to (gunsmokeub) and (gunsmokeua) to (gunsmokeu). + +- 0.159: David Haywood added build date information to the Gun Smoke sets, based on strings in ROM. Changed parent description to 'Gun.Smoke (World, 851115)' and clones (Japan) to 'Gun.Smoke (Japan, 851115)', (US set 1) to 'Gun.Smoke (US, 851115)', (US set 2) to 'Gun.Smoke (US, 860408)' and (bootleg) to 'Gun.Smoke (World, 851115) (bootleg)'. + +- 0.154: Felipe Sanches added clone Gun.Smoke (bootleg). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Gun.Smoke. + +- 0.135u3: Fabio Priuli added driver data struct to Gun.Smoke. + +- 0.133u1: Renamed (gunsmoku) to (gunsmokeu), (gunsmoka) to (gunsmokeua) and (gunsmokj) to (gunsmokej). + +- 9th July 2008: Mr. Do - After a long search, Gus finally tracked down an instruction card for Gunsmoke, scanned by nocashvalue. + +- 0.123u1: Changed palettesize to 640 colors. + +- 16th December 2007: Mr. Do - Finally, something I want to start doing is adding in marquees as part of the artwork. We've already had marquees for Chase HQ, plus the Neo Geo and Beatmania games, but they also had an alternate purpose to be there. So today is the first game that has a marquee "just because:" Gunsmoke. + +- 0.115: Aaron Giles fixed Z80 IRQ which broke YM2203 sound in the Capcom games (gng, commando, gunsmoke, 1943 and sidearms) in 0.111u5. + +- 0.112u1: Vas Crabb added save state support to Gun.Smoke. + +- 0.91u2: Nicola Salmoria fixed Gun.Smoke transparency. + +- 0.88u1: Curt Coder cleaned up driver, converted Gunsmoke to use tilemaps, merged memory maps, fixed inputs/dips based on manuals and removed GUNSMOKE_HACK and fake dips. Removed 'Starting Level' and 'Unused' dipswitches. + +- 0.62: Removed 3rd coin slot. Added 'Starting Level' and 2x 'Unused' dipswitches. Renamed (gunsmrom) to (gunsmoku). + +- 28th August 2002: Stephane Humbert fixed some dipswitches in the Gunsmoke driver. + +- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system. + +- 0.37b6: Added PROMs ($800, 900 - video timing and priority?). + +- 0.36b13: Paul Leaman fixed crash at the end of Gun Smoke level 3. + +- 0.35b13: Changed parent and clone descriptions to 'Gun.Smoke'. + +- 0.34b8: Nicola Salmoria added clone Gunsmoke (US set 2), without the reset bug. Note: All the sets are almost identical apart from (US set 2) which is quite different: The levels are in a different order and the "Demonstration" dipswitch has no effect. Changed description of clone (US) to 'Gunsmoke (US set 1)'. + +- 0.33b6: Added PROMs ($0, 100, 200, 300, 400, 500, 600 and 700 - red, red, blue component, char lookup table, tile lookup table, tile palette bank, sprite lookup table and sprite palette bank). Changed description to 'Gunsmoke (World)' and clones (Romstar) to 'Gunsmoke (US)' and (Japanese) to 'Gunsmoke (Japan)'. + +- 0.31: Known issues: At the end of level 3 (Ninja Stars), if you go to the extreme right of the screen, the game resets. This could well be a bug of the original. The game doesn't seem to reset if you stay away from the right of the screen. + +- 0.30: Nicola Salmoria added 'Gunsmoke (Capcom)'. Marco Cassili added clone Gunsmoke (Japanese). Nicola Salmoria fixed sprites in Gunsmoke. Accurate colors in Gunsmoke [Paul Swan, Nicola Salmoria]. Juan Carlos Lorente high score saving to Gunsmoke. Changed 'Gunsmoke' to clone 'Gunsmoke (Romstar)'. Renamed (gunsmoke) to (gunsmrom). + +- 8th November 1997: J-ROM dumped Gun.Smoke (Japan, 851115). + +- 30th October 1997: Dumped Gun.Smoke (World, 851115). + +- 0.29: Paul Leaman added 'Gunsmoke' (Romstar 1985). Known issues: The difficulty setting dipswitch might be wrong. + + +LEVELS: 10 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + +* VAntAGE + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 690.5 kb / 32 files / 227.8 zip + +$end + + + +$info=gunsur2 +$mame +0.166 [ShouTime] + +0.133u5 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/Gx-AhvxiWLA + + +WIP: + +- 0.268: Fixed rom names. + +- 0.186: Changed description to 'Gun Survivor 2 Biohazard Code: Veronica (World, BHF2 Ver.E)'. + +- 0.166: Changed clone (BHF2 Ver. E) to parent 'Gun Survivor 2 Biohazard Code: Veronica (Asia, BHF2 Ver.E)' and (BHF1 Ver. E) to clone 'Gun Survivor 2 Biohazard Code: Veronica (Japan, BHF1 Ver.E)'. Renamed (gunsur2) to (gunsur2j) and (gunsur2e) to (gunsur2). + +- 0.158: Removed bhf1-key.bin rom. + +- 0.153: MetalliC added missing protection key to Gun Survivor 2 Biohazard Code: Veronica (BHF1 Ver. E). Osso fixed Gun Survivor 2 regression. Changed parent description to 'Gun Survivor 2 Biohazard Code: Veronica (BHF1 Ver. E)'. + +- 0.147u3: ShouTime added clone 'Gun Survivor 2 Biohazard Code: Veronica (BHF2 Ver. E)'. + +- 10th November 2012: Smitdogg - ShouTime loaned us GUN SURVIVOR 2 BIOHAZARD CODE: Veronica, BHF2 Ver E. + +- 0.146u1: Changed description to 'Gun Survivor 2 Biohazard Code: Veronica (BHF1)'. + +- 0.145u4: Changed description to 'Gun Survivor 2 Biohazard Code: Veronica (BHF1 Ver. A)'. + +- 0.142u5: Changed description to 'Gun Survivor 2 Biohazard Code: Veronica'. + +- 0.134u2: Guru added 13x missing user1 roms to Gun Survivor 2. Dump now complete. + +- 0.133u5: Guru added 'Gun Survivor 2: Bio Hazard Code Veronica' (Capcom / Namco 2001). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include partial dump for Gun Survivor 2. + +- 15th August 2009: Guru - For your entertainment I've uploaded a new video to my youtube page (http://www.youtube.com/user/gurudumps) for a NAOMI game called 'Gun Survivor 2 Biohazard Code : Veronica'. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 232 MB / 15 files / 165.0 zip + +$end + + + +$info=gunwars +$mame +0.153 [hap, ShouTime, Smitdogg, The Dumping Union] + +0.137 [Guru] + + +WIP: + +- 0.286: Changed 'Hitachi SH-2 (SH7604)' CPU4 clock speed to 20MHz. + +- 0.271: Changed VSync to 59.904060 Hz. + +- 0.190: Changed description to 'Gunmen Wars (Japan, GM1 Ver. B)' and clone (GM1 Ver. A) to 'Gunmen Wars (Japan, GM1 Ver. A)'. + +- 0.153: hap, ShouTime, Smitdogg and The Dumping Union added Gunmen Wars (GM1 Ver. B). Renamed (gunwars) to (gunwarsa). + +- 12th February 2014: Smitdogg - I received a bunch of Namco boards today for dumping. From ShouTime: Gunmen Wars (GM1 Ver.B). + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Gunmen Wars Version B. + +- 0.148: Added 2nd Player. + +- 0.137u1: Fixed rom loading. + +- 0.137: Guru added 'Gunmen Wars (GM1 Ver. A)' (Namco 1998). + +- 27th February 2008: Guru - From 'lisac' via R. Belmont, we have Namco's Gunmen Wars (Super System 23). + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 120.5 MB / 22 files / 27.1 zip + +$end + + + +$info=gururin +$mame +0.34b7 [Santeri Saarimaa] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.139u4: Johnboy added correct M1 ROM to Gururin. + +- 0.129: Smitdogg and Guru replaced the bad (likely hacked) Gururin dump with a fresh one. + +- 23rd December 2008: Guru - Gururin (FACE, 1994, Neogeo cart, for redumping) just arrived. Thanks to Smitdogg. + +- 0.56: Miguel Angel Horna fixed Gururin graphics. + +- 0.34b7: Added 'Gururin' (Face 1994). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 5.25 MB / 6 files / 860.2 zip + +$end + + + +$info=guts +$mame +0.121u2 [Aaron Giles] + + +NOTE: + +- In Guts n' Glory you can select 5 games: Antiaircraft, Bombing, Depth Charge, Machine Gun and Submarine. + + +WIP: + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.121u2: Aaron Giles added 'Guts n' Glory (prototype)' (Atari Games 1989). + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 2.20 MB / 36 files / 755.3 zip + +$end + + + +$info=gutsn +$mame +0.69a [Paul Priest] + +0.62 [Testdriver] + + +< Japan > + + +WIP: + +- 0.69a: Paul Priest added 'Guts'n (Japan)' (Kaneko / Kouyousha 2000). + +- 28th May 2003: Paul Priest added the idle loop skipping to Guts'n that started working in 0.69. + +- 0.62: Added (Testdriver) Guts'n (Japan). + + +LEVELS: 100 - 25 (master mode - question mode) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 13 MB / 5 files / 6.72 zip + +$end + + + +$info=guwange +$mame +0.37b11 [Luca Elia] + +0.37b5 [Testdriver] + + +< Japan > + + +WIP: + +- 0.241: Changed description to 'Guwange (Japan, 1999 6/24 Master Ver 16:55)' and clone (Japan, Special Ver. 00/07/07) to 'Guwange (Japan, 2000 7/ 7 Special Ver 13:22)'. + +- 0.150: Brian Troha changed description of clone (Japan, Special Ver. 00/01/01) to 'Guwange (Japan, Special Ver. 00/07/07)' as verified by hex editor. + +- 0.143u8: Added clone Guwange (Japan, Special Ver. 00/01/01). + +- 0.136: Added eeprom-guwange.bin EEPROM. + +- 0.127u3: Kevin Eshbach updated the Cave driver for the game Guwange with GALs that need to be dumped. + +- 0.118u6: Aaron Giles fixed DonPachi and Guwange crashing immediately after starting. + +- 0.122: Changed description to 'Guwange (Japan, Master Ver. 99/06/24)'. + +- 0.57: Fixed gfx1/2/3/4 rom loading. + +- 0.37b13: Changed VSync to 57.550644 Hz. + +- 0.37b11: Luca Elia added 'Guwange (Japan)' (Atlus/Cave 1999). + +- 0.37b5: Luca Elia added (Testdriver) Guwange (Japan). + +- 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 45 MB / 11 files / 17.3 zip + +$end + + + +$info=guzzler +$mame +0.31 [Mirko Buffoni] + + +Artwork available + + +WIP: + +- 0.268: Changed description of clone (Swimmer Conversion) to 'Guzzler (Swimmer conversion)'. + +- 0.190: Kevin Eshbach added PAL dump to clone Guzzler (Swimmer Conversion). + +- 0.144u3: Kevin Eshbach added clone Guzzler (Swimmer Conversion). + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 60.57 Hz in Guzzler. + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Guzzler artwork. + +- 0.126u2: Fabio Priuli added DIP locations to Guzzler. + +- 0.123u3: Changed palettesize to 289 colors. + +- 0.122u8: Changed palettesize to 544 colors. + +- 0.36b10: Changed palettesize from 96 to 290 colors. + +- 0.34b1: Added color PROMs ($0, 100, 200). + +- 0.31: Mirko Buffoni added 'Guzzler' (Tehkan 1983). + +- 2nd July 1997: Dumped Guzzler (Copyright 1983 By Tehkan Ltd. US Cabinet Version by Centuri). + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 68.5 kb / 15 files / 38.6 zip + +$end + + + +$info=gvrxpsup +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.146u3: Added 'Global VR XP OS Update/Install - 06/11/02' (Global VR 2002). + + +Recommended Games: + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +CHD: 245.5 MB (Compressed: 206.3) + +$end + + + +$info=gvrxpsys +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.146u3: Added 'Global VR XP OS Install - 09/30/01' (Global VR 2001). + + +Recommended Games: + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +CHD: 777.7 MB (Compressed: 648.7) + +$end + + + +$info=gw_l5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.154: Added clone The Getaway: High Speed II (P-B). + +- 0.141u1: Miodrag Milanovic added 'The Getaway: High Speed II (L-5)' (Williams 1992) and clones (L-1), (L-2), (L-3), (P-7) and (P-C). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 MB / 2 files / 581.1 zip + +$end + + + +$info=gwar +$mame +0.36b16 [Bryan McPhail] + +0.35b4 [Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.221: Removed proms btj_h.prm and btj_v.prm. + +- 0.187: Artemio Urbina and The Dumping Union added clone Guerrilla War (Version 1, set 2). Changed description of clone (Version 1) to 'Guerrilla War (Version 1, set 1)'. + +- 15th June 2017: Smitdogg - Artemio Urbina dumped the GV3 version of Guerrilla War. + +- 4th January 2014: Mr. Do - Mikonos from Zona Arcade cleaned up the bezel for Guerilla War, from the BYOAC/CAG artwork. + +- 0.152: Kevin Eshbach added rom locations for clone Guerrilla War (Version 1). + +- 0.138: Changed visible area to 224x400 to Guerrilla War and clones. + +- 0.129u4: Changed visible area to 224x400 in clone (Version 1). + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Guerrilla War and clones. Added missing support of normal joystick for player 2 in clone Guerrilla War (Joystick hack bootleg). + +- 0.127u2: Nicola Salmoria and Roberto Zandona changed the default bootleg Guerrilla War PCB to be joystick only, and removed code duplication. Changed description of clone (bootleg) to 'Guerrilla War (Joystick hack bootleg)'. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Nicola Salmoria fixed Guerrilla War (bootleg) doesn't need a rotary joy. + +- 0.112u1: Derrick Renaud removed the Guerrilla War control hack from the Ikari games that did not need it. Modified the Guerrilla War control hack so it is only used for 1 frame, making it unnoticeable. + +- 0.102u5: Highwayman added PROMs ($c00, 1000, 1400 - h-decode, v-decode and ls-joystick encoder). + +- 0.68: Changed visible area to 224x384. + +- 4th February 2001: InsideOutBoy enabled service mode in Guerrilla War. + +- 22nd December 2000: Phil Stroffolino fixed a joystick emulation error in Guerrilla War. + +- 0.36b16: Bryan McPhail added Guerrilla War (US) and clones (Version 1) and Guevara (Japan). Changed 'Guerrilla War' to clone 'Guerrilla War (bootleg)'. Exchange the YM3526 with a Y8950 (4MHz). Renamed (gwar) to (gwarb). + +- 28th January 2000: Bryan McPhail added some Guerrilla War clones to the SNK driver. + +- 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.). + +- 26th December 1999: wwtk@mail.com and Matthew Conte made some fixes to SNK games sound. + +- 0.35b8: Fixed gfx4 rom loading and visible area to 224x368. + +- 0.35b4: Phil Stroffolino added 'Guerrilla War' (SNK 1987). + +- 26th November 1997: THE SHEEP dumped Guerrilla War (Joystick hack bootleg). + + +STORY: + +- The country is struggling against the cruel domination of the King. Their leader and his comrades attempt to secretly land on the shore. But the King's military is waiting to attack them. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 1.29 MB / 26 files / 455.8 zip + +$end + + + +$info=gwarfare +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Global Warfare' (Game Plan 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 5 files / 7.33 zip + +$end + + + +$info=gwarrior +$mame +0.34b8 [Andrew Prime] + +0.34b6 [Testdriver] + + +WIP: + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes sounds are heavily distorted in Galactic Warriors since the RC filters were added [Aaron Giles]. + +- 0.212: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.153: Added 4x 'RC Filter'. + +- 0.152: Changed K005289 sound clock speed to 3579545 Hz. + +- 0.144u7: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.111u1: Mamesick fixed VLM5030 speech. + +- 0.93: Added clock parameter to K005289 sound (1789772 Hz). + +- 0.57: Removed 3rd coin slot. + +- 0.37b13: Changed 68000 CPU1 clock speed to 9216000 Hz. + +- 0.36b11: Added Konami 005289 sound. Removed Namco sound. + +- 0.35RC2: Changed 68000 CPU1 clock speed to 8948862 Hz. + +- 0.35RC1: Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'. + +- 0.34b8: Andrew Prime added 'Galactic Warriors' (Konami 1985). + +- 0.34b6: Added (Testdriver) Galactic Warriors. + + +ARCADE RELEASE: Galactic Warriors (Konami) - 1985/Nov/15 + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 328.5 kb / 7 files / 116.1 zip + +$end + + + +$info=gwasu +$mame +0.274 [Taksangs, David Haywood] + + +< Korea > + + +WIP: + +- 0.274: Taksangs and David Haywood added 'Gwasuwon (Korea)' (SemiCom / DMD 1997). Note: Playable, but left as not working until protection data is extracted. + + +Romset: 1.44 MB / 7 files / 464.7 zip + +$end + + + +$info=gwing2 +$mame +0.114u1 [Guru] + + +WIP: + +- 0.174: Changed description to 'Giga Wing 2'. + +- 0.158: Removed gwing2-key.bin rom. + +- 0.143u4: Added gwing2-key.bin rom. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 added protection data to Giga Wing 2 and completed the partial dump (game are now playable but still marked GAME_NOT_WORKING due to general NAOMI concerns). + +- 5th September 2009: R. Belmont - It still wants more, but at least we're finally giving GigaWing 2 enough protection data that it boots up and is playable. UPDATE: More protection data for Gigawing 2 gained us full firepower from the player ship (cute, Capcom, very cute). The in-game screenshot below has been updated. + +- 3rd September 2009: R. Belmont - New dumps from Guru including protection data for Gigawing 2. UPDATE: With the protection data, Gigawing 2 shows some signs of life, but it then demands a lot more protection data. Screens added, and stay tuned. UPDATE 2: More Gigawing 2 protection data was dumped, which made it demand even more protection data and then crash. This game is like one of those Russian nesting dolls. + +- 2nd September 2009: R. Belmont - Guru dumped Gigawing 2 (which doesn't boot in MAME yet). + +- 0.114u1: Guru added 'Giga Wing 2 (JPN, USA, EXP, KOR, AUS)' (Takumi / Capcom 2000). + +- 20th July 2003: Guru - Received Giga Wing 2 (Capcom 2000). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 82 MB / 6 files / 47.3 zip + +$end + + + +$info=gwinggen +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Giga Wing Generations (v2.02J)' (Takumi Corporation 2004). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +CHD: 37.3 GB (Compressed: 2.09) + +$end + + + +$info=gwinner +$mame +0.217 [@LosTrastosDeXaX, ClawGrip] + + +WIP: + +- 0.232: @LosTrastosDeXaX added Golden Winner missing PROM dm74s188n.bin. + +- 0.217: @LosTrastosDeXaX and ClawGrip added 'Golden Winner' (Reben SA 1983). Added "Golden Winner" PCB layout [ClawGrip]. + + +Recommended Games (Gambling) + + +Romset: 8.03 kb / 3 files / 6.03 zip + +$end + + + +$info=gwnn +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'The Game With No Name! (0452501, US)'. + +- 0.173: Added 'Game With No Name' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.20 zip + +$end + + + +$info=gyakyu +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Ginga Yakyu' (Amodio / Tomy 2007). + + +Recommended Games (Medal) + + +Romset: 6 MB / 3 files / 3.91 zip + +$end + + + +$info=gynotai +$mame +0.203 [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/sMj2DFEUSME + + +WIP: + +- 0.204: Fixed rom names. + +- 0.203: Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg and The Dumping Union added 'Gynotai (Japan)' (Namco 1996). + +- 15th October 2018: Smitdogg - I dumped Gynotai and Kale got it running. + +- 21st June 2018: Smitdogg - Thanks to recent donations we got an undumped Namco ND-1 game called Gynotai. Thanks to Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton and ShouTime. + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Romset: 11.5 MB / 6 files / 3.17 zip + +$end + + + +$info=gypmagic +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Gypsy Magic (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Gypsy Magic (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 315.8 zip + +$end + + + +$info=gypsyjug +$mame +0.33b6 [Juergen Buchmueller] + + +Artwork available + + +WIP: + +- 9th July 2008: Mr. Do - Correct the overlay in Gypsy Juggler, based on the flyer from TAFA (and the fact that the original source was likely faded). + +- 0.123u4: Zsolt Vasvari added NO_DUMP entries for Gypsy Juggler's ball graphics and added GAME_IMPERFECT_GRAPHICS flag. + +- 12th February 2008: Mr. Do - Fixed a minor typo in Gypsy Juggler bezel, thanks to mtwitty. + +- 10th September 2006: Mr. Do - Converted existing MAME.net artwork for Gypsy Juggler. + +- 0.93: Changed Custom sound to Samples. + +- 0.89u6: Changed S2650 CPU1 clock speed to 625000 Hz in Gypsy Juggler. + +- 0.61: Changed S2650 CPU clock speed to 208333 Hz. + +- 0.37b3: Changed palettesize from 254 to 32770 colors. + +- 0.36b7: Added Custom sound. + +- 0.36b3: Added dipswitches 'Lives', 'Coinage', 'Demo Sounds?' and 'Bonus Life'. + +- 0.35b6: Changed palettesize from 16 to 254 colors. + +- 0.33b6: Juergen Buchmueller added 'Gypsy Juggler' (Meadows 1978). Preliminary. Signetics 2650 emulator [Juergen Buchmueller]. + +- 14th May 1998: Dumped Gypsy Juggler. + + +LEVELS: 1 (endless) + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 10 kb / 10 files / 6.14 zip + +$end + + + +$info=gyrodine +$mame +0.138u1 [f205v] + +0.36b2 [Ernesto Corvi] + + +Bugs: + +- gyrodine, gyrodinet, buzzard: Helicopter shadow on the PCB is different from the one shown in MAME. Kold666 (ID 06899) + + +WIP: + +- 0.138u1: Changed Gyrodine (Crux 1984) to the parent set. Renamed (gyrodine) to (gyrodinet) and (gyrodinec) to (gyrodine). + +- 0.133u1: Renamed (gyrodinc) to (gyrodinec). + +- 0.116: Zsolt Vasvari added clone Buzzard. Changed parent description to 'Gyrodine (Taito Corporation license)' and clone (Crux) to 'Gyrodine'. + +- 0.80u2: f205v added clone Gyrodine (Crux). + +- 15th March 2004: f205v added the Crux licensed version of Gyrodine to the Kyugo driver. + +- 13th March 2000: Takahiro Nogi fixed the stereo sound output problem. + +- 23rd February 2000: Guru - Buzzard (a bootleg of Gyrodine) is now running in MAME ! Took me all of about 30 seconds to get it going. Thanks to Thierry for the tips. Nicola decided its only a graphics hack and won't add it. + +- 0.36b2: Ernesto Corvi added 'Gyrodine' (Taito 1984). + +- 21st July 1999: Nicola fixed all graphics bugs in Gyrodine, S.R.D. Mission and Son of Phoenix. + +- 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, S.R.D. Mission and Son of Phoenix. + +- 18th June 1999: Ernesto Corvi sent in a preliminary driver for Gyrodine / Son of Phoenix / S.R.D. Mission, but sprites are missing. + +- 4th March 1999: Ernesto Corvi submitted a preliminary driver for Gyrodine. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 116.8 kb / 20 files / 62.6 zip + +$end + + + +$info=gyruss +$mame +0.29 [Nicola Salmoria] + +0.20 [Mirko Buffoni, Michael Cuddy, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.281: Changed joystick from 2*2way to 8way [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.234: Tafoid fixed comment image hashes to match latest offering (Gyruss diagnostic rom). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Gyruss [AJR]. Various small updates: Added missing DIP location for DSW3. Fixed dipswitches for clone Gyruss (Centuri). Added correct labels and locations to clone Gyruss (Centuri). Fixed labels for clone Gyruss (bootleg?). Updated diagnostic ROM info. Adjust some memory region sizes. Removed unused DRIVER_INIT [Dirk Best, Tele-Viper]. Added 'Unused' dipswitch. + +- 0.167: David Haywood fixed horizontal partial updates in Gyruss. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.155: hap added irqack to Gyruss (see http://mametesters.org/view.php?id=5350 ). + +- 0.146u5: Stop spamming error.log with bogus read [hap]. + +- 0.146u1: Corrado Tomaselli improved clocks in Gyruss. hap cleanup Gyruss driver. Changed parent description to 'Gyruss' and clones Gyruss to 'Gyruss (bootleg?)' and Venus to 'Venus (bootleg of Gyruss)'. Changed M6809 CPU2 clock speed to 1536000 Hz and VSync to 60.606061. + +- 0.144u7: Kanikani updated Gyruss dipswitches. + +- 0.140u3: Darran added clone Gyruss (bootleg). PCB has stickers stating "TAITO (NEW ZEALAND) LTD". + +- 12th December 2010: Smitdogg - Darran dumped the Taito New Zealand version of Gyruss. + +- 0.135u3: Fabio Priuli added driver data struct to Gyruss. + +- 0.130u1: Couriersud adjusted volume and removed DC component from sound in the Gyruss driver. Fixed Gyruss audio regression. Measured RU and RD on AY-3-8910. + +- 0.128u3: Stephane Humbert added DIP locations for Gyruss and clones. + +- 0.128u2: Stephane Humbert fixed dipswitches for Gyruss and clones. + +- 0.124u4: Couriersud added discrete sound for filtering ("konami"-style) and mixing in Gyruss. Replaced DAC and 6x RC Filter with Discrete sound. + +- 0.123u5: Roberto Zandona fixed graphic garbage for one frame. + +- 0.123u4: Gyruss update [Zsolt Vasvari]: Tilemap conversion, sprite multiplexing done properly and driver clean-up. + +- 0.122u8: Zsolt Vasvari removed colortables from Gyruss and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in Gyruss with the RESNET code. Fixed gfx1/2 rom loading. Changed palettesize to 320 colors. + +- 0.122u6: Changed I8039 CPU4 clock speed to 8MHz. + +- 11th March 2007: Mr. Do - I figured i'd step up and take care of some raster stuff that has been waiting for awhile. As Gyruss bezel has always been in my top-ten list, I hit that one first. Let me know how you like it. Thank you to Anoid for the scan. + +- 0.111u5: Buddabing added save state support to Gyruss. + +- 26th August 2006: Mr. Do - Added Gyruss bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.94u2: Nicola Salmoria rebalanced Gyruss volume. + +- 0.93u1: Nicola Salmoria rebalanced Gyruss sound. + +- 0.93: Added 6x RC_Filter. + +- 0.56: Removed 3rd coin slot. + +- 0.37b12: Accurate emulation of sprite multiplexing in Gyruss (also emulating the slave 6809) [Nicola Salmoria]. Added M6809 (2MHz) CPU2 and fixed CPU2/3/4 roms addresses. + +- 0.34b3: Francesco Caporali added RC filter emulation to Gyruss. This improves some sound effects, e.g. the force field noise. + +- 0.34b2: Nicola Salmoria added clone Venus (bootleg 1983). + +- 22nd August 1998: Malcor dumped Venus (1983). + +- 0.33b7: Added PROMs ($0, 20, 120 - palette, sprite lookup and character lookup). + +- 0.30: Full emulated sound in Gyruss [Nicola Salmoria]. You can remove all the samples, they are no longer needed. Also, music tempo should now be correct. Due to the increased emulation overhead, it now runs slower than before. To improve speed, you can use the new -sr option (see below) to lower the sample rate. Tatsuyuki Satoh, Fabrice Frances, Nicola and Pete Ground completely rewritten the 8910 emulator and interface. This affects a lot of games, but the one which benefits more is Gyruss: It now plays many sound effects which were missing. + +- 0.29: Nicola Salmoria added Gyruss (Konami). Nicola Salmoria fixed sprite/character priority in Gyruss. Accurate colors in Gyruss [Tim Lindquist, Nicola Salmoria]. Changed 'Gyruss' to clone 'Gyruss (Centuri)'. Renamed (gyruss) to (gyrussce). + +- 10th October 1997: Dumped Gyruss. + +- 0.27: Changed the 8910 sound chip emulation interface to allow updates more frequent than 60 per second [Nicola Salmoria]. I also increased the sampling frequency to 44.1kHz. These changes provide dramatic improvements in sound quality, which you can appreciate in e.g. Gyruss and Pooyan. The price to pay is slower execution. To make things worse, I had to (hopefully temporarily) remove some optimizations, so the above games will probably not run as well as before on slower systems. + +- 0.20: Mirko Buffoni added 'Gyruss' (Centuri 1983). Yes!! Finally I wrote a driver for Gyruss, one of my favourite games and one of the reasons why I started emulation. Big special thanks to Michael Cuddy (GYRUSS emulator), without help and information this game would probably never be done; and to Nicola Salmoria that fixed some of the sprites bugs that turned me mad and cleaned the code! Changed 8910intf to support 5 PSGs (Gyruss have them!). Known issues: Some of the components of spaceship do wraparound the top of the screen for a while. Dunno if the original machine does. + + +ARCADE RELEASE: Gyruss (Konami) - 1983/May + + +LEVELS: 22 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + +* Retrocade + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 92.5 kb / 15 files / 41.3 zip + +$end + + + +$info=h6280 +$mame + +DEVICE: + +Hudson Soft HuC6280 + + +WIP: + +- 0.196: Changed description to 'Hudson Soft HuC6280'. + +- 0.186: Changed description to 'HuC6280'. + +- 0.148: Added 'H6280' device (cpu\h6280\h6280.c). + +$end + + + +$info=h8_adc_2245 +$mame + +DEVICE: + +H8/2245 ADC + + +WIP: + +- 0.186: Changed description to 'H8/2245 ADC'. + +- 0.184: Added 'H8 ADC 2245' device (cpu\h8\h8_adc.cpp). + +$end + + + +$info=h8_adc_2319 +$mame + +DEVICE: + +H8/2319 ADC + + +WIP: + +- 0.264: Changed description to 'H8/2319 ADC'. + +- 0.186: Changed description to 'H8/2320 ADC'. + +- 0.184: Added 'H8 ADC 2320' device (cpu\h8\h8_adc.cpp). + +$end + + + +$info=h8_adc_2357 +$mame + +DEVICE: + +H8/2357 ADC + + +WIP: + +- 0.186: Changed description to 'H8/2357 ADC'. + +- 0.153: Added 'H8 ADC 2357' device (cpu\h8\h8_adc.c). + +$end + + + +$info=h8_adc_2655 +$mame + +DEVICE: + +H8/2655 ADC + + +WIP: + +- 0.186: Changed description to 'H8/2655 ADC'. + +- 0.184: Added 'H8 ADC 2655' device (cpu\h8\h8_adc.cpp). + +$end + + + +$info=h8_adc_3006 +$mame + +DEVICE: + +H8/3006 ADC + + +WIP: + +- 0.186: Changed description to 'H8/3006 ADC'. + +- 0.153: Added 'H8 ADC 3006' device (cpu\h8\h8_adc.c). + +$end + + + +$info=h8_adc_3337 +$mame + +DEVICE: + +H8/3337 ADC + + +WIP: + +- 0.186: Changed description to 'H8/3337 ADC'. + +- 0.153: Added 'H8 ADC 3337' device (cpu\h8\h8_adc.c). + +$end + + + +$info=h8_digital_port +$mame + +DEVICE: + +H8 digital port + + +WIP: + +- 0.153: Added 'H8 digital port' device (cpu\h8\h8_port.c). + +$end + + + +$info=h8_dtc +$mame + +DEVICE: + +H8 DTC controller + + +WIP: + +- 0.184: Added 'H8 DTC controller' device (cpu\h8\h8_dtc.cpp). + +$end + + + +$info=h8_intc +$mame + +DEVICE: + +H8 interrupt controller + + +WIP: + +- 0.186: Changed description to 'H8 interrupt controller'. + +- 0.153: Added 'H8 INTC' device (cpu\h8\h8_intc.c). + +$end + + + +$info=h8_sci +$mame + +DEVICE: + +H8 Serial Communications Interface + + +WIP: + +- 0.153: Added 'H8 Serial Communications Interface' device (cpu\h8\h8_sci.c). + +$end + + + +$info=h8_timer16 +$mame + +DEVICE: + +H8 16-bit timer + + +WIP: + +- 0.186: Changed description to 'H8 16-bit timer'. + +- 0.153: Added 'H8 16-bits timer' device (cpu\h8\h8_timer16.c). + +$end + + + +$info=h8_timer16_channel +$mame + +DEVICE: + +H8 16-bit timer channel + + +WIP: + +- 0.186: Changed description to 'H8 16-bit timer channel'. Renamed (h8_16bits_timer_channel) to (h8_timer16_channel). + +- 0.153: Added 'H8 16-bits timer channel' device (cpu\h8\h8_timer16.c). + +$end + + + +$info=h8_timer8_channel +$mame + +DEVICE: + +H8 8-bit timer channel + + +WIP: + +- 0.186: Changed description to 'H8 8-bit timer channel'. Renamed (h8_8bits_timer_channel) to (h8_timer8_channel). + +- 0.153: Added 'H8 8-bits timer channel' device (cpu\h8\h8_timer8.c). + +$end + + + +$info=h8_watchdog +$mame + +DEVICE: + +H8 watchdog + + +WIP: + +- 0.174: Added 'H8 watchdog' device (cpu\h8\h8_watchdog.cpp). + +$end + + + +$info=h83002 +$mame + +DEVICE: + +Hitachi H8/3002 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3002'. + +- 0.153: Added 'H8/3002' device (cpu\h8\h83002.c). + +$end + + + +$info=h83006 +$mame + +DEVICE: + +Hitachi H8/3006 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3006'. + +- 0.184: Added 'H8/3006' device (cpu\h8\h83006.cpp). + +$end + + + +$info=h83007 +$mame + +DEVICE: + +Hitachi H8/3007 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3007'. + +- 0.153: Added 'H8/3007' device (cpu\h8\h83006.c). + +$end + + + +$info=h83008 +$mame + +DEVICE: + +Hitachi H8/3008 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3008'. + +- 0.153: Added 'H8/3008' device (cpu\h8\h83008.c). + +$end + + + +$info=h83030 +$mame + +DEVICE: + +Hitachi H8/3030 + + +WIP: + +- 0.231: Added 'Hitachi H8/3030' device (cpu\h8\h83032.cpp). + +$end + + + +$info=h83031 +$mame + +DEVICE: + +Hitachi H8/3031 + + +WIP: + +- 0.231: Added 'Hitachi H8/3031' device (cpu\h8\h83032.cpp). + +$end + + + +$info=h83032 +$mame + +DEVICE: + +Hitachi H8/3032 + + +WIP: + +- 0.231: Added 'Hitachi H8/3032' device (cpu\h8\h83032.cpp). + +$end + + + +$info=h83040 +$mame + +DEVICE: + +Hitachi H8/3040 + + +WIP: + +- 0.232: Added 'Hitachi H8/3040' device (cpu\h8\h83042.cpp). + +$end + + + +$info=h83041 +$mame + +DEVICE: + +Hitachi H8/3041 + + +WIP: + +- 0.232: Added 'Hitachi H8/3041' device (cpu\h8\h83042.cpp). + +$end + + + +$info=h83042 +$mame + +DEVICE: + +Hitachi H8/3042 + + +WIP: + +- 0.232: Added 'Hitachi H8/3042' device (cpu\h8\h83042.cpp). + +$end + + + +$info=h83044 +$mame + +DEVICE: + +Hitachi H8/3044 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3044'. + +- 0.153: Added 'H8/3044' device (cpu\h8\h83048.c). + +$end + + + +$info=h83045 +$mame + +DEVICE: + +Hitachi H8/3045 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3045'. + +- 0.184: Added 'H8/3045' device (cpu\h8\h83048.cpp). + +$end + + + +$info=h83047 +$mame + +DEVICE: + +Hitachi H8/3047 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3047'. + +- 0.184: Added 'H8/3047' device (cpu\h8\h83048.cpp). + +$end + + + +$info=h83048 +$mame + +DEVICE: + +Hitachi H8/3048 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3048'. + +- 0.153: Added 'H8/3048' device (cpu\h8\h83048.c). + +$end + + + +$info=h8325_intc +$mame + +DEVICE: + +H8/325 interrupt controller + + +WIP: + +- 0.263: Added 'H8/325 interrupt controller' device (cpu\h8\h8_intc.cpp). + +$end + + + +$info=h8325_timer16_channel +$mame + +DEVICE: + +H8/325 16-bit timer channel + + +WIP: + +- 0.263: Added 'H8/325 16-bit timer channel' device (cpu\h8\h8_timer16.cpp). + +$end + + + +$info=h83334 +$mame + +DEVICE: + +Hitachi H8/3334 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3334'. + +- 0.153: Added 'H8/3334' device (cpu\h8\h83337.c). + +$end + + + +$info=h83336 +$mame + +DEVICE: + +Hitachi H8/3336 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3336'. + +- 0.184: Added 'H8/3336' device (cpu\h8\h83337.cpp). + +$end + + + +$info=h83337 +$mame + +DEVICE: + +Hitachi H8/3337 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8/3337'. + +- 0.153: Added 'H8/3337' device (cpu\h8\h83337.c). + +$end + + + +$info=h8h_dma +$mame + +DEVICE: + +H8H DMA controller + + +WIP: + +- 0.256: Split 'H8 DMA channel' device into 'H8H DMA controller' and 'H8S DMA controller' (cpu\h8\h8_dma.cpp). + +- 0.184: Added 'H8 DMA controller' device (cpu\h8\h8_dma.cpp). + +$end + + + +$info=h8h_dma_channel +$mame + +DEVICE: + +H8H DMA channel + + +WIP: + +- 0.256: Split 'H8 DMA channel' device into 'H8H DMA channel' and 'H8S DMA channel' (cpu\h8\h8_dma.cpp). + +- 0.184: Added 'H8 DMA channel' device (cpu\h8\h8_dma.cpp). + +$end + + + +$info=h8h_intc +$mame + +DEVICE: + +H8H interrupt controller + + +WIP: + +- 0.186: Changed description to 'H8H interrupt controller'. + +- 0.153: Added 'H8H INTC' device (cpu\h8\h8_intc.c). + +$end + + + +$info=h8h_timer16_channel +$mame + +DEVICE: + +H8H 16-bit timer channel + + +WIP: + +- 0.186: Changed description to 'H8H 16-bit timer channel'. Renamed (h8h_16bits_timer_channel) to (h8h_timer16_channel). + +- 0.153: Added 'H8H 16-bits timer channel' device (cpu\h8\h8_timer16.c). + +$end + + + +$info=h8h_timer8_channel +$mame + +DEVICE: + +H8H 8-bit timer channel + + +WIP: + +- 0.186: Changed description to 'H8H 8-bit timer channel'. Renamed (h8h_8bits_timer_channel) to (h8h_timer8_channel). + +- 0.154: Added 'H8H 8-bits timer channel' device (cpu\h8\h8_timer8.c). + +$end + + + +$info=h8s_dma +$mame + +DEVICE: + +H8S DMA controller + + +WIP: + +- 0.256: Split 'H8 DMA channel' device into 'H8H DMA controller' and 'H8S DMA controller' (cpu\h8\h8_dma.cpp). + +- 0.184: Added 'H8 DMA controller' device (cpu\h8\h8_dma.cpp). + +$end + + + +$info=h8s_dma_channel +$mame + +DEVICE: + +H8S DMA channel + + +WIP: + +- 0.256: Split 'H8 DMA channel' device into 'H8H DMA channel' and 'H8S DMA channel' (cpu\h8\h8_dma.cpp). + +- 0.184: Added 'H8 DMA channel' device (cpu\h8\h8_dma.cpp). + +$end + + + +$info=h8s_intc +$mame + +DEVICE: + +H8S interrupt controller + + +WIP: + +- 0.186: Changed description to 'H8S interrupt controller'. + +- 0.153: Added 'H8S INTC' device (cpu\h8\h8_intc.c). + +$end + + + +$info=h8s_timer16_channel +$mame + +DEVICE: + +H8S 16-bit timer channel + + +WIP: + +- 0.186: Changed description to 'H8S 16-bit timer channel'. Renamed (h8s_16bits_timer_channel) to (h8s_timer16_channel). + +- 0.153: Added 'H8S 16-bits timer channel' device (cpu\h8\h8_timer16.c). + +$end + + + +$info=h8s2241 +$mame + +DEVICE: + +Hitachi H8S/2241 + + +WIP: + +- 0.251: Added 'Hitachi H8S/2241' device (cpu\h8\h8s2245.cpp). + +$end + + + +$info=h8s2242 +$mame + +DEVICE: + +Hitachi H8S/2242 + + +WIP: + +- 0.251: Added 'Hitachi H8S/2242' device (cpu\h8\h8s2245.cpp). + +$end + + + +$info=h8s2245 +$mame + +DEVICE: + +Hitachi H8S/2245 + + +WIP: + +- 0.251: Added 'Hitachi H8S/2245' device (cpu\h8\h8s2245.cpp). + +$end + + + +$info=h8s2246 +$mame + +DEVICE: + +Hitachi H8S/2246 + + +WIP: + +- 0.251: Added 'Hitachi H8S/2246' device (cpu\h8\h8s2245.cpp). + +$end + + + +$info=h8s2310 +$mame + +DEVICE: + +Hitachi H8S/2310 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2310' device (cpu\h8\h8s2319.cpp). Removed 'Hitachi H8S/2320', 'Hitachi H8S/2321', 'Hitachi H8S/2322', 'Hitachi H8S/2323', 'Hitachi H8S/2324', 'Hitachi H8S/2326', 'Hitachi H8S/2327', 'Hitachi H8S/2328', 'Hitachi H8S/2329' device. + +- 0.241: Added 'Hitachi H8S/2320', 'Hitachi H8S/2321', 'Hitachi H8S/2322', 'Hitachi H8S/2323', 'Hitachi H8S/2324', 'Hitachi H8S/2326', 'Hitachi H8S/2327', 'Hitachi H8S/2328', 'Hitachi H8S/2329' device (cpu\h8\h8s2320.cpp). + +$end + + + +$info=h8s2311 +$mame + +DEVICE: + +Hitachi H8S/2311 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2311' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2312 +$mame + +DEVICE: + +Hitachi H8S/2312 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2312' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2313 +$mame + +DEVICE: + +Hitachi H8S/2313 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2313' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2315 +$mame + +DEVICE: + +Hitachi H8S/2315 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2315' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2316 +$mame + +DEVICE: + +Hitachi H8S/2316 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2316' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2317 +$mame + +DEVICE: + +Hitachi H8S/2317 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2317' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2318 +$mame + +DEVICE: + +Hitachi H8S/2318 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2318' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2319 +$mame + +DEVICE: + +Hitachi H8S/2319 + + +WIP: + +- 0.264: Added 'Hitachi H8S/2319' device (cpu\h8\h8s2319.cpp). + +$end + + + +$info=h8s2320 +$mame + +DEVICE: + +Hitachi H8S/2320 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2320' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2321 +$mame + +DEVICE: + +Hitachi H8S/2321 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2321' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2322 +$mame + +DEVICE: + +Hitachi H8S/2322 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2322' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2323 +$mame + +DEVICE: + +Hitachi H8S/2323 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2323' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2324 +$mame + +DEVICE: + +Hitachi H8S/2324 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2324' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2326 +$mame + +DEVICE: + +Hitachi H8S/2326 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2326' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2327 +$mame + +DEVICE: + +Hitachi H8S/2327 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2327' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2328 +$mame + +DEVICE: + +Hitachi H8S/2328 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2328' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2329 +$mame + +DEVICE: + +Hitachi H8S/2329 + + +WIP: + +- 0.272: Added 'Hitachi H8S/2329' device (cpu\h8\h8s2329.cpp). + +$end + + + +$info=h8s2352 +$mame + +DEVICE: + +Hitachi H8S/2352 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8S/2352'. + +- 0.184: Added 'H8S/2352' device (cpu\h8\h8s2357.cpp). + +$end + + + +$info=h8s2357 +$mame + +DEVICE: + +Hitachi H8S/2357 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8S/2357'. + +- 0.184: Added 'H8S/2357' device (cpu\h8\h8s2357.cpp). + +$end + + + +$info=h8s2390 +$mame + +DEVICE: + +Hitachi H8S/2390 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8S/2390'. + +- 0.184: Added 'H8S/2390' device (cpu\h8\h8s2357.cpp). + +$end + + + +$info=h8s2392 +$mame + +DEVICE: + +Hitachi H8S/2392 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8S/2392'. + +- 0.184: Added 'H8S/2392' device (cpu\h8\h8s2357.cpp). + +$end + + + +$info=h8s2394 +$mame + +DEVICE: + +Hitachi H8S/2394 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8S/2394'. + +- 0.153: Added 'H8S/2394' device (cpu\h8\h8s2357.c). + +$end + + + +$info=h8s2398 +$mame + +DEVICE: + +Hitachi H8S/2398 + + +WIP: + +- 0.196: Changed description to 'Hitachi H8S/2398'. + +- 0.184: Added 'H8S/2398' device (cpu\h8\h8s2357.cpp). + +$end + + + +$info=h8s2653 +$mame + +DEVICE: + +Hitachi H8S/2653 + + +WIP: + +- 0.230: Added 'Hitachi H8S/2653' device (cpu\h8\h8s2655.cpp). + +$end + + + +$info=h8s2655 +$mame + +DEVICE: + +Hitachi H8S/2655 + + +WIP: + +- 0.230: Added 'Hitachi H8S/2655' device (cpu\h8\h8s2655.cpp). + +$end + + + +$info=hachamf +$mame +0.74u2 [?] + +0.37b8 [Testdriver] + + +TEST MODE: + +- Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 1 button 2 14 (!) times. + + +WIP: + +- 0.281: Hammy and Caius added clone 'Hacha Mecha Fighter (bootleg with Raiden sounds)'. Note: This bootleg has a PIC performing simple protection checks and Raiden sounds. + +- 0.270: Get sprite DMA trigger from PROM, it's 2 scanlines earlier. Fixes discolored otter in title screen after bootup [hap]. + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. Added roms 82s129.ic51 (htiming) and 82s135.ic50 (vtiming). + +- 0.260: Replaced MCU simulation in hachamf and hachamfa with emulated NMK-113 MCU. The MCU appears to be a multipurpose MCU, as it has multiple program paths depending on a port [Sergio Galiano, Recreativos Piscis, David Haywood, Hammy]. Fixed the Hacha Mecha Fighter DIP switch for demo sounds doesn't work [David Haywood]. Added Toshiba TMP91640 (4MHz) CPU3 and nmk-113.bin protcpu rom. + +- 0.224: Fixed DMA timing related regression. Example Hacha Mecha Fighter title screen [cam900]. + +- 0.204: Mike Moffitt added clone Hacha Mecha Fighter (Location Test Prototype, 19th Sep. 1991). Note: Prototype with hand-written labels showing dates of 9/9, 9/13, 9/24, 9/25. The ROM contains the same 19th Sep. 1991 build string as all the prior releases, so that string was likely never updated in later builds. + +- 29th October 2018: Smitdogg - Moffitt dumped a Hacha Mecha Fighter prototype PCB. + +- 0.201: SpinalFeyd and The Dumping Union added clone Hacha Mecha Fighter (19th Sep. 1991, protected, set 2). Changed parent description to 'Hacha Mecha Fighter (19th Sep. 1991, protected, set 1)'. + +- 0.155: Angelo Salese fixed Hacha Mecha Fighter - Game now playable. Moved protection vectors from hachamfb to hachamf, making the latter to work properly too [Angelo Salese]. trap15 added clone Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion). Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. Changed parent description to 'Hacha Mecha Fighter (19th Sep. 1991, protected)'. + +- 15th August 2009: Guru - Another package from Japan arrived with Hacha Mecha Fighter (to decap MCU), thanks to Team Japump. + +- 0.133u1: Brian Troha added DIP locations to Hacha Mecha Fighter. Added 'Flip Screen' and 'Demo Sounds' dipswitch. + +- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got the MCU (NMK 113 9140EBI) from Hacha Mecha Fighter. + +- 0.132u2: Team Japump redumped Hacha Mecha Fighter gfx2 rom ($0) and fixed filenames. + +- 21st June 2009: Smitdogg - Thanks to some of our friends on Team Japump we got a redump of Hacha Mecha Fighter. You can see below, the first 2 screens are with the bad dump, the second 2 are with the correct dump. + +- 17th June 2009: Smitdogg - One of our friends on Team Japump giving us a Hacha Mecha Fighter from his personal collection so we can decap it. + +- 0.128: David Haywood marked Hacha Mecha Fighter BG rom as a bad dump (the first half of the rom is missing, the game uses 2 banks, most of the graphics needed aren't present). + +- 0.125u9: Roberto Zandona fixed unable to locate input port 'DSW'. + +- 0.123u6: Changed description to 'Hacha Mecha Fighter (19th Sep. 1991)'. + +- 0.95u6: Sonikos fixed dipswitches in Hacha Mecha Fighter. Removed dipswitches 'Demo Sounds' and 'Flip Screen'. Changed 'Unused' to 'Unknown' dipswitches. + +- 0.95u3: Angelo Salese updated Hacha Mecha Fighter - Game now playable. + +- 7th April 2005 2005: Angelo Salese - I got enough experience from the latter that I've done the MCU simulation of Hacha Mecha Fighter too, one of the games that I always wished to get emulated someday... + +- 0.94u2: Added YM2203 (1.5MHz) sound. + +- 0.74u2: Added 'Hacha Mecha Fighter' (NMK 1991). + +- 0.37b8: Added (Testdriver) Hacha Mecha Fighter. + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 3.45 MB / 11 files / 1.11 zip + +$end + + + +$info=hachoo +$mame +0.36b5 [Luca Elia] + +0.35b4 [Testdriver] + + +WIP: + +- 0.263: xtrasmiley added clone Hachoo! (Japan). Changed parent description to 'Hachoo! (World, set 1)' and clone (set 2) to 'Hachoo! (World, set 2)'. + +- 0.261: unknown added clone Hachoo! (set 2). Note: This set had 2nd half of the ROMs blank (bad dumps, wrong device type used). It has been repaired to boot using 2nd half of other set but still fails service mode (START1+START2 on startup) ROM check so is marked as bad dump. It's clearly a different revision though [David Haywood]. Changed parent description to 'Hachoo! (set 1)'. + +- 0.143u6: Angelo Salese added preliminary MCU handshake simulation sequence for Hachoo! and removed ROM patches. + +- 0.97u5: Mamesick removed the sound hack in the Mega System 1 driver, this fixes sound Hachoo!. + +- 0.65: Added new PROM ($0 - priority). + +- 0.37b14: Nicola Salmoria fixed sprite priorities in Hachoo. + +- 0.36b14: Changed 68000 CPU1 clock speed from 7MHz to 12MHz. + +- 0.36b7: Changed 68000 CPU1/2 clock speeds to 7MHz. + +- 0.36b5: Luca Elia added 'Hachoo!' (Jaleco 1989). + +- 0.35b4: Luca Elia added (Testdriver) Hachoo. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Romset: 2.50 MB / 19 files / 1.11 zip + +$end + + + +$info=haekaka +$mame +0.141u2 [Gnoppi, john666, Gerald (Coy), Smitdogg, The Dumping Union] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 + F3 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with Key 9, then use F2 to select 'RAM CLEAR'. Hold down Key 9 until 'OK' and press F3 to proceed. + + +WIP: + +- 0.223: Changed Sammy medal games to use KL5C80A12 CPU device with proper MMU emulation [AJR]. Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.141u3: Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union fixed 'Hae Hae Ka Ka Ka' - Game now playable. Changed Z80 CPU1 clock speed to 10MHz. Added OKI9810 (4096000 Hz) sound and 2MB OKI rom. + +- 13th February 2011: Luca Elia - Another Sammy cart works now, it's Hae Hae Ka Ka Ka. The game was reflashed over a cartridge for another game (Pye-nage Taikai). In other news, Andrew Gardner responded to my call to write an Oki MSM9810 core, so the games should have their sound effects emulated pretty soon. Thanks to Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union. + +- 0.141u2: Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union added 'Hae Hae Ka Ka Ka' (Sammy 2002). + +- 30th January 2011: Smitdogg - I dumped some Sammy carts we got, they go to an old medal system called Treasure Fall. Luca is trying to emulate them. They are called Animal Catch, Itazura Monkey, Taihou de Doboon, Pye-nage Taikai and Hae Hae Ka Ka Ka. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 375.8 zip + +$end + + + +$info=hal21 +$mame +0.36b12 [Phil Stroffolino, Carlos A. Lozano] + +0.36b1 [Testdriver] + + +WIP: + +- 0.138u2: SftiKDL0 fixed reversed 'Cabinet' dipswitch in HAL21. + +- 0.127u2: Nicola Salmoria merged HAL21 with SNK driver and fixed palette decoding of early SNK games (HAL21). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for HAL21 and clone (Japan). Changed Z80 CPU1/2 clock speeds to 3350000 Hz and the 2x AY-3-8912A to 2MHz. Fixed sp16_tiles rom loading. Removed 2nd coin slot. + +- 0.72: Acho A. Tang installed a NMI scheduler to prevent music trashing. Removed 3rd button and coin slot. + +- 0.61: Acho A. Tang added sound and improved gfx in HAL21. Changed Z80 CPU1/2 clock speeds to 4MHz and the 2x AY-8910 to 1.5MHz. Fixed PROM loading. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.36b12: Phil Stroffolino added 'HAL21' (SNK 1985) and clone (Japan). + +- 8th December 1999: Phil Stroffolino sent in a preliminary HAL21 driver, with wrong colors. + +- 0.36b1: Phil Stroffolino and Carlos A. Lozano added (Testdriver) HAL21. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 163 kb / 18 files / 73.5 zip + +$end + + + +$info=halley +$mame +0.143u5 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Sergio y Vicente de www.electronicavys.es added clone Halley Comet (set 3). Changed parent description to 'Halley Comet (set 1)' and clone (alternate version) to 'Halley Comet (set 2)'. + +- 0.154: Added clone Halley Comet (alternate version). Added missing cpu2 and sound1 roms from (alternate version) to parent. + +- 0.143u5: Added 'Halley Comet' (Juegos Populares 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 536 kb / 18 files / 450.5 zip + +$end + + + +$info=halleysc +$mame +0.66 [Jarek Burczynski, Nicola Salmoria, Phil Stroffolino, Acho A. Tang] + +0.61 [Testdriver] + + +Artwork available + + +Bugs: + +- halleys, halleysc, halleysj, halley87: When you defeat the sub-boss, the ship has a degradation colors between stages. Fortuna (ID 07051) + +- halley87, halleys, halleycj: Priority glitch between hiscore text and background. Kold666 (ID 03594) + +- halley87, halleysc, halleycj: Sound support incomplete. Kold666 (ID 03595) + + +WIP: + +- 22nd November 2020: Mr. Do - Added marquee and bezel instruction card for Halley's Comet, supplied by ArsInvictus. + +- 0.201: Joe Magiera and The Dumping Union added clone Halley's Comet (Japan, prototype). Changed description of clones (Japan, Newer) to 'Halley's Comet (Japan)' and (Japan, Older) to 'Halley's Comet (Japan, rev 1)'. Renamed (halleysc) to (halleyscja), (halleys) to (halleysc), (halleycj) to (halleyscj) and (halley87) to (halleysc87). + +- 25th July 2018: Smitdogg - Joe Magiera dumped a prototype of Halley's Comet. + +- 0.175: Removed goto:s and somewhat simplified the readability of the video driver [Joakim Larsson Edstrom, O. Galibert]. + +- 0.128u3: Stephane Humbert fixed dipswitches and added DIP locations for Halley's Comet and clones. Added dipswitches 'Operation Data Recorder', 'Infinite Lives (Cheat)', 'Coin Slots' and 9x 'Unused'. + +- 0.122u1: Corrado Tomaselli verified some CPU clocks of original boards using a frequency counter, changed Halley Comet main CPU clock to 1.664MHz (it's not a mistake, the clock is very low). + +- 20th September 2006: Dumping Project - Purchased Halley's Comet '87 (Taito, very Rare). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 0.108u1: Brian Troha fixed collision detection in clone Halley's Comet '87. + +- 0.108: Added clone Halley's Comet '87. Changed description of clones (Japan set 1) to 'Halley's Comet (Japan, Newer)' and (Japan set 2) to 'Halley's Comet (Japan, Older)'. + +- 12th August 2003: Acho A. Tang re-submitted Halley's Comet collision detection. + +- 13th March 2003: Acho A. Tang added better collision detection to the Halley's Comet driver. + +- 0.66: Added 'Halley's Comet (US)' (Taito 1986) and clones (Japan set 1) and (Japan set 2). + +- 9th March 2003: Acho A. Tang submitted major improvements to the Halley's Comet and Ben Bero Beh driver, they are almost perfect now. + +- 12th January 2003: Phil Stroffolino sent in an updated Halley's Comet driver that is pretty close to playable, but some blitter problems still remain. + +- 4th September 2002: Phil Stroffolino sent in an update to the Halley's Comet driver. The title screen works but it crashes after a few seconds into the game, and the graphics emulation is missing a lot of things. + +- 0.61: Added (Testdrivers) Halley's Comet (set 1) and clones (set 2) and (Japan). + +- 24th June 2002: Jarek Burczynski added sound to Halley's Comet, but it isn't otherwise improved. + +- 8th June 2002: Phil Stroffolino sent in another small update to Halley's Comet. + +- 7th June 2002: Phil Stroffolino sent in a preliminary Halley's Comet driver that works up to the test mode. + +- 19th May 2002: Nicola Salmoria cleaned up the bare bones Halley's Comet driver, but did not progress any further. + +- 7th May 2002: Jarek Burczynski decoded the program code in Halley's Comet but the driver doesn't do anything else yet. + +- 1st November 2001: Neurokinetik dumped Halley's Comet (US). + +- 4th February 2000: Gansuke from Team Japump dumped Halley's Comet (Japan, Older). + +- 22nd February 1999: Tormod Tjaberg dumped Halley's Comet (Japan, Older) and (Japan, Newer). Board supplied by Andie. + +- 5th July 1998: Dumped Halley's Comet (US). + + +LEVELS: 30 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 208.1 kb / 17 files / 106.9 zip + +$end + + + +$info=halltsk +$mame +0.273 [Ioannis Bampoulas] + + +WIP: + +- 0.281: Added hopper support to nfm machines [Roberto Fresca, Grull Osgo]. + +- 0.273: Ioannis Bampoulas added 'Halloween (Ming-Yang Electronic / TSK, version 1.0)' (Ming-Yang Electronic / TSK 2006). Note: Resets when starting reels, reels don't show, inputs need fixing and no sound. + + +Recommended Games (Gambling) + + +Romset: 961 kb / 14 files / 334.5 zip + +$end + + + +$info=hamaway +$mame +0.156 [Atro, _rm_, 1up] + + +< Japan > + + +WIP: + +- 0.156: Atro, _rm_ and 1up added 'Hammer Away (Japan, prototype)' (Sega / Santos 1991). Fill in the dipswitches for Hammer Away. Made the game addition conform to the driver [Brian Troha]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 4.50 MB / 18 files / 1.36 zip + +$end + + + +$info=hamboy +$mame +0.195 [Alt/Deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robocfg, Pablo Ruiz, Recreativas.org, The Dumping Union] + + +WIP: + +- 0.252: Fixed rom names. + +- 18th October 2018: Smitdogg - Thanks to alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org and The Dumping Union we got a Hammer Boy Dev board. + +- 0.195: Added 'Hammer Boy' (Dinamic / Inder 1990). Bank the ROM in a somewhat less hacky way. This improves sound in Hammer Boy (whose sound program indeed reads different interrupt vectors, though from a table at the same addresses). Clean up code and added register state for saving (machine\inder_sb.cpp) [AJR]. Mark Hammer Boy working. Patched PIC ROM to reduce timer delay. Start fixing dipswitches for Hammer Boy. Various cleanups. Prevent random hanging in Hammer Boy [Dirk Best]. + +- 8th February 2018: Smitdogg - Thanks to alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz and Recreativas.org we got Hammerboy by Dinamic / Inder. + + +LEVELS: 4 + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 1.51 MB / 14 files / 439.3 zip + +$end + + + +$info=hammer +$mame +0.137u3 [Guru, Smitdogg, Luca Elia, The Dumping Union] + + +TEST MODE: + +- Keep test button pressed during boot for hardware tests. + + +WIP: + +- 0.206: Added AT89C52 (12MHz). + +- 0.154: Clear unused ROM region properly [Alex Jackson]. + +- 0.137u3: Guru, Smitdogg, Luca Elia and The Dumping Union added Hammer (Andamiro 2000). + +- 11th April 2010: Luca Elia - We got a nice redemption game by korean Andamiro, that goes by the laconic name of Hammer (2000). As you can see it's a whack-a-mole game that lets kids win tickets or prizes. It must be a popular genre, as I've done a few already (Animalandia Jr., Monkey Mole Panic, The First Funky Fighter). This is the first in the series, with selectable English or Korean text. Andamiro then went on to produce Hammer DX and Hammer 2, which are not yet dumped. Hardware-wise it runs on the same hardware as Live Quiz Show, i.e. a reengineered Neo-Geo clone called Midas. The cabinet has a large touch screen, a plastic hammer and a shock sensor. There is no PIC this time, but the top board hosts an AT89C52 microcontroller with 8KB of flash memory (undumped), probably to interface with the touch screen. But the game just reads the touch coordinates in the input ports, so it works regardless. Thanks to Guru, Smitdogg and The Dumping Union. + +- 10th April 2010: Smitdogg - Guru dumped my Hammer board today and Luca Elia has added it to MAME. + +- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... Hammer (Andamiro). + +- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCBs from a dealer in NY for pretty cheap. I've dumped all. We also got a Hammer PCB (Andamiro 2001). + + +LEVELS: 1 + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Multiplay) + + +Romset: 22 MB / 11 files / 7.32 zip + +$end + + + +$info=hammerch +$mame +0.265 [Hammy] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/gs1pAe5S0gY + + +WIP: + +- 0.266: Redumped sound ROM for Hammer Champ [Hammy]. + +- 0.265: Hammy added 'Hammer Champ (Japan)' (Namco 1997). Copied over sound and keycus handling from Namco ND-1 driver [Osso]. + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 21.1 MB / 8 files / 5.84 zip + +$end + + + +$info=hana6pt2 +$mame +0.264 [Hammy] + + +< Japan > + + +WIP: + +- 0.264: Hammy added 'Hana Awase 6 Part II' (Alba 1991). Verified DIPs [Osso]. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 128 kb / 5 files / 40.4 zip + +$end + + + +$info=hanaawas +$mame +0.37b4 [Zsolt Vasvari] + + +< Japan > + + +WIP: + +- 0.279: Hammy added clone Hana Awase (set 2). First attempt at mapping controls for clone (set 2). Added NO_DUMP entry for MCU very likely used for I/O on this set (but not the clone) [AJR]. Added Intel 8741A (3072000 Hz) CPU2. Changed parent description to 'Hana Awase (set 1)'. + +- 0.236: Use finders instead of tagmap lookups and other minor cleanups [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.181: Angelo Salese fixed credits dipswitch does not work. + +- 0.178: Angelo Salese added IRQ ack for Hana Awase. This fixes Dealt cards are not random. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Hana Awase. + +- 0.133u2: Added Player 2 and removed all buttons. + +- 0.131u1: MooglyGuy merged memory maps in Hana Awase. + +- 0.129u4: Sonikos fixed input in Hana Awase. Note: For the 2nd Player used mahjong input like A, B, C... Changed input to 1 Player with 2x buttons. + +- 0.129u2: Sonikos fixed Hana Awase input keys are inconsistent with other hanafuda games. + +- 0.123u1: Zsolt Vasvari removed color tables from Hana Awase. Added RESNET color computations where appropriate. Changed palettesize to 256 colors. Changed description to 'Hana Awase'. + +- 0.85u3: Pierpaolo Prazzoli fixed visible area (256x256) and controls in Hana Awase. Added 2nd Player. + +- 0.71u1: Curt Coder converted Hana Awase to use tilemaps. + +- 0.61: Changed input to 10x buttons. + +- 20th March 2001: Takahiro Nogi fixed the 9th and 10th buttons in Hana Awase. + +- 0.37b4: Zsolt Vasvari added 'Hana Awase (Flower Matching)' (Seta 1982). TODO: Keys for player 2. + +- 6th June 2000: Zsolt Vasvari sent in a driver for Hana Awase. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 36.5 kb / 11 files / 20.6 zip + +$end + + + +$info=hanadojo +$mame +0.273 [Hammy] + + +< Japan > + + +WIP: + +- 0.275: Added proms hookup and sketchy video emulation. Improved colors and pinpoint service DIP. Preliminary IOX HLE devices (seta\iox_hle.cpp). Inputs improvements and patch protection check 1. Hookup NVRAM and identify a couple service inputs [Angelo Salese]. + +- 0.273: Hammy added 'Hana Doujou (set 1)' (Alba 1984) and clone Hana Doujou (set 2). Note: Everything. Puts RAM N.G. in video RAM. Banked RAM or protection? [Osso]. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 80.3 kb / 12 files / 41.2 zip + +$end + + + +$info=hanagumi +$mame +0.73 [Angelo Salese, David Haywood] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.148u2: Angelo Salese changed description to 'Sakura Taisen - Hanagumi Taisen Columns (J 971007 V1.010)'. + +- 0.99u3: Mariusz Wojcieszek fixed character choice mode in Hanagumi Taisen Columns. + +- 0.90: Changed description to 'Hanagumi Taisen Columns - Sakura Wars (J 971007 V1.010)'. + +- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. + +- 0.74u1: Changed visible area to 512x512. + +- 0.73: Angelo Salese and David Haywood added 'Hanagumi Taisen Columns - Sakura Wars' (Sega 1998). This is the first ST-C game to be supported by MAME, please note that due to the complexity of the system emulation is still preliminary and there are still various issues that will need ironing out, there is currently no sound. Many Improvements to the ST-V emulation, resulting in Hanagumi Columns being playable and other games on the driver starting to show some graphics [Angelo Salese, David Haywood]. + +- 1st September 2003: David Haywood and Angelo Salese submitted a major improvement to the Sega ST-V driver with Hanagumi Taisen Columns - Sakura Wars fully playable, except it's missing sound. + +- 0.72u2: Various ST-V improvements, Hanagumi Columns shows a partial title screen (still disabled so you'll have to enable it yourself if you want to see) [Angelo Salese]. + +- 0.63: Added (Testdriver) Hanagumi Taisen Columns - Sakura Wars. + + +LEVELS: 8 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 45 MB / 12 files / 31.8 zip + +$end + + + +$info=hanakanz +$mame +0.74u2 [?] + +0.66 [Testdriver] + + +< Japan > + + +Bugs: + +- [debug] Message is displayed in the intro. king_krm (ID 01035) + + +WIP: + +- 0.275: Taksangs and Charlie added clone Speed Up / Kkotbinyeo (Korea). Use RR for Korean titles [Vas Crabb]. Note: 9090123-1 PCB. Title can be chosen via DSWs between Kkot Bi Nyo and Speed Up. Speed Up seems to be just the minigames, with the Hanafuda main game disabled. Changed description of clone 'Kkot Bi Nyo (Korea)' to 'Kkotbinyeo (Korea)'. + +- 0.274: Identified 18 of 40 DIP switches for Hana Kanzashi with high confidence and improved inputs [Vas Crabb]. + +- 0.273: Use proper bookkeeping and memory reset inputs for Hana Kanzashi (Japan) [Vas Crabb]. Use different controls in bet and non-bet modes [AJR]. + +- 0.252: Changed YM2413 sound clock speed to 3546895 Hz and MSM6295 to 1013398 Hz. + +- 0.243: Added banked NVRAM, simplified ROM loading and stop using regions for RAM for clone Kkot Bi Nyo (Korea) [AJR]. + +- 0.211: Correct CPU type [cam900]. Replaced Z80 CPU1 with KL5C80A12 (20MHz). + +- 0.165: Added gambling control. + +- 0.147u3: gp-lee, Guru and Luca Elia added clone Kkot Bi Nyo (Korea). + +- 17th November 2012: Luca Elia - Thanks to gp-lee and Guru I've added two Dynax games translated for the Korean market. They're both Hanafuda games published in collaboration with Shinwhajin, and running on ddenlovr hardware. The first one is called Kkot Bi Nyo, and is the korean clone of Hana Kanzashi. The second one is an update of the same game, Kkot Bi Nyo Special (I guess we don't emulate the Japanese original). + +- 6th June 2011: Guru - Some items arrived: Ggot Bi Nyu 1997 Barco. Thanks to gp-lee. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz. + +- 0.98u2: Added 2nd coin slot. + +- 0.97u1: Luca Elia fixed Hana Kanzashi - Game now playable. Fixed gfx1 rom loading. Changed description to 'Hana Kanzashi (Japan)'. + +- 22nd May 2005: Luca Elia - I'm working on the post 1996 Dynax games. This hardware is based on a new revision of the blitter chip emulated in DonDenLover driver. The driver is still preliminary, as there are several graphical glitches that need to be ironed out before sumission. For example the background color is wrong in the title screens (those odd white pixels). There are other dumped games running on this platform. I'll add them in the following days, and hopefully they'll give me some hints in the right direction. Many thanks to Yasuhiro Ogawa for providing pictures from the original game! + +- 0.86u5: Sonikos fixed dipswitches in Hanakanzashi. Added dipswitches 'Coin A/B', 'Free Play', 'Help', 'Demo Sounds', 'VS Round', 'Test Mode', 'Select Round' and 10x 'Unknown'. + +- 0.74u2: Added 'Hanakanzashi (Japan)' (Dynax 1996). + +- 0.66: Added (Testdriver) Hanakanzashi (Japan). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 4 MB / 8 files / 3.10 zip + +$end + + + +$info=hanamai +$mame +0.258 [Nicola Salmoria] + +0.134u4 [Nicola Salmoria] + +0.66 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.273: Removed some unused inputs in clone Hana Kochou (Japan) [AJR]. + +- 0.265: Changed description of clone (Japan, Bet) to 'Hana Kochou (Japan)'. + +- 0.258: Swap hanamai (non-Bet) & hnkochou (Bet) parent-clone relationships [Angelo Salese]. Changed 'Hana no Mai (Japan)' to parent and 'Hana Kochou (Japan, Bet)' to clone. + +- 0.228: Identified one more dipswitch for Hana Kochou and some dipswitches for clone Hana no Mai (Japan) [Vas Crabb]. Added dipswitches 'Gokou Odds', 'Game Mode' and 'Suggest Move'. + +- 0.134u4: Changed clone [BET] (Japan) to the parent set 'Hana Kochou (Japan, Bet)'. + +- 0.119u4: Changed visible area to 508x224. Added 'Demo Sounds' dipswitch. + +- 0.111u1: Fixed visible area to 512x224. Changed region gfx1 to gfx2. + +- 0.66: Nicola Salmoria added 'Hana no Mai (Japan)' (Dynax 1988) and clone Hana Kochou [BET] (Japan). + +- 22nd February 2003: Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors. + + +LEVELS: 8 + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.19 MB / 14 files / 532.5 zip + +$end + + + +$info=hanamomo +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.179: System11 correct Mahjong Hana no Momoko gumi dipswitches. Removed 'Unknown' dipswitches. + +- 0.147u4: Takahiro Nogi added 'Font Type' configuration setting for Mahjong Hana no Momoko gumi (Japan 881201). + +- 0.145u7: Takahiro Nogi fixed font graphics in 'Mahjong Hana no Momoko gumi'. + +- 0.104u7: Takahiro Nogi added clone Mahjong Hana no Momoko gumi (Japan 881125). + +- 0.65: Added 9x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong Hana no Momoko gumi (Japan 881201)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Hana no Momoko gumi (Japan)' (Nichibutsu 1988). + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.44 MB / 23 files / 458.1 zip + +$end + + + +$info=hanaoji +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Hana to Ojisan (ver 1.01, 1991/12/09)' and clone 'Hana to Ojisan [BET] (ver 1.00, 1991/08/23)' to 'Hana to Ojisan (ver 1.00, 1991/08/23)'. + +- 0.164: AeroCityMayor added clone Hana to Ojisan [BET] (ver 1.00, 1991/08/23). Changed parent description to 'Hana to Ojisan [BET] (ver 1.01, 1991/12/09)'. + +- 0.64: Changed description to 'Hana to Ojisan [BET] (Japan 911209)'. + +- 0.37b12: Added 'Flip Screen' dipswitch. + +- 0.37b8: Takahiro Nogi added 'Hana to Ojisan [BET]' (Nichibutsu 1991). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.25 MB / 11 files / 301.3 zip + +$end + + + +$info=hanaren2 +$mame +0.275 [Hammy] + + +WIP: + +- 0.275: Hammy added 'Hana no Ren-Chan II (Japan)' (K & K Electron 1985). Note: K&K95 9403-01-011 main PCB + HSB500 CPU PCB plugged into the CPU socket of the main PCB. Main chips on main PCB are: HD46505SP, 11 MHz XTAL, AY38910A/P, unmarked chip at u41, 2 banks of 8 DIP switches and bank of 4 DIP switches. Main chips on CPU PCB are: Z0840004PSC, program ROM, 3 banks of 8 DIP switches, 3x GAL16V8B, several unreadable chips and empty locations. DIP sheet is available. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 96.3 kb / 4 files / 30.2 zip + +$end + + + +$info=hanaroku +$mame +0.62 [David Haywood, Stephane Humbert] + + +< Japan > + + +WIP: + +- 0.245: Use Seta device for sprites and correct type of sound chip [AJR]. Replaced AY-3-8910A sound with YM2149. + +- 0.239: Cleaned up various bits and pieces [Vas Crabb]. + +- 0.235: Made use of object finders and other minor cleanups [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.185: Use standard inputs consistent with other hanafuda games. Hanafuda games usually have a mahjong panel for input. Removed hard-coded IPT_SERVICE assignments. Assign "Data Clear" to IPT_MEMORY_RESET. Changed "Medal In" & "Pay Out" to standard gamble service buttons (Previously standard service buttons). Changed Lockout "Key" to PORT_TOGGLE type. Payout operation has been clarified and noted at start of driver. Correct "Payout" button to use "IPT_GAMBLE_PAYOUT". Added Hookup hopper to TODO list. Added hopper activity addresses to notes. Set IPT_SERVICE & Double up buttons as standard assignments. Set "Ext In 1" & "Ext In 2" as IPT_OTHER [Michael.S.G]. Added mahjong control. + +- 0.184: AJR added NVRAM and hopper to Hanaroku. Added gambling control. + +- 0.147u2: Modernized some static calls in AlbaZC driver [Miodrag Milanovic]. + +- 0.136u3: Angelo Salese implemented flip screen in Hanarok. + +- 0.135u1: Fabio Priuli added driver data struct to Hanaroku. + +- 0.131u1: MooglyGuy merged memory maps in Hanaroku. + +- 0.129u4: Sonikos fixed yes/no button in Hanaroku. + +- 0.129u2: Sonikos fixed Hanaroku input keys are inconsistent with other hanafuda games. + +- 0.75: Removed all 'Unused' dipswitches. + +- 0.63: David Haywood added Hanaroku (Alba 1988). + +- 0.62: David Haywood added Hanaroku (Alba 1988). TODO: Colour decoding might not be perfect. Background color should be green, but current handling might be wrong. Some unknown sprite attributes, sprite flipping in flip screen needed. Don't know what to do when the jackpot is displayed (missing controls ?). + +- 16th October 2002: David Haywood sent in a driver for Hanaroku complete with sound emulation. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 161 kb / 7 files / 69.3 zip + +$end + + + +$info=hanayara +$mame +0.119u4 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.228: Identified some dipswitches [Vas Crabb]. Added 'Show All Bonus Cards' dipswitch. + +- 0.129: Phil Bennett fixed access violation (debug) in Hana wo Yaraneba!. + +- 0.119u4: Luca Elia added 'Hana wo Yaraneba! (Japan)' (Dynax 1991). + +- 6th October 2007: Luca Elia - Here we go again, some new japanese games. We have two hanafuda games, running on the Dynax driver. First up is Hanafuda Hana Tengoku (1992). This one requires a bit more work to be faithfully emulated, since it uses the older Dynax driver blitter with the layers mixer chip usually found on DonDenLover class boards. Next one is Hana wo Yaraneba! (1991). A third hanafuda game, Hanajingi, was also dumped. Alas, I couldn't find any code roms, so it's added as not working. Finally, a Jaleco quiz game, called Hayaoshi Quiz Ouza Ketteisen (1993). Priorities are currently wrong since, as I write, we're missing the dump of a 512 byte prom. This game runs on the Megasys1 driver (which, incidentally, I wrote some 9 years ago!). The later games on this driver use a light form of protection, whereby the inputs are accessed by sending a series of codes to a "device", and reading back the result. The codes are game specific, and prevent any rom swapping. Interestingly, for the first time the dumper identified what appears to be an 8-bit microcontroller, that must be involved. We will need the code from in there, for this and a handful of others games, in order to achieve a faithful emulation. As for this game, it's the first episode of a series. The other two episodes are Hayaoshi Quiz Grand Champion Taikai (already in MAME) and Hayaoshi Quiz Nettou Namahousou (recently dumped). Though they run on a later platform, Jaleco Mega System 32. Thanks to dyq, Bnathan, Guru / Team Japump, sayu. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 2.62 MB / 15 files / 1.04 zip + +$end + + + +$info=hangman +$mame +0.84 [Pierpaolo Prazzoli] + + +WIP: + +- 0.242: Correct dipswitches for Hangman [chaneman]. Added dipswitches 'Service Mode', 'Retain Backup Memory' and 2x 'Unused'. + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added hangman.nv (256 bytes) NVRAM. + +- 0.129: MooglyGuy added savestate support to Hangman. + +- 2nd September 2007: 3D ARCADE - New 3D cabinet model for Hangman from btribble. + +- 0.108u1: Wolfi added missing 'Keep High Scores' dipswitch to Hangman. + +- 0.85u1: Stefan Jokisch fixed the colors in Hangman. Changed palettesize from 16 to 8 colors. + +- 0.84: Pierpaolo Prazzoli added Hangman (Status Games 1984). + +- 8th June 2004: Pierpaolo Prazzoli - Added Hangman (Status 1984). + + +LEVELS: 1 + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 104.6 kb / 16 files / 49.9 zip + +$end + + + +$info=hangon +$mame +0.36b1 [Andrew Prime] + + +Artwork available + + +WIP: + +- 0.282: Dumped PLS153 on sound and ROM board for Hang-On [Guru]. Added roms 315-5103.6e and 315-5121.2a. + +- 22nd November 2020: Mr. Do - New artwork for Hang-On has multiple examples of animated analog controls. From nbla000, we have nine different variations of artwork for Sega's Hang-On, complete with animation for all controls, including the analog steering. By far, my favorite View in this one is the Default View, which is the Deluxe sit-down version of the cabinet. The way he setup the artwork, it kinda feels like you are rocking the machine back and forth. Note that the images used for the analog controls are quite large for some of these views, and you may experience initial jittering when first loading the view. After changing View, but before starting a game, it is suggested to move each analog control to each extreme, so that MAME loads all the images in memory. Options for "used screen" and "dirty screen" for each View have ben incorporated into Collections, so that they can be toggled on/off as desired. + +- 0.226: Recreativas.org and Roberto Fresca added clone VF (bootleg of Hang-On). + +- 0.210: Verified rom labels for clone Hang-On (Rev A, ride-on) [Andrew Welburn, Brian Troha, The Dumping Union]. Changed description of clone (ride-on) to 'Hang-On (Rev A, ride-on)'. + +- 7th May 2019: Smitdogg - Andrew Welburn redumped Ride On to verify the MAME dump which was marked as needing verification. + +- 0.204: Porchy dumped PAL CK2605 devices for Hang-On and clones. Added PLDs (315-5118.bin, 315-5119.bin and 315-5120.bin). + +- 18th November 2018: Smitdogg - Porchy dumped the CK2605 on Hang-On. + +- 0.148u4: Brian Troha renamed the main CPU roms for Hang-on (Ride On). Based on information in the Sega 420-5244 manual. Added "__(needs_verification)" in the rom name to show we are not 100% sure. + +- 0.148u3: Cmonkey added clone Hang-On (ride-on). Note: Assuming this isn't some early april fools joke, the rom labels need proper verification, the 4 main roms had the same labels as the parent set, and there is no mention of alt labels in the text provided (names of the sub roms were mentioned) that's not how Sega work, so unless our parent has bad names the ones included here must be wrong, so I've just used generic positions until that gets resolved [David Haywood]. Hooked up two extra inputs to clone Hang-On (ride-on), specific to this version [Angelo Salese]. Added Hang-On (ride-on) rom info. Removed baddump flag from clone Hang-On (ride-on), but kept notes in [hap]. Fixed rom names. + +- 0.143u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.141u1: hap fixed loop address in SegaPCM sound, Hang-On engine sounds better now. Also included documentation in source of known register functions. + +- 10th August 2010: Smitdogg - That Hang-On board I mentioned before, I hooked it up and it had lines in some of the graphics and I couldn't get the sound to output anything so I just returned it. I'll probably lose the cost of return shipping but that's it. + +- 28th July 2010: Smitdogg - I mentioned a few days ago that I ordered a new Hang-On board set. Well, one of the pictures in the auction showed the four main program roms and I noticed they had a revision letter written on them. I asked the seller what the letter was and he said "F". There is no dump of a Rev.F and the price was low so I bought it. It just arrived and there is no F. It's clearly an A, so it's a dumped set. Now I'm not really sure what to do with it. If I return it I'll probably have to at least pay return shipping and get hit again with some sort of PayPal fee. I'm pretty sure I can sell it for more than I paid, pretty much positive, but it sucks that we won't get a new revision. + +- 22nd July 2010: Smitdogg - I ordered a rare version of Hang-On. If anyone can help out a few bucks on the cost. + +- 0.121u2: Tony Beason added clone Hang-On. Changed parent description to 'Hang-On (Rev A)'. + +- 0.114u1: Changed clock speed of the 2x 68000 CPUs to 6293700 Hz and VSync to 60.054389 Hz. + +- 0.107u4: Fixed rom names. + +- 0.107u2: Changed visible area to 320x224. + +- 0.103u3: Mamesick fixed Hang-On stereo sound routine. + +- 0.93: Added clock parameter to Sega_PCM sound (31250 Hz). + +- 0.90u4: Aaron Giles cleaned up tilemap handling using the new user_data feature. Added pixel-accurate scaling to System 16B sprites. Based on this knowledge, tweaked Hang-On sprite systems. Fixed documentation on Hang On road chip. Added 6844 zoom-table dump. + +- 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Changed Z80 CPU3 clock speed to 4MHz. Changed visible area to 304x224 and palettesize to 6144 colors. Fixed cpu2/3 rom loading. + +- 6th January 2005: Aaron Giles - I whipped together a skeletal Hang On driver this morning, should keep me busy for a few days figuring that one out. Fortunately, there are schematics available, which is a nice bonus. One thing I noticed right away is that the game runs on dual 6MHz 68000's, not 10MHz as the current driver has them. Only the very earliest 68000-based games used the 6MHz parts. In fact Food Fight and Quantum are the only other ones I can come up with. + +- 15th March 2004: Charles MacDonald made various Hang-On fixes: Fixed sprite, tile and shared RAM (2nd 68000) size in hangon - RAM test works, fixed visibility of 2nd 68000 ROM to 1st 68000, passes ROM test, fixed access to road RAM and shared RAM by both CPUs - road layer works again and added proper emulation of the I/O hardware in hangon: Cleaned up input management, now entering test mode does not crash MAME, there are no specific control hacks for the name entry screen, and the ROM patches are no longer needed. + +- 21st January 2004: Brian Troha added Hang On Limited Edition to the Outrun driver, but it doesn't work. + +- 0.74u2: Input uses now IPT_AD_STICK_Z. Changed YM2203 clock speed to 4MHz. Removed 2nd Player. + +- 18th November 1999: Michael Soderstrom fixed a Hang-On crash bug. + +- 0.36b3: Changed Paddle input to Stick. + +- 0.36b2: Added cpu3/sound1 roms and YM2203 (4096000 Hz) and Sega_PCM sound. + +- 0.36b1: Andrew Prime added 'Hang-On' (Sega 1985). + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 856.9 kb / 33 files / 359.3 zip + +$end + + + +$info=hangonjr +$mame +0.37b16 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver] + + +WIP: + +- 0.193: ShouTime fixed rom labels for Hang-On Jr. Changed description to 'Hang-On Jr. (Rev. B)'. + +- 0.143u8: Changed 'Difficulty' dipswitch to 'Time Adj.' and added 'Unused'. + +- 0.113u3: Replaced Stick with Paddle and Pedal. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.53: Added dipswitches 'Enemies' and 'Difficulty'. + +- 0.37b16: David Haywood added 'Hang-On Jr.' (Sega 1985). Fix vertical scrolling, needed for score screen. + +- 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. + +- 9th February 2001: Mimic WIP - Hang Jr. is now playable. + +- 22nd November 2000: BeaverMan was seen coding the new arcade VDP for Mimic, following the new multi-VDP design required for the SystemE emulation. This seems to open up a whole broad range of possibilities for this emulator. We also noticed that he got his hands on a good dump for "Hang-On Jr.". + +- 12th June 1996: Malcor dumped Hang-On Jr. by SEGA (1985). + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 160 kb / 5 files / 73.2 zip + +$end + + + +$info=hangonp +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Hang-On (Sonic)' (Sonic 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 24 kb / 3 files / 9.13 zip + +$end + + + +$info=hangplt +$mame +0.104u1 [Ville Linde] + + +Bugs: + +- hangplt, hangpltu: Does not complete POST; hangs during DSP board check. Hydreigon (ID 08341) + + +WIP: + +- 0.262: Setup default screen cliprects for Hang Pilot, fixes regression [Angelo Salese]. + +- 22nd June 2021: Ville Linde - Hang Pilot actually uses a ROZ tilemap behind the Voodoo framebuffer. Not exactly sure how it's supposed to be composited. + +- 0.212: Greatly improved inputs (among other things). Note: It turns out DIP 2 determines if the game should skip post instead of DIP 1 like the nwk-tr and hornet games [Hydreigon]. Added 'Skip Post' dipswitch. + +- 0.155: Phil Bennett fixed Voodoo 3D graphics have no palette (video\vooddefs.h). + +- 0.154: Hang Pilot have different memory map [Miodrag Milanovic]. + +- 0.150: Added 256 bytes hangplt.nv NVRAM. + +- 0.147u3: ShouTime redumped clone Hang Pilot (ver UAA). Luckily motor lock check in Hang Pilot (ver UAA) is at the same address. One of the lock/unlock checks was at another address anyway [hap]. + +- 0.147u2: ShouTime added clone Hang Pilot (ver UAA). Changed parent description to 'Hang Pilot (ver JAB)'. + +- 0.147: Ville Linde fixed Hang Pilot - Game now playable. Hooked up analog controls in Hang Pilot. Workaround for lock/unlock errors. + +- 15th September 2012: Ville Linde - I got the analog controls working in Hang Pilot. + +- 0.137: David Haywood implemented default EEPROMs for Hang Pilot. + +- 0.132u3: Phil Bennett fixed Hang Pilot no longer boots since the new PPC DRC went in. Guru added redumped sample roms ($0, 400000 - 4MB) to Hang Pilot. + +- 0.114u1: Got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working [Ville Linde]. Removed Player 2, button 3, Paddle and Pedal. Removed Player 2, button 3, Paddle and Pedal. Added dipswitches 'Disable Test Mode', 'Disable Machine Init', 'DIP3' and 'DIP4'. + +- 8th April 2007: Ville Linde - I fixed some multi-processor issues in the SHARC core, and some Voodoo-related issues in the NWK-TR/Hang Pilot graphics board emulation. As a result, Hang Pilot sprung to life in its whole 3D glory. There seems to be some texture problems still to be fixed though. + +- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet. + +- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Hang Pilot. Improved Hang Pilot/NWK-TR gfx board emulation. Added RF5C400 stereo sound. Changed region user3 roms to sound1/user5. Added Paddle and Pedal control. Added dipswitches 'Test Mode' and 'Machine Init'. + +- 0.104u1: Ville Linde added 'Hang Pilot' (Konami 1997). + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 22.5 MB / 12 files / 10.2 zip + +$end + + + +$info=hangzo +$mame +0.182 [...] + + +< Japan > + + +WIP: + +- 0.182: Added 'Hangzo (Japan, prototype)' (Hot-B 1992) [ShouTime, Smitdogg, David Haywood, Imhotep, Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron, Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire, Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca, Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick, Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077, giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke, Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]. Filled in most switches for Hangzo [Brian Troha]. + +- 29th March 2016: Smitdogg - Andy Welburn is at ShouTime's place working on dumping the spaghetti wire Dive Bomber Squad PCB (Kyuukoukabakugekitai). I asked ShouTime to look into dumping Hangzo soon too. + +- 1st March 2016: ShouTime - HANGZO (AC): Unreleased 2 player simultaneous ninja action game by HOT B running on DATA EAST hardware. Remember the old days when ninjas could take down any menace! + +- 27th February 2012: Smitdogg - This is pretty much the biggest fundraiser we have ever tried in terms of money. Firstly here are the (really interesting) games: Hangzo and Kyuukouka Bakugekitai. ShouTime had to pull the trigger quickly without much thought or else a collector would have gotten them and then they'd never go in mame, and together they cost $13,000. Yeah. So we don't need to cover it all but if we set a realistic(?) goal of 40% (~$5,000) of what he paid then he can dump them and basically take a loss on the rest. So, who can help us? + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 5.56 MB / 18 files / 1.68 zip + +$end + + + +$info=hapfarm +$mame +0.264 [Ioannis Bampoulas] + + +WIP: + +- 0.285: Siftware added clone Happy Farm (Ver. IN.01.01.A). + +- 0.279: Added factory reset EEPROM [Osso]. Renamed (hapfarma) to (hapfarm_in0102b). + +- 0.278: Ioannis Bampoulas added clone Happy Farm (Ver. IN.01.02.B). Added astro_cpucode to parent and oki rom from clone (Ver. IN.01.02.B). + +- 0.264: Ioannis Bampoulas added 'Happy Farm (Ver. US.01.02.B)' (Astro Corp. 2008). TODO: Doesn't work, possibly wrong interrupts. Code base differs significantly, needs studying. + + +Recommended Games (Gambling) + + +Romset: 6.75 MB / 8 files / 1.49 zip + +$end + + + +$info=haphippy +$mame +0.274 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added 'Happy Happy Hippy (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 147.0 zip + +$end + + + +$info=haplucky +$mame +0.264 [Phil Bennett] + + +WIP: + +- 0.264: Phil Bennett added 'Happy Lucky!' (Taito Corporation 1985). Note: Video lottery machine. Possibly missing a ROM board.. + + +Recommended Games (Gambling) + + +Romset: 80.5 kb / 5 files / 51.2 zip + +$end + + + +$info=happy6 +$mame +0.153 [rtw] + +0.135u4 [XX] + + +< China > + + +WIP: + +- 0.224: GC8TECH.COM and Team FBNeo added clone Huanle Liuhe Yi (Happy 6-in-1) (M68K ver. V100, ARM ver. V100CN). Fixed rom names. + +- 0.212: Changed 'ARM7 (little)' CPU3 clock speed to 24MHz. + +- 0.211: GC8TECH added clone 'Huanle Liuhe Yi (Happy 6-in-1) (M68K ver. V100HK, ARM ver. V100HK)'. + +- 20th June 2019: Smitdogg - GC8TECH sent us a dump of PGM Happy 6 in 1 (v100hk). + +- 0.198: Changed description to 'Huanle Liuhe Yi (Happy 6-in-1) (M68K ver. V101, ARM ver. V102CN)' and clone (ver. 101CN) to 'Huanle Liuhe Yi (Happy 6-in-1) (M68K ver. V100, ARM ver. V101CN)'. + +- 0.153: rtw added Happy 6-in-1 (ver. 102CN). rtw, iq_132 and David Haywood fixed Happy 6-in-1 - Game now playable. Added ARM protection data. Renamed (happy6) to (happy6101). + +- 24th January 2014: Smitdogg - rtw dumped Happy 6-in-1 Version 1.02. + +- 8th January 2014: David Haywood - First up there is the PGM game 'Happy 6-in-1' I'd posted screens of this running with a hacked internal ARM rom from The Gladiator in the past, but it wasn't playable. By working with rtw (who picked up a new cart for testing because the one the original dump came from was dead) we were able to find a way to extract the real data (same method as the other games) and it works now. Also the new cart is a higher revision (V102 instead of V101, but it hasn't been dumped yet) Thanks to iq_132 for helping with data entry. + +- 0.152: Shuffle Happy 6-in-1 gfx data around [David Haywood]. Added 'Region' configuration. Changed ARM7 CPU3 clock speed to 33MHz. + +- 0.145u5: iq132 added PGM decryption to Happy 6-in-1. Changed ARM7 CPU3 clock speed to 33333333 Hz. + +- 0.135u4: XX added 'Happy 6-in-1 (ver. 101CN)' (IGS 2004). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Multiplay) + + +Romset: 44.5 MB / 8 files / 18.4 zip + +$end + + + +$info=happyskl +$mame +0.221 [Caius, The Dumping Union] + + +< Italy > + + +WIP: + +- 0.245: Added palette scramble and tweaked tiles decryption. Decrypted sprites. Added Lamps and layout. Promoted Happy Skill (Italy, V611IT) to working [Luca Elia, Osso, Caius, The Dumping Union]. Fixed rom names. Removed YM2413 sound. + +- 0.221: Caius and The Dumping Union added 'Happy Skill (Italy, V611IT)' (IGS 2001?). Note: IGS031 protection's game specific parameters not emulated yet. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Gambling) + + +Romset: 5.75 MB / 5 files / 996.4 zip + +$end + + + +$info=hapyfsh2 +$mame +0.182 [The Dumping Union] + + +WIP: + +- 0.270: Workaround for array out of bounds compiler warning (machine\s3c24xx.hxx) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Switched ROM size members from u32 to u64 (emu\romload.cpp). Fixes incorrect loading percentages in Happy Fish (V2 PCB, 302-in-1). Added preliminary I2C hookup for FS8806 device and more documentation. Added debug print ability for Happy Fish to the ARM7 CPU [Ryan Holtz]. Hooked up preliminary inputs [Tahg, Ryan Holtz]. Added dipswitches 'Language', 'Free Play' and 'Coinage'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.204: Removed S3C2440 MCFG macros [Osso]. + +- 0.203: Replaced driver with (MESS) Mini2440, allowing it to boot from NAND Flash. Correct Flash IDs and Flash switching, bootloader now loads Linux kernel and then nothing happens [R. Belmont]. Removed NAND MCFG macros [Osso]. Replaced ARM9 CPU1 with ARM920T (100MHz). Added 2x UDA1341TS sound. Changed visible area to 640x480. + +- 0.182: The Dumping Union added 'Happy Fish (V2 PCB, 302-in-1)' (bootleg 201?). Note: We've been sitting on this for a while, progress was shown a few years ago, booting to the menu at least using ghosteo.c as a base, but the contributor is no longer active and that driver was never submitted. Smitdogg should be able to clarify the exact part numbers, they're not readable in the pictures. + +- 0.144u5: Lots of s3c24xx changes for future Happy Fish 302-in-1 driver [Tim Schuerewegen]. + +- 2nd June 2011: Smitdogg - Brian Troha got an obnoxious Happy Fish 2.0 board. I think it's a 302-in-1. Update (R. Belmont): Happy Fish 2 is a Chinese 302-in-1 MAME ripoff running on a Samsung S3C2440A (ARM9 system-on-chip) at 400MHz. Googling around it seems people are not very impressed with how well it runs. We already support the S3C24xx series, so if there's not protection and so on it might be easy to get working. Just very slow. + + +Recommended Games: + +39 in 1 MAME + +Happy Fish + +Games Family + +Gamebox + + +Recommended Games (Multiplay) + + +Romset: 4224 MB / 2 files / 3181.4 zip + +$end + + + +$info=hapytour +$mame +0.137u3 [Guru, jmurjr, JacKc, gingertom, Rene Single, Smitdogg, The Dumping Union] + + +WIP: + +- 0.286: Changed description to 'Happy Tour (V1.12)'. + +- 0.140u3: Tim Schuerewegen fixed Happy Tour - Game now playable. David Haywood added idle skip for Eolith Ghost driver. Replaced ARM7 CPU with ARM9 (200MHz). Added 8-way Joystick, service mode and 2x players, buttons and coin slots. + +- 0.137u3: Added 'Happy Tour' (GAV Company 2005). + +- 10th April 2010: Smitdogg - Guru has dumped Happy Tour recently. + +- 28th February 2010: Guru - Happy Tour (on Eolith Ghost hardware, 2005) arrived a couple of days ago from Smitdogg. This is a Gals Panic rip-off with HQ beeches. If there was a reason needed to figure out the Ghost hardware this might be it. Thanks to Smitdogg and the DU for acquiring/sending these out. + +- 23rd January 2010: Smitdogg - We got a Happy Tour PCB. It looks to be a Gals Panic type game with bonus minigames. Credits so far: jmurjr, JacKc, gingertom, Rene Single, Smitdogg and The Dumping Union. + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 34 MB / 4 files / 12.1 zip + +$end + + + +$info=harashi +$mame +0.275 [Hammy] + + +WIP: + +- 0.275: Hammy added 'Hana Arashi (Japan)' (Asahi Bussan 1993). Note: Set is composed by a main PCB, a CPU PCB with an original ALBA label, and another riser PCB marked AAL-03 with an unpopulated socket and logic the riser boards are soldered to the main PCB. Visible main chips on main PCB are: D8255AC-5, 11 MHz XTAL, 2 banks of 4 DIP switches and bank of 8 DIP switches. Main chips on CPU PCB are: Z0840004PSC, program ROM, 2 banks of 8 DIP switches, unreadable 40-pin chip and logic has 1993 Asahi Bussan copyright in ROM. Probably board was upgraded. given string, it's probably Hana Arashi but it isn't sure. DIP sheet is available. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 88.3 kb / 6 files / 30.7 zip + +$end + + + +$info=hardbody +$mame +0.236 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Osso added Hardbody (rev. D). Changed Hardbody to clone 'Hardbody (rev. C)' and clone (German) to 'Hardbody (German rev. B)'. Renamed (hardbody) to (hardbodyc). + +- 0.141u1: Miodrag Milanovic added Hardbody (Bally 1987) and clone (German). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 96 kb / 3 files / 68.9 zip + +$end + + + +$info=hardbox +$mame + +DEVICE: + +SSE HardBox + + +ROMS: + +295-2.3.ic3 (4k z80) + +296-2.3.ic4 (4k z80) + +289.ic3 (4k z80) + +290.ic4 (4k z80) + +295-3.1.ic3 (4k z80) + +296-3.1.ic4 (4k z80) + + +WIP: + +- 0.253: Added 'SSE HardBox' device (bus\ieee488\hardbox.cpp). + +$end + + + +$info=harddisk_image +$mame + +DEVICE: + +Harddisk + + +WIP: + +- 0.271: Changed description to 'Hard disk'. + +- 0.145u2: Added 'Harddisk' device (imagedev\harddriv.c). + +$end + + + +$info=harddriv +$mame +0.76u1 [Aaron Giles] + +0.37b9 [Aaron Giles, Ernesto Corvi] + +0.37b8 [Testdriver] + + +NOTE: + +- Hard Drivin' was the first polygon based driving game, and it's graphics were rendered in software mode. The player was immersed in a 3D world with a very realistic physics model. To achieve a high framerate level, even with the powerfull hardware used, graphics had to be sacrificed, the roadside was just a flat surface and the cars were simple polygons with no textures (one could not have the best of both worlds at this time). + + +Bugs: + +- harddriv and clones: Coin inputs for 5 and 6 keys load the wrong counters, but Service Mode input test shows they are mapped correctly. Balthier (ID 08674) + +- harddriv and clones: Service Mode Self Test shows "BAD GSP VRAM", "BAD SOUND WAVE ROM CHECKSUMS", Operator Screen errors. Balthier (ID 08673) + +- Car keeps crashing into invisible object. CYBERYOGI (ID 08228) + +- harddrivcb, harddrivcg, harddrivc1, harddrivc: The compact version of Hard Drivn' steering is messed up. scoobydude51 (ID 05253) + + +WIP: + +- 0.256: Swap coin inputs [hap]. + +- 0.243: Andrew Welburn added clone Hard Drivin' (compact, rev 2 bootleg). Note: 3 board set based on harddrivc. Only slight changes to the first 4 main CPU ROMs (copyright removal and not much more). + +- 0.227: Fixed Hard Drivin', a bad combination of wrong width memory and wrong-sized allocation. The palette was working by sheer luck (and memory block size rounding) [O. Galibert]. + +- 0.162: Osso fixed Hard Drivin' year info. + +- 0.152: Moved Hard Drivin' handlers in the driver state. Moved common_inits in the driver state. Device-ified asic65.c [Osso]. Added timekeeper to Hard Drivin' driver, fixes RTC Day and Month error and fails to start [smf]. Added harddriv.200e and harddriv.210e roms. + +- 0.146u4: hap added Hard Drivin' (cockpit, rev 1) note. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Hard Drivin'. + +- 0.133u1: Renamed (harddrvb) to (harddrivb), (harddrvg) to (harddrivg), (harddrvj) to (harddrivj), (harddrb6) to (harddrivb6), (harddrj6) to (harddrivj6), (harddrb5) to (harddrivb5), (harddrg4) to (harddrivg4), (harddrv3) to (harddriv3), (harddrv2) to (harddriv2), (harddrv1) to (harddriv1), (harddrvc) to (harddrivc), (harddrcg) to (harddrivcg), (harddrcb) to (harddrivcb) and (harddrc1) to (harddrivc1). + +- 0.130u4: Fabio Priuli partial fixed Hard Drivin' and Race Drivin' do not show anymore P2 inputs for analog controls. Still thinking about Steel Talons. Removed 2nd Player. + +- 0.114u1: Changed VSync to 59.952038 Hz in Hard Drivin' and 60.311206 Hz in the (compact) versions. + +- 10th March 2007: 3D ARCADE - New 3D cabinet model for Hard Drivin' from spanner. + +- 0.105u4: Fixed rom names. + +- 0.104u7: Removed 3rd Player. + +- 0.88: Fixed undersized array causing memory trashing in Hard Drivin' (thanks to Mame32Plus). + +- 0.86u3: Aaron Giles fixed the Input Port and reversed pedals now work correctly (e.g., brake in Hard Drivin'). + +- 0.80: Quench added adjustments for TMS32010 internal data map in Hard Drivin'. Changed TMS32010 clock speed to 5MHz. + +- 0.76u1: Aaron Giles added 'Hard Drivin' (cockpit, rev 7)' and clones (cockpit, rev 1), (cockpit, rev 2), (cockpit, Japan, rev 6), (cockpit, Japan, rev 7), (cockpit, British, rev 5), (cockpit, British, rev 6), (cockpit, British, rev 7), (cockpit, German, rev 4), (cockpit, German, rev 7), (compact, rev 1), (compact, British, rev 2) and (compact, German, rev 2). Added 3rd Player. Changed 'Hard Drivin' (cockpit)' to clone 'Hard Drivin' (cockpit, rev 3)' and clone (compact) to 'Hard Drivin' (compact, rev 2)'. Renamed (harddriv) to (harddrv3). + +- 0.74u2: Added 3rd Player. + +- 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately. + +- 0.62: Added clone Hard Drivin' (compact). Aaron Giles added sound to Hard Drivin'. Changed parent description to 'Hard Drivin' (cockpit)'. Added 68000 (8MHz) CPU5, TMS32010 (20MHz) CPU6 and DAC sound, changed visible area to 508x384 and fixed sound1 rom loading. + +- 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. + +- 0.57: Aaron Giles fixed a few TMS34010 bugs, fixing Hard Drivin' crashes. + +- 24th October 2001: Aaron Giles fixed a bug in scanline rendering which affected Turbo, and he fixed Hard Drivin' from crashing randomly. + +- 0.37b12: Added (Testdriver) Hard Drivin' (compact). + +- 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks. + +- 2nd January 2001: Jarek Burczynski optimized the ADSP2100 core a bit, resulting in a 7 % speed gain on some platforms. + +- 0.37b9: Aaron Giles and Ernesto Corvi added 'Hard Drivin'' (Atari Games 1988). + +- 0.37b8: Aaron Giles added (Testdriver) Hard Drivin'. + +- 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. + +- 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 1.07 MB / 20 files / 497.5 zip + +$end + + + +$info=harddriv_board +$mame + +DEVICE: + +Hard Drivin' Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (harddriv_board_device) to (harddriv_board). + +- 0.184: Added 'Hard Drivin' Board Device' device. Renamed (harddriv_pcb) to (harddriv_board_device). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=harddriv_sound +$mame + +DEVICE: + +Hard Drivin' Sound Board + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv_a.cpp. + +- 0.162: Added 'Hard Drivin' Sound Board' device (audio\harddriv.c). + +$end + + + +$info=harddrivc_board +$mame + +DEVICE: + +Hard Drivin' C Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (harddrivc_board_device) to (harddrivc_board). + +- 0.184: Added 'Hard Drivin' C Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=harddunk +$mame +0.72u2 [?] + +0.67 [Jason Lo, R. Belmont] + + +WIP: + +- 0.274: Wrap tilemap (sega\segas32_v.cpp). Fixes Hard Dunk background in attract [mahoneyt944]. + +- 0.270: Changed Z80 CPU2 clock speed to 8MHz and YM3438 to 8MHz. + +- 0.159: Fixed rom names. + +- 0.140u2: Fixed rom names. + +- 0.133u1: Renamed (harddunj) to (harddunkj). + +- 0.74: Added 5th and 6th Player. + +- 0.72u2: Added Hard Dunk (World). Renamed (harddunk) to (harddunj). + +- 0.68: Added dualscreen support (2x 416x224) and 'Monitors' dipswitch. Added 3rd and 4th Player. + +- 0.67: Jason Lo and R. Belmont added 'Hard Dunk (Japan)' (Sega 1994) with Sega 315-5560 "MultiPCM" sound chip emulation. Boot and are playable, but some gfx problems. + +- 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. + +- 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 21.6 MB / 15 files / 5.70 zip + +$end + + + +$info=hardhat +$mame +0.34b1 [Al Kossow] + + +NOTE: + +- The original ROM images for Hard Hat (c) 1982 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.161: Tafoid adjusted Bonus_Life dipswitch in Hard Hat. + +- 0.129: MooglyGuy added savestate support to Hard Hat. + +- 0.122u4: Zsolt Vasvari fixed incorrect fading twister in Hard Hat. + +- 0.37b5: Removed Samples sound. + +- 0.34RC1: Added Samples and Custom sound. + +- 0.34b1: Al Kossow added 'Hard Hat' (Exidy 1982). Known issues: Dipswitches and input ports not verified. + + +HOW TO PLAY: + +- To scroll screen, knock down posts along any side. + +- Letters scroll into screen. + +- Push or scroll letters into their dotted outlines. + +- Avoid for hammers and storms. + +- Be a HARDHAT, go for it! + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 32 kb / 10 files / 19.2 zip + +$end + + + +$info=hardhea2 +$mame +0.74u2 [Luca Elia] + +0.37b14 [Testdriver] + + +TEST MODE: + +- In test mode press P1 & P2 button 2 to see a picture of each level. + + +Bugs: + +- hardhea2, hardhea2a: Different music in the title screen and interlude scenes between levels. MetalGod (ID 07446) + + +WIP: + +- 0.215: Made clone Hard Head 2 (v2.0, bootleg) have correct data/opcodes split. Code flows, but no visible changes for now [Osso]. + +- 0.202: ClawGrip added clone Hard Head 2 (v2.0, Music Program v2.0). Changed parent description to 'Hard Head 2 (v2.0, Music Program v2.4)'. + +- 0.170: Osso fixed Hard Head 2 (v2.0, bootleg) crashes shortly after start. Game remains not working though. + +- 0.169: System11 added clone Hard Head 2 (v2.0, bootleg). + +- 0.160: Changed YM3812 sound clock speed to 3MHz. + +- 0.149u1: Brian Troha added DIP locations to Hard Head 2 set. Correct default settings as per manuals. + +- 0.147u2: Luca Elia fixed color cycling in Hard Head 2. + +- 0.88: Changed AY-8910 clock speed to 1.5MHz. + +- 0.78u5: Luca Elia fixed Hard Head 2 - Game now playable. Changed Z80 CPU1/2/3 clock speeds to 6MHz. + +- 0.74u2: Added 'Hard Head 2 (v2.0)' (SunA 1991). + +- 0.37b14: Luca Elia added (Testdriver) Hard Head 2 (v2.0). + +- 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 896 kb / 15 files / 333.0 zip + +$end + + + +$info=hardhead +$mame +0.37b14 [Luca Elia, Phil Stroffolino] + + +Bugs: + +- Possible graphics bug. cibomatto2002 (ID 02796) + + +WIP: + +- 0.260: Changed description of clone (Hard Head bootleg) to 'Popper (bootleg of Hard Head)'. + +- 0.215: jordigahan, The Heckler and ClawGrip added clone Hard Head (bootleg, set 3). + +- 0.166: leniad added clone Hard Head (bootleg, set 2). Changed description of clone (bootleg) to 'Hard Head (bootleg, set 1)'. + +- 0.149u1: Brian Troha added DIP locations to Hard Head sets. Correct default settings as per manuals. + +- 0.136u4: Corrado Tomaselli changed Hard Head sound Z80 to 3MHz and vsync to 59.1 Hz to match original PCB readings. + +- 0.133u1: Renamed (hardhedb) to (hardheadb). + +- 0.129: Phil Bennett fixed wrong YM3812 clock frequency to 3MHz in Hard Head. + +- 0.101u3: Fixed cpu1 rom address ($48000) in clone (bootleg). + +- 0.93: Changed Custom sound to Samples. + +- 20th December 2004: Guru - Popper (Hard Head bootleg) arrived. These were purchased by Randy some time ago on eBay. + +- 0.87u2: Pierpaolo Prazzoli and Corrado Tomaselli improved sound in Hard Head / Popper. Added Custom sound. Changed Z80 CPU1/2 clock speeds to 6MHz and AY-3-8910 to 1.5MHz. Added new 64k cpu1 rom ($50000) to clone Hard Head (bootleg). + +- 0.84u2: David Haywood added clone Popper (Hard Head bootleg). + +- 0.60: Changed description of clone (Bootleg) to 'Hard Head (bootleg)'. + +- 0.37b15: Added 'Invulnerability' dipswitch. Changed AY-8910 clock speed to 4MHz. Changed description of clone (bootleg) to 'Hard Head (Bootleg)'. Renamed (hardheab) to (hardhedb). + +- 0.37b14: Luca Elia and Phil Stroffolino added 'Hard Head' (SunA 1988) and clone (bootleg). + +- 14th March 2001: Luca Elia sent in his own driver for Hard Head and Rough Ranger, only some graphics are messed. + +- 13th March 2001: Phil Stroffolino sent in a preliminary driver for Hard Head, but it lacks correct graphics and is barely playable. Bryan McPhail added correct color palette emulation to Hard Head. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 448 kb / 14 files / 126.4 zip + +$end + + + +$info=hardyard +$mame +0.37b11 [Aaron Giles] + + +WIP: + +- 0.195: Brian Troha and The Dumping Union added clone Hard Yardage (v1.10). Fixed rom names. + +- 11th February 2018: Smitdogg - Brian Troha dumped Hard Yardage v1.10. + +- 0.133u1: Renamed (hardyd10) to (hardyard10). + +- 0.127u2: Brian Troha added PCB info for Hard Yardage. Correct a few rom names. + +- 0.60: Added dipswitches 'Video Sync', 'Cabinet' and 'Players'. + +- 0.37b11: Aaron Giles added 'Hard Yardage (v1.20)' (Strata/Incredible Technologies 1993) and clone (v1.00). + +- 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. + +- 14th December 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 12.1 MB / 18 files / 8.95 zip + +$end + + + +$info=harem +$mame +0.84u5 [Dave Hollister, Pierpaolo Prazzoli] + + +WIP: + +- 0.164: Hooked up speech in Harem. Added save-states. Verified colors [Luca Elia, tirino73]. Added Digitalker (4MHz) sound. + +- 0.149: Angelo Salese changed Harem default 'Lives' to 3. + +- 0.148u2: Correct rom labels and dipswitches for Harem [Tirino73]. Removed 6x 'Unknown' dipswitches. Added 'Difficulty' and 'Initial Bonus Points' dipswitches. + +- 0.147u3: Luca Elia and hap fixed Harem - Game now playable. Decrypted code in Harem [Luca Elia]. Fixed gfx1 rom loading. Added 8-way Joystick with 1x button and 2x coin slots. Added dipswitches 'Lives', 'Coin B' and 'Difficulty?'. + +- 10th November 2012: Luca Elia - Harem is a 1983 arcade game by Italian I.G.R. There are several reasons why this game is interesting, none of them unfortunately has to do with its quality... First, it's a rather obscure production (prototype?) as only one PCB has ever surfaced since it was produced, and very little information can be found online. Second, it's one of the few original arcade games developed in Italy, and the only game ever produced by I.G.R., a company which sunk into oblivion soon after presenting its game that year at the ENADA exhibition (International Amusement & Gaming Machine) in Rimini, Italy. Third, it's been in MAME for 12 years as non-working, flagged as BAD_DUMP and encrypted, which surely scared devs off. And lastly there's the subject matter, a game set in a chliched Middle East where you have to chase women on camels, cars and tents and forcefully take them to the beds at the bottom of the screen... The hardware is yet another variation in the Scramble driver. One of the program ROMs is bitswapped (easily dealt with), but still parts of it did not make sense code-wise. I figured out that's because opcodes and data are encrypted differently, and furthermore there are three different encryptions (6 bitswaps total) which can be selected at run-time though a serial register. I also shot a video of the game albeit colors are probably off, and speech from a Texas Instruments TMS5110 chip is missing (https://youtu.be/KfkFtTB66xU). Many thanks to Dave Hollister for preserving the game in 2000, and to hap for writing some notes on the encryption while identifying the hardware type, which caught my eye. + +- 0.147u2: Notes on Harem. Moved game to Scramble driver [hap]. Changed Z80 CPU2 and the 3x AY-3-8910A sound clock speeds to 1789750 Hz and palettesize to 99 colors. Added 8x 'Unknown' dipswitches. + +- 0.135: Luigi30 crystallized some clock speeds in Harem, put '//?' near ones that didn't look correct. + +- 0.84u5: Pierpaolo Prazzoli added Harem (I.G.R. 1983). + +- 16th July 2004: Pierpaolo Prazzoli added Harem to the Galaxian driver, but it's not playable because of encryption. + +- 30th March 2000: Dave Hollister dumped Harem I.G.R. (1983), a 2 board set. + + +HOW TO PLAY: + +- You are a sheik in the desert must take odalisques from camels, jeeps and curtains and put them to bed. Various troubles in your way angry servants, a nasty monkey and fast pink snakes. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 52 kb / 8 files / 28.5 zip + +$end + + + +$info=haremchl +$mame +0.112u2 [f205v, David Haywood] + + +CD-ROM required + + +Bugs: + +- Potential segmentation fault when exiting emulation. Firewave (ID 09051) + + +WIP: + +- 0.132u2: Mariusz Wojcieszek and Stephane Humbert fixed Harem Challenge - Game now playable. Mariusz Wojcieszek fixed Amiga AGA sprite data fetching and sprite colors. Stephane Humbert fixed Cubo CD32 inputs and found why inputs are not read (protection ?), hacked to work now. Changed number of buttons to 3 and coin slots to 1. + +- 11th March 2009: Mariusz Wojcieszek - This time, a few pictures of the games from the system Cubo CD32: Candy Puzzle, Harem Challenge, Magic Premium and Laser Strixx. The work has just begun, so the game does not yet work correctly. + +- 0.112u2: David Haywood added 'Harem Challenge' (CD Express 1995). + +- 4th February 2007: f205v dumped Harem Challenge. This is an Amiga "CUBO CD32" CD. + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +CHD: 526.3 MB (Compressed: 116.3) + +$end + + + +$info=harikiri +$mame +0.273 [Hammy] + + +NOTE: + +- YouTube: https://youtu.be/eRZctnd8whE + + +WIP: + +- 0.273: Hammy added 'Harikiri Junior Baseball (Japan, main ver. 1.0, video ver. 1.3)' (Taito Corporation 1998). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.88 MB / 8 files / 576.4 zip + +$end + + + +$info=harl_a13 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Harley Davidson (Sega, CPU 1.03, display A1.04)' and clones (1.03 Display rev. 1.00) to 'Harley Davidson (Sega, CPU 1.03, display A1.00)', (1.03 France) to 'Harley Davidson (Sega, CPU 1.03, display F1.04, France)', (1.03 Germany) to 'Harley Davidson (Sega, CPU 1.03, display G1.04, Germany)', (1.03 Italy) to 'Harley Davidson (Sega, CPU 1.03, display I1.04, Italy)', (1.03 Spain) to 'Harley Davidson (Sega, CPU 1.03, display L1.04, Spain)' and (1.03 UK) to 'Harley Davidson (Sega, CPU 1.03, display A1.04, UK)'. + +- 0.154: Added clone Harley Davidson (1.03 UK). + +- 0.141u1: Miodrag Milanovic added 'Harley Davidson (1.03)' (Sega 1999) and clones (1.03 Display rev. 1.00), (1.03 France), (1.03 Germany), (1.03 Italy) and (1.03 Spain). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 4.19 MB / 8 files / 2.77 zip + +$end + + + +$info=harl_a40 +$mame +0.143u5 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.266: Changed description of clone (Stern, CPU 1.08, diaplay F1.05, France) to 'Harley Davidson (Stern, CPU 1.08, display F1.05, France)'. + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Harley Davidson (Stern, CPU 4.00, display A4.00)' and clones (1.08 France) to 'Harley Davidson (Stern, CPU 1.08, diaplay F1.05, France)', (1.08 Germany) to 'Harley Davidson (Stern, CPU 1.08, display G1.05, Germany)', (1.08 Italy) to 'Harley Davidson (Stern, CPU 1.08, display I1.05, Italy)', (1.08 Spain) to 'Harley Davidson (Stern, CPU 1.08, display L1.05, Spain)', (1.08) to 'Harley Davidson (Stern, CPU 1.08, display A1.05)', (3.00 France) to 'Harley Davidson (Stern, CPU 3.00, display F3.00, France)', (3.00 Germany) to 'Harley Davidson (Stern, CPU 3.00, display G3.00, Germany)', (3.00 Italy) to 'Harley Davidson (Stern, CPU 3.00, display I3.00, Italy)', (3.00 Spain) to 'Harley Davidson (Stern, CPU 3.00, display L3.00, Spain)', (3.00) to 'Harley Davidson (Stern, CPU 3.00, display A3.00)', (4.00 France) to 'Harley Davidson (Stern, CPU 4.00, display F4.00, France)', (4.00 Germany) to 'Harley Davidson (Stern, CPU 4.00, display G4.00, Germany)', (4.00 Italy) to 'Harley Davidson (Stern, CPU 4.00, display I4.00, Italy)' and (4.00 Spain) to 'Harley Davidson (Stern, CPU 4.00, display L4.00, Spain)'. + +- 0.143u5: Added Harley Davidson (4.00) and clones (4.00 France), (4.00 Germany), (4.00 Italy) and (4.00 Spain). + +- 0.141u1: Miodrag Milanovic added 'Harley Davidson (3.00)' (Stern 2004) and clones (1.08), (1.08 France), (3.00 France), (1.08 Germany), (3.00 Germany), (1.08 Italy), (3.00 Italy), (1.08 Spain) and (3.00 Spain). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 4.19 MB / 8 files / 2.77 zip + +$end + + + +$info=harley +$mame +0.146u1 [Gerald (Coy), Smitdogg, The Dumping Union] + +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +WIP: + +- 0.280: Changed description to 'Harley-Davidson and L.A. Riders (Revision B)' and clone (Export, Revision A) to 'Harley-Davidson and L.A. Riders (Revision A)'. + +- 0.253: Changed description to 'Harley-Davidson and L.A. Riders (Export, Revision B)' and clone (Revision A) to 'Harley-Davidson and L.A. Riders (Export, Revision A)'. + +- 0.159: Brian Troha removed clone Harley-Davidson and L.A. Riders (Revision A) init which isn't need any more. + +- 0.155: Ville Linde fixed Harley-Davidson and L.A. Riders. + +- 0.146u3: Correct and enable the patches for the Rev B of Harley-Davidson [Brian Troha]. + +- 0.146u1: Changed clone 'Harley-Davidson and L.A. Riders (Revision B)' to parent and 'Harley-Davidson and L.A. Riders (Revision A)' to clone. Renamed (harley) to (harleya) and (harleyb) to (harley). + +- 0.142u5: Gerald (Coy), Smitdogg and The Dumping Union added clone Harley-Davidson and L.A. Riders (Revision B). + +- 14th April 2011: Smitdogg - We got Harley-Davidson & L.A. Riders (Rev.B). + +- 15th September 2009: Smitdogg - Thanks to hap I got the first US board today, Harley Davidson Rev.B. Unfortunately, it turns out it is bad. One of the roms is completely blank and other looks to be bad in sections of the chip. + +- 0.126: Changed description to 'Harley-Davidson and L.A. Riders (Revision A)'. + +- 0.91: Changed 8-way Joystick to Paddle. Fixed user1 roms addresses. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 7th December 2004: Ville Linde - Harley Davidson now boots in MAME (but not much else). + +- 0.89u1: Added 'Harley-Davidson and L.A. Riders' (Sega 1997). Some basic 2D hooked up, nothing more. + +- 27th April 2004: Guru - Got a local loan of Harley Davidson (Sega 1998, Model 3 Step 2), which I've dumped already. Thanks to Tony. + + +Other Emulators: + +* Supermodel + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 128.5 MB / 37 files / 55.0 zip + +$end + + + +$info=hasamu +$mame +0.53 [Bryan McPhail, Nicola Salmoria] + +0.37b6 [Testdriver] + + +< Japan > + + +Bugs: + +- Player 2 screen graphics are bugged. MetalGod (ID 07206) + +- Service Menu (F2), menu selection speed is way too fast. kamilz (ID 05532) + + +WIP: + +- 0.56: Added 'Allow Continue' dipswitch. + +- 0.53: Bryan McPhail and Nicola Salmoria added 'Hasamu (Japan)' (Irem 1991). + +- 0.37b6: Nicola Salmoria added (Testdriver) Hasamu (Japan). + +- 21st July 2001: Nicola Salmoria fixed the graphics priority problems in Hasamu. + +- 20th July 2001: Nicola Salmoria decrypted Hasamu and it runs fine. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 832 kb / 7 files / 192.8 zip + +$end + + + +$info=hasp_savquest +$mame + +DEVICE: + +Alladin HASP dongle for Savage Quest + + +WIP: + +- 0.282: Added 'Alladin HASP dongle for Savage Quest' device (bus\centronics\hasp_savquest.cpp). + +$end + + + +$info=hatena +$mame +0.35b13 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.146u5: Changed description to 'Adventure Quiz 2 - Hatena? no Daibouken (Japan 900228)'. + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 0.88: Changed description to 'Adventure Quiz 2 Hatena Hatena no Dai-Bouken (Japan 900228)'. + +- 0.35RC1: Music in Hatena [Nicola Salmoria]. Changed description to 'Adventure Quiz 2 Hatena Hatena no Dai-Bouken (Japan)'. + +- 0.35b13: Nicola Salmoria added 'Adventure Quiz 2 Hatena no Dai-Bouken' (Capcom 1990). + +- 17th May 1999: Paul Leaman fixed Hatena. + +- 12th May 1999: Nicola added Hatena no Dai-Bouken to the Pang driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.66 MB / 14 files / 758.1 zip + +$end + + + +$info=hatris +$mame +0.131u2 [Andrew Welburn] + +0.37b3 [Aaron Giles] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.281: Inverted dipswitch orientation in Hatris [hap]. + +- 0.257: twistedsymphony added clone Hatris (show version). Note: The PCB had a sticker stating "Show Version" written in Japanese, so this version was likely meant for the 1990 AOU show held 1990/02/27 through 1990/02/28 or possibly for the 1990 AMOA held 1990/10/25 through 1990/10/27 as it has a "THIS GAME IS FOR USE IN THE USA ONLY." regional copyright notice. Changed Z80 CPU2 clock speed to 3579545 Hz. Fixed rom names. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2608. Fixed missing ADPCM in Hatris [Aaron Giles]. + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.156: Tilemap assert fix in Pipe Dream driver [Alex Jackson]. + +- 0.148u2: Pipe Dream driver modernization [Miodrag Milanovic]. + +- 0.147u3: VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.147u2: VideoSystem improvements [David Haywood]: Continued cleanup of Video Systems drivers and associated dependencies. + +- 0.135u3: Fabio Priuli added driver data struct to Pipe Dream driver. + +- 0.131u4: Added 'Unused' dipswitch. + +- 0.131u2: Andrew Welburn added Hatris (US). Replaced dipswitches 'Difficulty 1/2' with 'Hat Fall Velocity' and 'End Line Position'. Renamed (hatris) to (hatrisj). + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Hatris. + +- 0.114u3: Couriersud added save state support to Hatris and fixed flip screen. + +- 0.63: Jarek Burczynski added drum support in YM2608 emulation. + +- 0.37b3: Aaron Giles added 'Hatris (Japan)' (Video System 1990). Fixed YM2608 ADPCM support. + +- 22nd May 2000: Aaron Giles added Hatris to the Pipe Dream driver and fixed some YM2608 core bugs. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 608 kb / 7 files / 178.1 zip + +$end + + + +$info=hattrick +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Hat Trick (11/12/84)'. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.143u2: Player 1 (Blue) control re-addition. Left player could not be controlled correctly [Tafoid]. + +- 10th November 2009: 3D ARCADE - New 3D cabinet model for Hat Trick from Fossil and Jibmums. + +- 0.123u4: Added Double 8-way Joystick. + +- 0.36b5: Aaron Giles added 'Hat Trick' (Bally/Sente 1984). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +LEVELS: 1 + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 56.3 kb / 8 files / 15.8 zip + +$end + + + +$info=haunthig +$mame +0.268 [Ioannis Bampoulas] + +0.145u5 [Kuehnau] + + +WIP: + +- 0.282: Team Europe and Ioannis Bampoulas dumped internal ROM for Haunted House (IGS, V109US) and clones. Correct inputs for Haunted House. Use Triple Fever artwork. Hooked up sound banking. Promoted Haunted House (IGS, V101US), Haunted House (IGS, V107US) and Haunted House (IGS, V109US) to working [TeamEurope, Ioannis Bampoulas, Vas Crabb]. Fixed ADPCM ROM banking for Haunted House [AJR]. Added dipswitches 'Demo Sounds', 'Non Stop', 'Password', 'Odds Table', 'Score Box', 'Play Score', 'Auto Take', 'Hand Count', 'Hold Pair' and 'Auto Ticket'. + +- 0.280: Ioannis Bampoulas added clone Haunted House (IGS, V107US). + +- 0.271: Renamed (haunthiga) to (haunthig101us). + +- 0.268: Ioannis Bampoulas added Haunted House (IGS, V109US). New Philips XA CPU and disassembler. Hooked this up to Crazy Bugs and Haunted House [David Haywood]. Added Philips MX10EXA (10MHz) CPU2. Changed Haunted House (IGS) to clone 'Haunted House (IGS, V101US)'. Renamed (haunthig) to (haunthiga). + +- 0.261: Added PLD ($200 - hu_u39.u39). + +- 0.146u4: Smitdogg added PLCC rom (hauntedhouse.u17) to Haunted House. + +- 0.145u5: Kuehnau added 'Haunted House (IGS)' (IGS 200?). + +- 22nd March 2012: Smitdogg - Kuehnau donated Haunted House, one of the few gambling games I have been interested in recent years. + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Gambling) + + +Romset: 11.1 MB / 8 files / 3.08 zip + +$end + + + +$info=hawaii +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.143u7: David Haywood added 'Hawaii (Russia)' (Astro 2002). + + +Recommended Games (Gambling) + + +Romset: 60.4 MB / 4 files / 43.9 zip + +$end + + + +$info=hawkman +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Hawkman (set 1)' and clone (alternate set) to 'Hawkman (set 2)'. + +- 0.141u1: Miodrag Milanovic added Hawkman (Taito 1982) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.40 zip + +$end + + + +$info=hayaosi1 +$mame +0.119u4 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.274: Changed description to 'Hayaoshi Quiz Ouza Ketteisen: The King Of Quiz'. + +- 0.273: Changed VSync to 56.205036 Hz. + +- 0.120u1: Added missing priority prom. + +- 0.120: Luca Elia fixed Hayaoshi Quiz Ouza Ketteisen - Game now playable. Changed 68000 CPU2 clock speed to 7MHz and the 2x OKI6295 to 2MHz. Added YM2151 (3.5MHz) sound. Changed visible area to 256x224. Fixed cpu1/2 rom loading. Added dipswitches 'Coin A/B', 'Flip Screen', 'Demo Sounds', 'Difficulty', 'Points To Win' and 3x 'Unknown 2-x'. Moved game to the Megasys1 driver. Changed description to 'Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz'. + +- 0.119u4: Luca Elia added Hayaoshi Quiz Ouza Ketteisen. David Haywood moved Hayaoshi Quiz Ouza Ketteisen to its own driver. + +- 6th October 2007: Luca Elia - Here we go again, some new japanese games. We have two hanafuda games, running on the Dynax driver. First up is Hanafuda Hana Tengoku (1992). This one requires a bit more work to be faithfully emulated, since it uses the older Dynax driver blitter with the layers mixer chip usually found on DonDenLover class boards. Next one is Hana wo Yaraneba! (1991). A third hanafuda game, Hanajingi, was also dumped. Alas, I couldn't find any code roms, so it's added as not working. Finally, a Jaleco quiz game, called Hayaoshi Quiz Ouza Ketteisen (1993). Priorities are currently wrong since, as I write, we're missing the dump of a 512 byte prom. This game runs on the Megasys1 driver (which, incidentally, I wrote some 9 years ago!). The later games on this driver use a light form of protection, whereby the inputs are accessed by sending a series of codes to a "device", and reading back the result. The codes are game specific, and prevent any rom swapping. Interestingly, for the first time the dumper identified what appears to be an 8-bit microcontroller, that must be involved. We will need the code from in there, for this and a handful of others games, in order to achieve a faithful emulation. As for this game, it's the first episode of a series. The other two episodes are Hayaoshi Quiz Grand Champion Taikai (already in MAME) and Hayaoshi Quiz Nettou Namahousou (recently dumped). Though they run on a later platform, Jaleco Mega System 32. Thanks to dyq, Bnathan, Guru / Team Japump, sayu. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Hayaoshi Quiz Ouza Ketteisen: The King Of Quiz + +Hayaoshi Quiz Grand Champion Taikai + +Hayaoshi Quiz Nettou Namahousou + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.88 MB / 11 files / 1.14 zip + +$end + + + +$info=hayaosi2 +$mame +0.65 [Malice] + +0.62 [Testdriver] + + +< Japan > + + +WIP: + +- 0.120u4: Added 'Demo Sounds' dipswitch. + +- 0.119u4: Changed description to 'Hayaoshi Quiz Grand Champion Taikai'. Renamed (hayaosi1) to (hayaosi2). + +- 0.65: Malice added 'Hayaoshi Quiz Ouza Ketteisen' (Jaleco 1994). + +- 29th January 2003: Malice submitted patches to the Jaleco Mega System 32 driver, making Ryuusei Janshi Kirara Star and Hayaoshi Quiz Ouza Ketteisen boot but they aren't playable yet. + +- 0.62: Added (Testdriver) Hayaoshi Quiz Ouza Ketteisen. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Hayaoshi Quiz Ouza Ketteisen: The King Of Quiz + +Hayaoshi Quiz Grand Champion Taikai + +Hayaoshi Quiz Nettou Namahousou + + +Recommended Games (Quiz (Asian)) + + +Romset: 18.8 MB / 16 files / 5.85 zip + +$end + + + +$info=hayaosi3 +$mame +0.119u4 [David Haywood] + + +< Japan > + + +WIP: + +- 0.216: Angelo Salese fixed final round and flame text priorities in Hayaoshi Quiz Nettou Namahousou. + +- 0.200: Apocalypse and The Dumping Union added clone Hayaoshi Quiz Nettou Namahousou (ver 1.2). + +- 0.195: Changed description to 'Hayaoshi Quiz Nettou Namahousou (ver 1.5)'. + +- 0.194: Improved and cleaned up tile-tile priorities. Fixes 'Hayaoshi Quiz Nettou Namahousou' flame screen during attract [Angelo Salese]. + +- 0.120u4: Added 'Demo Sounds' dipswitch. + +- 0.119u4: David Haywood added 'Hayaoshi Quiz Nettou Namahousou' (Jaleco 1994). + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Hayaoshi Quiz Ouza Ketteisen: The King Of Quiz + +Hayaoshi Quiz Grand Champion Taikai + +Hayaoshi Quiz Nettou Namahousou + + +Recommended Games (Quiz (Asian)) + + +Romset: 26.8 MB / 18 files / 7.65 zip + +$end + + + +$info=hb_bar7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Bar Seven (Fairgames)' into 'Bar Seven (Fairgames) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Bar Seven (Fairgames)' (Fairgames 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 993.2 zip + +$end + + + +$info=hb_bigx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Big X (JPM)' into 'Big X (JPM) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u4: Added 'Big X (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 924.8 zip + +$end + + + +$info=hb_cashc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Crusade (Qps)' into 'Cash Crusade (Qps) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Cash Crusade (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 915.1 zip + +$end + + + +$info=hb_cashx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash X (Fairgames)' into 'Cash X (Fairgames) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Cash X (Fairgames)' (Fairgames 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 994.7 zip + +$end + + + +$info=hb_ccow +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Cow (Qps)' into 'Cash Cow (Qps) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Cash Cow (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 942.2 zip + +$end + + + +$info=hb_cr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Raker (Qps)' into 'Cash Raker (Qps) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Cash Raker (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 874.5 zip + +$end + + + +$info=hb_cwf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cherry Win Falls (Fairgames)' into 'Cherry Win Falls (Fairgames) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Cherry Win Falls (Fairgames)' (Fairgames 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 990.2 zip + +$end + + + +$info=hb_dac +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.149: Robbbert fixed pluto5_mem_r reading. This fixes clone 'Dough & Arrow Club (Qps, set 9)' crashed after OK. + +- 0.147u4: Split 'Dough & Arrow Club (Qps, set 1)' and (Qps, set 2) into 'Dough & Arrow Club (Qps, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u6: Added clone Dough & Arrow Club (Qps, set 2). Changed parent description to 'Dough & Arrow Club (Qps, set 1)'. + +- 0.143u4: Added 'Dough & Arrow Club (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 1.81 zip + +$end + + + +$info=hb_frtcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Fruitopia Club (Qps)' into 'Fruitopia Club (Qps) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u4: Added 'Fruitopia Club (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 1.59 zip + +$end + + + +$info=hb_gldpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Palace (Qps / Mazooma)' into 'Golden Palace (Qps / Mazooma) (set 1)' and clone (set 2). + +- 0.143u5: Split 'Golden Palace (Mazooma)' into 'Golden Palace (Qps / Mazooma)'. + +- 0.143u4: Added 'Golden Palace (Mazooma)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 989.4 zip + +$end + + + +$info=hb_gldwn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Winner (Fairgames)' into 'Golden Winner (Fairgames) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Golden Winner (Fairgames)' (Fairgames 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 991.3 zip + +$end + + + +$info=hb_gpal +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Palace (Qps)' into 'Golden Palace (Qps) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u5: Changed description to 'Golden Palace (Qps)'. + +- 0.143u4: Added 'G' Palace (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 997.8 zip + +$end + + + +$info=hb_hotst +$mame +0.146u4 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hot Stuff (Barcrest?)' into 'Hot Stuff (JPM?) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.146u4: Split 'Hot Stuff (Barcrest) (MPU5)' into 'Hot Stuff (Barcrest?)' (Barcrest? 200?)'. + +- 0.143u2: Added 'Hot Stuff (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 769.5 zip + +$end + + + +$info=hb_jailb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jail Break (Qps)' into 'Jail Break (Qps) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Jail Break (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 914.1 zip + +$end + + + +$info=hb_jkrwl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jokers Wild (Fairgames)' into 'Jokers Wild (Fairgames) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Jokers Wild (Fairgames)' (Fairgames 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 964.6 zip + +$end + + + +$info=hb_junglet +$mame +0.245 [Museo del Recreativo] + + +WIP: + +- 0.245: Museo del Recreativo added 'Jungle Treasures' (Sega 2003). Note: Electromechanical machine for kids from Sega Amusements USA. + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 512 kb / 1 files / 438.4 zip + +$end + + + +$info=hb_medal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Medallion Job (Qps) (IMPACT)' into 'Medallion Job (Qps)'. + +- 0.143u2: Added 'Medallion Job (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 661.9 zip + +$end + + + +$info=hb_mrmon +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Mr. Money (Qps)' into 'Mr. Money (Qps) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.145u1: AntoPISA changed description to 'Mr. Money (Qps)'. + +- 0.143u4: Added 'Mr Money (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 912.9 zip + +$end + + + +$info=hb_rckrl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Rock 'n' Roll (Qps)' into 'Rock 'n' Roll (Qps) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Rock 'n' Roll (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 898.9 zip + +$end + + + +$info=hb_rhv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Red Hot Voucher (Qps)' into 'Red Hot Voucher (Qps) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Red Hot Voucher (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 994.3 zip + +$end + + + +$info=hb_ringb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Ring A Bell (JPM)' into 'Ring A Bell (JPM) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 'Ring A Bell (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 1.68 zip + +$end + + + +$info=hb_ydd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Yabba-Dabba-Dough (Qps)' into 'Yabba-Dabba-Dough (Qps) (set 1)' and clone (set 2). + +- 0.145u1: AntoPISA changed description to 'Yabba-Dabba-Dough (Qps)'. + +- 0.143u4: Added 'Yabba Dabba Dough (Qps)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 915.6 zip + +$end + + + +$info=hbarrel +$mame +0.213 [Bryan McPhail] + +0.36b5 [Bryan McPhail] + +0.36b1 [Bryan McPhail] + +0.33b2 [Bryan McPhail] + +0.31 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Clone hbarrelw: [possible] No sound voices. Augusto (ID 06354) + + +WIP: + +- 0.269: Brian Troha and The Dumping Union added clone Heavy Barrel (US, revision 3). Note: There are known PCBs with ROMs 01 & 04 that have no revision markings and at least 1 PCB was spotted with ROM labels as "MYF HEAVY BARREL 01-2" & "MYF HEAVY BARREL 04-2". Neither version is currently dumped to verify they are indeed different versions but, clearly revision 2 is missing. Known to exist a PCB with ROMs EK 01-3 & EK 04-3 ("3" stamped on label) & the EK-31 MCU was also stamped revision 3. The first version, EK 01-1 & EK 04-1 and the above mentioned revision 3 ROMs still need to be found and archived [Osso]. Changed description of clone (US) to 'Heavy Barrel (US, revision 1)'. Renamed (hbarrelu) to (hbarrelua). + +- 0.213: Decapped and dumped actual MCU for Heavy Barrel (World) [TeamEurope, Brian Troha, The Dumping Union]. Clean up Heavy Barrel rom labels. Added DEC0 motherboard proms [Brian Troha]. Changed clone 'Heavy Barrel (World)' to parent. Renamed (hbarrel) to (hbarrelu) and (hbarrelw) to (hbarrel). + +- 22nd August 2019: TeamEurope - More MCU's... I just decapped three MCU's, which i got sent from Brian: Bad Dudes, Heavy Barrel (World) and Last Mission. + +- 13th May 2018: Smitdogg - Layer sent us a dump of Heavy Barrel (US). + +- 0.191: Angelo Salese updated positional rotary for Heavy Barrel to use remap table. Added buttons for 'Fire' and 'Bomb'. + +- 0.143u8: Kanikani fixed DIPSW and DIP locations in Heavy Barrel. + +- 6th September 2010: Mr. Do - Bezel for Heavy Barrel is done, thanks to Kiltron for cleaning. + +- 0.138u3: Bryan McPhail and Dr. Decapitator hooked up Heavy Barrel I8751 MCU. + +- 23rd June 2010: Guru - The 8751 MCU for Heavy Barrel just received and has now been successfully processed (decap, de-protect & read). + +- 0.136u2: Changed OKI6295 clock speed to 1MHz. + +- 0.130u4: Derrick Renaud converted Heavy Barrel use IPT_POSITIONAL. Removed Dial control. + +- 30th July 2008: Guru - Heavy Barrel chips arrived to be decapped, thanks to Dox. + +- 11th June 2008: Guru - Heavy Barrel 1989 bootleg joystick version arrived a few days ago, thanks to gplee. + +- 21st April 2006: Roberto Fresca - Removed the default dec0 coinage (wrong) for Heavy Barrel and rewrote the complete coinage. Fixed 'Difficulty' dipswitch. + +- 0.57: SSG EG type support added to YM2203 emulation (which is now complete). This fixes Heavy Barrel wave sound on start of level 1 [Jarek Burczynski]. + +- 21st December 2001: Jarek Burczynski added SSG EG type support to the YM2203 emulation, which fixes sounds in Heavy Barrel and Dark Seal. + +- 0.37b1: Added 'Service Mode' dipswitch. + +- 0.36b5: Bryan McPhail extracted all the data from the Heavy Barrel microcontroller, so all special weapons and powerups appear correctly. Also a lot of other fixes to Data East games. Renamed (hbarrel) to (hbarrelw) and (hbarrelu) to (hbarrel). + +- 0.36b1: Changed clone (Japan) to parent 'Heavy Barrel (World)'. Renamed (hbarrel) to (hbarrelu) and (hbarrelj) to (hbarrel). + +- 0.35b12: Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'Heavy Barrel (US)'. + +- 0.34b6: Changed description to 'Heavy Barrel'. + +- 0.34b3: Dani Portillo added high score saving to Heavy Barrel. + +- 0.33b7: Changed description to 'Heavy Barrel (US)' and clone (alternate) to 'Heavy Barrel (Japan)'. Renamed (hbarrel2) to (hbarrelj). + +- 0.33b4: Many improvements to the DECO games, especially Heavy Barrel [Bryan McPhail]. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria]. + +- 0.33b2: Bryan McPhail added 'Heavy Barrel'. A new complete set. The old one has been renamed & modified to include 4 ROMs which were missing. Known issues: The game is playable to the end, however there are some problems due to copy protection. For example, the demo doesn't work, and you can't collect pieces of the "supergun". Changed 'Heavy Barrel' to clone 'Heavy Barrel (alternate)'. Renamed (hbarrel) to (hbarrel2). + +- 0.31: Bryan McPhail added 'Heavy Barrel' (Data East 1987). Preliminary. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 1.85 MB / 33 files / 499.8 zip + +$end + + + +$info=hc157 +$mame + +DEVICE: + +74HC157 Quad 2-to-1 Multiplexer + + +WIP: + +- 0.194: Renamed (74hc157) to (hc157). + +- 0.187: Added '74HC157 Quad 2-to-1 Multiplexer' device (machine\74157.cpp). + +$end + + + +$info=hc259 +$mame + +DEVICE: + +74HC259 Addressable Latch + + +WIP: + +- 0.189: Added '74HC259 Addressable Latch' device (machine\74259.cpp). + +$end + + + +$info=hc55516 +$mame + +DEVICE: + +HC-55516 + + +WIP: + +- 0.147: Added 'HC-55516' device (sound\hc55516.c). + +$end + + + +$info=hc55532 +$mame + +DEVICE: + +HC-55532 + + +WIP: + +- 0.226: Added 'HC-55532' device (sound\hc55516.cpp). + +$end + + + +$info=hcastle +$mame +0.59 [Bryan McPhail] + +0.36b2 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.279: FIRQ is every other frame. Removed dirtytiles_cb (konami\k007121.cpp) [hap]. + +- 0.278: Sprite list and related fixes: I was recently doing some testing on a Contra board around the 007121 IC and found the following: There is no sprite limit, but instead a 264 8x8 sprite block limit. There is no buffering of sprite data on the attached SRAM. From this the follow changes have been made: Use the 264 8x8 sprite block limit to determine number of sprites that should be rendered. Removed sprite ram buffering and move logic for picking sprite ram bank into k007121.cpp. Comment updates related to the limit and non-buffering. Additionally the high bit of tiles are stored in one of the control registers, if this bit changes all tiles should be marked as dirty. These changes fix a number of sprite related issues on games using this chip: Missing sprites in combatsc and left over sprites in contra (konami\k007121.cpp) [Jim Westfall]. Added sprite buffer (otherwise 1 frame sprite lag in eg. hcastle, contra, labyrunr). Added screen raw params to Konami drivers with K007121. Do flipscreen and dirty tilemap marking with callbacks. Avoid shift with negative amount in drivers. Added interrupts and scrollram (konami\k007121.cpp). Correct pixel clock [hap]. Changed VSync to 59.185606 Hz. + +- 0.262: Use device_gfx_interface to decode graphics (konami\k007121.cpp). Also adjusted graphics ROM loading to allow use of gfx_8x8x4_packed_msb [cam900]. + +- 0.255: Fixed work RAM banking and coin counter mapping [Jose Tejada, R. Belmont]. Simplify ram banking [hap]. + +- 0.251: CPU has internal /4 divider [hap]. Fixed getting a high score in clone Akuma-Jou Dracula (Japan version N) either soft resets itself or slows down performance. Changed KONAMI CPU clock speed to 12MHz. + +- 0.243: Use finders and other minor cleanups [Osso]. + +- 0.242: K051649 SCC1: Fixed input clock. Simplified some routines. Reduced unnecessary variables. Minor cleanups [cam900]. Init variables for Coverity software [Robbbert]. Changed K051649 SCC1 sound clock speed to 3579545 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\hcastle.cpp) [Osso]. + +- 0.205: Removed K007121 MCFG macros [Osso]. Removed KONAMI, Z80, BUFFERED_SPRITERAM8, GFXDECODE, PALETTE, K007232, K051649 and YM3812 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.195: Use 4-way joystick as documented in manuals [AJR]. + +- 0.154: Alex Jackson added missing members to save registration and fixed typo in M6809 device_post_load(), fixing savestate regressions in many drivers that use this CPU family (like failing save states in Haunted Castle). + +- 0.147u3: Andrew Welburn added clone Haunted Castle (version E). Correct program ROM locations and renamed set names [Phil Bennett]. Renamed (hcastleo) to (hcastlek), (hcastlej) to (akumajou) and (hcastljo) to (akumajoun). + +- 0.135u4: Fabio Priuli added driver data struct and save states to Haunted Castle. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Haunted Castle to use the new code. + +- 0.133u1: Brian Troha added DIP locations to Haunted Castle and clones. + +- 0.131u1: MooglyGuy merged memory maps in Haunted Castle. + +- 0.122u8: Zsolt Vasvari removed colortables from Haunted Castle and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 4096 colors. + +- 3rd June 2007: Mr. Do - Scanned instruction cards for Haunted Castle provided by Tormod. + +- 0.59: Added clone Akuma-Jou Dracula (Japan version N). Removed 3rd coin slot. Changed clone (set 2) to parent 'Haunted Castle (version M)', (set 1) to clone 'Haunted Castle (version K)' and (Japan) to 'Akuma-Jou Dracula (Japan version P)'. Renamed (hcastle) to (hcastleo) and (hcastlea) to (hcastle). + +- 22nd March 2002: Stephane Humbert added an older Japan version of Haunted Castle and fixed a few other minor things in that driver. + +- 3rd October 2001: William Kucharski added cocktail mode support to the Haunted Castle driver. + +- 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation. + +- 14th November 2000: Bryan McPhail fixed K051649 sound problems in Haunted Castle. + +- 24th February 2000: Manuel Abadia fixed bad tiles in the ending of Haunted Castle. + +- 0.36b11: KONAMI 051649 emulation, used in Haunted Castle [CAB, Bryan McPhail]. Added 051649 (1789772 Hz) sound. + +- 7th December 1999: CAB and Bryan McPhail fixed some problems with 005289/051649 sound chip emulators. + +- 30th November 1999: Bryan McPhail added 051649 sound chip emulation to Haunted Castle, which now has fully emulated sound. + +- 0.36b4: Added PROMs ($0, 100, 200, 300, 400 - K007121 sprite/char lookup tables and priority encoder (not used)). Added 'Upright Controls' dipswitch. + +- 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games. + +- 0.36b3: Yasuhiro Ogawa added clone Akuma-Jou Dracula (Japan). Changed KONAMI CPU1 clock speed to 3MHz. Added 'Difficulty' and 'Energy' dipswitch. + +- 0.36b2: Bryan McPhail added 'Haunted Castle (set 1)' (Konami 1988) and clone (set 2). Known issues: Video hardware is a real bitch. Graphics banking is only tested up to the end of level 2. Konami SCC sound is not implemented. + + +ARCADE RELEASE: Akumajou Dracula (Konami) - 1988/Feb/22 + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.69 MB / 13 files / 852.0 zip + +$end + + + +$info=hclimber +$mame +0.268 [Hammy, Boge, K.CAT] + + +NOTE: + +- YouTube: https://youtu.be/IzvRG5jEELo and vb7NiRsT_x4 + + +WIP: + +- 0.268: Hammy, Boge and K.CAT added 'Hill Climber' (Irem 1992). Note: Electromechanical medal game. + + +Recommended Games (Medal) + + +Romset: 1.12 MB / 3 files / 765.5 zip + +$end + + + +$info=hcrash +$mame +0.89 [Angelo Salese] + + +WIP: + +- 0.215: Added ADC0804 A/D Converter to Hyper Crash [AJR]. + +- 0.212: Angelo Salese fixed IRQ generation for Hyper Crash, fixes coin insertion and gameplay glitches. + +- 0.187: MASH fixed missing VLM5030 speech in Hyper Crash since 0.176. Also increased VLM volume. + +- 0.149: Angelo Salese flipped Hyper Crash inputs to use WEC Le Mans 24-type, noticed that there are two bugs in it too. + +- 0.144u7: Removed 'Unused' dipswitches. + +- 0.130u3: Fabio Priuli added port_condition to Hyper Crash so that brake appears only when present in the chosen cabinet. + +- 0.113: Derrick Renaud set Hyper Crash to proper PADDLE control and fixed mask. + +- 0.97u1: MASH fixed missing VLM5030 speech in Hyper Crash. + +- 0.96u2: Pierpaolo Prazzoli added clone Hyper Crash (version C). Pierpaolo Prazzoli and David Haywood fixed graphics in Hyper Crash - Game now playable. Changed 68000 CPU1 clock speed to 6144000 Hz. Added 'Flip Screen', 'Quantity of Initials', 'Speed Unit', 'Coin A/B' and 'Unused' dipswitches. + +- 16th April 2005: Guru - Hyper Crash (Konami) arrived. Thanks to the good boys at the Italian MAME Forum. + +- 0.93: Angelo Salese fixed controls in Hyper Crash (still needs freeplay to start). Added dipswitches 'Cabinet', 'Difficulty', 'Demo Sounds', 'Coin A/B' and 3x 'Unused'. Changed description to 'Hyper Crash (version D)'. + +- 0.89u1: Improvements to Hyper Crash [Angelo Salese]. Now mostly working apart from controls and a gfx glitch on the player car. Added Z80 (3579545 Hz) CPU2. Replaced 2x AY-3-8910 and 005289 sound with VLM5030 (3579545 Hz), 007232 (3579545 Hz) and YM2151 (3579545 Hz). Changed sound2 roms to sound1 and cpu2. Changed input to Paddle with 2x buttons. Added 12x 'Unknown' dipswitches. + +- 0.89: Angelo Salese added 'Hyper Crash' (Konami 1987). + + +ARCADE RELEASE: Hyper Crash (Konami) - 1987/Oct + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 384 kb / 7 files / 152.9 zip + +$end + + + +$info=hct157 +$mame + +DEVICE: + +74HCT157 Quad 2-to-1 Multiplexer + + +WIP: + +- 0.194: Renamed (74hct157) to (hct157). + +- 0.181: Added '74HCT157 Quad 2-to-1 Multiplexer' device (machine\74157.cpp). + +$end + + + +$info=hct259 +$mame + +DEVICE: + +74HCT259 Addressable Latch + + +WIP: + +- 0.189: Added '74HCT259 Addressable Latch' device (machine\74259.cpp). + +$end + + + +$info=hd_l3 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.184: Osso added clone Harley Davidson (L-2). + +- 0.141u1: Miodrag Milanovic added 'Harley Davidson (L-3)' (Bally 1991) and clone (L-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 384 kb / 3 files / 240.4 zip + +$end + + + +$info=hd38750 +$mame + +DEVICE: + +Hitachi HD38750 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD38750'. + +- 0.184: Added 'HD38750' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd38755 +$mame + +DEVICE: + +Hitachi HD38755 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD38755'. + +- 0.184: Added 'HD38755' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd38800 +$mame + +DEVICE: + +Hitachi HD38800 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD38800'. + +- 0.184: Added 'HD38800' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd38805 +$mame + +DEVICE: + +Hitachi HD38805 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD38805'. + +- 0.184: Added 'HD38805' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd38820 +$mame + +DEVICE: + +Hitachi HD38820 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD38820'. + +- 0.184: Added 'HD38820' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd38825 +$mame + +DEVICE: + +Hitachi HD38825 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD38825'. + +- 0.184: Added 'HD38825' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd38870 +$mame + +DEVICE: + +Hitachi HD38870 + + +WIP: + +- 0.271: Added 'Hitachi HD38870' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44750 +$mame + +DEVICE: + +Hitachi HD44750 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD44750'. + +- 0.184: Added 'HD44750' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44758 +$mame + +DEVICE: + +Hitachi HD44758 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD44758'. + +- 0.184: Added 'HD44758' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44780 +$mame + +DEVICE: + +Hitachi HD44780 LCD Controller + + +ROMS: + +hd44780_a00.bin (4k baddump cgrom) + + +WIP: + +- 0.261: Replaced HD44780A00 rom with correct version from 1985 datasheet (which matches videos of vintage devices) [Lord Nightmare]. Changed description to 'Hitachi HD44780 LCD Controller'. Renamed (hd44780_a00) to (hd44780). + +- 0.186: Changed description to 'Hitachi HD44780 A00 LCD Controller'. + +- 0.148u3: Added 'HD44780 A00' device (video\hd44780.c). + +$end + + + +$info=hd44780u +$mame + +DEVICE: + +Hitachi HD44780U LCD Controller + + +ROMS: + +hd44780u_a00.bin (4k baddump cgrom) + +hd44780u_a02.bin (4k baddump cgrom) + + +WIP: + +- 0.261: Added 'Hitachi HD44780U LCD Controller' device (video\hd44780.cpp). Added HD44780UA00 variant device with rom from 1999 datasheet. Added HD44780UA02 device and hook it to the (MESS) avrmax.cpp driver, as the international characters from UA02 are required for some strings in (MESS) CC2-Schachzwerg (German) [Lord Nightmare]. + +$end + + + +$info=hd44801 +$mame + +DEVICE: + +Hitachi HD44801 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD44801'. + +- 0.160: Added 'HD44801' device (cpu\hmcs40\hmcs40.c). + +$end + + + +$info=hd44808 +$mame + +DEVICE: + +Hitachi HD44808 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD44808'. + +- 0.184: Added 'HD44808' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44820 +$mame + +DEVICE: + +Hitachi HD44820 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD44820'. + +- 0.184: Added 'HD44820' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44828 +$mame + +DEVICE: + +Hitachi HD44828 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD44828'. + +- 0.184: Added 'HD44828' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44840 +$mame + +DEVICE: + +Hitachi HD44840 + + +WIP: + +- 0.271: Added 'Hitachi HD44840' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44848 +$mame + +DEVICE: + +Hitachi HD44848 + + +WIP: + +- 0.271: Added 'Hitachi HD44848' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44860 +$mame + +DEVICE: + +Hitachi HD44860 + + +WIP: + +- 0.271: Added 'Hitachi HD44860' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd44868 +$mame + +DEVICE: + +Hitachi HD44868 + + +WIP: + +- 0.271: Added 'Hitachi HD44868' device (cpu\hmcs40\hmcs40.cpp). + +$end + + + +$info=hd61830 +$mame + +DEVICE: + +Hitachi HD61830B LCD Controller + + +ROMS: + +hd61830.bin (1472 bytes baddump hd61830) + + +WIP: + +- 0.186: Changed description to 'Hitachi HD61830B LCD Controller'. + +- 0.153: Changed description to 'HD61830 LCDC'. + +- 0.142: Added 'Hitachi HD61830' device (video\hd61830.c). + +$end + + + +$info=hd6301v1 +$mame + +DEVICE: + +Hitachi HD6301V1 + + +WIP: + +- 0.220: Added 'Hitachi HD6301V1' device (cpu\m6800\m6801.cpp). Split 'Hitachi HD6301' into several different types (functionally identical now, but won't be compatible once accuracy improves) [AJR]. + +- 0.196: Changed description to 'Hitachi HD6301'. + +- 0.184: Added 'HD6301' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6301x0 +$mame + +DEVICE: + +Hitachi HD6301X0 + + +WIP: + +- 0.220: Added 'Hitachi HD6301X0' device (cpu\m6800\m6801.cpp). Split 'Hitachi HD6301' into several different types (functionally identical now, but won't be compatible once accuracy improves) [AJR]. + +- 0.196: Changed description to 'Hitachi HD6301'. + +- 0.184: Added 'HD6301' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6301y0 +$mame + +DEVICE: + +Hitachi HD6301Y0 + + +WIP: + +- 0.220: Added 'Hitachi HD6301Y0' device (cpu\m6800\m6801.cpp). Split 'Hitachi HD6301' into several different types (functionally identical now, but won't be compatible once accuracy improves) [AJR]. + +- 0.196: Changed description to 'Hitachi HD6301'. + +- 0.184: Added 'HD6301' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6303r +$mame + +DEVICE: + +Hitachi HD6303R + + +WIP: + +- 0.196: Changed description to 'Hitachi HD6303R'. + +- 0.191: Changed description to 'HD6303R'. Renamed (hd6304r) to (hd6303r). + +- 0.186: Changed description to 'HD6304R'. Renamed (hd6303r) to (hd6304r). + +- 0.184: Added 'HD6303R' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6303x +$mame + +DEVICE: + +Hitachi HD6303X + + +WIP: + +- 0.220: Added 'Hitachi HD6303X' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6303y +$mame + +DEVICE: + +Hitachi HD6303Y + + +WIP: + +- 0.196: Changed description to 'Hitachi HD6303Y'. + +- 0.150: Added 'HD6303Y' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6305v0 +$mame + +DEVICE: + +Hitachi HD6305V0 + + +WIP: + +- 0.273: Changed sourcefile to cpu\m6805\hd6305.cpp. + +- 0.258: Added 'Hitachi HD6305V0' device (cpu\m6805\m6805.cpp). + +$end + + + +$info=hd6305y0 +$mame + +DEVICE: + +Hitachi HD6305Y0 + + +WIP: + +- 0.273: Added 'Hitachi HD6305Y0' device (cpu\m6805\hd6305.cpp). + +$end + + + +$info=hd6305y2 +$mame + +DEVICE: + +Hitachi HD6305Y2 + + +WIP: + +- 0.273: Changed sourcefile to cpu\m6805\hd6305.cpp. + +- 0.258: Added 'Hitachi HD6305Y2' device (cpu\m6805\m6805.cpp). + +$end + + + +$info=hd6309 +$mame + +DEVICE: + +Hitachi HD6309 + + +WIP: + +- 0.196: Changed description to 'Hitachi HD6309'. + +- 0.148u2: Added 'HD6309' device (cpu\m6809\hd6309.c). + +$end + + + +$info=hd6309e +$mame + +DEVICE: + +Hitachi HD6309E + + +WIP: + +- 0.196: Changed description to 'Hitachi HD6309E'. + +- 0.193: Added 'HD6309E' device (cpu\m6809\hd6309.cpp). + +$end + + + +$info=hd63266f +$mame + +DEVICE: + +Hitachi HD63266F FDC + + +WIP: + +- 0.254: Added 'Hitachi HD63266F FDC' device (machine\upd765.cpp). + +$end + + + +$info=hd6345 +$mame + +DEVICE: + +Hitachi HD6345 CRTC-II + + +WIP: + +- 0.224: Changed description to 'Hitachi HD6345 CRTC-II'. + +- 0.186: Changed description to 'Hitachi HD6345 CRTC'. + +- 0.184: Added 'HD6345 CRTC' device (video\mc6845.cpp). + +$end + + + +$info=hd63484 +$mame + +DEVICE: + +Hitachi HD63484 ACRTC + + +ROMS: + +hd63484.bin (256 bytes nodump hd63484) + + +WIP: + +- 0.186: Changed description to 'Hitachi HD63484 ACRTC'. + +- 0.174: Removed HD63484 CRTC (Legacy) device. + +- 0.172: Changed description of 'HD63484 CRTC (rewrite)' to 'HD63484 CRTC' and 'HD63484 CRTC' to 'HD63484 CRTC (Legacy)'. Renamed (hd63484) to (hd63484l) and (h63484) to (hd63484). + +- 0.154: Changed description of 'H63484' to 'HD63484 CRTC (rewrite)'. + +- 0.147: Added 'HD63484 CRTC' device (video\hd63484.c). + +- 0.143u6: Added 'H63484' device (video\h63484.c). + +$end + + + +$info=hd63701v0 +$mame + +DEVICE: + +Hitachi HD63701V0 + + +WIP: + +- 0.220: Added 'Hitachi HD63701V0' device (cpu\m6800\m6801.cpp). Split 'Hitachi HD63701' into several different types (functionally identical now, but won't be compatible once accuracy improves) [AJR]. + +- 0.196: Changed description to 'Hitachi HD63701'. + +- 0.150: Added 'HD63701' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd63701x0 +$mame + +DEVICE: + +Hitachi HD63701X0 + + +WIP: + +- 0.220: Added 'Hitachi HD63701X0' device (cpu\m6800\m6801.cpp). Split 'Hitachi HD63701' into several different types (functionally identical now, but won't be compatible once accuracy improves) [AJR]. + +- 0.196: Changed description to 'Hitachi HD63701'. + +- 0.150: Added 'HD63701' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd63701y0 +$mame + +DEVICE: + +Hitachi HD63701Y0 + + +WIP: + +- 0.220: Added 'Hitachi HD63701Y0' device (cpu\m6800\m6801.cpp). Split 'Hitachi HD63701' into several different types (functionally identical now, but won't be compatible once accuracy improves) [AJR]. + +- 0.196: Changed description to 'Hitachi HD63701'. + +- 0.150: Added 'HD63701' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd63705z0 +$mame + +DEVICE: + +Hitachi HD63705Z0 + + +WIP: + +- 0.273: Changed sourcefile to cpu\m6805\hd6305.cpp. + +- 0.258: Split HD63705 into specific types. Moved on-chip memory into internal maps [AJR]. Changed description to 'Hitachi HD63705Z0'. Renamed (hd63705) to (hd63705z0). + +- 0.196: Changed description to 'Hitachi HD63705'. + +- 0.183: Changed sourcefile to cpu\m6805\m6805.cpp. + +- 0.148: Added 'HD63705' (cpu\m6805\m6805.h). + +$end + + + +$info=hd641016 +$mame + +DEVICE: + +Hitachi HD641016 + + +WIP: + +- 0.262: Added 'Hitachi HD641016' device (cpu\h16\hd641016.cpp). + +$end + + + +$info=hd64180rp +$mame + +DEVICE: + +Hitachi HD64180RP + + +WIP: + +- 0.215: Added 'Hitachi HD64180RP' device (cpu\z180\z180.cpp). + +$end + + + +$info=hd6435208 +$mame + +DEVICE: + +Hitachi HD6435208 (H8/520) + + +WIP: + +- 0.221: Added 'Hitachi HD6435208 (H8/520)' device (cpu\h8500\h8520.cpp). + +$end + + + +$info=hd6435348 +$mame + +DEVICE: + +Hitachi HD6435348 (H8/534) + + +WIP: + +- 0.233: Added 'Hitachi HD6435348 (H8/534)' device (cpu\h8500\h8534.cpp). + +$end + + + +$info=hd6435368 +$mame + +DEVICE: + +Hitachi HD6435368 (H8/536) + + +WIP: + +- 0.225: Added 'Hitachi HD6435368 (H8/536)' device (cpu\h8500\h8534.cpp). + +$end + + + +$info=hd647180x +$mame + +DEVICE: + +Hitachi HD647180X MCU + + +WIP: + +- 0.215: Added 'Hitachi HD647180X MCU' device (cpu\z180\hd647180x.cpp). + +$end + + + +$info=hd6475208 +$mame + +DEVICE: + +Hitachi HD6475208 (H8/520) + + +WIP: + +- 0.233: Added 'Hitachi HD6475208 (H8/520)' device (cpu\h8500\h8520.cpp). + +$end + + + +$info=hd6475348 +$mame + +DEVICE: + +Hitachi HD6475348 (H8/534) + + +WIP: + +- 0.221: Added 'Hitachi HD6475348 (H8/534)' device (cpu\h8500\h8534.cpp). + +$end + + + +$info=hd6475368 +$mame + +DEVICE: + +Hitachi HD6475368 (H8/536) + + +WIP: + +- 0.233: Added 'Hitachi HD6475368 (H8/536)' device (cpu\h8500\h8534.cpp). + +$end + + + +$info=hd6801v0 +$mame + +DEVICE: + +Hitachi HD6801V0 + + +WIP: + +- 0.261: Added 'Hitachi HD6801V0' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=hd6805s1 +$mame + +DEVICE: + +Hitachi HD6805S1 + + +WIP: + +- 0.221: Added 'Hitachi HD6805S1' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=hd6805u1 +$mame + +DEVICE: + +Hitachi HD6805U1 + + +WIP: + +- 0.215: Added 'Hitachi HD6805U1' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=hd6845s +$mame + +DEVICE: + +Hitachi HD6845S CRTC + + +WIP: + +- 0.210: Changed description to 'Hitachi HD6845S CRTC'. Removed 'Hitachi HD46505 CRTC' device. Renamed (hd6845) to (hd6845s). + +- 0.186: Changed description of 'HD6845 CRTC' to 'Hitachi HD6845 CRTC' and 'H46505 CRTC' to 'Hitachi HD46505 CRTC'. + +- 0.142u4: Added 'HD6845 CRTC' and 'H46505 CRTC' device (video\mc6845.c). + +$end + + + +$info=hdrivair +$mame +0.281 [Aaron Giles] + +0.62 [Aaron Giles] + +0.37b8 [Testdriver] + + +WIP: + +- 0.281: Correct user4 rom loading in Hard Drivin's Airborne (prototype, rev 2.7). Promoted game to working [Madcadden, hap]. Changed (prototype) to clone 'Hard Drivin's Airborne (prototype, rev 2.0)' and clone (prototype, early rev) to 'Hard Drivin's Airborne (prototype, rev 2.7)'. Renamed (hdrivair) to (hdrivair0) and (hdrivairp) to (hdrivair). + +- 0.265: Fixed steering and brake controls ranges for Hard Drivin's Airborne (prototype) [Jamie McCadden, Vas Crabb]. + +- 0.152: Added hdrivair.200e and hdrivair.210e roms. + +- 0.148: Added sound to Hard Drivin's Airborne [Phil Bennett]. Added 2x ADSP-2105 sound. Changed region user5 to ds3sdsp and ds3sdsp_data. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Hard Drivin's Airborne (prototype). + +- 0.133u1: Renamed (hdrivaip) to (hdrivairp). + +- 0.122u6: Changed TMS34010 CPU2 clock speed to 48MHz and TMS32010 CPU5 to 20MHz. + +- 0.115u1: Aaron Giles fixed a fatal error (invalid CPU num) in Hard Drivin's Airborne. Added TMS32010 (5MHz) CPU5. + +- 0.114u1: Changed VSync to 60.311206 Hz. + +- 0.104u7: Removed 2nd Player. + +- 0.93: Added 2nd sound channel. + +- 0.79u1: Aaron Giles fixed Hard Drivin's Airborne again. + +- 0.78u4: Fixed cpu4/5 roms addresses. + +- 0.76u1: Added 2nd Player. + +- 0.74u2: Removed 2nd Player. + +- 0.63: Removed the 2x ADSP2105 sound. + +- 0.62: Aaron Giles added 'Hard Drivin's Airborne (prototype)' (Atari 1993) and clone Hard Drivin's Airborne (prototype, early rev). DSP32 CPU emulation [Aaron Giles]. + +- 26th October 2002: Aaron Giles fixed a bug in the DSP32C core that caused random airborne objects in Hard Drivin's Airborne. + +- 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. + +- 0.37b8: Aaron Giles added (Testdrivers) Hard Drivin's Airborne (Prototype) and clone (Prototype, early rev). + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 9.50 MB / 38 files / 4.59 zip + +$end + + + +$info=hdrivair_board +$mame + +DEVICE: + +Hard Drivin' Airborne Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (hdrivair_board_device) to (hdrivair_board). + +- 0.184: Added 'Hard Drivin' Airborne Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=hdrivair0_board +$mame + +DEVICE: + +Hard Drivin' Airborne 0 Board Device + + +WIP: + +- 0.281: Changed description to 'Hard Drivin' Airborne 0 Board Device'. Renamed (hdrivairp_board) to (hdrivair0_board). + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (hrdrvairp_board_device) to (hdrivairp_board). + +- 0.184: Added 'Hard Drivin' Airborne P Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=headon +$mame +0.33b4 [Al Kossow] + + +NOTE: + +- The short copyright notice '@ G" of Gremlin is correct. gregf + + +WIP: + +- 0.286: Correct 'Lives' dipswitch and sound flag in clone Super Crash (bootleg of Head On). Use inputs from supcrash for clone Colision (bootleg of Head On), fixes steering controls and dips don't work [hap]. + +- 0.277: Jordi Tuells added clone Colision (bootleg of Head On). + +- 0.272: Jordi Tuells and Jordi Beltran added clone Bumba (bootleg of Head On). + +- 0.244: Added correct control PROM to clone Head On N [Osso, MASH]. + +- 0.227: Guru correct 'Lives' dipswitch for clone Crash (bootleg of Head On). + +- 0.199: Promoted clone Head On (Sidam bootleg, set 2) to working [Angelo Salese]. + +- 0.193: Minor documentation update for clone Super Crash (bootleg of Head On) [Osso]. + +- 0.192: Shoutime, Andrew Welburn, Rob Carr, Paul Vining, InsertMoreCoins, Smitdogg and The Dumping Union added clone Head On N. Dirk Best added I/O map, input and fixed colors. + +- 5th March 2014: Smitdogg - ShouTime needs help paying for Head On N. Thanks: Rob Carr, Paul Vining and InsertMoreCoins. + +- 0.148u2: ANY added clone Head On (bootleg, alt maze). hap removed nonsense 'Cabinet' configuration in B&W clones Head On (Sidam bootleg, set 1)/(set 2), Super Crash (bootleg of Head On) and Crash (bootleg of Head On). + +- 0.147u4: Renamed (headonb) to (headon1). + +- 5th December 2012: Smitdogg - ANY dumped Fool Race and some undumped bootlegs. + +- 0.143u8: f205v added clone Crash (bootleg of Head On). + +- 19th October 2010: f205v dumped Crash (bootleg of Sidam Head On) (1979). This PCB is a bootleg of Sidam's Head On bootleg (YES, it's bootleg ^2 !) manufactured in Torino (Italy) by Fraber. + +- 14th February 2010: f205v dumped Head On (2 players, bootleg) (1979). + +- 0.135u3: f205v and ANY added clone Head On (Sidam bootleg, set 2). + +- 17th November 2009: f205v dumped Head On (Sidam bootleg, set 2). + +- 0.126u4: Guru added README for Head On. + +- 0.124u5: Couriersud added DISCRETE_KEY_SALLEN_FILTER to discrete sound system. + +- 0.119u4: Couriersud added two more filters to the Head On crash sound. Now, only the envelopes for the crash sound filters are missing. + +- 0.117u3: Aaron Giles removed discrete0_0.csv file, which was created when playing. + +- 0.117u1: Couriersud added Discrete sound to Head On and clones, Space Attack / Head On, Head On 2 and Invinco / Head On 2 in the VIC Dual driver. + +- 0.113u3: Added user1 PROMs ($0, 20 - timing). Fixed rom names. + +- 0.107: David Haywood added clones Head On (Sidam bootleg) and Super Crash (bootleg of Head On). + +- 19th July 2006: f205v dumped Super Crash (bootleg of Head On). + +- 30th June 2006: f205v dumped Head On (Sidam bootleg). + +- 29th May 2006: 3D ARCADE - New 3D cabinet model for Head On from BTribble. + +- 0.37b7: Removed Samples sound. + +- 0.36b7: Added dipswitches 'Lives' and 'Demo Sounds'. + +- 0.35b13: Nicola Salmoria added clone Head On (1 player). Added PROM ($0 - 32 bytes). Changed parent description to 'Head On (2 players)'. + +- 0.33b4: Al Kossow added 'Head On' (Gremlin 1979). + +- 8th May 1998: Dumped Head On (2 players). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 7.09 kb / 10 files / 6.53 zip + +$end + + + +$info=headon2 +$mame +0.35b2 [Nicola Salmoria] + + +WIP: + +- 0.284: SNESNESCUBE64 added clone Head On 2 (Sega Slimline). + +- 0.199: Promoted clone Head On 2 (Sidam bootleg) to working [Angelo Salese]. + +- 0.192: Dirk Best fixed Head On 2 colors and clean up. + +- 0.135u3: f205v and ANY added clone Head On 2 (Sidam bootleg). + +- 17th November 2009: f205v dumped Head On 2 (Sidam bootleg 1979). + +- 0.117u1: Couriersud added Discrete sound to Head On and clones, Space Attack / Head On, Head On 2 and Invinco / Head On 2 in the VIC Dual driver. + +- 0.116u3: David Haywood added clone Car 2 (bootleg of Head On 2). + +- 17th June 2007: f205v dumped Car 2 (bootleg of Head On 2) (Play Car Bologna). + +- 0.113u3: Removed PROMs ($20, 40). Added user1 rom 316-0206.u65. + +- 0.37b7: Added PROMs ($20, 40 - control and sequence). Removed Samples sound. + +- 0.36b7: Added 'Demo Sounds' dipswitch. + +- 0.36b5: Added PROM ($0). + +- 0.35b2: Nicola Salmoria added 'Head On 2' (Sega 1979). + +- 7th September 1998: David Covell and Peter Fyfe dumped Head On 2 (Sega/Gremlin single C.V logic board). + + +LEVELS: 1 (endless) + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 8.06 kb / 10 files / 7.40 zip + +$end + + + +$info=headonch +$mame +0.236 [hap] + + +< Japan > + + +WIP: + +- 0.237: hap changed description to 'Monita to Rimoko no Head On Channel (prototype, hack)'. + +- 0.236: hap added 'Head On Channel (prototype, hack)' (hack 1994). Note: Protection routine was removed. + +- 25th December 2020: Guru - A new undumped Sega C2 game called Head On Channel found its way into my inbox today, delivered personally by Santa. I could be wrong and this is just a wild guess but since there is no mention of this game on the net I assume this is like previous C2 dumps and is another unreleased prototype Sega C2 game being hoarded. Guys, stop the shenannigans and just release the stuff so people can enjoy it. Here's something to think about in the future... release it, take the credit and be the hero instead of a zero. This is of course just a revamp of Sega's Head On. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 2.25 MB / 5 files / 699.2 zip + +$end + + + +$info=headoni +$mame +0.82u1 [David Haywood] + + +Samples required (IPM Invader) + + +WIP: + +- 0.122u4: Added IPM Invader Samples sound. Changed VSync to 60.012483 Hz. + +- 0.108: wolf676 improved dipswitches for Head On. Added 'Replay' dipswitch. + +- 0.84: Guru fixed clock speed in Head On (Irem). Changed M6502 CPU1 clock speed to 733125 Hz. + +- 0.82u1: David Haywood added 'Head On (Irem, M-15 Hardware)' (Irem 1979). No sound and copyright notice. + +- 27th April 2004: Guru - Received Head On from Randy, Gin, Smitdogg and many MAMEworld donators. + + +LEVELS: 8 (endless) + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 6 kb / 6 files / 5.42 zip + +$end + + + +$info=heartatk +$mame +0.37b10 [Mike Coates] + + +WIP: + +- 3rd September 2010: Smitdogg - I got a CVS game labeled as A-Maze-Ing but turned out to be not quite so. I knew it was likely a clone of Heart Attack of some sort and that's basically what it turned out to be, Heart Attack with one chip slightly different (same title screen though). The only amazing thing about it is the incredible shape the boards are still in. + +- 5th January 2003: Stefan Jokisch fixed crashes in Wiping, Heart Attack and Radar Zone. + +- 0.37b10: Mike Coates added 'Heart Attack' (Century 1983). + +- 16th November 2000: Mike Coates fixed some bugs in the CVS driver, added Heart Attack to it and fixed the broken Hunchback clones on different hardware. + + +HOW TO PLAY: + +- Control dotty using joystick. + +- Fill maze with dots to complete stage. + +- Press red button to drop plugs to avoid chasers. + +- Press green button to freeze chasers. + + +LEVELS: 96 (after 96th level, the game repeats endlessly levels 93-96) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 38 kb / 13 files / 20.2 zip + +$end + + + +$info=heartgld +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Heart of Gold (10184211, ASP). + +- 0.175: Renamed (heartgar) to (heartgld). + +- 0.174: Changed description to 'Heart of Gold (20169511, NSW/ACT)'. + +- 0.173: Added 'Heart Of Gold' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.01 zip + +$end + + + +$info=heartspd +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.280: AntoPISA changed description to 'Hearts Spades'. + +- 0.141u1: Miodrag Milanovic added 'Hearts & Spades' (Allied Leisure 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=heartveg +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Heart of Vegas (10232911, NSW/ACT)'. + +- 0.173: Added 'Heart Of Vegas' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.62 zip + +$end + + + +$info=heatbrl +$mame +0.124u5 [?] + +0.74u2 [David Graves] + +0.57 [Testdriver] + + +Artwork available + + +WIP: + +- 0.233: Fixed 'Coin Mode', 'Coin A/B', 'Coinage', 'Cabinet Setting', 'Players Start & Join' and 'Demo Sounds' dipswitches [Guru]. + +- 22nd November 2020: Mr. Do - Added marquee for Heated Barrel, supplied by ArsInvictus. + +- 0.203: Jorge Silva added clone Heated Barrel (World version ?). + +- 0.186: Fixed Heated Barrel scenery walking bug (a different 138e trigger is used; machine\seibucop\seibucop.cpp/h and seibucop_cmd.hxx) - Game now playable [Angelo Salese]. + +- 0.176: Fixed priority issues in Heated Barrel [Angelo Salese]. COP command fix for minor Heated Barrel regression and misc notes [AJR]. + +- 0.175: Cleaning up the Seibu COP (Co-Processor) device and documentation. Moved DMA and commands into own files. Prevent cop_angle to overflow byte range. Fixes III to I quadrant movements in Legionnaire and Heated Barrel. Fixes stage clear player movement in Legionnaire, level 4 boss and maybe access exceptions in Heated Barrel [Angelo Salese]. + +- 0.174: Input documentation and COP tweaks based on M68000 code. Suppress "divide by zero?" message in Heated Barrel since code actually checks for it (no, still not working) [AJR]. + +- 0.146u4: Smitdogg and The Dumping Union added priority BPROM to the Heated Barrel sets. Added copx-d2 rom, not dumped from this PCB assumed to be the same. Correct rom names and added PCB locations. + +- 0.142u6: Added clone Heated Barrel (Electronic Devices license) [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N. Francfort, Smitdogg, The Dumping Union]. + +- 2nd January 2011: Angelo Salese - Heated Barrel is almost there, minus the collision detection, random 68k crashes and shot speeds needs tweaking. The collision is the major blocker of almost all of these games, the macro command used are more or less worked out but the extra hit-box parameters have basically no sense. For a quick example, player-1 and player-2 have DIFFERENT hit-box parameters (+0x40 for p2). That doesn't make any sense bit-wise so it seems related to a table, but this table is nowhere to be found in ROM/RAM... Right now the game is somehow playable until stage 4 boss, then the boss is blocked by something non-macro related that I haven't yet checked so far. + +- 0.141: David Haywood implemented pdrawgfx for sprite routines in Legionnaire HW and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel. + +- 0.124u5: Added Heated Barrel (World version 3). Changed 'Heated Barrel (World)' to clone 'Heated Barrel (World version 2)'. Renamed (heatbrl) to (heatbrl2). + +- 0.124u3: Seibu implementation cleanups [David Haywood]: Added COP/Heated Barrel ram clear stuff. Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. + +- 0.124u2: Fixed gfx1 rom address to $1. + +- 0.122u7: Brian Troha removed bogus bad Heated Barrel (US set 2) dump. + +- 0.122u6: Corrado Tomaselli added clone Heated Barrel (US set 2). + +- 0.113: Changed OKI6295 clock speed to 1320000 Hz. + +- 0.112u1: Angelo Salese added a bunch of new protection routines for Heated Barrel. + +- 0.79u1: Curt Coder fixed Heated Barrel dips. Added 'Players' dipswitch. + +- 0.74u2: Added 'Heated Barrel (World)' (Tad 1992) and clones (World old version) and (US). + +- 24th November 2002: David Graves sent in CrowTRobo's improvements to the Heated Barrel MCU simulation. + +- 4th January 2002: Guru - Dumped Heated Barrel. + +- 0.57: David Graves added (Testdrivers) Heated Barrel (World) and clone (World old version) and (US). + +- 28th December 2001: David Graves added Heated Barrel to the Legionnaire driver, but neither of them will be playable without correct MCU emulation. + +- 2nd December 2001: Guru - Received Heated Barrel (TAD) from Pelle. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 5.31 MB / 15 files / 1.76 zip + +$end + + + +$info=heath_gp19_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board plus Northwest Digital Systems GP-19 + + +ROMS: + +gp19_rom_1_ver_1_1.u26 (4k maincpu) + +gp19_rom_2_ver_1_1.u25 (4k maincpu) + +gp19_rom_3_ver_1_1.u24 (4k maincpu) + +gp19_char_gen_cg_1.u21 (4k chargen) + +2716_444-37_h19keyb.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board plus Northwest Digital Systems GP-19' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_igc_super19_tlb_device +$mame + +DEVICE: + +Heath Terminal Logic Board w/ Super19 ROM plus SigmaSoft Interactive Graphics Controller + + +ROMS: + +2732_super19_h447.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_444-37_h19keyb.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/ Super19 ROM plus SigmaSoft Interactive Graphics Controller' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_igc_tlb_device +$mame + +DEVICE: + +Heath Terminal Logic Board plus SigmaSoft Interactive Graphics Controller + + +ROMS: + +2732_444-46_h19code.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_444-37_h19keyb.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board plus SigmaSoft Interactive Graphics Controller' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_igc_ultra_tlb_device +$mame + +DEVICE: + +Heath Terminal Logic Board w/ Ultra ROM plus SigmaSoft Interactive Graphics Controller + + +ROMS: + +2532_h19_ultra_firmware.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_h19_ultra_keyboard.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/ Ultra ROM plus SigmaSoft Interactive Graphics Controller' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_igc_watz_tlb_device +$mame + +DEVICE: + +Heath Terminal Logic Board w/Watzman ROM plus SigmaSoft Interactive Graphics Controller + + +ROMS: + +watzman.u437 (4k maincpu) + +watzman-a.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +keybd.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/Watzman ROM plus SigmaSoft Interactive Graphics Controller' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_imaginator_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board plus Cleveland Codonics Imaginator I-100 + + +ROMS: + +2732_imaginator_gpc_rev_1.2_pn_9000_0002.u9a (4k maincpu) + +2764_imaginator_gpc_unknown.u9a (8k maincpu) + +2732_444-46_h19code.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_444-37_h19keyb.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board plus Cleveland Codonics Imaginator I-100' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_super19_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board w/Super19 ROM + + +ROMS: + +2732_super19_h447.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_444-37_h19keyb.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/Super19 ROM' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_superset_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board w/Superset ROM + + +ROMS: + +27256_101-402_superset_code.u437 (32k maincpu) + +27256_101-431_superset_font.u420 (32k chargen) + +2716_101-422_superset_kbd.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/Superset ROM' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board + + +ROMS: + +2732_444-46_h19code.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_444-37_h19keyb.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_tlb_connector +$mame + +DEVICE: + +Heath Terminal Logic board connector abstraction + + +WIP: + +- 0.282: Added 'Heath Terminal Logic board connector abstraction' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_ultra_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board w/Ultra ROM + + +ROMS: + +2532_h19_ultra_firmware.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +2716_h19_ultra_keyboard.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/Ultra ROM' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heath_watz_tlb +$mame + +DEVICE: + +Heath Terminal Logic Board w/Watzman ROM + + +ROMS: + +watzman.u437 (4k maincpu) + +watzman-a.u437 (4k maincpu) + +2716_444-29_h19font.u420 (2k chargen) + +keybd.u445 (2k keyboard) + + +WIP: + +- 0.282: Added 'Heath Terminal Logic Board w/Watzman ROM' device (bus\heathzenith\h19\tlb.cpp). + +$end + + + +$info=heatof11 +$mame +0.104u9 [Ville Linde] + + +CD-ROM required + + +WIP: + +- 0.265: Victor Fernandez and Arcade Planet redumped CD for Heat of Eleven '98 (ver EAA). Note: Ring codes found on the disc. + +- 0.205: Added MACHINE_IMPERFECT_TIMING and MACHINE_IMPERFECT_GRAPHICS flags to Heat of Eleven '98. Note: Game is non-working due to soft-lock when selecting Japan for a team [MooglyGuy, Vas Crabb]. Added 93c46.7k and new dallas.5e roms. + +- 0.105u2: Added user2 rom ($0 - timekeeper EEPROM). + +- 0.104u9: Ville Linde added 'Heat of Eleven '98 (ver EAA)' (Konami 1998). + +- 20th March 2005: f205v dumped Heat of Eleven '98 (ver EAA). This is "M2 Hardware", it's CD based. CD has been converted into a .CHD (thanks to R. Belmont). + + +Other Emulators: + +* M2x + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2 MB / 3 files / 602.8 zip + +CHD: 312.7 MB (Compressed: 145.1) + +$end + + + +$info=heavymtl +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.239: WIP. Initialised class variables [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.198: Quick protection before freeze [Robbbert]. + +- 0.197: Use output finder for Rowamet driver [Robbbert]. + +- 0.186: Robbbert fixed a few things in Heavy Metal found by Coverity (software). + +- 0.155: Minor cleanups and notes. Game playable with imperfect sound. Improved inputs [Robbbert]. + +- 0.147u2: Small cleanup [Robbbert]. + +- 0.147u1: Robbbert fixed IRQ call to newest code (rowamet_state). + +- 0.147: Various preliminary Pinball works. Sound works (WIP). Saving my work so far [Robbbert]. Added Z80 (1888888 Hz) CPU2 and DAC sound. + +- 0.141u1: Miodrag Milanovic added 'Heavy Metal' (Rowamet 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 3 files / 7.71 zip + +$end + + + +$info=heberpop +$mame +0.37b5 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- The score display shows the 2nd player's score in both the 1st *and* 2nd players' score spots. Ashuime (ID 01001) + + +WIP: + +- 0.212: Documented debug mode [Angelo Salese]. + +- 0.189: Better document Hebereke no Popoon [Brian Troha]. Soundlatch modernization [AJR]. Fixed rom names. + +- 0.148u3: Brian Troha added DIP locations to Hebereke no Ponpoon. Changed 68000 CPU1 clock speed to 16MHz and VSync to 59.410646 Hz. + +- 0.108u4: Canim changed 68000 clock speed to 8MHz. + +- 0.37b5: Nicola Salmoria added 'Hebereke no Popoon (Japan)' (Sunsoft / Atlus 1994). TODO: Unknown writes to sound ports 40/41. + +- 5th July 2000: Nicola Salmoria added Hebereke no Popoon to the Shanghai 3 driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 5.06 MB / 11 files / 1.34 zip + +$end + + + +$info=hedpanic +$mame +0.125u5 [Brian Troha] + +0.68 [Anonymous] + + +WIP: + +- 0.275: Trol added clone Head Panic (ver. 8.30). Note: Story line & game instructions in English. + +- 0.183: Hammy, Brian Troha and The Dumping Union added clone Head Panic (ver. 0702, 02/07/1999). + +- 0.143u4: Fixed year info to 1999. + +- 0.133u1: Brian Troha added PCB location to 4 roms in a Head Panic clone. Renamed (hedpanif) to (hedpanicf) and (hedpanio) to (hedpanico). + +- 0.130: David Haywood added new graphic roms to clone Head Panic (ver. 0615, 15/06/1999). Also added sprite flicker flag, based on Tumble Pop etc. + +- 0.129u4: Corrado Tomaselli added clone Head Panic (ver. 0615, 15/06/1999). Not working. + +- 2nd February 2009: Corrado Tomaselli dumped Head Panic (ver. 6.15). + +- 0.125u5: Brian Troha added Head Panic (ver. 0117, 17/01/2000). Renamed (hedpanic) to (hedpanif). + +- 0.102u4: Changed description to 'Head Panic (ver. 0315, 15/03/2000)'. + +- 0.102: Changed description to 'Head Panic (Korea, ver. 0315)'. + +- 0.69u3: Fixed Head Panic sound banking. + +- 0.69a: Paul Priest added EEPROM support to Head Panic. + +- 0.68: Added 'Head Panic (Korea?)' (ESD / Fuuki 2000). EEPROM needs hooking up. + +- 6th March 2003: An anonymous contributor fixed the remaining graphics glitches in Head Panic. + +- 28th February 2003: An anonymous contributor added Head Panic to the ESD16 driver. + +- 15th February 2003: Guru - Head Panic (ESD/Fuuki 2000) arrived. + + +LEVELS: 51 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 9.38 MB / 10 files / 4.21 zip + +$end + + + +$info=heiankyo +$mame +0.34b8 [Nicola Salmoria] + + +TODO: + +* Add sound/samples + + +NOTE: + +- Heiankyo Alien is a video game created by the University of Tokyo's Theoretical Science Group in 1979. The game was originally developed and released as a personal computer game in 1979, and was then published by Denki Onkyo Corporation as an arcade game in May 1980. + + +WIP: + +- 0.147u1: Small cleanup [hap]. + +- 0.141u1: Fixed wrong colors in Heiankyo Alien [hap]. + +- 0.37b7: Removed Samples sound. + +- 0.36b5: Added user1 PROMs ($0, 20). + +- 0.35b1: Zsolt Vasvari fixed Heiankyo Alien colors. + +- 0.34b8: Nicola Salmoria added 'Heiankyo Alien' (Denki Onkyo 1979). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 14.1 kb / 17 files / 11.6 zip + +$end + + + +$info=helifire +$mame +0.33b6 [Al Kossow] + + +Artwork available + + +WIP: + +- 0.286: Lower HeliFire MCU clock, fixes sound pitch is too high and tempo is too fast [hap]. Changed I8035 CPU2 clock speed to 5MHz. + +- 0.192: Directly set 8035 IRQ line rather than generate fake pulses, restores some sounds in HeliFire [AJR]. + +- 0.175: Porchy, Muddymusic and The Dumping Union added correct rom labels to HeliFire. + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Helifire from Jibmums. + +- 0.145u1: hap fixed missing sfx in Helifire. + +- 0.141u1: Qwi Jibo fixed HeliFire - Game now playable. Fixed I8085 inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in HeliFire. + +- 0.133u1: Renamed (helifira) to (helifirea). + +- 21st January 2007: Mr. Do - Same thing on Helifire bezel. I based the colors on the eBay auction photos I saw, which were faded. Thanks go to Juergen R. for submitting the corrections. + +- 14th January 2007: Mr. Do - Greg pointed me out to the game Helifire, which ended up simply being Radarscope with different hues. Five to ten minutes of color adjustment, and we have another bezel. + +- 0.82u2: Nintendo 8080 hardware update [Stefan Jokisch]: A few features that have been missing in Helifire since the last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be. + +- 0.80u2: Stefan Jokisch fixed Helifire starfield pattern (confirmed by shots on the flyer) and priority (no more stars in the water). Various audio and video effects are still missing, including a few which were previously implemented and which I hope to re-add soon. Properly hooked up sound CPU (different from the other games). Fixed video bugs related to pausing and frame skipping. Added partial support for cocktail mode. Added IMPERFECT_GRAPHICS and NO_COCKTAIL flags. Correct bonus life DIP. Changed 8080 CPU1 clock speed to 2016000 Hz, visible area to 224x256 and removed dipswitches 'VR3 height of the sea' and 'VR4 height of the waves'. Changed parent description to 'HeliFire (set 1)' and clone (revision A) to 'HeliFire (set 2)'. + +- 0.76u1: Jarek Burczynski emulated the background/foreground graphics and DAC sound in Heli Fire. Added DAC sound and potentiometers dipswitches (brightness, height). Changed palettesize from 8 to 1032 colors. + +- 0.61: Changed visible area to 224x248. + +- 0.58: Re-added I8035 (400000 Hz) CPU2. + +- 0.37b3: Removed I8035, DAC and SN76477 sound. Changed palettesize from 32770 to 8 colors. + +- 20th May 2000: Zsolt Vasvari fixed the colors in Heli Fire and added cocktail support to it. + +- 0.36RC1: Added DAC and SN76477 sound. + +- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom. + +- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz. + +- 21st December 1999: Juergen Buchmueller fixed games using Pokey from crashing when run without sound, and he fixed some problems in helifire. + +- 0.35b12: Changed 8-way Joystick to 4-way. Changed descriptions to 'HeliFire (revision B)' and clone (revision A) to 'HeliFire (revision A)'. + +- 0.34b8: David Winter added clone Heli Fire (revision A). Changed parent description to 'Heli Fire (revision B)'. + +- 0.33b6: Al Kossow added 'Heli Fire' (Nintendo 1980). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Laser + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 11 kb / 11 files / 9.94 zip + +$end + + + +$info=helifire_sound +$mame + +DEVICE: + +Nintendo HeliFire Sound Board + + +WIP: + +- 0.259: Added 'Nintendo HeliFire Sound Board' device (nintendo\n8080_a.cpp). + +$end + + + +$info=hellfire +$mame +0.35b4 [Darren Olafson] + + +WIP: + +- 0.268: Correct rom labels [Brian Troha]. + +- 0.153: Changed VSync to 57.613169 Hz. + +- 0.149u1: Alex Jackson and Guru fixed dipswitches and inputs (after verification of the M68000 and Z80 code) in Hellfire and clones. Replaced clone Hellfire (2P set, older) Z80 ROM with correct one from parent set. Added 'Test Switch' dipswitch. Changed description of clones (1P set) to 'Hellfire (1P set, older)', (2P set, first edition) to 'Hellfire (2P set, older)' and (1P set, alt) to 'Hellfire (1P set)'. Renamed (hellfire1) to (hellfire1a), (hellfire2) to (hellfire2a) and (hellfire3) to (hellfire1). + +- 0.141u4: Changed description to 'Hellfire (2P set)' and clones (1P Ver.) to 'Hellfire (1P set)', (2P Ver., first edition) to 'Hellfire (2P set, first edition)' and (1P Ver., alt) to 'Hellfire (1P set, alt)'. + +- 0.134u1: Stefan Lindberg added clone Hellfire (1P Ver., alt). Brian Troha correct BRPOM name in Hellfire sets and added documentation of the type of BRPOM used. + +- 0.133u1: Renamed (hellfir1) to (hellfire1) and (hellfir2) to (hellfire2). + +- 0.110u2: Tirino73 added clone Hellfire (2P Ver., first edition). Changed parent description to 'Hellfire (2P Ver.)'. + +- 8th November 2006: Tirino73 dumped Hellfire (2P Ver., first edition). This set comes from an original Toaplan PCB. I cannot know differences respect other sets because PCB is faulty. + +- 0.61: Added clone Hellfire (1P Ver.). + +- 0.35b13: Changed visible area to 320x240. + +- 0.35b4: Darren Olafson added 'Hellfire' (Toaplan 1989). + +- 23rd February 1999: Darren Olafson has added Hellfire to the Zero Wing driver. + +- 14th February 1998: J-ROM dumped Hellfire (2P Ver.) (c)1989 TOAPLAN. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 1.28 MB / 13 files / 355.1 zip + +$end + + + +$info=hercules +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Fixed Hercules inputs [Robbbert]. + +- 0.232: Verified 20967-01 PROM dump [Gerald (COY)]. + +- 0.143u5: Added sound1 rom. + +- 0.141u1: Miodrag Milanovic added Hercules (Atari 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.50 kb / 4 files / 5.76 zip + +$end + + + +$info=hermit +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'The Hermit (Ver. 1.14)' (Dugamex 1995). + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 8th December 2010: Smitdogg - Luca Elia ran through some of the gambling games that ChrisQC donated a few weeks ago: The Hermit (Ver. 1.14) (c) 1995 Dugamex. + + +Recommended Games (Cards) + + +Romset: 1.75 MB / 4 files / 628.9 zip + +$end + + + +$info=hero +$mame +0.37b10 [Mike Coates, Malcolm Lear] + +0.34b7 [Testdriver] + + +WIP: + +- 0.258: Changed description of clone (DK conversion not encrypted) to 'Hero in the Castle of Doom (DK conversion, not encrypted)'. + +- 0.201: Robbbert replaced ROM patches with protection simulation for Hero. + +- 0.154: Osso fixed Hero save state regression (couldn't repro the Dazzler one). + +- 0.127u2: Replaced I8035 CPU2 with MB8884 in clones 'Hero in the Castle of Doom (DK conversion)' and (DK conversion not encrypted). Couriersud consolidate memory maps for S2650 based games (Hero in the Castle of Doom (DK conversion) and (DK conversion not encrypted)). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.123u1: Removed button 2. + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 in clones (DK conversion) and (DK conversion not encrypted). + +- 0.61: Changed S2650 CPU clock speed to 512000 Hz in clones Hero in the Castle of Doom (DK conversion) and (DK conversion not encrypted). + +- 0.60: Added clones Hero in the Castle of Doom (DK conversion) and Hero in the Castle of Doom (DK conversion not encrypted). + +- 9th April 2002: Nicola Salmoria added Hero in the Castle of Doom to the Donkey Kong driver, and Stephane Humbert fixed the dipswitch settings in it. + +- 0.37b10: Mike Coates added 'Hero' (Seatongrove Ltd 1983). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + +- 5th October 1999: Dumped Hero in the Castle of Doom (DK conversion). + +- 0.34b7: Nicola Salmoria added (Testdriver) herocast. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 34 kb / 13 files / 21.2 zip + +$end + + + +$info=heromem +$mame +0.228 [The Dumping Union] + + +NOTE: + +- YouTube: https://youtu.be/TVSH54wozQ4 + + +WIP: + +- 0.234: Some basic work to make it display something. Fixed error in GFX ROM loading [Osso]. Map TE7751 I/O expander [AJR]. Added 2nd sound channel/speaker. + +- 0.230: Included Z80 core (machine\tc009xlvc.cpp; interrupt handler not yet ported) [cam900]. Replaced Z80 CPU4/5 with Taito TC0091LVC. + +- 0.228: The Dumping Union added 'Heroine's Memory' (Taito 1997). + +- 16th April 2017: Smitdogg - Phil B. got Taito Heroine's Memory which is a coin pusher but with a video screen that can be emulated. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 9.19 MB / 23 files / 4.03 zip + +$end + + + +$info=heuksun +$mame +0.113u3 [David Haywood, Brian Troha] + + +< Korea > + + +WIP: + +- 0.202: In according with F2 System website, Black & White (Heuk Sun Baek Sa) released year is 1997 (http://www.f2.co.kr/company/ourstory03.php) [sjy96525]. + +- 0.139u2: Stephane Humbert improved dipswitches in Heuk Sun Baek Sa (after verification of the M68000 code). Added dipswitches 'Difficulty', 'Help Penalty (Heuk Sun)' and 'Unused'. + +- 0.126u4: Added 'Service Mode' dipswitch. + +- 0.113u4: Changed description to 'Heuk Sun Baek Sa (Korea)'. Renamed (heuksua) to (heuksun). + +- 0.113u3: David Haywood and Brian Troha added 'Heuk Sua Baek Sa' (Oksan / F2 System 199?). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 3.31 MB / 10 files / 1.24 zip + +$end + + + +$info=hexa +$mame +0.33b3 [Howie Cohen] + + +WIP: + +- 0.279: Correct Hexa release year [AugiteSoul]. + +- 0.168: Zero-fill and save some specific member variables for clone Hexa (with 2xZ80, protected). Also removed OVERRIDE macros since start and reset functions are common for all the machines in the driver. No functional change expected [Osso]. + +- 0.155: Added clone Hexa (with 2xZ80, protected). + +- 0.135u4: Tafoid added DIP locations as well as assigned XTAL for the clock speeds to Hexa, using those from Arkanoid, since the boards are nearly identical in many aspects. Changed Z80 CPU1 clock speed to 6MHz. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Hexa. + +- 0.131u1: MooglyGuy merged memory maps in Hexa. + +- 0.126u5: Guru added README for Hexa. + +- 6th June 2006: Guru - Hexa (D.R. Korea 199?) arrived from Korea today (different music). Thanks to gp-lee. + +- 0.34b3: Juan Carlos Lorente added high score saving to Hexa. + +- 0.34b1: Added color PROMs ($0, 100, 200). + +- 0.33b3: Howie Cohen added 'Hexa' (D. R. Korea). + +- 18th April 1998: Dumped Hexa (Dr.Korea, 1990). + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +LEVELS: 1 (endless) + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 160.8 kb / 8 files / 60.7 zip + +$end + + + +$info=hexagone +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.157: Changed description to 'L'Hexagone (France)'. + +- 0.141u1: Miodrag Milanovic added L'Hexagone (Christian Tabart (France) 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 17 kb / 2 files / 3.43 zip + +$end + + + +$info=hexaprs +$mame +0.193 [Yasu] + + +NOTE: + +- YouTube: https://youtu.be/5Ea5HxH2zwM + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.240: Correct machine name [negunma]. Changed manufacturer to 'Yuvo / Yubis' and year to 1995. Changed 'Golden Hexa' from a parent set to clone 'Hexa President (YMZ280B set)'. Changed description to 'Hexa President (YM2610 set)'. Renamed (goldhexa) to (hexaprsz) and (hexapres) to (hexaprs). + +- 0.193: Yasu added 'Hexa President' (Yubis 200?). Yohji, Smitdogg and The Dumping Union added 'Golden Hexa' (Yubis 200?). YouTube: http://www.youtube.com/watch?v=3u1ccTo3SGI. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 1.06 MB / 3 files / 718.9 zip + +$end + + + +$info=hexion +$mame +0.37b14 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.263: Added special 16-byte VRAM clearing command for K052591. Added comments to K052591 PMC program dumps. Use multibyte.h functions, variable scope and type cleanup [Furrtek]. Fixed a potential heap smash and don't mark tiles dirty unnecessarily. Fixed tile invalidation range when 16-byte clear is not four-byte aligned [Vas Crabb]. + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.242: K051649 SCC1: Fixed input clock. Simplified some routines. Reduced unnecessary variables. Minor cleanups [cam900]. Init variables for Coverity software [Robbbert]. Changed K051649 SCC1 sound clock speed to 3MHz. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, TIMER, GFXDECODE, PALETTE, OKIM6295 and K051649 MCFG macros [Ryan Holtz]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Lord Nightmare fixed music speed by hooking up the INT_TIME callback from the K053252 CCU properly. Fixed music pitch for clone Hexion (Asia ver AAA, bootleg). + +- 0.164: Switched Hexion to configured banking [Osso]. + +- 0.161: System11 added clone Hexion (Asia ver AAA, bootleg). Note: This means there's an original AAA version out there, this one has been hacked to play the music on an extra M6295, although all the Konami custom sound code is still in there. Document chip locations and xtal based on Hexion pictures of Konami PCB and bootleg PCB [Lord Nightmare]. Fixed rom names. + +- 0.153: Alex Jackson fixed severe right and up screen offset with overscroll in Hexion with flipscreen on. + +- 0.144u7: Kanikani updated Hexion dipswitches. Removed 'Unknown' dipswitches. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Hexion. Removed deprecat.h usage in Hexion. Changed description to 'Hexion (Japan ver JAB)'. + +- 0.131u1: MooglyGuy merged memory maps in Hexion. + +- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in Hexion. + +- 0.59: Added PROMs ($0, 100, 200 - colors). + +- 24th February 2002: Yasuhiro Ogawa added the correct color PROM to the Hexion driver. + +- 0.37b15: Changed Konami 051649 clock speed to 1.5MHz. + +- 12th April 2001: Eisuke Watanabe fixed Hexion sound. + +- 0.37b14: Nicola Salmoria added 'Hexion (Japan)' (Konami 1992). TODO: There are probably palette PROMs missing. Palette data doesn't seem to be written anywhere in RAM. The board has a 052591, which is used for protection in Thunder Cross and S.P.Y. IN this game, however, it doesn't seem to do much, except maybe clear the screen. During startup, some garbage is written to video RAM. This is probably supposed to go somewhere else, maybe the 052591. It doesn't look like palette data. + +- 13th March 2001: Nicola Salmoria added sound emulation to Hexion, but colors are still missing. + +- 12th March 2001: Nicola Salmoria sent in a preliminary driver for Hexion, but it lacks correct colors and sound at the moment. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 896.8 kb / 7 files / 391.0 zip + +$end + + + +$info=hg_frd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Removed Z80CTC, Z80DAISY and Z80PIO MCFG macros [Osso]. + +- 0.193: Robbbert added devices. + +- 0.143u4: Added 'Fruit Deuce (Hazel Grove)' (Hazel Grove 198?). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 3 files / 4.59 zip + +$end + + + +$info=hginga +$mame +0.282 [Hammy] + +0.114u1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.282: Hammy added 'Hanafuda Hana Ginga (Japan, ver 1.00, rev 1)'. Added preliminary hanaroku panel support to Hanafuda Hana Ginga [Vas Crabb]. Changed Hana Ginga (Japan) to clone 'Hanafuda Hana Ginga (Japan, ver 1.00)'. Renamed (hginga) to (hgingaa). + +- 0.275: Fixed credit limit settings for Hanafuda Hana Ginga. The credit limit is multiplied by the coin rate for these games [Vas Crabb]. + +- 0.274: Fixed inputs and correct DIP switches for Hanafuda Hana Ginga (Japan) based on manuals. Hooked up hopper. Correct input types [Vas Crabb]. + +- 0.273: Use hanafuda input types, proper bookkeeping and memory reset inputs for Hanafuda Hana Ginga (Japan) [Vas Crabb]. + +- 0.264: Changed description to 'Hanafuda Hana Ginga (Japan)'. + +- 0.219: Changed description to 'Hanafuda Hana Ginga [BET] (Japan)'. + +- 0.165: Added gambling control. + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.114u4: Aaron Giles fixed IPT_MAHJONG_BET button. + +- 0.114u1: Luca Elia added 'Hanafuda Hana Ginga' (Dynax 1994). + +- 1st April 2007: Luca Elia - Another Dynax game Hanafuda Hana Ginga (1994) added to DonDenLover driver. + +- 25th September 2006: Guru - Hana Ginga arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.38 MB / 4 files / 740.9 zip + +$end + + + +$info=hgkairak +$mame +0.62 [?] + +0.59 [Testdriver] + + +< Japan > + + +WIP: + +- 0.62: Added 'Taisen Hot Gimmick Kairakuten (Japan)' (Psikyo 1998). + +- 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. + +- 0.59: Added (Testdriver) Taisen Hot Gimmick Kairakuten (Japan). + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Taisen Hot Gimmick + +Taisen Hot Gimmick Kairakuten + +Taisen Hot Gimmick 3 Digital Surfing + +Taisen Hot Gimmick 4 Ever + +Taisen Hot Gimmick Mix Party + + +Recommended Games (Mahjong) + + +Romset: 58 MB / 17 files / 23.3 zip + +$end + + + +$info=hglbtrtr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Harlem Globetrotters On Tour' (Bally 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 6.03 kb / 4 files / 5.34 zip + +$end + + + +$info=hgly +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.281: Fixed a couple of DIP switch setting labels for Huangguan Leyuan [Vas Crabb]. + +- 0.278: Fixed inputs, added mahjong keyboard option and improved DIP switch labels for Huangguan Leyuan [Vas Crabb]. Changed description to 'Huangguan Leyuan (990726 CRG1.1)'. + +- 0.276: dyq, little0 and Guru added 'Huang Guan Le Yuan (990726 CRG1.1)' (GMS 1999). Note: Stops during boot, patched for now. Also needs EEPROM support. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Huang Guan Le Yuan (Crown Amusement Park) (GMS 1999). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 6 files / 739.0 zip + +$end + + + +$info=hgokou +$mame +0.119u3 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.281: Improved DIP switch labels for Hanafuda Hana Gokou. Credit limit should be multiplied by coin rate for Hanafuda Hana Gokou [Vas Crabb]. + +- 0.273: Hammy added clone Hanafuda Hana Gokou (Japan, ver. A). Improved service inputs. Demoted Hanafuda Hana Gokou and clone Hanafuda Hana Gokou Bangaihen to not working [Vas Crabb]. Use standard hanafuda panel input matrix [AJR]. Changed parent description to 'Hanafuda Hana Gokou (Japan, ver. B)'. + +- 0.264: Changed description to 'Hanafuda Hana Gokou (Japan)' and clone 'Hanafuda Hana Gokou Bangaihen [BET] (Japan)' to 'Hanafuda Hana Gokou Bangaihen (Japan)'. + +- 0.222: Correct DIPs as per DIP sheet and added DIP locations [Guru]. Added dipswitches 'Ameshikou Odds', 'Biggest Bonus Enabled', 'Coinage', 'Credit Limit', 'Difficulty', 'Gokou Odds', 'Hopper Microswitch', 'Hopper Type', 'In-Game Music', 'In-Game Voice', 'Key-in Rate ?', 'Level Increase', 'Machine', 'Max Bet', 'Panel', 'Secret Technique ?', 'Shikou Limit', 'Shikou Odds', 'Show Girl at Game Start', 'Start Level', 'SW4-9', 'W-Up Win Percentage' and 'Win Bonus'. + +- 0.219: Changed description to 'Hanafuda Hana Gokou [BET] (Japan)' and clone (Japan) to 'Hanafuda Hana Gokou Bangaihen [BET] (Japan)'. + +- 0.165: Added gambling control. + +- 0.143u2: Guru, dyq and Luca Elia added clone Hanafuda Hana Gokou Bangaihen (Japan). + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Mahjong Hanagokou Bangaihen SP. Thanks to dyq. + +- 0.119u3: Luca Elia added 'Hanafuda Hana Gokou (Japan)' (Dynax (Alba licence) 1995). + +- 29th September 2007: Luca Elia - More japanese games added to the DonDenLover driver. Fancy some Hanafuda? Here is Super Hana Paradise (1994), then Hanafuda Hana Gokou (1995). Finally, a clone of a puzzle game, the japanese version of Rong Rong. Thanks to dyq, Bnathan, Guru / Team Japump, sayu and Chackn. + +- 30th March 2007: Guru - Hana Gokou just arrived, the next haul from Japan. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.50 MB / 4 files / 933.5 zip + +$end + + + +$info=hh +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.258: Replaced 'Gottlieb Sound rev. 1' with 'Gottlieb Sound rev. 1 with Votrax' and 'Votrax SC-01-A' sound. + +- 0.141u1: Miodrag Milanovic added 'Haunted House (Rev. 2)' (Gottlieb 1982) and clone (Rev. 1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 14 kb / 5 files / 11.5 zip + +$end + + + +$info=hharry +$mame +0.36b6 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.283: Apocalypse added clone 'Daiku no Gensan (Japan, M84 hardware, set 2)'. Changed description of clone 'Daiku no Gensan (Japan, M84 hardware)' to 'Daiku no Gensan (Japan, M84 hardware, set 1)'. + +- 0.254: Doktor Pinball added clone Hammerin' Harry (World, Playmark bootleg). Note: 2-PCB set marked TON/A and TON/B (same as the lohtb set). Audio is simplified (Z80 + YM2151). Changed description of clone (World, Playmark bootleg) to 'Hammerin' Harry (Playmark bootleg)'. + +- 0.250: Added PROMs ($0, 100) and PLDs ($0, 200, 400, 600) to Hammerin' Harry (World, M81 hardware), PLDs ($0, 200, 400) to clone Hammerin' Harry (US, M84 hardware), PLDs ($200, 400, 600) to clone Daiku no Gensan (Japan, M84 hardware), PALs ($0, 400) to clone Daiku no Gensan (Japan, M72 hardware) and PLDs ($200, 400, 600) to Daiku no Gensan (Japan, M82 hardware). Fixed rom names. + +- 0.245: Brian Troha correct labels for Hammerin' Harry (World, M81 hardware). + +- 0.232: Fixed sound balance (FM output volume is louder than DAC output volume in previous behavior compared to real hardware) [cam900]. + +- 0.223: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Hammerin' Harry (World, M84 hardware bootleg). + +- 0.222: Changed description to 'Hammerin' Harry (World, M81 hardware)' and clones (US, M84 PCB version) to 'Hammerin' Harry (US, M84 hardware)', (Japan, M72 PCB version) to 'Daiku no Gensan (Japan, M72 hardware)', (Japan, M82) to 'Daiku no Gensan (Japan, M82 hardware)' and (Japan, M84 PCB version) to 'Daiku no Gensan (Japan, M84 hardware)'. + +- 0.215: Changed description to 'Hammerin' Harry (World, M81 PCB version)' and clones (US, M84) to 'Hammerin' Harry (US, M84 PCB version)', (Japan, M72) to 'Daiku no Gensan (Japan, M72 PCB version)' and (Japan, M84) to 'Daiku no Gensan (Japan, M84 PCB version)'. + +- 0.209: cam900 correct DAC volume in M72 driver, fixes the volume of the "victory scream" in Hammerin' Harry. + +- 22nd September 2018: Smitdogg - ClawGrip dumped Hammering Harry bootleg. + +- 0.189: Hammy, Jon H and The Dumping Union added clone Daiku no Gensan (Japan, M82). + +- 27th July 2017: Smitdogg - Hammy dumped the M82 version of Hammerin' Harry. + +- 0.167: Added 'M81-B-B Jumper J3' configuration to Hammerin' Harry (World, M81). Changed description to 'Hammerin' Harry (World, M81)' and clones (US) to 'Hammerin' Harry (US, M84)' and Daiku no Gensan (Japan, M82) to 'Daiku no Gensan (Japan, M84)'. + +- 20th October 2012: Mr. Do - Thanks to Mikonos from Zona Arcade, we have a cleaned-up marquee for Hammerin' Harry, scanned by Mikonos himself. + +- 0.144: Roberto Zandona fixed some background misplacement in clones Hammerin' Harry (US) and Daiku no Gensan (Japan, M82). + +- 0.138u1: Changed description of clone 'Daiku no Gensan (Japan)' to 'Daiku no Gensan (Japan, M82)'. + +- 0.133u1: Renamed (dkgenm72) to (dkgensanm72). + +- 0.99u6: Pierpaolo Prazzoli fixed background position in Hammerin' Harry. + +- 0.37b8: Added clone Daiku no Gensan (Japan, M72). Nicola Salmoria fixed priority in Hammerin' Harry. + +- 0.36b10: Added dipswitches 'Lives', 'Difficulty', 'Limit N. of Continue?', 'Allow Continue', 'Demo Sounds', 'Flip Screen', 'Cabinet', 'Coin Mode' and 'Coinage'. + +- 0.36b6: Nicola Salmoria added 'Hammerin' Harry (World)' (Irem 1990) and clones (US) and Daiku no Gensan (Japan). + +- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. + +- 4th February 1998: CaBBe dumped Hammerin' Harry (World) by IREM CORP. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.56 MB / 20 files / 700.5 zip + +$end + + + +$info=hhhippos +$mame +0.228 [Museo del Recreativo, The Dumping Union] + + +WIP: + +- 0.228: Museo del Recreativo and The Dumping Union added 'Hungry Hungry Hippos (redemption game)' (ICE (Innovative Concepts in Entertainment) 1991). Added PCB ASCII layout [ClawGrip]. + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 200 kb / 3 files / 123.3 zip + +$end + + + +$info=hhotel +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Haunted Hotel' (LTD 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 8 kb / 2 files / 5.05 zip + +$end + + + +$info=hhunter +$mame +0.272 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/InZVtR5RS-s + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Haunted Hunter (Japan, ver 1.00)' (Amuzy Corporation 2005). + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 1.77 zip + +$end + + + +$info=hi08 +$mame + +DEVICE: + +DSP563xx HI08 host interface + + +WIP: + +- 0.283: Added 'DSP563xx HI08 host interface' device (cpu\dsp563xx\hi08.cpp). + +$end + + + +$info=hidctch2 +$mame +0.105u5 [Pierpaolo Prazzoli, Guru] + + +Bugs: + +- Clone hidctch2a: Original PCB video. Smitdogg (ID 04231) + + +WIP: + +- 0.149u1: Added 'Skip ROM DATA Check' dipswitch. + +- 0.146u1: Added 'Service Mode' and 6x 'Unused' dipswitches. + +- 0.143u6: Added missing cpu2 rom (BAD DUMP). + +- 0.141u2: Yohji, Smitdogg and The Dumping Union added clone Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi). Changed parent description to 'Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected)'. + +- 3rd February 2011: Smitdogg - We got Hidden Catch 2 (newer version with more language options). + +- 0.107: Changed E1-32N CPU1 clock speed to 50MHz. + +- 0.105u5: Pierpaolo Prazzoli and Guru added 'Hidden Catch 2 (pcb ver 3.03)' (Eolith 1999). + +- 6th May 2006: Pierpaolo Prazzoli - Added Hidden Catch 2 (Eolith 1999). + +- 10th October 2005: Guru - Hidden Catch 2 arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Hidden Catch 2 at a Korean shop. + + +LEVELS: 51 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 34 MB / 22 files / 19.2 zip + +$end + + + +$info=hidctch3 +$mame +0.107 [Pierpaolo Prazzoli] + + +< Korea > + + +WIP: + +- 0.196: Added machine_config instead driver_init for Hidden Catch 3 [cam900]. + +- 0.146u1: Added 'Service Mode' and 7x 'Unused' dipswitches. + +- 0.130u2: Pierpaolo Prazzoli and Tomasz Slanina fixed Hidden Catch 3 - Game now playable. Added Light gun. + +- 21st March 2009: Pierpaolo Prazzoli - With a great help from Tomasz Slanina, we hooked up pen emulation to Hidden Catch 3 - (c) 2000 Eolith, which is fully working now. The pen can also generate vibrations when you do right or wrong selections. + +- 0.107: Pierpaolo Prazzoli added 'Hidden Catch 3 (ver 1.00 / PCB ver 3.05)' (Eolith 2000). + +- 10th October 2005: Guru - Hidden Catch 3 arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Hidden Catch 3 at a Korean shop. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 34.1 MB / 22 files / 16.9 zip + +$end + + + +$info=hideseek +$mame +0.151 [Guru] + + +WIP: + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.151: Guru added Hide & Seek ( 200?). Can't find the startup code? Are these ROMs really meant to be blank, or is this a dead PCB? [Guru]. Added some notes after more investigation [Angelo Salese]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Hide and Seek (slot/poker). + + +Recommended Games (Gambling) + + +Romset: 84 MB / 7 files / 8.74 zip + +$end + + + +$info=hidnc2k +$mame +0.149u1 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.149u1: ANY and The Dumping Union added 'Hidden Catch 2000 (AT89c52 protected)' (Eolith 2000). Protection patch and speedup [David Haywood]: The sound 'works' using the external program rom from HC2 + rom patch but obviously I can't guarantee it to be correct but the game does seem based on the 'new hidden catch' codebase anyway and the sound programs are minimal code. Marked it as working, but need to look at where the extra OKI sound board maps and hope it isn't driven by the sound MCU. Note, setting registers seems broken in the hyperstone core since modernization. Added 'Skip ROM DATA Check' dipswitch. + +- 3rd July 2013: Smitdogg - Brian and ANY got Hidden Catch 2000. I don't have emulation shots yet but I attached pics of the pcb. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 34.5 MB / 15 files / 19.9 zip + +$end + + + +$info=hidnctch +$mame +0.74u2 [?] + +0.72u2 [Testdriver] + + +< Korea > + + +WIP: + +- 0.199: Hammy and The Dumping Union added clone Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02). + +- 18th June 2018: Smitdogg - Hammy dumped an alt version of Hidden Catch running on the 3.02 hardware. + +- 0.194: Added Hyperstone Dynamic Re-Compiling. Added subs to DRC, fixes Hidden Catch fatalerror when selecting a difference [Ryan Holtz]. + +- 0.114: David Haywood avoided a memset in the Hyperstone core to give ~4% speedup in Hidden Catch. + +- 0.105u2: Added missing sound3 rom ($0 - QDSP wavetabl). Changed E1-32N CPU1 clock speed to 45MHz. + +- 0.103u5: Pierpaolo Prazzoli fixed Hidden Catch - Game now playable. Changed E1-32N CPU1 clock speed to 50MHz. Added dipswitches 'Show Settings' and 'Show Counters'. Changed description to 'Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)'. + +- 30th January 2006: Pierpaolo Prazzoli - Working hard on Eolith games. This time I could make Hidden Catch - (c)1998 Eolith to work. It suffered from a nasty bug in the Hyperstone CPU core, because it used a memory instruction which reads data from the memory address stored in the source register, writes the data read in the destination register and then increments the source register by 4, but... if source and destination registers are the same? Well, it only incremented the register instead of reading the data from memory without incrementing it. This is strange because they could have used a normal instruction which does the same but doesn't increment the source register, but anyway... probably the compiler was a bit crap. + +- 0.96: Changed user1/2 roms to cpu1/user1 roms. + +- 0.92: Changed E1-32N CPU1 clock speed to 20MHz and visible area to 320x240. Fixed rom loading. Added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Changed description to 'Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea)'. + +- 0.88u4: Replaced E1-32XS CPU with E1-32N. + +- 0.87: Fixed gfx1 roms addresses. + +- 0.76u2: Changed region cpu1 to user1. + +- 0.74u2: Added 'Hidden Catch' (Eolith 1998). + +- 0.72u2: Added (Testdriver) Hidden Catch. Preliminary Hyperstone Core, not yet working well enough to run anything [Pierpaolo Prazzoli]. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 26.1 MB / 12 files / 14.1 zip + +$end + + + +$info=higemaru +$mame +0.34b1 [Mirko Buffoni] + + +SERVICE MODE: + +- Press P1 Button1 during boot to enter service mode. Use P1 joystick and button, then press START1 to go to next screen. + + +WIP: + +- 0.280: Hook up irq prom instead of hardcoded values (no change to emulation). Added screen raw params [hap]. Changed VSync to 59.637405 Hz. + +- 0.273: Small cleanup [hap]. + +- 0.262: Added tile x/y flip, fixes hi-score screen [Jose Tejada]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.143u8: Angelo Salese removed deprecat.h usage from Pirate Ship Higemaru. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Pirate Ship Higemaru. + +- 0.131u3: Stefan Lindberg correct Z80 CPU1 clock speed to 3MHz in Pirate Ship Higemaru. + +- 0.131u1: MooglyGuy merged memory maps in Pirate Ship Higemaru. + +- 0.128u4: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.127u8: Fixed rom names. + +- 0.123u1: Zsolt Vasvari removed color tables from Pirate Ship Higemaru. Added RESNET color computations where appropriate. Changed palettesize to 384 colors. + +- 0.71: Changed description to 'Pirate Ship Higemaru'. + +- 25th March 2003: Stefan Jokisch sent in further updates to the old Capcom drivers, fixing minor graphics glitches in Son Son and Higemaru. + +- 0.37b6: Added PROMs ($220, 320 - interrupt/video timing?). + +- 0.36b12: Changed description to 'Pirate Ship Higemaru'. + +- 0.36b9: Changed clock speed of the 2x AY-8910 to 1.5MHz. + +- 0.34b3: Juan Carlos Lorente added high score saving to HigeMaru. + +- 0.34b1: Mirko Buffoni added 'HigeMaru' (Capcom 1984). + +- 16th July 1998: J-ROM dumped Pirate Ship Higemaru (c)1984 CAPCOM. + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 57 kb / 12 files / 30.4 zip + +$end + + + +$info=highnoon +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (highnoar) to (highnoon). + +- 0.174: Changed description to 'High Noon (20004111, NSW/ACT)'. + +- 0.173: Added 'High Noon' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.1 zip + +$end + + + +$info=highroll +$mame +0.222 [Malcor] + + +WIP: + +- 0.222: Malcor added 'High Roller' (bootleg? 1982). Fixed ROM loading order, now code flows correctly and sound is 'good' but still lots of problems [Osso]. + + +Recommended Games (Cards) + + +Romset: 25 kb / 8 files / 14.2 zip + +$end + + + +$info=highsplt +$mame +0.34b6 [Al Kossow] + + +WIP: + +- 0.236: Added 'Video Hardware' configuration. Changed description to 'SF-HiSplitter (set 1)' and clones (set 2) to 'SF-HiSplitter (set 2)' and (alt Sound) to 'SF-HiSplitter (alt sound)'. + +- 0.133u2: Team Japump added clone Space Fever High Splitter (alt Sound). Fixed rom names. + +- 0.133u1: Renamed (highspla) to (highsplta). + +- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Fixed High Splitter ROM loading (wrong sound ROM in one set). Added 'Bonus Life' and 4x 'Unused' dipswitches. Changed 'Space Fever (black and white set 1)' and 'Space Fever (black and white set 2)' from clones of Space Fever to parent 'Space Fever High Splitter (set 1)' and clone 'Space Fever High Splitter (set 2)'. Renmamed (sfeverbw) to (highsplt) and (sfevrbwa) to (highspla). + +- 0.79u1: Pierpaolo Prazzoli added Space Fever (black and white set 2). Changed description of clone (black and white) to 'Space Fever (black and white set 1)'. + +- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver. + +- 15th January 2004: Guru - Space Fever - High Splitter / Space Launcher (Nintendo 1979) arrived from Japan. + +- 0.37b11: Added new cpu2 rom to clone Space Fever (black and white). + +- 0.36RC2: Changed description to 'Space Fever (black and white)'. + +- 0.35b12: Changed description to 'Space Fever'. + +- 0.34b6: Al Kossow added 'Space Fever (B&W)' (Nintendo 1980). + +- 12th August 1998: Dumped Space Fever High Splitter (set 1). + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 9.03 kb / 10 files / 8.37 zip + +$end + + + +$info=higurashi +$mame +0.245 [System11, brizzo] + + +WIP: + +- 0.245: System11 and brizzo added 'Higurashi no Naku Koro ni Jong (Japan)' (AQ Interactive 2009). Fixed game title [Michael Sanborn]. + + +Recommended Games (Mahjong) + + +Romset: 2368 MB / 4 files / 1230.4 zip + +$end + + + +$info=hiimpact +$mame +0.131u3 [Tormod, Smitdogg, Dumping Union] + +0.84u5 [Brian Troha] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +WIP: + +- 0.227: Fixed rom names. Changed description of clone (prototype, rev 8.6 12/09/90) to 'High Impact Football (prototype, revision0 proto 8.6 12/09/90)'. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.152: Andy Welsh fixed inputs and dipswitches for High Impact Football and clones which were all imported from TROG and mostly incorrect. Added 4th coin slot. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.137u2: A. Hoekman, Tormod, Smitdogg and The Dumping Union added clone High Impact Football (rev LA2 12/26/90). + +- 26th March 2010: Smitdogg - We got the last known revision of High Impact Football (LA2). + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Protection chip from High Impact. + +- 0.133u1: Renamed (hiimpac4) to (hiimpact4), (hiimpac3) to (hiimpact3), (hiimpac1) to (hiimpact1) and (hiimpacp) to (hiimpactp). + +- 2nd July 2009: Smitdogg - I pulled a protection chip from High Impact for decapping. + +- 0.132u2: K. Lee, M. Josephson and Smitdogg added clone High Impact Football (rev LA1 12/16/90). + +- 19th June 2009: Smitdogg - Thanks to K. Lee & M. Josephson we got High Impact Football (LA1). + +- 0.131u3: Tormod, Smitdogg and Dumping Union added High Impact Football (rev LA5 02/15/91). Renamed (hiimpact) to (hiimpac4). + +- 24th May 2009: Smitdogg - Thanks to Tormod we got High Impact Football LA5 (newest version dumped). + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E. + +- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.106u13: MASH added PLD ($400 - pls153a.u40) to High Impact Football and clones. + +- 22nd February 2005: Dumping Project - Randy have won a 'High Impact Football' proto board on eBay. + +- 0.93: Brian Troha added clone High Impact Football (prototype, rev 8.6 12/09/90). + +- 0.84u5: Brian Troha added 'High Impact Football (rev LA4 02/04/91)'. Renamed (hiimpact) to (hiimpac3). + +- 0.63: Changed visible area to 396x256. + +- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.36b9: Changed visible area to 396x256. + +- 21st September 1999: Zsolt Vasvari did another TMS34010 update, and Hi Impact is now 1-2 fps faster. + +- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. + +- 0.34b8: Changed description to 'High Impact Football (rev LA3 12/27/90)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'High Impact Football' (Williams 1990). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 2.13 MB / 18 files / 1.11 zip + +$end + + + +$info=hikaru +$mame + +Hikaru BIOS (Sega 2000) + + +BIOS: + +epr23400a.ic94 (maincpu $0 - 2MB) + +epr-23400.ic94 (maincpu $0 - 2MB) + +epr-21904.ic94 (maincpu $0 - 2MB) + +prot_bot.ic94 (maincpu $0 - 2MB) Development / prototype + +93c46.ic115 (main_eeprom $0 - 128) + +x76f100.ic85 (rombd_eeprom $0 - 132) + + +WIP: + +- 0.278: Added 93c46.ic115 main_eeprom and x76f100.ic85 rombd_eeprom. + +- 0.256: Changed description to 'Hikaru BIOS'. + +- 0.201: Dumped Development / prototype BIOS v.074 [Ordyne]. + +- 0.144: Arzeno Fabrice added Hikaru 0.84 BIOS. + +- 0.126: Guru added 'Hikaru BIOS' (Sega 2000). + + +Romset: 8 MB / 6 files / 1010.5 zip + +$end + + + +$info=hikcheck +$mame +0.199 [coolmod] + + +WIP: + +- 0.199: coolmod added 'Hikaru Check ROM Board' (Sega 2000). Note: Development ROM board type, looks same as Type 2/837-13403/171-7640B but have ZIF sockets instead of Mask ROMs and socketed 315-5881 chip. + +- 22nd June 2018: Smitdogg - coolmod dumped a Hikaru dev board called Samurai. + + +Other Emulators: + +* Demul + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 8.03 MB / 3 files / 731.8 zip + +$end + + + +$info=hilice +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.273: Correct hashes [Osso]. + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Hi Lice (V102FA)' (VGame 200?). Note: Video slot by VGame. TODO: Everything. CPU core isn't identified and code is encrypted. + + +Recommended Games (Gambling) + + +Romset: 8 MB / 4 files / 1007.3 zip + +$end + + + +$info=hilokimb +$mame +0.277 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Kimble Double HI-LO (Z80 version, unencrypted)' (Kimble Ireland 198?). + + +Recommended Games (Cards) + + +Romset: 20 kb / 3 files / 14.6 zip + +$end + + + +$info=himesiki +$mame +0.129u2 [Uki] + + +< Japan > + + +WIP: + +- 0.173: Init palette to black [David Haywood]. Changed YM2203 clock speed to 2MHz. + +- 0.172: Fix up a few things and added i8255 devices. Added proper flipscreen support, previous support was incorrectly. Hooked up to the scroll registers (Android (early build?) exposed this bug) [David Haywood]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Himeshikibu. + +- 0.129u4: Phil Bennett fixed array index out of bound in Himeshikibu. + +- 0.129u2: Uki added 'Himeshikibu (Japan)' (Hi-Soft 1989). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 864 kb / 15 files / 131.5 zip + +$end + + + +$info=hipai +$mame +0.126u3 [Guru] + + +< Japan > + + +WIP: + +- 0.143u7: Added dipswitches 'Difficulty', 'Kuitan', 'Allow Continue', 'Demo Sounds', 'Test', 'Free Play' and 5x 'Unused'. Changed input to 1 player. + +- 0.132: Tafoid and Fujix changed year to 2003 (Arcade TV Game List book). + +- 0.126u3: Guru added 'Hi Pai Paradise' (Aruze? 200?). + +- 30th November 2007: Guru - Hai Pai Paradise (Aleck64 cart) just arrived today from Japan. + + +Other Emulators: + +* Project64 + + +Recommended Games: + +Hi Pai Paradise 2 + + +Recommended Games (Mahjong) + + +Romset: 40 MB / 3 files / 26.9 zip + +$end + + + +$info=hipai2 +$mame +0.207 [Zoinkity] + + +WIP: + +- 0.207: Zoinkity added 'Hi Pai Paradise 2' (Aruze / Seta / Paon 2004). + + +Other Emulators: + +* Project64 + + +Recommended Games: + +Hi Pai Paradise + + +Recommended Games (Mahjong) + + +Romset: 40 MB / 3 files / 27.6 zip + +$end + + + +$info=hippodrm +$mame +0.31 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.278: Added missing PROMs and PLDs to clone Fighting Fantasy (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.261: Changed description of clones (Japan revision 2) to 'Fighting Fantasy (Japan, revision 2)' and (Japan revision 3) to 'Fighting Fantasy (Japan, revision 3)'. + +- 0.218: ArcadeHacker, Recreativas.org and ClawGrip added clone Fighting Fantasy (Modular System). PCBs pictures and DIP listing are available at: http://www.recreativas.org/modular-system-fighting-fantasy-5694-gaelco-sa. + +- 0.213: Added DEC0 motherboard proms [Brian Troha]. + +- 0.191: Angelo Salese demoted clone Fighting Fantasy (bootleg with 68705) to MACHINE_NOT_WORKING. Note: Game doesn't move on when killing the Lamia, is the MCU involved? Added buttons for 'Attack' and 'Jump'. + +- 0.182: Hammy and The Dumping Union added clone Fighting Fantasy (Japan revision ?). + +- 0.180: Changed description of clone (World revision 3) to 'Fighting Fantasy (Japan revision 3)'. + +- 0.176: Bryan McPhail added clone Fighting Fantasy (World revision 3). Renamed (ffantasy) to (ffantasyj). + +- 0.147u2: IQ_132 fixed clone Fighting Fantasy (bootleg with 68705) - Game now playable. + +- 0.143u8: Kanikani fixed DIPSW in clones Fighting Fantasy. + +- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Hippodrome from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile. + +- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz. + +- 0.135u3: f205v added clone Fighting Fantasy (bootleg with 68705). Not working. + +- 0.133u1: Renamed (ffantasa) to (ffantasya). + +- 28th March 2006: f205v dumped Fighting Fantasy (bootleg with 68705). + +- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Hippodrome. Changed "Enemy Power on Continue" options from "ON / OFF" to "3 Dots / 2 Dots" (dots left in the enemy power on continue). + +- 24th April 2001: Bryan McPhail fixed a bug which caused clone Fighting Fantasy to freeze. + +- 0.37b14: Added clone Fighting Fantasy (Japan revision 2). Renamed (ffantasy) to (ffantasa). + +- 24th March 2001: Bryan McPhail added another version of clone Fighting Fantasy to the DEC0 driver. + +- 0.37b6: Added new gfx4 roms for Hippodrome (US). + +- 4th April 2000: Karl Stenerud fixed a 6280 disassembler bug and he fixed the longstanding bug in C 68k core which caused Hippodrome to crash. + +- 0.36RC2: Exchanged ffantasy gfx1 roms ($0, 10000) with hippodrm. + +- 13th March 2000: Guru - Dumped Fighting Fantasy (Alt). + +- 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome and clone Fighting Fantasy drivers. Those two games now work fully. + +- 0.35b12: Byan McPhail emulated the protection in Hippodrome, which is now working 100%. Added H6280 (1342325 Hz) CPU3 and changed M6502 CPU2 clock speed to 1.5MHz. + +- 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome & Fighting Fantasy drivers. Those two games now work fully. + +- 0.35b9: Changed description to 'Hippodrome (US)' and clone 'Fighting Fantasy' to 'Fighting Fantasy (Japan)'. + +- 0.34b3: Dani Portillo added high score saving to Hippodrome. + +- 0.33b6: Marco Cassili added clone Fighting Fantasy. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria]. + +- 0.31: Bryan McPhail added 'Hippodrome' (Data East 1989). Preliminary, missing scroll field and the game crashes if you fight 'Serpent' enemy. Maybe only with sound on?. + +- 7th March 1998: Dumped Hippodrome (US). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 1.28 MB / 27 files / 484.0 zip + +$end + + + +$info=hirolcas +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.266: Changed description of clone (CPU 2.10, diaplay A2.00) to 'High Roller Casino (CPU 2.10, display A2.00)'. + +- 0.249: Added 16v8d.u213 pld. Changed description to 'High Roller Casino (CPU 3.00, display A3.00)' and clones (2.10 Germany) to 'High Roller Casino (CPU 2.10, display G2.01, Germany)', (2.10) to 'High Roller Casino (CPU 2.10, diaplay A2.00)', (3.00 France) to 'High Roller Casino (CPU 3.00, display F3.00, France)', (3.00 Germany) to 'High Roller Casino (CPU 3.00, display G3.00, Germany)', (3.00 Italy) to 'High Roller Casino (CPU 3.00, display I3.00, Italy)', (3.00) TEST to 'High Roller Casino (CPU 2.90, display A2.99)' and (ARM7 Sound Board) to 'High Roller Casino (CPU 3.00, display A3.00, ARM7 sound board)'. + +- 0.141u4: destruk added clone High Roller Casino (2.10). Changed description of clones (France) to 'High Roller Casino (3.00 France)' and (Germany) to 'High Roller Casino (3.00 Germany)' and (Italy) to 'High Roller Casino (3.00 Italy)'. Renamed (hirol_gr) to (hirol_gr_210) and (hirol_g3) to (hirol_gr). + +- 0.141u1: Miodrag Milanovic added 'High Roller Casino (3.00)' (Stern 2001) and clones (2.10 Germany), (3.00) TEST, (ARM7 Sound Board), (France), (Germany) and (Italy). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.69 MB / 8 files / 2.65 zip + +$end + + + +$info=histryma +$mame +0.62 [David Haywood] + + +NOTE: + +- The History of Martial Arts was rip-off of the Deco game Fighter's History. + + +WIP: + +- 0.225: Hammy added clone The History of Martial Arts (set 2). Note: Only the program roms were dumped (no PCB available, only those 2 loose ROMs), so the rest are marked as BAD_DUMP even if they could be correct. Changed parent description to 'The History of Martial Arts (set 1)'. + +- 0.92: Tomasz Slanina hooked up sound cpu. Added uPD7810 (12MHz) and MSM6295 (8080 Hz) sound. + +- 0.62: David Haywood added 'The History of Martial Arts' (bootleg 199?). + +- 20th July 2002: Stephane Humbert fixed the dipswitch settings in The History of Martial Arts. + +- 19th July 2002: David Haywood added The History of Martial Arts to the Fit of Fighting driver. + + +LEVELS: 11 + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 7.06 MB / 17 files / 3.25 zip + +$end + + + +$info=hitice +$mame +0.37b4 [Jarek Burczynski] + + +WIP: + +- 0.214: Separated hitice state class and eliminated old-style overrides [AJR]. + +- 0.191: Angelo Salese fixed pixel layer offset and enable for Hit the Ice. + +- 0.180: coolmod added clone Hit the Ice (US, with riser board). + +- 0.150: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.145u6: hap fixed 'Hit the Ice' manufacturer info. + +- 0.143u3: Changed 'Coin A/B' to 'Coinage' and 'Unknown' to 'Unused' dipswitches. + +- 0.129u1: Phil Bennett added clone Hit the Ice (Japan). Added PLDs ($0, 200, 400, 600 - pal20l8b-c59-04.25, pal16l8b-c59-05.26, pal20l8b-c59-06.53 and pal16r4b-c59-07.61). Fixed rom names. + +- 0.122u8: Phil Bennett removed non-existent, second OKI6295 from Hit the Ice. Fixes missing sounds (e.g. team select screen). Hit the Ice/Violence Fight now share the same sound CPU memory maps. + +- 0.53: Changed YM2203 clock speed to 3MHz. + +- 0.37b5: Changed YM-2203 clock speed to 4MHz. Added dipswitches 'Cabinet Style', 'Difficulty', 'Timer count' and 'Maximum credits'. + +- 0.37b4: Jarek Burczynski added 'Hit the Ice (US)' (Williams 1990). + +- 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. + +- 17th March 1998: CaBBe dumped Hit the Ice (US). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 1.56 MB / 12 files / 559.1 zip + +$end + + + +$info=hitme +$mame +0.139u4 [Siftware] + +0.60 [EMUL8, Dan Boris] + + +Artwork available + + +WIP: + +- 0.215: Renamed (m21) to (mirco21). + +- 0.141u3: hap fixed sound tones never stop playing in Hit Me. + +- 0.139u4: Siftware added Hit Me (set 1). Changed 'Hit Me' to clone 'Hit Me (set 2)'. Renamed (hitme) to (hitme1). + +- 0.135u3: Fabio Priuli added driver data struct and save states to Hit Me driver. + +- 0.129u5: incog changed description of clone 'Black Jack (Micro)' to '21 (Mirco)' and year to 1976. Renamed (mblkjack) to (m21). + +- 2nd September 2007: 3D ARCADE - New 3D cabinet model for Hit Me from btribble. + +- 0.100: Aaron Giles fixed graphics decode in Hit Me. + +- 0.80u2: Aaron Giles fixed bug in 555 timer that led to whiny noise in Hit Me. Removed 'Game Speed (analog)' and 'Card Width (analog)' dipswitches. + +- 17th March 2004: Aaron Giles - Derrick Renaud managed to figure out why Hit Me was whining, which is a relief because at 22kHz it sounded pretty annoying. + +- 0.80u1: Aaron Giles added discrete sound support for Hit Me. Fixed incorrect video (missing scanlines and inverting logic). Added controls to handle card width and game/sound speed. Cleaned up memory maps. Changed visible area to 320x190 and added dipswitches 'Game Speed (analog)' and 'Card Width (analog)'. + +- 9th March 2004: Aaron Giles - I've been talking to Derrick Renaud about the discrete sound system and how I can start getting involved. Derrick suggested to look at Ramtek's Hit Me, but it had some tricks all its own. I had to add a D-type flip-flop primitive. I think I've finally got it working now. While I had the schematics handy, I took some extra time to fix up some video and memory map issues in the driver. + +- 0.74u2: Added clone Black Jack (Mirco). + +- 27th September 2003: MASH added clone Black Jack (Micro). + +- 0.60: EMUL8 and Dan Boris added 'Hit Me' (RamTek 1976). + +- 28th February 1999: Dumped 21 (Mirco). + +- 30th May 1998: Dumped Hit Me (set 2). + + +Recommended Games (Cards) + + +Romset: 3 kb / 6 files / 3.01 zip + +$end + + + +$info=hitnmiss +$mame +0.35b13 [Nicola Salmoria] + +0.35b4 [Aaron Giles] + + +WIP: + +- 0.133u1: Renamed (hitnmis2) to (hitnmiss2). + +- 0.35b13: Nicola Salmoria added Hit 'n Miss (version 3.0). Renamed (hitnmiss) to (hitnmis2). + +- 0.35b4: Aaron Giles added 'Hit 'n Miss (version 2.0)' (Exidy 1987). + +- 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. + +- 23rd February 1999: Dumped Hit 'n Miss (version 2.0). + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 306 kb / 47 files / 219.7 zip + +$end + + + +$info=hitpar +$mame +0.247 [hap, Sean Riddle] + + +WIP: + +- 0.247: hap and Sean Riddle added 'Hit Parade 108 / 144 / 160' (Atari Europe 1977). + + +Recommended Games: + +Midcoin Juke Box 24CD + + +Recommended Games (Music) + + +Romset: 3.20 kb / 3 files / 2.58 zip + +$end + + + +$info=hitpoker +$mame +0.132u2 [Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Added M68HC11 internal EEPROM for Hit Poker [AJR]. + +- 0.228: Initialized more pointers and variables [AJR]. + +- 0.227: Fixed mistake in allocation size [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Increased MC68HC11 clock to compensate for newly emulated internal divider [AJR]. Changed MC68HC11A1 CPU clock speed to 8MHz. + +- 0.213: Fixed regression in "Test BTN". Added device emulation for DS17x85 series of MC146818-compatible RTCs with additional features [AJR]. Replaced MC68HC11 CPU1 with MC68HC11A1. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MC68HC11, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 and H46505 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.197: IRQ modernization [AJR]. + +- 0.146u4: Added NVRAM stub [hap]. Replaced AY-3-8910A sound with YM2149. + +- 0.132u2: Angelo Salese added 'Hit Poker (Bulgaria)' (Accept Ltd. 1997). Olivier Galibert identified the main CPU in Hit Poker. David Haywood fixed gfx decoding in Hit Poker. Angelo Salese made some logic fixes to Hit Poker and significantly improved the video. + +- 23rd June 2009: Angelo Salese - Last week Olivier Galibert and Wilbert Pol did some efforts in identifying the CPUs in Pachi Fever and Hit Poker. While the former uses a TMS9900 but we didn't made any noticeable progress (HW looks awkward or there are CPU bugs, take your pick), the latter one uses a MC68HC11 (that's used on the Taito-JC HW, some other MESS-related systems and in Deroon Dero Dero / Angel Eyes as MCU). The HC11 CPU core was in pretty bad shape (the Taito-JC really makes small use of it), so after something like 100 implemented opcodes, a bunch of bug fixes and some really basic IRQ system, here's the results. + + +Recommended Games (Cards) + + +Romset: 1.06 MB / 5 files / 426.1 zip + +$end + + + +$info=hjingi +$mame +0.119u4 [Luca Elia] + +0.74u2 [?] + +0.66 [Testdriver] + + +< Japan > + + +Bugs: + +- Unknown dips are Unused, some default settings are seems unaccurate. kamilz (ID 05563) + +- Clone hnoridur: Unknown dips are Unused or does not exist. kamilz (ID 05564) + + +WIP: + +- 0.273: Replaced Hana Jingi hopper hack with a hopper device. Fixed DIP switches based on manuals and observing behaviour [Vas Crabb]. Removed some unused inputs [AJR]. + +- 0.265: Changed description to 'Hana Jingi (Japan set 1)' and clone (Japan set 2, Bet) to 'Hana Jingi (Japan set 2)'. + +- 0.258: Changed description to 'Hana Jingi (Japan set 1, Bet)' and clone (Japan, Bet, alt.) to 'Hana Jingi (Japan set 2, Bet)'. + +- 0.228: Identified some dipswitches for clone Hana Oriduru (Japan) [Vas Crabb]. + +- 0.196: Simplify bitswap for clone Hana Oriduru (Japan) [AJR]. + +- 0.194: Fixed hjingi_bank_w regression. Managed to removed it entirely in the course of separating the bank switches. This fixes emulation hang [AJR]. + +- 0.170: Worked around long standing save state problem in clone Hana Oriduru (Japan) [Osso]. + +- 0.163: AeroCityMajor and The Dumping Union added clone Hana Jingi (Japan, Bet, alt.). + +- 0.134u4: Luca Elia, Guru, Brian Troha, Yasuhiro Ogawa fixed Hana Jingi - Game now playable. Added new maincpu rom ($0 - 128k). Changed 'Hana Oriduru (Japan)' from a parent set to a clone of 'Hana Jingi'. Changed parent description to 'Hana Jingi (Japan, Bet)'. + +- 4th October 2009: Luca Elia - Here are several screen shots of 4 Mahjong (or Hanafuda) games by Dynax, thanks to a recently dumped batch of boards. Hanafuda game, Hana Jingi (1990). It's a clone of Hana Oriduru with added gambling (a partial dump was already in MAME, but it needed a dump of the program ROMs). All games are running on blitter-based Dynax hardware, either ddenlovr (the newer ones) or dynax. Fun how these titles were programmed in Japan, made it to China, where they were much played back then (in fact, they were bought from there), to be finally dumped in Australia (and emulated in Italy). Thanks to Guru, dyq, Bnathan and Yasuhiro Ogawa. + +- 7th April 2009: Guru - Hana Jingi PCB (to decap/trojan CPU internal ROM) arrived from Japan. + +- 0.119u4: Luca Elia added Hanajingi (Dynax 1990). Added new gfx1 rom ($60000) from Hanajingi to Hana Oriduru. Changed visible area to 508x240. Added dipswitches 'Coinage', 'Difficulty' and 'Select Stage'. + +- 6th October 2007: Luca Elia - Here we go again, some new japanese games. We have two hanafuda games, running on the Dynax driver. First up is Hanafuda Hana Tengoku (1992). This one requires a bit more work to be faithfully emulated, since it uses the older Dynax driver blitter with the layers mixer chip usually found on DonDenLover class boards. Next one is Hana wo Yaraneba! (1991). A third hanafuda game, Hanajingi, was also dumped. Alas, I couldn't find any code roms, so it's added as not working. Finally, a Jaleco quiz game, called Hayaoshi Quiz Ouza Ketteisen (1993). Priorities are currently wrong since, as I write, we're missing the dump of a 512 byte prom. This game runs on the Megasys1 driver (which, incidentally, I wrote some 9 years ago!). The later games on this driver use a light form of protection, whereby the inputs are accessed by sending a series of codes to a "device", and reading back the result. The codes are game specific, and prevent any rom swapping. Interestingly, for the first time the dumper identified what appears to be an 8-bit microcontroller, that must be involved. We will need the code from in there, for this and a handful of others games, in order to achieve a faithful emulation. As for this game, it's the first episode of a series. The other two episodes are Hayaoshi Quiz Grand Champion Taikai (already in MAME) and Hayaoshi Quiz Nettou Namahousou (recently dumped). Though they run on a later platform, Jaleco Mega System 32. Thanks to dyq, Bnathan, Guru / Team Japump, sayu. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.78: Luca Elia fixed colors in Hana Oriduru - Game now playable. Added dipswitches 'Flip Screen' and 'Demo Sounds'. + +- 0.74u2: Added 'Hana Oriduru (Japan)' (Dynax 1989). + +- 0.66: Added (Testdriver) Hana Oriduru (Japan). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.25 MB / 10 files / 560.5 zip + +$end + + + +$info=hkagerou +$mame +0.97u1 [Luca Elia] + + +< Japan > + + +Bugs: + +- The following message appeare while you're playing the game: 5eedf3: warrning unknown pixel command 03. hkagerou displays "pen_size 5 arg_size 8" during the intro. king_krm (ID 01036) + + +WIP: + +- 0.274: Fixed inputs and correct DIP switches for Hana Kagerou (Japan) based on manuals (except for two illegible settings). Correct input types [Vas Crabb]. + +- 0.264: Changed description to 'Hana Kagerou (Japan)'. + +- 0.252: Changed YM2413 sound clock speed to 3546895 Hz and MSM6295 to 1013398 Hz. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.211: Correct CPU type [cam900]. Replaced Z80 CPU1 with KL5C80A12 (20MHz). + +- 0.165: Added gambling control. + +- 0.129u3: Fabio Priuli fixed incorrectly mapped input in Hana Kagerou. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz. + +- 0.98u2: Added 2nd coin slot. + +- 0.97u1: Luca Elia added 'Hana Kagerou [BET] (Japan)' (Nakanihon + Dynax 1997). + +- 29th May 2005: Luca Elia - More post 1996 Dynax games: Hana Kagerou (1997) - another hanafuda (i.e. cards) game and Mahjong Reach Ippatsu (1998). There are no more dumped Dynax games, so I'll tackle the remaining graphics bugs next. + +- 22nd May 2005: Luca Elia - I'm working on the post 1996 Dynax games. This hardware is based on a new revision of the blitter chip emulated in DonDenLover driver. The driver is still preliminary, as there are several graphical glitches that need to be ironed out before sumission. For example the background color is wrong in the title screens (those odd white pixels). There are other dumped games running on this platform. I'll add them in the following days, and hopefully they'll give me some hints in the right direction. Many thanks to Yasuhiro Ogawa for providing pictures from the original game! + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 3.50 MB / 8 files / 2.60 zip + +$end + + + +$info=hkuranai +$mame +0.277 [Darksoft, TeamEurope] + + +WIP: + +- 0.277: Darksoft and TeamEurope added 'Hello Kitty Koi no Shugoshin Uranai' (Taito Corporation 2003). Note: Slightly different PCB, but mostly same components. Adds a printer. + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Recommended Games (Medal) + + +Romset: 7 MB / 4 files / 2.64 zip + +$end + + + +$info=hlddz +$mame +0.279 [little0, Mr.Kong] + + +< China > + + +WIP: + +- 0.281: Added decryption table for Huanle Dou Dizhu (igs\igs_m036.cpp) [Osso]. Changed year to 2010. + +- 0.279: little0 and Mr.Kong added 'Huanle Dou Dizhu (V104CN)' (IGS 20??). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 266 MB / 6 files / 64.5 zip + +$end + + + +$info=hldspin1 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (hldspin1) to (hldspin1o), (hldspin1b) to (hldspin1), (hldspin1d) to (hldspin1dt) and (hldspin1v) to (hldspin1vt). + +- 0.129u6: Changed description to 'Hold & Spin I (Version 2.5T)' and clones (set 2) to 'Hold & Spin I (Version 2.7T, set 1)', (set 3) to 'Hold & Spin I (Version 2.7T, set 2)' and (set 4) to 'Hold & Spin I (Version 2.7T Dual)'. + +- 0.129u4: Added 'Hold & Spin I (set 1)' (Amcoe 2000) and clones (set 2), (set 3) and (set 4). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 7 files / 601.7 zip + +$end + + + +$info=hldspin2 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (hldspin2) to (hldspin2o), (hldspin2b) to (hldspin2), (hldspin2d) to (hldspin2d1) and (hldspin2v) to (hldspin2v1). + +- 0.129u6: Changed description to 'Hold & Spin II (Version 2.6)' and clones (set 2) to 'Hold & Spin II (Version 2.8R, set 1)', (set 3) to 'Hold & Spin II (Version 2.8R, set 2)' and (set 4) to 'Hold & Spin II (Version 2.8R Dual)'. + +- 0.129u4: Added 'Hold & Spin II (set 1)' (Amcoe 2000) and clones (set 2), (set 3) and (set 4). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 7 files / 600.0 zip + +$end + + + +$info=hle_ps2_mouse +$mame + +DEVICE: + +HLE PS/2 Mouse + + +WIP: + +- 0.264: Added 'HLE PS/2 Mouse' device (bus\pc_kbd\hle_mouse.cpp). + +$end + + + +$info=hlntroy +$mame +0.186 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clones Helen of Troy (10116411, ASP), Helen of Troy (10122711, ASP) and Helen of Troy (10129121, ASP). + +- 0.186: Heihachi_73 added Helen of Troy (1J008311, NSW/ACT). Renamed (hlntroy) to (hlntroyu). + +- 0.175: Renamed (hlntry) to (hlntroy). + +- 0.174: Changed description to 'Helen of Troy (0151336, US)'. + +- 0.173: Added 'Helen Of Troy' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.83 zip + +$end + + + +$info=hlywoodh +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Hollywood Heat (French) and Hollywood Heat (German). + +- 0.141u1: Miodrag Milanovic added 'Hollywood Heat' (Gottlieb 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 34 kb / 5 files / 26.4 zip + +$end + + + +$info=hmgeo +$mame +0.114u1 [Guru] + + +WIP: + +- 0.240: Changed description to 'Heavy Metal: Geomatrix (Rev B)'. + +- 0.174: Changed description to 'Heavy Metal Geomatrix (Rev B)'. + +- 0.159: Changed description to 'Heavy Metal Geomatrix (JPN, USA, EUR, ASI, AUS) (Rev B)'. + +- 0.158: Removed hmgeo-key.bin rom. + +- 0.143u4: Added hmgeo-key.bin rom. + +- 0.138u3: Changed description to 'Heavy Metal Geomatrix (JPN, USA, EUR, ASI, AUS) (Rev A)'. + +- 0.134u1: Guru redumped bad rom (user1 $5800000) in Heavy Metal Geomatrix. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 added protection data to Heavy Metal Geomatrix (game are now playable but still marked GAME_NOT_WORKING due to general NAOMI concerns). + +- 4th September 2009: R. Belmont - Guru strikes again with a protection dump for Heavy Metal Geomatrix. I assure you, I didn't carefully hand-pick these screenshots with this character, they just happened. + +- 3rd September 2009: R. Belmont - New dumps from Guru including protection data for Heavy Metal Geomatrix. + +- 2nd September 2009: R. Belmont - Guru and I are working on protection data dumps for other previously dumped NAOMI carts including Heavy Metal Geomatrix. We believe all the data comes from the ROM contents. There are 3 forms of protection on NAOMI carts. + +- 0.130u4: Guru added missing user1 roms. Fixed rom names. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Heavy Metal Geomatrix - dedicated to Lord Belmont. + +- 0.114u1: Guru added 'Heavy Metal Geomatrix (JPN, USA, EUR, ASI, AUS)' (Capcom 2001). + +- 20th July 2003: Guru - Received Heavy Metal (Capcom 2001). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 92 MB / 12 files / 64.3 zip + +$end + + + +$info=hnageman +$mame +0.129 [Angelo Salese] + + +< Japan > + + +TODO: + +* VHS Video Tape + + +WIP: + +- 0.178: System11 fixed Mahjong DIPs as per manuals. + +- 0.129: Angelo Salese added 'AV Hanafuda Hana no Ageman (Japan 900716)' (Nichibutsu / AV Japan 1990). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1 MB / 9 files / 270.8 zip + +$end + + + +$info=hnayayoi +$mame +0.66 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- When you win in visual (nudity) mode, the hand which is breaking the paper blind moves too much fast. J.J.Boy (ID 00488) + + +WIP: + +- 0.264: Changed description of clone 'Hana Fubuki [BET] (Japan)' to 'Hana Fubuki (Japan)'. + +- 0.228: Identified some dipswitches [Vas Crabb]. Added 'Coin A' dipswitch. + +- 0.189: AJR added coin counters and/or lockouts to Hana Yayoi. + +- 0.177: Resolve conflicting input bindings in Hana Yayoi [AJR]. + +- 0.66: Nicola Salmoria added 'Hana Yayoi (Japan)' (Dyna 1987) and clone Hana Fubuki [BET] (Japan). + +- 20th February 2003: Nicola Salmoria sent in a driver for Hana Yayoi, Hana Fubuki and Untouchable. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 288.8 kb / 12 files / 144.1 zip + +$end + + + +$info=hng64 +$mame + +Hyper NeoGeo 64 BIOS (SNK 1997) + + +BIOS: + +brom1.bin (user1 $0 - 512k) Japan + +bios_us.bin (user1 $0 - 512k) USA + +bios_export.bin (user1 $0 - 512k) Export + +bios_korea.bin (user1 $0 - 512k) Korea + +from1.bi (user2 $0 - 512k) + +rom1.bin (fpga $0 - 128k) + +tmp87ph40an.bin (iomcu $0 - 32k) + +lvs-ioj-br9020f.u2 (eeprom $0 - 256) + +lvs-igx-br9020f.u3 (eeprom $0 - 256) + +lvs-jam-br9020f.u3 (eeprom $0 - 256) + + +WIP: + +- 0.256: Changed description to 'Hyper NeoGeo 64 BIOS'. + +- 0.227: Dumped EEPROMs for the IO boards [Guru]. Added lvs-ioj-br9020f.u2, lvs-igx-br9020f.u3 and lvs-jam-br9020f.u3. + +- 0.182: Added a dump of one of the HNG64 TMP87PH40AN I/O chips [CAPS0ff]. Note: This came from a sample OTP chip that was purchased for testing / analysis, not one of the chips actually taken from a HNG64 unit! It just ended up turning out to be the case that the sample chip had clearly been pulled from such a board at some point in the past. As a result it isn't clear if this is the driving, shooting or fighting MCU type. Contains the internal string "64Bit I/O Controller Ver 1.0 1997.06.29(C)SNK". A CPU core is needed [David Haywood]. + +- 0.160: Added BIOS USA, Export and Korea. Note: All BIOS roms are said to be from 'fighting' type PCB, it is unknown if the actual MIPS BIOS differs on the others, or only the MCU internal ROM [David Haywood]. + +- 0.120: Changed user2 rom address to $80000. + +- 0.80u1: Added 'Hyper NeoGeo 64 BIOS' (SNK 1997) BIOS. + + +Romset: 2.66 MB / 10 files / 37.9 zip + +$end + + + +$info=hng64_lamps +$mame + +DEVICE: + +HNG64 Lamps + + +WIP: + +- 0.246: Changed sourcefile to snk\hng64.c. + +- 0.201: Added 'HNG64 Lamps' device (drivers\hng64.c). + +$end + + + +$info=hngmnjpm +$mame +0.115u1 [Phil Bennett] + + +Bugs: + +- If you set a high score on Hangman, garbage comes out of the sample player for a few seconds before it plays the right sounds. Luigi30 (ID 02706) + + +WIP: + +- 0.143u5: Added clone Hangman (JPM) (Protocol). + +- 0.115u1: Phil Bennett added 'Hangman (JPM)' (JPM 1998). + +- 25th March 2007: Phil Bennett - A skill-with-prizes (SWP) game, frequently seen in British pubs a few years back. Runs on the JPM Impact with Video system (68000 + TMS34010). The inputs aren't hooked up and I can't explain the graphics corruption at the moment. + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 6.50 MB / 18 files / 3.20 zip + +$end + + + +$info=hnrose +$mame +0.274 [Hammy] + + +< Japan > + + +WIP: + +- 0.275: Added DIP switch definitions for Hanafuda Night Rose. Game is still marked not working due to game-breaking emulation issues similar to Hanafuda Hana Gokou [Osso]. Changed description to 'Hanafuda Night Rose (Japan, TSM008-04)'. + +- 0.274: Hammy added 'Hana Night Rose (Japan, TSM008-04)' (Techno-Top 2000). Note: TTL.1001 and TSM008-0008 stickers. Has 4 banks of 10 DIP switches. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 10.5 MB / 6 files / 7.38 zip + +$end + + + +$info=hnxmasev +$mame +0.129 [Angelo Salese] + + +< Japan > + + +TODO: + +* VHS Video Tape + + +WIP: + +- 0.178: System11 fixed Mahjong DIPs as per manuals. + +- 0.129: Angelo Salese added 'AV Hanafuda Hana no Christmas Eve (Japan 901204)' (Nichibutsu / AV Japan 1990). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 768 kb / 11 files / 191.0 zip + +$end + + + +$info=hoccer +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.248: Changed description to 'Hoccer (newer)' and clone (set 2) to 'Hoccer (earlier)'. + +- 0.214: Brian Troha added 'Difficulty' dipswitch. + +- 0.35b13: Zsolt Vasvari added 'Hoccer (set 1)' (Eastern Micro Electronics, Inc. 1983) and clone (set 2). + +- 22nd May 1999: Zsolt Vasvari sent another update for Hoccer. + + +LEVELS: 18 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 48.5 kb / 8 files / 24.7 zip + +$end + + + +$info=hockyrmt +$mame +0.166 [Stiletto] + + +WIP: + +- 0.264: Changed description to 'Hockey (Ramtek)'. + +- 0.166: Stiletto added 'Hockey (Ramtek) [TTL]' (Ramtek 1973). + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 32 bytes / 1 files / 146 zip + +$end + + + +$info=hod +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added Filtered DAC sound and keypad control. + +- 0.141u1: Miodrag Milanovic added 'House of Diamonds' (Zaccaria 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 5 kb / 5 files / 4.18 zip + +$end + + + +$info=hod2bios +$mame + +NAOMI The House of the Dead 2 BIOS (Sega 1998) + + +BIOS: + +epr-21331.ic27 (cpu1 $0 - 2MB) HOTD2 (Export) + +epr-21330.ic27 (cpu1 $0 - 2MB) HOTD2 (USA) + +epr-21329.ic27 (cpu1 $0 - 2MB) HOTD2 (Japan) + +epr-21332.ic27 (cpu1 $0 - 2MB) HOTD2 (Korea) + +hotd2biosproto.ic27 (cpu1 $0 - 2MB) HOTD2 (Proto) + +main_eeprom.bin (main_eeprom $0 - 128 bytes) + +x76f100_eeprom.bin (naomibd_eeprom $0 - 132 bytes) + + +WIP: + +- 0.240: Changed description to 'NAOMI The House of the Dead 2 BIOS'. + +- 0.230: Dumped House of the Dead 2 Korea BIOS (epr-21332.ic27) [xuserv]. + +- 0.219: Make "Gun Sense" board a separate device [AJR]. Removed gunboard roms epr-20006a.ic2, epr-21262.ic2 and tg12.ic2. + +- 0.206: MetalliC added Sega Gun Board firmware epr-20006a.ic2. + +- 0.191: Changed description to 'Naomi The House of the Dead 2 Bios'. + +- 0.188: Darksoft dumped earlier Sega Gun Board firmware (epr-21262.ic2 + tg12.ic2). + +- 0.184: Nomax dumped 'House of the Dead 2' Japan BIOS. + +- 0.156: Arzeno Fabrice added 'HOTD2 (Proto)' BIOS. + +- 0.142u3: Added Z80 (4MHz) CPU3 and 315-6146.bin rom. + +- 0.141u3: Added eeprom-naomi-x76f100-default.bin BIOS rom. + +- 0.126u1: Added the HOTD2-specific BIOSes from NAOMI BIOS. + + +Romset: 10 MB / 7 files / 1.57 zip + +$end + + + +$info=hoedown +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Hoe Down' (Allied Leisure 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=hogalley +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.286: 'Der freundliche Elektroniker' added clone 'Vs. Hogan's Alley (Italian bootleg)'. Note: Doesn't boot. Protection? + +- 0.241: Made zapper less bad (machine\vsnes.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function. This fixes shooting at the white part of a target, the shot will not register in hogalley [kmg]. + +- 0.212: Enik Land fixed light gun regression in Vs. Hogan's Alley. + +- 0.169: David Haywood fixed broken lightgun usage in Vs. Hogan's Alley (can't select the number of players). + +- 0.146u1: Changed description to 'Vs. Hogan's Alley (set HA4-1 E-1)'. + +- 0.81u9: Chack'n fixed rom names. Added new gfx1 rom. + +- 0.79u2: Fixed rom names. + +- 0.60: Changed description to 'Vs. Hogan's Alley'. + +- 0.37b11: Howie Cohen added 'Hogan's Alley' (Nintendo 1985). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 5th July 2001: Chack'n from Team Japump dumped Vs. Hogan's Alley (MDS-HA4-1 1Aor6A e-1). + + +LEVELS: 10 (endless) + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 48.2 kb / 7 files / 23.6 zip + +$end + + + +$info=hogwild +$mame +0.186 [ShouTime, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie. Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.186: ShouTime and The Dumping Union added 'Hog Wild (US)' (Uniana 2003). + +- 24th May 2017: Smitdogg - ShouTime dumped Hog Wild. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Hog Wild. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +CHD: 244.5 MB (Compressed: 113.0) + +$end + + + +$info=holddraw +$mame +0.247 [Siftware] + + +WIP: + +- 0.284: Dumped custom GFX ROMs for Hold & Draw. Note: These custom ROMs were dumped via an adapter built on educated guessing of the pinout, so resulting dump isn't confirmed to be 100% correct they do contain good GFX data [Siftware]. + +- 0.262: Added gfx decoding stub [Angelo Salese]. + +- 0.247: Siftware added 'Hold & Draw' (Amstar 1981). Note: Graphics dump showed card characters. Added a few preliminary mappings [AJR]. + + +Recommended Games (Cards) + + +Romset: 21 kb / 18 files / 9.00 zip + +$end + + + +$info=holdrma6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Hollywood Dreams (10122811, ASP). Renamed (holdrma) to (holdrma6). + +- 0.174: Changed description to 'Hollywood Dreams (10100511, NSW/ACT)'. + +- 0.173: Added 'Hollywood Dreams' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.72 zip + +$end + + + +$info=holeland +$mame +0.37b10 [Mathis Rosenhauer] + + +WIP: + +- 0.200: Removed MCFG_SP0256 macro [AJR]. + +- 0.196: Angelo Salese fixed priority bug on the boss level. + +- 0.189: AJR added coin counters and/or lockouts to Hole Land. + +- 0.175: System11 correct default dips (local language, not English) and added dipswitch definitions for clone Hole Land (Spain). Changed description to 'Hole Land (Japan)' and clone (set 2) to 'Hole Land (Spain)'. + +- 0.174: AUMAP added clone Hole Land (set 2). Hooked up the SP0256 speech in Hole Land. Enabled SP0256 to resolve missing speech, verified and measures all the clocks and updated comments [System11, Osso]. Added SP0256 (3355700 Hz) speech and sp0256a-al2.1b rom. Changed Z80 CPU1 clock speed to 3355700 Hz, 1st AY-3-8910A clock speed to 625000 Hz and 2nd AY-3-8910A to 1250000 Hz. Fixed rom names. + +- 0.151: Angelo Salese fixed tile-sprite priority in Hole Land. + +- 7th November 2000: Mathis Rosenhauer re-submitted the Hole Land driver with a few graphical glitches fixed. + +- 0.55: Fixed wrong colors of main character in Hole Land. Changed visible area to 512x448 and region gfx6 to gfx2. + +- 0.37b10: Mathis Rosenhauer added 'Hole Land' (Tecfri 1984). + +- 1st June 2000: Mathis Rosenhauer fixed the sprites in Hole Land. + +- 25th May 2000: Mathis Rosenhauer sent in a preliminary driver for Hole Land, but sprites aren't yet displayed correctly. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 90.8 kb / 15 files / 53.1 zip + +$end + + + +$info=holo +$mame +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +WIP: + +- 0.214: Changed description to 'Holosseum (US, Rev A)'. + +- 0.140u2: Fixed rom names. + +- 14th March 2005: 3D ARCADE - New 3D cabinet model for Holosseum from Btribble. + +- 0.91: Changed description to 'Holosseum (US)'. + +- 0.63: David Haywood added Holosseum (Sega 1992). + +- 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable. + + +LEVELS: 4 (+10 extra fights) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 11.6 MB / 16 files / 4.64 zip + +$end + + + +$info=homura +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Homura (v2.04J)' (SKonec Entertainment 2005). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +CHD: 37.3 GB (Compressed: 2.37) + +$end + + + +$info=honeybee +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.285: Fixed rom names. + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Honey-Bee (v3.0)' (LSE 2004). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 5 files / 460.6 zip + +$end + + + +$info=honeydol +$mame +0.102u1 [David Haywood] + + +WIP: + +- 0.244: Correct game title [Brian Troha]. Changed description to 'Honey Doll'. + +- 0.163: Better documentation for Honey Dolls [Brian Troha]. Changed M68000 CPU1 clock speed to 12MHz and OKI6295 sound to 1MHz. + +- 0.142: Aaron Giles fixed Honey Dolls crashed after OK. + +- 0.110u5: David Haywood fixed colors in Honey Dolls. Brian Troha improved the dipswitches. Added 'Timer Speed' dipswitch. + +- 0.105: Brian Troha correct DIPs for Honey Dolls. Added dipswitches 'Coinage', 'Show Girls', 'Demo Sounds', 'Level Select', 'Slide Show On Boot-up', 'Difficulty', 'Lives' and 'Max Vs Round'. + +- 8th January 2005: f205v dumped Honey Dolls. + +- 0.102u5: Added sound to Honey Dolls [David Haywood]. Added YM3812 (3MHz) sound. Changed 'Honey Dolls' from a clone of 'Snow Bros. - Nick & Tom (set 1)' to parent. + +- 0.102u1: David Haywood added 'Honey Dolls' (Barko Corp. 1995). + +- 21st November 2005: David Haywood - I've made some progress on a driver for Honey Doll... As it's an adult game I've been careful to pick the least explicit shots for use on this site. + + +LEVELS: 20 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Adult) + + +Romset: 3.03 MB / 9 files / 1.20 zip + +$end + + + +$info=honeypot +$mame +0.189 [AGEMAME] + + +WIP: + +- 0.189: Heihachi_73 added 'Honey Pot (03J00241, NSW/ACT)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 912.2 zip + +$end + + + +$info=hongmayi +$mame +0.277 [little0] + + +WIP: + +- 0.280: Changed description to 'Hong Mayi (bootleg of Super Star 97)'. + +- 0.277: little0 added 'Hong Mayi' (199?). Note: Title screen shows IGS copyright but there's nothing on PCB. Possibly bootleg/hack. Needs decryption. + + +Recommended Games (Gambling) + + +Romset: 8.50 MB / 4 files / 1.13 zip + +$end + + + +$info=hongmxy +$mame +0.280 [little0] + + +WIP: + +- 0.280: little0 added 'Hong Mayi (Xin Yun)' (Xin Yun 200?). Note: PCB 07-03-20. 144-pin chip (possibly CPU with internal ROM?). Title screen shows IGS copyright but PCB isn't marked as such. The 2 unknown chips have a Xin Yun sticker. Underneath they are scratched. + + +Romset: 10 MB / 3 files / 3.78 zip + +$end + + + +$info=honktonk +$mame +0.193 [AGEMAME] + + +WIP: + +- 0.273: Renamed (hnktonku) to (honktonk). + +- 0.262: Promoted 'Honky Tonk (BHG1455, US)' to working [Heihachi_73]. + +- 0.194: Changed description to 'Honky Tonk (BHG1455, US)'. + +- 0.193: Roberto Fresca added 'Honkey Tonk - Cash Express (BHG1455, US)' (Aristocrat 2001). Note: The game shares reel graphics with Boot Scootin', but background is different and doesn't seems that is a clone. Doesn't requires touch screen. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.52 zip + +$end + + + +$info=honooinv +$mame +0.253 [Hammy] + + +WIP: + +- 0.261: Angelo Salese fixed some inverted inputs for Honoo no Invader. Changed description to 'Honoo no Invader (Japan, main ver. 1.35, video ver. 1.35)'. + +- 0.253: Hammy added 'Honoo no Invader (main ver. 1.35, video ver. 1.35)' (Taito Corporation 1997). Preliminary input work [Osso]. + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 8 files / 498.0 zip + +$end + + + +$info=hook +$mame +0.36b6 [Bryan McPhail] + + +WIP: + +- 0.280: Correct num sprites limit for clone Peter Pan (bootleg of Hook) and no need for +1 on OKI bank [hap]. + +- 0.148u1: Phil Bennett fixed no sprites present in clone Peter Pan (bootleg of Hook). + +- 0.143u5: iq_132 hooked up sound, fixed layer offsets in clone Peter Pan (bootleg of Hook) - Game now playable. + +- 0.132u4: f205v and David Haywood added clone Peter Pan (bootleg of Hook). + +- 23rd June 2009: f205v dumped Peter Pan (Italian bootleg of Hook). There is no title screen, characters intro loops 2 times, sound is way different. + +- 0.104u8: Fixed rom names. + +- 0.95u1: Irem M92 DIP corrections [Brian Troha]. Removed 8x 'Unknown' dipswitches. + +- 0.95: Corrado Tomaselli added clone Hook (Japan). + +- 26th March 2005: Corrado Tomaselli dumped Hook (Japan). + +- 0.56: Added coin slots 3 and 4. Added 8x 'Unknown' dipswitches. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. Fixed gfx1 rom addresses. + +- 0.36RC2: Added dipswitches 'Any Button Starts', 'Flip Screen', 'Number of Players', 'Coin Slots', 'Coin Mode' and 'Coinage'. + +- 0.36b15: Added dipswitches 'Difficulty' and 'Demo Sounds'. + +- 0.36b11: Changed description to 'Hook (World)'. + +- 0.36b10: Changed description to 'Hook input_ports_(World)'. + +- 0.36b9: Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. + +- 10th November 1999: With help from Nao, Bryan McPhail fixed NEC core problems and now Hook and Dream Soccer 94 are fully playable. + +- 0.36b6: Bryan McPhail added 'Hook (World)' (Irem 1992) and clone (US). Crashes very soon into the game. + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 6 + + +Movie: Hook + +Genre: Fantasy, Music + +Year: USA 1991 + +Director: Steven Spielberg + +Studio: Hook Productions + +Cast: Robin Williams, Julia Roberts, Dustin Hoffman, Glenn Close, Don Davis, Nick Tate, Stuart White + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.38 MB / 20 files / 2.75 zip + +$end + + + +$info=hook_408 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: PinMAME added clone 'Hook (USA 4.01, display A4.00)'. Quench and PinMAME added clone 'Hook (USA 4.01, display F4.01)'. + +- 0.236: Osso added clone Hook (UK 4.06, display A4.01). + +- 0.227: Changed description to 'Hook (USA 4.08, display A4.01)' and clones (4.01) to 'Hook (USA 4.01, display A4.01)', (4.01 with prototype sound) to 'Hook (USA 4.01 with prototype sound, display A4.01)' and (4.04) to 'Hook (USA 4.04, display A4.01)'. Renamed (hook_401p) to (hook_401_p). + +- 0.177: Added clone Hook (4.01 with prototype sound). + +- 0.141u1: Miodrag Milanovic added 'Hook (4.08)' (Data East 1992) and clones (4.01) and (4.04). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Movie / TV / Comic) + + +Romset: 736 kb / 5 files / 483.9 zip + +$end + + + +$info=hoopitup +$mame +0.206 [?] + + +WIP: + +- 0.245: Museo del Recreativo added clone Hoop it Up World Tour - 3 on 3 (Rev 21). + +- 0.206: Added 'Hoop it Up World Tour - 3 on 3 (Rev 23)' (Atari Games 1995). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 288 kb / 2 files / 223.0 zip + +$end + + + +$info=hoops +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Hoops (Gottlieb 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 128 kb / 3 files / 60.4 zip + +$end + + + +$info=hoops96 +$mame +0.95u6 [David Haywood] + + +WIP: + +- 0.183: Work around for Dunk Dream '95 sound routing issue [Angelo Salese]. + +- 0.151: Angelo Salese fixed Hoops '96 crashes, if you press the F2 key. + +- 0.146u3: Arzeno Fabrice provided a correct rom dump of clone Hoops (Europe/Asia 1.7). Added new maincpu ($2) and gfx2 ($20000) roms. + +- 0.103u2: Bryan McPhail fixed Hoops '96 and clones - Games now playable. Changed YMZ280B clock speed to 14MHz. + +- 0.103u1: Added clone Hoops (Europe/Asia 1.7). Changed YMZ280B clock speed to 21MHz and visible area to 320x240. Changed region gfx2 to gfx1 and gfx4 to gfx2. Changed parent description to 'Hoops '96 (Europe/Asia 2.0)' and clone 'Dunk Dream '95' to 'Dunk Dream '95 (Japan 1.4 EAM)'. + +- 0.98u4: Changed visible area to 512x512. Removed flags dispose from gfx1 region. + +- 0.98u3: Fixed cpu1 rom loading. + +- 0.95u6: Added 'Hoops '96' (Data East 1996) and clone Dunk Dream '95. + +- 3rd November 2002: Guru - Dunk Dream '95 (Data East 1995) arrived from Japan. Thanks to WTC. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 15.1 MB / 10 files / 7.06 zip + +$end + + + +$info=hoopshot +$mame +0.166 [David Haywood] + + +WIP: + +- 0.166: David Haywood added 'Hoop Shot (version 05.22)' (Doyle & Assoc. 1992). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 288 kb / 2 files / 121.7 zip + +$end + + + +$info=hopmappy +$mame +0.36b14 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - Thanks to Gaming Alexandria for scanning a copy of Namco Masterpiece Game Collection, there was a very nice shot of what looks like the Hopping Mappy marquee. This game is a bit weird at first, but after playing it for a bit, I started getting into it. + +- 0.95u4: Fixed rom names. + +- 0.80: Changed M6809 CPU1 clock speed to 1536000 Hz. Replaced Namco/Samples/Custom sound with Namco CUS30. + +- 0.36b14: Nicola Salmoria added 'Hopping Mappy' (Namco 1986). + +- 3rd January 2000: Nicola Salmoria added Hopping Mappy to the Namco System 86 driver. + + +LEVELS: 31 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 129 kb / 12 files / 26.4 zip + +$end + + + +$info=hopper +$mame +0.153 [Anonymous, R. Belmont] + + +WIP: + +- 0.187: MetalliC converted existing M1-type cart SN# EEPROM data to be like real dump. Replaced sflash.bin (132 bytes) EEPROM with 25lc040.ic13s (512 bytes). + +- 0.153: Anonymous and R. Belmont added 'SWP Hopper Board' (Sega 2002). This is for NAOMI-based redemption machines. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 4.13 MB / 3 files / 266.9 zip + +$end + + + +$info=hopprobo +$mame +0.36b1 [Zsolt Vasvari] + + +WIP: + +- 4th June 2017: Smitdogg - Caius did an operator raid and is sorting through the boards. Today he found an alt program version of Hopper Robo by Sega/Orca with alt BPROMs. + +- 0.124u2: Swapped gfx1 roms ($0, 2000). + +- 0.36b7: Zsolt Vasvari fixed colors in Hopper Robo. + +- 0.36b1: Zsolt Vasvari added 'Hopper Robo' (Sega 1983). + +- 18th July 1999: Zsolt Vasvari added Hopper Robo. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 48.5 kb / 11 files / 25.0 zip + +$end + + + +$info=horekid +$mame +0.62 [Phil Stroffolino, Stephane Humbert] + + +< Japan > + + +WIP: + +- 0.242: jordigahan added clone Kid no Hore Hore Daisakusen (bootleg set 2). Changed description of clone (bootleg) to 'Kid no Hore Hore Daisakusen (bootleg set 1)'. + +- 0.217: Added hide text layer support used in Coffee break of horekid (after clearing round 2) [Sasuke]. + +- 0.187: Angelo Salese fixed clone Booby Kids regression and clean-ups. Discard protection reading for clone Kid no Hore Hore Daisakusen (bootleg), memory map cleanups. + +- 0.184: Changed joystick inputs to 4-way in 'Kid no Hore Hore Daisakusen' [AJR]. + +- 0.150: Removed silly input port hack from 'Kid no Hore Hore Daisakusen' [Alex Jackson]. Removed 3rd button. + +- 0.128u7: Roberto Zandona fixed proms in clone Booby Kids. + +- 0.123u6: Zsolt Vasvari fixed clone Booby Kids crashes. + +- 0.123u2: Changed region user1 to user2 and proms to user1. Changed palettesize to 4368 colors. + +- 0.111u1: David Haywood added clone Booby Kids (Italian manufactured graphic hack / bootleg of Kid no Hore Hore Daisakusen (bootleg)). This is not the REAL Booby Kids (early Japanese version of Kid no Hore Hore Daisakusen), it is a bootleg that was manufactureed in Italy which became popular in Europe. The bootleggers probably called it 'Booby Kids' because this is the name under which the game was known on home systems at the time. This is actually just a graphic hack of the other bootleg (horekidb) it is supported because it is a common PCB, and we need to clarify that this is not the real thing. + +- 16th December 2006: Corrado Tomaselli dumped Booby Kids (Italian manufactured graphic hack / bootleg of Kid no Hore Hore Daisakusen (bootleg)). + +- 3rd February 2004: Fabrice Arzeno added Booby Kids, a bootleg of Kid no Hore Hore Daisakusen. + +- 0.62: Phil Stroffolino added 'Kid no Hore Hore Daisakusen' (Nichibutsu 1987) and clone (bootleg). + +- 13th October 2002: Phil Stroffolino fixed the colors in Kid no Hore Hore Daisakusen. + +- 10th October 2002: Stephane Humbert fixed the controls in Kid no Hore Hore Daisakusen, making it also playable. Phil Stroffolino fixed the screen flip and coin counters in the Amazon / Amatelass and Kid no Hore Hore Daisakusen driver. + +- 8th October 2002: Phil Stroffolino sent in a driver for Amazon / Amatelas and Kid no Hore Hore Daisakusen, however colors are imperfect, sound is not emulated and the games aren't playable. + +- 9th December 1999: Tatsuhiko dumped Kid no Hore Hore Daisakusen. This game is remindful of "Heiankyo Alien"! + + +LEVELS: 32 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 449.2 kb / 22 files / 183.5 zip + +$end + + + +$info=horizon +$mame +0.68 [smf, David Haywood] + + +WIP: + +- 0.148u5: Changed description to 'Horizon (Irem)'. + +- 0.105u4: Twisty fixed 'Bonus Life' dipswitch. + +- 0.68: Added Horizon (Irem 1985). + +- 27th April 2003: smf converted Horizon to use the tilemap system. + +- 21st April 2003: Nicola Salmoria fixed the graphics priorities in Horizon. + +- 20th April 2003: smf fixed the colors in Horizon. + +- 18th April 2003: smf fixed the sprites in Horizon. + +- 17th April 2003: David Haywood and smf added Horizon to the IREM M-62 driver, but it's got a few graphics glitches. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Romset: 185.8 kb / 21 files / 80.6 zip + +$end + + + +$info=horses4c +$mame +0.243 [Brock.M] + + +WIP: + +- 0.243: Brock.M added 'Horses For Courses (NSW, Australia)' (Konami 2000). Note: No PCB labels available. + + +Recommended Games (Gambling) + + +Romset: 7.12 MB / 15 files / 2.11 zip + +$end + + + +$info=horshoes +$mame +0.36b4 [Olivier Galibert] + + +WIP: + +- 0.207: Osso fixed broken controls in American Horseshoes. + +- 0.187: 74157 developments. Added more read/write handlers, optional input callbacks and HC157 variant. Prevent unnecessary reads. American Horseshoes use a quartet of LS157s to multiplex the YM2203 inputs. + +- 0.186: Rewrote uPD4701 device and hook it up to American Horseshoes [AJR]. + +- 0.148u1: Kevin Eshback added confirmed PALs from boards matching American Horseshoes (US), fixing labels when needed. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.129u5: Fabio Priuli fixed game hangs upon startup in American Horseshoes. + +- 0.123u3: Fixed rom names and gfx1 rom loading. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.82u2: Brian Troha fixed DIPs in American Horseshoes. Added dipswitches 'Demo Sounds', 'Service Mode' and 'Flip Screen'. + +- 0.81u8: Brian Troha fixed DIPs in American Horseshoes. Added dipswitches 'Beer Frame Message', 'Price to Continue', 'Bonus Advantage', 'Scoring Speed' and 'Grip/Angle Select'. + +- 0.37b12: Added dipswitches 'Difficulty', 'Time' and 'Innings'. + +- 0.37b11: Added dipswitches 'Coinage' and 'Price to Continue'. + +- 0.37b6: Changed Z80 CPU1 clock speed to 6MHz. Added Trackball and player 2 and 3. + +- 0.37b3: Added dipswitches 'Cabinet', 'Flip Screen', 'Demo Sounds' and 'Coin A/Coin B'. + +- 0.36b4: Olivier Galibert added 'American Horseshoes (US)' (Taito 1990). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Shuuz + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 640.3 kb / 6 files / 249.7 zip + +$end + + + +$info=hostinv +$mame +0.155 [R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.256: Added 2x '12-Bit R-2R DAC' sound. + +- 0.226: Replaced keypad with keyboard control. + +- 0.155: R. Belmont added 'Host Invaders' (The Game Room 1998). + +- 22nd February 2005: Guru - Auscom Host Invaders CD just arrived. + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 128 kb / 1 files / 107.5 zip + +CHD: 149.5 MB (Compressed: 31.1) + +$end + + + +$info=hotblock +$mame +0.86u4 [David Haywood] + + +TEST MODE: + +- Hold down Player 2 Button 1 and reset game to enter the test mode. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: jordigahan and ClawGrip added clone Hot Blocks - Tetrix II (set 2). Victor Fernandez and ClawGrip added clone Hot Blocks - Tetrix II (set 3). Replaced Intel 8088 CPU1 with NEC V20 and YM2149 and with AY-3-8910A. Changed parent description to 'Hot Blocks - Tetrix II (set 1)'. + +- 0.210: Hook up I2C EEPROM [Dirk Best]. + +- 0.209: Removed MCFGs. Simplified handlers. Use address_bank_map_device for video bank function [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Added PALETTE_FORMAT for palette. Cleanup video update routine. Converted VRAM array into std::unique_ptr. Confirmed XTAL (PCB has only a 24 MHz XTAL) [cam900]. Removed YM2149 MCFG macros [Osso]. Changed I8088 CPU1 clock speed to 8MHz. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. Changed VSync to 50.080128 Hz. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.160: Osso added save state support to Hot Blocks. + +- 0.135u3: Fabio Priuli added driver data struct to Hot Blocks - Tetrix II. + +- 31st August 2005: Dumping Project - Randy have won a Nics 'Hot Blocks'. + +- 0.86u4: Added 'Hot Blocks - Tetrix II' (Nics? / Nix? 1993). EEPROM not hooked up. + + +LEVELS: 10 (endless) + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Adult) + + +Romset: 1 MB / 2 files / 499.5 zip + +$end + + + +$info=hotbody +$mame +0.253 [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union] + + +WIP: + +- 0.253: f205v, Brian Troha, Sean Sutton, Smitdogg and The Dumping Union added Hot Body I (Gameace 1995). Changed descrambling code to avoid going out of bounds. Enabled save state support [Osso]. Completed Hot Body emulation and ROM unscrambling. Implemented program and sprite unscrambling. Added video and sound emulation (video is similar to Mitchell hardware). Added inputs [David Haywood]. TODO: Is sound emulation complete? There's data in audio ROM at 0xe000 and while we map that as ROM space in the CPU it never appears to read there, so it could be banked lower. + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Romset: 1.75 MB / 9 files / 778.8 zip + +$end + + + +$info=hotbody2 +$mame +0.253 [Guru] + + +TODO: + +* Dump maincpu rom + + +WIP: + +- 0.253: Guru added 'Hot Body II' (Gameace 1995). Note: Bad dump, no program ROM. + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Romset: 1.50 MB / 8 files / 464.1 zip + +$end + + + +$info=hotchase +$mame +0.36b4 [Luca Elia] + + +SERVICE MODE: + +- Press F2 to enter service mode. + + +WIP: + +- 0.249: Added dipswitches from the Operators Manual [Cow, Osso]. Most of the world (including Japan) uses metric unit (M.P.H.) [Angelo Salese]. Added dipswitches 'Motor Control', 'Driving Technique', 'Difficulty', 'Steering and Seat Vibration' and 'Steering Wheel Specifications'. + +- 0.202: Tafoid fixed debug palette assertion for Hot Chase (set 1) and (set 2). + +- 0.193: Replaced M6809 CPU3 with MC6809E. + +- 0.169: Fixed BGM regression in Hot Chase. Notes update [Angelo Salese]. + +- 0.168: Angelo Salese implemented sound hand-shake flag for Hot Chase and removed IRQ hack. Fixes for good gameplay speed in it. Added SOUND-ON and SOUND-RST preliminary mechanisms for WEC Le Mans 24/Hot Chase hardware, fixes hanging sound if entering into service mode for both. Added notes. This fixes game is too slow. You can realize this by checking the in-game chronometer. + +- 25th November 2015: Angelo Salese - While fixing some sound related issues in WEC Le Mans 24/Hot Chase HW, I've got across a code snippet that was stealing a lot of cycles in Hot Chase. Turned out that Master CPU was checking for an hand-shake bit from sound CPU after sending a sound command data and an IRQ request line, and looping to a pretty fat chunk of time until eventually timing out if the default state is '1' (which was default behaviour so far). Fixing that and gameplay speed finally normalized for good. + +- 0.164: David Haywood added clone Hot Chase (set 2). Changed parent description to 'Hot Chase (set 1)'. + +- 0.154: Clean up Hot Chase [Alex Jackson]. + +- 0.144u1: Made default paletteram to be white on Hot Chase start-up, fixes ugly MAME default palette to be shown at POST [Angelo Salese]. + +- 0.142u3: Tentative experiment for Hot Chase gameplay speed. Still not perfect though (especially noticeable with sound) [Angelo Salese]. + +- 0.129u6: Phil Bennett fixed access violation (debug). + +- 0.112u3: Speedfreak, Machone and Brian Troha fixed dipswitches in Hot Chase. Added dipswitches 'Speed Unit' and 'Demo Sounds'. + +- 27th July 2002: Angelo Salese fixed gameplay speeds in Hot Chase and Battle K-Road. + +- 0.61: Changed M6809 CPU3 clock speed to 1789772 Hz. + +- 2nd May 2002: Hiromitsu Shioya fixed a few sound bugs in Hot Chase, and some bugs in the YM2612 and K007232 interfaces. + +- 0.60: Acho A. Tang fixed wrong graphics in Hot Chase. + +- 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase. + +- 1st April 2000: Nicola Salmoria updated Hot Chase to use the 051316 functions. + +- 0.36b16: Added user1 rom ($0 - function unknown). + +- 0.36b7: Sound in Hot Chase [CAB]. Replaced YM-2151 sound with a M6809 CPU3 and 3x Konami 007232 sound. Changed clock speed of the 2x 68000 to 10MHz. + +- 8th October 1999: Luca Elia fixed sound in Hot Chase. + +- 0.36b4: Luca Elia added 'Hot Chase' (Konami 1988). Known issues: No sound and zoom/rotation. One 32k ROM unused. Incomplete DSWs. No shadow sprites. Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick. + +- 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky. + + +ARCADE RELEASE: Hot Chase (Konami) - 1988/Nov/28 + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 5.25 MB / 21 files / 2.06 zip + +$end + + + +$info=hotchili +$mame +0.244 [Roberto Fresca, Grull Osgo, Matt B] + + +WIP: + +- 0.262: Realistic clickable buttons for Hot Chilli (layout\hotchili.lay) [Roberto Fresca]. + +- 0.244: Roberto Fresca, Grull Osgo and Matt B added 'Hot Chilli (95103, v0104)' (Pacific Gaming Pty Ltd. 1995). Reworked, improved and simplify inputs, banking and interrupts. Also switched to screen raw parameters and cleaned up the driver. Note: The reverse-engineering was made seeing a few PCB pictures, and following the code. After all these exhaustive analysis we finally got the inputs working, but they are temporized and transformed in some way through dedicated hardware, so maybe they are not totally accurate. The game has dual coin sensor (upper/lower) to allow hook a modern coin comparator [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 323 kb / 8 files / 66.3 zip + +$end + + + +$info=hotd +$mame +0.244 [Egregiousguy] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.286: Use render_polygon() rather than splitting polygons into triangles. Fixes/Reduces texture warping in hotd, overrev and waverunr (sega\model2_v.cpp) [Matthew Daniels]. + +- 0.283: Limit microtexture blend factor to 127/256. Prevents microtextures being drawn when the base texture is transparent, fixes wallpaper in hotd (sega\model2rd.ipp) [Matthew Daniels]. + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.272: Redumped texture ROM for clone 'The House of the Dead (prototype)' [Colin Davis]. + +- 0.244: Egregiousguy added The House of the Dead (Revision A). Renamed (hotd) to (hotdo). + +- 0.202: Andy Geezer added clone The House of the Dead (prototype). + +- 0.198: Added dipswitches 'Reloading', 'Enemy Character' and 22x 'Unused'. + +- 0.192: Replaced 8-way Joystick with Light gun. + +- 0.191: Changed description to 'The House of the Dead'. + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.88: ElSemi fixed i960 movl opcode bug and removed hotd and lastbrnx hacks, the i960 fix obsoletes them. + +- 0.87u2: R. Belmont added a temporary hack to keep HOTD from freezing until he properly implement the timers. + +- 0.87u1: R. Belmont added 'House of the Dead' (Sega 1997). + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... House of the Dead. + +- 25th June 2003: Guru - Ran a trojan on the 'House of the Dead' PCB and ElSemi was able to fix most of the remaining problems. So now it's fully playable. + +- 25th August 2002: Guru - Dumped House Of The Dead (Sega, Model 2C-CRX). + + +LEVELS: 4 + + +Other Emulators: + +* Model 2 + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 84.5 MB / 29 files / 27.4 zip + +$end + + + +$info=hotd2 +$mame +0.133u5 [Guru] + + +WIP: + +- 0.252: Dumped missing data rom for clone The House of the Dead 2 (prototype) [zozo, rtw]. + +- 0.219: Make "Gun Sense" board a separate device. Added disassemblers for NEC 78K/0, 78K/I and 78K/II MCU types [AJR]. Added NEC uPD78213 (12MHz) CPU6. + +- 0.201: Ordyne and MetalliC added clone The House of the Dead 2 (Export). + +- 0.191: Changed description to 'The House of the Dead 2 (USA)' and clones 'House of the Dead 2' to 'The House of the Dead 2' and (prototype) to 'The House of the Dead 2 (prototype)'. + +- 0.174: Changed description to 'House of the Dead 2 (USA)' and clone (original) to 'House of the Dead 2'. + +- 0.144: Arzeno Fabrice added clone House of the Dead 2 (prototype). + +- 0.143u1: Angelo Salese hooked up idle skip for HOTD2. Angelo Salese and O. Galibert implemented lightgun inputs, game is now playable with several gfx issues (due of the different PVR used). Provided EPROM dump for the I/O gunboard on HOTD2 PCB [Guru]. + +- 0.142u3: Fixed year info. + +- 0.137u4: Wouter added clone House of the Dead 2 (original). Work-around for an int32 overflow bug in the renderer, makes The House of the Dead 2 / The Typing of the Dead to not crash during attract mode [Angelo Salese]. f205v correct mask ROM numbers for House of the Dead 2. + +- 3rd May 2010: Angelo Salese - Found the reason that kept The House of the Dead 2 / The Typing of the Dead to crash without any log, it was an int32 overflow bug in our renderer. Following are snaps actually taken from HOTD2 (that is known to have an earlier revision of the PowerVR, hence there are more video glitches than normal), since I've recently discovered that it boots fine in MAME, with the same protection check as Zombie Revenge / Dynamite Baseball. + +- 1st May 2010: Smitdogg - Wouter dumped an alt. version of House of the Dead 2. + +- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... HOTD2. + +- 0.133u5: Guru added 'House of the Dead 2' (Sega 1999). + +- 5th September 2009: R. Belmont - In other Guru news we've got a complete dump for NAOMI House of the Dead 2. The game won't run in MAME. + +- 1st August 2009: Smitdogg - We got House of the Dead 2 with recycled funds. A lot of early NAOMI roms are already going bad so we need to get them backed up. They don't exactly have the average lifespan of a 2708. + + +LEVELS: 6 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 162 MB / 21 files / 96.0 zip + +$end + + + +$info=hotd3 +$mame +0.132u4 [MAME Italia] + + +GDROM required + + +WIP: + +- 0.185: Converted 'The House of the Dead III (GDX-0001)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.177: House of the Dead III boots [yz70s]. + +- 19th September 2014: MetalliC - Demul WIP: The House Of The Dead Protection. Using part of recently dumped prototype HOTD2 BIOS we was able to bypass NAOMI BIOS checksumm protection! That means region-free or any other customization is possible now. + +- 11th September 2009: Alex's Rom Dumping Project - (The House of the Dead III) I have spent my free time today patching this game to run on type3 Chihiro board. This game, Crazy Taxi High Roller and maybe others (i dont really know, but Andy may know it) its a Chihiro Type 1 only game, that means that it will refushes to run on Type3 board (the lsat model and the one i got). The only side effect is that Media Board Id dosent get showed on the main screen. It took me some time to guess why the game was refushing to load test mode after i removed the first check, but now everything works fine. + +- 0.132u4: MAME Italia added 'The House of the Dead III [GDX-0001]' (Sega 2002). + +- 20th April 2009: MAME Italia dumped The House of the Dead III (GDX-0001)(V1.004). Note: Release Date 20021029, TOC DISC. + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 353.8) + +$end + + + +$info=hotd4 +$mame +0.174 [Layer] + +0.157 [Soyandroid, Guru] + + +DVD required + + +WIP: + +- 0.191: Changed description to 'The House of the Dead 4 (Export) (Rev B)' and clone (Rev A) to 'The House of the Dead 4 (Export) (Rev A)'. + +- 0.174: Layer added 'House of the Dead 4 (Export) (Rev B)'. Changed (Export) to clone 'House of the Dead 4 (Export) (Rev A)'. Renamed (hotd4) to (hotd4a). + +- 0.157: Soyandroid and Guru added 'House of the Dead 4 (Export)' (Sega 2005). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 8 kb / 1 files / 2.73 zip + +CHD: 2.68 GB (Compressed: 2.67) + +$end + + + +$info=hotdebut +$mame +0.62 [Unknown] + + +< Japan > + + +WIP: + +- 12th December 2002: R. Belmont fixed the YMF278B sound frequency in the Psikyo SH-2 systems and fixed a bug in it that caused missing sounds in Hot Debut. + +- 0.62: Added 'Quiz de Idol! Hot Debut (Japan)' (Psikyo / Moss 2000). + +- 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. + +- 8th September 2002: An anonymous contributor added Quiz de Idol! Hot Debut to the Psikyo SH-2 driver. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 29 MB / 9 files / 13.3 zip + +$end + + + +$info=hotdex +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.191: Changed description to 'The House of the Dead EX (Japan)'. + +- 0.157: Soyandroid added 'House of the Dead EX (Japan)' (Sega 2008). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 8 kb / 1 files / 2.83 zip + +$end + + + +$info=hotdoggn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Hotdoggin' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 8 kb / 4 files / 6.73 zip + +$end + + + +$info=hotdogst +$mame +0.37b13 [Nicola Salmoria] + + +WIP: + +- 0.221: O. Galibert fixed memdump command causes MAME crash in Hotdog Storm (MAME 0.209: Removed obsolete alignment limit (emu\emumem.cpp) and correct start/end on big endian (emu\emumem_mud.cpp)). + +- 0.197: Fixed hotdogst name/distributor tags. "International" is piece of korean company name "Ace International Co., Ltd", the Exclusive Distributor of Hotdog Storm on Korea [cam900]. Changed description to 'Hotdog Storm (Korea)'. + +- 0.150: Hotdog Storm clocks from trap15 [David Haywood]. Changed OKI6295 clock speed to 2MHz. + +- 0.143u2: Brian Troha added a PCB layout for Hotdog Storm as well as some addition notes/information. + +- 0.136u3: Documentation update for Hotdog Storm, IE: The PCB ID number and tile map chip info [Brian Troha]. + +- 0.136: Added eeprom-hotdogst.bin EEPROM. + +- 0.122: Changed description to 'Hotdog Storm (International)'. + +- 0.57: Fixed gfx1/2/3/4 rom loading. + +- 0.53: Changed YM2203 clock speed to 4MHz, VSync to 57.550644 Hz and fixed sound1 rom address. + +- 0.37b13: Nicola Salmoria added 'Hotdog Storm' (Marble 1996). + +- 24th February 2001: Nicola Salmoria added Hotdog Storm to the Cave driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 7.25 MB / 10 files / 1.33 zip + +$end + + + +$info=hotgm4ev +$mame +0.104u5 [Guru, David Haywood] + + +< Japan > + + +WIP: + +- 0.155: Alex Jackson improved and clean up wavetable ROM banking. The mask ROM tests in hotgm4ev pass now. + +- 0.117: Guru added the missing cpu1/gfx1/sound2 roms to Taisen Hot Gimmick 4 Ever - Game now playable. + +- 10th July 2007: Guru - I finally finished the dump of Psikyo's Taisen Hot Gimmick 4 Ever. It might be the longest dump in history, taking about 3 weeks from start to end for about 20 surface mounted ROMs... I did it very slowly because I REALLY hate those stupid ROMs. + +- 0.104u5: Guru and David Haywood added 'Taisen Hot Gimmick 4 Ever (Japan)' (Psikyo 2000). + +- 12th September 2005: Guru - Taisen Hot Gimmick 4 Ever (Psikyo) arrived. Thanks to alien_mame. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Taisen Hot Gimmick + +Taisen Hot Gimmick Kairakuten + +Taisen Hot Gimmick 3 Digital Surfing + +Taisen Hot Gimmick 4 Ever + +Taisen Hot Gimmick Mix Party + + +Recommended Games (Mahjong) + + +Romset: 77 MB / 21 files / 32.7 zip + +$end + + + +$info=hotgmck +$mame +0.61 [David Haywood] + +0.59 [Testdriver] + + +< Japan > + + +WIP: + +- 1st January 2003: R. Belmont fixed the sounds in Taisen Hot Gimmick test mode, but the sounds are still wrong in-game. + +- 0.61: David Haywood added 'Taisen Hot Gimmick (Japan)' (Psikyo 1997). + +- 4th May 2002: David Haywood improved the Psikyo SH-2 games' driver and got Lode Runner and Hot Gimmick to run through the attract modes, though the gameplay doesn't yet work. + +- 0.59: Added (Testdriver) Taisen Hot Gimmick (Japan). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Taisen Hot Gimmick + +Taisen Hot Gimmick Kairakuten + +Taisen Hot Gimmick 3 Digital Surfing + +Taisen Hot Gimmick 4 Ever + +Taisen Hot Gimmick Mix Party + + +Recommended Games (Mahjong) + + +Romset: 43 MB / 13 files / 16.7 zip + +$end + + + +$info=hotgmck3 +$mame +0.71u2 [David Haywood] + + +< Japan > + + +WIP: + +- 0.71u2: David Haywood added 'Taisen Hot Gimmick 3 Digital Surfing (Japan)' (Psikyo 1999). + +- 9th July 2003: David Haywood added Taisen Hot Gimmick 3 Digital Surfing to the Psikyo4 driver. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Taisen Hot Gimmick + +Taisen Hot Gimmick Kairakuten + +Taisen Hot Gimmick 3 Digital Surfing + +Taisen Hot Gimmick 4 Ever + +Taisen Hot Gimmick Mix Party + + +Recommended Games (Mahjong) + + +Romset: 74 MB / 21 files / 29.8 zip + +$end + + + +$info=hotgmcki +$mame +0.104u5 [Guru, David Haywood] + + +< Japan > + + +WIP: + +- 0.155: Alex Jackson improved and clean up wavetable ROM banking. The mask ROM tests in hotgmcki pass now. + +- 0.120u1: Guru and David Haywood fixed Mahjong Hot Gimmick Integral - Game now playable. Added missing gfx1 and sound2 roms. Changed description to 'Mahjong Hot Gimmick Integral (Japan)'. + +- 22nd October 2007: Guru - Just finished dumping Hot Gimmick Integral. I think it took about 6 or 8 hours! Luckily there's no more of these games on PS4 hardware. You may want to slow-mo the attract mode. There's some, err, very interesting movements on some body parts that are worth a second look. + +- 21st October 2007: Guru - I think it's about time I knocked 'Taisen Hot Gimmick Integral' on the head and buried it. Also, a special thanks to all those who donated over the past few weeks. Many new items not before seen plus a ton of stock-piled stuff is winging it's way over to me and should arrive sometime soon. Keep the donations coming... + +- 0.104u5: Guru and David Haywood added 'Taisen Hot Gimmick Integral (Japan)' (Psikyo 2001). + +- 12th January 2006: Guru - Hot Gimmick Integral (Psikyo SH2 hardware) arrived from our Japanese contact. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 43 MB / 21 files / 16.9 zip + +$end + + + +$info=hotgmkmp +$mame +0.149u1 [David Haywood] + + +HardDisk required + + +WIP: + +- 0.149u1: David Haywood added 'Taisen Hot Gimmick Mix Party' (XNauts 2005). + +- 26th March 2013: Smitdogg - We got Taisen Hot Gimmick Mix Party. + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + + +Recommended Games: + +Taisen Hot Gimmick + +Taisen Hot Gimmick Kairakuten + +Taisen Hot Gimmick 3 Digital Surfing + +Taisen Hot Gimmick 4 Ever + +Taisen Hot Gimmick Mix Party + + +Recommended Games (Mahjong) + + +CHD: 37.3 GB (Compressed: 2.43) + +$end + + + +$info=hothand +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Hot Hand' (Stern 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.47 zip + +$end + + + +$info=hotmind +$mame +0.96u2 [Pierpaolo Prazzoli] + + +< Italy > + + +WIP: + +- 0.286: Hammy added clone 'Hot Mind (Hard Times hardware, set 2)'. Changed parent description to 'Hot Mind (Hard Times hardware, set 1)'. + +- 0.283: Hammy added clone 'Hot Mind (adjustable prize, set 2)'. Note: Possible bug fix version of hotminda? Just a couple of data table changes, but they match what's in hotmind. Changed description of clone (adjustable prize) to 'Hot Mind (adjustable prize, set 1)'. + +- 0.154: Restored missing text layer, added Ticket/Token dispensers and replaced the sound PIC with a hand modified version for correct background music playback. Fixed the hand modified PIC16C57 code for Hot Mind so it correctly handle the OKI banking and work on the real hardware (cpu\pic16c5x\pic16c5x.c) [Quench]. Added user1 roms (hotmind_pic16c57-hs_io15.hex and hotmind_pic16c57.hex) and PLDs (palce16v8h-25-pc4_u58.jed, palce16v8h-25-pc4_u182.jed, palce16v8h-25-pc4_jamma.jed, tibpal22v10acnt_u113.jed, tibpal22v10acnt_u183.jed and tibpal22v10acnt_u211.jed). Fixed rom names and gfx1 rom loading. Added dipswitches 'Time Per Line' and 'Clear Partial Memory'. + +- 0.148u1: Changed description to 'Hot Mind (Hard Times hardware)'. + +- 0.145u7: f20v added clone Hot Mind (Fit of Fighting hardware). + +- 0.127u4: Roberto Fresca and David Haywood added clone Hot Mind (adjustable prize). + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Hot Mind. + +- 0.122u6: Changed PIC16C57 CPU2 clock speed to 12MHz. + +- 0.118u6: Fixed gfx1/2 roms addresses. + +- 0.106u5: Fixed gfx1 rom loading. + +- 0.101u5: Added 'Coin A/B Mode 2' dipswitches. + +- 0.96u2: Pierpaolo Prazzoli added 'Hot Mind' (Playmark 1995). + +- 5th May 2005: Pierpaolo Prazzoli - Added tilemaps to Hot Mind. + +- 2nd May 2005: Pierpaolo Prazzoli - Preliminary screenshots of Hot Mind (Playmark 1995). Tilemaps are different than the other games in Playmark driver. + +- 16th April 2005: Guru - Hot Mind (Playmark) arrived. Thanks to the good boys at the Italian MAME Forum. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 1.55 MB / 19 files / 303.9 zip + +$end + + + +$info=hotpinbl +$mame +0.37b7 [Nicola Salmoria] + + +WIP: + +- 0.146: Brian Troha added missing button to Gals Pinball & Hot Pinball along with misc documentation. Changed 68000 CPU1 clock speed to 12MHz, YM3812 to 4MHz and OKI6295 to 1MHz. Added 4th button. + +- 0.143u3: Brian Troha correct dipswitches and added DIP locations to Hot Pinball. Added dipswitches 'Difficulty' and 'Hit Difficulty'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Gals Pinball driver. + +- 0.112u4: Justin Szczap and Stephane Humbert fixed most DIPs and inputs in the Gals Pinball driver. Removed 4th button. Added dipswitches 'Extra Ball', 'Coin A/B', 'Balls' and 2x 'Unused'. + +- 0.37b7: Nicola Salmoria added 'Hot Pinball' (Comad & New Japan System 1995). + +- 24th August 2000: Nicola Salmoria sent in driver for Hot Pinball. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Recommended Games (Adult) + + +Romset: 5.06 MB / 14 files / 2.86 zip + +$end + + + +$info=hotrod +$mame +0.88u4 [?] + +0.74u2 [Olivier Galibert] + +0.68 [Testdriver] + + +Floppy Disk required + + +Bugs: + +- hotrod, hotroda, hotrodj: Garbled yellow car appears in the title screen. Kanikani (ID 02525) + + +WIP: + +- 0.185: Read pedals through MSM6253 in Hot Rod [AJR]. + +- 0.164: Ordyne added clone Hot Rod (Japan, 4 Players, Floppy Based, Rev C). Defaulted all the Hot Rod sets/disks in service mode, most had some bookingkeeping data still, for example on time stored, or had been blanked out manually leaving corrupt data [David Haywood]. Changed description of clone (Japan, 4 Players, Floppy Based) to 'Hot Rod (Japan, 4 Players, Floppy Based, Rev B)'. Renamed (hotrodj) to (hotrodja). + +- 0.127u2: Brian Troha removed "game_no_sound" from the 2 Hotrod games as all 3 seem to have the same sound capabilities. + +- 0.121u2: Added 4th Player and coin slots 7 and 8. Changed description to 'Hot Rod (World, 3 Players, Turbo set 1, Floppy Based)' and clones (World, 3 Players, Turbo set 2) to 'Hot Rod (World, 3 Players, Turbo set 2, Floppy Based)' and (Japan, 4 Players) to 'Hot Rod (Japan, 4 Players, Floppy Based)'. + +- 0.88u4: Added Hot Rod (World, 3 Players, Turbo set 1). Changed 'Hot Rod (World, 3 Players, Turbo)' to clone 'Hot Rod (World, 3 Players, Turbo set 2)'. Renamed (hotrod) to (hotroda). + +- 0.88u3: Chris Hardy added clone Hot Rod (Japan, 4 Players). Added new user2 disk images to Hot Rod. Changed parent description to 'Hot Rod (World, 3 Players, Turbo)'. + +- 0.78: Added new disk images to Hot Rod. Known issues: Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2). + +- 0.77u3: GreyRogue and Olivier Galibert fixed Hot Rod - Game now playable. You must init the default settings or it won't work properly. Changed input to 3x Players, Dial and 6x coin slots. Added dipswitches 'Start Credit' and 'Coin Chute'. Changed description to 'Hot Rod (turbo 3 player)'. + +- 0.74u2: Olivier Galibert added 'Hot Rod' (Sega 1988). + +- 3rd December 2003: Olivier Galibert fixed the controls in HotRod and Bonanza Bros, and HotRod was made playable by the addition of a ROM mirror thanks to GreyRogue's findings. + +- 0.68: Olivier Galibert added (Testdriver) Hot Rod. + + +LEVELS: 30 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 2.09 MB / 3 files / 983.2 zip + +$end + + + +$info=hotshock +$mame +0.137u1 [The Dumping Union] + +0.35RC1 [Zsolt Vasvari] + + +WIP: + +- 0.141u4: Changed description of clone (bootleg) to 'Hot Shocker (early revision?)'. + +- 0.137u1: The Dumping Union added 'Hot Shocker' (E.G. Felaco (Domino license)). Changed 'Hot Shocker' to clone 'Hot Shocker (bootleg)'. Renamed (hotshock) to (hotshockb). + +- 18th March 2010: ANY and Dumping Union dumped Hot Shocker (Domino - Felaco 1982). Domino should be the original maker so the "Dudley" version is a bootleg of it. + +- 18th March 2010: Smitdogg - We got the original Hot Shocker (Domino distribution). + +- 0.96u3: Pierpaolo Prazzoli improved sound in Hot Shocker. + +- 0.53: Changed palettesize to 98 colors. + +- 0.35RC1: Zsolt Vasvari added 'Hot Shocker' (E.G. Felaco 1982). + +- 4th June 1999: Zsolt Vasvari sent in a driver for Hot Shocker. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 32 kb / 9 files / 16.7 zip + +$end + + + +$info=hotshots +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Hot Shots (French) and Hot Shots (German). + +- 0.141u1: Miodrag Milanovic added 'Hot Shots' (Gottlieb 1989). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 76 kb / 4 files / 49.3 zip + +$end + + + +$info=hotslot +$mame +0.127 [Roberto Fresca] + + +< Italy > + + +WIP: + +- 0.133u1: Removed button 6. + +- 0.129u3: Angelo Salese added NO_DUMP for the H8/330 MCU for Hot Slot. + +- 0.127u1: Changed description to 'Hot Slot (ver. 05.01)'. + +- 0.127: Roberto Fresca added 'Hot Slot (ver 05.01)' (ABM Electronics 1996). + +- 16th August 2008: Roberto Fresca - Hot Slot, take 2: After some analysis, the co-processor calls were identified. Once simulated the behaviour, the co-processor test was passed ok. The next problem I've found was the input test, that didn't pass at all. After program all the inputs from the scratch, the test was passed successfuly. Tilemap layers now are aligned, and a preliminary scroll register support was added (needed to align the 3rd graphics layer in different parts of the game). Unfortunatelly the game resets due to protection issues... + +- 4th August 2008: Roberto Fresca - At very begining, I thought that Magic Colors and Hot Slot were candidates for the 'only-for-preservation-skeleton-driver' due to the fact that the main CPU was meant to be a Hitachi/Remesas MCU with internal ROM. Then, Surprisingly... I found valid M68000 code in a couple of ROMs. The attract of Magic Colors is working but the game is not playable due to protection issues, and Hot Slot is not working due to the lack of co-processor emulation. Hot Slot: To pass the System RAM test, bit 7 at offset 0x500005 should be activated. The test fails in the co-processor item due to the lack of co-processor emulation. + +- 28th July 2008: f205v dumped Hot Slot (ver. 05.01). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 7 files / 499.3 zip + +$end + + + +$info=hotslots +$mame +0.148u2 [Roberto Fresca, Gerald (Coy)] + + +WIP: + +- 0.187: AJR fixed address map in Hot Slots. Replaced SAA1099 sound with YMZ284 (4MHz). + +- 0.148u2: Roberto Fresca and Gerald (Coy) added 'Hot Slots (6.00)' (Impera 2002). + + +Recommended Games (Gambling) + + +Romset: 512.2 kb / 2 files / 140.9 zip + +$end + + + +$info=hotsmash +$mame +0.74u2 [Tomasz Slanina] + +0.68 [Testdriver] + + +WIP: + +- 0.286: Updated 'Vs. Hot Smash' PCB locations [Brian Troha]. + +- 0.280: Fixed crash when playing sample [hap]. + +- 0.182: Bare minimum work to extricate Hot Smash from superqix_state and cleanup. Hot Smash use M68705P5 core instead of in-driver peripherals. Reduced tagmap lookups [Vas Crabb]. Replaced M68705 CPU2 with MC68705P5. + +- 0.178: Got rid of timer hacks for Z80<->MCU communication in Vs. Hot Smash. Implemented 68705 DDR registers and proper readback of Z80<->MCU semaphores. Got rid of HOLD_LINE hack for NMI by implementing NMI ACK register. Added more driver notes. Consistencized the AY port bits for hotsmash and prebillian. Added notes about what the majority of the hotsmash MCU code actually does. Changed the samplerate of the sample playback engine from 5 kHz to 3906 Hz which sounds more correct in hotsmash, and is directly derivable from the 12MHz PCB xtal. Unified memory map for prebillian and hotsmash. Made hotsmash machine config derived from prebillian [Lord Nightmare]. Added notes about what the various rams on hotsmash/prebillian and superqix actually do, including the framebuffer ram [Lord Nightmare, Corrado Tomaselli]. Changed M68705 CPU2 clock speed to 3MHz. Added 2x buttons. + +- 0.141u3: hap fixed inconsistant audio during demonstration play in Vs. Hot Smash. + +- 0.122u6: Changed M68705 CPU2 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.102u5: Nicola Salmoria fixed Vs. Hot Smash - Game now playable. Added M68705 (2MHz) MCU. Replaced Paddle with Dial. Added dipswitches 'Demo Sounds', 'Difficulty vs. CPU' and 'Difficulty vs. 2P'. + +- 0.93: Changed Custom sound to Samples. + +- 18th February 2005: Guru - Vs. Hot Smash (Taito) arrived, purchased by Randy on eBay some months ago. The 68705 MCU is dumped now! + +- 0.90: Nicola Salmoria fixed Prebillian/Hot Smash sample playback and improved Hot Smash MCU simulation - the game is playable now though still incomplete. Added 'Points per game' dipswitch. Changed description to 'Vs. Hot Smash'. + +- 0.74u2: Added 'Hot Smash' (Taito 1987). + +- 0.68: Tomasz Slanina added (Testdriver) Hot Smash. + +- 6th March 2003: Tomasz Slanina sent in a driver for Prebillian and Hot Smash, but Hot Smash is not playable due to protection. + +- 17th October 2000: Noel Miruru from Team Japump dumped Vs. Hot Smash, (c)1987 Kaneko/Taito. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 146 kb / 6 files / 52.8 zip + +$end + + + +$info=hotstuff +$mame +0.139u2 [Ogoun] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed macros which weren't already needed [Osso]. Removed MC146818 MCFG macros [Ryan Holtz]. + +- 0.194: AJR added MC146818 RTC to make one more test pass and serial interface. + +- 0.145u5: Small change to Olympic Hot Stuff [Angelo Salese]. + +- 0.139u2: Ogoun added 'Olympic Hot Stuff (TAS 5 Reel System)' (Olympic Video Gaming ????). + +- 15th August 2010: Smitdogg - Ogoun sent Olympic Hot Stuff. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 119.2 zip + +$end + + + +$info=hottop +$mame +0.162 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Roberto Fresca added Hot Toppings (English). Changed 'Hot Toppings (Russia)' to clone 'Hot Toppings (Russian?)'. Renamed (hottop) to (hottopa). + +- 0.143u7: Added 'Hot Toppings (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 7 files / 4.36 zip + +$end + + + +$info=hotwheel +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added TI SN76477 CSG sound and keypad control. + +- 0.141u1: Miodrag Milanovic added 'Hot Wheels' (Zaccaria 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 5 files / 4.70 zip + +$end + + + +$info=hourouki +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.274: Use standard mahjong matrix and added second player position controls for Mahjong Hourouki and similar [Vas Crabb]. + +- 0.244: Normalized transliteration of subtitle [AJR]. Changed description to 'Mahjong Hourouki Part 1 - Seishun Hen (Japan)'. + +- 0.190: Angelo Salese fixed sound I/O write in Homedata driver. This fixes missing voices of "Reach", "Ron" etc. in Mahjong Hourouki. + +- 0.63: Nicola Salmoria added 'Mahjong Hourouki Part 1 - Seisyun Hen (Japan)' (Home Data 1987). + + +Recommended Games (Mahjong) + + +Romset: 736 kb / 8 files / 219.3 zip + +$end + + + +$info=houseball +$mame +0.238 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.238: Museo del Recreativo and ClawGrip added 'House Ball' (Olakoa 1989). Note: Skeleton driver for "House Ball", a electromechanical machine from the Spanish company Olakoa with the same game mechanics as Taito's Ice Cold Beer (but with different hardware). Gives bubble gums as prices. There are two different versions, one with a river on the background artwork (the dumped one) and another one without it (with more holes). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 4.25 kb / 2 files / 2.73 zip + +$end + + + +$info=househrt +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone House of Hearts (10208411, ASP). + +- 0.175: Renamed (houhear) to (househrt). + +- 0.174: Changed description to 'House of Hearts (10200311, NSW/ACT)'. + +- 0.173: Added 'House Of Hearts' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.68 zip + +$end + + + +$info=housemn2 +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.106u10: Added multiscreen support (512x224 and 2x 480x64). + +- 0.66: Nomax added 'Character Display Test (manual)' dipswitch. + +- 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support to House Mannequin and Bijokko Yume Monogatari. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. Added 2x 'Unknown' dipswitches. + +- 0.64: Changed description to 'House Mannequin Roppongi Live hen (Japan 870418)'. + +- 0.37b8: Takahiro Nogi added 'House Mannequin Roppongi Live hen (Japan)' (Nichibutsu 1987). + + +LEVELS: 15 + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 8 files / 605.4 zip + +$end + + + +$info=housemnq +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.106u10: Added multiscreen support (512x224 and 2x 480x64). + +- 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support to House Mannequin and Bijokko Yume Monogatari. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. Added 2x 'Unknown' dipswitches. + +- 0.64: Changed description to 'House Mannequin (Japan 870217)'. + +- 0.37b8: Takahiro Nogi added 'House Mannequin (Japan)' (Nichibutsu 1987). + + +LEVELS: 13 + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 8 files / 563.7 zip + +$end + + + +$info=howzat +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Howzat! (Hankin 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.50 kb / 4 files / 5.25 zip + +$end + + + +$info=hp_46060b +$mame + +DEVICE: + +HP 46060B Mouse + + +WIP: + +- 0.253: Added 'HP 46060B Mouse' device (bus\hp_hil\hlemouse.cpp). + +$end + + + +$info=hp_hil_mlc +$mame + +DEVICE: + +HP-HIL Master Link Controller + + +WIP: + +- 0.253: Added 'HP-HIL Master Link Controller' device (bus\hp_hil\hp_hil.cpp). + +$end + + + +$info=hp_hil_slot +$mame + +DEVICE: + +HP-HIL Slot + + +WIP: + +- 0.253: Added 'HP-HIL Slot' device (bus\hp_hil\hp_hil.cpp). + +$end + + + +$info=hp_ipc_hle_kbd +$mame + +DEVICE: + +HP Integral Keyboard (HLE) + + +WIP: + +- 0.253: Added 'HP Integral Keyboard (HLE)' device (bus\hp_hil\hlekbd.cpp). + +$end + + + +$info=hp_itf_hle_kbd +$mame + +DEVICE: + +HP ITF Keyboard + + +WIP: + +- 0.253: Added 'HP ITF Keyboard' device (bus\hp_hil\hlekbd.cpp). + +$end + + + +$info=hp_phi +$mame + +DEVICE: + +HP Processor-to-HPIB Interface + + +WIP: + +- 0.253: Added 'HP Processor-to-HPIB Interface' device (machine\phi.cpp). + +$end + + + +$info=hp9122c +$mame + +DEVICE: + +HP9122C Dual High density disk drive + + +ROMS: + +09122-15515.bin (16k cpu) + + +WIP: + +- 0.253: Added 'HP9122C Dual High density disk drive' device (bus\ieee488\hp9122c.cpp). + +$end + + + +$info=hp9133 +$mame + +DEVICE: + +HP9133 Floppy/Fixed disk drive + + +ROMS: + +09133-89110_9133.bin (16k cpu) + +09133-89210_9133.bin (16k cpu) + + +WIP: + +- 0.268: Added 'HP9133 Floppy/Fixed disk drive' device (bus\ieee488\hp9133.cpp). + +$end + + + +$info=hp98265a +$mame + +DEVICE: + +HP98265A SCSI S16 Interface + + +WIP: + +- 0.253: Added 'HP98265A SCSI S16 Interface' device (bus\hp_dio\hp98265a.cpp). + +$end + + + +$info=hp98620 +$mame + +DEVICE: + +HP98620 DMA Controller + + +WIP: + +- 0.253: Added 'HP98620 DMA Controller' device (bus\hp_dio\hp98620.cpp). + +$end + + + +$info=hp9895 +$mame + +DEVICE: + +HP9895 + + +ROMS: + +1818-1391a.bin (8k cpu) + + +WIP: + +- 0.253: Added 'HP9895' device (bus\ieee488\hp9895.cpp). + +$end + + + +$info=hparadis +$mame +0.119u3 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.281: Added DIP switch locations for Super Hana Paradise [Vas Crabb]. + +- 0.144u7: Tafoid fixed warning for Super Hana Paradise. + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.119u3: Luca Elia added 'Super Hana Paradise (Japan)' (Dynax 1994). + +- 29th September 2007: Luca Elia - More japanese games added to the DonDenLover driver. Fancy some Hanafuda? Here is Super Hana Paradise (1994), then Hanafuda Hana Gokou (1995). Finally, a clone of a puzzle game, the japanese version of Rong Rong. Thanks to dyq, Bnathan, Guru / Team Japump, sayu and Chackn. + +- 25th September 2006: Guru - Super Hana Paradise arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 2.50 MB / 6 files / 1.57 zip + +$end + + + +$info=hpblp +$mame + +DEVICE: + +HP Basic Language Coprocessor + + +ROMS: + +1818-4576.bin (32k blpcpu) + +1818-4577.bin (32k blpcpu) + + +WIP: + +- 0.253: Added 'HP Basic Language Coprocessor' device (bus\isa\hpblp.cpp). + +$end + + + +$info=hpc46003 +$mame + +DEVICE: + +HPC46003 + + +WIP: + +- 0.208: Added 'HPC46003' device (cpu\hpc\hpc.cpp). + +$end + + + +$info=hpc46104 +$mame + +DEVICE: + +HPC46104 + + +WIP: + +- 0.208: Added 'HPC46104' device (cpu\hpc\hpc.cpp). + +$end + + + +$info=hpierrot +$mame +0.278 [buffi] + +0.228 [trap15] + + +NOTE: + +- YouTube: https://youtu.be/t4-IN1v_DOQ + + +WIP: + +- 0.278: buffi added Happy Pierrot (V987271). Changed 'Happy Pierrot' to clone 'Happy Pierrot (V968210)'. Renamed (hpierrot) to (hpierrota). + +- 0.228: trap15 added 'Happy Pierrot' (NTC / NMK 1996). + +- 28th September 2020: trap15 - Happy Pierrot (1996, NMK) get. Electromechanical game, bought for preservation. After they stopped making video games (95) they exclusively did electromechanical (as you can see from this being 96). Happy Pierrot is the second game in their Dream Rail series, and has been famously featured numerous times on Game Center CX. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 576 kb / 2 files / 391.2 zip + +$end + + + +$info=hplanet +$mame +0.277 [Guru] + + +NOTE: + +- Video (1): https://www.nicovideo.jp/watch/sm37479855 + +- Video (2): https://www.nicovideo.jp/watch/sm18733632 + + +WIP: + +- 0.277: Guru added 'Happy Planet' (Namco 2001). Note: Medal shooting game. The sound and graphics chips are the same as used on SETA2 hardware. TODO: Everything, driver-wise. Device-fy DX-101/DX-102 emulation found in seta/seta2_v.c. + +- 13th August 2023: Guru - Huge thanks to Luca Elia for complete emulation of Namco Happy Planet. The game is now fully playable with a mouse or something like an XBox360 controller. There are 37 sensors to detect coin hits. Supported languages are shown in the last 4 screenshots... Japanese, Chinese, Korean and English. + +- 7th August 2023: Guru - Here's a quick update on Namco Happy Planet emulation. + +- 31st July 2023: Guru - Courtesy of Luca Elia... Here's some super early work-in-progress emulation of Namco's Happy Planet which uses the special SH2 CPU with internal 256kB flash ROM that I just dumped. 2nd pic shows the real game screen. Here's a video of the game: https://www.nicovideo.jp/watch/sm18733632. + +- 25th July 2023: Guru - A few years ago I picked up some unknown non-JAMMA Namco boards that use a Hitachi SH2 CPU. About 1 year ago I contacted one of the (now mostly retired) MAME devs and asked if he was interested in looking at these games. He replied he was interested so I dumped them and sent the ROMs over. He replied that the code for the SH2 was missing but was able to extract the graphics and identify all three PCBs as Galaxian Fever (PCB code Z030), Shooting Paradise (PCB code Z029) and Happy Planet (PCB code Z037). This suggests there are more games on this system. In fact I think one of the other games is Pac'N Party. He also reminded me of a game I dumped a few years ago called 'Hide and Seek' in the MAME source file misc\hideseek.cpp which is similar SETA-based hardware. That also means part of the dev work is already done and adding these to MAME might not be that difficult. Missing code meant it was hiding inside one of the chips. I checked the SH2 CPUs and it turned out these are a special type SH2 microcontroller with on-board peripherals and on-board 256kB flash ROM and of course the main program is inside. Research was done over several weeks and it looked like it would be possible to dump the SH2 CPUs but it would not be trivial. It required a special and very complex adapter that would have been available as a development kit directly from Hitachi back around ~2000. Fortunately there are some hints in the SH2 hardware manual so I got to work and created a custom adapter in order to make an attempt at dumping them. Due to also having many other PCB projects as work-in-progress it took another 8-9 months to actually place the fairly large PCB order (250 PCBs) and the PCBs arrived about 2 months ago. Now all the pieces were ready to build it... Over the next month several attempts were made but the data read out only garbage. More research was done and I discovered a few tricks are required to get the SH2 to cooperate, as well as requiring some additional hardware. Today I finally succeeded in dumping the first HD64F7045F28 microcontroller which is for Happy Planet. These games are all kind of similar to Point Blank but the gun shoots actual medals at a mirrored screen, possibly with optical or touch or magnetic sensors to detect the medal hits. The games look pretty fun and hopefully now with the full dump available something can be done to properly emulate these games to a playable state. I can now also dump the SH2 CPU used on Hide and Seek too which should get us another working game. We will have to wait and see if there's anyone left who's still alive, hasn't dropped off the side of the planet, interested and capable of getting the job done. Here's some links to videos of the games: Happy Planet - https://www.nicovideo.jp/watch/sm37479855, Galaxian Fever - https://www.nicovideo.jp/watch/sm37479855 (same vid as above but jump to 7:40 to see Galaxian Fever) and Shooting Paradise - https://youtu.be/vsD_8x76iIU. Note: I am the only person tooled up and with the required skills and knowledge and proven methods to dump these PCBs. If you have access to any of these Namco SH2 HD64F7045F28-based redemption / medal shooting PCBs and you want to see them added to MAME do not attempt to mess with them because you'll just break it beyond repair and that would be bad. A better idea is to contact me, send the boards over and they will be dumped properly. + + +Recommended Games (Medal) + + +Romset: 36.8 MB / 7 files / 6.22 zip + +$end + + + +$info=hppyvideo +$mame +0.256 [jordigahan, Recreativas.org] + + +SD Card required + + +WIP: + +- 0.256: jordigahan and Recreativas.org added 'Happy Video' (unknown 20??). Note: Kiddie ride coinop machine. The PCB was found without any USB mass storage on the USB port. It is unknown if it needs one (the serial EEPROM contents refers to files that are not on the MK25V4GL). Added notes [Vas Crabb]. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 4 MB / 1 files / 3.21 zip + +CHD: 478.0 MB (Compressed: 408.0) + +$end + + + +$info=hpyagu98 +$mame +0.260 [WangDrum] + + +< Korea > + + +WIP: + +- 0.284: Added default backup RAM and EEPROM content for Hanguk Pro Yagu 98. Also correct texture ROM loading. The game now boot and runs [Matthew Daniels]. + +- 0.260: WangDrum added 'Hanguk Pro Yagu 98' (Deniam 1998). Note: Stops with 'Error #1' message during boot. Also writes to the 0x600000-0x62ffff range in main CPU program map. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 68.4 MB / 34 files / 32.7 zip + +$end + + + +$info=hrclass +$mame +0.142u1 [Mariusz Wojcieszek] + + +WIP: + +- 0.144u3: Changed description to 'Home Run Classic (v1.21 12-feb-1997)'. + +- 0.142u1: Mariusz Wojcieszek added 'Home Run Classic' (Creative Electronics And Software 1996). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.50 MB / 3 files / 745.2 zip + +$end + + + +$info=hrdtimes +$mame +0.106u5 [Pierpaolo Prazzoli, f205v] + + +WIP: + +- 0.247: Dumped PIC16C57 sound program for Hard Times. Fixed missing sound [CAPS0ff, Tailsnic Retroworks]. + +- 0.154: Added PIC16C57 (12MHz) CPU2. + +- 0.149u1: David Haywood fixed level 2-4 boss in Hard Times. + +- 0.133u1: Renamed (hrdtimea) to (hrdtimesa). + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Hard Times. + +- 0.118u6: David Haywood added clone Hard Times (set 2). Fixed gfx1/2 roms addresses. Changed parent description to 'Hard Times (set 1)'. + +- 29th August 2007: Corrado Tomaselli, f205v and Gnoppi dumped Hard Times (set 2). This is a different revision of Hard Times already in MAME. It sports 4x 1MB MASKROM, each maskrom joins two 512KB EPROMs of the other revision. PIC will probably need trojaning or de-capping. + +- 0.106u5: Pierpaolo Prazzoli added 'Hard Times' (Playmark 1994). + +- 7th June 2006: Pierpaolo Prazzoli - We thought every PCB was converted to Hot Mind and that we would have never found it, but after years of research, the MAME Italian guys found Hard Times (Playmark 1994) and now every known Playmark games is emulated! Right now it has no sound because the PIC isn't dumped yet, but it'll probably be read protected, so it'll have to be simulated. If you think it looks like Blood Bros., well it's hacked from Blood Bros. program code. In fact you can find Blood Bros. text inside Hard Times roms. + +- 5th June 2006: f205v dumped Hard Times (set 1). + + +LEVELS: 17 (4x4+1) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 5.50 MB / 12 files / 1.47 zip + +$end + + + +$info=hrdvd_atactrl +$mame + + +DEVICE: + +High Rate DVD ATA controller device + + +WIP: + +- 0.255: Changed sourcefile nichibutsu\hrdvd.c. + +- 0.254: Added 'High Rate DVD ATA controller device' device (nichibutsu\csplayh5.c). + +$end + + + +$info=hrthouse +$mame +0.279 [Hammy] + + +WIP: + +- 0.279: Hammy added 'To Heart House' (Limenko 200?). Note: LMSYS_F2 ROM board. Adds battery backed RAM, plus an empty space probably for a protection device. + + +Recommended Games (Gambling) + + +Romset: 5.25 MB / 8 files / 1.95 zip + +$end + + + +$info=hs_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.224: Replaced YM2151 with 'Williams System 11 Background Sound Board'. + +- 0.141u1: Miodrag Milanovic added 'High Speed (L-4)' (Williams 1986) and clone (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 136 kb / 5 files / 99.4 zip + +$end + + + +$info=hsf2 +$mame +0.135u4 [Artemio Urbina, David Haywood] + +0.112 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.269: bugcutt and Joe Forte added clone Hyper Street Fighter II: The Anniversary Edition (Japan 040123). Renamed (hsf2j1) to (hsf2j2). + +- 0.178: Added CPS2 encryption key. + +- 0.174: ShouTime added clone Hyper Street Fighter II: The Anniversary Edition (Japan 040202). Renamed (hsf2j) to (hsf2j1). + +- 0.156: Roman numeral consistency [Alex Jackson]. Changed parent description to 'Hyper Street Fighter II: The Anniversary Edition (USA 040202)' and clones (Asia 040202) to 'Hyper Street Fighter II: The Anniversary Edition (Asia 040202)' and (Japan 031222) to 'Hyper Street Fighter II: The Anniversary Edition (Japan 031222)'. + +- 0.135u4: Artemio Urbina and David Haywood added Hyper Street Fighter 2: The Anniversary Edition (USA 040202). Renamed (hsf2) to (hsf2a). + +- 0.128u4: MAMEPlus added clone Hyper Street Fighter II: The Anniversary Edition (Asia 040202 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 key to clone Hyper Street Fighter 2: The Anniversary Edition (Japan 031222). + +- 0.112: Nicola Salmoria added 'Hyper Street Fighter 2: The Anniversary Edition (Asia 040202)' (Capcom 2004) and clone (Japan 031222). + +- 22nd December 2006: Razoola - Released XOR 125 for 'Hyper Street Fighter II (Asia 040202)'. Dedicated to all Street Fighter fans. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 44.3 MB / 16 files / 18.9 zip + +$end + + + +$info=hshavoc +$mame +0.106u6 [David Haywood, f205v] + + +WIP: + +- 0.280: Replaced irq_callback with vpa_after/vpa_sync cpu_space_map. Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state [Vas Crabb]. + +- 0.242: Added Microchip PIC16C55 (4MHz). + +- 0.229: Simplified the already working part of the decryption [Osso]. + +- 0.213: Sega 315-5313 Megadrive VDP: Correct timer rate related to screen refresh rate. Simplified DMA behavior and handlers. Reduce duplicates and unnecessary lines. Fixed spacing. Use shorter / correct type values. Fixed debugger issue. Use struct for nametable [cam900]. Changed VSync to 59.922743 Hz. + +- 0.211: Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.210: Use color lookup. Reduced unused. Added device_palette_interface (machine\mega32x.cpp) [cam900]. + +- 0.208: Robbbert fixed validation error in High Seas Havoc. + +- 0.198: Decapped PIC16C55 [Team CAPS0ff]. + +- 0.193: Removed driver_data usage (machine\megadriv.c) [smf]. + +- 0.153: Merged md_havoc_state with md_boot_state. Stop SMS VDP timers in systems that don't need them [Fabio Priuli]. + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. + +- 0.148u2: Fabio Priuli fixed High Seas Havoc crash with downcast error. + +- 0.148u1: Fabio Priuli merged md_havoc_state with md_boot_state (drivers\hshavoc, includes\megadriv.h). + +- 0.142u5: Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units. + +- 0.135u4: Replaced SN76496 sound with SMSIII PSG. + +- 0.134u3: Changed 68000 CPU1 and YM2612 sound clock speeds to 7670453 Hz, Z80 CPU2 to 3579545 Hz, SN76496 sound to 3579545 Hz, palettesize from 64 to 512 colors and visible area to 256x224. Added 2nd sound channel. + +- 0.131u1: MooglyGuy merged memory maps in High Seas Havoc. + +- 0.106u6: David Haywood added 'High Seas Havoc' (Data East 1993). + +- 12th June 2006: f205v dumped High Sea Havoc. PCB markings:"DE-0407-2 MADE IN JAPAN". Thanks to DOX, the "mistery chip" has been identified (and verified) as a PIC. Unfortunately it's read protected. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1 MB / 5 files / 665.8 zip + +$end + + + +$info=hsheng2 +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.276: Dr.Liu(BJ) and little0 dded 'Hua Shen II (v120DI)' (IGS 1995). + + +Recommended Games (Cards) + + +Romset: 704 kb / 3 files / 198.1 zip + +$end + + + +$info=hshot_p8 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Hot Shot Basketball (P-8)' (Midway 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1.12 MB / 3 files / 768.7 zip + +$end + + + +$info=hspot2 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Hot Spot 2' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 30.9 zip + +$end + + + +$info=hspot3 +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Hot Spot 3' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 22.3 zip + +$end + + + +$info=hstennis +$mame +0.37b10 [Aaron Giles] + + +WIP: + +- 0.283: Changed description to 'Hot Shots Tennis (v1.1)' and clone (V1.0) to 'Hot Shots Tennis (v1.0)'. + +- 0.218: Correct rom names for Hot Shots Tennis sets [Brian Troha]. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Strata Hot Shots Tennis. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.133u1: Renamed (hstenn10) to (hstennis10). + +- 0.122u3: Brian Troha fixed the mislabelled button name for "P1 Soft" (hstennis0103u2gra). + +- 0.106u13: MASH added PLD ($0 - pal16l8-itvs.u11) to Hot Shots Tennis and clone. + +- 0.95u2: Changed visible area to 240x400. + +- 0.60: Added clone Hot Shots Tennis (V1.0). Changed parent description to 'Hot Shots Tennis (V1.1)'. + +- 18th April 2002: Aaron Giles added new versions of Hot Shots Tennis and Strata Bowling to the itech8 driver. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. Added dipswitches 'Cabinet' and 'Unknown'. + +- 0.37b10: Aaron Giles added 'Hot Shots Tennis' (Strata/Incredible Technologies 1990). + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 864.3 kb / 9 files / 429.8 zip + +$end + + + +$info=htchctch +$mame +0.74u2 [?] + +0.62 [Testdriver] + + +WIP: + +- 0.217: Decapped 'Hatch Catch' MCU (87c51fa.bin) [Team CAPS0ff, Guru]. Added Intel 87C52 (15MHz) CPU3. + +- 23rd December 2019: CAPS0ff - We targeted Semicom Hatch Catch's Intel 87C52 (246) because we had dumped an Intel 87C51 and it seemed likely we'd be able to extend the attack. However, decapping yielded a surprise: It's not an 87C52! After a little digging, it's become apparent that Intel 87C52 isn't a real part. Rather, it's a marketing name for the smallest member of the 87C51FX series marketed to people familiar with 8751/8752 differences. In any case, this wasn't so bad as we heard there was a laser glitch attack against Intel 87C51FA. The basic idea is to randomly flip transistors with a laser until you find one that happens to unlock the chip. After a little prodding (100 mW green, 45 degree angle) we found an area that unlocked the firmware! This resulted in a good dump for Semicom Hatch Catch without any encryption applied. See for details on 8751 encryption: https://caps0ff.blogspot.com/2019/10/c055-changyu2cye-87c51.html. + +- 0.150: Changed YM2151 clock speed to 3750000 Hz. + +- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.97u4: Mamesick fixed background layer position in Hatch Catch. + +- 0.78u3: Added dipswitches 'Coinage', 'Stage Skip', 'Demo Sounds' and 8x 'Unknown'. + +- 5th January 2004: Pierpaolo Prazzoli fixed the dipswitch settings in Hatch Catch. + +- 0.77u1: Changed 68000 CPU1 clock speed to 15MHz and VSync to 60Hz. Added Z80 (3427190 Hz) CPU2 and YM2151 (3427190). Added user1 rom ($0 - 87c52 protdata) - Game now playable. + +- 12th November 2003: David Haywood emulated the protection in Hatch Catch, so it's now fully playable with sound. + +- 0.77: Removed Z80 CPU2 and YM2151. Changed 68000 CPU1 clock speed to 14MHz, MSM6295 to 7757 Hz, visible area to 320x240, VSync to 58Hz and palettesize to 1024 colors. Fixed gfx1/2 rom loading. Removed 3rd Player. Added dipswitches 'Coin A/B', 'Flip Screen', '2 Coins to Start, 1 to Continue' and 'Lives'. + +- 0.75: Changed VSync to 57.5 Hz. + +- 0.74u2: Added 'Hatch Catch' (SemiCom 1995). + +- 5th July 2003: Guru - Received Hatch Catch (Semicom 1995) from Taucher. + +- 0.62: Added (Testdriver) Hatch Catch. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 1.45 MB / 11 files / 194.6 zip + +$end + + + +$info=htengoku +$mame +0.119u4 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.281: Eliminated the intermediate bitmap from Hanafuda Hana Tengoku (Japan) [AJR]. + +- 0.274: Fixed inputs and correct DIP switches for Hanafuda Hana Tengoku (Japan) based on manuals. Correct input types [Vas Crabb]. + +- 0.273: Hooked up hopper device for Hanafuda Hana Tengoku [Vas Crabb]. Removed some unused inputs [AJR]. + +- 0.264: Changed description to 'Hanafuda Hana Tengoku (Japan)'. + +- 0.219: Changed description to 'Hanafuda Hana Tengoku [BET] (Japan)'. + +- 0.189: Use address map bank device for Hanafuda Hana Tengoku [AJR]. + +- 0.165: Added gambling control. + +- 0.156: Osso fixed Hanafuda Hana Tengoku NVRAM. + +- 0.148u3: Moved Hanafuda Hana Tengoku (Japan) from Dynax to DonDenLover driver [Miodrag Milanovic]. + +- 0.119u4: Luca Elia added 'Hanafuda Hana Tengoku (Japan)' (Dynax 1992). + +- 6th October 2007: Luca Elia - Here we go again, some new japanese games. We have two hanafuda games, running on the Dynax driver. First up is Hanafuda Hana Tengoku (1992). This one requires a bit more work to be faithfully emulated, since it uses the older Dynax driver blitter with the layers mixer chip usually found on DonDenLover class boards. Next one is Hana wo Yaraneba! (1991). A third hanafuda game, Hanajingi, was also dumped. Alas, I couldn't find any code roms, so it's added as not working. Finally, a Jaleco quiz game, called Hayaoshi Quiz Ouza Ketteisen (1993). Priorities are currently wrong since, as I write, we're missing the dump of a 512 byte prom. This game runs on the Megasys1 driver (which, incidentally, I wrote some 9 years ago!). The later games on this driver use a light form of protection, whereby the inputs are accessed by sending a series of codes to a "device", and reading back the result. The codes are game specific, and prevent any rom swapping. Interestingly, for the first time the dumper identified what appears to be an 8-bit microcontroller, that must be involved. We will need the code from in there, for this and a handful of others games, in order to achieve a faithful emulation. As for this game, it's the first episode of a series. The other two episodes are Hayaoshi Quiz Grand Champion Taikai (already in MAME) and Hayaoshi Quiz Nettou Namahousou (recently dumped). Though they run on a later platform, Jaleco Mega System 32. Thanks to dyq, Bnathan, Guru / Team Japump, sayu. + +- 25th September 2006: Guru - Hana Tengoku arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 2.12 MB / 10 files / 865.5 zip + +$end + + + +$info=htsubaki +$mame +0.282 [Hammy] + + +< Japan > + + +WIP: + +- 0.282: Hammy added 'Hanafuda Hana Tsubaki (Japan)' (Dynax 1999). Note: Need inputs/DSW. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 10.5 MB / 6 files / 7.49 zip + +$end + + + +$info=httip_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Robbbert fixed startup tune for Hot Tip (L-1). + +- 0.141u1: Miodrag Milanovic added 'Hot Tip (L-1)' (Williams 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 6 kb / 3 files / 3.74 zip + +$end + + + +$info=huahuas2 +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.276: Dr.Liu(BJ) and little0 added 'Huahua Shijie II (v100FI, set 1)' (IGS 1995). little0 added clone 'Huahua Shijie II (v100FI, set 2)' (IGS 2001). + + +Recommended Games (Cards) + + +Romset: 704 kb / 3 files / 244.7 zip + +$end + + + +$info=huahuas5 +$mame +0.276 [little0, XingXing] + + +< China > + + +WIP: + +- 0.278: Adjusted Oki banking so that it works. Hooked up hopper. Added coin counters [Osso]. Promoted game to working [David Haywood, Osso]. Changed MSM6295 sound clock speed to 2MHz. + +- 0.277: Changed description to 'Huahua Shijie 5 / Feixing Shijie (V107CN)'. + +- 0.276: little0 and XingXing added 'Huahua Shijie 5 (V107CN)' (IGS 2004). Note: Lacks hopper support and OKI banking. + + +Recommended Games (Cards) + + +Romset: 3.02 MB / 4 files / 1.10 zip + +$end + + + +$info=huc6202 +$mame + +DEVICE: + +Hudson HuC6202 VPC + + +WIP: + +- 0.186: Changed description to 'Hudson HuC6202 VPC'. + +- 0.146u5: Added 'HuC6202 VPC' device (video\huc6202.c). + +$end + + + +$info=huc6260 +$mame + +DEVICE: + +Hudson HuC6260 VCE + + +WIP: + +- 0.186: Changed description to 'Hudson HuC6260 VCE'. + +- 0.146u5: Added 'HuC6260 VCE' device (video\huc6260.c). + +$end + + + +$info=huc6270 +$mame + +DEVICE: + +Hudson HuC6270 VDC + + +WIP: + +- 0.186: Changed description to 'Hudson HuC6270 VDC'. + +- 0.146u5: Added 'HuC6270 VDC' device (video\huc6270.c). + +$end + + + +$info=huhimage +$mame +0.251 [Darksoft, MetalliC] + + +Compact Flash required + + +WIP: + +- 0.257: 'Heat Up Hockey Image' security PIC dumped [Darksoft, MetalliC, rtw]. + +- 0.251: Darksoft and MetalliC added 'Heat Up Hockey Image (Ver.1.003R)' (Sega 2019). Note: Original PIC missing, brute forced key. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 2 kb / 1 files / 575 zip + +CHD: 967.6 MB (Compressed: 473.7) + +$end + + + +$info=hulk +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.157: Changed description to 'The Incredible Hulk'. + +- 0.141u1: Miodrag Milanovic added 'Incredible Hulk,The' (Gottlieb 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3 kb / 3 files / 1.96 zip + +$end + + + +$info=huluw2 +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.276: Dr.Liu(BJ) and little0 added 'Hu Lu Wang II (v100KI)' (IGS 1995). + + +Recommended Games (Cards) + + +Romset: 448 kb / 3 files / 196.4 zip + +$end + + + +$info=human_interface +$mame + +DEVICE: + +HP human interface card + + +ROMS: + +1820-4784.bin (2k iocpu) + + +WIP: + +- 0.253: Added 'HP human interface card' device (bus\hp_dio\human_interface.cpp). + +$end + + + +$info=hummerxt +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.264: Denote missing DVD dump for Hummer Extreme [Angelo Salese]. + +- 0.157: Soyandroid added 'Hummer Extreme' (Sega 2009). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 8 kb / 1 files / 2.73 zip + +$end + + + +$info=hunchbak +$mame +0.37b10 [Mike Coates, Malcolm Lear] + +0.36b3 [Mike Coates] + +0.25 [James R. Twine, Chris Hardy] + + +Bugs: + +- hunchbks: In Esmerela's tower, rope on left leaves a trace when moving upward. Hazard (ID 00972) + + +WIP: + +- 0.273: Make interrupts edge triggered, increased cpu clock freq and set screen refresh to 50. Fixes hunchbak and hunchbaka suffers from slowdowns [hap]. + +- 0.229: Juan Romero and ClawGrip added clone Hunchback (FAR S.A. bootleg on Galaxian hardware). + +- 0.153: ANY added clone Hunchback (Scramble hardware, bootleg). smf added write_sense to S2650 CPU and use it for Hunchback (Galaxian hardware). + +- 0.140u3: hap fixed missing sound in clone Hunchback (Scramble hardware). + +- 18th May 2010: Smitdogg - We dumped Hunchback on Konami Galaxian hardware with 2650 CPU. One ROM is bad. + +- 0.138: S2650_SENSE_PORT is now active when data written is != 0 and inactive when data == 0. It now acts as a line in a MAME-sense [Couriersud, MASH]. Changed S2650 CPU1 clock speed to 1536000 Hz and input to 3-Button 2-way Joystick. Added dipswitches 'Coinage', 'Lives', 'Bonus Life' and 'Unused'. This fixes clone Hunchback (Galaxian hardware), which does not boot. + +- 0.133u1: Renamed (hunchbka) to (hunchbaka). + +- 0.131u4: Andrew Welburn fixed rom filenames of Hunchback (set 1) and (set 2). + +- 0.127u2: Replaced I8035 CPU2 with MB8884 in clone Hunchback (DK conversion). Couriersud consolidate memory maps for S2650 based games (Hunchback (DK conversion)). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.123u1: Replaced 8-way Joystick with 2-way Joystick. Removed button 2. + +- 0.122u2: Couriersud fixed clone Hunchback (DK conversion), which resets if you lose a life after super bonus (the 5 bells). + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 and removed the GAME_NOT_WORKING / GAME_WRONG_COLORS flags in clone Hunchback (DK conversion). + +- 0.119u3: David Haywood added clone Hunchback (set 2). Changed parent description to 'Hunchback (set 1)'. + +- 0.79u2: Pierpaolo Prazzoli added clone Hunchback (Galaxian hardware). + +- 18th February 2004: Pierpaolo Prazzoli added a version of Hunchback running on Galaxian hardware. + +- 0.61: Changed S2650 CPU clock speed to 512000 Hz in clone Hunchback (DK conversion). + +- 0.37b10: Mike Coates added Hunchback (Century 1983). Changed 'Hunchback (Donkey Kong conversion)' from a parent set to clone 'Hunchback (DK conversion)'. + +- 16th November 2000: Mike Coates fixed some bugs in the CVS driver, added Heart Attack to it and fixed the broken Hunchback clones on different hardware. + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + +- 0.37b2: Added new PROM to clone Hunchback (Scramble hardware). Changed description of clone (Scramble conversion) to 'Hunchback (Scramble hardware)'. + +- 0.36b12: Added 'Bonus Life' dipswitch to clone Hunchback (Scramble conversion). + +- 12th December 1999: Marco Cassili fixed dipswitches in Hunchback etc. + +- 0.36b3: Mike Coates added 'Hunchback (Donkey Kong conversion)' (Century 1983) and clone (Scramble hardware). Removed (Testdriver) Hunchback (Century) from MAME. + +- 19th August 1999: Mike Coates fixed a bug in S2650 which made Hunchback miscalculate things, and sent in a driver for Hunchback running on Donkey Kong hardware. + +- 18th August 1999: Mike Coates sent in a Hunchback driver, which actually runs on the almighty Scramble hardware. + +- 0.33b7: Moved Hunchback to (Testdriver). + +- 0.29: Moved the Hunchback driver into DKong driver, since that's where it belongs (but it still doesn't work due to encryption) [Nicola Salmoria]. + +- 0.25: Added 'Hunchback'. Doesn't work yet. + +- 4th February 1996: Dumped Hunchback (set 2). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Hunchback Olympic + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 36 kb / 13 files / 22.1 zip + +$end + + + +$info=huncholy +$mame +0.37b10 [Mike Coates, Malcolm Lear] + +0.36b7 [Mike Coates] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.201: Robbbert replaced ROM patches with protection simulation for Hunchback Olympic. + +- 0.134u1: Couriersud made some progress with protection emulation for clone Herbie at the Olympics (DK conversion). No more game specific program counter checks. + +- 0.127u2: Replaced I8035 CPU2 with MB8884 in clone Herbie at the Olympics (DK conversion). Couriersud consolidate memory maps for S2650 based games (Herbie at the Olympics (DK conversion)). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.123u1: Removed button 2. + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 in clone Herbie at the Olympics (DK conversion). + +- 0.106u12: MASH added PLD ($0 - pls153h.bin) to clone Herbie at the Olympics (DK conversion). + +- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Hunchback Olympic (Scramble hardware). + +- 0.89u2: Pierpaolo Prazzoli added clone Hunchback Olympic (Scramble hardware). + +- 0.61: Changed S2650 CPU clock speed to 512000 Hz in clone Herbie at the Olympics (DK conversion). + +- 0.37b10: Mike Coates added 'Hunchback Olympic' (Seatongrove Ltd 1984). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + +- 0.36b12: Added 5x'Unknown' dipswitch to Herbie at the Olympics. + +- 0.36b7: Mike Coates added 'Herbie at the Olympics (DK conversion)' (CVS 1984). + +- 3rd October 1999: Mike Coates added Herbie at the Olympics to the Donkey Kong driver. + + +LEVELS: 11 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Hunchback + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 38 kb / 13 files / 21.6 zip + +$end + + + +$info=huoqilin +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Huo Qilin (V116CN)' (IGS 200?). + + +Romset: 24 MB / 6 files / 11.5 zip + +$end + + + +$info=hurr_l2 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Hurricane (L-2)' (Williams 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 640 kb / 4 files / 426.3 zip + +$end + + + +$info=hustle +$mame +0.34b2 [Frank Palazzolo] + + +Artwork available + +Samples required (Blockade) + + +WIP: + +- 0.184: Fixed rom names. + +- 16th April 2011: Mr. Do - Thanks to Jcroach for vectoring Hustle, which was based on a very good photo in an eBay auction. + +- 0.141u3: hap changed overlay color to green in Hustle (it looks wrong compared to game flyers before). + +- 0.92: Frank Palazzolo added discrete sound to Hustle. Fixed cpu1/gfx1 rom loading. + +- 21st February 2003: Smitdogg fixed the color overlay in Hustle. + +- 0.36b14: Changed palettesize to 2 colors. + +- 0.34b2: Frank Palazzolo added 'Hustle' (Gremlin 1977). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 5 kb / 6 files / 2.76 zip + +$end + + + +$info=hustler +$mame +0.31 [Al Kossow] + + +WIP: + +- 0.285: Changed description of clone (bootleg of Video Hustler) to 'Video Pool (Nuova Videotron bootleg of Video Hustler)'. + +- 0.266: Jordi Tuells and Recreativas.org added clone Video Hustler (bootleg, set 5). Fixed clone Video Hustler (bootleg, set 4) stuck on boot - Promoted to working [Osso]. + +- 0.260: Changed description of clones 'Fatsy Gambler (Video Hustler bootleg)' to 'Fatsy Gambler (bootleg of Video Hustler)', 'The Billiards (Video Hustler bootleg)' to 'The Billiards (bootleg of Video Hustler)' and 'Video Pool (Video Hustler bootleg)' to 'Video Pool (bootleg of Video Hustler)'. + +- 0.212: f205v added clone Video Hustler (bootleg, set 4). Note: This bootleg has no 8255s and it redirects reads and writes to other addresses. Stuck on boot. Dump confirmed from two different PCBs, seems most similar to hustlerb, but for the absence of 8255s. + +- 0.179: f205v added clone Video Hustler (bootleg, set 3). + +- 0.160: Clone Video Pool (Video Hustler bootleg) is more 'Moon Cresta' than 'Super Cobra'. Removed fake audio ROMs, it plays sounds through the discrete system and sound communication code in there is just a leftover [David Haywood]. + +- 0.153: ANY added clone Video Hustler (bootleg, set 2). Changed description of clone (bootleg) to 'Video Hustler (bootleg, set 1)'. + +- 0.147u2: ANY added clone Video Pool (Video Hustler bootleg). Made video hustler bootlegs working - Video Hustler (bootleg) and sound in Fatsy Gambler (Video Hustler bootleg) [hap]. + +- 0.145u8: Tafoid fixed crash before OK in Video Hustler and clones. + +- 0.143u3: Fortuna and Tafoid fixed 'Lives' dipswitch (3 balls per game) in Video Hustler and clones. + +- 0.141u3: TrevEB added clone Video Hustler (Dynamo Games). + +- 11th February 2011: Smitdogg - TrevEB dumped a version of Video Hustler licensed to Dynamo Games. + +- 18th May 2010: Smitdogg - We dumped Video Hustler bootleg made by Digimatic. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Video Pool (bootleg on Moon Cresta hardware). + +- 0.135u3: f205v added clone Fatsy Gambler (Video Hustler bootleg). Changed description of clone 'The Billiards' to 'The Billiards (Video Hustler bootleg)'. + +- 16th May 2008: 3D ARCADE - New 3D cabinet model for Lil' Hustler (in MAME as Video Hustler) from btribble. + +- 0.74: Added 12x 'Unknown' dipswitches. + +- 0.73: Mike Coates added clone Video Pool (bootleg on Moon Cresta hardware). Dipswitches incomplete. + +- 28th August 2003: Mike Coates added a version of Lady Bug running on Galaxian hardware and Video Pool to the Galaxian driver. + +- 0.53: Changed palettesize from 100 to 98 colors. + +- 0.35: Added clone Video Hustler (bootleg). Removed 'The Billiards'. Changed description of clone 'Pool' to 'The Billiards'. + +- 27th June 1999: Nicola added Video Hustler. + +- 0.34b7: Nicola Salmoria added clone 'The Billiards' (bootleg 1981). + +- 0.34b1: Re-added clone (Testdriver) Pool from. + +- 0.33b7: Moved clone Pool to (Testdriver). + +- 0.31: Al Kossow added 'Video Hustler' (Konami 1981) and clone Pool. Known issues: Pool doesn't work due to a different encryption. + +- 23rd March 1998: Dumped Video Hustler. + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 20 kb / 8 files / 13.8 zip + +$end + + + +$info=hustlerp +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Hustler' (LTD 1981). Don't added clone Hustler (alternate set), as PinMAME devs found out it was actually a ROM from another machine [Osso]. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.24 zip + +$end + + + +$info=hvnsgate +$mame +0.82u3 [R. Belmont] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.149: Added 68000 & YMZ280B, plus preliminary memory 68k memory map rom [smf]. Fixed Heaven's Gate soundlatch. Sound effects are working now, but some samples get cut off. Fixed YMZ280B IRQ timer regression [hap]. Added YMZ280 sound emulation to Heaven's Gate [smf, hap]. Added 68000 (10MHz) CPU2 and YMZ280B (16934400 Hz) sound. Fixed ymz rom loading. + +- 0.104u8: Fixed cpu2 rom address to $1. + +- 0.87u3: Fixed user2 rom ($1100000) length to 2MB. + +- 0.84: Changed description to 'Heaven's Gate'. + +- 0.83: smf fixed graphics issues and rom loading/banking in Heavens Gate - Game now playable. + +- 30th May 2004: R. Belmont - Haze worked out the banking for Heaven's Gate. R. Belmont added it to ZiNc and presents 2 pics with texture filtering on. + +- 0.82u3: R. Belmont added 'Heavens Gate' (Atlus 1996). Incomplete banking or PSX bugs? + +- 20th May 2004: Guru - Heavens Gate (Atlus, ZN1 hardware) arrived from Olivier Galibert. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 23.3 MB / 12 files / 13.2 zip + +$end + + + +$info=hvoltage +$mame +0.61 [Acho A. Tang] + + +Samples required (Equites) + + +WIP: + +- 0.251: Moved Splendor Blast, Splendor Blast II and High Voltage to its own driver [hap]. + +- 0.221: Use the new Alpha-8505 MCU dumped by Team Europe for High Voltage, seems to work [hap]. Removed ALPHA-8301L CPU4. + +- 0.180: Osso fixed flipscreen for High Voltage. + +- 0.168: hap added missing MCU rom to High Voltage. Get rid of HVOLTAGE_DEBUG [hap]. Replaced ALPHA-8301 CPU3 with HD44801 (500000 Hz) and ALPHA-8301L (500000 Hz). + +- 0.159: Lord Nightmare added the undumped alpha-8304 MCU as NO_DUMP. + +- 0.125u4: Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.123u6: Added ALPHA-8301 (500000 Hz) CPU3. Changed MSM5232 clock speed to 6144000 Hz. Fixed gfx2/3 rom loading. Changed region user1/2/3 to proms, sound1 and user1/2. Changed palettesize to 640 colors. Added Samples sound (bongo1, bongo2 and bongo3.wav). Added 'Cabinet' dipswitch. + +- 0.61: Acho A. Tang added 'High Voltage' (Alpha Densh 1985). + +- 25th June 2002: Acho A. Tang fixed a small bug in the High Voltage and Splendor Blast graphics emulation, speeding them up about 25%. + +- 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. + +- 4th March 2001: Chack'n from Team Japump dumped High Voltage. + + +STORY: + +- Once upon a time, man on the Earth concentrated all the power of superlative science to control the universe and changed it into force of arms. We repressed the galactic system where high grade creature lived, and expanded his territory successively. However, it is 3030 now and we ruled over huge country. But, it became too large to do ot. The eye could not have reached at last in all parts of the heavenly bodies and rebellion arose here and there... and finally big revolt rose in a country named Regit. The rebel army extended their power rapidly, centering around their territory and made haste to build up a thorou ghly strengthened country. To control this, we headed on to Regit in "High Voltage". + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 218 kb / 24 files / 122.1 zip + +$end + + + +$info=hvymetal +$mame +0.34b3 [Nicola Salmoria] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.213: Fixed rom names. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.166: David Haywood fixed Heavy Metal crashed with a message in IC TEST. Palette ram writes were no longer actually being stored in RAM for games with the lookup PROM. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Heavy Metal (315-5135)'. + +- 0.34b7: Howie Cohen added high score saving to Heavy Metal. + +- 0.34b3: Nicola Salmoria added 'Heavy Metal' (Sega 1985). + +- 30th August 1998: J-ROM dumped Heavy Metal (315-5135) (c)1985 SEGA. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 353 kb / 18 files / 139.8 zip + +$end + + + +$info=hvymetap +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.203: Osso added clone Heavy Metal Meltdown (German). + +- 0.141u1: Miodrag Milanovic added 'Heavy Metal Meltdown' (Bally 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 160 kb / 4 files / 109.1 zip + +$end + + + +$info=hvysmsh +$mame +0.129u4 [Mexa] + +0.84 [David Haywood] + + +WIP: + +- 0.285: Implemented volume control [Dirk Best]. + +- 0.266: Changed Heavy Smash that lack stereo output to use a single speaker [cam900]. + +- 0.194: Get rid of unused functions [cam900]. + +- 0.190: Palette cleanup [Dirk Best]. + +- 0.153: Removed buttons 4-6. + +- 0.149u1: Compile fix for DECO156 driver [Miodrag Milanovic]. + +- 0.137u4: Mamesick fixed a palette problem in Heavy Smash since MAME 0.135u2. + +- 0.136u4: Fabio Priuli added driver_data class and save states to DECO156 driver. + +- 0.135u2: Fabio Priuli converted the DECO156 driver to use EEPROM device. + +- 0.129u4: Mexa added 'Heavy Smash (Europe version -2)'. Renamed (hvysmsh) to (hvysmshj). + +- 0.122u6: David Haywood tweaked deco156 clock speed to be 28 to prevent the games from running in slow motion. I suspect the 156 chip has an internal multiplier, the usual input pin is 7MHz IIRC. Changed ARM CPU1 clock speed to 28MHz. + +- 0.109u4: Roberto Zandona fixed VIDEO_UPDATE in Heavy Smash. + +- 0.106u2: Corrado Tomaselli added clone Heavy Smash (Asia version -4). + +- 24th May 2006: Corrado Tomaselli dumped Heavy Smash (Asia version -4). + +- 0.103u3: David Haywood converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions. + +- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 156 driver. Heavy Smash is pretty much perfect - Game now playable. Changed ARM CPU1 clock speed to 14MHz. Added OKI6295 (7575 Hz) and OKI6295 (15151 Hz) sound. Changed visible area to 320x240. Changed parent description to 'Heavy Smash (Japan version -2)'. + +- 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in MAME, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games. + +- 0.98u4: Bunch of changes/fixes to the DECO156 drivers [David Haywood]: Hooked up EEPROM correctly. Fixed sound ROM decoding and banking. Fixed tile banking. Fixed video priorities. + +- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Magical Drop / Magical Drop Plus / Chain Reaction: This is highly unstable and prone to crashing, I'm not too sure if its due to protection or CPU bugs, none of the other games behave this badly. Gameplay is also very sluggish. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment. Party Time: Seems quite playable, some tile bank problems. Charlie Ninja: Tilemaps aren't big enough, sprites are a bad dump, some scrolling problems on title screen (i'm sure it was ok before). Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I'm not sure which is correct... Completed a few levels and it didn't crash so it seems ok. + +- 30th July 2005: David Haywood - 3 Weeks of staring at numbers solid until 4am, a bit of teamwork with key developers, and we have our first results... (Magical Drop (Deco 156) shows the message: WARNING - GAME MODE SETTING ERROR). Its not much, but maybe a sign of things to come. Update: I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven't been added. Fixed the tile banking for the platforms. 2nd Update: Found a way to get Osman to boot via the debugger and it appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. None of these will be playable until the protection has been worked out however. + +- 0.98u2: Some progress on the Deco 156 encryption [David Haywood]. + +- 0.90u2: ARM7 CPU core [Steve Ellenoff]. + +- 0.84: David Haywood added 'Heavy Smash' (Data East 1993). All games on this driver have encrypted code, they may also have additional protection but at this stage that is unknown. The current hold-up is the encryption. They use Data East Custom Chip 'DE156' which is probably the main processor. It might be an encrypted ARM7 based cpu. This driver may be split up when (if) the actual code is decrypted as the games are not on identical hardware. + +- 21st February 2003: Guru - Heavy Smash (Data East 1993) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Handball): + +Tournament Table (Handball) + +Heavy Smash + + +Romset: 9.50 MB / 7 files / 6.13 zip + +$end + + + +$info=hvyunit +$mame +0.129u6 [Tomasz Slanina, Corrado Tomaselli] + +0.129u5 [Tomasz Slanina, Corrado Tomaselli] + + +Bugs: + +- All set in hvyunit.c: Enemies stop appearing during Stage 5-2. DRG (ID 04172) + + +WIP: + +- 0.272: Confirmed tiles ROM dump for clone Heavy Unit (Japan, alternate ROM format). Note: For the B73 23 ROM: Two 27C2001 EPROMs were piggybacked and soldered together with a flying wire tied from the socket pin 31 (A18) to the bottom EPROM pin 24 (/OE) and a 7404 inverter input. The bottom EPROM chip was selected when A18=0 and the top EPROM chip was selected when A18=1. However, it's been verified the actual data matches the other sets [Brian Troha, Sean Riddle]. + +- 0.267: Reduced literal tag usage and improved graphics ROM region names [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Brian Troha and The Dumping Union added clone Heavy Unit (Japan, alternate ROM format). Changed description of clones (Japan, Newer) to 'Heavy Unit (Japan, newer)' and (Japan, Older) to 'Heavy Unit (Japan, older)'. + +- 0.215: Fixed coin counters for Heavy Unit [AJR]. + +- 0.214: Use correct graphics rom for clone Heavy Unit (Japan, Newer), document undumped set [Brian Troha]. Generate sound IRQ from YM2203 rather than VBLANK [AJR]. Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and KANEKO_PANDORA MCFG macros [Osso]. + +- 0.197: Minor cleanup [cam900]. Show how clocks are derived [Brian Troha]. + +- 0.190: AJR added more generic latch devices for inter-CPU communication. + +- 0.162: Osso added save state support to Heavy Unit and moved driver to configured banking. + +- 0.149: Modernized Kaneko Pandora device [Osso]. + +- 0.141u4: Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N. Francfort, Smitdogg and The Dumping Union added clone 'Heavy Unit -U.S.A. Version- (US)'. Renamed (hvyunito) to (hvyunitjo). + +- 15th March 2011: Smitdogg - We got Heavy Unit U.S.A. Version. It seems pretty rare, I've never seen it before. From the rom labels it seems to have some pretty big changes. Lots of them are labeled differently from current sets in MAME, not just 2 as you might expect. I don't know what all the differences are yet. + +- 0.141u1: Brian Troha and Guru correct coin mode and coinage for Heavy Unit (World). + +- 0.141: Phil Bennett, Dr. Decapitator and Andrew Gardner fixed Heavy Unit - Game now playable. Hooked up KANEKO MERMAID protection MCU and removed obsolete simulation code. Also updated the driver to use a state class. Added I80C51 (6MHz) CPU4 and rom mermaid.bin (3584 bytes). Changed 'Unknown' dipswitches to 'Unused'. + +- 28th December 2010: Andrew Gardner - A few months ago, Phil Bennett took it upon himself to tackle the Kaneko MCUs Dr. Decapitator photographed and gave to MAMEDev. I'm as good as the next guy at typing in bits, so I offered to help. The doc's images were nice, allowing us to type in all the data in a short amount of time. Phil figured out how to convert the bits to bytes, and quickly got DJ Boy to talk to the newly-typed-in (dumped) MCU. Often times, looking at the disassembly of a ROM gives a person a pretty good sense of the quality of what we have typed. Things were looking good, but there were a few errors. A little bit twiddling fixed these errors, but looking back at the original die images made us very concerned - sometimes the disassembly made Phil sure a bit should be a 1, but the die image was subtly blurry, and we both typed in a 0. Because of this, we asked for another set of images of the DJ Boy MCU from the Doc, and he very graciously gave us a higher magnification level. This new set of images was so good, it was no problem typing the whole ROM in again, and Phil hooked it up quickly and effectively. We had the same situation going on with the MCU in Heavy Unit. The doc's images were good, but not amazing. We typed them in, but asked for higher magnification images, knowing there may be some issues. Just the other day, the Doc sent us those higher resolution images. Phil typed in the images (I didn't finish my typing), fixed a couple of bits we had improperly typed with the lower-resolution images, and hooked up the MCU. The results should show up in the next release of MAME. In the meantime, David Haywood was kind enough to test out the emulation and record a video of MAME running the game Heavy Unit. + +- 28th December 2010: Smitdogg - Heavy Unit MCU hooked up/working. Thanks to Phil Bennett, Dr. Decapitator & Andrew Gardner. + +- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. + +- 0.131u4: Brian Troha updated dipswitches and added dipswitch settings list in the Heavy Unit driver. Added dipswitches 'Cabinet' and 'Allow Continue'. + +- 20th May 2009: Guru - The 80C51 MCU from Heavy Unit has just been decapped. This is the ROM image, you can clearly see a large part of the lower section of the ROM is unused. + +- 0.131u2: Angelo Salese fixed access violation in Heavy Unit. + +- 0.130u1: Mamesick fixed Heavy Unit main CPU bankswitch. This fixes the enemy appearing in attract mode. + +- 0.129u6: Various improvements to Heavy Unit [Angelo Salese, Tomasz Slanina, David Haywood]: Added a very preliminary simulation of the protection, just enough to get the game to boot, not make it playable. Correct CPU communication, IRQ/NMI generation etc. Fixed some video emulation issues (added tilemap scroll etc.). Correct GFX rom loading (at least for the graphics used in attract mode). Changed clone (set 2) to parent 'Heavy Unit (World)', (set 1) to clone 'Heavy Unit (Japan, Older)' and (set 3) to 'Heavy Unit (Japan, Newer)'. Renamed (hvyunit) to (hvyunito), (hvyunita) to (hvyunit) and (hvyunitb) to (hvyunitj). + +- 27th February 2009: Angelo Salese - Started to look at the protection in Heavy Unit and did some video tweakery with Haze (still some scrolling issues, we'll hopefully fix that shortly). Notice that I don't promise anything about beating the protection in there, if this game was never properly emulated there's a reason... + +- 0.129u5: Tomasz Slanina and Corrado Tomaselli added 'Heavy Unit (set 1)' (Kaneko / Taito 1988) and clones (set 2) and (set 3). + +- 20th February 2009: Corrado Tomaselli dumped Heavy Unit (set 2) and (set 3). + +- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated Heavy Unit to use this new generic implementation. + +- 21st February 2006: Tomasz Slanina - Heavy unit = heavy protection. Just a skeleton driver. + +- 17th October 2003: Tomasz Slanina - Sprites (game logo is made of sprites) and text layer is done. TODO: BG layer, colors and sound. + +- 20th July 2003: Guru - Received Heavy Unit from R. Belmont. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 1.69 MB / 13 files / 568.1 zip + +$end + + + +$info=hwchamp +$mame +0.34b4 [Phil Stroffolino] + + +TODO: + +* Wanted: 317-0047 FD1094 CPU + + +Bugs: + +- Clone hwchampjd: [possible] Crashes when winning first match. Kale (ID 07575) + + +WIP: + +- 0.259: Use MSM6253 ADC device [AJR]. + +- 0.231: Victor Fernandez added clone Heavyweight Champ (set 2). Changed parent description to 'Heavyweight Champ (set 1)'. + +- 0.227: Fixed rom name. + +- 0.220: Improved Heavyweight Champ input handling, added Y handle limits that allows player to change stance, block and attack directions [Angelo Salese]. + +- 0.166: David Haywood added clone 'Heavyweight Champ (Japan) (bootleg of FD1094 317-0046 set)'. Changed description of clone (FD1094 317-0046) to 'Heavyweight Champ (Japan) (FD1094 317-0046)'. + +- 0.139u1: Brian Troha documented the Sega game ID for the Heavyweight Champ rom board as well as correct the rom names. + +- 0.138u1: Team Japump and Dumping Union added clone Heavyweight Champ (Japan, FD1094 317-0046). Added new gfx2 rom ($c0001) to parent. Fixed rom names. + +- 0.106u12: MASH added PLD ($0 - pls153.bin) to Heavyweight Champ. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. + +- 15th March 2004: Charles MacDonald fixed sprite zooming in sys16_sprite_shinobi (corrects sprite placement in Heavyweight Champ) and fixed sprite list parsing (fixes output test progression in Heavyweight Champ). + +- 0.72u1: Fixed cpu2 roms addresses. + +- 0.36b7: Added missing 6x buttons. + +- 0.36b2: Added missing cpu2 speech roms. Added dipswitches 'Demo Sounds', 'Start Level Select', 'Continue Mode', 'Difficulty' and 'Time Adjust'. + +- 0.36b1: Added missing gfx1 roms. + +- 0.34b4: Phil Stroffolino added 'Heavyweight Champ' (Sega 1987). Not working. + +- 16th April 1998: Dumped Heavyweight Champ. + + +LEVELS: 5 (must be finished 3 times) + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 2.28 MB / 20 files / 866.9 zip + +$end + + + +$info=hwparty +$mame +0.270 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.270: Ioannis Bampoulas and TeamEurope added 'Halloween Party (US.23.A)' (Astro 2005). + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Gambling) + + +Romset: 122.9 MB / 4 files / 105.3 zip + +$end + + + +$info=hwrace +$mame +0.36b1 [Zsolt Vasvari] + + +WIP: + +- 0.96u2: Nicola Salmoria fixed several sprite priority issues in High Way Race. + +- 0.92: Removed 3rd button. + +- 0.84u6: Changed input from 2 to 3 buttons. + +- 0.36b1: Zsolt Vasvari added 'High Way Race' (Taito 1983). + +- 14th July 1999: Zsolt Vasvari sent in a driver for High Way Race. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 72.2 kb / 19 files / 33.1 zip + +$end + + + +$info=hydra +$mame +0.36b1 [Aaron Giles] + + +WIP: + +- 0.197: AJR added ADC0809 A/D Converter to Hydra. + +- 0.105u4: Fixed rom names. + +- 0.86u4: Pierpaolo Prazzoli fixed broken controls in Hydra. + +- 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids. + +- 0.68: Aaron Giles added clone Hydra (prototype 5/25/90). Changed description of clone (prototype) to 'Hydra (prototype 5/14/90)'. + +- 15th May 2003: Aaron Giles added another prototype of Hydra to the Atari G1 driver. + +- 16th February 2003: Aaron Giles added the proper microcode PROMs for the growth object generator in the Atari G1 and G42 drivers, and improved the SLOOP protection emulation in Road Riot, but it's still not playable. + +- 6th April 2001: Aaron Giles fixed a bug in Hydra and Pit Fighter, which caused crashes in MAME32. + +- 0.36b2: Aaron Giles added clone Hydra (prototype) (Atari Games 1990). + +- 0.36b1: Aaron Giles added 'Hydra' (Atari Games 1990). + +- 16th July 1999: Aaron Giles sent in a huge Atari update with Hydra and Pit Fighter drivers. + +- 27th May 1999: Aaron Giles sent in a small Atari update with user-friendly messages about the quirks of the games shown at the startup. + + +STORY: + +- You are the Hydra, a courier for hire. You are a highly paid specialist whose job it is to deliver cargo to remote locations across the globe. World powers seek you out for dangerous assignments that only you can accomplish. Your toughest competitor, The Shadow, is always on your tail waiting to pick up cargo that you lose. + + +HOW TO PLAY: + +- Collect money bags to buy weapons + +- Receive extra fuel & boost by collecting crystals + +- All of these objects will make you crash: Reefs, Mines, Rocks, SDand Bars, Logs and Shoals. Avoid them at all cost. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 2.50 MB / 42 files / 1.26 zip + +$end + + + +$info=hydrthnd +$mame +0.140u3 [Mr. Do] + + +HardDisk required + +Artwork available + + +WIP: + +- 0.263: Added Philips P87C552 (16MHz) CPU2. + +- 0.255: Initial work towards i440bx chipset. Implemented stubs for i82443bx_host and i82371eb PCI devices. Hook up base PCI stubs [Angelo Salese]. Added display (640x480, 57Hz). Added 'Filtered DAC', CD/DA (44100 Hz) and 2x Floppy sound (44100 Hz). + +- 0.252: archive.org added clones Hydro Thunder (v1.00d) and Hydro Thunder (v1.01b). Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Changed Pentium II CPU1 clock speed to 100MHz. + +- 0.216: Replaced Pentium CPU1 with Pentium II. + +- 13th July 2017: Smitdogg - coolmod dumped floppy disk updates for Hydro Thunder, looks like they update the original release to the version we have in MAME (1.01B). + +- 20th October 2012: Mr. Do - Got an instruction sticker for Hydro Thunder that I completed some time ago; game doesn't work in MAME yet, but the sticker sure is pretty. + +- 0.142u1: O. Galibert added some hardware information to the Midway Quicksilver driver. + +- 0.141: David Haywood fixed incorrectly CHD SHA1. + +- 0.140u3: Mr. Do added 'Hydro Thunder' (Midway Games 1999). + +- 24th November 2010: Smitdogg - I might be getting a Hydro Thunder setup soon to dump the BIOS on that as well. Whether Offroad Thunder use the same exact bios, I don't know yet. And I'm not sure where the protection is held but it seems unlikely they would release this and allow the Hydros to be upgraded with just a hard drive swap. Two great games of their time to be sure though. + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 512 kb / 1 files / 250.7 zip + +CHD: 3.00 GB (Compressed: 168.0) + +$end + + + +$info=hyhoo +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.147u4: Correct NB1413M3 DAC frequency in 'Hayaoshi Taisen Quiz Hyhoo' [Takahiro Nogi]. + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (hyhoo driver, etc.) [Takahiro Nogi]. Changed description to 'Hayaoshi Taisen Quiz Hyhoo (Japan)'. + +- 0.131u1: MooglyGuy merged memory maps in the HYHOO driver. + +- 0.114u4: Zsolt Vasvari removed set_vh_global_attribute() and get_vh_global_attribute_changed() from the dozen or so drivers that used it. In the process, made an effort to clean up the video system for these games. The biggest improvements are Route 16, Taisen Quiz HYHOO, Tutankham and Liberator. + +- 0.107u1: Luigi30 fixed input (P3 START was mapped twice). + +- 0.104u8: Takahiro Nogi fixed Taisen Quiz HYHOO which was broken in the last round of changes. + +- 0.86u2: Takahiro Nogi changed key mapping in HYHOO driver. Added some process and definitions in machine\nb1413m3.c. + +- 0.37b8: Takahiro Nogi added 'Taisen Quiz HYHOO (Japan)' (Nichibutsu 1987). + + +Recommended Games: + +Hayaoshi Taisen Quiz Hyhoo + +Hayaoshi Taisen Quiz Hyhoo 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.16 MB / 7 files / 752.3 zip + +$end + + + +$info=hyhoo2 +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (hyhoo driver, etc.) [Takahiro Nogi]. Changed description to 'Hayaoshi Taisen Quiz Hyhoo 2 (Japan)'. + +- 0.131u1: MooglyGuy merged memory maps in the HYHOO driver. + +- 0.86u2: Takahiro Nogi changed key mapping in HYHOO driver. Fixed title screen of Taisen Quiz HYHOO 2 (Japan). Added some process and definitions in machine\nb1413m3.c. + +- 0.37b8: Takahiro Nogi added 'Taisen Quiz HYHOO 2 (Japan)' (Nichibutsu 1987). + + +Recommended Games: + +Hayaoshi Taisen Quiz Hyhoo + +Hayaoshi Taisen Quiz Hyhoo 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.88 MB / 19 files / 1.02 zip + +$end + + + +$info=hyleyuan +$mame +0.281 [little0, Mr. Kong] + + +< China > + + +WIP: + +- 0.281: little0 and Mr. Kong added 'Hou Ye Leyuan (S103CN)' (IGS 201?). + + +Recommended Games (Mahjong) + + +Romset: 266 MB / 6 files / 11.8 zip + +$end + + + +$info=hypbbc2p +$mame +0.132u3 [smf] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.193: sjy96525 improved Hyper Bishi Bashi Champ control. + +- 0.146: Changed description to 'Hyper Bishi Bashi Champ - 2 Player (GX908 1999/08/24 VER. JAA)' and clone (GX908 1999/08/24 VER. KAA) to 'Hyper Bishi Bashi Champ - 2 Player (GX908 1999/08/24 VER. KAA)'. Renamed (hyperbbc) to (hypbbc2p) and (hyperbbck) to (hypbbc2pk). + +- 23rd February 2012: Guru - A while ago I was sent a Konami System 573 PCB containing a no-CD game called 'Hyper Bishi Bashi Champ' GX876 EA. This is the 3 player version previously not available which I dumped recently. + +- 0.132u3: smf added 'Hyper Bishi Bashi Champ (GX908 1999/08/24 VER. JAA)' (Konami 1999) and clone (GX908 1999/08/24 VER. KAA). + +- 25th June 2009: smf - Hyper Bishi Bashi Champ: The CD contains the Japanese & Korean versions. + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 132 bytes / 1 files / 153 zip + +CHD: 38.9 MB (Compressed: 19.7) + +$end + + + +$info=hypbl_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +NOTE: + +- YouTube: https://youtu.be/B57ZRQcDtAc + + +WIP: + +- 0.177: Added clone HyperBall (L-3). + +- 0.154: Added clone HyperBall (L-2). + +- 0.141u1: Miodrag Milanovic added 'HyperBall (L-4)' (Williams 1981). + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Romset: 16 kb / 4 files / 12.8 zip + +$end + + + +$info=hyperath +$mame +0.80u3 [R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.255: Fixed missing music in Hyper Athlete when starting an event, finishing it and in the game ending sequence. The missing music in the ending somehow crash the whole sequence. + +- 0.152: Redumped CD-ROM [Guru]. + +- 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete. + +- 0.80u3: R. Belmont added 'Hyper Athlete (GV021 JAPAN 1.00)' (Konami 1996). + +- 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable. + +- 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). + +- 9th November 2002: Guru - Dumped Hyper Athlete (Konami 1996). Thanks to Taucher. + + +LEVELS: 11 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 128 bytes / 1 files / 168 zip + +CHD: 216.4 MB (Compressed: 120.7) + +$end + + + +$info=hyperbbc +$mame +0.146 [smf, Guru, Thorsten] + + +Bugs: + +- [possible] High scores not initializing properly. oboewan42 (ID 05258) + + +WIP: + +- 0.193: sjy96525 improved Hyper Bishi Bashi Champ control. + +- 0.175: Guru and smf added clone Hyper Bishi Bashi Champ (GE876 VER. KAA). + +- 3rd June 2016: Guru - A Konami System 573 3 player Hyper Bishi Bashi Champ repair job arrived the other day. It turned out to be an undumped Korean KAA version so I dumped it and it was added to MAME today. + +- 0.173: Fabio Priuli removed a few unused input bits from Hyper Bishi Bashi Champ (GQ876 VER. EAA). + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: Hyper Bishi Bashi 3 Player version (redump) etc. + +- 0.146: smf, Guru and Thorsten added 'Hyper Bishi Bashi Champ (GQ876 VER. EAA)' (Konami 1998). smf and any added clone (GQ876 VER. AAA). Zerod out the date and time (M48T58 timekeeper rom). Hooked up Player 3 controls [Phill W.]. + +- 16th May 2012: smf - A couple of System 573 games turned up lately that didn't use CD drives. Surface mounted flash roms are a bit more of a pain than dumping CD & it took a few attempts to get good reads. The first was a 3 player version of Hyper Bishi Bashi. Two people had boards that wouldn't boot because the battery backed up NVRAM had been wiped. At first it was thought they were the same region, but a after a rather pleasant suprise we found that one was A (Asia except Japan) and the other was E (English). These two boards can now be fixed, one has already been and the other is in the process of being reassembled. The second was Gachaga Champ, but here we have the second much bigger suprise. That game boots off a flash card plugged into the PCMCIA slot, but the motherboard flash roms have the very rare and earlier game of Handle Champ installed. It also had a different BIOS with no noticable differences, except it looks like it might have been built with a different compiler or libraries. Handle Champ complains about the Gachaga Champ NVRAM, but if you re-initialize it and attach a couple of steering wheels and pedals then you'll find the most bizarre version of Bishi Bashi that was ever created. + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + + +Romset: 16 MB / 9 files / 7.69 zip + +$end + + + +$info=hyperpac +$mame +0.60 [David Haywood, Stephan Humbert] + + +WIP: + +- 0.199: Replaced I80C52 CPU3 with AT89C52. + +- 0.196: Use callbacks for parallel ports [AJR]. Replaced I8052 CPU3 with I80C52. + +- 0.148u5: smf replaced the I/O map in clone Hyper Pacman (bootleg) with an empty one as the default map still refers to a sound chip that has been replaced. + +- 0.138u4: Brian Troha added DIP locations to Hyper Pacman. + +- 0.133u1: Renamed (hyperpcb) to (hyperpacb). + +- 0.131u1: Made Hyper Pacman run with protection code from decapped MCU rather than simulation [Guru, David Haywood]. Added I8052 (16MHz) CPU3 and 8k AT89C52 MCU rom. + +- 24th April 2009: Guru - Dumped the internal FlashROM of the AT89C52 MCU in Hyper Pacman (SemiCom). + +- 22nd July 2008: Guru - Hyper Pacman arrived, for decapping the 89C52 MCU. + +- 0.75: Changed VSync to 57.5 Hz. + +- 0.62: Changed 68000 CPU2 clock speed to 16MHz. + +- 0.60: David Haywood added 'Hyper Pacman' (SemiCom 1995) and clone (bootleg). TODO: Make the original work and verify the video hardware. NOTES: According to the "Language" dipswitch, this game is a Korean game. There is no "cocktail mode", nor way to flip the screen. + +- 29th April 2002: Nicola Salmoria added sound to Hyper Pacman. + +- 28th April 2002: David Haywood sent in a driver for Hyper Pacman, but sounds are not yet emulated. Stephane Humbert fixed the dipswitches and inputs in it. + + +LEVELS: 30 (hyperpcb) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 1.32 MB / 8 files / 418.1 zip + +$end + + + +$info=hyperspt +$mame +0.30 [Chris Hardy] + + +SETUP: + +- To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to 'Erase on Reset', reset the game and set the dipswitch back to 'Don't Erase'. + + +WIP: + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.149u1: Modernized the hyprolyb_adpcm device [Osso]. + +- 10th June 2012: 3D ARCADE - New 3D cabinet model for Hyper Sports. + +- 0.140u2: Atari Ace take some driver_device classes of Hyper Sports driver (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver. + +- 0.135: f205v and David Haywood added clone Hyper Sports (bootleg). + +- 21st October 2009: f205v dumped Hyper Sports (bootleg 1984). + +- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver. + +- 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Hyper Sports NVRAM. These may be broken as a result. + +- 0.123u1: Zsolt Vasvari removed color tables from Hyper Sports. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. + +- 0.122u5: Corrado Tomaselli changed/verified frequencies in Hyper Sports. Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz. + +- 0.71: Changed description of clone 'Hyper Olympics '84' to 'Hyper Olympic '84'. + +- 0.58: Full VLM5030 sound emulation. Samples are no longer needed. + +- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. + +- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. + +- 0.37b7: Added samples (00 - 49.wav). + +- 0.36b8: Added clone Hyper Olympics '84. Changed parent description to 'Hyper Sports'. + +- 0.34b1: Added color PROMs ($0, 20, 120 - color/lookup). + +- 0.31: Paul Swan added accurate colors to Hyper Sports. The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria]. Fixed gfx rom loading. + +- 0.30: Chris Hardy added 'HyperSports' (Konami 1984). Based on drivers from Juno First emulator by Chris Hardy. + +- 1st February 1996: David Winter dumped Hyper Sports. + + +ARCADE RELEASE: Hyper Olympic '84 (Konami) - 1984/Jul/23 + + +Other Emulators: + +* FB Neo + +* CottAGE + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 168.5 kb / 24 files / 90.7 zip + +$end + + + +$info=hyperv2 +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.146u3: Added 'Hyper V2 (Global VR) Install - 06/12/02' (Global VR 2002). + + +Recommended Games: + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +CHD: 730.4 MB (Compressed: 694.7) + +$end + + + +$info=hyperv2a +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.146u3: Added 'Hyper V2 (Global VR) Install - 09/30/01' (Global VR 2001). + + +Recommended Games: + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 1.41 MB / 1 files / 510.5 zip + +CHD: 567.4 MB (Compressed: 340.2) + +$end + + + +$info=hyprdriv +$mame +0.81u5 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.284: Hydreigon added clone 'Hyperdrive (ver 1.31, Oct 21 1998)'. + +- 0.243: Ted Green fixed Hyperdrive randomly freezes. Changed interrupt handler to not send new interrupts if an interrupt has already been asserted and improve DMA timing (machine\gt64xxx.cpp). + +- 0.240: Changed Hyperdrive's upper serial number offset. This now makes the game read its PIC as the correct ID instead of a development PIC [Hydreigon]. + +- 0.222: Changed description to 'Hyperdrive (ver 1.40, Oct 23 1998)'. + +- 0.189: Ted Green fixed Hyperdrive brake button doesn't function in calibration. + +- 0.184: Retry fixing FPU register aliasing (mips\mips3.cpp and mips3drc.cpp). This fixes 3D graphic objects in Hyperdrive [Happy]. + +- 0.179: Risugami added clickable buttons to Hyperdrive layout and cleaned up some code. + +- 0.178: Risugami added layout with LEDs for Hyperdrive. + +- 0.166: David Haywood added an update rom to the HyperDrive set, unfortunately we can't use it because it seems to be for updating an older drive TO 1.40, and the only dumped drive we have is already 1.40, keep your eyes out for older drive revisions please. Added roms hyperdrive1.1.u32 and hyperdrive1.2.u33. + +- 1st June 2009: Smitdogg - We got some old Hyperdrive chips (U32 Rev1.1 and U33 Rev1.2) thanks to incog. I'm not sure if they require an older hard drive dump or not. + +- 0.130u2: Removed 2nd Player. Added buttons 5. + +- 0.84u2: Added missing harddisk image - Game now playable. Added 'Brake' dipswitch. Changed input to Stick, 4 Buttons and 4 Coin Slots. + +- 9th July 2004: Aaron Giles - Finally the last Seattle game Hyperdrive showed up on my doorstep yesterday. There are still some issues to figure out (you can't start a game yet), but the attract mode came up nice and quick. + +- 0.81u5: Aaron Giles added Hyperdrive (Midway Games 1998). + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 2.03 MB / 4 files / 776.4 zip + +CHD: 18.6 GB (Compressed: 247.7) + +$end + + + +$info=hyprduel +$mame +0.60 [Eisuke Watanabe] + + +WIP: + +- 0.223: Imagetek I4100 052 VDP: Partially fix flip screen. Fixed sprite position, tilemap offsets and glitches in Hyper Duel [cam900]. + +- 0.214: Added MACHINE_NO_COCKTAIL flag related to wrong flipped screen displaying [cam900]. + +- 0.138u1: Renamed (hyprdelj) to (hyprduel2). + +- 0.130u3: Hyper Duel fix [Hau]. + +- 0.128u7: Mamesick fixed crash and wrong title screen colors in Hyper Duel. + +- 0.125u3: Fixed rom names. + +- 0.93: Hyper Duel now use the gfx roms from clone (Japan set 2) - Game now playable. Changed description to 'Hyper Duel (Japan set 1)'. + +- 0.82u1: Hau fixed sprite priority in Hyper Duel. + +- 18th August 2003: Acho A. Tang found the reason for the Japan version of Hyper Duel not starting, though a fix is still being debated. + +- 3rd May 2002: Hau added raster effects to the Hyper Duel driver, but there are still some graphics glitches. + +- 0.60: Eisuke Watanabe added 'Hyper Duel (World)' (Technosoft 1993) and clone (Japan). Background raster effects is incorrect. Note: Sub68k is performing not only processing of sound but assistance of main68k. Many interruption has not been solved. + +- 29th April 2002: Eisuke Watanabe fixed the controls in Hyper Duel. + +- 27th April 2002: Eisuke Watanabe sent in a driver for Hyper Duel, but it lacks controls and crashes sometimes as well. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 4.75 MB / 7 files / 1.20 zip + +$end + + + +$info=hypreac2 +$mame +0.57 [Luca Elia] + + +< Japan > + + +Bugs: + +- At chi disambiguation, cannot declare an inside chi. nightsoil (ID 03728) + + +WIP: + +- 0.179: System11 correct Mahjong Hyper Reaction 2 dipswitches. + +- 0.89u5: Mahjong Hyper Reaction 2 sound fix [Mame32Plus]. Swapped sound1/2 roms and added sound3 ($0). + +- 0.88: Fixed sound loading (thanks to Mame32Plus). + +- 0.57: Luca Elia added 'Mahjong Hyper Reaction 2 (Japan)' (Sammy 1995). TODO: Communication with other units."Warning" size is wrong, so it's kludged to work tilemap sprites use the yoffset specified in the sprites-list? (see the 8 pixel gap between the backgrounds and the black rows). + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 44 MB / 16 files / 17.5 zip + +$end + + + +$info=hypreact +$mame +0.61 [?] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.270: Adjusted sound levels so Mahjong Hyper Reaction isn't constantly clipping [Vas Crabb]. + +- 0.130: Pierpaolo Prazzoli fixed buggy text in scoring screen of 'Mahjong Hyper Reaction'. + +- 0.126u2: Fabio Priuli fixed Kan, Pon, Chi, Reach and Ron are mapped twice. + +- 0.126u1: Added dipswitches 'Multiple coins' and 'Keep Status On Continue'. + +- 0.97u2: Aaron Giles added step in/out support to the V60 disassembler - Game now playable. + +- 0.61: Added 'Mahjong Hyper Reaction (Japan)' (Sammy 1995). + +- 0.57: Added (Testdriver) Mahjong Hyper Reaction (Japan). + + +LEVELS: 2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 23 MB / 13 files / 7.33 zip + +$end + + + +$info=hyprolyb_adpcm +$mame + +DEVICE: + +Hyper Olympics Audio + + +WIP: + +- 0.246: Changed sourcefile to konami\hyprolyb.cpp. + +- 0.147: Added 'Hyper Olympics Audio' device (audio\hyprolyb.c). + +$end + + + +$info=i386 +$mame + +DEVICE: + +Intel I386 + + +WIP: + +- 0.196: Changed description to 'Intel I386'. + +- 0.153: Added 'I386' device (cpu\i386\i386.c). + +$end + + + +$info=i386sx +$mame + +DEVICE: + +Intel I386SX + + +WIP: + +- 0.196: Changed description to 'Intel I386SX'. + +- 0.184: Added 'I386SX' device (cpu\i386\i386.cpp). + +$end + + + +$info=i4004 +$mame + +DEVICE: + +Intel 4004 + + +WIP: + +- 0.188: Changed cpu\i4004\i4004.cpp to cpu\mcs40\mcs40.cpp. + +- 0.186: Changed description to 'Intel 4004'. + +- 0.149u1: Added 'Intel I4004' device (cpu\i4004\i4004.c). + +$end + + + +$info=i4040 +$mame + +DEVICE: + +Intel 4040 + + +WIP: + +- 0.188: Added 'Intel 4040' device (cpu\mcs40\mcs40.cpp). + +$end + + + +$info=i4100 +$mame + +DEVICE: + +Imagetek I4100 052 VDP + + +WIP: + +- 0.192: Added 'Imagetek I4100 052 VDP' device (video\imagetek_i4100.cpp). + +$end + + + +$info=i4220 +$mame + +DEVICE: + +Imagetek I4220 071 VDP + + +WIP: + +- 0.192: Added 'Imagetek I4220 071 VDP' device (video\imagetek_i4100.cpp). + +$end + + + +$info=i4300 +$mame + +DEVICE: + +Imagetek I4300 095 VDP + + +WIP: + +- 0.192: Added 'Imagetek I4300 095 VDP' device (video\imagetek_i4100.cpp). + +$end + + + +$info=i486 +$mame + +DEVICE: + +Intel I486 + + +WIP: + +- 0.196: Changed description to 'Intel I486'. + +- 0.153: Added 'I486' device (cpu\i386\i386.c). + +$end + + + +$info=i486dx4 +$mame + +DEVICE: + +Intel I486DX4 + + +WIP: + +- 0.196: Changed description to 'Intel I486DX4'. + +- 0.185: Added 'I486DX4' device (cpu\i386\i386.cpp). + +$end + + + +$info=i500_11r +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.154: Added clone Indianapolis 500 (1.0R). + +- 0.141u1: Miodrag Milanovic added 'Indianapolis 500 (1.1R)' (Bally 1995) and clone (1.1 Belgium). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.50 MB / 7 files / 3.19 zip + +$end + + + +$info=i5000snd +$mame + +DEVICE: + +Imagetek I5000 Sound + + +WIP: + +- 0.186: Changed description to 'Imagetek I5000 Sound'. + +- 0.149u1: Added 'I5000' device (sound\i5000.c). + +$end + + + +$info=i6300esb_lpc +$mame + +DEVICE: + +i6300ESB southbridge ISA/LPC bridge + + +WIP: + +- 0.156: Added 'i6300ESB southbridge ISA/LPC bridge' device (machine\i6300esb.c). + +$end + + + +$info=i6300esb_watchdog +$mame + +DEVICE: + +i6300ESB southbridge watchdog + + +WIP: + +- 0.156: Added 'i6300ESB southbridge watchdog' device (machine\i6300esb.c). + +$end + + + +$info=i80186 +$mame + +DEVICE: + +Intel 80186 + + +WIP: + +- 0.215: Changed description to 'Intel 80186'. + +- 0.196: Changed description to 'Intel I80186'. + +- 0.149u1: Added 'I80186' device (cpu\i86\i186.c). + +$end + + + +$info=i80188 +$mame + +DEVICE: + +Intel 80188 + + +WIP: + +- 0.215: Changed description to 'Intel 80188'. + +- 0.196: Changed description to 'Intel I80188'. + +- 0.149u1: Added 'I80188' device (cpu\i86\i186.c). + +$end + + + +$info=i8021 +$mame + +DEVICE: + +Intel 8021 + + +WIP: + +- 0.211: Changed description to 'Intel 8021'. + +- 0.196: Changed description to 'Intel I8021'. + +- 0.184: Added 'I8021' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8022 +$mame + +DEVICE: + +Intel 8022 + + +WIP: + +- 0.211: Changed description to 'Intel 8022'. + +- 0.196: Changed description to 'Intel I8022'. + +- 0.184: Added 'I8022' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i80286 +$mame + +DEVICE: + +Intel 80286 + + +WIP: + +- 0.278: Added 'Intel 80286' device (cpu\i86\i286.cpp). + +$end + + + +$info=i8031 +$mame + +DEVICE: + +Intel 8031 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.212: Changed description to 'Intel 8031'. + +- 0.196: Changed description to 'Intel I8031'. + +- 0.150: Added 'I8031' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i8032 +$mame + +DEVICE: + +Intel 8032 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Changed description to 'Intel 8032'. + +- 0.196: Changed description to 'Intel I8032'. + +- 0.150: Added 'I8032' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i8035 +$mame + +DEVICE: + +Intel 8035 + + +WIP: + +- 0.211: Changed description to 'Intel 8035'. + +- 0.196: Changed description to 'Intel I8035'. + +- 0.150: Added 'I8035' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8039 +$mame + +DEVICE: + +Intel 8039 + + +WIP: + +- 0.211: Changed description to 'Intel 8039'. + +- 0.196: Changed description to 'Intel I8039'. + +- 0.150: Added 'I8039' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8040 +$mame + +DEVICE: + +Intel 8040 + + +WIP: + +- 0.211: Changed description to 'Intel 8040'. + +- 0.196: Changed description to 'Intel I8040'. + +- 0.184: Added 'I8040' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8041a +$mame + +DEVICE: + +Intel 8041A + + +WIP: + +- 0.211: Changed description to 'Intel 8041A'. Renamed (i8041) to (i8041a). + +- 0.196: Changed description to 'Intel I8041'. + +- 0.150: Added 'I8041' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8041ah +$mame + +DEVICE: + +Intel 8041AH + + +WIP: + +- 0.211: Added 'Intel 8041AH' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8042 +$mame + +DEVICE: + +Intel 8042 + + +WIP: + +- 0.211: Changed description to 'Intel 8042'. Removed 'Intel I8242' device. + +- 0.196: Changed description of 'I8042' to 'Intel I8042' and 'I8242' to 'Intel I8242'. + +- 0.184: Added 'I8042' and 'I8242' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8042ah +$mame + +DEVICE: + +Intel 8042AH + + +WIP: + +- 0.211: Added 'Intel 8042AH' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8048 +$mame + +DEVICE: + +Intel 8048 + + +WIP: + +- 0.211: Changed description to 'Intel 8048'. + +- 0.196: Changed description to 'Intel I8048'. + +- 0.184: Added 'I8048' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8049 +$mame + +DEVICE: + +Intel 8049 + + +WIP: + +- 0.211: Changed description to 'Intel 8049'. + +- 0.196: Changed description to 'Intel I8049'. + +- 0.150: Added 'I8049' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8050 +$mame + +DEVICE: + +Intel 8050 + + +WIP: + +- 0.211: Changed description to 'Intel 8050'. + +- 0.196: Changed description to 'Intel I8050'. + +- 0.184: Added 'I8050' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8051 +$mame + +DEVICE: + +Intel 8051 + + +WIP: + +- 0.282: Removed 'Siemens SAB80C535' device. Changed sourcefile to mcs51\i80c51.cpp. + +- 0.222: Added 'Siemens SAB80C535' device (cpu\mcs51\mcs51.cpp). + +- 0.212: Changed description to 'Intel 8051'. + +- 0.196: Changed description to 'Intel I8051'. + +- 0.150: Added 'I8051' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i8052 +$mame + +DEVICE: + +Intel 8052 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Changed description to 'Intel 8052'. + +- 0.196: Changed description to 'Intel I8052'. + +- 0.150: Added 'I8052' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i8080 +$mame + +DEVICE: + +Intel 8080 + + +WIP: + +- 0.196: Changed description to 'Intel 8080'. + +- 0.150: Added '8080' device (cpu\i8085\i8085.c). + +$end + + + +$info=i8080a +$mame + +DEVICE: + +Intel 8080A + + +WIP: + +- 0.196: Changed description to 'Intel 8080A'. + +- 0.150: Added '8080A' device (cpu\i8085\i8085.c). + +$end + + + +$info=i8085a +$mame + +DEVICE: + +Intel 8085A + + +WIP: + +- 0.196: Changed description to 'Intel 8085A'. + +- 0.150: Added '8085A' device (cpu\i8085\i8085.c). + +$end + + + +$info=i8086 +$mame + +DEVICE: + +Intel 8086 + + +WIP: + +- 0.215: Changed description to 'Intel 8086'. + +- 0.196: Changed description to 'Intel I8086'. + +- 0.149u1: Added 'I8086' device (cpu\i86\i86.c). + +$end + + + +$info=i8088 +$mame + +DEVICE: + +Intel 8088 + + +WIP: + +- 0.215: Changed description to 'Intel 8088'. + +- 0.196: Changed description to 'Intel I8088'. + +- 0.149u1: Added 'I8088' device (cpu\i86\i86.c). + +$end + + + +$info=i80960ka +$mame + +DEVICE: + +Intel 80960KA + + +WIP: + +- 0.278: Distinguish KA and KB device types [AJR]. Changed description to 'Intel 80960KA'. + +- 0.196: Changed description to 'Intel i960KB'. + +- 0.186: Changed description to 'i960KB'. + +- 0.150: Added 'i960kb' device (cpu\i960\i960.c). + +$end + + + +$info=i80960kb +$mame + +DEVICE: + +Intel 80960KB + + +WIP: + +- 0.278: Distinguish KA and KB device types [AJR]. Changed description to 'Intel 80960KB'. + +- 0.196: Changed description to 'Intel i960KB'. + +- 0.186: Changed description to 'i960KB'. + +- 0.150: Added 'i960kb' device (cpu\i960\i960.c). + +$end + + + +$info=i80c31 +$mame + +DEVICE: + +Intel 80C31 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.212: Changed description to 'Intel 80C31'. + +- 0.196: Changed description to 'Intel I80C31'. + +- 0.150: Added 'I80C31' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i80c32 +$mame + +DEVICE: + +Intel 80C32 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Changed description to 'Intel 80C32'. + +- 0.196: Changed description to 'Intel I80C32'. + +- 0.150: Added 'I80C32' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i80c51 +$mame + +DEVICE: + +Intel 80C51 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.212: Changed description to 'Intel 80C51'. + +- 0.196: Changed description to 'Intel I80C51'. + +- 0.150: Added 'I80C51' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i80c51gb +$mame + +DEVICE: + +Intel 80C51GB + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Added 'Intel 80C51GB' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i80c52 +$mame + +DEVICE: + +Intel 80C52 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Changed description to 'Intel 80C52'. + +- 0.196: Changed description to 'Intel I80C52'. + +- 0.184: Added 'I80C52' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i8155 +$mame + +DEVICE: + +Intel 8155 RAM, I/O & Timer + + +WIP: + +- 0.192: Changed description to 'Intel 8155 RAM, I/O & Timer'. + +- 0.186: Changed description to 'Intel 8155 RIOT'. + +- 0.153: Changed description to '8155 RIOT'. + +- 0.142: Added 'Intel 8155' device (machine\i8155.c). + +$end + + + +$info=i8156 +$mame + +DEVICE: + +Intel 8156 RAM, I/O & Timer + + +WIP: + +- 0.192: Added 'Intel 8156 RAM, I/O & Timer' device (machine\i8155.cpp). + +$end + + + +$info=i82072 +$mame + +DEVICE: + +Intel 82072 FDC + + +WIP: + +- 0.190: Added 'Intel 82072 FDC' device (machine\upd765.cpp). + +$end + + + +$info=i8212 +$mame + +DEVICE: + +Intel 8212 I/O Port + + +WIP: + +- 0.191: Added 'Intel 8212 I/O Port' device (machine\i8212.cpp). + +$end + + + +$info=i82355 +$mame + +DEVICE: + +Intel 82355 BMIC + + +WIP: + +- 0.210: Added 'Intel 82355 BMIC' device (machine\i82355.cpp). + +$end + + + +$info=i82371eb_acpi +$mame + +DEVICE: + +Intel 82371EB PIIX4E Power Management and ACPI + + +WIP: + +- 0.255: Added 'Intel 82371EB PIIX4E Power Management and ACPI' device (machine\i82371eb_acpi.cpp). + +$end + + + +$info=i82371eb_ide +$mame + +DEVICE: + +Intel 82371EB PIIX4E IDE southbridge + + +WIP: + +- 0.286: Changed description to 'Intel 82371EB PIIX4E IDE southbridge'. + +- 0.255: Added 'Intel 82371EB PIIX4E PCI to ISA southbridge' device (machine\i82371eb_ide.cpp). + +$end + + + +$info=i82371eb_isa +$mame + +DEVICE: + +Intel 82371EB PIIX4E PCI to ISA/EIO southbridge + + +WIP: + +- 0.255: Added 'Intel 82371EB PIIX4E PCI to ISA/EIO southbridge' device (machine\i82371eb_isa.cpp). + +$end + + + +$info=i82371eb_usb +$mame + +DEVICE: + +Intel 82371EB PIIX4E USB Host Controller + + +WIP: + +- 0.255: Added 'Intel 82371EB PIIX4E USB Host Controller' device (machine\i82371eb_usb.cpp). + +$end + + + +$info=i82371sb_ide +$mame + +DEVICE: + +Intel 82371 southbridge IDE interface + + +WIP: + +- 0.253: Added 'Intel 82371 southbridge IDE interface' device (machine\i82371sb.cpp). + +$end + + + +$info=i82371sb_isa +$mame + +DEVICE: + +Intel 82371 southbridge ISA bridge + + +WIP: + +- 0.253: Added 'Intel 82371 southbridge ISA bridge' device (machine\i82371sb.cpp). + +$end + + + +$info=i8243 +$mame + +DEVICE: + +Intel 8243 I/O Expander + + +WIP: + +- 0.186: Changed description to 'Intel 8243 I/O Expander'. + +- 0.142u3: Added '8243 I/O Expander' device (machine\i8243.c). + +$end + + + +$info=i82439hx +$mame + +DEVICE: + +Intel 82439HX northbridge + + +WIP: + +- 0.253: Added 'Intel 82439HX northbridge' device (machine\i82439hx.cpp). + +$end + + + +$info=i82439tx +$mame + +DEVICE: + +Intel 82439TX northbridge + + +WIP: + +- 0.256: Added 'Intel 82439TX northbridge' device (machine\i82439tx.cpp). + +$end + + + +$info=i82443bx_bridge +$mame + +DEVICE: + +Intel 82443BX Virtual PCI-to-PCI bridge + + +WIP: + +- 0.255: Added 'Intel 82443BX Virtual PCI-to-PCI bridge' device (machine\i82443bx_host.cpp). + +$end + + + +$info=i82443bx_host +$mame + +DEVICE: + +Intel 82443BX PAC Host to PCI northbridge + + +WIP: + +- 0.255: Added 'Intel 82443BX PAC Host to PCI northbridge' device (machine\i82443bx_host.cpp). + +$end + + + +$info=i82443lx_bridge +$mame + +DEVICE: + +Intel 82443LX Virtual PCI-to-PCI bridge + + +WIP: + +- 0.260: Added 'Intel 82443LX Virtual PCI-to-PCI bridge' device (machine\i82443bx_host.cpp). + +$end + + + +$info=i82443lx_host +$mame + +DEVICE: + +Intel 82443LX PAC Host to PCI northbridge + + +WIP: + +- 0.260: Added 'Intel 82443LX PAC Host to PCI northbridge' device (machine\i82443bx_host.cpp). + +$end + + + +$info=i8251 +$mame + +DEVICE: + +Intel 8251 USART + + +WIP: + +- 0.186: Changed description to 'Intel 8251 USART'. + +- 0.143u5: Added '8251 USART' device (machine\i8251.c). + +$end + + + +$info=i82541_device +$mame + +DEVICE: + +Intel 82541 Ethernet controller + + +WIP: + +- 0.186: Changed description to 'Intel 82541 Ethernet controller'. Renamed (i82541) to (i82541_device). + +- 0.156: Added 'I82541 ethernet controller' device (machine\i82541.c). + +$end + + + +$info=i8255 +$mame + +DEVICE: + +Intel 8255 PPI + + +WIP: + +- 0.186: Changed description to 'Intel 8255 PPI'. + +- 0.142u3: Added '8255 PPI' device (machine\i8255.c). + +$end + + + +$info=i8257 +$mame + +DEVICE: + +Intel 8257 DMA Controller + + +WIP: + +- 0.186: Changed description to 'Intel 8257 DMA Controller'. + +- 0.142u3: Added 'Intel 8257' device (machine\i8257.c). + +$end + + + +$info=i82586 +$mame + +DEVICE: + +Intel 82586 IEEE 802.3 Ethernet LAN Coprocessor + + +WIP: + +- 0.209: Added 'Intel 82586 IEEE 802.3 Ethernet LAN Coprocessor' device (machine\i82586.cpp). + +$end + + + +$info=i82596dx_be +$mame + +DEVICE: + +Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (big) + + +WIP: + +- 0.209: Added 'Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (big)' device (machine\i82586.cpp). + +$end + + + +$info=i82596dx_le +$mame + +DEVICE: + +Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (little) + + +WIP: + +- 0.209: Added 'Intel 82596 DX/CA High-Performance 32-Bit Local Area Network Coprocessor (little)' device (machine\i82586.cpp). + +$end + + + +$info=i82596sx_be +$mame + +DEVICE: + +Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (big) + + +WIP: + +- 0.209: Added 'Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (big)' device (machine\i82586.cpp). + +$end + + + +$info=i82596sx_le +$mame + +DEVICE: + +Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (little) + + +WIP: + +- 0.209: Added 'Intel 82596 SX High-Performance 32-Bit Local Area Network Coprocessor (little)' device (machine\i82586.cpp). + +$end + + + +$info=i8272a +$mame + +DEVICE: + +Intel 8272A FDC + + +WIP: + +- 0.186: Changed description to 'Intel 8272A FDC'. + +- 0.185: Added 'I8272A' device (machine\upd765.cpp). + +$end + + + +$info=i8274 +$mame + +DEVICE: + +Intel 8274 MPSC + + +WIP: + +- 0.220: Replace i8274_new legacy device emulation and rename new devices [AJR]. Replaced 'Intel 8274 MPSC (new)' with 'Intel 8274 MPSC' (machine\z80sio.cpp). + +- 0.186: Changed description of 'I8274' to 'Intel 8274 MPSC' and 'i8274' to 'Intel 8274 MPSC (new)'. Renamed (i8274n) to (i8274_new). + +- 0.184: Added 'i8274' (machine\z80sio.cpp) and 'I8274' (machine\z80dart.cpp) devices. + +$end + + + +$info=i8274_channel +$mame + +DEVICE: + +Intel 8274 MPSC channel + + +WIP: + +- 0.192: Added 'Intel 8274 MPSC channel' device (machine\z80sio.cpp). + +$end + + + +$info=i8275 +$mame + +DEVICE: + +Intel 8275 CRTC + + +WIP: + +- 0.199: Renamed (i8275x) to (i8275). + +- 0.186: Changed description to 'Intel 8275 CRTC'. + +- 0.148: Added 'I8275 CRTC' device (video\i8275.c). + +$end + + + +$info=i8276 +$mame + +DEVICE: + +Intel 8276 CRTC + + +WIP: + +- 0.201: Added 'Intel 8276 CRTC' device (video\i8275.cpp). + +$end + + + +$info=i8279 +$mame + +DEVICE: + +Intel 8279 KDC + + +WIP: + +- 0.186: Changed description to 'Intel 8279 KDC'. + +- 0.145u7: Added '8279 KDC' device (machine\i8279.c). + +$end + + + +$info=i82875p_agp +$mame + +DEVICE: + +Intel 82875P AGP Bridge + + +WIP: + +- 0.186: Changed description to 'Intel 82875P AGP Bridge'. + +- 0.156: Added 'I82875P AGP Bridge' device (machine\i82875p.c). + +$end + + + +$info=i82875p_host +$mame + +DEVICE: + +Intel 82875P Northbridge + + +WIP: + +- 0.186: Changed description to 'Intel 82875P Northbridge'. + +- 0.156: Added 'I82875P Northbridge' device (machine\i82875p.c). + +$end + + + +$info=i82875p_overflow +$mame + +DEVICE: + +Intel 82875P Configuration Overflow + + +WIP: + +- 0.186: Changed description to 'Intel 82875P Configuration Overflow'. + +- 0.157: Added 'I82875P Configuration Overflow' device (machine\i82875p.c). + +$end + + + +$info=i8291a +$mame + +DEVICE: + +Intel I8291A GPIB Talker/Listener + + +WIP: + +- 0.253: Added 'Intel I8291A GPIB Talker/Listener' device (machine\i8291a.cpp). + +$end + + + +$info=i8344 +$mame + +DEVICE: + +Intel 8344AH RUPI-44 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.222: Added 'Intel 8344AH RUPI-44' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i860xr +$mame + +DEVICE: + +Intel i860XR + + +WIP: + +- 0.196: Changed description to 'Intel i860XR'. + +- 0.150: Added 'i860XR' device (cpu\i860\i860.c). + +$end + + + +$info=i8648 +$mame + +DEVICE: + +Intel 8648 + + +WIP: + +- 0.211: Changed description to 'Intel 8648'. + +- 0.196: Changed description to 'Intel I8648'. + +- 0.184: Added 'I8648' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8741a +$mame + +DEVICE: + +Intel 8741A + + +WIP: + +- 0.211: Changed description to 'Intel 8741A'. Renamed (i8741) to (i8741a). + +- 0.196: Changed description to 'Intel I8741'. + +- 0.150: Added 'I8741' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8741ah +$mame + +DEVICE: + +Intel 8741AH + + +WIP: + +- 0.211: Added 'Intel 8741AH' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8742 +$mame + +DEVICE: + +Intel 8742 + + +WIP: + +- 0.211: Changed description to 'Intel 8742'. + +- 0.196: Changed description to 'Intel I8742'. + +- 0.150: Added 'I8742' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8742ah +$mame + +DEVICE: + +Intel 8742AH + + +WIP: + +- 0.211: Added 'Intel 8742AH' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8744 +$mame + +DEVICE: + +Intel 8744H RUPI-44 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.234: Added 'Intel 8744H RUPI-44' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i8748 +$mame + +DEVICE: + +Intel 8748 + + +WIP: + +- 0.211: Changed description to 'Intel 8748'. + +- 0.196: Changed description to 'Intel I8748'. + +- 0.150: Added 'I8748' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=i8749 +$mame + +DEVICE: + +Intel 8749 + + +WIP: + +- 0.211: Changed description to 'Intel 8749'. + +- 0.196: Changed description to 'Intel I8749'. + +- 0.184: Added 'I8749' device (cpu\mcs48\mcs48.cpp). + +$end + + + +$info=i8751 +$mame + +DEVICE: + +Intel 8751 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.212: Changed description to 'Intel 8751'. + +- 0.196: Changed description to 'Intel I8751'. + +- 0.150: Added 'I8751' device (cpu\mcs51\mcs51.c). + +$end + + + +$info=i8752 +$mame + +DEVICE: + +Intel 8752 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Changed description to 'Intel 8752'. + +- 0.196: Changed description to 'Intel I8752'. + +- 0.184: Added 'I8752' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i87c51 +$mame + +DEVICE: + +Intel 87C51 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.212: Changed description to 'Intel 87C51'. + +- 0.196: Changed description to 'Intel I87C51'. + +- 0.184: Added 'I87C51' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i87c51fa +$mame + +DEVICE: + +Intel 87C51FA + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.222: Added 'Intel 87C51FA' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=i87c52 +$mame + +DEVICE: + +Intel 87C52 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c52.cpp. + +- 0.212: Changed description to 'Intel 87C52'. + +- 0.196: Changed description to 'Intel I87C52'. + +- 0.184: Added 'I87C52' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=ibara +$mame +0.250 [alamone] + +0.153 [?] + +0.142u5 [Guru, Luca Elia] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Ibara (Japan, 2005/03/22 MASTER VER.., '06. 3. 7 ver.)' and clone (2005/03/22 MASTER VER..) to 'Ibara (Japan, 2005/03/22 MASTER VER..)'. + +- 0.250: alamone added Ibara (2005/03/22 MASTER VER.., '06. 3. 7 ver.). Note: Newer revision CV1000-B PCB. Renamed (ibara) to (ibarao). + +- 0.192: Added 'Special Mode' and 2x 'Unused' dipswitches. + +- 0.153: Re-added 'Ibara (2005/03/22 MASTER VER..)'. + +- 0.144: This game was removed from MAME. + +- 0.143u2: Changed description to 'Ibara (2005/03/22 MASTER VER..)'. + +- 0.142u5: Added 'Ibara Kuro' (Cave 2006). + +- 21st February 2011: CaH4e3 - Demul WIP: Cave Arcade Espgaluda II, Mushihime-tama, Death Smiles and Ibara. + +- 3rd January 2010: Luca Elia - Cave are world famous for their manic shooters (danmaku, aka "bullet hell"). I have been experimenting with Cave's newest hardware platform, based on a currently unemulated Hitachi SH-3 CPU (having written Cave driver for their older 68000 based system, some ten years ago). The game in question is Ibara, a gorgeous shooter that bears more than a similarity to Raizing's Battle Garegga and Battle Bakraid. In fact they were all programmed by Shinobu Yagawa (his Recca, on the NES, being the grandfather of them all). The game runs dog slow anyway (peaks at 5% on my Athlon64 3000). There is no sound (unemulated YMZ770C-F chip, also sound ROMs are not dumped). No EEPROM/Real Time Clock support (unemulated RTC 9701 chip). The SH-3 CPU emulation is very preliminary, hacked on top of the SH-4 core. The graphics chip is an FPGA, programmed at boot by the main CPU. It does high-color graphics blitting with support for several blending modes. The current implementation is probably reasonable, but some details are to be improved. I think colors are a bit off in shadows, for instance, although that may be caused by the low resolution I use to perform the mixing (5 bits). Graphics are stored in 128 MB of flash memory - the chips you can find in USB pen drives or in SSDs - and are loaded in RAM on demand (see the funky loading screen). For more infos on the hardware and games see World-of-Arcades (http://www.world-of-arcades.net/Cave/Ibara/Ibara.htm) and System 16 (http://www.system16.com/hardware.php?id=868). Thanks to Guru. + +- 27th February 2008: Guru - Last but not least Cave's Ibara, purchased by me about a year ago that R. Belmont was holding for me until such time that I was ready for it. + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 142 MB / 4 files / 30.9 zip + +$end + + + +$info=ibarablk +$mame +0.153 [?] + +0.143u4 [?] + +0.142u5 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Ibara Kuro Black Label (Japan, 2006/02/06. MASTER VER.)' and clone (2006/02/06 MASTER VER.) to 'Ibara Kuro Black Label (Japan, 2006/02/06 MASTER VER.)'. + +- 0.192: Added 'Special Mode' and 2x 'Unused' dipswitches. + +- 0.153: Re-added 'Ibara Kuro Black Label (2006/02/06. MASTER VER.)' and clone (2006/02/06 MASTER VER.). + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed parent and clone descriptions to 'Ibara Kuro Black Label'. + +- 0.143u4: Added 'Ibara Kuro - Black Label (2006/02/06. MASTER VER.)'. Renamed (ibarablk) to (ibarablka). + +- 0.143u2: Changed description to 'Ibara Kuro - Black Label (2006/02/06 MASTER VER.)'. Renamed (ibarabl) to (ibarablk). + +- 0.142u5: Added 'Ibara Kuro - Black Label' (Cave 2006). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 142 MB / 4 files / 38.2 zip + +$end + + + +$info=ibm_6360 +$mame + +DEVICE: + +IBM 6360 8" single-sided single density floppy drive + + +WIP: + +- 0.186: Changed description to 'IBM 6360 8" single-sided single density floppy drive'. + +- 0.184: Added 'IBM 6360 8" single density single sided floppy drive' device (imagedev\floppy.cpp). + +$end + + + +$info=ibm_mfc +$mame + +DEVICE: + +IBM PC Music Feature Card + + +ROMS: + +xc215_c_0.bin (32k ibm_mfc) + + +WIP: + +- 0.185: Added 'IBM PC Music Feature Card' device (bus\isa\ibm_mfc.cpp). + +$end + + + +$info=ibm_vga +$mame + +DEVICE: + +IBM VGA Graphics Card + + +ROMS: + +ibm-vga.bin (32k baddump ibm_vga) + + +WIP: + +- 0.185: Added 'IBM VGA Graphics Card' device (bus\isa\vga.cpp). + +$end + + + +$info=ibm21s850 +$mame + +DEVICE: + +IBM 21S850 IEEE-1394 1-Port PHY + + +WIP: + +- 0.223: Added 'IBM 21S850 IEEE-1394 1-Port PHY' device (machine\ibm21s850.cpp). + +$end + + + +$info=ibm21s851 +$mame + +DEVICE: + +IBM 21S850 IEEE-1394 3-Port PHY + + +WIP: + +- 0.223: Added 'IBM 21S850 IEEE-1394 3-Port PHY' device (machine\ibm21s850.cpp). + +$end + + + +$info=ibm5150_mb +$mame + +DEVICE: + +IBM 5150 motherboard + + +WIP: + +- 0.240: Added dipswitches 'Base RAM size', 'Extra RAM size' and 'Unused'. + +- 0.186: Changed description to 'IBM 5150 motherboard'. + +- 0.184: Added 'IBM5150_MOTHERBOARD' device (machine\genpc.cpp). + +$end + + + +$info=ibm5160_mb +$mame + +DEVICE: + +IBM 5160 motherboard + + +WIP: + +- 0.186: Changed description to 'IBM 5160 motherboard'. + +- 0.172: Added 'IBM5160_MOTHERBOARD' device (machine\genpc.cpp). + +$end + + + +$info=ibm8514a +$mame + +DEVICE: + +IBM 8514/A Video + + +WIP: + +- 0.256: Changed sourcefile to video\ibm8514a.cpp. + +- 0.186: Changed description to 'IBM 8514/A Video'. + +- 0.147u1: Added 'IBM8514A Video' device (video\pc_vga.c). + +$end + + + +$info=iccash +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'I C Cash (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 7.89 zip + +$end + + + +$info=icd2061a +$mame + +DEVICE: + +IC Designs 2061A Dual Programmable Graphics Clock Generator + + +WIP: + +- 0.259: Added 'IC Designs 2061A Dual Programmable Graphics Clock Generator' device (machine\icd2061a.cpp). + +$end + + + +$info=ice_bozo +$mame +0.169 [David Haywood] + + +WIP: + +- 0.253: Added coin inputs and sound. Actually map the handlers [AJR]. Fixed GCC compile on Windows [Osso]. Added MC68HC11A1 (12MHz) CPU1 anhd '16-Bit R-2R DAC' sound. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.213: Replaced MC68HC11 CPU1 with MC68HC11A1. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.188: AJR added MC68HC11 (8MHz) CPU1. + +- 0.169: David Haywood added 'Bozo's Pail Toss (v2.07)' (Innovative Creations in Entertainment 1997?). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 2 MB / 2 files / 1.39 zip + +$end + + + +$info=ice_tbd +$mame +0.169 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.187: Rattled a few old bones [Robbbert]. + +- 0.169: David Haywood added 'Turbo Drive (ICE)' (Innovative Creations in Entertainment 1988). + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 16 kb / 1 files / 8.11 zip + +$end + + + +$info=iceclimb +$mame +0.146u1 [Chack'n] + +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.247: Removed as many modifications from the base VS. machine IO ports as possible for Vs. Ice Climber [kmg]. + +- 0.146u1: Tafoid fixed Ice Climber booting problem. Changed clone (Japan) to parent 'Vs. Ice Climber (set IC4-4 B-1)' and 'Vs. Ice Climber' to clone 'Vs. Ice Climber (set IC4-4 ?)'. Renamed (iceclimb) to (iceclimba) and (iceclimbj) to (iceclimb). + +- 0.133u1: Renamed (iceclmbj) to (iceclimbj). + +- 0.81u9: Chack'n fixed rom names in clone (Japan). + +- 0.66: MASH added clone Vs. Ice Climber (Japan). Added dipswitches 'Difficulty', 'Time before bear appears' and 'Unused'. + +- 24th October 2002: Pierpaolo Prazzoli added Ice Climber Japan version to the VSNES driver. + +- 0.60: Removed 3rd button. Changed description to 'Vs. Ice Climber'. + +- 16th May 2001: Chack'n from Team Japump dumped Vs. Ice Climber (Japan). + +- 0.37b11: Howie Cohen added 'Ice Climber' (Nintendo 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 16th May 2001: Chack'n from Team Japump dumped Vs. Ice Climber (MDS-IC4-4 1B a-1). + + +LEVELS: 48 (endless) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 48.2 kb / 7 files / 33.2 zip + +$end + + + +$info=iceclmrd +$mame +0.37b12 [Howie Cohen] + + +WIP: + +- 0.146u1: Changed description to 'Vs. Ice Climber Dual (set IC4-4 A-1)'. Renamed (iceclmrj) to (iceclmrd). + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. Ice Climber Dual. + +- 0.81u9: Chack'n fixed rom names. + +- 0.60: Added dipswitches 'Coinage (Left Side)', 'Lives (Left Side)', 'Service Mode (Left Side)', 'Coinage (Right Side)', 'Lives (Right Side)' and 'Service Mode (Right Side)'. Changed description to 'Vs. Ice Climber Dual (Japan)'. + +- 0.37b12: Howie Cohen added 'Ice Climber Dual (Japan)' (Nintendo 1984). + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 96.2 kb / 13 files / 66.2 zip + +$end + + + +$info=icecold +$mame +0.141u1 [Miodrag Milanovic] + + +SETUP: + +- Insert coin (it says Cr 1). Press Start. Wait for Play light. Press num-1 which corresponds to the first light on the top row. Continue steps 3 and 4, but pressing num-2, etc as the light advances. For the last light, press num-0. To miss, press the wrong button, it says OOPS. After 3 misses, the game ends. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.237: Robbbert added clone Ice Cold Beer (set 2). Changed parent description to 'Ice Cold Beer (set 1)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed MC6809E and AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8279 MCFG macros [Ryan Holtz]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Ice Cold Beer [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.153: hap removed game-no-sound flag from Ice Cold Beer and clone. + +- 0.147u4: Replaced all device_t's with actual device classes in Ice Cold Beer driver. Regression test recommended [Curt Coder]. + +- 0.145u7: Sandro Ronco added clone Zeke's Peak. Ice Cold Beer update [Sandro Ronco]: This game has mechanical parts so it's not exactly playable, but it is possible try it until the end giving the expected inputs. Imported the i8279 device from MESS and updated to support sensor mode and mask nibble. Made a simple layout and the defined input ports. Changed M6809 CPU1 clock speed to 1.5MHz. Added 2x AY-3-8910A (1.5MHz) sound. Added dipswitches 'Automatic Attract Mode', 'Rounds to Complete to Light Star', 'Automatic Attract Mode Delay', 'Manual Attract Mode Delay', 'Difficulty (Prompt Time)', 'Dispense Option', 'Coin A', 'Score for Extra Ball' and 'Bonus Countdown Speed'. + +- 0.141u1: Miodrag Milanovic added 'Ice Cold Beer' (Taito 1983). Imported games from PinMAME as skeletons [Miodrag Milanovic]. + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 16 kb / 2 files / 5.27 zip + +$end + + + +$info=icecoldice +$mame +0.245 [Museo del Recreativo] + + +WIP: + +- 0.245: Museo del Recreativo added 'Ice Cold Beer (ICE)' (ICE 2003?). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 2.06 MB / 3 files / 1.45 zip + +$end + + + +$info=icefever +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Ice Fever' (Gottlieb 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 12 kb / 4 files / 9.43 zip + +$end + + + +$info=icemania +$mame +0.219 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.219: Osso added 'Ice Mania' (Jac Van Ham (Royal) 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 24 kb / 3 files / 5.06 zip + +$end + + + +$info=icescape +$mame +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.282: Added preliminary inputs for Icescape [Osso]. + +- 0.272: Dumped IGS027A internal ROM and GG ROMs for Icescape [TeamEurope, Peter Wilhelmsen, XingXing]. Removed obsolete XOR table for Icescape [David Haywood]. Confirmed Icescape XA as the same as Fearless Pinocchio [Team Europe]. Added 'Touchscreen Test' dipswitch. + +- 0.268: Ioannis Bampoulas added 'Icescape (V104FA)' (IGS 2006). Added preliminary decryption [IQ_132]. Note: Same PCB as Fearless Pinocchio. + + +Recommended Games (Gambling) + + +Romset: 36.6 MB / 9 files / 11.2 zip + +$end + + + +$info=ichiban +$mame +0.144u7 [Guru] + + +WIP: + +- 0.281: Improved DIP switch labels for Ichi Ban Jyan [Vas Crabb]. + +- 0.277: buffi added clone Ichi Ban Jyan (Ver 2.35). TODO: How does the banking work? Changed parent description to 'Ichi Ban Jyan (Ver 3.05)'. + +- 0.262: Got 'Ichi Ban Jyan' to work reliably enough. GFX glitches still fastidious, so still marked MACHINE_NOT_WORKING. Updated notes [Osso]. + +- 0.244: Changed year to 1993 [Osso]. + +- 0.239: Fleshed out a bit. Needs correct banking. Added DIPs. Merged ichiban with RoyalMahjong driver [Osso]. Added mahjong controls. Changed visible area to 256x240 and VSync to 60.568600 Hz. Added dipswitches 'Pay Out', 'Wup Level', 'Last Chance', 'Pay Sound', 'Odds Type', 'Reset', 'Bakaze', 'Pai', 'China', 'Yaku', '3Bai', 'Utidome', 'Bet Max', 'Bet Skip', 'Coin A/B', 'Service Mode' and 5x 'Unused'. + +- 0.234: Very minor comment updates [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. Figured out opcode/data split [O. Galibert]. Added NVRAM and start mapping devices [AJR]. Changed visible area to 320x224. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.144u7: Guru added 'Ichi Ban Jyan' (Excel 199?). + +- 22nd December 2008: Guru - I've actually dumped Ichi Ban Jyan. Watch Luca's page for more on that. + +- 20th April 2008: Guru - Mahjong Ichiban Jan PCB arrived from Japan a couple of days ago. + + +Recommended Games (Mahjong) + + +Romset: 385.5 kb / 6 files / 102.5 zip + +$end + + + +$info=ichir +$mame +0.102u1 [David Haywood] + +0.37b9 [David Haywood, Aaron Giles] + + +< Japan > + + +WIP: + +- 0.241: Jorge Silva added clone Puzzle & Action: Ichidant-R (World) (bootleg). Note: Bootleg of the World version, only difference is the protection checks are NOPed out. + +- 0.147u2: Emulated protection in clone 'Puzzle & Action: Ichidant-R (Japan) (bootleg)' rather than simply patch it out [IQ_132]. + +- 0.127u8: David Haywood fixed missing colors and other graphics errors in Ichidant-R. + +- 0.102u1: David Haywood added clone Puzzle & Action: Ichidant-R (Korea). Changed clone (English) to parent 'Puzzle & Action: Ichidant-R (World)', (Japan) to clone 'Puzzle & Action: Ichidant-R (Japan)' and (Japan) (bootleg) to 'Puzzle & Action: Ichidant-R (Japan) (bootleg)'. Renamed (ichidant) to (ichirj), (ichidnte) to (ichir) and (ichidntb) to (ichirjbl). + +- 15th November 205: David Haywood - Added Ichidant-R with 'laugh' / Ryan. Like the other sets but in Korean. + +- 0.69: Added clone Ichidant-R (Puzzle & Action 2) (Japan) (bootleg). + +- 11th September 2001: David Haywood added an unprotected bootleg of Ichidant-R to the Sega C2 driver. + +- 0.37b9: David Haywood and Aaron Giles added 'Ichidant-R (Puzzle & Action 2) (Japan)' (Sega 1994) and clone (English). + +- 22nd October 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added. + + +LEVELS: 4 + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Puzzle & Action: Tant-R + +Puzzle & Action: Sando-R + + +Recommended Games (Multiplay) + + +Romset: 2.50 MB / 5 files / 1007.1 zip + +$end + + + +$info=icp_etg +$mame +0.280 [Roberto Fresca] + + +WIP: + +- 0.280: Roberto Fresca added 'ICP EX-Turbo-GT poker' ( 198?). Note: ICP PCBs with daughterboard. Game type selectable via DIP switches: Normal mode, Turbo mode, Turbo-GT 8-Bet mode and EX-Turbo 16-Bet mode. + + +Recommended Games (Cards) + + +Romset: 22.5 kb / 9 files / 11.8 zip + +$end + + + +$info=icproul +$mame +0.273 [Roberto Fresca, Grull Osgo, Matt B] + + +SETUP: + +- To boot the game press key 5 and after that 5 times CTRL + DOWN. + + +WIP: + +- 0.274: Added instructions to Roulette (ICP-1 PCB) for setting the password and booting the game with it [Roberto Fresca]. + +- 8th February 2025: Roberto Fresca - The first game is an exceptionally rare and ancient version of roulette, running on a modified ICP-1 hardware platform. This vintage system is powered by a single SY6502 microprocessor, along with dual M6820/21 Peripheral Interface Adapters (PIAs) for managing inputs and outputs. It also features a M6845 CRT controller for managing video output and a discrete audio system that provides the sound effects, which, while simple, carry a nostalgic charm. Unlike traditional roulette games, this version does not feature numbered betting options. Instead, players place their wagers on squares, offering a unique twist on the familiar casino classic. The game is presented on two distinct playfields. The primary playfield follows a classic roulette style. The alternate playfield, however, adopts a double-zero layout more commonly seen in American roulette, adding another layer of complexity and excitement. This game's distinctive setup and unusual design make it an incredibly rare piece of gaming history, standing apart from the more widely recognized modern iterations of roulette. Its hardware, design choices, and gameplay mechanics offer a glimpse into the innovative spirit of early arcade gaming, where experimentation and ingenuity defined much of the landscape. + +- 0.273: Roberto Fresca, Grull Osgo and Matt B added 'Roulette (ICP-1 PCB)' (bootleg 198?). Note: Password protected. Obscure and rare roulette game with zillions of checks and protected with password. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 14.2 kb / 5 files / 6.04 zip + +$end + + + +$info=ics2115 +$mame + +DEVICE: + +ICS2115 WaveFront Synthesizer + + +WIP: + +- 0.207: Changed description to 'ICS2115 WaveFront Synthesizer'. + +- 0.141: Added 'ICS2115' device (sound\ics2115.c). + +$end + + + +$info=id245p01 +$mame + +DEVICE: + +Sharp ID245P01 32MB Linear Flash Memory Card + + +WIP: + +- 0.266: Added 'Sharp ID245P01 32MB Linear Flash Memory Card' device (bus\pccard\linflash.cpp). + +$end + + + +$info=id4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Independence Day (CPU 2.02, display A2.00)' and clones (v2.01 France) to 'Independence Day (CPU 2.01, display F2.00, France)', (v2.01) to 'Independence Day (CPU 2.01, display A2.00)' and (v2.02 France) to 'Independence Day (CPU 2.02, display F2.00, France)'. + +- 0.177: Added clones Independence Day (v2.01 France) and (v2.02 France). Changed parent description to 'Independence Day (v2.02)'. + +- 0.154: Added clone Independence Day (v2.01). + +- 0.141u1: Miodrag Milanovic added 'Independence Day' (Sega 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.69 MB / 6 files / 1.15 zip + +$end + + + +$info=ide_baseboard +$mame + +DEVICE: + +IDE Baseboard + + +WIP: + +- 0.246: Changed sourcefile to sega\chihiro.c. + +- 0.149u1: Removed harddisk device. + +- 0.149: Added harddisk device. + +- 0.145u1: Added 'IDE Baseboard' device (drivers\chihiro). + +$end + + + +$info=ide_gdrom +$mame + +DEVICE: + +ide gdrom controller + + +WIP: + +- 0.246: Changed sourcefile to sega\naomigd.cpp. + +- 0.219: Added 'ide gdrom controller' device (machine\naomigd.cpp). + +$end + + + +$info=ide_pci +$mame + +DEVICE: + +PCI IDE interface + + +WIP: + +- 0.186: Changed description to 'PCI IDE interface'. + +- 0.174: Changed description to 'IDE PCI interface'. Renamed (ide) to (ide_pci). + +- 0.160: Added 'ITEagle IDE Controller' device (machine\iteagle_fpga.c). + +$end + + + +$info=idectrl +$mame + +DEVICE: + +IDE Controller (16-bit) + + +WIP: + +- 0.186: Changed description to 'IDE Controller (16-bit)'. Renamed (ide_controller) to (idectrl). + +- 0.147: Added 'IDE Controller' device (machine\idectrl.c). + +$end + + + +$info=idectrl32 +$mame + +DEVICE: + +IDE Controller (32-bit) + + +WIP: + +- 0.186: Changed description to 'IDE Controller (32-bit)'. Renamed (ide_controller32) to (idectrl32). + +- 0.166: Added 'IDE Controller (32 bit)' device (machine\idectrl.c). + +$end + + + +$info=idectrl32bm +$mame + +DEVICE: + +Bus Master IDE Controller + + +WIP: + +- 0.186: Renamed (bus_master_ide_controller) to (idectrl32bm). + +- 0.149: Added 'Bus Master IDE Controller' device (machine\idectrl.c). + +$end + + + +$info=idehd +$mame + +DEVICE: + +IDE Hard Disk + + +WIP: + +- 0.275: Removed 'HDD CoJag' device. + +- 0.257: Changed sourcefile to bus\ata\hdd.cpp. + +- 0.246: Changed sourcefile of 'HDD CoJag' device to atari\jaguar.c. + +- 0.215: Changed sourcefile to bus\ata\idehd.cpp. + +- 0.186: Renamed (hdd) to (idehd). + +- 0.154: Changed description of 'cojag HDD' to 'HDD CoJag'. + +- 0.153: Added 'cojag HDD' device (drivers\jaguar). + +- 0.149: Added harddisk device. + +- 0.145u1: Added 'IDE Hard Disk' device (machine\idehd.c). + +$end + + + +$info=idhimitu +$mame +0.65 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Idol no Himitsu (Japan 890304)'. + +- 0.65: Nicola Salmoria added 'Idol no Himitsu [BET] (Japan 890304)' (Digital Soft 1989). + +- 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.06 MB / 14 files / 274.0 zip + +$end + + + +$info=idolmj +$mame +0.37b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.37b16: Takahiro Nogi added 'Idol-Mahjong Housoukyoku (Japan)' (System Service 1988). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +Recommended Games (Mahjong) + + +Romset: 2.19 MB / 9 files / 993.4 zip + +$end + + + +$info=idsoccer +$mame +0.62 [David Haywood] + + +WIP: + +- 0.272: Make idsoccer a subclass. Improved ADPCM emulation. Do adpcm_w edge triggered instead. Fixes clones Indoor Soccer (set 2) and American Soccer both hang with a black screen. Promoted clones Indoor Soccer (set 2), Indoor Soccer (Tecfri) and American Soccer (Japan) to working [hap]. Added dipswitches 'Continuity', 'Allow Continue (1P)' and 'Allow Continue (2P)'. Changed description of clones (Tecfri license PCB) to 'Indoor Soccer (Tecfri)' and American Soccer to 'American Soccer (Japan)'. + +- 0.243: Eduardo Anay and ClawGrip added clone Indoor Soccer (Tecfri license PCB). Note: UNIVERSAL 8461-A (with TECFRI SA logo) + UNIVERSAL 8461-SUB-1 PCBs. Uses a SY6845BA with a 10MHz XTAL instead. + +- 0.218: Flagged clones Indoor Soccer (set 2) and American Soccer as NOT WORKING [Firewave]. + +- 0.138u3: Kevin Eshbach added clone American Soccer (Universal 1987). Kevin Eshbach improved DIP locations and confirmed MSM5205 clock in Indoor Soccer. + +- 27th June 2010: Smitdogg - Kevin Eshbach dumped American Soccer by Universal! It's a newer version of Indoor Soccer. Note: Unmamed has this listed as unreleased. That's apparently wrong but it is quite rare and a nice score. + +- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.138u1: Siftware added clone Indoor Soccer (set 2). Changed parent description to 'Indoor Soccer (set 1)'. + +- 15th May 2010: Smitdogg - Siftware dumped an alt version of Indoor Soccer. + +- 0.136u2: Corrado Tomaselli changed Indoor Soccer to use the 76489A variant (verified on PCB). + +- 0.129: MooglyGuy added savestate support to Indoor Soccer. + +- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 Hz. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.79u1: Curt Coder added missing MSM5205 sound to Indoor Soccer. + +- 3rd February 2004: Curt Coder submitted an addition of MSM5205 sound to Indoor Soccer. + +- 0.78u5: Brian Troha fixed dipswitch settings in Indoor Soccer. Added dipswitches 'Difficulty', 'One Player vs. Computer', 'Flip Screen', 'Player 1 Time Extension', 'Player 2 Time Extension' and 'Actual Time of Game'. + +- 0.71u2: Removed 3rd coin slot. + +- 0.62: David Haywood added 'Indoor Soccer' (Universal 1985). + +- 6th July 2002: David Haywood re-submitted the addition of Indoor Soccer. + +- 26th May 2002: David Haywood added Indoor Soccer to the Mr. Do's Castle driver. + +- 27th June 1999: Dumped Indoor Soccer (set 1). + +- 21st June 1998: Dumped Indoor Soccer (set 2) (PCB 8461-A). + + +LEVELS: 99 (endless) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 241 kb / 15 files / 91.6 zip + +$end + + + +$info=idt7130 +$mame + +DEVICE: + +IDT 7130 8-bit Dual-Port SRAM with Interrupts + + +WIP: + +- 0.216: Added 'IDT 7130 8-bit Dual-Port SRAM with Interrupts' device (machine\mb8421.cpp). + +$end + + + +$info=idt71321 +$mame + +DEVICE: + +IDT 71321 8-bit Dual-Port SRAM with Interrupts + + +WIP: + +- 0.216: Changed description to 'IDT 71321 8-bit Dual-Port SRAM with Interrupts'. + +- 0.201: Added 'IDT71321 8-bit Dual-Port SRAM with Interrupts' device (machine\mb8421.cpp). + +$end + + + +$info=idt7200 +$mame + +DEVICE: + +IDT7200 FIFO (256x9) + + +WIP: + +- 0.210: Changed description to 'IDT7200 FIFO (256x9)'. Renamed (fifo7200) to (idt7200). + +- 0.149: Added 'IDT7200 FIFO' device (machine\7200fifo.c). + +$end + + + +$info=idt7201 +$mame + +DEVICE: + +IDT7201 FIFO (512x9) + + +WIP: + +- 0.210: Added 'IDT7201 FIFO (512x9)' device (machine\7200fifo.cpp). + +$end + + + +$info=idt7202 +$mame + +DEVICE: + +IDT7202 FIFO (1024x9) + + +WIP: + +- 0.210: Added 'IDT7202 FIFO (1024x9)' device (machine\7200fifo.cpp). + +$end + + + +$info=ie15_cpu +$mame + +DEVICE: + +ie15 CPU + + +WIP: + +- 0.184: Added 'ie15 CPU' device (cpu\ie15\ie15.cpp). + +$end + + + +$info=ie15_device +$mame + +DEVICE: + +IE15 + + +ROMS: + +dump1.bin (4k maincpu) + +dump5.bin (4k maincpu) + +chargen-15ie.bin (2k chargen) + + +WIP: + +- 0.215: Removed roms dump1.bin (5-chip), dump5.bin (6-chip) and chargen-15ie.bin. + +- 0.184: Added 'IE15' device (machine\ie15.cpp). + + +Romset: 10 kb / 3 files / 5.09 zip + +$end + + + +$info=ie15_terminal +$mame + +DEVICE: + +IE15 Terminal + + +WIP: + +- 0.215: Removed dump1.bin (5-chip firmware), dump5.bin (6-chip firmware) and chargen-15ie.bin. + +- 0.184: Added 'IE15 Terminal' device (bus\rs232\ie15.cpp). + + +Romset: 10 kb / 3 files / 5.09 zip + +$end + + + +$info=ie15kbd +$mame + +DEVICE: + +15WWW-97-006 Keyboard + + +ROMS: + +15bbb.rt5 (512 bytes ie15kbd) + + +WIP: + +- 0.186: Renamed (ie15_keyboard) to (ie15kbd). + +- 0.184: Added '15WWW-97-006 Keyboard' device (machine\ie15_kbd.cpp). + +$end + + + +$info=ieee488 +$mame + +DEVICE: + +IEEE-488 bus + + +WIP: + +- 0.253: Added 'IEEE-488 bus' device (bus\ieee488\ieee488.cpp). + +$end + + + +$info=ieee488_slot +$mame + +DEVICE: + +IEEE-488 slot + + +WIP: + +- 0.253: Added 'IEEE-488 slot' device (bus\ieee488\ieee488.cpp). + +$end + + + +$info=iemoto +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clones 'Iemoto [BET] (Japan 871118)' to 'Iemoto (Japan 871118, medal)' and 'Ryuuha [BET] (Japan 871027)' to 'Ryuuha (Japan 871027)'. + +- 0.86u2: Takahiro Nogi added clones Iemoto [BET] (Japan 871118) and Ryuuha [BET] (Japan 871027). + +- 0.65: Added 11x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Iemoto (Japan 871020)'. + +- 0.37b8: Takahiro Nogi added 'Iemoto (Japan)' (Nichibutsu 1987). + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 1.25 MB / 9 files / 369.0 zip + +$end + + + +$info=igmo +$mame +0.37b14 [Zsolt Vasvari] + + +NOTE: + +- To walk in IGMO, hold down Button 2. + + +WIP: + +- 0.223: Andrew Welburn and Craig Anstett added color PROM to IGMO, palette is now correct. Fixed rom names. + +- 0.186: Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics [Lord Nightmare]. Replaced AY-3-8910A sound with AY-3-8912A (687500 Hz). + +- 0.37b14: Zsolt Vasvari added 'IGMO' (Epos 1984). + +- 7th April 2001: Zsolt Vasvari sent in an EPOS driver for The Glob, Super Glob and IGMO. + + +STORY: + +- Brave IGMO is the slayer of dragons and saver of lovely princesses. The beautiful princess IGGY is ruler of the IGMOTS. SINTAR is the evil dragon and scourge of the underworld. The BERGS are living building blocks and serving IGMO. + + +HOW TO PLAY: + +- Save princess IGGY from the clutches of the evil SINTAR. + +- IGMOTS can't swim, so watch your feet! + +- Watch out for pesky puddle bombs and deadly fire bombs. + +- Beware of wicked Octoids, Spidoids and Crustoids. + +- Beware of SINTAR's fiery projectiles. + +- Avoid annoying bouncers. + +- To walk in IGMO, hold down button 2. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 30 kb / 9 files / 20.3 zip + +$end + + + +$info=igromult +$mame +0.143u7 [?] + + +WIP: + +- 0.143u7: Added 'Igrosoft Multigame Bootleg (10 Games)' (bootleg 2003) and clone (15 Games). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 1 files / 724.6 zip + +$end + + + +$info=igs_bitswap +$mame + +DEVICE: + +IGS Bitswap Protection + + +WIP: + +- 0.246: Changed sourcefile to igs\igs017.c. + +- 0.198: Added 'IGS Bitswap Protection' device (drivers\igs017.c). + +$end + + + +$info=igs_inc +$mame + +DEVICE: + +IGS Inc Protection + + +WIP: + +- 0.246: Changed sourcefile to igs\igs017.c. + +- 0.245: Added 'IGS Inc Protection' device (drivers\igs017.c). + +$end + + + +$info=igs_incalt +$mame + +DEVICE: + +IGS Inc Alt Protection + + +WIP: + +- 0.286: Added 'IGS Inc Alt Protection' device (igs\igs017.c). + +$end + + + +$info=igs_incdec +$mame + +DEVICE: + +IGS Inc/Dec Protection + + +WIP: + +- 0.246: Changed sourcefile to igs\igs017.c. + +- 0.198: Added 'IGS Inc/Dec Protection' device (drivers\igs017.c). + +$end + + + +$info=igs_mux +$mame + +DEVICE: + +IGS I/O Multiplexer + + +WIP: + +- 0.246: Changed sourcefile to igs\igs017.c. + +- 0.245: Added 'IGS I/O Multiplexer' device (drivers\igs017.c). + +$end + + + +$info=igs_ncs +$mame +0.129u2 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u2: Mirko Buffoni added 'New Champion Skill (v100n)' (IGS 198?). + + +Recommended Games (Cards) + + +Romset: 704 kb / 8 files / 126.7 zip + +$end + + + +$info=igs_ncs2 +$mame +0.129u1 [David Haywood, Corrado Tomaselli] + + +< Italy > + + +WIP: + +- 0.129u2: Mirko Buffoni fixed New Champion Skill - Game now playable. Replaced Z180 CPU1 with Z80 (3579545 Hz). Changed region data to gfx3 and VSync to 57Hz. Added Player 1, 5x buttons and 2x coin slots. Added dipswitches. Changed description to 'New Champion Skill (v100n 2000)'. Renamed (igs_ncs) to (igs_ncs2). + +- 0.129u1: David Haywood added 'New Champion Skill (v100n)' (IGS 2000). + +- 3rd September 2005: Corrado Tomaselli dumped New Champion Skill (v100n 2000). + + +Recommended Games (Cards) + + +Romset: 896 kb / 5 files / 161.7 zip + +$end + + + +$info=igs_string +$mame + +DEVICE: + +IGS String Protection + + +WIP: + +- 0.246: Changed sourcefile to igs\igs017.c. + +- 0.245: Added 'IGS String Protection' device (drivers\igs017.c). + +$end + + + +$info=igs_xa_ics_sound +$mame + +DEVICE: + +IGS MX10EXAQC-based ICS2115 sound system + + +WIP: + +- 0.270: Added 'IGS MX10EXAQC-based ICS2115 sound system' device (igs\xamcu.cpp). + +$end + + + +$info=igs_xa_subcpu +$mame + +DEVICE: + +IGS MX10EXAQC sub-CPU + + +WIP: + +- 0.270: Added 'IGS MX10EXAQC sub-CPU' device (igs\xamcu.cpp). + +$end + + + +$info=igs017_031 +$mame + +DEVICE: + +IGS017_IGS031 + + +WIP: + +- 0.246: Changed sourcefile to igs\igs017_igs031.cpp. + +- 0.186: Renamed (igs017_igs031) to (igs017_031). + +- 0.166: Added 'IGS017_IGS031' device (video\igs017_igs031.c). + +$end + + + +$info=igs022 +$mame + +DEVICE: + +IGS022 encrypted DMA device + + +WIP: + +- 0.246: Changed sourcefile to igs\igs022.cpp. + +- 0.245: Changed description to 'IGS022 encrypted DMA device'. + +- 0.151: Added 'IGS022' device (machine\igs022.c). + +$end + + + +$info=igs023 +$mame + +DEVICE: + +IGS023 Video System + + +WIP: + +- 0.271: Added 'IGS023 Video System' device (igs\igs023_video.cpp). + +$end + + + +$info=igs025 +$mame + +DEVICE: + +IGS025 + + +WIP: + +- 0.246: Changed sourcefile to igs\igs025.cpp. + +- 0.186: Renamed (igs_025_022) to (igs025). + +- 0.151: Added 'IGS025' device (machine\igs025.c). + +$end + + + +$info=igs027a +$mame + +DEVICE: + +IGS 027A ARM CPU (little) + + +WIP: + +- 0.270: Added 'IGS 027A ARM CPU (little)' device (igs\igs027a.cpp). + +$end + + + +$info=igs028 +$mame + +DEVICE: + +IGS028 + + +WIP: + +- 0.246: Changed sourcefile to igs\igs028.cpp. + +- 0.151: Added 'IGS028' device (machine\igs028.c). + +$end + + + +$info=igs036 +$mame + +DEVICE: + +IGS036 + + +WIP: + +- 0.192: Added 'IGS036' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=igsm312 +$mame +0.148u1 [XingXing] + + +< China > + + +WIP: + +- 0.265: Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' sound. + +- 0.153: Changed description to 'unknown 'IGS 6POKER2' game (V312CN)'. + +- 0.148u1: XingXing added 'Unknown IGS036 CPU game (V312CN)' (IGS 200?). + + +Recommended Games (Cards) + + +Romset: 2 MB / 1 files / 555.4 zip + +$end + + + +$info=igtmg133 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000133)' (IGT 1997). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 5 MB / 7 files / 1.33 zip + +$end + + + +$info=igtmg156 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000156)' (IGT 1997). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 5 MB / 7 files / 1.32 zip + +$end + + + +$info=igtmg159 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000159)' (IGT 1997). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 5 MB / 7 files / 1.34 zip + +$end + + + +$info=igtmg164 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000164)' (IGT 1997). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 5.50 MB / 7 files / 942.6 zip + +$end + + + +$info=igtmg166 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000166)' (IGT 1997). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 5 MB / 7 files / 1.33 zip + +$end + + + +$info=igtmg214 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000214)' (IGT 1998). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 7.50 MB / 9 files / 3.20 zip + +$end + + + +$info=igtmg247 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000247)' (IGT 1999). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 6.50 MB / 7 files / 2.90 zip + +$end + + + +$info=igtmg394 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000394)' (IGT 2000). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 9.50 MB / 11 files / 4.40 zip + +$end + + + +$info=igtmg535 +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Multi Game (IGT, M0000535)' (IGT 2001). + + +Recommended Games: + +Multi Game (IGT, M0000133) + +Multi Game (IGT, M0000156) + +Multi Game (IGT, M0000159) + +Multi Game (IGT, M0000164) + +Multi Game (IGT, M0000166) + +Multi Game (IGT, M0000214) + +Multi Game (IGT, M0000247) + +Multi Game (IGT, M0000394) + +Multi Game (IGT, M0000535) + + +Romset: 7.50 MB / 9 files / 3.21 zip + +$end + + + +$info=igtsc +$mame +0.170 [David Haywood] + + +WIP: + +- 0.170: David Haywood added 'Super Cherry' (IGT 2003). + + +Recommended Games (Gambling) + + +Romset: 42.3 MB / 6 files / 15.1 zip + +$end + + + +$info=igtvp +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Vision printer' (IGT 2001). + + +Recommended Games (Gambling) + + +Romset: 2.62 MB / 4 files / 693.6 zip + +$end + + + +$info=ij_l7 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Indiana Jones (L-7)' (Williams 1993) and clones (L-3), (L-4), (L-5), (L-6) and (LG-7). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games: + +Indiana Jones and the Temple of Doom + +Indiana Jones (Williams) (Pinball) + +Indiana Jones (JPM) + +Indiana Jones (Stern) (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4 MB / 8 files / 3.62 zip + +$end + + + +$info=ikari +$mame +0.35b2 [Jarek Parchanski] + + +Artwork available + + +SERVICE MODE: + +- To enter service mode hold P1 Start during ROM test. + + +WIP: + +- 0.244: Added hardware info for Ikari Warriors [Guru]. + +- 0.201: Joe Magiera and The Dumping Union added clone Ikari Warriors (US, set 2). Added PLDs also to clone (US, set 1). Changed description of clone (US) to 'Ikari Warriors (US, set 1)'. + +- 25th July 2018: Smitdogg - Joe Magiera dumped an alt revision of Ikari Warriors but I don't have a PCB pic of it. + +- 0.170: ANY added clone Rambo 3 (bootleg of Ikari, Joystick hack). + +- 29th January 2012: Mr. Do - Tapule did a real nice cleanup on the artwork for Ikari Warriors; bezel has been replaced, and marquee and control panel added (all scans originally from the BYOAC / CAG artwork). + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Ikari Warriors and clones. Changed description of clone (Japan) to 'Ikari (Japan No Continues)'. + +- 0.127u4: Nicola Salmoria fixed clones Ikari (Japan) and Ikari (Joystick hack bootleg), test screen now required to be cycled to enter game. + +- 0.127u2: Nicola Salmoria added another Ikari Warriors (US) clone. Ikari Warriors (US JAMMA) is the JAMMA board, with conitnues. Ikari Warriors (US) is the non-JAMMA board, with continues. Ikari Warriors (US) is the non-JAMMA board, without continues. Changed description of clone (US) to 'Ikari Warriors (US No Continues)'. Renamed (ikaria) to (ikarinc). + +- 0.127u1: Corrado Tomaselli added clone Ikari Warriors (US). SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "hard flags" behaviour, oroper memory maps, fixed color test in clone (Japan). fixed inputs and added DIP locations etc. Removed NO_COCKTAIL flag since the game don't have a flip screen dipswitch. This fixes the title and high score screen do not have a black background, as MAME displays. Changed parent description to 'Ikari Warriors (US JAMMA)' and clone (Japan bootleg) to 'Ikari (Joystick hack bootleg)'. + +- 26th August 2008: Corrado Tomaselli dumped Ikari Warriors (US No Continues). + +- 0.122u5: Corrado Tomaselli changed/verified frequencies in Ikari Warriors h/w. Changed Z80 CPU1/2 clock speeds to 3350000 Hz. + +- 15th July 2007: Mr. Do - We have a Ikari Warriors bezel courtesy of the BYOAC/CAG artwork, this version is more complete than the previous version. + +- 0.112u1: Input system changes [Derrick Renaud]: Added new IPT_POSITIONAL control type. This is for Ikari type rotary controlsf. This makes rotary controls easy to enter without custom handlers. + +- 12th November 2006: Mr. Do - We have Ikari Warriors (still need to get the full bezel), thanks to scans by Aaron Giles and cleanup by Ad_Enuff. + +- 26th August 2006: Mr. Do - Added Ikari Warriors bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - ampal16r6a-a5004.1, pal20l8a-a5004.2, ampal16l8a-a5004.3 and ampal16l8a-a5004.4) to Ikari (Japan). + +- 0.67: Changed description of clones (Japan) to 'Ikari (Japan)' and (Japan bootleg) to 'Ikari (Japan bootleg)'. + +- 0.53: David Haywood added real shadows in some SNK games (Ikari Warriors, Victory Road, etc). + +- 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.). + +- 26th December 1999: wwtk@mail.com and Matthew Conte fixes made some fixes to SNK games sound. + +- 0.35b3: Added new gfx rom ik7. + +- 0.35: Added 'P1 & P2 Fire Buttons' dipswitch. + +- 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road. + +- 0.35b13: Fixed gfx1 rom ($0). + +- 0.35b8: Changed visible area to 216x288. + +- 0.35b4: Added ADPCM sound. Changed input to dial and palettesize from 512 to 1024 colors. + +- 0.35b3: Added new gfx1 rom (characters). + +- 0.35b2: Jarek Parchanski added 'Ikari Warriors (US)' (SNK 1986) and clones (Japan) and (Japan bootleg). + +- 24th March 1996: Dumped Ikari Warriors (US No Continues). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 627 kb / 20 files / 180.3 zip + +$end + + + +$info=ikari3 +$mame +0.143u6 [?] + +0.36b1 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.284: Verified ROM labels for clone Ikari III - The Rescue (World, Rotary Joystick) [Hammy]. + +- 0.202: Brian Troha added PAL dumps to clone Ikari III - The Rescue (World, Rotary Joystick). + +- 0.201: ClawGrip, Roberto Fresca, Recreativas.org and Dumping Union added clone Ikari III - The Rescue (World, Rotary Joystick). Changed parent description to 'Ikari III - The Rescue (World version 1, 8-Way Joystick)'. + +- 25th August 2018: Smitdogg - ClawGrip dumped a new set of Ikari III. + +- 0.150: jysx012 added clone Ikari Three (Korea, 8-Way Joystick). Fixed rom names. + +- 0.143u6: ShouTime added clone Ikari Three (Japan, Rotary Joystick). Changed clone (8-Way Joystick) to parent 'Ikari III - The Rescue (World, 8-Way Joystick)' and (Rotary Joystick) to clone 'Ikari III - The Rescue (US, Rotary Joystick)'. Renamed (ikari3) to (ikari3u) and (ikari3nr) to (ikari3). + +- 0.126u1: Fixed gfx2 rom loading. Changed 68000 CPU1 clock speed to 9MHz and VSync to 59.185606 Hz. + +- 15th July 2007: Mr. Do - We have a Ikari III bezel courtesy of the BYOAC/CAG artwork. + +- 0.112u1: Removed Dial control. + +- 0.104u7: Changed description of clone (Normal Joystick) to 'Ikari III - The Rescue (8-Way Joystick)'. + +- 0.104u1: Added clone 'Ikari III - The Rescue (Normal Joystick)'. Changed parent description to 'Ikari III - The Rescue (Rotary Joystick)'. Fixed rom names. + +- 0.36b10: Nicola Salmoria fixed controls in Ikari III level 2. + +- 0.36b1: Bryan McPhail added 'Ikari III - The Rescue' (SNK 1989). + +- 15th July 1999: Bryan McPhail sent in a driver for Ikari 3. + + +STORY: + +- The presidential candidate's child was been kidnapped by an enemy terrorist party. Top officials have asked the 2 best soldiers to secretly take action on this matter. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 3.12 MB / 28 files / 1.18 zip + +$end + + + +$info=ikaruga +$mame +0.127u3 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated ikaruga CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Ikaruga (GDL-0010)'. + +- 0.146u1: Fixed Ikaruga starts with 1 credit and insert coin doesn't work when countdown starts. + +- 0.127u3: Added 'Ikaruga (GDL-0010)' (Treasure 2001). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 32.6) + +$end + + + +$info=ikki +$mame +0.37b16 [Uki] + + +< Japan > + + +WIP: + +- 0.279: Replaced the 2x SN76496 sound with 2x SN76489A. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.198: kazblox added MCFG_SCREEN_RAW_PARAMS to Ikki. Changed VSync to 59.637405 Hz. + +- 0.144u3: Angelo Salese fixed flicker happens newly in the introduction scene of Ikki between title and demo-play. Fixed gfx1 rom loading. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Ikki. + +- 0.123u1: Zsolt Vasvari removed color tables from Ikki. Added RESNET color computations where appropriate. Changed palettesize to 1024 colors. + +- 0.120u1: Roberto Zandona added MDRV_INTERLEAVE to the driver to fixed the objects flicker. + +- 0.93: Changed 2nd SN76496 clock speed to 4MHz. + +- 0.87u3: Pierpaolo Prazzoli fixed clone Farmers Rebellion - Game works now. Fixed rom names and added new cpu1 roms ($4000, 6000). + +- 0.87u2: Pierpaolo Prazzoli added clone Farmers Rebellion. Maybe a rom is bad?. + +- 0.53: Changed clock speed of the 2x SN76496 to 2MHz and palettesize from 256 to 257 colors. + +- 5th July 2001: Uki updated the Ikki driver, fixing some graphics priority problems. + +- 2nd July 2001: Lax fixed the sound frequency in Ikki. + +- 0.37b16: Uki added 'Ikki (Japan)' (Sun Electronics 1985). + +- 26th June 2001: Uki wrote a driver for Ikki. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 146.2 kb / 18 files / 72.0 zip + +$end + + + +$info=illvelo +$mame +0.143u1 [The Dumping Union] + + +WIP: + +- 0.180: Changed description to 'Illvelo (Illmatic Envelope) (Japan)'. + +- 0.157: Added 317-5131-jpn.ic3 PIC dump. + +- 0.156: Replaced illvelo-key.bin with 317-5131-jpn.ic3. + +- 0.153: Removed rom illvelo.ic11. + +- 0.146u1: Make Illvelo boot, probably others too [O. Galibert]. + +- 0.143u4: Added illvelo-key.bin rom. + +- 0.143u1: The Dumping Union added 'Illvelo (Illmatic Envelope)' (Milestone 2008). + +- 15th May 2011: MetalliC - Demul WIP: Some new WIP shots, for this time from clean NAOMI M4-cartridge dumps, not hacked ones, we still do not have decapped data from PIC16's, so emulation uses trojaned decrypted data, but as you can see romtest work as well. The games are: Akatsuki Blitzkampf Ausf.Achse (Subtlestyle 2008), Illmatic Envelope (Milestone 2008) and Dynamite Deka EX (Sega). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 192 MB / 4 files / 77.8 zip + +$end + + + +$info=ilpag +$mame +0.128u5 [David Haywood, Angelo Salese] + + +< Italy > + + +SETUP: + +- At start-up, 'RICHIESTA INIZIALIZZAZIONE' pops-up, hold SERVICE (9) then press F2 + F3. Soon, you will get to the main service screen. Use P1 Start 1 to exit. + + +WIP: + +- 0.146u2: Changed description to 'Il Pagliaccio (Italy, Ver. 2.7C)'. + +- 0.133u1: Removed all 6x buttons. + +- 0.129u4: Angelo Salese fixed various issues with 'Il Pagliaccio' driver: Fixed rom source reading for the blitter. Properly use height/width params for the blitter. Hooked up the backup ram. Added basic inputs. Removed deprecat.h dependancy. Further fixes with "Il Pagliaccio" blitter [Angelo Salese]: Fixed Transparency pens. Fixed color pens for the charset. Merged Strip Teaser and Il Pagliaccio driver, fixed the layer clearance for both and added a preliminary MCU simulation for the former. Changed 68000 CPU1 clock speed to 11059200 Hz, palettesize to 256 colors and visible area to 512x256. Added DAC sound. Added 6x buttons and 2x coin slots. Changed description to 'Il Pagliaccio (Italy, Version 2.7C)'. + +- 4th February 2009: Angelo Salese - In the past couple of days I've heavily improved the blitter emulation in both Il Pagliaccio & Strip Teaser. They aren't yet playable due to some form of protection (shared ram with a MCU/PIC for both), we'll see in the next couple of days if it can be beaten for both. + +- 0.128u5: David Haywood and Angelo Salese added 'Il Pagliaccio' (unknown 19??). + +- 9th April 2008: f205v dumped Il Pagliaccio. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 690.0 zip + +$end + + + +$info=im1p1952 +$mame +0.220 [PEPlus] + + +WIP: + +- 0.220: Pacmac94 added 'Imperial (1P1952IZ) Blue Moon' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 68.5 zip + +$end + + + +$info=im1p19s1 +$mame +0.220 [PEPlus] + + +WIP: + +- 0.220: Pacmac94 added 'Imperial (1P19S1IZ) Sheer Magic' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 69.2 zip + +$end + + + +$info=im2_140 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Iron Man 2 v1.40' (Stern 200?) and clones v1.00, v1.10 and v1.20. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Movie / TV / Comic) + + +Romset: 33.5 MB / 6 files / 22.0 zip + +$end + + + +$info=im2p1929 +$mame +0.220 [PEPlus] + + +WIP: + +- 0.220: Pacmac94 added 'Imperial (2P1929IZ) Castaway Stampede' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 69.6 zip + +$end + + + +$info=im3p1940 +$mame +0.220 [PEPlus] + + +WIP: + +- 0.220: Pacmac94 added 'Imperial (3P1940IZ) Cashline D Bucks' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 69.7 zip + +$end + + + +$info=imago +$mame +0.127u3 [Chris Hardy] + +0.71u3 [Pierpaolo Prazzoli] + + +Bugs: + +- Game can softlock, no enemies left to kill, no progression. Haze (ID 09166) + + +WIP: + +- 0.127u3: Chris Hardy added Imago (cocktail set). Pierpaolo Prazzoli and Tomasz Slanina fixed sprites in Imago. Added Player 2 and removed 2nd coin slot. Changed 'Imago' to clone 'Imago (no cocktail set)'. Renamed (imago) to (imagoa). + +- 6th September 2008: Pierpaolo Prazzoli - With another great help from Dox and after 5 years, we understood what was missing to properly emulate sprites in Imago. What the game does is to copy, with an interrupt driven DMA, sprites data to an external videoram that will be accessed when sprites are drawn instead of using the data directly from sprites roms. We still need to check sprites colors with the game PCB and there still are 2 unknown writes executed by game (maybe original bugs?). + +- 0.126u5: Added 2nd coin slot. + +- 0.100: Aaron Giles fixed palette setup in Imago. + +- 0.86u1: Pierpaolo Prazzoli and Chris Hardy hooked up starfield and background tilemap and fixed colours, still problems with the sprites. Added gfx1 rom ($0) and the missing PROMs ($0, 100, 200). Changed user1 rom ($1000) to gfx4. Fixed rom names. + +- 0.71u3: Pierpaolo Prazzoli added Imago (Acom 1983). GFX problems and bad colours due to missing proms. + +- 19th July 2003: Pierpaolo Prazzoli added Imago to the Fast Freddie driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 72.8 kb / 18 files / 30.8 zip + +$end + + + +$info=imekura +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.187: Osso fixed graphic corruption in Imekura Mahjong (Japan). + +- 0.86u3: Added 2nd coin slot. + +- 0.57: Added dipswitches 'Difficulty' and 'Coinage'. + +- 0.37b12: Takahiro Nogi added 'Imekura Mahjong (Japan)' (SPHINX/AV JAPAN 1994). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 6 + + +Recommended Games (Adult) + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 2.57 zip + +$end + + + +$info=imgfight +$mame +0.129u4 [Arzeno Fabrice] + +0.36b7 [Nao, Nicola Salmoria] + +0.36b6 [Testdriver] + + +WIP: + +- 0.252: Correct MCU clock for clone Image Fight (Japan, bootleg), game boots. Promoted game to working [Brian Troha]. Added new maincpu rom ic111.9e, fixes some SFX don't play. Renamed (imgfightb) to (imgfightjb). + +- 0.250: Added PROMs ($0, 100) and PALs ($0, 200, 400) to Image Fight (World). + +- 0.223: Dumped the 'Image Fight (World)' i8751 MCU [Hammy, TeamEurope, The Dumping Union]. Added Intel 8751 (8MHz) CPU3. + +- 10th July 2020: TeamEurope - Another game, where we needed the MCU since years...done today! This game (Image Fight) is now completely preserved! Thx to Hammy for these two MCU's! One is completely new, the other one confirms the handcrafted dump to be good. + +- 0.216: Changed description to 'Image Fight (World)'. + +- 11th October 2019: TeamEurope - The IMAGE FIGHT MCU dump matches the existing Image Fight (Japan) dump. As we didn't know for which region this MCU was, we were hoping it is for the missing World revision. + +- 0.210: Fixed rom names. + +- 0.209: Hammy and The Dumping Union added clone Image Fight (Japan, bootleg). Dumped I80C31 external ROM of clone (Japan, bootleg). Note: Uses an 80C31 MCU, which isn't hooked up correctly yet. Gives 'RAM NG 7' error [Hammy]. Little documentation improvements for clone (Japan, bootleg) [Osso]. + +- 27th March 2019: Smitdogg - Hammy dumped an Italian bootleg of Image Fight. + +- 0.146u1: Hooked up MCU to clone Image Fight (Japan) [David Haywood]. Changed parent description to 'Image Fight (World, revision A)'. Renamed (imgfighto) to (imgfightj). + +- 0.143u6: The Dumping Union added I8751 MCU dump for Image Fight. + +- 0.135u1: Changed description to 'Image Fight (Japan, revision A)'. + +- 0.133u1: Renamed (imgfigho) to (imgfighto). + +- 0.129u4: Arzeno Fabrice added Image Fight (revision A, Japan). Renamed (imgfight) to (imgfigho). + +- 0.37b10: Added 'Difficulty' dipswitch. + +- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet' and 'Coin Mode'. + +- 0.36b8: Changed description to 'Image Fight (Japan)'. + +- 0.37b3: Added 'Demo Sounds' dipswitch. + +- 0.36b7: Nao added 'Image Fight' (Irem 1988). + +- 0.36b6: Nicola Salmoria added (Testdriver) Image Fight. + + +LEVELS: 8 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 1.51 MB / 24 files / 601.2 zip + +$end + + + +$info=imolagp +$mame +0.148 [f205v, Antro, Vernimark] + +0.91u1 [Phil Stroffolino] + + +WIP: + +- 0.258: Removed some use of set_log [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.238: ClawGrip added a note about clone "Ferrari 1" from Falgas/Videotronic. The hardware is almost the same, being the only notable difference is that it uses bigger ROMs, but the contents are the same as Imola Grand Prix. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CP MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Use two-dimensional output finder for Imola Grand Prix [AJR]. + +- 0.154: hap fixed text aliasing in Imola Grand Prix layout. + +- 0.148u1: Many cleanups to Imola Grand Prix. Added/completed internal .lay. Improved steering wheel [hap]. Changed Z80 CPU1 clock speed to 3MHz and Z80 CPU2 to 4MHz. Relaced Dial with Paddle. Added 2x 'Unknown' dipswitches. + +- 0.148: f205v, Antro and Vernimark added Imola Grand Prix (set 1). Driver rewrite in progress, but going slow. Changed 'Imola Grand Prix' to clone 'Imola Grand Prix (set 2)'. Renamed (imolagp) to (imolagpo). + +- 0.146: Updated Imola Grand Prix to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Imola Grand Prix. + +- 0.117u2: Imola GP updates [Phil Stroffolino]: The LEDs are fully mapped. Fixes for blitter modes, that affect the "tunnel" area. Dipswitch/port fixes; game now starts in attract mode, rather than immediately starting. Placeholder (handpicked) colors. Changed Z80 CPU1/2 clock speeds to 8MHz. Added 2nd coin slot. Added dipswitches 'Coin B', Pedal' and 'Stick Shift'. Changed description to 'Imola Grand Prix' (Alberici 1981). Renamed (monzagp) to (imolagp). + +- 0.117u1: Phil Stroffolino updated the Monza GP driver into a somewhat playable state. There are still some graphics problems. LEDs still need to be hooked up for score/time-remaining display. Changed Z80 CPU1/2 clock speeds to 6MHz, visible area to 240x208 (vertical) and palettesize to 32 colors. Fixed cpu2 rom loading. Added dipswitches 'Coin A', 'Test', 'Initial Credits' and 2x 'Unused'. + +- 0.116u4: Atari Ace fixed regression crashes in the Monza GP. + +- 0.103u2: Brad Oliver fixed typo in the Monza GP driver. + +- 0.91u1: Phil Stroffolino added 'Monza GP' (Leante Games (Olympia?) 1981). Doesn't display anything yet. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 24 kb / 12 files / 13.2 zip + +$end + + + +$info=imsorry +$mame +0.34b1 [Nicola Salmoria] + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'I'm Sorry (315-5110, US)' and clone 'Gonbee no I'm Sorry (Japan)' to 'Gonbee no I'm Sorry (315-5110, Japan)'. + +- 0.68: Changed Z80 CPU1 clock speed to 4MHz. Changed description to 'Gonbee no I'm Sorry (Japan)'. + +- 0.58: Added dipswitches 'Unused SW 0-6' and 'SW 0 Read From'. + +- 0.34b3: Juan Carlos Lorente added high score saving to I'm Sorry. + +- 0.34b2: Marco Cassili added clone I'm Sorry (Japan). Changed parent description to 'I'm Sorry (US)'. + +- 18th August 1998: J-ROM dumped Gonbee no I'm Sorry (315-5110, Japan) (c)1985 SEGA/CORELAND. + +- 0.34b1: Nicola Salmoria added 'I'm Sorry' (Coreland 1985). + +- 25th March 1998: CaBBe dumped I'm Sorry (315-5110, US). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 136.2 kb / 13 files / 55.7 zip + +$end + + + +$info=inca +$mame +0.125u4 [ClawGrip] + +0.81u8 [ClawGrip] + + +WIP: + +- 0.125u4: Changed Inca from a clone of Maya (Promat 1994) to parent. + +- 0.81u8: ClawGrip added Inca (Unknown 199?). + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 897 kb / 7 files / 438.4 zip + +$end + + + +$info=incachf +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Inca Chief (20190711, NSW/ACT)'. + +- 0.173: Added 'Inca Chief' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.80 zip + +$end + + + +$info=incanp +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.262: Matt B added clone Incan Pyramid (Konami Endeavour, Queensland). + +- 0.219: Changed description to 'Incan Pyramid (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Incan Pyramids (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 314.7 zip + +$end + + + +$info=incasun +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.273: Changed description of clones (CHG1458, US) to 'Inca Sun (DHG1577, US)' and (DHG1577, US) to 'Inca Sun (CHG1458, US)'. Renamed (incasunu) to (incasunua). + +- 0.262: Promoted clones 'Inca Sun (CHG1458, US)' and 'Inca Sun (DHG1577, US)' to working [Heihachi_73]. + +- 0.206: Promoted clone 'Inca Sun (0101108V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.193: Roberto Fresca added clone Inca Sun (01J01946, Venezuela). Redumped clone Inca Sun (DHG1577, US). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Inca Sun (DHG1577, US). + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to clone Inca Sun (CHG1458, US) so the game come up in a playable state. + +- 0.180: Heihachi_73 added clone Inca Sun (CHG1458, US). Increased ROM window size for Inca Sun, fixing graphic CRC check and allowing Inca Sun to boot [David Haywood]. + +- 0.175: Added clone 'Inca Sun (0100872V, NSW/ACT, Show Program)'. Changed 'Inca Sun (NZ)' from a parent set to clone 'Inca Sun (0101108V, New Zealand)'. Changed parent description to 'Inca Sun (0100872V, NSW/ACT)'. Renamed (incsun) to (incasun) and (incanz) to (incasunnz). + +- 0.173: Added 'Inca Sun' (Aristocrat 199?) and 'Inca Sun (NZ)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.13 zip + +$end + + + +$info=ind250cc +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added '250 CC' (Inder 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 272 kb / 6 files / 204.9 zip + +$end + + + +$info=indersb +$mame + +DEVICE: + +Inder 4xDAC Sound Board + + +WIP: + +- 0.246: Changed sourcefile to misc\inder_sb.cpp. + +- 0.153: Added 'Inder 4xDAC Sound Board' device (machine\inder_sb.c). + +$end + + + +$info=indervd +$mame + +DEVICE: + +Inder / Dinamic TMS Video + + +WIP: + +- 0.246: Changed sourcefile to shared\inder_vid.cpp. + +- 0.153: Added 'Inder / Dinamic TMS Video' device (machine\inder_vid.c). + +$end + + + +$info=indgldcm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (indgcm) to (indgldcm). + +- 0.174: Changed description to 'Indian Gold - Mr. Cashman (10102511, NSW/ACT)'. + +- 0.173: Added 'Indian Gold Mr Cashman' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.3 zip + +$end + + + +$info=indianbt +$mame +0.99u7 [Tomasz Slanina] + + +Artwork available + +Samples required (Invaders) + + +WIP: + +- 0.148u5: Marcello Mancini added clone Indian Battle (Brazil). It has sound emulation bugs at the moment. Brian Troha fixed rom names (duplicate name but dif CRC fix). Robbbert fixed cocktail controls. Connected sound to be like indianbt. There's no music in this version. + +- 0.148: Robbbert fixed cocktail mode in Indian Battle. Added 'Cabinet' configuration. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 22nd February 2010: Mr. Do - gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Indian Battle. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u5: Zsolt Vasvari fixed sound samples in Indian Battle. + +- 0.111u4: Added SN76477 sound. + +- 0.111u1: Removed SN76477 and Speaker sound. + +- 0.109u1: Robert removed extraneous beeping noise from Indian Battle. Added Speaker sound (extra audio channel). + +- 0.100: ShimaPong fixed Indian Battle dips. Added dipswitches 'Lives' and 'Number of Catch Animals'. + +- 0.99u9: Derrick Renaud added discrete emulation of the background music for Indian Battle. + +- 0.99u7: Tomasz Slanina added 'Indian Battle' (Taito 1980). + +- 29th August 2005: Tomasz Slanina - sicv hardware + few mods (bg music + protection ?). Playable, but colors are bad (color map proms are not dumped yet). + +- 17th June 2005: Guru - Indian Battle arrived from Japan. + +- 7th March 2005: Dumping Project - Randy pleased to report that with the help of all of you tremendous people who donated, the Taito "Indian Battle" PCB has been purchased and received by our contact, who was able to verify that it *still works*. It should be on its way to Guru soon. + +- 22nd February 2005: Dumping Project - One of the Japanese shops is carrying a PCB for Taito's Most Wanted 1980 game 'Indian Battle' for the princely sum of 124,000 yen (about US$1175). Randy have seen much higher prices for boards at auction, but this is the highest asking price he's ever seen at a PCB shop. + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 18 kb / 10 files / 11.8 zip + +$end + + + +$info=indprncs +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Indian Princess (10174111, NSW/ACT)'. + +- 0.173: Added 'Indian Princess' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.15 zip + +$end + + + +$info=indream +$mame +0.173 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Indian Dreaming (10192211, ASP). Changed 'Moon Fire - Jackpot Carnival (30164211, Queensland)' from a parent set to a clone of 'Indian Dreaming'. + +- 0.206: Heihachi_73 added 'Moon Fire - Jackpot Carnival (30164211, Queensland)' (Aristocrat 2004). + +- 0.186: Changed 'Indian Dreaming - Cash Express (20109411, NSW/ACT)' and 'Indian Dreaming - Maximillions (10130711, NSW/ACT)' from a parent sets to clones of Indian Dreaming. + +- 0.175: Changed description of 'Indian Dreaming - Maximillion$ (10130711, NSW/ACT)' to 'Indian Dreaming - Maximillions (10130711, NSW/ACT)'. Renamed (inddrma) to (indream), (indce) to (indremce) and (indianmm) to (indremmm). + +- 0.174: Changed description to 'Indian Dreaming (10004211, NSW/ACT)' and 'Indian Dreaming Cash Express' to 'Indian Dreaming - Cash Express (20109411, NSW/ACT)'. + +- 0.173: Added 'Indian Dreaming' (Aristocrat 200?) and 'Indian Dreaming Cash Express' (Aristocrat 200?). + +- 0.146u4: Changed description to 'Indian Dreaming - Maximillion$ (10130711, NSW/ACT)'. + +- 0.143u1: Added 'Indian Dreaming (10130711) (Maximillion$ Jackpot Version)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.2 zip + +$end + + + +$info=indrem2c +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (indsc) to (indrem2c). + +- 0.174: Changed description to 'Indian Dreaming 2nd Chance (10150611, NSW/ACT)'. + +- 0.173: Added 'Indian Dreaming Second Chance' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.5 zip + +$end + + + +$info=indrema5 +$mame +0.129u3 [AGEMAME] + + +WIP: + +- 0.262: anonymous and Heihachi_73 added clone Indian Dreaming (02J01856, Venezuela). Renamed (indrema5ql) to (indrema5q). + +- 0.210: Dam0 and Heihachi_73 added clone Indian Dreaming (0101340V, Queensland). + +- 0.175: Changed description to 'Indian Dreaming (0100845V, NSW/ACT)'. Renamed (indiandr) to (indrema5). + +- 0.142u6: Changed description to 'Indian Dreaming (0100845V, Local)'. + +- 0.129u3: R. Belmont added 'Indian Dreaming (B - 15/12/98)' (Aristocrat 1998). R. Belmont imported Archimedes code from MESS. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 905.9 zip + +$end + + + +$info=indremll +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (indll) to (indremll). + +- 0.174: Changed description to 'Indian Dreaming - Lady Luck (20151911, NSW/ACT)'. + +- 0.173: Added 'Indian Dreaming Lady Luck' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 15.6 zip + +$end + + + +$info=indunkgam +$mame +0.266 [Arcade Planet, Recreativas.org] + + +WIP: + +- 0.266: Arcade Planet and Recreativas.org added 'unknown gambling game on Inder pinball hardware' (Inder 1991). Note: According to PinMAME dev: By inspecting the program ROMs, it seems that the game will "spin" several lamps so a pattern emerges. If a certain pattern appears (a win), two to five tries can be made to increase your win, using three buttons. You may also wait, not pushing anything, in which case the win stays the same. If a win is made, some sort of payout starts (probably coins being dispensed). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 6.39 zip + +$end + + + +$info=indusgt +$mame + +DEVICE: + +Indus GT Disk Drive + + +ROMS: + +u18_v1.1.u18 (8k ucd5) + +u17_v1.1.u17 (8k ucd5) + +u19_v1.1.u19 (8k romdisk) + + +WIP: + +- 0.253: Added 'Indus GT Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=indy_210 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Indiana Jones v2.10' (Stern 200?) and clones v1.13, v1.13 (French), v1.13 (German), v1.13 (Italian), v1.13 (Spanish), v1.14, v1.14 (French), v1.14 (German), v1.14 (Italian), v1.14 (Spanish), v1.16, v1.16 (French), v1.16 (German), v1.16 (Italian), v1.16 (Spanish) and v2.10 (French). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Indiana Jones and the Temple of Doom + +Indiana Jones (Williams) (Pinball) + +Indiana Jones (JPM) + +Indiana Jones (Stern) (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 33.2 MB / 6 files / 21.3 zip + +$end + + + +$info=indy4 +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Indy 4'. + +- 24th April 2014: AdamB - DICE 0.9 has been released! Three new games in this version: Hi-Way, Indy 4 and Steeplechase. Indy 4 (Atari, 1976): First color monitor using game in DICE! Now if only someone would dig up the schematics for Color Gotcha. Features fairly unique gameplay for its time due to the ability to perform a handbrake turn to quickly skid around corners. And surprisingly runs at fairly playable speeds despite the large amount of players and road graphics! Also new in this release: Configurable video options (anti-aliasing, vsync, status bar visibility). Fixed crash on exit. + +- 0.153: Fabio Priuli added 'Indy 4 [TTL]' (Atari 1976). + + +Other Emulators: + +* DICE + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 1.06 kb / 4 files / 1.21 zip + +$end + + + +$info=indy500 +$mame +0.136u3 [Brian Troha, Dumping Union] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.283: Apply color table to tilemap layers, INDY 500 supports 16:9. Also use correct CRTC offset values when drawing directly to the framebuffer [Matthew Daniels]. + +- 0.196: Added inputs to INDY 500 Twin [Angelo Salese]. M2COMM: Updated simulation. Read partial frames correctly now. Added VSYNC packets (framesync currently disabled as this can cause MAME to freeze and we have no way to tell if the socket is still open). Added config option to sync frames over network. Added relay mode (used by stcc) and "connection loss". Use osd_file rather than emu_file for better control. Handle connection loss in a a more elegant way (machine\m2comm.cpp). Indy500 - 4 Player Setup: https://youtu.be/59O4wk8DyWk [SailorSat]. + +- 0.154: Added button 5-6. + +- 0.138u2: Changed input to 1 Player and paddle. + +- 0.136u3: Brian Troha and Dumping Union added INDY 500 Twin (Revision A, Newer). Brian Troha added Sega ID# for newly added version of INDY 500 and correct the spelling of attract. Renamed (indy500) to (indy500to). + +- 29th January 2010: Smitdogg - Brian Troha got a newer version of Indy 500. It uses higher rom label numbers so it's not just a simple revision. + +- 0.127u1: Changed description to 'INDY 500 Twin (Revision A)' and clone 'INDY 500 Deluxe' to 'INDY 500 Deluxe (Revision A)'. + +- 0.126u4: Kris Anks added clone 'INDY 500 Deluxe'. Changed parent description to 'INDY 500 Twin'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5. + +- 0.87u1: R. Belmont added 'Indianapolis 500' (Sega 1995). + +- 19th October 2002: Guru - Indy 500 (Sega 1995, Model 2B-CRX) arrived. Thanks to Malcolm McKay for the loan of the board. + + +Other Emulators: + +* Model 2 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 51.2 MB / 21 files / 13.8 zip + +$end + + + +$info=indy800 +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Indy 800'. + +- 0.206: Changed visible area to 262x455. + +- 0.153: Fabio Priuli added 'Indy 800 [TTL]' (Atari/Kee 1975). + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 544 bytes / 2 files / 612 zip + +$end + + + +$info=indyheat +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.36b3 [Testdriver] + + +SERVICE MODE: + +- To enter service mode in Indy Heat, press the red turbo button (1P button 1) and then press the service switch. + + +WIP: + +- 0.195: Changed description to 'Danny Sullivan's Indy Heat (rev 1)'. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 'DAC'. + +- 17th September 2010: Smitdogg - We got a 2P version of Danny Sullivan's Indy Heat. Pretty rare. The board is covered in dust so I'll have to edit in a pic later after I've had a chance to clean it. Not sure when that will be. Here's also a copy of the manual (for the 3P version), I don't think it's available online anywhere but I haven't searched 1,000 different places either. + +- 0.136: Added eeprom-indyheat.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Danny Sullivan's Indy Heat' (Leland 1991). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.36b3: Paul Leaman added (Testdriver) Indy Heat. + + +HOW TO PLAY: + +- Enter Initials and drivers' face. Use extra coin to buff car before 1st race. + +- Use Turbos for speed boost. + +- Use pit stop when out of gas or on fire. Turbo button will exit pit early. + +- Knock other cars off their jacks. + +- Convert coins to cash for more buffing. + +- GASOLINE ALLEY: Turbos - Increases speed (10 per buy), Brakes - Quicker stops by releasing pedal, Tires - Quicker turns and less skidding, Crew - Quicker pit stops, MPG - Extends range between pit stops and Engine - Increase speed. + + +LEVELS: 15 + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 3.50 MB / 27 files / 1.42 zip + +$end + + + +$info=indytemp +$mame +0.31 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Missing voices during attract mode. rcoltrane (ID 07710) + +- Debugger load command loads incorrect saved data in indytemp. d18c7db (ID 07647) + + +WIP: + +- 0.228: Added 'Flip Screen' configuration to clone Indiana Jones and the Temple of Doom (cocktail) [GadgetFreak]. + +- 22nd November 2020: Mr. Do - Added custom bezel for 'Indiana Jones and the Temple of Doom' from Nightvoice. + +- 0.222: Changed description of clone (Cocktail) to 'Indiana Jones and the Temple of Doom (cocktail)'. + +- 0.221: Downgrade game to MACHINE_IMPERFECT_SOUND with note on regression [AJR]. + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Indiana Jones. Based on graphics in official arcade artwork. + +- 22nd March 2013: Smitdogg - Kevin Eshbach scans Indiana Jones and the Temple of Doom Self-Test ST-282 1st Printing. + +- 0.133u1: Renamed (indytem2) to (indytemp2), (indytem3) to (indytemp3), (indytem4) to (indytemp4), (indytemd) to (indytempd) and (indytemc) to (indytempc). + +- 0.127u4: Dazzer added redump of clone 'Indiana Jones and the Temple of Doom (Cocktail)'. There's sprite/playfield flipping issues, hence GAME_IMPERFECT_GRAPHICS. + +- 0.106u11: Added clone Indiana Jones and the Temple of Doom (Cocktail). + +- 0.37b10: Added clone 'Indiana Jones and the Temple of Doom (German)'. + +- 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works. + +- 0.36b5: Aaron Giles added clone Indiana Jones and the Temple of Doom (set 4). + +- 0.35: Changed description to 'Indiana Jones and the Temple of Doom (set 1)'. + +- 0.35RC2: Yasuhiro Ogawa added clone Indiana Jones and the Temple of Doom (set 2). Changed description of clone (set 2) to 'Indiana Jones and the Temple of Doom (set 3)'. Renamed (indytem2) to (indytem3). + +- 0.35b11: Aaron Giles added clone Indiana Jones and the Temple of Doom (set 2). + +- 26th April 1999: Mike Coates fixed Indy and Roadblasters on the ASM core. + +- 18th April 1999: Aaron Giles modified the 6502 core to fix Indiana Jones. + +- 28th March 1999: Mike Coates implemented the STOP operation correctly in the ASM 68k core, which should help getting Indy working. + +- 0.31: Aaron Giles added 'Indiana Jones and the Temple of Doom' (Atari Games 1985). + + +LEVELS: 7 + + +Movie: Indiana Jones and the Temple of Doom + +Genre: Adventure + +Year: USA 1984 + +Director: Steven Spielberg + +Studio: Paramount Pictures/ Lucasfilm + +Cast: Harrison Ford, Kate Capshaw, Amrish Puri, Roshan Seth, Philip Stone, Roy Chiao + + +Recommended Games: + +Indiana Jones and the Temple of Doom + +Indiana Jones (Williams) (Pinball) + +Indiana Jones (JPM) + +Indiana Jones (Stern) (Pinball) + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Recommended Games (Movie / TV / Comic) + + +Romset: 753 kb / 29 files / 322.8 zip + +$end + + + +$info=inferno +$mame +0.35b6 [Michael Soderstrom] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode). + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.230: Osso fixed DAC sound playing. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Inferno, courtesy of BYOAC/CAG. The current bezel for this is based on a photograph. I spruced it up as well as I could, so it's better now, but a scan in the future would be nice at some point. + +- 0.220: Improved 2nd Generation Williams hardware color display (Inferno, Joust 2, Mystic Marathon and Turkey Shoot): Changed color levels for williams2 hardware to better color display. Output levels are computed in netlist. These levels are aligned to LTspice modelling I did. Also improved the modelling to do what the actual hardware for Mystic Marathon did: Color decoding depends on W13..W11. These are actually flip screen versions of V13..V11. Fixed treatment on Bit0 although not used by the game code. Added R,G,B gain and offset sliders for the williams2 hardware. MAME only supports one setting for all channels. This is not good enough to come close to video recordings found on youtube. Minor changes to nltool to better measure time taken to run a simulation. Improved color processing. Offsets now cut off before gain is applied. This is how the "cutoff" monitor controls on arcade monitors worked. Adjusted R,G,B gains and offsets [Couriersud]. Added adjuster Monitor Gain Blue, Offset Blue, Gain Green, Offset Green, Gain Red and Offset Red. + +- 0.155: Tafoid added PROM images for Inferno which have the same data as Joust 2 and not hooked up as of yet. + +- 0.141u4: Changed description to 'Inferno (Williams)'. + +- 0.115u1: Aaron Giles fixed sound in Inferno after all these years. Sadly, it required a hack. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Inferno (by Williams) bezel. + +- 18th July 2006: 3D ARCADE - New 3D cabinet model for Inferno from Btribble. + +- 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 276x240 and palettesize to 1024 colors. Fixed gfx1 roms addresses ($2000, 4000). + +- 0.36b7: Changed M6809 CPU1 clock speed to 1MHz. Replaced M6802 CPU2 with M6808. + +- 0.35b12: Changed M6802 CPU2 clock speed to 894750 Hz. + +- 0.35b8: Changed M6809 CPU1 clock speed to 1.2MHz and palettesize from 32 to 144 colors. + +- 0.35b6: Michael Soderstrom added 'Inferno' (Williams 1984). + +- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. + + +HOW TO PLAY: + +- You are a born hero, you will fight to survive the evil worlds of the grand lizard. + +- To move use the run joystick, take carefull aim, then fire your laser at all enemies. You can only fire in 4 directions + +- You do not lose a life, if your partner shoots you. But you will lose a life, if your enemies shoot you. + +- After you are born, you have temporary immunity until you move or your creation is complete. + +- Beware of the higher levels, anyone below you can take advantage of you. + +- The enemies are the cyclops: Dohrt (500 pts), Zohrt (700) and Mohrt (900). After you shoot them with your laser, tag their souls, or follow them into the grand lizard's mouth to fight the hot and ruthless souls. + +- The Nymph: With a captured soul, you give life and free the Nymph locked in stone. Her sexy flight will tranquilize your enemies. + +- Tankov: You must destroy his treads from a lower level, and his turret from the same level. + +- If you must panic step on the launch pad, it will eject you out of trouble. + +- The Boom Bird: He patrols above, and only a few know how to deal with him. + +- Extra life every 50000. + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 136.8 kb / 21 files / 64.0 zip + +$end + + + +$info=inidv3cy +$mame +0.146u5 [The Dumping Union] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Initial D Arcade Stage Ver. 3 Cycraft Edition (Export, Rev B) (GDS-0039B)' and clone (GDS-0039A) to 'Initial D Arcade Stage Ver. 3 Cycraft Edition (Export, Rev A) (GDS-0039A)'. + +- 0.206: Changed description to 'Initial D Arcade Stage Ver. 3 Cycraft Edition (Export) (Rev B) (GDS-0039B)' and clone (GDS-0039A) to 'Initial D Arcade Stage Ver. 3 Cycraft Edition (Export) (Rev A) (GDS-0039A)'. + +- 0.201: Ordyne dumped Cycraft Motion PC software for Initial D Arcade Stage Ver. 3 Cycraft Edition. + +- 0.168: Guru and R. Belmont added clone Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev A) (GDS-0039A). Changed description of clone (Rev. B) (GDS-0032B) to 'Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev B) (GDS-0039B)'. + +- 0.155: Anonymous and MetalliC added PIC key to inidv3cy. + +- 0.154: MetalliC updated inidv3cy CHD to latest SHA1. + +- 0.146u5: The Dumping Union added 'Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. B) (GDS-0039B)' (Sega 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 226.2) + +CHD: 246.7 MB (Compressed: 6.06) + +$end + + + +$info=initd +$mame +0.127u3 [Guru] + + +GDROM required + + +TODO: + +* Wanted: 317-0345-JPN PIC16C621A + + +WIP: + +- 0.207: Changed description to 'Initial D Arcade Stage (Japan, Rev B) (GDS-0020B)'. + +- 0.174: Dumped card reader-printer firmware [Smitdogg]. + +- 0.166: Guru redumped Initial D Arcade Stage (Rev B) (Japan) (GDS-0020B). + +- 0.155: rtm, ShouTime and The Dumping Union added clone Initial D Arcade Stage (Japan) (GDS-0020). + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the PIC16C621A for Initial D Arcade Stage 317-0331-JPN. They were successfully decapped and the data extracted from the chips. + +- 0.130u2: Changed description to 'Initial D Arcade Stage (Rev B) (Japan) (GDS-0020B)'. + +- 0.129u6: Changed description to 'Initial D Arcade Stage (GDS-0020b)'. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Initial D ver.2 (JP) NAOMI GDROM. + +- 0.127u3: Guru added 'Initial D (GDS-0020b)' (Sega 200?). + +- 10th September 2004: Guru - Finally got Initial-D Arcade Stage (Sega 2002) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 144 kb / 2 files / 29.0 zip + +CHD: 1.25 GB (Compressed: 162.6) + +$end + + + +$info=initdexp +$mame +0.154 [Ripper006, MetalliC] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Initial D Arcade Stage (Export, Rev A) (GDS-0025A)'. + +- 0.154: Ripper006 and MetalliC added Initial D Arcade Stage (Export) (Rev A) (GDS-0025A). Updated initdexpo CHD to latest SHA1. Renamed (initdexp) to (initdexpo). + +- 0.148u4: GD-ROM redump for 'Initial D Arcade Stage (Export) (GDS-0025)' [f205v]. + +- 0.130u1: Added 'Initial D Arcade Stage (Export) (GDS-0025)' (Sega 2002). + +- 15th March 2009: Dumped Initial D Arcade Stage (Export) (GDS-0025). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 161.1) + +$end + + + +$info=initdv2j +$mame +0.141u3 [The Dumping Union] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.214: Redumped GD-ROM for clone 'Initial D Arcade Stage Ver. 2 (Japan, Rev A) (GDS-0026A)' [MajorPBX]. + +- 0.207: Changed description to 'Initial D Arcade Stage Ver. 2 (Japan, Rev B) (GDS-0026B)' and clone (GDS-0026A) to 'Initial D Arcade Stage Ver. 2 (Japan, Rev A) (GDS-0026A)'. + +- 0.206: Alex Romero added clone Initial D Arcade Stage Ver. 2 (Japan) (Rev A) (GDS-0026A). + +- 0.185: rtw redumped clone 'Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)'. + +- 7th April 2017: Smitdogg - rtw redumped INITIAL_D_VER_2_ENG (GDS-0027). + +- 0.168: Changed description to 'Initial D Arcade Stage Ver. 2 (Japan) (Rev B) (GDS-0026B)'. + +- 0.166: GDROM disc redump for clone Initial D Arcade Stage Ver. 2 (Japan) (GDS-0026) [Guru, R. Belmont]. + +- 0.159: MetalliC added initdv2j PIC also to clone Initial D Arcade Stage Ver. 2 (Japan) (GDS-0026). + +- 0.155: rtm, ShouTime and The Dumping Union redumped 'Initial D Arcade Stage Ver. 2 (Japan) (Rev. B)' GD-ROM. + +- 0.143u8: R. Belmont fixed access violation during "Initializing" in clone Initial D Arcade Stage Ver. 2 (Japan) (GDS-0026). + +- 0.143u1: Changed 'Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)' from a parent set to a clone of 'Initial D Arcade Stage Ver. 2 (Japan) (Rev. B) (GDS-0026B)'. + +- 0.141u3: The Dumping Union added 'Initial D Arcade Stage Ver. 2 (Japan) (Rev. B) (GDS-0026B)'. Gerald and The Dumping Union added 'Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)' (Sega 2002). Changed 'Initial D : Arcade Stage Ver. 2 (Japan) (GDS-0026)' to clone 'Initial D Arcade Stage Ver. 2 (Japan) (GDS-0026)'. Renamed (initdv2j) to (initdv2jo). + +- 7th February 2011: Italian Dumping Team dumped 'Initial D : Arcade Stage Ver. 2 (Japan) (Rev B) (GDS-0026B)' and 'Initial D Arcade Stage Ver. 2 (export) (GDS-0027)'. + +- 25th December 2010: Smitdogg - We picked up a couple of undumped Initial D versions. + +- 0.130u1: Added 'Initial D : Arcade Stage Ver. 2 (Japan) (GDS-0026)' (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 202.3) + +$end + + + +$info=initdv3e +$mame +0.145u1 [f205v, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated initdv3e CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Initial D Arcade Stage Ver. 3 (Export) (GDS-0033)' [f205v]. + +- 0.145u1: f205v and The Dumping Union added 'Initial D Arcade Stage Ver. 3 (Export) (GDS-0033)' (Sega 2004). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16.8 kb / 1 files / 1.11 zip + +CHD: 1.25 GB (Compressed: 226.0) + +$end + + + +$info=initdv3j +$mame +0.141u3 [f205v, The Dumping Union] + +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Initial D Arcade Stage Ver. 3 (Japan, Rev C) (GDS-0032C)' and clone (GDS-0032B) to 'Initial D Arcade Stage Ver. 3 (Japan, Rev B) (GDS-0032B)'. + +- 0.185: Converted clone 'Initial D Arcade Stage Ver. 3 (Japan) (Rev B) (GDS-0032B)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.168: Changed description to 'Initial D Arcade Stage Ver. 3 (Japan) (Rev C) (GDS-0032C)' and clone (Rev. B) (GDS-0032B) to 'Initial D Arcade Stage Ver. 3 (Japan) (Rev B) (GDS-0032B)'. + +- 0.154: MetalliC updated initdv3j CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Initial D Arcade Stage Ver. 3 (Japan) (Rev. C) (GDS-0032C)' [f205v]. + +- 0.148: R. Belmont added new 317-0379-jpn.pic for 'Initial D Arcade Stage Ver. 3 (Japan) (Rev. C) (GDS-0032C)' and clone (GDS-0032B). + +- 0.147u4: Guru dumped 317-0379-JPN PIC for 'Initial D Arcade Stage Ver. 3 (Japan) (Rev. C) (GDS-0032C)'. + +- 0.143u8: R. Belmont fixed access violation during "Initializing" in clone Initial D Arcade Stage Ver. 3 (Japan) (Rev. B) (GDS-0032B). + +- 0.141u3: f205v and The Dumping Union added 'Initial D Arcade Stage Ver. 3 (Japan) (Rev. C) (GDS-0032C)'. Changed 'Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) (GDS-0032B)' to clone 'Initial D Arcade Stage Ver. 3 (Japan) (Rev. B) (GDS-0032B)'. Renamed (initdv3j) to (initdv3jb). + +- 7th February 2011: Italian Dumping Team dumped 'Initial D : Arcade Stage Ver. 3 (Japan) (Rev C) (GDS-0032C)'. + +- 25th December 2010: Smitdogg - We picked up a couple of undumped Initial D versions. + +- 0.130u3: Alex's Rom Dumping Project added 'Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) (GDS-0032B)' (Sega 2004). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 231.4) + +$end + + + +$info=initiad4 +$mame +0.157 [Guru] + + +DVD required + + +WIP: + +- 28th July 2015: Guru - Initial D Arcade Stage 4 DVD & dongle arrived. Thanks to Darksoft. + +- 0.157: Guru added 'Initial D4 (Rev D)' (Sega 2007) and clone Initial D4 (Rev C). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +CHD: 3.14 GB (Compressed: 3.14) + +$end + + + +$info=input_buffer +$mame + +DEVICE: + +Input Buffer + + +WIP: + +- 0.185: Added 'Input Buffer' device (machine\buffer.cpp). + +$end + + + +$info=inquiztr +$mame +0.120u3 [Phil Bennett] + + +TODO: + +* Dump floppy disk + + +WIP: + +- 0.274: Paul Arnold added clones Inquizitor (V1.1) and Inquizitor (V1.2, alt). Changed parent description to 'Inquizitor (V1.2)'. + +- 0.143u4: Added 2x altuser1 roms. + +- 0.120u3: Phil Bennett added Inquizitor (BFM 1989). + + +Recommended Games (Quiz) + + +Romset: 160 kb / 3 files / 63.5 zip + +$end + + + +$info=ins8050 +$mame + +DEVICE: + +National Semiconductor ISP-8A/500D SC/MP + + +WIP: + +- 0.252: Changed description to 'National Semiconductor ISP-8A/500D SC/MP'. + +- 0.196: Changed description to 'National Semiconductor INS 8050 SC/MP'. + +- 0.153: Added 'INS 8050 SC/MP' device (cpu\scmp\scmp.c). + +$end + + + +$info=ins8060 +$mame + +DEVICE: + +National Semiconductor INS 8060 SC/MP II + + +WIP: + +- 0.196: Changed description to 'National Semiconductor INS 8060 SC/MP II'. + +- 0.153: Added 'INS 8060 SC/MP II' device (cpu\scmp\scmp.c). + +$end + + + +$info=ins8154 +$mame + +DEVICE: + +INS8154 RAM I/O + + +WIP: + +- 0.142u3: Added 'INS8154 RAM I/O' device (machine\ins8154.c). + +$end + + + +$info=ins8250 +$mame + +DEVICE: + +National Semiconductor INS8250 UART + + +WIP: + +- 0.186: Changed description to 'National Semiconductor INS8250 UART'. + +- 0.184: Added 'National Semiconductor INS8250' device (machine\ins8250.cpp). + +$end + + + +$info=insector +$mame +0.37b2 [Fabrice Frances] + + +NOTE: + +- Insector is a prototype game and was never released. + + +WIP: + +- 0.122u5: Fixed cpu2 rom address. + +- 0.76: Fabrice Frances added Insector sound rom loading. Added missing 4k cpu2 rom ($f000). + +- 0.37b7: Removed Samples sound. + +- 0.37b2: Fabrice Frances added 'Insector (prototype)' (Gottlieb 1982). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 76 kb / 11 files / 30.0 zip + +$end + + + +$info=insectx +$mame +0.35b11 [Nicola Salmoria] + + +WIP: + +- 0.240: Jorge Silva added clone Insector X (bootleg). + +- 0.143u8: Kanikani fixed difficulty DIPSW (based on manual) and added DIP locations to Insector X. + +- 0.136u2: Gyrovision, Gatinho, Smitdogg and Dumping Union added clone Insector X (Japan). + +- 22nd January 2010: Smitdogg - The next batch of boards have started to arrive. First off we got Insector X (Japan). Credits so far: Gyrovision, Gatinho, Smitdogg and The Dumping Union. + +- 0.128u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.114u4: Fixed rom names. + +- 0.91u2: Nicola Salmoria added sprite banking (same as Seta driver). Insector X and other were obvoisly running at 30fps before, now they are ok. Also fixes insectx13b16gre and insectx236b16gre bugs. + +- 0.37b6: Added dipswitches 'Difficulty' and 'Bonus Life'. + +- 0.35: Changed description to 'Insector X (World)'. + +- 0.35b13: Changed description to 'Insector X (World?)'. + +- 0.35b11: Nicola Salmoria added 'Insector X' (Taito 1989). + +- 17th April 1999: Nicola added Insector X. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 1.19 MB / 4 files / 519.0 zip + +$end + + + +$info=instantm +$mame +0.173 [Alex Cmaylo] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.193: Let's talk [Robbbert]. Added MC1408 DAC sound. + +- 0.173: Alex Cmaylo added 'Polaroid Instant Memories' (Capcom / Polaroid 199?). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 72 kb / 2 files / 41.5 zip + +$end + + + +$info=intcup94 +$mame +0.78u1 [David Haywood] + +0.68 [?] + + +Artwork available + + +WIP: + +- 0.142u1: David Haywood added work-around for crowd gfxs in Taito F3 football games (International Cup '94 ...), until a better information is found about it. + +- 0.105u1: Changed description to 'International Cup '94 (Ver 2.2O 1994/05/26)' and 'Hat Trick Hero '94 (US)' to 'Hat Trick Hero '94 (Ver 2.2A 1994/05/26)'. + +- 0.87u3: David Haywood improved sound in International Cup '94. Fixed sound1 rom address to $800000. + +- 0.78u1: David Haywood added clone Hat Trick Hero '94 (US). Changed 'International Cup '94' from a clone of 'Super Cup Finals (World) to parent 'International Cup '94 (World)'. + +- 0.68: Added 'International Cup '94' (Taito 1994). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14.2 MB / 17 files / 4.72 zip + +$end + + + +$info=intel_28f016s5 +$mame + +DEVICE: + +Intel 28F016S5 Flash + + +WIP: + +- 0.184: Added 'Intel 28F016S5 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=intel_28f320j3d +$mame + +DEVICE: + +Intel 28F320J3D Flash + + +WIP: + +- 0.184: Added 'Intel 28F320J3D Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=intel_28f320j5 +$mame + +DEVICE: + +Intel 28F320J5 Flash + + +WIP: + +- 0.186: Changed description to 'Intel 28F320J5 Flash'. + +- 0.158: Added 'Intel 28F320J3D_a Flash' device (machine\intelfsh.c). + +$end + + + +$info=intel_28f640j5 +$mame + +DEVICE: + +Intel 28F640J5 Flash + + +WIP: + +- 0.254: Added 'Intel 28F640J5 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=intel_8256 +$mame + +DEVICE: + +Intel 8256AH Multifunction microprocessor support controller + + +WIP: + +- 0.281: Added 'Intel 8256AH Multifunction microprocessor support controller' device (machine\i8256.cpp). + +$end + + + +$info=intel_e28f008sa +$mame + +DEVICE: + +Intel E28F008SA Flash + + +WIP: + +- 0.142u3: Added 'Intel E28F008SA Flash' device (machine\intelfsh.c). + +$end + + + +$info=intel_e28f400b +$mame + +DEVICE: + +Intel E28F400B Flash + + +WIP: + +- 0.153: Added 'Intel E28F400B Flash' device (machine\intelfsh.c). + +$end + + + +$info=intel_te28f160 +$mame + +DEVICE: + +Intel TE28F160 Flash + + +WIP: + +- 0.142u3: Added 'Intel TE28F160 Flash' device (machine\intelfsh.c). + +$end + + + +$info=intel_te28f320 +$mame + +DEVICE: + +Intel TE28F320 Flash + + +WIP: + +- 0.184: Added 'Intel TE28F320 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=inthunt +$mame +0.36b6 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.278: nnap added clone In The Hunt (Korea?). Note: M92-E-B 05C04238B1 ROM board. + +- 22nd November 2020: Mr. Do - UDb23 added marquee for In The Hunt, scanned by himself. ArsInvictus added bezel for In The Hunt, scanned by ShaunDBurch over at KLOV. Excited!! This replaces one of the last "lower res" photographed bezels left over from the old MAME.net site. I've also got a copy of this sitting here by my desk; hope to have it scanned sometime in the next few months, as parts of this current bezel are cut off. + +- 0.225: Added PCB IC locations to the In The Hunt sets [Brian Troha]. + +- 9th July 2008: Mr. Do - Cleaned up 'In the Hunt' bezel just a little bit. + +- 10th September 2006: Mr. Do - Converted existing MAME.net artwork for 'In the Hunt'. + +- 0.95u1: Irem M92 DIP corrections [Brian Troha]. Added 'Any Button to Start' dipswitch. Removed 9x 'Unknown' dipswitches. + +- 0.81u6: BouKiCHi fixed speedup in clone Kaitei Daisensou. Note: Speedups may soon be removed from the M92 driver as they aren't really that significant on modern hardware. + +- 0.56: Added 10x 'Unknown' dipswitches. + +- 0.55: Changed V30 CPU2 from flags audio to normal V30. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 27th July 2001: Nicola Salmoria decrypted the sound CPU in 'In the Hunt', Major Title 2 and Perfect Soldiers. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. + +- 0.37b2: Added clone 'In The Hunt (US)'. + +- 29th April 2000: Bryan McPhail added the USA romset of In The Hunt to the M92 driver. + +- 0.36RC2: Added dipswitches 'Flip Screen', 'Number of Players', 'Coin Slots', 'Coin Mode' and 'Coinage'. + +- 0.36b11: Changed description to 'In The Hunt (World)' and clone (Japan) to 'Kaitei Daisensou (Japan)'. + +- 0.36b10: Changed description to 'In The Hunt input_ports_(World)' and clone 'Kaitei Daisensou input_ports_(Japan)'. + +- 0.36b7: Changed description to 'In The Hunt (World)'. + +- 0.36b6: Bryan McPhail added 'In The Hunt (World)' (Irem 1993) and clone Kaitei Daisensou (Japan). Preliminary, crash in level 3? + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 7.38 MB / 21 files / 2.80 zip + +$end + + + +$info=intrepid +$mame +0.34b1 [Zsolt Vasvari] + + +Artwork available + + +NOTE: + +- Zarya Vostoka is the sequel to Intrepid. + + +WIP: + +- 0.194: Tafoid fixed 'Lives' dipswitch for Intrepid bootleg sets. + +- 0.153: ANY added clones Intrepid (Loris bootleg) and (Elsys bootleg, set 2). Changed description of clone (bootleg) to 'Intrepid (Elsys bootleg, set 1)'. + +- 0.149u1: Added DIP locations to Intrepid [Brian Troha]. + +- 0.145u5: ANY and The Dumping Union added clone Intrepid (bootleg). + +- 0.133u1: Renamed (intrepi2) to (intrepid2). + +- 0.126u4: Pierpaolo Prazzoli fixed clone Intrepid (set 2) stops at PCB test. + +- 26th August 2007: Mr. Do - Thanks to Gus for being persistent, I hammered out the bezel for Intrepid, thanks to the BYOAC/CAG artwork. + +- 0.97u2: Pierpaolo Prazzoli fixed items in the secret rooms of clone Intrepid (set 2). + +- 0.35b11: Thierry Lescot added clone Intrepid (set 2). Changed parent description to 'Intrepid (set 1)'. + +- 0.34b8: Rooms in Intrepid are now properly hidden until you enter them [Nicola Salmoria]. Fixed gfx rom loading. + +- 0.34b1: Zsolt Vasvari added 'Intrepid' (Nova Games 1983). + + +HOW TO PLAY: + +- Obtain the secret plans in the vault and escape. + +- Access the 5th floor using the key. + +- Sneak past the sentry guard with the disguise. + +- Cross the electric floor with the ID card. + +- Open the vault using the comination and leave the embassy as quickly as possible. + +- Jump from the roof with the umbrella and land safely. + +- Smash the elevator motor and trap guards. + +- Search faster using the embassy map. + +- Avoid the guards with High-Speed Jetshoes. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 32 kb / 10 files / 17.1 zip + +$end + + + +$info=intrgirl +$mame +0.176 [f205v] + + +WIP: + +- 0.177: f205v dumped color PROMs for Intergirl. + +- 0.176: f205v added 'Intergirl' (Barko 1995). Note: The color proms will de dumped later. + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 897 kb / 7 files / 389.2 zip + +$end + + + +$info=intrgmes +$mame +0.177 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.262: Switch 'Language' dipswitch from 'Deutsche' to 'German' [Roberto Fresca]. + +- 0.209: Joker Card (Inter Games) improvements: Reworked memory map. Found the real VRAM offset. Added splitted attr/color RAM. Mirrored attr/color RAM for separated writes. Hooked the AY8910 properly. Generated periodic interrupts. Temporarily patched some hardware checks. Added default NVRAM. Promoted game to working. Added technical notes [Roberto Fresca, Grull Osgo]. Replaced R65C02 CPU1 with M65SC02. Added dipswitches 'Test Mode', '55/77/99-Bonus', 'Language', 'Auto Hold' and 4x 'Unknown'. Changed description to 'Joker Card (Inter Games)'. + +- 12th April 2019: Roberto Fresca - Inter Games improvements: Long time passed since I added this not working game to MAME. Here is the PCB. So, just teamed with Grull Osgo to analize and reverse-engineer the hardware. It's a weird and complex derivative of TAB/Fun World hardware. Different memory map, different VRAM offset, Attr/color RAM is not even near the VRAM, and also has some sort of mirror at different offset to do critical video writes that are mixed in the final blitter. Also as protection, the hardware has the 6845 CRTC and the AY8910 multiplexed, among a lot of complex checks and evil program loops. The real name is Joker Card, and could be configured in English or German language through a dipswitch. The game is now working properly. Here the snapshots. With normal VRAM and attr/color RAM. + +- 0.192: Changed description to 'unknown Inter Games poker'. + +- 0.177: Roberto Fresca and TeamEurope added 'Unknown Inter Games poker' (Inter Games 1991). Added technical notes to Inter Games poker [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 100.5 kb / 6 files / 28.7 zip + +$end + + + +$info=introdon +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.142u5: Angelo Salese moved SCSP to main IRQ function into an external write line function, fixes sound regression in Karaoke Quiz Intro Don Don!. + +- 0.90: Changed description to 'Karaoke Quiz Intro Don Don! (J 960213 V1.000)'. + +- 30th December 2004: Angelo Salese - Improved the IRQ engine, as a result 'Karaoke Quiz Intro Don Don!' is now playable. + +- 0.74u2: Added 'Karaoke Quiz Intro Don Don!' (Sunsoft / Success 1996). + +- 0.63: Added (Testdriver) Intro Don Don. + + +Recommended Games (Quiz (Asian)) + + +Romset: 25.5 MB / 8 files / 18.5 zip + +$end + + + +$info=intrscti +$mame +0.105u5 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.147u1: Small note update [Angelo Salese]. subcpu skeleton [hap]. Added Z80 (4MHz) CPU2. + +- 0.146u5: Some minor changes to Intersecti [Angelo Salese]. Added Player 1. Changed visible area to 256x256. Added dipswitches 2x 'DSWA' and 14x 'Unknown'. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Intersecti. + +- 0.105u5: David Haywood added Intersecti (Unknown 19??). Note: No names on the PCB and the only ASCII text is in the sound rom "Intersecti". Has a daughterboard with "Serai-Padova-1" on it. Having disassembled the 1911 code roms, I'd guess that there is a rom in the epoxy block. I've not had a chance to wire up the board yet, but it might be possible to write a trojan to display the rom(s) at $8000. + + +Romset: 22 kb / 6 files / 9.24 zip + +$end + + + +$info=inufuku +$mame +0.74 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.147u2: VideoSystem improvements: Moving more sprite functions around preparing them for merging [David Haywood]. Changed visible area to 320x224. + +- 0.135u3: Fabio Priuli added driver data struct and save states to 'Quiz & Variety Sukusuku Inufuku'. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Quiz & Variety Sukusuku Inufuku. + +- 0.74: Takahiro Nogi added 'Quiz & Variety Sukusuku Inufuku (Japan)' (Video System 1998). TODO: User must initialize NVRAM at first boot in test mode (factory settings). Sometimes, sounds are not played (especially SFX), but this is a bug of real machine. Sound Code 0x08 remains unknown. Priority of tests and sprites seems to be correct, but I may have mistaken. + +- 7th September 2003: Takahiro Nogi sent in a driver for Quiz & Variety Sukusuku Inufuku. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Quiz & Variety Sukusuku Inufuku + +Quiz and Variety Suku Suku Inufuku 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 29.1 MB / 10 files / 7.55 zip + +$end + + + +$info=inunoos +$mame +0.140u2 [Anonymous] + + +WIP: + +- 0.211: Changed description to 'Inu no Osanpo / Dog Walking (Japan, Export, Rev A)'. + +- 0.180: Changed description to 'Inu No Osanpo / Dog Walking (Japan, Export, Rev A)'. + +- 0.158: Removed inunoos-key.bin rom. + +- 0.153: MetalliC added missing protection key to Inu No Osanpo / Dog Walking (Rev A). + +- 0.141u4: Changed description to 'Inu No Osanpo / Dog Walking (Rev A)'. + +- 0.140u2: Anonymous added 'Inu no Osanpo' (Sega 2001). + +- 3rd November 2010: Smitdogg - We got Inu No Osanpo. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 132 MB / 17 files / 67.5 zip + +$end + + + +$info=invad2ct +$mame +0.36b15 [Frank Palazzolo] + + +Artwork available + + +WIP: + +- 0.285: Merged wayward speakers [O. Galibert]. + +- 0.281: Sir Roger Parramon and Retromaniacs added clone 'Space King Part II (Space Invaders II bootleg)'. Note: Irecsa bootleg on original Midway PCB. + +- 0.228: Mark Cosmic Monsters (version II) as bootleg [hap]. + +- 22nd November 2020: Mr. Do - Space Invaders, Space Invaders Part II, Space Invaders Deluxe and Space Invaders II have all been updated to the new artwork system. These show the new way to apply blending modes for a backdrop or overlay. Additionally: Where applicable, the artwork for extra life score and players per credit will update when dipswitches are updated. Control panels have been added to all three invaders uprights and invaddlx, courtesy of BYOAC/CAG. In Space Invaders Part II news, finally found a copy of the Taito JPN artwork. The bezel and cpo were vectored by Ramakers, and I cleaned up some good photos of the moon taken by Steptoe, and color-corrected the existing invaders backdrop. This now completes all versions of upright artwork for the first two Space Invaders games (I think?). I also found a vectored bezel of the Midway version of Space Invaders by Aioros, that looks like it was based off of the version we currently had here. The final result of this one was much better than our current version, so that has been replaced. Added a for fun artwork for Space Invaders, based on the artwork in the Art of Atari book. + +- 0.215: Added 'Midway Space Invaders II Audio' device (audio\mw8080bw.c). + +- 0.145u1: hap tweaked layout in Space Invaders II. + +- 13th October 2008: Mr. Do - Looks like I wasn't paying attention on invad2ct. Zorg was kind enough to fix it proper and vector the whole thing. Looks much better now. + +- 9th July 2008: Mr. Do - Added cocktail artwork to Midway Space Invaders II, thanks to the BYOAC/CAG artwork. + +- 0.114u2: Replaced 2x Samples sound with Discrete. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added non-memory mapped coin counters to Space Invaders II. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd Samples sound. Added 'Cabinet' dipswitch. + +- 0.111u2: Derrick Renaud added proper watchdog to Space Invaders II. + +- 0.111u1: Robert fixed SN76477 sound in Space Invaders II. + +- 0.58: Changed 8080 CPU1 clock speed to 2MHz. + +- 0.37b1: Added 2x SN76477 sound (samples 0.wav and 10.wav are no longer needed). + +- 0.36RC2: Changed description to 'Space Invaders II (Midway, cocktail)'. + +- 0.36b15: Frank Palazzolo added 'Space Invaders II Cocktail (Midway)' (Midway 1980). + +- 3rd January 2000: Frank Palazzolo added a Space Invaders II Cocktail romset. + +- 9th April 1999: Frank Palazzolo has been adding Space Invaders II cocktail to the 8080bw driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Laser + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 12 kb / 6 files / 8.49 zip + +$end + + + +$info=invad2ct_audio +$mame + +DEVICE: + +Midway Space Invaders II Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Space Invaders II Audio' device (audio\mw8080bw.c). + +$end + + + +$info=invaders +$mame +0.08 [Nicola Salmoria, Michael Strutts] + + +Artwork available + + +Bugs: + +- jspecter, jspecter2: Missing color overlay. jkburks (ID 08149) + +- Non-Midway versions had different discrete sounds, not currently emulated. TServo2050 (ID 06590) + +- spcewars: Wrong colors. MASH (ID 04143) + +- During game, when player shoots their laser at the invaders, the sound is way above normal. blkwolf01 (ID 03554) + +- superinv, invasion: [possible] When set is booted, there is automatically a credit available. Tafoid (ID 02061) + + +WIP: + +- 0.278: Jordi Tuells added clone Cosmic Battle (Recreativos Franco bootleg of Space Invaders). Use actual XTALs present on the PCB [Osso]. + +- 0.277: Jordi Tuells added clone Super Earth Invasion (Centromatic, Spanish). + +- 0.271: Changed clones Jatre Specter (set 1/2) to licensed. As described in MT 08149, Jatre Specter was licensed by Taito [David Silva]. + +- 26th January 2024: Guru - A few weeks ago when repairing several Space Invaders boards I mentioned the L-board I have would be a good candidate to reproduce. That has now been completed. As per my usual stance on these things the board is 100% 1:1 identical to the original without any signs of being a reproduction, although obviously it looks new so can't be mistaken for an original board. The trace layout was initially based on an original Midway PCB schematic and a scan of the board was used as a guide to trace over the copper. PCB softwares are very good now and have lots of ways to verify things. The schematic and PCB trace layout are synced, and with the additional PCB scan as reference I quickly discovered that the actual PCB had several changes vs the schematic. So I updated the schematic to match the PCB. That means now there's a proper Midway Space Invaders schematic that matches the real PCB for the version using 8x 74LS151 chips for the shifter circuit. All parts are common off-the-shelf parts so it's 100% fixable no matter what happens. The PCB image is very large (approximately 11MP) so view it full size and browse around to see the detail. Space Invaders reproduction PCB Midway Space Invaders A084-90700-D739 Schematic. I might do some minor cosmetic tweaks to this just for my own satisfaction but as-is currently this can be considered 99.99999% complete. Obviously I can not actually test the PCB yet since it hasn't been made but the gerber files will be made available here soon (most likely in the next post) if you want to play with it yourself. The schematic will be held for a few more days until I triple verify PCB vs schematic just in case I missed something non-obvious, but then it will be made available. Update - Schematic is verified 100% and schematic pic/link above is active. Hopefully someone familiar with MAME and discrete circuits can fix MAME's terrible Midway Space Invaders sound for the fire circuit which currently sounds like it might do when squeezing a duck's nuts hehe! + +- 0.261: Correct 'Space Invaders / Space Invaders M' rom labels [Guru]. + +- 0.254: chaneman added clone Space Battle (Space Invaders bootleg). Note: Three PCB stack (U-1109 + 29-22-2 + 29-22-1), almost exact duplicates of Taito PCBs. + +- 0.250: Dillweed added clone Super Invaders (Emag bootleg set 2). Changed description of clone (bootleg set 2) to 'Super Invaders (Emag bootleg set 1)'. + +- 0.245: Got Space Invaders specific stuff out of the Midway 8080 B/W base class and some of the game-specific stuff out of the _8080bw_state class. Fixed cocktail mode input and dipswitches in a few games. Updated clones Space Invaders (CV Version, larger roms) and Space Invaders (CV Version, smaller roms) input definitions based on schematics and manuals [Vas Crabb]. Improved emulation for clone Invasion (Sidam), promoted clone Invasion (bootleg set 1, R Z SRL Bologna) to working. Further clarifications for Sidam Invasion hardware [Janniz]. + +- 0.244: Logan B removed cocktail inputs from clones Space Attack II (bootleg of Super Invaders) and Super Invaders (Zenitone-Microsec). + +- 0.243: Added 'Difficulty' dipswitch to clones Super Invaders (Zenitone-Microsec) and Space Attack II (bootleg of Super Invaders) [EIENTEI]. Changed description of clones 'Space Attack (2k roms)(bootleg of Space Invaders)' to 'Space Attack (bootleg of Space Invaders, 2k roms)', 'Space Attack (bproms)(bootleg of Space Invaders)' to 'Space Attack (bootleg of Space Invaders, bproms)' and 'Space Invaders Part Four' to 'Space Invaders Part Four (bootleg of Space Attack II)'. + +- 0.235: Guru added some notes deriving from comparison between driver and original Taito Space Invaders PCB. + +- 22nd November 2020: Mr. Do - Space Invaders, Space Invaders Part II, Space Invaders Deluxe and Space Invaders II have all been updated to the new artwork system. These show the new way to apply blending modes for a backdrop or overlay. Additionally: Where applicable, the artwork for extra life score and players per credit will update when dipswitches are updated. Control panels have been added to all three invaders uprights and invaddlx, courtesy of BYOAC/CAG. In Space Invaders Part II news, finally found a copy of the Taito JPN artwork. The bezel and cpo were vectored by Ramakers, and I cleaned up some good photos of the moon taken by Steptoe, and color-corrected the existing invaders backdrop. This now completes all versions of upright artwork for the first two Space Invaders games (I think?). I also found a vectored bezel of the Midway version of Space Invaders by Aioros, that looks like it was based off of the version we currently had here. The final result of this one was much better than our current version, so that has been replaced. Added a for fun artwork for Space Invaders, based on the artwork in the Art of Atari book. + +- 0.216: Robbbert fixed selection of game B in clone Jatre Specter; seems it hadn't worked since 0.139. + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 24th August 2019: Smitdogg - Phill @NES4Life sent us Super Invaders (Euro / Ruffler & Deith). + +- 0.211: ARPA and Recreativas.org added clone Super Invasion (Electromar, Spanish). Note: Marked game as MACHINE_IMPERFECT_CONTROLS because coinage is wrong and probably the other dips also [ClawGrip]. + +- 10th June 2019: Smitdogg - Thanks to ARPA and Recreativas.org we got a dump of Super Invasion (Space King) by Irecsa as well as Space King 2. The latter is a one byte hack of Lunar Rescue (http://www.recreativas.org/space-king-2-1003-irecsa). + +- 0.207: Re-guess CPU and video clocks in clone Space Combat (bootleg of Space Invaders) [AJR]. + +- 0.206: f205v added clone UFO Robot Attack (bootleg of Invasion, older set). Changed description of clones 'Invasion (bootleg set 1, normal graphics)' to 'UFO Robot Attack (bootleg of Invasion, newer set)', 'Invasion (bootleg set 2, no copyright)' to 'Invasion (Italian bootleg)', 'Invasion (bootleg set 3, R Z SRL Bologna)' to 'Invasion (bootleg set 1, R Z SRL Bologna)' and 'Invasion (bootleg set 4, R Z SRL Bologna)' to 'Invasion (bootleg set 2, R Z SRL Bologna)'. + +- 22nd January 2019: Mr. Do - Comboman finshed artworks for clones Cosmic Monsters and Cosmic Monsters 2. Games now have bezel artwork, thanks to bezel scans by TrevEB. + +- 0.198: Correct clone Space War (Sanritsu) romset [MASH]. + +- 21st October 2017: Comboman - Thanks to Trev, I was able to complete the artwork for Cosmic Monsters 2. Unlike later Universal games, this one has a bezel with a bend in it and the "window" (which is normally just for the screen) extends higher to reveal a backlit background piece (the artwork allows you to turn the backlight on or off). The colors don't quiet match the flyer for Cosmic Monsters so it may have been changed slightly for CM2. If you want to use this artwork for CM1, make a copy of the zip and rename it "cosmicmo.zip". Since Space Invaders is the parent game for CM1 & CM2, this artwork will show up in addition to the Space Invaders artwork (if you have it installed). + +- 0.188: Guru added clone Space Invaders (Nas Corp bootleg). + +- 2nd July 2017: Mr. Do - Updated the default.lay for Space Invaders. + +- 0.186: Kaizen added clone Space War (Leisure and Allied). Andy Welburn added clone Space Wipeout. Osso added new color map proms to clone Space War (Leisure and Allied). Updated some documentation for clone Space Ranger and added 'CV Version' color proms. Note: A PCB set (CVN 3-layer) was found with a 'Shinnihon Kikaku' sticker on the top board. Sold by SNK? [Osso]. Changed description of clone 'Space Ranger (bootleg of Space Invaders)' to 'Space Ranger'. + +- 5th March 2014: Smitdogg - ShouTime needs help paying for Sammy Space Invaders. Thanks: Rob Carr, Paul Vining and InsertMoreCoins. + +- 0.180: Penrhos added clone Cosmic Invaders (bootleg of Space Invaders). + +- 0.175: Andrew Welburn added clone Space Invaders (CV Version, smaller roms). Changed description of clone 'Space Invaders (CV Version)' to 'Space Invaders (CV Version, larger roms)'. + +- 0.163: Mike McBike added clones 'Space Attack (2k roms)(bootleg of Space Invaders)' and 'Space Attack (bproms)(bootleg of Space Invaders)'. + +- 0.156: Ricky2001 added clone Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders). + +- 0.154: Roselson and Ricky2001 added clone Space Invaders (Electromar, Spanish). + +- 4th January 2014: Mr. Do - After seven years of waiting patiently, the moon from the Taito version of Space Invaders popped up on eBay last year, and I snapped it right up. That moon was one of the last remaining pieces of low-res artwork left over from the old site (the previous version was basically cropped from a screenshot of a picture of the inside of the cabinet). So I got that all cleaned up. MAME doesn't play nice with multiple backdrops. In the previous version of the artwork file, I used a mask to make the backdrop and moon blend together correctly. I don't know if something changed again in MAME, or I just hadn't noticed before, but it just looked... bad. So... I said screw it, and went back to the old way of how I had it a few years ago; with the moon and backdrop combined in one file, so it looks cleaner on screen. Don't worry, the full pieces are also in the ZIP file, for integrity's sake. Also, while I was at it, I fixed the little "red top hat" issue that John IV reported after the last update. + +- 0.151: Andrew Welburn and Lord Nightmare added clones Space Invaders (SV Version rev 1) and (SV Version rev 2). Changed Space Invaders Stand-up Version (sisv) sets around based on new information/dumps from Andrew Welburn; many comment changes as well. Removed accidentally included overlay roms from sisv sets. Added more comment information [Andrew Welburn, Lord Nightmare]. Updated comments/rom names for Cosmic Monsters (version II). More updates and corrections [Andrew Welburn]. Changed description of clones (TV Version) to 'Space Invaders (TV Version rev 2)', (TV Version, older) to 'Space Invaders (TV Version rev 1)', (SV Version) to 'Space Invaders (SV Version rev 3)', (SV Version 2) to 'Space Invaders (SV Version rev 4)' and 'Cosmic Monsters' to 'Cosmic Monsters (version II)'. Renamed (sitvo) to (sitv1), (sisv2) to (sisv) and (sisv) to (sisv3). + +- 0.150: Andrew Welburn, Lord Nightmare and The Dumping Union added clone Space Invaders (TV Version, older). + +- 0.149u1: hap removed rom 11.1s in clone Space Invaders (Model Racing), is a 74154 on the PCB and not a ROM. + +- 0.148u5: Replaced Speaker sound with 'Filtered 1-bit DAC' in clones Space War Part 3 and Space War (Sanritsu). + +- 11th May 2013: Mr. Do - Retro27 purchased the cocktail instruction cards for the Japan Space Invaders cocktail, and sent the scans my way. These are all cleaned up and pretty, now. + +- 0.148: Robbbert fixed Player 2 controls in clones Darth Vader (bootleg of Space Invaders) and Alien Invasion upright cab. Fixed Player 2 controls and cocktail mode in clone Super Invaders (Zenitone-Microsec). Turned 2 cabinet switches into 1 in clones Cosmic Monsters / 2, and fixed cocktail mode. Fixed cocktail mode in clones Space War (Sanritsu) and Space War Part 3. + +- 0.147u4: Andy Welburn and MisfitMAME added clone Super Earth Invasion (set 3). Brendan Schulze and John Glover added clone Space Combat (bootleg of Space Invaders). Fixed flipscreen in clone Space Ranger (bootleg of Space Invaders). Note that the playfield is intentionally reversed; you are in a boat trying to spear fish below you. Added inputs to clone Space Combat (bootleg of Space Invaders), found and patched bad byte. Suggest redump of first rom. Fixed cocktail mode in Darth Vader (bootleg of Space Invaders) and Space Combat (bootleg of Space Invaders) [Robbbert]. Improved ports a bit in clone Space Combat (bootleg of Space Invaders), added sound and improved timing. Give Space Combat (bootleg of Space Invaders) its own machine config [hap]. + +- 12th December 2012: Mr. Do - Just found out that in the Taito version of Space Invaders, the overlay for the saucer area is purple, not red like the Midway version. This has been fixed. You don't have to download the whole file; you can just download the new LAY file and replace it. + +- 0.147u3: Andy Welburn and MisfitMAME added clone Ultra Invaders. Robbbert added Invaders sound and dipswitches to clone Darth Vader (bootleg of Space Invaders). + +- 0.147u2: Small tweaks to clones Cosmic Monsters color overlay. Fixed clone Invasion (Sidam) coinage [hap]. Changed description of clones 'Darth Vader' to 'Darth Vader (bootleg of Space Invaders)', (bootleg, set 1, normal graphics) to 'Invasion (bootleg set 1, normal graphics)', (bootleg, set 2, no copyright) to 'Invasion (bootleg set 2, no copyright)', (bootleg, set 3, R Z SRL Bologna) to 'Invasion (bootleg set 3, R Z SRL Bologna)', (bootleg, set 4, R Z SRL Bologna) to 'Invasion (bootleg set 4, R Z SRL Bologna)', 'Space Attack' to 'Space Attack (bootleg of Space Invaders)', 'Space Attack II' to 'Space Attack II (bootleg of Super Invaders)', 'Super Invaders' to 'Super Invaders (bootleg set 1)' and (Emag) to 'Super Invaders (bootleg set 2)'. + +- 0.146u1: Marcello Mancini added clone Space Ranger (bootleg of Space Invaders). greg updated dipswitches in clone Cosmic Monsters. + +- 17th May 2012: Smitdogg - The streak of luck continues. I should go to Vegas... Marcello Mancini has dumped the insanely rare Space Ranger by Taito. + +- 0.143u2: Tafoid correct clone Cosmic Monsters overlay to match that from a reference video of an actual cabinet. + +- 28th November 2010: 3D ARCADE - Update to Space Invaders 3D cabinet model fixing a lot of problems with it. + +- 0.138u2: Massive Space Invaders related comment update, documenting various sets, and the various Taito PCBs used by Space Invaders/Tabletop SI/Tabletop SI Color/Tabletop SI II/etc. Update/Correct Space Invaders Comments, particularly regarding Midway Boards [Andrew Welburn, Lord Nightmare]. + +- 0.136u4: Andrew Welburn, Brian Troha and The Dumping Union added clone Alien Invasion. Renamed (alieninv) to (alieninvp2). + +- 27th February 2010: Smitdogg - Andrew Welburn dumped a Space Invaders bootleg called Alien Invasion. + +- 27th January 2010: Smitdogg - We got a Cosmic Invaders (E-Coin) PCB thanks to MrGoodwraith. This one was produced by E-Coin. Andrew Welburn has a different Cosmic Invaders PCB that he will hopefully be dumping at some point but it isn't the E-Coin version and uses different size roms. + +- 0.135u3: f205v and ANY added clones Invasion (bootleg, set 1, normal graphics), (bootleg, set 2, no copyright), (bootleg, set 3, R Z SRL BOLOGNA) and (bootleg, set 4, R Z SRL BOLOGNA). Changed description of clone 'Invasion' to 'Invasion (Sidam)'. + +- 7th December 2009: Mr. Do - Space Invaders artwork was updated for no other good reason than I finally had a better way to render the moon and backdrop together. The end-user won't notice any difference whatsoever, other than the file size went from 11MB to 6MB. + +- 18th November 2009: f205v dumped Invasion (bootleg 1979). This PCB is manufactured in Italy as a bootleg based on the same hardware design of the classical Sidam PCB. + +- 3rd October 2009: Smitdogg - Andrew Welburn dumped the Electrocoin version of Super Earth Invasion. Actually he dumped a bunch of stuff that still needs to be looked at but I checked this one out and it drops right over 'searthin' in MAME. + +- 0.133u2: Team Japump fixed rom names in Space Invaders (CV Version), Space Invaders (SV Version) and Space Invaders (SV Version 2). Added new PROMs ($0, 400) to clone Space Invaders (CV Version). Added new maincpu roms ($800, 1400, 1800,1c00) to clone Space Invaders (SV Version). Added new maincpu rom ($1400) to clone Space Invaders (SV Version 2). + +- 0.133u1: Renamed (searthia) to (searthina) and (jspectr2) to (jspecter2). + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Space Invaders (Midway Cocktail version) artwork, also on loan from Gene. + +- 0.128u2: More Discrete module optimizations [Derrick Renaud]. This module optimizations speed up Space Invaders 9%. + +- 0.126u4: Roberto Zandona fixed built in red color overlay goes too low and shows on top line of invaders heads in Vista only. + +- 0.123u6: Added 2nd Player to clones Space Attack II and Super Invaders (Zenitone-Microsec). + +- 0.123u1: RansAckeR added DIP locations for clones Space Invaders (TV Version), Space Invaders (CV Version) and Invasion. Fixed coin2 for clones Super Invaders and Invasion. + +- 0.117u1: Changed description to 'Space Invaders / Space Invaders M'. + +- 0.114u2: Derrick Renaud added full discrete emulation of Space Invaders. I think people are going to be too used to the current samples and their relative levels. The new relative levels are determined by the mixing resistors. There are all different versions of the sound board, that all have slightly different sounds/components. This should be the proper Midway sounds. Replaced Samples sound (1. - 9.wav) with Discrete sound in Space Invaders and some clones. + +- 0.113u2: Shuttle Invader display is shifted off screen now, but the PCB notes confirm that it's a different hardware, so it will need its own driver anyhow [Zsolt Vasvari]. Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in clones sicv, sisv, sisv2, spacewr3, spcewars and darthvdr. + +- 11th March 2007: Mr. Do - Two additions to Space Invaders. First, we have the cabaret bezel version, based on Polaris; the instructions and colors based on a photo contributed by btribble. The other is the Taito version of the bezel, contributed awhile ago by ClassicArcadeGrafix. I've been holding out on this because I had actually tracked down someone who had a full-size scan of the Taito moon. Things looked up at first, but it's been four months now, and emails haven't been returned for at least the last two months, so I grabbed the version from MAME.net and put that in for now, until the full scan turns up later. + +- 0.111u5: Zsolt Vasvari added PORT_CONFNAME entries to Space Invaders. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added non-memory mapped coin counters to Space Invaders. Changed 8080 CPU1 clock speed to 1996800 Hz. Removed Invaders samples 11-18.wav. Added dipswitches 'Unknown' and 3x 'Unused'. + +- 0.111u2: Derrick Renaud added proper watchdog to Space Invaders. + +- 0.111u1: Tomasz Slanina added clone Darth Vader (bootleg). Added more samples (11-18.wav) to the Invaders set. Robert added the game toggle switch to Jatre Specter (move right for game B; otherwise it's game A). + +- 10th December 2006: Mr. Do - Midway Space Invaders actually looks like Space Invaders now. We got the bezel from VAS, and the moon and backdrop from CAG, all cleaned up by Addy. It's shinier than it's ever been. Where's Taito? He made it back to Kansas, but the wizard is still out looking for Dorothy, so it's taking a little while longer. + +- 0.109u1: Robert fixed 'Bonus Life' dipswitch in clone Space War Part 3, Super Invaders (EMAG), Super Invaders (bootleg) and Space Invaders (Model Racing). Changed dipswitch 'High Score Preset Mode' to 'Bonus Life' in Space King. Added Speaker sound to clone Space War Part 3. + +- 25th September 2006: Mr. Do - Added medium-res bezel for Space Invaders, recreated by Retro27 (I'd still eventually like to get a scan of it, though). Various photographs we have found so two versions (?), one light blue, one dark. I also added the color overlay for the SI cocktail, based on other various photographs, and added the instruction cards for JPN and USA, thanks to Bottleknife and Antny. + +- 0.108u4: Robert fixed sound and improved dipswitches in clone Space War (Sanritsu). Added Speaker sound (sound\speaker.c) and 'Bonus Life' dipswitch. + +- 21st August 2006: 3D ARCADE - Btribble has updated all of his Space Invaders 3D models to newer versions. + +- 31st July 2006: 3D ARCADE - New 3D cabinet model for Invasion from btribble. This complete the "Space Invaders" updates. + +- 24th July 2006: 3D ARCADE - Btribble gives us another 3D cabinet model from the "Space Invaders" family. This time it's the Taito flavor! + +- 20th July 2006: 3D ARCADE - Btribble updated the Space Invaders 3D cabinet model to Versions 3. + +- 0.105u4: Giuseppe Gorgoglione fixed UI positioning when artwork is enabled (OK screen doesn't fit on the screen, nor does the FPS counter). + +- 0.96u2: Dave Widel added clone Cosmic Monsters 2. + +- 0.95u4: David Haywood added clone Space Invaders (Model Racing). + +- 13th April 2005: f205v and Matteo dumped Space Invaders (Model Racing). + +- 25th March 2005: Dave Widel - The main difference in Cosmic Monsters II is the mothership drops a row of replacements periodically. Thanks to Art Mallet (http://artsarcadegames.com/index.htm) for loaning the board from one of his machines. Art is the source for Fluke 9010 parts and accessories as well as one of the major sellers of video game parts. + +- 0.88u2: Derrick Renaud added to DISCRETE_555_ASTABLE an option to disable oscillation if R1 (charge) is out of circuit (will be needed by Invaders). + +- 0.87u3: MASH added clone Space Invaders Part Four (bootleg 1978). + +- 0.85u2: Added 'Service Mode' dipswitch to Space Invaders (TV Version). + +- 0.80u1: Pierpaolo Prazzoli added clone Invasion. David Haywood added clone Super Earth Invasion (set 2). Changed description of clone 'Super Earth Invasion' to 'Super Earth Invasion (set 1)'. Renamed (earthinv) to (searthin). + +- 0.75: Nathan Woods fixed a screenshot handling bug that affected Space Invaders. + +- 0.74u2: Added 'Space Invaders Test ROM' (19??) for region cpu1 ($0). + +- 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs. + +- 0.53: MASH added clones 'Space Attack' (Video Games GMBH 1978) and 'Jatre Specter (set 2)'. Changed description of clone Jatre Specter to 'Jatre Specter (set 1)'. Renamed (spaceatt) to (spaceat2). + +- 0.37b3: Major redesign of the artwork support. All the drivers need to do is call overlay_create() or overlay_load() and the rest is handled by the core. Opacity/translucency support in 16-bit mode. Check out Space Invaders for example, the colored strips that make up the overlay is faintly visible under the black areas [Mathis Rosenhauer, Zsolt Vasvari]. + +- 0.37b2: Added clones Super Invaders (Zenitone-Microsec) and Super Invaders. Changed description of clone 'Super Invaders' to 'Super Invaders (EMAG)'. + +- 2nd May 2001: Lee Taylor added another Space Invaders clone. + +- 0.37b1: Zsolt Vasvari emulated the red saucer/ufo sound in Space Invaders (SN76477 sound), this sample is no longer needed (the other samples are still required). Added SN76477 sound and removed samples 0.wav and 10-18.wav. + +- 22nd March 2000: Zsolt Vasvari added SN76477 support to Space Invaders. + +- 0.36RC2: Changed description of clone (CV Version) to 'Space Invaders (CV Version)'. Renamed (si_cv) to (sicv), (si_sv) to (sisv), (si_tv) to (sitv) and (logitec) to (invaderl). + +- 0.36b16: Pongkang added clones Space King (Leijac 1978), Space War (Sanritsu) and Space War (Leijac). + +- 26th January 2000: Pongkang added clone Space King and two different Space War clone games to the 8080bw driver. + +- 0.36b15: Added clone Jatre Specter. + +- 15th January 2000: Frank Palazzolo added clone Jatre Specter to the 8080bw driver. + +- 0.36b11: Added clones Space Invaders (Logitec), Space Invaders (SV Version 2) and Space War Part 3 (bootleg). + +- 0.35b4: Changed description of clones Alien Invaders 2 to 'Alien Invasion Part II' and (CV Version) to 'Space Invaders Colour (CV Version)'. + +- 0.35b2: Lee Taylor added clones 'Alien Invaders 2', 'Space Invaders (SV Version)', 'Space Invaders (TV Version)' and 'Space Invaders Colour (CV Version)'. + +- 0.34b8: David Winter added clone Super Invaders. + +- 1st December 1998: Dumped Alien Invasion Part II. + +- 0.33b7: Cocktail mode support in some games (invaders, etc.) [Martin Sandiford]. + +- 0.30: Lee Taylor added clone Cosmic Monsters (Universal 1979). Aaron Giles support dirty rectangles in Space Invaders & clones. Samples can also be loaded from a common directory for variations of the same hardware. For example, all Space Invaders clones will load samples from the invaders directory. + +- 14th November 1997: Dumped Cosmic Monsters (version II). + +- 0.25: Known issues: The colors used in Invaders Revenge may be wrong. + +- 0.22: Fixed all Invader's clones bugs and charset of all Invader's clones. + +- 0.21: Minor adjustment to Space Invaders color strips. + +- 0.20: Dave W. provided a new set of Invaders samples. Should be better, though. + +- 0.18: High score saving support in Space Invaders (Invaders only - not clones) [Nicola Salmoria]. + +- 0.16: Tormod Tjaberg provided updated Space Invaders (+clones) drivers which support sound. The samples were taken from Michael Strutt's (mstrutt@pixie.co.za) excellent space invader emulator and converted to signed samples so they would work under SEAL. The port info was also gleaned from his emulator. These sounds should also work on all the invader games. + +- 0.09: Space Invaders now seems to work correctly [Nicola Salmoria]. Deluxe version still doesn't work properly. + +- 0.08: Added 'Space Invaders' (Midway 1978) and clones 'Super Earth Invasion' and 'Space Attack II'. Some support for Space Invaders (+ some clones) but it doesn't work well. Control: Arrows = Move around and CTRL = Fire. Space Invaders information gathered from the Space Invaders Emulator by Michael Strutt. Known issues: The color stripes are not placed correctly. Bullets and aliens sometimes stop for an instant Interrupts are not handled well. You should run the game with "-frameskip 1", otherwise it will try to refresh at 120 fps. + +- 30th October 1996: Dumped Super Earth Invasion (set 1). + +- 25th August 1996: Malcor dumped Darth Vader (PCB No. DV-SI-7811M2a). + +- 4th June 1996: Dumped Space Attack II (bootleg of Super Invaders). + +- 17th December 1994: Dumped Space Invaders. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* JEmu + +* JEmu2 + +* Laser + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 8 kb / 4 files / 5.23 zip + +$end + + + +$info=invaders_audio +$mame + +DEVICE: + +Taito Space Invaders Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +$end + + + +$info=invadpt2 +$mame +0.30 [Lee Taylor] + +0.08 [Nicola Salmoria, Michael Strutts] + + +Artwork available + +Samples required (Invaders) + + +WIP: + +- 0.245: Updated Space Invaders Part II input definitions based on schematics and manuals [Vas Crabb]. Added 'Cabinet' and 2x 'Unused' dipswitches. + +- 22nd November 2020: Mr. Do - Space Invaders, Space Invaders Part II, Space Invaders Deluxe and Space Invaders II have all been updated to the new artwork system. These show the new way to apply blending modes for a backdrop or overlay. Additionally: Where applicable, the artwork for extra life score and players per credit will update when dipswitches are updated. Control panels have been added to all three invaders uprights and invaddlx, courtesy of BYOAC/CAG. In Space Invaders Part II news, finally found a copy of the Taito JPN artwork. The bezel and cpo were vectored by Ramakers, and I cleaned up some good photos of the moon taken by Steptoe, and color-corrected the existing invaders backdrop. This now completes all versions of upright artwork for the first two Space Invaders games (I think?). I also found a vectored bezel of the Midway version of Space Invaders by Aioros, that looks like it was based off of the version we currently had here. The final result of this one was much better than our current version, so that has been replaced. Added a for fun artwork for Space Invaders, based on the artwork in the Art of Atari book. + +- 0.221: PokeMAME added clone Space Invaders Part II (Taito, smaller ROMs). Note: Game comes from original TAITO PCBs. Same as invadpt2 but with half sized ROMs. Changed parent description to 'Space Invaders Part II (Taito, bigger ROMs)'. + +- 2nd July 2017: Mr. Do - Updated the default.lay for Space Invaders Deluxe. + +- 0.184: Note: Moon Base Zeta has a 'Taito Corp' string hidden away in the rom - to display it, press P1 Right+P1 Fire+2P Start then P1 Left+P1 Fire+P1 Start at the attract gameplay sequence. Changed description of clones 'Moon Base (set 1)' to 'Moon Base Zeta (set 1)' and (set 2) to 'Moon Base Zeta (set 2)'. + +- 0.181: Robbbert fixed the loading of the colour proms for clones Moon Base (set 1) and (set 2). + +- 12th December 2012: Mr. Do - This year, Dave at http://www.robotron-2084.co.uk/ restored his Space Invaders II cab. He scanned and vectored the bezel/control panel, and was kind enough to send it to Zorg for safe keeping at his site, so this is now in MAME. + +- 0.145u5: Undo encryption in clone Space Invaders Part II (Brazil), reason to believe the scrambling was done post-dump since Haze found out the piranha(pacman hw) romdump on that same Taito do Brasil treasure romdisk to have exactly the same weird encryption on the same offset. + +- 0.145u4: ROM pv01 in clone Space Invaders Part II (Brazil) wasn't a bad dump, just partially encrypted [hap]. + +- 0.145u1: Marcello Mancini added clone Space Invaders Part II (Brazil). + +- 0.137u2: Jmurjr, D. Maeby, Charles MacDonald and The Dumping Union added clone Moon Base (set 2). Changed description of clone 'Moon Base' to 'Moon Base (set 1)'. + +- 1st September 2009: Smitdogg - Thanks to jmurjr and D. Maeby we got what appears to be a Moon Base Deluxe PCB. The roms look like Moon Base roms except they are stamped "MD". At any rate we will unravel the mystery shortly. + +- 0.131u4: Smitdogg and Dumping Union fixed BPROM names, added PCB location and documented the BPROM type for Moon Base. + +- 9th July 2008: Mr. Do - Cleaned up the instruction card for Space Invaders Part II. Space Invaders Deluxe had a major makeover: Correct colors on bezel. Added in missing detail on right side of bezel. Fixed bezel proportions. Added missing detail from big spaceship near top (due to layer order in AI file). Threw out the old crap backdrop. New backdrop has correct colors, based off of the original SI backdrop. New moon was vectored by Zorg a long time ago; colors fixed thanks to a donation by PokeMAME. Verified that the current overlay is correct, also thanks to PokeMAME. + +- 0.123u1: RansAckeR added DIP locations for Space Invaders Part II (Taito). Added 'Rotate Images' dipswitch. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in Space Invaders Part II (Taito) and clone Moon Base. + +- 25th September 2006: Mr. Do - Added instruction cards for SI Part II cocktail, thanks to ThePinnyParlour. + +- 0.108u4: Robert improved dipswitches in clone Space Invaders Part II. + +- 31st July 2006: 3D ARCADE - New 3D cabinet model for Space Invaders Part II from btribble. + +- 20th July 2006: 3D ARCADE - Btribble updated the Space Invaders Deluxe 3D cabinet model. + +- 0.81u9: Stefan Jokisch added colour proms and new cpu1 roms to clone Moon Base. + +- 0.61: Changed palettesize from 32770 to 8 colors. + +- 0.58: Changed palettesize from 8 to 32770 colors. + +- 20th September 2001: William Kucharski fixed a Space Invaders Deluxe (clone) overlay problem. + +- 0.37b3: Changed description of clone 'Space Invaders Part II (Midway)' to 'Space Invaders Deluxe'. Renamed (invdpt2m) to (invaddlx). + +- 0.37b2: Added clone Moon Base. + +- 0.37b1: Added SN76477 sound (samples waves 0, 10 - 18.wav are no longer needed). + +- 26th March 2000: Malcor dumped Moon Base by NICHIBUTSU. + +- 0.36RC2: Zsolt Vasvari fixed colors in Space Invaders Part II. Added PROMs ($0, 400 - Color Maps Player 1/2). Changed palettesize from 7 to 8 colors. + +- 6th March 2000: Zsolt Vasvari added new PROMs to Space Invaders Part II. + +- 0.36b5: Renamed (invdelux) to (invdpt2m). + +- 0.34b8: Changed description to 'Space Invaders Part II (Midway)'. + +- 0.34b1: Changed description to 'Space Invaders Deluxe (Midway)'. + +- 0.30: Lee Taylor added Space Invaders Part II (Taito). Known issues: Space Invaders Part 2 doesn't turn red when you die. Changed 'Invaders Deluxe' to 'Space Invaders Part II (Midway)'. Changed description of 'Invaders Deluxe' to 'Space Invaders Part II (Midway)'. + +- 0.24: Changed description to 'Invaders Deluxe'. + +- 0.23: Tormod Tjaberg provided several modifications to Invaders Deluxe driver which has now Hi-score Name saving feature (the only one Space Invaders Emulator doing so at the moment!). All Invaders have now Tilt too. Keys and dipswitch adjusted. REMEMBER TO DELETE PREVIOUS .DSW and .KEY FILES. Control: Arrows = Move around, CTRL = Fire, T = Activate Tilt and N = 'Reset the name of the person with the highest score to MIDWAY'. Preset mode: Space Invaders Deluxe provided a way the operator could enter his/her name each time the machine was turned on. HIGH SCORE AND NAME DISPLAY PROGRAM: 1. Turn preset mode ON in the dipswitch screen. 2. Insert one credit. 3. Depress one player select button 'Preset Mode' will be displayed on screen. 4. Depress one player select button again to increase score until previous high-score is beaten. Note: If you press the two player select button you can skip the starting level as well. 5. Depress fire button to start game. After all bases have been destroyed the alphabet will be displayed on screen. A new name may now be entered. 6. Turn preset mode OFF in the dipswitch screen to re-establish game mode. + +- 2nd April 1997: Dumped Space Invaders Part II (Taito). + +- 0.09: Space Invaders now seems to work correctly. Deluxe version still doesn't work properly. + +- 0.08: Nicola Salmoria added 'Space Invaders Deluxe' (Midway 1980). Input port info was gleaned from examining the schematics of the Space Invaders Deluxe manual which Mitchell M. Rohde keeps at: http://www.eecs.umich.edu/~bovine/space_invaders/index.html. + +- 12th December 1994: Dumped Space Invaders Deluxe. + + +Other Emulators: + +* AAE + +* HiVE + +* Laser + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 12 kb / 7 files / 8.46 zip + +$end + + + +$info=invasnab +$mame +0.122u4 [Brian Troha] + +0.84u3 [Aaron Giles] + + +Bugs: + +- invasnab, invasnab3, invasnab4: Off-screen reloading only works on the right edge of the screen. mmarino4 (ID 06743) + + +WIP: + +- 0.286: Fixed gun position not detected on right side of screen, gun triggers were on wrong port (machine gun works now) [hap]. Changed description to 'Invasion: The Abductors (version 5.0)' and clones (version 3.0) to 'Invasion: The Abductors (version 3.0)' and (version 4.0) to 'Invasion: The Abductors (version 4.0)'. + +- 0.280: Redumped PIC for Invasion - The Abductors [Darksoft]. + +- 0.224: Marked PIC dump as BAD [MetalliC]. + +- 0.152: Brian Troha, Smitdogg and The Dumping Union added clone Invasion - The Abductors (version 3.0). Renamed (invasnv4) to (invasnab4). + +- 0.138u4: Invasion now load (but don't yet use) the decapped MCU (pic16c57.u76). I'm not convinced this one is good [Dr. Decapitator]. Added PIC16C57 (8MHz) CPU3. + +- 26th June 2010: Guru - The PIC16C57 (U76) for Invasion has now been successfully processed (decap, de-protect & read). + +- 0.122u4: Brian Troha added 'Invasion - The Abductors (version 5.0)'. Changed 'Invasion (Midway)' to clone 'Invasion - The Abductors (version 4.0)'. Renamed (invasn) to (invasnv4). + +- 0.122u3: Changed VSync to 56.665468 Hz. + +- 0.122u1: Aaron Giles fixed Invasion - Game now playable. Fixed lightgun offset and ROM-based DCS2 system to ignore HLE transfers (fixes broken sound in Invasion). Properly reduced internal memory on the ADSP-2104 variants. Changed VSync to 56.098788 Hz. + +- 0.121u4: Aaron Giles added lightgun support to Invasion. Removed buttons 2-6. + +- 0.121: Replaced TMS32031 CPU1 with TMS32032 (60MHz). + +- 0.120u2: Changed visible area to 400x256. + +- 0.84u3: Aaron Giles added 'Invasion (Midway)' (Midway 1999). + + +ARCADE RELEASE: 1999/Dec/14 + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 28 MB / 15 files / 25.9 zip + +$end + + + +$info=invcarht +$mame +0.233 [Mike McBike, Brian Troha] + + +< Germany > + + +SETUP: + +- Press ALT to select Invinco or Car Hunt. + + +WIP: + +- 0.233: Mike McBike and Brian Troha added 'Invinco / Car Hunt (Germany)' (Sega 1979). Note: Found on a Gremlin 'DUAL GAME VIC ASSY NO 800-0058' PCB. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Multiplay) + + +Romset: 17.1 kb / 18 files / 14.7 zip + +$end + + + +$info=invds +$mame +0.33b4 [Al Kossow] + + +Samples required (Invinco) + + +TODO: + +* Add sound/samples for Deep Scan (Depthcharge samples ?) + + +SETUP: + +- Press SPACE to select Invinco or Deep Scan. + + +WIP: + +- 0.147u1: gregf added dipswitches from manual to Invinco / Deep Scan. + +- 0.145u4: hap fixed rom name in 'Invinco / Deep Scan'. + +- 0.37b7: Re-added samples. + +- 0.36b10: Removed samples. + +- 0.36b7: Added Invinco samples. + +- 0.36b5: Added user1 PROM ($0). + +- 0.33b4: Al Kossow added 'Invinco / Deep Scan' (Sega 1979). + +- 17th May 1998: Dumped Invinco / Deep Scan. + + +HOW TO PLAY: + +* INVINCO + +- Move ship and fire at advancing targets. + +- Game ends when all ships destroyed or targets advance to bottom row. + +- Hit star to explore surrounding targets. + +- Hit top row Invincos 3 times to destroy. + +- Hit center of saucers for more points. + + +* DEEP SCAN + +- Hit subs to score points and advance bonus. + +- Avoid mines launched by subs. + +- Score bonus by hitting red bonus sub. + +- Game ends when all ships have been sunk. + +- Bonus advances faster as more subs hit. + +- Mines increase with missed subs. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Multiplay) + + +Romset: 16.1 kb / 18 files / 14.4 zip + +$end + + + +$info=invho2 +$mame +0.29 [Mike Coates] + + +Samples required (Invinco) + + +SETUP: + +- Press ALT to select Invinco or Head On 2. + + +WIP: + +- 0.231: Callan Brown added clone Invinco / Head On 2 (set 2). Note: Found on a Gremlin 'EXTENDED ROM VIDEO LOGIC ASSY NO 800-003' PCB, with a 'S-96674-P-BK' sticker and 'rev. D' handwritten. Changed parent description to 'Invinco / Head On 2 (set 1)'. + +- 0.147u1: gregf added dipswitches from manual to 'Invinco / Head On 2'. Added 'Head On 2 Lives' dipswitch. + +- 0.122u4: Zsolt Vasvari fixed game crashed after INSERT COIN (invho2_0122u3red). Re-added Invinco Samples sound. + +- 0.117u1: Couriersud added discrete sound to Head On and clones, Space Attack / Head On, Head On 2 and Invinco / Head On 2 in the VIC Dual driver. Replaced Invinco Samples sound with Discrete. + +- 0.113u3: Added user1 rom ($0 - timing). + +- 0.37b7: Added Invinco samples. + +- 0.36b10: Removed Invinco samples. + +- 0.36b7: Added Invinco samples. + +- 0.29: Mike Coates added 'Invinco / Head On 2' (Sega 1979). Runs on the same hardware as Carnival. Runs on the same ahrdware as Carnival. Known issues: Dipswitches not verified. + +- 3rd August 1997: Dumped Invinco / Head On 2. + + +HOW TO PLAY: + +* INVINCO + +- Move ship and fire at advancing targets. + +- Game ends when all ships destroyed or targets advance to bottom row. + +- Hit star to explore surrounding targets. + +- Hit top row Invincos 3 times to destroy. + +- Hit center of saucers for more points. + + +* HEADON 2 + +- Use lever to change lanes. + +- Press button to go fast. + +- Avoid crashes. + +- Clear all lanes for bonus. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Multiplay) + + +Romset: 16.1 kb / 18 files / 14.5 zip + +$end + + + +$info=invinco +$mame +0.29 [Mike Coates] + + +Samples required + + +WIP: + +- 0.286: Fixed dipswitch read [Robbbert]. + +- 0.37b7: Re-added samples. + +- 0.36b10: Removed samples. + +- 0.36b7: Samples support in Invinco [Zsolt Vasvari]. Added color PROM ($0). Added samples (fire, invhit, move1-4, saucer and shiphit.wav). + +- 0.31: Known issues: Dipswitches not verified. + +- 0.30: Mike Coates fixed Invinco, it was missing a rom. + +- 0.29: Mike Coates added 'Invinco' (Sega 1979). Runs on the same hardware as Carnival. Known issues: The game resets after level 1. Dipswitches not verified. + + +HOW TO PLAY: + +- Move ship and fire at advancing targets. + +- Game ends when all ships destroyed or targets advance to bottom row. + +- Hit star to explore surrounding targets. + +- Hit top row Invincos 3 times to destroy. + +- Hit center of saucers for more points. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 9.03 kb / 10 files / 8.04 zip + +$end + + + +$info=invmulti +$mame +0.146u2 [hap, Dave France, Scott Brasington] + + +WIP: + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 0.155: Osso fixed clones Space Invaders Multigame (S0.81A) and (S0.82A) save state problem. + +- 0.146u2: Added 'Space Invaders Multigame (M8.03D)' (Braze Technologies 2002) and clones (M8.03A), (M8.02C), (M8.02A), (M8.01A), (T8.03D), (S0.83A), (S0.82A), (S0.81A) and (prototype). + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Multiplay) + + +Romset: 128 kb / 1 files / 49.8 zip + +$end + + + +$info=invqix +$mame +0.146u5 [Tormod, Smitdogg, The Dumping Union] + + +WIP: + +- 0.275: Cleaned up code: Fixed position offsets when screen is flipped and restrict drawing to clipping rectangle. Use BIT helper to extract bits. Reduced literal tags and redundant code. Improved member names [cam900]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.257: Fixed screensize off-by-1 error [hap]. Changed visible area to 240x256. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Sampling frequency is actually divider in OKI MSM9810 sound (changed name/accurate this). Added device_clock_changed. Implemented DADR, serial interface and added notes [cam900]. + +- 0.161: Osso added save state support to Space Invaders / Qix Silver Anniversary Edition. + +- 0.148u5: Added a note about an alt PCB showing a different PCM rom label. Updated information about the "newer" C rev boards and the F34-03 rom data being the same as F34-01 data [Brian Troha]. + +- 0.146u5: Tormod, Smitdogg and The Dumping Union added 'Space Invaders / Qix Silver Anniversary Edition (Ver. 2.03)' (Namco/Taito 2003). General EEPROM, FPGA and IRQ hookups. NOTE: This gets it to fall into the main loop, but then apparently nothing happens. The only interrupts with valid vectors are IRQ0 and IRQ1; the mainline explicitly waits on IRQ1 (so it's presumably VBL) and firing IRQ0 has no obvious effect although it executes a lot of code. Added inputs and sound, promoted to working. Qix has some TBD text weirdness. Some cleanup, mapped all 4 start buttons and cocktail flip works. A little more cleanup and fixed unnecessary -oslog spew. Very preliminary H8S/2294 support. Fixed H8/H8S MULXS.B to select the proper source register. Fixes text in Qix section. Correct disassembly of MULXS.B and MULXS.W [R. Belmont]. Added PCB layout for Space Invaders / Qix Silver Anniversary Edition. Whitespace cleanup. Minor doc update [Brian Troha]. Quickly hooked up VRAM [Angelo Salese]. + +- 1st August 2012: Smitdogg - We got an official Taito multiboard with Space Invaders and Qix. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Qix): + +Qix + +Space Invaders / Qix Silver Anniversary Edition + +Super Qix + +Twin Qix + +Jin + +Volfied + +Volfied (TourVision) + + +Recommended Games (Multiplay) + + +Romset: 4 MB / 3 files / 657.6 zip + +$end + + + +$info=invrvnge +$mame +0.147u2 [Andrew Welburn] + +0.21 [Nicola Salmoria, Michael Strutts] + + +Artwork available + +Samples required (Invaders) + + +WIP: + +- 0.227: Adjusted sound timings to more closely match a real machine (info from Tafoid) [Robbbert]. Changed AY-3-8910A sound clock speed to 1MHz. + +- 0.210: Added sound to Invader's Revenge. Currently clone (Game World, single PCB) has a bad dump sound rom. Cleaned up NMI code [Robbbert]. Use set_constant instead. Fixed interrupt (Note: The situation here with interrupts being acknowledged at a time nominally preceding the condition that triggered them suggests a disturbingly general problem with MAME's CPU scheduling. However, it should only affect machines in which such interrupt vectors are calculated from free-running counters as this hardware does rather than the more normal priority encoding of latched requests) [AJR]. Replaced M6808 CPU2 with M6802 (4MHz). + +- 0.147u4: Robbbert fixed player 2 controls for Invader's Revenge upright cab. + +- 0.147u2: Andrew Welburn added 'Invader's Revenge (set 1)' and clones (set 2) and (Game World, single PCB). hap removed Invader's Revenge color overlay, it doesn't have one. Hook up color prom. Sound is an MC6808P and AY-3-8910. DIPs 5, 6 and 7 are read from IN0 (info from MisfitMAME), also put driver notes in one big comment section instead of /* separate lines */ and got rid of (very incomplete anyway) changelog. Got rid of samples. Fixed cocktail DIP in Invader's Revenge (The cocktail switching works the same way as for Space Invaders. Flip control is available at bit 5 of port 5) [Robbbert, hap]. Added M6808 (2MHz) CPU2. Replaced SN76477 and Samples sound with AY-3-8910A (2MHz). Added dipswitches 'Difficulty', 'Fuel Destroyed by Comet' and 'Bonus Life'. Changed 'Invader's Revenge' to clone 'Invader's Revenge (set 3)' and 'Invader's Revenge (Dutchford)' to 'Invader's Revenge (Dutchford, single PCB)'. Renamed (invrvnge) to (invrvngeb) and (invrvngea) to (invrvngedu). + +- 3rd October 2009: Smitdogg - Another one Andrew Welburn dumped, an alt version of Invader's Revenge. All the roms are different and there are unmamed sound roms. + +- 0.133u1: Renamed (invrvnga) to (invrvngea). + +- 22nd November 2008: Mr. Do - Invaders Revenge is a cool twist on Space Invaders. Another bezel cleanup by Addy. Thanks to Andy at Andy's Arcade for the scan. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in Invader's Revenge and clone (Dutchford). + +- 0.111u4: Added SN76477 sound. + +- 0.111u1: Added Invaders samples. + +- 25th July 2006: 3D ARCADE - Another 3D cabinet model from the "Space Invaders" family by Btribble! Invaders Revenge! + +- 0.37b3: Removed SN76477 sound and Invaders samples. + +- 0.37b1: Added SN76477 sound and removed samples 0.wav and 10-18.wav. + +- 0.34b8: David Winter added clone Invader's Revenge (Dutchford). + +- 0.33b7: Changed description to 'Invader's Revenge'. + +- 0.21: Nicola Salmoria added 'Invaders Revenge' (Zenitone Microsec 1980?). + +- 20th January 1997: Dumped Invader's Revenge (set 3). + + +Other Emulators: + +* CottAGE + +* HiVE + +* VAntAGE + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 14 kb / 7 files / 9.09 zip + +$end + + + +$info=inwinner +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.264: Roberto Fresca added clone Instant Winner (Spanish). + +- 0.162: Changed description to 'Instant Winner (Russian)'. + +- 0.143u7: Added 'Instant Winner (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 4.53 zip + +$end + + + +$info=inyourfa +$mame +0.193 [ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union] + + +WIP: + +- 0.239: Improved handcrafted priority PROM for 'In Your Face', fixing missing graphics in cutscenes [dink]. + +- 0.193: ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg and The Dumping Union added 'In Your Face (North America, prototype)' (Jaleco 1991). dink added hand-made priority prom. Angelo Salese hooked up 3rd button and added input labels "for use in North America only". + +- 23rd December 2017: Smitdogg - We got In Your Face prototype basketball game dumped. + +- 5th December 2017: Smitdogg - We need $100 to help with the cost burden on this next game. The game is an unreleased prototype basketball game by Jaleco in 1991 called In Your Face. Thanks to our donators: Darksoft, Ryan Holtz, Surgeville, Sean Sutton and gamez fan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 2.50 MB / 23 files / 775.9 zip + +$end + + + +$info=ioc +$mame + +DEVICE: + +Acorn IOC + + +WIP: + +- 0.232: Removed 'Acorn Archimedes KART' device. + +- 0.231: Added 'Acorn IOC' device (machine\acorn_ioc.cpp). + +- 0.186: Changed description to 'Acorn Archimedes KART'. + +- 0.147u4: Added 'AAKART' device (machine\aakart.c). + +$end + + + +$info=iomoon +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Io Moon' (Sleic 1994). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2.03 MB / 5 files / 701.8 zip + +$end + + + +$info=iopcdvd +$mame + +DEVICE: + +PlayStation 2 disc controller + + +WIP: + +- 0.247: Added 'PlayStation 2 disc controller' device (machine\iopcdvd.cpp). + +$end + + + +$info=iopdma +$mame + +DEVICE: + +PlayStation 2 IOP DMAC + + +WIP: + +- 0.247: Added 'PlayStation 2 IOP DMAC' device (machine\iopdma.cpp). + +$end + + + +$info=iopintc +$mame + +DEVICE: + +PlayStation 2 IOP INTC + + +WIP: + +- 0.247: Added 'PlayStation 2 IOP INTC' device (machine\iopintc.cpp). + +$end + + + +$info=iopsio2 +$mame + +DEVICE: + +PlayStation 2 IOP SIO2 + + +WIP: + +- 0.247: Added 'PlayStation 2 IOP SIO2' device (machine\iopsio2.cpp). + +$end + + + +$info=iopspu +$mame + +DEVICE: + +PlayStation 2 IOP SPU + + +WIP: + +- 0.247: Added 'PlayStation 2 IOP SPU' device (sound\iopspu.cpp). + +$end + + + +$info=ioptimer +$mame + +DEVICE: + +PlayStation 2 IOP timer + + +WIP: + +- 0.247: Added 'PlayStation 2 IOP timer' device (machine\ioptimer.cpp). + +$end + + + +$info=iowapp +$mame +0.174 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.174: Brian Troha and The Dumping Union added 'Iowa Premium Player (2131-21, U5-1)' (Merit 1990). + + +Recommended Games (Cards) + + +Romset: 64 kb / 5 files / 25.3 zip + +$end + + + +$info=iox_hle +$mame + +DEVICE: + +Seta IOX HLE + + +WIP: + +- 0.275: Added 'Seta IOX HLE' device (seta\iox_hle.cpp). + +$end + + + +$info=ipminvad +$mame +0.62 [Nicola Salmoria] + +0.37b6 [Testdriver] + + +Samples required + + +WIP: + +- 0.285: Fixed bases tile drawing for clone 'IPM Invader (M11)' [hap]. + +- 0.284: Apocalypse and Dwayne Kirkwood added clone 'IPM Invader (M11)'. Changed parent description to 'IPM Invader (M10, set 1)' and clone (set 2) to 'IPM Invader (M10, set 2)'. + +- 0.274: Added missing maincpu ($2400) rom to clone IPM Invader (set 2). Promoted game to working [System11]. Fixed rom names. + +- 0.252: Added PORT_ADJUSTER for IRQ freq. Simpler IRQ handling for M10 [hap]. Added 'IRQ Frequency' adjuster. Fixed 'Lives' dipswitch. + +- 0.222: Changed description to 'IPM Invader (set 1)' and clone (Incomplete Dump) to 'IPM Invader (set 2)'. + +- 0.138u1: Changed description to 'IPM Invader' and clone (Incomplete Dump) to 'IPM Invader (Incomplete Dump)'. + +- 0.133u1: Changed 'I P M Invader (Incomplete Dump)' from a parent set to a clone of 'I P M Invader'. Renamed (ipminva1) to (ipminvad). + +- 0.132: Tafoid and Fujix changed year to 1979 (Arcade TV Game List book). + +- 0.129u6: Couriersud fixed regression (missing graphics) in 'I P M Invader'. + +- 0.128u3: Changed M6502 CPU1 clock speed to 781250 Hz and VSync to 61.783314 Hz. + +- 0.127: Added 'I P M Invader (Incomplete Dump)' (Irem ????) [unknown dumper, Couriersud]. This is from an incomplete dump without documentation. The filename contained m10 and with a hack to work around the missing rom you get some action. The files are all different from ipminvad. Either this has been a prototype or eventually the famous "capsule invader". + +- 0.123u1: Changed description to 'I P M Invader'. + +- 0.122u4: Couriersud added samples to IPM Invader (just rename your old invaders samples to ipminvad to test). Added amongst others "capsule" dipswitch. Changed M6502 CPU1 clock speed to 1250000 Hz and VSync to 60.012483 Hz. Added dipswitches 'Capsules', 'Bonus Life', 'Coin A' and 3x 'Unused'. + +- 0.62: Nicola Salmoria added 'IPM Invader' (Irem 1979?). + +- 24th August 2002: Nicola Salmoria added IPM Invader to the Sky Chuter driver and fixed the colors in it. + +- 21st February 2001: Dumped IPM Invader (Incomplete Dump). + +- 0.37b6: Added (Testdriver) (irem m10 hardware). + +- 7th January 1997: Malcor dumped IPM Invader (Coffee Break Invaders) by IPM. + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 9 kb / 9 files / 7.22 zip + +$end + + + +$info=ippatsu +$mame +0.119u1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.273: Improved DIP switch settings for Ippatsu Gyakuten [Vas Crabb]. + +- 0.264: Changed description to 'Ippatsu Gyakuten (Japan)'. + +- 0.130: Changed visible area to 256x240. + +- 0.119u1: Luca Elia added 'Ippatsu Gyakuten [BET] (Japan)' (Public Software / Paradais 1986). + +- 20th September 2007: Luca Elia - I've added Ippatsu Gyakuten to the Royal Mahjong driver. Thanks to Team Japump. + + +Recommended Games (Mahjong) + + +Romset: 48 kb / 3 files / 21.5 zip + +$end + + + +$info=ippo +$mame +0.284 [buffi, Hammy] + + +< Japan > + + +WIP: + +- 0.284: buffi and Hammy added 'Hard Puncher Hajime no Ippo - The Fighting! (VER.2.02J)' (Taito 2001). + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 99 MB / 6 files / 62.7 zip + +$end + + + +$info=ippo2 +$mame +0.268 [Hammy, buffi] + + +WIP: + +- 0.268: Hammy and buffi added 'Hard Puncher Hajime no Ippo 2 - The Fighting! - Ouja e no chousen (VER.2.00J)' (Taito 2002). Preliminary Namco MEM/IO board support. Added Toshiba TC58256AFT flash device (machine\nandflash.cpp). Added notes and improved inputs [Windy Fairy]. Note: There is a hidden "MEM(N)DATA CHECK SUM DISP" menu available in ippo2 that can be accessed by holding Speed Sensor Up + Start + Select during boot. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 198 MB / 6 files / 107.7 zip + +$end + + + +$info=ipt_merge_all_hi +$mame + +DEVICE: + +Input Merger (all high) + + +WIP: + +- 0.189: Split 'Input Merger (active high)' into 'Input Merger (all high)' and 'Input Merger (any high)' device. Renamed (ipt_merger_hi) to (ipt_merge_all_hi). + +- 0.186: Changed description to 'Input Merger (active high)'. Renamed (input_merger_hi) to (ipt_merger_hi). + +- 0.181: Added 'Input Merger (Active High)' device (machine\input_merger.cpp). + +$end + + + +$info=ipt_merge_all_lo +$mame + +DEVICE: + +Input Merger (all low) + + +WIP: + +- 0.189: Split 'Input Merger (active low)' into 'Input Merger (all low)' and 'Input Merger (any low)' device. Renamed (ipt_merger_lo) to (ipt_merge_all_lo). + +- 0.186: Changed description to 'Input Merger (active low)'. Renamed (input_merger_lo) to (ipt_merger_lo). + +- 0.184: Added 'Input Merger (Active Low)' device (machine\input_merger.cpp). + +$end + + + +$info=ipt_merge_any_hi +$mame + +DEVICE: + +Input Merger (any high) + + +WIP: + +- 0.189: Split 'Input Merger (active high)' into 'Input Merger (all high)' and 'Input Merger (any high)' device. Renamed (ipt_merger_hi) to (ipt_merge_any_hi). + +- 0.186: Changed description to 'Input Merger (active high)'. Renamed (input_merger_hi) to (ipt_merger_hi). + +- 0.181: Added 'Input Merger (Active High)' device (machine\input_merger.cpp). + +$end + + + +$info=ipt_merge_any_lo +$mame + +DEVICE: + +Input Merger (any low) + + +WIP: + +- 0.189: Split 'Input Merger (active low)' into 'Input Merger (all low)' and 'Input Merger (any low)' device. Renamed (ipt_merger_lo) to (ipt_merge_any_lo). + +- 0.186: Changed description to 'Input Merger (active low)'. Renamed (input_merger_lo) to (ipt_merger_lo). + +- 0.184: Added 'Input Merger (Active Low)' device (machine\input_merger.cpp). + +$end + + + +$info=iqblock +$mame +0.60 [Nicola Salmoria, Ernesto Corvi] + + +TEST MODE: + +- Clone iqblocka: Keep start or test pressed during boot to enter Test Mode A or B. + + +WIP: + +- 0.245: Moved protection data to external file. Added igs_fixed_data.key rom to clones IQ Block (V113FR, gambling) and Shuzi Leyuan. Changed description of clone (V127M, gambling) to 'Shuzi Leyuan (China, V127M, gambling)'. + +- 0.198: Emulated the protection in clones IQ Block (V113FR, gambling) and Shuzi Leyuan (V127M, gambling) - Games now playable [Luca Elia, Guru, dyq, Bnathan]. Changed description to 'IQ-Block (V100U)' and clones (V113FR) to 'IQ Block (V113FR, gambling)' and (V127M) to 'Shuzi Leyuan (V127M, gambling)'. + +- 0.194: Changed description of clones 'Shu Zi Le Yuan (V113FR)' to 'Shuzi Leyuan (V113FR)' and (V127M) to 'Shuzi Leyuan (V127M)'. + +- 0.126u5: Guru added README for IQ-Block. + +- 0.124u4: Luca Elia bypassed the protection in clone Shu Zi Le Yuan (V127M), emulated the video hardware and inputs & sound. Changed Z180 CPU1 clock speed to 8MHz, visible area to 512x240 and added missing dipswitches. Changed description of clones (V127M) to 'Shu Zi Le Yuan (V127M)' and (V113FR) to 'Shu Zi Le Yuan (V113FR)'. + +- 27th February 2008: Luca Elia - Further steps in the emulation of the IGS games using a Z180 CPU and the IGS017 ASIC. The latter is the video chip (tilemaps + free form sprites) and protection device. This work is based on the decryption, Z180 fixes and skeleton driver done by Pierpaolo in September. I succeded in bypassing the protection(s), so as to emulate the video hardware, add inputs and sound (see screenshots from IQ-Block (V127M)). This is the new version of the already emulated IQ-Block (although I can't read the actual title), released three years later with better graphics and on different hardware. + +- 0.119u3: Pierpaolo Prazzoli fixed clones IQ-Block (V127M) and (V113FR) - Games now playable. Changed region gfx1 to gfx2. Changed description of clone (set 2) to 'IQ-Block (V127M)' and (set 3, French?) to 'IQ-Block (V113FR)'. + +- 0.118u3: Added clone IQ-Block (set 3, French?). + +- 0.113u3: Added clone IQ-Block (set 2). + +- 0.66: David Haywood added sound to IQ Block. Added YM2413 (3579545 Hz) sound. + +- 0.60: Nicola Salmoria added IQ-Block (IGS 1993). + +- 18th April 2002: Stephane Humbert updated the News and IQ Block drivers with correct inputs and dipswitch settings. + +- 17th April 2002: Ernesto Corvi figured out the protection in IQ Block and Nicola Salmoria finished the driver, except sound is not yet emulated in it. + +- 16th April 2002: Nicola Salmoria sent in a preliminary driver for IQ Block which shows the service mode but doesn't work otherwise. + + +LEVELS: 1 (game ends when player reaches 999,999 points) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 512 kb / 7 files / 180.7 zip + +$end + + + +$info=iqpipe +$mame +0.131u2 [Siftware] + + +WIP: + +- 0.206: Mark empty PLD dumps from protected devices as NO_DUMP [ClawGrip]. + +- 0.194: AJR removed sprite device in IQ Pipe. + +- 3rd May 2013: David Haywood - IQ Pipe (AMT) run on cloned Sega System 16 hardware, without any sprites, basically Tetris style hardware. We've seen other Korean titles like Atomic Point and Snapper on similar cloned boards but these two AMT titles have another problem in the form of protection. I'm not actually sure what the protection involves, it could just be some convolute ROM/RAM mirrors with scrambled access, or something more complex, either way they don't do much at the moment. Beauty Block currently cycles through some random undressed women, IQ Pipe does nothing at all. Emulating them might just be a case of getting a good understanding of the 68000 code, it depends how nasty the protection actually is. + +- 0.131u3: Swapped gfx1 roms ($0, 20000). + +- 0.131u2: Siftware added 'IQ Pipe' (AMT 1991). + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 288.3 kb / 7 files / 77.2 zip + +$end + + + +$info=irem_m37b_audio +$mame + +DEVICE: + +Irem M-37B audio + + +WIP: + +- 0.246: Changed sourcefile to irem\redalert_a.cpp. + +- 0.236: Added 'Irem M-37B audio' device (audio\redalert.c). + +$end + + + +$info=irem_m37b_ue17b_audio +$mame + +DEVICE: + +Irem M-37B/UE-17B audio/voice + + +WIP: + +- 0.246: Changed sourcefile to irem\redalert_a.cpp. + +- 0.236: Added 'Irem M-37B/UE-17B audio/voice' device (audio\redalert.c). + +$end + + + +$info=iremga20 +$mame + +DEVICE: + +Irem GA20 + + +WIP: + +- 0.147: Added 'Irem GA20' device (sound\iremga20.c). + +$end + + + +$info=irobot +$mame +0.36b10 [Dan Boris, John Dickson] + +0.33b3 [Dan Boris] + + +Artwork available + + +WIP: + +- 0.273: Fixed compile issue and small cleanup. Fixes irobot driver doesn't compile with DISASSEMBLE_MB_ROM set to 1 [hap]. + +- 0.253: Initialise mathbox stack after loading decoding opcode PROMs [jflatt]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Eliminated auto_alloc [AJR]. + +- 0.207: Removed address_space and mem_mask arguments from POKEY read/write handlers [AJR]. + +- 0.205: Removed MC6809E, POKEY, TIMER, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.201: Removed ADC0809 MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. Removed timer_set() [Osso]. + +- 0.199: Eliminated machine().device. Use X2212 device for NVRAM [AJR]. + +- 0.197: AJR added ADC0809 A/D Converter to I, Robot. Reduced tag lookups. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.147u1: Miodrag Milanovic moved handling of quad Pokey into I, Robot driver. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.136u3: Phil Bennett and Tafoid added XTAL values from manual and hooked up to IRobot driver for main/sound CPU. Tafoid added/verified DIP locations per manual and test mode for I, Robot. Changed M6809 CPU1 and the 4x POKEY clock speeds to 1512000 Hz. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in I, Robot. + +- 0.126u3: Aaron Giles fixed hang in I, Robot. + +- 9th July 2008: Mr. Do - Fixed the blue in the proto version of the I, Robot instruction card. + +- 0.122u8: Zsolt Vasvari removed colortables from I, Robot and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.113u4: Zsolt Vasvari fixed I, Robot crash introduced in last timing update. + +- 0.110: Luigi30 fixed joystick X/Y range in I, Robot (see JOYSTICK TEST 1 in Service Mode). + +- 24th August 2006: Mr. Do - Added I, Robot artwork. + +- 0.105u4: Fixed rom names. + +- 0.97u3: MASH fixed bitmap displaying in I, Robot. + +- 0.37b9: Changed cpu2 roms ($c000-f000) to proms and fixed cpu2 rom loading. + +- 14th June 2000: John Dickson fixed a few graphics glitches in I, Robot. + +- 6th January 2000: Vernon C. Brooks fixed an I, Robot reset problem and some Namco System 1 drivers' problems. + +- 0.36b12: Added 'Demo Mode' dipswitch. + +- 10th December 1999: Aaron Giles fixed the speed of I, Robot's mathbox. + +- 7th December 1999: Aaron Giles sent in a nice optimization to the I, Robot driver. + +- 2nd December 1999: Bernd Wiebelt fixed some things in I, Robot and added 16bpp support. + +- 0.36b10: Re-added 'I, Robot'. Changed visible area to 256x232. Suggestion: Turn off autoframeskip. + +- 19th November 1999: Dan Boris submitted a different version of the I-Robot driver. + +- 16th November 1999: Dan Boris finally sent in the I, Robot driver. + +- 12th November 1999: Dan Boris and John Dickson have gotten I, Robot fully playable, but don't yet expect to see it in the next beta. + +- 3rd November 1999: John Dickson has made some progress with I, Robot, but don't expect to see anything soon. + +- 0.36b4: Moved 'I, Robot' to Testdriver. + +- 0.33b3: Dan Boris added 'I, Robot' (Atari 1983). Preliminary. + +- 3rd September 1997: Dumped I, Robot. + + +HOW TO PLAY: + +- Move robot over all red zones. When red zones are eliminated jump to eye to complete each wave. + +- Do not jump if eye is red. + +- To jump: Go to an edge and push joystick in desired direction (flashing squares indicate where you can land). + +- Avoid all enemy objects. Some can be destroyed by using fire button. + +- In the space waves shoot all pyramids to get maximum points. Some objects cannot be destroyed. + +- Hints: The shield counts down the number of red zones remaining. To select higher levels enter transporter. To change perspective press start buttons. + + +Movie: I, Robot + +Genre: Sci-Fi, Thriller + +Year: USA 2004 + +Director: Alex Proyas + +Studio: 20th Century-Fox + +Cast: Will Smith, Bridget Moynahan, Bruce Greenwood, James Cromwell and Chi McBride + + +Other Emulators: + +* I,Robot emulator (http://manfreda.org/LordFrito/) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 151 kb / 25 files / 83.1 zip + +$end + + + +$info=iron +$mame +0.135u2 [Tomasz Slanina, Volker Hann, TeamEurope] + + +WIP: + +- 0.145u7: Added dipswitches 'Coinage', 'Difficulty', 'Suffered Damages', 'Lives', 'Demo Sounds' and 6x 'Unused'. + +- 1st Desember 2009: Tomasz Slanina - Introduction of new dump (signed by Volker Hann & TeamEurope) is working in the pirate game console, the Super Nintendo hardware. Probably one of the first games in this way converted - no fancy complicated security and encryption. Intermingled hardware makers only ROM data bus lines - "bruteforce" (8! Permutations to test) and after screaming. The interesting - the text (copyright) located at the beginning of ROM has been slightly changed - below the censored version. Game of the Iron write it on a platform known as the Iron Commando SNES. Changed the title screen, have made service coin slots and the ORD. + +- 0.135u2: Tomasz Slanina, Volker Hann and TeamEurope added 'Iron (SNES bootleg)' (bootleg 1996). + + +LEVELS: 8 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.25 MB / 3 files / 944.5 zip + +$end + + + +$info=ironball +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Iron Balls' (Stargame 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 10.7 zip + +$end + + + +$info=ironclad +$mame +0.144 [?] + +0.143u8 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.206: Changed description to 'Choutetsu Brikin'ger / Iron Clad (prototype)' and clone (prototype, bootleg) to 'Choutetsu Brikin'ger / Iron Clad (prototype, bootleg)'. + +- 0.174: Changed description to 'Choutetsu Brikin'ger - Iron Clad (prototype)' and clone (prototype, bootleg) to 'Choutetsu Brikin'ger - Iron Clad (prototype, bootleg)'. + +- 0.173: Changed description to 'Choutetsu Brikin'ger - Iron clad (prototype)' and clone (Prototype, bootleg) to 'Choutetsu Brikin'ger - Iron clad (prototype, bootleg)'. + +- 0.144: Changed clone (Prototype, older) to parent 'Choutetsu Brikin'ger - Iron clad (Prototype)' and (Prototype) to clone 'Choutetsu Brikin'ger - Iron clad (Prototype, bootleg)'. Renamed (ironclad) to (ironclado) and (ironclado) to (ironclad). + +- 0.143u8: Added 'Choutetsu Brikin'ger - Iron clad (Prototype)' (Saurus 1996) and clone (Prototype, older). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Romset: 22.2 MB / 8 files / 11.3 zip + +$end + + + +$info=ironfort +$mame +0.130u2 [Smitdogg Jones, Dumping Project] + + +WIP: + +- 0.196: Changed description of clone (Japan) to 'Gongtit Jiucoi Iron Fortress (Hong Kong)'. Renamed (ironfortj) to (ironfortc). + +- 0.148u1: Gave clone Iron Fortress (Japan) an idle loop speedup, because whoever added it didn't at the time [David Haywood]. + +- 0.146u2: Brian Troha fixed 'Demo_Sounds' dipswitch in Iron Fortress. + +- 0.137u3: f205V and The Dumping Union added clone Iron Fortress (Japan). + +- 6th April 2010: f205v dumped Iron Fortress (Japan). + +- 0.130u2: Smitdogg Jones and the Dumping Project added 'Iron Fortress' (Eolith 1998). + +- 21st March 2009: Smitdogg presents first pictures of Iron Fortress. It looks like they stole some code from Tank Force (or maybe not, I don't know) but it plays a little different, stages, weapons, speed, etc. are different. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 18.1 MB / 10 files / 4.51 zip + +$end + + + +$info=ironhors +$mame +0.190 [coolmod, The Dumping Union] + +0.30 [Mirko Buffoni] + + +WIP: + +- 0.280: Added brief PCB notes [hap]. + +- 0.279: Lower maincpu clock and improved screen raw params [hap]. Changed MC6809E CPU1 clock speed to 1536000 Hz and VSync to 60.606061 Hz. + +- 0.250: Fixed spriteram oob access. Calculate spriteram bounds end [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.233: Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed YM2203 MCFG macros [Osso]. + +- 0.200: Angelo Salese fixed Iron Horse framerate to 61 Hz. + +- 0.193: Measured clocks [Corrado Tomaselli]. Added hsync measurement and removed wrong comment [Osso]. Replaced M6809 CPU1 with MC6809E. + +- 4th December 2017: Smitdogg - Corrado Tomaselli tested Iron Horse clocks. + +- 0.190: coolmod and The Dumping Union added Iron Horse (version K). Changed Iron Horse to clone 'Iron Horse (version H)' and clone Dai Ressya Goutou (Japan) to 'Dai Ressya Goutou (Japan, version K)'. Renamed (ironhors) to (ironhorsh). + +- 0.160: Osso added save state support to Iron Horse. + +- 0.144u7: Kanikani updated Iron Horse dipswitches. + +- 0.135u3: Fabio Priuli added driver data struct to Iron Horse. + +- 0.129u4: Various improvements to clone Far West [Tomasz Slanina]. + +- 0.124u1: Couriersud added discrete filtering and mixing to Iron Horse. One driver less using FILTER_RC. Replaced 3x RC Filter with Discrete. + +- 0.123u1: Zsolt Vasvari removed color tables from Iron Horse. Added RESNET color computations where appropriate. Changed palettesize to 4096 colors. + +- 0.116u4: Couriersud fixed behavior of the RC filter in Iron Horse. + +- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to Iron Horse and updated several other drivers to the new interface. + +- 0.95: Aaron Giles fixed crash in Iron Horse. + +- 0.93: Added 3x RC_Filter. + +- 0.57: Fixed a 'debug' message showing after the game over screen in Iron Horse. + +- 0.37b15: Fixed gfx1 rom loading. Removed 3rd coin slot. + +- 0.36b12: Added dipswitches 'Button Layout' and 'Unused'. Changed description of clone (Japan) to 'Dai Ressya Goutou (Japan)'. + +- 0.36b11: Added clone Dai-ressya Goutou (Japan). + +- 7th December 1999: Shingo Suzuki fixed some problems in clone Dai Ressya Goutou. + +- 0.36b7: Changed M6809 CPU1, Z80 CPU2 and YM2203 clock speed to 3072000 Hz. Added 'Demo Sounds' and 2x 'Unknown' dipswitches. + +- 15th October 1999: Shingo Suzuki adjusted Iron Horse sound speeds. + +- 0.35b11: Nicola Salmoria fixed sprite glitches in Iron Horse. + +- 0.35b1: Howie Cohen added high score saving to Iron Horse. + +- 0.34b1: Added color PROMs ($0, 100, 200, 300, 400 - red, green, blue, character and sprite lookup table). + +- 0.31: Nicola Salmoria added clone Far West (bootleg? 1986), a Iron Horse bootleg running on different hardware, not working yet. Stuart Campbell added the missing third button to Iron Horse. Paul Swan and Gerald Vanderick added accurate colors to Iron Horse. + +- 24th January 1998: Gerald and Thierry dumped Far West. + +- 0.30: Mirko Buffoni added 'Iron Horse' (Konami 1986). + +- 11th April 1997: Dumped Iron Horse. + + +ARCADE RELEASE: Dai Ressya Goutou (Konami) - 1987/Apr/29 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 193.2 kb / 12 files / 92.1 zip + +$end + + + +$info=ironmaid +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Iron Maiden' (Stern 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.74 zip + +$end + + + +$info=irrmaze +$mame +0.35RC2 [?] + + +Neo-Geo + +Artwork available + + +Bugs: + +- At the "insert name" screen, if you press the trackball with a powerful horizontal movement, the game hangs. Kale (ID 01160) + + +WIP: + +- 0.253: Added a BIOS found on a restored Japanese Irritating Maze cabinet. Sadly it appears to be a hack by the arcade distributor who restored it [Simon Taylor]. Added 236-bios_japan_hack.sp1 BIOS rom. + +- 0.234: Added newer Universe BIOS versions to 'The Irritating Maze', this allows the Japanese version to be seen by switching the region and joystick play using a cheat although 2.3 and later also support trackball play. A joystick is still required for setup and to use the in-game menu [Vas Crabb]. + +- 0.225: Adding new mechanism for allowing parts of views to be hidden. Fixed issue with collection inside group and improved initial view selection behaviour. Updated some internal layouts to demonstrate new features, including irrmaze [Vas Crabb]. + +- 0.198: Added color lamps to layout. On the real cabinet, these are behind the marquee. Fixed timer lamp order. They now follow the order of the test menu and match recorded footage. Changed size of screen, and most lamps to better match the real cabinet. Changed CPO button/trackball color to better match the real controls [Jos van Mourik]. Fixed clickable start button [Vas Crabb]. + +- 0.197: Hooked up SPI-like outputs on SIT board used by Irritating Maze. Added layout showing strobes and most lamps. Game still missing card dispenser, air compressor and colour lamps [Vas Crabb]. + +- 0.179: Brian Hargrove and Razoola redumped Irritating Maze v2 rom and fix rom loading. No XML update as this cart isn't in the softlist as it was for a dedicated machine with custom BIOS only. + +- 0.139u2: Johnboy added correct p1 ROM to Irritating Maze. + +- 9th July 2008: Mr. Do - Cleaned up the bezel for Irritating Maze. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Irritating Maze bezel. + +- 1st April 2006: 3D ARCADE - BTribble comes out with an update for his Irritating Maze 3D cabinet model, Version 3! + +- 2nd April 2005: 3D ARCADE - New 3D cabinet model for Irritating Maze from Btribble. + +- 0.35RC2: Added 'The Irritating Maze / Ultra Denryu Iraira Bou' (SNK / Saurus 1997). + + +LEVELS: 3 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 13.5 MB / 9 files / 4.70 zip + +$end + + + +$info=isa_adlib +$mame + +DEVICE: + +AdLib Music Synthesizer Card + + +WIP: + +- 0.278: Use official product name for device string [AJR]. Changed description to 'AdLib Music Synthesizer Card'. + +- 0.185: Added 'Ad Lib Sound Card' device (bus\isa\adlib.cpp). + +$end + + + +$info=isa_aga +$mame + +DEVICE: + +AGA + + +ROMS: + +50146_char_d1.0_euro.u16 (8k gfx1) + + +WIP: + +- 0.215: Renamed (aga) to (isa_aga). + +- 0.185: Added 'AGA' device (bus\isa\aga.cpp). + +$end + + + +$info=isa_aga_pc200 +$mame + +DEVICE: + +AGA PC200 + + +ROMS: + +40109.ic159 (32k gfx1) + + +WIP: + +- 0.215: Renamed (aga_pc200) to (isa_aga_pc200). + +- 0.185: Added 'AGA PC200' device (bus\isa\aga.cpp). + +$end + + + +$info=isa_bblue2 +$mame + +DEVICE: + +Microlog Baby Blue II CPU Plus + + +WIP: + +- 0.220: Added 'Microlog Baby Blue II CPU Plus' device (bus\isa\bblue2.cpp). + +$end + + + +$info=isa_chessmdr +$mame + +DEVICE: + +The ChessMachine DR + + +WIP: + +- 0.211: Added 'The ChessMachine DR' device (bus\isa\chessmdr.cpp). + +$end + + + +$info=isa_chessmsr +$mame + +DEVICE: + +The ChessMachine SR + + +WIP: + +- 0.211: Added 'The ChessMachine SR' device (bus\isa\chessmsr.cpp). + +$end + + + +$info=isa_com +$mame + +DEVICE: + +Communications Adapter PC/XT + + +WIP: + +- 0.185: Added 'Communications Adapter PC/XT' device (bus\isa\com.cpp). + +$end + + + +$info=isa_com_at +$mame + +DEVICE: + +Communications Adapter + + +WIP: + +- 0.185: Added 'Communications Adapter' device (bus\isa\com.cpp). + +$end + + + +$info=isa_epc_mda +$mame + +DEVICE: + +Ericsson PC Monochrome HR Graphics Board 1070 + + +ROMS: + +8363_65_14_80_cg_50821_a64.bin (8k chargen) + + +WIP: + +- 0.216: Changed sourcefile to bus\isa\eis_hgb107x.cpp. + +- 0.215: Added 'Ericsson PC Monochrome HR Graphics Board 1070' device (bus\isa\mda.cpp). + +$end + + + +$info=isa_finalchs +$mame + +DEVICE: + +The Final ChessCard + + +ROMS: + +fcc_v36.bin (32k maincpu) + +fcc_v20.bin (32k maincpu) + + +WIP: + +- 0.211: Added BIOS fcc_v20.bin and fcc_v36.bin. Changed description to 'The Final ChessCard'. + +- 0.210: Changed description to 'Final ChessCard'. + +- 0.186: Renamed (finalchs) to (isa_finalchs). + +- 0.185: Added 'Final Chess Card' device (bus\isa\finalchs.cpp). + +$end + + + +$info=isa_gblaster +$mame + +DEVICE: + +Game Blaster Sound Card + + +WIP: + +- 0.185: Added 'Game Blaster Sound Card' device (bus\isa\gblaster.cpp). + +$end + + + +$info=isa_gus +$mame + +DEVICE: + +Gravis Ultrasound + + +WIP: + +- 0.185: Added 'Gravis Ultrasound' device (bus\isa\gus.cpp). + +$end + + + +$info=isa_hdc +$mame + +DEVICE: + +Fixed Disk Controller Card + + +ROMS: + +wdbios.rom (8k hdc) + + +WIP: + +- 0.186: Renamed (hdc) to (isa_hdc). + +- 0.185: Added 'Fixed Disk Controller Card' device (bus\isa\hdc.cpp). + +$end + + + +$info=isa_hdc_ec1841 +$mame + +DEVICE: + +EC1841 HDC Card + + +WIP: + +- 0.282: Removed rom wdbios.rom. + +- 0.186: Changed description to 'EC1841 HDC Card'. Renamed (hdc_ec1841) to (isa_hdc_ec1841). + +- 0.185: Added 'EC1841 HDC' device (bus\isa\hdc.cpp). + +$end + + + +$info=isa_hercules +$mame + +DEVICE: + +Hercules Graphics Card + + +ROMS: + +um2301.bin (4k gfx1) + +hgc_mzv_2301.bin (4k gfx1) + + +WIP: + +- 0.185: Added 'Hercules Graphics Card' device (bus\isa\mda.cpp). + +$end + + + +$info=isa_ibm_mda +$mame + +DEVICE: + +IBM Monochrome Display and Printer Adapter + + +ROMS: + +5788005.u33 (8k gfx1) + + +WIP: + +- 0.187: Changed description to 'IBM Monochrome Display and Printer Adapter'. + +- 0.186: Changed description to 'IBM Monochrome Display adn Printer Adapter'. + +- 0.185: Added 'IBM Monochrome Display and Printer Adapter' device (bus\isa\mda.cpp). + +$end + + + +$info=isa_ibm_pgc +$mame + +DEVICE: + +IBM Professional Graphics Controller + + +ROMS: + +ibm_6137323_pgc_card_27256.bin (32k maincpu) + +ibm_6137322_pgc_card_27256.bin (32k maincpu) + +pgc_u44.bin (32k maincpu) + +pgc_u43.bin (32k maincpu) + +pgc_u27.bin (4k chargen) + + +WIP: + +- 0.185: Added 'IBM Professional Graphics Controller' device (bus\isa\pgc.cpp). + +$end + + + +$info=isa_ibm_speech +$mame + +DEVICE: + +IBM PS/2 Speech Adapter + + +ROMS: + +68x2838.zm10 (32k option) + + +WIP: + +- 0.255: Added 'IBM PS/2 Speech Adapter' device (bus\isa\ibm_speech.cpp). + +$end + + + +$info=isa_ide +$mame + +DEVICE: + +IDE Fixed Drive Adapter + + +WIP: + +- 0.185: Added 'IDE Fixed Drive Adapter' device (bus\isa\ide.cpp). + +$end + + + +$info=isa_lpt +$mame + +DEVICE: + +Printer Adapter + + +WIP: + +- 0.185: Added 'Printer Adapter' device (bus\isa\lpt.cpp). + +$end + + + +$info=isa_mpu401 +$mame + +DEVICE: + +Roland MPU-401 MIDI Interface (ISA) + + +WIP: + +- 0.186: Changed description to 'Roland MPU-401 MIDI Interface (ISA)'. + +- 0.185: Added 'Roland MPU-401 MIDI Interface' device (bus\isa\mpu401.cpp). + +$end + + + +$info=isa_pcmidi +$mame + +DEVICE: + +Music Quest PC MIDI Card (IHQMQ9) + + +ROMS: + +ih9mq9_firmware_v010.bin (64k microcode) + + +WIP: + +- 0.215: Added 'Music Quest PC MIDI Card (IHQMQ9)' device (bus\isa\pcmidi.cpp). + +$end + + + +$info=isa_pds +$mame + +DEVICE: + +Programmers Development System (host) + + +WIP: + +- 0.186: Changed description to 'Programmers Development System (host)'. + +- 0.185: Added 'Programmers Development System' device (bus\isa\pds.cpp). + +$end + + + +$info=isa_prose4001 +$mame + +DEVICE: + +Speech Plus Prose 4001 (IBM PC mode) + + +ROMS: + +v3.4.1_pr4001.u3 (64k u8) + +v3.4.1_pr4001.u2 (64k u8) + +v3.4.1_pr4001.u1 (64k u8) + +v3.12_5_04_90.prg (2k nodump dsp:prg) + +v3.12_5_04_90.dat (1k nodump dsp:dat) + + +WIP: + +- 0.274: Added 'Speech Plus Prose 4001 (IBM PC mode)' device (bus\isa\prose4k1.cpp). + +$end + + + +$info=isa_sblaster_16 +$mame + +DEVICE: + +Sound Blaster 16 + + +WIP: + +- 0.148u3: Added 'Sound Blaster 16' device (bus\isa\sblaster.c). + +$end + + + +$info=isa_sblaster1_0 +$mame + +DEVICE: + +Sound Blaster 1.0 + + +WIP: + +- 0.184: Added 'Sound Blaster 1.0' device (bus\isa\sblaster.cpp). + +$end + + + +$info=isa_sblaster1_5 +$mame + +DEVICE: + +Sound Blaster 1.5 + + +WIP: + +- 0.172: Added 'Sound Blaster 1.5' device (bus\isa\sblaster.cpp). + +$end + + + +$info=isa16 +$mame + +DEVICE: + +16-bit ISA bus + + +WIP: + +- 0.186: Changed description to '16-bit ISA bus'. + +- 0.147: Added 'ISA16' device (bus\isa\isa.c). + +$end + + + +$info=isa16_medalist_rom_disk +$mame + +DEVICE: + +ISA16 Medalist Spectrum ROM DISK + + +WIP: + +- 0.286: Added 'ISA16 Medalist Spectrum ROM DISK' device (pc\mdartstr.c). + +$end + + + +$info=isa16_oksan_lpc +$mame + +DEVICE: + +ISA16 Oksan Virtual LPC + + +WIP: + +- 0.255: Added 'ISA16 Oksan Virtual LPC' device (misc\xtom3d.c). + +$end + + + +$info=isa16_oksan_rom_disk +$mame + +DEVICE: + +ISA16 Oksan ROM DISK for MK-III + + +WIP: + +- 0.255: Added 'ISA16 Oksan ROM DISK for MK-III' device (misc\xtom3d.c). + +$end + + + +$info=isa16_p5txla_mb +$mame + +DEVICE: + +ISA16 P5TX-LA Virtual MB resources + + +WIP: + +- 0.256: Added 'ISA16 P5TX-LA Virtual MB resources' device (taito\taitowlf.cpp). + +$end + + + +$info=isa16_piu10 +$mame + +DEVICE: + +ISA16 PIU10 for MK-III + + +WIP: + +- 0.265: Added 'ISA16 PIU10 for MK-III' device (misc\xtom3d_piu10.cpp). + +$end + + + +$info=isa16_pumpitup_io_sound +$mame + +DEVICE: + +ISA16 Pump It Up I/O & Sound board + + +WIP: + +- 0.262: Added 'ISA16 Pump It Up I/O & Sound board' device (misc\xtom3d.c). + +$end + + + +$info=isa16_slot +$mame + +DEVICE: + +16-bit ISA slot + + +WIP: + +- 0.186: Changed description to '16-bit ISA slot'. + +- 0.147: Added 'ISA16_SLOT' device (bus\isa\isa.c). + +$end + + + +$info=isa16_taito_rom_disk +$mame + +DEVICE: + +ISA16 Taito Wolf System ROM DISK + + +WIP: + +- 0.256: Added 'ISA16 Taito Wolf System ROM DISK' device (taito\taitowlf.cpp). + +$end + + + +$info=isa16_xtom3d_io_sound +$mame + +DEVICE: + +ISA16 X-Tom 3d I/O & Sound board + + +WIP: + +- 0.262: Added 'ISA16 X-Tom 3d I/O & Sound board' device (misc\xtom3d.c). + +$end + + + +$info=isa8 +$mame + +DEVICE: + +8-bit ISA bus + + +WIP: + +- 0.186: Changed description to '8-bit ISA bus'. + +- 0.147: Added 'ISA8' device (bus\isa\isa.c). + +$end + + + +$info=isa8_ec1841_0003 +$mame + +DEVICE: + +ISA 8bits EC1841.0003 FDC hookup + + +WIP: + +- 0.199: Added 'ISA 8bits EC1841.0003 FDC hookup' device (bus\isa\fdc.cpp). + +$end + + + +$info=isa8_fdc_at +$mame + +DEVICE: + +ISA 8bits AT FDC hookup + + +WIP: + +- 0.185: Added 'ISA 8bits AT FDC hookup' device (bus\isa\fdc.cpp). + +$end + + + +$info=isa8_fdc_ps2 +$mame + +DEVICE: + +ISA 8bits PS/2 FDC hookup + + +WIP: + +- 0.185: Added 'ISA 8bits PS/2 FDC hookup' device (bus\isa\fdc.cpp). + +$end + + + +$info=isa8_fdc_smc +$mame + +DEVICE: + +ISA 8bits SMC FDC hookup + + +WIP: + +- 0.185: Added 'ISA 8bits SMC FDC hookup' device (bus\isa\fdc.cpp). + +$end + + + +$info=isa8_fdc_superio +$mame + +DEVICE: + +ISA 8bits SUPERIO FDC hookup + + +WIP: + +- 0.185: Added 'ISA 8bits SUPERIO FDC hookup' device (bus\isa\fdc.cpp). + +$end + + + +$info=isa8_fdc_xt +$mame + +DEVICE: + +ISA 8bits XT FDC hookup + + +WIP: + +- 0.185: Added 'ISA 8bits XT FDC hookup' device (bus\isa\fdc.cpp). + +$end + + + +$info=isa8_slot +$mame + +DEVICE: + +8-bit ISA slot + + +WIP: + +- 0.186: Changed description to '8-bit ISA slot'. + +- 0.147: Added 'ISA8_SLOT' device (bus\isa\isa.c). + +$end + + + +$info=isgsm +$mame + +ISG Selection Master Type 2006 BIOS (ISG 2006) + + +BIOS: + +ism2006v00.u1 (bios $0 - 128k) + + +WIP: + +- 0.245: Changed sourcefile to segas16b_isgsm.c. + +- 0.139u3: Angelo Salese added 'ISG Selection Master Type 2006 BIOS' (ISG 2006). + + +Romset: 128 kb / 1 files / 9.44 zip + +$end + + + +$info=island +$mame +0.130u1 [?] + + +WIP: + +- 0.207: MetalliC added clone Island (090806 Entertainment). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.140u3: Added clone Island (070409 Russia). + +- 0.139u3: Added clones Island (bootleg, 050713, LOTOS OS01) and (bootleg, 050713, VIDEO GAME-1 OS01). Changed description of clones (050713) to 'Island (050713 World)' and (050713, backdoor) to 'Island (bootleg, 050713, backdoor)'. + +- 0.134u3: Changed description to 'Island (050713)' and clone (050713, set 2) to 'Island (050713, backdoor)'. + +- 0.133u3: Added clone Island (050713, set 2). Changed parent description to 'Island (050713, set 1)'. Fixed rom names. + +- 0.130u1: Added 'Island (050713)' (Igrosoft 2005). + + +Recommended Games: + +Island + +Island 2 + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.81 zip + +$end + + + +$info=island2 +$mame +0.133u3 [Vampirz] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Island 2 (061214 World), Island 2 (100401 Entertainment X), Island 2 (101208 Entertainment N), Island 2 (110111 Entertainment A), Island 2 (110124 Entertainment A), Island 2 (110204 Entertainment A), Island 2 (110311 Entertainment B), Island 2 (110411 Entertainment C) and Island 2 (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.148u5: smf added m48t35 rom to clone Island 2 (bootleg, 060529, banking address hack). + +- 0.146u5: Added clones Island 2 (090528 Lottery) and Island 2 (090724 Entertainment). + +- 0.139u3: Added clones Island 2 (061218 World), (070205 Russia), (bootleg, 060529, banking address hack, changed version text), (bootleg, 060529, LOTTOGAME (I)), (bootleg, 061218, VIDEO GAME-1 OS2-01) and (bootleg, 070205, banking address hack). Changed description of (060529) to 'Island 2 (060529 World)' and (060529, banking address hack) to 'Island 2 (bootleg, 060529, banking address hack)'. + +- 0.136u2: MetalliC and David Haywood fixed clone Island 2 (060529, banking address hack) - Game now playable. + +- 0.134u3: Changed description to 'Island 2 (060529)' and clone (060529, set 2) to 'Island 2 (060529, banking address hack)'. + +- 0.133u3: Vampirz added 'Island 2 (060529, set 1)' (Igrosoft 2006) and clone (060529, set 2). + + +Recommended Games: + +Island + +Island 2 + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.78 zip + +$end + + + +$info=isld_vortex +$mame +0.215 [unknown] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Replaced 80C32 with Dallas DS80C320 HSM. + +- 0.215: AJR added 'Vortex (Island Design)' (Island Design 1995). + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 1 MB / 2 files / 819.9 zip + +$end + + + +$info=isshoni +$mame +0.255 [Darksoft, MetalliC, rtw] + + +NOTE: + +- YouTube (Demul WIP): https://youtu.be/mWiKfSKESP0 + + +WIP: + +- 0.255: Darksoft, MetalliC and rtw added 'Isshoni Wanwan Waiwai Puppy 2008' (Sega 2008). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 448 MB / 8 files / 225.2 zip + +$end + + + +$info=istellar +$mame +0.118u4 [Andrew Gardner] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.246: Changed description to 'Inter Stellar (Laser Fantasy)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Communication latch modernization [AJR]. + +- 0.146u5: Various changes to Interstellar [Angelo Salese]. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Fixed crash after OK in all playable sets of Interstellar driver [smf]. Re-added Z80 (2.5MHz) CPU4. + +- 0.142u3: Removed Z80 CPU4. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.126u2: Added 2 channel Custom sound. + +- 0.118u4: Andrew Gardner added 'Interstellar Laser Fantasy' (Funai/Gakken 1983). + +- 13th September 2005: 3D ARCADE - New 3D cabinet model for Interstellar Laser Fantasy from bond1. + +- 6th June 1999: Dumped Interstellar, Funai 1983 (LD). + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 80.8 kb / 13 files / 38.1 zip + +$end + + + +$info=istellar2 +$mame +0.246 [Hiroharu Shiba, Matt Ownby] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.246: Hiroharu Shiba and Matt Ownby added 'Inter Stellar Zangus (Laser Fantasy vol. 2)' (Funai/Gakken 1984). Note: ROM dump taken from untested prototype board. Accuracy of these ROMs is unknown. Fails test for all the main CPU ROMs. Maybe because it's a prototype? + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 104.8 kb / 16 files / 45.2 zip + +$end + + + +$info=istreb +$mame +0.179 [IgorR76] + + +< USSR > + + +SETUP: + +- How to play: Insert one or more coins, each coin gives 2 minutes of play time, then press 1 or 2 player game start. Hit enemy 15 or more times to get bonus game. + +- Test Mode: Insert 12 or more coins then press 2 player start. + + +WIP: + +- 0.179: IgorR76 added 'Istrebiteli' (Terminal 198?). MetalliC implemented sprite collision, added bunch of fixes and promoted game to working. Added preliminary sound. Cleanup, notes and hardware-like collision trigger. Split program ROMs as per schematics. + +- 24th September 2016: Smitdogg - Another Soviet era game dumped. IgoR76 dumped Istrebiteli. + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 5 kb / 11 files / 4.14 zip + +$end + + + +$info=istrebiteli_sound +$mame + +DEVICE: + +Istrebiteli Sound + + +WIP: + +- 0.246: Changed sourcefile to ussr\istrebiteli.cpp. + +- 0.179: Added 'Istrebiteli Sound' device (drivers\istrebiteli.cpp). + +$end + + + +$info=it8661f +$mame + +DEVICE: + +ITE IT8661F PnP Super AT I/O + + +WIP: + +- 0.286: Added 'ITE IT8661F PnP Super AT I/O' device (machine\it8671f.cpp). + +$end + + + +$info=it8671f +$mame + +DEVICE: + +ITE IT8671F Giga I/O + + +WIP: + +- 0.286: Added 'ITE IT8671F Giga I/O' device (machine\it8671f.cpp). + +$end + + + +$info=it8705f +$mame + +DEVICE: + +ITE IT8705F LPC Super I/O + + +WIP: + +- 0.264: Added 'ITE IT8705F LPC Super I/O' device (machine\it8705f.cpp). + +$end + + + +$info=itaten +$mame +0.144u4 [Team Japump, Hau, Yohji] + + +< Japan > + + +Bugs: + +- Part of sound tone is different from PCB. sasuke (ID 07631) + + +WIP: + +- 0.232: Changed default 'Difficulty' level [jkburks, hap]. + +- 0.144u4: Team Japump, Hau and Yohji added Itazura Tenshi (Japan) (Nichibutsu / Alice 1984). Note: Sound test does not work. Angelo Salese fixed IRQ ack in Itazura Tenshi and merged Itazura Tenshi with Dacholer driver. + +- 24th December 2011: Smitdogg - Yohji bought Itazura Tenshi and has gotten it added to MAME with some help from Team Japump. It is extremely rare and expensive (same price range as Steel Worker was). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 124.1 kb / 19 files / 53.3 zip + +$end + + + +$info=itazurac +$mame +0.272 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/YHKb9hm3W4U + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Itazura Cockroach (Japan, ver 1.02)' (Amuzy Corporation 2007). + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.41 zip + +$end + + + +$info=itazuram +$mame +0.141u2 [Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg, The Dumping Union] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 + F3 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with CTRL, then use F2 to select 'RAM CLEAR'. Hold down CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.225: Increased frequency of one timer interrupt [AJR]. + +- 0.223: Changed Sammy medal games to use KL5C80A12 CPU device with proper MMU emulation [AJR]. Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.161: Luca Elia fixed Itazura Monkey reset after a time of demonstration and trash NVRAM and graphics corruptions during Test mode. + +- 0.141u3: Changed Z80 CPU1 clock speed to 10MHz, added OKI9810 (4096000 Hz) sound and 2MB OKI rom. + +- 0.141u2: Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union added 'Itazura Monkey' (Sammy 2000). + +- 7th February 2011: Luca Elia - The Dumping Union got the chance to acquire an obscure Japanese system by Sammy. It's a cartridge based platform for some cute medal games for kids. The gameplay is very simple: Just one big flashing button to push at the right moment to try and catch some funny animals. The two working games at the moment are Animal Catch and Itazura Monkey. Each cartridge contains two flash roms (code+samples and graphics). The main board has not been found yet, but I figured out that the hardware is a variation of the one running GeGeGe no Kitarou. I wrote a driver for that a few months back, and it's based on a graphics chip by Taxan (256 color sprites with zooming). There are three more carts dumped, but each one requires its own ROM/RAM banking scheme and memory map (just to prevent the operators from reflashing an old cart with new games), so they do not work yet. Also, the sound chip is unemulated. Anyone fancy writing a sound core for the OKI MSM9810 sample player? It would help Funcube also. Thanks to Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union. + +- 30th January 2011: Smitdogg - I dumped some Sammy carts we got, they go to an old medal system called Treasure Fall. Luca is trying to emulate them. They are called Animal Catch, Itazura Monkey, Taihou de Doboon, Pye-nage Taikai and Hae Hae Ka Ka Ka. + +- 25th December 2010: Smitdogg - I found some rare Sammy carts. They go to an old medal system. Nothing is known about the system hardware so if you know anything, let us know. Titles from left to right are Itazura Monkey ("mischievous monkey"), Animal Catch and Pie Nage Taikai ("pie-throwing tournament"). + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 777.6 zip + +$end + + + +$info=iteagle +$mame + +Eagle BIOS (Incredible Technologies 2000) + + +BIOS: + +eagle_u15_v209.u15 (pci $0 - 1MB) + +eagle_u15_v208.u15 (pci $0 - 1MB) + +eagle_u15_v204.u15 (pci $0 - 1MB) + +eagle_u15_v201.u15 (pci $0 - 1MB) + +golf_fore_u15_v107.u15 (pci $0 - 1MB) + +golf_fore_u15_v106a.u15 (pci $0 - 1MB) + +golf_fore_u15_v106.u15 (pci $0 - 1MB) + +golf_fore_u15_v105.u15 (pci $0 - 1MB) + +golf_fore_u15_v103.u15 (pci $0 - 1MB) + +bbh_u15_v102.u15 (pci $0 - 1MB) + +golf_fore_u15_v102.u15 (pci $0 - 1MB) + +golf_fore_u15_v101.u15 (pci $0 - 1MB) + +17s20lpc_sb4.u26 (fpga $0 - 32k) + +17s20lpc_sb5.u26 (fpga $0 - 32k) + +17s50a_red1.u26 (fpga $0 - 128k) + +e2-card1.u22.jed (pals $0 - 3025) + +e2-res3.u117.jed (pals $0 - 3025) + + +WIP: + +- 0.283: Added 1.02 bootrom variant (golf_fore_u15_v102.u15) [FakeShemp]. + +- 0.148u4: R. Belmont, Brian Troha and UncleTom added Eagle BIOS. Brian Troha added 1.02 bootrom, FPGA config ROMs and PALs. + + +Romset: 12.2 MB / 17 files / 3.76 zip + +$end + + + +$info=iteagle_eeprom +$mame + +DEVICE: + +ITEagle EEPROM AT93C46 + + +WIP: + +- 0.246: Changed sourcefile to itech\iteagle_fpga.cpp. + +- 0.186: Renamed (eeprom) to (iteagle_eeprom). + +- 0.160: Added 'ITEagle EEPROM AT93C46' device (machine\iteagle_fpga.c). + +$end + + + +$info=iteagle_fpga +$mame + +DEVICE: + +ITEagle FPGA + + +WIP: + +- 0.246: Changed sourcefile to itech\iteagle_fpga.cpp. + +- 0.160: Added 'ITEagle FPGA' device (machine\iteagle_fpga.c). + +$end + + + +$info=iteagle_periph +$mame + +DEVICE: + +ITEagle Peripheral Controller + + +WIP: + +- 0.246: Changed sourcefile to itech\iteagle_fpga.cpp. + +- 0.186: Renamed (periph) to (iteagle_periph). + +- 0.174: Added 'ITEagle Peripheral Controller' device (machine\iteagle_fpga.cpp). + +$end + + + +$info=ivorytsk +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.143u7: Added 'Ivory Tusk' (Konami 199?). + + +Recommended Games (Gambling) + + +Romset: 5.12 MB / 11 files / 2.33 zip + +$end + + + +$info=ixion +$mame +0.37b15 [David Haywood] + + +TEST MODE: + +- Use F2 to enter test mode, then 1 to advance from one test to the following. + + +WIP: + +- 0.230: Switched Ixion sprite/tilemap priority [David Haywood]. + +- 0.187: Make "Universal Sound Board with ROM" work again [AJR]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.146: Ixion doesn't have a 8255 [hap]. + +- 0.145u7: Aaron Giles fixed crash before OK in Ixion. + +- 0.136u4: MASH fixed DIAL input (rotate cannon) in Ixion. + +- 0.129u4: Changed 'Custom' sound to 'Sega Universal Sound Board'. + +- 0.122u6: Changed I8035 CPU2 clock speed to 6MHz. + +- 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Connected universal sound board to Ixion and Razzmatazz. Changed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Added I8035 (400000 Hz) CPU2 and Custom sound. Changed region sound1 to cpu2. Removed flags dispose from region gfx4. Changed VSync to 59.999409 Hz. + +- 0.76u1: Changed Z80 CPU clock speed to 3041250 Hz. + +- 0.59: Removed 3rd coin slot. Added dipswitches 'Bonus Life', 'Lives', 'Difficulty', 'Demo Sounds' and 'Unused'. + +- 0.37b15: David Haywood added 'Ixion (prototype)' (Sega 1983). + +- 15th May 2001: David Haywood added Ixion to the Zaxxon driver. + + +HOW TO PLAY: + +- Collect all letters to spell the word IXION to reach the KAILO round. For Gold letter you gain 500 to 8000 points. + +- Shoot enemies for 200 and crystals for 1000 points. KAILO heals tiles and OLIAK destroys tiles. + +- Bonus ship every 100000 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 108.5 kb / 19 files / 32.4 zip + +$end + + + +$info=j_cnudgr +$mame +0.245 [AGEMAME] + + +WIP: + +- 0.245: SomeRandomGuyIdk added 'Cash Nudger? (SRU) (5p Stake, \xa32 Jackpot)' ( 198?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.75 zip + +$end + + + +$info=j_dud +$mame +0.149 [AGEMAME] + + +WIP: + +- 0.258: Changed description of clone (revision 13, \xa32 Jackpot) to 'Double Top (JPM) (SRU) (revision 13, 5p/10p Stake, \xa32 Jackpot)' and (\xa32 Jackpot) to 'Nudge Double Up Deluxe (JPM) (SRU) (5p/10p Stake, \xa32 Jackpot)'. + +- 0.245: SomeRandomGuyIdk added clone Nudge Double Up Deluxe (JPM) (SRU) (revision 12, \xa32 Jackpot). + +- 0.244: SomeRandomGuyIdk added clone 'Double Top (JPM) (SRU) (revision 13, \xa32 Jackpot)'. Fixed maincpu rom dud10.1. Changed parent description to 'Nudge Double Up Deluxe (JPM) (SRU) (revision 10, 5p Stake, \xa31 Jackpot)' and clone (JPM SRU, set 2) to 'Nudge Double Up Deluxe (JPM) (SRU) (\xa32 Jackpot)'. Renamed (j_nuddup) to (j_dud) and (j_nuddup2) to (j_duda). + +- 0.149: James Wallace added 'Nudge Double Up (JPM SRU, set 1)' (JPM 198?) and clone (JPM SRU, set 2). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.64 zip + +$end + + + +$info=j_ewn +$mame +0.244 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.258: Changed description of clones (\xa32 Jackpot) to 'Each Way Nudger (JPM) (SRU) (5p/10p Stake, \xa32 Jackpot)', (5p Stake, \xa31 Jackpot) to 'Each Way Nudger (JPM) (SRU) (earlier, 5p Stake, \xa31 Jackpot)' and (revision 26A, \xa32 Jackpot) to 'Each Way Nudger (JPM) (SRU) (revision 26A, 5p/10p Stake, \xa32 Jackpot)'. + +- 0.247: Added a postload callback to fix clone j_ewnc not updating reels after loading a save state [SomeRandomGuyIdk]. + +- 0.245: SomeRandomGuyIdk added clone Each Way Nudger (JPM) (SRU) (revision 23C, 5p Stake, \xa31 Jackpot). Added impulses to coin inputs to stop j_ewnd giving credits every frame [SomeRandomGuyIdk]. Changed 'unknown SRU Game (JPM?)' from a parent set to clone 'Each Way Nudger (JPM) (SRU) (5p Stake, \xa31 Jackpot)'. Renamed (j_unk) to (j_ewnc). + +- 0.244: Changed 'Each Way Nudger (Barcrest?, set 1)' from a parent set to clone 'Each Way Nudger (JPM) (SRU) (revision 26A, \xa32 Jackpot)' and clones (Barcrest?, set 2) to 'Each Way Nudger (JPM) (SRU) (\xa32 Jackpot)' and (Barcrest?, set 3, version 20?) to parent 'Each Way Nudger (JPM) (SRU) (revision 20, 5p Stake, \xa31 Jackpot)'. Renamed (j_ewnd20) to (j_ewn), (j_ewnda) to (j_ewnb) and (j_ewnud) to (j_ewna). + +- 0.153: Changed description to 'unknown SRU Game (JPM?)'. + +- 0.149: James Wallace added 'Unknown SRU Game (JPM?)' (JPM? 198?). + +- 0.147u2: Launton/MPU Mecca added clone Each Way Nudger (Barcrest?, set 3, version 20?). + +- 0.146u4: Moved 'Each Way Nudger' to JPM S.R.U driver. + +- 0.143u3: Added 'Each Way Nudger (Barcrest?, set 1)' (Barcrest? 198?) and clone (Barcrest?, set 2). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.31 zip + +$end + + + +$info=j_ews +$mame +0.147u2 [AGEMAME] + + +WIP: + +- 0.258: Changed description to 'Each Way Shuffle (JPM) (SRU) (revision 8A, 5p/10p Stake, \xa32 Jackpot)' and clones (revision 13A, \xa32 Jackpot)' to 'Each Way Shuffle (JPM) (SRU) (revision 13A, 5p/10p Stake, \xa32 Jackpot)', (revision 13C, \xa32 Jackpot)' to 'Each Way Shuffle (JPM) (SRU) (revision 13C, 5p/10p Stake, \xa32 Jackpot)' and (\xa33 Jackpot)' to 'Each Way Shuffle Deluxe (CTL) (SRU) (5p/10p Stake, \xa33 Jackpot)'. + +- 0.247: SomeRandomGuyIdk added clone Super Shuffle (Louth Coin) (SRU) (5p Stake, \xa31.50 Jackpot). Changed description of clone 'Each Way Shuffle (bootleg?) (SRU) (10p Stake, \xa33 Jackpot)' to 'Super Shuffle (Louth Coin) (SRU) (10p Stake, \xa33 Jackpot)'. Renamed (j_ewsbl) to (j_supsh). + +- 0.245: SomeRandomGuyIdk added clones Each Way Shuffle (JPM) (SRU) (revision 13A, \xa32 Jackpot), Each Way Shuffle (bootleg?) (SRU) (10p Stake, \xa33 Jackpot), Each Way Shuffle Deluxe (CTL) (SRU) (\xa33 Jackpot) and Silver Shuffle (CTL) (SRU) (2p Stake, \xa31.50 Jackpot). Changed 'Each Way Shuffle (Barcrest?, set 1, revision 16)' to clone 'Each Way Shuffle (JPM) (SRU) (revision 13C, \xa32 Jackpot)' and 'Each Way Shuffle (Barcrest?, set 2, revision 8a)' to parent 'Each Way Shuffle (JPM) (SRU) (revision 8A, \xa32 Jackpot)'. Added gambling control, 'Percentage Stabiliser' dipswitch and '5p/10p jumper' and 'Coin tube' configuration. Renamed (j_ews) to (j_ewsb) and (j_ews8a) to (j_ews). + +- 0.244: Changed description to 'Each Way Shuffle (Barcrest?, set 1, revision 16)' and clone (Barcrest?, set 2, version 8a) to 'Each Way Shuffle (Barcrest?, set 2, revision 8a)'. + +- 0.147u2: Launton/MPU Mecca added 'Each Way Shifter (Barcrest?, set 1, version 16)' (Barcrest? 198?) and clone 'Each Way Shifter (Barcrest?, set 2, version 8a)'. + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.72 zip + +$end + + + +$info=j_la +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.258: Changed description to 'Lucky Aces (SRU) (1p/2p Stake, \xa31.50 Jackpot)'. + +- 0.245: Added gambling control and '1p/2p jumper' and 'Coin tube' configuration. Fixed rom names. Changed description of 'Lucky Aces (Unk)' to 'Lucky Aces (SRU) (\xa31.50 Jackpot)'. Renamed (j_luckac) to (j_la). + +- 0.146u4: Moved Lucky Aces to JPM S.R.U driver. + +- 0.143u3: Added 'Lucky Aces (Unk)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.71 zip + +$end + + + +$info=j_lal +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.258: Replaced 'Coin lockout' dipswitch with 'Accept multiple coins'. + +- 0.247: SomeRandomGuyIdk added 'Lite a Line (Dutch) (JPM) (SRU) (revision 52)' (JPM 1979?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.51 zip + +$end + + + +$info=j_lan +$mame +0.244 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.258: Changed description of clones (\xa32 Jackpot) to 'Lite A Nudge (JPM) (SRU) (5p/10p Stake, \xa32 Jackpot)' and (5p Stake, \xa31 Jackpot) to 'Lite A Nudge (JPM) (SRU) (earlier, 5p Stake, \xa31 Jackpot)'. + +- 0.245: SomeRandomGuyIdk added clone Lite A Nudge (JPM) (SRU) (5p Stake, \xa31 Jackpot). Changed 'Super 2 (JPM)' from a parent set to clone 'Super 2 (SRU) (2p Stake, \xa31 Jackpot)'. Fixed rom names. + +- 0.244: SomeRandomGuyIdk added 'Lite A Nudge (JPM) (SRU) (revision 17F, 5p Stake, \xa31 Jackpot)' (JPM 1980?) and clone 'Lite A Nudge (JPM) (SRU) (\xa32 Jackpot)'. + +- 0.146u4: Moved Super 2 to JPM S.R.U driver. + +- 0.143u3: Added 'Super 2 (Jpm)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.74 zip + +$end + + + +$info=j_lc +$mame +0.245 [AGEMAME] + + +WIP: + +- 0.246: Added Lucky Casino DAC [SomeRandomGuyIdk]. Added '1-Bit DAC' sound. + +- 0.245: SomeRandomGuyIdk added 'Lucky Casino (JPM) (SRU) (revision 8A)' (JPM 1981) and clone Lucky Casino (JPM) (SRU) (revision 8, lower %). + + +Recommended Games (Gambling) + + +Romset: 5 kb / 5 files / 3.82 zip + +$end + + + +$info=j_lt +$mame +0.147u2 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.245: SomeRandomGuyIdk added clones Golden 2's (CTL) (SRU) (2p Stake, \xa31.50 Jackpot) and Two Step (JPM) (SRU) (5p Stake, \xa32 Jackpot). Added missing maincpu lt9.1 to Lucky 2's. Added gambling control and 'Coin tube' configuration. Changed parent description to 'Lucky 2's (JPM) (SRU) (revision 9, 10p Stake, \xa32 Jackpot)' and 'Plus 2 (JPM)' from a parent set to clone 'Plus 2 (CTL) (SRU) (2p Stake, \xa31 Jackpot)'. Renamed (j_luck2) to (j_lt). + +- 0.244: Changed description to 'Lucky 2's'. + +- 0.147u2: Launton/MPU Mecca added 'Lucky Twos?' ( 198?). + +- 0.146u4: Moved Plus 2 to JPM S.R.U driver. + +- 0.143u3: Added 'Plus 2 (Jpm)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 4 files / 3.53 zip + +$end + + + +$info=j_ndu +$mame +0.244 [AGEMAME] + + +WIP: + +- 0.258: Changed description of clone (5p Stake, \xa31 Jackpot) to 'Nudge Double Up (JPM) (SRU) (earlier?, 5p Stake, \xa31 Jackpot)'. + +- 0.245: SomeRandomGuyIdk added clone Nudge Double Up (JPM) (SRU) (5p Stake, \xa31 Jackpot). + +- 0.244: SomeRandomGuyIdk added 'Nudge Double Up (JPM) (SRU) (revision 17, 5p Stake, \xa31 Jackpot)' (JPM 1979?) and clone Nudge Double Up (JPM) (SRU) (revision 17, 5p Stake, \xa31 Jackpot, lower %). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.67 zip + +$end + + + +$info=j_sup2p +$mame +0.245 [AGEMAME] + + +WIP: + +- 0.245: SomeRandomGuyIdk added 'Super 2p Shuffle (Mdm) (SRU) (2p Stake, \xa31 Jackpot)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.41 zip + +$end + + + +$info=j2008 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown '008' (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 9.03 zip + +$end + + + +$info=j2adnote +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Add A Note (Jpm) (MPS, set 1)' (Jpm 198?) and clones (MPS, set 2), (MPS, set 3), (MPS, set 4), (MPS, set 5), (MPS, set 6), (MPS, set 7), (MPS, set 8), (MPS, set 9) and (MPS, set 10). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.4 zip + +$end + + + +$info=j2always +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Always Eight (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 23.3 zip + +$end + + + +$info=j2b7 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Bar 7? (JPM) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 13.6 zip + +$end + + + +$info=j2bankch +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bank Chase (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 14 files / 218.5 zip + +$end + + + +$info=j2bankrd +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: CJ Wren/MPU Mecca added 'Bank Raid (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.6 zip + +$end + + + +$info=j2bigbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Banker (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 6 files / 57.0 zip + +$end + + + +$info=j2bigbox +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Box (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 16.8 zip + +$end + + + +$info=j2bigbuk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Buck$ (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 4 files / 33.6 zip + +$end + + + +$info=j2bigdl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Deal (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 1 files / 25.6 zip + +$end + + + +$info=j2bkroll +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Bank Roll (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 160 kb / 10 files / 87.3 zip + +$end + + + +$info=j2blkchy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Black Cherry (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 19.2 zip + +$end + + + +$info=j2blustr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Blue Streak (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.7 zip + +$end + + + +$info=j2bodym +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Body Match (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 7.81 zip + +$end + + + +$info=j2bonanz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bonanza (Eurocoin) (MPS)' (Eurocoin 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 1 files / 11.6 zip + +$end + + + +$info=j2cashab +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cashablanca (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 224 kb / 7 files / 124.9 zip + +$end + + + +$info=j2cashbn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Bonus Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.3 zip + +$end + + + +$info=j2cashfl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs rom. + +- 0.143u2: Added 'Cash Falls (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 6 files / 58.9 zip + +$end + + + +$info=j2cashrl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Reels (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 80 kb / 5 files / 47.4 zip + +$end + + + +$info=j2cashro +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Rolls (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 19.1 zip + +$end + + + +$info=j2cashrv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Reserve (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 20.7 zip + +$end + + + +$info=j2cashry +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cashino Royale (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 9.13 zip + +$end + + + +$info=j2cashtd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Track Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 3 files / 27.8 zip + +$end + + + +$info=j2cashtk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Track (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 3 files / 29.4 zip + +$end + + + +$info=j2casino +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Casino Classic (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 46.9 zip + +$end + + + +$info=j2chsn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'chsnsn05' (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 10.6 zip + +$end + + + +$info=j2clbbin +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Club Bingo (Crystal) (MPS)' (Crystal? 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 14.9 zip + +$end + + + +$info=j2club77 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Club 77 (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.5 zip + +$end + + + +$info=j2coinct +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Coin Count (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 5 files / 28.1 zip + +$end + + + +$info=j2coinsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Coin Shoot (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 10.6 zip + +$end + + + +$info=j2contnd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Continuous Nudger (Mdm) (MPS)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 5 files / 71.6 zip + +$end + + + +$info=j2coppot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Copper Pot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 18.0 zip + +$end + + + +$info=j2coprun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Copper Run (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.7 zip + +$end + + + +$info=j2cprndx +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: James Wallace added 'Copper Run Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 16.5 zip + +$end + + + +$info=j2criscr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Criss Cross Jackpot (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 224 kb / 7 files / 119.9 zip + +$end + + + +$info=j2crkbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crack The Bank (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 18.4 zip + +$end + + + +$info=j2crown +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Crown Dealer (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.3 zip + +$end + + + +$info=j2cshalm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Alarm (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.3 zip + +$end + + + +$info=j2cshcrd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Cards (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.7 zip + +$end + + + +$info=j2cshfil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.144: AntoPISA changed description to 'Cash-Filla (Pcp) (MPS)'. + +- 0.143u2: Added 'Cash Filla (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 6 files / 98.4 zip + +$end + + + +$info=j2cshnud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Nudger (Mdm) (MPS)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 11.9 zip + +$end + + + +$info=j2cshsmh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Smash (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 16.0 zip + +$end + + + +$info=j2cvault +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Vault (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 6 files / 55.9 zip + +$end + + + +$info=j2dropld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Drop The Lot Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 72 kb / 9 files / 48.3 zip + +$end + + + +$info=j2droplt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Drop The Lot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 20.0 zip + +$end + + + +$info=j2ewn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Each Way Nudger (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 18 files / 136.0 zip + +$end + + + +$info=j2ews +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Each Way Shuffle (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 6 files / 36.8 zip + +$end + + + +$info=j2exec +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Executive Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 144 kb / 9 files / 78.1 zip + +$end + + + +$info=j2fasttk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fast Trak (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 52.4 zip + +$end + + + +$info=j2fiveal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Five Alive (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.4 zip + +$end + + + +$info=j2fiveln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs rom. + +- 0.143u2: Added 'Five Liner (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 48.3 zip + +$end + + + +$info=j2fivepn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fivepenny Nudger (Mdm) (MPS)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.9 zip + +$end + + + +$info=j2fqueen +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Find The Queen (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 9.83 zip + +$end + + + +$info=j2frmtch +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fruit Match (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 20.0 zip + +$end + + + +$info=j2frucnx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fruit Connexion (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 160 kb / 5 files / 79.4 zip + +$end + + + +$info=j2fullhs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Full House Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 21.6 zip + +$end + + + +$info=j2fws +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.214: Changed description to 'Five Way Shuffle (set 1) (JPM) (MPS)' and clone (Set 2) to 'Five Way Shuffle (set 2) (JPM) (MPS)'. + +- 0.146u4: Added clone Five Way Shuffle (Set 2) (Jpm) (MPS). Changed parent description to 'Five Way Shuffle (Set 1) (Jpm) (MPS)'. + +- 0.143u2: Added 'Five Way Shuffle (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 23.6 zip + +$end + + + +$info=j2ghostb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Ghostbuster (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 10.9 zip + +$end + + + +$info=j2gldchy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Cherry (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 11.4 zip + +$end + + + +$info=j2gldwin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Win (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 18.6 zip + +$end + + + +$info=j2goldbr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Bars (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.3 zip + +$end + + + +$info=j2goldrn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gold Run (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 1 files / 13.8 zip + +$end + + + +$info=j2hcash +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Hot Cash (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 22.7 zip + +$end + + + +$info=j2hilocl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hi Lo Climber Club (Crystal) (MPS)' (Crystal 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.3 zip + +$end + + + +$info=j2hinote +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hi Note (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 47.3 zip + +$end + + + +$info=j2hirola +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hi Roll (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 40.9 zip + +$end + + + +$info=j2hiroll +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs rom. + +- 0.143u2: Added 'Hi Roller (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 224 kb / 7 files / 87.4 zip + +$end + + + +$info=j2hitmon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hit Money (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 72 kb / 9 files / 39.4 zip + +$end + + + +$info=j2hotpot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hot Pot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 8 files / 42.5 zip + +$end + + + +$info=j2hotptd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hot Pot Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.8 zip + +$end + + + +$info=j2hotsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hot Shot Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 15.2 zip + +$end + + + +$info=j2hypnot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hypernote (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 3 files / 26.1 zip + +$end + + + +$info=j2jackbr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jackpot Bars (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 4 files / 30.0 zip + +$end + + + +$info=j2jackdc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jackpot Dice (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.7 zip + +$end + + + +$info=j2jokers +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jokers (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 11.7 zip + +$end + + + +$info=j2kingcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'King Of Clubs (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.0 zip + +$end + + + +$info=j2lhs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'lhs' (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 10.2 zip + +$end + + + +$info=j2litean +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Lite A Nudge (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 288 kb / 12 files / 112.4 zip + +$end + + + +$info=j2litnot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Lite A Note Club (Crystal) (MPS)' (Crystal 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 17.0 zip + +$end + + + +$info=j2loots +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Loot Shoot (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 15.8 zip + +$end + + + +$info=j2lovshd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Loot Shoot Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 16.0 zip + +$end + + + +$info=j2lovsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Loot Shoot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 15.6 zip + +$end + + + +$info=j2luckar +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: CJ Wren/MPU Mecca added 'Lucky Arrows (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.3 zip + +$end + + + +$info=j2lucky2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Lucky 2s (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 50.8 zip + +$end + + + +$info=j2match +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Match It (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.0 zip + +$end + + + +$info=j2maxima +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Maxima (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 14.3 zip + +$end + + + +$info=j2missis +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Mississippi Gambler Club (Crystal) (MPS)' (Crystal 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.5 zip + +$end + + + +$info=j2monblt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Money Belt (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 4 files / 37.5 zip + +$end + + + +$info=j2monbnd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Money Bands (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 11.0 zip + +$end + + + +$info=j2mongam +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Money Game (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 6 files / 38.1 zip + +$end + + + +$info=j2mongmd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Money Game Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 3 files / 18.4 zip + +$end + + + +$info=j2monmin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Money Mine (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 15.3 zip + +$end + + + +$info=j2monmtx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Money Matrix (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.4 zip + +$end + + + +$info=j2montrp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Money Trapper (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.6 zip + +$end + + + +$info=j2multwn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Multi Win (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 19.0 zip + +$end + + + +$info=j2nbz +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Nudge Bonanza (JPM) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 3 files / 19.9 zip + +$end + + + +$info=j2ncsp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'ncsp0pp' (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 11.1 zip + +$end + + + +$info=j2nn2 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'nn_2' (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 8.30 zip + +$end + + + +$info=j2nolimt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'No Limit Nudge (Mdm) (MPS)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 48.6 zip + +$end + + + +$info=j2notesh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Note Shoot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 27.6 zip + +$end + + + +$info=j2notexc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.214: Changed description to 'Note Exchange (set 1) (JPM) (MPS)' and clones (Set 2) to 'Note Exchange (set 2) (JPM) (MPS)' and (Set 3) to 'Note Exchange (set 3) (JPM) (MPS)'. + +- 0.146u4: CJ Wren/MPU Mecca added clone 'Note Exchange (Set 3) (Jpm) (MPS)'. Split 'Note Exchange (Jpm) (MPS)' into 'Note Exchange (Set 1) (Jpm) (MPS)' and clone 'Note Exchange (Set 2) (JPM) (MPS)'. + +- 0.143u2: Added 'Note Exchange (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 23.4 zip + +$end + + + +$info=j2notspn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Note Spinner (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 15.9 zip + +$end + + + +$info=j2nrrp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'nprpopp' (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 10.4 zip + +$end + + + +$info=j2nsc15 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'nsc15' (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 6.83 zip + +$end + + + +$info=j2nsw12 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'nsw12' (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 19.2 zip + +$end + + + +$info=j2nud5p +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added '5p Nudger (JPM) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.0 zip + +$end + + + +$info=j2nudbnz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.214: Changed description to 'Nudge Bonanza Deluxe (set 1) (JPM) (MPS)' and clone (Set 2) to 'Nudge Bonanza Deluxe (set 2) (JPM) (MPS)'. + +- 0.146u4: CJ Wren/MPU Mecca added clone 'Nudge Bonanza Deluxe (Set 2) (Jpm) (MPS)'. Changed parent description to 'Nudge Bonanza Deluxe (Set 1) (Jpm) (MPS)'. + +- 0.143u2: Added 'Nudge Bonanza Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 3 files / 18.5 zip + +$end + + + +$info=j2nuddud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Nudge Double Up Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.3 zip + +$end + + + +$info=j2nuddup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Double Up (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 41.7 zip + +$end + + + +$info=j2nudfev +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Nudge Fever (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 13.8 zip + +$end + + + +$info=j2nudmon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Money (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 72 kb / 6 files / 26.1 zip + +$end + + + +$info=j2nudnud +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Nudge Nudge (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 2 files / 8.35 zip + +$end + + + +$info=j2nudshf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Shuffler (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 6 files / 50.0 zip + +$end + + + +$info=j2nudup3 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Double Up MkIII (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 12.9 zip + +$end + + + +$info=j2paypkt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pay Packet (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.2 zip + +$end + + + +$info=j2penny +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'In For A Penny In For A Pound (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 14.5 zip + +$end + + + +$info=j2pharo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pharoah (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 14.2 zip + +$end + + + +$info=j2pinac +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pinnacle (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 49.4 zip + +$end + + + +$info=j2pinclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u3: Added 'Pinnacle Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.6 zip + +$end + + + +$info=j2plsmnd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Plus Money Deluxe (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 6 files / 57.2 zip + +$end + + + +$info=j2plsmon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Plus Money (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 8 files / 75.5 zip + +$end + + + +$info=j2plsnud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Plus Nudge (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 71.7 zip + +$end + + + +$info=j2pndrsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pound Rush (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 52.2 zip + +$end + + + +$info=j2potlck +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pot Luck (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 15.4 zip + +$end + + + +$info=j2pyramd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pyramid (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 3 files / 16.2 zip + +$end + + + +$info=j2rdclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Royal Deal Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 16.4 zip + +$end + + + +$info=j2reelbn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.214: Changed description to 'Reel Bingo Club (set 1) (JPM) (MPS)' and clone (Set 2) to 'Reel Bingo Club (set 2) (JPM) (MPS)'. + +- 0.146u4: Split 'Reel Bingo Club (Jpm) (MPS)' into 'Reel Bingo Club (Set 1) (Jpm) (MPS)' and clone 'Reel Bingo Club (Set 2) (JPM) (MPS)'. + +- 0.143u2: Added 'Reel Bingo Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 16.6 zip + +$end + + + +$info=j2reelbo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Reel Bonus (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 23.0 zip + +$end + + + +$info=j2reelcz +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u3: Added 'Reel Crazy (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 424 kb / 20 files / 164.6 zip + +$end + + + +$info=j2reeldc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Reel Deal Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.9 zip + +$end + + + +$info=j2reelmc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Reel Magic Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 22.9 zip + +$end + + + +$info=j2reelmg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Reel Magic (Jpm) (MPS)' (Jpm 198?) and clone [Dutch] (MPS). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 39.1 zip + +$end + + + +$info=j2reelmo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Reel Money (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 19.5 zip + +$end + + + +$info=j2rm941 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Unknown 'rm941' (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 9.17 zip + +$end + + + +$info=j2rotnot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rota Note (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 21.1 zip + +$end + + + +$info=j2roulcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Roulette Club (Jpm) [Mps] (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 19.5 zip + +$end + + + +$info=j2sex +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super Exchanger (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.6 zip + +$end + + + +$info=j2silvcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Silver Classic (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 13.5 zip + +$end + + + +$info=j2silvsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Silver Shot (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 6.72 zip + +$end + + + +$info=j2sirich +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Strike It Rich (Bellfruit) (set 1) (Scorpion 1)' into clone Strike It Rich (JPM) (MPS) (set 2). Changed parent description to 'Strike It Rich (JPM) (MPS) (set 1)'. + +- 0.145u4: Split 'Strike It Rich (Bellfruit) (Scorpion 1)' into 'Strike It Rich (Bellfruit) (set 1) (Scorpion 1)'. + +- 0.143u4: Added 'Strike It Rich (Maygay?) (MPS)' (Maygay? 198?). + +- 0.143u3: Added 'Strike It Rich (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.9 zip + +$end + + + +$info=j2sldgld +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: CJ Wren/MPU Mecca added 'Solid Gold (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.5 zip + +$end + + + +$info=j2slvrgh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Silver Ghost (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 21.6 zip + +$end + + + +$info=j2sng +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super Nudge Gambler (Cotswold Microsystems) (MPS)' (Cotswold Microsystems 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 4 files / 21.3 zip + +$end + + + +$info=j2spcrsv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Special Reserve (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 6 files / 31.5 zip + +$end + + + +$info=j2ss +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Supa Stepper (JPM) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 4 files / 34.5 zip + +$end + + + +$info=j2sset +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Sunset Strip (v2.0) (Unk) (MPS?)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 10.3 zip + +$end + + + +$info=j2sstrea +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Supa Streak (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.8 zip + +$end + + + +$info=j2stahed +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Streets Ahead (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 28.4 zip + +$end + + + +$info=j2strk10 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u3: Fixed maincpu rom loading. + +- 0.143u2: Added 'Strike Ten (Ace) (MPS)' (Ace? 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 3 files / 20.9 zip + +$end + + + +$info=j2supchy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Cherry (Eurocoin) (MPS)' (Eurocoin 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 2 files / 10.3 zip + +$end + + + +$info=j2super7 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super 7's (Unk) (MPS)' (Unknown 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.5 zip + +$end + + + +$info=j2supfrc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Supa Fruit Club (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 12 files / 61.4 zip + +$end + + + +$info=j2supfrt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Supa Fruit (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 5 files / 22.6 zip + +$end + + + +$info=j2supln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Line (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 6 files / 25.7 zip + +$end + + + +$info=j2suppot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Pots (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 11.9 zip + +$end + + + +$info=j2suprft +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Fruit (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.8 zip + +$end + + + +$info=j2suprl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Reel (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 12.0 zip + +$end + + + +$info=j2suprsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Supershot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 72 kb / 9 files / 46.0 zip + +$end + + + +$info=j2supsft +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.144: AntoPISA changed description to 'Supashifta (Jpm) (MPS)'. + +- 0.143u2: Added 'Supa Shifta (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 3 files / 22.8 zip + +$end + + + +$info=j2supstp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Supa Steppa (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 4 files / 34.6 zip + +$end + + + +$info=j2supstr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Superstars (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 36.8 zip + +$end + + + +$info=j2suptrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Supa Track (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 17.9 zip + +$end + + + +$info=j2swbank +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Switch Back (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 160 kb / 5 files / 66.6 zip + +$end + + + +$info=j2take2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Take 2 (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 6 files / 31.9 zip + +$end + + + +$info=j2topcd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Top Card (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 16.0 zip + +$end + + + +$info=j2topsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Shot (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 1 files / 11.2 zip + +$end + + + +$info=j2trail +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Trailblazer (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 27.1 zip + +$end + + + +$info=j2tst +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'MPS 1 Test Rom (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 5.37 zip + +$end + + + +$info=j2tstplt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.214: Changed description to 'Test Pilot (set 1) (Pcp) (MPS)' and clone (Set 2) to 'Test Pilot (set 2) (Pcp) (MPS)'. + +- 0.146u4: Split 'Test Pilot (Pcp) (MPS)' into 'Test Pilot (Set 1) (Pcp) (MPS)' and clone 'Test Pilot (Set 2) (Pcp) (MPS)'. + +- 0.143u2: Added 'Test Pilot (Pcp) (MPS)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 16.1 zip + +$end + + + +$info=j2tupnd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Tuppenny Nudger (Mdm) (MPS)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 160 kb / 7 files / 58.9 zip + +$end + + + +$info=j2tupnud +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Tuppenny Nudger (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 11.7 zip + +$end + + + +$info=j2wag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Win-A-Gain (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 21.2 zip + +$end + + + +$info=j2westrn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Western (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 1 files / 15.3 zip + +$end + + + +$info=j2wrb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wild Reel Bingo (Jpm) (MPS)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 9.01 zip + +$end + + + +$info=j2xxx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Triple X (Bwb) (MPS)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 7.15 zip + +$end + + + +$info=j5ar80 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Around The World In Eighty Days (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4) and (SYSTEM5, set 5). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 5 files / 288.3 zip + +$end + + + +$info=j5ar80cl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Around The World Club (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3) and (SYSTEM5, set 4). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 3 files / 287.6 zip + +$end + + + +$info=j5buc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Buccaneer (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 56.8 zip + +$end + + + +$info=j5cir +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Chase Invaders (Barcrest) (MPU4)' into clone 'Circus (Jpm) (SYSTEM5, set 6)'. + +- 0.143u2: Added 'Circus (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4) and (SYSTEM5, set 5). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 515.0 zip + +$end + + + +$info=j5clbnud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Club Nudger (JPM) (SYSTEM5-SAA, set 1)' and clone (SYSTEM5, set 2) to 'Club Nudger (JPM) (SYSTEM5-SAA, set 2)'. + +- 0.143u2: Added 'Club Nudger (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 53.7 zip + +$end + + + +$info=j5daycls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Daytona Classic (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 67.8 zip + +$end + + + +$info=j5daytn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Daytona (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 31.5 zip + +$end + + + +$info=j5dirty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Dirty Dozen (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3) and (SYSTEM5, set 4). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 50.7 zip + +$end + + + +$info=j5fair +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Fairground (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5), (SYSTEM5, set 6), (SYSTEM5, set 7), (SYSTEM5, set 8), (SYSTEM5, set 9), (SYSTEM5, set 10), (SYSTEM5, set 11), (SYSTEM5, set 12), (SYSTEM5, set 13), (SYSTEM5, set 14), (SYSTEM5, set 15), (SYSTEM5, set 16), (SYSTEM5, set 17) and (SYSTEM5, set 18). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 3 files / 283.3 zip + +$end + + + +$info=j5fairgd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fairground Attraction Club (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5) and (SYSTEM5, set 6). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 421.6 zip + +$end + + + +$info=j5fifth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to '5th Avenue (JPM) (SYSTEM5-SAA)'. + +- 0.143u2: Added '5th Avenue (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 30.7 zip + +$end + + + +$info=j5filth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Filthy Rich (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5), (SYSTEM5, set 6), (SYSTEM5, set 7), (SYSTEM5, set 8), (SYSTEM5, set 9), (SYSTEM5, set 10) and (SYSTEM5, set 11). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 48.9 zip + +$end + + + +$info=j5firebl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed parent and clone descriptions to 'Fireball (JPM) (SYSTEM5-SAA, set )'. + +- 0.143u2: Added 'Fireball (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2) and (SYSTEM5, set 3). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 36.8 zip + +$end + + + +$info=j5frmag +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Fruit Magic (JPM) (SYSTEM5-SAA)'. + +- 0.143u2: Added 'Fruit Magic (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 35.6 zip + +$end + + + +$info=j5goldbr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Golden Bars (JPM) (SYSTEM5-SAA)'. + +- 0.143u3: Added 'Golden Bars (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 35.1 zip + +$end + + + +$info=j5hagar +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hagar (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5), (SYSTEM5, set 6), (SYSTEM5, set 7), (SYSTEM5, set 8), (SYSTEM5, set 9), (SYSTEM5, set 10) and (SYSTEM5, set 11). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 507.5 zip + +$end + + + +$info=j5hagsho +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hagar Showcase (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3) and (SYSTEM5, set 4). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 56.9 zip + +$end + + + +$info=j5hilos +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.242: Changed description to 'Hi-Lo Silver (JPM) (SYSTEM5)' and year to 1990 [AntoPISA]. + +- 0.143u5: Added 'Hi Lo Silver (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 33.1 zip + +$end + + + +$info=j5holly +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clone (SYSTEM5) to 'Hollywood Nights (JPM) (SYSTEM5, set 6)'. + +- 0.143u2: Added 'Hollywood Nights (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5) and (SYSTEM5). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 56.9 zip + +$end + + + +$info=j5hotdog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hot Dogs (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 3 files / 291.9 zip + +$end + + + +$info=j5indsum +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Indian Summer (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 48.2 zip + +$end + + + +$info=j5intr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Intrigue (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3) and (SYSTEM5, set 4). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 54.6 zip + +$end + + + +$info=j5jokgld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jokers Gold (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5), (SYSTEM5, set 6), (SYSTEM5, set 7), (SYSTEM5, set 8) and (SYSTEM5, set 9). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 4 files / 891.0 zip + +$end + + + +$info=j5movie +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Fixed maincpu rom address to $1. + +- 0.143u2: Added 'Movie Magic Club (Crystal) (SYSTEM5)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 3 files / 289.7 zip + +$end + + + +$info=j5nite +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nite Club (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 61.2 zip + +$end + + + +$info=j5nudfic +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Nudge Fiction (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 50.7 zip + +$end + + + +$info=j5palm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Palm Springs (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 27.8 zip + +$end + + + +$info=j5phnx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Phoenix (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 30.6 zip + +$end + + + +$info=j5popeye +$mame +0.142u4 [AGEMAME] + + +WIP: + +- 0.143u2: Added clones Popeye (Jpm) (SYSTEM5, set 2), (SYSTEM5, set 3), (SYSTEM5, set 4), (SYSTEM5, set 5), (SYSTEM5, set 6), (SYSTEM5, set 7), (SYSTEM5, set 8), (SYSTEM5, set 9) and (SYSTEM5, set 10). Changed parent description to 'Popeye (Jpm) (SYSTEM5, set 1)'. Renamed (m_popeye) to (j5popeye). + +- 0.142u4: James Wallace added 'Popeye (20p/8 GBP Token)' (JPM 1994). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 518.5 zip + +$end + + + +$info=j5popprz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Prize Popeye Vending (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 57.4 zip + +$end + + + +$info=j5popth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Popeye's Treasure Hunt (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2) and (SYSTEM5, set 3). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 499.9 zip + +$end + + + +$info=j5reelgh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Reel Ghost (JPM) (SYSTEM5-SAA)'. + +- 0.143u2: Added 'Reel Ghost (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 29.2 zip + +$end + + + +$info=j5revo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Revolver (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 50.5 zip + +$end + + + +$info=j5roul +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Roulette (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 56.9 zip + +$end + + + +$info=j5roulcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Roulette Club (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2), (SYSTEM5, set 3) and (SYSTEM5, set 4). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 57.0 zip + +$end + + + +$info=j5sizl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Sizzling (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 42.3 zip + +$end + + + +$info=j5slvree +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u5: Removed clone Silver Reels (Jpm) (SYSTEM5, set 3). + +- 0.143u2: Added 'Silver Reels (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2) and (SYSTEM5, set 3). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 374.0 zip + +$end + + + +$info=j5slvstr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Silver Streak (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2) and (SYSTEM5, set 3). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 3 files / 484.6 zip + +$end + + + +$info=j5street +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Streetwise (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 24.7 zip + +$end + + + +$info=j5sup4 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Super 4 (JPM) (SYSTEM5-SAA)'. + +- 0.143u2: Added 'Super 4 (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.0 zip + +$end + + + +$info=j5supbar +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Bars (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 46.9 zip + +$end + + + +$info=j5suphi +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Super Hi-Lo (JPM) (SYSTEM5-SAA)'. + +- 0.144: AntoPISA changed description to 'Super Hi-Lo (Jpm) (SYSTEM5)'. + +- 0.143u2: Added 'Super Hi Lo (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 47.3 zip + +$end + + + +$info=j5swop +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Swop A Fruit Club (JPM) (SYSTEM5-SAA)'. + +- 0.143u2: Added 'Swop A Fruit Club (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 45.5 zip + +$end + + + +$info=j5td +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced YM2413 sound with SAA1099. Changed description to 'Tumbling Dice (JPM) (SYSTEM5-SAA)'. + +- 0.143u2: Added 'Tumbling Dice (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.0 zip + +$end + + + +$info=j5term +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Terminator (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games: + +Terminator 2 - Judgment Day + +Terminator 2: Judgment Day (Pinball) + +Terminator (JPM) + +Terminator 3: Rise of the Machines (Pinball) + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 49.3 zip + +$end + + + +$info=j5topshp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Of The Shop Club (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 48.8 zip + +$end + + + +$info=j5trail +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Trailblazer Club (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2) and (SYSTEM5, set 3). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 54.7 zip + +$end + + + +$info=j5tst1 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'JPM System 5 Test Set (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 10.8 zip + +$end + + + +$info=j5tstal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'JPM System 5 Alpha Display Test Utility (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 17.2 zip + +$end + + + +$info=j5uj +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Union Jackpot (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clones (SYSTEM5, set 2) and (SYSTEM5, set 3). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 3 files / 255.3 zip + +$end + + + +$info=j5wsc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Wall Street Club (Jpm) (SYSTEM5, set 1)' (JPM 199?) and clone (SYSTEM5, set 2). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 60.5 zip + +$end + + + +$info=j6aceclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: James Wallace fixed Ace Of Clubs (Crystal) reel symbols. + +- 0.229: Promoted Ace Of Clubs (Crystal) to working [James Wallace]. Changed description to 'Ace Of Clubs (Crystal) (IMPACT, GND D 4)' and clone (IMPACT, set 2, Protocol) to 'Ace Of Clubs (Crystal) (IMPACT, GND D 4 P, Protocol)'. + +- 0.228: Changed description of clone (IMPACT, set 2) to 'Ace Of Clubs (Crystal) (IMPACT, set 2, Protocol)'. + +- 0.143u2: Added 'Ace Of Clubs (Crystal) (IMPACT, set 1)' (Crystal 199?) and clone 'Ace Of Clubs (Crystal) (IMPACT, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 502.1 zip + +$end + + + +$info=j6acehi +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Aces High (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 476.7 zip + +$end + + + +$info=j6amdrm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'American Dream (Mdm) (IMPACT)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 494.3 zip + +$end + + + +$info=j6arcade +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted 'Arcadia (JPM) (IMPACT) (AR9 C10, V9, set 1)' and clones (AR9 A C10, V9, set 2), (AR9 C10, V9, set 3), (AR9 P C10, V9, set 5, Protocol), (AR10 C11, V10, set 1, Protocol), (AR10 A C11, V10, set 2, Protocol), (AR10 C11, V10, set 3, Protocol), (AR10 P C11, V10, set 5, Protocol) and (AR10 C11, V10, set 6, Protocol?) to working [James Wallace]. Changed description to 'Arcadia (JPM) (IMPACT) (AR9 C10, V9, set 1)' and clones (V9, set 2)' to 'Arcadia (JPM) (IMPACT) (AR9 A C10, V9, set 2)', (V9, set 3)' to 'Arcadia (JPM) (IMPACT) (AR9 C10, V9, set 3)', (V9, set 4, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR9 P, V9, set 4, Protocol)', (V9, set 5, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR9 P C10, V9, set 5, Protocol)', (V10, set 1, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR10 C11, V10, set 1, Protocol)', (V10, set 2, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR10 A C11, V10, set 2, Protocol)', (V10, set 3, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR10 C11, V10, set 3, Protocol)', (V10, set 4, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR10 P, V10, set 4, Protocol)', (V10, set 5, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR10 P C11, V10, set 5, Protocol)' and (V10, set 6, Protocol)' to 'Arcadia (JPM) (IMPACT) (AR10 C11, V10, set 6, Protocol?)'. Renamed (j6arcadeg) to (j6arcadef), (j6arcadeh) to (j6arcadeg), (j6arcadei) to (j6arcadeh), (j6arcadej) to (j6arcadei) and (j6arcadek) to (j6arcadej). + +- 0.228: Removed clone 'Arcadia (JPM) (IMPACT) (V10, set 2)'. Changed description of clones (V9, set 4) to 'Arcadia (JPM) (IMPACT) (V9, set 4, Protocol)', (V9, set 5) to 'Arcadia (JPM) (IMPACT) (V9, set 5, Protocol)', (V10, set 1) to 'Arcadia (JPM) (IMPACT) (V10, set 1, Protocol)', (V10, set 3) to 'Arcadia (JPM) (IMPACT) (V10, set 2, Protocol)', (V10, set 4) to 'Arcadia (JPM) (IMPACT) (V10, set 3, Protocol)', (V10, set 5) to 'Arcadia (JPM) (IMPACT) (V10, set 4, Protocol)', (V10, set 6) to 'Arcadia (JPM) (IMPACT) (V10, set 5, Protocol)' and (V10, set 7) to 'Arcadia (JPM) (IMPACT) (V10, set 6, Protocol)'. + +- 0.147u4: Split 'Arcadia (JPM) (IMPACT)' into 'Arcadia (JPM) (IMPACT) (V9, set 1)' and clones (V9, set 2), (V9, set 3), (V9, set 4), (V9, set 5), (V10, set 1), (V10, set 2), (V10, set 3), (V10, set 4), (V10, set 5), (V10, set 6) and (V10, set 7). + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Removed altrevs rom arca.bin. + +- 0.143u2: Added 'Arcadia (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 547.7 zip + +$end + + + +$info=j6bags +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Three Bags Full (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 550.3 zip + +$end + + + +$info=j6big50 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Fixed reel display in Big 50 (JPM). Improved illusion of this being 2 sides of the same wheel. Tweak reel offset. Promoted Big 50 (JPM) and clones to working [David Haywood]. Changed description to 'Big 50 (JPM) (IMPACT) (BF12 L12)' and (set 2, Protocol) to 'Big 50 (JPM) (IMPACT) (BF12P F12, Protocol)', (set 3) to 'Big 50 (JPM) (IMPACT) (BF12 AH12)', (set 4, Whitbread) to 'Big 50 (JPM) (IMPACT) (BF12 L12, Whitbread)' and (set 5) to 'Big 50 (JPM) (IMPACT) (BF L8)'. + +- 0.228: Changed description of clones (set 2) to 'Big 50 (JPM) (IMPACT) (set 2, Protocol)' and (set 4) to 'Big 50 (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Big 50 (JPM) (IMPACT)' into 'Big 50 (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Big 50 (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 289.4 zip + +$end + + + +$info=j6bigbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Big Banker (Crystal) (IMPACT) (BB 2 T 2)' from a parent set to clone 'Big Banker (JPM) (IMPACT) (BB 2 T 2)'. Changed description of clones (BB10C 20) (set 2) to 'Big Banker (JPM) (IMPACT) (BB10C 20) (set 2, Protocol)', (BB2BP H11) to 'Big Banker (JPM) (IMPACT) (BB2BP H11) (Protocol)', (BB6 C 16) (set 1) to 'Big Banker (JPM) (IMPACT) (BB6 C 16) (set 1, Protocol)' and (BB8 P H18) to 'Big Banker (JPM) (IMPACT) (BB8 P H18) (Protocol)'. + +- 0.147u4: Split 'Big Banker (JPM) (IMPACT)' into 'Big Banker (JPM) (IMPACT) (BB10C 20) (set 1)' and clones (BB10C 20) (set 2), (BB10C 20) (set 3), (BB10C 20) (set 4), (BB 9C 19), (BB2B H11), (BB2B AH11), (BB2BI H11), (BB2BP H11), (BB2II H08), (BB4 I H09), (BB5 I H15), (BB6 C 16) (set 1), (BB6 C 16) (set 2), (BB8 H18), (BB8 AH18) and (BB8 P H18). Changed description of 'Big Banker (Crystal) (IMPACT)' to 'Big Banker (Crystal) (IMPACT) (BB 2 T 2)'. + +- 0.143u3: Added 'Big Banker (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Big Banker (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 520.9 zip + +$end + + + +$info=j6bigbuk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.240: Fixed 'Exchange Number' button port name and built-in layout for Big Bucks (JPM) (IMPACT) [TheBoyCanFly]. + +- 0.230: Promoted Big Bucks (JPM) (IMPACT) and clones to working, except Big Bucks (JPM) (IMPACT) (set 11) [James Wallace]. + +- 0.147u4: Split 'Big Bucks (JPM) (IMPACT)' into 'Big Bucks (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'Big Bucks (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 487.0 zip + +$end + + + +$info=j6bigcsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Cash Machine (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 514.8 zip + +$end + + + +$info=j6bigpct +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 2) to 'Big Picture (Ace) (IMPACT) (set 2, Protocol)'. + +- 0.147u4: Split 'Big Picture (Ace) (IMPACT)' into 'Big Picture (Ace) (IMPACT) (set 1)' and clones 'Big Picture (Ace) (IMPACT) (set 2)' and 'Big Picture (Ace) (IMPACT) (set 3)'. + +- 0.143u2: Added 'Big Picture (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 77.5 zip + +$end + + + +$info=j6bigtop +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Changed description to 'Big Top Club (JPM) (IMPACT) (BT3 BT6) set 1)' and clones (set 2) to 'Big Top Club (JPM) (IMPACT) (BT4 BT8) (set 2)', (set 3, Protocol) to 'Big Top Club (JPM) (IMPACT) (BT4 BT8P) (set 3, Protocol)' and (set 4) to 'Big Top Club (JPM) (IMPACT) (BT4 BT8F) (set 4)'. + +- 0.228: Changed description of clone (set 3) to 'Big Top Club (JPM) (IMPACT) (set 3, Protocol)'. + +- 0.147u4: Split 'Big Top Club (JPM) (IMPACT)' into 'Big Top Club (JPM) (IMPACT) (set 1)' and clones 'Big Top Club (JPM) (IMPACT) (set 2)', 'Big Top Club (JPM) (IMPACT) (set 3)' and 'Big Top Club (JPM) (IMPACT) (set 4)'. + +- 0.143u2: Added 'Big Top Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 539.9 zip + +$end + + + +$info=j6bigwhl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed clones 'Monopoly Bingo (JPM) (IMPACT) (set 2)' and 'Monopoly Bingo (JPM) (IMPACT) (set 3)' to clones of 'Big Wheel (JPM) (IMPACT) (set 1)'. Changed description of clone 'Big Wheel (JPM) (IMPACT) (set 2)' to 'Big Wheel (JPM) (IMPACT) (set 2, Protocol)'. + +- 0.147u4: Split 'Big Wheel (JPM) (IMPACT)' into 'Big Wheel (JPM) (IMPACT) (set 1)' and clones 'Big Wheel (JPM) (IMPACT) (set 2)', 'Big Wheel (JPM) (IMPACT) (set 3)', 'Big Wheel (JPM) (IMPACT) (set 4)', 'Big Wheel (JPM) (IMPACT) (set 5)' and 'Big Wheel (JPM) (IMPACT) (set 6)'. Split 'Monopoly Bingo (JPM) (IMPACT)' into clones 'Monopoly Bingo (JPM) (IMPACT) (set 2)' and 'Monopoly Bingo (JPM) (IMPACT) (set 3)'. + +- 0.143u4: Added 2x altrevs roms to 'Monopoly Bingo (Jpm) (IMPACT)'. + +- 0.143u2: Added 'Big Wheel (Jpm) (IMPACT)' (JPM 199?) and 'Monopoly Bingo (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 499.3 zip + +$end + + + +$info=j6bmc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Big Money Club (Crystal) (IMPACT)' into 'Big Money Club (Crystal) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Big Money Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 528.4 zip + +$end + + + +$info=j6bnkrcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Banker Club (JPM) (IMPACT)' into 'Banker Club (JPM) (IMPACT) (V6, set 1)' and clones (set 2), (set 3) and 'Banker Club (JPM) (IMPACT) (V2)'. + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Banker Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 543.3 zip + +$end + + + +$info=j6bno +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Big Nite Out (Crystal) (IMPACT)' into 'Big Nite Out (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Big Nite Out (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 499.4 zip + +$end + + + +$info=j6bnza +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.229: Promoted Bonanza (JPM) and clones to working [James Wallace]. + +- 0.228: Changed description of clones (BO 9P 14) to 'Bonanza (JPM) (IMPACT) (BO 9P 14) (Protocol)' and (BO1 P H06) to 'Bonanza (JPM) (IMPACT) (BO1 P H06) (Protocol)'. + +- 0.147u4: Split 'Bonanza (JPM) (IMPACT)' into 'Bonanza (JPM) (IMPACT) (BO1 H06)' and clones (BO 9 14), (BO 9 A 14), (BO 9I 14), (BO 9P 14), (BO1 AH06), (BO1 I H06), (BO1 P H06), (BO5 H10), (BO5 I H10), (BO06 11) and (incomplete pair). + +- 0.143u2: Added 'Bonanza (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 521.9 zip + +$end + + + +$info=j6brkout +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Breakout (JPM) (IMPACT)' into 'Breakout (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Breakout (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 537.1 zip + +$end + + + +$info=j6btbw +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Born To Be Wild Club (Crystal) (IMPACT)' into 'Born To Be Wild Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Born To Be Wild Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 489.4 zip + +$end + + + +$info=j6bucks +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bucks Fizz (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 600.0 zip + +$end + + + +$info=j6camelt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Promoted Camelot (JPM) (IMPACT) and clones to working [James Wallace]. Changed description to 'Camelot (JPM) (IMPACT) (CA8 C10)' and clones (set 2) to 'Camelot (JPM) (IMPACT) (CA8P C10, Protocol)', (set 3) to 'Camelot (JPM) (IMPACT) (CA8 AC10)', (set 4, Whitbread) to 'Camelot (JPM) (IMPACT) (CA8 C10, Whitbread)' and (set 5) to 'Camelot (JPM) (IMPACT) (CA6 C8)'. + +- 0.228: Changed description of clone (set 4) to 'Camelot (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Camelot (JPM) (IMPACT)' into 'Camelot (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Camelot (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 488.4 zip + +$end + + + +$info=j6cas5 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 8) to 'Casino 5ive Liner (JPM) (IMPACT) (set 8, Whitbread)' and (set 12)' to 'Casino 5ive Liner (JPM) (IMPACT) (set 12, Whitbread)'. + +- 0.147u4: Split 'Casino 5ive Liner (JPM) (IMPACT)' into 'Casino 5ive Liner (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.144: AntoPISA changed description to 'Casino 5ive Liner (Jpm) (IMPACT)'. + +- 0.143u4: Added new altrevs roms cas5line.p1 and cas5line.p2. + +- 0.143u2: Added 'Casino 5 Liner (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 519.4 zip + +$end + + + +$info=j6cascla +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Casino Crazy Classic Club (JPM) (IMPACT)' into 'Casino Crazy Classic Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20) and (set 21). + +- 0.143u2: Added 'Casino Crazy Classic Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 112.3 zip + +$end + + + +$info=j6casclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Casino Crazy Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4) from a parent set to clones of 'Casino Crazy Club (JPM) (IMPACT) (set 1)'. + +- 0.147u4: Split 'Casino Crazy Club (JPM) (IMPACT)' into 'Casino Crazy Club (JPM) (IMPACT) (set 1)' and clone (set 2). Split 'Casino Crazy Club (Crystal) (IMPACT)' into 'Casino Crazy Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Casino Crazy Club (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Casino Crazy Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 956.3 zip + +$end + + + +$info=j6cascz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Promoted Casino Crazy (JPM) (IMPACT) and clones j6cascza, j6casczc, j6cascze, j6casczf, j6casczh, j6casczk and j6casczm to working [James Wallace]. Changed description to 'Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 1)' and clones (set 2) to 'Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 2)', (set 4) to 'Casino Crazy (JPM) (IMPACT) (CC11C L16) (set 4)', (set 6) to 'Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 6)', (set 7) to 'Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 7)', (set 8) to 'Casino Crazy (JPM) (IMPACT) (CC16C AL23) (set 8)', (set 9) to 'Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 9)', (set 10) to 'Casino Crazy (JPM) (IMPACT) (CC15C L22) (set 10)', (set 12) to 'Casino Crazy (JPM) (IMPACT) (CC12C L17) (set 12)' and (set 14) to 'Casino Crazy (JPM) (IMPACT) (CC02C L08) (set 14)'. + +- 0.147u4: Split 'Casino Crazy (JPM) (IMPACT)' into 'Casino Crazy (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u2: Added 'Casino Crazy (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 962.3 zip + +$end + + + +$info=j6caslas +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Casino Las Vegas (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Casino Las Vegas (JPM) (IMPACT)' into 'Casino Las Vegas (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Casino Las Vegas (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 1.38 MB / 5 files / 1.01 zip + +$end + + + +$info=j6cccla +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Casino Crazy Classic (JPM) (IMPACT)' into 'Casino Crazy Classic (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Casino Crazy Classic (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 112.5 zip + +$end + + + +$info=j6cdivr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Diver (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 98.9 zip + +$end + + + +$info=j6cheque +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cheque Mate (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 581.8 zip + +$end + + + +$info=j6cluclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cluedo Club (JPM) (IMPACT)' into 'Cluedo Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Cluedo Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 535.8 zip + +$end + + + +$info=j6col +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Coliseum (Mdm) (IMPACT)' into 'Coliseum (Mdm) (IMPACT) (set 1)' and clones (set 2). + +- 0.143u2: Added 'Coliseum (Mdm) (IMPACT)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 469.5 zip + +$end + + + +$info=j6colcsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed clones 'Coliseum (Mdm) (IMPACT) (set 3)', 'Coliseum (Mdm) (IMPACT) (set 4)', 'Coliseum (Mdm) (IMPACT) (set 5)', 'Coliseum (Mdm) (IMPACT) (set 6)' and 'Coliseum (Mdm) (IMPACT) (set 7)' from clones of 'Coliseum (Mdm) (IMPACT) (set 1)' to clones 'Coliseum Cash (JPM) (IMPACT) (set 6)', 'Coliseum Cash (JPM) (IMPACT) (set 7)', 'Coliseum Cash (JPM) (IMPACT) (set 8)', 'Coliseum Cash (JPM) (IMPACT) (set 9)' and 'Coliseum Cash (JPM) (IMPACT) (set 10)'. Changed description of clones 'Coliseum (Mdm) (IMPACT) (set 3)' to 'Coliseum Cash (JPM) (IMPACT) (set 6)', 'Coliseum (Mdm) (IMPACT) (set 4)' to 'Coliseum Cash (JPM) (IMPACT) (set 7)', 'Coliseum (Mdm) (IMPACT) (set 5)' to 'Coliseum Cash (JPM) (IMPACT) (set 8)', 'Coliseum (Mdm) (IMPACT) (set 6)' to 'Coliseum Cash (JPM) (IMPACT) (set 9)' and 'Coliseum (Mdm) (IMPACT) (set 7)' to 'Coliseum Cash (JPM) (IMPACT) (set 10)'. + +- 0.147u4: Split 'Coliseum Cash (JPM) (IMPACT)' into 'Coliseum Cash (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Split 'Coliseum (Mdm) (IMPACT)' into clones 'Coliseum (Mdm) (IMPACT) (set 3)', 'Coliseum (Mdm) (IMPACT) (set 4)', 'Coliseum (Mdm) (IMPACT) (set 5)', 'Coliseum (Mdm) (IMPACT) (set 6)' and 'Coliseum (Mdm) (IMPACT) (set 7)'. + +- 0.143u2: Added 'Coliseum Cash (Jpm) (IMPACT)' (JPM 199?) and 'Coliseum (Mdm) (IMPACT)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 577.1 zip + +$end + + + +$info=j6colic +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Coliseum (Crystal) (IMPACT)' into 'Coliseum (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Coliseum (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 120.3 zip + +$end + + + +$info=j6colmon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Colour Of Money (JPM) (IMPACT) (set 1, Whitbread)' and clone (set 6) to 'Colour Of Money (JPM) (IMPACT) (set 6, Whitbread)'. + +- 0.147u4: Split 'Colour Of Money (JPM) (IMPACT)' into 'Colour Of Money (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'Colour Of Money (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 555.6 zip + +$end + + + +$info=j6coprob +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cops 'n' Robbers (Qps) (IMPACT)' into 'Cops 'n' Robbers (Qps) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Cops 'n' Robbers (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 553.5 zip + +$end + + + +$info=j6cpal +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Caesars Palace (Ace) (IMPACT) (set 1)' and clones (set 2) to 'Caesars Palace (Ace) (IMPACT) (set 2)', (set 3) to 'Caesars Palace (Ace) (IMPACT) (set 3)', (set 4) to 'Caesars Palace (Ace) (IMPACT) (set 4, Whitbread)', (set 5) to 'Caesars Palace (Crystal) (IMPACT) (set 1)', (set 6) to 'Caesars Palace (Crystal) (IMPACT) (set 2)', (set 7) to 'Caesars Palace (Crystal) (IMPACT) (set 3)' and (set 8) to 'Caesars Palace (Ace) (IMPACT) (set 5)'. + +- 0.147u4: Split 'Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)' and (IMPACT, set 2) into 'Caesars Palace (Whitbread / Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Changed description of clone (Whitbread / Ace) (IMPACT) to 'Caesars Palace (Whitbread / Crystal) (IMPACT) (set 8)'. Renamed (j6cpalb) to (j6cpalg). + +- 0.145u2: AntoPISA changed 'Caesar's Palace (Whitbread / Ace) (IMPACT)' from a parent set to clone 'Caesars Palace (Whitbread / Ace) (IMPACT)'. + +- 0.144u7: AntoPISA added year info (1998) in 'Caesar's Palace (Whitbread / Ace) (IMPACT)'. + +- 0.143u4: Added 'Caesar's Palace (Whitbread / Ace) (IMPACT)'. Changed descriptions of (IMPACT, set 1) to 'Caesar's Palace (Whitbread / Crystal) (IMPACT, set 1)'. + +- 0.143u3: Added 'Caesar's Palace (Crystal) (IMPACT, set 1)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 936.2 zip + +$end + + + +$info=j6cpclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 3) to 'Caesar's Palace Club (JPM) (IMPACT) (set 3, Protocol)'. + +- 0.147u4: Split 'Caesar's Palace Club (JPM) (IMPACT)' into 'Caesar's Palace Club (JPM) (IMPACT) (set 1)' and clones 'Caesar's Palace Club (JPM) (IMPACT) (set 2)' and 'Caesar's Palace Club (JPM) (IMPACT) (set 3)'. + +- 0.143u3: Added 5x altrevs roms. + +- 0.143u2: Added 'Caesar's Palace Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 525.6 zip + +$end + + + +$info=j6crack +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Cracker (Crystal) (IMPACT) (set 1)' and clones (set 2) and (set 3) from a parent set to clones of 'Cracker (JPM) (IMPACT) (set 1)'. Changed description of clone (set 6) to 'Cracker (JPM) (IMPACT) (set 6, Whitbread)'. + +- 0.147u4: Split 'Cracker (JPM) (IMPACT)' into 'Cracker (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). Split 'Cracker (Crystal) (IMPACT)' into 'Cracker (Crystal) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Cracker (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Cracker (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 578.9 zip + +$end + + + +$info=j6crsfir +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cross Fire (JPM) (IMPACT)' into 'Cross Fire (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Cross Fire (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 532.3 zip + +$end + + + +$info=j6crzclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Crazy Club (JPM) (IMPACT)' into 'Crazy Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Crazy Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 115.9 zip + +$end + + + +$info=j6cshbeu +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Box Club (Empire) (Euro) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 500.3 zip + +$end + + + +$info=j6cshbox +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Box Club (Empire) (IMPACT)' into 'Cash Box Club (Empire) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Cash Box Club (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 495.9 zip + +$end + + + +$info=j6cshbst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Cash Buster (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Cash Buster (JPM) (IMPACT)' into 'Cash Buster (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Cash Buster (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 530.5 zip + +$end + + + +$info=j6cshcnt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Countdown (JPM) (IMPACT)' into 'Cash Countdown (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Cash Countdown (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 384.1 zip + +$end + + + +$info=j6cshrd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Cash Raider (Ace) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Cash Raider (Ace) (IMPACT)' into 'Cash Raider (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Cash Raider (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 543.3 zip + +$end + + + +$info=j6cshtwr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Towers (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 536.1 zip + +$end + + + +$info=j6cshvgs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Vegas Strip (JPM) (IMPACT)' into 'Cash Vegas Strip (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). + +- 0.143u2: Added 'Cash Vegas Strip (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 533.2 zip + +$end + + + +$info=j6daygld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Daytona Gold (JPM) (IMPACT)' into 'Daytona Gold (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Daytona Gold (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 535.7 zip + +$end + + + +$info=j6dayml +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Daytona Millennium (JPM) (IMPACT)' into 'Daytona Millennium (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Changed description to 'Daytona Millennium (Jpm) (IMPACT)'. + +- 0.143u2: Added 'Daytona Millenium (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 486.9 zip + +$end + + + +$info=j6dmngz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Diamond Geezer (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 587.4 zip + +$end + + + +$info=j6dmnjkr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Demon Jokers (JPM) (IMPACT)' into 'Demon Jokers (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Demon Jokers (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 552 kb / 3 files / 333.0 zip + +$end + + + +$info=j6drdogh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Dr Dough (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 544.7 zip + +$end + + + +$info=j6dyfl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 6) to 'Do You Feel Lucky (JPM) (IMPACT) (set 6, Whitbread)'. + +- 0.147u4: Split 'Do You Feel Lucky (JPM) (IMPACT)' into 'Do You Feel Lucky (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'Do You Feel Lucky (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 563.5 zip + +$end + + + +$info=j6easy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Easy Money (Crystal) (IMPACT)' into 'Easy Money (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Easy Money (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 506.4 zip + +$end + + + +$info=j6euphor +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Euphoria (Ace) (IMPACT)' into 'Euphoria (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Euphoria (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 557.0 zip + +$end + + + +$info=j6ewn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Each Way Nudger (Crystal) (IMPACT) (set 1)' and clones 'Each Way Nudger (Crystal) (IMPACT) (set 2)' and 'Each Way Nudger (Crystal) (IMPACT) (set 3)' from a parent set to clones 'Each Way Nudger Mark 3 (Crystal) (IMPACT) (set 2)', 'Each Way Nudger Mark 3 (Crystal) (IMPACT) (set 3)' and Each Way Nudger Mark 3 (Crystal) (IMPACT) (set 4). Changed description to 'Each Way Nudger Mark 3 (Crystal) (IMPACT) (set 1)'. + +- 0.147u4: Split 'Each Way Nudger (Crystal) (IMPACT)' into 'Each Way Nudger (Crystal) (IMPACT) (set 1)' and clones 'Each Way Nudger (Crystal) (IMPACT) (set 2)' and 'Each Way Nudger (Crystal) (IMPACT) (set 3)'. + +- 0.147u2: Fix for Each Way Nudger regression [Miodrag Milanovic]. + +- 0.143u3: Added 'Each Way Nudger (Jpm) (IMPACT)' (JPM 199?) and 'Each Way Nudger (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 3 files / 153.3 zip + +$end + + + +$info=j6fastfr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Fast Fruits Club (Qps) (IMPACT)' into 'Fast Fruits Club (Qps) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fast Fruits Club (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 459.6 zip + +$end + + + +$info=j6fasttk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Fast?Trak (JPM) (IMPACT) (set 1)' and clones (set 2) to 'Fast?Trak (JPM) (IMPACT) (set 2)', (set 3) to 'Fast?Trak (JPM) (IMPACT) (set 3)' and (set 4) to 'Fast?Trak (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Fast Trak (JPM) (IMPACT)' into 'Fast Trak (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Fast Trak (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 94.6 zip + +$end + + + +$info=j6fbcrz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Football Crazy (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 548.7 zip + +$end + + + +$info=j6fifth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added '5th Dimension (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 96.9 zip + +$end + + + +$info=j6filth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Filthy Rich Club (JPM) (IMPACT)' into 'Filthy Rich Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Filthy Rich Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 492.7 zip + +$end + + + +$info=j6firbl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Fireball (Ace) (IMPACT) (set 1, Whitbread)' and clones (set 2) to 'Fireball (Ace) (IMPACT) (set 2)', (set 3) to 'Fireball (Ace) (IMPACT) (set 3)', (set 4) to 'Fireball (Ace) (IMPACT) (set 4)' and (set 5) to 'Fireball (Ace) (IMPACT) (set 5, Whitbread)'. + +- 0.147u4: Split 'Fireball (JPM) (IMPACT)' into 'Fireball (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Fireball (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 542.0 zip + +$end + + + +$info=j6firclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Firecracker Club (JPM) (IMPACT)' into 'Firecracker Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Firecracker Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 584.5 zip + +$end + + + +$info=j6fireck +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Firecracker (JPM) (IMPACT)' into 'Firecracker (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Firecracker (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 599.7 zip + +$end + + + +$info=j6fivalv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Five Alive Club (JPM) (IMPACT)' into 'Five Alive Club (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Five Alive Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 540.9 zip + +$end + + + +$info=j6fiveln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Five Liner (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Five Liner (JPM) (IMPACT)' into 'Five Liner (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Five Liner (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 502.8 zip + +$end + + + +$info=j6footy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Football Fever (Empire) (IMPACT)' into 'Football Fever (Empire) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Football Fever (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 403.4 zip + +$end + + + +$info=j6framft +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Frame & Fortune Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6) from a parent set to clones of 'Frame & Fortune Club (JPM) (IMPACT)'. + +- 0.147u4: Split 'Frame & Fortune Club (Crystal) (IMPACT)' into 'Frame & Fortune Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 'Frame & Fortune Club (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Frame & Fortune Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 550.2 zip + +$end + + + +$info=j6frc10 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Force 10 (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Force 10 (JPM) (IMPACT)' into 'Force 10 (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Force 10 (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 538.6 zip + +$end + + + +$info=j6frtmch +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'The Fruit Machine (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 585.9 zip + +$end + + + +$info=j6frtpot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Fruitpots (Qps) (IMPACT)' into 'Fruitpots (Qps) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Fruitpots (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 486.8 zip + +$end + + + +$info=j6gforce +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'G Force Roller Coaster (JPM) (IMPACT) (set 1)' and clones (set 2) to 'G Force Roller Coaster (JPM) (IMPACT) (set 2)', (set 3) to 'G Force Roller Coaster (JPM) (IMPACT) (set 3)', (set 4) to 'G Force Roller Coaster (JPM) (IMPACT) (set 4, Whitbread)' and (15GBP Jackpot) to 'G Force Roller Coaster (JPM) (IMPACT) (set 5)'. + +- 0.147u4: Split 'G Force (JPM) (IMPACT)' into 'G Force (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). Renamed (j6gforceb) to (j6gforced). + +- 0.143u5: Added clone G Force (Jpm) (IMPACT) (15GBP Jackpot). + +- 0.143u2: Added 'G Force (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 550.2 zip + +$end + + + +$info=j6gidogh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'G.I. Dough (Ace) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 605.8 zip + +$end + + + +$info=j6gldclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 3) to 'Gladiator Club (JPM) (IMPACT) (set 3, Protocol)'. + +- 0.147u4: Split 'Gladiator Club (JPM) (IMPACT)' into 'Gladiator Club (JPM) (IMPACT) (set 1)' and clones Gladiator Club (JPM) (IMPACT) (set 2)' and 'Gladiator Club (JPM) (IMPACT) (set 3)'. + +- 0.143u2: Added 'Gladiator Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 541.6 zip + +$end + + + +$info=j6gldday +$mame +0.154 [AGEMAME] + + +WIP: + +- 0.154: Added 'Golden Day (JPM) (IMPACT)' (JPM 199?). Added j6gldday to mame.lst which were mistakenly missing since 0.143u2 [Tafoid]. + + +Recommended Games (Gambling) + + +Romset: 552 kb / 3 files / 333.0 zip + +$end + + + +$info=j6gldmin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gold Mine (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 508.0 zip + +$end + + + +$info=j6gldpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Golden Palace (Qps) (IMPACT)'. + +- 0.143u5: Split 'Golden Palace (Mazooma)' into 'Golden Palace (Qps / Mazooma) (IMPACT)'. + +- 0.143u4: Added 'Golden Palace (Mazooma)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 55.0 zip + +$end + + + +$info=j6gogold +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Promoted Go For Gold (JPM) (IMPACT) and clones to working [James Wallace]. + +- 0.228: Changed description of clones (set 2) to 'Go For Gold (JPM) (IMPACT) (set 2, Protocol)' and (set 4) to 'Go For Gold (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Go For Gold (JPM) (IMPACT)' into 'Go For Gold (JPM) (IMPACT) (set 1)' and clones 'Go For Gold (JPM) (IMPACT) (set 2)', 'Go For Gold (JPM) (IMPACT) (set 3)' and 'Go For Gold (JPM) (IMPACT) (set 4)'. + +- 0.143u2: Added 'Go For Gold (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 561.3 zip + +$end + + + +$info=j6golddm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Demons (JPM) (IMPACT)' into 'Golden Demons (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Golden Demons (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 552 kb / 3 files / 354.0 zip + +$end + + + +$info=j6goldgl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Goal (JPM) (IMPACT)' into 'Golden Goal (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Golden Goal (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 501.9 zip + +$end + + + +$info=j6grc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Gold Rush Club (Crystal) (IMPACT)' into 'Gold Rush Club (Crystal) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Gold Rush Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 84.2 zip + +$end + + + +$info=j6guab +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Promoted Give Us A Break (JPM) and clones to working [James Wallace]. Changed description to 'Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 1)' and clones (set 2) to 'Give Us A Break (JPM) (IMPACT) (GB 5P C 8) (set 2, Protocol)', (set 3, Whitbread) to 'Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 3, Whitbread)', (set 4) to 'Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 4)', (set 5) to 'Give Us A Break (JPM) (IMPACT) (GB 6P C 9) (set 5, Protocol)', (set 6) to 'Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 6)' and (set 7, Whitbread) to 'Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 7, Whitbread)'. + +- 0.228: Changed description of clones (set 3) to 'Give Us A Break (JPM) (IMPACT) (set 3, Whitbread)' and (set 7) to 'Give Us A Break (JPM) (IMPACT) (set 7, Whitbread)'. + +- 0.147u4: Split 'Give Us A Break (JPM) (IMPACT)' into 'Give Us A Break (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Give Us A Break (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 409.1 zip + +$end + + + +$info=j6guabcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.231: Promoted Give Us A Break Club (JPM) and clone to working [James Wallace]. Changed description to 'Give Us A Break Club (JPM) (IMPACT) (GB 8 GB12) (set 1)' and clone (set 2) to 'Give Us A Break Club (JPM) (IMPACT) (GB 8 GB12P) (set 2, Protocol)'. + +- 0.228: Changed clone 'Reel Bingo Classic Club (Crystal) (IMPACT) (set 2)' to a clone of 'Give Us A Break Club (JPM) (IMPACT) (set 1)'. + +- 0.147u4: Split 'Give Us A Break Club (JPM) (IMPACT)' into 'Give Us A Break Club (JPM) (IMPACT) (set 1)' and clone (set 2). Split 'Reel Bingo Classic Club (Crystal) (IMPACT)' into clone 'Reel Bingo Classic Club (Crystal) (IMPACT) (set 2)'. + +- 0.143u3: Added 'Reel Bingo Classic Club (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Give Us A Break Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 406.5 zip + +$end + + + +$info=j6h5clb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'High Five Club (JPM) (IMPACT)' into 'High Five Club (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u4: Added 'High Five Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 67.1 zip + +$end + + + +$info=j6hapyhr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Promoted Happy Hour (JPM) and clones to working [James Wallace]. Changed description to 'Happy Hour (JPM) (IMPACT) (HH2 C5) (set 1)' and clones (set 2) to 'Happy Hour (JPM) (IMPACT) (HH2 C5) (set 2)' and (set 3) to 'Happy Hour (JPM) (IMPACT) (HH2 C5) (set 3)'. + +- 0.147u4: Split 'Happy Hour (JPM) (IMPACT)' into 'Happy Hour (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Happy Hour (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 471.5 zip + +$end + + + +$info=j6hdc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hot Dogs Club (Crystal) (IMPACT)' into 'Hot Dogs Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Hot Dogs Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 594.2 zip + +$end + + + +$info=j6hifly +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Hi Flyer (Ace) (IMPACT)'. + +- 0.143u3: Changed description to 'Hi Flyer (Crystal) (IMPACT)'. + +- 0.143u2: Added 'Hi Flyer (Ace) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 579.9 zip + +$end + + + +$info=j6hikar +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hi Karate (Crystal) (IMPACT)' into 'Hi Karate (Crystal) (IMPACT) (set 1)' and clones (set 2) and (set 3). Fixed rom names. + +- 0.143u3: Added 'Hi Karate (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 84.0 zip + +$end + + + +$info=j6hilosv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.242: AntoPISA changed description to 'Hi-Lo Silver (JPM) (IMPACT) (set 1)' and clones 'Hi Lo Silver (JPM) (IMPACT) (set 2)' to 'Hi-Lo Silver (JPM) (IMPACT) (set 2)', (set 3) to 'Hi-Lo Silver (JPM) (IMPACT) (set 3)', (set 4, Whitbread) to 'Hi-Lo Silver (JPM) (IMPACT) (set 4, Whitbread)', (set 5) to 'Hi-Lo Silver (JPM) (IMPACT) (set 5)' and (set 6) to 'Hi-Lo Silver (JPM) (IMPACT) (set 6)'. + +- 0.228: Changed description of clone (set 4) to 'Hi Lo Silver (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Hi Lo Silver (JPM) (IMPACT)' into 'Hi Lo Silver (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added altrevs roms 20575.bin and 20577.bin. + +- 0.143u2: Added 'Hi Lo Silver (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 438.3 zip + +$end + + + +$info=j6hiphop +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hip Hopper (Ace) (IMPACT)' into 'Hip Hopper (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Hip Hopper (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 104.2 zip + +$end + + + +$info=j6hirlcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Hi Roller Club (JPM) (IMPACT) (set 4, Protocol)'. + +- 0.147u4: Split 'Hi Roller Club (JPM) (IMPACT)' into 'Hi Roller Club (JPM) (IMPACT) (set 1)' and clones 'Hi Roller Club (JPM) (IMPACT) (set 2)', 'Hi Roller Club (JPM) (IMPACT) (set 3)' and 'Hi Roller Club (JPM) (IMPACT) (set 4)'. + +- 0.143u2: Added 'Hi Roller Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 483.1 zip + +$end + + + +$info=j6hirol +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clones (set 4) to 'Hi Roller (JPM) (IMPACT) (set 4, Whitbread)' and (set 5) to 'Hi Roller (JPM) (IMPACT) (set 5, Whitbread)'. + +- 0.147u4: Split 'Hi Roller (JPM) (IMPACT)' into 'Hi Roller (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Hi Roller (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 479.6 zip + +$end + + + +$info=j6hisprt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'High Spirits (Empire) (IMPACT) (prototype?)'. + +- 0.143u3: Added 'High Spirits (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 525.8 zip + +$end + + + +$info=j6histk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hi Stakes (Qps) (IMPACT)' into 'Hi Stakes (Qps) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hi Stakes (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 516.3 zip + +$end + + + +$info=j6hotsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Hot Shot (Ace) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Hot Shot (Ace) (IMPACT)' into 'Hot Shot (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Hot Shot (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 483.5 zip + +$end + + + +$info=j6impact +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hi Impact (JPM) (IMPACT)' into 'Hi Impact (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). Renamed (j6impactb) to (j6impactc). + +- 0.143u5: Added clone 'Hi Impact (Jpm) (IMPACT) (15GBP Jackpot)'. + +- 0.143u2: Added 'Hi Impact (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 559.7 zip + +$end + + + +$info=j6impls +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Impulse (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 90.5 zip + +$end + + + +$info=j6impuls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.231: Promoted Impulse (JPM) and clones to working [James Wallace]. Changed description to 'Impulse (JPM) (IMPACT) (IP 5 C13) (set 1)' and clones (set 2) to 'Impulse (JPM) (IMPACT) (IP 6 C14) (set 2)', (set 3) to 'Impulse (JPM) (IMPACT) (IP 6 AC14) (set 3)', (set 4) to 'Impulse (JPM) (IMPACT) (IP 7 C15) (set 4)', (set 5) to 'Impulse (JPM) (IMPACT) (IP 7 AC13) (set 5)', (set 6) to 'Impulse (JPM) (IMPACT) (IP 7P C15) (set 6)' and (set 7, Whitbread) to 'Impulse (JPM) (IMPACT) (IP 7P C15) (set 7, Whitbread)'. + +- 0.228: Changed description of clone (set 7) to 'Impulse (JPM) (IMPACT) (set 7, Whitbread)'. + +- 0.147u4: Split 'Impulse (JPM) (IMPACT)' into 'Impulse (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Impulse (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 540.2 zip + +$end + + + +$info=j6indy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted 'Indiana Jones (JPM) (IMPACT) (IJ6 L11) (set 1)' and clones (IJ6P L11) (set 2, Protocol), (IJ6 I L11) (set 3), (IJ6A AL13) (set 4), (IJ6AP AL13) (set 5, Protocol), (IJ8 L18) (set 6), (IJ8P L18) (set 7, Protocol), (IJ8 AL18) (set 8), (IJ8 I L18) (set 9), (IJ11 L22) (set 10), (IJ11P L22) (set 11, Protocol) and (IJ11 AL22) (set 12) to working [James Wallace]. Changed description to 'Indiana Jones (JPM) (IMPACT) (IJ6 L11) (set 1)' and clones (set 2) to 'Indiana Jones (JPM) (IMPACT) (IJ6P L11) (set 2, Protocol)', (set 3) to 'Indiana Jones (JPM) (IMPACT) (IJ6 I L11) (set 3)', (set 4) to 'Indiana Jones (JPM) (IMPACT) (IJ6A AL13) (set 4)', (set 5) to 'Indiana Jones (JPM) (IMPACT) (IJ6AP AL13) (set 5, Protocol)', (set 6) to 'Indiana Jones (JPM) (IMPACT) (IJ8 L18) (set 6)', (set 7) to 'Indiana Jones (JPM) (IMPACT) (IJ8P L18) (set 7, Protocol)', (set 8) to 'Indiana Jones (JPM) (IMPACT) (IJ8 AL18) (set 8)', (set 9) to 'Indiana Jones (JPM) (IMPACT) (IJ8 I L18) (set 9)', (set 10) to 'Indiana Jones (JPM) (IMPACT) (IJ11 L22) (set 10)', (set 11) to 'Indiana Jones (JPM) (IMPACT) (IJ11P L22) (set 11, Protocol)' and (set 12) to 'Indiana Jones (JPM) (IMPACT) (IJ11 AL22) (set 12)'. + +- 0.148u5: Mathijs (MPU Mecca) added clone Indiana Jones (JPM) (IMPACT, German set 1). Note: This has been part of an attempt to move some of the documentation that used to be in the AGEMAME repository out into a more useful location [James Wallace]. Changed description of clone (IMPACT, German) to 'Indiana Jones (JPM) (IMPACT, German set 2)'. Renamed (j6indyge) to (j6indyge2). + +- 0.147u4: Moved incorrectly identified j5indy set [David Haywood]. Changed 'Indy 500 (Jpm) (SYSTEM5)' from a parent set to clone 'Indiana Jones (JPM) (IMPACT, German)'. Split 'Indiana Jones (JPM) (IMPACT)' into 'Indiana Jones (JPM) (IMPACT) (set 1)' and clone (set 10). Added 'Indiana Jones (JPM) (IMPACT) (set 2)', (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 11) and (set 12). Renamed (j5indy) to (j6indyge). + +- 0.143u4: Added sound rom indisnd.bin. + +- 0.143u2: Added 'Indiana Jones (Jpm) (IMPACT)' (JPM 199?) and 'Indy 500 (Jpm) (SYSTEM5)' (JPM 199?). + + +Recommended Games: + +Indiana Jones and the Temple of Doom + +Indiana Jones (Williams) (Pinball) + +Indiana Jones (JPM) + +Indiana Jones (Stern) (Pinball) + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 987.1 zip + +$end + + + +$info=j6jackjs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jackpot Justice (Qps) (IMPACT)' into 'Jackpot Justice (Qps) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Jackpot Justice (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 562.2 zip + +$end + + + +$info=j6jkpldx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jokers Plus Deluxe (JPM) (IMPACT)' into 'Jokers Plus Deluxe (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Jokers Plus Deluxe (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 84.5 zip + +$end + + + +$info=j6jkrgld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jokers Gold (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 47.6 zip + +$end + + + +$info=j6jkrpls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jokers Plus (JPM) (IMPACT)' into 'Jokers Plus (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Jokers Plus (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 79.5 zip + +$end + + + +$info=j6jkwld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jokers Wild (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 380.6 zip + +$end + + + +$info=j6jungfv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jungle Fever (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 87.6 zip + +$end + + + +$info=j6kamel +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Kameleon (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 433.0 kb / 3 files / 240.6 zip + +$end + + + +$info=j6kapang +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Kapang! (Crystal) (IMPACT)' into 'Kapang! (Crystal) (IMPACT) (set 1)' and clone (set 2). + +- 0.145u2: AntoPISA changed description to 'Kapang! (Crystal) (IMPACT)'. + +- 0.143u3: Added 'Kapang (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 117.8 zip + +$end + + + +$info=j6kfc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Kung Fu Club (Crystal) (IMPACT)' into 'Kung Fu Club (Crystal) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added maincpu roms kfcl-f1.bin and kfcl-f2.bin. + +- 0.143u3: Added 'Kung Fu Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 571.6 zip + +$end + + + +$info=j6knight +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Your Lucky Knight (JPM) (IMPACT)' into 'Your Lucky Knight (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Your Lucky Knight (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 540.8 zip + +$end + + + +$info=j6kungfu +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.231: Promoted Kung Fu (Ace) and clones to working [James Wallace]. + +- 0.228: Changed description of clone (set 5) to 'Kung Fu (Ace) (IMPACT) (set 5, Whitbread)'. + +- 0.147u4: Split 'Kung Fu (Ace) (IMPACT)' into 'Kung Fu (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Kung Fu (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 456.4 zip + +$end + + + +$info=j6luckla +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Lucky Las Vegas (Crystal) (IMPACT) (set 1)' and clones (set 2) to 'Lucky Las Vegas (Crystal) (IMPACT) (set 2)' and (set 3) to 'Lucky Las Vegas (Crystal) (IMPACT) (set 3)'. + +- 0.147u4: Split 'Lucky Las Vegas (JPM) (IMPACT)' into 'Lucky Las Vegas (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Lucky Las Vegas (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 97.7 zip + +$end + + + +$info=j6lucklo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Lucky Lottery Club (Crystal) (IMPACT)' into 'Lucky Lottery Club (Crystal) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Lucky Lottery Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 90.7 zip + +$end + + + +$info=j6magcir +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Magic Circle Club (JPM) (IMPACT)' into 'Magic Circle Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Magic Circle Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 545.9 zip + +$end + + + +$info=j6mavrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Maverick (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Maverick (JPM) (IMPACT)' into 'Maverick (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Maverick (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 470.9 zip + +$end + + + +$info=j6maxcsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Maximus Cash (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 445.4 zip + +$end + + + +$info=j6maxod +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Maximum Overdrive (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Maximum Overdrive (JPM) (IMPACT)' into 'Maximum Overdrive (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Maximum Overdrive (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 553.3 zip + +$end + + + +$info=j6medal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Medallion Job (Qps) (IMPACT)' into 'Medallion Job (Qps) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Medallion Job (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 504.4 zip + +$end + + + +$info=j6megbck +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 5) to 'Mega Bucks (JPM) (IMPACT) (set 5, Whitbread)'. + +- 0.147u4: Split 'Mega Bucks (JPM) (IMPACT)' into 'Mega Bucks (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Mega Bucks (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 534.3 zip + +$end + + + +$info=j6milln +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Millionaire (JPM) (IMPACT)' into 'Millionaire (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Millionaire (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 100.8 zip + +$end + + + +$info=j6monmad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Money Madness (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 98.1 zip + +$end + + + +$info=j6mono60 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.231: Promoted Monopoly 60th Anniversary Edition (JPM) and clones to working [James Wallace]. Changed description to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO13 C24) (set 1)' and clones (set 2) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO13 C24) (set 2)', (set 3) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO13 C24) (set 3)', (set 4, Whitbread) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO13 C24) (set 4, Whitbread)', (set 5) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO11 L22) (set 5)', (set 6) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO11P L22)(set 6, Protocol)', (set 7) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO11 AL22 (set 7)', (set 8, Whitbread) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO11 L22) (set 8, Whitbread)', (set 9) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO11 IL22) (set 9)', (set 10) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO11 IL22) (set 10)', (set 11) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO8 L16) (set 11)' and (set 13) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (MO3 L11) (set 13)'. + +- 0.228: Changed description of clone (set 4) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (set 4, Whitbread)' and (set 8) to 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (set 8, Whitbread)'. + +- 0.147u4: Split 'Monopoly 60th Anniversary Edition (JPM) (IMPACT, set 1)' into 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Changed 'Monopoly 60th Anniversary Edition (JPM) (IMPACT, set 2)' from a parent set to clone 'Monopoly 60th Anniversary Edition (JPM) (IMPACT) (set 13)'. Renamed (j6mono60a) to (j6mono60l). + +- 0.143u6: Added clone Monopoly 60th Anniversary Edition (Jpm) (IMPACT, set 2). Changed parent description to 'Monopoly 60th Anniversary Edition (Jpm) (IMPACT, set 1)'. + +- 0.143u2: Added 'Monopoly 60th Anniversary Edition (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 540.7 zip + +$end + + + +$info=j6monobn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Added bigwheelsnd.bin rom. + +- 0.147u4: Split 'Monopoly Bingo (JPM) (IMPACT)' into 'Monopoly Bingo (JPM) (IMPACT) (set 1)'. + +- 0.143u4: Added 2x altrevs roms to 'Monopoly Bingo (Jpm) (IMPACT)'. + +- 0.143u2: Added 'Monopoly Bingo (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 476.9 zip + +$end + + + +$info=j6monst +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monster Cash Club (Crystal) (IMPACT)' into 'Monster Cash Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Monster Cash Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 575.3 zip + +$end + + + +$info=j6montlk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.231: Promoted Money Talks (JPM) and clones to working [James Wallace]. Changed description to 'Money Talks (JPM) (IMPACT) (MT5 L17) (set 1)' and clone (set 2) to 'Money Talks (JPM) (IMPACT) (MT5 I L17) (set 2)', (set 3) to 'Money Talks (JPM) (IMPACT) (MT3 L12) (set 3)', (set 4) to 'Money Talks (JPM) (IMPACT) (MT3 P L12) (set 4, Protocol)', (set 5) to 'Money Talks (JPM) (IMPACT) (MT3 A L12) (set 5)', (set 6) to 'Money Talks (JPM) (IMPACT) (MT3 P GL12) (set 6, Protocol)', (set 7) to 'Money Talks (JPM) (IMPACT) (MT7 L19) (set 7)', (set 8) to 'Money Talks (JPM) (IMPACT) (MT7 P L19) (set 8, Protocol)' and (set 9) to 'Money Talks (JPM) (IMPACT) (MT7 A L19) (set 9)'. + +- 0.147u4: Split 'Money Talks (JPM) (IMPACT)' into 'Money Talks (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u2: Added 'Money Talks (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 517.5 zip + +$end + + + +$info=j6outlaw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u6: Added clone Outlaw (Jpm) (IMPACT, v3) (Protocol). Removed altrevs rom. + +- 0.143u5: Added clones 'Outlaw (Jpm) (IMPACT, Club?)' and 'Outlaw (Jpm) (IMPACT, v3) (Protocol)'. Changed parent description to 'Outlaw (Jpm) (IMPACT, v3)'. + +- 0.143u2: Added 'Outlaw (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 471.3 zip + +$end + + + +$info=j6oxo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Oxo (JPM) (IMPACT)' into 'Oxo (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Oxo (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 457.5 zip + +$end + + + +$info=j6oxobin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted 'Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 1)' and clone 'Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 2)' to working [James Wallace]. Changed description to 'Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 1)' and clones (set 2) to 'Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 2)', (set 3) to 'Oxo Bingo (JPM) (IMPACT) (OX8 AC14) (set 3)', (set 4) to 'Oxo Bingo (JPM) (IMPACT) (OX8 AC14) (set 4)', (set 5) to 'Oxo Bingo (JPM) (IMPACT) (OX11 AC17) (set 5)' and (set 7) to 'Oxo Bingo (JPM) (IMPACT) (OX11 AC17) (set 7)'. + +- 0.147u4: Split 'Oxo Bingo (JPM) (IMPACT)' into 'Oxo Bingo (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Oxo Bingo (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 457.4 zip + +$end + + + +$info=j6pacman +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pac Man Plus (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 953.1 zip + +$end + + + +$info=j6papa +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Paparazzi (Empire) (IMPACT)' into 'Paparazzi (Empire) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Paparazzi (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 548.5 zip + +$end + + + +$info=j6phxgld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Phoenix Gold (JPM) (IMPACT)' into 'Phoenix Gold (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Phoenix Gold (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 262.4 zip + +$end + + + +$info=j6pinfvr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pinball Fever (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 574.7 zip + +$end + + + +$info=j6pinwzd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Pinball Wizard (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Pinball Wizard (JPM) (IMPACT)' into 'Pinball Wizard (JPM) (IMPACT) (set 1)' and clones (JPM) (IMPACT) (set 2), (JPM) (IMPACT) (set 3), (JPM) (IMPACT) (set 4), (JPM) (IMPACT) (set 5) and (JPM) (IMPACT) (set 6). Split 'Pinball Wizard (Crystal) (IMPACT)' into (Crystal) (IMPACT) (set 1), (Crystal) (IMPACT) (set 2) and (Crystal) (IMPACT) (set 3). + +- 0.143u3: Added clone Pinball Wizard (Crystal) (IMPACT). + +- 0.143u2: Added 'Pinball Wizard (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 896 kb / 4 files / 644.3 zip + +$end + + + +$info=j6pirgld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pirates Gold (JPM) (IMPACT)' into 'Pirates Gold (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Pirates Gold (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 375.9 zip + +$end + + + +$info=j6pnxgd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Phoenix Gold De Luxe (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 266.6 zip + +$end + + + +$info=j6pnxmil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Phoenix Millennium (JPM) (IMPACT)' into 'Phoenix Millennium (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Phoenix Millennium (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 848 kb / 4 files / 203.8 zip + +$end + + + +$info=j6pog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Pot Of Gold (Crystal) (IMPACT) (set 1)' and clones 'Pot Of Gold (Crystal) (IMPACT) (set 2)' and 'Pot Of Gold (Crystal) (IMPACT) (set 3)' from a parent set to clones of 'Pot Of Gold (Ace) (IMPACT) (set 1)'. + +- 0.147u4: Split 'Pot Of Gold (Ace) (IMPACT)' into 'Pot Of Gold (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 5). Added 'Pot Of Gold (Ace) (IMPACT) (set 4)'. Split 'Pot Of Gold (Crystal) (IMPACT)' into 'Pot Of Gold (Crystal) (IMPACT) (set 1)' and clones 'Pot Of Gold (Crystal) (IMPACT) (set 2)' and 'Pot Of Gold (Crystal) (IMPACT) (set 3)'. + +- 0.143u3: Added 'Pot Of Gold (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Pot Of Gold (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 5 files / 1.65 zip + +$end + + + +$info=j6pogcls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Pot Of Gold Classic (Ace) (IMPACT) (set 1)' and clones (set 2) to 'Pot Of Gold Classic (Ace) (IMPACT) (set 2)' and (set 3) to 'Pot Of Gold Classic (Ace) (IMPACT) (set 3)'. + +- 0.147u4: Split 'Pot Of Gold Classic (JPM) (IMPACT)' into 'Pot Of Gold Classic (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Pot Of Gold Classic (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 114.9 zip + +$end + + + +$info=j6pompay +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Up Pompay (Ace) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Up Pompay (Ace) (IMPACT)' into 'Up Pompay (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Up Pompay (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 538.1 zip + +$end + + + +$info=j6popoli +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Popeye & Olive (JPM) (IMPACT)' into 'Popeye & Olive (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.145u1: Added missing UPD7759 sound rom. + +- 0.143u2: Added 'Popeye & Olive (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 442.8 zip + +$end + + + +$info=j6pwrlin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Power Lines (JPM) (IMPACT)' into 'Power Lines (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Power Lines (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 71.9 zip + +$end + + + +$info=j6pwrspn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Powerspin (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Powerspin (JPM) (IMPACT)' into 'Powerspin (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Powerspin (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 535.6 zip + +$end + + + +$info=j6quantm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Quantum Leap (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Quantum Leap (JPM) (IMPACT)' into 'Quantum Leap (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Quantum Leap (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 549.2 zip + +$end + + + +$info=j6quick +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted 'Quicksilver (RAL) (HLB AC2) (IMPACT)' to working [James Wallace]. Changed description to 'Quicksilver (RAL) (HLB AC2) (IMPACT)'. + +- 0.143u2: Added 'Quicksilver (RAL) (IMPACT)' (RAL 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 428.3 zip + +$end + + + +$info=j6r2rum +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Ready To Rumble (Crystal) (IMPACT)' into 'Ready To Rumble (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 'Ready To Rumble (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 567.6 zip + +$end + + + +$info=j6ra +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed 'Red Alert (Crystal) (IMPACT) (set 1)' and clone 'Red Alert (Crystal) (IMPACT) (set 2)' from a parent set to clones of 'Red Alert (JPM) (IMPACT) (set 1)'. Changed description of clone (set 4) to 'Red Alert (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Red Alert (JPM) (IMPACT)' into 'Red Alert (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Split 'Red Alert (Crystal) (IMPACT)' into 'Red Alert (Crystal) (IMPACT) (set 1)' and clone 'Red Alert (Crystal) (IMPACT) (set 2)'. + +- 0.143u3: Added 'Red Alert (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Red Alert (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 533.5 zip + +$end + + + +$info=j6raclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Red Alert Club (JPM) (IMPACT)' into 'Red Alert Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Red Alert Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 541.2 zip + +$end + + + +$info=j6rager +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Red Alert (Jpm) [German] (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 522.9 zip + +$end + + + +$info=j6ramese +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Rameses' Riches Club (Crystal) (IMPACT)' into 'Rameses' Riches Club (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 'Rameses' Riches Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 569.2 zip + +$end + + + +$info=j6rccls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Roller Coaster Classic (JPM) (IMPACT)' into 'Roller Coaster Classic (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Roller Coaster Classic (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 100.1 zip + +$end + + + +$info=j6rcclub +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Roller Coaster Club (JPM) (IMPACT)' into 'Roller Coaster Club (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Roller Coaster Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 79.5 zip + +$end + + + +$info=j6redarw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clones (set 6) to 'Red Arrow (JPM) (IMPACT) (set 6, Whitbread)' and (Whitbread / JPM) (IMPACT) to 'Red Arrow (JPM) (IMPACT) (set 12, Whitbread)'. + +- 0.147u4: Split 'Red Arrow (JPM) (IMPACT)' into 'Red Arrow (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u5: Added clone Red Arrow (Whitbread / Jpm) (IMPACT). + +- 0.143u2: Added 'Red Arrow (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 549.5 zip + +$end + + + +$info=j6reddmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Red Demon (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 431.5 zip + +$end + + + +$info=j6reelb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Reel Bingo Classic Club (Crystal) (IMPACT)' into 'Reel Bingo Classic Club (Crystal) (IMPACT) (set 1)'. + +- 0.143u3: Added 'Reel Bingo Classic Club (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 70.7 zip + +$end + + + +$info=j6reelmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted 'Reel Money (JPM) (IMPACT) (RE 9) (set 1)' and clones (set 2), (set 3) and (set 4) to working [James Wallace]. Changed description of clone (set 4) to 'Reel Money (JPM) (IMPACT) (RE 9) (set 4)'. + +- 0.230: Changed description to 'Reel Money (JPM) (IMPACT) (RE 9) (set 1)' and clones (set 2) to 'Reel Money (JPM) (IMPACT) (RE 9) (set 2)', (set 3) to 'Reel Money (JPM) (IMPACT) (RE 9) (set 3)' and (set 5) to 'Reel Money (JPM) (IMPACT) (RE 7) (set 5)'. + +- 0.147u4: Split 'Reel Money (JPM) (IMPACT)' into 'Reel Money (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Reel Money (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 333.3 zip + +$end + + + +$info=j6reelth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clones (IMPACT) set 2 to 'Reel Thing (Crystal) (IMPACT) (set 1)' and (IMPACT) set 3) to 'Reel Thing (Crystal) (IMPACT) (set 2)'. + +- 0.147u4: Split clone 'Reel Thing (Ace) (IMPACT, set 2)' into clones 'Reel Thing (Ace) (IMPACT) set 2)' and 'Reel Thing (Ace) (IMPACT) set 3)'. Changed parent description to 'Reel Thing (Ace) (IMPACT) set 1)'. + +- 0.143u2: Added 'Reel Thing (Ace) (IMPACT, set 1)' (Ace 199?) and clone 'Reel Thing (Ace) (IMPACT, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 448.2 zip + +$end + + + +$info=j6rh6 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Red Hot 6 (JPM) (IMPACT)' into 'Red Hot 6 (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Removed 'Golden Day (JPM) (IMPACT)'. + +- 0.144: AntoPISA added year info (2002). + +- 0.143u2: Added 'Red Hot 6 (Jpm) (IMPACT)' (JPM 199?) and 'Golden Day (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 88.8 zip + +$end + + + +$info=j6rh6cl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Red Hot Six Club (JPM) (IMPACT)' into 'Red Hot Six Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Red Hot Six Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 563.6 zip + +$end + + + +$info=j6rhchil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Red Hot Chili Stepper (Ace) (IMPACT)' into 'Red Hot Chili Stepper (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Red Hot Chili Stepper (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 594.2 zip + +$end + + + +$info=j6richpk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rich Pickings (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 63.1 zip + +$end + + + +$info=j6rico +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted Ricochet (JPM) and clones to working [James Wallace]. Changed description to 'Ricochet (JPM) (IMPACT) (R I) (set 1)' and clone (set 2) to 'Ricochet (JPM) (IMPACT) (R IP) (set 2)', (set 3) to 'Ricochet (JPM) (IMPACT) (R IA) (set 3)', (set 4) to 'Ricochet (JPM) (IMPACT) (R I) (set 4)', (set 5) to 'Ricochet (JPM) (IMPACT) (R IS) (set 5)' and (set 6) to 'Ricochet (JPM) (IMPACT) (R IS) (set 6)'. + +- 0.147u4: Split 'Ricochet (JPM) (IMPACT)' into 'Ricochet (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Ricochet (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 538.9 zip + +$end + + + +$info=j6robin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Robin Hood (Ace) (IMPACT)' into 'Robin Hood (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Robin Hood (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 475.6 zip + +$end + + + +$info=j6roller +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Promoted Roller Coaster and clones to working [James Wallace]. Changed (set 1) to clone 'Roller Coaster (JPM) (IMPACT) (RC4 L15, 20p Stake, \xa38 Jackpot)' and (set 5) to parent 'Roller Coaster (JPM) (IMPACT) (RC11 C30, 30p Stake, \xa315 Jackpot, Whitbread)' and clones (set 2) to 'Roller Coaster (JPM) (IMPACT) (RC4P L15, 20p Stake, \xa38 Jackpot, Protocol)', (set 3) to 'Roller Coaster (JPM) (IMPACT) (RC4 AL15, 20p Stake, \xa38 Jackpot)', (set 4) to 'Roller Coaster (JPM) (IMPACT) (RC4 I L15, 20p Stake, \xa38 Jackpot)', (set 6) to 'Roller Coaster (JPM) (IMPACT) (RC11P C30, 30p Stake, \xa315 Jackpot, Protocol)', (set 7) to 'Roller Coaster (JPM) (IMPACT) (RC11 AC30, 30p Stake, \xa315 Jackpot)', (set 8) to 'Roller Coaster (JPM) (IMPACT) (RC11 C30, 30p Stake, \xa315 Jackpot, Whitbread)', (set 9) to 'Roller Coaster (JPM) (IMPACT) (RC9 L26, 20p Stake, \xa38 Jackpot)', (set 10) to 'Roller Coaster (JPM) (IMPACT) (RC9P L26, 20p Stake, \xa38 Jackpot, Protocol)', (set 11) to 'Roller Coaster (JPM) (IMPACT) (RC9 AL26, 20p Stake, \xa38 Jackpot)', (set 12) to 'Roller Coaster (JPM) (IMPACT) (RC9 L26, 20p Stake, \xa310 Jackpot, Whitbread)', (set 13) to 'Roller Coaster (JPM) (IMPACT) (RC10 C20, 20p Stake, \xa310 Jackpot)', (set 14) to 'Roller Coaster (JPM) (IMPACT) (RC2 L07, 20p Stake, \xa38 Jackpot)', (set 15) to 'Roller Coaster (JPM) (IMPACT) (RC2 I L07, 20p Stake, \xa38 Jackpot)', (set 16) to 'Roller Coaster (JPM) (IMPACT) (RC11 C29, 30p Stake, \xa315 Jackpot)' and (set 17) to 'Roller Coaster (JPM) (IMPACT) (RC5 L14, 20p Stake, \xa38 Jackpot)'. Renamed (j6roller) to (j6rollerk), (j6rollera) to (j6rollerl), (j6rollerb) to (j6rollerm), (j6rollerc) to (j6rollern), (j6rollerd) to (j6roller), (j6rollere) to (j6rollera), (j6rollerf) to (j6rollerb), (j6rollerg) to (j6rollerc), (j6rollerh) to (j6rollerf), (j6rolleri) to (j6rollerg), (j6rollerj) to (j6rollerh), (j6rollerk) to (j6rolleri), (j6rollerl) to (j6rollere), (j6rollerm) to (j6rollero), (j6rollern) to (j6rollerp), (j6rollero) to (j6rollerd) and (j6rollerp) to (j6rollerj). + +- 0.147u4: Split 'Roller Coaster (JPM) (IMPACT)' into 'Roller Coaster (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u2: Added 'Roller Coaster (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 444.9 zip + +$end + + + +$info=j6roof +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Thru' The Roof (Ace) (IMPACT)' into 'Thru' The Roof (Ace) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Thru' The Roof (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 70.4 zip + +$end + + + +$info=j6royfls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Royal Flush Club (JPM) (IMPACT)' into 'Royal Flush Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Royal Flush Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 535.4 zip + +$end + + + +$info=j6samur +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Samurai Club (JPM) (IMPACT)' into 'Samurai Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Samurai Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 117.1 zip + +$end + + + +$info=j6scarlt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Captain Scarlet (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 571.3 zip + +$end + + + +$info=j6shoot +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'ShootOut (JPM) (IMPACT) (Whitbread)'. + +- 0.143u6: Added 'ShootOut (Jpm / Whitbread) (IMPACT)' (JPM / Whitbread 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 114.3 zip + +$end + + + +$info=j6showtm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'It's Showtime (JPM) (IMPACT)' into 'It's Showtime (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'It's Showtime (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 531.7 zip + +$end + + + +$info=j6sidewd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 4) to 'Sidewinder (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Sidewinder (JPM) (IMPACT)' into 'Sidewinder (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Sidewinder (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 535.1 zip + +$end + + + +$info=j6slagn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.232: Renamed (j6slagng) to (j6slagnb) and (j6slagnh) to (j6slagnc). + +- 0.228: Changed description of clones (set 8) to 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)' and (set 9) to 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)'. + +- 0.147u4: Split 'Snakes & Ladders (Crystal) (IMPACT)' and 'Snakes & Ladders Slides Again (Crystal) (IMPACT)' into 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 8) and (set 9). Renamed (j6sl) to (j6slagn). + +- 0.143u3: Added 'Snakes & Ladders (Crystal) (IMPACT)' (Crystal 199?) and 'Snakes & Ladders Slides Again (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 569.2 zip + +$end + + + +$info=j6slvgst +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Silver Ghost (JPM) (IMPACT)' into 'Silver Ghost (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Silver Ghost (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 69.5 zip + +$end + + + +$info=j6snakes +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted Snakes & Ladders (JPM) and clones to working [James Wallace]. Changed description to 'Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 1)' and clones (set 2) to 'Snakes & Ladders (JPM) (IMPACT) (SL18P C22) (set 2, Protocol)', (set 3) to 'Snakes & Ladders (JPM) (IMPACT) (SL18 AC22) (set 3)', (set 4, Whitbread) to 'Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 4, Whitbread)', (set 5) to 'Snakes & Ladders (JPM) (IMPACT) (SL16 C20) (set 5)', (set 6) to 'Snakes & Ladders (JPM) (IMPACT) (SL17 C21) (set 6)', (set 7) to 'Snakes & Ladders (JPM) (IMPACT) (SL10 C13) (set 7)', (set 8) to 'Snakes & Ladders (JPM) (IMPACT) (SL8P C11) (set 8)', (set 9) to 'Snakes & Ladders (JPM) (SL11 C14) (IMPACT) (set 9)', (set 10) to 'Snakes & Ladders (JPM) (SL11 AC14) (IMPACT) (set 10)', (set 11) to 'Snakes & Ladders (JPM) (SL11P CA4) (IMPACT) (set 11, Protocol)', (set 12) to 'Snakes & Ladders (JPM) (SL15 C18) (IMPACT) (set 12)' and (set 13) to 'Snakes & Ladders (JPM) (SLB C2) (IMPACT) (set 13)'. Renamed (j6slagnb) to (j6snakesh), (j6slagnc) to (j6snakesi), (j6slagnd) to (j6snakesj), (j6slagne) to (j6snakesk) and (j6slagnf) to (j6snakesl). + +- 0.228: Changed clones 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)', 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)', 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 5)', 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 6)' and 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 7)' to clones 'Snakes & Ladders (JPM) (IMPACT) (set 9)', 'Snakes & Ladders (JPM) (IMPACT) (set 10)', 'Snakes & Ladders (JPM) (IMPACT) (set 11)', 'Snakes & Ladders (JPM) (IMPACT) (set 12)' and 'Snakes & Ladders (JPM) (IMPACT) (set 13)'. Changed description of clone (set 4) to 'Snakes & Ladders (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Snakes & Ladders (JPM) (IMPACT)' into 'Snakes & Ladders (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Split 'Snakes & Ladders (Crystal) (IMPACT)' and 'Snakes & Ladders Slides Again (Crystal) (IMPACT)' into clones 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)', 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)', 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 5)', 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 6)' and 'Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 7)'. + +- 0.143u3: Added 'Snakes & Ladders (Crystal) (IMPACT)' (Crystal 199?) and 'Snakes & Ladders Slides Again (Crystal) (IMPACT)' (Crystal 199?). + +- 0.143u2: Added 'Snakes & Ladders (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 489.8 zip + +$end + + + +$info=j6sonic +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.229: Promoted Sonic The Hedgehog (JPM) (IMPACT) and clones to working (except (SO10P C13, Protocol) and (set 9)) [James Wallace]. Changed description to 'Sonic The Hedgehog (JPM) (IMPACT) (SO10 C13)' and clones (set 2, Protocol) to 'Sonic The Hedgehog (JPM) (IMPACT) (SO10P C13, Protocol)', (set 3) to 'Sonic The Hedgehog (JPM) (IMPACT) (SO10 AC13)' and (set 4, Whitbread) to 'Sonic The Hedgehog (JPM) (IMPACT) (SO10 C13, Whitbread)', (set 5) to 'Sonic The Hedgehog (JPM) (IMPACT) (SO7 C10)', (set 6) to 'Sonic The Hedgehog (JPM) (IMPACT) (SO7 AC10)', (set 7) to 'Sonic The Hedgehog (JPM) (IMPACT) (SO9 C12)' and (set 8) ti 'Sonic The Hedgehog (JPM) (IMPACT) (SO1 AC2)'. Renamed (j6sonicd) to (j6sonice), (j6sonice) to (j6sonicf) and (j6sonicf) to (j6sonicd). + +- 0.228: Changed description of clones (set 2) to 'Sonic The Hedgehog (JPM) (IMPACT) (set 2, Protocol)' and (set 4) to 'Sonic The Hedgehog (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Sonic The Hedgehog (JPM) (IMPACT)' into 'Sonic The Hedgehog (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u2: Added 'Sonic The Hedgehog (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 476.7 zip + +$end + + + +$info=j6spcinv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Space Invaders (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 556.6 zip + +$end + + + +$info=j6stards +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted Stardust (JPM) and clones to working [James Wallace]. Changed description to 'Stardust (JPM) (IMPACT) (SD 2 C 7) (set 1)' and clones (set 2) to 'Stardust (JPM) (IMPACT) (SD 2P C 7) (set 2, Protocol)', (set 3) to 'Stardust (JPM) (IMPACT) (SD 2 AC 7) (set 3)' and (set 4, Whitbread) to 'Stardust (JPM) (IMPACT) (SD 2 C 7) (set 4, Whitbread)'. + +- 0.228: Changed description of clone (set 4) to 'Stardust (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Stardust (JPM) (IMPACT)' into 'Stardust (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Stardust (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 458.5 zip + +$end + + + +$info=j6start +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'Starturn (JPM / Showcase) (IMPACT) (set 1)' and clone (set 2)' to 'Starturn (JPM / Showcase) (IMPACT) (set 2)'. + +- 0.147u4: Split 'Starturn (JPM) (IMPACT)' into 'Starturn (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Starturn (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 71.1 zip + +$end + + + +$info=j6strk10 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Strike 10 (Ace) (IMPACT)' into 'Strike 10 (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Strike 10 (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 79.7 zip + +$end + + + +$info=j6supbrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clone (set 6) to 'Super Breakout (JPM) (IMPACT) (set 6, Whitbread)'. + +- 0.147u4: Split 'Super Breakout (JPM) (IMPACT)' into 'Super Breakout (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'Super Breakout (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 566.5 zip + +$end + + + +$info=j6svndb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Removed altrevs rom. + +- 0.143u2: Added '7 Deadly Bins (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 75.6 zip + +$end + + + +$info=j6swpdrp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Swop Till Ya Drop (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 584.6 zip + +$end + + + +$info=j6tbirds +$mame +0.130u1 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clones (set 6) to 'Thunderbirds (JPM) (IMPACT) (set 6, Whitbread)', (set 12) to 'Thunderbirds (Crystal) (IMPACT) (set 1)', (set 13) to 'Thunderbirds (Crystal) (IMPACT) (set 2)', (set 14) to 'Thunderbirds (Crystal) (IMPACT) (set 3)', (set 15) to 'Thunderbirds (Crystal) (IMPACT) (set 4)', (set 16) to 'Thunderbirds (Crystal) (IMPACT) (set 5)', (set 17) to 'Thunderbirds (Crystal) (IMPACT) (set 6)', (set 18) to 'Thunderbirds (Crystal) (IMPACT) (set 7)' and (set 19) to 'Thunderbirds (JPM / Predator) (IMPACT)'. + +- 0.147u4: Split 'Thunderbirds (JPM) (IMPACT, set 1)', (set 2) and (set 3) into 'Thunderbirds (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). Changed clone (IMPACT, set 3) to parent 'Thunderbirds (JPM) (IMPACT) (set 1)', (IMPACT, set 1) to clone 'Thunderbirds (JPM) (IMPACT) (set 7)' and (IMPACT, set 2) to 'Thunderbirds (JPM) (IMPACT) (set 19)'. Renamed (j6tbirds) to (j6tbirdsf), (j6tbirdsb) to (j6tbirds) and (j6tbirdsa) to (j6tbirdsr). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u3: Added 9x altrevs roms. + +- 0.143u2: Added clones Thunderbirds (Jpm) (IMPACT, set 2) and Thunderbirds (Jpm) (IMPACT, set 3). Changed parent description to 'Thunderbirds (Jpm) (IMPACT, set 1)'. Renamed (m_tbirds) to (j6tbirds). + +- 0.142u6: Replaced Light gun with 4x buttons and 6x coin slots. Added 'Percentage Key', 'Jackpot / Prize Key' and 'Stake Key' configuration keys. + +- 0.130u1: AGEMAME added Thunderbirds (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 569.7 zip + +$end + + + +$info=j6tbrdcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Thunderbirds Club (JPM) (IMPACT)' into 'Thunderbirds Club (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Thunderbirds Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 567.3 zip + +$end + + + +$info=j6thril +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.149u1: David Haywood fixed rom loading in Thriller (Crystal) (IMPACT) (set 1). + +- 0.147u4: Split 'Thriller (Crystal) (IMPACT)' into 'Thriller (Crystal) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Thriller (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 896 kb / 4 files / 546.6 zip + +$end + + + +$info=j6tomb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Tomb Raider (JPM) (IMPACT)' into 'Tomb Raider (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Tomb Raider (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 569.3 zip + +$end + + + +$info=j6topflg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Flight (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 576.1 zip + +$end + + + +$info=j6tqust +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Treasure Quest (Crystal) (IMPACT)' into 'Treasure Quest (Crystal) (IMPACT) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Treasure Quest (Crystal) (IMPACT)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 581.9 zip + +$end + + + +$info=j6tutti +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Tutti Frutti (Qps) (IMPACT)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 474.9 zip + +$end + + + +$info=j6twst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Twister (Ace) (IMPACT)' into 'Twister (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'Twister (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 556.0 zip + +$end + + + +$info=j6twstdt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Renamed (j6twstd) to (j6twstdt). + +- 0.143u2: Added 'Twister (Jpm) [Dutch] (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 716.1 zip + +$end + + + +$info=j6untch +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.230: Added sound ROM used by other emulators to Untouchable (JPM) [David Haywood]. Promoted Untouchable (JPM) and clone again now we have sound [James Wallace]. + +- 0.229: Mark Untouchable (JPM) and clone as not working, promotion may have been premature [Vas Crabb]. Changed description to 'Untouchable (JPM) (IMPACT) (UN3B LO6)' and clone (set 2) to 'Untouchable (JPM) (IMPACT) (UN3BI LO6)'. + +- 0.228: Changed description to 'Untouchable (JPM) (IMPACT) (set 1)' and clone (set 2) to 'Untouchable (JPM) (IMPACT) (set 2)'. + +- 0.147u4: Split 'Untouchables (JPM) (IMPACT)' into 'Untouchables (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u3: Added altrevs rom unto3bi.1. + +- 0.143u2: Added 'Untouchables (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 520.1 zip + +$end + + + +$info=j6vindal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Vindaloot (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 583.0 zip + +$end + + + +$info=j6vivark +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 1)' and clones (set 2) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 2)', (set 3) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 3)', (set 4) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 4)', (set 5) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 5, Whitbread)', (set 6) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 6)', (set 7) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 7)', (set 8) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 8)', (set 9) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 9)', (set 10) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 10)', (set 11) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 11)' and (set 12) to 'The Flintstones in Viva Rock Vegas (JPM) (IMPACT) (set 12)'. + +- 0.147u4: Split 'Viva Rock Vegas (JPM) (IMPACT)' into 'Viva Rock Vegas (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Viva Rock Vegas (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games: + +Fred Flintstone's Memory Match + +The Flintstones (Pinball) + +The Flintstones in Viva Rock Vegas (JPM) + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 587.1 zip + +$end + + + +$info=j6vivrkc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description to 'The Flintstones in Viva Rock Vegas (Club) (JPM) (IMPACT) (set 1)', (set 2) to 'The Flintstones in Viva Rock Vegas (Club) (JPM) (IMPACT) (set 2)' and (set 3) to 'The Flintstones in Viva Rock Vegas (Club) (JPM) (IMPACT) (set 3)'. + +- 0.147u4: Split 'Viva Rock Vegas Club (JPM) (IMPACT)' into 'Viva Rock Vegas Club (JPM) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Viva Rock Vegas Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games: + +Fred Flintstone's Memory Match + +The Flintstones (Pinball) + +The Flintstones in Viva Rock Vegas (JPM) + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 583.1 zip + +$end + + + +$info=j6wildw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.228: Changed description of clones (set 3) to 'Wild West (Ace) (IMPACT) (set 3, Whitbread)' and (set 8) to 'Wild West (Ace) (IMPACT) (set 8, Whitbread)'. + +- 0.147u4: Split 'Wild West (Ace) (IMPACT)' into 'Wild West (Ace) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Wild West (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 515.4 zip + +$end + + + +$info=j6wizard +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted Wizard Of Odds (JPM) and clones to working [James Wallace]. Changed description to 'Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 1)' and (set 2) to 'Wizard Of Odds (JPM) (IMPACT) (WZ 7P C 8) (set 2, Protocol)', (set 3) to 'Wizard Of Odds (JPM) (IMPACT) (WZ 7 AC 8) (set 3)', (set 4, Whitbread) to 'Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 4, Whitbread)', (set 5) to 'Wizard Of Odds (JPM) (IMPACT) (WZ 4 C 5) (set 5)' and (set 6) to 'Wizard Of Odds (JPM) (IMPACT) (WZ 5 C 6) (set 6)'. + +- 0.228: Changed description of clone (set 4) to 'Wizard Of Odds (JPM) (IMPACT) (set 4, Whitbread)'. + +- 0.147u4: Split 'Wizard Of Odds (JPM) (IMPACT)' into 'Wizard Of Odds (JPM) (IMPACT) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Wizard Of Odds (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 550.7 zip + +$end + + + +$info=j6wldkng +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.232: Promoted 'Wild King Club (JPM) (IMPACT) (WK 5) (set 1)' and clone (set 2) to working [James Wallace]. Changed description to 'Wild King Club (JPM) (IMPACT) (WK 5) (set 1)' and clone (set 2) to 'Wild King Club (JPM) (IMPACT) (WK 5P) (set 2, Protocol)'. + +- 0.228: Wild King Club (JPM) (IMPACT) is an unusual machine (placeholder strings on the unseen vfd) and even non-standard mapping of the spin button [David Haywood]. + +- 0.147u4: Split 'Wild King Club (JPM) (IMPACT)' into 'Wild King Club (JPM) (IMPACT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Wild King Club (Jpm) (IMPACT)' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 510.4 zip + +$end + + + +$info=j6wthing +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Wild Thing (Empire) (IMPACT)' into 'Wild Thing (Empire) (IMPACT) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Wild Thing (Empire) (IMPACT)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 542.6 zip + +$end + + + +$info=j7bmagic +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Black Magic (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 168.2 zip + +$end + + + +$info=j7bullio +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Bullionaire (Ace)' (Ace 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 604.8 zip + +$end + + + +$info=j7cexprs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Cash Xpress (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 609.2 zip + +$end + + + +$info=j7clbmag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Club Magic (Jpm)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 7 files / 6.50 zip + +$end + + + +$info=j7crztrl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Crazy Trails (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 574.8 zip + +$end + + + +$info=j7fantaz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Fantaztec (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 5 files / 511.7 zip + +$end + + + +$info=j7kerchn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Ker - Chinq (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 1.98 zip + +$end + + + +$info=j7r2roll +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Ready To Roll (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 381.7 zip + +$end + + + +$info=j7razzma +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Razzamataz (Jpm) (set 1)' (Jpm 200?) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 566.4 zip + +$end + + + +$info=j7tubgld +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Turbo Gold (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 191.9 zip + +$end + + + +$info=j7wldwkd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Wild 'N' Wicked (Jpm)' (Jpm 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 365.8 zip + +$end + + + +$info=j80alad +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Aladdin's Cave (PCP)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.98 zip + +$end + + + +$info=j80bac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bank A Coin (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.37 zip + +$end + + + +$info=j80blbnk +$mame +0.147u1 [AGEMAME] + + +WIP: + +- 0.147u1: TTX added 'Blankity Bank (PCP) (SYSTEM80)' (PCP 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.86 zip + +$end + + + +$info=j80bounc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bouncer (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 6.05 zip + +$end + + + +$info=j80fortr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Fortune Trail (Jpm)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 3.41 zip + +$end + + + +$info=j80frogh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Frog Hop (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.95 zip + +$end + + + +$info=j80fruit +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u4: Added altrevs rom fruit31.p1. + +- 0.143u2: Added 'Fruit Snappa (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 4 files / 11.5 zip + +$end + + + +$info=j80golds +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Steppa (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.01 zip + +$end + + + +$info=j80hotln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hot Lines (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 6.13 zip + +$end + + + +$info=j80mster +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Masterspy (Pcp)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.88 zip + +$end + + + +$info=j80myspn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Mystery Spin (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 6.16 zip + +$end + + + +$info=j80nudg2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Double Up MkII (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 1 files / 3.09 zip + +$end + + + +$info=j80plsnd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Plus Nudge (Jpm)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 5 kb / 5 files / 4.37 zip + +$end + + + +$info=j80rr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Removed Route 66 (Jpm) (SYSTEM80). + +- 0.143u2: Added 'Road Runner (Jpm) (SYSTEM80, set 1)' (Jpm 198?), clone (SYSTEM80, set 2) and Route 66 (Jpm) (SYSTEM80). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.26 zip + +$end + + + +$info=j80supbk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Superbank (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.32 zip + +$end + + + +$info=j80supst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Supa Steppa (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.08 zip + +$end + + + +$info=j80topsp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Sprint (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.95 zip + +$end + + + +$info=j80topup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Up (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.25 zip + +$end + + + +$info=j80tumbl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Tumble (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.26 zip + +$end + + + +$info=j80wsprt +$mame +0.148u3 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.148u3: albaki77 added 'Winsprint (JPM) (V4, 5x20p) (SYSTEM80)' and clone 'Winsprint (JPM) (V3, 50p, 5 credits) (SYSTEM80)'. Changed 'Winsprint (JPM) (SYSTEM80)' to clone 'Winsprint (JPM) (V2, 10x10p) (SYSTEM80)'. Renamed (j80wsprt) to (j80wsprt2). + +- 0.143u2: Added 'Winsprint (Jpm) (SYSTEM80)' (Jpm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.90 zip + +$end + + + +$info=jack +$mame +0.35b2 [Brad Oliver] + +0.30 [Brad Oliver] + + +Artwork available + + +Bugs: + +- Some sprite are cut and placed on upper and lower part of screen. haynor666 (ID 05529) + + +WIP: + +- 0.276: Improved sound timer. Fixes sound tempo is possible too fast in Jack the Giantkiller [hap]. + +- 0.148u1: Companyname correction -> Hara Industries (Cinematronics license) [hap]. Changed description of clone 'Treasure Hunt (bootleg?)' to 'Treasure Hunt'. + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.138: Added 4x 'Unknown' dipswitches. + +- 22nd November 2008: Mr. Do - Jack the Giantkiller bezel was cleaned up by Addy. Thanks to Rohan for the loan (been what, two years now?). + +- 16th June 2008: 3D ARCADE - New 3D cabinet model for Jack the Giantkiller from btribble. + +- 0.117u1: Changed description of clone 'Treasure Hunt (Japan?)' to 'Treasure Hunt (bootleg?)'. + +- 0.35b13: Zsolt Vasvari fixed decryption in Treasure Hunt. Changed 'Treasure Hunt' from a parent set to clone 'Treasure Hunt (Japan?)'. Changed 4-way Joystick to 8-way. + +- 0.35b2: Brad Oliver added Jack the Giantkiller (set 1). Fixed sprite flipping in Jack the Giant Killer end sequence [Brad Oliver]. Changed (set 1) to clone 'Jack the Giantkiller (set 2)' and clone (set 2) to 'Jack the Giantkiller (set 3)'. Renamed (jack) to (jack2) and (jacka) to (jack3). + +- 0.34b7: Thierry Lescot added clone Jack the Giant Killer (set 2). Brad Oliver and Mike Balfour added clone Treasure Hunt (Hara Industries 1982). Not working due to encryption. Changed parent description to 'Jack the Giantkiller (set 1)'. + +- 0.34b1: Changed description to 'Jack the Giantkiller'. + +- 0.31: Fixed cpu rom loading. + +- 0.30: Brad Oliver added 'Jack the Giant Killer' (Cinematronics 1982). + +- 5th June 1997: Dumped Jack the Giantkiller (set 2). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 52 kb / 13 files / 25.8 zip + +$end + + + +$info=jack2opn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Jacks to Open' (Gottlieb 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 4 files / 9.48 zip + +$end + + + +$info=jackal +$mame +0.33b7 [Kenneth Lin] + + +WIP: + +- 0.266: Bill D., Brian Troha and The Dumping Union dumped correct GFX ROMs for clone Jackal (World, Rotary Joystick). Note: Paired ROMs are on tiny riser boards instead of larger single MASK1M type ROMs per socket. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.239: Removed now unneeded hack (HACK: running at the nominal clock rate, music stops working at the beginning of the game) [Osso]. + +- 0.233: Avoided allocating memory in ROM regions and general cleanups. Needs proper K005885 device for further cleanup [Osso]. + +- 0.231: Increased soundcpu overclock hack because music broke again in Jackal [Osso]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2151 [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.186: f205v and The Iron Goat added clone Jackal (bootleg, Rotary Joystick). + +- 0.178: Angelo Salese fixed coin counter in Jackal. Note: All revisions flips the coin counter bit between 1 -> 0 five times, causing the bookkeeping to report 5 coins inserted. Most likely solution in HW is a f/f that disables coin counters when any of the other bits are enabled. + +- 0.149u1: ShouTime and The Dumping Union added clone Jackal (World, Rotary Joystick). Correct rom names and added PCB locations in Jackal and clones. Added correct roms for Top Gunner (bootleg) [Brian Troha]. Changed parent description to 'Jackal (World, 8-way Joystick)' and clones (US) to 'Top Gunner (US, 8-way Joystick)', (bootleg) to 'Top Gunner (bootleg, Rotary Joystick)' and (Japan) to 'Tokushu Butai Jackal (Japan, 8-way Joystick)'. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: World version of Jackal that uses SNK LS-30 rotary sticks. + +- 3rd May 2010: f205v dumped Jackal (bootleg) (1987). + +- 0.135u3: Fabio Priuli added driver data struct to Jackal. + +- 0.130u4: Derrick Renaud converted Top Gunner (bootleg) use IPT_POSITIONAL. + +- 0.127u3: Nicola Salmoria fixed wrong enemy tank colors in Jackal. + +- 0.125u5: Jackal driver improvements [Nicola Salmoria]: Fixed palette animation (very subtle!). Verified on the schematics and on the PCB that the high score table text cannot change color. Removed the IMPERFECT_GRAPHICS flag. Fixed music stops after you get in the jeep with a kludge (overclock sound CPU). Added DIP locations and sorted input ports. Added 2x 'Unused' dipswitch. + +- 0.123u1: Zsolt Vasvari removed color tables from Jackal. Added RESNET color computations where appropriate. Changed palettesize to 4608 colors. + +- 0.122u5: Corrado Tomaselli changed/verified frequencies in Jackal. Changed M6809 CPU1/2 clock speeds to 1536000 Hz and YM2151 to 3579545 Hz. + +- 28th July 2006: Guru - Top Gunner (Konami 1986) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 0.89u4: Cleanup of Jackal driver [Curt Coder]. + +- 0.79u1: Curt Coder converted Jackal to tilemaps. Added dipswitches 'Sound Adjustment' and 'Sound Mode'. + +- 0.37b15: Fixed gfx1 rom loading. Changed input from dial to 8-way Joystick. Removed 3rd player and 3rd coin slot. + +- 0.36b13: Added PROMs ($0, 100 - color lookup tables). + +- 22nd December 1999: Nicola Salmoria fixed some graphics problems in Jackal. + +- 0.36b8: Added clone Tokushu Butai Jackal (Japan). Added the gfx1 roms from Tokushu Butai Jackal (Japan). Note: topgunbl allows to rotate the gun turret with a rotary switch. This feature is not available in the original sets. In jackalj, the gun faces the direction you are moving. In the others, it always faces up. Changed parent description to 'Jackal (World)' and clone 'Top Gunner' to 'Top Gunner (US)'. + +- 0.36b7: Fixed gfx1 roms. + +- 26th September 1999: Nicola fixed Jackal character roms. + +- 0.35RC2: Karl Stenerud added rotary control support to clone Top Gunner. This works in topgunbl *only* - the gun turret cannot be rotated in jackal and topgunr, those games don't support the rotary joystick. + +- 0.34b6: Known issues: Sprites are not in sync with the scroll. After game over, the first main logo screen is one line out of sync after the scrolling is completed. Changed 8-way Joystick to Dial and added 3rd player input. + +- 0.34b5: Nicola Salmoria added clone Top Gunner (bootleg). Note: topgunbl allows to rotate the gun turret with a rotary switch. This feature is not available in the two original sets. Nicola Salmoria also fixed the original set (rom tgnr15d.bin). Known issues: The Jackal gfx ROMs have some bad bits (look at the '0', for example). One of the bootleg Top Gunner gfx ROMs seems to be bad as well. + +- 0.33b7: Kenneth Lin added 'Jackal' (Konami 1986) and clone Top Gunner. Known issues: The high score table colors are probably not correct (all lines are white). Sprites disappear at the border of thse screen and are not in sync with the scroll. At the beginning of a game, part of the screen remains black. Top Gunner doesn't work, ROM 16D doesn't pass the self test. + +- 21st June 1998: Dumped Top Gunner (US). + +- 24th March 1998: CaBBe dumped Jackal (World). + + +ARCADE RELEASE: Tokusyu Butai Jackal (Konami) - 1986/Oct/15 + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 624.5 kb / 9 files / 214.5 zip + +$end + + + +$info=jackbean +$mame +0.166 [David Haywood] + + +WIP: + +- 0.166: David Haywood added 'Jack & The Beanstalk (Doyle & Assoc.?)' (Doyle & Assoc. 199?). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 320 kb / 2 files / 161.5 zip + +$end + + + +$info=jackhous +$mame +0.262 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.262: Roberto Fresca and Grull Osgo added 'Jack House' (Chain Leisure Co., Ltd 1994). Lot of improvements [Roberto Fresca]. Improvements: Reworked video processor access. NOP'ed useless video processor registers offsets. Reworked video processor internal registers. Split video RAM into foreground and background. Reworked video RAM access and split access into tiles and color. Split tile get info into foreground and background. Minor cleanups [Grull Osgo]. Note: This driver is based on an absolutely unknown hardware. Just developed the emulation reverse-engineering the game code and graphics ROMs. The game has an unknown video processor as blitter, that handles 28 registers, 4 graphics modes, 2 layers (foreground and background), 6 video RAM segments (3 by layer, for tile offset, extended and attrib) and more complex things... Clocks and other stuff are educated guessings. + + +Recommended Games (Cards) + + +Romset: 464 kb / 4 files / 63.3 zip + +$end + + + +$info=jackie +$mame +0.128u6 [David Haywood] + + +SETUP: + +- Press T to toggle amuse game, used to mask gambling activities. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Mark empty PLD dumps from protected devices as NO_DUMP [ClawGrip]. + +- 0.204: Small cleanups [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.186: Hook up 8255 PPIs [Duke]. + +- 0.161: Osso added save state support to Happy Jackie. + +- 0.133u1: Removed all 5x buttons and coin slots 3-4. + +- 0.129u4: Mirko Buffoni added a patch to Jackie driver - Game now playable. Added complete 'reel' tilemap emulation (thanks to Luca, Angelo and David's drivers studied to better understand hardware similarities). Changed Z80 CPU1 clock speed to 6MHz. + +- 0.129u2: Mirko Buffoni moved Jackie to a separate driver (it's a slot machine game). Made some progress on Jackie which now boots (toggle mode to play, but work still needs to be done). Changed Z80 CPU1 clock speed to 3MHz. Added coin slots 3 and 4. Added dipswitches 'Double Up Rate', 'Main Game Chance', 'Max Bet' and 32x 'Unknown'. Changed description to 'Happy Jackie (v110U)'. + +- 0.128u6: David Haywood added 'Jackie (v110U)' (IGS 199?). + +- 13th December 2008: f205v dumped Happy Jackie (v110U). + + +Recommended Games (Gambling) + + +Romset: 560 kb / 8 files / 178.6 zip + +$end + + + +$info=jackpool +$mame +0.99u3 [David Haywood] + + +< Italy > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.192: AJR added 74LS259 addressable latches to Jackpot Cards / Jackpot Pool and NS16550 UART. + +- 0.135u1: Angelo Salese patched NVRAM check in Jackpot Cards, makes the game playable but you cannot save settings so it's not yet working. Removed dual layout, added Map base video register and fixed transparent issues in the Jackpot Cards driver. + +- 0.133u1: Removed all 8x buttons. + +- 0.129u1: Various improvements to the Jackpool driver [Angelo Salese]: Added a second screen for some extra gfxs that are displayed on it. Fixed colors. Preliminary implementation of the transparency pens for the graphics, might not be correct. Added inputs. Cleaned-up the driver. Changed description to 'Jackpot Cards / Jackpot Pool (Italy)'. + +- 0.99u3: David Haywood added 'Jackpot Pool (Italy, bootleg)' (Electronic Projects 1997). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 7 files / 411.0 zip + +$end + + + +$info=jackpot +$mame +0.222 [f205v] + + +< Italy > + + +WIP: + +- 0.257: Fixed gfxdecoding. Added NMI, CRTC and basic input hooks. Allows to enter in gameplay (assuming pre-initialized EEPROM). Set address_map with unmap_value_high, makes it to initialize EEPROM to a sane default [Angelo Salese]. Added UART and some interrupts [AJR]. AFixed gfx1/2 rom loading. Changed parent description to 'Jackpot Bowling (Ver 16.16L)' and clone (Ver 1.16L) to 'Jackpot Bowling (Ver 1.16L)'. + +- 0.233: Very preliminary text tilemap hookup, to show on screen where the boot stops [Osso]. Changed visible area to 256x256. + +- 0.222: f205v added 'Jackpot (Ver 16.16L)' (Electronic Projects 1988) and clone Jackpot (Ver 1.16L). + + +Recommended Games (Gambling) + + +Romset: 1.94 MB / 14 files / 443.6 zip + +$end + + + +$info=jackrabt +$mame +0.33b4 [Nicola Salmoria] + + +NOTE: + +- In Jack Rabbit you must push the joystick diagonally to move. This is how the game works. + + +Bugs: + +- There are glitches when it is the 2nd player's turn (cocktail mode / does not affect Money Money). Karasu / stephh (ID 00800) + + +WIP: + +- 0.235: flocke added some notes about a new dump of Jack Rabbit with bigger program ROMs. + +- 0.166: Added PLDs ($0, 400, 500 - pal16l8.6j, 82s100.8c and 82s100.8n) to clone Jack Rabbit (set 2) [MASH]. + +- 0.133u1: Renamed (jackrab2) to (jackrabt2) and (jackrabs) to (jackrabts). + +- 0.34b6: Nicola Salmoria added clones Jack Rabbit (set 2) and Jack Rabbit (special). These alternate versions are labeled 'Master Jackrabbit USA2' and 'Special Jackrabbit Do Not Ship'. Changed parent description to 'Jack Rabbit (set 1)'. Replaced the 4k gfx roms in (set 1) with 8k roms from (set 2). + +- 0.33b4: Nicola Salmoria added 'Jack Rabbit' (Zaccaria 1984). + + +HOW TO PLAY: + +- You must push the joystick diagonally to move. This is how the game works. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Romset: 105 kb / 20 files / 52.9 zip + +$end + + + +$info=jackuse +$mame +0.260 [Roberto Fresca, Grull Osgo] + + +Samples required (ifslots) + + +WIP: + +- 0.260: Roberto Fresca and Grull Osgo added 'Jack Use (Jackpot settings for Interflip slots machines)' (Interflip 1982). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 2 files / 892 zip + +$end + + + +$info=jackvent +$mame +0.270 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.279: Changed description to 'Jack's Venture - Inca Treasure (US.02.01.A, 2010/01/21)'. + +- 0.270: Ioannis Bampoulas and TeamEurope added 'Jack's Venture - Inca Treasure' (Astro Corp. 2012). + + +Recommended Games (Gambling) + + +Romset: 72.5 MB / 11 files / 36.7 zip + +$end + + + +$info=jag_blitter +$mame + +DEVICE: + +Atari Jaguar Blitter + + +WIP: + +- 0.246: Changed sourcefile to atari\jag_blitter.cpp. + +- 0.222: Added 'Atari Jaguar Blitter' device (video\jag_blitter.cpp). + +$end + + + +$info=jaguardsp +$mame + +DEVICE: + +Motorola Atari Jaguar DSP "Jerry" + + +WIP: + +- 0.196: Changed description to 'Motorola Atari Jaguar DSP "Jerry"'. + +- 0.150: Added 'Jaguar DSP' device (cpu\jaguar\jaguar.c). + +$end + + + +$info=jaguargpu +$mame + +DEVICE: + +Motorola Atari Jaguar GPU "Tom" + + +WIP: + +- 0.196: Changed description to 'Motorola Atari Jaguar GPU "Tom"'. + +- 0.150: Added 'Jaguar GPU' device (cpu\jaguar\jaguar.c). + +$end + + + +$info=jailbrek +$mame +0.34b8 [Ernesto Corvi] + + +WIP: + +- 0.279: Added added preliminary k005849_device [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.242: Dumped PALs and added PCB info for clone Jail Break (bootleg) [Guru]. Init variables for Coverity software [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.174: Osso fixed flipscreen offset in Jail Break and hooked up coin counters. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.136u2: Corrado Tomaselli changed Jail Break to use the 76489A variant (verified on PCB). + +- 0.135u3: Fabio Priuli added driver data struct to Jail Break. + +- 0.133u1: Renamed (jailbrkb) to (jailbrekb). + +- 0.131u3: Guru added Jail Break README. + +- 0.127u3: Jail Break changes [Kevin Eshbach]: Replaced SN76496 sound with SN76489. Redumped VLM5030 speech rom. Added DIP locations. Fixed rom names. + +- 0.123u1: Zsolt Vasvari removed color tables from Jail Break. Added RESNET color computations where appropriate. Changed palettesize to 512 colors. + +- 0.122u7: Aaron Giles updated Jail Break clocks and video timing based on measurements. Changed M6809 CPU1 and SN76496 clock speeds to 1536000 Hz, VLM5030 to 3579545 Hz and VSync to 60.606061 Hz. + +- 0.113: Kevin Eshbach added clone Jail Break (Bootleg). Added save state support to Jail Break. Fixed rom names in clone 'Manhattan 24 Bunsyo (Japan)'. + +- 23rd January 2002: Tatsuyuki Satoh added the 4800/9600bps parameter support to the VLM5030 sound chip emulation, fixing some speech in Jailbreak. Barry Rodewald submitted a fix for vertical scrolling in Jailbreak, as used by the end credits. + +- 0.37b9: Added clone Manhattan 24 Bunsyo (Japan). Added dipswitches 'Cabinet', 'Difficulty', 'Flip Screen', 'Upright Controls' and 3x 'Unused'. + +- 0.35b11: Nicola Salmoria fixed sprite glitches in Jail Break. + +- 0.34RC1: Dave W. added high score saving to Jail Break. + +- 0.34b8: Ernesto Corvi added 'Jail Break' (Konami 1986). + + +ARCADE RELEASE: Manhattan 24bunsho (Konami) - 1986/Mar/16 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 144.6 kb / 13 files / 65.3 zip + +$end + + + +$info=jailbrk +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (jailbrar) to (jailbrk). + +- 0.174: Changed description to 'Jailbreak (10125611, NSW/ACT)'. + +- 0.173: Added 'Jailbreak' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.79 zip + +$end + + + +$info=jajamaru +$mame +0.66 [Pierpaolo Prazzoli] + +0.37b11 [Testdriver] + + +< Japan > + + +WIP: + +- 0.248: Correct 'Lives' dipswitch settings for jajamaru [kmg]. + +- 0.247: Removed as many modifications from the base VS. machine IO ports as possible for Vs. Ninja Jajamaru Kun [kmg]. + +- 0.66: Pierpaolo Prazzoli added 'Vs. Ninja Jajamaru Kun (Japan)' (Jaleco 1985). + +- 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones. + +- 0.37b11: Added (Testdriver) JAJARU. + +- 5th July 2000: Uki from Team Japump dumped Vs. Ninja Jajamaru Kun (Japan). + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 48.2 kb / 7 files / 22.8 zip + +$end + + + +$info=jaleco_blend +$mame + +DEVICE: + +Jaleco Blending Device + + +WIP: + +- 0.246: Changed sourcefile to jaleco\jalblend.cpp. + +- 0.160: Added 'Jaleco Blending Device' device (video\jalblend.c). + +$end + + + +$info=jaleco_ms32_sysctrl +$mame + +DEVICE: + +Jaleco MS32 System Control Unit + + +WIP: + +- 0.246: Changed sourcefile to jaleco\jaleco_ms32_sysctrl.cpp. + +- 0.227: Added 'Jaleco MS32 System Control Unit' device (machine\jaleco_ms32_sysctrl.cpp). + +$end + + + +$info=jaleco_vj_king_qtaro +$mame + +DEVICE: + +Jaleco VJ King Qtaro PCI Device + + +WIP: + +- 0.263: Added 'Jaleco VJ King Qtaro PCI Device' (jaleco\jaleco_vj_qtaro.cpp). + +$end + + + +$info=jaleco_vj_pc +$mame + +DEVICE: + +Jaleco VJ PC + + +ROMS: + +m55-04ns.rom (128k baddump pci:07.0) + + +WIP: + +- 0.253: Added 'Jaleco VJ PC' device (jaleco\jaleco_vj_pc.cpp). + +$end + + + +$info=jaleco_vj_qtaro +$mame + +DEVICE: + +Jaleco VJ Qtaro Subboard + + +WIP: + +- 0.263: Added 'Jaleco VJ Qtaro Subboard' device (jaleco\jaleco_vj_qtaro.cpp). + +$end + + + +$info=jaleco_vj_sound +$mame + +DEVICE: + +VJSlap ISA Sound Card + + +WIP: + +- 0.253: Added 'VJSlap ISA Sound Card' device (mjaleco\jaleco_vj_sound.cpp). + +$end + + + +$info=jambo +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 0.174: Changed description to 'Jambo! Safari (Rev A)'. + +- 0.158: Removed jambo-key.bin rom. + +- 0.143u4: Added jambo-key.bin rom. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (paddle and pedal) to Jambo! Safari. + +- 0.138u3: Changed description to 'Jambo! Safari (JPN, USA, EXP, KOR, AUS) (Rev A)'. + +- 15th October 2009: ANY dumped Jambo! Safari (Rev A) (Sega 1999). + +- 0.134u4: ANY and The Dumping Union added 'Jambo! Safari (JPN, USA, EXP, KOR, AUS)' (Sega 1999). + +- 18th October 2009: R. Belmont - ANY and The Dumping Union bring us another NAOMI motherload. None of these do much in MAME so no screenshots, but I'm sure my buddy Cah4e3 will have something soon. The games are: Crazy Taxi, 18 Wheeler, Jambo! Safari, F355 Challenge (twin cabinet version), and F355 Challenge 2 (also twin cab). If you'd like to see more games dumped for MAME, DEMUL, Makaron and other emulators you may read about and donate to the Dumping Union at this page. Update: Crazy Taxi may have some protection beyond the usual - it obliterates Makaron, and MAME hangs at the FOR SALE IN JAPAN screen and doesn't advance. We'll see if the Demul guys come up with something. + +- 15th October 2009: ANY dumped Jambo! Safari (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 68 MB / 9 files / 22.1 zip + +$end + + + +$info=jamesb +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'James Bond (Timed Play)' (Gottlieb 1980) and clone (3/5-Ball). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 12 kb / 5 files / 9.50 zip + +$end + + + +$info=jammin +$mame +0.284 [Dutchman2000, SynaMax, David Haywood] + + +WIP: + +- 0.284: Dutchman2000, SynaMax and David Haywood added 'Jammin' (prototype)' (Atari Games 1985). Note: ROM was assembled from source, split into 0x4000 chunks as that's realistic for a DK type board / sub-board. The bytes for a table at 9b6c-9b87 were missing and have been reconstructed based on video reference but may not be accurate, they're used for 2 background tilemap columns on one stage. Use same clock source for ym2151 as maincpu (no functional change) [hap]. + +- 10th December 2025: SynaMax - This is phenomenal! Just to give everyone some background, Dutchman2000 recovered the listing and graphics files for the game from VAX tape backups. The listing files contained all the surviving source code so I trimmed them out and reconstructed the source files. The listing files also showed that the game ran on the Z80 and that MACRO-80 assembler was used. I found a copy of MACRO-80, emulated it inside MyZ80 (running inside DOSBox) and was able to build relocatable object files. I then used a linker called LD80 to link the .REL files together to create a working ROM. + +- 10th December 2025: gregf - Things are somewhat paying off at this time with initial progress. Bringing these images to a state of actual reality that could be supported in MAME source eventually - Jammin (Atari [prototype]). + +- 2nd December 2025: Dutchman2000 - Atari's unreleased JAMMIN arcade game ROMS (https://forums.arcade-museum.com/threads/ataris-unreleased-jammin-arcade-game-roms.558119/): Found these on a VAX/VMS backup tape, not much information was there except the binaries and some listings. Footage here: https://youtu.be/clvrLlQxkDg. The HUD data is in the binaries I found, the emulation needs to be adjusted. I gave the source code that created the demo to the MAME team. Here are the source listings that were in the archive. + +- 19th November 2025: McHale - Dutchman2000 has been pouring through old backup tapes (for a long while now) for arcade game stuff and came up with ROMS/original source for three currently unemulated games. Massive credit and thanks goes to Dutchman2000 for making these available/possible. ROMS are available for download at the arcade-museum links below. + +- 26th April 2001: Proco jr._DAF - Ever heard of this game... Jammin' ? - https://forums.arcade-museum.com/threads/ever-heard-of-this-game-jammin.90/. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Music) + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 61.5 kb / 15 files / 25.7 zip + +$end + + + +$info=janbari +$mame +0.86u2 [Takahiro Nogi] + +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Medal Mahjong Janjan Baribari [BET] (Japan)' to 'Medal Mahjong Janjan Baribari (Japan)'. + +- 0.183: kamilz correct dipswitches for clone Medal Mahjong Janjan Baribari [BET] (Japan). + +- 0.86u2: Takahiro Nogi added Mahjong Janjan Baribari (Japan). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + +- 0.37b12: Takahiro Nogi added 'Medal Mahjong Janjan Baribari [BET] (Japan)' (Nichibutsu/Yubis/AV JAPAN 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 18 + + +Recommended Games (Mahjong) + + +Romset: 3.69 MB / 9 files / 776.5 zip + +$end + + + +$info=jangou +$mame +0.128u6 [David Haywood, Angelo Salese, Phil Bennett] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Jangou (Japan)'. + +- 0.180: System11 fixed Jangou [BET] dipswitches. Added 'Difficulty' and 4x 'Unused' dipswitches. + +- 0.129u6: Added 'Unknown' dipswitch. + +- 0.128u7: Angelo Salese fixed transparency pens in the Jangou driver (so removed the GAME_IMPERFECT_GRAPHICS flag). Changed description to 'Jangou [BET] (Japan)'. + +- 20th December 2008: Angelo Salese - Fixed for good the transparency bugs with Jangou HW charsets... they look much better right now. + +- 0.128u6: David Haywood, Angelo Salese and Phil Bennett added Jangou (Nichibutsu 1983). + +- 13th December 2008: Angelo Salese - Haze and I are currently writing a driver for Jangou, a 1983 mahjong game from Nichibutsu. HW uses a blitter for graphics data, so it's surely more painful to emulate unlike the usual HW. Game is currently working with sound, thanks to Phil Bennett too. + + +Recommended Games (Mahjong) + + +Romset: 64 kb / 9 files / 31.7 zip + +$end + + + +$info=jangou_blitter +$mame + +DEVICE: + +Jangou Blitter Custom Chip + + +WIP: + +- 0.171: Added 'Jangou Blitter Custom Chip' device (video\jangou_blitter.cpp). + +$end + + + +$info=jangtaku +$mame +0.186 [System11, The Dumping Union] + + +WIP: + +- 0.186: System11 and The Dumping Union added 'Jang Taku (V 1.3)' (Dyna Computer 1986). + + +Recommended Games (Mahjong) + + +Romset: 144 kb / 9 files / 51.6 zip + +$end + + + +$info=janjans1 +$mame +0.57 [Luca Elia] + + +< Japan > + + +Bugs: + +- [possible] Scoring bug. nightsoil (ID 03531) + + +WIP: + +- 0.148u2: Changed visible area to 336x240. + +- 0.120u4: Added Player 2, 8-way Joystick and 3x buttons. + +- 0.102u3: Changed description to 'Lovely Pop Mahjong JangJang Shimasho (Japan)'. + +- 21st January 2003: David Haywood fixed the crash in Jan Jan Shimasyo in the SSV driver. + +- 0.57: Luca Elia added 'Lovely Pop Mahjong Jan Jan Shimasyo (Japan)' (Visco 1996). + +- 3rd December 2001: Luca Elia added Jan Jan Shimasyo to the SSV driver. + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 47 MB / 17 files / 20.4 zip + +$end + + + +$info=janjans2 +$mame +0.102u2 [Guru] + + +< Japan > + + +Bugs: + +- [possible] The game apparently makes a mistake scoring a hand. nightsoil (ID 02899) + + +WIP: + +- 0.148u3: Angelo Salese fixed palette/graphic corruption in Lovely Pop Mahjong JangJang Shimasho 2 (Japan). + +- 0.148u2: Angelo Salese changed visible area to 336x240. + +- 0.120u4: Added Player 2, 8-way Joystick and 3x buttons. Fixed dipswitches. + +- 0.102u3: Changed description to 'Lovely Pop Mahjong JangJang Shimasho 2 (Japan)'. + +- 0.102u2: Guru added 'Lovely Pop Mahjong Jan Jan Shimasyo 2' (Visco 2000). + +- 10th October 2005: Guru - 'Lovely Pop Mahjong Janjan Shimasho 2' arrived from Japan. Purchased by the Dumping Project Team. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Visco 'Lovely Pop Mahjong Janjan Shimasho 2'. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 39 MB / 13 files / 16.6 zip + +$end + + + +$info=jankenmn +$mame +0.145u5 [Roberto Fresca, anonymous donator] + + +Artwork available + + +NOTE: + +- http://dgm.hmc6.net/museum/jyankenman.html and many videos on YouTube + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.197: Get rid of more uses of inefficient output methods [Vas Crabb]. + +- 0.185: Added DAC type [AJR]. Replaced '8-Bit R-2R DAC' with AD7523. + +- 0.171: Avoid unnecessary use of PORT_CODE [hap]. + +- 0.163: Some alignment, spacing, info and notes [Roberto Fresca]. + +- 0.160: Osso enabled save state support in Janken Man Kattara Ageru. + +- 11th May 2013: Mr. Do - Roberto Fresca created artwork for Janken Man Kattara Ageru... but I forgot to include it with the last update. Sorry, Robert... it's here now. + +- 0.147: Avoid unnecessary use of PORT_CODE [hap]. + +- 30th March 2012: Roberto Fresca - Spent ages recreating the original 'Janken Man Kattara Ageru' artwork based on the lo-res picture below. I think is decent enough taking in count the lack of references. Here the artwork... Is currently working with all the lamps and LEDs (except the blue top rotolight, that is impossible to simulate with the current artwork system). + +- 26th March 2012: Roberto Fresca - Again rolling with the Janken Man series. I was working so hard side by side with hap on the Janken Man game. After some analysis, we've determinated that the dump is really odd, since the program ROM is unused (maybe a leftover, or from another game). The real program is laying inside the waveform ROM. And is not coming from 'Janken Man' (first one from the series). It fits perfectly and match 'Janken Man Kattara Ageru'. Well... Unfortunatelly only low-res pictures were found about this game. So, I'm trying to recreate the real artwork for a external layout from the scratch, just based on a pic. Since these machines are still working in Japan, if some japanese MAME friendly people can help providing some hi-res pictures to create a real-decent artwork, they will be widely welcome. Thanks in advance. Here the artwork WIP... + +- 0.145u5: Roberto Fresca and anonymous donator added 'Janken Man Kattara Ageru' (Sunwise 1991). Z80 + CTC + DAC systems with artwork and lamps + LEDs, running the well-known game "Rock-Paper-Scissors". Also added a complex internal artwork layout and some notes. Remapped inputs to Z-X-C to be more friendly. Routed the payout pulse to mech counters. Added some notes [Roberto Fresca]. Shuffled hand LEDs a bit to make it able to show all 3 janken states. Lots of driver improvements, making the game almost playable. Added remaining lamp outputs. Layout now based on http://homepage2.nifty.com/totochan/yugi-shiba-jkman.jpg instead of this one: http://dgm.hmc6.net/museum/jyankenman_01.jpg. Added cpanel LEDs and marked game as working. Removed unneeded notes. Temporary workaround for payout sensor, game shouldn't lock up anymore now [hap]. + +- 12th March 2012: Roberto Fresca - I was working in a new driver for a screenless japanese game called Janken Man (Rock- Paper-Scissors). The whole playfield is made of lamps and LEDs. Since there is not a decent picture of the game, I recreated the artwork through an internal layout... There are some weird things about the program (a bunch of branchs to nothingland), but hope someone can figure out better than me. I just got the program running, with Z80 + CTC + daisy chained interrupts totally set, passing accurate interrupts vector to the CPU, with 2x PPI8251 (I/O) initialized and working properly. Also hooked a DAC that can handle the PCM waveform properly. You can trigger some samples through the input system. Above you can find a comparison between the real artwork and my internal layout. Hope someone can give a hand to get a workaround and hook the lamps... + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Gambling) + + +Romset: 272 kb / 2 files / 193.9 zip + +$end + + + +$info=jankmg2 +$mame +0.277 [buffi] + + +WIP: + +- 0.278: Correct game title [Wayder]. Changed description to 'Ganso Janken Man 2'. + +- 0.277: buffi added 'Janken Man Ganso 2' (Sunwise 199?). Note: Title machine translated from auction, not verified. DAC data same as Janken Man Kattara Ageru (Sunwise 1991). + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Romset: 272 kb / 2 files / 193.9 zip + +$end + + + +$info=janmu +$mame +0.278 [Hammy] + + +WIP: + +- 0.278: Hammy added 'Jan Mu' (Wing Co., Ltd 1990). TODO: Needs internal ROM dump. + + +Recommended Games (Mahjong) + + +Romset: 1 MB / 8 files / 284.3 zip + +$end + + + +$info=janoh +$mame +0.119u2 [Luca Elia] + + +< Japan > + + +TODO: + +* Redump Jan Oh (set 1). Only clone works. + + +WIP: + +- 0.273: Hammy added clone Jan Oh (set 3). Note: Same set was also found with the first 6 ROMs combined in 3 bigger capacity ROMs. + +- 0.227: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.132u1: Angelo Salese fixed colors in clone Jan Oh (set 2). Fixed proms loading. + +- 0.130: Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 256x240. + +- 0.129: David Haywood added clone Jan Oh (set 2). Changed parent description to 'Jan Oh (set 1)'. + +- 0.119u2: Luca Elia added 'Jan Oh' (Toaplan 1984). + +- 26th September 2007: Luca Elia - I've added a couple of non-working games, Mahjong Vegas (undumped TLCS-90 internal rom) and Jan Oh by Toaplan (alas, there appears to be a missing code rom). Thanks to dyq, Bnathan and Guru. + + +Recommended Games (Mahjong) + + +Romset: 24 kb / 6 files / 16.4 zip + +$end + + + +$info=janptr96 +$mame +0.106u6 [Luca Elia] + + +< Japan> + + +SERVICE MODE: + +- In service mode press in sequence N, Ron, Ron, N to access some hidden options. + + +Bugs: + +- DIP Settings resolved. kamilz (ID 05575) + + +WIP: + +- 0.189: AJR changed CPU type to TMPZ84C015 in Janputer '96 and drive interrupts through internal CTC. + +- 0.144u4: Changed visible area to 256x240. + +- 0.140u1: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.113u1: J.J.Boy and Mike Ellery fixed the 'Maximum Bet' dipswitch. + +- 0.106u6: Luca Elia added 'Janputer '96 (Japan)' (Dynax 1996). + +- 18th June 2006: Luca Elia - Added Janputer '96 to the Royal Mahjong driver. In the same driver I've fixed the interrupts mechanism in Watashiha Suzumechan, so that it's now playable (you could not coin up before). + + +Recommended Games (Mahjong) + + +Romset: 1.75 MB / 6 files / 587.1 zip + +$end + + + +$info=janptrsp +$mame +0.140u1 [gamerfan, Ranger_Lennier, Smitdogg, The Dumping Union] + + +< Japan > + + +SERVICE MODE: + +- In service mode press in sequence N, Ron, Ron, N to access some hidden options. + + +Bugs: + +- DIP Settings resolved. kamilz (ID 05576) + + +WIP: + +- 0.189: Replaced Z80 CPU1 with TMPZ84C015. + +- 0.144u4: Changed visible area to 256x240. + +- 0.140u1: gamerfan, Ranger_Lennier, Smitdogg and The Dumping Union added 'Janputer Special (Japan)' (Dynax 1997). + +- 2nd November 2010: Luca Elia - Janputer Special: Another iteration of the Mahjong / Pachinko hybrid Janputer '96, added to RoyalMahjong driver. + +- 2nd November 2010: Smitdogg - We got Janputer Special, a funky video pachinko game by Dynax. + + +Recommended Games (Mahjong) + + +Romset: 2 MB / 6 files / 638.8 zip + +$end + + + +$info=janputer +$mame +0.132 [alien_mame, Dumping Union] + + +< Japan > + + +WIP: + +- 0.272: Hammy added clone New Double Bet Mahjong (bootleg of Royal Mahjong, set 2). Note: On an original Cosmo Corporation PCB. Changed parent description to 'New Double Bet Mahjong (bootleg of Royal Mahjong, set 1)'. + +- 0.264: Changed description to 'New Double Bet Mahjong (bootleg of Royal Mahjong)'. + +- 0.182: J.J.Boy changed description to 'New Double Bet Mahjong (bootleg of Royal Mahjong) [BET]'. + +- 0.147u1: Fujix changed description to 'New Double Bet Mahjong (bootleg of Janputer)'. + +- 0.132u1: alien_mame and Dumping Union fixed Janputer - Game now playable. Added missing maincpu ($6000) rom. Changed description to 'New Double Bet Mahjong (Japan)'. + +- 0.132: alien_mame and Dumping Union added 'Janputer (Japan)' (Taito Corporation 1981). + + +Recommended Games (Mahjong) + + +Romset: 28 kb / 5 files / 19.6 zip + +$end + + + +$info=janshi +$mame +0.128u7 [David Haywood] + + +< Japan > + + +WIP: + +- 0.138u2: Charles MacDonald dumped internal ROM for Janshi. Replaced Z80 CPU with Z180 (16MHz). Changed visible area to 512x512. Added dipswitches 'Coinage', 'Round Up Bonus', 'Base Score', 'Win Rate', 'Play Time', 'Yakuman Bonus', 'Free Play', 'BGM', 'Voice', 'Nudity', 'Cabinet' and 16x 'Unused'. + +- 16th June 2010: Angelo Salese - Charles MacDonald extracted the internal ROM on the Eagle 909 HW games (Janshi, Ron Jan and Pinkiri 8). Me and Haze recently did some efforts to emulate this HW, that is a Z180 with a fancy video emulation (that isn't yet fully working). Janshi and Ron Jan have an original thought of the mahjong game, on which you can see what type of tile is with different tilesets for the back. + +- 0.129: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.128u7: David Haywood added Janshi (Eagle 1992). + + +Recommended Games (Mahjong) + + +Romset: 1.64 MB / 8 files / 487.4 zip + +$end + + + +$info=janshi_vdp +$mame + +DEVICE: + +Janshi VDP + + +WIP: + +- 0.246: Changed sourcefile to wing\pinkiri8.c. + +- 0.138u2: Added 'Janshi VDP' device (drivers\pinkiri8.c). + +$end + + + +$info=janshin +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.218: Fixed 048-c2 rom name [wwark]. + +- 0.174: Changed description to 'Janshin Densetsu - Quest of Jongmaster'. + +- 0.173: Changed number of buttons to 6. + +- 0.143u4: Changed description to 'Jyanshin Densetsu - Quest of Jongmaster'. + +- 0.143u1: Johnboy replaced p1 rom in Jyanshin Densetsu (old was bad dump). Fixed rom names. Changed description to 'Jyanshin Densetsu - Quest of Jongmaster (NGM-048)'. + +- 0.120: Johnboy re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.69: David Haywood added NeoGeo Mahjong control panel support. + +- 0.35b12: Changed description to 'Jyanshin Densetsu - Quest of Jongmaster'. + +- 0.34b7: Changed description to 'Janshin Densetsu - Quest of Jongmaster'. + +- 0.34b6: Changed description to 'Quest of Jongmaster / Jan Shin'. + +- 0.34b2: Added 'Quest of Jongmaster' (Aicom 1994). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Mahjong) + + +Romset: 7.25 MB / 6 files / 3.24 zip + +$end + + + +$info=janshinp +$mame +0.146u2 [Guru, dyq, bnathan, Luca Elia] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Janshin Plus (Japan)'. + +- 0.219: Changed description to 'Mahjong Janshin Plus [BET] (Japan)'. + +- 0.165: Added gambling control. + +- 0.146u2: Guru, dyq, bnathan and Luca Elia added 'Mahjong Janshin Plus (Japan)' (Dynax / Sigma 1996). + +- 3rd June 2012: Luca Elia - Three Dynax Mahjongs were just sent from Japan to Australia, thanks to our Chinese contacts. First in line is Mahjong Janshin Plus (1996, licensed to Sigma). Then Mahjong Dai Touyouken (1996, licensed to Sigma), almost the same PCB as above. Finally Return Of Sel Jan II (1996). All games use the blitter-based hardware in ddenlovr. Thanks to Guru, dyq and bnathan. + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 5 files / 1.01 zip + +$end + + + +$info=jansou +$mame +0.129u3 [Sayu] + + +< Japan > + + +TODO: + +* Dump missing maincpu rom. Only the clone works. + + +WIP: + +- 0.186: Changed description of clone (set 2) to 'Jansou (V 1.1)'. + +- 0.152: Actually Jansou was ROT180 for whatever reason, de-kludged it [Angelo Salese]. + +- 0.130: Uki added clone Jansou (set 2). Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 256x240. Added Z80 (4MHz) CPU2 and DAC sound. Removed 2nd coin slot. Added dipswitches 'First Chance', 'Last Chance', 'Middle Chance', 'Girl' and 12x 'Unknown x-x'. Changed parent description to 'Jansou (set 1)'. Fixed rom names. + +- 0.129u3: Sayu added Jansou (Dyna 1985). Note: Nothing can be done on this one due of missing main program rom(s) (surface scratched 40pin DIP device). A string of the current Z80 rom at offset 0x90 says "THE Janso Voice Version 1.0 (c) Copy Right 1985 Dyna", so it's just a voice player. Dumped by Sayu from Team Japum. + + +Recommended Games (Mahjong) + + +Romset: 160 kb / 6 files / 61.5 zip + +$end + + + +$info=jantotsu +$mame +0.128u7 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.252: Correct SN76489A clocks to match reference video [negunma]. Changed clock speed of the 2x SN76489A to 3072000 Hz. + +- 0.235: Updated driver to use finders and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.198: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to '4nin-uchi Mahjong Jantotsu'. + +- 0.131u3: Angelo Salese fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the driver. Added an heuristic table for the MSM samples. Fixed MSM frequency. This fixes game gives incorrect sound calls. Fixed ADPCM roms addresses. Changed MSM5205 clock speed to 384000 Hz. + +- 0.129u2: Angelo Salese hooked up ADPCM sound to Jantotsu, it plays something but it's not yet right. Added MSM5205 (288000 Hz) sound. Changed region gfx1 to adpcm. + +- 0.128u7: David Haywood and Angelo Salese added '4nin-uchi Mahjong Jantotsu' (Sanritsu 1983). + +- 16th December 2008: Angelo Salese - Me, Haze and Phil Bennett just wrote another driver for a 1983 Sanritsu game named 4nin-uchi Mahjong Jantotsu. It uses 4 256x224 1bpp bitmaps all banked on the same ram area. + + +Recommended Games (Mahjong) + + +Romset: 80 kb / 11 files / 48.3 zip + +$end + + + +$info=jantouki +$mame +0.78u3 [Luca Elia] + + +< Japan > + + +Bugs: + +- The game works fine until the score is shown. MAME seem to be unable to remove some tiles graphics in the area. YMI (ID 00353) + + +WIP: + +- 0.274: Fixed main/audio CPU clock for Jong Tou Ki. Both CPUs were running too fast [wd40yasu]. Changed Z80 CPU1/2 clock speed to 2750000 Hz. + +- 0.242: Correct screen order for Jong Tou Ki (Japan) [kmg]. + +- 0.128u5: Mamesick fixed garbled upper screen in Jong Tou Ki. + +- 0.123u1: RansAckeR fixed dipswitches in Jong Tou Ki. Added dipswitches 'Time Setting', 'Buy Screen Bonus Points' and 'Lucky Time Of Day Bonus'. + +- 0.111u1: Changed region gfx2 to gfx3. + +- 0.106u10: David Haywood added dualscreen (2x 512x240) support to Jong Tou Ki. + +- 9th January 2004: Luca Elia sent in an update to the Dynax driver, supporting two blitter, fixing the title screen in mjdialq2 and mjangels, and adding Jong Tou Ki. + +- 0.78u3: Luca Elia added 'Jong Tou Ki (Japan)' (Dynax 1990). + + +Recommended Games (Mahjong) + + +Romset: 2.56 MB / 24 files / 1.16 zip + +$end + + + +$info=janyuki +$mame +0.147u4 [Takahiro Nogi, Luca Elia] + + +< Japan > + + +WIP: + +- 0.274: Fixed main/audio CPU clock for Jong Yu Ki. Both CPUs were running too fast [wd40yasu]. Changed Z80 CPU1/2 clock speed to 2750000 Hz. + +- 0.273: Improved Jong Yu Ki DIP switches. Added DIP locations based on input test display [Vas Crabb]. + +- 0.242: Correct screen order for Jong Yu Ki (Japan) [kmg]. + +- 0.147u4: Takahiro Nogi and Luca Elia added 'Jong Yu Ki (Japan)' (Dynax 1988). Luca Elia added ROM locations and color PROMs ($0, 200) and fixes colors. + + +Recommended Games (Mahjong) + + +Romset: 2.69 MB / 27 files / 1.20 zip + +$end + + + +$info=jb_10r +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.203: Osso added clone Jack*Bot (0.4A prototype). + +- 0.141u1: Miodrag Milanovic added 'Jack*Bot (1.0R)' (Williams 1995) and clone 'Jack*Bot (1.0B) (Belgium/Canada)'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 MB / 6 files / 2.78 zip + +$end + + + +$info=jbell +$mame +0.268 [Ioannis Bampoulas] + +0.172 [Ioannis Bampoulas, Roberto Fresca] + +0.126u4 [Luca Elia] + + +WIP: + +- 0.280: Slightly better inputs for Jingle Bell games [Vas Crabb]. + +- 0.268: Ioannis Bampoulas added 'Jingle Bell (v200US)' (IGS 1997). Re-parented Jingle Bell sets to make latest version the parent [Vas Crabb]. Renamed (jingbell) to (jbell157us), (jingbella) to (jbell155ue), (jingbellb) to (jbell153ue), (jingbellc) to (jbell141ue) and (jingbelli) to (jbell133i). + +- 0.265: Taksangs and Charlie added clone Animal House (bootleg of Jingle Bell). + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.173: IGS009 protection patch for the newer Jingle Bell sets [Luca Elia]. Changed parent description to 'Jingle Bell (US, V157US)' and clones (EU, V141) to 'Jingle Bell (EU, V141UE)', (EU, V153) to 'Jingle Bell (EU, V153UE)' and (EU, V155) to 'Jingle Bell (EU, V155UE)'. + +- 0.172: Ioannis Bampoulas and Roberto Fresca added Jingle Bell (US, V157) and clones Jingle Bell (EU, V141), Jingle Bell (EU, V153) and Jingle Bell (EU, V155). IGS009 driver improvements: Added both missing PPI8255 devices and routed all inputs/outputs through them. Reparent all sets of IGS Jingle Bell. Added technical information about the hardware [Roberto Fresca]. Renamed (jingbell) to (jingbelli). + +- 0.162: Osso added save state support to IGS009 driver. + +- 0.157: Updated DIPs and added locations to comply with the manual for Jingle Bell & Gran Prix '98 [Bad A. Billy]. Added dipswitches 'Max Bet', 'Maximum Play', 'Skill Stop', 'Hands Count', 'Hands Coin Rate', 'Hands Coin Value' and 'Unused'. + +- 0.146u2: Jingle Bell is actually working, added DIPs [Luca Elia]. Removed buttons 3 and 4. Added dipswitches 'Coin 1 Rate', 'Coin 2 Rate', 'Key In Limit', 'Key In Rate', 'Key Out Rate', 'Main Game Rate (%)', 'Min Bet', 'Min Play For Fever', 'Payout Mode', 'Play Line', 'Player's Panel', 'Spin Speed', 'Strip Girl', 'System Limit', 'W-Up Chance (%)' and 'Unknown'. + +- 0.146: Updated IGS009 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.133u1: Removed buttons 5-8 and coin slots 3-4. + +- 16th December 2008: David Haywood - I took a look at the Reel emulation in Jingle Bell which Luca recently added. It was quite simple, very similar to Golden Star etc. I actually wonder if Golden Star has the same functionality to control the area in which the reels are displayed. As things stand it's hardcoded in the driver. Jingle Bell required it to be dynamic, controlled from a 'tilemap line enable' ram area. + +- 0.126u4: Luca Elia added 'Jingle Bell (Italy, V133I)' (IGS 1995). + +- 13th July 2008: Luca Elia - IGS009 based game: This is one of the many gambling games produced by Taiwanese IGS. Specifically, a video slot machine titled Jingle Bell. It's the Italian version of a game released in 1995 (as written in the rom). The hardware is similar to other IGS002 + IGS003 based boards, and consists of a Z180 CPU, IGS009 custom for graphics, YM2413 and OKI M6295 for sound. The interesting part is the background tilemap, that is designed specifically for simulating the nine reels of the slot machine. The way it works is similar, but more complicated than what's emulated in iqblock or goldstar. Frankly, I haven't nailed it down yet. As for most IGS games, it is also encrypted and protected, but I think I've taken care of that. Thanks to drummerboy81 & f205v. + +- 12th February 2008: f205v dumped Jingle Bell (Italy, V133I). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 1.19 MB / 9 files / 402.4 zip + +$end + + + +$info=jc1310 +$mame + +DEVICE: + +Joincom JC-1310 disk controller + + +ROMS: + +jc-1310_-_apr-c_89.u3 (8k mcu) + + +WIP: + +- 0.206: Added 'Joincom JC-1310 disk controller' device (bus\isa\cl_sh260.cpp). + +$end + + + +$info=jchan +$mame +0.222 [coolmod, The Dumping Union] + +0.77u2 [David Haywood] + + +NOTE: + +- YouTube: https://youtu.be/PJijmhRwMUk + + +WIP: + +- 0.222: coolmod and The Dumping Union added Jackie Chan - The Kung-Fu Master (rev 4?). Changed 'Jackie Chan - The Kung-Fu Master' to clone 'Jackie Chan - The Kung-Fu Master (rev 3?)'. Renamed (jchan) to (jchana). + +- 0.160: Osso added save state support to Jackie Chan. + +- 0.128u4: Kaneko changes [David Haywood, Andreas Naive]: Added Simulation of Toybox external data rom decryption. Updated suprnova rendering to allow 2 sprite chips. Started work on Jackie Chan - Game now playable. Stephane Humbert fixed dipswitches and inputs for Jackie Chan and clone. Added dipswitches 'Special Prize Available' and 'Buttons Layout'. + +- 14th November 2008: David Haywood - I made more progress on Jackie Chan, which is basically now working apart from some priority issues. + +- 13th November 2008: David Haywood - I've looked at Jackie Chan a little more. I was actually missing an entire sprite chip used for extra backgrounds, this is now emulated. Things are working better now, although their remain a few issues: 1. Sprite Zooming - the supernova sprite zooming has always been glitchy, this game shows it up badly, 2. Controls - currently only 2 buttons work, the game should have 4, so your moves are limited at the moment, 3. Sound - can't get this to work, need to re-verify the sound roms, but it could be an emulation issue, game writes 'bad' values to the sound chip, 4. Layer Offset - the actual tilemap needs an offset, it's slightly misplaced at the moment and 5. Tilemap Priority - tilemap should be infront of sprite layers in intro sequence. + +- 12th November 2008: David Haywood - I've spent the last day looking at some Kaneko titles. I asked Andreas to take a look at the MCU data rom for several of the games, to see if it could help improve the protection simulation in Blood Warriors (by finding the tables we're using in the encrypted data rom, thus no longer requiring extra tables). He reported back to me with his findings, and it was good news. While this still isn't true emulation of the MCU it helps, as we know the tables in the MCU data rom are correct, while the ones figured out via trojans could potentially have had inaccuracies in them (they didn't... but). As a slightly surprising bonus all the 'Toybox' data roms apart from GTMR2 use the same main encryption, and same communication method. Bonk's Adventure is a bit odd (seems to use data not present in the MCU data rom) but was already figured out. The real bonus was that this exposes the data tables needed by Gals Panic 3, and Jackie Chan, both of which I've spent a little time looking at. Jackie Chan needs correct CPU communication and interrupt handling. These could take a while, but progress can definitely be made now. Jackie Chan is now playable in my private build, but has some awful hacks holding things together, and the graphics flicker / glitch badly due to them. + +- 0.117u2: Changed YMZ280B clock speed to 16MHz. + +- 0.89u5: Slight cleanup Jackie Chan driver, hooked up sound and identified tile area [Sebastien Volpe]. Added YMZ280B (14318200 Hz) stereo sound. Fixed sound1 rom address to $200000. Changed description to 'Jackie Chan - The Kung-Fu Master'. + +- 0.84: Many improvements to Jackie Chan, but still not playable [Sebastien Volpe, David Haywood]. Changed 68000 CPU1 clock speed to 16MHz, added 2nd 68000 (16MHz) CPU2, changed visible area to 320x240. Added dipswitches 'Test Mode', 'Flip Screen', 'Demo Sounds', 'Stereo', 'Free Play' and 'Blood Mode'. + +- 0.77u2: David Haywood added 'Jackie Chan - Kung Fu Master' (Kaneko 1995). Game not playable due to protection. + +- 6th August 2000: Guru - Managed to dump the twelve 42 pin mask roms (16 meg roms) of the Jackie Chan PCB with help from Al Kossow, PowerJaw and Silvio. + +- 31st July 2000: Guru - Dumped an unknown Kaneko game (discovered to be Jackie Chan Kung Fu Master - (c) Kaneko 1995). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 33.9 MB / 22 files / 19.5 zip + +$end + + + +$info=jchan2 +$mame +0.89u4 [?] + + +WIP: + +- 0.128u5: The Jackie Chan games aren't really clones even if they share most of the same roms. They're very different [David Haywood]. Changed 'Jackie Chan in Fists of Fire' from a clone of 'Jackie Chan - The Kung-Fu Master' to parent. + +- 24th February 2005: Guru - Jackie Chan II arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + +- 17th December 2004: Dumping Project - Randy have won on eBay a 'Jackie Chan 2: Fists of Fire' board. + +- 0.89u5: Slight cleanup Jackie Chan driver, hooked up sound and identified tile area. jchan2 now passes initial checks [Sebastien Volpe]. + +- 0.89u4: Added 'Jackie Chan in Fists of Fire' (Kaneko 1995). Some kind of semi-sequel? Mask roms not dumped but might be the same. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 34.4 MB / 22 files / 19.9 zip + +$end + + + +$info=jclub2v112 +$mame +0.186 [Luca Elia] + +0.132u4 [David Haywood] + +0.102u1 [Luca Elia] + + +WIP: + +- 0.253: Hammy added clone Jockey Club II (USA v4.00, bootleg). Brian Troha added some notes and updated release year for clone Jockey Club II (USA v4.00, bootleg). + +- 0.237: Added ST0016 (8MHz) and Seta ST0016 (Audio) (8MHz) sound. + +- 0.230: Added preliminary support for 16-voice ST0032 variant (sound\setapcm.cpp). Hooked up ST0032 sound to clones Jockey Club II (v2.00, newer hardware), (v2.01X, newer hardware), (v2.04, newer hardware), (v2.05, newer hardware) and (v2.20X, newer hardware). Derive sound clocks from crystal frequencies [cam900]. Added Seta ST-0032 (Sound) (14318181 Hz). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Seta ST0020 Sprites: Reduced code duplication. Use device finder. Cleanup tilemap mapping. Removed MCFG macros [cam900]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.195: Accurate tag for CPUs and configurated ST0016 rom bankswitching [cam900]. + +- 0.189: Greatly simplify the layout files jclub2.lay and jclub2o.lay thanks to the new group feature [Luca Elia]. + +- 0.186: Jockey Club II updates: Split sets by software revision. Added default EEPROMs and document the procedure. Finish I/O and added layout for on-screen keyboards. Added sound communication. Fixed backgrounds and colors. Seta ST-0020 update: Added 4 tilemaps. Added switchable resolution. ST-0032 video on par with ST-0020 [Luca Elia]. Split 'Jockey Club II (older hardware)' into 'Jockey Club II (v1.12X, older hardware)', 'Jockey Club II (v1.10X, older hardware)', 'Jockey Club II (v1.01, older hardware)' and 'Jockey Club II (v1.00, older hardware)'. Split (jclub2o) into (jclub2v112), (jclub2v110), (jjclub2v101) and (jjclub2v100). Changed 'Jockey Club II (older hardware, set 2)' into 'Jockey Club II (v2.03X RC, older hardware, prototype)'. Changed (jclub2ob) into (jclub2v203). Split 'Jockey Club II (newer hardware)' into 'Jockey Club II (v2.00, newer hardware)', 'Jockey Club II (v2.01X, newer hardware)', 'Jockey Club II (v2.04, newer hardware)', 'Jockey Club II (v2.05, newer hardware)' and 'Jockey Club II (v2.20X, newer hardware)'. Split (jclub2) into (jclub2v200), (jclub2v201), (jclub2v204), (jclub2v205) and (jclub2v220). Changed description of clone 'Dark Horse (bootleg of Jockey Club II)' to 'Dark Horse (USA v4.00, bootleg of Jockey Club II)'. + +- 1st May 2017: Luca Elia - Few will remember the Dark Horse bootleg I worked on in 2005. Anyway, that horse betting game was based on an original title by Seta: Jockey Club II. Back then the original hadn't surfaced yet, but a couple of years later Gerald (Coy) provided dumps of the original roms. An additional dump was also provided by ANY in 2014 (none were Visco licensed as the flyer would imply, by the way, unlike the original Jockey Club in Seta driver). At any rate, they never really were devoted enough attention to transition to a working state. I guess the fact that the bootleg worked took away some of the challenge, too. 1. Hardware: The dumps came from two types of PCBs and several software revisions, sign that the game had good commercial success. The older hardware PCB was based on the ST-0020 Seta custom for graphics, which I emulated around the same time for Mobil Suit Gundam Final Shooting. Plus an ST-0016 for sound (Z80 CPU + sound + video, Dox's work). The other ASICs are ST-0013 (exact function unknown) and ST-0017, which may be related to I/O. The older PCB should look similar to this sample. The newer PCB instead used an ST-0032 chip, an updated version of the ST-0020 that includes sound capabilities, thus doing without the ST-0016 and reducing the cost. The ST-0020/ST-0032 provides some nice zooming sprites, which the Gundam game above uses extensively (see gdfs in ssv.c). This game not so much, zooming isn't actually used i.e. the horses are pre-rendered at each size in the graphics, as Dark Horse shows. 2. EEPROM: Up to now you were greeted with an ID Error message when running either of the two existing sets on the older hardware (jclub2o, jclub2ob) and with Broken Configuration on the new hardware (jclub2). What those messages actually mean though, by looking at the code, is that the software is not happy with the data found in the EEPROM. The latter chip in fact holds programmable non-volatile data such as the game configuration. But, as a form of protection, it must also contain an ID string supported by the software for it to boot. Now, we do have dumps of the EEPROMs from both PCB revisions from two specific game versions. But for newer hardware sets, most will not boot since the dumped ID is from a later game version. For the older PCB, though, I found there was another problem, a subtle difference between the Seiko S29290 EEPROM chip used and a standard 93C46-compatible serial EEPROM. So the 1st thing I did was to add support for this variant with the help of the datasheet, which fixed the EEPROM check in the self test screen. 3. Software Revisions: Thus the 2nd step was to split the existing sets properly, by hardware and software revisions. As I said the ID is tied to the software version so an earlier revision won't be able to boot with an EEPROM from a newer game version. It turns out we have roms for 10 (!) versions of the game, including a prototype (Release Candidate): Older hardware: v1.00 ('94), v1.01 ('95), v1.10X ('96), v1.12X ('96) and v2.03X RC ('97). Newer hardware: v2.00 ('96), v2.01X ('96), v2.04 ('97), v2.05 ('97) and v2.20X ('98). Versions ending with an X were supplied by Seta as smaller upgrade ROMs. The board has an empty socket near the main program for this purpose. The program jumps to the updated code at boot when it finds the magic "JC2X" string at offset 0x3fc in their ROM. 4. Sound: I tackled the ST-0020 + ST-0016 hardware first, since both the video and sound chip are already emulated. Past the Broken ID message lied... a Sound Down error. 3rd step was thus hooking up the ST-0016. Easy, as I could lift the communication with the sound CPU (latches and a status register) and its rom banking from another driver. I only had to adapt the handlers for a 32-bit bus (jclub2 uses a 68EC020). 5. Backgrounds: This got me in-game but there actually were no backgrounds... here the bootleg, which runs on a more traditional sprites + tilemap arrangement (or does it? I have to revisit that assumption), provides an handy reference of what should be going on when things are working properly. So the 4th step was to have a second look at the ST-0020 as it probably could produce some scrolling layers. The other possibility being they came from the ST-0016 which has sprites as well... a possibility quickly debunked as its video registers were untouched. In the end I found the ST-0020 is capable of handling 4 tilemaps, yet curiously the Gundam game does not use any of them (all registers are set to 0) and resorts to a separate tilemap chip (the ST-0009, probably). The slightly more tedious work was to attain correct colors as they're handled differently than in the bootleg: Jockey Club II (v.2.03X RC) and Jockey Club II (v.2.03X RC). Priorities need some further work, so all the games have been marked with imperfect graphics for now. 6. I/O: The 5th step was finalizing all the inputs and outputs, which were already partly worked out and mapped differently than in the bootleg (the latter is in fact based on some newer game version, allegedly v4.00). These games use two keyboards with 39 keys each, two hoppers (which needed adding), three sensors per coin slot, three coils per player, battery sensing (added), 4 internal revolving keys, service doors etc. To help me out debugging this part I created layout files (for the original game and for the bootleg) that provide clickable on-screen keyboard(s) and internal inputs. I used this video of the controls as reference (I think these are cheaper generic replacements. The Sigma cabinet at the top of this post has proper keyboards) Anyway you can see the keyboards and internal keys state, rendered by MAME under the emulated screen, below. They allow a much more user friendly control. 7. Writing the IDs: The 6th step was investigating if it was possible to generate valid EEPROM data for all the software revisions. Otherwise only few sets would have worked with the available EEPROM dumps. This was already noted in the driver comments. Basically through key combinations (not officially documented, I imagine) it's possible to trigger a Write ID message that rewrites valid data in the EEPROM, at least for the earlier versions. Additionally there's a key combination for an ID that enables to change the type of monitor connected. So I went back to the ST-0020 and added some minimal support for switching resolution, and updated the layout files to let the user select what monitor aspect ratio to use (5:3 - wide, 7:5 - normal). 8. Vender Codes: Unfortunately producing a valid EEPROM becomes more difficult in the newer versions. By at least v1.10 they introduced the concept of Vender Codes, a secret code to input after the key combination at boot to unlock writing the ID. The 7th step was thus analyzing the code for inputting and verifying these vender codes for each of the 10 sets, in order to generate valid default EEPROM files. Fortunately these codes can be found in the roms with minimal effort (the code to handle them is just shifted around in the rom). Each code is a string of up to 8 hexadecimal digits that can be input pressing the start button + one of the numerical keys i.e. 1 through 8. Key "7-8" for hex digit A. Start + any other key for hex digit 9. Any other key, without start, for hex digit F. I found each code is actually tied to a configuration identifier, so they produce different settings and features (probably to comply with the target market legal regulations? these are gambling games after all). For instance some codes unlock more options in the operator menu, such as the aspect ratio of the monitor and betting limits. Some hide the Jockey Club II title from the attract screen (for whatever reason) and so on. I tried to pick the code providing the highest configurability and the best features. Jockey Club II (v1.12X) Jockey Club II (v1.12X) Vender Code accepted, AEW features A = no title screen, E = extended configuration and W = wide monitor (fixed). 9. Newer Hardware: Finally I moved on to the newer hardware, based on the ST-0032. Basic support was already present: This chip wants the graphics ram bytes swapped and the sprite list shuffled around compared to its earlier counterpart. As 8th step I implemented the rest of the differences e.g. color handling, video registers in different places, different sprite list stride and end-marker, tilemap offsets etc. thus bringing the later games on par with the earlier releases. But they have no sound at the moment, I haven't worked on that part. So, there you go, in closing, some shots from the most recent version we have. Next to the version number is the ID and (encoded) the configuration identifier and vender code. Thanks to Gerald (Coy) and ANY. + +- 0.155: Replaced Z80 CPU2 with ST0016 in clones Jockey Club II (older hardware) and (older hardware, set 2). + +- 0.153: ANY added clone Jockey Club II (older hardware, set 2). Added dumped EEPROM to jclub2 sets, allowing game ID check to pass. + +- 0.146u5: ST0020 (seta blitter + zooming sprites) is now a device. Allow both jclub2 (st-0032) and jclub2o (st-0020) to show their error messages. Fixed clone Dark Horse no longer allows for boot up [David Haywood]. + +- 0.146u4: Clean up rom loading for Dark Horse driver [David Haywood]. + +- 0.145u7: Aaron Giles fixed Dark Horse driver regression (Crash before OK in debug build). Not sure what the EEPROM code was trying to achive, but reading half of it outside of the memory region bounds is clearly not correct. + +- 0.136u2: Fixed Access Violation before OK (Debug build) in clone Dark Horse (bootleg of Jockey Club II). + +- 0.133: David Haywood decoded some ram based tiles in Jockey Club II. + +- 0.132u5: Gerald and David Haywood updated Jockey Club II notes. + +- 0.132u4: David Haywood added 'Jockey Club II (newer hardware)' (Seta 199?) and clone (older hardware). Added different machine drivers for the different sets. Added an ST0016 to the 'older hardware' machine driver, that's what the 'z80' rom on it is for (see ST0016 driver) the newer hardware and bootleg don't use it. Still waiting for proper gfx dumps. Changed 'Dark Horse' to clone 'Dark Horse (bootleg of Jockey Club II)'. + +- 0.131u1: MooglyGuy merged memory maps in Dark Horse. + +- 0.102u1: Luca Elia added 'Dark Horse' (bootleg 2001), a bootleg of Jockey Club II from 2001. + +- 20th November 2005: Luca Elia - Dark Horse is a bootleg of Seta's 1997 game "Jockey Club II", a horse racing double monitor thing with betting. The original game isn't dumped, but by looking at the bootleg code it's clear the original hardware must be close to that of Mobil Suit Gundam Final Shooting. The modified code, designed to run on inferior hardware, parses sprite ram and converts the zooming sprites list to plain sprites, and Seta's complex "floating tilemap" sprites to two plain tilemaps. They probably also sampled a few loops from the original music, at around 4kHz, in order to replace the sound section with a cheap OKIM6295. A funny note: This game uses 72 input keys! + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 3 MB / 4 files / 1.68 zip + +$end + + + +$info=jcross +$mame +0.74u2 [Tomasz Slanina] + + +WIP: + +- 0.178: MASH added clone Jumping Cross (set 2). Changed parent description to 'Jumping Cross (set 1)'. + +- 0.127u2: Nicola Salmoria fixed sound in Jumping Cross, cabinet dipswitch and palette decoding of early SNK games (Jumping Cross). The least significan bits were assigned incorrectly. Removed Namco sound. Changed Z80 CPU1/2 clock speeds to 3350000 Hz. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Merged Jumping Cross with SNK driver. Fixed foreground layer and visible area. Stephane Humbert fixed dipswitches and inputs in Jumping Cross. The game seems to be ok now? Is there still something wrong? Changed Z80 CPU1/2 clock speeds to 3250000 Hz, visible area to 216x288 and VSync to 60Hz. Fixed gfx rom loading. Removed coin slots 2 and 3. + +- 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. + +- 0.106u3: Added 'scrolling speed' and 'Difficulty' dipswitches. + +- 0.93: Added clock parameter to Namco sound (24000 Hz). + +- 0.76: Set 'BG Collisions' dipswitch to 'On' by default in Jumping Cross. + +- 0.74u2: Tomasz Slanina added 'Jumping Cross' (SNK 1984). TODO: Problems with sprites (strange movement in attract mode), $c800-$d7ff - unknown read, verify dipswitches and colors, unused tileset and cocktail mode/screen flipping. + +- 29th September 2003: Tomasz Slanina sent in a driver for Jumping Cross, it's playable but has some graphics glitches. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 139 kb / 20 files / 63.3 zip + +$end + + + +$info=jd_l7 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.188: Osso added new DCS roms ($0, 200000) to Judge Dredd (L-7) and clones (L-4), (L-5) and (L-6). + +- 0.154: Added clones Judge Dredd (L-4) and (L-5). + +- 0.141u1: Miodrag Milanovic added 'Judge Dredd (L-7)' (Bally 1993) and clones (L-1) and (L-6). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Judge Dredd (Pinabll) + +Judge Dredd (Midway) + +Judge Dredd (Acclaim) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.50 MB / 9 files / 4.01 zip + +$end + + + +$info=jdredd +$mame +0.78 [smf] + + +HardDisk required + + +Bugs: + +- jdredd, jdreddb: Judge Dredd Audio delay in cutscenes. yoshi200213 (ID 08914) + + +WIP: + +- 0.193: Accurate information about rom labels for the Judge Dredd sets [Brian Troha]. + +- 0.190: Better documentation of rom labels for Judge Dredd and clone (Rev B Nov. 26 1997) [Brian Troha]. + +- 0.178: Swap non playable Primal Rage 2 for playable Judge Dredd for now (machine\idehd.cpp) [smf]. Added CAT702 protection key. + +- 0.143u1: Implemented IDE controller command 0x70 (SEEK) makes Judge Dredd (Rev C Dec. 17 1997) boot again [Miodrag Milanovic]. + +- 0.127u1: smf fixed Judge Dredd - Game now playable. Added lightgun emulation and fixed IDE emulation when building with visual studio. Removed buttons 3-6. Added coin slots 3 and 4. + +- 8th April 2004: smf sent in another update to the 24-bit MDEC support in the PSX driver. + +- 5th April 2004: smf added 24-bit display support to the PSX driver, as required by Judge Dredd. + +- 0.81u3: smf and R. Belmont improved Judge Dredd, but still need work. Changed description to 'Judge Dredd (Rev C Dec. 17 1997)' and clone (Rev B) to 'Judge Dredd (Rev B Nov. 26 1997)'. + +- 4th April 2004: R. Belmont got Judge Dredd (Acclaim) working, but light guns aren't emulated so it's not fully playable. + +- 0.78: smf added 'Judge Dredd (Rev C)' (Acclaim 1996) and clone (Rev B). + + +LEVELS: 16 + + +Movie: Judge Dredd + +Genre: Sci-fi + +Year: USA 1995 + +Director: Danny Cannon + +Studio: Cinergi Pictures + +Cast: Sylvester Stallone, Diane Lane, Rob Schneider, Armand Assante, Juergen Prochnow, Max von Sydow, Joanna Miles + + +Recommended Games: + +Judge Dredd (Pinabll) + +Judge Dredd (Midway) + +Judge Dredd (Acclaim) + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Recommended Games (Movie / TV / Comic) + + +Romset: 256 kb / 3 files / 44.2 zip + +CHD: 1.01 GB (Compressed: 413.0) + +$end + + + +$info=jdreddp +$mame +0.60 [Aaron Giles] + + +Bugs: + +- Freeze DIP = Player DIP. Hammy (ID 05445) + +- When you enter the lift in the sewers the lift has no floor. RansAckeR (ID 00273) + +- [possible] When you enter the lift in the sewers the lift has no floor. RansAckeR (ID 00274) + + +WIP: + +- 0.204: Fixed rom names. Changed description to 'Judge Dredd (rev TA1 7/12/92, location test)'. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.145u8: Phil Bennett fixed crash before OK in Judge Dredd (rev LA1, prototype). + +- 0.145u7: Added 'Williams ADPCM Sound Board' sound. + +- 14th January 2012: Smitdogg - The rise and fall of Judge Dredd Arcade: http://gaminghell.co.uk/JudgeDreddInterview.html. + +- 0.143u1: Implemented IDE controller command 0x70 (SEEK) makes Judge Dredd (rev LA1, prototype) boot again [Miodrag Milanovic]. + +- 0.129: Aaron Giles fixed access violation when loading savestate with -autosave and -debug in Judge Dredd (rev LA1, prototype). + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.107u1: Luigi30 removed P4 START (not unsed). + +- 0.78: Renamed (jdredd) to (jdreddp). + +- 0.66: Smitdogg fixed inverted 'Freeze' dipswitch. + +- 0.63: Changed visible area to 400x254. + +- 0.60: Aaron Giles added 'Judge Dredd (rev LA1, prototype)' (Midway 1993). + +- 28th March 2002: Aaron Giles added the Judge Dredd prototype to the Williams T-unit driver. + + +LEVELS: 4 + + +Movie: Judge Dredd + +Genre: Sci-fi + +Year: USA 1995 + +Director: Danny Cannon + +Studio: Cinergi Pictures + +Cast: Sylvester Stallone, Diane Lane, Rob Schneider, Armand Assante, Juergen Prochnow, Max von Sydow, Joanna Miles + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Judge Dredd (Pinabll) + +Judge Dredd (Midway) + +Judge Dredd (Acclaim) + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 10.1 MB / 21 files / 6.37 zip + +$end + + + +$info=jedi +$mame +0.31 [Dan Boris] + + +Artwork available + + +WIP: + +- 0.255: Consolidate driver in single file [Osso]. + +- 0.250: Fixed disappearing gfx when deathstar explodes [dink]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified handlers. Added gfxdecode for debug and palette_device for palette handling. Reduced runtime tag lookups. Fixed some drawing routines, namings and spacings. Reduced unnecessary lines. Use shorter/correct type values. Added notes [cam900]. + +- 0.207: Removed M6502 and QUANTUM_TIME MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros (audio\jedi.cpp) [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and ADC0809 MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. Moderate driver overhaul: Split NVRAM between two 4-bit X2212 devices. Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed). Soundlatch modernization. Use WSQ handler to drive TMS5220 [AJR]. + +- 0.197: Dirk Best added ADC0809 A/D Converter to Return of the Jedi. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.184: Fixes a yellow vertical line on the left after insert coin in Return of the Jedi. + +- 6th September 2010: Mr. Do - The instruction card for Return of the Jedi is done, thanks to Kiltron for cleaning. + +- 0.123u2: Jedi driver improvements [Zsolt Vasvari]: Complete memory map. Crystals. Driver state structure. Text layer is rendered at the same time as the background. Fixed PROMs ($0, 800) length to 1024kb. The schematics show the smoothing PROMs as being twice as large, but the current sizes are confirmed via a PCB. The PROMs are 82S137 devices. + +- 0.122u8: Jedi driver updates [Zsolt Vasvari]: Changed video code to directly manipulate the game bitmap. Background smoothing now happens at the same time as the background is drawn. + +- 0.105u4: Fixed rom names. + +- 0.104u3: Aaron Giles added save state support to the Jedi driver. + +- 16th July 2001: Nicola Salmoria fixed Return of the Jedi from crashing. + +- 0.37b15: Changed M6502 CPU2 and the 4x Pokey clock speeds to 1512000 Hz. + +- 22nd May 2001: Aaron Giles cleaned up the Return of the Jedi driver. + +- 0.37b4: Background smoothing in Return of the Jedi [Nicola Salmoria]. Changed palettesize from 1024 to 1025 colors. + +- 28th May 2000: Nicola Salmoria finally emulated the graphics smoothing circuitry in Return of the Jedi. + +- 20th May 2000: Nicola Salmoria fixed Return of the Jedi to work in 16bpp modes. + +- 0.37b3: Added PROMs ($0, 400 - background smoothing). + +- 0.35b1: Proper support of the playfield/sprite priority and palette system in Return of the Jedi [Nicola Salmoria]. Changed palettesize from 36 to 1024 colors. + +- 0.31: Dan Boris added 'Return of the Jedi' (Atari 1984). Known issues: Background graphics are blocky because the hardware which smooths them is not emulated. Sprite/background/text priority is not implemented. This game has an analog stick. Control with keyboard or mouse doesn't work too well. + +- 23rd January 1998: Dumped Return of the Jedi. + + +LEVELS: 3 + + +Movie: Return Of The Jedi + +Genre: Sci-fi StarWars + +Year: USA 1982 + +Director: Richard Marquand + +Studio: 20th Century-Fox / Lucasfilm + +Cast: Mark Hamill, Harrison Ford, Carrie Fisher, Billy Dee Williams, Peter Mayhew, Anthony Daniles, Sebastian Shaw, Ian McDiarmid + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Recommended Games (Movie / TV / Comic) + + +Romset: 314 kb / 16 files / 129.1 zip + +$end + + + +$info=jefffox +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Removed 'Foxworthy Redneck'. + +- 0.174: Changed description of clone 'Jeff Foxworty' to 'You Might Be A Redneck If... - Jeff Foxworthy (0351068, US)'. + +- 0.173: Added 'Foxworthy Redneck' (Aristocrat 200?) and clone 'Jeff Foxworty'. + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.3 zip + +$end + + + +$info=jesterch +$mame +0.262 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.262: Roberto Fresca and Grull Osgo added 'Jester Chance (dual 6809 GI Australasia PCB)' (Tranex Australia Pty Ltd. 1987). + + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 8 files / 20.3 zip + +$end + + + +$info=jestmagi +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Jester Magic (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Jester Magic (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 312.4 zip + +$end + + + +$info=jetfight +$mame +0.153 [Fabio Priuli] + + +Artwork available + + +WIP: + +- 0.264: Changed description to 'Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1)' and clone 'Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2) [TTL]' to 'Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2)'. + +- 25th February 2019: Mr. Do - The artwork that was previously listed on the Unemulated Artwork page has now been moved to the regular artwork. This includes Jet Fighter [TTL]. Scanned bezel provided by BYOAC - CAG Artwork. Vectorized by zorg. + +- 0.163: Changed description to 'Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1) [TTL]' and clone (set 2) to 'Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2) [TTL]'. + +- 0.155: Changed description to 'Jet Fighter (set 1) [TTL]' and clone (Set2) to 'Jet Fighter (set 2) [TTL]'. + +- 0.153: Fabio Priuli added 'Jet Fighter (Set1) [TTL]' (Atari 1975) and clone (Set2). + +- 30th October 2013: AdamB - DICE 0.7 has been released! Added FOUR new games: Atari Crash 'N Score, Atari Jet Fighter, Atari Quadrapong and Shark Jaws (by "Horror Games" aka Atari). New discrete sound engine! Adds sound to Space Race, and improves sound in Gotcha and Breakout. Support for "Absolute" joystick mode which allows for the use of paddle controllers. Added control descriptions to the New Game menu. Improved performance in most games. Numerous bug fixes. + + +Other Emulators: + +* DICE + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 1.34 kb / 6 files / 1.14 zip + +$end + + + +$info=jetwave +$mame +0.153 [The Dumping Union] + +0.120u2 [Ville Linde, Guru] + + +WIP: + +- 0.274: Update analog controls [hap]. + +- 0.234: Clear network interrupt properly (machine\k056230.cpp), fixes player vehicle in Jet Wave skips/jitters during the end sequence [Ville Linde]. + +- 0.226: Added a missing command only used in Jet Wave's "How to Control" screen. This screen would show some model of the jetski in turning the handlebars and leaning on the jetski for controls. This fixes an issue where not only the model(s) wouldn't be present but the game would slow down complaining about an unknown polygon command (video\k001005.cpp) [Hydreigon]. + +- 0.212: Greatly improved inputs (among other things). Fixes analog controls do not respond in Jet Wave [Hydreigon]. Added dipswitches 'Running Mode', 'Drive System' and 'Network ID'. + +- 0.153: The Dumping Union added Jet Wave (EAB, Euro v1.04). Renamed (jetwave) to (jetwavej). + +- 24th January 2014: Smitdogg - ANY dumped Jet Wave EAB. + +- 0.152: Phil Bennett fixed Wave Shark - Game now playable. + +- 0.148u2: Ville Linde fixed Wave Shark ROZ layer (K001604, video\konicdev.c). + +- 0.147u3: ShouTime and The Dumping Union added clone Jet Wave (JAB, Japan v1.04). Not working, just like the parent set Wave Shark. Sometimes a reset causes a bad "22M" (EEPROM??). + +- 0.145u7: Aaron Giles fixed Wave Shark crashed after OK (k054539_config regression). + +- 0.137: David Haywood fixed the texture ROM loading/order in Wave Shark. Textures look better now, and the ROM check passes. Changed description to 'Wave Shark (UAB, USA v1.04)'. Renamed (jetwave) to (waveshrk). + +- 0.126u2: Changed description to 'Jet Wave (UAB, USA v1.04)'. + +- 0.120u2: Ville Linde added 'Jet Wave' (Konami 1996). + +- 30th October 2007: Ville Linde - Somehow things work much better when the code actually reaches the vblank interrupt handler (see first screenshots). Still can't get to ingame though... The game hangs after selecting the course. My initial blame is on the dreaded network thingy. + +- 30th October 2007: Guru - Jet Wave (Konami 1996) arrived recently. Thanks to Mr. J. Anonymous. + +- 29th October 2007: Ville Linde - Something new from Guru. Continues Konami's classic mix-and-match hardware design. The CPU board is from ZR107 (Midnight Run, Winding Heat), while the graphics board is the same as GTI Club... The game isn't playble yet, it gets stuck on the copyright screen. + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 20.1 MB / 14 files / 9.32 zip + +$end + + + +$info=jewelcm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (jewelunc) to (jewelcm). + +- 0.174: Changed description to 'Jewel of the Enchantress - Mr. Cashman (0151051, US)'. + +- 0.173: Added 'Jewel Unchantress' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.2 zip + +$end + + + +$info=jhg3d +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.281: Fixed rom name. + +- 0.280: IQ_132 added decryption tables for jhg3d. + +- 0.279: Started reorganizing [Osso]. Added tilemap rom u16 and oki rom u20. + +- 0.278: little0 added 'Jin Huangguan 3-dai (V445CN)' (IGS 200?). + + +Recommended Games: + +Jin Huangguan + +Jin Huangguan II + +Jin Huangguan 3-dai + +Jin Huangguan 6th + +Xin Jin Huangguan + + +Recommended Games (Cards) + + +Romset: 2.88 MB / 4 files / 1.07 zip + +$end + + + +$info=jhzb +$mame +0.274 [dyq, little0] + + +< China > + + +WIP: + +- 0.274: dyq and little0 added 'Jin Hua Zhengba (V113CN)' (IGS 200?). + + +Romset: 20 MB / 4 files / 6.96 zip + +$end + + + +$info=jin +$mame +0.99u2 [David Haywood] + + +WIP: + +- 0.186: Identified some DIPs for Jin [Osso]. Added dipswitches 'Coinage', 'Lives' and 'Level completed'. + +- 0.154: Changed visible area to 240x316. + +- 0.99u2: David Haywood added Jin (Falcon 1982). + +- 14th August 2005: David Haywood - Chris Hardy unearthed a game by Falcon called Jin. It runs on a converted defender board. The game is a rather bad Qix rip-off, very slow paced, dull graphics, and sounds straight from Defender. Anyway, its emulated now... + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix): + +Qix + +Space Invaders / Qix Silver Anniversary Edition + +Super Qix + +Twin Qix + +Jin + +Volfied + +Volfied (TourVision) + + +Romset: 19 kb / 7 files / 13.3 zip + +$end + + + +$info=jingystm +$mame +0.135u1 [?] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.240: Wrote a device for G2 DMA interface (Sega Dreamcast G2 System Bus I/F; machine\dc_g2if.cpp), fixes Jingi Storm black screen on boot. Added E1/E2/DD channels thru template, area protection and illegal address and overflow exceptions (fixes loopchk g2 bus tests 0302 and 0303) [Angelo Salese]. + +- 0.180: Changed description to 'Jingi Storm - The Arcade (Japan) (GDL-0037)'. + +- 0.166: GDROM disc redump for Jingi Storm - The Arcade (GDL-0037) [Guru, R. Belmont]. + +- 20th April 2010: Angelo Salese - I'm currently working on NAOMI again. I've fixed various CRTC registers (hence now the test mode looks fine at 640x240 + pixel double) and hblank IRQ firing. The latter presumably makes Jingy Storm to work again (actually a regression because it was booting before the textures were added). + +- 0.135u1: Re-added Jingi Storm - The Arcade (GDL-0037) (Atrativa Japan 2005). + +- 0.131u1: Removed Jingi Storm - The Arcade (GDL-0037) from MAME. + +- 0.130u1: Added 'Jingi Storm - The Arcade (GDL-0037)' (Yuki Enterprise 2005). + +- 27th November 2008: Guru - Thanks to Smitty we have a Jingy Storm The Arcade NAOMI GDROM. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 133.5) + +$end + + + +$info=jinhuang +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.278: Changed description to 'Jin Huangguan'. + +- 0.276: Dr.Liu(BJ) and little0 added 'Jin Huang Guan' (IGS 2002). Correct decryption and memory map [Osso]. + + +Recommended Games: + +Jin Huangguan + +Jin Huangguan II + +Jin Huangguan 3-dai + +Jin Huangguan 6th + +Xin Jin Huangguan + + +Recommended Games (Cards) + + +Romset: 448 kb / 3 files / 144.8 zip + +$end + + + +$info=jinhuang2 +$mame +0.279 [Hammy, Caius] + + +< China > + + +WIP: + +- 0.279: little0 added 'Jin Huangguan II (V310CN)' (IGS 1997). Filled in memory map [Osso]. Note: IGS PCB NO-0171-2. Basically the same as Xin Jin Huangguan. + + +Recommended Games: + +Jin Huangguan + +Jin Huangguan II + +Jin Huangguan 3-dai + +Jin Huangguan 6th + +Xin Jin Huangguan + + +Recommended Games (Cards) + + +Romset: 1.12 MB / 5 files / 361.4 zip + +$end + + + +$info=jinhuang6 +$mame +0.279 [little0] + + +WIP: + +- 0.279: little0 added 'Jin Huangguan 6th' (Yuntong Electronics 199?). + + +Recommended Games: + +Jin Huangguan + +Jin Huangguan II + +Jin Huangguan 3-dai + +Jin Huangguan 6th + +Xin Jin Huangguan + + +Recommended Games (Cards) + + +Romset: 4.25 MB / 2 files / 712.0 zip + +$end + + + +$info=jinhulu2 +$mame +0.269 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added clone Jin Hu Lu II (v120GI). little0 added clone Jin Hu Lu II (v101IS). Dr.Liu(BJ) and little0 added clone Jin Hu Lu II (v100GI). Fixed bitplane order in Jin Hu Lu 2's decode. Fixes colors [David Haywood]. Added input selection for Jin Hu Lu II (v412GS) [Osso]. Changed HD64180RP CPU1 clock speed to 12MHz and YM2149 sound to 1MHz. Added dipswitches 'Auto Hold', 'Credit Limit', 'Minimum Bet For Bonus', 'Card Opening And Scoring Speed', 'Minimum Bet', 'Start Points', 'Light Points', 'Double-Up Limit', 'Four Plum Multiplier', 'Double-Up Limit Base Number', 'Double-Up Accumulated Jackpot', 'Payout Rate', 'Double-Up Card Opening Speed' and 'Continuous Card Opening'. Changed parent description to 'Jin Hu Lu II (v412GS)'. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Jin Hu Lu II (V120GI) (IGS 1995). Preliminary, colors need to be fixed. This is the earlier stand-alone (non-link) version of the game that was dumped back in August 2024. + +- 0.270: Improved jinhulu's program decryption and descrambled GFX ROM [Osso]. Changed description to 'Jin Hu Lu 2 (v412GS)'. + +- 0.269: dyq, little0 and Guru added 'Jin Hu Lu 2' (IGS 1995). Note: Needs decryption work and IGS-003C emulation. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Jin Hu Lu 2 (IGS 1999? 2000?)(Poker game)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Cards) + + +Romset: 704 kb / 3 files / 248.4 zip + +$end + + + +$info=jinpaish +$mame +0.275 [little0] + + +< China > + + +WIP: + +- 0.284: Fixed freeze on GMS logo [AJR]. + +- 0.278: Improved joystick controls. Added mahjong keyboard option and clickable layouts with button lamps for Jinpai Suoha - Show Hand [Vas Crabb]. + +- 0.275: little0 added 'Jinpai Suoha - Show Hand (Chinese version 2004-09-22)' (GMS 2004). Note: Stops during boot, patched for now. Also needs EEPROM support. Also needs correct controls. + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 4 MB / 5 files / 1.26 zip + +$end + + + +$info=jinsanse +$mame +0.277 [little0] + + +WIP: + +- 0.277: little0 added 'Jin Sanse' (Sealy 1998?). + + +Romset: 210 kb / 6 files / 99.4 zip + +$end + + + +$info=jitsupro +$mame +0.37b15 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.143u6: Angelo Salese added preliminary MCU handshake simulation sequence for Jitsuryoku!! and removed ROM patches. + +- 0.60: Fixed Jitsuryoku crashes with an access violation. + +- 0.37b15: Luca Elia added 'Jitsuryoku!! Pro Yakyuu (Japan)' (Jaleco 1989). + +- 22nd May 2001: Luca Elia added Jitsuryoku!! Pro Yakyuu to the Mega System 1 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3 MB / 11 files / 1.39 zip + +$end + + + +$info=jituroku +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.183: kamilz correct dipswitches for Jitsuroku Maru-chi Mahjong (Japan). Added dipswitches 'Coinage', 'Game Sounds' and 'Difficulty'. + +- 0.86u2: Takahiro Nogi added 'Jitsuroku Maru-chi Mahjong (Japan)' (Windom 1993). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 3.69 MB / 9 files / 685.9 zip + +$end + + + +$info=jjack +$mame +0.30 [Mirko Buffoni] + + +Artwork available + + +TEST MODE: + +- Press LCTRL + F3 for Test-Mode + + +WIP: + +- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly. + +- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz. + +- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider. + +- 0.136u2: Corrado Tomaselli changed Jumping Jack to use the 76489A variant (verified on PCB). + +- 0.129: MooglyGuy added savestate support to Jumping Jack. + +- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 Hz. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 25th September 2006: Mr. Do - While going through TAFA, I noticed that Jumping Jack use the same bezel as Mr. Do. This were added. + +- 0.71u2: Added 2nd button and removed 3rd coin slot. + +- 0.56: Added 3rd Z80 (4MHz) CPU (function not clear). Changed region proms to cpu3. + +- 0.34b1: Added PROMs ($0, 200 - color and ?). + +- 0.33b7: Changed description to 'Jumping Jack'. + +- 0.33b6: Changed description to 'Jumping Jack (Japan)'. + +- 0.30: Mirko Buffoni added 'Jumping Jack (Japanese)' (Universal 1984). Known issues: Dipswitches not verified. + +- 9th December 1997: Dumped Jumping Jack. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 97 kb / 12 files / 41.5 zip + +$end + + + +$info=jjparad2 +$mame +0.62 [Sylvain Glaize, David Haywood] + + +< Japan > + + +WIP: + +- 0.128u2: Mamesick fixed wrong background color in Jan Jan Paradise 2. + +- 0.69: Added 'Test Mode' dipswitch. + +- 0.62: Sylvain Glaize and David Haywood added 'Jan Jan Paradise 2' (Electro Design 1997). + +- 27th September 2002: David Haywood fixed the background graphics in Jan Jan Paradise 2 with a redumped ROM and he fixed another problem that also caused incorrect graphics emulation in it. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 25 MB / 8 files / 14.6 zip + +$end + + + +$info=jjparads +$mame +0.62 [Sylvain Glaize, David Haywood] + + +< Japan > + + +WIP: + +- 0.69: Added 'Test Mode' dipswitch. + +- 0.62: Sylvain Glaize and David Haywood added 'Jan Jan Paradise' (Electro Design 1996). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 17 MB / 7 files / 9.76 zip + +$end + + + +$info=jjpoker +$mame +0.123u3 [Roberto Fresca] + + +SETUP: + +- To clear credits press F2. + +- To enter TEST MODE press F2 twice. Press Z (Discard 1) + X (Discard 2) + C (Discard 3) to exit. + + +WIP: + +- 0.156: Added 'Coinage Modifer' dipswitch. + +- 0.125u2: Added buttons 11 and 12. + +- 0.123u4: Roberto Fresca changed parent/clone relationship to separate SSI Poker sets from Jackpot Joker Poker. + +- 0.123u3: Roberto Fresca added 'Jackpot Joker Poker (set 1)' (Enter-Tech (ETL) 1983) added clone (set 2). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 12.1 zip + +$end + + + +$info=jjsquawk +$mame +0.37b15 [Luca Elia] + + +Bugs: + +- Small black square of missing graphics. Tafoid (ID 04889) + + +WIP: + +- 0.215: Switch J. J. Squawkers to use three buttons. Note: Hardware reads three buttons, and button 3 is used in the sound test [Michael Moffitt]. + +- 0.181: NeoGeo de Ahuizotla, Artemio Urbina and The Dumping Union added clone Simpson Junior (bootleg of J. J. Squawkers). + +- 0.166: Alex Marshall added clone J. J. Squawkers (older). + +- 0.163: Osso added watchdog to J. J. Squawkers. This fixes sound test freeze while playing sound F. + +- 0.146u2: Fixed rom names. + +- 0.144u1: Corrado Tomaselli and f205v added clone J. J. Squawkers (bootleg, Blandia Conversion). + +- 0.141: Changed palettesize from 4608 to 8704 colors. + +- 0.133u1: Roberto Zandona fixed incorrect mapped background graphics in clone J. J. Squawkers (bootleg). Renamed (jjsquawb) to (jjsquawkb). + +- 0.132u5: Kanikani fixed default setting of J. J. Squawkers, marked the game as IMPERFECT_SOUND, and added some notes. + +- 0.129u6: David Haywood added correct gfx roms to clone J. J. Squawkers (bootleg). + +- 0.128u6: Roberto Zandona added best-known CRC to clone J. J. Squawkers (bootleg) "bad dump" roms. + +- 0.128u5: Roberto Zandona added clone J. J. Squawkers (bootleg) (1993). + +- 29th May 2008: Corrado Tomaselli dumped J. J. Squawkers (bootleg). + +- 0.123u2: Changed palettesize to 4608 colors. + +- 0.37b15: Luca Elia added 'J. J. Squawkers' (Athena / Able 1993). + +- 5th May 2001: Luca Elia sent in a driver for J. J. Squawkers. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 7 MB / 14 files / 2.30 zip + +$end + + + +$info=jking02 +$mame +0.268 [Ioannis Bampoulas] + +0.113u3 [XingXing] + + +WIP: + +- 0.282: Ioannis Bampoulas added clone 'Tarzan II (V101XB)'. + +- 0.278: little0 added clone Kuaile Xiyou Ji (V102CN). Added I/O for the 'Kuaile Xiyou Ji' clones. It's kind of similar to Tarzan Chuang Tianguan 2 Jiaqiang Ban, but with different button assignments, particularly in mahjong panel mode. Not promoting to working as they regularly give "hopper empty" errors in "joystick" mode, possibly due to not liking the timings from our hopper device. The games are playable if you use Key-Out to pay out winnings. Added a few missing inputs for clones (V102CN) and (V104CN) [Vas Crabb]. Added Oki banking for jking02 and clones [Osso]. Added internal ROM of IGS027A ARM based MCU from clone (V102CN) to (V104CN). Changed 'Kuai Le Xi You Ji' from a parent set to clone 'Kuaile Xiyou Ji (V104CN)'. Renamed (klxyj) to (klxyj104cn). + +- 0.270: Improved Jungle King 2002 inputs. Identified the inputs required to play and navigate the setup menus. Filled in DIP switches shown in service mode (haven't tested that all of them do what the name suggests). Added support for 36+10 wiring option and clickable layout. Hooked up sound banking. Started encapsulating IGS 027A onboard peripherals (igs\igs027a.cpp) [Vas Crabb]. Correct timer interval calculation. Fixes slowdown in jking02 (igs\igs027a.cpp) [XingXing]. Promoted Jungle King 2002 (V209US) to working [XingXing, Vas Crabb]. Added dipswitches 'ID Number', 'PC Board Mode', 'Wiring Diagram', 'Odds Table', 'Demo Sounds', 'Back Color', 'Password', 'Double-Up Game', 'Auto Stop', 'Payout Mode', 'Score Box', 'Play Score' and 'Symbols'. + +- 0.269: Added IGS027A internal ROM dump [Peter Wilhelmsen]. Start researching inputs on jking02 [David Haywood]. Added dipswitches 'Show Odds', 'Show Title', 'Background Type' and 4x 'Unknown'. + +- 19th August 2024: David Haywood - XingXing and Peter Wilhelmsen have been working on methods to extract the internal code from the IGS027A ARM CPUs found on some IGS Casino style games. Emulation is still preliminary (no inputs) but several now run their attract modes. Featured here are "Jungle King 2002", "Que Long Gao Shou" and "Crazy Bugs" (https://youtu.be/dpoNAWdBBd8). There is also no sound emulation yet; the latter uses an XA sub-CPU like the previously emulated Fearless Pinocchio but it still needs hooking up. + +- 0.268: Ioannis Bampoulas added 'Jungle King 2002 (V209US)' (IGS 200?). Added preliminary decryption [IQ_132]. + +- 0.113u3: XingXing added 'Kuai Le Xi You Ji' (IGS 200?). + + +Recommended Games: + +Jungle King + +Jungle King 2004 + + +Recommended Games (Gambling) + + +Romset: 7.52 MB / 6 files / 2.43 zip + +$end + + + +$info=jking04 +$mame +0.278 [Ioannis Bampoulas] + + +WIP: + +- 0.282: TeamEurope, Peter Wilhelmsen and Ioannis Bampoulas dumped internal ROM for Jungle King 2004 (V101US). Improved inputs for Jungle King 2004 and added internal artwork. Promoted Jungle King 2004 (V101US) to working [Vas Crabb]. Added dipswitches 'Odds Table', 'Demo Sounds', 'Password', 'Auto Hold', 'Auto Stop', 'Show Title', 'Score Box', 'Play Score' and 'Hand Count'. + +- 0.280: IQ_132 added decryption tables for Jungle King 2004 (V101US). + +- 0.278: Ioannis Bampoulas added 'Jungle King 2004 (V101US)' (IGS 200?). Note: No IGS027A dump. + + +Recommended Games: + +Jungle King + +Jungle King 2002 + + +Recommended Games (Gambling) + + +Romset: 5.08 MB / 6 files / 1.56 zip + +$end + + + +$info=jking302us +$mame +0.271 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.286: Improved protection emulation for M68K-based games. Implemented alternate inc protection type. Completed IGS029 simulation for most games. Reworked address remap functions to make them save state-friendly [anonymous, Ivan Vangelista]. Promoted Jungle King (V302US) to working [anonymous]. Fixed dipswitches. + +- 0.271: Ioannis Bampoulas and TeamEurope added 'Jungle King (V302US)' (IGS 2000?). TODO: Missing IGS025 and IGS029 protection. + + +Recommended Games: + +Jungle King 2002 + +Jungle King 2004 + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 4 files / 1.19 zip + +$end + + + +$info=jkrbonus +$mame +0.272 [Hammy] + + +WIP: + +- 0.272: Hammy added 'Joker Bonus' ( 198?). Note: Second bank of DIPs not implemented. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 7 files / 12.8 zip + +$end + + + +$info=jkrmast +$mame +0.137 [William Ostronic] + + +WIP: + +- 0.283: Ioannis Bampoulas added clone 'Joker Master 2000 Special Edition (V1C)'. Note: Encrypted. + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'Joker Master 2000 Special Edition (V512)'. Joker Master improvements: Added hopper support. Inputs and DIP switches. Decoded the bipolar PROM and fixed colors. Added reels stop buttons. Fixed Joker Master title tilemap/scroll bug and DIP switches. Perfect colors for jkrmast and jokermasta. Reworked the screen update to take rid of the boolean states toward a real video register for Joker Master. Removed the imperfect graphics and imperfect colors flags to all the Joker Master sets. Promoted Joker Master 2000 Special Edition (V515) and clone Joker Master 2000 Special Edition (V512/513) to working [Roberto Fresca, Grull Osgo]. Fixed Joker Master sets DIP switches [Ioannis Bampoulas]. Changed description of clone (V512) to 'Joker Master 2000 Special Edition (V512/513)'. + +- 0.267: Some improvements for the Joker Master sets [Osso]. Added 32x 'Unknown' dipswitches. Changed description to 'Joker Master 2000 Special Edition (V515)' and clone (V512) to 'Joker Master 2000 Special Edition (V512)'. + +- 0.211: Decrypted Joker Master (V515) and clone (V512). Left as not working as GFX, inputs and sounds aren't hooked up correctly [AJR]. + +- 0.197: Ioannis Bampoulas added clone Joker Master (V512). Changed parent description to 'Joker Master (V515)'. + +- 0.160: Make Joker Master use same inputs as Crazy Bonus 2000 so they'll run until something better can be discovered [Vas Crabb]. + +- 0.141u1: Added missing gfx1/2 and user1 roms. + +- 18th November 2010: Smitdogg - We got Joker Master donated by Wost. + +- 0.137: William Ostronic added 'Joker Master' ( 199?) - incomplete and encrypted. + + +Recommended Games (Gambling) + + +Romset: 320.8 kb / 5 files / 59.7 zip + +$end + + + +$info=jkrpkra5 +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Anonymous and Heihachi_73 added 'Joker Poker (0301477V, New Zealand)' (Aristocrat 2002). + + +Romset: 3 MB / 6 files / 744.8 zip + +$end + + + +$info=jkrpoker +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (jokerpoker) to (jkrpoker). + +- 0.281: stonedDiscord added 'Joker Poker (Merkur)' (ADP 1997). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 91.0 zip + +$end + + + +$info=jlasvegas +$mame +0.237 [Benjamin Roux, ClawGrip] + + +WIP: + +- 0.237: Benjamin Roux and ClawGrip added 'Las Vegas (Jeutel, set 1)' (Jeutel 198?) and clone Las Vegas (Jeutel, set 2). + + +Recommended Games (Cards) + + +Romset: 6.25 kb / 4 files / 3.88 zip + +$end + + + +$info=jm_12r +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.154: Added clone Johnny Mnemonic (0.5R). + +- 0.141u1: Miodrag Milanovic added 'Johnny Mnemonic (1.2R)' (Williams 1995) and clone (1.2B) Belgium. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4 MB / 8 files / 3.72 zip + +$end + + + +$info=jmbojmbf +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (jumbojumbof) to (jmbojmbf) and (jumbojumbo) to (jmbojmbo). + +- 0.281: stonedDiscord added 'Jumbo Jumbo Fun' (Venus 1994) and clone 'Jumbo Jumbo'. + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 74.2 zip + +$end + + + +$info=jmpbreak +$mame +0.130u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.221: Kevin Eshbach added clone Jumping Break (set 2). Added speedup for clone Jumping Break [Brian Troha]. Changed parent description to 'Jumping Break (set 1)'. + +- 0.130u1: Pierpaolo Prazzoli added 'Jumping Break' (F2 System 1999). Brian Troha added PCB layout for Jumping Break and additional information. Correct the sound clocks on PCBs that only have a 28MHz OSC (only Super Lup Lup Puzzle has the 14.318180MHz OSC). Rearranged the rom def section to group the F-E1-16-0xx PCB based games in order. Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz. + +- 13th March 2009: Pierpaolo Prazzoli - Added Jumping Break - (c) 1999 F2 System. + +- 12th March 2009: f205v dumped Jumping Break. + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 9.25 MB / 7 files / 4.38 zip + +$end + + + +$info=jnero +$mame +0.132u4 [R. Belmont, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.224: Added Light gun control and 'Test' dipswitch. + +- 0.186: Changed description to 'Johnny Nero Action Hero (v01.01.08)'. + +- 0.185: Replaced 'R5000 (little)' CPU1 with 'VR5500 (little)' (400MHz). + +- 0.132u4: R. Belmont and The Dumping Union added 'Johnny Nero Action Hero' (ICE/Play Mechanix 2004). + +- 1st July 2009: R. Belmont - ICE's 2003-ish Johnny Nero: Action Hero. It's a comic book-style lightgun blaster with 3 selectable worlds and it's running on hardware way beyond what I was expecting from the YouTube videos: A 300 to 400 MHz VR5500 MIPS main CPU, a big FPGA with custom 3D rendering hardware and 1 or 2 PowerPC 405 CPUs, and an IDE harddisk containing the game data. Needless to say with those specs this is going to be a serious job to emulate and is likely to be slow once it is. + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 1 MB / 1 files / 304.3 zip + +CHD: 37.3 GB (Compressed: 479.4) + +$end + + + +$info=jngld_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clone Jungle Lord (L-1). + +- 0.141u1: Miodrag Milanovic added 'Jungle Lord (L-2)' (Williams 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 8 files / 21.7 zip + +$end + + + +$info=jngolady +$mame +0.128u6 [David Haywood, Angelo Salese, Phil Bennett] + + +< Japan > + + +WIP: + +- 0.178: System11 fixed Mahjong DIPs as per manuals. Added 'Difficulty' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.157: Save m_rand_seed (emu\machine.c), fixes save state regressons in Jangou Lady (Japan) [Osso]. + +- 0.151: Wilbert Pol fixed black screen after insert coin in Jangou Lady (Japan). + +- 0.129u6: Added 'Unknown' dipswitch. + +- 0.128u7: Angelo Salese added a kludge for Jangou Lady RNG, will be worked on in the future. Changed description to 'Jangou Lady (Japan)'. + +- 20th December 2008: Angelo Salese - Fixed for good the transparency bugs with Jangou HW charsets... they look much better right now. + +- 0.128u6: David Haywood, Angelo Salese and Phil Bennett added 'Jangou Lady' (Nichibutsu 1984). + +- 13th December 2008: Angelo Salese - Added Jangou Lady to the Jangou driver, working with sound. Haze and I are currently wrote the driver. HW uses a blitter for graphics data, so it's surely more painful to emulate unlike the usual HW. Game is currently working with sound, thanks to Phil Bennett too. + + +Recommended Games (Mahjong) + + +Romset: 108 kb / 14 files / 53.8 zip + +$end + + + +$info=jockeyc +$mame +0.132 [Andrew Welburn, Dumping Union] + +0.122u6 [Luca Elia] + + +SETUP: + +- To clear 'BACKUP DATA' press 9 (Reset) twice. + + +TEST MODE: + +- To enter test mode press 9 (open door), then F2 (turn function key) and then E (bet 3-4). + + +WIP: + +- 0.282: Changed NVRAM init from random to all_0 [hap]. + +- 0.259: Roberto Fresca added clone Gran Derby (Spanish hack of Jockey Club). Added proper graphics ROMs. + +- 0.189: Added layout with keyboards. Clean up inputs and added own dipswitches. Correct RTC and emulated hoppers. Hook up outputs, NVRAM and trackball (for hidden editor) [Luca Elia]. Promoted clone International Toote II to working [Gerald (COY)]. Added gambling control. Added dipswitches 'Coin Type', 'Flip Screen', 'Max Jackpot', 'Music During Race', 'Coin Divider?', 'Hopper', 'Coin Sensor', 'Payout Rate', 'Coinage', 'Auto Bet', 'Skip Race' and 9x 'Unknown'. Added 'Fitted Hoppers' and 'Backup Battery' configuration. Fixed rom names. Changed description to 'Jockey Club (v1.18)' and clones (Germany) to 'International Toote (Germany, P523.V01)' and (World?) to 'International Toote II (v1.24, P387.V01)'. Renamed (inttootea) to (inttoote2). + +- 15th April 2010: Smitdogg - We dumped a clone of International Toote called Horse. + +- 0.132u4: David Haywood added clone 'International Toote II (World?)'. Set only contained 2 program roms, others are potentially incorrect. + +- 0.132: Andrew Welburn and Dumping Union added 'Jockey Club' (Seta (Visco license) 1990). Dumped by Andrew Welburn on the evening of 05/06/09. + +- 7th June 2009: Smitdogg - Thanks to Andrew Welburn and Kale we have Jockey Club. + +- 0.122u6: Luca Elia added 'International Toote (Germany)' (Coinmaster 1998). + +- 13th January 2008: Luca Elia - This game by Coinmaster is called Internationl Toote (1998). It runs on Seta hardware, but with an additional I/O board with two 6821's and two 6850's. The game does not currently work due to this board being used as protection. Though by patching the initial hardware tests, and the betting screen timer routine, you can get to the screens above. Despite the 1998 copyright, it appears to be the German version (or bootleg) of an earlier "Horse Race" game (the I/O Board has 1993 on it), maybe the unemulated Seta's Jockey Club. The gameplay, controls and graphics are very similar to those in Dark Horse, (which in turn is a bootleg of Seta's Jockey Club II). Thanks to icronnya77. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 4.13 MB / 13 files / 1.47 zip + +$end + + + +$info=jockeygp +$mame +0.92 [Razoola] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.206: Implemented NVRAM for Jockey Grand Prix (neogeo\cmc.cpp) [cam900]. + +- 0.141: Johnboy added clone Jockey Grand Prix (set 2). Changed parent description to 'Jockey Grand Prix (set 1)'. Fixed rom names. + +- 0.138u4: Johnboy renamed roms in Jockey Grand Prix according to original cart and added some comments. + +- 0.127u5: Removed jgp-m1_decrypted.bin audio rom. + +- 0.102: Mamesick fixed Jockey Grand Prix - Game now playable. + +- 0.92: Razoola added 'Jockey Grand Prix' (Sun Amusement / BrezzaSoft 2001). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 19.5 MB / 5 files / 16.1 zip + +$end + + + +$info=joemacr +$mame +0.98u4 [David Haywood] + +0.84 [David Haywood] + + +WIP: + +- 0.266: Changed Joe & Mac Returns that lack stereo output to use a single speaker [cam900]. + +- 0.209: Changed clock speed of the 2x MSM6295 to 1MHz and 1MHz. + +- 0.167: rtw and The Dumping Union added clone Joe & Mac Returns (Japan, Version 1.2, 1994.06.06). + +- 0.114u3: Fixed rom names. + +- 0.98u4: Changed clone (set 2) to parent 'Joe & Mac Returns (World, Version 1.1, 1994.05.27)' and 'Joe & Mac Returns' to clone 'Joe & Mac Returns (World, Version 1.0, 1994.05.19)'. Renamed (joemacr) to (joemacra) and (joemacra) to (joemacr). + +- 0.98u3: David Haywood fully emulated the DECO 156 encryption - Game now playable. + +- 31st July 2005: R. Belmont - Added preliminary sound and music to Joe and Mac Returns. + +- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I'm not sure which is correct... Completed a few levels and it didn't crash so it seems ok. + +- 30th July 2005: David Haywood - I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven't been added. Fixed the tile banking for the platforms. 2nd Update: It appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. + +- 0.84: David Haywood added 'Joe & Mac Returns' (Data East 1994) and clone (set 2). + + +LEVELS: 74 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Caveman Ninja + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 4.75 MB / 7 files / 3.64 zip + +$end + + + +$info=jogakuen +$mame +0.64 [Nicola Salmoria] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.210: Updated DIPs for Mahjong Jogakuen according to the Test Mode [Osso]. Added dipswitches 'Coinage', 'In-Game BGM', 'Gal Strip Voice' and 'Difficulty'. + +- 0.64: Nicola Salmoria added 'Mahjong Jogakuen (Japan)' (Windom 1992?). + +- 0.63: Added (Testdriver) Mahjong Jogakuen (Japan). + + +Recommended Games (Mahjong) + +Recommended Games (Adult) + + +Romset: 4.62 MB / 13 files / 2.14 zip + +$end + + + +$info=joinem +$mame +0.91u2 [David Haywood] + + +WIP: + +- 0.239: Correct default number of lives for Joinem [Steven Coomber]. + +- 0.147u1: Fixed Joinem testmode. Added columnscroll. Cleanup [hap]. Changed Z80 CPU2 clock speed to 3MHz. Changed visible area to 224x256 and palettesize to 64 colors. Added dipswitches 'Bonus Life', '255 Lives (Cheat)' and 'Unknown'. + +- 0.138: Tafoid changed copyright from 1986 to 1983 on Joinem to match displayed year. + +- 0.96: Pierpaolo Prazzoli fixed coin inputs and dipswitches in Joinem. Added 'Coin A' and 'Coin B' dipswitch. + +- 0.92: Pierpaolo Prazzoli fixed Joinem - Game now playable. Changed Z80 CPU1 clock speed to 3MHz, added Z80 (1.5MHz) CPU2 and AY-3-8910 (1.5MHz) sound. Changed visible area to 224x240. Added dipswitches 'Coinage', 'Lives', 'Cabinet' 'Infinite Lives' and 'Service Mode'. Changed description to 'Joinem'. + +- 5th February 2005: Pierpaolo Prazzoli - Finishing Joinem (running on jack driver with some changes). If colors are right (they are going to be checked on the real PCB), only inputs are missing... + +- 0.91u2: David Haywood added 'Join 'Em' (Global 1986). Basic driver, not much work done on it yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 40.5 kb / 9 files / 22.3 zip + +$end + + + +$info=jojo +$mame +0.216 [Darksoft] + +0.145u4 [idc/Team Avalaunch] + +0.140u2 [Layne, Smitdogg, The Dumping Union] + +0.129 [?] + +0.81u3 [?] + + +CD-ROM required + +Artwork available + + +WIP: + +- 0.267: Changed description to 'JoJo's Venture (Europe 990128)' and clones (Euro 981202) to 'JoJo's Venture (Europe 981202)' and (Euro 990108) to 'JoJo's Venture (Europe 990108)'. + +- 0.231: XeD and MetalliC added clones JoJo's Venture (Asia 981202), JoJo's Venture (Asia 990108) and JoJo's Venture (Asia 990128). + +- 0.216: Darksoft added JoJo's Venture (Euro 990128) and clones JoJo's Venture (Euro 981202) and JoJo's Venture (Euro 990108). Renamed (jojo) to (jojou), (jojor1) to (jojour1) and (jojor2) to (jojour2). + +- 0.214: Return 5 and 6 buttons to JoJo's Venture and clones (they used in dev.mode). Fixed intro missing star sprite and game title bg color. Added sprite list caching to CPS3 (fixes jojo intro "enemies" text appearance). Replaced jojor1, jojor2, jojojr1 and jojojr2 "bad" v4 CHDs with v5 built using Trurip DATs (actual game data verified to remain the same) [MetalliC]. + +- 0.203: Supported rowscroll on the score layer of CPS3, fixes 'JoJo's Venture' missing 2P combo meter graphics [David Haywood]. + +- 0.147: Changed description of clones (Japan 990128) to 'JoJo no Kimyou na Bouken (Japan 990128)', (Japan 990108) to 'JoJo no Kimyou na Bouken (Japan 990108)' and (Japan 981202) to 'JoJo no Kimyou na Bouken (Japan 981202)'. + +- 0.145u4: idc/Team Avalaunch added JoJo's Venture (USA 990128) and clones JoJo's Venture (Asia 990128, NO CD) and JoJo no Kimyouna Bouken (Japan 990128). Renamed (jojo) to (jojor1), (jojoa) to (jojor2), (jojoj) to (jojojr1) and (jojoaj) to (jojojr2). + +- 0.142u4: Changed input from 6 to 4 buttons. + +- 0.141u2: Added 26x SIMM roms to 'JoJo's Venture (USA 990108)'. + +- 0.140u2: Layne, Smitdogg and The Dumping Union added JoJo's Venture (USA 990108) and clone 'JoJo no Kimyouna Bouken (Japan 981202)'. Changed (Japan, 990108) to clone 'JoJo no Kimyouna Bouken (Japan 990108)' and clones (Japan, 981202) to 'JoJo's Venture (USA 981202)' and (Japan, 990913) to 'JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913)'. Renamed (jojo) to (jojoj). + +- 6th December 2010: Smitdogg - We got the JoJo's Venture USA cart. It unlocks 2 new sets. Note: The main code and code revisions are in the CD's. The BIOSes unlock regions and tell whether it's supposed to use a CD or not. So a JoJo 1 USA cart is the only one we need for all the code revisions (different CD dumps) to run in the USA region. Mix this flash rom dump with a CD revision 981202 and you get JoJo 1 (USA 981202). Mix it with a CD revision 990108 and you get JoJo 1 (USA 990108). The carts don't have revisions, that would have been a pointless expense. There are tons of undumped carts too. I don't know what all they change besides the boot and title screens, haven't had time to look into it, but if it's like CPS2 games then it's a lot, like difficulty and fight order etc. The CDs might have a Japanese front or have it in English depending on where they were distributed but the data is exactly the same, just the front CD graphics and the CD jewel case insert change. Oh and when I start getting the Mexico carts you will love the language long time. + +- 0.129: Renamed (jojo) to (jojoa), (jojoalt) to (jojo), (jojon) to (jojoan) and (jojoaltn) to (jojon). + +- 0.116u4: Added clones JoJo's Venture / JoJo no Kimyouna Bouken (Asia, 990108, NO CD) and (Asia, 981202, NO CD). Changed SH-2 CPU1 clock speed to 25MHz. Removed user4/5 roms. + +- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. JoJo's Venture is now playable. + +- 0.116u2: Added clone 'JoJo's Venture / JoJo no Kimyouna Bouken (Japan, 990108)'. Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added Player 2, 8-way Joystick, 6x buttons and 2x coin slots. Changed parent description to 'JoJo's Venture / JoJo no Kimyouna Bouken (Japan, 981202)'. + +- 0.96u2: Changed description to 'JoJo's Venture / JoJo no Kimyouna Bouken'. + +- 0.86u3: R. Belmont converted JoJo's Venture images (CD cue+bin) to CHD. + +- 0.81u3: Added 'JoJo's Venture' (Capcom 1998). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 512 kb / 1 files / 125.3 zip + +CHD: 62.8 MB (Compressed: 37.0) + +$end + + + +$info=jojoba +$mame +0.262 [Anonymous] + +0.225 [Darksoft] + +0.145u1 [Layne, Smitdogg, The Dumping Union] + +0.116u4 [?] + +0.81u3 [?] + + +Bugs: + +- Clone jojobanr1: Minor video glitch on Avdol ending. Kale (ID 07513) + + +WIP: + +- 0.267: Changed description to 'JoJo's Bizarre Adventure (Europe 991015, NO CD)' and clones (Euro 990913)' to 'JoJo's Bizarre Adventure (Europe 990913)', (Euro 990913, NO CD)' to 'JoJo's Bizarre Adventure (Europe 990913, NO CD)', (Euro 990927) to 'JoJo's Bizarre Adventure (Europe 990927)' and (Euro 990927, NO CD) to 'JoJo's Bizarre Adventure (Europe 990927, NO CD)'. + +- 0.262: Anonymous added JoJo's Bizarre Adventure (Euro 991015, NO CD) and clone JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 991015, NO CD). Renamed (jojobar1) to (jojobar2), (jojoba) to (jojobar1), (jojobajr1) to (jojobajr2), (jojobaj) to (jojobajr1), (jojobaner1) to (jojobaner2), (jojobane) to (jojobaner1), (jojobanr1) to (jojobanr2) and (jojoban) to (jojobanr1). + +- 0.225: Darksoft added JoJo's Bizarre Adventure (Euro 990927) and clone JoJo's Bizarre Adventure (Euro 990913). Renamed (jojoba) to (jojobaj) and (jojobar1) to (jojobajr1). + +- 0.215: Confirmed that CD-ROM image of clone JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913) is good, converted to CHDv5 [MetalliC]. + +- 0.203: Supported rowscroll on the score layer of CPS3, fixes 'JoJo no Kimyou na Bouken' missing 2P combo meter graphics [David Haywood]. + +- 0.147: Changed parent description to 'JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927)' and clones (Japan 990913) to 'JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913)', (Japan 990927, NO CD) to 'JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD)' and (Japan 990913, NO CD) to 'JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD)'. + +- 0.145u4: Renamed (jojobaa) to (jojobar1), (jojobaan) to (jojobanr1), (jojobaane) to (jojobaner1), (jojon) to (jojonr1) and (jojoan) to (jojonr2). + +- 0.145u1: Layne, Smitdogg and The Dumping Union added 'JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990927)' and clones 'JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990927, NO CD)' and 'JoJo's Bizarre Adventure (Euro 990927, NO CD)'. Renamed (jojoba) to (jojobaa), (jojoban) to (jojobaan) and (jojobane) to (jojobaane). + +- 10th February 2012: Smitdogg - We got the rare final revision of JoJo's Bizarre Adventure (990927). + +- 0.142u4: Changed input from 6 to 4 buttons. + +- 0.141u2: Added 32x SIMM roms to 'JoJo's Venture (USA 990108)'. + +- 0.140u2: Changed description of clones (Japan, 990913, NO CD) to 'JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913, NO CD)' and (Euro, 990913, NO CD) to 'JoJo's Bizarre Adventure (Euro 990913, NO CD)'. + +- 0.116u4: Added clone JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Euro, 990913, NO CD). Changed (Japan, 990913, NCD) to clone 'JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan, 990913, NO CD)'. Changed SH-2 CPU1 clock speed to 25MHz. Renamed (jojoba) to (jojoban) and (jojobaa) to (jojoba). + +- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. JoJo's Bizarre Adventure is now playable. + +- 0.116u2: Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added Player 1-2, 8-way Joystick, 6x buttons and 2x coin slots. Changed description to 'JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan, 990913, NCD)' and clone (alt) to 'JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan, 990913)'. + +- 0.96u2: Changed parent and clone descriptions to 'JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan'. + +- 0.86u3: R. Belmont converted JoJo's Bizarre Adventure images (CD cue+bin) to CHD. + +- 0.82u2: Added clone JoJo's Bizarre Adventure (alt). + +- 0.82: Added missing user1 BIOS rom. + +- 0.81u3: Added 'JoJo's Bizarre Adventure' (Capcom 1999). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 64.5 MB / 33 files / 50.3 zip + +$end + + + +$info=jokcrdep +$mame +0.206 [TeamEurope, Roberto Fresca] + + +WIP: + +- 0.209: Added documentation and hardware notes about the behaviour and how the scheme works. Added a default NVRAM [Roberto Fresca, Grull Osgo]. Added dipswitches 'Test Mode', 'Coin A', 'Game Type', 'Allow Autohold', 'Payout Mode' and 3x 'Unknown'. Changed description to 'Joker Card / Multi Card (Epoxy brick CPU)'. + +- 16th February 2019: Roberto Fresca - Fun World Joker Card / Multi Card: Thanks to TeamEurope, we have a new Fun World board. This one is a derivative hardware with a special epoxy brick CPU. This is a big complex suicide hardware. The brick has a ROM for the base firmware (acting as a sort of base software/kernel), and there are also a couple of RAM devices connected to the mainboard battery holding the main program. As soon as you separate the brick, both RAMs are disconnected from the battery losing their contents. We need to find a way to dump a working board through the central connector, that was meant to program these RAMs from factory. Just for debug and testing, we found an english module from another game program that matches all the calls, turning the game playable. Here the results. + +- 0.206: TeamEurope and Roberto Fresca added 'Joker Card (Epoxy brick CPU)' (Fun World 1991). + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 6 files / 28.0 zip + +$end + + + +$info=jokercrd +$mame +0.110u5 [Roberto Fresca] + + +< Austria > + + +WIP: + +- 0.209: Joker Card 300 (Ver.A267BC, encrypted) improvements: Redumped the faulty graphics ROM thanks to a special custom device constructed with forensics technics. Removed the imperfect graphics flag. Promoted the game to working. Added technical and game notes [Roberto Fresca, Grull Osgo, Gaby]. Changed description to 'Joker Card 300 (Ver.A267BC, encrypted)'. + +- 4th April 2019: Roberto Fresca - Joker Card 300 (Amatic / Vesely Svet): This game unfortunatelly has one graphics ROM faulty. The address 08 line (pin 25) has the protection diode blown, and as result we got 0x100 bytes blocks duplicated along the whole dump. We're trying to figure out a forensic method to try to bypass the protection and get the original contents, so... Cross your fingers!! + +- 0.137u1: Replaced M65SC02 CPU1 with M65C02. Fixed maincpu rom address to $c000. + +- 0.110u5: Roberto Fresca added 'Joker Card (Ver.A267BC, encrypted)' (Vesely Svet 1993). + + +Recommended Games (Cards) + + +Romset: 128.5 kb / 5 files / 33.9 zip + +$end + + + +$info=jokercrdf +$mame +0.273 [TeamEurope] + + +< Austria > + + +WIP: + +- 0.273: TeamEurope added 'Joker Card (encrypted)' (Fun World 1993). + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 6 files / 28.0 zip + +$end + + + +$info=jokpoker +$mame +0.110 [Brian Troha] + + +WIP: + +- 0.153: Osso fixed coin in does not work in the Joker Poker clones. + +- 0.146: Changed description of clone (Version 16.03BI) to 'Joker Poker (Version 16.03BI 5-10-85, Joker Poker ICB 9-30-86)'. + +- 0.135u1: Mariusz Wojcieszek added clones Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) and (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86). + +- 4th September 2009: Smitdogg - Thanks to TeamEurope we got some old gambling boards. There are 2 sets of "Poker" with undumped roms and one new Joker Poker set (16.03D). + +- 0.129u6: Jim Stolis added clone Joker Poker (Version 16.03BI). Not working. + +- 0.123u5: Pierpaolo Prazzoli fixed Joker Poker - Game now playable. Changed description to 'Joker Poker (Version 16.03B)'. Renamed (m075) to (jokpoker). + +- 0.110: Brian Troha added 'M075 Poker (Version 16.03B)' (Greyhound Electronics 1982). + + +Recommended Games (Cards) + + +Romset: 12 kb / 3 files / 7.28 zip + +$end + + + +$info=jokrlady +$mame +0.201 [f205v] + + +WIP: + +- 0.201: f205v added 'Joker Lady' (Videos A A 1995?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 3.08 zip + +$end + + + +$info=jokrpokr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.281: Changed description to 'Joker Poker (Gottlieb)'. + +- 0.141u1: Miodrag Milanovic added 'Joker Poker' (Gottlieb 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 kb / 1 files / 555 zip + +$end + + + +$info=jokrwild +$mame +0.128u2 [Roberto Fresca] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.162: Updated some notes and cosmetic clean-up [Roberto Fresca]. + +- 0.135u2: Angelo Salese bypassed the RNG test in Joker's Wild, implemented bare minimum to allow it to go into gameplay and fixed tilemap graphics. Fixed gfx1 rom loading. Changed M6809 CPU1 clock speed to 4MHz. Added dipswitches 'sw1', 'sw2' and 22x 'Unknown'. + +- 0.128u2: Roberto Fresca added Joker's Wild (encrypted) (Sigma 1988). Game is trying to boot, and after approx. 90 seconds an error message appear on screen: "Random number generator is defective", then stuck at $9859. PIAs are commented out just to see the R/W on error log. Fixed graphics to 2 bits per pixel. + +- 25th October 2008: Roberto Fresca - Initial release. ROMs load OK. Proper ROMs decryption. Added MC6845 CRTC. Video RAM OK. Added technical notes. + + +Recommended Games (Cards) + + +Romset: 48 kb / 10 files / 37.0 zip + +$end + + + +$info=jokrz_l6 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +NOTE: + +- Jokerz has an entirely different "Pin Sound '88" stereo audio board (D-12338-567) + + +WIP: + +- 0.224: Added and hook up a device for the D-12338-567 Williams Pin Sound '88 board, used on the Williams System 11B 'Jokerz!' pinball. Switched Williams Pin Sound 88 board to use two device_mixer_interface outputs for its output channels, instead of having speakers handled internally to the device. Fixed the Pin Sound 88 /SYNC_PULSE line to connect to Jokerz' System 11B PIA@3400 CA1 instead of CB1, based on board pictures of the W2/W3 jumper positions. Added a note about the infamous audio hum issue on the real Jokerz! pinball table, and updated device comments to clarify things and fix some minor errors [Lord Nightmare]. Replaced 'Williams System 11 Background Audio Board', MC1408 and HC-55516 with 'Williams Pin Sound '88 Audio Board' and AD7224. + +- 0.200: Osso added clone Jokerz! (G-4). + +- 0.142u2: AntoPISA changed description to 'Jokerz! (L-6)' and clone (L-3) to 'Jokerz! (L-3)'. + +- 0.141u1: Miodrag Milanovic added 'Jokerz (L-6)' (Williams 1989) and clone (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 5 files / 127.1 zip + +$end + + + +$info=jollycrd +$mame +0.99u2 [Curt Coder, Peter Trauner] + + +< Austria > + + +WIP: + +- 0.262: Realistic clickable buttons for Jolly Card (layout\jollycrd.lay) [Roberto Fresca]. + +- 0.255: TeamEurope, f205v and Roberto Fresca added clone Jolly Game (V1, Otti Karl logo). Added default NVRAM and promoted Jolly Game to working [Roberto Fresca]. + +- 0.254: Changed description of clone 'Zabavni Karti (Bulgarian, encrypted)' to 'Zabavni Karti (Bulgarian, cyrillic, encrypted)'. + +- 0.228: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone Zabavni Karti (Bulgarian, encrypted). Note: Bulgarian Jolly Card clone in cyrillic. This is a timed game. You coin for an amount of playing time. Once the time counter ends, all earned credits/bonus dissapear. Zabavni Karti improvements: Proper inputs from the scratch. Some dipswitches sorted out. Added technical notes. Added PLD. Added complete cyrillic/roman setup instructions. Added technical notes. Some clean-ups. Added Cyrillic names to the inputs descriptions [Roberto Fresca]. + +- 0.224: Ioannis Bampoulas and Roberto Fresca added clone Jolly Card (Italian, encrypted bootleg, set 3). + +- 0.209: Reworked clone Jolly Card (Italian, bootleg, set 2) and added default NVRAM. Added button-lamps support to clones Jolly Card (Italian, bootleg, set 2) and Jolly Card (German, Fun World, bootleg). Both games were promoted to working state [Roberto Fresca]. Changed description to 'Jolly Card (German, set 1)' and clones (Austrian, set 2) to 'Jolly Card (German, set 2)' and (Austrian, Fun World, bootleg) to 'Jolly Card (German, Fun World, bootleg)'. + +- 0.197: f205v and The Dumping Union added clone Jolly Card (Italian, bootleg, set 3). + +- 0.194: Roberto Fresca and Ioannis Bampoulas added clone Jolly Card (Italian, bootleg, set 2). Note: This PCB has a TI EP910DC-30 CPLD, like others italian bootlegs that have an Altera EP910PC CPLD on board. Added full specs for clone Jolly Card (Italian, different colors, set 1). Changed description of clone (Italian, bootleg) to 'Jolly Card (Italian, bootleg, set 1)'. + +- 0.193: TeamEurope and Rock Shebbich added clone Jolly Card (Italian, bootleg). Note: This PCB has an Altera EP910PC CPLD on board and doesn't need any NVRAM initialization. + +- 12th December 2017: Roberto Fresca - Added a new Jolly Card dump from TeamEurope and Rock Shebbich. The game is an italian bootleg and the strange thing is that doesn't need NVRAM initialization to start to work. + +- 0.177: Roberto Fresca and TeamEurope added clone Jolly Card (Austrian, set 2). TeamEurope and Caius added GAL16V8S dump to (set 2). Changed parent description to 'Jolly Card (Austrian, set 1)'. + +- 0.154: Peter Ferrie added default NVRAM to clone Jolly Card (Austrian, Fun World, bootleg), game seems to work now. + +- 0.153: Roberto Fresca and ANY added clones Jolly Card (Italian, different colors, set 1) and (set 2). + +- 4th March 2014: Roberto Fresca - Two different sets of Italian Jolly Card (with different colors and different cards deck graphics) highly encrypted. Here the set with also different colors, and different cards deck graphics. Some commercial spam in the graphics, not shown in the game. + +- 0.148u1: ANY, The Dumping Union and Roberto Fresca added clone Jolly Card (Italian, encrypted bootleg, set 2). Note: (Italian) set from an encrypted blue TAB bootleg board. This one allows to play in both 'remote' and 'normal' mode. The game could pay through regular hopper, or through manual switch/button, discharging the credits one by one [Roberto Fresca]. Changed description of clone (Italian, encrypted bootleg) to 'Jolly Card (Italian, encrypted bootleg, set 1)'. + +- 15th January 2013: Roberto Fresca - Thanks to ANY and the Dumping Union, we got an interesting version of Jolly Card running in an encrypted bootleg PCB (GFX encryption 'alla TAB Blue Board). The game allows play in both REMOE and NORMAL modes, using coins and remote credits, and paying through hopper or manual switch/button. + +- 0.147u3: Roberto Fresca added clone Jolly Card (Spanish, blue TAB board, encrypted). Jolly Card Spanish improvements [Roberto Fresca]: Decrypted the program ROM. Added button-lamps layout. Added a default NVRAM. Promoted to working state. + +- 14th November 2012: Roberto Fresca - An anonymous donor sent us a dump from a rare encrypted board. The hardware is another Fun World / TAB / Impera 8bit derivative with strong encryption scheme. After analyzing the graphics ROMs, I noticed that they fit the blue TAB board encryption I figured out some years ago. The program also is encrypted, but I was able to finally decrypt it. The game is Jolly Card from TAB Austria, but this encrypted set surprised me being an undumped spanish set. + +- 0.147u2: Changed description of clone (Austrian, Funworld, bootleg) to 'Jolly Card (Austrian, Fun World, bootleg)'. + +- 0.137u1: Roberto Fresca added clone Jolly Card Professional 2.0 (MZS Tech). Documented the code differences. Added specific button-lamps layout for clone Jolly Card (italian, blue TAB board, encrypted), but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines. Replaced the default NVRAM in clone (Spale Soft) with one totally clean. Temporal and total meters are cleared to zero. Changed description of clone 'Jolly Card Professional 2.0' to 'Jolly Card Professional 2.0 (Spale Soft)'. + +- 0.137: Roberto Fresca added external default NVRAM support to Jolly Card and clones. + +- 0.136u4: Roberto Fresca added external default NVRAM for clone 'Jolly Card Professional 2.0'. + +- 0.134: Roberto Fresca discovered and documented new features in clone Jolly Card (Evona Electronics) and removed the commented hack for clone Jolly Card Professional 2.0 (jolyc980) init since is not needed anymore. + +- 0.129u3: Angelo Salese added a default backup ram for clone Jolly Card Professional 2.0, to get it boot to the end-user. + +- 0.128u7: Roberto Fresca added clone Jolly Card (italian, encrypted bootleg) and created inputs from the scratch for it. The (italian, encrypted bootleg) has no coins, only remote credits. After NVRAM init, set the Payout DIP to 'manual' to allow the remote credits mode to work. + +- 0.128u5: Removed clone Jolly Card (austrian, encrypted), it's not coming from a real board. + +- 0.124u4: Roberto Fresca removed the temporary hack to clone Jolly Card Professional 2.0. + +- 0.123u6: Funworld updates [Roberto Fresca]: Added proper inputs to clone Jolly Card Professional 2.0 and added temporary patch to allow bypass the "code" screen. Updated technical notes. + +- 0.123u3: Roberto Fresca added clones Jolly Card (Evona Electronic), (croatian, set 1) and 'Super Joly 2000 - 3x'. Changed description of clone (croatian) to 'Jolly Card (croatian, set 2)'. Renamed (jolycdcr) to (jolyccrb). + +- 0.123u1: Roberto Fresca added clones 'Jolly Card (3x3 deal)' and 'Jolly Card Professional 2.0'. Changed parent description to 'Jolly Card (austrian)' and clones (Austria, encrypted) to 'Jolly Card (austrian, encrypted)', (Croatia) to 'Jolly Card (croatian)', (Italia, encrypted) to 'Jolly Card (italian, blue TAB board, encrypted)' and (Austria, Fun World, bootleg) to 'Jolly Card (austrian, Funworld, bootleg)'. + +- 0.112: Changed description of clone (Italia, encrypted GFXs) to 'Jolly Card (Italia, encrypted)'. + +- 0.110u5: Roberto Fresca added clone Jolly Card (Austria, encrypted). Changed 'Jolly Card (Austria, Fun World)' to a clone of Big Deal. Fixed Jolly Card (Croatia) gfx to 4bpp and other fixes to get Jolly Card (Croatia) running. Managed Jolly Card (Italia) to work, but with imperfect graphics due to gfx encryption. Reworked Jolly Card (Croatia) inputs: The game was designed to work only with remote credits. After NVRAM init, set the payout DIP to "manual". Reworked Jolly Card (Italia) inputs: After NVRAM init, set the payout DIP to "manual" to allow work the remote mode. Added the bipolar PROM and GAL to Jolly Card (Italia). Confirmed the GFX ROMs as good dumps. Fixed Jolly Card (Austria) screen size and visible area based on mc6845 registers. Hooked, wired and decoded the color PROM in Jolly Card sets sets based on Jolly Card (Italia) redump. Now colors are perfect. Decrypted Jolly Card (Italia) gfx roms. Decrypted Jolly Card (Austria, encrypted) and managed the planes to show correct colors. The set is working properly. Changed M65SC02 and AY8910 clock speeds to 2MHz. Swapped gfx1 roms. Added PROM ($0). Changed description of clone (Italia, bad dump?) to 'Jolly Card (Italia, encrypted GFXs)'. + +- 4th December 2006: Roberta Fresca - I decrypted the italian Jolly Card encrypted GFX. Added some encrypted sets and made a lot of improvements... All changes have been submitted today. A big Thanks to MAME Italian Forum guys for all their efforts. + +- 0.102u4: Renamed (jollycdb) to (jolycdcr), (jollycdc) to (jolycdit), (jollycdd) to (jolycdat) and (jollycde) to (jolycdab). + +- 0.100u4: Roberta Fresca cleaned up merging of Jolly Card sets. Changed 'Inter Game Poker?' from a parent set to clone 'Jolly Card (Austria, Fun World, bootleg)'. Renamed (igpoker) to (jollycde). + +- 0.100u2: Added clone Jolly Card (Italia, bad dump?). Changed 'Jolly Poker (Croatia)' from a parent set to clone 'Jolly Card (Croatia)'. Renamed (jollypkr) to (jollycdb). + +- 19th September 2005: Roberto Fresca - Added "01 gambling" (a Jolly Card set with Italian language) from MAME Italia. + +- 18th September 2005: f205v dumped Jolly Card (italian, blue TAB board, encrypted). + +- 0.99u5: Some improvements to Jolly Card [Roberto Fresca]: Added extra Jolly Card hardware info (pinouts and dips). Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly. Remember to delete the NVRAM and reinitialize to see some changes. Added dipswitches 'State', 'Remote', 'Coin A/B', 'Insert', 'Joker', 'Hold' and 'Payout'. + +- 0.99u2: Curt Coder and Peter Trauner added 'Jolly Card (Austria)' (TAB-Austria 1985), 'Inter Game Poker?' (Inter Games 1990) and Jolly Poker (Croatia) (Soft Design 1993). + +- 14th January 1999: Dumped Jolly Card (Austrian, Fun World, bootleg). + +- 12th January 1999: Dumped Jolly Card (Croatian, set 2). + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 5 files / 24.2 zip + +$end + + + +$info=jollyjgr +$mame +0.99u7 [Pierpaolo Prazzoli] + + +TEST MODE: + +- To advance input tests, press Tilt button. + + +WIP: + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.182: Updated readme and correct clocks for Jolly Jogger [Guru]. Changed Z80 CPU1 clock speed to 3MHz, AY-3-8910A sound to 1789772 Hz and VSync to 59.18 Hz. + +- 0.165: Use standard 3-bit RGB palette for the bitmap colors in Jolly Jogger driver [Dirk Best]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Jolly Jogger. + +- 0.99u8: Pierpaolo Prazzoli fixed background color in Jolly Jogger. + +- 0.99u7: Pierpaolo Prazzoli added 'Jolly Jogger' (Taito 1982). + +- 1st September 2005: Pierpaolo Prazzoli - Added colors to Jolly Jogger. + +- 30th August 2005: Pierpaolo Prazzoli - Jolly Jogger (Taito 1982) uses a Galaxian-like hardware with an additional 3bpp bitmap. I think it's missing a color prom, that's why colors are wrong. + +- 17th June 2005: Guru - Jolly Jogger arrived from Japan. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 44 kb / 13 files / 22.3 zip + +$end + + + +$info=jolyjokr +$mame +0.123u3 [Roberto Fresca] + + +< Austria > + + +WIP: + +- 0.255: TeamEurope, f205v and Roberto Fresca added clones Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 1) and Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 2). Added default NVRAM to Jolly Joker (Otti Karl logo) sets [Roberto Fresca]. Added missing PLDs to Jolly Joker (Otti Karl logo) sets [TeamEurope, Porchy]. Note: Both sets have graphics ROMs data interleaved inside the second half of a 16bit 27C210 EPROM. The second set has full garbage in the first half. + +- 0.224: Team Europe and Roberto Fresca added clone Jolly Joker (Solid State module in suicide board). Roberto Fresca added clone Jolly Joker (40bet, lower paytable). Jolly Joker (40bet) improvements: Removed the 'Croatian hack' description because it's only a simple text hack for commercial purposes. Split the second program to a new set since it's handled through a PLD, so isn't user selectable. Changed descriptions to 'higher' and 'lower' paytable, since they have different ones [Roberto Fresca]. Changed description of clone (40bet, Croatian hack) to 'Jolly Joker (40bet, higher paytable)'. Renamed (jolyjokrb) to (jolyjokrb1). + +- 0.223: Roberto Fresca and Team Europe added clones Jolly Joker (original program, interleaved GFX, Impera logo) and Jolly Joker (original program, interleaved GFX, no logo). Added default initialized NVRAM [Roberto Fresca]. + +- 0.177: Roberto Fresca and TeamEurope added clone Jolly Joker (Apple Time). + +- 0.137u1: Fixed gfx1 rom loading. + +- 0.137: Added clone Jolly Joker (40bet, croatian hack). Roberto Fresca added external default NVRAM support to Jolly Joker and clones. + +- 0.136u4: Roberto Fresca and TeamEurope added Jolly Joker (40bet, croatian hack), but not activated in MAME. Roberto Fresca fixed Jolly Joker graphics and colors. Changed parent description to 'Jolly Joker (98bet, set 1)' and (50bet) to 'Jolly Joker (98bet, set 2)'. + +- 1st March 2010: Roberto Fresca - Thanks to TeamEurope that found a new board, I managed to fix graphics and colors of Impera's Jolly Joker. Obviously, a new set was added to the family. + +- 0.136u3: Renamed (jolyjkra) to (jolyjokra). + +- 0.123u3: Roberto Fresca added 'Jolly Joker' (Impera 198?) and clone (50bet). + +- 25th February 2008: Roberto Fresca - Thanks to Aleksandar Spasojevic that kindly dumped some boards, a bunch of new games were added. I also fixed some inputs and mask others to allow boot the original Impera Jolly Joker (unfortunately 1 graphics ROM is bad). The color decode system was switched to RESNET code, so colors are now more accurate. Here are some shots of Jolly Card (Evona Electronic). This version is in serbian language. Jolly Card (Evona Electronic) and Jolly Joker (Impera). One of the wanted dumps. Unfortunately 1 ROM is bad... Super Joly 2000 -3x. This one have a 3rd deal, hacked graphics (see the Magic Card II joker) and advertisement about sell parts and technical service. Ugly hack, but was common in the serbian streets. + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 5 files / 26.8 zip + +$end + + + +$info=jolypark +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.189: Correct ADPCM type [AJR]. Replaced MSM5205 sound with MSM6585 (640000 Hz). + +- 0.156: Oliver Stoeneberg added assert for index out-of-bounds access with Jolly Park. + +- 0.155: Robbbert fixed colours in Jolly Park. + +- 0.141u1: Miodrag Milanovic added 'Jolly Park' (Spinball 1996). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2.72 MB / 11 files / 2.11 zip + +$end + + + +$info=jongbou +$mame +0.84u1 [Pierpaolo Prazzoli] + + +< Japan > + + +TEST MODE: + +- Hold P1 button1 during boot to enter test mode + + +WIP: + +- 0.240: Fixed gfx1 roms addresses. + +- 0.122u8: Changed palettesize to 257 colors. + +- 0.96u1: David Haywood fixed Mahjong Block Jongbou - Game now playable. + +- 0.84u1: Pierpaolo Prazzoli added 'Mahjong Block Jongbou (Japan)' (SNK 1987). + +- 25th June 2004: Pierpaolo Prazzoli added Mahjong Block Jongbou to the Alpha 68k driver. + +- 8th December 2000: Chack'n from Team Japump dumped Mahjong Block Jongbou (Japan). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Mahjong) + + +Romset: 361.2 kb / 12 files / 75.7 zip + +$end + + + +$info=jongbou2 +$mame +0.240 [ShouTime] + + +< Japan > + + +WIP: + +- 0.240: ShouTime added 'Mahjong Block Jongbou 2 (Japan)' (SNK 1987). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Mahjong) + + +Romset: 361.2 kb / 12 files / 95.1 zip + +$end + + + +$info=jongkyo +$mame +0.119u3 [David Haywood, Nicola Salmoria] + + +< Japan > + + +TODO: + +* Fix colors (bank missing 2 bits) + + +WIP: + +- 0.261: Added notes about $4x area (memory space protection?), demoted game to MACHINE_UNEMULATED_PROTECTION [Angelo Salese]. + +- 0.229: Removed tagmap lookups and auto_alloc_array [Osso]. Clean up input code a little [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed SEGA_315_5084 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.199: Misc device finder / private members [David Haywood]. + +- 0.184: Replaced "Z80 SegaCrypt" CPU1 with "Sega 315-5084". + +- 0.173: Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.164: Changed maincpu rom ($7000) address to $6c00. + +- 0.160: Osso added missing save state to Jongkyo. + +- 0.152: Angelo Salese added flip screen support to Jongkyo. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Jongkyo. + +- 0.129: Angelo Salese added proper inputs to Jongkyo. Added 2nd Player and 2x coin slots. Added dipswitches 'Credit Clear-1' and 'Credit Clear-2'. + +- 0.119u4: David Haywood and Nicola Salmoria fixed Jongkyo - Game now playable. Fixed proms loading. Added dipswitches '0-10' and 77x 'Unknown'. + +- 0.119u3: David Haywood added Jongkyo (Kiwako 1985). Nicola Salmoria added decryption of Jongkyo. + + +Recommended Games (Mahjong) + + +Romset: 36.6 kb / 9 files / 28.0 zip + +$end + + + +$info=jongoh +$mame +0.278 [buffi] + + +WIP: + +- 0.282: Correct half the DIP switches for Mahjong Jongoh based on an auction photo of the manual [Vas Crabb]. Added dipswitches 'Bonus Point Cycle', 'Flip Flop Button', 'Last Chance', 'Double Bet' and 'Winning Yakuman Display Voice'. + +- 0.278: buffi added 'Mahjong Jongoh (Japan, TTL800-03-04)' (Techno-Top 2000). Note: A lightning effect during transitions in attract mode doesn't seem to be rendered correctly (hw reference: https://youtu.be/ytJiqOvHKgM). + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 4 files / 2.94 zip + +$end + + + +$info=jongpute +$mame +0.202 [YukariTamura] + +0.37b5 [Takahiro Nogi, PongKang] + + +< Japan > + + +TODO: + +* Bug with colors makes tile recognition difficult. Sampling voice is not emulated. Only clone T.T Mahjong works. + + +WIP: + +- 0.273: Don't do the color OR trick for route16 (see titlescreen reveal). Split off jongpute class [hap]. + +- 0.221: Added 6x 'Unknown' dipswitches. + +- 0.218: ShouTime added clone VS Computer Mahjong. Note: Decryption is mostly complete (bar possible typos), left as not working mostly because inputs seem to be read differently and the AY hook up needs work (stuck notes). Added more opcodes, fixes resets during attract mode in vscompmj [Osso]. + +- 0.202: YukariTamura added 'Jongputer' (Alpha Denshi Co. 1981). Sampling voice is not emulated and bug with colors makes tile recognition difficult. Note: Jongputer was an origin of mahjong video games, developed by Alpha Denshi at 1981. T.T Mahjong by Taito that was already supported by MAME and Computer Mahjong by Nichibutsu were licensed variants of the Jongputer. This patch reuses T.T Mahjong's PROMs to decide palette colors for rendering. This may be inaccurate in terms of emulating the real devices, since I could not find relevant PROMs on the Jongputer's PCB. Also j1 rom placed beside the AY-3-8910 is still unknown. Address pins seems to be managed by counter logic chips, and probably this is used to realize pseudo sampling voice, "reach" [YukariTamura]. Added 'Timer Descrement Speed' dipswitch. + +- 0.193: Angelo Salese added Player 2 inputs to T.T Mahjong. + +- 0.128u6: Changed description to 'T.T Mahjong'. + +- 0.114u4: Moved TT Mahjong to the Route16 driver. + +- 0.60: Changed description to 'Mahjong'. + +- 21st November 2000: Takahiro Nogi fixed TT Mahjong input ports. + +- 0.37b5: Takahiro Nogi and PongKang added 'T.T. Mahjong' (Taito 1981). + +- 9th January 2000: Takahiro Nogi and PongKang sent a driver for TT Mahjong. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 24.5 kb / 8 files / 16.8 zip + +$end + + + +$info=jongshin +$mame +0.205 [ShouTime, The Dumping Union] + + +WIP: + +- 0.205: ShouTime and The Dumping Union added 'Jong Shin (Japan)' (Dyna Electronics 1986). Some updates. Better banking. Not entirely sure it's correct, but game is playable from start to finish - verified with cheats. Promoted jongshin to working [Osso]. + +- 9th December 2018: Smitdogg - ShouTime dumped Jong Shin (Dynax). + + +Recommended Games (Mahjong) + + +Romset: 104 kb / 10 files / 37.7 zip + +$end + + + +$info=jongtei +$mame +0.129 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Jong-Tei (Japan, NM532-01)' and clone 'Mahjong Jong-Tei [BET] (Japan, Techno-Top license)' to 'Mahjong Jong-Tei (Japan, Techno-Top license)'. + +- 0.261: buffi added clone Mahjong Jong-Tei [BET] (Japan, Techno-Top license). Note: TSM005-0004 T-Top soft/NAGOYA JAPAN, very similar to the parent one [Osso]. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.223: Changed KL5C80A12 CPU1 clock speed to 20MHz. + +- 0.219: Changed description to 'Mahjong Jong-Tei [BET] (Japan, NM532-01)'. + +- 0.211: Correct CPU type [cam900]. Replaced Z80 CPU1 with KL5C80A12. + +- 0.165: Added gambling control. + +- 0.164: Changed description to 'Mahjong Jong-Tei (Japan, NM532-01)'. + +- 0.129: Luca Elia added 'Mahjong Jong-Tei (Japan, ver. NM532-01)' (Dynax 1999). + +- 25th December 2008: Luca Elia - Several asian mahjong / gambling games have surfaced. I'm working on some. Here's Mahjong Jong-Tei by Dynax. Thanks to Guru, dyq & bnathan. + +- 23rd December 2008: Guru - I've dumped Mahjong Jong-Tei. + + +Recommended Games (Mahjong) + + +Romset: 10.5 MB / 6 files / 6.99 zip + +$end + + + +$info=josvolly +$mame +0.74u2 [Tomasz Slanina] + +0.37b14 [Testdriver] + + +WIP: + +- 0.205: Removed BAD_DUMP flag from josvolly MCU dump - there's no reason to believe the MCUs contain different programs, and Allumer were known to use different silkscreen on identical parts (would still be nice to get confirmation) [Vas Crabb]. + +- 0.182: Identified josvolly "AA 007" chip as NECD8255A for reading input ports as shown by CAPS0ff die shot [CAPS0ff, Vas Crabb]. Hooked up josvolly MCUs for communication between CPUs. Added DIP locations to josvolly based on test mode. Named unknown DIP settings after the location they control in main RAM. Run the MCUs faster to get it back to same state as with simulation. Identify cabinet type dipswitch. Removed now-unnecessary MCU simulation. Note: Joshi Volleyball now behaves better in service mode, allowing coins and inputs to be tested. I still don't want to drop the NOT_WORKING flag as the game's clearly still not quite right, but it's as playable as it was previously now, but using original MCU code for CPU comms. The clocks are still guesses, just better guesses [Vas Crabb]. Changed Z80 CPU1 clock speed to 4.5MHz. Added I8741 (9MHz) CPU3 and I8741 (6MHz) CPU4. Removed 'I8741 MCU Simulation (Joshi Volleyball)' device. + +- 28th December 2016: CAPS0ff - Decapped and identified the unknown device AA-007 in Joshi Volleyball as NEC D8255A DIP40, a variation of the well known Intel 8255A "Programmable Peripheral Interface". + +- 0.138u4: Joshi Volleyball now load (but don't yet use) the decapped MCU (aa003.bin) [Dr. Decapitator]. There are other chips still need decapping. + +- 23rd June 2010: Guru - The 8741 MCU (AA-003) for Joshi Volley Ball just received and has now been successfully processed (decap, de-protect & read). + +- 0.131u3: Angelo Salese fixed title screen display in Joshi Volleyball. + +- 0.105u5: Added 2nd Player. + +- 0.104u9: Tatsuyuki Satoh fixed Joshi Volleyball - Game now playable. Removed MSM5205 sound. Changed region user1 ($0) to cpu2 ($2000) and user2 ($2000) to ($0). Added dipswitches 'DIP1-0c(982E)', 'DIP1-30(982A)', 'TEST_MODE', 'DIP1-80(982C)' and 'Coin A/B'. + +- 10th October 2005: Guru - Joshi Volleyball arrived from Japan. Purchased by the Dumping Project Team. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Taito 'Joshi Volleyball'. + +- 7th March 2005: Dumping Project - We should have now another copy of Taito's 'Joshi Volleyball' for analysis soon. + +- 0.74u2: Tomasz Slanina added 'Joshi Volleyball' (Taito 1983). + +- 0.37b14: Added (Testdriver) Joshi Volleyball. + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 91.1 kb / 21 files / 41.2 zip + +$end + + + +$info=journey +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + +Samples required (15.4 MB - Cassette tape sample) + + +Bugs: + +- 8 way joystick input broken. smoke4659 (ID 02650) + +- Enemies are incorrectly colored. smoke4659 (ID 03631) + +- If you activate the in game credits described in the history.dat, the graphics are bad. All except for one of the face snapshots have blotch marks on them (see snapshot). BSR (ID 00517) + + +WIP: + +- 25th February 2019: Mr. Do - For some more Widescreen artwork, I found good pics of the Atari 2600 artwork (Vintage Arcade Superstore) for Journey, and made them into WS artwork. + +- 31st October 2011: Mr. Do - The Journey bezel has been updated to the real thing (the last one had the bottom cut off). Scanned and provided by Mr. Do. Cleaned by Mikonos from Zona Arcade. Thanks to Gene at Vintage Arcade Superstore for loaning that one out. + +- 0.127u1: John Rieman changed Journey to 4-way joystick. + +- 26th July 2008: Mr. Do - mrclean was able to track down someone that had a bezel for Journey. One of my ALL-TIME favs. Thanks Mr. C !!! + +- 20th January 2006: Mr. Do - One of the longest-running requests in MAME has been a sample for the cassette tape in the game Journey. After you complete the five stages, you are treated to a bonus stage where the band performs a concert. Inside the cabinet, there was a standard cassette player that would play a tape at this stage. Previously, the only way to play the game on an emulator with the music was with Retrocade, which is long since gone, and only runs on DOS. Around August 2005, Aaron Giles added support for the tape player and the sample, which was great, but there was still no actual sample. You could create your own by ripping the song "Separate Ways" from a CD, but it still wasn't the actual arcade product. In December that year, a guy named Jonah mentioned on the MAMEGen messageboard that he had a copy of the tape. After some pushing and prodding from myself, he was kind enough to record it for me. The tape is a continuous loop of Separate Ways; not the whole song, but the first three minutes of it. Also, the version on the tape is 8 bars shorter than the version found on Journey's Greatest Hits CD. If you listen to the CD, at the 0:22 spot, and again at the 1:52 spot, there is an extra 4 bars (16 beats) of music compared to the tape. The cassette fades out just about right at the 3:00 mark, then there's almost 4 sec. of blank space, and the loop starts over. I took the CD version of the song, and matched it against the cassette recording (full of snap, crackle and pop) to line up perfectly - missing the same 8 bars, fades the same at the end, and the same amount of blank space before the loop restarts. It matches up to the tape exactly. This is as close as we are probably going to get to a "just off the assembly line Journey with never-before-played cassette." IMO, this stacks up as well as any other sample used in MAME. Note: The Retrocade tape loop for Journey wasn't from the actual cassette, it was ripped from the CD version and polished (dirtied?). Unacceptable for MAME. + +- 0.98u4: Aaron Giles hooked up cassette sample and fixed sprite colors in Journey. Added Samples sound (sepways.wav). + +- 0.98u2: Aaron Giles rewrote the Z80/Z180 daisy chaining logic to work a little closer to the hardware. Updated the Z80 CTC and PIO modules to support the new model. Changed the CTC module to not generate interrupts if there is an outstanding request on the same timer is currently in service; this allows Journey to (finally) run with the correct CPU speed. Changed Z80 CPU1 clock speed to 2496000 Hz. + +- 0.28: Added 'Journey' (Bally Midway 1983). The cassette music is not support. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around and CTRL = Fire. Known issues: No support for the cassette music. + +- 14th August 1993: Dumped Journey. + + +HOW TO PLAY: + +- Wild alien groupoids have seized Journey's electro supercharged instruments. + +- Your mission is to help Journey retrieve their instruments from the dangers of the five galaxies. + +- Trek through hazardous obstacles in quest of each instrument and then battle your way back to the scarab vehicle. + +- When all five missions are completed Journey begins a spectacular concert at the galactic stadium. + +- Journey plays their hit song while Herbie guards the stage from frenzied groupoids who are trying to take the instruments. + +- Journey are: Steve Smith, Ross Valory, Neil Schon, Jonathan Cain and Steve Perry + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Multiplay) + +Recommended Games (Music) + + +Romset: 136 kb / 19 files / 63.2 zip + +$end + + + +$info=joust +$mame +0.30 [Valerio Verrando] + +0.23 [Steven Hugg] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode). + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.225: Document and correct Joust rom labels [Brian Troha]. Changed parent description to 'Joust (Green label)' and clones (Solid Red label) to 'Joust (Red label)' and (White/Red label) to 'Joust (Yellow label)'. Renamed (joustwr) to (jousty). + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.194: Converted 74157 to bitswap<4>. Added two-in-one version of LS157 to Joust [AJR]. + +- 0.125u7: Couriersud fixed Player 1 and Player 2 Start buttons are mapped twice in Joust. + +- 18th February 2007: Mr. Do - Fixed the instruction card for Joust. So as to no longer leave out our UK friends, there are now both US and UK Cent/Pence artwork options for Joust. + +- 16th October 2006: Mr. Do - Added an outstanding Joust bezel by Zorg and Ad_Enuff. + +- 0.107u2: Fixed P1/2 START input again. + +- 0.107u1: Luigi30 fixed input (P1/2 START were mapped twice). + +- 0.103u5: Removed Joust (Solid Green label). Fixed rom names. + +- 0.103u4: Reznor007 added clone Joust (Solid Green label). + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 14th January 2005: Aaron Giles - One of my first experiences with emulation was back in 1994 (I think) playing Joust on the original/commerical Digital Eclipse emulators for the Mac. I realize it's fun to slag on commerical emulators for having annoying ticks or imperfections that aren't in MAME; however, you have to keep in mind that a commercial emulator has to run on much tighter hardware specs. You can't ship an emulator that runs Smash TV the way MAME does; none of the modern consoles have near enough raw CPU horsepower to do it, and you'll have a hard time explaining to PC users why a game from 1987 needs 1.5GHz or more (believe me, it's not easy!) That said, some of the imperfections I've heard about various commercial emulators border on unforgiveable. + +- 0.57: Removed 3rd coin slot. + +- 0.33b7: Removed Joust (Green label) from MAME. Changed description of clone (Red label) to 'Joust (Solid Red label)'. + +- 0.30: Valerio Verrando added Joust (White/Green label). Marco Cassili added clones Joust (Green label) and (White/Red label). All of the alternate versions are older, and have the pterodactyl bug. The order, from older to newer, is: white/red - green - red - white/green. Changed 'Joust' to clone 'Joust (Red label)'. Renamed (joust) to (joustr). + +- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Control: 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu. + +- 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Control: Arrows = Move around, CTRL = Flap, F,G = Player 2 move and S = Player 2 flap. Fixed rom names. Changed description to 'joust'. + +- 0.23: Added 'Joust' (Williams 1982). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. Game is playable with accurate (?) colors and no sound. Control: Arrows = Move around and CTRL = Flap. Known issues: The sprites sometimes disappear. Where the characters are stored? + +- 8th September 1993: Dumped Joust (White/Green label) and (White/Red label). + + +HOW TO PLAY: + +- To fly in Joust press repeatedly the 'FLAP' button. + +- To survive a joust the highest lance wins in a collision. + +- Pick up the eggs before they hatch. + +- Meet all enemies and beware of the 'unbeatable?' Pterodactyl. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* JAE + +* Retrocade + + +Recommended Games: + +Joust + +Joust (Pinball) + +Joust 2 - Survival of the Fittest + +Williams Multigame (Joust) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Romset: 53 kb / 15 files / 36.0 zip + +$end + + + +$info=joust2 +$mame +0.35b6 [Michael Soderstrom] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode). + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +Bugs: + +- joust2 and clones: Volume of digitized sounds and speech is too low. ICEknight (ID 08428) + + +WIP: + +- 0.226: Switched Joust 2 to use the s11_bg common sound device rather than its own implementation [Lord Nightmare]. Added 2x 'Biquad Filter'. Replaced 'Williams CVSD Sound Board' with 'Williams System 11 (Older) Background Audio Board'. + +- 0.220: Improved 2nd Generation Williams hardware color display (Inferno, Joust 2, Mystic Marathon and Turkey Shoot): Changed color levels for williams2 hardware to better color display. Output levels are computed in netlist. These levels are aligned to LTspice modelling I did. Also improved the modelling to do what the actual hardware for Mystic Marathon did: Color decoding depends on W13..W11. These are actually flip screen versions of V13..V11. Fixed treatment on Bit0 although not used by the game code. Added R,G,B gain and offset sliders for the williams2 hardware. MAME only supports one setting for all channels. This is not good enough to come close to video recordings found on youtube. Minor changes to nltool to better measure time taken to run a simulation. Improved color processing. Offsets now cut off before gain is applied. This is how the "cutoff" monitor controls on arcade monitors worked. Adjusted R,G,B gains and offsets [Couriersud]. Added adjuster Monitor Gain Blue, Offset Blue, Gain Green, Offset Green, Gain Red and Offset Red. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.155: Joe Magiera added missing video board PROM to Joust 2. + +- 0.154: Joe Magiera added clone Joust 2 - Survival of the Fittest (revision 1). Added two video board PROMs to Joust 2 and made ROM names more descriptive [Joe Magiera]. Changed parent description to 'Joust 2 - Survival of the Fittest (revision 2)'. + +- 4th January 2014: Mr. Do - Thanks to the kind folks that created Midway Arcade Origins, I noticed that our Joust 2 bezel, while cleaned up nicely, was a little faded, especially after I went and scoured around checking a few cabinet photos and flyers. It's a bit more polished up now. + +- 0.148u2: Replaced M6809 CPU3 with M6809E. + +- 0.146u1: MASH fixed Joust 2 crash after OK (tag regression). Miodrag Milanovic fixed Williams regression for Joust 2. + +- 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. Added 'Williams CVSD Sound Board' sound. + +- 0.143u4: Changed description to 'Joust 2 - Survival of the Fittest'. + +- 6th September 2010: Mr. Do - Joust 2 is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezels. + +- 0.129u4: Added 2nd DAC sound. + +- 0.122u6: Changed M6809E CPU2 clock speed to 8MHz. + +- 0.122u4: Replaced M6809 CPU3 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.101u1: Improved sound rom loading and changed from 3 to 1 sound channel. + +- 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 240x276 and palettesize to 1024 colors. + +- 0.93: Added 3rd sound channel. + +- 0.62: Removed Custom sound. + +- 0.57: Removed 3rd coin slot. + +- 0.36b16: Added Custom sound. + +- 0.36b9: Changed M6809 CPU3 clock speed to 2MHz and YM2151 to 3579580 Hz. + +- 0.36b7: Aaron Giles fixed YM2151 sound board support for Joust 2. Rewrote HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. Replaced M6802 CPU2 with M6808. Added M6809 (4MHz) CPU3, YM2151 (3579545 Hz) and HC55516. Changed palettesize to 144 colors. Changed description to 'Joust 2 - Survival of the Fittest (set 1)'. + +- 0.35b13: Changed description to 'Joust 2 - Survival of the Fittest'. + +- 0.35b12: Changed M6802 CPU2 clock speed to 894750 Hz. + +- 0.35b6: Michael Soderstrom added 'Joust2 Survival of the Fittest' (Williams 1986). + +- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. + + +HOW TO PLAY: + +- To fly in Joust press repeatedly the 'FLAP' button. + +- To survive a joust the highest lance wins in a collision. + +- Pick up the eggs before they hatch. + +- Press the transform button to become a Pegasus. The Pegasus moves slower. But is more powerful against enemies on the ground. + +- Gold eggs bring awards! To collect an award step on red window before timer expires. + +- Meet thy enemies and beware of the "unbeatable?" Pterodactyl. + + +Recommended Games: + +Joust + +Joust (Pinball) + +Joust 2 - Survival of the Fittest + +Williams Multigame (Joust) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Romset: 284.8 kb / 28 files / 151.7 zip + +$end + + + +$info=joyfulr +$mame +0.36b10 [?] + +0.36b1 [Phil Stroffolino] + + +WIP: + +- 0.276: Cleanup graphics decoding layouts and use scale factors rather than duplicating pixels. Split graphics ROM and look-up table ROM regions. Improved save state support and cleaned up code [cam900]. + +- 0.274: Small cleanup [hap]. + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.246: Consolidate driver in one file and minor cleanups [Osso]. More minor cleanup [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.190: Added 74LS259 device [AJR]. + +- 0.182: Munch Mobile IRQ cleanups. Eliminate HOLD_LINE while remaining true to schematics. Let main CPU properly acknowledge NMI. Use one VBLANK handler instead of two. Correct audio CPU clock divider (should be same as PSGs according to schematics). Misc stylistic streamlining [AJR]. Changed Z80 CPU2 clock speed to 1875000 Hz. + +- 0.144u3: Tomasz Slanina fixed IRQ and NMI generation in Joyful Road driver according to schematics. Lord Nightmare and Angelo Salese added ay8910_reset_w() function, used by Joyful Road / Munch Mobile for resetting the AYs on-the-fly. Fixes substained sounds in the aforementioned game. + +- 7th December 2011: Angelo Salese - Another long standing bug fixed, this time with Joyful Road / Munch Mobile substained sounds. Lord Nightmare did some studying of the schematics in there, and ended up with a bunch of unemulated ports that directly goes to the AY reset lines. Hooking that up makes the sound in this one to finally work. + +- 0.137: Angelo Salese implemented sound NMI enable flag to the Munch Mobile driver. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Munch Mobile driver. + +- 0.130u4: Munch Mobile improvements [Roberto Zandona]: Implemented priorities. Removed unnecessary tile index check. + +- 0.130u2: Tafoid added DIP locations to Munch Mobile driver and verified/simplified dipswitches. Also fixed AY-8910 clock speeds to match recordings (1875000 Hz). Added dipswitches '1st Bonus', '2nd Bonus (1st+)' and 'Additional Bonus (2nd Bonus Value)'. + +- 0.128u4: Stephane Humbert fixed dipswitches for Joyful Road and clone. Removed 2nd coin slot. Added dipswitches 'Continue after Game Over (Cheat)', 'Demo Sounds' and 'Bonus Life'. + +- 0.127u3: Nicola Salmoria merged memory maps in Munch Mobile driver. + +- 0.96: QWERTY fixed graphics in Joyful Road. + +- 0.67: Changed description of 'Joyful Road (US)' to 'Joyful Road (Japan)' and clone 'Munch Mobile (Japan)' to 'Munch Mobile (US)'. + +- 0.37b3: Phil Stroffolino fixed colors in Joyful Road. Added missing gfx2 rom ($0 - tile layout). Changed the Z80 CPU1/2 clock speeds to 3750000 Hz, visible area to 240x320 and palettesize from 64 to 256 colors. Added 3x 'Unknown' dipswitch. + +- 7th May 2000: Phil Stroffolino fixed the colors and sounds in clone Munch Mobile. + +- 0.36b10: Added Joyful Road (US). Changed 'Munch Mobile' to clone 'Munch Mobile (Japan)'. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.36b1: Phil Stroffolino added 'Munch Mobile' (SNK 1983). Known issues: Interupt handling and CPU speeds are bogus. Colors are totally wrong. Sound has problems (it keeps playing noises when it shouldn't). There are some occasional sprite priority glitches. It's unclear if mirroring the videoram chunks is correct behavior. Lots of unmapped video registers. + +- 28th May 1999: Phil Stroffolino sent a much improved clone Munch Mobile driver. + +- 24th May 1999: Phil Stroffolino finally figured out the sprite format of clone Munch Mobile, but the driver is still far from complete. + +- 22nd May 1999: Phil Stroffolino sent in a work-in-progress Munch Mobile driver, but it lacks sprites and some other stuff. + +- 12th May 1999: Phil Stroffolino sent in a preliminary Munch Mobile driver, but it doesn't work at all yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 72.2 kb / 12 files / 28.3 zip + +$end + + + +$info=joyjoy +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Puzzled / Joy Joy Kid (NGM-021 ~ NGH-021)'. + +- 0.143u1: Fixed rom names. Changed description to 'Puzzled / Joy Joy Kid (NGM-021)(NGH-021)'. + +- 0.125u5: Johnboy added correct m1 CPU2 rom to 'Puzzled / Joy Joy Kid'. + +- 0.122: Johnboy added MVS AND AES VERSION tag to 'Puzzled / Joy Joy Kid'. + +- 0.120: Johnboy added correct 128k cpu2 m1 rom. + +- 0.35b2: Added new rom dump. + +- 0.34b7: Changed description to 'Puzzled / Joy Joy Kid'. + +- 0.34b6: Changed description to 'Joy Joy Kid / Puzzled'. + +- 0.34b2: Changed description to 'Joy Joy Kid/Puzzled'. + +- 0.34b1: Added 'Joy Joy Kid' (SNK 1990). + + +LEVELS: 60 (must be finished two times in a row) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.88 MB / 7 files / 1001.6 zip + +$end + + + +$info=joystand +$mame +0.165 [Luca Elia, Guru] + + +< Japan > + + +NOTE: + +- To unlock some hidden items in Test Mode, go in the option menu and move: left, right, left and left. + + +WIP: + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Converted cartridge access function into address_map_bank_device. Added MACHINE_NODEVICE_PRINTER flag because printer emulation is missing. Added notes and cleaned up code [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Eliminated address_space argument from flash read/write handlers [AJR]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Removed TMP68301 MCFG macros [Osso]. + +- 0.202: Removed TMS_29F040 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.165: Luca Elia and Guru added 'Joy Stand Private' (Yuvo 1997). Note: This is a sticker machine with camera, printer and light pen. + +- 16th August 2015: Luca Elia - Guru dumped this unknown PCBs with a cartridge recently... Alas it's not a game this time, but a sticker-printing machine with screen, joystick and buttons: Yuvo's Joy Stand Private. We have a few of these photo booth boards emulated in MAME already, such as Sega's Print Club series and a couple by Jaleco that I showcased here in the past. See also Wikipedia's Purikura page. Since these titles are not games, their inclusion in MAME has been debated in the past. In the end it was decided that they deserved to be added as coin-operated, video-based machines that you could find in (Japanese) arcades. Also in most cases their hardware was directly derived from arcade game PCBs. Kind of a moot point now that MAME and MESS are merged. In this case the hardware appears to be unique. There are no custom chips on the PCBs and the video rendering is implemented by XC30xx FPGAs. The CPU is a 68000 derivative with on-board peripherals (TMP68301): The system hosts two cartridge slots (master and copy). Near the shell in the photo you can see the dumped cart contains 12 flash chips holding the graphics for the backgrounds and the overlays. These are organized as 16x16 high-color tiles (5 bits per each RGB component and the 16th bit is transparency). The hardware supports both a tilemap of these tiles as well as a frame buffer where the CPU renders the composition of background and overlay chosen by the user. It seems MAME does not support tilemaps with graphics of this depth, so I implemented the rendering myself in the driver. The rest of the graphics (text, girl character) is on the main PCB as EPROMs used by two other tilemaps using more manageable 16-color 8x8 tiles. An OKI chip is used for speech and a Yamaha FM chip plays the background music. This is how it runs under emulation: A couple of tweaks to the flash chips and CPU emulation were necessary to get it to this state, but I did not implement the printer nor the camera communication, so it errors out along the way anyway. + +- 16th August 2015: Guru - I dumped a strange and uncommon sticker machine board a while ago and Luca got it working in MAME. Check Luca's site for pics and info. + +- 10th October 2005: Guru - Joy Stand Private arrived from Japan. Purchased by the Dumping Project Team. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 9 MB / 20 files / 3.11 zip + +$end + + + +$info=jpark +$mame +0.64 [Malice] + +0.63 [Testdriver] + + +Bugs: + +- [possible] Wrong knock down animation order for Second T-Rex Boss. alphabeta2 (ID 08013) + + +WIP: + +- 0.214: Changed description to 'Jurassic Park (World, Rev A)'. + +- 0.150: ShouTime and The Dumping Union added clones Jurassic Park (Japan, Rev A, Conversion) and (Japan, Rev A, Deluxe). Changed description of clone (Japan) to 'Jurassic Park (Japan, Deluxe)'. Renamed (jparkj) to (jparkja). + +- 0.147u1: ShouTime added clone Jurassic Park (Japan). Changed parent description to 'Jurassic Park (World)'. + +- 23rd September 2012: Smitdogg - ShouTime dumped the Japan version of Jurassic Park and the World version of Enforce. + +- 0.140u2: Fixed rom names. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.89u5: Changed V60 CPU1 clock speed to 1.6MHz, Z80 CPU2 to 8MHz and region cpu1 ($100000/100001) to user1. Removed 3rd Z80. + +- 0.78: Removed 2nd button. + +- 0.64: Added 'Jurassic Park' (Sega 1994). + +- 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien 3 and lightning effects in Jurassic Park. + +- 17th January 2003: David Haywood added gun inputs to Jurassic Park. + +- 16th January 2003: Malice submitted information on how to get Jurassic Park to boot, though controls aren't emulated and background graphics are missing like with the other games in the Sega System 32 driver. + +- 0.63: Added (Testdriver) Jurassic Park. + + +LEVELS: 4 + + +Movie: Jurassic Park + +Genre: Thriller + +Year: USA 1993 + +Director: Steven Spielberg + +Studio: Universal Pictures / Amblin Prod. + +Cast: Sam Neill, Laura Dern, Richard Attenboroug, Jeff Goldblum, Martin Ferrero + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +Jurassic Park (Pinball) + +The Lost World: Jurassic Park + +The Lost World: Jurassic Park (Pinball) + +Jurassic Park III + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Recommended Games (Movie / TV / Comic) + + +Romset: 24.8 MB / 18 files / 8.53 zip + +$end + + + +$info=jpark3 +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.245: Changed description to 'Jurassic Park III (ver EBC)' and clone (ver UBC) to 'Jurassic Park III (ver UBC)' [Michael Sanborn]. + +- 0.235: Changed description of clone (ver UA) to 'Jurassic Park 3 (ver UBC)'. + +- 0.186: Gun triggers for Jurassic Park 3. Added 2nd Player and 1x button. + +- 0.171: ShouTime added clone Jurassic Park 3 (ver UA). + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Jurassic Park 3 (ver EBC)'. + +- 0.114u1: Ville Linde added 'Jurassic Park 3' (Konami 2001). + + +Recommended Games: + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +Jurassic Park (Pinball) + +The Lost World: Jurassic Park + +The Lost World: Jurassic Park (Pinball) + +Jurassic Park III + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 8 kb / 1 files / 766 zip + +CHD: 61.1 MB (Compressed: 35.2) + +$end + + + +$info=jparkmb +$mame +0.208 [Jorge Silva, Kravex] + + +WIP: + +- 0.272: Hook up PIC dump for Jurassic Park (bootleg of Mega Drive version). Promoted game to working [Dirk Best, Darksoft, Hammy]. + +- 0.239: Changed description to 'Jurassic Park (bootleg of Mega Drive version)'. + +- 0.208: Jorge Silva and Kravex added 'Jurassic Park (bootleg of Megadrive version)' (bootleg / Sega 1993). It's playable but coins up really bad. Needs PIC16C57 decap and emulation. + +- 11th March 2019: Smitdogg - Jorge Silva and Kravex sent us a dump of Jurassic Park (arcade bootleg of Megadrive version). + + +Movie: Jurassic Park + +Genre: Thriller + +Year: USA 1993 + +Director: Steven Spielberg + +Studio: Universal Pictures / Amblin Prod. + +Cast: Sam Neill, Laura Dern, Richard Attenboroug, Jeff Goldblum, Martin Ferrero + + +Recommended Games: + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +Jurassic Park (Pinball) + +The Lost World: Jurassic Park + +The Lost World: Jurassic Park (Pinball) + +Jurassic Park III + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 2 MB / 5 files / 1.06 zip + +$end + + + +$info=jpcoin +$mame +0.143u4 [David Haywood] + + +Bugs: + +- Gives 105 credits at start. Robbbert (ID 09285) + + +WIP: + +- 0.169: MASH fixed Joker Poker (Coinmaster set 1) - Game now playable. + +- 0.153: Fixed dipswitches. Changed description to 'Joker Poker (Coinmaster set 1)'. + +- 0.143u4: David Haywood added 'Joker Poker (Coinmaster)' (Coinmaster 1990). + + +Recommended Games (Cards) + + +Romset: 48 kb / 4 files / 14.3 zip + +$end + + + +$info=jpcoin2 +$mame +0.153 [Roberto Fresca, ANY] + + +WIP: + +- 0.153: Roberto Fresca and ANY added 'Joker Poker (Coinmaster, Amusement Only)' (Coinmaster 1990). + +- 8th February 2014: Roberto Fresca - After long hours of work, figured out a lot of things about Joker Poker. I got proper colors, and the game working properly. ANY kindly measured the PCB clocks and I made the rest. Still need to hook the sound (the offset where the AY8912 is mapped for address/data writes, do some interference with the dipswitches status (hooked in one AY8912 port), hanging the game in the "DIL 7 ON" screen. Anyway... Here some snaps of the game working (without sound). + +- 6th February 2014: Roberto Fresca - ANY received a nice Coinmaster PCB. The game is in fact Joker Poker, manufactured by Coinmaster (Wales, UK) in late 80's. The game runs in a Z80 platform with 3x PPI 8255 for I/O (what a mess of I/O), plus a AY-3-8912 for sounds and dipswitches port. I started something, and got a lot of troubles. The game is not working (yet), and got bad colors and no sound. I'll hang overnight working on it to see if something good comes. Just a few snaps. + + +Recommended Games (Cards) + + +Romset: 32 kb / 3 files / 15.2 zip + +$end + + + +$info=jpddz +$mame +0.277 [little0] + + +WIP: + +- 0.277: little0 added 'Jipin Dou Dizhu (set 1)' (Sealy 2005) and clone Jipin Dou Dizhu (set 2). Note: Parent set boots, clone doesn't. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 14 MB / 4 files / 5.54 zip + +$end + + + +$info=jpinball +$mame +0.232 [PinMAME] + + +WIP: + +- 0.232: Eduardo Anay added 'Pin Ball' (Joctronic 1986). Added redumped sound ROM [Eduardo Anay]. TODO: Confirm "Pin Ball" exact hardware configuration, may be different from "Punky Willy" and "Walkyria". + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 2 files / 17.0 zip + +$end + + + +$info=jpjcoin +$mame +0.249 [Siftware] + + +WIP: + +- 0.249: Siftware added 'Jackpot Joker Poker (Version 88V 01)' ( 1988). Note: ROM labels had Nero Poker overwritten with 'Jackpot' with a pen, so the ROMs were probably recycled for a newer game. + + +Recommended Games (Cards) + + +Romset: 48.1 kb / 7 files / 20.6 zip + +$end + + + +$info=jpknight +$mame +0.279 [Hammy] + + +WIP: + +- 0.284: Cleanup dipswitches [Vas Crabb]. + +- 0.283: Jackpot Knight improvements: Fixed title and foreground colors and reels colors. Improved reels placement. More work on ports map, hooked video registers, worked video hardware, new machine config, proper screen update and proper graphics decode. Improved inputs. Added a new port to handle the Jackpot Knight reels background colors. Promoted Jackpot Knight (V1.1) to working [Roberto Fresca, Grull Osgo]. Added 'Reels Speed' DIP switch to Jackpot Knight. Switched DIP switches to Skill/Stops mode for default. Added buttons-lamps control panel [Roberto Fresca]. + +- 0.280: Redumped PROMs ($0, 100) for Jackpot Knight (V1.1) [Hammy]. + +- 0.279: Hammy added 'Jackpot Knight (V1.1)' (Dyna / R-Stone 1997). Note: Fix PROM decode/palette and check inputs. + + +Recommended Games (Gambling) + + +Romset: 320.5 kb / 4 files / 60.9 zip + +$end + + + +$info=jplstw22 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'The Lost World: Jurassic Park (pinball, CPU 2.02, display A2.01)' and clone (Pinball, 2.00) to 'The Lost World: Jurassic Park (pinball, CPU 2.00, display A2.01)'. + +- 0.243: Changed description to 'The Lost World: Jurassic Park (Pinball, 2.02)' and clone (2.00) to 'The Lost World: Jurassic Park (Pinball, 2.00)'. + +- 0.154: Changed parent and clone descriptions to 'The Lost World: Jurassic Park'. + +- 0.141u1: Miodrag Milanovic added 'Lost World: Jurassic Park, The (2.02)' (Sega 1997) and clone (2.00). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +Jurassic Park (Pinball) + +The Lost World: Jurassic Park + +The Lost World: Jurassic Park (Pinball) + +Jurassic Park III + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.69 MB / 6 files / 1.06 zip + +$end + + + +$info=jpmtouch +$mame + +DEVICE: + +JPM Touchscreen + + +WIP: + +- 0.246: Changed sourcefile to jpm\jpmimpct.c. + +- 0.228: Added 'JPM Touchscreen' device (drivers\jpmimpct.c). + +$end + + + +$info=jpopnics +$mame +0.124u4 [Robin Cooper, David Haywood] + + +WIP: + +- 0.249: Unmap cheat button and removed duplicate coins [hap]. + +- 0.187: Use uPD4701 device for analog input [AJR]. + +- 0.156: Changed description to 'Jumping Pop (Nics, Korean hack of Plump Pop)'. + +- 0.143u9: Added 'Unknown' dipswitch. + +- 0.143u8: Added 'P1 & P2 Children Collision' and 'Unused' dipswitches. + +- 0.128u1: Added 4x 'Unused' dipswitches. + +- 0.124u4: Robin Cooper and David Haywood added 'Jumping Pop (Nics, Korean bootleg of Plump Pop)' (Nics 1992). + +- 20th April 2008: David Haywood - There is already a game in MAME called 'Jumping Pop', that one is a Korean hack of Tumble Pop by ESD, so when a user going by the name of 'Wavesolder' on the MAMEworld.info forums posted that he had a *different* game called Jumping Pop, this one by NICs it sparked my interest. From his initial screenshot it looked like they were using a Taito font in the game, and from the 2nd screenshot he then sent me it became quite clear that this game was based on Taito's Plump Pop. Like most of these Korean hacks/bootlegs they've changed all the graphics, all the sounds, rewritten parts to work with different hardware, but still used the original game code as a basis of it all. I spent a while hooking it up in MAME, and while there are still a few things that aren't perfect (mainly colours, it uses Palette RAM instead of PROMs and I think I've got the decode wrong) I thought these side-by-side shots would be interesting. Left: Taito's Plump Pop - Right: NICS' Jumping Pop. Pretty clear isn't it? Big thanks to Wavesolder / Robin Cooper for finding this one. I'll try and resolve the remaining issues, but they're proving to be rather annoying so far. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 704 kb / 6 files / 291.0 zip + +$end + + + +$info=jppyex98 +$mame +0.198 [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.264: Changed description to 'Jikkyou Pawafuru Puro Yakyu EX '98 (GC811 VER. JAA)'. + +- 0.198: Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union and smf added 'Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA)' (Konami 1998). + +- 25th May 2018: Smitdogg - Thanks to the recent donators we got a very rare baseball game on System 573 called Jikkyou Powerful Pro Yakyuu EX '98. I think it's the final late revision of the game which went through other previous iterations. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 548 bytes / 1 files / 161 zip + +CHD: 29.8 MB (Compressed: 14.5) + +$end + + + +$info=jptparty +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Jackpot Party (Russian)'. + +- 0.143u7: Added 'Jackpot Party (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 3.70 zip + +$end + + + +$info=jrc6355e +$mame + +DEVICE: + +JRC 6355E RTC + + +WIP: + +- 0.176: Added 'JRC 6355E RTC' device (machine\rtc4543.cpp). + +$end + + + +$info=jrpacman +$mame +0.24 [Nicola Salmoria, David Caldwell] + + +Artwork available + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. Changed description of clone (Pengo hardware) to 'Jr. Pac-Man (Pengo hardware, bootleg)'. + +- 0.250: Correct ROM labels [Brian Troha]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, GFXDECODE, PALETTE and NAMCO MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Clean up some NAMCO line write handlers [AJR]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Jr. Pac-Man [AJR]. + +- 0.147u4: Added clone Jr. Pac-Man (speedup hack). Kevin Echbach fixed rom names and locations in Jr. Pac-Man according to PCB marking. Changed parent description to 'Jr. Pac-Man (11/9/83)'. + +- 0.142: hap fixed pac-man and the ghosts are not visable in Jr. Pac-Man and clone (Pengo hardware). + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.138u1: Tafoid added DIP locations to Jr. Pac-Man and clones. + +- 0.130u2: Fabio Priuli fixed inputs perform wrong in-game function in clone Jr. Pac-Man (Pengo hardware). + +- 0.119u1: Aaron Giles fixed clipped sprites. + +- 0.115u4: Lord Nightmare fixed Jr. Pac-Man to explicitly use the SN76489 now that it behaves differently from the SN76496. Changed palettesize to 512 colors. + +- 26th November 2006: Mr. Do - The current Jr. Pac-Man has been replaced, thanks to fine vectorizations by Zorg and to the loan by Vintage Arcade Superstore. + +- 26th August 2006: Mr. Do - Added Jr. Pac-Man bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.101: Aaron Giles wired up save state support for all the games in Jr. Pac-Man driver and marked all games as GAME_SUPPORTS_SAVE. + +- 0.93: Added clock parameter to Namco sound (96000 Hz). + +- 0.90u4: Changed region gfx2 to gfx1 ($2000) and fixed proms loading. Changed description of clone (bootleg?) to 'Jr. Pac-Man (Pengo hardware)'. + +- 0.89u3: MASH moved Jr. Pac-Man (bootleg?) from pengo to jrpacman driver - Game now playable. Changed description of clone (Pengo hardware) to 'Jr. Pac-Man (bootleg?)'. + +- 0.88u4: smf added clone Jr. Pac-Man (Pengo hardware). + +- 0.88u3: Aaron Giles cleaned up the Jr Pacman driver. Removed 'Increase Game Speed (Cheat)' dipswitch. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Jr. Pac-Man from Pariah. + +- 4th July 2001: Olivier Galibert fixed a compilation problem in jrcrypt.c. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.37b3: Added new sound proms and other (timing, palette low/high bits and color lookup table). + +- 14th May 2000: Guru - Dumped Junior Pacman with all the needed proms. + +- 0.36b12: Added new sound PROM (pacman.spr). + +- 0.35b13: Changed description to 'Jr. Pac-Man'. + +- 0.34b1: Added sound and color PROMs ($0, 20, 40 - palette low and high bits, color lookup table). + +- 0.25: Added JrPacman speed cheat. It works in the same way of Pacman (thanks to Hugo Pi for let me notice this) [Mirko Buffoni]. Added high score saving to Junior Pacman. Control: CTRL = Enable speed cheat. + +- 0.24: Nicola Salmoria added 'Jr. Pac Man' (Bally Midway 1983). Decryption method provided by David Caldwell. Colors should be 100% right too. Hiscore saving not supported yet. Nicola also thanks Lee Taylor for help. The encryption PALs garble bots 0, 2 and 7 of the ROMs. The encryption scheme is complex (basically it's a state machine) and can only be faithfully emulated at run time. To avoid the performance it that would cause, here we have a table of the values which must be XORed with each memory region to obtain the decrypted bytes. Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level and F2 = Test mode. Known issues: Maybe decryption is not correct yet. For example in the third intermission the background is quite black and a line appear on left. I'm not sure about this. I don't know what a dipswitch does. + +- 2nd June 1989: Dumped Jr. Pac-Man (11/9/83). + + +LEVELS: 7 (endless) + + +Other Emulators: + +* FB Neo + +* JEmu + +* HiVE + +* VAntAGE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 57.2 kb / 12 files / 28.0 zip + +$end + + + +$info=jsk +$mame +0.74u2 [Luca Elia] + +0.68 [Testdriver] + + +< Japan > + + +TEST MODE: + +- Push 1P Start and 2P Start to advance to sound test. + + +Bugs: + +- [possible] Game will not allow an apparently valid checkmating mov. nightsoil (ID 03097) + + +WIP: + +- 0.254: Make NEC V810 opcode timings a bit more faithful to reality [Angelo Salese]. + +- 0.153: Modernized V810 CPU core [Wilbert Pol]. + +- 0.147: Fixed a sign bug with CVT.WS opcode in V810 CPU core. Force srcbit and dstbit to be always under 32 bytes. Fixed SETFi opcode, fixes Vertical Force booting. Some other small clean-ups. Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]. + +- 0.140u2: Miodrag Milanovic added bare bones IRQ support to V810 CPU, fixed interrupt handing in V810 core and flag position in PCW. + +- 0.128u6: Pointer-ified the V810 core [Aaron Giles]. + +- 0.120u4: Added 2nd Player, 3rd button and 2nd coin slot. + +- 0.119u1: Luca Elia fixed Joryuu Syougi Kyoushitsu (Japan) - Game now playable. Added new cpu2/user1/gfx1 roms. Added 8-way Joystick and 2x buttons. Removed coin slot 2. Fixed dipswitches. + +- 20th September 2007: Luca Elia - A Shogi game (aka Japanese Chess) by Visco, running on SSV hardware. It's Joryuu Syougi Kyoushitsu. Thanks to Team Japump. + +- 0.111u1: Giuseppe Gorgoglione fixed minor bugs in the V810 interface. + +- 0.109u5: Aaron Giles converted the v810 disassemblers to the new format and added step in/out support where it was obvious. + +- 0.103u1: Atari Ace fixed out-of-bounds array writes in the V810 core. + +- 0.84u5: Preliminary NEC V810 core [Thomasz Slanina]. Added V810 (25MHz) CPU2 and changed region user1 ($0,1,2,3) to user2. + +- 19th July 2004: Tomasz Slanina - Finished NEC V810 CPU core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main CPU (v60?) roms are missing. + +- 0.74u2: Added 'Joryuu Syougi Kyoushitsu (Japan)' (Visco 1997). + +- 0.68: Luca Elia added (Testdriver) Joryuu Syougi Kyoushitsu (Japan). Unemulated CPU. + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 19.5 MB / 11 files / 8.56 zip + +$end + + + +$info=jst_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clone Joust (L-1). + +- 0.141u1: Miodrag Milanovic added 'Joust (L-2)' (Williams 1983). + +- 12th May 2006: 3D ARCADE - New 3D cabinet model for Joust Pinball from BTribble. This is some kind of strange arcade/pinball hybrid. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Joust + +Joust (Pinball) + +Joust 2 - Survival of the Fittest + +Williams Multigame (Joust) + + +Romset: 14 kb / 5 files / 11.7 zip + +$end + + + +$info=jubileep +$mame +0.139u3 [Roberto Fresca] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: AJR fixed CRU address that acknowledges interrupt. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.203: CPU should run slow, but not that slow [AJR]. Changed TMS9980A CPU1 clock speed to 6MHz. + +- 0.201: Michael Zapf removed TMS9980A and NVRAM MCFG macros. + +- 0.153: Roberto Fresca fixed 'Double-Up Poker (Jubilee)' - Game now playable. Jubilee Double-Up Poker updates [Roberto Fresca]: Correct the crystal value and derivate clocks via #DEFINE. Improved memory map. Created the accurate graphics banks. Found and mapped the video RAM. Hooked the ATTR RAM. Assigned the correct graphics banks to the proper drawn tiles. Find and mapped an input port. Demuxed the input system. Hooked an cleaned all inputs, except the coin in (missing). Added a default clean NVRAM. Fixed the NVRAM size. Video and working RAM are both halves of the same device (TC5517AP-2, tied to a battery). Extra service input found. Hooked CRTC properly. Adjusted the screen size and visible area according to CRTC values. Adjusted the screen pos 8 pixels, to get a bit centered. Fixed palette to 8 colors. Found and implemented the credits input. The game is now working. Still no sound. Changed some input names. Added more findings and technical notes. Added partial lamps support (some are missing), and a workaround for discrete sounds trigger offsets. Also a zillion of technical notes about findings [Roberto Fresca]. Fixed visarea assert. Changed CRTC clock divider to more realistic value [Alex Jackson]. Added new gfx1 roms ($2000, 4000). Added gambling control. Changed TMS9980A CPU1 clock speed to 3MHz. Changed description to 'Double-Up Poker (Jubilee)'. + +- 19th February 2014: Roberto Fresca - And all the efforts and time spent finally paid!. I got the credits working. This vintage Jubilee Double-Up Poker, has the inputs multiplexed and encoded. That means the game has 8 lines for inputs (port C8h) that are routed to different set of inputs depending of 3 selectors (CC2h, CC4h, and CC6h) states. I got all the 8*3 inputs mapped, and the credits input wasn't found there. After a lot of reverse engineering, got the missing input: The first 2 lines were encoded together, but also need the CC4h state ON and just for some milliseconds (has timeout) to trigger credits properly. Here some pics for comparison. The game is working properly, but still without sound (looks like is discrete sound). Anyways, I'm proud of it, since this driver was made without any technical info, schematics or whatever. Just a lot of analysis and reverse-engineering. + +- 17th February 2014: Roberto Fresca - During the last week, I was working on a lot of things for Jubilee Double-Up Poker. Now I have the graphics banking working properly. Also improved a lot of things. One of them was to find the input port, but is multiplexed in an extremely way. I started a workaround to demux the port, using what I interpreted as selectors (there are many CRU offsets involved). Just a few inputs work, but I think I'm in the correct way since these are consistent. Can't go further due to the lack of Coin In input (maybe interrupts are involved). So, for now, I got the following screens. These were meant to confirm that my implementation of 4 graphics banks plus the attribute RAM is accurate. + +- 14th February 2014: Roberto Fresca - Some years ago, I started a preliminary driver for a very old Jubilee poker game called 'Double-Up Poker' (looks like they got the brains off thinking in the title). The fact is that I was stuck due to three reasons: (A) I only got the ROMs and didn't knew anything about the hardware. (B) I wasn't so skilled on the TSM9980 CPU to get the proper interrupts working and (C) didn't get too much response from the preliminary attempt to emulate this machine. But since Michael Zapf modernised the TMS9980/95 (and hooked some interrupts stuff), I always thought that I can improve in some way this system. Fortunatelly a PCB board picture and a few specs appeared in an old forum. So i just started again to see if i can do something. Not so much, but found what seems part of the video RAM. Here some snaps. Update: Figured out the video RAM and the color/attribute RAM. Now need to work in graphics banking. + +- 0.151: Using new TMS9980 implementation in Jubilee Double-Up Poker. Added compile switch for legacy / new CPU implementation [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU with TMS9980A. + +- 0.139u3: Roberto Fresca added 'Jubilee Double-Up Poker' (Jubilee 198?). Decoded graphics and colors properly. Hooked the correct TMS9980 CPU, added a preliminary memory map and some technical notes. + + +Recommended Games (Cards) + + +Romset: 38 kb / 7 files / 15.2 zip + +$end + + + +$info=jumanji +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.272: Ioannis Bampoulas and TeamEurope added clone Jumanji (V113). Note: PCB383 - Jumanji FP101 sticker on RAM under the lid. + +- 0.241: Jorge Silva added 'Jumanji (V502)' (I.A.M. 2007). + +- 25th November 2009: Filippo dumped Jumanji (International Amusement Machine). + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 510.1 zip + +$end + + + +$info=jumbogod +$mame +0.266 [Moffitt] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'INITIALIZE DIP SW'. Press F3 (RESET) and after 'DIFFERENCE BOARD AND PROGRAM' press F3 (RESET) again. + + +WIP: + +- 0.268: Use actual resonator value for the OKI6295 [Osso]. Changed clock speed of the 2x OKI MSM6295 to 1055000 Hz. + +- 0.266: Moffitt added 'Jumbo Godzilla' (Namco 1995). Note: The cabinet is a chibi proportioned godzilla plastic/fiberglass sculpture, where the player enters from the sides. The whole cabinet has the ability to gently roll from side to side, in an imitation of Godzilla's stomping. There are light-up attack buttons arranged around the screen. To the sides of the screen area there are blue spinning lamps like you'd see atop a police patrol car. The buttons are lit when an attack is available. Upon pressing them, the button lamps turn off, while the spinning lamps activate during the attack. + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 3 MB / 7 files / 643.7 zip + +$end + + + +$info=jumpbean +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.232: Heihachi_73 redumped Jumping Beans - Game now playable. Updated driver contents and layouts. Added new game_prg roms 0100161v.u7, 0100161v.u8, 0100161v.u11 and 0100161v.u12. + +- 0.186: Heihachi_73 added 'Jumping Beans (0100161V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 794.1 zip + +$end + + + +$info=jumpbug +$mame +0.12 [Nicola Salmoria] + + +Artwork available + + +TODO: + +* Added missing discrete sound + + +Bugs: + +- jumpbug and clones: Missing sounds (present in ARCADE but too high-pitched). 125scratch (ID 08985) + + +WIP: + +- 0.272: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Jump Bug (bootleg, set 3). Got Jump Bug (bootleg, set 3) to work [Osso]. Note: Bootleg on an Cirsa-branded Galaxian PCB with a Novatronic NVS board (https://www.recreativas.org/novatronic-video-sistema-nvs-6072-novatronic-sa). + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Jump Bug (bootleg, set 2). Note: Recreativos Franco PCB. There is no AY-8910, although the AY-8910 routines are still on the code [ClawGrip]. Changed description of clone (bootleg) to 'Jump Bug (bootleg, set 1)'. + +- 0.260: Changed description of clone (Jump Bug bootleg) to 'Oli Bug (bootleg of Jump Bug)'. + +- 0.255: johnmcallister fixed 'Difficulty' dipswitch. + +- 0.229: Juan Romero and ClawGrip added clone Oli Bug (Jump Bug bootleg). ClawGrip dumped color PROM for Oli Bug (Jump Bug bootleg). + +- 0.202: kazblox correct Jump Bug background hardware behavior, as per real hardware. Stars actually show up until the 232nd pixel. + +- 0.166: Osso fixed missing scrolling starfield in Jump Bug by applying the same star generator as Galaxian. Schematics aren't available, but the readme of the rom dump states that the PCB is very similar to Galaxian. + +- 0.161: Tafoid adjusted Jump Bug clock speed to have working audio match that of video from PCB. Added notes regarding missing discrete sounds and added GAME_IMPERFECT_SOUND flag. Changed AY-3-8910A sound clock speed to 1536000 Hz. + +- 0.128u5: Atari Ace fixed Jump Bug, which won't start second time around. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Jump Bug. + +- 15th March 2000: Zsolt Vasvari fixed the star field in Jump Bug. + +- 0.35b9: Zsolt Vasvari emulated the protection in Jump Bug (Rock-ola). Some ROM splitup too, and fixed colors. Changed palettesize to 97 colors. Renamed (jbugsega) to (jumpbugb). + +- 26th March 1999: Zsolt Vasvari merged Jump Bug with Galaxian and emulated the protection. + +- 0.34b6: Added color PROM 6331-1.11r. + +- 0.29: Juan Carlos Lorente added high score saving to Jump Bug. + +- 0.26: Nicola fixed Jump Bug driver which is now perfect. Colors are still wrong without proms. + +- 0.24: Changed description of clone (Sega) to 'Jump Bug (bootleg)'. + +- 0.18: Nicola Salmoria fixed bugs in the Jump Bug sound driver which caused page faults when run under DOS. + +- 0.16: Richard Davies and Brad Oliver added clone Jump Bug (Sega). It's actually a bootleg with the protection checks removed. Game is playable and the driver supports sound. Control: Arrows = Move around, CTRL = Fire and ALT = Jump. Known issues: "jumpbug" doesn't work - the protection is not emulated. "jbugsega" has the protection checks removed, so it works. Graphics are wrong - the game has multiple character banks, not emulated yet. + +- 0.14: Jump Bug seems to run on hardware similar to Super Cobra [Nicola Salmoria]. + +- 0.12: Nicola Salmoria added 'Jump Bug' (Rock-ola 1981). It uses a modified Scramble driver, the hardware seems to be similar. It's not playable (the input bits are not even mapped), and resets after a few seconds. I'm not particularly interested in this game, anyone volunteers to complete the driver? + + +HOW TO PLAY: + +- Control car by rhythmically bouncing it with joystick. + +- Score points and rewards by jumping on money bag, diamonds or cloud. + +- Score points by shooting enemies (Extra points for shooting joker). + +- Avoid loss of car by evading enemies, missiles and erupting volcanos. + +- Gain one extra car for 48 rewards. Score bonus points for extra rewards. + + +LEVELS: 2 + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Racing 3): + +Jump Bug + +Moon Patrol + +City Connection + +Porky + +Break Thru + + +Romset: 38 kb / 14 files / 27.2 zip + +$end + + + +$info=jumpcoas +$mame +0.199 [ShouTime, The Dumping Union] + +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.199: ShouTime and The Dumping Union added Jump Coaster (World). Renamed (jumpcoas) to (jumpcoasa). + +- 14th June 2018: Smitdogg - ShouTime dumped Jump Coaster (World) but I think some roms have gone bad. + +- 0.133u1: Renamed (jumpcoat) to (jumpcoast). + +- 0.89u4: Thierry and Gerald added clone Jump Coaster (Taito). + +- 0.36b9: Changed clock speed of the AY-8910 to 1536000 Hz. + +- 0.34b1: Added color PROMs ($0, 100, 200). + +- 0.33b3: Zsolt Vasvari added accurate colors to Jump Coaster. + +- 0.31: Zsolt Vasvari added 'Jump Coaster' (Kaneko 1983). Known issues: The color PROMs are there, but association with the graphics is only partially correct. + +- 25th January 1998: Gerald and Thierry dumped Jump Coaster (Kaneko 1983). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 44.8 kb / 10 files / 24.1 zip + +$end + + + +$info=jumpjkpt +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Jumping Jackpots (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 5.51 zip + +$end + + + +$info=jumpjoey +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Jumpin' Joeys (DHG4735-02, US). + +- 0.232: Changed description to 'Jumpin' Joeys (0100383V, NSW/ACT)'. + +- 0.206: Promoted 'Jumpin' Joey (0100383V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Jumpin' Joey (0100383V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 726.6 zip + +$end + + + +$info=jumpjump +$mame +0.155 [System11, The Dumping Union] + + +WIP: + +- 0.155: System11 and The Dumping Union added 'Jump Jump' (dgPIX Entertainment Inc. 1999). + +- 27th January 2014: System11 - I recently picked up Jump Jump and Elfin, two adult games by dgPIX. I couldn't find any information about them aside from some small screenshots posted at Hardcoregaming 101, and a few mentions on an Italian forum. This is about as rare and obscure as it gets. I've got hold of a DVD/HD recorder now which actually accepts RGB NTSC signals (and therefore arcade PCBs straight out of my test bench), so I've made a video of each game. Neither of these are dumped on in MAME, I'll be trying to get that sorted out in the future but since they're surface mount flash chips it's not something I can do myself. Note that they do feature full nudity, if this bothers you then don't click 'play'. First up is Jump Jump, it's not a very good game and contains a real 'wtf' moment when the women appear, bonus points for the bondage nun, or whatever that costume is supposed to be. The game starts bland, and soon becomes irritating when you reach endless bouncing platforms. Next we have Elfin - I saved the best until last. It's a sort of Puzzle Bobble variant with a gameplay mechanic I've not seen anywhere, which is really unusual for adult games which are usually poor clones of something else. I really enjoy this one - you can really come unstuck if you have a large pattern of gems and accidentally chop the entire of one side off. + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Adult) + + +Romset: 12 MB / 3 files / 9.22 zip + +$end + + + +$info=jumpkids +$mame +0.61 [David Haywood, Bryan McPhail] + + +Bugs: + +- [possible] If the game is run in EASY mode, there appear 2 different bugs. Twisty (ID 00031) + + +WIP: + +- 0.105: f205v added sound to Jump Kids. Changed OKI6295 clock speed to 7575 Hz and added new OKI6295 samples rom sound1 ($0). + +- 0.104u8: Added new cpu2 ($0) and gfx2 ($1) roms. Changed 68000 CPU1 clock speed to 12MHz and OKI6295 to 30303 Hz. Added Z80 (4MHz) CPU2. Fixed rom names. + +- 0.61: Added 'Jump Kids' (Comad 1993). + +- 4th June 2002: David Haywood and Bryan McPhail added Jump Kids to the Tumble Pop driver. + + +LEVELS: 75 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.66 MB / 11 files / 1.03 zip + +$end + + + +$info=jumpkun +$mame +0.187 [ShouTime] + + +WIP: + +- 0.249: Use different watchdog reset address for Jump Kun [AJR]. Added 2nd 4-way Joystick with 2x buttons. + +- 0.187: ShouTime added 'Jump Kun (prototype)' (Kaneko 1984). + +- 5th February 2017: Smitdogg - We dumped Jump-Kun, an early prototype platformer by Kaneko! + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 88.1 kb / 16 files / 36.7 zip + +$end + + + +$info=jumppop +$mame +0.82u3 [?] + + +NOTE: + +- Jumping Pop is a complete rip-off of Tumble Pop, not even the levels have been changed, it simply has different hardware and new 8bpp backgrounds! + + +WIP: + +- 0.199: AJR fixed missing graphics in first stage. + +- 0.185: Logan B fixed 'BG Modesty' dipswitch in Jumping Pop. The nude/bikini pics are displayed after a level when set; more modesty means more clothes and vice versa. + +- 0.154: Osso fixed Jumping Pop save state regression. + +- 0.146u4: Brian Troha, David Haywood and The Dumping Union added clone 'Jumping Pop (set 2)'. Moved Jumping Pop from TumblePop to ESD16 driver and clean up drivers [David Haywood]. Changed palettesize to 2048 colors. Changed parent description to 'Jumping Pop (set 1)'. + +- 0.111u4: Removed 'Unknown' dipswitches. + +- 0.85u3: Changed 68000 CPU1 clock speed to 16MHz and MSM6295 to 6628 Hz, added Z80 (3.5MHz) CPU2 and YM3812 (3.5MHz) sound and missing gfx1/2 roms. Added dipswitches 'Allow Continue' and 'Picture Viewer' - Game now playable. + +- 18th August 2004: Guru dumped the Jumping Pop graphics and R. Belmont added the sound - Amazingly enough all the levels and sprites seem identical to Tumble Pop. + +- 30th July 2004: Guru - Jumping Pop (ESD 2001) arrived from ClawGrip. + +- 0.82u3: Added 'Jumping Pop' (ESD 2001). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 5 MB / 7 files / 2.44 zip + +$end + + + +$info=jumpshot +$mame +0.34b7 [Nicola Salmoria] + + +WIP: + +- 0.140u2: Fixed P1/P2 dipswitch description. + +- 0.138u1: Renamed (jumpshtp) to (jumpshotp). + +- 0.90u4: Dave Widel added clone 'Jump Shot Engineering Sample'. A prototype from PokeMAME. Added 2x 'Player Skin Tone' dipswitches. + +- 0.37b11: Dave Widel fixed Jump Shot - Game now playable. Replaced 4-way Joystick with 8-way Joystick (1 button). Added dipswitches 'Time', 'Free Play', '2 Players Game' and 6x 'Unknown'. + +- 31st December 2000: Dave Widel has written a driver for Jump Shot. + +- 0.34b7: Nicola Salmoria added 'Jump Shot' (Bally Midway 1985). Not working due to encryption. + + +LEVELS: 1 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* Tickle + +* VAntAGE + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 24.8 kb / 10 files / 19.1 zip + +$end + + + +$info=junai +$mame +0.142 [The Dumping Union, alien_mame] + + +< Japan > + + +DVD required + + +WIP: + +- 0.143u8: Provided DVD dump for Junai [alien_mame, The Dumping Union]. Changed description to 'Junai - Manatsu no First Kiss (Japan)'. Renamed (jyunai) to (junai). + +- 27th September 2011: Smitdogg - alien_mame dumped some Nichibutsu mahjong porn parts for Jyunai - Manatsu no First Kiss. + +- 0.142: The Dumping Union and alien_mame added 'Jyunai - Manatsu no First Kiss (Japan)' (Nichibutsu/eic 1998). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 5 files / 333.5 zip + +CHD: 870.8 MB (Compressed: 820.1) + +$end + + + +$info=junai2 +$mame +0.143u8 [alien_mame, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.143u8: alien_mame and The Dumping Union added 'Junai 2 - White Love Story (Japan)' (Nichibutsu/eic 1998). + +- 27th September 2011: Smitdogg - alien_mame dumped some Nichibutsu mahjong porn parts for Jyunai2 - White Love Story. + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 314.8 zip + +CHD: 840.7 MB (Compressed: 749.6) + +$end + + + +$info=jungjuic +$mame +0.180 [AGEMAME] + + +WIP: + +- 0.262: Changed description to 'Jungle Juice (0200240V, ASP)'. + +- 0.180: Heihachi_73 added 'Jungle Juice (0200240V, New Zealand)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 797.6 zip + +$end + + + +$info=jungleani +$mame +0.266 [Trol] + + +NOTE: + +- YouTube: https://youtu.be/PQ4Oq-P1U0I + + +WIP: + +- 0.266: Trol added 'Jungle's Animals (v3.0)' (New Impeuropex Corp. / New Chitarrina 1999). Note: Sequel of "Super Gran Safari". Developed by Nova Desitec, missing ds5002fp dump. + +- 7th May 2024: Hammy - Jungle's Animals dumped by Trol. I have patched it to run but it needs hopper emulation and probably copro' stuff. + + +Recommended Games: + +Super Gran Safari + + +Recommended Games (Gambling) + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 768 kb / 6 files / 279.9 zip + +$end + + + +$info=junglek +$mame +0.36b14 [Zsolt Vasvari] + +0.18 [Nicola Salmoria] + + +Artwork available + + +NOTE: + +- The clone Pirate Pete is totally different to Jungle King. + + +WIP: + +- 0.285: caius added clone 'Jungle King (Nuova Videotron bootleg)'. + +- 0.252: CWorks added clone Jungle King (Japan, earlier, alt). + +- 0.225: Significant internal changes to sound streams. Updated DAC sound to the new stream update callback. Fixes broken DAC sound in Jungle King since MAME 0.198 [Aaron Giles]. + +- 0.143u7: Andrew Welburn added clone Jungle King (alternate sound). + +- 0.140u2: Andrew Welburn added clone Jungle Boy (bootleg). + +- 23rd November 2010: Smitdogg - A few days ago Andrew Welburn dumped a bootleg of Jungle King with the title screen crudely hacked to read "Jungle Boy". + +- 21st December 2009: Smitdogg - Andrew Welburn dumped a very early version of Jungle Hunt with different sound roms, similar to the set Darran dumped a few months ago. + +- 0.133u1: Renamed (junglkj2) to (junglekj2) and (junglhbr) to (junglehbr). + +- 0.131u1: Fabio Priuli removed button 2 in Pirate Pete (skips level). + +- 0.122u5: Zsolt Vasvari fixed 2 player mode. + +- 18th March 2007: Mr. Do - Thanks to the BYOAC Group Purchase, we have a Hi-Res bezel for Jungle King. + +- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Jungle Hunt bezel has been added, vectorization by Zorg. + +- 26th August 2006: Mr. Do - Added Jungle King bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 25th August 2005: 3D ARCADE - New 3D cabinet model for Pirate Pete from Fossil. + +- 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes the last round in Pirate Pete. + +- 0.92: Removed button 2 and 3. + +- 0.84u6: Changed input from 2 to 3 buttons. + +- 0.61: Removed 2nd button. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.60: Added clone Pirate Pete. + +- 25th January 2002: MASH provided information on how to add Pirate Pete to the Jungle King driver. + +- 0.37b15: Added clone Jungle Hunt (Brazil). + +- 12th April 2001: Zsolt Vasvari resubmitted the addition of Jungle Hunt Brazil version. + +- 25th February 2001: Filipe Estima added a Brasilian Jungle Hunt ROM set. + +- 0.36b14: Zsolt Vasvari added Jungle King (Japan). Changed 'Jungle King (Japan?)' to clone 'Jungle King (Japan, earlier)'. Renamed (junglek) to (junglkj2). + +- 22nd December 1999: Zsolt Vasvari added another Jungle King romset. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.35RC2: Changed description to 'Jungle King (Japan?)' and clone 'Jungle Hunt' to 'Jungle Hunt (US)'. + +- 0.35RC1: Renamed (jhunt) to (jungleh). + +- 0.31: Nicola Salmoria fixed missing/bad sound effects in Jungle King. + +- 0.29: Nicola Salmoria added digital audio in the Taito games (used for some sound effects, most notably Tarzan's yell in Jungle King). Also, music plays in Jungle King. The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. Merged all the drivers into Taito driver [Nicola Salmoria]. + +- 0.28: Mike Balfour added high score saving to Jungle King. + +- 0.27: Elevator Action, Jungle King and Wild Western now use the same Taito video hardware driver. Renamed (jungleh) to (jhunt). + +- 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage. DELETE ELEVATOB\ELEVATOB.DSW, JUNGLEK\JUNGLEK.DSW, JHUNT\JHUNT.DSW, OTHERWISE THE GAME WILL NOT WORK CORRECTLY. + +- 0.22: Added preliminary sound support to Jungle King. Tarzan yell scream sample missing. Is the pitch of sounds correct? Added gfx rom kn55.bin. + +- 0.21.5: Nicola Salmoria fixed colors in Jungle King (I have some screenshots and colors doesn't match. BTW these are much better than previous). Finally Jungle King doesn't need to select the graphic bank, but still have some glitches on sprites. + +- 0.21: Renamed (jungleh) to (jhunt). + +- 0.18: Nicola Salmoria added 'Jungle King' (Taito 1982) and clone Jungle Hunt. Slow but playable. I haven't the gfx bank selector switch, therefore the background graphics are not selected appropriately. Use C and V to change the gfx set. Control: Arrows = Move around and CTRL = Fire. + +- 19th April 1997: Dumped Jungle Hunt (US). + +- 13th April 1992: Dumped Jungle King (Japan, earlier). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 80.2 kb / 21 files / 41.6 zip + +$end + + + +$info=jungler +$mame +0.31 [Nicola Salmoria] + + +WIP: + +- 0.260: Changed description of clones 'Jackler (Jungler bootleg)' to 'Jackler (bootleg of Jungler)' and 'Savanna (Jungler bootleg)' to 'Savanna (bootleg of Jungler)'. + +- 0.220: f205v added clone Jungler (Olympia). + +- 0.202: kazblox fixed (?) clocks on clone Jungler (Subelectro, bootleg on Scramble hardware). The Subelectro 113 board has no XTALs and I am assuming the CLK lines come from the pixel clock on the Konami L-1200-2 board. + +- 0.198: Replaced 'Time Pilot Audio' with 'Loco-Motion Audio'. + +- 0.197: Apply mooncrst decoding to clone Jungler (Subelectro, bootleg on Scramble hardware), game boots. Verified inputs. Added preliminary sound and dipswitches [Osso]. + +- 0.177: Andrew Welburn added clone Jungler (Subelectro, bootleg on Scramble hardware). + +- 0.148u1: Zab added clone Jackler (Jungler bootleg). + +- 0.143u2: f205v and Robotype added clone Savanna (Jungler bootleg). + +- 0.140u2: Added 'Time Pilot Audio' sound. + +- 0.138u1: Changed description of clone (Stern) to 'Jungler (Stern Electronics)'. + +- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors. + +- 0.93: Added 6x RC_Filter. + +- 0.79u1: Changed palettesize to 96 colors. Added 'Test (255 lives)' dipswitch. + +- 0.60: Removed 3rd coin slot. Added 'Debug Mode' dipswitch. + +- 0.37b3: Fixed gfx2 rom ($0 - dots). + +- 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. + +- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz. Changed description to 'Jungler'. + +- 0.34b6: Nicola Salmoria added clone Jungler (Stern). Accurate colors in Jungler. Also fixed char flipping and sprite alignment [Nicola Salmoria]. Changed parent description to 'Jungler (Konami)'. + +- 0.33b3: Dani Portillo added high score saving to Jungler. + +- 0.31: Nicola Salmoria added 'Jungler' (Konami 1981). + + +LEVELS: 24 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 24.6 kb / 12 files / 13.5 zip + +$end + + + +$info=jungleyo +$mame +0.173 [f205v] + + +WIP: + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.229: Added reel layer drawing, implemented priority selection and hooked up palette [Angelo Salese]. Minor notes update. Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. Changed visible area to 512x240. Changed description to 'Jungle (Italy VI3.02)'. + +- 0.228: Completed decryption and added inputs and (bad) sound to Jungle (VI3.02). Added a second tilemap [Osso]. Added dipswitches 'Main Game Rate', 'Max. Credits Bet', 'Max. Points Bet', 'Bill Time', 'Coin In', 'Game Limit', 'Credit Limit', 'Fever Min. Bet', 'Demo Sounds', 'Skill Mode', 'Double Up Rate', 'Double Up Game', 'Reel Speed', 'Take Score Speed', 'Service Mode' and 11x 'Unknown'. + +- 0.226: Started work on decryption [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.198: Documentation on citylan.it gives incorrect value for OSC1. Actually update XTAL value; another guess at ADPCM clock [AJR]. Changed OKI6295 sound clock speed to 1.2MHz. + +- 0.173: f205v added 'Jungle (VI3.02)' (Yonshi 1999). + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 2 MB / 6 files / 769.2 zip + +$end + + + +$info=junofrst +$mame +0.33b3 [Chris Hardy] + + +Artwork available + + +Bugs: + +- Credit during demonstration play causes graphic error. Tafoid (ID 03799) + + +WIP: + +- 0.278: Correct cpu clock [hap]. Changed KONAMI-1 CPU1 clock speed to 1536000 Hz and Z80 CPU2 and AY-3-8910A to 1789772 Hz. + +- 0.275: Cleaned up code. Increased main CPU ROM region size to fix out-of-bounds accesses in some banks. Reduced sound CPU ROM size to match area mapped in address map. Made some variables const and reduced preprocessor macros (konami\junofrst.c). Use a device finder array for audio filters (shared\timeplt_a.cpp) [cam900]. + +- 0.233: O. Galibert fixed screen colour didn't change during key actions (video\tutankhm.c). Note: The screen turns green when you shoot a bonus (a ball with bright spots), the screen turns red if you pick up the astronaut who escapes from the bonus ball and the screen turns blue when you die. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Added raw screen parameters [Couriersud]. Changed visible area to 224x768 and VSync to 60.606061 Hz. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.165: Use palette device for Juno First [Dirk Best, Olivier Galibert]. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.160: Osso enabled save state support in Juno First. + +- 0.145u7: Small Juno First cleanup [Miodrag Milanovic]. + +- 0.144u7: Kanikani updated Juno First dipswitches. Changed 'Unknown' dipswitch to 'Unused'. + +- 31st October 2011: Mr. Do - We have Juno First. Scanned and cleaned by Mikonos from Zona Arcade. + +- 0.143u8: Angelo Salese and Chris Hardy fixed Juno First refresh rate to 60Hz and interrupt firing. + +- 0.140u2: Atari Ace take some driver_device classes of Juno First driver (common code in audio\timeplt) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Time Pilot Audio' sound. + +- 17th September 2010: Smitdogg - I got a dead Juno First board (cheap) that had some roms labeled differently from the sets in MAME so it looked like an undumped rev but matched one in MAME. + +- 0.135u3: Fabio Priuli added common driver data struct to Juno First (as a side effect, we now have save states in Juno First). + +- 0.133u1: Renamed (junofstg) to (junofrstg). + +- 0.130u3: Removed 3rd coin slot. + +- 0.122u6: Changed I8039 CPU3 clock speed to 8MHz. + +- 0.120u4: Chris Hardy fixed problems introduced when the Juno First blitter code (video\tutankhm) was simplified. + +- 0.93: Added 3x RC_Filter. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Juno First from Pariah. + +- 0.37b2: Added clone Juno First (Gottlieb). + +- 9th April 2000: Matt Osborn dumped Juno First (Gottlieb). + +- 0.35b1: Nicola Salmoria fixed shoot sound in Juno First. Changed Z80 CPU2 clock speed to 1789750 Hz. + +- 0.34b7: Nicola Salmoria added some more sound effects to Juno First. The shoot sound is still missing. Added I8039 CPU3 and 1x DAC sound. + +- 0.33b3: Chris Hardy added 'Juno First' (Konami 1983). + +- 21st June 1997: Dumped Juno First. + + +ARCADE RELEASE: Juno First (Konami) - 1983/Jul + + +HOW TO PLAY: + +- Control the joystick to dodge the attacking Aliens. Shoot them with laser beam. + +- Survived Aliens change into more powerful Aliens and then into UFO's. UFO's move more quickly and attack fiercely. The warp button will save you in case of emergency. + +- When you shoot a space capsule, an enemy astronaut comes out. Capture him for Bonus Points. + +- To complete a phase, beat all the enemies. The remaining time becomes Bonus Points. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 104 kb / 14 files / 41.0 zip + +$end + + + +$info=jupk_513 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.248: ClawGrip changed description of clone (USA 5.01 Germany, display G5.01) to 'Jurassic Park (USA 5.01, display G5.01)'. + +- 0.233: inkochnito added clone Jurassic Park (USA 3.07, display A4.00). Added gfx3 rom from 3.07 revision to clone Jurassic Park (USA 3.05, display A4.00). Changed description of clone (USA 3.05, display A5.10) to 'Jurassic Park (USA 3.05, display A4.00)'. + +- 0.227: MLM, Victor Fernandez and ClawGrip added clone Jurassic Park (3.05). Changed parent description to 'Jurassic Park (USA 5.13, display A5.10)' and clones (3.05) to 'Jurassic Park (USA 3.05, display A5.10)', (5.01) to 'Jurassic Park (USA 5.01, display A5.01)' and (5.01) to 'Jurassic Park (USA 5.01 Germany, display G5.01)'. Renamed (jupk_g51) to (jupk_501g). + +- 0.141u1: Miodrag Milanovic added 'Jurassic Park (5.13)' (Data East 1993) and clones (5.01) and (5.01 Germany). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +Jurassic Park (Pinball) + +The Lost World: Jurassic Park + +The Lost World: Jurassic Park (Pinball) + +Jurassic Park III + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.38 MB / 5 files / 820.1 zip + +$end + + + +$info=juwel +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Juwel' from a clone of 'Extrablatt' to a parent set. + +- 0.278: stonedDiscord added 'Juwel' (ADP 1988). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 28.6 zip + +$end + + + +$info=jvs_master +$mame + +DEVICE: + +JVS MASTER + + +WIP: + +- 0.246: Changed sourcefile to sega\chihiro.c. + +- 0.176: Removed 'OHCI Game Controller' device. Added 'JVS MASTER' device (drivers\chihiro.c). + +- 0.173: Added 'OHCI Game Controller' device (machine\xbox_usb.cpp). + +$end + + + +$info=jvs_port +$mame + +DEVICE: + +JVS IO Port + + +WIP: + +- 0.271: Added 'JVS IO Port' device (bus\jvs\jvs.cpp). + +$end + + + +$info=jvs13551 +$mame + +DEVICE: + +Sega 837-13551 I/O Board + + +ROMS: + +sp5001.bin (16k iomcu) + +sp5001-a.bin (16k iomcu) + +sp5001-b.bin (16k iomcu) + +sp5002-a.bin (16k iomcu) + +315-6215.bin (16k iomcu) + + +WIP: + +- 0.246: Changed sourcefile to sega\jvs13551.cpp. + +- 0.236: Dumped Sega 838-13683-91 Rev.A JVS I/O [Darksoft]. + +- 0.185: Removed identical second halves of overdumped MCU PROMs (machine\jvs13551.cpp) [AJR]. + +- 0.154: Changed description to 'Sega 837-13551 I/O Board'. + +- 0.142u3: Added 'SEGA-837-13551' device (machine\jvs13551.c). + + +Romset: 64 kb / 4 files / 12.4 zip + +$end + + + +$info=jwildb52 +$mame +0.136u3 [Roberto Fresca, Tomasz Slanina, Gerald Vanderick] + + +Bugs: + +- DSW Function Table. mdqgames (ID 09312) + + +WIP: + +- 0.263: Created default NVRAMs. Improved the documentation. Cleaned up the driver. Promoted 'Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV)' and clones (B52 system, BP55114-V1104, Ver.054NMV, Harrah's GFX) and (B52 system, WP02001-054, Ver.031WM) to working [Roberto Fresca]. + +- 0.171: Changed description to 'Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV)' and clones (B52 system, set 2) to 'Joker's Wild (B52 system, WP02001-054, Ver.031WM)' and (B52 system, Harrah's GFX) to 'Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV, Harrah's GFX)'. + +- 0.161: AnonyMous dumped GFX roms for clone Joker's Wild (B52 system, set 2). Changed visible area to 544x436. + +- 0.154: Sigma B52 updates: Improved inputs. Added preliminary sound. Fixed DIPLOCATION. Added NVRAM. Various cleanups. Added coin lockout. Added lamps layout [Sandro Ronco]. Added M6809 (2MHz) CPU2 and YM3812 (3579545 Hz) sound. Added gambling control with 4 buttons and 1 coin slot. Fixed dipswitches. + +- 0.153: Converted Sigma B52 driver to use the new HD63484 [Sandro Ronco]. Fixed gfx1 rom loading. + +- 0.148u2: Nathan Woods fixed interrupt handling in Sigma B52 driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core. + +- 0.136u3: Roberto Fresca, Tomasz Slanina and Gerald Vanderick added 'Joker's Wild (B52 system, set 1)' (Sigma 199?) and clones (B52 system, set 2) and (B52 system, Harrah's GFX). New driver for Sigma B52 system. ACRTC implementation is a bit hacky due to its preliminary emulation status [Roberto Fresca]. + +- 7th February 2010: Roberto Fresca - I started to write a driver for Sigma B52 system. This platform is a complex gaming system based on 2x M6809 CPU's, 1x YM3812 sound device, and a very complex video controller (H63484 ACRTC). Thanks to Tomasz Slanina that kindly joined efforts hooking the ACRTC stuff, and Fabio Priuli converting this controller to a device. The ACRTC implementation is a bit hacky due to its preliminary emulation state. Here are some snaps from Joker's Wild (B52). + +- 4th February 2010: Roberto Fresca - Initial release. Pre-defined Xtals. Started a preliminary memory map. Hooked both CPUs. Preliminary ACRTC support. Added technical notes. + + +Recommended Games (Cards) + + +Romset: 368.2 kb / 8 files / 95.7 zip + +$end + + + +$info=jxry +$mame +0.274 [dyq, little0] + + +< China > + + +WIP: + +- 0.274: dyq and little0 added 'Jixiang Ruyi (V116CN)' (IGS 200?). + + +Romset: 20 MB / 4 files / 7.58 zip + +$end + + + +$info=jxzh +$mame +0.264 [dyq, little0, Guru] + + +< Taiwan > + + +WIP: + +- 0.278: Make known inputs match test mode. Added hopper and credits in/out counters. Identified 'In-Game Music' and 'Odds Rate' DIP switches. Correct DIP switch polarity for Jinxiu Zhonghua [Vas Crabb]. + +- 0.277: Identified a couple of inputs for Jinxiu Zhonghua [little0]. + +- 0.265: Inputs for Jinxiu Zhonghua [dyq]. Hooked up NVRAM for Jinxiu Zhonghua [Osso]. Added 2-way Joystick, mahjong and gambling control. Added dipswitches 'Service Mode', 'Demo Sounds' and 14x 'Unknown'. Changed MSM6295 sound clock speed to 976239 Hz and visible area to 512x232. + +- 0.264: dyq, little0 and Guru added 'Jinxiu Zhonghua' (BMC 1996). Note: Game has bad GFX and needs correct protection handling. For testing, one well-placed soft reset will make it boot. + +- 19th March 2024: Guru - Here's some more mahjong work-in-progress thanks to quick work by Osso: Jin Xiu Zhong Hua (BMC 1996) (Dumped. Preliminary, not working yet). + + +Recommended Games (Multiplay) + +Recommended Games (Mahjong) + + +Romset: 2.50 MB / 7 files / 843.2 zip + +$end + + + +$info=jy_12 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Junk Yard (1.2)' (Williams 1996) and clones (0.3) and (1.1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 MB / 5 files / 3.65 zip + +$end + + + +$info=jyangoku +$mame +0.110u2 [David Haywood] + +0.60 [Testdriver] + + +< Japan > + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: Fixed rom names. + +- 0.128u3: Fixed rom names. + +- 0.123u1: Removed Player 2 and changed input to 2x buttons and 1x coin slot. + +- 0.112u3: Changed description to 'Jyangokushi: Haoh no Saihai (Japan 990527)'. + +- 0.112u2: Guru added missing gfx1/sound1 roms and CPS2 key to Jyangokushi - Game now playable. + +- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function. + +- 0.110u4: David Haywood added raw decryption table CHD for Jyangokushi (from Guru). Note that gfx/sound roms aren't dumped on this one. + +- 0.110u2: David Haywood added 'Jyangokushi: Haoh no Saihai (Japan)' (Capcom 1999). + +- 25th September 2006: Guru - A CP2 Jangokushi B board arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + +- 0.60: Added (Testdriver) Jyangokushi: Haoh no Saihai (Japan 990527). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Mahjong) + + +Romset: 20.6 MB / 13 files / 3.49 zip + +$end + + + +$info=jzth +$mame +0.145u8 [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union, David Haywood] + + +WIP: + +- 0.198: Changed description to 'Juezhan Tianhuang'. + +- 0.145u8: Added 'Jue Zhan Tian Huang' ( 2000). David Haywood added basic protection simulation for Jue Zhan Tian Huang/Battle Emporer, allowing for gameplay to the end. + + +LEVELS: 8 + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 4.50 MB / 9 files / 1.51 zip + +$end + + + +$info=jzuanshi +$mame +0.279 [little0] + + +< China > + + +WIP: + +- 0.279: little0 added 'Jin Zuanshi' (Sealy 2003). + + +Recommended Games (Cards) + + +Romset: 4.25 MB / 3 files / 748.1 zip + +$end + + + +$info=k001005 +$mame + +DEVICE: + +Konami 001005 Polygon Renderer + + +WIP: + +- 0.279: Changed description to 'Konami 001005 Polygon Renderer'. + +- 0.246: Changed sourcefile to konami\k001005.cpp. + +- 0.147: Added 'K001005 Polygon Renderer' device (video\k001005.c). + +$end + + + +$info=k001006 +$mame + +DEVICE: + +Konami 001006 Texel Unit + + +WIP: + +- 0.279: Changed description to 'Konami 001006 Texel Unit'. + +- 0.246: Changed sourcefile to konami\k001006.cpp. + +- 0.147: Added 'K001006 Texel Unit' device (video\k001006.c). + +$end + + + +$info=k001604 +$mame + +DEVICE: + +Konami 001604 2D tilemaps + 2x ROZ + + +WIP: + +- 0.279: Changed description to 'Konami 001604 2D tilemaps + 2x ROZ'. Renamed (k001604_device) to (k001604). + +- 0.246: Changed sourcefile to konami\k001604.cpp. + +- 0.186: Renamed (k001604) to (k001604_device). + +- 0.147: Added 'K001604 2D tilemaps + 2x ROZ' device (video\k001604.c). + +$end + + + +$info=k005289 +$mame + +DEVICE: + +Konami 005289 SCC + + +WIP: + +- 0.279: Changed description to 'Konami 005289 SCC'. + +- 0.147: Added 'K005289 SCC' device (sound\k005289.c). + +$end + + + +$info=k005849 +$mame + +DEVICE: + +Konami 005849 Video Controller + + +WIP: + +- 0.279: Added 'Konami 005849 Video Controller' device (konami\k005849.cpp). + +$end + + + +$info=k007121 +$mame + +DEVICE: + +Konami 007121 Video Controller + + +WIP: + +- 0.279: Changed description to 'Konami 007121 Video Controller'. + +- 0.246: Changed sourcefile to konami\k007121.cpp. + +- 0.147: Added 'K007121 Sprite/Tilemap Controller' device (video\k007121.c). + +$end + + + +$info=k007232 +$mame + +DEVICE: + +Konami 007232 PCM Controller + + +WIP: + +- 0.279: Changed description to 'Konami 007232 PCM Controller'. + +- 0.147: Added 'K007232 PCM Controller' device (sound\k007232.c). + +$end + + + +$info=k007342 +$mame + +DEVICE: + +Konami 007342 Video Controller + + +WIP: + +- 0.279: Changed description to 'Konami 007342 Video Controller'. + +- 0.246: Changed sourcefile to konami\k007342.cpp. + +- 0.147: Added 'K007342 Video Controller' device (video\k007342.c). + +$end + + + +$info=k007420 +$mame + +DEVICE: + +Konami 007420 Sprite Generator + + +WIP: + +- 0.279: Changed description to 'Konami 007420 Sprite Generator'. + +- 0.246: Changed sourcefile to konami\k007420.cpp. + +- 0.147: Added 'K007420 Sprite Generator' device (video\k007420.c). + +$end + + + +$info=k033906 +$mame + +DEVICE: + +Konami 033906 PCI bridge + + +WIP: + +- 0.279: Changed description to 'Konami 033906 PCI bridge'. + +- 0.142u3: Added 'K033906 PCI bridge' device (machine\k033906.c). + +$end + + + +$info=k037122 +$mame + +DEVICE: + +Konami 037122 2D Tilemap + + +WIP: + +- 0.279: Changed description to 'Konami 037122 2D Tilemap'. + +- 0.246: Changed sourcefile to konami\k037122.cpp. + +- 0.147: Added 'K037122 2D Tilemap' device (video\k037122.c). + +$end + + + +$info=k051316 +$mame + +DEVICE: + +Konami 051316 PSAC + + +WIP: + +- 0.279: Changed description to 'Konami 051316 PSAC'. + +- 0.147: Added 'K051316 PSAC' device (video\k051316.c). + +$end + + + +$info=k051649 +$mame + +DEVICE: + +Konami 051649 SCC1 + + +WIP: + +- 0.279: Changed description to 'Konami 051649 SCC1'. + +- 0.147: Added 'K051649 SCC1' device (sound\k051649.c). + +$end + + + +$info=k051733 +$mame + +DEVICE: + +Konami 051733 math chip + + +WIP: + +- 0.278: Changed description to 'Konami 051733 math chip'. + +- 0.246: Changed sourcefile to konami\k051733.cpp. + +- 0.147: Added 'K051733 Protection' device (video\k051733.c). + +$end + + + +$info=k051960 +$mame + +DEVICE: + +Konami 051960 Sprite Generator + + +WIP: + +- 0.279: Changed description to 'Konami 051960 Sprite Generator'. + +- 0.246: Changed sourcefile to konami\k051960.cpp. + +- 0.147: Added 'K051960 Sprite Generator' device (video\k051960.c). + +$end + + + +$info=k052109 +$mame + +DEVICE: + +Konami 052109 Tilemap Generator + + +WIP: + +- 0.279: Changed description to 'Konami 052109 Tilemap Generator'. + +- 0.246: Changed sourcefile to konami\k052109.cpp. + +- 0.147: Added 'K052109 Tilemap Generator' device (video\k052109.c). + +$end + + + +$info=k053244 +$mame + +DEVICE: + +Konami 053244/053245 Sprite Generator + + +WIP: + +- 0.279: Changed description to 'Konami 053244/053245 Sprite Generator'. Renamed (k05324x) to (k053244). + +- 0.246: Changed sourcefile to konami\k053244_k053245.cpp. + +- 0.186: Changed description to 'K053244/053245 Sprite Generator'. + +- 0.149u1: Added 'K053244 & 053245 Sprite Generator' device (video\k053244_k053245.c). + +$end + + + +$info=k053247 +$mame + +DEVICE: + +Konami 053246/053247 Sprite Generator + + +WIP: + +- 0.279: Changed description to 'Konami 053246/053247 Sprite Generator'. + +- 0.246: Changed sourcefile to konami\k053246_k053247_k055673.cpp. + +- 0.186: Changed description to 'K053246/K053247 Sprite Generator'. + +- 0.149u1: Added 'K053246 & K053247 Sprite Generator' device (video\k053246_k053247_k055673.c). + +$end + + + +$info=k053250 +$mame + +DEVICE: + +Konami 053250 LVC + + +WIP: + +- 0.279: Changed description to 'Konami 053250 LVC'. + +- 0.246: Changed sourcefile to konami\k053250.cpp. + +- 0.142u5: Added 'K053250 LVC' device (video\k053250.c). + +$end + + + +$info=k053250ps +$mame + +DEVICE: + +Konami Pirate Ship LVC + + +WIP: + +- 0.279: Changed description to 'Konami Pirate Ship LVC'. + +- 0.246: Changed sourcefile to konami\k053250_ps.cpp. + +- 0.185: Added 'K053250PS LVC' device (video\k053250_ps.cpp). + +$end + + + +$info=k053251 +$mame + +DEVICE: + +Konami 053251 Priority Encoder + + +WIP: + +- 0.279: Changed description to 'Konami 053251 Priority Encoder'. + +- 0.246: Changed sourcefile to konami\k053251.cpp. + +- 0.147: Added 'K053251 Priority Encoder' device (video\k053251.c). + +$end + + + +$info=k053252 +$mame + +DEVICE: + +Konami 053252 Timing/Interrupt Controller + + +WIP: + +- 0.279: Changed description to 'Konami 053252 Timing/Interrupt Controller'. + +- 0.186: Changed description to 'K053252 Timing/Interrupt Controller'. + +- 0.147: Added 'K053252 Timing/Interrupt' device (machine\k053252.c). + +$end + + + +$info=k053260 +$mame + +DEVICE: + +Konami 053260 KDSC + + +WIP: + +- 0.279: Changed description to 'Konami 053260 KDSC'. + +- 0.147: Added 'K053260 KDSC' device (sound\k053260.c). + +$end + + + +$info=k053936 +$mame + +DEVICE: + +Konami 053936 PSAC2 tilemap generator + + +WIP: + +- 0.281: Changed description to 'Konami 053936 PSAC2 tilemap generator'. + +- 0.279: Changed description to 'Konami 053936 Video Controller'. + +- 0.147: Added 'K053936 Video Controller' device (video\k053936.c). + +$end + + + +$info=k054000 +$mame + +DEVICE: + +Konami 054000 Protection + + +WIP: + +- 0.279: Changed description to 'Konami 054000 Protection'. + +- 0.246: Changed sourcefile to konami\k054000.cpp. + +- 0.147: Added 'K054000 Protection' device (video\k054000.c). + +$end + + + +$info=k054321 +$mame + +DEVICE: + +Konami 054321 Maincpu-Soundcpu interface + + +WIP: + +- 0.279: Changed description to 'Konami 054321 Maincpu-Soundcpu interface'. + +- 0.186: Added 'K054321 Maincpu-Soundcpu interface' device (machine\k054321.cpp). + +$end + + + +$info=k054338 +$mame + +DEVICE: + +Konami 054338 Mixer + + +WIP: + +- 0.279: Changed description to 'Konami 054338 Mixer'. + +- 0.246: Changed sourcefile to konami\k054338.cpp. + +- 0.147: Added 'K054338 Mixer' device (video\k054338.c). + +$end + + + +$info=k054539 +$mame + +DEVICE: + +Konami 054539 ADPCM + + +WIP: + +- 0.279: Changed description to 'Konami 054539 ADPCM'. + +- 0.145u4: Added 'K054539 ADPCM' device (sound\k054539.c). + +$end + + + +$info=k055555 +$mame + +DEVICE: + +Konami 055555 Priority Encoder + + +WIP: + +- 0.279: Changed description to 'Konami 055555 Priority Encoder'. + +- 0.246: Changed sourcefile to konami\k055555.cpp. + +- 0.147: Added 'K055555 Priority Encoder' device (video\k055555.c). + +$end + + + +$info=k055673 +$mame + +DEVICE: + +Konami 055673 Sprite Generator + + +WIP: + +- 0.279: Changed description to 'Konami 055673 Sprite Generator'. + +- 0.246: Changed sourcefile to konami\k053246_k053247_k055673.cpp. + +- 0.186: Changed description to 'K055673 Sprite Generator'. + +- 0.147: Added 'K053246 & K055673 Sprite Generator' device (video\k053246_k053247_k055673.c). + +$end + + + +$info=k056230 +$mame + +DEVICE: + +Konami 056230 LANC + + +WIP: + +- 0.279: Changed description to 'Konami 056230 LANC'. + +- 0.142u3: Added 'K056230 LANC' device (machine\k056230.c). + +$end + + + +$info=k056230_viper +$mame + +DEVICE: + +Konami Viper LANC + + +WIP: + +- 0.268: Added 'Konami Viper LANC' device (machine\k056230.cpp). + +$end + + + +$info=k056800 +$mame + +DEVICE: + +Konami 056800 MIRAC + + +WIP: + +- 0.279: Changed description to 'Konami 056800 MIRAC'. + +- 0.147: Added 'K056800 MIRAC' device (sound\k056800.c). + +$end + + + +$info=k056832 +$mame + +DEVICE: + +Konami 056832 Tilemap Generator + + +WIP: + +- 0.279: Changed description to 'Konami 056832 Tilemap Generator'. + +- 0.246: Changed sourcefile to konami\k054156_k054157_k056832.cpp. + +- 0.147: Added 'K056832 Tilemap Generator' device (video\k054156_k054157_k056832.c). + +$end + + + +$info=k057714 +$mame + +DEVICE: + +Konami 057714 GCU + + +WIP: + +- 0.279: Changed description to 'Konami 057714 GCU'. + +- 0.246: Changed sourcefile to konami\k057714.cpp. + +- 0.186: Changed description to 'k057714_device GCU'. + +- 0.165: Added 'K057714 GCU' device (video\k057714.c). + +$end + + + +$info=k1135ab +$mame + +DEVICE: + +K1135A/B Dual BRG + + +WIP: + +- 0.253: Added 'K1135A/B Dual BRG' device (machine\com8116.cpp). + +$end + + + +$info=k1801vm1 +$mame + +DEVICE: + +K1801VM1 + + +WIP: + +- 0.263: Added 'K1801VM1' device (cpu\t11\t11.cpp). + +$end + + + +$info=k1801vm2 +$mame + +DEVICE: + +K1801VM2 + + +WIP: + +- 0.184: Added 'K1801VM2' device (cpu\t11\t11.cpp). + +$end + + + +$info=k572cassslot +$mame + +DEVICE: + +Konami 573 Cassette Slot + + +WIP: + +- 0.246: Changed sourcefile to konami\k573cass.cpp. + +- 0.186: Renamed (k573cassslot) to (k572cassslot). + +- 0.149: Added 'Konami 573 Cassette Slot' device (machine\k573cass.c). + +$end + + + +$info=k573_dio +$mame + +DEVICE: + +Konami 573 digital I/O board + + +ROMS: + +digital-id.bin (8 bytes digital_id) + + +WIP: + +- 0.246: Changed sourcefile to konami\k573dio.cpp. + +- 0.186: Renamed (k573dio) to (k573_dio). + +- 0.152: Changed description to 'Konami 573 digital I/O board'. Renamed (mpeg573) to (k573dio). + +- 0.149: smf added 'Konami 573 digital audio board' device (machine\k573dio.c). + + +Romset: 1 kb / 1 files / 134 zip + +$end + + + +$info=k573cassx +$mame + +DEVICE: + +Konami 573 Cassette X + + +WIP: + +- 0.246: Changed sourcefile to konami\k573cass.cpp. + +- 0.154: Changed description to 'Konami 573 Cassette X'. + +- 0.149: smf added 'KONAMI 573 CASSETTE X' device (machine\k573cass.c). + +$end + + + +$info=k573cassxi +$mame + +DEVICE: + +Konami 573 Cassette XI + + +WIP: + +- 0.246: Changed sourcefile to konami\k573cass.cpp. + +- 0.154: Changed description to 'Konami 573 Cassette XI'. + +- 0.149: smf added 'KONAMI 573 CASSETTE XI' device (machine\k573cass.c). + +$end + + + +$info=k573cassy +$mame + +DEVICE: + +Konami 573 Cassette Y + + +WIP: + +- 0.246: Changed sourcefile to konami\k573cass.cpp. + +- 0.154: Changed description to 'Konami 573 Cassette Y'. + +- 0.149: smf added 'KONAMI 573 CASSETTE Y' device (machine\k573cass.c). + +$end + + + +$info=k573cassyi +$mame + +DEVICE: + +Konami 573 Cassette YI + + +WIP: + +- 0.246: Changed sourcefile to konami\k573cass.cpp. + +- 0.154: Changed description to 'Konami 573 Cassette YI'. + +- 0.149: smf added 'KONAMI 573 CASSETTE YI' device (machine\k573cass.c). + +$end + + + +$info=k573casszi +$mame + +DEVICE: + +Konami 573 Cassette ZI + + +WIP: + +- 0.246: Changed sourcefile to konami\k573cass.cpp. + +- 0.154: Changed description to 'Konami 573 Cassette ZI'. + +- 0.149: smf added 'KONAMI 573 CASSETTE ZI' device (machine\k573cass.c). + +$end + + + +$info=k573fpga +$mame + +DEVICE: + +Konami 573 Digital I/O FPGA + + +WIP: + +- 0.246: Changed sourcefile to konami\k573fpga.cpp. + +- 0.210: Added 'Konami 573 Digital I/O FPGA' device (machine\k573fpga.cpp). + +$end + + + +$info=k573kara +$mame + +DEVICE: + +Konami 573 karaoke I/O board + + +ROMS: + +digital-id.bin (8 bytes digital_id) + + +WIP: + +- 0.246: Changed sourcefile to konami\k573kara.cpp. + +- 0.232: Added 'Konami 573 karaoke I/O board' device (machine\k573kara.cpp). + +$end + + + +$info=k573mcr +$mame + +DEVICE: + +Konami 573 Memory Card Reader + + +ROMS: + +885a01.bin (512k tmpr3904) + + +WIP: + +- 0.246: Changed sourcefile to konami\k573mcr.cpp. + +- 0.154: Changed description to 'Konami 573 Memory Card Reader'. + +- 0.152: smf added 'Konami Memory Card Reader' device (machine\k573mcr.c). + +$end + + + +$info=k573msu +$mame + +DEVICE: + +Konami 573 Multi Session Unit + + +ROMS: + +flash.20t (512k tmpr3927) + +m48t58y.6t (8k m48t58y) + + +WIP: + +- 0.255: Removed 'Konami 573 Network PCB Unit' device. + +- 0.246: Changed sourcefile to konami\k573msu.cpp and konami\k573npu.cpp. + +- 0.154: Changed description to 'Konami 573 Multi Session Unit' and 'Konami 573 Network PCB Unit'. + +- 0.152: smf added 'Konami Multi Session Unit' device (machine\k573msu.c) and 'Konami Network PCB Unit' device (machine\k573npu.c). + +$end + + + +$info=k7_olym +$mame +0.211 [jordigahan, ClawGrip] + + +WIP: + +- 0.244: Added note about unknown I2C device accessed by k7_olym [Paul Arnold]. + +- 0.227: jordigahan and ClawGrip added clone Olympic Darts K7 (v3.00). Changed parent description to 'Olympic Darts K7 (v3.11)'. + +- 0.213: ClawGrip added PCB ASCII layout for Olympic Darts (K7). + +- 0.211: jordigahan and ClawGrip added 'Olympic Darts (K7)' (K7 Kursaal 1994). Added I2C EEPROM [AJR]. Added EEPROM dump x24c16p.bin. Note: The EEPROM contains a custom message (operators can set on-screen messages) [jordigahan, ClawGrip, Roberto Fresca]. + +- 10th June 2019: Smitdogg - jordigahan and ClawGrip dumped an Olympic Darts 1 PCB from the Spanish company K7 / Kursaal / K7ArabaPlay. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 66 kb / 2 files / 26.5 zip + +$end + + + +$info=kabukikl +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 28th May 2012: Mr. Do - Added new artwork LAY file for Kabuki Klash. + +- 0.79u2: Added new gfx3 roms. + +- 0.69: Changed description to 'Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den'. + +- 0.68: Changed description to 'Kabuki Klash - Far East of Eden / Tengai Makyou Shinden - Far East of Eden'. + +- 0.67: Changed description to 'Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den'. + +- 0.35b12: Changed description to 'Kabuki Klash - Far East of Eden / Tengai Makyou Shinden - Far East of Eden'. + +- 0.34b6: Changed description to 'Kabuki Klash / Far East of Eden'. + +- 0.34b5: Added 'Kabuki Klash' (Hudson 1995). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 25.2 MB / 11 files / 11.2 zip + +$end + + + +$info=kabukiz +$mame +0.90u3 [?] + +0.90 [Pierpaolo Prazzoli] + + +WIP: + +- 0.144u7: David Haywood fixed Kabuki-Z graphic corruption in debug build. + +- 0.143u8: Kanikani fixed difficulty DIPSW (EASY and MEDIUM is reversed) and added DIP locations to Kabuki-Z. + +- 0.128u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u7: Changed Z80 CPU3 clock speed to 6MHz. + +- 0.122u2: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.95u3: Pierpaolo Prazzoli added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the garbage colors at startup. Added DAC sound. + +- 0.91u2: Nicola Salmoria added sprite buffering to the TNZS driver. Fixes Kabuki-Z sprites and backgrounds, though there might still be a few glitches. Fixed sound - Game now playable. + +- 0.90u3: Added Kabuki-Z (World). Renamed (kabukiz) to (kabukizj). + +- 0.90: Pierpaolo Prazzoli added 'Kabuki-Z (Japan)' (Taito 1988). + +- 24th December 2004: Pierpaolo Prazzoli - Quick addition to tnzs driver. Still no sound and lots of sprites glitches in Kabuki-Z. + +- 20th December 2004: Corrado Tomaselli dumped Kabuki-Z (Japan) sample rom. + +- 20th December 2004: Guru - Kabuki Z (Taito 1988) arrived. Thanks to the good guys at the Italian MAME Forum! + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 2.31 MB / 7 files / 941.8 zip + +$end + + + +$info=kageki +$mame +0.188 [frsj8112, The Dumping Union] + +0.36b9 [Takahiro Nogi] + + +Artwork available + + +Bugs: + +- Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04072) + + +WIP: + +- 0.273: Removed Kageki sample playback HLE [MetalliC]. Added Z80 (3MHz) CPU3 and '8-Bit R-2R DAC'. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.188: frsj8112 and The Dumping Union added Kageki (World). Renamed (kageki) to (kagekiu). + +- 20th July 2017: Smitdogg - frsj8112 sent us a dump of the world version of Kageki. + +- 0.181: Lord Nightmare added missing PALs as undumped and fixed some rom labels. + +- 0.146u4: Fixed maincpu rom address to $10000. + +- 0.143u8: Kanikani added DIP locations to Kageki. + +- 9th March 2009: 3D ARCADE - New 3D cabinet model for Kageki from btribble. + +- 0.128u1: Stephane Humbert changed description of clone (World?, hack) to 'Kageki (hack)'. Changed 'Unknown' dipswitches to 'Unused'. Renamed (kagekia) to (kagekih). + +- 13th January 2008: Mr. Do - Some more bezels from the BYOAC/CAG artwork: Kageki. + +- 0.122u2: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.102u2: David Haywood added clone Kageki (World?, hack). + +- 23rd November 2005: Corrado Tomaselli dumped Kageki (World?, hack). Only 1 EPROM is available, all the other are identical to "Kageki (Japan)" already in MAME. Board ID is M6100309A. The versions in MAME are taken from a 309B boards. It's clearly an hack, but based on a different revision board then the one already in MAME. + +- 0.93: Removed Custom sound. + +- 0.36b11: Changed Z80 CPU2 from flags audio to normal Z80 CPU2. + +- 22nd November 1999: Takahiro Nogi merged Kageki into TNZS driver. + +- 21st November 1999: Quench partially merged Kageki to the TNZS driver. + +- 0.36b9: Takahiro Nogi added 'Kageki (US)' (Taito 1988) clone (Japan). + +- 6th November 1999: Takahiro Nogi sent in a driver for Kageki. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 1.25 MB / 12 files / 593.7 zip + +$end + + + +$info=kaguya +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.286: Hammy added clone 'Mahjong Kaguyahime (Japan 880425)'. + +- 0.264: Changed description to 'Mahjong Kaguyahime (Japan 880521)'. + +- 0.179: System11 fixed Mahjong Kaguyahime dipswitches and added DIP location. + +- 0.65: Added 2x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong Kaguyahime [BET] (Japan 880521)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Kaguyahime [BET] (Japan)' (MIKI SHOJI 1988). + + +LEVELS: 20 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.19 MB / 11 files / 284.3 zip + +$end + + + +$info=kaguya2 +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Kaguyahime Sono2 (Japan 890829)' and clone 'Mahjong Kaguyahime Sono2 Fukkokuban [BET] (Japan 010808)' to 'Mahjong Kaguyahime Sono2 Fukkokuban (Japan 010808)'. + +- 0.179: D Go Go Fan fixed clone Mahjong Kaguyahime Sono2 Fukkokuban [BET] (Japan 010808) year info. System11 fixed dipswitches and added DIP location. Added dipswitches 'Nudity graphic on bet', 'Bet Min', 'Number of extend TSUMO', 'Extend TSUMO needs credit', 'Coinage', 'NOTE', 'Game Out Rate', 'Bonus awarded on', 'Variability of payout rate' and 2x 'Unused'. + +- 0.86u2: Takahiro Nogi added 'Mahjong Kaguyahime Sono2 [BET] (Japan 890829)' (MIKI SYOUJI 1989) and clone (Japan 010808). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 1.06 MB / 14 files / 323.0 zip + +$end + + + +$info=kaimenhu +$mame +0.277 [little0] + + +WIP: + +- 0.279: Changed description to 'Kaimen Hu (BMC)'. + +- 0.278: Make known inputs match test mode. Added hopper and credits in/out counters. Identified 'In-Game Music' and 'Odds Rate' DIP switches. Correct DIP switch polarity for Kaimen Hu. Promoted 'Kaimen Hu' to working [Vas Crabb]. Changed 'Kaimen Hu' from a clone of 'Jinxiu Zhonghua' to parent. + +- 0.277: little0 added 'Kaimen Hu' (BMC 1996). Note: A program swap of jxzh (or vice versa) same PCB as jxzh, but with a File KB89C67 in place of the 3567 (both are YM2413 clones) and a Music TR9C1710-80PCA RAMDAC instead of the HM86171-80 [Osso]. + + +Recommended Games (Mahjong) + + +Romset: 2.50 MB / 7 files / 843.6 zip + +$end + + + +$info=kaiserkn +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- [possible] The color of characters' shadows are wrong (they are green). Smitdogg (ID 01172) + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes transparent (down)scaled graphics in clone Kaiser Knuckle (Ver 2.1J 1994/07/29) are drawn incorrectly. + +- 0.256: Fixed visible tile check for alternate tilemap lines (taito\taito_f3_v.c). Fixes when the "Best Players" list is displayed in attract mode, there is nothing listed [y-ack]. + +- 0.228: Don't clear interrupt input state upon reset (m68000\m68kcpu.cpp). Fixes missing sound in Kaiser Knuckle [AJR]. + +- 0.133u1: Renamed (kaiserkj) to (kaiserknj). + +- 0.126u1: Nicola Salmoria fixed P1/2 button 4 mapped twice. Fixed messed up character palette when thrown by Azteca's medium punch. + +- 0.105u1: Changed description to 'Kaiser Knuckle (Ver 2.1O 1994/07/29)' and clones (Japan) to 'Kaiser Knuckle (Ver 2.1J 1994/07/29)' and 'Global Champion (US)' to 'Global Champion (Ver 2.1A 1994/07/29)'. + +- 0.61: Fixed sound1 roms addresses. + +- 0.57: Added gfx1 roms ($c00000, c00001, 1980000) and sound1 rom ($e00000). + +- 0.37b16: Changed input to 2 players. + +- 0.37b12: Added 3rd and 4th player. + +- 0.37b11: Bryan McPhail added 'Kaiser Knuckle (World)' (Taito 1994) and clones (Japan) and Global Champion (US). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added clone Dan-Ku-Ga. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 36 MB / 27 files / 12.0 zip + +$end + + + +$info=kaitei +$mame +0.138u1 [Juergen Buchmueller] + +0.78u1 [Juergen Buchmueller] + +0.36b16 [Juergen Buchmueller] + + +Bugs: + +- Clone kaitein: Some sounds are not playing. ONZ (ID 08931) + + +WIP: + +- 0.197: Added optional color setting for Kaitei Takara Sagashi. Make color config as default. Note: Some PCB videos/images shows a b&w arrangement, others a full colorized one. This is due of the monitor type used, cfr. http://news.livedoor.com/article/detail/5604337/ [Angelo Salese]. Added 'Monitor Type' configuration. + +- 0.141u3: Changed palettesize to 4 colors. + +- 0.138u1: Changed clone (K'K-Tokki) to parent 'Kaitei Takara Sagashi'. Renamed (kaitei) to (kaitein) and (kaiteik) to (kaitei). + +- 0.133u1: Changed description to 'Kaitei Takara Sagashi (Namco license)'. + +- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'. + +- 0.123u2: Changed palettesize to 5 colors. + +- 0.78u1: Nicola Salmoria renamed (kaitei) to (kaiteik) and (kaitein) to (kaitei). I don't recall if this was already discussed, but I believe kaiteik is a prototype developed by a third party and sold to Namco, where it was completely rewritten. Fixed "ball" size in Kaitei, the harpoon in Kaitei no longer looks like a rock. Removed a hack in Warp Warp driver that didn't draw the ball in the bottom left corner. The flyer confirms that the ball is supposed to be there. Changed clone (Namco) to parent 'Kaitei Takara Sagashi' and 'Kaitei Takara Sagashi' to clone 'Kaitei Takara Sagashi (K'K-Tokki)'. Added dipswitches 'Lives', 'Bonus' and 'Unused'. Removed 2nd coin slot. + +- 0.36b16: Juergen Buchmueller added 'Kaitei Takara Sagashi' (K.K. Tokki 1980) and clone (Namco). + +- 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 8 kb / 7 files / 5.87 zip + +$end + + + +$info=kaiunqz +$mame +0.121u4 [R. Belmont, smf, Guru] + + +< Japan > + + +WIP: + +- 0.258: Promoted Kaiun Quiz (Japan, KW1/VER.A) to working [Windy Fairy]. + +- 0.130u1: Changed description to 'Kaiun Quiz (Japan, KW1/VER.A)'. + +- 0.121u4: R. Belmont, smf and Guru added 'Kaiun Quiz (KW1/VER.A)' (Namco 1999). + +- 30th March 2007: Guru - Kaiun Quiz just arrived, the next haul from Japan. + + +Recommended Games (Quiz (Asian)) + + +Romset: 60.5 MB / 10 files / 32.7 zip + +$end + + + +$info=kajotcrd +$mame +0.244 [TeamEurope, Roberto Fresca] + + +WIP: + +- 0.247: Added ds2401 rom. + +- 0.244: TeamEurope and Roberto Fresca added 'Kajot Card (Version 1.01, Wien Euro)' (Amatic 1993). + + +Recommended Games (Cards) + + +Romset: 1 MB / 4 files / 154.8 zip + +$end + + + +$info=kakumei +$mame +0.74u2 [David Haywood] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* The continue counter is too fast, likely that the program reads a button pressed on these two + + +WIP: + +- 0.131u1: Changed description to 'Mahjong Kakumei (Japan)'. + +- 0.130u4: Added 'Difficulty' dipswitch. + +- 0.106u3: Roberto Fresca added 'Flip Screen' dipswitch. + +- 0.95u1: Angelo Salese updated the jalmah driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. + +- 0.81u4: Angelo Salese updated the jalmah driver. kakumei and kakumei2 now boot but neither are playable due to protection. + +- 0.74u2: Added 'Mahjong Kakumei' (Jaleco 1990). + +- 0.69: David Haywood added (Testdriver) Mahjong Kakumei. + + +Recommended Games (Mahjong) + + +Romset: 1.50 MB / 10 files / 504.1 zip + +$end + + + +$info=kakumei2 +$mame +0.74u2 [David Haywood] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* The continue counter is too fast, likely that the program reads a button pressed on these two + + +WIP: + +- 0.179: Angelo Salese added MACHINE_UNEMULATED_PROTECTION flag to Mahjong Kakumei 2. The game uses protected RNG. + +- 0.131u1: Changed description to 'Mahjong Kakumei 2 - Princess League (Japan)'. + +- 0.130u4: Added dipswitches 'Difficulty' and 'Pinfu with Tsumo'. + +- 0.130u3: Uki redumped gx3 rom of Mahjong Kakumei 2. + +- 0.128u2: Angelo Salese fixed 'ZA' sound banking behaviour, this fixes at least the sound in Mahjong Kakumei 2. + +- 0.106u2: Roberto Fresca and BarnacleEd added dipswitches 'Demo_Sounds' and 'Flip_Screen'. + +- 0.95u1: Angelo Salese updated the jalmah driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. + +- 0.81u4: Angelo Salese updated jalmah the driver. kakumei and kakumei2 now boot but neither are playable due to protection. + +- 0.74u2: Added 'Mahjong Kakumei 2 - Princess League' (Jaleco 1992). + +- 0.69: David Haywood added (Testdriver) Mahjong Kakumei 2 - Princess League. These just load the roms and decode the gfx for now, they might be similar to NMK16 hardware just incase somebody wants to finish them. + + +Recommended Games (Mahjong) + + +Romset: 2 MB / 10 files / 972.1 zip + +$end + + + +$info=kamenrid +$mame +0.62 [David Haywood, Guru, Stephane Humbert] + + +WIP: + +- 0.242: Added alternative title. This name is found if you change the country setting to Japan via the dipswitch settings [Michael Sanborn]. Changed description to 'Masked Riders Club Battle Race / Kamen Rider Club Battle Racer'. + +- 0.194: Use PIT8254 device [AJR]. + +- 0.146u4: Brian Troha added DIP locations to Masked Riders Club Battle Race. + +- 0.106u3: Added 'Intro Music' dipswitch. + +- 0.62: David Haywood added 'Masked Riders Club Battle Race' (Toei / Banpresto 1993). + +- 27th August 2002: David Haywood merged Stephane's Masked Riders Club Battle Race input port fixes and other changes to the Seta driver. + +- 25th August 2002: David Haywood added Kamen Riders Club Battle Race to the Seta driver, but it's not playable because the controls aren't mapped, and there are some other problems as well. + +- 14th August 2002: Guru - Received Kamen Rider Club Battle Racer (Banpresto '93) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 4 MB / 5 files / 1.50 zip + +$end + + + +$info=kamikaze +$mame +0.117u1 [Lee Taylor] + +0.31 [Lee Taylor] + + +Artwork available + +Samples required (Invaders) + + +TODO: + +* Add samples from clone Astro Invader (https://youtu.be/rQgTZ8kjHoY) + + +WIP: + +- 0.275: f205v added clone Astro Invader (bootleg). + +- 0.245: Anonymous added clone Beta Force. + +- 0.181: Robbbert added bonus sound to Kamikaze. + +- 0.168: Stiletto fixed year on Kamikaze according to Arcade TV Game list kokunai - kaigai hen (1975 - 2005). + +- 0.160: PaTrYcK added manufacturer to Kosmo Killer. + +- 0.154: hap fixed Astro Invader/Kamikaze red screen flashing. + +- 4th January 2014: Mr. Do - Antny again did an unbelievable job cleaning up the bezel for Astro Invader. + +- 0.123u3: RansAckeR added DIP locations to clone Astro Invader. + +- 0.122u6: Aaron Giles fixed clone Astro Invader is not supposed to flash when the little "boogers" hit the ground. + +- 0.117u1: Changed 'Astro Invader' and 'Kosmo Killer' to clones of 'Kamikaze'. + +- 0.101u4: David Haywood added clone Kosmo Killer. + +- 21st October 2005: f205v dumped Kosmo Killer. + +- 0.64: Changed visible area to 224x256. + +- 17th January 2003: Stefan Jokisch fixed the red screen effect in Astro Invader. + +- 0.61: Changed visible area to 208x240. + +- 15th March 2000: Zsolt Vasvari fixed the colors in Astro Invader. + +- 0.36b11: Added PROM ($0 - 1024 bytes), 2nd player and dipswitches 'Cabinet' and 'Freeze'. + +- 2nd March 1999: Juergen Buchmueller fixed Astro Invader and his clone Kamikaze. He also updated the CPU interface, resulting in a little speed boost. + +- 0.34b8: Howie Cohen added high score saving to Astro Invader. + +- 0.33b6: Moved Astro Invader and clone to the z80bw.c driver. + +- 0.31: Lee Taylor added 'Astro Invader' (Stern 1980) and clone Kamikaze. + +- 3rd August 1997: Dumped Astro Invader. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* HiVE + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 9 kb / 5 files / 5.70 zip + +$end + + + +$info=kamikcab +$mame +0.63 [Bryan McPhail] + + +WIP: + +- 0.131u3: Renamed (yellowcj) to (yellowcbj) and (yellowcb) to (yellowcbb). + +- 0.131u1: Uki added clone Yellow Cab (Japan). Angelo Salese fixed booting in it, promoted game to working status. + +- 0.101u4: Aaron Giles fixed missing sound in Kamikaze Cabbie. + +- 0.96u3: Added 'Difficulty' and 'Invincibility (Cheat)' dipswitches. + +- 0.96u2: Pierpaolo Prazzoli added clone Yellow Cab (bootleg). + +- 10th May 2005: Xadhoom dumped Yellow Cab (bootleg). + +- 0.63: Bryan McPhail added 'Kamikaze Cabbie' (Data East 1984). + +- 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. + +- 7th May 2000: Dumped Kamikaze Cabbie. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 112 kb / 9 files / 48.6 zip + +$end + + + +$info=kanatuen +$mame +0.65 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Kanatsuen no Onna (Japan 880905)' and clone 'Kyukyoku no Hito [BET] (Japan 880824)' to 'Kyukyoku no Hito (Japan 880824)'. + +- 0.86u2: Takahiro Nogi added clone Kyukyoku no Hito [BET] (Japan 880824). + +- 0.65: Nicola Salmoria added Kanatsuen no 'Onna [BET] (Japan 880905)' (Panac 1988). + +- 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. + + +LEVELS: 8 (endless) + + +Recommended Games (Mahjong) + +Recommended Games (Adult) + + +Romset: 1.12 MB / 13 files / 293.7 zip + +$end + + + +$info=kaneko_calc3 +$mame + +DEVICE: + +Kaneko CALC3 MCU + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_calc3.cpp. + +- 0.146u5: Added 'Kaneko CALC3 MCU' device (machine\kaneko_calc3.c). + +$end + + + +$info=kaneko_grap2 +$mame + +DEVICE: + +Kaneko GRAP2 + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_grap2.cpp. + +- 0.146u5: Added 'Kaneko GRAP2' device (video\kaneko_grap2.c). + +$end + + + +$info=kaneko_hit +$mame + +DEVICE: + +Kaneko CALC Hitbox + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_hit.cpp. + +- 0.146u5: Added 'Kaneko CALC Hitbox' device (machine\kaneko_hit.c). + +$end + + + +$info=kaneko_kc002 +$mame + +DEVICE: + +Kaneko KC002 Sprites + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_spr.cpp. + +- 0.184: Added 'Kaneko KC002 Sprites' device (video\kaneko_spr.cpp). Renamed (kaneko16_sprite) to (kaneko_kc002). + +- 0.146u5: Added 'Kaneko 16-bit Sprites' device (video\kaneko_spr.c). + +$end + + + +$info=kaneko_pandora +$mame + +DEVICE: + +Kaneko PANDORA GFX + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kan_pand.cpp. + +- 0.254: Changed description to 'Kaneko PANDORA GFX'. + +- 0.149: Added 'Kaneko Pandora - PX79C480FP-3' device (video\kan_pand.c). + +$end + + + +$info=kaneko_toybox +$mame + +DEVICE: + +Kaneko Toybox MCU + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_toybox.cpp. + +- 0.146u5: Added 'Kaneko Toybox MCU' device (machine\kaneko_toybox.c). + +$end + + + +$info=kaneko_view2 +$mame + +DEVICE: + +Kaneko VIEW2 Tilemaps + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_tmap.cpp. + +- 0.186: Renamed (kaneko_view2_tilemap) to (kaneko_view2). + +- 0.146u5: Added 'Kaneko VIEW2 Tilemaps' device (video\kaneko_tmap.c). + +$end + + + +$info=kaneko_vu002 +$mame + +DEVICE: + +Kaneko VU002 Sprites + + +WIP: + +- 0.246: Changed sourcefile to kaneko\kaneko_spr.cpp. + +- 0.184: Added 'Kaneko VU002 Sprites' device (video\kaneko_spr.cpp). + +- 0.146u5: Added 'Kaneko 16-bit Sprites' device (video\kaneko_spr.c). + +$end + + + +$info=kangaroo +$mame +0.36RC2 [Gareth Hall] + +0.21 [Ville Laitinen] + + +Artwork available + + +TEST MODE: + +- To enter test mode, keep the service coin pressed while resetting. In Test-Mode, to test sound press 1 and 2 player start simultaneously. Punch + 1 player start moves to the crosshatch pattern. + + +WIP: + +- 0.273: Dumped MB8841 internal rom [Sean Riddle]. Hook up protection MCU. Fixes kangaroo and clones death sound pitch oscillation is too slow [hap]. Changed Z80 CPU2 and MB8841 CPU3 clock speeds to 2.5MHz. + +- 4th December 2024: Sean Riddle - I bought a loose Kangaroo MB8841-477M off ebay and dumped it. MB8841s can have an 8-bit PLA that would also need to be dumped, but this one uses the ports as two 4-bit ports, and the PLA is not used. I have another MB8841 that I think uses the PLA, so I'm going to try to dump it electronically. + +- 0.235: Virtvic added clone Kangaroo (Loewen-Automaten). Note: Runs on earlier revision TVG-1-CPU-A + TVG-1-VIDEO-A PCBs. + +- 22nd November 2020: Mr. Do - Added SVG version of the Kangaroo marquee, vectored by zorg. + +- 0.182: Proper rom labels and locations for Kangaroo (bootleg) [AJR]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Kangaroo driver. + +- 0.133u1: Renamed (kangaroa) to (kangarooa) and (kangarob) to (kangaroob). + +- 0.131u3: Changed MB8841 CPU3 clock speed to 1250000 Hz. + +- 9th July 2008: Mr. Do - When Kangaroo was first color-corrected, I did it wrong (I imported the file into Photoshop, and fixed the colors there; not the same quality). Re-did it in Illustrator, and it looks much better. + +- 0.123u1: Nicola Salmoria fixed Kangaroo colors by assuming an inversion not present in the schematics. + +- 0.122u8: Cleaned up Kangaroo driver [Aaron Giles]: Documented MB8841 (needs to be decapped to get code). Proper video timing. Full memory maps. Simplified and more accurate video logic. Changed region cpu3 to user1. Added MB8841 (208333 Hz) CPU3. Changed Z80 CPU2 clock speed to 1250000 Hz, visible area to 240x512 and VSync to 60.096154 Hz. + +- 18th March 2007: Mr. Do - Zorg went back and vectorized Kangaroo bezel a few weeks ago. I finally got around to matching the colors today. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Kangaroo bezel. + +- 0.58: Changed the cpu1 roms ($10000-13000) to gfx1. + +- 0.36RC2: Gareth Hall added Kangaroo (Sun Electronics 1982). Changed Kangaroo to clone 'Kangaroo (Atari)'. Renamed (kangaroo) to (kangaroa). + +- 8th March 2000: Gareth Hall added a new Kangaroo romset. + +- 6th December 1999: Zsolt Vasvari fixed Kangaroo in 16bpp. + +- 0.36b3: Changed screen orientation from horizontal to vertical. + +- 0.34b3: Nicola Salmoria added clone Kangaroo (bootleg) (1982). Known issues: There is a custom microcontroller on the original board which is not emulated. This MIGHT cause some problems, but we don't know of any. + +- 0.31: Mike Balfour added accurate colors to Kangaroo. Fixed gfx rom loading. + +- 0.30: Aaron Giles support dirty rectangles in Kangaroo. Known issues: F3 doesn't reset the game, it hangs it up. + +- 0.25: Ville Laitinen provided some modifications to Kangaroo driver. Mirko Buffoni added high score saving. + +- 0.23: Fixed the "ape" bug in Kangaroo. + +- 0.21: Ville Laitinen added 'Kangaroo' (Atari 1982), based on the Arabian hardware. Mirko Buffoni adjusted the number of frames per second to 60 to the two drivers. Sync with sound should be better, though. Control: Arrows = Move around and CTRL = Kick. + +- 6th March 1997: Dumped Kangaroo (Atari). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 48 kb / 13 files / 30.3 zip + +$end + + + +$info=kaos +$mame +0.33b3 [Chris Moore] + +0.31 [Testdriver] + + +Artwork available + + +WIP: + +- 12th November 2006: Mr. Do - We have Kaos, thanks to scans by Aaron Giles and cleanup by Ad_Enuff. + +- 0.78u5: Changed AY-3-8910 clock speed to 1789500 Hz. Added 17x 'Unused' dipswitches. + +- 0.70u5: Inigo Luja fixed dips in Kaos. Added dipswitches 'Demo Sounds', 'Max Credits', 'Speed', 'Bonus Life', 'Number of $' and 'Bonus erg'. + +- 0.36b10: Changed screen orientation to vertical. + +- 0.33b3: Chris Moore added 'Kaos' (GamePlan 1981), with M6502/AY8910 sound. + +- 0.31: Chris Moore added (Testdriver) Kaos. + +- 18th October 1988: Dumped Kaos. + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 26 kb / 7 files / 15.2 zip + +$end + + + +$info=karatblz +$mame +0.37b1 [Nicola Salmoria] + + +Bugs: + +- Right at the beginning, the heroes are introduced using a zoom effect. Several frames are glitched. Frotz (ID 00261) + + +WIP: + +- 0.215: Verified correct rom label for Karate Blazers (US) [Brian Troha]. + +- 0.198: Caius and The Dumping Union added clone Karate Blazers (World, Tecmo license). Updated information on Karate Blazers sets [Brian Troha]. Changed non-US Karate Blazers sets to have normal + normal difficulty as default, again dipswitches going all off makes more sense as program standpoint. Changed description of clone (Japan) to 'Toushin Blazers (Japan, Tecmo license)'. + +- 1st May 2018: Smitdogg - Caius dumped version 2V2 of Karate Blazers. + +- 0.187: AJR fixed sound regression in clone Karate Blazers (bootleg with Street Smart sound hardware). + +- 0.175: Found out that Karate Blazers (bootleg) uses a sound system copied from SNK's Street Smart. Hooked up preliminary sound. SFX are wrong [Osso]. Changed description of clone (bootleg) to 'Karate Blazers (bootleg with Street Smart sound hardware)'. + +- 0.171: Robbbert fixed save state problem in clone Karate Blazers (bootleg) found by Tafoid. + +- 0.168: Caius added clone Karate Blazers (World, set 2). Changed parent description to 'Karate Blazers (World, set 1)'. + +- 0.165: hap and Tempora changed description to 'Toushin Blazers (Japan)'. + +- 0.164: Thierry and Gerald added clone Karate Blazers (bootleg). Note: No sound, sound hardware is different, has a 7759 like some System16 stuff? [David Haywood]. + +- 0.133u1: Renamed (karatblu) to (karatblzu) and (karatblj) to (karatblzj). + +- 0.126u4: Changed description to 'Karate Blazers (World)'. + +- 0.98u1: Pierpaolo Prazzoli fixed 2nd background priorities in Karate Blazers (see final 5th level). + +- 0.91u2: Gerald added clone Karate Blazers (Japan). + +- 0.81u7: Brian Troha fixed dipswitches in Karate Blazers. Added dipswitches 'Number of Enemies' and 'Strength of Enemies'. + +- 0.37b5: Added dipswitches 'Coinage', '2 Coins to Start, 1 to Continue', 'Lives', 'Cabinet', 'Difficulty' and 'Flip Screen'. + +- 0.37b1: Nicola Salmoria added 'Karate Blazers (World?)' (Video System 1991) and clone (US). + +- 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 6.38 MB / 13 files / 2.53 zip + +$end + + + +$info=karatour +$mame +0.170 [trap15] + +0.37b12 [Luca Elia] + +0.37b11 [Testdriver] + + +TEST MODE: + +- Press F2 + F3 for Test-Mode. + + +WIP: + +- 0.227: Changed description of clone Chatan Yarakuu Shanku to 'Chatan Yara Kuushanku - The Karate Tournament (Japan)'. + +- 0.204: Changed description of clone (Japan) to 'Chatan Yarakuu Shanku - The Karate Tournament (Japan)'. + +- 0.192: Puzzlet actually uses the same window VRAM area RMW as Karate Tournament, clean both [Angelo Salese]. + +- 0.170: trap15 added 'The Karate Tournament'. Removed MACHINE_IMPERFECT_GRAPHICS flag. Changed 'The Karate Tournament' to clone 'The Karate Tournament (Japan)'. + +- 25th January 2016: Smitdogg - coolmod dumped an English version of The Karate Tournament that uses English voices. + +- 0.146u1: hap fixed start buttons don't work. + +- 0.143u3: Fixed rom names. + +- 0.118u1: Significantly revamped the tilemap rendering code. There are now only two tilemap types, based on whether or not you want transparency based on pen or color. All existing tilemap effects are built on top of these two modes. The internal tilemap handling code has been reorganized and simplified in a number of cases. For most games, this change is transparent (har har), apart from the change in tilemap type values. Several concepts within the tilemap system now have different terminology for clarity and to remove some ambiguous naming ('priority', for example, was overloaded). A small tutorial and better documentation is now present at the top of tilemap.h and provides more details of the changes [Aaron Giles]. This fixes some little green (bad) square tiles can be seen when the background tilemap scrolls in the first level of The Karate Tournament. + +- 0.106u3: Added 'Difficulty' dipswitch. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 0.37b12: Luca Elia added 'The Karate Tournament' (Mitchell 1992). + +- 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. + +- 0.37b11: Added (Testdriver) Karate Tournament. + +- 3rd September 2000: Guru - Dumped Karate Tournament mask roms. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 4.88 MB / 8 files / 1.75 zip + +$end + + + +$info=karianx +$mame +0.37b6 [Nicola Salmoria] + + +Bugs: + +- A slight graphical glich. Fever (ID 00424) + + +WIP: + +- 0.132u4: Lord Nightmare updated Deniam driver YM3812 clocks to match recording. Changed YM3812 clock speed to 4166666 Hz. + +- 0.131u1: MooglyGuy merged memory maps in the Deniam driver. + +- 0.70u2: Added 'Service Mode' dipswitch. + +- 0.67: Changed description to 'Karian Cross (Rev. 1.0)'. + +- 0.37b6: Nicola Salmoria added 'Karian Cross' (Deniam 1996). + +- 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 6.06 MB / 13 files / 2.01 zip + +$end + + + +$info=karnov +$mame +0.148u3 [System11] + +0.31 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.284: Dumped MCU for clone Karnov (Japan) [TeamEurope, Darksoft]. + +- 0.265: Updated ROM labels for Karnov (Japan) based on auction photo [Vas Crabb]. + +- 0.225: Dumped and hook up MCU for Karnov (US, rev 6) and clone Karnov (US, rev 5). Use a handcrafted MCU dump based on the US version for clone Karnov (Japan) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]. Added 8751 (8MHz) CPU3. + +- 16th September 2020: Another MCU decapped!. Karnov (US, rev 5) is now the first set of this game, which is fully preserved! Thanks to Brian for sending me the MCU! + +- 0.224: Correct rom labels for the Karnov sets [Brian Troha]. + +- 0.214: Brian Troha added PCB locations. + +- 25th February 2019: Mr. Do - Comboman did an outstanding job cleaning up the bezel for Karnov, contributed by the BYOAC/CAG artwork. I did some additional cleanup, and also added in the marquee from the same group. + +- 0.184: The Iron Goat added clone Karnov (Japan, bootleg with NEC D8748HD). + +- 0.148u3: System11 added Karnov (US, rev 6). Changed (US) to clone 'Karnov (US, rev 5)'. Renamed (karnov) to (karnova). + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Karnov and clone (after verification of the M68000 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. + +- 0.136: Tafoid fixed incorrect 'Difficulty' dipswitch in Karnov. + +- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Karnov. + +- 16th February 2005: 3D ARCADE - New 3D cabinet model for Karnov from Bond1. + +- 0.37b14: Removed 3rd coin slot. + +- 25th February 2001: Quench fixed a bug in Karnov that caused it to crash sometimes. + +- 1st October 2000: Bryan McPhail added flipscreen support to Karnov driver. + +- 31st July 2000: Guru - Dumped Karnov's i8751 MCU. + +- 11th November 1999: Bryan McPhail added sprite buffering to Karnov. + +- 0.35b9: Changed M6502 CPU clock speed to 1.5MHz. + +- 0.34b8: Many fixes to the driver including slowdowns in Karnov [Bryan McPhail]. Changed YM-3812 sound to YM-3526. + +- 0.34b3: Dani Portillo added high score saving to Karnov. + +- 0.33RC1: Changes, July 1998: Fixed visible area. Fixed Chelnov interrupts. Adjusted vbl time (again). There was a serious glitch, big slowdowns occured with more than about 7 sprites on screen, increasing CPU speed (from 10 to 14) seems to have helped. + +- 0.33b7: Changed description to 'Karnov (US)'. + +- 0.33b4: Color PROMs no longer have to be included in the source. They can be loaded from disk just like the other ROMs. You just have to replace the color_prom pointer with the PROM_MEMORY_REGION() macro, to tell the core where the PROMs have been loaded. Example driver: Karnov/Chelnov [Nicola Salmoria]. + +- 0.33b3: Changes, May 1998: Fixed front plane graphics in Karnovs. Improved 'slowdowns' by adjusting vbl time (still not perfect). Palette bug that affected Windows port fixed. Karnov sprite banks merged. + +- 0.31: Bryan McPhail added 'Karnov' (Data East 1987) and clone (Japan). These games use a 68000 main processor with a 6502, YM2203C and YM3526 for sound. Karnov was a major pain to get going because of the 'protection' on the main player sprite, probably connected to the Intel microcontroller on the board. The game is very sensitive to the wrong values at the input ports... There is also some sort of timer connected to the input bits and this is set 'by hand' - I don't have any schematics or know what this chip is. There is another Karnov rom set - a bootleg version of the Japanese roms with the Data East copyright removed - not supported because the original Japanese roms work fine and two of the bootleg program roms appear to be short reads. + +- 30th August 1997: Dumped Karnov (US). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 1.07 MB / 23 files / 349.9 zip + +$end + + + +$info=karnovr +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.36b8: Sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight [Massimo Morra]. + +- 0.35b3: Renamed (karnov_r) to (karnovr). + +- 0.34b6: Changed description to 'Karnov's Revenge / Fighter's History Dynamite'. + +- 0.34b2: Added 'Karnov's Revenge' (Data East 1994). + + +LEVELS: 13 + extra stage + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 15.2 MB / 10 files / 6.58 zip + +$end + + + +$info=karoas +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Karo As' from a clone of 'Extrablatt' to parent. + +- 0.278: stonedDiscord added 'Karo As' (ADP 1992). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 45.0 zip + +$end + + + +$info=karous +$mame +0.135u1 [?] + +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Karous (Japan) (GDL-0040)'. + +- 0.154: MetalliC updated karous CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Karous (GDL-0040)'. + +- 0.142u3: Added karous-default-eeprom.bin rom. + +- 0.135u1: Re-added Karous (GDL-0040) (Milestone 2006). + +- 0.131u1: Removed Karous (GDL-0040) from MAME. + +- 0.130u2: Added 'Karous (GDL-0040)' (Milestone 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 118.6) + +$end + + + +$info=kartduel +$mame +0.259 [Phil Bennett, Hammy, Darksoft] + +0.153 [hap, Mooglyguy, ShouTime, Smitdogg, The Dumping Union] + + +WIP: + +- 0.271: Promoted Kart Duel (World, KTD2/VER.A) and clone (Japan, KTD1/VER.A) to working [smf]. Added Hitachi H8/3002 (14745600 Hz) CPU3. Added at28c16 rom. Changed input from 1 to 3 buttons. Renamed (kartduelj) to (kartduelja). + +- 0.259: Phil Bennett, Hammy and Darksoft added Kart Duel (World, KTD2/VER.A). Phil Bennett redumped bad rom kdt1rom0l.ic12 for clone Kart Duel (Japan, KTD1/VER.A), fixes "BSOD" issue. Renamed (kartduel) to (kartduelj). + +- 0.258: Marked Kart Duel ROMs as bad dumps. Note: Kart Duel needs a redump to fix "BSOD" issue. Graphic data is corrupt which is causing the game to throw an error internally causing the BSOD [Windy Fairy]. + +- 0.236: Redumped Kart Duel data roms [Darksoft, Hammy]. Replaced 8-way Joystick with paddle and pedal. + +- 0.153: hap, Mooglyguy, ShouTime, Smitdogg and The Dumping Union added 'Kart Duel (Japan, KTD1/VER.A)' (Namco 2000). Marked user2 roms as bad as the other game on this rom board uses 64MBIT roms and there doesn't appear to be a jumper to select the size [smf]. + +- 12th February 2014: Smitdogg - I received a bunch of Namco boards today for dumping. From ShouTime: Kart Duel (KTD1 Ver.A). + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Kart Duel, rare Namco System 12 game. + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 28.5 MB / 7 files / 11.7 zip + +$end + + + +$info=kas89 +$mame +0.143u8 [Roberto Fresca, Rob Ragon, Tomasz Slanina] + + +Artwork available + + +SETUP: + +- You have 3 controls for operators. The Operator/Habilitation Key, the Audit/Test Mode switch and the Advance button. To enter the game, you should turn the Audit/Test switch ON, then OFF, otherwise a louder and annoying alarm will warn you about. Once in game, you need to turn ON the Operator/Habilitation Key to allow credit IN and OUT all 6 players. If the key is OFF, the IN/OUT credit system will not work, getting the game only in attract mode. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed V9938 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.162: Cleanups, corrections and alignment [Roberto Fresca]. + +- 31st October 2011: Mr. Do - Roberto Fresca added some new roulette games to MAME over the past few months that work better with artwork, so he created it. Grab the file for kas89. Edit: Now (after a whole week), I have the multiplexed lights sorted out and working. Also made an artwork to hook the lamps on the real roulette, plus the operator lock lamp. + +- 0.143u8: Roberto Fresca, Rob Ragon and Tomasz Slanina added 'Kasino '89' (SFC S.R.L. 1989). + +- 25th September 2011: Roberto Fresca - Just spent a lot of time on Kasino '89. With Rob Ragon testing some bits of the board, I made a lot of improvements. The hardware is kinda a MSX2 on steroids (2x Z80, among other things). A hell of swapped lines for data and addressing inside the CPU box. Soon will post some pictures. BTW, the game is now working like a charm with sound, bells and whistles... Bah, almost, since there is a hell of multiplexed lights to work. Will see later... Now (after a whole week), I have the multiplexed lights sorted out and working. Also made an artwork to hook the lamps on the real roulette, plus the operator lock lamp. + +- 20th September 2011: Roberto Fresca - We're working on another roulette game. Still preliminary, but at least we got a disclaimer and a test screen. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 64 kb / 2 files / 28.8 zip + +$end + + + +$info=katochan +$mame +0.276 [Darksoft, MetalliC, rtw] + + +WIP: + +- 0.276: Darksoft, MetalliC and rtw added 'Nihonzenkoku-katochan-no-kurukuru-ressya-de-Pe! (Ver.1.00, 2004/10/24)' (Capcom 2004). + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 24 MB / 6 files / 14.3 zip + +$end + + + +$info=katori +$mame +0.277 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/-smZqFfKRZ0 + + +WIP: + +- 0.277: Darksoft and TeamEurope added 'Katori Attack (Japan, ver 1.03)' (Amuzy Corporation 2005). + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 1.43 zip + +$end + + + +$info=kattobas +$mame +0.217 [SpinalFeyd, R. Belmont] + + +< Japan > + + +WIP: + +- 0.236: Added dipswitches 'Player Assist' and 'Start Time'. + +- 0.218: Fixed dipswitches. Added NVRAM and Coin Hopper to 'Kattobase Power Pro Kun' - Game now playable [MetalliC]. + +- 0.217: SpinalFeyd and R. Belmont added 'Kattobase Power Pro Kun' (Konami 1998). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + +Recommended Games (Medal) + + +Romset: 2.50 MB / 5 files / 1.22 zip + +$end + + + +$info=kazaaan +$mame +0.282 [Darksoft] + + +WIP: + +- 0.282: Darksoft added '100&Medal Kazaaan!!' (Sega 2010). HRKT20, MetalliC and rtw added clone '100&Medal Kazaaan!! (MDA-C0091A)'. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 97.3 zip + +$end + + + +$info=kazaaan2 +$mame +0.282 [Darksoft, rtw, MetalliC] + + +Compact Flash required + + +WIP: + +- 0.282: Darksoft, rtw and MetalliC added '100&Medal GekiKazaaan!! (MDA-C0098D)' (Sega 2016). HRKT20, MetalliC and rtw added clones '100&Medal GekiKazaaan!! (MDA-C0098)' and '100&Medal GekiKazaaan!! (MDA-C0098C)'. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 2 kb / 1 files / 574 zip + +CHD: 244.5 MB (Compressed: 153.7) + +$end + + + +$info=kazan +$mame +0.104u9 [Stefan Lindberg] + +0.36b7 [Luca Elia] + +0.36b5 [Testdriver] + + +Bugs: + +- Clone iganinju: Blackout on the Ranking Entry Screen. as-0229 (ID 08835) + +- Clone iganinju: Continue glitch which randomly occurs when attempting to continue at the 1st boss. Twisty (ID 00021) + + +WIP: + +- 0.205: Hammy, Jonhughes and Digshadow added clone Iga Ninjyutsuden (Japan, bootleg). + +- 20th December 2018: Smitdogg - Hammy, Jonhughes & Digshadow dumped a bootleg of Ninja Kazan. + +- 0.170: Make Ninja Kazan playable again. This fixes slow graphic rendering and missing graphics since MAME 0.127u1 [Angelo Salese]. + +- 0.104u9: Stefan Lindberg added Ninja Kazan (World). + +- 0.101u1: Added priority PROM from the undumped english version called 'Kazan'. + +- 0.61: Angelo Salese submitted a fix for the interrupt system in Iga Ninjyutsuden. + +- 0.37b14: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.36b16: Changed 68000 CPU1 clock speed to 7MHz. + +- 0.36b14: Changed 68000 CPU1 clock speed from 7MHz to 12MHz. + +- 0.36b7: Luca Elia added 'Iga Ninjyutsuden (Japan)' (Jaleco 1988). + +- 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. + +- 0.36b5: Added (Testdriver) Iga Ninjyutsuden. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 2.25 MB / 22 files / 810.8 zip + +$end + + + +$info=kb_3270pc +$mame + +DEVICE: + +IBM 3270PC Keyboard + + +ROMS: + +1385001.m5 (1k m5) + + +WIP: + +- 0.264: Added 'IBM 3270PC Keyboard' device (bus\pc_kbd\pcat84.cpp). + +$end + + + +$info=kb_ec1841 +$mame + +DEVICE: + +EC-1841 Keyboard + + +ROMS: + +1816be48.bin (1k i8048) + + +WIP: + +- 0.264: Added 'EC-1841 Keyboard' device (bus\pc_kbd\ec1841.cpp). + +$end + + + +$info=kb_iskr1030 +$mame + +DEVICE: + +Iskra-1030 Keyboard + + +ROMS: + +i1030.bin (2k i8048) + + +WIP: + +- 0.264: Added 'Iskra-1030 Keyboard' device (bus\pc_kbd\iskr1030.cpp). + +$end + + + +$info=kb_ms_natural +$mame + +DEVICE: + +Microsoft Natural Keyboard + + +ROMS: + +natural.bin (4k ms_natrl_cpu) + + +WIP: + +- 0.264: Added 'Microsoft Natural Keyboard' device (bus\pc_kbd\msnat.cpp). + +$end + + + +$info=kb_pc83 +$mame + +DEVICE: + +IBM PC Keyboard + + +ROMS: + +8048.u1 (1k nodump u1) + + +WIP: + +- 0.264: Added 'IBM PC Keyboard' device (bus\pc_kbd\pc83.cpp). + +$end + + + +$info=kb_pcat101 +$mame + +DEVICE: + +IBM Model M Keyboard + + +ROMS: + +ef6805u3p-b__1394080.u2 (4k mcu) + + +WIP: + +- 0.264: Added 'IBM Model M Keyboard' device (bus\pc_kbd\pcat101.cpp). + +$end + + + +$info=kb_pcat84 +$mame + +DEVICE: + +IBM PC/AT Keyboard + + +ROMS: + +1503099.m5 (1k m5) + + +WIP: + +- 0.264: Added 'IBM PC/AT Keyboard' device (bus\pc_kbd\pcat84.cpp). + +$end + + + +$info=kb_pcxt83 +$mame + +DEVICE: + +IBM PC/XT Keyboard + + +ROMS: + +4584751.m1 (1k i8048) + + +WIP: + +- 0.264: Added 'IBM PC/XT Keyboard' device (bus\pc_kbd\pcxt83.cpp). + +$end + + + +$info=kbadlands +$mame +0.196 [Angelo Salese] + + +TODO: + +* Dump Laserdisc + + +SETUP: + +- To enter service mode hold start 1 & 2 at POST. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.197: Added DIPs from manual [Tafoid]. Added dipswitches 'Coinage', 'Lives', 'Demo Sounds' and 5x 'Unused'. + +- 0.196: Angelo Salese added 'Badlands (Konami, set 1)' (Konami 1984) and clone (Konami, set 2). + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 24 kb / 4 files / 12.3 zip + +$end + + + +$info=kbash +$mame +0.36RC1 [Quench] + + +WIP: + +- 0.245: coolmod added clone Knuckle Bash (location test). + +- 0.165: Caius added clone Knuckle Bash (Korean PCB). Note: This might be the original release of the game, it lacks the USA and Europe regions (and thus any of the Atari license text) but instead has a Taito license on one of the 2 Japan region settings. + +- 0.141u4: Alex Jackson correct Knuckle Bash rom names, thanks to information from Charles MacDonald. + +- 0.141u1: Alex Jackson found a lot more Knuckle Bash opcodes by matching code with Batsugun. Correct m68k and v25 address maps for Knuckle Bash. + +- 16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose. + +- 0.135u1: David Haywood cleaned up Toaplan2 V25 support. Added V25 (16MHz) CPU2 to Knuckle Bash. + +- 1st June 2008: Charles MacDonald - V25 research: There are a number of instructions which delay interrupt and exception processing, allowing one more instruction to be executed before the interrupt is taken. For the prefixes, this prevents an interrupt from being taken after the prefix byte has been fetched but before the instruction it applies to has been executed. Likewise for segment register loads, if an interrupt occurred after SS was changed, SP would be invalid. By delaying interrupts the following types of sequences become uninterruptible. It seems less important to have DS and ES register loads delay interrupts as well, I did not expect this behavior. I have been looking at the MCU code for other games and it seems that they use similar, if not identical instruction encodings, despite using differently labeled MCUs. V-Five in particular seems to match the Knuckle Bash opcodes quite closely, and when/if I can get Knuckle Bash decrypted, I'll see how much of V-Five can be decrypted. + +- 12th April 2008: Charles MacDonald - I recently acquired a Toaplan "Knuckle Bash" PCB. It's a fairly impressive system, based around a custom graphics chip which displays three tiled background layers and two 512x512 12-bit framebuffers for double buffered sprites. It has a 68HC000 running at 16 MHz that handles all the game related tasks, and a V25S MCU that manages inputs, sound effects, and music playback. The music for this game is quite good and definitely a notch above the rest. A lot of other Toaplan games use the same graphics chip, so I'm intending to run tests on it and get all the timing and other details worked out. The V25S microcontroller is a 80186 clone manufactured by NEC. Unlike the V25 it has no usable internal ROM and no 8080 emulation mode, the latter of which has been modified to add a new 'secure' operating mode. In secure mode a lookup table translates opcodes fetched from memory with their V25S equivalents. This allows the opcode-to-instruction mapping to be changed as the customer (Toaplan) sees fit, making the program code unusable unless the table contents are known. Luckily operands and data are not encrypted, and examination of the operands such as the ModR/M byte can reveal what category of instructions a particular opcode might fit in to. NEC intended for the V25S to be used as a drop-in replacement for the V25, to accomplish this it uses one of the unused V25 pins as a mode select input. When tied high or floating (due to an internal pull-up resistor) the CPU runs in normal mode, where the lookup table is bypassed and opcodes are processed normally. When tied low, the CPU is in secure mode and the lookup table is utilized. This pin is sampled during a reset, interrupt, or exception, and bit 15 of the PSW can be modified through select instructions to change the operating mode regardless of the pin state as well. These features allow a V25S to start in normal mode and selectively execute encrypted programs while still interacting with a unencrypted BIOS, operating system, and device drivers, or vice-versa. I modified the Knuckle Bash board to start the V25S in normal mode, and developed a program that sets the MCU to a known state and enters secure mode with the instruction trap feature enabled. This forces just one encrypted instruction to be executed before control is passed back to my unencrypted code, at which point the potentially modified state of the MCU is saved and examined. The behavior of all encrypted opcodes (except BRKS which sets up an unrecoverable state) can therefore be examined. I can see things like what data was pushed or popped from the stack, which registers were loaded, exchanged, or modified, and which instructions triggered an I/O or floating point exception. A lot of information can be gathered about the encrypted instructions, which narrows down or completely identifies which unencrypted instructions they map to. Best of all this technique should work for any V25S based system, such as the other Toaplan games. I'm looking forward to trying it on my Golden Axe 2 security board to see how effective it is after finishing with Knuckle Bash, though right now it's too early to give any indication of progress. Toaplan did an excellent job with the protection. The program ROM is filled with valid Z80 code and garbage data to throw off statistical analysis of the ROM, such as observing the frequency of occurence for particular bytes and byte sequences. The MCU has no manufacturer marking and has ambiguous names printed on it like "NITRO" and "DASH". Furthermore, the lookup table maps many opcodes to the same instructions so certain easily identifiable instructions can simply never be executed, increasing the number of potential matches any encrypted instruction might have. If this technique is applicable to the V35S, we'll have to see what Irem did with their games. + +- 0.88: Changed MSM6295 clock speed to 7575 Hz. + +- 11th May 2003: Guru - Knuckle Bash (Toaplan) arrived from Randy. + +- 0.37b10: Changed OKI6295 clock speed to 20454 Hz. + +- 0.37b9: Changed OKI6295 clock speed to 20000 Hz. + +- 0.37b6: Changed YM3812 clock speed to 3375000 Hz. + +- 0.36RC1: Quench added 'Knuckle Bash' (Toaplan 1993). Working, but no sound. MCU dump exists, but it needs investigation. + +- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 8.78 MB / 7 files / 3.13 zip + +$end + + + +$info=kbash2 +$mame +0.105u4 [Quench] + + +WIP: + +- 0.286: Moved kbash2-specific MSM6295 bankswitching into kbash2_state and improved kbash2 system description [cam900]. Changed description to 'Knuckle Bash 2 (bootleg of Knuckle Bash)'. + +- 0.145u8: Added 'Coin A' and 'Coin B' dipswitches. + +- 0.141u1: Added 'Territory' dipswitch. + +- 0.126u5: Guru added README for Knuckle Bash 2. + +- 0.105u4: Quench added 'Knuckle Bash 2 (bootleg)' (bootleg 1999). + +- 12th January 2006: Guru - A few packages arrived containing Knuckle Bash 2 (bootleg). Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 9.31 MB / 6 files / 3.53 zip + +$end + + + +$info=kbd_type3_hle +$mame + +DEVICE: + +Sun Type 3 Keyboard (HLE) + + +WIP: + +- 0.186: Renamed (type3_hle_kbd) to (kbd_type3_hle). + +- 0.184: Added 'Sun Type 3 Keyboard (HLE)' device (bus\sunkbd\hlekbd.cpp). + +$end + + + +$info=kbd_type4_hle +$mame + +DEVICE: + +Sun Type 4 Keyboard (HLE) + + +WIP: + +- 0.186: Renamed (type4_hle_kbd) to (kbd_type4_hle). + +- 0.184: Added 'Sun Type 4 Keyboard (HLE)' device (bus\sunkbd\hlekbd.cpp). + +$end + + + +$info=kbd_type5_hle_gb +$mame + +DEVICE: + +Sun Type 5 Keyboard (Great Britain - HLE) + + +WIP: + +- 0.186: Renamed (type5_gb_hle_kbd) to (kbd_type5_hle_gb). + +- 0.184: Added 'Sun Type 5 Keyboard (Great Britain - HLE)' device (bus\sunkbd\hlekbd.cpp). + +$end + + + +$info=kbd_type5_hle_jp +$mame + +DEVICE: + +Sun Type 5 Keyboard (Japan - HLE) + + +WIP: + +- 0.186: Renamed (type5_jp_hle_kbd) to (kbd_type5_hle_jp). + +- 0.184: Added 'Sun Type 5 Keyboard (Japan - HLE)' device (bus\sunkbd\hlekbd.cpp). + +$end + + + +$info=kbd_type5_hle_se +$mame + +DEVICE: + +Sun Type 5 Keyboard (Sweden - HLE) + + +WIP: + +- 0.186: Renamed (type5_se_hle_kbd) to (kbd_type5_hle_se). + +- 0.184: Added 'Sun Type 5 Keyboard (Sweden - HLE)' device (bus\sunkbd\hlekbd.cpp). + +$end + + + +$info=kbd_type5_hle_us +$mame + +DEVICE: + +Sun Type 5 Keyboard (U.S.A. - HLE) + + +WIP: + +- 0.186: Renamed (type5_hle_kbd) to (kbd_type5_hle_us). + +- 0.184: Added 'Sun Type 5 Keyboard (U.S.A. - HLE)' device (bus\sunkbd\hlekbd.cpp). + +$end + + + +$info=kbdc8042 +$mame + +DEVICE: + +8042 Keyboard/Mouse Controller + + +WIP: + +- 0.257: Removed 'Cherry G80-1500 Multi-Function Keyboard' device (bus\pc_kbd\cherry_mx1500.cpp), 'EC-1841 Keyboard' device (bus\pc_kbd\ec1841.cpp), 'HLE PS/2 Mouse' device (bus\pc_kbd\hle_mouse.cpp), 'IBM 3270PC Keyboard' device (bus\pc_kbd\pcat84.cpp), 'IBM Model M Keyboard' device (bus\pc_kbd\pcat101.cpp), 'IBM PC Keyboard' device (bus\pc_kbd\pc83.cpp), 'IBM PC/AT Keyboard' device (bus\pc_kbd\pcat84.cpp), 'IBM PC/XT Keyboard' device (bus\pc_kbd\pcxt83.cpp), 'Iskra-1030 Keyboard' device (bus\pc_kbd\iskr1030.cpp), 'Keytronic PC3270' device (bus\pc_kbd\keytro.cpp), 'Keytronic PC3270 AT' device (bus\pc_kbd\keytro.cpp), 'Microsoft Natural Keyboard' device (bus\pc_kbd\msnat.cpp) and 'PC keyboard connector' device (bus\pc_kbd\pc_kbdc.cpp). + +- 0.245: Added 'Cherry G80-1500 Multi-Function Keyboard' device (bus\pc_kbd\cherry_mx1500.cpp), 'EC-1841 Keyboard' device (bus\pc_kbd\ec1841.cpp), 'HLE PS/2 Mouse' device (bus\pc_kbd\hle_mouse.cpp), 'IBM 3270PC Keyboard' device (bus\pc_kbd\pcat84.cpp), 'IBM Model M Keyboard' device (bus\pc_kbd\pcat101.cpp), 'IBM PC Keyboard' device (bus\pc_kbd\pc83.cpp), 'IBM PC/AT Keyboard' device (bus\pc_kbd\pcat84.cpp), 'IBM PC/XT Keyboard' device (bus\pc_kbd\pcxt83.cpp), 'Iskra-1030 Keyboard' device (bus\pc_kbd\iskr1030.cpp), 'Keytronic PC3270' device (bus\pc_kbd\keytro.cpp), 'Keytronic PC3270 AT' device (bus\pc_kbd\keytro.cpp), 'Microsoft Natural Keyboard' device (bus\pc_kbd\msnat.cpp) and 'PC keyboard connector' device (bus\pc_kbd\pc_kbdc.cpp). + +- 0.199: Changed description to '8042 Keyboard/Mouse Controller'. + +- 0.148u4: Added '8042 Keyboard Controller' device (machine\8042kbdc.c). + +$end + + + +$info=kbm +$mame +0.113 [Ian Patterson] + + +CD-ROMs required + + +WIP: + +- 0.284: Tidy some stuff (sound\swp30.cpp) [Vas Crabb]. Added the SWP30 to the list of drc-using CPUs (scripts\src\cpu.lua) [O. Galibert]. + +- 0.282: Overhaul (sound\swp30.cpp). Use util::sext and explicit specializations for std::clamp and std::min [O. Galibert]. Removed crashing debug fopen/fprinf and srcclean (sound\swp30.cpp) [R. Belmont]. + +- 0.272: Added missing #pragma once (sound\xt446.h) [hap]. + +- 0.261: Use natural addresses, reorganized the meg and make envelopes and keyoff a little better. Corretly decompress the samples. Added lfo, correct issue in state readback making the program lose track of some samples. Added mixer, fixed a number of things and reverb (sound\swp30.cpp) [O. Galibert]. Assign address maps to correct space numbers (fixes validation errors) (sound\xt446.cpp) [AJR]. Replaced 'Multiple Effects Generator (embedded)' CPU3 with 'Yamaha SWP30 sound chip' (33868800 Hz) CPU. + +- 0.241: Added waverom reading to Yamaha SWP30 (sound\swp30.cpp) [O. Galibert]. + +- 0.234: Start implementing something remotely looking like envelopes (sound\swp30.cpp) [O. Galibert]. + +- 0.231: Make the stream synchronous, added dummy-ish internal register read and more logging (sound\swp30.cpp) [O. Galibert]. + +- 0.230: Jennifer Taylor added clone Keyboardheaven (Korea). Redumped and re-converted CDs for Keyboardmania. Added dongle dumps for Keyboardmania and clone (Korea) [Jennifer Taylor]. Promoted Keyboardmania to working with imperfect sound. Included proper CD subchannel data for Keyboardmania [Windy Fairy]. Interface with the Yamaha XT446 (Embedded version of the MU-100B) [O. Galibert]. Added Hitachi H8S/2655 (16MHz) CPU2, 'Multiple Effects Generator' (embedded) (16934400 Hz) CPU3, Yamaha XT446 synth (embedded MU100B) and 'Yamaha SWP30 sound chip' (33868800 Hz). Changed lscreen/rscreen visible area to 480x640 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'Keyboardmania'. Changed lscreen/rscreen visible area to 384x512. + +- 0.206: Various improvements to video emulation in Keyboardmania games (video\k057714.cpp) [Ville Linde]. + +- 0.139u3: Added paddle input. + +- 0.113u2: Ville Linde added iButton for Keyboardmania. Added user2 rom ($0 - fake security dongle data). + +- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM. + +- 0.113: Ian Patterson added Keyboardmania (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 512.2 kb / 2 files / 31.5 zip + +CHD: 498.5 MB (Compressed: 283.6) + +CHD: 443.5 MB (Compressed: 343.4) + +$end + + + +$info=kbm2nd +$mame +0.113 [Ian Patterson] + + +CD-ROMs required + + +WIP: + +- 0.284: Tidy some stuff (sound\swp30.cpp) [Vas Crabb]. Added the SWP30 to the list of drc-using CPUs (scripts\src\cpu.lua) [O. Galibert]. + +- 0.282: Overhaul (sound\swp30.cpp) [O. Galibert]. + +- 0.272: Added missing #pragma once (sound\xt446.h) [hap]. + +- 0.261: Use natural addresses, reorganized the meg and make envelopes and keyoff a little better. Corretly decompress the samples. Added lfo, correct issue in state readback making the program lose track of some samples. Added mixer, fixed a number of things and reverb (sound\swp30.cpp) [O. Galibert]. Assign address maps to correct space numbers (fixes validation errors) (sound\xt446.cpp) [AJR]. Replaced 'Multiple Effects Generator (embedded)' CPU3 with 'Yamaha SWP30 sound chip' (33868800 Hz) CPU. + +- 0.241: Added waverom reading to Yamaha SWP30 (sound\swp30.cpp) [O. Galibert]. + +- 0.234: Start implementing something remotely looking like envelopes (sound\swp30.cpp) [O. Galibert]. + +- 0.231: Make the stream synchronous, added dummy-ish internal register read and more logging (sound\swp30.cpp) [O. Galibert]. + +- 0.230: Redumped and re-converted CDs for Keyboardmania 2nd Mix [Jennifer Taylor]. Added Keyboardmania 2nd Mix dongle dump [Johan Veenstra (Dexx)]. Promoted 'Keyboardmania 2nd Mix' to working with imperfect sound. Included proper CD subchannel data for Keyboardmania 2nd Mix [Windy Fairy]. Interface with the Yamaha XT446 (Embedded version of the MU-100B) [O. Galibert]. Added Hitachi H8S/2655 (16MHz) CPU2, 'Multiple Effects Generator' (embedded) (16934400 Hz) CPU3, Yamaha XT446 synth (embedded MU100B) and 'Yamaha SWP30 sound chip' (33868800 Hz). Changed lscreen/rscreen visible area to 480x640 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'Keyboardmania 2nd Mix'. Changed lscreen/rscreen visible area to 384x512. + +- 0.206: Various improvements to video emulation in Keyboardmania games (video\k057714.cpp) [Ville Linde]. + +- 0.139u3: Added paddle input. + +- 0.113u2: Ville Linde fixed the hardware error in Keyboardmania 2nd mix. + +- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM. + +- 0.113u1: Built the iButton data for 'Keyboardmania 2nd Mix' [Ville Linde]. Added user2 rom ($0 - fake security dongle data). + +- 0.113: Ian Patterson added 'Keyboardmania 2nd Mix' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 512.2 kb / 2 files / 31.6 zip + +CHD: 712.8 MB (Compressed: 552.3) + +CHD: 670.8 MB (Compressed: 386.6) + +$end + + + +$info=kbm3rd +$mame +0.110u5 [Ville Linde] + + +CD-ROMs required + + +WIP: + +- 0.284: Tidy some stuff (sound\swp30.cpp) [Vas Crabb]. Added the SWP30 to the list of drc-using CPUs (scripts\src\cpu.lua) [O. Galibert]. + +- 0.282: Overhaul (sound\swp30.cpp) [O. Galibert]. + +- 0.272: Added missing #pragma once (sound\xt446.h) [hap]. + +- 0.261: Use natural addresses, reorganized the meg and make envelopes and keyoff a little better. Corretly decompress the samples. Added lfo, correct issue in state readback making the program lose track of some samples. Added mixer, fixed a number of things and reverb (sound\swp30.cpp) [O. Galibert]. Assign address maps to correct space numbers (fixes validation errors) (sound\xt446.cpp) [AJR]. Replaced 'Multiple Effects Generator (embedded)' CPU3 with 'Yamaha SWP30 sound chip' (33868800 Hz) CPU. + +- 0.241: Added waverom reading to Yamaha SWP30 (sound\swp30.cpp) [O. Galibert]. + +- 0.234: Start implementing something remotely looking like envelopes (sound\swp30.cpp) [O. Galibert]. + +- 0.231: Make the stream synchronous, added dummy-ish internal register read and more logging (sound\swp30.cpp) [O. Galibert]. + +- 0.230: Promoted 'Keyboardmania 3rd Mix' to working with imperfect sound [Windy Fairy]. Interface with the Yamaha XT446 (Embedded version of the MU-100B) [O. Galibert]. Added Hitachi H8S/2655 (16MHz) CPU2, 'Multiple Effects Generator' (embedded) (16934400 Hz) CPU3, Yamaha XT446 synth (embedded MU100B) and 'Yamaha SWP30 sound chip' (33868800 Hz). Changed lscreen/rscreen visible area to 480x640 and VSync to 59.940476 Hz. + +- 0.229: Changed lscreen/rscreen visible area to 384x512. + +- 0.206: Various improvements to video emulation in Keyboardmania games (video\k057714.cpp) [Ville Linde]. + +- 0.167: Guru and Ville Linde added proper dongle dump for 'Keyboardmania 3rd Mix'. + +- 0.161: K2-git fixed keyboard error in 'Keyboardmania 3rd Mix' (machine\midikbd.c). + +- 0.152: Redumped CD-ROMs in Keyboardmania 3rd Mix [Guru]. + +- 0.139u3: Added paddle input. + +- 0.110u5: Ville Linde added 'Keyboardmania 3rd Mix' (Konami 2001). + +- 24th November 2006: Ville Linde - Try to map this to your controller... That's right, I finally managed to emulate the keyboard controller in Keyboardmania 3rd Mix. Unfortunately MAME doesn't support MIDI keyboards, so playing it would be a bit difficult. + +- 28th January 2006: Ville Linde - Something to keep me sidetracked came up. Don't get your hopes up though, the kbm3rd driver won't be added to MAME in the near future. + +- 12th January 2006: Guru - I got access to Keyboardmania 3rdMIX (Konami 2001, Firebeat hardware) during the last week and it is of course dumped as well. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 512.2 kb / 2 files / 31.5 zip + +CHD: 683.4 MB (Compressed: 529.9) + +CHD: 756.8 MB (Compressed: 503.0) + +$end + + + +$info=kchamp +$mame +0.34b4 [Ernesto Corvi] + +0.34b2 [Ernesto Corvi] + + +Artwork available + + +Bugs: + +- kchamp, karatedo, karatevs: Sound channels are unbalanced. Augusto (ID 09139) + + +WIP: + +- 0.273: Use main PCB xtal for CPU/AY clock, assume audiocpu has M1 wait states. Fixes voice pitched slow in karatedo and kchamp. Improved sound NMI frequency. Separated kchampvs romset from kchamp. Assume maincpu is 3mhz after all [hap]. Use raw parameters for screen [AJR]. Changed Z80 CPU2 clock speeds to 4MHz and VSync to 59.185606 Hz. + +- 0.270: Removed duplicate function [hap]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.255: Museo Arcade Vintage and ClawGrip added clone Karate Champ (US, 2 players). + +- 0.233: jordigahan added clone Karate Champ (Tecfri bootleg). + +- 0.222: Retromaniacs, ArcadeHacker and Recreativas.org added clone Karate Dou (Arfyc bootleg). READ/WRITE macros removal [Osso]. + +- 13th March 2019: Smitdogg - Don Thibert and R. Coltrane sent us dumps of 2 previously undumped Karate Champ board sets. The first is a "Player Vs Player" version of the game that shows alternate dialog with "MY HERO DESERVES THE FAIR" instead of "My Hero", thought to be an early version of the game. The second board set displays the dialog balloon in red with a boat below it. This is a version which likely came inbetween the early one mentioned above and the final "My Hero" version. + +- 0.207: Removed unnecessary arguments in some handler [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74157 and 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.189: Added new 74LS259 device and identified DAC (->DAC08) [AJR]. + +- 0.187: Fixed MSM5205 ADPCM sound in clones kchampvs, kchampvs2 and karatevs. New MSM5205 callback implements accurate VCK timing. The old "VCLK" method with no duty cycle is now deprecated [AJR]. + +- 0.182: All IRQs/NMIs acknowledged [AJR]. + +- 0.171: Changed clock speed to match music pitch based on video for clone Karate Dou (Japan) from https://youtu.be/wiKH6qXWcTs. PCM/Samples are still pitched too low as detailed at http://mametesters.org/view.php?id=5607. Changed clock speed of the 2x AY-3-8912A to 1MHz for Karate Champ (US) and clone Karate Dou (Japan). + +- 0.135u3: Fabio Priuli added driver data struct and save states to Karate Champ. + +- 0.131u1: Angelo Salese lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having sound clipping problems since day one. Also merged memory maps. + +- 9th July 2008: Mr. Do - Added the single-player bezel to Karate Champ, based on Zorgs earlier vector, and some good photos from Bobby Tribble. + +- 0.123u1: Zsolt Vasvari removed color tables from Karate Champ. Added RESNET color computations where appropriate. + +- 12th November 2006: Mr. Do - Karate Champ bezel is ready to go now, thanks to the scan by Aaron and vectorizing by Zorg. + +- 26th August 2006: Mr. Do - Added Karate Champ bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.36b12: Changed Z80 CPU2 clock speed to 3MHz and the 2x AY-8910 to 1.5MHz. + +- 0.36b9: Takahiro Nogi added clone Karate Dou (Japan). Changed Z80 CPU2 clock speed to 3.5MHz and the 2x AY-8910 to 1MHz. Added dipswitches 'Difficulty' and 'Cabinet'. Changed 'Karate Champ (US VS version)' to a clone of Karate Champ (US). + +- 11th November 1999: Takahiro Nogi added another Karate Champ romset. + +- 0.35b9: Changed description of 'Karate Champ' to 'Karate Champ (US)' and 'Karate Champ (VS version)' to 'Karate Champ (US VS version)'. + +- 0.34b4: Ernesto Corvi added Karate Champ. + +- 0.34b3: Ernesto Corvi fixed speech in Karate Champ. + +- 0.34b2: Ernesto Corvi added 'Karate Champ (VS version)' (Data East 1984). + +- 19th September 1998: Dumped Karate Champ (US). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 216.8 kb / 30 files / 104.3 zip + +$end + + + +$info=kchampvs +$mame +0.34b2 [Ernesto Corvi] + + +Bugs: + +- Clone kchampvs3: Inp file playback gets out of sync right after finishing the game with 1cc. rcoltrane (ID 07597) + + +WIP: + +- 0.273: Use raw parameters for screen. Added "Player Vs Player" to game title [AJR]. Separated kchampvs romset from kchamp [hap]. Changed Karate Champ (US VS version, set 1) from a clone of Karate Champ (US) to parent set 'Karate Champ: Player Vs Player (US, set 1)' with clones (US VS version, set 2) to 'Karate Champ: Player Vs Player (US, set 2)', (US VS version, set 3) to 'Karate Champ: Player Vs Player (US, set 3)', (US VS version, set 4) to 'Karate Champ: Player Vs Player (US, set 4)' and (Japan VS version) to 'Taisen Karate Dou (Japan)'. + +- 0.208: Don Thibert, Roger Coltrane and The Dumping Union added clones Karate Champ (US VS version, set 3) and Karate Champ (US VS version, set 4). + +- 0.182: All IRQs/NMIs acknowledged. Added 74LS157 for clone Karate Champ (US VS version, set 1) [AJR]. + +- 0.147u2: hap changed description of clones (US, VS version set 1) to 'Karate Champ (US VS version, set 1)' and (US, VS version set 2) to 'Karate Champ (US VS version, set 2)'. Fixed rom names. + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync in clone Karate Champ (US, VS version set 1). Changed VSync to 59.1 Hz in clones Karate Champ (US, VS version set 1/2) and Taisen Karate Dou (Japan VS version). + +- 0.133u5: Siftware added clone Karate Champ (US, VS version set 2). + +- 0.36b9: Changed 'Taisen Karate Dou (Japan VS version)' to a clone of Karate Champ (US). Renamed (karatedo) to (karatevs). + +- 0.35b9: Changed description of clone 'Taisen Karate Dou (VS version)' to 'Taisen Karate Dou (Japan VS version)'. + +- 0.34b8: Changed description of clone (VS Version - Japanese) to 'Taisen Karate Dou (VS version)'. + +- 0.34b4: Changed description of clone (JAP version) to 'Karate Champ (VS Version - Japanese)'. + +- 0.34b3: Changed description of clone 'Taisen Karate Dou' to 'Karate Champ (JAP version)'. + +- 0.34b2: Ernesto Corvi added clone 'Taisen Karate Dou'. + +- 22nd October 1998: Dumped Karate Champ (US, VS version set 1). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 208.8 kb / 28 files / 96.6 zip + +$end + + + +$info=kd2001 +$mame +0.218 [Porchy, SpinalFeyd] + + +WIP: + +- 0.262: Redumped Knock Down 2001 [buffi]. Added missing rom 0.8 (broken flash rom) and replaced bad dump rom 1.8d. + +- 0.254: Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. + +- 0.218: Porchy and SpinalFeyd added 'Knock Down 2001 (Japan, KD11 Ver. B)' (Namco 2001). + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 33.1 MB / 3 files / 14.0 zip + +$end + + + +$info=kdeadeye +$mame +0.89u1 [R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.265: Redumped CD for Dead Eye (GV054 UAA01) [Brian Troha]. Marked Dead Eye as having imperfect graphics due existing texturing issues that cause in-game text to be jumbled [Vas Crabb]. Updated Dead Eye (GV054 UAA01) CHD by combining five more reads. Note: Constructed from six reads of the same disc using two drives, 80 sectors have Q subcode CRC errors [Vas Crabb, Brian Troha]. + +- 0.142u3: Changed description to 'Dead Eye (GV054 UAA01)'. + +- 0.94u4: smf hooked up guns in Dead Eye (GV054 UA01) for when it works. Changed input to 2x Players, Light gun and 1x button. Changed parent description to 'Dead Eye (GV054 UA01)'. + +- 0.89u2: Added new user2 rom (default EEPROM). + +- 0.89u1: R. Belmont added 'Dead Eye (Konami)' (Konami 1996). CDROM emulation problems. + +- 25th November 2004: R. Belmont - Added Konami's "Dead Eye" to the GV driver; it's not playable yet for the same reasons as Beat the Champ though. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 128 bytes / 1 files / 148 zip + +CHD: 524.1 MB (Compressed: 360.3) + +$end + + + +$info=kdynastg +$mame +0.103u3 [Pierpaolo Prazzoli, Guru] + + +WIP: + +- 0.281: Dynamic Re-Compiling: Added missing source load for optimised ROLINS case. Fixes bad ROLINS results in some cases where the result is in memory. Hopefully fixes Hyperstone E1 systems corrupting SR on absolute jumps (e.g. kdynastg failing to boot) (cpu\drcbearm64.cpp) [Vas Crabb]. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Changed E1-32X CPU1 clock speed to 80MHz. + +- 0.105u2: Changed E1-32XT CPU1 clock speed to 20MHz. + +- 0.103u4: Pierpaolo Prazzoli fixed some bad gfx in King of Dynast Gear when levels start. + +- 0.103u3: Pierpaolo Prazzoli and Guru added 'King of Dynast Gear (version 1.8)' (EZ Graphics 1999). + +- 10th January 2006: Pierpaolo Prazzoli - Fixing King of Dynast Gear (EZ Graphics 1999). + +- 7th November 2005: Guru dumped King of Dynast Gear (version 1.8). + +- 22nd August 2005: Guru - King of Dynast Gear received in a package from the good boys at the Italian MAME. + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 20 MB / 5 files / 6.95 zip + +$end + + + +$info=keirinou +$mame +0.198 [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union] + + +WIP: + +- 0.250: Fixed 'Game Rate' dipswitch [Osso]. + +- 0.199: Attempt to fix garbage graphics after a bonus stage in Keirin Ou [David Haywood]. + +- 0.198: Michael Moffitt, Eric Diem, Angelo Salese and The Dumping Union added 'Keirin Ou' (Excellent System 1987). + +- 25th April 2018: Smitdogg - Michael Moffitt dumped Bicycle King, some sort of betting game, and interestingly the PCB is serial #1. AJR - Also known by its Japanese title, "Keirin Ou", this is the earliest known game by Excellent System. Excellent later developed another bicycle race betting game, Last Bank, which shares its hardware with a fair number of undumped betting games. + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 192.2 kb / 6 files / 48.0 zip + +$end + + + +$info=keith +$mame +0.144u3 [Mariusz Wojcieszek] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - We noticed that there were three more games added to the United Amusements PC Engine driver. The artwork for Blazing Lazers has been updated, and also copied over for Alien Crush, Keith Courage and Pac-Land for that system. + +- 0.187: Changed description to 'Keith Courage In Alpha Zones (United Amusements PC Engine)'. + +- 0.144u3: Mariusz Wojcieszek added 'Keith Courage In Alpha Zones' (Hudson Soft 1989). + + +LEVELS: 7 + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 258 kb / 3 files / 116.8 zip + +$end + + + +$info=keithlcy +$mame +0.57 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.106u3: Added 'Demo Sounds' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.57: Luca Elia added 'Dramatic Adventure Quiz Keith & Lucy (Japan)' (Visco 1993). + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 14 MB / 9 files / 6.34 zip + +$end + + + +$info=keks_6 +$mame +0.207 [MetalliC] + +0.144u7 [Vampirz] + +0.133u3 [Vampirz] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Keks (100330 Entertainment X), Keks (100331 Entertainment X), Keks (101209 Entertainment N), Keks (110204 Entertainment A), Keks (110208 Entertainment A), Keks (110311 Entertainment B), Keks (110411 Entertainment C), Keks (110816 Entertainment A), Keks (110816 Entertainment B), Keks (110816 Entertainment N), Keks (110816 Entertainment X) and Keks (140526 Entertainment B). + +- 0.207: MetalliC added Keks (110816 World) and clone Keks (110816 Russia). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.146u5: Added clones Keks (090604 Lottery) and Keks (090727 Entertainment). + +- 0.144u7: Changed clone 'Keks (060403 World)' to parent. + +- 0.139u3: Added clones Keks (070119 Russia), (bootleg, 060403, banking address hack, payout percentage 60), (bootleg, 060403, LOTOS KS01), (bootleg, 060403, LOTTOGAME (I)), (bootleg, 060403, VIDEO GAME-1 KS01 set 1), (bootleg, 060403, VIDEO GAME-1 KS01 set 2), (bootleg, 070119, banking address hack set 1) and (bootleg, 070119, banking address hack set 2). Changed parent description to 'Keks (060328 World)' and clones (060328, backdoor) to 'Keks (bootleg, 060328, backdoor)', (060328, banking address hack) to 'Keks (bootleg, 060328, banking address hack)', (060328, banking address hack, changed version text) to 'Keks (bootleg, 060328, banking address hack, changed version text)', (060403) to 'Keks (060403 World)', (060403, banking address hack) to 'Keks (bootleg, 060403, banking address hack)' and (060403, banking address hack, changed version text) to 'Keks (bootleg, 060403, banking address hack, changed version text)'. + +- 0.134u3: Added clones Keks (060328, banking address hack, changed version text) and (060403, banking address hack, changed version text). Changed parent description to 'Keks (060328)' and clones (060328, set 2) to 'Keks (060328, banking address hack)', (060328, set 3) to 'Keks (060328, backdoor)', (060403. set 1) to 'Keks (060403)' and (060403, set 2) to 'Keks (060403, banking address hack)'. + +- 0.134u1: Changed description of clone (060403, set 3) to 'Keks (060403, set 2)'. + +- 0.133u3: Vampirz added 'Keks (060328, set 1)' (Igrosoft 2006) and clones Keks (060328, set 2), (060328, set 3), (060403. set 1) and (060403, set 3). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.92 zip + +$end + + + +$info=keno21 +$mame +0.279 [Osso] + + +WIP: + +- 0.280: Ioannis Bampoulas redumped Keno 21 gfx rom (rom4.u24). Added new factory default EEPROM 93c46.u10. Added dedicated inputs for Keno 21 [Osso]. + +- 0.279: Osso added 'Keno 21 (Ver. A-2.30)' (Astro Corp. 200?). Note: Need a redump of the sprite ROMs. Doesn't manage to read the CPU code. bp 1164,1,{curpc=0x117a;g} for now to go further. Fails shortly thereafter. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 4.63 MB / 7 files / 897.9 zip + +$end + + + +$info=kenseim +$mame +0.154 [Alan Meades, Porchy] + + +< Japan > + + +WIP: + +- 0.285: Added separate views for the moles. Tweak colors a bit (layout\kenseim.lay) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.236: Use output finders instead of output().set_value [AJR]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Verified 'Ken Sei Mogura' PAL [TwistedTom]. + +- 0.209: Don't access extra I/O ports if they're not configured (video\cps1.c) [hap]. + +- 0.202: Removed Z80DAISY and TMPZ84C011 MCFG macros [Osso]. Removed MB89363B MCFG macros [Ryan Holtz]. + +- 0.193: Substituted IOC1 PAL logically equivalent replacement with real dump from an unprotected device [Porchy, The Dumping Union]. + +- 0.154: Alan Meades and Porchy added 'Ken Sei Mogura: Street Fighter II (Japan 940418, Ver 1.00)' (Capcom / Togo / Sigma). Misc changes. Added LEDs and notes. Confirmed dipswitch ports by looking at code. Some notes on how things connect. Added board layout. Fixed comms, attract mode works now. Improved video (video\cps1). Added PAL dump. Game is now playable, tag it as working [David Haywood]. Added some PCB info (TLP521-4? i've never seen that before). Some cleanup, got rid of unneeded trampolines. Fixed text aliasing in layout [hap]. Added missing documentation to Ken Sei Mogura. Minor cleanups and fixes [Team CPS-1]. + +- 7th June 2014: David Haywood - Ken Sei Mogura is not an actual fighting game, it's a Whac-a-mole title, one of those games where little heads pop up and you have to use a hammer to hit them back into the ground. The whole machine is Street Fighter II themed, the moles are Bison (Vega) characters and the on-screen characters play out a fight based on your performance. The man to secure the unit was Alan Meades who kindly got in touch with us about the possibility of emulating the boards. He provided a number of pictures of what he had uncovered, confirming what we'd already been told; that the game ran off a Capcom CPS1 board, but also shedding some light on the additional hardware the machine uses. Manuals and connection diagrams (mostly in Japanese) were also found, interestingly there was an English translation of some bits of the manual which is curious because the game to my knowledge was never released outside of Japan yet the translation refers to Vega by his non-Japanese name of Bison. The most significant thing that was discovered was the 'Drive Board'. This Drive Board was one of several additional PCBs used by the game, and importantly on it was a CPU and a ROM. This, combined with some information in the manual shed some light on the unique hardware setup that had been chosen for this game. The CPS1 board as it turned out was simply a slave board, it only works in response to commands sent by the Drive Board; all inputs etc. were connected to the Drive Board instead of connecting directly to the Jamma connector on the CPS1 board. It didn't take long for both these boards (the CPS board and the Drive board) to be shipped off to Porchy who quickly dumped the ROMs on them, including the PAL (different CPS games use different PALs to control the graphic addressing and this one was unique to this game). I quickly hooked up the CPS1 side ROMs in MAME and unsurprisingly they didn't do a great deal beyond displaying a cryptic 'LV' error message. Porchy confirmed that the real CPS1 board does exactly the same when no additional boards are connected, so while it was initially anti-climatic it was also good news. Before proceeding with the emulation a couple of things in MAME needed tidying up. The main CPU on the drive board was a TMZ84C011, or in clearer terms a Z80 clone with some extra I/O ports and the Z80CTC built in. MAME already had emulation of the TMZ84C011 for a number of Nichibutsu Mahjong drivers where it had been used as both a main CPU and a sound CPU on a number of Mahjong game PCBs. The implementation in MAME however had simply been copy and pasted between drivers with the port handling hardcoded for each game. The other chip of note on the Drive PCB was a MB89363B. To work out what that was we asked Stiletto to dig out whatever information he could find on it. In the end it turned out to be a chip more commonly used in radios and simply amounts to 2 i8255 I/O chips glued together in terms of functionality. Santeri Saarimaa (Gridle from the old mame.net) also lent a hand at around this point, translating a few bits from the Japanese manual into English. It's very uncommon to have a manual to work with when doing emulation work, but for a set-up like this it was a time saver; one of the pages lists (in Japanese) what each of the pins on each of the Drive PCB connectors is hooked up to and in this case that information came in handy because of the unusual way the Jamma connector is being abused as a communication port. By cross-referencing the diagrams in the manual with the standard Jamma Pinout I was able to confirm my initial feeling that the communication ports had been hooked up where the 4 joystick directions usually connect for each player (to form one 8-bit port) as well as where the two Player Start buttons and Service Coin usually map (for additional flags). That gave 11 lines for the Drive board to send messages to the CPS1 board. For communications the other way the usual Coin Lock and Coin Counter outputs were abused in a similar way to give 4 lines for communicating responses back to the Drive board. I did a fair bit of tracing of the game code for the Drive board CPU at this point in order to try and establish where those ports mapped on that side of the setup and was able to quickly rule out a number of ports that were clearly dipswitch related, as well as those used for the coins, start lamps and start buttons thanks to the translation work Gridle had done. One other set of accesses stuck out more than others, those turned out to be a serial port for communicating with the 'Level' LEDs on the control panel, due to the serial nature of the port (1 bit of data at a time) and frequency at which the LEDs are meant to change those ports were extremely 'noisy' in the logs compared to others. I hooked these up and the results were pleasing, the display made by the LEDs (lighting up from one end to the other) matched the power-on description in the manual. Other ports were performing 0x3f (6-bit) masks on read and write operations, and often used in pairs. Knowing that there were 6 moles per player I quickly concluded that those ports must be the ones used to drive the moles and read the status of the hits. In the end I was left with exactly the right number of ports / bits needed for the communication ports, however no matter what I tried they didn't seem to want to map correctly. I knew these were the communication ports because if I returned completely random values the game did start to do random things, allowing me to produce screenshots like the one below. In the end 'hap' provided some assistance here, it turned out I'd got everything hooked up to the right places but my logic was inverted (or more correctly, the communication logic on the PCB was inverted) so the commands that were being sent between the CPUs in MAME weren't what was expected at the other end. With that fixed the game attract mode started to run and the notes I'd made earlier about what each of the other ports should be were proven to be correct. I hooked up the start lamps and made a video of the current progress. The game was quite interesting to see in action at this point because none of the mole inputs or outputs had been mapped, this resulted in the game thinking all the moles were constantly 'hit' so if you coined up you would always win with the maximum number of points! (it also showed that Player 1 hits always take priority over Player 2 hits if you hit at exactly the same time, so in a 2 player match Player 1 would always win!). I then spent a bit of time cleaning up the dipswitches, and attempted to hook up the moles to some basic clickable 'internal' artwork. Knowing exactly which physical mole maps to which bit of the I/O port doesn't actually appear to be possible without having a working cabinet running the test mode, so I had to make a few guesses; knowing one of the moles for each player was bigger than the others at least meant mapping 1 of the 6 was easy because during testing I noticed that one specific mole would always give 2 points instead of 1 point; obviously that was meant to be the big one. That brings us to where we are now, a playable game that just a week ago was completely undumped and unemulated. A game that a couple of years ago people might have not even thought to be suitable for emulation in MAME due to the mechanical element of it. The actual game is quite short, you'll play a round vs. either Chun-Li or Ryu (depending on which character you pick) and if you beat them you'll face Vega. There are dipswitches to control the difficulty, but the main appeal of the game came from it being a whac-a-mole, so the short length is understandable, it's not the type of thing you expect to play for an extended period! + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 7.41 MB / 28 files / 1.93 zip + +$end + + + +$info=keroppi +$mame +0.153 [Mark F., The Dumping Union] + +0.133u5 [Team Japump, Hau] + + +< Japan > + + +WIP: + +- 0.239: Changed description of clone (Japan) to 'Kero Kero Keroppi no Isshoni Asobou (Japan)'. + +- 0.164: Completed dipswitches for 'Kero Kero Keroppi's Let's Play Together' from the manual. Thanks to Diet Go Go Fan for pointing it out [Osso]. Added dipswitches 'Obstacle Course Payout Setting', 'Treasure Hunt Payout Setting', 'New Jersey Payout Setting', 'Mercy Ticket Payout Setting (Treasure Hunt Only', 'Coinage', 'Demo Sounds', 'Vending Style', 'Difficulty' and 'Payout Setting'. + +- 0.153: Mark F. and The Dumping Union added 'Kero Kero Keroppi's Let's Play Together (USA, Version 2.0)'. Dipswitch changes [David Haywood]. Renamed (keroppi) to (keroppij). + +- 0.133u5: Team Japump and Hau added 'Kero Kero Keroppi no Issyoni Asobou (Japan)' (Sammy Industries 1993). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2.50 MB / 6 files / 821.2 zip + +$end + + + +$info=keroro +$mame +0.219 [Porchy, SpinalFeyd] + + +WIP: + +- 0.254: Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Added Hitachi H8/3007 (14746000 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. Justin Kerk changed description to 'Keroro Gunsou: Pekopon Shinryaku Shirei...De Arimasu! (KRG1 Ver.A)'. + +- 0.219: Porchy and SpinalFeyd added 'Keroro Gunso Chikyu Shinryaku Shirei Dearimasu! (KRG1 Ver.A)' (Namco 2006). + + +Recommended Games: + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + + +Recommended Games (Medal) + + +Romset: 66 MB / 2 files / 9.10 zip + +$end + + + +$info=ket +$mame +0.140u2 [Anonymous] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.222: Switched Ketsui clones ketarr, ketarr10, ketarr15 and ketarr151 to 4 button inputs [Alex Marshall]. + +- 0.212: Added 'ARM7 (little)' (20MHz) CPU3. + +- 0.173: David Haywood added clone Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion). Surprisingly this shows that the cartridge can map over the BIOS space. + +- 0.167: David Haywood added clones Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.) (alt rom fill), (2012/04/17 ARRANGE VER) (hack), (2012/04/17 FAST. VER) (hack), (2012/06/26 ARRANGE 1.5 VER) (hack), (2012/06/26 ARRANGE 1.51 VER) (hack), (2012/06/27 MR.STOIC 1.5 VER) (hack), (2012/06/27 MR.STOIC 1.51 VER) (hack) and (2014/07/16 ARRANGE 1.7 VER) (hack). Note: The code came from HBMAME. This has now been verified on more than one PCB, as has the parent set, why there are 2 versions that differ only in how the unused area is filled I'm not sure, maybe to try and throw people decrypting it off? either way, both are legitimate sets. I've also added the various hacks because again people are putting them on PCBs, and there's even a bootleg PCB running one of them. Would be nice if we could get dumps of the bootleg cartridges too since the ROMs are likely different due to having to work with a standard BIOS and they need documenting. + +- 0.153: Changed manufacturer to 'Cave (AMI license)' [hap]. + +- 0.152: Document that Ketsui roms exist with different fill in the unused areas. Didn't added it as a new set, at least not for now [Artemio Urbina]. + +- 21st November 2013: Smitdogg - Artemio Urbina dumped a version of Ketsui that boots with the rev 3 boot date / dots but is different. + +- 0.143u7: Changed description to 'Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.)' and clones (V100, second revision) to 'Ketsui: Kizuna Jigoku Tachi (2003/01/01 Master Ver.)' and (V100, first revision) to 'Ketsui: Kizuna Jigoku Tachi (2003/01/01 Master Ver)'. + +- 29th December 2010: Mr. Do - Added/scanned instruction card for Ketsui provided by zlk, Fuchikoma-x and EightOne. + +- 0.140u3: Added correct sprite masks rom and default NVRAM to Ketsui - Game now playable. Added ket_defaults.nv NVRAM. Changed VSync to 59.17 Hz. Changed description to 'Ketsui: Kizuna Jigoku Tachi (V100, third revision)' and clones (older) to 'Ketsui: Kizuna Jigoku Tachi (V100, second revision)' and (first revision) to 'Ketsui: Kizuna Jigoku Tachi (V100, first revision)'. + +- 0.140u2: Anonymous and Guru added Ketsui (Cave 2002) and clones Ketsui (older) and Ketsui (first revision). + +- 22nd October 2007: Guru - A couple of days ago I received a Ketsui PCB too. I think the sender wanted to remain anonymous, so I'll just says thanks to the people that collected the bucks to buy it. I'll take good care of it, I promise. + + +LEVELS: 6 (restarts once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 40.1 MB / 8 files / 18.7 zip + +$end + + + +$info=keyboard +$mame +0.130u2 [Guru] + + +GDROM required + + +WIP: + +- 0.240: Angelo Salese added missing G.rev as additional manufacturer to La Keyboard. + +- 0.198: Preliminary keyboard emulation, hooked up to La Keyboard (machine\dc-ctrl.cpp) [Angelo Salese]. + +- 0.166: GDROM disc redump for La Keyboard (GDS-0017) [Guru, R. Belmont]. + +- 0.142u5: Changed description to 'La Keyboard (GDS-0017)'. + +- 0.142u3: Added keyboard-default-eeprom.bin rom. + +- 0.130u2: Guru added 'La Keyboardxyu (GDS-0017)' (Sega 2001). + +- 23rd March 2009: Guru - La Keyboard (NAOMI GDROM) arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Quiz (Asian)) + + +Romset: 16.1 kb / 2 files / 1.27 zip + +CHD: 1.25 GB (Compressed: 25.7) + +$end + + + +$info=keycus_c406 +$mame + +DEVICE: + +Namco C406 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C406 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c409 +$mame + +DEVICE: + +Namco C409 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C409 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c410 +$mame + +DEVICE: + +Namco C410 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C410 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c411 +$mame + +DEVICE: + +Namco C411 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C411 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c430 +$mame + +DEVICE: + +Namco C430 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C430 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c431 +$mame + +DEVICE: + +Namco C431 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C431 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c432 +$mame + +DEVICE: + +Namco C432 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C432 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c442 +$mame + +DEVICE: + +Namco C442 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C442 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keycus_c443 +$mame + +DEVICE: + +Namco C443 KEYCUS + + +WIP: + +- 0.246: Changed sourcefile to namco\ns11prot.cpp. + +- 0.149: Added 'Namco C443 KEYCUS' device (machine\ns11prot.c). + +$end + + + +$info=keytronic_pc3270 +$mame + +DEVICE: + +Keytronic PC3270 + + +ROMS: + +14166.bin (8k kb_keytr) + + +WIP: + +- 0.264: Added 'Keytronic PC3270' device (bus\pc_kbd\keytro.cpp). + +$end + + + +$info=keytronic_pc3270_at +$mame + +DEVICE: + +Keytronic PC3270 AT + + +ROMS: + +14166.bin (8k kb_keytr) + + +WIP: + +- 0.264: Added 'Keytronic PC3270 AT' device (bus\pc_kbd\keytro.cpp). + +$end + + + +$info=kf2k3pcb +$mame +0.103u2 [http://neosource.1emulation.com/forums/] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.135u4: Fabio Priuli fixed access violation in 'The King of Fighters 2003 (Japan, JAMMA PCB)'. + +- 0.127u5: Removed 271-m1_decrypted.bin audio rom. + +- 0.104u9: IQ_132 added decryption of 271-p3_decrypted.bin ROM. + +- 0.104: Fixed gfx3 rom loading. + +- 0.103u5: Removed 271-bios_decrypted.bin rom. + +- 0.103u3: Renamed (kof2003) to (kf2k3pcb). + +- 0.103u2: NEOsource added 'The King of Fighters 2003 (Japan, JAMMA PCB)' (SNK Playmore 2003). + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 122.2 MB / 14 files / 88.6 zip + +$end + + + +$info=kgalah +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.262: Promoted clones 'King Galah - Cash Express (AHG1625, US)' and 'Green Lizard - Cash Express (AHG1623, US)' to working [Heihachi_73]. Changed 'Green Lizard - Cash Express (AHG1623, US)' from a parent set to a clone of 'King Galah - Cash Express (AHG1625, US)'. + +- 0.206: Promoted clone 'King Galah (0100536V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.194: King Galah (AHG1625, US) and Green Lizard (AHG1623, US were actually Cash Express versions. Updated the descriptions to suit [Heihachi_73]. Changed description to 'King Galah - Cash Express (AHG1625, US)' and (AHG1623, US) to 'Green Lizard - Cash Express (AHG1623, US)'. Renamed (glizardu) to (glizrdce) and (kgalahu) to (kgalahce). + +- 0.193: Roberto Fresca added clone King Galah (AHG1625, US) and 'Green Lizard (AHG1623, US)' (Aristocrat 2001). Note: Doesn't requires touch screen. + +- 0.184: Heihachi_73 added clone King Galah (0100536V, NSW/ACT). + +- 0.175: Changed description to 'King Galah (0200536V, NSW/ACT)'. + +- 0.173: Added 'King Galah (0200536V)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 502.6 zip + +$end + + + +$info=kgbird +$mame +0.273 [AGEMAME] + +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added K.G. Bird (3XF5264H04, US). Renamed (kgbird) to (kgbirdnz) and (kgbirda) to (kgbirdnza). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.148u3: Changed description to 'K.G. Bird (4VXFC5341, New Zealand, 5c)' and clone (4VXFC5341, New Zealand, 91.97%) to 'K.G. Bird (4VXFC5341, New Zealand, 10c)'. + +- 0.141u4: Fixed rom names. Changed description to 'K.G. Bird (4VXFC5341, New Zealand, 87.98%)' and clone (New Zealand, 91.97%) to 'K.G. Bird (4VXFC5341, New Zealand, 91.97%)'. + +- 0.135u3: Added new PROM ($0). + +- 0.133u1: Heihachi_73 and AGEMAME added 'K.G Bird - 4VXFC5341 (New Zealand, 87.98%)' (Aristocrat 1996) and clone (New Zealand, 91.97%). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 49.0 zip + +$end + + + +$info=kgbirda5 +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'K.G. Bird (0200024V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Renamed (kgbirdmk5) to (kgbirda5). + +- 0.183: Heihachi_73 added 'K.G. Bird (0200024V, NSW/ACT) ' (Aristocrat 1994). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 774.9 zip + +$end + + + +$info=kghmytda +$mame +0.277 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/aPRMZ18mNRk + + +WIP: + +- 0.277: Darksoft and TeamEurope added 'Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!!' (Banpresto 2007). + + +Recommended Games: + +Keroro Gunsou: Pekopon Shinryaku Shirei...De Arimasu! + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + +Recommended Games (Medal) + + +Romset: 9 MB / 3 files / 3.47 zip + +$end + + + +$info=kick +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver, John Butler] + + +Artwork available + + +WIP: + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 2nd September 2007: Mr. Do - Cleaned up the inner bezel for Kick, thanks to the BYOAC/CAG artwork. Still looking for the outer bezel. + +- 0.118u2: Aaron Giles added clone Kickman (upright). Renamed (kicka) to (kickc). + +- 13th August 2007: Aaron Giles - Just got back from California Extreme and spent today poking at various things that have been on my mind. One of these things is the video timing for the Midway MCR games. The video timing is controlled by a set of PALs that to date have not (to my knowledge) been dumped. So I recently found somebody who had a non-working Kick board and bought it off of him with the thought of reading the PALs. Well, reading the PALs isn't going anywhere (don't know how to dump a 20X10 PAL or how to ID some of the others yet), but I did dump the ROMs. Turns out that not only is it a different set than is currently supported, but it is one that actually shows "Kickman" on the title screen! Frankly, I had believed that the "Kickman" variants were all gone, but it looks like that wasn't the case! Definitely worth the few clams I dropped on the board, even if I don't figure out how to read the video timing PALs. + +- 0.56: Changed Z80 CPU1 clock speed to 2496000 Hz. + +- 0.37b2: Changed description to 'Kick (upright)' and clone (upright version) to 'Kick (cocktail)'. + +- 0.35b9: Added 3rd player input. + +- 0.34b1: Nicola Salmoria added clone Kick (upright version). Changed parent description to 'Kick (mirror version)'. Known issues: One of the gfx ROMs for "kick" has some bad bits; two gfx ROMs for Kick (upright version) are completely missing. + +- 0.33b4: Nicola Salmoria fixed -ror and -rol with ORIENTATION_SWAP_XY games (e.g. Kick). + +- 0.29: Aaron Giles added music to Kick. + +- 0.28: Added 'Kick' (Midway 1981). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around and CTRL = Kick. This game supports the trackball (-trak option). + +- 23rd September 1994: Dumped Kick (upright). + + +HOW TO PLAY: + +- Catch or pop balloon on head or kick balloon. + +- Try to catch falling objects on clown head. + +- If you miss kick the object back up and try again. To kick press button on panel. + +- Pacman must be caught or kicked. When Pacman is caught it eats balloons on the cyclist head awarding 5 times the balloon value. When Pacman is kicked it will return to the rack. A Pacman bonus is awarded for each Pacman caught. A 1600 Super Pacman Bonus is awarded when all the Pacman in a rack are on the cyclist head at the end of the rack. + +- Never catch a bomb + +- New cycle earned at 10000 points and at every 10000 points after that. + +- Score multipliers are awarded in higher racks and extra bonus is given for kicking in first rack + + +Other Emulators: + +* FB Neo + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 80 kb / 16 files / 34.2 zip + +$end + + + +$info=kick4csh +$mame +0.137u3 [f205v, The Dumping Union] + + +WIP: + +- 0.233: Added a new device for the Sega 837-14438 "SH I/O BD" hopper board (Kick '4' Cash and Shootout Pool Prize) [yz70s]. Added Hitachi SH-4 (little) (200MHz) CPU6. Removed hopper_board roms 6372a.ic3 and fpr-24150.ic6. + +- 0.187: MetalliC converted existing M1-type cart SN# EEPROM data to be like real dump. Replaced 25lc040.ic13s (132 bytes) EEPROM with (512 bytes). + +- 0.184: Dumped and documented 837-14438 hopper controller board, used in Kick '4' Cash and few other SWP games. Added to prev FPGA config PROM dump as well [big10p, Darksoft, MetalliC]. + +- 0.180: Changed description to 'Kick '4' Cash (Export)'. + +- 0.158: Removed kick4csh-key.bin rom. + +- 0.143u4: Added kick4csh-key.bin rom. + +- 0.140u1: f205v redumped Kick '4' Cash to fix bad dumps. + +- 19th October 2010: f205v updated Kick '4' Cash with correct complete dump. + +- 0.137u3: f205v and The Dumping Union added 'Kick '4' Cash' (Sega 2004). + +- 11th April 2010: R. Belmont - Evildoers and dump-hoarders beware: f205v and The Dumping Union got us the NAOMI cart Sega Strike Fighter (plus a new version of Derby Owner's Club and a NAOMI gambling-themed game called Kick '4' Cash. Here's a few Strike Fighter screens since the other 2 don't do much. + +- 10th April 2010: Smitdogg - f205v has been dumping various NAOMI carts including Derby Owners Club World Edition, Kick '4' Cash and Sega Strike Fighter (Rev A). + +- 2nd November 2009: f205v dumped Kick '4' Cash (Sega 2004). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 132 MB / 18 files / 31.3 zip + +$end + + + +$info=kickball +$mame +0.189 [Darksoft, Sean Sutton, Surgeville, Smitdogg, The Dumping Union] + + +WIP: + +- 0.231: Don't pre-mask status bits with the status mask, apply instead at time of consumption (sound\ymfm.cpp). Fixes missing music in Kick Ball [Aaron Giles]. + +- 0.206: Changed VSync to 60Hz. + +- 0.189: Darksoft, Sean Sutton, Surgeville, Smitdogg and The Dumping Union added 'Kick Ball' (Seoung Youn 1998). Fix up sound [AJR]. Note: Hardware is definitely bootleg/cloned Power Spikes, fonts etc. are video system and the code I think is hacked up Power Spikes too. Sprite system/tilemaps etc. are modified tho so needs work [David Haywood]. Added MACHINE_IMPERFECT_GRAPHICS flag for Kick Ball, priorities aren't correct [Osso]. + +- 24th August 2016: Smitdogg - Got Kickball. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 3.81 MB / 10 files / 828.4 zip + +$end + + + +$info=kickboy +$mame +0.91 [Pierpaolo Prazzoli] + + +WIP: + +- 0.213: Added PBROMs located on top and bottom board [Caius, The Dumping Union]. + +- 0.144u4: Angelo Salese fixed priority and sprite Y positions in Kick Boy. Changed Z80 CPU2 clock speed to 2496000 Hz, the 3x AY-3-8910A sound to 1248000 Hz and MSM5205 sound to 384000 Hz. + +- 0.138u2: Team Japump and The Dumping Union added color PROM of Kick Boy and correct ROM filename. Angelo Salese hooked up the color prom. Changed palettesize to 32 colors. + +- 10th June 2010: Smitdogg - We got the Kick Boy PCB and the proms have been added! And here are new pictures with correct colors thanks to N. Alston, takearushfan, A. Costin, M, jmurjr, Ranger_Lennier, Kevin Eshbach, takearushfan, Cananas, Karasu, Hurray Banana and Team Japump. + +- 23rd May 2010: Smitdogg - I don't usually mention game names before purchasing for various reasons but in this case I guess I will. There is a 1983 Nichibutsu Kick Boy PCB that has become available that we need. The proms aren't dumped and without them, the game will never have correct colors in MAME. I do have some recycled funds but am still at least $350 short for Kick Boy, so I want to see if we can raise the rest of the money needed. Update: Done! I'll go send the rest of the money to Team Japump and we should have it in a week or so. Thanks to all the donators! + +- 0.135u2: Fabio Priuli added save state support to Dacholer driver. + +- 0.128u5: Mamesick fixed Kick Boy freezes on the title or credit. + +- 0.125u5: Tomasz Slanina added sound emulation to Kick Boy. Added 3x AY-3-8910A (1.5MHz) and MSM5205 (375000 Hz) sound. + +- 12th June 2008: Tomasz Slanina - Fixed sound CPU interrupts (mode 2 (two vectors)+ nmi). Added sound and music. AY/MSM clocks are arbitrary. Just a guess - upper nibble of byte from port 3 _probably_ contains sound command (sound CPU writes it to port c). + +- 0.118u3: Stephane Humbert updated Dacholer driver with now all known dipswitches. Added dipswitches 'Bonus Life' and 'Difficulty'. + +- 0.91: Pierpaolo Prazzoli added 'Kick Boy' (Nichibutsu 1983). Missing PROMs (causes bad colours) and lack sound. + +- 23rd January 2005: Pierpaolo Prazzoli - 2 quick additions for 2 rare Nichibutsu games (Dacholer (Nichibutsu 1983) and Kick Boy (Nichibutsu 1983)). I still have to add sound and inputs. The bad news is that we're missing the colors proms from both. + +- 10th January 2005: Xadhoom dumped Kick Boy. EPROMs only. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 104.1 kb / 16 files / 42.5 zip + +$end + + + +$info=kicker +$mame +0.33b7 [Nicola Salmoria] + +0.30 [Allard van der Bas] + + +WIP: + +- 0.273: Fixed NMI freq regression [hap]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.239: Use correct sprite ram for Kicker and clone Shao-lin's Road. Added scan line register [smf, Jose Tejada]. Added screen raw parameters [Jose Tejada, paulb-nl]. Fixed sprite video regressions [Angelo Salese]. Match previous sprite position, real y coordinate has 7 subtracted from the work area so 248 should be 241. Align appearing sprites to doors when flipped (this might be a game bug, needs verifying) [smf]. Changed VSync to 60.606061 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added hardware info, correct DIPs and rom labels [Guru]. Added 'Unused' dipswitch. + +- 0.212: Workaround for Service Mode [Angelo Salese]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.161: Osso added save state support to Shao-lin's Road driver. + +- 0.139u3: Atari Ace converted Shao-lin's Road driver to driver_data. + +- 0.139u2: Replaced 2x SN76489 sound with 2x SN76489A and swapped gfx2 roms in Shao-lin's Road (set 2). Changed description of clones Shao-lin's Road to 'Shao-lin's Road (set 1)' and (bootleg) to 'Shao-lin's Road (set 2)'. + +- 15th August 2010: Smitdogg - I got an original Shaolin's Road board that had rom labels differing from sets dumped. It turned out it's the set that the bootleg in MAME was made from, but it will still make a new non-bootleg set for MAME. + +- 0.138u1: Re-added gfx1 roms ($0, 2000 - 8k). + +- 0.137u4: Replaced gfx1 roms ($0, 2000 - 8k) with 16k. Fixed rom names. + +- 0.136u2: Corrado Tomaselli changed Kicker/Shao-lin's Road to use the 76489A variant (verified on PCB). + +- 0.136: Kevin Eshbach added clone Shao-lin's Road (bootleg). + +- 24th December 2009: Smitdogg - Keshbach dumped a bootleg of Shao-lin's Road. + +- 0.132u1: Removed 4x 'Unknown' dipswitches. + +- 0.131u1: Angelo Salese merged memory maps in the Shao-lin's Road driver. + +- 0.123u1: Zsolt Vasvari unified transparency handling between Scooter Shooter, Shao-Lin's Road and Time Pilot '84. Removed color tables from Shao-Lin's Road. Added RESNET color computations where appropriate. Changed palettesize to 4096 colors. Changed description of clone 'Shao-Lin's Road' to 'Shao-lin's Road'. + +- 0.122u7: Corrado Tomaselli verified/correct frequencies in Kicker and clone Shao-Lin's Road. Changed M6809 CPU1 clock speed to 1536000 Hz. + +- 0.93: Changed 2nd SN76496 clock speed to 3072000 Hz. + +- 0.71: Removed 3rd coin slot. + +- 0.70: Added 'Single/Dual Control Upright' dipswitch. + +- 5th May 2002: David Haywood fixed the crash bug in clone Shao-Lin's Road. + +- 0.36b6: Changed the 2x SN76496 clock speeds to 1536000 Hz. + +- 23rd September 1999: Takahiro Nogi has correct sound frequency in Mikie and Shao-Lin's Road. + +- 0.34b1: Added color PROMs ($0, 100, 200, 300, 400). + +- 0.33b7: Nicola Salmoria added Kicker (Konami 1985). The Shao-Lin's Road program ROMs are identical to Kicker, only the title graphics are different. Known issues: Sometimes there is a blinking sprite in the bottom left corner of the high score entry screen. + +- 0.31: Gerrit Van Goethem added accurate colors and high score saving to Shaolin's Road. Fixed gfx rom loading. Known issues: Sometimes there is a blinking sprite in the bottom left corner of the high score entry screen. + +- 0.30: Allard van der Bas added 'Shao-Lin's Road' (Konami 1985). Sometimes there is a blinking sprite in the bottom left corner of the high score entry screen. + +- 10th November 1997: Thierry and Gerald dumped Shao-lin's Road (set 1). + + +ARCADE RELEASE: Shaolin's Road (Konami) - 1985/Apr/25 + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 89.2 kb / 12 files / 48.4 zip + +$end + + + +$info=kickgoal +$mame +0.61 [David Haywood] + + +WIP: + +- 0.204: Decapped and hooked up PIC16C57 in Kick Goal. It's possible the banking is wrong on the OKI still as the game really doesn't attempt to use the majority of the sounds in the rom, there are only a few screens where music even plays [CAPS0ff, balrog, David Haywood]. Fixed Kick Goal clock speeds. Both Kick Goal and Action Hollywood run on the same PRO-3/B PCB so use the measured clocks from Action Hollywood for Kick Goal [Brian Troha]. Changed PIC16C57 CPU2 clock speed to 4MHz and MSM6295 sound to 1MHz. + +- 0.194: Balrog added clone Kick Goal (set 2). Added pic16c57 audiocpu rom, 93c46 EEPROM and a redumped TMS27C040 OKI rom to the parent set. Fixed rom names. Changed parent description to 'Kick Goal (set 1)'. + +- 0.146u5: Changed visible area to 368x224. + +- 0.122u5: David Haywood fixed scan functions for Kick Goal background, which were swapped. + +- 0.97u3: Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound (disable since the internal rom is dumped). + +- 0.61: David Haywood added 'Kick Goal' (TCH 1995). + +- 3rd May 2002: Nicola Salmoria fixed the colors in Kick & Goal, and David Haywood fixed a small tilemap vertical scroll bug. + +- 2nd May 2002: David Haywood sent in a driver for Kick & Goal, but it's missing sound and colors. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 3 MB / 9 files / 1.04 zip + +$end + + + +$info=kicknkick +$mame +0.242 [Shiz] + + +WIP: + +- 0.242: Shiz added 'Kick & Kick (GNA36 VER. EAA)' (Konami 2001). Implemented analogue I/O board [Windy Fairy, Shiz]. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 MB / 9 files / 11.5 zip + +$end + + + +$info=kicknrun +$mame +0.36b9 [Nicola Salmoria, Ernesto Corvi] + +0.35b7 [Testdriver] + + +Bugs: + +- Original PCB running a couple of short games and attract mode through an RGB board and into my PC. Smitdogg (ID 04154) + + +WIP: + +- 0.282: Dumped and verified PALs for clone Mexico 86 (bootleg of Kick and Run, set 1) [f205v, Porchy]. + +- 0.262: Removed incorrect coin counter connections. Fixes auto-incrementing coin counters on boot in Kick and Run [Vas Crabb]. Changed MC6801U4 CPU4 clock speed to 3MHz. Changed description of clones 'Mexico 86 (bootleg of Kick and Run) (set 1)' to 'Mexico 86 (bootleg of Kick and Run, set 1)' and 'Mexico 86 (bootleg of Kick and Run) (set 2)' to 'Mexico 86 (bootleg of Kick and Run, set 2)'. + +- 0.261: Added pulse on SC1 to properly latch data from M6801 MCU port (taito\kikikai_m.cpp) [AJR]. Replaced Motorola MC6801 CPU4 with Motorola MC6801U4. + +- 0.222: Hooked up 'Kick and Run' MCU - Game now playable [dink]. Added 'Demo Sounds' dipswitch. Changed VSync to 59.185606 7Hz. + +- 0.221: Added MCU dump to Kick and Run, not yet working [Sean Riddle]. Replaced MC68705P3 CPU3 with MC6801 CPU4. + +- 0.194: Fixed some fallout [O. Galibert]. + +- 0.182: Kick and Run / Mexico 86 use new MC68705P3 core, simulate synchronous latches better [Vas Crabb]. Replaced M68705 CPU3 with MC68705P3. + +- 0.169: f205v added clone Mexico 86 (bootleg of Kick and Run) (set 2). Changed description of clone 'Mexico 86 (bootleg of Kick and Run)' to 'Mexico 86 (bootleg of Kick and Run) (set 1)'. + +- 0.142u6: Changed description of clone 'Mexico 86' to 'Mexico 86 (bootleg of Kick and Run)'. + +- 25th December 2010: Smitdogg - We got a Kick & Run for decapping. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to the Mexico 86 driver. + +- 0.133u1: Renamed (kicknruu) to (kicknrunu). + +- 0.131u3: Angelo Salese fixed some dipswitches quirks in the Mexico 86 driver and enabled the single board 4 players mode. + +- 0.131u2: Angelo Salese improved the single board 4p mode in Kick and Run / Mexico 86. It basically works but 2p mode is broken so I still keep it as disabled by default. Added buttons/coin slots 3-4. + +- 0.131u1: Angelo Salese merged memory maps in Mexico86 driver, also added a basic hook-up for the 4p communication CPU, disabled by default. + +- 13th May 2009: Angelo Salese - By request, I've spent five minutes in looking at Kick N Run / Mexico '86 communications for 4p mode. Actually got something... But the major problem is that this fix breaks the normal 2p mode. I wonder if I'll find a solution for it... + +- 0.130u2: Aladar fixed the sprite collision code of the MCU simulation in 'machine\mexico86.c'. + +- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz. + +- 0.121u1: Brian Troha fixed reversed clock speeds in Kick and Run/Mexico 86. Changed Z80 CPU2 clock speed to 6MHz and Z80 CPU4 to 4MHz. + +- 0.120u4: Brian Troha added clone Kick and Run (US). Changed Z80 CPU2 clock speed to 4MHz. Changed parent description to 'Kick and Run (World)'. Fixed rom names. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.92: Added Z80 (6MHz) CPU4. Added dipswitches 'System Selection', 'Difficulty', 'Playing Time' and 'Number of Matches'. + +- 0.90u3: Added cpu4 rom ($0 - For 4 player mode? (set with dipswitch) unused). + +- 0.37b3: Added 'Timer' dipswitch. + +- 0.36b9: Nicola Salmoria and Ernesto Corvi added 'Kick and Run' (Taito 1986) and clone Mexico 86 (bootleg). + +- 1st November 1999: Nicola Salmoria and Ernesto Corvi have fixed Mexico 86 and Kick & Run. + +- 0.35b7: Ernesto Corvi added (Testdrivers) Mexico '86 and clone Kick & Run. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 372.8 kb / 12 files / 144.4 zip + +$end + + + +$info=kickoff +$mame +0.36b9 [Luca Elia] + + +< Japan > + + +Bugs: + +- No trackball inputs. Kale (ID 06115) + + +WIP: + +- 0.274: Changed description to 'Kick Off: Jaleco Cup (Japan)' and clone (bootleg) to 'Kick Off: World Cup (bootleg)'. + +- 0.221: Changed description to 'Kick Off - Jaleco Cup (Japan)' and clone (bootleg) to 'Kick Off - World Cup (bootleg)'. + +- 0.191: Osso fixed Kick Off rom loading, OKI2 now plays proper crowd cheering. + +- 0.190: Caius and The Dumping Union added clone Kick Off (bootleg). Note: This is mostly to get rom loading in, thus avoiding double effort. It has a different sound system which needs to be correctly hooked up. + +- 10th September 2017: Smitdogg - Caius got a Kick Off bootleg by Comodo. + +- 0.66: Added missing PROM ($0 - priority). + +- 0.36b14: Changed 68000 CPU1 clock speed from 7MHz to 12MHz. + +- 0.36b9: Luca Elia added 'Kick Off (Japan)' (Jaleco 1988). + +- 8th November 1999: Luca Elia added Kick Off to the Mega System 1 driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 1.63 MB / 16 files / 429.9 zip + +$end + + + +$info=kickridr +$mame +0.26a [Nicola Salmoria] + + +TEST MODE: + +- Press LCTRL + F3 for Test-Mode + + +WIP: + +- 0.272: Added 3x 'Unknown' dipswitches. + +- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz and input to 4-way Joystick. + +- 0.136u2: Corrado Tomaselli changed Kick Rider to use the 76489A variant (verified on PCB). + +- 0.129: MooglyGuy added savestate support to Kick Rider. + +- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 Hz. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.95u6: Added missing cpu3 rom ($0). + +- 0.71u2: Added 2nd button and removed 3rd coin slot. + +- 0.56: Added 3rd Z80 (4MhZ) CPU (function not clear). + +- 0.34b1: Added color prom. + +- 0.29: Known issues: Dipswitches are wrong. + +- 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Kick Rider. Control: Arrows = Move around and CTRL = Fick. + +- 0.26a: Added support for 'Kick Rider' (Universal 1984). It's a rom swap, same hardware of Mr. Do Wild Ride. + +- 17th July 1997: Dumped Kick Rider. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 96.8 kb / 12 files / 35.5 zip + +$end + + + +$info=kidnap +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Kidnap' (CICPlay 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 7.25 zip + +$end + + + +$info=kidniki +$mame +0.102u3 [Stefan Lindberg] + +0.34b8 [Phil Stroffolino] + + +Artwork available + + +Bugs: + +- On real hardware it is possible to see the shape of his hair when in the darkness during the title sequence. Stefan Lindberg (ID 00200) + + +WIP: + +- 0.222: Netlist performance improvement and refactoring: Kid Niki now achieves up to 910% when run with static solvers and with nltool. That is significant better than the 860% we have seen previously. This increase is driven by using a global memory pool in the solver code [Couriersud]. + +- 0.216: Fixed a code in the netlist creation which caused multiple proxies to be created for output->terminal connections. A nice side effect of this fix is a performance increase ~9% for kidniki and ~4% for pong [Couriersud]. + +- 0.215: Fixed a number of audio issues. Better document schematics and added J4. Fixed a number of resistor/capacitor values and one barrier statement. Simplified code. Kid Niki uses frontiers again (speed improvement) (audio\nl_kidniki.cpp) [Couriersud]. + +- 0.210: Bonky0013 added clone Kid Niki (bootleg). + +- 7th May 2019: Smitdogg - Bonky dumped a bootleg of Kid Nikki which strangely has the title letters pointlessly redrawn. + +- 0.209: Fixed Kid Niki schematics after review. The Kung-Fu Master schematics differ from the kidnik schematics in wiring D4, D5 and Q4 with other components. The manual corrections to the kungfu master schematics make sense and thus are used here. opamp XU1.B according to schematics has no feedback loop between output and inputs. The arrangement of components in the schematic however indicate that this is not the case and indeed a connection exists. This results in sounds at output XU1.14 to contain more detail [Couriersud]. + +- 0.208: Fixed bug in LOGIC_INPUT devices (devices\nlid_system.h). Now 'AY8910PORT FAMILY' parameter is actually used. Also fixed bugs in code using this device (audio\nl_kidniki.cpp) [Couriersud]. + +- 0.207: nltool now adds a define NLTOOL_VERSION. This can be tested in netlists. It is used in kidniki to ensure I stop committing debug parameters [Couriersud]. + +- 0.173: Couriersud added m62(kidniki) to nl.lua. Started some experiments around parallel solving of linear equations. This code is not active. Fixed Kid Niki audio performance. Significant speed improvement: Added a new solver using compressed row format. Fixed sorting. As a result, netlist performance on Kid Niki nearly doubled. The performance increase is mainly due to the fact that sorting decreases the number of operations for gaussian elimination of the Kid Niki matrix from ~7800 to 707. In addition, compressed row format improves L1 usage. Converted Kid Niki netlist into an external one. + +- 0.172: Prepared discrete netlist code so that matrices can be allocated in one chunk of memory. Fixed Kid Niki sound speed. Make more class members private [Couriersud]. + +- 0.164: Improved Kid Niki sound quality while maintaining speed by adding more frontiers. Added LOGIC_INPUT to netlist which allows to specify a logic family, i.e. output characterics. Used this for improved AY8910 port modeling. Added macro models of LM324 and LM358. Made Kid Niki use those (audio\irem.c) [Couriersud]. + +- 0.163: Added Kid Niki sound board netlist to nl_examples. Currently the netlist boils down to a 87x87 matrix. This is due to a total of 6 opamps which all are submodels and thus add their own internal nets. Gauss Seidel iterative solving comes to it's limits. nltool runs this at about 50% speed on my machine. Given the complexity this is quite good. Yet, any M62 game currently will not be playable. Added analog drums and filtering for Kid Niki and others. In addition: Generalized the device family concept. Truthtable device can now define their own device family model [Andrew Gardner, Couriersud]. Formatted Kid Niki nl_examples to be easier to read. Completely integrated the GMRES solver into netlist solver templates and recoded it from scratch. GMRES now runs at 122% (kidniki), that's a real improement from 60% before. AT the same time, the code should be easier to read and closer to the GMRES algorithm. Ultimately, kidniki will not use this solver but instead use some frontiers to keep it playable. But going forward, for larger matrices this solver is an opton [Couriersud]. + +- 0.157: David Haywood removed old redundant hack for Kid Niki, our core / memory system are more intelligent these days. + +- 28th May 2012: Mr. Do - Thanks to Mikonos, we have a new bezel for Kid Niki, on loan from Vintage Arcade. + +- 0.102u3: Stefan Lindberg added 'Kid Niki - Radical Ninja (World)'. Renamed (kidniki) to (kidnikiu). + +- 0.92u1: Pierpaolo Prazzoli added clone Little Hero. + +- 12th February 2005: f205v and Corrado Tomaselli dumped Little Hero. + +- 0.90u2: Nicola Salmoria fixed priority bug in Kid Niki and crash on last level. + +- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.36b10: Added clone Kaiketsu Yanchamaru (Japan). Changed parent description to 'Kid Niki - Radical Ninja (US)'. + +- 0.35b13: Changed description to 'Kid Niki - Radical Ninja'. + +- 0.35b2: Changed Z80 CPU1 clock speed to 4MHz. Added 3rd coin slot. Known issues: Kid Niki crashes/messes up in the confrontation with the final boss. Reason unknown. + +- 0.35b1: Changed VSync to 55Hz. Added PROMs ($620, 820 - unknown and video timing). + +- 0.34RC1: Dave W. added high score saving to Kid Niki. + +- 0.34b8: Phil Stroffolino added 'Kid Niki, Radical Ninja' (Data East 1986). + + +STORY: + +- You are a tatally rad ninja swordsman. Princess Margo is being held captive by the Stone Wizard. Save her! + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 514.3 kb / 34 files / 206.3 zip + +$end + + + +$info=kikcubic +$mame +0.36b6 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.244: Cleanups & modernization. Replaced legacy interrupt generators with vertical blank and scanline timer callbacks. Added presumed raw timing parameters for all games, based on known XTAL values [AJR]. Changed VSync to 55.017606 Hz. + +- 0.144u4: Alex Jackson fixed reverse 'Demo Sounds' dipswitch in Meikyu Jima. + +- 0.143u1: Brian Troha added support for Coin Modes 1 & 2 for Meikyu Jima/Kickle Cubele and added DIP locations. Added 'Coin A/B' dipswitches. + +- 0.142u1: Added 'M72 Custom' sound. + +- 0.133u1: Renamed (kikcubib) to (kikcubicb). + +- 0.96u1: Avedis Boyajian added clone Kickle Cubele. + +- 0.60: Added PROMs ($0, 100, 120 - unknown). + +- 0.37b3: Added 'Invulnerability' dipswitch. + +- 0.36b6: Nicola Salmoria added 'Meikyu Jima (Japan)' (Irem 1988). + +- 22nd September 1999: Nicola Salmoria sent in a Kickle Cubicle driver (Meikyu Jima). + +- 16th February 1999: Gerald (Coy) dumped Kickle Cubele. + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 928.3 kb / 12 files / 356.2 zip + +$end + + + +$info=kikikai +$mame +0.36b9 [Nicola Salmoria, Ernesto Corvi] + + +Artwork available + + +Bugs: + +- Cocktail mode screen rotation not working. Draugr (ID 08451) + + +WIP: + +- 0.262: Added KiKi KaiKai MC6801U4 MCU ROM dump [Madov, Raki, Travis Goodspeed]. Hook up MCU [David Haywood]. Correct MCU frequency and merged driver [hap]. Added Motorola MC6801U4 (3MHz) CPU3. Changed description of clones 'Knight Boy' to 'Knight Boy (bootleg of KiKi KaiKai, set 1)' and 'Knight Boy (Game Corporation bootleg)' to 'Knight Boy (bootleg of KiKi KaiKai, set 2)'. + +- 0.261: Alexforg83 added clone Knight Boy (Game Corporation bootleg). Note: Missing coins, can be played using service to coin. Similar to the Knight Boy bootleg but without MCU. Only different ROM is 7, where the comms with the MCU have been patched out. + +- 0.232: Removed embedded MCU I/O ports emulation and use 6801U4 I/O map 0-7 instead. Note: Added 6801U4 extra timer registers (though Bubble Bobble and KiKi KaiKai seem to work fine without) [hap]. + +- 0.231: Aaron Giles fixed KiKi KaiKai name entry tune is broken. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2203 [Aaron Giles]. + +- 0.222: Split up kikikai class [David Haywood]. Changed VSync to 59.185606 7Hz. + +- 15th May 2020: Smitdogg - Thanks to donors including in the previous fundraiser for Space Harrier we were able to pick up KiKi KaiKai for decapping. Thanks for paypal from: Henrique Areias Pontes, ekorz, Sean Sutton, Paul Vining, Cypress, TrevEB, Russell Howard, George Walsh, Jan Stuhler, Samuel Listopad II, Renato Mucciarelli and Anonymous. + +- 0.195: Fixed some fallout [O. Galibert]. + +- 0.178: Angelo Salese fixed coinage dipswitch settings. Removed 3rd coin slot. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to the Mexico 86 driver. + +- 0.131u3: Angelo Salese fixed some dipswitches quirks in the Mexico 86 driver. + +- 0.131u2: Angelo Salese fixed KiKi KaiKai exception. + +- 0.131u1: Angelo Salese merged memory maps in Mexico86 driver, also added a basic hook-up for the 4p communication CPU, disabled by default. + +- 0.130u2: Aladar fixed the sprite collision code of the MCU simulation in 'machine\mexico86.c'. + +- 0.126u3: More documentation on the Kiki KaiKai MCU [Guru, Brian Troha]. + +- 20th July 2008: Guru - Kiki Kaikai (original Taito with 6801U4 MCU) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 0.121u1: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.120u4: Changed Z80 CPU2 clock speed to 4MHz. Fixed rom names. + +- 6th June 2006: Guru - KiKi KaiKai (Taito 1986) bootleg arrived from Korea today (I dumped the MCU on it). Thanks to gp-lee. + +- 0.102u1: Nicola Salmoria added clone Knight Boy (bootleg 1986). Replaced 68705 MCU in KiKi KaiKai with simulation. Fixed dipswitches. + +- 0.101u2: Removed Z80 CPU4. + +- 0.92: Added Z80 (6MHz) CPU4. + +- 0.60: Acho A. Tang fixed several problems in Kiki KaiKai. Added 'Coinage' and 'Unused' dipswitches. + +- 1st April 2002: Acho A. Tang fixed a few bugs in the Kiki Kaikai driver. + +- 0.37b3: Added 'Flip Screen' dipswitch. + +- 0.36b10: Added dipswitches 'Cabinet', 'Demo Sounds', 'Difficulty', 'Bonus Life', 'Lives' and 'Number Match'. + +- 0.36b9: Nicola Salmoria and Ernesto Corvi added 'KiKi KaiKai' (Taito 1986). + +- 7th November 1999: Nicola partially fixed KiKi KaiKai so that you can start a game, but it still hangs soon after. + +- 2nd November 1999: Nicola added Kiki Kaikai to the Mexico 86 driver, but only attract mode works. + +- 23rd May 1998: J-ROM dumped KiKi KaiKai (c)1986 TAITO. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 420.8 kb / 11 files / 218.9 zip + +$end + + + +$info=kiko_a10 +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'King Kong (1.0)' (Data East 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 208 kb / 5 files / 143.9 zip + +$end + + + +$info=kikstart +$mame +0.68 [Tomasz Slanina] + +0.36b1 [Zsolt Vasvari] + + +WIP: + +- 0.258: Changed description to 'Kick Start: Wheelie King'. + +- 0.199: Angelo Salese added input buttons mode to Kick Start. Note: In 'Revolve' mode button1 acts as accelerate button/pedal. In 'Buttons' mode button1 is left button. Nothing pressed: 1st gear, left button pressed: 2nd gear and right button pressed: 3rd gear. + +- 0.187: Replaced MC68705P3 CPU3 with MC68705P5. + +- 0.182: Replaced M68705 CPU3 with MC68705P3. + +- 0.147u2: hap changed description to 'Kick Start - Wheelie King'. + +- 0.138u4: Dr. Decapitator replaced the old MCU dump with the decapped version for Kick Start Wheelie King. + +- 25th June 2010: Guru - The 68705P5 MCU (A20_13.IC91) for Kick Start Wheelie King has now been successfully processed (decap, de-protect & read). + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 0.106u11: Canim fixed input in Kick Start. Removed 3rd coin slot. + +- 0.69a: Changed M68705 CPU3 clock speed to 750000 Hz. + +- 0.68: Re-added 'Kick Start Wheelie King' (Taito 1984). + +- 14th April 2003: David Haywood fixed one dipswitch setting in Kick Start Wheelie King. + +- 10th April 2003: Tomasz Slanina fixed Kick Start Wheelie King in the Taito SJ driver, and David Haywood fixed the controls in it. + +- 21st December 2002: Guru resubmitted the preliminary Kick Start Wheelie King driver with no improvements. + +- 17th August 2002: ElSemi emulated the protection in Kick Start Wheelie King, but graphics emulation is not yet completed. + +- 15th May 2002: Guru - Received a Kick Start Wheelie King PCB. Thanks to Paul Sommers for the loan of the board. + +- 0.55: Moved Kick Start to (Testdriver). + +- 0.36b2: Added M68705 (1.5MHz) CPU3 and MCU rom ($0). Added dipswitches 'Finish Bonus', 'Service Mode' and 'Infinite Lives'. Changed description to 'Kick Start Wheelie King'. + +- 0.36b1: Zsolt Vasvari added 'Kick Start' (Taito 1984). Not working due to protection. + +- 28th April 1996: Dumped Kick Start. + + +LEVELS: 29 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 86.2 kb / 14 files / 31.9 zip + +$end + + + +$info=killbld +$mame +0.137u1 [El Semi] + +0.84 [David Haywood] + + +< China > + + +WIP: + +- 0.235: XeD added clone The Killing Blade / Ao Jian Kuang Dao (ver. 100). + +- 0.203: Brad Hicks added clone The Killing Blade / Ao Jian Kuang Dao (ver. 106). + +- 0.198: Changed description to 'The Killing Blade / Ao Jian Kuang Dao (ver. 109, Chinese Board)' and clone (ver. 104) to 'The Killing Blade / Ao Jian Kuang Dao (ver. 104)'. + +- 0.151: Small fix to unbreak Killing Blade from iq132 [David Haywood]. + +- 0.148u5: iq132 implemented the bitswap protection for Killing Blade allowing all regions to work. + +- 0.138: XingXing removed ROM Patch in Killing Blade and replaced it with correct IGS025 return sequence fo China region (other sequences still unknown). + +- 0.137u4: XingXing and David Haywood fixed clone The Killing Blade (ver. 104) - Game now playable. Improved encrypted DMA mode 3 and DMA modes 1+2 in Killing Blade, allowing all DMA operations used by the game to work and the RAM dump to be removed. Redumped maincpu rom p0300_v109.u9 ($100000 - 2MB). + +- 27th April 2010: David Haywood - The Killing Blade has been emulated for a long time, but it's always bothered me that in order for it to run a dump of the RAM content from a running machine was required to bypass proper emulation of a scrambled DMA device. A few days ago XingXing sent me some data from tests he did on the PCB, allowing me to properly implement the transfers and remove the fake ROM. This means that both sets of The Killing Blade now work correctly (previously only the parent set worked, because the RAM dump was incorrect for the clone). Not that exciting, but from an emulation point of view, good to understand, and it was interesting to find that the xor/add/subtraction table used for the transfers is actually stored at the start of the MCU data rom. Emulating the device also revealed another interesting oddity. Previously an entire block of startup code for the game was missing, because it was put in ram, executed and erased, and thus missing from the RAM dump. This performs some additional security checks, these haven't been figured out yet (and aren't that important, they were completely missing before afterall!), but will present another interesting challenge at some point. Slightly more interesting is the fact that the chip which is thourgh to be responsible for the scrambled DMA (IGS022) can be exchanged between games, although the chip it's used in conjunction with (IGS025) can't. + +- 0.137u2: smf changed The Killing Blade parent to the PGM BIOS. + +- 0.137u1: Changed 'The Killing Blade (ver. 109, Chinese Board)' to parent. Renamed (killbld) to (killbld104) and (killbldt) to (killbld). + +- 0.130u3: Changed description to 'The Killing Blade (ver. 104)' and clone (Chinese Board) to 'The Killing Blade (ver. 109, Chinese Board)'. + +- 0.105u2: ElSemi do some more work on the Killing Blade protection. Changed description of clone (Taiwan?) to 'The Killing Blade (Chinese Board)'. + +- 15th April 2006: David Haywood - ElSemi has been working on emulating the protection in Killing Blade. I've decided to take a few snaps of Killing Blade. It's a Samurai Shodown style game, quite bloody, with some nice effects. It's a tag game like some of the CPS2 titles, but in this case both characters share a single energy bar. The characters and moves are more interesting than in a lot of similar titles, although the animation and quality of some of the graphics lets the game down a bit. The game may not work 100% correctly yet as there are still some very suspicious things going on with the protection and more than a few things that don't make much sense yet. I've also added sprite zooming to the PGM driver, although this has slowed it down quite a bit for now. I may re-optimize it later, the PGM sprite system is messy to support. Before anybody asks, No, I don't plan on looking at the newer titles or porting ElSemi's KOV2 work to MAME. I feel it's more important to get the older IGS titles sorted out before even thinking of looking at the newer ones like Martial Masters, Knights of Valor 2, DoDonPachi 2 etc. These screenshots have been resized to look better on a standard display because PGM uses a strange 448x224 resolution. This is really ElSemi's WIP as porting his code to MAME is trivial compared to figuring it out in the first place. + +- 0.105u1: El Semi added clone The Killing Blade (Taiwan?). Correct decryption function for The Killing Blade. Fixed gfx3/4 rom loading. Added some WIP protection simulation for The Killing Blade (Taiwan?), game boots but at least one stage is broken. + +- 0.84u5: Fixed cpu1 rom addresses to $200000/1. + +- 0.84: David Haywood added 'The Killing Blade' (IGS 1998). + +- 22nd May 2004: Guru - The Killing Blade (IGS 1998, PGM cart) arrived on loan from Blastar. + + +LEVELS: 11 (The Killing Blade (Chinese Board)) + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 40.1 MB / 12 files / 14.7 zip + +$end + + + +$info=killbldp +$mame +0.130u2 [?] + + +< China > + + +WIP: + +- 0.212: Correct ARM7 clock (machine\pgmprot_igs027a_type3.cpp). Reference: http://www.gc8tech.com/ [cam900]. Changed ARM7 (little) CPU3 clock speed to 33868800 Hz. + +- 0.198: Changed description to 'The Killing Blade Plus / Ao Jian Kuang Dao Jiaqiang Ban (China, ver. 300)'. + +- 0.152: Changed ARM7 CPU3 clock speed to 33MHz. Changed description to 'The Killing Blade Plus (China, ver. 300)'. + +- 0.151: Make The Killing Blade Plus (ver. 300) work. Added new ARM protection rom [David Haywood]. + +- 0.145u5: Changed ARM7 CPU3 clock speed to 33333333 Hz. + +- 0.130u3: Added missing proto rom (IGS027A) and new a gfx1 ($400000), gfx4 ($800000) and audio ICS2115 rom. Changed description to 'The Killing Blade Plus (ver. 300)'. + +- 0.130u2: Added 'The Killing Blade Ex / Plus' (IGS 2005). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 44.5 MB / 10 files / 16.2 zip + +$end + + + +$info=killcom +$mame +0.31 [Chris Moore] + + +TEST MODE: + +- Press F2 to enter DIAGNOSTICS MENU. + + +WIP: + +- 0.78u5: Changed AY-3-8910 clock speed to 1789500 Hz. Added 24x 'Unused' dipswitches. + +- 0.33b5: Santeri Saarimaa added high score saving to Killer Comet. + +- 3rd June 1998: Santeri Saarimaa fixed Killer Comet dipswitches & input ports. + +- 0.33b3: Chris Moore added M6502/AY8910 sound in Killer Comet. + +- 0.31: Chris Moore added 'Killer Comet' (GamePlan 1980). + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 18 kb / 9 files / 10.6 zip + +$end + + + +$info=kimbldhl +$mame +0.135u2 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.277: Added 'Hopper Payment' dipswitch. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.135u3: Roberto Fresca added proper discrete sound support to Kimble Double HI-LO. Changed description to 'Kimble Double HI-LO'. + +- 0.135u2: Roberto Fresca and Alan Griffin added 'Kimble Double Hi-Lo' (Kimble Ireland 198?). + + +Recommended Games (Cards) + + +Romset: 34 kb / 2 files / 11.2 zip + +$end + + + +$info=kimblz80 +$mame +0.135u3 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.277: Added 'Hopper Payment' dipswitch. Changed description to 'Kimble Double HI-LO (Z80 version, encrypted)'. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.135u3: Roberto Fresca and Alan Griffin added 'Kimble Double HI-LO (z80 version)' (Kimble Ireland 198?). Roberto Fresca added proper discrete sound support. + + +Recommended Games (Cards) + + +Romset: 50 kb / 3 files / 13.3 zip + +$end + + + +$info=kingball +$mame +0.34b1 [Brad Oliver] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - UDb23 added marquee for King & Balloon, courtesy of BYOAC/CAG. + +- 29th October 2018: Smitdogg - A.R.P.A. & Recreativas.org sent us 2 dumps of King and Balloon Marti Colls bootlegs. + +- 0.199: Osso fixed King's voice playing. + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of King & Balloon on Galaxian hardware by Falgas & Marti Colls. + +- 0.192: hap added correct soundrom to King & Balloon (US). Note: The 2nd half was missing ("bye bye" voice cut off). + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.147: King & Balloon does not have stars [hap]. + +- 6th September 2010: Mr. Do - King and Balloon is done, thanks to Kiltron for cleaning, and to Old Wolf and Jcroach for purchasing the bezel. + +- 0.134u3: Tafoid fixed wrong coinage DIP options in King & Balloon and clone. + +- 0.133u1: Renamed (kingbalj) to (kingballj). + +- 0.124u1: Galaxian rewrite [Aaron Giles, Stephane Humbert]: Accurate video timing, correct stars implementation, better organization, simplified input ports, and many other smaller fixes. Removed RC Filter. Changed visible area to 224x768, palettesize to 32 colors and 'Unknown' to 'Unused' dipswitch. + +- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface. Added RC Filter. + +- 16th December 2002: Zsolt Vasvari fixed the flickering graphics in King and Balloon with better VBLANK emulation. + +- 0.35b8: Yasuhiro Ogawa added clone King & Balloon (Japan). Changed parent description to 'King & Balloon (US)'. Replaced color PROM in King & Balloon (US) with the one from the (Japan) verison. + +- 0.34b3: Brad Oliver fixed speech in King & Balloon. + +- 0.34b1: Brad Oliver added 'King & Balloon' (Namco 1980). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 22 kb / 10 files / 16.4 zip + +$end + + + +$info=kingdmgp +$mame +0.141u4 [Brian Troha] + +0.37b7 [Yochizo] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.280: Darksoft, Ricardo G and Hammy added clone Kingdom Grandprix (bootleg). Dumped PLDs for clone Kingdom Grandprix (bootleg) [Apocalypse, Darksoft]. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 2nd July 2017: Mr. Do - Changed (shippumd) to (kingdmgp) artwork and updated the default.lay. + +- 0.141u4: Changed clone 'Kingdom Grandprix (World)' to parent 'Kingdom Grandprix'. + +- 0.116u1: Alex Jackson fixed Toaplan 2 driver so that OKI6295 sample ROM bankswitching via one of the spare data lines on the coin mechanism port is only hooked up in the one game that's actually wired this way (clone Shippu Mahou Daisakusen (Japan)). + +- 3rd December 2006: Mr. Do - We have the instruction card for Shippu Mahou Daisakusen from Tormod. + +- 0.78: Changed description of clone 'Kingdom Grandprix (World) (hack?)' to 'Kingdom Grandprix (World)'. + +- 0.77u3: Brian Troha added clone 'Kingdom Grandprix (World) (hack?)'. Difficult to verify if these are genuine. Removed 'Territory' dipswitch. + +- 12th December 2003: Brian Troha added Sorcerer Striker (Mahou Daisakusen clone) and Kingdom Grand Prix (Shippu Mahou Daisakusen clone) to the Toaplan2 driver. + +- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. + +- 0.37b11: Changed YM2151 clock speed to 3375000 Hz. + +- 0.37b10: Changed YM-2151 clock speed to 4MHz and OKI6295 to 7575 Hz. + +- 0.37b9: Changed OKI6295 clock speed to 10000 Hz. + +- 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. + +- 0.37b7: Yochizo added 'Shippu Mahou Daisakusen (Japan)' (Raizing 1994). + +- 21st August 2000: Yochizo added Mahou Daisakusen and Shippu Mahou Daisakusen to the Toaplan2 driver. + + +STORY: + +- A time when magic and machines ruled the country. Disputes continued without a sign of seize fire, among the remaining evil even after a year from the Goburigan war, leaving all fearing of futility, without a way out. Then, suggested by the ruling Empeoror was a major cross country AERORACE to revive the country and to commemorate the first anniversary of winning the war. + + +LEVELS: 6 (restarts only once if player wins the championship) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 5.59 MB / 7 files / 2.41 zip + +$end + + + +$info=kingdrby +$mame +0.129u5 [Stefan Lindberg, Andrew Gardner, Angelo Salese, Roberto Fresca] + +0.111u1 [Luca Elia] + + +WIP: + +- 0.260: Changed description of clone (King Derby hack) to 'Cow Race (hack of King Derby)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Prevent clone Cow Race (King Derby hack) from locking up MAME [smf]. + +- 0.223: AJR fixed debug assert in clone Cow Race (King Derby hack). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910, YM2203 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Identified protected PAL's dumps in clone King Derby (Taiwan bootleg) and marked them as bad [f205v]. + +- 0.196: Use output finder instead of set_digit_value [AJR]. + +- 0.190: More plausible method of generating NMI on sound CPU [AJR]. + +- 0.148: Luca Elia added clone King Derby (bootleg set 2). Changed description of clone 'Cow Race (1986 King Derby hack)' to 'Cow Race (King Derby hack)'. + +- 0.147: Fixed for palette issues in King Derby [Miodrag Milanovic]. + +- 0.146: Updated King Derby to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.143u6: Angelo Salese improved sprites in King Derby and added preliminary 7-seg artwork. + +- 0.138u2: Changed description of clone (1986 Taiwan bootleg) to 'King Derby (Taiwan bootleg)'. + +- 0.137: Angelo Salese implemented sound, 'key matrix' inputs and coins in clone King Derby (1986 Taiwan bootleg) and decrypted the color prom. Game can be considered as working right now. Added 'Reset Backup RAM' dipswitch to King Derby (1981). + +- 0.136u4: TeamEurope and Dumping Union added clone King Derby (1986 Taiwan bootleg). Not working. Changed parent description to 'King Derby (1981)'. + +- 0.131u2: Angelo Salese fixed King Derby sprites wrap-around and flip x positioning. + +- 0.129u6: Stefan Lindberg and Angelo Salese fixed King Derby sprite colors. Added color PROM ($0 - 512 bytes). + +- 0.129u5: Stefan Lindberg, Andrew Gardner, Angelo Salese and Roberto Fresca added 'King Derby' (Tazmi 1981). Tomasz Slanina and Angelo Salese provided color PROM to Cow Race. Changed 'Cow Race' to clone 'Cow Race (hack of King Derby)'. + +- 20th February 2009: Angelo Salese - Currently writing a driver for King Derby by Tatsumi with Andrew Gardner & Roberto Fresca. Initially this driver was going to nowhere (it uses 3x Z80), but after some exaustive work we got it. There's still lots of work to do, plus colors needs a undumped color PROM (it's currently using the default MAME palette). And, if you were wondering, yes, this is the original version of Cow Race. + +- 30th July 2008: Guru - Cow Race chips arrived to be decapped, thanks to Dox. + +- 0.125u2: Removed Player 1. + +- 0.111u1: Luca Elia added 'Cow Race' (unknown 19??). + +- 25th February 2005: Guru - Gate In / Cow Race arrived, purchased by Randy from a PCB Shop. Thanks to the donators for keeping up the support. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 68.5 kb / 18 files / 27.5 zip + +$end + + + +$info=kingnep +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Treasure King (0152570, US)' from a parent set to a clone of King Neptune. + +- 0.175: Renamed (trkinus) to (trsking). + +- 0.174: Changed description to 'King Neptune (20189111, NSW/ACT)' and 'Treasure King (0152570, US)'. + +- 0.173: Added 'King Neptune' (Aristocrat 200?) and 'Treasure King' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.04 zip + +$end + + + +$info=kingnile +$mame +0.186 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone King of the Nile (10127511, ASP). + +- 0.186: Renamed (kingnile) to (kingnilea) and (kingnilea) to (kingnile). + +- 0.174: Changed description to 'King of the Nile (20106321, NSW/ACT)' and clone (set 2) to 'King of the Nile (30106331, NSW/ACT)'. + +- 0.173: Added 'King Of The Nile' (Aristocrat 200?) and clone 'King of the Nile (set 2)'. + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.5 zip + +$end + + + +$info=kingofb +$mame +0.34b5 [Ernesto Corvi] + + +Artwork available + + +Bugs: + +- kingofb, ringkin3, ringkinw: The "game over" Screen in king of boxer is not displayed correctly. Quicks (ID 00494) + +- Clone ringkin3: Show Japanese text in VS screen (due to corrupt dump?). J.J.Boy (ID 02164) + + +WIP: + +- 0.213: Changed description of clone (US, Wood Place Inc.) to 'Ring King (US, Woodplace Inc.)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified read/write handlers [AJR]. Removed QUANTUM_TIME, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.192: AJR fixed misconfigured NMI gate in clones Ring King (US set 1/2); works again now. + +- 0.189: NMI modernization. Identified DAC (->ladder network) [AJR]. + +- 0.186: ShouTime and The Dumping Union added clone King of Boxer (Japan). Changed parent description to 'King of Boxer (World)'. Correct & standardize rom labels between sets [Brian Troha]. + +- 7th May 2017: Smitdogg - ShouTime dumped King of Boxer (Japan). + +- 20th October 2012: Mr. Do - Thanks to Lord Hiryu from Arcade Forever for cleaning up the marquee and bezel for Ring King. Marquee thanks to BYOAC/CAG; bezel provided by myself and scanned by TrevEB. + +- 0.138u1: Changed description of clone (US, Woodplace license) to 'Ring King (US, Wood Place Inc.)'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to King of Boxer. + +- 0.133u1: Renamed (ringkin2) to (ringking2), (ringkin3) to (ringking3) and (ringkinw) to (ringkingw). + +- 0.132u1: Tafoid fixed no sound output in King of Boxer and clones. + +- 0.131u1: Angelo Salese merged memory maps in King of Boxer. + +- 0.123u2: Changed palettesize to 272 colors. + +- 0.122u4: Roberto Zandona fixed weird sprite priority problems (kingofb37b6gre). + +- 0.106u12: MASH added PLDs ($0, 100 - pal12h6-vh02.bin and pal14h4-vh07.bin) to King of Boxer (English). + +- 0.95: Pierpaolo Prazzoli added proper PROM decoding for clone Ring King (US, Woodplace license). + +- 0.93u2: Pierpaolo Prazzoli added clone Ring King (US, Woodplace license). Added missing gfx3 rom ($a000) to clone (US set 3). + +- 2nd March 2005: f205v and Corrado Tomaselli dumped Ring King (US, Woodplace license). + +- 0.67: Changed description of clones (set 1) to 'Ring King (US set 1)', (set 2) to 'Ring King (US set 2)' and (set 3) to 'Ring King (US set 3)'. + +- 24th May 2001: Guru fixed the clone ringkin2 machine definition for it to work properly. + +- 0.35fix: Added missing color proms in clones Ring King (set 1), (set 2) and (set 3). + +- 0.35RC1: Removed clone 'King of Boxer (Japanese?)'. + +- 0.35b13: Added clone Ring King (set 2). Changed description of clone 'Ring King (set 2)' to 'Ring King (set 3)'. Renamed (ringkin2) to (ringkin3). + +- 0.34RC1: Dave W. added high score saving to King of Boxer. + +- 0.34b5: Ernesto Corvi added 'King of Boxer (English)' (Woodplace 1985) and clones King of Boxer (Japanese?), Ring King (set 1) and Ring King (set 2). Known issues: Due to a missing color PROM, Ring King colors are wrong. ringkin2 uses the King of Boxer PROMs, but they are probably wrong. One of the ringkin2 gfx ROMs is bad. + +- 7th July 1998: Dumped Ring King (US set 1/2). + +- 18th April 1997: Dumped King of Boxer (English). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 256.9 kb / 25 files / 124.8 zip + +$end + + + +$info=kingpeng +$mame +0.186 [AGEMAME] + +0.175 [AGEMAME] + + +WIP: + +- 0.206: Changed 'King Penguin (40109021, NSW/ACT, Show Program)' from a parent set to a clone of King Penguin (20109021, NSW/ACT). + +- 0.186: Heihachi_73 added King Penguin (20109021, NSW/ACT). Renamed (kingpeng) to (kingpengsp). + +- 0.175: Added 'King Penguin (40109021, NSW/ACT, Show Program)' (Aristocrat 2002). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.2 zip + +$end + + + +$info=kingpin +$mame +0.117u2 [Andrew Gardner] + + +Artwork available + + +SETUP: + +- To enter setup mode, boot the game with DIPs 1, 4, 5, 7 set to on. + + +WIP: + +- 0.228: Various updates: Added basic layout showing buttons and lamps. Hook up lamp outputs and hopper. Map missing buttons and second coin slot. Label setup mode dipswitches. Updated default NVRAM to enable attract music, second coin slot and hopper [Dirk Best]. + +- 0.146u5: Hook up I8255 chips, working sound and default NVRAM in King Pin drive [hap]. Added gambling control with 5x buttons. Added AY-3-8912A (3579545 Hz) sound. Changed description to 'Kingpin'. + +- 0.143u3: Changed visible area to 280x216 and VSync to 59.922738 Hz. + +- 27th December 2008: Mr. Do - Ad_Enuff got busy with Kingpin bezel, kindly scanned by drewcifer. + +- 0.125u2: Added buttons 11-14. + +- 0.117u2: Andrew Gardner added 'King Pin' (American Communication Laboratories Inc. 1983). + +- 12th January 2007: Andrew Gardner - Awhile back gregf (of MAMEworld fame) pointed me to a King Pin PCB for sale on ebay. I bought it, drove to pick it up, popped out the ROMs, sent 'em to a dumper here in the US, and gathered the results from the guy. Now I'm attempting to emulate the thing. It's been fun seeing it go from its discovery to where it is now. The hardware isn't particularly complex. Two Z80's, a TMS9928 for video, and an AY-3-8912 for audio. All stuff that's well emulated in MAME. The trick is figuring out the oddball early-80's junk that glues it all together. So I've stripped a KingPin PCB, scanned it, and am now tracing it in an image editor. Luckily the leads are only on the surfaces of this board, so it's relatively simple. I'm halfway done, but then I need to figure what it all means. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Gambling) + + +Romset: 50.1 kb / 9 files / 24.9 zip + +$end + + + +$info=kingrt66 +$mame +0.140u2 [Anonymous] + + +WIP: + +- 0.207: coolmod and The Dumping Union added clone The King of Route 66 (prototype). + +- 11th February 2019: Smitdogg - coolmod dumped a proto/demo version of King of Route 66 which was likely built for the ATEI 2002 show. + +- 0.156: King of Route 66 (Rev A) use real MaskROM cart layout and labels instead of flashcart [Arzeno Fabrice]. Changed description to 'The King of Route 66 (Rev A)'. + +- 0.141u1: Changed description to 'King of Route 66 (Rev A)'. + +- 14th December 2010: Guru - The King Of Route66 Revision A on NAOMI 2 ROM cart arrived recently. + +- 0.140u2: Anonymous added 'King of Route 66' (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 164 MB / 11 files / 124.9 zip + +$end + + + +$info=kingsran +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Anonymous and Heihachi_73 added 'King's Ransom (0301689V, New Zealand)' (Aristocrat 2004). + + +Romset: 3 MB / 6 files / 1011.3 zip + +$end + + + +$info=kingt_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'King Tut (Shuffle) (L-1)' (Williams 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.51 zip + +$end + + + +$info=kingtut +$mame +0.136u2 [David Haywood] + + +WIP: + +- 0.141u3: Changed description to 'King Tut (NSW, Australia)'. + +- 0.138u2: Konami Gambling Games driver update [R. Belmont]: Mapped ROMs correctly to processors. Started mapping out Konami customs. EEPROM hooked up. Support unpaged 056832 VRAM access. Added 68EC020 (25MHz) CPU1. Changed description to 'King Tut (NSW)'. + +- 0.136u2: David Haywood added 'King Tut (Australia)' (Konami 199?). + + +Recommended Games (Gambling) + + +Romset: 4.53 MB / 11 files / 2.09 zip + +$end + + + +$info=kingyo +$mame +0.237 [Darksoft, MetalliC, Mitsurugi_W, rtw, SNK-NEO-GEO] + +0.223 [Darksoft] + + +WIP: + +- 0.282: Dumped PIC key for clone Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft, MetalliC, rtw]. + +- 0.237: Darksoft, MetalliC, Mitsurugi_W, rtw and SNK-NEO-GEO added Yataimura Kingyosukui (1-player, Japan, Ver 1.005). + +- 0.223: Darksoft added 'Yataimura Kingyosukui (4-player, China, Ver 1.000)' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 64 MB / 5 files / 24.1 zip + +$end + + + +$info=kingyosu +$mame +0.277 [Darksoft, TeamEurope] + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 + F3 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with CTRL, then use F2 to select 'RAM CLEAR'. Hold down CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.277: Darksoft and TeamEurope added 'Dokidoki Kingyo Sukui' (Sammy 1999). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 852.6 zip + +$end + + + +$info=kinniku +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.138: Added kn1vera DVD. + +- 0.135u2: Guru added 'Kinnikuman Muscle Grand Prix (KN1 Ver. A)' (Namco 2006). + +- 15th August 2009: Guru - Another package from Japan arrived with Kinnikuman Muscle Grand Prix, thanks to Team Japump. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have a System 246 DVDROM with Magic Gate Security Cart and Kinnikuman Muscle Grandprix. + + +Other Emulators: + +* Play! + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 8.25 MB / 2 files / 1.20 zip + +CHD: 3.26 GB (Compressed: 323.5) + +$end + + + +$info=kinniku2 +$mame +0.155 [Darksoft, Guru] + + +DVD required + + +WIP: + +- 0.155: Darksoft and Guru added 'Kinnikuman Muscle Grand Prix 2 (KN2 Ver. A)' (Namco 2007). + +- 16th September 2014: Guru - Some Namco System 246 games arrived a few days ago and were just added to MAME. Sengoku Basara X Cross, Kinnikuman Muscle Grand Prix 2 and Gundam vs. Gundam Next. The Namco System 246 / 256 status page has also been updated. Thanks to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 8.25 MB / 2 files / 1.19 zip + +CHD: 1.31 GB (Compressed: 785.8) + +$end + + + +$info=kinst +$mame +0.81u4 [Aaron Giles] + +0.63 [Aaron Giles, Bryan McPhail] + + +HardDisk required + + +Bugs: + +- Timing speed is wrong in ATTRACT MODE. toniosj (ID 07952) + +- Sound stuttering during the VS screen animation and victory screens. talbin (ID 05363) + + +WIP: + +- 0.256: Do slot output signals the sensible way (ata\atadev.cpp/h, ata\atahle.cpp/h), fixes Killer Instinct and Killer Instinct 2 do not get beyond blue startup screen [Vas Crabb]. + +- 0.253: Fixed regression with ABS opcode S flag (adsp2100\2100ops.hxx). Fixes Fight End/Game Over tone fade-in issue in Killer Instinct and Killer Instinct 2 [mjrgh]. + +- 0.188: Added AnyIDE roms, switched to BIOS system [Osso]. Updated hardware info [Guru]. Merged Killer Instinct (v1.5d), (v1.3), (v1.4), (proto v4.7) and BIOS (v1.5d AnyIDE) to 'Killer Instinct'. Removed clones Killer Instinct (v1.3), (v1.4) and (proto v4.7). + +- 0.125u7: Aaron Giles added save state support to the Killer Instinct driver and CAGE audio system. Also fixed mass coin input disables dipswitch access, and thus further coin input during a fight in all sets in Kinst driver and attract mode graphics regression in clones Killer Instinct (v1.3), (v1.4) and (proto v4.7). + +- 0.122u5: Aaron Giles fixed missing sound at bootup. + +- 0.119u4: Aaron Giles fixed 64-bit DRC bug that broke Killer Instinct in the previous release. + +- 0.119u1: Aaron Giles added preliminary attempt at a new x64 dynamic recompiler for the MIPS 3/4 CPUs. The current version works enough to run a few basic games (kinst, carnevil), but many others fail. Furthermore, this version is already being supplanted by a more advanced version that does register allocation and constant folding. For now it is disabled by default. + +- 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the DRC MIPS3 core until MMU support is added there as well. + +- 30th September 2005: R. Belmont - Fixed a problem where Killer Instinct wouldn't boot. + +- 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally. + +- 0.87u3: Aaron Giles added clone Killer Instinct (proto v4.7). + +- 0.86u1: Added 'Blood' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.81u4: Added Killer Instinct (v1.5d) and clone (v1.3). Killer Instinct Fixes [Aaron Giles]: Cleaned up memory maps. Found second bitmap page, fixing a bunch of video problems and romoving an egregious hack. Fixed sound reset and initialization. All diagnostics pass. Fixed coinage dipswitches. Added 2 alternate ROM sets for each game. This fixes two reported bugs. Also fixed the MIPS 3/4 x86 dynamic recompiler. This fixes another crash bug. Changed 'Killer Instinct (v1.0)' to clone 'Killer Instinct (v1.4)'. Renamed (kinst) to (kinst14). + +- 4th April 2004: Aaron Giles - Fixing most of the Killer Instinct bugs. + +- 0.65: Aaron Giles fixed Killer Instinct from crashing at fatalities. + +- 0.63: Aaron Giles and Bryan McPhail added 'Killer Instinct (v1.0)' (Rare 1994). MIPS III/IV CPU cores [Aaron Giles]. Several tests hang because of our hacking screen flipping code. + +- 8th December 2002: Aaron Giles included a perfectly working driver for Killer Instinct and Killer Instinct 2 written by him and Bryan McPhail (sorry, your 3 GHz P4's are obsolete now). + +- 1st April 2000: Guru - Dumped Killer Instinct (Alt) (Nintendo/Rare). + + +LEVELS: 11 + + +Other Emulators: + +* KIAME + +* Ultra64 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 6.50 MB / 13 files / 5.56 zip + +CHD: 125.0 MB (Compressed: 91.2) + +$end + + + +$info=kinst2 +$mame +0.63 [Aaron Giles, Bryan McPhail] + + +HardDisk required + + +WIP: + +- 0.256: Do slot output signals the sensible way (ata\atadev.cpp/h, ata\atahle.cpp/h), fixes Killer Instinct and Killer Instinct 2 do not get beyond blue startup screen [Vas Crabb]. + +- 0.253: Fixed regression with ABS opcode S flag (adsp2100\2100ops.hxx). Fixes Fight End/Game Over tone fade-in issue in Killer Instinct and Killer Instinct 2 [mjrgh]. + +- 0.236: Simulate CPLD for clone Killer Instinct 2 (upgrade kit). Original device was reverse-engineered with a logic analyzer and test ROMs. The CPLD behaves as a slave device, returning data when selected, based on previous writes [pdaderko]. Changed year to 1996. Changed description of clone (Upgrade kit) to 'Killer Instinct 2 (upgrade kit)'. + +- 0.188: Added AnyIDE roms, switched to BIOS system [Osso]. Updated hardware info [Guru]. Merged Killer Instinct 2 (v1.4), (v1.0), (v1.1), (v1.3) and BIOS (v1.4 AnyIDE) to 'Killer Instinct 2'. Merged clones Killer Instinct 2 (v1.3k, upgrade kit), (v1.4k, upgrade kit) and BIOS (v1.4k, upgrade kit AnyIDE) to clone 'Killer Instinct 2 (Upgrade kit)'. Removed clones Killer Instinct 2 (v1.0), (v1.1), (v1.3) and (v1.4k, upgrade kit). Renamed (kinst2k3) to (kinst2uk). + +- 0.126u3: Brian Troha added clone Killer Instinct 2 (v1.3k, upgrade kit). Not working. Renamed (kinst2k) to (kinst2k4). + +- 0.125u7: Aaron Giles added save state support to the Killer Instinct driver and CAGE audio system. Also fixed mass coin input disables dipswitch access, and thus further coin input during a fight in all sets in Kinst driver. + +- 0.122u5: Aaron Giles fixed volume adjustment saving. + +- 0.87u3: Aaron Giles added clones Killer Instinct 2 (v1.0) and (v1.4k, upgrade kit). + +- 0.86u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.81u4: Added clones Killer Instinct 2 (v1.1) and (v1.3). Aaron Giles cleaned up memory maps, found second bitmap page, fixing a bunch of video problems and romoving an egregious hack, fixed sound reset and initialization, all diagnostics pass, fixed coinage dipswitches and added 2 alternate ROM sets. This fixes two reported bugs. Fixes the MIPS 3/4 x86 dynamic recompiler. This fixes the sky graphics in several of the kinst2 levels. Changed parent description to 'Killer Instinct 2 (v1.4)'. + +- 0.63: Aaron Giles and Bryan McPhail added 'Killer Instinct 2 (v2.1)' (Rare 1994). Several tests hang because of our hacking screen flipping code. + +- 8th December 2002: Aaron Giles included a perfectly working driver for Killer Instinct and Killer Instinct 2 written by him and Bryan McPhail (sorry, your 3 GHz P4's are obsolete now). + + +LEVELS: 11 + + +Other Emulators: + +* Ultra64 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 6.50 MB / 13 files / 5.91 zip + +CHD: 436.5 MB (Compressed: 129.5) + +$end + + + +$info=kinstb +$mame +0.108u5 [Tomasz Slanina] + + +WIP: + +- 0.145u7: Stephane Humbert fixed Killer Instinct (SNES bootleg) starts with 4 credits inserted. Added dipswitches 'Difficulty', 'Coinage' and 8x 'Unused'. + +- 0.133u3: R. Belmont fixed Killer Instinct (SNES Bootleg) freezes at start. + +- 0.129u4: Changed 'Custom' sound to 'SNES Custom'. + +- 0.127: R. Belmont added save states to G65C816 CPU. + +- 0.126u5: Tomasz Slanina fixed Killer Instinct (SNES bootleg) - Game now playable. + +- 0.123u2: Zsolt Vasvari converted SNES (except debug code) to RGB32 as it was a serious abuser of the palette system. + +- 0.122u3: Improves accuracy and documentation of NSS/SNES DSP-1 [Andreas Naive, R. Belmont]. + +- 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110u4: R. Belmont reworked the SNES raster timing to use MDRV_SCREEN_RAW_PARAMS() and friends. All but one of the "electronics tests" in the SNES diagnostics cart now pass with flying colors. + +- 0.108u5: Tomasz Slanina added 'Killer Instinct (SNES bootleg)' (199?). + +- 28th September 2006: Tomasz Slanina - Preliminary emulation of Killer Instinct bootleg - (slightly) modified SNES version. Game is playable. + + +LEVELS: 10 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 4 MB / 4 files / 3.02 zip + +$end + + + +$info=kinstsnes +$mame +0.258 [Hammy] + + +WIP: + +- 0.258: Hammy added 'Killer Instinct (SNES bootleg with timer)' (bootleg 199?). + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 4 MB / 8 files / 3.02 zip + +$end + + + +$info=kirameki +$mame +0.37b11 [Bryan McPhail] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.256: Fixed visible tile check for alternate tilemap lines (taito\taito_f3_v.c). Fixes the background in the lower half of the dance game and the middle demonstration screen is not neatly displayed [y-ack]. + +- 0.195: Added PAL dump to Kirameki Star Road [Undamned]. + +- 0.105u1: Changed description to 'Kirameki Star Road (Ver 2.10J 1997/08/29)'. + +- 0.57: Uki fixed sound in Kirameki. Fixed cpu2/sound1 rom loading. + +- 20th November 2001: Uki fixed sound banking in Kirameki Star Road. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Kirameki Star Road (Japan)' (Taito 1997). + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 40 MB / 22 files / 12.0 zip + +$end + + + +$info=kirarast +$mame +0.65 [Malice] + +0.62 [Testdriver] + + +< Japan > + + +WIP: + +- 0.120u4: Added 'Flip Screen' and 'Coinage' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.98u2: Mamesick fixed wrong mapped input. + +- 0.70u5: Inigo Luja fixed dips in MS32 driver. Added dipswitches 'Difficulty', 'Tumo Pinfu' and 'Campaign Mode'. + +- 0.65: Malice added 'Ryuusei Janshi Kirara Star' (Jaleco 1996). + +- 29th January 2003: Malice submitted patches to the Jaleco Mega System 32 driver, making Ryuusei Janshi Kirara Star and Hayaoshi Quiz Ouza Ketteisen boot but they aren't playable yet. + +- 0.62: Added (Testdriver) Ryuusei Janshi Kirara Star. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 28.8 MB / 19 files / 12.3 zip + +$end + + + +$info=kisekaeh +$mame +0.81u8 [David Haywood] + + +< Japan > + + +WIP: + +- 0.93: Fixed user2 rom loading. + +- 0.81u8: David Haywood added 'Kisekae Hanafuda' (I'Max 1995). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 4 MB / 4 files / 1.60 zip + +$end + + + +$info=kisekaem +$mame +0.81u8 [David Haywood] + + +< Japan > + + +WIP: + +- 0.274: Dumped GAL for Kisekae Mahjong [buffi]. + +- 0.136u4: Angelo Salese implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong. Added dipswitches 'SYS1 - BIT 1', 'BIT 4', 'BIT 8', 'BIT 10', 'BIT 20', 'BIT 40' and 'BIT 80'. + +- 0.93: Fixed user2 rom loading. + +- 0.81u8: David Haywood added 'Kisekae Mahjong' (I'Max 1995). + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 5 files / 1.43 zip + +$end + + + +$info=kiss +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Kiss (prototype v.2). + +- 0.141u1: Miodrag Milanovic added Kiss (Bally 1979) and clone (prototype). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.03 kb / 4 files / 4.98 zip + +$end + + + +$info=kittenk +$mame +0.37b12 [?] + +0.37b11 [Eisuke Watanabe] + + +WIP: + +- 0.262: Correct rom labels for Kitten Kaboodle [Corrado Tomaselli, The Dumping Union]. + +- 0.144u7: Added 'Unused' dipswitch. + +- 0.130u3: Added 3rd button. + +- 0.130u2: Hau fixed screen priority problems in Kitten Kaboodle. + +- 0.85u3: Improved sound balance for clone Nyan Nyan Panic. + +- 27th April 2003: Hau submitted a fix to a graphics glitch in Kitten Kaboodle / Nyan Nyan Panic. + +- 0.57: Removed 3rd button and coin slot. + +- 0.37b12: Added 'Kitten Kaboodle' (Konami 1988). + +- 0.37b11: Eisuke Watanabe added 'Nyan Nyan Panic (Japan)' (Konami 1988). + +- 12th January 2001: Eisuke Watanabe fixed a small bug in the Nyan Nyan Panic driver. + +- 11th January 2001: Eisuke Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber. + + +ARCADE RELEASE: Nyan Nyan Panic (Konami) - 1988/Aug/25 + + +LEVELS: 50 (50th level repeats endlessly) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 928 kb / 6 files / 439.6 zip + +$end + + + +$info=kiwame +$mame +0.37b9 [Luca Elia] + + +< Japan > + + +Bugs: + +- [possible] Broken RNG? Nightsoil (ID 03566) + +- [possible] Coin B free play DIP has no effect. Gmitra (ID 00476) + + +WIP: + +- 0.246: Moved Pro Mahjong Kiwame to separate driver and updated notes. Removed unneeded banking callback [AJR]. + +- 0.210: Osso added 2nd player inputs for Pro Mahjong Kiwame. + +- 0.205: Split out state classes for some games; do away with the stupid ROM patch for Pro Mahjong Kiwame [AJR]. + +- 0.190: Replaced bogus "kiwame_nvram" with TMP68301 parallel interface [AJR]. + +- 0.180: Angelo Salese added backup RAM hookup for Pro Mahjong Kiwame, fixes "BACKUP RAM ERROR" at first boot. + +- 0.122u8: Added 'Service Mode' dipswitch. + +- 0.37b9: Luca Elia added 'Pro Mahjong Kiwame' (Athena 1994). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 2.06 MB / 6 files / 622.1 zip + +$end + + + +$info=kiwames +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Bugs: + +- Sprites aren't drawn correctly. Kale (ID 04446) + + +WIP: + +- 0.144u5: Fix for inverted RON / REACH buttons in 'Pro Mahjong Kiwame S' [Angelo Salese, Fujix]. + +- 0.143u3: Angelo Salese fixed sprites aren't drawn correctly in 'Pro Mahjong Kiwame S'. + +- 0.137u1: Added kiwames.nv NVRAM. + +- 0.128u3: Angelo Salese added some missing alpha blending effects, Pro Mahjong Kiwame S title screen needs it but it doesn't work yet due to other problems (still investigating). + +- 4th November 2008: Angelo Salese - Currently working at some ST-V bitmap issues. Once that this is done I would like to fix the flames on title screen of Pro Mahjong Kiwame S. + +- 0.96: Angelo Salese added a number of ST-V improvements. 'Pro Mahjong Kiwame S' is now playable. + +- 0.90u2: Angelo Salese reversed back to the old VDP-1 PTM's "draw by request" implementation causing sprite flickering in Mahjong KiwameS. Changed description to 'Pro Mahjong Kiwame S (J 951020 V1.208)'. + +- 0.74u2: Added 'Pro Mahjong Kiwame S' (Athena 1995). + +- 0.63: Added (Testdriver) Pro Mahjong Kiwame S. + + +Recommended Games (Mahjong) + + +Romset: 10.5 MB / 5 files / 3.91 zip + +$end + + + +$info=kizuna +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.151: Alex Jackson added clone Kizuna Encounter - Super Tag Battle 4 Way Battle Version / Fu'un Super Tag Battle Special Version. + +- 0.139u4: Johnboy reverted Kizuna Encounter C1 change from u3 (chip was bad, C1 was correct). + +- 0.139u3: Johnboy added correct c1 rom to Kizuna Encounter. + +- 0.79u2: Fixed rom names. + +- 0.35b13: Changed description to 'Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle'. + +- 0.35b12: Changed description to 'Kizuna Encounter Super Tag Battle / Fu'un Super Tag Battle'. + +- 0.34RC2: Added new 128k cpu2 rom. + +- 0.34b7: Changed description to 'Kizuna Encounter Super Tag Battle'. + +- 0.34b6: Added 'Kizuna Encounter Tag Battle (Savage Reign 2)' (SNK 1996). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 30.2 MB / 15 files / 15.6 zip + +$end + + + +$info=kkcount +$mame +0.262 [buffi] + + +NOTE: + +- YouTube: https://youtu.be/L8LYEyvYvIY + + +WIP: + +- 0.262: buffi added 'Circlun - Kuru.Kuru-Count' (Komaya 2005). Note: Mechanical medal game. Very tiny and tidy PCB. + + +Recommended Games (Medal) + + +Romset: 512 kb / 1 files / 215.1 zip + +$end + + + +$info=kkongltd +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'King Kong' (LTD 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.30 zip + +$end + + + +$info=kkotnoli +$mame +0.129u1 [Roberto Fresca, Siftware] + + +< Korea > + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.142u6: Fixed romanization from Korean for 'Kkot No Li' [30yr]. Changed description to 'Kkot No Li (Kill the Bees)'. Renamed (kkojnoli) to (kkotnoli). + +- 0.129u1: Roberto Fresca and Siftware added 'Kkoj Noli (Kill the Bees)' (south korean hack 198?). It runs on a reduced/modified version of Lucky8 hardware. + +- 11th January 2009: Roberto Fresca - Added Kkoj Noli (south korean hack... It means "Kill the Bees"). + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 13 files / 34.5 zip + +$end + + + +$info=kl5c80a12 +$mame + +DEVICE: + +Kawasaki Steel KL5C80A12 + + +WIP: + +- 0.223: Changed description to 'Kawasaki Steel KL5C80A12'. + +- 0.196: Changed description to 'Kawasaki LSI KL5C80A12'. + +- 0.160: Added 'KL5C80A12' device (cpu\z80\kl5c80a12.c). + +$end + + + +$info=kl5c80a16 +$mame + +DEVICE: + +Kawasaki Steel KL5C80A16 + + +WIP: + +- 0.224: Added 'Kawasaki Steel KL5C80A16' device (cpu\z80\kl5c80a16.cpp). + +$end + + + +$info=klax +$mame +0.33b3 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.282: Documented ROM build date shown in the test menu [f205v]. + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.227: Promoted clones Klax (version 5, bootleg set 1) and Klax (version 5, bootleg set 2) to working. Added save state support [Devin Acker]. + +- 0.221: Separated Klax driver from atarigen_state (machine\atarigen.cpp) [AJR]. + +- 0.218: f205v added clone Klax (version 5, bootleg set 3). + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.210: Simplified handlers and gfxdecodes. Fixed naming. Reduced unnecessary lines. Use shorter/correct type values [cam900]. Fixed gfx1 rom loading. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Pulling atarigen stuff out of Klax [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: PaTrYcK added clone Klax (version 5, bootleg set 2). Arzeno Fabrice and The Dumping Union added clone Klax (Japan, version 4). Make the bootlegs boot, still stop working after a while [Osso]. Changed parent description to 'Klax (version 6)' and clones (set 2) to 'Klax (version 5)', (set 2, bootleg) to 'Klax (version 5, bootleg set 1)', (set 3) to 'Klax (version 4)', (Germany) to 'Klax (Germany, version 2)' and (Japan) to 'Klax (Japan, version 3)'. Renamed (klax2) to (klax5), (klax2bl) to (klax5bl), (klax3) to (klax4), (klaxd) to (klaxd2) and (klaxj) to (klaxj3). + +- 23rd November 2018: Smitdogg - farzeno dumped Klax (Rev 4 Japan). + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.184: Changed Klax joystick inputs to 4-way [AJR]. + +- 0.173: Kill ioport tag lookup in Klax driver [MooglyGuy]. + +- 0.169: ANY added clone Klax (set 2, bootleg). Note: Has a different sound system to the original at least, doesn't appear to boot yet. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.132u2: Kevin Eshbach added 5x 136075-100x GALs to the Klax sets. Fixed rom names. + +- 0.131u1: Angelo Salese merged memory maps in Klax. + +- 2nd January 2009: 3D ARCADE - Next models up from btribble, Klax and Klax Cabaret! + +- 3rd June 2007: Mr. Do - The highlight of this week is Klax, vectored by Jcroach. The upright version is thanks to Gene at Vintage Arcade Superstore, and the cabaret version is thanks to the BYOAC/CAG artwork. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114u1: Couriersud fixed save state in clones Klax (prototype set 1/2). + +- 0.114: Couriersud added save state to clones Klax (prototype set 1/2) and general save state support to the atarigen module. + +- 0.53: Added clones Klax (prototype set 1) and (prototype set 2). + +- 3rd August 2001: Aaron Giles added two Klax prototype ROM sets to the eprom.c driver - not to klax.c ! + +- 0.37b12: Added clone Klax (Germany). + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz. + +- 0.36b1: Replaced MC68010 CPU1 with 68000. + +- 0.35: Added clone Klax (Japan). + +- 0.35b13: Replaced 68000 CPU1 with MC68010. + +- 29th June 1999: Nicola added Klax's Japan version. + +- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with proper playfield/sprite priorities in Klax. + +- 24th April 1999: Nicola modified the ADPCM sounds of Klax to change volume as the pieces come closer. + +- 0.34b3: Nicola Salmoria added clone Klax (set 3). Renamed (klaxalt) to (klax2). + +- 0.33b7: Changed description to 'Klax (set 1)' and clone (Alternate) to 'Klax (set 2). + +- 0.33b3: Aaron Giles added 'Klax' (Atari Games 1989) and clone (Alternate). + +- 5th August 1997: Dumped Klax (set 1). + + +LEVELS: 100 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 769.4 kb / 17 files / 272.4 zip + +$end + + + +$info=kleoptra +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (kleopatra) to (kleoptra). + +- 0.279: Changed 'Asterix und Kleopatra' from a clone of 'Action' to a parent set. + +- 0.278: stonedDiscord added 'Asterix und Kleopatra' (Stella 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 128.5 zip + +$end + + + +$info=klondkp +$mame +0.103u4 [Pierpaolo Prazzoli] + + +< Korea > + + +WIP: + +- 0.253: Set EEPROM write/erase timing to make KlonDike+ happy. Note: Game locks up on the title screen if you don't insert a coin soon enough before [David Haywood]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Cleaned up VRAM VRAM handler/drawing pixel. Modernized soundlatches. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas. Minor cleanup. Fixed regression [cam900, Osso]. + +- 0.158: Osso added save state support to Eolith16 driver. + +- 0.146u2: Fix for "Required device 'soundcpu' not found" for KlonDike+ [Tafoid]. + +- 0.135u2: Fabio Priuli converted the Eolith16 driver to use EEPROM device. + +- 0.103u5: Pierpaolo Prazzoli fixed hanging at the end of level 3 in KlonDike+. + +- 0.103u4: Pierpaolo Prazzoli added KlonDike+ (Eolith 1999). + +- 14th January 2006: Pierpaolo Prazzoli - Started a driver for KlonDike+. Fixed colors in KlonDike+. Now it's only missing inputs and EEPROM. + +- 12th January 2006: Guru - A few packages arrived containing KlonDike+ (Eolith 1999). + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Clone Dike+. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 3 MB / 3 files / 557.9 zip + +$end + + + +$info=kmhpan +$mame +0.279 [little0] + + +< China > + + +WIP: + +- 0.280: Improved inputs. Mapped the DIP switches bank. New video hardware (tile get info, video start). Fixed the ROM load. Created extended GFX banks. Added a default clean NVRAM to get the game working properly. Fixed the PSG clock. Different tweaks in graphics banks and color system. Added Autohold, Coinage and Multiplier DIP switches and DIP locations. Promoted game to working [Roberto Fresca, Grull Osgo]. Changed SN76489A sound clock speed to 2.5MHz. + +- 0.279: little0 added 'Kaimen Hu (PAN Electronics)' (PAN Electronics 199?). Dumped missing M27C256B ROMs. Note: These two ROMs each contain just 0x100 of data from 0x4000 to 0x40ff and another 0x100 from 0x7000 to 0x70ff PROMs substitutes? [Mr.Kong]. + + +Recommended Games (Mahjong) + + +Romset: 226.2 kb / 8 files / 20.2 zip + +$end + + + +$info=knckhead +$mame +0.60 [Brian Troha] + +0.37b14 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +Bugs: + +- Graphics corruption under player feet. fastpop72 (ID 08080) + +- [possible] Problem of score. QTQuazar (ID 01198) + + +WIP: + +- 0.195: Changed visible area to 304x224. + +- 0.153: Added default EEPROM to clone (Japan, Prototype?). + +- 0.148u4: Arzeno Fabrice and The Dumping Union added clone Knuckle Heads (Japan, Prototype?). Older or possible prototype. Doesn't show rom test at boot up. Fixed rom names. + +- 0.133u1: Renamed (knckhedj) to (knckheadj). + +- 0.127u4: Added M37702 MCU rom (c70.bin - 16k). Replaced Namco NA sound with M37702 (12528250 Hz) CPU2 and C140 (44100 Hz) sound. + +- 0.60: Brian Troha added Knuckle Heads (World). Renamed (knckhead) to (knckhead). + +- 27th June 2001: Brian Troha added clone ROM sets for Knuckleheads and Lady Killer. + +- 0.37b14: Phil Stroffolino added 'Knuckle Heads (Japan)' (Namco 1992). + +- 0.37b12: Phil Stroffolino added (Testdriver) Knuckle Heads. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 10 MB / 12 files / 4.37 zip + +$end + + + +$info=kncljoe +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.285: Added screen raw params from video measurements [hap, Guru]. Normalize red color channel for 2nd half of palette. Added note about overclocked Z80 [hap]. Changed VSync to 56.737589 Hz. + +- 0.264: Consolidate driver in single file [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.235: Added sprite layer clipping to Knuckle Joe [dink, hap]. Revised BGFX fs_blit_palette16 to not use pixel rounding. Fixes issues in Car Polo, Knuckle Joe and others [Ryan Holtz]. Fixed off-by-1 with sprite layer clip [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Removed M6803 MCFG macros [AJR]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Knuckle Joe. + +- 0.127u4: Aaron Giles fixed missing AY-3-8910A sound effects in Knuckle Joe. + +- 0.123u5: Tomasz Slanina fixed missing music in Knuckle Joe. Changed Z80 CPU1 clock speed to 6MHz. Replaced 2nd AY-3-8910A and the 2x MSM5205 sound with 2x SN76489 (3579545 Hz). + +- 0.123u2: Changed palettesize to 256 colors. + +- 12th February 2008: Guru - More arrivals today! The box up contains Knuckle Joe (Taito 1985) bootleg. Thanks to gp-lee. + +- 0.122u8: Fixed cpu2 rom address to $6000. + +- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz. + +- 0.72u2: Acho A. Tang changed Z80 CPU clock speed to 5.5MHz and fixed the following problems: You can't play anymore after you die(clock speed too low, check XTAL), scrolling in bike levels(scroll register overflow), sprites disappearing at left screen edge(bad clipping) and artifacts in stage 3 and others(clear sprite mem at bank switch?). + +- 0.60: Added clone Bone Crusher (bootleg 1985). + +- 2nd April 2002: Smitdogg Jones added a bootleg of Knuckle Joe called Bone Crusher. + +- 0.59: Fixed dipswitches and Z80 CPU1 clock speed to 6MHz - game works now. Added dipswitches 'Free Play', 'Unused SW B-0', 'Bonus Life' and 'Difficulty?'. + +- 0.37b8: Changed VSync to 60Hz. + +- 0.37b7: Ernesto Corvi added 'Knuckle Joe (set 1)' ([Seibu Kaihatsu] (Taito license) 1985) and clone (set 2). TODO: Lots of unknown dipswitches. + +- 25th May 2000: Phil Stroffolino fixed a lot of bugs in Knuckle Joe, but colors are still wrong and there is no sound. + +- 20th May 2000: Ernesto Corvi sent in a preliminary Knuckle Joe driver - sprites are garbled and there is no sound. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 249 kb / 18 files / 123.1 zip + +$end + + + +$info=kngtmare +$mame +0.84 [Pierpaolo Prazzoli] + + +TODO: + +* Dump sound rom (gv112) + + +WIP: + +- 0.122u5: Fixed cpu2 rom address. + +- 0.84: Pierpaolo Prazzoli added 'Knightmare (prototype)' (Gottlieb 1983). + +- 16th June 2004: Pierpaolo Prazzoli added Knightmare (prototype) to the Gottlieb driver. + + +HOW TO PLAY: + +- Top knight drops bombs. + +- Use bombs to kill dragons. + +- Bottom knight lances eggs. + +- Fill up egg sack to advance. + +- Use gates to control eggs and bombs. + +- Beware of the black knight. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 72 kb / 10 files / 32.2 zip + +$end + + + +$info=kniffi +$mame +0.279 [stonedDiscord] + + +< Germany > + + +NOTE: + +- YouTube: https://youtu.be/YBq2Z1irXek + + +WIP: + +- 0.279: stonedDiscord added 'Kniffi' (Nova 1987). + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 26.7 zip + +$end + + + +$info=knightar +$mame +0.265 [Jeff Anderson, Seth Soffer] + + +WIP: + +- 0.265: Jeff Anderson and Seth Soffer added 'Knights in Armor' (Project Support Engineering 1976). + +- 13th May 2017: pong - Scanned the Knights In Armor manual. + +- 11th May 2017: pong - Found Knights In Armor (PSE, 1976). This one is serial no. 44. Primitive game from 1976 with a lot of charm. Seems to be fully functional. Andy Welburn is going to look at the board and dump the proms. + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 1 kb / 2 files / 639 zip + +$end + + + +$info=knights +$mame +0.33b3 [Paul Leaman] + + +Artwork available + + +Bugs: + +- knightsja: Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04016) + + +WIP: + +- 0.247: Robbbert fixed priorities and highscores for clone Knights of the Round (bootleg, World 911127). + +- 0.225: TwistedTom added PLDs to clone Knights of the Round (bootleg with 2xMSM5205, set 2). + +- 0.221: TwistedTom added KR22B PLD dump and gfx mapper to clone knightsja. + +- 0.216: TwistedTom added clone Knights of the Round (bootleg with 2xMSM5205, set 2). Changed description of clone (bootleg) to 'Knights of the Round (bootleg with 2xMSM5205, set 1)'. + +- 0.207: Robbbert fixed sound regression in clone Knights of the Round (bootleg) and marked game as working. + +- 0.206: Improved graphics in clone Knights of the Round (bootleg) [wonder199999]. + +- 8th June 2018: Smitdogg - Bonky dumped PALs from Knights of the Round. + +- 0.191: Hammy and The Dumping Union added clone Knights of the Round (bootleg, World 911127). Removed PLDs from clone (bootleg, World 911127) which actually aren't on the board. + +- 10th September 2017: Smitdogg - Hammy dumped a bootleg of Knights of the Round. + +- 0.148u2: Robbbert added sound to clone Knights of the Round (bootleg). Saving wip. Game is almost playable. + +- 0.148u1: Robbbert moved Knights of the Round (bootleg) to the Final Crash driver. + +- 0.147u4: Robbbert fixed crash at start in clone Knights of the Round (bootleg). + +- 0.139u2: Layne, john666, Ricky74, Ranger_Lennier, Smitdogg and The Dumping Union added clone Knights of the Round (Japan 911127, B-Board 89625B-1), using split roms (old PCB rev). Changed description of clone (Japan 911127) to 'Knights of the Round (Japan 911127, B-Board 91634B-2)'. + +- 0.139u1: Team Japump and The Dumping Union replaced clone Knights of the Round (Japan 911127) with a new set (the old roms were split & hacked to work on a suicided board). + +- 0.139: Changed description of clones (US 911127) to 'Knights of the Round (USA 911127)' and (World 911127, bootleg) to 'Knights of the Round (bootleg)'. + +- 0.136u1: dlfrsilver fixed rom labels in Knights of the Round. + +- 0.132u4: David Haywood added clone Knights of the Round (World 911127, bootleg). + +- 24th June 2009: f205v dumped Knights of the Round (World 911127, bootleg). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12d, bprg1.11d and kr63b.1a) and C-board PLDs (ioc1.ic7 and c632.ic1). + +- 0.125u3: Added 2x 'Unused' dipswitches. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Knights of the Round. + +- 0.73: Added 'Coinage' and 'Enemy's attack frequency' dipswitches. + +- 0.63: Added 'Game Mode' dipswitch. Removed 4th coin slot. Changed description to 'Knights of the Round (World 911127)' and clones (US) to 'Knights of the Round (US 911127)' and (Japan) to 'Knights of the Round (Japan 911127)'. + +- 0.37b6: Added clone Knights of the Round (US). + +- 0.35b3: Added 4th coin slot. + +- 0.35b2: Nathan Barber added clone Knights of the Round (Japan). Paul Leaman emulated the protection in Knights of the Round. Game now playable. + +- 0.33b6: Changed description to 'Knights of the Round (World)'. + +- 0.33b3: Paul Leaman added 'Knights of the Round' (Capcom 1991). Preliminary. + +- 8th November 1997: CaBBe dumped Knights of the Round (World 911127). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 5.32 MB / 23 files / 2.17 zip + +$end + + + +$info=knpuzzle +$mame +0.104u4 [smf] + + +< Japan > + + +WIP: + +- 0.254: Redumped 'Kotoba no Puzzle Mojipittan (Japan, KPM1 Ver.A)'. Promoted game to working [Brizzo, Smitdogg, The Dumping Union, Windy Fairy]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. + +- 0.141u2: Added new user2 roms to Kotoba no Puzzle Mojipittan. Replaced PSX CPU with CXD8661R. + +- 0.130u1: Changed description to 'Kotoba no Puzzle Mojipittan (Japan, KPM1 Ver.A)'. + +- 0.104u4: smf added 'Kotoba no Puzzle Mojipittan (KPM1 Ver.A)' (Namco 2001). + + +Recommended Games (Quiz) + + +Romset: 49.5 MB / 3 files / 21.3 zip + +$end + + + +$info=koalama6 +$mame +0.173 [AGEMAME] + +0.168 [AGEMAME] + + +WIP: + +- 0.175: Renamed (koalmnt) to (koalama6). + +- 0.174: Changed description to 'Koala Mint (30001011, NSW/ACT)'. + +- 0.173: Added 'Koala Mint' (Aristocrat 200?). + +- 0.168: Roberto Fresca added 'Koala Mint (MV4137, Export)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.07 zip + +$end + + + +$info=koalamnt +$mame +0.168 [AGEMAME] + + +WIP: + +- 0.262: Promoted 'Koala Mint (CHG1573, US)' to working [Heihachi_73]. + +- 0.189: Heihachi_73 redumped Koala Mint. Removed clone Koala Mint (CHG1573, US, set 2). Changed description to 'Koala Mint (CHG1573, US)'. + +- 0.186: Added clone Koala Mint (CHG1573, US, set 2). Changed parent description to 'Koala Mint (CHG1573, US, set 1)'. + +- 0.175: Changed description to 'Koala Mint (CHG1573, US)'. + +- 0.168: Roberto Fresca added 'Koala Mint (MV4137, Export)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.56 zip + +$end + + + +$info=kod +$mame +0.140u2 [cacis, Smitdogg, The Dumping Union] + +0.34b6 [Paul Leaman] + +0.34b4 [Testdriver] + + +Artwork available + + +Bugs: + +- Original PCB videos. Smitdogg (ID 04017) + + +WIP: + +- 0.221: TwistedTom added KD29B PLD dump to kod and KR22B PLD dump and gfx mapper to clone kodja. + +- 30th June 2019: Mr. Do - We have King of Dragons, with complete artwork for the marquee, bezel and control panel, thanks to Lord Hiryu from Arcade Forever. Much of this was thanks to pencil drawings contributed by Buyatari at KLOV, which were then traced and colored in. Very amazing work on this one. We still do not have the instruction sticker that goes with this version of the bezel today; hopefully it will turn up later at some point. + +- 8th June 2018: Smitdogg - Bonky dumped PALs from The King of Dragons. + +- 0.198: Sergio Galiano and Recreativos Piscis added clone The King of Dragons (World 910731). + +- 0.147u4: Barry Harris fixed sound in clone 'The King of Dragons (bootleg)'. Added notes and fixed flashing when hit instead of disappearing. + +- 0.140u2: cacis, Smitdogg and The Dumping Union (Team CPS-1) added The King of Dragons (World 910805). Renamed (kod) to (kodr1). + +- 12th November 2010: Smitdogg - Thanks to cacis we dumped The King of Dragons (World 910805). + +- 0.139u2: Kevin Eshbach, takearushfan, M. De Pasquale, Smitdogg and The Dumping Union added clone The King of Dragons (Japan 910805, B-Board 89625B-1), using split roms and fixed labels and confirmed PCB infos (an old PCB rev). Changed description of clone (Japan 910805) to 'The King of Dragons (Japan 910805, B-Board 90629B-3)'. + +- 0.139: Changed description of clone (US 910910) to 'The King of Dragons (USA 910910)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.126u1: David Haywood moved clone The King of Dragons (bootleg) to Final Crash driver (which will probably end up being the home of the CPS1 bootlegs). + +- 0.126: David Haywood replaced The King of Dragons (bootleg) (kodb) set with complete dump from known bootleg board (different gfx rom layout). + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: The King of Dragons. + +- 11th November 2006: f205v dumped The King of Dragons (bootleg). + +- 0.73: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.70u5: Inigo Luja fixed 'Bonus Life' dipswitch in clone The King of Dragons (US 910910). + +- 0.63: Added 'Game Mode' dipswitch. Removed 3rd button. Changed description to 'The King of Dragons (World 910711)' and clones (US) to 'The King of Dragons (US 910910)' and (Japan) to 'The King of Dragons (Japan 910805)'. + +- 0.37b9: Added clone The King of Dragons (US). + +- 28th December 1999: Nicola Salmoria fixed the colors in clone The King of Dragons (bootleg). + +- 0.35b2: Nathan Barber added clone The King of Dragons (Japan). Changed parent descriptions to 'The King of Dragons (World)' and clone (bootleg) to 'The King of Dragons (bootleg)'. The King of Dragons is now playable. + +- 0.34b6: Paul Leaman added 'King Of Dragons (World)' (Capcom 1991) and clone (bootleg). + +- 0.34b4: Paul Leaman added (Testdriver) King Of Dragons. + + +LEVELS: 16 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 5.31 MB / 28 files / 2.19 zip + +$end + + + +$info=kof2000 +$mame +0.57 [?] + +0.56 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'The King of Fighters 2000 (NGM-2570 ~ NGH-2570)'. + +- 0.143u1: Fixed rom names. Changed description to 'The King of Fighters 2000 (NGM-2570) (NGH-2570)'. + +- 0.128u2: JohnBoy renamed p's in kof2000n to correct chip label. + +- 0.127u5: Removed 257-m1_decrypted.bin audio rom. + +- 0.58: Replaced sound1 rom ($0) with a new dump. + +- 0.57: Added 'The King of Fighters 2000' (SNK 2000) and clone (not encrypted). + +- 0.56: Added (Testdriver) The King of Fighters 2000. + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 88.5 MB / 16 files / 76.6 zip + +$end + + + +$info=kof2001 +$mame +0.63 [?] + +0.61 [Testdriver] + + +Neo-Geo + +Artwork available + + +Bugs: + +- Crash in the middle of the ending staff credit. EVA7GDB (ID 05041) + + +WIP: + +- 0.260: Changed description of clones 'Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg)' to 'Crouching Tiger Hidden Dragon 2003 (hack of The King of Fighters 2001)', 'Crouching Tiger Hidden Dragon 2003 Super Plus (The King of Fighters 2001 bootleg)' to 'Crouching Tiger Hidden Dragon 2003 Super Plus (hack of The King of Fighters 2001)' and 'Crouching Tiger Hidden Dragon 2003 Super Plus alternate (The King of Fighters 2001 bootleg)' to 'Crouching Tiger Hidden Dragon 2003 Super Plus (hack of The King of Fighters 2001, alternate)'. + +- 0.143u6: Changed description to 'The King of Fighters 2001 (NGM-262?)' and clone (set 2) to 'The King of Fighters 2001 (NGH-2621)'. + +- 0.130u1: NeoGeo update [Johnboy]: Correct chip label of the maincpu roms to 262-p1/2-08-e0.bin in KOF2001; added note (MichaelNet). + +- 0.127u5: Removed 265-262_decrypted-m1.bin audio rom. + +- 0.125u5: Johnboy renamed files in kof2001 to correct chip label, changed m1 user3 rom. Marked kof2001h AES VERSION. + +- 0.116u3: JohnBoy added clone 'Crouching Tiger Hidden Dragon 2003 Super Plus alternate' (The King of Fighters 2001 bootleg). + +- 0.103u2: Fixed gfx/colours in clone Crouching Tiger Hidden Dragon 2003 [http://neosource.1emulation.com/forums/]. + +- 0.103: Added clone 'Crouching Tiger Hidden Dragon 2003 Super Plus (The King of Fighters 2001 bootleg)'. + +- 0.102u5: Added clone Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg). + +- 0.90u4: Re-added The King of Fighters 2001 (set 1) and clone (set 2). + +- 0.74: Removed 'The King of Fighters 2001'. + +- 0.72: Added (Testdriver) Crouching Tiger Hidden Dragon 2003. + +- 0.71u2: Added missing user4 rom ($0 - M1). + +- 0.63: Added 'The King of Fighters 2001' (Eolith / SNK 2001). + +- 0.61: Added (Testdriver) The King of Fighters 2001. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 85.2 MB / 15 files / 75.0 zip + +$end + + + +$info=kof2002 +$mame +0.92 [Razoola] + +0.63 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.260: Changed description of clones 'The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)' to 'The King of Fighters 10th Anniversary (bootleg of The King of Fighters 2002)', 'The King of Fighters 10th Anniversary 2005 Unique (The King of Fighters 2002 bootleg)' to 'The King of Fighters 10th Anniversary 2005 Unique (bootleg of The King of Fighters 2002)', 'The King of Fighters 10th Anniversary Extra Plus (The King of Fighters 2002 bootleg)' to 'The King of Fighters 10th Anniversary Extra Plus (bootleg of The King of Fighters 2002)' and 'The King of Fighters Special Edition 2004 (The King of Fighters 2002 bootleg)' to 'The King of Fighters Special Edition 2004 (bootleg of The King of Fighters 2002)'. + +- 0.194: Added gross hack to fix clone 'The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)' state save, save_pointer() must be called after the pointer is set & does not cope with it changing [smf]. + +- 0.174: Changed description to 'The King of Fighters 2002 (NGM-2650 ~ NGH-2650)'. + +- 0.172: AJR fixed clone kof10th unable to start/fatal error (bus\neogeo\bootleg_prot.cpp). + +- 0.171: Osso fixed save state problem for clone 'The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)'. + +- 0.143u6: Changed description to 'The King of Fighters 2002 (NGM-2650)(NGH-2650)'. + +- 0.128u1: Razoola added clone The King of Fighters 2002 (bootleg). + +- 0.127u7: Johnboy fixed access violation in clone kf10thep. + +- 0.127u5: Removed 265-m1_decrypted.bin audio rom. + +- 0.120u3: Robbbert fixed the missing the text layer for insert coin, energy bars, credits, etc in clone kof10th. + +- 0.111: Alex Jackson fixed decryption of some NeoGeo bootleg sets (specifically, kf2k2mp and kf2k3upl) on platforms/compilers that don't implement memcpy as memmove. + +- 0.107: f205v fixed kof10th description. + +- 0.103u2: Added clone The King of Fighters 2002 Magic Plus (bootleg). Added code to update SRAM tiles on the fly to clone King of Fighters 10th Anniversary [http://neosource.1emulation.com/forums/]. Renamed (kf2k2pa) to (kf2k2pla). + +- 0.103: Added clones 'The King of Fighters 2002 Plus (set 1, bootleg)', 'The King of Fighters 2002 Plus (set 2, bootleg)', 'The King of Fighters 2002 Magic Plus II (bootleg)', 'The King of Fighters 10th Anniversary 2005 Unique (The King of Fighters 2002 bootleg)' and 'The King of Fighters 10th Anniversary Extra Plus (The King of Fighters 2002 bootleg)'. + +- 0.102u5: Added clones King Of Fighters 10th Anniversary (The King of Fighters 2002 bootleg) and 'The King of Fighters Special Edition 2004' (The King of Fighters 2002 bootleg). + +- 0.92: Razoola added 'The King of Fighters 2002' (Eolith / Playmore 2002). + +- 0.63: Added (Testdriver) The King of Fighters 2002. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 85.1 MB / 13 files / 77.6 zip + +$end + + + +$info=kof2002um +$mame +0.198 [Peter Wilhelmsen, brizzo] + + +WIP: + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed SH4LE MCFG macros [Ryan Holtz]. + +- 0.201: CoolFox and brizzo added clone The King of Fighters 2002 Unlimited Match (Japan). Changed parent description to 'The King of Fighters - Fuchou Zhi Lu/Road to Revenge / The King of Fighters 2002 Unlimited Match (China)'. + +- 0.198: Peter Wilhelmsen and brizzo added 'The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match' (SNK Playmore / New Channel 2009). + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 2240 MB / 3 files / 1287.5 zip + +$end + + + +$info=kof2003 +$mame +0.103u2 [http://neosource.1emulation.com/forums/] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.260: Changed description of clones 'The King of Fighters 2004 Plus / Hero (The King of Fighters 2003 bootleg)' to 'The King of Fighters 2004 Plus / Hero (bootleg of The King of Fighters 2003)' and 'The King of Fighters 2004 Ultra Plus (The King of Fighters 2003 bootleg)' to 'The King of Fighters 2004 Ultra Plus (bootleg of The King of Fighters 2003)'. + +- 0.199: Changed description to 'The King of Fighters 2003 (NGM-2710, Export)'. + +- 0.143u6: Changed description to 'The King of Fighters 2003 (NGM-2710)' and clone (AES cart) to 'The King of Fighters 2003 (NGH-2710)'. + +- 0.139: Changed description to 'The King of Fighters 2003'. + +- 0.138u3: Johnboy changed description of clone (set 2) to 'The King of Fighters 2003 (AES cart)'. + +- 0.127u7: Changed description to 'The King of Fighters 2003 (set 1)'. + +- 0.127u6: Added clone The King of Fighters 2003 (set 2). + +- 0.127u5: Removed 271-m1_decrypted.bin audio rom. + +- 20th April 2008: Guru - Playmore/SNK KOF 2003 PCB arrived from Japan a couple of days ago. This single Neo Geo PCB is also statistically important because it uncovers a few gotcha's. The current dumps were not actually taken from these original PCBs because the rom labels, ROM count and ROM sizes don't match! Update: It appears there were a few different releases of the Playmore/SNK games on different PCBs. So these are probably just different somehow, maybe a different version? Or maybe the same version, but just with a different number of ROMs? + +- 0.124u1: Changed description to 'The King of Fighters 2003'. + +- 0.111u5: R. Belmont fixed kof2003 bootleg code to work on big-endian systems. + +- 0.111: Alex Jackson fixed decryption of some NeoGeo bootleg sets (specifically, kf2k2mp and kf2k3upl) on platforms/compilers that don't implement memcpy as memmove. + +- 0.104u9: IQ_132 added decryption of 271-p3_decrypted.bin ROM. + +- 0.104: Fixed cpu1 rom loading in clone 'The King of Fighters 2003 (bootleg, set 1)' - Game now playable. Changed description of clone 'The King of Fighters 2004 Plus (The King of Fighters 2003 bootleg)' to 'The King of Fighters 2004 Plus / Hero (The King of Fighters 2003 bootleg)'. + +- 0.103u5: Razoola and David Haywood added clones Neo-Geo The King of Fighters 2003 (bootleg, set 1), (bootleg, set 2), The King of Fighters 2004 Plus (The King of Fighters 2003 bootleg) and The King of Fighters 2004 Ultra Plus (The King of Fighters 2003 bootleg). + +- 0.103u3: Renamed (kof2003a) to (kof2003). + +- 0.103u2: NEOsource added 'The King of Fighters 2003 (World / US, MVS)' (SNK Playmore 2003). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 89.5 MB / 14 files / 79.2 zip + +$end + + + +$info=kof94 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +SETUP: + +- How to activate Blood? Hit F2, use the player 1 controls to navigate to "Setting up the soft dip", hit the primary button (Left Control), navigate to "Slot 1 (game name)", hit the primary button and finally navigate to the "Blood" selection and turn it on by hitting the primary button. To exit the menu, press the third button (Space) two times and select "Exit". + + +WIP: + +- 0.174: Changed description to 'The King of Fighters '94 (NGM-055 ~ NGH-055)'. + +- 0.143u4: Changed description to 'The King of Fighters '94 (NGM-055)(NGH-055)'. + +- 0.61: RYO fixed a white line on KOF 94's japan stage (where the lower half would go away as it was scrolling up). + +- 0.34b6: Changed description to 'The King of Fighters '94'. + +- 0.34b5: Added 'King of Fighters '94' (SNK 1994). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 24.2 MB / 14 files / 11.9 zip + +$end + + + +$info=kof95 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description of clone 'The King of Fighters '95 (NGM-084), alternate board' to 'The King of Fighters '95 (NGM-084, alt board)'. + +- 0.153: Johnboy added clone The King of Fighters '95 (NGM-084), alternate board. + +- 0.143u4: Changed description to 'The King of Fighters '95 (NGM-084)' and clone (set 2) to 'The King of Fighters '95 (NGH-084)'. + +- 22nd February 2010: Tirino73 dumped The King of Fighters '95 (alt) (SNK 1995). This romset comes from an original Neo-Geo cartridge. Game differences are none. + +- 0.127u6: Johnboy renamed (kof95) to (kof95h) and (kof95a) to (kof95). Renamed p1 to correct chip label and added note. + +- 0.69a: Jarek Burczynski added clone The King of Fighters '95 (set 2). Added gfx3 roms (c1-c4) and sound1 rom (v1) from (set 2) to (set 1). Changed parent description to 'The King of Fighters '95 (set 1)'. + +- 7th April 2003: Guru - KOF95 Neo Geo cart arrived from Smitdogg for a redump. + +- 0.34RC2: Fixed sound roms. + +- 0.34b6: Changed description to 'The King of Fighters '95'. + +- 0.34b5: Added 'King of Fighters '95' (SNK 1995). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 31.2 MB / 14 files / 15.0 zip + +$end + + + +$info=kof96 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.277: HBMAME added clone The King of Fighters '96 (bug fix revision). + +- 0.160: JacKc added AES VERSION tag to clone The King of Fighters '96 (NGH-214). + +- 0.143u5: Changed description to 'The King of Fighters '96 (NGM-214)' and clone (set 2) to 'The King of Fighters '96 (NGH-214)'. + +- 0.74u2: Added clone The King of Fighters '96 (set 2). Changed parent description to 'The King of Fighters '96 (set 1)'. + +- 0.34b6: Changed description to 'The King of Fighters '96'. Renamed (kof96m) to (kof96). + +- 0.34b5: Added 'King of Fighters '96' (SNK 1996). + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 45.2 MB / 15 files / 21.9 zip + +$end + + + +$info=kof97 +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.260: Changed description of clone (The King of Fighters '97 bootleg) to 'King of Gladiator (bootleg of The King of Fighters '97)'. + +- 0.177: Changed description of clone 'The King of Fighters '97 Oroshi Plus 2003 (bootleg)' to 'The King of Fighters '97 Chongchu Jianghu Plus 2003 (bootleg)'. + +- 0.156: Make clone kog dipswitch part of the protection device / cartridge. This fixes "Attempted to map non-existent port 'JUMPER' for read in space program of device ':maincpu' when running from softlist [David Haywood]. + +- 0.147u2: The Dumping Union, Smitdogg and IQ_132 added clone 'The King of Fighters '97 Oroshi Plus 2003 (bootleg)'. + +- 0.143u5: DsNo added clone 'The King of Fighters '97 (Korean release)'. Changed parent description to 'The King of Fighters '97 (NGM-2320)' and clone (set 2) to 'The King of Fighters '97 (NGH-2320)'. + +- 8th December 2010: Smitdogg - I picked up a funky NeoGeo bootleg called The King of Fighters '97 Plus Orochi 2003. + +- 0.139: Changed description of clone (AES cart) back to 'The King of Fighters '97 (set 2)'. + +- 0.138u3: Changed description of clone (set 2) to 'The King of Fighters '97 (AES cart)'. + +- 0.134u1: JohnBoy renamed sets based on them being used for the initial AES production runs. Renamed (kof97a) to (kof97h). + +- 0.127u6: Johnboy marked kof97 as MVS version. + +- 0.102u5: Added clone King of Gladiator (The King of Fighters '97 bootleg). + +- 0.92: Added clone 'The King of Fighters '97 Plus (bootleg)'. + +- 0.68: Razoola added clone The King of Fighters '97 (set 2). Changed parent description to 'The King of Fighters '97 (set 1)'. + +- 0.34: Added new cpu2 rom and sound roms. + +- 0.34b6: Added 'The King of Fighters '97' (SNK 1997). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 57.2 MB / 13 files / 26.7 zip + +$end + + + +$info=kof98 +$mame +0.71u2 [?] + +0.35b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.183: Changed description of clones (Korean board) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (Korean board, set 1)' and (Korean board 2) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (Korean board, set 2)'. + +- 0.174: Changed description to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (NGM-2420)' and clones (NGM-2420, alternate board) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (NGM-2420, alt board)', (NGH-2420) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (NGH-2420)', (Korean board) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (Korean board)' and (Korean board 2) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (Korean board 2)'. + +- 0.160: JacKc added MVS and AES VERSION tag to clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGH-2420)'. + +- 0.153: Johnboy added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420, alternate board)'. + +- 0.144: Alex Jackson fixed kof98 on non-Windows builds. + +- 0.143u6: Changed description to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420)' and clone (AES cart) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGH-2420)'. + +- 0.138u3: Johnboy added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board 2)'. Johnboy identified clone (not encrypted) as AES version. Changed description of clone (not encrypted) to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (AES cart)'. Renamed (kof98n) to (kof98h). + +- 0.127u6: Johnboy renamed m1 in kof98 to correct chip label. Renamed m1 in kof98n to correct chip label (kof98n should be latest revision, cart had very high SN 1xx.xxx). + +- 0.78u4: Added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board)'. + +- 0.71u2: Razoola renamed (kof98) to (kof98n) and (kof98e) to (kof98). Removed version (alt m1) (kof98a). + +- 0.70: Added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (encrypted?)'. + +- 0.69u3: Razoola added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (alt m1)'. + +- 0.36b4: Darren Olafson fixed a 68000 "bug" (actually an undocumented feature of the cpu) that caused the timer to roll over from 00 to 99 in KOF98. + +- 0.35b12: Changed description to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends'. + +- 0.35b2: Added 'The King of Fighters '98' (SNK 1998). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 86.4 MB / 16 files / 37.6 zip + +$end + + + +$info=kof98um +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'The King of Fighters '98: Ultimate Match (v1.00)' (SNK 2008). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +CHD: 37.3 GB (Compressed: 1.51) + +$end + + + +$info=kof98umh +$mame +0.193 [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood] + + +WIP: + +- 0.225: Changed refresh rate to match PCB video [cam900]. + +- 0.193: Peter Wilhelmsen, Morten Shearman Kirkegaard and David Haywood added 'The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)' (IGS / SNK Playmore / NewChannel 2009). Updated IGS036 encryption to support kof98umh (machine\igs036crypt.cpp) [Andreas Naive]. Dumped internal rom from 'The King of Fighters '98: Ultimate Match HERO' IGS036 chip [Morten Shearman Kirkegaard, Peter Wilhelmsen]. Added sprite mask decode XORs to the PGM2 driver. kof98umh resolution is 320x240 instead, extra lines are needed at both top and bottom. Added default SRAM for easier regtesting etc - Game now playable [David Haywood]. + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 530.1 MB / 12 files / 205.7 zip + +$end + + + +$info=kof99 +$mame +0.139u2 [?] + +0.71u2 [?] + +0.37b11 [?] + +0.36b7 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.183: Brian Hargrove added clone The King of Fighters '99 - Millennium Battle (Korean release). Note: This is an original encrypted release with SMA-KB protection / encryption chip. Changed description of clone (Korean release) to 'The King of Fighters '99 - Millennium Battle (Korean release, non-encrypted program)'. Renamed (kof99k) to (kof99ka). + +- 0.145u6: Changed description to 'The King of Fighters '99 - Millennium Battle (NGM-2510)' and clone (set 2) to 'The King of Fighters '99 - Millennium Battle (NGH-2510)'. + +- 0.139u2: Johnboy renamed (kof99) to (kof99h) and (kof99a) to (kof99). + +- 0.138u4: Johnboy changed description of clone (not encrypted) to 'The King of Fighters '99 - Millennium Battle (Korean release)'. Renamed (kof99n) to (kof99k). + +- 0.125u5: Johnboy added comment to kof99n: Korean version?. + +- 0.124u4: Aaron Giles fixed space_map_range error in kof99, kof99a and kof99e. + +- 0.122: Johnboy added AES VERSION tag to The King of Fighters '99 and MVS VERSION tag to clone (set 2). + +- 0.71u2: Added 'The King of Fighters '99 - Millennium Battle (set 1)'. Changed parent description to 'The King of Fighters '99 - Millennium Battle (set 2)'. Removed clone 'The King of Fighters '99 - Millennium Battle (alt)'. Razoola renamed (kof99) to (kof99a). + +- 0.71: Added clone The King of Fighters '99 - Millennium Battle (alt). + +- 2nd September 2002: ElSemi submitted a fix for the YM2610 Delta-T samples which fixes the sound in the KOF99 how to play screen and in the Shock Troopers intro. + +- 0.59: Added clone The King of Fighters '99 - Millennium Battle (earlier). + +- 0.58: Changed sound2 rom to sound1 ($c00000). + +- 0.57: Added cpu1 rom ($c0000) and removed user2 rom. + +- 0.56: Added clone 'The King of Fighters '99 - Millennium Battle (not encrypted)'. Replaced clone 'The King of Fighters '99 - Millennium Battle (prototype)' with a new set. Added gfx1/2 and sound1/2 roms to parent. + +- 0.55: Added user2 rom kf99_p1d.rom (decrypted version until we work it out) and gfx1 rom kf99_s1d.rom (The encrypted doards do not have an s1 rom. This is taken from the CD version and modified). + +- 12th September 2001: Nicola Salmoria partially decrypted the original program ROMs of King of Fighters '99. + +- 5th September 2001: Razoola - Released XOR 55 for KOF99: The Millennium Battle donated by Gav. + +- 0.37b13: Fixed sound1/2 rom loading. + +- 0.37b12: Added clone The King of Fighters '99 - Millennium Battle (prototype). Changed parent description to 'The King of Fighters '99 - Millennium Battle'. + +- 0.37b11: Added 'The King of Fighters '99 - Millennium Battle (prototype)' (SNK 1999). + +- 0.36b7: Added (Testdriver) The King of Fighters '99. + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 86.4 MB / 16 files / 74.0 zip + +$end + + + +$info=kofnw +$mame +0.133u5 [R. Belmont, Guru] + + +WIP: + +- 0.213: Removed ax2201f01.bin Atomiswave key. + +- 0.143u4: Added ax2201f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.137u4: Angelo Salese added a delay to the GDROM DMA transfers, allows KOF Neowave to boot. Changed 'The King of Fighters Neowave (Japan)' from a parent set to a clone of 'The King of Fighters Neowave'. + +- 27th April 2010: Angelo Salese - Fixed a timing GD-ROM DMA bug to not fire the IRQ and zero the status flag instantly. This allows us to boot The King of Fighters Neowave. + +- 0.135u2: Cah4e3 added 'The King of Fighters Neowave (Japan)' (Sammy / SNK Playmore 2005). + +- 21st November 2009: Guru - Thanks to Brian Troha for a Japanese version of KOF Neowave. + +- 0.133u5: R. Belmont and Guru added 'The King of Fighters Neowave' (Sammy / SNK Playmore 2005). + +- 20th July 2008: Guru - KOF Neo Wave (Atomiswave cart) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 104 MB / 7 files / 96.2 zip + +$end + + + +$info=kofskyst +$mame +0.183 [rtw] + + +HardDisk required + + +WIP: + +- 0.183: rtw added 'KOF Sky Stage (v1.00J)' (Moss / SNK Playmore 2010). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +CHD: 37.3 GB (Compressed: 1.62) + +$end + + + +$info=koftball +$mame +0.125u9 [Tomasz Slanina] + + +< Taiwan > + + +WIP: + +- 0.278: Identified take/w-up/high/low for King of Football. Added koftball counter outputs. Also identified a DIP switch and added a comment about soft settings. Promoted 'Zuqiu Wang - King of Football' to working [Vas Crabb]. Added 'Show Spend' dipswitch. Changed description to 'Zuqiu Wang - King of Football'. + +- 0.265: Added gambling control. Added dipswitches 'Demo Sounds' and 15x 'Unknown'. Changed MSM6295 sound clock speed to 976239 Hz and visible area to 512x232. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.154: Applied Kale's RAMDAC changes to King of Football, too. This fixes the debug build regression found by Tafoid's regression tests [Osso]. + +- 0.153: Osso added music and save states to King of Football. Added YM2413 (3579545 Hz) sound. Changed M68000 CPU1 clock speed to 10738636 Hz. + +- 0.125u9: Tomasz Slanina added 'King of Football' (BMC 1995). + +- 6th January 2008: Tomasz Slanina - King Of Football (BMC 1995), probably simple gambling game, with sport theme. Game is only partially emulated. Yet. + + +Recommended Games (Gambling) + + +Romset: 704 kb / 7 files / 213.8 zip + +$end + + + +$info=kofxi +$mame +0.140u1 [Cah4e3, R. Belmont] + + +WIP: + +- 0.213: Removed ax3201f01.bin Atomiswave key. + +- 0.174: MetalliC fixed crash in KOF XI, now boots to title. + +- 0.171: brizzo dumped "King of Fighters XI" EN, match JP one, added notes. + +- 0.164: Fixed rom_board rom loading. + +- 0.155: Added "offset protection" used by some carts (machine\awboard.c). 'The King of Fighters XI' boot now [R. Belmont, MetalliC]. + +- 0.143u4: Added ax3201f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.140u1: Cah4e3 and R. Belmont added 'The King of Fighters XI' (Sammy / SNK Playmore 2005). Cah4e3 redumped mask ROMs due to error in TSOP70 adaptor. + +- 28th October 2010: R. Belmont - Cah4e3, the other half of the TSOP-70 arms race, dumped The King of Fighters XI. It boots and coins up in MAME but doesn't make it into actual gameplay. + +- 15th October 2010: MetalliC - After about two weeks of work CaH4e3 got a full working dump of Atomiswave cart "The King of Fighters XI". + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 232 MB / 8 files / 221.0 zip + +$end + + + +$info=kofxii +$mame +0.183 [Niko] + + +HardDisk required + + +WIP: + +- 0.183: Niko added 'The King of Fighters XII (v1.00)' (SNK Playmore 2009). + + +Other Emulators: + +* ArcadePC Loader + +* Taito Type X Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +CHD: 74.5 GB (Compressed: 1.21) + +$end + + + +$info=kohinoor +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Kohinoor (10136711, NSW/ACT)'. + +- 0.173: Added 'Kohinoor' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.1 zip + +$end + + + +$info=koikoi +$mame +0.283 [Hammy] + + +< Japan > + + +WIP: + +- 0.283: Hammy added 'Koi Koi' (Chubukiko / Best Data System). Note: Game needs different inputs implementation (possibly just needs its own input_tab). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 25.5 kb / 12 files / 15.5 zip + +$end + + + +$info=koikoip2 +$mame +0.112u2 [David Haywood] + + +< Japan > + + +WIP: + +- 0.283: Renamed (koikoi) to (koikoip2). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.237: Osso added reference video for colors (https://youtu.be/inc4tyuh4qk). Note: Color PROM outputs are connected to one of PALs. Missing color PROM apparently. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.152: Hand crafted PROM color info for Koi Koi Part 2 [Angelo Salese]. + +- 0.135u4: Angelo Salese wrote an hardcoded table for Koi Koi Part 2 (disabled by default), concluded that a color PROM is currently undumped. Also documented a bunch of unused ports. + +- 17th December 2009: Angelo Salese - I've tried to fix Koi Koi Part 2 colors, but current dump looks incomplete (the PROM is only a look-up one, the proper color PROM is undumped apparently). + +- 0.135u3: Fabio Priuli added driver data struct and save states to Koi Koi Part 2. + +- 0.133u2: Removed all buttons. + +- 0.131u1: Angelo Salese attempted to fixed colors and merged memory maps in Koi Koi Part 2. Added buttons 1-8. + +- 0.113u3: Added PLDs ($0, 200, 400, 600, 800). Added AY8910 (1933500 Hz) sound. Changed visible area to 256x2562. Added dipswitches 'Timer C', 'Timer M', 'Coin A' and 'Test Mode' and 2x 'Unknown' - Game now playable. Changed description to 'Koi Koi Part 2'. + +- 19th March 2007: Tomasz Slanina - KoiKoi 2 is fully (i hope - i can't play hanafuda) playable now. + +- 13th March 2007: Tomasz Slanina - Some little progress on KoiKoi 2 (hanafuda). Game is not playable - there's problem with controls (protection?). Colors are wrong. + +- 0.112u2: David Haywood added 'Koi Koi' (Kiwako 1983). + +- 20th April 2005: Guru - Koi Koi 2 (a Kiwako table cards game) arrived from Japan. + +- 4th April 2005: Dumping Project - Our Japanese contact has sent out a box to Guru containing a motherboard for the Imax print-club machine, an 80s 'Koikoi' game (no relation to the Psikyo games). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 25.5 kb / 12 files / 16.5 zip + +$end + + + +$info=koikois +$mame +0.114u1 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.260: Added subtitles to descriptions for Koi Koi Shimasho [cam900]. Changed description to 'Koi Koi Shimasho - Super Real Hanafuda'. + +- 0.146u4: Fixed maincpu rom addresses. + +- 0.129u1: Added 'Unknown' dipswitch. + +- 0.114u1: Tomasz Slanina added 'Koi Koi Shimasho' (Visco 1995). + +- 30th March 2007: Tomasz Slanina - Another game (Koi Koi Shimasho (Visco 1995) - recently dumped by Guru) running on ST-0016 hardware (not M.A.C.S.). And yes, another hanafuda one. + +- 30th March 2007: Guru - Koi Koi Shimasho just arrived, the next haul from Japan. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 4 MB / 5 files / 1.35 zip + +$end + + + +$info=koikois2 +$mame +0.68 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.148u2: Changed visible area to 336x240. + +- 0.102u3: Changed description to 'Koi Koi Shimasho 2 - Super Real Hanafuda (Japan)'. + +- 0.68: Luca Elia added 'Koi Koi Shimasyo 2 - Super Real Hanafuda (Japan)' (Visco 1997). + +- 15th May 2003: Yasuhiro Ogawa fixed the graphics glitches in Koi Koi Shimasho 2 with a new ROM dump. + +- 11th April 2003: Luca Elia added Koi Koi Shimasho 2 to the SSV driver, it works fine except one of the ROMs is bad, causing corrupted tiles. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 29 MB / 12 files / 11.9 zip + +$end + + + +$info=koinomp +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.275: Use the same DIP switch settings for Mahjong Koi no Magic Potion. Also added setting names from the manual in comments and noted an issue with the in-game music setting [Vas Crabb]. Added dipswitches 'Difficulty', 'Coinage', 'Demo Sounds' and 'In-Game Music'. + +- 0.37b12: Takahiro Nogi added 'Mahjong Koi no Magic Potion (Japan)' (Nichibutsu 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 785.2 zip + +$end + + + +$info=kok +$mame +0.134 [Mariusz Wojcieszek] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + +- Povar, Sobrat' Buran and Agroprom are the ZX Spectrum games Cookie, Jetpac and Pssst (Ultimate 1983). + + +Bugs: + +- Missing sound in Agroprom (Pssst). MASH (ID 03479) + + +WIP: + +- 0.134u1: David Haywood added dipswitches for the Photon2 coins, you can now select between 1 and 6 minutes per coin. Also added information about the original games that these have been bootlegged from. Changed description to 'Povar / Sobrat' Buran / Agroprom (Arcade multi-game bootleg of ZX Spectrum 'Cookie', 'Jetpac' & 'Pssst')'. + +- 0.134: Mariusz Wojcieszek added 'Povar / Sobrat' Buran / Agroprom' ( 19??). + +- 6th September 2009: F1ReB4LL - A few weeks ago a number of games for another Photon system were dumped. Seems, there are 4 revisions of this thing (IK0, IK1, IK2, IK3), the previous games were on Photon IK0 system h/w, which is based on PK8000 (Russian i8080-based computer). These games are on Photon IK2 h/w, which is based on ZX-Spectrum. The games are hacked ZX-Spectrum originals, translated to Russian and slightly modified. + + +LEVELS: 5/16/5 (Povar / Sobrat' Buran / Agroprom and Sobrat' Buran is endless) + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 32 kb / 4 files / 21.9 zip + +$end + + + +$info=kokoroj +$mame +0.220 [Guru] + + +< Japan > + + +TODO: + +* Dump Audio CD + + +WIP: + +- 0.285: Fixed some timings (drq write would shorten waits) (machine\mb87030.cpp) [O. Galibert]. + +- 0.284: Added a BSY line callback suitable for drive LEDs (machine\mb87030.cpp) [R. Belmont]. Correct the behaviour when a transfer size 0 is requested (machine\mb87030.cpp) [O. Galibert]. + +- 0.263: Fixed some bit definitions for the SCMD register (machine\mb87030.h) [Patrick Mackinlay]. + +- 0.254: Switch segas32 to NSCSI MB89352 implementation (machine\mb87030.cpp) [Patrick Mackinlay]. Removed CD/DA sound and 'SCSI ID' configuration. + +- 0.253: Fixed reset readback and selection timeout (machine\mb89352.cpp) [AJR]. + +- 0.250: SpinalFeyd added clone Soreike Kokology. + +- 0.221: Wrap back layer colors on 512 boundaries, fixes Soreike Kokology erratic black pens [Angelo Salese]. + +- 0.220: Guru added 'Soreike Kokology (Rev A)' (Sega 1992). + +- 23rd February 2020: Guru - I picked up a fairly rare Sega System 32 ROM board called 'Soreike Kokology'. In MAME 'Soreike Kokology Vol.2' is dumped but not the original. I have dumped it and it will be added to MAME soon. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Soreike Kokology + +Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku + + +Recommended Games (Quiz (Asian)) + + +Romset: 19.8 MB / 15 files / 6.13 zip + +$end + + + +$info=kokoroj2 +$mame +0.114u3 [David Haywood] + + +< Japan > + + +CD-ROM required + + +Bugs: + +- Missing title and blinking background. zozo (ID 06626) + + +WIP: + +- 0.285: Fixed some timings (drq write would shorten waits) (machine\mb87030.cpp) [O. Galibert]. + +- 0.284: Added a BSY line callback suitable for drive LEDs (machine\mb87030.cpp) [R. Belmont]. Correct the behaviour when a transfer size 0 is requested (machine\mb87030.cpp) [O. Galibert]. + +- 0.263: Fixed some bit definitions for the SCMD register (machine\mb87030.h) [Patrick Mackinlay]. + +- 0.254: Switch segas32 to NSCSI MB89352 implementation (machine\mb87030.cpp) [Patrick Mackinlay]. Removed CD/DA sound and 'SCSI ID' configuration. + +- 0.253: Fixed reset readback and selection timeout (machine\mb89352.cpp) [AJR]. + +- 0.189: Note: Ports C-E used for IEEE-488 printer interface [AJR]. + +- 0.188: Arzeno Fabrice and Phil Bennett fixed missing voice in Soreike Kokology Vol. 2. Redumped sound data ROM. + +- 16th July 2017: Smitdogg - Arzeno Fabricen redumped MPR-16184.ic35 on Sega System32 Kokoroj2. + +- 0.187: Improved CD audio play track/index command handling (machine\mb89352.cpp and t10mmc.cpp). kokoroj2 needs mods in the MB89352 core that won't break (MESS) Sharp X68000 as well. kokoroj2 requires the printer interface, a command to stop current track is sent with CD & printer disabled in dipswitches [smf]. + +- 0.186: Base MB89352 SCSI hookup in 'Soreike Kokology Vol. 2', disabled by default [Angelo Salese]. Added CD/DA sound and 'SCSI ID' configuration. + +- 0.185: AJR correct inputs in Kokoroji 2. Added SONY CXD1095 CMOS I/O Port Expander. Promoted Kokoroji 2 to working. Find switch to disable CD & printer; game presumably works now, though rather imperfectly. Game name changed to agree with title screen. Added a whole bunch of lamps. Added 'CD & Printer' dipswitch. Changed description to 'Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku'. + +- 0.148: Angelo Salese added CD-ROM hook-up to Kokoroji 2. + +- 0.140u2: Fixed rom names. + +- 0.126u4: Added 'Transmission' dipswitch. + +- 0.114u3: David Haywood added 'Kokoroji 2' (Sega 1994). + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Soreike Kokology + +Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku + + +Recommended Games (Quiz (Asian)) + + +Romset: 22.2 MB / 15 files / 7.17 zip + +CHD: 393.6 MB (Compressed: 187.5) + +$end + + + +$info=kollon +$mame +0.130u2 [Guru] + + +PCMCIA Card required + + +WIP: + +- 0.275: Promoted Kollon (V2.04JA 2003/11/01 12:00) to working [smf]. + +- 0.274: Update ZOOM ZSG-2 stream before reading. Fixed input sample overflow TMS57002. Fixes crackling/overdriving of audio in Kollon and clone [hap]. + +- 0.232: Mark Kollon as not working [hap]. + +- 0.180: Changed description to 'Kollon (V2.04JA 2003/11/01 12:00)' and clone (V2.04JC) to 'Kollon (V2.04JC 2003/11/01 12:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.133u4: Joerg Hartenberger and Frank Berlt added clone Kollon (V2.04JC). + +- 0.130u2: Guru added 'Kollon (V2.04J)' (Taito 2003). + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +CHD: 39.1 MB (Compressed: 16.2) + +$end + + + +$info=konam80s +$mame +0.109u4 [R. Belmont, smf] + + +CD-ROM required + + +SETUP: + +- The first time you run the game, it will dump you on a clock setting screen. Press DOWN to select 'SAVE AND EXIT' then press P1 START to continue. + +- In Konami 80's you can select 10 games: Circus Charlie, Gyruss, Pooyan, Road Fighter, Roc'n Rope, Scramble, Shao-lin's Road, Super Cobra, Time Pilot and Yie Ar Kung-Fu + + +WIP: + +- 0.151: smf added a hack to get Konami 80's loading games again. It misses out triggering DMA for three sectors, the old code didn't care as it didn't check for how much had been requested. Why it does this and what should actually happen is currently unknown. + +- 0.110u2: smf added clones Konami 80's AC Special (GC826 VER. AAA), (GC826 VER. KAA) and (GC826 VER. UAA). Added CD/DA sound. Removed some unused bytes from the security chips (user2 rom). Changed input to 6x buttons. Fixed rom names. + +- 0.109u5: Added CD-ROM image from (US ver UAA) to clone (Japan ver JAA). Changed description to 'Konami 80s AC Special (US ver UAA)'. + +- 0.109u4: R. Belmont and smf added 'Konami 80s Gallery (US ver UAA)' (Konami 1998) and clone (Japan ver JAA). + +- 20th October 2006: R. Belmont - I cleaned up and submitted the Konami System 573 driver. Konami 80s Gallery and Powerful Pro Baseball EX are playable, and Dark Horse Legend starts up but isn't playable. No other games are supported at this time, and by "no other" I mean "no other". + +- 18th February 2005: R. Belmont - System 573 WIP (Konami 80's): Hooked up controls, NVRAM and real-time clock. + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Recommended Games (Multiplay) + + +Romset: 548 bytes / 1 files / 161 zip + +CHD: 24.0 MB (Compressed: 10.8) + +$end + + + +$info=konami_007452 +$mame + +DEVICE: + +Konami 007452 math chip + + +WIP: + +- 0.246: Changed sourcefile to konami\k007452.cpp. + +- 0.231: Added 'Konami 007452 math chip' device (machine\k007452.cpp). + +$end + + + +$info=konami_cpu +$mame + +DEVICE: + +KONAMI CPU + + +WIP: + +- 0.154: Changed description to 'KONAMI CPU'. + +- 0.149u1: Added 'KONAMI' device (cpu\m6809\konami.c). + +$end + + + +$info=konami_dual_pccard +$mame + +DEVICE: + +Konami Dual PC Card Adapter (PWB0000085455) + + +WIP: + +- 0.266: Added 'Konami Dual PC Card Adapter (PWB0000085455)' device (bus\pccard\konami_dual.cpp). Removed 'Linear Flash PC Card (64MB)' device. Added new KONAMI_DUAL_PCCARD device, replacing the previous 64MB linear flash card, that does not seem to exist [smf]. + +- 0.186: Changed description to 'Linear Flash PC Card (64MB)'. + +- 0.149: smf added 'Linear Flash PCCARD (64MB)' device (machine\linflash.c). + +$end + + + +$info=konami_gn676a_lan +$mame + +DEVICE: + +Konami GN676-PWB(H)A Network PCB + + +WIP: + +- 0.251: Added 'Konami GN676-PWB(H)A Network PCB' device (konami\konami_gn676_lan.cpp). + +- 0.246: Changed sourcefile to konami\konami_gn676_lan.cpp. + +- 0.232: Added 'Konami GN676 Network PCB' device (machine\konami_gn676_lan.cpp). + +$end + + + +$info=konami_gn676b_lan +$mame + +DEVICE: + +Konami GN676-PWB(H)B Network PCB + + +WIP: + +- 0.251: Added 'Konami GN676-PWB(H)B Network PCB' device (konami\konami_gn676_lan.cpp). + +- 0.246: Changed sourcefile to konami\konami_gn676_lan.cpp. + +- 0.232: Added 'Konami GN676 Network PCB' device (machine\konami_gn676_lan.cpp). + +$end + + + +$info=konami_twin16_video +$mame + +DEVICE: + +Konami Twin16 Video Subsystem + + +WIP: + +- 0.281: Added 'Konami Twin16 Video Subsystem' device (konami\twin16_v.cpp). + +$end + + + +$info=konami1 +$mame + +DEVICE: + +KONAMI-1 + + +WIP: + +- 0.246: Changed sourcefile to konami\konami1.cpp. + +- 0.164: Added 'KONAMI-1' device (machine\konami1.c). + +$end + + + +$info=konamigt +$mame +0.33b5 [Allard van der Bas] + + +WIP: + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.220: mmarino4 added steering wheel to Konami GT and clone Konami RF2. + +- 0.212: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.153: Alex Jackson fixed KonamiGT layout aspect ratio. Added 4x 'RC Filter'. + +- 0.152: Added PORT_TOGGLE and PORT_NAMEs to Konami GT [baritonomarchetto]. Added shifter layout [hap]. Changed K005289 sound clock speed to 3579545 Hz. + +- 0.146u1: hap fixed a deprecat regression in Nemesis driver. This fixes clone Konami RF2 - Red Fighter hang after countdown. + +- 0.144u7: Removed 'Unknown' dipswitches. + +- 0.113: Derrick Renaud set Konami GT and RF2 to proper PADDLE control and fixed mask. + +- 0.95: Aaron Giles fixed crash in Konami GT. + +- 0.93: Added clock parameter to K005289 sound (1789772 Hz). + +- 0.57: Changed 68000 CPU1 clock speed to 9216000 Hz. Removed 4th button and 3rd coin slot. + +- 0.36b11: Added Konami 005289 sound. Removed Namco sound. + +- 0.36b6: Changed description of clone 'RF2 - Road Fighter' to 'Konami RF2 - Red Fighter'. + +- 0.35RC1: Changed clock speed of the 2x AY8910 to 1789772 Hz. Added Namco sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). + +- 0.35b13: Changed description of clone 'RF2' to 'RF2 - Road Fighter'. + +- 0.34b8: Andrew Prime added clone RF2 (Konami 1985). + +- 0.34b6: Added (Testdriver) RF2. + +- 0.33b5: Allard van der Bas added 'Konami GT' (Konami 1985). Preliminary. + +- 25th March 1998: CaBBe dumped Konami GT. + + +ARCADE RELEASE: RF-2 (Konami) - 1985/Oct/29 + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 272.5 kb / 11 files / 76.6 zip + +$end + + + +$info=konamigv +$mame + +Baby Phoenix/GV System (Konami 1995) + + +BIOS: + +999a01.7e (user1 $0 - 512k) GV BIOS + + +WIP: + +- 0.80u3: R. Belmont and smf submitted a driver for the Konami GV System. Added Baby Phoenix/GV System (Konami 1995) BIOS and games. + + +Romset: 512 kb / 1 files / 72.4 zip + +$end + + + +$info=konamigx +$mame + +System GX (Konami 1994) + + +BIOS: + +300a01.34k (maincpu $0 - 128k) GX BIOS + + +WIP: + +- 0.73: Renamed BIOS rom from '300a01' to '300a01.34k'. + +- 0.68: Added 'System GX' (Konami 1994) BIOS. + +- 0.67: Added games Daisu-Kiss, Gokujyou Parodius, Lethal Enforcers II, Sexy Parodius, Taisen Puzzle-dama, Tokkae Puzzle-dama and Twin Bee Yahhoo!. + + +Romset: 128 kb / 1 files / 7.60 zip + +$end + + + +$info=konek +$mame +0.108 [Eugene Sandulenko] + + +< USSR > + + +Artwork available + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + + +TEST MODE: + +- To enter test mode hold F2 on startup. Also use F2 to switch the screens during the gameplay (feature of the original machine). + + +WIP: + +- 0.116: Aaron Giles fixed colors Konek-Gorbunok. Changed palettesize from 256 to 16 colors. + +- 10th September 2006: Mr. Do - Added instruction card for Konek-Gorbunok, thanks to sev. + +- 0.108u3: TIA-MC1 driver improvements [Eugene Sandulenko]: Fixed documentation. Hooked game counter and coin lockout. Added save state support. + +- 0.108u1: TIA-MC1 improvements [Eugene Sandulenko]: More documentation. Fixed inputs. Fixed video framerate and VSYNC delay. Adjusted CPU freq according to documentation. Removed hack with off-board video RAM. Implemented sound. Added NO_DUMP PROMs. Changed 8080 CPU1 clock speed to 1777777 Hz and VSync to 50Hz. Added Custom (1777777 Hz) sound. + +- 0.108: Eugene Sandulenko added Konek-Gorbunok (Terminal 1988). + +- 27th July 2006: Roberto Fresca - There are news about a standalone emu for Konek-Gorbunok. This videogame is one of the most popular soviet games. Also some rumours about an upcoming MAME driver. Could someone confirm or add more information? F1ReB4LL, a Russian emulation "scener", posted at Guru's forum here: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=76699. + +- 20th July 2006: Activator - Redumped bad GFX ROM. + +- 13th July 2006: Activator - Dumped Konek-Gorbunok. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 80 kb / 10 files / 29.2 zip + +$end + + + +$info=konendev +$mame + +Konami Endeavour BIOS (Konami 200?) + + +BIOS: + +2v02s502_ifu.bin (ifu $0 - 512k) ENDEAVOUR + + +WIP: + +- 0.219: R. Belmont added 'Konami Endeavour BIOS' (Konami 200?). + + +Romset: 512 kb / 1 files / 24.2 zip + +$end + + + +$info=kong +$mame +0.145u5 [Silvio Maeboto, David Haywood] + + +< Brazil > + + +Bugs: + +- Colors are incorrect. 125scratch (ID 09092) + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.148u5: hap changed description to 'Kong (Donkey Kong conversion on Galaxian hardware)'. + +- 0.145u5: Silvio Maeboto and David Haywood added 'Kong (Brazil)' (Taito do Brasil 198?). Added Service Mode DIPs and reworked inputs to match actual use. Kong is not based on fantastc, discrete sound instead of 2*ay8910 [hap]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 44 kb / 13 files / 25.9 zip + +$end + + + +$info=kongball +$mame +0.266 [OldComputers ES] + + +WIP: + +- 0.267: Added PLD dump to Kong Ball [OldComputers ES]. Changed description to 'Kong Ball (prototype)'. + +- 0.266: OldComputers ES added 'Kong Ball (early prototype)' (TCH 199?). Note: Can't get ingame? REGION subcpu (68000 Code + sound samples) were not present on the PCB (empty sockets). Was sound never programmed, or were they removed at some point? See https://www.oldcomputers.es/tch-kong-ball-y-radical-enduro/ [David Haywood]. + +- 5th May 2024: OldComputers ES - TCH Kong Ball and Radical Enduro: Games for arcade machines of the Murcia-Spain company TCH. These are two "lost" games, since they were unknown until now. We have proceeded to dump the ROMs, and they are already available for download. The Kong Ball ROMs are incomplete, missing the U63 and U65 that we believe correspond to the sound as the game lacks it. Radical Enduro ROMs are complete, but today the game does not go beyond the home screen. + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 5.50 MB / 12 files / 1.69 zip + +$end + + + +$info=konhaji +$mame +0.189 [Ralph Wallace, System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.221: Converted gal16v8b.jed to binary format [ClawGrip]. + +- 0.189: Ralph Wallace, System11 and The Dumping Union added 'Konnano Hajimete! (Japan)' (Nichibutsu/Love Factory 2001). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 370.5 zip + +CHD: 671.0 MB (Compressed: 657.6) + +$end + + + +$info=konotako +$mame +0.148u5 [Tormod, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.254: Refactor driver and implemented MEM(M) and MEM(N) boards. Promoted 'Kono e Tako (10021 Ver.A)' to working [Windy Fairy]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 'Region' and 7x 'Unknown' dipswitches. Changed description to 'Kono e Tako (10021 Ver.A)'. + +- 0.148u5: Tormod, Smitdogg and The Dumping Union added 'Kono Tako (10021 Ver.A)' (Mitchell 2003). + +- 4th May 2013: Smitdogg - We dumped Kono e-Tako. + +- 23rd March 2009: Guru - Kono e Tako (Mitchell, 2003, on Namco System 10) arrived from Japan. + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 33 MB / 2 files / 18.0 zip + +$end + + + +$info=konppc +$mame + +DEVICE: + +Konami PowerPC Common Functions + + +WIP: + +- 0.246: Changed sourcefile to konami\konppc.cpp. + +- 0.154: Added 'Konami PowerPC Common Functions' device (machine\konppc.c). + +$end + + + +$info=konppc_jvs_host +$mame + +DEVICE: + +Konami JVS Host (PowerPC Common) + + +WIP: + +- 0.251: Added 'Konami JVS Host (PowerPC Common)' device (konami\konppc_jvshost.cpp). Refactor JVS host code into a common device for Konami PPC400 series systems [Windy Fairy]. Removed 'JVS (COBRA)', 'JVS-HOST (COBRA)' and 'JVS Host (Hornet)' device. + +- 0.250: Added 'JVS Host (Hornet)' device (konami\hornet.c). Replaced JVS impl with jvs_host device [Windy Fairy]. + +- 0.155: Changed description of COBRA_JVS to 'JVS (COBRA)' and COBRA_JVS_HOST to 'JVS-HOST (COBRA)'. + +- 0.147: Added 'COBRA_JVS' and 'COBRA_JVS_HOST' devices (drivers\cobra.c). + +$end + + + +$info=kontest +$mame +0.146u1 [Yohji, Tormod, Smitdogg, The Dumping Union, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.146u1: Yohji, Tormod, Smitdogg, The Dumping Union and Angelo Salese added 'Konami Test Board (GX800, Japan)' (Konami 1987?). hap fixed vertical orientation and I/O port 8. Cleanup driver. Array out of bounds fix from iq132 (PALETTE_INIT). + +- 29th May 2012: Smitdogg - We got a rare KONAMI GX800 cabinet test board made by Konami. I'm not sure what its name is. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 32 kb / 2 files / 10.4 zip + +$end + + + +$info=konzero +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.165: Added empty EEPROM with Konami header. + +- 0.143u7: Added 'Zero (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 225.2 zip + +$end + + + +$info=kookabuk +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Kooka Bucks (0100677V, NSW/ACT)'. Renamed (kookabk) to (kookabuk). + +- 0.173: Added 'Kooka Bucks' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 557.2 zip + +$end + + + +$info=kopunch +$mame +0.74u2 [Nicola Salmoria] + +0.35b9 [Testdriver] + + +TODO: + +- Discrete sound? + +- Figure out sensors. + +- Coins sometimes don't register. + + +NOTE: + +- This is a simple boxing bag game, but for visual feedback it has a small CRT instead of LEDs or a dial. Insert coin, select your weightclass (7 buttons on cab) and punch. + + +WIP: + +- 0.258: Removed some use of set_log [hap]. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.228: Acknowledge coin IRQs [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.153: Fixed foreground colors and background wrap. Added notes. KO Punch has 4x i8255 PPI chips [hap]. Fixed gfx1 rom loading. Removed 4-way Joystick and Player 2. Changed visible area to 208x256. + +- 0.135u3: Fabio Priuli added driver data struct and save states to KO Punch. Changed number of buttons to 7. + +- 0.131u1: Angelo Salese removed deprecat.h dependancy for KO Punch. + +- 0.129u3: hap and Aaron Giles replaced 8080 CPU with 8085A. + +- 0.126u5: KO Punch boxer graphics had to be doubled [Nicola Salmoria]. + +- 16th November 2003: Curt Coder cleaned up the Nova 2001 and KO Punch drivers. + +- 0.75: Replaced Z80 CPU with a 8080 CPU. + +- 8th October 2003: Tomasz Slanina added some tiny fixes to KO Punch and Cabaret, but they're still not working. + +- 0.74u2: Added 'KO Punch' (Sega 1981). + +- 0.35b9: Nicola Salmoria added (Testdriver) KO Punch. + +- 20th March 1998: Gerald dumped SEGA KO Punch (834-0103). Thanks Thierry and Bart. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 38.1 kb / 14 files / 15.9 zip + +$end + + + +$info=korinai +$mame +0.65 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong-zukino Korinai Menmen [BET] (Japan 880920)' to 'Mahjong-zukino Korinai Menmen (Japan 880920, medal)'. + +- 0.86u2: Takahiro Nogi added clone Mahjong-zukino Korinai Menmen [BET] (Japan 880920). + +- 0.65: Nicola Salmoria added 'Mahjong-zukino Korinai Menmen (Japan 880425)' (Nichibutsu 1988). + +- 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. + + +Recommended Games (Mahjong) + + +Romset: 1.75 MB / 14 files / 406.0 zip + +$end + + + +$info=korokoro +$mame +0.98u1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.126u5: Guru added README for Koro Koro Quest. + +- 0.123u2: Changed palettesize to 32768 colors. + +- 0.98u1: Luca Elia added 'Koro Koro Quest (Japan)' (Takumi 1999). + +- 7th July 2005: Luca Elia - Another kids game dumped by Guru. It's electro-mechanical (by Takumi 1999) and runs on Cave hardware. + +- 18th February 2005: Guru - Krokoro Quest arrived from Japan. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 4 MB / 5 files / 1.31 zip + +$end + + + +$info=koroleva +$mame +0.128u3 [Antro] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + + +WIP: + +- 0.153: Titus fixed bad graphics rom in Snezhnaja Koroleva. + +- 0.128u3: Antro added 'Snezhnaja Koroleva' (Terminal 1988). + +- 22nd October 2008: Antro - So, maybe you can be interested in something like this (Snow Queen). Well... next beta relase 'll help you, hopefully. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 80 kb / 10 files / 26.8 zip + +$end + + + +$info=koropens +$mame +0.211 [R. Belmont, SpinalFeyd, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.218: Fixed dipswitches. Added NVRAM and Coin Hopper to 'Korokoro Pensuke' - Game now playable [MetalliC]. + +- 0.211: R. Belmont, SpinalFeyd and The Dumping Union added 'Korokoro Pensuke' (Konami 1997). Pass POST [R. Belmont]. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Medal) + + +Romset: 2.50 MB / 5 files / 1.23 zip + +$end + + + +$info=koshien +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.106u13: MASH added PLDs ($0, 200, 400 - pal16l8b-c81-07.bin, pal16l8b-c81-08.bin and pal16l8b-c81-09.bin) to Ah Eikou no Koshien. + +- 29th July 2000: Nicola Salmoria fixed a scrolling bug in the Taito F2 driver affecting Koshien. + +- 0.37b5: David Graves and Nicola Salmoria added 'Ah Eikou no Koshien (Japan)' (Taito 1990). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 4.81 MB / 12 files / 1.88 zip + +$end + + + +$info=kosteel +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Kings of Steel' (Bally 1984) and clone Tiger Rag. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 4 files / 11.0 zip + +$end + + + +$info=kot +$mame +0.176 [MetalliC, shiru8bit, IgorR76, '15kop' arcade museum] + + +< USSR > + + +WIP: + +- 0.238: Extend Kot-Rybolov title, there's an elektronika handheld with the same title [hap]. Changed description to 'Kot-Rybolov (Terminal)'. + +- 0.231: hap fixed regression with filtering (sound\spkrdev.cpp). This fixes corrupted sound in Kot-Rybolov. + +- 0.176: MetalliC, shiru8bit, IgorR76 and '15kop' arcade museum added 'Kot-Rybolov' (Terminal 1988). Promoted to working [MetalliC, shiru8bit]. Sound implemented. Main clock verified against original schematics and docs, Kot-Rybolov uses single i8253 timer for 'sound', the rest 2 controls (at least background's) view area size [MetalliC]. + +- 16th July 2016: Smitdogg - More Soviet Union games dumped! Thanks to shiru8bit, IgorR76 and "15kop" arcade museum. The games are: "Gorodki" - which, uses already emulated TIA-MC1 hardware (https://youtu.be/suhF-DIk5eo&start=130) and "Kot-Rybolov" - previously unseen PCB type, possible some other model/modification of TIA hardware. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 88 kb / 11 files / 33.5 zip + +$end + + + +$info=kotbinsp +$mame +0.147u3 [gp-lee, Guru, Luca Elia] + + +< Korea > + + +WIP: + +- 0.275: Changed description to 'Kkotbinyeo Special (Korea)'. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.223: Changed KL5C80A12 CPU1 clock speed to 20MHz. + +- 0.211: Correct CPU type [cam900]. Replaced Z80 CPU1 with KL5C80A12. + +- 0.147u3: gp-lee, Guru and Luca Elia added 'Kkot Bi Nyo Special (Korea)' (Dynax / Shinwhajin 1997). + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: Kkot bi Nyu and Kkot bi Nyu Special etc. + +- 17th November 2012: Luca Elia - Thanks to gp-lee and Guru I've added two Dynax games translated for the Korean market. They're both Hanafuda games published in collaboration with Shinwhajin, and running on ddenlovr hardware. The first one is called Kkot Bi Nyo, and is the korean clone of Hana Kanzashi. The second one is an update of the same game, Kkot Bi Nyo Special (I guess we don't emulate the Japanese original). + +- 6th June 2011: Guru - Some items arrived: Ggot Bi Nyu special 1997 SHINWHAJIN. Thanks to gp-lee. + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 6 files / 2.71 zip + +$end + + + +$info=kotekita +$mame +0.277 [Darksoft, TeamEurope] + + +WIP: + +- 0.277: Darksoft and TeamEurope added 'Kotekitai Slot' (Sammy 2001). + + +Recommended Games (Gambling) + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 1.44 zip + +$end + + + +$info=kothello +$mame +0.92 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.227: Fixed CPU clock (CXQ70116 can't support 16MHz) and ADPCM clock. Added notes [cam900]. Changed NEC V30 CPU1 clock speed to 8MHz and MSM5205 sound to 375000 Hz. + +- 0.195: Added external skew kludge to prevent display cutoff in Kyuukyoku no Othello [AJR]. + +- 0.183: AJR added DIP SW2 to Kyuukyoku no Othello and identify dipswitches and locations. Added dipswitches 'Coin A/B', 'Move Timer (Versus)', 'Move Timer (Puzzle)', 'Difficulty', 2x 'Unused' and 'Unknown'. + +- 0.180: Kyuukyoku no Othello has only one YM2203 and one ADPCM, not two of each [AJR]. + +- 0.172: Converted Shanghai driver to use the non-legacy HD63484 video device [Angelo Salese]. Changed visible area to 384x280 and VSync to 57Hz. + +- 0.157: "Seibu ADPCM" is a MSM5205 [Alex Jackson]. Changed 'Seibu ADPCM' sound to 'Seibu ADPCM (MSM5205)'. + +- 0.153: Changed the clocks for Kyuukyoku no Othello to actual measured clocks as per PCB readme in driver [Brian Troha]. Changed V30 CPU1 clock speed to 16MHz and Z80 CPU2 and the 2x YM2203s to 4MHz. + +- 0.142u3: R. Belmont fixed second ADPCM player in games using SEIBU_ADPCM. + +- 0.129u4: Changed 2x Custom sound to 2x 'Seibu ADPCM'. + +- 0.126u5: Changed visible area to 376x250. + +- 0.126u4: Roberto Zandona and Fabio Priuli fixed Kyuukyoku no Othello - Game now playable. Added 2nd Player and 2x buttons. Changed visible area to 372x250. Added dipswitches 'Coinage' and 5x 'Unknown'. + +- 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced the 2x MSM5205 sound with 2x Custom (8000 Hz). + +- 0.94u1: Added 2nd YM2203 (3579545 Hz) sound. + +- 0.93: Replaced YM2203 and 2x ADPCM sound with 2x MSM5205 (384000 Hz). + +- 0.92: Tomasz Slanina added 'Kyuukyoku no Othello' (Success 1990). Incomplete video emulation. + +- 3rd November 2003: Guru - Kyuukyoku no Othello (Success 1990) arrived with the donation of several people and MAMEWorld. + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 640 kb / 6 files / 156.4 zip + +$end + + + +$info=kotm +$mame +0.34b1 [The Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u2: Fixed rom names. + +- 13th June 2011: Smitdogg - We got a prototype cart of King of Monsters. + +- 0.125u5: Johnboy removed BAD_DUMP from King of the Monsters, added correct m1 CPU2 rom. + +- 0.69u3: Razoola added clone King of the Monsters (set 2). Changed parent description to 'King of the Monsters (set 1)'. + +- 0.37b9: Replaced MGD2 dump with a MVS dump. + +- 0.35b3: Renamed (kingofm) to (kotm). + +- 0.34b2: Changed description to 'King of the Monsters'. + +- 0.34b1: Added 'King of Monsters' (SNK 1991). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 6.88 MB / 10 files / 3.75 zip + +$end + + + +$info=kotm2 +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.182: NeoSD added clone King of the Monsters 2 - The Next Thing (older). + +- 0.174: Changed description to 'King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039)'. + +- 0.144u4: kotm2p m1/s1 parent/clone fix [Johnboy]. Fixed rom names in clone (prototype). + +- 0.144: Tormod, Kevin Eshbach, f205v, Smitdogg and The Dumping Union added clone King of the Monsters 2 - The Next Thing (prototype). + +- 0.143u2: Fixed rom names. Changed description to 'King of the Monsters 2 - The Next Thing (NGM-039)(NGH-039)'. + +- 0.140u1: Johnboy tagged MVS and AES version of King of the Monsters 2. + +- 0.79u2: Replaced 2MB gfx3 roms ($200000/1) with 512k roms. + +- 0.35b13: Changed description to 'King of the Monsters 2 - The Next Thing'. + +- 0.34b2: Added 'King of the Monsters 2' (SNK 1992). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 9.25 MB / 10 files / 5.12 zip + +$end + + + +$info=kouyakyu +$mame +0.61 [Acho A. Tang] + +0.37b2 [Testdriver] + + +< Japan > + + +Samples required (Equites) + + +WIP: + +- 0.221: Use the new Alpha-8505 MCU dumped by Team Europe for Koukou Yakyuu, seems to work [hap]. + +- 0.168: hap added missing MCU rom to Koukouyakyuh. Replaced ALPHA-8301 CPU3 with HD44801. Added 2nd coin slot. Changed description to 'The Koukou Yakyuu'. + +- 0.125u4: Added coin slots. + +- 0.125u2: Removed coin slot. + +- 0.123u6: Added ALPHA-8301 (500000 Hz) CPU3. Changed MSM5232 clock speed to 6144000 Hz. Fixed gfx2/3 rom loading. Changed region user1/2/3 to proms and sound1. Added Samples sound (bongo1, bongo2 and bongo3.wav). + +- 0.61: Acho A. Tang added 'The Koukouyakyuh' (Alpha Denshi 1985). + +- 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. + +- 0.37b2: Added (Testdriver) The Koukouyakyuh. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 205.8 kb / 34 files / 92.3 zip + +$end + + + +$info=kov +$mame +0.61 [ElSemi, David Haywood] + +0.60 [Testdriver] + + +WIP: + +- 0.278: little0 and Mr. Kong added clone Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (bootleg, ver. 112CN?). + +- 0.263: Fixed PGM input regression (igs\pgmprot_igs027a_type1.cpp), fixes kov and kovplus do not work [Osso]. + +- 0.231: Added kov and kov114 sets redump. Confirmed actual dumps are good [XeD]. Correct rom label for kov [JacKc]. Changed description to 'Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 117, Hong Kong)'. + +- 0.224: Changed description of clones (ver. 100, Japanese Board) to 'Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 111, Japanese Board)' and (ver. 100, Hong Kong) to Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 114, Hong Kong). Renamed (kov100) to (kov111) and (kov100hk) to (kov114). + +- 24th August 2019: Smitdogg - GC8TECH sent us dumps of KOV V111. + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 117)' and clones (ver. 115) to 'Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 115)', (ver. 100, Hong Kong) to 'Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 100, Hong Kong)' and (ver. 100, Japanese Board) to 'Knights of Valour / Sanguo Zhan Ji / Sangoku Senki (ver. 100, Japanese Board)'. + +- 0.185: Pasky Junk addded clone Knights of Valour / Sangoku Senki (ver. 100, Hong Kong). + +- 0.147u2: IQ_132 fixed level 6 crash on kov. + +- 0.145u5: Changed VSync to 59.17 Hz. + +- 8th October 2010: Smitdogg - We got a Knights of Valour cart. I wasn't really sure if it was an undumped version or not but 95% of the KOV dumps we have still need their protection read so didn't have much to lose buying it. It turns out it's kovplusa. It uses an IGS 027 chip, not 027A as it's currently marked in the source. + +- 0.137u1: Renamed (kovj) to (kov100). + +- 0.130u3: XingXing added PGM video ram mirroring. + +- 0.130u2: David Haywood disabled protection simulation for several sets. This demotes Knights of Valour & Knights of Valour Plus to NOT working as there is no dump of the internal rom. Added ARM7 (20MHz) CPU3. + +- 0.78u1: Added clone Knights of Valour / Sangoku Senki (ver. 100, Japan Board). + +- 0.62: Added clone (Testdriver) Knights of Valour Superheroes / Sangoku Senki Superheroes (ver. 322). + +- 0.61: ElSemi added 'Knights of Valour / Sangoku Senki (ver. 117)' (IGS 1999) and clone (ver. 115). + +- 26th May 2002: David Haywood added Knights of Valour to the PGM driver with much thanks to ElSemi for valuable information. + +- 0.60: Added (Testdrivers) Sangoku Senki (ver. 115) and (ver. 117). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 56 MB / 9 files / 19.0 zip + +$end + + + +$info=kov2 +$mame +0.137u1 [XingXing] + +0.102u5 [?] + +0.69a [Testdriver] + + +< China > + + +Artwork available + + +Bugs: + +- Knights of Valour 2 (ver 107, 102, 100HK) Glitchy graphics during the credits. ReyVGM (ID 07393) + + +WIP: + +- 0.244: buffi added clone 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 102, 102, 100HK)'. + +- 0.198: Changed description to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 107, 102, 100HK)' and clones (ver. 100, 100, 100HK) to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 100, 100, 100HK)', (ver. 101, 101, 100HK) to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 101, 101, 100HK)', (ver. 102, 101, 100HK) to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 102, 101, 100HK)', (ver. 103, 101, 100HK) to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 103, 101, 100HK)', (ver. 104, 102, 100HK) to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 104, 102, 100HK)' and (ver. 106, 102, 100HK) to 'Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 106, 102, 100HK)'. + +- 0.194: twistedsymphony added clone Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK). + +- 0.154: Changed description of clone (ver. 106, 102, 100KH) to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 106, 102, 100HK)'. + +- 0.147u2: Added roms ($800000, 2000000 - sprcol) from kov2p to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 107, 102, 100HK)'. + +- 0.141u3: Tafoid added clone 'Knights of Valour 2 / Sangoku Senki 2 (ver. 101, 101, 100HK)'. + +- 0.137u2: Changed description to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 107, 102, 100HK)' and clones (ver. 106) to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 106, 102, 100KH)', (ver. 103) to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 103, 101, 100HK)', (ver. 102) to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 102, 101, 100HK)' and (ver. 100) to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 100, 100, 100HK)'. + +- 0.137u1: XingXing added 'Knights of Valour 2 / Sangoku Senki 2 (ver. 107)' and clones (ver. 102) and (ver. 103). Renamed (kov2) to (kov2100). + +- 0.130u3: Changed description to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 100)' and clones (ver. 106) to 'Knights of Valour 2 / Sangoku Senki 2 (ver. 106)', (ver. M204XX) to 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M204XX)' and (ver. M205XX) to 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M205XX)'. + +- 0.130u1: XingXing and David Haywood added experimental video change with a view to fix priorities on Knights of Valour 2. Changed parent description to 'Knights of Valour 2 (ver. 100)' and clones (106) to 'Knights of Valour 2 (ver. 106)' and 'Plus - Nine Dragons' to 'Plus - Nine Dragons (ver. M204XX)'. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Knights of Valour 2. + +- 0.111u6: MooglyGuy fixed Knights of Valour 2 - Game now playable. + +- 0.105u4: Fixed sound1 rom address to $800000. Added missing ARM7 CPU3 to the clones. + +- 1st May 2006: David Haywood - Been doing some work with ElSemi updating the Thumb support in the ARM core based on the Nebula code. As a result these are improved (but don't work properly due to various core bugs). They also run at about 25% speed because the ARM emulation is very demanding. Thanks to Mooglyguy for the original Thumb support (see Martial Masters and Knights of Valour 2). + +- 0.104u5: R. Belmont hooked up ARM7 protection CPU (20MhZ) in KOV2. Boots but does not run or play due to the Thumb sign problems. + +- 0.102u5: Added 'Knights of Valour 2' and clones 'Knights of Valour 2 (106)' and 'Knights of Valour 2 Plus - Nine Dragons'. + +- 0.69a: Added (Testdriver) Knights of Valour 2 Plus - Nine Dragons. + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 72 MB / 12 files / 22.5 zip + +$end + + + +$info=kov2nl +$mame +0.194 [David Haywood] + +0.144u6 [?] + + +< China > + + +WIP: + +- 0.198: Changed description to 'Knights of Valour 2 New Legend / Sanguo Zhan Ji 2 Guang Sao Yu Jun (V302, Oversea)' and clones (V300, China) to 'Sanguo Zhan Ji 2 Gaishi Yingxiong (V300, China)', (V300, Oversea) to 'Knights of Valour 2 New Legend / Sanguo Zhan Ji 2 Guang Sao Yu Jun (V300, Oversea)', (V301, China) to 'Sanguo Zhan Ji 2 Gaishi Yingxiong (V301, China)', (V301, Oversea) to 'Knights of Valour 2 New Legend / Sanguo Zhan Ji 2 Guang Sao Yu Jun (V301, Oversea)' and (V302, China) to 'Sanguo Zhan Ji 2 Gaishi Yingxiong (V302, China)'. + +- 0.194: David Haywood added Knights of Valour 2 New Legend (V302, Oversea) and clones (V300, Oversea) and (V301, Oversea). Renamed (kov2nl) to (kov2nl_302cn), (kov2nl_300) to (kov2nl_300cn) and (kov2nl_301) to (kov2nl_301cn). + +- 0.193: Use uploaded IGS036 encryption table for Knights of Valour 2 New Legend [David Haywood]. Tweak MCU timing for kov2nl and hook shared ram [MetalliC]. Memcard reader now uses image_device stuff, cards can be inserted/removed and get saved. Promoted Knights of Valour 2 New Legend (V302, China) and clones (V301, China) and (V300, China) to working. As each game/region requires a valid default card in order to save said cards are part of romset [Metallic, David Haywood]. Added default memcard and 'Debug' dipswitch. + +- 0.192: Dumped internal IGS036 rom from Knights of Valour 2 New Legend (V302, China) [Morten Shearman Kirkegaard, Peter Wilhelmsen]. Changed description of clone (V300, Taiwan) to 'Knights of Valour 2 New Legend (V300, China)'. Renamed (kov2nlo) to (kov2nl_301) and (kov2nloa) to (kov2nl_300). + +- 0.156: Bytestorm added clone Knights of Valour 2 New Legend (V300, Taiwan). + +- 0.148u1: Fixed rom loading and names. + +- 0.144u6: Added 'Knights of Valour 2 New Legend (V302, China)' (IGS 2008) and clone (V301, China). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 154.1 MB / 12 files / 61.1 zip + +$end + + + +$info=kov2p +$mame +0.149u1 [?] + +0.137u1 [?] + +0.102u5 [?] + + +< China > + + +WIP: + +- 0.230: Correct chip locations for clone kov2p202 according to PCB scans [JacKc]. + +- 0.224: GC8TECH.COM and Team FBNeo added clone 'Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M203XX, 200, 100CN)'. + +- 0.199: 300wins, Bill D. and The Dumping Union added clone 'Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN)'. + +- 8th June 2018: Smitdogg - Bill D. and 300wins dumped Knights of Valour 2: Nine Dragons (v200). + +- 0.198: Changed description to 'Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M205XX, 200, 100CN)' and clones (ver. M202XX, 200, 100CN) to 'Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M202XX, 200, 100CN)' and (ver. M204XX, 200, 100CN) to 'Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M204XX, 200, 100CN)'. + +- 0.150: XingXing fixed Knights of Valour 2 Plus - Game now playable. Added support for a China internal ROM to kov2p and clones kov2p202 and kov2p204. Added 'Region' configuration. Changed description to 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M205XX, 200, 100CN)' and clones (ver. M202XX) to 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M202XX, 200, 100CN)' and (ver. M204XX) to 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M204XX, 200, 100CN)'. + +- 0.149u1: 69mustang and iq_132 added clone 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M202XX)'. Changed clone 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M205XX)' to parent. Renamed (kov2p) to (kov2p204) and (kov2p205) to (kov2p). + +- 0.147u2: Smitdogg verified that the gfx roms from 'Knights of Valour 2 Plus' are good dumps. + +- 8th June 2012: Smitdogg - We got a cart of Knights of Valour 2 Plus - Nine Dragons to read out the protection properly. + +- 0.144u6: Added prot rom kov2p_igs027a.bin. + +- 0.137u1: Changed 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M204XX)' to parent. + +- 0.130u3: Changed description of clone (ver. M204XX) to 'Knights of Valour 2 Plus - Nine Dragons / Sangoku Senki 2 Plus - Nine Dragons (ver. M204XX)'. + +- 0.130u1: Added clone 'Knights of Valour 2 Plus - Nine Dragons (ver. M205XX)'. Changed description of clone 'Knights of Valour 2 Plus - Nine Dragons' to 'Knights of Valour 2 Plus - Nine Dragons (ver. M204XX)'. + +- 0.102u5: Added 'Knights of Valour 2 Plus - Nine Dragons'. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 72 MB / 12 files / 22.6 zip + +$end + + + +$info=kov3 +$mame +0.191 [XingXing] + +0.153 [XingXing] + +0.148u1 [Testdriver] + + +< China > + + +WIP: + +- 0.198: Changed description to 'Knights of Valour 3 / Sanguo Zhan Ji 3 (V104, China, Hong Kong, Taiwan)' and clones (V100, China, Hong Kong, Taiwan) to 'Knights of Valour 3 / Sanguo Zhan Ji 3 (V100, China, Hong Kong, Taiwan)', (V101, China, Hong Kong, Taiwan) to 'Knights of Valour 3 / Sanguo Zhan Ji 3 (V101, China, Hong Kong, Taiwan)' and (V102, China, Hong Kong, Taiwan) to 'Knights of Valour 3 / Sanguo Zhan Ji 3 (V102, China, Hong Kong, Taiwan)'. + +- 0.194: Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood and MetalliC added clone Knights of Valour 3 (V101, China, Hong Kong, Taiwan). Dumped internal firmware/module keys for Knights of Valour 3 (V104, China, Hong Kong, Taiwan) and clone (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard]. Added default SRAM, speedups and fixed visible area. Promoted to working [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]. Emulated kov3 ROM module communication and removed hack. Added few more kov3 security notes. Improved simulation using real data and make fake keys for kov3 100 and 104. Note: FPGA comms emulation required, currently hacked out [MetalliC]. Fixed foreground tilemap size, fixes kov3 boss death sequences. Added 'sprite disable' bit, prevents stray horemen heads in kov3 attract and changes what you see in the shop. Handle MSB of zooming, used by kov3 [David Haywood]. Changed visible area to 512x240. Changed parent description to 'Knights of Valour 3 (V104, China, Hong Kong, Taiwan)' and clones (V100, China) to 'Knights of Valour 3 (V100, China, Hong Kong, Taiwan)' and (V102, China) to 'Knights of Valour 3 (V102, China, Hong Kong, Taiwan)'. + +- 28th December 2017: David Haywood - Peter and Morten dumped the internal ROM from Knights of Valour 3, the China / Taiwan / Hong Kong only installment in the series, and first game to make some significant changes to the gameplay formula. Metallic bypassed an additional check the game makes for an FPGA on the ROM board, and I fixed up a few holes in our video emulation needed to make the game look correct (it runs at a higher resolution of 512x240 pixels) There are still some slightly odd looking visuals in some stages where the bottom row of background tiles is repeated, but I think that's because those backgrounds were originally designed to run at 224 resolution and IGS were simply hoping nobody would notice. Here is a video, I don't play well here because I put the game on the hardest difficult in service mode. Video shows the save cards work fine in the MAME emulation anyway. + +- 0.193: MetalliC added default memcard for future use to Knights of Valour 3 (V104, China). Added 'Debug' dipswitch. + +- 0.191: XingXing added Knights of Valour 3 (V104, China) and clone Knights of Valour 3 (V100, China). Dumped 2 new kov3 clones and redumped existing v102 set. New dumps are directly from the rom on the rom+fpga module that plugs in the usual rom socket, complete with extra layer of scrambling it provides [XingXing]. Note: The kov3 program rom is a module consisting of a NOR flash and a FPGA, this provides an extra layer of encryption on top of the usual that is only unlocked when the correct sequence is recieved from the ARM MCU (IGS036). Newer gambling games use the same modules. Renamed (kov3) to (kov3_102). + +- 0.153: XingXing added 'Knights of Valour 3 (V102, China)' (IGS 2011). + +- 0.148u1: Added (Testdriver) Knights of Valour 3 (V102, China). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 298.1 MB / 12 files / 109.5 zip + +$end + + + +$info=kov3hd +$mame +0.181 [XingXing] + + +SD Card required + + +WIP: + +- 0.282: Added SOC38 internal ROMs [Xing Xing, Peter Wilhelmsen]. Replaced ARM9 CPU1 with ARM1176JZF-S. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.185: Peter Wilhelmsen and The Dumping Union redumped Knights of Valour 3 HD. Changed description to 'Knights of Valour 3 HD (M-105CN 13-07-04 18:54:01)'. + +- 16th April 2017: Smitdogg - Peter Wilhelmsen verified Knights Of Valour 3 dumps on real hardware and redumped the last revision as it was bad. + +- 0.181: XingXing added 'Knights of Valour 3 HD (V105)' (IGS 2011) and clones (V101), V102), (V103) and (V104). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 544 kb / 2 files / 518.1 zip + +CHD: 7.51 GB (Compressed: 3.03) + +$end + + + +$info=kov7sprt +$mame +0.133u5 [R. Belmont, Guru] + + +WIP: + +- 0.213: Removed ax1301f01.bin Atomiswave key. + +- 0.143u4: Added ax1301f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.133u5: R. Belmont and Guru added 'Knights of Valour - The Seven Spirits' (Sammy / IGS 2004). + +- 3rd September 2009: R. Belmont - That last post was getting crowded. New dumps from Guru include Knights of Valour - The Seven Spirits on Atomiswave. + +- 30th October 2007: Guru - A few things arrived recently: Knights Of Valour Seven Spirits (Atomiswave cart). Thanks to Mr. J. Anonymous. + + +LEVELS: 8 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 120 MB / 8 files / 95.5 zip + +$end + + + +$info=kovplus +$mame +0.61 [ElSemi] + +0.60 [Testdriver] + + +Bugs: + +- You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang". xll (ID 00958) + +- Clone kovplusa: Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04070) + + +WIP: + +- 0.278: little0 and Mr. Kong added clone Knights of Valour Plus / Sanguo Zhan Ji Zhengzong Plus / Sangoku Senki Masamune Plus (bootleg, ver. 117CN?). + +- 0.265: Changed description of clones (bootleg of Knights of Valour Plus, set 1) to 'Sanguo Qunying Zhuan Zhengzong Plus (bootleg of Knights of Valour Plus, set 1)', (bootleg of Knights of Valour Plus, set 2) to 'Sanguo Qunying Zhuan Zhengzong Plus (bootleg of Knights of Valour Plus, set 2)' and (bootleg of Knights of Valour Plus, set 3) to 'Sanguo Qunying Zhuan Zhengzong Plus (bootleg of Knights of Valour Plus, set 3)'. + +- 0.263: Fixed PGM input regression (igs\pgmprot_igs027a_type1.cpp), fixes kov and kovplus do not work [Osso]. + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Knights of Valour Plus / Sanguo Zhan Ji Zhengzong Plus / Sangoku Senki Masamune Plus (ver. 119, set 1)' and clones (ver. 119, set 2) to 'Knights of Valour Plus / Sanguo Zhan Ji Zhengzong Plus / Sangoku Senki Masamune Plus (ver. 119, set 2)', (bootleg, set 1) to 'Sanguo Qunying Chuan Zhengzong Plus (bootleg of Knights of Valour Plus, set 1)', (bootleg, set 2) to 'Sanguo Qunying Chuan Zhengzong Plus (bootleg of Knights of Valour Plus, set 2)' and (bootleg, set 3) to 'Sanguo Qunying Chuan Zhengzong Plus (bootleg of Knights of Valour Plus, set 3)'. + +- 0.145u5: Changed VSync to 59.17 Hz. Changed description to 'Knights of Valour Plus / Sangoku Senki Plus (ver. 119, set 1)' and clone (alt ver. 119) to 'Knights of Valour Plus / Sangoku Senki Plus (ver. 119, set 2)'. + +- 0.144u6: Added clones 'Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (bootleg, set 1)', (bootleg, set 2) and (bootleg, set 3). + +- 0.137u1: Changed 'Knights of Valour Plus / Sangoku Senki Plus (ver. 119)' from a clone of 'Knights of Valour / Sangoku Senki (ver. 117)' to parent. + +- 0.78u1: Added clone Knights of Valour Plus / Sangoku Senki Plus (alt ver. 119). + +- 0.61: ElSemi added 'Knights of Valour Plus / Sangoku Senki Plus (ver. 119)' (IGS 1999). + +- 0.60: Added (Testdriver) Sangoku Senki (ver. 119). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 56 MB / 9 files / 19.0 zip + +$end + + + +$info=kovsh +$mame +0.137u1 [?] + +0.74u2 [?] + + +< China > + + +WIP: + +- 0.278: Updated ICS2115 WaveFront Synthesizer stream before r/w and some irq flag fixes (sound\ics2115.cpp). Fixes an error appears onscreen in kovsh and clones after a while followed by game hanging [hap]. + +- 0.212: Changed VSync to 60Hz. + +- 26th November 2018: Smitdogg - twistedsymphony sent us a dump of a slightly alt version of Knights Of Valor Super Heroes. + +- 0.198: Changed description to 'Knights of Valour Super Heroes / Sanguo Zhan Ji Fengyun Zaiqi / Sangoku Senki Super Heroes (ver. 104, CN)' and clones (ver. 100, CN) to 'Knights of Valour Super Heroes / Sanguo Zhan Ji Fengyun Zaiqi / Sangoku Senki Super Heroes (ver. 100, CN)', (ver. 101, CN) to 'Knights of Valour Super Heroes / Sanguo Zhan Ji Fengyun Zaiqi / Sangoku Senki Super Heroes (ver. 101, CN)', (ver. 102, CN) to 'Knights of Valour Super Heroes / Sanguo Zhan Ji Fengyun Zaiqi / Sangoku Senki Super Heroes (ver. 102, CN)', (ver. 103, CN) to 'Knights of Valour Super Heroes / Sanguo Zhan Ji Fengyun Zaiqi / Sangoku Senki Super Heroes (ver. 103, CN)' and (ver. 303CN) to 'Quanhuang Sanguo Tebie Ban (bootleg of Knights of Valour Super Heroes, V303CN, Nov 21 2008 19:03:49)'. + +- 0.154: Joerg Hartenberger added clone Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 100, CN). + +- 0.147u2: Joerg Hartenberger and JackC added clones 'Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)' and (ver. 102, CN). + +- 0.145u6: Changed VSync to 59.17 Hz. + +- 0.139u4: Added clone Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (ver. 303CN). + +- 0.137u2: Added clone 'Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 103, CN)'. + +- 0.137u1: Changed 'Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 104)' to parent. + +- 0.130u3: XingXing added PGM video ram mirroring, this fixes a glitch in clone (ver. 104). Changed description to 'Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 104)'. + +- 0.130u1: Changed description to 'Knights of Valour Superheroes / Sangoku Senki Superheroes (ver. 104)'. + +- 0.109u1: Hooked up ARM protection ASIC internal rom for 'Knights of Valour Superheroes', though it doesn't work yet [ElSemi]. Added ARM7 (20MHz) CPU3. + +- 0.74u2: Added 'Knights of Valour Superheroes / Sangoku Senki Superheroes (ver. 322)' (IGS 1999). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 61 MB / 12 files / 20.1 zip + +$end + + + +$info=kovshp +$mame +0.150 [XingXing] + +0.137u2 [XingXing] + +0.130u2 [XingXing] + + +< China > + + +WIP: + +- 0.276: Identified clone kovgsyx [FBNeo]. Changed clone 'Quanhuang Sanguo Tebie Ban (bootleg of Knights of Valour Super Heroes, V302CN, Dec 29 2010 16:31:32)' from a clone of kovsh to clone 'Gaishi Xingxiong Tebie Ban (bootleg of Knights of Valour Super Heroes Plus, V302CN, Dec 29 2010 16:31:32)' of kovshp. Renamed (kovqhsgs302) to (kovgsyx). + +- 0.275: Guru added clone Quanhuang Sanguo Tebie Ban (bootleg of Knights of Valour Super Heroes, V302CN, Dec 29 2010 16:31:32). Note: Needs decryption, actual title is probably different. + +- 0.224: Renamed (kovshpa) to (kovshp100). + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Knights of Valour Super Heroes Plus / Sanguo Zhan Ji Luanshi Xiaoxiong (ver. 101)' and clones (ver. 100) to 'Knights of Valour Super Heroes Plus / Sanguo Zhan Ji Luanshi Xiaoxiong (ver. 100)', (ver. 200CN) to 'Luanshi Quanhuang (bootleg of Knights of Valour Super Heroes Plus, ver. 200CN)', (ver. 200CN) to 'Luanshi Quanhuang 2 (bootleg of Knights of Valour Super Heroes Plus, ver. 200CN)', (ver. 200CN, set 1) to 'Luanshi Jie Ba (bootleg of Knights of Valour Super Heroes Plus, ver. 200CN, set 1)', (ver. 200CN, set 2) to 'Luanshi Jie Ba (bootleg of Knights of Valour Super Heroes Plus, ver. 200CN, set 2)' and (ver. 202CN) to 'Aoshi Sanguo (bootleg of Knights of Valour Super Heroes Plus, V202CN, Oct 6 2008 09:59:26)'. + +- 0.150: XingXing added Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 101). Renamed (kovshp) to (kovshpa). + +- 0.145u7: [Unknown source] added clone 'Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN)'. Added kovsh_v100_china.asic rom to parent and clones. + +- 0.145u6: Changed VSync to 59.17 Hz. + +- 0.145u5: Changed description of clones (ver. 200CN) to 'Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN, set 1)' and (alt ver. 200CN) to 'Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN, set 2)'. + +- 0.144u6: Added clone 'Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang (ver. 200CN)'. + +- 0.140u3: Changed kovlsjb, kovlsjba and kovlsqh2 from clones of kovsh to kovshp. + +- 0.139u4: Added clones Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (alt ver. 200CN), Knights of Valour: Luan Shi Jie Ba / Sangoku Senki: Luan Shi Jie Ba (ver. 200CN) and Knights of Valour: Luan Shi Quan Huang 2 / Sangoku Senki: Luan Shi Quan Huang 2 (ver. 200CN). + +- 0.137u2: Changed 'Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 100)' from a clone of 'Knights of Valour / Sangoku Senki' to parent. + +- 0.130u3: XingXing added PGM video ram mirroring. Changed description of clone (ver. 101) to 'Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 100)'. Renamed (kovh) to (kovshp). + +- 0.130u2: XingXing added 'Knights of Valour Hero (ver. 101)' (IGS 2004). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 64 MB / 10 files / 20.3 zip + +$end + + + +$info=kovytzy +$mame +0.148u1 [XingXing] + + +< China > + + +WIP: + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Knights of Valour Super Heroes / Sanguo Zhan Ji Fengyun Zaiqi / Sangoku Senki Super Heroes (SANGO EX+) (ver. 201 'Yitong Zhongyuan', China)'. + +- 0.166: Changed description to 'Knights of Valour: Yi Tong Zhong Yuan / Sangoku Senki: Yi Tong Zhong Yuan (ver. 201, China)'. + +- 0.148u1: XingXing added 'Knights of Valour: Yi Tong Zhong Yuan / Sangoku Senki: Yi Tong Zhong Yuan (ver. 201, China)' (IGS 1999). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 64 MB / 10 files / 20.3 zip + +$end + + + +$info=kozure +$mame +0.36b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Kozure Ookami uses waveform select function of YM3812. Previously MAME used YM3526. This results incorrect tone [Takahiro Nogi]. Replaced YM3526 OPL with YM3812 OPL2. + +- 0.250: Replaced YM3812 sound with YM3526 OPL. + +- 0.159: Angelo Salese added protection note about Kozure Ookami, for future reference. Patched timer over bug in Kozure Ookami. Remarked game as working state, see source notes for further info. Added 'Infinite Timer (Cheat)' dipswitch. + +- 0.142u2: Angelo Salese hooked up text protection simulation to Kozure Ookami, allowing it to display scoring during gameplay and copyright screens. Implemented proper FG scroll latching, fixing an offsetted layer at the gameplay intro screen. Changed visible area to 320x240. Added 'Unused' dipswitch. Changed description to 'Kozure Ookami (Japan)'. Renamed (kodure) to (kozure). + +- 23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static. + +- 21st April 2011: Angelo Salese - Currently working at the Nichibutsu 1414M4 emulation, that is a fancy MCU / blitter device used for copying text strings in various 1987/1988 games. Here's Terra Force and Kodure Ookami with this hooked up. + +- 0.62: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b8: Changed visible area to 288x224. + +- 0.36b16: Takahiro Nogi added 'Kodure Ookami (Japan)' (Nichibutsu 1987). + +- 21st January 2000: Takahiro Nogi sent in a Kodure Ookami driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1008.2 kb / 15 files / 334.3 zip + +$end + + + +$info=kp63_3channel +$mame + +DEVICE: + +Kawasaki Steel KP63 Timer/Counter (3 channels) + + +WIP: + +- 0.225: Added 'Kawasaki Steel KP63 Timer/Counter (3 channels)' device (cpu\z80\kp63.cpp). + +$end + + + +$info=kp63a +$mame + +DEVICE: + +Kawasaki Steel KP63A Timer/Counter + + +WIP: + +- 0.225: Added 'Kawasaki Steel KP63A Timer/Counter' device (cpu\z80\kp63.cpp). + +$end + + + +$info=kp64 +$mame + +DEVICE: + +Kawasaki Steel KP64 Timer/Counter + + +WIP: + +- 0.245: Added 'Kawasaki Steel KP64 Timer/Counter' device (cpu\z80\kp64.cpp). + +$end + + + +$info=kp69 +$mame + +DEVICE: + +Kawasaki Steel KP69 Interrupt Controller + + +WIP: + +- 0.224: Added 'Kawasaki Steel KP69 Interrupt Controller' device (cpu\z80\kp69.cpp). + +$end + + + +$info=kpontoon +$mame +0.228 [Michel Pichot] + + +WIP: + +- 0.229: Added text layer tilemap, palette and char ROM readback for POST. Hooked up sprite ROM readback, marked sound CPU dump as bad. Hooked up sound CPU and comms, POST now fully passes [R. Belmont]. Changed Z80 CPU2 clock speed to 7017666 Hz and visible area to 528x424. + +- 0.228: Michel Pichot added 'Pontoon (Konami)' (Konami 1993). + + +Recommended Games (Cards) + + +Romset: 1.38 MB / 13 files / 527.2 zip + +$end + + + +$info=kpv106 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.146u5: hap changed description to 'Kingpin (Pinball)'. + +- 0.141u1: Miodrag Milanovic added Kingpin (Capcom 1996). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 5 MB / 7 files / 3.22 zip + +$end + + + +$info=kpython +$mame + +Konami Python BIOS (Konami 2002) + + +BIOS: + +b22a01.u42 (bios $0 - 512k) + +hd64f3664 (io_mcu $0 - 32k) + + +WIP: + +- 0.226: Changed description to 'Konami Python BIOS'. Renamed (pyson) to (kpython). + +- 0.145u5: MAMu_ changed description to 'Konami Pyson BIOS'. + +- 0.145u4: Team Japump and Guru added Konami Psyon BIOS. + + +Romset: 512 kb / 1 files / 23.3 zip + +$end + + + +$info=kpython2 +$mame + +Konami Python 2 BIOS (Konami 2005) + + +BIOS: + +ps2-0190j-20030822.bin (bios $0 - 4MB) + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Konami Python 2 BIOS'. + + +Romset: 4 MB / 1 files / 2.47 zip + +$end + + + +$info=kr1818vg93 +$mame + +DEVICE: + +KR1818VG93 FDC + + +WIP: + +- 0.186: Changed description to 'KR1818VG93 FDC'. + +- 0.184: Added 'KR1818VG93' device (machine\wd_fdc.cpp). + +$end + + + +$info=kram +$mame +0.34b8 [?] + +0.34b2 [Testdriver] + +0.34b1 [Testdriver] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the KRAM.NV file from the NVRAM-directory and re-run the program. + +- Keep F2 pressed to enter test mode, then F1 to advance to the next test. + +- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen F2=Next line F5=Up F6=Down + + +WIP: + +- 0.275: Moved kram3 to a derived state class [cam900]. + +- 0.267: Changed description to 'Kram (rev 1)' and clone (set 2) to 'Kram'. Renamed (kram2) to (krama) and (kram3) to (krame). + +- 0.216: Fixed inputs for Kram. Fixes unable to start game or use first coin slot [O. Galibert]. + +- 0.193: Changed MC6809 CPU1/2 clock speeds to 1250000 Hz in clone Kram (encrypted). + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.156: Osso added GAME_UNEMULATED_PROTECTION flag to clone Kram (encrypted) since encryption isn't fully understood. + +- 0.153: Wilbert Pol fixed clone Kram (encrypted) hangs at startup. Replaced M6809 CPU1/2 with M6809E (5000000 Hz). Removed GAME_NOT_WORKING flag. Updated driver notes. + +- 4th January 2014: Mr. Do - I took some of my free time last month to check off one from TrevEB's list: Kram. What I liked most about this one, is this is the one that finally made me feel like I've actually gotten pretty good at this artwork thing. You see, back in 2006, when I started this gig, I wasn't the guy creating any of the artwork, I was just the guy keeping it all organized, and I figured out pretty quickly how the LAY files worked. My Photoshop skills were "meh" at best (self-taught, like most everything else I've ever learned). It was a pretty gradual process from that point to where I'm at today. Ah, but now I'm rambling; we'll save that story for another day. Let's continue. Wait... almost forgot... Zorg vectored the Kram marquee some time ago, so that's in here, too. + +- 0.149: hap break clone Kram (encrypted) on purpose - marked it NOT_WORKING until encryption is implemented properly in Qix driver (and not in the CPU core itself). Update driver note and added informative note from PhilB. + +- 0.148: Modernized the M6809 core (-> kram3) [MooglyGuy]. + +- 0.128u4: Nicola Salmoria changed clone Kram (encrypted) to use a partially understood decryption algorithm, removed external tables and changed 6809 disassembler to work with Kram (encrypted). + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 0.110u3: Atari Ace changed clone Kram (encrypted) decryption to use external tables instead of hard- coded ones in the source. Added user1/2 roms (decryption table) to clone kram3. + +- 25th August 2005: 3D ARCADE - New 3D cabinet model for Kram from Fossil. + +- 0.91u1: Nicola Salmoria decrypted clone Kram (encrypted), which is now working, unfortunately using large tables. + +- 0.64: Added clone Kram (encrypted). + +- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors. + +- 16th March 2001: Dumped Kram (encrypted). + +- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705. + +- 0.35b3: Nicola Salmoria properly emulated the 68705 protection in Kram. Added new 68705 MCU rom. Changed M6805 CPU4 clock speed to 2MHz. Added 2nd player input and replaced Double 8-way Joystick with 4-way Joystick and 2 buttons. + +- 0.34b8: Added 'Kram (set 1)' (Taito 1982) and clone (set 2). Not playable. + +- 0.34b2: Added (Testdriver) Kram (set 1). Changed 'Kram' to clone 'Kram (set 2)'. Renamed (kram) to (kram2). + +- 0.34b1: Added (Testdriver) Kram. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 52 kb / 14 files / 27.3 zip + +$end + + + +$info=krampcb2 +$mame +0.277 [Roberto Fresca, Grull Osgo, Alan Griffin] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Alan Griffin added 'Draw Poker HI-LO (bootleg, set 1)' (bootleg 1983) and clone 'Draw Poker HI-LO (bootleg, set 2)' (bootleg 198?). + + +Recommended Games (Cards) + + +Romset: 12.2 kb / 4 files / 5.79 zip + +$end + + + +$info=krampcb3 +$mame +0.277 [Roberto Fresca, Grull Osgo, Alan Griffin] + + +WIP: + +- 0.278: Changed description to 'System 3000 Kramergame Poker (encrypted set 1)'. + +- 0.277: Roberto Fresca, Grull Osgo and Alan Griffin added 'unknown Kramer Poker (pcb3, encrypted)' (M.Kramer Manufacturing. 198?). + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 4 files / 8.78 zip + +$end + + + +$info=krampcb4 +$mame +0.277 [Roberto Fresca, Grull Osgo, Alan Griffin] + + +WIP: + +- 0.278: Changed description to 'System 3000 Kramergame Poker (encrypted set 2)'. + +- 0.277: Roberto Fresca, Grull Osgo and Alan Griffin added 'unknown Kramer Poker (pcb4, encrypted)' (M.Kramer Manufacturing. 198?). Decrypted krampcb4. This routine could also help to decrypt other Kramer games [Osso]. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 4 files / 14.0 zip + +$end + + + +$info=krampcb6 +$mame +0.277 [Roberto Fresca, Grull Osgo, Alan Griffin] + + +WIP: + +- 0.278: Changed description to 'System 3000 Kramergame Poker (encrypted set 3)'. + +- 0.277: Roberto Fresca, Grull Osgo and Alan Griffin added 'unknown Kramer Poker (pcb6, encrypted)' (M.Kramer Manufacturing. 198?). + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 4 files / 15.6 zip + +$end + + + +$info=krampcb7 +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'System 3000 Kramergame Poker (encrypted set 4)' (M.Kramer Manufacturing. 198?). Note: Encriypted. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 4 files / 14.2 zip + +$end + + + +$info=krampcb8 +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'System 3000 Kramergame Poker (encrypted set 5)' (M.Kramer Manufacturing. 1984). + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 4 files / 12.4 zip + +$end + + + +$info=krampcb9 +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'unknown Kramer Poker (encrypted)' (M.Kramer Manufacturing. 198?). + + +Recommended Games (Cards) + + +Romset: 36.2 kb / 3 files / 15.9 zip + +$end + + + +$info=kroozr +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +SETUP: + +- Press F2 before initial screen to configure Arrows=Move Track=Aim X/Z=Aim CTRL=Fire ALT=Shields + + +Bugs: + +- Cocktail DIP doesn't work and whenever cocktail mode is supported player 2 keys are not mapped. cpukett (ID 00323) + + +WIP: + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 10th December 2006: Mr. Do - Kozmik Kroozr artwork, cleaned up by Ad_Enuff. I was able to recreate the backdrop, complete with the spaceship. However, at this time, there is no way to make the ship change position (though I do have the pics to do it). Maybe some special sole will be able to add something to the driver. + +- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. + +- 0.36b6: Added 'Cabinet' dipswitch. + +- 0.28: Added 'Kozmik Kroozr' (Bally Midway 1982). Press F2 before initial screen to configure. Known issues: Movement should be via an analog joystick. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move, Track = Aim, X/Z = Aim, CTRL = Fire and ALT = Shields. Known issues: Movement should be via an analog joystick. + + +HOW TO PLAY: + +- The Kozmik Kroozr is moved using the right joystick, use the trigger for firing missiles, rotate the knob for fire direction and push down on knob for shield. + +- Your mission is to protect the Kozmik Kroozr from alien attackers. Destroy enemy attackers for points. Enemy attackers are: RAM SHIP, SHOOTER SHIP, STRIKE SHIP, SCOUT SHIP, SPACE WITCH, SPACE MINE, FORMATION FIGHTER, MINE LAYER and SPY SHIP. + +- The Kroozr is safe from attack only after it has entered the mother ship. The Kozmik Kroozr may enter the mother ship only when a cargo port has been rotated to the foreward position. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Wacko + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 100 kb / 14 files / 43.2 zip + +$end + + + +$info=krull +$mame +0.20 [Fabrice Frances] + + +Artwork available + + +TEST MODE: + +- The first time you run the game, you should go into service mode, select 4. Bookkeeping with key F1, reset Krull Elite to have the high score table properly initialized. + + +WIP: + +- 0.274: Fixed loading a save state causes graphics corruption if you do so outside the stage you saved the state in [JimCarlTay]. + +- 0.273: Work around race condition at soft reset. Fixes Krull doesn't like F3 reset [AJR]. + +- 0.222: Fixed old regression with Intel 8086 NEG opcode flags, fixes mysterious deaths in Krull cave scene [dink/fbneo]. + +- 0.193: Brian Troha correct Krull rom labels. + +- 0.122u5: Fixed cpu2 roms addresses. + +- 5th November 2006: Mr. Do - Added Krull bezel thanks to Ad_Enuff and Vintage Arcade Superstore. + +- 0.37b7: Removed Samples sound. + +- 0.35RC1: Added dipswitch 'Demo Sounds' and 'Hexagon'. + +- 0.31: Fabrice Frances fixed a bug in the 8086 emulator which caused unexpected deaths in Krull. The first time you play Krull, the high scores are automatically initialized to the default. Note: Your old high scores will be lost, sorry [Nicola Salmoria]. Known issues: The high score count page in the bookkeping section of service mode doesn't seem to work. Every score is registered as "More". + +- 0.29: Nicola Salmoria fixed high score saving in Krull. + +- 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Added sound roms (snd1/snd2.bin). + +- 0.21: Control: Arrows = Move around, CTRL = Fire, (E, S, D, F) = Firing joystick, F1 = Test mode and F2 = Select. + +- 0.20: Fabrice Frances added 'Krull' (Gottlieb 1983). Runs on the same hardware as Q*Bert. + +- 18th April 1997: Dumped Krull (Gottlieb/Mylstar). + + +HOW TO PLAY: + +- Level 1: Pickup the pieces of your weapon the Glaive. Avoid all boulders. + +- Level 2: Shoot the Slayers. Rescue your army. + +- Level 3: Pickup your army. Lead it to the Hexagon. + +- Level 4: Break down the front wall of the Hexagon, when it is black. + +- Level 5: Save princess Lysaa. Avoid the Beast and his fireballs. + + +Movie: Krull + +Genre: Fantasy + +Year: GB 1983 + +Director: Peter Yates + +Studio: Columbia Pictures + +Cast: Ken Marshall, Lysette Anthony, Freddie Jones, Liam Neeson, Francesca Annis, John Welsh + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Krull (Pinball) + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Movie / TV / Comic) + + +Romset: 88 kb / 13 files / 49.2 zip + +$end + + + +$info=krullp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Krull (Pinball)' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Krull + + +Recommended Games (Movie / TV / Comic) + + +Romset: 14 kb / 5 files / 11.7 zip + +$end + + + +$info=krzybowl +$mame +0.37b9 [Luca Elia] + + +WIP: + +- 0.250: Osso fixed cocktail mode flip screen has graphical glitches. + +- 0.246: Reduced clocks to match known XTAL value [AJR]. Changed MC68000 CPU1 and Seta X1-010 sound clock speeds to 14318181 Hz. + +- 0.190: Use uPD4701A device for analog input [AJR]. + +- 0.67: Changed visible area to 240x304. + +- 26th March 2003: Brian Troha improved the screen size in Krazy Bowl. + +- 0.37b9: Luca Elia added 'Krazy Bowl' (American Sammy Corp. 1994). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 2.50 MB / 6 files / 958.5 zip + +$end + + + +$info=krzykeno +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.282: Team Europe and Ioannis Bampoulas dumped internal ROM for Krazy Keno (V105US). Don't hardcode tilemap ROM size in decryption function (igs\igs017_igs031.cpp), fixes 'Krazy Keno' which has bigger ROM [Osso]. Correct button inputs and DIP switches for Krazy Keno. Added internal artwork [Vas Crabb]. Fixed ADPCM ROM banking for Krazy Keno [AJR]. Added dipswitches 'Demo Sounds', 'Non Stop', 'Password', 'Odds Table', 'Score Box', 'Play Score', 'Auto Take', 'Hand Count', 'Hold Pair' and 'Auto Ticket'. + +- 0.280: Ioannis Bampoulas added 'Krazy Keno (V105US)' (IGS 200?). Note: No IGS027A dump. IQ_132 added decryption tables for Krazy Keno (V105US). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Gambling) + + +Romset: 14.1 MB / 7 files / 5.04 zip + +$end + + + +$info=ks0066 +$mame + +DEVICE: + +Samsung KS0066 LCD Controller + + +ROMS: + +ks0066_f00.bin (4k cgrom) + +ks0066_f05.bin (4k baddump cgrom) + + +WIP: + +- 0.266: KS0066U f00 rom validated on a live PSR [O. Galibert]. + +- 0.261: Note: The ks0066_f00 is 100% identical to hd44780a00, see page 61 of the KS0066 non-U datasheet. Later ks0066 masks may be different, see page 48 of the other KS0066 datasheet [Lord Nightmare]. Merged 'Samsung KS0066 F00 LCD Controller' and 'Samsung KS0066 F05 LCD Controller' to 'Samsung KS0066 LCD Controller'. + +- 0.253: Added 'Samsung KS0066 F00 LCD Controller' device (video\hd44780.cpp). + +- 0.186: Changed description to 'Samsung KS0066 F05 LCD Controller'. + +- 0.184: Added 'KS0066 F05' device (video\hd44780.cpp). + +$end + + + +$info=ks0164 +$mame + +DEVICE: + +Samsung KS0164 Wavetable Synthesizer + + +WIP: + +- 0.220: Added 'Samsung KS0164 Wavetable Synthesizer' device (sound\ks0164.cpp). + +$end + + + +$info=ks0164cpu +$mame + +DEVICE: + +Samsung KS0164 audio processor + + +WIP: + +- 0.220: Renamed (ks0164) to (ks0164cpu). + +- 0.219: Added 'Samsung KS0164 audio processor' device (cpu\ks0164\ks0164.cpp). + +$end + + + +$info=ksayakyu +$mame +0.79u2 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.187: Acknowledge main interrupt [AJR]. + +- 0.186: Videoram bit 6 isn't flip Y [Angelo Salese]. + +- 0.135u3: Kusayakyu improvements [Angelo Salese]: Fixed color PROM hook-up, tilemap color offsets and tilemap flipping. Fixed sound and tweaked the frequencies in the driver. Fabio Priuli added driver data struct and save states to Kusayakyuu. Changed Z80 CPU1/2 clock speeds to 2304000 Hz and the 2x AY-3-8910A to 1152000 Hz. + +- 1st December 2009: Angelo Salese - Fixed colors and some video glitches in Kusayakyuu... and apparently this game looks a prototype / location test release? There are many apparent BTANBs in there, namely: 1. I've did 1 run and the game gave me two points. 2. When the player slides there's a small video flipping bug that cannot be fixed because it clearly breaks other stuff. 3. It gives just five seconds on the team selection screen. EDIT: Added proper sound. + +- 0.79u2: Tomasz Slanina added Kusayakyuu (Taito 1985). TODO: Colors, Correct communication between main/sound CPU and DAC. Sprite glitches (sometimes - missing vertical flip flag?). Sound CPU int freq (timer? $a008/$a010 writes?). + +- 11th February 2004: Tomasz Slanina sent in a preliminary driver for Kusayakyuu, it's playable but sound is not completely emulated and colors are wrong. + +- 5th November 2003: Tomasz Slanina - Kusayakyuu is playable. Missing sound & bad colors. + +- 15th September 2001: SYOLAK from Team Japump dumped Kusayakyuu (Sandlot Baseball). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 168.2 kb / 19 files / 74.7 zip + +$end + + + +$info=kungfu +$mame +0.241 [Jorge Silva] + +0.166 [Siftware] + + +WIP: + +- 0.276: Correct ROM loading for Kung Fu Fighters (IGS, v202N) [David Haywood]. + +- 0.270: Moved clone Kung Fu Fighters (IGS, v100) to cabaret.c driver [Osso]. + +- 0.260: Moved 'Kung Fu Fighters (IGS, v202N)' to jackie.c driver, boots but has incorrect GFX and some missing controls [Osso]. Changed Z80 CPU1 clock speed to 6MHz. Added dipswitches 'Display Card', 'Speed', 'Double', 'Limit', 'Coinage', 'Min Bet', 'Max Bet', 'Key In', 'Demo Game', 'Anticlear', 'Double', 'Royal Enable', '5 Kind Enable', 'Key Out Base', 'Open Mode', 'Quick Get', 'Bet Base', 'Percent' and 16x 'Unknown'. Changed description to 'Kung Fu Fighters (IGS, v202N)' and clone (IGS, v100) to 'Kung Fu Fighters (IGS, v100)'. + +- 0.241: Jorge Silva added Kung Fu (IGS, v202N). Renamed (kungfu) to (kungfua). + +- 0.166: Siftware added 'Kung Fu (IGS, v100)' (IGS 1992). + + +Recommended Games (Cards) + + +Romset: 560 kb / 8 files / 219.2 zip + +$end + + + +$info=kungfum +$mame +0.24 [?] + +0.23 [Mirko Buffoni, Ishmair, Nicola Salmoria] + + +Artwork available + + +NOTE: + +- In slow motion mode, press 2 to slow game speed. In stop mode, press 2 to stop and 1 to restart. In level selection mode, press 1 to select and 2 to restart. + + +WIP: + +- 0.245: Asociacion Retroclub added clone Kung-Fu Senjyo (bootleg, Spanish). Note: PROMs were not dumped on this set. + +- 0.215: Added some IC locations and PLD placeholders to clone Spartan X (Tecfri hardware bootleg) [jordigahan]. + +- 0.190: Soundlatch modernization for clone Spartan X (Tecfri hardware bootleg) [AJR]. + +- 0.187: Replaced AY-3-8910A sound with AY-3-8912A in clone Spartan X (Tecfri hardware bootleg). + +- 0.172: Arzeno Fabrice and Rockman added clone 'Spartan X (Tecfri hardware bootleg)' (bootleg (Tecfri) 1987). Make this bootleg work. P2 controls don't work if the 'cocktail' dipswitch is set, but since I see nothing to flip the screen I suspect that mode simply isn't supported in this bootleg [David Haywood]. + +- 0.151: Use 8-way joysticks in Kung-Fu Master and clones [Phil Bennett]. + +- 0.150: hap changed description to 'Kung-Fu Master (World)' and clone (Data East) to 'Kung-Fu Master (US)'. + +- 3rd September 2010: Smitdogg - We got a rare version of Kung-Fu Master. It's one that is mentioned in the top of the driver as to where one of the bootleg versions we have originated from. It had 3 bad roms but luckily these were all ones whose label/revision matched up to some already-dumped roms, so the set is complete. It was the dustiest board set I have ever bought. I cleaned most of the dust off. + +- 0.133u1: Renamed (kungfud) to (kungfumd). + +- 0.114u1: Fixed rom names and added 17x proms to clone Kung-Fu Master (bootleg set 1). + +- 5th November 2006: Mr. Do - Ad_Enuff optimized Kung Fu Master bezel. + +- 29th October 2006: Mr. Do - Courtesy of ClassicArcadeGrafix, added Kung Fu Master bezel. I need to revisit Kung Fu later, though, as one thing still needs to be fixed on it. + +- 0.104u8: Replaced 8k cpu2/gfx2 roms with 16k in clone (Data East). + +- 0.37b15: Changed 8-way Joystick to 4-way. + +- 0.37b14: Changed parent and clone descriptions to 'Kung-Fu Master'. + +- 0.37b6: Changed Z80 CPU1 clock speed to 3072000 and M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.36b12: Changed description of clone (Japan) to 'Spartan X (Japan)'. Renamed (spaltanx) to (spartanx). + +- 0.36b10: Added clone Spaltan X (Japan). + +- 25th June 1999: Zsolt Vasvari fixed Kung Fu Master sprite priorities at the end of a level. + +- 0.35b11: Added PROM ($620 - video timing, same as Battle-Road). Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.35b7: Changed visible area to 256x256 and VSync to 55Hz. + +- 0.34b7: Nicola Salmoria added clones Kung Fu Master (Data East) and Kung Fu Master (bootleg set 1). Changed description of clone (bootleg) to 'Kung Fu Master (bootleg set 2)'. Renamed (kungfub) to (kungfub2). + +- 0.33b7: Added PROMs ($0, 100, 200, 300, 400, 500, 600). + +- 0.31: Control: In slow motion mode, press 2 to slow game speed. In stop mode, press 2 to stop and 1 to restart. In level selection mode, press 1 to select and 2 to restart. + +- 0.29: Aaron Giles improved sound in Kung Fu Master. Fixed gfx rom loading. + +- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. + +- 0.24: Added 'Kung Fu Master' (Irem 1984). Nicola Salmoria fixed definitively Kung Fu Master driver which has now 100% perfect colors and sprite positioning. Thanks to Paul Swan for color scheme. Test mode doesn't work for bootleg version (as is right to be). Hi Score Support in each version as well. Mirko Buffoni finally fixed problems with ADPCM decoding, so now Kung Fu Master doesn't need separate samples anymore (he didn't distribute them because of copyright on sounds). The samples are now calculated during bootstrap of the game. Changed 'Kung Fu Master' to clone 'Kung Fu Master (bootleg)'. Renamed (kungfum) to (kungfub). + +- 0.23: Mirko Buffoni added 'Kung Fu Master' (1984). Credits fly to Ishmair for the hardware information and to Nicola for fixing sprite bugs. Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Kick, Alt = Punch and F1+F3 = Test mode. + +- 15th April 1997: Dumped Kung-Fu Master (World). + + +STORY: + +- A Kung-Fu master, Thomas and Silvia were suddenly attacked by several unknown guys. Silvia was kidnapped by them. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* JAE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 177.8 kb / 28 files / 88.5 zip + +$end + + + +$info=kungfur +$mame +0.129u5 [Angelo Salese, Roberto Fresca] + + +WIP: + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Guess CPU type. Code styling. Small tweaks to layout. Use device arrays and templates [hap]. Replaced MC6809 (legacy) CPU1 with Motorola MC6809. + +- 0.217: Probably mono sound [hap]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Kung-Fu Roushi [Robbbert]. + +- 0.146: Updated Kung-Fu Roushi to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.145u1: hap fixed Kung-Fu Roushi - Game now playable. Added Game Panel layout. Fixed inputs and MSM5205 sound. Added dipswitches 'Coinage' and 'Service Mode'. Changed description to 'Kung-Fu Roushi'. + +- 0.129u5: Angelo Salese and Roberto Fresca added 'Kung Fu Roushi' (Namco 1987). + + +LEVELS: 5 (endless) + + +Recommended Games: + +Stop + + +Romset: 336 kb / 6 files / 250.0 zip + +$end + + + +$info=kungfut +$mame +0.68 [Tomasz Slanina] + + +SETUP: + +- The game use a microphone to make a little cloud appear so player can climb it to go up. The game falls back to use P1 button 3 if the microphone is out of control. + + +WIP: + +- 0.260: David Haywood added preliminary protection simulation for clone Kung-Fu Taikun (set 2). Protection is similar to Wiz. This simulates enough that the game doesn't crash after bonus rounds. + +- 0.183: Angelo Salese added MACHINE_NODEVICE_MICROPHONE for Kung-Fu Taikun. + +- 0.145u5: Changed description to 'Kung-Fu Taikun (set 1)' and clone (alt) to 'Kung-Fu Taikun (set 2)'. + +- 0.79u1: Taucher added clone Kung-Fu Taikun (alt). + +- 3rd February 2004: David Haywood added an alternate version of Kung-Fu Taikun to the Wiz driver. + +- 0.68: Tomasz Slanina added 'Kung-Fu Taikun' (Seibu Kaihatsu 1984). + +- 30th November 2002: Tomasz Slanina added Kung-Fu Taikun to the Wiz driver, and Stephane Humbert fixed the dipswitches and inputs in it. Note: "THE MICROPHONE IS OUT OF CONTROL, SO THIS GAME DEPENDS ON THE BUTTONS". There's no additional hw or connectors on the PCB (except for small (bit 0 - ON, bit 1 - ON) DSW near AY chips). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 104.8 kb / 13 files / 56.7 zip + +$end + + + +$info=kurdart +$mame +0.215 [jordigahan, ClawGrip] + + +WIP: + +- 0.215: jordigahan and ClawGrip added 'Kursaal Darts' (K7 Kursaal 199?). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 512 kb / 1 files / 208.8 zip + +$end + + + +$info=kurikint +$mame +0.37b6 [Nicola Salmoria] + + +< Japan > + + +Artwork available + + +Bugs: + +- kurikint, kurikintu: Bosses messages in english language. Augusto (ID 05615) + + +WIP: + +- 0.280: Angelo Salese changed description of clone (World, prototype?) to 'Kuri Kinton (World, prototype)'. + +- 0.220: R. Belmont added verified working PAL images to Kuri Kinton. Applies to all released rom revisions. + +- 0.214: coolmod and The Dumping Union added clone Kuri Kinton (US, World Games license). + +- 0.146u4: Fixed maincpu rom address to $20000. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u3: MASH fixed 'SERVICE SW ERROR' in Kuri Kinton. + +- 0.130u4: Renamed (kurikina) to (kurikinta), (kurikinj) to (kurikintj) and (kurikinu) to (kurikintu). + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Kuri Kinton artwork, courtesy of the BYOAC/CAG artwork. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and Z80 CPU2 to 4MHz. + +- 28th February 2002: Stephane Humbert fixed dipswitches and inputs in Kuri Kinton and Mermaid. + +- 10th February 2002: Angelo Salese submitted a fix for the scrambled graphics in Kuri Kinton prototype. + +- 0.59: Added 'Bosses' messages' dipswitch. Changed description of clone (prototype?) to 'Kuri Kinton (World, prototype?)'. + +- 0.55: Added clones Kuri Kinton (US) and (Japan). Added 512k gfx1 roms to version (World). + +- 0.37b12: Added 'Difficulty' dipswitch. + +- 0.37b11: Added 'Allow Continue' dipswitch. + +- 0.37b6: Nicola Salmoria added 'Kuri Kinton (World)' (Taito 1988) and clone (prototype?). + +- 3rd August 2000: Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton. + + +LEVELS: 1 (5 sub-areas) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.31 MB / 7 files / 498.9 zip + +$end + + + +$info=kurucham +$mame +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.240: YUV pitch follows U size (video\powervr2.cpp), fixes Kurukuru Chameleon corrupted Starfish-SD GFX logo [Angelo Salese]. + +- 0.180: Changed description to 'Kurukuru Chameleon (Japan) (GDL-0034)'. + +- 0.154: MetalliC redumped GD-ROM for Kurukuru Chameleon (GDL-0034) from .gdi source to CHD v5. + +- 0.131u2: David Haywood hacked the NAOMI YUV interrupt to fire when the base register is written (currently looking at implementing properly, but this prevents Kurukuru Chameleon and SS2005 from hanging). + +- 0.130u2: Added 'Kurukuru Chameleon (GDL-0034)' (Able 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Logic) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 33.7) + +$end + + + +$info=kurufev +$mame +0.126u3 [Guru] + + +< Japan > + + +WIP: + +- 0.145u4: Angelo Salese fixed swapped romsets between doncdoon and kurufev. + +- 0.143u7: Changed input from 9 to 3 buttons. + +- 0.132: Tafoid and Fujix changed year to 2003 (Arcade TV Game List book). + +- 0.126u3: Guru added 'Kurukuru Fever' (Aruze? 200?). + +- 30th November 2007: Guru - Kuru Kuru Fever (Aleck64 cart) just arrived today from Japan. + + +Other Emulators: + +* Project64 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 40 MB / 3 files / 18.5 zip + +$end + + + +$info=kurukuru +$mame +0.147u4 [Roberto Fresca, hap, Fyrecrypts, Anonymous, btribble, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.171: Proper year for Kuru Kuru Pyon Pyon from japanese Wikipedia. Notes about ADPCM Samples [Roberto Fresca]. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.148: Added ADPCM sound to Kuru Kuru Pyon Pyon (MSM5205 (384000 Hz)). Added port 0 placeholder. Added msm5205_playmode_w. Fill in verifications from Charles MacDonald. Added crazy bankswitch based on findings by Charles MacDonald [hap]. Added Kuru Kuru Pyon Pyon technical and general notes. Added a brief 'how to play' and bookkeeping instructions. Hooked the YM2149 output ports and logged the writes for testing purposes. Defined any clock used. Cleaned up a bit the driver. Fixed the Coin 1 jam, added 'Medal In' input, reworked dipswitches involved, and modified/added some notes about the behavior. Added hopper emulation. The game is now working properly without jams. Also added coin counters, coin lockout and some extra documentation from Charles MacDonald. Added proper mirrors for V9938 VDP and bankswitch selector ports [Roberto Fresca]. Fixed YM2149 sound, fixed some memory map offsets and added some port mirrors. Added/correct some technical documentation [Roberto Fresca, Charles MacDonald]. Changed region maincpu ($8000, 18000) to user1 ($10000, 20000). + +- 0.147u4: Added 'Kuru Kuru Pyon Pyon (Japan)' (Success / Taiyo Jidoki 199?). Added new documentation about the resonator used for OKI M5205. Also added it through #define [Roberto Fresca, Smitdogg]. Documented the bookkeeping, character names (bets 1-2-3-4-5), and found the port that trigger the M5205 samples. Documented IM 0 for kurukuru audio CPU. Added a complete ASCII PCB layout, and documented the dipswitches settings found on the board. Added notes about almost all the samples [Roberto Fresca]. Correct RAM size. Added audiocpu interrupts [hap]. + +- 12th December 2012: Roberto Fresca - Four eyes can see more than two... Thanks to hap, we now have correct graphics bankswitch. I preliminarily hooked the second CPU, and got the YM2149 triggering some sounds. The game is playable now. Just need some extra work on the audio CPU and hook the OKI M5205 for ADPCM samples. + +- 11th December 2012: Roberto Fresca - A lot of work involved. I got the graphics, but unfortunately they're banked in some way I can't figure out yet. The game is almost working, and correcting the previous post, could be called 'Croak Croak, Hop, Hop' (thanks Vas Crabb for the clarification). The game is right now running with just one CPU (still need to hook up the second one that drives the ADPCM samples system). I'm halfway working on the YM2149F (I got some sounds) and the input system. Now need to figure out the monster VDP graphics banking. + +- 9th December 2012: Roberto Fresca - The Dumping Union found and dumped a rare japanese medal game from TaiyoJidoki/Success. The game title seems to be "Kuru Kuru Pyon Pyon" that means "frog noise, rabbit noise" (thanks Vas Crabb & RevO EmaG for the japanese translation). The hardware is powered by two Z80, YM2149F, OKI M5205 for the speech system, and one of these monsters VDP from the hell, the 64-pins V9938/58 or similar. All is pointing to a kind of MSX2 derivative 'on steroids'. Here some snaps from a video of the real game running. The emulation is still very preliminary, but at least I got something on the screen. The game needs a lot of work. + +- 8th December 2012: Smitdogg - We picked up a very rare medal game called... I don't know what. It's by Taiyojidoki and Success... I'll edit in the name when someone translates it. + + +Recommended Games (Gambling) + +Recommended Games (Medal) + + +Romset: 224.8 kb / 8 files / 61.4 zip + +$end + + + +$info=kuzmich +$mame +0.239 [Sergey Svishchev] + +0.209 [MESS] + + +WIP: + +- 0.241: Minor code cleanup [Sergey Svishchev]. + +- 0.239: Sergey Svishchev added Kuzmich-Egorych (Nippel 199?). Moved driver to arcade section, updated emulation status. + +- 0.218: xotmatrix fixed Player 2 inputs. + +- 0.209: Sergey Svishchev added 'Kuzmich-Egorych' (Nippel 199?). Note: An arcade board designed to run modified games from Apple ][. Most of Apple hardware is missing, keyboard port is reused for joysticks. Only one game is known (a Mario Bros. hack/translation patch). See http://agatcomp.ru/Pravetz/SuperGames.shtml. TODO: Verify palette, pixel and CPU clocks. Proper bootstrap (is there another ROM?). + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 32 kb / 1 files / 13.5 zip + +$end + + + +$info=kviper +$mame + +Konami Viper BIOS (Konami 1999) + + +BIOS: + +941b01.u25 (user1 $0 - 256k) GM941B01 (01/15/01) + +941a01.u25 (user1 $0 - 256k) GM941A01 (03/10/00) + +ds2430.u3 (ds2430 $0 - 40 bytes) + + +WIP: + +- 0.145u4: Added Viper main board DS2430 EEPROM [Guru]. + +- 0.139u4: John Bud added 941a01 BIOS. + +- 0.124: R. Belmont fixed crash running "kviper" BIOS. + +- 0.114u1: Added Konami Viper BIOS. + + +Romset: 512 kb / 3 files / 32.6 zip + +$end + + + +$info=ky80 +$mame + +DEVICE: + +Taxan KY-80 + + +WIP: + +- 0.224: Added 'Taxan KY-80' device (cpu\z80\ky80.cpp). + +$end + + + +$info=kyros +$mame +0.37b2 [Bryan McPhail] + +0.36b1 [Testdriver] + + +WIP: + +- 0.281: Only enable transparent color to sstingry. Fixes kyros and kyrosj seems to have two graphical problems on the last level of the game (stage 5) [hap]. + +- 0.243: Correct comment and clocks for Kyros [negunma]. + +- 0.242: Changed second and third sound chips for Kyros to AY-3-8910 based on PCB photos [negunma]. + +- 0.225: Improved clone Kyros no Yakata (Japan) PCB documentation [Guru]. + +- 0.215: Original MCU is underdumped [AJR]. + +- 0.211: Changed description of clone (Japan) to 'Kyros no Yakata (Japan)'. + +- 0.164: Mamesick fixed missing sound FX in Kyros and clone. There's no more need to doubling audio CPU interrupts per frame after the conversion of the driver to the usage of scanline timers. + +- 0.140u3: Corrado Tomaselli changed Kyros clocks to match bootleg PCB. Changed Z80 CPU1 clock speed to 4MHz and the 3x YM2203 to 2MHz. + +- 8th December 2010: Corrado Tomaselli dumped Kyros No Yakata (Japan) (bootleg 1987). Note: MCU 68705U3S not dumped. All other roms are from Japanese set. + +- 0.138u4: Kyros now load (but don't yet use) the decapped MCUs (kyros_68705u3.bin and kyros_mcu.bin) [Dr. Decapitator]. + +- 0.138u3: hap fixed a white noise which lasts throughout the game once you throw a punch. + +- 27th June 2010: Guru - The HD6805U1 MCU for Kyros has now been successfully processed (decap, de-protect & read). + +- 25th June 2010: Guru - The 68705U3 MCU for Kyros has now been successfully processed (decap, de-protect & read). + +- 0.126u4: Guru added README for Kyros No Yakata. + +- 30th July 2008: Guru - Kyros chips arrived to be decapped, thanks to Dox. + +- 0.122u8: Changed palettesize to 257 colors. + +- 0.84: Pierpaolo Prazzoli added cocktail support to Kyros. + +- 0.69a: David Haywood added clone Kyros No Yakata (Japan). + +- 25th May 2003: Guru - Received Kyros No Yakata (Alpha Denshi 1986). Thanks to MAMEworld donations. + +- 0.61: Removed 3rd button. + +- 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Fixed color, added sound and coin handler, correct DIP settings. Replaced the 2x AY-8910 sound with 2x YM2203 (3MHz) and DAC. Fixed cpu2 rom address ($4000) and changed cpu2 rom ($18000) to user1 ($0). Added dipswitches 'Demo Sounds', 'Coinage', 'Difficulty' and 'Cabinet'. + +- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. + +- 0.37b2: Bryan McPhail added 'Kyros' (World Games Inc 1987). + +- 30th April 2000: Nicola Salmoria improved the Kyros and Super Stingray colors a bit. + +- 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers. + +- 18th April 2000: Phil Stroffolino fixed some tilemap bugs and he fixed Kyros' graphics decoding. + +- 0.36b1: Bryan McPhail added (Testdriver) Kyros. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 575.2 kb / 26 files / 281.6 zip + +$end + + + +$info=kyukaidk +$mame +0.36RC2 [Vernon C. Brooks] + + +< Japan > + + +WIP: + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.153: Changed description to 'Kyuukai Douchuuki (Japan, new version (Rev B))' and clone (Japan old version) to 'Kyuukai Douchuuki (Japan, old version)'. + +- 0.133u1: Renamed (kyukaido) to (kyukaidko). + +- 0.128u1: Phil Bennett fixed wrong music and sound effects in Kyuukai Douchuuki. + +- 0.36RC2: Vernon C. Brooks added 'Kyuukai Douchuuki (Japan new version)' (Namco 1990) and clone (Japan old version). + +- 5th March 2000: Vernon C. Brooks added Kyuukai Douchuuki to the Namco System 2 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 5.03 MB / 24 files / 1.44 zip + +$end + + + +$info=kyustrkr +$mame +0.77u2 [Luca Elia] + + +WIP: + +- 0.165: Mamesick added different fg offsets for Last Striker / Kyuukyoku no Striker. This fixes the shifted up screen. + +- 0.118u4: Added 'Debug Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.106u1: Changed 'Unused' dipswitches to 'Unknown'. + +- 0.77u2: Luca Elia added 'Last Striker / Kyuukyoku no Striker' (East Technology 1989). + +- 25th November 2003: Luca Elia added Kyuukyoku no Striker to the Taito X system driver. Pierpaolo Prazzoli fixed the graphics in Kyuukyoku no Striker with a new set of ROMs. + +- 3rd November 2003: Guru - Kyuukyoku no Striker (East Technology/Taito 1989) arrived with the donation of several people and MAMEWorld. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 1.06 MB / 9 files / 452.3 zip + +$end + + + +$info=kz26 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added new cpu2 rom ($0). + +- 0.141u1: Miodrag Milanovic added KZ-26 (Playmatic 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 3 files / 11.1 zip + +$end + + + +$info=kzaurus +$mame +0.195 [R. Belmont, SpinalFeyd, Klaus, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.218: Fixed dipswitches. Added NVRAM and Coin Hopper to 'Pittanko Zaurus' - Game now playable [MetalliC]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed K055555 and K056832 MCFG macros [Osso]. + +- 0.195: R. Belmont, SpinalFeyd, Klaus and The Dumping Union added 'Pittanko Zaurus' (Konami 1995). Implemented interrupts, inputs and sound - passes POST. Fixed layer priority and added 55555 gradient background. Improved visible area and layer alignment and hooked up scroll register readback [R. Belmont]. + +- 29th January 2018: Smitdogg - SpinalFeyd dumped Pittanko Zaurus. + + +Recommended Games (Medal) + + +Romset: 2 MB / 4 files / 841.7 zip + +$end + + + +$info=l7a1045 +$mame + +DEVICE: + +L7A1045 L6028 DSP-A + + +WIP: + +- 0.186: Renamed (l7a1045_custom) to (l7a1045). + +- 0.161: Added 'L7A1045 L6028 DSP-A' device (sound\l7a1045_l6028_dsp_a.c). + +$end + + + +$info=l9nibble +$mame +0.171 [TeamEurope, Marcus Jendroska, Y~K, Smitdogg, Roberto Fresca, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Divide NEC uPD78C11 internal clock by 2 or 3 [AJR]. Changed NEC uPD78C11 CPU1 clock speed to 12MHz. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.203: Better guess at CPU type. Added AY8910, RAMDACs and hack in a boot jump [AJR]. Removed RAMDAC MCFG macros [cam900]. Replaced TMS9900 CPU1 with NEC uPD78C11 (4MHz). Added AY-3-8910A (1.5MHz) sound. + +- 0.201: Removed TMS9900 MCFG macros [Michael Zapf]. + +- 0.175: Replaced TMS9980A CPU with TMS9900 in Lucky 9, because the 9980 address space is too small [O. Galibert]. + +- 0.171: TeamEurope, Marcus Jendroska, Y~K, Smitdogg, Roberto Fresca and The Dumping Union added 'Lucky 9' (Nibble? 19??). Rewrote the whole driver. Added video hardware, preliminary machine driver and memory map. Decoded the graphics. Added tech specs/notes [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 704 kb / 10 files / 280.1 zip + +$end + + + +$info=labrinth +$mame +0.203 [f205v] + + +WIP: + +- 0.203: f205v added 'Labyrinth (Ver 1.5)' (Nazionale Elettronica 2001). + +- 30th September 2018: f205v dumped Labyrinth (Ver 1.5). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 484.5 zip + +$end + + + +$info=lacrazyc +$mame +0.148u5 [Tom Braider, Smitdogg, The Dumping Union] + +0.80u3 [R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.148u5: Tom Braider, Smitdogg and The Dumping Union added 'Let's Attack Crazy Cross (GV027 Asia 1.10)' (Konami 1996). + +- 6th May 2013: Smitdogg - Thanks to Tom Braider we got Crazy Cross. It turns out it is actually on Konami GV not GX, it is the export version of Susume! Taisen Puzzle Dama. + +- 0.106u1: R. Belmont added RAW CD sector conversion support, so a game can request e.g. 2048-byte data sectors from a RAW CHD-CD and still get the right data. 'Susume! Taisen Puzzle-Dama' now uses a RAW CHD-CD read directly from an original pressed Konami disc. + +- 0.80u3: R. Belmont added 'Susume! Taisen Puzzle-Dama (GV027 JAPAN 1.20)' (Konami 1996). + +- 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable. + +- 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). Susume! Taisen Puzzle-dama boots (it gets stuck in a loop in MAME). + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 128 bytes / 1 files / 220 zip + +CHD: 513.2 MB (Compressed: 321.6) + +$end + + + +$info=ladybug +$mame +0.01 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.278: Luis Arrufat and Francisco Javier Munoz Calero added clone Lady Bug (bootleg on Galaxian hardware, encrypted). Note: Standard Galaxian bootleg PCB with a small sub-board with the five program ROMs, a PAL16L8, a 74540, two more ICs with their surfaces scratched-out and five empty ROM sockets [ClawGrip]. Changed description of clone (bootleg on Galaxian hardware) to 'Lady Bug (bootleg on Galaxian hardware, unencrypted)'. + +- 0.248: Changed description of clones (bootleg set 1) to 'Lady Bug (bootleg)' and (bootleg of Lady Bug, set 2) to 'Coccinelle (bootleg of Lady Bug)'. + +- 22nd November 2020: Mr. Do - Fixed the colors in Lady Bug. Again. For real, this time. + +- 29th December 2019: Mr. Do - The Ladybug bezel has had its colors adjusted. Again. Thank you to Comboman for getting it started in the right direction. After going through tens of pics all over the internet, I think this is finally correct. If you happen to look yourself later and compare different pics, you will see what I mean. While we were at it, might as well add the marquee and the control panel also. I cleaned up the marquee, courtesy of the BYOAC/CAG artwork. Thank you to Nightvoice for recreating the control panel and buttons. + +- 25th July 2018: 3D ARCADE - Jibmums has released new models of Universal cabinets Snap Jack and Ladybug! + +- 0.188: Documented a different program ROMs arrangement [Osso]. + +- 0.184: kazblox moved clone Lady Bug (bootleg on Galaxian hardware) from Galaxold to Galaxian drivers. + +- 0.181: Osso renamed clone 'Lady Bug (bootleg set 2)' to 'Coccinelle (bootleg of Lady Bug, set 2)', since the attract doesn't show any title, but the manual names is Coccinelle. Renamed (ladybgb2) to (ladybugb2). + +- 12th March 2016: Comboman - My first task on the Universal Project is Ladybug. This was definitely my favorite Universal game back in the day. The very..um...adult artwork seems slightly at odds with kid-friendly gameplay. The artist, who goes by the name Kohtani, appears to have taken inspiration from art nouveau style fairies. The bezel was scanned long ago, but I had to adjust the colors slightly to match the header (and the bezel from Funspot). The lay file is adjusted so you can play with or without the header. + +- 0.145u4: Tafoid got rid of bogus inputs for Lady Bug, there are no fire buttons at all, just controller and start buttons. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Lady Bug (bootleg on Galaxian hardware). + +- 0.126u5: Brian Troha correct rom names with PCB locations for Lady Bug and verified the dump against an original Universal Lady Bug PCB. Added information about the Universal PCB number and PROM type. + +- 0.125u5: Changed description of clone (bootleg on Galaxian hardware) to 'Lady Bug (bootleg on Galaxian hardware)'. + +- 0.123u2: Changed palettesize to 96 colors. + +- 0.122u8: Changed description of clone (bootleg) to 'Lady Bug (bootleg set 1)'. + +- 0.122u4: Zsolt Vasvari fixed two player game mode. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 23rd December 2006: f205v dumped Coccinelle (set 2) (Model Racing 1982). + +- 16th October 2006: Mr. Do - Through a co-operative effort with ClassicArcadeGrafix, I will able to occasionally borrow art for adding Lady Bug bezel. + +- 0.97u2: Sonikos added clone Lady Bug (bootleg Set 2). + +- 16th June 2005: f205v dumped Lady Bug (bootleg set 2). + +- 0.73: Mike Coates added clone Ladybug (bootleg on Galaxian hardware). Input ports incomplete. + +- 28th August 2003: Mike Coates added a version of Lady Bug running on Galaxian hardware and Video Pool to the Galaxian driver. + +- 0.34b3: Marco Cassili added clone Lady Bug (bootleg). + +- 0.34b1: Added color PROMs ($0, 20, 40 - palette and sprite color lookup table). + +- 0.37b14: Jeoff Krontz changed 4-way emulation on a 8-way joystick to "sticky" mode. This makes Lady Bug and other 4-way games more playable. Explanation here: http://www.rentrondesign.homestead.com/JoyPrimer.html. + +- 0.27: InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Lady Bug use this feature. MAKE SURE TO DELETE LADYBUG\LADYBUG.DSW AND LADYBUG\LADYBUG.CFG, OTHERWISE THE GAME WILL NOT WORK CORRECTLY. + +- 0.18: Nicola Salmoria finally added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug. + +- 0.13: Nicola Salmoria added high score saving to Lady Bug. + +- 0.03: Lady Bug should run a little faster on slow machines. + +- 0.01: Nicola Salmoria added 'Lady Bug' (Universal 1981). Game is playable with accurate colors and partial sound. Control: Arrows = Move around and F1 = Skip level. Known issues: The noise generator is not emulated yet. Thanks to Paul Swan for the information on the Lady Bug sound hardware. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator. + +- 9th April 1996: Dumped Lady Bug. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* Mimic + +* VAntAGE + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 40.1 kb / 13 files / 24.2 zip + +$end + + + +$info=ladybug_video +$mame + +DEVICE: + +Lady Bug/Space Raider video + + +WIP: + +- 0.248: Changed sourcefile to universal\ladybug_video.cpp. Changed description to 'Lady Bug/Space Raider video'. + +- 0.246: Changed sourcefile to universal\ladybug_v.cpp. + +- 0.195: Added 'Lady Bug/Space Raider background' device (video\ladybug.c). + +$end + + + +$info=ladyfrog +$mame +0.75 [Tomasz Slanina] + + +WIP: + +- 0.190: Angelo Salese added missing DAC sound chip. Added screen raw parameters. Added 8-Bit R-2R DAC. Changed VSync to 59.871277 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Lady Frog driver. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Lady Frog driver. + +- 0.135u1: Changed visible area to 216x256. Added 6x 'Unknown' dipswitches. + +- 0.131u1: Angelo Salese merged memory maps in Lady Frog. + +- 0.78u1: Nicola Salmoria fixed 'Difficulty' dipswitch in Lady Frog. + +- 26th December 2003: Nicola Salmoria fixed the dipswitch settings in Lady Frog. + +- 0.75: Tomasz Slanina added 'Lady Frog' (Mondial Games 1990). + +- 10th October 2003: Tomasz Slanina sent in a driver for Lady Frog. + +- 31st July 2003: Lady Frog (Mondial Games 1990) arrived Leandro. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Frogger): + +Frogger + +Lady Frog + +Ribbit! + +Tenkomori Shooting + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Romset: 480 kb / 8 files / 118.4 zip + +$end + + + +$info=ladygum +$mame +0.201 [f205v] + + +WIP: + +- 0.221: Dirk Best fixed Lady Gum - Game now playable. + +- 0.201: f205v added 'Lady Gum' (Videos A A 1995?). + + +Recommended Games (Gambling) + + +Romset: 96.3 kb / 6 files / 42.4 zip + +$end + + + +$info=ladykill +$mame +0.37b16 [Brian Troha] + +0.37b13 [Nicola Salmoria] + + +< Japan > + + +SERVICE MODE: + +- To enter service mode in Lady Killer, toggle the dipswitch and reset keeping start 2 pressed. + + +WIP: + +- 0.148: Changed dipswitch 'Service Mode' to 'Service Mode / Free Play'. + +- 0.143u3: Fixed rom names. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 0.59: Added 'Nudity' dipswitch. + +- 0.37b16: Brian Troha added 'Lady Killer' (Yanyaka (Mitchell license) 1993?). Renamed (ladykill) to (moegonta). + +- 27th June 2001: Brian Troha added clone ROM sets for Knuckleheads and Lady Killer. + +- 15th May 2001: Guru - Purchased Lady Killer from a PCB shop in Japan with the help of Team Japump in February. + +- 2nd April 2001: Nicola Salmoria fixed Lady Killer from crashing. + +- 0.37b13: Nicola Salmoria added 'Moeyo Gonta!! (Japan)' (Yanyaka 1993?). + +- 26th February 2001: Nicola Salmoria added Lady Killer to the Metro driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Adult) + + +Romset: 4.88 MB / 8 files / 1.25 zip + +$end + + + +$info=ladylinr +$mame +0.129u1 [Roberto Fresca, f205v] + + +< Austria > + + +WIP: + +- 0.214: Osso decrypted clones Lady Liner (encrypted, set 1), (encrypted, set 2), (encrypted, set 3) and (encrypted, set 4) - Promoted games to working. + +- 0.213: Roberto Fresca and TeamEurope added clones Lady Liner (set 2), Lady Liner (encrypted, set 1), Lady Liner (encrypted, set 2), Lady Liner (encrypted, set 3) and Lady Liner (encrypted, set 4). Changed parent description to 'Lady Liner (set 1)'. + +- 0.204: Replaced AY-3-8910A sound with AY8930 EPSG. + +- 0.171: Lady Liner aysnd address/data was wrong way around - the game doesn't do anything then enabling the ay though [hap]. + +- 0.129u1: Roberto Fresca added 'Lady Liner' (TAB Austria 198?). + +- 6th January 2009: Roberto Fresca - I started a driver for Lady Liner (TAB Austria) long time ago... Now I merged it with the Wing/Dyna stuff and improved the emulation. A lot of work involved in memory maps, I/O devices, inputs, colors, etc... The game is working properly with full sounds. + +- 3rd January 2006: f205v dumped Lady Liner. Marking on PCB: "TAB AUSTRIA". + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 13 files / 48.0 zip + +$end + + + +$info=ladyluck +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Lady Luck' (Bally 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 3 files / 17.1 zip + +$end + + + +$info=ladylukt +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Lady Luck (Taito)' (Taito 1981) and clone Vegas (Taito). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 8.24 zip + +$end + + + +$info=ladymstr +$mame +0.112 [Juddy] + +0.36b3 [Phil Stroffolino] + + +WIP: + +- 0.267: Changed description to 'Lady Master of Kung Fu (rev 1)' and clone (set 2, older) to 'Lady Master of Kung Fu'. Renamed (ladymstr2) to (ladymstra). + +- 0.241: Mark clone Nunchackun PROMs as bad, there's no way these PROMs can give the colours seen in reference videos, if these *were* on the PCB it must have been a bootleg conversion [David Haywood]. + +- 0.190: Corrado Tomaselli and The Dumping Union added clone Lady Master of Kung Fu (set 2, older). Changed parent description to 'Lady Master of Kung Fu (set 1, newer)'. + +- 0.145u1: Changed 4-way Joystick to 8-way. + +- 0.138u1: Changed description to 'Lady Master of Kung Fu'. + +- 0.131u2: Changed Nunchackun from a parent set to a clone of 'Lady Master of Kungfu'. + +- 0.112: Juddy added 'Lady Master of Kungfu' (Taito 1985). + +- 0.84u6: Changed 8-way Joystick to 4-way. + +- 0.62: Fixed gfx1 rom loading. + +- 0.37b9: Fixed gfx1/2 rom loading. + +- 0.36b4: Replaced the 2x MSM5205 sound with 2x DAC. + +- 0.36b3: Phil Stroffolino added 'Nunchackun' (Taito 1985). Known issues: ADPOCM sounds rough. Colors need verification. Nunchackun has wrong colors; sprites look better if you subtract sprite color from 0x2d. + +- 12th August 1999: Phil Stroffolino added Nunchackun to the Samurai driver, and fixed colors. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 156.8 kb / 18 files / 65.6 zip + +$end + + + +$info=ladyshot +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Lady Sharpshooter (set 1)' and clone (alternate set) to 'Lady Sharpshooter (set 2)'. + +- 0.143u5: Added clone Lady Sharpshooter (alternate set). + +- 0.141u1: Miodrag Milanovic added 'Lady Sharpshooter' (Game Plan 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 6 kb / 3 files / 4.30 zip + +$end + + + +$info=lagunar +$mame +0.34b1 [Al Kossow] + + +Artwork available + + +NOTE: + +- The Laguna Racer backdrop was taken from an original 1977 Laguna Racer cabinet that was converted to a MAME Cab. The backdrop consisted of a large cardboard background behind a half silvered mirror which reflected the black and white Laguna Racer game. + + +WIP: + +- 0.224: Added Laguna Racer to the 280-ZZZAP netlist audio driver, with conditional changes to the netlist for the circuitry differences between the two games. Adjust some netlist components that apparently changed from the 280-ZZZAP schematic to production machines. Removed the driver's private MC3340 netlist, using the equivalent one in the netlist library instead [Colin Howell]. Added widescreen layouts with shifters [Firehawke]. + +- 0.223: Added 'Pot: Master Volume' adjuster. + +- 0.222: Updated 280zzzap audio API in preparation for netlist audio. This is only API changes, following the pattern used by cuavas within the past year to update other games in mw8080bw. New netlist-based audio implementation for 280-ZZZAP (audio\nl_280zzzap.cpp), derived from Midway game logic board schematic. The sound generally matches that heard in videos of the machine, though the real machine seems to have more bass and less treble. This may be a cabinet effect or something else, such as a difference in component values. Due to the number of complex components being emulated and the nature of the circuits, this netlist adds a lot of overhead, but it's still fast enough to run at greater than real speed on modern hardware. With minor changes, this implementation should also support 'Laguna Racer'; with somewhat more substantial changes, it would also support 'Super Speed Race'. Both of these games use sound circuits based on those for 280-ZZZAP [Colin Howell]. Added 'Netlist Sound Device' (48000 Hz). + +- 6th September 2010: Mr. Do - Awhile back I added in built-in gear shifters for most of the driving games in MAME. But, I neglected to also add them to the external artwork for the games that had them. So go ahead and grab this LAY file update, which adds them in to the five driving games affected. You'll need to grab the whole file for Laguna Racer, as I fixed up the artwork for that "just a bit," in addition to adding in the shifter. + +- 0.129u6: Mr. Do added built-in layouts for Laguna Racer. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Removed Invaders samples. Fixed dipswitches. + +- 0.111u1: Added Invaders samples. + +- 0.37b3: Changed input to 2 buttons. + +- 0.34b1: Al Kossow added 'Laguna Racer' (Midway 1977). + + +Other Emulators: + +* Laser + +* CottAGE + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 8 kb / 4 files / 5.37 zip + +$end + + + +$info=lagunar_audio +$mame + +DEVICE: + +Midway Laguna Racer Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.224: Added 'Midway Laguna Racer Audio' device (audio\mw8080bw.c). + +$end + + + +$info=lah_112 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Sergio y Vicente de www.electronicavys.es added clone 'Last Action Hero (unknown CPU, display L1.05)'. Changed parent description to 'Last Action Hero (USA 1.12, display A1.06)' and clones (1.04 France) to 'Last Action Hero (USA 1.04, display F1.01)', (1.04 Spain) to 'Last Action Hero (USA 1.04, display L1.02)', (1.06 Canada) to 'Last Action Hero (Canada 1.06, display A1.04)', (1.07) to 'Last Action Hero (USA 1.07, display A1.06)', (1.08 Spain) to 'Last Action Hero (USA 1.08, display L1.04)' and (1.10) to 'Last Action Hero (USA 1.10, display A1.06)'. Renamed (lah_f104) to (lah_104f), (lah_l104) to (lah_104s) and (lah_l108) to (lah_108s). + +- 0.223: Jose Renato Castro Milanez and Sergio Munemori added clone Last Action Hero (1.07). Osso added clone Last Action Hero (1.04 France). + +- 0.209: Matt Morin added clone Last Action Hero (1.06 Canada). + +- 0.141u1: Miodrag Milanovic added 'Last Action Hero (1.12)' (Data East 1993) and clones (1.10), (1.04 Spain) and (1.08 Spain). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.38 MB / 5 files / 882.1 zip + +$end + + + +$info=lamachin +$mame +0.136u4 [ANY] + + +WIP: + +- 0.280: Changed description to 'L.A. Machineguns'. + +- 0.228: Changed description of clone L.A. Machineguns to 'L.A. Machineguns (Japan)'. + +- 0.204: Removed (Japan) from multi-regional games names [MetalliC]. Changed description to 'L.A. Machineguns'. + +- 0.159: Changed description to 'L.A. Machineguns (Japan)'. + +- 0.158: MetalliC added 315-5881 protection key for L.A. Machineguns. + +- 0.136u4: ANY added 'L.A. Machineguns' (Sega 1998). + +- 3rd March 2010: ANY dumped L.A. Machineguns. Dumped all the mask as 32Mbit, but i suspect some are 64Mbit. + + +Other Emulators: + +* Supermodel + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 136.5 MB / 37 files / 70.0 zip + +$end + + + +$info=lancelot +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Moved 'Sir Lancelot' from Peyper driver to its own driver. TODO: The internal rom of the audio CPU is not dumped, so there's no possibility of sound. Mechanical sounds. Outputs. Inputs. Layout. Everything [Robbbert]. Added TMP91640 (9830400 Hz) CPU2, MSM6295 (1656000 Hz) and YMF262 (14318180 Hz) sound. Added keypad contro. Fixed rom loading. + +- 0.177: Added 'Sir Lancelot' (Peyper 1994). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 416 kb / 4 files / 241.8 zip + +$end + + + +$info=landbrk +$mame +0.92 [Tomasz Slanina] + +0.74u2 [?] + +0.72u2 [Testdriver] + + +WIP: + +- 0.205: Ryan Holtz fixed CMPB opcode comparing source register against source register (e132xs\e132xsdrc_ops.hxx). Fixes Land Breaker shows only black screen in service mode. + +- 0.190: Hammy added clone Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected). + +- 24th August 2017: Smitdogg - Hammy got an old version of Land Breaker that runs on ver 1 of the hardware where the ones currently in MAME run on ver 3. + +- 0.146u1: Added 'Service Mode' and 6x 'Unused' dipswitches. + +- 0.143u6: Added missing cpu2 rom (BAD DUMP) to clone (pcb ver 3.03) (AT89c52 protected). + +- 0.141u2: Changed description of clone (Korea) (pcb ver 3.03) to 'Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.03) (AT89c52 protected)'. + +- 0.105u2: Added missing sound3 rom ($0 - QDSP wavetable). Changed E1-32N CPU1 clock speed to 45MHz. + +- 0.103u5: Changed E1-32N CPU1 clock speed to 50MHz. Added dipswitches 'Show Settings', 'Show Counters' and 2x 'Unknown'. Changed description to 'Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02)' and clone (ver 3.02) to 'Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.03)'. + +- 0.96: Changed user1/2 roms to cpu1/user1 roms. + +- 0.92: Tomasz Slanina added 'Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (ver 3.03)'. Tomasz Slanina fixed Land Breaker - Game now playable. Changed E1-32N CPU1 clock speed to 20MHz and visible area to 320x240. Fixed rom loading. Added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Changed 'Land Breaker' to clone 'Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (ver 3.02)'. Renamed (landbrk) to (landbrka). + +- 0.88u4: Replaced E1-32XS CPU with E1-32N. + +- 0.76u2: Changed region cpu1 to user1. + +- 0.74u2: Added 'Land Breaker' (Eolith 1999). + +- 0.72u2: Added (Testdriver) Land Breaker. Preliminary Hyperstone Core, not yet working well enough to run anything [Pierpaolo Prazzoli]. + +- 11th May 2003: Guru - Land Breaker (Eolith, version with all SMT ROMs) arrived from Tim. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 34.1 MB / 22 files / 12.1 zip + +$end + + + +$info=landgear +$mame +0.81u4 [David Haywood] + + +WIP: + +- 0.213: Replaced MC68HC11 CPU2 with MC68HC11M0. + +- 0.193: Correct Landing Gear throttle control [sjy96525]. + +- 0.146u3: Brian Troha and The Dumping Union added clones Landing Gear (Ver 3.1 O), (Ver 3.0 J) and (Ver 4.2 J). hap added unused PALs. Added 2nd button and coin slot 2. Changed parent description to 'Landing Gear (Ver 4.2 O)'. Fixed rom names. + +- 6th July 2012: Smitdogg - We dumped Landing Gear 4.2J, 3.0J and 3.1O. + +- 0.143u4: Angelo Salese and R. Belmont fixed Landing Gear - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Fixed analog inputs in Landing Gear. Implemented gouraud shaded triangles, fixes Landing Gear messed up 3D. + +- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug. + +- 0.137u1: R. Belmont fixed Landing Gear crash, game now enters attract mode. Angelo Salese implemented SUBD DIR & SUBD EXT opcodes for the MC68HC11 CPU. + +- 0.111u2: Added Stick and Pedal. Removed 2nd button. + +- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 rom loading. Changed palettesize to 65536 colors. Set year to 1995. + +- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384. + +- 0.81u4: David Haywood added 'Landing Gear' (Taito 1997). + +- 8th April 2004: David Haywood - I don't think I'll be finishing this one myself somehow, needs a 68040 core (currently running on the 68020) and various other bits and pieces before it stands a chance of working. WIP driver should be included in the next update tho. + +- 3rd November 2003: Guru - Landing Gear (Taito 1995, System JC) arrived from Pelle. This is a flight simulator game running on Taito JC System hardware. The system comprises two boards plugged together back-to-back via five high density connectors. The top board contains the main CPU, all RAMs, graphics and sound hardware and the bottom board contains the game ROMs, communication devices and a MC68HC11 MCU. Landing Gear is a single player game so the board does not contain any communication hardware. This hardware seems to be the earliest revision of the JC board. This is the only JC game that had a 28-way edge connector, which is actually almost JAMMA. The power/GND, video and most buttons (test/service/coin/start etc) work fine using any standard JAMMA cab. However the analog controls are wired to another connector on the bottom PCB via an interface board. When other JC bottom boards are swapped to this top board, they will run fine, but some of the graphics are messed up. This is probably due to the different PALs and their changed locations. This seems to mostly affect the texture mapping (tested with swapping Side By Side 2) as the title and most of the background graphics are ok but the car textures are just a mess of pixels. + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 34.6 MB / 35 files / 11.6 zip + +$end + + + +$info=landhigh +$mame +0.129 [Ordyne, Phil Bennett] + + +HardDisk required + + +WIP: + +- 0.282: Changed description to 'Landing High Japan (VER.2.01OK, single monitor)'. + +- 0.281: Landing High Japan (VER.2.01OK) doesn't use the sub monitor, clone Landing High Japan (VER.2.02O) does [FMecha]. Changed description to 'Landing High Japan (VER.2.01OK, no sub monitor)'. + +- 0.279: Changed description to 'Landing High Japan (VER.2.01OK)' and clone (Ver 2.02 O) to 'Landing High Japan (VER.2.02O)'. + +- 0.192: ShouTime added clone Landing High Japan (Ver 2.02 O). Added HD serial number for clone (Ver 2.02 O) [Ville Linde]. Changed parent description to 'Landing High Japan (Ver 2.01 OK)'. + +- 0.186: Changed description to 'Landing High Japan (Ver 2.01 OK)'. + +- 0.146u4: Replaced TLCS-900/H CPU2 with TMP95C063. Changed PowerPC 603e CPU1 clock speed to 100MHz and visible area to 512x384. Added Player 1, Stick, Pedal, 6x buttons and 1x coin slot. + +- 19th February 2012: Ville Linde - Landing High Japan boots from hard disk. UPDATE: Attract mode. + +- 0.129: Ordyne and Phil Bennett added 'Landing High Japan' (Taito 1999). + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 257.0 kb / 4 files / 30.7 zip + +CHD: 4.01 GB (Compressed: 202.0) + +$end + + + +$info=landmakr +$mame +0.203 [SEGV] + +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.254: Ignore first line zoom value. Corrects subtle playfield 2 and 3 offset issues in several games (taito\taito_f3_v.c). Fixes ending slide has wrong vertical offset in Land Maker [y-ack]. + +- 0.253: Implemented line RAM palette offset effect. Improved line clipping effects and palette for Land Maker, fixes winning message is missing [y-ack]. + +- 0.203: SEGV added Land Maker (Ver 2.02O 1998/06/02). Renamed (landmakr) to (landmakrj). + +- 18th October 2018: Smitdogg - SEGV sent us a dump of Land Maker (Asia/Overseas). + +- 0.168: Changed description of clone (Ver 2.02O 1998/06/02) to 'Land Maker (Ver 2.02O 1998/06/02, prototype)'. + +- 0.133u1: Renamed (landmkrp) to (landmakrp). + +- 0.126u5: Guru added README for Land Maker. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Land Maker. + +- 0.105u1: Changed description to 'Land Maker (Ver 2.01J 1998/06/01)' and clone (World Prototype) to 'Land Maker (Ver 2.02O 1998/06/02) (Prototype)'. + +- 0.88u6: Fixed sound loading in clone Land Maker (World Prototype). + +- 0.88: Fixed Landmaker sound loading (thanks to Mame32Plus). + +- 0.71u2: David Haywood fixed loading of Landmaker (prototype). + +- 0.71u1: Bryan McPhail added clone Land Maker (World Prototype). + +- 8th July 2003: Bryan McPhail added the Landmaker prototype to the Taito F3 driver, but it's missing some sprites. + +- 20th June 2003: Guru - Landmaker (test/prototype version not using an F3 mainboard) arrived from Taucher. + +- 0.67: Changed description to 'Land Maker (Japan)'. + +- 0.37b15: Bryan McPhail added 'Landmaker (Japan)' (Taito Corporation 1998). + +- 0.37b11: Bryan McPhail added (Testdriver) Landmaker (Japan). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 20.5 MB / 19 files / 7.49 zip + +$end + + + +$info=lanmao +$mame +0.285 [SongJi] + + +WIP: + +- 0.285: SongJi added 'Lan Mao' (Changsheng Electric Company 2003). Note: Mechanical redemption game. Seems to be very similar to marywu, only with more sound chips and a different CPU of the MCS51 family. Same "Music by: SunKiss Chen" strings. Same or at least extremely similar lamps/LEDs layout. TODO: Most everything. Hooked up some stuff. Hooked up 24C02. Added pre-initialized NVRAM and preliminary inputs. Fixed duplicated buttons [Osso]. Added ADPCM bank support. Hooked up hopper and 31st LED [flama12333]. Identified inputs [SongJi]. + + +Recommended Games (Gambling) + + +Romset: 578.2 kb / 4 files / 448.6 zip + +$end + + + +$info=lapbylap +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Lap By Lap' (Inder 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 3 files / 7.07 zip + +$end + + + +$info=laperla +$mame +0.125u4 [David Haywood] + + +WIP: + +- 0.125u4: David Haywood added 'La Perla Nera (Ver 2.0)' (Nazionale Elettronica 2002). + +- 13th April 2008: f205v dumped La Perla Nera (Ver 2.0). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 538.5 zip + +$end + + + +$info=laperlag +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.125u4: Roberto Fresca added 'La Perla Nera Gold (Ver 2.0)' (Nazionale Elettronica 2001). + +- 2nd September 2005: f205v dumped La Perla Nera Gold (Ver 2.0). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 484.3 zip + +$end + + + +$info=larana +$mame +0.233 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.267: Manuel added clone La Rana (set 2). Note: This sets gives, by default, 2 launches per coin. Other changes are unknown [ClawGrip]. Changed parent description to 'La Rana (set 1)'. + +- 0.233: Museo del Recreativo added 'La Rana' (Inder 1991). + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Romset: 80 kb / 3 files / 49.1 zip + +$end + + + +$info=laser2k1 +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.125u4: Roberto Fresca added 'Laser 2001 (Ver 1.2)' (Unknown 2001). + +- 15th April 2008: f205v dumped Laser 2001 (Ver 1.2). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 303.6 zip + +$end + + + +$info=laserbat +$mame +0.100u3 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.201: Added PLS100 (82S100) PLA device [Ryan Holtz]. + +- 0.196: Removed first_screen usage from Laser Battle [Osso]. Hook up coin counters. + +- 0.186: Unconnected SN76477 resistor treated as invalid even though it's the initial value. This fixes debug assert when starting emulation in Laser Battle and clone [Robbbert]. + +- 0.171: Vas Crabb fixed TMS3615 clocks in Laser Battle, Guillaume Tell Overture is recognisable again. Note: If demo sounds are enabled (using dipswitches), background music is played every sixth time through the attract loop. Fixed inadvertently swapped TMS3615 organ chip clocks (fixes music). Replaced some interrupt gen members with MCFG [Vas Crabb]. + +- 0.169: Make Lazarian playable: Decoded PLA bitstream and use for video mixing. Documented colour format and make up usable colour values. Implemented shell and area effects. Use proper video timings - yes there is blank space on the right. Added PLA from Lazarian to Laser Battle as bad dump as it's needed now. Yes it's impossible to get black because there's no LSB for blue. Colours are still wrong, but at least it's only the intensities now. Better layer alignment. Added comments. Fixed inputs, P2 controls and all dipswitches are usable now. Support cocktail configuration (set in Machine Configuration). Fixed conditions for latching sound data. Confirm dipswitches, use derived machine configs. Added stuff from manual [Vas Crabb]. Changed visible area to 736x247, VSync to 50.541416 Hz and TMS3615 sound clock speeds to 125000 Hz and 250000 Hz. Added dipswitches 'Infinite Lives', 'Difficulty', 'Bonus Life' and 'Coin C'. Added 'Cabinet' configuration. + +- 0.150: Added 3x Signetics 2636 sound. + +- 0.146u1: Some cleanup [hap]. + +- 0.136u1: Quench fixed massive slowdown in the Laser Battle driver. + +- 0.135u4: Fabio Priuli fixed all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Laser Battle driver. Converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.129: Aaron Giles fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects Laser Battle and other drivers. + +- 0.111u6: Zsolt Vasvari and Derrick Renaud rewrote the SN76477 emulator from scratch. The main difference between the old one and the new one is that it is based on measurements from a real chip. Also the emulator is fully analog, meaning that timings/frequencies, etc. are based on voltage levels. This gives a much more true-to-life emulation where the weird behavior of the real chip comes emulated for free. The code itself is also a lot simpler and more understandable. + +- 12th November 2006: Mr. Do - We have Lazarian, thanks to scans by Aaron Giles, on loan from Tim at ArcadeCollecting.com and cleanup by Ad_Enuff. + +- 0.107u2: Changed S2650 CPU1 clock speed to 3579545 Hz. Replaced the 2x TMS36XX with TMS3615 (250000 Hz + 500000 Hz). Changed VSync to 50Hz. + +- 0.105u4: Aaron Giles converted PLD for clone Lazarian to the new binary format. Added PLD lz82s100.bin ($0). + +- 0.103u4: Pierpaolo Prazzoli fixed Laser Battle/Lazarian - Game now playable. Added new cpu1 rom ($3800) and 82S100 prom. + +- 0.100u3: Pierpaolo Prazzoli added 'Laser Battle' (Zaccaria 1981) and clone Lazarian. + +- 21st September 2005: Pierpaolo Prazzoli - Laser Battle (Zaccaria 1981) is playable but some enemies' shots are invisible due to wrong colors (prom hasn't been dumped yet). Sound is missing, but schematics are available, so maybe someone can add it. + + +Other Emulators: + +* WinArcadia + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 28.2 kb / 15 files / 21.7 zip + +$end + + + +$info=lasso +$mame +0.36RC2 [Phil Stroffolino] + + +WIP: + +- 0.274: Changed 6502 CPU2 clock speeds to 750000 Hz, the 2x SN76489 to 2822250 Hz and VSync to 61Hz. + +- 0.123u4: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.122u5: Zsolt Vasvari cleaned up the lasso driver. This fixes game timer speed and victory music, when you beat a level. Changed M6502 CPU1/3 clock speeds to 705562 Hz. Fixed cpu1/3 rom addresses ($a000, 8000). + +- 0.116u2: Justin Kerk and Lord Nightmare updated Lasso to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.61: Fixed cpu2/3 rom loading and visible area to 224x256. Added dipswitches 'Coin B', 'Warm-Up Instructions', 'Warm-Up', 'Warm-Up Language' and 'Invulnerability'. + +- 0.56: Changed visible area to 223x256. + +- 0.37b2: Phil Stroffolino added sound and fixed colors in Lasso. Changed the M6502 CPU1/2 clock speeds to 2MHz and the M6502 CPU3 to 600000 Hz. Replaced AY-8910 sound with 2x SN76496 (2MHz) and changed palettesize from 64 colors. + +- 5th May 2000: Nicola Salmoria fixed the Lasso vertical throw bug. + +- 4th May 2000: Nicola Salmoria added sound to Lasso. Phil Stroffolino fixed Lasso color palette and added cocktail support. + +- 0.36RC2: Phil Stroffolino added 'Lasso' (SNK 1982). TODO: Lasso can't be slung up/down (left/right works fine). Sound isn't hooked up. Imperfect color. Background color, lasso color arbitrary. Priority of lasso bitmap plane relative to background/sprites unknown. Possible timing problems. Input port issues: See fire buttons on high score entry screen. + +- 6th March 2000: Phil Stroffolino sent in a driver for Lasso, and make some tilemap bugfixes. + + +HOW TO PLAY: + +- Face in direction of animals. + +- Don't move cowboy. + +- Press 'LASSO' button for length of rope and release to form LOOP. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 48.1 kb / 10 files / 19.4 zip + +$end + + + +$info=lasstixx +$mame +0.112u2 [f205v, David Haywood] + + +CD-ROM required + + +WIP: + +- 0.132u3: Mariusz Wojcieszek and Stephane Humbert fixed Laser Strixx 2 - Game now playable. Mariusz Wojcieszek fixed AGA display window start and stop, fixes startup screen. + +- 0.132u2: Changed input to 1 Player with 2x buttons and 1x coin slot. Changed description to 'Laser Strixx 2'. + +- 11th March 2009: Mariusz Wojcieszek - This time, a few pictures of the games from the system Cubo CD32: Candy Puzzle, Harem Challenge, Magic Premium and Laser Strixx. The work has just begun, so the game does not yet work correctly. + +- 0.113: Changed description to 'Laser Strixx'. + +- 0.112u2: David Haywood added 'Laser Stixx' (CD Express 1995). + +- 4th February 2007: f205v dumped Laser Strixx. This is an Amiga "CUBO CD32" CD. + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +CHD: 457.0 MB (Compressed: 134.9) + +$end + + + +$info=lastapos +$mame +0.218 [Smitdogg, David Haywood, The Dumping Union] + +0.57 [Phil Stroffolino] + + +Bugs: + +- lastapos, reikaids: Comparing PCB and emulation not sounds same music. Augusto (ID 09080) + +- lastapos, reikaids: [possible] Automatic continue. Augusto (ID 09075) + + +WIP: + +- 0.244: Added subtitle to reikaids [Michael Sanborn]. Changed description of clone (Japan) to 'Reikai Doushi - Chinese Exorcist (Japan)'. + +- 0.218: Smitdogg, David Haywood and The Dumping Union added 'The Last Apostle Puppetshow' (Home Data 1988). + +- 0.206: cam900 fixed Reikai Doushi sound clocks (Battlecry runs at similar hardware as Reikai Doushi and sound clock is same?). Sound clock reference: https://youtu.be/eRZ7h96m0pc. Fixed rom names. + +- 0.184: Bad-A-Billy changed 4-way joysticks to correct 8-way in Reikai Doushi according to manual. Added button descriptions. Added DSW layouts and a note about their numbering according to the manual. + +- 0.64: Sound in Reikai Doushi [Nicola Salmoria]. Replaced uPD7810 CPU2 with uPD7807 (8MHz) and added DAC sound. + +- 0.63: Added uPD7810 (12MHz) CPU2, removed Y8950 sound and changed VSync to 59Hz. + +- 0.57: Phil Stroffolino added 'Reikai Doushi (Japan)' (Home Data 1988). + +- 7th October 2001: Phil Stroffolino fixed most of the graphics glitches in the Homedata driver so that Reikai Doushi / Chinese Exorcist is now fully playable. + +- 2nd October 2001: Phil Stroffolino sent a work-in-progress driver for Homedata games such as Reikai Doushi / Chinese Exorcist and Mahjong Kojinkyouju. However, there are graphics errors and sound is not hooked up yet. + + +LEVELS: 8 + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 4.94 MB / 16 files / 2.08 zip + +$end + + + +$info=lastbank +$mame +0.141u2 [Yohji, Smitdogg, The Dumping Union] + + +Bugs: + +- Original PCB video. Smitdogg (ID 04233) + + +WIP: + +- 0.230: Included Z80 core (machine\tc009xlvc.cpp; interrupt handler not yet ported) [cam900]. Replaced Z80 CPU1 with Taito TC0091LVC (7159090 Hz). + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Reduced unnecessary trampolines. TC0091LVC: Use callback for tilemap offset and external bankswitching. Implemented device_reset needs for Taito L driver. Restrict bitmap and sprite drawing behavior into cliprect (machine\tc009xlvc.cpp) [cam900]. + +- 0.211: Correct audiocpu ROM region size. Reduced unnecessary address map. Fixed address map range. Update machine\tc009xlvc.cpp: Internalized on-chip functions (ROM/RAM bankswitching, GFX, IRQ vector and enables the Palette and Vregs). Use address_map_bank_device for ram banks. Use lr8 for bankswitched ROM reading. Simplified handlers. Reduced unnecessary values, lines, pointers and duplicates. Fixed spacings. Use shorter/correct type values. Added notes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed ES8712 and MSM6585 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed TC0091LVC MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Added object finder instead runtime tag lookup. Cleanup. Added generic_latch_8_device instead internal value. The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair, accurate this [cam900]. Replaced 'Excellent Systems ES8712 ADPCM' with MSM6585 (640000 Hz). + +- 0.184: AJR added coin counters to Last Bank. + +- 0.183: Working sound and music in Last Bank. Allow sound CPU to reset the ES-8712 and M6295. Added NVRAM, remaped/renameed inputs and added RTC notes [AJR]. Filled in dipswitches [Brian Troha]. Added ES8712 (12000 Hz) and OKI6295 (1MHz) sound. Added keypad control. Added dipswitches 'Demo Sounds', 'Coin A', 'Coin B' and 'Coin C'. + +- 0.147: TC009xLVC modernized tilemap [Miodrag Milanovic]. + +- 0.146u4: Angelo Salese and David Haywood fixed Last Bank - Game now playable. Improved driver, added graphics and inputs. Basic device-ization of the TC0091LVC. Support for cocktail mode. Added sprite buffering [Angelo Salese]. Fixed text tilemap gfx decoding; title screen and a bunch of bugs. ROM_RELOAD cleanup [David Haywood]. Dumped missing u11 gfx rom in Last Bank [Smitdogg, The Dumping Union]. Added Z80 (3579545 Hz) CPU2. Changed visible area to 320x224. Added Player 1, gambling control, 16x buttons and 3x coin slots. Added dipswitches 'Hopper Count', 'Hopper Empty', 4x 'DSWA' and 28x 'Unknown'. Changed description to 'Last Bank (v1.16)'. + +- 21st July 2012: Angelo Salese - Smitdogg provided an overlooked gfx ROM, and I've implemented almost every single feature missing from the new TC0091LVC device core (that will be ported to Taito L system at some point as well). Thanks also goes to Haze that helped me with a gfx decoding issue that I was encountering on the device-ization process. + +- 19th July 2012: Angelo Salese - Started working on Last Bank, that is a TC0091LVC-based bike gambler HW with many (not every) resemblances to Taito L HW. Basic graphics and inputs are hooked, but most charset (tiles and sprites) are missing for unknown reasons (bad dump?). + +- 0.141u2: Yohji, Smitdogg and The Dumping Union added 'Last Bank' (Excellent Systems 1994). + +- 3rd February 2011: Smitdogg - We got Last Bank, an old bicycle gambler from Excellent Systems. + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Recommended Games (Gambling) + + +Romset: 2.19 MB / 6 files / 946.6 zip + +$end + + + +$info=lastbh +$mame +0.155 [Dragon's Lair Project, James Wallace] + +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'The Last Bounty Hunter (v1.01)' and clone v0.06 to 'The Last Bounty Hunter (v0.06)'. + +- 0.155: Dragon's Lair Project and James Wallace added The Last Bounty Hunter v1.01. Renamed (lastbh) to (lastbh_006). + +- 0.110u5: Andrea Turci and Aaron Giles added 'The Last Bounty Hunter v0.06' (American Laser Games 1994). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 256 kb / 2 files / 92.1 zip + +$end + + + +$info=lastblad +$mame +0.112u3 [Razoola] + +0.34b7 [Santeri Saarimaa] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u5: Changed description to 'The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340)' and clone (set 2) to 'The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGH-2340)'. + +- 0.136u4: Changed description to 'The Last Blade / Bakumatsu Roman'. + +- 0.129u4: Renamed (lastbldh) to (lastbladh). + +- 0.125u5: Johnboy renamed clone lastsold p1 to correct chip label 134-p1k. + +- 0.112u3: Renamed (lastblad) to (lastbldh) and (lastblda) to (lastblad). + +- 0.104u8: Changed description of clone (Korean release of The Last Blade) to 'The Last Soldier (Korean release of The Last Blade)'. + +- 0.104u5: Razoola and Haze added clone 'The Last Solider (Korean release of The Last Blade)'. + +- 10th October 2005: Guru - The Last Soldier (Korean version of The Last Blade - MVS cart) arrived. Thanks to our new Korean contact. + +- 0.79u2: Added new gfx3 roms ($2000000/1). + +- 0.69: Changed parent and clone descriptions to 'Last Blade / Bakumatsu Roman - Gekka no Kenshi, The'. + +- 0.68: Razoola added clone The Last Blade / Bakumatsu Roman - Gekkano Kenshi (set 2). Changed parent description to 'The Last Blade / Bakumatsu Roman - Gekkano Kenshi (set 1)'. + +- 0.67: Changed description to 'The Last Blade / Bakumatsu Roman - Gekka no Kenshi'. + +- 30th September 2005: Dumping Project - Our Korean contact has bought The Last Soldier (Korea) at a Korean shop. + +- 0.35b13: Changed description to 'The Last Blade / Bakumatsu Roman - Gekkano Kenshi'. + +- 0.35b12: Changed description to 'The Last Blade / Gekkano Kenshi - Bakumatsu Roman'. + +- 0.34RC2: Added new 128k cpu2 rom. + +- 0.34b7: Added 'Last Blade / Gekka No Kenshi' (SNK 1997). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 61.2 MB / 14 files / 24.4 zip + +$end + + + +$info=lastbld2 +$mame +0.35b13 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430 ~ NGH-2430)'. + +- 0.143u6: Changed description to 'The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430)(NGH-2430)'. + +- 0.134u1: JohnBoy tagged Last Blade 2 as newer revision in the driver. + +- 0.69: Changed description to 'Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi, The'. + +- 0.68: Changed description to 'The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekkano Kenshi'. + +- 0.67: Changed description to 'The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi'. + +- 0.35b13: Added 'The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekkano Kenshi' (SNK 1998). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 69.2 MB / 14 files / 30.0 zip + +$end + + + +$info=lastbrnx +$mame +0.87u2 [R. Belmont] + +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.250: Changed description of clone (Japan, Revision A) to 'Last Bronx: Tokyo Bangaichi (Japan, Revision A)' [Michael Sanborn]. + +- 0.196: Added Rn = Rn FDEP Rx BY : opcode to ADSP21062 CPU3 used by Last Bronx for a vital geometrizer function. Added direct framebuffer drawing used by Last Bronx title screen. Fixed LSHIFT negative operations to not extend the sign on result, fixes Last Bronx frame flickering (sharc\sharcops.hxx). Fixed also AddressSanitizer: heap-use-after-free [Angelo Salese]. + +- 0.190: Angelo Salese fixed Model2 address map, the framebuffer for Last Bronx title screen is not a mirror. + +- 0.154: Attempt to fix Last Bronx booting, still uses a shitload of unsupported opcodes. Simplified Last Bronx fix, however it's confirmed to set dst address to 0, Ville? Added ALU opcode 0x89 (FAVG), Last Bronx shows background scene in attract then asserts [Angelo Salese]. + +- 0.143u7: R. Mucciarelli and The Dumping Union added clone Last Bronx (USA, Revision A). + +- 21st August 2011: Smitdogg - We got and dumped Last Bronx (USA). + +- 0.133u1: Renamed (lastbrnj) to (lastbrnxj). + +- 0.127u1: Changed description to 'Last Bronx (Export, Revision A)' and clone (Japan, Rev A) to 'Last Bronx (Japan, Revision A)'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 0.88: ElSemi fixed i960 movl opcode bug and removed hotd and lastbrnx hacks, the i960 fix obsoletes them. + +- 0.87u2: R. Belmont added a hack to make Last Bronx run (track down an i960 core bug that's haunting it) and mapped framebuffer RAM and SHA1s. Changed clone 'Last Bronx (Export, Rev A)' to parent, (Rev A) to clone 'Last Bronx (Japan, Rev A)'. Renamed (lastbexp) to (lastbrnx) and (lastbrxa) to (lastbrnj). + +- 0.87u1: R. Belmont added 'Last Bronx (Rev A)' (Sega 1996) and Last Bronx (Export, Rev A). Hangs (waiting for DSPs?). + +- 24th December 2002: Guru - Last Bronx Ver. A (Sega 1996, Model 2B-CRX) arrived from Taucher. This one is for resale and a donation since it's already dumped. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 37.5 MB / 13 files / 14.9 zip + +$end + + + +$info=lastday +$mame +0.37b6 [Nicola Salmoria] + + +WIP: + +- 0.157: System11 added clone Chulgyeok D-Day (Korea). Verified clocks for 'The Last Day' and clone D-Day. Changed machine configs to reflect actual OSC used [Brian Troha]. Changed Z80 CPU2 clock speed to 4MHz. Fixed rom names. + +- 0.148u5: Sonikos fixed coin 1/2 input in The Last Day. + +- 0.141u3: Tomasz Slanina fixed sound issues in The Last Day. Changed Z80 CPU2 clock speed to 8MHz. + +- 0.136u3: MASH fixed audio regression in The Last Day. + +- 0.99u2: Pierpaolo Prazzoli added some disable registers for tilemaps/sprites (fixing the bug in The Last Day demo). + +- 0.96u1: Added 'Coin Type' dipswitch. + +- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. + +- 0.37b6: Nicola Salmoria added 'The Last Day (set 1)' (Dooyong 1990) and clone (set 2). Known issues: Sprite/fg priority is not understood (tanks, boats should pass below bridges). When you insert a coin, the demo sprites continue to move in the background. Maybe the whole background and sprites are supposed to be disabled. The differences between the two sets are only in the sound program and graphics. The main program is the same. + +- 13th August 2000: Nicola Salmoria sent in a driver for The Last Day. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 1.50 MB / 16 files / 403.8 zip + +$end + + + +$info=lastduel +$mame +0.132u4 [Bryan McPhail] + +0.33b5 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.271: Museo del Recreativo and Recreativas.org added clone Last Duel (Modular System). + +- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Last Duel bezel from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Last Duel driver. + +- 0.135u1: Chack'n and Team Japump added clone Last Duel (Japan). + +- 0.132u4: Team Japump confirmed Last Duel sets and changed to use genuine GFX roms. David Haywood added better rom load / decode for Last Duel sets. Brian Troha added DIP locations to Last Duel sets. Changed clone (US set 2) to parent 'Last Duel (US New Ver.)' and (US set 1) to clone 'Last Duel (US Old Ver.)'. Renamed (lastduel) to (lastduelo), (lstduela) to (lastduel) and (lstduelb) to (lastduelb). + +- 24th May 2009: Guru - I've been doing a bit of work today wiring up the mask ROMs from clone Led Storm Rally 2011 (takes2 1/2 hours). 2 dumped, 2 more to go. Not today though. + +- 0.131u1: Angelo Salese merged memory maps in Last Duel. + +- 0.107u1: Luigi30 fixed P1/P2 coin input. + +- 0.37b8: Changed visible area to 240x384. + +- 0.37b6: Added PROM ($0 - priority). + +- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Last Duel. + +- 0.36b8: Bryan McPhail fixed sprite lag in Last Duel and added VIDEO_BUFFERS_SPRITERAM. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See lastduel for usage examples. + +- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel. + +- 0.35b11: Bryan McPhail added clone Last Duel (US set 2). Changed 68000 CPU clock speed to 10MHz, Z80 CPU2 speed to 3.579545 MHz and visible area to 224x384. Changed input from 4 to 2 buttons and added 3rd coin slot. Changed parent description to 'Last Duel (US set 1)'. + +- 0.35b8: Changed visible area to 256x384. Changed description to 'Last Duel (US)'. + +- 0.35b3: Howie Cohen added high score saving to Last Duel. + +- 0.34b3: Bryan McPhail added clone Last Duel (bootleg). The bootleg version, the only difference in the code is a branch over some startup routines, including the "not for use outside of the US" screen. Added missing tile roms to Last Duel. + +- 0.33b5: Bryan McPhail added 'Last Duel' (Capcom 1988). Known issues: Preliminary and the romset is incomplete. Last Duel sometimes will not display title screen when a coin is inserted or the sprites on the 'car intro' (related to interrupts/cpu speed). Colours in level 1 of Last Duel seem strange. Other levels, including other road levels are fine. + +- 1st June 1998: dump.it dumped Last Duel (bootleg). + +- 25th March 1998: CaBBe dumped Last Duel (US set 1). + + +STORY: + +- This is a story about twin planets Mu and Bacula far away from our constellation. In Bacula, a tribe called Galden uprose and took over the control of whole planet. The Galden tribe's urge for more power was aimed at sister planet Mu also. The Galden organized huge armada and attacked Mu without a warning. They have captured and abducted Mu's queen Sheeta. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 1.72 MB / 14 files / 645.0 zip + +$end + + + +$info=lastfght +$mame +0.103u2 [R. Belmont] + + +Bugs: + +- Gameplay speed is too fast. Tafoid (ID 05626) + + +WIP: + +- 0.267: Dumped internal H8 rom [Sean Riddle]. + +- 0.265: Dumped DS2430A EEPROM [Guru]. + +- 15th April 2024: Guru - I went through my boards and found another Subsino game that was dumped years ago (Last Fighting, a Bomberman rip-off) with a dirty little secret DS2430 which is now dumped and should be added to MAME soon. This board is not working because the H8/3044 MCU was sent off for decapping many years ago. Unfortunately it was not done but now that I know a bit more about these boards I realised I probably have several of the same chips on the recently dumped Subsino mahjong boards. It is marked "SS9689" which matches the MCU on the mahjong boards. I took the chip off and mounted it onto the Last Fighting board, powered on and it works. Wow! I never thought I would see this board working again hehe! Now if the person who still has the MCU (I believe it is CAPS0ff) can decap and/or dump it, the MCU dump can be added to all the games that use this same hardware. Alternatively I can look into dumping the chip here as it seems like it can be wired up like an EPROM and dumped non-destructively using a similar method I used to dump the SH2 CPUs back in July 2023. I'll probably make up a special custom Guru dumping adapter board to make the job easier, but first some research is required. + +- 0.263: Fixed timing-related regressions [AJR]. + +- 0.261: Angelo Salese added non-instant blitter timings. + +- 0.257: Modernized VBLANK interrupt [AJR]. + +- 0.255: Create new device for I/O ports [AJR]. + +- 0.254: Hook up DS2430A device, added handcrafted EEPROM data to satisfy serial protection checks and removed ROM patches that forced them to pass [AJR]. + +- 0.230: Demoted Last Fighting to not working due to timing issues. Note: Game speed seems to be completely wrong, timers and player movement too fast? [David Haywood]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Used ramdac_device instead of custom implementations [Osso]. Fixed non-debug build [Vas Crabb]. + +- 0.159: Osso added some more H8 state saving, fixes Last Fighting saving problems. + +- 0.157: Osso added save state support to cpu\h8\h8_timer16.c. Fixes Last Fighting save state regression. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Last Fighting. + +- 0.122u8: Replaced H8/3002 CPU1 with H8/3044. + +- 0.118u5: Luca Elia fixed Last Fighting - Game now playable. Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Changed visible area to 512x240. + +- 25th April 2007: Luca Elia - Things went smoother than expected with the second Subsino game I mentioned, Last Fighting. The video hardware is based on a blitter, that also supports zooming. The initial problems I had with figuring it out were actually due to one additional CPU core bug, causing some wrong values to be fed to the chip. + +- 22nd April 2007: Luca Elia - I've been working on two games by Taiwanese Subsino. They use the Hitachi H8/3044 CPU, which features an undumped internal ROM, and whose emulation in MAME is somewhat incomplete. Add to that a bit of protection, and the prospects of getting the games to work were limited. Fortunately, though, it looks like the internal ROM is not critical, as I got Bishou Jan (Smiling Jan) to work, albeit with some issues. The video hardware is tilemap based. At the moment there is no sound: The sound chip is unknown, nor do I see sound related writes. Furthermore I had to slightly patch the interrupt routines, and skip what appears to be protection checks. I also had to fix/add the emulation of several instructions in the CPU core. The other Subsino game is Last Fighting, a Bomberman clone currently in MAME as non-working. Same CPU but different, blitter based, video hardware. I'm starting to implement that and, even if much work is still needed, I'm now hopeful to get it to run. + +- 0.105u1: Tomasz Slanina added several missing H8 opcodes to the core and color DAC to the driver. + +- 0.103u3: H8/Last Fight update [R. Belmont]: Limited H8 vector reads to 24 bits. Added H8 SHLL.W, EXTU.L, SUBS.L #2 and SUBS.L #4 opcodes. Includes Guru's README. Loads all ROMs. Maps RAM for the stack. Changed visible area to 512x512. + +- 0.103u2: R. Belmont added 'Last Fighting' (Subsino 2000). + +- 24th February 2005: Guru - Last Fighting arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + +- 17th December 2004: Dumping Project - Randy have won on a Subsino "Last Fighting" board. + + +LEVELS: 56 (7 x 8) + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 9.53 MB / 8 files / 2.13 zip + +$end + + + +$info=lastfort +$mame +0.37b11 [Luca Elia] + + +< Japan > + + +Bugs: + +- When you finish a stage and collect the time bonus, there is a graphic glitch. Source (ID 00529) + + +WIP: + +- 0.210: twistedsymphony added clone Last Fortress - Toride (Japan, VG460 PCB). Changed parent description to 'Last Fortress - Toride (Japan, VG420 PCB)'. + +- 0.192: Added 'Unused' dipswitch. Changed description to 'Last Fortress - Toride (Japan)' and clones (Erotic, Rev C) to 'Last Fortress - Toride (China, Rev C)', (Erotic, Rev A) to 'Last Fortress - Toride (China, Rev A)' and (German) to 'Last Fortress - Toride (Germany)'. + +- 0.146u4: Brian Troha and The Dumping Union added clone Last Fortress - Toride (Erotic, Rev A). Fixed rom names. Changed description of clone (Erotic) to 'Last Fortress - Toride (Erotic, Rev C)'. + +- 0.133u1: Renamed (lastfero) to (lastforte), (lastfork) to (lastfortk) and (lastforg) to (lastfortg). + +- 0.125u2: Guru added clone Last Fortress - Toride (Korea). + +- 12th February 2008: Guru - More arrivals today! The box up contains Toride (Grand Computer) Korean version of Last Fortress Toride 1994 Metro. Thanks to gp-lee. + +- 0.106u3: Fixed 'Timer Speed' dipswitch. + +- 0.84u5: David Haywood added clone Last Fortress - Toride (German). + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. Changed VSync to 58Hz. + +- 2nd September 2003: Last Fortress (Metro 199?) arrived from Pelle. + +- 0.61: Added dipswitches 'Retry Level On Continue', 'Tiles' and 'Unused'. + +- 0.37b11: Luca Elia added 'Last Fortress - Toride' (Metro 1994) and clone (Erotic). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Last Fortress - Toride + +Toride II Adauchi Gaiden + +Daitoride + +Gekitoride-Jong Space + + +Romset: 1.50 MB / 12 files / 670.6 zip + +$end + + + +$info=lastfour +$mame +0.170 [f205v] + + +WIP: + +- 0.173: f205v added PCB info. + +- 0.170: f205v added 'Last Four (09:12 16/01/2001)' (B.R.L. 2001). + + +Recommended Games (Gambling) + + +Romset: 1.38 MB / 5 files / 141.7 zip + +$end + + + +$info=lasthope +$mame +0.173 [David Haywood] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Fixed rom names. + +- 0.173: David Haywood added 'Last Hope (bootleg AES to MVS conversion, no coin support)' (NG:DEV.TEAM 2005). + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 23.2 MB / 10 files / 8.66 zip + +$end + + + +$info=lastkm +$mame +0.194 [Asociacion Retroaccion, Ricardo Puerto] + + +< Spain > + + +NOTE: + +- YouTube: https://youtu.be/0mkMvCo7gOM + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clone Last KM (ver 1.0.0227, checksum 747a7443, prototype). + +- 0.240: Changed description to 'Last KM (ver 1.0.0275, checksum 13bff751, prototype)'. + +- 0.239: Changed description to 'Last KM (Ver 1.0.0275, prototype)'. + +- 0.194: Asociacion Retroaccion and Ricardo Puerto added 'Last KM (Ver 1.0.0275)' (Gaelco 1995). + +- 2nd January 2018: Asociacion RetroAccion - Preservation of arcade machine Last KM by Zeus Software / Gaelco: https://www.retroaccion.org/preservacion-de-maquina-arcade-last-km-de-zeus-software-gaelco. Asociacion Retroaccion dedicated to the dissemination of computer science and classic videogames has recovered, after 22 years, the Spanish recreational Last KM. It is a sports cycling title developed by the development studio Zeus Software in 1995 for the company Gaelco and which, until now, was believed totally disappeared. In fact, it has been the programmer of the videogame, Don Ricardo Ricardo Puerto, who has sent the recreative to the Asociacion RetroAccion with the aim of preserving and disseminating one of the Spanish videogame projects of the nineties of which, until Now, there was practically no information. Fully functional and in excellent condition, it is a practically final version of the videogame, mounted on a game board of the Catalan company Gaelco, but with the sound effects used from other titles of the company -in particular, the classic Word Rally Championship- and unlicensed music (a MOD of 'Chase' from the soundtrack of 'The Midnight Express', Giorgio Moroder). Originally, this recreational had two static bicycles on which the players had to pedal to reach the first goal. A game mechanic reminiscent of other Spanish classics such as Perico Delgado Maillot Amarillo (1988) and the side-view time trial phase of Tour 91 (1991), both by Topo Soft. The XI edition of RetroMania, the annual retro-computing event of the association RetroAccion, held within the activities of the X Week of Engineering and Architecture, and organized by the University of Zaragoza, allowed visitors to know and enjoy a version without static bicycles of this Spanish development. "From Retroaccion we are proud that Ricardo Puerto has trusted us for the conservation of his work as a video game programmer; and more specifically, of this Last KM. So, we take the witness and the obligation to protect and document this recreational for future generations, a work that we have been doing since 2004. Also, show our willingness to collaborate with other agents related to computer archeology to help in the faithful construction of the history of the videogame of our country". In this way, the Last KM board will pass to the catalog funds of the Museum of Historical Informatics, located at the University of Zaragoza, and managed by the Asociacion Retroaccion. Development in four weeks: According to the journalist, researcher and member of the Association RetroAccion, Julen Zaballa, Last KM was developed in a month, "in parallel to the development of Biomechanical Toy, another recreational Zeus Software for Gaelco". It was one of its founding partners, Luis Jonama, who got in touch with the people of San Sebastian to propose the challenge. "I wanted the team of Ricardo Puerto and Raul Lopez to create a videogame for a recreational machine connected to two static bicycles and a monitor", he explains. For the programming of Last KM, the Zeus Software team reused all the tools they had developed for Biomechanical Toy. More work had the graphic designers because they had to pixel the photographs that Raul Lopez made to the different corners of Donostia-San Sebastian and its surroundings to build the game scenarios. As for the hardware, Last KM is mounted on the same Gaelco Jamma board model that used Biomechanical Toy, but with a series of memory cuts, and to which Ricardo Puerto added an additional wiring and a communication protocol "very precarious" to connect static bicycles together. After its development, the programmer Ricardo Puerto went to Barcelona for the start-up in a place located in Las Ramblas in Barcelona, presumably in New Park. However, Last KM never came to be commercialized as a recreational game, but for gyms, being forgotten among gamers... until today. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 3.50 MB / 7 files / 1.15 zip + +$end + + + +$info=lastmisn +$mame +0.198 [Caius, The Dumping Union] + +0.35b3 [Bryan McPhail] + +0.33b5 [Testdriver] + + +Artwork available + + +WIP: + +- 0.273: Changed MC6809E CPU1/2 clock speed to 1.5MHz. + +- 0.215: Redumped Last Mission MCU, fixes bit rot in unused area [Last Mission]. + +- 13th October 2019: TeamEurope - Last Mission's MCU is really interesting! As i already decapped this chip about 6 weeks ago already, we got good reads from it back than. Now i decapped this new chip and got a different dump. While the rompart of the chip is the same on both and matches each other, there's a difference in the empty-part of the rom. Both dumps will work on the real hardware with no difference, as this is only in the not used area of the rom. Basically the second dump is cleaner and this way looks "more" correct to me. As i have the "old" MCU here too, i redumped it a couple of times today and always get the same rom. So they are really different in that area. + +- 0.213: Hook up MCU for Last Mission. Fixed coinage settings. The MCU for the Japanese version has been created from the US version by patching the ID byte [Dirk Best]. Added 8751 (8MHz) CPU4. + +- 22nd August 2019: TeamEurope - More MCU's... I just decapped three MCU's, which i got sent from Brian: Bad Dudes, Heavy Barrel (World) and Last Mission. + +- 0.198: Caius and The Dumping Union added Last Mission (World revision 8). Renamed (lastmisn) to (lastmisnu6) and (lastmisno) to (lastmisnu5). + +- 6th May 2018: Smitdogg - Caius dumped Last Mission (Rev 8). + +- 0.197: Acknowledge FIRQ from 8751 instead of using HOLD_LINE [AJR]. + +- 0.147u3: Various clean-ups of DEC8 HW, added IRQ ack mechanism to Last Mission (they were commented out before) and hooked up SCREEN_RAW_PARAMS to all games in the driver [Angelo Salese]. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) and added coinage simulation based on the dipswitches to Last Mission. + +- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Last Mission bezel from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile. + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got Last Mission (Data East USA 1986 with 8751 MCU). + +- 0.133u1: Renamed (lastmsno) to (lastmisno) and (lastmsnj) to (lastmisnj). + +- 0.101u2: Pierpaolo Prazzoli fixed i8751 coin control in Last Mission. + +- 0.74u1: Added 'Allow Continue' dipswitch. + +- 0.61: Added 'Infinite Lives' dipswitch. + +- 0.54: Added clone Last Mission (Japan). Fixed rom names. Renamed (lastmiss) to (lastmisn) and (lastmss2) to (lastmsno). + +- 17th August 2001: Bryan McPhail added the Japan version of Last Mission. + +- 0.53: Added priority PROM ($0 - not yet used). + +- 0.37b13: Added 'Bonus Life' dipswitch. + +- 25th February 2001: Bryan McPhail fixing Last Mission test mode. + +- 0.36b9: Changed M6502 CPU3 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'Last Mission (US revision 6)' and clone (Rev 5) to 'Last Mission (US revision 5)'. + +- 0.35b7: Bryan McPhail fixed controls in Last Mission. Changed input from 2 to 3 buttons. + +- 0.35b3: Bryan McPhail added 'Last Mission (Rev 6)' (Data East 1986) and clone (Rev 5). + +- 0.35b2: Added clone (Testdriver) Last Mission (Rev 5). + +- 12th February 1999: A massive DEC8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. + +- 0.34b8: Changed description to 'Last Mission'. + +- 0.33b5: Bryan McPhail added (Testdriver) lastmiss. + +- 25th March 1998: CaBBe dumped Last Mission (US revision 5). + + +STORY: + +- You are an outcast. Restore your honor. Invade the hostile forces who torment your people. Your quest for honor is your last mission. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 612.2 kb / 15 files / 197.0 zip + +$end + + + +$info=laststar +$mame +0.139u1 [Phil Bennett, Ken Van Mersbergen] + + +NOTE: + +- Archived VHS tape: https://youtu.be/ghjjeZpoKLI + + +WIP: + +- 0.139u1: Phil Bennett and Ken Van Mersbergen added 'The Last Starfighter (prototype)' (Atari Games 1984). + +- 31st July 2010: Phil Bennett - Here's an interesting pair which never saw life outside of the Atari labs. The Last Starfighter is of course, Atari's aborted game adaptation of the film/game within the film. If you haven't already done so, I recommend checking-out the proposal for the game (http://www.atarigames.com/page5/files/page5_8.pdf). On show here is an unfinished cave-chase sequence. You can shoot and destroy the enemy ships in the cave but that's pretty much it (there's no end to the enemies nor the cave). A dogfight sequence was also programmed and can be seen in this game footage (http://www.youtube.com/watch?v=ghjjeZpoKLI). The unsightly coloured-blocks are due to missing graphics data for the text and HUD. Air Race is a slightly more advanced prototype where you pilot a ship around a futuristic indoor race course. Very impressive-looking stuff for 1985. Perhaps too impressive as the high cost of the hardware was the main factor that kept the games from market. Both games ran on System IV hardware (whatever happened to System III?), comprising a 68000 and a TMS32010 DSP for geometry calculations (an extra DSP was added for Air Race). Rasterization is performed by custom hardware (Hard Drivin' and later games used a software approach). AFAIK, the hardware for these games no longer exists. There are no ROMs - we're running the binaries that were uploaded to the RAM of the development hardware. You could go as far to say that these games are MAME-exclusives. + +- 13th May 2008: 3D ARCADE - For all you movie fans out there, the game from the movie The Last Starfighter called... Starfighter! New 3D cabinet model for The Last Starfighter (prototype) from Groni. + + +LEVELS: 1 (endless) + + +Movie: The Last Starfighter + +Genre: Sci-Fi + +Year: USA 1984 + +Director: Nick Castle + +Studio: Universal Pictures / Lorimar + +Cast: Lance Guest, Robert Preston, Dan O'Herlihy, Barbara Bosson, Catherine Mary Stewart + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Movie / TV / Comic) + + +Romset: 150.1 kb / 3 files / 41.6 zip + +$end + + + +$info=lastsurv +$mame +0.146u5 [ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger] + + +< Japan > + + +WIP: + +- 0.166: David Haywood added clone 'Last Survivor (Japan) (bootleg of FD1094 317-0083 set)'. Changed parent description to 'Last Survivor (Japan) (FD1094 317-0083)'. + +- 0.146u5: Added 'Last Survivor (Japan, FD1094 317-0083)' (Sega 1989). Added generic coin counter (generic_iochip0_lamps_w). YM2151 stereo is reversed [hap]. + +- 17th August 2012: Charles MacDonald - Thanks to ShouTime we finally got Last Survivor dumped and emulated. It's a good reminder that there are still working FD1094 CPUs out there, and we do need to get them dumped as soon as possible. Between this and Bullet we have had good fortune finding rare games, so who knows, maybe we'll find Charon next. + +- 3rd August 2012: Aaron Giles - What, you may ask, could cause me to post something on my blog after being dormant for over 3 years? The appearance of an extremely rare game is what. Last Survivor is a game that was mentioned once in a magazine article, was ported a couple of times, and did have an arcade release in Japan. But quite honestly, in the 14 years since I've been working on MAME, we have never, ever seen one come up for sale or auction. That is, until a couple of weeks ago, when one appeared on a Japanese auction site. Even more amazing, it was still working! Which is quite the shock since it runs on Sega's X-Board Hardware, and features the evil FD1094 CPU, which contains an encryption key in RAM that is kept alive by a battery. If that battery were to die, the contents of that RAM would be lost forever. Now, I don't know if the battery is original from 1989 or if it has been since replaced, but either way, getting our hands on a working version of this game was seeming like a more and more remote possibility. But fortunately, someone took good care of this board and we were able to get a clean dump. + +- 19th July 2012: Smitdogg - The Sega board we got from the akward fundraiser is Last Survivor. + +- 11th July 2012: Smitdogg - Here's the deal... There is an insanely rare 1980s Sega game for sale. I spotted it a few days ago and was going to do a DU fundraiser. A few hours later I got word that a collector we are friends with is bidding on it and already has more money for it than I could reasonably raise. I'm not doing a DU fundraiser because DU funds buy boards that get resold and this is going to a dude's collection indefinitely. The game will sell for at least $1,100 at the very least. There is no telling what the ceiling would be because it has never been seen before. Anyway, again, the collector we know is buying it for himself to keep so this is not a DU fundraiser where I buy a game and dump it and resell for recycle funds. In fact you wouldn't send me any money at all. So I understand passing on the situation. On the other hand if you pledge money would raise our chances of getting the dump and it's probably our only chance of ever getting it. If he wins he will dump it for us for sure and it's someone who has dumped a decent amount of things for us in the past so... Anyway like I was saying... awkward. Your choice. Maybe you don't care about resells/recycle funding so. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 3.63 MB / 32 files / 1.37 zip + +$end + + + +$info=latch8 +$mame + +DEVICE: + +8-bit latch + + +WIP: + +- 0.186: Changed description to '8-bit latch'. + +- 0.147: Added '8 bit latch' device (machine\latch8.c). + +$end + + + +$info=lazercmd +$mame +0.33b6 [Juergen Buchmueller] + + +WIP: + +- 0.148u4: Lazer Command overlay is yellow-green, not green-yellow. Couple of fixes to inputs, added DIP locations and misc cleanups [hap]. + +- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz. + +- 0.109u1: Fixed rom loading in Lazer Command (HIGH/LOW_NIBBLED). + +- 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes. + +- 0.37b3: Changed visible area to 256x230 and palettesize from 12 to 32771 colors. + +- 10th March 2000: Malcolm Lear fixed Lazer Command palette. + +- 0.36b9: Fixes to Lazer Command [Malcolm Lear]. Changed S2650 CPU1 clock speed to 224000 Hz and palettesize to 9 colors. Added dipswitches 'Marker Size' and 'Video Invert'. + +- 11th November 1999: Malcolm Lear fixed some problems in Lazer Command. + +- 0.35b6: Changed S2650 CPU clock speed to 312500 Hz. + +- 0.33b6: Juergen Buchmueller added 'Lazer Command' (Meadows Games 1976). Signetics 2650 emulator [Juergen Buchmueller]. + +- 4th June 1998: Dumped Lazer Command. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 6.50 kb / 7 files / 3.32 zip + +$end + + + +$info=lazrlord +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Lazer Lord' (Stern 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.47 zip + +$end + + + +$info=lba_enhancer +$mame + +DEVICE: + +VS Systems LBA Enhancer BIOS 1995 + + +ROMS: + +lbaenhancer.bin (16k lbabios) + + +WIP: + +- 0.198: Added 'VS Systems LBA Enhancer BIOS 1995' device (bus\isa\lbaenhancer.cpp). + +$end + + + +$info=lbeach +$mame +0.152 [ANY, hap] + + +WIP: + +- 0.221: Crop right side of screen. Small cleanup [hap]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.152: ANY and hap added 'Long Beach' (Olympia / Seletron 1979). Added NVRAM and color overlay. Small tweaks, based on measurement and video by ANY [hap]. + +- 3rd November 2013: Smitdogg - ANY dumped Long Beach by Olympia. It's a black and white racer from around 1979-1980. No pics yet. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 13.5 kb / 8 files / 7.63 zip + +$end + + + +$info=lbgrande +$mame +0.94u4 [smf] + + +WIP: + +- 0.231: Removed the non working clone 'Libero Grande (Japan, LG1/VER.A)' as those program ROMs were actually the Tekken 3 (World, TET2/VER.D) program ROMs [Brian Troha]. + +- 0.186: Changed description to 'Libero Grande (World, LG2/VER.A)'. + +- 0.142u2: B. Munger, S. Ruiz, Smitdogg and The Dumping Union added clone Libero Grande (Japan, LG1/VER.A). Not working. Changed parent description to 'Libero Grande (Asia, LG2/VER.A)'. + +- 19th April 2011: Smitdogg - We bought or borrowed the following: Liberto Grande (LG1/Ver.A). + +- 0.94u4: smf added 'Libero Grande (LG2/VER.A)' (Namco 1997). smf fixed also bugs in PSX texture window. This fixes pitch in Libero Grande. + +- 29th October 2004: Guru - Libero Grande (Namco 1997, System12) arrived. Thanks to Dangspot. + + +LEVELS: 5 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 20.5 MB / 8 files / 10.9 zip + +$end + + + +$info=lbingo +$mame +0.286 [Hammy] + + +WIP: + +- 0.286: Hammy added 'Luckey Bingo' (Dharma Tokyo 1996). TODO: Find a way to dump internal ROM. Everything else. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 640 kb / 5 files / 45.6 zip + +$end + + + +$info=lbowling +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'League Bowling (NGM-019 ~ NGH-019)'. + +- 0.143u1: Fixed rom names. Changed description to 'League Bowling (NGM-019)(NGH-019)'. + +- 0.138u3: Johnboy tagged League Bowling as AES VERSION. + +- 0.125u5: Johnboy added correct m1 CPU2 rom to League Bowling. + +- 0.37b10: Replaced MGD2 dump with a MVS dump. + +- 0.34b2: Added 'League Bowling' (SNK 1990). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 3.25 MB / 8 files / 1.50 zip + +$end + + + +$info=lbvbiosu +$mame +0.157 [Guru] + + +DVD required + + +WIP: + +- 0.256: Changed description to 'VBIOS updater'. + +- 0.157: Guru added 'VBios updater' (Sega 200?). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +CHD: 518.9 MB (Compressed: 2.83) + +$end + + + +$info=lc_11 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.241: Changed description to 'League Champ (1.1) (Shuffle)'. + +- 0.141u1: Miodrag Milanovic added 'League Champ (1.1)' (Bally 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 896 kb / 4 files / 438.8 zip + +$end + + + +$info=lc6554 +$mame + +DEVICE: + +Sanyo LC6554 + + +WIP: + +- 0.285: Added 'Sanyo LC6554' device (cpu\lc6500\lc6554.cpp). + +$end + + + +$info=lc7535 +$mame + +DEVICE: + +Sanyo LC7535 + + +WIP: + +- 0.190: Added 'Sanyo LC7535' device (sound\lc7535.cpp). + +$end + + + +$info=lc78836m +$mame + +DEVICE: + +Sanyo LC78836M Digital Audio 16-bit D/A Converter + + +WIP: + +- 0.259: Added 'Sanyo LC78836M Digital Audio 16-bit D/A Converter' device (sound\lc78836m.cpp). + +$end + + + +$info=lc82310 +$mame + +DEVICE: + +Sanyo LC82310 MP3 Decoder + + +WIP: + +- 0.255: Added 'Sanyo LC82310 MP3 Decoder' device (sound\lc82310.cpp). + +$end + + + +$info=lca +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.142u2: AntoPISA changed description to 'Lights...Camera...Action!' and clone (rev.2) to 'Lights...Camera...Action! (rev.2)'. + +- 0.141u1: Miodrag Milanovic added 'Lights, Camera, Action' (Gottlieb 1989) and clone (rev.2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 96 kb / 3 files / 57.4 zip + +$end + + + +$info=lckydraw +$mame +0.196 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Updated status of Lucky Draw [Robbbert]. + +- 0.239: Initialised class variables. Note: If the match digit matches, you don't get a reward [Robbbert]. + +- 0.237: Made working in the electronic sense. Added coin counter [Robbbert]. Added dipswitches 'Attract-mode Lamps', 'Balls', 'Free Play', 'Match', 'Startup Tune' and 'GS01 - GS32'. + +- 0.230: Osso added clone Lucky Draw (pinball, set 2). Changed parent description to 'Lucky Draw (pinball, set 1)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.196: Added 'Lucky Draw (Pinball)' (Mirco 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 2.42 zip + +$end + + + +$info=ldmj1mbh +$mame +0.262 [buffi] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.262: buffi added 'LD Mahjong #1 Marine Blue no Hitomi (Japan)' (Nichibutsu / AV Japan 1991). Note: Identical roms to 'LD Mahjong #4 Shabon-Dama (Japan)'. + + +Recommended Games (Mahjong) + + +Romset: 640 kb / 10 files / 129.2 zip + +$end + + + +$info=ldp1000 +$mame + +DEVICE: + +Sony LDP-1000 + + +ROMS: + +ldp1000_bios.bin (8k nodump ldp1000) + + +WIP: + +- 0.175: Added 'Sony LDP-1000' device (machine\ldp1000.cpp). + +$end + + + +$info=ldp1450 +$mame + +DEVICE: + +Sony LDP-1450 + + +ROMS: + +ldp1450_bios.bin (8k nodump ldp1450) + + +WIP: + +- 0.144u6: Added 'Sony LDP-1450' device (machine\ldp1450.cpp). + +$end + + + +$info=ldp1450hle +$mame + +DEVICE: + +Sony LDP-1450 HLE + + +WIP: + +- 0.268: Added 'Sony LDP-1450 HLE' device (machine\ldp1450hle.cpp). + +$end + + + +$info=ldquiz4 +$mame +0.198 [Italiandoh] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.262: Added note about missing gfx ROM. Pinpoint 'Demo Sounds' DIP in 'LD Quiz dai 4-dan' [Angelo Salese]. Added dipswitches 'RGB Test Screen', 'Video Playback In Attract Mode', 'Lives' and 'Coinage'. + +- 0.199: Wrote a new driver for Nichibutsu laserdisc HW [Angelo Salese]. + +- 0.198: Italiandoh added 'LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan)' (Nichibutsu 1992). + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.31 MB / 12 files / 350.2 zip + +$end + + + +$info=ldrink +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.148u1: MooglyGuy added fine page table lvl2 lookup to ARM7 CPU, fixes Lucky Drink fatalerror. + +- 0.143u7: Added 'Lucky Drink (set 1)' (Belatra 2004) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 2 files / 2.52 zip + +$end + + + +$info=ldrun +$mame +0.34b3 [Nicola Salmoria] + +0.31 [Lee Taylor] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - As the Lode Runner artwork was expanded on, I noticed there are three other Lode Runner games. As they all run on the same hardware, were all released within a two-year time frame, and i can't find ANY other info on them, i'm going to assume for now that these could have been conversion kits to the original, and would have the same artwork. ArsInvictus added marquee for Lode Runner, courtesy of BYOAC/CAG. Added in the control panel by Nightvoice, with some additional touchups. + +- 6th September 2010: Mr. Do - Lode Runner is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezel. + +- 0.100u2: Pierpaolo Prazzoli fixed background graphics in Lode Runner (big door after winning in level 3). + +- 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. + +- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games) and 320x240 (for NeoGeo and others). + +- 0.35b1: Added PROM ($620 - video timing). + +- 0.34RC1: Dave W. added high score saving to Lode Runner. + +- 0.34b3: Nicola Salmoria added Lode Runner (set 1). Changed 'Lode Runner' to clone 'Lode Runner (set 2)'. Renamed (lrunner) to (ldruna). + +- 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner. + +- 0.34b1: Added color PROMs ($0, 100, 200, 300, 400, 500 - character red, sprite red, character green, sprite green, character blue and sprite blue). + +- 0.31: Lee Taylor added 'Lode Runner' (Irem 1984). Known issues: Apart from the other problems, dipswitches are wrong. + +- 3rd April 1998: Malcor dumped Lode Runner (set 1) by IREM (1984). + + +LEVELS: 255 (endless - game crashes after 255th level) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JAE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 97.8 kb / 20 files / 44.9 zip + +$end + + + +$info=ldrun2 +$mame +0.35b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - As the Lode Runner artwork was expanded on, I noticed there are three other Lode Runner games. As they all run on the same hardware, were all released within a two-year time frame, and i can't find ANY other info on them, i'm going to assume for now that these could have been conversion kits to the original, and would have the same artwork. + +- 0.124u1: Nicola Salmoria fixed a priority problem at titlescreen and screen size. Changed visible area to 384x256. + +- 0.109: Roberto Zandona fixed priorities in the M62 driver, mainly affecting Lode Runner II/III. + +- 0.100u2: Changed visible area to 384x248. + +- 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. + +- 0.35b8: Nicola Salmoria fixed again the colors in Lode Runner 2. This time it should really be 100%. Fixed gfx2 rom loading. + +- 0.35b7: Eric Hustvedt fixed char/sprite priority in Lode Runner 2 & 3. + +- 0.35b6: Nicola Salmoria fixed colors in Lode Runner 2. Also fixed the layout of round 8 and 28. + +- 10th March 1999: Nicola fixed Lode Runner 2 character colors and level selecting. + +- 0.35b3: Howie Cohen added high score saving to Lode Runner 2. Known issues: Sprite/char priority is not implemented. + +- 0.35b2: Nicola Salmoria added 'Lode Runner II - The Bungeling Strikes Back' (Irem 1984). Sprite/char priority is not implemented. + + +LEVELS: 255 (endless - game crashes after 255th level) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 145.8 kb / 26 files / 62.7 zip + +$end + + + +$info=ldrun3 +$mame +0.78 [Pierpaolo Prazzoli] + +0.35b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.272: Kebrank added clone Lode Runner III - Majin no Fukkatsu (Japan, rev. C). Changed description of clone (Japan) to 'Lode Runner III - Majin no Fukkatsu (Japan, rev. A)'. + +- 22nd November 2020: Mr. Do - As the Lode Runner artwork was expanded on, I noticed there are three other Lode Runner games. As they all run on the same hardware, were all released within a two-year time frame, and i can't find ANY other info on them, i'm going to assume for now that these could have been conversion kits to the original, and would have the same artwork. + +- 0.211: Changed description of clone (Japan) to 'Lode Runner III - Majin no Fukkatsu (Japan)'. + +- 0.155: Changed description of clone 'Lode Runner III - Majin No Fukkatsu' to 'Lode Runner III - Majin No Fukkatsu (Japan)'. + +- 0.133u1: Renamed (ldrun3jp) to (ldrun3j). + +- 0.124u4: Nicola Salmoria fixed visible area problem in Lode Runner III and clone. + +- 0.124u1: Changed visible area to 384x256. + +- 0.109: Roberto Zandona fixed priorities in the M62 driver, mainly affecting Lode Runner II/III. Changed visible area to 384x248. + +- 0.100u2: Changed visible area to 376x248. + +- 0.78: Pierpaolo Prazzoli added 'Lode Runner III - The Golden Labyrinth'. Renamed (ldrun3) to (ldrun3jp). + +- 14th December 2003: Pierpaolo Prazzoli added the English version of Lode Runner III to the IREM M-62 driver. + +- 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3. + +- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.35b3: Howie Cohen added high score saving to Lode Runner 3. Known issues: Sprite/char priority is not implemented. Changed description to 'Lode Runner III - Majin No Fukkatsu'. + +- 0.35b2: Nicola Salmoria added 'Lode Runner III - Magin No Fukkatsu' (Irem 1985). Sprite/char priority is not implemented. + + +LEVELS: 256 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 226 kb / 23 files / 81.7 zip + +$end + + + +$info=ldrun4 +$mame +0.34b3 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - As the Lode Runner artwork was expanded on, I noticed there are three other Lode Runner games. As they all run on the same hardware, were all released within a two-year time frame, and i can't find ANY other info on them, i'm going to assume for now that these could have been conversion kits to the original, and would have the same artwork. + +- 0.155: Changed description to 'Lode Runner IV - Teikoku Karano Dasshutsu (Japan)'. + +- 0.125u3: Nicola Salmoria fixed misplaced sprites in Lode Runner IV. + +- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.35b2: Renamed (ldrun2p) to (ldrun4). + +- 0.35b1: Added PROMs (video timing + unknown). + +- 0.34RC1: Dave W. added high score saving to Lode Runner IV. + +- 0.34b4: Changed description of 'Lode Runner (2 Players)' to 'Lode Runner IV - Teikoku Karano Dasshutsu'. + +- 0.34b3: Nicola Salmoria added 'Lode Runner (2 Players)' (Irem (licensed from Broderbund) 1986). Note: Lode Runner (2 Players) is different from the other. + +- 3rd April 1998: Malcor dumped Lode Runner IV - Teikoku Karano Dasshutsu. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 242 kb / 23 files / 80.4 zip + +$end + + + +$info=ldv1000 +$mame + +DEVICE: + +Pioneer LD-V1000 + + +ROMS: + +z03_1001_vyw-053_v1-0.bin (8k ldv1000) + + +WIP: + +- 0.144u6: Added 'Pioneer LD-V1000' device (machine\ldv1000.c). + +$end + + + +$info=ldv1000hle +$mame + +DEVICE: + +Pioneer LDV-1000 HLE + + +WIP: + +- 0.262: Added 'Pioneer LDV-1000 HLE' device (machine\ldv1000hle.cpp). + +$end + + + +$info=ldv4200hle +$mame + +DEVICE: + +Pioneer LD-V4200 HLE + + +WIP: + +- 0.242: Added 'Pioneer LD-V4200 HLE' device (machine\ldv4200hle.cpp). + +$end + + + +$info=le2 +$mame +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.221: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.201: Hook up channels 3 and 4 of TMS57002. The Lethal Enforcers II schematics are not complete so I couldn't figure out exactly how they are connected to the sound chips and the DAC, but this sounds OK for now [superctr]. + +- 0.169: Angelo Salese added (always disabled?) hblank IRQ for Lethal Enforcers II. Fixed K055555 write access, fixing Lethal Enforcers II text colors properly. + +- 0.155: Alex Jackson fixed gfx2 rom loading. + +- 0.147u4: Tafoid fixed Lethal Enforcers II duplicated input. + +- 29th December 2010: Mr. Do - Cleaned up and added the instruction card for Lethal Enforcers II; thanks to Vintage Arcade for loaning it out for scanning. + +- 0.137u1: Improved text layer in Lethal Enforcers II [David Haywood]: Set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible. Added a kludge to use the right palette for the text layer in LE2, i haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup. + +- 0.137: David Haywood fixed clone Lethal Enforcers II (ver JAA) - Game now playable. Changed description of clone (ver JAA) to 'Lethal Enforcers II: The Western (ver JAA)'. + +- 0.131: Derrick Renaud fixed P2 gun reload in Lethal Enforcers II. + +- 0.127u8: R. Belmont fixed gun reload in Lethal Enforcers II. + +- 0.98u1: Changed description to 'Lethal Enforcers II: Gun Fighters (ver EAA)', (US ver UAA) to 'Lethal Enforcers II: Gun Fighters (ver UAA)' and (Japan ver JAA) to 'Lethal Enforcers II: Gun Fighters (ver JAA)'. + +- 0.97u5: Changed description to 'Lethal Enforcers II: Gun Fighters (Europe ver EAA)' and clones (ver UAA) to 'Lethal Enforcers II: Gun Fighters (US ver UAA)' and (ver JAA) to 'Lethal Enforcers II: Gun Fighters (Japan ver JAA)'. + +- 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA). + +- 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA). + +- 23rd April 2003: Brian Troha added the USA version of Lethal Enforcers II to the Konami GX driver. + +- 0.67: Brian Troha added 'Lethal Enforcers II: Gun Fighters (Ver EAA)' (Konami 1994). + +- 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle. + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 5 + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 19.8 MB / 17 files / 11.2 zip + +$end + + + +$info=leader +$mame +0.128u7 [Roberto Fresca, David Haywood] + + +WIP: + +- 0.236: Ioannis Bampoulas added clone Leader (version Z 2F, Greece). Note: This set has the same GFX ROMs as butrfly, with different program. Needs correct protection emulation instead of ROM patch [Osso]. + +- 0.154: Roberto Fresca fixed Leader - Game now playable. Added dipswitches 'Butterfly Max Mul', 'Butterfly Win Rate', 'Coin Lock', 'Credit Limit', 'High Bet Limit' and 'Refund Coin Limit'. Changed description to 'Leader (version Z 2E, Greece)'. + +- 12th May 2014: Roberto Fresca - Leader and Neraidoula: Just doing some work on Bordun games. Finally got Leader working, and a new addition called Neraidoula (Fairy Butterfly). Seems that all these games are working in at least 3 different hardwares (Rolla, Sky, and Cleco). Not clear which is which here, though. Here some snaps. + +- 0.128u7: Roberto Fresca and David Haywood added Leader (Bootleg 1995). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 185.8 zip + +$end + + + +$info=lectrono +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Lectronamo (Stern 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.34 zip + +$end + + + +$info=leds2011 +$mame +0.167 [System11] + +0.124u3 [Bryan McPhail] + + +WIP: + +- 0.202: David Haywood fixed DIP setting for Led Storm Rally 2011. + +- 0.200: System11, Coolfox and The Dumping Union added clone Led Storm Rally 2011 (US, prototype 12). + +- 7th July 2018: Smitdogg - System11 and Coolfox dumped a prototype version of LED Storm. + +- 0.167: System11 added Led Storm Rally 2011 (World). Changed 'Led Storm Rally 2011 (US)' from a clone of Mad Gear to a clone of 'Led Storm Rally 2011 (World)'. Guru added correct sprite rom dumps to clone (US). David Haywood adjusted the rom loading / gfxdecoding in the driver to accommodate the correct ROMs for Led Storm Rally 2011 (US) - Game now playable. Renamed (ledstorm2) to (leds2011u). + +- 12th October 2015: Guru - If you have ever played Led Storm Rally 2011 in MAME you will have seen some of the sprites were wrong, either with missing pieces or incorrect data, and the ROMs were flagged as bad dumps. They were not actually bad, they were just from the normal Led Storm ROM set and were being substituted while we waited patiently for the correct ROMs to be dumped. Having almost infinite time on my hands now means I can finally get around to doing crazy stuff like that dumping job for Led Storm Rally 2011... There were three ROMs that needed to be dumped. The first one was dumped by me on 24th May 2009. Unfortunately I didn't have time to get back to this job for several years. Now the time has come! The second and third were completely different so a lot of research was needed. The first of those took about 3 hours (including research and Guru-Meditation). The second one took about an hour to wire up and about 5 seconds to read. When they were plugged into MAME they still didn't look right. This was due to the data being in a different format so someone figured it out and now it works perfectly. Pity about the actual game though, it's super hard and likely not many people will play it for more than a few minutes. Maybe someone with more enthusiasm for the game than me will do a complete run from start to end and put it on youtube. Maybe not. + +- 29th December 2014: System11 - I used to absolutely love an arcade conversion called LED Storm (also known as Mad Gear in the arcades). I played it for hours, it's a vertically scrolling 'race against the clock' type deal in futuristic cities and wastelands. One of the things I always remembered about it was the amazing music, on the ZX Spectrum 128K and the Amiga it was composed by Tim Follin, one of the best tunes (although short) was during the map screen which showed the overall route and a bit of text introducing the computer, Mac. The music in the game generally really dug its hooks into me and as a result I played the game for hours and hours and hour and... eventually I moved on to other things. Fast forward many years and I'd got into arcade collecting, the first thing I did was start getting hold of anything I'd enjoyed before - games like Robocop, Black Tiger, and LED Storm. It had been years, LED Storm was a different beast entirely - the music wasn't as good (it just isn't), it seemed to play very differently (part of this was the correct screen aspect), you could choose cars at the start (boring ones) and Mac along with his route map was gone. That made me sad, I liked Mac. I wrote it off as just one of those things that so often happened back when home computers got ports - game differences were common as they were rarely provided with the original code or assets. Recently on a mailing list I'm part of, Shou started asking if anyone had a lead on a Rally 2011 LED Storm PCB, I'd never actually noticed before but it's been in MAME for a while with broken graphics due to someone not being able to dump the strange surface mount ROMs properly. All the Mad Gear and working LED Storm dumps came from boards with an extra ROM riser fitted with standard chips so they were no problem. I had a quick look around and found a dirty looking faulty PCB on ebay with a low BIN and 'rally 2011 led storm' written in pen on a sticker. Since at this point we hadn't really contemplated it too much, nobody seemed to think it was the right game but spotting the LSE labels I knew it had to be an undumped revision of some kind anyway, so bought it for the greater good. It arrived today. Sure enough as promised, it was quite faulty. And it has some minor corrosion that I should be able to easily remove (a few sockets will need replacing too). You can still just make out the serial number - 00009. It needed a lot of juice to run, more than it should certainly. It was failing RAM tests and when it finally booted the screen was strobing horrible shades of yellow. It was quite painful to look at to be honest. However - it also turned out to actually be a Rally 2011 LED Storm. Reseating the ribbon cables got it to boot, and after some testing against my LED Storm (newer rev) board I narrowed the fault location down a bit and had to replace both of the colour RAM, they're the couple of Toshiba ones (now) in sockets. Bingo - fixed! The story goes that the game tested quite poorly in arcades, so Capcom went away and reworked it a bit, and what people have mostly seen in the arcades and MAME was the LED Storm / Mad Gear version. As we'd later discussed as being likely on the mailing list, the home computer versions must have been based on the original revision of the game - so finding one in Europe was not that unusual really. It might even be pretty common, I don't think that many people care about the game outside of ex Amiga/etc owners. The differences are actually... huge. The intro is different and doesn't jump straight into attract gameplay, you don't get to pick from 3 ugly cars and instead have the lovely futuristic one I remembered. Mac is there with his map, and HE TALKS! The car jump feature is fast like I remembered it instead of floating in the air for all eternity which makes the game stupidly easy, the maps are closer to how I remember, and something which wasn't in the port - you can transform into some kind of bike by pressing button 2. So now I finally have a PCB which is as good as the game I remembered. + +- 0.151: Various fixes [Phil Bennett]: Fixed 'Led Storm Rally 2011 (US)' sprite ROM order (though bad sprites remain due to incorrect ROMs). Changed VSync to 57.444400 Hz. Changed input from 1 to 3 buttons. + +- 0.133u1: David Haywood marked graphics ROMs on Led Storm Rally 2011 (US) as bad, as they cannot possibly be the right ones for this set. Renamed (ledstrm2) to (ledstorm2). + +- 0.132u4: Brian Troha updated 'Led Storm Rally 2011' with new roms as per Guru's info. Marked this game as GAME_IPERFECT_GRAPHICS due to the bad sprite etc. Guru added README / PCB layout. Removed 7x 'Unknown' dipswitches. + +- 24th May 2009: Guru - I've been doing a bit of work today wiring up the mask ROMs from Led Storm Rally 2011. After 2 1/2 hours we have this... A 64 pin quad flat pack mask ROM from Led Storm Rally 2011. 2 dumped, 2 more to go. Not today though. + +- 27th November 2008: Guru - LED Storm - Rally 2011 PCB arrived this week (needed for the undumped surface mounted quad-flat-pack mask ROMs). Thanks to 'Arcader909'. + +- 0.124u3: Bryan McPhail added 'Led Storm Rally 2011' (US). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 2.09 MB / 13 files / 706.6 zip + +$end + + + +$info=legacy_floppy_image +$mame + +DEVICE: + +Floppy Disk + + +WIP: + +- 0.249: Added 'Floppy Disk' device (imagedev\flopdrv.cpp). + +$end + + + +$info=legend +$mame +0.62 [Zsolt Vasvari] + + +WIP: + +- 0.139u2: TeamEurope added clone Legion (bootleg of Legend). + +- 17th August 2010: Smitdogg - TeamEurope dumped a bootleg of Legend called Legion. + +- 0.106u12: MASH added PLDs ($0, 100, 200 - epl10p8.2j, epl12p6.9k and epl12p6.9j) to Legend. + +- 0.63: Added missing color PROMs ($0, 100, 200) and PROM ($300 - char lookup table). + +- 0.62: Zsolt Vasvari added Legend (Sega / Coreland ? 1986?). + +- 15th July 2002: Zsolt Vasvari added Legend to the Kyugo driver, though color PROMs are missing. + +- 17th July 1998: Dumped Legend. + + +LEVELS: 57 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 189.0 kb / 24 files / 89.5 zip + +$end + + + +$info=legendoh +$mame +0.107 [Pierpaolo Prazzoli, f205v, Corrado Tomaselli, Guru] + + +WIP: + +- 0.146u2: Hooked up QS1000 sound [Phil Bennett]. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32XN. + +- 0.113u4: Changed E1-32XT CPU clock speed to 80MHz. + +- 0.112u2: Changed E1-32XT CPU1 clock speed to 20MHz. Added missing sound2 rom. + +- 0.107u3: Pierpaolo Prazzoli fixed Legend of Heroes - Game now playable. Fixed rom loading. Changed visible area to 384x240. Added dipswitch 'Sound Enable'. Added Player 3 and 4 and 4x coin slots. + +- 5th August 2006: Pierpaolo Prazzoli - Finished working on Limenko system. Here you are Legend of Heroes. + +- 0.107: Pierpaolo Prazzoli added 'Legend of Heroes' (Limenko 2000). + +- 16th April 2005: Guru - Legend Of Heroes (Limenko 2000) arrived. Thanks to the good boys at the Italian MAME Forum. + +- 22nd February 2005: f205v, Corrado Tomaselli and Guru dumped Legend of Heroes. Power System 2 MODEL: LMSYS MADE IN KOREA. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 26 MB / 19 files / 6.63 zip + +$end + + + +$info=legendos +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.237: Added 'Wave' to company string [Angelo Salese]. + +- 0.149: Angelo Salese changed description to 'Legend of Success Joe / Ashita no Joe Densetsu'. + +- 0.143u2: Fixed rom names. + +- 0.139u3: Johnboy added correct m1 rom to Legend of Success Joe. + +- 0.120: Johnboy re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.68: Changed description to 'Legend of Success Joe / Ashitano Joe Densetsu'. + +- 0.67: Changed description to 'Legend of Success Joe / Ashita no Joe Densetsu'. + +- 0.35b12: Changed description to 'Legend of Success Joe / Ashitano Joe Densetsu'. + +- 0.34b6: Changed description to 'Legend of Success Joe / Ashita No Joe Densetsu'. + +- 0.34b5: Added 'Legend of Success Joe' (SNK 1991). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 5.75 MB / 8 files / 1.51 zip + +$end + + + +$info=legendsb +$mame +0.188 [ShouTime, MetalliC] + + +WIP: + +- 0.268: Added dipswitches 'Coinage', 'Difficulty' and 'Lives'. + +- 0.250: Combined the 3x bad dumps of rom u37 to have a working one, until another PCB can be found [Hammy, IQ_132]. + +- 0.188: ShouTime and MetalliC added 'Legend (SNES bootleg)' (bootleg 1996). + +- 10th July 2017: Smitdogg - ShouTime dumped an arcade bootleg/hack of the SNES game "Legend". + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 1 MB / 2 files / 810.8 zip + +$end + + + +$info=legion +$mame +0.62 [David Haywood, Phil Stroffolino] + + +Bugs: + +- Clone legionj: The attract demo is displayed incorrectly. sasuke (ID 07655) + + +WIP: + +- 0.250: Emulated the analog filtering for the audio from the FM chip and the two R2R DAC channels. Consolidate some common configs down into their own machine_config sections and reduced a lot of code duplication. Also fixed audio volume balance to compensate for the fact that the YM3012 Serial DAC for the FM chips outputs at half the peak to peak voltage of the R2R DACs, and the YM2203's SSG channels have another, different peak output level as well. This also adds filtered sound to Legion [Lord Nightmare]. Added 3x 'Biquad Filter'. + +- 0.239: System11 added Chouji Meikyuu Legion (Japan ver 1.05, set 2). Note: This set has the ROM checksum test working [Osso]. Changed description of clone (Japan ver 1.05) to 'Chouji Meikyuu Legion (Japan ver 1.05, set 1)'. + +- 0.202: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2). Correct fg scroll address map location [Osso]. Changed description of clone (Japan ver 1.05, bootleg) to 'Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 1)'. + +- 0.182: Legion have YM3526 instead of YM3812 sound. Documented DACs for Legion [AJR]. + +- 0.160: ShinobiZ & COY added clone Chouji Meikyuu Legion (Japan ver 1.05). Changed description of clone (Japan bootleg ver 1.05) to 'Chouji Meikyuu Legion (Japan ver 1.05, bootleg)'. Renamed (legiono) to (legionjb). + +- 0.142u2: Angelo Salese hooked up 1414M4 emulation to Legion. Changed region gfx5 to blit_data. Changed description to 'Legion - Spinner-87 (World ver 2.03)' and clone (ver 1.05) to 'Chouji Meikyuu Legion (Japan bootleg ver 1.05)'. + +- 0.141: Tomasz Slanina added preliminary simulation of text layer protection in Chouji Meikyuu Legion and fixed sfx. Changed user1 rom ($0) to audiocpu ($4000). + +- 31st December 2010: Tomasz Slanina - I fixed a couple of video/sound issues in Chouji Meikyuu Legion emulation: Added SFX. Fixed video priorities (no more garbage gfx over the playfield). Simulated protection in"legion" set, so the functionality is now close to the other ("legiono" - possibly a bootleg) set. Legion was _almost_ playable before. It's still not perfect (broken test mode, missing various text strings here and there) but imo more enjoyable. Game has really unique (as for 80s) feature - 'time warp' bombs. How it works? Try it yourself. Here's a couple of shots from the game. + +- 0.123u6: Changed description to 'Chouji Meikyuu Legion (ver 2.03)' and clone (ver 1.05) to 'Chouji Meikyuu Legion (ver 1.05)'. + +- 0.123u2: RansAckeR added DIP locations to Legion. + +- 0.77: Fixed gfx2 rom address to $18000. + +- 18th July 2003: Tomasz Slanina to fix emulation of Legion. It use the same kind of protection(?) MCU/blitter like Ninja Emaki. + +- 0.62: David Haywood and Phil Stroffolino added 'Legion (ver 2.03)' (Nichibutsu 1986) and clone Legion (ver 1.05). + +- 13th October 2002: Phil Stroffolino added Legion to the Armed Formation driver. + +- 6th June 2002: David Haywood added Legion to the Terra Force / Armed Formation driver, but it has various graphics glitches. + +- 1st December 1998: Dumped Legion (1986 Nichibutsu). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 640 kb / 13 files / 241.6 zip + +$end + + + +$info=legionna +$mame +0.74u2 [David Graves] + +0.55 [Testdriver] + + +Bugs: + +- BGMs doesn't match real HW. Kale (ID 07235) + + +WIP: + +- 0.233: Fixed 'Coin Mode', 'Coin A/B', 'Coinage', 'Extend Play', 'Difficulty' and 'Demo Sounds' dipswitches [Guru]. + +- 0.190: Tafoid fixed 'Lives' dipswitch from "Infinite" to "4" which matches DIP sheet, Test Mode and in-game observation. + +- 0.186: Fixed Legionnaire scenery walking bug (a different 138e trigger is used; machine\seibucop\seibucop.cpp/h and seibucop_cmd.hxx) - Game now playable [Angelo Salese]. + +- 0.176: Angelo Salese fixed priority issues in Legionnaire. + +- 0.175: Cleaning up the Seibu COP (Co-Processor) device and documentation. Moved DMA and commands into own files. Prevent cop_angle to overflow byte range. Fixes III to I quadrant movements in Legionnaire and Heated Barrel. Fixes stage clear player movement in Legionnaire, level 4 boss and maybe access exceptions in Heated Barrel [Angelo Salese]. + +- 0.174: Input documentation and COP tweaks based on M68000 code. Legionnaire's 2nd Player inputs now designated as such [AJR]. + +- 0.170: System11 added clone Legionnaire (Japan). Added priority PROM to Legionnaire (World) and (US). + +- 0.146u3: Added COP-D1 rom and document the undumped PROM. Correct rom names in Legionnaire and clone and added PCB locations [Smitdogg, Brian Troha, The Dumping Union]. + +- 2nd January 2011: Angelo Salese - Collision detections in Legionnaire are a pain even more there, it seems that we are missing a Z-value in addition to all the other flaws described in Heated Barrel, so right now you can flying kick in the air and hit 99% of the times. Also, first stage boss is really weird, it starts with a damaged energy bar AND nothing actually hurts him... and NO macro command is called... unless this is just a design choice, if anybody knows let me know. + +- 0.141: David Haywood implemented pdrawgfx for sprite routines in Legionnaire HW and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel. Angelo Salese implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs. + +- 0.140u3: Angelo Salese added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire. Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it. + +- 0.133u1: Renamed (legionnu) to (legionnau). + +- 0.124u2: David Haywood improved graphic decoding for Legionnaire, the BK3 tiles are now correctly extracted from the TXT region, map screen has correct tiles now. Changed region gfx1/3 to user1/2. + +- 0.74u2: David Graves added 'Legionnaire (World)' (Tad 1992) and clone (US). + +- 0.57: Added (Testdriver) Legionnaire (World). + +- 0.55: David Graves added (Testdriver) Legionnaire (US). TODO: Foreground tiles screwy (screen after character selection screen). Tile selection for 'working' layers may be wrong too - we are only accessing half the available 0x2000 tiles in each gfx set. Need 16 px off top of vis area? Unemulated protection (in attract demo things get weird; not playable). Inputs - all ok? + +- 31st August 2001: David Graves sent in a preliminary driver for Legionnaire, but one tilemap layer is wrong and it suffers from protection so it is not yet playable. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 4.31 MB / 13 files / 1.59 zip + +$end + + + +$info=legrandc +$mame +0.178 [MASH] + + +WIP: + +- 0.257: Fixed colors in Le Grandchamps. Cleaned up the driver. Added technical notes [Roberto Fresca]. Added legrandc_prom.bin color prom. Changed 'Le Grandchamps' from a clone of Winners Circle (82) to a parent set. + +- 0.178: MASH added Le Grandchamps (Isermatic France S.A. 198?). + +- 13th January 2003: Dumped Le Grandchamps. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 14 kb / 8 files / 9.58 zip + +$end + + + +$info=leking +$mame +0.143u5 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.143u5: Added 'Le King' (Jeutel 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 24 kb / 4 files / 16.6 zip + +$end + + + +$info=leland_80186_sound +$mame + +DEVICE: + +80186 DAC (Leland) + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\leland_a.cpp. + +- 0.147: Added '80186 DAC (Leland)' device (audio\leland.c). + +$end + + + +$info=lemans +$mame +0.190 [Teeray] + + +WIP: + +- 0.264: Changed description to 'Le Mans'. + +- 0.190: Teeray added 'Le Mans [TTL]' (Atari 1976). + +- 22nd June 2017: Smitdogg - Teeray dumped Atari LeMans. + +- 2nd January 2016: 3D ARCADE - New model of Atari's LeMans now available! Keep in mind this one's not actually emulated, but it's nice to look at! + +- 6th April 2012: According to Stiletto, the 3 PROMs should be "MK28000P", the same type of PROM was present also on TANK and TANK II board. They require a special adaptor with -12V supply. + +- 11th September 2009: f205v got Le Mans (Atari 1976). Note: I need help in identifying the 3 PROMs. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 6 kb / 3 files / 2.47 zip + +$end + + + +$info=lemans24 +$mame +0.97u2 [R. Belmont] + + +WIP: + +- 0.280: Changed description to 'Le Mans 24 (Revision B)'. + +- 0.278: Fixed memory test, allow Le Mans 24 to boot again [Angelo Salese]. + +- 0.228: Changed description to 'Le Mans 24 (Japan, Revision B)'. + +- 0.153: AntoPISA changed description to 'Le Mans 24 (Revision B)'. + +- 0.151: ShouTime correct rom names and revision levels for Le Mans 24. Changed description to 'LeMans 24 (Revision B)'. + +- 0.97u3: Ville Linde did another overhaul on the PPC603 counters (timebase should increment once every four core clock cycles and decrementer should decrement once every four bus cycles), so LeMans 24 is now working. + +- 0.97u2: R. Belmont added 'LeMans 24' (Sega 1998). + +- 24th June 005: Ville Linde - I got the recently acquired Le Mans 24 dump working. + +- 18th June 2005: R. Belmont - An operator in the UK sent us a dump of Sega's 1998 LeMans 24 (Model 3 Step 1.5). I added it to the MAME driver but it doesn't do anything cool yet. + + +Other Emulators: + +* Supermodel + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 90.5 MB / 35 files / 31.8 zip + +$end + + + +$info=lemmings +$mame +0.58 [Bryan McPhail] + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.266: Simplify DECO146 related function namings [cam900]. + +- 0.264: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: De-legacy the MC6809, which will run slower (more within parameters) as a result. XTAL and CPU type verification [AJR]. Replaced 'MC6809 (legacy)' with 'Motorola MC6809E' (1342500 Hz). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_SPRITE and DECO146PROT MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Cleanups [cam900]. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.153: David Haywood fixed Lemmings sound writes. + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Lemmings through the generic protection implementation [David Haywood]. + +- 0.144u7: David Haywood converted Lemmings to use the DECO sprite device. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Lemmings. + +- 0.131u1: Angelo Salese merged memory maps in Lemmings. + +- 0.58: Bryan McPhail added 'Lemmings (US Prototype)' (Data East 1991). + +- 5th February 2002: Bryan McPhail sent in a driver for the prototype arcade version of Lemmings, with thanks to Guru and Mike Dailly for supplying the ultra rare board. + +- 25th December 2001: Guru - Here's a an ultra-rare prototype title from Data East called Lemmings, with emulation courtesy of Bryan McPhail. The board is wire-mod-city, and never made it to production. Brings back memories of the old Amiga. Thanks to Mike Dailly for making the board, info and ROMs available to me. + + +LEVELS: 67 (endless - after the last level, the game restarts from 45th) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Lemmings + +Risky Challenge + +Tang Tang + +Brick People / Block PeePoo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Logic) + + +Romset: 1.56 MB / 16 files / 541.2 zip + +$end + + + +$info=lemnangl +$mame +0.64 [Nicola Salmoria] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.176: kamilz resolved most of dipsettings for Mahjong Lemon Angel. Removed 'Unknown' dipswitches. + +- 0.154: hap improved Mahjong Lemon Angel dipswitches. Added dipswitches 'In-Game BGM', 'Coinage' and 'Female Voices'. + +- 0.64: Nicola Salmoria added 'Mahjong Lemon Angel (Japan)' (Home Data 1990). + +- 0.63: Added (Testdriver) Mahjong Lemon Angel (Japan). + + +LEVELS: 3 + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 13 files / 1.42 zip + +$end + + + +$info=lemrol +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Let 'em Roll (0151115, US)'. + +- 0.173: Added 'Let Em Roll' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.91 zip + +$end + + + +$info=lependu +$mame +0.243 [Roberto Fresca, Grull Osgo, Jeff Hamelin] + + +< France > + + +WIP: + +- 0.274: Fixed gfx2 rom name. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Roberto Fresca, Grull Osgo and Jeff Hamelin added 'Le Pendu (Bilingue, Version 04)' (Avenir Amusement Inc. 198?). Tag lookups, arrays, data and docs. More realistic button-lamps (closer to the originals) [Roberto Fresca]. Removed floating point math for binary logic and hardcoded keycodes where MAME already has the same defaults [hap]. Note: Very rare French/English bilingual hangman style game. Sequel of "Le Super Pendu", with better graphics among other things. Runs in a heavily modified Bonanza Enterprises hardware. + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 96.2 kb / 8 files / 43.2 zip + +$end + + + +$info=leprechn +$mame +0.258 [Stefan Jokisch] + +0.31 [Zsolt Vasvari] + + +Artwork available + + +TEST MODE: + +- Hold down F1 while pressing F3 to enter test mode. Hit F2 to cycle through test and hit F1 to execute. + + +WIP: + +- 0.258: Use mos6532_new_device. Leprechaun gfx is 3bpp [hap]. Changed M6502 CPU2 clock speed to 1MHz and AY-3-8910A to 2MHz. Fixed rom names. Changed 'Leprechaun' to clone 'Leprechaun (set 2)' and clone (Pacific) to 'Leprechaun (set 1)'. Renamed (leprechn) to (leprechna) and (leprechp) to (leprechn). + +- 0.233: Fixed videoram readback (video\gameplan.c). Fixes graphics corruption during rainbow screen in Leprechaun and clones [O. Galibert]. Keep VIA clocks consistent with CPU clock [AJR]. + +- 0.141u4: Changed description of clone (Pacific Polytechnical license) to 'Leprechaun (Pacific)'. + +- 0.130u2: Tafoid adjusted clocks in Leprechaun based on info from the manual (M6502 CPU1 = 1MHz). Fixed incorrect 'Lives' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.117: Zsolt Vasvari fixed missing sound in Leprechaun. + +- 17th June 2007: Mr. Do - Using various photos to create a bezel for the Moppet game Leprechaun. + +- 0.115u1: Changed M6502 CPU1/2 clock speeds to 894750 Hz and AY-3-8910A to 1789500 Hz. Added 16x 'Unused' dispswitches. + +- 17th January 2005: 3D ARCADE - New 3D cabinet model for Leprechaun by Moppet Video from btribble. + +- 0.81u6: Stefan Jokisch fixed Leprechaun service switch broken in 0.81u5. Removed 'Service Mode' dipswitch. + +- 0.81u5: Stefan Jokisch added clone Leprechaun (Pacific Polytechnical license). Added 'Service Mode' dipswitch. + +- 10th April 2004: Stefan Jokisch added an alternate version of Leprechaun and Pirate Treasure (Leprechaun with different graphics) to the Leprechaun driver. + +- 26th January 2004: Nicola Salmoria fixed Leprechaun that was broken by the 6522 VIA update. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.34b1: Nicola Salmoria added clone Pot of Gold (GamePlan 1982). + +- 0.31: Zsolt Vasvari added 'Leprechaun' (Tong Electronic 1982). + + +HOW TO PLAY: + +- You control the Sleuth. Your goal is to get the pot of gold. + +- The Leprechaun will try to catch you and keep you from getting the pot. + +- Charged Magic Houses will help you. + +- You get points for hitting tress. The pot's value increases for each tree you hit. + +- Bonus Sleuth at 30000 points. + + +LEVELS: 8 + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 36 kb / 9 files / 20.5 zip + +$end + + + +$info=leprgld +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Roberto Fresca added clone Leprechaun's Gold (Spanish). Changed parent description to 'Leprechaun's Gold (Russian)'. + +- 0.143u7: Added 'Leprechaun's Gold (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 5.05 zip + +$end + + + +$info=lespendu +$mame +0.243 [Roberto Fresca, Grull Osgo, Jeff Hamelin] + + +< France > + + +WIP: + +- 0.243: Roberto Fresca, Grull Osgo and Jeff Hamelin added 'Le Super Pendu (V1, words set #1)' (Voyageur de L'Espace Inc. 198?). Note: French language hangman style game manufactured in Canada. Conversion kit for modified Bonanza Enterprises hardware. Prequel of "Le Pendu" game. + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 48.2 kb / 7 files / 21.7 zip + +$end + + + +$info=lespenduj +$mame +0.243 [Roberto Fresca, Grull Osgo, Jeff Hamelin] + + +< France > + + +WIP: + +- 0.243: Roberto Fresca, Grull Osgo and Jeff Hamelin added 'Le Super Pendu (V1, words set #2)' (Voyageur de L'Espace Inc. 198?). Note: French language hangman style game manufactured in Canada. Conversion kit for modified Bonanza Enterprises hardware. Prequel of "Le Pendu" game. + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 48.2 kb / 7 files / 21.7 zip + +$end + + + +$info=lethalen +$mame +0.80 [R. Belmont] + + +Artwork available + + +Bugs: + +- lethalen and clones: lethal enforcers sprites break apart. yoshi200213 (ID 09179) + +- Clone lethalenux: [possible] U4 shows up as BAD on lethalux POST. Luigi30 (ID 02178) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Added screen raw params and enable priority shadows and simplify sprite priority. Correct shadow color. Small correction to sprite layer coords [hap]. Changed VSync to 59.637405 Hz. + +- 0.255: Correct CPU type [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Caius added clone Lethal Enforcers (ver EAD, 11/11/92 10:52). + +- 24th February 2019: Smitdogg - Caius dumped Lethal Enforcers (ver. EAD, 11/11/92 10:52). + +- 0.205: Removed K054000 and K056832 MCFG macro [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Swapped left/right K054539 channels in Lethal Enforcers, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed K053244 MCFG macros [Osso]. + +- 0.202: Removed K054321 MCFG macros [Ryan Holtz]. + +- 0.201: Removed ADDRESS_MAP_BANK and EEPROM MCFG macros [Ryan Holtz]. + +- 0.186: Implemented K054321 as a device [O. Galibert, Phil Bennett]. Fixed K054321 for Lethal Enforcers [O. Galibert]. + +- 0.178: Angelo Salese fixed linescroll in clone Lethal Enforcers (ver JAD, 12/04/92 17:16). + +- 0.169: Caius added clone Lethal Enforcers (ver EAA, 09/09/92 09:44). + +- 0.156: Save correct amount of K054156 videoram, fixes Lethal Enforcers savestates. Sanify palette size and bankdev address map; added placeholder for gfx ROM read [Alex Jackson]. + +- 0.154: Converted to use inline configs, delegates and device_gfx_interface. 6bpp graphics (i.e. lethalen sprites) is currently broken, because it needs further refactoring (currently in progress) [Fabio Priuli]. Fixed Lethal Enforcers sprite regression; adjust ROM loading so at least some of the mask ROM tests pass [Alex Jackson]. + +- 0.153: Brian Troha and The Dumping Union added clone Lethal Enforcers (ver UAB, 09/01/92 11:12). Palette is now device [Miodrag Milanovic]. Convert Lethal Enforcers to bankdev [Alex Jackson]. Changed description of clone (ver unknown, US, 08/17/92 21:38) to 'Lethal Enforcers (ver UAA, 08/17/92 21:38)'. + +- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in Lethal Enforcers. Fixes music tempo [Phil Bennett]. Added DIP locations for the driver, this fixes Language dipswitch not changing the language in clones lethaleneab and lethaleneae [Tafoid]. Added PCB README for Lethal Enforcers [Guru]. Changed K054539 sound clock speed to 18432000 Hz. + +- 0.149u1: Removed note about some dipswitches not understood (MT02451) [Brian Troha]. + +- 0.143u8: Roberto Zandona improved offset screen and gun in clone Lethal Enforcers (ver JAD, 12/04/92 17:16). Removed EEPROM default values. + +- 0.143u7: Roberto Zandona fixed Lethal Enforcers external rowscroll not hooked up correctly (1st attract level, highscores) and some priority issues / sprite placement issues. + +- 0.139u2: Roberto Zandona hooked up some K053244 register to Lethal Enforcers. Fixed missing flip bits used for the tiles (P2 start screen, reload indicator). + +- 0.137: David Haywood implemented default EEPROMs to Lethal Enforcers. + +- 0.136u3: Corrado Tomaselli verified clocks and vsync from orginal Lethal Enforcers PC. Changed Z80 CPU2 clock speed to 6MHz and VSync to 59.620000 Hz. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Lethal Enforcers. + +- 0.135u4: Fabio Priuli updated Lethal Enforcers to use EEPROM device and to use Konami video devices instead of konamiic.h code. + +- 0.133u1: Renamed (lethalua) to (lethalenua), (lethalux) to (lethalenux), (letheab) to (lethaleneab), (letheae) to (lethaleneae) and (lethalej) to (lethalenj). + +- 0.127u3: Aaron Giles fixed 'T 4 EEPROM error(BAD)' in Lethal Enforcers (Cheat engine problem). + +- 0.127u2: Luigi30 and MikeDX fixed backward crosshair in clone (ver JAD, 12/04/92 17:16). + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 20th April 2008: Guru - Lethal Enforcers PCB arrived from Japan a couple of days ago. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 11th February 2007: Mr. Do - We have a instruction card for Lethal Enforcers. + +- 0.108u3: David Haywood added missing video change to the Lethal Enforcers driver. + +- 0.108u2: Patrik Styrnell and David Haywood added clones Lethal Enforcers (ver EAB, 10/14/92 19:53), (ver EAE, 11/19/92 16:24), (ver unknown, US, 08/17/92 21:38) and (ver unknown, US, 08/06/92 15:11, hacked/proto?). Changed parent description to 'Lethal Enforcers (ver UAE, 11/19/92 15:04)' and clone (ver JAD) to 'Lethal Enforcers (ver JAD, 12/04/92 17:16)'. + +- 0.106u12: Cananas fixed the fire button INPUT_PORT of player2 in Lethal Enforcers. + +- 0.98u2: Changed description to 'Lethal Enforcers (ver UAE)' and clone (Japan ver JAD) to 'Lethal Enforcers (ver JAD)'. + +- 0.98u1: David Haywood fixed Lethal Enforcers - Game now playable. + +- 11th July 2005: David Haywood - Its certainly not pretty, although compared to the Genesis verison its a work of art, but the Arcade version of Lethal Enforcers now works well enough in MAME to be considered 'Working'. There are still a number of glitches, of note are: Sprite Lag - Sprites seem to lag other sprites, rather strange, no idea why, maybe its correct. Sprite Positioning - may be off by 1 pixel, the first level shadow sprites don't line up if I line up the doors on the other levels, I need to see which is right, or if Konami are playing weird tricks. Shadows - Only the background gets shadowed by the shadow sprites (Glass) for some reason enemies don't, probably a limitation of the current sprite/shadow implementation in konamiic.c. Rowscroll - A rowscoll effect is used for the background on the car stage, this isn't currently emulated. Priorities should be mostly correct, scrolling is correct, gunshots seem fairly accurate (maybe very slightly above the cursor). + +- 0.97u4: David Haywood improved Lethal Enforcers sprites, allowing 2 sprite chips to be created. + +- 2nd July 2005: David Haywood - I decided to take a quick look at Lethal Enforcers... This game is not only one of Konami's ugliest ever games to look at on screen, the hardware its running on is even more disgusting. The driver was started by R. Belmont and Nicola, Its a 1992 game running on an 8-bit processor (an HD63C09EP) connected to graphic chips which were designed for use with 16-bit processors. Thankfully Nicola and R. Belmont managed to work out most of the 'banking from hell' but the problems don't stop there. Konami decided that for this game they wanted 6bpp sprites, however, the sprite chip they were using only supported 4bpp. To get around this problem they connected 2 of the 4bpp sprite chips in parallel, each using the same control data but different ROM data, thus allowing a maximum of 8bpp. Supporting this is ugly, especially when combined with the priority and shadow effects Konami's hardware can do. But I've started to hook it up. The screenshots shows that the priorities are wrong and shadow sprites are causing other sprites to appear with bad colours. I'm not sure of the best way forward from this point so I may let somebody else look at the driver again. The background scrolling is also wrong, but it was wrong before I started looking at the driver and I've made no attempt to fix it. + +- 0.92: Lethal Enforcers improvements [R. Belmont]. Fixed tilemap colors. Guns hooked up and aligned properly. Tilemap and sprite layers aligned with the guns. Various other cleanups. Added missing gfx2 rom ($200000). Fixed gfx1 roms addresses. Changed visible area to 288x224 and palettesize to 7169 colors. TODO: Figure out the correct sprite decode. Sprite/tilemap priorities. "Reload" indicator is funky, probably needs tilemap flip bits. Fix K056832 external linescroll RAM support (used for high scores, parallax in scrolling stages). + +- 0.91u2: Lethal Enforcers updates [Nicola Salmoria, R. Belmont]. Changed visible area to 292x256 and palettesize to 7168 colors. + +- 0.91u1: Changes to Lethal Enforcers [R. Belmont]. Implemented 48xx bankswitch region, which can toggle between custom chip registers and RAM (evil!). Removed hack to pass POST since we now do it the right way. Correct 56832 RAM interface, added preliminary support for external linescroll RAM on the 56832. This helps with the garbage tilemaps a bit since linescroll data is no longer getting sprayed all over VRAM. Note: With this update the driver was just crashing when I tested it, so maybe something is wrong. + +- 0.91: Lethal Enforcers update [R. Belmont]. Both versions now boot and run. Fixed tilemaps and sprites display. Sound now works. Unified memory maps. Added all digital inputs (including DIPs). Added dipswitches 'Language', 'Game Type', 'Coin Mechanism' and 'Sound Output'. Still TODO: Colors, gun inputs, tilemap enable/disable, priorities and K054000 protection chip hookup. + +- 0.80: R. Belmont added 'Lethal Enforcers (US ver UAE)' (Konami 1992) and clone (Japan ver JAD). Hardware is an ugly kludge with an 8-bit CPU using 16-bit video chips, as a result there is a lot of strange banking going on making it very difficult to emulate. + +- 8th March 2004: R. Belmont - I cleaned up my does-nothing Lethal Enforcers driver and sent it in for 0.80. 6309 experts (both of them) are welcome to try and make it do something. + +- 28th February 2004: R. Belmont added 8-bit access to the K054157 Konami chip and sent in a preliminary Lethal Enforcers driver which doesn't really work at all. + +- 6th July 2000: Dumped Lethal Enforcers (ver JAD, 12/04/92 17:16). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 9.31 MB / 11 files / 5.11 zip + +$end + + + +$info=lethalj +$mame +0.68 [Aaron Giles] + + +WIP: + +- 0.166: Found a PCB with more descriptive labels. Changed the ROM names to reflect the new information in case a different version is found in the future [Brian Troha]. Changed parent description to 'Lethal Justice (Version 2.3)'. + +- 0.127u3: Additional documentation for Egg Venture & Lethal Justice [Brian Troha]: Added JAMMA pinout, Gun Connector pinout and Sound & Amp information. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. + +- 0.107: Fixed sound rom names. + +- 0.81u4: Aaron Giles merged Lethal Justice and Egg Venture memory maps. Switched to VIDEO_RGB_DIRECT and removed unnecessary ROM regions and memcpy'ing. + +- 0.68: Aaron Giles added 'Lethal Justice' (The Game Room 1996). + +- 22nd January 2003: Aaron Giles wrote a driver for Lethal Justice. + + +LEVELS: 10 (endless) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 7.75 MB / 11 files / 1.88 zip + +$end + + + +$info=lethalth +$mame +0.36b6 [Bryan McPhail] + + +WIP: + +- 0.253: Corrado Tomaselli, Brian Troha and The Dumping Union added correct sound roms to clone Thunder Blaster (Japan). Added PLDs (bruteforced) to Lethal Thunder (World) and clone Thunder Blaster (Japan). + +- 0.170: kane and Osso fixed 'Continuous Play' dipswitch (manual says Unused) in clone Thunder Blaster (Japan). + +- 0.141u1: Angelo Salese fixed a trivial boot vector program init bug in Lethal Thunder / Thunder Blaster. + +- 0.106u3: Added missing 'Bonus Life' dipswitch. + +- 0.66: Bryan McPhail fixed some bugs in the NEC CPU emulation. This includes the 99 credits bug in Lethal Thunder. + +- 0.56: Added 'Continuous Play' and 'Unknown' dipswitches. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 19th July 2001: Nicola Salmoria decrypted the sound CPU in Blade Master and Lethal Thunder. + +- 0.37b8: Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. Added V30 (14318180 Hz) CPU2, YM2151 (3579545 Hz), GA20 (3579545 Hz) and fixed gfx1/gfx2 rom addresses. + +- 0.36b11: Changed V33 CPU1 clock speed to 20MHz. + +- 0.36b9: Bryan McPhail added clone Thunder Blaster (Japan). Changed parent description to 'Lethal Thunder (World)'. Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. + +- 6th November 1999: Bryan McPhail added Thunder Blaster (Japan version of Lethal Thunder) to the M92 driver. + +- 0.36b6: Bryan McPhail added 'Lethal Thunder' (Irem 1991). Starts with 99 credits (related to memcard?). + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 2.88 MB / 20 files / 1.11 zip + +$end + + + +$info=letsdnce +$mame +0.259 [Phil Bennett, System11] + + +WIP: + +- 0.260: Added controls and sound banking for BMkey PCB Let's Dance [Windy Fairy]. Demoted Let's Dance to not working [Vas Crabb]. Changed input to 6 buttons only. + +- 0.259: Phil Bennett and System11 added 'Let's Dance' (dgPIX Entertainment Inc. 1999). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 36 MB / 10 files / 27.5 zip + +$end + + + +$info=letsgof +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Let's Go Fishing (5XF5196I02, US)' (Aristocrat 1998). + + +Romset: 96.5 kb / 10 files / 51.9 zip + +$end + + + +$info=letsgoju +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.157: Soyandroid added 'Let's Go Jungle (Export)' (Sega 2006). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 8 kb / 1 files / 2.73 zip + +$end + + + +$info=levers +$mame +0.35RC1 [Zsolt Vasvari] + + +Artwork available + + +WIP: + +- 0.188: Changed joystick in Levers to 4-way as documented in manual [AJR]. + +- 0.161: Changed AY-3-8910A sound clock speed to 1536000 Hz. + +- 0.124u1: Changed visible area to 224x768 and palettesize to 32 colors. Removed 4x 'Unknown' dipswitch. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Levers. + +- 0.84u6: Added 'Leave On' dipswitch. + +- 0.35RC1: Zsolt Vasvari added 'Levers' (Rock-ola 1983). + +- 9th June 1999: Zsolt Vasvari added Levers to the Jump Bug driver. + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 32 kb / 11 files / 13.7 zip + +$end + + + +$info=lfhouse +$mame +0.280 [Roberto Fresca, Grull Osgo, Hammy] + + +WIP: + +- 0.280: Roberto Fresca, Grull Osgo and Hammy added 'Lucky Full House (ver 1.16, data ver 1.05)' ( 1996) and clone Lucky Full House (ver 1.15, data ver 1.04). + + +Recommended Games (Cards) + + +Romset: 96.5 kb / 4 files / 26.6 zip + +$end + + + +$info=lgfish +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Let's Go Fish'n (10223911, ASP). + +- 0.174: Changed description to 'Let's Go Fish'n (10220111, NSW/ACT)'. + +- 0.173: Added 'Lets Go Fishin' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 13.8 zip + +$end + + + +$info=lghost +$mame +0.88u5 [?] + +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +SETUP: + +- At start-up, 'GUN ADJUSTMENT' pops-up, press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press F2 to exit. + + +WIP: + +- 0.259: Use MSM6253 ADC for gun inputs in Laser Ghost [AJR]. + +- 0.223: Osso fixed controls do not work in Laser Ghost. + +- 0.177: Fixed noticeble offset on the left in the crosshair [Patrick Lessard]. Allow to disable gun offset correction [hap]. Added 'Correct P1/P3 Gun Offsets' configuration. + +- 0.170: Charles MacDonald and ShouTime added clone Laser Ghost (Japan) (FD1094 317-0164). Arzeno Fabrice added documentation of a Laser Ghost test PCB. + +- 0.166: David Haywood added clones 'Laser Ghost (US) (bootleg of FD1094 317-0165 set)' and 'Laser Ghost (World) (bootleg of FD1094 317-0166 set)'. Changed parent description to 'Laser Ghost (World) (FD1094 317-0166)' and clone (FD1094 317-0165) to 'Laser Ghost (US) (FD1094 317-0165)'. + +- 0.146u5: Changed description to 'Laser Ghost (World, FD1094 317-0166)' and clone (US, 317-0165) to 'Laser Ghost (US, FD1094 317-0165)'. + +- 0.138: Changed description to 'Laser Ghost (World, 317-0166)' and clone (set 1, US, 317-0165) to 'Laser Ghost (US, 317-0165)'. + +- 0.137u4: Howard Casto hooked up gun recoils for Laser Ghost. + +- 0.124u2: Stephane Humbert fixed Laser Ghost dipswitches. Added 'Allow Continue' dipswitch. + +- 0.124: Removed 8-way Joystick. + +- 0.107u1: Luigi30 added player 2 port (map was unknown). + +- 0.95u6: Added 3rd button. Removed 4th coin slot. Fixed dipswitches. + +- 0.94u1: Aaron Giles fixed Laser Ghost title screen. + +- 0.92: Changed clone (317-0166) to parent 'Laser Ghost (set 2, World, 317-0166)' and (US, 317-0165) to clone 'Laser Ghost (set 1, US, 317-0165)'. Renamed (lghost) to (lghostu) and (lghosta) to (lghost). + +- 0.90u1: Big Sega update [Aaron Giles]. Note that in the process, I broke the title screen animation for Laser Ghost. These are known issues that I will try to address soon. + +- 0.89u1: Aaron Giles hooked up Laser Ghost controls - Game now playable. Added crosshair drawing (not 100% yet, feel free to tweak). Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Difficulty', 'Allow Continue' and 'Coin Chute'. + +- 0.88u7: Many improvements to Sega System 18 driver [Aaron Giles]. Laser Ghost would probably be playable if the controls were correctly hooked up. Fixed cpu2/gfx1/2 rom loading. + +- 0.88u5: Changed clone (317-0165, bad dump?) to parent 'Laser Ghost (US, 317-0165)'. Added 317-0165.key and cpu1/2/gfx3/4 roms from clone Laser Ghost (317-0166). Added 317-0166.key to clone Laser Ghost (317-0166). Removed Laser Ghost (317-?, bad dump?). Renamed (lghosta) to (lghost) and (lghostb) to (lghosta). + +- 13th November 2004: Charles MacDonald - Dumped the 317-0165/0166 cpus from Laser Ghost. No controls yet, some glitches. + +- 0.88u1: Added clones Laser Ghost (317-0165, bad dump?) and (317-0166). Fixed cpu1 roms addresses. Changed parent description to 'Laser Ghost (317-?, bad dump?)'. + +- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 0.74u2: Added 'Laser Ghost' (Sega 1990). + +- 19th January 2003: Guru - Arrived and dumped Laser Ghost (Sega 1990, System 18). Thanks to Pelle. + +- 0.36b2: Andrew Prime added (Testdriver) Laser Ghost. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 6.63 MB / 20 files / 2.26 zip + +$end + + + +$info=lgp +$mame +0.119u1 [Andrew Gardner] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.155: Dragon's Lair Project and James Wallace added clone Laser Grand Prix (alternate). + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU3. + +- 0.142u3: Removed Z80 CPU3. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.126u2: Added 2 channel Custom sound. + +- 0.119u1: Andrew Gardner added 'Laser Grand Prix' (Taito 1983). + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 422.3 kb / 41 files / 115.7 zip + +$end + + + +$info=lgtnfght +$mame +0.92 [Gerald] + +0.36b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.278: Removed NMI connection to sound CPU as it does not exist on schematics. The sound is not affected [Jose Tejada]. + +- 0.164: System11 correct Lightning Fighters/Trigon visible area to 224x320 as per PCB. + +- 0.143u8: Kanikani fixed DIPSW and added DIP locations to clone Trigon (Japan). + +- 0.133u1: Renamed (lgtnfgha) to (lgtnfghta) and (lgtnfghu) to (lgtnfghtu). + +- 0.114u2: David Haywood added clone Lightning Fighters (Asia). + +- 15th April 2007: Corrado Tomaselli dumped Lightning Fighters (Asia). + +- 24th December 2006: Mr. Do - Thanks to Anoid, we have the instruction card for Lightning Fighters. + +- 0.92: Gerald added Lightning Fighters (World). Renamed (lgtnfght) to (lgtnfghu). + +- 0.59: Changed input to 3x buttons. Removed 3rd coin slot. + +- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria]. + +- 0.36b8: Added 'Lives' dipswitch. + +- 25th October 1999: Chackn fixed the dipswitches in clone Trigon. + +- 0.36b2: Nicola Salmoria added 'Lightning Fighters (US)' (Konami 1990) and clone Trigon (Japan). + +- 22nd July 1999: Nicola Salmoria sent in a preliminary driver for Lightning Fighters, but it isn't working yet. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.78 MB / 8 files / 1.33 zip + +$end + + + +$info=lh5045 +$mame + +DEVICE: + +Sharp LH5045 RTC + + +WIP: + +- 0.250: Added 'Sharp LH5045 RTC' device (machine\rp5c01.cpp). + +$end + + + +$info=lhaunt_6 +$mame +0.144u7 [?] + +0.140u3 [?] + +0.130u1 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Lucky Haunter (030707 World), Lucky Haunter (031027 World), Lucky Haunter (101209 Entertainment N), Lucky Haunter (110111 Entertainment A), Lucky Haunter (110204 Entertainment A), Lucky Haunter (110311 Entertainment B) and Lucky Haunter (140526 Entertainment B). Changed description of clone (100331 Entertainment) to 'Lucky Haunter (100331 Entertainment X)'. + +- 0.194: Added M48T35 factory defaults rom. + +- 0.148u2: MetalliC added clone Lucky Haunter (100331 Entertainment). + +- 0.146u5: Added clone Lucky Haunter (090712 Entertainment). + +- 0.144u7: Changed clone 'Lucky Haunter (040825 World)' to parent. + +- 0.140u3: Added 'Lucky Haunter (030804 World)' (Igrosoft 2003). + +- 0.139u3: Added clones Lucky Haunter (070402 Russia), (070604 Russia), (bootleg, 040825, changed version text), (bootleg, 040825, LOTO PROGRAM V-LH2), (bootleg, 040825, LOTOS PB01), (bootleg, 040825, LOTTOGAME (I)) and (bootleg, 040825, VIDEO GAME-1 PB01). Changed description of clones (031111) to 'Lucky Haunter (031111 World)', (031111, backdoor) to 'Lucky Haunter (bootleg, 031111, backdoor)', (040216) to 'Lucky Haunter (040216 World)', (040216, backdoor) to 'Lucky Haunter (bootleg, 040216, backdoor)', (040825) to 'Lucky Haunter (040825 World)' and (040825, backdoor) to 'Lucky Haunter (bootleg, 040825, backdoor)'. + +- 0.134u3: Changed description to 'Lucky Haunter (031111)' and clones (031111, set 2) to 'Lucky Haunter (031111, backdoor)', (040216. set 1) to 'Lucky Haunter (040216)', (040216, set 2) to 'Lucky Haunter (040216, backdoor)', (040825, set 1) to 'Lucky Haunter (040825)' and (040825, set 2) to 'Lucky Haunter (040825, backdoor)'. + +- 0.133u3: Added clones Lucky Haunter (031111, set 2), (040216, set 2) and (040825, set 2). Changed parent description to 'Lucky Haunter (031111, set 1)' and clones (040216) to 'Lucky Haunter (040216. set 1)' and (040825) to 'Lucky Haunter (040825, set 1)'. + +- 0.130u1: Added 'Lucky Haunter (031111)' (Igrosoft 2003) and clones (040216) and (040825). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 947.9 zip + +$end + + + +$info=lhb +$mame +0.84u5 [David Haywood] + + +< China > + + +WIP: + +- 0.278: Fixed video RAM handling. Fixes numerous graphical glitches, including incorrect colours on copyright years on titles screens for lhb and clones [Vas Crabb]. + +- 0.241: Changed description of clone (Hong Kong, V027H) to 'Daai Baan Sing (Hong Kong, V027H)'. + +- 0.138u3: Renamed (lhba) to (lhbv33c). + +- 0.135u1: Luca Elia, Guru, dyq and Bnathan added clone Mahjong Ryukobou (Japan, V030J). Luca Elia implemented hopper simulation in Long Hu Bang and clone Mahjong Ryukobou (Japan, V030J) and decrypted Mahjong Ryukobou (Japan, V030J). Changed parent description to 'Long Hu Bang (China, V035C)' and clone (V033C) to 'Long Hu Bang (China, V033C)'. Changed 'Da Ban Cheng (V027H)' from a parent set to clone 'Da Ban Cheng (Hong Kong, V027H)'. + +- 11th October 2009: Luca Elia - I've decrypted and added a clone set to igs_blit.c (IGS011 based games). It's the japanese version of Long Hu Bang, called Mahjong Ryukobou (1995). Thanks to Guru, dyq, Bnathan, Pierpaolo Prazzoli and The Dumping Union. + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Mahjong Ryukobou. Thanks to dyq. + +- 0.126u5: Pierpaolo Prazzoli and Luca Elia fixed Da Ban Cheng - Game now playable. Luca Elia fixed clone Long Hu Bang (V033C) which does not work. Changed parent description to 'Long Hu Bang (V035C)' and clones (set 2) to 'Long Hu Bang (V033C)' and 'Da Ban Cheng' to 'Da Ban Cheng (V027H)'. Added dipswitches 'In-Game Bet' and 7x 'Unknown'. + +- 10th August 2008: Luca Elia - I've taken another look at the IGS_Blit driver, thanks to Pierpaolo, who managed to decrypt another Mahjong game, Da Ban Cheng. I took the chance to clean up the driver, and review the protection handling in the non working games there. I managed to promoto the earlier version of Long Hu Bang to a working status. The issues still open in this driver are now some lingering palette problems and, of course, proper emulation of the IGS0011 and IGS0012 ASIC's. + +- 0.126u4: Pierpaolo Prazzoli decrypted Da Ban Cheng. + +- 0.122u8: Changed description to 'Long Hu Bang (set 1)'. + +- 0.113u3: Added clone Long Hu Bang (set 2). XingXing added 'Da Ban Cheng' (IGS 199?). + +- 0.99u7: Luca Elia fixed the blitter based IGS games - Game now playable. Changed 68000 CPU1 clock speed to 7.333333 MHz and visible area to 512x240. Added OKI6295 (7936 Hz) sound. Added dipswitches 'Pay Out (%)', 'YAKUMAN Point', 'Max Bet', 'Coinage', 'Min Credits To Start', 'DAI MANGUAN Cycle', 'DAI MANGUAN Times', 'Max Credit', 'Max Note', 'CPU Strength', 'Money Type', 'DONDEN Times', 'Demo Sounds', 'In Game Music', 'Girls', 'Note Rate', 'Pay Out', 'Coin In', 'Last Chance' and '5'. + +- 3rd September 2005: Luca Elia - Some more progress on the IGS blitter led to better graphics and two more games added. They are Long Hu Bang (199?) and Xing Yen Man Guan (1996) (this one still has protection issues and locks up. The clone of it that works has bad graphics, due to an undumped rom). + +- 0.84u5: David Haywood added 'Long Hu Bang' (IGS 1995). + + +Recommended Games (Mahjong) + + +Romset: 3.50 MB / 3 files / 1.46 zip + +$end + + + +$info=lhb2 +$mame +0.84u5 [David Haywood] + + +< China > + + +WIP: + +- 0.278: little0 added clone Long Hu Bang II: Cuo Pai Gaoshou (China, V127C). Fixed inputs for clone 'Long Hu Bang III: Cuo Pai Gaoshou (China, V242C)' (same as lbh2). Also identified the auto reach DIP switch for lhb2/lhb3. Filled in some of the lhb2 DIP switch settings that aren't drawn properly from a hardware screenshot, cleaned up slightly and updated known issues comment for lhb3. Determined what some of the characters that can't be seen in lhb2 DIP switch test are supposed to be. Set vertical blanking time and total lines based on measurements for clone Mahjong Nenrikishu SP (Japan, V250J) [Vas Crabb]. Hooked up correct decryption and preliminary protection patches for clone (China, V127C). Correct address maps for clones Long Hu Bang III: Cuo Pai Gaoshou (China, V242C) and Te Yi Gong Neng (China, V632C). Avoids crashes [Osso]. Added 'Auto Reach' dipswitch. + +- 0.277: little0 added clone 'Long Hu Bang III: Cuo Pai Gaoshou (China, V242C)'. + +- 0.273: Fixed DIP switches [Vas Crabb]. + +- 0.269: dyq, little0 and Guru added clone Te Yi Gong Neng (China, V632C). Note: Basically same game as lhb2 and nkishusp but with joystick controls. Needs correct IGS003 routines. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Te Yi Gong Neng (IGS 1996)(Joystick version of LHB2)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + +- 0.241: Changed description to 'Lung Fu Bong II (Hong Kong, V185H)'. + +- 0.189: Changed IGS003 command 48 in Long Hu Bang II to potentially work in more cases (based on Long Hu Bang II tables) [Luca Elia]. + +- 0.148: Emulated the bitswaps protection for 'Long Hu Bang II (Hong Kong, V185H)' instead of patching rom [iq_132]. + +- 0.146u2: Decrypted clone Mahjong Nenrikishu SP and added patches for protection [Luca Elia]. Changed description of clone 'Mahjong Nenrikishu SP' to 'Mahjong Nenrikishu SP (Japan, V250J)'. + +- 0.135u2: Changed 'Mahjong Nenrikishu SP' from a parent set to a clone of 'Long Hu Bang II'. Luca Elia fixed Mahjong Nenrikishu SP, which has a black screen after the game start. + +- 0.135u1: Guru, dyq and Bnathan added Mahjong Nenrikishu SP (IGS / Alta 1998). Luca Elia implemented hopper simulation in Long Hu Bang II. Changed parent description to 'Long Hu Bang II (Hong Kong, V185H)'. Renamed (chmplst2) to (lhb2). + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Mahjong Nenrikishu (IGS). Thanks to dyq. + +- 0.129u6: Phil Bennett fixed access violation in Long Hu Bang II. + +- 0.126u5: Changed description to 'Long Hu Bang II (V185H)'. + +- 10th August 2008: Luca Elia - I've taken another look at the IGS_Blit driver, thanks to Pierpaolo. I've added the necessary protection patches / emulation so that it work. While I was at it, I took the chance to clean up the driver, and review the protection handling in the non working games there. The issues still open in this driver are now some lingering palette problems and, of course, proper emulation of the IGS0011 and IGS0012 ASIC's. + +- 0102u1: Changed description to 'Long Hu Bang II'. + +- 0.99u7: Luca Elia fixed the blitter based IGS games - Game now playable. Added OKI6295 (7936 Hz) and YM2413 (3579545 Hz) sound. Changed region user1/2 to gfx1/2 and visible area to 512x240. Added dipswitches 'Pay Out (%)', 'Odds Rate', 'Max Bet', 'Min Credits To Start', 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Demo Sounds' and 7x 'Unknown'. + +- 3rd September 2005: Luca Elia - Graphics have improved in Champion List II (1996). Credits goes to Olivier Galibert for decrypting the games in the first place. + +- 0.84u5: David Haywood added 'Champion List II' (IGS 1996). + +- 25th July 2004: David Haywood sent in skeleton drivers for Champion List II. + +- 14th April 2003: Guru - Champion List II (IGS 1996) arrived. + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 5 files / 2.05 zip + +$end + + + +$info=lhdmg +$mame +0.269 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: Got rid of duplicate methods (igs\pgmcrypt.cpp -> lhdmg_decrypt) [Osso]. Changed description to 'Long Hu Da Manguan (V102C3M)'. + +- 0.270: Hooked up mahjong controls for Long Hu Da Man Guan. Fixed DIP switches. Only two banks of 8 switches connected directly to PPI ports. Filled in remaining settings. Added preliminary sound banking [Vas Crabb]. Promoted 'Long Hu Da Manguan' to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Coin A', 'Key-In Rate', 'Credit Limit', 'Credit Mode', 'Payout Mode', 'Demo Sounds', 'Double Up Jackpot', 'Minimum Bet', 'Double Up Game', 'Double Up/Continue Play', 'Number Type' and 'Hidden Function'. Changed description to 'Long Hu Da Manguan'. + +- 0.269: dyq, little0 and Guru added 'Long Hu Da Man Guan' (IGS 1999). Added IGS027A internal ROM dumps for lhdmg [Guru, XingXing]. Added decryption for lhdmg [XingXing]. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Long Hu Da Man Guan (IGS 1999) and Long Hu Da Man Guan Plus (IGS 1999)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Mahjong) + + +Romset: 6.02 MB / 5 files / 2.56 zip + +$end + + + +$info=lhdmgp +$mame +0.269 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.274: dyq and little0 added clone 'Long Hu Da Manguan Duizhan Jiaqiang Ban (V200C3M)'. + +- 0.271: Changed 'Long Hu Da Manguan Plus' from a clone of 'Long Hu Da Manguan' to the parent set 'Long Hu Da Manguan Duizhan Jiaqiang Ban (V400C3M)'. Fixed title [Vas Crabb]. + +- 0.270: Added inputs for Long Hu Da Manguan Plus [Vas Crabb]. Promoted 'Long Hu Da Manguan Plus' to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Coin A', 'Key-In Rate', 'Credit Limit', 'Credit Mode', 'Payout Mode', 'Demo Sounds', 'Double Up Jackpot', 'Minimum Bet', 'Double Up Game', 'Double Up/Continue Play', 'Number Type' and 'Hidden Function'. Changed description to 'Long Hu Da Manguan Plus'. + +- 0.269: dyq, little0 and Guru added 'Long Hu Da Man Guan Plus'. Note: Appears to be a different edition of lhzb3 and lthy (GFX and sound ROM match). Added IGS027A internal ROM dump for lhdmgp [Guru, XingXing]. Added decryption for lhdmgp [XingXing]. + + +Recommended Games (Mahjong) + + +Romset: 6.02 MB / 5 files / 2.56 zip + +$end + + + +$info=lhfy +$mame +0.266 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.279: little0 and Mr.Kong dumped GFX roms for 'Long Hu Feng Yun Gao Qing Ban (V206CN)'. + +- 0.266: dyq, little0 and Guru added 'Long Hu Feng Yun Gao Qing Ban (V206CN)' (IGS 2010). + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Long Hu Feng Yun (IGS, 199? / 200?). + + +Recommended Games (Mahjong) + + +Romset: 266 MB / 6 files / 89.1 zip + +$end + + + +$info=lhtb +$mame +0.243 [IGSPGM.COM] + + +< China > + + +WIP: + +- 0.278: Changed description to 'Long Hu Tebie Ban (S101CN)'. + +- 0.265: dyq, little0 and Guru redumped Long Hu Tebie Ban. Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' sound. + +- 0.243: IGSPGM.COM added 'Long Hu Tebie Ban (V101CN)' (IGS 200?). + + +Recommended Games (Mahjong) + + +Romset: 26 MB / 4 files / 6.92 zip + +$end + + + +$info=lhzb +$mame +0.271 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: dyq, little0 and Guru added 'Long Hu Zhengba (China, VS105M, set 1)' (IGS 1998) and clone Long Hu Zhengba (China, VS105M, set 2). Correct sprites' ROM. TODO: Finish IGS022 protection [Osso]. Fixed DIP switches [Vas Crabb]. + + +Recommended Games (Mahjong) + + +Romset: 5.56 MB / 6 files / 1.67 zip + +$end + + + +$info=lhzb2 +$mame +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.286: Improved protection emulation for M68K-based games. Implemented alternate inc protection type. Completed IGS029 simulation for most games. Reworked address remap functions to make them save state-friendly [anonymous, Ivan Vangelista]. Promoted Long Hu Zhengba 2 (China, VS210M) and clone Long Hu Zhengba 2 (China, VS220M) to working [anonymous]. + +- 0.278: little0 added clones Long Hu Zhengba 2 (China, VS210M) and Long Hu Zhengba 2 (China, VS220M). Note: Only the program ROM are provided for VS220M. + +- 0.271: Correct Long Hu Zhengba 2 DIP switch settings and cleaned up inputs [Vas Crabb]. + +- 0.245: Hooked up improved IGS022 protection. Added IGS025 string protection. Moved protection data to external file. Added lhzb2_string.key rom [Luca Elia]. Promoted 'Long Hu Zhengba 2 (China, set 1)' to working [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]. Fixed dipswitches. Added 'Hide Credits' dipswitch. Changed description to 'Long Hu Zhengba 2 (China, set 1)' and clone (VS221M) to 'Long Hu Zhengba 2 (China, VS221M)'. + +- 0.194: Changed description to 'Mahjong Long Hu Zhengba 2 (set 1)' and clone 'Mahjong Long Hu Zheng Ba 2 (VS221M)' to 'Mahjong Long Hu Zhengba 2 (VS221M)'. + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: Mahjong Long Hu Zheng Ba 2 (redump) etc. + +- 0.146: Luca Elia emulated the protection in clone Mahjong Long Hu Zheng Ba 2 (VS221M), making it playable. + +- 22nd May 2012: Luca Elia - I've emulated the bitswap protection(s) in Mahjong Long Hu Zheng Ba 2, so that works too now. + +- 6th May 2012: Luca Elia - I've decrypted sprites, tiles and palette in Mahjong Long Hu Zheng Ba 2. The game is well protected, so it don't work yet beyond what is shown here. + +- 0.145u6: Guru redumped sprites rom of 'Mahjong Long Hu Zheng Ba 2'. Luca Elia decrypted sprites, tiles and palette. Added inputs and memory maps, pending protection simulation. Removed 3-button 8-way Joystick. Added 'Bonus Round' and 'Symbols' dipswitch. Changed description of clone (set 2) to 'Mahjong Long Hu Zheng Ba 2 (VS221M)'. + +- 0.135u1: Changed visible area to 512x240. Added dipswitches 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Pay Out Type', 'Demo Sounds', 'Min Bet', 'Controls', 'Number Type' and 3x 'Unknown'. + +- 0.127u1: Pierpaolo Prazzoli decrypted Mahjong Long Hu Zheng Ba 2. + +- 0.113u3: XingXing added 'Mahjong Long Hu Zheng Ba 2 (set 1)' (IGS 1998) and clone (set 2). + + +Recommended Games (Mahjong) + + +Romset: 5.56 MB / 6 files / 1.64 zip + +$end + + + +$info=lhzb3 +$mame +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.271: dyq, little0 and Guru added clone Long Hu Zhengba III (V106C5M). Trojaned internal ROM for (V106C5M) [Guru]. Verified I/O for (V106C5M) [Vas Crabb]. Made (V106C5M) to boot [Osso]. Changed parent description to 'Long Hu Zhengba III (V400CN)'. + +- 0.270: Confirmed 'Long Hu Zhengba III' uses the same IGS027A ROM as 'Long Hu Da Man Guan' [XingXing]. Correct sound samples region tag. Added inputs and preliminary sound banking [Vas Crabb]. Promoted Long Hu Zhengba III to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Coin A', 'Key-In Rate', 'Credit Limit', 'Credit Mode', 'Payout Mode', 'Demo Sounds', 'Double Up Jackpot', 'Show Title', 'Double Up Game', 'Double Up/Continue Play', 'Number Type' and 'Hidden Function'. + +- 0.239: Changed description to 'Long Hu Zhengba III'. + +- 0.113u3: XingXing added 'Long Hu Zheng Ba 3' (IGS 200?). + + +Recommended Games (Mahjong) + + +Romset: 6.02 MB / 5 files / 2.56 zip + +$end + + + +$info=lhzb3in1 +$mame +0.239 [XingXing, little0] + + +< China > + + +WIP: + +- 0.278: Changed year info to 2010. + +- 0.265: Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' sound. + +- 0.239: XingXing and little0 added 'Long Hu Zhengba San He Yi (V100CN)' (IGS 200?). + + +Recommended Games (Mahjong) + + +Romset: 50 MB / 7 files / 13.8 zip + +$end + + + +$info=lhzb3sjb +$mame +0.271 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: dyq, little0 and Guru added 'Long Hu Zhengba III Shengji Ban (V300C5)' (IGS 1999). Trojaned internal ROM for (V300C5) [Guru]. Hooked up I/O and sound banking for (V300C5) [Vas Crabb]. Made game to boot. Note: This board is a bit different to the others. Main OSC is 22.1184MHz. Everything is the same except no IGS027A. Instead there is a QFP128 chip in the place where the 027A would be. It's clear this is a 027A replacement. The PCB still has the silk-screening for the pin numbers on the 027A but no QFP pads for it. Only the QFP128 chip is there. With external program ROM removed and powered on, it only shows garbage. In general the PCB seems a bit cheaply done if compared to other, almost bootleg-ish [Osso]. + + +Recommended Games (Mahjong) + + +Romset: 7.02 MB / 5 files / 3.41 zip + +$end + + + +$info=lhzb4 +$mame +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.271: Changed description to 'Long Hu Zhengba 4 (V104CN)'. + +- 0.270: Added internal IGS027A ROM for Long Hu Zhengba 4 [Ioannis Bampoulas, Team Europe, XingXing]. Added inputs and identified I/O for Long Hu Zhengba 4. Hooked up hopper and mahjong keyboard. Route outputs through I/O ports. Note: Output routing is different depending on the control panel type for thesse games, so it needs PORT_CONDITION or it will give a "hopper empty" error [Vas Crabb]. Implemented dual 128KiB Oki sample banks [XingXing]. Promoted Long Hu Zhengba 4 to working [XingXing, Vas Crabb, Ioannis Bampoulas, TeamEurope]. Added 'Control Panel' dipswitch. Changed MSM6295 sound clock speed to 2MHz. + +- 0.239: Changed description to 'Long Hu Zhengba 4'. + +- 0.113u3: XingXing added 'Long Hu Zheng Ba 4' (IGS 200?). + + +Recommended Games (Mahjong) + + +Romset: 7.02 MB / 5 files / 3.34 zip + +$end + + + +$info=lhzb4dhb +$mame +0.271 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: dyq, little0 and Guru added 'Long Hu Zhengba 4 Dui Hua Ban (V203CN)'. Note: Only 2 DIP banks are populated [Osso]. + + +Recommended Games (Mahjong) + + +Romset: 10 MB / 5 files / 3.35 zip + +$end + + + +$info=lhzbgqb +$mame +0.266 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.281: Changed description to 'Long Hu Zhengba Gao Qing Ban (V105CN)'. + +- 0.266: dyq, little0 and Guru added 'Long Hu Zheng Ba Gao Qing Ban (V105CN)' (IGS 2010). + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Long Hu Zheng Ba Gao Qing Ban (IGS, 199? / 200?). + + +Recommended Games (Mahjong) + + +Romset: 10 MB / 2 files / 3.24 zip + +$end + + + +$info=lianhp2 +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Lian Huan Pao - ATT II' (Bordun 200?). TODO: Audio IRQ timing. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Lian Huan Pao. + + +Recommended Games (Cards) + + +Romset: 1.06 MB / 6 files / 68.1 zip + +$end + + + +$info=lianhp3 +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Lian Huan Pao - ATT III' (Bordun 2003). + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Lian Huan Pao 3. + + +Recommended Games (Cards) + + +Romset: 1.03 MB / 3 files / 369.0 zip + +$end + + + +$info=liberate +$mame +0.63 [Bryan McPhail] + + +WIP: + +- 0.163: Added dipswitches 'Difficulty' and 2x 'Unused'. + +- 0.132u1: Angelo Salese implemented a new DECO CPU-16 opcode, used by Liberation for TILT bit. Changed M6502 CPU1 clock speed to 750000 Hz. + +- 0.131u3: Renamed (liberatb) to (liberateb). + +- 0.129u6: Phil Bennett fixed black screen shows after disclaimer in Liberation and clone Dual Assault. + +- 0.129: Atari Ace fixed access violation (debug) in clone Liberation (bootleg). Added missing M6502 (2MHz) CPU1 to clone Liberation (bootleg). + +- 0.128u7: Removed DECO CPU16 CPU in clone Liberation (bootleg). + +- 0.126u2: Replaced M6502 CPU1 with DECO CPU16 in clone Liberation (bootleg). + +- 0.122u3: Bryan McPhail fixed messed up graphics, when you destroy a blue enemy plane (liberate074u1gre). + +- 8th February 2004: Pierpaolo Prazzoli fixed the Liberation bootleg so that it works now, and he fixed the sprites in cocktail mode in it. + +- 0.79: Pierpaolo Prazzoli added clone Dual Assault. + +- 27th January 2004: Pierpaolo Prazzoli added a clone of Liberation called Dual Assault. + +- 0.63: Bryan McPhail added Liberation (Data East 1984) and clone (bootleg). Liberation was available on two PCBs: A dedicated twin PCB set and a version on the Genesis/Yellow cab PCB that had an extra CPU PCB attached for the different protection. The program is the same on both versions. + +- 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. + +- 13th March 2000: Guru - Dumped Liberation (Alt). + +- 25th March 1998: CaBBe dumped Liberation. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 152 kb / 13 files / 60.5 zip + +$end + + + +$info=liberatr +$mame +0.31 [Paul Winkler] + + +Artwork available + + +WIP: + +- 0.254: Corrections to ROM naming and PCB locations [Brian Troha]. Changed description to 'Liberator (version 2)' and clone (set 2) to 'Liberator (prototype)'. Renamed (liberatr2) to (liberatrp). + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.250: Removed unneeded calls to driver_device [hap]. + +- 0.227: Miscellaneous clean-up. Replaced several uses of auto_alloc (video\liberatr.c) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M6502, ER2055, SCREEN and POKEY MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Use new OUTPUT callback object in Liberator [AJR]. + +- 0.196: Separated CLK writes in machine\er2055.cpp [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.170: Fully disentangle Liberator from machine\atarigen.cpp [AJR]. + +- 28th May 2012: Mr. Do - Nightvoice added control panel for Liberator. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. This fixes Liberator resets on the planet screen if any wave above 16 (19 or 22) was selected. Convert all remaining drivers to use the modern Pokey device. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for driver. + +- 0.139u4: Aaron Giles added ER2055 device. Changed Liberator over to using it. Other Atari games to follow. Also modernized Liberator driver, added save state support. Moved generalized EAROM handling to atarigen. + +- 0.133u1: Renamed (liberat2) to (liberatr2). + +- 0.116u3: Changed clock speed of the 2x POKEY to 1250000 Hz. + +- 0.114u4: Zsolt Vasvari removed set_vh_global_attribute() and get_vh_global_attribute_changed() from the dozen or so drivers that used it. In the process, made an effort to clean up the video system for these games. The biggest improvements are Route 16, Taisen Quiz HYHOO, Tutankham and Liberator. + +- 0.88u3: Aaron Giles improved Liberator. Added new user1 roms (latitude scaler) and PROMs ($0, 100 - sync). + +- 0.77u3: Stefan Jokisch changed Liberator to use proms, proper PROMS are not dumped however. All PROM images were reconstructed from source code, a redump would be welcome. Added user1/2 roms (latitude/longitude scaler). + +- 2nd December 2003: Stefan Jokisch modified the Liberator driver to use external PROMs. + +- 0.74u2: Added clone Liberator (set 2). + +- 0.36RC1: Changed clock speed of the 2x Pokey sound to 1789790 Hz. + +- 0.36b5: Changed visible area to 240x232 and VSync to 60Hz. + +- 0.36b4: Added (Testdriver) Liberator (set 2). Changed visible area to 256x232 and VSync to 57Hz. Changed parent description to 'Liberator (set 1)'. + +- 23rd July 1999: Zsolt Vasvari added another Liberator romset. + +- 0.35b4: Changed visible area to 256x256. + +- 0.31: Paul Winkler added 'Liberator' (Atari 1982). The Planet picture roms are not in the address space of the processor on the real board, but it is convenient to allow the built-in routines to load the files into memory. + +- 14th December 1992: Dumped Liberator (set 1). + + +STORY: + +- The galaxy has been invaded by the evil Malaglon Army. Commander Champion of the Atai Forvce has chosen you to become the Liberator. The people of the universe are depending on you to free them from their evil masters. Your mission: Shoot red flashing missile bases on planet and protect ships from oncoming missiles + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 45.5 kb / 17 files / 29.7 zip + +$end + + + +$info=liblrabl +$mame +0.37b8 [Edgardo E. Contini Salvan] + +0.37b5 [Testdriver] + + +< Japan > + + +NOTE: + +- Easter egg: Enter service mode. Turn off the service mode switch, and turn it on again quickly to remain on the monitor test grid. Enter the following sequence using the right joystick: 9xU 2xR 9xD 2xL. (c) 1983 NAMCO LTD. will appear on the screen. + + +WIP: + +- 0.211: Fixed flower sprite in Libble Rabble withered by an enemy like scissors was not correct [kunikuni]. + +- 0.173: Angelo Salese fixed Libble Rabble resets during second loop of attract mode. + +- 0.133: Re-added 'Bonus Life' dipswitch. + +- 0.132u5: Removed 'Bonus Life' dipswitch. + +- 0.88u1: Shaun Stephenson confirmed Libble Rabble custom I/O chip numbers (58XX and 2x 56XX). + +- 0.78u4: Added missing button 1. + +- 0.37b9: Changed M6809 CPU1/2 clock speeds to 1536000 Hz and 68000 CPU3 to 6144000 Hz. + +- 21st October 2000: MungJing fixed the Libble Rabble CPU speed. + +- 0.37b8: Edgardo E. Contini Salvan added 'Libble Rabble' (Namco 1983). + +- 0.37b5: Added (Testdriver) Libble Rabble. + + +ARCADE RELEASE: Libble Rabble (Namco) - 1983/Dec/16 + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 97.8 kb / 13 files / 39.3 zip + +$end + + + +$info=lightbr +$mame +0.135u1 [Choi Sung Ho] + +0.61 [?] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.135u1: Choi Sung Ho added Light Bringer (Ver 2.20 1994/04/08). Renamed (lightbr) to (lightbrj). + +- 0.133u1: Renamed (dungenmu) to (dungeonmu). + +- 0.127u7: Couriersud fixed a title screen trouble in clone Light Bringer. + +- 0.126u5: Guru added README for Light Bringer. + +- 0.105u1: Changed description to 'Dungeon Magic (Ver 2.1O 1994/02/18)' and clones (US) to 'Dungeon Magic (Ver 2.1A 1994/02/18)' and 'Light Bringer (Japan)' to 'Light Bringer (Ver 2.1J 1994/02/18)'. + +- 0.67: Changed description of clone 'Lightbringer (Japan)' to 'Light Bringer (Japan)'. + +- 0.61: Added 'Dungeon Magic (World)' (Taito 1993) and clone (US). + +- 11th December 2001: Dumped Dungeon Magic (Ver 2.1O 1994/02/18). + +- 0.37b11: Bryan McPhail added 'Lightbringer (Japan)' (Taito 1993). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 21.2 MB / 17 files / 7.15 zip + +$end + + + +$info=lightnin +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Lightning (Stern 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 10.7 zip + +$end + + + +$info=lindbergh_baseboard +$mame + +DEVICE: + +Sega Lindbergh Baseboard + + +WIP: + +- 0.246: Changed sourcefile to sega\segabb.cpp. + +- 0.186: Renamed (sega_lindbergh_baseboard) to (lindbergh_baseboard). + +- 0.156: Added 'Sega Lindbergh Baseboard' device (machine\segabb.c). + +$end + + + +$info=lindbios +$mame + +Sega Lindbergh BIOS (Sega 2005) + + +BIOS: + +6.0.0010a.bin (bios0 $0 - 1MB) + +6.0.0009.bin (bios1 $0 - 1MB) + +6.0.0010.bin (bios2 $0 - 1MB) + +fpr-24370b.ic6 (jvs_bios $0 - 4MB) + +vid_bios.u504 (vid_bios $0 - 65k) + +mda-c0004a_revb_lindyellow_v2.4.20_mvl31a_boot_2.01 (cf) + + +WIP: + +- 0.256: Changed description to 'Sega Lindbergh BIOS'. + +- 0.159: Soyandroid added the CF card dump (mda-c0004a_revb_lindyellow_v2.4.20_mvl31a_boot_2.01). + +- 0.157: O. Galibert changed BIOS from a game to resource. + +- 0.154: Highwayman added Lindbergh BIOS 1 and 2. + +- 0.149u1: Guru and O. Galibert added 'Sega Lindbergh Bios' (Sega Lindbergh 1999). + + +Romset: 7.06 MB / 5 files / 1.37 zip + +CHD: 125.0 MB (Compressed: 45.7) + +$end + + + +$info=lineking +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Line King (0252534, US)'. + +- 0.173: Added 'Line King' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.18 zip + +$end + + + +$info=linkypip +$mame +0.146u1 [Gerald (Coy), The Dumping Union] + + +WIP: + +- 0.146u2: David Haywood fixed Linky Pipe - Game now playable. Documented issue with Linky Pipe [David Haywood]. Linky Pipe seems to randomly hang based on the lower 2 bits of the "dipswitches" at boot. Is this protection, some kind of left over debug code, or a CPU bug? The game seems fine with those switches left high. Added 'Don't Touch' dipswitch. + +- 0.146u1: Gerald (Coy) and The Dumping Union added 'Linky Pipe' (Eolith 1998). Brian Troha added speed-up for Linky Pipe and a note as to where the game seems to hang. Added GAME_NOT_WORKING to Linky Pipe until a fix can be found for the random "hang". + +- 25th May 2012: Smitdogg - Gerald (Coy) got Linky Pipe. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 18.1 MB / 10 files / 3.76 zip + +$end + + + +$info=liquidk +$mame +0.34b8 [Brad Oliver] + + +WIP: + +- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Liquid Kids. + +- 0.108u4: Roberto Zandona fixed flipscreen mode for Liquid Kids and other games using the same Taito graphics chips. + +- 0.100u4: Bryan McPhail fixed flipscreen in TC0100, which improves Liquid Kids. + +- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode). + +- 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2). + +- 0.56: Fixed rom names. + +- 0.37b5: Added 'Difficulty' and 'Unused' dipswitches. + +- 0.36RC2: Added 'Cabinet' dipswitch. + +- 0.35RC2: Added clone Liquid Kids (US). Yasuhiro Ogawa added clone Mizubaku Daibouken (Japan). Changed parent description to 'Liquid Kids (World)'. + +- 0.35b3: Eugenio De Renzi added high score saving to Liquid Kids. + +- 0.34b8: Brad Oliver added 'Liquid Kids' (Taito 1990). + + +LEVELS: 17 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2.56 MB / 9 files / 1.05 zip + +$end + + + +$info=littlerb +$mame +0.102u5 [David Haywood, Pierpaolo Prazzoli] + + +WIP: + +- 0.274: Set_clock_scale takes a double, not a float [hap]. + +- 0.252: Opernet and Recreativas.org added clone 'YoYo Spell (prototype)'. Added ASCII PCB diagrams [ClawGrip]. Note: This game would later become Little Robin, although this early version has significant design differences. The game has no music, probably not an emulation problem. + +- 0.244: Correct visible dimensions of screen (machine\inder_vid.cpp) [AJR]. Changed visible area to 338x246. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. Removed VOLTAGE_REGULATOR MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed INDER_VIDEO MCFG macro [Osso]. + +- 0.201: Removed some device tag look-ups (machine\inder_vid.cpp) [Osso]. + +- 0.195: Brian Troha added PCB layout for Little Robin. + +- 0.187: Use more likely clocks for Little Robin based on PCB XTALS (main CPU is more likely 8MHz than 12MHz). Also use a hack to overclock the TMS to 120% so that the map screen renders properly, points at possible timing errors in the core? Note: Various scenes flicker to the point of graphics being invisible (eg. the map screen at the very start of a game). Unless you overclock the TMS34010 to 120%, possible timing bug in the core? this is a hack [David Haywood]. Changed M68000 CPU1 clock speed to 8MHz. + +- 0.154: Use the CONVSP/CONVDP registers to adjust source and destination addresses when window clipping or y-reverse is applied (cpu\tms34010\34010gfx.c). Mirrored TMS34010 RAM at 0x7fc00000 and 0xffc00000 in machine\inder_vid.c. With the previous TMS34010 change, this fixes the window clipping issues at y=0 [Phil Bennett]. + +- 0.153: Now we can turn on the TMS34010 for Little Robin, still some issues (bands during boss levels for instance) but it's better than it was in other ways (screen clears). Fixed a clipping issue with Little Robin (cpu\tms34010\34010gfx.c). Shared code into devices. Untangling sound HW from video timings [David Haywood]. Fill in missing dipswitch settings and add DIP locations to Little Robin. I remember adding the dipswitch setting listed in the driver a long time ago, but cannot remember the exact source now, but they should be good [Brian Troha]. Added TMS34010 (40MHz) CPU2. Changed visible area to 337x245 and VSync to 30.006238 Hz. Added dipswitches 'Bonus Life', 'Difficulty' and 'Demo Sounds'. + +- 0.147: David Haywood fixed Little Robin - Game now playable. Things are starting to make a little more sense now... Still too many hacks and things to figure out, but it looks almost reasonable in places now. Game is playable to a degree as you can finally see scores, "ROBIN" and more [David Haywood]. Fixed vblank line IRQ triggering. Kill user5 in SNES related drivers [Angelo Salese]. Changed visible area to 336x288 and VSync to 50Hz. + +- 2nd September 2012: David Haywood - I've improved the layer selection logic a bit which means that the letters you collect to spell the word 'ROBIN' are now correctly displayed at the top of the screen. One of these letters will drop down in a bubble each time you kill one or more enemies as part of a chain, collecting them all will give you a bonus stage after the current level. I've also added the clipping logic, this is used between stages to clip out the sprites, and also fixes how items are displayed as they drop into the playfield from above. I haven't worked out how the scrolling / smiley faces which should be drawn between scenes work yet, so those are missing, but overall this progress gives another nice improvement to the graphics and I can confirm that the game is fully playable from start to end. There is something of a glitch on the 2nd form of the final boss, which I'm assuming is an emulation bug. When you defeat the first form of the boss it ends up being made into part of the background graphic so the game can display the 2nd form, but instead of just the dead boss becoming part of the background your old sprite, and any mini enemies the boss created also end up being stuck to the background. This can be seen on one of the screenshots below, these are all taken from later levels to add a bit of variety. + +- 31st August 2012: David Haywood - Little Robin by TCH is one of those games that continues to taunt MAME developers and evade emulation. It's not that either the game, or the hardware happen to be anything spectacular, it's just the way everything is hooked up is rather awkward, from the sound (which Kale fixed up a few months ago) to the video. Essentially the game has a 'VDP' type device, all video hardware is accessed through ports, the palette DAC, the graphical data, and the display lists. In reality it's just a basic layer of indirection, but it presents quite a few unknowns (correct addressing, which writes should auto-increment the target address etc.) which have slowed down emulation. The game uploads all the graphic data to this device, so the addressing has to be correct in order to ensure data doesn't get incorrectly erased by new data, which is what I thought was happening before hence the platforms etc. ending up corrupt after starting a game. Now I've decided that assumption is incorrect, furthermore I've decided that the spritelist isn't a spritelist after all, but more of a command based blitter, capable of writing data to a front buffer and a back buffer. The reason the background and platform data was being overwritten appears not to be due to bad addressing, but because it simply isn't needed anymore, the data has been copied to the back buffer and can therefore be replaced with sprites without consequence. This isn't an unreasonable line of thought because Wheels & Fire, and Reality Tennis, both other games from TCH are also dual framebuffer + blitter based, albeit with more direct access but a more complex blitter. Of course this is slightly trickier to implement, and it becomes important to understand which writes are meant to trigger the 'render' operation (or if things should be rendered as they're written) Layer clearances are also a problem. I've started improving the driver based on these assumptions and already I'm seeing some good progress. There remain some issues tho, some 'sprite' (blit commands) are misaligned, presumably because I'm not correctly interpreting other commands of different sizes (the normal 'sprites' are 6 words, but there are other bits of data sent too and I've not managed to figure out how the hardware decides what the data is meant to be yet) As a result ingame looks better, but the title screen has a large amount of corruption, some backgrounds are cleared prematurely (or not cleared at all) and the HUD with the score / credits is never displayed. Still, it's a step closer to understanding how things work, even if the whole thing is strung together with a fair number of hacks and (incorrect) assumptions still. At least things are starting to fall into place now. Update: I've continued to work on Little Robin and started making some more sense of the displaylist structure, as well as fixing the screen resolution to 336x288. Layer clearing / scrolling is still incomplete / wrong but the HUD graphics now appear, as does the title screen, a mini-map when starting the game, the boss death animation, and the high score table. + +- 0.145u7: Aaron Giles fixed Little Robin crashed before OK (AM_DEVREAD/AM_DEVWRITE regression). + +- 0.145u6: Improved colours in Little Robin (gfx are 8bpp, not 4bpp with palette select), a few adjustments and clean ups to drawing code, and made use of RAMDAC device for the palette [David Haywood]. Improved irqs and hooked up sound index writes. Added preliminary sound. Note: Sound pitch is directly correlated with irqs, scanline timings and pixel clock, so it's surely not 100% correct. Sound sample playbacks looks fine at current time tho. Some clean-ups [Angelo Salese]. Work around for bug in older GCCs [R. Belmont]. Added 2x DAC sound and left/right Speaker. + +- 28th March 2012: Angelo Salese - Understood and hooked up sound HW in Little Robin, that is a weird combination of 2 DAC sound chips, the video scanline register, interrupt generation (irq lv 4 with an input port that defines the kind of irq, currently hooked up with the video frame number) and two lovely 16-bit port registers (one for each DAC) that alternates the resulting 8-bit sound index according to an external source (frame number % 16 with current implementation, as each "sound irq" happens every 8 frames). And by alternation it means in the sense of muxing between LSB or MSB of the aforementioned sound index (that is obviously pointless if isn't a form of protection). + +- 0.138u3: David Haywood rewrote video emulation to use the device system in Little Robin. + +- 0.133u5: David Haywood added verbose debug logging for the Little Robin 'vdp' writes in preparation for looking at it further. + +- 9th October 2008: Tomasz Slanina - Few weeks ago f205v has found "Little Robin" PCB for sale. Game is not working in MAME (video hardware is only partially emulated) - so i have decided to buy it. PCB arrived few days ago. Spanish PCB, with korean labels, found in Itally. I'll try to run some trojan/test code on it. There's chance to make this weird 'Snow Bros' rip-off playable. Btw, i'm still looking for the PCB of another unemulated TCH game - 'Wheels & Fire'. As well as other, undumped/unemulated arcade games from Spain. Few pics from the game... My monitor has some problems with displaying game gfx. There's weird gradient on the bg as well as missing blue color component here and there. Also the SYNC signals generated by PCB are out of range a bit. There's also video from attract/gameplay in the My Videos section. + +- 24th September 2008: f205v dumped Little Robin. + +- 0.117u2: Sonikos fixed some DIPs in Little Robin. Added dipswitches 'Lives', 'Coin A' and 'Coin B'. + +- 0.105: Some progress on Little Robin [David Haywood]. Changed visible area to 320x256. + +- 3rd April 2006: David Haywood - Little Robin is a bit of a pain. It uses some undocumented VDP/Blitter style chip to access the video ram / draw the GFX. It's not really clear how it works yet, but I've been making a little progress towards it displaying something valid at least. I attempted to add some colour. At least one sprite is right. + +- 0.104: Changed visible area to 540x540. + +- 0.103u2: Fixed rom names. + +- 0.102u5: David Haywood and Pierpaolo Prazzoli added 'Little Robin' (TCH 1993). + + +LEVELS: 50 + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 1.50 MB / 4 files / 731.7 zip + +$end + + + +$info=livegal +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Live Gal (Japan 870530)'. + +- 0.176: Tagged Live Gal as a betting game [System11]. Changed description to 'Live Gal [BET] (Japan 870530)'. + +- 0.126u2: Fabio Priuli fixed 'P1 Start' start a P2 game (and some inputs are misread in Test Mode). + +- 0.106u10: Added multiscreen support (512x224 and 2x 480x64). + +- 0.86u2: Takahiro Nogi added 'Live Gal (Japan 870530)' (Central Denshi 1987). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 1.50 MB / 10 files / 615.2 zip + +$end + + + +$info=livequiz +$mame +0.111u1 [Luca Elia] + + +< Korea > + + +WIP: + +- 0.206: Added 2x PIC16C56 (4MHz). + +- 0.154: David Haywood fixed some gfx bugs in Live Quiz Show. + +- 0.137u3: Fixed sprites rom loading. + +- 16th April 2009: Guru - The first of the decapped chips arrived today, for example the 2x PIC12C508A for Live Quiz Show. They were successfully decapped and the data extracted from the chips. + +- 0.111u1: Luca Elia added 'Live Quiz Show' (Andamiro 1999). + +- 10th October 2005: Guru - Live Quiz Show arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought 'Live Quiz Show' at a Korean shop. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 12.5 MB / 9 files / 4.20 zip + +$end + + + +$info=lizard +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Pinball Lizard' (Game Plan 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 5 files / 6.49 zip + +$end + + + +$info=lizwiz +$mame +0.33b6 [Mike Balfour] + + +WIP: + +- 0.36b14: Added sound1 rom ($100 - timing). + +- 0.35b1: M.C. Silvius added high score saving to Lizard Wizard. + +- 0.34b1: Added sound prom. + +- 0.33b7: Added color PROMs ($0, 10). + +- 0.33b6: Mike Balfour added 'Lizard Wizard' (Sunn 1985). + +- 2nd November 1997: Kevin Klopp dumped Lizard Wizard. Okay I used a cutoff saw to trim down the Epoxy block & used a blow torch to melt away most of the goo. From that I wired up an adapter that the 40 pin ribbion cable plugged into, grabbing all the Address & Data lines and reading the whole thing as a 27512 format EPROM. There are 2 2732 EPROMs in the epoxy block. I refer to them as WizA and WizB. When I read the whole thing, it appears that WizA is at $4000 and WizB is at $5000, somewhat different from Ms Pac but that may have something to do with the other circuitry that toggles them. The other circuitry consisted of 2 chips, one a 74ls32 with only one gate used. The inputs were A15 and MREQ but for the life of me I could not find where the output went. The other chip I cannot ID, they are using it as the select (Chip Enable) for the 2 ROMS. The mystery chip has inputs of A12 and MREQ but I did not find any other inputs (seems like the ouput of the 74ls32 would be here?). + + +HOW TO PLAY: + +- Help free the people caught within the planet Zyfus. + +- First you must shoot the erupting rocks or they will burst into flames and be eaten by Lizards for fire. + +- As the people arise each must be rescue to planet Zyfus or the Lizards will enslave them against you. + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* Mimic + +* VAntAGE + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 32.8 kb / 12 files / 19.1 zip + +$end + + + +$info=lkage +$mame +0.125u1 [Stefan Lindberg] + +0.35RC1 [Phil Stroffolino] + +0.35b5 [Testdriver] + + +Artwork available + + +Bugs: + +- Compared to the PCB does the PSG sound much clear in MAME, this is mostly for the thunder and the guy that breathes flames... just listen to the recordings i made from the PCB. Stefan Lindberg (ID 01796) + + +WIP: + +- 0.267: Changed description to 'The Legend of Kage (rev 2)' and clones (older) to 'The Legend of Kage (rev 1)', (oldest) to 'The Legend of Kage' and (MSM5232 sound) to 'The Legend of Kage (rev 2, MSM5232 sound)'. Renamed (lkageo) to (lkagea), (lkageb) to (lkagebl1), (lkageo2) to (lkageb), (lkageb2) to (lkagebl2), (lkageb3) to (lkagebl3) and (lkageb4) to (lkagebl4). + +- 0.258: Takahiro Nogi added clone The Legend of Kage (MSM5232 sound). Added MCU and volume filters, promoted to working. Changed MSM5232 capacitors [hap]. Note: lkageo, lkageo2 and lkagem demo mode messes up, the rest of the game works ok. Maybe it's MCU related? Since main char movement in demo depends on values read from MCU. Renamed (lkageoo) to (lkageo2). + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Legend of Kage, scanned by me. + +- 0.225: Hammy added clone The Legend of Kage (bootleg set 4). + +- 0.190: Soundlatch modernization [AJR]. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.140u1: Changed Z80 CPU2 clock speed to 4MHz and M68705 CPU3 to 3MHz. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Legend of Kage. + +- 0.131u1: Uki added clone The Legend of Kage (oldest). Angelo Salese merged memory maps. + +- 0.128u4: Stephane Humbert fixed dipswitches for Legend of Kage and clones. Fixed bootlegs visible area to match original sets. Added 3x 'Unused' dipswitch. Removed 3rd coin slot. + +- 0.125u1: Stefan Lindberg added 'The Legend of Kage' (Taito 1984). Changed 'The Legend of Kage' to clone 'The Legend of Kage (older)'. Renamed (lkage) to (lkageo). + +- 0.122u6: Changed M68705 CPU1 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU3 clock speed to 1MHz. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - pal16l8-a54-11.34, pal16l8-a54-12.76, pal16l8a-a54-13.27 and pal16l8a-a54-14.35) to The Legend of Kage. + +- 0.100: Aaron Giles fixed crashes in Legend of Kage bootlegs (accessing invalid CPU). + +- 0.98u2: Significant rewrite of the Legend of Kage driver [Phil Stroffolino]: Correct/added dipswitches. Converted to use pdrawgfx; affects stage#4. A priority effect on the title screen has been mapped - this gives the foreground layer priority over all sprites, and screenshots now match those from arcade flyers. The "virtual palette" hack has been removed; it was an optimization from back when we used 8 bit color and hardware palettes. Changed palettesize to 1024 colors. Fixed 'Bonus Life' dipswitch. Added dipswitches 'Demo Sounds' and 'Initial Season'. + +- 0.98u1: Phil Stroffolino fixed sprite/tilemap placement in Legend of Kage. Changed visible area to 240x224. + +- 0.68: Added MCU rom to clone 'The Legend of Kage (bootleg set 1)' - Game now playable. + +- 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II. + +- 0.37b5: Added clones The Legend of Kage (bootleg set 1) and (bootleg set 3). Added M68705 (2MHz) MCU and PROM ($0 - function unknown). Changed visible area to 256x224. Changed description of clone (bootleg) to 'The Legend of Kage (bootleg set 2)'. Renamed (lkageb) to (lkageb2). + +- 17th July 2000: Nicola Salmoria added correct MCU communication to Legend of Kage. + +- 1st April 2000: Guru - Dumped Legend of Kage bootleg (Alt) (Taito). + +- 0.36b1: Phil Stroffolino fixed text colors in Legend of Kage. + +- 19th June 1999: Phil Stroffolino sent in a Legend of Kage driver with a fix to the text layer color, and a new core function called Sprite Manager, which should help the speed and accuracy just like the Tilemap Manager does for background graphics etc. + +- 0.35RC1: Phil Stroffolino added 'The Legend of Kage' (Taito 1984) and clone (bootleg). + +- 10th June 1999: Phil Stroffolino fixed colors and sprite priorities of Legend of Kage. + +- 28th May 1999: Phil Stroffolino sent in a new Legend of Kage driver with working backgrounds. + +- 0.35b5: Phil Stroffolino added (Testdriver) The Legend of Kage. Known issues: The main CPU's Z80 ports seem to serve as a window to a 256 byte banked area. This data (from ROM a54-03.51) is used when drawing the background layers. Lots of unknown writes to the YM2203 I/O ports. MCU isn't hooked up, yet. There's a 512 byte prom. Every odd nibble is 0. Is there a missing 256 byte PROM for the third color component? + +- 6th March 1999: Nicola added sound to Legend of Kage, which works otherwise but graphics are screwed. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 179.5 kb / 14 files / 75.6 zip + +$end + + + +$info=ll3 +$mame +0.281 [Ioannis Bampoula] + + +WIP: + +- 0.282: Extended graphics/girls support (8.u53 rom) to all Lucky Line III sets. Created buttons-lamps control panel layout. Extended NVRAM. Also added a dump of original 6264 NVRAM for future analysis [Roberto Fresca, Grull Osgo]. DSW settings for ll3, ll3a and ll3b. Fixed the game rate % settings for clone ll3c [Ioannis Bampoulas]. Added user1 rom 8.u53. Added dipswitches 'Bell Pool, 'Bonus Lady, 'Bonus Mode, 'Coin / Credit, 'Credit Limit, 'Display Limit, 'Double Up, 'Double Up %, 'Double Up Line, 'Free Spin, 'Key-In Limit', 'Key In Rate', 'Key Out Rate', 'Max Bet', 'Max Take Score Directly', 'Min Bet for Bonus', 'Min Bet To Start Play', 'Mushroom Bonus', 'Mushroom Bonus (Enable)', 'Mushroom Bonus Rate', 'Payout (Main Game)', 'Reel Speed', 'Show Lady', 'Super Bonus' and 'Take Score Speed'. + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 2, Macedonia)', 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 3)', 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 4)', 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 5)', 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 6)' and 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 7)'. Lucky Line III improvements: Added workaround to defeat initial protection. Bypassed the port 10h protection (disabling video). Created new memory map. Created new machine config. Created new inputs from the scratch. Reverted the port 10h protection hack. Hooked the port 10h to the video register and arranged the system to use it instead of hardcoded values. Reworked part of the inputs, getting the missing stop buttons working properly. Promoted Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 1) to working [Roberto Fresca, Grull Osgo]. Changed 'Lucky Line III' from a clone of 'Cherry Master I' to parent 'Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 1)'. + +- 0.250: Use std::swap_ranges in Lucky Line III init function [AJR]. + +- 0.246: Ioannis Bampoula added Lucky Line III. + + +Recommended Games (Gambling) + + +Romset: 264.8 kb / 13 files / 75.2 zip + +$end + + + +$info=llander +$mame +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +TEST MODE: + +- Press SERVICE (F2) to enter test mode. Wait 15 seconds for the ram/rom test and then hit Advance (F1) to cycle through test. To execute hit F2. + + +Bugs: + +- No indicator about game selection. mr_me (ID 07061) + + +WIP: + +- 0.198: Configure all lamp/LED outputs as line callbacks [AJR]. + +- 0.190: Andrew Welburn changed Language rom for Lunar Lander which passes now self-test (former source built attempt had 2 bytes differing). + +- 13th September 2017: Smitdogg - Andrew Welburn got the original/intended foreign language rom for Atari Lunar Lander compiled from the original Atari source code. It passes the test mode self-test report. + +- 0.156: Miodrag Milanovic added 034597-01.m3 language rom for Lunar Lander (built from original Atari source code). + +- 0.154: Clay Cowgill added clone Lunar Lander (screen test). Dumped way back in 1999, but not added to MAME back then. + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 41.015625 Hz. + +- 0.152: Comments related to undumped Language ROMs and the effects noted for Lunar Lander: Language ROMS for Lunar Lander are not dumped. Attempting to use alternate languages by changing through DIP menu will result in a game freeze, as the original game would [Tafoid]. + +- 0.141u2: Derrick Renaud fixed broken discrete sound in Lunar Lander. + +- 0.132u3: Brian Troha fixed rom names in Lunar Lander and clone. + +- 0.131u1: Derrick Renaud changed Lunar Lander thrust control from a paddle to a pedal. This more accurately emulates the control. Note: The current code uses IPT_PADDLE. This causes the game to start with the thrust at 50%. This is not correct. The control is really a hand operated pedal. + +- 0.128u4: Luigi30 derived clocks from crystals in the Asteroids driver. + +- 0.125u9: Couriersud fixed assertions in all Asteroids driver sets. + +- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. + +- 0.123u2: RansAckeR added DIP locations to Lunar Lander (rev 1/2). + +- 0.121u3: Changed visible area to 1045x801. + +- 0.115u1: Changed region proms to user1. + +- 0.114u4: Aaron Giles fixed Lunar Lander controls to be buttons not joysticks. + +- 0.112u3: Derrick Renaud fixed thrust control in Lunar Lander. The way the DAC/counter circuit always trys to self center at the voltage derived from the thrust control, I don't think it ever expected to get to 0xff. We can not emulate the external DAC circuit exactly, so changing the range to 0xfe seems to solve the problem. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU clock speed to 1512000 Hz and visible area to 1024x1024. Added PROM ($0 - DVG PROM). + +- 0.108u1: Brian Troha improved documentation in the Asteroids driver. + +- 21st October 2005: f205v dumped Lunar Lander (rev 1). This is an original and working Atari PCB. Comparing it to MAME's Asteroid driver, there is NO 034597.01 rom (there is no socket as well, position on PCB is unpopulated); on the contrary there is a PROM (DVG) marked with the Atari Fuji symbol. It's dumped now. + +- 0.68: Derrick Renaud fixed all sound effects and gain levels. + +- 3rd August 2002: Ken Reneris submitted another small improvement to the Asteroids discrete sound emulation and added phosphorescent persistence emulation to the vector graphics drawing code, possibly improving the look & feel of vector games. + +- 24th July 2002: Ken Reneris and Keith Wilkins both submitted improvements to the discrete sound system in Asteroids. + +- 0.58: Changed palettesize from 33024 to 32768 colors. + +- 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions. + +- 0.37b11: Some support for discrete component sound emulation [Keith Wilkins]. Replaced Custom sound with Discrete. + +- 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids. + +- 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet. + +- 0.37b3: Changed palettesize from 256 to 33024 colors. + +- 4th May 1999: Mathis Rosenhauer modified the Lunar Lander artwork functions to support a new control panel by Nathan Strum. + +- 0.35b9: Added 2nd player. + +- 6th April 1999: Mathis Rosenhauer updated the Lunar Lander artwork to be scalable if needed. + +- 0.34b8: Cristopher Kirmse added artwork support to Lunar Lander. + +- 0.33b7: Added clone Lunar Lander (rev 1). Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. Changed parent description to 'Lunar Lander (rev 2)'. + +- 0.33b3: Keith Wilkins emulated sound in Lunar Lander. + +- 0.33b2: Keith Wilkins fixed fuel alert sound in Lunar Lander. + +- 0.31: Known issues: The language dipswitch has no effect, this ROM set doesn't have support for that. + +- 0.29: Known issues: Selftest does not work. It seems page 0 and 1 are mirrored, and the CPU emulation can't handle this correctly. + +- 0.27: Control: Arrows = Left and Right to rotate, CTRL = Thrust, ALT = Maximum trust and A = Abort. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Lunar Lander' (Atari 1979). Game is playable with accurate colors and sound. Selftest does not work. It seems page 0 and 1 are mirrored, and the CPU emulation can't handle this correctly. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left/Right to rotate, Up to Trust and CTRL = Maximum Trust and ALT = Abort. + +- 11th March 1999: Clay dumped Lunar Lander (screen test). + +- 21st March 1993: Dumped Lunar Lander. + + +HOW TO PLAY: + +- Insert Coin, select mission with key 2 and then push start + +- Land on any flat surface: Crash (5 points), Hard Landing (15 pts) and Good Landing (50 pts) + +- Blinking sites multiply score + +- If mission looks hopeloss - press abort + +- TRAINING MISSION: Light Gravity. Friction From Atmosphere. Controlled Rotation. + +- CADET MISSION: Moderate Gravity. No Friction. Controlled Rotation. + +- PRIME MISSION: Strong Gravity. No Friction. Controlled Rotation. + +- COMMAND MISSION: Moderate Gravity. No Friction. Rotational Momentum. + + +Other Emulators: + +* AAE + +* FB Neo + +* Retrocade + +* Vector Dream + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Romset: 14.2 kb / 8 files / 11.1 zip + +$end + + + +$info=llcharm +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Lucky Lady's Charm (set 1)' (Novotech 2002) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 1 files / 7.74 zip + +$end + + + +$info=lmarinet +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Umi Monogatari Lucky Marine Theater (ULS1001-ST-A)' (Namco 2010). + +- 11th May 2024: Guru - This is Umimonogatari Lucky Marine Theater / Sea Story. These are just FYI, no further emulation progress will be attempted beyond this as it's a mechanical coin pusher... + + +Other Emulators: + +* Play! + + +Recommended Games (Medal) + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 1060 MB / 2 files / 107.2 zip + +$end + + + +$info=lnc +$mame +0.33b1 [Zsolt Vasvari] + + +Artwork available + + +WIP: + +- 17th February 2013: 3D ARCADE - More great models from Jibmums! "Project Taito II" represents the slightly earlier US Taito cabinet - Lock'n'Chase etc. + +- 0.129: Removed audio reset hack in Lock'n'Chase. + +- 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'. + +- 0.126u2: Fabio Priuli added DIP locations to Lock'n'Chase. + +- 8th April 2007: Mr. Do - Jcroach finished up the vector on Lock'n'Chase. + +- 12th May 2006: 3D ARCADE - New 3D cabinet model for Galaxy Rescue from BTribble. + +- 16th August 2001: Zsolt Vasvari fixed AY8910's behaviour with Lock'n'Chase. + +- 0.34b8: Added PROMs ($0, 20 - palette and RAS/CAS logic). + +- 0.33b1: Zsolt Vasvari added 'Lock'n'Chase' (Data East 1981). + +- 3rd April 1998: Dumped Lock'n'Chase (DECO). + + +LEVELS: 11 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 44.1 kb / 13 files / 17.9 zip + +$end + + + +$info=lnumbers +$mame +0.281 [Hammy] + + +< Japan > + + +WIP: + +- 0.281: Hammy added 'Ultraman Club - Lucky Numbers' (Banpresto 1995). Added sprites, inputs, sprite x flip, NVRAM and lamps. Added preliminary hook-up for ticket dispenser [Osso]. Promoted game to working [Hammy]. + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Medal) + + +Romset: 1.38 MB / 4 files / 419.3 zip + +$end + + + +$info=lockload +$mame +0.108u4 [Patrik Styrnell] + +0.67 [Bryan McPhail] + +0.58 [Testdriver] + + +WIP: + +- 0.285: Fixed volume control [Dirk Best]. Lower soundcpu clock for clone Locked 'n Loaded (US, Dragon Gun conversion) [hap]. Changed Z80 CPU2 clock speed to 3580000 Hz. + +- 0.237: Refactor Dragon Gun and Locked 'n Loaded to use the Namco C355 (Sprites) device instead. Removed 'DECO Zooming Sprites' device [David Haywood]. + +- 0.233: Documented how to enter gun calibration screen for lockload and clones [Guru]. + +- 0.211: Provided gun Y minmax values to Locked 'n Loaded, making it calibratable [Angelo Salese]. + +- 0.195: cam900 improved OKI bankswitching in Locked 'n Loaded. Added notes. + +- 1st October 2017: Smitdogg - We got the USA version of Locked 'n Loaded for some dev work and to properly redump it. + +- 0.190: Added machine\deco_irq.cpp/h. Added 'Data East IRQ Controller' device. Used by games in the DECO32 driver. This implies proper VBlank IRQ ack for all games now. Also added and improved raw screen parameters for various games. TODO: Lightgun support is only used by Locked 'n Loaded and works badly [Dirk Best]. + +- 0.189: Angelo Salese improved X axis gun input in Locked 'n Loaded. Added raw_params and fixed second OKI frequency, matching other games in the driver. Improved lightgun support. Note: It's now possible to actually play the game to some extent assuming you recalibrate the guns by holding both service buttons. Game randomly crashes tho so not yet markable as working. Changed 2nd MSM6295 sound clock speed to 2013750 Hz and VSync to 57.799650 Hz. + +- 0.150: Switched Locked 'n Loaded sample regions around in DECO32 driver [David Haywood]. Swapped oki1/2 roms. Changed description of clone (US) to 'Locked 'n Loaded (US, Dragon Gun conversion)'. + +- 0.146u5: Hooked up preliminary sound to Locked 'n Loaded [Angelo Salese]. Replaced HuC6280 CPU2 with Z80. Removed 3rd OKI6295 sound. + +- 0.144u6: hap fixed access violation after OK in Locked 'n Loaded and clone Gun Hard. + +- 0.144u1: ShouTime added clone Gun Hard (Japan). Fixed rom names. + +- 0.133u1: Renamed (locklodu) to (lockloadu). + +- 0.111u5: Canim fixed Locked 'n Loaded input port. Removed buttons 3-6. Added dipswitches 'Free Play', 'Debug Mode' and 'Reset'. + +- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz. + +- 0.108u4: Patrik Styrnell added Locked 'n Loaded (World). Renamed (lockload) to (locklodu). + +- 0.67: Bryan McPhail added 'Locked 'n Loaded (US)' (Data East 1994). + +- 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. + +- 0.58: Bryan McPhail added (Testdriver) Locked 'N Loaded (US). ARM CPU emulation [Bryan McPhail, Phil Stroffolino]. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 20.7 MB / 23 files / 13.8 zip + +$end + + + +$info=lockon +$mame +0.122u8 [Phil Bennett] + +0.96 [Phil Bennett] + + +Artwork available + + +Bugs: + +- lockon, lockonc: Bookkeeping says Credits A, B & C have a credit in it but i did not actually did so. scoobydude51 (ID 05374) + + +WIP: + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.209: hap fixed coin counters (Bookkeeping says Credits A, B & C have a credit in it but i did not actually did so). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0808 MCFG macros [Ryan Holtz]. + +- 0.197: Dirk Best added M58990 A/D Converter to Lock-On. + +- 30th January 2018: Mr. Do - As I started getting in the groove for this stuff again, I found a few really good pics of the bezel for Lock On, got bored one day in November, and finsihed that one up. + +- 0.145u8: Phil Bennett fixed missing sprites/HUD regression in Lock-On. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Lock-On. + +- 0.122u8: Phil Bennett fixed Lock-On - Game now playable. Added Lock-On (rev. E). Significant improvements to the driver. Added POLL input handling to the NEC V20/V30 core. Added 6x Volume Filter sound. Changed VSync to 55.803571 Hz. Added 'Coin A/B', 'Enable H/W Tests Menu' and 'Unused' dipswitches. Changed 'Lock-On' to clone 'Lock-On (rev. C)'. Renamed (lockon) to (lockonc). + +- 27th January 2008: Phil Bennett - Lock-On: Now with accurate sprite-scaling and frame-buffer rotation. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Lock-On that uses the latter pattern to the new system. + +- 27th June 2005: Phil Bennett - Contrary to the main CPU ROM tests, the ROM loading was incorrect. Shuffling them around results in sensible behaviour. I still need to correct sprite co-ordinates before it can be classed as playable. Also, by loading the entire sound ROM sound is greatly improved. + +- 21st June 2005: Phil Bennett - Added preliminary ground drawing to Lock-On (has lack of perspective). The sprites are still all over the shop as I haven't figured out how the X and Y co-ordinates work. + +- 0.96: Phil Bennett added Lock-On (Tatsumi 1986). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 2.25 MB / 66 files / 709.9 zip + +$end + + + +$info=lockonph +$mame +0.172 [Astroblaster] + + +WIP: + +- 0.172: Marcus added 'Lock On (Philko)' (Philko 1991). This is cloned Sega System 16 hardware, but with enhanced palette hardware and custom tile banking etc. Improved Lock On video emulation. Added tile bank and sound. Marked as working, not 100% sure sound is quite right. Clocks etc. could really do with verifying [David Haywood]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 2.19 MB / 14 files / 776.6 zip + +$end + + + +$info=locoloot +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.262: anonymous and Heihachi_73 added clone 'Loco Loot (0300670V, Queensland)'. Promoted clone 'Loco Loot (AHG1513, US)' to working [Heihachi_73]. Changed 'Wild Coyote (AHG1515, US)' from a parent set to a clone of 'Loco Loot (0100473V, NSW/ACT)'. + +- 0.206: Promoted 'Loco Loot (0100473V, NSW/ACT)' and clones (0100472V, NSW/ACT) and (0600725V, New Zealand) to working after testing by Hehihachi_73 [Osso]. + +- 0.193: Roberto Fresca redumped clone Loco Loot (AHG1513, US). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Loco Loot (AHG1513, US) and 'Wild Coyote (AHG1515, US)' (Aristocrat 2001). + +- 0.184: Heihachi_73 added Loco Loot (0100473V, NSW/ACT). Renamed (locoloot) to (locoloota). + +- 0.175: Changed 'Loco Loot (NZ)' from a parent set to clone 'Loco Loot (0600725V, New Zealand)'. Changed parent description to 'Loco Loot (0100472V, NSW/ACT)'. Renamed (loconz) to (locolootnz). + +- 0.173: Added 'Loco Loot' (Aristocrat 199?) and 'Loco Loot (NZ)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 346.9 zip + +$end + + + +$info=locomotn +$mame +0.27 [Nicola Salmoria, Lawnmower Man] + + +Artwork available + + +WIP: + +- 0.268: System11 added clone Guttang Gottong. Changed description of clone Guttang Gottong to 'Guttang Gottong (Sega license)'. Renamed (gutangtn) to (gutangtns). + +- 0.237: Retromaniacs added clone Guttang Gottong (Sede 3 bootleg on Galaxian type hardware). Note: Game has still Konami copyright on screen. Recreativas.org dumped (bruteforced) the PAL from Guttang Gottong (Sede 3 bootleg on Galaxian type hardware). Changed description of clones (bootleg on Galaxian type hardware) to 'Guttang Gottong (bootleg on Galaxian hardware)' and (bootleg on Galaxian type hardware) to 'Guttang Gottong (Sede 3 bootleg on Galaxian hardware)'. + +- 0.233: David Haywood promoted clone Guttang Gottong (bootleg on Galaxian type hardware) to working. Moved guttangt from galaxold.c to galaxian.c. Improved graphics and inputs. + +- 0.198: Replaced 'Time Pilot Audio' with 'Loco-Motion Audio'. + +- 0.149: Basilio Garcia added clone Guttang Gottong (bootleg on Galaxian type hardware). Nothing tricky, just needs more work. Added rom banking to clone Guttang Gottong (bootleg on Galaxian type hardware) so that the music plays (because they had to rewrite the sound / music for galaxian hardware and there wasn't enough rom space they bank it at 0x2000) [David Haywood]. + +- 0.140u2: Added 'Time Pilot Audio' sound. + +- 0.128u5: David Haywood added clone Loco-Motion (bootleg). + +- 3rd June 2008: 3D ARCADE - New 3D cabinet model for Loco-Motion from btribble and Groni. + +- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors. + +- 3rd February 2008: f205v dumped Loco-Motion (bootleg), with same attract mode as Cottong. + +- 11th March 2007: Mr. Do - I found a decent picture of a Locomotion bezel, which was simple enough in shape to vector. Thanks again to Jcroach for the fine vectoring job. + +- 0.93: Added 6x RC_Filter. + +- 0.79u1: Changed palettesize to 96 colors. + +- 0.60: Changed visible area to 224x256. Removed 3rd coin slot. Added 'Unused' dipswitch. + +- 0.37b14: Added 'Intermissions' dipswitch. + +- 0.36b15: Changed description of clone 'Guttong Gottong' to 'Guttang Gottong'. + +- 0.36b13: Fixed gfx2 rom ($0 - dots). + +- 0.36b8: Added clone Guttong Gottong. Fixed rom names. + +- 0.36b2: Added gfx2 rom (dots) and PROMs ($120, 140 - video layout and video timing). + +- 2nd August 1999: Nicola added the two missing PROMs to clone Cotocoto Cottong. + +- 0.35: Added clone Cotocoto Cottong (bootleg 1982). + +- 26th June 1999: Nicola added a Locomotion bootleg romset. + +- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.33b3: Dani Portillo added high score saving to Locomotion. + +- 0.31: Nicola Salmoria discovered that Locomotion runs on (almost) the same graphics hardware as Rally X. This fixes the smoke which was using wrong graphics (and had instead to be drawn like the dots in the Rally X radar). Jim Hernandez fixed music tempo and pitch in Locomotion. Kevin Klopp added accurate colors to Locomotion. + +- 0.30: Gonzalo Casas added slightly better colors to Locomotion. + +- 0.28: Mike Balfour added high score saving to Loco-Motion. + +- 0.27: Nicola Salmoria and Lawnmower Man added 'Loco-Motion' (Konami 1982). Control: Arrows = Move around and CTRL = Accelerate. Known issues: What do the dipswitches do? + +- 18th December 1994: Dumped Loco-Motion. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 32.6 kb / 13 files / 19.8 zip + +$end + + + +$info=locomotn_audio +$mame + +DEVICE: + +Loco-Motion Audio + + +WIP: + +- 0.246: Changed sourcefile to shared\timeplt_a.cpp. + +- 0.198: Added 'Loco-Motion Audio' device (audio\timeplt.c). + +$end + + + +$info=locomotp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added I8035 (6MHz) CPU2, MC1408 DAC, Filtered DAC and TI SN76477 CSG sound and keypad control. + +- 0.141u1: Miodrag Milanovic added Locomotion (Zaccaria 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 9 kb / 6 files / 8.04 zip + +$end + + + +$info=loderndf +$mame +0.61 [David Haywood, Paul Priest] + +0.59 [Testdriver] + + +Artwork available + + +Bugs: + +- Clone loderndfa: [possible] C1 2p, C2 2p Start button not functioning. Quanta (ID 03507) + + +WIP: + +- 0.133u1: Renamed (loderdfa) to (loderndfa). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Lode Runner - The Dig Fight. + +- 0.104u5: Added 'Region' dipswitch. Changed description to 'Lode Runner - The Dig Fight (ver. B)' and clone (ver. A) (Japan) to 'Lode Runner - The Dig Fight (ver. A)'. + +- 0.62: Added clone Lode Runner - The Dig Fight (ver. A) (Japan). + +- 5th November 2002: Paul Priest fixed the brightness in Lode Runner The Dig Fight. + +- 12th August 2002: Stephane Humbert re-added Lode Runner version A to the Psikyo SH-2 driver. + +- 14th July 2002: Guru - Lode Runner The Dig Fight (Ver. A, Psikyo 2000) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + +- 13th July 2002: Paul Priest added Lode Runner - The Dig Fight version A to the Psikyo SH-2 driver. + +- 0.61: David Haywood added 'Lode Runner - The Dig Fight (ver. B) (Japan)' (Psikyo 2000). + +- 10th May 2002: Paul Priest improved the dual screen support in Lode Runner the Dig Fight. + +- 9th May 2002: Paul Priest added dual screen support to Lode Runner the Dig Fight. + +- 6th May 2002: David Haywood and Paul Priest got Lode Runner playable. + +- 4th May 2002: David Haywood improved the Psikyo SH-2 games' driver and got Lode Runner and Hot Gimmick to run through the attract modes, though the gameplay doesn't yet work. + +- 25th March 2002: Guru - Received a 'Lode Runner The Dig Fight' PCB from Quench a week ago. Runs on similar hardware to Gunbird 2, Strikers 1945 II etc. + +- 0.59: Added (Testdriver) Lode Runner - The Dig Fight (ver. B) (Japan). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 41 MB / 7 files / 9.14 zip + +$end + + + +$info=loffire +$mame +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +SETUP: + +- Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press P1/P2 Button 2 to exit. + + +WIP: + +- 0.166: David Haywood added clones 'Line of Fire / Bakudan Yarou (Japan) (bootleg of FD1094 317-0134 set)', 'Line of Fire / Bakudan Yarou (US) (bootleg of FD1094 317-0135 set)' and 'Line of Fire / Bakudan Yarou (World) (bootleg of FD1094 317-0136 set)'. Changed parent description to 'Line of Fire / Bakudan Yarou (World) (FD1094 317-0136)' and clones (Japan, FD1094 317-0134) to 'Line of Fire / Bakudan Yarou (Japan) (FD1094 317-0134)' and (US, FD1094 317-0135) to 'Line of Fire / Bakudan Yarou (US) (FD1094 317-0135)'. + +- 0.143u7: Fixed rom names. + +- 31st August 2005: Dumping Project - Randy have won a Sega 'Line of Fire'. + +- 0.98u3: Added new cpu1 roms to clone (US, FD1094 317-0135). + +- 0.98u2: Aaron Giles added clone Line of Fire / Bakudan Yarou (US, FD1094 317-0135). + +- 0.95u3: Changed parent and clone descriptions to 'Line of Fire / Bakudan Yarou'. + +- 0.95: Added new 317-0136.key (still a bad dump). + +- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Changed the driver to used explicit sync to get rid of high interleave on Line of Fire, marked Line of Fire as working now that the divide chip is better and marked 317-0136.key bad until Nicola fixes it. Game now playable. + +- 17th March 2005: Aaron Giles - I've been spending some time trying to understand what's going wrong with Line of Fire. The game randomly hangs at various points. When I went back to look at it, I noticed that I recently made it worse. Which is strange because I did not adjust the CPU interleaving factor recently. What I did adjust was the behavior of the divide chip when doing a divide by zero. Turns out this game is very sensitive to the behavior of the divide chip. In order to track down these problems I will need to work with Charles MacDonald again to track down some of the edge case behaviors of the divide chip. We tried to figure some of this stuff out before, but did not come up with any useful results. + +- 0.90u3: Added repaired cpu1 roms to clone (Japan, FD1094 317-0134) - using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. + +- 0.89u6: Aaron Giles added guns in Line of Fire (but it hangs at the end of the level). + +- 0.89u3: Charles MacDonald and BMoto added clone Line of Fire (Japan, FD1094 317-0134). No controls, xboard emulation problems. The set was repaired by using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. Changed parent description to 'Line of Fire (World, FD1094 317-0136)'. + +- 0.89u2: Fixed gfx2 rom loading. + +- 0.89u1: Added 317-0136.key to 'Line of Fire'. Fixed cpu1/gfx2/cpu3/sound1 rom loading. + +- 28th November 2004: Gerald - Dumped a Line of Fire board (different CPU # to the one Charles has) but it crashes very early on, probably due to poor emulation of the x-board. + +- 0.74u2: Added 'Line of Fire' (Sega 1989). + +- 0.36b2: Andrew Prime added (Testdriver) Line of Fire. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 3.38 MB / 30 files / 1.37 zip + +$end + + + +$info=logger +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.188: Andrew Welburn, Craig Anstett and The Dumping Union added clone Logger (Rev.2). Changed parent description to 'Logger (Rev.3)'. + +- 28th June 2017: Smitdogg - Andrew Welburn and Craig Anstett dumped rev 2 of Logger, apparently much different from the version in MAME. + +- 0.131u4: Andrew Welburn fixed rom filenames of CVS Logger. + +- 0.129u2: Aaron Giles fixed a gfx issue in Logger. + +- 0.123u1: Removed button 2. + +- 0.37b10: Mike Coates added 'Logger' (Century 1982). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +LEVELS: 4 + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 36 kb / 13 files / 20.9 zip + +$end + + + +$info=logicpr2 +$mame +0.37b6 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.148u2: Lord Nightmare fixed OKI sound banking in Logic Pro 2 and removed IMPERFECT_SOUND flag. + +- 0.133u3: Charles MacDonald and Lord Nightmare verified and fixed M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for Logic Pro and Logic Pro 2. Fixed visible area on Logic Pro and Logic Pro 2 to match real PCBs. Added comment about what YM3812 clone is used. Added note about missing graphical effect in Logic Pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS. Added note about 4 pixels at left edge of screen. Changed OKI6295 clock speed to 1041666 Hz. + +- 0.132u4: Lord Nightmare updated Deniam driver YM3812 clocks to match recording. Changed YM3812 clock speed to 4166666 Hz. + +- 0.131u1: MooglyGuy merged memory maps in the Deniam driver. + +- 0.37b6: Nicola Salmoria added 'Logic Pro 2 (Japan)' (Deniam 1997). Known issues: The logicpr2 OKIM6295 ROM has four banks, but the game seems to only use 0 and 1. With a more aggressive palette marking, logicpr2 should fit in 256 colors. + +- 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Logic Pro / Croquis + +Logic Pro 2 + +Logic Pro Adventure + +Multi 5 (Logic Box) + +Puzzle Club (Box Logic) + + +Romset: 7.50 MB / 7 files / 1.86 zip + +$end + + + +$info=loht +$mame +0.36b7 [Nao, Nicola Salmoria] + +0.36b6 [Testdriver] + + +Bugs + +- loht, lohtj: Reports ROM NG in service mode. Kale (ID 07439) + + +WIP: + +- 0.254: Changed description of clone (unprotected bootleg) to 'Legend of Hero Tonma (Playmark unprotected bootleg)'. + +- 0.250: Added PROMs ($0, 100) and PALs ($0, 200, 400) to Legend of Hero Tonma (World). + +- 0.224: Hammy and TeamEurope redumped and verified the i8751 MCU for Legend of Hero Tonma (World). + +- 0.218: ClawGrip fixed PCB ASCII layout for clone Legend of Hero Tonma (Gaelco bootleg, Modular System). + +- 0.217: Osso fixed clone 'Legend of Hero Tonma (Gaelco bootleg, Modular System)', boots now. GFXs need lots of work. + +- 0.216: The MCU of clone Legend of Hero Tonma (Japan, bootleg with i8751) is running in external mode on daughtercard. Same data as lohtj just padded with 0xff [Brian Troha]. + +- 0.215: Legend of Hero Tonma use now the MCU from clone (World, bootleg with i8751). It works but marked as BAD_DUMP [Brian Troha]. Added 8751 (8NHz) CPU3. Changed description to 'Legend of Hero Tonma (World)'. + +- 0.213: Re-redumped the GAL of clone Legend of Hero Tonma (unprotected bootleg). The last dump we did didn't work on the real hardware, so we've dumped it again with different equipment and this new dump works fine on the real PCB [Parramon]. Added PCB ASCII layout for clone Legend of Hero Tonma (Gaelco bootleg, Modular System) [ClawGrip]. + +- 0.212: ArcadeHacker, Recreativas.org and ClawGrip added clone 'Legend of Hero Tonma (Gaelco bootleg, Modular System)'. Make clone Legend of Hero Tonma (unprotected bootleg) boot. Seems the graphics hw is rather different [Osso]. + +- 0.211: Parramon and ClawGrip added GAL at IC3 for clone Legend of Hero Tonma (unprotected bootleg). + +- 0.208: TeamEurope, Hammy and The Dumping Union dumped i8571 MCU for clone Legend of Hero Tonma (World, bootleg with i8751). + +- 11th March 2019: Smitdogg - Hammy and TeamEurope decapped the 8751 for The Legend of Tonma (Philko bootleg). + +- 0.205: Hammy and The Dumping Union added clone Legend of Hero Tonma (World, bootleg with i8751). + +- 23rd December 2018: Smitdogg - Hammy dumped The Legend of Tonma (Philko bootleg). + +- 0.146u1: Changed description of clones (bootleg, set 1) to 'Legend of Hero Tonma (unprotected bootleg)' and (bootleg, set 2) to 'Legend of Hero Tonma (Japan, bootleg with i8751)'. + +- 0.138u3: Dr. Decapitator added proper i8751H MCU dump and I8751 (8MHz) CPU3 to clone Legend of Hero Tonma (Japan). + +- 23rd June 2010: Guru - The 8751 MCU (labelled T0M_C-PR) for Legend Of Hero Tonma just received and has now been successfully processed (decap, de-protect & read). + +- 7th April 2009: Guru - Legend of Hero Tonma (for 8751 MCU and PAL) arrived from Japan. + +- 0.128u2: Couriersud improved MCU emulation in clone lohtb2. The whole startup cycle now works. No more timeouts and erratic behavior. lohtb2 will however not display the "Warning" screen due to a priority issue. With color/attribute of 0x80 in videoram at 0xd0000 and 0xd8000, videoram at 0xd80000 will be displayed. Some tilemap guru has to look into this. + +- 0.128u1: Couriersud added full emulation of protection device to clone (bootleg, set 2). Samples are now piped through the MCU. + +- 0.127u8: Couriersud fixed clone (bootleg, set 2) stops at PCB test. + +- 0.127u7: MCU protection now working for clone (bootleg, set 2) [Couriersud]: Hooked up I8751 MCU (16MHz). Synchronized protection RAM writes with timer callbacks. Removed speed hack from NEC CPU emulation, which breaks the protection code. + +- 0.122u8: Changed description of clone (bootleg) to 'Legend of Hero Tonma (bootleg, set 1)'. + +- 0.119u3: David Haywood added clones Legend of Hero Tonma (Japan), (bootleg) and (bootleg, set 2). + +- 6th March 2005: Manuel Assoni dumped Legend Of Hero Tonma (bootleg). + +- 1st April 2000: Guru - Dumped Legend of Hero Tonma (Bootleg Irem). + +- 0.36RC2: Added 'Difficulty' dipswitch. + +- 0.36b9: Added dipswitches 'Lives', 'Demo Sounds', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode' and 'Invulnerability'. + +- 0.36b7: Nao added 'Legend of Hero Tonma' (Irem 1989). + +- 0.36b6: Nicola Salmoria added (Testdriver) Legend of Hero Tonma. + +- 27th July 1997: Dumped Legend of Hero Tonma (unprotected bootleg). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.57 MB / 23 files / 641.5 zip + +$end + + + +$info=lol +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Life of Luxury (Russian)'. + +- 0.143u7: Added 'Life of Luxury (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 4 files / 1.64 zip + +$end + + + +$info=lomakai +$mame +0.35b4 [Luca Elia] + + +WIP: + +- 0.131u2: Angelo Salese fixed Legend of Makai regression. + +- 0.129u1: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b14: Changed YM2203 clock speed to 1.5MHz. + +- 0.36b9: Added 'Cabinet' dipswitch. + +- 0.36b7: Added clone Makai Densetsu (Japan). Added PROMs ($0, 100 - unknown) and replaced YM-2151/2x OKI6295 with a Z80 CPU2 and YM2203 (1.2MHz). Changed palettesize back to 768 colors. Changed parent description to 'Legend of Makai (World)'. Renamed (lomakaj) to (lomakai). + +- 0.36b5: Replaced Z80 CPU2 and YM-2203 sound with 68000 (3MHz), YM-2151 (3.5MHz) and 2x OKI6295 sound. Added 3rd coin slot. Changed palettesize to 1024 colors. + +- 14th August 1999: Nicola fixed Legend of Makai rom overflow bug. + +- 0.35b12: Changed description to 'Legend of Makai'. + +- 0.35b4: Luca Elia added 'Legend of Makaj' (Jaleco 1988). This don't work with the 68000 C core. + +- 24th February 1999: Luca Elia added Legend of Makai to the Jaleco Mega System 1 driver. + +- 2nd December 1998: AraCorn (aka CaBBe) dumped Legend of Makai (World). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 640.5 kb / 8 files / 213.3 zip + +$end + + + +$info=lonewolf +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.262: Changed 'Silver Wolf (0100673V, NSW/ACT)' from a parent set to a clone of 'Lone Wolf (0100587V, NSW/ACT)'. + +- 0.206: Promoted 'Lone Wolf (0100587V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Silver Wolf (0100673V, NSW/ACT)' (Aristocrat 1998). + +- 0.175: Changed description to 'Lone Wolf (0100587V, NSW/ACT)'. Renamed (lonwolf) to (lonewolf). + +- 0.173: Added 'Lone Wolf' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 430.7 zip + +$end + + + +$info=looping +$mame +0.138u3 [Andrew Welburn] + +0.37b12 [Phil Stroffolino] + + +Artwork available + + +NOTE: + +- The original ROM images for Looping (c) 1982 Video Games GmbH have been made available for free, non-commercial use. Authorization from Reinhard Stompe, founder of Video Games GmbH. + + +Bugs: + +- looping and clones: [possible] Voice pitch too low, pause between "flight" and "number" is too long. 125scratch (ID 09086) + +- Some voice samples are either cut short or don't play at all. Kurushimi / RansAckeR (ID 00502) + +- Sound glitches. Note: When you enter the second part of the game, after destroying the terminal, most of the time music begins to play and no sound effects are played (normal I guess), but other times no music is played and sound effects continue to play. RansAckeR (ID 00187) + + +WIP: + +- 0.281: Siftware added clone Looping (US, set 3). Changed parent description to 'Looping (Europe)' and clones (Venture Line license, set 1) to 'Looping (US, set 1)' and (Venture Line license, set 2) to 'Looping (US, set 2)'. Renamed (loopingv) to (loopingu) and (loopingva) to (loopingua). + +- 0.240: Added DIP locations [Guru]. Added 'Unused' dipswitch. + +- 0.229: Offset/Truncate the COP420 rom instead of loading it the hard way [hap]. + +- 0.138u3: Andrew Welburn added Looping (Video Games GmbH 1982). Changed (set 1) to clone 'Looping (Venture Line license, set 1)' and (set 2) to 'Looping (Venture Line license, set 2)'. Renamed (looping) to (loopingv) and (loopinga) to (loopingva). + +- 18th June 2010: Smitdogg - Andrew Welburn dumped the original Video Games GmbH. W. version of Looping. The one in MAME is a licensed out version. + +- 9th August 2009: Roberto Zandona - Currently works on Looping through a hack and in particular a workaorund to overcome the protection. Essentially the code expects to find some values for each read operation between 7000 and 7007. The PCB has a COP420 (MCU) and the rom dump is the problem that the point of departure seems to move and when the CPU emulation that enters into an infinite loop. Looking to DASM the CPU, after some research, I realized that the shift is 0xC2 bytes. Moving the loading of the ROM code is executed correctly. And look, the code generates a list of values that are exactly what the game expects to lease between 7000 and 7007. Unfortunately one of the values generated does not fall within those expected, which means that for now is still a hack. + +- 15th July 2007: Mr. Do - We have a lovely vectored Looping bezel by Jcroach, which replaces the current version. + +- 0.114u2: Couriersud fixed shifted P2 graphics in cocktail mode. + +- 18th September 2006: Mr. Do - Added Looping bezel, thanks to Jcroach. + +- 0.37b14: Mathis Rosenhauer added sound in Looping. + +- 27th March 2001: Mathis Rosenhauer adjusted the CPU speeds in Looping. + +- 24th March 2001: Mathis Rosenhauer added fire and balloon sounds to Looping, so there should be no more missing sounds. + +- 20th March 2001: Mathis Rosenhauer added preliminary sound to Looping, but some sound effects are still missing. + +- 0.37b12: Phil Stroffolino added 'Looping (set 1)' (Venture Line 1982) and clone (set 2). TODO: Get sound working. Map and test any remaining input ports. + + +Statement: + +- Looping used perhaps the most bizarre assortment of hardware ever deployed in an arcade game. The schematics run to at least seven pages and no one really wants to hurt their heads that badly - Randy Hoffman. + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 45 kb / 14 files / 21.7 zip + +$end + + + +$info=lordgun +$mame +0.263 [Brian Troha, The Dumping Union] + +0.81u4 [David Haywood] + + +WIP: + +- 0.263: Brian Troha and The Dumping Union added Lord of Gun (World). Renamed (lordgun) to (lordgunu). + +- 0.221: Robbbert added a default EEPROM to Lord of Gun. + +- 0.148u1: Implemented missing functions of Lord of Gun's protection routines [iq_132]. + +- 0.147u1: Emulated Lord of Gun's protection rather than patching it out [iq_132]. + +- 0.142: Brian Troha correct dipswitch names and added DIP Locations to Lord of Gun. + +- 0.139u1: Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in LordOfGun driver [Aaron Giles]. + +- 0.138u2: IGS Lord Of Gun driver update [Luca Elia]: Implemented RAM based priorities. Added multi-sprite and fixed sprite list end. Correct tilemap 2 size (wrong backgrounds in the final stage). Fixed crosshair position. + +- 22nd May 2010: Luca Elia - I've figured out and implemented RAM based priorities in Lord of Gun. Before, sprites were drawn above all tilemaps, and tilemaps were incorrectly ordered with respect to each other. The way priorities work on this hardware, lordgun driver, i.e. how the order of the various layers of graphics is decided, is similar to that of the blitter based IGS games in igs011 driver. There are 64k of priority RAM. Each 16-bit word contains one of five values, that map to the five layers (4 tilemaps + sprites). For each screen pixel, the opacity of the layers and their priority are translated to an address in priority RAM, and the pixel of the layer specified by priority RAM at that address is sent to the screen. This is the most flexible solution as it allows for rather funky priority schemes and masking effects. Also note that sprite-sprite priorities are decided according to the sprite list order, and are thus orthogonal to sprite-tile and tile-tile priorities, allowing for even more flexibility. To form the priority RAM address, first the opacity of each layer is stored in one of the 5 low order bits (0 = opaque, 1 = transparent). Then, and this is where it gets more complicated than on the other hardware, three of the layers, and sprites, also specify a per tile priority level (0-7), thus contributing 3 additional bits * 4 layers, that go in the remaining high order bits of the priority RAM address. Actually, that's too many address bits for 64k of RAM, so one of those layers is limited to only 1 bit of priority level instead of 3. With this scheme in place, graphics are correct AFAICT, and some scrolling levels, like the jungle one above, exhibit a nice layered parallax effect now. + +- 0.131u1: Cananas fixed P1 Button2 is really P2 Button1 in Lord of Gun. + +- 0.104: Luca Elia fixed Lord of Gun - Game now playable. Added Z80 (5MHz) CPU2, YM3812 (3579545 Hz) and OKI6295 (7575 Hz) sound. Fixed gfx1/gfx2/sound1 rom loading. Added 2 Player, Light gun and 2x button input. Changed visible area to 448x224. Added dipswitches 'Game Mode', 'Guns', 'Ranking Music' and 'Coin Slots'. Changed description to 'Lord of Gun (USA)'. + +- 22nd January 2006: Luca Elia - I've rewritten the skeleton driver in MAME (showing a black screen) of Lord of Gun, a 1994 light gun game by IGS. It was already decrypted but hitting the protection. That was easy to circumvent, so I could concentrate on the rest of the hardware: Z80 + oki + FM for sound, EEPROM, light guns, inputs through 2 x 8255, 4 tilemaps, sprites, line scroll. At the moment priorities are all wrong. They should work somewhat similarly to those in the IGS_Blit driver, in that there is some priority ram filled with layers indexes. Only, this time there are 64k of values with two indexes per word. Elsemi, master of the later IGS games, among many other things, points out there is at least another game running on this hardware, Huang Fei Hong, of which a partial dump exists (without graphics roms). So I may look at that one next. + +- 0.81u6: Minor improvement to Lord of Gun driver (still doesn't work) [Pierpaolo Prazzoli]. Changed palettesize to 2048 colors. + +- 0.81u4: David Haywood added 'Lord of Gun' (IGS 1994). Known issues: The program roms are slightly encrypted. Protection? Ends up going wrong and writing to rom areas etc. All frequencies are checked by Guru with his frequency counter (i.e. they are not guessed). + +- 7th April 2004: David Haywood sent in a preliminary driver for Lord of Gun which doesn't work because of protection. + +- 12th January 2003: Guru - Arrived and dumped Lord of Gun (IGS 1994). Thanks to Brian Troha. + + +LEVELS: 10/11 (dipswitch ARCADE/dipswitch STREET) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 22.6 MB / 26 files / 9.26 zip + +$end + + + +$info=lordleo +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Lord Leopard (30111211, NSW/ACT)'. + +- 0.173: Added 'Lord Leopard' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.0 zip + +$end + + + +$info=lortium +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Fixed manufacturer name [ClawGrip]. + +- 0.177: Added missing maincpu rom cpulort1.dat. + +- 0.141u1: Miodrag Milanovic added Lortium (Juegos Populares 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 6.09 zip + +$end + + + +$info=lostspc +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Lost in Space (CPU 1.01, display A1.02)' and clones (1.01 France) to 'Lost in Space (CPU 1.01, display F1.02, France)', (1.01 Germany) to 'Lost in Space (CPU 1.01, display G1.02, Germany)' and (1.01, Display 1.01) to 'Lost in Space (CPU 1.01, display A1.01)'. + +- 0.181: Added clone Lost in Space (1.01 France). Changed description of clone (1.01, Display 1.02) to 'Lost in Space (1.01, Display 1.01)'. + +- 0.177: Added clones Lost in Space (1.01, Display 1.02) and (1.01 Germany). Changed parent description to 'Lost in Space (1.01)'. + +- 0.141u1: Miodrag Milanovic added 'Lost in Space' (Sega 1998). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.69 MB / 8 files / 1.66 zip + +$end + + + +$info=losttomb +$mame +0.12 [Nicola Salmoria, James R. Twine] + + +TEST MODE: + +- Press E+F3 to enter test mode. + + +WIP: + +- 0.140u3: Kevin Eshbach added DIP locations to Lost Tomb. + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Lost Tomb and clone. Added 'Demo Sounds' dipswitch. + +- 0.133u1: Renamed (losttmbh) to (losttombh). + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches. + +- 0.53: Changed palettesize to 99 colors. + +- 0.37b16: Fixed gfx1 roms addresses. + +- 0.34b2: Michael Appolo added Lost Tomb (hard) and accurate colors (PROMs required). Changed parent description to 'Lost Tomb (easy)'. Added audio roms 5c/5d and color prom. + +- 0.24: Mirko Buffoni found the decryption scheme for garbled chars of Lost Tomb which is now playable. Colors are still wrong. Control: Arrows = Move around, CTRL = Whip and E,S,D,F = Fire. Known issues: Graphics are now perfect. + +- 0.15: Sound support in Lost Tomb (very nice sound, pity the ROMs are corrupted) [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d. + +- 0.12: Nicola Salmoria added 'Lost Tomb' (Stern 1982). Running on Super Cobra hardware, but it doesn't work well (crashes during the demo, and it's not playable) and the graphics are garbled. I think some of the ROMs might be corrupted. + +- 26th April 1993: Dumped Lost Tomb (easy). + + +LEVELS: 91 + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 36 kb / 12 files / 19.5 zip + +$end + + + +$info=losttrea +$mame +0.256 [Caius] + + +SETUP: + +- The first time you run the game, it will say 'RAM ERROR'. To proceed, just keep pressed both service keys (9 & 0) and reset (F3). + + +WIP: + +- 0.256: Caius added 'Lost Treasure (V1.03)' ( 2001). Descrambled GFX. TODO: Verify inputs and promote to working if they are OK [Osso]. + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 485.8 zip + +$end + + + +$info=lostwrlp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Lost World' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.03 kb / 4 files / 3.98 zip + +$end + + + +$info=lostwsga +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +SETUP: + +- The ingame part of the game has an annoying raster pattern on top of everything. Keys Y to O are assigned as 2D layer toggle keys. Press U to disable layer 2 in Lost World. Also remember to calibrate the light gun in the test menu. + + +WIP: + +- 0.280: Changed description to 'The Lost World: Jurassic Park (Revision A)'. + +- 0.278: Fixed memory test, allow Lost World to boot again. Hookup Lost World player 2 trigger and offscreen detect [Angelo Salese]. + +- 0.243: Make Sega Lost World title strings consistent [Michael Sanborn]. Changed description to 'The Lost World: Jurassic Park (Japan, Revision A)' and clone (location test) to 'The Lost World: Jurassic Park (location test)'. + +- 0.228: Changed description to 'The Lost World (Japan, Revision A)'. + +- 0.206: Changed description of clone (older) to 'The Lost World (location test)'. Renamed (lostwsgo) to (lostwsgp). + +- 0.204: Ordyne added clone The Lost World (older). Removed (Japan) from multi-regional games names [MetalliC]. Changed parent description to 'The Lost World (Revision A)'. + +- 18th November 2018: Smitdogg - Ordyne dumped what appears to be the original Lost World (older revision, build 24 June 1998 where the currently dumped version in MAME is Rev A / July 8th 1998). + +- 0.159: Changed description to 'The Lost World (Japan, Revision A)'. + +- 0.151: ShouTime correct rom names and revision levels for The Lost World. Changed description to 'The Lost World (Revision A)'. + +- 0.126: Removed mirrored region sound1 ($200000, 600000). + +- 0.90u2: Changed PPC603 CPU1 clock speed to 100MHz. Added Light gun, 2x buttons and 2nd coin slot. Added region sound1 ($400000, 600000). + +- 1st January 2005: Ville Linde - Let's start this year with something special... Wireframe for Lost World. Update: Added Z-buffering and texturing (no perspective correction or bilinear filtering yet). + +- 0.89u3: Ville Linde added preliminary 53c810 SCSI emulation. Lost World now tries to download everything necessary to the Real3D stuff. + +- 0.89u1: Added 'The Lost World' (Sega 1997). Some basic 2D hooked up, nothing more. + + +LEVELS: 5 + + +Other Emulators: + +* Supermodel + + +Recommended Games: + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +Jurassic Park (Pinball) + +The Lost World: Jurassic Park + +The Lost World: Jurassic Park (Pinball) + +Jurassic Park III + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 106.5 MB / 39 files / 74.6 zip + +$end + + + +$info=lotlot +$mame +0.35b2 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.90u2: Pierpaolo Prazzoli fixed priority in Lot Lot. + +- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.35b3: Howie Cohen added high score saving to Lot Lot. + +- 0.35b2: Nicola Salmoria added 'Lot Lot' (Irem (licensed from Tokuma Shoten) 1985). + +- 15th September 1998: J-ROM dumped Lot Lot (c)1985 IREM. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 115.5 kb / 25 files / 36.8 zip + +$end + + + +$info=lotoplay +$mame +0.278 [Josep Quingles, Recreativas.org] + + +WIP: + +- 0.279: Removed clone Loto-Play (set 4), it was a bad dump. Added info and clock frequency for PIC-based Loto Play [ClawGrip]. + +- 0.278: Josep Quingles and Recreativas.org added 'Loto-Play (set 1)' ("Gaelco / Covielsa 1988?) and clones Loto-Play (set 2), Loto-Play (set 3), Loto-Play (set 4) and Loto-Play (PIC16C54). Note: Skeleton driver for "Loto-Play", a small PCB with a LED roulette installed on "First Games" arcade cabs from Covielsa that gives player the option to win a free play. More info and DIP switches: https://www.recreativas.org/loto-play-88-11392-gaelco-sa and https://www.recreativas.org/loto-play-90-14731-covielsa. + + +Recommended Games (Gambling) + + +Romset: 2 kb / 1 files / 824 zip + +$end + + + +$info=lotr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'The Lord Of The Rings (10.00 France)', 'The Lord Of The Rings (10.00 Germany)', 'The Lord Of The Rings (10.00 Italy)' and 'The Lord Of The Rings (10.00 Spain)' from a parent sets to clones 'The Lord Of The Rings (CPU 10.00, display F10.00, France)', 'The Lord Of The Rings (CPU 10.00, display G10.00, Germany)', 'The Lord Of The Rings (CPU 10.00, display I10.00, Italy)' and 'The Lord Of The Rings (CPU 10.00, display L10.00, Spain)'. Changed parent description to 'The Lord Of The Rings (CPU 10.00, display A10.00)' and clones (10.02 Limited Edition) to 'The Lord Of The Rings (CPU 10.02, display A10.00, Limited Edition)', (3.00) to 'The Lord Of The Rings (CPU 3.00, display A3.00)', (4.01 France) to 'The Lord Of The Rings (CPU 4.01, display F4.03, France)', (4.01 Germany) to 'The Lord Of The Rings (CPU 4.01, display G4.03, Germany)', (4.01 Italy) to 'The Lord Of The Rings (CPU 4.01, display I4.03, Italy)', (4.01 Spain) to 'The Lord Of The Rings (CPU 4.01, display L4.03, Spain)', (4.01) to 'The Lord Of The Rings (CPU 4.01, display A4.03)', (4.10 France) to 'The Lord Of The Rings (CPU 4.10, display F4.04, France)', (4.10 Germany) to 'The Lord Of The Rings (CPU 4.10, display G4.04, Germany)', (4.10 Italy) to 'The Lord Of The Rings (CPU 4.10, display I4.04, Italy)', (4.10) to 'The Lord Of The Rings (CPU 4.10, display A4.04)', (5.0 France) to 'The Lord Of The Rings (CPU 5.00, display F5.00, France)', (5.0 Germany) to 'The Lord Of The Rings (CPU 5.00, display G5.00, Germany)', (5.0 Italy) to 'The Lord Of The Rings (CPU 5.00, display I5.00, Italy)', (5.0 Spain) to 'The Lord Of The Rings (CPU 5.00, display L5.00, Spain)', (5.00) to 'The Lord Of The Rings (CPU 5.00, display A5.00)', (5.01 France) to 'The Lord Of The Rings (CPU 5.01, display F5.01, France)', (5.01 Germany) to 'The Lord Of The Rings (CPU 5.01, display G5.01, Germany)', (5.01 Italy) to 'The Lord Of The Rings (CPU 5.01, display I5.01, Italy)', (5.01 Spain) to 'The Lord Of The Rings (CPU 5.01, display L5.01, Spain)', (5.01) to 'The Lord Of The Rings (CPU 5.01, display A5.01)', (6.0 France) to 'The Lord Of The Rings (CPU 6.00, display F6.00, France)', (6.0 Germany) to 'The Lord Of The Rings (CPU 6.00, display G6.00, Germany)', (6.0 Italy) to 'The Lord Of The Rings (CPU 6.00, display I6.00, Italy)', (6.0 Spain) to 'The Lord Of The Rings (CPU 6.00, display L6.00, Spain)', (6.00) to 'The Lord Of The Rings (CPU 6.00, display A6.00)', (7.0 France) to 'The Lord Of The Rings (CPU 7.00, display F7.00, France)', (7.0 Germany) to 'The Lord Of The Rings (CPU 7.00, display G7.00, Germany)', (7.0 Italy) to 'The Lord Of The Rings (CPU 7.00, display I7.00, Italy)', (7.0 Spain) to 'The Lord Of The Rings (CPU 7.00, display L7.00, Spain)', (7.00) to 'The Lord Of The Rings (CPU 7.00, display A7.00)', (8.0 France) to 'The Lord Of The Rings (CPU 8.00, display F8.00, France)', (8.0 Germany) to 'The Lord Of The Rings (CPU 8.00, display G8.00, Germany)', (8.0 Italy) to 'The Lord Of The Rings (CPU 8.00, display I8.00, Italy)', (8.0 Spain) to 'The Lord Of The Rings (CPU 8.00, display L8.00, Spain)', (8.00) to 'The Lord Of The Rings (CPU 8.00, display A8.00)', (9.0 France) to 'The Lord Of The Rings (CPU 9.00, display F9.00, France)', (9.0 Germany) to 'The Lord Of The Rings (CPU 9.00, display G9.00, Germany)', (9.0 Italy) to 'The Lord Of The Rings (CPU 9.00, display I9.00, Italy)', (9.0 Spain) to 'The Lord Of The Rings (CPU 9.00, display L9.00, Spain)' and (9.00) to 'The Lord Of The Rings (CPU 9.00, display A9.00)'. + +- 0.218: Osso added clone The Lord Of The Rings (3.00). + +- 0.154: Changed parent and clones descriptions to 'The Lord Of The Rings'. + +- 0.143u5: Added clone 'Lord Of The Rings, The (4.10)', (5.00), (5.01), (6.00), (4.10 France), (5.0 France), (5.01 France), (6.0 France), (4.10 Germany), (5.0 Germany), (5.01 Germany), (6.0 Germany), (4.10 Italy), (5.0 Italy), (5.01 Italy), (6.0 Italy), (5.0 Spain), (5.01 Spain) and (6.0 Spain). + +- 0.141u3: destruk and Miodrag Milanovic added clones 'Lord Of The Rings, The (4.01)', (7.00), (8.00), (9.00), (4.01 France), (7.0 France), (8.0 France), (9.0 France), (4.01 Germany), (7.0 Germany), (8.0 Germany), (9.0 Germany), (4.01 Italy), (7.0 Italy), (8.0 Italy), (9.0 Italy), (4.01 Spain), (7.0 Spain), (8.0 Spain) and (9.0 Spain). Changed 'Lord Of The Rings, The (France)', 'Lord Of The Rings, The (Germany)', 'Lord Of The Rings, The (Italy)' and 'Lord Of The Rings, The (Spain)' from clones of 'Lord Of The Rings, The (10.00)' to parent sets 'Lord Of The Rings, The (10.00 France)', 'Lord Of The Rings, The (10.00 Germany), 'Lord Of The Rings, The (10.00 Italy)' and 'Lord Of The Rings, The (10.00 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Lord Of The Rings, The (10.00)' (Stern 2003), clone (10.02 Limited Edition), 'Lord Of The Rings, The (France)', 'Lord Of The Rings, The (Germany)', 'Lord Of The Rings, The (Italy)' and 'Lord Of The Rings, The (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.69 MB / 9 files / 3.67 zip + +$end + + + +$info=lottof2 +$mame +0.99u1 [Aaron Giles] + + +Bugs: + +- The gameplay is too fast. Aaron (ID 01539) + +- "Insert Coin" text on the title screen gets clipped. Reip (ID 00415) + + +WIP: + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom. + +- 0.104u4: Fixed sound1 rom loading. + +- 0.99u1: Aaron Giles added 'Lotto Fun 2' (HAR 1993). + + +LEVELS: 1 (endless) + + +Recommended Games (Lotto): + +Lotto Fun + +Lotto Fun 2 + +Quingo Export + +Magic Lotto Export + + +Recommended Games (Gambling) + + +Romset: 2.03 MB / 13 files / 422.3 zip + +$end + + + +$info=lottofun +$mame +0.31 [Mike Balfour] + + +SETUP and TEST MODE: + +- The first time you run the game, it will say "MEMORY PROTECT SWITCH MUST BE DOWN!", hit Key 9 to proceed. + + +WIP: + +- 0.265: Fixed old regression with ticket dispenser (writepa_handler -> writepb_handler) [hap]. + +- 0.131u3: Luigi30 added missing coin lockout to Lotto Fun. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.37b7: Re-added Lotto Fun. Nicola wrote: Some time ago I (Nicola) mistakenly removed Lotto Fun because I thought it was a gambling machine. After some more careful evaluation, it is evident that this is a game of skill, therefore it is now supported again. This was my mistake and I apologize for that. + +- 0.36RC1: This game was removed from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). + +- 0.31: Mike Balfour added 'Lotto Fun' (H.A.R. Management 1987). Known issues: Sometimes you have to press F1 to proceed after the first screen. + +- 15th July 1995: Rob Latch dumped Lotto Fun. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Lotto): + +Lotto Fun + +Lotto Fun 2 + +Quingo Export + +Magic Lotto Export + + +Recommended Games (Gambling) + + +Romset: 52 kb / 13 files / 18.1 zip + +$end + + + +$info=lougcm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Louie's Gold - Mr. Cashman (20006911, NSW/ACT)'. + +- 0.173: Added 'Louies Gold Mr Cashman' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.6 zip + +$end + + + +$info=loveber3 +$mame +0.161 [Englishman, Hamster] + + +CompactFlash required + + +WIP: + +- 0.237: Added security PIC dumped to 'Love And Berry - 3rd-5th Collection' and clone [Flinnster, Porchy]. + +- 0.207: Jia DaWei, Tenyuhuang and MetalliC added clone Love And Berry - 3rd-5th Collection (China, Ver 1.001) (MDA-C0071). + +- 0.161: Englishman and Hamster added 'Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042)' (Sega 2007). + +- 17th December 2014: MetalliC - Demul WIP: Love And Berry - 3rd-5th Collection (USA, Export) (Ver 1.002) (SystemSP) dumped, thanks to Englishman and Hamster. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 2 kb / 1 files / 576 zip + +CHD: 244.5 MB (Compressed: 145.1) + +$end + + + +$info=lovebery +$mame +0.161 [Andy Geezer, MetalliC] + + +NOTE: + +- YouTube: https://youtu.be/rpT0tlzOvP0 + + +WIP: + +- 0.237: Added security PIC dumped to 'Love And Berry - 1st-2nd Collection' and clone [Flinnster, Porchy]. + +- 0.162: Added berry_type3.bin rom. + +- 0.161: Andy Geezer and MetalliC added 'Love And Berry - 1st-2nd Collection (Export, Ver 2.000)' (Sega 2006) and clone (Export, Ver 1.003). + +- 9th October 2014: MetalliC - Demul WIP: RFID card data was reversed, so here is cute video. Love And Berry (Ver 1.003) (Export) (System SP) dumped. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 128 MB / 4 files / 68.3 zip + +$end + + + +$info=loverboy +$mame +0.119u2 [David Haywood] + + +WIP: + +- 0.260: Changed description of clone (Lover Boy bootleg) to 'Triki Triki (bootleg of Lover Boy)'. + +- 0.174: Rafael Alonso added clone Triki Triki (Lover Boy bootleg). + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. Changed visible area to 224x256 and palettesize to 64 colors. + +- 0.126u5: Changed dipswitch name 'Coin A' to 'Coinage'. + +- 0.121u3: David Haywood fixed colors in Lover Boy. Fixed gfx1 rom loading. Added new color PROMs ($0, 0). + +- 0.119u4: Loverboy input fixes [wolf676]: Added and verified all DSW. Added and verified button1 for both Players. Added dipswitches 'Bonus' and 'Lives'. Changed description to 'Lover Boy' (G.T Enterprise Inc). + +- 0.119u2: David Haywood added Loverboy (Global Corporation 1983). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Adult) + + +Romset: 57 kb / 10 files / 25.4 zip + +$end + + + +$info=lovestuk +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Renamed (lovestrk) to (lovestuk). + +- 0.174: Changed description to 'Love Stuck (0152583, US)'. + +- 0.173: Added 'Love Struck' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.72 zip + +$end + + + +$info=lovewin +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Love To Win (Russian)'. + +- 0.143u7: Added 'Love To Win (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 4.83 zip + +$end + + + +$info=lpadv +$mame +0.136u3 [Guru, D. Beneke, snoopy, pongplaya, W. Belk, hap, S. S. Neilson, JacKc, The Dumping Union] + + +< Japan > + + +SETUP: + +- Press INSERT COIN immediately after the logo screen appears. + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.149: smf fixed Logic Pro Adventure freezes after first logo screen. + +- 0.136u3: Guru, D. Beneke, snoopy, pongplaya, W. Belk, hap, S. S. Neilson, JacKc and The Dumping Union added 'Logic Pro Adventure (Japan)' (Amuse World 1999). + +- 9th Februaryy 2010: R. Belmont - The Dumping Union bought and Guru dumped Logic Pro Adventure, one of the last known games on Sony ZN-1 hardware. Here are few screens. + +- 26th January 2010: Guru - 'Logic Pro Adventure' by Tecmo on TPS/ZN1 hardware with sec chip MG07 arrived a few days ago. Thanks to Smitdogg and his various supporters for donations. I'll have these dumped sometime soon. + +- 3rd November 2009: Smitdogg - We got Logic Pro Adventure (Amuse World/Tecmo 1999), a super rare (at least outside of Japan) PCB. Credits: JacKc, S. S. Neilson, hap, W. Belk, pongplaya, snoopy, D. Beneke, Smitdogg and The Dumping Union. + + +LEVELS: 18 + + +Recommended Games: + +Logic Pro / Croquis + +Logic Pro 2 + +Logic Pro Adventure + +Multi 5 (Logic Box) + +Puzzle Club (Box Logic) + + +Romset: 10 MB / 5 files / 2.62 zip + +$end + + + +$info=lpc_acpi +$mame + +DEVICE: + +LPC ACPI + + +WIP: + +- 0.156: Added 'LPC ACPI' device (machine\lpc-acpi.c). + +$end + + + +$info=lpc_pit +$mame + +DEVICE: + +LPC PIT + + +WIP: + +- 0.157: Added 'LPC PIT' device (machine\lpc-pit.c). + +$end + + + +$info=lpc_rpc +$mame + +DEVICE: + +LPC RTC + + +WIP: + +- 0.186: Renamed (lpc_rtc) to (lpc_rpc). + +- 0.156: Added 'LPC RTC' device (machine\lpc-rtc.c). + +$end + + + +$info=lpierrot +$mame +0.282 [Hammy] + + +WIP: + +- 0.282: Hammy added 'Lucky Pierrot (Japan, v1.1.0B)' (Cobra 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 6 files / 763.4 zip + +$end + + + +$info=lrescue +$mame +0.08 [Nicola Salmoria, Michael Strutts] + + +Artwork available + +Samples required + + +NOTE: + +- A free credit is awarded on the first docking of the first game. + + +Bugs: + +- lrescue, desterth, escmars, grescue, mlander, lrescueabl, lrescuem, lrescuem2: The first time you return, you will receive credit. HIRO (ID 09074) + +- Clone mlander: Game is black & white and there is only a cocktail version. MASH (ID 05282) + + +WIP: + +- 0.283: Domenico Cervini added clone 'Moon Lander (bootleg of Lunar Rescue, set 2)'. Changed description of clone (bootleg of Lunar Rescue) to 'Moon Lander (bootleg of Lunar Rescue, set 1)'. + +- 0.280: Confirmed PROMs for clone Lunar Rescue (Artic bootleg) [Osso]. + +- 0.270: Guru added clone Lunar Rescue (Artic bootleg). Note: Still shows Taito copyright, but on Artic PCB. + +- 1st September 2024: Guru - A box of boards came in for repair. One of the very rare and unusual boards that was also in the box that arrived, which I dumped and it was added to MAME recently thanks to quick work by Osso. While the title screen says Taito, this board isn't actually a Taito board (Lunar Rescue (Artic bootleg)). + +- 0.242: Removed MB14241 device from clone Lunar Rescue (Model Racing bootleg, set 2) (the bootleg code patches out all accesses), fixes broken collision detection [AJR]. + +- 0.235: Ricardo - Factory Arcade and Recreativas.org added clone Rescate Lunar (Spanish bootleg of Lunar Rescue). + +- 0.177: Siftware and MASH added clone Escape from Mars (bootleg of Lunar Rescue). + +- 0.148u5: ANY added clone Lunar Rescue (Model Racing bootleg, set 2). Replaced Speaker sound with 'Filtered 1-bit DAC'. Changed description of clone (Model Racing bootleg) to 'Lunar Rescue (Model Racing bootleg, set 1)'. + +- 17th February 2013: 3D ARCADE - More great models from Jibmums! "Project Taito II" represents the slightly earlier US Taito cabinet - Lunar Rescue etc. + +- 0.147u2: Changed description of clone 'Destination Earth' to 'Destination Earth (bootleg of Lunar Rescue)'. + +- 0.146u5: Moon Lander color proms verified correct [Smitdogg, The Dumping Union]. + +- 0.146u1: hap added placeholder colormap roms to clone Moon Lander. + +- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Lunar Rescue. + +- 2nd May 2009: Mr. Do - Antny did an awesome job on the really flaky Lunar Rescue artwork, which we had courtesy of the BYOAC/CAG artwork. + +- 0.125u9: Gyrovision and David Haywood added clone Moon Lander (bootleg of Lunar Rescue). + +- 0.123u1: RansAckeR added DIP locations for Lunar Rescue. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.109u1: Robert correct samples being used in Lunar Rescue and clones. Replaced SN76477 and Invaders samples with Speaker sound. Added samples (alienexplosion, rescueshipexplosion, beamgun, thrust, bonus2, bonus3.wav, shootingstar, stepl and steph.wav). + +- 0.107: David Haywood added clone Lunar Rescue (Model Racing bootleg). + +- 18th March 2006: Corrado Tomaselli dumped Lunar Rescue (Model Racing bootleg). + +- 0.61: Changed palettesize back to 8 colors. + +- 0.58: Changed palettesize from 8 to 32770 colors. + +- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed). + +- 0.36RC2: Zsolt Vasvari fixed colors in Lunar Rescue. Added color prom. Changed palettesize to 8 colors. + +- 0.35b3: Changed description of clone (bootleg?) to 'Galaxy Rescue'. + +- 0.34b8: David Winter added clone Galaxy Rescue (bootleg?). + +- 0.25: Valerio Verrando fixed the Space Invaders driver to include high score saving and 100% arcade-perfect colors for Lunar Rescue; since some bootleg machines did not use this colorful overlay, Destination Earth retains the Space Invaders color scheme. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire and T = Activate Tilt. Known issues: A free credit is awarded on the first docking of the first game. + +- 0.08: Nicola Salmoria added 'Lunar Rescur' (Taito 1979) and clone 'Destination Earth' (bootleg 1979). + +- 3rd February 1997: Dumped Destination Earth (bootleg of Lunar Rescue). + +- 13th January 1997: Dumped Lunar Rescue. + + +Other Emulators: + +* AAE + +* HiVE + +* Laser + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Romset: 13 kb / 7 files / 9.48 zip + +$end + + + +$info=lresort +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.172: Chris Ransley added clone Last Resort (prototype). Added roms location for clone prototype. Marked clone MVS VERSION [JacKc]. Sync neogeo.xml [hap]. + +- 0.143u2: Fixed rom names. + +- 0.36b15: Replaced MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Last Resort' (SNK 1992). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 5.75 MB / 9 files / 2.71 zip + +$end + + + +$info=lrk331 +$mame + +DEVICE: + +Lark Associates LRK-331 ESDI Controller + + +ROMS: + +63308-10.bin (8k bios) + +63307-08.bin (16k ucode) + + +WIP: + +- 0.233: New skeleton ISA device [AJR, Bitsavers]. Added 'Lark Associates LRK-331 ESDI Controller' device (bus\isa\lrk330.cpp). + +$end + + + +$info=ls157 +$mame + +DEVICE: + +74LS157 Quad 2-to-1 Multiplexer + + +WIP: + +- 0.194: Renamed (74ls157) to (ls157). + +- 0.181: Added '74LS157 Quad 2-to-1 Multiplexer' device (machine\74157.cpp). + +$end + + + +$info=ls157_x2 +$mame + +DEVICE: + +74LS157 Quad 2-to-1 Multiplexer (x2) + + +WIP: + +- 0.194: Added '74LS157 Quad 2-to-1 Multiplexer (x2)' device (machine\74157.cpp). + +$end + + + +$info=ls259 +$mame + +DEVICE: + +74LS259 Addressable Latch + + +WIP: + +- 0.189: Added '74LS259 Addressable Latch' device (machine\74259.cpp). + +$end + + + +$info=lsasquad +$mame +0.37b5 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.229: f205v added clone Storming Party / Riku Kai Kuu Saizensen (set 2). Changed description of clone 'Storming Party / Riku Kai Kuu Saizensen' to 'Storming Party / Riku Kai Kuu Saizensen (set 1)'. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.187: Switch PSG type to YM2149 for original Taito sets [AJR]. Replaced AY-3-8910A sound with YM2149. + +- 0.182: Replaced M68705 CPU3 with 'MC68705P5'. + +- 0.180: Refactor LSA Squad priority PROM usage [Angelo Salese]. + +- 0.138u3: hap changed clone Storming Party to a bootleg without MCU. Changed Z80 CPU2 and M68705 CPU3 clock speeds to 3MHz in Land Sea Air Squad. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to LSASquad driver. + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Land Sea Air Squad artwork, on loan from Gene at Vintage Arcade. + +- 0.131u1: Angelo Salese merged memory maps in the LSASquad driver. + +- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Land Sea Air Squad. + +- 0.122u6: Changed M68705 CPU2 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.106u13: MASH added PLD ($0 - pal16l8a.14) to Land Sea Air Squad and clone Storming Party. + +- 0.84: Brian Troha improved dipswitches in LSA Squad. Added 'Difficulty' dipswitch. + +- 0.71u2: Jarek Burczynski fixed sound chips in Land Sea Air Squad. Replaced 2nd YM2203 sound with AY-3-8910. + +- 12th July 2003: Jarek Burczynski sent in some fixes to the sound in Land Sea Air Squad. + +- 0.55: Fixed proms addresses. + +- 0.37b13: InsideOutBoy fixed crashes in Land Sea Air Squad. + +- 26th February 2001: InsideOutBoy fixed LSA Squad / Storming Party from crashing during the train stage. + +- 0.37b5: Nicola Salmoria added 'Land Sea Air Squad / Riku Kai Kuu Saizensen' (Taito 1986) and clone 'Storming Party / Riku Kai Kuu Saizensen'. TODO: Unknown writes to YM2203 output ports (filters?). Wrong sprite/tilemap priority. Sprites can appear above and below the middle layer, it's not clear how this is selected since there are no free attribute bits. The priority seems to involve split transparency on the tilemap and also priority on sprites (so that people pass below doors but airplanes above). It is confirmed that priority is controlled by PROM a64-06.9 (grounding A9 makes sprites disappear). Scrollram not entirely understood - it's most likely wrong, but more than enough to run this particular game. The video driver is pretty slow and could be optimized using temporary bitmaps (or tilemaps), however I haven't done that because the video circuitry is not entirely understood and if other games are found running on this hardware, they might not like the optimizations. + +- 13th July 2000: Nicola Salmoria sent in a driver for LSA Squad / Storming Party. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 390.3 kb / 18 files / 154.1 zip + +$end + + + +$info=lsi11 +$mame + +DEVICE: + +DEC LSI-11 + + +WIP: + +- 0.282: Added 'DEC LSI-11' device (cpu\t11\t11.cpp). + +$end + + + +$info=lsi53c810 +$mame + +DEVICE: + +LSI 53C810 SCSI + + +WIP: + +- 0.186: Changed description to 'LSI 53C810 SCSI'. + +- 0.147: Added '53C810 SCSI' device (machine\53c810.c). + +$end + + + +$info=lsrcu_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Laser Cue (L-2)' (Williams 1983). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.97 zip + +$end + + + +$info=lsrquiz +$mame +0.112u2 [f205v, David Haywood] + + +< Italy > + + +CD-ROM required + + +WIP: + +- 0.187: Demoted Laser Quiz Italy and Laser Quiz 2 Italy, they never really worked [Angelo Salese]. + +- 0.132u3: Mariusz Wojcieszek and Stephane Humbert fixed Laser Quiz Italy - Game now playable. Mariusz Wojcieszek fixed AGA display window start and stop, fixes startup screen and Laser Quiz Italy and Laser Quiz 2 Italy missing graphics. + +- 0.132u2: Changed number of buttons to 8. Changed description to 'Laser Quiz Italy'. + +- 0.112u2: David Haywood added 'Laser Quiz' (CD Express 1995). + +- 4th February 2007: f205v dumped Laser Quiz. This is an Amiga "CUBO CD32" CD. + + +Recommended Games: + +Laser Quiz Greece + +Laser Quiz 2 Italy + + +Recommended Games (Quiz) + + +CHD: 571.8 MB (Compressed: 326.2) + +$end + + + +$info=lsrquiz2i +$mame +0.112u2 [f205v, David Haywood] + + +< Italy > + + +CD-ROM required + + +WIP: + +- 0.218: Renamed (lsrquiz2) to (lsrquiz2i). + +- 0.187: Demoted Laser Quiz Italy and Laser Quiz 2 Italy, they never really worked [Angelo Salese]. + +- 0.132u3: Mariusz Wojcieszek and Stephane Humbert fixed Laser Quiz 2 Italy - Game now playable. Mariusz Wojcieszek fixed AGA display window start and stop, fixes startup screen and Laser Quiz Italy and Laser Quiz 2 Italy missing graphics. Added dipswitches 'Free Play' and 'Speed'. + +- 0.132u2: Added button 8. Changed description to 'Laser Quiz 2 Italy (v1.0)'. + +- 0.112u2: David Haywood added 'Laser Quiz '2' Italy (v1.0)' (CD Express 1995). + +- 4th February 2007: f205v dumped Laser Quiz '2' Italy (v1.0). This is an Amiga "CUBO CD32" CD. + + +Recommended Games: + +Laser Quiz Italy + +Laser Quiz Greece + + +Recommended Games (Quiz) + + +CHD: 461.0 MB (Compressed: 279.7) + +$end + + + +$info=lsrquizg +$mame +0.218 [English Amiga Board] + + +CD-ROM required + + +Bugs: + +- Crash on exit. Robbbert (ID 08655) + + +WIP: + +- 0.218: English Amiga Board added 'Laser Quiz Greece' (CD Express 1995). + + +Recommended Games: + +Laser Quiz Italy + +Laser Quiz 2 Italy + + +Recommended Games (Quiz) + + +CHD: 726.3 MB (Compressed: 512.1) + +$end + + + +$info=ltcasin2 +$mame +0.267 [Siftware] + +0.209 [Andrew Welburn, The Dumping Union] + +0.74u2 [David Haywood] + +0.71u2 [Testdriver] + + +SERVICE MODE: + +- To enter service mode, press buttons 2 and 4 then reset. Let go of the buttons once the video test finishes. Some games also enter service mode if you disable all games via the dipswitches. Once in service mode, press both buttons 2 and 4 to advance to next screen. + + +WIP: + +- 0.267: Siftware added 'Little Casino II (v30.0)'. Reordered sets. Added PCB layout for Little Casino II [Brian Troha]. Changed v18.1 to clone 'Little Casino II (v18.1)' and clone v17.0 to 'Little Casino II (v17.0)'. Renamed (ltcasin2a) to (ltcasin2b) and (ltcasin2) to (ltcasin2a). + +- 0.209: Andrew Welburn and The Dumping Union added 'Little Casino II v18.1'. Rewrote driver. Hook up the two 6821 PIAs. Clean up inputs, added dipswitch locations and label some switches. Added output ports and hook up coin counter and lamps. Added simple layout showing the five buttons (clickable artwork). Correct RAM size. Hooked up CRT5037. Adjusted clocks. Resolved a few more dipswitch functions. All games are now fully playable with correct graphics. Fixed reset on coin-up in 'Little Casino II v17.0' - Game now playable [Dirk Best]. Clean up/Fixed verbiage. Added additional information [Brian Troha]. Added dipswitches 'Hands per Game', 'Coinage', 'Coin Window', 'Topten', 'Screen Mode', 'Free Hand', 'Autoplay', 'Keyboard', 'Enable Black Jack', 'Enable Craps', 'Enable Poker', 'Enable Horse', 'Enable Slots', 'Demo Sounds', 'Unused' and 7x 'Unknown'. Changed 'Little Casino (newer)' from a parent set to clone 'Little Casino II v17.0'. Renamed (ltcasinn) to (ltcasin2a). + +- 0.122u6: Changed description to 'Little Casino (newer)'. Renamed (ltcasin2) to (ltcasinn). + +- 0.74u2: Added 'Little Casino 2' (Digital Controls 1984). + +- 0.71u2: Added (Testdriver) Little Casino 2. TODO: Inputs, colours and etc. + +- 6th July 2003: David Haywood sent in a preliminary driver for Little Casino and Little Casino 2, but neither of them really work. + + +Recommended Games: + +Little Casino + + +Recommended Games (Cards) + + +Romset: 28 kb / 7 files / 18.0 zip + +$end + + + +$info=ltcasino +$mame +0.74u2 [David Haywood] + +0.71u2 [Testdriver] + + +SERVICE MODE: + +- To enter service mode, press buttons 2 and 4 then reset. Let go of the buttons once the video test finishes. Some games also enter service mode if you disable all games via the dipswitches. Once in service mode, press both buttons 2 and 4 to advance to next screen. + + +WIP: + +- 0.267: Siftware added clone Little Casino (set 2). Changed parent description to 'Little Casino (set 1)'. + +- 0.225: Adding new mechanism for allowing parts of views to be hidden. Fixed issue with collection inside group and improved initial view selection behaviour. Updated some internal layouts to demonstrate new features, including ltcasino [Vas Crabb]. + +- 0.209: Added dipswitches 'Hands per Game', 'Coinage', 'Coin Limit', 'Screen Mode', 'Topten', 'Free Hand', 'Autoplay', 'Enable Hi-Lo', 'Unused' and 9x 'Unknown'. Changed description to 'Little Casino'. + +- 0.198: Added "Demo Sounds" [Angelo Salese]. Added dipswitches 'Enable Craps', 'Enable Poker', 'Enable Black Jack' and 'Demo Sounds'. + +- 0.122u6: Changed description to 'Little Casino (older)'. + +- 0.103: Tomasz Slanina fixed Little Casino - Game now playable. + +- 27th December 2005: Tomasz Slanina - Little Casino and Mini Vegas 4 in 1 is playable now. + +- 16th October 2005: Guru - A Vegas 4-in-1 PCB by Entertainment Enterprises (1983), arrived about a week or two ago, purchased by Randy on Ebay several months ago. Dox has it running, but currently with bad colours. + +- 31st August 2005: Dumping Project - Randy have won an Entertainment Enterprise 'Mini Vegas 4 in 1'. + +- 0.74u2: Added 'Little Casino' (Digital Controls 1982). + +- 0.71u2: David Haywood added (Testdriver) Little Casino. TODO: Inputs, colours and etc. + +- 6th July 2003: David Haywood sent in a preliminary driver for Little Casino and Little Casino 2, but neither of them really work. + +- 18th July 1998: Dumped LITTLE CASINO. + + +Recommended Games: + +Little Casino II + + +Recommended Games (Cards) + + +Romset: 18 kb / 7 files / 12.5 zip + +$end + + + +$info=lthyp +$mame +0.269 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.271: Changed description to use the reading used in the attract mode voice sample [dyq, Vas Crabb]. Changed description to 'Long Teng Hu Yao Duizhan Jiaqiang Ban (S104CN)'. Renamed (lthy) to (lthyp). + +- 0.270: Hooked up lthy controls and DIP switches. Disabled link feature by default. Since this game doesn't have a hopper, for payouts, it's playable with the link feature disabled. Joystick and mahjong keyboard are both working [Vas Crabb]. Promoted Long Teng Hu Yue to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Satellite Machine No.', 'Control Panel', 'Demo Sounds', 'Show Title' and 'Link Feature'. + +- 0.269: dyq, little0 and Guru added 'Long Teng Hu Yue' (IGS 1999). Preliminary decryption for lthy [IQ_132]. Added IGS027A internal ROM dump [Guru, XingXing]. Note: Appears to be a different edition of lhzb3 (GFX and sound ROM match). + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Long Teng Hu Yue (IGS 1999)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Mahjong) + + +Romset: 6.02 MB / 5 files / 2.58 zip + +$end + + + +$info=ltswords +$mame +0.167 [System11, The Dumping Union] + +0.53 [Bryan McPhail, Nicola Salmoria] + +0.36b9 [Testdriver] + + +WIP: + +- 0.253: Changed description to 'Lightning Swords (World)' and clones Ken-Go (set 1) to 'Ken-Go (World)' and Ken-Go (set 2) to 'Ken-Go (Japan)'. Renamed (kengoa) to (kengoj). + +- 0.250: Added PROMs ($0, 100) and PLDs ($0, 200, 400, 600) to Lightning Swords. Fixed rom names. + +- 0.167: System11 and The Dumping Union added Lightning Swords. Caius added clone Ken-Go (set 2). Changed 'Ken-Go' to clone 'Ken-Go (set 1)'. + +- 0.141u1: Alex Jackson added a mostly complete NEC V25/V35 CPU core, added working sound to Batsugun and hooked up proper V35-controlled interrupts in Ken-Go. Changed V35 CPU1 clock speed to 16MHz. + +- 0.140u3: Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 0.53: Bryan McPhail and Nicola Salmoria added 'Ken-Go' (Irem 1991). + +- 0.36b9: Added (Testdriver) Ken-Go. + + +LEVELS: 5 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.44 MB / 18 files / 677.8 zip + +$end + + + +$info=luckboom +$mame +0.145u5 [f205v, David Haywood] + + +< Italy > + + +WIP: + +- 0.154: Quench fixed clone Lucky Boom (Hard Times hardware) - Game now playable. Correct the text layer and inputs, added Ticket/Token dispensers and replaced the sound PIC with a hand modified version for correct sample and music playback. Fixed the hand modified PIC16C57 code for Lucky Boom (Hard Times hardware) so it correctly handle the OKI banking and work on the real hardware (cpu\pic16c5x\pic16c5x.c). + +- 0.148u1: ANY added clone Lucky Boom (Hard Times hardware). Game not working. Need to fix up a few gfx things and inputs, could point the way for some general cleanups here. + +- 0.145u5: f205v and David Haywood added 'Lucky Boom' (Playmark 1996). + +- 24th March 2012: David Haywood - f205v dumped a Playmark game called Lucky Boom, it appears to be a cross between Pang and a gambling game. Recognized it as the same hardware as 'Super Derby' which I did a driver for many years ago, seems to slot right in, just minor changes to the Memory Map and IRQ level. Kinda pointless. You get 1min 30s to play, you have to shoot the balls like in Pang, then try to collect 3 of the same item in order to get points, which of course never actually show up apart from the lowest scoring ones. Points win you tickets, and that seems to be about it. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 1.12 MB / 8 files / 515.7 zip + +$end + + + +$info=luckfoun +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Lucky Fountain (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Lucky Fountain (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 309.9 zip + +$end + + + +$info=luckgrln +$mame +0.129 [David Haywood] + + +WIP: + +- 0.273: Changed description to 'Lucky Girl (newer Z180-based hardware)'. + +- 0.229: Changed VSync to 58.238857 Hz. + +- 0.138u2: Charles MacDonald, Angelo Salese and David Haywood fixed Lucky Girl - Game now playable. Improvements to Lucky Girl (newer Z80 based hardware) [Roberto Fresca]: Improved the input system, added missing buttons. Figured out the full coinage dipswitches. (Coins A, B, C, Key In). Found and documented the output ports. Added full lamps support. Created a new button-lamps layout. Hooked the coin and key in counters. Added technical notes. Figured out the following dipswitches: Auto Hold (No / Yes), Game Type (Hold Game / Discard Game), Adult Content (No / Yes), Minimal Winning Hand (Jacks or Better / 2 Pairs), Minimum Bet (1 / 5) and Double-Up (Normal / Poker / Bingo / No D-Up). David Haywood added palette DAC handling, reel layers, removed NMI patch and fixed palette / priority handling in Lucky Girl (newer Z180 based hardware). + +- 0.136u4: Angelo Salese made some improvements to Lucky Girl (New HW) and David Haywood improved gfxs. Changed visible area to 512x256. + +- 0.135u4: Angelo Salese implemented CRT Controller hook-up in 'Lucky Girl (newer Z180 based hardware)'. + +- 15th January 2009: Charles MacDonald - I purchased a Wing "Lucky Girl" PCB and was able to write a trojan to extract the internal ROM, thanks to the work of a fellow MAMEdev in figuring out how the external program ROM was encrypted. It used a Z180, just like Gaelco's Master Boy, but in a epoxy block with a rather huge pin count. No batteries inside, thankfully. I may have a chance to work with more Z180-based hardware in the future as well. + +- 0.129: David Haywood added 'Lucky Girl (newer Z180 based hardware)' (Wing 1991). + + +Recommended Games (Cards) + + +Romset: 912 kb / 8 files / 278.0 zip + +$end + + + +$info=luckshel +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Lucky Shell. Split 'Lucky Shell (Russia) (Extrema)' into 'Lucky Shell (Ukraine, V. 42.25)' and clone 'Lucky Shell (Ukraine, V. 42.10)'. + +- 0.143u7: Added 'Lucky Shell (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 416 kb / 1 files / 212.1 zip + +$end + + + +$info=luckstrn +$mame +0.273 [Ioannis Bampoulas] + + +WIP: + +- 0.278: Hammy added clone Lucky Star (newer Z180-based hardware, set 2). Note: Missing internal ROM dump. Changed parent description to 'Lucky Star (newer Z180-based hardware, set 1)'. + +- 0.273: Ioannis Bampoulas added 'Lucky Star (newer Z180-based hardware)' (Wing Co., Ltd. 1991). Added missing MACHINE_NOT_WORKING flag [Osso]. + + +Recommended Games (Cards) + + +Romset: 896 kb / 7 files / 267.7 zip + +$end + + + +$info=lucky_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Lucky Seven (L-1)' (Williams 1977). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 3 files / 3.77 zip + +$end + + + +$info=lucky21 +$mame +0.212 [TeamEurope] + + +WIP: + +- 0.215: Decapped MCU for Lucky 21 [Team CAPS0ff, TeamEurope]. + +- 0.212: TeamEurope added 'Lucky 21' (Wing Co., Ltd. 199?). + + +Recommended Games (Gambling) + + +Romset: 784 kb / 7 files / 188.3 zip + +$end + + + +$info=lucky21d +$mame +0.212 [TeamEurope] + + +WIP: + +- 0.215: Decapped MCU for Lucky 21-D [Team CAPS0ff, TeamEurope]. + +- 0.212: TeamEurope added 'Lucky 21-D' (Wing Co., Ltd. 199?). + + +Recommended Games (Cards) + + +Romset: 912 kb / 8 files / 190.6 zip + +$end + + + +$info=lucky25 +$mame +0.212 [TeamEurope] + + +WIP: + +- 0.212: TeamEurope added 'Lucky 25' (Wing Co., Ltd. 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 6 files / 110.2 zip + +$end + + + +$info=lucky37 +$mame +0.212 [TeamEurope] + + +WIP: + +- 0.215: Decapped MCU for Lucky 37 [Team CAPS0ff, TeamEurope]. + +- 0.212: TeamEurope added 'Lucky 37' (Wing Co., Ltd. 199?). + + +Recommended Games (Gambling) + + +Romset: 784 kb / 7 files / 127.9 zip + +$end + + + +$info=lucky74 +$mame +0.126 [Roberto Fresca, Tomasz Slanina] + + +TEST MODE: + +- To enter the test mode, press F2 and then reset. To exit, press F2 again and then reset. + +- To enter the book-keeping mode, press BOOKS (key 0), and then press BOOKS again to change between pages. Press START (key 1) to exit the mode. + + +WIP: + +- 0.153: Osso fixed Lucky 74 colors are different in 32/64bit build. + +- 0.148u1: ANY, The Dumping Union and Roberto Fresca added clone Lucky 74 (bootleg, set 3). This set has a different payrate table. Roberto Fresca added proper inputs for Lucky 74 (bootleg, set 2) to reflect the real payrate table. Saving some code lines through PORT_INCLUDE in clone (bootleg, set 3) [Roberto Fresca]. Renamed (lucky74a) to (lucky74b). + +- 15th January 2013: Roberto Fresca - ANY dumped a different version of Lucky'74 with a different payrate table (up to 110%). + +- 0.146: Updated Lucky 74 to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.133u1: Removed all 12x buttons. + +- 0.127u7: Roberto Fresca improved the Lucky 74 button-lamps layout to be more realistic. + +- 0.126u5: Improvements to Lucky74 driver [Roberto Fresca, Grull Osgo]: Reverse engineering of custom IC's 06B49P, 06B53P and 09R81P. Mapped the missing 3x SN76489. Measured and traced all clocks on the board. Measured and fixed the interrupt system. Implemented timings/clocks from custom 06B49P. Added sound support. All regular game sounds/musics are working. Implemented the ADPCM samples system through 09R81P and M5205 emulation. Added pinouts and technical notes about custom IC's 06B49P, 06B53P and 09R81P. Added flip screen mode. Inverted the order of double-up difficult dipswitches. Changed 'Key In' to be active LOW instead of HIGH. Complete memory map and ports scheme. Created handlers for USART port and co-processor communication. Renamed the sets accordingly. Updated all notes. Cleaned-up the driver. Changed Z80 CPU1 clock speed to 3MHz. Added 3x SN76489 (3MHz) and MSM5205 (375000 Hz). Changed parent description to 'Lucky 74 (bootleg, set 1)' and clone (big) to 'Lucky 74 (bootleg, set 2)'. Renamed (lucky74s) to (lucky74) and (lucky74b) to (lucky74a). + +- 9th August 2008: Roberto Fresca - Lucky 74, take 3 (reverse-engineering the custom IC's): Well... A lot of improvements to the driver were made. The color system now is based on the resistors weights, interrupts were measured and fixed, and much more... Also a week ago, we (with Grull Osgo) got the regular sounds working after implement the missing 3x SN76489. Respect to the custom IC's, we almost finish the reverse engineering. The samples system (09R81P + OKI M5205) is now implemented and working properly. Now Lucky 74 can talk! The custom IC's - 06B49P: This IC is a programmable clock divisor. It provides every frequency needed for all devices from this hardware, plus V-Sync, H-Sync and (V+H)-Sync (composite) frequencies. All generated clocks are proportional to the Clock In (12MHz). There are not fixed or harcoded frequencies. 06B53P: This IC is a custom video controller. The PCB has two of them. Each one handle one graphics bank, the respective video (and color) RAM, and switch the dual-state color circuitry to generate its own palette. 09R81P: This custom IC is a kind of samples system controller, driving the OKI M5205. The IC is connected to Z80 through ports 0x00 to 0x05. Transmit the status (/busy) to port 0x00 (bit 0). Load the sample start offset from ports 0x00 & 0x01 and the ending offset from ports 0x03 & 0x04, then trigger the sample when the bit 0 of port 0x05 is activated. More to come... + +- 0.126u3: Changes to Lucky74 driver [Roberto Fresca]: Pre-defined CPU and SND clocks. Switched the color system to RESNET calculations. Completed the remaining dipswitches. Added lamps support. Created a layout to show them. Changes on the interrupt system (need to be verified on the PCB). Renamed the graphics regions to more descriptive names. Correct the manufacturer's name. Split the driver to driver + video. Updated technical notes. Added dipswitches 'Auto Hold', 'Ceiling Bonus Point', 'Percentage', 'Panties', 'Minimum Bet', 'Woman's figure in Main Game', 'Type of Poker', 'Kinds of Poker', 'Hopper Coin SW', 'Coin Payment', 'Hopper Capacity', 'Woman's figure in D-UP game', 'Double-Up game', 'Stop by 6th Double-Up' and 'Double-Up difficulty'. + +- 0.126: Roberto Fresca added Lucky 74 (small) (Wing Co.Ltd. 1988) and clone (big). New driver for Lucky 74 [Roberto Fresca, Tomasz Slanina]: Set the proper screen size. Decoded graphics. Decoded the dual-state color circuitry. Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly. Emulated 2x PPI 8255 devices. Mapped the 4x dipswitches banks. Added DIP locations to all dipswitches. Added dipswitches 'Bet Max', 'Limit', 'Jackpot' and 'Pay Table'. Added the Memory Reset Switch. Added the 2nd video & color RAM. Added a 2nd tilemap for background graphics. Simplified the graphics banks. Fixed colors for foreground graphics. Fixed visible area to show the top of background graphics. Finally fixed colors for background graphics. Added all coinage dipswitches. Mapped all remaining inputs (service and player buttons). Added pulse time limitation to coins A, B & C. Switched to use 4x 8255 in replace of 2x 82c255 for I/O. Created a handler to feed the Z80 port0 requests. Promoted lucky74s to 'working' state. Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump. Parent/clone relationship. Added technical notes. Hooked interrupts. Hooked the AY8910 and therefore the NMI trigger. Changed the input "Key In" to active high. + +- 6th July 2008: Roberto Fresca - Lucky 74 is now playable... Anyway, still need a lot of work (sound, copro, resnet, etc...). Next step is to switch the dual-state color system to RESNET... + +- 4th July 2008: Roberto Fresca - Well... I spent a lot of time working on this one. Manufactured by Wing Co. Ltd, Lucky 74 was a kind of legend at least on this side of the world. The hardware looks interesting: A black CPU box based on Z80, NPC SM7831 co-processor, 2x 82C255 (equivalent to 4x 8255) for I/O, a YM-2149F and OKI M5205 for sound, and a USART IC for serial/parallel communication. The color circuitry is based on different states and assign a different palette for each graphics bank. Two video RAMs handling fore & background graphics respectively that will be merged in the final blitter. In fact, the game is very addictive and has good graphics. Only the attract mode is working for now, and sound need to be hooked/fixed. A lot of thanks to Tomasz Slanina, that fixed the lack of interrupts at very begining, and Grull Osgo, that provided a complete dump, PCB pictures, bipolar PROMs connection info, and then vanished in the ether... (maybe the known curse of this game reached him). Here some shots... + + +Recommended Games (Cards) + + +Romset: 385.5 kb / 16 files / 146.4 zip + +$end + + + +$info=lucky75 +$mame +0.272 [Caius] + + +WIP: + +- 0.272: Caius added 'Lucky 75' (Wing Co., Ltd. 199?). + + +Recommended Games (Cards) + + +Romset: 256 kb / 4 files / 53.5 zip + +$end + + + +$info=lucky7i +$mame +0.223 [Team Europe, Roberto Fresca] + + +WIP: + +- 0.262: Roberto Fresca created default NVRAM for clone Lucky 7 (Impera, V04/91a, set 2) - Promoted game to working. Fixed inputs for Lucky 7 (Impera, V04/91a, set 1) and clone Lucky 7 (Impera, V04/91a, set 2). + +- 0.258: TeamEurope and Roberto Fresca added clone Lucky 7 (Impera, V04/91a, set 2). Changed parent description to 'Lucky 7 (Impera, V04/91a, set 1)'. + +- 0.247: Added required devices and default NVRAM content to Lucky 7 (Impera). Promoted game to working [Paul Arnold]. Added ds1207 rom and lucky7i.nv NVRAM. Changed description to 'Lucky 7 (Impera) V04/91a'. + +- 0.244: TeamEurope added ASCII PCB layout to Lucky 7 (Impera). + +- 0.223: Team Europe and Roberto Fresca added 'Lucky 7 (Impera)' (Impera 199?). + + +Recommended Games (Cards) + + +Romset: 272.1 kb / 4 files / 85.8 zip + +$end + + + +$info=lucky8 +$mame +0.99u2 [Curt Coder] + + +Artwork available + + +SETUP: + +- Sometimes the game boots with a "Coin Jam" message. Just reset the game to normalize. There are 2 sets of controls. Press the BIG key to switch between them. + +- Press 9 to enter settings, press START to exit. Press 0 to enter stats, press START to exit. Keeping pressed 9 + 0 + RESET (F3), will enter the test mode. Press RESET to exit. + +- New Lucky 8 Lines has two sets of controls than can be switched through each 'BIG' button. Even you can switch controls in middle of the game. When a set of controls are in use, the other set is blocked till 'BIG' button is pressed. + + +WIP: + +- 0.286: Hammy and Roberto Fresca added clone New Lucky 8 Lines (set 21, encrypted bootleg). Note: 3 boards found. All with the same program/gfx. + +- 0.283: Fixed clone New Lucky 8 Lines (set 11, W-4) reels colors [Roberto Fresca, Grull Osgo]. + +- 0.282: Decoded the contents of prom met47s01.u66 in clone New Draw 8 Lines (Version 2.1) creating an accurate palette and fixing colors for the foreground graphics. Fixed stops buttons border intensity in the buttons-lamps control panel layout. Added 'Double Up Game' and 'New Selective Hold Feature' dipswitch. Figured out the 'Coin A Rate', 'Double Up Game Type' (Reels or Hi-Lo Cards), 'Key In' and 'Main Game Pay Rate' dipswitches. Fixed the Coin A input [Roberto Fresca]. New Draw 8 Lines improvements: Inputs from the scratch. Extracted the color system PLD contents and decoded the reels palette. Added function to transform on the fly the scrambled SN76489 commands, fixing the sound. Created buttons-lamps control panel layout. Promoted New Draw 8 Lines (Version 2.1) to working [Roberto Fresca, Grull Osgo]. DIP switches for clone F-16 Super 8 Lines [Ioannis Bampoulas, Roberto Fresca]. + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones New Lucky 8 Lines (set 19, W-4) and New Lucky 8 Lines (set 20, W-4, 58%). GoldStar driver improvements. Improved the lucky 8 lines 1P control panel. Fixed the horrible noise on the lucky8t due to use of AY8910 instead of SN76489. Hopper support for clone f16s8l. Assigned 1P control panel. Promoted clone 'F-16 Super 8 Lines' to working. Added stop buttons to clones 'New Lucky 8 Lines (set 3, W-4, extended gfx)' and 'New Lucky 8 Lines (set 11, W-4)'. Fixed Lucky 8 Lines reel misalignment in Double-Up mode. The viewport is now focused on the active reels tilemap and the inactive ones are hidden [Roberto Fresca, Grull Osgo]. Added remaining lucky8t (A900) DIP switches [Ioannis Bampoulas]. + +- 0.280: Roberto Fresca, Grull Osgo and Hammy added clones New Lucky 8 Lines (set 16, W-4), New Lucky 8 Lines (set 17, W-4, turbo, protected) and New Lucky 8 Lines (set 18, W-4, bingo/fever, protected). Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'Tetris + New Lucky 8 Lines (W-4 + W4BET-VID sub board with MCU)'. Clone lucky8tet improvements: New machine config. Added proper inputs. Hooked the C8051F310 MCU. Added MCU memory and I/O maps accordingly. Bypassed the boot protection scheme. Promoted lucky8tet to working. Lucky 8 Lines (A900, 2nd gen) improvements: Rearranged the ROM load, simplified the things eliminating its own machine config and dedicated memory map. Created proper inputs, added stops and bonus buttons, added DIP switches for key in, max bet, double-up on/off, double-up rate, main game rate, changed control panel layout to one player, added technical notes and cleaned up a bit the driver. Removed special odds DIP switches. Added hopper support and removed wrong control panel, due to the lack of lamps support. Documented the 3 forced bits that allow boot the game. Fixed the Max Bet DIP switch and connected through port conditional with the new added Minimum Bet DIP switch. Promoted 'New Lucky 8 Lines (A900 2nd gen, Cross and Bell Bonus)' to working [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]. Added hopper support for lucky8 and clones lucky8a, lucky8b, lucky8c, lucky8d, lucky8e, lucky8f, lucky8g, lucky8h, lucky8i, lucky8j, lucky8k, lucky8l, lucky8m, lucky8n, lucky8o, lucky8p, lucky8q, lucky8r, lucky8s, lucky8t (fixed) and lucky8tet [Roberto Fresca, Grull Osgo]. Changed 'Animal Wonders (ver A900, Bicigo bootleg)' from a clone of 'Animal Wonders' to 'New Lucky 8 Lines (A900 2nd gen, Cross and Bell Bonus)' a clone of New Lucky 8 Lines. Renamed (animalwa) to (lucky8t). + +- 0.278: Ioannis Bampoulas added clone Animal Wonders (ver A900, Bicigo bootleg). + +- 0.274: Ioannis Bampoulas added clones New Lucky 8 Lines (set 14, W-4, Yamate), New Lucky 8 Lines (set 15, W-4, Cleco bootleg), New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus, Yamate, 1985), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 1) and New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 2). + +- 0.273: Hammy added clones 'New Lucky 8 Lines (set 13)' and 'F-16 Super 8 Lines'. Note: Needs I/O check, seems mostly playable. + +- 0.270: Hammy added clone New Lucky 8 Lines (set 12, W-4, encrypted). Note: Original Wing PCB with a small riser board for CPU, logic and 2 8-DIP banks. GFX ROMs are identical to many other sets. + +- 0.261: Roberto Fresca fixed the Lucky 8 Lines control panel layout colors (layout\lucky8.lay). + +- 0.228: Ioannis Bampoulas added clone New Draw 8 Lines (Version 2.1). Note: PROM decode wrong, SN emits terrible sound and inputs not done yet. + +- 0.223: Siftware added clone New Lucky 8 Lines (set 11, W-4). Rearranged lucky8l 57C49B-35 contents to what MAME expects, still not clear how the game generates the palette usually contained in the PROM at D13. Note: 57C49B-35, had its own little circuit board to convert it to fit in a 16 pin IC - silkscreend T82S129 [Osso]. + +- 0.214: Added NEC 315-5136 decrypt device for use on clone New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) - Game now playable [Grull Osgo]. + +- 0.213: Roberto Fresca, Grull Osgo and TeamEurope added clones New Lucky 8 Lines (set 8, W-4), New Lucky 8 Lines (set 9, W-4, Eagle, licensed by Wing), New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136), New Lucky 8 Lines Crown Turbo (Hack) and New Lucky 8 Lines Super Turbo (Hack). + +- 0.212: TeamEurope added clone New Lucky 8 Lines (set 7, W-4, encrypted). Note: Like the parent set, but encrypted. Has an extra ROM (unverified purpose). Possibly bootleg? + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.148u5: Roberto Fresca and ANY added clones New Lucky 8 Lines (set 4, W-4), (set 5, W-4, main 40%, d-up 60%) and (set 6, W-4, main 40%, d-up 60%). + +- 0.138: Changed description to 'New Lucky 8 Lines (set 1, W-4)' and clones (set 2) to 'New Lucky 8 Lines (set 2, W-4)' and (set 3, extended gfx) to 'New Lucky 8 Lines (set 3, W-4, extended gfx)'. + +- 26th April 2010: Smitdogg - Thanks to incog we got an alt. version of New Lucky 8 Lines. + +- 0.137: Angelo Salese implemented NMI enable flag in Lucky 8 Lines and Magical Odds, fixes logic quirks in the latter. + +- 0.135: Roberto Fresca, Darklord and TeamEurope added clone New Lucky 8 Lines (set 3, extended gfx). This set has the New Lucky 8 Lines / New Super 8 Lines program, so bets are up to 64. Same extended tileset for reels, but lacks of the New Super 8 Lines title tiles. Maybe is a hidden feature, maybe just graphics for another hack. + +- 0.129u1: Roberto Fresca removed the imperfect colors flag from Lucky8 sets (colors look a bit dark, but seems properly decoded). Changed Z80 CPU1 clock speed to 3MHz. + +- 11th January 2009: Roberto Fresca - I've fixed the color decode of the Lucky 8 Lines type machines. + +- 0.129: Roberto Fresca added clone New Lucky 8 Lines (set 2). Changed parent description to 'New Lucky 8 Lines (set 1)'. Improvements to New Lucky 8 Lines [Roberto Fresca]: Proper 3x PPI 8255 connections. Created a new AY8910 interface due to different ports addressing. Hooked all the input banks (8). Improved dipswitches with main game and D-UP rates, keyin values, D-UP game type (reels/cards) and other options to both sets. Added DIP locations to all DSW banks. Promoted both sets to working state. Fixed memory map. Fixed NVRAM (please delete the old .nv). Added sound through SN76496. Added 3x PPI 8255. Created basic inputs from the scratch to match the PPI connections. Defined the output port. Improved colors. Change manufacturer to Wing Co.Ltd. The game has 2 sets of controls. Once coined, both players can switch control through their own 'BIG' key. If the game boots with 'Coin Jam' error, press RESET to normalize. Please delete your old .nv and .cfg files before run this update. Added PROM ($100). + +- 31st December 2008: Roberto Fresca - Well... After a hard work, I was able to finish the New Lucky 8 Lines emulation. Lot of work on PPI devices, inputs, dipswitches, NVRAM, etc... Haze made a very good job fixing the colors. And 2 different kind of Double-Up: Automatic (reels) or player select (cards). + +- 0.128u7: Fixed gfx2/proms loading. Changed Z80 CPU1 clock speed to 4MHz and AY-3-8910A to 1.5MHz. Added dipswitches 'Game Style', 'Hopper Out', 'Payout Automatic?', 'W-Up '7'', 'W-Up Pay Rate', 'W-Up Game', 'Bet Max', 'Main Game Pay Rate', 'Hopper Limit', '100 Odds Sound', 'Key-In Type', 'Center Super 7 Bet Limit', 'Coin A', 'Coin C', 'Credit Limited', 'Display Credit Limit', 'Type of Coin D', 'Bonus Play Min Bet', 'Reel Speed', 'Ticket Payment' and 'Show Woman'. Changed description to 'New Lucky 8 Lines' and manufacturer to 'Wing Co.Ltd'. + +- 0.122u8: Zsolt Vasvari removed colortables from Lucky 8 and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 256 colors. + +- 9th March 2007: Guru - Lucky 8 lines w-4 (Falcon 1989) bootleg arrived today. Thanks to Gp-Lee. + +- 0.99u2: Curt Coder added 'Lucky 8 Lines' (Falcon 1989). + +- 5th August 1999: Dumped New Lucky 8 Lines (set 1, W-4). + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 14 files / 42.7 zip + +$end + + + +$info=lucky88 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (luck88) to (lucky88). + +- 0.174: Changed description to 'Lucky 88 (10241411, NSW/ACT)'. + +- 0.173: Added 'Lucky 88' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 19.3 zip + +$end + + + +$info=lucky88w +$mame +0.273 [Hammy] + + +WIP: + +- 0.273: Hammy added 'Lucky 88 (Wing)' (Wing Co., Ltd. 1988). Note: PCB is very similar to Lucky 74, but it only has 4 PROMs title can be seen in GFX ROMs. + + +Recommended Games (Cards) + + +Romset: 321 kb / 13 files / 85.8 zip + +$end + + + +$info=luckybal +$mame +0.202 [Daniel Gallimberti, Roberto Fresca, Grull Osgo] + +0.194 [Roberto Fresca] + + +WIP: + +- 0.253: Added CSIO emulation (z180\z180csio.cpp). Fixed SLP instruction (z180\z180ops.h). Use the new Z180 CSIO for Lucky Ball 96 [Sandro Ronco]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Fixed random crash at start [hap]. + +- 0.223: Fixed save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with Z80180 (12MHz). + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.202: Daniel Gallimberti, Roberto Fresca and Grull Osgo added Lucky Ball 96 (Ver 4.01) and clone (Ver 3.01). Special thanks to Daniel Gallimberti (CEO of Sielcon Games, programmer and owner of this roulette machine) for allow the emulation, the inclusion in MAME, and the release of this game for non-profit purposes. Banking, inputs, demux and a lot of work to get the game working properly. Rewrote of the whole multiplexed input system as requested, and standardized each input. Also explained some things about the hardware behaviour. Cleaned up the driver. Added DIP locations and ASCII diagram of Inputs/Outputs through 3x 4099 addressable channels and 3x 4512 data selectors. Lucky Ball 96 and clones are now playable [Grull Osgo, Roberto Fresca]. Changes to the memory map and banking after an exhaustive hardware analysis [Grull Osgo]. Removed I8255 MCFG macros [Ryan Holtz]. Removed V9938 MCFG macros [AJR]. Changed Z80 CPU1 clock speed to 6MHz. Added dipswitches 'Setting Access', 'Jackpot Enable', 'Partial Books Clear', 'Jackpot Mode', 'Coinage / Bet Mode', 'Full Books Clear' and 2x 'Unknown'. Renamed (luckybalc) to (luckybald), (luckybalb) to (luckybalc), (luckybala) to (luckybalb) and (luckybal) to (luckybala). + +- 0.201: Z180 CSIO flags and FRC implementation. This is necessary for Lucky Ball 96 [Grull Osgo]. + +- 24th August 2018: Roberto Fresca - This is a brilliant development. It's a nice LED's roulette based on a Z180 + MCU + DAC + TMS9938 VDP platform. The game has an attractive big bonus jackpot and very good graphics keeping in count the graphics VDP type used. Now, thanks to: 1) Daniel Gallimberti (CEO of Sielcon, programmer and owner of this roulette) that kindly agreed to add this game to MAME and share it for non-profit purposes, releasing sources and schematics. And... 2) Grull Osgo, that returned to the scene (welcome back, BTW!) doing some workarounds for unimplemented things in the Z180 core and helped in the driver development. We're proud to say that we have a new working game, preserved for the further generations: Lucky Ball 96. + +- 0.194: Roberto Fresca added 'Lucky Ball 96 (Ver 3.50 - 627)' (1996) and clones (Ver 3.50 - 616), (Ver 3.50 - 623) and (Ver 3.50 - 626). Hooked PPI 8255 for I/O. Documented the I/O circuitry (PPI 8255 + 3x 4099 + 3x 4512). Documented PCB specs, edge connector, dipswitches and the missing third crystal. Added technical notes. Decrypt/descramble the program rom. Identified and confirmed the VDP. Identified the VRAM (4x 4464 DRAM) and adjust the VDP accordingly. Identified the DIL28 IC as ST6265 MCU. Added the DAC 08, but not wired yet to the PPI 8255 due to troubles with mode 2 [Roberto Fresca]. Fixed PPI accesses. Added and document 4099 latches [AJR]. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 576 kb / 2 files / 355.6 zip + +$end + + + +$info=luckybar +$mame +0.172 [Ioannis Bampoulas, Roberto Fresca] + + +WIP: + +- 0.280: Added hopper support [Roberto Fresca, Grull Osgo]. + +- 0.277: Dumped the 68705 MCU from Lucky Bar [Ioannis Bampoulas]. New machine driver for Lucky Bar. Added special NVRAM for Lucky Bar. Simulated the Lucky Bar MCU. Fixed Lucky Bar reels, backgroung and mask colors. Hooked the Lucky Bar MCU and added a workaround about. Added callbacks and handlers to the Lucky Bar MCU for future full support - Promoted game to working [Roberto Fresca, Grull Osgo]. Added Motorola MC68705P5 (3MHz) CPU2 and new 82s123.d13 ($0 - proms2). Changed description to 'Lucky Bar (W-4 with MC68705 MCU)'. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.172: Ioannis Bampoulas and Roberto Fresca added 'Lucky Bar (W-4 with mc68705 MCU)' ( 198?). Note: Unknown reels game based on Wing's Lucky 8 Lines. Removed a testing decrypted fake rom [Roberto Fresca]. + + +Recommended Games (Gambling) + +Recommended Games (Cards) + + +Romset: 168.8 kb / 14 files / 45.4 zip + +$end + + + +$info=luckyclo +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Lucky Clover (0300109V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Lucky Clover (0300109V, NSW/ACT)' (Aristocrat 1995). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 624.3 zip + +$end + + + +$info=luckycrs +$mame +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.268: Ioannis Bampoulas added 'Lucky Cross (V106SA)' (IGS 200?). Added preliminary decryption [IQ_132]. Note: Supposedly a reskin of Fruit-/Ocean Paradise, runs on a slightly different PCB (type not readable, seems same as amazonkp). + + +Recommended Games (Gambling) + + +Romset: 7.50 MB / 5 files / 1.70 zip + +$end + + + +$info=luckygrl +$mame +0.129u1 [David Haywood, f205v, Gnoppi, Corrado Tomaselli] + + +WIP: + +- 0.253: Replaced 'Sega 315-5xxx (Spatter)' CPU1 with 'Sega 315-5096'. + +- 0.218: Osso fixed Lucky Girl decryption, rom loading and input - Game now playable. Replaced Z80 CPU1 with 'Sega 315-5xxx (Spatter)'. Added gambling control. Changed description to 'Lucky Girl (Wing)'. + +- 0.200: Slight improvements to Lucky Girl decryption [Osso]. + +- 0.198: Updated Lucky Girl decryption. Plaintext seems correct, but needs quite a lot more work [Osso]. + +- 0.129u6: Removed 2-way Joystick. Added buttons 9 and 10. + +- 0.129u1: David Haywood added 'Lucky Girl? (Wing)' (1984). + +- 28th December 2005: f205v, Gnoppi and Corrado Tomaselli dumped Lucky Girl (Wing). + + +Recommended Games (Cards) + + +Romset: 44 kb / 8 files / 16.3 zip + +$end + + + +$info=luckylad +$mame +0.141u1 [Roberto Fresca, TeamEurope, Willi.O] + + +WIP: + +- 0.282: Fixed the constant noise sound problem in Lucky Lady (Wing, encrypted) [Roberto Fresca]. + +- 0.281: GoldStar driver improvements. Hopper support for Lucky Lady [Roberto Fresca, Grull Osgo]. + +- 0.253: Replaced 'Sega 315-5xxx (Spatter)' CPU1 with 'Sega 315-5096'. + +- 0.218: Fixed Lucky Lady decryption. Game runs now, but needs correct inputs and colors [Osso]. Replaced Z80 CPU1 with 'Sega 315-5xxx (Spatter)'. Added gambling control. Added 'Demo Sounds' dipswitch. + +- 0.205: Preliminary decryption for Lucky Lady (Wing, encrypted). Not really close yet [Osso]. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.142u4: TeamEurope added missing bipolar PROM dumps to Lucky Lady (Wing, encrypted). + +- 0.141u1: Roberto Fresca and TeamEurope and Willi.O added 'Lucky Lady (Wing, encrypted)' (Wing Co., Ltd. 1985). + +- 20th January 2011: Roberto Fresca - Thanks to TeamEurope and Willi.O, we have Lucky Lady (Wing, 1995). The program ROMs are encrypted and the CPU unknown. The bipolar PROMs weren't dumped, but at least the tiles seems to be decoded in a proper way. See them... + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 14 files / 55.5 zip + +$end + + + +$info=luckyplr +$mame +0.225 [jordigahan, ClawGrip] + + +WIP: + +- 0.235: Found the Cirsa 'Lucky Player' technical manual. The game (Cirsa 810702 PCB) indeed uses a 8155 so updated comment [ClawGrip]. + +- 0.225: jordigahan and ClawGrip added 'Lucky Player' (Cirsa 1981). Note: The 8155 was missing on this PCB, but probably it was just removed for reusing it elsewhere. + + +Recommended Games (Gambling) + + +Romset: 8.03 kb / 3 files / 5.98 zip + +$end + + + +$info=luckyrlt +$mame +0.141u4 [Roberto Fresca, Rob Ragon] + + +< Spain > + + +WIP: + +- 0.141u4: Roberto Fresca and Rob Ragon added 'Lucky Roulette Plus (6-players, Spanish)' ( 1990). Roberto Fresca improved inputs and complete dipswitches to Lucky Roulette Plus. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 34 kb / 3 files / 13.1 zip + +$end + + + +$info=luckystr +$mame +0.272 [Hammy] + + +WIP: + +- 0.272: Hammy added 'Lucky Star' (Wing Co., Ltd. 199?). Dumped PROMs for luckystr [Hammy]. + + +Recommended Games (Gambling) + +Recommended Games (Cards) + + +Romset: 257.8 kb / 11 files / 52.1 zip + +$end + + + +$info=luckyvl +$mame +0.270 [Hammy] + + +WIP: + +- 0.270: Hammy added 'Lucky V Line' (Shyh-Yuan Electronics 2003). Note: PCB has no evident marking. One sticker: 15.75KHz (CGA). + + +Recommended Games (Gambling) + + +Romset: 1.38 MB / 4 files / 548.3 zip + +$end + + + +$info=luckywld +$mame +0.62 [Phil Stroffolino] + + +Bugs: + +- luckywld and clones: Positional guns incorrectly mapped to lightgun inputs. Balthier (ID 08700) + +- Graphic glitches when entering or leaving tunnels. Edwin1980 (ID 00814) + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.232: Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain) [David Haywood]. Added Namco C140 sample status readback, fixes missing sound effects like talking in Lucky & Wild and clone [Angelo Salese]. + +- 0.228: Restored T flag correctly during PLP and RTI. Previous emulation inherited from the 6502 base device caused these instructions to always set T in P and not affect instruction decoding at all (m6502\dm740.lst, m740.h and om740.lst). Fixes credit buttons in Lucky & Wild doesn't work [AJR]. + +- 0.202: Fixed Lucky & Wild damage due to bad ram size assumptions [David Haywood]. Removed c68.3d rom. Replaced HD63705 CPU4 with M37450 (8192000 Hz). Added 'Show Winners Don't Use Drugs' dipswitch. + +- 0.200: cam900 fixed Lucky & Wild graphics (machine\namcoic.cpp). + +- 0.137u1: Added luckywld.nv NVRAM. + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Lucky & Wild tunnel glitch (still a bit glitchy though). Renamed (lckywldj) to (luckywldj). + +- 0.126u4: Guru added README for Lucky & Wild. + +- 0.113: Replaced Dial with Paddle. + +- 0.101u3: Added PROM for road colors to Lucky & Wild. + +- 0.89u2: BUT added clone Lucky & Wild (Japan). + +- 0.88u1: Phil Stroffolino fixed imperfect graphics in Lucky & Wild. + +- 0.62: Phil Stroffolino added 'Lucky & Wild' (Namco 1992). + +- 20th September 2002: Phil Stroffolino improved the road generator and NB1-style sprites in the Namco System 2 driver, making Lucky and Wild and Suzuka 8 Hours 2 playable, with thanks to jonwil for replacing protection patches with key chip emulation. + +- 6th August 2001: Guru - Lucky & Wild arrived from Pelle. The Game doesn't work. It has similar problems to the other non-working System 2 games. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 13.1 MB / 32 files / 2.76 zip + +$end + + + +$info=luctoday +$mame +0.99u2 [Curt Coder] + + +SETUP: + +- Insert coins (Key 5) and add credits to Bet with Key LEFT and press P1 button to start. + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.124u1: Changed 'Chewing Gum' from a parent set to clone. Aaron Giles fixed messed up graphics in Lucky Today. + +- 0.107u3: ClawGrip updated Lucky Today and Chewing Gum input ports to use IPT_BILL1 for bill acceptors. Removed 2nd coin slot. + +- 0.101u2: Added 'Bill 1 (10 credits)' input and color PROM 74s288.ch from clone Chewing Gum to Lucky Today. + +- 0.101u1: f205v added correct cpu1 rom to Chewing Gum - Game now playable. + +- 14th October 2005: Corrado Tomaselli dumped Chewing Gum. + +- 0.99u2: Curt Coder added 'Lucky Today' (Sigma 1980) and 'Chewing Gum' (unknown 19??). Is it bad or protected? It just resets. Code is very close to Lucky Today, maybe its just a bad copy of it with modified title? + +- 25th January 2001: Dumped Lucky Today. + + +LEVELS: 1 (chewing) (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 8.03 kb / 5 files / 4.48 zip + +$end + + + +$info=lufykzku +$mame +0.194 [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.194: SpinalFeyd, Chris Penny, Luca Elia and The Dumping Union added 'Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02)' (Banpresto / Eiichiro Oda / Shueisha - Fuji TV - Toho Animation 2001). Added SN54/74165 8-Bit Parallel-In/Serial-Out Shift Register [Dirk Best, Luca Elia]. + +- 14th January 2018: Smitdogg - SpinalFeyd dumped Otakara Itadaki Luffy Kaizoku Dan. + + +Recommended Games (Medal) + + +Romset: 1.62 MB / 3 files / 743.3 zip + +$end + + + +$info=luigibal +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (luigball) to (luigibal). + +- 0.174: Changed description to 'Luigi's Ball (10235411, NSW/ACT)'. + +- 0.173: Added 'Luigis Ball' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 15.5 zip + +$end + + + +$info=lunapark +$mame +0.153 [Roberto Fresca, ANY] + + +< Italy > + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.153: Roberto Fresca and ANY added 'Luna Park (set 1, dual program)' (. 1998) and clones (set 2, dual program) and (set 3). Luna Park (set 1) running in modified CMC hardware, with video RAM 4000-4FFF mirrored in 6000-6FFF and color RAM 5000-5FFF mirrored in 7000-7FFF. This game has the highest address line of the program tied to dipswitch #1, so you can select between 2 different programs. Both programs write to videoram either to each video RAM ranges. Luna Park (set 3) writes to normal CMC video RAM. Changed Luna Park manufacturer to 'unknown'. + +- 16th February 2014: Roberto Fresca - I always thought that 'Bottle 10' and 'Kkot No Li' had the worst graphics for gambling games. but thanks again to ANY, we got another one with ugly and child'ish title graphics. It's Luna Park, and is running in a modified CMC hardware, with video RAM 4000-4FFF mirrored to 6000-6FFF and color RAM 5000-5FFF also mirrored to 7000-7FFF. The game writes into 'both' video RAMs, so, if you ever think to do a ROM swap and put the program in a regular CMC board, you'll get messy unplayable graphics. Also the program ROM contains two different programs (one in each half), and the highest address line is tied to dipswitch #1, so you can select through it which program to run. Here some snaps of the game working (with proper program banking). + + +Recommended Games (Gambling) + + +Romset: 194.5 kb / 5 files / 24.6 zip + +$end + + + +$info=lunaprk +$mame +0.173 [f205v, Roberto Fresca] + + +< Italy > + + +SETUP: + +- The first time you run the game, it will say 'DATI NVRAM-68K NON VALIDI!!!'. Press F2 to enter the Test Mode. Enter the key sequence BYVMM (HOLD 5, HOLD 1, HOLD 4, BET and BET) to initialize the game. + + +WIP: + +- 0.173: f205v and Roberto Fresca added 'Luna Park (ver. 1.2)' (ABM Games 1998). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 7 files / 314.4 zip + +$end + + + +$info=lunelle +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Lunelle (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 6 files / 9.84 zip + +$end + + + +$info=lupin3 +$mame +0.132u2 [Hau, Team Japump] + +0.33b3 [Al Kossow, Brad Oliver] + + +Artwork available + +Samples required + + +WIP: + +- 0.174: Robbbert fixed multiple regressions in clone Lupin III (set 2). + +- 0.148: Robbbert removed unused extra cocktail switch in Lupin III. Removed 'Cabinet' configuration. + +- 0.147u3: Robbbert added music to Lupin III. Added notes for Lupin III from MisfitMAME. Replaced Invaders samples with DISCRETE sound. Added samples (bark, cap, extend, kick, walk1, walk2 and warp.wav). + +- 0.147u2: hap fixed recent regression in clone Lupin III (set 2). + +- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got Lupin III for help with the discrete sound and the recent clone added. + +- 0.132u2: Hau and Team Japump added Lupin III (set 1). Added 'Cabinet' configuration. Changed 'Lupin III' to clone 'Lupin III (set 2)'. Renamed (lupin3) to (lupin3a). + +- 9th July 2008: Mr. Do - A LONG time ago, ThePinnyParlour sent me a scan of a Lupin III bezel. The scan was a bit soft, and the original source is no longer available, so I did the best I could with this one. (Didn't want TPP's hard work to go to waste). + +- 0.123u6: Added 2x 'Unused' dipswitch. + +- 0.113u2: Zsolt Vasvari fixed Lupin III crash due to invalid sample. Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u1: Added Invaders samples. Added SN76477 and Samples sound. + +- 0.37b1: Zsolt Vasvari fixed colors in Lupin III. Changed Double 4-way Joystick to 4-way and 1x button. Changed palettesize from 256 to 8 colors. Removed Invaders Samples sound. + +- 0.36: Added 2nd player. + +- 0.35b13: Changed 4-way Joystick to Double 4-way. + +- 0.33b3: Al Kossow and Brad Oliver added 'Lupin III' (Taito 1980). + +- 24th April 1998: Dumped Lupin III (set 2). + + +Other Emulators: + +* Laser + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 14 kb / 8 files / 10.2 zip + +$end + + + +$info=lupinsho +$mame +0.206 [Alex Romero] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added Lupin The Third - The Shooting (Rev A) (GDS-0018A). Renamed (lupinsho) to (lupinshoo). + +- 0.185: Converted 'Lupin The Third - The Shooting (GDS-0018)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.143u1: Replaced 8-way Joystick (6 buttons) with Light gun (2 buttons). + +- 0.130u1: Added 'Lupin The Third - The Shooting (GDS-0018)' (Sega 2001). + +- 15th March 2009: Dumped Lupin The Third - The Shooting (GDS-0018). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Movie / TV / Comic) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 182.3) + +$end + + + +$info=luptype +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.198: Preliminary keyboard emulation, hooked up to 'Lupin The Third - The Typing' (machine\dc-ctrl.cpp) [Angelo Salese]. + +- 0.166: GDROM disc redump for Lupin The Third - The Typing (Rev A) (GDS-0021A) [Guru, R. Belmont]. + +- 0.141u1: Tim Schuerewegen fixed an ARM7 R15 bit ignoring behaviour while in ARM state, fixes Lupin The Third - The Typing ARM crashing when you coin it up. + +- 0.130u2: Changed description to 'Lupin The Third - The Typing (Rev A) (GDS-0021A)'. + +- 0.130u1: Added 'Lupin The Third - The Typing (GDS-0021A)' (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Movie / TV / Comic) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 146.0) + +$end + + + +$info=lvcards +$mame +0.80u2 [El Condor, Uki] + + +TEST MODE: + +- Enter switch test mode by holding down the Hit key, and when the crosshatch pattern comes up, release it and push it again. After you get into Check Mode (F2), press the Hit key to switch pages. + + +WIP: + +- 0.264: Changed description of clone 'Lovely Poker [BET]' to 'Lovely Poker'. + +- 0.213: TeamEurope and Roberto Fresca added clone Lovely Cards (encrypted). Osso decrypted Lovely Cards (encrypted) - Promoted game to working. Some bitswaps aren't 100% verified and are marked as such, the game seems to run fine though. + +- 0.178: Assume same frequencies used between lvcards and tehkanwc driver [Angelo Salese]. Changed Z80 CPU1 clock speed to 4608000 Hz. + +- 0.103u2: Changed 'Lovely Poker [BET]' to a clone of Lovely Cards. + +- 0.99u2: Uki and El Condor added Lovely Poker [BET]. + +- 0.86u4: Curt Coder converted Lovely Cards to use tilemaps and fixed tile rendering, the tile ROM is not a bad dump, the gfx routine was bad! + +- 2nd July 2004: El Condor submitted some input port fixes to the Lovely Cards driver. + +- 0.80u2: Added 'Lovely Cards' (Tehkan 1985). Doesn't actually appear to be a gambling game, just gambling themed. + +- 15th March 2004: El Condor updated Uki's old Lovely Cards driver to current standards for inclusion. + +- 26th January 2001: Uki from Team Japump dumped Lovely Cards (c)1985 Tehkan. + +- 21st October 2000: Uki from Team Japump dumped Lovely Poker [BET] (c)1985 Tehkan. + + +LEVELS: 1 (endless) + + +Recommended Games (Cards) + + +Romset: 80.8 kb / 10 files / 33.0 zip + +$end + + + +$info=lvgirl94 +$mame +0.67 [David Haywood] + + +WIP: + +- 0.144u1: Fabio Priuli modernized the Zero Zone driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to Zero Zone driver. + +- 0.84u6: Replaced 'Use 3rd Button' dipswitch with 'Activate 'Score Line'? (Cheat)'. + +- 0.67: David Haywood added 'Las Vegas Girl (Girl '94)' (Comad 1994). + +- 3rd April 2003: David Haywood added Las Vegas Girl (Girl '94) to the Zero Zone driver. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 672 kb / 6 files / 359.9 zip + +$end + + + +$info=lw3_208 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Lethal Weapon 3 (USA 2.08, display A2.06)' and clones (2.00) to 'Lethal Weapon 3 (USA 2.00, display A2.04)', (2.03) to 'Lethal Weapon 3 (USA 2.03, display A2.04)', (2.04, display A2.02) to 'Lethal Weapon 3 (England 2.04, display A2.02)', (2.05) to 'Lethal Weapon 3 (USA 2.05, display A2.05)', (2.07 Canada) to 'Lethal Weapon 3 (Canada 2.07, display A2.06)' and (2.07) to 'Lethal Weapon 3 (USA 2.07, display A2.06)'. Renamed (lw3_204) to (lw3_204e). + +- 0.226: Victor Fernandez and ClawGrip added clone Lethal Weapon 3 (2.04, display A2.02). + +- 0.177: Added clone Lethal Weapon 3 (2.03). + +- 0.175: Zab added clone Lethal Weapon 3 (2.07). Renamed (lw3_207) to (lw3_207c). + +- 0.141u1: Miodrag Milanovic added 'Lethal Weapon 3 (2.08)' (Data East 1992) and clones (2.00), (2.05) and (2.07 Canada). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Lethal Weapon (Nintendo Super System) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.09 MB / 6 files / 653.7 zip + +$end + + + +$info=lwar_a83 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Laser War (8.1). + +- 0.149u1: Moved 'Laser War (8.3)' and clone 'Laser War (9.0 Europe)' to de_2, as CPU Type 1 and Alphanumeric Type 1 are very much similar to Type 2. de_1.c is no longer needed. Added layout for Alphanumeric Type 3 games [Barry Rodewald]. Replaced M6800 with M6808 (4MHz) CPU1, M6809E (8MHz), YM2151 (3580000 Hz), MSM5205 (384000 Hz), Sample and 2x Speaker. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Laser War (8.3)' (Data East 1987) and clone (9.0 Europe). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 192 kb / 4 files / 124.4 zip + +$end + + + +$info=lwings +$mame +0.29 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.266: Identified Legendary Wings rev. C and correct ROM labels [Joe Magiera, Brian Troha]. Changed parent description to 'Legendary Wings (US, rev. C)' and clone (US set 2) to 'Legendary Wings (US)'. Fixed rom names. Renamed (lwings2) to (lwingsa). + +- 0.265: Removed now unused variable [hap]. + +- 0.259: Fixed rom names. Changed description of clone (Japan) to 'Ares no Tsubasa (Japan, rev. B)'. + +- 22nd November 2020: Mr. Do - ArsInvictus added bezel and marquee for Legendary Wings; bezel supplied by me, marquee courtesy of BYOAC/CAG. + +- 0.195: Corrado Tomaselli and The Dumping Union added clone Ares no Tsubasa (Japan, rev. A). + +- 8th February 2018: Smitdogg - Corrado Tomaselli dumped Ares No Tsubasa (Rev A). + +- 0.138u2: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.138u1: Corrado Tomaselli updated Legendary Wings with actual PCB speed readings. Changed Z80 CPU2 clock speed to 4MHz. + +- 0.137u4: Tafoid fixed Legendary Wings slows down during game. Changed Z80 CPU1 clock speed to 6MHz. + +- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3MHz. Renamed (lwingsjp) to (lwingsj). + +- 0.125u2: Some work on Legendary Wings [Sonikos]: Input clean up, added DIP locations, fixed Legendary Wings (bootleg) life dipswitches and merged machine drivers. + +- 0.125u1: Sonikos added clone Legendary Wings (bootleg). + +- 16th September 2007: Mr. Do - Retro27 helped out some more this week and got a couple instruction card games ready for us: Legendary Wings. Enjoy. + +- 12th June 2005: Corrado Tomaselli dumped Legendary Wings (bootleg). + +- 0.72: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.67: Changed description of clone 'Ales no Tsubasa (Japan)' to 'Ares no Tsubasa (Japan)'. + +- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz. + +- 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver. + +- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins. + +- 0.37b6: Added PROM ($0 - timing). Added 'Flip Screen' dipswitch. + +- 0.35b12: Changed description of clone 'Legendary Wings (Japan)' to 'Ales no Tsubasa (Japan)'. + +- 0.34b8: Nicola Salmoria added clone Legendary Wings (US set 2). Changed parent description to 'Legendary Wings (US set 1)'. + +- 0.33b6: Changed description to 'Legendary Wings (US)' and clone (Japanese) to 'Legendary Wings (Japan)'. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.30: Marco Cassili added clone Legendary Wings (Japanese). Juan Carlos Lorente added high score saving to Legendary Wings. + +- 0.29: Paul Leaman added 'Legendary Wings' (Capcom 1986). Known issues: Dipswitch support is partial. The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2. + +- 10th October 1997: J-ROM dumped Ares no Tsubasa (Japan). + +- 30th May 1997: Dumped Legendary Wings (US set 1). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 528.2 kb / 18 files / 217.5 zip + +$end + + + +$info=lx800 +$mame + +DEVICE: + +Epson LX-800 + + +ROMS: + +lx800.ic3c (32k maincpu) + + +WIP: + +- 0.185: Added 'Epson LX-800' device (bus\centronics\epson_lx800.cpp). + +$end + + + +$info=lx810l +$mame + +DEVICE: + +Epson LX-810L + + +ROMS: + +lx810l.ic3c (32k maincpu) + +at93c06 (32 bytes nodump eeprom) + + +WIP: + +- 0.240: Added 'Draw Inch Marks' configuration and 'Printer Bottom Margin' and 'Printer Top Margin' adjuster. + +- 0.237: Changed description to 'Epson LX-810L'. + +- 0.186: Changed description to 'Espon LX-810L'. + +- 0.185: Added 'Epson LX-810L' device (bus\centronics\epson_lx810l.cpp). + +$end + + + +$info=lz8420m +$mame + +DEVICE: + +Sharp LZ8420M + + +WIP: + +- 0.219: Added 'Sharp LZ8420M' device (cpu\z80\lz8420m.cpp). + +$end + + + +$info=lzbal_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.223: Osso added clone Laser Ball (L-2, PROM sound). + +- 0.141u1: Miodrag Milanovic added 'Laser Ball (L-2)' (Williams 1979) and clone (T-2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.63 zip + +$end + + + +$info=m_bappl2 +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.247: SomeRandomGuyIdk added 'Big Apple (Leisure Games) (MPU1) (5p Stake, \xa32 Jackpot)' (Leisure Games 1981?). + + +Recommended Games (Gambling) + + +Romset: 2 kb / 1 files / 1.67 zip + +$end + + + +$info=m_bapple +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.247: SomeRandomGuyIdk added 'Big Apple (Leisure Games) (MPU1) (5p Stake, \xa31 Jackpot)' (Leisure Games 1980?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.69 zip + +$end + + + +$info=m_gndgit +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.258: Correct overdumped ROMs for Golden Nudge It [SomeRandomGuyIdk]. Removed 'Gamble feature limit' dipswitch. Added 'Token tube' configuration. + +- 0.247: SomeRandomGuyIdk added 'Golden Nudge It (Barcrest) (MPU1) (5p Stake, \xa31 Jackpot)' (Barcrest 1978). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.71 zip + +$end + + + +$info=m_lndg +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.247: SomeRandomGuyIdk added 'Lucky Nudge (Leisure Games) (MPU1) (5p Stake, \xa31 Jackpot)' (Leisure Games 1980?). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.63 zip + +$end + + + +$info=m_mpac +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.257: Caius added clone Mr. and Mrs. PacMan (set 2). Changed parent description to 'Mr. and Mrs. PacMan (set 1)'. + +- 0.141u1: Miodrag Milanovic added 'Mr. and Mrs. PacMan' (Bally 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 16 kb / 4 files / 12.9 zip + +$end + + + +$info=m_mtchit +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.258: Removed 'Gamble feature limit' dipswitch. Added 'Token tube' configuration. + +- 0.247: SomeRandomGuyIdk added 'Match It (Barcrest) (MPU1) (5p Stake, \xa31 Jackpot)' (Barcrest 1979). + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.69 zip + +$end + + + +$info=m_mtchup +$mame +0.247 [AGEMAME] + + +WIP: + +- 0.247: SomeRandomGuyIdk added 'Match Up (Barcrest) (MPU1) (10p Stake, \xa32 Jackpot)' (Barcrest 1981). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 3.36 zip + +$end + + + +$info=m_tppokr +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.159: Top Poker is not mechanical, from what I could gather around in the web [Fabio Priuli]. + +- 0.150: Changed visible area to 400x280. + +- 0.143u3: Changed description to 'Top Poker (Dutch, Game Card 95-750-899)'. + +- 0.129u5: Added 'Toppoker (Dutch, Game Card 95-750-899)' (BFM/ELAM 1996). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 84.6 zip + +$end + + + +$info=m146805e2 +$mame + +DEVICE: + +Motorola MC146805E2 + + +WIP: + +- 0.285: Added 'Motorola MC146805E2' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m1albsq +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Added msm6376 roms. + +- 0.143u7: Split 'Albert Square (Maygay) (M1A/B)' into 'Albert Square (Maygay) v4.1 (M1A/B)' and clones (Maygay) v1.1 (M1A/B), (Maygay) v1.1 (Protocol) (M1A/B), (Maygay) v2.2 (M1A/B), (Maygay) v3.0 (M1A/B) and (Maygay) v4.1 (Protocol) (M1A/B). + +- 0.143u3: Added 'Albert Square (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 932.5 zip + +$end + + + +$info=m1alley +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Alley Cat (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 40.1 zip + +$end + + + +$info=m1apollo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Apollo 9 (Maygay) (M1A/B)' into 'Apollo 9 (Maygay) vA.1 (Newer) (M1A/B)' and clones 'v11? (BwB Rebuild) (M1A/B)', 'v11? (M1A/B)', 'v11? (Protocol) (M1A/B)', 'v2.1 (M1A/B)', 'v2.1 (Protocol) (M1A/B)', 'v3.1 (M1A/B)', 'v3.1 (Protocol) (M1A/B)', 'v4.1 (Newer) (M1A/B)', 'v4.1 (Newer) (Protocol) (M1A/B)', 'v4.1 (Older, Token)(M1A/B)', 'v5.1 (M1A/B)', 'v5.1 (Protocol) (M1A/B)', 'v7.1 (M1A/B)', 'v7.1 (Protocol) (M1A/B)', 'v8.1 (M1A/B)', 'v8.1 (Protocol) (M1A/B)', 'v9.1 (M1A/B)', 'v9.1 (Protocol) (M1A/B)', 'vA.1 (Newer) (Hack?) (M1A/B)', 'vA.1 (Newer) (Protocol) (M1A/B)', 'vA.1 (Older) (M1A/B)', 'vA.1 (Older) (Protocol) (M1A/B)' and 'vA.1 (Older, 15GBP) (M1A/B)'. + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Added altrevs rom a98tok. + +- 0.143u3: Added 'Apollo 9 (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 887.5 zip + +$end + + + +$info=m1atunk +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.177: Added MCU rom m1a-mcu.bin. + +- 0.143u8: Changed description to 'Random Runner (Avantime?)'. Renamed (m4bddunk) to (m1atunk). + +- 0.143u6: Added 'Random Runner? (Bdd?) (MPU4?)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 965.1 kb / 20 files / 221.4 zip + +$end + + + +$info=m1bankbs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bank Buster Club (Maygay) (M1A/B)' into 'Bank Buster Club (Maygay) v2.9 (M1A/B)' and clones 'v2.9 (Protocol) (M1A/B)' and 'v2.8 (M1A/B)'. + +- 0.143u4: Added altrevs rom b_buster.cl. + +- 0.143u3: Added 'Bank Buster Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 40.9 zip + +$end + + + +$info=m1bankrl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.158: Osso fixed "FATALERROR: Missing some required objects, unable to proceed" in m1bankrl and clones. Removed OKI6376 sound. + +- 0.143u7: Split 'Bank Roll (Maygay) (M1A/B)' into 'Bank Roll (Maygay) v1.1 (M1A/B)' and clones 'v1.1 (Protocol) (M1A/B)' and 'v2.1 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Bank Roll (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 32.6 zip + +$end + + + +$info=m1bargn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bargain (Maygay) (M1A/B)' into 'Bar-gain (Maygay) v7.1 (M1A/B)' and clone 'Bar-gain (Maygay) v7.1 (Protocol) (M1A/B)'. + +- 0.143u4: Added missing 128k oki sound rom. + +- 0.143u3: Added 'Bargain (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 197.1 kb / 7 files / 148.4 zip + +$end + + + +$info=m1bargnc +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.177: Changed 'Casino Bar-gain (Maygay) v5.1 (M1A/B)' and 'Casino Bar-gain (Maygay) v5.1 (Protocol)(M1A/B)' from clones of 'Bar-gain (Maygay) v7.1 (M1A/B)' to parent and clone. + +- 0.143u7: Split 'Bargain (Maygay) (M1A/B)' into 'Casino Bar-gain (Maygay) v5.1 (M1A/B)' and 'Casino Bar-gain (Maygay) v5.1 (Protocol)(M1A/B)'. + + +Recommended Games (Gambling) + + +Romset: 197.1 kb / 7 files / 148.0 zip + +$end + + + +$info=m1bghou +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Big Ghoulies (Gemini) (M1A/B)' into 'Big Ghoulies (Gemini) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 7x altrevs roms. + +- 0.143u3: Added 'Big Ghoulies (Gemini) (M1A/B)' (Gemini 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 863.8 zip + +$end + + + +$info=m1bigdel +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Big Deal (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 882.6 zip + +$end + + + +$info=m1bignit +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Mike Reid's Big Night Out (Maygay) (M1A/B)' into 'Mike Reid's Big Night Out (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Mike Reid's Big Night Out (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 546.0 zip + +$end + + + +$info=m1blkhol +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Changed description to 'Black Hole (Dutch) (Maygay) (M1A/B)'. + +- 0.143u3: Added 'Black Hole (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 25.8 zip + +$end + + + +$info=m1bluemx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Blue Max (Maygay) (M1A/B)' into 'Blue Max (Maygay) v2.1 (M1A/B)' and clone 'v2.1 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Blue Max (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 26.6 zip + +$end + + + +$info=m1bondi +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bondi Beach (Maygay) (M1A/B)' into 'Bondi Beach (Maygay) v1.1 (Newer) (M1A/B)' and clones 'v1.1 (M1A/B)', 'v1.1 (Newer) (Protocol) (M1A/B)', 'v1.1 (Protocol) (M1A/B)', 'v2.1 (M1A/B)', 'v2.1 (Older) (Protocol) (M1A/B)', 'v2.1 (Protocol) (M1A/B)', 'v3.1 (M1A/B)', 'v4.1 (M1A/B)' and 'v4.1 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Bondi Beach (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 37.8 zip + +$end + + + +$info=m1bountc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed 'Bounty Hunter (Maygay) (M1A/B)'. Added msm6376 rom. + +- 0.143u7: Split 'Bounty Hunter Club (Maygay) (M1A/B)' into 'Bounty Hunter Club (Maygay) v1.3 (M1A/B)' and clone 'v1.3 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Bounty Hunter Club (Maygay) (M1A/B)' (Maygay 199?) and 'Bounty Hunter (Maygay) (M1A/B)'. + + +Recommended Games (Gambling) + + +Romset: 197.1 kb / 7 files / 149.9 zip + +$end + + + +$info=m1calyps +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Calypso (Maygay) (M1A/B)' into 'Calypso (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Calypso (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 963.9 zip + +$end + + + +$info=m1casclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Casino Club (Maygay) (M1A/B)' into 'Casino Club (Maygay) v1.2 (M1A/B)' and clones 'v1.2 (Protocol) (M1A/B)' and 'v1.1 (M1A/B)'. + +- 0.143u3: Added 'Casino Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 18.6 zip + +$end + + + +$info=m1casgcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Casino Gambler Club (Maygay) (M1A/B)' into 'Casino Gambler Club (Maygay) v1.2 (M1A/B)' and clone 'v1.2 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Casino Gambler Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 23.7 zip + +$end + + + +$info=m1cashc +$mame +0.147u4 [AGEMAME] + + +WIP: + +- 0.177: Added MCU rom m1a-mcu.bin. + +- 0.147u4: Changed 'Cash Classic (Maygay/Global?) (set 3)' to 'Cash Classic (Maygay) (M1A/B) (set 1)' and 'Cash Classic (Maygay/Global?) (set 4)' to clone 'Cash Classic (Maygay) (M1A/B) (set 2)'. + +- 0.145u4: Split 'Cash Classic (Global)' into 'Cash Classic (Maygay/Global?) (set 3)' and 'Cash Classic (Maygay/Global?) (set 4)'. + +- 0.143u3: Added 'Cash Classic (Global)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 25.0 zip + +$end + + + +$info=m1cashln +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu rom. + +- 0.143u4: Added 'Cash Lines (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 37.6 zip + +$end + + + +$info=m1casroy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Casino Royale Club (Maygay) (M1A/B)' into 'Casino Royale Club (Maygay) v1.2 (M1A/B)' and clones 'v1.2 (Protocol) (M1A/B)' and 'v1.1 (M1A/B)'. + +- 0.143u3: Added 'Casino Royale Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 30.4 zip + +$end + + + +$info=m1chain +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Chain Reaction (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 914.5 zip + +$end + + + +$info=m1cik +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Is King (Maygay) (M1A/B)' into 'Cash Is King (Maygay) v11? (M1A/B)' and clones 'v1.1 (alternate) (M1A/B)', 'v1.1 (alternate,Protocol) (M1A/B)', 'v1.1 (M1A/B)', 'v1.1 (Protocol) (M1A/B)', 'v1.2 (M1A/B)', 'v11? (Hack?) (M1A/B)', 'v11? (Protocol) (M1A/B)', 'v2.1 (M1A/B)', 'v2.1 (Protocol) (M1A/B)', 'v3.1 (M1A/B)', 'v3.1 (Protocol) (M1A/B)', 'v4.1 (M1A/B)', 'v4.1 (Protocol) (M1A/B)', 'v5.1 (M1A/B)', 'v5.1 (Older) (M1A/B)' and 'v5.1 (Protocol) (M1A/B)'. + +- 0.143u4: Added altrevs rom cik10fo. + +- 0.143u3: Added 'Cash Is King (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 949.3 zip + +$end + + + +$info=m1clbfvr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u8: Split 'Club Fever (Maygay) (M1A/B)' into 'Club Fever (Maygay) v1.1 (M1A/B)' and clone 'Club Fever (Maygay) v1.1 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Club Fever (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 895.9 zip + +$end + + + +$info=m1cluecb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u8: R. Belmont fixed hang of application after OK in Cluedo Club (Maygay) (M1A/B). Split 'Cluedo Club (Maygay) (M1A/B)' into 'Cluedo Club (Maygay) v3.1 (M1A/B)' and clones (Maygay) v1.1 (M1A/B), (Maygay) v1.1 (Protocol) (M1A/B), (Maygay) v2.1 (Protocol) (M1A/B), (Maygay) v3.1 (Protocol) (M1A/B) and (Maygay) v3.1 (Protocol) (M1A/B). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u3: Added 'Cluedo Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 934.7 zip + +$end + + + +$info=m1cluedo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.156: Added clones 'Cluedo (Maygay/BwB) v2.1 (Isle of Man) (M1A/B)' and 'Cluedo (Maygay/BwB) v2.1 (Isle of Man) (Protocol) (M1A/B)'. + +- 0.143u8: Split 'Cluedo (Maygay) (M1A/B)' into 'Cluedo (Maygay) v6.1 (M1A/B)' and clones v1.1 (Hack?) (M1A/B), v1.1 (M1A/B), v1.1 (Protocol) (M1A/B), v1.2 (Newer) (M1A/B), v1.2 (Newer) (M1A/B), v3.1 (Hack?) (M1A/B), v3.1 (M1A/B), v3.1 (Protocol) (M1A/B), v4.1 (M1A/B), v4.1 (Protocol) (M1A/B), v5.1 (M1A/B), v5.1 (Protocol) (M1A/B), v6.1 (Protocol) (M1A/B), v7.2 (Isle of Man) (M1A/B), v7.2 (Isle of Man) (Protocol) (M1A/B), Cluedo (Maygay/BwB) v1.1 (Hack?) (M1A/B), (Maygay/BwB) v1.1 (M1A/B), (Maygay/BwB) v1.1 (Protocol) (M1A/B), (Maygay/BwB) v2.1 (Hack?) (M1A/B), (Maygay/BwB) v2.1 (M1A/B) and (Maygay/BwB) v2.1 (Protocol) (M1A/B). + +- 0.143u4: Added 10x altrevs roms. + +- 0.143u3: Added 'Cluedo (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 884.3 zip + +$end + + + +$info=m1cluesh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u8: Split 'Cluedo Showcase (Maygay) (M1A/B)' into 'Super Cluedo Showcase (Maygay) v1.2 (M1A/B)' and clones (Maygay) v1.2 (Protocol) (M1A/B), (Maygay) v1.2 (Older) (M1A/B) and (Maygay) v1.2 (Older) (Protocol) (M1A/B). + +- 0.143u3: Added 'Cluedo Showcase (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 31.8 zip + +$end + + + +$info=m1cluess +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u8: Split 'Cluedo Super Sleuth (Maygay) (M1A/B)' into 'Cluedo Super Sleuth (Maygay) v2.3 (M1A/B)' and clones 'v1.1 (10GBP Jackpot) (Older) (M1A/B)', 'v1.1 (Older) (M1A/B)', 'v1.1 (Older) (Protocol) (M1A/B)', 'v1.2 (Newer) (M1A/B)', 'v1.2 (Newer) (Protocol) (M1A/B)', 'v1.2 (Older) (M1A/B)', 'v2.1 (10GBP Jackpot) (Older) (M1A/B)', 'v2.1 (Older) (M1A/B)', 'v2.1 (Older) (Protocol) (M1A/B)', 'v2.1 (Older, alternate) (M1A/B)', 'v2.1 (Older, alternate) (Protocol) (M1A/B)', 'v2.3 (5GBP Jackpot) (Older) (M1A/B)', 'v2.3 (Newer) (Hack) (M1A/B)', 'v2.3 (Newer) (Protocol) (M1A/B)', 'v3.1 (Older) (M1A/B)', 'v3.1 (Older) (Protocol) (M1A/B)', 'v3.1 (Older, alternate) (M1A/B)', 'v3.1 (Older, alternate) (Protocol) (M1A/B)', 'v4.1 (Older) (M1A/B)', 'v4.1 (Older) (Protocol) (M1A/B)', 'v4.1? (Older, alternate) (M1A/B)', 'v4.1? (Older, alternate) (Protocol) (M1A/B)', 'v5.1 (Older) (M1A/B)', 'v5.1 (Older) (Protocol) (M1A/B)', 'v5.1 (Older, alternate) (M1A/B)', 'v5.1 (Older, alternate) (Protocol) (M1A/B)', 'v6.1 (Older) (M1A/B)', 'v6.1 (Older) (Protocol) (M1A/B)', 'v7.1 (15GBP Jackpot) (Older) (M1A/B)', 'v7.1 (Older) (M1A/B)' and 'v7.1 (Older) (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Cluedo Super Sleuth (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 920.4 zip + +$end + + + +$info=m1coderd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.144u7: Split 'Code Red Club (Maygay) (M1A/B)' into 'Code Red Club (Maygay) v2.1 (M1A/B)' and clone 'v2.1 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Code Red Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 912.6 zip + +$end + + + +$info=m1comm +$mame + +DEVICE: + +Model-1 Communication Board + + +ROMS: + +epr-15112.17 (128k commcpu) + +epr-15624.17 (128k commcpu) + + +WIP: + +- 0.246: Changed sourcefile to sega\m1comm.cpp. + +- 0.196: Added BIOS roms epr-15112.17 and epr-15624.17. + +- 0.186: Changed description to 'Model 1 Communication Board'. + +- 0.163: Added 'MODEL-1 COMMUNICATION BD' device (machine\m1comm.c). + +$end + + + +$info=m1coro +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145: Tafoid removed TAB character in game descriptions (m1coro11n, m1coro11np, m1coro12n, m1coro12np, m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n, m1coro32np). + +- 0.144u7: Split 'Coronation Street (Maygay) (M1A/B)' into 'Coronation Street (Maygay) (M1A/B)' and clones (Protocol) (M1A/B), v1.0 (Hack 1) (M1A/B), v1.0 (Hack 2) (M1A/B), v1.0 (Hack 3) (M1A/B), v1.1 (Newer) (M1A/B), v1.1 (Newer) (Protocol) (M1A/B), v1.2 (Newer) (M1A/B), v1.2 (Newer) (Protocol) (M1A/B), v1.2 (Newer, G?) (Alternate) (M1A/B), v1.2 (Newer, G?) (M1A/B), v1.2 (Newer, G?) (Protocol) (M1A/B), v2.1 (Multivend) (M1A/B), v2.1 (Multivend) (Protocol)(M1A/B), v2.1 (Newer) (M1A/B), v2.1 (Newer) (Protocol) (M1A/B), v2.2 (Newer) (M1A/B), v3.0 (Hack) (M1A/B), v3.1 (Older) (M1A/B), v3.1 (Older) (Protocol) (M1A/B), v3.2 (Newer) (M1A/B), v3.2 (Newer) (Protocol) (M1A/B), v3.2 (Newer, G?) (Hack) (M1A/B), v3.2 (Newer, G?) (M1A/B), v8.1 (M1A/B) and v8.1 (Protocol) (M1A/B). + +- 0.143u4: Added 8x altrevs roms. + +- 0.143u3: Added 'Coronation Street (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 907.2 zip + +$end + + + +$info=m1corocb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u2: Split 'Coronation Street Club (Maygay) (M1A/B)' into 'Coronation Street Club (Maygay) v2.1 (M1A/B)' and clones 'v1.1 (M1A/B)', 'v1.1 (Protocol)(M1A/B)' and 'v2.1 (Protocol) (M1A/B). + +- 0.143u3: Added 'Coronation Street Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 822.2 zip + +$end + + + +$info=m1cororr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u2: Split 'Coronation Street - Rovers Return (Maygay) (M1A/B)' into 'Coronation Street - Rovers Return (Maygay) (set 1) (M1A/B)' and clones (set 1) (Alternate) (M1A/B), (set 1) (Protocol) (M1A/B), (set 2) (Alternate) (M1A/B), (set 2) (Hack) (M1A/B), (set 2) (M1A/B), (set 2) (Protocol) (M1A/B), (set 3) (Alternate 1) (M1A/B), (set 3) (Alternate 2) (M1A/B), (set 3) (M1A/B), (set 4) (M1A/B), (set 4) (Protocol) (M1A/B), (set 5) (M1A/B), (set 6) (BW) (M1A/B), (set 6) (BW) (Protocol) (M1A/B), (set 7) (M1A/B), (set 7) (Protocol) (M1A/B), (set 8) (M1A/B), (set 9) (M1A/B), (set 9) (Protocol) (M1A/B), (set 10) (M1A/B), (set 10) (Protocol) (M1A/B), (set 11) (M1A/B), (set 12) (M1A/B) and (set 12) (Protocol) (M1A/B). + +- 0.143u3: Added 'Coronation Street - Rovers Return (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 893.3 zip + +$end + + + +$info=m1corosh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u2: Split 'Coronation Street Showcase (Maygay) (M1A/B)' into 'Coronation Street Showcase (Maygay) v1.1 (M1A/B)' and clone 'v1.1 (Protocol)(M1A/B)'. + +- 0.143u3: Added 'Coronation Street Showcase (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 32.5 zip + +$end + + + +$info=m1criss +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u2: Changed description to 'Criss Cross Club (Maygay) (Dutch) (M1A/B)'. + +- 0.143u3: Added 'Criss Cross Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 257.1 zip + +$end + + + +$info=m1crzco +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Crazy Cobra (Gemini) (M1A/B)' into 'Crazy Cobra (Gemini) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 5x altrevs roms. + +- 0.143u3: Added 'Crazy Cobra (Gemini) (M1A/B)' (Gemini 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 759.5 zip + +$end + + + +$info=m1digdel +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Diggers Delight (Global) (M1A/B)' into 'Diggers Delight (Global) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Diggers Delight (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 968.1 zip + +$end + + + +$info=m1dkong +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.228: Highwayman added clone Donkey Kong (Maygay) v?.? (M1A/B). + +- 0.145u2: Split 'Donkey Kong (Maygay) (M1A/B)' into 'Donkey Kong (Maygay) v9.2 (M1A/B)' and clones 'v1.1 (M1A/B) (Protocol?)', 'v1.1 (M1A/B)', 'v2.1 (M1A/B)', 'v2.1 (Older) (M1A/B)', 'v2.1 (Older) (Protocol) (M1A/B)', 'v3.1 (M1A/B)', 'v3.1 (Protocol) (M1A/B)', 'v4.1 (M1A/B)', 'v4.1 (Protocol) (M1A/B)', 'v5.1 (M1A/B)', 'v5.1 (Protocol) (M1A/B)', 'v8.1 (Alternate) (M1A/B)', 'v8.1 (M1A/B)', 'v8.1 (Older) (M1A/B)', 'v8.1 (Older) (Protocol) (M1A/B)', 'v8.1 (Protocol) (M1A/B)', 'v9.1 (Alternate) (M1A/B)', 'v9.1 (M1A/B)', 'v9.1 (Older) (Alternate) (M1A/B)', 'v9.1 (Older) (Hack 1) (M1A/B)', 'v9.1 (Older) (Hack 2) (M1A/B)', 'v9.1 (Older) (M1A/B)', 'v9.1 (Older) (Protocol) (M1A/B)', 'v9.1 (Protocol) (M1A/B)', 'v9.2 (Alternate) (M1A/B)' and 'v9.2 (Protocol) (M1A/B)'. + +- 0.143u3: Added 'Donkey Kong (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 794.3 zip + +$end + + + +$info=m1dm4ev +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u2: Split 'Diamonds Are Forever Club (Maygay) (M1A/B)' into 'Diamonds Are Forever Club (Maygay) v5.1 (M1A/B)' and clones 'v1.1 (M1A/B)' and 'v5.1 (Protocol) n(M1A/B)'. + +- 0.143u3: Added 'Diamonds Are Forever Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 27.9 zip + +$end + + + +$info=m1dmnhrt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Diamond Hearts (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 33.3 zip + +$end + + + +$info=m1dxmono +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u2: Split 'Deluxe Monopoly (Maygay) (M1A/B)' into 'Deluxe Monopoly (Maygay) v5.1 (M1A/B)' and clones 'v1.1 (Code M) (M1A/B)', 'v1.1 (Code M, Alternate) (M1A/B)', 'v1.1 (M1A/B)', 'v1.1 (Older) (M1A/B)', 'v1.1 (Protocol) (M1A/B)', 'v1.2 (Alternate) (M1A/B)', 'v1.2 (M1A/B)', 'v1.2 (Newer) (M1A/B)', 'v1.2 (Protocol) (M1A/B)', 'v2.1 (Protocol) (M1A/B)', 'v3.0 (Hack) (M1A/B)', 'v3.1 (Alternate Hack) (M1A/B)', 'v3.1 (BwB set) (M1A/B)', 'v3.1 (Hack) (M1A/B)', 'v3.1 (Protocol) (M1A/B)', 'v5.1 (Older) (M1A/B) (alt?)', 'v5.1 (Older) (M1A/B)', 'v5.1 (Older) (Protocol) (M1A/B)' and 'v5.1 (Protocol) (M1A/B)'. + +- 0.143u4: Added 11x altrevs roms. + +- 0.143u3: Added 'Deluxe Monopoly (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 260.7 zip + +$end + + + +$info=m1eastnd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Eastenders (Bwb) (M1A/B)' and clones (Maygay - Bwb) (M1A/B) and (Maygay) (M1A/B) into 'Eastenders (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42) and (set 43). + +- 0.143u3: Added 'Eastenders (Bwb) (M1A/B)' (Maygay 199?) and clones (Maygay - Bwb) (M1A/B) and (Maygay) (M1A/B). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 933.7 zip + +$end + + + +$info=m1eastqv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Eastenders - Queen Vic (Maygay - Whitbread) (M1A/B)' and clone (Maygay) (M1A/B) into 'Eastenders - Queen Vic (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37) and (set 38). + +- 0.143u3: Added 'Eastenders - Queen Vic (Maygay - Whitbread) (M1A/B)' (Maygay 199?) and clone (Maygay) (M1A/B). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 849.8 zip + +$end + + + +$info=m1expclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Explorer Club (Maygay) (M1A/B)' into 'Explorer Club (Maygay) (M1A/B) (set 2)' and clone (set 3). + +- 0.143u3: Added 'Explorer Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 26.2 zip + +$end + + + +$info=m1fantfb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Fantasy Football (Maygay) (M1A/B)' into 'Fantasy Football (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u3: Added 'Fantasy Football (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 933.8 zip + +$end + + + +$info=m1fight +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Fight Night (Maygay) (M1A/B)' into 'Fight Night (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24) and (set 25). + +- 0.143u5: Added altrevs rom. + +- 0.143u3: Added 'Fight Night (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 956.1 zip + +$end + + + +$info=m1fivest +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Five Star (Dutch) (Maygay) (M1A/B)'. + +- 0.143u3: Added 'Five Star (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 32.2 zip + +$end + + + +$info=m1frexpl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Fruit Explosion (Maygay) (M1A/B)' into 'Fruit Explosion (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22) and (set 23). + +- 0.143u3: Added 'Fruit Explosion (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 943.1 zip + +$end + + + +$info=m1glad +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Gladiators (Maygay) (M1A/B)' into 'Gladiators (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28) and (set 29). Changed 'Gladiators Arcade (Maygay) (M1A/B)' to clone 'Gladiators (Maygay) (M1A/B) (set 27)'. Split 'Gladiators Showcase (Maygay) (M1A/B)' into clones 'Gladiators (Maygay) (M1A/B) (set 28)' and (set 29). Renamed (m1glada) to (m1gladz). + +- 0.143u3: Added 'Gladiators (Maygay) (M1A/B)' (Maygay 199?), Gladiators Arcade (Maygay) (M1A/B) and Gladiators Showcase (Maygay) (M1A/B). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 952.4 zip + +$end + + + +$info=m1gold10 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Golden 10 (German) (Maygay) (M1A/B)'. + +- 0.143u3: Added 'Golden 10 (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 32.3 zip + +$end + + + +$info=m1goldng +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Nugget Club (Maygay) (M1A/B)' into 'Golden Nugget Club (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 'Golden Nugget Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 20.1 zip + +$end + + + +$info=m1goldsv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Gold & Silver (Maygay) (M1A/B)' into 'Gold & Silver (Maygay) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Gold & Silver (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 16.3 zip + +$end + + + +$info=m1gresc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clones descriptions to 'The Great Escape'. + +- 0.147u4: Split 'Great Escape, The (Maygay) (M1A/B)' into 'Great Escape, The (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u3: Added 'Great Escape, The (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 942.8 zip + +$end + + + +$info=m1gskill +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu rom. + +- 0.143u4: Added 'Greek Skill (Hitech Amusement)' (Hitech Amusement 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 30.2 zip + +$end + + + +$info=m1guvnor +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'The Guvnor (Maygay) (M1A/B)' into 'The Guvnor (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20) and (set 21). + +- 0.143u3: Added 'The Guvnor (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 507.0 zip + +$end + + + +$info=m1hiloc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hi Lo Casino (Global) (M1A/B)' into 'Hi Lo Casino (Global) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Hi Lo Casino (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 52.8 zip + +$end + + + +$info=m1hotpot +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hot Pots (Maygay) (M1A/B)' into 'Hot Pots (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27) and (set 28). + +- 0.143u3: Added 'Hot Pots (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 879.1 zip + +$end + + + +$info=m1htclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Hi Tension Club (Maygay) (M1A/B)' into 'Hi Tension Club (Maygay) (M1A/B) (set 1)' and clone (set 2). + +- 0.147u1: Removed altrevs rom. Changed region maincpu to altrevs. + +- 0.143u4: Added maincpu rom hitensio.bin. + +- 0.143u3: Added 'Hi Tension Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 33.3 zip + +$end + + + +$info=m1imclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Instant Millionaire Club (Maygay) (M1A/B)' into 'Instant Millionaire Club (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added altrevs rom. + +- 0.143u3: Added 'Instant Millionaire Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 900.4 zip + +$end + + + +$info=m1infern +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Inferno (Maygay) (M1A/B)' into 'Inferno (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u3: Added 'Inferno (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 935.5 zip + +$end + + + +$info=m1inwin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Instant Win (Maygay) (M1A/B)' into 'Instant Win (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24) and (set 25). + +- 0.143u3: Added 'Instant Win (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 682.6 zip + +$end + + + +$info=m1itjob +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.239: Correct The Italian Job description [AntoPISA]. Changed description to 'The Italian Job (Maygay) (M1A/B) (set 1)' and clones (set 4) to 'The Italian Job (Maygay) (M1A/B) (set 4)', (set 5) to 'The Italian Job (Maygay) (M1A/B) (set 5)', (set 6) to 'The Italian Job (Maygay) (M1A/B) (set 6)', (set 7) to 'The Italian Job (Maygay) (M1A/B) (set 7)', (set 8) to 'The Italian Job (Maygay) (M1A/B) (set 8)', (set 9) to 'The Italian Job (Maygay) (M1A/B) (set 9)', (set 10) to 'The Italian Job (Maygay) (M1A/B) (set 10)', (set 11) to 'The Italian Job (Maygay) (M1A/B) (set 11)', (set 12) to 'The Italian Job (Maygay) (M1A/B) (set 12)', (set 13) to 'The Italian Job (Maygay) (M1A/B) (set 13)', (set 14) to 'The Italian Job (Maygay) (M1A/B) (set 14)', (set 15) to 'The Italian Job (Maygay) (M1A/B) (set 15)', (set 16) to 'The Italian Job (Maygay) (M1A/B) (set 16)', (set 17) to 'The Italian Job (Maygay) (M1A/B) (set 17)', (set 18) to 'The Italian Job (Maygay) (M1A/B) (set 18)' and (set 19) to 'The Italian Job (Maygay) (M1A/B) (set 19)'. + +- 0.147u4: Split 'Italian Job (Maygay) (M1A/B)' into 'Italian Job (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). + +- 0.143u3: Added 'Italian Job (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2.13 MB / 10 files / 1.83 zip + +$end + + + +$info=m1itsko +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'It's A Knockout (Maygay) (M1A/B)' into 'It's A Knockout (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35) and (set 36). + +- 0.143u3: Added 'It's A Knockout (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 863.1 zip + +$end + + + +$info=m1jbond +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.235: Highwayman added missing sound roms for 'James Bond (Maygay) (M1A/B) (set 1)'. + +- 0.147u4: Split 'James Bond (Maygay) (M1A/B)' into 'James Bond (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u6: Added altrevs rom. + +- 0.143u3: Added 'James Bond (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 933.8 zip + +$end + + + +$info=m1jdwins +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jim Davison's Winning Streak (Maygay) (M1A/B)' into 'Jim Davison's Winning Streak (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u3: Added 'Jim Davison's Winning Streak (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 733.1 zip + +$end + + + +$info=m1jpmult +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Jackpot Multiplier (Maygay) (M1A/B)' into 'Jackpot Multiplier (Maygay) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Jackpot Multiplier (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 16.8 zip + +$end + + + +$info=m1jtjob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Just The Job (Global) (M1A/B)' into 'Just The Job (Global) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.145u5: Added altrevs rom j_t_job.1_8. + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Added 'Just The Job (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 959.9 zip + +$end + + + +$info=m1kingsw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'King Of The Swingers (Global) (M1A/B)' into 'King Of The Swingers (Global) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Added 'King Of The Swingers (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 57.0 zip + +$end + + + +$info=m1lca +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Lights Camera Action (Global) (M1A/B)' into 'Lights Camera Action (Global) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Lights Camera Action (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 975.7 zip + +$end + + + +$info=m1liveam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Living In America (Maygay) (Alternate 1) (M1A/B)' and clones (Protocol) (M1A/B) and (Alternate 2)(M1A/B) into 'Living In America (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.145u2: Split 'Living In America (Maygay) (M1A/B)' into 'Living In America (Maygay) (Alternate 1) (M1A/B)' and clones (Alternate 2)(M1A/B) and (Protocol) (M1A/B). + +- 0.143u3: Added 'Living In America (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 30.0 zip + +$end + + + +$info=m1lotmil +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Lottery Millionaire Club (Maygay) (M1A/B)' into 'Lottery Millionaire Club (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Lottery Millionaire Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 900.5 zip + +$end + + + +$info=m1luckno +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Lucky Numbers (Maygay) (M1A/B)' into 'Lucky Numbers (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). + +- 0.143u3: Added 'Lucky Numbers (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 589.5 zip + +$end + + + +$info=m1luxor +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu rom. Changed description to 'Luxor Casino (Gemini) (M1A/B) (set 1)' and clones v3.3 to 'Luxor Casino (Gemini) (M1A/B) (set 2)', v3.2 to 'Luxor Casino (Gemini) (M1A/B) (set 3)' and v2.1 to 'Luxor Casino (Gemini) (M1A/B) (set 4)'. + +- 0.145u2: Split 'Luxor Casino (Gemini) (M1A/B)' into 'Luxor Casino (Gemini) v4.0 (M1A/B)' and clones 'v2.1 (M1A/B)', 'v3.2 (M1A/B)' and 'v3.3 (M1A/B)'. + +- 0.143u5: Added 'Luxor Casino (Gemini) (M1A/B)' (Gemini 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 32.0 zip + +$end + + + +$info=m1magic +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Magic Squares (Maygay) (M1A/B)' into 'Magic Squares (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Magic Squares (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 29.3 zip + +$end + + + +$info=m1manhat +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Manhattan Skylines (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 24.3 zip + +$end + + + +$info=m1mb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monkey Business (Global) (M1A/B)' into 'Monkey Business (Global) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Added 'Monkey Business (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 926.1 zip + +$end + + + +$info=m1mbclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu roms. + +- 0.143u4: Added 'Monkey Business Club (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 54.3 zip + +$end + + + +$info=m1monclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly Club (Maygay) (M1A/B)' into 'Monopoly Club (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u6: Added altrevs rom. + +- 0.143u3: Added 'Monopoly Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 933.6 zip + +$end + + + +$info=m1moncls +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly Classic (Maygay) (M1A/B)' into 'Monopoly Classic (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Monopoly Classic (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 236.8 zip + +$end + + + +$info=m1mongam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Money Game Club (Maygay) (M1A/B)' into 'Money Game Club (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Money Game Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 233.2 zip + +$end + + + +$info=m1monmon +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Money Money Money (Maygay) (M1A/B)' into 'Money Money Money (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u3: Added 'Money Money Money (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 900.5 zip + +$end + + + +$info=m1mono +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monopoly (Maygay) (M1A/B)' into 'Monopoly (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37) and (set 38). + +- 0.143u4: Added 15x altrevs roms. + +- 0.143u3: Added 'Monopoly (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 197.1 kb / 7 files / 135.8 zip + +$end + + + +$info=m1monodt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Monopoly (Dutch) (Maygay) (M1A/B)'. Renamed (m1monod) to (m1monodt). + +- 0.143u3: Added 'Monopoly (Maygay) [Dutch] (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 261.6 zip + +$end + + + +$info=m1monstr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Monster Cash (Maygay) (M1A/B)' into 'Monster Cash (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Monster Cash (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 35.3 zip + +$end + + + +$info=m1nhp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Noel's House Party (Maygay) (M1A/B)' into 'Noel's House Party (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u3: Added 'Noel's House Party (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 883.9 zip + +$end + + + +$info=m1nudbnk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Nudge Banker (Maygay) (M1A/B)' into 'Nudge Banker (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22) and (set 23). + +- 0.143u4: Added altrevs rom. + +- 0.143u3: Added 'Nudge Banker (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 895.8 zip + +$end + + + +$info=m1nudunl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Nudges Unlimited (Maygay) (M1A/B)' into 'Nudges Unlimited (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 'Nudges Unlimited (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 37.4 zip + +$end + + + +$info=m1omega +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Omega (Maygay) (M1A/B)' into 'Omega (Maygay) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Omega (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 31.1 zip + +$end + + + +$info=m1onbus +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'On The Buses (Maygay) (M1A/B)' into 'On The Buses (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u3: Added 'On The Buses (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 941.7 zip + +$end + + + +$info=m1ott +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Over The Top (Maygay) (M1A/B)' into 'Over The Top (Maygay) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Over The Top (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 40.3 zip + +$end + + + +$info=m1piggy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Piggy Bank (Maygay) (M1A/B)' into 'Piggy Bank (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Piggy Bank (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 27.9 zip + +$end + + + +$info=m1pinkp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pink Panther (Maygay) (M1A/B)' into 'Pink Panther (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). Renamed (m1pp) to (m1pinkp). + +- 0.143u4: Added 8x altrevs roms. + +- 0.143u3: Added 'Pink Panther (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 232.4 zip + +$end + + + +$info=m1ppc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Pink Panther Club (Maygay) (M1A/B)' into 'Pink Panther Club (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Pink Panther Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 847.1 zip + +$end + + + +$info=m1ppdt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.285: stonedDiscord added clone 'Pink Panther (German) (Maygay) (M1A/B) (set 2)'. Changed parent description to 'Pink Panther (German) (Maygay) (M1A/B) (set 1)'. + +- 0.147u4: Changed description to 'Pink Panther (German) (Maygay) (M1A/B)'. Renamed (m1ppd) to (m1ppdt). + +- 0.143u3: Added 'Pink Panther (Maygay) [Dutch] (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 262.7 zip + +$end + + + +$info=m1przclu +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u8: R. Belmont fixed hang of application after OK in Prize Cluedo (Maygay) (M1A/B). + +- 0.143u3: Added 'Prize Cluedo (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 31.9 zip + +$end + + + +$info=m1przee +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Prize Eastenders (Maygay) (M1A/B)' into 'Prize Eastenders (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Prize Eastenders (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 933.2 zip + +$end + + + +$info=m1races +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'A Day At The Races (Maygay) (M1A/B)' into 'A Day At The Races (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'A Day At The Races (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 32.3 zip + +$end + + + +$info=m1reeldm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Reel Diamonds (Maygay) (M1A/B)' into 'Reel Diamonds (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u3: Added 'Reel Diamonds (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 20.1 zip + +$end + + + +$info=m1retpp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Return Of The Pink Panther (Maygay) (M1A/B)' into 'Return Of The Pink Panther (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Return Of The Pink Panther (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 267.8 zip + +$end + + + +$info=m1search +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Search Light (Maygay) (M1A/B)' into 'Search Light (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Search Light (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 30.0 zip + +$end + + + +$info=m1simps +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.228: Highwayman added clone The Simpsons (Maygay) (M1A/B) (set 9). + +- 0.147u4: Split 'The Simpsons (Maygay) (M1A/B)' into 'The Simpsons (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'The Simpsons (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 942.5 zip + +$end + + + +$info=m1sirich +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Strike It Rich (Maygay) (M1A/B)' into 'Strike It Rich (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Strike It Rich (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 25.1 zip + +$end + + + +$info=m1sixspn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Six Spinner (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 22.5 zip + +$end + + + +$info=m1spid +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Spiderman (Maygay) (M1A/B)' into 'Spiderman (Maygay) (M1A/B) (set 1)' and clone (set 2). Changed description of 'Spiderman 2 (Maygay) (M1A/B)' to 'Spiderman (Maygay) (M1A/B) (set 3)'. Renamed (m1spid) to (m1spid2). + +- 0.143u3: Added 'Spiderman (Maygay) (M1A/B)' (Maygay 199?) and Spiderman 2 (Maygay) (M1A/B). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 27.8 zip + +$end + + + +$info=m1sprint +$mame +0.228 [AGEMAME] + + +WIP: + +- 0.228: Highwayman added 'SPRINT (Maygay) (M1A/B)' (Maygay 1990). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 23.9 zip + +$end + + + +$info=m1sprnov +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Super Nova (Dutch) (Maygay) (M1A/B)'. + +- 0.143u3: Added 'Super Nova (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 197.1 kb / 7 files / 124.6 zip + +$end + + + +$info=m1sptlgt +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Spotlight (Maygay) (M1A/B)' into 'Spotlight (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u3: Added MCU rom and altrevs roms sa2-397, spt02__2.2.bin and spt2p. Changed description to 'Spotlight (Maygay) (M1A/B)'. Renamed (m_sptlgt) to (m1sptlgt). + +- 0.143: James Wallace fixed state saving for OKIM6376 (hopefully). + +- 0.142u5: James Wallace added echo emulation to the OKIM6376 sound chip. + +- 0.142u1: James Wallace added reverse-spin support to the stepper motor simulator. + +- 0.129u5: Added Spotlight (Maygay Machines Ltd. 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 26.3 zip + +$end + + + +$info=m1startr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Star Trekking (Mdm) (M1A/B)' into 'Star Trekking (Mdm) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). + +- 0.143u4: Added 'Star Trekking (Mdm) (M1A/B)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 270.8 zip + +$end + + + +$info=m1sudnim +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Sudden Impact (Maygay) (M1A/B)' into 'Sudden Impact (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Sudden Impact (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 29.3 zip + +$end + + + +$info=m1suppot +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Super Pots (Maygay) (M1A/B)' into 'Super Pots (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27) and (set 28). + +- 0.143u4: Added altrevs rom. + +- 0.143u3: Added 'Super Pots (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 800.1 zip + +$end + + + +$info=m1sycc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Stake Yer Claim Club (Global) (M1A/B)' into 'Stake Yer Claim Club (Global) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Added 'Stake Yer Claim Club (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 46.1 zip + +$end + + + +$info=m1taknot +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Take Note (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 37.1 kb / 6 files / 21.4 zip + +$end + + + +$info=m1thatlf +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'That's Life (Maygay) (M1A/B)' into 'That's Life (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'That's Life (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 325.1 kb / 7 files / 263.3 zip + +$end + + + +$info=m1thrill +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Thrills 'n' Spills (Global) (M1A/B)' into 'Thrills 'n' Spills (Global) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Thrills 'n' Spills (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 928.6 zip + +$end + + + +$info=m1topstr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu rom. + +- 0.143u4: Added 'Top Strike (Maygay - Bwb) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 22.1 zip + +$end + + + +$info=m1topten +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Top Tenner (Maygay) (M1A/B)' into 'Top Tenner (Maygay) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Top Tenner (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 28.1 zip + +$end + + + +$info=m1tpclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Trivial Pursuit Club (Maygay) (M1A/B)' into 'Trivial Pursuit Club (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added altrevs rom. + +- 0.143u3: Added 'Trivial Pursuit Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 883.3 zip + +$end + + + +$info=m1trivia +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Trivial Pursuit (Maygay) (M1A/B)' into 'Trivial Pursuit (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26) and (set 27). Renamed (m1tp) to (m1trivia). + +- 0.143u4: Added altrevs rom. + +- 0.143u3: Added 'Trivial Pursuit (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 936.0 zip + +$end + + + +$info=m1trtr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Trick Or Treat (Global) (M1A/B)' into 'Trick Or Treat (Global) (M1A/B) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Trick Or Treat (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 51.4 zip + +$end + + + +$info=m1trtrcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu rom. + +- 0.143u4: Added 'Trick Or Treat Club (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 664.9 zip + +$end + + + +$info=m1tstunt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Test Unit (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 3.73 zip + +$end + + + +$info=m1ttcash +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Fixed crash after OK in Tick Tock Cash (Empire) (M1A/B). + +- 0.147u4: Added mcu rom. + +- 0.143u4: Added 'Tick Tock Cash (Empire) (M1A/B)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 581.1 kb / 7 files / 388.3 zip + +$end + + + +$info=m1ultchl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Ultimate Challenge (Maygay) (M1A/B)' into 'Ultimate Challenge (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Ultimate Challenge (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 69.1 kb / 6 files / 31.5 zip + +$end + + + +$info=m1undsie +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Under Siege (Maygay) (M1A/B)' into 'Under Siege (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Under Siege (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 41.9 zip + +$end + + + +$info=m1vegas +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Vegas Gambler Club (Maygay) (M1A/B)' into 'Vegas Gambler Club (Maygay) (M1A/B) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added new maincpu rom and 2x OKI6376 sound roms. + +- 0.143u3: Added 'Vegas Gambler Club (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 641.9 zip + +$end + + + +$info=m1vegcrw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added mcu rom. + +- 0.143u4: Added 'Vegetable Crew (Global) (M1A/B)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 733.5 zip + +$end + + + +$info=m1wagon +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Wagon Trail (Maygay) (M1A/B)' into 'Wagon Trail (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Wagon Trail (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 133.1 kb / 6 files / 38.7 zip + +$end + + + +$info=m1winenc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Winners Enclosure (Maygay) (M1A/B)' into 'John Francombe's Winners Enclosure (Maygay) (M1A/B) (set 1)' and clones set 2), (set 3) and (set 4). + +- 0.143u4: Added 3x altrevs roms. + +- 0.143u3: Added 'Winners Enclosure (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 9 files / 849.7 zip + +$end + + + +$info=m1wldzne +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Wild Zone (Maygay) (M1A/B)' into 'Wild Zone (Maygay) (M1A/B) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). + +- 0.143u3: Added 'Wild Zone (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.07 MB / 8 files / 929.7 zip + +$end + + + +$info=m1wotw +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u4: Added 3x altrevs roms. + +- 0.143u3: Added 'War Of The Worlds (Maygay) (M1A/B)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 8 files / 843.9 zip + +$end + + + +$info=m24c02 +$mame + +DEVICE: + +M24C02 I2C Memory + + +WIP: + +- 0.222: Added 'M24C02 I2C Memory' device (machine\i2cmem.cpp). Removed 'I2C Memory' device. + +- 0.138u4: Added 'I2C Memory' device (machine\i2cmem.c). + +$end + + + +$info=m2bda +$mame + +DEVICE: + +3DO M2 Bulldog ASIC + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added '3DO M2 Bulldog ASIC' device (machine\3dom2.cpp). + +$end + + + +$info=m2cde +$mame + +DEVICE: + +3DO M2 CDE ASIC + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added '3DO M2 CDE ASIC' device (machine\3dom2.cpp). + +$end + + + +$info=m2comet +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Comet Catcher (Leisure Games) (MPU2) (5p Stake, \xa31 Jackpot)' (Leisure Games 1981?). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 2.09 zip + +$end + + + +$info=m2comm +$mame + +DEVICE: + +Model 2 Communication Board + + +WIP: + +- 0.246: Changed sourcefile to sega\m2comm.cpp. + +- 0.186: Changed description to 'Model 2 Communication Board'. + +- 0.175: Added 'MODEL2 COMMUNICATION BD' device (machine\m2comm.cpp). + +$end + + + +$info=m2ctrlport +$mame + +DEVICE: + +BDA Control Ports + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added 'BDA Control Ports' device (machine\3dom2.cpp). + +$end + + + +$info=m2frpoly +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Fruitopoly (VFS) (MPU2) (Hi Lights conversion, 10p Stake, \xa33 Jackpot)' (VFS 1984). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 3 files / 4.53 zip + +$end + + + +$info=m2hilite +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added clone Lucky Line (Leisure Games) (MPU2) (5p Stake, \xa32 Jackpot). Changed parent description to 'Hi Lights (Barcrest) (MPU2) (10p Stake, \xa32 Jackpot)' and 'Silver Lights (Barcrest) (MPU2)' from a parent set to clone 'Silver Lights (MPU2) (5p Stake, \xa31 Jackpot)'. + +- 0.143u3: Added 'Hi-Lights (Barcrest) (MPU2)' (Barcrest 198?) and 'Silver Lights (Barcrest) (MPU2)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 3 files / 4.11 zip + +$end + + + +$info=m2jmt9 +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'JMT9 Test Program (Barcrest) (MPU1/2)' (Barcrest 197?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 3 kb / 3 files / 2.69 zip + +$end + + + +$info=m2memctl +$mame + +DEVICE: + +BDA Memory Controller + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added 'BDA Memory Controller' device (machine\3dom2.cpp). + +$end + + + +$info=m2mpeg +$mame + +DEVICE: + +3DO MPEG Decoder + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added '3DO MPEG Decoder' device (machine\3dom2.cpp). + +$end + + + +$info=m2powerbus +$mame + +DEVICE: + +BDA PowerBus Controller + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added 'BDA PowerBus Controller' device (machine\3dom2.cpp). + +$end + + + +$info=m2rockon +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Rock On (Barcrest) (MPU2) (10p Stake, \xa32 Jackpot)' (Barcrest 1981). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 3.29 zip + +$end + + + +$info=m2splite +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Spot Light (Barcrest) (MPU2) (revision 4, 10p Stake, \xa32 Jackpot)' (Barcrest 1981) and clones Spot Light (Barcrest) (MPU2) (revision 7, 10p Stake, \xa32 Jackpot), Spot Light (Barcrest) (MPU2) (revision 9, 10p Stake, \xa32 Jackpot) and Lucky Strike (Associated Leisure) (MPU2) (5p Stake, \xa32 Jackpot). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 3 files / 4.95 zip + +$end + + + +$info=m2sstar +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Super Star (Dutch) (Barcrest) (MPU2)' (Barcrest 1978). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 3 files / 3.09 zip + +$end + + + +$info=m2starl +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Star Light (Dutch) (Barcrest) (MPU2) (revision 07)' (Barcrest 1980?). + + +Recommended Games (Gambling) + + +Romset: 5 kb / 3 files / 4.19 zip + +$end + + + +$info=m2te +$mame + +DEVICE: + +BDA Triangle Engine + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2_te.cpp. + +- 0.205: Added 'BDA Triangle Engine' device (machine\3dom2_te.cpp). + +$end + + + +$info=m2triple +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: SomeRandomGuyIdk added 'Triple Chance (VFS) (MPU2) (Spot Light conversion, 2p Stake, \xa31.50 Jackpot)' (VFS 1984). + + +Recommended Games (Gambling) + + +Romset: 6 kb / 3 files / 4.17 zip + +$end + + + +$info=m2vdu +$mame + +DEVICE: + +BDA VDU + + +WIP: + +- 0.246: Changed sourcefile to konami\3dom2.cpp. + +- 0.205: Added 'BDA VDU' device (machine\3dom2.cpp). + +$end + + + +$info=m3000 +$mame + +DEVICE: + +EM M 3000 Real Time Clock + + +WIP: + +- 0.249: Added 'EM M 3000 Real Time Clock' device (machine\m3002.cpp). + +$end + + + +$info=m3001 +$mame +0.245 [Darksoft, Team Europe, R. Belmont] + + +WIP: + +- 0.245: Darksoft, Team Europe and R. Belmont added 'M3001' (Sega 1990). TODO: Decryption isn't right, or there's more to it. M3001 has somewhat plausible initial startup code but quickly goes off into the weeds. M4001 isn't plausible even with the fill at the end cleared. + + +Recommended Games (Gambling) + + +Romset: 176 kb / 4 files / 102.7 zip + +$end + + + +$info=m3002 +$mame + +DEVICE: + +EM M 3002 Real Time Clock + + +WIP: + +- 0.249: Added 'EM M 3002 Real Time Clock' device (machine\m3002.cpp). + +$end + + + +$info=m3004 +$mame +0.254 [Darksoft, TeamEurope] + + +WIP: + +- 0.254: Darksoft and TeamEurope added 'M3004' (Sega 199?). Note: Decryption needs to be verified (may be good), then everything else. + + +Recommended Games (Gambling) + + +Romset: 176 kb / 4 files / 120.0 zip + +$end + + + +$info=m37450 +$mame + +DEVICE: + +Mitsubishi M37450 + + +WIP: + +- 0.186: Renamed (m3745x) to (m37450). + +- 0.148u2: Added 'Mitsubishi M37450' device (cpu\m6502\m3745x.c). + +$end + + + +$info=m37702m2 +$mame + +DEVICE: + +Mitsubishi M37702M2 + + +WIP: + +- 0.196: Changed description to 'Mitsubishi M37702M2'. + +- 0.184: Added 'M37702M2' device (cpu\m37710\m37710.cpp). + +$end + + + +$info=m37702s1 +$mame + +DEVICE: + +Mitsubishi M37702S1 + + +WIP: + +- 0.196: Changed description to 'Mitsubishi M37702S1'. + +- 0.155: Added 'M37702S1' device (cpu\m37710\m37710.c). + +$end + + + +$info=m37710s4 +$mame + +DEVICE: + +Mitsubishi M37710S4 + + +WIP: + +- 0.196: Changed description to 'Mitsubishi M37710S4'. + +- 0.155: Added 'M37710S4' device (cpu\m37710\m37710.c). + +$end + + + +$info=m37720s1 +$mame + +DEVICE: + +Mitsubishi M37720S1 + + +WIP: + +- 0.196: Changed description to 'Mitsubishi M37720S1'. + +- 0.188: Added 'M37720S1' device (cpu\m37710\m37710.cpp). + +$end + + + +$info=m37730s2 +$mame + +DEVICE: + +Mitsubishi M37730S2 + + +WIP: + +- 0.216: Added 'Mitsubishi M37730S2' device (cpu\m37710\m37710.cpp). + +$end + + + +$info=m37732s4 +$mame + +DEVICE: + +Mitsubishi M37732S4 + + +WIP: + +- 0.231: Added 'Mitsubishi M37732S4' device (cpu\m37710\m37710.cpp). + +$end + + + +$info=m3acech +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Ace Chase (BWB) (MPU3)'. + +- 0.143u2: Added 'Ace Chase (Bwb) (MPU3)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.7 zip + +$end + + + +$info=m3autort +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Autoroute (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.8 zip + +$end + + + +$info=m3bankr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Banker (BWB) (MPU3)'. + +- 0.143u2: Added 'Banker (Bwb) (MPU3)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 2 files / 7.23 zip + +$end + + + +$info=m3big20j +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big 20 Joker (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 2 files / 8.27 zip + +$end + + + +$info=m3biggam +$mame +0.146u4 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'The Big Game (Barcrest) (MPU5)' into 'The Big Game (Barcrest) (MPU3)'. + +- 0.143u2: Added 'The Big Game (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 18.5 zip + +$end + + + +$info=m3bigsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Shot (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 18.4 zip + +$end + + + +$info=m3blkhle +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Black Hole (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 20 kb / 5 files / 14.3 zip + +$end + + + +$info=m3cabret +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cabaret (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.52 zip + +$end + + + +$info=m3cdash +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Dash (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 5.01 zip + +$end + + + +$info=m3chase +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Chase It (BWB) (MPU3)'. + +- 0.143u2: Added 'Chase It (Bwb) (MPU3)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.5 zip + +$end + + + +$info=m3circle +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description of clone (MPU3, set 2) to 'Special Circle Club (Barcrest) (MPU3, set 2, bad)'. + +- 0.143u2: Added 'Special Circle Club (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clones (MPU3, set 2) and (MPU3, set 3). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.65 zip + +$end + + + +$info=m3cjoker +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crazy Joker (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.4 zip + +$end + + + +$info=m3comm +$mame + +DEVICE: + +Model 3 Communication Board + + +WIP: + +- 0.246: Changed sourcefile to sega\m3comm.cpp. + +- 0.186: Changed description to 'Model 3 Communication Board'. + +- 0.173: Added 'MODEL-3 COMMUNICATION BD' device (machine\m3comm.cpp). + +$end + + + +$info=m3cskill +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Circle Skill (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 16.9 zip + +$end + + + +$info=m3cunlim +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Chances Unlimited (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.6 zip + +$end + + + +$info=m3fortun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description of clone [Dutch] to 'Fortune Numbers (Barcrest) (Dutch) (MPU3)'. + +- 0.143u2: Added 'Fortune Numbers (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clones Fortune Numbers (Barcrest) (MPU3, set 2) and Fortune Numbers (Barcrest) [Dutch] (MPU3). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.7 zip + +$end + + + +$info=m3gaward +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Award (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 16.9 zip + +$end + + + +$info=m3gcrown +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Removed Nudges Unlimited (Barcrest) (MPU3). + +- 0.143u2: Added 'Golden Crowns (Mdm) (MPU3)' (Mdm 198?) and 'Nudges Unlimited (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 6.07 zip + +$end + + + +$info=m3gmine +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Gold Mine (BWB) (MPU3)'. + +- 0.143u2: Added 'Gold Mine (Bwb) (MPU3)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.5 zip + +$end + + + +$info=m3hprvpr +$mame +0.142u1 [AGEMAME] + + +WIP: + +- 0.143u2: Added clone Snappy Viper (Barcrest) (MPU3). Changed parent description to 'Hyper Viper (Barcrest) (MPU3)'. Renamed (m_hprvpr) to (m3hprvpr). + +- 0.142u1: James Wallace added 'Hyper Viper' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.6 zip + +$end + + + +$info=m3lineup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Line Up (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 10.5 zip + +$end + + + +$info=m3llotto +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Lucky Lotto (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.9 zip + +$end + + + +$info=m3loony +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Loonybin (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.4 zip + +$end + + + +$info=m3lstrik +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Lucky Strike Club (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.6 zip + +$end + + + +$info=m3magrp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Magic Replay (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 11.0 zip + +$end + + + +$info=m3minmax +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Mini Max (Associated Leisure) (MPU3)' (Associated Leisure 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.97 zip + +$end + + + +$info=m3mremon +$mame +0.147u2 [AGEMAME] + + +WIP: + +- 0.147u2: Fruitsim/MPU Mecca added 'More Money (VFS) (MPU3)' (VFS 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 6.14 zip + +$end + + + +$info=m3nnice +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Naughty But Nice (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.5 zip + +$end + + + +$info=m3oddson +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Odds On (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.5 zip + +$end + + + +$info=m3online +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'On Line (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 4.81 zip + +$end + + + +$info=m3optunl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u7: Removed 'Options Unlimited (Barcrest) (MPU3, set 1)'. Changed clone (MPU3, set 2) to parent 'Options Unlimited (Barcrest) (MPU3)'. Renamed (m3optunla) to (m3optunl). + +- 0.143u2: Added 'Options Unlimited (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.7 zip + +$end + + + +$info=m3oxo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Noughts 'n' Crosses (VFS) (MPU3)' (VFS 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 4.67 zip + +$end + + + +$info=m3ratrce +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Rat Race (BWB) (MPU3)'. + +- 0.143u2: Added 'Rat Race (Bwb) (MPU3)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 14.7 zip + +$end + + + +$info=m3razdaz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description of clone [Dutch] to 'Razzle Dazzle (Barcrest) (Dutch) (MPU3)'. + +- 0.143u2: Added 'Razzle Dazzle (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clones Razzle Dazzle (Barcrest) (MPU3, set 2) and Razzle Dazzle (Barcrest) [Dutch] (MPU3). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 18.2 zip + +$end + + + +$info=m3replay +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Instant Replay (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 7.59 zip + +$end + + + +$info=m3rockpl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rock Pile (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 9.50 zip + +$end + + + +$info=m3rolla +$mame +0.215 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Rollamatic 5-Line Special (MPU3)'. + +- 0.215: Darran and The Dumping Union added 'Rollamatic 5-Line Special (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 5.83 zip + +$end + + + +$info=m3rollem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Roll 'Em (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 9.44 zip + +$end + + + +$info=m3rxchng +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Royal Exchange Club (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 18.1 zip + +$end + + + +$info=m3scoop +$mame +0.147u2 [AGEMAME] + + +WIP: + +- 0.147u2: Superbank/MPU Mecca added 'Scoop (Peter Simper, prototype?) (MPU3)' (Peter Simper 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 6.47 zip + +$end + + + +$info=m3sdeal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Super Deal (Barcrest) (Dutch) (MPU3)'. + +- 0.143u2: Added 'Super Deal (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.2 zip + +$end + + + +$info=m3slight +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Strike A Light (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.9 zip + +$end + + + +$info=m3snaphp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Snap Happy (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 5.57 zip + +$end + + + +$info=m3spoof +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Spoof (Pcp) (MPU3, set 1)' (Pcp 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.41 zip + +$end + + + +$info=m3supadr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Adders & Ladders (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 2 files / 9.14 zip + +$end + + + +$info=m3supasw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Supaswop (BWB) (MPU3)'. + +- 0.143u2: Added 'Supaswop (Bwb) (MPU3)' (Bwb 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 15.6 zip + +$end + + + +$info=m3suplin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Line Up (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 10.9 zip + +$end + + + +$info=m3supnud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Nudges Unlimited (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.68 zip + +$end + + + +$info=m3supser +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Series (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 2 files / 5.81 zip + +$end + + + +$info=m3supspo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Spoof (Pcp) (MPU3, set 1)' (Pcp 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 7.35 zip + +$end + + + +$info=m3supwin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Super Win (BWB) (MPU3, set 1) (W.AG2) ' and clone (MPU3, set 2) to 'Super Win (BWB) (MPU3, set 2) (S.W.2 1.0)'. + +- 0.143u2: Added 'Super Win (Bwb) (MPU3, set 1)' (Bwb 198?) and clone Super Win (Bwb) (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 10.6 zip + +$end + + + +$info=m3sweep +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Sweep Stake Club (Barcrest) (MPU3, set 1)' (Barcrest 198?) and clone (MPU3, set 2). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 18.2 zip + +$end + + + +$info=m3tfair +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Tuppenny Fair (Mdm) (MPU3)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 17.9 zip + +$end + + + +$info=m3tlktwn +$mame +0.147u2 [AGEMAME] + + +WIP: + +- 0.147u2: Fruitsim/MPU Mecca added 'Talk of the Town (MPU3?)' ( 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.57 zip + +$end + + + +$info=m3toplin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Line (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 5.85 zip + +$end + + + +$info=m3topsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Top Shot (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 18.3 zip + +$end + + + +$info=m3tst +$mame +0.142u1 [AGEMAME] + + +WIP: + +- 0.143u2: Changed description to 'MPU3 Unit Test (Program 5) (Barcrest) (MPU3)'. Renamed (mpu3utst) to (m3tst). + +- 0.142u1: James Wallace added 'MPU3 Unit Test (Program 5)' (Barcrest 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 2 kb / 1 files / 1.23 zip + +$end + + + +$info=m3wacky +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Wacky Racer (Mdm) (MPU3)' (Mdm 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 2 files / 8.97 zip + +$end + + + +$info=m3wigwam +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Wig Wam (Pcp) (MPU3)' (Pcp 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 9.46 zip + +$end + + + +$info=m3winagn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Removed Win-A-Gain (Bwb) (MPU3, set 2). Changed parent description to 'Win-A-Gain (BWB) (MPU3, set 1) (W.A.G. 2.2)' and clone (MPU3, set 3) to 'Win-A-Gain (BWB) (MPU3, set 2) (W.A.G. 5.1)'. + +- 0.143u2: Added 'Win-A-Gain (Bwb) (MPU3, set 1)' (Bwb 198?) and clones Win-A-Gain (Bwb) (MPU3, set 2) and Win-A-Gain (Bwb) (MPU3, set 3). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 10.6 zip + +$end + + + +$info=m3winstr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed description to 'Winstrike (BWB) (MPU3, set 1)' and clone (MPU3) to 'Winstrike (BWB) (MPU3, set 2)'. + +- 0.143u2: Added 'Winstrike (Bwb) (MPU3)' (Bwb 198?) and clone Winstrike (Barcrest) (MPU3). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 12.7 zip + +$end + + + +$info=m3xchngg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Exchanges Galore (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 9.56 zip + +$end + + + +$info=m3xchngu +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.247: Changed 'Super Exchanges Unlimited (Barcrest) (MPU3)' from a parent set to a clone of Exchanges Unlimited (Barcrest). + +- 0.143u2: Added 'Exchanges Unlimited (Barcrest) (MPU3, set 1)' (Barcrest 198?), clone (MPU3, set 2) and 'Super Exchanges Unlimited (Barcrest) (MPU3)' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 8.90 zip + +$end + + + +$info=m4 +$mame +0.34b1 [Al Kossow] + + +Samples required + + +WIP: + +- 0.215: Added 'Midway M-4 Audio' device (audio\mw8080bw.c). + +- 0.160: Osso fixed M-4 audio config / game crashes after pressing COIN 1. + +- 0.112u4: Zsolt Vasvari fixed 'Extended Play At' dipswitch in M-4. + +- 0.112u1: Mike Ellery fixed DIPs in M-4. Added dipswitch 'Extended Play' and 'Extended Play At'. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added stereo sound to M-4. Changed 8080 CPU1 clock speed to 1996800 Hz. Removed the 2x SN76477 sound. Added 2nd Samples sound. Removed Invaders samples 3-18.wav. Fixed dipswitches. + +- 0.111u1: Added Invaders samples. Added 2x SN76477 and Samples sound. + +- 0.37b1: Changed Double 8-way Joystick to 8-way and 2 buttons. + +- 0.36: Added 2nd player. + +- 0.34b1: Al Kossow added 'M-4' (Midway 1977). + + +Other Emulators: + +* Laser + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 8 kb / 4 files / 5.76 zip + +$end + + + +$info=m4_audio +$mame + +DEVICE: + +Midway M-4 Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway M-4 Audio' device (audio\mw8080bw.c). + +$end + + + +$info=m4001 +$mame +0.245 [Darksoft, Team Europe, R. Belmont] + + +WIP: + +- 0.254: Changed description to 'M4001 (rev. A)'. + +- 0.245: Darksoft, Team Europe and R. Belmont added 'M4001' (Sega 1990). TODO: Decryption isn't right, or there's more to it. M3001 has somewhat plausible initial startup code but quickly goes off into the weeds. M4001 isn't plausible even with the fill at the end cleared. + + +Recommended Games (Gambling) + + +Romset: 176 kb / 4 files / 105.2 zip + +$end + + + +$info=m4002 +$mame +0.254 [Darksoft, TeamEurope] + + +WIP: + +- 0.254: Darksoft and TeamEurope added 'M4002' (Sega 199?). Note: Decryption needs to be verified (may be good), then everything else. + + +Recommended Games (Gambling) + + +Romset: 176 kb / 4 files / 108.5 zip + +$end + + + +$info=m421 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Twenty One (Barcrest) (Dutch) (MPU4) (DTO 2.0)'. + +- 0.245: Changed description to 'Twenty One (Barcrest) (MPU4) (DTO 2.0)'. + +- 0.143u2: Added 'Twenty One (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 23.5 zip + +$end + + + +$info=m421club +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.285: stonedDiscord added clone '21 Club (Barcrest) (German) (MPU4) (GTW 2.7)'. + +- 0.245: Changed description to '21 Club (Barcrest) (Dutch) (MPU4) (DTW 2.7)'. + +- 0.146u5: Replaced YM2413 sound with AY-3-8913A. + +- 0.143u2: Added '21 Club (Barcrest) [DTW, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.3 zip + +$end + + + +$info=m42punlm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added '2p Unlimited (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 281.4 zip + +$end + + + +$info=m48t02 +$mame + +DEVICE: + +M48T02 Timekeeper + + +WIP: + +- 0.142u3: Added 'M48T02 Timekeeper' device (machine\timekpr.c). + +$end + + + +$info=m48t35 +$mame + +DEVICE: + +M48T35 Timekeeper + + +WIP: + +- 0.142u3: Added 'M48T35 Timekeeper' device (machine\timekpr.c). + +$end + + + +$info=m48t37 +$mame + +DEVICE: + +M48T37 Timekeeper + + +WIP: + +- 0.142u3: Added 'M48T37 Timekeeper' device (machine\timekpr.c). + +$end + + + +$info=m48t58 +$mame + +DEVICE: + +M48T58 Timekeeper + + +WIP: + +- 0.142u3: Added 'M48T58 Timekeeper' device (machine\timekpr.c). + +$end + + + +$info=m4aao +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Against All Odds (Eurotek) (MPU4)' (Eurotek 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 147.6 zip + +$end + + + +$info=m4abeaut +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'American Beauty (Avantime?) (MPU4)' into 'American Beauty (Avantime?) (MPU4) (AB, set 1)' and clones 'American Beauty (Avantime?) (MPU4) (A2I0, Israel, set 1)', 'American Beauty (Avantime?) (MPU4) (A2I0, Israel, set 2)', 'American Beauty (Avantime?) (MPU4) (A2K0, set 1)', 'American Beauty (Avantime?) (MPU4) (A2K0, set 2)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 1)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 10)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 11)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 12)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 13)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 14)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 15)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 16)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 17)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 18)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 19)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 2)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 20)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 3)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 4)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 5)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 6)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 7)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 8)', 'American Beauty (Avantime?) (MPU4) (A2L0, Latvia, set 9)', 'American Beauty (Avantime?) (MPU4) (A2U2, Ukraine, set 1)', 'American Beauty (Avantime?) (MPU4) (A2U2, Ukraine, set 2)', 'American Beauty (Avantime?) (MPU4) (A2U2, Ukraine, set 3)', 'American Beauty (Avantime?) (MPU4) (A2U2, Ukraine, set 4)', 'American Beauty (Avantime?) (MPU4) (A2U2, Ukraine, set 5)', 'American Beauty (Avantime?) (MPU4) (A2U2, Ukraine, set 6)', 'American Beauty (Avantime?) (MPU4) (A2U3, Ukraine, set 1)', 'American Beauty (Avantime?) (MPU4) (A2U3, Ukraine, set 2)', 'American Beauty (Avantime?) (MPU4) (A3L0, Latvia, set 1)', 'American Beauty (Avantime?) (MPU4) (A3L0, Latvia, set 2)', 'American Beauty (Avantime?) (MPU4) (A3L0, Latvia, set 3)', 'American Beauty (Avantime?) (MPU4) (A3L0, Latvia, set 4)', 'American Beauty (Avantime?) (MPU4) (A3L0, Latvia, set 5)', 'American Beauty (Avantime?) (MPU4) (A3L0, Latvia, set 6)', 'American Beauty (Avantime?) (MPU4) (A3U2, Ukraine, set 1)', 'American Beauty (Avantime?) (MPU4) (A3U2, Ukraine, set 2)', 'American Beauty (Avantime?) (MPU4) (A3U2, Ukraine, set 3)', 'American Beauty (Avantime?) (MPU4) (A3U2, Ukraine, set 4)', 'American Beauty (Avantime?) (MPU4) (AB, set 10)', 'American Beauty (Avantime?) (MPU4) (AB, set 2)', 'American Beauty (Avantime?) (MPU4) (AB, set 3)', 'American Beauty (Avantime?) (MPU4) (AB, set 4)', 'American Beauty (Avantime?) (MPU4) (AB, set 5)', 'American Beauty (Avantime?) (MPU4) (AB, set 6)', 'American Beauty (Avantime?) (MPU4) (AB, set 7)', 'American Beauty (Avantime?) (MPU4) (AB, set 8)', 'American Beauty (Avantime?) (MPU4) (AB, set 9)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 1)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 10)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 11)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 12)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 13)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 14)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 15)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 2)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 3)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 4)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 5)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 6)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 7)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 8)', 'American Beauty (Avantime?) (MPU4) (ABC1, Czech, set 9)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 1)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 10)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 11)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 12)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 13)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 14)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 2)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 3)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 4)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 5)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 6)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 7)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 8)', 'American Beauty (Avantime?) (MPU4) (ABC2, Czech, set 9)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 1)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 10)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 11)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 12)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 2)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 3)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 4)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 5)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 6)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 7)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 8)', 'American Beauty (Avantime?) (MPU4) (ABL0, Latvia, set 9)', 'American Beauty (Avantime?) (MPU4) (ABM1, Montenegro, set 1)', 'American Beauty (Avantime?) (MPU4) (ABM1, Montenegro, set 2)', 'American Beauty (Avantime?) (MPU4) (ABM2, Montenegro, set 1)', 'American Beauty (Avantime?) (MPU4) (ABM2, Montenegro, set 2)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 1)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 10)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 11)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 12)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 13)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 14)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 2)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 3)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 4)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 5)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 6)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 7)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 8)', 'American Beauty (Avantime?) (MPU4) (ABR1, Russia, set 9)', 'American Beauty (Avantime?) (MPU4) (ABS1, Slovakia, set 1)', 'American Beauty (Avantime?) (MPU4) (ABS1, Slovakia, set 2)', 'American Beauty (Avantime?) (MPU4) (ABS2, Slovakia, set 1)', 'American Beauty (Avantime?) (MPU4) (ABS2, Slovakia, set 2)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 1)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 10)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 11)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 12)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 13)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 14)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 15)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 16)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 17)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 18)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 19)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 2)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 20)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 21)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 22)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 23)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 24)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 25)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 26)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 27)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 28)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 29)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 3)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 30)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 31)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 32)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 33)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 34)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 35)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 36)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 37)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 38)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 39)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 4)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 40)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 41)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 42)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 43)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 44)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 45)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 46)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 47)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 48)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 5)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 6)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 7)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 8)', 'American Beauty (Avantime?) (MPU4) (ABU1, Ukraine, set 9)', 'American Beauty (Avantime?) (MPU4) (ABU2, Ukraine, set 1)', 'American Beauty (Avantime?) (MPU4) (ABU2, Ukraine, set 2)', 'American Beauty (Avantime?) (MPU4) (ABU2, Ukraine, set 3)', 'American Beauty (Avantime?) (MPU4) (ABU2, Ukraine, set 4)', 'American Beauty (Avantime?) (MPU4) (AJL0, Project Bar, set 1)', 'American Beauty (Avantime?) (MPU4) (AJL0, Project Bar, set 2)', 'American Beauty (Avantime?) (MPU4) (M2C1, Czech, set 1)' and 'American Beauty (Avantime?) (MPU4) (M2C1, Czech, set 2)'. + +- 0.143u8: Changed description to 'American Beauty (Avantime?) (MPU4)'. + +- 0.143u6: Added 'American Beauty (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 4.12 MB / 13 files / 2.45 zip + +$end + + + +$info=m4abra +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Abracadabra (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 1)' and clones (set 2) to 'Abracadabra (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 2)', (set 3) to 'Abracadabra (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 3)' and (set 4) to 'Abracadabra (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 4)'. + +- 0.146u5: Split 'Abracadabra (Bwb) (MPU4?)' into 'Abracadabra (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Abracadabra (Bwb) (MPU4?)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 68.0 zip + +$end + + + +$info=m4acechs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Ace Chase (Bwb) (MPU4) (AE5 2.0, set 1)' and clones (set 2) to 'Ace Chase (Bwb) (MPU4) (AE5 3.0, set 1)', (set 3) to 'Ace Chase (Bwb) (MPU4) (AE5 2.0, set 2)', (set 4) to 'Ace Chase (Bwb) (MPU4) (AE5 2.0, set 3)', (set 5) to 'Ace Chase (Bwb) (MPU4) (AE5 2.0, set 4)', (set 6) to 'Ace Chase (Bwb) (MPU4) (AE10 2.0, set 1)', (set 7) to 'Ace Chase (Bwb) (MPU4) (AE10 3.0, set 1)', (set 8) to 'Ace Chase (Bwb) (MPU4) (AE 1.0)', (set 9) to 'Ace Chase (Bwb) (MPU4) (AE10 2.0, set 2)', (set 10) to 'Ace Chase (Bwb) (MPU4) (AE10 2.0, set 3)', (set 11) to 'Ace Chase (Bwb) (MPU4) (AE10 2.0, set 4)', (set 12) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 1)', (set 13) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 2)', (set 14) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 3)', (set 15) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 4)', (set 16) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 5)', (set 17) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 6)', (set 18) to 'Ace Chase (Bwb) (MPU4) (AE5 2.0, set 5)', (set 19) to 'Ace Chase (Bwb) (MPU4) (AE5 3.0, set 2)', (set 20) to 'Ace Chase (Bwb) (MPU4) (AE10 2.0, set 5)', (set 21) to 'Ace Chase (Bwb) (MPU4) (AE10 3.0, set 2)' and (set 22) to 'Ace Chase (Bwb) (MPU4) (AE20 3.0, set 7)'. + +- 0.146u5: Split 'Ace Chase (Bwb) (MPU4)' into 'Ace Chase (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u2: Added 'Ace Chase (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.0 zip + +$end + + + +$info=m4actbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Action Bank (Barcrest) (MPU4) (ACT 0.7)' and clones (set 2) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 B)', (set 3) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 BD)', (set 4) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 C)', (set 5) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 D)', (set 6) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 KD)', (set 7) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 YD)', (set 8) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 K)', (set 9) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 Y)' and (set 10) to 'Action Bank (Barcrest) (MPU4) (ACT 0.7 AD)'. + +- 0.146u5: Split 'Action Bank (Barcrest) [ACT] (set 1) (MPU4)' into 'Action Bank (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Changed description of clone [ACT] (set 2) to 'Action Bank (Barcrest) (Mod 2 type, AC3.0) (MPU4)'. + +- 0.146u4: James Wallace added clone 'Action Bank (Barcrest) [ACT] (set 2) (MPU4)'. Changed parent description to 'Action Bank (Barcrest) [ACT] (set 1) (MPU4)'. + +- 0.143u2: Added 'Action Bank (Barcrest) [ACT] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 637.8 zip + +$end + + + +$info=m4actclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Action Club (Barcrest) (MPU4) (ABV 1.9)' and clone (1.1) to 'Action Club (Barcrest) (MPU4) (A2C 1.1)'. + +- 0.146u5: Split 'Action Club (Barcrest) (MPU4)' into 'Action Club (Barcrest) (MPU4) (1.9)' and clone (1.1). + +- 0.143u4: Added altrevs rom. + +- 0.143u2: Added 'Action Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.7 zip + +$end + + + +$info=m4actnot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Action Note (Barcrest) (MPU4) (AN 1.2)'. + +- 0.143u2: Added 'Action Note (Barcrest) [AN 1.2] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.0 zip + +$end + + + +$info=m4actpak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Action Pack (Barcrest) (MPU4)' into 'Action Pack (Barcrest) (MPU4) (AP 0.4)' and clone (AP 0.5). + +- 0.143u2: Added 'Action Pack (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 24.9 zip + +$end + + + +$info=m4addr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 1)' and clones (A6L 0.1 C) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 C)', (A6L 0.1 D) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 D)', (A6L 0.1 K) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 K)', (A6L 0.1 Y) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 Y)', (A6L 0.1 YBD) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YBD)', (A6L 0.1 YD) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YD)', (A6L 0.1, hack, set 1) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, hack, set 1)', (A6L 0.1, hack, set 2) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, hack, set 2)', (A6L 0.1, set 2) to 'Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 2)', (ADD 1.0 C, hack, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 1)', (ADD 1.0 C, hack, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 2)', (ADD 1.0 C, hack, set 3) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 3)', (ADD 1.0 C, hack, set 4) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 4)', (ADD 1.0 C, hack, set 5) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 5)', (ADD 1.0 C, hack, set 6) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 6)', (ADD 1.0 C, hack, set 7) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 7)', (ADD 1.0 C, hack, set 8) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 8)', (ADD 1.0 C, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, set 1)', (ADD 1.0 C, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, set 2)', (ADD 1.0 D, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 D, set 1)', (ADD 1.0 D, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 D, set 2)', (ADD 1.0 YD, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 YD, set 1)', (ADD 1.0 YD, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 YD, set 2)', (ADD 1.0, 1993) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, 1993)', (ADD 1.0, hack) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, hack)', (ADD 1.0, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, set 1)', (ADD 1.0, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, set 2)', (ADD 3.0 D, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 1)', (ADD 3.0 D, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 2)', (ADD 3.0 D, set 3) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 3)', (ADD 3.0 D, set 4) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 4)', (ADD 3.0 YD, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 1)', (ADD 3.0 YD, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 2)', (ADD 3.0 YD, set 3) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 3)', (ADD 3.0 YD, set 4) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 4)', (ADD 3.0, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 1)', (ADD 3.0, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 2)', (ADD 3.0, set 3) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 3)', (ADD 3.0, set 4) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 4)', (ADD 3.0, set 5) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 5)', (ADD 4.0 C, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 1)', (ADD 4.0 C, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 2)', (ADD 4.0 C, set 3) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 3)', (ADD 4.0 D, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 D, set 1)', (ADD 4.0 YD, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 YD, set 1)', (ADD 4.0, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0, set 1)', (ADD 4.0, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0, set 2)', (ADD 5.0 C, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 C, set 1)', (ADD 5.0 C, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 C, set 2)', (ADD 5.0 D, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 D, set 1)', (ADD 5.0 D, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 D, set 2)', (ADD 5.0 YD, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 YD, set 1)', (ADD 5.0 YD, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 YD, set 2)', (ADD 5.0, set 1) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0, set 1)' and (ADD 5.0, set 2) to 'Classic Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0, set 2)'. + +- 0.177: Changed 'Adders & Ladders Classic (Barcrest) (MPU4) (set 1)' from a parent set to clone 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 3)' and clones (set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 6)', (set 3) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, hack, set 1)', (set 4) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 4)', (set 5) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 2)', (set 8) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, hack)', (set 9) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 7)', (set 10) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 8)', (set 11) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, hack, set 2)', (set 12) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, 1993)' and (set 13) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 5)'. Changed parent description to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 1)' and clones (ADD 1.0C, hack?, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 1)', (ADD 1.0C, hack?, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 2)', (ADD 1.0C, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, set 1)', (ADD 1.0C, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, set 2)', (ADD 1.0D, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 D, set 1)', (ADD 1.0D, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 D, set 2)', (ADD 1.0YD, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 YD, set 1)', (ADD 1.0YD, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 YD, set 2)', (ADD 3.0D, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 1)', (ADD 3.0D, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 2)', (ADD 3.0D, set 3) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 3)', (ADD 3.0D, set 4) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 4)', (ADD 3.0YD, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 1)', (ADD 3.0YD, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 2)', (ADD 3.0YD, set 3) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 3)', (ADD 3.0YD, set 4) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 4)', (ADD 4.0C, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 1)', (ADD 4.0C, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 2)', (ADD 4.0C, set 3) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 3)', (ADD 4.0D, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 D, set 1)', (ADD 4.0YD, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 YD, set 1)', (ADD 5.0C, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 C, set 1)', (ADD 5.0C, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 C, set 2)', (ADD 5.0D, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 D, set 1)', (ADD 5.0D, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 D, set 2)', (ADD 5.0YD, set 1) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 YD, set 1)', (ADD 5.0YD, set 2) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 YD, set 2)', (A6L 0.1C) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 C)', (A6L 0.1D) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 D)', (A6L 0.1K) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 K)', (A6L 0.1Y) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 Y)', (A6L 0.1YBD) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YBD)' and (A6L 0.1YD) to 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YD)'. + +- 0.146u5: Split 'Adders & Ladders (Barcrest) (MPU4)' into 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1)' and clones 'Adders & Ladders (Barcrest) (DAL, Dutch) (MPU4)', 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1C)', 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1D)', 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1K)', 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1Y)', 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1YBD)', 'Adders & Ladders (Barcrest) (MPU4) (A6L 0.1YD)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack?, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack?, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0D, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0D, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0YD, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0YD, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 3)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 4)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 5)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 3)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 4)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 3)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 4)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0C, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0C, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0C, set 3)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0D, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0YD, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0C, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0C, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0D, set 1)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0D, set 2)', 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0YD, set 1)' and 'Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0YD, set 2)'. Split 'Adders & Ladders Classic (Barcrest) (MPU4)' into 'Adders & Ladders Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Adders & Ladders (Barcrest) (MPU4)' (Barcrest 199?) and 'Adders & Ladders Classic (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.8 zip + +$end + + + +$info=m4addrcc +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 4) to parent 'Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1)', (set 1) to clone 'Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1 D)' and clones (set 2) to 'Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1 F)', (set 3) to 'Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1 L)' and (set 5) to 'Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 0.5)'. Renamed (m4addrcc) to (m4addrcc__c) and (m4addrcc__c) to (m4addrcc). + +- 0.146u5: Split 'Adders & Ladders Classic Club (Barcrest) (MPU4)' into 'Adders & Ladders Classic Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Removed 'Adders & Ladders Classic Club (Barcrest) (MPU4)'. Renamed (m4addrcb) to (m4addrcc). + +- 0.143u2: Added 'Adders & Ladders Classic Club (Barcrest) (MPU4)' (Barcrest 199?) and 'Adders & Ladders Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.1 zip + +$end + + + +$info=m4addrd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed (DAL, Dutch) from a clone of Classic Adders & Ladders (Barcrest) to parent 'Adders & Ladders (Barcrest) (Dutch) (MPU4) (DAL 1.2)'. + +- 0.146u5: Changed description to 'Adders & Ladders (Barcrest) (DAL, Dutch) (MPU4)'. + +- 0.143u2: Added 'Adders & Ladders (Barcrest) [DAL, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.6 zip + +$end + + + +$info=m4aladn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Aladdin's Cave (Crystal) (MPU4)' into 'Aladdin's Cave (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u3: Added 'Aladdin's Cave (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 483.9 zip + +$end + + + +$info=m4aliz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'AlizBaz (Qps) (German) (MPU4)'. + +- 0.143u4: Added 'AlizBaz (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 2.99 MB / 5 files / 1.70 zip + +$end + + + +$info=m4alladv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'All Cash Advance (Barcrest) (MPU4) (C2B 6.0)'. + +- 0.143u2: Added 'All Cash Advance (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 29.6 zip + +$end + + + +$info=m4alpha +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Alphabet (Barcrest) (MPU4) (A4B 1.0)'. + +- 0.143u2: Added 'Alphabet (Barcrest) [A4B 1.0] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 1 files / 26.7 zip + +$end + + + +$info=m4amalad +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'American Aladdin (Avantime?) (MPU4)' into 'American Aladdin (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u8: Changed description to 'American Aladdin (Avantime?) (MPU4)'. + +- 0.143u6: Added 'American Aladdin (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 308.1 zip + +$end + + + +$info=m4ambass +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Ambassador (Barcrest) (Dutch) (MPU4) (DAM 3.7)'. + +- 0.146u5: Changed description to 'Ambassador (Barcrest) (DAM, Dutch) (MPU4)'. + +- 0.143u2: Added 'Ambassador (Barcrest) [DAM, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.5 zip + +$end + + + +$info=m4amhiwy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'American Highway (Barcrest) (Dutch) (MPU4) (DAH 2.0)'. + +- 0.146u5: Changed description to 'American Highway (Barcrest) (MPU4) (DAH)'. + +- 0.143u2: Added 'American Highway (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 816.3 zip + +$end + + + +$info=m4andybt +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Current MPU4 work + sorting (including progress to make m4andybt display correctly with existing layout) [David Haywood]. + +- 0.177: Changed clone (set 3) to parent 'Andy's Big Time Club (Barcrest) (MPU4) (ABT 1.8)', (set 1) to clone 'Andy's Big Time Club (Barcrest) (MPU4) (ABT 1.8 D)' and clones (set 2) to 'Andy's Big Time Club (Barcrest) (MPU4) (ABT 1.8 F)' and (set 4) to 'Andy's Big Time Club (Barcrest) (MPU4) (ABT 1.5)'. Renamed (m4andybt) to (m4andybt__b) and (m4andybt__b) to (m4andybt). + +- 0.146u5: Split 'Andy's Big Time Club (Barcrest) (MPU4)' into 'Andy's Big Time Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Andy's Big Time Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 953.0 zip + +$end + + + +$info=m4andycp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description of clone (AM8) to 'Andy Capp (Barcrest) (MPU4) (AN8)'. + +- 0.146u5: Split 'Andy Capp (Barcrest) (MPU4)' into 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10)' and clones 'Andy Capp (Barcrest) (MPU4) (AM8)', 'Andy Capp (Barcrest) (MPU4) (AN8 AD)', 'Andy Capp (Barcrest) (MPU4) (AN8 B)', 'Andy Capp (Barcrest) (MPU4) (AN8 C)', 'Andy Capp (Barcrest) (MPU4) (AN8 D)', 'Andy Capp (Barcrest) (MPU4) (AN8 K)', 'Andy Capp (Barcrest) (MPU4) (AN8 KD)', 'Andy Capp (Barcrest) (MPU4) (AN8 Y)', 'Andy Capp (Barcrest) (MPU4) (AN8 YD)', 'Andy Capp (Barcrest) (MPU4) (AND C)', 'Andy Capp (Barcrest) (MPU4) (AND D)', 'Andy Capp (Barcrest) (MPU4) (AND K)', 'Andy Capp (Barcrest) (MPU4) (AND Y, set 1)', 'Andy Capp (Barcrest) (MPU4) (AND Y, set 2)', 'Andy Capp (Barcrest) (MPU4) (AND YD)', 'Andy Capp (Barcrest) (MPU4) (AND)', 'Andy Capp (Barcrest) (MPU4) (C2T AD)', 'Andy Capp (Barcrest) (MPU4) (C2T B)', 'Andy Capp (Barcrest) (MPU4) (C2T BD)', 'Andy Capp (Barcrest) (MPU4) (C2T D)', 'Andy Capp (Barcrest) (MPU4) (C2T K)', 'Andy Capp (Barcrest) (MPU4) (C2T KD)', 'Andy Capp (Barcrest) (MPU4) (C2T R)', 'Andy Capp (Barcrest) (MPU4) (C2T RD)', 'Andy Capp (Barcrest) (MPU4) (C2T Y)', 'Andy Capp (Barcrest) (MPU4) (C2T YD)', 'Andy Capp (Barcrest) (MPU4) (C2T, set 1)', 'Andy Capp (Barcrest) (MPU4) (C2T, set 2)', 'Andy Capp (Barcrest) (MPU4) (C5T AD)', 'Andy Capp (Barcrest) (MPU4) (C5T B)', 'Andy Capp (Barcrest) (MPU4) (C5T BD)', 'Andy Capp (Barcrest) (MPU4) (C5T D)', 'Andy Capp (Barcrest) (MPU4) (C5T K)', 'Andy Capp (Barcrest) (MPU4) (C5T KD)', 'Andy Capp (Barcrest) (MPU4) (C5T Y)', 'Andy Capp (Barcrest) (MPU4) (C5T YD)', 'Andy Capp (Barcrest) (MPU4) (C5T)', 'Andy Capp (Barcrest) (MPU4) (hack?, set 1)', 'Andy Capp (Barcrest) (MPU4) (hack?, set 2)', 'Andy Capp (Barcrest) (MPU4) (hack?, set 3)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10, hack?)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10C)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10C, hack?, set 1)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10C, hack?, set 2)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10C, hack?, set 3)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10C, hack?, set 4)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10D)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10K)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC10YD)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 C)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 C, hack?, set 1)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 C, hack?, set 2)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 C, hack?, set 3)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 C, hack?, set 4)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 C, hack?, set 5)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 D)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 K)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5 YD)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5)', 'Andy Capp (Bwb / Barcrest) (MPU4) (AC5, hack?)' and 'Andy Capp (Bwb / Barcrest) (MPU4) (ACC5)'. + +- 0.143u2: Added 'Andy Capp (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 870.5 zip + +$end + + + +$info=m4andycpdut +$mame +0.246 [AGEMAME] + + +WIP: + +- 0.246: Changed (DAC 1.3) from a clone of Andy Capp (BWB / Barcrest) (MPU4) (AC10) to parent. + +- 0.245: Changed description of clone [DAC 1.3, Dutch] to 'Andy Capp (Barcrest) (Dutch) (MPU4) (DAC 1.3)'. + +- 0.146u5: Changed description of clone [DAC, Dutch] (MPU4) to 'Andy Capp (Barcrest) [DAC 1.3, Dutch] (MPU4)'. Renamed (m4andycpd) to (m4andycpdut). + +- 0.143u2: Added 'Andy Capp (Barcrest) [DAC, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 830.5 zip + +$end + + + +$info=m4andyfh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Andy's Full House (Barcrest) (MPU4) (AFH 0.1)' and clones (set 2) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 AD)', (set 3) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 B)', (set 4) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 BD)', (set 5) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 D)', (set 6) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 KD)', (set 7) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 YD)', (set 8) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 K)', (set 9) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1)', (set 10) to 'Andy's Full House (Barcrest) (MPU4) (AF3 0.1 Y)', (set 11) to 'Andy's Full House (Barcrest) (MPU4) (AF8 0.1 B)', (set 12) to 'Andy's Full House (Barcrest) (MPU4) (AF8 0.1 BD)', (set 13) to 'Andy's Full House (Barcrest) (MPU4) (AF8 0.1 C)', (set 14) to 'Andy's Full House (Barcrest) (MPU4) (AF8 0.1 K)', (set 15) to 'Andy's Full House (Barcrest) (MPU4) (AF8 0.1)', (set 16) to 'Andy's Full House (Barcrest) (MPU4) (AFH 0.1 B)', (set 17) to 'Andy's Full House (Barcrest) (MPU4) (AFH 0.1 C)', (set 18) to 'Andy's Full House (Barcrest) (MPU4) (AFH 0.1 D)', (set 19) to 'Andy's Full House (Barcrest) (MPU4) (AFH 0.1 R)', (set 20) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 AD)', (set 21) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 B)', (set 22) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 BD)', (set 23) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 D)', (set 24) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 KD)', (set 25) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 RD)', (set 26) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 YD)', (set 27) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 K)', (set 28) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 R)', (set 29) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3)', (set 30) to 'Andy's Full House (Barcrest) (MPU4) (AFT 0.3 Y)', (set 31) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 AD)', (set 32) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 B)', (set 33) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 BD)', (set 34) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 D)', (set 35) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 KD)', (set 36) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 RD)', (set 37) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 YD)', (set 38) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 K)', (set 39) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 R)', (set 40) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2)', (set 41) to 'Andy's Full House (Barcrest) (MPU4) (AFU 0.2 Y)', (set 42) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 AD)', (set 43) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 B)', (set 44) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 BD)', (set 45) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 D)', (set 46) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 KD)', (set 47) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 YD)', (set 48) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 K)', (set 49) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8)', (set 50) to 'Andy's Full House (Barcrest) (MPU4) (CA4 0.8 Y)', (set 51) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 AD)', (set 52) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 B)', (set 53) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 BD)', (set 54) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 D)', (set 55) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 KD)', (set 56) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 YD)', (set 57) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 K)', (set 58) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2)', (set 59) to 'Andy's Full House (Barcrest) (MPU4) (CAT 0.2 Y)', (set 60) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 AD / CA4 0.1)', (set 61) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 B / CA4 0.1)', (set 62) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 BD / CA4 0.1)', (set 63) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 D / CA4 0.1)', (set 64) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 KD / CA4 0.1)', (set 65) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 YD / CA4 0.1)', (set 66) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 K / CA4 0.1)', (set 67) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 / CA4 0.1)' and (set 68) to 'Andy's Full House (Barcrest) (MPU4) (CAU 0.1 Y / CA4 0.1)'. + +- 0.146u5: Split 'Andy's Full House (Barcrest) (MPU4)' into 'Andy's Full House (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67) and (set 68). + +- 0.143u2: Added 'Andy's Full House (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 555.3 zip + +$end + + + +$info=m4andyfl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL4 2.1 KS)' and clones (AL_ 2.4KS) to 'Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL_ 2.4 KS)', (AL3 0.1AD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 AD)', (AL3 0.1B) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 B)', (AL3 0.1BD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 BD)', (AL3 0.1D) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 D)', (AL3 0.1K) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 K)', (AL3 0.1KD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 KD)', (AL3 0.1Y) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 Y)', (AL3 0.1YD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 YD)', (AL8 0.1AD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 AD)', (AL8 0.1B) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 B)', (AL8 0.1BD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 BD)', (AL8 0.1C) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 C)', (AL8 0.1D) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 D)', (AL8 0.1K) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 K)', (AL8 0.1KD) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 KD)', (AL8 0.1Y) to 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 Y)', (ALF 2.0B) to 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 B)', (ALF 2.0C) to 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 C)', (ALF 2.0K) to 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 K)', (ALF 2.0R) to 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 R)', (ALT 0.4AD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 AD)', (ALT 0.4B) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 B)', (ALT 0.4BD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 BD)', (ALT 0.4D) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 D)', (ALT 0.4K) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 K)', (ALT 0.4KD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 KD)', (ALT 0.4R) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 R)', (ALT 0.4RD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 RD)', (ALT 0.4Y) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 Y)', (ALT 0.4YD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 YD)', (ALU 0.3AD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 AD)', (ALU 0.3B) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 B)', (ALU 0.3BD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 BD)', (ALU 0.3D) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 D)', (ALU 0.3K) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 K)', (ALU 0.3KD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 KD)', (ALU 0.3R) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 R)', (ALU 0.3RD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 RD)', (ALU 0.3Y) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 Y)' and (ALU 0.3YD) to 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 YD)'. + +- 0.146u5: Split 'Andy Loves Flo (Barcrest) (MPU4)' into 'Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL4 2.1KS)' and clones 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1AD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1B)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1BD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1D)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1K)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1KD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1Y)', 'Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1YD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1AD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1B)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1BD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1C)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1D)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1K)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1KD)', 'Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1Y)', 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0)', 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0B)', 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0C)', 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0K)', 'Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0R)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4AD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4B)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4BD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4D)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4K)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4KD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4R)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4RD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4Y)', 'Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4YD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3AD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3B)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3BD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3D)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3K)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3KD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3R)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3RD)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3Y)', 'Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3YD)' and 'Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL_ 2.4KS)'. + +- 0.143u2: Added 'Andy Loves Flo (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 332.9 zip + +$end + + + +$info=m4andyge +$mame +0.141u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description of clones (A28 0.1AD) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 AD)', (A28 0.1B) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 B)', (A28 0.1BD) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 BD)', (A28 0.1C) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 C)', (A28 0.1D) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 D)', (A28 0.1K) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 K)', (A28 0.1KD) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 KD)', (A28 0.1Y) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 Y)', (A28 0.1YD) to 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 YD)', (A2T 0.1AD) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 AD)', (A2T 0.1B) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 B)', (A2T 0.1BD) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 BD)', (A2T 0.1D) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 D)', (A2T 0.1K) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 K)', (A2T 0.1KD) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 KD)', (A2T 0.1Y) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 Y)', (A2T 0.1YD) to 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 YD)', (A5T 0.1AD) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 AD)', (A5T 0.1B) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 B)', (A5T 0.1BD) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 BD)', (A5T 0.1D) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 D)', (A5T 0.1K) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 K)', (A5T 0.1KD) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 KD)', (A5T 0.1Y) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 Y)', (A5T 0.1YD) to 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 YD)', (AG__2.0C) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 C)', (AG__2.0CX, hack?) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 CX, hack?)', (AG__2.0D) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 D)', (AG__2.0K) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 K)', (AG__2.0YD) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 YD)', (AG5 3.0A) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 A)', (AG5 3.0C) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 C)', (AG5 3.0CX, hack?, set 1) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 1)', (AG5 3.0CX, hack?, set 2) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 2)', (AG5 3.0CX, hack?, set 3) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 3)', (AG5 3.0CX, hack?, set 4) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 4)', (AG5 3.0D) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 D)', (AG5 3.0K) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 K)', (AG5 3.0YD) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 YD)', (AGC 2.0D) to 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AGC 2.0 D)', (AN2 0.3C) to 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 C)', (AN2 0.3D) to 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 D)', (AN2 0.3K) to 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 K)' and (AN2 0.3Y) to 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 Y)'. + +- 0.146u5: Split 'Andy's Great Escape (Barcrest) (MPU4)' into 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3, set 1)' and clones 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1AD)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1B)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1BD)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1C)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1D)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1K)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1KD)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1Y)', 'Andy's Great Escape (Barcrest) (MPU4) (A28 0.1YD)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1AD)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1B)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1BD)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1D)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1K)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1KD)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1Y)', 'Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1YD)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1AD)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1B)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1BD)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1D)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1K)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1KD)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1Y)', 'Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1YD)', 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3, set 2)', 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3C)', 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3D)', 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3K)', 'Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3Y)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (8V1 0.3, hack?, set 1)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (8V1 0.3, hack?, set 2)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (8V1 3.0, hack?, set 1)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (8V1 3.0, hack?, set 2)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0C)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0CX, hack?)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0D)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0K)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0YD)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0A)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0C)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 1)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 2)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 3)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 4)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0D)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0K)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0YD)', 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AGC 2.0)' and 'Andy's Great Escape (Bwb / Barcrest) (MPU4) (AGC 2.0D)'. + +- 0.143u6: Added PLD ($0). + +- 0.143u2: Added 39x altrevs, 16x altbwb roms and fakechr rom (72 bytes). Changed description to 'Andy's Great Escape (Barcrest) (MPU4)'. Renamed (m_grtecp) to (m4andyge). + +- 0.142u6: Changed OKI6376 clock speed to 128000 Hz. + +- 0.142u5: Changed OKI6376 clock speed to 3MHz. + +- 0.141u2: Added 'Andy's Great Escape' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 930.2 zip + +$end + + + +$info=m4apach +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.223: Added a6ppl.p0 and a6ppl.p1 plasmacpu roms [David Haywood]. + +- 0.146u5: Added 68000 (10MHz) CPU2. Added a6pcx.p1 altrevs rom from 'Adders & Ladders (Barcrest) (MPU4)'. Changed description to 'Apache (Barcrest) (MPU4 w/ Plasma DMD?)'. + +- 0.143u2: Added 'Apache (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 4 files / 159.5 zip + +$end + + + +$info=m4apachg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Apache Gold (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Apache Gold (Empire) (MPU4, set 2)', 'Apache Gold (Empire) (MPU4, set 3)', 'Apache Gold (Empire) (MPU4, set 4)', 'Apache Gold (Empire) (MPU4, set 5)', 'Apache Gold (Empire) (MPU4, set 6)' and 'Apache Gold (Empire) (MPU4, set 7)'. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.41 zip + +$end + + + +$info=m4atlan +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Removed clone 'Triple Dice (Barcrest) (Dutch) (MPU4) (DAT 1.4)'. + +- 0.245: Changed 'Triple Dice (Barcrest) (Dutch) (MPU4)' from a parent set to clone 'Triple Dice (Barcrest) (Dutch) (MPU4) (DAT 1.4)'. Changed parent description to 'Atlantis (Barcrest) (Dutch) (MPU4) (DAT 1.4)'. + +- 0.146u5: Changed descriptions to 'Atlantis (Barcrest) (DAT, Dutch) (MPU4)' and 'Triple Dice (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Atlantis (Barcrest) [DAT, Dutch] (MPU4)' (Barcrest 199?) and 'Triple Dice (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.0 zip + +$end + + + +$info=m4bagcsh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bags Of Cash Club (Crystal) (MPU4)' into 'Bags Of Cash Club (Crystal) (MPU4) (set 1)' and clone 'Bags Of Cash Club (Crystal) (MPU4) (set 2)'. + +- 0.143u3: Added 'Bags Of Cash Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.5 zip + +$end + + + +$info=m4bagtel +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Bagatelle (Barcrest) (MPU4) (BGT 0.5)' and clones (set 2) to 'Bagatelle (Barcrest) (MPU4) (BG2 0.1 C)', (set 3) to 'Bagatelle (Barcrest) (MPU4) (BG2 0.1 YD)', (set 4) to 'Bagatelle (Barcrest) (MPU4) (BG2 0.1)', (set 5) to 'Bagatelle (Barcrest) (MPU4) (BGT 0.5 KD)', (set 6) to 'Bagatelle (Barcrest) (MPU4) (BGT 0.5 K)', (set 7) to 'Bagatelle (Barcrest) (MPU4) (BGT 0.5 R)', (set 8) to 'Bagatelle (Barcrest) (MPU4) (BGT 0.5 Y)', (set 9) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 AD)', (set 10) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 B)', (set 11) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 BD)', (set 12) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 C)', (set 13) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 D)', (set 14) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 KD)', (set 15) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 RD)', (set 16) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 YD)', (set 17) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 K)', (set 18) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 R)', (set 19) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1)', (set 20) to 'Bagatelle (Barcrest) (MPU4) (EL1 0.1 Y)', (set 21) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 AD)', (set 22) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 B)', (set 23) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 BD)', (set 24) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 C)', (set 25) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 D)', (set 26) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 KD)', (set 27) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 RD)', (set 28) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 YD)', (set 29) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 K)', (set 30) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 R)', (set 31) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1)', (set 32) to 'Bagatelle (Barcrest) (MPU4) (EL2 0.1 Y)', (set 33) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 AD)', (set 34) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 B)', (set 35) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 BD)', (set 36) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 C)', (set 37) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 D)', (set 38) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 KD)', (set 39) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 RD)', (set 40) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 YD)', (set 41) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 K)', (set 42) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 R)', (set 43) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0)' and (set 45) to 'Bagatelle (Barcrest) (MPU4) (EL3 1.0 Y)'. + +- 0.146u5: Split 'Bagatelle (Barcrest) (MPU4)' into 'Bagatelle (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44) and (set 45). + +- 0.143u2: Added 'Bagatelle (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 669.3 zip + +$end + + + +$info=m4bandgd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bands Of Gold (Eurogames) (MPU4)' (Eurogames 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 325.8 zip + +$end + + + +$info=m4bangin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bangin' Away (Global) (MPU4, set 1)' (Global 199?) and clones 'Bangin' Away (Global) (MPU4, set 2)' and 'Bangin' Away (Global) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 1.63 MB / 5 files / 1.27 zip + +$end + + + +$info=m4bangrs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bangers 'n' Cash (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Bangers 'n' Cash (Empire) (MPU4, set 2)' and 'Bangers 'n' Cash (Empire) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 938.2 zip + +$end + + + +$info=m4bankrd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bank Raid (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Bank Raid (Empire) (MPU4, set 2)', 'Bank Raid (Empire) (MPU4, set 3)', 'Bank Raid (Empire) (MPU4, set 4)' and 'Bank Raid (Empire) (MPU4, set 5)'. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 920.6 zip + +$end + + + +$info=m4barcrz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bar Crazy (unknown) (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 208.3 zip + +$end + + + +$info=m4bben +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Big Ben (Avantime?) (MPU4)' into 'Big Ben (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u8: Changed description to 'Big Ben (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Big Ben (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 246.9 kb / 2 files / 175.7 zip + +$end + + + +$info=m4bbox +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Brain Box (Avantime?) (MPU4)' into 'Brain Box (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u8: Changed description to 'Brain Box (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Brain Box (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 482.1 kb / 2 files / 389.5 zip + +$end + + + +$info=m4bclimb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Bear Climber (MPU4?)' (AET/Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 288 kb / 2 files / 228.9 zip + +$end + + + +$info=m4bdash +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1)' and clones (set 2) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0, hack)', (set 3) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.6)', (set 4) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 AD)', (set 5) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 B)', (set 6) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 BD)', (set 7) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 C)', (set 8) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 D)', (set 9) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 DH)', (set 10) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 KD)', (set 11) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 RD)', (set 12) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 YD)', (set 13) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 H)', (set 14) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 K)', (set 15) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 R)', (set 16) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7)', (set 17) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 Y)', (set 18) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 AD)', (set 19) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 B)', (set 20) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 BD)', (set 21) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 C)', (set 22) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 D)', (set 23) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 DH)', (set 24) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 KD)', (set 25) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 RD)', (set 26) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 YD)', (set 27) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 H)', (set 28) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 K)', (set 29) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 R)', (set 30) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0)', (set 31) to 'Boulder Dash (Barcrest) (MPU4) (BLD 1.0 Y)', (set 32) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 AD)', (set 33) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 B)', (set 34) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 BD)', (set 35) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 C)', (set 36) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 D)', (set 37) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 DH)', (set 38) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 KD)', (set 39) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 RD)', (set 40) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 YD)', (set 41) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 H)', (set 42) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 K)', (set 43) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 R)', (set 44) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 Y)', (set 45) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 AD)', (set 46) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 B)', (set 47) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 BD)', (set 48) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 C)', (set 49) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 D)', (set 50) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 DH)', (set 51) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 KD)', (set 52) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 RD)', (set 53) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 YD)', (set 54) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 H)', (set 55) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 K)', (set 56) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 R)', (set 57) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2)', (set 58) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.2 Y)', (set 59) to 'Boulder Dash (Barcrest) (MPU4) (BLD 0.7 C, hack)', (set 60) to 'Boulder Dash (Barcrest) (MPU4) (BLS 0.1 C, hack)', (set 61) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.0)', (set 62) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.1)', (set 63) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.0 D)', (set 64) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.1 D)', (set 65) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.0 K)', (set 66) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.1 K)', (set 67) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.0 B)' and (set 68) to 'Boulder Dash (Barcrest) (MPU4) (BO_ 2.1 B)'. + +- 0.146u5: Split 'Boulder Dash (Barcrest) (MPU4)' into 'Boulder Dash (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67) and (set 68). + +- 0.143u2: Added 'Boulder Dash (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 894.9 zip + +$end + + + +$info=m4berser +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Berserk (Barcrest) (MPU4) (BES 0.6)' and clones (set 2) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 AD)', (set 3) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 B)', (set 4) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 BD)', (set 5) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 D)', (set 6) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 KD)', (set 7) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 YD)', (set 8) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 K)', (set 9) to 'Berserk (Barcrest) (MPU4) (BE3 0.1)', (set 10) to 'Berserk (Barcrest) (MPU4) (BE3 0.1 Y)', (set 11) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 AD)', (set 12) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 B)', (set 13) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 CBD)', (set 14) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 BD)', (set 15) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 C)', (set 16) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 D)', (set 17) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 KD)', (set 18) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 YD)', (set 19) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 K)', (set 20) to 'Berserk (Barcrest) (MPU4) (BE8 0.1)', (set 21) to 'Berserk (Barcrest) (MPU4) (BE8 0.1 Y)', (set 22) to 'Berserk (Barcrest) (MPU4) (BES 0.6 B)', (set 23) to 'Berserk (Barcrest) (MPU4) (BES 0.6 C)', (set 24) to 'Berserk (Barcrest) (MPU4) (BES 0.6 D)', (set 25) to 'Berserk (Barcrest) (MPU4) (BES 0.6 KD)', (set 26) to 'Berserk (Barcrest) (MPU4) (BES 0.6 YD)', (set 27) to 'Berserk (Barcrest) (MPU4) (BES 0.6 K)', (set 28) to 'Berserk (Barcrest) (MPU4) (BES 0.6 Y)' and (set 29) to 'Berserk (Barcrest) (MPU4) (BE4 1.1 KS)'. + +- 0.146u5: Split 'Berserk (Barcrest) (MPU4)' into 'Berserk (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28) and (set 29). + +- 0.143u2: Added 'Berserk (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 362.2 zip + +$end + + + +$info=m4bigapl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.144: AntoPISA correct game title. Changed parent description to 'The Big Apple (Mdm) (MPU4, set 1)' and clones to 'The Big Apple (Mdm) (MPU4, set 2)', 'The Big Apple (Mdm) (MPU4, set 3)', 'The Big Apple (Mdm) (MPU4, set 4)', 'The Big Apple (Mdm) (MPU4, set 5)' and 'The Big Apple (Mdm) (MPU4, set 6)'. + +- 0.143u2: Added 'Big Apple (Mdm) (MPU4, set 1)' (Mdm 199?) and clones (MPU4, set 2), (MPU4, set 3), (MPU4, set 4), (MPU4, set 5) and (MPU4, set 6). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 801.1 zip + +$end + + + +$info=m4bigban +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Big Bandit (Nova) (German) (MPU4) (BIG 0.4)'. + +- 0.143u2: Added 'Big Bandit (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 50.1 zip + +$end + + + +$info=m4bigben +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Removed 'Big Ben (Coinworld) (MPU4, set 4)'. Changed description of clones (MPU4, set 5) to 'Big Ben (Coinworld) (MPU4, set 4)' and (MPU4, set 6) to 'Big Ben (Coinworld) (MPU4, set 5)'. + +- 0.143u2: Added 'Big Ben (Coinworld) (MPU4, set 1)' (Coinworld 199?) and clones (MPU4, set 2), (MPU4, set 3), (MPU4, set 4), (MPU4, set 5) and (MPU4, set 6). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 885.0 zip + +$end + + + +$info=m4bigbn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Big Ben (Barcrest) (Dutch) (MPU4) (DBB 1.2)'. + +- 0.146u5: Changed description to 'Big Ben (Barcrest) (DBB, Dutch) (MPU4)'. + +- 0.143u2: Added 'Big Ben (Barcrest) [DBB, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.3 zip + +$end + + + +$info=m4bigchd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Big Chief (Barcrest) (Dutch) (MPU4) (BCH 1.5)'. + +- 0.146u5: Changed 'Big Chief (Barcrest) [BCH, Dutch] (MPU4)' from a clone of 'Big Chief (Barcrest) (MPU4)' to parent. Renamed (m4bigchfd) to (m4bigchd). + +- 0.143u2: Added 'Big Chief (Barcrest) [BCH, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.1 zip + +$end + + + +$info=m4bigchf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Big Chief (Barcrest) (MPU4)' into 'Big Chief (Barcrest) (MPU4 w/ Plasma DMD) (set 1)' and clones 'Big Chief (Barcrest) (MPU4 w/ Plasma DMD) (set 2)', 'Big Chief (Barcrest) (MPU4 w/ Plasma DMD) (set 3)' and 'Big Chief (Barcrest) (MPU4 w/ Plasma DMD) (set 4)'. + +- 0.143u2: Added 'Big Chief (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 115.9 zip + +$end + + + +$info=m4bigchs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Cheese (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Big Cheese (Empire) (MPU4, set 2)' and 'Big Cheese (Empire) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.28 zip + +$end + + + +$info=m4bigmt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Removed The Big Match (Bwb) (MPU4) (set 6). + +- 0.146u5: Split 'The Big Match (Bwb) (MPU4)' into 'The Big Match (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'The Big Match (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.05 MB / 3 files / 941.5 zip + +$end + + + +$info=m4bingbl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bingo Belle (Bwb) (MPU4)' into 'Bingo Belle (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Bingo Belle (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 21.4 zip + +$end + + + +$info=m4bingbs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bingo Belle Showcase (Bwb) (MPU4)' into 'Bingo Belle Showcase (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Bingo Belle Showcase (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 21.7 zip + +$end + + + +$info=m4bingcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bingo Club (Bwb) (MPU4)' into 'Bingo Club (Bwb) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Bingo Club (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.1 zip + +$end + + + +$info=m4bj +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Black Jack (Barcrest) (Dutch) (MPU4) (BJ 1.6)'. + +- 0.143u2: Added 'Black Jack (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 27.5 zip + +$end + + + +$info=m4bjac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Blackjack Club (Barcrest) (MPU4) (C2J 1.8)' and clone (set 2) to 'Blackjack Club (Barcrest) (MPU4) (C2J 2.1)'. + +- 0.146u5: Split 'Blackjack Club (Barcrest) (MPU4)' into 'Blackjack Club (Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Blackjack Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.8 zip + +$end + + + +$info=m4bjack +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Black Jack (Barcrest) (MPU4) (B2J 2.2)' and clone (set 2) to 'Black Jack (Barcrest) (MPU4) (BLA 2.0)'. + +- 0.146u5: Changed 'Blackjack (Barcrest) (MPU4)' from a parent set to clone 'Black Jack (Barcrest) (MPU4) (set 2)'. Changed parent description to 'Black Jack (Barcrest) (MPU4) (set 1)'. Renamed (m4bja) to (m4bjacka). + +- 0.143u4: Added 'Black Jack (Barcrest) (MPU4)' (Barcrest 199?) and 'Blackjack (Barcrest) (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.0 zip + +$end + + + +$info=m4bjc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Black Jack Club (Barcrest) (Dutch) (MPU4) (DBC 1.1)'. + +- 0.146u5: Changed description to 'Black Jack Club (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Black Jack Club (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.2 zip + +$end + + + +$info=m4bjsm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Added M48T02 RTC to m4bjsm and m4bjsma system boots now [AJR]. Changed description to 'Blackjack Super Multi (Barcrest) (German) (MPU4) (SM H1.6)'. + +- 0.245: Changed description to 'Blackjack Super Multi (Barcrest) (MPU4) (SM H1.6)' and clone (Barcrest) (MPU4) to 'Blackjack Super Multi (Barcrest) (MPU4) (SM 1.6)'. + +- 0.146u5: Split 'Blackjack Super Multi (Barcrest) (MPU4)' into 'Blackjack Super Multi (Barcrest) (MPU4) (SM H)' and clone 'Blackjack Super Multi (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Blackjack Super Multi (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.8 zip + +$end + + + +$info=m4blflsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Blue Flash (Bwb) (MPU4) (TBF 0.3)' and clones (set 2) to 'Blue Flash (Bwb) (MPU4) (BFL 0.3, set 1)', (set 3) to 'Blue Flash (Bwb) (MPU4) (BFL 0.3, set 2)', (set 4) to 'Blue Flash (Bwb) (MPU4) (BFL 0.3, set 3)', (set 5) to 'Blue Flash (Bwb) (MPU4) (BFL 0.3, set 4)' and (set 6) to 'Blue Flash (Bwb) (MPU4) (BFL 0.3, set 5)'. + +- 0.146u5: Split 'Blue Flash (Bwb) (MPU4)' into 'Blue Flash (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Blue Flash (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.5 zip + +$end + + + +$info=m4blkbul +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super Play (Czech) (Barcrest) (MPU4) (XSP 0.8)'. + +- 0.146u5: Changed description to 'Super Play (Black Bull?) (Czech) (Barcrest) [XSP] (MPU4)'. + +- 0.143u2: Added 'Black Bull (Barcrest) [XSP] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.1 zip + +$end + + + +$info=m4blkcat +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Black Cat (Barcrest) (Dutch) (MPU4) (DBL 1.4)'. + +- 0.143u2: Added 'Black Cat (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 423.6 zip + +$end + + + +$info=m4blkgd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.249: Improved ROM loading in clone m4blkgda [O. Galibert, James Wallace, AJR, Vas Crabb]. + +- 0.146u5: Split 'Black Gold (Gemini) (MPU4)' into 'Black Gold (Gemini) (MPU4) (set 1)' and clone 'Black Gold (Gemini) (MPU4) (set 2)'. + +- 0.143u3: Added 'Black Gold (Gemini) (MPU4)' (Gemini 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.44 zip + +$end + + + +$info=m4blkmgc +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Black Magic (Avantime?) (MPU4)' into 'Black Magic (Avantime?) (MPU4) (Latvia, set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u8: Changed description to 'Black Magic (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Black Magic (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 435.5 zip + +$end + + + +$info=m4blkwhd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Black & White (Barcrest) (Dutch) (MPU4) (DBW 1.1)'. + +- 0.146u5: Changed description to 'Black & White (Barcrest) [Dutch] (MPU4) (DBW 1.1)'. + +- 0.143u2: Added 'Black & White (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 343.8 zip + +$end + + + +$info=m4blsbys +$mame +0.141u4 [AGEMAME] + + +WIP: + +- 0.245: Changed description of clones (set 8) to 'Blues Boys (Bwb) (MPU4) (set 26)', (set 9) to 'Blues Boys (Bwb) (MPU4) (set 27)', (set 10) to 'Blues Boys (Bwb) (MPU4) (set 28)', (set 11) to 'Blues Boys (Bwb) (MPU4) (set 29)', (set 12) to 'Blues Boys (Bwb) (MPU4) (set 30)', (set 13) to 'Blues Boys (Bwb) (MPU4) (set 31)', (set 14) to 'Blues Boys (Bwb) (MPU4) (set 32)', (set 15) to 'Blues Boys (Bwb) (MPU4) (set 33)', (set 16) to 'Blues Boys (Bwb) (MPU4) (set 34)', (set 17) to 'Blues Boys (Bwb) (MPU4) (set 35)', (set 18) to 'Blues Boys (Bwb) (MPU4) (set 36)', (set 19) to 'Blues Boys (Bwb) (MPU4) (set 8)', (set 20) to 'Blues Boys (Bwb) (MPU4) (set 9)', (set 21) to 'Blues Boys (Bwb) (MPU4) (set 10)', (set 22) to 'Blues Boys (Bwb) (MPU4) (set 11)', (set 23) to 'Blues Boys (Bwb) (MPU4) (set 12)', (set 24) to 'Blues Boys (Bwb) (MPU4) (set 13)', (set 25) to 'Blues Boys (Bwb) (MPU4) (set 14)', (set 26) to 'Blues Boys (Bwb) (MPU4) (set 15)', (set 27) to 'Blues Boys (Bwb) (MPU4) (set 16)', (set 28) to 'Blues Boys (Bwb) (MPU4) (set 17)', (set 29) to 'Blues Boys (Bwb) (MPU4) (set 18)', (set 30) to 'Blues Boys (Bwb) (MPU4) (set 19)', (set 31) to 'Blues Boys (Bwb) (MPU4) (set 20)', (set 32) to 'Blues Boys (Bwb) (MPU4) (set 21)', (set 33) to 'Blues Boys (Bwb) (MPU4) (set 22)', (set 34) to 'Blues Boys (Bwb) (MPU4) (set 23)', (set 35) to 'Blues Boys (Bwb) (MPU4) (set 24)' and (set 36) to 'Blues Boys (Bwb) (MPU4) (set 25)'. + +- 0.146u5: Split 'Blues Boys (Bwb) (MPU4)' into 'Blues Boys (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40) and (set 41). Changed 'Blues Boys (Nova) (MPU4)' from a parent set to a clone of 'Blues Boys (Bwb) (MPU4) (set 1)'. + +- 0.143u4: Added 'Blues Boys (Nova) (MPU4)'. + +- 0.143u2: Added 41x altrevs roms. Changed description to 'Blues Boys (Bwb) (MPU4)'. Renamed (m_blsbys) to (m4blsbys). + +- 0.142u6: Changed OKI6376 clock speed to 128000 Hz. + +- 0.142u5: Changed OKI6376 clock speed to 3MHz. + +- 0.141u4: Added 'Blues Boys (Version 6)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 956.0 zip + +$end + + + +$info=m4blstbk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Blast A Bank (MPU4) (BB 1.0)'. + +- 0.143u2: Added 'Blast A Bank (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 27.3 zip + +$end + + + +$info=m4bluedm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Blue Diamond (Barcrest) (Dutch) (MPU4) (DBD 1.0)'. + +- 0.146u5: Changed description to 'Blue Diamond (Barcrest) (MPU4) (DBD1.0)'. + +- 0.143u2: Added 'Blue Diamond (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 360.1 zip + +$end + + + +$info=m4bluemn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Blue Moon (Barcrest) (MPU4)' into 'Blue Moon (Barcrest) (MPU4) (BLU 2.3)' and clones 'Blue Moon (Barcrest) (MPU4) (BLU 1.1)' and 'Blue Moon (Barcrest) (MPU4) (BLU 2.1)'. + +- 0.143u2: Added 'Blue Moon (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.2 zip + +$end + + + +$info=m4blztrl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Blazing Trails (Mdm) (MPU4, set 1)' (Mdm 199?) and clone 'Blazing Trails (Mdm) (MPU4, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 1.34 zip + +$end + + + +$info=m4bnknot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Bank A Note (Barcrest) (MPU4) (BN 1.0)'. + +- 0.143u2: Added 'Bank A Note (Barcrest) [BN 1.0] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.2 zip + +$end + + + +$info=m4bnkrol +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Bank Roller Club (Barcrest) (MPU4) (CBR 0.5)' and clones (set 2) to 'Bank Roller Club (Barcrest) (MPU4) (BR3 0.1 D)', (set 3) to 'Bank Roller Club (Barcrest) (MPU4) (BR3 0.1 F)', (set 4) to 'Bank Roller Club (Barcrest) (MPU4) (BR3 0.1)', (set 5) to 'Bank Roller Club (Barcrest) (MPU4) (CBR 0.5 D)' and (set 6) to 'Bank Roller Club (Barcrest) (MPU4) (CBR 0.5 F)'. + +- 0.146u5: Split 'Bank Roller Club (Barcrest) (MPU4)' into 'Bank Roller Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Bank Roller Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 975.2 zip + +$end + + + +$info=m4bodymt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Body Match (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 597.7 zip + +$end + + + +$info=m4boltbl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bolt From The Blue (DJE) (MPU4, set 1)' (DJE 199?) and clones 'Bolt From The Blue (DJE) (MPU4, set 2)', 'Bolt From The Blue (DJE) (MPU4, set 3)' and 'Bolt From The Blue (DJE) (MPU4, set 4)'. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 7.42 zip + +$end + + + +$info=m4bonzbn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bingo Bonanza (unknown) (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 712.3 zip + +$end + + + +$info=m4booze +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Booze Cruise (Extreme) (MPU4)' (Extreme 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.1 zip + +$end + + + +$info=m4brdway +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Broadway (Barcrest) (Dutch) (MPU4) (DBR 1.1)'. + +- 0.146u5: Changed description to 'Broadway (Barcrest) (DBR, Dutch) (MPU4)'. + +- 0.143u2: Added 'Broadway (Barcrest) [DBR, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.0 zip + +$end + + + +$info=m4brktak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Break & Take (Barcrest) (bootleg) (MPU4)'. + +- 0.146u5: Removed altrevs roms. Changed description to 'Break & Take (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Break & Take (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 22.9 zip + +$end + + + +$info=m4brnze +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Bronze Voyage (BWB) (bootleg?) (MPU4) (BV5 2.1, set 1)' and clones (set 2) to 'Bronze Voyage (BWB) (bootleg?) (MPU4) (BV5 2.1, set 2)' and (set 3) to 'Bronze Voyage (BWB) (bootleg?) (MPU4) (BV5 2.1, set 3)'. + +- 0.146u5: Split 'Bronze Voyage (unknown) (MPU4)' into 'Bronze Voyage (unknown) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Bronze Voyage (unknown) (MPU4)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.3 zip + +$end + + + +$info=m4brook +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Turbo Play / Brooklyn (Barcrest) (MPU4) (PFT 1.8)'. + +- 0.146u5: Changed description to 'Brooklyn (Barcrest) (MPU4) (PFT 1.8)'. + +- 0.143u2: Added 'Brooklyn (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 342.2 zip + +$end + + + +$info=m4btclok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Beat The Clock (Barcrest) (bootleg) (MPU4)'. + +- 0.143u2: Added 'Beat The Clock (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 1 files / 22.9 zip + +$end + + + +$info=m4buc +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 15) to parent 'Buccaneer (Barcrest) (MPU4) (BUG 0.4)', (set 1) to clone 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 K)' and clones (set 2) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4, hack)', (set 3) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1, hack)', (set 4) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 DA)', (set 5) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 B)', (set 6) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 DB)', (set 7) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 D)', (set 8) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 DH)', (set 9) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 DK)', (set 10) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 DR)', (set 11) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 DY)', (set 12) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 H)', (set 13) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 K)', (set 14) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 R)', (set 16) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.4 Y)', (set 17) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 DA)', (set 18) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 B)', (set 19) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 DB)', (set 20) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 D)', (set 21) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 DH)', (set 22) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 DK)', (set 23) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 DR)', (set 24) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 DY)', (set 25) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 H)', (set 26) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 K)', (set 27) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 R)', (set 28) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5)', (set 29) to 'Buccaneer (Barcrest) (MPU4) (BUG 0.5 Y)', (set 30) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 DA)', (set 31) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 B)', (set 32) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 DB)', (set 33) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 D)', (set 34) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 DH)', (set 35) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 DK)', (set 36) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 DR)', (set 37) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 DY)', (set 38) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 H)', (set 39) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 K)', (set 40) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 R)', (set 41) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1)', (set 42) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.1 Y)', (set 43) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 DA)', (set 44) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 B)', (set 45) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 DB)', (set 46) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 D)', (set 47) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 DH)', (set 48) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 DK)', (set 49) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 DR)', (set 50) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 DY)', (set 51) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 H)', (set 52) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 K)', (set 53) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 R)', (set 54) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2)', (set 55) to 'Buccaneer (Barcrest) (MPU4) (BUS 0.2 Y)', (set 56) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0)', (set 57) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 YD)', (set 58) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 D)', (set 59) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 Y)', (set 60) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 B)', (set 61) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 BAD)', (set 62) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 BR)' and (set 63) to 'Buccaneer (Barcrest) (MPU4) (BR_ 1.0 YDH)'. Renamed (m4buc) to (m4buc__n) and (m4buc__n) to (m4buc). + +- 0.146u5: Split 'Buccaneer (Barcrest) (MPU4)' into 'Buccaneer (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62) and (set 63). + +- 0.143u2: Added 'Buccaneer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 984.4 zip + +$end + + + +$info=m4bucclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Buccaneer Club (Crystal) (MPU4)' into 'Buccaneer Club (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Buccaneer Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 44.5 zip + +$end + + + +$info=m4bucks +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Split 'Bucks Fizz Club (Barcrest) (MPU4)' into 'Bucks Fizz Club (Barcrest) (MPU4) (BUF 1.2, set 1)' and clone 'Bucks Fizz Club (Barcrest) (MPU4) (BUF 1.2, set 2)'. + +- 0.143u2: Added 'Bucks Fizz Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.0 zip + +$end + + + +$info=m4bullio +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bullion Club (Crystal) (MPU4)' into 'Bullion Club (Crystal) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Bullion Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.5 zip + +$end + + + +$info=m4c2 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Circus Circus 2 (Nova?) (MPU4)'. + +- 0.143u4: Added 'Circus Circus 2 (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 23.0 zip + +$end + + + +$info=m4c9 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1)' and clones (set 2) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2)', (set 3) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.0 KD)', (set 4) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 AD)', (set 5) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 B)', (set 6) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 BD)', (set 7) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 D)', (set 8) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 KD)', (set 9) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 RD)', (set 10) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 YD)', (set 11) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 K)', (set 12) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 R)', (set 13) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0)', (set 14) to 'Cloud Nine (Barcrest) (MPU4) (C95 1.0 Y)', (set 16) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 AD)', (set 17) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 B)', (set 18) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 BD)', (set 19) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 C)', (set 20) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 D)', (set 21) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 KD)', (set 22) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 RD)', (set 23) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 YD)', (set 24) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 K)', (set 25) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 R)', (set 26) to 'Cloud Nine (Barcrest) (MPU4) (C92 1.1 Y)', (set 27) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 AD)', (set 28) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 B)', (set 29) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 BD)', (set 30) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 C)', (set 31) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 D)', (set 32) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 KD)', (set 33) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 RD)', (set 34) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 YD)', (set 35) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 K)', (set 36) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 R)', (set 37) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2)', (set 38) to 'Cloud Nine (Barcrest) (MPU4) (CT2 0.2 Y)', (set 39) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 AD)', (set 40) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 B)', (set 41) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 BD)', (set 42) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 C)', (set 43) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 D)', (set 44) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 KD)', (set 45) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 RD', (set 46) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 YD)', (set 47) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 K)', (set 48) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 R)', (set 49) to 'Cloud Nine (Barcrest) (MPU4) (CT3 0.2 Y)', (set 50) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 AD)', (set 51) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 B)', (set 52) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 BD)', (set 53) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 C)', (set 54) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 D)', (set 55) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 KD)', (set 56) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 RD)', (set 57) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 YD)', (set 58) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 K)', (set 59) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 R)', (set 60) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2)' and (set 61) to 'Cloud Nine (Barcrest) (MPU4) (CT5 0.2 Y)'. + +- 0.146u5: Split 'Cloud Nine (Barcrest) (MPU4)' into 'Cloud Nine (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60) and (set 61). Added altrevs roms from 'Cloud 999 (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Cloud Nine (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 492.5 zip + +$end + + + +$info=m4c999 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Cloud Nine (Barcrest) (MPU4) (CLN 4.0 V)' from a clone of 'Cloud Nine (Barcrest) (MPU4) (C92 1.1)' to parent 'Cloud 999 (Barcrest) (MPU4) (CLN 4.0 V)' and (OC9 0.3, set 1) to clone 'Cloud 999 (Barcrest) (bootleg) (MPU4) (OC9 0.3, set 1)'. Changed description of clones (CLN 3.0) to 'Cloud 999 (Barcrest) (bootleg) (MPU4) (CLN 3.0)', (CLN 3.6) to 'Cloud 999 (Barcrest) (bootleg) (MPU4) (CLN 3.6)', (OC9 0.3, set 2) to 'Cloud 999 (Barcrest) (bootleg) (MPU4) (OC9 0.3, set 2)', (SC9 1.0, hack?, set 1) to 'Cloud 999 (Barcrest) (MPU4) (SC9 1.0, hack?, set 1)', (SC9 1.0, hack?, set 2) to 'Cloud 999 (Barcrest) (MPU4) (SC9 1.0, hack?, set 2)', (SC9 1.0, hack?, set 3) to 'Cloud 999 (Barcrest) (MPU4) (SC9 1.0, hack?, set 3)', (SC9 1.0, hack?, set 4) to 'Cloud 999 (Barcrest) (MPU4) (SC9 1.0, hack?, set 4)', (SC9 5.0 D) to 'Cloud 999 (Barcrest) (MPU4) (SC9 5.0 D)' and (SC9 5.0) to 'Cloud 999 (Barcrest) (MPU4) (SC9 5.0)'. Renamed (m4c9__a0) to (m4c999e), (m4c9__a1) to (m4c999f), (m4c9__a2) to (m4c999g), (m4c9__a3) to (m4c999h), (m4c9__ay) to (m4c999i), (m4c9__az) to (m4c999j), (m4c9__n) to (m4c999), (m4c999) to (m4c999c), (m4c999a) to (m4c999d), (m4c999b) to (m4c999a) and (m4c999c) to (m4c999b). + +- 0.177: Changed description of clone (set 15) to 'Cloud Nine (Barcrest) (MPU4) (CLN 4.0 V)', (set 62) to 'Cloud Nine (Barcrest) (MPU4) (SC9 1.0, hack?, set 1)', (set 63) to 'Cloud Nine (Barcrest) (MPU4) (SC9 1.0, hack?, set 2)', (set 64) to 'Cloud Nine (Barcrest) (MPU4) (SC9 1.0, hack?, set 3)', (set 65) to 'Cloud Nine (Barcrest) (MPU4) (SC9 1.0, hack?, set 4)', (set 66) to 'Cloud Nine (Barcrest) (MPU4) (SC9 5.0)' and (set 67) to 'Cloud Nine (Barcrest) (MPU4) (SC9 5.0 D)'. + +- 0.146u5: Split 'Cloud 999 (Barcrest) (MPU4)' into 'Cloud 999 (Barcrest) (MPU4) (OC9 0.3, set 1)' and clones 'Cloud 999 (Barcrest) (MPU4) (CLN 3.0)', 'Cloud 999 (Barcrest) (MPU4) (CLN 3.6)' and 'Cloud 999 (Barcrest) (MPU4) (OC9 0.3, set 2)'. Split 'Cloud Nine (Barcrest) (MPU4)' into 'Cloud Nine (Barcrest) (MPU4) (set 15)', (set 62), (set 63), (set 64), (set 65), (set 66) and (set 67). + +- 0.143u2: Added 'Cloud 999 (Barcrest) (MPU4)' (Barcrest 199?) and 'Cloud Nine (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 35.0 zip + +$end + + + +$info=m4c9c +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Cloud Nine Club (Barcrest) (MPU4) (CNC 2.1)'. + +- 0.143u2: Added 'Cloud Nine Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.3 zip + +$end + + + +$info=m4calama +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Calamari Club (Barcrest) (MPU4) (CAC 0.3)' and clones (set 2) to 'Calamari Club (Barcrest) (MPU4) (CA3 0.1 D)', (set 3) to 'Calamari Club (Barcrest) (MPU4) (CA3 0.1 F)', (set 4) to 'Calamari Club (Barcrest) (MPU4) (CA3 0.1)', (set 5) to 'Calamari Club (Barcrest) (MPU4) (CAC 0.3 D)', (set 6) to 'Calamari Club (Barcrest) (MPU4) (CAC 0.3 F)', (set 7) to 'Calamari Club (Barcrest) (MPU4) (BC3 0.2 F)', (set 8) to 'Calamari Club (Barcrest) (MPU4) (BC3 0.2)', (set 9) to 'Calamari Club (Barcrest) (MPU4) (BCA 0.2)', (set 10) to 'Calamari Club (Barcrest) (MPU4) (BC3 0.2 D)' and (set 11) to 'Calamari Club (Barcrest) (MPU4) (BCA 0.4)'. + +- 0.146u5: Split 'Calamari Club (Barcrest) (MPU4)' into 'Calamari Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 11). Split clone 'Calamari Club (Barcrest - Bwb) (MPU4)' into clones (set 7), (set 8), (set 9) and (set 10). + +- 0.143u2: Added 'Calamari Club (Barcrest) (MPU4)' (Barcrest 199?) and clone 'Calamari Club (Barcrest - Bwb) (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 916.1 zip + +$end + + + +$info=m4calicl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'California Club (Barcrest) (MPU4) (CA2 1.0, set 1)' and clones (set 2) to 'California Club (Barcrest) (MPU4) (CA2 1.0, set 2)', (set 3) to 'California Club (Barcrest) (MPU4) (CA2 1.0, set 3)', (set 4) to 'California Club (Barcrest) (MPU4) (CAL 2.0, set 1)' and (set 5) to 'California Club (Barcrest) (MPU4) (CAL 2.0, set 2)'. + +- 0.146u5: Split 'California Club (Barcrest) (MPU4)' into 'California Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'California Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.8 zip + +$end + + + +$info=m4captb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Captain Bear (MPU4?)' (AET/Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.0 zip + +$end + + + +$info=m4cardcs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Card Cash (Barcrest) (MPU4) (CCS 1.9)'. + +- 0.143u2: Added 'Card Cash (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 39.6 zip + +$end + + + +$info=m4carou +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Carousel Club (Crystal) (MPU4)' into 'Carousel Club (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Carousel Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 486.2 zip + +$end + + + +$info=m4cashat +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 55) to parent 'Cash Attack (Barcrest) (MPU4) (CSA 1.2)', (set 1) to clone 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 Y)' and clones (set 2) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 DA)', (set 3) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 B)', (set 4) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 DB)', (set 5) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 D)', (set 6) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 DH)', (set 7) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 DK)', (set 8) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 DR)', (set 9) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 DY)', (set 10) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 H)', (set 11) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 K)', (set 12) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 R)', (set 13) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2)', (set 14) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.2 Y)', (set 15) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 DA)', (set 16) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 B)', (set 17) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 DB)', (set 18) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 D)', (set 19) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 DH)', (set 20) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 DK)', (set 21) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 DR)', (set 22) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 DY)', (set 23) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 H)', (set 24) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 K)', (set 25) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 R)', (set 26) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3)', (set 27) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3 Y)', (set 28) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3, hack, set 1)', (set 29) to 'Cash Attack (Barcrest) (MPU4) (CAA 2.3, hack, set 2)', (set 30) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2, hack)', (set 31) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 DA)', (set 32) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 B)', (set 33) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 DB)', (set 34) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 D)', (set 35) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 DH)', (set 36) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 DK)', (set 37) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 DR)', (set 38) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 DY)', (set 39) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 H)', (set 40) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 K)', (set 41) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 R)', (set 42) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1)', (set 43) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.1 Y)', (set 44) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 DA)', (set 45) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 B)', (set 46) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 DB)', (set 47) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 D)', (set 48) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 DH)', (set 49) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 DK)', (set 50) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 DR)', (set 51) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 DY)', (set 52) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 H)', (set 53) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 K)' and (set 54) to 'Cash Attack (Barcrest) (MPU4) (CSA 1.2 R)'. Renamed (m4cashat) to (m4cashat__ar) and (m4cashat__ar) to (m4cashat). + +- 0.146u5: Split 'Cash Attack (Barcrest) (MPU4)' into 'Cash Attack (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54) and (set 55). + +- 0.143u2: Added 'Cash Attack (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 948.0 zip + +$end + + + +$info=m4cashcn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Connect (Barcrest) (MPU4)' into 'Cash Connect (Barcrest) (MPU4) (CCO 3.2)'. + +- 0.143u2: Added 'Cash Connect (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.0 zip + +$end + + + +$info=m4cashco +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Counter (Barcrest) (MPU4)' into 'Cash Counter (Barcrest) (MPU4) (C3 2.4)' and clones 'Cash Counter (Barcrest) (MPU4) (CO 0.5)', 'Cash Counter (Barcrest) (MPU4) (C3 1.8)' and 'Cash Counter (Barcrest) (MPU4) (C3 3.1)'. Split 'Cash Connect (Barcrest) (MPU4)' into clone 'Cash Connect (Barcrest) (MPU4) (C3 2.0)'. + +- 0.143u4: Added altrevs rom. + +- 0.143u2: Added 'Cash Counter (Barcrest) (MPU4)' (Barcrest 199?) and 'Cash Connect (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 40.0 zip + +$end + + + +$info=m4cashln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4)' and clones (set 2) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1, hack)', (set 3) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3, hack)', (set 4) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.0)', (set 5) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 AD)', (set 6) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 B)', (set 7) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 BD)', (set 8) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 D)', (set 9) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 DH)', (set 10) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 KD)', (set 11) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 RD)', (set 12) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 YD)', (set 13) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 H)', (set 14) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 K)', (set 15) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 R)', (set 16) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1)', (set 17) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.1 Y)', (set 18) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 AD)', (set 19) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 B)', (set 20) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 BD)', (set 21) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 D)', (set 22) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 DH)', (set 23) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 KD)', (set 24) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 RD)', (set 25) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 YD)', (set 26) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 H)', (set 27) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 K)', (set 28) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 R)', (set 29) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2)', (set 30) to 'Cash Lines (Barcrest) (MPU4) (CLI 1.2 Y)', (set 31) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 AD)', (set 32) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 B)', (set 33) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 BD)', (set 34) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 C)', (set 35) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 D)', (set 36) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 DH)', (set 37) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 KD)', (set 38) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 RD)', (set 39) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 YD)', (set 40) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 H)', (set 41) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 K)', (set 42) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 R)', (set 43) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3)', (set 44) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.3 Y)', (set 45) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 AD)', (set 46) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 B)', (set 47) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 BD)', (set 48) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 C)', (set 49) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 D)', (set 50) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 DH)', (set 51) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 KD)', (set 52) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 RD)', (set 53) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 YD)', (set 54) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 H)', (set 55) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 K)', (set 56) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 R)', (set 57) to 'Cash Lines (Barcrest) (MPU4) (CLS 0.4 Y)', (set 58) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 AD)', (set 59) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 B)', (set 60) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 BD)', (set 61) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 D)', (set 62) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 DH)', (set 63) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 KD)', (set 64) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 RD)', (set 65) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 YD)', (set 66) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 H)', (set 67) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 K)', (set 68) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 R)', (set 69) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0)', (set 70) to 'Cash Lines (Barcrest) (MPU4) (NCC 1.0 Y)', (set 71) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 AD)', (set 72) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 B)', (set 73) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 BD)', (set 74) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 D)', (set 75) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 DH)', (set 76) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 KD)', (set 77) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 RD)', (set 78) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 YD)', (set 79) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 H)', (set 80) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 K)', (set 81) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 R)', (set 82) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1)' and (set 83) to 'Cash Lines (Barcrest) (MPU4) (NCL 1.1 Y)'. + +- 0.146u5: Split 'Cash Lines (Barcrest) (MPU4)' into 'Cash Lines (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77), (set 78), (set 79), (set 80), (set 81), (set 82) and (set 83). + +- 0.143u2: Added 'Cash Lines (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.38 zip + +$end + + + +$info=m4cashmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7)' and clones (set 2) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.2)', (set 3) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 AD)', (set 4) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 B)', (set 5) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 BD)', (set 6) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 C)', (set 7) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 D)', (set 8) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 KD)', (set 9) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 RD)', (set 10) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 YD)', (set 11) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 K)', (set 12) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 R)', (set 13) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 Y)', (set 14) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 AD)', (set 15) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 B)', (set 16) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 BD)', (set 17) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 C)', (set 18) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 D)', (set 19) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 KD)', (set 20) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 RD)', (set 21) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 YD)', (set 22) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 K)', (set 23) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 R)', (set 24) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8)', (set 25) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.8 Y)', (set 26) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 AD)', (set 27) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 B)', (set 28) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 BD)', (set 29) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 C)', (set 30) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 D)', (set 31) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 KD)', (set 32) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 RD)', (set 33) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 YD)', (set 34) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 K)', (set 35) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 R)', (set 36) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6)', (set 37) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 Y)', (set 38) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 AD)', (set 39) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 B)', (set 40) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 BD)', (set 41) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 C)', (set 42) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 D)', (set 43) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 KD)', (set 44) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 RD)', (set 45) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 YD)', (set 46) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 K)', (set 47) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 R)', (set 48) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7)', (set 49) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.7 Y)', (CMA 0.7C, hack?) to 'Cash Machine (Barcrest) (MPU4) (CMA 0.7 C, hack?)' and (CMH 0.6Y, hack?) to 'Cash Machine (Barcrest) (MPU4) (CMH 0.6 Y, hack?)'. + +- 0.146u5: Split 'Cash Machine (Barcrest) (MPU4)' into 'Cash Machine (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (CMH 0.6Y, hack?) and (CMA 0.7C, hack?). + +- 0.143u2: Added 'Cash Machine (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 964.7 zip + +$end + + + +$info=m4cashmx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cash Matrix (Barcrest) (MPU4)' into 'Cash Matrix (Barcrest) (MPU4) (CM 1.7, set 1)' and clone 'Cash Matrix (Barcrest) (MPU4) (CM 1.7, set 2)'. + +- 0.143u2: Added 'Cash Matrix (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.4 zip + +$end + + + +$info=m4cashzn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Cash Zone (Bwb) (MPU4)' from a parent set to clone 'Cash Zone (bootleg) (MPU4) (CAZ 1.5)'. + +- 0.146u5: Split 'Cash Zone (Barcrest) (MPU4)' into 'Cash Zone (Barcrest) (MPU4) (CAZ 1.2)' and clone 'Cash Zone (Barcrest) (MPU4) (CAZ 1.5)'. + +- 0.143u2: Added 'Cash Zone (Barcrest) (MPU4)' (Barcrest 199?) and 'Cash Zone (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.0 zip + +$end + + + +$info=m4casmul +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Casino Multiplay (MPU4)'. + +- 0.146u5: Replaced AY-3-8913A sound with OKI6376. + +- 0.143u2: Added 'Casino Multiplay (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 68.3 zip + +$end + + + +$info=m4cbing +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.249: Identified m4cbing sound chip, move it to new configuration and made it boot [O. Galibert, James Wallace, AJR, Vas Crabb]. Replaced MSM6376 sound with YMZ280B (16934400 Hz). Added dipswitches 'Percentage Key', 2x 'Unused' and 4x 'Unknown'. + +- 0.143u3: Added 'Cherry Bingo (Redpoint Systems) (MPU4)' (Redpoint Systems 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 3 files / 1.32 zip + +$end + + + +$info=m4ccc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.149: Added dipswitches 'Profile Type', 'Accept 2 GBP Coin?', 'Jackpot', 'Hold Mode', 'Coin Mech Type', 'Reel Motor Type', 'Payout Tube' and 'Stake Setting'. + +- 0.143u4: Added 'Criss Cross Crazy (Coinworld) (MPU4?)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 288 kb / 2 files / 223.3 zip + +$end + + + +$info=m4cclimb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Climber (Crystal) (MPU4)' into 'Crazy Climber (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Crazy Climber (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 40.0 zip + +$end + + + +$info=m4ccop +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.149: Added dipswitches 'Profile Type', 'Accept 2 GBP Coin?', 'Jackpot', 'Hold Mode', 'Coin Mech Type', 'Reel Motor Type', 'Payout Tube' and 'Stake Setting'. + +- 0.146u5: Split 'Cash Cops (MPU4?)' into 'Cash Cops (MPU4?) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Cash Cops (MPU4?)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 7 files / 2.62 zip + +$end + + + +$info=m4celclb +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Celebration Club (Barcrest) (MPU4) (CEL 1.5)'. + +- 0.143u2: Added fakechr rom (72 bytes). Changed description to 'Celebration Club (Barcrest) (MPU4)'. Renamed (m_ccelbr) to (m4celclb). + +- 0.129u5: Added 'Club Celebration' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.8 zip + +$end + + + +$info=m4centpt +$mame +0.143u6 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (v1.5) to parent 'Centrepoint (Barcrest) (MPU4) (DU 1.3)'. Renamed (m4centpta) to (m4centpt). + +- 0.143u6: Changed 'Centrepoint (Barcrest) (MPU4)' to clone 'Centrepoint (Barcrest) (v1.5) (MPU4)'. Renamed (m4centpt) to (m4centpta). + +- 0.143u2: Added 'Centrepoint (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.5 zip + +$end + + + +$info=m4ceptr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Ceptor (Barcrest) (Dutch) (MPU4) (DCE 1.0)'. + +- 0.143u2: Added 'Ceptor (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 880.4 zip + +$end + + + +$info=m4chacec +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Chase The Ace [Cards] (Empire) (MPU4, set 1)' (Empire 199?) and clone 'Chase The Ace [Cards] (Empire) (MPU4, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.30 zip + +$end + + + +$info=m4chacef +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Chase The Ace [Fruits] (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2), (MPU4, set 3) and (MPU4, set 4). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.30 zip + +$end + + + +$info=m4chasei +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Removed 'Chase Invaders (Barcrest) (MPU4) (set 7)'. Changed description to 'Chase Invaders (Barcrest) (MPU4) (CI2 0.1, set 1)' and clones (set 2) to 'Chase Invaders (Barcrest) (MPU4) (8V1 0.1, hack, set 1)', (set 3) to 'Chase Invaders (Barcrest) (MPU4) (8V1 0.1, hack, set 2)', (set 4) to 'Chase Invaders (Barcrest) (MPU4) (CI2 0.1, set 2)', (set 5) to 'Chase Invaders (Barcrest) (MPU4) (CI2 0.1, set 3)', (set 6) to 'Chase Invaders (Barcrest) (MPU4) (CI2 0.1, set 4)' and (set 8) to 'Chase Invaders (Barcrest) (MPU4) (8V1 0.1, hack, set 3)'. + +- 0.223: David Haywood added clone 'Chase Invaders (Barcrest) (MPU4) (set 8)'. Note: Found in Cash Inferno set. + +- 0.146u5: Split 'Chase Invaders (Barcrest) (MPU4)' into 'Chase Invaders (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Chase Invaders (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 843.7 zip + +$end + + + +$info=m4cheryo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Cherryo (Barcrest) (Dutch) (MPU4) (DCH 1.4)'. + +- 0.146u5: Changed description to 'Cherryo (Barcrest) (DCH, Dutch) (MPU4)'. + +- 0.143u2: Added 'Cherryo (Barcrest) [DCH, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.7 zip + +$end + + + +$info=m4cjdlx +$mame +0.245 [AGEMAME] + + +WIP: + +- 0.285: stonedDiscord added clone 'Crown Jewels Deluxe (Barcrest) (German) (MPU4) (CJG 0.4, set 2)'. Changed parent description to 'Crown Jewels Deluxe (Barcrest) (German) (MPU4) (CJG 0.4, set 1)'. + +- 0.245: Changed (set 9) from a clone of Crown Jewels (Barcrest) (German) to parent 'Crown Jewels Deluxe (Barcrest) (German) (MPU4) (CJG 0.4)'. Renamed (m4crzjwlh) to (m4cjdlx). + +- 0.146u5: Split 'Crown Jewels (Barcrest) (MPU4)' into 'Crown Jewels (Barcrest) (German) (MPU4) (set 9)'. + +- 0.143u2: Added 'Crown Jewels (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.15 zip + +$end + + + +$info=m4clab +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed 71000010.lo and 71000010.hi rom. + +- 0.146u5: Split 'Cash Lab (Mazooma - Qps) (MPU4)' into 'Cash Lab (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u4: Added 'Cash Lab (Mazooma - Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 742.4 zip + +$end + + + +$info=m4class +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'First Class (Barcrest) (Dutch) (MPU4) (DFC 2.0, set 1)' and clone (set 2) to 'First Class (Barcrest) (Dutch) (MPU4) (DFC 2.0, set 2)'. + +- 0.146u5: Split 'First Class (Barcrest) [DFC, Dutch] (MPU4)' into 'First Class (Barcrest) [DFC, Dutch] (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'First Class (Barcrest) [DFC, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.8 zip + +$end + + + +$info=m4clbclm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Club Climber (Barcrest) (MPU4)' into 'Club Climber (Barcrest) (MPU4, C1C 3.3)' and clone (MPU4, CC 4.5). + +- 0.143u2: Added 'Club Climber (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 28.4 zip + +$end + + + +$info=m4clbcls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Club Classic (Barcrest) (MPU4) (CI 1.1)'. + +- 0.143u2: Added 'Club Classic (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.3 zip + +$end + + + +$info=m4clbcnt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Club Connect (Barcrest) (MPU4) (CON 1.2)' and (set 2) to 'Club Connect (Barcrest) (MPU4) (CON 1.0)', (set 3) to 'Club Connect (Barcrest) (MPU4) (CON 1.1)', (set 4) to 'Club Connect (Barcrest) (MPU4) (CON 1.5, set 1)' and (set 5) to 'Club Connect (Barcrest) (MPU4) (CON 1.5, set 2)'. + +- 0.146u5: Split 'Club Connect (Barcrest) (MPU4)' into 'Club Connect (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Club Connect (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 39.4 zip + +$end + + + +$info=m4clbdbl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Club Double (Barcrest) (MPU4) (CD 1.6)'. + +- 0.143u2: Added 'Club Double (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 29.0 zip + +$end + + + +$info=m4clbrpl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Club Replay (PCP) (MPU4) (01)'. + +- 0.143u2: Added 'Club Replay (PCP) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 18.3 zip + +$end + + + +$info=m4clbshf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Club Shuffle (Barcrest) (MPU4) (CSS 1.0)'. + +- 0.143u2: Added 'Club Shuffle (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.6 zip + +$end + + + +$info=m4clbveg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Club Vegas (Barcrest) (MPU4) (CLA 2.4, set 1)' and clones (set 2) to 'Club Vegas (Barcrest) (MPU4) (CLA 2.4, set 2)', (set 3) to 'Club Vegas (Barcrest) (MPU4) (CLA 2.4, set 3)' and (set 4) to 'Club Vegas (Barcrest) (MPU4) (CLA 2.4, set 4)'. + +- 0.146u5: Split 'Club Vegas (Barcrest) (MPU4)' into 'Club Vegas (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Club Vegas (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 918.9 zip + +$end + + + +$info=m4clbx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Club X (Barcrest) (MPU4) (CLX 1.2, set 1)' and clones (set 2) to 'Club X (Barcrest) (MPU4) (CLX 1.2, set 2)' and (set 3) to 'Club X (Barcrest) (MPU4) (CLX 1.2, set 3)'. + +- 0.146u5: Split 'Club X (Barcrest) (MPU4)' into 'Club X (Barcrest) (MPU4) (set 1)' and clone (set 2) and (set 3). + +- 0.143u2: Added 'Club X (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 862.0 zip + +$end + + + +$info=m4click +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Added 68000 (10MHz) CPU2. Replaced OKI6376 sound with AY-3-8913A (1720000 Hz). Changed visible area to 128x40. + +- 0.144: AntoPISA changed description to 'Clickity Click (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Clickety Click (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 25 files / 804.0 zip + +$end + + + +$info=m4clr +$mame +0.120u4 [AGEMAME] + + +WIP: + +- 0.143u2: Renamed (mpu4met0) to (m4clr). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.120u4: James Wallace added 'MPU4 Meter Clear ROM' (Barcrest 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 13.0 zip + +$end + + + +$info=m4cmont +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Monte Carlo (Avantime?) (MPU4)' into 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 1)' and clones Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 2)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 3)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 4)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 5)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 6)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 7)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 8)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 9)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 10)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 11)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 12)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 13)', 'Casino Monte Carlo (Avantime?) (MPU4) (Czech, set 14)', 'Casino Monte Carlo (Avantime?) (MPU4) (GTR, set 1)', 'Casino Monte Carlo (Avantime?) (MPU4) (GTR, set 2)', 'Casino Monte Carlo (Avantime?) (MPU4) (GTR, set 3)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 1)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 2)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 3)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 4)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 5)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 6)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 7)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 8)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 9)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 10)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 11)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 12)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 13)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 14)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 15)', 'Casino Monte Carlo (Avantime?) (MPU4) (Latvia, set 16)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 1)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 2)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 3)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 4)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 5)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 6)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 7)', 'Casino Monte Carlo (Avantime?) (MPU4) (Russia, set 8)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 1)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 2)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 3)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 4)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 5)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 6)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 7)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 8)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 9)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 10)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 11)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 12)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 13)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 14)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 15)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 16)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 17)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 18)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 19)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 20)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 21)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 22)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 23)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 24)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 25)', 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 26)' and 'Casino Monte Carlo (Avantime?) (MPU4) (Ukraine, set 27)'. + +- 0.143u8: Changed description to 'Casino Monte Carlo (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Casino Monte Carlo (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 906.7 zip + +$end + + + +$info=m4cojok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 1)' and clones (set 2) to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 2)', (set 3) to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 3)', (set 4) to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 4)', (set 5) to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 5)', (set 6) to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 6)' and (set 7) to 'Carry On Joker (Barcrest) (MPU4) (COJ 2.1, set 7)'. + +- 0.146u5: Split 'Carry On Joker (Barcrest) (MPU4)' into 'Carry On Joker (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Carry On Joker (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.7 zip + +$end + + + +$info=m4coloss +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Colossus (Mdm) (MPU4, set 1)' (Mdm 199?) and clones (MPU4, set 2), (MPU4, set 3), (MPU4, set 4), (MPU4, set 5), (MPU4, set 6), (MPU4, set 7) and (MPU4, set 8). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 717.2 zip + +$end + + + +$info=m4coney +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Coney Island (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 17.0 zip + +$end + + + +$info=m4conn4 +$mame +0.108u3 [AGEMAME] + + +WIP: + +- 0.196: Plausible guess at Connect 4 digit segment, thanks smf [Vas Crabb]. + +- 0.143u2: Renamed (connect4) to (m4conn4). + +- 0.143: James Wallace used a Dolbeck Systems flyer to correct the colours of the Connect 4 built-in layout. + +- 0.133u5: AGEMAME improved the Connect 4 layout. + +- 0.128u5: Aaron Giles fixed Connect 4, which crashes if NVRAM file is present. + +- 0.123u3: Aaron Giles fixed crash in Connect 4. + +- 0.116u4: Improved Connect4 layout [James Wallace, Atari Ace]. + +- 0.115u3: Luigi30 fixed AY8910_read_port in Connect 4. + +- 0.112u2: Added dipswitches 'Invert Alpha?', 'DIL101 - DIL107' and 'DIL201 - DIL208'. + +- 10th February 2007: James Wallace - Improved input timing. It appears Connect 4 uses a different sound mapping to regular Barcrest games. + +- 0.111u6: James Wallace fixed assertion in MPU4 driver. Fixed the mechanical meter operation, enabling coin entry in Connect 4 - Game now playable. + +- 24th January 2007: James Wallace - With thanks to Canonman and Highwayman, I was able to confirm a seemingly ghastly misuse of a PIA is actually on the real hardware. This fixes the meters. + +- 0.108u3: El Condor added 'Connect 4' (Dolbeck Systems 198?). + + +Recommended Games (Connect Four): + +Connect 4 + +4 En Raya + +Filetto + +Pit Boss Superstar (Four Score) + +Pit Boss Superstar III 30 (Four Score) + +Megatouch III (Four Play) + +Megatouch IV (Four Play) + +Megatouch 5 (Four Play) + +Megatouch 6 (Four Play) + +Megatouch 7 Encore Edition (Four Play) + +MegaTouch XL (Four Play) + +MegaTouch XL Super 5000 (Four Play) + +MegaTouch XL 6000 (Four Play) + +Bouncing Balls + +Cuatro en Linea + +MegaTouch XL + +Galaxy Games StarPak 2-4 (3D Tic Tac Toe) + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 17.0 zip + +$end + + + +$info=m4copcsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Coppa Cash (MPU4) (FC 2.0)'. + +- 0.146u5: Changed description to 'Coppa Cash (Barcrest) (MPU4) (FC 2.0)'. + +- 0.143u2: Added 'Coppa Cash (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.1 zip + +$end + + + +$info=m4coscas +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0)' and clones (MPU4) (CC__3.0 B) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 B)', (MPU4) (CC__3.0 BCAD) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 BCAD)', (MPU4) (CC__3.0 BCR) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 BCR)', (MPU4) (CC__3.0 C) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 C)', (MPU4) (CC__3.0 CD) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 CD)', (MPU4) (CC__3.0 CK) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 CK)', (MPU4) (CC__3.0 D) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 D)', (MPU4) (CC__3.0 K) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 K)', (MPU4) (CC__3.0 Y) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 Y)', (MPU4) (CC__3.0 YC) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 YC)', (MPU4) (CC__3.0 YCD) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 YCD)', (MPU4) (CC__3.0 YCDH) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 YCDH)', (MPU4) (CC__3.0 YD) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 YD)', (MPU4) (CC__3.0 YDH) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0 YDH)', (MPU4) (CC__3.0, hack) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__3.0, hack)', (MPU4) (CC__6.0, hack) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__6.0, hack)', (MPU4) (CC__7.0 B) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__7.0 B)', (MPU4) (CC__7.0 D) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__7.0 D)', (MPU4) (CC__7.0 K) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__7.0 K)', (MPU4) (CC__7.0 Y) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__7.0 Y)', (MPU4) (CC__7.0 YD) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__7.0 YD)' and (MPU4) (CC__7.0) to 'Cosmic Casinos (Barcrest) (MPU4) (CC__7.0)'. + +- 0.177: Changed clone (set 5) to parent 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0)', (set 1) to clone 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 C)' and clones (set 2) to 'Cosmic Casino (Barcrest) (MPU4) (CC__6.0, hack)', (set 3) to 'Cosmic Casino (Barcrest) (MPU4) (CC__7.0 Y)', (set 4) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0, hack)', (set 6) to 'Cosmic Casino (Barcrest) (MPU4) (CC__7.0)', (set 7) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 YD)', (set 8) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 YCD)', (set 9) to 'Cosmic Casino (Barcrest) (MPU4) (CC__7.0 YD)', (set 10) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 D)', (set 11) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 CD)', (set 12) to 'Cosmic Casino (Barcrest) (MPU4) (CC__7.0 D)', (set 13) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 Y)', (set 14) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 YC)', (set 15) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 K)', (set 16) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 CK)', (set 17) to 'Cosmic Casino (Barcrest) (MPU4) (CC__7.0 K)', (set 18) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 B)', (set 19) to 'Cosmic Casino (Barcrest) (MPU4) (CC__7.0 B)', (set 20) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 BCAD)', (set 21) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 BCR)', (set 22) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 YDH)' and (set 23) to 'Cosmic Casino (Barcrest) (MPU4) (CC__3.0 YCDH)'. Renamed (m4coscas) to (m4coscas__d) and (m4coscas__d) to (m4coscas). + +- 0.146u5: Split 'Cosmic Casino (Barcrest) (MPU4)' into 'Cosmic Casino (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22) and (set 23). + +- 0.143u2: Added 'Cosmic Casino (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 918.5 zip + +$end + + + +$info=m4cpfinl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.285: stonedDiscord added clone 'Cup Final (Nova) (MPU4) (set 3)'. Added OKI roms from clone (set 3) to clones 'Cup Final (Nova) (MPU4) (set 1)' and (set 2). + +- 0.146u5: Split 'Cup Final (Bwb) (MPU4)' into 'Cup Final (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Changed 'Cup Final (Nova) (MPU4)' from a parent set to clones 'Cup Final (Nova) (MPU4) (set 1)' and 'Cup Final (Nova) (MPU4) (set 2)'. + +- 0.143u4: Added 'Cup Final (Nova) (MPU4)'. + +- 0.143u2: Added 'Cup Final (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 886.9 zip + +$end + + + +$info=m4cpycat +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 YD)' and clones (set 2) to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 D)', (set 3) to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 Y)', (set 4) to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 K)', (set 5) to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 B)', (set 6) to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 BAD)', (set 7) to 'Copy Cat (Barcrest) (MPU4) (CO 4.1 BAD)', (set 8) to 'Copy Cat (Barcrest) (MPU4) (CO 1.1 BR)', (set 9) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 YD)', (set 10) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 YD)', (set 11) to 'Copy Cat (Barcrest) (MPU4) (CO 3.0 YD)', (set 12) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 D)', (set 13) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 D)', (set 14) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 Y)', (set 15) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 Y)', (set 16) to 'Copy Cat (Barcrest) (MPU4) (CO 3.0 Y)', (set 17) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 K)', (set 18) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 K)', (set 19) to 'Copy Cat (Barcrest) (MPU4) (CO 3.0 K)', (set 20) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 B)', (set 21) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 B)', (set 22) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 BAD)', (set 23) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 BAD)', (set 24) to 'Copy Cat (Barcrest) (MPU4) (CO 3.0 BAD)', (set 25) to 'Copy Cat (Barcrest) (MPU4) (CO 1.3 BR)', (set 26) to 'Copy Cat (Barcrest) (MPU4) (CO 2.0 BR)', (set 27) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 YD)', (set 28) to 'Copy Cat (Barcrest) (MPU4) (CO 4.0 YD)', (set 29) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 D)', (set 30) to 'Copy Cat (Barcrest) (MPU4) (CO 4.0 D)', (set 31) to 'Copy Cat (Barcrest) (MPU4) (CO 4.0 Y)', (set 32) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 K)', (set 33) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 B)', (set 34) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 BD)', (set 35) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 BAD)' and (set 36) to 'Copy Cat (Barcrest) (MPU4) (CO 2.4 BR)'. + +- 0.146u5: Split 'Copy Cat (Bwb) (MPU4)' into 'Copy Cat (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35) and (set 36). + +- 0.143u2: Added 'Copy Cat (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 456.3 zip + +$end + + + +$info=m4crdome +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2)' and clones (CD2 0.2 C) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 0.2 C)', (CD2 1.0 C) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.0 C)', (CD2 1.2 AD) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 AD)', (CD2 1.2 B) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 B)', (CD2 1.2 BD) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 BD)', (CD2 1.2 C) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 C)', (CD2 1.2 D) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 D)', (CD2 1.2 K) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 K)', (CD2 1.2 KD) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 KD)', (CD2 1.2 R) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 R)', (CD2 1.2 RD) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 RD)', (CD2 1.2 Y) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 Y)', (CD2 1.2 YD) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2 YD)' and (CD2 1.2, hack) to 'The Crystal Dome (Barcrest) (MPU4) (CD2 1.2, hack)'. + +- 0.177: Changed clone (set 11) to parent 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2)', (set 1) to clone 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 K)' and clones (set 2) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 C)', (set 3) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 AD)', (set 4) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 B)', (set 5) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 BD)', (set 6) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 D)', (set 7) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 KD)', (set 8) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 RD)', (set 9) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 YD)', (set 10) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 R)', (set 12) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2 Y)', (set 13) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.2, hack)', (set 14) to 'Crystal Dome (Barcrest) (MPU4) (CD2 1.0 C)' and (set 15) to 'Crystal Dome (Barcrest) (MPU4) (CD2 0.2 C)'. Renamed (m4crdome) to (m4crdome__j) and (m4crdome__j) to (m4crdome). + +- 0.146u5: Split 'Crystal Dome (Barcrest) (MPU4)' into 'Crystal Dome (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u2: Added 'Crystal Dome (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 962.7 zip + +$end + + + +$info=m4crfire +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crossfire (Empire) (MPU4, set 1)' (Empire 199?) and clone 'Crossfire (Empire) (MPU4, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.34 zip + +$end + + + +$info=m4crjwl2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Crown Jewels Club (Barcrest) (MPU4) (set 1)' and clones from a parent set to clones 'Crown Jewels Club (Barcrest) (MPU4) (CJC 1.5, set 1)' and clones (set 2) to 'Crown Jewels Club (Barcrest) (MPU4) (CJC 1.5, set 2)', (set 3) to 'Crown Jewels Club (Barcrest) (MPU4) (CJC 1.5, set 3)' and (set 4) to 'Crown Jewels Club (Barcrest) (MPU4) (CJN 0.2)'. Changed parent description to 'Crown Jewels Mk II Club (Barcrest) (MPU4) (CJ2 1.4, set 1)' and clones (set 2) to 'Crown Jewels Mk II Club (Barcrest) (MPU4) (CJ2 1.4, set 2)' and (set 3) to 'Crown Jewels Mk II Club (Barcrest) (MPU4) (CJ2 1.4, set 3)'. + +- 0.146u5: Split 'Crown Jewels Mk II Club (Barcrest) (MPU4)' into 'Crown Jewels Mk II Club (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). Split 'Crown Jewels Club (Barcrest) (MPU4)' into 'Crown Jewels Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Crown Jewels Mk II Club (Barcrest) (MPU4)' (Barcrest 199?) and 'Crown Jewels Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 775.4 zip + +$end + + + +$info=m4crkpot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Crackpot 100 Club (Barcrest) (MPU4) (C1P 1.2)' and clones (set 2, CP 3.8)' to 'Crackpot 100 Club (Barcrest) (MPU4) (CP 3.8)' and (set 3, CP 3.1)' to 'Crackpot 100 Club (Barcrest) (MPU4) (CP 3.1)'. + +- 0.146u5: Split 'Crackpot Club (Barcrest) (MPU4)' into 'Crackpot 100 Club (Barcrest) (MPU4) (set 1, C1P 1.2)' and clones 'Crackpot 100 Club (Barcrest) (MPU4) (set 2, CP 3.8)' and 'Crackpot 100 Club (Barcrest) (MPU4) (set 2, CP 3.8)'. + +- 0.143u2: Added 'Crackpot Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 27.2 zip + +$end + + + +$info=m4crmaze +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0)' and clones (CRM 2.3) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 2.3)', (CRM 3.0 AD) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 AD)', (CRM 3.0 B) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 B)', (CRM 3.0 BD) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 BD)', (CRM 3.0 C) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 C)', (CRM 3.0 D) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 D)', (CRM 3.0 K) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 K)', (CRM 3.0 KD) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 KD)', (CRM 3.0 Y) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 Y)', (CRM 3.0 YD) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0 YD)', (CRM 3.0, hack?) to 'The Crystal Maze (Barcrest) (MPU4) (CRM 3.0, hack?)', (CR5 1.0, hack?) to 'The Crystal Maze (Bwb / Barcrest) (MPU4) (CR5 1.0, hack?)', (CR5 2.0, hack?, set 1) to 'The Crystal Maze (Bwb / Barcrest) (MPU4) (CR5 2.0, hack?, set 1)', (CR5 2.0, hack?, set 2) to 'The Crystal Maze (Bwb / Barcrest) (MPU4) (CR5 2.0, hack?, set 2)', (CR8 1.2, hack?) to 'The Crystal Maze (Bwb / Barcrest) (MPU4) (CR8 1.2, hack?)', (CRC 0.7, hack?) to 'The Crystal Maze (Bwb / Barcrest) (MPU4) (CRC 0.7, hack?)' and (CRC 1.3, hack?) to 'The Crystal Maze (Bwb / Barcrest) (MPU4) (CRC 1.3, hack?)'. + +- 0.177: Changed description of clones (CRM 3.0AD) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 AD)', (CRM 3.0B) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 B)', (CRM 3.0BD) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 BD)', (CRM 3.0C) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 C)', (CRM 3.0D) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 D)', (CRM 3.0K) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 K)', (CRM 3.0KD) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 KD)', (CRM 3.0Y) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 Y)' and (CRM 3.0YD) to 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0 YD)'. + +- 0.146u5: Split 'Crystal Maze (Barcrest) (MPU4)' into 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0)' and clones 'Crystal Maze (Barcrest) (MPU4) (CRM 2.3)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0, hack?)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0AD)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0B)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0BD)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0C)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0D)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0K)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0KD)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0Y)', 'Crystal Maze (Barcrest) (MPU4) (CRM 3.0YD)', 'Crystal Maze (Bwb / Barcrest) (MPU4) (CR5 1.0, hack?)', 'Crystal Maze (Bwb / Barcrest) (MPU4) (CR5 2.0, hack?, set 1)', 'Crystal Maze (Bwb / Barcrest) (MPU4) (CR5 2.0, hack?, set 2)', 'Crystal Maze (Bwb / Barcrest) (MPU4) (CR8 1.2, hack?)', 'Crystal Maze (Bwb / Barcrest) (MPU4) (CRC 0.7, hack?)' and 'Crystal Maze (Bwb / Barcrest) (MPU4) (CRC 1.3, hack?)'. + +- 0.143u2: Added 'Crystal Maze (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 941.3 zip + +$end + + + +$info=m4crzbn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Crazy Bingo (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 435.1 zip + +$end + + + +$info=m4crzcap +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crazy Capers (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Crazy Capers (Empire) (MPU4, set 2)', 'Crazy Capers (Empire) (MPU4, set 3)' and 'Crazy Capers (Empire) (MPU4, set 4)'. + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 956.8 zip + +$end + + + +$info=m4crzcav +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Crazy Cavern (Nova) (MPU4) (GCV 0.5)'. + +- 0.143u2: Added 'Crazy Cavern (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 61.6 zip + +$end + + + +$info=m4crzcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Climber Club (Crystal) (MPU4)' into 'Crazy Climber Club (Crystal) (MPU4) (set 1)' and clones 'Crazy Climber Club (Crystal) (MPU4) (set 2)', 'Crazy Climber Club (Crystal) (MPU4) (set 3)' and 'Crazy Climber Club (Crystal) (MPU4) (set 4)'. Changed 'Crazy Club Climber (Crystal) (MPU4)' from a parent set to clone 'Crazy Climber Club (Crystal) (MPU4) (set 5)'. + +- 0.143u3: Added 'Crazy Climber Club (Crystal) (MPU4)' (Crystal 199?) and 'Crazy Club Climber (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 40.0 zip + +$end + + + +$info=m4crzcsn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Crazy Casino (Nova) (German) (MPU4) (CRZ 0.3)'. + +- 0.143u2: Added 'Crazy Casino (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 48.4 zip + +$end + + + +$info=m4crzjk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Crazy Jokers (Nova?) (MPU4)'. + +- 0.143u2: Added 'Crazy Jokers (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 23.0 zip + +$end + + + +$info=m4crzjwl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 6) to parent 'Crown Jewels (Barcrest) (German) (MPU4) (GCN 1.1)', (set 1) to clone 'Crown Jewels (Barcrest) (bootleg) (German) (MPU4) (GCN 1.1, set 1)' and clones (set 2) to 'Crown Jewels (Barcrest) (bootleg) (German) (MPU4) (GCN 0.9, set 1)', (set 3) to 'Crown Jewels (Barcrest) (bootleg) (German) (MPU4) (GCN 0.9, set 4)', (set 4) to 'Crown Jewels (Barcrest) (German) (MPU4) (GCN 0.9)', (set 5) to 'Crown Jewels (Barcrest) (bootleg) (German) (MPU4) (GCN 1.1, set 2)', (set 7) to 'Crown Jewels (Barcrest) (bootleg) (German) (MPU4) (GCN 0.9, set 2)' and (set 8) to 'Crown Jewels (Barcrest) (bootleg) (German) (MPU4) (GCN 0.9, set 3)'. Renamed (m4crzjwl) to (m4crzjwle) and (m4crzjwle) to (m4crzjwl). + +- 0.146u5: Split 'Crown Jewels (Barcrest) (MPU4)' into 'Crown Jewels (Barcrest) (German) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added altrevs rom. + +- 0.143u2: Added 'Crown Jewels (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.14 zip + +$end + + + +$info=m4cshenc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Cash Encounters (Barcrest) (MPU4) (CA_ 5.0 C)' and clones (set 2) to 'Cash Encounters (Barcrest) (MPU4) (CA_ 5.0 YCD)', (set 3) to 'Cash Encounters (Barcrest) (MPU4) (CA_ 5.0 CD)', (set 4) to 'Cash Encounters (Barcrest) (MPU4) (CA_ 5.0 CK)' and (set 5) to 'Cash Encounters (Barcrest) (MPU4) (CA_ 5.0 BC)'. + +- 0.146u5: Split 'Cash Encounters (Bwb) (MPU4)' into 'Cash Encounters (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Cash Encounters (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 889.2 zip + +$end + + + +$info=m4cshino +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cashino Deluxe (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 20.2 zip + +$end + + + +$info=m4csoc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 2) to parent 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa310/\xa315 jackpot) (set 1)', (set 1) to clone 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa38 jackpot, 20/25/30p stake / \xa315 jackpot) (hack)', (set 3) to 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa310/\xa315 jackpot) (set 2)', (set 4) to 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa310/\xa315 jackpot) (set 3)', (set 5) to 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 1), (set 6) to 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 2), (set 7) to 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 3), (set 8) to 'Championship Soccer (BWB) (MPU4) (5/10p stake / \xa35 jackpot) (set 1), (set 9) to 'Championship Soccer (BWB) (MPU4) (5/10p stake / \xa35 jackpot) (set 2), (set 10) to 'Championship Soccer (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) and (set 11) to 'Championship Soccer (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 4)'. Renamed (m4csoc) to (m4csoc__j), (m4csoc__a) to (m4csoc), (m4csoc__b) to (m4csoc__a), (m4csoc__c) to (m4csoc__b), (m4csoc__d) to (m4csoc__c), (m4csoc__e) to (m4csoc__d), (m4csoc__f) to (m4csoc__e) and (m4csoc__j) to (m4csoc__f). + +- 0.146u5: Split 'Championship Soccer (Bwb) (MPU4)' into 'Championship Soccer (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u4: Added 3x OKI6376 sound roms and 2x altrevs roms. + +- 0.143u2: Added 'Championship Soccer (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.33 zip + +$end + + + +$info=m4cstrik +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u4: Added clone 'Cash Strike (Empire) (MPU4, set 4)'. + +- 0.143u2: Added 'Cash Strike (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Cash Strike (Empire) (MPU4, set 2)' and 'Cash Strike (Empire) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.17 zip + +$end + + + +$info=m4ctn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Tuppenny Nudger Classic (Mdm?) (MPU4)' (Mdm? 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 258.7 zip + +$end + + + +$info=m4cwalk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cake Walk (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 758.8 zip + +$end + + + +$info=m4danced +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Dancing Diamonds (Bwb) (MPU4)' into 'Dancing Diamonds (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). Replaced wrong dumped altrevs with new 128k ones. + +- 0.143u2: Added 'Dancing Diamonds (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 469.1 zip + +$end + + + +$info=m4daytn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Daytona (Bwb) (MPU4)' into 'Daytona (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u2: Added 'Daytona (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 68.9 zip + +$end + + + +$info=m4dbl9 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Double 9's (Barcrest) (MPU4) (DU9 1.0)' and clone (set 2) to 'Double 9's (Barcrest) (bootleg) (MPU4) (DU9 0.2)'. + +- 0.146u5: Split 'Double 9's (Barcrest) (MPU4)' into 'Double 9's (Barcrest) (MPU4) (set 1)' and clone (set 2). Replaced OKI6376 sound with AY-3-8913A (1720000 Hz). + +- 0.143u3: Fixed rom name (d9's_6.bin -> d9s_6.bin). + +- 0.143u2: Added 'Double 9's (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.6 zip + +$end + + + +$info=m4dblchn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Double Chance (DJE) (MPU4)' (DJE 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 403.6 zip + +$end + + + +$info=m4dbldm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Double Diamond Club (Barcrest) (MPU4) (CDD 0.5)' and clones (set 2) to 'Double Diamond Club (Barcrest) (MPU4) (CDD 0.5 D)', (set 3) to 'Double Diamond Club (Barcrest) (MPU4) (CDD 0.5 F)' and (set 4) to 'Double Diamond Club (Barcrest) (MPU4) (CDD 0.1 TD)'. + +- 0.146u5: Split 'Double Diamond Club (Barcrest) (MPU4)' into 'Double Diamond Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). Renamed (m4dbldmn) to (m4dbldm). + +- 0.143u2: Added 'Double Diamond Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 667.2 zip + +$end + + + +$info=m4dblup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Double Up (Barcrest) (MPU4) (DU 1.5)'. + +- 0.143u2: Added 'Double Up (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.1 zip + +$end + + + +$info=m4dcrls +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed dcr_sounds.bin rom. + +- 0.146u5: Split 'Double Crazy Reels (Mazooma) (MPU4)' into 'Double Crazy Reels (Qps) (MPU4) (set 1)' and clones 'Double Crazy Reels (Qps) (MPU4) (set 2)', 'Double Crazy Reels (Qps) (MPU4) (set 3)', 'Double Crazy Reels (Qps) (MPU4) (set 4)', 'Double Crazy Reels (Qps) (MPU4) (set 7)', 'Double Crazy Reels (Qps) (MPU4) (set 8)', 'Double Crazy Reels (Qps) (MPU4) (set 9)', 'Double Crazy Reels (Qps) (MPU4) (set 10)', 'Double Crazy Reels (Qps) (MPU4) (set 11)', 'Double Crazy Reels (Qps) (MPU4) (set 12)', 'Double Crazy Reels (Qps) (MPU4) (set 13)', 'Double Crazy Reels (Qps) (MPU4) (set 14)', 'Double Crazy Reels (Qps) (MPU4) (set 15)', 'Double Crazy Reels (Qps) (MPU4) (set 16)', 'Double Crazy Reels (Qps) (MPU4) (set 17)', 'Double Crazy Reels (Qps) (MPU4) (set 18)' and 'Double Crazy Reels (Qps) (MPU4) (set 19)'. Split 'D' Crazy Reels (Qps)' into clones 'Double Crazy Reels (Qps) (MPU4) (set 5)' and 'Double Crazy Reels (Qps) (MPU4) (set 6)'. + +- 0.143u4: Added 'Double Crazy Reels (Mazooma) (MPU4)' (Qps 199?) and D' Crazy Reels (Qps) (MPU4). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 2 files / 330.4 zip + +$end + + + +$info=m4ddb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Ding Dong Bells (Coinworld) (MPU4)' into 'Ding Dong Bells (Coinworld) (MPU4) (set 1)' and clone 'Ding Dong Bells (Coinworld) (MPU4) (set 2)'. + +- 0.143u3: Added 'Ding Dong Bells (Coinworld) (MPU4)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 653.7 zip + +$end + + + +$info=m4denmen +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description of clones (DEN 1.2B) to 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 B)', (DEN 1.2C) to 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 C)', (DEN 1.2D) to 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 D)', (DEN 1.2K) to 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 K)', (DEN 1.2Y) to 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 Y)', (DM5 0.1)) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1)', (DM5 0.1AD) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 AD)', (DM5 0.1B) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 B)', (DM5 0.1BD) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 BD)', (DM5 0.1D) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 D)', (DM5 0.1K) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 K)', (DM5 0.1KD) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 KD)', (DM5 0.1Y) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 Y)', (DM5 0.1YD) to 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 YD)', (DM8 0.1C) to 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 C)', (DM8 0.1D) to 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 D)', (DM8 0.1K) to 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 K)', (DM8 0.1Y) to 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 Y)', (DM8 0.1YD) to 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 YD)', (DMT 0.1AD) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 AD)', (DMT 0.1B) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 B)', (DMT 0.1BD) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 BD)', (DMT 0.1D) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 D)', (DMT 0.1K) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 K)', (DMT 0.1KD) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 KD)', (DMT 0.1Y) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 Y)' and (DMT 0.1YD) to 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 YD)'. + +- 0.146u5: Split 'Dennis The Menace (Barcrest) (MPU4)' into 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2)' and clones 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2B)', 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2C)', 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2D)', 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2K)', 'Dennis The Menace (Barcrest) (MPU4) (DEN 1.2Y)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1))', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1AD)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1B)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1BD)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1D)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1K)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1KD)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1Y)', 'Dennis The Menace (Barcrest) (MPU4) (DM5 0.1YD)', 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1)', 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1C)', 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1D)', 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1K)', 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1Y)', 'Dennis The Menace (Barcrest) (MPU4) (DM8 0.1YD)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1, hack?)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1AD)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1B)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1BD)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1D)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1K)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1KD)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1Y)', 'Dennis The Menace (Barcrest) (MPU4) (DMT 0.1YD)', 'Dennis The Menace (Barcrest) (MPU4) (V1 0.1, hack, set 1)' and 'Dennis The Menace (Barcrest) (MPU4) (V1 0.1, hack, set 2)'. + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Dennis The Menace (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 867.1 zip + +$end + + + +$info=m4dnj +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Double Nudge (Cotswold Microsystems) (MPU4) (set 1)' and clones (set 2) to 'Double Nudge (Cotswold Microsystems) (MPU4) (set 2)' and (set 3) to 'Double Nudge (Cotswold Microsystems) (MPU4) (set 3)'. + +- 0.146u5: Split 'Double Nudge (unknown) (MPU4?)' into 'Double Nudge (unknown) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Double Nudge (unknown) (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 16.3 zip + +$end + + + +$info=m4drac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Dracula (Barcrest - Nova) (German) (MPU4) (DRA 2.1)' and clones (set 2) to 'Dracula (Barcrest - Nova) (German) (MPU4) (DRA 2.4)' and (set 3) to 'Dracula (Barcrest - Nova) (German) (MPU4) (DRA 2.7)'. + +- 0.146u5: Split 'Dracula (Barcrest - Nova) (MPU4)' into 'Dracula (Barcrest - Nova) (German) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Dracula (Barcrest - Nova) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 1.56 zip + +$end + + + +$info=m4dragon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Dragon (Nova) (MPU4) (DGL 0.1)'. + +- 0.143u2: Added 'Dragon (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 54.5 zip + +$end + + + +$info=m4dtyfre +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description of clones (DF5 0.3AD) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 AD)', (DF5 0.3B) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 B)', (DF5 0.3BD) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 BD)', (DF5 0.3D) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 D)', (DF5 0.3K) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 K)', (DF5 0.3KD) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 KD)', (DF5 0.3R) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 R)', (DF5 0.3RD) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 RD)', (DF5 0.3Y) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 Y)', (DF5 0.3YD) to 'Duty Free (Barcrest) (MPU4) (DF5 0.3 YD)', (DF8 0.1C) to 'Duty Free (Barcrest) (MPU4) (DF8 0.1 C)', (DF8 0.1D) to 'Duty Free (Barcrest) (MPU4) (DF8 0.1 D)', (DF8 0.1K) to 'Duty Free (Barcrest) (MPU4) (DF8 0.1 K)', (DF8 0.1Y) to 'Duty Free (Barcrest) (MPU4) (DF8 0.1 Y)', (DF8 0.1YD) to 'Duty Free (Barcrest) (MPU4) (DF8 0.1 YD)', (DFT 0.1AD) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 AD)', (DFT 0.1B) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 B)', (DFT 0.1BD) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 BD)', (DFT 0.1D) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 D)', (DFT 0.1K) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 K)', (DFT 0.1KD) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 KD)', (DFT 0.1Y) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 Y)', (DFT 0.1YD) to 'Duty Free (Barcrest) (MPU4) (DFT 0.1 YD)', (DUT 0.4B) to 'Duty Free (Barcrest) (MPU4) (DUT 0.4 B)', (DUT 0.4C) to 'Duty Free (Barcrest) (MPU4) (DUT 0.4 C)', (XD5 0.2AD) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 AD)', (XD5 0.2B) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 B)', (XD5 0.2BD) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 BD)', (XD5 0.2C) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 C)', (XD5 0.2D) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 D)', (XD5 0.2K) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 K)', (XD5 0.2KD) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 KD)', (XD5 0.2R) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 R)', (XD5 0.2RD) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 RD)', (XD5 0.2Y) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 Y)', (XD5 0.2YD) to 'Duty Free (Barcrest) (MPU4) (XD5 0.2 YD)', (XFT 0.1AD) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 AD)', (XFT 0.1B) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 B)', (XFT 0.1BD) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 BD)', (XFT 0.1C) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 C)', (XFT 0.1D) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 D)', (XFT 0.1K) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 K)', (XFT 0.1KD) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 KD)', (XFT 0.1R) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 R)', (XFT 0.1RD) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 RD)', (XFT 0.1Y) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 Y)' and (XFT 0.1YD) to 'Duty Free (Barcrest) (MPU4) (XFT 0.1 YD)'. + +- 0.146u5: Split 'Duty Free (Barcrest) (MPU4)' into 'Duty Free (Barcrest) (MPU4) (DUT 0.4)' and clones 'Duty Free (Barcrest) (MPU4) (DF5 0.3)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3AD)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3B)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3BD)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3D)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3K)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3KD)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3R)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3RD)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3Y)', 'Duty Free (Barcrest) (MPU4) (DF5 0.3YD)', 'Duty Free (Barcrest) (MPU4) (DF8 0.1)', 'Duty Free (Barcrest) (MPU4) (DF8 0.1C)', 'Duty Free (Barcrest) (MPU4) (DF8 0.1D)', 'Duty Free (Barcrest) (MPU4) (DF8 0.1K)', 'Duty Free (Barcrest) (MPU4) (DF8 0.1Y)', 'Duty Free (Barcrest) (MPU4) (DF8 0.1YD)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1, hack?)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1AD)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1B)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1BD)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1D)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1K)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1KD)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1Y)', 'Duty Free (Barcrest) (MPU4) (DFT 0.1YD)', 'Duty Free (Barcrest) (MPU4) (DUT 0.4B)', 'Duty Free (Barcrest) (MPU4) (DUT 0.4C)', 'Duty Free (Barcrest) (MPU4) (XD5 0.1)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2AD)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2B)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2BD)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2C)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2D)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2K)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2KD)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2R)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2RD)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2Y)', 'Duty Free (Barcrest) (MPU4) (XD5 0.2YD)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1AD)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1B)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1BD)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1C)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1D)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1K)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1KD)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1R)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1RD)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1Y)', 'Duty Free (Barcrest) (MPU4) (XFT 0.1YD)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF10 4.3, set 1)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF10 4.3, set 2)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF4 1.1)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF4 2.1)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF4 4.1)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF4 4.1, hack?)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF8 2.2, set 1)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF8 2.2, set 2)', 'Duty Free (Bwb / Barcrest) (MPU4) (DF8 4.2)' and 'Duty Free (Bwb / Barcrest) (MPU4) (DFC 2.3)'. + +- 0.143u2: Added 'Duty Free (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 925.4 zip + +$end + + + +$info=m4dz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Added msm6376 rom. + +- 0.143u4: Added 'Danger Zone (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 544 kb / 2 files / 495.1 zip + +$end + + + +$info=m4eaw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2)' and clones (set 2) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 AD / ER4 0.3)', (set 3) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 B / ER4 0.3)', (set 4) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 BD / ER4 0.3)', (set 5) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 D / ER4 0.3)', (set 6) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 KD / ER4 0.3)', (set 7) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 RD / ER4 0.3)', (set 8) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 YD / ER4 0.3)', (set 9) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 K / ER4 0.3)', (set 10) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 R / ER4 0.3)', (set 11) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 / ER4 0.3)', (set 12) to 'Everyone's A Winner (Barcrest) (MPU4) (CET 0.3 Y / ER4 0.3)', (set 13) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 AD / ER4 0.2)', (set 14) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 B / ER4 0.2)', (set 15) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 BD / ER4 0.2)', (set 16) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 D / ER4 0.2)', (set 17) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 KD / ER4 0.2)', (set 18) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 RD / ER4 0.2)', (set 19) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 YD / ER4 0.2)', (set 20) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 K / ER4 0.2)', (set 21) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 R/ ER4 0.2)', (set 22) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 / ER4 0.2)', (set 23) to 'Everyone's A Winner (Barcrest) (MPU4) (CEU 0.2 Y / ER4 0.2)', (set 24) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 AD / ER4 0.1)', (set 25) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 B / ER4 0.1)', (set 26) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 BD / ER4 0.1)', (set 27) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 C / ER4 0.1)', (set 28) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 D / ER4 0.1)', (set 29) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 KD / ER4 0.1)', (set 30) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 RD / ER4 0.1)', (set 31) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 YD / ER4 0.1)', (set 32) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 K / ER4 0.1)', (set 33) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 R / ER4 0.1)', (set 34) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 / ER4 0.1)', (set 35) to 'Everyone's A Winner (Barcrest) (MPU4) (ENN 0.1 Y / ER4 0.1)', (set 36) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 AD / ER4 0.1)', (set 37) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 B / ER4 0.1)', (set 38) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 BD / ER4 0.1)', (set 39) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 C / ER4 0.1)', (set 40) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 D / ER4 0.1)', (set 41) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 KD / ER4 0.1)', (set 42) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 RD / ER4 0.1)', (set 43) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 YD / ER4 0.1)', (set 44) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 K / ER4 0.1)', (set 45) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 R / ER4 0.1)', (set 46) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 / ER4 0.1)', (set 47) to 'Everyone's A Winner (Barcrest) (MPU4) (EON 0.1 Y / ER4 0.1)', (set 48) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 AD)', (set 49) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 B)', (set 50) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 BD)', (set 51) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 D)', (set 52) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 KD)', (set 53) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 RD)', (set 54) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 YD)', (set 55) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 K)', (set 56) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 R)', (set 57) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1)', (set 58) to 'Everyone's A Winner (Barcrest) (MPU4) (ER2 0.1 Y)', (set 59) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 AD)', (set 60) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 B)', (set 61) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 BD)', (set 62) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 D)', (set 63) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 KD)', (set 64) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 YD)', (set 65) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 K)', (set 66) to 'Everyone's A Winner (Barcrest) (MPU4) (ER4 0.2 Y)', (set 67) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 AD)', (set 68) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 B)', (set 69) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 C)', (set 70) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 KD)', (set 71) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 YD)', (set 72) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 K)', (set 73) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1)', (set 74) to 'Everyone's A Winner (Barcrest) (MPU4) (ER8 0.1 Y)', (set 75) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 AD)', (set 76) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 B)', (set 77) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 BD)', (set 78) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 D)', (set 79) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 KD)', (set 80) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 RD)', (set 81) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 YD)', (set 82) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 K)', (set 83) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 R)', (set 85) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2 Y)', (set 84) to 'Everyone's A Winner (Barcrest) (MPU4) (ERT 0.2)', (set 86) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 AD / ER4 0.1)', (set 87) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 B / ER4 0.1)', (set 88) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 BD / ER4 0.1)', (set 89) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 C / ER4 0.1)', (set 90) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 D / ER4 0.1)', (set 91) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 KD / ER4 0.1)', (set 92) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 RD / ER4 0.1)', (set 93) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 YD / ER4 0.1)', (set 94) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 K / ER4 0.1)', (set 95) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 R / ER4 0.1)', (set 96) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 / ER4 0.1)' and (set 97) to 'Everyone's A Winner (Barcrest) (MPU4) (EUN 0.1 Y / ER4 0.1)'. + +- 0.146u5: Split 'Everyone's A Winner (Barcrest) (MPU4)' into 'Everyone's A Winner (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77), (set 78), (set 79), (set 80), (set 81), (set 82), (set 83), (set 84), (set 85), (set 86), (set 87), (set 88), (set 89), (set 90), (set 91), (set 92), (set 93), (set 94), (set 95), (set 96) and (set 97). + +- 0.143u2: Added 'Everyone's A Winner (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 638.3 zip + +$end + + + +$info=m4eaw51 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Everyone's A Winner (Barcrest) (MPU4) (unknown rev, bad)' from a clone of Everyone's A Winner (Barcrest) to parent 'Everyone's A Winner (J.A. Brown) (MPU4) (EAW 5.1)'. Renamed (m4eaw__bz) to (m4eaw51). + +- 0.179: Changed description to 'Everyone's A Winner (Barcrest) (MPU4) (unknown rev, bad)'. + +- 0.177: Changed description to 'Everyone's A Winner (Barcrest) (MPU4) (unkown rev, bad)'. + +- 0.154: James Wallace fixed maincpu rom address to $8000 in clone 'Everyone's A Winner (Barcrest) (MPU4) (set 99)'. + +- 0.146u5: Split 'Everyone's A Winner (Barcrest) (MPU4)' into 'Everyone's A Winner (Barcrest) (MPU4) (set 99)'. + +- 0.143u2: Added 'Everyone's A Winner (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 8.23 zip + +$end + + + +$info=m4eezee +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Eezee Fruits (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 150.8 zip + +$end + + + +$info=m4eighth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Eighth Wonder (Barcrest) [WON 2.2] (MPU4)' into 'Eighth Wonder (Barcrest) (MPU4) (WON 2.2)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Eighth Wonder (Barcrest) [WON 2.2] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.1 zip + +$end + + + +$info=m4elitc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Elite Club (Crystal) (MPU4)' into 'Elite Club (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Elite Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.4 zip + +$end + + + +$info=m4elite +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Added 68000 (10MHz) CPU2. Changed description to 'Elite (Barcrest) (MPU4 w/ Plasma DMD?)'. + +- 0.143u2: Added 'Elite (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.7 zip + +$end + + + +$info=m4esctbg +$mame +0.236 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Escalera Tobogan (Spain) (MPU4) (ESC1, set 1)' and clones (ESC1, set 2) to 'Escalera Tobogan (Spain) (MPU4) (ESC1, set 2)' and (ESC1, set 3) to 'Escalera Tobogan (Spain) (MPU4) (ESC1, set 3)'. + +- 0.245: Changed description to 'Escalera Tobogan (MPU4) (ESC1, set 1)' and clones (MPU4, set 2) to 'Escalera Tobogan (MPU4) (ESC1, set 2)' and (MPU4, set 3) to 'Escalera Tobogan (MPU4) (ESC1, set 3)'. + +- 0.237: Dumped and added PAL for Escalera Tobogan [jordigahan, ClawGrip]. + +- 0.236: jordigahan and ClawGrip added 'Escalera Tobogan (MPU4, set 1)' (Vifico 1994) and clones Escalera Tobogan (MPU4, set 2) and Escalera Tobogan (MPU4, set 3). Note: Just one different byte between the three "Escalera y Tobogan" sets, at address 00001401. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 891.6 zip + +$end + + + +$info=m4eureka +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Eureka (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2) and (MPU4, set 3). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.32 zip + +$end + + + +$info=m4ewshft +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Each Way Shifter (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 920.5 zip + +$end + + + +$info=m4excal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Excalibur (Bwb) (MPU4)' into 'Excalibur (Bwb) (MPU4) (set 1)' and clones 'Excalibur (Bwb) (MPU4) (set 2)', 'Excalibur (Bwb) (MPU4) (set 3)', 'Excalibur (Bwb) (MPU4) (set 4)', 'Excalibur (Bwb) (MPU4) (set 5)', 'Excalibur (Bwb) (MPU4) (set 6)', 'Excalibur (Bwb) (MPU4) (set 7)', 'Excalibur (Bwb) (MPU4) (set 8)', 'Excalibur (Bwb) (MPU4) (set 9)', 'Excalibur (Bwb) (MPU4) (set 10)' and 'Excalibur (Bwb) (MPU4) (set 11)'. Changed 'Excalibur (Nova) (MPU4?)' from a parent set to clones 'Excalibur (Nova) (MPU4) (set 1)' and 'Excalibur (Nova) (MPU4) (set 2)'. + +- 0.143u4: Added 'Excalibur (Nova) (MPU4?)' (Nova 199?). + +- 0.143u2: Added 'Excalibur (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.38 zip + +$end + + + +$info=m4excam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.203: James Wallace added clone Excalibur (Mdm) (MPU4, V1.0D). Changed parent description to 'Excalibur (Mdm) (MPU4, V1.4)'. Removed ex1_0d.bin rom. + +- 0.143u3: Added 'Excalibur (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.82 zip + +$end + + + +$info=m4exgam +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Extra Game (Fairplay - Barcrest) (MPU4) (CEG 2.0)'. + +- 0.143u2: Added 'Extra Game (Fairplay - Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 343.4 zip + +$end + + + +$info=m4exlin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Extra Lines (Pcp) (MPU4)' into 'Extra Lines (Pcp) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Extra Lines (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 14.2 zip + +$end + + + +$info=m4exotic +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 2) to parent 'Exotic Fruits (BWB) (MPU4) (30p stake / \xa315 jackpot), (set 1)' (set 1) to clone 'Exotic Fruits (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 4)', (set 3) to 'Exotic Fruits (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 2)', (set 4) to 'Exotic Fruits (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 3)', (set 5) to 'Exotic Fruits (BWB) (MPU4) (20/25/30p stake / \xa315 jackpot) (set 1)' and (set 6) to 'Exotic Fruits (BWB) (MPU4) (20/25/30p stake / \xa315 jackpot) (set 2). Renamed (m4exotic__a) to (m4exotic), (m4exotic__c) to (m4exotic__b), (m4exotic) to (m4exotic__c) and ( m4exotic__b) to (m4exotic__a). + +- 0.146u5: Split 'Exotic Fruits (Bwb) (MPU4)' into 'Exotic Fruits (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Exotic Fruits (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 40.3 zip + +$end + + + +$info=m4exprs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Express (Barcrest) (Dutch) (MPU4) (DXP 2.0)'. + +- 0.146u5: Changed description to 'Express (Barcrest) (DXP, Dutch) (MPU4)'. + +- 0.143u2: Added 'Express (Barcrest) [DXP, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.0 zip + +$end + + + +$info=m4fairg +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Fairground (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 2 files / 36.1 zip + +$end + + + +$info=m4fastfw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Fast Forward (Barcrest) (MPU4) (SFF 3.0, set 1)' and clones (set 2) to 'Fast Forward (Barcrest) (MPU4) (SFF 3.0, set 2)', (set 3) to 'Fast Forward (Barcrest) (MPU4) (SFF 3.0, set 3)', (set 4) to 'Fast Forward (Barcrest) (MPU4) (SFF 3.0, set 4)', (set 5) to 'Fast Forward (Barcrest) (MPU4) (SFF 3.0, set 5)', (set 6) to 'Fast Forward (Barcrest) (MPU4) (SFF 3.0, set 6)' and (set 7) to 'Fast Forward (Barcrest) (MPU4) (FFD 1.0, hack)'. + +- 0.146u5: Split 'Fast Forward (Barcrest - Bwb) [FFD 1.0] (MPU4)' into 'Fast Forward (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Fast Forward (Barcrest - Bwb) [FFD 1.0] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.4 zip + +$end + + + +$info=m4firebl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fireball (Mdm) (MPU4, set 1)' (Mdm 199?) and clones 'Fireball (Mdm) (MPU4, set 2)', 'Fireball (Mdm) (MPU4, set 3)', 'Fireball (Mdm) (MPU4, set 4)' and 'Fireball (Mdm) (MPU4, set 5)'. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.4 zip + +$end + + + +$info=m4firice +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Fire & Ice (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 1)' and clones (set 2) to 'Fire & Ice (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 2)', (set 3) to 'Fire & Ice (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 3)', (set 4) to 'Fire & Ice (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 4)', (set 5) to 'Fire & Ice (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 5)', (set 6) to 'Fire & Ice (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 6)', (set 7) to 'Fire & Ice (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 1)', (set 8) to 'Fire & Ice (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 2)', (set 9) to 'Fire & Ice (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 3)', (set 10) to 'Fire & Ice (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 4)' and (set 11) to 'Fire & Ice (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 5)'. + +- 0.146u5: Split 'Fire & Ice (Bwb) (MPU4)' into 'Fire & Ice (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u5: Added 3x MSM6376 roms. + +- 0.143u2: Added 'Fire & Ice (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.21 zip + +$end + + + +$info=m4flash +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Flash Cash (Barcrest) (MPU4, FC 1.0)'. + +- 0.143u2: Added 'Flash Cash (Barcrest) [FC 1.0] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.4 zip + +$end + + + +$info=m4flshlt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 1)' and clones (set 2) to 'Flashlite (Bwb) (MPU4) (BFL 0.5)', (set 3) to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 2)', (set 4) to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 3)', (set 5) to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 4)', (set 6) to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 5)', (set 7) to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 6)' and (set 8) to 'Flashlite (Bwb) (MPU4) (FLT 1.0, set 7)'. + +- 0.146u5: Split 'Flashlite (Bwb) (MPU4)' into 'Flashlite (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Flashlite (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.5 zip + +$end + + + +$info=m4fortcb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Fortune Club (Barcrest) (MPU4) (CFO 1.2, set 1)' and clones (set 2) to 'Fortune Club (Barcrest) (MPU4) (CFO 1.2, set 2)' and (set 3) to 'Fortune Club (Barcrest) (MPU4) (CFO 1.2, set 3)'. + +- 0.146u5: Split 'Fortune Club (Barcrest) (MPU4)' into 'Fortune Club (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Fortune Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 543.1 zip + +$end + + + +$info=m4fourmr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Adjusted AY hookup to keep 'Four More' happy. Note: Game does not appear to be a Barcrest codebase, and game seems to be unprotected. Requires very specific AY handling to produce sounds [AJR]. + +- 0.143u2: Added 'Four More (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.4 zip + +$end + + + +$info=m4frcrak +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Fruit Cracker (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 13.4 zip + +$end + + + +$info=m4frdrop +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fruit Drop (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 346.0 zip + +$end + + + +$info=m4fright +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split clone 'Fright Night (Empire) (MPU4, v?.?)' into clones 'Fright Night (Empire) (MPU4, v?.?, set 1)' and 'Fright Night (Empire) (MPU4, v?.?, set 2)'. + +- 0.143u6: Added altrevs rom to clone 'Fright Night (Empire) (MPU4, v?.?)'. + +- 0.143u5: Added clones Fright Night (Empire) (MPU4, v3.3) and (MPU4, v3.0). Changed parent description to 'Fright Night (Empire) (MPU4, v4.1X)' and clones (MPU4, set 2) to 'Fright Night (Empire) (MPU4, v4.1)', (MPU4, set 3) to 'Fright Night (Empire) (MPU4, v4.1i)' and (MPU4, set 4) to 'Fright Night (Empire) (MPU4, v?.?)'. + +- 0.143u2: Added 'Fright Night (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2), (MPU4, set 3) and (MPU4, set 4). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.34 zip + +$end + + + +$info=m4frkstn +$mame +0.142u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Frank 'n' Stein (Crystal) (MPU4, set 1)' into 'Frank 'n' Stein (Crystal) (MPU4, set 1)' and clones (set 4), (set 5), (set 6) and (set 7). Changed description of clone (MPU4, set 2) to 'Frank 'n' Stein (Crystal) (MPU4, set 8)' and (MPU4, set 3) to 'Frank 'n' Stein (Crystal) (MPU4, set 9)'. + +- 0.143u3: Added clone Frank 'n' Stein (Crystal) (MPU4, set 3). Changed description of clone (MPU4, set 2) to 'Frank 'n' Stein (Crystal) (MPU4, set 2)'. Renamed (m4frnk) to (m4frkstna). + +- 0.143u2: Added clone Frank 'n' Stein (Crystal Gaming) (MPU4, set 2). Changed parent description to 'Frank 'n' Stein (Crystal Gaming) (MPU4, set 1)'. Renamed (m_frkstn) to (m4frkstn). + +- 0.142u4: Added 'Frank 'n' Stein (unencrypted)' (Crystal Gaming 199?). + +- 0.142u3: James Wallace added Frank 'n' Stein (unencrypted), not hooked up in the driver. Started adding support for the Crystal Gaming program card, and the link keys for setting parameters. + + +Recommended Games (Gambling) + + +Romset: 288 kb / 2 files / 252.0 zip + +$end + + + +$info=m4frmani +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fruit Mania (Crystal) (MPU4)' into 'Fruit Mania (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Fruit Mania (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 53.4 zip + +$end + + + +$info=m4frmtx +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fruit Matrix (Avantime?) (MPU4)' into 'Fruit Matrix (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u8: Changed description to 'Fruit Matrix (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Fruit Matrix (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 577.4 kb / 3 files / 134.5 zip + +$end + + + +$info=m4frnudg +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fruit & Nudge (Avantime?) (MPU4)' into 'Fruit & Nudge (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u8: Changed description to 'Fruit & Nudge (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Fruit & Nudge (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 11.7 zip + +$end + + + +$info=m4front +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Final Frontier (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 940.8 zip + +$end + + + +$info=m4frtfl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Fruit Full Club (Barcrest) (MPU4)' from a parent set to clone 'Fruit Full Club (Barcrest) (MPU4) (FFC 1.2)'. Changed description to 'Fruit Full Club (Barcrest) (MPU4) (FFC 0.3)' and clone (set 2) to 'Fruit Full Club (Barcrest) (MPU4) (FFC 1.0)'. + +- 0.146u5: Split 'Fruit Full (Barcrest) (MPU4)' into 'Fruit Full (Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fruit Full (Barcrest) (MPU4)' (Barcrest 199?) and 'Fruit Full Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 39.1 zip + +$end + + + +$info=m4frtgm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Added generic_dutch_sound1.bin rom. + +- 0.245: Changed description to 'Fruit Game (Barcrest) (MPU4) (FRU 2.0)'. + +- 0.143u2: Added 'Fruit Game (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 341.0 zip + +$end + + + +$info=m4frtlnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Fruit Link Club (Barcrest) (MPU4) (FLC 1.8, set 1)' and clone (set 2) to 'Fruit Link Club (Barcrest) (MPU4) (FLC 1.6, set 2)'. + +- 0.146u5: Split 'Fruit Link Club (Barcrest) (MPU4)' into 'Fruit Link Club (Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fruit Link Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 35.4 zip + +$end + + + +$info=m4frtprs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fruit Preserve (Barcrest) (MPU4)' into 'Fruit Preserve (Barcrest) (MPU4) (F4P 1.1, set 1)' and clone (set 2). + +- 0.143u2: Added 'Fruit Preserve (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 26.9 zip + +$end + + + +$info=m4fsx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fun Spot X (MPU4?)' into 'Fun Spot X (MPU4?) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Fun Spot X (MPU4?)' (AET/Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.9 zip + +$end + + + +$info=m4ftladn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Find the Lady (Nova) (MPU4)'. + +- 0.143u4: Added 'Find the Lady (Nova)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 33.7 zip + +$end + + + +$info=m4funh +$mame +0.147u4 [AGEMAME] + + +WIP: + +- 0.249: Replaced MSM6376 sound with AY-3-8912A (1720000 Hz). + +- 0.147u4: Changed 'Fun House Club (Bellfruit) (set 3) (Scorpion 1)' to 'Fun House (unknown) (MPU4)'. + +- 0.145u4: Split 'Fun House Club (Bellfruit) (Scorpion 1)' into 'Fun House Club (Bellfruit) (set 3) (Scorpion 1)'. + +- 0.143u3: Added 'Fun House Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.3 zip + +$end + + + +$info=m4gambal +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Gamball (Barcrest) (MPU4) (GBB 2.0)' and clones (set 2) to 'Gamball (Barcrest) (MPU4) (GAB 2.0, set 1)', (set 3) to 'Gamball (Barcrest) (MPU4) (GAB 2.0, set 2)' and (set 4) to 'Gamball (Barcrest) (MPU4) (GAB 2.0, set 3)'. + +- 0.228: Use strcmp instead of core_stricmp for per-game hacks (machine\mpu4.c) [AJR]. + +- 0.153: James Wallace fixed Gamball reel positioning, this will need more work to standardise. Changed description back to 'Gamball'. + +- 0.146u5: Split 'Gamball (Barcrest) (MPU4)' into 'Gambal (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). Added dipswitches. + +- 0.143u2: Added altrevs roms (gabcx.p1, gabx.p1 and gbll20-6). Changed description to 'Gamball (Barcrest) (MPU4)'. Renamed (m_gmball) to (m4gambal). + +- 0.142u3: Fixed Gamball - Game now playable. + +- 0.129u5: Added Gamball (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 33.3 zip + +$end + + + +$info=m4gamblr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.203: Removed gambsnd2f.bin rom. + +- 0.143u2: Added 'The Gambler (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2) and (MPU4, set 3). + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 1.34 zip + +$end + + + +$info=m4gb006 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Games Bond 006 (Barcrest) (MPU4) (006 0.6)' and clones (set 2) to 'Games Bond 006 (Barcrest) (MPU4) (006 0.6 D)', (set 3) to 'Games Bond 006 (Barcrest) (MPU4) (006 0.6 Y)' and (set 4) to 'Games Bond 006 (Barcrest) (MPU4) (006 0.6 C)'. + +- 0.146u5: Split 'Games Bond 006 (Barcrest) (MPU4)' into 'Games Bond 006 (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Games Bond 006 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 923.4 zip + +$end + + + +$info=m4gbust +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 7) to parent 'Ghost Buster (Barcrest) (MPU4) (GB 5.0)', (set 1) to clone 'Ghost Buster (Barcrest) (MPU4) (GB 2.0, set 1)' and clones (set 2) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0, 1994, set 2)', (set 3) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0, 1994, set 1)', (set 4) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0, 1994)', (set 5) to 'Ghost Buster (Barcrest) (MPU4) (GB 4.0, set 1)', (set 6) to 'Ghost Buster (Barcrest) (MPU4) (GB 4.0, set 2)', (set 8) to 'Ghost Buster (Barcrest) (MPU4) (GB 4.0 D)', (set 9) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0, set 4)', (set 10) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0, set 2)', (set 11) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0, set 1)', (set 12) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0 YD, set 1)', (set 13) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0 D, set 3)', (set 14) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0 D, set 1)', (set 15) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0 D, set 1)', (set 16) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0, set 3)', (set 17) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0, set 2)', (set 18) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0 YD, set 2)', (set 19) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0 YD, set 1)', (set 20) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0 YD, set 2)', (set 21) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0 D, set 4)', (set 22) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0 D, set 2)', (set 23) to 'Ghost Buster (Barcrest) (MPU4) (GB 3.0 D, set 2)' and (set 24) to 'Ghost Buster (Barcrest) (MPU4) (GB 2.0, set 5)'. Renamed (m4gbust) to (m4gbust__f) and (m4gbust__f) to (m4gbust). + +- 0.146u5: Split 'Ghost Buster (Barcrest) (MPU4)' into 'Ghost Buster (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). Replaced AY-3-8913A sound with OKI6376. + +- 0.143u2: Added 'Ghost Buster (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 35.2 zip + +$end + + + +$info=m4gclue +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2)', (set 1) to clone 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 AD)' and clones (set 2) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 B)', (set 3) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 BD)', (set 4) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 C)', (set 5) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 D)', (set 6) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 KD)', (set 7) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 RD)', (set 8) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 YD)', (set 9) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 K)', (set 10) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 R)', (set 12) to 'Give Us A Clue (Barcrest) (MPU4) (C20 0.2 Y)', (set 13) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 AD)', (set 14) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 B)', (set 15) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 BD)', (set 16) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 C)', (set 17) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 D)', (set 18) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 KD)', (set 19) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 RD)', (set 20) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 YD)', (set 21) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 K)', (set 22) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 R)', (set 23) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4)' and (set 24) to 'Give Us A Clue (Barcrest) (MPU4) (C25 0.4 Y)'. Renamed (m4gclue) to (m4gclue__j) and (m4gclue__j) to (m4gclue). + +- 0.146u5: Split 'Give Us A Clue (Barcrest) (MPU4)' into 'Give Us A Clue (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u2: Added 'Give Us A Clue (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 832.0 zip + +$end + + + +$info=m4giant +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Giant (Barcrest) (Dutch) (MPU4) (DGI 2.1)'. + +- 0.146u5: Changed description to 'Giant (Barcrest) (DGI, Dutch) (MPU4)'. + +- 0.143u2: Added 'Giant (Barcrest) [DGI, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.5 zip + +$end + + + +$info=m4gldgat +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Golden Gate (Barcrest) (Dutch) (MPU4) (DGG 2.2)'. + +- 0.143u2: Added 'Golden Gate (Barcrest) [DGG, Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.7 zip + +$end + + + +$info=m4gldjok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Golden Joker (Barcrest) (Dutch) (MPU4) (DGJ 1.2)'. + +- 0.143u2: Added 'Golden Joker (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 289.9 zip + +$end + + + +$info=m4gldstr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Gold Strike (Barcrest) (MPU4) (G4S 2.0)'. + +- 0.143u2: Added 'Gold Strike (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 26.3 zip + +$end + + + +$info=m4gnsmk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Removed Gun Smoke (Barcrest) (Dutch) (MPU4) (DGU 1.6) (alt sound roms). + +- 0.245: Changed (Dutch, alt sound roms) from a clone of Super Play (Czech) (Barcrest) to clone 'Gun Smoke (Barcrest) (Dutch) (MPU4) (DGU 1.6) (alt sound roms)'. Changed parent description to 'Gun Smoke (Barcrest) (Dutch) (MPU4) (DGU 1.6)'. + +- 0.146u5: Changed description to 'Gun Smoke (Barcrest) (Dutch) (MPU4)' and [Dutch] (MPU4) to 'Gun Smoke (Barcrest) (Dutch, alt sound roms) (MPU4)'. + +- 0.143u2: Added 'Gun Smoke (Barcrest) (MPU4)' (Barcrest 199?) and 'Black Bull (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.51 zip + +$end + + + +$info=m4gobana +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Go Bananas (Union) (MPU4, set 1)' (Union 199?) and clones (MPU4, set 2), (MPU4, set 3), (MPU4, set 4) and (MPU4, set 5). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 21.8 zip + +$end + + + +$info=m4goldfc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Gold Fever (Crystal) (MPU4)' into 'Gold Fever (Crystal) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Gold Fever (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 449.6 zip + +$end + + + +$info=m4goldfv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gold Fever (Empire) (MPU4)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 279.4 zip + +$end + + + +$info=m4goldnn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Golden Years (Nova) (German) (MPU4) (TGY 0.1)'. + +- 0.143u4: Added 'Golden Years (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.23 zip + +$end + + + +$info=m4goldxc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Gold Exchange Club (Crystal) (MPU4)' into 'Gold Exchange Club (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 'Gold Exchange Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.1 zip + +$end + + + +$info=m4goodtm +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 42) to parent 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0)', (set 1) to clone 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 D)' and clones (set 2) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 AD)', (set 3) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 B)', (set 4) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 BD)', (set 5) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 D)', (set 6) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 DH)', (set 7) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 KD)', (set 8) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 RD)', (set 9) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 YD)', (set 10) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 H)', (set 11) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 K)', (set 12) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 R)', (set 13) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1)', (set 14) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTA 0.1 Y)', (set 15) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTK 0.2 K)', (set 16) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 AD)', (set 17) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 B)', (set 18) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 BD)', (set 19) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 D)', (set 20) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 DH)', (set 21) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 KD)', (set 22) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 RD)', (set 23) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 YD)', (set 24) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 H)', (set 25) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 K)', (set 26) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 R)', (set 27) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0)', (set 28) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0 Y)', (set 29) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.1)', (set 30) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 1.0, hack)', (set 31) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1, hack)', (set 32) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 AD)', (set 33) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 B)', (set 34) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 BD)', (set 35) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 DH)', (set 36) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 KD)', (set 37) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 RD)', (set 38) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 YD)', (set 39) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 H)', (set 40) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 K)', (set 41) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 R)', (set 43) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTR 2.0 Y)', (set 44) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 AD)', (set 45) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 B)', (set 46) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 BD)', (set 47) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 D)', (set 48) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 DH)', (set 49) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 KD)', (set 50) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 RD)', (set 51) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 YD)', (set 52) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 H)', (set 53) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 K)', (set 54) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 R)', (set 55) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1)', (set 56) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.1 Y)', (set 57) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 0.2)', (set 58) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 AD)', (set 59) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 B)', (set 60) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 BD)', (set 61) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 D)', (set 62) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 DH)', (set 63) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 KD)', (set 64) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 RD)', (set 65) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 YD)', (set 66) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 H)', (set 67) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 K)', (set 68) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 R)', (set 69) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0)' and (set 70) to 'Let The Good Times Roll (Barcrest) (MPU4) (GTS 1.0 Y)'. Renamed (m4goodtm) to (m4goodtm__ae) and (m4goodtm__ae) to (m4goodtm). + +- 0.146u5: Split 'Let The Good Times Roll (Barcrest) (MPU4)' into 'Let The Good Times Roll (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69) and (set 70). + +- 0.143u2: Added 'Let The Good Times Roll (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 940.0 zip + +$end + + + +$info=m4graff +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Graffiti (Barcrest) (MPU4) (GRA 2.0X)' and clones (set 2) to 'Graffiti (Barcrest) (MPU4) (GRA 2.1X)' and (set 3) to 'Graffiti (Barcrest) (MPU4) (GRA 2.1CX)'. + +- 0.146u5: Split 'Graffiti (Barcrest) (MPU4)' into 'Graffiti (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Graffiti (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.0 zip + +$end + + + +$info=m4graffd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Grafitti (Barcrest) [Dutch] (MPU4)' from a clone of Graffiti (Barcrest) (MPU4) (GRA 2.0X) to parent 'Grafitti (Barcrest) (Dutch) (MPU4) (DGR 1.3)'. + +- 0.143u2: Added 'Grafitti (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.7 zip + +$end + + + +$info=m4grands +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Grandstand Club (Barcrest) (MPU4)' into 'Grandstand Club (Barcrest) (MPU4) (G2D 4.0)' and clone 'Grandstand Club (Barcrest) (MPU4) (GD 1.1)'. + +- 0.143u2: Added 'Grandstand Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 29.1 zip + +$end + + + +$info=m4grbbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Grab The Bank (Barcrest) (MPU4)' into 'Grab The Bank (Barcrest) (MPU4) (G4B 2.0)' and clones 'Grab The Bank (Barcrest) (MPU4) (G4B 1.0)' and 'Grab The Bank (Barcrest) (MPU4) (G4B 2.1)'. + +- 0.143u2: Added 'Grab The Bank (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 23.0 zip + +$end + + + +$info=m4gtrain +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Ghost Train (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2), (MPU4, set 3) and (MPU4, set 4). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 875.9 zip + +$end + + + +$info=m4gvibes +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Good Vibrations (Union - Empire) (MPU4, set 1)' (Union / Empire 199?) and clone (MPU4, set 2). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 845.1 zip + +$end + + + +$info=m4hapfrt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Happy Fruits (Coinworld) (MPU4)' into 'Happy Fruits (Coinworld) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Happy Fruits (Coinworld) (MPU4)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.0 zip + +$end + + + +$info=m4harle +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Harlequin (Bwb) (MPU4)' into 'Harlequin (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24) and (set 25). + +- 0.143u2: Added 'Harlequin (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 631.8 zip + +$end + + + +$info=m4haunt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Removed clone Haunted House (Empire) (MPU4, set 6). + +- 0.143u2: Added 'Haunted House (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2), (MPU4, set 3), (MPU4, set 4), (MPU4, set 5) and (MPU4, set 6). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 890.7 zip + +$end + + + +$info=m4hijinx +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 39) to parent 'Hi Jinx (Barcrest) (MPU4) (JNX 1.0)', (set 1) to clone 'Hi Jinx (Barcrest) (MPU4) (JNX 1.0 Y)' and clones (set 2) to 'Hi Jinx (Barcrest) (MPU4) (JNX 0.5, hack)', (set 3) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2, hack)', (set 4) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 DA)', (set 5) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 B)', (set 6) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 DB)', (set 7) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 D)', (set 8) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 DH)', (set 9) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 DK)', (set 10) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 DR)', (set 11) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 DY)', (set 12) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 H)', (set 13) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 K)', (set 14) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 R)', (set 15) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2)', (set 16) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.2 Y)', (set 17) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DA)', (set 18) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 B)', (set 19) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DB)', (set 20) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 D)', (set 21) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DH)', (set 22) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DK)', (set 23) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DR)', (set 24) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DY)', (set 25) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 H)', (set 26) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 K)', (set 27) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 R)', (set 28) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3)', (set 29) to 'Hi Jinx (Barcrest) (MPU4) (JNS 0.3 Y)', (set 30) to 'Hi Jinx (Barcrest) (MPU4) (JNX 0.5 D)', (set 31) to 'Hi Jinx (Barcrest) (MPU4) (JNX 0.5 DH)', (set 32) to 'Hi Jinx (Barcrest) (MPU4) (JNX 0.5 DY)', (set 33) to 'Hi Jinx (Barcrest) (MPU4) (JNX 0.5 H)', (set 34) to 'Hi Jinx (Barcrest) (MPU4) (JNX 0.5 Y)', (set 35) to 'Hi Jinx (Barcrest) (MPU4) (JNX 1.0 D)', (set 36) to 'Hi Jinx (Barcrest) (MPU4) (JNX 1.0 DH)', (set 37) to 'Hi Jinx (Barcrest) (MPU4) (JNX 1.0 DY)' and (set 38) to 'Hi Jinx (Barcrest) (MPU4) (JNX 1.0 H)'. Renamed (m4hijinx) to (m4hijinx__ab) and (m4hijinx__ab) to (m4hijinx). + +- 0.146u5: Split 'Hi Jinx (Barcrest) (MPU4)' into 'Hi Jinx (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38) and (set 39). + +- 0.143u2: Added 'Hi Jinx (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 976.7 zip + +$end + + + +$info=m4hilonv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Hi Lo Casino (Nova) (German) (MPU4) (HNC 0.2)'. + +- 0.245: Changed description to 'Hi Lo Casino (Nova) (MPU4) (HNC 0.2)'. + +- 0.143u2: Added 'Hi Lo Casino (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 47.7 zip + +$end + + + +$info=m4hirise +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'High Rise (Barcrest) (MPU4) (HII 0.3)' and clones (set 2) to 'High Rise (Barcrest) (MPU4) (HIR 3.1, set 1)', (set 3) to 'High Rise (Barcrest) (MPU4) (HIR 1.5, bootleg?)', (set 4) to 'High Rise (Barcrest) (MPU4) (HIR 3.1, set 2)', (set 5) to 'High Rise (Barcrest) (MPU4) (HIR 3.1, set 3)' and (set 6) to 'High Rise (Barcrest) (MPU4) (HIR 3.0)'. + +- 0.146u5: Split 'High Rise (Barcrest) (MPU4)' into 'High Rise (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'High Rise (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.7 zip + +$end + + + +$info=m4hirol +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hi Roller Club (Crystal) (MPU4)' into 'Hi Roller Club (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Hi Roller Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.9 zip + +$end + + + +$info=m4hiroll +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'High Roller (Barcrest) (Dutch) (MPU4) (HR 3.0)'. + +- 0.143u2: Added 'High Roller (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 23.0 zip + +$end + + + +$info=m4hisprt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'High Spirits (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2), (MPU4, set 3), (MPU4, set 4), (MPU4, set 5) and (MPU4, set 6). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 924.1 zip + +$end + + + +$info=m4hittop +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3)' and clones (set 2) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 AD)', (set 3) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 B)', (set 4) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 BD)', (set 5) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 D)', (set 6) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 KD)', (set 7) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 YD)', (set 8) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 K)', (set 9) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 R)', (set 10) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1)', (set 11) to 'Hit The Top (Barcrest) (MPU4) (CHU 0.1 Y)', (set 12) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 AD)', (set 13) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 AB', (set 14) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 BD)', (set 15) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 D)', (set 16) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 KD)', (set 17) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 YD)', (set 18) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 K)', (set 19) to 'Hit The Top (Barcrest) (MPU4) (HI4 0.3 Y)', (set 20) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 AD)', (set 21) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 B)', (set 22) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 BD)', (set 23) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 D)', (set 24) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 KD)', (set 25) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 RD)', (set 26) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 YD)', (set 27) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 K)', (set 28) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 R)', (set 29) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4)', (set 30) to 'Hit The Top (Barcrest) (MPU4) (HIT 0.4 Y)', (set 31) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 AD)', (set 32) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 B)', (set 33) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 BD)', (set 34) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 D)', (set 35) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 KD)', (set 36) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 RD)', (set 37) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 YD)', (set 38) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 K)', (set 39) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 R)', (set 40) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1)', (set 41) to 'Hit The Top (Barcrest) (MPU4) (HT2 0.1 Y)', (set 42) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 AD)', (set 43) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 B)', (set 44) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 BD)', (set 45) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 D)', (set 46) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 KD)', (set 47) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 RD)', (set 48) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 YD)', (set 49) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 K)', (set 50) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 R)', (set 51) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1)', (set 52) to 'Hit The Top (Barcrest) (MPU4) (HT5 0.1 Y)', (set 53) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 AD)', (set 54) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 B)', (set 55) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 BD)', (set 56) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 D)', (set 57) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 KD)', (set 58) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 YD)', (set 59) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 K)', (set 60) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5)' and (set 61) to 'Hit The Top (Barcrest) (MPU4) (HTT 0.5 Y)'. + +- 0.146u5: Split 'Hit The Top (Barcrest) (MPU4)' into 'Hit The Top (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (MPU4, Mod 2 type, H4T 2.0, set 1) and (MPU4, Mod 2 type, H4T 2.0, set 2). + +- 0.143u2: Added 'Hit The Top (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 978.7 zip + +$end + + + +$info=m4holdon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Hold On (Barcrest) (Dutch) (MPU4) (DHO 2.5)'. + +- 0.146u5: Changed description to 'Hold On (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Hold On (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.5 zip + +$end + + + +$info=m4holdtm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Hold Timer (Barcrest) (Dutch) (MPU4) (DHT 1.0)'. + +- 0.146u5: Changed description to 'Hold Timer (Barcrest) (Dutch) (MPU4) (DHT)'. + +- 0.143u2: Added 'Hold Timer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 344.7 zip + +$end + + + +$info=m4holywd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Hollywood (bootleg) (MPU4) (HOL 1.0)'. + +- 0.143u2: Added 'Hollywood (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 39.3 zip + +$end + + + +$info=m4hotcsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u6: Added clone Hot Cash (Empire) (MPU4, set 4). + +- 0.143u2: Added 'Hot Cash (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2) and (MPU4, set 3). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 832.8 zip + +$end + + + +$info=m4hotrod +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description of clone (ROD 0.4, hack?, set 1) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4C, hack?, set 1)' and (ROD 0.4, hack?, set 2) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4C, hack?, set 2)'. + +- 0.177: Changed description to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4K)' and clones (set 2) to 'Hot Rod (Barcrest) (MPU4) (HRC_1.0C)', (set 3) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 1)', (set 4) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 2)', (set 5) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 3)', (set 6) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4, hack?, set 1)', (set 7) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 4)', (set 8) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 5)', (set 9) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4C)', (set 10) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4YD)', (set 11) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4)', (set 12) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, set 1)', (set 13) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0D, set 1)', (set 14) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, set 2)', (set 15) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0D, set 2)', (set 16) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0C, set 1)', (set 17) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0C, set 2)', (set 18) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 6)', (set 19) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 7)', (set 20) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 8)', (set 21) to 'Hot Rod (Barcrest) (MPU4) (HR__1.0, hack, set 9)', (set 22) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4, hack?, set 2)' and (set 23) to 'Hot Rod (Barcrest) (MPU4) (ROD 0.4, hack?, set 3)'. + +- 0.146u5: Split 'Hot Rod (Barcrest) (MPU4)' into 'Hot Rod (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22) and (set 23). + +- 0.143u2: Added 'Hot Rod (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 836.6 zip + +$end + + + +$info=m4hpyjok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Happy Joker (Barcrest) (Dutch) (MPU4) (DHJ 1.2)'. + +- 0.146u5: Changed description to 'Happy Joker (Barcrest) (Dutch) (MPU4) (DHJ1.2)'. + +- 0.143u2: Added 'Happy Joker (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 360.4 zip + +$end + + + +$info=m4hslo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Hot Slot (bootleg) (MPU4) (HOT 3.0)'. + +- 0.143u2: Added 'Unknown MPU4 'HOT 3.0' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.3 zip + +$end + + + +$info=m4hstr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Happy Streak (Coinworld) (MPU4)' into 'Happy Streak (Coinworld) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Happy Streak (Coinworld) (MPU4)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 1.35 zip + +$end + + + +$info=m4hstrcs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Happy Streak (Coinworld) (MPU4)' into 'Casino Happy Streak (Coinworld) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Casino Happy Streak (Coinworld) (MPU4)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 1.35 zip + +$end + + + +$info=m4hvhel +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Heaven & Hell (BWB) (MPU4) (20p stake / \xa38 token jackpot, set 1)' and clones (set 2) to 'Heaven & Hell (BWB) (MPU4) (20p stake / \xa38 token jackpot, set 2)', (set 3) to 'Heaven & Hell (BWB) (MPU4) (20p stake / \xa38 token jackpot, set 3)', (set 4) to 'Heaven & Hell (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot)', (set 5) to 'Heaven & Hell (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 1)', (set 6) to 'Heaven & Hell (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 2)', (set 7) to 'Heaven & Hell (BWB) (MPU4) (5/10p stake / \xa35 jackpot, set 1), (set 8) to 'Heaven & Hell (BWB) (MPU4) (5/10p stake / \xa35 jackpot, set 2)' and (set 9) to 'Heaven & Hell (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 3)'. Renamed (m4hvhel__f) to (m4hvhel__g), (m4hvhel__g) to (m4hvhel__h) and (m4hvhel__h) to (m4hvhel__f). + +- 0.146u5: Split 'Heaven & Hell (Bwb) (MPU4)' into 'Heaven & Hell (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Heaven & Hell (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.30 zip + +$end + + + +$info=m4hypclb +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 4) to parent 'Hyper Viper Club (Barcrest) (MPU4) (HPC 0.5)', (set 1) to clone 'Hyper Viper Club (Barcrest) (MPU4) (HPC 0.5 D)' and clones (set 2) to 'Hyper Viper Club (Barcrest) (MPU4) (HPC 0.5 F)' and (set 3) to 'Hyper Viper Club (Barcrest) (MPU4) (HPC 0.5 FD)'. Renamed (m4hypclb) to (m4hypclb__c) and (m4hypclb__c) to (m4hypclb). + +- 0.146u5: Split 'Hyper Viper Club (Barcrest) (MPU4)' into 'Hyper Viper Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Hyper Viper Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.3 zip + +$end + + + +$info=m4indycr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Indy Cars (BWB) (MPU4) (20/25/30p stake / \xa35/\xa315 jackpot) (set 1)', clones (set 2) to 'Indy Cars (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 1)', (set 3) to 'Indy Cars (BWB) (MPU4) (20/25/30p stake / \xa35/\xa315 jackpot) (set 2)', (set 4) to 'Indy Cars (BWB) (MPU4) (20/25/30p stake / \xa35/\xa315 jackpot) (set 3)', (set 5) to 'Indy Cars (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 2)', (set 6) to 'Indy Cars (BWB) (MPU4) (20/25/30p stake / \xa35/\xa315 jackpot) (set 4)' and (set 7) to 'Indy Cars (BWB) (MPU4) (20/25/30p stake / \xa35/\xa315 jackpot) (set 5)'. Renamed (m4indycr__b) to (m4indycr__a), (m4indycr__a) to (m4indycr__e), (m4indycr__c) to (m4indycr__b), (m4indycr__d) to (m4indycr__f), (m4indycr__e) to (m4indycr__c) and (m4indycr__f) to (m4indycr__d). + +- 0.146u5: Split 'Indy Cars (Bwb) (MPU4)' into 'Indy Cars (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). Added new altrevs rom (icsj___.1_0). + +- 0.143u2: Added 'Indy Cars (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 7 files / 1.53 zip + +$end + + + +$info=m4intcep +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Interceptor (Barcrest) (MPU4)' into 'Interceptor (Barcrest) (MPU4) (INT 3.0)' and clones 'Interceptor (Barcrest) (MPU4) (INT 1.1)' and 'Interceptor (Barcrest) (MPU4) (INT 3.0X)'. + +- 0.143u2: Added 'Interceptor (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64.1 kb / 2 files / 34.1 zip + +$end + + + +$info=m4jakjok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Jackpot Jokers (BWB) (MPU4) (ver. 6) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot)' and clones (set 2) to 'Jackpot Jokers (BWB) (MPU4) (ver. 3) (20/25/30p stake / \xa35/\xa315 jackpot)', (set 3) to 'Jackpot Jokers (BWB) (MPU4) (ver. 6) (20/25/30p stake / \xa35/\xa315 jackpot)', (set 4) to 'Jackpot Jokers (BWB) (MPU4) (ver. 7) (5/10p stake / \xa35 jackpot)' and (alt) to 'Jackpot Jokers (BWB) (MPU4) (ver. 2) (20/25/30p stake / \xa35/\xa315 jackpot)'. + +- 0.146u5: Split 'Jackpot Jokers (Bwb) (MPU4)' into 'Jackpot Jokers (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). Changed description of clone (MPU4, alternate) to 'Jackpot Jokers (alt) (Bwb) (MPU4)'. + +- 0.143u6: Changed 'Jackpot Jokers (Bwb) (MPU4, alternate)' from a parent set to a clone of 'Jackpot Jokers (Bwb) (MPU4)'. + +- 0.143u5: Added 'Jackpot Jokers (Bwb) (MPU4, alternate)' (Bwb 199?). + +- 0.143u2: Added 'Jackpot Jokers (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.20 zip + +$end + + + +$info=m4jflash +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jumping Jack Flash (Bwb) (MPU4)' into 'Jumping Jack Flash (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u2: Added 'Jumping Jack Flash (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 35.3 zip + +$end + + + +$info=m4jiggin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jiggin' In The Riggin' (Global) (MPU4)' into 'Jiggin' In The Riggin' (Global) (MPU4) (set 1)' and clone 'Jiggin' In The Riggin' (Global) (MPU4) (set 2)'. + +- 0.143u3: Added 'Jiggin' In The Riggin' (Global) (MPU4)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 941.2 zip + +$end + + + +$info=m4jjc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jumping Jack Cash (Pcp) (MPU4)' into 'Jumping Jack Cash (Pcp) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Jumping Jack Cash (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.7 zip + +$end + + + +$info=m4jne +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'The Jackpot's Not Enough (Empire) (MPU4)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 158.0 zip + +$end + + + +$info=m4jok2k +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Joker 2000 (Avantime?) (Latvia) (MPU4)' into 'Joker 2000 (Avantime?) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u8: Changed description to 'Joker 2000 (Avantime?) (Latvia) (MPU4)'. + +- 0.143u6: Added 'Joker 2000 (Bdd?) (Latvia) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 13.4 zip + +$end + + + +$info=m4jok300 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Renamed (m4jokmil) to (m4jok300) and (m4jok300) to (m4jok300a). + +- 0.245: Changed description to 'Jokers Millenium 300 (Barcrest) (German) (MPU4) (DJO 0.1, set 1)' and 'Jokers 300 (Barcrest) (German?) (MPU4)' from a parent set to clone 'Jokers Millenium 300 (Barcrest) (German) (MPU4) (DJO 0.1, set 2)'. + +- 0.146u5: Changed description of 'Jokers Millennium (Barcrest) (MPU4)' to 'Jokers Millennium (Barcrest) (German) (MPU4)' and 'Jokers 300 (Barcrest) (MPU4)' to 'Jokers 300 (Barcrest) (German?) (MPU4)'. + +- 0.143u4: Changed 'Jokers Millenium (Barcrest) (MPU4)' to 'Jokers Millennium (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Jokers Millenium (Barcrest) (MPU4)' (Barcrest 199?) and 'Jokers 300 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 368.8 zip + +$end + + + +$info=m4jolgem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7)' and clones (set 2) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.5)', (set 3) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 DA)', (set 4) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 B)', (set 5) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 DB)', (set 6) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 D)', (set 7) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 DH)', (set 8) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 DR)', (set 9) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 DY)', (set 10) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 H)', (set 11) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 R)', (set 12) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6)', (set 13) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6 Y)', (set 14) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 DA)', (set 15) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 B)', (set 16) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 DB)', (set 17) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 D)', (set 18) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 DH)', (set 19) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 DR)', (set 20) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 DY)', (set 21) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 H)', (set 22) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 R)', (set 23) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.7 Y)', (set 24) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 DA)', (set 25) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 B)', (set 26) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 DB)', (set 27) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 D)', (set 28) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 DH)', (set 29) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 DK)', (set 30) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 DR)', (set 31) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 DY)', (set 32) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 H)', (set 33) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 K)', (set 34) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 R)', (set 35) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4)', (set 36) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4 Y)', (set 37) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 DA)', (set 38) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 B)', (set 39) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 DB)', (set 40) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 D)', (set 41) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 DH)', (set 42) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 DK)', (set 43) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 DR)', (set 44) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 DY)', (set 45) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 H)', (set 46) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 K)', (set 47) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 R)', (set 48) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5)', (set 49) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.5 Y)', (set 50) to 'Jolly Gems (Barcrest) (MPU4) (GEM 0.6, hack)', (set 51) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.4, hack)', (set 52) to 'Jolly Gems (Barcrest) (MPU4) (GMS 0.3 K)' and (set 53) to 'Jolly Gems (Barcrest) (MPU4) (JGS 1.0 CK)'. + +- 0.146u5: Split 'Jolly Gems (Barcrest) (MPU4)' into 'Jolly Gems (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52) and (set 53). + +- 0.143u2: Added 'Jolly Gems (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 980.0 zip + +$end + + + +$info=m4joljok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'unknown MPU4 'Joker' (MPU4?) (set 1)' from a parent set to clone 'Jolly Joker (Barcrest) (MPU4) (bootleg) (JJ1 0.1, set 1)' and clone (set 2) to 'Jolly Joker (Barcrest) (MPU4) (bootleg) (JJ1 0.1. set 2)'. Changed parent description to 'Jolly Joker (Barcrest) (MPU4) (JOJ 1.6)'. + +- 0.146u5: Split 'unknown MPU4 'Joker' (MPU4?)' into 'unknown MPU4 'Joker' (MPU4?) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Jolly Joker (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'Joker' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.8 zip + +$end + + + +$info=m4joljokd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Jolly Joker (Barcrest) [Dutch] (MPU4) (DJJ)' from a clone of 'Jolly Joker (Barcrest) (MPU4) (JOJ 1.6)' to parent 'Jolly Joker (Barcrest) (Dutch) (MPU4) (DJJ 1.5)'. + +- 0.146u5: Changed description to 'Jolly Joker (Barcrest) [Dutch] (MPU4) (DJJ)'. + +- 0.143u2: Added 'Jolly Joker (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.6 zip + +$end + + + +$info=m4joljokh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Jolly Joker (Barcrest) [Hungarian] (MPU4) (HJJ)' from a clone of 'Jolly Joker (Barcrest) (MPU4) (JOJ 1.6)' to parent 'Jolly Joker (Barcrest) (Hungarian) (MPU4) (HJJ 1.4)'. + +- 0.146u5: Changed description to 'Jolly Joker (Barcrest) [Hungarian] (MPU4) (HJJ)'. + +- 0.143u2: Added 'Jolly Joker (Barcrest) [Hungarian] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 440.7 zip + +$end + + + +$info=m4joltav +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clones 'unknown MPU4 'Joker' (MPU4?) (set 3)' to 'Jolly Taverner (Barcrest) (bootleg) (MPU4) (TAV 1.1, set 1)' and 'unknown MPU4 'Joker' (MPU4?) (set 4)' to 'Jolly Taverner (Barcrest) (bootleg) (MPU4) (TAV 1.1, set 2)'. Changed parent description to 'Jolly Taverner (Barcrest) (MPU4) (TAV 1.3)' and clones (set 2) to 'Jolly Taverner (Barcrest) (MPU4) (JT__ 2.0, set 1)' and (set 3) to 'Jolly Taverner (Barcrest) (MPU4) (JT__ 2.0, set 2)'. + +- 0.146u5: Split 'Jolly Taverner (Barcrest) (MPU4)' into 'Jolly Taverner (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). Split 'unknown MPU4 'Joker' (MPU4?)' into 'unknown MPU4 'Joker' (MPU4?) (set 3)' and 'unknown MPU4 'Joker' (MPU4?) (set 4)'. + +- 0.143u2: Added 'Jolly Taverner (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'Joker' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.4 zip + +$end + + + +$info=m4jp777 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jackpot 777 (Cotswold Microsystems) (MPU4)' (Cotswold Microsystems 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 17.4 zip + +$end + + + +$info=m4jpgem +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 8) to parent 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7)', (set 1) to clone 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 AD)' and clones (set 2) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 B)', (set 3) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 BD)', (set 4) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 D)', (set 5) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 KD)', (set 6) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 YD)', (set 7) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 K)', (set 9) to 'Jackpot Gems (Barcrest) (MPU4) (CG4 0.7 Y)', (set 10) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 AD / CG4 0.3)', (set 11) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 B / CG4 0.3)', (set 12) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 BD / CG4 0.3)', (set 13) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 D / CG4 0.3)', (set 14) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 KD / CG4 0.3)', (set 15) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 RD / CG4 0.3)', (set 16) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 YD / CG4 0.3)', (set 17) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 K / CG4 0.3)', (set 18) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 R / CG4 0.3)', (set 19) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 / CG4 0.3)', (set 20) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.3 Y / CG4 0.3)', (set 21) to 'Jackpot Gems (Barcrest) (MPU4) (CGT 0.1 / CG4 0.1)', (set 22) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 AD / CG4 0.2)', (set 23) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 B / CG4 0.2)', (set 24) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 BD / CG4 0.2)', (set 25) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 D / CG4 0.2)', (set 26) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 KD / CG4 0.2)', (set 27) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 RD / CG4 0.2)', (set 28) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 YD / CG4 0.2)', (set 29) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 K / CG4 0.2)', (set 30) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 R / CG4 0.2)', (set 31) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 / CG4 0.2)', (set 32) to 'Jackpot Gems (Barcrest) (MPU4) (CGU 0.2 Y / CG4 0.2)', (set 33) to 'Jackpot Gems (Barcrest) (MPU4) (JAG 0.4 B)', (set 34) to 'Jackpot Gems (Barcrest) (MPU4) (JAG 0.4 D)', (set 35) to 'Jackpot Gems (Barcrest) (MPU4) (JAG 0.4 KD)', (set 36) to 'Jackpot Gems (Barcrest) (MPU4) (JAG 0.4 YD)', (set 37) to 'Jackpot Gems (Barcrest) (MPU4) (JAG 0.4)', (set 38) to 'Jackpot Gems (Barcrest) (MPU4) (JAG 0.4 Y)', (set 39) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 AD)', (set 40) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 B)', (set 41) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 BD)', (set 42) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 D)', (set 43) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 KD)', (set 44) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 YD)', (set 45) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 K)', (set 46) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1)', (set 47) to 'Jackpot Gems (Barcrest) (MPU4) (JG3 0.1 Y)', (set 48) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 B)', (set 49) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 C)', (set 50) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 D)', (set 51) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 BD)', (set 52) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 KD)', (set 53) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 YD)', (set 54) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1 K)', (set 55) to 'Jackpot Gems (Barcrest) (MPU4) (JG8 0.1)', (set 56) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 AD)', (set 57) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 B)', (set 58) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 BD)', (set 59) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 D)', (set 60) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 KD)', (set 61) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 RD)', (set 62) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 YD)', (set 63) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 K)', (set 64) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 R)', (set 65) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3)', (set 66) to 'Jackpot Gems (Barcrest) (MPU4) (JGT 0.3 Y)', (set 67) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 AD)', (set 68) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 B)', (set 69) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 BD)', (set 70) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 D)', (set 71) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 KD)', (set 72) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 RD)', (set 73) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 YD)', (set 74) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 K)', (set 75) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 R)', (set 76) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2)', (set 77) to 'Jackpot Gems (Barcrest) (MPU4) (JGU 0.2 Y)', (set 78) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 AD / CG4 0.1)', (set 79) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 B / CG4 0.1)', (set 80) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 BD / CG4 0.1)', (set 81) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 C / CG4 0.1)', (set 82) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 D / CG4 0.1)', (set 83) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 KD / CG4 0.1)', (set 84) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 RD / CG4 0.1)', (set 85) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 YD / CG4 0.1)', (set 86) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 K / CG4 0.1)', (set 87) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 R / CG4 0.1)', (set 88) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 / CG4 0.1)' and (set 89) to 'Jackpot Gems (Barcrest) (MPU4) (RRH 0.1 Y / CG4 0.1)'. Renamed (m4jpgem) to (m4jpgem__g) and (m4jpgem__g) to (m4jpgem). + +- 0.146u5: Split 'Jackpot Gems (Barcrest) (MPU4)' into 'Jackpot Gems (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77), (set 78), (set 79), (set 80), (set 81), (set 82), (set 83), (set 84), (set 85), (set 86), (set 87), (set 88) and (set 89). + +- 0.143u2: Added 'Jackpot Gems (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 727.7 zip + +$end + + + +$info=m4jpgemc +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 / CG4 0.1)', (set 1) to clone 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 AD / CG4 0.1)' and clones (set 2) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 B / CG4 0.1)', (set 3) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 BD / CG4 0.1)', (set 4) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 C / CG4 0.1)', (set 5) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 D / CG4 0.1)', (set 6) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 KD / CG4 0.1)', (set 7) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 RD / CG4 0.1)', (set 8) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 YD / CG4 0.1)', (set 9) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 K / CG4 0.1)', (set 10) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 R / CG4 0.1)', (set 12) to 'Jackpot Gems Classic (Barcrest) (MPU4) (GTC 0.1 Y / CG4 0.1)', (set 13) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 AD / CG4 0.1)', (set 14) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 B / CG4 0.1)', (set 15) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 BD / CG4 0.1)', (set 16) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 C / CG4 0.1)', (set 17) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 D / CG4 0.1)', (set 18) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 KD / CG4 0.1)', (set 19) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 RD / CG4 0.1)', (set 20) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 YD / CG4 0.1)', (set 21) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 K / CG4 0.1)', (set 22) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 R / CG4 0.1)', (set 23) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 / CG4 0.1)' and (set 24) to 'Jackpot Gems Classic (Barcrest) (MPU4) (HGE 0.1 Y / CG4 0.1)'. Renamed (m4jpgemc) to (m4jpgemc__j) and (m4jpgemc__j) to (m4jpgemc). + +- 0.146u5: Split 'Jackpot Gems Classic (Barcrest) (MPU4)' into 'Jackpot Gems Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u2: Added 'Jackpot Gems Classic (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.6 zip + +$end + + + +$info=m4jpjmp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Jackpot Jump (Barcrest) (MPU4) (VJC 2.0)' and clone (set 2) to 'Jackpot Jump (Barcrest) (MPU4) (VJC 1.3)'. + +- 0.146u5: Split 'Jackpot Jump (Barcrest) (MPU4)' into 'Jackpot Jump (Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Jackpot Jump (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.4 zip + +$end + + + +$info=m4jungj +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jungle Japes (MPU4?)' into 'Jungle Japes (MPU4?) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Jungle Japes (MPU4?)' (AET/Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 14.4 zip + +$end + + + +$info=m4jungjk +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed 71000080.lo.hex and 71000080.lo.hex rom. + +- 0.153: Changed maincpu rom length to 512k in clone Jungle Jackpots (Qps) (MPU4) (set 6). + +- 0.146u5: Split 'Jungle Jackpots (Mazooma - Qps) (MPU4)' into 'Jungle Jackpots (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u5: Added altrevs rom. + +- 0.143u4: Added 'Jungle Jackpots (Mazooma - Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 935.4 zip + +$end + + + +$info=m4jwlcwn +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 12) to parent 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0)', (set 1) to clone 'Jewel In the Crown (Barcrest) (MPU4) (CJE 0.8 Y)' and clones (set 2) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 AD)', (set 3) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 B)', (set 4) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 BD)', (set 5) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 C)', (set 6) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 D)', (set 7) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 KD)', (set 8) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 RD)', (set 9) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 YD)', (set 10) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 K)', (set 11) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 R)', (set 13) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 Y)', (set 14) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 AD)', (set 15) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 B)', (set 16) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 BD)', (set 17) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 C)', (set 18) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 D)', (set 19) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 KD)', (set 20) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 RD)', (set 21) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 YD)', (set 22) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 K)', (set 23) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 R)', (set 24) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0)', (set 25) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 Y)', (set 26) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 C, hack)', (set 26) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0, hack)', (set 27) to 'Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 C, hack)', (set 28) to 'Jewel In the Crown (Barcrest) (MPU4) (CJH 0.8)', (set 29) to 'Jewel In the Crown (Barcrest) (MPU4) (JC8 4.4)', (set 30) to 'Jewel In the Crown (Barcrest) (MPU4) (JCC 3.3)', (set 31) to 'Jewel In the Crown (Barcrest) (MPU4) (JC4 3.1 K)', (set 32) to 'Jewel In the Crown (Barcrest) (MPU4) (JC5 1.9 K)', (set 33) to 'Jewel In the Crown (Barcrest) (MPU4) (JC8 4.2 K)' and (set 34) to 'Jewel In the Crown (Barcrest) (MPU4) (JCC 3.7)'. Renamed (m4jwlcwn) to (m4jwlcwn__k) and (m4jwlcwn__k) to (m4jwlcwn). + +- 0.146u5: Split 'Jewel In the Crown (Barcrest) (MPU4)' into 'Jewel In the Crown (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33) and (set 34). + +- 0.143u2: Added 'Jewel In the Crown (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.62 MB / 6 files / 2.30 zip + +$end + + + +$info=m4kingg +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'King George (Avantime?) (MPU4)' into 'King George (Avantime?) (MPU4) (set 1)' and clone (set 2). + +- 0.143u8: Changed description to 'King George (Avantime?) (MPU4)'. + +- 0.143u6: Added 'King George (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 9.38 zip + +$end + + + +$info=m4kingq +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Kings & Queens (Barcrest) (MPU4) (EE4 2.1 K/ EE 2.1)' and clones (set 2) to 'Kings & Queens (Barcrest) (MPU4) (EE8 2.2 K / EE 2.2)', (set 3) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 K / EE_ 2.0)', (set 4) to 'Kings & Queens (Barcrest) (MPU4) (EE 1.0 K / EE 1.0)', (set 5) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 B / EE_ 2.0)', (set 6) to 'Kings & Queens (Barcrest) (MPU4) (EE 1.0 B / EE 1.0)', (set 7) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 BD / EE_ 2.0)', (set 8) to 'Kings & Queens (Barcrest) (MPU4) (EE 1.0 BD / EE 1.0)', (set 9) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 BA / EE_ 2.0)', (set 10) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 R / EE_ 2.0)', (set 11) to 'Kings & Queens (Barcrest) (MPU4) (EE 1.0 CB / EE 1.0)', (set 12) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 YD / EE_ 2.0)', (set 13) to 'Kings & Queens (Barcrest) (MPU4) (EE' 2.0 K / EE_ 2.0)', (set 14) to 'Kings & Queens (Barcrest) (MPU4) (EE' 2.0 B / EE_ 2.0)', (set 15) to 'Kings & Queens (Barcrest) (MPU4) (EE' 2.0 BD / EE_ 2.0)', (set 16) to 'Kings & Queens (Barcrest) (MPU4) (EE' 2.0 AD / EE_ 2.0)', (set 17) to 'Kings & Queens (Barcrest) (MPU4) (EE' 2.0 BR / EE_ 2.0)', (set 18) to 'Kings & Queens (Barcrest) (MPU4) (EE' 2.0 YD / EE_ 2.0)', (set 19) to 'Kings & Queens (Barcrest) (MPU4) (EE 2.0 C / EE_ 2.0)' and (set 20) to 'Kings & Queens (Barcrest) (MPU4) (EE2 1.0 / EE2 1.0)'. + +- 0.146u5: Split 'Kings & Queens (Bwb) (MPU4)' into 'Kings & Queens (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), and (set 20). + +- 0.143u2: Added 'Kings & Queens (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 780.7 zip + +$end + + + +$info=m4kingqc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 / CN4 6.0 YD)' and clones (set 2) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 3.0 YD)', (set 3) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 3.0 D)', (set 4) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 2.0 K)', (set 5) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 3.0 K)', (set 6) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 5.0 K)', (set 7) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 2.0 B)', (set 8) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 3.0 B)', (set 9) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 5.0 B)', (set 10) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 / CN4 6.0 BA)', (set 11) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 3.0 BA)', (set 12) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 5.0 BA)', (set 13) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 2.0 R)', (set 14) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN / CN 3.0 BR)', (set 15) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 5.0 BR)', (set 16) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN4 5.0 YD)', (set 17) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 YD)', (set 18) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 D)', (set 19) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 Y)', (set 20) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 K)', (set 21) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 B)', (set 22) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 BD)', (set 23) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 AD)', (set 24) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 2.0 BR)', (set 25) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 1.0)', (set 26) to 'Kings & Queens Classic (Barcrest) (MPU4) (CNT, CN4 1.0 YD)', (set 27) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN 1.4 D)', (set 28) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN 1.4 K)', (set 29) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN 1.4 B)', (set 30) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN 1.4 AD)' and (set 31) to 'Kings & Queens Classic (Barcrest) (MPU4) (CN 1.4 BR)'. + +- 0.146u5: Split 'Kings & Queens Classic (Bwb) (MPU4)' into 'Kings & Queens Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30) and (set 31). Added new maincpu to clone (set 16). + +- 0.143u2: Added 'Kings & Queens Classic (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 786.0 zip + +$end + + + +$info=m4kingqn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Kings & Queens Club (Crystal) (MPU4)' into 'Kings & Queens Club (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Kings & Queens Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 378.6 zip + +$end + + + +$info=m4kqclub +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Kings & Queens Club (Newby) (MPU4)' (Newby 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 12.5 zip + +$end + + + +$info=m4lazy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Lazy Bones (Bwb) (MPU4) (LBD 1.0)' and clones (set 2) to 'Lazy Bones (Bwb) (MPU4) (LBD 1.2, set 1)' and (set 3) to 'Lazy Bones (Bwb) (MPU4) (LBD 1.2, set 2)'. + +- 0.146u5: Split 'Lazy Bones (Bwb) (MPU4)' into 'Lazy Bones (Bwb) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Lazy Bones (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 60.2 zip + +$end + + + +$info=m4libty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Liberty (Barcrest) (Dutch) (MPU4) (DLI 1.0)'. + +- 0.146u5: Changed description to 'Liberty (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Liberty (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.0 zip + +$end + + + +$info=m4lineup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Line Up (BWB) (MPU4) (set 1)' and clone (set 2) to 'Line Up (BWB) (MPU4) (set 2)'. + +- 0.153: Fixed rom loading in clone Line Up (Bwb - Barcrest) (MPU4) (set 2). + +- 0.146u5: Split 'Line Up (Bwb - Barcrest) (MPU4)' into 'Line Up (Bwb - Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Line Up (Bwb - Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 20.0 zip + +$end + + + +$info=m4ln7 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Lucky Number 7 (Bwb) (MPU4) (set 1)' and clones (set 2) to 'Lucky Number 7 (Bwb) (MPU4) (set 2)', (set 3) to 'Lucky Number 7 (Bwb) (MPU4) (set 3)', (set 4) to 'Lucky Number 7 (Bwb) (MPU4) (set 4)' and (set 5) to 'Lucky Number 7 (Bwb) (MPU4) (set 5)'. + +- 0.146u5: Split 'Lucky No7 (Bwb) (MPU4)' into 'Lucky No7 (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Lucky No7 (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 850.0 zip + +$end + + + +$info=m4loadmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Loads A Money (Barcrest) (MPU4) (LA 1.0)' and clones (set 2) to 'Loads A Money (Barcrest) (MPU4) (LA 1.1, set 1)' and (set 3) to 'Loads A Money (Barcrest) (MPU4) (LA 1.1, set 2)'. + +- 0.146u5: Split 'Loads A Money (Barcrest) (MPU4)' into 'Loads A Money (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Loads A Money (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.0 zip + +$end + + + +$info=m4looplt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Loop The Loot (Qps) (MPU4)' into 'Loop The Loot (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u4: Added 'Loop The Loot (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 547.8 zip + +$end + + + +$info=m4lotclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Lottery Club (Crystal) (MPU4)' into 'Lottery Club (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Lottery Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.5 zip + +$end + + + +$info=m4lotty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Lotty Time (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 399.6 zip + +$end + + + +$info=m4luck7 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Lucky 7 (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Lucky 7 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 423.0 zip + +$end + + + +$info=m4luckdv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Lucky Devil (Barcrest) (Czech) (MPU4) (CLD 3.0)'. + +- 0.245: Changed description to 'Lucky Devil (Barcrest) (Czech) (MPU4)'. + +- 0.143u2: Added 'Lucky Devil (Barcrest) [Czech] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 659.7 zip + +$end + + + +$info=m4luckdvd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Lucky Devil (Barcrest) [Dutch] (MPU4) (DLD)' from a clone of 'Lucky Devil (Barcrest) (Czech) (MPU4)' to parent 'Lucky Devil (Barcrest) (Dutch) (MPU4) (DLD 1.3)'. + +- 0.146u5: Changed description to 'Lucky Devil (Barcrest) [Dutch] (MPU4) (DLD)'. + +- 0.143u2: Added 'Lucky Devil (Barcrest) [Dutch] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 449.4 zip + +$end + + + +$info=m4lucklv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Lucky Las Vegas (Barcrest) (MPU4) (LLV 0.2)' and clones (set 2) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 AD)', (set 3) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 B)', (set 4) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 BD)', (set 5) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 D)', (set 6) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 KD)', (set 7) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 YD)', (set 8) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 K)', (set 9) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1)', (set 10) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 Y)', (set 11) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 AD)', (set 12) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 B)', (set 13) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 BD)', (set 14) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 C)', (set 15) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 D)', (set 16) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 KD)', (set 17) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 YD)', (set 18) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 K)', (set 19) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1)', (set 20) to 'Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 Y)', (set 21) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 AD)', (set 22) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 B)', (set 23) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 BD)', (set 24) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 D)', (set 25) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 KD)', (set 26) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 RD)', (set 27) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 YD)', (set 28) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 K)', (set 29) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 R)', (set 30) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3)', (set 31) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 Y)', (set 32) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 AD)', (set 33) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 B)', (set 34) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 BD)', (set 35) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 D)', (set 36) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 KD)', (set 37) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 RD)', (set 38) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 YD)', (set 39) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 K)', (set 40) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 R)', (set 41) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1)', (set 42) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 Y)', (set 43) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLV 0.2 B)', (set 44) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLV 0.2 C)', (set 45) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLV 0.2 D)' and (set 46) to 'Lucky Las Vegas (Barcrest) (MPU4) (LLV 0.2 R)'. + +- 0.146u5: Split 'Lucky Las Vegas (Barcrest) (MPU4)' into 'Lucky Las Vegas (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45) and (set 46). + +- 0.143u2: Added 'Lucky Las Vegas (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 544.9 zip + +$end + + + +$info=m4lucksc +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 3) to parent 'Lucky Strike Club (Barcrest) (MPU4) (CLU 1.4)', (set 1) to clone 'Lucky Strike Club (Barcrest) (MPU4) (CLU 1.4 D)' and clones (set 2) to 'Lucky Strike Club (Barcrest) (MPU4) (CLU 1.4 F)', (set 4) to 'Lucky Strike Club (Barcrest) (MPU4) (GLS 0.6 D)', (set 5) to 'Lucky Strike Club (Barcrest) (MPU4) (GLS 0.6 F)', (set 6) to 'Lucky Strike Club (Barcrest) (MPU4) (GLS 0.6)', (set 7) to 'Lucky Strike Club (Barcrest) (MPU4) (GS3 0.1 D)', (set 8) to 'Lucky Strike Club (Barcrest) (MPU4) (GS3 0.1 F)', (set 9) to 'Lucky Strike Club (Barcrest) (MPU4) (GS3 0.1)', (set 10) to 'Lucky Strike Club (Barcrest) (MPU4) (LS3 0.1 D)', (set 11) to 'Lucky Strike Club (Barcrest) (MPU4) (LS3 0.1 F)', (set 12) to 'Lucky Strike Club (Barcrest) (MPU4) (LS3 0.1)' and (set 13) to 'Lucky Strike Club (Barcrest) (MPU4) (LSC 1.0)'. Renamed (m4lucksc) to (m4lucksc__b) and (m4lucksc__b) to (m4lucksc). + +- 0.146u5: Split 'Lucky Strike Club (Barcrest) [MPU 4] (MPU4)' into 'Lucky Strike Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Lucky Strike Club (Barcrest) [MPU 4] (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 960.9 zip + +$end + + + +$info=m4luckst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description of clones (LSS 1.0 K, set 1) to 'Lucky Strike (Barcrest) (MPU4) (LSS 1.0 K, hack)' and (LSS 1.0 K, set 2) to 'Lucky Strike (Barcrest) (MPU4) (LSS 1.0 K)'. + +- 0.177: Changed description to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6)' and clones (set 2) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9, hack)', (set 3) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 C, hack, set 2)', (set 4) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 AD)', (set 5) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 B)', (set 6) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 BD)', (set 7) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 C)', (set 8) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 D)', (set 9) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 DH)', (set 10) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 KD)', (set 11) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 RD)', (set 12) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 YD)', (set 13) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 H)', (set 14) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 K)', (set 15) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 R)', (set 17) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 Y)', (set 18) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 AD)', (set 19) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 B)', (set 20) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 BD)', (set 21) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 C)', (set 22) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 D)', (set 23) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 DH)', (set 24) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 KD)', (set 25) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 RD)', (set 26) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 YD)', (set 27) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 H)', (set 28) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 K)', (set 29) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 R)', (set 30) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7)', (set 31) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.7 Y)', (set 32) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 AD)', (set 33) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 B)', (set 34) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 BD)', (set 35) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 D)', (set 36) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 DH)', (set 37) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 KD)', (set 38) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 RD)', (set 39) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 YD)', (set 40) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 H)', (set 41) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 K)', (set 42) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 R)', (set 43) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9)', (set 44) to 'Lucky Strike (Barcrest) (MPU4) (LST 0.9 Y)', (set 45) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 AD)', (set 46) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 B)', (set 47) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 BD)', (set 48) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 D)', (set 49) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 DH)', (set 50) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 KD)', (set 51) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 RD)', (set 52) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 YD)', (set 53) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 H)', (set 54) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 K)', (set 55) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 R)', (set 56) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0)', (set 57) to 'Lucky Strike (Barcrest) (MPU4) (LST 1.0 Y)', (set 58) to 'Lucky Strike (Barcrest) (MPU4) (LSS 0.6 C, hack, set 1)', (set 59) to 'Lucky Strike (Barcrest) (MPU4) (LSS 1.0 K, set 1)' and (set 60) to 'Lucky Strike (Barcrest) (MPU4) (LSS 1.0 K, set 2)'. + +- 0.146u5: Split 'Lucky Strike (Barcrest) (MPU4)' into 'Lucky Strike (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59) and (set 60). + +- 0.143u2: Added 'Lucky Strike (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 970.7 zip + +$end + + + +$info=m4luckwb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.249: Got m4luckwb to boot and moved it out of the "unsorted" file [O. Galibert, James Wallace, AJR, Vas Crabb]. Changed description of clone (set 5) to 'Lucky Wild Boar (MPU4) (set 5, unprotected)'. + +- 0.245: Changed description to 'Lucky Wild Boar (MPU4) (set 1)' and clones (set 2) to 'Lucky Wild Boar (MPU4) (set 2)', (set 3) to 'Lucky Wild Boar (MPU4) (set 3)', (set 4) to 'Lucky Wild Boar (MPU4) (set 4)', (set 5) to 'Lucky Wild Boar (MPU4) (set 5)', (set 6) to 'Lucky Wild Boar (MPU4) (set 6)' and (set 7) to 'Lucky Wild Boar (MPU4) (set 7)'. + +- 0.146u5: Split 'Lucky Wild Boar (Barcrest) (MPU4)' into 'Lucky Wild Boar (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Lucky Wild Boar (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 5 files / 1.65 zip + +$end + + + +$info=m4luxor +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Luxor (Barcrest) (MPU4) (LUX 0.6)', (set 1) to clone 'Luxor (Barcrest) (MPU4) (V1 0.6, hack, set 1)' and clones (set 2) to 'Luxor (Barcrest) (MPU4) (LX5 1.0, hack, set 1)', (set 3) to 'Luxor (Barcrest) (MPU4) (LX101.0, hack?, set 1)', (set 4) to 'Luxor (Barcrest) (MPU4) (V1 0.6, hack, set 2)', (set 5) to 'Luxor (Barcrest) (MPU4) (LX5 1.0, hack, set 2)', (set 6) to 'Luxor (Barcrest) (MPU4) (LX5 1.0, hack, set 3)', (set 7) to 'Luxor (Barcrest) (MPU4) (LUX 0.6 C)', (set 8) to 'Luxor (Barcrest) (MPU4) (LUX 0.6 D)', (set 9) to 'Luxor (Barcrest) (MPU4) (LUX 0.6 K)', (set 10) to 'Luxor (Barcrest) (MPU4) (LUX 0.6 Y)', (set 12) to 'Luxor (Barcrest) (MPU4) (LX5 1.0, hack, set 4)', (set 13) to 'Luxor (Barcrest) (MPU4) (LX5 1.0, hack, set 5)', (set 14) to 'Luxor (Barcrest) (MPU4) (LX101.0, hack?, set 2)', (set 15) to 'Luxor (Barcrest) (MPU4) (LX101.0, hack?, set 3)', (set 16) to 'Luxor (Barcrest) (MPU4) (V1 0.6, hack, set 3)', (set 17) to 'Luxor (Barcrest) (MPU4) (V1 0.6, hack, set 4)', (set 18) to 'Luxor (Barcrest) (MPU4) (LX5 1.0 K)', (set 19) to 'Luxor (Barcrest) (MPU4) (LX5 1.0)', (set 20) to 'Luxor (Barcrest) (MPU4) (LX5 1.0 YD)', (set 21) to 'Luxor (Barcrest) (MPU4) (LX5 1.0 D)', (set 22) to 'Luxor (Barcrest) (MPU4) (LX101.0 K)', (set 23) to 'Luxor (Barcrest) (MPU4) (LX101.0)', (set 24) to 'Luxor (Barcrest) (MPU4) (LX101.0 YD)', (set 25) to 'Luxor (Barcrest) (MPU4) (LX101.0 D)', (set 26) to 'Luxor (Barcrest) (MPU4) (LX5 1.0 CK)' and (set 27) to 'Luxor (Barcrest) (MPU4) (LX101.0 CK)'. Renamed (m4luxor) to (m4luxor__j) and (m4luxor__j) to (m4luxor). + +- 0.146u5: Split 'Luxor (Barcrest) (MPU4)' into 'Luxor (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26) and (set 27). + +- 0.143u2: Added 'Luxor (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.46 zip + +$end + + + +$info=m4lvlcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 0.1)' and clones (set 2) to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 3.0)', (set 3) to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 3.0 D)', (set 4) to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 3.0 K)', (set 5) to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 3.0 B)', (set 6) to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 0.1 AD)' and (set 7) to 'Lucky Las Vegas Classic (Barcrest) (MPU4) (LLU 3.0 AD)'. + +- 0.146u5: Split 'Lucky Las Vegas Classic (Bwb) (MPU4)' into 'Lucky Las Vegas Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Lucky Las Vegas Classic (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.4 zip + +$end + + + +$info=m4madhse +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.249: Allow m4madhse to boot based on AJR's research [O. Galibert, James Wallace, AJR, Vas Crabb]. + +- 0.246: Allow 'Mad House (Barcrest) (MPU4) (MH5 0.2)' to boot based on AJR's research [David Haywood]. + +- 0.177: Changed clone (set 20) to parent 'Mad House (Barcrest) (MPU4) (MH5 0.2)', (set 1) to clone 'Mad House (Barcrest) (MPU4) (MH5 0.2 Y)' and clones (set 2) to 'Mad House (Barcrest) (MPU4) (MAD 0.5 C)', (set 3) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 Y)', (set 4) to 'Mad House (Barcrest) (MPU4) (MAD 0.5)', (set 5) to 'Mad House (Barcrest) (MPU4) (MD8 0.1 C)', (set 6) to 'Mad House (Barcrest) (MPU4) (MD8 0.1 D)', (set 7) to 'Mad House (Barcrest) (MPU4) (MD8 0.1 YD)', (set 8) to 'Mad House (Barcrest) (MPU4) (MD8 0.1 K)', (set 9) to 'Mad House (Barcrest) (MPU4) (MD8 0.1), (set 10) to 'Mad House (Barcrest) (MPU4) (MD8 0.1 Y)', (set 11) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 AD)', (set 12) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 B)', (set 13) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 BD)', (set 14) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 D)', (set 15) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 KD)', (set 16) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 RD)', (set 17) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 YD)', (set 18) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 K)', (set 19) to 'Mad House (Barcrest) (MPU4) (MH5 0.2 R)', (set 21) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 AD)', (set 22) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 B)', (set 23) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 BD)', (set 24) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 D)', (set 25) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 KD)', (set 26) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 YD)', (set 27) to 'Mad House (Barcrest) (MPU4) (MHT 0.2 K)' and (set 28) to 'Mad House (Barcrest) (MPU4) (MHT 0.2)'. Renamed (m4madhse) to (m4madhse__s) and (m4madhse__s) to (m4madhse). + +- 0.146u5: Split 'Mad House (Barcrest) (MPU4)' into 'Mad House (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27) and (set 28). Removed Super Blackjack (Barcrest) (MPU4). + +- 0.143u2: Added 'Mad House (Barcrest) (MPU4)' (Barcrest 199?) and 'Super Blackjack (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 913.3 zip + +$end + + + +$info=m4madmnc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mad Money Classic (Bwb) (MPU4)' into 'Mad Money Classic (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u2: Added 'Mad Money Classic (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 39.1 zip + +$end + + + +$info=m4madmon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mad Money (Bwb) (MPU4)' into 'Mad Money (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Mad Money (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 37.0 zip + +$end + + + +$info=m4mag7s +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 44) to parent 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2)', (set 1) to clone 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 Y)' and clones (set 2) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.4)', (set 3) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 AD)', (set 4) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 B)', (set 5) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 BD)', (set 6) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 D)', (set 7) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 DH)', (set 8) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 KD)', (set 9) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 RD)', (set 10) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 YD)', (set 11) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 H)', (set 12) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 K)', (set 13) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 R)', (set 14) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5)', (set 15) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5 Y)', (set 16) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 AD)', (set 17) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 B)', (set 18) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 BD)', (set 19) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 D)', (set 20) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 DH)', (set 21) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 KD)', (set 22) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 RD)', (set 23) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 YD)', (set 24) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 H)', (set 25) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 K)', (set 26) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 R)', (set 27) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6)', (set 28) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6 Y)', (set 29) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.5, hack)', (set 30) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2, hack)', (set 31) to 'Magnificent 7s (Barcrest) (MPU4) (MA7 1.6, hack)', (set 32) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 AD)', (set 33) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 B)', (set 34) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 BD)', (set 35) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 C)', (set 36) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 D)', (set 37) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 DH)', (set 38) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 KD)', (set 39) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 RD)', (set 40) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 YD)', (set 41) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 H)', (set 42) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 K)', (set 43) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.2 R)', (set 45) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 AD)', (set 46) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 B)', (set 47) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 BD)', (set 48) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 C)', (set 49) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 D)', (set 50) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 DH)', (set 51) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 KD)', (set 52) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 RD)', (set 53) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 YD)', (set 54) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 H)', (set 55) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 K)', (set 56) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 R)', (set 57) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3)', (set 58) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.3 Y)', (set 59) to 'Magnificent 7s (Barcrest) (MPU4) (MAS 1.0, bad?)', (set 60) to 'Magnificent 7s (Barcrest) (MPU4) (M7 2.0 CD)' and (set 61) to 'Magnificent 7s (Barcrest) (MPU4) (M7 2.0 CK)'. Renamed (m4mag7s) to (m4mag7s__ag) and (m4mag7s__ag) to (m4mag7s). + +- 0.146u5: Split 'Magnificent 7's (Barcrest) (MPU4)' into 'Magnificent 7s (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60) and (set 61). + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Magnificent 7's (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 970.5 zip + +$end + + + +$info=m4magdrg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Magic Dragon (Barcrest) (MPU4) (DMD1.0)'. + +- 0.143u2: Added 'Magic Dragon (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.5 zip + +$end + + + +$info=m4magi7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Magic 7's (Crystal) (MPU4)' into 'Magic 7's (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Magic 7's (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 10.7 zip + +$end + + + +$info=m4maglin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Magic Liner (Barcrest) (Dutch) (MPU4) (DMA 2.1)'. + +- 0.146u5: Changed description to 'Magic Liner (Barcrest) (MPU4) (DMA2.1)'. + +- 0.143u2: Added 'Magic Liner (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 929.1 zip + +$end + + + +$info=m4magrep +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Magic Replay (Barcrest) (Dutch) (MPU4) (DMR 1.3)'. + +- 0.146u5: Changed description to 'Magic Replay (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Magic Replay DeLuxe (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 449.4 zip + +$end + + + +$info=m4magtbo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Star Play / Magic Turbo (Barcrest) (MPU4) (XST 0.4)'. + +- 0.166: Changed description to 'Magic Turbo (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Magic Turbo (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 342.5 zip + +$end + + + +$info=m4makmnt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3)' and (set 2) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 AD)', (set 3) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 B)', (set 4) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 BD)', (set 5) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 C)', (set 6) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 D)', (set 7) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 KD)', (set 8) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 RD)', (set 9) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 YD)', (set 10) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 K)', (set 11) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 R)', (set 12) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4)', (set 13) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.4 Y)', (set 14) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4, hack)', (set 15) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 C, hack)', (set 16) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 AD)', (set 17) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 B)', (set 18) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 BD)', (set 19) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 C)', (set 20) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 D)', (set 21) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 KD)', (set 22) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 YD)', (set 23) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 K)', (set 24) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 R)', (set 25) to 'Make A Mint (Barcrest) (MPU4) (MAM 0.3 Y)', (set 26) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.2)', (set 27) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 AD)', (set 28) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 B)', (set 29) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 BD)', (set 30) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 C)', (set 31) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 D)', (set 32) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 KD)', (set 33) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 RD)', (set 34) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 YD)', (set 35) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 K)', (set 36) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 R)', (set 37) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4)', (set 38) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.4 Y)', (set 39) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 AD)', (set 40) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 B)', (set 41) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 BD)', (set 42) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 C)', (set 43) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 D)', (set 44) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 KD)', (set 45) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 RD)', (set 46) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 YD)', (set 47) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 K)', (set 48) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 R)', (set 49) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5)', (set 50) to 'Make A Mint (Barcrest) (MPU4) (MMG 0.5 Y)', (set 51) to 'Make A Mint (Barcrest) (MPU4) (MA_ 3.1)', (set 52) to 'Make A Mint (Barcrest) (MPU4) (MA_ 3.0)', (set 53) to 'Make A Mint (Barcrest) (MPU4) (MA_ 3.1 D)', (set 54) to 'Make A Mint (Barcrest) (MPU4) (MA_ 3.0 D)', (set 55) to 'Make A Mint (Barcrest) (MPU4) (MA_ 3.1 K)' and (set 56) to 'Make A Mint (Barcrest) (MPU4) (MA_ 3.0 K)'. + +- 0.146u5: Split 'Make A Mint (Barcrest) (MPU4)' into 'Make A Mint (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55) and (set 56). + +- 0.143u2: Added 'Make A Mint (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 803.0 zip + +$end + + + +$info=m4matdr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.249: Changed m4matdr to a 6-reel setup, allowing it to pass the reel check before encountering another error [O. Galibert, James Wallace, AJR, Vas Crabb]. + +- 0.246: 'Matador (Eurogames) (MPU4)' appears to be a 6 reel setup, this pushes it past the reel check to another error [David Haywood]. + +- 0.245: Changed description to 'Matador (Eurogames) (MPU4)'. + +- 0.143u2: Added 'Matador (unknown) (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 42.7 zip + +$end + + + +$info=m4maxmze +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Maximize (Union) (MPU4, set 1)' (Union 199?) and clones 'Maximize (Union) (MPU4, set 2)', 'Maximize (Union) (MPU4, set 3)', 'Maximize (Union) (MPU4, set 4)' and 'Maximize (Union) (MPU4, set 5)'. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 18.7 zip + +$end + + + +$info=m4mayhem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Mayhem (Mdm) (MPU4, set 1)' (Mdm 199?) and clone (MPU4, set 2). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 582.3 zip + +$end + + + +$info=m4mbel +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Millennium Bells (Avantime?) (MPU4)' into 'Millennium Bells (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63) and (set 64). + +- 0.143u8: Changed description to 'Millennium Bells (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Millennium Bells (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 43.0 zip + +$end + + + +$info=m4mecca +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Mecca Money (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 21.8 zip + +$end + + + +$info=m4megbks +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mega Bucks (Barcrest) (MPU4)' into 'Mega Bucks (Barcrest) (MPU4) (BUC 4.1X)' and clones 'Mega Bucks (Barcrest) (MPU4) (BUC 3.1)', 'Mega Bucks (Barcrest) (MPU4) (BUC 4.1CX)' and 'Mega Bucks (Barcrest) (MPU4) (BUC 4.1XD)'. + +- 0.143u2: Added 'Mega Bucks (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.7 zip + +$end + + + +$info=m4meglnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Megalink (Barcrest) (Dutch) (MPU4) (DML 2.0)'. + +- 0.146u5: Changed description to 'Megalink (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Megalink (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.7 zip + +$end + + + +$info=m4mgpn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Monaco Grand Prix (Nova) (German) (MPU4) (MGP 1.4)'. + +- 0.143u4: Added 'Monaco Grand Prix (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.64 zip + +$end + + + +$info=m4milclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Millionaire's Club (Barcrest) (MPU4) (MI2 1.0, set 1)' and clones (set 2) to 'Millionaire's Club (Barcrest) (MPU4) (MI2 1.0, set 2)', (set 3) to 'Millionaire's Club (Barcrest) (MPU4) (MI2 1.0, set 3)', (set 4) to 'Millionaire's Club (Barcrest) (MPU4) (MIL 5.0, set 1)' and (set 5) to 'Millionaire's Club (Barcrest) (MPU4) (MIL 5.0, set 2)'. + +- 0.146u5: Split 'Millionaire's Club (Barcrest) (MPU4)' into 'Millionaire's Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Millionaire's Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 39.1 zip + +$end + + + +$info=m4milrou +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Millennium Roulette (Avantime?) (MPU4)' into 'Millennium Roulette (Avantime?) (MPU4) (set 1)' and clone (set 2). + +- 0.143u8: Changed description to 'Millennium Roulette (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Millennium Roulette (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 43.4 zip + +$end + + + +$info=m4mirage +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Mirage (Barcrest) (MPU4) (RAG 4.1)'. + +- 0.143u2: Added 'Mirage (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.9 zip + +$end + + + +$info=m4mjp +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mega Jackpot (Avantime?) (MPU4)' into 'Mega Jackpot (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u8: Changed description to 'Mega Jackpot (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Mega Jackpot (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 482.4 zip + +$end + + + +$info=m4mmm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 1)' and clones (set 2) to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 2)', (set 3) to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 3)', (set 4) to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 4)', (set 5) to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 5)', (set 6) to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 6)' and (set 7) to 'Money Mummy Money (BWB) (MPU4) (20/25/30p stake / \xa310/\xa315 jackpot) (set 7)'. + +- 0.146u5: Split 'Money Mummy Money (Bwb) (MPU4)' into 'Money Mummy Money (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Money Mummy Money (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 1.68 zip + +$end + + + +$info=m4moneym +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Money Maker (Barcrest) (MPU4) (MMK 1.6)'. + +- 0.143u2: Added 'Money Maker (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.2 zip + +$end + + + +$info=m4monspn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Money Spinner (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Money Spinner (Empire) (MPU4, set 2)' and 'Money Spinner (Empire) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 863.2 zip + +$end + + + +$info=m4monte +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clones (MC 2.0 C) to 'Monte Carlo (MC 2.0 C) (Bwb) (MPU4)', (MC 2.0 K) to 'Monte Carlo (MC 2.0 K) (Bwb) (MPU4)', (MC 2.0 YD) to 'Monte Carlo (MC 2.0 YD) (Bwb) (MPU4)', (MC_ 3.0 C) to 'Monte Carlo (MC_ 3.0 C) (Bwb) (MPU4)', (MC_ 3.0 K) to 'Monte Carlo (MC_ 3.0 K) (Bwb) (MPU4)', (MC_ 3.0 YD) to 'Monte Carlo (MC_ 3.0 YD) (Bwb) (MPU4)', (MX052.0 C) to 'Monte Carlo (MX052.0 C) (Bwb) (MPU4)', (MX052.0 K) to 'Monte Carlo (MX052.0 K) (Bwb) (MPU4)', (MX102.0 C) to 'Monte Carlo (MX102.0 C) (Bwb) (MPU4)' and (MX102.0 K) to 'Monte Carlo (MX102.0 K) (Bwb) (MPU4)'. + +- 0.223: Split 'Monte Carlo Or Bust (Bwb) (MPU4 Video)' into clones Monte Carlo (MC 2.0 C) (Barcrest) (MPU4), Monte Carlo (MC 2.0 K) (Barcrest) (MPU4), Monte Carlo (MC 2.0 YD) (Barcrest) (MPU4), Monte Carlo (MC_ 3.0 C) (Barcrest) (MPU4), Monte Carlo (MC_ 3.0 K) (Barcrest) (MPU4), Monte Carlo (MC_ 3.0 YD) (Barcrest) (MPU4), Monte Carlo (MX052.0 C) (Barcrest) (MPU4), Monte Carlo (MX052.0 K) (Barcrest) (MPU4), Monte Carlo (MX102.0 C) (Barcrest) (MPU4) and Monte Carlo (MX102.0 K) (Barcrest) (MPU4). Changed parent description to 'Monte Carlo (NM8 0.1 B) (Barcrest) (MPU4)' and clones (set 2) to 'Monte Carlo (NM8 0.1 AD) (Barcrest) (MPU4)', (set 3) to 'Monte Carlo (NM8 0.1 BD) (Barcrest) (MPU4)', (set 4) to 'Monte Carlo (NM8 0.1 C) (Barcrest) (MPU4)', (set 5) to 'Monte Carlo (NM8 0.1 D) (Barcrest) (MPU4)', (set 6) to 'Monte Carlo (NM8 0.1 KD) (Barcrest) (MPU4)', (set 7) to 'Monte Carlo (NM8 0.1 YD) (Barcrest) (MPU4)', (set 8) to 'Monte Carlo (NM8 0.1 K) (Barcrest) (MPU4)', (set 9) to 'Monte Carlo (NM8 0.1) (Barcrest) (MPU4)', (set 10) to 'Monte Carlo (NM8 0.1 Y) (Barcrest) (MPU4)', (set 11) to 'Monte Carlo (NMN 0.1 C) (Barcrest) (MPU4)', (set 12) to 'Monte Carlo (NMN 0.1 D) (Barcrest) (MPU4)', (set 13) to 'Monte Carlo (NMN 0.1 K) (Barcrest) (MPU4)' and (set 14) to 'Monte Carlo (NMN 0.1) (Barcrest) (MPU4)'. + +- 0.146u5: Split 'Monte Carlo (Barcrest) (MPU4)' into 'Monte Carlo (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u3: Added 'Monte Carlo Or Bust (Bwb) (MPU4 Video)' (BwB 199?). + +- 0.143u2: Added 'Monte Carlo (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.0 zip + +$end + + + +$info=m4montrl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Money Trail (Crystal) (MPU4)' into 'Money Trail (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Money Trail (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 2 files / 211.8 zip + +$end + + + +$info=m4multcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Multiplay Club (Barcrest) (MPU4, MP 2.8)'. + +- 0.143u2: Added 'Multiplay Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 24.3 zip + +$end + + + +$info=m4multwy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Multiway (Barcrest) (Dutch) (MPU4) (DMU 1.7)'. + +- 0.146u5: Changed description to 'Multiway (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Multiway (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.8 zip + +$end + + + +$info=m4mystiq +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Mystique Club (Crystal) (MPU4)' into 'Mystique Club (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Mystique Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 50.5 zip + +$end + + + +$info=m4ndup +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Nudge Double Up Deluxe (Crystal) (MPU4)' into 'Nudge Double Up Deluxe (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Nudge Double Up Deluxe (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 10.0 zip + +$end + + + +$info=m4nhtt +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 10) to parent 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1)', (set 1) to clone 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 B)' and clones (set 2) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 AD)', (set 3) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 BD)', (set 4) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 D)', (set 5) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 KD)', (set 6) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 RD)', (set 7) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 YD)', (set 8) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 K)', (set 9) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 R)' and (set 11) to 'New Hit the Top (Barcrest) (MPU4) (NHT 0.1 Y)'. Renamed (m4nhtt) to (m4nhtt__i) and (m4nhtt__i) to (m4nhtt). + +- 0.146u5: Split 'New Hit the Top (Barcrest) (MPU4)' into 'New Hit the Top (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'New Hit the Top (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 486.1 zip + +$end + + + +$info=m4nick +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Nickelodeon (Barcrest) (MPU4) (NIL 4.1, set 1)' and clones (set 2) to 'Nickelodeon (Barcrest) (MPU4) (NIL 4.1, set 2)', (set 3) to 'Nickelodeon (Barcrest) (MPU4) (NIL 4.1, set 3)', (set 4) to 'Nickelodeon (Barcrest) (MPU4) (NIL 4.1, set 4)', (set 5) to 'Nickelodeon (Barcrest) (MPU4) (NIL 4.1, set 5)' and (set 6) to 'Nickelodeon (Barcrest) (bootleg) (MPU4) (NIL 2.5)'. + +- 0.146u5: Split 'Nickelodeon (Barcrest) (MPU4)' into 'Nickelodeon (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Nickelodeon (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.4 zip + +$end + + + +$info=m4nifty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Nifty Fifty (Barcrest) (MPU4)' into 'Nifty Fifty (Barcrest) (MPU4) (NF 2.0)' and clones 'Nifty Fifty (Barcrest) (MPU4) (NF 2.1, set 1)' and 'Nifty Fifty (Barcrest) (MPU4) (NF 2.1, set 2)'. + +- 0.143u2: Added 'Nifty Fifty (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.6 zip + +$end + + + +$info=m4nile +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Nile Jewels (Barcrest) (German) (MPU4) (GJN 0.8)'. + +- 0.146u5: Changed description to 'Nile Jewels (Barcrest) (German) (MPU4) (GJN0.8)'. + +- 0.143u2: Added 'Nile Jewels (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 1.15 zip + +$end + + + +$info=m4nnww +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'unknown MPU4 'CH3 0.1' (Barcrest) (MPU4)' from a parent set to clone 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.1)'. Changed description to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 / NN4 0.2)' and clones (CF3 0.1 / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.1 / NN4 0.1)', (CH3 0.1 B / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.1 B / NN4 0.1)', (CN1 0.1 / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 / NN4 0.1)', (CN1 0.1 / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 / NN4 0.1)', (CN1 0.1 AD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 AD / NN4 0.1)', (CN1 0.1 AK / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 AK / NN4 0.1)', (CN1 0.1 AK / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 AK / NN4 0.1)', (CN1 0.1 B / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 B / NN4 0.1)', (CN1 0.1 BD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 BD / NN4 0.1)', (CN1 0.1 BD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 BD / NN4 0.1)', (CN1 0.1 C / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 C / NN4 0.1)', (CN1 0.1 C / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 C / NN4 0.1)', (CN1 0.1 D / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 D / NN4 0.1)', (CN1 0.1 D / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 D / NN4 0.1)', (CN1 0.1 KD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 KD / NN4 0.1)', (CN1 0.1 KD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 KD / NN4 0.1)', (CN1 0.1 R / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 R / NN4 0.1)', (CN1 0.1 R / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 R / NN4 0.1)', (CN1 0.1 RD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 RD / NN4 0.1)', (CN1 0.1 RD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 RD / NN4 0.1)', (CN1 0.1 Y / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 Y / NN4 0.1)', (CN1 0.1 Y / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 Y / NN4 0.1)', (CN1 0.1 YD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 YD / NN4 0.1)', (CN1 0.1 YD / NN4 0.1) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN1 0.1 YD / NN4 0.1)', (CNU 0.2 / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 / NN4 0.2)', (CNU 0.2 / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 / NN4 0.2)', (CNU 0.2 AD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 AD / NN4 0.2)', (CNU 0.2 AD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 AD / NN4 0.2)', (CNU 0.2 B / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 B / NN4 0.2)', (CNU 0.2 B / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 B / NN4 0.2)', (CNU 0.2 BD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 BD / NN4 0.2)', (CNU 0.2 BD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 BD / NN4 0.2)', (CNU 0.2 D / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 D / NN4 0.2)', (CNU 0.2 D / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 D / NN4 0.2)', (CNU 0.2 K / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 K / NN4 0.2)', (CNU 0.2 K / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 K / NN4 0.2)', (CNU 0.2 KD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 KD / NN4 0.2)', (CNU 0.2 KD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 KD / NN4 0.2)', (CNU 0.2 R / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 R / NN4 0.2)', (CNU 0.2 R / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 R / NN4 0.2)', (CNU 0.2 RD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 RD / NN4 0.2)', (CNU 0.2 RD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 RD / NN4 0.2)', (CNU 0.2 Y / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 Y / NN4 0.2)', (CNU 0.2 Y / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 Y / NN4 0.2)', (CNU 0.2 YD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 YD / NN4 0.2)', (CNU 0.2 YD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNU 0.2 YD / NN4 0.2)', (NN4 0.2 AD) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 AD)', (NN4 0.2 B) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 B)', (NN4 0.2 BD) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 BD)', (NN4 0.2 D) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 D)', (NN4 0.2 K) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 K)', (NN4 0.2 KD) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 KD)', (NN4 0.2 Y) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 Y)', (NN4 0.2 YD) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2 YD)', (NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN4 0.2)', (NN5 0.2 AD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 AD / NN4 0.2)', (NN5 0.2 B / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 B / NN4 0.2)', (NN5 0.2 BD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 BD / NN4 0.2)', (NN5 0.2 D / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 D / NN4 0.2)', (NN5 0.2 K / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 K / NN4 0.2)', (NN5 0.2 KD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 KD / NN4 0.2)', (NN5 0.2 R / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 R / NN4 0.2)', (NN5 0.2 RD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 RD / NN4 0.2)', (NN5 0.2 Y / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 Y / NN4 0.2)' and (NN5 0.2 YD / NN4 0.2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 YD / NN4 0.2)'. Renamed (m4ch30) to (m4nnww__ay). + +- 0.177: Changed clone 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (set 54)' to parent 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 / NN4 0.2)', (set 1) to clone 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 BD / NN4 0.2)' and clones (set 2) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CF3 0.1 / NN4 0.1)', (set 3) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 AD / NN4 0.1)', (set 4) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 B / NN4 0.1)', (set 5) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 BD / NN4 0.1)', (set 6) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 C / NN4 0.1)', (set 7) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 D / NN4 0.1)', (set 8) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 KD / NN4 0.1)', (set 9) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 RD / NN4 0.1)', (set 10) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 YD / NN4 0.1)', (set 11) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 AK / NN4 0.1)', (set 12) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 R / NN4 0.1)', (set 13) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 / NN4 0.1)', (set 14) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CN1 0.1 Y / NN4 0.1)', (set 15) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 AD / NN4 0.2)', (set 16) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 B / NN4 0.2)', (set 17) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 BD / NN4 0.2)', (set 18) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 D / NN4 0.2)', (set 19) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 KD / NN4 0.2)', (set 20) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 RD / NN4 0.2)', (set 21) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 YD / NN4 0.2)', (set 22) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 K / NN4 0.2)', (set 23) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 R / NN4 0.2)', (set 24) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 / NN4 0.2)', (set 25) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CNU 0.2 Y / NN4 0.2)', (set 37) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 AD)', (set 38) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 B)', (set 39) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 BD)', (set 40) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 D)', (set 41) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 KD)', (set 42) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 YD)', (set 43) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 K)', (set 44) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2)', (set 45) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN4 0.2 Y)', (set 46) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 AD / NN4 0.2)', (set 47) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 B / NN4 0.2)', (set 48) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 D / NN4 0.2)', (set 49) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 KD / NN4 0.2)', (set 50) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 RD / NN4 0.2)', (set 51) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 YD / NN4 0.2)', (set 52) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 K / NN4 0.2)', (set 53) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 R / NN4 0.2)', (set 55) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN5 0.2 Y / NN4 0.2)' and (set 61) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (CH3 0.1 B / NN4 0.1)'. Changed clone Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (set 35)' to parent 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 / NN4 0.2)', (set 1) to clone 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 C / NN4 0.2)' and clones (set 2) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 AD / NN4 0.2)', (set 3) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 B / NN4 0.2)', (set 4) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 BD / NN4 0.2)', (set 5) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 C / NN4 0.2)', (set 6) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 D / NN4 0.2)', (set 7) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 KD / NN4 0.2)', (set 8) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 RD / NN4 0.2)', (set 9) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 YD / NN4 0.2)', (set 10) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 K / NN4 0.2)', (set 11) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 R / NN4 0.2)', (set 12) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 / NN4 0.2)', (set 13) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CF3 0.2 Y / NN4 0.2)', (set 14) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 AD / NN4 0.2)', (set 15) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 B / NN4 0.2)', (set 16) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 BD / NN4 0.2)', (set 17) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 C / NN4 0.2)', (set 18) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 D / NN4 0.2)', (set 19) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 KD / NN4 0.2)', (set 20) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 RD / NN4 0.2)', (set 21) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 YD / NN4 0.2)', (set 22) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 K / NN4 0.2)', (set 23) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 R / NN4 0.2)', (set 24) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 / NN4 0.2)', (set 25) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CH3 0.2 / NN4 0.2)', (set 26) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 AD / NN4 0.2)', (set 27) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 B / NN4 0.2)', (set 28) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 BD / NN4 0.2)', (set 29) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 D / NN4 0.2)', (set 30) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 KD / NN4 0.2)', (set 31) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 RD / NN4 0.2)', (set 32) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 YD / NN4 0.2)', (set 33) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 K / NN4 0.2)', (set 34) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 R / NN4 0.2)', (set 36) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.2 Y / NN4 0.2)', (set 37) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CN3 0.1 / NN4 0.1)', (set 38) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNN 2.0)', (set 39) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNN 2.0 D)', (set 40) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNN 2.0 K)', (set 40) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNN 2.0, set 3)', (set 41) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNN 2.0 B)' and (set 41) to 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (CNN 2.0, set 4)'. Renamed (m4nnww) to (m4nnww__aq), (m4nnww__aq) to (m4nnww), (m4nnwwc) to (m4nnwwc__7) and (m4nnwwc__7) to (m4nnwwc). + +- 0.146u5: Split 'Nudge Nudge Wink Wink (Barcrest) (MPU4)' into 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55) and (set 61). Split 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4)' into 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40) and (set 41). + +- 0.143u2: Added 'Nudge Nudge Wink Wink (Barcrest) (MPU4)' (Barcrest 199?), 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'CH3 0.1' (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 195.3 zip + +$end + + + +$info=m4nnww2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.249: Confirmed that clone m4nnww2__hx5 is a bad dump [O. Galibert, James Wallace, AJR, Vas Crabb]. + +- 0.245: Changed 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 X)' from a clone of 'Nudge Nudge Wink Wink Classic (Barcrest) (MPU4) (NN5 0.2 / NN4 0.2)' to parent 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 X)'. Changed description of clones (NN3 0.1 BX) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 BX)', (NN3 0.1 BXD) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 BXD)', (NN3 0.1 KX) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 KX)', (NN3 0.1 KXD) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 KXD)', (NN3 0.1 RD) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 RD)', (NN3 0.1 RX) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 RX)', (NN3 0.1 XAD) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 XAD)', (NN3 0.1 XD) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 XD)', (NN3 0.1 YX) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 YX)', (NN3 0.1 YXD) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NN3 0.1 YXD)', (NNU 3.4, hack, set 1) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 3.4, hack, set 1)', (NNU 3.4, hack, set 2) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 3.4, hack, set 2)', (NNU 4.0 X) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 4.0 X)', (NNU 5.0, hack, set 1) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.0, hack, set 1)', (NNU 5.0, hack, set 2) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.0, hack, set 2)', (NNU 5.0, hack, set 3) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.0, hack, set 3)', (NNU 5.2 BX) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.2 BX)', (NNU 5.2 CX) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.2 CX)', (NNU 5.2 X) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.2 X)' and (NNU 5.2) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4, Mod2 type) (NNU 5.2)'. Renamed (m4addrc__e) to (m4nnww2__hx3), (m4addrc__f) to (m4nnww2__hx4), (m4addrc__n) to (m4nnww2__hx5), (m4nnww__0) to (m4nnww2__c), (m4nnww__1) to (m4nnww2__d), (m4nnww__2) to (m4nnww2__e), (m4nnww__3) to (m4nnww2__f), (m4nnww__4) to (m4nnww2__g), (m4nnww__5) to (m4nnww2__h), (m4nnww__6) to (m4nnww2__i), (m4nnww__7) to (m4nnww2), (m4nnww__8) to (m4nnww2__j), (m4nnww__as) to (m4nnww2__o), (m4nnww__at) to (m4nnww2__k), (m4nnww__au) to (m4nnww2__l), (m4nnww__av) to (m4nnww2__m), (m4nnww__aw) to (m4nnww2__n), (m4nnww__az) to (m4nnww2__hx2), (m4nnww__y) to (m4nnww2__a), (m4nnww__z) to (m4nnww2__b) and (m4nnww__ay) to (m4nnww2__hx1). + +- 0.177: Changed clones (set 26) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 XAD)', (set 27) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 BX)', (set 28) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 BXD)', (set 29) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 XD)', (set 30) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 KXD)', (set 31) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 YXD)', (set 32) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 KX)', (set 33) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 RX)', (set 34) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 RD)', (set 35) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 X)', (set 36) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NN3 0.1 YX)', (set 56) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 4.0 X)', (set 57) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 5.2)', (set 58) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 5.2 X)', (set 59) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 5.2 BX)', (set 60) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 5.2 CX)', (set 62) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 3.4, hack, set 1)' and (set 63) to 'Nudge Nudge Wink Wink (Barcrest) (MPU4) (NNU 3.4, hack, set 2)'. Changed (set 6) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (NNU 5.0, hack, set 1)', (set 7) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (NNU 5.0, hack, set 2)' and (set 14) to 'Adders & Ladders (Bwb / Barcrest) (MPU4) (NNU 5.0, hack, set 3)'. + +- 0.146u5: Split 'Nudge Nudge Wink Wink (Barcrest) (MPU4)' into clones Nudge Nudge Wink Wink (Barcrest) (MPU4) (set 26)', (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 56), (set 57), (set 58), (set 59), (set 60), (set 62) and (set 63). Split 'Adders & Ladders Classic (Barcrest) (MPU4)' into 'Adders & Ladders Classic (Barcrest) (MPU4) (set 6)', (set 7) and (set 14). + +- 0.143u4: Added altrevs rom to 'Adders & Ladders Classic (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Nudge Nudge Wink Wink (Barcrest) (MPU4)' (Barcrest 199?) and 'Adders & Ladders Classic (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.3 zip + +$end + + + +$info=m4nod +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.158: Osso fixed "FATALERROR: Missing some required objects, unable to proceed" in m4nod. + +- 0.143u4: Added 'Nod And A Wink (Eurotech) (MPU4)' (Eurotech 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 382.4 zip + +$end + + + +$info=m4nspot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Night Spot Club (Barcrest) (MPU4) (NS2 2.2, set 1)' and clones (set 2) to 'Night Spot Club (Barcrest) (MPU4) (NS2 2.2, set 2)' and (set 3) to 'Night Spot Club (Barcrest) (MPU4) (NIT 1.1)'. + +- 0.146u5: Split 'Night Spot Club (Barcrest) (MPU4)' into 'Night Spot Club (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Night Spot Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.0 zip + +$end + + + +$info=m4nud2p +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added '2p Nudger (Mdm?) (MPU4)' (Mdm? 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 258.6 zip + +$end + + + +$info=m4nudbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Nudge Banker (Barcrest) (MPU4) (SBN 2.0X)' and clones (set 2) to 'Nudge Banker (Barcrest) (MPU4) (NBN 1.0CX)', (set 3) to 'Nudge Banker (Barcrest) (MPU4) (NBN 1.0X)', (set 4) to 'Nudge Banker (Barcrest) (MPU4) (SBN 1.1)' and (set 5) to 'Nudge Banker (Barcrest) (MPU4) (SBN 1.1X)'. + +- 0.146u5: Split 'Nudge Banker (Barcrest) (MPU4)' into 'Nudge Banker (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Nudge Banker (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 39.5 zip + +$end + + + +$info=m4nudbon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Bonanza (Mdm) (MPU4, set 1)' (Mdm 199?) and clone 'Nudge Bonanza (Mdm) (MPU4, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 17.9 zip + +$end + + + +$info=m4nudgem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Gems (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 414.6 zip + +$end + + + +$info=m4nudgwc +$mame +0.143u6 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Nudge-A-Win (Concept Games Ltd) (MPU4)' into 'Nudge-A-Win (Concept Games Ltd) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Changed 'Nudge A Win (Barcrest) (MPU4)' from a parent set to clone 'Nudge-A-Win (Concept Games Ltd) (MPU4) (set 9)'. + +- 0.143u8: Changed description to 'Nudge-A-Win (Concept Games Ltd) (MPU4)'. + +- 0.143u6: Added 'Nudge-A-Win (Concept) (MPU4)' (Concept 199?). + +- 0.143u2: Added 'Nudge A Win (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 205.8 kb / 2 files / 130.4 zip + +$end + + + +$info=m4nudqst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Nudge Quest (Barcrest) (MPU4) (NQ 2.0)'. + +- 0.143u2: Added 'Nudge Quest (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.3 zip + +$end + + + +$info=m4nudshf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Nudge Shuffle (Barcrest) (MPU4) (NUS 3.1) (set 1)' and clones (set 2) to 'Nudge Shuffle (Barcrest) (MPU4) (NUS 3.0)', (set 3) to 'Nudge Shuffle (Barcrest) (MPU4) (NUS 3.1) (set 2)' and (set 4) to 'Nudge Shuffle (Barcrest) (MPU4) (NUS 3.1) (set 3)'. + +- 0.146u5: Split 'Nudge Shuffle (Barcrest) (MPU4)' into 'Nudge Shuffle (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Nudge Shuffle (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 35.2 zip + +$end + + + +$info=m4nudup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Nudge Up (Barcrest) (Dutch) (MPU4) (DNU 2.5)'. + +- 0.146u5: Changed description to 'Nudge Up (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Nudge Up (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.5 zip + +$end + + + +$info=m4nudwin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Nudge & Win (Crystal) (MPU4)' into 'Nudge & Win (Crystal) (MPU4) (set 1)' and clone 'Nudge & Win (Crystal) (MPU4) (set 2)'. + +- 0.143u3: Added 'Nudge & Win (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.4 zip + +$end + + + +$info=m4num1 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Number One (Barcrest) (Dutch) (MPU4) (DNO 1.7)'. + +- 0.146u5: Changed description to 'Number One (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Number One (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.4 zip + +$end + + + +$info=m4oadrac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.0, set 1)' and clones (set 2) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.1)', (set 3) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.0 D)', (set 4) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.1 D)', (set 5) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.0 K)', (set 6) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.1 K)', (set 7) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.0 B)', (set 8) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.1 B)' and (set 9) to 'Ooh Aah Dracula (Barcrest) (MPU4) (DR_ 2.0, set 2)'. + +- 0.146u5: Split 'Ooh Aah Dracula (Bwb) (MPU4)' into 'Ooh Aah Dracula (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u2: Added 'Ooh Aah Dracula (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 926.1 zip + +$end + + + +$info=m4octo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Octopus (Nova) (German) (MPU4) (OCT 0.3)'. + +- 0.143u2: Added 'Octopus (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 57.8 zip + +$end + + + +$info=m4oldtmr +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.246: Removed Old Timer (Barcrest) (Dutch, alt 'Black and White' sound roms) (DOT 1.1) and Old Timer (Barcrest) (Dutch, alt 'JPM Classic' sound roms) (DOT 1.1). + +- 0.245: Changed description to 'Old Timer (Barcrest) (Dutch) (MPU4) (DOT 1.1)' and clones (Dutch, alt 'Black and White' sound roms) (DOT1.1) to 'Old Timer (Barcrest) (Dutch, alt 'Black and White' sound roms) (DOT 1.1)' and (Dutch, alt 'JPM Classic' sound roms) (DOT1.1) to 'Old Timer (Barcrest) (Dutch, alt 'JPM Classic' sound roms) (DOT 1.1)'. + +- 0.146u5: Removed 'Black & White (Old Timer Sound hack?) (Barcrest) (MPU4)'. Changed description to 'Old Timer (Barcrest) (Dutch) (MPU4) (DOT1.1)' and clones (Old Timer Sound hack?) to 'Old Timer (Barcrest) (Dutch, alt 'Black and White' sound roms) (DOT1.1)' and 'JPM Classic (Old Timer Sound hack?) (Barcrest) (MPU4)' to 'Old Timer (Barcrest) (Dutch, alt 'JPM Classic' sound roms) (DOT1.1)'. + +- 0.143u2: Added clones 'Black & White (Old Timer Sound hack?) (Barcrest) (MPU4)', 'Casino Old Timer (Old Timer Sound hack?) (Barcrest) (MPU4)' and 'JPM Classic (Old Timer Sound hack?) (Barcrest) (MPU4)'. Added fakechr (72 bytes) and msm6376 roms. Changed parent description to 'Old Timer (Barcrest) (MPU4)'. Renamed (m_oldtmr) to (m4oldtmr). + +- 0.142u6: Changed OKI6376 clock speed to 128000 Hz. + +- 0.142u5: Changed OKI6376 clock speed to 3MHz. + +- 0.141u2: Changed OKI6376 sound clock speed to 64000 Hz. + +- 0.129u5: Added 'Old Timer' (Barcrest 198?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 340.5 zip + +$end + + + +$info=m4olygn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Olympic Gold (Nova) (MPU4)' into 'Olympic Gold (German) (Nova) (MPU4) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Olympic Gold (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 71.9 zip + +$end + + + +$info=m4omega +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Omega (Barcrest) (Dutch) (MPU4) (DOM 2.3)'. + +- 0.146u5: Changed description to 'Omega (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Omega (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.1 zip + +$end + + + +$info=m4ordmnd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Oriental Diamonds (Barcrest) (German) (MPU4) (RAB 0.1)'. + +- 0.146u5: Changed description to 'Oriental Diamonds (Barcrest) (German) (MPU4)'. + +- 0.143u2: Added 'Oriental Diamonds (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1011.4 zip + +$end + + + +$info=m4orland +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Orlando Magic (Bwb) (MPU4)' into 'Orlando Magic (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u2: Added 'Orlando Magic (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 946.2 zip + +$end + + + +$info=m4overmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2)' and clones (set 2) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1 B)', (set 3) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1 C)', (set 4) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1 KD)', (set 5) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1 YD)', (set 6) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1 K)', (set 7) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1)', (set 8) to 'Over The Moon (Barcrest) (MPU4) (OT8 0.1 Y)', (set 9) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5 B)', (set 10) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5 C)', (set 11) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5 D)', (set 12) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5 YD)', (set 13) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5 K)', (set 14) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5)', (set 15) to 'Over The Moon (Barcrest) (MPU4) (OTN 0.5 Y)', (set 16) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 AD)', (set 17) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 B)', (set 18) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 BD)', (set 19) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 D)', (set 20) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 KD)', (set 21) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 RD)', (set 22) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 YD)', (set 23) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 K)', (set 24) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 R)', (set 25) to 'Over The Moon (Barcrest) (MPU4) (OTT 0.2 Y)', (set 26) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 AD)', (set 27) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 B)', (set 28) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 BD)', (set 29) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 D)', (set 30) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 KD)', (set 31) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 RD)', (set 32) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 YD)', (set 33) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 K)', (set 34) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 R)', (set 35) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1)' and (set 36) to 'Over The Moon (Barcrest) (MPU4) (OTU 0.1 Y)'. + +- 0.146u5: Split 'Over The Moon (Barcrest) (MPU4)' into 'Over The Moon (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35) and (set 36). + +- 0.143u2: Added 'Over The Moon (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 460.9 zip + +$end + + + +$info=m4paracl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Paradise Club (Crystal) (MPU4)' into 'Paradise Club (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Paradise Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.9 zip + +$end + + + +$info=m4pbnudg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pinball Nudger (Empire) (MPU4, set 1)' (Empire 199?) and clones 'Pinball Nudger (Empire) (MPU4, set 2)' and 'Pinball Nudger (Empire) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 331.7 zip + +$end + + + +$info=m4pick +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Pick A Fruit (Dutch) (MPU4)'. + +- 0.143u3: Added 'Pick A Fruit (Jpm) (MPU4)' (Jpm 199?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 11.9 zip + +$end + + + +$info=m4pitfal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pitfall (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2), (MPU4, set 3) and (MPU4, set 4). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.25 zip + +$end + + + +$info=m4placbt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7)' and clones (set 2) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 AD)', (set 3) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 B)', (set 4) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 BD)', (set 5) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 C)', (set 6) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 D)', (set 7) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 KD)', (set 8) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 RD)', (set 9) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 YD)', (set 10) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 K)', (set 11) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 R)', (set 12) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6)', (set 13) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 Y)', (set 14) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 AD)', (set 15) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 B)', (set 16) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 BD)', (set 17) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 C)', (set 18) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 D)', (set 19) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 KD)', (set 20) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 RD)', (set 21) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 YD)', (set 22) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 K)', (set 23) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 R)', (set 24) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.7 Y)', (set 25) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.1)', (set 26) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 Y, hack)', (set 27) to 'Place Your Bets (Barcrest) (MPU4) (PYB 0.6 C, hack)', (set 28) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.4)', (set 29) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 AD)', (set 30) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 B)', (set 31) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 BD)', (set 32) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 C)', (set 33) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 D)', (set 34) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 KD)', (set 35) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 RD)', (set 36) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 YD)', (set 37) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 K)', (set 38) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 R)', (set 39) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5)', (set 40) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.5 Y)', (set 41) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 AD)', (set 42) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 B)', (set 43) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 BD)', (set 44) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 C)', (set 45) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 D)', (set 46) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 KD)', (set 47) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 RD)', (set 48) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 YD)', (set 49) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 K)', (set 50) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 R)', (set 51) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6)' and (set 52) to 'Place Your Bets (Barcrest) (MPU4) (PYH 0.6 Y)'. + +- 0.146u5: Split 'Place Your Bets (Barcrest) (MPU4)' into 'Place Your Bets (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51) and (set 52). + +- 0.143u2: Added 'Place Your Bets (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 912.3 zip + +$end + + + +$info=m4pont +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pontoon Club (Barcrest) (MPU4)' into 'Pontoon Club (Barcrest) (MPU4) (PON 3.0)' and clone 'Pontoon Club (Barcrest) (MPU4) (PON 4.0)'. + +- 0.143u2: Added 'Pontoon Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.8 zip + +$end + + + +$info=m4potblk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Pot Black Casino (Bwb - Barcrest) (MPU4)' from a parent set to clone 'Pot Black (BWB) (MPU4) (PO 1.2 K)'. Changed description of clones (PO 1.1 D) to 'Pot Black (BWB) (MPU4) (PO 1.1 D)', (PO 1.1 K) to 'Pot Black (BWB) (MPU4) (PO 1.1 K)', (PO 1.1) to 'Pot Black (BWB) (MPU4) (PO 1.1)', (PO 1.2 D) to 'Pot Black (BWB) (MPU4) (PO 1.2 D)' and (PO 1.2) to 'Pot Black (BWB) (MPU4) (PO 1.2)'. + +- 0.177: Changed description to 'Pot Black (Barcrest) (MPU4) (PBG 1.6)' and clones (set 2) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 Y, hack)', (set 3) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 C, hack)', (set 4) to 'Pot Black (Barcrest) (MPU4) (PBG 1.4)', (set 5) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 AD)', (set 6) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 B)', (set 7) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 BD)', (set 8) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 D)', (set 9) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 DH)', (set 10) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 KD)', (set 11) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 RD)', (set 12) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 YD)', (set 13) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 H)', (set 14) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 K)', (set 15) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 R)', (set 16) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5)', (set 17) to 'Pot Black (Barcrest) (MPU4) (PBG 1.5 Y)', (set 18) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 AD)', (set 19) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 B)', (set 20) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 BD)', (set 21) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 D)', (set 22) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 DH)', (set 23) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 KD)', (set 24) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 RD)', (set 25) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 YD)', (set 26) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 H)', (set 27) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 K)', (set 28) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 R)', (set 29) to 'Pot Black (Barcrest) (MPU4) (PBG 1.6 Y)', (set 30) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 AD)', (set 31) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 B)', (set 32) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 BD)', (set 33) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 C)', (set 34) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 DH)', (set 35) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 KD)', (set 36) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 RD)', (set 37) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 YD)', (set 38) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 H)', (set 39) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 K)', (set 40) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 R)', (set 41) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4)', (set 42) to 'Pot Black (Barcrest) (MPU4) (PBS 0.4 Y)', (set 43) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 AD)', (set 44) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 B)', (set 45) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 BD)', (set 46) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 C)', (set 47) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 D)', (set 48) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 DH)', (set 49) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 KD)', (set 50) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 RD)', (set 51) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 YD)', (set 52) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 H)', (set 53) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 K)', (set 54) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 R)', (set 55) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6)', (set 56) to 'Pot Black (Barcrest) (MPU4) (PBS 0.6 Y)', (set 57) to 'Pot Black (Barcrest) (MPU4) (PO 1.2)', (set 58) to 'Pot Black (Barcrest) (MPU4) (PO 1.1)', (set 59) to 'Pot Black (Barcrest) (MPU4) (PO 1.2 D)', (set 60) to 'Pot Black (Barcrest) (MPU4) (PO 1.1 D)' and (set 61) to 'Pot Black (Barcrest) (MPU4) (PO 1.1 K)'. + +- 0.146u5: Split 'Pot Black (Barcrest) (MPU4)' into 'Pot Black (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60) and (set 61). + +- 0.143u2: Added 'Pot Black (Barcrest) (MPU4)' (Barcrest 199?) and 'Pot Black Casino (Bwb - Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 960.9 zip + +$end + + + +$info=m4potlck +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pot Luck Club (Barcrest) (MPU4)' into 'Pot Luck 100 Club (Barcrest) (MPU4) (P1L 2.2)' and clone 'Pot Luck 100 Club (Barcrest) (MPU4) (PL 2.7)'. + +- 0.143u2: Added 'Pot Luck Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 28.3 zip + +$end + + + +$info=m4prem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Premier (Barcrest) (Dutch) (MPU4) (DPM 1.4)'. + +- 0.146u5: Changed description to 'Premier (Barcrest) (MPU4) (DPM)'. + +- 0.143u2: Added 'Premier (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 268.0 zip + +$end + + + +$info=m4przdty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Prize Duty Free (Barcrest) (MPU4) (PDU 0.2)' and clones (set 2) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 AD)', (set 3) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 B)', (set 4) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 BD)', (set 5) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 D)', (set 6) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 DJ)', (set 7) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 KD)', (set 8) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 YD)', (set 9) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 J)', (set 10) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 K)', (set 11) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2)', (set 12) to 'Prize Duty Free (Barcrest) (MPU4) (PD8 0.2 Y)', (set 13) to 'Prize Duty Free (Barcrest) (MPU4) (PDU 0.2 B)', (set 14) to 'Prize Duty Free (Barcrest) (MPU4) (PDU 0.2 D)', (set 15) to 'Prize Duty Free (Barcrest) (MPU4) (PDU 0.2 YD)', (set 16) to 'Prize Duty Free (Barcrest) (MPU4) (PDU 0.2 K)' and (set 17) to 'Prize Duty Free (Barcrest) (MPU4) (PDU 0.2 Y)'. + +- 0.146u5: Split 'Prize Duty Free (Barcrest) (MPU4)' into 'Prize Duty Free (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). Swapped sound roms. + +- 0.143u2: Added 'Prize Duty Free (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 925.9 zip + +$end + + + +$info=m4przfrt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3)' and clones (set 2) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 AD)', (set 3) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 B)', (set 4) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 BD)', (set 5) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 D)', (set 6) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 KD)', (set 7) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 RD)', (set 8) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 YD)', (set 9) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 K)', (set 10) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 R)', (set 11) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 Y)', (set 12) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 I)' and (set 13) to 'Prize Fruit & Loot (Barcrest) (MPU4) (PFR 0.3 O)'. + +- 0.146u5: Split 'Prize Fruit & Loot (Barcrest) (MPU4)' into 'Prize Fruit & Loot (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). Split 'Fruit & Loot (Barcrest) (MPU4)' into clones 'Prize Fruit & Loot (Barcrest) (MPU4) (set 12)' and (set 13). + +- 0.143u2: Added 'Prize Fruit & Loot (Barcrest) (MPU4)' (Barcrest 199?) and Fruit & Loot (Barcrest) (MPU4). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 464.6 zip + +$end + + + +$info=m4przhr +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 17) to parent 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3)', (set 1) to clone 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 Y)' and clones (set 2) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 AD)', (set 3) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 B)', (set 4) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 BD)', (set 5) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 D)', (set 6) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 KD)', (set 7) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 YD)', (set 8) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 K)', (set 9) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1)', (set 10) to 'Prize High Roller (Barcrest) (MPU4) (PR3 0.1 Y)', (set 11) to 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 B)', (set 12) to 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 BD)', (set 13) to 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 D)', (set 14) to 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 KD)', (set 15) to 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 YD)' and (set 16) to 'Prize High Roller (Barcrest) (MPU4) (PRL 0.3 K)'. Renamed (m4przhr) to (m4przhr__p) and (m4przhr__p) to (m4przhr). + +- 0.146u5: Split 'Prize High Roller (Barcrest) (MPU4)' into 'Prize High Roller (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u2: Added 'Prize High Roller (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 471.6 zip + +$end + + + +$info=m4przlux +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2)' and clones (set 2) to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2 AD)', (set 3) to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2 B)', (set 4) to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2 D)', (set 5) to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2 YD)', (set 6) to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2 K)' and (set 7) to 'Prize Luxor (Barcrest) (MPU4) (PLX 0.2 Y)'. + +- 0.146u5: Split 'Prize Luxor (Barcrest) (MPU4)' into 'Prize Luxor (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Prize Luxor (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 844.8 zip + +$end + + + +$info=m4przmc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Prize Monte Carlo (MSS 1.6 B) (Barcrest) (MPU4)' and clones (set 2) to 'Prize Monte Carlo (MSS 1.6 AD) (Barcrest) (MPU4)', (set 3) to 'Prize Monte Carlo (MSS 1.6 D) (Barcrest) (MPU4)', (set 4) to 'Prize Monte Carlo (MSS 1.6 YD) (Barcrest) (MPU4)', (set 5) to 'Prize Monte Carlo (MSS 1.6 K) (Barcrest) (MPU4)', (set 6) to 'Prize Monte Carlo (MSS 1.6) (Barcrest) (MPU4)', (set 7) to 'Prize Monte Carlo (MSS 1.6 Y) (Barcrest) (MPU4)', (MC 53.0 D) to 'Prize Monte Carlo (MC 53.0 D) (Barcrest) (MPU4), (MC 53.0 K) to 'Prize Monte Carlo (MC 53.0 K) (Barcrest) (MPU4), (MC 53.0 YD) to 'Prize Monte Carlo (MC 53.0 YD) (Barcrest) (MPU4), (MC 53.0) to 'Prize Monte Carlo (MC 53.0) (Barcrest) (MPU4), (MC103.0 D) to 'Prize Monte Carlo (MC103.0 D) (Barcrest) (MPU4), (MC103.0 K) to 'Prize Monte Carlo (MC103.0 K) (Barcrest) (MPU4), (MC103.0 YD) to 'Prize Monte Carlo (MC103.0 YD) (Barcrest) (MPU4), (MC103.0) to 'Prize Monte Carlo (MC103.0) (Barcrest) (MPU4), (MSS 1.6 C) to 'Prize Monte Carlo (MSS 1.6 C) (Barcrest) (MPU4), (MT054.0 C) to 'Prize Monte Carlo (MT054.0 C) (Barcrest) (MPU4), (MT054.0 K) to 'Prize Monte Carlo (MT054.0 K) (Barcrest) (MPU4), (MT104.0 C) to 'Prize Monte Carlo (MT104.0 C) (Barcrest) (MPU4) and (MT104.0 K) to 'Prize Monte Carlo (MT104.0 K) (Barcrest) (MPU4). Renamed (m4montez) to (m4przmc__g), (m4przmon__0) to (m4przmc__q), (m4przmon__1) to (m4przmc__s), (m4przmon__q) to (m4przmc__h), (m4przmon__r) to (m4przmc__p), (m4przmon__s) to (m4przmc__i), (m4przmon__t) to (m4przmc__j), (m4przmon__u) to (m4przmc__k), (m4przmon__v) to (m4przmc__l), (m4przmon__w) to (m4przmc__r), (m4przmon__x) to (m4przmc__m), (m4przmon__y) to (m4przmc__n) and (m4przmon__z) to (m4przmc__o). + +- 0.223: Split 'Monte Carlo Or Bust (Bwb) (MPU4 Video)' into clone 'Monte Carlo (MSS 1.6 C) (Barcrest) (MPU4)'. + +- 0.177: Changed clones (set 18) to 'Prize Money (Barcrest) (MPU4) (MC 53.0 K)', (set 19) to 'Prize Money (Barcrest) (MPU4) (MT054.0 K)', (set 20) to 'Prize Money (Barcrest) (MPU4) (MC 53.0)', (set 21) to 'Prize Money (Barcrest) (MPU4) (MC 53.0 YD)', (set 22) to 'Prize Money (Barcrest) (MPU4) (MC 53.0 D)', (set 23) to 'Prize Money (Barcrest) (MPU4) (MC103.0 K)', (set 24) to 'Prize Money (Barcrest) (MPU4) (MT104.0 K)', (set 25) to 'Prize Money (Barcrest) (MPU4) (MC103.0)', (set 26) to 'Prize Money (Barcrest) (MPU4) (MC103.0 YD)', (set 27) to 'Prize Money (Barcrest) (MPU4) (MC103.0 D)', (set 28) to 'Prize Money (Barcrest) (MPU4) (MT054.0 C)' and (set 29) to 'Prize Money (Barcrest) (MPU4) (MT104.0 C)'. + +- 0.146u5: Split 'Prize Monte Carlo (Barcrest) (MPU4)' into 'Prize Monte Carlo (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). Split 'Prize Money (Barcrest) (MPU4)' into 'Prize Money (Barcrest) (MPU4) (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28) and (set 29). + +- 0.143u3: Added 'Monte Carlo Or Bust (Bwb) (MPU4 Video)' (BwB 199?). + +- 0.143u2: Added 'Prize Monte Carlo (Barcrest) (MPU4)' (Barcrest 199?) and 'Prize Money (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.0 zip + +$end + + + +$info=m4przmns +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 15) to parent 'Prize Money Showcase (Barcrest) (MPU4) (SPM 0.2)', (set 1) to clone 'Prize Money Showcase (Barcrest) (MPU4) (SPM 0.2 Y)' and clones (set 2) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 AD)', (set 3) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 B)', (set 4) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 BD)', (set 5) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 D)', (set 6) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 KD)', (set 7) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 YD)', (set 8) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 K)', (set 9) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1)', (set 10) to 'Prize Money Showcase (Barcrest) (MPU4) (SM8 0.1 Y)', (set 11) to 'Prize Money Showcase (Barcrest) (MPU4) (SPM 0.2 B)', (set 12) to 'Prize Money Showcase (Barcrest) (MPU4) (SPM 0.2 D)', (set 13) to 'Prize Money Showcase (Barcrest) (MPU4) (SPM 0.2 YD)' and (set 14) to 'Prize Money Showcase (Barcrest) (MPU4) (SPM 0.2 K)'. Renamed (m4przmns) to (m4przmns__n) and (m4przmns__n) to (m4przmns). + +- 0.146u5: Split 'Prize Money ShowCase (Barcrest) (MPU4)' into 'Prize Money Showcase (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). Replaced AY-3-8913A sound with OKI6376 (128000 Hz). + +- 0.143u2: Added 'Prize Money ShowCase (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 919.4 zip + +$end + + + +$info=m4przmon +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 10) to parent 'Prize Money (Barcrest) (MPU4) (FP8 0.1)', (set 1) to clone 'Prize Money (Barcrest) (MPU4) (FP8 0.1 AD)' and clones (set 2) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 B)', (set 3) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 BD)', (set 4) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 D)', (set 5) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 DJ)', (set 6) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 KD)', (set 7) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 YD)', (set 8) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 J)', (set 9) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 K)', (set 11) to 'Prize Money (Barcrest) (MPU4) (FP8 0.1 Y)', (set 12) to 'Prize Money (Barcrest) (MPU4) (FPM 0.3 B)', (set 13) to 'Prize Money (Barcrest) (MPU4) (FPM 0.3 D)', (set 14) to 'Prize Money (Barcrest) (MPU4) (FPM 0.3 YD)', (set 15) to 'Prize Money (Barcrest) (MPU4) (FPM 0.3 K)', (set 16) to 'Prize Money (Barcrest) (MPU4) (FPM 0.3)' and (set 17) to 'Prize Money (Barcrest) (MPU4) (FPM 0.3 Y)'. Renamed (m4przmon) to (m4przmon__i) and (m4przmon__i) to (m4przmon). + +- 0.146u5: Split 'Prize Money (Barcrest) (MPU4)' into 'Prize Money (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u2: Added 'Prize Money (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.6 zip + +$end + + + +$info=m4przrf +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed parent description to 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1)' and clones to 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 AD)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 B)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 BD)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 D)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 DJ)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 J)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 K)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 KD)', 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 Y)' and 'Prize Rich & Famous (Barcrest) (MPU4) (PR8 0.1 YD)'. + +- 0.177: Changed clone (set 10) to parent 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1)', (set 1) to clone 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 AD)' and clones (set 2) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 B)', (set 3) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 BD)', (set 4) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 D)', (set 5) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 DJ)', (set 6) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 KD)', (set 7) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 YD)', (set 8) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 J)', (set 9) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 K)' and (set 11) to 'Prize Rich And Famous (Barcrest) (MPU4) (PR8 0.1 Y)'. Renamed (m4przrf) to (m4przrf__i) and (m4przrf__i) to (m4przrf). + +- 0.146u5: Split 'Prize Rich And Famous (Barcrest) (MPU4)' into 'Prize Rich And Famous (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). Replaced AY-3-8913A sound with OKI6376 (128000 Hz). + +- 0.143u2: Added 'Prize Rich And Famous (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 54.5 zip + +$end + + + +$info=m4przrfm +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 5) to parent 'Prize Run For Your Money (Barcrest) (MPU4) (PRU 0.2)', (set 1) to 'Prize Run For Your Money (Barcrest) (MPU4) (PRU 0.2 B)' and clones (set 2) to 'Prize Run For Your Money (Barcrest) (MPU4) (PRU 0.2 D)', (set 3) to 'Prize Run For Your Money (Barcrest) (MPU4) (PRU 0.2 YD)', (set 4) to 'Prize Run For Your Money (Barcrest) (MPU4) (PRU 0.2 K)', (set 6) to 'Prize Run For Your Money (Barcrest) (MPU4) (PRU 0.2 Y)', (set 7) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 B)', (set 8) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 BD)', (set 9) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 D)', (set 10) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 DJ)', (set 11) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 KD)', (set 12) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 YD)', (set 13) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 J)', (set 14) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 K)', (set 15) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1)' and (set 16) to 'Prize Run For Your Money (Barcrest) (MPU4) (RM8 0.1 Y)'. Renamed (m4przrfm) to (m4przrfm__d) and (m4przrfm__d) to (m4przrfm). + +- 0.146u5: Split 'Prize Run For Your Money (Barcrest) (MPU4)' into 'Prize Run For Your Money (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u2: Added 'Prize Run For Your Money (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.5 zip + +$end + + + +$info=m4przsss +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Spend Spend Spend (Barcrest) (MPU4) (set 1)' from a parent set to clone 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 C)' and clones (set 21) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 B)', (set 22) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 D)', (set 23) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 BD)', (set 24) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 YD)', (set 25) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 R)', (set 26) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 RD)', (set 27) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5)' and (set 28) to 'Prize Spend Spend Spend (Barcrest) (MPU4) (SSP 0.5 Y)'. Renamed (m4sss) to (m4przsss__1). + +- 0.146u5: Split 'Prize Spend Spend Spend (Barcrest) (MPU4)' into 'Prize Spend Spend Spend (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27) and (set 28). Split 'Spend Spend Spend (Barcrest) (MPU4)' into 'Spend Spend Spend (Barcrest) (MPU4) (set 1)'. + +- 0.143u2: Added 'Prize Spend Spend Spend (Barcrest) (MPU4)' (Barcrest 199?) and 'Spend Spend Spend (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.2 zip + +$end + + + +$info=m4przve +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.208: Changed description to 'Prize Viva Espana (Barcrest) (MPU4) (PES 0.4)' and clones (PE8 0.1 AD) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 AD)', (PE8 0.1 B) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 B)', (PE8 0.1 BD) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 BD)', (PE8 0.1 D) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 D)', (PE8 0.1 DJ) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 DJ)', (PE8 0.1 J) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 J)', (PE8 0.1 K) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 K)', (PE8 0.1 KD) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 KD)', (PE8 0.1 Y) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 Y)', (PE8 0.1 YD) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1 YD)', (PE8 0.1) to 'Prize Viva Espana (Barcrest) (MPU4) (PE8 0.1)', (PES 0.4 B) to 'Prize Viva Espana (Barcrest) (MPU4) (PES 0.4 B)', (PES 0.4 D) to 'Prize Viva Espana (Barcrest) (MPU4) (PES 0.4 D)', (PES 0.4 K) to 'Prize Viva Espana (Barcrest) (MPU4) (PES 0.4 K)', (PES 0.4 Y) to 'Prize Viva Espana (Barcrest) (MPU4) (PES 0.4 Y)' and (PES 0.4 YD) to 'Prize Viva Espana (Barcrest) (MPU4) (PES 0.4 YD)'. + +- 0.177: Changed description to 'Prize Viva Esapana (Barcrest) (MPU4) (PES 0.4)' and clones (set 2) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 AD)', (set 3) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 B)', (set 4) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 BD)', (set 5) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 D)', (set 6) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 DJ)', (set 7) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 KD)', (set 8) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 YD)', (set 9) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 J)', (set 10) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 K)', (set 11) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1)', (set 12) to 'Prize Viva Esapana (Barcrest) (MPU4) (PE8 0.1 Y)', (set 13) to 'Prize Viva Esapana (Barcrest) (MPU4) (PES 0.4 B)', (set 14) to 'Prize Viva Esapana (Barcrest) (MPU4) (PES 0.4 D)', (set 15) to 'Prize Viva Esapana (Barcrest) (MPU4) (PES 0.4 YD)', (set 16) to 'Prize Viva Esapana (Barcrest) (MPU4) (PES 0.4 K)' and (set 17) to 'Prize Viva Esapana (Barcrest) (MPU4) (PES 0.4 Y)'. + +- 0.166: Changed description to 'Prize Viva Esapana (Barcrest) (MPU4) (set 1)' and clones to 'Prize Viva Esapana (Barcrest) (MPU4) (set 2)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 3)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 4)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 5)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 6)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 7)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 8)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 9)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 10)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 11)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 12)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 13)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 14)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 15)', 'Prize Viva Esapana (Barcrest) (MPU4) (set 16)' and 'Prize Viva Esapana (Barcrest) (MPU4) (set 17)'. + +- 0.146u5: Split 'Prize Viva Esapana (Barcrest) (MPU4)' into 'Prize Viva Esapana (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u2: Added 'Prize Viva Esapana (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 950.4 zip + +$end + + + +$info=m4przwo +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 6) to parent 'Prize What's On (Barcrest) (MPU4) (PWO 0.5)', (set 1) to clone 'Prize What's On (Barcrest) (MPU4) (PWO 0.5 C)' and clones (set 2) to 'Prize What's On (Barcrest) (MPU4) (PWO 0.5 B)', (set 3) to 'Prize What's On (Barcrest) (MPU4) (PWO 0.5 D)', (set 4) to 'Prize What's On (Barcrest) (MPU4) (PWO 0.5 YD)', (set 5) to 'Prize What's On (Barcrest) (MPU4) (PWO 0.5 K)' and (set 7) to 'Prize What's On (Barcrest) (MPU4) (PWO 0.5 Y)'. Renamed (m4przwo) to (m4przwo__e) and (m4przwo__e) to (m4przwo). + +- 0.146u5: Split 'Prize What's On (Barcrest) (MPU4)' into 'Prize What's On (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). Removed 'What's On (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Prize What's On (Barcrest) (MPU4)' (Barcrest 199?) and 'What's On (Barcrest) (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 912.7 zip + +$end + + + +$info=m4przwta +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 17) to parent 'Prize Winner Takes All (Barcrest) (MPU4) (PWN 0.4)', (set 1) to clone 'Prize Winner Takes All (Barcrest) (MPU4) (PWN 0.4 R)' and clones (set 2) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 AD)', (set 3) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 B)', (set 4) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 BD)', (set 5) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 D)', (set 6) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 DJ)', (set 7) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 KD)', (set 8) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 YD)', (set 9) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 J)', (set 10) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 K)', (set 11) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2)', (set 12) to 'Prize Winner Takes All (Barcrest) (MPU4) (PW8 0.2 Y)', (set 13) to 'Prize Winner Takes All (Barcrest) (MPU4) (PWN 0.4 A)', (set 14) to 'Prize Winner Takes All (Barcrest) (MPU4) (PWN 0.4 B)', (set 15) to 'Prize Winner Takes All (Barcrest) (MPU4) (PWN 0.4 YD)' and (set 16) to 'Prize Winner Takes All (Barcrest) (MPU4) (PWN 0.4 K)'. Renamed (m4przwta) to (m4przwta__p) and (m4przwta__p) to (m4przwta). + +- 0.146u5: Split 'Prize Winner Takes All (Barcrest) (MPU4)' into 'Prize Winner Takes All (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u2: Added 'Prize Winner Takes All (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 967.3 zip + +$end + + + +$info=m4pulwnc +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pull-A-Win (Concept Games Ltd)' into 'Pull-A-Win (Concept Games Ltd) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31) and (set 32). + +- 0.143u8: Changed description to 'Pull-A-Win (Concept Games Ltd)'. Renamed (sc2paw) to (m4pulwnc). + +- 0.143u6: Added 'Pull-a-Win (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 313.8 kb / 2 files / 233.0 zip + +$end + + + +$info=m4purmad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pure Madness (Union)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 432.5 zip + +$end + + + +$info=m4pzbing +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Prize Bingo (Bwb) (MPU4)' into 'Prize Bingo (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Prize Bingo (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.5 zip + +$end + + + +$info=m4quidin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Quids In (Bwb) (MPU4)' into 'Quids In (Bwb) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Quids In (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 850.1 zip + +$end + + + +$info=m4quidis +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Quids In Showcase (Bwb) (MPU4)' into 'Quids In Showcase (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Quids In Showcase (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 31.4 zip + +$end + + + +$info=m4r2r +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Reel 2 Reel (Barcrest) (MPU4) (RR 3.0)'. + +- 0.143u2: Added 'Reel 2 Reel (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 27.0 zip + +$end + + + +$info=m4ra +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 1)' and clones (set 2) to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 2)', (set 3) to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 3)', (set 4) to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 4)', (set 5) to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 5)', (set 6) to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 6)', (set 7) to 'Red Alert (Barcrest) (MPU4) (R2T 3.3, set 7)', (set 8) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 1)', (set 9) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 2)', (set 10) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 3)', (set 11) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 4)', (set 12) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 5)', (set 13) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 6)', (set 14) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 7)', (set 15) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 8)', (set 16) to 'Red Alert (Barcrest) (MPU4) (RA3 0.2, set 9)', (set 17) to 'Red Alert (Barcrest) (MPU4) (RAH 3.3)' and (set 18) to 'Red Alert (Barcrest) (bootleg) (MPU4) (R2T 3.1)'. + +- 0.146u5: Split 'Red Alert (Barcrest) (MPU4)' into 'Red Alert (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u2: Added 'Red Alert (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.3 zip + +$end + + + +$info=m4rackem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 2) to parent 'Rack Em Up (BWB) (MPU4) (ver. 3) (20/25/30p stake / \xa35/\xa315 jackpot)' and (set 1) to clone 'Rack Em Up (BWB) (MPU4) (ver. 2) (20/25/30p stake / \xa35/\xa315 jackpot) (set 1)' and clones (set 3) to 'Rack Em Up (BWB) (MPU4) (ver. 2) (20/25/30p stake / \xa35/\xa315 jackpot) (set 2)', (set 4) to 'Rack Em Up (BWB) (MPU4) (ver. 2) (20/25/30p stake / \xa35/\xa315 jackpot) (set 3)' and (set 5) to 'Rack Em Up (BWB) (MPU4) (ver. 2) (20/25/30p stake / \xa35/\xa315 jackpot) (set 4)'. Renamed (m4rackem) to (m4rackem__a) and (m4rackem__a) to (m4rackem). + +- 0.146u5: Split 'Rack Em Up (Bwb) (MPU4)' into 'Rack Em Up (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Rack Em Up (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.40 zip + +$end + + + +$info=m4rags +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rags To Riches Club (Crystal) (MPU4)' into 'Rags To Riches Club (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Rags To Riches Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.9 zip + +$end + + + +$info=m4randr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Random Roulette (Barcrest) (Dutch) (MPU4) (DRR 2.2)'. + +- 0.146u5: Changed description to 'Random Roulette (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Random Roulette (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.2 zip + +$end + + + +$info=m4rbgold +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rainbow Gold (Bwb) (MPU4)' into 'Rainbow Gold (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). Replaced AY-3-8913A sound with OKI6376. + +- 0.143u2: Added 'Rainbow Gold (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.5 zip + +$end + + + +$info=m4rckrol +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rock 'n' Roll (Union - Empire) (MPU4, set 1)' (Union / Empire 199?) and clones 'Rock 'n' Roll (Union - Empire) (MPU4, set 2)' and 'Rock 'n' Roll (Union - Empire) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 436.0 zip + +$end + + + +$info=m4rdeal +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Deal (Qps) (MPU4)' into 'Reel Deal (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u4: Added 'Reel Deal (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 195.3 zip + +$end + + + +$info=m4rdht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Red Heat (Barcrest) (Dutch) (MPU4) (DRH 1.2)'. + +- 0.146u5: Removed 'Golden Nudger (Barcrest) (MPU4)'. Changed parent description to 'Red Heat (Golden Nugget?) (Barcrest) (MPU4) (DRH 1.2)'. + +- 0.143u2: Added 'Red Heat (Barcrest) (MPU4)' (Barcrest 199?) and 'Golden Nudger (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 420.6 zip + +$end + + + +$info=m4ready +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 56) to parent 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8)', (set 1) to clone 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 B)' and clones (set 2) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 AD)', (set 3) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 B)', (set 4) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 BD)', (set 5) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 C)', (set 6) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 D)', (set 7) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 KD)', (set 8) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 RD)', (set 9) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 YD)', (set 10) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 K)', (set 11) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 R)', (set 12) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1)', (set 13) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (CGO 1.1 Y)', (set 14) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 AD)', (set 15) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 B)', (set 16) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 BD)', (set 17) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 C)', (set 18) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 D)', (set 19) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 KD)', (set 20) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 RD)', (set 21) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 YD)', (set 22) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 K)', (set 23) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 R)', (set 24) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2)', (set 25) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (DRR 0.2 Y)', (set 26) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.1)', (set 27) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 AD)', (set 28) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 B)', (set 29) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 BD)', (set 30) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 C)', (set 31) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 D)', (set 32) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 KD)', (set 33) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 RD)', (set 34) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 YD)', (set 35) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 K)', (set 36) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 R)', (set 37) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2)', (set 38) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (HJJ 0.2 Y)', (set 39) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 AD)', (set 40) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 B)', (set 41) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 BD)', (set 42) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 C)', (set 43) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 D)', (set 44) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 KD)', (set 45) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 YD)', (set 46) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 K)', (set 47) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 R)', (set 48) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2)', (set 49) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (PPL 0.2 Y)', (set 50) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 AD)', (set 51) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 BD)', (set 52) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 D)', (set 53) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 KD)', (set 54) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 YD)', (set 55) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 K)', (set 57) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGO 0.8 Y)', (set 58) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 AD)', (set 59) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 B)', (set 60) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 BD)', (set 61) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 C)', (set 62) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 D)', (set 63) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 KD)', (set 64) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 RD)', (set 65) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 YD)', (set 66) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 K)', (set 67) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 R)', (set 68) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0)' and (set 69) to 'Ready Steady Go (Barcrest) (type 2) (MPU4) (RGT 1.0 Y)'. Renamed (m4ready) to (m4ready__as) and (m4ready__as) to (m4ready). + +- 0.146u5: Split 'Ready Steady Go (Barcrest) (type 2) (MPU4)' into 'Ready Steady Go (Barcrest) (type 2) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68) and (set 69). Renamed (m4rgsa) to (m4ready). + +- 0.143u2: Added 'Ready Steady Go (Barcrest) (type 2) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 800.7 zip + +$end + + + +$info=m4redunk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Red Alert (Barcrest) (MPU4) (set 19)' from a clone of Red Alert (Barcrest) (MPU4) to parent 'unknown Barcrest MPU4 'RED 0.4' (MPU4) (bootleg)'. Renamed (m4ra__r) to (m4redunk). + +- 0.146u5: Split 'Red Alert (Barcrest) (MPU4)' into 'Red Alert (Barcrest) (MPU4) (set 19)'. + +- 0.143u2: Added 'Red Alert (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.2 zip + +$end + + + +$info=m4reelpk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Reel Poker (Barcrest) (MPU4) (R2P 3.0)'. + +- 0.143u2: Added 'Reel Poker (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.1 zip + +$end + + + +$info=m4revolv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Revolva (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 642.7 zip + +$end + + + +$info=m4rfym +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 55) to parent 'Run For Your Money (Barcrest) (MPU4) (RUN 0.5)', (set 1) to clone 'Run For Your Money (Barcrest) (MPU4) (RUN 0.5 D)' and clones (set 2) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 AD)', (set 3) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 B)', (set 4) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 BD)', (set 5) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 D)', (set 6) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 KD)', (set 7) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 YD)', (set 8) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 K)', (set 9) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1)', (set 10) to 'Run For Your Money (Barcrest) (MPU4) (AP1 0.1 Y)', (set 11) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 AD)', (set 12) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 B)', (set 13) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 BD)', (set 14) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 D)', (set 15) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 KD)', (set 16) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 RD)', (set 17) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 YD)', (set 18) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 K)', (set 19) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 R)', (set 20) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2)', (set 21) to 'Run For Your Money (Barcrest) (MPU4) (AP5 0.2 Y)', (set 22) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 AD)', (set 23) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 B)', (set 24) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 BD)', (set 25) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 C)', (set 26) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 D)', (set 27) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 KD)', (set 28) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 YD)', (set 29) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 K)', (set 30) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1)', (set 31) to 'Run For Your Money (Barcrest) (MPU4) (APR 0.1 Y)', (set 32) to 'Run For Your Money (Barcrest) (MPU4) (V1 8 0.1 C, hack, set 1)', (set 33) to 'Run For Your Money (Barcrest) (MPU4) (V1 8 0.1 C, hack, set 2)', (set 34) to 'Run For Your Money (Barcrest) (MPU4) (RUC 1.3 K5, hack, set 1)', (set 35) to 'Run For Your Money (Barcrest) (MPU4) (RU4 1.1 K5, hack, set 2)', (set 36) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 AD)', (set 37) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 B)', (set 38) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 BD)', (set 39) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 D)', (set 40) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 KD)', (set 41) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 YD)', (set 42) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 K)', (set 43) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1)', (set 44) to 'Run For Your Money (Barcrest) (MPU4) (RU5 0.1 Y)', (set 45) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1 C)', (set 46) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1 D)', (set 47) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1 KD)', (set 48) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1 YD)', (set 49) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1 K)', (set 50) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1)', (set 51) to 'Run For Your Money (Barcrest) (MPU4) (RU8 0.1 Y)', (set 52) to 'Run For Your Money (Barcrest) (MPU4) (RUN 0.5 C)', (set 53) to 'Run For Your Money (Barcrest) (MPU4) (RUN 0.5 YD)', (set 54) to 'Run For Your Money (Barcrest) (MPU4) (RUN 0.5 K)', (set 56) to 'Run For Your Money (Barcrest) (MPU4) (RUN 0.5 Y)', (set 57) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 AD)', (set 58) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 B)', (set 59) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 BD)', (set 60) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 D)', (set 61) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 KD)', (set 62) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 YD)', (set 63) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 K)', (set 64) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1)', (set 65) to 'Run For Your Money (Barcrest) (MPU4) (RUT 0.1 Y)', (set 66) to 'Run For Your Money (Barcrest) (MPU4) (V1 8 0.1 C, hack, set 3)', (set 67) to 'Run For Your Money (Barcrest) (MPU4) (RUC 1.3 K5, hack, set 2)', (set 68) to 'Run For Your Money (Barcrest) (MPU4) (RU4 1.1 K5, hack, set 1)' and (set 69) to 'Run For Your Money (Barcrest) (MPU4) (RU8 1.2 K5, hack)'. Renamed (m4rfym) to (m4rfym__ar) and (m4rfym__ar) to (m4rfym). + +- 0.146u5: Split 'Run For Your Money (Barcrest) (MPU4)' into 'Run For Your Money (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68) and (set 69). + +- 0.143u2: Added 'Run For Your Money (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 694.0 zip + +$end + + + +$info=m4rhfev +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Red Hot Fever (BWB) (MPU4) (ver. 7) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 1)' and clones (set 2) to 'Red Hot Fever (BWB) (MPU4) (ver. 7) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 2)', (set 3) to 'Red Hot Fever (BWB) (MPU4) (ver. 7) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 3)', (set 4) to 'Red Hot Fever (BWB) (MPU4) (ver. 1) (5/10p stake / \xa35/\xa38 jackpot) (set 1)' and (set 5) to 'Red Hot Fever (BWB) (MPU4) (ver. 1) (5/10p stake / \xa35/\xa38 jackpot) (set 2)'. + +- 0.146u5: Split 'Red Hot Fever (Bwb) (MPU4)' into 'Red Hot Fever (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Red Hot Fever (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 1.77 zip + +$end + + + +$info=m4rhfevc +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Red Hot Fever (Concept Games Ltd) (MPU4)' into 'Red Hot Fever (Concept Games Ltd) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25) and (set 26). + +- 0.143u8: Changed description to 'Red Hot Fever (Concept Games Ltd) (MPU4)'. + +- 0.143u6: Added 'Red Hot Fever (Concept) (MPU4)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 311.6 kb / 2 files / 240.2 zip + +$end + + + +$info=m4rhnote +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed 71000120.hex rom. + +- 0.153: Changed description back to 'Red Hot Notes'. + +- 0.146u5: Split 'Red Hot Notes (Qps) (MPU4)' into 'Red Hot Notess (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25) and (set 26). + +- 0.143u4: Added 'Red Hot Notes (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 2 files / 521.6 zip + +$end + + + +$info=m4rhog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description of clones (RR6 1.1Y) to 'Road Hog (Barcrest) (MPU4) (RR6 1.1 Y)', (RR6 1.2AD) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 AD)', (RR6 1.2B) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 B)', (RR6 1.2C) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 C)', (RR6 1.2D) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 D)', (RR6 1.2K) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 K)', (RR6 1.2Y) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 Y)', (RR6 1.2YD) to 'Road Hog (Barcrest) (MPU4) (RR6 1.2 YD)', (RO_ 1.0C) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 C)', (RO_ 1.0D) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 D)', (RO_ 1.0K, set 1) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 K, set 1)', (RO_ 1.0K, set 2, wrong version number?) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 K, set 2, wrong version number?)', (RO_ 1.0Y) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 Y)', (RO_ 1.0YD) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 YD)', (RO_ 2.0C) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 C)', (RO_ 2.0D) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 D)', (RO_ 2.0K) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 K)', (RO_ 2.0Y) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 Y)' and (RO_ 2.0YD) to 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 YD)'. + +- 0.146u5: Split 'Road Hog (Barcrest) (MPU4)' into 'Road Hog (Barcrest) (MPU4) (RR6 1.2)' and clones 'Road Hog (Barcrest) (MPU4) (RR6 1.1Y)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2, hack?)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2?, hack?)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2AD)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2B)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2C)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2C, hack?, set 1)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2C, hack?, set 2)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2D)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2K)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2Y)', 'Road Hog (Barcrest) (MPU4) (RR6 1.2YD)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0, hack?, set 1)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0, hack?, set 2)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0, hack?, set 3)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0, hack?, set 4)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0C)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0D)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0K, set 1)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0K, set 2, wrong version number?)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0Y)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0YD)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 1)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 2)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 3)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 4)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 5)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 6)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 7)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0C)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0D)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0K)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0Y)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0YD)', 'Road Hog (Bwb / Barcrest) (MPU4) (RO_ 3.0)' and 'Road Hog (Bwb / Barcrest) (MPU4) (ROC 2.0, bad)'. + +- 0.143u2: Added 'Road Hog (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 825.3 zip + +$end + + + +$info=m4rhog2 +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 13) to parent 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6)', (set 1) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 C)' and clones (set 2) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 AD)', (set 3) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 B)', (set 4) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 BD)', (set 5) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 D)', (set 6) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 DH)', (set 7) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 KD)', (set 8) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 RD)', (set 9) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 YD)', (set 10) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 H)', (set 11) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 K)', (set 12) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 R)' and (set 14) to 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (2RH 0.6 Y)'. Renamed (m4rhog2) to (m4rhog2__l) and (m4rhog2__l) to (m4rhog2). + +- 0.146u5: Split 'Road Hog 2 - I'm Back (Barcrest) (MPU4)' into 'Road Hog 2 - I'm Back (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u2: Added 'Road Hog 2 - I'm Back (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 953.6 zip + +$end + + + +$info=m4rhogc +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 2) to parent 'Road Hog Club (Barcrest) (MPU4) (RHC 0.5)', (set 1) to clone 'Road Hog Club (Barcrest) (MPU4) (RHC 0.5 F)' and clone (set 3) to 'Road Hog Club (Barcrest) (MPU4) (RHC 0.5 D)'. Renamed (m4rhogc) to (m4rhogc__a) and (m4rhogc__a) to (m4rhogc). + +- 0.146u5: Split 'Road Hog Club (Barcrest) (MPU4)' into 'Road Hog Club (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Road Hog Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 781.4 zip + +$end + + + +$info=m4rhr +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'unknown MPU4 'CLD 0.2C' (MPU4?)' from a parent set to clone 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.2C)' and 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 / CRU 0.3)' from a parent set to clone 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 / CRU 0.3)' and clones (CLD 0.3 AD / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 AD / CRU 0.3)', (CLD 0.3 B / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 B / CRU 0.3)', (CLD 0.3 BD / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 BD / CRU 0.3)', (CLD 0.3 C / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 C / CRU 0.3)', (CLD 0.3 D / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 D / CRU 0.3)', (CLD 0.3 K / CRU 0.3)to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 K / CRU 0.3)', (CLD 0.3 KD / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 KD / CRU 0.3)', (CLD 0.3 R / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 R / CRU 0.3)', (CLD 0.3 RD / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 RD / CRU 0.3)', (CLD 0.3 Y / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 Y / CRU 0.3)', (CLD 0.3 YD / CRU 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (CLD 0.3 YD / CRU 0.3)', (HHN 0.3 / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 / CR4 0.3)', (HHN 0.3 AD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 AD / CR4 0.3)', (HHN 0.3 B / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 B / CR4 0.3)', (HHN 0.3 BD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 BD / CR4 0.3)', (HHN 0.3 C / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 C / CR4 0.3)', (HHN 0.3 D / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 D / CR4 0.3)', (HHN 0.3 K / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 K / CR4 0.3)', (HHN 0.3 KD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 KD / CR4 0.3)', (HHN 0.3 R / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 R / CR4 0.3)', (HHN 0.3 RD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 RD / CR4 0.3)', (HHN 0.3 Y / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 Y / CR4 0.3)', (MPU4) (HHN 0.3 YD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.3 YD / CR4 0.3)', (RHR 5.0, set 2) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 5.0, set 2)', (RRD 0.3 / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 / CR4 0.3)', (RRD 0.3 AC/ CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 AC/ CR4 0.3)', (RRD 0.3 AD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 AD / CR4 0.3)', (RRD 0.3 B / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 B / CR4 0.3)', (RRD 0.3 BD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 BD / CR4 0.3)', (RRD 0.3 D / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 D / CR4 0.3)', (RRD 0.3 K / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 K / CR4 0.3)', (RRD 0.3 KD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 KD / CR4 0.3)', (RRD 0.3 R / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 R / CR4 0.3)', (RRD 0.3 RD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 RD / CR4 0.3)', (RRD 0.3 Y / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 Y / CR4 0.3)' and (RRD 0.3 YD / CR4 0.3) to 'Red Hot Roll (Barcrest) (MPU4) (RRD 0.3 YD / CR4 0.3)'. Changed description of clone (RHR 5.0) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 5.0, set 1)'. Renamed (m4cld02) to (m4rhrc__9). + +- 0.177: Changed clone (set 9) to parent 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9)', (set 1) to clone 'Red Hot Roll (Barcrest) (MPU4) (HHN 0.2 KD / CR4 0.2)' and clones (set 2) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 AD)', (set 3) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 B)', (set 4) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 BD)', (set 5) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 D)', (set 6) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 KD)', (set 7) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 YD)', (set 8) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 K)', (set 10) to 'Red Hot Roll (Barcrest) (MPU4) (CR4 0.9 Y)', (set 11) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 AD / CR4 0.3)', (set 12) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 B / CR4 0.3)', (set 13) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 BD / CR4 0.3)', (set 14) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 C / CR4 0.3)', (set 15) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 D / CR4 0.3)', (set 16) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 KD / CR4 0.3)', (set 17) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 RD / CR4 0.3)', (set 18) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 YD / CR4 0.3)', (set 19) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 K / CR4 0.3)', (set 20) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 R / CR4 0.3)', (set 21) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 / CR4 0.3)', (set 22) to 'Red Hot Roll (Barcrest) (MPU4) (CRT 0.3 Y / CR4 0.3)', (set 23) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 AD)', (set 24) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 B)', (set 25) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 BD)', (set 26) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 D)', (set 27) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 DK)', (set 28) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 DY)', (set 29) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 K)', (set 30) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1)', (set 31) to 'Red Hot Roll (Barcrest) (MPU4) (CRU 0.1 Y)', (set 32) to 'Red Hot Roll (Barcrest) (MPU4) (RH8 0.1 K)', (set 33) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3 R)', (set 34) to 'Red Hot Roll (Barcrest) (MPU4) (RH8 0.1 C, hack, set 1)', (set 35) to 'Red Hot Roll (Barcrest) (MPU4) (RH8 0.1 C, hack, set 2)', (set 36) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 C, hack)', (set 38) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3 B)', (set 39) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3 BD)', (set 40) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3 C)', (set 41) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3 D)', (set 42) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3 K)', (set 43) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 0.3)', (set 44) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 AD)', (set 45) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 B)', (set 46) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 BD)', (set 47) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 D)', (set 48) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 KD)', (set 49) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 RD)', (set 50) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 YD)', (set 51) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 K)', (set 52) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 R)', (set 53) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3)', (set 54) to 'Red Hot Roll (Barcrest) (MPU4) (RHT 0.3 Y)', (set 55) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 AD)', (set 56) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 B)', (set 57) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 BD)', (set 58) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 D)', (set 59) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 KD)', (set 60) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 RD)', (set 61) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 YD)', (set 62) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 K)', (set 63) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 R)', (set 64) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2)', (set 65) to 'Red Hot Roll (Barcrest) (MPU4) (RHU 0.2 Y)', (set 66) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 5.0)', (set 67) to 'Red Hot Roll (Barcrest) (MPU4) (RHR 2.0D)' and (RH8 0.1C) to 'Red Hot Roll (Barcrest) (MPU4) (RH8 0.1 C)'. Changed clone 'Red Hot Roll (Barcrest) (MPU4) (set 11)' to parent 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 / CRU 0.3)', 'Red Hot Roll (Barcrest) (MPU4) (set 1)' to clone 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 AD / CRU 0.3)' and clones (set 2) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 B / CRU 0.3)', (set 3) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 BD / CRU 0.3)', (set 4) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 C / CRU 0.3)', (set 5) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 D / CRU 0.3)', (set 6) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 KD / CRU 0.3)', (set 7) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 RD / CRU 0.3)', (set 8) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 YD / CRU 0.3)', (set 9) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 K / CRU 0.3)', (set 10) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 R / CRU 0.3)', (set 12) to 'Red Hot Roll Classic (Barcrest) (MPU4) (CLD 0.3 Y / CRU 0.3)', (set 13) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 AD / CR4 0.3)', (set 14) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 B / CR4 0.3)', (set 15) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 BD / CR4 0.3)', (set 16) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 C / CR4 0.3)', (set 17) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 D / CR4 0.3)', (set 18) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 KD / CR4 0.3)', (set 19) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 RD / CR4 0.3)', (set 20) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 YD / CR4 0.3)', (set 21) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 K / CR4 0.3)', (set 22) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 R / CR4 0.3)', (set 23) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 / CR4 0.3)', (set 24) to 'Red Hot Roll Classic (Barcrest) (MPU4) (HHN 0.3 Y / CR4 0.3)', (set 25) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 AD / CR4 0.3)', (set 26) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 B / CR4 0.3)', (set 27) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 BD / CR4 0.3)', (set 28) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 AC/ CR4 0.3)', (set 29) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 D / CR4 0.3)', (set 30) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 KD / CR4 0.3)', (set 31) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 RD / CR4 0.3)', (set 32) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 YD / CR4 0.3)', (set 33) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 K / CR4 0.3)', (set 34) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 R / CR4 0.3)', (set 35) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 / CR4 0.3)', (set 36) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RRD 0.3 Y / CR4 0.3)' and (set 38) to 'Red Hot Roll Classic (Barcrest) (MPU4) (RHR 5.0)'. Renamed (m4rhr__i) to (m4rhr__h), (m4rhr) to (m4rhr__i), (m4rhr__h) to (m4rhr), (m4rhrc) to (m4rhrc__j) and (m4rhrc__j) to (m4rhrc). + +- 0.146u5: Split 'Red Hot Roll (Barcrest) (MPU4)' into 'Red Hot Roll (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66) and (set 67). Split 'Road Hog (Barcrest) (MPU4)' into clone 'Red Hot Roll (Barcrest) (MPU4) (RH8 0.1C)'. Split 'Red Hot Roll Classic (Barcrest) (MPU4)' into 'Red Hot Roll Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37) and (set 38). + +- 0.143u2: Added 'Red Hot Roll (Barcrest) (MPU4)' (Barcrest 199?), 'Red Hot Roll Classic (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'CLD 0.2C' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 424.2 zip + +$end + + + +$info=m4rhrcl +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 4) to parent 'Red Hot Roll Club (Barcrest) (MPU4) (RH2 1.1)', (set 1) to clone 'Red Hot Roll Club (Barcrest) (MPU4) (RH2 1.0)' and clones (set 2) to 'Red Hot Roll Club (Barcrest) (MPU4) (RH2 1.1 D)' and (set 3) to 'Red Hot Roll Club (Barcrest) (MPU4) (RH2 1.1 F)'. Renamed (m4rhrcl) to (m4rhrcl__c) and (m4rhrcl__c) to (m4rhrcl). + +- 0.146u5: Split 'Red Hot Roll Club (Barcrest) (MPU4)' into 'Red Hot Roll Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Red Hot Roll Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 596.2 zip + +$end + + + +$info=m4rhrock +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Replaced hex roms 71000200.hi.hex and 71000200.lo.hex with 512k roms. + +- 0.146u5: Split 'Red Hot Rocks (Qps) (MPU4)' into 'Red Hot Rocks (Qps) (MPU4) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Red Hot Rocks (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 930.2 zip + +$end + + + +$info=m4rhs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0)' and clones (set 2) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__6.0)', (set 3) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 YD)', (set 4) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__6.0 YD)', (set 5) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 D)', (set 6) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 Y)', (set 7) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 K)', (set 8) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__6.0 K)', (set 9) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 YKD)', (set 10) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 KD)', (set 11) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__4.0 YK)', (set 12) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__2.0, hack)' and (set 13) to 'Rocky Horror Show (Barcrest) (MPU4) (RH__3.0 YC, hack)'. + +- 0.146u5: Split 'Rocky Horror Show (Bwb) (MPU4)' into 'Rocky Horror Show (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Rocky Horror Show (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.39 zip + +$end + + + +$info=m4rhwhl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed 71000180.hi.hex and 71000180.lo.hex rom. + +- 0.146u5: Split 'Red Hot Wheels (Mazooma - Qps) (MPU4)' into 'Red Hot Wheels (Qps) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Red Hot Wheels (Mazooma - Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 728.6 zip + +$end + + + +$info=m4richfm +$mame +0.143u2 [AGEMAME] + + +Bugs: + +- Clone m4richfm__e: AddressSanitizer: heap-use-after-free. Firewave (ID 05821) + + +WIP: + +- 0.177: Changed description to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2)' and clones (set 2) to 'Rich & Famous (Barcrest) (MPU4) (RAF 0.3 C)', (set 3) to 'Rich & Famous (Barcrest) (MPU4) (RAF 0.3 D)', (set 4) to 'Rich & Famous (Barcrest) (MPU4) (RAF 0.3)', (set 5) to 'Rich & Famous (Barcrest) (MPU4) (RAF 0.3 Y)', (set 6) to 'Rich & Famous (Barcrest) (MPU4) (bad)', (set 7) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 AD)', (set 8) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 B)', (set 9) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 BD)', (set 10) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 D)', (set 11) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 KD)', (set 12) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 YD)', (set 13) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 K)', (set 14) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2)', (set 15) to 'Rich & Famous (Barcrest) (MPU4) (RF5 0.2 Y)', (set 16) to 'Rich & Famous (Barcrest) (MPU4) (RF8 0.1 B)', (set 17) to 'Rich & Famous (Barcrest) (MPU4) (RF8 0.1 C)', (set 18) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 P, hack, set 1)', (set 19) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 AD)', (set 20) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 B)', (set 21) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 BD)', (set 22) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 D)', (set 23) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 KD)', (set 24) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 YD)', (set 25) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 K)', (set 26) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 Y)', (set 27) to 'Rich & Famous (Barcrest) (MPU4) (RFT 0.2 P, hack, set 2)', (set 28) to 'Rich & Famous (Barcrest) (MPU4) (RFC 1.3 K5)', (set 29) to 'Rich & Famous (Barcrest) (MPU4) (RF4 1.1 K5)', (set 30) to 'Rich & Famous (Barcrest) (MPU4) (RF8 1.2 K5)' and (set 31) to 'Rich & Famous (Barcrest) (MPU4) (RF4 1.1 K5, hack)'. + +- 0.146u5: Split 'Rich & Famous (Barcrest) (MPU4)' into 'Rich & Famous (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30) and (set 31). + +- 0.143u2: Added 'Rich & Famous (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 946.3 zip + +$end + + + +$info=m4ringfr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Ring Of Fire (Barcrest) (German) (MPU4) (ROF 0.3)'. + +- 0.143u2: Added 'Ring Of Fire (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 56.4 zip + +$end + + + +$info=m4riocr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rio Grande (Crystal) (MPU4)' into 'Rio Grande (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Rio Grande (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 10.1 zip + +$end + + + +$info=m4riotrp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Rio Tropico (Barcrest) (Dutch) (MPU4) (DRT 1.0)'. + +- 0.143u2: Added 'Rio Tropico (unknown) (MPU4)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 423.6 zip + +$end + + + +$info=m4rlpick +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Picks (Crystal) (MPU4)' into 'Reel Picks (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Reel Picks (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 50.5 zip + +$end + + + +$info=m4rltst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.153: Changed 'Red Hot Fever (Bwb) (MPU4) (set 6)' from a clone of Red Hot Fever (Bwb) to parent 'MPU4 Reel Test (3.0)'. + +- 0.146u5: Split 'Red Hot Fever (Bwb) (MPU4)' into 'Red Hot Fever (Bwb) (MPU4) (set 6)'. + +- 0.143u2: Added 'Red Hot Fever (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 19.5 zip + +$end + + + +$info=m4rmtp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Magic Turbo Play (Barcrest) (MPU4)' into 'Reel Magic Turbo Play (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Removed 'Star Play 300 (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Reel Magic Turbo Play (Barcrest) (MPU4)' (Barcrest 199?) and 'Star Play 300 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 231.9 zip + +$end + + + +$info=m4rmtpd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Magic Turbo Play Deluxe (Barcrest) (MPU4)' into 'Reel Magic Turbo Play Deluxe (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49) and (set 50). + +- 0.143u2: Added 'Reel Magic Turbo Play Deluxe (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 66.8 kb / 2 files / 11.8 zip + +$end + + + +$info=m4roadrn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Road Runner (Barcrest) (Dutch) (MPU4) (DRO 1.9)'. + +- 0.146u5: Changed description to 'Road Runner (Barcrest) (Dutch) (MPU4) (DRO1.9)'. + +- 0.143u2: Added 'Road Runner (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 868.7 zip + +$end + + + +$info=m4robo +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Robotica / Dream Machine (Avantime?) (MPU4)' into 'Robotica / Dream Machine (Avantime?) (MPU4) (Latvia, set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), 'Robotica / Dream Machine (Avantime?) (MPU4) (Russia, set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), Robotica / Dream Machine (Avantime?) (MPU4) (Ukraine, set 1), (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u8: Changed description to 'Robotica / Dream Machine (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Robotica / Dream Machine (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 13.6 zip + +$end + + + +$info=m4rockmn +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Rocket Money (Barcrest) (MPU4) (ROK 0.6)', (set 1) to clone 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 C)' and clones (set 2) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 AD)', (set 3) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 B)', (set 4) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 BD)', (set 5) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 D)', (set 6) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 KD)', (set 7) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 RD)', (set 8) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 YD)', (set 9) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 K)', (set 10) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 R)' and (set 12) to 'Rocket Money (Barcrest) (MPU4) (ROK 0.6 Y)'. Renamed (m4rockmn) to (m4rockmn__j) and (m4rockmn__j) to (m4rockmn). + +- 0.146u5: Split 'Rocket Money (Barcrest) (MPU4)' into 'Rocket Money (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'Rocket Money (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.41 zip + +$end + + + +$info=m4rotex +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rotex (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 188.5 zip + +$end + + + +$info=m4royjwl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Royal Jewels (Barcrest) (German) (MPU4) (GRJ 1.4)'. + +- 0.143u2: Added 'Royal Jewels (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 647.7 zip + +$end + + + +$info=m4rrun +$mame +0.285 [AGEMAME] + + +WIP: + +- 0.285: stonedDiscord added 'Roadrunner' (Barcrest 1994). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 900.1 zip + +$end + + + +$info=m4rsg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Ready Steady Go (Barcrest) (MPU4, Mod 2 type) (RSG 1.2)' and clone (MPU4, Mod 2 type, V1.0) to 'Ready Steady Go (Barcrest) (MPU4, Mod 2 type) (R4G 1.0)'. + +- 0.146u5: Split 'Ready Steady Go (Barcrest) (type 1) (MPU4)' into 'Ready Steady Go (Barcrest) (MPU4, Mod 2 type, V1.2)' and clone 'Ready Steady Go (Barcrest) (MPU4, Mod 2 type, V1.0)'. + +- 0.143u2: Added 'Ready Steady Go (Barcrest) (type 1) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 25.3 zip + +$end + + + +$info=m4runawy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Runaway Trail (Barcrest) (MPU4) (R4T 1.1)' and clone (v1.2?) to 'Runaway Trail (Barcrest) (MPU4) (R4T 1.3)'. + +- 0.143u6: Added clone Runaway Trail (Barcrest) (v1.2?) (MPU4). + +- 0.143u2: Added 'Runaway Trail (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 26.2 zip + +$end + + + +$info=m4rwb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Red White & Blue (Barcrest) (Dutch) (MPU4) (DRW 1.4)'. + +- 0.146u5: Changed description to 'Red White & Blue (Barcrest) (MPU4) (DRW)'. + +- 0.143u2: Added 'Red White & Blue (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 794.6 zip + +$end + + + +$info=m4safar +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Safari Club (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.1 zip + +$end + + + +$info=m4salsa +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Salsa (Barcrest) (Dutch) (MPU4) (DSA 1.5)'. + +- 0.146u5: Changed description to 'Salsa (Barcrest) (MPU4) (DSA)'. + +- 0.143u2: Added 'Salsa (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 443.9 zip + +$end + + + +$info=m4samu +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Samurai (Barcrest) (Dutch) (MPU4) (DSM 1.0)'. + +- 0.143u2: Added 'Samurai (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.2 zip + +$end + + + +$info=m4sayno +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Say No More (Barcrest) (MPU4) (SNM 2.0)' and clones (set 2) to 'Say No More (Barcrest) (MPU4) (SNM 0.5, hack, set 1)', (set 3) to 'Say No More (Barcrest) (MPU4) (SNM 0.5, hack, set 2)', (set 4) to 'Say No More (Barcrest) (MPU4) (SNM 0.4, hack)' and (set 5) to 'Say No More (Barcrest) (MPU4) (SNM 2.0 X)'. + +- 0.146u5: Split 'Say No More (Barcrest) (MPU4)' into 'Say No More (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Replaced AY-3-8913A sound with YM2413. + +- 0.143u2: Added 'Say No More (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.3 zip + +$end + + + +$info=m4sbx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Bear X (MPU4?)' into 'Super Bear X (MPU4?) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added UPD7759 (640000 Hz) sound and rom. Added 5x altrevs roms. Changed description to 'Super Bear X (MPU4?)'. + +- 0.143u2: Added 'Unknown MPU4 'SBX' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 288 kb / 2 files / 229.2 zip + +$end + + + +$info=m4screw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Removed 2x altrevs roms. + +- 0.143u5: Added clones 'Screwin' Around (Global) (MPU4, v0.8) (Protocol)', 'Screwin' Around (Global) (MPU4, v0.7)' and 'Screwin' Around (Global) (MPU4, v0.5)'. Changed parent description to 'Screwin' Around (Global) (MPU4, v0.8)'. + +- 0.143u4: Added 'Screwin' Around (Global) (MPU4)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.38 zip + +$end + + + +$info=m4sctagt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Secret Agent (Nova) (German) (MPU4) (GSE 3.0)'. + +- 0.143u2: Added 'Secret Agent (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 342.9 zip + +$end + + + +$info=m4sdquid +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Sundance Quid (Qps) (MPU4)' into 'Sundance Quid (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u4: Added 'Sundance Quid (Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 114.8 zip + +$end + + + +$info=m4select +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Select (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 265.6 zip + +$end + + + +$info=m4sgrab +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description of clone 'Smash 'n' Grab (Barcrest) (MPU4) (set 1.0, set 2)' to 'Smash 'n' Grab (Barcrest) (MPU4) (SAG 1.0, set 2)'. + +- 0.146u5: Split 'Smash 'n' Grab (Barcrest) (MPU4)' into 'Smash 'n' Grab (Barcrest) (MPU4) (SAG 1.0, set 1)' and clones 'Smash 'n' Grab (Barcrest) (MPU4) (set 1.0, set 2)' and 'Smash 'n' Grab (Barcrest) (MPU4) (SAG 3.4)'. + +- 0.143u2: Added 'Smash 'n' Grab (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 4 files / 22.7 zip + +$end + + + +$info=m4shkwav +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed 71000250.hi.hex and 71000250.lo.hex rom. + +- 0.146u5: Split 'Shockwave (Mazooma - Qps) (MPU4)' into 'Shockwave (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Shockwave (Mazooma - Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 838.9 zip + +$end + + + +$info=m4shocm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1)' and clones (set 2) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 AD)', (set 3) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 B)', (set 4) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 BD)', (set 5) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 D)', (set 6) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 DJ)', (set 7) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 KD)', (set 8) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 YD)', (set 9) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 J)', (set 10) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 Y)' and (set 11) to 'Showcase Crystal Maze (Barcrest) (MPU4) (SCM 0.1 K)'. + +- 0.146u5: Split 'Showcase Crystal Maze (Barcrest) (MPU4)' into 'Showcase Crystal Maze (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u2: Added 'Showcase Crystal Maze (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 55.8 zip + +$end + + + +$info=m4shodf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2)' and clones (set 2) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 B)', (set 3) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 D)', (set 4) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 KD)', (set 5) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 YD)', (set 6) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 K)', (set 7) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1)', (set 8) to 'Showcase Duty Free (Barcrest) (MPU4) (SD8 0.1 Y)', (set 9) to 'Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 B)', (set 10) to 'Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 D)', (set 11) to 'Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 YD)', (set 12) to 'Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 K)' and (set 13) to 'Showcase Duty Free (Barcrest) (MPU4) (SDF 0.2 Y)'. + +- 0.146u5: Split 'Showcase Duty Free (Barcrest) (MPU4)' into 'Showcase Duty Free (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Showcase Duty Free (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 925.6 zip + +$end + + + +$info=m4shoknr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.153: Removed clone Shock 'n' Roll (Qps) (MPU4) (set 5). + +- 0.146u5: Split 'Shock 'n' Roll (Mazooma - Qps) (MPU4)' into 'Shock 'n' Roll (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Added altrevs and msm6376 rom. + +- 0.143u4: Added 'Shock 'n' Roll (Mazooma - Qps) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.15 zip + +$end + + + +$info=m4showtm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Show Timer (Barcrest) (Dutch) (MPU4) (DSH 1.3)'. + +- 0.146u5: Changed description to 'Show Timer (Barcrest) (Dutch) (MPU4) (DSH1.3)'. + +- 0.143u2: Added 'Show Timer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 342.8 zip + +$end + + + +$info=m4shv +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed parent description to 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, set 1)' and clones to 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.2 Y)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 C)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 D)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 K)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 Y)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, hack, set 1)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, hack, set 2)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, hack, set 3)', 'Super Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, set 2)', 'Super Hyper Viper (Barcrest) (MPU4) (HVC 1.0 C)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 1)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 2)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 3)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 4)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 5)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 6)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 7)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 8)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, C)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, C, bad?)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 1)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 2)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 3)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 4)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 5)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, hack, set 1)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, hack, set 2)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 1)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 2)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 3)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 4)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 5)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 6)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 7)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 8)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 9)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 4.0, set 1)', 'Super Hyper Viper (Barcrest) (MPU4) (HVP 4.0, set 2)' and 'Super Hyper Viper (Barcrest) (MPU4) (HVP 4.0, set 3)'. Renamed (m4hypvip) to (m4shv), (m4hypvip__a) to (m4shv__q), (m4hypvip__b) to (m4shv__g), (m4hypvip__c) to (m4shv__b), (m4hypvip__d) to (m4shv__c), (m4hypvip__e) to (m4shv__a), (m4hypvip__f) to (m4shv__d), (m4hypvip__g) to (m4shv__0), (m4hypvip__h) to (m4shv__1), (m4hypvip__i) to (m4shv__6), (m4hypvip__j) to (m4shv__7), (m4hypvip__k) to (m4shv__10), (m4hypvip__l) to (m4shv__h), (m4hypvip__m) to (m4shv__r), (m4hypvip__n) to (m4shv__f), (m4hypvip__o) to (m4shv__2), (m4hypvip__p) to (m4shv__3), (m4hypvip__q) to (m4shv__5), (m4hypvip__r) to (m4shv__9), (m4hypvip__s) to (m4shv__11), (m4hypvip__t) to (m4shv__4), (m4hypvip__u) to (m4shv__8), (m4hypvip__v) to (m4shv__12), (m4suphv) to (m4shv__e), (m4suphv__a) to (m4shv__i), (m4suphv__b) to (m4shv__s), (m4suphv__c) to (m4shv__x), (m4suphv__d) to (m4shv__j), (m4suphv__e) to (m4shv__t), (m4suphv__f) to (m4shv__y), (m4suphv__g) to (m4shv__k), (m4suphv__h) to (m4shv__u), (m4suphv__i) to (m4shv__l), (m4suphv__j) to (m4shv__m), (m4suphv__k) to (m4shv__v), (m4suphv__l) to (m4shv__n), (m4suphv__m) to (m4shv__w), (m4suphv__n) to (m4shv__z), (m4suphv__o) to (m4shv__o) and (m4suphv__p) to (m4shv__p). + +- 0.177: Changed clone (set 6) to parent 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, set 1)', (set 1) to clone 'Hyper Viper (Barcrest) (MPU4) (HVC 1.0 C)' and clones (set 2) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, C)', (set 3) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 C)', (set 4) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 D)', (set 5) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 K)', (set 7) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3 Y)', (set 8) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 1)', (set 9) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 2)', (set 10) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 6)', (set 11) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 7)', (set 12) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, hack, set 1)', (set 13) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 1)', (set 14) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, C, bad?)', (set 15) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.2 Y)', (set 16) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 3)', (set 17) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 4)', (set 18) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, hack, set 1)', (set 19) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, hack, set 2)', (set 20) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, hack, set 2)', (set 21) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 5)', (set 22) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0 C, hack, set 8)' and (set 23) to 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, hack, set 3)'. Changed 'Super Hyper Viper (Barcrest) (MPU4) (set 1)' from a parent set to clone 'Hyper Viper (Barcrest) (MPU4) (H6Y 0.3, set 2)' and clones (set 2) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 2)', (set 3) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 1)', (set 4) to 'Hyper Viper (Barcrest) (MPU4) (HVP 4.0, set 1)', (set 5) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 3)', (set 6) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 2)', (set 7) to 'Hyper Viper (Barcrest) (MPU4) (HVP 4.0, set 2)', (set 8) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 4)', (set 9) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 3)', (set 10) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 5)', (set 11) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 6)', (set 12) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 4)', (set 13) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 7)', (set 14) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, 1994, set 5)', (set 15) to 'Hyper Viper (Barcrest) (MPU4) (HVP 4.0, set 3)', (set 16) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 8)' and (set 17) to 'Hyper Viper (Barcrest) (MPU4) (HVP 3.0, set 9)'. Renamed (m4hypvip__b) to (m4hypvip__e), (m4hypvip) to (m4hypvip__b) and (m4hypvip__e) to (m4hypvip). + +- 0.146u5: Split 'Hyper Viper (Barcrest) (MPU4)' into 'Hyper Viper (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22) and (set 23). Split 'Super Hyper Viper (Barcrest) (MPU4)' into 'Super Hyper Viper (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u2: Added 'Hyper Viper (Barcrest) (MPU4)' (Barcrest 199?) and 'Super Hyper Viper (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.7 zip + +$end + + + +$info=m4silnud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Silver Nudger (Mdm?) (MPU4)' (Mdm? 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 259.0 zip + +$end + + + +$info=m4silshd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Silver Shadow (Barcrest) (MPU4)' into 'Silver Shadow (Barcrest) (MPU4)' and clones 'Silver Shadow (Barcrest) (MPU4) (SH 2.0, set 1)' and 'Silver Shadow (Barcrest) (MPU4) (SH 2.0, set 2)'. + +- 0.143u2: Added 'Silver Shadow (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 27.4 zip + +$end + + + +$info=m4sinbd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Sinbad (Bwb) (MPU4)' into 'Sinbad (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24) and (set 25). + +- 0.145u1: Added altrevs rom and 2x OKI6376 sound roms. + +- 0.143u2: Added 'Sinbad (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 943.5 zip + +$end + + + +$info=m4sinbdn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Changed 'Sinbad [Wall Mount] (Nova) (MPU4)', 'Sinbad Deluxe 2 (Nova) (MPU4)', 'Sinbad Deluxe 3 (Nova) (MPU4)', 'Sinbad Deluxe [Wall Mount] (Nova) (MPU4)', 'Sinbad [Jackpot Link] (Nova) (MPU4)' and 'Sinbad [Jackpot Link] [Wall Mount] (Nova) (MPU4)' from parent sets to clones 'Sinbad (Nova) (MPU4) (set 2)', 'Sinbad (Nova) (MPU4) (set 3)' and 'Sinbad (Nova) (MPU4) (set 4)', 'Sinbad (Nova) (MPU4) (set 5)' and 'Sinbad (Nova) (MPU4) (set 6)' and 'Sinbad (Nova) (MPU4) (set 7)'. Changed parent description to 'Sinbad (Nova) (MPU4) (set 1)'. + +- 0.143u4: Added 'Sinbad (Nova) (MPU4)' (Nova 199?), 'Sinbad [Wall Mount] (Nova) (MPU4)', 'Sinbad Deluxe 2 (Nova) (MPU4)', 'Sinbad Deluxe 3 (Nova) (MPU4)', 'Sinbad Deluxe [Wall Mount] (Nova) (MPU4)', 'Sinbad [Jackpot Link] (Nova) (MPU4)' and 'Sinbad [Jackpot Link] [Wall Mount] (Nova) (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 55.8 zip + +$end + + + +$info=m4sky +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Sky Sports Super Soccer (BWB) (MPU4) (20/25/30p stake / \xa38 token/\xa310/\xa315 jackpot)' and clones (set 2) to 'Sky Sports Super Soccer (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 1)', (set 3) to 'Sky Sports Super Soccer (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 2)', (set 4) to 'Sky Sports Super Soccer (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 3)' and (set 5) to 'Sky Sports Super Soccer (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 4)'. + +- 0.146u5: Split 'Sky Sports (Bwb) (MPU4)' into 'Sky Sports (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Sky Sports (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 66.4 zip + +$end + + + +$info=m4smshgb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Smash 'n' Grab (Mdm) (MPU4, set 1)' (Mdm 199?) and clones (MPU4, set 2), (MPU4, set 3) and (MPU4, set 4). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 927.7 zip + +$end + + + +$info=m4snklad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Snakes & Ladders (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 22.7 zip + +$end + + + +$info=m4snookr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Snooker (Eurocoin) (MPU4)' (Eurocoin 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 12.7 zip + +$end + + + +$info=m4snowbl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Snowball Bingo (Mdm) (MPU4)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 20.0 zip + +$end + + + +$info=m4solsil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Solid Silver Club (Barcrest) (MPU4)' into 'Solid Silver Club (Barcrest) (MPU4) (SOS 2.2)' and clone (SOS 2.1). + +- 0.143u2: Added 'Solid Silver Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 26.4 zip + +$end + + + +$info=m4souls +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Soul Sister (Bwb) (MPU4)' into 'Soul Sister (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'Soul Sister (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.40 zip + +$end + + + +$info=m4specu +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Replaced YM2413 sound with AY-3-8913A. + +- 0.143u2: Added 'Speculator Club (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.9 zip + +$end + + + +$info=m4spinbt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spin The Bottle (Bwb) (MPU4)' into 'Spin The Bottle (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Spin The Bottle (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 57.1 zip + +$end + + + +$info=m4spnwin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spin A Win (Cotswold Microsystems) (MPU4)' into 'Spin A Win (Cotswold Microsystems) (MPU4) (set 1)' and clone (set 2). + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Spin A Win (Cotswold Microsystems) (MPU4)' (Cotswold Microsystems 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 10.7 zip + +$end + + + +$info=m4spnwnc +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spin-A-Win (Concept Games Ltd) (MPU4)' into 'Spin-A-Win (Concept Games Ltd) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u8: Changed description to 'Spin-A-Win (Concept Games Ltd) (MPU4)'. + +- 0.143u6: Added 'Spin-A-Win (Concept) (MPU4)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 79.2 zip + +$end + + + +$info=m4spotln +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Spotlight (Nova) (German) (MPU4) (GSP 0.1)'. + +- 0.143u4: Added 'Spotlight (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 55.6 zip + +$end + + + +$info=m4spton +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Spot On (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.7 zip + +$end + + + +$info=m4squid +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Squids In (Barcrest) (MPU4) (SQ_ 2.0 C)' and clones (set 2) to 'Squids In (Barcrest) (MPU4) (SQ_ 2.0 CD)', (set 3) to 'Squids In (Barcrest) (MPU4) (SQ_ 2.0 CK)' and (set 4) to 'Squids In (Barcrest) (MPU4) (SQ_ 2.0 BC)'. + +- 0.146u5: Split 'Squids In (Barcrest) (MPU4)' into 'Squids In (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Squids In (Barcrest) (MPU4)' (Bwb 1999). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 890.5 zip + +$end + + + +$info=m4ssclas +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Super Streak Classic (Barcrest) (MPU4) (CSS 6.0)' and clones (set 2) to 'Super Streak Classic (Barcrest) (MPU4) (CSS 2.0 D)', (set 3) to 'Super Streak Classic (Barcrest) (MPU4) (CSS 6.0 D)', (set 4) to 'Super Streak Classic (Barcrest) (MPU4) (CSS 6.0 K)', (set 5) to 'Super Streak Classic (Barcrest) (MPU4) (CSS 5.0 B)' and (set 6) to 'Super Streak Classic (Barcrest) (MPU4) (CSS 6.0 B)'. + +- 0.146u5: Split 'Super Streak Classic (Bwb) (MPU4)' into 'Super Streak Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Super Streak Classic (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 394.4 zip + +$end + + + +$info=m4sss +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 2) to parent 'Spend Spend Spend (Bwb) (MPU4) (SP5 1.0, set 1)' and (set 3) to 'Spend Spend Spend (Bwb) (MPU4) (SP5 1.0, set 2)', (set 4) to 'Spend Spend Spend (Bwb) (MPU4) (SP5 1.0, set 3)', (set 5) to 'Spend Spend Spend (Bwb) (MPU4) (SP5 1.0, set 4)', (set 6) to 'Spend Spend Spend (Bwb) (MPU4) (SP101.0, set 1)', (set 7) to 'Spend Spend Spend (Bwb) (MPU4) (SP101.0, set 2)', (set 8) to 'Spend Spend Spend (Bwb) (MPU4) (SP101.0, set 3)', (set 9) to 'Spend Spend Spend (Bwb) (MPU4) (SP101.0, set 4)', (set 10) to 'Spend Spend Spend (Bwb) (MPU4) (SX5 2.0, set 1)', (set 11) to 'Spend Spend Spend (Bwb) (MPU4) (SX102.0, set 1)', (set 12) to 'Spend Spend Spend (Bwb) (MPU4) (SX5 2.0, set 2)' and (set 13) to 'Spend Spend Spend (Bwb) (MPU4) (SX102.0, set 2)'. Renamed (m4sss__a) to (m4sss). + +- 0.146u5: Split 'Spend Spend Spend (Barcrest) (MPU4)' into 'Spend Spend Spend (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Spend Spend Spend (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.1 zip + +$end + + + +$info=m4stakeu +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Stake Up Club (Barcrest) (MPU4)' into 'Stake Up Club (Barcrest) (MPU4) (SU 4.4)' and clone (SU 4.8). + +- 0.143u2: Added 'Stake Up Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 24.5 zip + +$end + + + +$info=m4stakex +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Stake X (Leisurama) (MPU4, set 1)' (Leisurama 199?) and clone 'Stake X (Leisurama) (MPU4, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 385.6 zip + +$end + + + +$info=m4stand2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Stand To Deliver (DJE) (MPU4)' (DJE 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 12.7 zip + +$end + + + +$info=m4starbr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Stars And Bars (Barcrest) (Dutch) (MPU4) (DSB 2.8)'. + +- 0.146u5: Changed description to 'Stars And Bars (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Stars And Bars (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.2 zip + +$end + + + +$info=m4stards +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Stardust (Barcrest) (Dutch) (MPU4) (DSD 1.3)'. + +- 0.146u5: Changed description to 'Stardust (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Stardust (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.8 zip + +$end + + + +$info=m4starst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Stars & Stripes (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 1)' and clones (set 2) to 'Stars & Stripes (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 2)', (set 3) to 'Stars & Stripes (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 3)', (set 4) to 'Stars & Stripes (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 4)', (set 5) to 'Stars & Stripes (BWB) (MPU4) (20p stake / \xa38 token jackpot) (set 5)', (set 6) to 'Stars & Stripes (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 1)', (set 7) to 'Stars & Stripes (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 2)', (set 8) to 'Stars & Stripes (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 3)', (set 9) to 'Stars & Stripes (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 4)', (set 10) to 'Stars & Stripes (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 5)' and (set 11) to 'Stars & Stripes (BWB) (MPU4) (20/25/30p stake \xa310/\xa315 jackpot) (set 6)'. + +- 0.146u5: Split 'Stars & Stripes (Bwb) (MPU4)' into 'Stars & Stripes (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u6: Added msm6376 rom. + +- 0.143u2: Added 'Stars & Stripes (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 768 kb / 2 files / 480.5 zip + +$end + + + +$info=m4steptm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Step Timer (Barcrest) (Dutch) (MPU4) (DST 1.1)'. + +- 0.143u2: Added 'Step Timer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 343.9 zip + +$end + + + +$info=m4stopcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Stop the Clock (Barcrest) (MPU4) (SC 2.5)'. + +- 0.146u5: Changed description to 'Stop the Clock (Barcrest) (MPU4) (SC2.5)'. + +- 0.143u2: Added 'Stop the Clock (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 23.5 zip + +$end + + + +$info=m4sunclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Sun Club (Bwb) (MPU4) (SUC 0.2, set 1)' and clone (set 2) to 'Sun Club (Bwb) (MPU4) (SUC 0.2, set 2)'. + +- 0.146u5: Split 'Sun Club (Bwb) (MPU4)' into 'Sun Club (Bwb) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Sun Club (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.0 zip + +$end + + + +$info=m4sunday +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.249: Replaced MSM6376 sound with AY-3-8912A (1720000 Hz). + +- 0.143u3: Added 'Sunday Sport (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.4 zip + +$end + + + +$info=m4sunscl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Sunset Club (Bwb) (MPU4) (SSC 3.0, set 1)' and clones (set 2) to 'Sunset Club (Bwb) (MPU4) (SSC 3.0, set 2)' and (set 3) to 'Sunset Club (Bwb) (MPU4) (SSC 3.0, set 3)'. + +- 0.146u5: Split 'Sunset Club (Bwb) (MPU4)' into 'Sunset Club (Bwb) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Sunset Club (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.0 zip + +$end + + + +$info=m4sunset +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (OSB 0.2) to 'Sunset Boulevard (Barcrest) (bootleg) (MPU4) (OSB 0.2)'. + +- 0.146u5: Split 'Sunset Boulevard (Barcrest) (MPU4)' into 'Sunset Boulevard (Barcrest) (MPU4) (BSB 0.4)' and clones 'Sunset Boulevard (Barcrest) (MPU4) (BS__ 1.0, set 1)', 'Sunset Boulevard (Barcrest) (MPU4) (BS__ 1.0, set 2)', 'Sunset Boulevard (Barcrest) (MPU4) (BS__ 1.0, set 3, bad)', 'Sunset Boulevard (Barcrest) (MPU4) (BS__ 1.0, set 4)', 'Sunset Boulevard (Barcrest) (MPU4) (BS__ 1.0, set 5)', 'Sunset Boulevard (Barcrest) (MPU4) (BS__ 1.1)', 'Sunset Boulevard (Barcrest) (MPU4) (OSB 0.2)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 1)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 2)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 3)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 4)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 5)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 6)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 7)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 8)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.0, set 9)', 'Sunset Boulevard (Barcrest) (MPU4) (SB__ 1.1)' and 'Sunset Boulevard (Barcrest) (MPU4) (SBU 2.0)'. Changed 'Unknown MPU4 'BSB 0.3' (Barcrest) (MPU4)' from a parent set to clone 'Sunset Boulevard (Barcrest) (MPU4) (BSB 0.3)'. + +- 0.143u2: Added 'Sunset Boulevard (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'BSB 0.3' (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.2 zip + +$end + + + +$info=m4sunseta +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Sunset Boulevard (Barcrest) (MPU4) (B25 1.2, set 1)' and clone (B25 1.2, set 2) from clones of Sunset Boulevard (Barcrest) to parent and clone. + +- 0.146u5: Split 'Sunset Boulevard (Barcrest) (MPU4)' into clones 'Sunset Boulevard (Barcrest) (MPU4) (B25 1.2, set 1)' and 'Sunset Boulevard (Barcrest) (MPU4) (B25 1.2, set 2)'. + +- 0.143u2: Added 'Sunset Boulevard (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.1 zip + +$end + + + +$info=m4supbf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super Bucks Fizz Club (Barcrest) (MPU4) (SBF 2.0, set 1)' and clone (set 2) to 'Super Bucks Fizz Club (Barcrest) (MPU4) (SBF 2.0, set 2)'. + +- 0.146u5: Split 'Super Bucks Fizz Club (Barcrest) (MPU4)' into 'Super Bucks Fizz Club (Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Super Bucks Fizz Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 35.9 zip + +$end + + + +$info=m4supbjc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super Blackjack Club (Barcrest) (MPU4) (SBJ 3.1, set 1)' and clones (set 2) to 'Super Blackjack Club (Barcrest) (MPU4) (SBJ 3.1, set 2)', (set 3) to 'Super Blackjack Club (Barcrest) (MPU4) (SBJ 3.1, set 3)', (set 4) to 'Super Blackjack Club (Barcrest) (MPU4) (SBJ 3.1, set 4)' and (set 5) to 'Super Blackjack Club (Barcrest) (MPU4) (SBJ 2.0)'. + +- 0.146u5: Split 'Super Blackjack Club (Barcrest) (MPU4)' into 'Super Blackjack Club (Barcrest) (MPU4) (set 1)' and clones (set 2) (set 3) (set 4) and (set 5). + +- 0.143u2: Added 'Super Blackjack Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.80 zip + +$end + + + +$info=m4supfru +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Supafruits (Union) (MPU4, set 1)' (Union 199?) and clone 'Supafruits (Union) (MPU4, set 2)'. + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 467.5 zip + +$end + + + +$info=m4supjst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Jester (Pcp) (MPU4)' into 'Super Jester (Pcp) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Super Jester (Pcp) (MPU4)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 13.2 zip + +$end + + + +$info=m4supleg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super League (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 1)' and clones (set 2) to 'Super League (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 2)', (set 3) to 'Super League (BWB) (MPU4) (5/10p stake / \xa35 jackpot) (set 1)', (set 4) to 'Super League (BWB) (MPU4) (5/10p stake / \xa35 jackpot) (set 2)', (set 5) to 'Super League (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot)' and (Whitbread / Bwb) to 'Super League (BWB) (MPU4) (5/10/20/25/30p stake / \xa35 jackpot, 20/25/30p stake / \xa315 jackpot) (set 3)'. + +- 0.146u5: Split 'Super League (Bwb) (MPU4)' into 'Super League (Bwb) (MPU4) (set 1)' and clones 'Super League (Bwb) (MPU4) (set 2)', 'Super League (Bwb) (MPU4) (set 3)', 'Super League (Bwb) (MPU4) (set 4)', 'Super League (Bwb) (MPU4) (set 5)' and 'Super League (Whitbread / Bwb) (MPU4)'. + +- 0.143u5: Added altrevs and altsnd roms. + +- 0.143u2: Added 'Super League (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 1.26 zip + +$end + + + +$info=m4supscr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 2) to parent 'Super Soccer (ver. 6) (BWB) (MPU4) (set 1)' and (set 1) to clone 'Super Soccer (ver. 3) (BWB) (MPU4)' and clones (set 3) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 2)', (set 4) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 3)', (set 5) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 4)', (set 6) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 5)', (set 7) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 6)', (set 8) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 7)', (set 9) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 8)', (set 10) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 9)', (set 11) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 10)', (set 12) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 11)', (set 13) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 12)', (set 14) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 13)' and (set 15) to 'Super Soccer (ver. 6) (BWB) (MPU4) (set 14)'. Renamed (m4supscr__a) to (m4supscr), (m4supscr) to (m4supscr__n), (m4supscr__b) to (m4supscr__a), (m4supscr__c) to (m4supscr__b), (m4supscr__d) to (m4supscr__c), (m4supscr__e) to (m4supscr__d), (m4supscr__f) to (m4supscr__e), (m4supscr__g) to (m4supscr__f), (m4supscr__h) to (m4supscr__g), (m4supscr__i) to (m4supscr__h), (m4supscr__j) to (m4supscr__i), (m4supscr__k) to (m4supscr__j), (m4supscr__l) to (m4supscr__k), (m4supscr__m) to (m4supscr__l) and (m4supscr__n) to (m4supscr__m). + +- 0.146u5: Split 'Super Soccer (Bwb) (MPU4)' into 'Super Soccer (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u2: Added 'Super Soccer (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 1 files / 77.9 zip + +$end + + + +$info=m4supsl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Supa Silva (Barcrest) (MPU4) (SS2V 1.0)'. + +- 0.146u5: Changed description to 'Supa Silva (Barcrest) (MPU4)'. + +- 0.143u3: Added 'Supa Silva (Bellfruit?) (MPU4)' (Unknown 1986). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 25.0 zip + +$end + + + +$info=m4supslt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Supa Slot (Barcrest) (MPU4) (S4S 1.0)'. + +- 0.143u2: Added 'Supa Slot (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 27.3 zip + +$end + + + +$info=m4supst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'unknown MPU4 'STC 0.1' (Barcrest) (MPU4)' from a parent set to clone 'Super Streak (Barcrest) (MPU4) (STC 0.1)'. Changed 'Red Hot Roll (Barcrest) (MPU4) (SS2 1.0, hack?)' from a clone of Red Hot Roll (Barcrest) to clone 'Super Streak (Barcrest) (MPU4) (SS2 1.0, hack?)'. Changed parent description to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 1)' and clones (set 2) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 2)', (set 3) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 3)', (set 4) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 4)', (set 5) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 5)', (set 6) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 6)', (set 7) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 7)', (set 8) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 8)', (set 9) to 'Super Streak (Barcrest) (MPU4) (CS4 0.7, set 9)', (set 10) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 1)', (set 11) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 2)', (set 12) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 3)', (set 13) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 4)', (set 14) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 5)', (set 15) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 6)', (set 16) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 7)', (set 17) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 8)', (set 18) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 9)', (set 19) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 10)', (set 20) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 11)', (set 21) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / CSP 0.2, set 12)', (set 22) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 1)', (set 23) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 2)', (set 24) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 3)', (set 25) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 4)', (set 26) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 5)', (set 27) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 6)', (set 28) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 7)', (set 29) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 8)', (set 30) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 9)', (set 31) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 10)', (set 32) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 11)', (set 33) to 'Super Streak (Barcrest) (MPU4) (CS4 0.4 / CST 0.4, set 12)', (set 34) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 1)', (set 35) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 2)', (set 36) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 3)', (set 37) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 4)', (set 38) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 5)', (set 39) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 6)', (set 40) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 7)', (set 41) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 8)', (set 42) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 9)', (set 43) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 10)', (set 44) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 11)', (set 45) to 'Super Streak (Barcrest) (MPU4) (CS4 0.3 / CSU 0.3, set 12)', (set 46) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 1)', (set 47) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 2)', (set 48) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 3)', (set 49) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 4)', (set 50) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 5)', (set 51) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 6)', (set 52) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 7)', (set 53) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 8)', (set 54) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 9)', (set 55) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 10)', (set 56) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 11)', (set 57) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / EEH 0.2, set 12)', (set 58) to 'Super Streak (Barcrest) (MPU4) (SP8 0.1, set 1)', (set 59) to 'Super Streak (Barcrest) (MPU4) (SP8 0.1, set 2)', (set 60) to 'Super Streak (Barcrest) (MPU4) (SP8 0.1, set 3)', (set 61) to 'Super Streak (Barcrest) (MPU4) (SP8 0.1, set 4)', (set 62) to 'Super Streak (Barcrest) (MPU4) (SP8 0.1, set 5)', (set 63) to 'Super Streak (Barcrest) (MPU4) (SP8 0.1, set 6)', (set 64) to 'Super Streak (Barcrest) (MPU4) (SPS 0.8, set 1)', (set 65) to 'Super Streak (Barcrest) (MPU4) (SPS 0.8, set 2)', (set 66) to 'Super Streak (Barcrest) (MPU4) (SPS 0.8, set 3)', (set 67) to 'Super Streak (Barcrest) (MPU4) (SPS 0.8, set 4)', (set 68) to 'Super Streak (Barcrest) (MPU4) (SPS 0.8, set 5)', (set 69) to 'Super Streak (Barcrest) (MPU4) (SPS 0.8, set 6)', (set 70) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 1)', (set 71) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 2)', (set 72) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 3)', (set 73) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 4)', (set 74) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 5), (set 75) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 6), (set 76) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 7)', (set 77) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 8)', (set 78) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 9)', (set 79) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 10)', (set 80) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 11)', (set 81) to 'Super Streak (Barcrest) (MPU4) (CS4 0.2 / STC 0.2, set 12)', (set 82) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 1)', (set 83) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 2)', (set 84) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 3)', (set 85) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 4)', (set 86) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 5)', (set 87) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 6)', (set 88) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 7)', (set 89) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 8)', (set 90) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 9)', (set 91) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 10)', (set 92) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, set 11)', (set 93) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 1)', (set 94) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 2)', (set 95) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 3)', (set 96) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 4)', (set 97) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 5)', (set 98) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 6)', (set 99) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 7)', (set 100) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 8)', (set 101) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 9)', (set 102) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 10)', (set 103) to 'Super Streak (Barcrest) (MPU4) (STU 0.1, set 11)', (set 104) to 'Super Streak (Barcrest) (MPU4) (STT 0.2K)' and (set 105) to 'Super Streak (Barcrest) (MPU4) (STT 0.3, hack)'. Changed description of clones 'Super Streak Classic (Barcrest) (MPU4) (hack C)' to 'Super Streak (Barcrest) (MPU4) (hack)' and 'Super Streak (bootleg) (MPU4)' to 'Super Streak (bootleg) (MPU4) (SS2 1.0)'. Renamed (m4rhr__9) to (m4supst__b7) and (m4ssclas__f) to (m4supst__b6). + +- 0.177: Changed description of clones 'Red Hot Roll (Barcrest) (MPU4) (set 37)' to 'Red Hot Roll (Barcrest) (MPU4) (SS2 1.0, hack?)' and 'Super Streak Classic (Barcrest) (MPU4) (hack)' to 'Super Streak Classic (Barcrest) (MPU4) (hack C)'. + +- 0.147u4: Changed 'Superstar (Bellfruit) (set 5, UK) (Scorpion 2/3)' from a clone of Super Star (Bellfruit) to clone 'Super Streak Classic (Barcrest) (MPU4) (hack)'. + +- 0.146u5: Split 'Super Streak (Barcrest) (MPU4)' into 'Super Streak (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68), (set 69), (set 70), (set 71), (set 72), (set 73), (set 74), (set 75), (set 76), (set 77), (set 78), (set 79), (set 80), (set 81), (set 82), (set 83), (set 84), (set 85), (set 86), (set 87), (set 88), (set 89), (set 90), (set 91), (set 92), (set 93), (set 94), (set 95), (set 96), (set 97), (set 98), (set 99), (set 100), (set 101), (set 102), (set 103), (set 104) and (set 105). Split 'Red Hot Roll (Barcrest) (MPU4)' into 'Red Hot Roll (Barcrest) (MPU4) (set 37)'. Changed 'Super Streak (bootleg) (MPU4)' from a parent set to a clone of Super Streak (Barcrest) (MPU4). + +- 0.145u5: Split 'Superstar (Bellfruit) (Scorpion 2/3)' into 'Superstar (Bellfruit) (set 5, UK) (Scorpion 2/3). + +- 0.143u3: Added 'Superstar (Bellfruit) (Scorpion 2/3)'. + +- 0.143u2: Added 'Super Streak (Barcrest) (MPU4)' (Barcrest 199?), 'Super Streak (bootleg) (MPU4)' (bootleg 199?), 'Red Hot Roll (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'STC 0.1' (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 32.4 zip + +$end + + + +$info=m4suptrn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Supatron (Barcrest) (MPU4) (DSU 2.1)'. + +- 0.143u2: Added 'Supatron (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.5 zip + +$end + + + +$info=m4suptub +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super Tubes (Barcrest) (MPU4) (S4T 1.0, set 1)'. + +- 0.146u5: Split 'Super Tubes (Barcrest) (MPU4)' into 'Super Tubes (Barcrest) (MPU4) (S4T 1.0, set 1))' and clone (set 2). + +- 0.143u2: Added 'Super Tubes (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 24.7 zip + +$end + + + +$info=m4suptwo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super Two (Barcrest) (MPU4) (SUT 1.2)'. + +- 0.143u2: Added 'Super Two (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.1 zip + +$end + + + +$info=m4sure +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Sure Thing (Bwb) (MPU4)' into 'Sure Thing (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3) and (set 4). Replaced AY-3-8913A sound with OKI6376. + +- 0.143u2: Added 'Sure Thing (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.6 zip + +$end + + + +$info=m4surf +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Surfin' (Gemini) (MPU4)' into 'Super Surfin' (Gemini) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 'Super Surfin' (Gemini) (MPU4)' (Gemini 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 896.8 zip + +$end + + + +$info=m4swpnot +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Centrepoint (Barcrest) (v1.3) (MPU4)' from a parent set to clone 'Swap-A-Note (Barcrest) (MPU4) (SN 3.5)'. Changed parent description to 'Swap-A-Note (Barcrest) (MPU4) (SN 3.3)' and clone (v3.2D) to 'Swap-A-Note (Barcrest) (MPU4) (SN 3.2)'. Renamed (m4centpt) to (m4swpnotb). + +- 0.146u5: Changed description of clone (v3.2) to 'Swap-A-Note (Barcrest) (v3.2D) (MPU4)'. + +- 0.143u6: Added 'Swap-A-Note (Barcrest) (v3.3) (MPU4)' (Barcrest 199?), clone (v3.2) (MPU4) and 'Centrepoint (Barcrest) (v1.3) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.1 zip + +$end + + + +$info=m4taj +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Taj Mahal (Barcrest) (Dutch) (MPU4) (DTM 1.0)'. + +- 0.146u5: Changed description to 'Taj Mahal (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Taj Mahal (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.2 zip + +$end + + + +$info=m4take2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'unknown MPU4 'TTO 1.1' (MPU4?)' from a parent set to clone 'Take Two (Barcrest) (MPU4) (TTO 1.1) (set 2)'. Changed description of clone (TTO 1.1) to 'Take Two (Barcrest) (MPU4) (TTO 1.1) (set 1)'. + +- 0.146u5: Split 'Take Two (Barcrest) (MPU4)' into 'Take Two (Barcrest) (MPU4) (TTO 1.2)' and clone (TTO 1.1). + +- 0.143u2: Added 'Take Two (Barcrest) (MPU4)' (Barcrest 199?) and 'Unknown MPU4 'TTO 1.1' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 35.0 zip + +$end + + + +$info=m4takepk +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6)', (set 1) to clone 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 Y)' and clones (set 2) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 AD)', (set 3) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 B)', (set 4) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 BD)', (set 5) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 BC)', (set 6) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 D)', (set 7) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 KD)', (set 8) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 YD)', (set 9) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 K)', (set 10) to 'Take Your Pick (Barcrest) (MPU4) (TAP 0.6 R)', (set 12) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 AD)', (set 13) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 B)', (set 14) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 BD)', (set 15) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 D)', (set 16) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 KD)', (set 17) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 YD)', (set 18) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 K)', (set 19) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7)', (set 20) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7 Y)', (set 21) to 'Take Your Pick (Barcrest) (MPU4) (TPH 0.7, hack)', (set 22) to 'Take Your Pick (Barcrest) (MPU4) (MAM 0.3 C, hack)', (set 23) to 'Take Your Pick (Barcrest) (MPU4) (TAC 2.3, hack, set 1)', (set 24) to 'Take Your Pick (Barcrest) (MPU4) (TAC 2.3, hack, set 2)', (set 25) to 'Take Your Pick (Barcrest) (MPU4) (TA4 2.1, hack, set 1)', (set 26) to 'Take Your Pick (Barcrest) (MPU4) (TA4 2.1, hack, set 2)', (set 27) to 'Take Your Pick (Barcrest) (MPU4) (TA8 2.2, hack, set 1)', (set 28) to 'Take Your Pick (Barcrest) (MPU4) (TA8 2.2, hack, set 2)' and (set 29) to 'Take Your Pick (Barcrest) (MPU4) (TAC 2.3 K)'. Renamed (m4takepk) to (m4takepk__j) and (m4takepk__j) to (m4takepk). + +- 0.146u5: Split 'Take Your Pick (Barcrest) (MPU4)' into 'Take Your Pick (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28) and (set 29). + +- 0.143u2: Added 'Take Your Pick (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.06 zip + +$end + + + +$info=m4tbplay +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Renamed (m4remag) to (m4tbplayd) and (m4rmg) to (m4tbplayc). + +- 0.245: Changed 'Unknown MPU4 'CTP 0.4' (MPU4?)' from a parent set to clone 'Turbo Play (Barcrest) (bootleg) (MPU4) (CTP 0.4)' and 'Unknown MPU4 'ZTP 0.7' (MPU4?)' from a parent set to clone 'Turbo Play (Barcrest) (bootleg) (MPU4) (ZTP 0.7)'. Changed parent description to 'Turbo Play (Barcrest) (Dutch) (MPU4) (DTP 1.3)' and clones (set 2) to 'Turbo Play (Barcrest) (MPU4) (CTP 0.4)' and (set 3) to 'Turbo Play (Barcrest) (MPU4) (ZTP 0.7)'. + +- 0.146u5: Split 'Turbo Play (Barcrest) (MPU4)' into 'Turbo Play (Barcrest) (Dutch) (MPU4) (DTP) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Turbo Play (Barcrest) (MPU4)' (Barcrest 199?), 'Unknown MPU4 'CTP 0.4' (MPU4?)' (unknown 199?) and 'Unknown MPU4 'ZTP 0.7' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 618.2 zip + +$end + + + +$info=m4tbreel +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Turbo Reel (Barcrest) (Dutch) (MPU4) (DTR 3.1)' and clone (set 3 Deluxe?) to 'Turbo Reel Deluxe (Barcrest) (Dutch) (MPU4) (DTU 3.0)'. + +- 0.146u5: Split 'Turbo Reel (Barcrest) (MPU4)' into 'Turbo Reel (Barcrest) (Dutch) (MPU4) (set 1)' and clone (set 3, Deluxe?). Removed 'Turbo Reel Deluxe (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Turbo Reel (Barcrest) (MPU4)' (Barcrest 199?) and 'Turbo Reel Deluxe (Barcrest) (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.5 zip + +$end + + + +$info=m4techno +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.246: Changed description of clone (DTE 1.3, set 2) to 'Techno Reel (Barcrest) (Dutch) (MPU4) (DTE 1.3, set 2, hack?)'. + +- 0.245: Changed description to 'Techno Reel (Barcrest) (Dutch) (MPU4) (DTE 1.3, set 1)' and clone (set 2) to 'Techno Reel (Barcrest) (Dutch) (MPU4) (DTE 1.3, set 2)'. + +- 0.146u5: Split 'Techno Reel (Barcrest) (MPU4)' into 'Techno Reel (Barcrest) (MPU4) (DTE) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Techno Reel (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 418.8 zip + +$end + + + +$info=m4tenten +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to '10 X 10 (Barcrest) (MPU4) (T20 0.2)' and clones (set 2) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 AD)', (set 3) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 B)', (set 4) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 BD)', (set 5) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 D)', (set 6) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 KD)', (set 7) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 RD)', (set 8) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 DY)', (set 9) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 K)', (set 10) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 R)', (set 11) to '10 X 10 (Barcrest) (MPU4) (N25 0.3)', (set 12) to '10 X 10 (Barcrest) (MPU4) (N25 0.3 Y)', (set 13) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 AD)', (set 14) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 B)', (set 15) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 BD)', (set 16) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 D)', (set 17) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 KD)', (set 18) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 RD)', (set 19) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 DY)', (set 20) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 K)', (set 21) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 R)', (set 22) to '10 X 10 (Barcrest) (MPU4) (T20 0.2 Y)', (set 23) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 AD)', (set 24) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 B)', (set 25) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 BD)', (set 26) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 D)', (set 27) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 KD)', (set 28) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 RD)', (set 29) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 DY)', (set 30) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 K)', (set 31) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 R)', (set 32) to '10 X 10 (Barcrest) (MPU4) (T25 0.4)', (set 33) to '10 X 10 (Barcrest) (MPU4) (T25 0.4 Y)', (set 34) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 AD)', (set 35) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 B)', (set 36) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 BD)', (set 37) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 D)', (set 38) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 KD)', (set 39) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 RD)', (set 40) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 DY)', (set 41) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 K)', (set 42) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 R)', (set 43) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1)', (set 44) to '10 X 10 (Barcrest) (MPU4) (T2T 0.1 Y)', (set 45) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 AD)', (set 46) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 B)', (set 47) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 BD)', (set 48) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 D)', (set 49) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 KD)', (set 50) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 RD)', (set 51) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 DY)', (set 52) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 K)', (set 53) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 R)', (set 54) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1)', (set 55) to '10 X 10 (Barcrest) (MPU4) (T3T 0.1 Y)', (set 56) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 AD)', (set 57) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 B)', (set 58) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 BD)', (set 59) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 D)', (set 60) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 KD)', (set 61) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 RD)', (set 62) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 DY)', (set 63) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 K)', (set 64) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 R)', (set 65) to '10 X 10 (Barcrest) (MPU4) (TST 0.1)' and (set 66) to '10 X 10 (Barcrest) (MPU4) (TST 0.1 Y)'. + +- 0.146u5: Split '10 X 10 (Barcrest) (MPU4)' into '10 X 10 (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53), (set 54), (set 55), (set 56), (set 57), (set 58), (set 59), (set 60), (set 61), (set 62), (set 63), (set 64), (set 65) and (set 66). Replaced YM2413 sound with OKI6376. + +- 0.143u2: Added '10 X 10 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 491.6 zip + +$end + + + +$info=m4thehit +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'The Hit (Barcrest) (MPU4) (DTH 1.7)'. + +- 0.143u2: Added 'The Hit (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.3 zip + +$end + + + +$info=m4themob +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'The Mob (Mdm) (MPU4, set 1)' (Mdm 199?) and clones 'The Mob (Mdm) (MPU4, set 2)' and 'The Mob (Mdm) (MPU4, set 3)'. + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 1.34 zip + +$end + + + +$info=m4thestr +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 6) to parent 'The Streak (Barcrest) (MPU4) (TS 3.0 K)', (set 1) to clone 'The Streak (Barcrest) (MPU4) (TST 2.0 BAD / TS 2.0)' and clones (set 2) to 'The Streak (Barcrest) (MPU4) (TS 3.0 YD)', (set 3) to 'The Streak (Barcrest) (MPU4) (TST 3.0 YD / TS 3.0, set 1)', (set 4) to 'The Streak (Barcrest) (MPU4) (TS 3.0 D)', (set 5) to 'The Streak (Barcrest) (MPU4) (TST 3.0 D / TS 3.0, set 1)', (set 7) to 'The Streak (Barcrest) (MPU4) (TST 3.0 K / TS 3.0, set 1)', (set 8) to 'The Streak (Barcrest) (MPU4) (TS 3.0 B)', (set 9) to 'The Streak (Barcrest) (MPU4) (TST 3.0 B / TS 3.0, set 1)', (set 10) to 'The Streak (Barcrest) (MPU4) (TS 3.0 AD)', (set 11) to 'The Streak (Barcrest) (MPU4) (TST 3.0 AD / TS 3.0, set 1)', (set 12) to 'The Streak (Barcrest) (MPU4) (TS 3.0 BR)', (set 13) to 'The Streak (Barcrest) (MPU4) (TST 3.0 BR / TS 3.0, set 1)', (set 14) to 'The Streak (Barcrest) (MPU4) (TST 3.0 YD / TS 3.0, set 2)', (set 15) to 'The Streak (Barcrest) (MPU4) (TST 3.0 D / TS 3.0, set 2)', (set 16) to 'The Streak (Barcrest) (MPU4) (TST 3.0 Y / TS 3.0)', (set 17) to 'The Streak (Barcrest) (MPU4) (TST 3.0 K / TS 3.0, set 2)', (set 18) to 'The Streak (Barcrest) (MPU4) (TST 3.0 B / TS 3.0, set 2)', (set 19) to 'The Streak (Barcrest) (MPU4) (TST 3.0 AD / TS 3.0, set 2)', (set 20) to 'The Streak (Barcrest) (MPU4) (TST 3.0 BR / TS 3.0, set 2)', (set 21) to 'The Streak (Barcrest) (MPU4) (TS 1.4 K)', (set 22) to 'The Streak (Barcrest) (MPU4) (TS 1.4 B)', (set 23) to 'The Streak (Barcrest) (MPU4) (TS 1.4 BAD)', (set 24) to 'The Streak (Barcrest) (MPU4) (TS 1.3 D)', (set 25) to 'The Streak (Barcrest) (MPU4) (TS 1.3 K)' and (set 26) to 'The Streak (Barcrest) (MPU4) (TS 1.3 B)'. Renamed (m4thestr) to (m4thestr__e) and (m4thestr__e) to (m4thestr). + +- 0.146u5: Split 'The Streak (Bwb) (MPU4)' into 'The Streak (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25) and (set 26). + +- 0.143u2: Added 'The Streak (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 473.9 zip + +$end + + + +$info=m4tic +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 9) to parent 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0)', (set 1) to clone 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 K)' and clones (set 2) to 'Tic Tac Toe (Barcrest) (MPU4) (TT 1.0 K)', (set 3) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 B)', (set 4) to 'Tic Tac Toe (Barcrest) (MPU4) (TT 1.0 B)', (set 5) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 BD)', (set 6) to 'Tic Tac Toe (Barcrest) (MPU4) (TT 1.0 BD)', (set 7) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 BA)', (set 8) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 BR)', (set 10) to 'Tic Tac Toe (Barcrest) (MPU4) (TT 1.0 CB)', (set 11) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 YD)', (set 12) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 Y)', (set 13) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 3.0 K)', (set 14) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 3.0 B)', (set 15) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 3.0 BD)', (set 16) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 3.0 AD)', (set 17) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 3.0 BR)', (set 18) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 3.0 YD)' and (set 19) to 'Tic Tac Toe (Barcrest) (MPU4) (TT_ 2.0 C)'. Renamed (m4tic) to (m4tic__h) and (m4tic__h) to (m4tic). + +- 0.146u5: Split 'Tic Tac Toe (Bwb) (MPU4)' into 'Tic Tac Toe (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). + +- 0.143u2: Added 'Tic Tac Toe (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 475.8 zip + +$end + + + +$info=m4ticcla +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT4 7.0 YD)' and clones (set 2) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 4.0 YD)', (set 3) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT4 7.0 D)', (set 4) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 4.0 D)', (set 5) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT4 7.0 K)', (set 6) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 4.0 K)', (set 7) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 4.0 B)', (set 8) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT4 7.0 BAD)', (set 9) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 4.0 BAD)', (set 10) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT4 7.0 BR)', (set 11) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CTT 3.0 YD / CT4 3.0)', (set 12) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.3 D)', (set 13) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CTT 3.0 D / CT4 3.0)', (set 14) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.3 Y)', (set 15) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.3 K)', (set 16) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CTT 3.0 K / CT4 3.0)', (set 17) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.3 B)', (set 18) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CTT 3.0 B / CT4 3.0)', (set 19) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.3 BAD)', (set 20) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CTT 3.0 BAD / CT4 3.0)', (set 21) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.3 BR)', (set 22) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CTT 3.0 BR / CT4 3.0)', (set 23) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.4 D)', (set 24) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.4 K)', (set 25) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.4 B)', (set 26) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.4 BD)', (set 27) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.4 BAD)' and (set 28) to 'Tic Tac Toe Classic (Barcrest) (MPU4) (CT 2.4 BR)'. + +- 0.146u5: Split 'Tic Tac Toe Classic (Bwb) (MPU4)' into 'Tic Tac Toe Classic (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27) and (set 28). Added new 64k altrevs rom (ct_20_d4.7_1). + +- 0.143u2: Added 'Tic Tac Toe Classic (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 476.6 zip + +$end + + + +$info=m4ticglc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Tic Tac Toe Gold (Barcrest) (MPU4) (TG 3.3 K)' and clones (set 2) to 'Tic Tac Toe Gold (Barcrest) (MPU4) (TG 4.4 D)', (set 3) to 'Tic Tac Toe Gold (Barcrest) (MPU4) (TG 4.4 K)', (set 4) to 'Tic Tac Toe Gold (Barcrest) (MPU4) (TG 4.4 B)' and (set 5) to 'Tic Tac Toe Gold (Barcrest) (MPU4) (TG 4.4 BAD)'. + +- 0.146u5: Changed 'Tic Tac Toe Gold (Bwb) (MPU4)' to parent 'Tic Tac Toe Gold (Barcrest) (MPU4) (set 1)'. Split 'Tic Tac Toe Gold Classic (Bwb) (MPU4)' into clones 'Tic Tac Toe Gold (Barcrest) (MPU4) (set 2)', 'Tic Tac Toe Gold (Barcrest) (MPU4) (set 3)', 'Tic Tac Toe Gold (Barcrest) (MPU4) (set 4)' and 'Tic Tac Toe Gold (Barcrest) (MPU4) (set 5)'. Renamed (m4ticgld) to (m4ticglc). + +- 0.143u2: Added 'Tic Tac Toe Gold Classic (Bwb) (MPU4)' (Bwb 199?) and 'Tic Tac Toe Gold (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 476.3 zip + +$end + + + +$info=m4tiktak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Tic Tak Cash (Barcrest) (MPU4) (TC 1.1)'. + +- 0.143u2: Added 'Tic Tak Cash (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.6 zip + +$end + + + +$info=m4toma +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Tomahawk (Barcrest) (Dutch) (MPU4) (DTK 2.3)'. + +- 0.143u2: Added 'Tomahawk (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.1 zip + +$end + + + +$info=m4toot +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3)', (set 1) to clone 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 C)' and clones (set 2) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 AD)', (set 3) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 B)', (set 4) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 BD)', (set 5) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 D)', (set 6) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 KD)', (set 7) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 RD)', (set 8) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 YD)', (set 9) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 K)', (set 10) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 R)', (set 12) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 Y)', (set 13) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 AD)', (set 14) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 B)', (set 15) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 BD)', (set 16) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 C)', (set 17) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 D)', (set 18) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 KD)', (set 19) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 RD)', (set 20) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 YD)', (set 21) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 K)', (set 22) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 R)', (set 23) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4)', (set 24) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.4 Y)', (set 25) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 AD)', (set 26) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 B)', (set 27) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 BD)', (set 28) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 C)', (set 29) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 D)', (set 30) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 KD)', (set 31) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 RD)', (set 32) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 YD)', (set 33) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 K)', (set 34) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 R)', (set 35) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5)', (set 36) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.5 Y)', (set 37) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 AD)', (set 38) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 B)', (set 39) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 BD)', (set 40) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 C)', (set 41) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 D)', (set 42) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 KD)', (set 43) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 RD)', (set 44) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 YD)', (set 45) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 K)', (set 46) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 R)', (set 47) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6)', (set 48) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.6 Y)', (set 49) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.1)', (TOC 0.3, hack?) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOC 0.3 Y, hack?)' and (TOT 0.4, hack?) to 'Ten Out Of Ten (Barcrest) (MPU4) (TOT 0.4 Y, hack?)'. Renamed (m4toot) to (m4toot__j) and (m4toot__j) to (m4toot). + +- 0.146u5: Split 'Ten Out Of Ten (Barcrest) (MPU4)' into 'Ten Out Of Ten (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (TOC 0.3, hack?) and (TOT 0.4, hack?). + +- 0.143u2: Added 'Ten Out Of Ten (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 1.31 zip + +$end + + + +$info=m4topact +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Action (Barcrest) (Dutch) (MPU4) (TA 2.2, set 1)' and clone (set 2) to 'Top Action (Barcrest) (Dutch) (MPU4) (TA 2.2, set 2)'. + +- 0.146u5: Split 'Top Action (Barcrest) (MPU4)' into 'Top Action (Barcrest) (Dutch) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Top Action (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.2 zip + +$end + + + +$info=m4topdk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Deck (Barcrest) (Dutch) (MPU4) (DT 2.6)'. + +- 0.146u5: Changed description to 'Top Deck (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Top Deck (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.2 zip + +$end + + + +$info=m4topdog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 YD / TD 7.1)' and clones (set 2) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 YD / TD 7.1)', (set 3) to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 D / TD 7.1)', (set 4) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 D / TD 7.1)', (set 5) to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 Y / TD 7.1)', (set 6) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 Y / TD 7.1)', (set 7) to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 K / TD 7.1)', (set 8) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 K / TD 7.1)', (set 9) to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 B / TD 7.1)', (set 10) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 B / TD 7.1)', (set 11) to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 BAD / TD 7.1)', (set 12) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 BAD / TD 7.1)', (set 13) to 'Top Dog (Barcrest) (MPU4) (TD4 7.1 BR / TD 7.1)', (set 14) to 'Top Dog (Barcrest) (MPU4) (TDT 7.1 BR / TD 7.1)', (set 15) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 YD / TD 8.3)', (set 16) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 D / TD 8.3)', (set 17) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 Y / TD 8.3)', (set 18) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 K / TD 8.3)', (set 19) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 B / TD 8.3)', (set 20) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 BAD / TD 8.3)', (set 21) to 'Top Dog (Barcrest) (MPU4) (TDP 2.0 BAD / TD 2.0)', (set 22) to 'Top Dog (Barcrest) (MPU4) (TDT 8.3 BR / TD 8.3)', (set 23) to 'Top Dog (Barcrest) (MPU4) (TD 1.4 K)', (set 24) to 'Top Dog (Barcrest) (MPU4) (TD 1.4 B)', (set 25) to 'Top Dog (Barcrest) (MPU4) (TD 1.4 BD)', (set 26) to 'Top Dog (Barcrest) (MPU4) (TD 1.4 BAD)' and (set 27) to 'Top Dog (Barcrest) (MPU4) (TD 1.4 BR)'. + +- 0.146u5: Split 'Top Dog (Bwb) (MPU4)' into 'Top Dog (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26) and (set 27). + +- 0.143u2: Added 'Top Dog (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 475.5 zip + +$end + + + +$info=m4topgr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Gear (Barcrest) (MPU4) (TG4 1.1)'. + +- 0.143u2: Added 'Top Gear (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 1 files / 25.1 zip + +$end + + + +$info=m4toplot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Top The Lot (Barcrest) (MPU4, T4L 1.0)'. + +- 0.143u2: Added 'Top The Lot (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 22.8 zip + +$end + + + +$info=m4toprn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Run (Dutch) (MPU4)'. + +- 0.146u5: Changed description to 'Top Run (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Top Run (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 15.7 zip + +$end + + + +$info=m4topst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Stop (Barcrest) (MPU4) (TSP 0.5)'. + +- 0.143u2: Added 'Top Stop (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.8 zip + +$end + + + +$info=m4toptak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Take (Barcrest) (MPU4) (TTK 1.1)'. + +- 0.143u2: Added 'Top Take (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 22.6 zip + +$end + + + +$info=m4topten +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Take 5 (Barcrest) (MPU4)' from a parent set to clone 'Top Tenner ('Take 5' bootleg) (MPU4) (TES 2.0)'. + +- 0.177: Changed description of clones (TTH 1.0AD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 AD)', (TTH 1.0B) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 B)', (TTH 1.0BD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 BD)', (TTH 1.0C) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 C)', (TTH 1.0D) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 D)', (TTH 1.0DH) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 DH)', (TTH 1.0H) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 H)', (TTH 1.0K) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 K)', (TTH 1.0KD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 KD)', (TTH 1.0R) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 R)', (TTH 1.0RD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 RD)', (TTH 1.0Y) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 Y)', (TTH 1.0YD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 YD)', (TTH 1.2AD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 AD)', (TTH 1.2B) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 B)', (TTH 1.2BD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 BD)', (TTH 1.2C) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 C)', (TTH 1.2D) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 D)', (TTH 1.2DH) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 DH)', (TTH 1.2H) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 H)', (TTH 1.2K) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 K)', (TTH 1.2KD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 KD)', (TTH 1.2R) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 R)', (TTH 1.2RD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 RD)', (TTH 1.2Y) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 Y)', (TTH 1.2YD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 YD)', (TTS 0.2AD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 AD)', (TTS 0.2B) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 B)', (TTS 0.2BD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 BD)', (TTS 0.2C) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 C)', (TTS 0.2D) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 D)', (TTS 0.2DH) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 DH)', (TTS 0.2H) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 H)', (TTS 0.2K) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 K)', (TTS 0.2KD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 KD)', (TTS 0.2R) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 R)', (TTS 0.2RD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 RD)', (TTS 0.2Y) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 Y)', (TTS 0.2YD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 YD)', (TTS 0.4AD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 AD)', (TTS 0.4B) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 B)', (TTS 0.4BD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 BD)', (TTS 0.4C) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 C)', (TTS 0.4D) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 D)', (TTS 0.4DH) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 DH)', (TTS 0.4H) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 H)', (TTS 0.4K) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 K)', (TTS 0.4KD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 KD)', (TTS 0.4R) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 R)', (TTS 0.4RD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 RD)', (TTS 0.4Y) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 Y)' and (TTS 0.4YD) to 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 YD)'. + +- 0.146u5: Split 'Top Tenner (Barcrest) (type 1) (MPU4)' into 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4)' and clones 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0, hack?)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0AD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0B)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0BD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0C)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0D)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0DH)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0H)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0K)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0KD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0R)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0RD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0Y)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0YD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.1)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2AD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2B)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2BD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2C)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2D)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2DH)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2H)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2K)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2KD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2R)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2RD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2Y)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2YD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2, hack?)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2AD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2B)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2BD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2C)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2D)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2DH)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2H)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2K)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2KD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2R)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2RD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2Y)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2YD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4AD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4B)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4BD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4C)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4D)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4DH)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4H)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4K)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4KD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4R)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4RD)', 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4Y)' and 'Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4YD)'. Changed description of clone (type 2) (MPU4) to 'Top Tenner (Barcrest) (MPU4, Mod 2 type, TP 2.7)'. + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Top Tenner (Barcrest) (type 1) (MPU4)' (Barcrest 199?), clone 'Top Tenner (Barcrest) (type 2) (MPU4)' and 'Take 5 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 959.6 zip + +$end + + + +$info=m4toptim +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Top Timer (Barcrest) (Dutch) (MPU4) (DTT 1.8, set 1)' and (set 2) to 'Top Timer (Barcrest) (Dutch) (MPU4) (DTT 1.8, set 2)'. + +- 0.146u5: Split 'Top Timer (Barcrest) (MPU4)' into 'Top Timer (Barcrest) (Dutch) (MPU4) (DTT) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Top Timer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 346.4 zip + +$end + + + +$info=m4tornad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.203: Removed 71000300.hi.hex and 71000300.lo.hex rom. + +- 0.146u5: Split 'Tornado (Qps - Mazooma) (MPU4)' into 'Tornado (Qps) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Tornado (Qps - Mazooma) (MPU4)' (Qps 199?). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 831.5 zip + +$end + + + +$info=m4treel +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Turbo Reels (Jpm) (MPU4?)' into 'Turbo Reels (unknown) (MPU4?) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Turbo Reels (Jpm) (MPU4?)' (Jpm 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 21.2 zip + +$end + + + +$info=m4trex +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'T-Rex (Bwb) (MPU4) (set 1)' and clones (set 2) to 'T-Rex (Bwb) (MPU4) (set 2)', (set 3) to 'T-Rex (Bwb) (MPU4) (set 3)', (set 4) to 'T-Rex (Bwb) (MPU4) (set 4)', (set 5) to 'T-Rex (Bwb) (MPU4) (set 5)', (set 6) to 'T-Rex (Bwb) (MPU4) (set 6)', (set 7) to 'T-Rex (Bwb) (MPU4) (set 7)', (set 8) to 'T-Rex (Bwb) (MPU4) (set 8)', (set 9) to 'T-Rex (Bwb) (MPU4) (set 9)', (set 10) to 'T-Rex (Bwb) (MPU4) (set 10)', (set 11) to 'T-Rex (Bwb) (MPU4) (set 11)', (set 12) to 'T-Rex (Bwb) (MPU4) (set 12)' and (set 13) to 'T-Rex (Bwb) (MPU4) (set 13)'. + +- 0.146u5: Split 'Trex (Bwb) (MPU4)' into 'Trex (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u2: Added 'Trex (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 853.5 zip + +$end + + + +$info=m4trg +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Turbo Reel Gambler (Avantime?) (MPU4)' into 'Turbo Reel Gambler (Avantime?) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31) and (set 32). + +- 0.143u8: Changed description to 'Turbo Reel Gambler (Avantime?) (MPU4)'. + +- 0.143u6: Added 'Turbo Reel Gambler (Bdd?) (MPU4)' (Bdd 19??). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 501.2 zip + +$end + + + +$info=m4tribnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Triple Bank (Barcrest) (Dutch) (MPU4) (DTB 1.2)'. + +- 0.146u5: Changed description to 'Triple Bank (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Triple Bank (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.8 zip + +$end + + + +$info=m4tricol +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Tricolor (Barcrest) (Dutch) (MPU4) (DTC 2.5)'. + +- 0.146u5: Changed description to 'Tricolor (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Tricolor (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.1 zip + +$end + + + +$info=m4trimad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Triple Madness (Union) (MPU4)' (Union 199?). + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 1.20 zip + +$end + + + +$info=m4tropcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Tropicana Club (Barcrest) (MPU4) (TRO 2.0, set 1)' and clones (set 2) to 'Tropicana Club (Barcrest) (MPU4) (TR2 1.1, set 1)', (set 3) to 'Tropicana Club (Barcrest) (MPU4) (TR2 1.1, set 2)', (set 4) to 'Tropicana Club (Barcrest) (MPU4) (TR2 1.1, set 3)' and (set 5) to 'Tropicana Club (Barcrest) (MPU4) (TRO 2.0, set 2)'. + +- 0.147u4: Removed 'Club Tropicana (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.146u5: Split 'Tropicana Club (Barcrest) (MPU4)' into 'Tropicana Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Split 'Club Tropicana (Barcrest) (MPU4)' into 'Club Tropicana (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Tropicana Club (Barcrest) (MPU4)' (Barcrest 199?) and 'Club Tropicana (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.6 zip + +$end + + + +$info=m4tst +$mame +0.120u4 [AGEMAME] + + +WIP: + +- 0.251: Moved 'MPU4 Unit Test (Program 4)' to mpu4mod2sw.c driver. + +- 0.153: Moved 'MPU4 Unit Test (Program 4)' to the mpu4mod4yam driver, still needs some work on the timing though [James Wallace]. Replaced AY-3-8913A sound with YM2413. + +- 0.143u2: Renamed (mpu4utst) to (m4tst). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.120u4: James Wallace added 'MPU4 Unit Test (Program 4)' (Barcrest 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 5.82 zip + +$end + + + +$info=m4tst2 +$mame +0.120u4 [AGEMAME] + + +WIP: + +- 0.143u2: Renamed (mpu4tst2) to (m4tst2). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.120u4: James Wallace added 'MPU4 Unit Test (Program 2)' (Barcrest 198?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 5.58 zip + +$end + + + +$info=m4ttak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Tic Tac Take (Barcrest) (MPU4) (TIC 2.0)'. + +- 0.146u5: Changed description to 'Tic Tac Take (unknown) (MPU4)'. + +- 0.143u2: Added 'Tic Tac Take (unknown) (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 48 kb / 2 files / 25.1 zip + +$end + + + +$info=m4ttdia +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4)' and clones (set 2) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 AD)', (set 3) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 B)', (set 4) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 BD)', (set 5) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 C)', (set 6) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 D)', (set 7) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 DH)', (set 8) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 KD)', (set 9) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 RD)', (set 10) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 YD)', (set 11) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 H)', (set 12) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 K)', (set 13) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 R)' and (set 14) to 'Ten Ten Do It Again (Barcrest) (MPU4) (TDA 0.4 Y)'. + +- 0.166: Changed description to 'Ten Ten Do It Again (Barcrest) (MPU4) (set 1)' and clones to 'Ten Ten Do It Again (Barcrest) (MPU4) (set 2)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 3)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 4)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 5)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 6)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 7)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 8)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 9)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 10)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 11)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 12)', 'Ten Ten Do It Again (Barcrest) (MPU4) (set 13)' and 'Ten Ten Do It Again (Barcrest) (MPU4) (set 14)'. + +- 0.146u5: Split 'Ten Ten Do It Again (Barcrest) (MPU4)' into 'Ten Ten Do It Again (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u2: Added 'Ten Ten Do It Again (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 953.2 zip + +$end + + + +$info=m4ttrail +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Treasure Trail (Empire) (MPU4, set 1)' (Empire 199?) and clones (MPU4, set 2) and (MPU4, set 3). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 922.1 zip + +$end + + + +$info=m4tupen +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Tuppenny Cracker (unprotected bootleg) (MPU4)'. + +- 0.143u2: Added 'Tuppenny Cracker (Barcrest - Bootleg) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 23.0 zip + +$end + + + +$info=m4tutbwb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Tutti Fruity (Bwb) (MPU4) (set 1)' and clones from clones of Tutti Fruity (Barcrest) to parent and clones. Renamed (m4tutfrt__a0) to (m4tutbwb_e), (m4tutfrt__a1) to (m4tutbwb_f), (m4tutfrt__a2) to (m4tutbwb_g), (m4tutfrt__a3) to (m4tutbwb_h), (m4tutfrt__a4) to (m4tutbwb_i), (m4tutfrt__a5) to (m4tutbwb_j), (m4tutfrt__av) to (m4tutbwb), (m4tutfrt__aw) to (m4tutbwb_a), (m4tutfrt__ax) to (m4tutbwb_b), (m4tutfrt__ay) to (m4tutbwb_c) and (m4tutfrt__az) to (m4tutbwb_d). + +- 0.177: Changed description of clones (set 59) to 'Tutti Fruity (Bwb) (MPU4) (set 1)', (set 60) to 'Tutti Fruity (Bwb) (MPU4) (set 2)', (set 61) to 'Tutti Fruity (Bwb) (MPU4) (set 3)', (set 62) to 'Tutti Fruity (Bwb) (MPU4) (set 4)', (set 63) to 'Tutti Fruity (Bwb) (MPU4) (set 5)', (set 64) to 'Tutti Fruity (Bwb) (MPU4) (set 6)', (set 65) to 'Tutti Fruity (Bwb) (MPU4) (set 7)', (set 66) to 'Tutti Fruity (Bwb) (MPU4) (set 8)', (set 67) to 'Tutti Fruity (Bwb) (MPU4) (set 9)', (set 68) to 'Tutti Fruity (Bwb) (MPU4) (set 10)' and (set 69) to 'Tutti Fruity (Bwb) (MPU4) (set 11)'. + +- 0.146u5: Split 'Tutti Fruity (Barcrest) (MPU4)' into 'Tutti Fruity (Barcrest) (MPU4) (set 59)', (set 60), (set 61), (set 62), (set 63), (set 64), (set 65), (set 66), (set 67), (set 68) and (set 69). + +- 0.143u2: Added 'Tutti Fruity (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.3 zip + +$end + + + +$info=m4tutfrt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1)' from a parent set to clone 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1)' and clones (F2U 0.1 AD) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 AD) (F2U 0.1 B) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 B) (F2U 0.1 BD) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 BD) (F2U 0.1 C) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 C) (F2U 0.1 D) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 D) (F2U 0.1 K) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 K) (F2U 0.1 KD) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 KD) (F2U 0.1 R) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 R) (F2U 0.1 RD) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 RD) (F2U 0.1 Y) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 Y) and (F2U 0.1 YD) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 YD). + +- 0.177: Changed clone 'Tutti Fruity Classic (Barcrest) (MPU4) (set 11)' to parent 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1)', (set 1) to clone 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 AD)' and clones (set 2) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 B)', (set 3) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 BD)', (set 4) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 C)', (set 5) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 D)', (set 6) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 KD)', (set 7) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 RD)', (set 8) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 YD)', (set 9) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 K)', (set 10) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 R)' and (set 12) to 'Tutti Fruity Classic (Barcrest) (MPU4) (F2U 0.1 Y)'. Changed description to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 / TF4 0.4)' and clones (set 2) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 AD)', (set 3) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 B)', (set 4) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 BD)', (set 5) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 D)', (set 6) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 KD)', (set 7) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 YD)', (set 8) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 K)', (set 9) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 R)', (set 10) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1)', (set 11) to 'Tutti Fruity (Barcrest) (MPU4) (CTU 0.1 Y)', (set 12) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 AD)', (set 13) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 B)', (set 14) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 BD)', (set 15) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 C)', (set 16) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 D)', (set 17) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 KD)', (set 18) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 RD)', (set 19) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 YD)', (set 20) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 K)', (set 21) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 R)', (set 22) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1)', (set 23) to 'Tutti Fruity (Barcrest) (MPU4) (F1U 0.1 Y)', (set 24) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 AD)', (set 25) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 B)', (set 26) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 BD)', (set 27) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 C)', (set 28) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 D)', (set 29) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 KD)', (set 30) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 RD)', (set 31) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 YD)', (set 32) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 K)', (set 33) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 R)', (set 34) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1)', (set 35) to 'Tutti Fruity (Barcrest) (MPU4) (F3U 0.1 Y)', (set 36) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 AD)', (set 37) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 B)', (set 38) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 BD)', (set 39) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 D)', (set 40) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 KD)', (set 41) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 YD)', (set 42) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 K)', (set 43) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2)', (set 44) to 'Tutti Fruity (Barcrest) (MPU4) (TF4 0.2 Y)', (set 46) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 AD / TF4 0.4)', (set 47) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 B / TF4 0.4)', (set 48) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 BD / TF4 0.4)', (set 49) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 C / TF4 0.4)', (set 50) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 D / TF4 0.4)', (set 51) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 KD / TF4 0.4)', (set 52) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 RD / TF4 0.4)', (set 53) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 YD / TF4 0.4)', (set 54) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 K / TF4 0.4)', (set 55) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 R / TF4 0.4)', (set 56) to 'Tutti Fruity (Barcrest) (MPU4) (TFT 0.4 Y / TF4 0.4)', (set 57) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 B hack set 1)' and (set 58) to 'Tutti Fruity (Barcrest) (MPU4) (F2U 0.1 B hack set 2)'. Renamed (m4tutcl) to (m4tutcl__j) and (m4tutcl__j) to (m4tutcl). + +- 0.146u5: Split 'Tutti Fruity (Barcrest) (MPU4)' into 'Tutti Fruity (Barcrest) (MPU4) (set 1)' and clones (set 2) (set 3) (set 4) (set 5) (set 6) (set 7) (set 8) (set 9) (set 10) (set 11) (set 12) (set 13) (set 14) (set 15) (set 16) (set 17) (set 18) (set 19) (set 20) (set 21) (set 22) (set 23) (set 24) (set 25) (set 26) (set 27) (set 28) (set 29) (set 30) (set 31) (set 32) (set 33) (set 34) (set 35) (set 36) (set 37) (set 38) (set 39) (set 40) (set 41) (set 42) (set 43) (set 44) (set 45) (set 46) (set 47) (set 48) (set 49) (set 50) (set 51) (set 52) (set 53) (set 54) (set 55) (set 56) (set 57) and (set 58). Split 'Tutti Fruity Classic (Barcrest) (MPU4)' into 'Tutti Fruity Classic (Barcrest) (MPU4) (set 1)' and clones (set 2) (set 3) (set 4) (set 5) (set 6) (set 7) (set 8) (set 9) (set 10) (set 11) and (set 12). + +- 0.143u2: Added 'Tutti Fruity (Barcrest) (MPU4)' (Barcrest 199?) and 'Tutti Fruity Classic (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1011.5 zip + +$end + + + +$info=m4twilgt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Twilight (Barcrest) (Dutch) (MPU4) (DTL 2.2)'. + +- 0.146u5: Changed description to 'Twilight (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Twilight (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.0 zip + +$end + + + +$info=m4twintm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Twin Timer (Barcrest) (MPU4) (D2T 1.1)'. + +- 0.143u2: Added 'Twin Timer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 343.6 zip + +$end + + + +$info=m4twist +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Twist Again (J.A. Brown) (MPU4) (TA 9.6, set 1)' and clones (set 2) to 'Twist Again (J.A. Brown) (MPU4) (TA 9.6, set 2)' and (set 3) to 'Twist Again (J.A. Brown) (MPU4) (TA 9.6, set 3)'. + +- 0.153: Changed maincpu rom address to $8000 in clones Twist Again (Barcrest) (MPU4) (set 2) and (set 3). + +- 0.146u5: Split 'Twist Again (Barcrest) (MPU4)' into 'Twist Again (Barcrest) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Twist Again (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 10.6 zip + +$end + + + +$info=m4twstcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Twister Club (Crystal) (MPU4)' into 'Twister Club (Crystal) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.146u4: Added twistersound.bin rom [Guitar]. + +- 0.143u3: Added 'Twister Club (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 2 files / 652.2 zip + +$end + + + +$info=m4twstr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Twister (Crystal) (MPU4)' into 'Twister (Crystal) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.146u4: Added twisterprog.bin and twistersound.bin roms [Guitar]. + +- 0.143u3: Added 'Twister (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 2 files / 654.6 zip + +$end + + + +$info=m4tylb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Thank Your Lucky Bars (Crystal) (MPU4)' into 'Thank Your Lucky Bars (Crystal) (MPU4) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Thank Your Lucky Bars (Crystal) (MPU4)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 463.6 zip + +$end + + + +$info=m4typcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Take Your Pick Club (Barcrest) (MPU4) (CTP 1.2)' and clones (set 2) to 'Take Your Pick Club (Barcrest) (MPU4) (CTP 1.3 D)', (set 3) to 'Take Your Pick Club (Barcrest) (MPU4) (CTP 1.3 F)', (set 4) to 'Take Your Pick Club (Barcrest) (MPU4) (CTP 1.3)' and (set 5) to 'Take Your Pick Club (Barcrest) (MPU4) (NTP 0.2)'. + +- 0.146u5: Split 'Take Your Pick Club (Barcrest) (MPU4)' into 'Take Your Pick Club (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Renamed (m4tpcl) to (m4typcl). + +- 0.143u2: Added 'Take Your Pick Club (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 913.2 zip + +$end + + + +$info=m4unibox +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Unibox (Union) (MPU4, set 1)' (Union 199?) and clone (MPU4, set 2). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 316.7 zip + +$end + + + +$info=m4unique +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Unique (Union) (MPU4, set 1)' (Union 199?) and clone (MPU4, set 2). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 203.1 zip + +$end + + + +$info=m4univ +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Universe (Barcrest) (Dutch) (MPU4) (DUN 2.0)'. + +- 0.146u5: Changed description to 'Universe (Barcrest) (MPU4) (DUN)'. + +- 0.143u2: Added 'Universe (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 343.4 zip + +$end + + + +$info=m4uuaw +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 15) to parent 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1)', (set 1) to clone 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 H)' and clones (set 2) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.0, hack)', (set 3) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.0, hack)', (set 4) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 DA)', (set 5) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 B)', (set 6) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 DB)', (set 7) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 D)', (set 8) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 DH)', (set 9) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 DK)', (set 10) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 DR)', (set 11) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 DY)', (set 12) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 H)', (set 13) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 K)', (set 14) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 R)', (set 16) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.1 Y)', (set 17) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 DA)', (set 18) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 B)', (set 19) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 DB)', (set 20) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 D)', (set 21) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 DH)', (set 22) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 DK)', (set 23) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 DR)', (set 24) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 DY)', (set 25) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 H)', (set 26) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 K)', (set 27) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 R)', (set 28) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2)', (set 29) to 'Up Up and Away (Barcrest) (MPU4) (UPS 2.2 Y)', (set 30) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 DA)', (set 31) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 B)', (set 32) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 DB)', (set 33) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 D)', (set 34) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 DH)', (set 35) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 DK)', (set 36) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 DR)', (set 37) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 DY)', (set 38) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 K)', (set 39) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 R)', (set 40) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1)', (set 41) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.1 Y)', (set 42) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 DA)', (set 43) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 B)', (set 44) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 DB)', (set 45) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 D)', (set 46) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 DH)', (set 47) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 DK)', (set 48) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 DR)', (set 49) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 DY)', (set 50) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 H)', (set 51) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 K)', (set 52) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 R)', (set 53) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2)' and (set 54) to 'Up Up and Away (Barcrest) (MPU4) (UUA 2.2 Y)'. Renamed (m4uuaw) to (m4uuaw__n) and (m4uuaw__n) to (m4uuaw). + +- 0.146u5: Split 'Up Up and Away (Barcrest) (MPU4)' into 'Up Up and Away (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52), (set 53) and (set 54). + +- 0.144: AntoPISA changed description to 'Up Up and Away (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Up Up & Away (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 940.0 zip + +$end + + + +$info=m4vdexpr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Voodoo Express (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 1)' and clones (set 2) to 'Voodoo Express (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 2)', (set 3) to 'Voodoo Express (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 3)', (set 4) to 'Voodoo Express (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 4)' and (set 5) to 'Voodoo Express (BWB) (MPU4) (5/10p stake / \xa35/\xa38 jackpot)'. + +- 0.146u5: Split 'Voodoo Express (Bwb) (MPU4)' into 'Voodoo Express (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u2: Added 'Voodoo Express (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 1.69 zip + +$end + + + +$info=m4vegast +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Removed 'Vegas Strip (Barcrest) (MPU4) (VSG 0.3 YE, hack?)'. Changed description to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3)' and clones (UVS 0.3 AD) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 AD)', (UVS 0.3 B) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 B)', (UVS 0.3 BD) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 BD)', (UVS 0.3 C) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 C)', (UVS 0.3 D) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 D)', (UVS 0.3 K) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 K)', (UVS 0.3 KD) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 KD)', (UVS 0.3 Y) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 Y)', (UVS 0.3 YD) to 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3 YD)', (VSG 0.3) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.3)', (VSG 0.4 AD) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 AD)', (VSG 0.4 B) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 B)', (VSG 0.4 BD) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 BD)', (VSG 0.4 C) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 C)', (VSG 0.4 D) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 D)', (VSG 0.4 K) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 K)', (VSG 0.4 KD) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 KD)', (VSG 0.4 R) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 R)', (VSG 0.4 RD) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 RD)', (VSG 0.4 Y) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 Y)', (VSG 0.4 YD) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4 YD)', (VSG 0.4) to 'Las Vegas Strip (Barcrest) (MPU4) (VSG 0.4)', (set 3) to 'Las Vegas Strip (Barcrest) (bootleg) (MPU4) (VSG 0.4)' and (set 4) to 'Las Vegas Strip (Barcrest) (bootleg) (MPU4) (UVS 0.3)'. Renamed (m4vivalv__b) to (m4vegast__0) and (m4vivalv__c) to (m4vegast__1). + +- 0.177: Changed clone (set 9) to parent 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3)', (set 1) to clone 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 AD)' and clones (set 2) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 B)', (set 3) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 BD)', (set 4) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 C)', (set 5) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 D)', (set 6) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 KD)', (set 7) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 YD)', (set 8) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 K)', (set 10) to 'Vegas Strip (Barcrest) (MPU4) (UVS 0.3 Y)', (set 11) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 AD)', (set 12) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 B)', (set 13) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 BD)', (set 14) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 C)', (set 15) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 D)', (set 16) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 KD)', (set 17) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 RD)', (set 18) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 YD)', (set 19) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 K)', (set 20) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 R)', (set 21) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4)', (set 22) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.4 Y)', (set 23) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.3 YE, hack?)' and (set 25) to 'Vegas Strip (Barcrest) (MPU4) (VSG 0.3)'. Renamed (m4vegast) to (m4vegast__h) and (m4vegast__h) to (m4vegast). + +- 0.146u5: Split 'Vegas Strip (Barcrest) (MPU4)' into 'Vegas Strip (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 25). Split 'Viva Las Vegas (Barcrest) (MPU4)' into 'Viva Las Vegas (Barcrest) (MPU4) (set 3)' and (set 4). Removed 'Las Vegas Strip (Barcrest) (MPU4)'. + +- 0.143u2: Added 'Vegas Strip (Barcrest) (MPU4)' (Barcrest 199?), 'Viva Las Vegas (Barcrest) (MPU4)' (Barcrest 199?) and Las Vegas Strip (Barcrest) (MPU4). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 957.8 zip + +$end + + + +$info=m4vegastg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Vegas Strip (Barcrest) [German] (MPU4)' from a clone of 'Las Vegas Strip (Barcrest) (MPU4) (UVS 0.3)' to parent 'Vegas Strip (Barcrest) (German) (MPU4)'. + +- 0.143u2: Added 'Vegas Strip (Barcrest) [German] (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 2 files / 1.33 zip + +$end + + + +$info=m4vfm +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Value For Money (Global) (MPU4)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 36.5 zip + +$end + + + +$info=m4vivaes +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed 'Vegas Strip (Barcrest) (MPU4) (set 24)' from a clone of 'Vegas Strip (Barcrest) (MPU4) (set 1)' to clone 'Viva Espana (Barcrest) (MPU4) (ESP 0.2)'. Changed clone (set 10) to parent 'Viva Espana (Barcrest) (MPU4) (EP8 0.1)', (set 1) to clone 'Viva Espana (Barcrest) (MPU4) (VE5 6.0, hack)' and clones (set 2) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1AD)', (set 3) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1B)', (set 4) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1BD)', (set 5) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1C)', (set 6) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1D)', (set 7) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1KD)', (set 8) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1YD)', (set 9) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1K)', (set 11) to 'Viva Espana (Barcrest) (MPU4) (EP8 0.1Y)', (set 12) to 'Viva Espana (Barcrest) (MPU4) (ESP 0.3C)', (set 13) to 'Viva Espana (Barcrest) (MPU4) (ESP 0.3D)', (set 14) to 'Viva Espana (Barcrest) (MPU4) (ESP 0.3YD)', (set 15) to 'Viva Espana (Barcrest) (MPU4) (ESP 0.3K)', (set 16) to 'Viva Espana (Barcrest) (MPU4) (ESP 0.3)', (set 17) to 'Viva Espana (Barcrest) (MPU4) (ESP 0.3Y)', (set 18) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2AD)', (set 19) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2B)', (set 20) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2BD)', (set 21) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2D)', (set 22) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2KD)', (set 23) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2YD)', (set 24) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2K)', (set 25) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2)', (set 26) to 'Viva Espana (Barcrest) (MPU4) (VE5 0.2Y)', (set 27) to 'Viva Espana (Barcrest) (MPU4) (VE5 5.0, set 1)', (set 28) to 'Viva Espana (Barcrest) (MPU4) (VE105.0, set 3)', (set 29) to 'Viva Espana (Barcrest) (MPU4) (8V1 0.3, hack, set 1)', (set 30) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2AD)', (set 31) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2B)', (set 32) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2BD)', (set 33) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2D)', (set 34) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2KD)', (set 35) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2YD)', (set 36) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2K)', (set 37) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2)', (set 38) to 'Viva Espana (Barcrest) (MPU4) (VET 0.2Y)', (set 40) to 'Viva Espana (Barcrest) (MPU4) (VE5 3.0)', (set 41) to 'Viva Espana (Barcrest) (MPU4) (VE105.0, set 4)', (set 42) to 'Viva Espana (Barcrest) (MPU4) (VE5 4.0C, set 1)', (set 43) to 'Viva Espana (Barcrest) (MPU4) (VE104.0)', (set 44) to 'Viva Espana (Barcrest) (MPU4) (VE5 6.0C, set 3)', (set 45) to 'Viva Espana (Barcrest) (MPU4) (VE5 6.0)', (set 46) to 'Viva Espana (Barcrest) (MPU4) (VE5 6.0C, set 1)', (set 47) to 'Viva Espana (Barcrest) (MPU4) (VE5 6.0C, set 2)', (set 48) to 'Viva Espana (Barcrest) (MPU4) (VE5 4.0C, set 2)', (set 49) to 'Viva Espana (Barcrest) (MPU4) (VE105.0, set 2)', (set 50) to 'Viva Espana (Barcrest) (MPU4) (VE105.0, set 1)', (set 51) to 'Viva Espana (Barcrest) (MPU4) (8V1 0.3, hack, set 2)', (set 52) to 'Viva Espana (Barcrest) (MPU4) (VE5 5.0, set 2)' and (set 53) to 'Viva Espana (Barcrest) (MPU4) (VE5 5.0, set 3)'. Renamed (m4vivaes__j) to (m4vivaes__i), (m4vivaes) to (m4vivaes__j), (m4vegast__w) to (m4vivaes__aq) and (m4vivaes__i) to (m4vivaes). + +- 0.146u5: Split 'Viva Espana (Barcrest) (MPU4)' into 'Viva Espana (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49), (set 50), (set 51), (set 52) and (set 53). Split 'Vegas Strip (Barcrest) (MPU4)' into 'Vegas Strip (Barcrest) (MPU4) (set 24)'. + +- 0.143u2: Added 'Viva Espana (Barcrest) (MPU4)' (Barcrest 199?) and 'Vegas Strip (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 949.6 zip + +$end + + + +$info=m4vivalv +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 24) to parent 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 7)' and (set 1) to clone 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 1)' and clones (set 2) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 1)', (set 6) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 2)', (set 7) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 3)', (set 8) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.0, hack?, set 1)', (set 9) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.0, hack?, set 2)', (set 10) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 4)', (set 11) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 5)', (set 12) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 6)', (set 13) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack?, set 7)', (set 14) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, hack ? , set 8)', (set 15) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.0, hack?, set 3)', (set 16) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.0, hack?, set 4)', (set 17) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.0, hack?, set 5)', (set 18) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 1)', (set 19) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 2)', (set 20) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 3)', (set 21) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 4)', (set 22) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 5)', (set 23) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 6)', (set 25) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.1, set 8)', (set 26) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 2)', (set 27) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 3)', (set 28) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 4)', (set 29) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 5)', (set 30) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 6)', (set 31) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 7)', (set 32) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 8)', (set 33) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 9)', (set 34) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 10)', (set 35) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 11)', (set 36) to 'Viva Las Vegas (Bwb) (MPU4) (VL_ 2.0, set 12) and (set 37) to 'Viva Las Vegas (Barcrest) (MPU4) (VLV 1.0). Renamed (m4vivalv) to (m4vivalv__z), (m4vivalv__0) to (m4vivalv__l), (m4vivalv__1) to (m4vivalv__m), (m4vivalv__2) to (m4vivalv__n), (m4vivalv__3) to (m4vivalv__o), (m4vivalv__4) to (m4vivalv__p), (m4vivalv__5) to (m4vivalv__q), (m4vivalv__6) to (m4vivalv__r), (m4vivalv__7) to (m4vivalv__s), (m4vivalv__8) to (m4vivalv__t), (m4vivalv__9) to (m4vivalv__h), (m4vivalv__a) to (m4vivalv__i), (m4vivalv__e) to (m4vivalv__0), (m4vivalv__f) to (m4vivalv__1), (m4vivalv__g) to (m4vivalv__u), (m4vivalv__h) to (m4vivalv__v), (m4vivalv__i) to (m4vivalv__2), (m4vivalv__j) to (m4vivalv__3), (m4vivalv__k) to (m4vivalv__4), (m4vivalv__l) to (m4vivalv__5), (m4vivalv__m) to (m4vivalv__6), (m4vivalv__n) to (m4vivalv__w), (m4vivalv__o) to (m4vivalv__x), (m4vivalv__p) to (m4vivalv__y), (m4vivalv__q) to (m4vivalv__a), (m4vivalv__r) to (m4vivalv__b), (m4vivalv__s) to (m4vivalv__c), (m4vivalv__t) to (m4vivalv__d), (m4vivalv__u) to (m4vivalv__e), (m4vivalv__v) to (m4vivalv__f), (m4vivalv__w) to (m4vivalv), (m4vivalv__x) to (m4vivalv__g), (m4vivalv__y) to (m4vivalv__j) and (m4vivalv__z) to (m4vivalv__k). + +- 0.177: Changed 'Viva Espana (Barcrest) (MPU4), (set 39)' from a clone of 'Viva Espana (Barcrest) (MPU4), (set 1)' to clone 'Viva Las Vegas (Barcrest) (MPU4), (set 37)'. Renamed (m4vivaes__ab) to (m4vivalv__9). + +- 0.147u4: Removed 'Viva Las Vegas Six (Barcrest) (MPU4)'. + +- 0.146u5: Split 'Viva Las Vegas (Barcrest) (MPU4)' into 'Viva Las Vegas (Barcrest) (MPU4), (set 1)' and clones (set 2), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35) and (set 36). + +- 0.143u2: Added 'Viva Las Vegas (Barcrest) (MPU4)' (Barcrest 199?) and 'Viva Las Vegas Six (Barcrest) (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.6 zip + +$end + + + +$info=m4vivalvd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed 'Viva Las Vegas (Barcrest) [Dutch] (MPU4) (DLV)' from a clone of Viva Las Vegas (Barcrest) to parent 'Viva Las Vegas (Barcrest) (Dutch) (MPU4) (DLV 1.1)'. + +- 0.146u5: Changed description to 'Viva Las Vegas (Barcrest) [Dutch] (MPU4) (DLV)'. + +- 0.143u2: Added 'Viva Las Vegas (Barcrest) [Dutch] (MPU4)'. + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 270.9 zip + +$end + + + +$info=m4vivan +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.246: Changed description to 'Viva Las Vegas (Nova) (German) (MPU4) (GLV 1.2)'. + +- 0.245: Changed description to 'Viva Las Vegas (Nova) (MPU4) (GLV 1.2)'. + +- 0.143u4: Added 'Viva Las Vegas (Nova) (MPU4)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 933.5 zip + +$end + + + +$info=m4vivess +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed description to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1)' and clones (set 2) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 AD)', (set 3) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 B)', (set 4) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 BD)', (set 5) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 D)', (set 6) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 KD)', (set 7) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 YD)', (set 8) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 K)', (set 9) to 'Viva Espana Showcase (Barcrest) (MPU4) (SE8 0.1 Y)', (set 10) to 'Viva Espana Showcase (Barcrest) (MPU4) (SES 0.2 B)', (set 11) to 'Viva Espana Showcase (Barcrest) (MPU4) (SES 0.2 D)', (set 12) to 'Viva Espana Showcase (Barcrest) (MPU4) (SES 0.2 YD)', (set 13) to 'Viva Espana Showcase (Barcrest) (MPU4) (SES 0.2 K)', (set 14) to 'Viva Espana Showcase (Barcrest) (MPU4) (SES 0.2)' and (set 15) to 'Viva Espana Showcase (Barcrest) (MPU4) (SES 0.2 Y)'. + +- 0.146u5: Split 'Viva Espana Showcase (Barcrest) (MPU4)' into 'Viva Espana Showcase (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u2: Added 'Viva Espana Showcase (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.0 zip + +$end + + + +$info=m4viz +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 11) to parent 'Viz (Barcrest) (MPU4) (VIZ 0.6)', (set 1) to clone 'Viz (Barcrest) (MPU4) (8V1 0.6 C, hack, set 1)' and clones (set 2) to 'Viz (Barcrest) (MPU4) (8V1 0.6 C, hack, set 2)', (set 3) to 'Viz (Barcrest) (MPU4) (VIZ 0.2 T)', (set 4) to 'Viz (Barcrest) (MPU4) (8V1 1.0 C, hack, set 3)', (set 5) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 B)', (set 6) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 C)', (set 7) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 D)', (set 8) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 DK)', (set 9) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 DY)', (set 10) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 K)', (set 12) to 'Viz (Barcrest) (MPU4) (VIZ 0.6 Y)', (set 13) to 'Viz (Barcrest) (MPU4) (VIZ 0.3 Y)', (set 14) to 'Viz (Barcrest) (MPU4) (VZ__1.0 K, set 1)', (set 15) to 'Viz (Barcrest) (MPU4) (VZ__1.0, set 1)', (set 16) to 'Viz (Barcrest) (MPU4) (VZ__1.0 DY, set 1)', (set 17) to 'Viz (Barcrest) (MPU4) (VZ__1.0 D, set 1)', (set 18) to 'Viz (Barcrest) (MPU4) (VZ__1.0 K, set 2)', (set 19) to 'Viz (Barcrest) (MPU4) (VZ__1.0, set 2)', (set 20) to 'Viz (Barcrest) (MPU4) (VZ__1.0 DY, set 2)', (set 21) to 'Viz (Barcrest) (MPU4) (VZ__1.0 D, set 2)', (set 22) to 'Viz (Barcrest) (MPU4) (VZ__1.0 C, set 1)', (set 23) to 'Viz (Barcrest) (MPU4) (VZ__1.0 C, set 2)' and (set 24) to 'Viz (Barcrest) (MPU4) (8V1 0.6, hack)'. Renamed (m4viz) to (m4viz__j) and (m4viz__j) to (m4viz). + +- 0.146u5: Split 'Viz (Barcrest) (MPU4)' into 'Viz (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u2: Added 'Viz (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 912.7 zip + +$end + + + +$info=m4volcan +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Volcano (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 1)' and clones (set 2) to 'Volcano (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 2)', (set 3) to 'Volcano (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 3)', (set 4) to 'Volcano (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 4)', (set 5) to 'Volcano (BWB) (MPU4) (20/25/30p stake / \xa35/\xa310/\xa315 jackpot) (set 5)', (set 6) to 'Volcano (BWB) (MPU4) (5/10p stake / \xa35/\xa38 jackpot) (set 1)', (set 7) to 'Volcano (BWB) (MPU4) (5/10p stake / \xa35/\xa38 jackpot) (set 2)' and (set 8) to 'Volcano (BWB) (MPU4) (5/10p stake / \xa35/\xa38 jackpot) (set 3)'. + +- 0.146u5: Split 'Volcano (Bwb) (MPU4)' into 'Volcano (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Volcano (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 1.77 zip + +$end + + + +$info=m4voodoo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Replaced AY-3-8913A sound with OKI6376. Changed description to 'Voodoo 1000 (Barcrest) (Dutch) (MPU4) (DDO 3.2)'. + +- 0.143u2: Added 'Voodoo 1000 (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.7 zip + +$end + + + +$info=m4wayin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Super Way In (Barcrest) (MPU4) (WS 1.0)' and (set 2) to 'Way In Mk 2 (Barcrest) (bootleg) (MPU4)'. + +- 0.146u5: Split 'Way In (Barcrest) (MPU4)' into 'Way In (Barcrest) (MPU4) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Way In (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 3 files / 25.1 zip + +$end + + + +$info=m4wcnov +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'World Cup (Nova) (MPU4)'. + +- 0.143u4: Added 'World Cup (Nova) (MPU4?)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 129.4 zip + +$end + + + +$info=m4wife +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Money Or Yer Wife (Gemini) (MPU4)' (Gemini 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 52.9 zip + +$end + + + +$info=m4wildms +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'Wild Mystery (Barcrest) (Dutch) (MPU4) (DWM 1.8)'. + +- 0.146u5: Changed description to 'Wild Mystery (Barcrest) (Dutch) (MPU4)'. + +- 0.143u2: Added 'Wild Mystery (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.5 zip + +$end + + + +$info=m4wildtm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Removed 'Reel Timer (Barcrest) (MPU4) (DWT)'. + +- 0.146u5: Changed descriptions to 'Wild Timer (Barcrest) (Dutch) (MPU4) (DWT 1.3)' and 'Reel Timer (Barcrest) (MPU4) (DWT)'. + +- 0.143u2: Added 'Wild Timer (Barcrest) (MPU4)' (Barcrest 199?) and 'Reel Timer (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 346.5 zip + +$end + + + +$info=m4wnud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'unknown MPU4 'W Nudge' (J.A. Brown) (MPU4)'. + +- 0.143u2: Added 'Unknown MPU4 'W Nudge' (MPU4?)' (unknown 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 5.70 zip + +$end + + + +$info=m4wta +$mame +0.177 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.177: Changed clone (set 5) to parent 'Winner Takes All (Barcrest) (MPU4) (WIN 0.6)', (set 1) to clone 'Winner Takes All (Barcrest) (MPU4) (WN4 1.1, hack, set 1)' and clones (set 3) to 'Winner Takes All (Barcrest) (MPU4) (WIN 0.6 YD)', (set 6) to 'Winner Takes All (Barcrest) (MPU4) (WIN 0.6 Y)', (set 7) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 AD)', (set 8) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 B)', (set 9) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 BD)', (set 10) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 D)', (set 11) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 KD)', (set 12) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 YD)', (set 13) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 K)', (set 14) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1)', (set 15) to 'Winner Takes All (Barcrest) (MPU4) (WN5 0.1 Y)', (set 16) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 B)', (set 17) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 C)', (set 18) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 D)', (set 19) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 KD)', (set 20) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 YD)', (set 21) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 K)', (set 22) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1)', (set 23) to 'Winner Takes All (Barcrest) (MPU4) (WN8 0.1 Y)', (set 24) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1, hack)', (set 25) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 AD)', (set 26) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 B)', (set 27) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 BD)', (set 28) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 D)', (set 29) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 KD)', (set 30) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 YD)', (set 31) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 K)', (set 32) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1)', (set 33) to 'Winner Takes All (Barcrest) (MPU4) (WNT 0.1 Y)', (set 34) to 'Winner Takes All (Barcrest) (MPU4) (V1 0.1, hack)', (set 35) to 'Winner Takes All (Barcrest) (MPU4) (WNC 1.3 5, hack, set 1)', (set 36) to 'Winner Takes All (Barcrest) (MPU4) (WN8 2.2 5, hack, set 1)', (set 37) to 'Winner Takes All (Barcrest) (MPU4) (WN4 1.1 K5)', (set 38) to 'Winner Takes All (Barcrest) (MPU4) (WIN 0.6 K)', (set 39) to 'Winner Takes All (Barcrest) (MPU4) (WN4 1.1 5)', (set 40) to 'Winner Takes All (Barcrest) (MPU4) (WN5 3.0 5)', (set 41) to 'Winner Takes All (Barcrest) (MPU4) (WNC 1.3 5, hack, set 2)', (set 42) to 'Winner Takes All (Barcrest) (MPU4) (WN4 1.1 K5, hack?)', (set 43) to 'Winner Takes All (Barcrest) (MPU4) (WN4 1.1, hack, set 2)' and (set 44) to 'Winner Takes All (Barcrest) (MPU4) (WN8 2.2 5, hack, set 2)'. Renamed (m4wta) to (m4wta__d) and (m4wta__d) to (m4wta). + +- 0.146u5: Split 'Winner Takes All (Barcrest) (MPU4)' into 'Winner Takes All (Barcrest) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43) and (set 44). + +- 0.143u2: Added 'Winner Takes All (Barcrest) (MPU4)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 933.9 zip + +$end + + + +$info=m4wwc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wacky Weekend Club (Global) (MPU4)' into 'Wacky Weekend Club (Global) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Wacky Weekend Club (Global) (MPU4)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.62 MB / 6 files / 2.23 zip + +$end + + + +$info=m4xch +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'X-change (BWB) (MPU4) (25p stake / \xa310 jackpot)' and clones (set 2) to 'X-change (BWB) (MPU4) (25p stake / \xa38 jackpot) (set 1)', (set 3) to 'X-change (BWB) (MPU4) (25p stake / \xa38 jackpot) (set 2)', (set 4) to 'X-change (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 1)', (set 5) to 'X-change (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 2)', (set 6) to 'X-change (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 3)', (set 7) to 'X-change (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 1)', (set 8) to 'X-change (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 2)', (set 9) to 'X-change (BWB) (MPU4) (20/25/30p stake / \xa315 jackpot)', (set 10) to 'X-change (BWB) (MPU4) (10/20/25/30p stake / \xa35/\xa38/\xa310 jackpot, 20/25/30p stake / \xa315 jackpot) (set 1)', (set 11) to 'X-change (BWB) (MPU4) (10/20/25/30p stake / \xa35/\xa38/\xa310 jackpot, 20/25/30p stake / \xa315 jackpot) (set 2)' and (set 12) to 'X-change (BWB) (MPU4) (unknown set, bad?)'. + +- 0.146u5: Split 'X-change (Bwb) (MPU4)' into 'X-change (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u2: Added 'X-change (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 2 files / 394.4 zip + +$end + + + +$info=m4xs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed description to 'X-s (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 1)' and clones (set 2) to 'X-s (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 2)', (set 3) to 'X-s (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 3)', (set 4) to 'X-s (BWB) (MPU4) (25p stake / \xa315 jackpot) (set 4)', (set 5) to 'X-s (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 1)', (set 6) to 'X-s (BWB) (MPU4) (30p stake / \xa315 jackpot) (set 2)' and (set 7) to 'X-s (BWB) (MPU4) (20/25/30p stake / \xa315 jackpot)'. + +- 0.146u5: Split 'X-s (Bwb) (MPU4)' into 'X-s (Bwb) (MPU4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u2: Added 'X-s (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 40.0 zip + +$end + + + +$info=m4xtrm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.245: Changed clone (set 3) to parent 'X-treme (BWB) (MPU4) (20/25/30p stake / \xa38/\xa315 jackpot)' and (set 1) to clone 'X-treme (BWB) (MPU4) (25p stake / \xa315 jackpot)' and clone (set 2) to 'X-treme (BWB) (MPU4) (30p stake / \xa315 jackpot)'. Renamed (m4xtrm__b) to (m4xtrm) and (m4xtrm) to (m4xtrm__b). + +- 0.146u5: Split 'X-treme (Bwb) (MPU4)' into 'X-treme (Bwb) (MPU4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'X-treme (Bwb) (MPU4)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 40.2 zip + +$end + + + +$info=m4zill +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Zillionare's Challenge (Pure Leisure) (MPU4)' into 'Zillionare's Challenge (Pure Leisure) (MPU4) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Zillionare's Challenge (Pure Leisure) (MPU4)' (Pure Leisure 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 534.9 zip + +$end + + + +$info=m5001 +$mame +0.254 [Darksoft, TeamEurope] + + +WIP: + +- 0.254: Darksoft and TeamEurope added 'M5001 (rev. A)' (Sega 199?). Preliminary decryption. TODO: Decryption needs to be verified (may be good), then everything else [Osso]. + + +Recommended Games (Gambling) + + +Romset: 176 kb / 4 files / 105.7 zip + +$end + + + +$info=m50458 +$mame + +DEVICE: + +Mitsubishi M50458 OSD + + +ROMS: + +m50458-001sp (4608 bytes baddump m50458) + +m50458_char.bin (4608 bytes baddump m50458) + + +WIP: + +- 0.186: Changed description to 'Mitsubishi M50458 OSD'. + +- 0.154: Changed description to 'M50458 OSD'. + +- 0.147u2: O. Galibert added the charset proper dump (m50458-001sp), courtesy of DogP, patch by ReadOnly. + +- 0.147: Added 'm50458' device (video\m50458.c). + +$end + + + +$info=m50734 +$mame + +DEVICE: + +Mitsubishi M50734 + + +WIP: + +- 0.253: Added 'Mitsubishi M50734' device (cpu\m6502\m50734.cpp). + +$end + + + +$info=m50dass +$mame + +DEVICE: + +Sega DASS + + +ROMS: + +epr-14705.ic18 (128k maincpu) + +315-5592_gal16v8a.ic19 (279 bytes nodump pld) + + +WIP: + +- 0.276: Added 'Sega DASS' device (sega\m50dass.cpp). + +$end + + + +$info=m52_large_audio +$mame + +DEVICE: + +Irem M52 Large Audio + + +WIP: + +- 0.246: Changed sourcefile to irem\irem.c. + +- 0.186: Renamed (irem_m52_large_audio) to (m52_large_audio). + +- 0.164: Added 'Irem M52 Large Audio' device (audio\irem.c). + +$end + + + +$info=m52_soundc_audio +$mame + +DEVICE: + +Irem M52 SoundC Audio + + +WIP: + +- 0.246: Changed sourcefile to irem\irem.c. + +- 0.186: Renamed (irem_m52_soundc_audio) to (m52_soundc_audio). + +- 0.164: Added 'Irem M52 SoundC Audio' device (audio\irem.c). + +$end + + + +$info=m55050 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u5: Added 2x maincpu roms. + +- 0.143u2: Added 'Fifty Fifty (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.82 zip + +$end + + + +$info=m58715 +$mame + +DEVICE: + +M58715 + + +WIP: + +- 0.269: Changed description to 'Mitsubishi M58715'. + +- 0.150: Added 'M58715' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=m58817 +$mame + +DEVICE: + +M58817 + + +WIP: + +- 0.147: Added 'M58817' device (sound\tms5110.c). Note: Mitsubishi M58817 Speech Synthesizer. + +$end + + + +$info=m58819s +$mame + +DEVICE: + +M68819S + + +WIP: + +- 0.186: Changed description to 'M68819S'. + +- 0.169: Note: Mitsubishi M58819S Memory Interface - EPROM I/F foruse w/M58817 speech syn. Changed description to 'M58819S'. + +- 0.147: Added 'M58819 Memory Controller' device (machine\tms6100.c). + +$end + + + +$info=m58990 +$mame + +DEVICE: + +M58990 A/D Converter + + +WIP: + +- 0.197: Added 'M58990 A/D Converter' device (machine\adc0808.cpp). + +$end + + + +$info=m5aceclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Ace Of Clubs (Empire) (MPU5, set 1)' (Empire 199?) and clones (MPU5, set 2) and (MPU5, set 3). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.27 zip + +$end + + + +$info=m5addams +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split 'Addams Family (Barcrest) (MPU5)' into 'Addams Family (Barcrest) (MPU5) (v0.5, set 1)' and clones (v0.2, set 1), (v0.2, set 2), (v0.2, set 3), (v0.3, set 1), (v0.3, set 2), (v0.3, set 3), (v0.3, set 4), (v0.3, set 5), (v0.3, set 6), (v0.3, set 7), (v0.3, set 8), (v0.3, set 9), (v0.5, set 2), (v0.5, set 3), (v0.5, set 4), (v0.5, set 5), (v0.5, set 6), (v0.5, set 7) and (v0.5, set 8). + +- 0.143u2: Added 'Addams Family (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games: + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +The Addams Family (Pinball) + +Addams Family Values (Coin Dropper) + +The Addams Family Special Collectors Edition Gold (Pinball) + +Addams Family (Barcrest) + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.56 zip + +$end + + + +$info=m5addlad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split 'Adders & Ladders (Barcrest) (MPU5, set 1)' into 'Adders & Ladders (Barcrest) (MPU5, v0.6, set 1)' and clones (MPU5, v0.6, set 2), (MPU5, v0.6, set 3), (MPU5, v0.6, set 4), (MPU5, v0.6, set 5), (MPU5, v0.6, set 6), (MPU5, v0.6, set 7), (MPU5, v0.6, set 8), (MPU5, v0.6, set 9), (MPU5, v0.6, set 10) and (MPU5, v?.?). Split clone 'Adders & Ladders (Barcrest) (MPU5, set 2)' into clones (MPU5, v0.1, set 1), (MPU5, v0.1, set 2), (MPU5, v0.1, set 3), (MPU5, v0.1, set 4), (MPU5, v0.1, set 5), (MPU5, v0.1, set 6) and (MPU5, v0.1, set 7). Split clone 'Adders & Ladders (Barcrest) (MPU5, set 3)' into clones (MPU5, v0.4, set 1) and (MPU5, v0.4, set 2). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Adders & Ladders (Barcrest) (MPU5, set 1)' (Barcrest 199?) and clones (MPU5, set 2) and (MPU5, set 3). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.16 zip + +$end + + + +$info=m5all41 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split 'All 4 One (Vivid) (MPU5, set 1)' into 'All 4 One (Vivid) (MPU5, set 1)' and clones (MPU5, set 2), (MPU5, set 3), (MPU5, set 4), (MPU5, set 5), (MPU5, set 6), (MPU5, set 7), (MPU5, set 8) and (MPU5, set 9). Split clone 'All 4 One (Vivid) (MPU5, set 2)' into clones (MPU5, set 10), (MPU5, set 11), (MPU5, set 12), (MPU5, set 13) and (MPU5, set 14). Renamed (m5all41l) to (m5all41low) and (m5all41v) to (m5all41i). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'All 4 One (Vivid) (MPU5, set 1)' (Vivid 199?) and clones (Lowen) (MPU5) and (Vivid) (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.38 zip + +$end + + + +$info=m5arab +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Arabian Nights (Barcrest) (MPU5)' into 'Arabian Nights (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Arabian Nights (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.50 zip + +$end + + + +$info=m5ashock +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split 'Aftershock (Barcrest - Red Gaming) (MPU5)' into 'Aftershock (Barcrest - Red Gaming) (MPU5, v1.2)' and clone (MPU5, v1.3). + +- 0.143u2: Added 'Aftershock (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 1.60 zip + +$end + + + +$info=m5atlan +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split 'Atlantic (Vivid) (MPU5)' into 'Atlantic (Vivid) (MPU5, v1.4)' and clone (MPU5, v1.2). + +- 0.143u2: Added 'Atlantic (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.46 zip + +$end + + + +$info=m5austin +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Austin Powers (Barcrest) (MPU5)' into 'Austin Powers (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Austin Powers (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.68 zip + +$end + + + +$info=m5bankrl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.144u4: AntoPISA changed description to 'The Bank Roll (Barcrest) (MPU5)'. + +- 0.143u2: Added 'Bank Roll (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 680.1 zip + +$end + + + +$info=m5barkng +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Barking Mad (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 3.17 zip + +$end + + + +$info=m5barmy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Barmy Army (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.52 zip + +$end + + + +$info=m5barxdx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bar X Deluxe (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 488.9 zip + +$end + + + +$info=m5baxe +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Battle Axe (Barcrest) (MPU5)' into 'Battle Axe (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Battle Axe (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.43 zip + +$end + + + +$info=m5bbank +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Break The Bank (Barcrest - Red Gaming) (MPU5)' into 'Break The Bank (Barcrest - Red Gaming) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Break The Bank (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.46 zip + +$end + + + +$info=m5bbro +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Big Brother (Barcrest) (MPU5)' into 'Big Brother (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Big Brother (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.52 zip + +$end + + + +$info=m5bbrocl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Big Brother Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.13 zip + +$end + + + +$info=m5beans +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Full Of Beans (Barcrest) (MPU5)' into 'Full Of Beans (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Full Of Beans (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.46 zip + +$end + + + +$info=m5bigchs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'The Big Cheese (Barcrest) (MPU5)' into 'The Big Cheese (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'The Big Cheese (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.89 zip + +$end + + + +$info=m5biggam +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'The Big Game (Barcrest) (MPU5)' into 'The Big Game (Barcrest) (MPU5) (set 1)' and clone (set 2). Removed altrevs roms. + +- 0.143u2: Added 'The Big Game (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.12 zip + +$end + + + +$info=m5bigsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Big Shot (Barcrest - Red Gaming) (MPU5)' into 'Big Shot (Barcrest - Red Gaming) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Big Shot (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.22 zip + +$end + + + +$info=m5bling +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Renamed (m5blind) to (m5bling). + +- 0.143u2: Added 'Bling King Crazy (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.49 zip + +$end + + + +$info=m5blkwht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Black & White (Barcrest) (MPU5)' into 'Black & White (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Black & White (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.60 zip + +$end + + + +$info=m5bnkrs +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bonkers (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.07 zip + +$end + + + +$info=m5bnzclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bonanza Club (Empire) (MPU5)' into 'Bonanza Club (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Bonanza Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.56 zip + +$end + + + +$info=m5btlbnk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Bottle Bank (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.38 zip + +$end + + + +$info=m5bttf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Back To The Features (Vivid) (MPU5)' into 'Back To The Features (Vivid) (MPU5) (set 1)' and clone (set 2). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Back To The Features (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.28 zip + +$end + + + +$info=m5bukroo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Buckaroo (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 678.1 zip + +$end + + + +$info=m5bwaves +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Brain Waves (Barcrest) (MPU5)' into 'Brain Waves (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.144: AntoPISA changed description to 'Brain Waves (Barcrest) (MPU5)'. + +- 0.143u4: Added 3x altrevs roms. + +- 0.143u2: Added 'Brainwaves (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.26 zip + +$end + + + +$info=m5caesc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Caesar's Cash (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 715.4 zip + +$end + + + +$info=m5carclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Caribbean Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.92 zip + +$end + + + +$info=m5card +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u4: Added altrevs rom. + +- 0.143u2: Added 'Card Shark (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.74 zip + +$end + + + +$info=m5carou +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Carousel (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.58 zip + +$end + + + +$info=m5carpet +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Magic Carpet (Bwb) (MPU5)' into 'Magic Carpet (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Magic Carpet (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.48 zip + +$end + + + +$info=m5carwsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Removed altrevs roms. + +- 0.146u4: Split 'Car Wash (Bwb) (MPU5)' into 'Car Wash (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u4: Added altrevs rom. + +- 0.143u2: Added 'Car Wash (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.52 zip + +$end + + + +$info=m5casfev +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Casino Fever (Red Gaming) (MPU5)' into 'Casino Fever (Red Gaming) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Casino Fever (Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.46 zip + +$end + + + +$info=m5cashar +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Cash Arena (Barcrest) (MPU5)' into 'Cash Arena (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Cash Arena (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.93 zip + +$end + + + +$info=m5cashat +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Attack (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.57 zip + +$end + + + +$info=m5cashln +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Lines (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 3.10 zip + +$end + + + +$info=m5cashrn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Cash Run (Barcrest) (MPU5)' into 'Cash Run (Barcrest) (MPU5) (set 1)' and clone (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Cash Run (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.81 zip + +$end + + + +$info=m5casroc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Casino Royale Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.02 zip + +$end + + + +$info=m5cbrun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cannonball Run (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1009.3 zip + +$end + + + +$info=m5cbw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Ca$h Bang Wallop (Barcrest) (MPU5)' into 'Ca$h Bang Wallop (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u4: Added 3x altrevs roms. + +- 0.143u2: Added 'Ca$h Bang Wallop (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.14 zip + +$end + + + +$info=m5centcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Centurion Club (Empire) (MPU5)' into 'Centurion Club (Empire) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Centurion Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.23 zip + +$end + + + +$info=m5circlb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Circus Club (Bwb) (MPU5)' into 'Circus Club (Bwb) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Circus Club (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 948.2 zip + +$end + + + +$info=m5circus +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Circus (Bwb) (MPU5)' into 'Circus (Bwb) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Circus (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 675.1 zip + +$end + + + +$info=m5clbtro +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Club Tropicana (Empire) (MPU5)' into 'Club Tropicana (Empire) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Club Tropicana (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 710.4 zip + +$end + + + +$info=m5clifhn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cliffhanger (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.01 zip + +$end + + + +$info=m5clown +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Clown In Around (Bwb) (MPU5, set 1)' into 'Clown In Around (Bwb) (MPU5) (set 1)' and clone (set 2). Changed description of clone (MPU5, set 2) to 'Clown In Around (Bwb) (MPU5) (set 3)'. Renamed (m5clowna) to (m5clown13). + +- 0.143u2: Added 'Clown In Around (Bwb) (MPU5, set 1)' (Bwb 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.10 zip + +$end + + + +$info=m5clr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'MPU 5 Ram & Meter Clear (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 105.3 zip + +$end + + + +$info=m5clubsn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'lub Sandwich (Bwb) (MPU5)' into 'Club Sandwich (Bwb) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Club Sandwich (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.78 zip + +$end + + + +$info=m5cmass +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Critical Mass (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 787.8 zip + +$end + + + +$info=m5cnct4 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Connect 4 (Vivid) (MPU5)' into 'Connect 4 (Vivid) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Connect 4 (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 3.30 zip + +$end + + + +$info=m5cockdd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cock A Doodle Dough! (Empire) (MPU5)' into 'Cock A Doodle Dough! (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.145u2: AntoPISA changed description to 'Cock A Doodle Dough! (Empire) (MPU5)'. + +- 0.143u2: Added 'Cock A Doodle Dough (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.59 zip + +$end + + + +$info=m5codft +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'The Codfather (Barcrest) (MPU5)' into 'The Codfather (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'The Codfather (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.39 zip + +$end + + + +$info=m5coloss +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Colossus Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 717.7 zip + +$end + + + +$info=m5cos +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Costa Del Cash Casino (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.19 zip + +$end + + + +$info=m5cosclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Costa Del Cash Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.19 zip + +$end + + + +$info=m5costa +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Costa Del Cash (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.51 zip + +$end + + + +$info=m5cpcash +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Captain Cash (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.23 zip + +$end + + + +$info=m5croclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crocodile Rock Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5crocrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crocodile Rock (Empire) (MPU5)' into 'Crocodile Rock (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Crocodile Rock (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.94 zip + +$end + + + +$info=m5crsfir +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crossfire (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.48 zip + +$end + + + +$info=m5crzkni +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Crazy Crazy Knights (Barcrest) (MPU5)' into 'Crazy Crazy Knights (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Crazy Crazy Knights (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.09 zip + +$end + + + +$info=m5cshkcb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Card Shark Club (Vivid) (MPU5)' into 'Card Shark Club (Vivid) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Card Shark Club (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.71 zip + +$end + + + +$info=m5cshstx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Cash Stax (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 2.29 zip + +$end + + + +$info=m5cworan +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Clockwork Oranges (Empire) (MPU5)' into 'Clockwork Oranges (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Clockwork Oranges (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 826.0 zip + +$end + + + +$info=m5dblfun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Double Fun (Lowen) (MPU5)' (Lowen 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 659.7 zip + +$end + + + +$info=m5dblqts +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split clone (MPU5, set 2) into clones (MPU5) (set 2), (set 3) and (set 4). Changed parent description to 'Double Or Quits (Bwb) (MPU5) (set 1)'. + +- 0.143u2: Added 'Double Or Quits (Bwb) (MPU5, set 1)' (Bwb 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.40 zip + +$end + + + +$info=m5dbubl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Double Bubble (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.59 zip + +$end + + + +$info=m5devil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u5: Added 2x altrevs roms. Changed description to 'Devil Of A Deal (Vivid) (MPU5)'. + +- 0.143u2: Added 'Devil Of A Deal (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.08 zip + +$end + + + +$info=m5dick +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Dick Turnip (Bwb) (MPU5)' into 'Dick Turnip (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Dick Turnip (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.20 zip + +$end + + + +$info=m5dmnf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Diamonds Are Forever (Empire) (MPU5)' into 'Diamonds Are Forever (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Diamonds Are Forever (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.61 zip + +$end + + + +$info=m5dmnfcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Diamonds Are Forever Club (Empire) (MPU5)' into 'Diamonds Are Forever Club (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Diamonds Are Forever Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5dmnstr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Demon Streak (Barcrest - Red Gaming) (MPU5, set 1)' (Barcrest / Red Gaming 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.17 zip + +$end + + + +$info=m5donna +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u5: Added 3x altrevs roms. + +- 0.143u2: Added 'Donna Kebab (Bwb) (MPU5, set 1)' (Bwb 199?) and clone (MPU5, set 3). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.38 zip + +$end + + + +$info=m5donnad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Donna Kebab (Bwb) (MPU5, set 1, Datapak)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 574.4 zip + +$end + + + +$info=m5doshpk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Do$h 'n' Pecks (Barcrest) (MPU5)' into 'Do$h 'n' Pecks (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.145u8: AntoPISA changed description to 'Do$h 'n' Pecks (Barcrest) (MPU5)'. + +- 0.143u2: Added 'Do$h & Pecks (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.73 zip + +$end + + + +$info=m5draclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Ooh Aah Dracula Club (Barcrest) (MPU5)' into 'Ooh Aah Dracula Club (Barcrest) (MPU5) (set 1)' and clone (set 2) and (set 3). + +- 0.144u4: AntoPISA changed description to 'Ooh Aah Dracula Club (Barcrest) (MPU5)'. + +- 0.143u2: Added 'Dracula Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.75 zip + +$end + + + +$info=m5dragnd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed 'Dragon Drop (Barcrest - Red Gaming) (MPU5, set 2)' from a parent set to a clone of 'Dragon Drop (Barcrest - Red Gaming) (MPU5, set 1)'. + +- 0.143u5: Added 'Dragon Drop (Barcrest - Red Gaming) (MPU5, set 2)' (Barcrest / Red Gaming 199?). Changed parent description to 'Dragon Drop (Barcrest - Red Gaming) (MPU5, set 1)'. Renamed (m5ddrag) to (m5dragnd). + +- 0.143u4: Added 'Double Dragon (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 780.0 zip + +$end + + + +$info=m5eggold +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Egyptian Gold (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.19 zip + +$end + + + +$info=m5egr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Elvis Gold Rush (Barcrest) (MPU5, set 1)' (Barcrest 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.17 zip + +$end + + + +$info=m5egss +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Elvis Gold Super Streak (Barcrest) (MPU5, set 1)' (Barcrest 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.37 zip + +$end + + + +$info=m5elband +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'El Bandido Club (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.30 zip + +$end + + + +$info=m5elim +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Eliminator (Barcrest) (MPU5)' into 'Eliminator (Barcrest) (MPU5) (set 1)'. + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Eliminator (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 4.09 zip + +$end + + + +$info=m5elim03 +$mame +0.143u4 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Eliminator (Barcrest) (MPU5)' into 'Eliminator (Barcrest) (MPU5) (set 2)'. + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Eliminator (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 712.7 zip + +$end + + + +$info=m5elim04 +$mame +0.143u4 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Eliminator (Barcrest) (MPU5)' into 'Eliminator (Barcrest) (MPU5) (set 3)'. + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Eliminator (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.26 zip + +$end + + + +$info=m5evgrhr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Elvis Gold Red Hot Roll (Barcrest) (MPU5, set 1)' (Barcrest 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.23 zip + +$end + + + +$info=m5ewn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Each Way Nudge (Barcrest) (MPU5)' into 'Each Way Nudge (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Each Way Nudge (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.72 zip + +$end + + + +$info=m5extrm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Extreme (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.49 zip + +$end + + + +$info=m5extrmm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Extreme Madness (Empire) (MPU5)' into 'Extreme Madness (Empire) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Extreme Madness (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 672.9 zip + +$end + + + +$info=m5fair +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fairground Attraction (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 818.0 zip + +$end + + + +$info=m5fatcat +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fat Cat (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 699.8 zip + +$end + + + +$info=m5fewmor +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split 'A Few Dollars More (Empire) (MPU5)' into 'A Few Dollars More (Empire) (MPU5) (v0.2, set 1)' and clones (v0.2, set 2), (v0.3, set 1) and (v0.3, set 2). + +- 0.143u2: Added 'A Few Dollars More (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 724.1 zip + +$end + + + +$info=m5fiddle +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'On The Fiddle (Barcrest) (MPU5)' into 'On The Fiddle (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'On The Fiddle (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 3.08 zip + +$end + + + +$info=m5fire +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'All Fired Up (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.53 zip + +$end + + + +$info=m5firebl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fireball (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 3.20 zip + +$end + + + +$info=m5fishcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Fish Full Of Dollars Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5fishdl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fish Full Of Dollars (Empire) (MPU5)' into 'Fish Full Of Dollars (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fish Full Of Dollars (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5flipcr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Flippin Crazy (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.19 zip + +$end + + + +$info=m5fmonty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'The Full Monty (Empire) (MPU5)' into 'The Full Monty (Empire) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.145u2: AntoPISA changed description to 'The Full Monty (Empire) (MPU5)'. + +- 0.143u2: Added 'Full Monty (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 689.8 zip + +$end + + + +$info=m5fmount +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Full Mountie (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.04 zip + +$end + + + +$info=m5fnfair +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Funfair (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?) and clone Funfair (Barcrest - Red Gaming) (MPU5) (Datapak). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.55 zip + +$end + + + +$info=m5fortby +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Fort Boyard (Barcrest) (MPU5)' into 'Fort Boyard (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fort Boyard (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.44 zip + +$end + + + +$info=m5frnzy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Frenzy (Barcrest) (MPU5)' into 'Frenzy (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 3x altrevs roms. + +- 0.143u2: Added 'Frenzy (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.53 zip + +$end + + + +$info=m5funsun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Fun In The Sun (Barcrest) (MPU5)' into 'Fun In The Sun (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Fun In The Sun (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.49 zip + +$end + + + +$info=m5fusir +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split clone (MPU5, set 2) into clones 'Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 2)' and (MPU5) (set 3). Changed parent description to 'Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 1)'. + +- 0.143u2: Added 'Fruits U Sir (Barcrest - Red Gaming) (MPU5, set 1)' (Barcrest / Red Gaming 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.83 zip + +$end + + + +$info=m5gdrag +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Dragon (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.11 zip + +$end + + + +$info=m5gdrgcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Golden Dragon Club (Barcrest) (MPU5)' into 'Golden Dragon Club (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Golden Dragon Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.32 zip + +$end + + + +$info=m5ggems +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Giant Gems (Vivid) (MPU5)' into 'Giant Gems (Vivid) (MPU5) (set 1)' and clone (set 2). + +- 0.143u6: Added 3x altrevs roms. + +- 0.143u2: Added 'Giant Gems (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.93 zip + +$end + + + +$info=m5gimmie +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gimmie Gimmie Gimmie (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.53 zip + +$end + + + +$info=m5gkeys +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Keys (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.25 zip + +$end + + + +$info=m5goape +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Going Ape (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.39 zip + +$end + + + +$info=m5gophcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gopher Gold Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.04 zip + +$end + + + +$info=m5gophr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gopher Gold (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.04 zip + +$end + + + +$info=m5gpclub +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Get Plastered Club (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.41 zip + +$end + + + +$info=m5groll +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Golden Roll (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.27 zip + +$end + + + +$info=m5grush +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Gold Rush (Barcrest) (MPU5)' into 'Gold Rush (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Gold Rush (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 1.91 zip + +$end + + + +$info=m5grush5 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Gold Rush Five Liner (Barcrest) (MPU5)' into 'Gold Rush Five Liner (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Gold Rush Five Liner (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 2.28 zip + +$end + + + +$info=m5gruss +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Gold Rush Sit Down (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.91 zip + +$end + + + +$info=m5grusst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Gold Rush Stampede (Barcrest) (MPU5)' into 'Gold Rush Stampede (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 2x altrevs roms. + +- 0.143u2: Added 'Gold Rush Stampede (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 757.1 zip + +$end + + + +$info=m5gsstrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Gold Super Streak (Barcrest) (MPU5)' into 'Gold Super Streak (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Gold Super Streak (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.61 zip + +$end + + + +$info=m5gstrik +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.212: jordigahan, ClawGrip and Recreativas.org added clone 'Gold Strike (Barcrest) (MPU5) (V1.00, Spanish, Bilso S.A.)'. Added dipswitches info [ClawGrip]. Added PIC16C54 dump to new clone (still not properly hooked up) [CAPS0ff, jordigahan, ClawGrip]. + +- 0.146u4: Split 'Gold Strike (Barcrest) (MPU5)' into 'Gold Strike (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Gold Strike (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.25 zip + +$end + + + +$info=m5hellrz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hellraiser (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 3.06 zip + +$end + + + +$info=m5hgl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Happy Go Lucky (Bwb) (MPU5)' into 'Happy Go Lucky (Bwb) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Happy Go Lucky (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.47 zip + +$end + + + +$info=m5hiclau +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'High Claudius (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.47 zip + +$end + + + +$info=m5hifly +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'High Flyer (Barcrest) (MPU5)' into 'High Flyer (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'High Flyer (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.85 zip + +$end + + + +$info=m5hilok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hi Lo Karate (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.42 zip + +$end + + + +$info=m5hisprt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'High Spirits (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.57 zip + +$end + + + +$info=m5hlsumo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hi Lo Sumo (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.02 zip + +$end + + + +$info=m5hocscl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hocus Pocus Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5hocus +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hocus Pocus (Empire) (MPU5)' into 'Hocus Pocus (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hocus Pocus (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5holy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'The Holy Grail (Barcrest) (MPU5)' into 'The Holy Grail (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'The Holy Grail (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.19 zip + +$end + + + +$info=m5honmon +$mame +0.129u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Honey Money (Vivid) (MPU5)' into 'Honey Money (Vivid) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Changed description to 'Honey Money (Vivid) (MPU5)'. Renamed (m_honmon) to (m5honmon). + +- 0.141u4: Added dipswitches 'Reset Machine', 'Coin Assistance' and 'Max Bet'. + +- 0.129u4: Added 'Honey Money' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.38 zip + +$end + + + +$info=m5hopidl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hop Idol (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.54 zip + +$end + + + +$info=m5horn +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Horn Of Plenty (Barcrest / Whitbread) (MPU5)' (Barcrest / Whitbread 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 607.8 zip + +$end + + + +$info=m5hotrk +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Hot Rocks (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 664.6 zip + +$end + + + +$info=m5hotsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hot Shots (Empire) (MPU5)' into 'Hot Shots (Empire) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u2: Added 'Hot Shots (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1007.5 zip + +$end + + + +$info=m5hotslt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hot Slot (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 3.45 zip + +$end + + + +$info=m5hotstf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Hot Stuff (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.96 zip + +$end + + + +$info=m5hula +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Hula Moolah (Empire) (MPU5)' into 'Hula Moolah (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Hula Moolah (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.59 zip + +$end + + + +$info=m5hulacl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hula Moolah Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.04 zip + +$end + + + +$info=m5hypalx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hypalinx (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.85 zip + +$end + + + +$info=m5hypno +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hypnotic (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.25 zip + +$end + + + +$info=m5hypvip +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Hyper Viper (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 1.95 zip + +$end + + + +$info=m5invad +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Invaders (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.36 zip + +$end + + + +$info=m5jackbx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jack In The Box (Empire) (MPU5)' into 'Jack In The Box (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Jack In The Box (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 921.5 zip + +$end + + + +$info=m5jackp2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Jackpoteers 2 (Barcrest) (MPU5)' into 'Jackpoteers 2 (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Jackpoteers 2 (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 14 files / 4.66 zip + +$end + + + +$info=m5jackpt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Jackpoteers (Barcrest) (MPU5)' into 'Jackpoteers (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Jackpoteers (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.62 zip + +$end + + + +$info=m5jakjok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jackpot Jokers (Lowen) (MPU5)' (Lowen 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 666.5 zip + +$end + + + +$info=m5jcptgn +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Jackpot Genie (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 780.4 zip + +$end + + + +$info=m5jcy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Juicy Fruits (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 549.0 zip + +$end + + + +$info=m5jlstrk +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Jewel Strike (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.63 zip + +$end + + + +$info=m5jlyjwl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Jolly Jewels (Barcrest) (MPU5)' into 'Jolly Jewels (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Jolly Jewels (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 3.86 zip + +$end + + + +$info=m5jlyrog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Jolly Roger (Barcrest) (MPU5)' into 'Jolly Roger (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Jolly Roger (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 877.1 zip + +$end + + + +$info=m5jmpgem +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jumping Gems (Empire) (MPU5)' into 'Jumping Gems (Empire) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Jumping Gems (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.59 zip + +$end + + + +$info=m5jmpgmc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Jumping Gems Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 698.3 zip + +$end + + + +$info=m5jmpjok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jumpin Jokers (Vivid) (MPU5)' into 'Jumpin Jokers (Vivid) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added 4x altrevs roms. + +- 0.143u2: Added 'Jumpin Jokers (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.90 zip + +$end + + + +$info=m5jokpak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Joker In The Pack (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 701.1 zip + +$end + + + +$info=m5kaleid +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Kaleidoscope Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.02 zip + +$end + + + +$info=m5kcclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'King Cobra Club (Empire) (MPU5)' into 'King Cobra Club (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'King Cobra Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.56 zip + +$end + + + +$info=m5kingko +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'King KO (Barcrest) (MPU5)' into 'King KO (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'King KO (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 2.87 zip + +$end + + + +$info=m5kingqc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Kings & Queens Club (Empire) (MPU5)' into 'Kings & Queens Club (Empire) (MPU5) (set 1)' and clone (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Kings & Queens Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 906.6 zip + +$end + + + +$info=m5kkebab +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'King Kebab (Barcrest) (MPU5)' into 'King Kebab (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'King Kebab (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.54 zip + +$end + + + +$info=m5korma +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Korma Chameleon (Empire) (MPU5)' into 'Korma Chameleon (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Korma Chameleon (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.61 zip + +$end + + + +$info=m5kormcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Korma Chameleon Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5lock +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Lock 'n' Load (Barcrest - Red Gaming) (MPU5, set 1)' into 'Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 1)' and clone (set 3). Changed description of clone (MPU5, set 2) to 'Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 2)'. Renamed (m5locka) to (m5lock13). + +- 0.143u2: Added 'Lock 'n' Load (Barcrest - Red Gaming) (MPU5, set 1)' (Barcrest / Red Gaming 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.34 zip + +$end + + + +$info=m5lockcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5, set 1)' into 'Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 1)' and clone (set 3). Changed description of clone (MPU5, set 2) to 'Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 2)'. Renamed (m5lockcla) to (m5lockcl15). + +- 0.143u2: Added 'Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5, set 1)' (Barcrest / Red Gaming 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 3.45 zip + +$end + + + +$info=m5loony +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Loony Juice (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.69 zip + +$end + + + +$info=m5loot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Loot 'n' Khamun (Vivid) (MPU5, set 1)' (Vivid 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 961.7 zip + +$end + + + +$info=m5lotta +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Lotta Luck (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.30 zip + +$end + + + +$info=m5lvwire +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Live Wire (Bwb) (MPU5)' into 'Live Wire (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Live Wire (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.14 zip + +$end + + + +$info=m5mag7s +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Magnificent 7s (Vivid) (MPU5, set 1)' (Vivid 199?) and clones (MPU5, set 2), (MPU5, set 3), (MPU5, set 4), (MPU5, set 5) and (MPU5, set 6). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 926.2 zip + +$end + + + +$info=m5martns +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Money Mad Martians (Barcrest) (MPU5)' into 'Money Mad Martians (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Money Mad Martians (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.08 zip + +$end + + + +$info=m5mega +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Mega Zone (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.44 zip + +$end + + + +$info=m5minesw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Removed altrevs roms. + +- 0.143u2: Added 'Minesweeper (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.74 zip + +$end + + + +$info=m5mmak +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Money Maker (Barcrest) (MPU5)' into 'Money Maker (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Money Maker (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.86 zip + +$end + + + +$info=m5monjok +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Monedin Joker (Spanish) (Barcrest) (MPU5) (set 1)' and clone (MPU5, set 2) to 'Monedin Joker (Spanish) (Barcrest) (MPU5) (set 2)'. + +- 0.143u2: Added 'Monedin Joker (Spanish) (Barcrest) (MPU5, set 1)' (Barcrest 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 371.8 zip + +$end + + + +$info=m5monmst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Money Monster (Empire) (MPU5) (set 1)' and clone (MPU5, set 2) to 'Money Monster (Empire) (MPU5) (set 2)'. + +- 0.143u2: Added 'Money Monster (Empire) (MPU5, set 1)' (Empire 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.56 zip + +$end + + + +$info=m5monty +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Monty Python (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.61 zip + +$end + + + +$info=m5mpfc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Monty Python's Flying Circus (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.31 zip + +$end + + + +$info=m5mpfccl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Monty Python's Flying Circus Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.73 zip + +$end + + + +$info=m5mprio +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Monty Python Rio (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 922.6 zip + +$end + + + +$info=m5msf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Manic Streak Features (Vivid) (MPU5, set 1)' (Vivid 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.59 zip + +$end + + + +$info=m5neptun +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Neptunes Treasure (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 7.47 MB / 14 files / 5.01 zip + +$end + + + +$info=m5nitro +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nitro (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.08 zip + +$end + + + +$info=m5nnww +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Nudge Wink Wink (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.03 zip + +$end + + + +$info=m5nnwwgl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Nudge Nudge Wink Wink Gold (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.28 zip + +$end + + + +$info=m5oohaah +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Ooh Aah Dracula (Barcrest) (MPU5)' into 'Ooh Aah Dracula (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Ooh Aah Dracula (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.85 zip + +$end + + + +$info=m5oohrio +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Ooh Ahh Dracula Rio (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 2.83 zip + +$end + + + +$info=m5openbx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Open The Box (Barcrest) (MPU5)' into 'Open The Box (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Open The Box (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 16 files / 5.76 zip + +$end + + + +$info=m5overld +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Overload (Barcrest) (MPU5)' into 'Overload (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Overload (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.11 zip + +$end + + + +$info=m5paint +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Paint The Town Red (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.13 zip + +$end + + + +$info=m5peepsh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Peep Show (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.35 zip + +$end + + + +$info=m5piefac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pie Factory (Vivid) (MPU5)' into 'Pie Factory (Vivid) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added altrevs rom. + +- 0.143u2: Added 'Pie Factory (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 2.81 zip + +$end + + + +$info=m5piefc2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Pie Factory 2 (Vivid) (MPU5)' into 'Pie Factory 2 (Vivid) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 4x altrevs roms. + +- 0.143u2: Added 'Pie Factory 2 (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 3.36 zip + +$end + + + +$info=m5piefcr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pie Factory Rio (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.13 zip + +$end + + + +$info=m5ppussy +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Pink Pussy (Mdm) (MPU5)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.52 zip + +$end + + + +$info=m5psy2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Psycho Cash Beast 2 (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 1 files / 1.68 zip + +$end + + + +$info=m5psyccl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Psycho Cash Beast Club (Barcrest) (MPU5)' into 'Psycho Cash Beast Club (Barcrest) (MPU5) (set 1)' and clone (set 2). Split clone (Bwb) (MPU5) into clones (Bwb) (MPU5) (set 1), (set 2) and (set 3). + +- 0.143u2: Added 'Psycho Cash Beast Club (Barcrest) (MPU5)' (Barcrest 199?) and clone (Bwb) (MPU5). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 3.16 zip + +$end + + + +$info=m5psycho +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Psycho Cash Beast (Barcrest) (MPU5)' into 'Psycho Cash Beast (Barcrest) (MPU5) (set 1)' and clone (set 2). Split clone 'Psycho Cash Beast (Bwb) (MPU5)' into clones 'Psycho Cash Beast (Bwb) (MPU5) (set 1)' and (set 2). + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Psycho Cash Beast (Barcrest) (MPU5)' (Barcrest 199?) and clone (Bwb) (MPU5). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.66 zip + +$end + + + +$info=m5ptyani +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Party Animal (Barcrest) (MPU5)' into 'Party Animal (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Party Animal (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.15 zip + +$end + + + +$info=m5qdraw +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Quick On The Draw (Vivid) (MPU5)' into 'Quick On The Draw (Vivid) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Added 2x altrevs roms. + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Quick On The Draw (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.75 zip + +$end + + + +$info=m5qshot +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Quack Shot (Barcrest) (MPU5)' into 'Quack Shot (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Quack Shot (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 2.86 zip + +$end + + + +$info=m5quake +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Quake (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 783.1 zip + +$end + + + +$info=m5rainrn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rainbow Runner (Barcrest - Red Gaming) (MPU5, set 1)' (Barcrest / Red Gaming 199?) and clone (MPU5, set 2). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.17 zip + +$end + + + +$info=m5rampg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rampage (Barcrest - Red Gaming) (MPU5)' into 'Rampage (Barcrest - Red Gaming) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Rampage (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.14 zip + +$end + + + +$info=m5ramrcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Ram Raid Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5ramrd +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Ram Raid (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5ratpk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rat Pack (Vivid) (MPU5)' into 'Rat Pack (Vivid) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Rat Pack (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.46 zip + +$end + + + +$info=m5rawin +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Reel A Win (Vivid / Whitbread) (MPU5)' (Vivid / Whitbread 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 686.8 zip + +$end + + + +$info=m5razdz +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Razzle Dazzle Club (Barcrest) (MPU5)' into 'Razzle Dazzle Club (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Razzle Dazzle Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.55 zip + +$end + + + +$info=m5rcx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed 'Royal Exchange Club (Barcrest) (MPU5, set 2)' from a parent set to clone 'Royal Exchange Club (Barcrest) (MPU5) (set 2)'. Changed parent description to 'Royal Exchange Club (Barcrest) (MPU5) (set 1)'. + +- 0.143u6: Added Royal Exchange Club (Barcrest) (MPU5, set 2). Changed parent description to 'Royal Exchange Club (Barcrest) (MPU5, set 1)'. + +- 0.143u2: Added 'Royal Exchange Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.67 zip + +$end + + + +$info=m5rdwarf +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Red Dwarf (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 2.11 zip + +$end + + + +$info=m5redbal +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Random Red Ball (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 674.2 zip + +$end + + + +$info=m5redrck +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Ready To Rock (Barcrest) (MPU5)' into 'Ready To Rock (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Added altrevs rom. + +- 0.143u2: Added 'Ready To Rock (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.42 zip + +$end + + + +$info=m5redx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Red X (Barcrest - Red Gaming) (MPU5)' into 'Red X (Barcrest - Red Gaming) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Red X (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.67 zip + +$end + + + +$info=m5reelth +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Reel Thunder (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.47 zip + +$end + + + +$info=m5reelwn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Reel A Win (Bwb) (MPU5)' into 'Reel A Win (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Reel A Win (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.35 zip + +$end + + + +$info=m5resfrg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Reservoir Frogs (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.60 zip + +$end + + + +$info=m5revo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Revolution (Barcrest) (MPU5)' into 'Revolution (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Revolution (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.81 zip + +$end + + + +$info=m5rfymc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.214: Changed description of clone (Set 2) to 'Run For Your Money Club (Barcrest) (MPU5) (set 2)'. + +- 0.146u5: Split 'Run For Your Money Club (Barcrest) (MPU5)' into 'Run For Your Money Club (Barcrest) (MPU5) (set 1)' and clone 'Run For Your Money Club (Barcrest) (MPU5) (Set 2)'. + +- 0.143u2: Added 'Run For Your Money Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 10 files / 2.03 zip + +$end + + + +$info=m5rgclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Rio Grande Club (Barcrest) (MPU5)' into 'Rio Grande Club (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u2: Added 'Rio Grande Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 3.34 zip + +$end + + + +$info=m5rhkni +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Red Hot Knights (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.44 zip + +$end + + + +$info=m5rhrg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Red Hot Roll Gold (Barcrest) (MPU5)' into 'Red Hot Roll Gold (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Red Hot Roll Gold (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 3.24 zip + +$end + + + +$info=m5rhrgt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Red Hot Roll Triple (Barcrest) (MPU5)' into 'Red Hot Roll Triple (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Red Hot Roll Triple (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 2.71 zip + +$end + + + +$info=m5ritj +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rumble In The Jungle (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.92 zip + +$end + + + +$info=m5rlup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Roll Up (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.09 zip + +$end + + + +$info=m5rollup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Roll Up Roll Up (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 1.88 zip + +$end + + + +$info=m5rollx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Roll X (Empire) (MPU5)' into 'Roll X (Empire) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Roll X (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 858.0 zip + +$end + + + +$info=m5ronr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Or No Reel (Empire) (MPU5)' into 'Reel Or No Reel (Empire) (MPU5) (set 1)'. + +- 0.143u2: Added 'Reel Or No Reel (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5ronr05 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Or No Reel (Empire) (MPU5)' into 'Reel Or No Reel (Empire) (MPU5) (set 2)'. + +- 0.143u2: Added 'Reel Or No Reel (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5ronr07 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Reel Or No Reel (Empire) (MPU5)' into 'Reel Or No Reel (Empire) (MPU5) (set 3)'. + +- 0.143u2: Added 'Reel Or No Reel (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5roof +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Raise The Roof (Barcrest) (MPU5) (set 1)'. + +- 0.143u2: Added 'Raise The Roof (Barcrest) (MPU5, set 1)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.25 zip + +$end + + + +$info=m5roofa +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Changed description to 'Raise The Roof (Barcrest) (MPU5) (set 2)'. + +- 0.143u2: Added 'Raise The Roof (Barcrest) (MPU5, set 2)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.38 zip + +$end + + + +$info=m5round +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Round & Round (Bwb) (MPU5)' (Bwb 199?) and clone (Lowen) (MPU5). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 665.3 zip + +$end + + + +$info=m5rthh +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Return To The Haunted House (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.57 zip + +$end + + + +$info=m5rub +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Rubies & Diamonds (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 982.0 zip + +$end + + + +$info=m5rwb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split clone 'Red White & Blue (Bwb) (MPU5)' into clones 'Red White & Blue (Bwb) (MPU5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Red White & Blue (Barcrest) (MPU5)' (Barcrest 199?) and clone (Bwb) (MPU5). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 630.0 zip + +$end + + + +$info=m5sblz +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Snail Blazer (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 771.4 zip + +$end + + + +$info=m5scfinl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Super Cup Final (Lowen) (MPU5)' (Lowen 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 631.9 zip + +$end + + + +$info=m5scharg +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Charged (Barcrest) (MPU5)' into 'Super Charged (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Super Charged (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 3.98 zip + +$end + + + +$info=m5sec7 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Secret 7s (Bwb) (MPU5)' into 'Secret 7s (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Secret 7s (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.54 zip + +$end + + + +$info=m5seven +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Seven Deadly Spins (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 907.2 zip + +$end + + + +$info=m5shark +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Shark Raving Mad (Vivid) (MPU5)' into 'Shark Raving Mad (Vivid) (MPU5)' and clone (set 2). + +- 0.143u6: Added 2x altrevs roms. + +- 0.143u2: Added 'Shark Raving Mad (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.51 zip + +$end + + + +$info=m5sheik +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Sheik Yer Money (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.20 zip + +$end + + + +$info=m5showtm +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Showtime (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 375.9 zip + +$end + + + +$info=m5sil7 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Silver 7s (Bwb) (MPU5)' into 'Silver 7s (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Silver 7s (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 888.4 zip + +$end + + + +$info=m5silver +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Silver Screen (Barcrest) (MPU5)' into 'Silver Screen (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Silver Screen (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.45 zip + +$end + + + +$info=m5sixsht +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.145u6: Split '6 Shooter (Vivid) (MPU5)' into 'Six Shooter (Vivid) (MPU5) (v1.1, set 1)' and clone (v1.1, set 2). Split clone 'Six Shooter (Vivid) (MPU5)' into clones (v2.0, set 1), (v2.0, set 2), (v2.0, set 3), (v2.0, set 4), (v2.0, set 5), (v2.0, set 6), (v2.0, set 7), (v2.1, set 1), (v2.1, set 2), (v2.1, set 3), (v2.1, set 4), (v2.1, set 5) and (v2.1, set 6). + +- 0.143u2: Added '6 Shooter (Vivid) (MPU5)' (Vivid 199?) and clone (MPU5). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.42 zip + +$end + + + +$info=m5skulcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Skullduggery Club (Empire) (MPU5)' into 'Skullduggery Club (Empire) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Skullduggery Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.50 zip + +$end + + + +$info=m5slide +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Slider (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 789.5 zip + +$end + + + +$info=m5smobik +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Smokey Bikin (Bwb) (MPU5)' into 'Smokey Bikin (Bwb) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Smokey Bikin (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 673.9 zip + +$end + + + +$info=m5sondr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Son Of Dracula (Barcrest) (MPU5)' into 'Son Of Dracula (Barcrest) (MPU5) (set 1)' and clone (set 2). Changed 'Son Of Dracula (Barcrest) (MPU5) (15GBP Jackpot)' from a parent set to clone. + +- 0.143u5: Added 'Son Of Dracula (Barcrest) (MPU5) (15GBP Jackpot)'. + +- 0.143u2: Added 'Son Of Dracula (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 14 files / 4.75 zip + +$end + + + +$info=m5spddmn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Speed Demon (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.89 zip + +$end + + + +$info=m5speccl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Spectrum Club (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.56 zip + +$end + + + +$info=m5spicer +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'The Spice Is Right (Barcrest) (MPU5)' into 'The Spice Is Right (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'The Spice Is Right (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.25 zip + +$end + + + +$info=m5spiker +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Spiker The Biker (Barcrest) (MPU5)' into 'Spiker The Biker (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). Removed altrevs roms. + +- 0.143u2: Added 'Spiker The Biker (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.98 zip + +$end + + + +$info=m5spins +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Spinsation (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 608.2 zip + +$end + + + +$info=m5squids +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Squids In (Barcrest) (MPU5)' into 'Squids In (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'Squids In (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.67 zip + +$end + + + +$info=m5sstrk +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Streak (Barcrest) (MPU5)' into 'Super Streak (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Super Streak (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 2.18 zip + +$end + + + +$info=m5starcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Removed altrevs roms. + +- 0.143u2: Added 'Stars & Stripes Club (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.10 zip + +$end + + + +$info=m5stars +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Stars & Stripes (Vivid) (MPU5)' into 'Stars & Stripes (Vivid) (MPU5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u2: Added 'Stars & Stripes (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.82 zip + +$end + + + +$info=m5startr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Stars & Stripes Triple (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.82 zip + +$end + + + +$info=m5stax +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Stax Of Cash (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.06 zip + +$end + + + +$info=m5supnov +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Supernova (Barcrest) (MPU5)' into 'Supernova (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u6: Added 2x altrevs roms. + +- 0.143u2: Added 'Supernova (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.43 zip + +$end + + + +$info=m5supro +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Roulette (Vivid) (MPU5)' into 'Super Roulette (Vivid) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Super Roulette (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 902.7 zip + +$end + + + +$info=m5supstr +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Super Star (Barcrest) (MPU5)' into 'Super Star (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Super Star (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.96 zip + +$end + + + +$info=m5tball +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Thunderball (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1019.7 zip + +$end + + + +$info=m5tbird +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Added altrevs roms t_birds.p1 and t_birds.p2 from 'Thunderbirds (JPM) (IMPACT, set 1)'. + +- 0.143u2: Added 'Thunderbird (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 14 files / 4.95 zip + +$end + + + +$info=m5tempcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Temple Of Treasure Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 3.14 zip + +$end + + + +$info=m5tempp +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Temple Of Pleasure (Vivid) (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.17 zip + +$end + + + +$info=m5tempt +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Temple Of Treasure (Barcrest) (MPU5)' into 'Temple Of Treasure (Barcrest) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u5: Split 'Temple Of Treasure (Barcrest) (MPU5)' into 'Temple Of Treasure (Barcrest) (MPU5)' and 'Temple Of Treasure 2 (Barcrest) (MPU5)'. Split (m5tempt) into (m5tempt) and (m5tempt2). + +- 0.143u2: Added 'Temple Of Treasure (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.59 zip + +$end + + + +$info=m5tempt2 +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Temple Of Treasure 2 (Barcrest) (MPU5)' into 'Temple Of Treasure 2 (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u5: Split 'Temple Of Treasure (Barcrest) (MPU5)' into 'Temple Of Treasure 2 (Barcrest) (MPU5)' and 'Temple Of Treasure (Barcrest) (MPU5)'. Split (m5tempt) into (m5tempt2) and (m5tempt). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 7 files / 2.59 zip + +$end + + + +$info=m5thtsmg +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'That's Magic (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.17 zip + +$end + + + +$info=m5tictac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split clone (Bwb) (MPU5) into clones (MPU5) (set 1) and (MPU5) (set 2). Removed clone (Vivid) (MPU5, set 2). Changed parent description to 'Tic Tac Tut (Vivid) (MPU5)'. + +- 0.143u2: Added 'Tic Tac Tut (Vivid) (MPU5, set 1)' (Vivid 199?) and clones 'Tic Tac Tut (Vivid) (MPU5, set 2)' and 'Tic Tac Tut (Bwb) (MPU5)'. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.48 zip + +$end + + + +$info=m5tomb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Tomb Raiders (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 729.4 zip + +$end + + + +$info=m5topdog +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Top Dog (Barcrest) (MPU5)' into 'Top Dog (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Added 2x altrevs roms. + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u2: Added 'Top Dog (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 3.90 zip + +$end + + + +$info=m5topdol +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Top Dollar (Barcrest - Red Gaming) (MPU5)' into 'Top Dollar (Barcrest - Red Gaming) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Top Dollar (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 2.20 zip + +$end + + + +$info=m5trail +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Trailblazer Club (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 2.73 zip + +$end + + + +$info=m5trclb +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Tomb Raiders Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5tsar +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Tsar Wars (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.06 zip + +$end + + + +$info=m5tst +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'MPU 5 Test Rom (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 108.0 zip + +$end + + + +$info=m5ttop +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Treble Top (Empire) (MPU5)' into 'Treble Top (Empire) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Treble Top (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.61 zip + +$end + + + +$info=m5ttopcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Treble Top Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.05 zip + +$end + + + +$info=m5ttwo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Take Two (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.31 zip + +$end + + + +$info=m5ultimo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Ultimo (Barcrest) (MPU5)' into 'Ultimo (Barcrest) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Ultimo (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 13 files / 4.35 zip + +$end + + + +$info=m5upover +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Up & Over (Barcrest) (MPU5)' into 'Up & Over (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Up & Over (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 12 files / 4.23 zip + +$end + + + +$info=m5vampup +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Vamp It Up (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.53 zip + +$end + + + +$info=m5vertcl +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Vertigo Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 1.03 zip + +$end + + + +$info=m5vertgo +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Vertigo (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.61 zip + +$end + + + +$info=m5whdres +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u5: Added 'Who Dares Spins (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 614.8 zip + +$end + + + +$info=m5winway +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Winning Ways (MPU5)' (Vivid 199?). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 9 files / 2.51 zip + +$end + + + +$info=m5wking +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wild King (Barcrest) (MPU5)' into 'Wild King (Barcrest) (MPU5) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Wild King (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 11 files / 3.19 zip + +$end + + + +$info=m5wonga +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'A Fish Called Wonga (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.54 zip + +$end + + + +$info=m5wthing +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Wild Thing Club (Empire) (MPU5)' into 'Wild Thing Club (Empire) (MPU5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u2: Added 'Wild Thing Club (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.54 zip + +$end + + + +$info=m5xchn +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Exchanges Unlimited (Barcrest) (MPU5)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 536.4 zip + +$end + + + +$info=m5xena +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Xena Warrior Princess (Bwb) (MPU5)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.41 zip + +$end + + + +$info=m5xfact +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'X Factor (Empire) (MPU5)' into 'X Factor (Empire) (MPU5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u2: Added 'X Factor (Empire) (MPU5)' (Empire 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 812.6 zip + +$end + + + +$info=m5zigzag +$mame +0.143u5 [AGEMAME] + + +WIP: + +- 0.143u6: Fixed maincpu rom loading. + +- 0.143u5: Added 'Zig Zag (Barcrest - Red Gaming) (MPU5)' (Barcrest / Red Gaming 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.11 zip + +$end + + + +$info=m62_audio +$mame + +DEVICE: + +Irem M62 Audio + + +WIP: + +- 0.246: Changed sourcefile to irem\irem.c. + +- 0.186: Renamed (irem_m62_audio) to (m62_audio). + +- 0.164: Added 'Irem M62 Audio' device (audio\irem.c). + +$end + + + +$info=m6500_1 +$mame + +DEVICE: + +MOS Technology 6500/1 + + +WIP: + +- 0.222: Changed description to 'MOS Technology 6500/1'. + +- 0.201: Added 'MOS M6500/1' device (cpu\m6502\m6500_1.cpp). + +$end + + + +$info=m6502 +$mame + +DEVICE: + +MOS Technology 6502 + + +WIP: + +- 0.228: Removed 'Mitsubishi M740' device. + +- 0.222: Changed description to 'MOS Technology 6502'. + +- 0.196: Changed description to 'MOS Technology M6502' and 'M740' to 'Mitsubishi M740'. + +- 0.184: Added 'M740' device (cpu\m6502\m740.cpp). + +- 0.147u3: Added 'M6502' device (cpu\m6502\m6502.c). + +$end + + + +$info=m6503 +$mame + +DEVICE: + +MOS Technology 6503 + + +WIP: + +- 0.258: Added 'MOS Technology 6503' device (cpu\m6502\m6503.cpp). + +$end + + + +$info=m6504 +$mame + +DEVICE: + +MOS Technology 6504 + + +WIP: + +- 0.222: Changed description to 'MOS Technology 6504'. + +- 0.196: Changed description to 'MOS Technology M6504'. + +- 0.147u3: Added 'M6504' device (cpu\m6502\m6504.c). + +$end + + + +$info=m6507 +$mame + +DEVICE: + +MOS Technology 6507 + + +WIP: + +- 0.222: Changed description to 'MOS Technology 6507'. + +- 0.205: Added 'MOS Technology M6507' device (cpu\m6502\m6507.cpp). + +$end + + + +$info=m6512 +$mame + +DEVICE: + +MOS Technology 6512 + + +WIP: + +- 0.222: Added 'MOS Technology 6512' device (cpu\m6502\m6502.cpp). + +$end + + + +$info=m65ce02 +$mame + +DEVICE: + +CSG 65CE02 + + +WIP: + +- 0.222: Changed description to 'CSG 65CE02'. + +- 0.201: Added 'MOS Technology M65CE02' device (cpu\m6502\m65ce02.cpp). + +$end + + + +$info=m660 +$mame +0.37b9 [Paul Swan] + + +WIP: + +- 0.172: Hardware actually runs at 224 x 256 [Angelo Salese]. This fixes Mission 660 graphic problem (MT00940). + +- 0.141u4: Angelo Salese fixed sound regression with Mission 660. + +- 0.111u1: Atari Ace fixed missing music in Mission 660. + +- 17th December 2004: Dumping Project - Randy bid for a PCB reputed to be a World Games version of 'Mission 660'. + +- 0.62: Changed description to 'Mission 660 (US)'. + +- 0.53: Added clone Mission 660 (Japan). Fixed rom names. + +- 0.37b9: Paul Swan added 'Mission 660' (Taito 1986) and clone (bootleg). + +- 24th September 2000: Guru - Mark Lawrence (who bought a Mission 660 PCB) dumped the proms that I missed when I dumped the PCB 8 months ago! The WIP is pretty close to 100% according to the dev. Thanks to him, we might see Mission 660 soon... + +- 27th February 2000: Guru - Dumped Mission 660. + +- 25th February 2000: Guru - Dumped Mission 660 (bootleg). + + +LEVELS: 12 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +The Alphax Z + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 232.8 kb / 18 files / 77.6 zip + +$end + + + +$info=m6800 +$mame + +DEVICE: + +Motorola MC6800 + + +WIP: + +- 0.215: Changed description to 'Motorola MC6800'. + +- 0.196: Changed description to 'Motorola M6800'. + +- 0.150: Added 'M6800' device (cpu\m6800\m6800.c). + +$end + + + +$info=m68000 +$mame + +DEVICE: + +Motorola MC68000 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68000.cpp. + +- 0.196: Changed description to 'Motorola MC68000'. + +- 0.193: Removed 'M68K' device. + +- 0.149u1: Added 'M68000' device (cpu\m68000\m68kcpu.c). + +- 0.184: Added 'M68K' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m68000msh +$mame + +DEVICE: + +Motorola MC68000 (Musashi) + + +WIP: + +- 0.266: Added 'Motorola MC68000 (Musashi)' device (cpu\m68000\m68000musashi.cpp). + +$end + + + +$info=m68008 +$mame + +DEVICE: + +Motorola MC68008 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68008.cpp. + +- 0.196: Changed description to 'Motorola MC68008'. + +- 0.184: Added 'M68008' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m68008fn +$mame + +DEVICE: + +Motorola MC68008FN + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68008.cpp. + +- 0.209: Changed description to 'Motorola MC68008FN'. Renamed (m68008plcc) to (m68008fn). + +- 0.196: Changed description to 'Motorola MC68008PLCC'. + +- 0.184: Added 'M68008PLCC' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m6801 +$mame + +DEVICE: + +Motorola MC6801 + + +WIP: + +- 0.215: Changed description to 'Motorola MC6801'. + +- 0.196: Changed description to 'Motorola M6801'. + +- 0.150: Added 'M6801' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=m68010 +$mame + +DEVICE: + +Motorola MC68010 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68010.cpp. + +- 0.196: Changed description to 'Motorola MC68010'. + +- 0.149u1: Added 'M68010' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=m6801u4 +$mame + +DEVICE: + +Motorola MC6801U4 + + +WIP: + +- 0.261: Added 'Motorola MC6801U4' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=m6802 +$mame + +DEVICE: + +Motorola MC6802 + + +WIP: + +- 0.215: Changed description to 'Motorola MC6802'. + +- 0.196: Changed description to 'Motorola M6802'. + +- 0.150: Added 'M6802' device (cpu\m6800\m6800.c). + +$end + + + +$info=m68020 +$mame + +DEVICE: + +Motorola MC68020 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68020.cpp. + +- 0.196: Changed description to 'Motorola MC68020'. + +- 0.149u1: Added 'M68020' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=m68020fpu +$mame + +DEVICE: + +Motorola MC68020FPU + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68020.cpp. + +- 0.196: Changed description to 'Motorola MC68020FPU'. + +- 0.184: Added 'M68020FPU' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m68020hmmu +$mame + +DEVICE: + +Motorola MC68020HMMU + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68020.cpp. + +- 0.196: Changed description to 'Motorola MC68020HMMU'. + +- 0.184: Added 'M68020HMMU' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m68020pmmu +$mame + +DEVICE: + +Motorola MC68020PMMU + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68020.cpp. + +- 0.196: Changed description to 'Motorola MC68020PMMU'. + +- 0.184: Added 'M68020PMMU' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m6803 +$mame + +DEVICE: + +Motorola MC6803 + + +WIP: + +- 0.215: Changed description to 'Motorola MC6803'. + +- 0.196: Changed description to 'Motorola M6803'. + +- 0.150: Added 'M6803' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=m68030 +$mame + +DEVICE: + +Motorola MC68030 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68030.cpp. + +- 0.196: Changed description to 'Motorola MC68030'. + +- 0.184: Added 'M68030' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m6803e +$mame + +DEVICE: + +Motorola MC6803E + + +WIP: + +- 0.220: Added 'Motorola MC6803E' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=m68040 +$mame + +DEVICE: + +Motorola MC68040 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68040.cpp. + +- 0.196: Changed description to 'Motorola MC68040'. + +- 0.149u1: Added 'M68040' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=m6805p2 +$mame + +DEVICE: + +Motorola MC6805P2 + + +WIP: + +- 0.209: Added 'Motorola MC6805P2' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m6805p6 +$mame + +DEVICE: + +Motorola MC6805P6 + + +WIP: + +- 0.209: Added 'Motorola MC6805P6' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m6805r2 +$mame + +DEVICE: + +Motorola MC6805R2 + + +WIP: + +- 0.209: Added 'Motorola MC6805R2' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m6805r3 +$mame + +DEVICE: + +Motorola MC6805R3 + + +WIP: + +- 0.209: Added 'Motorola MC6805R3' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m6805u2 +$mame + +DEVICE: + +Motorola MC6805U2 + + +WIP: + +- 0.209: Added 'Motorola MC6805U2' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m6805u3 +$mame + +DEVICE: + +Motorola MC6805U3 + + +WIP: + +- 0.209: Added 'Motorola MC6805U3' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m6808 +$mame + +DEVICE: + +Motorola MC6808 + + +WIP: + +- 0.215: Changed description to 'Motorola MC6808'. + +- 0.196: Changed description to 'Motorola M6808'. + +- 0.150: Added 'M6808' device (cpu\m6800\m6800.c). + +$end + + + +$info=m6809 +$mame + +DEVICE: + +MC6809 (legacy) + + +WIP: + +- 0.193: Changed description to 'MC6809 (legacy)'. + +- 0.148: Added 'M6809' device (cpu\m6809\m6809.c). + +$end + + + +$info=m68705p3 +$mame + +DEVICE: + +Motorola MC68705P3 + + +ROMS: + +bootstrap.bin (115 bytes bootstrap) + + +WIP: + +- 0.196: Changed description to 'Motorola MC68705P3'. + +- 0.182: Added 'MC68705P3' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m68705p5 +$mame + +DEVICE: + +Motorola MC68705P5 + + +ROMS: + +bootstrap.bin (115 bytes bootstrap) + + +WIP: + +- 0.212: Removed 'Motorola M6805' device. + +- 0.196: Changed description of 'M68705' to 'Motorola MC68705P5' and 'M6805' to 'Motorola M6805'. + +- 0.182: Added bootstrap.bin rom. Changed 'M68705 (NEW)' to 'MC68705P5' (cpu\m6805\m68705.cpp). Removed 'M68705'. Renamed (m68705_new) to (m68705p5). + +- 0.184: Added 'M6805' device (cpu\m6805\m6805.cpp). + +- 0.181: Added 'M68705 (NEW)' device (cpu\m6805\m6805.h). + +- 0.148: Added 'M68705' (cpu\m6805\m6805.h). + +$end + + + +$info=m68705r3 +$mame + +DEVICE: + +Motorola MC68705R3 + + +ROMS: + +bootstrap.bin (120 bytes bootstrap) + + +WIP: + +- 0.196: Changed description to 'Motorola MC68705R3'. + +- 0.183: Confirmed MC68705R3 bootstrap program matches Bouncing Balls (Adult) M68705R3 [brizzo]. Removed 'BAD DUMP' flag. + +- 0.182: Added 'MC68705R3' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m68705u3 +$mame + +DEVICE: + +Motorola MC68705U3 + + +ROMS: + +bootstrap.bin (120 bytes bootstrap) + + +WIP: + +- 0.196: Changed description to 'Motorola MC68705U3'. + +- 0.184: Added 'MC68705U3' device (cpu\m6805\m68705.cpp). + +$end + + + +$info=m68ec020 +$mame + +DEVICE: + +Motorola MC68EC020 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68020.cpp. + +- 0.196: Changed description to 'Motorola MC68EC020'. + +- 0.149u1: Added 'M68EC020' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=m68ec030 +$mame + +DEVICE: + +Motorola MC68EC030 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68030.cpp. + +- 0.196: Changed description to 'Motorola MC68EC030'. + +- 0.149u1: Added 'M68EC030' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=m68ec040 +$mame + +DEVICE: + +Motorola MC68EC040 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68040.cpp. + +- 0.196: Changed description to 'Motorola MC68EC040'. + +- 0.184: Added 'M68EC040' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m68hc05c4 +$mame + +DEVICE: + +Motorola MC68HC05C4 + + +WIP: + +- 0.201: Added 'Motorola MC68HC05C4' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68hc05c8 +$mame + +DEVICE: + +Motorola MC68HC05C8 + + +WIP: + +- 0.201: Added 'Motorola MC68HC05C8' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68hc05eg +$mame + +DEVICE: + +Motorola MC68HC05EG + + +WIP: + +- 0.196: Changed description to 'Motorola MC68HC05EG'. + +- 0.186: Changed description to 'MC68HC05EG'. + +- 0.184: Added 'M68HC05EG' device (cpu\m6805\m6805.cpp). + +$end + + + +$info=m68hc05l11 +$mame + +DEVICE: + +Motorola MC68HC05L11 + + +WIP: + +- 0.212: Added 'Motorola MC68HC05L11' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68hc05l9 +$mame + +DEVICE: + +Motorola MC68HC05L9 + + +WIP: + +- 0.212: Added 'Motorola MC68HC05L9' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68hc705c4a +$mame + +DEVICE: + +Motorola MC68HC705C4A + + +ROMS: + +bootstrap.bin (240 bytes nodump bootstrap) + + +WIP: + +- 0.222: Added 'Motorola MC68HC705C4A' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68hc705c8a +$mame + +DEVICE: + +Motorola MC68HC705C8A + + +ROMS: + +bootstrap.bin (240 bytes nodump bootstrap) + + +WIP: + +- 0.201: Added 'Motorola MC68HC705C8A' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68hc705j1a +$mame + +DEVICE: + +Motorola MC68HC705J1A + + +WIP: + +- 0.213: Added 'Motorola MC68HC705J1A' device (cpu\m6805\m68hc05.cpp). + +$end + + + +$info=m68lc040 +$mame + +DEVICE: + +Motorola MC68LC040 + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\m68040.cpp. + +- 0.196: Changed description to 'Motorola MC68LC040'. + +- 0.184: Added 'M68LC040' device (cpu\m68000\m68kcpu.cpp). + +$end + + + +$info=m6m80011ap +$mame + +DEVICE: + +M6M80011AP EEPROM + + +WIP: + +- 0.147: Added 'M6M80011AP EEPROM' device (machine\m6m80011ap.c). + +$end + + + +$info=m72_audio +$mame + +DEVICE: + +Irem M72 Audio + + +WIP: + +- 0.246: Changed sourcefile to irem\m72_a.cpp. + +- 0.186: Changed description to 'Irem M72 Audio'. + +- 0.149u1: Added 'Irem M72 Audio Custom' device (audio\m72.c). + +$end + + + +$info=m79amb +$mame +0.34b1 [Al Kossow] + + +WIP: + +- 0.247: Invert PROM data using region flags [kmg]. + +- 0.245: Improved input lookup table generation and added DIP locations [kmg]. + +- 0.233: Modernized interrupt and use raw parameters for screen [AJR]. Changed VSync to 58.625954 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\m79amb.c) [AJR]. + +- 0.197: Removed legacy output accessors from M-79 Ambush [Ryan Holtz]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to M-79 Ambush. + +- 0.133u4: hap fixed a considerable difficulty bug in aiming of M-79 Ambush. + +- 0.129u5: Derrick Renaud added Discrete sounds, fixed DIPs and added Self Test Lamp Output to M-79 Ambush. Changed 8080 CPU1 clock speed to 1966080 Hz. Added dipswitches 'Play Time', 'Points for Extended Time' and 'Coinage'. + +- 0.126u5: Removed button 2. + +- 0.123u4: Changed description to 'M-79 Ambush'. + +- 0.35b3: Howie Cohen added high score saving to M79 Ambush. + +- 0.34b1: Al Kossow added 'M79 Ambush' (Ramtek 1977). + +- 11th April 1998: Dumped M-79 Ambush. + + +Other Emulators: + +* CottAGE + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 8 kb / 16 files / 7.57 zip + +$end + + + +$info=ma6710 +$mame +0.209 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Correct rom labels [Brian Troha]. + +- 0.263: Invert char and attr RAM, allows game to show error message [Osso]. + +- 0.232: Preliminary mappings, device additions and hook up ROM bank switch for Multi-Action 6710-13 [AJR]. + +- 0.209: Brian Troha and The Dumping Union added 'Multi-Action 6710-13' (Merit 1989). + +- 8th February 2018: Smitdogg - Brian Troha dumped 3 different Merit touchscreen multi gambling games: Merit Multi-Action CRT-300, Merit Multi-Action 7551 CRT-350 and Merit Multi-Action 7556 CRT-350. + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 336 kb / 7 files / 84.5 zip + +$end + + + +$info=ma6710a +$mame +0.263 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Hacked a bit to make Multi-Action 6710-21 show something. It starts with game malfunction message. It can be started by switching IN2:2 on, then pressing discard 3. Games 'Super Eight' and 'Black Jack' show GFX banking logic isn't correct [Osso]. Fixed rom names. + +- 0.263: Brian Troha and The Dumping Union added 'Multi-Action 6710-21' (Merit 198?). Invert char and attr RAM, allows 'Multi-Action 6710-21' to show error message [Osso]. + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 360 kb / 7 files / 93.1 zip + +$end + + + +$info=ma6711 +$mame +0.268 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Brian Troha and The Dumping Union added 'Multi-Action 6711-14-R0A' (Merit 1992). + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 360 kb / 7 files / 89.3 zip + +$end + + + +$info=ma7551p +$mame +0.209 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.259: Changed description to 'Multi-Action 7551-21-R2P'. Renamed (ma7551) to (ma7551p). + +- 0.209: Brian Troha and The Dumping Union added 'Multi-Action 7551' (Merit 199?). + +- 8th February 2018: Smitdogg - Brian Troha dumped 3 different Merit touchscreen multi gambling games: Merit Multi-Action CRT-300, Merit Multi-Action 7551 CRT-350 and Merit Multi-Action 7556 CRT-350. + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 456 kb / 12 files / 162.5 zip + +$end + + + +$info=ma7551t +$mame +0.259 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.262: Don't enable line timer until valid parameters are set (video\mc6845.cpp). Fixes hang in 'Multi-Action 7551-20-R3T' [Mark Garlanger]. + +- 0.259: Brian Troha and The Dumping Union added 'Multi-Action 7551-20-R3T' (Merit 199?). + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Multiplay) + + +Romset: 456 kb / 12 files / 151.7 zip + +$end + + + +$info=ma7556 +$mame +0.209 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.259: Changed description to 'Multi-Action 7556-00-R2'. + +- 0.232: Fixed rom names. + +- 0.209: Brian Troha and The Dumping Union added 'Multi-Action 7556' (Merit 199?). + +- 8th February 2018: Smitdogg - Brian Troha dumped 3 different Merit touchscreen multi gambling games: Merit Multi-Action CRT-300, Merit Multi-Action 7551 CRT-350 and Merit Multi-Action 7556 CRT-350. + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 456 kb / 12 files / 138.3 zip + +$end + + + +$info=ma7558r0 +$mame +0.232 [Brain Troha] + + +WIP: + +- 0.268: Renamed (ma7558) to (ma7558r0). + +- 0.259: Changed description to 'Multi-Action 7558-01-R0'. + +- 0.232: Brain Troha added 'Multi-Action 7558' (Merit 199?). + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 456 kb / 12 files / 155.0 zip + +$end + + + +$info=ma7558r4 +$mame +0.268 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Brian Troha and The Dumping Union added 'Multi-Action 7558-01-R4' (Merit 199?). + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Multiplay) + + +Romset: 456 kb / 12 files / 164.9 zip + +$end + + + +$info=ma8340 +$mame +0.268 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Brian Troha and The Dumping Union added 'Multi-Action 8340-01-R1' (Merit 199?). + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Multiplay) + + +Romset: 328 kb / 8 files / 76.9 zip + +$end + + + +$info=ma8350 +$mame +0.263 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.263: Brian Troha and The Dumping Union added 'Multi-Action 8350-00-R1' (Merit 199?). Note: Photo of in game play show title as Montana Superstar with top glass reading Superstar 4000 Jackpot. + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Multiplay) + + +Romset: 328 kb / 8 files / 75.3 zip + +$end + + + +$info=ma9800 +$mame +0.268 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Brian Troha and The Dumping Union added 'Multi-Action 9800-20-R0' (Merit 1992). It start with game malfunction message. It can be started by switching IN2:2 on, then pressing discard 3. Games 'Super Eight' and 'Black Jack' show GFX banking logic isn't correct. 'Black Jack' GFX are over 0x8000 in ROM but proper GFX bank bit hasn't been identified. + + +Recommended Games: + +Multi-Action 6710-13 + +Multi-Action 6710-21 + +Multi-Action 6711-14-R0A + +Multi-Action 7551-20-R3T + +Multi-Action 7551-21-R2P + +Multi-Action 7556-00-R2 + +Multi-Action 7558-01-R0 + +Multi-Action 7558-01-R4 + +Multi-Action 8340-01-R1 + +Multi-Action 8350-00-R1 + +Multi-Action 9800-20-R0 + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 320 kb / 5 files / 75.1 zip + +$end + + + +$info=mac_1808 +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.192: Changed description to 'unknown game (MAC #1808)'. + +- 0.177: Added 'Unknown Game (MAC #1808)' (MAC S.A. 19??). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 2 files / 38.7 zip + +$end + + + +$info=mac2bios +$mame + +Multi Amenity Cassette System 2 BIOS (I'Max 1995) + + +BIOS: + +macs2os_l.bin (user1 $0 - 512k) MACS2 BIOS - NO DUMP + +macs2os_h.bin (user1 $1 - 512k) MACS2 BIOS - NO DUMP + + +WIP: + +- 0.117u1: Added Multi Amenity Cassette System 2 BIOS. + +$end + + + +$info=macao +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.281: stonedDiscord added 'Macao' (MEGA 1991). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.2 zip + +$end + + + +$info=macattck +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Added new roms cpu_ic13.rom, cpu_ic14.rom, vid_ic17.rom, snd_ic06.rom, snd_ic22.rom, snd_ic35.rom and snd_ic36.rom. + +- 0.141u1: Miodrag Milanovic added 'Mac Attack' (Mr Game 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 368 kb / 13 files / 120.7 zip + +$end + + + +$info=mace +$mame +0.102u4 [Brian Troha] + +0.77 [Aaron Giles] + + +HardDisk required + +Artwork available + + +WIP: + +- 0.280: Dumped alternate PIC (319_mace_39_u96.u96) for Mace: The Dark Age [Darksoft]. + +- 0.234: Major Voodoo rewrite: Changed to use modern poly.h instead of polylgcy.h. Moved helper classes into separate voodoo namespaces. Derived device classes from video_device_interface. Split classes so that later versions derive from earlier versions. Created device maps to be directly included. Redesigned register mapping to use helper classes and delegates. Rewrote rasterizers to use C++ templates instead of macros. Added logic to compute equations for color/texture combine units. Added special generic identity-texel rasterizer cases. Removed pipeline stalls on texture and palette changes. Removed pipeline stalls on most all parameter changes. Generally re-thought and cleaned up logic throughout. Parameterized cycle stealing on status reads; updated all existing voodoo consumers to configure it as it was before. Increased vretrace cycles to 2 so 'Mace: The Dark Age' will boot again [Aaron Giles]. + +- 22nd November 2020: Mr. Do - Added marquee and instructon strips for Mace: The Dark Age, supplied by ArsInvictus. + +- 0.224: Added security PIC dump with ID and config word for Mace: The Dark Age [ekorz, CAPS0ff]. + +- 0.222: Added 'Unknown0080' dipswitch. + +- 0.129: Phil Bennett added Button4 to Player 2 in Mace. + +- 0.126u1: Changed description to 'Mace: The Dark Age (HDD 1.0a)'. + +- 24th December 2005: Dumping Project - We grabbed Mace v1.0b. + +- 0.102u4: Brian Troha added 'Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)'. Changed 'Mace: The Dark Age' to clone 'Mace: The Dark Age (HDD 1.0a'. Renamed (mace) to (macea). + +- 0.82u2: Changed R5000 CPU1 clock speed to 150MHz. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.78: Aaron Giles added proper PIC IDs for Mace. + +- 0.77u3: Changed visible area to 512x400. + +- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz. + +- 0.77: Aaron Giles added 'Mace: The Dark Age' (Atari 1996). Random poly glitches (seriously out of whack parameters). + +- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). + +- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. + + +LEVELS: 12 + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 560 kb / 4 files / 406.6 zip + +CHD: 1.19 GB (Compressed: 126.0) + +$end + + + +$info=macgalxy +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Victor Fernandez added clone MAC's Galaxy (blue version, M.042). Changed parent description to 'MAC's Galaxy (yellow version, M.6)'. + +- 0.177: Added 'MAC's Galaxy' (MAC S.A. 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 6.94 zip + +$end + + + +$info=mach2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.229: Victor Fernandez and ClawGrip added clone Mach 2 (set 2). Changed parent description to 'Mach 2 (set 1)'. + +- 0.141u1: Miodrag Milanovic added 'Mach 2' (Spinball 1995). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1.59 MB / 8 files / 954.6 zip + +$end + + + +$info=mach3 +$mame +0.33b4 [Fabrice Frances] + +0.33b3 [Testdriver] + + +LaserDisc required + +Artwork available + + +Bugs: + +- MACH 3 "disc error... stay put!" laserdisc audio decoding problem during fighter game. bit0mike (ID 03223) + +- Sprite / LD positioning seems to be incorrect. Haze (ID 03189) + + +WIP: + +- 0.274: Moved sytems with LaserDisc players to a derived state class and cleaned up code. Suppress side effects for debugger reads, use more appropriate integer types, made come variables const. Reduced preprocessor macros [cam900]. + +- 0.172: Matt Ownby added clone M.A.C.H. 3 (set 2). Added clone M.A.C.H. 3 (set 3). Changed parent description to 'M.A.C.H. 3 (set 1)'. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this fixes a blank screen in certain places in the M.A.C.H. 3 video [hap]. + +- 0.144u7: Aaron Giles fixed missing and/or corrupted graphics in M.A.C.H. 3. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer PR-8210'. + +- 31st October 2011: Mr. Do - TrevEB noticed that the bezel for Us Vs. Them is almost identical to M.A.C.H. 3. So with photo evidence in hand, he took the current artwork for M3 and adjusted it for UVT. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: smf fixed M.A.C.H. 3 stalls on its opening diagnostic screen. Added I8049 (4410000 Hz) CPU4. + +- 0.142u3: Removed I8049 CPU4. + +- 22nd February 2010: Mr. Do - Antny did an outstanding job cleaning up a pretty dirty M.A.C.H. 3 bezel. Hope you enjoy it. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.129: Aaron Giles and Bobby Tribble added Laserdisc to M.A.C.H. 3 - Game now playable. + +- 0.127u4: Added I8049 (4410000 Hz) CPU4 with MCU rom (pr-8210_mcu_ud6005a.bin). + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480. + +- 0.126u5: Aaron Giles forced a sound synchronization on each vsync in the laserdisc playback. This prevents overwriting the tail end of the buffer which was fouling up the MACH 3 audio decoding. + +- 0.126u4: Aaron Giles added proper laserdisc support for MACH 3, Us vs. Them and Cobra Command (MACH 3 hardware). Old laserdisc hacks are now removed. The code now talks to the standard Pioneer PR-8210 interface. Also removed hacky "target list" from the MACH 3 ROMs; this information is now decoded on the fly from the right channel laserdisc audio. Fixed audio rom address to $d000. Added Custom sound. Changed visible area to 720x240 and VSync to 59.940052. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with AY-3-8913A. + +- 0.102u5: Added SP0250 (3120000 Hz) speech. + +- 14th March 2005: 3D ARCADE - New 3D cabinet model for M.A.C.H. 3 from Bond1. + +- 0.62: Changed region sound1 to user1. + +- 0.53: Fabrice Frances added support for the target data extracted from the laserdisc to MACH 3. Added m3target.bin (1MB) rom. + +- 0.34b3: Added 2nd DAC. + +- 0.33b6: Fixed bug in the I8086 emulator which caused MACH3 not to work. MACH3 now does the attract mode, but it will never be playable without the laser disc. + +- 0.33b4: Added 'M.A.C.H. 3' (Mylstar 1983). + +- 0.33b3: Fabrice Frances added (Testdriver) M.A.C.H. 3. + +- 4th April 1997: Dumped M.A.C.H. 3 (set 1). + + +LEVELS: 1 + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 88 kb / 13 files / 45.0 zip + +CHD: 37.6 GB (Compressed: 13.8) + +$end + + + +$info=mach32 +$mame + +DEVICE: + +ATi mach32 + + +WIP: + +- 0.256: Changed sourcefile to video\ati_mach32.cpp. + +- 0.185: Added 'ATi mach32' device (bus\isa\mach32.cpp). + +$end + + + +$info=mach32_8514a +$mame + +DEVICE: + +ATi mach32 (2D acceleration module) + + +WIP: + +- 0.256: Changed sourcefile to video\ati_mach32.cpp. + +- 0.185: Added 'ATi mach32 (2D acceleration module)' device (bus\isa\mach32.cpp). + +$end + + + +$info=mach64 +$mame + +DEVICE: + +ATi mach64 + + +WIP: + +- 0.256: Changed sourcefile to video\ati_mach32.cpp. + +- 0.185: Added 'ATi mach64' device (bus\isa\mach32.cpp). + +$end + + + +$info=mach64_8514a +$mame + +DEVICE: + +ATi mach64 (2D acceleration module) + + +WIP: + +- 0.256: Changed sourcefile to video\ati_mach32.cpp. + +- 0.185: Added 'ATi mach64 (2D acceleration module)' device (bus\isa\mach32.cpp). + +$end + + + +$info=mach64isa +$mame + +DEVICE: + +ATi mach64 Card + + +ROMS: + +mach64.bin (32k mach64) + +mach64_vlb_dram.bin (32k mach64) + +mach64_vlb_vram.bin (32k mach64) + +pci_mach64__113-25420-100-1995.27c256.u1.bin (32k mach64) + +pci_mach64_v1_113-34404-104_1996.bin (64k mach64) + + +WIP: + +- 0.185: Added 'ATi mach64 Card' device (bus\isa\vga_ati.cpp). + +$end + + + +$info=mach8 +$mame + +DEVICE: + +Mach8 + + +WIP: + +- 0.256: Changed sourcefile to video\ati_mach8.cpp. + +- 0.186: Changed description to 'Mach8'. + +- 0.184: Added 'MACH8' device (video\pc_vga.cpp). + +$end + + + +$info=macha +$mame +0.129u5 [Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.129u6: Added dipswitches 'Coinage' and 'Demo Sounds'. + +- 0.129u5: Yasuhiro Ogawa added 'Monoshiri Quiz Osyaberi Macha (Japan)' (Logitec 1983). + + +Recommended Games (Quiz (Asian)) + + +Romset: 104 kb / 14 files / 73.5 zip + +$end + + + +$info=machbrkr +$mame +0.185 [Caius, Silvio Grazini, The Dumping Union] + +0.68 [Brian Troha, Phil Stroffolino] + +0.61 [Testdriver] + + +WIP: + +- 0.222: Reduced duplicates. Moved virtuals under protected. Use shorter/correct type values and fixed spacing. Converted sprite bank delaying behavior into unique_ptr. Removed unnecessary device. Fixes animation glitch in Mach Breakers [cam900]. + +- 0.185: Caius, Silvio Grazini and The Dumping Union added Mach Breakers (World, MB2). Changed (Japan) to clone 'Mach Breakers - Numan Athletics 2 (Japan, MB1)'. Fixed rom names. Renamed (machbrkr) to (machbrkrj). + +- 21st April 2017: Smitdogg - Caius and Silvio Grazini dumped the export version of Mach Breakers. It can be set to Europe/America or Asia. + +- 0.175: Fixed degraded performance speed in Mach Breakers by disabling logerrors. Also added save state support [Osso]. + +- 0.155: Phil Bennett improved interrupt handling, fixing raster-effects (used by Mach Breakers). + +- 0.127u4: R. Belmont changed Mach Breakers to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added Player and coin slots 3 and 4. + +- 0.113u3: Changed description to 'Mach Breakers - Numan Athletics 2 (Japan)'. + +- 27th June 2006: R. Belmont - I'm back to disassembling Mach Breakers (it's written in C and uses a pseudo-multitasking system internally so it's a real pain to figure out the flow of control). + +- 0.87u3: Phil Stroffolino improved Mach Breakers. Game specific ROZ hacks have been removed. + +- 10th September 2004: Guru - Finally got Mach Breakers (Namco 1995) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + +- 0.79u1: Phil Stroffolino added a tilemap tile banking feature used by Mach Breakers and added various Mach Breaker-specific hacks for interpretting the ROZ layer registers; these aren't yet fully understood. In particular, the 'Monster Pull' stage is missing a '3d floor'. + +- 0.69: MameTesters changed description to 'Mach Breakers (Japan)'. + +- 0.68: Brian Troha added 'Match Breakers (Japan)' (Namco 1995). + +- 20th March 2003: Phil Stroffolino hooked up the inputs in Mach Breakers, so it's now playable, though with some graphics glitches. + +- 0.61: Brian Troha added (Testdriver) Match Breakers (Japan). + +- 6th May 2002: Phil Stroffolino fixed the graphics bugs in Mach Breakers, but controls aren't yet emulated so it isn't yet playable. + +- 4th May 2002: Brian Troha added Mach Breakers to the Namco NB-1 driver, but Mach Breakers has lots of graphics bugs. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Numan Athletics + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 37.5 MB / 23 files / 9.87 zip + +$end + + + +$info=machomou +$mame +0.35 [Zsolt Vasvari] + + +WIP: + +- 0.151: hap fixed 'Bonus Life' dipswitch. + +- 0.133u4: hap fixed wrong colors in Macho Mouse. + +- 0.118u5: Added missing color PROMs ($0, 20). + +- 5th September 2007: Guru - A couple of days ago I opened up the epoxy module from a Macho Mouse PCB that was lying around for a while, and extracted and read the two PROMs that are used for colors. + +- 17th December 2004: Dumping Project - Randy have won on eBay a Techstar's 'Macho Mouse' for dumping the missing data. + +- 0.37b12: Changed palettesize from 72 to 40 colors. + +- 0.35: Zsolt Vasvari added 'Macho Mouse' (Techstar 1982). + +- 2nd July 1999: Zsolt Vasvari added Macho Mouse. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 36.1 kb / 11 files / 16.8 zip + +$end + + + +$info=macjungl +$mame +0.188 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.188: Osso added 'MAC Jungle' (MAC S.A. 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 7.38 zip + +$end + + + +$info=macjungn +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'MAC Jungle (New version)' (MAC S.A. 1995). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 2 files / 38.3 zip + +$end + + + +$info=macronix_29f008tc +$mame + +DEVICE: + +Macronix 29F008TC Flash + + +WIP: + +- 0.248: Added 'Macronix 29F008TC Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=macronix_29f1610mc +$mame + +DEVICE: + +Macronix 29F1610MC Flash + + +WIP: + +- 0.265: Added 'Macronix 29F1610MC Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=macronix_29f1610mc_16bit +$mame + +DEVICE: + +Macronix 29F1610MC Flash (16-bit) + + +WIP: + +- 0.265: Added 'Macronix 29F1610MC Flash (16-bit)' device (machine\intelfsh.cpp). + +$end + + + +$info=macronix_29l001mc +$mame + +DEVICE: + +Macronix 29L001MC Flash + + +WIP: + +- 0.142u3: Added 'Macronix 29L001MC Flash' device (machine\intelfsh.c). + +$end + + + +$info=macronix_29lv160tmc +$mame + +DEVICE: + +Macronix 29LV160TMC Flash + + +WIP: + +- 0.184: Added 'Macronix 29LV160TMC Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=macross +$mame +0.37b8 [Mirko Buffoni] + +0.37b5 [Testdriver] + + +Artwork available + + +TODO: + +* Accurate sound + + +WIP: + +- 0.281: Hammy added clone 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross (bootleg with Raiden sounds)'. Note: Bootleg with Raiden sounds. + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.264: Use emulated NMK214/NMK215 protection for Super Spacefortress Macross / Chou-Jikuu Yousai Macross [Sergio Galiano]. Added Toshiba TMP90840 (4MHz) CPU3 and nmk-215.bin rom. + +- 0.155: Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to Super Spacefortress Macross. + +- 3rd June 2007: Mr. Do - Scanned instruction card for Super Spacefortress Macross provided by Tormod. + +- 0.94u2: Added YM2203 (1.5MHz) sound. + +- 0.77u3: Added 'Demo Sounds' dipswitch. + +- 0.69: Changed description to 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross'. + +- 0.68: Changed description to 'Macross'. + +- 0.67: Changed description to 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross'. + +- 0.61: Added dipswitches 'Difficulty' and 'Lives'. + +- 29th May 2001: Brian Troha submitted the correct dipswitch settings for Macross and Macross 2. + +- 0.37b8: Mirko Buffoni added 'Macross' (Banpresto 1992). + +- 12th September 2000: Nicola Salmoria fixed the missing Macross background and merged it with the Bombjack Twin driver. + +- 0.37b5: Mirko Buffoni added (Testdriver) Macross. + +- 23rd July 2000: David Haywood submitted a correct sprite decryption function for the Macross driver. + +- 21st July 2000: Mirko Buffoni sent in a driver for Macross, but it lacks background graphics and sound emulation. + + +LEVELS: 7 (restarts once) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 5.70 MB / 11 files / 1.95 zip + +$end + + + +$info=macross2 +$mame +0.37b8 [Nicola Salmoria] + + +WIP: + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.223: Changed description of clone (GAMEST review build) to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (Gamest review build)'. + +- 0.215: Redumped the tiles rom for clone Macross II (Korea) [Darksoft, Hammy]. + +- 0.187: coolmod, CS and The Dumping Union added clone Macross II (Korea). + +- 14th June 2017: Smitdogg - coolmod got the Korea version of Macross II. + +- 0.159: ShouTime added clone Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build). + +- 0.155: Various tweaks and improvements in NMK16 driver (timings, sound balance, etc.) [trap15, David Haywood]. This fixes a different gfx overlap priority between hugest ships and weapon pickups in Macross II and music emulation is not 100% perfect. + +- 0.133u1: Brian Troha added DIP locations to Super Spacefortress Macross II. + +- 0.128u2: Mamesick fixed sound after stage 1 in Macross II. + +- 0.90: Brian Troha added dipswitches 'Demo Sounds' and 'Difficulty' (Initial points needed for 1st Stage Clear). + +- 15th December 2005: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Macross II (Level 2) background. + +- 0.69: Changed description to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II'. + +- 0.68: Changed VSync to 57Hz. Changed description to 'Macross II'. + +- 0.67: Changed description to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II'. + +- 0.62: Changed YM2203 clock speed to 1.5MHz. + +- 0.53: Fixed the slowdowns in Macross II. + +- 29th May 2001: Brian Troha submitted the correct dipswitch settings for Macross and Macross 2. + +- 0.37b8: Nicola Salmoria added 'Macross II' (Banpresto 1993). + +- 13th September 2000: Nicola Salmoria added Macross II to the Bombjack Twin driver. + + +LEVELS: 3 (+ special stage for each course completed) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 9.75 MB / 10 files / 3.37 zip + +$end + + + +$info=macrossp +$mame +0.61 [David Haywood] + + +WIP: + +- 0.166: Caius added PAL dumps to Macross Plus. + +- 0.165: Consolidate sprite rendering for ease of pdrawgfx conversion. Fixed sprites pri versus each other and bg with priority buffer and reverse drawing list. Fixed some sprite/bg priority issues. Reverted the zoomed scroll offset to how it was for the time-being. Fixed tilemap zoom for Macross Plus, this fixes offset/zoom in title screen, spr-spr priorities at level 1 boss, spr-spr priorities at 2nd level mid-boss, background at 2nd level end-boss, priorities at level 4 boss and level4 background. Removed IMPERFECT_GRAPHICS flag [Paul Priest]. + +- 0.146u3: Tafoid flagged Macross Plus as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Macross Plus driver. + +- 0.131u1: Angelo Salese merged memory maps in Macross Plus driver. + +- 0.129u4: Angelo Salese fixed wrong colors in "AREA CLEAR" screen in Macross Plus. + +- 0.128u2: Angelo Salese added palette fading effect on Macross Plus Banpresto logo screen (and black on some screen transitions). Quiz Sailor Moon doesn't use that register. + +- 0.126u5: Guru added README for Macross Plus. + +- 0.119u2: Brian Troha cleans up the input port for Macross Plus driver and adds DIP locations. Added 'Flip Screen'. Removed 'Unknown' dipswitches. + +- 0.102: Added new cpu1 rom ($3). + +- 0.73: Added 3x 'Unknown' dipswitches. + +- 0.68: Bryan McPhail added sound emulation to Macross Plus. Added dipswitches 'Coin A/B', 'Difficulty', 'Lives', 'Demo Sounds' and 'Language'. + +- 0.63: Added M68000 (16MHz) CPU2 and ES5506 (16MHz) sound. Fixed cpu2/user1 rom loading. + +- 16th November 2002: Nicola Salmoria added preliminary sound CPU communication to the Macross Plus driver, but sound doesn't work yet due to an unemulated IRQ feature in the ES5506 sound core. + +- 0.61: David Haywood added 'Macross Plus' (Banpresto 1996). + +- 4th June 2002: Nicola Salmoria added zoomed tilemaps to the Macross Plus driver, but there are still some problems. + +- 25th May 2002: Paul Priest added sprite zoom and alpha blending to the Macross Plus driver. + +- 21st May 2002: David Haywood fixed the sprite colors in Macross Plus, but Quiz Sailor Moon is not improved. + +- 20th May 2002: David Haywood sent a few pictures of a very preliminary Macross Plus and Quiz Sailor Moon driver, which is missing sprite colors and sound and a few other things. + +- 22nd August 2001: Guru - Dumped Macross Plus (Banpresto 1996) arrived from a PCB Shop. + + +LEVELS: 7 (restarts once) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 47.6 MB / 22 files / 14.1 zip + +$end + + + +$info=macsbios +$mame + +Multi Amenity Cassette System BIOS (I'Max 1995) + + +BIOS: + +macsos_l.u43 (user1 $0 - 512k) MACS BIOS + +macsos_h.u44 (user1 $1 - 512k) MACS BIOS + +sx011-01.bin (user1 $1 - 343) PLD + + +WIP: + +- 0.274: Dumped motherboard PAL [buffi]. + +- 0.81u8: Added 'Multi Amenity Cassette System BIOS' (I'Max 1995) BIOS. + + +Romset: 1 MB / 3 files / 287.0 zip + +$end + + + +$info=madalien +$mame +0.79u2 [Norbert Kehrer] + + +Artwork available + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - UDb23 redid one of the bezels for the DECO series of cabinets. This had previously been done a while back, but after comparing his version to the current version we had, I noticed that his was symmetrical (all four fourths of the bezel are exactly the same), while the existing version was not, so that has been replaced. After that, we looked at the other version of the bezel, and it needed fixing also, along with some color correction. Thank you also to Nightvoice for recreating the control panel for this, along with the buttons. The version with both the bezel and control panel is now the primary view in the artwork set, while the other bezel is the secondary version. Back to the DECO bezel that UDb23 redid, that bezel also applies to Mad Alien and Tomahawk 777, so those have both been updated. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed AY8910 and MC6845 MCFG macros (video\madalien.c) [Osso]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.160: Andrew Welburn added clone Mad Alien (set 2). Documentation improvements [Andrew Welburn]. Changed parent description to 'Mad Alien (set 1)' and clone (Highway Chase) to 'Mad Alien (set 2, alt gfx)'. Renamed (madaliena) to (madalienb). + +- 0.141u1: Qwi Jibo fixed Mad Alien highlighting in tunnel. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 22nd February 2010: Mr. Do - ChuckH pointed out that Mad Alien uses the same type of bezel as the DECO Cassette games. This was added. + +- 0.133u1: Renamed (madalina) to (madaliena). + +- 0.126u5: Derrick Renaud added discrete sound to Mad Alien. Guru and Derrick Renaud fixed NMI on Mad Alien sound CPU. This fixes shot sound and various other sound glitches. Marked Mad Alien and clone as 'Imperfect Graphics'. They are missing an effect. When you shoot an enemy in the dark, the whole screen lights up. Basically the headlights fill the whole screen. + +- 0.123u4: Updated Mad Alien driver to use PORT_CHANGED for coinage [Zsolt Vasvari]. + +- 0.123u2: Zsolt Vasvari reorganized/minor clean-ups to Mad Alien driver. Changed region user1 to user2, gfx2 to user1, gfx3 to gfx2 and palettesize to 48 colors. + +- 0.120u2: Did a complete overhaul of the Mad Alien driver [Stefan Jokish]: Merged memory maps and added mirror addresses. Doubled sound chip frequency. Implemented IRQ acknowledge for the sound CPU. Added stub functions for missing discrete sounds. Re-implemented tilemaps (now the tunnel walls scroll into view). Hooked up 6845 CRT controller. Made several fixes related to color handling. Cleaned up inputs and added DIP locations. Raised main CPU speed (guesswork). Added save state support. Changed M6502 CPU1 clock speed to 1324375 Hz and AY-3-8910A to 1MHz. Changed palettesize to 32 colors and VSync to 54.744337 Hz. Fixed rom names and 'Coinage' and 'Bonus Life' dipswitch. + +- 0.106u2: Stefan Jokisch added clone Mad Alien (Highway Chase). + +- 0.79u2: Norbert Kehrer added 'Mad Alien' (Data East 1980). + +- 21st February 2004: Norbert Kehrer submitted a driver for Mad Alien. + +- 18th February 2004: Norbert Kehrer - Second driver for MAME: http://web.utanet.at/nkehrer/madalien.html. Note: As with Super Tank (Norbert Kehrer's first driver for MAME), it was very hard to find out how things work. On the one hand, this time the reverse-engineering process was easier, because I had schematics for the game, and it uses two 6502 processors. On the other hand, the video hardware of Mad Alien is rather strange and much more complicated than in Super Tank. So it took quite a lot longer to make this driver. And I am still not 100% sure if the colors are emulated correctly. I would be very interested in comments from owners of a Mad Alien machine and from people who remember the gameplay and the colors of the game. In my MAME driver the colors appear different from the colors in the game flyer for Mad Alien. One difference is e.g., that the walls in the tunnel are red in my driver, whereas in the flyer they are yellow. Another difference is the shape of the headlight. There is definitely a different shape in the Mad Alien ROMs I have (the shape is "rounder"). The headlight shape on the pictures of the arcade flyer must be from an earlier ROM version or maybe from the version for the DECO Cassette System. Additionally, in the flyer picture all the enemies are visible in the tunnel, but I am rather sure from the schematics, that they are only visible, when they are within range of the headlight (this is also what the game manual says). Can someone confirm these differences between the flyer and the actual game? Are the colors in my MAME driver correct (see screen shots)? Brian Deuel: The colors look similar to how he remembers them in the eighties. + +- 27th December 1997: Malcor dumped Mad Alien. Note: The game is kind of a combination of a shooter and a driving game. You drive a car equipped with a gun on a road. The landscape around you shows different settings (cities, country side, tunnels) and scrolls by from the top to the bottom of the screen. Your enimies (mad aliens) drive in front of you in a galaxian-like formation and you have to shoot them. Watch out for mad aliens leaving the group and turning back to attack your car. Sometimes the road narrows which makes it difficult to dodge the mad aliens. Later in the game obstacle cars appear. They try to ram you, and you can destroy them by shooting their tires. From time to time you enter a tunnel. There it gets dark and you cannot see the attacking enemies until they come within range of your headlight. The Mad Alien machine had kind of a mini cabinet, which was rather uncommon for an arcade game. After the release of the dedicated Mad Alien machine, DECO made also a version of Mad Alien for their Cassette System. + + +LEVELS: 1 (endless) + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 25 kb / 17 files / 14.9 zip + +$end + + + +$info=madam +$mame + +DEVICE: + +3DO MN7A020UDA 'Madam' Address Decoder + + +WIP: + +- 0.285: Added '3DO MN7A020UDA 'Madam' Address Decoder' device (misc\3do_madam.cpp). + +$end + + + +$info=madball +$mame +0.103 [David Haywood, Brian Troha] + + +WIP: + +- 0.267: Changed description to 'Mad Ball (V2.0)' and clone (With Nudity) to 'Mad Ball (V2.0, with nudity)'. + +- 0.203: Updated information about a Spinner Controls Daughtercard and added DIP locations for Mad Ball [Brian Troha]. + +- 0.108u5: Changed description of clone (hack? With Nudity) to 'Mad Ball V2.0 (With Nudity)'. + +- 0.108u4: f205v added clone Mad Ball V2.0 (hack? With Nudity). + +- 11th September 2006: f205v dumped Mad Ball V2.0 (hack? With Nudity). Serial number is: 4720. + +- 0.103: David Haywood and Brian Troha added 'Mad Ball' (Yun Sung 1998). + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Mad Ball. + + +LEVELS: 32 (endless) + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 3.12 MB / 8 files / 1.55 zip + +$end + + + +$info=madcrash +$mame +0.36b2 [Phil Stroffolino, Carlos A. Lozano] + +0.36b1 [Testdriver] + + +WIP: + +- 0.135u1: Andrew Welburn and David Haywood added clone Mad Crusher (Japan). + +- 12th November 2009: Smitdogg - Andrew Welburn dumped Mad Crusher (Japanese version of Mad Crasher). + +- 0.127u3: Removed 3rd coin slot. + +- 0.127u2: Nicola Salmoria merged driver with SNK, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). Fixed palette decoding of early SNK games (Mad Crasher). The least significan bits were assigned incorrectly. Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. Fixed sp16_tiles rom loading. Replaced Namco sound with SNK Wave (8MHz). Changed visible area to 288x216 and VSync to 60Hz. + +- 0.124u2: Added 'Scroll Speed' dipswitch. + +- 0.93: Added clock parameter to Namco sound (31250 Hz). + +- 0.72: Acho A. Tang fixed Mad Crasher bad background, sound effects and foreground priority. Changed visible area to 256x216. + +- 0.63: Changed cpu1 roms to 'GOOD'. Mad Crasher fails the ROM test, but ROMs are verified to be good. + +- 0.59: Added dipswitches 'Unused SW 1-0', 'Bonus Life', 'Bonus Life Occurence', 'Unused SW 2-6' and 'Unknown SW 2-7'. + +- 23rd January 2002: Smitdogg submitted a fix for the Mad Crasher dipswitch settings. + +- 0.57: Changed cpu1 roms ($0, 2000, 4000) to 'ROM NEEDS REDUMP'. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound. + +- 23rd July 1999: Phil Stroffolino sent in a driver for Mad Crasher. + +- 0.36b2: Phil Stroffolino added 'Mad Crasher' (SNK 1984). + +- 0.36b1: Added (Testdriver) Mad Crasher. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 131 kb / 19 files / 43.9 zip + +$end + + + +$info=maddog +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +Artwork available + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Mad Dog McCree (v2.03 board rev.B)' and clones rev.A to 'Mad Dog McCree (v1C board rev.A)' and rev.B to 'Mad Dog McCree (v2.02 board rev.B)'. + +- 0.155: Dragon's Lair Project and James Wallace added clone Mad Dog McCree v2.02 board rev.B. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. + +- 3rd June 2008: 3D ARCADE - New 3D cabinet model for Mad Dog McCree from btribble and Groni. + +- 9th July 2008: Mr. Do - Mad Dog McCree bezel, scanned and vectored by Zorg. + +- 0.111: Renamed (maddog23) to (maddog). + +- 0.110u5: Andrea Turci and Aaron Giles added 'Mad Dog McCree v2.03 board rev.B' (American Laser Games 1990) and 'Mad Dog McCree v1C board rev.A'. + + +LEVELS: 8 + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 256 kb / 2 files / 47.5 zip + +$end + + + +$info=maddog2 +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Mad Dog II: The Lost Gold (v2.04)' and clones v1.00 to 'Mad Dog II: The Lost Gold (v1.00)', v1.10 to 'Mad Dog II: The Lost Gold (v1.10)' and v2.02 to 'Mad Dog II: The Lost Gold (v2.02)'. + +- 0.155: Dragon's Lair Project and James Wallace added clone Mad Dog II: The Lost Gold v1.10. Changed 'Mad Dog II: The Lost Gold v2.02' from a parent set to clone. Changed description of clone 'Mad Dog II: The Lost Gold v1.0' to 'Mad Dog II: The Lost Gold v1.00'. Renamed (maddog21) to (maddog2_100) and (maddog22) to (maddog2_202). + +- 0.111: Changed description of 'Mad Dog McCree v2.04 board rev.B' to 'Mad Dog II: The Lost Gold v2.04'. Renamed (maddog2) to (maddog22) and (maddog) to (maddog2). + +- 0.110u5: Andrea Turci and Aaron Giles added 'Mad Dog McCree v2.04 board rev.B' (American Laser Games 1990), 'Mad Dog II: The Lost Gold v1.0' and 'Mad Dog II: The Lost Gold v2.02'. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 256 kb / 2 files / 54.0 zip + +$end + + + +$info=maddonna +$mame +0.66 [David Haywood] + +0.63 [Testdriver] + + +WIP: + +- 0.221: Correct rom labels and PCB locations for the Mad Donna parent set [Brian Troha, The Dumping Union]. + +- 7th May 2019: Smitdogg - Caius dumped an alt version of Mad Donna. + +- 0.209: Brian Troha added PCB layout for Mad Donna. + +- 27th March 2019: Smitdogg - f205v dumped Mad Donna on 1 Shot 1 Kill hardware. + +- 0.208: f205v added clone Komo Como (Topmar, bootleg?). Changed parent description to 'Mad Donna (Tuning, set 1)' and clone (set 2) to 'Mad Donna (Tuning, set 2)'. Renamed (maddonnb) to (maddonnab). + +- 0.184: Changed joystick inputs to 4-way in Mad Donna [AJR]. + +- 0.136u4: Fabio Priuli added driver_data class and save states to OneShot driver. + +- 0.69: Changed description of clone (set 2) to 'Mad Donna (set 2)'. + +- 0.66: David Haywood added 'Mad Donna (set 1)' (Tuning 1995) and clone 'Mad Donna (set 2))'. + +- 23rd February 2003: Brian Troha fixed the dipswitches in Maddonna. David Haywood added the scroll registers emulation to Maddonna. + +- 22nd February 2003: David Haywood and Brian Troha improved the dipswitch settings in Maddonna. + +- 21st February 2003: David Haywood fixed the controls in Maddonna so it's now playable. + +- 18th February 2003: David Haywood added Maddonna to the One Shot One Kill driver, but it's not playable because the controls aren't emulated. + +- 15th February 2003: Guru - Mad Donna (Tuning 1995) arrived. + +- 0.63: Added (Testdriver) Maddonna. + + +LEVELS: 30 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Adult) + + +Romset: 4.38 MB / 12 files / 2.17 zip + +$end + + + +$info=madgear +$mame +0.33b5 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.202: David Haywood fixed Mad Gear DIP setting. + +- 0.151: Various fixes [Phil Bennett]: Fixed Mad Gear and clones background tilemap bitplane order and vertical refresh rate. Changed VSync to 57.444400 Hz. Changed input from 1 to 3 buttons. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Last Duel driver. + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Led Storm artwork (listed as parent Mad Gear). + +- 0.132u4: Brian Troha added DIP locations to Mad Gear sets, correct rom labels and added PCB locations to Mad Gear / LED Storm sets. Guru added README / PCB layout. Removed 7x 'Unknown' dipswitches. + +- 0.131u1: Angelo Salese merged memory maps in Last Duel driver. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies and OKI M6295 pin 7 in Mad Gear. Changed OKI6295 clock speed to 1MHz. + +- 0.97u3: Added priority PROM (not used) to Mad Gear. + +- 0.37b2: Bryan McPhail fixed sprite / tile priority in Mad Gear. Changed OKI6295 clock speed to 7759 Hz. + +- 0.36b12: Added clone Mad Gear (Japan). + +- 0.36b5: Fixed gfx3 and gfx4 rom ($0). + +- 0.36b3: Bryan McPhail fixed the background in Led Storm. Added missing gfx3 ($0) and gfx4 ($0) roms. + +- 17th August 1999: Bryan McPhail updated the Led Storm driver for the correct romset, and fixed the priority in the graphics driver. + +- 0.35RC1: Jarek Burczynski fixed sound in Mad Gear and clone LED Storm. + +- 12th June 1999: Jarek Burczynski added bankswitching to Mad Gear and clone LED Storm. + +- 0.35b11: Bryan McPhail added clone Led Storm (US). Added ADPCM samples to Mad Gear [Bryan McPhail]. Added OKI6295 sound. Changed 68000 clock speed to 10MHz, Z80 CPU2 to 3.579545 MHz and visible area to 240x384. Changed input from 4 to 1x button and added 3rd coin slot. + +- 0.35b8: Changed visible area to 256x384. Changed description to 'Mad Gear (US)'. + +- 0.35b3: Howie Cohen added high score saving to Mad Gear. + +- 0.33b5: Bryan McPhail added 'Mad Gear' (Capcom 1989). Known issues: Preliminary and the romset is incomplete. Wrong dipswitches (service mode is in there somewhere). + +- 24th March 1998: CaBBe dumped Mad Gear (US). + + +LEVELS: 9 (restarts once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 2.09 MB / 19 files / 722.2 zip + +$end + + + +$info=madmoney2 +$mame +0.267 [Joan RF, jordigahan] + + +WIP: + +- 0.271: National Semiconductor NSC810 RAM-I/O-Timer: Save internal state (machine\nsc810.cpp) [AJR]. + +- 0.268: Fixed typo on ROM name [ClawGrip]. + +- 0.267: Joan RF and jordigahan added 'Mad Money 2' (Picmatic 1988). Note: Skeleton driver for a slot game from Picmatic (hardware by Novatronic). + +- 25th May 2024: Recreativas.org - Mad Money 2 is a type B machine manufactured by Picmatic from 1988. The board has been located by Joan RF and dumped by Jordigahan (Retrojapan.net). In the ROM appears the following text string: "(C) PICMATIC S.A. 1988 BY B.MEITINER VER 0.0 09.09.88". B.Meitiner corresponds to Brian Metimer, who is also credited in the development of Picmatic's Laserdisc games, as programmer and project manager in games such as Los justicieros. Tomas Garcia-Meras (Dumping Union, Team Recreativas.org) has been in charge of adding in MAME a "skeleton" driver to document the hardware, which was also based on Novatronic board, and to add this set of ROMs. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 2 files / 13.6 zip + +$end + + + +$info=madmotor +$mame +0.36b5 [Bryan McPhail] + + +WIP: + +- 0.272: SnakeGrunger!!11one added clone Mad Motor (prototype, set 2). Dumped PROM (probably related to sprites hardware) [Phil Bennett]. Changed YM2203 and YM2151 sound clock speeds to 3579545 Hz. Changed parent description to 'Mad Motor (prototype, set 1)'. + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: Cleanup gfx layouts [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_BAC06 and DECO_MXC06 MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver [cam900]. + +- 0.195: General cleanup. Fixed flip screen rendering of DECO MXC06 sprites (video\decmxc06.cpp). This fixes flipscreen shows "split" sprites in Mad Motor [AJR]. + +- 0.170: Changed description to 'Mad Motor (prototype)'. + +- 0.163: System11 correct ROM names in Mad Motor as per dumped board with matching checksums. + +- 0.153: Osso fixed flipscreen in Mad Motor. + +- 0.148: Save ram properly (video\decbac06.c), added a note about flipscreen behavior as a reminder for reimplementing flips on some of these games later [David Haywood]. + +- 0.142: David Haywood converted Mad Motor to use the common DECO video functions. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mad Motor. + +- 0.131u1: Angelo Salese merged memory maps in Mad Motor, also cleaned-up some video variables in it. + +- 0.93: Changed 2nd OKI6295 clock speed to 15514 Hz. + +- 6th June 2002: Paul Priest fixed a crash in the Mad Motor driver. + +- 0.55: Nicola Salmoria fixed the title screen graphics in Mad Motor. + +- 0.36b13: Changed VSync to 58Hz and the YM2203 and YM2151 clock speeds to 3578333 Hz and the 2x OKI6295 to 7757 Hz. + +- 0.36b12: Re-added Mad Motor. + +- 0.36b11: Moved Mad Motor to (Testdriver). + +- 0.36b5: Bryan McPhail added 'Mad Motor' (Data East/Mitchell 1989). + +- 14th September 1999: Bryan McPhail sent in a general cleanup for some of his old drivers, added a few non-working clones and he also sent a new driver for Mad Motor (works fine) and Funky Jet (doesn't work, protection and graphics format problems). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 2.69 MB / 24 files / 1.13 zip + +$end + + + +$info=madrace +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.142u3: AntoPISA fixed wrong production year of Mad Race. + +- 0.141u1: Miodrag Milanovic added 'Mad Race' (Playmatic 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 16 kb / 5 files / 10.3 zip + +$end + + + +$info=madshark +$mame +0.66 [Luca Elia] + + +WIP: + +- 0.249: Hammy added clone Mad Shark (bootleg). Note: Same PCB as Triple Fun. Bootleg doesn't actually use the Seta customs. No background music. Wrong Oki banking? + +- 0.239: Sergio Galiano added PLD info for Mad Shark. + +- 0.224: Improved Mad Shark 'Title Language' dipswitch. The dipswitch doesn't change any regional licensing warnings or messages, all it does is change select between English and traditional Chinese title. It's better to explicitly document what the switch does [cam900]. + +- 0.194: Added IRQ acks and PIT8254 for latter [AJR]. + +- 0.141: Changed palettesize from 4608 to 8704 colors. + +- 0.123u2: Changed palettesize to 4608 colors. + +- 0.66: Luca Elia added 'Mad Shark' (Allumer 1993). + +- 8th March 2003: Luca Elia added Ultra Toukon Densetsu and Mad Shark to the Seta driver. + +- 21st February 2003: Guru - Golgo 13 Mad Shark (Allumer 1993) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 7 MB / 6 files / 1.76 zip + +$end + + + +$info=madzoo +$mame +0.127u2 [Roberto Fresca] + + +WIP: + +- 0.153: Changed description to 'Mad Zoo (version U450C)'. + +- 0.128u7: Roberto Fresca and David Haywood fixed Mad Zoo - Game now playable. Improvements to the SkyLancer driver [Roberto Fresca, David Haywood]: Complete reel support from the scratch. Full inputs, outputs & dipswitches from the scratch. Added new games. Updated technical and game notes. Added dipswitches 'D-UP Percentage', 'Reels Speed', 'Bonus Score', 'Key Out', 'Double-U', 'Payout Limit', 'Clown Percentage', 'Coinage A, B & C', 'Max Win Bonus', 'Minimum Bet', 'Remote Credits' and 'Max Bet'. Changed description to 'Mad Zoo (ver.U450C)'. + +- 0.127u2: Roberto Fresca added 'Mad Zoo' (Bordun International 1995). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 81.6 zip + +$end + + + +$info=mag_boob +$mame +0.259 [Hugo Benedet, Recreativas.org] + + +Floppy Disk required + + +WIP: + +- 0.259: Hugo Benedet and Recreativas.org added 'Booby Kids (Magnet System)' (EFO SA / Cedar 1987). Note: Original game (Kid no Hore Hore Daisakusen) by Nichibutsu. Marked game as BAD_DUMP because of the missing floppy tracks (hence the different size). + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 888 kb / 1 files / 179.3 zip + +$end + + + +$info=mag_burn +$mame +0.201 [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood] + + +Floppy Disk required + + +WIP: + +- 0.201: Miguel Bragado, Recreativas.org, ArcadeHacker and David Haywood added 'The Burning Cavern (31/03/87)' (EFO SA / Cedar 1987). + +- 19th July 2018: David Haywood - Paris Dakar disk is dead, and the first tracks aren't giving good reads, might not be usable at all since that's where the game code is on the disk. Burning Cavern gave 3 identical reads so is presumably good. A Day In Space gave 3 inconsistent reads, although 2 are identical right up until near the end, which might no longer be game data (needs checking) so we have something usable, but potentially errors later in it. Update: Paris Dakar disk has visible damage, we'll need another, can't get valid code from that one. (Another might have been sourced, we'll see, but there's no guarantee it will be a better disk, or the same code revision). Day In Space was re-read with another drive, which interestingly gave consistent reads, and re-read with the magnet drive a few times, which didn't. The inconsistency is still in later unused area tho. What's very curious is there's one byte, right in the middle of the game data that reads consistently, but different for each drive, needs manual inspection. We're dealing with old media here, where they squeezed more onto the disks than should have been possible by over-clocking the controller by 25% meaning they're even more error prone than they should be, all good fun. + +- 19th July 2018: Smitdogg - Thanks to Miguel Bragado and Recreativas.org we got dumps of 3 Magnet System games, The Burning Cave, A Day in Space and Paris Dakar (see http://www.recreativas.org/magnet-system-2427-efosa). + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 960 kb / 1 files / 345.6 zip + +$end + + + +$info=mag_day +$mame +0.201 [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood] + + +Floppy Disk required + + +WIP: + +- 0.201: Miguel Bragado, Recreativas.org, ArcadeHacker and David Haywood added 'A Day In Space (31/03/87)' (EFO SA / Cedar 1987). + +- 19th July 2018: David Haywood - Paris Dakar disk is dead, and the first tracks aren't giving good reads, might not be usable at all since that's where the game code is on the disk. Burning Cavern gave 3 identical reads so is presumably good. A Day In Space gave 3 inconsistent reads, although 2 are identical right up until near the end, which might no longer be game data (needs checking) so we have something usable, but potentially errors later in it. Update: Paris Dakar disk has visible damage, we'll need another, can't get valid code from that one. (Another might have been sourced, we'll see, but there's no guarantee it will be a better disk, or the same code revision). Day In Space was re-read with another drive, which interestingly gave consistent reads, and re-read with the magnet drive a few times, which didn't. The inconsistency is still in later unused area tho. What's very curious is there's one byte, right in the middle of the game data that reads consistently, but different for each drive, needs manual inspection. We're dealing with old media here, where they squeezed more onto the disks than should have been possible by over-clocking the controller by 25% meaning they're even more error prone than they should be, all good fun. + +- 19th July 2018: Smitdogg - Thanks to Miguel Bragado and Recreativas.org we got dumps of 3 Magnet System games, The Burning Cave, A Day in Space and Paris Dakar (see http://www.recreativas.org/magnet-system-2427-efosa). + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Space + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 960 kb / 1 files / 236.5 zip + +$end + + + +$info=mag_drac +$mame +0.235 [Jose Marquez - Retrobytes, Recreativas.org] + + +TODO: + +* Redump disks + + +WIP: + +- 0.235: Jose Marquez - Retrobytes and Recreativas.org added 'Dracula's Castle (Magnet System)' (EFO SA / Cedar 1987). Note: Multiple Kyroflux 'raw' dumps have been provided for Dracula's Castle. If anybody fancies analysing them and seeing if there's a way to extract better data, feel free, I've done the best I can here with my abilities, but the dumps convert inconsistently, and the game doesn't work, suggesting the disk is marginal [David Haywood]. + +- 28th July 2021: Recreativas.org - Dracula's Castle is a conversion of Haunted House for EFOSA's Magnet System floppy disk system. + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 2.81 MB / 3 files / 710.6 zip + +$end + + + +$info=mag_exzi +$mame +0.179 [David Haywood, Ricky2001, ArcadeHacker, IFW] + + +Floppy Disk required + + +WIP: + +- 0.181: David Haywood added fresh dump of the magnet system Exzisus disk. One sector different, fixes graphical glitches in first level. Changed description to 'Exzisus (EX 1.0, Magnet System)'. + +- 0.179: David Haywood, Ricky2001, ArcadeHacker and IFW added 'Exzisus (EX 1.0, Magnet System, prototype)' (EFO SA / Cedar 1987). + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 960 kb / 1 files / 270.4 zip + +$end + + + +$info=mag_pdak +$mame +0.235 [Jose Marquez - Retrobytes, Recreativas.org] + + +Floppy Disk required + + +WIP: + +- 0.235: Jose Marquez - Retrobytes and Recreativas.org added 'Paris Dakar (31/03/87, Spanish)' (EFO SA / Cedar 1987). + +- 27th July 2021: Recreativas.org - Paris Dakar is a game developed by the company EFOSA (Electronica Funcional Operativa SA) for Magnet System, an interchangeable system for arcade machines through floppy disks. It is not known if it remained a prototype or if it was finally marketed, Paris Dakar has no confirmation of homologation registration as it happened in other initial titles for Magnet System. The control panel was a motorcycle handlebar (the Magnet system allowed to wire joystick or handlebars/steering wheel type controls). Details of the game provided by Alejandro Valdezate: The game consisted of 5 stages, the first 3 stages were Enduro Racer style races, (it was skipped too), and the last 2 were a bit strange, as the bike climbed a dune in which there were pieces of jeeps and motorcycles on the sides and when you reach the top of the dune is as if descending down it while the mechanical pieces fall from above and you have to get around them, to repeat the same thing over and over again until the stage ends. The capture could correspond to the 4th phase. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 960 kb / 1 files / 238.9 zip + +$end + + + +$info=mag_time +$mame +0.179 [David Haywood, Ricky2001, ArcadeHacker, IFW] + + +Floppy Disk required + + +WIP: + +- 0.181: Changed description to 'Time Scanner (TS 2.0, Magnet System)'. + +- 0.179: David Haywood, Ricky2001, ArcadeHacker and IFW added 'Time Scanner (TS 2.0, Magnet System, prototype)' (EFO SA / Cedar 1987). + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 960 kb / 1 files / 150.0 zip + +$end + + + +$info=mag_war +$mame +0.198 [Jordi Beltran Casany, Recreativas.org, The Dumping Union] + + +Floppy Disk required + + +WIP: + +- 0.201: Miguel Bragado, Recreativas.org, ArcadeHacker and David Haywood added clone War Mission (WM 09/04/87). Added new floppy image to parent set. Changed parent description to 'War Mission (WM 04/06/87)'. + +- 19th July 2018: David Haywood - There was another War Mission dump, which seems to be a different code revision (read consistently 3 times too). + +- 0.199: Added new disk image - Promoted War Mission to working [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]. Note: Data after 0xd56b0 would not read consistently, however the game only appears to use the first 24 tracks (up to 0x48fff) as it loads once on startup, not during gameplay, and all tracks before that gave consistent reads. There is data after this point but it is likely leftovers from another game / whatever was on the disk before, so for our purposes this should be fine. Some bullets do seem to spawn from locations where there are no enemies, but I think this is just annoying game design. 2 player mode can be enabled in service mode for War Mission, it is disabled by default (settings are stored on the disk). + +- 5th June 2018: David Haywood - The most interesting thing is probably the discovery of an actual original title for the floppy disk based Magnet System arcade hardware rather than the unlicensed conversions of existing games that we'd seen previously. The game in question is a vertical shmup called War Mission. We're quite lucky with this one as the disk was showing signs of failure, however the game only uses the first 24 or so tracks on the disk and only loads once on startup, unlike the other Magnet games which have pauses for loading between each scene. Later tracks, which do contain data, but presumably leftovers from whatever was on the disk before or another game, did not read consistently even when the original drive was used, but for the area used by the game the same reads were reproduced every time so those should be good at least. It's not a great game, hitbox is far too big meaning collisions usually feel unfair, and there's very little content often just the same enemies reused with palette swaps (the video covers it all). There are also some design issues like the 3 star powerup actually making the game more difficult as you can only have one set of bullets onscreen at once meaning you're often left unable to take out enemies at close range if you've already fired off your shots. There are also plenty of places where enemy bullets spawn from nothing, which again just seems to be a design issue rather than an issue with the emulation or disk image, probably to keep you on your toes. Unfortunately as with all the Magnet system games there is no way to reset the high score table to defaults, so the scores on the disk are the ones from people playing the game back in the day, and we have no idea what the factory defaults would have been, as a result the score table we have seems to be pretty much maxed out by a handful of players who must have played the game extensively back in the day. The chances of finding an untouched factory disk of these things is practically zero (it's a miracle even this one showed up) so we're probably just going to have to live with that. + +- 0.198: Jordi Beltran Casany, Recreativas.org and The Dumping Union added 'War Mission (WM 4/6/87)' (EFO SA / Cedar 1987). Note: The disk needs reading again using the original drive, which produced better results for the other disks, at least one track (44) is bad at the moment. The game has various lockups, including in attract mode, which may be due to problems with the image or other emulation bugs. + +- 11th May 2018: Smitdogg - Thanks to ArcadeHacker, Jordi Beltran Casany and Recreativas.org we got a dump that probably should not still exist in dumpable format in 2018, a.k.a. a dumping miracle if it is a good dump. The game is War Mission and was on a floppy disk. It can't be tested until a format conversion is done, I don't think. + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 960 kb / 1 files / 208.7 zip + +$end + + + +$info=mag_xain +$mame +0.179 [David Haywood, Ricky2001, ArcadeHacker, IFW] + + +Floppy Disk required + + +Bugs: + +- After completing a planet, the game will either Freeze and Restart, Freeze and Respawn from the last checkpoint or Just Freeze. danylopez123 (ID 08367) + + +WIP: + +- 0.181: Changed description to 'Xain'd Sleena (SC 3.0, Magnet System)'. + +- 0.179: David Haywood, Ricky2001, ArcadeHacker and IFW added 'Xain'd Sleena (SC 3.0, Magnet System, prototype)' (EFO SA / Cedar 1987). + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 960 kb / 1 files / 333.5 zip + +$end + + + +$info=magdrop2 +$mame +0.34b7 [Santeri Saarimaa] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.35b12: Changed description to 'Magical Drop II'. + +- 0.34RC2: Changed description to 'Magical Drop 2 / Toretate Zoukangou 2'. + +- 0.34b7: Added 'Magical Drop 2' (Data East 1996). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +LEVELS: 10 + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 10.8 MB / 6 files / 3.41 zip + +$end + + + +$info=magdrop3 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.79u2: Added new gfx3 roms. + +- 0.35b12: Changed description to 'Magical Drop III'. + +- 0.35b5: Added missing sound1 rom ($0). + +- 0.34RC2: Changed description to 'Magical Drop 3 / Toretate Zoukangou III'. + +- 0.34b6: Changed description to 'Magical Drop 3 / Toretate Zoukangou'. + +- 0.34b5: Added 'Magical Drop 3' (Data East 1997). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 21.8 MB / 9 files / 7.94 zip + +$end + + + +$info=magerror +$mame +0.104u4 [David Haywood] + + +< Japan > + + +WIP: + +- 0.145u8: Phil Bennett fixed Magical Error drop in performance at Warning Screen and onwards. + +- 0.130u2: Hau fixed Magical Error wo Sagase - Game now playable. + +- 0.125u3: Fixed gfx1 rom loading. Changed description to 'Magical Error wo Sagase'. + +- 0.104u6: Tomasz Slanina made some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub CPU communciation. + +- 8th March 2006: Tomasz Slanina - Some progress on Magical Error emulation. Attract mode works fine, but hangs in-game due to problems with shared memory. + +- 0.104u4: David Haywood added 'Search for the Magical Error' (Technosoft / Jaleco 199?). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 4.75 MB / 7 files / 1.44 zip + +$end + + + +$info=magforst +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Magic Forest (0151139, US)'. Renamed (mgforst) to (magforst). + +- 0.173: Added 'Magic Forrest' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.7 zip + +$end + + + +$info=magibomb +$mame +0.222 [Cristiano-MDQ] + +0.211 [Cristiano-MDQ] + + +WIP: + +- 0.279: Ioannis Bampoulas added clones Magic Bomb (Ver. A4.0A, 4/06/01), Magic Bomb (Ver. A4.1A, 5/4/01), Magic Bomb (Ver. A4.2A, 7/06/01), Magic Bomb (Ver. A4.2A, 8/09/01), Magic Bomb (Ver. AA.71.A, 30/04/04), Magic Bomb (Ver. AA.73.A, 17/10/06), Magic Bomb (Ver. AB4.3A, 11/22/01S), Magic Bomb (Ver. AB4.3A, 12/19/01S), Magic Bomb (Ver. AB4.5A, 05/24/02S), Magic Bomb (Ver. AB5.0, 09/26/02), Magic Bomb (Ver. AB5.1, 01/10/03), Magic Bomb (Ver. AB6.0J, 26/11/03), Magic Bomb (Ver. BB6.0, 02/24/04), Magic Bomb (Ver. EB4.3, 08/22/01), Magic Bomb (Ver. L3.7S), Magic Bomb (Ver. L4.0S) and Magic Bomb (Ver. LB5.1 12/13/02). Dumped GFX ROM for clone Magic Bomb (Ver. AB5.3, 20/06/03). Q/A for most magibomb sets. Improved magibomb related documentation and correct GFX ROMs for some sets [Ioannis Bampoulas]. Reversed remaining CPU codes. Added factory reset EEPROMs [Osso]. Added gfx rom from the new Magic Bomb (Ver. AB4.xx) sets to clones Magic Bomb (Ver. AB4.2, 11/10/01), Magic Bomb (Ver. AB4.3A, 10/30/01S) and Magic Bomb (Ver. AB4.5A, 07/10/02S). Renamed (magibomba) to (magibomb_br44), (magibombb) to (magibomb_ab45a), (magibombc) to (magibomb_ab42), (magibombd) to (magibomb_aa72d), (magibombe) to (magibomb_a31), (magibombf) to (magibomb_nb45), (magibombg) to (magibomb_nb61), (magibombh) to (magibomb_a40a), (magibombi) to (magibomb_a36a), (magibombj) to (magibomb_aa72c), (magibombk) to (magibomb_a30), (magibombl) to (magibomb_ab43a), (magibombm) to (magibomb_ab53), (magibombn) to (magibomb_eb40) and (magibombo) to (magibomb_br71a). + +- 0.278: Ioannis Bampoulas added clone Magic Bomb (Ver. BR71.A, 30/05/14). Added sprites rom from clone (Ver. BR71.A, 30/05/14) to Magic Bomb (Ver. NB6.1, 26/04/04). Note: Wasn't dumped, magibombo's one seems to work correctly. + +- 0.274: Ioannis Bampoulas added clones Magic Bomb (Ver. A3.0), Magic Bomb (Ver. AB4.3A, 10/30/01S), Magic Bomb (Ver. AB5.3, 20/06/03) and Magic Bomb (Ver. EB4.0, 05/04/01). Note: Need RE of the CPU code and correct EEPROM. + +- 0.261: Ioannis Bampoulas added clone Magic Bomb (Ver. AA.72.C, 25/05/05). Added sprites rom mx29f1610ml.u26 from clone Magic Bomb (Ver. AA.72.C, 25/05/05) to clone Magic Bomb (Ver. AA.72.D, 14/11/05). Fixed rom names. + +- 0.257: Ioannis Bampoulas added clones Magic Bomb (Ver. A3.6A) and Magic Bomb (Ver. A4.0A). + +- 0.249: Ioannis Bampoulas added clone Magic Bomb (Ver. NB6.1, 26/04/04). Note: Needs RE of the CPU code and correct EEPROM. Sprite rom wasn't dumped, different from the Ver. A3.1 set! + +- 0.247: Promoted Magic Bomb (Ver. L3.5S) and clone Magic Bomb (Ver. A3.1) to working [Luca Elia, Osso, Angelo Salese, Phil Bennett, Cristiano MDQ]. Emulated the "CPU Code" protection in clone Magic Bomb (Ver. AA.72.D, 14/11/05) [Luca Elia]. Added factory default EEPROM. Changed MC68000 CPU1 clock speed to 16MHz and VSync to 58.990258 Hz. Changed description of clones (Ver. A3.1A) to 'Magic Bomb (Ver. A3.1)', (Ver. AA.72D, 14/11/05) to 'Magic Bomb (Ver. AA.72.D, 14/11/05)', (Ver. AB4.2, 11/10/01) to 'Magic Bomb (Ver. AB4.2, 11/10/01)', (Ver. AB4.5A, 07/10/02) to 'Magic Bomb (Ver. AB4.5A, 07/10/02S)', (Ver. BR4.4, 04/19/02) to 'Magic Bomb (Ver. BR4.4, 04/19/02S)' and (Ver. NB4.5 061402) to 'Magic Bomb (Ver. NB4.5, 06/14/02S)'. + +- 0.241: Jorge Silva added clone Magic Bomb (Ver. NB4.5 061402). Dumped EEPROM. + +- 0.228: Two more address bits are involved in the Magic Bomb (Ver. L3.5S) descrambling. Partially decrypted clone Magic Bomb (Ver. AA.72D, 14/11/05), same problem as Stone Age, hangs at ROM error [Osso]. Added sprites gfx rom and EEPROM dump for clone Magic Bomb (Ver. A3.1A) [Phil Bennett]. Allow Magic Bomb to boot [Angelo Salese]. Added sprites gfx rom and EEPROM also to parent set. Changed visible area to 320x240 and VSync to 58.869413 Hz. + +- 0.222: Cristiano-MDQ added Magic Bomb (Ver. L3.5S) and clones Magic Bomb (Ver. A3.1A), Magic Bomb (Ver. AA.72D, 14/11/05), Magic Bomb (Ver. AB4.2, 11/10/01) and Magic Bomb (Ver. AB4.5A, 07/10/02). Changed (Ver. BR4.4) to clone 'Magic Bomb (Ver. BR4.4, 04/19/02)'. Renamed (magibomb) to (magibomba). + +- 0.221: Osso added preliminary decryption. Marked maincpu rom1 as bad dump. Changed description to 'Magic Bomb (Ver. BR4.4)'. + +- 0.211: Cristiano-MDQ added 'Magic Bomb' (Astro Corp. 200?). + + +Recommended Games (Gambling) + + +Romset: 2.63 MB / 5 files / 847.1 zip + +$end + + + +$info=magic +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Magic (Stern 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.48 zip + +$end + + + +$info=magic10 +$mame +0.100u4 [Pierpaolo Prazzoli] + + +< Italy > + + +SETUP: + +- For the 1st boot switch "Disable Free Play" to ON, enter a coin and press Key I (COLLECT) to get the 1st game over. + + +WIP: + +- 0.234: Added 'Clear NVRAM' dipswitch. + +- 0.204: Fixed rom names. + +- 0.173: f205v added missing PLD dump to Magic's 10 (ver. 16.55). Added PCB infos for parent and clone. + +- 0.148u5: ANY added clone Magic's 10 (ver. 16.54). Renamed (magic10b) to (magic10c) and (magic10a) to (magic10b). + +- 0.133u1: Removed all 7x buttons. + +- 0.129u3: Angelo Salese fixed scrolling layer in Magic's 10. + +- 0.127u3: Changes to Magic10 driver [Roberto Fresca]: Better structure and organization. Added improved lamps layout to Magic's 10. Added button 6 and 7. + +- 0.127u1: Roberto Fresca added clone Magic's 10 (ver. 16.15). Improvements to Magic10 driver [Roberto Fresca]: Remapped all inputs to match other poker games. Added a missing input (Lots FC) to Magic's 10. + +- 28th August 2008: f205v dumped Magic's 10 (ver. 16.15). + +- 0.127: Magic10 updates [Roberto Fresca]: Simulated the Co-processor to pass the initial test. All Inputs worked from the scratch. Fixed position of tilemap layers. Added scroll register preliminary support. + +- 0.125u3: Added dipswitches '1 Ticket Won', 'Lots At' and 2x 'Unused'. + +- 0.100u4: Pierpaolo Prazzoli added 'Magic's 10 (ver. 16.55)' (A.W.P. Games 1995) and clone Magic's 10 (ver. 16.45). + +- 28th September 2005: Pierpaolo Prazzoli - Time for a couple of Italian gambling games running on the same hardware (Magic's 10 (A.W.P. Games 1995) and Magic 10 2 (ABM Games 1997)). Sound and inputs are still missing. + +- 22nd September 2005: Corrado Tomaselli dumped Magic's 10 (ver. 16.45) and Magic's 10 (ver. 16.55). + + +Recommended Games: + +Magic's 10 2 + + +Recommended Games (Gambling) + +Recommended Games (Music) + + +Romset: 1 MB / 8 files / 290.9 zip + +$end + + + +$info=magic102 +$mame +0.100u4 [Pierpaolo Prazzoli, Corrado Tomaselli] + + +< Italy > + + +TODO: + +* DUMP HD6473308 MCU + + +SETUP: + +- The first time you run the game, it will say 'DATI NVRAM-68K NON VALIDI!!!'. Press F2 to enter the Test Mode. Enter the key sequence BY1II (HOLD 5, HOLD 1, START, COLLECT and COLLECT) to initialize the game. + + +WIP: + +- 0.227: f205v added clone Magic's 10 2 (ver. BETA3). + +- 0.204: Changed description to 'Magic's 10 2 (ver. 1.1)'. + +- 0.195: Angelo Salese fixed longstanding regression with Magic's 10 gameplay not behaving properly. + +- 0.133u1: Removed all 5x buttons. + +- 0.129u3: Angelo Salese added NO_DUMP for the H8/330 MCU for Magic's 10 2. + +- 0.127u1: Improvements to Magic10 driver [Roberto Fresca]: Remapped all inputs to match other poker games. + +- 0.127: Magic10 driver update [Roberto Fresca]: Simulated the Co-processor to pass the initial test. All Inputs worked from the scratch. Fixed position of tilemap layers. Added scroll register preliminary support. + +- 0.101: Renamed (magic10_2) to (magic102). + +- 0.100u4: Pierpaolo Prazzoli added 'Magic's 10 2' (ABM Games 1997). + +- 28th September 2005: Pierpaolo Prazzoli - Time for a couple of Italian gambling games running on the same hardware (Magic's 10 (A.W.P. Games 1995) and Magic 10 2 (ABM Games 1997)). Sound and inputs are still missing. + +- 11th September 2005: Corrado Tomaselli dumped Magic's 10 2 (ver 1.1). + + +Recommended Games: + +Magic's 10 + + +Recommended Games (Gambling) + +Recommended Games (Music) + + +Romset: 1 MB / 7 files / 443.4 zip + +$end + + + +$info=magicard +$mame +0.129 [Roberto Fresca, David Haywood, Angelo Salese] + + +WIP: + +- 0.247: Added new mgorigee.bin EEPROM, ds1207 rom and magicard.nv NVRAM. Added dipswitches 'Keyboard Test', 'Remote/Keyboard', 'Swap Coin Inputs', 'Setting' and 2x 'Hopper'. Changed description to 'Magic Card (v2.01)'. + +- 0.187: Created standard write handler for SAA1099 sound; substitute for bogus YM2413 in Magic Card [AJR]. Replaced YM2413 sound with SAA1099 (8MHz). + +- 0.135u2: Fixed regression in Magic Card driver [Angelo Salese]. + +- 0.132u4: Angelo Salese added very basic SCC68070 implementation, currently is just a basic m68k with 32-bits of address lines. The plan is to add the on-chip peripherals on the Magicard driver then, when I get some consistency, hardwire it to the CPU core. Hooked up basic SCC68070 registers in the magicard memory map. Replaced 68000 CPU1 with SCC68070. + +- 0.129u3: Angelo Salese fixed palettesize to 256 colors, visible area to 320x256 and soft resets in Magic Card (set 1). Added YM2413 (2.5MHz) sound. Started to convert the Magic Card 68k version driver with proper infos & added some basic video registers. It actually runs on more or less modified Philips CD-i architecture. + +- 0.129: Roberto Fresca, David Haywood and Angelo Salese added 'Magic Card (set 1)' (Impera 199?). Note: Impera released "Magic Card" in a custom 16-bits PCB. The hardware was so expensive and they never have reached the expected sales, so... they ported the game to Impera/Funworld 8bits boards, losing part of graphics and sound/music quality. The new product was named "Magic Card II". + + +Recommended Games (Cards) + + +Romset: 528.3 kb / 4 files / 118.5 zip + +$end + + + +$info=magicbal +$mame +0.147 [Guru] + + +< Korea > + + +WIP: + +- 0.217: Changed YM2151 sound clock speed to 3579545 Hz. + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: Magicball Fighting etc. + +- 0.147: Guru added 'Magicball Fighting (Korea)' (SemiCom 1994). Game promoted to working [Guru, David Haywood]. Filled in a dipswitches [Brian Troha]. Added protdata.bin rom. Added dipswitches 'Game Time', 'Coinage', 'Timed Game', '2 Players Game' and 6x 'Unknown'. + +- 8th June 2009: Guru - Magicball Fighting (1994 Semicom, for MCU decapping) arrived. Thanks to Gp-Lee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3.31 MB / 11 files / 821.4 zip + +$end + + + +$info=magicbom +$mame +0.153 [Roberto Fresca, ANY] + + +WIP: + +- 0.248: Changed input to 8 buttons and 4 coin slot. Added 'Reset NVRAM' dipswitch. + +- 0.153: Roberto Fresca and ANY added 'Magic Bomb (Version 1)' (High Video 2000). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 3 files / 514.8 zip + +$end + + + +$info=magicbub +$mame +0.37b15 [Luca Elia] + + +WIP: + +- 0.217: Hammy and The Dumping Union added clone Magic Bubble (Adult version, YS1302 PCB, set 2). Changed description of clone (Adult version, YS-1302 PCB) to 'Magic Bubble (Adult version, YS1302 PCB, set 1)'. Renamed (magicbubb) to (magicbubc). + +- 0.205: The Oki sound chip definitely isn't mapped there on Magic Bubble [Vas Crabb]. + +- 0.156: Caius and The Dumping Union added clone Magic Bubble (Adult version, YS-0211 PCB). Changed Z80 CPU2 clock speed to 4MHz and OKI6295 to 1MHz. Fixed rom names. Changed description of clone (Adult version) to 'Magic Bubble (Adult version, YS-1302 PCB)'. + +- 0.133u1: Renamed (magicbua) to (magicbuba). + +- 0.109u2: Added dipswitches 'Coinage', 'Difficulty', '1P Vs 2P Rounds (Start)', '1P Vs 2P Rounds (Join-in)' and 6x 'Unused'. + +- 0.105u4: Twisty added 'Nudity' dipswitch to clone (Adult version). + +- 0.99u9: David Haywood added clone Magic Bubble (Adult version). Pierpaolo Prazzoli fixed tilemap priorities in Magic Bubble. + +- 8th September 2005: f205v, Corrado Tomaselli and Gnoppi dumped Magic Bubble (Adult version). + +- 0.37b15: Luca Elia added 'Magic Bubble' (Yun Sun 19??). + +- 8th April 2001: Luca Elia added Magic Bubble to the Shocking driver. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 3.19 MB / 12 files / 1.18 zip + +$end + + + +$info=magicfly +$mame +0.106u11 [Roberto Fresca, f205v] + + +SETUP: + +- Insert coins to get credits. Choose a balloon to raise, and select it with SELECT button. Bet on other balloons using the SELECT/BET key (to bet 1 credit) or BETx10 (to bet 10 credits). Once done, press the DEAL/LAST BET key to start the game. All balloons will explode revealing numbers. The last one to explode will be the raised one. If your number(s) are higher than the one hidden in the raised balloon, you'll win! You can repeat the last bet pressing the DEAL/LAST BET key. + + +TEST MODE: + +- Press F2 to enter the input test (game should be without credits). In the input test, you can exit with BET + DEAL, or access the bookkeeping mode pressing BET + DEAL again. In the bookkeping mode keep pressed the PAYOUT key and press BET to change the percentage (all books will be erased). Press again BET + DEAL to exit to a quick RAM & sound test, and then to game mode. + + +WIP: + +- 0.143u8: Improvements to Magic Fly driver [Roberto Fresca]: Confirmed and fixed CPU clock for magicfly and 7mezzo. Rearranged the graphic ROMs addressing. Split both gfx banks. Created and minimized the color palette for both gfx banks. Fixed colors for magicfly and 7mezzo. Changed M6502 CPU1 clock speed to 625000 Hz. + +- 0.128u2: Improvements to Magicfly driver [Roberto Fresca]: Added DAC sound support to magicfly and 7mezzo. Hooked coin counters to magicfly and 7mezzo. Inverted the graphics banks to be straight with the hardware accesses. Updated the memory map description and technical notes. Added game notes and documented the test/settings/bookkeeping modes. + +- 31st October 2008: Roberto Fresca - Added Sigma-Delta DAC sound support to Magic Fly and 7 e Mezzo. Hooked coin counters to both games. + +- 0.123u2: Changed palettesize to 256 colors. + +- 0.115u1: Roberto Fresca fixed Magic Fly - Game now playable. Added 5x buttons and 2x coin slots. Changed M6502 CPU1 clock speed to 833333 Hz and palettesize to 32 colors. Added 'Maximum Bet' and 3x 'Unknown' dipswitches. Changed description to 'Magic Fly'. + +- 12th May 2007: Roberto Fresca - Got magicfly and 7mezzo working. When the intro is running... Insert some coins. Choose a balloon and raise it. Then bet on the remaining balloons. When finish, balloons will start to explode... revealing numbers. Finally the risen balloon will show a number. If your balloons beat the risen one, you WON! In fact is a very addictive game. Here the list of changes: Figured out how the protection works. Removed the hacks/patchs that formerly allow boot the games. Figured out how the buffered inputs works. Demuxed all inputs for both games. Unified the memory maps from both games. Added NVRAM support to both games. Crystal documented via #define. CPU clock derived from #defined crystal value. Changed CPU clock to 833 kHz. Mapped dipswitches. Found the maximum bet dipswitch in magicfly. Removed flag GAME_NOT_WORKING for both games. Managed the planes to get the 3bpp GFX colors accurate. Renamed the ROMs acording to PCB pictures and ROM contents. Cleaned up and optimized the driver. Reworked/updated technical notes. + +- 6th August 2006: Roberto Fresca - I found the bit that control the gfx banks. Based on this, I hooked the first graphics layer... After looked carefully to the rest of layers, I noticed that they are different bitplanes of 3bpp tiles instead of some kind of animation that I originally thought. Colors are still wrong, but the graphics are properly banked / decoded. + +- 0.107u1: Changed description to 'Magic Fly (Ver 0.3)'. + +- 27th July 2006: Roberto Fresca - Fixed the NMI / vblank stuff. Now the magicfly attract/intro works. Also confirmed the MC6845 mapped to $0800 - $0801. A piece of code initialize it writing to its registers. Analyzing the writes, I fixed the screen size and visible area. Now the aspect when render to 4:3 looks better. Input port at $2800: Code accept only bits 4, 6 & 7 as valid. If another bit is activated, will produce an I/O error. Lowered the CPU clock a bit. The text scroll in magicfly attract looks so fast with the former value. Resuming, the new changes are: Figured out the MC6845 (mapped at $0800-$0801). Fixed the screen size based on MC6845 registers. Fixed the visible area based on MC6845 registers. Fixed gfx rom region. Solved the NMI/vblank issue. Now attract works. Changed CPU clock to 625 kHz. (text scroll looks so fast with the former value). Added new findings to the technical notes. Added version/revision number to magicfly. Marked magicfly PAL as NO_DUMP (read protected). Added flags GAME_IMPERFECT_GRAPHICS and GAME_WRONG_COLORS. A lot of things remaining. gfx banks, colors, inputs, sound, the mysterious $3000 writes. How close and how far... + +- 0.107: Changed M6502 CPU1 clock speed to 833333 Hz. Added Player 1. + +- 11th July 2006: Roberto Fresca - I made some improvements to the Magic Fly driver. Fixed the total number of chars to decode by rom. This allowed me to fix the graphics offset for the text layer and adjust the gfx rom region bounds properly. Just for testing purposes I tried a little hack to bypass some checks, and finally the game showed me something. + +- 0.106u11: Roberto Fresca added 'Magic Fly' (P&A Games 198?). + +- 8th July 2006: Roberto Fresca - I decided to take a look to an old preliminary driver I started some time ago. This one is for "Magic Fly" and "7 e Mezzo", running in the same 6502 based hardware. Both games aren't working yet, but at least they initialize video and color ram. There are lot of things to do and fix, but today I submitted the driver "as is" to put the stuff "in a safe place". + +- 18th September 2005: f205v dumped Magic Fly (ver 0.3). + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Recommended Games (Gambling) + + +Romset: 40 kb / 4 files / 6.35 zip + +$end + + + +$info=magician +$mame +0.207 [AGEMAME] + + +WIP: + +- 0.207: Heihachi_73 added 'The Magician (20210111, NSW/ACT)' (Aristocrat 2006). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 16.2 zip + +$end + + + +$info=magicle +$mame +0.135u2 [Roberto Fresca, TeamEurope, Krick, The Dumping Union] + + +WIP: + +- 0.267: Added PIC16F84 to Magic Lotto Export [Grull Osgo]. Added PIC16F84 (4Mhz) CPU2. + +- 0.228: CAPS0ff and TeamEurope decapped and dumped PIC16F84 for Magic Lotto Export (5.03). + +- 0.135u2: Roberto Fresca, TeamEurope, Krick and The Dumping Union added 'Magic Lotto Export (5.03)' (Impera 2001). Roberto Fresca added PCB layouts, hardware description and technical notes to the driver. Changed the bipolar PROM dumps to serial I2C bus EEPROM. Angelo Salese fixed regression in Magic Card driver. + +- 21st November 2009: Smitdogg - TeamEurope got the 2 IMPERA boards (MAGIC CARD JACKPOT v4.01 and MAGIC LOTTO EXPORT v5.03). Thanks to krick as some of his last donation went toward helping them buy these. + + +Recommended Games (Lotto): + +Lotto Fun + +Lotto Fun 2 + +Quingo Export + +Magic Lotto Export + + +Romset: 514.6 kb / 4 files / 101.1 zip + +$end + + + +$info=magicpop +$mame +0.247 [Anonymous, MetalliC] + + +WIP: + +- 0.247: Anonymous and MetalliC added 'Magical Poppins' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 45.6 zip + +$end + + + +$info=magicrd1 +$mame +0.247 [Team Europe, Roberto Fresca] + +0.129 [Roberto Fresca, David Haywood, Angelo Salese] + + +SETUP: + +- To skip 'SECURITY CHECK' press Key 9 (Owner Book Keeping) to start the game. + + +WIP: + +- 0.262: Added CANCEL & BET inputs and button-lamps layout to Magic Card (v1.10 14.09.94) and clone Magic Card (v1.2 200/93, set 1). Now these games are completely playable [Roberto Fresca]. + +- 0.247: Added required devices and default NVRAM content to 'Magic Card (v1.10 14.09.94)' and clone Magic Card (v1.2 200/93, set 1). Promoted games to working [Paul Arnold]. Added new mgorigee.bin EEPROM, ds1207 rom and magicrd1.nv NVRAM. Added dipswitches 'Keyboard Test', 'Remote/Keyboard', 'Swap Coin Inputs', 'Setting' and 2x 'Hopper'. Changed 'unknown Poker 'TE06'' and 'unknown Poker 'W'' from parents sets to parent 'Magic Card (v1.10 14.09.94)' and clone 'Magic Card (v1.2 200/93, set 2)'. Changed 'Magic Card (set 2)', 'Magic Card (set 3)' and 'Magic Card - Wien (Sicherheitsversion 1.2)' from clones of Magic Card (set 1) to clones 'Magic Card (v1.5 17.12.93, set 1)', 'Magic Card (v1.5 17.12.93, set 2)' and 'Magic Card (v1.2 200/93, set 1)'. Renamed (magicarda) to (magicrd1a), (magicardb) to (magicrd1b), (magicardw) to (magicrd1c), (unkpkr_w) to (magicrd1d) and (unkte06) to (magicrd1). + +- 0.244: TeamEurope and Roberto Fresca added 'unknown Poker 'W'' ( 1993). TeamEurope added ASCII PCB layout to unknown Poker 'TE06'. + +- 0.239: Changed description of unknown 'TE06' to 'unknown Poker 'TE06''. + +- 0.225: CAPS0ff and TeamEurope decapped and dumped PIC16C54 device for Magic Card - Wien (Sicherheitsversion 1.2) and 'unknown 'TE06''. + +- 0.223: Team Europe and Roberto Fresca added 'unknown 'TE06'' (Impera 199?) and clone Magic Card - Wien (Sicherheitsversion 1.2). + +- 0.133u1: Changed 'Magic Card (set 2)' and 'Magic Card (set 3)' from parent sets to clones of Magic Card (set 1). Renamed (magicrda) to (magicarda) and (magicrdb) to (magicardb). + +- 0.129u4: Chris Hardy added 'Magic Card (set 3)' (Impera 199?). + +- 0.129: Roberto Fresca, David Haywood and Angelo Salese added 'Magic Card (set 2)' (Impera 199?). Note: Impera released "Magic Card" in a custom 16-bits PCB. The hardware was so expensive and they never have reached the expected sales, so... they ported the game to Impera/Funworld 8bits boards, losing part of graphics and sound/music quality. The new product was named "Magic Card II". + + +Recommended Games (Cards) + + +Romset: 536.1 kb / 4 files / 110.8 zip + +$end + + + +$info=magicrd2 +$mame +0.99u2 [Curt Coder, Peter Trauner] + + +WIP: + +- 0.195: Documented the modified Mexican Rockwell R65C02 CPU [Roberto Fresca]. + +- 0.153: Override the wrong visible area in Magic Card II and centered the game through a dedicated CRTC config interface [Roberto Fresca]. + +- 0.148u3: Constructed acceptable NVRAMs for clones Magic Card II (hack, green TAB or Impera board) and (hack, blue TAB board, encrypted) which promoted games to working status [Peter Ferrie]. Added default NVRAM to clones Magic Card II (hack, green TAB or Impera board) and (hack, blue TAB board, encrypted), allowing to boot them. Promoted to working state. Removed the 'hack' in the Magic Card 2 sets description. Almost all the sets on this driver were hacked in different degrees. Not proof that these were released as originals, or just a hack [Roberto Fresca]. Changed description to 'Magic Card II (Bulgarian)' and clones (Nov, Yugoslavian hack) to 'Magic Card II (Nov, Yugoslavian)', (hack, green TAB or Impera board) to 'Magic Card II (green TAB or Impera board)' and (hack, blue TAB board, encrypted) to 'Magic Card II (blue TAB board, encrypted)'. + +- 0.147u2: Roberto Fresca added clone Magic Card II (Nov, Yugoslavian hack). Magic Card II improvements [Roberto Fresca]: Added default NVRAM, needed to boot properly. Rearrange the whole Magic Card 2 sets, and improved descriptions. Added technical notes. Changed parent description to 'Magic Card II (Bulgarian hack)' and clones (green TAB or Impera board) to 'Magic Card II (hack, green TAB or Impera board)' and (blue TAB board, encrypted) to 'Magic Card II (hack, blue TAB board, encrypted)'. Renamed (magicd2b) to (magicrd2c) and (magicd2a) to (magicrd2b). + +- 29th October 2012: Roberto Fresca - Got another different dump of Magic Card II. This one seems to enter the test mode, so I spent some hours trying to get it working. The game checks for some status marked in NVRAM, so I created a default one to allow the system boot, and get the game working properly, These Magic Card II games have some weird things as CPU switched instructions and wrong CRTC registers values injected, but seems to be some protection related issues. I wrote about them into the source... For a serie of Mexican Rockwell's 65c02 seems that opcode 0x91 is STA ($zp) instead of STA ($zp),y ... or is patched with the correct opcode (0x92) by PLDs... In offset $C1C4, the code is trying to initialize both PIAs putting value 0x34 in $0800-$0803 & $0A00-$0A03. The code use STA ($zp),y (opcode 0x91). As soon as register 'y' increments, almost all writes start to go out of range. BTW, I reparented the whole Magic Card II family, based on the new findings. + +- 0.137: Roberto Fresca added external default NVRAM support to Magic Card II. Fixed Magic Card II (bulgarian) unable to properly initialize machine. + +- 0.129: Roberto Fresca eliminated the screen size and visible area parameters to Magic Card 2. Changed visible area to 384x232. + +- 0.128u5: Renamed (magiccrd) to (magicrd2), (magiccda) to (magicd2a) and (magiccdb) to (magicd2b). + +- 0.123u1: Roberto Fresca added clones Magic Card II (blue TAB board, encrypted) and (green TAB or Impera board). Fixed graphics issues and inputs. Added new gfx1 rom ($8000), PROMs ($0) and PLDs ($0). Changed visible area to 392x256. Changed parent description to 'Magic Card II (bulgarian)'. + +- 4th February 2008: Roberto Fresca - Decrypting, comparing and solving some mysteries... Well... Really are old news due to my lack of spare time. I solved this puzzle a week ago. A collaborator sent me some encrypted Magic Card ROMs and after decrypt them, I was able to see what's wrong with the current dump. Here are some shots from Magic Card (Impera). + +- 0.110u5: Roberto Fresca correct the screen size and visible area to Magic Card II based on mc6845 registers. Added the remaining 2 GFX planes to magiccrd, but GFX are imperfect (bad decode or bad dump?). Color PROM need to be dumped. Changed M65C02 and AY8910 clock speeds to 2MHz. Changed description to 'Magic Card II (Bulgaria, bootleg)'. + +- 0.99u5: Roberto Fresca added the correct dipswitches to Jolly Card and almost the same dipswitches to Magic Card II (Bulgaria). Added dipswitches 'State', 'Remote', 'Coin A/B', 'Joker', 'Hold' and 'Payout'. + +- 0.99u2: Curt Coder and Peter Trauner added 'Magic Card II (Bulgaria)' (Impera 1996). + +- 11th January 1999: Dumped Magic Card II (Bulgarian). + + +Recommended Games (Cards) + + +Romset: 162.8 kb / 7 files / 43.9 zip + +$end + + + +$info=magicrde +$mame +0.247 [TeamEurope] + + +WIP: + +- 0.263: Microchip PIC16C5x register file cleanup: Use member variables for core special registers, eliminating unsafe abuse of get_write_ptr and permitting watchpoints to trigger on accesses to these. Use arrays for TRIS registers and port read/write callbacks. Narrow the width of some variables and function parameters. Store FSR and show in debugger without extra high bits. Eliminated now-unnecessary reset kludge (pic16c5x\pic16c5x.cpp). Fixes PIC16F54 debug problems in Magic Card Export 94 [AJR]. + +- 0.247: Added required devices and default NVRAM content to clone Magic Card Export 94 (V2.11a, set 3). Promoted game to working [Paul Arnold]. Added new st24c02.ic26 EEPRON, roms for ds2401 and ds1207 and magicarde.nv NVRAM. Added dipswitches 'Keyboard Test', 'Remote/Keyboard', 'Swap Coin Inputs', 'Setting' and 2x 'Hopper'. Changed 'Magic Card Export 94 (v2.11a, set 1)' and 'Magic Card Export 94 (v2.11a, set 2)' from clones of Magic Card (set 1) to parent and clone. Changed Magic Card Export 94 (v2.9a) and Magic Export (V.211A) from clones of Magic Card (set 1) to clones 'Magic Card Export 94 (v2.09a)' and 'Magic Card Export 94 (V2.11a, set 3)'. Renamed (magicarde) to (magicrde), (magicardea) to (magicrdea), (magicardeb) to (magicrdec) and (magicardf) to (magicrdeb). + +- 0.244: Ioannis Bampoulas and Roberto Fresca added clones Magic Card Export 94 (v2.9a) and Magic Card Export 94 (v2.11a, set 2). Changed description of Magic Card Export 94 to 'Magic Card Export 94 (v2.11a, set 1)'. + +- 0.239: Replaced SAA1099 sound with YMZ284 (4MHz) in 'Magic Card Export 94' and 'Magic Export (V.211A)'. + +- 0.225: CAPS0ff and TeamEurope decapped and dumped PIC16C54 device for Magic Card Export 94. + +- 0.213: TeamEurope added clone Magic Export (V.211A). Fixed CRC32/SHA1 hashes for new romset to actual dump values [Tafoid]. + +- 0.143u2: TeamEurope added clone Magic Card Export 94. + + +Recommended Games (Cards) + + +Romset: 584.3 kb / 6 files / 208.1 zip + +$end + + + +$info=magicrdj +$mame +0.247 [Ioannis Bampoulas, Roberto Fresca] + +0.239 [Roberto Fresca, TeamEurope, Krick, The Dumping Union] + + +WIP: + +- 0.247: Changed Magic Card Export (v4.01) from a clone of Magic Card (set 1) to parent set 'Magic Card III Jackpot (V4.01 6/98)'. Changed Magic Card III Jackpot (4.01) to clone 'Magic Card III Jackpot (V4.01 7/98)'. Renamed (magicardec) to (magicrdj) and (magicardj) to (magicrdja). + +- 0.244: Ioannis Bampoulas and Roberto Fresca added clone Magic Card Export (v4.01). + +- 0.239: Changed 'Magic Card Jackpot (4.01)' from a clone of Magic Card (set 1) to parent 'Magic Card III Jackpot (4.01)'. Replaced SAA1099 sound with YMZ284 (4MHz). + +- 0.228: CAPS0ff and TeamEurope decapped and dumped PIC16F84 for Magic Card Jackpot (4.01). + +- 0.135u2: Roberto Fresca, TeamEurope, Krick and The Dumping Union added clone Magic Card Jackpot (4.01). Added PCB layouts, hardware description and technical notes to the driver. Changed the bipolar PROM dumps to serial I2C bus EEPROM [Roberto Fresca]. + +- 21st November 2009: Smitdogg - TeamEurope got the 2 IMPERA boards (MAGIC CARD JACKPOT v4.01 and MAGIC LOTTO EXPORT v5.03). Thanks to krick as some of his last donation went toward helping them buy these. + + +Recommended Games (Cards) + + +Romset: 512 kb / 2 files / 134.2 zip + +$end + + + +$info=magicstk +$mame +0.102u3 [Pierpaolo Prazzoli, f205v] + + +< Italy > + + +WIP: + +- 0.137u3: Fabio Priuli added driver data class and save states to the Power Balls driver. + +- 0.102u3: Pierpaolo Prazzoli added 'Magic Sticks' (Playmark 1995). + +- 26th October 2005: David Haywood - I did take a quick look at Magic Sticks by Playmark, but it's incredibly boring to work on. + +- 4th October 2005: f205v dumped Magic Sticks. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 1.38 MB / 11 files / 245.0 zip + +$end + + + +$info=magictch +$mame +0.274 [Hammy] + +0.245 [Osso] + + +SETUP: + +- To enter gameplay just do PC=29c2 when it enters a loop at 0x29c0 (mame magictch -debug). + + +WIP: + +- 0.274: Hammy added Magic Touch (v. 28.05). Changed 'Magic Touch' to clone 'Magic Touch (v. 24.03)'. Renamed (magictch) to (magictcha). + +- 0.269: Improved Magic Touch a bit. Need PIC dump and core to be playable [Osso]. + +- 0.245: Osso added 'Magic Touch' (Playmark 1998). Note: Wrong text layer hook up, stops during boot and needs debugger help to go in game, inputs aren't done, some scroll offsets are wrong. + + +Recommended Games (Cards) + + +Romset: 1.12 MB / 8 files / 217.8 zip + +$end + + + +$info=magictg +$mame +0.128u1 [David Haywood, Siftware] + + +WIP: + +- 0.230: Fixed crash at start in Magic the Gathering due to buffer overrun detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.227: Verified exact CPU model [Siftware]. Changed MIPS R5000 (big) CPU1 clock speed to 200MHz. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed R5000BE, ADSP2181 and DMADAC MCFG macros [Ryan Holtz]. + +- 0.198: Cleanup driver [AJR]. + +- 0.162: PCB info changes [Siftware]. + +- 0.153: Use roms from parent with BAD_DUMP for clone 'Magic the Gathering: Armageddon (set 2)' for now - fixes crash and indicates that these roms have to be redumped [Oliver Stoeneberg]. + +- 0.147: One small fix helping recognition (char *tag) [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.143u8: Various improvements to Magic the Gathering: Armageddon [Phil Bennett]. Replaced R4600 (big) CPU1 with R5000 (big) (150MHz). Added ADSP-2181 (16MHz) CPU2, 2x DMA-driven DAC sound and left/right Speakers. + +- 0.129u5: incog fixed year in Magic the Gathering according to flyer. + +- 0.128u2: David Haywood changed Magic the Gathering to use (hopefully correct) user3/4/5 roms. + +- 0.128u1: David Haywood added 'Magic the Gathering: Armageddon (set 1)' (Acclaim 199?) and clone (set 2). + +- 12th October 2008: Siftware - Dumped Magic the Gathereing: Armageddon by Acclaim. + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 56.5 MB / 14 files / 36.3 zip + +$end + + + +$info=magimask +$mame +0.184 [AGEMAME] + +0.135u3 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Magic Mask (AHG1207, US). + +- 0.262: Promoted 'Magic Mask (AHG1549, US)' and clones 'Magic Mask (AHG1548, US)' and 'Magic Mask (DHG1309, US)' to working [Heihachi_73]. + +- 0.184: Heihachi_73 added Magic Mask (AHG1549, US). Renamed (magimask) to (magimaskb). + +- 0.181: Sandro Ronco added internal layout and connected microtouch to Magic Mask. Heihachi_73 and R. Belmont added default NVRAM to Magic Mask (DHG1309, US) and clone (AHG1548, US) so the games come up in a playable state. + +- 0.175: Changed description to 'Magic Mask (DHG1309, US)' and clone (MV4115, Export, set 2) to 'Magic Mask (AHG1548, US)'. Renamed (magicmsk) to (magimask) and (magicmska) to (magimaska). + +- 0.167: Roberto Fresca added clone Magic Mask (MV4115, Export, set 2). Changed parent description to 'Magic Mask (MV4115, Export, set 1)'. + +- 0.142u6: Changed description to 'Magic Mask (MV4115, Export)'. + +- 0.141u4: Re-added magicmsk.u8 rom and added new game_prg rom ($2). + +- 0.139u2: Replaced magicmsk.u8 rom ($100000) with dmdtouch.u8 from 'Diamond Touch'. + +- 0.135u3: Heihachi_73 added 'Magic Mask (A - 09/05/2000, Export))' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 875.0 zip + +$end + + + +$info=magipur +$mame +0.205 [Jose IBI, Arcade Vintage, Recreativas.org, David Haywood. The Dumping Union] + + +WIP: + +- 0.213: Added PCB layout for Magic Purple [Brian Troha]. Fixed rom names. + +- 0.205: Jose IBI, Arcade Vintage, Recreativas.org, David Haywood and The Dumping Union added 'Magic Purple' (Unico 1996). + +- 9th December 2018: Recreativas.org - The PCB for Magic Purple is preserved, unpublished game of the Korean company Unico Electronics. Thanks to a board recovered by Jose Ibi (Vintage Arcade) and Eduardo Cruz, it has been possible to preserve and emulate one of the games that were on the most wanted list by the MAME team. The game, a clone of Tumblepop, has been dumped by Eduardo Cruz (Team Recreativas.org). + +- 4th December 2018: Smitdogg - Thanks to Jose IBI, Arcade Vintage & Recreativas.org we dumped Magic Purple. + + +LEVELS: 48 (6x8) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 3.25 MB / 7 files / 1.06 zip + +$end + + + +$info=magix +$mame +0.37b3 [Luca Elia] + + +SETUP: + +- Title screen can be changed to "Rock" via dipswitch. + +- In Service Mode press Service Coin (Key 9) and CTRL or ALT to see all background pictures. + + +WIP: + +- 0.153: Changed description of clone (bootleg) to 'Magix / Rock (no copyright message)'. + +- 0.147u3: Darran added clone 'Magix / Rock (bootleg)'. + +- 0.129u2: Changed MSM5205 clock speed to 400000 Hz. + +- 0.37b15: Fixed rom names. + +- 0.37b12: Added missing gfx1 rom ($0) and fixed gfx1 rom loading. Changed description to 'Magix / Rock'. + +- 7th February 2001: Luca Elia added one missing ROM to the Magix driver. + +- 0.37b3: Luca Elia added 'Magix' (Yun Sung 1995). TODO: Better sound. + +- 23rd May 2000: Luca Elia sent in a driver for Magix. + + +LEVELS: 20 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Adult) + + +Romset: 2.50 MB / 8 files / 753.0 zip + +$end + + + +$info=magjack +$mame +0.269 [Ioannis Bampoulas] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press soft reset (F3) to continue. + + +WIP: + +- 0.269: Ioannis Bampoulas added 'Magical Jack (VA 4.00)' (Global 2000) and clones Magical Jack (VA 2.0), Magical Jack (VA 3.11) and Magical Jack (VA 3.30). Verified inputs/DIPs [Osso]. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 6 files / 780.8 zip + +$end + + + +$info=magjackp +$mame +0.269 [Ioannis Bampoulas] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press soft reset (F3) to continue. + + +WIP: + +- 0.269: Ioannis Bampoulas added 'Magical Jack Plus (VA 6.03)' (Global 2001) and clone Magical Jack Plus (VA 6.01). Verified inputs/DIPs [Osso]. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 6 files / 775.1 zip + +$end + + + +$info=magjoker +$mame +0.127u2 [Roberto Fresca] + + +< Italy > + + +WIP: + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.135u2: Fabio Priuli added save state support to Galaxi driver. + +- 0.133u1: Removed all 5x buttons. + +- 0.127u4: Roberto Fresca added lamps support + layout to Magic Joker (game has a good lamps sequence in the attract). + +- 0.127u2: Roberto Fresca added 'Magic Joker (v1.25.10.2000)' (B.R.L. 2000). Remapped inputs to match the standard poker games. + +- 30th August 2008: Roberto Fresca - Another italian game... I'm absolutely sure that some people will be happy to see this sympathetic character again. Well... The game is NOT "Carta Magica", as some people expects. This one is Magic Joker, recently dumped by f205v. It seems to be a clone of, hack of, or simply stolen some graphics from Carta Magica. Here some shots of the game working... Each time you win a hand, the game plays the song 'La Cucaracha'... Nice and addictive. + +- 28th August 2008: f205v dumped Magic Joker (v1.25.10.2000). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 5 files / 250.4 zip + +$end + + + +$info=magkengo +$mame +0.270 [Ioannis Bampoulas] + + +WIP: + +- 0.272: Ioannis Bampoulas and TeamEurope added clone Magical Kengo 2005 (Ver. USA 1.10). Note: HERBHOME 20A23-2 PCB. Same as the 20A23-1 variant but with single interleaved ROM for GFX and the BMC customs scratched off and covered with Global stickers. Has Herb Home 2003 copyright in ROM but stickers have 2005. TODO: Verify date on title screen when it boots [Osso]. Changed parent description to 'Magical Kengo 2005 (Ver. 1.2)'. + +- 0.270: Ioannis Bampoulas added 'Magical Kengo' (Herb Home 2005). Note: HERBHOME 20A23-1 PCB. Mostly same components as PoPo Bear's (BMC AIA90423, BMC AIA90610, OKI6295, 42 MHz XTAL, etc.), different layout. Has a Altera MAX EPM7064SLC84-10 and only 1 8-DIP bank. Has Herb Home 2003 copyright in ROM but stickers have 2005. TODO: Doesn't boot, same as PoPo Bear would do without the 0x620000 work-around, but it doesn't read there. Verify date on title screen when it boots. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 5 files / 927.0 zip + +$end + + + +$info=maglord +$mame +0.140u1 [?] + +0.130u1 [?] + +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.142u5: Fixed rom names. Changed description to 'Magician Lord (NGM-005)' and clone (set 2) to 'Magician Lord (NGH-005)'. + +- 0.140u1: Johnboy fixed/mixed up crc's in Magician Lord and clone. Renamed (maglord) to (maglordh) and (maglordh) to (maglord). + +- 0.130u1: NeoGeo update [Johnboy]: Changed clone (set 2) to parent 'Magician Lord (set 1)' and (set 1) to clone 'Magician Lord (set 2)'. Correct chip label of maincpu rom to 005-pg1.bin (MichaelNet) in Magician Lord (set 1). Renamed (maglord) to (maglordh) and (maglordh) to (maglord). + +- 0.124u1: Added new cpu2 rom. + +- 0.120: Johnboy fully redumped Magician Lord. Added correct 128k cpu2 m1 rom. + +- 0.69: Jarek Burczynski fixed FM bug causing bad sounds in Magician Lord and other games which was introduced in the last release. + +- 22nd May 2003: Jarek Burczynski fixed a bug in the YM2610 sound chip emulator that caused problems in the Magician Lord intro for example. + +- 0.35: Changed description to 'Magician Lord (set 1)' and clone (Home version) to 'Magician Lord (set 2)'. + +- 0.35b2: Added clone Magician Lord (Home version). + +- 0.34b1: Added 'Magician Lord' (Alpha Denshi 1990). + +- 26th January 1998: CaBBe dumped Magician Lord. + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.38 MB / 12 files / 2.67 zip + +$end + + + +$info=magmax +$mame +0.37b7 [Takahiro Nogi, Jarek Burczynski] + + +Artwork available + + +WIP: + +- 0.278: Removed obsolete mixer device now that multiple sound outputs can be sent to a sound device single input (probably can be done to other drivers too [hap]. Removed 3x 'Generic Audio Mixer' sound. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.250: Added analog filtering for the four mixed 'meta-channels' from the 9 AY-3-8910 channels and redid the audio gain control to be more based on component values, fixes explosion sound is different from PCB [Lord Nightmare]. Added 4x 'Biquad Filter' and 3x 'Generic Audio Mixer'. + +- 0.235: Purity added clone Mag Max (set 2). Changed parent description to 'Mag Max (set 1)'. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Mag Max, scanned by me. I also added in the marquee and cpo, courtesy of BYOAC/CAG. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.199: Use device finder [Osso]. + +- 0.188: Soundlatch modernization & various stuff from schematics [AJR]. + +- 0.131u1: Angelo Salese merged memory maps in the Mag Max driver. + +- 0.128u4: Stephane Humbert fixed dipswitches for Mag Max. Removed 2nd button. Added 'Debug Mode' dipswitch. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.123u1: Zsolt Vasvari simplified Mag Max background drawing code. Removed color tables from Mag Max. Added RESNET color computations where appropriate. Corrado Tomaselli correct the clocks in Mag Max. Changed palettesize to 528 colors. + +- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Mag Max. + +- 0.111u1: Svante Gerhard added save state support to the Mag Max driver. + +- 0.76u2: MagMax sound improvements [Jarek Burczynski]: Emulated some op. amplifiers and RC filter circuits giving more exact results. + +- 0.37b8: Fixed user1/2 rom loading. + +- 21st September 2000: Jarek Burczynski fixed some sprite / background priority issues in Mag Max. + +- 18th September 2000: Jarek Burczynski optimized the Mag Max graphics rendering. + +- 0.37b7: Takahiro Nogi added 'Mag Max' (Nichibutsu 1985). + +- 17th August 2000: Jarek Burczynski fixed a crash in Mag Max. + +- 11th August 2000: Jarek Burczynski sent in the Mag Max driver. + +- 9th August 2000: Jarek Burczynski added preliminary support for the background graphics in Mag Max. + +- 12th June 2000: Takahiro Nogi sent in a preliminary driver for Mag Max, however it still has some graphics glitches. + + +STORY: + +- Take control of Maxcraft and begin the final adventure! Launch your Maxcraft from hidden rebel base and search for the pieces to create an unstoppable weapon! Beware, as you travel the terrain will constantly change! Enemy forces are out, and in greater numbers than the brave rebel forces. Prepare to face ever changing aliens that are ever so very clever. Terra is pocessed by these metal forces that in-habit the land, the sea and even Terra's underground! Use the transporters to "WARP" above and below ground to battle these mysterious armies. The greater your strength, the greater the chance of freedom, so combine the HEAD LEGS with Maxcraft to form MAGMAX! Find the HEAT RAY GUN and become all powerful and mighty MAGMAX! Sweep the land and deserts of these mechanical madmen! WARNING!!!!!!!!!! These forces are led by the most terrifying creature man has ever seen! A three headed DRAGONSHIP that spits fireballs! Your mission is to destroy it and then venture further into the unknown. Good luck! Your going to need all the help you can get. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 217.8 kb / 30 files / 89.5 zip + +$end + + + +$info=magnum6_pad +$mame + +DEVICE: + +Interact Magnum 6 Game Controller + + +WIP: + +- 0.259: Added 'Interact Magnum 6 Game Controller' device (bus\pc_joy\pc_joy_magnum6.cpp). + +$end + + + +$info=magodds +$mame +0.136u3 [David Haywood] + +0.129u1 [Roberto Fresca] + + +WIP: + +- 0.282: Magical Odds huge improvements: Huge work in tile get info/video start/screen update, to integrate the dynamic reels background color system. Reformatted the reels system to fix the kinetic title effect. Fixed palette decoding and graphics decode accordingly. Added a third graphics bank for title tiles. Reworked inputs to get the necessary to get the game working and match the standards. Removed MACHINE_WRONG_COLORS and MACHINE_IMPERFECT_GRAPHICS flags. Correct spot area for title effect (magodds, magoddsa & magoddsb) [Roberto Fresca, Grull Osgo]. Fixed gfx2 and proms loading. + +- 0.281: Roberto Fresca and Grull Osgo added hopper support to Magical Odds (set 1) and clones (set 2) and (set 3). + +- 0.141u1: Added clones Magical Odds (set 3) and Magical Odds (set 5, custom encrypted CPU block). Changed description of clone (set 3, alt hardware) to 'Magical Odds (set 4, custom encrypted CPU block)'. Renamed (magical) to (magodds), (magicala) to (magoddsa) and (mtonic) to (magoddsc). + +- 28th November 2010: Smitdogg - I attacked the epoxy brick on the longboard version of Magical Odds to see what was inside. It looked like someone had started on it before me. Maybe Wost took a saw to it. + +- 18th November 2010: Smitdogg - We got Magical Odds donated by Wost. + +- 0.138u4: W. Herve, Smitdogg and The Dumping Union added clone Magical Odds (set 2). Smitdogg and The Dumping Union added proms, proms2 and proms3 to parent. Fixed gfx1 rom loading. Changed description of clone (set 2, alt hardware) to 'Magical Odds (set 3, alt hardware)'. + +- 11th June 2010: Smitdogg - We got a Magical Odds board to dump the proms. It turned out to be an undumped rom set as well. + +- 10th June 2010: Smitdogg - I have a broken Magical Odds board on the way to dump the missing proms. + +- 0.137: Angelo Salese and David Haywood fixed Magical Odds - Game now playable. Angelo Salese confirmed and hooked up I/O ports in Magical Tonic / Odds, doesn't work due of nested NMI and implemented NMI enable flag, fixes logic quirks in the latter. David Haywood improved the graphics. Changed 'Magical Tonic?' from a parent set to clone 'Magical Odds (set 2, alt hardware)'. Changed parent description to 'Magical Odds (set 1)'. + +- 0.136u3: David Haywood added 'Magical Tonic / Magical Odds?' (Micro Manufacturing Inc. 198?). Not working. + +- 0.129u5: Olivier Galibert added Magical Tonic decryption. + +- 0.129u1: Roberto Fresca added 'Magical Tonic?' (Tonic 198?). + + +Recommended Games (Gambling) + + +Romset: 353.1 kb / 16 files / 86.1 zip + +$end + + + +$info=magreel +$mame +0.189 [TeamEurope] + + +WIP: + +- 0.231: Team Europe redumped IC24 in Magic Reels. + +- 0.229: Added placeholder for undumped PIC [Osso]. Added PIC16C621A (4833333 Hz) CPU2. + +- 0.217: Tentatively identify the CPU rom [AJR]. Added MC68000 (4833333 Hz) CPU1. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.189: TeamEurope added 'Magic Reels' (Play System 199?). + + +Recommended Games (Gambling) + + +Romset: 11 MB / 8 files / 7.00 zip + +$end + + + +$info=magslot +$mame +0.241 [Jorge Silva] + + +TODO: + +* Reverse engineering the password + + +WIP: + +- 0.278: Fixed inputs for Magic Slot [Vas Crabb]. + +- 0.259: Hooked up 3rd tilemap, correct 3rd layer colors, improved decode of 1st layer and added some more inputs for Magic Slot [Osso]. Added dipswitches 'Game Password' and 'Demo Sounds'. + +- 0.258: Removed YM2151 sound. + +- 0.241: Jorge Silva added 'Magic Slot (normal 1.0C)' (GMS 2003). Rudimentary inputs [Osso]. Dumped EEPROM and provided additional hardware info [Jorge Silva]. TODO: Needs implementing of 3rd GFX layer, correct GFX decode for 1st layer and inputs. Note: The PCB is slightly different from the others, both layout-wise and component-wyse, but it's mostly compatible. It seems to use one more GFX layer and not to have the 89C51 MCU. + + +Recommended Games (Gambling) + + +Romset: 3.75 MB / 6 files / 687.8 zip + +$end + + + +$info=magspeed +$mame +0.146u1 [NoVArcade] + + +< Japan > + + +WIP: + +- 0.194: Added IRQ acks and PIT8254 for latter [AJR]. + +- 0.146u1: NoVArcade added 'Magical Speed' (Allumer 1994). Added PCB layout and DIP locations [Brian Troha]. Fixed coin lockout and tilemap offset [Luca Elia]. + +- 22nd May 2012: Luca Elia - Out of the blue comes a nice and polished variation of the card game Speed. It's in Japanese and sports cutesy, cartoonish graphics: Magical Speed. The game features a two-player mode for vs. cocktail cabinets, in addition to a computerized opponent for single player. In both instances you basically try to overrun rather than outsmart the other player. There's a video of the real thing running here: www.youtube.com/watch?v=xyl6tkVeGz0. The PCB is bog-standard first-get Seta hardware, with just an additional board to drive the light display above the cabinet. Thanks to NoVArcade. + +- 21st May 2012: NoVArcade - I have dumped my Magical Speed PCB (succesfully I hope). The game is a variation of the card game/speed. The PCB is almost identical to Mad Shark, and I believe seta driver should be the appropriate driver to run this game. + + +LEVELS: 10 + + +Recommended Games (Cards) + + +Romset: 4.50 MB / 6 files / 1.33 zip + +$end + + + +$info=magspot +$mame +0.71 [Pierpaolo Prazzoli] + + +Artwork available + + +TODO: + +* Complete sound/samples + + +WIP: + +- 30th January 2018: Mr. Do - Comboman was kind enough to touch up and fix the colors on the bezel for Devil Zone... it looks much much nicer now. This also updates Magical Spot and Magical Spot 2, as all three games used the same bezel artwork. + +- 19th March 2016: Comboman - Keeping with the theme of half-naked insect women, here's Magic Spot with the header added. This bezel/header combo was also used with Magic Spot 2 and Devil Zone, so just make 2 copies of the artwork and rename them magspot2.zip and devzone.zip. + +- 0.167: kazblox correct Magical Spot clock verified via schematics. Changed Z80 CPU1 clock speed to 2704000 Hz. + +- 0.71: Pierpaolo Prazzoli added 'Magical Spot' (Universal 1980). + +- 2nd July 2003: Pierpaolo Prazzoli added Magical Spot to the Cosmic driver. + + +LEVELS: 94 (endless) + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 17 kb / 10 files / 11.7 zip + +$end + + + +$info=magspot2 +$mame +0.35b3 [Zsolt Vasvari] + + +Artwork available + + +TODO: + +* Complete sound/samples + + +WIP: + +- 30th January 2018: Mr. Do - Comboman was kind enough to touch up and fix the colors on the bezel for Devil Zone... it looks much much nicer now. This also updates Magical Spot and Magical Spot 2, as all three games used the same bezel artwork. + +- 0.167: kazblox correct Magical Spot clock verified via schematics. Changed Z80 CPU1 clock speed to 2704000 Hz. + +- 0.68: Changed Z80 CPU1 clock speed to 1802666 Hz and swapped gfx1 roms ($0, 800). + +- 0.35b3: Zsolt Vasvari added 'Magical Spot II' (Universal 1980). + +- 11th April 1998: Malcor dumped Magical Spot II by UNIVERSAL. + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 17 kb / 10 files / 12.0 zip + +$end + + + +$info=magtcha5 +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added Magic Touch (0300455V, NSW/ACT). Renamed (magtcha5) to (magtcha5a). + +- 0.182: Added Light gun control. + +- 0.175: Changed description to 'Magic Touch (0200455V, NSW/ACT)'. Renamed (mgctouc) to (magtcha5). + +- 0.173: Added 'Magic Touch' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.15 zip + +$end + + + +$info=magtouch +$mame +0.140 [Siftware, Mariusz Wojcieszek] + + +WIP: + +- 0.256: Added TVGA9000 ISA card (isa\svga_trident.cpp) [Angelo Salese]. + +- 0.245: ISA irq2 is redirected to pic8259_2 ir1 [Carl]. + +- 0.239: Made channel remapping configurable (imagedev\midiin.cpp) [Devin Acker]. + +- 0.227: Fake the BIOS shadow a little less badly [O. Galibert]. + +- 0.226: Added keyboard control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Removed all MCFG defines [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Replaced ISA MCFG macros with DEVCB3 [Osso]. + +- 0.202: Removed INS8250 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.172: Marked Magical Touch as working [Carl]. Added new video BIOS prom.vid. Added Sound Blaster 1.5 sound (YM3812 (3579545 Hz) and 2x DAC sound). Added 'Default IRQ/DMA' Sound Blaster configurations. Changed VSync to 53.178707 Hz. + +- 0.149: Carl fixed DEVICE_LINE_MEMBER bug in Magical Touch pointed out by Tafoid. Added AM9517A (4772727 Hz) CPU2/3. Converted machine\microtch.c to DEVCB2. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.145u2: Rewrite INS8250 to use diserial, updated Microtouch to modern, made it serial device and updated connected drivers [Carl]. + +- 0.144u5: Changed visible area to 640x480. + +- 0.142u6: Fix for INS8250 enabling better mouse support in PC driver [Carl]. Refactor the INS8250 interrupt line to use DEVCB [Curt Coder]. + +- 0.140: Siftware and Mariusz Wojcieszek added 'Magical Touch' (Micro Manufacturing 1995). + +- 27th March 2010: Siftware - Dumped Magical Touch by Micro MFG. + + +Recommended Games (Solitaire): + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +MegaTouch XL + +MegaTouch XL Gold + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +Touchstar Bonanza + +Magical Touch + +Tournament Solitaire + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + +Galaxy Games StarPak 2 + +Solitaire + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Cards) + +Recommended Games (Quiz) + + +Romset: 3.09 MB / 5 files / 1.23 zip + +$end + + + +$info=magtruck +$mame +0.132u3 [R. Belmont] + + +WIP: + +- 0.249: Andy Geezer redumped Magical Truck Adventure. Changed description to 'Magical Truck Adventure (Export)'. + +- 0.240: Marked Magical Truck Adventure program roms as bad because a single instruction appears to be faulty (a bit is flipped) requiring a patch in the SuperModel emulator to run [Bart Trzynadlowski]. + +- 0.214: Added vertical 2-way Joystick. + +- 0.159: Changed description to 'Magical Truck Adventure (Japan)'. + +- 0.158: MetalliC added 315-5881 protection key for Magical Truck Adventure. + +- 0.155: Make Magical Truck Adventure boot. Fixed missing textures [Ville Linde]. Replaced 8-way Joystick (4x buttons) with Paddle, Pedal and 3x buttons. + +- 0.132u3: R. Belmont added 'Magical Truck Adventure' (Sega 1998). Fixed game to use the alternate EEPROM and fixed chip ID. + +- 23rd November 2008: R. Belmont - IMO if we just wait a bare PCB will turn up eventually. Usually once something like this doesn't sell a few times the seller will become more amenable to parting it out and there's much less risk of Mr. Do dropping it on his foot or something. Heck, I thought we'd never see Rail Chase II or Magical Truck Adventure, but they've both turned up. + + +LEVELS: 3 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Romset: 104.5 MB / 29 files / 69.3 zip + +$end + + + +$info=magzun +$mame +0.121u3 [Guru, David Haywood] + + +< Japan > + + +WIP: + +- 0.185: Workaround for Magical Zunou Power ODD bit regression (video\stvvdp2.cpp) [Angelo Salese]. + +- 0.143u4: Angelo Salese provided some cheesy hacks to allow 'Magical Zunou Power' to boot. + +- 19th August 2011: Angelo Salese - Out of curiosity, I've checked Magical Zunou Power on ST-V and its serial communication with the self-called sub board. Game talks with "something" via a serial port, and it does your usual serial checks (buffer Rx FULL, buffer Tx FULL, END flag, time out). Not knowing the protocol used this is quite annoying to HLE, so for now I've hacked the comms checks. It ended up that the game is all about a quiz game based off a Japanese TV Quiz show, that uses a microphone in order to give answers, that obviously isn't doable with current MAME I/O framework. + +- 0.137u1: Added magzun.nv NVRAM. + +- 0.128u1: Changed description to 'Magical Zunou Power (J 961031 V1.000)'. + +- 18th October 2008: Angelo Salese - Checking at magzun (ST-V driver): It will check a "sub-board" and it hangs because of that. I need to do some testing to get further of this. + +- 0.121u3: Guru and David Haywood added 'Magical Zunou Power' (Sega 1997). + +- 30th November 2007: Guru - Magical Zunou Power (STV cart) just arrived today from Japan. + + +Recommended Games (Quiz (Asian)) + + +Romset: 25 MB / 8 files / 15.8 zip + +$end + + + +$info=mahjngoh +$mame +0.130u1 [Olivier Galibert, David Haywood, Angelo Salese] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Mahjong Oh (V2.06J 1999/11/23 08:52:22)'. + +- 0.178: Added CAT702 protection key. + +- 0.130u1: Olivier Galibert, David Haywood and Angelo Salese added 'Mahjong Oh (V2.06J)' (Warashi/Mahjong Kobo/Taito 1999). + +- 10th September 2004: Guru - Finally got Mahjong Oh (Warashi 1999) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Recommended Games (Mahjong) + + +CHD: 39.1 MB (Compressed: 23.9) + +$end + + + +$info=mahmajn +$mame +0.68 [Olivier Galibert] + + +< Japan > + + +WIP: + +- 0.121u2: Added 4th coin slot. Changed description to 'Tokoro San no MahMahjan (Japan, ROM Based)'. + +- 0.68: Olivier Galibert added 'Tokoro San no MahMahjan' (Sega 1992). + +- 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. + +- 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 4.25 MB / 10 files / 1.79 zip + +$end + + + +$info=mahmajn2 +$mame +0.68 [Olivier Galibert] + + +< Japan > + + +Bugs: + +- [possible] Misplaced sprites in bonus game. izius (ID 07359) + + +WIP: + +- 0.129u6: Olivier Galibert fixed missing 'special' linescroll mode in 'Tokoro San no MahMahjan 2'. + +- 0.121u2: Added 4th coin slot. Changed description to 'Tokoro San no MahMahjan 2 (Japan, ROM Based)'. + +- 0.68: Olivier Galibert added 'Tokoro San no MahMahjan 2' (Sega 1994). + +- 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. + +- 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. + + +LEVELS: 9 + + +Recommended Games (Mahjong) + + +Romset: 4.25 MB / 10 files / 1.87 zip + +$end + + + +$info=mahretsu +$mame +0.34b4 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.198: Use JAMMA joystick panel for Mahjong Kyo Retsuden since (doesn't support mahjong panel in MVS mode) [Vas Crabb]. + +- 0.177: Angelo Salese added mahjong panel to Mahjong Kyo Retsuden. + +- 0.174: Changed description to 'Mahjong Kyo Retsuden (NGM-004 ~ NGH-004)'. + +- 0.151: Removed mahjong control. + +- 0.142u5: Fixed rom names. Changed description to 'Mahjong Kyo Retsuden (NGM-004)(NGH-004)'. + +- 0.139: Johnboy added correct 004-s1.bin rom. Changed description to 'Mahjong Kyo Retsuden'. + +- 0.128u2: JohnBoy renamed v's in mahretsu to correct chip label, readded 128k m1 from MAME 0.34b6 / s1 from older dump. + +- 0.69: David Haywood added NeoGeo Mahjong control panel support. + +- 0.35b12: Changed description to 'Mahjong Kyoretsuden'. + +- 0.34b4: Added 'Mahjong Kyo Retsuden' (SNK 1990). + +- 20th September 1998: Apollo69 dumped Mahjong Kyoretsuden (c)1990 SNK. + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Mahjong) + + +Romset: 5.25 MB / 12 files / 2.84 zip + +$end + + + +$info=maiko +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.178: System11 fixed Mahjong DIPs as per manuals. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Maikobana (Japan 900802)'. + +- 0.37b12: Added 'Flip Screen' dipswitch. + +- 0.37b8: Takahiro Nogi added 'Maikobana (Japan)' (Nichibutsu 1990). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.44 MB / 9 files / 362.9 zip + +$end + + + +$info=mainevt +$mame +0.33b7 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- mainevt and clones: Black lines on ropes when wrestler is near ropes while Flipped. Tafoid (ID 04943) + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Main Event, courtesy of BYOAC/CAG. I also added in the marquee, also courtesy of BYOAC/CAG. + +- 0.197: Derived clocks from XTAL values [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.192: Reversed button1 and button2 as per service mode [Angelo Salese]. + +- 0.165: Cleanup MainEvent driver and video [Alex Jackson]. Use new K051960 video support [Dirk Best]. + +- 0.147u1: R. Belmont correct Main Event rom names via verification from new PCB dump. + +- 0.145u4: hap fixed sound regression MainEvent driver. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the MainEvent driver. + +- 0.135u4: Fabio Priuli updated The Main Event to use Konami video devices. + +- 0.133u2: Kanikani cleanup dipswitches in The Main Event. + +- 0.133u1: Brian Troha added DIP locations to The Main Event. Changed 'Unknown' dipswitches to 'Unused'. Renamed (mainev2p) to (mainevt2p). + +- 0.131u1: Angelo Salese merged memory maps in the MainEvent driver. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.106u3: Fixed 'Difficulty' dipswitch port names. + +- 3rd January 2004: Pierpaolo Prazzoli fixed Main Event (SNK) so that it starts again. + +- 0.69: Added clone The Main Event (2 Players ver. X). Changed parent description to 'The Main Event (4 Players ver. Y)' and clones (version F) to 'The Main Event (4 Players ver. F)' and 'Ring no Ohja (Japan)' to 'Ring no Ohja (Japan 2 Players ver. N)'. + +- 2nd September 2002: Stephane Humbert added a 2 players version of Main Event. + +- 0.59: Changed sound2 rom address to ($0). + +- 0.36b9: Added clone Ring no Ohja (Japan). + +- 0.36b3: Changed M6309 CPU1 clock speed to 3MHz and Z80 CPU2 to 3579545 Hz. + +- 10th August 1999: Nicola fixed half priority sprites in Main Event. + +- 0.36b2: Changed M6309 CPU1 clock speed to 2MHz. Added priority encoder PROM ($0 - not used). + +- 3rd August 1999: Bryan McPhail sent in a 007232 update which added bankswitching to the samples, necessary for Main Event. + +- 3rd March 1999: Hiromitsu Shioya sent in a newer version of the K007232 sound chip emulation which now supports stereo output. + +- 0.35b2: Nicola Salmoria added clone The Main Event (version F). Changed parent description to 'The Main Event (version Y)'. Sound in The Main Event [Nicola Salmoria]. Added Z80 (4MHz) CPU2, KONAMI 007232, uPD7759 sound and sound1 rom ($0) and sound2 rom ($0). + +- 0.34RC1: Dave W. added high score saving to The Main Event. + +- 0.33b7: Bryan McPhail added 'The Main Event' (Konami 1988). Sprite priorities not yet fully correct. No sound. Graphics rom test fails. + +- 1st March 1998: Dumped The Main Event (4 Players ver. Y). + + +ARCADE RELEASE: Ring no Ouja (Konami) - 1988/Jun/23 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 2.22 MB / 11 files / 1.25 zip + +$end + + + +$info=mainline +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Hammy added clone Double Joker Poker / Jacks Plus (45%-75% payout, alt). Note: Same as parent set, but with different graphics ROM. GFX ROM is identical to mainline one, but copied 32 times to fill the 64k device. Added ASCII PCB layout for Dellfern sets [Roberto Fresca]. Changed 'Mainline Double Joker Poker' to 'Mainline Double Joker Poker / Jacks Plus)' and 'Double Joker Poker (45%-75% payout)' from a parent set to clone 'Double Joker Poker / Jacks Plus (45%-75% payout)'. + +- 0.135u2: Roberto Fresca and ByteMaster added 'Mainline Double Joker Poker' (Mainline London 198?) and 'Double Joker Poker (45%-75% payout)' (DellFern Ltd. 199?). + + +Recommended Games (Cards) + + +Romset: 10.3 kb / 3 files / 6.45 zip + +$end + + + +$info=mainsnk +$mame +0.75 [Tomasz Slanina] + +0.74u2 [David Haywood] + +0.68 [Testdriver] + + +SETUP: + +- The game uses 2 joysticks (with button on top) and 2 buttons per player. Left stick: UP = left straight punch to enemy's face and LEFT = swey to left. Right stick: UP = right straight punch to enemy's face and RIGHT = swey to right. Left + Right stick combinations: L DOWN + R UP: Right straight punch to enemy's body. L UP + R DOWN: left straight punch to enemy's body. L RIGHT + R Left: Guard player's body. To move the boxer, use joystick while pressing the button on top of the stick. Left button: left uppercut and right button: right uppercut. To recover from down, press these buttons rapidly. + + +WIP: + +- 0.127u4: Fixed inputs in Main Event (SNK) based on the info in http://otoya.sheep-cloud.net/dipsw/ma-mo/mainevent.html [9IEM1smI0]. Changed input to Double 8-way Joystick with 4x buttons. Added dipswitches 'Difficulty' and 'Round Time'. + +- 0.127u3: Changed visible area to 288x216 and VSync to 60Hz. Removed 3rd coin slot. Added dipswitches '2 Players Game' and 10x 'Unknown'. + +- 0.93: Added clock parameter to Namco sound (24000 Hz). + +- 0.75: Added new cpu1 rom ($8000) and cpu2 rom ($0 - 16k). Fixed rom loading Changed Z80 CPU1 clock speed to 3.36MHz. Added Z80 (4MHz) CPU2 and 2x AY-3-8910 (2MHz) sound. Changed visible area to 272x216, VSync to 60.606060 Hz and palettesize to 288 colors. Added dipswitches 'Service Mode', 'Coinage', 'Game mode', 'SW 2-3', 'SW 2-4' and 'SW 2-7'. Game now playable. + +- 12th October 2003: Tomasz Slanina added sprites, tile banking, sound and colors to Main Event (SNK). + +- 0.74u2: David Haywood added 'Main Event (1984)' (SNK 1984). + +- 0.69: David Haywood fixed length of PROMs in Main Event (SNK). + +- 0.68: Added (Testdriver) Main Event (1984). Known issues: Is there some kind of video ram banking? see fg layer in attract with ring, it seems to draw one thing then overwrite it with something else. + +- 23rd May 2002: David Haywood sent in a very preliminary driver for SNK's Main Event, which works otherwise but there is no graphics or sound emulation. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 174 kb / 23 files / 69.3 zip + +$end + + + +$info=majorpkr +$mame +0.286 [Hammy] + +0.142u1 [Roberto Fresca, Tomasz Slanina, Rob Ragon] + + +WIP: + +- 0.286: Hammy added Major Poker (set 1, v2.2). Changed (set 1, v2.0) to clone 'Major Poker (set 2, v2.0)' and clones (set 2, Micro Manufacturing intro)' to 'Major Poker (set 3, Micro Manufacturing intro)', (set 3, Micro Manufacturing intro) to 'Major Poker (set 4, Micro Manufacturing intro)' and (set 4, Micro Manufacturing intro) to 'Major Poker (set 5, Micro Manufacturing intro)'. Renamed (majorpkr) to (majorpkr20). + +- 0.262: ClawGrip removed bad protected PLD dump 8_atf16v8b.bin from clone Super Yutnori (bootleg of Major Poker). + +- 0.261: Taksangs added clone Super Yutnori (bootleg of Major Poker). Fixed Super Yutnori graphics [Roberto Fresca]. Dumped unprotected PLD for Super Yutnori. All the other PLDs were protected [Taksangs]. + +- 0.252: Removed tag lookups and bankdev use. Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.175: Ioannis Bampoulas and Roberto Fresca added clones Major Poker (set 2, Micro Manufacturing intro), Major Poker (set 3, Micro Manufacturing intro), Major Poker (set 4, Micro Manufacturing intro) and Lucky Poker (bootleg/hack of Major Poker). Roberto Fresca added missing PLDs, plus technical notes. Changed parent description to 'Major Poker (set 1, v2.0)'. Fixed rom names. + +- 0.154: Cleanup/modernized Major Poker, reduce tag lookups, fixed flipscreen and generic_paletteram regression [Alex Jackson]. Changed visible area to 560x224 and VSync to 52.787162 Hz. + +- 0.147: Small formating change, so I can automate things easier [Miodrag Milanovic]. + +- 0.145u7: Aaron Giles fixed Major Poker crashed after OK (m_videoram + m_vram_bank regression). + +- 0.142u4: Changed visible area to 576x224. + +- 0.142u1: Roberto Fresca, Tomasz Slanina and Rob Ragon added 'Major Poker (v2.0)' (PAL System 1994). + +- 20th March 2011: Roberto Fresca - This time, the victim is Major Poker, from PAL System (Osaka, Japan). The game is a SUPERB strip poker 'alla' Lucky'74, but with better graphics system (8bpp, interleaved by columns, and other rarities). The hardware is a hell of PLD's with banked RAM, ROM, multiplexed inputs and much more. This game also has an addictive Fever mode. Special thanks to Tomasz Slanina, that made a superb job helping with graphics and banking, and Rob Ragon for his invaluable help providing hardware specs, measurements and some videos for comparison. Another rare jewel finally preserved. + + +Recommended Games (Cards) + + +Romset: 1.57 MB / 16 files / 665.8 zip + +$end + + + +$info=majrjhdx +$mame +0.111u1 [Luca Elia] + + +WIP: + +- 0.285: Correct some DIP switch settings for Mahjong Raijinhai. Filled in Mahjong Raijinhai DIP switches from available manual pages [Vas Crabb]. + +- 0.262: Recreativos Piscis added clone Mahjong Raijinhai (Ver. D105). Moved Mahjong Raijinhai sets from dynax.c to royalmah.c driver. Added TMP91P640 MCU dump from clone Mahjong Raijinhai (Ver. D105) to parent Mahjong Raijinhai DX (Ver. D105) (ROM test gives all ok and works fine) - Promoted game to working [Osso]. Changed TMP91640 CPU1 clock speed to 12MHz, AY-3-8910 to 1536000 Hz and visible area to 256x240. Removed YM2413 sound. Changed parent description to 'Mahjong Raijinhai DX (Ver. D105)'. Added dipswitches 'Show Clock', 'Coin A', 'Payout', 'W-BET' and 'Service Mode'. + +- 16th August 2015: Guru - Mahjong Raijinhai arrived. Thanks to dyq for sending out the PCB. + +- 0.129u1: Changed visible area to 508x240. + +- 0.119u4: Added 2nd Player. + +- 0.111u1: Luca Elia added 'Mahjong Raijinhai DX' (Dynax 1996). + +- 12th May 2006: Guru - Mahjong Raijinpai DX (Dynax) arrived from Japan. Thanks to BNathan. + + +Recommended Games (Mahjong) + + +Romset: 1.27 MB / 6 files / 412.7 zip + +$end + + + +$info=majs101b +$mame +0.66 [Nicola Salmoria] + +0.62 [Testdriver] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Studio 101 (Japan)'. + +- 0.130: Changed visible area to 256x240. + +- 0.66: Nicola Salmoria added 'Mahjong Studio 101 [BET] (Japan)' (Dynax 1988). + +- 21st February 2003: Nicola Salmoria fixed the color problems in Mahjong Studio 101. + +- 19th February 2003: Nicola Salmoria fixed Don Den Mahjong and Mahjong Studio 101 in the Royal Mahjong driver, so they are now playable. + +- 0.62: Added (Testdriver) Mahjong Studio 101 [BET]. + + +LEVELS: 1 (endless) + + +Recommended Games (Mahjong) + + +Romset: 384 kb / 5 files / 131.3 zip + +$end + + + +$info=majtitl2 +$mame +0.36b6 [Bryan McPhail] + + +WIP: + +- 0.280: Changed description to 'Major Title 2 (World, set 1, 017 sound CPU)' and clones (World, set 1, alt sound CPU) to 'Major Title 2 (World, set 2, 016 sound CPU)' and (World, set 2) to 'Major Title 2 (World, set 3)'. + +- 0.227: Use parallel EEPROM device [AJR]. + +- 0.173: Porchy added clone Major Title 2 (World, set 2). Changed parent description to 'Major Title 2 (World, set 1)' and clone (World, alt sound CPU) to 'Major Title 2 (World, set 1, alt sound CPU)'. Fixed rom names. + +- 0.172: Mathieu Patard added clone Major Title 2 (World, alt sound CPU). Note: This set has the same program roms as the parents, but the sound CPU roms are for a different CPU type (the same as Mystic Riders). + +- 0.142u3: Fixed maincpu rom loading. Changed region user1 to eeprom. + +- 0.133u1: Renamed (majtit2j) to (majtitl2j) and (skingam2) to (skingame2). + +- 0.110u3: Corrado Tomaselli added clone Major Title 2 (Japan). + +- 24th November 2006: Corrado Tomaselli dumped Major Title 2 (Japan). + +- 0.104u8: Fixed rom names. + +- 0.96u3: Brian Troha fixed dipswitches in Major Title 2. Added 'Joystick Configuration' dipswitch. Changed 'Control Panel' dipswitch to 'Number of Joysticks'. + +- 0.95u1: Irem M92 DIP corrections [Brian Troha]. Added dipswitches 'Control Panel', 'Deltronics Model', 'Difficulty', 'Ginen Holes/Match or Skins', 'Given Holes/Stroke Play', 'Ticket Dispenser' and 'Points Per Ticket'. Removed 7x 'Unknown' dipswitches. + +- 0.74u2: Added 'Clear Data' dipswitch. + +- 0.56: Added player and coin slots 3 and 4. Added 'Any Button to Start' dipswitch. + +- 0.55: Changed V30 CPU2 from flags audio to normal V30. + +- 0.53: Nicola Salmoria fixed colors in Major Title 2. Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. Added 'Demo Sounds' dipswitch. + +- 27th July 2001: Nicola Salmoria decrypted the sound CPU in 'In the Hunt', Major Title 2 and Perfect Soldiers. He also fixed the colors in Major Title 2. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. Fixed gfx1 rom addresses. + +- 0.36b11: Changed description to 'Major Title 2 (World)'. + +- 0.36b10: Changed description to 'Major Title 2 input_ports_(World)'. + +- 0.36b6: Bryan McPhail added 'Major Title 2 (World)' (Irem 1992) and clones 'The Irem Skins Game' (US set 1) and (US set 2). Irem Skins: Sprites & tiles written with bad colour values. EEPROM load/save not yet implemented - when done, MT2EEP should be removed from the ROM definition. + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +HOW TO PLAY: + +- Press Button 2 to navigate and move your stick to change club, direction, stance and power. + +- Press Button 1 to shot (try to be in the middle of column) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 6.63 MB / 21 files / 1.66 zip + +$end + + + +$info=majtitle +$mame +0.126u2 [Tirino73, MAME Italia] + +0.36b6 [Nicola Salmoria] + + +WIP: + +- 0.250: Added PLDs ($0, 200, 400, 600) to Major Title (World). + +- 0.133u1: Renamed (majtitlj) to (majtitlej). + +- 0.126u2: Tirino73 and MAME Italia added Major Title (World). Renamed (majtitle) to (majtitlj). + +- 17th July 2008: Tirino73 dumped Major Title (World). + +- 0.37b8: Nicola Salmoria fixed scrolling in Major Title. + +- 0.36b6: Nicola Salmoria added 'Major Title (Japan)' (Irem 1990). Preliminary. + + +HOW TO PLAY: + +- Press Button 2 to navigate and move your stick to change club, direction, stance and power. + +- Press Button 1 to shot (try to be in the middle of column) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 2.69 MB / 22 files / 672.9 zip + +$end + + + +$info=makaijan +$mame +0.129u5 [Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Makaijan (Japan)'. + +- 0.130: Changed visible area to 256x240. Added dipswitch 'Debug Mode ?'. + +- 0.129u5: Yasuhiro Ogawa added 'Makaijan [BET] (Japan)' (Dynax 1987). + + +Recommended Games (Mahjong) + + +Romset: 320 kb / 6 files / 109.0 zip + +$end + + + +$info=maldaiza +$mame +0.214 [brizzo, Angelo Salese, The Dumping Union] + + +WIP: + +- 0.235: Changed manufacturer to 'Big A Korea' and year to 2002. + +- 0.214: brizzo, Angelo Salese and The Dumping Union added 'Maldaliza' ( 200?). + +- 7th March 2020: brizzo - Today I am working with ElSemi to solve the protection on the newly dumped game Maldaliza (he was the one who originally wrote the MAME driver and solved the patches), and also verifying the patches for Donggul Donggul Haerong as there is a bug during attract while playing the patched copy on real hardware, but not present when running in MAME. + +- 24th August 2019: Smitdogg - brizzo dumped some Crystal System games we got a long time ago, Wullybully, Urachacha Mudaeri and Maldaliza. + + +Romset: 32 MB / 2 files / 2.73 zip + +$end + + + +$info=maletmad +$mame +0.139u4 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.267: Fixed title parsing [Angelo Salese]. Changed description to 'Mallet Madness (v2.1)'. + +- 0.252: Added YM2151, used for background music in Mallet Madness. Correct Mallet Madness pixel clock. Added ticket dispenser and some dipswitches [hap]. Added YM2151 (3579545 Hz). Changed visible area to 384x240 and VSync to 55.245906 Hz. Added dipswitches 'Payout', 'Jackpot Amount', 'Game Time', 'Jackpot Trigger', 'Coinage', 'Difficulty' and 3x 'Unknown'. + +- 0.139u4: Brian Troha and The Dumping Union added 'Mallet Madness v2.1' (Hanaho Games 1999). + +- 28th September 2010: Smitdogg - Brian Troha dumped Mallet Madness. It runs on Rapid Fire hardware. + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Multiplay) + + +Romset: 3.50 MB / 7 files / 1018.1 zip + +$end + + + +$info=malzak +$mame +0.77u3 [Barry Rodewald] + + +TEST MODE: + +- Test mode in Malzak II should be enabled by setting a POT to position '4' and pressing button 1 three times. Then the POT is set to position '1' to go back to the game. + + +WIP: + +- 0.278: Fixed some Flash and Hold control issues (video\saa5050.cpp) [Nigel Barnes]. + +- 0.227: Implemented TLC (Transmitted Large Character) output line (video\saa5050.cpp) [Nigel Barnes]. Initialized some variables that were causing crashes in DRVNOCLEAR build (video\malzak.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added default NVRAM to clone Malzak II so that it boots in version II as intended. Converted playfield to tilemap. Improved playfield colors. Added playfield tile bank, base mixing and priority. Misc cleanups [Angelo Salese]. + +- 0.205: Removed S2650, SAA5050, SN76477, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Replaced dump of SAA5050 internal character generator ROM with verified copy from decap. This also matches the Signetics and Mullard SAA5050 datasheet pixel listings [Sean Riddle, ClawGrip, The Dumping Union]. Removed S2636 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Removed unused tag look-up [Osso]. + +- 0.168: Nigel Barnes fixed SAA5050 graphic issues in Malzak. + +- 0.167: Nigel Barnes fixed SAA5050 character rounding. Added new SAA5050 video rom. + +- 0.153: Converted SAA5050 to DEVCB2 [Curt Coder]. + +- 0.148u2: Oliver Stoeneberg fixed uninitialized variables and member in video\saa5050.c. + +- 0.147: Rewrote the SAA5050 Teletext character generator. Refactor Malzak driver to use the new implementation [Curt Coder]. + +- 0.146u5: Curt Coder fixed SAA5050 double high character mode, and forced character data to 7-bit. + +- 0.139u2: Mariusz Wojcieszek added sound support to Signetics S2636 (by using VC4000 sound support from MESS). Hooked up sound to Malzak. + +- 0.139u1: Miodrag Milanovic updated SAA5050 to form 12x20 chars as noted in documentation. Updated malzak driver to support SAA5050 changes. Changed visible area to 480x480. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Malzak, imported SAA5050 emulation from MESS and made it a device. Updated Malzak to use it, removing the almost identical implementation in the driver. Fabio Priuli fixed also all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.126u5: Guru added README for Malzak. + +- 0.124: Zsolt Vasvari fixed clone Malzak II from crashing. + +- 0.121u1: Changed palettesize from 16 to 128 colors. + +- 0.97u1: Barry Rodewald added clone Malzak II, improved SAA 5050 emulation and fixed S2636 port. Changed cpu1 rom ($c00) to user2 (screen data). + +- 0.89u6: Changed S2650 CPU1 clock speed to 950000 Hz. + +- 0.77u3: Barry Rodewald added Malzak (Kitronix 19??). TODO: I/O ports (0x00 for sprite->background collisions), sound (2x SN76477), playfield graphics may be banked, tiles above 0x1f are incorrect and sprite->sprite collision aren't quite perfect (you can often fly through flying missiles). + +- 4th December 2003: Barry Rodewald - Getting there... The sprite to playfield collision detection still needs to be figured out. And I think the playfield is a little bit more colourful too. + +- 1st December 2003: Barry Rodewald - Now it can run the game. But there is no playfield. Don't know, as yet, how or where it reads level data and displays the playfield. + +- 28th November 2003: Barry Rodewald - Got Malzak running a bit - still some graphics unimplemented, but this is enough to get a few inputs mapped too. It would seem that there may be some form of ROM banking going on. Background colours are disabled for now, as I'm pretty sure that it was causing incorrect displays. + + +Other Emulators: + +* WinArcadia + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 14 kb / 5 files / 6.29 zip + +$end + + + +$info=mamboagg +$mame +0.141 [Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union, smf] + + +CD-ROM required + + +WIP: + +- 0.255: Changed description of clone (GQA40 VER. JRB) to 'Mambo A Go-Go (GQA40 VER. JRB, Rental)'. + +- 0.245: Use dsem2 BIOS for Mambo A Go-Go like real hardware does [Windy Fairy]. + +- 0.152: smf added clone Mambo A Go-Go e-Amusement (GQA40 VER. JRB). Mambo A Go-Go CD redump in raw mode and raw subcode [ANY]. + +- 0.149: smf added DS2401 rom loading to digital I/O board, rather than specifying it in each game. Fixes Mambo A Go-Go booting. + +- 0.141u3: Added MAS3507D sound. + +- 0.141: Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union and smf added 'Mambo A Go-Go (GQA40 VER. JAB)' (Konami 2001). + +- 26th December 2010: smf - First Mambo A Go Go screenshots. + +- 25th December 2010: Smitdogg - We got Mambo A Go Go, a rare Konami System 573 game. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 217.7 MB (Compressed: 160.9) + +$end + + + +$info=mammothm +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Mammoth Money (0100425V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Mammoth Money (0100425V, NSW/ACT)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 648.7 zip + +$end + + + +$info=mamonoro +$mame +0.153 [rtw] + + +WIP: + +- 0.180: Changed description to 'Mamoru-kun wa Norowarete Shimatta! (Japan)'. + +- 0.157: Added 317-5132-jpn.ic3 PIC dump. + +- 0.156: Replaced mamonoro-key.bin with 317-5132-jpn.ic3. + +- 0.153: rtw added 'Mamoru-kun wa Norowarete Shimatta!' (G.Rev 2008). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 192 MB / 4 files / 134.2 zip + +$end + + + +$info=mangchi +$mame +0.105u2 [MAME Italian Forum, David Haywood, Brian Troha] + + +Bugs: + +- The background of the title screen should be black. Kold666 (ID 00225) + + +WIP: + +- 0.105u2: David Haywood and Brian Troha added Mang-Chi (Afega 2000). + +- 16th April 2006: David Haywood - Thanks to The MAME Italian Forum Guys, who are by far the quickest and most reliable when it comes to dumping simple PCBs if you need some help with your boards, Afega's Mang-Chi is now supported in the afega.c driver. It's a game very similar to Honey Dolls, but from what I can see, without the adult content. + +- 15th April 2006: Corrado Tomasell dumped Mang-chi (Afega). + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.31 MB / 8 files / 473.3 zip + +$end + + + +$info=maniach +$mame +0.31 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.286: Added xtal and improved some clocks, fixes Mania Challenge sound pitch is too high and tempo is too fast [hap, neguma]. Changed YM3526 clock speed to 3MHz. + +- 0.200: CPU type identification [AJR]. Replaced MC6809 (legacy) CPU1 with MC6809E. + +- 0.182: Use common Taito 68705 interface device in Mania Challenge and clone [Vas Crabb]. Replaced M68705 CPU2 with MC68705P5. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to the Mania Challenge driver. + +- 0.131u1: Angelo Salese merged memory maps in the Mania Challenge driver. + +- 0.124u2: Fabio Priuli added tags and locations to DIPs for Mania Challenge. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 0.122u4: David Haywood fixed garbage graphics (maniach37b11gre). + +- 15th July 2007: Mr. Do - We have a Mania Challenge bezel courtesy of the BYOAC/CAG artwork. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 750000 Hz. + +- 0.114u1: Added the missing PLDs ($200, 400 - pal16r4a.117, pal16r4a.118). + +- 0.106u12: MASH added PLDs ($0, 100 - pal10l8.51 and pal10l8.56) to Mania Challenge. + +- 0.103u2: Roberto Fresca fixed Mania Challenge dipswitches. Added dipswitches 'Tournament Time' and 4x 'Unused'. + +- 0.36RC1: Changed M6809 CPU2 clock speed to 1.5MHz. + +- 0.36b3: Nicola Salmoria emulated the 68705 protection in Mania Challenge. Added M68705 (500000 Hz) and the 8k MCU rom. + +- 13th August 1999: Nicola Salmoria added a 68705 image to Mania Challenge, which is now working! + +- 0.35b1: Replaced M6502 CPU2 with M6809 and added YM-3526 and DAC sound. + +- 0.34b7: Nicola Salmoria added Mania Challenge (set 2). Changed parent description to 'Mania Challenge (set 1)'. Added sound roms and color PROMs ($0, 20, 40, 60) to (set 1). + +- 0.31: Brad Oliver added 'Mania Challenge' (Technos 1986). Preliminary. Mania Challenge needs the audio CPU working. However, it's not clear how it's set up. There is some extra 6502 code, but it appears to be for the main CPU. I also understood that it was somehow using a 6809 for the audio CPU but I can find no program ROMs that are 6809 code. Known issues: Mania Challenge runs on slightly different hardware and doesn't work yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 554.7 kb / 42 files / 249.6 zip + +$end + + + +$info=maniacsp +$mame +0.63 [Manuel Abadia] + + +WIP: + +- 0.240: Changed description to 'Maniac Square (ver 1.0, checksum b602, prototype)'. + +- 0.239: Set Maniac Square prototype to 1992 and de-cloned it. This was an earlier project that was redone from scratch for the released game [David Haywood]. Changed Maniac Square (prototype) from a clone of 'Maniac Square (protected, Version 1.0, Checksum DEEE)' to a parent set. + +- 0.191: Changed OKI6295 sound clock speed to 1MHz in Maniac Square (prototype). + +- 0.133u1: Brian Troha added DIP locations to Maniac Square. + +- 0.63: Manuel Abadia added 'Maniac Square (prototype)' (Gaelco 1996). + +- 0.37b7: Added (Testdriver) Maniac Square (Prototype). + +- 30th July 2000: Manuel Abadia sent in a Gaelco driver for Maniac Square. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.75 MB / 7 files / 637.5 zip + +$end + + + +$info=maniacsq +$mame +0.278 [Manuel Abadia] + +0.190 [Peter Wilhelmsen] + +0.63 [Manuel Abadia] + +0.37b7 [Testdriver] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clone Maniac Square (unprotected, version 1.0, checksum BEAE). Added PLD ($0 - mu.6_4769_pal16l8.bin, mu.6_585b_palce16v8.bin and mu.c5_3a65_pal16r8.bin) dumps to Maniac Square and verify bruteforced ones [Josep Quingles, Recreativas.org]. Changed (protected, Version 1.0, Checksum DEEE) to clone 'Maniac Square (protected, version 1.0, checksum DEEE)', (unprotected, Version 1.0, Checksum BB73) to parent 'Maniac Square (unprotected, version 1.0, checksum BB73)' and clones (protected, Version 1.0, Checksum CF2D) to 'Maniac Square (protected, version 1.0, checksum CF2D)' and (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) to 'Maniac Square (unprotected, version 1.0, checksum 66B1, 960419/1 PCB)'. Renamed (maniacsqa) to (maniacsqb), (maniacsq) to (maniacsqa) and (maniacsqu) to (maniacsq). + +- 0.194: f205v added clone Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB). Note: This version lets you set the game options in service mode rather than using dipswitches as the PCB has none. Better document the new Maniac Square set [Brian Troha]. Changed MC68000 CPU1 clock speed to 12MHz. + +- 24th January 2018: Smitdogg - f205v dumped an alt version of Maniac Square. + +- 0.190: Peter Wilhelmsen added Maniac Square (protected, Version 1.0, Checksum DEEE). Added DS5002FP SRAM dumps to Maniac Square (protected, Version 1.0, Checksum DEEE) and clone (protected, Version 1.0, Checksum CF2D) - Games now playable [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]. Changed Maniac Square (unprotected) to clone 'Maniac Square (unprotected, Version 1.0, Checksum BB73)' and clone (protected) to 'Maniac Square (protected, Version 1.0, Checksum CF2D)'. Renamed (maniacsq) to (maniacsqu). + +- 0.188: Added DS5002FP (12MHz) CPU2 to clone Maniac Square (protected). + +- 0.170: Charles MacDonald added clone Maniac Square (protected). Note: Need the dallas rom! + +- 0.133u1: Brian Troha added DIP locations to Maniac Square. + +- 0.63: Manuel Abadia added 'Maniac Square (unprotected)' (Gaelco 1996). + +- 30th July 2000: Manuel Abadia sent in a Gaelco driver for Maniac Square. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.50 MB / 9 files / 897.7 zip + +$end + + + +$info=manicpnc +$mame +0.153 [Guru, R. Belmont] + +0.143u1 [The Dumping Union] + + +WIP: + +- 0.180: Changed description to 'Manic Panic Ghosts! (USA, Export)' and clone 'Pokasuka Ghost!' to 'Pokasuka Ghost! (Japan)'. + +- 0.174: Changed description to 'Manic Panic Ghosts! (USA)'. + +- 0.166: Changed description of clone 'Pokasuka Ghost' to 'Pokasuka Ghost!'. + +- 0.157: Added 317-0461-com.ic3 PIC dump. + +- 0.156: Removed pokasuka-key.bin. + +- 20th July 2014: MetalliC - Demul WIP: Few previously not emulated games. Manic Panic Ghosts (NAOMI). + +- 0.154: smf changed 'Pokasuka Ghost' from a parent set to a clone of Manic Panic Ghosts!. + +- 17th April 2014: Guru - Thanks to my good buddy Joey for the loan of the Manic Panic Ghosts cart and Parallax for sending out the MK bootleg PCB. + +- 0.153: Guru and R. Belmont added 'Manic Panic Ghosts!' (Sega 2007). + +- 0.143u4: Added pokasuka-key.bin rom. + +- 0.143u1: The Dumping Union added 'Pokasuka Ghost' (Sega 2007). + +- 1st July 2011: Smitdogg - We got Poka Suka Ghost/Manic Panic Ghost (Sega 2007). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 322 MB / 7 files / 128.2 zip + +$end + + + +$info=manohman +$mame +0.145u2 [Roberto Fresca, TeamEurope] + + +< Germany > + + +WIP: + +- 0.196: Hooked up interrupts. MC68230 PIT: Subtle but helpful internal improvements. Publicize IACK functions. Don't store meaningless dummy value in timer control register so it can be read back. Use logmacro.h for logging (and remove LOG_PRINTF since that no longer works). Spelling correction for #include guard [AJR]. + +- 0.193: Changed SAA1099 sound clock speed to 4MHz. + +- 0.182: 68230pit updates: Don't forget all externally driven line states when the DDR changes. Return proper port values when line states are pushed instead of pulled [R. Belmont]. Improved LOG system. Added support for the PSR register, H1-H4 sense and direct pin levels [Joakim Larsson Edstrom]. + +- 0.181: 68230pit updates: Improved reset, timer and port C behaviour. Fixed typo and removed uneeded counter in exchange for a more clear TIN pin clock update interface. Added bitwise update methods for all ports and moved register access methods to private section. Fixed bug in port A-C write and added check of DDR registers for bit updates. Added initial support for timer interrupts and embryonic support for port interrupts [Joakim Larsson Edstrom]. + +- 0.180: Small PIT68230 fixes [Joakim Larsson Edstrom]. + +- 0.178: Improved LOG messages in the 68230 device [Joakim Larsson Edstrom]. + +- 0.145u2: Roberto Fresca and TeamEurope added 'Mann, oh-Mann' (Merkur 199?). Angelo Salese fixed address map (SAA1099 write). + + +Recommended Games (Logic) + + +Romset: 128 kb / 2 files / 27.3 zip + +$end + + + +$info=manpuku +$mame +0.237 [Darksoft, MetalliC, Mitsurugi_W, rtw, SNK-NEO-GEO] + + +WIP: + +- 0.237: Darksoft, MetalliC, Mitsurugi_W, rtw and SNK-NEO-GEO added 'Manpuku Suizokukan' (Sega 2013). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 64 MB / 2 files / 29.8 zip + +$end + + + +$info=manxtt +$mame +0.150 [ShouTime, The Dumping Union, R. Belmont, Brian Troha] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.277: Wait state when writing to copro TGP FIFO. The Manx TT course select rotation bug was caused by the i960 running too far ahead of the TGP and overwriting 0x918000 before the TGP got a chance to read it; adding a wait state when writing to the input FIFO prevents this. Also increase clock speed of TGP to 16.666 MHz (50 MHz/3). Removed issue that no longer occurs since TGP rewrite [Matthew Daniels]. + +- 0.254: Brian Troha and The Dumping Union added clone Manx TT Superbike - DX. Removed clone 'Manx TT Superbike - DX/Twin (Revision C, set 2)'. Note: This set was badly upgraded to a Revision C Manx TT Twin/DX, leaving the DX only sound CPU ROM. Changed description of clone (Revision C, set 1) to 'Manx TT Superbike - DX/Twin (Revision C)'. + +- 0.246: Tailsnic Retroworks added clone Manx TT Superbike - DX/Twin (Revision C, set 2). Note: This set was badly upgraded to Revision C, leaving over the sound CPU ROM from Revision A. Every other ROM on the driver is what was found on the PCB (Twin Revision C), so we're still missing the main CPU ROMs from Revision A [ClawGrip]. Updated documentation for Manx TT Superbike sets [Brian Troha]. Added NVRAM to (Revision D) and clones (Revision C, set 1) and (Revision C, set 2). Changed parent description to 'Manx TT Superbike - DX/Twin (Revision D)'. Changed 'Manx TT Superbike - Twin (Revision C)' from a parent set to clone 'Manx TT Superbike - DX/Twin (Revision C, set 1)'. + +- 0.154: Fixed Manx TT ROM loading. Fixed Indirect Mode addressing in TGP (cpu\mb86233\mb86233.c), fixes Manx TT crash on gameplay (bikes are invisible tho, Z sort issue?). Also added most inputs for Manx TT. Added Shift up/down [Angelo Salese]. + +- 0.150: ShouTime, The Dumping Union, R. Belmont and Brian Troha added Manx TT Superbike - DX (Revision D). Renamed (manxtt) to (manxttc). + +- 0.146u1: Correct the sound CPU & sample roms for the Manx TT set (as verified by manual) and documented the undumped Manx TT Deluxe set [Brian Troha]. Added new audiocpu, scsp and cpu4 roms. Changed description to 'Manx TT Superbike - Twin (Revision C)'. + +- 0.126: Changed description to 'Manx TT Superbike (Revision C)'. + +- 0.118u6: Added new user1/2/3, cpu2 and sound1 roms. Fixed rom names. + +- 3rd September 2007: Guru - I finally got hold of a ManxTT PCB on loan from a friend. Unfortunately it was not working due to bad ROMs, but 98% of them were ok. We were able to repair the PCB using my old dump and also fix the existing bad dump using this PCB. Only 1 ROM remained bad after comparing and checking all of the ROMs. I had to wait for a friend to get hold of another PCB and dump the last needed ROM which just happened today, a few hours ago. BIG thanks to Joey for all the help! The result is we now have a working PCB. But more importantly, I now have 2 good dumps of Manx TT. One from my original dump and the new one for the 'Twin' cabinet. Elsemi has kindly checked these for me and here are the results so far. Unfortunately no bikes on-screen yet, possibly due to DSP core emulation bugs. Update: BIKES!!!!! + +- 0.87u1: R. Belmont added 'Manx TT Superbike' (Sega 1995). Drops into test menu, hangs when you exit. + +- 3rd September 2000: Guru - Dumped ManxTT. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 46.3 MB / 40 files / 14.7 zip + +$end + + + +$info=manybloc +$mame +0.60 [David Haywood, Stephan Humbert] + + +TODO: + +* Fix sound + + +TEST MODE: + +- In the "test mode", press BOTH player 1 buttons to exit. + +- When help is available, press BUTTON2 twice within the timer to "solve". + + +WIP: + +- 0.282: Don't apply Macross tilemap offsets to Many Block [cam900]. + +- 0.265: Updated comments to note that 'Many Block' is a hack of Slot Gal [negunma]. + +- 0.133u1: Brian Troha added DIP locations to Many Block. + +- 0.94u2: Changed sound2 rom ($0) to sound1 ($60000). + +- 0.89u6: Swapped gfx2 roms ($0, 40000). Fixed proms loading. + +- 15th December 2005: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Many Block (added scrolls and fixed background gfx). + +- 0.62: Added Z80 (3MHz) CPU2, YM2203 (1.5MHz) and 2x OKI6295 (24242 Hz). + +- 16th October 2002: R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier. + +- 0.60: David Haywood added 'Many Block' (Bee-Oh 1991). + +- 17th April 2002: Stephane Humbert fixed the inputs and dipswitches in Many Block, and David Haywood fixed a few graphics glitches in it. + +- 16th April 2002: David Haywood added Many Block which doesn't work yet due to missing controls. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 1.88 MB / 16 files / 527.7 zip + +$end + + + +$info=maple_dc +$mame + +DEVICE: + +Dreamcast Maple Bus + + +WIP: + +- 0.246: Changed sourcefile to sega\maple-dc.cpp. + +- 0.142u3: Added 'Dreamcast Maple Bus' device (machine\maple-dc.c). + +$end + + + +$info=mappy +$mame +0.26 [Aaron Giles, Mirko Buffoni] + + +Artwork available + + +WIP: + +- 0.133u1: Brian Troha added DIP locations to Mappy. + +- 0.118u5: Aaron Giles fixed all sets in the driver with 0.118u1 build do not start properly and characters on the garrent are not displayed (0.116u2). + +- 3rd September 2006: Mr. Do - Ad_Enuff vectorized Mappy bezel. Thanks to Aaron for the artwork. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Mappy from Pariah. + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Nicola Salmoria implements the 56XX and 58XX I/O custom chips (machine\namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode. + +- 0.59: Fixed rom names. Renamed (mappyjp) to (mappyj). + +- 0.36b4: Added 2nd player. + +- 28th June 1999: Manuel Abadia fixed the custom I/O chip reset bugs in the Mappy driver. + +- 0.34b1: Added sound and color PROMs ($0, 20, 120 - palette, characters and sprites). + +- 0.33b7: Changed description to 'Mappy (US)' and clone (Japanese version) to 'Mappy (Japan)'. + +- 0.29: Toninho added clone Mappy (Japanese version). Video drawing optimization to Mappy, plus test mode now works both in Mappy [Aaron Giles]. Changed parent description to 'Mappy (US version)'. + +- 0.27: Aaron Giles did a major rewrite of the Mappy driver: Hiscore save, 100% colors and sound samples, better sound playback frequency (was missing some high bits!), arcade accurate frequency calculation (thanks to jrok!), removed all palette hacks - everything is clean, added loop optimizations for speed, video now properly displayed and including high priority characters. Control: Arrows = Left/Right to move, CTRL = Open door and F1 = Skip level. + +- 0.26a: Mappy has correct pitch now (thanks Aaron and Satoh). + +- 0.26: Aaron Giles and Mirko Buffoni added 'Mappy' (Namco 1983). Game is playable with accurate colors and sound. One of the most requested games. It was a pleasure working with Aaron! He also added sound support and very close arcade colors (I think to have found the color_prom... if it's the correct PROM it will be added in the next release). Hiscore saving is supported as well. Control: Arrows = Left/Right to move and CTRL = Open door. + +- 7th August 1995: Dumped Mappy (Japan). + +- 14th January 1994: Dumped Mappy (US). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* Retrocade + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 52.8 kb / 11 files / 27.0 zip + +$end + + + +$info=maquinati +$mame +0.271 [Recreativas.org] + + +SD Card required + + +WIP: + +- 0.271: Recreativas.org added 'La Maquina del Tiempo' (Unidesa/Cirsa 2015). Note: Skeleton driver for Unidesa/Cirsa "2080606" slot machines hardware. Complete manual with schematics can be downloaded from https://www.recreativas.org/manuales/tragaperras. + +- 7th August 2024: Recreativas.org - Dumped the ROM of Unidesa's 'La Maquina del Tiempo', from a board located by Jordigahan (Retrojapan.net). It was a mixed type B model, with video and reels. It worked under the CIRSA 2080606 hardware and consisted of the following cards: PCB 615182080606-2 (CPU VIDEO CAN CCTALK) and the sound card PCB 2100125-2 (SOUND CAN SD). The board has been dumped by the Recreativas.org team. However, the dump is still incomplete, since the board located by Jordigahan was missing the program ROMs and the BBOX ROM. At the moment we have the graphics and sound memories dumped. On the other hand, Tomas Garcia-Meras has written a "skeleton" driver to document the CIRSA 2080606 hardware in the MAME project. + + +Recommended Games (Gambling) + + +Romset: 192 MB / 6 files / 56.5 zip + +CHD: 3.71 GB (Compressed: 20.6) + +$end + + + +$info=marble +$mame +0.37b15 [Aaron Giles] + +0.31 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Music missing (randomly, level 4). CYBERYOGI (ID 08212) + + +WIP: + +- 0.227: Atari Slapstic: Removed legacy init/reset, use the start device ones. Make the interface even nicer. The Slapstic in Marble Madness seems to trigger on more than the banking zone (machine\slapstic.cpp and drivers\atarisy1.c) [O. Galibert]. + +- 22nd November 2020: Mr. Do - Added SVG version of the Marble Madness marquee, vectored by zorg. + +- 0.221: Removed TMS5220C and VIA from configuration. Correct DBcc timings in MC68010 CPU. This fix prevents certain Marble Madness clones (e.g. marble2) from watchdog resetting while cheksumming the ROM (m68000\m68k_in.lst and m68kops.cpp) [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.217: Vas Crabb removed ADC inadvertently added to Marble Madness during MCFG removal. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork and widescreen graphics by hausjam (based on graphics in official arcade artwork) to Marble Madness. + +- 0.127u3: Kevin Eshbach added clone Marble Madness (set 5 - LSI Cartridge). + +- 0.37b15: Aaron Giles added Marble Madness (set 1). Changed (set 1) to clone 'Marble Madness (set 2)', (set 2) to 'Marble Madness (set 3)' and (set 3) to 'Marble Madness (set 4)'. Renamed (marble) to (marble2), (marble2) to (marble3) and (marblea) to (marble4). + +- 2nd May 2001: Aaron Giles added a newer Marble Madness romset. + +- 0.35b11: Added TMS5220 speech. + +- 0.33b7: Changed description to 'Marble Madness (set 1)' and clones (version 2) to 'Marble Madness (set 2)' and (alternate version) to 'Marble Madness (set 3)'. + +- 0.31: Aaron Giles added 'Marble Madness' (Atari Games 1984) and clones (version 2) and (alternate version). + + +LEVELS: 6 + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 401 kb / 27 files / 183.6 zip + +$end + + + +$info=marblmd2 +$mame +0.245 [Anonymous, David Haywood] + + +NOTE: + +- YouTube: https://youtu.be/OapUeEAWrho + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Anonymous added 'Marble Madness II (prototype)' (Atari Games 1991). Removed /2 on clock, now runs 68k at 14Mhz like Batman. Hookup EEPROM. Swap coin inputs [David Haywood]. Removed dummy screen attr flag. Get rid of sound command warnings in error.log [hap]. Non-Bugs: Objects appear over text boxes during scroll before levels, verified to happen on hardware. TODO: Issues in service mode (eg. RAM check fails) could just be prototype issues. Verify XTALs, clocks, volume balance and dipswitches etc. + +- 21st May 2022: Internet Archive - dank2079 uploaded Marble Madness II by Atari Games. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 2.31 MB / 19 files / 837.1 zip + +$end + + + +$info=marineb +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.124u2: David Haywood and Tomasz Slanina fixed Marine Boy colors. + +- 0.36b7: Zsolt Vasvari fixed colors in Marine Boy. + +- 0.35b13: Zsolt Vasvari added 'Marine Boy' (Orca 1982). + +- 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 44.5 kb / 10 files / 23.1 zip + +$end + + + +$info=marinedt +$mame +0.75 [InsideOutBoy] + + +Artwork available + + +Bugs: + +- Incorrect upright mode. MetalGod (ID 07311) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.192: Rewrote Marine Date driver from scratch, fixing multiple issues that persisted in previous implementation. Added sea bitmap and flashing when shark appears. Improved sprite/tilemap colors, now more accurate to the references. Fixed priority, both sprite layers are actually above text tilemap. Added player 2 trackball inputs, and global coin lockout. Streamlined and improved collision detection (still not perfect therefore game still marked NOT_WORKING). Sprite offset fixes and minor other changes. This fixes MAME crashed when starting game [Angelo Salese]. Added Z80 (2496750 Hz) CPU1. Added dipswitches 'Coin A/b', 'DSWB', 'Disable sprite-tile collision (Cheat)', 'Service Mode', 'Cabinet', 'Number of Coin Chutes', 'Year Display' and 'Lives'. + +- 0.172: Removed Marine Date driver by insideoutboy due to unresolved licensing (replaced with skeleton containing ROM loading only) [David Haywood]. + +- 0.168: Guru added PCB layout & ROM locations to Marine Date. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Marine Date. + +- 22nd February 2010: Mr. Do - gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Marine Date. + +- 0.131u1: Angelo Salese merged memory maps in Marine Date. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.105u5: Aaron Giles actually applied the Marine Date fixes which were mentioned in a previous u release. Changed visible area to 224x256. + +- 0.105u3: MAME32Plus fixed Marine Date - Game now playable. + +- 0.75: InsideOutBoy added 'Marine Date' (Taito 1981). Collisions not emulated and various other issues. + +- 13th October 2005: Guru - A Taito Marine Date PCB arrived a few days ago, but is supposed to have a game on it called "Alligator" or something. Thanks to Tingoes. + +- 11th October 2003: David Haywood updated InsideOutBoy's old Marine Date driver to compile, but it's not completely working yet. + +- 22nd June 2000: Malcor dumped Marine Date by TAITO (1981). + + +GAMEPLAY: + +- A static underwater scence with obstacles in it, like seaweed, crabs and other stuff. You have a limited number of "strokes" per screen as well as a timer to work against. Your goal is to *bounce* yourself around the screen using *Strokes* on the trackball to try to reach a *female* octopus before your run out of strokes or time. You sort of bounce yourself around the screen like a billiard ball would bounce, but once in a while bubbles and other stuff will come up from underneath you and carry you away from where you are trying to get. When you reach your goal you get another more difficult screen, etc. + + +LEVELS: 99 (endless) + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 28.1 kb / 16 files / 16.0 zip + +$end + + + +$info=mariner +$mame +0.35b1 [Zsolt Vasvari] + + +TODO: + +* Complete sound (discret components) + + +WIP: + +- 0.202: ShouTime and The Dumping Union added clone 800 Fathoms (older). + +- 2nd September 2018: Smitdogg - ShouTime dumped a new version of Mariner by Amenip. + +- 0.146u1: hap fixed missing sound in Mariner and clone (games have only one 8255). + +- 0.145u8: Tafoid fixed crash before OK in Mariner and clone. + +- 0.139u3: Changed AY-3-8910A clock speed to 1536000 Hz. + +- 0.122u7: RansAckeR verified DIP locations from manuals for clone 800 Fathoms. + +- 0.37b16: Changed palettesize from 112 to 114 colors. + +- 0.37b2: Added clone 800 Fathoms. Added user1 and user2 PROM ($0 - background color and char banking/star placement). Changed palettesize from 106 to 112 colors. Fixed rom names. + +- 3rd May 2000: Zsolt Vasvari added another romset of Mariner to the driver. + +- 0.35b2: Gerald Vanderick added accurate colors to Mariner. Added PROM tm.t4 ($0) and changed palettesize to 106 colors. + +- 0.35b1: Zsolt Vasvari added 'Mariner' (Amenip 1981). Known issues: GFX banking not figured out. Sound seems incomplete. + +- 12th August 1998: Dumped Mariner. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 28.3 kb / 10 files / 16.4 zip + +$end + + + +$info=mario +$mame +0.286 [Stephane Humbert] + +0.193 [Mirko Buffoni] + +0.132u3 [Mr Goodwraith, Smitdogg, Dumping Union] + +0.119u1 [Corrado Tomaselli, Stephane Humbert] + +0.08 [Mirko Buffoni] + + +Artwork available + + +TEST MODE: + +- Press F2 for Test-Mode (keep it pressed) + + +Bugs: + +- mario and clones: Walking sound is a little too harsh and short. 125scratch (ID 08997) + +- All versions: (portaudio + WDM-KS only) Drastic slowdown during title screen and intro sequence. n1ghttrap (ID 08301) + + +WIP: + +- 0.286: Rene Balke added clone Mario Bros. (Japan, older). Changed Mario Bros. (US, Revision E) to parent and color prom back to the one when it was added. Coin1/2 were the wrong way around. Added NVRAM. Removed some unneeded variables and clock macros. Removed OLD_SOUND discrete sound emulation and MCU macros (nintendo\mario_a.cpp). Added shared base memorymap. Removed some mario_ function prefixes. Use retry_access trick to sync 2-way cpu comms. Changed clone Masao audio clocks. Correct some romlabels. Updated notes [hap]. TODO: Coin 2 doesn't work in mario and marioj (though it works in service mode). Changed description of clones (US, Revision F) to 'Mario Bros. (US, revision F)' and (Japan, Revision C) to 'Mario Bros. (Japan, revision C)'. Renamed (mario) to (mariog) and (marioe) to (mario). + +- 0.284: Relaxed fatal error which were used for unknown commands catching (machine\z80dma.cpp) [holub]. + +- 0.282: Always return live status regardless of when read command was sent. Refactor read register emulation. Minor logging refinements and cleanups (machine\z80dma.cpp) [AJR]. + +- 0.281: Clear BUSRQ line upon device reset to prevent CPU from freezing after a soft reset (machine\z80dma.cpp) [holub]. + +- 0.280: Implemented BAO callback (machine\z80dma.cpp) [Curt Coder]. + +- 0.273: Dumped PROMs and unprotected PALs for clone Mario Bros. (bootleg on Ambush Hardware, set 1) [f205v]. + +- 0.269: Burst mode and refactoring (machine\z80dma.cpp) [holub]. MCU reset sets bus to hi-z if ea=0. Improved EA pin and added it to Mario Bros (mcs48\mcs48.cpp). Mark sound MCU as NO_DUMP. Removed USE_8039 and added note about soundrom hack. Removed old changelog from comments [hap]. + +- 0.265: Added support for derived device classes (machine\z80dma.cpp) [holub]. + +- 0.263: Added PULSE mode handling (machine\z80dma.cpp) [Miodrag Milanovic]. + +- 0.252: Correct/Improved end of block test (machine\z80dma.cpp) [Patrick Mackinlay]. + +- 0.245: Z80 DMA Controller: Ensure DMA is stopped after most commands [Patrick Mackinlay]. + +- 0.242: Z80 DMA Controller: Fixed interrupt enable output. Implemented the byte counter as an up counter [Curt Coder]. Init variables for Coverity software [Robbbert]. + +- 0.236: Added compile-time option to show visible annoying red border when sound is overdriven. Leaving it on for a bit at the start of the cycle so that devs might identify and fix some of these cases (emu\sound.h and ui\ui.cpp). Reduced volume in Mario Bros. so we don't clip constantly just when running around (audio\mario.c) [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Eliminated now-unnecessary bus_r and bus_w handlers [AJR]. + +- 0.209: Improved and fast LM3900 model. Fixed Mario Bros LM3900 regression (audio\nl_mario.c). Fixed an error in Mario Bros schematics. This became obvious after the improved LM3900 model was introduced. Thanks to Tafoid for indentifying the issue (audio\nl_mario.c) [Couriersud, Tafoid]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Fixed incorrect order of constructor parameters in netlist_mame_int_input_device (machine\netlist.h). Fixes audio in Mario Bros. and clones, probably others too [Ryan Holtz]. Misc cleanup [Vas Crabb]. + +- 0.204: Removed Z80, AY8910 and GENERIC_LATCH MCFG macros (audio\mario.c) [Osso]. + +- 0.202: Removed Z80DMA MCFG macros [Osso]. + +- 0.201: Corrado Tomaselli and TheDumping Union added clone Mario Bros. (bootleg on Ambush Hardware, set 2). Fixed the Mario Bros. (bootleg on Ambush Hardware, set 2) graphics and use dumped color PROM to fixed colors. Fixed PROM mapping. I didn't realise the driver is ignoring the second half of all the other color proms [smf]. Removed 74259 MCFG macros [Ryan Holtz]. Changed description of clone (bootleg on Ambush Hardware) to 'Mario Bros. (bootleg on Ambush Hardware, set 1)'. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: Workaround for Mario Bros. missing music/sound effects (audio\mario.c) [AJR]. + +- 0.193: Verified Mario Bros. (US, Unknown Rev) as revision G and identified the unknown PROM as the main CPU memory map decoding PROM [Bryan McPhail]. Changed clone (US, Unknown Rev) to parent 'Mario Bros. (US, Revision G)'. Renamed (mario) to (mariof) and (marioo) to (mario). + +- 0.189: Identified clone (Japan) as Revision C [Corrado Tomaselli]. Added new 74LS259 device and coin counters [AJR]. Changed description of clone (Japan) to 'Mario Bros. (Japan, Revision C)'. + +- 0.183: Rewrote Ambush driver. Use tilemap system to draw background/foreground characters and use generic gfx_8x8x2_planar layout. Added clone Mario Bros. (bootleg on Ambush Hardware) to Ambush driver. Color PROMs haven't been dumped, using the PROMs from the original currently [Dirk Best]. Changed description of clone (Japan, bootleg) to 'Mario Bros. (bootleg on Ambush Hardware)'. + +- 0.182: Hook up Luigi walking sound in netlist mario sound implementation. Mario driver now uses netlist audio implementation instead of discrete implementation. The previous discrete sound emulation has not been removed yet because it still contains a lot of documentation. Fixed compile for I8039 test code in mario sound [Couriersud]. Replaced DISCRETE sound with 'Netlist Sound Device' (48000 Hz). + +- 0.175: anikom15 fixed 'Bonus Life' dipswitch descriptions for Mario Bros. (US, Revision F). + +- 0.163: Couriersud fixed Mario Bros. sound when netlist sound is enabled. + +- 0.158: Partial netlist sound implementation for Mario Bros. Luigi sound is missing. By default, the previous discrete.h based sound is compiled. Those curious can change OLD_SOUND to 0 in mario.h [Couriersud]. + +- 0.156: Alex Jackson fixed Mario Bros monitor switch so it correctly affects both tiles and sprites. + +- 0.155: Tirino73 added clone Mario Bros. (Japan, bootleg). David Haywood added inputs, further improvements + bl scroll to Mario Bros. (Japan, bootleg). + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Mario Bros from Jibmums. + +- 0.147u1: Fixed regressions (includes\mario.h) [Miodrag Milanovic]. + +- 0.145u8: Phil Bennett fixed missing title/game graphics in Mario Bros. + +- 0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros. + +- 0.140u1: Discrete Updates [Derrick Renaud]: Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code. Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules. + +- 0.134u4: Derrick Renaud converted final mixing stage to DISCRETE_MIXER. This adds the missing filtering on the Mario Bros walking sounds. + +- 0.134u2: Couriersud impromved discrete performance for Mario Bros (pow to exp: 5%, parallel tasks: 45% and minor tweaks). Sped up mario_custom_run() discrete sound. Removed capacitor aging code and assumed range input is gnd for all 74LS624. + +- 0.134u1: Derrick Renaud optimized DISCRETE_74LS624 making Mario Bros faster. + +- 0.133u4: Discrete work [Couriersud]: Changed the way custom modules are handled. Updated drivers mario and dkong accordingly. Minor change to stream input handling. No more linear lists for nodes. All node processing switched to linked lists. Module step and reset now only get a node pointer passed. Added discrete_info * pointer to node. Only nodes with a step routine actually get processed. Fixed discrete logs did not work since some time bug. Preliminary parallel task constants; depending on results these may vanish again. Overall slight performance increase. dkong 940% to 960% and galaxian 740% to 790%. + +- 22nd July 2009: Smitdogg - Thanks to MrGoodwraith we have a new version of Mario Bros.! What it appears to be is a US "rev f" set, where the current "mario" set in MAME is a US "rev e" set. That is just a guess according to writing on the program roms, but I'm not 100% sure what it/they will be called in MAME. Also there are a couple of other problems in the rom defs that will get sorted too. I'm also working on extracting some other info to help with the sound emulation but that part is on hold for a few weeks. + +- 0.132u3: Mr Goodwraith, Smitdogg and Dumping Union added Mario Bros. (US, Revision F). Changed (US, set 1) to clone 'Mario Bros. (US, Revision E)' and clone (US, set 2) to 'Mario Bros. (US, Unknown Rev)'. Fixed rom names. Renamed (mario) to (marioe). + +- 22nd June 2009: Smitdogg - Thanks to MrGoodwraith we have a new version of Mario Bros.! What it appears to be is a US "rev f" set, where the current "mario" set in MAME is a US "rev e" set. That is just a guess according to writing on the program roms, but I'm not 100% sure what it/they will be called in MAME. Also there are a couple of other problems in the rom defs that will get sorted too. I'm also working on extracting some other info to help with the sound emulation but that part is on hold for a few weeks. + +- 0.129u4: Mario Bros update [Couriersud, Smitdogg]: Created custom module for run sounds. Running the discrete sound system at 480kHz was not really optimal. Reviewed parts list, schematics and PCB pictures. Brought mario run sound in line with recordings from Smitdogg. VCO voltage needs to be 0V for this to happen. Verification outstanding. Capacitors needed some ageing applied as well. To be removed once the VCO issue is clarified. + +- 0.129u3: Several discrete sound refinements, mainly targeted at Mario Bros [Couriersud]: Use formula derived from figures 2 and 3 in LS624 datasheet. Coefficients were calculated using least square approximation. This approach gives a bit better audible results compared to the prior approach. Fixed energy calculation for LS624. Use energy values as input for XOR. This seems to better reflect the superimposition of the two signals. On the long term, both LS629 and the XOR need to be converted into a custom module to properly model mixing if the two frequencies are close to each other. Adjusted C41 to 60% for skid sound. + +- 0.127u4: CPU-internal regions now have priority again. Fixed Mario Bros. by installing a handler in the SOUND_START function [Aaron Giles]. + +- 0.127u3: Aaron Giles fixed memory bank error in clone Masao and access violation in clones (US, set 2) and (Japan). + +- 0.127u2: Couriersud changed MCS-48 core to write p1 and p2 on reset. Use banking to handle EA line. Added MCS48_INTERNAL_ROMBANK define to header. Drivers which need to control the EA line have to initialize banking for internal/external rom. This is not yet optimal but works as expected with existing drivers and modified Mario driver. Changed MCS-48 EA line handling to use an explicit bank for now. Aaron Giles fixed music speed regression in Mario and clones. Fixed audio rom address to $1000. Replaced I8035 CPU2 with MB8884 in clone Pest Place. + +- 9th July 2008: Mr. Do - As nice a job as MAMu_ did on the Mario Bros. bezel, I hadn't noticed that it was based on photos rather than a scan until recently. After looking closer at a real bezel, the colors have been adjusted, and the left fireball replaced. + +- 0.125u7: Cleaned up Z80DMA interface [Couriersud]: Removed compatibility to old Z80DMA driver. Now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER). Updated Mario Bros. accordingly. + +- 0.123u4: Changed Z80DMA to new device interface, updated Mario and Donkey Kong driver to use new interface. Illustrates how to keep existing memory read/write handlers. This is slower than caching the device interface, but does not have an impact on devices accessed at a low frequency like in this case [Couriersud]. + +- 0.123u1: Stephane Humbert fixed 'mario' and 'masao' memory maps to match the dipswitches port name. + +- 0.122u8: Couriersud fixed crash in clone Masao. + +- 0.122u7: Mario driver changes [Couriersud]: Removed all traces to video\generic.h. Fix flipscreen issue with autosave. On a hires PCB picture, verified resistor and capacitor values. + +- 0.122u6: i8039.c/Mario driver updates [Couriersud]: Fixed I8039 movd instructions. Added MB8884 and M58715 CPU types. Moved timer hack to M58715. Added ram_mask for internal ram access. Added R.A11 as 'M' to DASM flags. Added EA "IO" port. mario now uses M58715 as sound CPU. Hooked up EA line for M58715. Fixed portA startup value. Documented hardware changes to use a I8039 on a mario board. Replaced I8039 CPU2 with M58715 (11MHz). + +- 0.122u5: Mario driver improvements [Couriersud]: Discrete sound. Hooked up Z80DMA. Combined memory maps. Statics in mario_state struct. Fixed save state issues. Combine sh_* writes into one routine. Replaced Samples/DAC sound with Discrete. + +- 0.122u4: Mario driver improvements [Couriersud]: Hooked up flipscreen. Changed monitor orientation to ROT0. + +- 0.122u3: Rewrote Mario driver [Couriersud]: Separated MACHINE_DRIVER(mario_audio). Palette from schematics. Video timing from schematics. Driver configuration switch Nintendo/Std Monitor. Got rid of COLORTABLE. Fixed mario0110u1gre (no extra space between the platform and objects). Couriersud fixed clone Pest Place which crashes in debug build (pestplce0122red). Changed I8039 CPU2 clock speed to 733333 Hz, palettesize to 512 colors and VSync to 59.185606 Hz. + +- 0.122u2: Changed Z80 CPU1 clock speed to 4MHz in Mario Bros. Replaced DAC/Samples sound with Discrete in clone Pest Place. + +- 0.121u3: Added Donkey Kong Junior samples to clone Pest Place. + +- 0.121: Vas Crabb updated the DIP locations in Mario Bros, marked all as active high (confirmed from manuals). + +- 0.119u1: Stephane Humbert added Mario Bros. (US, set 1). Fixed dipswitches. Changed (US) to clone 'Mario Bros. (US, set 2)'. Renamed (mario) to (marioo) and (mariojp) to (marioj). + +- 20th August 2007: Corrado Tomaselli dumped Mario Bros. (US, set 1). This dump is coming from an original (and working) PCB. + +- 0.116u4: Couriersud fixed regressions in clone Pest Place due to incorrect memory map and rendering too many sprites. + +- 0.114u1: Justin Szczap added DIP locations to Mario Bros. + +- 0.110u3: Derrick Renaud reverted Mario Bros graphics offset since it caused issues elsewhere. + +- 0.110u2: Derrick Renaud fixed tilemap y-scrolly in Mario Bros. + +- 30th July 2006: Mr. Do - Changed artwork .lay for Mario Bros (from RF). + +- 0.104u4: Adam Bousley added save state support to Mario Bros. + +- 0.97u5: David Haywood fixed scrolling (POW button hitting) in Mario Bros. + +- 0.97u1: Pierpaolo Prazzoli hooked up redumped roms to clone Pest Place and fixed spritelayout. + +- 0.88: Added save state support to Mario Bros (thanks to Mame32Plus). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Mario Bros. from Baraka. + +- 0.71u2: Added clone Pest Place (bootleg 1983). Bad colours, some bad gfx etc. + +- 9th July 2003: Pierpaolo Prazzoli added Pest Place, a bootleg of Mario Bros, to the Donkey Kong driver. + +- 19th July 1999: Jim Hernandez fixed some sound issues in Mario Bros. + +- 0.36b1: Nicola Salmoria added clone Mario Bros. (Japan). Changed parent description to 'Mario Bros. (US)'. + +- 2nd March 1999: Nicola fixed Mario Bros. death sound with information from Brian Stern. + +- 0.35b5: Brian Stern emulated the death sound in Mario Bros, the sample is no longer used. + +- 0.34b1: In Mario Bros, the screen bounces when you hit POW [Brad Oliver]. Added color PROM mario.4p. + +- 0.33b6: Known issues: Masao locks up at level 16? + +- 0.33b5: Hugh McLenaghan added clone Masao (bootleg 1983). The game uses a Z80 instead of 8039 for sound. Known issues: Masao locks up at level 16 ? + +- 0.30: Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope. + +- 0.29: Brad Oliver and Shane Monroe supported partial sound (through samples) in Mario Bros. Accurate colors in Mario Bros [Tim Lindquist, Nicola Salmoria]. + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Mario Bros. + +- 0.16: Stefano Mozzi provided a much better palette for Mario Bros. + +- 0.14: Nicola Salmoria fixed bug in Mario Bros. high score loading: It was recovering the high score table, but the high score at the top of the screen was not set accordingly. Mario Bros. now also preserve the score distributions (use F1 to see them). + +- 0.13: Nicola Salmoria added high score saving to Mario Bros. + +- 0.08: Mirko Buffoni added 'Mario Bros.' (Nintendo 1983). Game is playable with wrong colors and no sound. Control: Arrows = Move around player 1, CTRL = Jump player 1, Z,X = Move around player 2, SPACE = Jump player 2 and F1 = Test (keep it pressed - very nice, try it!). Colors for Mario Bros. derived from Kong emulator by Gary Shepherdson. + +- 5th November 1996: Dumped Mario Bros. (US, Revision G). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* Retrocade + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 64.5 kb / 15 files / 35.2 zip + +$end + + + +$info=mariojjl +$mame +0.239 [Darksoft, MetalliC, rtw] + + +WIP: + +- 0.259: Changed description to 'Super Mario Fushigi no JanJanLand (Ver.1.00C, 2006/08/29)'. + +- 0.258: Added enough of sound ROM reading and SIO I/O so that mariojjl can enter service mode [Angelo Salese]. Changed description to 'Super Mario Fushigi no JanJanLand (Ver.1.00C, 06/08/29)'. + +- 0.239: Darksoft, MetalliC and rtw added 'Super Mario Fushigi no JanJanLand' (Nintendo / Capcom 2006). Note: Super Mario Fushigi no Janjanland is a medal game based on Super Mario Advance 4: Super Mario Bros. 3. The goal is to earn as many medals as possible. This is initially done by walking through a side-scrolling area, hitting blocks, much like in the actual game. However, there are also several minigames, such as kicking a Green Shell to hit as many jumping Koopa Paratroopas as possible, or playing a shell game with Toad and his treasure chests. + + +Other Emulators: + +* Demul + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Medal) + + +Romset: 12 MB / 3 files / 5.07 zip + +$end + + + +$info=mariorou +$mame +0.218 [ShouTime, R. Belmont] + + +< Japan > + + +WIP: + +- 0.279: Changed VSync to 59.185606 Hz. + +- 0.219: Fixed/Cleanup K052109 tilemap scrolls. Removed MACHINE_IMPERFECT_GRAPHICS flag [MetalliC]. + +- 0.218: ShouTime and R. Belmont added 'Mario Roulette' (Konami 1993). MetalliC fixed the Konmedal driver (Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Mario Roulette, Shuriken Boy and Tsukande Toru Chicchi) - Game now playable. Improved colors for K052109 games Shuriken Boy, Fuusen Pentai and Mario Roulette [R. Belmont]. Added hackfix for Mario Roulette scrolling, documented observed row/col scroll K052109 tilemaps issues [MetalliC]. + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Medal) + + +Romset: 321 kb / 10 files / 173.7 zip + +$end + + + +$info=marioun +$mame +0.234 [Phil Bennett, Brian Troha, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.234: Phil Bennett, Brian Troha and The Dumping Union added 'Super Mario World - Mario Undoukai' (Banpresto 1993). Correct a couple of inputs [Osso]. + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 2.25 MB / 5 files / 1.13 zip + +$end + + + +$info=markham +$mame +0.37b16 [Uki] + + +WIP: + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Markham. + +- 0.131u1: Angelo Salese merged memory maps in Markham. + +- 0.123u1: Zsolt Vasvari removed color tables from Markham. Added RESNET color computations where appropriate. Changed palettesize to 1024 colors. + +- 0.113u4: Brian Troha fixed DIPs and added DIP locations to Markham. Added 'Coin Chutes' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b16: Uki added 'Markham' (Sun Electronics 1983). + +- 26th June 2001: Uki fixed crashes in Markham. + +- 18th June 2001: Uki wrote a driver for Markham. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 89.8 kb / 16 files / 35.5 zip + +$end + + + +$info=marmagic +$mame +0.129u4 [AGEMAME] + + +WIP: + +- 0.273: Renamed (marmagicu) to (marmagicua) and (marmagicua) to (marmagicu). + +- 0.262: Promoted clones 'Margarita Magic (EHG1558, US)' and 'Margarita Magic (EHG1559, US)' to working [Heihachi_73]. + +- 0.193: Roberto Fresca removed clone Margarita Magic (EHG1559, US, set 2). The set is no longer needed since it's a corrupted dump identical to the redumped and verified good set. Changed description of clone (EHG1559, US, set 1) to 'Margarita Magic (EHG1559, US)'. + +- 0.192: Roberto Fresca redumped clone Margarita Magic (EHG1559, US, set 1). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Margarita Magic (EHG1559, US, set 2). Changed description of clone EHG1559, US) to 'Margarita Magic (EHG1559, US, set 1)'. Renamed (marmagicua) to (marmagicu) and (marmagicu) to (marmagicua). + +- 0.184: Heihachi_73 added missing game_prg roms to clone Margarita Magic (EHG1559, US). + +- 0.183: Heihachi_73 added clone Margarita Magic (EHG1558, US). + +- 0.175: Changed 'Margarita Magic (EHG1559, NSW/ACT)' from a parent set to clone 'Margarita Magic (EHG1559, US)'. Renamed (marmagic) to (marmagicu) and (margmgc) to (marmagic). + +- 0.168: Roberto Fresca added 'Margarita Magic (EHG1559, NSW/ACT)' (Aristocrat 2000). + +- 0.142u6: Changed description to 'Margarita Magic (01J00101, NSW/ACT)'. + +- 0.129u4: Heihachi_73 added 'Margarita Magic (A - 07/07/2000)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1022.2 zip + +$end + + + +$info=marqueen +$mame +0.238 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.238: Robbbert added 'Martian Queen' (LTD 1981). + + +Romset: 2 kb / 1 files / 1.27 zip + +$end + + + +$info=mars +$mame +0.35RC1 [Zsolt Vasvari] + + +Artwork available + + +Bugs: + +- The sound volume of the shots and explosions in the game seem too high compared to the background music. The tECHIDNA (ID 00174) + + +WIP: + +- 0.229: jordigahan and ClawGrip added clone Mars (bootleg). Note: Unencrypted game, very similar to the original. Bad sound rom. + +- 0.151: Osso fixed Player 2's fire button doesn't stop firing in Mars. + +- 16th December 2007: Mr. Do - I already forget what site I was looking at, but I saw an original cabinet for Arctic's Mars. When I saw the bezel, I did one of those "Ohhhhhhh, THAT's what game it is" things. So here it is, thanks to the BYOAC/CAG artwork. + +- 0.53: Changed palettesize from 100 to 98 colors. + +- 0.37b16: Added 'Cabinet' dipswitch. + +- 0.35RC1: Zsolt Vasvari added 'Mars' (Artic 1981). + +- 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* Tickle + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 22 kb / 12 files / 16.8 zip + +$end + + + +$info=marsp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clone Mars - God of War (Prototype). + +- 0.177: Added clone Mars - God of War (French speech). + +- 0.141u1: Miodrag Milanovic added 'Mars - God of War' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.6 zip + +$end + + + +$info=marstv +$mame +0.148u3 [ShouTime, f205v, R. Belmont] + + +< Japan > + + +WIP: + +- 0.278: Changed description to 'Kasei Channel Mars TV (Japan)'. + +- 0.182: Angelo Salese added inputs for Mars TV. + +- 0.180: Changed description to 'Mars TV (Japan)'. + +- 0.158: Removed marstv-key.bin rom. + +- 0.148u3: ShouTime, f205v and R. Belmont added 'Mars TV (JPN)' (Sega 2000). Changed marstv-key.bin to match naomicrypt [smf]. + +- 5th April 2013: R. Belmont - ShouTime and f205v got the Japan-only NAOMI game "Mars TV" dumped. It starts off looking like this and then gets weird. + +- 27th March 2013: Smitdogg - ShouTime got Marx TV NAOMI cart. Mars TV is an alien themed minigame collection. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 122 MB / 16 files / 46.6 zip + +$end + + + +$info=martmast +$mame +0.103 [David Haywood] + + +WIP: + +- 0.262: Removed clone 'Martial Masters / Xing Yi Quan (ver. 102, 101, 101TW)' after confirming it's a bad dump [Misty De Meo]. + +- 0.224: Added new user1 rom to clone Martial Masters / Xing Yi Quan (ver. 102, 101, 101CN). Renamed (martmastc) to (martmast104c), (martmastc102) to (martmast102c) and (martmastc103) to (martmast103c). + +- 0.212: Changed 'ARM7 (little)' CPU3 clock speed to 22MHz. + +- 0.198: Changed description to 'Martial Masters / Xing Yi Quan (ver. 104, 102, 102US)' and clones (ver. 102, 101, 101CN) to 'Martial Masters / Xing Yi Quan (ver. 102, 101, 101CN)', (ver. 102, 101, 101TW) to 'Martial Masters / Xing Yi Quan (ver. 102, 101, 101TW)', (ver. 103, 102, 101CN) to 'Martial Masters / Xing Yi Quan (ver. 103, 102, 101CN)' and (ver. 104, 102, 101CN) to 'Martial Masters / Xing Yi Quan (ver. 104, 102, 101CN)'. + +- 0.192: Skate323k137 and The Dumping Union added clone Martial Masters (ver. 102, 101, 101TW). + +- 5th November 2017: Smitdogg - Skate323k137 sent us a dump of Martial Masters (Taiwan). + +- 0.185: kuze and The Dumping Union added clone Martial Masters (ver. 103, 102, 101CN). The PCB actually has a 102CN ASIC internal ROM, but it hasn't been dumped yet. + +- 0.137u2: Added clone Martial Masters (ver. 102, 101, 101CN). Changed parent description to 'Martial Masters (ver. 104, 102, 102US)' and clone (ver. 101, Chinese Board) to 'Martial Masters (ver. 104, 102, 101CN)'. + +- 0.133u1: Renamed (martmasc) to (martmastc). + +- 0.130u1: Added clone Martial Masters (ver. 101, Chinese Board). Changed parent description to 'Martial Masters (ver. 102)'. + +- 0.111u6: MooglyGuy fixed Martial Masters - Game now playable. + +- 0.105u4: Added ARM7 (20MHz) CPU3. + +- 1st May 2006: David Haywood - Been doing some work with ElSemi updating the Thumb support in the ARM core based on the Nebula code. As a result these are improved (but don't work properly due to various core bugs). They also run at about 25% speed because the ARM emulation is very demanding. Thanks to Mooglyguy for the original Thumb support (see Martial Masters and Knights of Valour 2). + +- 0.103: David Haywood added 'Martial Masters' (IGS 2001). + +- 25th November 2003: Guru - Martial Masters (IGS 2001, PGM cart) arrived from Taucher. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 78 MB / 13 files / 25.7 zip + +$end + + + +$info=maruchan +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.99u7: Angelo Salese fixed Maru-Chan de Goo! - Game now playable. + +- 0.90: Changed description to 'Maru-Chan de Goo! (J 971216 V1.000)'. + +- 0.74u2: Added 'Maru-Chan de Goo!' (Sega 1997). + +- 0.63: Added (Testdriver) Maru-Chan de Goo!. + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Soreyuke Anpanman Crayon Kids + +SegaSonic Popcorn Shop + +Maru-Chan de Goo! + + +Recommended Games (Multiplay) + + +Romset: 33 MB / 9 files / 14.3 zip + +$end + + + +$info=marukin +$mame +0.246 [System11, Porchy] + +0.35RC1 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.246: System11 and Porchy added Super Marukin-Ban (Japan 911128). Renamed (marukin) to (marukina). + +- 0.136u1: Changed OKI6295 clock speed to 1MHz. + +- 0.88: Changed description to 'Super Marukin-Ban (Japan 901017)'. + +- 0.35RC1: Nicola Salmoria added 'Super Marukin-Ban' (Yuga 1990). + +- 3rd June 1999: Nicola added Super Marukin-Ban. + + +LEVELS: 23 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 2.91 MB / 11 files / 1.35 zip + +$end + + + +$info=marukodq +$mame +0.35b3 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.227: Title suggestion [J.J.Boy]. Changed description to 'Chibi Maruko-chan: Maruko Deluxe Quiz'. + +- 0.125u5: Johnboy added correct c1/c2 gfx3 roms and s1 gfx1 rom to 'Chibi Marukochan Deluxe Quiz'. + +- 0.35b12: Changed description to 'Chibi Marukochan Deluxe Quiz'. + +- 0.35b3: Added 'Maruko Deluxe Quiz' (Takara 1995). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games: + +Chibi Maruko-chan: Maruko Deluxe Quiz + +Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki + + +Recommended Games (Movie / TV / Comic) + +Recommended Games (Quiz (Asian)) + + +Romset: 15.2 MB / 9 files / 4.10 zip + +$end + + + +$info=marvice +$mame +0.200 [Recreativas.org, The Dumping Union] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 5th February 2024: Recreativas.org - Preserved the Laserdisc content of the arcade video game Marbella Vice by Picmatic, from three original laserdiscs captured with DomesdayDuplicator. Two of these discs have been provided by Arcade Planet and the third is owned by Eduardo Cruz (ARCADE association, Team Recreativas.org). Released in 1994, Marbella Vice is the second Laserdisc game released by Picmatic SA. With a larger budget than the previous one (Los Justicieros), Marbella Vice was an ambitious project whose filming was directed by Alex de la Iglesia and featured actors such as Santiago Segura and Alex Angulo. The game is controlled with a modified Commodore Amiga 500 motherboard and a laserdisc player, specifically the Sony Laservision Videodisc Player LDP-1550P LASERMAX model, and a Genlock to combine the video content played from the laserdisc with the graphics generated by the Commodore Amiga (such as texts, scores, etc.). The ROM to control the game was already preserved previously, a method needed to be established to digitize the content of the laserdisc without losing quality in this process. For this reason, the capture has been chosen with DomesdayDuplicator (to know details of what the process is like and the advantages of using this method, Tomas Garcia-Meras wrote an article published at this link: Digitization of analog content in LaserDisc for historical archive). Eduardo Cruz and Pere Vicien have been in charge of taking the captures and uploading all the content to the Internet Archive (archive.org), which allows both hosting large files and making them available publicly. The videos are available with audio tracks in English and Spanish. Without a doubt it is a great step in the preservation of arcade video games designed in Spain. The digitization of the video itself, already relevant in itself, would in turn allow the game to be completely emulated and functional in projects such as MAME and Daphne (the laserdisc game simulator) in the future. + +- 0.200: Recreativas.org and The Dumping Union added 'Marbella Vice' (Web Picmatic 1994). + +- 30th June 2018: Smitdogg - Thanks to Recreativas.org we got a dump of Marbella Vice (Picmatic 1994). The laser disc is waiting on a usable dumping system/setup (http://www.recreativas.org/marbella-vice-946-picmatic and https://youtu.be/40G9Dmt78uY). + + +STORY: + +- The story is about a duo of cops (Alex Angulo and the player) who go to Marbella to stop a drug lord called "Amin Shala". Alex Angulo is your partner (like Spencer in Crime patrol) which pops up frequently during the game. Catherine Fulop is the obligatory FMV babe. Santiago Segura is the police commissioner who nags you everytime you get shot. When the player dies the game shows a newspaper where, in Freedom Fighter fashion, the player is criticized for his actions. The game takes place in scenarios like hotels and casinos and features action chase sequences in cars, boats and a helicopter. The game is full with humor and takes about half an hour to complete. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 130 kb / 3 files / 46.6 zip + +$end + + + +$info=marvice100hz +$mame +0.230 [Arcade Planet, Recreativas.org] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.230: Arcade Planet and Recreativas.org added 'Marbella Vice (100Hz display)' (Web Picmatic 1994). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 130 kb / 3 files / 46.6 zip + +$end + + + +$info=marvins +$mame +0.36b1 [Phil Stroffolino] + + +WIP: + +- 0.272: Fixed frequency register bit alignment as well as waveform sample bit alignment based on the schematics and observations of running games (sound\snkwave.cpp). Fixes wrong laser/other sounds in Vanguard II and some wrong sounds in Marvin's Maze [Lord Nightmare]. + +- 0.127u2: Nicola Salmoria merged Marvin's Maze with SNK driver, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. Fixed palette decoding of early SNK games (Marvin's Maze). The least significan bits were assigned incorrectly. Fixed sp16_tiles rom loading. Replaced Namco sound with SNK Wave (8MHz). Changed visible area to 216x288 and VSync to 60Hz. + +- 0.124u5: Roberto Zandona fixed screen flip support. + +- 0.124: Pierpaolo Prazzoli fixed Player 2 mode (the maze remains unchanged). + +- 0.93: Added clock parameter to Namco sound (31250 Hz). + +- 0.72: Added 2nd coin slot. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. Phil Stroffolino fixed Marvin's Maze from crashing if sound is not enabled. + +- 0.36b2: Added NAMCO sound and changed palettesize from 1024 to 288. + +- 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound. + +- 24th July 1999: Phil Stroffolino changed the way in which Marvin's Maze's colors work. + +- 0.36b2: Added Namco sound. Removed 2nd player button. Changed palettesize to 288 colors. + +- 0.36b1: Phil Stroffolino added 'Marvin's Maze' (SNK 1983). Known issues: Unknown (constant) video registers (probably scrolling). "wave generater" isn't hooked up (it supplies additional sounds). + +- 9th June 1999: Phil Stroffolino fixed the rest of the sound in Marvin's Maze except the wave generator, and converted the graphics for tilemap system. + +- 8th June 1999: Phil Stroffolino got Marvin's Maze fully working with 90% complete sound. + +- 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable. + +- 12th May 1999: Phil Stroffolino sent in preliminary Marvin's Maze driver. Marvin's Maze works somewhat. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 99 kb / 15 files / 27.5 zip + +$end + + + +$info=marvland +$mame +0.236 [Keith Wilkins] + +0.36b14 [?] + +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +< Japan > + + +Bugs: + +- Clone marvlandup: [possible] Compared to the Japan Version of the game the music sounds wrong. cibomatto2002 (ID 02048) + + +WIP: + +- 0.236: Made clone Marvel Land (Japan) the parent, the US prototype is an earlier incomplete build, it ends abruptly, lacks any end credits, and is missing many of the levels plus various other incomplete elements, see https://tcrf.net/Marvel_Land_(Arcade) [David Haywood]. Changed (US, prototype?) to clone 'Marvel Land (US, prototype)'. Renamed (marvland) to (marvlandup) and (marvlandj) to (marvland). + +- 0.214: Suspicion that Marvel Land (US) is a proto, thanks https://twitter.com/GoldS_TCRF [hap]. Changed description to 'Marvel Land (US, prototype?)'. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.180: Tagged Marvel Land as imperfect sound. Note: The sound in this version does not match Japan or any of the ports and sounds incorrect. Needing redump of sound rom [System11]. + +- 0.133u1: Renamed (marvlanj) to (marvlandj). + +- 0.36RC2: Re-added C140 sound rom (512k). + +- 0.36b16: Replaced C140 sound rom (512k) with 2x 256k roms. + +- 0.36b14: Added Marvel Land (US). Renamed (marvland) to (marvlanj). + +- 0.36b11: Added new cpu4 rom (sys2c65c.bin). + +- 0.36b8: Keith Wilkins added 'Marvel Land (Japan)' (Namco 1989). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Marvel Land. + + +LEVELS: 18 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 4.03 MB / 23 files / 1.10 zip + +$end + + + +$info=marywu +$mame +0.178 [Felipe Sanches] + +0.170 [Testdriver] + + +WIP: + +- 0.282: Set IP_ACTIVE_HIGH to low. Added P1 input. Will prevent the error 30 except the 0x80 at key2 and 0x40 at P1 and shown error 02 due to hopper not implemented and something [flama12333]. + +- 0.281: Added note: "If hold Key A or K then press f3 to reset, will shown error 30 code." [flama12333]. + +- 0.269: Improved peripherals. Fixed PSG and 8279 clock frequencies. Save contents of battery-backed static RAM. Cleaned up inputs [flama12333]. Use an I/O port finder array. Fixed I/O port selection. Fixed LED active polarity in layout (layout\marywu.lay) [Vas Crabb]. Changed clock speed of the 2x AY-3-8910A to 1789772 Hz. Added keypad control. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8279 MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for marywu driver [Robbbert]. + +- 0.187: Changed description to 'unknown Labeled 'WU- MARY-1A' Music by: SunKiss Chen'. + +- 0.178: Felipe Sanches added ' Labeled 'WU- MARY-1A' Music by: SunKiss Chen' ( ????). + +- 0.170: Added (Testdriver) ' Labeled 'WU- MARY-1A' Music by: SunKiss Chen'. Hooking up KC8279 (i8279 keyboard/display controller). Adding layout with 7seg displays. Improving the video layout. Adding LEDs to the layout and mapping them to the IO ports of the 2 AY8910-3 sound chips. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 10.6 zip + +$end + + + +$info=mas3507d +$mame + +DEVICE: + +Micronas MAS 3507D MPEG decoder + + +WIP: + +- 0.240: Changed description to 'Micronas MAS 3507D MPEG decoder'. + +- 0.186: Changed description to 'MAS 3507D MPEG decoder'. + +- 0.141u2: Added 'MAS3507D' device (sound\mas3507d.c). + +$end + + + +$info=maski +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.228: Osso added preliminary decryption for Maski Show. Split 'Maski Show (Russia) (Extrema)' into 'Maski Show (Ukraina V. 43.10)' and clones 'Maski Show (Ukraina V. 42.05)', 'Maski Show (Ukraina V. 42.11)' and 'Maski Show (Ukraina V. 43.07)'. + +- 0.143u7: Added 'Maski Show (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 1 files / 277.0 zip + +$end + + + +$info=masmario +$mame +0.217 [SpinalFeyd] + + +WIP: + +- 0.239: Removed m48t35y.ic26 timekeeper NVRAM. + +- 0.217: SpinalFeyd added 'Super Mario Fushigi no Korokoro Party (center)' (Nintendo / Capcom 2004). Note: Center unit, GPUs and YMZ770B not populated. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 111.0 zip + +$end + + + +$info=masmario2 +$mame +0.205 [ShouTime, Dane Biegert, rtw, The Dumping Union] + + +CompactFlash required + + +WIP: + +- 0.261: GoodTofuFriday dumped missing boot ROMs for 'Super Mario Fushigi no Korokoro Party 2'. + +- 0.259: Angelo Salese added base flash ROMs for 'Super Mario Fushigi no Korokoro Party 2'. + +- 0.217: Changed CHD name to massmario2. Renamed (masmario) to (masmario2). + +- 0.211: Changed description to 'Super Mario Fushigi no Korokoro Party 2'. + +- 0.205: ShouTime, Dane Biegert, rtw and The Dumping Union added 'Super Mario Fushigi No Korokoro Party 2' (Nintendo / Capcom 2005). Note: CF card only dumped, boot ROMs are missing. + +- 8th June 2018: Smitdogg - Thanks to a recent donation from Dane Biegert we picked up 4 Capcom "medal hardware" CompactFlash cards: Super Mario Fushigi No Korokoro Party 2, Doko Demo Issho Toro's Fishing, Won! Tertainment Happy Channel Version E and known one Pingu's Ice Block. The previous Pingu's Ice Block dump is bad (card went bad) so maybe we can get a good dump now. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 24 MB / 4 files / 10.2 zip + +CHD: 125.0 MB (Compressed: 27.1) + +$end + + + +$info=masmarios +$mame +0.217 [SpinalFeyd] + + +WIP: + +- 0.239: Removed m48t35y.ic26 timekeeper NVRAM. + +- 0.217: SpinalFeyd added 'Super Mario Fushigi no Korokoro Party (satellite)' (Nintendo / Capcom 2004). + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 24 MB / 6 files / 16.0 zip + +$end + + + +$info=mastboy +$mame +0.196 [ArcadeHacker] + +0.105u5 [David Haywood, Guru, ClawGrip] + + +< Spain > + + +WIP: + +- 0.286: MSM5205 S1/S2 pins were the wrong way around (sound\msm5205.cpp) [hap]. + +- 0.278: Josep Quingles and Recreativas.org added clones Master Boy (1987, Z80 hardware), Master Boy (Italy, set 3, checksum 6918), Master Boy (Italy, set 4, checksum 680C), Master Boy (Italy, set 5, checksum E84C), Master Boy (Italy, test version), Master Boy (Spain, set 3, checksum 6070), Master Boy (Spain, set 4, checksum CC6D), Master Boy (Spain, set 5, checksum DF11), Master Boy Olympic (Italy, set 1, checksum 77A8), Master Boy Olympic (Spain, set 1, checksum 7309), Master Boy Olympic (Spain, set 2, checksum 741B), Master Boy Version II (Italy, set 1, checksum 618F), Master Boy Version II (Spain, set 1, checksum 5A0B) and Master Boy Version II (Spain, set 2, checksum 5B1D). Sorted out Master Boy sets and added missing ones. Added correct MCU ROM for Italian Version II sets. Verified old extracted MCU ROM for Spanish sets is 100% good [ClawGrip]. Added correct HD647180 MCU rom to clone 'Master Boy Version II (Italy, set 2, checksum 629B)' - Promoted game to working [Josep Quingles, Recreativas.org]. Added maincpu from Master Boy (Italy, set 5, checksum E84C) to clones Master Boy (Italy, set 1, checksum E7C5) and Master Boy (Italy, set 2, checksum E7C5). Changed parent description to 'Master Boy (Spain, set 1, checksum E49B)' and clones (Italian, rev A, set 1)' to 'Master Boy (Italy, set 1, checksum E7C5)', (Italian, rev A, set 2)' to 'Master Boy (Italy, set 2, checksum E7C5)', (Spanish, rev A, hack?) to 'Master Boy (Spain, set 2, checksum E5AD)' and (Italian, rev A) to 'Master Boy Version II (Italy, set 2, checksum 629B)'. Renamed (mastboyiv2) to (mastboyiv2a). + +- 0.250: Changed description of clone (Italian, rev A, set 3) to 'Master Boy Version II (Italian, rev A)' [ClawGrip]. Renamed (mastboyib) to (mastboyiv2). + +- 0.247: ClawGrip added clone Master Boy (Italian, rev A, set 3). Note: The Italian sets are not hacks. Gaelco licensed the game to Playmark for the Italian market, so changed the manufacturer accordingly on the Italian sets. Changed parent description to 'Master Boy (Spanish, rev A)' and clones (Italian, PCB Rev A, set 1) to 'Master Boy (Italian, rev A, set 1)', Italian, PCB Rev A, set 2) to 'Master Boy (Italian, rev A, set 2)' and (Spanish, PCB Rev A, hack?) to 'Master Boy (Spanish, rev A, hack?)'. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD647180X (12MHz). + +- 0.205: Removed Z180, EEPROM_2816, GFXDECODE, SAA1099 and MSM5205 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259, ADDRESS_MAP_BANK and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.196: ARPA and Recreativas.org added Master Boy (Spanish, PCB Rev A). Note: The older set looks like it was a hack to hide some copyright details. Minor cleanup. Moved banked ram handler into address_map_bank_device. Fixed "RAMM err.". Added notes. Replaced gfx*/user* -> saner ROM areas [cam900]. Changed (Spanish, PCB Rev A) to clone 'Master Boy (Spanish, PCB Rev A, hack?)'. Renamed (mastboy) to (mastboya). + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Use parallel EEPROM type for "EAROM" rather than generic NVRAM [AJR]. + +- 0.183: Use the correct LFSR polynomial for the SAA1099 noise generation and added some notes about an unemulated undocumented feature of the noise clock [Jepael, Lord Nightmare]. + +- 0.167: ANY and The Dumping Union added clone Master Boy (Italian, PCB Rev A, set 2). Changed description of clone (Italian, PCB Rev A) to 'Master Boy (Italian, PCB Rev A, set 1)'. + +- 0.164: Fixed SAA1099 driver to actually use clock [kazblox]. + +- 0.159: Osso added save state support to Master Boy and SAA1099 sound. + +- 0.148u2: Modernized SAA1099 sound device [Andrew Gardner]. + +- 0.137u3: Fixed SAA1099 sound [Phil Bennett, David Haywood]. + +- 0.131u1: Angelo Salese merged memory maps in Master Boy. + +- 0.115u2: ClawGrip added dipswitches to Master Boy according to the game manual. Added dipswitches 'Game Mode', 'Erase Records', 'Difficulty', 'Coin A/B' and 'Unused'. + +- 0.113u3: David Haywood, Charles MacDonald and ClawGrip fixed Master Boy - Game now playable. Added internal HD647180 MCU data rom. Changed Z180 CPU1 clock speed to 6MHz and VSync to 55.407801 Hz. Added SAA1099 (6MHz) and MSM5205 (384000 Hz) sound. Added dipswitches 'DSW1/2', 'Demo Sounds', 'Lives' and 11x 'Unknown'. + +- 17th March 2007: Charles MacDonald - Good news, Master Boy has been dumped. Thanks again to ClawGrip for loaning the board out and Haze for doing a great job adding it to MAME in record time, check his website for screenshots of the game in action. It quickly became clear that dumping the Master Boy internal ROM manually was going to take forever. I designed a EPROM/SRAM emulator around the FT2232 USB chip and assembled two of them so I could have full access to the data ROM where the text pointers are stored, and the video RAM where the dumped code would be written to. The first test was to find out exactly which bytes were control codes for the text printing routine. I wrote a program to reset the board 256 times and change a string to each of 256 possible values. As it turns out there were no additional codes apart from 0x5C (newline) and 0x7F (end of string). These are the only two values that couldn't be retrieved from the internal ROM. The program was then modified to dump 16 bytes starting from each of the 16384 addresses. By overdumping, I could compare the data before and after the undumped bytes which would appear as a growing string of 0x23 bytes (the value the game initializes the name table to) which abruptly stops as soon as the start address is past the control code. This allows unreadable addresses to be positively identified. With the entire ROM dumped and a list of bad addresses made, the program was changed to test each bad address and see if data from the next adderss appeared at a different position in the name table, signifying a newline rather than the string terminator. This reduced the list further, and it was assumed that all remaining addresses were 0x7F. I went through and inspected the addresses in a disassembly to make sure these values seemed right, and they did. It was pretty cool to trace through the print string routine that made this possible, no other obvious security holes or other ways to get access to the internal ROM seemed available. And nearly all of it was filled with code, I was wrong about it being mostly empty. This ended up being one of the most rewarding and complicated projects I've worked on, since there was no information about the hardware to start with and everything had to be figured out from scratch. And now I've finally got two EPROM emulators as a result, which have been useful for playing with other hardware - I've done some experiments on the SC-3000H console and Sunsoft Shanghai / Sega Mega Play boards. Later on I'll release the project notes and files for the EPROM emulator so other people can build their own. + +- 17th March 2007: David Haywood - Another 'impossible' task has almost been complete. This time Gaelco's Master Boy. It isn't playable yet (*Edit* Fully Working), and there could be more problems I've not yet encountered, but it's looking good so far. Special thanks to ClawGrip for giving us a PCB, and Charles MacDonald for working out how to get code out of the CPU. + +- 11th February 2007: Charles MacDonald - It's been a while, but I finally found a way to extract the code from the MCU in Gaelco's "Master Boy". It has a string printing routine that does not do any checks on the source address, and writes data from the specified address into VRAM after adjusting the ASCII characters to match up with the tile numbers of the character set in VROM. This routine is used as soon as the game is powered up to display the diagnostic results. To make use of this, I modified the system to use NVRAM in place of the regular VRAM, and hacked up the Namco System 2 dev board so that a 27C512 EPROM could be replaced with 29F010 flash. While an EPROM emulator would have been more convenient, reprogramming the flash for each new start address is managable if tiresome. This is not without difficulties; there is only 4K VRAM present for name table storage and each entry is 4 bytes, and given the start address of the text string only about 800 bytes of internal ROM data can be saved to NVRAM on each try. Furthermore certain control codes will abort text printing immediately or skip several rows, so sometimes much less data can be recovered depending on what values are present. In time it should be possible to dump most all of the ROM, and the game's code can be examined for additional security holes if they are any. The programmer(s) have done an impressive job preventing the MCU from being affected by external tampering through modifying the stack or triggering interrupts, as well as doing range checks on lists of addresses and offsets in the ROMs. + +- 19th September 2006: Charles MacDonald - I was recently sent a Gaelco "Master Boy" PCB from ClawGrip to examine. It's entirely implemented in TTL logic and a few PALs which I've desoldered, socketed and dumped. All of the hardware functions have been mapped out except for the video timing and tilemap generation. One surprise was the inclusion of a Philips SAA1099 stereo programmable sound generator which I haven't seen before, to go along with MSM5205 ADPCM decoder. I can't get sound out of the board, but it seems like quite a capable chip compared to other PSGs like the AY8910 or SN76489. It uses a Hitachi HD647180 MCU, a Z80 clone with a number of features added such as I/O ports, a MMU, DMA, and so on. However none of the special function pins are not brought out to the connector that joins the CPU module to the main board. In effect, it's just used as a Z80 with internal ROM. Some clever tweaking of the address lines (and assumed use of the MMU) allows the MCU to address 16K of internal ROM and 64K of external space, but the actual game board's memory map only uses 48K with a 16K gap at the beginning. Now that it's known that the ROM data is accessed in banks rather than linearly (something I was sure the MMU would have allowed for) this means some trojaning methods won't work, and others might. The game has several pointers and offset tables in the ROM which may be useful for accessing the internal ROM data. It all depends on the game doing any validity checks on the table contents before using them. + +- 0.105u5: David Haywood added 'Master Boy (Spanish, PCB Rev A)' (Gaelco 1991) and clone (Italian, PCB Rev A). + +- 25th April 2006: f205v dumped Master Boy (Italian, PCB Rev A). PCB has the Gaelco logo, but all markings are in Italian, roms sticker have the Playmark logo. + +- 30th July 2004: Guru - Master Boy (Gaelco) arrived from ClawGrip. + + +Recommended Games (Quiz) + + +Romset: 1.02 MB / 9 files / 310.8 zip + +$end + + + +$info=mastboyo +$mame +0.201 [ClawGrip, Recreativas.org, Roberto Fresca] + +0.197 [ARPA, Recreativas.org, David Haywood, The Dumping Union] + + +< Spain > + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Master Boy (1987, Z80 hardware) and Master Boy (1987, Modular System). Note: The distributor text is empty on Master Boy (1987, Z80 hardware). Master Boy (1987, Modular System) is Gaelco's first game. Master Boy was originally developed for Modular System, so this was the very first Master Boy. + +- 0.267: Cleanups. Use tilemap and palette format helper. Reduced unused variables and literal tags [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Retromaniacs and Recreativas.org added clone Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2). Changed description of clone (1987, Z80 hardware, Ichi-Funtel) to 'Master Boy (1987, Z80 hardware, Ichi-Funtel, set 1)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Juan Romero and ClawGrip added clone Master Boy (1987, Z80 hardware, Ichi-Funtel). Changed parent description to 'Master Boy (1987, Z80 hardware, Covielsa, set 1)' and clone (set 2) to 'Master Boy (1987, Z80 hardware, Covielsa, set 2)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: ClawGrip, Recreativas.org and Roberto Fresca added Master Boy (1987, Z80 hardware, set 1). Cleaned-up the driver. Added remaining dipswitches allowing the initial test mode [Roberto Fresca]. Removed NVRAM MCFG macros [Ryan Holtz]. Added dipswitches 'Con Reclamo' and 'Test Inicial'. Changed Master Boy (1987, Z80 hardware) to clone 'Master Boy (1987, Z80 hardware, set 2)'. Renamed (mastboyo) to (mastboyoa). + +- 14th August 2018: Roberto Fresca - Master Boy 87... One doesn't find often rare things on the wild. This time we made a trip with Tomas Garcia-Meras (aka ClawGrip), to buy some boards from a former small arcade company owner (almost burned a car in middle of it). To our surprise, we got a couple of Gaelco's Master Boy 97 PCBs. One matches the supported set, but the remaining one turned to be a better set, with the addressing seen in the schematics, plus some extra questions banks that the former set lacks. So we have a new parent! + +- 0.197: ARPA, Recreativas.org, David Haywood and The Dumping Union added 'Master Boy (1987, Z80 hardware)' (1987). + +- 3rd April 2018: Smitdogg - We got the 1987 version of Masterboy thanks to ARPA and Recreativas.org. The Masterboy in MAME currently is a later version of the game from 1991. Although this new dump is the original game (and the first game Gaelco ever made), an earlier revision actually existed in 1986. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 288.8 kb / 12 files / 104.6 zip + +$end + + + +$info=mastcrane +$mame +0.239 [Israel Leon (Retrolover), ClawGrip] + + +WIP: + +- 0.272: Fixed ROM sizes, year, comments, etc. Fixed hash for clone Master Crane (set 2) program ROM [ClawGrip]. + +- 0.256: Victor Fernandez added clone Octopussy. + +- 0.255: jordigahan added clone Master Crane (set 2), a new crane on V7 PCB. Changed description of clone (set 2) to 'Master Crane (set 3)'. Renamed (mastcranea) to (mastcraneb). + +- 0.239: Israel Leon (Retrolover) and ClawGrip added 'Master Crane (set 1)' (Compumatic 199?) and clone Master Crane (set 2). + +- 13th December 2021: Recreativas.org - Thanks to Israel Leon, versions 2 and 7/8 of the Compumatic Master Crane board have been uploaded. Named "Ganchonew", these plates were used to control crane-type arcade machines. Board revisions 7 and 8 contain the same ROM. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 256.3 kb / 2 files / 192.3 zip + +$end + + + +$info=masterw +$mame +0.37b5 [Jarek Burczynski] + + +WIP: + +- 0.242: Guru dumped PALs and added PCB info for Master of Weapon. + +- 0.153: Unigame added clone Yukiwo (World, prototype). This is Master of Weapon at the point where it was still named after the programmer, very cool indeed. Give Yukiwo the correct "World" coinage and change DIP DSWB-8 to unused as there doesn't seem to be a "Space Ship" option like in the other Master of Weapons sets [Brian Troha]. + +- 0.150: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.149u1: Brian Troha replaced b72-02.rom with correct dump b72-02.6 in Master of Weapon (World) and clone (US). + +- 0.136u4: Fabio Priuli fixed Master of Weapon freezes. + +- 0.129u4: Team Japump added clone Master of Weapon (Japan). Fixed rom names. + +- 0.106u3: Added 'Cabinet' and fixed 'Ship Type' dipswitch. + +- 0.99u3: Arzeno Fabrice added clone Master of Weapon (US). + +- 0.53: Changed YM2203 clock speed to 3MHz. + +- 0.37b5: Jarek Burczynski added 'Master of Weapon (World)' (Taito 1989). + +- 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. + + +STORY: + +- Seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils, and the living things change. And human is no exception. After finishing of cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 1.56 MB / 10 files / 459.9 zip + +$end + + + +$info=mastfury +$mame +0.221 [Miso Kim, David Haywood] + + +WIP: + +- 0.227: Redumped of 'Master's Fury' from partially populated PCB marked "Dragon Master 96" [YarPromat / Yuri]. Use the proper YM2151 type and mapping. Promoted game to working, remaining issues are minor. Improved scrolling, buffer sprites and added notes on offsets (video\drgnmst.cpp). Tweak some priorities, although still not 100% how they derive from the register (doesn't seem identical to cps1) [David Haywood]. Added PCB layout for Master's Fury [Brian Troha]. Added 4x new gfx1 roms. Replaced YM3812 sound with YM2151. + +- 0.221: Miso Kim and David Haywood added 'Master's Fury' (Unico 1996). Improved background rendering [David Haywood]. + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 11.2 MB / 9 files / 4.36 zip + +$end + + + +$info=mastkin +$mame +0.60 [Nicola Salmoria] + + +TODO: + +* Dump color PROMs + + +WIP: + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.164: Changed Z80 to CPU1 and M6809 to CPU2. + +- 0.144u3: Angelo Salese fixed ADDRESS_MAP in Masters of Kin (irq_mask_w should be on 0x10B7). + +- 0.130u3: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz. + +- 0.71: Removed 2nd Player. + +- 0.60: Nicola Salmoria added 'The Masters of Kin' (Du Tech 1988). + +- 8th April 2002: Nicola Salmoria added The Masters of Kin to the Track & Field driver. + + +STORY: + +- In the time of the gods, evil roamed free in the lands. Zorg, the Master of Kin, took a wife as he was to take his first kiss. The sorcerer Zangar struck. Zorg begins his quest in the outlands of the Kin domain. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 96 kb / 12 files / 36.8 zip + +$end + + + +$info=mastrglf +$mame +0.174 [ShouTime] + + +WIP: + +- 0.261: Added extra notes about undumped protection entity in Master's Golf [Angelo Salese]. + +- 0.193: Release year of Master's Golf is 1985 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 22 [sjy96525]. + +- 0.174: ShouTime and MooglyGuy added 'Master's Golf' (Nasco 198?). Despite PCB being different operation looks similra to Crowns Golf, so put it in this driver. Note, need to verify if there is a BPROM present on this PCB, if so it needs dumping. Added annoying stuff [David Haywood]. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 304 kb / 10 files / 119.7 zip + +$end + + + +$info=matahari +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Mata Hari' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.06 zip + +$end + + + +$info=match98 +$mame +0.129u4 [Roberto Fresca, Olivier Galibert, David Haywood] + + +WIP: + +- 0.281: Added hopper support to Match '98 (ver. 1.33) [Roberto Fresca, Grull Osgo]. + +- 0.133u1: Removed button 6. + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood added 'Match '98 (ver. 1.33)' (Amcoe 1998). + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 449 kb / 8 files / 294.8 zip + +$end + + + +$info=matchem +$mame +0.260 [Brian Troha, The Dumping Union] + +0.259 [TeamEurope, Brian Troha, The Dumping Union] + +0.91u2 [Angelo Salese] + + +< German > + + +SETUP: + +- When you see "PUSH ANY SWITCH", press DOWN key to proceed. + + +WIP: + +- 0.268: Implemented proper use of bit 0 in m_extra_video_bank_bit. Promoted Match'em Up (6221-51, U5-1) and clones Match'em Up (6221-55, U5-1, German), The Couples (set 1), The Couples (set 2) and The Couples (set 3) to working [Osso]. Added crt-209_pal16l8.bin rom. Changed description of clone (6221-55, U5-1 German) to 'Match'em Up (6221-55, U5-1, German)'. + +- 0.260: Brian Troha and The Dumping Union added Match'em Up (6221-51, U5-1). Changed Match'em Up (German) to clone 'Match'em Up (6221-55, U5-1 German)'. Added PLD dumps to Match'em Up (6221-51, U5-1) and clone Match'em Up (6221-55, U5-1 German) [Brian Troha, Caius, The Dumping Union]. Marked clones Match'em Up (6221-55, U5-1 German), The Couples (set 1), The Couples (set 2) and The Couples (set 3) as BAD_DUMPs. + +- 0.259: Made Match'em Up (German) parent as is the only original set, while the couple sets are bootlegs [Brian Troha]. Added 2nd coin slot. Changed input from 4 to 2 buttons. Added dipswitches 'Coin B' and 3x 'Unused'. + +- 0.218: TeamEurope, Brian Troha and The Dumping Union added clone Match'em Up (German). + +- 0.148: Added gambling control. + +- 0.141u4: Changed description to 'The Couples (set 1)' and clones (Set 2) to 'The Couples (set 2)' and (Set 3) to 'The Couples (set 3)'. + +- 0.128u5: Angelo Salese merged The Couples driver with Merit, fixing most of the graphics/color bugs in it. Changed Z80 CPU1 clock speed to 2.5MHz, AY-3-8910A to 1250000 Hz and VSync to 76.293945 Hz. + +- 0.103u4: Fixed rom names. + +- 0.103u3: f205v added clone The Couples (Set 3). Changed manufacturer to Merit. + +- 17th January 2006: f205v dumped The Couples (Set 3). This one looks like an intermediate release between set1 and set2; it has same dips as set1, but remaining machine code is the same as set2. + +- 0.96u3: Added clone The Couples (Set 2). Improvements to The Couples driver [Angelo Salese]: Added a preliminary PPI8255 + inputs interface. Added a better workaround of the $b011 jump and sound. Now the game is somewhat playable, but there are still some problems in the game. Added AY8910 (4MHz) sound. Changed Z80 CPU1 clock speed to 3072000 Hz. Added 8-way Joystick with 4x buttons. Added dipswitches 'Number of Attempts', 'Tries Per Coin', 'Coinage', 'Difficulty', 'Sound', 'Unused', 'Clear RAM', 'Service Mode', '3' and '4'. Changed parent description to 'The Couples (Set 1)'. + +- 3rd May 2005: Angelo Salese - Improved "The Couples" driver, it appears to be running on a similar but not same HW of the Merit one. + +- 5th March 2005: f205v dumped The Couples (Set 2). + +- 0.91u2: Angelo Salese added 'The Couples' (Merit 1988). Basic driver, not much work done on it yet. + +- 4th March 2001: Thierry and Gerald dumped The Couples (Set 1). + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (Adult) + + +Romset: 170.5 kb / 9 files / 51.8 zip + +$end + + + +$info=matchit +$mame +0.267 [f205v, Smitdogg, Sean Sutton, Brian Troha, TeamEurope, The Dumping Union] + +0.121u4 [?] + +0.62 [David Haywood] + +0.35b11 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.267: f205v, Smitdogg, Sean Sutton, Brian Troha, TeamEurope and The Dumping Union added 'Match It' (Tamtex 1989). twistedsymphony and The Dumping Union added clone Shisensho - Joshiryo-Hen (Japan, set 1). Dumped missing ROMs and PLDs for Match It and Shisensho sets [f205v]. Added a PCB layout for IREM's Match It M80 based games [Brian Troha]. Changed 'Match It' to clone 'Match It (bootleg)' and clones (Japan) to 'Shisensho - Joshiryo-Hen (Japan, set 2)', (hack, set 1) to 'Sichuan II (bootleg, set 1)' and (hack, set 2) to 'Sichuan II (bootleg, set 2)'. Renamed (matchit) to (matchitb) and (shisen) to (shisena). + +- 0.244: Cleanups & modernization. Replaced legacy interrupt generators with vertical blank and scanline timer callbacks. Added presumed raw timing parameters for all games, based on known XTAL values [AJR]. Changed VSync to 55.017606 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Verified clocks for Match It and Sichuan II clones. Updated rom labels and added PALs placeholders for clone Sichuan II [f205v]. Changed Z80 CPU1/2 clock speeds to 3579545 Hz. + +- 0.211: hap fixed coinage dipswitch. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.189: ACCESSING_BITS cleanup of M72 Audio [AJR]. + +- 0.186: Changed name 'Irem M72 Audio Custom' to 'Irem M72 Audio'. + +- 0.163: Osso added save state support to Shisen driver and switched to configured banking. + +- 0.154: Changed 'M72 Custom' to 'Irem M72 Audio Custom'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Match It. + +- 0.142u1: Added 'M72 Custom' sound. + +- 0.139u3: Atari Ace converted Shisen driver to driver_data. + +- 0.133u1: Renamed (sichuana) to (sichuan2a). + +- 0.131u1: Angelo Salese merged memory maps in Match It. + +- 0.126u4: Guru added README for Match It. + +- 0.126u1: Nicola Salmoria fixed flipscreen dipswitch. + +- 0.125u3: Added 'Coinage' dipswitch. + +- 0.122u8: Changed description of clones (hack set 1) to 'Sichuan II (hack, set 1)' and (hack set 2) to 'Sichuan II (hack, set 2)'. + +- 0.121u4: shisen improvements [Sonikos]: Added DIP locations. Added DIP conditions. Removed fake dips coinage. Fixed two dips in Match It. Changed 'Match It' to parent, 'Sichuan II (hack?) (set 1)' to clone 'Sichuan II (hack set 1)' and 'Sichuan II (hack?) (set 2)' to 'Sichuan II (hack set 2)'. + +- 0.106u3: Added 'Flip Screen' dipswitch. Fixed 'Timer', 'Difficulty', 'Nude Pictures' and 'Women Select' dipswitches. + +- 0.71: Removed 3rd coin slot. + +- 0.62: Added clone Match It. Changed description of clone (set 2) to 'Sichuan II (hack?) (set 2)'. + +- 4th July 2002: David Haywood added Match-It to the Sichuan II / Shisensho driver. + +- 24th June 2002: Guru - Got a Match It (Tamtex) board from Taucher. + +- 0.37b14: Changed YM2151 clock speed to 3579545 Hz. + +- 15th July 2000: Juergen Buchmueller fixed a YM2151 bug affecting Sichuan II and clone Shisensho - Joshiryo-Hen (Japan). + +- 0.36b6: Changed Z80 CPU2 clock speed to 3579645 Hz, YM-2151 to 3579645 Hz and VSync to 55Hz. + +- 0.36b5: Gerald Vanderick added clone Sichuan II (hack ?) (set 2). Changed parent description to 'Sichuan II (hack?) (set 1)'. + +- 5th September 1999: Gerald Vanderick added Sichuan (Rev A) romset. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b13: Yasuhiro Ogawa added clone 'Shisensho - Joshiryo-Hen (Japan)'. DOS -stretch 1024x768 can be used with Sichuan II [Nicola Salmoria]. Added missing cpu1 rom ($20000). Changed parent description to 'Sichuan II (hack?)'. + +- 0.35b11: Nicola Salmoria added 'Sichuan II' (Tamtex 1989). It's 100% emulated, but one ROM is missing so it doesn't work correctly. + +- 19th April 1999: Nicola Salmoria sent in a Sichuan II driver, but one ROM is still needed. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 1.44 MB / 9 files / 628.8 zip + +$end + + + +$info=matchit2 +$mame +0.101u4 [Brian Troha] + +0.74u2 [Nicola Salmoria] + +0.35 [Testdriver] + + +WIP: + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.127u3: Pierpaolo Prazzoli and Tomasz Slanina implemented M90 playfield 1 and playfield 2 y-offset table. This fixes the text fading effect in the Match It II demo. + +- 4th September 2008: Pierpaolo Prazzoli - Y-Offset table effects: With Dox, we implemented playfield 1 and playfield 2 y-offset table in M90 driver. What it basically does is adding an extra offset to the y-scroll value for each playfield scanline. This fixes, at least, the previously missing water effect in Risky Challenge and the missing text fade effect in the Match It II demo. + +- 0.124u5: Roberto Zandona fixed another opcode in Match It II. + +- 0.116u2: Roberto Zandona fixed a couple more Irem CPU opcodes to improve Match It 2. + +- 0.116u1: Roberto Zandona fixed another IREM opcode, now Match It II is fully playable. + +- 0.115u2: Pierpaolo Prazzoli added a new IREM D80000 opcode for Match It II. There still are 4 unknown opcodes and the "no tiles" bug before it will be promoted to working status. + +- 0.115u1: Pierpaolo Prazzoli identified a couple of new opcodes in the IREM D80000 V30 CPU which improves Match It II. + +- 0.101u4: Brian Troha added 'Match It II' (Tamtex 1993). + +- 0.94u5: Nicola Salmoria correct Shisensho II visible area to 384x256 (it was too small) and Pierpaolo Prazzoli fixed the dips. Added 3rd button. Added dipswitches 'Gal Mode', 'Difficulty' and 'Timer Speed'. + +- 0.93: Pierpaolo Prazzoli added many opcodes to Shisensho II decryption table. Game is *almost* working correctly, still some errors. + +- 23rd February 2005: Pierpaolo Prazzoli - A couple more opcodes found. You can enter 3rd game now and the match goes away too! + +- 16th-21st February 2005: Pierpaolo Prazzoli - Found a opcode to execute correct code that centers the tilemaps, another opcode to fixed the title colors, others to starts demo/game and some new opcodes fixed the continue screen. + +- 5th February 2005: Pierpaolo Prazzoli - Found another missing opcode in Shisensho II. + +- 0.90u4: Preliminary decryption of Shisensho II [Pierpaolo Prazzoli]. Still being worked on. + +- 20th January 2005: Pierpaolo Prazzoli - It tooks 2 weeks and 120 opcodes to see Shisensho II booting... It's still missing few importants opcodes. + +- 0.74u2: Added 'Shisensho II' (Tamtex 1993). + +- 0.35: Nicola Salmoria added (Testdriver) Shisensho II. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 2.56 MB / 7 files / 844.8 zip + +$end + + + +$info=mathbox +$mame + +DEVICE: + +Atari MATHBOX + + +WIP: + +- 0.246: Changed sourcefile to atari\mathbox.cpp. + +- 0.147: Added 'Atari MATHBOX' device (machine\mathbox.c). + +$end + + + +$info=matmania +$mame +0.30 [Brad Oliver] + + +Artwork available + + +Bugs: + +- Cocktail mode in Mat Mania does not rotate for Player 2. Draugr (ID 08455) + + +WIP: + +- 0.286: Added xtal and improved some clocks [hap]. Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to the Mania Challenge driver. + +- 0.136u1: MASH fixed graphical corruption in Mania Challenge (typo in the video driver). + +- 0.131u1: Angelo Salese merged memory maps in the Mania Challenge driver. + +- 9th July 2008: Mr. Do - Added the bezel instruction card to Mat Mania, scanned by Anoid. + +- 0.124u2: Fabio Priuli added tags and locations to DIPs for Mat Mania driver. + +- 0.122u4: David Haywood fixed garbage graphics (matmaniac37b14gre). + +- 23rd October 2006: Mr. Do - Ad_Enuff finished up Mat Mania bezel; scanned in by Anoid. + +- 0.103u2: Roberto Fresca fixed Mat Mania DIPs. Added 'Tournament Time' and 4x 'Unused'. + +- 0.34b1: Added color PROMs ($0, 20, 40, 60). + +- 0.31: Nicola Salmoria added speech to Mat Mania. + +- 0.30: Brad Oliver added 'Mat Mania' (Technos 1985) and clone Exciting Hour. Known issues: Most colors seem correct, but the audience graphics use purple instead of blue? + +- 23rd June 1997: Dumped Mat Mania. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 488.1 kb / 36 files / 198.1 zip + +$end + + + +$info=matrim +$mame +0.92 [Razoola] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.243: Correct year as 2003 [CanoeHope]. + +- 0.174: Changed description to 'Matrimelee / Shin Gouketsuji Ichizoku Toukon (NGM-2660 ~ NGH-2660)'. + +- 0.143u1: Fixed rom names. Changed description to 'Matrimelee / Shin Gouketsuji Ichizoku Toukon (NGM-2660) (NGH-2660)'. + +- 0.127u8: Razoola added clone Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg). + +- 0.127u5: Removed 266-m1_decrypted.bin audio rom. + +- 0.97u2: Changed description to 'Matrimelee / Shin Gouketsuji Ichizoku Toukon'. + +- 0.92: Razoola added Matrimelee (Noise Factory / Atlus 2002). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 85.1 MB / 13 files / 77.4 zip + +$end + + + +$info=matrix +$mame +0.225 [Bytestorm] + + +WIP: + +- 0.264: Prepare for MediaGX virtual VGA hookup. Documented GP/DC maps (machine\mediagx_host.cpp). Moved VGA to own core (video\pc_vga_mediagx.cpp) [Angelo Salese]. + +- 0.263: Preliminary (?) decryption [Osso]. + +- 0.262: Added BIOS loading stub. Wrote PCI stubs for MediaGX host & CS5530 bridge (machine\mediagx_host.cpp and machine\mediagx_cs5530_bridge.cpp). Initial stub for legacy southbridge with $92 A20 gate (machine\mediagx_cs5530_bridge.cpp). Implemented base Super I/O & GXBASE interfaces and BC_XMAP_2 & BC_XMAP_3 (machine\mediagx_host.cpp). Added stub for ZFMicro USB controller (machine\zfmicro_usb.cpp). Added CS5530 IDE PCI block (machine\mediagx_cs5530_ide.cpp/h). Added 8042 keyboard controller. Moved debug AGP declaration under compile switch [Angelo Salese]. Added 2x AM9517A (4772727 Hz) CPU1/2, 'Filtered DAC' and CD/DA (44100 Hz) sound. Changed VSync to 53.178707 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.225: Bytestorm added 'Matrix' ( 200?). Note: 'Matrix' slot machine or poker game (the bezel has poker cards) by unidentified manufacturer. Game title is taken from rom labels and cabinet. Might be incomplete. + + +Recommended Games (Gambling) + + +Romset: 3.25 MB / 7 files / 2.54 zip + +$end + + + +$info=matrox_vga +$mame + +DEVICE: + +Matrox MGA2064W VGA i/f + + +WIP: + +- 0.264: Changed description to 'Matrox MGA2064W VGA i/f'. + +- 0.262: Added 'Matrox MGA2064W VGA' device (video\pc_vga_matrox.cpp). + +$end + + + +$info=mausuke +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.68 [Testdriver] + + +< Japan > + + +WIP: + +- 0.90u2: Changed description to 'Mausuke no Ojama the World (J 960314 V1.000)'. + +- 0.82u2: Mariusz Wojcieszek fixed ST-V horizontal scrolling for bitmaps, this fixes Mausuke's ingame background. Also fixed the bad RGB sprites colors and incorrect sprite clipping and added color offset for RGB sprites. + +- 0.78u4: Mariusz Wojcieszek added alpha blending, see Mausuke playfield. + +- 0.76u2: Status - Game is mostly ok. + +- 0.74u2: Added 'Mausuke no Ojama the World' (Data East 1995). + +- 0.68: Added (Testdriver) Mausuke no Ojama the World. + + +LEVELS: 8 (must be finished twice) + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 15 MB / 8 files / 4.02 zip + +$end + + + +$info=mav_402 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.282: inkochnito and PinMAME added clone 'Maverick, The Movie (Germany 4.04, Display Rev. 4.00)'. + +- 0.248: Matt's Basement Arcade added clone Maverick, The Movie (2.00). Changed parent description to 'Maverick, The Movie (4.04, Display Rev. 4.02)' and clones (1.00) to 'Maverick, The Movie (1.00)', (Display Rev. 4.00) to 'Maverick, The Movie (Display Rev. 4.00)' and (Display Rev. 4.01) to 'Maverick, The Movie (4.02, Display Rev. 4.01)'. + +- 0.141u3: destruk added clone Maverick (Display Rev. 4.00). + +- 0.141u1: Miodrag Milanovic added 'Maverick (Display Rev. 4.02)' (Sega 1994) and clones (1.00) and (Display Rev. 4.01). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.12 MB / 6 files / 1.17 zip + +$end + + + +$info=maverik +$mame +0.128u5 [Roberto Fresca] + + +< Spain > + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.128u5: Roberto Fresca added Maverik (Unknown 198?). + + +Recommended Games (Cards) + + +Romset: 48.2 kb / 6 files / 13.9 zip + +$end + + + +$info=mawasunda +$mame +0.275 [twistedsymphony, buffi, rtw, ekorz, Hammy, smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.281: Don't use device_start to init driver [hap]. + +- 0.275: twistedsymphony, buffi, rtw, ekorz, Hammy and smf added 'Mawasunda!! (V2.08J 2000/02/01 11:02:54)' (Taito 2000). Renamed chd to match label. Simplified inputs ports [smf]. + + +Recommended Games (Multiplay) + + +CHD: 30.8 MB (Compressed: 9.62) + +$end + + + +$info=maxaflex +$mame + +Max-A-Flex (Exidy 1984) + + +BIOS: + +atarixl.rom (maincpu $c000 - 16k) + +maxaflex.uc (mcu $0 - 2k) + +maxprom.prm (proms $0 - 512) PROM (simulating keystrokes?) + + +WIP: + +- 0.106u6: Added vidhrdw\gtia.h. + +- 0.88u4: Added Max-A-Flex (Exidy 1984) BIOS. + + +Romset: 18.5 kb / 3 files / 13.2 zip + +$end + + + +$info=maxflash_128kb +$mame + +DEVICE: + +Atari 8-bit Atarimax Maxflash 128K flash ROM cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Atarimax Maxflash 128K flash ROM cart' device (bus\a800\maxflash.cpp). + +$end + + + +$info=maxflash_1mb +$mame + +DEVICE: + +Atari 8-bit Atarimax Maxflash 1MB flash ROM cart + + +WIP: + +- 0.256: Added 'Atari 8-bit Atarimax Maxflash 1MB flash ROM cart' device (bus\a800\maxflash.cpp). + +$end + + + +$info=maxforce +$mame +0.71 [Brian Troha] + +0.62 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.118: Brian Troha added clone Maximum Force (No Gore version). + +- 0.71: Brian Troha added 'Maximum Force v1.05'. There seems to be a problem with the way MAME handles CHD filenames for clones. Changed 'Maximum Force' to clone 'Maximum Force v1.02'. Renamed (maxforce) to (maxf_102). + +- 4th July 2003: Brian Troha added another version of Maximum Force. + +- 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation. + +- 0.62: Aaron Giles added 'Maximum Force' (Atari 1996). + + +LEVELS: 3 + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 2 MB / 5 files / 198.7 zip + +CHD: 1.97 GB (Compressed: 1.09) + +$end + + + +$info=maxidbl +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'Maxi Double Poker (Ver. 1.10)' (Blitz Systems Inc. 1992). + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 12th December 2010: Smitdogg - Luca ran through more of the dumps of ChrisQC's boards. New findings included Maxi Double Poker, Mega Double Poker and Mega Double Poker Jackpot. + + +Recommended Games (Cards) + + +Romset: 256 kb / 2 files / 49.1 zip + +$end + + + +$info=maxideal +$mame +0.117u2 [Andrew Gardner] + + +SETUP: + +- To enter setup mode, boot the game with DIPs 1, 4, 5, 7 set to on. + + +WIP: + +- 11th May 2013: Mr. Do - Removed kingpinm artwork. + +- 0.146u5: Hook up I8255 chips, working sound and default NVRAM in King Pin driver [hap]. Added AY-3-8912A (3579545 Hz) sound. Added gambling control with 5x buttons. Changed description to 'Maxi-Dealer'. Renamed (kingpinm) to (maxideal). + +- 0.143u3: Changed visible area to 280x216 and VSync to 59.922738 Hz. + +- 0.125u2: Added buttons 11-14. + +- 0.117u2: Andrew Gardner added 'King Pin Multi-Game' (American Communication Laboratories Inc. 1983). + + +Recommended Games (Gambling) + + +Romset: 66.1 kb / 11 files / 36.6 zip + +$end + + + +$info=maxidpkr +$mame +0.243 [Roberto Fresca, Jeff Hamelin] + + +WIP: + +- 0.243: Roberto Fresca and Jeff Hamelin added 'Maxi Double Poker (version 1.8)' (Blitz System 1990). + + +Recommended Games (Cards) + + +Romset: 78.2 kb / 7 files / 30.2 zip + +$end + + + +$info=maxrpm +$mame +0.34b1 [Aaron Giles] + + +Bugs: + +- [possible] Different split screen gfx in the attract mode and in the game. MASH (ID 02086) + + +WIP: + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.194: Converted 'Max RPM' ADC0844 write to bitswap<4> [AJR]. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.192: AJR added ADC0844 A/D Converter for input. + +- 0.148u2: Replaced M6809 CPU2 with M6809E. + +- 0.147u2: Replaced buttons with vertical 2-way Joystick. + +- 0.145u7: Added 'Midway Turbo Chip Squeak Sound Board' sound and left/right Speaker. + +- 0.141u2: Changed description to 'Max RPM (ver 2)'. + +- 0.122u6: Replaced M6809 CPU3 with M6809E (8MHz). + +- 0.98u1: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 0.36b7: Sound in Max RPM [Aaron Giles]. Added M6809 (2250000 Hz) CPU2 and DAC sound. Added Turbo Cheap Squeak sound roms. + +- 0.36b6: Changed input to Paddle and 2 buttons. + +- 0.35b9: Added 3rd player input. + +- 0.34b1: Aaron Giles added 'Max RPM' (Bally Midway 1986). No sound due to missing ROMs. + +- 22nd July 1998: Kevin Klopp dumped Max RPM. This game runs on a board that appears to be identical to Rampage. I do not have the Soundboard. + + +LEVELS: 15 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 256 kb / 10 files / 81.1 zip + +$end + + + +$info=maxspeed +$mame +0.139u3 [Guru] + + +WIP: + +- 0.240: Split Atomiswave into own file from NAOMI driver. Added Area 1 mirrors, fixes Maximum Speed title screen animation [Angelo Salese]. + +- 0.213: Removed ax0501f01.bin Atomiswave key. + +- 0.176: MetalliC fixed Maximum Speed romload. + +- 0.143u4: Added ax0501f01.bin rom. + +- 0.142u3: Changed input to paddle and pedal with 2 buttons for only 1 player. + +- 0.139u3: Guru added 'Maximum Speed' (Sammy 2002). + +- 1st September 2010: Guru - Smitdogg sent some stuff a while ago too and I chipped in some funds towards some of them: Maximum Speed Atomiswave cart. + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from me that included Maximum Speed. + +- 24th May 2010: Smitdogg - Guru and I got a Maximum Speed Atomiswave cart. It came with artwork but I don't have a scanner handy so maybe Guru can scan it when he gets it. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 88 MB / 6 files / 65.2 zip + +$end + + + +$info=maya +$mame +0.67 [Luca Elia] + + +WIP: + +- 0.164: System11 added clone Maya (set 4, clean). Added correct PROMs, fixes colours. + +- 0.154: System11 and The Dumping Union added clone Maya (set 2). Changed description of clone (set 2) to 'Maya (set 3)'. Renamed (mayaa) to (mayab). + +- 0.136u4: TeamEurope, Dumping Union, Rene Single and David Haywood added clone Maya (set 2). + +- 0.105u5: Changed region user1 to gfx1. + +- 0.67: Luca Elia added Maya (Promat 1994). + +- 31st March 2003: Luca Elia sent in a driver for Maya. + +- 15th February 2003: Guru - Maya (Promat 1994) arrived. + + +LEVELS: 13 (endless) + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 897 kb / 7 files / 447.0 zip + +$end + + + +$info=mayday +$mame +0.36b7 [Aaron Giles] + +0.34b6 [Testdriver] + + +WIP: + +- 0.186: Added a note and flag indicating that Williams' Mayday has unemulated protection that is currently hacked around [Lord Nightmare]. + +- 0.154: Changed visible area to 292x240. + +- 0.149: Basilio Garcia added clone Battle Zone (bootleg of Mayday). + +- 0.95u3: Changed visible area to 294x239 and a cpu1 rom address to $16000 in Mayday. + +- 0.88: Stefan Jokisch fixed Mayday inputs. Changed input from 5 to 3 buttons with 2x coin slots. + +- 0.76u2: Removed 6th button. + +- 0.58: Added clone Mayday (set 3). + +- 0.57: Removed 3rd coin slot. + +- 0.36b8: Added missing cpu1 rom ($12000) to clone (set 2). Changed description to 'Mayday (set 1)' and clone (alternate) to 'Mayday (set 2)'. + +- 0.36b7: Aaron Giles added 'Mayday' (Hoei 1980) and clone (alternate). + +- 7th October 1999: Aaron Giles added Mayday to the Williams driver. + +- 0.34b6: Added (Testdrivers) MayDay and clone (Alternate). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 30 kb / 8 files / 21.3 zip + +$end + + + +$info=mayhem +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35RC1 [Testdriver] + + +WIP: + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-mayhem.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Mayhem 2002' (Cinematronics 1985). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35RC1: Paul Leaman added (Testdriver) Mayhem 2002. + + +HOW TO PLAY: + +- You have reached the world Mayhem Federation Finals. + +- Catching the ball scores 100 pts. + +- Shooting the ball onto the flashing goal scores 1000 pts. + +- In the event of a tie, one overtime period will be played. + +- May the better opponent prevail! + + +LEVELS: 1 + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 304.1 kb / 20 files / 80.7 zip + +$end + + + +$info=mayjin3 +$mame +0.126u3 [Guru] + + +WIP: + +- 0.164: brizzo, theboy181 and Zoinkity redumped bad rom from Mayjinsen 3, internal checksum now matches ROM dump. + +- 0.132: Tafoid and Fujix changed year to 2000 (Arcade TV Game List book). + +- 0.126u3: Guru added 'Mayjinsen 3' (Seta? 200?). + +- 30th November 2007: Guru - Meijinsen 3 (Aleck64 cart) just arrived today from Japan. + + +Other Emulators: + +* Project64 + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 8 MB / 1 files / 4.99 zip + +$end + + + +$info=mayjinsn +$mame +0.81u6 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.146u4: Fixed maincpu rom addresses. + +- 0.140u2: Miodrag Milanovic added bare bones IRQ support to V810 CPU, fixed interrupt handing in V810 core and flag position in PCW. + +- 0.128u6: Pointer-ified the V810 core [Aaron Giles]. + +- 0.111u1: Giuseppe Gorgoglione fixed minor bugs in the V810 interface. + +- 0.109u5: Aaron Giles converted the v810 disassemblers to the new format and added step in/out support where it was obvious. + +- 0.104u2: Changed all dipswitches to 'Unknown'. + +- 0.103u5: Added 3rd button. Added 'Coinage', 'Timer', 'Music in Game', 'Demo Sounds', 'Position of Title' and 6x 'Unknown'. + +- 0.103u1: Atari Ace fixed out-of-bounds array writes in the V810 core. + +- 0.95u2: Added 2nd button. + +- 0.84u5: Preliminary NEC V810 core [Thomasz Slanina]. Added V810 (10MHz) CPU2 and fixed control and dipswitches. + +- 19th July 2004: Tomasz Slanina - Finished NEC V810 CPU core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main CPU (v60?) roms are missing. + +- 0.81u7: Added ST-0016 stereo sound. + +- 0.81u6: Tomasz Slanina added Mayjinsen (Seta 1994). + +- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. + +- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. + +- 24th October 2003: Tomasz Slanina - NEC V810 CPU core (for MAME (Mayjinsen, Mayjinsen II, Joryuu Syougi Kyoushitsu) and MESS). + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 2 MB / 7 files / 531.6 zip + +$end + + + +$info=mayjisn2 +$mame +0.81u6 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.254: Make NEC V810 opcode timings a bit more faithful to reality [Angelo Salese]. + +- 0.153: Modernized V810 CPU core [Wilbert Pol]. + +- 0.147: Fixed a sign bug with CVT.WS opcode in V810 CPU core. Force srcbit and dstbit to be always under 32 bytes. Fixed SETFi opcode, fixes Vertical Force booting. Some other small clean-ups. Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]. + +- 0.146u4: Fixed maincpu rom address to $0. + +- 0.140u2: Miodrag Milanovic added bare bones IRQ support to V810 CPU, fixed interrupt handing in V810 core and flag position in PCW. + +- 0.128u6: Pointer-ified the V810 core [Aaron Giles]. + +- 0.111u1: Giuseppe Gorgoglione fixed minor bugs in the V810 interface. + +- 0.109u5: Aaron Giles converted the v810 disassemblers to the new format and added step in/out support where it was obvious. + +- 0.103u5: Sonikos fixed inputs and dips in Mayjinsen 2. Added 3rd button. Added 'Coinage', 'Timer', 'Music in Game', 'Demo Sounds', 'Position of Title' and 6x 'Unknown'. + +- 0.103u1: Atari Ace fixed out-of-bounds array writes in the V810 core. + +- 0.95u2: WING fixed Mayjinsen 2 input. Added 2nd button. + +- 0.84u5: Tomasz Slanina fixed Mayjinsen 2 - Game now playable. Preliminary NEC V810 core [Thomasz Slanina]. Added V810 (10MHz) CPU2 and correct control and dipswitches. + +- 19th July 2004: Tomasz Slanina - Finished NEC V810 CPU core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main CPU (v60?) roms are missing. + +- 0.81u7: Added ST-0016 stereo sound. + +- 0.81u6: Tomasz Slanina added 'Mayjinsen 2' (Seta 1994). Unemulated V810 CPU, being worked on. + +- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. + +- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. + +- 24th October 2003: Tomasz Slanina - NEC V810 CPU core (for MAME (Mayjinsen, Mayjinsen II, Joryuu Syougi Kyoushitsu) and MESS). + +- 11th August 2003: Guru - Mayjin-Sen 2 arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 1.50 MB / 5 files / 513.9 zip + +$end + + + +$info=mayumi +$mame +0.61 [Uki] + + +< Japan > + + +WIP: + +- 0.186: Changed YM2203 sound clock speed to 1.25MHz and visible area to 464x224. Added dipswitches 'Coinage', 'Demo Sounds' and 'Flip Screen'. Changed description to 'Kiki-Ippatsu Mayumi-chan'. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.146u5: Hooked up i8255 in Kikiippatsu Mayumi-chan [Angelo Salese]. Fixed gfx1 rom loading and maincpu rom address. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Kikiippatsu Mayumi-chan. + +- 0.131u1: Angelo Salese merged memory maps in Kikiippatsu Mayumi-chan, also cleaned-up the video routines. + +- 0.63: Changed YM2203 clock speed to 2.5MHz. + +- 20th December 2002: Uki fixed the sound frequencies in Kikiippatsu Mayumi-chan and Penguin-Kun Wars. + +- 0.61: Uki added 'Kikiippatsu Mayumi-chan (Japan)' (Victory L.L.C. 1988). + +- 4th June 2002: Uki submitted a driver for Kiki Ippatsu Mayumi-chan. + + +LEVELS: 1 + + +Recommended Games (Mahjong) + + +Romset: 288.8 kb / 8 files / 140.2 zip + +$end + + + +$info=mazan +$mame +0.186 [Hans Johanson] + +0.166 [rtw, ShouTime] + +0.145u4 [Hans Johanson] + + +WIP: + +- 0.230: Darksoft, MetalliC and rtw added clone Mazan: Flash of the Blade (Japan, MAZ1 Ver.A). + +- 0.186: Changed clone (Asia, MAZ2 Ver.A) to parent 'Mazan: Flash of the Blade (World, MAZ2 Ver.A)'. Renamed (mazan) to (mazanu) and (mazana) to (mazan). + +- 0.166: Changed clone (MAZ3 Ver. A) to parent 'Mazan: Flash of the Blade (US, MAZ3 Ver.A)' and (MAZ2 Ver. A) to clone 'Mazan: Flash of the Blade (Asia, MAZ2 Ver.A)'. Renamed (mazan) to (mazana) and (mazana) to (mazan). + +- 0.158: Removed maz1-key.bin rom. + +- 25th July 2014: MetalliC - Demul WIP: Mazan: Flash of the Blade (NAOMI). + +- 0.153: rtw and ShouTime added clone Mazan: Flash of the Blade (MAZ3 Ver. A). + +- 0.146u1: Changed description to 'Mazan: Flash of the Blade (MAZ2 Ver. A)'. + +- 0.145u4: Hans Johanson added Mazan: Flash of the Blade (MAZ1 Ver. A) (Capcom / Namco 2002). Mazan is M2 board type; now it boots and shows I/O board error [R. Belmont]. + +- 10th January 2011: Deunan - Many thanks to Hans from Sweden for lending MAZAN - Flash of the Blade (Namco 2002), and to Tomas for doing the actual dump. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 136 MB / 9 files / 63.1 zip + +$end + + + +$info=maze +$mame +0.31 [Lee Taylor] + + +Artwork available + + +WIP: + +- 0.201: Derrick Renaud fixed DISC_555_TRIGGER_DISCHARGES_CAP option in DISCRETE_555_MSTABLE. This fixes the sound in Amazing Maze so that it plays for more then 30s (sound\disc_dev.hxx and disc_sys.hxx). + +- 0.147u2: Small tweaks to 'Amazing Maze' color overlay [hap]. + +- 6th September 2010: Mr. Do - Amazing Maze artwork is pretty much complete now, thanks to Nightvoice finishing it up, based on pictures from Seth (pong) from his own cabinet. + +- 2nd August 2010: Mr. Do - Based on the flyer from TAFA, Nightvoice hooked us up with some nice artwork for The Amazing Maze. Note the bezel is missing some text. I've contacted Dan to get a hi-res scan, so that NV can finish it up. + +- 0.112u3: Derrick Renaud added Discrete sound for Amazing Maze. Also added new Discrete modules: DISCRETE_LOOKUP_TABLE & DISCRETE_LOGIC_JKFLIPFLOP. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Added dipswitches 'Coinage' and '2 Player Game Time'. + +- 0.107u4: Mr. Do added built-in overlays for Amazing Maze. + +- 0.37b1: Removed Invaders samples. + +- 0.36RC2: Added Invaders samples. + +- 0.34b6: Changed description to 'Amazing Maze'. + +- 0.31: Lee Taylor added 'The Amazing Maze Game' (Midway 1976). + + +HOW TO PLAY: + +- Try to find the way out of the maze, before the computer opponent or a second player. + + +LEVELS: 3 + + +Other Emulators: + +* CottAGE + +* Laser + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 4 kb / 2 files / 3.12 zip + +$end + + + +$info=mazeinv +$mame +0.121u2 [Aaron Giles] + + +Artwork available + + +NOTE: + +- The controls are somewhat like Food Fight in the way that they need to be 'calibrated' as you play or before you start by pushing a couple seconds in each direction to assign the boundries. + +- The second button makes an audible tone while playing the game but does not appear to be used in any capacity in the game. The prototype cabinet (looks like it was made from a Tempest cabinet shell) shows 2 buttons, so it is mapped. + + +WIP: + +- 0.155: Fixed rom names. + +- 0.141: sxevious and Tafoid hooked up cocktail mode and proper controls for both players in Maze Invaders, adding button labels to describe the action of each. Added 2nd player and 'Cabinet' dipswitch. + +- 0.140u3: Tafoid fixed up Maze Invaders inputs, adding notes. Fixed up DIP locations to match open/closed states shown in service modes for the Centiped driver. Changed 2 players input to 1, buttons from 4 to 3 and coin slots to 3. + +- 6th September 2010: Mr. Do - Maze Invaders has shiny new artwork, thanks to Antny for fixing it up, based on pics supplied by Scott Safestuff. + +- 0.122u8: Zsolt Vasvari removed colortables from Maze Invaders and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 1040 colors. + +- 0.121u2: Aaron Giles added 'Maze Invaders (prototype)' (Atari 1981). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 24.3 kb / 9 files / 17.3 zip + +$end + + + +$info=mazerbla +$mame +0.74u2 [Jarek Burczynski] + +0.71u2 [Testdriver] + + +Artwork available + + +WIP: + +- 0.190: Added multi-layer drawing and improved layer clearances for Mazer Blazer (video\mb_vcu.cpp). Added backup RAM. Fixed dipswitches. Improved collision detection and fixed layer 0 data setups. Driver and input cleanup. Promoted Mazer Blazer sets from NOT_WORKING to UNEMULATED_PROTECTION [Angelo Salese]. Added 'Bonus Life' and 'Unknown' dipswitch. + +- 0.164: Switched Mazer Blazer driver to configured banking [Osso]. + +- 0.154: Updated video\mb_vcu.c to use inline configs [Fabio Priuli]. + +- 0.152: Extra space for I/O in VCU. Read-back for paletteram (video\mb_vcu.c). Empty cycle, commented out (video\mb_vcu.c). Fixed typo in video\mb_vcu.c [Angelo Salese]. Fix for MVSC (video\mb_vcu.c and drivers\mazerbla.c) [Peter Ferrie]. + +- 0.151: Mazer Blazer driver definitely needs blitter rewrite. Confirmed that video register [1] controls upper color bank (fixes Mazer Blazer CRT test). Fully hooked up VCU. Added video banking, fixes Great Guns ranking screen. Fixed wrap-around (video\mb_vcu.c) and added notes [Angelo Salese]. Maincpu IRQ notes [hap]. Changed visible area to 256x224 and palettesize to 257 colors. + +- 0.149: Lord Nightmare and Quarterarcade added notes about the game PCBs. + +- 2nd August 2010: Mr. Do - Zorg did a fine vectoring job on Mazer Blazer. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mazer Blazer driver. + +- 0.133u1: Renamed (mzrblzra) to (mazerblaa). + +- 0.131u3: Angelo Salese cleaned-up the Mazer Blazer driver. + +- 0.131u1: Angelo Salese merged memory maps in the Mazer Blazer driver. + +- 0.130: Lord Nightmare added locations to rom names for Mazer Blazer (and alt) roms. Added NO_DUMP entries for undumped voice roms, video PROM and pal. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.87u2: chaneman added clone Mazer Blazer (set 2). Added sound PROMs ($0, 20, 40, 140). Changed parent description to 'Mazer Blazer (set 1)'. + +- 0.74u2: Jarek Burczynski added 'Mazer Blazer' (Stern 1983). + +- 0.71u2: Jarek Burczynski added (Testdriver) Mazer Blazer. Add sound (Speech processor is unknown). Known issues: Sprites leave trails. Sprites should be transparent (color 0x0f). + +- 11th July 2003: Jarek Burczynski added another graphics mode to the Mazer Blazer and Great Guns driver, making Great Guns playable although with some graphics glitches, but Mazer Blazer is not very playable because of missing collision detection. + +- 20th January 2003: Jarek Burczynski sent in a work-in-progress driver for Mazer Blazer and Great Guns, they have a variety of problems with graphics and sound. + +- 6th April 1997: Dumped Mazer Blazer (Stern Electronics 1983). + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Romset: 72.6 kb / 14 files / 29.4 zip + +$end + + + +$info=mazinger +$mame +0.53 [Luca Elia, Nicola Salmoria] + +0.37b8 [Testdriver] + + +Artwork available + + +WIP: + +- 0.137u1: Added clone Mazinger Z (Japan). Changed parent description to 'Mazinger Z (World)'. + +- 0.136: Added eeprom-mazinger.bin EEPROM. + +- 0.130u3: Roberto Zandona fixed boss of 4th level is black in Mazinger Z. + +- 0.123u6: Zsolt Vasvari fixed reset caused by the watchedog message. + +- 0.122: Changed description to 'Mazinger Z (International/Japan)'. + +- 3rd December 2006: Mr. Do - We have the instruction card for Mazinger Z from Tormod. + +- 0.105u1: Aaron Giles fixed watchdog/reset in Mazinger Z (game doesn't start). + +- 0.97u2: Sonikos updated the sound balancing in Mazinger Z. + +- 0.70u3: Added 'Region' dipswitch. + +- 0.57: Fixed gfx1/2/3 rom loading. + +- 0.56: Fixed missing enemie graphics in stage 4 and 6 of Mazinger Z. + +- 12th October 2001: Luca Elia fixed missing sprites in the water level of Mazinger Z. + +- 0.53: Luca Elia and Nicola Salmoria added 'Mazinger Z' (Banpresto 1994). + +- 13th July 2001: David Haywood added a default EEPROM for Mazinger Z. + +- 12th July 2001: Luca Elia sent in an update to the Cave driver, adding Mazinger Z and Pretty Soldier Sailor Moon. + +- 0.37b8: Nicola Salmoria added (Testdriver) Mazinger Z. TODO: EEPROM interface is slightly wrong, it's probably something minor but the game doesn't recover the data it writes. + + +LEVELS: 8 (restarts once) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 8.13 MB / 9 files / 2.64 zip + +$end + + + +$info=mb_10 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Monster Bash (1.0)' (Williams 1998) and clones (1.06) and (1.06b). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 6.50 MB / 7 files / 5.68 zip + +$end + + + +$info=mb_vcu +$mame + +DEVICE: + +Mazer Blazer custom VCU + + +WIP: + +- 0.151: Added 'Mazer Blazer custom VCU' device (video\mb_vcu.c). + +$end + + + +$info=mb14241 +$mame + +DEVICE: + +MB14241 Data Shifter + + +WIP: + +- 0.147: Added 'MB14241 Data Shifter' device (machine\mb14241.c). + +$end + + + +$info=mb3773 +$mame + +DEVICE: + +MB3773 Power Supply Monitor + + +WIP: + +- 0.138u4: Added 'MB3773 Power Supply Monitor' device (machine\mb3773.c). + +$end + + + +$info=mb60553 +$mame + +DEVICE: + +MB60553 Zooming Tilemap + + +WIP: + +- 0.246: Changed sourcefile to vsystem\mb60553.cpp. + +- 0.154: Added 'MB60553 Zooming Tilemap' device (video\mb60553.c). + +$end + + + +$info=mb8421 +$mame + +DEVICE: + +Fujitsu MB8421 8-bit Dual-Port SRAM with Interrupts + + +WIP: + +- 0.216: Changed description to 'Fujitsu MB8421 8-bit Dual-Port SRAM with Interrupts'. + +- 0.201: Changed description to 'MB8421 8-bit Dual-Port SRAM with Interrupts'. + +- 0.189: Changed description to 'MB8421 8-bit Dual-Port SRAM'. + +- 0.155: Added 'MB8421 DPSRAM' device (machine\mb8421.c). + +$end + + + +$info=mb8421_mb8431_16 +$mame + +DEVICE: + +Fujitsu MB8421/MB8431 16-bit Dual-Port SRAM with Interrupts + + +WIP: + +- 0.216: Changed description to 'Fujitsu MB8421/MB8431 16-bit Dual-Port SRAM with Interrupts'. + +- 0.201: Changed description to 'MB8421/MB8431 16-bit Dual-Port SRAM with Interrupts'. + +- 0.189: Added 'MB8421/MB8431 16-bit Dual-Port SRAM' device (machine\mb8421.cpp). + +$end + + + +$info=mb86233 +$mame + +DEVICE: + +Fujitsu MB86233 (TGP) + + +WIP: + +- 0.197: Changed description to 'Fujitsu MB86233 (TGP)'. + +- 0.196: Changed description to 'Fujitsu MB86233 "TGP"'. + +- 0.150: Added 'MB86233' device (cpu\mb86233\mb86233.c). + +$end + + + +$info=mb86234 +$mame + +DEVICE: + +Fujitsu MB86234 (TGP) + + +WIP: + +- 0.197: Added 'Fujitsu MB86234 (TGP)' device (cpu\mb86233\mb86233.cpp). + +$end + + + +$info=mb86235 +$mame + +DEVICE: + +Fujitsu MB86235 "TGPx4" + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB86235 "TGPx4"'. + +- 0.154: Added 'MB86235' device (cpu\mb86235\mb86235.c). + +$end + + + +$info=mb86292 +$mame + +DEVICE: + +Fujitsu MB86292 'Orchid' Graphics Controller + + +WIP: + +- 0.258: Added 'Fujitsu MB86292 'Orchid' Graphics Controller' device (video\mb86292.cpp). + +$end + + + +$info=mb87030 +$mame + +DEVICE: + +Fujitsu MB87030 SCSI controller + + +WIP: + +- 0.253: Added 'Fujitsu MB87030 SCSI controller' device (machine\mb87030.cpp). + +$end + + + +$info=mb87078 +$mame + +DEVICE: + +MB87078 Volume Controller + + +WIP: + +- 0.147: Added 'MB87078 Volume Controller' device (machine\mb87078.c). + +$end + + + +$info=mb8795 +$mame + +DEVICE: + +Fujitsu MB8795 + + +WIP: + +- 0.281: Added 'Fujitsu MB8795' device (machine\mb8795.cpp). + +$end + + + +$info=mb88201 +$mame + +DEVICE: + +Fujitsu MB88201 + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB88201'. + +- 0.184: Added 'MB88201' device (cpu\mb88xx\mb88xx.cpp). + +$end + + + +$info=mb88202 +$mame + +DEVICE: + +Fujitsu MB88202 + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB88202'. + +- 0.184: Added 'MB88202' device (cpu\mb88xx\mb88xx.cpp). + +$end + + + +$info=mb8841 +$mame + +DEVICE: + +Fujitsu MB8841 + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB8841'. + +- 0.188: Removed 'MB88xx' device (cpu\mb88xx\mb88xx.cpp). + +- 0.150: Added 'MB8841' device (cpu\mb88xx\mb88xx.c). + +- 0.184: Added 'MB88xx' device (cpu\mb88xx\mb88xx.cpp). + +$end + + + +$info=mb8842 +$mame + +DEVICE: + +Fujitsu MB8842 + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB8842'. + +- 0.150: Added 'MB8842' device (cpu\mb88xx\mb88xx.c). + +$end + + + +$info=mb8843 +$mame + +DEVICE: + +Fujitsu MB8843 + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB8843'. + +- 0.150: Added 'MB8843' device (cpu\mb88xx\mb88xx.c). + +$end + + + +$info=mb8844 +$mame + +DEVICE: + +Fujitsu MB8844 + + +WIP: + +- 0.196: Changed description to 'Fujitsu MB8844'. + +- 0.150: Added 'MB8844' device (cpu\mb88xx\mb88xx.c). + +$end + + + +$info=mb8866 +$mame + +DEVICE: + +Fujitsu MB8866 FDC + + +WIP: + +- 0.186: Changed description to 'Fujitsu MB8866 FDC'. + +- 0.184: Added 'MB8866' device (machine\wd_fdc.cpp). + +$end + + + +$info=mb8876 +$mame + +DEVICE: + +Fujitsu MB8876 FDC + + +WIP: + +- 0.186: Changed description to 'Fujitsu MB8876 FDC'. + +- 0.184: Added 'MB8876' device (machine\wd_fdc.cpp). + +$end + + + +$info=mb8877 +$mame + +DEVICE: + +Fujitsu MB8877 FDC + + +WIP: + +- 0.186: Changed description to 'Fujitsu MB8877 FDC'. + +- 0.184: Added 'MB8877' device (machine\wd_fdc.cpp). + +$end + + + +$info=mb8884 +$mame + +DEVICE: + +Fujitsu MB8884 + + +WIP: + +- 0.269: Changed description to 'Fujitsu MB8884'. + +- 0.150: Added 'MB8884' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=mb89351 +$mame + +DEVICE: + +Fujitsu MB89351 SCSI controller + + +WIP: + +- 0.254: Added 'Fujitsu MB89351 SCSI controller' device (machine\mb87030.cpp). + +$end + + + +$info=mb89352 +$mame + +DEVICE: + +Fujitsu MB89352 SCSI controller + + +WIP: + +- 0.254: Changed description to 'Fujitsu MB89352 SCSI controller' and sourcefile to machine\mb87030.cpp. + +- 0.186: Added 'Fujitsu MB89352A' device (machine\mb89352.cpp). + +$end + + + +$info=mb89363b +$mame + +DEVICE: + +Fujitsu MB89363B I/O + + +WIP: + +- 0.186: Changed description to 'Fujitsu MB89363B I/O'. + +- 0.158: Changed description to 'MB89363 I/O'. + +- 0.154: Added 'MB89363B' device (machine\mb89363b.c). + +$end + + + +$info=mb89371 +$mame + +DEVICE: + +MB89371 Dual Serial UART + + +WIP: + +- 0.149: Added 'MB89371 Dual Serial UART' device (machine\mb89371.c). + +$end + + + +$info=mb89374 +$mame + +DEVICE: + +MB89374 Data Link Controller + + +WIP: + +- 0.196: Added 'MB89374 Data Link Controller' device (machine\mb89374.cpp). + +$end + + + +$info=mb90082 +$mame + +DEVICE: + +Fujitsu MB90082 OSD + + +ROMS: + +mb90082_char.bin (2k nodump mb90082) + + +WIP: + +- 0.186: Changed description to 'Fujitsu MB90082 OSD'. + +- 0.154: Changed description to 'MB90082 OSD'. + +- 0.147: Added 'mb90082' device (video\mb90082.c). + +$end + + + +$info=mb90610a +$mame + +DEVICE: + +Fujitsu MB90610A + + +WIP: + +- 0.271: Changed sourcefile to cpu\f2mc16\mb90610a.cpp. + +- 0.235: Added 'Fujitsu MB90610A' device (cpu\f2mc16\mb9061x.cpp). + +$end + + + +$info=mb90611a +$mame + +DEVICE: + +Fujitsu MB90611A + + +WIP: + +- 0.271: Changed sourcefile to cpu\f2mc16\mb90610a.cpp. Removed 'Fujitsu MB90641A' device. + +- 0.235: Added 'Fujitsu MB90611A' device (cpu\f2mc16\mb9061x.cpp) and 'Fujitsu MB90641A' device (cpu\f2mc16\mb9061x.cpp). + +$end + + + +$info=mb90f574 +$mame + +DEVICE: + +Fujitsu MB90F574 + + +WIP: + +- 0.271: Added 'Fujitsu MB90F574' device (cpu\f2mc16\mb90570.cpp). + +$end + + + +$info=mb91f155a +$mame + +DEVICE: + +Fujitsu MB91F155A + + +WIP: + +- 0.220: Changed description/type to 'Fujitsu MB91F155A'. Renamed (mb91101a) to (mb91f155a). + +- 0.215: Added 'Fujitsu MB91101A' device (cpu\fr\fr.cpp). + +$end + + + +$info=mbaa +$mame +0.166 [rtw] + +0.144 [The Dumping Union] + + +WIP: + +- 0.180: Changed description to 'Melty Blood Actress Again Version A (Japan, Rev A)' and clone 'Melty Blood Actress Again' to 'Melty Blood Actress Again (Japan)'. + +- 0.166: Changed 'Melty Blood Actress Again Version A (Rev A)' to parent. Renamed (mbaa) to (mbaao) and (mbaaa) to (mbaa). + +- 0.157: Added 317-5133-jpn.ic3 PIC dump. MetalliC changed description of clone (Ver. A) to 'Melty Blood Actress Again Version A (Rev A)'. + +- 0.156: Replaced mbaa-key.bin with 317-5133-jpn.ic3. + +- 0.153: rtw added clone Melty Blood Actress Again (Ver. A). + +- 0.144: The Dumping Union added 'Melty Blood Actress Again' (Type-Moon/Ecole 2008). + +- 17th April 2011: MetalliC - Demul WIP: Melty Blood Actress Again (NAOMI cart). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 388 MB / 8 files / 219.1 zip + +$end + + + +$info=mbm29dl164bd +$mame + +DEVICE: + +Fujitsu MBM29DL164BD Flash + + +WIP: + +- 0.222: Changed description to 'Fujitsu MBM29DL164BD Flash'. Renamed (fujitsu_29dl16x) to (mbm29dl164bd). + +- 0.184: Added 'Fujitsu 29DL16X Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=mbm29f016a +$mame + +DEVICE: + +Fujitsu MBM29F016A Flash + + +WIP: + +- 0.222: Changed description to 'Fujitsu MBM29F016A Flash'. Renamed (fujitsu_29f016a) to (mbm29f016a). + +- 0.142u3: Added 'Fujitsu 29F016A Flash' device (machine\intelfsh.c). + +$end + + + +$info=mbm29f160te +$mame + +DEVICE: + +Fujitsu MBM29F160TE Flash + + +WIP: + +- 0.222: Changed description to 'Fujitsu MBM29F160TE Flash'. Renamed (fujitsu_29f160t) to (mbm29f160te). + +- 0.186: Changed description to 'Fujitsu 29F160T Flash'. + +- 0.184: Added 'Fujitsu 29F160 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=mbm29f160te_16bit +$mame + +DEVICE: + +Fujitsu MBM29F160TE Flash (16-bit) + + +WIP: + +- 0.262: Added 'Fujitsu MBM29F160TE Flash (16-bit)' device (machine\intelfsh.cpp). + +$end + + + +$info=mbm29lv002tc +$mame + +DEVICE: + +Fujitsu MBM29LV002TC Flash + + +WIP: + +- 0.222: Changed description to 'Fujitsu MBM29LV002TC Flash'. Renamed (fujitsu_29lv002tc) to (mbm29lv002tc). + +- 0.217: Added 'Fujitsu 29LV002TC Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=mbm29lv800b +$mame + +DEVICE: + +Fujitsu MBM29LV800B Flash + + +WIP: + +- 0.222: Added 'Fujitsu MBM29LV800B Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=mbombrd +$mame +0.35b3 [Russell Nash] + + +WIP: + +- 0.193: Added C-Board ioc1 PAL. + +- 0.177: Osso fixed Muscle Bomber Duo crashed in demonstration mode. + +- 6th August 2013: Smitdogg - Layne somehow got the undumped program chips for Muscle Bomber - The Body Explosion. Some of the roms in MAME are not real/hacked up pieces from other sets, and now we can fix that. + +- 0.147u3: Fixed ROMs labels, locations and PCB infos of Muscle Bomber Duo and clone, all confirmed and verified on real hardware [Team CPS-1]. + +- 0.144u5: Team CPS-1 fixed Muscle Bomber Duo and clone Q-Sound ROMs labels and locations, added Q-Sound PALs. + +- 0.139: Changed description to 'Muscle Bomber Duo: Ultimate Team Battle (World 931206)' and clone (Japan 931206) to 'Muscle Bomber Duo: Heat Up Warriors (Japan 931206)'. + +- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.124u4: Changed 'Muscle Bomber Duo - Ultimate Team Battle (World 931206)' and 'Muscle Bomber Duo - Heat Up Warriors (Japan 931206)' from clones of 'Saturday Night Slam Masters (World 930713)' to parent/clone. + +- 0.36b11: Paul Leaman fixed gfx in Muscle Bomber Duo. + +- 0.35: Russell Nash added 'Muscle Bomber Duo - Heat Up Warriors (Japan)'. Not working. Renamed (mbomber) to (mbombrd) and (mbomberj) to (mbombrdj). + +- 0.35b3: Russell Nash added 'Muscle Bomber Duo (World)' (Capcom 1993) and clone (Japan). Not working due to protection. + +- 12th February 1999: Russell Nash added Muscle Bomber Duo. + +- 12th November 1997: CaBBe dumped Muscle Bomber Duo - Ultimate Team Battle (World 931206). + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 12.1 MB / 43 files / 5.96 zip + +$end + + + +$info=mbossy +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.238: Robbbert added some missing maincpu roms to Mike Bossy. + +- 0.141u1: Miodrag Milanovic added 'Mike Bossy' (Game Plan 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 10 kb / 5 files / 7.44 zip + +$end + + + +$info=mbs2euro +$mame +0.182 [Roberto Fresca, TeamEurope] + + +< Germany > + + +TODO: + +* Need proper memory map + + +WIP: + +- 0.282: Remapped and improved Mega Bonus Star II inputs. Added hopper support [Roberto Fresca]. Added 'Mode' dipswitch. + +- 0.213: AJR fixed graphics corruption and/or crashes caused by drawing outside screen bounds. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.182: Roberto Fresca and TeamEurope added 'Mega Bonus Star II (Euro, Millennium Edition)' (Auto-Data Graz 2002). Derived machine and started a proper memory map. The game starts to show the attract. Video hardware work to fix the video reels. Inputs worked out from scratch. Added references for Z86C15 MCU [Roberto Fresca]. Added more documentation, tech notes and M48T12 timekeeeper dump for preservation and further analysis [Roberto Fresca, TeamEurope]. Added GAL dump [TeamEurope]. + + +Recommended Games (Gambling) + + +Romset: 292.9 kb / 15 files / 56.9 zip + +$end + + + +$info=mbutrfly +$mame +0.154 [Roberto Fresca] + + +WIP: + +- 0.177: Promoted Magical Butterfly to working after solving the protection (the code wasn't encrypted) and added the button lamps internally associated with it [AJR]. Changed description to 'Magical Butterfly (version U350C, protected)'. + +- 0.154: Roberto Fresca added 'Magical Butterfly (version U350C, encrypted)' (Bordun International 1999). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 143.8 zip + +$end + + + +$info=mc1408 +$mame + +DEVICE: + +MC1408 DAC + + +WIP: + +- 0.226: Changed description to 'MC1408 DAC'. + +- 0.179: Added 'MC1408' device (sound\dac.h). + +$end + + + +$info=mc146818 +$mame + +DEVICE: + +MC146818 RTC + + +WIP: + +- 0.149u1: Added 'MC146818 RTC' device (machine\mc146818.c). + +$end + + + +$info=mc3408 +$mame + +DEVICE: + +MC3408 DAC + + +WIP: + +- 0.226: Changed description to 'MC3408 DAC'. + +- 0.179: Added 'MC3408' device (sound\dac.h). + +$end + + + +$info=mc3410 +$mame + +DEVICE: + +MC3410 DAC + + +WIP: + +- 0.226: Changed description to 'MC3410 DAC'. + +- 0.179: Added 'MC3410' device (sound\dac.h). + +$end + + + +$info=mc3417 +$mame + +DEVICE: + +MC3417 + + +WIP: + +- 0.147: Added 'MC3417' device (sound\hc55516.c). + +$end + + + +$info=mc3418 +$mame + +DEVICE: + +MC3418 + + +WIP: + +- 0.184: Added 'MC3418' device (sound\hc55516.cpp). + +$end + + + +$info=mc6809 +$mame + +DEVICE: + +Motorola MC6809 + + +WIP: + +- 0.196: Changed description to 'Motorola MC6809'. + +- 0.193: Added 'MC6809' device (cpu\m6809\m6809.cpp). + +$end + + + +$info=mc6809e +$mame + +DEVICE: + +Motorola MC6809E + + +WIP: + +- 0.196: Changed description to 'Motorola MC6809E'. + +- 0.194: Removed MC6809E (legacy) device. + +- 0.193: Added 'MC6809E' device (cpu\m6809\m6809.cpp). Changed description of 'M6809E to 'MC6809E (legacy)'. + +- 0.148: Added 'M6809E' device (cpu\m6809\m6809.c). + +$end + + + +$info=mc68120 +$mame + +DEVICE: + +Motorola MC68120 IPC + + +WIP: + +- 0.261: Added 'Motorola MC68120 IPC' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=mc68121 +$mame + +DEVICE: + +Motorola MC68121 IPC + + +WIP: + +- 0.261: Added 'Motorola MC68121 IPC' device (cpu\m6800\m6801.cpp). + +$end + + + +$info=mc68307 +$mame + +DEVICE: + +MC68307 + + +WIP: + +- 0.149u1: Added 'MC68307' device (machine\68307.c). + +$end + + + +$info=mc68328 +$mame + +DEVICE: + +MC68328 DragonBall Processor + + +WIP: + +- 0.251: Changed description to 'MC68328 DragonBall Processor'. + +- 0.226: Added 'MC68328 DragonBall Integrated Processor' device (machine\mc68328.cpp). + +$end + + + +$info=mc68340 +$mame + +DEVICE: + +MC68340 + + +WIP: + +- 0.249: Removed 'Freescale CPU32 Core' device. + +- 0.184: Added 'Freescale CPU32 Core' device (cpu\m68000\m68kcpu.cpp). + +- 0.149u1: Added 'MC68340' device (machine\68340.c). + +$end + + + +$info=mc68340duart +$mame + +DEVICE: + +MC68340 DUART + + +WIP: + +- 0.274: Changed description to 'MC68340 DUART'. + +- 0.190: Added 'MC68340 DUART Device' device (machine\mc68681.cpp). + +$end + + + +$info=mc68340sermod +$mame + +DEVICE: + +MC68340 Serial Module + + +WIP: + +- 0.190: Added 'MC68340 Serial Module' device (machine\68340ser.cpp). + +$end + + + +$info=mc68340timmod +$mame + +DEVICE: + +MC68340 Timer Module + + +WIP: + +- 0.190: Added 'MC68340 Timer Module' device (machine\68340tmu.cpp). + +$end + + + +$info=mc6845 +$mame + +DEVICE: + +Motorola MC6845 CRTC + + +WIP: + +- 0.254: Removed 'MOS 8563 VDC' and 'MOS 8568 VDC' device. + +- 0.222: Removed 'AMS40041 CRTC' device. + +- 0.186: Changed description to 'Motorola MC6845 CRTC' and 'MOS8563' to 'MOS 8563 VDC' and 'MOS8568' 'MOS 8568 VDC'. + +- 0.184: Added 'AMS40041 CRTC', 'MOS8563' and 'MOS8568' device (video\mc6845.cpp). + +- 0.142u4: Added 'MC6845 CRTC' device (video\mc6845.c). + +$end + + + +$info=mc6845_1 +$mame + +DEVICE: + +Motorola MC6845-1 CRTC + + +WIP: + +- 0.186: Changed description to 'Motorola MC6845-1 CRTC'. + +- 0.184: Added 'MC6845-1 CRTC' device (video\mc6845.cpp). + +$end + + + +$info=mc68681 +$mame + +DEVICE: + +MC68681 DUART + + +WIP: + +- 0.153: Added 'MC68681 DUART' device (machine\mc68681.c). + +$end + + + +$info=mc68901 +$mame + +DEVICE: + +Motorola MC68901 MFP + + +WIP: + +- 0.186: Changed description to 'Motorola MC68901 MFP'. + +- 0.142u3: Added 'MC68901 MFP' device (machine\mc68901.c). + +$end + + + +$info=mc68ez328 +$mame + +DEVICE: + +MC68EZ328 DragonBall-EZ Processor + + +WIP: + +- 0.251: Added 'MC68EZ328 DragonBall-EZ Processor' device (machine\mc68328.cpp). + +$end + + + +$info=mc68hc11a1 +$mame + +DEVICE: + +Motorola MC68HC11A1 + + +WIP: + +- 0.213: Changed description to 'Motorola MC68HC11A1'. Renamed (mc68hc11) to (mc68hc11a1). + +- 0.196: Changed description to 'Motorola MC68HC11'. + +- 0.150: Added 'MC68HC11' device (cpu\mc68hc11\mc68hc11.c). + +$end + + + +$info=mc68hc11d0 +$mame + +DEVICE: + +Motorola MC68HC11D0 + + +WIP: + +- 0.213: Added 'Motorola MC68HC11D0' device (cpu\mc68hc11\mc68hc11.cpp). + +$end + + + +$info=mc68hc11e1 +$mame + +DEVICE: + +Motorola MC68HC11E1 + + +WIP: + +- 0.243: Added 'Motorola MC68HC11E1' device (cpu\mc68hc11\mc68hc11.cpp). + +$end + + + +$info=mc68hc11f1 +$mame + +DEVICE: + +Motorola MC68HC11F1 + + +WIP: + +- 0.216: Added 'Motorola MC68HC11F1' device (cpu\mc68hc11\mc68hc11.cpp). + +$end + + + +$info=mc68hc11k1 +$mame + +DEVICE: + +Motorola MC68HC11K1 + + +WIP: + +- 0.213: Added 'Motorola MC68HC11K1' device (cpu\mc68hc11\mc68hc11.cpp). + +$end + + + +$info=mc68hc11m0 +$mame + +DEVICE: + +Motorola MC68HC11M0 + + +WIP: + +- 0.213: Added 'Motorola MC68HC11M0' device (cpu\mc68hc11\mc68hc11.cpp). + +$end + + + +$info=mc68hc16z1 +$mame + +DEVICE: + +Motorola MC68HC16Z1 + + +WIP: + +- 0.245: Changed sourcefile to cpu\m68hc16\m68hc16z.cpp. + +- 0.239: Added 'Motorola MC68HC16Z1' device (cpu\m68hc16\cpu16.cpp). + +$end + + + +$info=mc68hc811e2 +$mame + +DEVICE: + +Motorola MC68HC811E2 + + +WIP: + +- 0.230: Added 'Motorola MC68HC811E2' device (cpu\mc68hc11\mc68hc11.cpp). + +$end + + + +$info=mc8123 +$mame + +DEVICE: + +MC-8123 + + +WIP: + +- 0.246: Changed sourcefile to cpu\z80\mc8123.cpp. + +- 0.186: Added 'MC-8123' device (machine\mc8123.cpp). + +$end + + + +$info=mcastle +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Magic Castle' (Zaccaria 1984) and clones (French speech), (German speech) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 36 kb / 5 files / 24.0 zip + +$end + + + +$info=mcatadv +$mame +0.62 [Paul Priest, David Haywood] + + +WIP: + +- 0.196: Cleanup duplicates. Allocate sound output (Magical Cat Adventure PCB has mono sound output only). Updated notes (PCB hasn't any delta-t ROM) [cam900]. + +- 0.145u5: David Haywood fixed random crashes in Magical Cat Adventure driver. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Magical Cat Adventure driver. + +- 0.133u1: Brian Troha added DIP locations to Magical Cat Adventure. + +- 0.131u1: Angelo Salese merged memory maps in Magical Cat Adventure. Also reduced a 1.0 clipping out volume setting. + +- 0.130u3: Christophe Jaillet and Fabio Priuli fixed palette regression in the MCatAdv driver. + +- 0.129u5: Christophe Jaillet optimized the rendering loop in Magical Cat Adventure. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Magical Cat Adventure. Changed Z80 CPU2 clock speed to 4MHz. + +- 0.111u4: David Haywood added missing linescroll effect to Magical Cat Adventure. It can be seen in action on the first levels. + +- 15th January 2007: David Haywood - I've added the missing linescroll to the Magical Cat Adventure driver, it's actually used in most levels for various little effect. Thanks to kold666 for the report at MAMEtesters. + +- 0.95u3: Pierpaolo Prazzoli added clone Catt (Japan). + +- 15th April 2005: f205v dumped Catt (Japan). + +- 0.85u1: Inigo Luja added conditional dipswitches for Coin_A and Coin_B in Magical Cat Adventure. + +- 20th November 2002: Paul Priest merged the graphics emulation for Nostradamus and Magical Cat Adventure. + +- 0.62: Paul Priest and David Haywood added 'Magical Cat Adventure' (Wintechno 1993) and clone (Japan). + +- 6th October 2002: Paul Priest added priorities, global sprite offsets and sprite buffering to the Magical Cat Adventure and Nostradamus driver. + +- 5th October 2002: Paul Priest added Magical Cat Adventure to the Nostradamus driver, and R. Belmont added music and sound emulation to both of them. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 8.62 MB / 14 files / 2.04 zip + +$end + + + +$info=mcd_isa +$mame + +DEVICE: + +Mitsumi ISA CD-ROM Adapter + + +WIP: + +- 0.241: Added CD/DA (44100 Hz) sound and 2x Speaker. + +- 0.186: Changed description to 'Mitsumi ISA CD-ROM Adapter'. + +- 0.185: Added 'Mitsumi ISA CDROM Adapter' device (bus\isa\mcd.cpp). + +$end + + + +$info=mcd212 +$mame + +DEVICE: + +MCD212 VDSC + + +WIP: + +- 0.246: Changed sourcefile to philips\mcd212.cpp. + +- 0.209: Changed description to 'MCD212 VDSC'. + +- 0.148u1: Added 'MCD212 Video' device (video\mcd212.c). + +$end + + + +$info=mcf5206e +$mame + +DEVICE: + +Freescale MCF5206E + + +WIP: + +- 0.249: Changed sourcefile to cpu\m68000\mcf5206e.cpp. + +- 0.196: Changed description to 'Freescale MCF5206E'. + +- 0.148u4: Added 'MCF5206E' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=mcf5206euart +$mame + +DEVICE: + +MCF5206e UART + + +WIP: + +- 0.283: Removed 'MCF5206E Peripheral' device. + +- 0.279: Added 'MCF5206e UART' device (machine\mc68681.cpp). + +- 0.148u4: Added 'MCF5206E Peripheral' device (machine\mcf5206e.c). + +$end + + + +$info=mchampdx +$mame +0.102u4 [David Haywood] + +0.96u2 [David Haywood] + + +WIP: + +- 0.198: Verified different sound sample rom for Multi Champ DX as bit-rot [f205v, The Dumping Union]. + +- 0.194: David Haywood added default EEPROM for Multi Champ Deluxe and clone (ver. 1114, 14/11/1999) so it don't run with bogus values. + +- 0.143u4: Fixed year info to 1999. + +- 0.141u2: Added missing gfx1/2 roms to clone Multi Champ Deluxe (ver. 1114, 14/11/1999). + +- 0.141: Caius added clone Multi Champ Deluxe (ver. 1114, 14/11/1999). Not working. + +- 0.136u2: Fabio Priuli fixed crash issues with Multi Champ Deluxe. + +- 0.133u1: Renamed (mchampda) to (mchampdxa). + +- 0.125u5: Fixeed cpu2 and sound1 roms in clone Multi Champ Deluxe (ver. 1126, 26/11/1999). + +- 0.102u4: David Haywood added 'Multi Champ Deluxe (ver. 0106, 06/01/2000)'. Changed (ver. 1126) to clone 'Multi Champ Deluxe (ver. 1126, 26/11/1999)'. Renamed (mchampdx) to (mchampda). + +- 0.102: Changed description to 'Multi Champ Deluxe (ver. 1126)'. + +- 10th November 2005: Corrado Tomaselli dumped Multi Champ Deluxe (ver. 0106, 06/01/2000). + +- 0.96u2: David Haywood added 'Multi Champ Deluxe' (ESD 1999). + +- 9th May 2005: David Haywood - Multi Champ Deluxe runs on the same hardware as Head Panic, but with a different memory map. The wise man may try the missing numbers, unless at work. + +- 20th April 2005: Guru - Multi Champ Deluxe (ESD) arrived, purchased by Randy on eBay. + + +LEVELS: 25/30/25/50 (Pang/Shangai/PacMan/Tetris) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Multi Champ + +Multi Champ Deluxe + +Deluxe 5 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Adult) + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +Romset: 9.25 MB / 10 files / 2.71 zip + +$end + + + +$info=mcheonru +$mame +0.161 [System11, The Dumping Union] + + +< Korea > + + +WIP: + +- 0.274: Changed description to 'Ma Cheon Ru (Korea)'. + +- 0.161: System11 and The Dumping Union added 'Ma Cheon Ru' (SemiCom 1999). Extracted protection data for Ma Cheon Ru [System11]. Note: The electrified maze + ball minigame appears unreponsive to controls, this is because it actually requires you to move the joysticks in a circular motion through all 8 directions at a very even speed, a task which is practically impossible to perform on keyboard, and not even that easy with a joystick. This is not an emulation bug. + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Multiplay) + + +Romset: 2.81 MB / 9 files / 1.12 zip + +$end + + + +$info=mchilli +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.205: Heihachi_73 added clone More Chilli (20289311, Queensland). + +- 0.174: Changed description to 'More Chilli (20248711, NSW/ACT)'. + +- 0.173: Added 'More Chilli' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.2 zip + +$end + + + +$info=mcircus +$mame +0.219 [Ioannis Bampoulas] + + +WIP: + +- 0.219: Ioannis Bampoulas added 'Merry Circus (Version 1.0.2)' (Amcoe 2009). + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 561.4 zip + +$end + + + +$info=mclass +$mame +0.138u1 [f205v] + + +WIP: + +- 0.138u1: f205v added 'Magic Class (Ver 2.2)' (? 200?). + +- 9th May 2010: f205v dumped Magic Class (Ver 2.2). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 243.6 zip + +$end + + + +$info=mcnpshnt +$mame +0.78 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.237: Added DIP locations to mcnpshnt [AJR]. + +- 0.123u1: RansAckeR fixed RansAckeR in Mahjong Campus Hunting. Added dipswitches 'Auto TSUMO', 'Time Setting', 'Buy Screen Bonus Points' and 'Lucky Time Of Day Bonus'. + +- 0.119u4: Added 2nd Player. Changed visible area to 508x240. + +- 0.111u1: Changed region gfx1 ($200000 - 2e0000) to gfx3. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.78: Luca Elia added 'Mahjong Campus Hunting (Japan)' (Dynax 1990). + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 2.25 MB / 18 files / 1.09 zip + +$end + + + +$info=mcolors +$mame +0.127 [Roberto Fresca] + + +< Italy > + + +SETUP: + +- The first time you run the game, it will say 'DATI NVRAM-68K NON VALIDI!!!'. Press F2 to enter the Test Mode. Enter the key sequence BYVMM (HOLD 5, HOLD 1, HOLD 4, BET and BET) to initialize the game. + + +WIP: + +- 0.204: f205v added clone Magic Colors (ver. 1.6). + +- 0.133u1: Removed all 5x buttons. + +- 0.129u3: Angelo Salese added NO_DUMP for the H8/330 MCU for Magic Colors. + +- 0.127u1: Changed description to 'Magic Colors (ver. 1.7a)'. + +- 0.127: Roberto Fresca added 'Magic Colors (ver 1.7a)' (unknown 1999). + +- 4th August 2008: Roberto Fresca - At very begining, I thought that Magic Colors and Hot Slot were candidates for the 'only-for-preservation-skeleton-driver' due to the fact that the main CPU was meant to be a Hitachi/Remesas MCU with internal ROM. Then, Surprisingly... I found valid M68000 code in a couple of ROMs. The attract of Magic Colors is working but the game is not playable due to protection issues, and Hot Slot is not working due to the lack of co-processor emulation. Hot Slot: To pass the System RAM test, bit 7 at offset 0x500005 should be activated. The test fails in the co-processor item due to the lack of co-processor emulation. + +- 28th July 2008: f205v dumped Magic Colors (ver. 1.7a). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 7 files / 470.6 zip + +$end + + + +$info=mcontest +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +Bugs: + +- Missing sound/music. cuavas (ID 06142) + + +WIP: + +- 0.86u2: Changed Z80 CPU1 clock speed to 5MHz and visible area to 640x240. + +- 0.37b8: Takahiro Nogi added 'Miss Mahjong Contest (Japan)' (Nichibutsu 1989). + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 1.56 MB / 23 files / 412.7 zip + +$end + + + +$info=mcpx_ac97_audio +$mame + +DEVICE: + +MCPX AC'97 Audio Codec Interface + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'MCPX AC'97 Audio Codec Interface'. Renamed (mcpx_av97_audio) to (mcpx_ac97_audio). + +- 0.185: Added 'AC'97 Audio Codec Interface' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_ac97_modem +$mame + +DEVICE: + +MCPX AC'97 Modem Controller + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'MCPX AC'97 Modem Controller'. + +- 0.185: Added 'AC'97 Modem Controller' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_apu +$mame + +DEVICE: + +MCP APU + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.185: Added 'MCP APU' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_eth +$mame + +DEVICE: + +MCP Networking Adapter + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.185: Added 'MCP Networking Adapter' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_ide +$mame + +DEVICE: + +MCPX IDE Controller + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.185: Added 'MCPX IDE Controller' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_isalpc +$mame + +DEVICE: + +MCPX HUB Interface - ISA Bridge + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.206: Renamed (mcpx_lpc) to (mcpx_isalpc). + +- 0.186: Changed description to 'MCPX HUB Interface - ISA Bridge'. + +- 0.185: Added 'HUB Interface - ISA Bridge' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_ohci +$mame + +DEVICE: + +MCPX OHCI USB Controller + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.185: Added 'MCPX OHCI USB Controller' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcpx_smbus +$mame + +DEVICE: + +MCPX SMBus Controller + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'MCPX SMBus Controller'. + +- 0.185: Added 'SMBus Controller' device (machine\xbox_pci.cpp). + +$end + + + +$info=mcs3201 +$mame + +DEVICE: + +Motorola MCS3201 FDC + + +WIP: + +- 0.186: Changed description to 'Motorola MCS3201 FDC'. + +- 0.185: Added 'Motorola MCS3201' device (machine\upd765.cpp). + +$end + + + +$info=md23do +$mame +0.199 [Mr Invader, incog, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 30th December 2018: Smitdogg - A 3DO collector sent us dumps of the 3DO arcade versions of Crime Patrol, Mad Dog McCree 2, Orbatak (prototype version), Orbatak (release version), Shootout at Old Tucson, Bladeforce (beta version) and Need For Speed (beta version). + +- 0.199: Added 'Mad Dog II: The Lost Gold (3DO hardware)' (American Laser Games 199?). Dumped BIOS for ALG 3DO based arcade games [Mr Invader]. Added CD-ROM dump to Mad Dog II (3do Hardware) [incog, The Dumping Union]. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +CHD: 642.9 MB (Compressed: 350.8) + +$end + + + +$info=md8412b_s23 +$mame + +DEVICE: + +Fujifilm MD8412B IEEE-1394 LLC (Namco System 23-specific) + + +WIP: + +- 0.286: Changed description to 'Fujifilm MD8412B IEEE-1394 LLC (Namco System 23-specific)' and sourcefile to namco\md8412b_s23.cpp. Renamed (md8412b) to (md8412b_s23). + +- 0.271: Added 'Fujifilm MD8412B IEEE-1394 LLC' device (namco\md8412b.cpp). + +$end + + + +$info=mdartstr +$mame +0.286 [Nova, multiretroproject, BabaYaga] + + +WIP: + +- 0.286: Nova, multiretroproject and BabaYaga added 'Dart Star (Rev 3.25)' (Medalist Marketing 2001). Initial f82c836a chipset meat with basic shadow RAM support. Make shadow RAM to be internal and fixed RTC type. Minor remapping fix. Added DMA clock settings, A20 lines are OR-ed just like cs4031. m_kbrst is high at startup (machine\f82c836.cpp). Added F65535 VGA stub. Type-in extension register mapping. Added base registers (video\pc_vga_chips.cpp). A20 line has no connection from controller side, reaches attempt to ROM disk loading. Implemented ROM disk and basic inputs. Added sound, NVRAM and target segment inputs (pc\mdartstr.c) [Angelo Salese]. TODO: Error 033, shadow RAM check between $ffffe and $10fffe. Emulate 65535 (S)VGA, same as IBM PC-110. ROM disk, in ISA space. Sound, from parallel ports?. Requires a dartboard layout. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 4.50 MB / 5 files / 1.23 zip + +$end + + + +$info=mdhorse +$mame +0.77 [smf] + + +< Japan > + + +WIP: + +- 0.258: Promoted Derby Quiz My Dream Horse (Japan, MDH1/VER.A2) to working [Windy Fairy]. + +- 0.130u1: Changed description to 'Derby Quiz My Dream Horse (Japan, MDH1/VER.A2)'. + +- 0.129: smf fixed AT28C16 so that a write isn't allowed to start if there is one in progress and a write isn't started if the data is already correct. This allows 'Derby Quiz My Dream Horse' to boot again. Further investigation is needed. + +- 0.84u3: R. Belmont added a DMA kludge to get Derby Quiz My Dream Horse to boot. + +- 0.79u2: Changed description to 'Derby Quiz My Dream Horse (MDH1/VER.A2)'. + +- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 0.77: smf added 'Derby Quiz My Dream Horse (MDH1/VER.A)' (Namco 1998). + + +Recommended Games (Quiz (Asian)) + + +Romset: 60.5 MB / 10 files / 22.8 zip + +$end + + + +$info=mdntmrdr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.152: Updated some changed roms in Midnight Marauders according to PinMAME [Miodrag Milanovic]. Fixed wrong year [hap]. + +- 0.141u1: Miodrag Milanovic added 'Midnight Marauders (Gun game)' (Bally Midway 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 16 kb / 4 files / 12.4 zip + +$end + + + +$info=mdrawpkr +$mame +0.97u4 [Pierpaolo Prazzoli] + + +SETUP: + +- The first time you run the game, it will say 'BATTERY RAM FAILURE'. Press F1 and then 9 to enter Meter Read mode, now press the Meter Read + Reset buttons (9 + 0). Exit with F1. + + +WIP: + +- 0.145u8: Coinage switch for clone Draw Poker - Joker's Wild (02-11). Removed old note about mdrawpkr [hap]. + +- 0.145u7: hap and Roberto Fresca fixed 'Draw Poker - Joker's Wild (Standard)' and clone (02-11) - Games now playable. Added Gambling control. Roberto Fresca renamed roms in clone (02-11) based on PCB picture. + +- 0.145u6: Added 'Service Mode' and '2-2 BET' dipswitch. Changed description to 'Draw Poker - Joker's Wild (Standard)' and clone (02-11) to 'Draw Poker - Joker's Wild (02-11)'. + +- 0.137u4: Siftware added clone 'Draw Poker Joker's Wild (02-11)'. Not working. Changed parent description to 'Draw Poker Joker's Wild (Standard)'. + +- 1st May 2010: Smitdogg - Siftware dumped a poker game by Meyco. + +- 0.125u4: Added 'Bit Switch 4' dipswitch. + +- 0.115u3: Added DAC sound and dipswitches 'Night Switch' and 'Bit Switch 1-8'. Changed description to 'Draw Poker Joker's Wild'. Renamed (unkmeyco) to (mdrawpkr). + +- 0.97u4: Pierpaolo Prazzoli added ' Meyco game' (Meyco Games 198?). + + +Recommended Games (Cards) + + +Romset: 12 kb / 6 files / 7.17 zip + +$end + + + +$info=mdrink +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.125u4: Roberto Fresca added 'Magic Drink (Ver 1.2)' (Unknown 2001). + +- 13th January 2008: f205v dumped Magic Drink (Ver 1.2). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 4 files / 358.2 zip + +$end + + + +$info=mea8000 +$mame + +DEVICE: + +Philips/Signetics MEA 8000 speech synthesizer + + +WIP: + +- 0.190: Added 'Philips/Signetics MEA 8000 speech synthesizer' device (sound\mea8000.cpp). + +$end + + + +$info=mead4in1 +$mame +0.154 [Fabio Priuli] + + +SETUP: + +- In 'Meadows 4 in 1' you can select 4 games: Tennis, Hockey, Knockout and Knockout Doubles + + +NOTE: + +- Arcade Flyer: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1748&image=2 + + +WIP: + +- 0.264: Changed description to 'Meadows 4 in 1'. + +- 0.171: AntoPISA added year (1976) according to history.dat. + +- 0.154: Fabio Priuli added 'Meadows 4 in 1 [TTL]' (Meadows 197?). Added mead4in1 to mame.lst which were mistakenly missing since 0.153 [Tafoid]. + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Multiplay) + + +Romset: 2.56 kb / 7 files / 1.24 zip + +$end + + + +$info=mechatt +$mame +0.61 [Bryan McPhail] + + +WIP: + +- 0.276: Cleaned up code: Reduced literal tag use and use bit extraction helpers. Made some variables const, improved member names and tags and cleaned up formatting (snk\mechatt.c and snk\snk_bbusters_spr.cpp) [cam900]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.231: Refactoring and bug fixes: Split mechatt.c from bbusters.c driver. Moved sprite handling to a device. Adjusted audio balance (channel 0 was overpowering everything) and priority handing on Mechanized Attack (planes now correctly rise from underground hanger on stage 3, train carts in later level). General refactoring etc. Removed Player 2 inputs from clone Mechanized Attack (US, Version 1, Single Player) - it doesn't respond to them at all [David Haywood]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2608. Fixed YM2608 memory regions in BeastBusters games [Aaron Giles]. + +- 0.210: Added coin counters [Osso]. + +- 0.200: Split mechatt_state (difference at tilemap size, number of sprite layer, gun in/output and used register). Cleanup duplicates. Reduced runtime tag lookups. Moved GFX byte-swap into ROM load [cam900]. + +- 0.173: Fixed some missing gfx in Beast Busters / Mechanized Attack [dink]. + +- 0.160: Added save state support Beast Busters driver [Osso]. + +- 0.150: ShouTime and The Dumping Union added clone Mechanized Attack (Japan). Fixed rom names. Changed description of clone (US, Single Player) to 'Mechanized Attack (US, Version 1, Single Player)'. + +- 29th July 2013: Smitdogg - ShouTime dumped Usagi V2.04JPN and Mechanized Attack (Japan). + +- 0.147u4: A. Costin, GordonJ/RomVault, Smitdogg and The Dumping Union added clone Mechanized Attack (US, Single Player). + +- 19th November 2012: Smitdogg - We got Mechanized Attack USA Ver 1. It uses a different program code and PCB layout from the dumps we have. I'm not 100% sure if it's newer or older than the USA dump in mame. They might have used the Ver 1 stamp to indicate the first time they made an update to a rom but based on the extra daughter boards it looks like an early version made for early sales before the bigger mask roms were ready. But it could also be a late release after they ran out of the bigger roms. + +- 0.137u4: Added new output handling functions and hooked up outputs for Beast Busters and Mechanized Attack [Howard Casto]. + +- 0.130u3: Fabio Priuli fixed clone Mechanized Attack (US) coinage dips. + +- 0.128u4: Added ma9.bin rom (zoom table - identical to ma8.bin). + +- 0.125u2: Couriersud fixed YM2608 sound in Mechanized Attack. + +- 0.123u6: Added DIP locations to Beast Busters and Mechanized Attack. Also added note regarding correct gun calibration [RansAckeR]. + +- 0.126u2: Merged memory maps in Beast Buster driver [Aaron Giles]. + +- 0.97u4: Highwayman added clone Mechanized Attack (US). + +- 0.76u1: Removed 3rd button. + +- 29th April 2003: Jarek Burczynski sent in a fix to the delta-t decoding in the YM2608 sound core, fixing the bad sounds in Mechanized Attack, and he fixed the LFO emulation in all of the FM chips. + +- 0.63: Jarek Burczynski added drum support in YM2608 emulation. + +- 19th November 2002: Stephane Humbert fixed inputs in Mechanized Attack. + +- 0.62: Added 3rd button. + +- 0.61: Bryan McPhail added 'Mechanized Attack (World)' (SNK 1989). + +- 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack. + +- 20th January 2001: Guru - Dumped Mechanized Attack (SNK 1989). Extremely rare. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 3.88 MB / 15 files / 1.02 zip + +$end + + + +$info=medalnt +$mame +0.218 [SpinalFeyd, TeamEurope] + + +WIP: + +- 0.262: buffi added clone 'Medal no Tatsujin Doki! Ooatari-Darake no Sugoroku Matsuri (MTL1 SPR0A)'. + +- 0.254: Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. Changed description to 'Medal no Tatsujin Doki! Ooatari-Darake no Sugoroku Matsuri (MTL1 SPR0B)'. Renamed (unks10md) to (medalnt). + +- 0.218: SpinalFeyd and TeamEurope added 'unknown Namco System 10 medal game (MTL1 SPR0B)' (Namco 200?). + + +Recommended Games (Medal) + + +Romset: 33 MB / 2 files / 7.61 zip + +$end + + + +$info=medalnt2 +$mame +0.254 [Guru] + + +WIP: + +- 0.254: Guru added 'Medal no Tatsujin 2 Atsumare! Go! Go! Sugoroku Sentai Don Ranger Five (MTA1 STMPR0A)' (Namco 2007). Added decryption setup [Samuel Neves, Peter Wilhelmsen]. + + +Recommended Games (Medal) + + +Romset: 66 MB / 2 files / 15.2 zip + +$end + + + +$info=mediagx +$mame + +DEVICE: + +Cyrix MediaGX + + +WIP: + +- 0.210: Removed 'Amd Athlon XP' device. + +- 0.201: Added 'Amd Athlon XP' device (cpu\i386\i386.cpp). + +- 0.186: Changed description to 'Cyrix MediaGX'. + +- 0.153: Added 'MEDIAGX' device (cpu\i386\i386.c). + +$end + + + +$info=mediagx_cs5530_bridge +$mame + +DEVICE: + +MediaGX CS5530 Bridge + + +WIP: + +- 0.262: Added 'MediaGX CS5530 Bridge' device (machine\mediagx_cs5530_bridge.cpp). + +$end + + + +$info=mediagx_cs5530_ide +$mame + +DEVICE: + +MediaGX CS5530 IDE Controller + + +WIP: + +- 0.262: Added 'MediaGX CS5530 IDE Controller' device (machine\mediagx_cs5530_ide.cpp). + +$end + + + +$info=mediagx_cs5530_video +$mame + +DEVICE: + +MediaGX CS5530 Video Controller + + +WIP: + +- 0.264: Added 'MediaGX CS5530 Video Controller' device (machine\mediagx_cs5530_video.cpp). + +$end + + + +$info=mediagx_host +$mame + +DEVICE: + +MediaGX X-Bus Host PCI + + +WIP: + +- 0.262: Added 'MediaGX X-Bus Host PCI' device (machine\mediagx_host.cpp). + +$end + + + +$info=mediagx_vga +$mame + +DEVICE: + +MediaGX Virtual VGA i/f + + +ROMS: + +mb90082_char.bin (2k nodump mb90082) + + +WIP: + +- 0.264: Added 'MediaGX Virtual VGA i/f' device (video\pc_vga_mediagx.cpp). + +$end + + + +$info=medlanes +$mame +0.34b8 [Juergen Buchmueller] + + +Artwork available + + +TODO: + +* Add netlist sound + + +WIP: + +- 25th February 2019: Mr. Do - Comboman discovered there is a second color variation of Meadows Lanes, so he took the existing bezel and added the color variation. + +- 0.148u4: Couple of fixes to inputs, added DIP locations and misc cleanups [hap]. Added buttons 3-4 and 'Throw Time' dipswitch. + +- 2nd August 2010: Mr. Do - Thanks to MASH for sending in the correction to add the overlay to Meadows Lanes. + +- 0.128u4: Changed S2650 CPU1 clock speed to 666666 Hz. + +- 23rd October 2006: Mr. Do - Ad_Enuff finished up Meadows Lanes bezel; scanned in by Aaron Giles. + +- 0.109u1: Fixed rom loading in Meadows Lanes (HIGH/LOW_NIBBLED). + +- 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes. + +- 0.99u1: MASH fixed palette and added overlay support (green) in Meadows Lanes. + +- 0.37b3: Changed palettesize from 12 to 32771 colors. + +- 0.36b9: Fixes to Meadows Lanes [Malcolm Lear]. Changed S2650 CPU1 clock speed to 224000 Hz and palettesize to 9 colors. Added dipswitches 'Game Timer', 'Time', 'Marker Size', 'Color overlay' and 'Video Invert'. + +- 11th November 1999: Malcolm Lear fixed some problems in Meadows Lanes. + +- 0.34b8: Juergen Buchmueller added 'Meadows Lanes' (Meadows Games 1977). + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 10.5 kb / 11 files / 5.32 zip + +$end + + + +$info=medusa +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Medusa (Bally 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 5 files / 16.0 zip + +$end + + + +$info=megaaton +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.185: Adjust Meg-Aaton clocks to conform with schematics [AJR]. Changed CDP1802 CPU1 clock speed to 2950000 Hz. + +- 0.177: Updated Playmatic MPU 3 driver. Main board is emulated and working (currently runs the initial test mode) [Robbbert]. + +- 0.154: Added clone Meg-Aaton (alternate set). Changed parent description to 'Meg-Aaton'. Added cpu2 rom ($0) from (alternate set) to parent. + +- 0.148u5: Replaced COSMAC CPU1 with CDP1802. + +- 0.144: AntoPISA changed description to 'Meg Aaton'. + +- 0.141u1: Miodrag Milanovic added 'Meg-Aaton' (Playmatic 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 20 kb / 3 files / 12.4 zip + +$end + + + +$info=megablst +$mame +0.37b6 [Brad Oliver] + +0.34b8 [Testdriver] + + +WIP: + +- 0.252: Fixed shield powerup aura on option is missing [David Haywood]. + +- 0.197: Use real C-Chip rom for Mega Blast [Team CAPS0ff]. Hook it up, for some definition of hook up, since it basically does nothing at all the game cares about [David Haywood]. + +- 29th March 2018: Guru - Some more of my To-Be-Decapped chips have been decapped by CAPS0ff. The Mega Blast C-Chip was dumped, so now all of the Taito C-Chips have been successfully dumped! + +- 0.196: Correct Mega Blast C-Chip clock [Brian Troha]. Changed NEC uPD78C11 CPU3 clock speed to 12MHz. + +- 31st October 2017: David Haywood - The C-Chip in Mega Blast could easily have a blank internal EPROM, game code only ever checks that the C-Chip exists via the initial startup check that is handled entirely by the MCU part of the chip, it doesn't even matter if the chip crashes after that, the game never checks anything beyond startup, very, very lazy on the part of Taito. It will be interesting to see if anything exists in the EPROM, maybe code they never used. Alternatively they might have just recycled old C-Chips on this game, not bothering to reprogram them because the game never triggers any commands. + +- 0.188: Created C-Chip device with correct CPU type in it and a bunch of notes (pinout etc.). Created a uPD78C11 derived CPU type for this purpose, with internal ROM map. Added missing NO_DUMP definitions to Mega Blast using C-Chips with correct size etc. Pump Mega Blast through the device code as really all it ever does is bank the C-Chip window and test the RAM [David Haywood]. Hooked up the four 'asic ram' shared bytes/semaphores/command registers between external CPU and the C-Chip and got rid of the 'return 0x01' hack for Mega Blast (machine\taitocchip.cpp) [Lord Nightmare]. Added uPD78C11 (6MHz) CPU3. + +- 0.143u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 10th August 2010: Smitdogg - Kold666 sent me the Megablast chip (ID C11-15) for decapping. + +- 8th July 2010: Smitdogg - Kold666 got and is sending me the C-Chip from Mega Blast. + +- 0.136u1: D. Beneke, hap, Smitdogg and Dumping Union added clone Mega Blast (US). Renamed (megab) to (megablst) and (megabj) to (megablstj). + +- 6th January 2010: Smitdogg - We got the US version of Taito's Mega Blast. Credits so far: D. Beneke, hap, Smitdogg and The Dumping Union. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800, a00 - pal16l8b-b89-01.ic8, pal16l8b-b89-02.ic28, pal16l8b-b89-03.bin, palce16v8-b89-04.ic27, pal16l8b-c11-13.ic13 and pal16l8b-c11-14.ic23) to Mega Blast (World). + +- 0.37b14: Added 'Cabinet' dipswitch. + +- 0.37b6: Brad Oliver added 'Mega Blast (World)' (Taito 1989) and clone (Japan). + +- 28th July 2000: Brad Oliver fixed Mega Blast in the Taito F2 driver. + +- 0.37b5: Added clone (Testdriver) Mega Blast (Japan). + +- 0.34b8: Brad Oliver added (Testdriver) Mega Blade. + +- 14th January 1998: CaBBe dumped Mega Blast (World). + + +STORY: + +- At the end of the 21st century war and hunger disappear on the earth, and humankind go on very well. On such occassion, it occurred to humankind that mysterious disappearance of woman rise in waves in many places in the world. The cause is found by the investigation of a secretly organized "Defending-The-Earth-From-The-Outside-Organization". That is, a strange contagious disease prevails throughout a planet "Zancs" in a dark nebula, and woman's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Dowson and Bogey, the choice out of the "Defending-The-Earth-From-The-Outside-Organization" start on a journey to the space by using "Megablast" which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable "Sindy" who is also abducted together with the other women. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 3.07 MB / 17 files / 1.41 zip + +$end + + + +$info=megacard +$mame +0.183 [TeamEurope, f205v, Sean Riddle, Roberto Fresca] + + +< Germany > + + +WIP: + +- 0.255: TeamEurope, f205v and Roberto Fresca added clone Mega Card (Ver.0053, encrypted). Added missing PLD (cracked) to (Ver.0053) [Roberto Fresca]. Analyzed and confirmed the bipolar PROM dump of (Ver.0053) [TeamEurope, Porchy, Roberto Fresca]. Note: Poker game with encrypted CPU. + +- 0.244: Use the decryption PROM for Mega Card [Osso]. + +- 0.209: Roberto Fresca, Grull Osgo and Andreas Naive fixed Mega Card (Ver.0210, encrypted) - Game now playable. + +- 4th April 2019: Roberto Fresca - Highly Encrypted Fun World / Amatic games: The platform, based in Multi Win game is highly encrypted, and thanks to Andreas Naive's help we have the main game totally unencrypted, and other sets "almost" done (since we need to check some suspicious routines). We strongly think that all the issues will be figured out soon. Again, with Grull Osgo, started to work on them as soon as we got the *brillant* work Andreas committed. We reworked the memory maps, tilemaps, video start extended the encryption range, reworked inputs (still need some work), fixed graphics bitplanes, palettes and many many things. Here you can see some snaps of the games working (Multi Win, Mega Card and Power Card). + +- 19th March 2017: TeamEurope - Decapping is a Fun World #3: Over the years, i got a lot machines, consoles and arcade boards, which had the CPU or decryption part hidden under Epoxy and that made it sometimes hard to get the game/program emulated correctly. So i sent a package with some of those hidden DIE's to Sean, who is really an expert for removing the epoxy and he also has a great equipment for doing HighRes-Pictures of those DIE's, to indentify it. So what new informations did we get with his help: Mega Card 3 (Funworld) with a F245 (TI 1986) [octal latch], 7400 and 65SC02. With this new/better pictures, Sean also could clear some mistakes with the previous decoder rom! + +- 0.183: TeamEurope, f205v, Sean Riddle and Roberto Fresca added 'Mega Card (Ver.0210, encrypted)' (Fun World 1993). TeamEurope, Caius and Roberto Fresca added bruteforced PLD dump. TeamEurope, Sean Riddle and Roberto Fresca added G65SC02 decode die dump and tech notes about the custom CPU. TeamEurope and Roberto Fresca added CY7C291A dump from inside of the custom CPU. + + +Recommended Games (Cards) + + +Romset: 131.5 kb / 8 files / 30.4 zip + +$end + + + +$info=megacrane +$mame +0.283 [stonedDiscord] + + +WIP: + +- 0.283: stonedDiscord added 'Megacrane' (Elaut 1997). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 64.5 kb / 2 files / 5.12 zip + +$end + + + +$info=megadble +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'Mega Double Poker (Ver. 1.63 Espagnol)' (Blitz Systems Inc. 1990). + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 12th December 2010: Smitdogg - Luca ran through more of the dumps of ChrisQC's boards. New findings included Maxi Double Poker, Mega Double Poker and Mega Double Poker Jackpot. + + +Recommended Games (Cards) + + +Romset: 256 kb / 2 files / 66.6 zip + +$end + + + +$info=megadblj +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'Mega Double Poker Jackpot (Ver. 1.26)' (Blitz Systems Inc. 1990). + +- 30th December 2010: Luca Elia - Plenty of gambling boards have surfaced. They're canadian built (Blitz System) and pretty much use the same blitter based hardware as last post's Funny Fruit, which now lives in the blitz68k driver. They use from one to three 68HC705C8 MCUs for protection, so none of the games work. But here's as far as I could get them to, by patching the ROMs: The Hermit (Ver. 1.14), Deuces Wild 2 - American Heritage (Ver. 2.02F), Bank Robbery (two versions), Mega Double Poker Jackpot (Ver. 1.26), Mega Double Poker (Ver. 1.63 Espagnol), Maxi Double Poker (Ver. 1.10) and Dual Games (prototype). Thanks to ChrisQC, Smitdogg and The Dumping Union. + +- 12th December 2010: Smitdogg - Luca ran through more of the dumps of ChrisQC's boards. New findings included Maxi Double Poker, Mega Double Poker and Mega Double Poker Jackpot. + + +Recommended Games (Cards) + + +Romset: 256 kb / 2 files / 59.9 zip + +$end + + + +$info=megadon +$mame +0.62 [Mike Haaland] + + +WIP: + +- 0.186: Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics [Lord Nightmare]. Replaced AY-3-8910A sound with AY-3-8912A (687500 Hz). + +- 0.62: Mike Haaland added Megadon (Epos 1982). + +- 11th November 2002: Zsolt Vasvari fixed the dipswitch settings in Megadon and Catapult. + +- 8th November 2002: Mike Haaland added Megadon and Catapult to the Epos driver, but only Megadon works. + + +HOW TO PLAY: + +- Your mission is to pilot the Megadon Fighter and destroy the COSMIC INFIDELS (100 Pts.) and TERRIBLE ERGS (? Pts.) + +- Destroy these galactic misfits before they destroy you + +- The TERRIBLE ERGS will track and destroy you unless you stop him with Ion Bombs. + +- The BABY ERG is a worthless destructive indestructable obstacle (0 Pts.) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 30 kb / 9 files / 21.7 zip + +$end + + + +$info=megadpkr +$mame +0.139u1 [Roberto Fresca, ChrisQC, Smitdogg] + + +< France > + + +Artwork available + + +Bugs: + +- megadpkr, megadpkrb: Hangs at boot. MASH (ID 09281) + + +WIP: + +- 0.286: Marked Mega Double Poker (conversion kit, version 2.3 MD) and clone Mega Double Poker (conversion kit, version 2.1 MD) not working. Note: They've failed to boot for a while now. Also reduced duplication and literal tags a bit and got rid of a bankdev [Vas Crabb]. + +- 0.241: Promoted Mega Double Poker (conversion kit, version 2.3 MD) and clone Mega Double Poker (conversion kit, version 2.1 MD) to working [Grull Osgo, Roberto Fresca]. + +- 0.236: Base screen parameters on how games program the CRTC. Filled in proper screen parameters for Mega Double Poker. There may be other games that use different parameters. Demoted Mega Double Poker (conversion kit, version 2.3 MD) and clone Mega Double Poker (conversion kit, version 2.1 MD) to not working as they can only boot once before writing timekeeper data that prevents booting again [Vas Crabb]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.188: Load recent CAPS0ff 68705P5 MCU dump for Mega Double Poker and clone [David Haywood]. Hook up 68705P5 MCU, figure out banking and added timekeeper RAM and inputs. Merged driver with Golden Poker driver to get working sound (graphics and sound should be identical). Promoted game to working [CAPS0ff, AJR]. Added MC68705P5 (625000 Hz) CPU2 and gambling control. Changed description to 'Mega Double Poker (conversion kit, version 2.3 MD)' and clone (conversion kit, set 2) to 'Mega Double Poker (conversion kit, version 2.1 MD)'. + +- 25th July 2017: Roberto Fresca - Some years ago, I wrote a driver for Blitz's Mega Double Poker. The hardware was close to Bonanza's Golden Poker Double-Up, but using a protected 68705 MCU. Now, thanks to CAPS0ff hard work decapping the device, we have the extracted program. AJR was kind enough to hook the MCU, and finally the driver was merged with the Golden Poker Double-Up one. The game is finally working!! + +- 0.162: Clean, spaces and alignment [Roberto Fresca]. + +- 0.140u1: Roberto Fresca added clone Mega Double Poker (conversion kit, set 2). Changed parent description to 'Mega Double Poker (conversion kit, set 1)'. + +- 0.139u1: Roberto Fresca, ChrisQC and Smitdogg added 'Mega Double Poker (conversion kit)' (Blitz System Inc. 1990). Mega Double Poker is distributed as standalone PCB, or as upgrade kit for modified Golden Poker boards. The game has an undumped MC68705P5 MCU, so the emulation should be impossible till this device can be decapped and properly dumped. New driver for Mega Double Poker, from Blitz System Inc [Roberto Fresca]: Initial release. Preliminary memory map. Hooked both PIAs, but need more analysis to confirm the offsets. Accurate graphics and color decode. Added main PCB and daughterboard layouts. Added partial docs and diagrams about the CPU/MCU/ROMs addressing. Added debug and technical notes. + +- 10th August 2010: Roberto Fresca - Thanks to ChrisQC and Smitdogg, I'm currently working in another rare poker game. This one is Mega Double Poker, manufactured by Blitz System. The game was released in two flavors: As standalone board, and as "upgrade" kit for modified Golden Poker hardware. Seeing the program flow, I can say that game's programmers were extremely twisted. The program is way soooo obfuscated to cover almost everything. There is a terrible issue with the way the program roms are working. There are 2 program ROMs that share the same addressing space and seems to be bankswitched through a MC68705P5S MCU. However, the second one seems totally encrypted/scrambled and I suspect it's also driven by the MCU+PLDs. Addressing and data is a whole mess and need to be figured out. Obviously the MCU decap could enlight a bit the hardware architecture. On the other side, the daughterboard need to be totally traced to see the connections. At this point I have a vague, incomplete and erratic map, but is better than nothing. The board also has a definitly damaged 2716 device. And is expected to be that way. Let me explain a bit about it... The 3rd cards graphics layer shares the romspace with the char data (being the last bitplane of the 1st graphics bank). The 2716 is a leftover from the old board, and need to be blank, damaged, or just an empty socket, so the remaining chars bitplanes could be read as blank, thing needed for the whole bank since it's phisically 3bpp and chars data is treated as 1bpp. So... They used the damaged device just to complicate the things to operators that want to dump the whole set. BTW, I got the whole graphics banks sorted out. All data seems to be there. Also the color PROM is accurately decoded. Here the decoded tiles and some cards arranged. + +- 7th July 2010: Smitdogg - We have recently been collecting more chips for decapping to send to the doc. As Guru mentioned earlier, I have located lots of other games that need their MCU dumped. Most or maybe all of them currently have things simulated that could be hooked up properly to run more like the original machines - including gameplay. I got the 68705 from Blitz Mega Double Poker from ChrisQC. + +- 25th June 2010: Smitdogg - ChrisQC sent me a Blitz Mega Double Poker PCB to dump. It's rare as most of them were seized and destroyed in 1999 to make way for a lottery-monopoly on gambling in the area. Unfortunately, the boards need to be returned soon and it uses a 68705P that needs to be decapped, and on top of that, I can't get a good read of the MBM2716 it uses. There's one other guy with an upgraded set (called the "Maxi Double") who might have another copy of the ROM, but he might only have the upgraded chips for that set. I'm not sure yet. Anyway, I'm not holding my breath for the emulation. + + +Recommended Games (Cards) + + +Romset: 78.2 kb / 7 files / 28.7 zip + +$end + + + +$info=megadrive_io_port +$mame + +DEVICE: + +Sega Mega Drive I/O Port Controller + + +WIP: + +- 0.281: Changed sourcefile to machine\sega_md_ioport.cpp. + +- 0.280: Moved mdioport to devices folder [Angelo Salese]. Changed sourcefile to bus\megadrive\ctrl\mdioport.cpp. + +- 0.251: Added 'Sega Mega Drive I/O Port Controller' device (sega\mdioport.cpp). + +$end + + + +$info=megakat +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Mega Katok 2' (Novotech 2002). + + +Recommended Games (Gambling) + + +Romset: 128 MB / 2 files / 37.2 zip + +$end + + + +$info=megaline +$mame +0.147u3 [Roberto Fresca] + + +WIP: + +- 0.284: Removed leftover, cleaning up Mega Lines screen update [Roberto Fresca]. + +- 0.282: Improved memory map, port map, preliminary inputs and fixed the reels bitplanes order and colors for megaline. Migrated megaline to wingco class. Created a new screen update to work with the new reels parameters and video registers. Fixed memory/port map. Remapped the inputs ports. Reworked the game inputs to be accurate. Added hopper support. Worked the video register to enable/disable respective graphics. Reworked the screen update with the VREG functions. Fixed the double-up single reel/rolling numbers. Added the 4x output ports. Added bookkeeping/mech counters. Added 2 sets of lamps. Added a buttons-lamps control panel layaut. Cleaned up the driver. Separate inputs. Added button-lamps control panel to megaline. Separate inputs for megaline. Correct main game rate DIP switches settings and set defaults for hopper limit, coin A and key in. Added workarounds to break the different games protections. Added button-lamps control panel to megaline. Promoted megaline to working [Roberto Fresca, Grull Osgo]. DIP switches locations for megaline. Added NVRAM support. Worked the proper reels gfx banking protection for megaline. Improved inputs for Mega Lines: Added Stop Seq button. Modified the former buttons-lamps control panel and added a new one for the latest sets [Roberto Fresca]. Added gambling control. Added dipswitches 'Double-Up Game', 'Double-Up Type', 'Hopper Coin SW', 'Coin Payout', 'Minimum Bet', 'Maximum Bet', 'Main Game Percentage', 'Limit Display', 'Credit Limit', 'Key In', 'Coin A/B/C', 'Hopper Capacity' and 'Reel Stop'. Changed description to 'Mega Lines (Wing W-7 System)'. + +- 0.274: Removed AY-3-8910A sound. + +- 0.154: Added dipswitches 'DSW1', 'DSW2', 'DSW3' and 'DSW4'. + +- 0.147u3: Roberto Fresca added 'Mega Lines' (Fun World 1991). The game is running in an original Wing PCB with 3x PSG's and custom IC's 06B49P, 06B53P and 06B30P. Added PCB, bipolar PROMs circuitry and dipswitches layouts. Also added some technical notes and cleaned up a bit the code [Roberto Fresca, TeamEurope]. + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 9 files / 56.4 zip + +$end + + + +$info=megaman +$mame +0.140u2 [john666, gamerfan, Smitdogg, The Dumping Union] + +0.111u1 [?] + +0.34b6 [Santeri Saarimaa] + +0.34b4 [Paul Leaman] + + +WIP: + +- 0.230: bdlou added clone Mega Man: The Power Battle (CPS2, USA 950925, SAMPLE Version). + +- 0.155: Asure added clone Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version). + +- 0.148u1: Changed description of clone (CPS2, USA 951006, SAMPLE Version) to 'Mega Man: The Power Battle (CPS2, USA 951006, SAMPLE Version)'. + +- 0.144u1: Fixed inverted EPROMs positions in Mega Man: The Power Battle according to a new USA 91635B-2 B-Board [Dumping Union]. + +- 0.140u2: john666, gamerfan, Smitdogg and The Dumping Union (Team CPS-1) added 'Mega Man: The Power Battle (CPS1, USA 951006)'. Added missing notes about roms sockets. Renamed (megaman) to (megamana). + +- 20th November 2010: Smitdogg - We got the CPS1 US version of Mega Man - The Power Battle. + +- 0.139: Changed description to 'Mega Man: The Power Battle (CPS1, Asia 951006)' and clone (CPS1 Japan 950922) to 'Rockman: The Power Battle (CPS1, Japan 950922)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12d, bprg1.11d and rcm63b.1a) and C-board PLDs (ioc1.ic7 and c632.ic1). + +- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz in Mega Man and clone Rockman - The Power Battle (CPS1 Japan 950922). + +- 0.118u6: Nicola Salmoria and David Haywood fixed clones 'Mega Man - The Power Battle (CPS2, USA 951006, SAMPLE Version)' and 'Rockman: The Power Battle (CPS2, Japan 950922)' - Games now playable. Changed description of clone (CPS2, USA 951006) to 'Mega Man - The Power Battle (CPS2, USA 951006, SAMPLE Version)'. + +- 0.112u2: Changed 'Mega Man - The Power Battle (CPS2, USA 951006)' and 'Rockman: The Power Battle (CPS2, Japan 950922)' to a clones of Mega Man (CPS1). + +- 0.111u1: Added Mega Man - The Power Battle (CPS2, USA 951006). Changed 'Rockman: The Power Battle (Japan 950922)' to clone 'Rockman: The Power Battle (CPS2, Japan 950922)'. Renamed (rckmanj) to (rmancp2j). + +- 0.79: Added 'Rockman: The Power Battle (CPS2, Japan 950922)' (Capcom 1995). + +- 0.67: Changed description to 'Mega Man - The Power Battle (CPS1 Asia 951006)' and clone (Japan 950922) to 'Rockman - The Power Battle (CPS1 Japan 950922)'. + +- 0.63: Added 'Coin slots' and 'Game Mode' dipswitch. Changed description to 'Mega Man - The Power Battle (Asia 951006)' and clone (Japan) to 'Rockman - The Power Battle (Japan 950922)'. + +- 0.56: Added (Testdriver) Rockman: The Power Battle (Japan 950922). + +- 0.34b6: Santeri Saarimaa added Mega Man - The Power Battle (Asia). + +- 0.34b4: Paul Leaman added 'Rockman - The Power Battle (Japan)' (Capcom 1995). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 9.82 MB / 32 files / 3.03 zip + +$end + + + +$info=megaman2 +$mame +0.61 [Razoola, willpower] + +0.57 [Razoola, Fogueman, Serendib, Aworks, Yurinka, Corvus] + + +Artwork available + + +Bugs: + +- [possible] If you insert a coin into the Parental Advisory screen the game title will disappear. Layne (ID 01698) + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.143u5: iq_132 decoded graphics in clone 'Giga Man 2: The Power Fighters (bootleg of Mega Man 2: The Power Fighters)'. + +- 0.142u5: f205v, Smitdogg and The Dumping Union dumped gfx/sound roms to clone Giga Man 2. Renamed (gigamn2) to (gigaman2). + +- 18th April 2011: Smitdogg - f205v loaned me his GigaMan 2 board to dump. It's a weird bootleg of Mega Man 2. + +- 0.135u3: Renamed (rckman2j) to (rockman2j). + +- 0.135u1: Artemio Urbina added clone Mega Man 2: The Power Fighters (Hispanic 960712). + +- 14th November 2009: Smitdogg - Artemio Urbina dumped Megaman 2: Power Fighters Hispanic. + +- 0.133u1: Renamed (megamn2a) to (megaman2a). + +- 0.128u6: Arzeno Fabrice and David Haywood added clone Giga Man 2: The Power Fighters (bootleg of Mega Man 2: The Power Fighters). + +- 0.128u4: MAMEPlus added clone Mega Man 2: The Power Fighters (USA 960708 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 key to clone Mega Man 2: The Power Fighters (Asia 960708). + +- 0.69u3: Razoola added clone Mega Man 2: The Power Fighters (Asia 960708). + +- 7th August 2002: Razoola - Released XOR 95 for Mega Man 2 (USA 960708) donated by willpower. + +- 0.61: Added 'Mega Man 2: The Power Fighters (US 960708)' (Capcom 1996). + +- 0.57: Added 'Rockman 2: The Power Fighters (Japan 960708)' (Capcom 1996). + +- 25th December 2001: Razoola - Released XOR 72 for Rockman 2 (Japan 960708) donated by Fogueman, Serendib, Aworks, Yurinka and Corvus. + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 13.8 MB / 12 files / 6.72 zip + +$end + + + +$info=megaphx +$mame +0.153 [Enricnes, David Haywood] + + +WIP: + +- 0.201: Caius verified megaphx PALs as BAD_DUMP/protected. + +- 0.195: Bank the ROM in a somewhat less hacky way. This improves sound in Hammer Boy (whose sound program indeed reads different interrupt vectors, though from a table at the same addresses). Clean up code and added register state for saving (machine\inder_sb.cpp) [AJR]. Patch PIC ROM to shorten timer or the game times out waiting for an answer from the PIC. Various cleanups [Dirk Best]. Changed PIC16C54 CPU2 clock speed to 6MHz. + +- 0.186: Removed Mega Phoenix PIC MCU simulation. It's now emulated using the existing PIC16C54 dump. Proper 8255 PPI hookup. Clean up dipswitches and added DIP locations. Added documentation [Dirk Best]. + +- 0.180: Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register [Dirk Best]. + +- 0.179: smf fixed Mega Phoenix noisy samples due to wrong format. + +- 0.160: hap removed PIC16C5x MCU fake I/O memory map in Mega Phoenix. + +- 0.154: Added PIC dump to Mega Phoenix. The dump looks good - full 12-bit data for each word, it should handle the I/O stuff, haven't replaced my simulation code yet yho, not sure how to hook it up properly [Enricnes]. Use the CONVSP/CONVDP registers to adjust source and destination addresses when window clipping or y-reverse is applied (cpu\tms34010\34010gfx.c). Mirrored TMS34010 RAM at 0x7fc00000 and 0xffc00000 in machine\inder_vid.c. With the previous TMS34010 change, this fixes the window clipping issues at y=0 [Phil Bennett]. Added PIC16C54 (12MHz) CPU3. + +- 0.153: Enricnes added Mega Phoenix (Dinamic / Inder 1991). Further improvements and misc progress. Added basic stuff for Z80CTC. Added DAC sound. Improved inputs and dipswitches etc. Just some experimentation with the sound hardware, still wrong. Make the TMS34010 a bit safer when 8-bit writes are used (Mega Phoenix does this). This at least means we don't have to overclock the 68k by a silly amount on Mega Phoenix, and fixes round 4, although it doesn't fix all the graphic corruption, of note round 6. Fixed a clipping issue with Mega Phoenix (cpu\tms34010\34010gfx.c). Shifting some code into devices. Shared code into devices [David Haywood]. + +- 26th February 2014: David Haywood - I've looked a bit more at Mega Phoenix, and discovered one or two things. Firstly the game seems very sensitive to timing. If I bump the CPU up the 128MHz (which is completely ridiculous for a 68k) it actually ends up transferring most of the graphics, and you can see what the game looks like, so here are some pictures of a single loop. All is not well however, for one, that's a gross hack, and also the game isn't really stable and will crash if too much action takes place, the graphics flicker, the enemies are invisible in round 4, and the Phoenixship on Round 6 is flickery and corrupt too. That's hardly surprising given the nature of the hack. I haven't yet tried to hook up the sound, and the port where the service mode and player start buttons are read is either multiplexed or some kind of serial port. I also don't know what 2 of the roms are used for apart from the initial interrupt vectors, possibly the missing round 4 graphics, but it doesn't even attempt to transfer from unmapped addresses, also there's a cross-hatch pattern in there which I'd expect to be used in service mode, but again no attempt to read anywhere but known addresses is made. Speaking of the service mode. The background graphics don't get displayed there either (they are uploaded, but then erased?!), but this is what it looks like. That immediately reminded me of another game I've worked on - Little Robin. It's the same service mode. What else did this tell me? That the VDP I struggled to emulate in Little Robin is actually. An unbadged TMS34010. I've confirmed this by hooking up a TMS34010 in the Little Robin driver, and it does indeed upload code for it and run it, however the backgrounds don't appear (much like the Mega Phoenix Service mode). I'm not sure if there are flaws in our TMS34010 emulation, or they both need a better hookup of something somewhere so for now I've just left Little Robin using my old simulation of the VDP. What it does make me wonder is if Inder / Dinamic were actually the ones who made Little Robin for TCH. The Test Mode being identical is more than a little suspicious. Note, I don't consider Mega Phoenix playable yet due to the issues I've mentioned. I don't know how much work it will be, it depends what the source of the actual bugs is. + +- 21st February 2014: David Haywood - Enricnes (from AUMAP) dumped his Mega Phoenix board, a game by Dinamic & Inder that was also released for a large number of home platforms. The hardware isn't entirely what I'm used to working with, it has a 68000, a TMS34010, and a Z80. The TMS34010 CPU handles most of the graphics while I think the Z80 CPU drives a DAC for sound. By looking at how the TMS34010 is used in other drivers I've managed to hook things up to the point where I get the following screenshots. Obviously there are still some significant issues here. Actually I don't even know where 2 of the ROMs map properly yet, the game has a weird memory setup whereby RAM is mapped at 0, and the ROMs are mapped higher up, but I have to copy the boot vectors to RAM. It's not really playable at the moment. A video recorded from the PCB was uploaded to YouTube last year, this is what the emulation should look like once it's finished: http://www.youtube.com/watch?v=ysK-Vhwkf_U. + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 1.26 MB / 14 files / 398.4 zip + +$end + + + +$info=megaplay +$mame + +Mega Play BIOS (Sega 1993) + + +BIOS: + +ep15294.ic2 (mpbios $0 - 128k) Ver. 1 + +epr-a15294.ic2 (mpbios $0 - 128k) Ver. 2 + +315-5661.ic7 (plds $0 - 279 bytes) + +315-5653.ic56 (plds $117 - 279 bytes) + +315-5651.ic8 (plds $22e - 279 bytes) + +315-5349a.ic54 (plds $345 - 260 bytes) + +315-5655.ic34 (plds $54d - 260 bytes) + + +WIP: + +- 0.223: Added motherboard PLDs (315-5349a.ic54, 315-5655.ic34, 315-5661.ic7, 315-5653.ic56 and 315-5651.ic8) [Caius]. + +- 0.113: Changed region user1 to cpu3. + +- 0.100u2: Renamed BIOS rom from 'megaplay.bin' to 'epr-a15294.ic2'. + +- 0.88u2: Changed description to 'Mega Play BIOS'. + +- 0.86u4: Curt Coder changed description to 'Mega Play: BIOS'. + +- 0.83: Changed description to 'MegaPlay: BIOS'. + +- 0.72u2: Added megaplay.bin (Megaplay BIOS ver. 2) and changed BIOS year to 1993. + +- 0.71u2: Added 'MegaPlay: BIOS' (Sega 1989) BIOS (ep15294.ic2). + +- 0.71u1: Added 'Sonic The Hedgehog' (1989). + + +Romset: 257.3 kb / 7 files / 47.3 zip + +$end + + + +$info=megastrp +$mame +0.226 [Jorge Silva, Fernando Oliveira] + + +WIP: + +- 0.226: Jorge Silva and Fernando Oliveira added 'Mega Double Strip (Ver. 1.10b)' (Blitz Systems Inc. 1992). + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 1.75 MB / 5 files / 808.5 zip + +$end + + + +$info=megat +$mame +0.277 [Brian Troha, The Dumping Union] + +0.156 [Brian Troha, Mariusz Wojcieszek, The Dumping Union] + + +WIP: + +- 0.277: Brian Troha and The Dumping Union added Pit Boss Megatouch (9235-00-01 R0A). Renamed (megat) to (megata). + +- 0.262: Changed description to 'Pit Boss Megatouch (9234-20-01 R0A)'. + +- 0.156: Brian Troha, Mariusz Wojcieszek and The Dumping Union added 'Pit Boss Megatouch (9234-20-01)' (Merit 1994). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + + +Romset: 1.94 MB / 11 files / 673.0 zip + +$end + + + +$info=megat2 +$mame +0.148u2 [Brian Troha, The Dumping Union] + +0.140u2 [Smitdogg, The Dumping Union] + +0.140u1 [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union] + + +WIP: + +- 0.199: Changed description to 'Pit Boss Megatouch II (9255-10-01 R0G, Standard version)' and clones (9255-10-01 ROD, Standard version) to 'Pit Boss Megatouch II (9255-10-01 R0D, Standard version)', (9255-10-01 ROE, Standard version) to 'Pit Boss Megatouch II (9255-10-01 R0E, Standard version)', (9255-10-02 ROG, Minnesota version) to 'Pit Boss Megatouch II (9255-10-02 R0G, Minnesota version)', (9255-10-06 ROE, California version) to 'Pit Boss Megatouch II (9255-10-06 R0E, California version)' and (9255-10-06 ROG, California version) to 'Pit Boss Megatouch II (9255-10-06 R0G, California version)'. + +- 0.152: Added ds1204 rom. + +- 0.148u2: Brian Troha and The Dumping Union added Pit Boss Megatouch II (9255-10-01 ROG, Standard version). Renamed (megat2a) to (megat2b) and (megat2) to (megat2a). + +- 0.146u3: Brian Troha and The Dumping Union added clone Pit Boss Megatouch II (9255-10-02 ROG, Minnesota version). + +- 0.145u4: Anondumper added clone Pit Boss Megatouch II (9255-10-06 ROE, California version). + +- 0.143u1: Brian Troha and The Dumping Union added clone Pit Boss Megatouch II (9255-10-01 ROD, Standard version). + +- 0.140u2: Smitdogg and The Dumping Union added 'Pit Boss Megatouch II (9255-10-01 ROE, Standard version)'. Renamed (megat2) to (megat2ca). + +- 28th November 2010: Smitdogg - I found an old Megatouch board even older than the Pit Boss Megatouch II I got recently. Update: It comes up like the other Pit Boss Megatouch II I got, it's an earlier version of that and a general release/not region specific. So part one was first released either earlier in 94 or even 93. + +- 0.140u1: Mariusz Wojcieszek, f205v, Smitdogg and The Dumping Union added 'Pit Boss Megatouch II (9255-10-06 ROG, California version)' (Merit 1994). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + + +Romset: 2 MB / 5 files / 664.7 zip + +$end + + + +$info=megat3 +$mame +0.126u4 [Brian Troha] + +0.125u1 [Brian Troha] + +0.111u2 [David Haywood] + + +WIP: + +- 0.266: Use Microtouch touch-enabled layout for Megatouch III [Vas Crabb]. + +- 0.215: Kevin Eshbach, Brian Troha and The Dumping Union added clone Megatouch III Turnier Edition (9255-30-50 R0F, Bi-Lingual GER/ENG version). + +- 0.199: Changed description to 'Megatouch III (9255-20-01 R0N, Standard version)' and (9255-20-01 ROA, Standard version) to 'Megatouch III (9255-20-01 R0A, Standard version)', (9255-20-01 ROB, Standard version) to 'Megatouch III (9255-20-01 R0B, Standard version)', (9255-20-01 ROF, Standard version) to 'Megatouch III (9255-20-01 R0F, Standard version)', (9255-20-01 ROK, Standard version) to 'Megatouch III (9255-20-01 R0K, Standard version)', (9255-20-06 ROD, California version) to 'Megatouch III (9255-20-06 R0D, California version)', (9255-20-06 RON, California version) to 'Megatouch III (9255-20-06 R0N, California version)', (9255-20-07 ROG, New Jersey version) to 'Megatouch III (9255-20-07 R0G, New Jersey version)' and (9255-30-01 ROE, Standard version) to 'Megatouch III Tournament Edition (9255-30-01 R0E, Standard version)'. + +- 0.152: Added ds1204 rom. + +- 0.148u2: Brian Troha and The Dumping Union added clones Megatouch III (9255-20-01 ROA, Standard version), (9255-20-01 ROB, Standard version) and (9255-20-01 ROK, Standard version). Renamed (megat3a) to (megat3b). + +- 0.146u3: Renamed (megat3cb) to (megat3caa). + +- 0.140u2: f205v, Smitdogg and The Dumping Union added clone Megatouch III (9255-20-06 ROD, California version). + +- 21st October 2010: Smitdogg - We got a couple of old Megatouch sets in a package deal. The first set I'm sure is correct and runs fine, it's Megatouch III (9255-20-06-R0D). The second set might be just a mixmatch of old chips. I can get it to come up on the boot screen as Megatouch III 9255-10-06-R0G but I don't think it's a correct set. The main number naming isn't consistent. + +- 0.127u7: Brian Troha added clone Megatouch III (9255-20-07 ROG, New Jersey version). Changed parent description to 'Megatouch III (9255-20-01 RON, Standard version)' and clones (9255-20-06 RON) to 'Megatouch III (9255-20-06 RON, California version)', (9255-20-01 ROF) to 'Megatouch III (9255-20-01 ROF, Standard version)' and (9255-30-01 ROE) to 'Megatouch III Tournament Edition (9255-30-01 ROE, Standard version)'. Renamed (megat3a) to (megat3ca) and (megat3b) to (megat3a). + +- 0.126u4: Brian Troha added Megatouch III (9255-20-01 RON). Renamed (megat3) to (megat3b) and (megat3) to (megat3a). + +- 0.125u1: Brian Troha added Megatouch III (9255-20-06 RON). Renamed (megat3) to (megat3a). + +- 0.125: Mariusz Wojcieszek fixed Megatouch III (9255-20-01 ROF) - Game now playable. Added new 1MB cpu1 rom ($200000). Hugh McLenaghan added clone Megatouch III Tournament Edition (9255-30-01 ROE). + +- 0.124u5: Added missing user2 roms. Changed AY-3-8910A clock speed to 1789166 Hz. Changed description to 'Megatouch III (9255-20-01 ROF)'. + +- 0.123u5: Changed Z80 CPU1 clock speed to 3578333 Hz. Added AY-3-8910A (3578333 Hz) sound. Fixed cpu1 rom loading. Changed visible area to 544x480 and palettesize to 512 colors. Added Player 1, Light gun, 1x button and 1x coin slot. Changed description to 'Megatouch III'. + +- 0.111u2: David Haywood added 'Megatouch 3' (Merit 1995). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 2.50 MB / 9 files / 1.03 zip + +$end + + + +$info=megat4 +$mame +0.124u5 [Brian Troha] + +0.123u5 [Mariusz Wojcieszek] + + +WIP: + +- 0.266: Use Microtouch touch-enabled layout for Megatouch IV [Vas Crabb]. + +- 0.199: Changed description to 'Megatouch IV (9255-40-01 R0E, Standard version)' and clones (9255-40-01 RO, Standard version)' to 'Megatouch IV (9255-40-01 R0, Standard version)', (9255-40-01 ROA, Standard version)' to 'Megatouch IV (9255-40-01 R0A, Standard version)', (9255-40-01 ROB, Standard version)' to 'Megatouch IV (9255-40-01 R0B, Standard version)', (9255-40-01 ROD, Standard version)' to 'Megatouch IV (9255-40-01 R0D, Standard version)', (9255-41-01 ROC, Standard version)' to 'Super Megatouch IV (9255-41-01 R0C, Standard version)', (9255-41-01 ROE, Standard version)' to 'Super Megatouch IV (9255-41-01 R0E, Standard version)', (9255-41-01 ROG, Standard version)' to 'Super Megatouch IV (9255-41-01 R0G, Standard version)', (9255-41-02 ROC, Minnesota version)' to 'Super Megatouch IV (9255-41-02 R0C, Minnesota version)', (9255-41-07 ROG, New Jersey version)' to 'Super Megatouch IV (9255-41-07 R0G, New Jersey version)', (9255-50-01 ROA, Standard version)' to 'Megatouch IV Tournament Edition (9255-50-01 R0A, Standard version)', (9255-50-01 ROD, Standard version)' to 'Megatouch IV Tournament Edition (9255-50-01 R0D, Standard version)', (9255-51-01 ROB, Standard version)' to 'Super Megatouch IV Tournament Edition (9255-51-01 R0B, Standard version)' and (9255-51-50 ROA, Bi-Lingual GER/ENG version)' to 'Super Megatouch IV Turnier Version (9255-51-50 R0A, Bi-Lingual GER/ENG version)'. + +- 0.152: Added ds1204 rom. + +- 0.148u2: Brian Troha and The Dumping Union added clones Super Megatouch IV (9255-41-01 ROC, Standard version) and (9255-41-01 ROE, Standard version). + +- 0.146u5: Brian Troha and The Dumping Union added clone Megatouch IV (9255-40-01 ROA, Standard version). Renamed (megat4c) to (megat4d). + +- 0.146u3: Brian Troha and The Dumping Union added clone Super Megatouch IV (9255-41-02 ROC, Minnesota version). Renamed (megat4sn) to (megat4snj). + +- 0.145u4: Anondumper added clone Megatouch IV (9255-40-01 RO, Standard version). Brian Troha fixed clone (9255-40-01 RO, Standard version) by adding DS1204 key. + +- 0.140u2: Kevin Eshbach, Smitdogg and The Dumping Union added clone Megatouch IV (9255-40-01 ROB, Standard version). N. Francfort, Smitdogg and The Dumping Union added clone Super Megatouch IV (9255-41-01 ROG, Standard version). + +- 18th November 2010: Smitdogg - We got Super Megatouch IV (9255-41-01-ROG). + +- 4th November 2010: Smitdogg - We got Megatouch IV (9255-40-01 ROB). + +- 0.139u1: bodger319, Smitdogg and The Dumping Union added clone Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual GER/ENG version). + +- 2nd August 2010: Smitdogg - I finally got the 2 Megatouch sets that I ordered ages ago thanks to bodger319. The package was mangled but the chips were protected in hard plastic. They are Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER version) and Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version). + +- 0.137u3: Phil Bennett, MikeDX, Smitdogg and The Dumping Union added clone Megatouch IV Tournament Edition (9255-50-01 ROA, Standard version). + +- 6th February 2010: Smitdogg - We got Megatouch IV TE (9255-50-01 ROA). Credits so far: Phil Bennett, MikeDX, Smitdogg and The Dumping Union. + +- 0.130u3: Brian Troha added clone Super Megatouch IV Tournament Edition (9255-51-01 ROB, Standard version). + +- 0.128u1: Mariusz Wojcieszek fixed clone Super Megatouch IV (9255-41-07 ROG, New Jersey version) - Game now playable. Added 32k NVRAM file (megat4sn.nv). + +- 0.127u7: Brian Troha added clone 'Super Megatouch IV (9255-41-07 ROG, New Jersey version)'. Not working. Changed parent description to 'Megatouch IV (9255-40-01 ROE, Standard version)' and clones (9255-40-01 ROD) to 'Megatouch IV (9255-40-01 ROD, Standard version)' and (9255-50-01 ROD) to 'Megatouch IV Tournament Edition (9255-50-01 ROD, Standard version)'. + +- 0.124u5: Brian Troha added Megatouch IV (9255-40-01 ROE). Changed 'Megatouch IV' to clone 'Megatouch IV (9255-40-01 ROD)' and 'Megatouch IV Tournament Edition' from a parent set to clone 'Megatouch IV Tournament Edition (9255-50-01 ROD)'. Changed AY-3-8910A clock speed to 1789166 Hz. Renamed (megat4) to (megat4a). + +- 0.123u5: Mariusz Wojcieszek added 'Megatouch IV' (Merit 1996) and 'Megatouch IV Tournament Edition' (Merit 1996). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + + +Romset: 2.50 MB / 9 files / 808.3 zip + +$end + + + +$info=megat5 +$mame +0.133u2 [Brian Troha] + +0.111u2 [David Haywood] + + +WIP: + +- 0.268: Added NVRAM to clone Megatouch 5 (9255-60-01 R0C, Standard version). Promoted game to working. Note: Game will NOT start without a valid NVRAM [Osso]. + +- 0.266: Use Microtouch touch-enabled layout for Megatouch 5 [Vas Crabb]. + +- 0.217: TeamEurope, Brian Troha and The Dumping Union added clone Megatouch 5 (9255-60-50 R0G, Bi-Lingual GER/ENG version). + +- 0.199: Changed description to 'Megatouch 5 (9255-60-01 R0I, Standard version)' and clones (9255-60-01 ROC, Standard version)' to 'Megatouch 5 (9255-60-01 R0C, Standard version)', (9255-60-07 RON, New Jersey version)' to 'Megatouch 5 (9255-60-07 R0N, New Jersey version)', (9255-70-01 ROC, Standard version)' to 'Megatouch 5 Tournament Edition (9255-70-01 R0C, Standard version)' and (9255-70-50 ROD, Bi-Lingual GER/ENG version)' to 'Megatouch 5 Turnier Version (9255-70-50 R0D, Bi-Lingual GER/ENG version)'. + +- 0.152: Added ds1204 rom. + +- 0.148u2: Brian Troha verified clone Megatouch 5 (9255-60-01 ROC, Standard version) as a correct dump and removed the BAD_DUMP flag. Checked against 3 other sets and all dumped as the same. The issue with this set is something other then the data dump. + +- 0.147u2: Brian Troha and The Dumping Union added clone 'Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)'. + +- 0.139u1: bodger319, Smitdogg and The Dumping Union added clone Megatouch 5 Turnier Version (9255-70-50 ROD, Bi-Lingual GER/ENG version). + +- 2nd August 2010: Smitdogg - I finally got the 2 Megatouch sets that I ordered ages ago thanks to bodger319. The package was mangled but the chips were protected in hard plastic. They are Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER version) and Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version). + +- 0.133u2: Brian Troha and Dumping Union added Megatouch 5 (9255-60-01 ROI, Standard version). Added new maincpu rom ($300000) to clone Megatouch 5 (9255-60-01 ROC, Standard version). Renamed (megat5) to (megat5a). + +- 0.127u7: Brian Troha added clone Megatouch 5 (9255-60-07 RON, New Jersey version). Added correct 1MB CPU rom ($0). Changed parent description to 'Megatouch 5 (9255-60-01 ROC, Standard version)'. + +- 0.127u4: Fixed rom names. + +- 0.125u1: Changed description to 'Megatouch 5 (9255-60-01 ROC)'. + +- 0.124u5: Added missing user2 roms. Changed AY-3-8910A clock speed to 1789166 Hz. + +- 0.123u5: Changed Z80 CPU1 clock speed to 3578333 Hz. Added AY-3-8910A (3578333 Hz) sound. Fixed cpu1 rom loading. Changed visible area to 544x480 and palettesize to 512 colors. Added Player 1, Light gun, 1x button and 1x coin slot. + +- 0.111u2: David Haywood added 'Megatouch 5' (Merit 1997). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 3 MB / 9 files / 984.9 zip + +$end + + + +$info=megat6 +$mame +0.113u1 [chaneman] + + +WIP: + +- 0.266: Use Microtouch touch-enabled layout for Megatouch 6 [Vas Crabb]. + +- 0.199: Changed description to 'Megatouch 6 (9255-80-01 R0A, Standard version)'. + +- 0.152: Added ds1204 rom. + +- 0.127u7: Changed description to 'Megatouch 6 (9255-80-01 ROA, Standard version)'. + +- 0.124u5: Changed AY-3-8910A clock speed to 1789166 Hz. Fixed rom names. Changed description to 'Megatouch 6 (9255-80-01 ROA)'. + +- 0.123u5: Mariusz Wojcieszek fixed Megatouch 6 - Game now playable. Changed Z80 CPU1 clock speed to 3578333 Hz. Added AY-3-8910A (3578333 Hz) sound. Fixed rom loading. Changed visible area to 544x480 and palettesize to 512 colors. Added Player 1, Light gun, 1x button and 1x coin slot. + +- 0.113u1: chaneman added 'Megatouch 6' (Merit 1998). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 3.53 MB / 10 files / 1.13 zip + +$end + + + +$info=megat7e +$mame +0.199 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.266: Use Microtouch touch-enabled layout for Megatouch 7 Encore Edition [Vas Crabb]. + +- 0.199: Brian Troha and The Dumping Union added 'Megatouch 7 Encore Edition (9255-90-01 R00, Standard version)' (Merit 2000). + +- 23rd June 2018: Smitdogg - Brian Troha dumped Megatouch 7 Encore Edition. + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 3 MB / 9 files / 841.6 zip + +$end + + + +$info=megatack +$mame +0.31 [Chris Moore] + + +TEST MODE: + +- Press F2 to enter DIAGNOSTICS MENU. + + +WIP: + +- 0.258: Fixed rom names in clone Megatack (set 2). + +- 0.185: OriginalJohn added clone Megatack (set 2). Changed parent description to 'Megatack (set 1)'. + +- 16th April 2017: Smitdogg - OriginalJohn sent us an alt version of Megatack. + +- 0.78u5: Added dipswitches 'Sound Test A0-6/B0-7' and 6x 'Unused'. Changed AY-3-8910 clock speed to 1789500 Hz. Changed description to 'Megatack'. + +- 0.33b5: Santeri Saarimaa added high score saving to MegaTack. + +- 3rd June 1998: Santeri Saarimaa fixed MegaTack dipswitches & input ports. + +- 0.33b3: Chris Moore added accurated colors and M6502/AY8910 sound to Megatack. + +- 0.31: Chris Moore added 'MegaTack' (GamePlan 1980). + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 18 kb / 9 files / 11.9 zip + +$end + + + +$info=megatech +$mame + +Mega-Tech (Sega 1989) + + +BIOS: + +epr-12664.20 (mtbios $0 - 32k) Ver 1 + +epr-12263a.20 (mtbios $0 - 32k) Ver 0 Rev A + +epr-12263b.20 (mtbios $0 - 32k) Ver 0 Rev B + +epr-12604a.20 (mtbios $0 - 32k) Ver 0 Rev B (alt?) + + +WIP: + +- 0.163: zozo added Megatech Ver 0 Rev B (alt?) BIOS. + +- 0.146u1: iGREKKESS and ElBarto added Mega-Tech BIOS Ver 0 Rev B. + +- 0.146: El Barto added Mega-Tech BIOS Ver 0. + +- 0.141u2: Changed description to 'Mega-Tech'. + +- 0.113: Changed region user1 to cpu3. + +- 0.88u2: Changed description to 'Mega-Tech BIOS'. + +- 0.83: Changed description to 'Mega-Tech: BIOS'. + +- 0.71u2: Added 'MegaTech: BIOS' (Sega 1989) BIOS (epr12664.20). + +- 0.71u1: Added 'Sonic The Hedgehog' (1989). + + +Romset: 128 kb / 4 files / 31.6 zip + +$end + + + +$info=megaturbo +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Mega Turbo 2' (Premier Tecnology 1991). Note: Unknown poker game. String inside ROM: TOPDRAW 2OOO. + + +Recommended Games (Cards) + + +Romset: 128 kb / 4 files / 27.2 zip + +$end + + + +$info=megazone +$mame +0.189 [Corrado Tomaselli, The Dumping Union] + +0.36b9 [Yasuhiro Ogawa] + +0.35b12 [Chris Hardy] + + +Artwork available + + +SERVICE MODE: + +- To enter service mode, keep 1&2 pressed on reset. + + +WIP: + +- 0.280: Added screen raw params [hap]. Changed VSync to 60.606061 Hz. + +- 0.275: Cleaned up code. Use more appropriate integer types and made some variables const. Reduced duplication. Cleaned up graphics decoding layouts and improved ROM region and object finder names [cam900]. + +- 0.274: Changed description to 'Mega Zone (version L)' and clones (program code H) to 'Mega Zone (version H)', (program code I) to 'Mega Zone (version I)', (program code J) to 'Mega Zone (version J)', (unknown program code 1) to 'Mega Zone (unknown version 1)' and (unknown program code 2) to 'Mega Zone (unknown version 2)'. + +- 0.242: Added PCB infos and some notes about clone Mega Zone (unknown program code 1) [Guru]. Small cleanups [Osso]. Init variables for Coverity software [Robbbert]. Changed KONAMI-1 CPU1 clock speed to 1536000 Hz VSync to 60.606060 7Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated machine().device [AJR]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Corrado Tomaselli and The Dumping Union added Mega Zone (program code L). Added new 74LS259 device [AJR]. Changed I8039 CPU3 clock speed to 7159090 Hz and AY-3-8910A sound to 1789772 Hz. Changed (Konami set 1) to clone 'Mega Zone (program code I)' and clones (Konami set 2) to 'Mega Zone (unknown program code 2)', (Kosuka set 1) to 'Mega Zone (program code J)', (Kosuka set 2) to 'Mega Zone (program code H)' and (Interlogic) to 'Mega Zone (unknown program code 1)'. Renamed (megazonec) to (megazoneh), (megazoneb) to (megazonej), (megazonea) to (megazoneb), (megazonei) to (megazonea) and (megazone) to (megazonei). + +- 8th August 2017: Smitdogg - Corrado Tomaselli dumped Megazone (Version L). + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.148u4: hap changed description of clone (Interlogic / Kosuka) to 'Mega Zone (Interlogic)'. + +- 0.144u7: Kanikani updated Mega Zone dipswitches. + +- 0.138u1: Changed description of clone (Interlogic + Kosuka) to 'Mega Zone (Interlogic / Kosuka)'. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mega Zone. + +- 0.133u1: Renamed (megazona) to (megazonea), (megazonb) to (megazoneb), (megazonc) to (megazonec) and (megaznik) to (megazonei). + +- 0.131u1: Angelo Salese merged memory maps in Mega Zone. + +- 26th July 2008: Mr. Do - Sometimes you get a bonus when you buy a bezel. Again, awhile ago, I got a bezel for The Pit. That one isn't done yet, but it also had a nice instruction card for Mega Zone stuck on it. So I got a 2for1 deal, and we get artwork for one more game. + +- 0.124u2: Stephane Humbert fixed P2 button 1 key mapped twice and P2 button 2 missing. + +- 0.123u1: Zsolt Vasvari removed color tables from Mega Zone. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. + +- 0.122u6: Changed I8039 CPU3 clock speed to 7159000 Hz. + +- 0.93: Added 3x RC_Filter. + +- 0.84: MASH added clones Mega Zone (Konami set 2), (Kosuka set 1) and (Kosuka set 2). Changed parent description to 'Mega Zone (Konami set 1)' and clone (Kosuka) to 'Mega Zone (Interlogic + Kosuka)'. + +- 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox. + +- 0.56: Added new gfx2 rom ($0). Removed 3rd coin slot. + +- 14th October 2001: Martin M. submitted some changes to various drivers, such as correct input ports and fixed sprites in Mega Zone. + +- 0.36b9: Yasuhiro Ogawa added 'Mega Zone' (Konami 1983). Changed 'Mega Zone' to clone 'Mega Zone (Kosuka)'. Renamed (megazone) to (megaznik). + +- 1st November 1999: Yasuhiro Ogawa added a correct Konami Mega Zone romset. + +- 0.36b1: Chris Hardy fixed Mega Zone high score display. Added PROMs ($220, 240 - timing). Changed Z80 CPU2 clock speed to 3072000 Hz and visible area to 224x288. + +- 15th July 1999: Jim Hernandez fixed Megazone sound speed. + +- 14th July 1999: Chris Hardy sent in a small update to the Megazone driver. + +- 0.35b12: Chris Hardy added 'Mega Zone' (Konami / Interlogic + Kosuka 1983). + +- 30th April 1999: Chris Hardy added the DAC sound to Megazone. + +- 29th April 1999: Chris Hardy sent in a Megazone driver, but DAC sound is still missing. + + +ARCADE RELEASE: Megazone (Konami) - 1984/Feb/24 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 100.6 kb / 18 files / 56.2 zip + +$end + + + +$info=megrescu +$mame +0.245 [Jeff Willard Jr] + + +WIP: + +- 0.246: Fixed labels based on PCB photo [Brian Troha]. + +- 0.245: Jeff Willard Jr added 'Megumi Rescue' (Sega / Exa 1987). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 160 kb / 5 files / 95.6 zip + +$end + + + +$info=meijinsn +$mame +0.84 [David Haywood] + + +< Japan > + + +WIP: + +- 0.281: Verified clone Meijinsen (set 2) dump [Hammy]. Fixed rom names. + +- 0.252: Correct audiocpu IRQ freq and added unemulated protection flag [hap]. Replaced '8-Bit R-2R DAC' with '6-Bit R-2R DAC'. + +- 0.251: Added voice DAC [hap]. Replaced audiocpu rom p10.m5 in clone (set 2) with p10 from parent set. Changed MC68000 CPU1 clock speed to 8MHz. Added '8-Bit R-2R DAC'. + +- 0.230: AeroCityMajor and The Dumping Union added clone Meijinsen (set 2). Note: This version lets the player select an additional game mode (Tsume Shogi) in single player mode. Changed parent description to 'Meijinsen (set 1)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Meijinsen. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Meijinsen. + +- 0.103u3: Tomasz Slanina fixed Meijinsen - Game now playable. Changed 68000 CPU1 clock speed to 9MHz. Added Z80 (4MHz) CPU2 and AY8910 (2MHz) sound. Changed visible area to 232x224. Added dipswitches 'Game time (actual game)', 'Coinage', '2 Player' and 'Game time (tsumeshougi)'. + +- 17th January 2006: Tomasz Slanina - Meijinsen (Shougi) is now playable. + +- 0.84: David Haywood added Meijinsen (SNK / Alpha Denshi 1986). + +- 23rd June 2004: David Haywood sent in a preliminary driver for Meijinsen which doesn't work at all yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 288 kb / 11 files / 81.8 zip + +$end + + + +$info=meikyuh +$mame +0.34b8 [Bryan McPhail] + +0.33b5 [Testdriver] + + +NOTE: + +- Clone Meikyuu Hunter G was formerly known as Maze Hunter. + + +WIP: + +- 0.273: Let's make meikyuh a parent set [hap]. Changed 'Meikyuu Hunter G (Japan)' and 'Meikyuu Hunter G (Japan, bootleg)' from clones of 'The Real Ghostbusters' to parent a set and clone. + +- 0.257: Redumped clone Meikyuu Hunter G (Japan, bootleg), confirmed it's a bootleg and added correct PROMs [Guru]. Changed description of clones (Japan, set 1) to 'Meikyuu Hunter G (Japan)' and (Japan, set 2) to 'Meikyuu Hunter G (Japan, bootleg)'. Renamed (meikyuha) to (meikyuhbl). + +- 28th July 2023: Guru - Here's a repair jobs I've been working on recently: Meikyuu Hunter G. This is a bootleg board that was mostly working with a small graphics issue. I was told the owner was 'playing around' probing chips trying to fix a 'sync' fault and likely slipped and shorted something. After that the board was dead. I was told it sat around for ~10 years and now the owner wanted it fixed so it was sent to me. Meikyuu Hunter G repair Meikyuu Hunter G repair. I was pretty sure I knew what happened. I checked the bottom of the board and found a burned trace. This can happen if VCC and GND are shorted. Probably some chip somewhere has 2 adjacent pins that are tied to VCC and GND and these were shorted. I patched the trace, powered on and the game was back to the same state it was 10 years earlier hehe! Now to fix the original fault. In the attract and game there's a pattern of very tiny white dots in a grid of 5x5 spaced apart about 20mm that shows on screen ONLY when the screen scrolls horizontally. It's still playable but kind of annoying. There's a trick that a lot of people don't know about bootlegs. They are often assembled with really shitty 'GS' chips. These were made by Goldstar. Their reputation was so bad they changed the company name to LG hehe! Even so they have actually kept the name partially... LG stands for 'Lucky-Goldstar' and most of the stuff they have made since the name change is actually pretty good. Thankfully they no longer make logic chips. Anyway, the first thing to try is simply adjust the voltage slightly +-0.1V or +-0.2V up to about +-0.5V and see if that makes any difference. Of course being an experienced Guru I kind of knew that was the issue and sure enough setting the voltage at 4.95V at the JAMMA instantly and magically fixed the issue. Repair done! Meikyuu Hunter G repair Meikyuu Hunter G repair Meikyuu Hunter G repair. The bottom line is don't play with stuff because you can very easily break it and then your board will be dead. If you can find the suspect voltage-sensitive chip (maybe it gets hotter than the other chips) it can be 'fixed' by putting a small value ceramic capacitor from that pin to GND or VCC. If you check bootleg boards you will often see caps hanging off chips and this is why. In this case the simple and cheaper solution is to adjust the voltage because looking for a suspect chip amongst 200 others isn't fun and can get very expensive very quickly. I dumped the full board and found out that this game is already in MAME but was listed as a Data East Japanese alternative.... which of course is completely wrong because this is clearly a bootleg hehe! The dump was also missing PROMs because whoever dumped it previously was an amateur and didn't have the knowledge and equipment to dump them or even identify that the board was a bootleg. I desoldered and dumped those too. The game in MAME was updated a few days ago to correct the version and add the PROMs so that this game is now dumped properly. + +- 0.151: Phil Bennett replaced DECO 222 CPU2 with M6502 in clones Meikyuu Hunter G (Japan, set 1) and (Japan, set 2), this fixes no sound in demo and in gameplay. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in clone Meikyuu Hunter G. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.138u3: Bryan McPhail reimplemented Meikyuu Hunter G I8751 MCU according to schematics. + +- 0.131u1: Dr. Decapitator, Guru and Angelo Salese added proper MCU dump + I8751 (12MHz) CPU3 for clone Meikyuu Hunter G. + +- 6th May 2009: Guru - Chip 8751 found on clone Meikyuu Hunter G has just been decapped and dumped. + +- 0.126u4: Guru added README for Meikyuu Hunter G. + +- 0.119u4: Added dipswitches 'Scene Tim' and 'Beam Energy Pickup' to clones Meikyuu Hunter G. + +- 0.112u3: David Haywood added clone Meikyuu Hunter G (Japan, set 2). Changed description of clone 'Meikyuu Hunter G (Japan)' to 'Meikyuu Hunter G (Japan, set 1)'. + +- 22nd February 2007: f205v dumped Meikyuu Hunter G (Japan, set 2). + +- 7th April 2005: Guru - Maze Hunter (Data East) arrived, purchased from two private sellers by Randy. + +- 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller the 'Maze Hunter' version of 'Meikyuu Hunter G'. + +- 0.35RC2: Renamed (mazeh) to (meikyuh). + +- 0.35b12: Changed description of clone 'Maze Hunter (Japan)' to 'Meikyuu Hunter G (Japan)'. + +- 0.35b9: Changed description of clone 'Maze Hunter' to 'Maze Hunter (Japan)'. + +- 0.35b3: Roberto Fresca added high score saving to Maze Hunter. + +- 0.35b2: Changed parent description of clone 'Maze Hunter (Japan)' to 'Maze Hunter'. + +- 0.34b8: Bryan McPhail added Maze Hunter (Japan). + +- 0.33b5: Bryan McPhail added (Testdrivers) Maze Hunter (Japan). + +- 30th March 1998: CaBBe dumped Meikyuu Hunter G (Japan, set 1). + + +LEVELS: 10 (Japan version (meikyuu hunter G) is endless!) + +LEVELS: 8 (clone meikyuh - after 8 level, this one start over without any ending sequence! ) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.04 MB / 21 files / 382.7 zip + +$end + + + +$info=meltyb +$mame +0.166 [MetalliC] + +0.136 [?] + +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Melty Blood Act Cadenza Version B2 (Japan) (GDL-0039A)' and clone Version B (GDL-0039) to 'Melty Blood Act Cadenza Version B (Japan) (GDL-0039)'. + +- 0.166: Changed 'Melty Blood Act Cadenza Version B2 (GDL-0039A)' to parent. Renamed (meltyb) to (meltybo) and (meltyba) to (meltyb). + +- 0.157: rtw and ShouTime redumped GDROM in 'Melty Blood Act Cadenza Version B (GDL-0039)'. MetalliC changed parent description to 'Melty Blood Act Cadenza Version B (GDL-0039)' and clone (GDL-0039A) to 'Melty Blood Act Cadenza Version B2 (GDL-0039A)'. + +- 0.154: MetalliC redumped GD-ROM for clone Melty Blood Act Cadenza Ver B (Rev A) (GDL-0039A) from .gdi source to CHD v5. + +- 0.136: Re-added 'Melty Blood Act Cadenza Ver B (GDL-0039)' and clone (Rev A) (GDL-0039A). + +- 0.131u1: Removed 'Melty Blood Act Cadenza Ver B (GDL-0039)' and clone (Rev A) (GDL-0039A) from MAME. + +- 0.130u2: Added 'Melty Blood Act Cadenza Ver B (GDL-0039)' (Ecole Software 2006) and clone (Rev A) (GDL-0039A). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 195.0) + +$end + + + +$info=meltybld +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Melty Blood Act Cadenza Ver. A (Japan) (GDL-0028C)' and clone (GDL-0028) to 'Melty Blood Act Cadenza (Japan) (GDL-0028)'. + +- 0.157: rtw and ShouTime added clone Melty Blood Act Cadenza (GDL-0028). MetalliC changed parent (Rev C) description to 'Melty Blood Act Cadenza Ver. A (GDL-0028C)'. + +- 0.154: MetalliC updated meltybld CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Melty Blood Act Cadenza (Rev C) (GDL-0028C) from .gdi source to CHD v5. + +- 0.143u1: Changed description to 'Melty Blood Act Cadenza (Rev C) (GDL-0028C)'. + +- 0.130u4: Changed description to 'Melty Blood Act Cadenza Ver A (Rev C) (GDL-0028C)'. + +- 0.130u2: Changed description to 'Melty Blood Act Cadenza (Rev C) (GDL-0028C)'. + +- 0.127u3: Guru added 'Melty Blood Act Cadenza (GDL-0028C)' (Ecole 2004). + +- 20th April 2008: Guru - Melty Blood Actcadenza NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 207.0) + +$end + + + +$info=memc +$mame + +DEVICE: + +Acorn MEMC + + +WIP: + +- 0.231: Added 'Acorn MEMC' device (machine\acorn_memc.cpp). + +$end + + + +$info=memlane +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Memory Lane' (Stern 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.43 zip + +$end + + + +$info=menghong +$mame +0.180 [Guru, dyq, Bnathan] + + +WIP: + +- 0.276: dyq, little0 and Guru added clone Meng Hong Lou (earlier). + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0. Meng Hong Lou (April 29, 2008) - This was already dumped by me November 8th, 2016! It's in MAME and kind of works with incorrect graphics. Board has two faults, missing blue and there's no sound, just some occasional crackles. Meng Hong Lou (January 4, 2008) - This is a different version main program ROM but the exact same game as Meng Hong Lou (April 29, 2008). + +- 0.214: Added hy04_fake_data.bin PIC rom. + +- 0.180: Guru, dyq and Bnathan added 'Meng Hong Lou' (Sealy 2004?). + +- 8th November 2016: Guru - When I dumped Crazy Dou Di Zhu II, at about the same time I also dumped an almost identical board for a game called Meng Hong Lou. Luca added it to MAME recently. It has similar problems to the other game due to protection. + + +Recommended Games (Mahjong) + + +Romset: 18 MB / 3 files / 7.14 zip + +$end + + + +$info=meosism +$mame +0.57 [Luca Elia] + + +WIP: + +- 0.141u1: Tafoid fixed some input issues in Meosis Magic. Removed 2nd coin slot. + +- 0.57: Luca Elia added 'Meosis Magic (Japan)' (Samm 1996?). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 13 MB / 8 files / 4.30 zip + +$end + + + +$info=mephistp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.216: jordigahan added clone Mephisto (Stargame) (newer?). + +- 0.213: Changed description to 'Mephisto (Stargame) (rev. 1.2)' and clone (rev. 1.1) to 'Mephisto (Stargame) (rev. 1.1)'. + +- 0.201: Removed I8155 MCFG macros [Osso]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.183: AJR adding devices based on schematics. Added AY-3-8910A (1.5MHz) and DAC08 sound. Changed I8088 CPU1 clock speed to 6MHz. Fixed rom loading. + +- 0.141u1: Miodrag Milanovic added 'Mephisto (rev. 1.2)' (Stargame 1986) and clone (rev. 1.1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 320 kb / 10 files / 165.3 zip + +$end + + + +$info=mercs +$mame +0.140u2 [?] + +0.34b7 [Paul Leaman] + +0.34b1 [Testdriver] + + +Artwork available + + +WIP: + +- 0.216: Added C-Board PAL dump [TwistedTom]. + +- 0.140u2: Team CPS-1 renamed (mercsu) to (mercsur1) and (mercsua) to (mercsu). + +- 0.139: Changed description to 'Mercs (USA 900302)' and (US 900608) to 'Mercs (USA 900608)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (iob1.11e and o224b.1a). + +- 22nd July 2007: Mr. Do - We have a beautiful Mercs bezel, vectorized by Zorg and color-corrected by Ad_Enuff. + +- 3rd December 2006: Mr. Do - We have the instruction card for Mercs from Tormod. + +- 0.68: Added clone Mercs (US 900608). + +- 0.67: Changed description of clone 'Senjo no Ookami II (Japan 900302)' to 'Senjou no Ookami II (Japan 900302)'. + +- 0.63: Changed 'Unknown' dipswitches to 'Unused'. Changed description to 'Mercs (World 900302)' and clones (US) to 'Mercs (US 900302)' and (Japan) to 'Senjo no Ookami II (Japan 900302)'. + +- 0.36b3: Removed 3rd player button. + +- 4th July 1999: Paul Leaman fixed sprite priority problems in Carrier Air Wing, and bad graphics in Mercs. + +- 0.35b3: Added 3rd player input and 4th coin slot. Changed description of clone 'Senjo no Ookami II (US)' to 'Mercs (US)'. + +- 0.34b8: Changed description to 'Mercs (World)' and clones to 'Senjo no Ookami II (US)' and 'Senjo no Ookami II (Japan)'. + +- 0.34b7: Paul Leaman added 'Mercs / Senjo no Ohkami II (World)' (Capcom 1990) and clones (US) and (Japan). Changed parent description to 'Mercs / Senjo no Ohkami II (World)'. + +- 0.34b1: Paul Leaman added (Testdriver) Mercs. + +- 17th November 1997: CaBBe dumped Mercs (World 900302) and Senjou no Ookami II (Japan 900302). + + +STORY: + +- As a skilled professional soldier, trained in anti-terrorist tactics, you have been hired by the U.S. Government to assist in a top secret operation. While touring central africa for world peace, the former President of the United States was taken hostage by a group of revolutionaries. Due to diplomatic reasons, the U.S. Government cannot send military intervention. Instead, an elite corps of Mercenaries known as the "MERCS" habe been selected to rescue the President and stop the rebel's attempt to take control of the country Zutula. As a member of the Mercs, your mission awaits! + +- Joseph Gibson: Former Green Beret in the 7th Airborne. He has mastered a large variety of weapons. Now he is a Merc. + +- Howard Powell: He was made the leader of a special terrorsit task force and finally broke off and formed the Mercs in 1985. + +- Thomas Clarke: Joined Air Force where his talents were noted early. Strong in mechanics and weaponry. Moved to Mercs in 1986. + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 4.31 MB / 28 files / 1.63 zip + +$end + + + +$info=meritjp +$mame +0.165 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.185: Changed description to 'Merit Joker Poker (9131-09)'. + +- 0.165: Brian Troha and The Dumping Union added 'Merit Joker Poker (9131-01)' (Merit 1988). + + +Recommended Games (Cards) + + +Romset: 192 kb / 3 files / 30.6 zip + +$end + + + +$info=merlinmm +$mame +0.90u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.281: Changed description to 'Merlin's Money Maze'. + +- 0.123u1: Swapped PROMs ($20, 120). Changed palettesize to 512 colors. + +- 0.98u3: James Wallace fixed unknown dipswitches in Merlins Money Maze. Added dipswitches 'Bank 1/2/3-x', 'Door Open', 'Door Close' and 'Stake'. + +- 0.90u1: Pierpaolo Prazzoli added 'Merlins Money Maze' (Zilec - Zenitone 1986). Maybe impossible to win? + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 32.5 kb / 6 files / 10.2 zip + +$end + + + +$info=mermaid +$mame +0.37b2 [Zsolt Vasvari] + + +Bugs: + +- yachtmn, mermaid: Missing or misplaced graphic animations. jkburks (ID 08000) + +- yachtmn, mermaid: Reference for missing sounds. jkburks (ID 07987) + +- yachtmn, mermaid: Missing night graphics. jkburks (ID 07985) + + +WIP: + +- 0.235: Added missing items to state saving. Updated to use measured clock and marked Mermaid and clone as imperfect graphics. Note: Incomplete GFX emulation in Mermaid (see MT07985 and MT08000) [Osso]. Changed Z80 CPU1 clock speed to 3072000 Hz. + +- 0.193: Don't break Mermaid and clone not using MSM5205 ADPCM [AJR]. + +- 0.128u4: Stephane Humbert fixed dipswitches (Bonus Life) for Mermaid and clone. + +- 0.124u1: Roberto Zandona added proper implentation of hardware collision in Mermaid driver. This fixes Mermaid, when the player is in the water with the sharks. Roberto Zandona fixed also the priorities in Mermaid and a sprite wrapping bug. + +- 0.124: Roberto Zandona fixed Mermaid's collision detection - Game now playable. + +- 0.88u3: Added clone Yachtsman. + +- 25th May 2003: Guru - Received Yachtsman (Esco/Sanritsu 1982). Thanks to MAMEworld donations. + +- 10th November 2002: Angelo Salese submitted a fix for the collision detection bug in Mermaid level 2. + +- 0.59: Added 2nd player and dipswitches 'Flip Screen', 'Bonus Life', 'Allow Continue', 'Coinage' and '0xf800 bit 0 - 7'. + +- 28th February 2002: Stephane Humbert fixed dipswitches and inputs in Kuri Kinton and Mermaid. + +- 0.37b6: Added user1 rom ($0 - unknown). + +- 0.37b2: Zsolt Vasvari added 'Mermaid' (Rock-ola 1982). + +- 28th April 2000: Zsolt Vasvari sent in a driver for Mermaid. + + +LEVELS: 4 + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 64.1 kb / 18 files / 37.1 zip + +$end + + + +$info=merryjn +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Merry Joiner' (Belatra 2004). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 2 files / 3.06 zip + +$end + + + +$info=metabee +$mame +0.216 [SpinalFeyd, The Dumping Union] + + +WIP: + +- 0.272: Changed Zilog Z86E02 CPU2 clock speed to 6666666 Hz and YM2413 to 3580000 Hz. + +- 0.225: Added Z86E02 (4MHz) CPU2. + +- 0.216: SpinalFeyd and The Dumping Union added 'Metabee Shot' (Natsume / Banpresto 2001). Added address comments about rom labels [Osso]. + + +Recommended Games (Medal) + + +Romset: 10 MB / 3 files / 1.48 zip + +$end + + + +$info=metafox +$mame +0.37b1 [Luca Elia] + + +Bugs: + +- This game's entire DIP set seems weird. ketburai (ID 06536) + + +WIP: + +- 0.274: Adjusted Adjusted Meta Fox/Arbalester video refresh rate to improve Meta Fox music tempo [cam900]. Changed VSync to 59.184500 Hz. + +- 0.257: Revert screen raw parameterization in MAME 0.256 that caused graphics regression [AJR]. Changed VSync to 60Hz. + +- 0.256: Changed VSync to 57.444853 Hz. + +- 0.194: Replaced ROM patches with protection simulation for Meta Fox [iq_132]. + +- 0.176: Tafoid fixed Meta Fox bonus life settings and mask. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Meta Fox and added DIP locations. Added 'Licensor Option' dipswitch. + +- 0.122u2: Brian Troha changed Meta Fox's x0-006 (65c02) to same as Thundercade. Changed M65C02 CPU2 clock speed to 2MHz. + +- 0.82: Added 'Bonus Life' dipswitch. + +- 0.65: Changed visible area to 224x384. + +- 0.37b9: Changed visible area to 226x384. + +- 0.37b5: Added 'Difficulty' dipswitch. + +- 0.37b1: Luca Elia added 'Meta Fox' (Seta 1989). + +- 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 4.63 MB / 15 files / 2.01 zip + +$end + + + +$info=metalb +$mame +0.37b6 [David Graves] + +0.37b4 [Testdriver] + + +WIP: + +- 0.271: rtw added clone Metal Black (World, single PCB). Note: This set comes from a single PCB (K1100698A) and the program is the same revision as metalbj. + +- 0.191: Angelo Salese fixed inverted Single/Dual settings for 'Upright Controls' dipswitch for Metal Black. Tafoid fixed DIP settings for 'Lives' to reflect actual shown in manual and game. + +- 0.143u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 8th September 2008: Guru - Metal Black (1991 Taito) arrived from Korea. Thanks to gp-lee. + +- 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This fixes the transparent sun in 1st level of Metal Black and the special effect on level 5 boss who slides in under the bottom tilemap. The update also provides full 5 tilemap layer priority support in Metal Black (was previously 4 due to pdrawgfx limitation). + +- 0.37b16: Stefan Jokisch fixed incomplete first credit sound in MetalB and other F2 games. + +- 0.37b13: Bryan McPhail and David Graves fixed raster-style effects in Metal Black. + +- 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. + +- 0.37b6: David Graves added 'Metal Black (World)' (Taito 1991) and clone (Japan). + +- 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. + +- 7th August 2000: David Graves fixed a few graphical glitches in newer Taito F2 games and Metal Black now works. + +- 0.37b5: Added clone (Testdriver) Metal Black (Japan). + +- 0.37b4: Added (Testdriver) Metal Black (Gun Frontier 2). + + +STORY: + +- 2042 A.D. A phantom companion star which has suddenly appeared on the jupiter's orbit affected the asteroids, dropping a rain of meteorites to the earth. At the same time, the earth's civilization was at a crisis of being on the verge of collapse by receiving the invasion of foreign intelligental lives. It was believed that they came flying from the sky area of Nemesis... Earth's National Security Information - 17th March, 2052: They had a special ability of combined with the Earth's civilization. The Earth's military force was defeated by their overwhelming beam arms. The beam was the thing which made good use of energy. Scientists called it as 'Newalone'. Project Metal Black: The earth's government made a compromise called peace. And the government concealed newly produced machines 'Black Fly'. Having the same ability as their's into darkness. The earth died, and it was about to enter upon silence times... + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 4.38 MB / 10 files / 2.28 zip + +$end + + + +$info=metalman +$mame +0.143u7 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: WIP. Moved Metal Man from Inder to Spinball driver [Robbbert]. Added Z80 (2.5MHz) CPU3 and MSM5205 (384000 Hz) sound. Added 3rd sound channel/speaker. + +- 0.187: Added new sound_m3.bin rom. + +- 0.143u7: Added 'Metal Man' (Inder 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 416 kb / 7 files / 309.6 zip + +$end + + + +$info=metalmx +$mame +0.136 [David Haywood] + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.243: Added partially support of variable sound output channels (audio\cage.cpp) [cam900]. Added 'Atari CAGE' sound. + +- 0.224: Probably fixed regression [AJR]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34020 handlers [cam900]. + +- 0.205: Removed TMS34020 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and ATARI_CAGE MCFG macros (audio\cage.cpp) [Osso]. + +- 0.200: Minor cleanup. Reduced duplicates [cam900]. + +- 0.143u4: Changed 68EC020 CPU1 clock speed to 14318181 Hz. + +- 0.141u3: Atari Ace cleaned up a few include files in Metal Maniax. + +- 0.136u1: Metal Maniax improvements [Phil Bennett, Luigi30]: Fixed frame buffer display. Started to add the other CPUs. Added PCB layouts for layers 1 and 2. Hooked up TMS34020. Phil Bennett started to implement the ADSP-2105 network CPU and the CAGE audio system. Changed 68EC020 CPU1 clock speed to 14318180 Hz. Added ADSP2105 (10MHz) CPU2, TMS34020 (40MHz) CPU3, 2x DSP32C (40MHz) CPU4/5, TMS32031 (33868800 Hz) CPU6 and 4x DMA-driven DAC. Changed visible area to 512x384. + +- 0.136: David Haywood added 'Metal Maniax (prototype)' (Atari 1994). + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 20.6 MB / 63 files / 12.1 zip + +$end + + + +$info=metamrph +$mame +0.102 [Stefan Lindberg] + +0.67 [R. Belmont, Phil Stroffolino] + + +Bugs: + +- metamrph, metamrphj, metamrphu: Graphics bugs in the emulation. abelardator2 (ID 03814) + + +WIP: + +- 0.279: Small cleanup (konami\k053250.cpp) [hap]. + +- 0.177: Abelardo Vidal added clone Metamorphic Force (ver AAA). Renamed (metamrpha) to (metamrphe). + +- 0.175: Caius added clone Metamorphic Force (ver EAA - alternate). + +- 0.153: Alex Jackson fixed Metamorphic Force background and sprite offsets. + +- 0.142u5: Changed region gfx3 to k053250_1. + +- 0.133u1: Renamed (metamrpu) to (metamrphu) and (metamrpj) to (metamrphj). + +- 0.123u6: Zsolt Vasvari fixed game doesn't start. + +- 0.102: Stefan Lindberg added Metamorphic Force (ver EAA). Renamed (metamrph) to (metamrpu). + +- 0.98u2: Changed description to 'Metamorphic Force (ver UAA)' and clone (Japan ver JAA) to 'Metamorphic Force (ver JAA)'. + +- 0.69: GMB added clone Metamorphic Force (Japan ver JAA). + +- 0.67: R. Belmont and Phil Stroffolino added 'Metamorphic Force (US ver UAA)' (Konami 1993) and clone (Japan ver JAA). + +- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force. + +- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. + +- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 15 MB / 15 files / 6.14 zip + +$end + + + +$info=meteorp +$mame +0.191 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.191: The recently added Meteor Pinball clone is a later bugfix version so let's make it the parent [Quench]. Changed (Stern, set 1) to clone 'Meteor (First release)' and (Stern, set 2) to parent 'Meteor (Bug fix release)'. Renamed (meteorp) to (meteorpo) and (meteorp2) to (meteorp). + +- 0.190: Gore Daimon and Guilherme Cobra added clone Meteor (Stern, set 2). Changed parent description to 'Meteor (Stern, set 1)'. + +- 0.141u4: Changed description to 'Meteor (Stern)'. + +- 0.141u1: Miodrag Milanovic added 'Meteor (Pinball)' (Stern 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.25 zip + +$end + + + +$info=meteort +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Meteor (Taito)' (Taito 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.66 zip + +$end + + + +$info=meters +$mame + +DEVICE: + +Electromechanical meters + + +WIP: + +- 0.245: Made capitalization consistent on class members. Removed unused members [Ryan Holtz]. + +- 0.186: Changed description to 'Electromechanical meters'. + +- 0.170: Added 'Electro mechanical meters' device (machine\meters.cpp). + +$end + + + +$info=metestrm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Meteor Storm (0152162, US)'. + +- 0.173: Added 'Meteor Storm' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.35 zip + +$end + + + +$info=metlclsh +$mame +0.68 [Luca Elia] + + +WIP: + +- 0.273: Convert Metal Clash to set_raw [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.227: Removed tag lookup for RAM bank and fix save state loading [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Metal Clash. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Metal Clash. + +- 0.131u1: Angelo Salese merged memory maps in Metal Clash. + +- 0.68: Luca Elia added 'Metal Clash (Japan)' (Data East 1985). TODO: Clocks are all unknown. Text on the title screen has wrong colors the first time around (unitialized foreground palette 1, will be initialized shortly). The background tilemap ram is bankswitched with other (not understood) ram. There are a few unknown writes. + +- 2nd March 2003: Luca Elia sent in a driver for Metal Clash. + +- 8th June 1998: FREE WING from Japan dumped Metal Clash (Data East) JAPAN (c)1985. + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 264 kb / 10 files / 92.4 zip + +$end + + + +$info=metlfrzr +$mame +0.174 [Arcade Addict, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.267: Cleanups [cam900]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build. Added save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.175: Angelo Salese added dips. Fixed missing sprites on edges. Attempt fixing rowscroll enable for stages 5, 10,... Removed MACHINE_IMPERFECT_GRAPHICS flag until otherwise proven. Added dipswitches 'Cabinet', 'Coin A/B', 'Difficulty', 'Bonus Life', 'Lives', 'Level Select' and 'Demo Sounds'. Changed description to 'Metal Freezer (Japan)'. + +- 0.174: Arcade Addict, Smitdogg and The Dumping Union added 'Metal Freezer' (Seibu 1989). Added gfxdecodes and decrypt roms [David Haywood]. Metal Freezer encryption is the same as Cross Shooter [Peter Wilhelmsen]. Initial work. Adding IRQs helps, ROM banking and base color. Various tilemap fixes. Fixed decrypted opcodes hookup, makes it to not crash during attract. Preliminary T5182 hookup. Added base sprites. Also added STEP2_INV / STEP4_INV (emu\digfx.h). Sprites and initial workout in understanding how scroll works. Fixed sound comms (reversed semaphore access wrt darkmist), coins and sound now fully working. Fixed jerky scrolling. Set Metal Freezer to working and added note about DIPs [Angelo Salese]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 641.1 kb / 15 files / 221.0 zip + +$end + + + +$info=metlhawk +$mame +0.62 [Phil Stroffolino, Keith Wilkins] + +0.35b10 [Testdriver] + + +Bugs: + +- Repeated battleship graphics in area H-5. Kale (ID 06684) + + +WIP: + +- 0.252: Changed collective pitch control to AD Stick Z [Vas Crabb]. Removed control stick. + +- 0.204: Fixed Namco C123 video RAM mirroring issue. Fixes Metal Hawk intermission [cam900]. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.200: Moved Metal Hawk swap xy function into gfxdecode. Fixed Metal Hawk zoom (machine\namcoic.cpp) [cam900]. + +- 0.190: Angelo Salese fixed missing sound in Metal Hawk. + +- 0.153: Changed description to 'Metal Hawk (Rev C)' and clone (Japan) to 'Metal Hawk (Japan, Rev F)'. + +- 0.137u1: Added metlhawk.nv NVRAM. + +- 0.133u1: Renamed (metlhwkj) to (metlhawkj). + +- 0.129: Aaron Giles fixed Metal Hawk crashed while decoding with '-debug' trigger. + +- 0.106u12: MASH added PLD ($400 - pal12l10-sys87b-3.8d) to Metal Hawk and clone (Japan). + +- 0.89u2: BUT added clone Metal Hawk (Japan). Changed parent description to 'Metal Hawk'. + +- 0.88u1: Phil Stroffolino removed a tile size hack in Metal Hawk. + +- 0.70u4: Phil Stroffolino speedup when ROZ layer rapidly switches palettes in Metal Hawk 2nd stage. + +- 19th November 2002: Yasuhiro Ogawa forwarded Norix's fixes for Metal Hawk sprites. + +- 0.62: Phil Stroffolino added 'Metal Hawk (Japan)' (Namco 1988). + +- 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable. Olivier Galibert fixed the Metal Hawk sprite unpacking. + +- 0.35b10: Added (Testdriver) Metal Hawk. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 6.67 MB / 35 files / 1.75 zip + +$end + + + +$info=metlsavr +$mame +0.100u3 [David Haywood, Corrado Tomaselli] + + +WIP: + +- 0.217: Changed YM2151 sound clock speed to 3579545 Hz. + +- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Removed 'Unknown' dipswitches. + +- 0.102u3: Fixed YM2151 volume. + +- 0.101u1: Sonikos balanced the sound in Metal Saver. + +- 0.100u4: Brian Troha improved Metal Saver dips. Added protdata rom. Added dipswitches 'Lives', 'Coinage', 'Language', 'Life Meter', 'Time' and 18x 'Unknown'. + +- 3rd October 2005: David Haywood - With some help from Corrado Tomaselli of the Italian MAME Forum, Metal Saver is now running in MAME. The game is by First Amusement, but the company logo is very similar to that of Semicom, as is the protection. I wonder if First Amusement was the original name for Semicom prior to 1995 when the first known Semicom game was released. + +- 0.100u3: David Haywood added 'Metal Saver' (First Amusement 1994). + +- 23rd September 2005: Corrado Tomaselli dumped Metal Saver. The PCB is identical to Final Tetris. + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 3.31 MB / 11 files / 802.4 zip + +$end + + + +$info=metmqstr +$mame +0.56 [Luca Elia] + + +Bugs: + +- metmqstr, nmaster: There is a line at the bottom of some screens that needs to be clipped or is slightly off. Karasu (ID 00098) + + +WIP: + +- 0.241: Changed description to 'Metamoqester (World)'. + +- 0.131u2: Mamesick fixed access violation in Metamoqester. + +- 0.122: Changed description to 'Metamoqester (International)'. + +- 0.105u1: Aaron Giles fixed watchdog/reset in Metamoqester (game doesn't start). + +- 0.97u2: Sonikos updated the sound balancing in Metamoqester. + +- 0.72u2: Changed description of clone 'The Ninja Master (Japan?)' to 'Oni - The Ninja Master (Japan)'. + +- 11th August 2003: Guru - The Ninja Master arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + +- 0.72: Added clone The Ninja Master (Japan?). + +- 0.57: Fixed gfx1/2/3/4 rom loading. + +- 0.56: Luca Elia added 'Metamoqester' (Banpresto / Pandorabox 1995). + +- 10th November 2001: Guru - Received Metamoqester (another one!). Big thanks to Smitdogg. + +- 12th October 2001: Luca Elia added Metamoqester to the Cave driver. + +- 16th September 2001: Guru - Received Ninja Master - Metamoqester (Banpresto). Thanks go to Smitdogg for the donations. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 19.8 MB / 13 files / 7.45 zip + +$end + + + +$info=metrocrs +$mame +0.36b10 [Manuel Abadia] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Metro-Cross. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.153: Fixed flipscreen in Baraduke driver after core changes and added SCREEN_RAW_PARAMs [Alex Jackson]. Changed VSync to 60.606061 Hz. + +- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in Baraduke driver. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.133u1: Renamed (metrocra) to (metrocrsa). + +- 0.123u5: RansAckeR simplified inputs, improved dipswitches and added DIP locations to Baraduke driver. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz. + +- 0.107u3: Properly documented and connected the CUS60 MCU code to Metro-Cross [Brian Troha]. + +- 0.104u6: Aaron Giles fixed freezes at boot in Baraduke and Metro-Cross. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 0.80: Nicola Salmoria fixed Metro-Cross IRQ enable, this fixes inputs in service mode. Removed unknown dipswitches. + +- 0.61: MASH added clone Metro-Cross (set 2). Changed parent description to 'Metro-Cross (set 1)'. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. + +- 0.36b11: Changed visible area to 288x224. + +- 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. + +- 15th December 1999: Manuel Abadia fixed the graphics priorities in Baraduke driver. + +- 0.36b10: Manuel Abadia added 'Metro-Cross' (Namco 1985). + +- 17th November 1999: Ernesto Corvi fixed sound in all the games using Namco sound system driven by a HD63701 (incl. Baraduke and Metrocross). + +- 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metrocross. + +- 4th June 1998: Dumped Metro-Cross (set 2). + + +HOW TO PLAY: + +- Jump over the slippery zone with jump button. Otherwise speed goes down. + +- Bonus points for kicking aluminum can. For higher points, kick continuously. + +- Jumbo tire is coming. Avoid it otherwise he cannot reach the goal. + +- Green can makes runner's speed go up! Be sure to get it. + +- Use a convenient skate board for higher points and saving time on slippery zone. + +- Ahead to the goal avoiding chessmen which make a move by chess rule. + +- Bunch of mine laid under floor. Use them skillfully. + + +LEVELS: 32 + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 128 kb / 12 files / 47.6 zip + +$end + + + +$info=mexico +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Osso added clone Mexico 86 (Italian speech). + +- 0.142u6: Tafoid changed description to 'Mexico 86 (German speech)'. + +- 0.141u1: Miodrag Milanovic added 'Mexico '86 (German speech)' (Zaccaria 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 40 kb / 4 files / 22.0 zip + +$end + + + +$info=mf_achas +$mame +0.88u4 [Mariusz Wojcieszek] + + +Artwork available + + +WIP: + +- 0.123u1: Atari Ace fixed fatal error in Astro Chase (Max-A-Flex). + +- 0.88u4: Mariusz Wojcieszek added 'Astro Chase (Max-A-Flex)' (Exidy / First Star Software 1982). + +- 8th November 2004: Mariusz Wojcieszek - Wrote a driver for the Max-A-Flex system (Atari 600XL). Four titles have appeared on this platform officially only. + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 16 kb / 1 files / 9.53 zip + +$end + + + +$info=mf_bdash +$mame +0.88u4 [Mariusz Wojcieszek] + + +Artwork available + + +WIP: + +- 0.123u1: Atari Ace fixed fatal error in Boulder Dash (Max-A-Flex). + +- 0.108u5: Aaron Giles added new output utilities: output_set_led_value(), output_set_digit_value() and output_set_lamp_value(), which are used to set a generic indexed data type. Changed the Max-A-Flex driver to use output_set_digit_value() for their digits. This fixes the digits in Boulder Dash (Max-A-Flex). + +- 2nd April 2005: 3D ARCADE - New 3D cabinet model for Boulder Dash from Btribble. + +- 0.88u4: Mariusz Wojcieszek added 'Boulder Dash (Max-A-Flex)' (Exidy / First Star Software 1984). + +- 8th November 2004: Mariusz Wojcieszek - Wrote a driver for the Max-A-Flex system (Atari 600XL). Four titles have appeared on this platform officially only. + + +LEVELS: 80 (5 x 16 - endless) + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 16 kb / 2 files / 9.04 zip + +$end + + + +$info=mf_brist +$mame +0.88u4 [Mariusz Wojcieszek] + + +Artwork available + + +WIP: + +- 0.88u4: Mariusz Wojcieszek added 'Bristles (Max-A-Flex)' (Exidy / First Star Software 1983). + +- 8th November 2004: Mariusz Wojcieszek - Wrote a driver for the Max-A-Flex system (Atari 600XL). Four titles have appeared on this platform officially only. + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 16 kb / 1 files / 11.2 zip + +$end + + + +$info=mf_flip +$mame +0.88u4 [Mariusz Wojcieszek] + + +Artwork available + + +WIP: + +- 0.88u4: Mariusz Wojcieszek added 'Flip & Flop (Max-A-Flex)' (Exidy / First Star Software 1983). + +- 8th November 2004: Mariusz Wojcieszek - Wrote a driver for the Max-A-Flex system (Atari 600XL). Four titles have appeared on this platform officially only. + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 16 kb / 1 files / 11.9 zip + +$end + + + +$info=mfd51w +$mame + +DEVICE: + +Apple/Sony 3.5 DD (400/800K GCR) + + +WIP: + +- 0.228: Added 'Apple/Sony 3.5 DD (400/800K GCR)' device (imagedev\floppy.cpp). + +$end + + + +$info=mfd75w +$mame + +DEVICE: + +Apple/Sony 3.5 HD (Superdrive) + + +WIP: + +- 0.228: Added 'Apple/Sony 3.5 HD (Superdrive)' device (imagedev\floppy.cpp). + +$end + + + +$info=mfightc +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.262: Move sound irq enable to something less hackish, fixes sound in Mahjong Fight Club [Angelo Salese]. + +- 0.235: Added M48T58 NVRAM to clone Mahjong Fight Club (ver JAC). + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Mahjong Fight Club (ver JAD)' and clone (ver C) to 'Mahjong Fight Club (ver JAC)'. + +- 0.126u5: Guru added README for Mahjong Fight Club. + +- 0.114u1: Ville Linde added 'Mahjong Fight Club (ver D)' (Konami 2002) and clone (ver C). + +- 18th March 2006: Guru - Mahjong Fight Club (Konami Viper, complete set of 8 identical units! We got this for 1000 yen total!) arrived late yesterday from Japan. + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 2 files / 1.29 zip + +CHD: 61.1 MB (Compressed: 42.0) + +$end + + + +$info=mfish_13 +$mame +0.144u7 [?] + +0.133u3 [?] + +0.129u6 [?] + +0.129u5 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Multi Fish (021120), Multi Fish (021121), Multi Fish (021219), Multi Fish (021227), Multi Fish (030511), Multi Fish (031026) and Multi Fish (031117). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.144u7: Changed clone 'Multi Fish (040316)' to parent. + +- 0.143u1: Renamed (mfish_14) to (goldfish). + +- 0.142u3: Added clones Multi Fish (030522) and Gold Fish (020903, prototype). + +- 0.139u3: Added clone Multi Fish (040316). Changed description of clones (021124, banking address hack) to 'Multi Fish (bootleg, 021124, banking address hack)' and (040308, banking address hack) to 'Multi Fish (bootleg, 040308, banking address hack)'. + +- 0.136: MetalliC added clone Multi Fish (030124). Changed parent description to 'Multi Fish (021124)' and clone (021124, set 2) to 'Multi Fish (021124, banking address hack)'. + +- 0.134u3: MetalliC added clone Multi Fish (031124). Changed description of clones (040308, set 1) to 'Multi Fish (040308)' and (040308, set 2) to 'Multi Fish (040308, banking address hack)'. + +- 0.134u2: Added missing gfx rom ($0) to clones Multi Fish (040308, set 1) and (040308, set 2). + +- 0.133u3: Added Multi Fish (021124, set 1) (Igro 2002) and clone Multi Fish (021124, set 2). Changed 'Multi Fish (040308, set 1)' from a parent set to clone and clone (040308, set 2, hack?) to 'Multi Fish (040308, set 2)'. + +- 0.130u1: David Haywood changed mapping of start key in Multi Fish driver to standard key (1) like other gambling games, added extra set. Renamed (mfish_2) to (mfish_12) and (mfish_2a) to (mfish_12a). + +- 0.129u6: Changed clone 'Multi Fish (040308, set 1)' from a clone of 'Multi Fish (040316)' to parent. Removed 'Multi Fish (040316)' and clones (021120), (021121), (021124), (021219), (021227), (030124), (030511), (030522), (031026), (031117) and (031124). + +- 0.129u5: Added 'Multi Fish (040316)' (Igro 2004) and clones (040308, set 1), (040308, set 2, hack?), (021120), (021121), (021124), (021219), (021227), (030124), (030511), (030522), (031026), (031117) and (031124). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.59 zip + +$end + + + +$info=mfjump +$mame +0.84u3 [Guru] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.84u5: Changed description to 'Monster Farm Jump (JAPAN)'. + +- 0.84u3: Added 'Monster Jump Farm (JAPAN)' (Tecmo 2001). + +- 22nd May 2004: Guru - Monster Farm Jump (Tecmo 2001, ZN1 hardware) arrived on loan from Blastar. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Hero + +Money Money + +Spatter + +Tower of Druaga + +Doki Doki Penguin Land + +The Return of Ishtar + +Kid no Hore Hore Daisakusen + +Mustache Boy + +Marchen Maze + +Ufo Senshi Yohko Chan + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Cheese Chase + +Mad Donna + +Princess Clara Daisakusen + +Burglar X + +Shocking + + +Romset: 6 MB / 4 files / 2.82 zip + +$end + + + +$info=mfunclub +$mame +0.37b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.176: kamilz resolved most of dipsettings for Mahjong Fun Club. + +- 0.37b16: Takahiro Nogi added 'Mahjong Fun Club - Idol Saizensen (Japan)' (Video System 1989). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 2.72 MB / 10 files / 1.17 zip + +$end + + + +$info=mg_alad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Aladdin's Cave (Maygay M2)' into 'Aladdin's Cave (Maygay M2, SW7-536 SW7-465)' and clones 'Aladdin's Cave (Maygay M2, SW8-298 SW8-144)', 'Aladdin's Cave (Maygay M2, SW8-322 SW8-298)' and 'Aladdin's Cave (Maygay M2, SW8-323 SW8-299)'. + +- 0.143u5: Added 2x new maincpu roms, 4x datarom and 1x snd rom. + +- 0.143u4: Added 'Aladdin's Cave (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 1.04 zip + +$end + + + +$info=mg_bb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Big Break (Maygay M2)' into 'Big Break (Maygay M2, SW6-618 SW6-601)' and clones 'Big Break (Maygay M2, SW6-656 SW6-635)' and 'Big Break (Maygay M2, SW6-657 SW6-636)'. + +- 0.143u4: Added 'Big Break (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 5.75 MB / 13 files / 1.56 zip + +$end + + + +$info=mg_ewg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Each Way Gambler (Maygay M2)' into 'Each Way Gambler (Maygay M2, SA6_127 SA6_113)' and clones 'Each Way Gambler (Maygay M2, SA6_128 SA6_114)', 'Each Way Gambler (Maygay M2, SA6_129 SA6_115)', 'Each Way Gambler (Maygay M2, SA6_130 SA6_115)', 'Each Way Gambler (Maygay M2, SA6_281 NONE)', 'Each Way Gambler (Maygay M2, SA6_282 NONE)', 'Each Way Gambler (Maygay M2, SA6_283 NONE)' and 'Each Way Gambler (Maygay M2, SA6_284 NONE)'. + +- 0.143u4: Added 'Each Way Gambler (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 40.1 zip + +$end + + + +$info=mg_gbr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Guinness Book Of Records (Maygay M2)' into 'Guinness Book Of Records (Maygay M2, SW7-235 SW7-240)' and clones 'Guinness Book Of Records (Maygay M2, SW8-146 SW7-360)' and 'Guinness Book Of Records (Maygay M2, SW8-147 SW7-361)'. + +- 0.143u4: Added 'Guinness Book Of Records (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 7.29 MB / 18 files / 1.84 zip + +$end + + + +$info=mg_jv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Jack & Vera (Maygay M2)' into 'Jack & Vera (Maygay M2, set 1)' and clones 'Jack & Vera (Maygay M2, set 2)', 'Jack & Vera (Maygay M2, set 3)' and 'Jack & Vera (Maygay M2, set 4)'. + +- 0.143u4: Added 'Jack & Vera (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 78.2 zip + +$end + + + +$info=mg_kf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Krypton Factor (Maygay M2)' into 'Krypton Factor (Maygay M2, set 1)' and clone 'Krypton Factor (Maygay M2, set 2)'. + +- 0.143u4: Added 'Krypton Factor (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 96.7 zip + +$end + + + +$info=mg_lug +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'London Underground (Maygay M2)' into 'London Underground (Maygay M2, SW8-232 SW8-154)' and clone 'London Underground (Maygay M2, SW8-233 SW8-155)'. + +- 0.143u5: Added 10x dataroms, 1x I/O, 2x snd, 1x sound_16c55 and 1x io_16c64. + +- 0.143u4: Added 'London Underground (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 7.31 MB / 17 files / 3.20 zip + +$end + + + +$info=mg_pbw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Pinball Wizard (Maygay M2)' into 'Pinball Wizard (Maygay M2, SW8-098 SW8148)' and clones 'Pinball Wizard (Maygay M2, SW8-099 SW8149)' and 'Pinball Wizard (Maygay M2, SW8-098 SW8-096)'. + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Pinball Wizard (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 78.8 zip + +$end + + + +$info=mg_risk +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Risk (Maygay M2)' into 'Risk (Maygay M2, SW7-614 SW7-461)' and clones 'Risk (Maygay M2, SW9-024 SW9-026)' and 'Risk (Maygay M2, SW9-025 SW9-023)'. + +- 0.143u4: Added 'Risk (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 6.27 MB / 16 files / 2.27 zip + +$end + + + +$info=mg_scl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split 'Super Clue (Maygay M2)' into 'Super Clue (Maygay M2, SW8-152 SW8-130)' and clone 'Super Clue (Maygay M2, SW8-153 SW8-131)'. + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Super Clue (Maygay M2)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 97.6 zip + +$end + + + +$info=mga2064w +$mame + +DEVICE: + +Matrox Millennium 'IS-STORM / MGA-2064W' + + +ROMS: + +rev3.bin (64k vga_rom) + +rev2_2mb.bin (64k vga_rom) + +rev2_storm4mb.vbi (32k vga_rom) + +matroxisstormr2.bin (64k vga_rom) + +matrox2064wr2.bin (64k vga_rom) + + +WIP: + +- 0.262: Added 'Matrox Millennium 'IS-STORM / MGA-2064W'' device (bus\pci\mga2064w.cpp). + +$end + + + +$info=mgakuen +$mame +0.35RC1 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.140u2: Fixed 'Player 2 Skill' dipswitch description. + +- 0.136u1: Corrado Tomaselli changed Z80 clock of Mahjong Gakuen from 6MHz to 8MHz to match the other Mitchell hardware games. Changed OKI6295 clock speed to 1MHz. + +- 0.118u2: Atari Ace fixed green screen on startup and MAME gets frozen. + +- 0.99u5: Roberto Fresca added 'Freeze' dipswitch. + +- 0.64: Added clone Chi-Toitsu. + +- 0.35RC1: Nicola Salmoria added 'Mahjong Gakuen' (Yuga 1988). All Mitchell games run on the same hardware except for Mahjong Gakuen, which runs on an earlier version, without RAM banking and not encrypted (standard Z80). + +- 8th June 1999: Nicola Salmoria fixed the sprites in Mahjong Gakuen. + +- 7th June 1999: Nicola added Mahjong Gakuen and Quiz Tonosama no Yabou 2 Zenkoku-ban. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 2.91 MB / 9 files / 894.4 zip + +$end + + + +$info=mgakuen2 +$mame +0.35RC1 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.146u1: MASH fixed graphic glitch in Mahjong Gakuen 2. + +- 0.136u1: Changed OKI6295 clock speed to 1MHz. + +- 0.35RC1: Nicola Salmoria added 'Mahjong Gakuen 2 Gakuen-chou no Fukushuu' (Face 1989). + +- 3rd June 1999: Nicola added Mahjong Gakuen 2 Gakuen-chou no Fukushuu. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 3.03 MB / 10 files / 1.17 zip + +$end + + + +$info=mgames +$mame +0.129 [David Haywood, Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Use tilemap system for drawing, clean up palette and gfxlayout [Dirk Best]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.175: Roberto Fresca added technical notes and correct CRT 810 layout + old notes. Some cleanup for coding standards and fixed coinage dipswitches. + +- 0.155: Changed set mpoker and driver to mgames. Also description from Multi-Poker to Match Games accordingly with the official flyer (http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500). In fact, these are skill instead of poker games. Also added way more documentation and some cosmetic fixes [Roberto Fresca]. Changed description to 'Match Games'. Renamed (mpoker) to (mgames). + +- 0.133u1: Angelo Salese improved colors in Multi-Poker. Changed palettesize to 512 colors. Removed buttons 2-9. + +- 0.133: Roberto Fresca fixed Multi-Poker - Game now playable. Merit Multi-Poker improvements [Roberto Fresca]: Full Inputs and dipwitches. Simulated spark-watchdog circuitery. Demuxed custom port. NVRAM support. CPU clock derived from #defined crystal. 8000-8007 Output ports. Coin related counters. Sound components and trigger found at 8000-8003, bit2. Full lamps support. PCBs layouts & technical notes. The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong. Changed Z80 CPU1 clock speed to 3MHz. Changed year to 1981. Added dipswitches 'Coin A', 'Game Select', 'Maximun Bet' and 'Main Percentage'. Changed description to 'Multi-Poker'. + +- 20th July 2009: Roberto Fresca - This time I made a lot of improvements to Merit Multi-Poker. All the 4 games are working, but unfortunately the color is still wrong. Sound seems to be discrete and need the real circuitery traced to implement something. + +- 0.129: David Haywood and Angelo Salese added 'Merit Poker' (Merit 1983). + +- 22nd October 2005: ClawGrip - Another game dumped: Multi Poker (1981), from Merit Industries. The small sub-board is a Video I-O. + + +Recommended Games (Gambling) + + +Romset: 20 kb / 10 files / 11.4 zip + +$end + + + +$info=mgavegas +$mame +0.155 [ANY] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.155: ANY added 'Vegas 1 (Ver 2.3 dual coin pulse, shorter)' (MGA 1985) and clones (Ver 1.33 single coin pulse) and (Ver 2.1 dual coin pulse, longer). + + +Recommended Games (Gambling) + + +Romset: 40 kb / 2 files / 24.7 zip + +$end + + + +$info=mgcldtex +$mame +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +< Japan > + + +WIP: + +- 0.220: Changed description to 'Magical Date EX / Magical Date - Sotsugyou Kokuhaku Daisakusen (Ver 2.01J)' and clone (Ver 2.02J) to 'Magical Date / Magical Date - Dokidoki Kokuhaku Daisakusen (Ver 2.02J)'. + +- 0.197: Simplified Z80 bank switching for FX-1A games (mgcldtex, psyforce and sfchamp) [cam900]. + +- 0.178: Added CAT702 protection key. + +- 0.127u1: smf fixed clone 'Magical Date / Magical Date' - Game now playable. + +- 0.84: smf added japanese translations of Magical Date title. Changed description to 'Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen (Ver 2.01J)' and clone (Ver 2.02J) to 'Magical Date / Magical Date - dokidoki kokuhaku daisakusen (Ver 2.02J)'. + +- 0.83: Changed description to 'Magical Date EX (Ver 2.01J)' and clone (JAPAN Ver 2.02J) to 'Magical Date (Ver 2.02J)'. + +- 0.82u3: smf fixed rendering issue with Magical Date. Changed description to 'Magical Date EX (JAPAN Ver 2.01J)' and clone set 2 to 'Magical Date (JAPAN Ver 2.02J)'. Renamed (mgcldate) to (mgcldtex) and (mgcldtea) to (mgcldate). + +- 0.82u2: Replaced YM2610 sound with YM2610B and fixed user2 rom loading. Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 0.74u2: Added 'Magical Date (JAPAN) (set 1)' (Taito 1996) and clone (set 2). + +- 0.71: smf and MooglyGuy added (Testdrivers) Magical Date (JAPAN) (set 1) and clone (set 2). + + +LEVELS: 5 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 16.1 MB / 8 files / 12.7 zip + +$end + + + +$info=mgcrystl +$mame +0.103u2 [Uncle Tom] + +0.59 [Brian Troha] + +0.53 [Luca Elia] + + +WIP: + +- 0.280: Dumped PLDs for Magical Crystals and clones [Apocalypse, Darksoft]. + +- 0.242: Corrado Tomaselli correct program ROM labels for clone Magical Crystals (Japan, 92/01/13). + +- 0.173: Improved rom labeling for Japan set based on PCB picture, and noted that the Japan set we have is revision 2, but a revision 0 exists, undumped [Lord Nightmare]. + +- 0.136u1: Corrado Tomaselli changed Magical Crystals to use YM2149. + +- 0.133u1: Renamed (mgcrysto) to (mgcrystlo) and (mgcrystj) to (mgcrystlj). + +- 0.122u8: Removed 8x 'Unknown/Unused' dipswitches. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies and OKI M6295 pin 7 in Magical Crystals. Changed OKI6295 CPU4 clock speed to 2MHz. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.103u2: Uncle Tom added Magical Crystals (World, 92/01/10). Changed 'Magical Crystals (World)' to clone 'Magical Crystals (World, 91/12/10)' and clone (Japan) to 'Magical Crystals (Japan, 92/01/13)'. Renamed (mgcrystl) to (mgcrysto). + +- 0.101u2: Pierpaolo Prazzoli added bitmap to keep sprites on screen to the Kaneko video driver. This fixes level 1 boss sprites effect in Magical Crystals. + +- 0.59: Brian Troha added Magical Crystals (World). Renamed (mgcrystl) to (mgcrystj). + +- 18th March 2002: Brian Troha added the World version of Magical Crystals to the Kaneko16 driver. + +- 0.55: Changed OKI6295 clock speed to 18181 Hz. + +- 0.54: Changed palettesize from 8192 to 2048 colors. + +- 0.53: Luca Elia added 'Magical Crystals (Japan)' (Kaneko 1991). + +- 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver. + + +LEVELS: 18 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 4.25 MB / 15 files / 887.8 zip + +$end + + + +$info=mgcs +$mame +0.113u3 [XingXing] + + +< China > + + +TEST MODE: + +- Press service + stats during test mode for sound test. + + +WIP: + +- 0.286: Improved protection emulation for M68K-based games. Implemented alternate inc protection type. Completed IGS029 simulation for most games. Reworked address remap functions to make them save state-friendly [anonymous, Ivan Vangelista]. Promoted Manguan Caishen (China, V103CS) and clones Manguan Caishen (China, V106CS) and Manguan Caishen (China, V110C) to working [anonymous]. Redumped text ROM for clone Manguan Caishen (China, V110C) [little0]. + +- 0.277: little0 added clone Manguan Caishen (China, V110C). + +- 0.271: Fixed DIP switches and cleaned up inputs for Manguan Caishen [Vas Crabb]. + +- 0.269: dyq, little0 and Guru added clone Manguan Caishen (China, V106CS). TODO: Finish IGS029 protection. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Man Guan Cai Shen (IGS 1998)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + +- 0.264: Changed description to 'Manguan Caishen (China, V103CS)'. + +- 0.245: Added IGS025 string protection and joystick inputs to Man Guan Caishen. Moved protection data to external file. Added mgcs_string.key rom [Luca Elia]. Added dipswitches 'Continue To Play', 'Hide Gambling' and 'Unused'. Changed description to 'Man Guan Caishen (China, V103CS)'. + +- 0.194: Changed description to 'Mahjong Man Guan Caishen (V103CS)'. + +- 0.155: Preliminary IGS029 protection simulation for Mahjong Man Guan Cai Shen. Fixes sound, DIPs and crash at game start [Luca Elia]. + +- 0.135u1: Luca Elia added hopper simulation to Mahjong Man Guan Cai Shen. + +- 0.129: Luca Elia improved 'Mahjong Man Guan Cai Shen'. It now runs through attract mode. It still locks up as soon as one coins up though, due to the unemulated IGS029 protection. Added new 4MB sprites rom. Changed visible area to 512x240. Added dipswitches 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Pay Out Type', 'Double Up Limit', 'Min Bet', 'Double Up', 'Double Up Type', 'Controls', 'Number Type' and 'Bet Number'. Changed description to 'Mahjong Man Guan Cai Shen (V103CS)'. + +- 16th November 2008: Luca Elia - I'm looking at an IGS game, Mahjong Man Guan Cai Shen, that was decrypted some time ago by Pierpaolo. It's based on the IGS017 video chip that I emulated several months back, plus an unemulated IGS029 for inputs and protection. After the graphics roms where redumped, I could tackle the slight graphics and palette encryption. Fortunately, for the decryption I had a crib to exploit, since for the spinning logo in the intro they used (almost) the same graphics as those in Virtua Bowling. For the protection, on the other hand, I'm still trying to bypass every check, so the game is not playable yet. Thanks to Guru, dyq & bnathan. + +- 0.127u1: Pierpaolo Prazzoli decrypted Mahjong Man Guan Cai Shen. + +- 0.113u3: XingXing added 'Mahjong Man Guan Cai Shen' (IGS 1998). + + +Recommended Games (Mahjong) + + +Romset: 5.50 MB / 5 files / 1.68 zip + +$end + + + +$info=mgcs2h +$mame +0.269 [dyq, little0, Guru] + + +WIP: + +- 0.270: Changed description to 'Manguan Caishen 2 (link version, host)'. Renamed (mgcsh) to (mgcs2h). + +- 0.269: dyq, little0 and Guru added 'Manguan Caishen (link version, host)' (IGS 1999). Added IGS027A internal ROM dump [Guru, XingXing]. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Man Guan Cai Shen Master Host (IGS 1999)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Mahjong) + + +Romset: 80 kb / 2 files / 32.0 zip + +$end + + + +$info=mgcs2l +$mame +0.269 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.270: Changed description to 'Manguan Caishen 2 (link version, extension, S110CN)'. Renamed (mgcsl) to (mgcs2l). + +- 0.269: dyq, little0 and Guru added 'Manguan Caishen (link version, extension, S110CN)' (IGS 1999). + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: Man Guan Cai Shen Link Version Slave Extension (IGS 1999)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + + +Recommended Games (Mahjong) + + +Romset: 5.50 MB / 4 files / 1.73 zip + +$end + + + +$info=mgcs3 +$mame +0.265 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.270: Hooked up inputs, hopper and counters for Manguan Caishen 3. Route outputs through I/O ports. Note: Output routing is different depending on the control panel type for thesse games, so it needs PORT_CONDITION or it will give a "hopper empty" error [Vas Crabb]. Implemented dual 128KiB Oki sample banks for mgcs3 [XingXing]. Promoted Manguan Caishen 3 (V101CN) to working [XingXing, Vas Crabb]. Changed MSM6295 sound clock speed to 2MHz. Added dipswitches 'Demo Sounds' and 'Control Panel'. Changed description to 'Manguan Caishen 3 (V101CN)'. + +- 0.269: Added IGS027A internal ROM dump [Guru, XingXing]. Fixed decryption for mgcs3 [XingXing]. + +- 0.265: dyq, little0 and Guru added 'Man Guan Caishen 3 (V101CN)' (IGS 200?). Added preliminary decryption [IQ_132]. + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Man Guan Cai Shen 3 (IGS, 199? / 200?). + + +Recommended Games (Mahjong) + + +Romset: 10 MB / 5 files / 3.49 zip + +$end + + + +$info=mgdh +$mame +0.141u1 [Luca Elia] + +0.135u1 [Luca Elia, Guru, The Dumping Union] + + +< China > + + +TEST MODE: + +- Press A + B during test mode for sound test (B1+B2+B3 when using a joystick). + +- Test mode is accessed by keeping test pressed during boot (as usual), but pressing F2+F3 in MAME does not actually work. It does work if F2 is pressed in the debug window at boot, and held while closing it. + + +WIP: + +- 0.271: Correct Manguan Daheng DIP switch settings and started cleaning up inputs [Vas Crabb]. + +- 0.264: Changed description to 'Manguan Daheng (Taiwan, V125T1)' and clone '(Taiwan, V123T1) to 'Manguan Daheng (Taiwan, V123T1)'. + +- 0.245: Added 'Continue To Play' dipswitch. Changed description to 'Man Guan Daheng (Taiwan, V125T1)' and clone (Taiwan, V123T1) to 'Man Guan Daheng (Taiwan, V123T1)'. + +- 0.194: Changed description to 'Mahjong Man Guan Daheng (Taiwan, V125T1)' and clone 'Mahjong Man Guan Da Heng (Taiwan, V123T1)' to 'Mahjong Man Guan Daheng (Taiwan, V123T1)'. + +- 0.155: Added 'Min Bet' dipswitch. + +- 0.141u1: Luca Elia added Mahjong Man Guan Da Heng (Taiwan, V125T1). Renamed (mgdh) to (mgdha). + +- 0.135u2: Luca Elia implemented missing joystick mode in 'Mahjong Man Guan Da Heng' and fixed inaccurate donden graphics. + +- 0.135u1: Luca Elia, Guru and The Dumping Union added 'Mahjong Man Guan Da Heng (Taiwan, V123T1)' (IGS 1997). Luca Elia decrypted Mahjong Man Guan Da Heng (Taiwan, V123T1). + +- 11th October 2009: Luca Elia - The new batch of dumped IGS games made me look again at emulating the IGS031 custom ASIC. It's the graphics processor used by several titles from the late nineties (currently scattered in the igs_m68.c, igs_m027.c and tarzan.c drivers, as non-working). I started with Mahjong Man Guan Da Heng, decrypting the program rom, and noting a striking similarity with an igs017 game I emulated before. Then everything fell into place. Remaining issues on this titles is some protection I haven't really had the time to investigate yet. That's all I could do for the moment. The remaining sets on the mentioned drivers are either still encrypted (gfx & program), protected by an ARM CPU, or incomplete dumps (i.e. the Tarzan and Super Tarzan sets). Thanks to Guru, dyq, Bnathan, Pierpaolo Prazzoli and The Dumping Union. + + +Recommended Games (Mahjong) + + +Romset: 5.12 MB / 4 files / 1.10 zip + +$end + + + +$info=mgfx +$mame +0.282 [little0] + + +< China > + + +WIP: + +- 0.283: Added inputs for Manguan Fuxing (V104T) (sound is still broken) [Vas Crabb]. Redumped sound ROM. Promoted Manguan Fuxing (V104T) to working [little0]. + +- 0.282: little0 added 'Manguan Fuxing (V104T)' (IGS 2000). Dumped mask ROMs [Mr. Kong, little0]. + + +Recommended Games (Mahjong) + + +Romset: 6.02 MB / 5 files / 2.40 zip + +$end + + + +$info=mghammer +$mame +0.262 [buffi] + + +< China > + + +NOTE: + +- YouTube: https://youtu.be/oii11GuyNUA + + +WIP: + +- 0.262: buffi added 'Medal Get Hammer (V100JP)' (IGS / Enheart 2015). + + +Recommended Games (Multiplay) + +Recommended Games (Medal) + + +Romset: 84 MB / 8 files / 27.8 zip + +$end + + + +$info=mgion +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Gionbana (Japan 890207, medal)'. + +- 0.104u7: Takahiro Nogi fixed Gionbana can't be played after 'HOPPER JAM' message appears. + +- 0.86u2: Takahiro Nogi added 'Gionbana [BET] (Japan 890207)' (Nichibutsu 1989). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1 MB / 16 files / 314.3 zip + +$end + + + +$info=mgmen89 +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.180: Removed 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong G-MEN'89 (Japan 890425)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong G-MEN'89 (Japan)' (Nichibutsu 1989). + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 1.31 MB / 18 files / 423.9 zip + +$end + + + +$info=mgnumber +$mame +0.130u1 [f205v] + + +CD-ROM required + + +Bugs: + +- mgnumber and clone: High pitched sound throughout gameplay. Tafoid (ID 05655) + + +WIP: + +- 0.132u3: Mariusz Wojcieszek and Stephane Humbert fixed Magic Number - Game now playable. Mariusz Wojcieszek fixed AGA display window start and stop, fixes startup screen. Changed VSync to 50Hz. Changed input to 1 Player with 5 buttons and 1x coin slot. Added dipswitches 'Tokens' and 'Tickets'. + +- 0.132u2: Added button 8. + +- 0.130u1: f205v added 'Magic Number' (CD Express 1995). + +- 9th March 2009: f205v dumped Magic Number. This is an Amiga "CUBO CD32" CD. + + +Recommended Games (Quiz) + + +CHD: 485.7 MB (Compressed: 85.4) + +$end + + + +$info=mgolf +$mame +0.81u8 [Stefan Jokisch] + + +TODO: + +* Add sound/samples + + +SETUP: + +- Insert Coin and start the game first, press P1 Button 1 and then you can select with SPACE one of 16 courses. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. Changed description to 'Mini Golf (Atari, prototype)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.160: Osso removed anonymous timer and added save state support to Atari Mini Golf. + +- 0.136u4: Fabio Priuli added driver_data struct to Atari Mini Golf. + +- 0.81u8: Stefan Jokisch added 'Atari Mini Golf (prototype)' (Atari 1978). + +- 25th April 2004: Stefan Jokisch sent in a driver for Atari's Mini Golf. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 18 kb / 13 files / 8.67 zip + +$end + + + +$info=mgprem11 +$mame +0.112u2 [f205v, David Haywood] + + +CD-ROM required + + +WIP: + +- 0.132u3: Mariusz Wojcieszek and Stephane Humbert fixed Magic Premium - Game now playable. Mariusz Wojcieszek fixed AGA display window start and stop, fixes startup screen. Added dipswitches 'Tokens', 'Setup', 'Tickets' and 'Unknown'. + +- 0.132u2: Added button 8. + +- 11th March 2009: Mariusz Wojcieszek - This time, a few pictures of the games from the system Cubo CD32: Candy Puzzle, Harem Challenge, Magic Premium and Laser Strixx. The work has just begun, so the game does not yet work correctly. + +- 0.112u2: David Haywood added 'Magic Premium (v1.1)' (CD Express 1995). + +- 4th February 2007: f205v dumped Magic Premium (v1.1). This is an Amiga "CUBO CD32" CD. + + +Recommended Games (Cards) + + +CHD: 589.6 MB (Compressed: 156.8) + +$end + + + +$info=mgtmg9 +$mame +0.285 [Siftware] + + +WIP: + +- 0.285: Siftware added 'Multi Game 9 (ver 9.04 Eng)' (MGT 200?). TODO: Currently crashes due to unsupported opcodes in the core (0x95e4, which should be equivalent to 0x95e8 (SPM)). + + +Recommended Games (Gambling) + + +Romset: 132.5 MB / 2 files / 32.2 zip + +$end + + + +$info=mgzz +$mame +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.271: Renamed (mgzza) to (mgzz100cn). + +- 0.270: Hooked up inputs and joystick inputs for Manguan Zhizun (V101CN) and clone Manguan Zhizun (V100CN). Route outputs through I/O ports. Note: Output routing is different depending on the control panel type for thesse games, so it needs PORT_CONDITION or it will give a "hopper empty" error. Correct year [Vas Crabb]. Promoted Manguan Zhizun (V101CN) and clone Manguan Zhizun (V100CN) to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Allow Continue', 'Control Panel', 'Demo Sounds', 'Coin A', 'Key-In Rate', 'Credit Limit', 'Minimum Bet' and 'Continue Immediately'. Changed parent description to 'Manguan Zhizun (V101CN)'. Changed 'Man Guan Zhi Zun (V100CN)' from a parent set to clone 'Manguan Zhizun (V100CN)'. + +- 0.269: Added IGS027A internal ROM dump (f1_027a.bin) [Guru, XingXing]. Fixed decryption for mgzz [XingXing]. Changed description of Man Guan Fu Xing to 'Man Guan Zhi Zun (V101CN)'. Renamed (mgzz) to (mgzza) and (mgfx) to (mgzz). + +- 0.265: dyq, little0 and Guru added 'Man Guan Zhi Zun (V100CN)' (IGS 2003). Added preliminary decryption [IQ_132]. + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Man Guan Zhi Zun (IGS 2003). + +- 0.113u3: XingXing added 'Man Guan Fu Xing' (IGS 2000). + + +Recommended Games (Mahjong) + + +Romset: 6.02 MB / 5 files / 2.01 zip + +$end + + + +$info=mhavoc +$mame +0.30 [Michael Appolo, Brad Oliver, Neil Bradley, Aaron Giles, Bernd Wiebelt] + + +Artwork available + + +Bugs: + +- mhavoc, mhavoc2: Improper line order in vector graphics in Major Havoc. Zaghadka (ID 08112) + +- mhavocp: [possible] Increasing slowdown in Test Mode. Tafoid (ID 04117) + +- mhavocp: [possible] One of your men just floats when you start a game and enter the ship. qapo (ID 01141) + + +WIP: + +- 0.263: Removed timer_set [hap]. + +- 0.254: Consolidate driver in single file [Osso]. + +- 0.235: Jess Askey added XY flip (video\avgdvg.cpp) which is technically supported by the production Atari hardware for Major Havoc, the software just didn't end up using it. Im going to support cocktail mode on Major Havoc - The Promised End (HBMAME). + +- 0.229: Robbbert fixed graphics missing in maze stages of Major Havoc (MAX_POINTS 20000 is needed). + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.226: Verified AVG prom. All PCB pics point to this game using the 136002-125 PROM. Page 4-30 of the operation manual states 6c is 136002-125, too. However MAME had it using the 036408-01 PROM. They have identical contents, anyway [Andrew Welburn]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Fix for Alpha One clones which doesn't have coin and service ports [AJR]. + +- 26th August 2019: Jess Askey - We are still in beta but the final version of Major Havoc The Promised End is not far away. Hopefully this will get added to a future official MAME release when we are finished. For now you can play these levels via the MH Editor or the latest rom release versions using HBMAME or modify you original MH board/romset. Here are some playback videos showing off the new and updated levels: Levels 13-24: https://www.youtube.com/playlist?list=PL9-mbVLOE1xeCOkU-EDCzaFV_27TAEDQt and Hidden Levels: https://www.youtube.com/playlist?list=PL9-mbVLOE1xeM343MXpRwrfrI1kEm_oiN. + +- 20th July 2019: TrevEB - I found a vid of the promised land in action from CAX2018: https://youtu.be/fVLxFtTHGCc (Advance to 9:31). + +- 20th July 2019: Mr. Do - Major Havoc Homeworld at California Extreme. This ROM Hack (owner modification) of the original Major Havoc game released by Atari in 1983 attempts to include and improve several aspects of the game. Notably returning a Star Castle space battle and a homeworld final challenge that Owen had originally envisioned for the game before it was pushed out the door by Atari. Other improvements include; new levels, speech, new enemies, improved self-tests, game statistics, special warps and more. This session will describe and show some of the new features, give instructions on how to modify your original Major Havoc PCB to support the new game and instructions on how to patch your existing ROM's to play the game. We will also talk a bit about Scott Swazey's Major Havoc hardware FPGA implementation and some details around that project along with the Major Havoc Level Editor. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.207: Removed address_space and mem_mask arguments from POKEY mhavoc handlers [AJR]. + +- 0.205: Gave banked vector roms their own rom region [Robbbert]. Removed AVG_MHAVOC MCFG macros [Osso]. Removed M6502, POKEY, TMS5220, TIMER and VECTOR MCFG macros [Ryan Holtz]. + +- 15th December 2018: Mr. Do - Added 'Atari Arcade Classics for PC' artwork to Major Havoc. + +- 0.202: Removed TMS5220 read/write handler trampolines [smf]. Removed WATCHDOG MCFG macros [Osso]. Changed description of clone (Return to Vax) to 'Major Havoc - Return to Vax'. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Use parallel EEPROM device [AJR]. + +- 0.198: Use array finder for POKEYs and device finder for TMS5220 [AJR]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.173: Updated Gamma CPU address decoding/mirroring from the schematic. Minor comment update [Lord Nightmare]. + +- 0.149: MooglyGuy fixed various vector games crashed/freezed in MAME like Major Havoc. + +- 0.147u1: Miodrag Milanovic moved handling of quad Pokey into Major Havoc driver. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.133u1: Renamed (alphaona) to (alphaonea). + +- 0.129u5: Couriersud added save state support to Major Havoc. + +- 0.127u1: Removed 8-way Joystick. + +- 0.126u4: Aaron Giles fixed access violation and all graphics are missing in Major Havoc. + +- 0.115u1: Changed region proms to user1. + +- 0.111u5: Mathis Rosenhauer added state saving to Major Havoc. Also fixed sparkling vectors so slowdowns and vector list overflows can be expected. It looks much nicer, though. + +- 0.110u2: Mathis Rosenhauer added missing x-flipping support in Major Havoc. + +- 0.109u2: Jess Askey connected TMS5220 speech support to clone 'Major Havoc (Return to Vax)'. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Added PROM ($0 - AVG PROM). + +- 0.80: Alex Eddy fixed vector clipping in Major Havoc. + +- 0.58: Added clones Alpha One (prototype, 3 lives) and (prototype, 5 lives). Changed palettesize from 256 to 32768 colors. + +- 1st February 2002: Aaron Giles added another Alpha One prototype ROM set to the Major Havoc driver. + +- 30th January 2002: Aaron Giles added better vector sparkle effect emulation as used in Major Havoc and Tempest. + +- 25th January 2002: Aaron Giles sent in a driver for Alpha One, a single-CPU prototype version of Major Havoc. + +- 22nd April 2001: Bart Puype fixed Major Havoc from crashing in MAME32. + +- 0.36RC1: Removed 3rd player. + +- 0.35RC1: Brad Oliver added clone Major Havoc (prototype). + +- 2nd May 1999: Juergen Buchmueller modified Major Havoc music speed to be more correct. + +- 0.33b7: Changed description to 'Major Havoc (rev 3)' and clone (alternate version) to 'Major Havoc (rev 2)'. + +- 0.33b4: Some fiddling with the Atari vector games frame rates [Nicola Salmoria]. + +- 0.31: Al Kossow fixed aspect ratio in Major Havoc. Aaron Giles and Bernd Wiebelt improved handling of vector games. Battlezone and Major Havoc now do correct clipping. + +- 0.30: Mike Appolo added 'Major Havoc' (Atari 1983) and clones (alternate version) and (Return to Vax). + +- 8th December 1992: Dumped Major Havoc (rev 2), (rev 3) and (Return to Vax). + + +STORY: + +- You are Major Havoc, the leader of a brave litter of clones. You are them, they are you, all from one, one from all, fighting for humanity... Eons ago the evil Vaxxian Empire overran the galaxy. Most of your ancestors were enslaved and taken to the Vaxxian homeworld of Maynard. Only a few scientists escaped. Today, their empire is all but vanished. Yet, Vaxxian space stations controlled and defended by robots, still patrol the galaxy and keep your people prisoner. The small band of scientists cloned you, Major Havoc to fly your catastrofighter through a wormhole in space and lead your clone army against the dreaded Vaxxian robot armada. Destroy the enemy space stations and land on the planet of Vaxx to free your people. + + +HOW TO PLAY: + +- Use tact scan for warping and information + +- Destroy mothership defenses + +- Land on white platform of defeated mothership + +- In maze, find the reactoid and touch it + +- Exit maze before reactoid blows up + +- Hold jump button for higher jumps + + +Other Emulators: + +* AAE + +* FB Neo + +* Retrocade + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 120.2 kb / 9 files / 66.9 zip + +$end + + + +$info=mhgaiden +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.274: Use standard mahjong matrix and added second player position controls for Mahjong Hourouki and similar [Vas Crabb]. + +- 0.63: Nicola Salmoria added 'Mahjong Hourouki Gaiden (Japan)' (Home Data 1987). + + +LEVELS: 3 (endless) + + +Recommended Games (Mahjong) + + +Romset: 736 kb / 8 files / 232.8 zip + +$end + + + +$info=mhhonban +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.286: Filled in DIP switch settings for 'Mahjong Housoukyoku Honbanchuu' from manual [Vas Crabb]. + +- 0.179: System11 correct year & company for Mahjong Housoukyoku Honbanchuu. + +- 0.145u8: Takahiro Nogi added clone Zoku Mahjong Housoukyoku (Japan). + +- 0.122u6: RansAckeR fixed dipswitches. Added 'Coinage' dipswitch. + +- 0.86u2: Takahiro Nogi added 'Mahjong Housoukyoku Honbanchuu (Japan)' (Nichibutsu? 199?). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 3.38 MB / 9 files / 867.5 zip + +$end + + + +$info=mia +$mame +0.36b2 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.274: Changed description of clone (Japan) to 'M.I.A.: Missing in Action (Japan, version R)'. + +- 0.247: Implemented K051960 shadow configuration bits, fixes soldiers helping rescued prisoners have RED shadows in the ending sequence of Missing in Action. + +- 0.163: Diet Go Go Fan changed description of clone (Japan) to 'M.I.A. - Missing in Action (version R) (Japan)'. + +- 0.143u8: Kanikani fixed DIPSW and added DIP locations to M.I.A. + +- 0.133u2: hap fixed some text of the boot-up screen is not correctly displayed in clone M.I.A. - Missing in Action (Japan). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have M.I.A.. + +- 0.122u6: RansAckeR fixed player 1 inputs in I/O check. + +- 0.77: Curt Coder fixed inputs/dips and visible area to 304x224 in M.I.A. and clone. + +- 0.76u2: Changed parent and clone descriptions to 'M.I.A. - Missing in Action'. + +- 0.59: Removed 3rd coin slot. + +- 0.36b9: Phil Stroffolino added clone Missing in Action (Japan). + +- 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver. + +- 0.36b2: Added 'Missing in Action (version T)' (Konami 1989) and clone (version S). + + +ARCADE RELEASE: M.I.A. (Konami) - 1989/Feb/08 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 1.66 MB / 11 files / 490.7 zip + +$end + + + +$info=miaction +$mame +0.194 [Roberto Fresca, Ioannis Bampoulas] + + +WIP: + +- 0.194: Roberto Fresca and Ioannis Bampoulas added 'Missing In Action' (Vegas 199?)). Decrypted program and palette [Roberto Fresca]. + +- 23rd January 2018: Roberto Fresca - Just received a couple of dumps from two rare boards. The owner told me that the game is called "Ypovrixio" (greek for "submarine"). Looks like a sub-marine thematic game running in a protected Bordun/Rolla type hardware. After decrypting the program and palette and spending some hours working in the emulation, I found the real title. The game is not currently working and need more work in the emulation. + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 108.9 zip + +$end + + + +$info=mic10937 +$mame + +DEVICE: + +Micrel MIC10937 VFD controller + + +WIP: + +- 0.282: Changed sourcefile to video\roc10937.cpp. + +- 0.184: Added 'Micrel MIC10937 VFD controller' device (machine\roc10937.cpp). + +$end + + + +$info=michigan +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Michigan (Bingo)' (Splin 19??) and clones Michigan Bingo Kit 1 Generation (Bingo), Michigan Bingo New (Bingo), Michigan Kit Bingo Stake 6/10 (Bingo) and Michigan Bingo Stake 6/10 (Bingo). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 128 kb / 2 files / 56.3 zip + +$end + + + +$info=micom_xe_1a +$mame + +DEVICE: + +Dempa Micom Soft Analog/Digital Intelligent Controller + + +WIP: + +- 0.251: Added 'Dempa Micom Soft Analog/Digital Intelligent Controller' device (machine\micomxe1a.cpp). + +$end + + + +$info=micon2 +$mame +0.245 [hap, Anonymous, Jay Gallagher] + + +WIP: + +- 0.245: hap, Anonymous and Jay Gallagher added 'Micon-Kit Part II' (SNK 1978). Added 8255 PPI chip and Player1/2 lamps. The CPU clock divider should be good [hap]. Note: Micon-Kit was SNK's first arcade game, it's a simple Breakout clone. The sequel adds moving obstacles. The 3rd game in the series, Space Micon Kit, adds a 2nd row of bricks. The upright cabinet versions were called Micon-Block. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 4 kb / 4 files / 3.48 zip + +$end + + + +$info=micro3d_sound +$mame + +DEVICE: + +Microprose Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to misc\micro3d_a.cpp. + +- 0.192: Changed description to 'Microprose Custom Sound'. + +- 0.149u1: Added 'Microprose Audio Custom' device (audio\micro3d.c). + +$end + + + +$info=micrombc +$mame +0.131u3 [Guru] + + +< Japan > + + +WIP: + +- 0.186: Promoted Microman Battle Charge to working [MetalliC]. Changed input to 1 Player, 5x buttons, Trackball and 3 coin slots. + +- 0.137u1: Added micrombc.nv NVRAM. + +- 0.131u3: Guru added 'Microman Battle Charge (J 990326 V1.000)' (Sega 1999). + +- 15th March 2008: Guru - Microman Battle Charge (STV cart), which is a medal game, arrived. Thanks to rtw. + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Medal) + + +Romset: 16 MB / 9 files / 3.42 zip + +$end + + + +$info=microphone +$mame + +DEVICE: + +Microphone + + +WIP: + +- 0.278: Added 'Microphone' device (emu\speaker.cpp). + +$end + + + +$info=microtouch +$mame + +DEVICE: + +Microtouch Touchscreen + + +ROMS: + +microtouch_5604010_rev_5.6.u1 (64k bios) + +microtouch_5603920_rev_5.5.u1 (32k bios) + +microtouch_5604340_rev_2.2.u1 (64k bios) + + +WIP: + +- 0.224: Added BIOS 2.2 [Victor Fernandez, ClawGrip]. Added BIOS microtouch_5604340_rev_2.2.u1. + +- 0.218: Added BIOS ROM load for MicroTouch device (not hooked up) [ClawGrip, Kevin Eshbach, ArcadeHacker]. Added BIOS microtouch_560410_rev_5.6.u1 and microtouch_5603920_rev_5.5.u1. + +- 0.145u2: Added 'Microtouch Touchscreen' device (machine\microtch.c). + +$end + + + +$info=midassprite +$mame + +DEVICE: + +MIDAS Sprites + + +WIP: + +- 0.246: Changed sourcefile to neogeo\neogeo_spr.cpp. + +- 0.184: Added 'MIDAS Sprites' device (video\neogeo_spr.cpp). + +$end + + + +$info=midcsd +$mame + +DEVICE: + +Cheap Squeak Deluxe Sound Board + + +ROMS: + +0304-00803-0052.u15 (74 bytes pal) + + +WIP: + +- 0.246: Changed sourcefile to midway\csd.cpp. + +- 0.181: Added 0304-00803-0052.u15 PAL. Changed description to 'Cheap Squeak Deluxe Sound Board' (audio\csd.cpp). + +- 0.145u7: Added 'Midway Chip Squeak Deluxe Sound Board' device (audio\midway.c). + +$end + + + +$info=midearth +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Fixed Middle Earth crash caused by incorrect length of memory share [AJR]. + +- 0.224: Osso added clone Middle Earth (alternate). Added (alternate) PROM 20252-01.bin to parent set. + +- 0.141u1: Miodrag Milanovic added 'Middle Earth' (Atari 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.50 kb / 3 files / 3.78 zip + +$end + + + +$info=midi_kbd +$mame + +DEVICE: + +Generic MIDI Keyboard + + +WIP: + +- 0.246: Changed sourcefile to konami\midikbd.cpp. + +- 0.149: Added 'Generic MIDI Keyboard' device (machine\midikbd.c). + +$end + + + +$info=midi_port +$mame + +DEVICE: + +MIDI port + + +WIP: + +- 0.186: Changed description to 'MIDI port'. + +- 0.153: Added 'Midi Port' device (bus\midi\midi.c). + +$end + + + +$info=midiin +$mame + +DEVICE: + +MIDI In image device + + +WIP: + +- 0.148u1: Added 'MIDI In image device' device (imagedev\midiin.c). + +$end + + + +$info=midiin_port +$mame + +DEVICE: + +MIDI In port + + +WIP: + +- 0.148u1: Added 'MIDI In port' device (bus\midi\midiinport.c). + +$end + + + +$info=midiout +$mame + +DEVICE: + +MIDI Out image device + + +WIP: + +- 0.148u1: Added 'MIDI Out image device' device (imagedev\midiout.c). + +$end + + + +$info=midiout_port +$mame + +DEVICE: + +MIDI Out port + + +WIP: + +- 0.148u1: Added 'MIDI Out port' device (bus\midi\midioutport.c). + +$end + + + +$info=midnrun +$mame +0.86 [Ville Linde] + + +WIP: + +- 0.286: Improved reset conditions, prevent program from writing read-only STKY bits. Fixes 'Midnight Run' crash when F3 pressed [Vas Crabb]. + +- 0.239: Correct 'Transmission Type' dipswitch label and inputs. Fixes putting the Transmission Type to "T-Gate" will do the opposite and put the Transmission Switching to a Button instead of the weird T-Gate that the actual cabinet uses to select Auto or Manual [Cow, Steven Coomber]. + +- 0.234: Guru fixed ROM loading for clone Midnight Run: Road Fighter 2 (AAA, Asia v1.10, newer sound program), game now boots. + +- 0.225: Guru added clone Midnight Run: Road Fighter 2 (AAA, Asia v1.10, newer sound program). Changed description of clone (AAA, Asia v1.10) to 'Midnight Run: Road Fighter 2 (AAA, Asia v1.10, older sound program)'. + +- 11th March 2020: Smitdogg - We got Midnight Run: Road Fighter 2 (Euro) ver. 1.2. MAME currently only has ver 1.1. + +- 0.205: Changed description to 'Midnight Run: Road Fighter 2 (EAA, Euro v1.11)' and clones (AAA, Asia v1.10) to 'Midnight Run: Road Fighter 2 (AAA, Asia v1.10)' and (JAD, Japan v1.10) to 'Midnight Run: Road Fighter 2 (JAD, Japan v1.10)'. + +- 0.202: ShouTime and The Dumping Union added clone Midnight Run: Road Fighters 2 (JAD, Japan v1.10). + +- 15th June 2018: Smitdogg - ShouTime dumped Midnight Run (Japan). + +- 0.154: ShouTime and The Dumping Union added clone Midnight Run: Road Fighters 2 (AAA, Asia v1.10). Brian Troha changed parent description to 'Midnight Run: Road Fighters 2 (EAA, Euro v1.11)'. + +- 0.137: Fixed shared rom loading. + +- 23rd June 2009: Naibo - I'm doing further study on Konami mid-late-90's 3D hardware. There're still some unknown commands for the texture-mapping IC, lighting & texture-wrapping for example. Now I need some screen-shot of "Operation Thunder Hurricane" on REAL Arcade machine for reference(the 3rd stage, in town). + +- 0.129u4: Guru added correct Midnight Run rom names. + +- 4th February 2009: Guru - Midnight Run (Konami ZR107 h/w) arrived. Thanks to M.F. for the donations. + +- 0.126u2: Changed description to 'Midnight Run (Euro v1.11)'. + +- 0.115u3: Ville Linde fixed tilemap colors in the Konami ZR107 driver. + +- 0.114u3: Ville Linde fixed Midnight Run - Game now playable. Konami ZR107 update [Ville Linde]: Changed to use the correct tilemap chip type. Hooked up analog controls. Fixed texture rom loading and texture decoding. Improved the 2D tilemaps. Fixed gfx1/2 rom loading. Added dipswitches 'Network ID', 'Transmission Type' and 'CG Board Type'. + +- 22nd April 2007: Ville Linde - The Konami ZR107 driver was the last PowerPC/SHARC driver not working at all. After a big driver overhaul, Midnight Run and Winding Heat are now playable with varying degrees of graphics problems. + +- 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes. + +- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidate common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. Added ADSP21062 (36MHz) CPU3. Added dipswitches 'DIP0-DIP3'. + +- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Midnight Run pass all the tests, except one FIFO test, which fails on both boards. + +- 0.86: Ville Linde added 'Midnight Run' (Konami 1995) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 4th July 2004: Ville Linde - Presents first shots of Midnight-Run (MAME driver). Don't expect these to be playable anytime soon. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 17.1 MB / 14 files / 8.39 zip + +$end + + + +$info=midres +$mame +0.35 [Bryan McPhail] + +0.31 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- midresb, midresbj: [possible] Erratic sound. Kale (ID 07181) + +- midres & clones: Sprite priority problem. moa (ID 05334) + + +WIP: + +- 0.260: Guru updated ROM labels and positions for Midnight Resistance and clones. + +- 0.242: Angelo Salese fixed control scheme in clone Midnight Resistance (World, set 2). + +- 0.241: Jorge Silva added clone Midnight Resistance (World, set 2). Note: DE-0323-4 PCB, only the first 2 main CPU ROMs differ, ROM labels weren't original so unfortunately not possible to determine version. Changed parent description to 'Midnight Resistance (World, set 1)'. + +- 0.239: Updates and cleanup. Removed some superfluous handlers for clone Midnight Resistance (bootleg with 68705) [AJR]. + +- 0.229: Changed MSM6295 sound clock speed to 1056000 Hz. + +- 0.226: Osso fixed 'Lives' dipswitch in Midnight Resistance. + +- 0.191: Updated positional rotary for Midnight Resistance to use remap table. Hooked up priority video port to Midnight Resistance bootlegs. This fixes missing sprites in the section where the player saves the family (and gets powerups) and the ending [Angelo Salese]. Added buttons for 'Fire' and 'Jump'. + +- 0.182: AJR added MCU (disabled) to clone Midnight Resistance (bootleg with 68705) config. + +- 0.164: Guru added clone Midnight Resistance (Joystick bootleg). Note: These ROMs come from a very large long twin-board bootleg of Midnight Resistance. The board uses only common off-the-shelf parts such as TTL logic, SRAM and 68000/6502 etc. Some of these ROMs match a version in MAME with a 68705 but this board doesn't have a 68705 or other protection devices although the PCB does have a location for a 40-pin 68705. An almost identical board runs a bootleg version of Heavy Barrel and Bad Dudes vs Dragon Ninja. + +- 0.160: David Haywood fixed strange sprite behaviour in Midnight Resistance (video\decmxc06.c). + +- 0.143u8: Kanikani fixed DIPSW in Midnight Resistance. + +- 6th September 2010: Mr. Do - Midnight Resistance is done thanks to Kiltron, and to the BYOAC/CAG artwork. + +- 0.136u3: IQ_132 fixed clone Midnight Resistance (bootleg with 68705) - Game now playable. + +- 0.130u4: Derrick Renaud converted Midnight Resistance use IPT_POSITIONAL. Removed Dial control. + +- 8th September 2008: Guru - Midnight Resistance (1990 bootleg joystick version) arrived from Korea. Thanks to gp-lee. + +- 0.122u2: Changed HuC6280 CPU2 clock speed to 2MHz. + +- 0.122u1: Corrado Tomaselli modified Midnight Resistance 68k CPU to 10MHz (20MHz crystal) and OKI6295 clock to 1MHz. Also confirmed OKI6295 pin 7 is high. Midnight resistance has a lot of slow downs on the PCB too. + +- 0.118u3: Added missing cpu1 rom ($20001) to clone (bootleg with 68705). + +- 9th March 2007: Guru - Midnight Resistance bootleg arrived today, for 68705 redumping. Thanks to Gp-Lee. + +- 0.111u3: Added clone Midnight Resistance (bootleg with 68705). + +- 0.106u13: MASH added PLDs ($0, 200, 400, 600, 800, a00 - pal16r4a-1.bin, pal16l8b-2.bin, pal16l8a-3.bin, pal16l8a-4.bin, pal16l8b-5.bin and pal16l8a-6.bin) to Midnight Resistance and clones. + +- 6th June 2006: Guru - Midnight Resistance (Data East 1989) bootleg arrived from Korea today. Thanks to gp-lee. + +- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Midnight Resistance and clones. Put a note in both "Unknown" switches (DSW1 0x10 & 0x20) because some technical sources pointed them related to extra lives. + +- 0.103u2: Bryan McPhail implemented simultaneous row & column scroll to the tilemap system. This finally fixes the waterfalls in Midnight Resistance. + +- 8th January 2006: Bryan McPhail - There has been a long-standing known bug in DEC0 for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that MAME's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now). Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against MAME to see if you have an unsupported set. + +- 0.97u2: Corrado Tomaselli changed OKI6295 volume in Midnight Resistance to match real PCB. + +- 13th April 2003: Yorik submitted fixes to graphics glitches in Midnight Resistance. + +- 0.37b6: Added PROM ($0 - priority). + +- 0.36b5: Changed HuC6280 clock speed to 3MHz. + +- 0.36b1: Yasuhiro Ogawa added clone Midnight Resistance (Japan). + +- 0.35: Changed clone (Japan) to parent 'Midnight Resistance (World)'. Renamed (midres) to (midresu) and (midresj) to (midres). + +- 0.35b9: Changed description to 'Midnight Resistance (US)'. + +- 0.35b5: Bryan McPhail added full sound to Midnight Resistance. Changed 68000 clock speed to 12MHz. Replaced ADPCM sound with H6280 (4MHz), YM2203 and OKI6295 sound. + +- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. + +- 0.34RC2: Added YM3812 (3250000 Hz) sound (via samples). + +- 0.34b6: Bryan McPhail added clone Midnight Resistance (Japan). + +- 0.34b3: Dani Portillo added high score saving to Midnight Resistance. + +- 0.33b7: Bryan McPhail added partial sound to Midnight Resistance. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria]. + +- 0.31: Bryan McPhail added 'Midnight Resistance' (Data East 1989). Note: The final sequence is wrong (missing front layer which should hide the sun until the grass field scrolls in place). At the end you are asked to enter your name using black letters on black background. + +- 7th March 1998: Dumped Midnight Resistance (US). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 2.06 MB / 25 files / 653.2 zip + +$end + + + +$info=midsg +$mame + +DEVICE: + +Midway Sounds Good Sound Board + + +WIP: + +- 0.246: Changed sourcefile to midway\midway.cpp. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' device (audio\midway.c). + +$end + + + +$info=midssio +$mame + +DEVICE: + +Midway SSIO Sound Board + + +ROMS: + +82s123.12d (32 bytes proms) + + +WIP: + +- 0.246: Changed sourcefile to midway\midway.cpp. + +- 0.145u7: Added 'Midway SSIO Sound Board' device (audio\midway.c). + +$end + + + +$info=midtcs +$mame + +DEVICE: + +Midway Turbo Cheap Squeak Sound Board + + +WIP: + +- 0.246: Changed sourcefile to midway\midway.cpp. + +- 0.211: Removed 'Midway Squawk 'n' Talk Sound Board' device. + +- 0.182: Changed description to 'Midway Turbo Cheap Squeak Sound Board'. + +- 0.181: Replaced '10-Bit R-2R DAC' sound with AD7533 DAC. + +- 0.145u7: Added 'Midway Turbo Chip Squeak Sound Board' device and 'Midway Squawk 'n' Talk Sound Board' device (audio\midway.c). + +$end + + + +$info=midway_ioasic +$mame + +DEVICE: + +Midway IOASIC + + +WIP: + +- 0.246: Changed sourcefile to midway\midwayic.cpp. + +- 0.154: Added 'Midway IOASIC' device (machine\midwayic.c). + +$end + + + +$info=midway_serial_pic_emu +$mame + +DEVICE: + +Midway Serial PIC Emulation + + +WIP: + +- 0.246: Changed sourcefile to midway\midwayic.cpp. + +- 0.186: Changed description to 'Midway Serial PIC Emulation'. + +- 0.181: Added 'Midway Serial Pic Emulation' device (machine\midwayic.cpp). + +$end + + + +$info=midway_serial_pic_sim +$mame + +DEVICE: + +Midway Serial PIC Simulation + + +WIP: + +- 0.246: Changed sourcefile to midway\midwayic.cpp. + +- 0.186: Changed description to 'Midway Serial PIC Simulation'. + +- 0.181: Changed description to 'Midway Serial Pic Simulation'. Renamed (midway_serial_pic) to (midway_serial_pic_sim). + +- 0.154: Added 'Midway Serial Pic' device (machine\midwayic.c). + +$end + + + +$info=midway_serial_pic2 +$mame + +DEVICE: + +Midway Serial PIC 2 + + +WIP: + +- 0.246: Changed sourcefile to midway\midwayic.cpp. + +- 0.186: Changed description to 'Midway Serial PIC 2'. + +- 0.154: Added 'Midway Serial Pic 2' device (machine\midwayic.c). + +$end + + + +$info=mie +$mame + +DEVICE: + +Sega 315-6146 MIE + + +ROMS: + +315-6146.bin (2k mie) + + +WIP: + +- 0.246: Changed sourcefile to sega\mie.cpp. + +- 0.158: Changed Z80 clock speed to 16MHz. Changed description to 'Sega 315-6146 MIE'. + +- 0.142u3: Added 'MIE' device (machine\mie.c). + +$end + + + +$info=mie_jvs +$mame + +DEVICE: + +JVS (MIE) + + +WIP: + +- 0.246: Changed sourcefile to sega\mie.cpp. + +- 0.155: Changed description to 'JVS (MIE)'. + +- 0.142u3: Added 'MIE-JVS' device (machine\mie.c). + +$end + + + +$info=miexchng +$mame +0.34b7 [Santeri Saarimaa] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.140u1: Johnboy added correct c3/c4 roms to Money Puzzle Exchanger. + +- 0.35b12: Changed description to 'Money Puzzle Exchanger / Money Idol Exchanger'. + +- 0.35b3: Added new cpu2/sound roms. + +- 0.34: Replaced 8MB sound rom with 4MB. + +- 0.34b7: Added 'Money Puzzle Exchanger' (Face 1997). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 10.8 MB / 8 files / 4.98 zip + +$end + + + +$info=mightguy +$mame +0.53 [Victor Trucco] + + +WIP: + +- 0.232: Don't return a bool for uint8 in machine\nb1412m2.cpp [hap]. + +- 0.231: Fixed various sound issues in Mighty Guy so that it sounds almost exactly like PCB. NB1412M2 Mahjong Custom: Fixed BGM tempo was unstable. The frequency setting of DAC and timer clock are now linked. When changes the DAC clock, Sound driver set wait loop count ($C010) in the range of 2 to 4 in order to keep the tempo of BGM even if changed clock. This was the cause of the slow BGM in previous versions. Fixed DAC clock calculation. I changed this so that sound plays same as PCB. Implemented a protect command 0x11 to stop the DAC. This is needed to stop DAC sound when the psycho gun is stopped (machine\nb1412m2.cpp) [Sasuke]. + +- 0.198: Hooked up NB1412M2 to Mighty Guy. Improved sound capabilities, makes Mighty Guy to have a sense sound wise. Added DAC sound [Angelo Salese]. Added 8-Bit R-2R DAC. + +- 0.187: Angelo Salese added notes about Mighty Guy sound "protection". Improved sound. + +- 0.142u2: Angelo Salese fixed Mighty Guy - Game now playable. Implemented IRQ ack mechanism and fixed CPU clock speeds in Mighty Guy, this fixes last boss crashes. Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz. + +- 0.135u2: Fabio Priuli added save state support to the Cop01 driver. + +- 0.131u1: MooglyGuy merged memory maps in the Cop01 driver. + +- 0.128u2: Fixed 'Difficulty' and 'Bonus Life' dipswitch. + +- 0.122u8: Zsolt Vasvari removed colortables from Cop01 driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 400 colors. + +- 0.61: Added 'Starting Area' dipswitch. + +- 0.53: Victor Trucco added 'Mighty Guy' (Nichibutsu 1986). Known issues: Crashes during the confrontation with the final boss (only tested with Invincibility on). Missing emulation of the 1412M2 protection chip, used by the sound CPU. + +- 10th August 2001: Nicola Salmoria cleaned up and fixed graphics bugs in the Mighty Guy driver. + +- 28th May 2001: Victor Trucco and Phil Stroffolino wrote a driver for Mighty Guy, but sound is not hooked up and some graphics priority problems remain. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 217.5 kb / 18 files / 111.9 zip + +$end + + + +$info=mikie +$mame +0.34b2 [Nicola Salmoria] + +0.33b7 [Nicola Salmoria] + +0.30 [Allard van der Bas, Mirko Buffoni, Stefano Mozzi] + + +TEST MODE: + +- Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen. + + +NOTE: + +- The attacking move in Japanese set is the headbutt. In the US set, it is replaced by some sort of 'sonic attack'. + + +WIP: + +- 0.278: Changed description of clones 'Shin-ip Sawon - Seok Dol-i' to 'Shin-ip Sawon - Seok Dol-i (Korea)' and 'Shinnyuushain Tooru-kun' to 'Shinnyuu Shain Tooru-kun (Japan)'. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Improved clone mikiek title, put original title in comment [Vas Crabb]. Changed description of clone 'Shin Ib Sa Won - Seok Dol I' to 'Shin-ip Sawon - Seok Dol-i'. + +- 0.204: gp-lee and Guru added clone 'Shin Ib Sa Won - Seok Dol I'. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.144u7: Kanikani updated Mikie dipswitches. + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Mikie and clones (after verification of the M6809 code). + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mikie. + +- 0.136u1: Roberto Zandona fixed possible priority issue in Mikie. + +- 0.134u4: Corrado Tomaselli verified on PCB all the clocks for Mikie, changed the M6809 clock to 1536000 Hz and Vsync to 60.59 Hz. Changed the sound chips to variant SN76489A which are the ones on the PCB. + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got 'Shin Ib Sa Won - Seok Dol I' (Konami 1984), a Mikie's Korean bootleg. + +- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in Mikie. + +- 0.129u4: Nicola Salmoria fixed background music problem in the locker room level of Mikie. Replaced 2x SN76496 sound with 2x SN76489. + +- 0.123u2: Changed palettesize to 4096 colors. + +- 0.93: Changed 2nd SN76496 clock speed to 3579545 Hz. + +- 0.89u4: Cleanup of Mikie driver [Curt Coder]. Changed clock speed of the 2x SN76496 to 1789772 Hz. Fixed rom names. + +- 23rd September 1999: Takahiro Nogi has correct sound frequency in Mikie and Shao-Lin's Road. + +- 0.34b2: Nicola Salmoria added Mikie (headbutt version). In Mikie (High School Graffiti) your weapon is a whistle instead of a headbutt. In the Japanese version the program roms are identical to the US version, only the graphics are different. Changed 'Mikie' to clone 'Mikie (High School Graffiti)'. Renamed (mikie) to (mikiehs). + +- 0.33RC1: Changed description to 'Mikie' and clone (Japan) to 'Shinnyuushain Tooru-kun'. + +- 0.33b7: Nicola Salmoria added Mikie (US) and clone (Japan). The old one was bad and has been removed. + +- 2nd July 1998: Dumped Mikie by Konami (Japanese, 1984). + +- 0.31: Gerrit Van Goethem added high score saving to Mikie. + +- 0.30: Allard van der Bas, Mirko Buffoni and Stefano Mozzi added 'Mikie' (Konami 1984). Known issues: Some colors are not very convincing, they might be wrong. + +- 22nd August 1997: Dumped Mikie. + + +HOW TO PLAY: + +- Classroom: Push other students off chair by Hip Zap and collect the messages from your girlfriend. + +- Locker room: You can take a heart by pushing the FRIGHT/HEART button three times. You can also throw the balls in baskets. + +- Canteen: Cook throws pies at you ...... Throw pies back at him. + +- Gym: Advance carefully not to bump into the girlstudents. + + +ARCADE RELEASE: Shinnyuu Shain Toorukun (Konami) - 1984/Oct/25 + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 129.2 kb / 14 files / 74.9 zip + +$end + + + +$info=mil4000 +$mame +0.128u5 [David Haywood, Angelo Salese] + + +< Italy > + + +SETUP: + +- At first start-up, an Italian message pops up. Press F2 to enter Service Mode, then press Key B (Hold 5) to exit Service Mode. + +- This game is supposed to have 3 kind of graphics: Billiard/pool balls, numbers and cans. If you go to the settings mode (F2), and then in "Impostazioni del Gioco" you disable all 3 graphics (Simboli Biliardo, Simboli Numeri, and Simboli Barattoli --> "Non Abilitato"). The game will start using normal poker cards. + + +WIP: + +- 0.133u1: Removed all 5x buttons. + +- 0.132u4: Tomasz Slanina added clone Millennium Nuovo 4000 (Version 1.6). + +- 0.130u1: Mirko Buffoni added clone Millennium Nuovo 4000 (Version 1.5). + +- 0.128u6: Improvements to Millennium 4000 driver [Roberto Fresca]: Completed normal Inputs/Outputs. Added button-lamps calculation. Created button-lamps layout. Documented the PCB RAM. Fixed NVRAM size based on PCB picture (2x CY62256L-70PC near the battery). Added notes about the method to make appear the real poker cards. Fixed the OKI 6295 frequency (1000 kHz resonator near). Now the game has more decent sounds. Correct CPU clock to 12MHz (main Xtal). Removed 3rd coin slot. + +- 0.128u5: David Haywood and Angelo Salese added 'Millennium Nuovo 4000 (Version 2.0)' (Sure Milano 2000) and clone (Version 1.8). + +- 27th March 2008: f205v dumped Millennium Nuovo 4000 (Version 1.8) and (Version 2.0). + + +Recommended Games (Gambling) + + +Romset: 1.14 MB / 9 files / 625.1 zip + +$end + + + +$info=milkin +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Milkin' It (10251911, NSW/ACT)'. + +- 0.173: Added 'Milkin It' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 14.7 zip + +$end + + + +$info=milliped +$mame +0.12 [Ivan Mackintosh] + + +Artwork available + + +Bugs: + +- milliped, maybe others too?: Self-test display incorrect reporting of dipswitches. joemagiera (ID 08474) + + +WIP: + +- 0.155: Fixed rom names. + +- 0.129: Added clone Millipede Dux (hack) (1982). + +- 9th July 2008: Mr. Do - Added cocktail artwork to Millipede, based on the frame of the Dig Dug cocktail, with photos and corner artwork courtesy of Mike's Arcade. + +- 0.122u8: Zsolt Vasvari removed colortables from Millipede and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 1040 colors. + +- 0.116u4: Mike Haaland fixed sprites in cocktail mode and 2nd player inputs in Millipede. + +- 0.112u2: Mike Haaland added cocktail mode and DIP locations to Millipede. Added 'Cabinet' dipswitch. + +- 15th February 2007: Mike Haaland - Added correct memory map and dipswitch settings from Atari Manuals. Added Cocktail mode (based on v0.36.1 driver from Scott Brasington). Removed unused DIP toggles, now set to IPT_UNKNOWN. Hooked up 2nd trackball. Map P2 Joy inputs to work correctly. (They don't work on a real board). Note: Real Millipede boards do not have the Joystick circuit hooked up to the card edge. The Joytick and T-Ball inputs are both swapped through LS157s by the CNTRLSEL signal at 0x2507. How do we hookup TBEN signal at 0x2505? + +- 0.108u1: Added PROM ($0 - not used). Fixed rom names. + +- 0.62: Removed 3rd coin slot. + +- 0.60: Changed clock speed of the M6502 and 2x Pokey's to 1512000 Hz. Fixed gfx1 rom loading. + +- 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. + +- 0.36RC1: Added 2x 'Unknown' dipswitches. + +- 0.33b1: Service mode in Millipede works [Brad Oliver]. + +- 0.31: Nicola Salmoria added accurate colors to Millipede. + +- 0.30: Brad Oliver fixed background in Millipede. + +- 0.27: John Butler and Aaron Giles fixed sound and trackball support in Millipede. + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Millipede. + +- 0.14: Nicola Salmoria added high score saving to Centipede. However, high scores don't seem to work in Millipede (you are not asked to enter your name). Fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen). Ron Fries provided a new version of his Pokey emulator which fixes problems in the interface with the SEAL audio library (signed vs. unsigned samples). + +- 0.13: Millipede's dipswitches now work [Nicola Salmoria]. DELETE MILLIPED\MILLIPED.DSW, OTHERWISE THE GAME WILL NOT WORK CORRECTLY. Use latest version of Marat's 6502 engine. + +- 0.12: Ivan Mackintosh added 'Millipede' (Atari 1982). Dipswitches are not supported yet. Game is playable with wrong colors. Sound doesn't work, I don't know why [Nicola Salmoria]. Control: Arrows = Move around and CTRL = Fire. Known issues: What is the clock speed of the original machine? I'm currently using 1MHz, I don't know if the game runs correctly. + +- 13xth August 1992: Dumped Millipede. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 20.2 kb / 7 files / 15.0 zip + +$end + + + +$info=milln_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Millionaire (L-3)' (Williams 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 118.7 zip + +$end + + + +$info=millsun +$mame +0.125u4 [Roberto Fresca, Corrado Tomaselli] + + +WIP: + +- 0.125u4: Roberto Fresca added 'Millennium Sun' (Unknown 200?). + +- 3rd September 2005: Corrado Tomaselli dumped Millennium Sun. + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 269.0 zip + +$end + + + +$info=mimonkey +$mame +0.74u2 [Pierpaolo Prazzoli] + +0.63 [Zsolt Vasvari] + + +Bugs: + +- [possible] Wrong colors. MASH (ID 03633) + + +WIP: + +- 0.242: Added 'Auto Fire' dipswitch to Mighty Monkey and clones Mighty Monkey (bootleg on Scramble hardware), Mighty Monkey (bootleg on Super Cobra hardware) and Mighty Monkey (Kaina Games, bootleg on Scramble hardware) [chaneman]. + +- 0.227: Transplant Mighty Monkey and clones Mighty Monkey (bootleg on Super Cobra hardware), Mighty Monkey (bootleg on Scramble hardware) and Mighty Monkey (Kaina Games, bootleg on Scramble hardware) to modern Galaxian driver [AJR]. Added 'Netlist Sound Device' sound. Changed visible area to 224x768. Changed Z80 CPU1 and the 2x AY-3-8912A clock speeds to 1789772 Hz. + +- 0.221: f205v added clone Mighty Monkey (U.Games bootleg). Note: Missing discrete sound components emulation [Osso]. + +- 0.202: kazblox fixed mirroring for video writes for clones Mighty Monkey (bootleg on Scramble hardware) and Mighty Monkey (Kaina Games, bootleg on Scramble hardware). Score is now displayed correctly. + +- 0.165: TeamEurope added clone Mighty Monkey (Kaina Games, bootleg on Scramble hardware). + +- 0.138u2: Tafoid fixed clone Mighty Monkey (bootleg on Scramble hardware) hangs at Post. It was a memory map issue when merging - a RAM area was labeled incorrectly as ROM. + +- 0.132u5: Braille changed year to 1982 for Mighty Monkey (and clones) based on US Copyright Searches. + +- 0.74u2: Pierpaolo Prazzoli added 'Mighty Monkey' (Universal Video Games 198?). Changed 'Mighty Monkey' to clone 'Mighty Monkey (bootleg on Scramble hardware)'. Renamed (mimonkey) to (mimonscr) and (mimonksc) to (mimonsco). + +- 28th September 2003: Pierpaolo Prazzoli added the original version of Mighty Monkey to the Super Cobra driver. + +- 0.69u3: Pierpaolo Prazzoli added new cpu1 roms to clone Mighty Monkey (bootleg on Super Cobra hardware) - Game now playable. + +- 0.63: Added 'Mighty Monkey' (Universal Video Games 198?) and clone (bootleg on Super Cobra hardware). + +- 21st November 2002: Zsolt Vasvari added Mighty Monkey to the Scramble driver. + +- 5th February 2002: Theo Philips dumped Mighty Monkey (bootleg on Super Cobra hardware). + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 56 kb / 15 files / 36.0 zip + +$end + + + +$info=minasan +$mame +0.35b2 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.174: Changed description to 'Minasan no Okagesamadesu! Dai Sugoroku Taikai (MOM-001 ~ MOH-001)'. + +- 0.173: Changed number of buttons to 6. + +- 0.142u6: Changed description to 'Minasanno Okagesamadesu! Daisugorokutaikai (MOM-001)(MOH-001)'. + +- 0.142u5: Fixed rom names. Changed description to 'Minashanno Okageshamadeshu! Daishugorokutaikai (MOM-001)(MOH-001)'. + +- 0.132u3: Team Japump redumped M1 rom (027-m1.bin) of Minnasanno Okagesamadesu. + +- 0.69: David Haywood added NeoGeo Mahjong control panel support. + +- 0.37b10: Replaced MGD2 dump with a MVS dump. + +- 0.35b12: Changed description to 'Minnasanno Okagesamadesu'. + +- 0.35b2: Added 'Mina Sanno Okagesama Desu! Dai Sugoroku Taikai' (Monolith Corp. 1990). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Mahjong) + + +Romset: 6.75 MB / 9 files / 1.94 zip + +$end + + + +$info=minefld +$mame +0.30 [Mike Balfour, Nicola Salmoria] + + +TEST MODE: + +- Press 1 + F3 to enter test mode. + + +WIP: + +- 0.247: Make bullets 2x2 pixels instead of a single pixel [Golden Child]. + +- 0.166: David Haywood and Guru added clone Minefield (The Logicshop, bootleg). Note: Code seems to run correctly now, map inputs and declare game to working. + +- 0.140u3: hap fixed missing sound in Minefield. + +- 24th September 2010: 3D ARCADE - New Stern 3D cabinet model for Minefield. + +- 0.139u2: Phil Bennett fixed Minefield hangs at Post. + +- 0.53: Changed palettesize to 354 colors. + +- 0.37b16: Fixed gfx1 roms addresses and palettesize to 226 colors. + +- 0.31: Mike Coates added gradient filled background in Minefield. Al Kossow added accurate colors to Minefield (apart from the background which is approximate). Known issues: Colors are accurate apart from the background, which is an approximation. Separate controls for player 2 in cocktail mode are not supported. + +- 0.30: Mike Balfour and Nicola Salmoria added 'Minefield' (Stern 1983). + +- 1dt January 1998: Dumped Minefield. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 32 kb / 11 files / 16.1 zip + +$end + + + +$info=minemine +$mame +0.184 [AGEMAME] + +0.167 [AGEMAME] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Mine, Mine, Mine (NHG0416-02, US). Renamed (minemineua) to (minemineub). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Mine, Mine, Mine (0400115V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.193: Roberto Fresca added clone Mine, Mine, Mine (NHG0416-99, US). + +- 0.184: Heihachi_73 added 'Mine, Mine, Mine (0400115V, NSW/ACT)'. Renamed (minemine) to (minemineu). + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to 'Mine, Mine, Mine (VHG0416-99, US)' so the game come up in a playable state. + +- 0.175: Changed description to 'Mine, Mine, Mine (VHG0416-99, US)'. + +- 0.167: Roberto Fresca added 'Mine, Mine, Mine (Export)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 851.5 zip + +$end + + + +$info=mineswpr +$mame +0.54 [Frank Palazzolo] + + +Samples required (Blockade) + + +WIP: + +- 0.133u1: Changed 'Minesweeper (4-Player)' from a parent set to a clone of 'Minesweeper'. Renamed (minesw4p) to (mineswpr4). + +- 0.92: Frank Palazzolo added 'Minesweeper (4-Player)' (Amutech 1977). Sound in Minesweeper driver [Frank Palazzolo]. Added discrete sound. Fixed cpu1/gfx1 rom loading. + +- 1st February 2005: Frank Palazzolo - Well, I got a PCB from eBay. As suspected, it is an exact clone of the Gremlin blockade hardware, except for the connectors. The program roms are the same as our existing set, but the graphics are slightly different. (The scores can be displayed in four different directions). So, it turns out that fixing the port settings in Blockade driver enables 4 player mode. I did this, along with some general cleanup. I'll submit the updated driver soon, but I'd like to try and add some sound first. + +- 0.54: Frank Palazzolo added 'Minesweeper' (Amutech 1977). + +- 21st August 2001: Frank Palazzolo added Minesweeper to the Blockade driver. + +- 26th February 1999: Dumped Minesweeper. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 3 kb / 4 files / 1.53 zip + +$end + + + +$info=minferno +$mame +0.61 [Juergen Buchmueller, Aaron Giles] + + +Artwork available + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.279: Fixed samples_device reset. Fixes Inferno (Meadows) crash emulation [hap]. + +- 0.263: Added 2x 'Unused' dipswitches. + +- 0.147u2: Added Inferno (Meadows) color overlay (based on external artwork by Mr Do). + +- 0.128u4: Removed 'Unknown' dipswitches. + +- 0.123u4: Zsolt Vasvari changed description to 'Inferno (Meadows)'. + +- 7th November 2007: Mr. Do - The artwork for Meadows Inferno always bugged me a bit, and I'm not even sure what the original source was. It's also gotten a bump up in quality, and the flames are now all aligned with the windows (as I assume they should have been). + +- 0.61: Juergen Buchmueller added 'Inferno (S2650)' (Meadows 1978). + +- 10th June 2002: Aaron Giles improved Inferno to a point where it is now playable. + +- 3rd June 2002: Juergen Buchmueller added Inferno to the Meadows driver, but it's not playable due to incomplete controls. + + +Recommended Games (Firefighter): + +Fire Truck / Smokey Joe + +Inferno (Meadows) + +Ben Bero Beh + +119 + +Fire Trap + +Megumi Rescue + +Brave Firefighters + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 6.50 kb / 7 files / 3.47 zip + +$end + + + +$info=miniazard +$mame +0.258 [Trol] + + +WIP: + +- 0.258: Trol added 'Mini Azar D' (Arfyc 1989?). + +- 1st August 2023: Recreativas.org - The ROM for Mini Azar D has been dumped and provided to The Dumping Union group, for its incorporation in MAME. Tomas Garcia-Meras has been in charge of updating the corresponding driver in MAME. Mini Azar D is a "B" type arcade machine from the company Arfyc. It matches a hardware used in several machines from different manufacturers, starting with the Mini Super Fruits and Lucky Player models from CIRSA, as well as other models from manufacturers such as Automatics Pasqual, Video Game SA and Reben. + + +Recommended Games (Gambling) + + +Romset: 16 kb / 2 files / 6.73 zip + +$end + + + +$info=miniboy7 +$mame +0.139u1 [Roberto Fresca, Siftware] + +0.116u2 [Roberto Fresca] + + +Bugs: + +- Screen photos of Bonanza Enterprises' Mini Boy 7 countertop game enclosed for reference. gregf (ID 01072) + + +WIP: + +- 0.210: Fixed button-lamps order for Mini-Boy 7. Removed log with implemented R/W. Documented the way PIA port B lines 4-7 are multiplexed through a 74LS157 to read the 8 lines of DSW2 using the AY8910 port B line 7 as selector. Added ASCII diagram [Roberto Fresca]. Fixed lamp blinking [AJR]. Enabled save state support since it already has everything ready [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.162: Sandro Ronco fixed video emulation and added inputs in Mini-Boy 7 - Game now playable. Changed the buttons to use the standard Poker HOLD style (i.e. keys Z X C V B) as per cabinet design. Someone just needs to hook up the lamps and maybe a simple layout, although the actual keys on the machine are not labeled. Also deleted the bad_dump set 2. According to the dumper's notes it's a bad dump of set 3 as rom labels matched that set. Set 2 hangs when trying to play. Added DSW2-1 as Bartop/Cocktail and added GAME_NO_COCKTAIL flag. Added note about custom AD setup with service button [Brian Troha]. Added lamps and a internal button-lamps layout based on the cabinet pictures. Lamps are currently disabled due to other unknown writes are happening on the same port. Need more investigation. Also added the coin counter [Roberto Fresca]. Removed Mini Boy 7 (set 2). Added Player 1, gambling control and 3x coin slots. Added dipswitches 'Cabinet', 'Turns per Coin', 'Bonus Turns', 'DSW2-6', 'DSW2-7' and 'DSW2-8'. Changed parent description to 'Mini-Boy 7 (set 1)' and clone (set 3) to 'Mini-Boy 7 (set 2)'. Renamed (miniboy7b) to (miniboy7a). + +- 0.156: Alex Jackson slightly improved colors in Mini Boy 7 (see gfx2 color 4, now correct playing card colors). + +- 0.149u1: Brian Troha, Cornishdavey and The Dumping Union added clone Mini Boy 7 (set 3). Added PROMs ($0, 100) to clone Mini Boy 7 (set 2). + +- 0.139u1: Roberto Fresca and Siftware added Mini Boy 7 (set 1). Mini Boy 7 improvements [Roberto Fresca]: Correct Xtal frequency. Mapped the PIA MC6821 (not wired since is not totally understood). Preliminary attempt to decode the color PROM. Mapped the AY-3-8910, but still needs ports and some checks. Added debug and technical notes. Changed description of clone 'Mini Boy 7' to 'Mini Boy 7 (set 2)'. Renamed (miniboy7) to (miniboy7a). + +- 0.116u2: Roberto Fresca added 'Mini Boy 7' (Bonanza Enterprises, Ltd 1983). + +- 20th June 2007: Roberto Fresca - Some program ROMs are bad in Mini Boy 7. Also the color PROM is not dumped. This driver was made analyzing the program ROMs due to lack of information, pics, etc... The game isn't working. Confirmed the CPU as 6502. Confirmed the CRT controller as 6845. Correct the total & visible area analyzing the 6845 registers. Crystal documented via #define. CPU clock derived from #defined crystal value. Decoded all gfx properly. Partially worked the GFX banks: 2 bank (1bpp) for text layers and minor graphics. 1 bank (3bpp) for cards, jokers, dices and big text graphics. + + +Recommended Games (Cards) + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Romset: 76.5 kb / 12 files / 29.9 zip + +$end + + + +$info=minichif +$mame + +DEVICE: + +ICT Mini Chief Disk Drive + + +ROMS: + +ictdos710.u2 (32k u1) + + +WIP: + +- 0.253: Added 'ICT Mini Chief Disk Drive' device (bus\cbmiec\c1571.cpp). + +$end + + + +$info=minidart +$mame +0.245 [jordigahan] + + +WIP: + +- 0.245: jordigahan added 'Minidart' (Compumatic 2009). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 256 kb / 1 files / 121.6 zip + +$end + + + +$info=minigolf +$mame +0.53 [Aaron Giles] + +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.280: Andy Baldman and Christopher Bogart added clone Mini Golf (cocktail, 10/18/85). + +- 0.250: Kevin Eshbach and The Dumping Union added clone Mini Golf (11/25/85). Identified Mini Golf (10/8/85) and added actual Mini Golf (11/25/85). Documented currently undumped Mini Golf Cocktail (10/18/85) set [Kevin Eshbach, Brian Troha, The Dumping Union]. Changed parent description to 'Mini Golf (set 1)'. Renamed (minigolf2) to (minigolfb). + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.148u1: Kevin Eshbach added missing PLD ($0 - pal10l8.u1c) to Mini Golf and clone. Changed parent description to 'Mini Golf (11/25/85)'. + +- 0.144u1: Kevin Eshbach added date code to clone Mini Golf (set 2). Changed description of clone (set 2) to 'Mini Golf (10/8/85)'. + +- 0.133u1: Renamed (minigol2) to (minigolf2). + +- 0.112u4: Derrick Renaud fixed input in Mini Golf, so that digital controls works. + +- 20th January 2003: Stephane Humbert fixed the inputs in Mini Golf. + +- 10th November 2009: 3D ARCADE - New 3D cabinet model for Mini Golf from Fossil and Jibmums. + +- 0.53: Changed clone (set 2) to parent 'Mini Golf (set 1)' and (set 1) to clone 'Mini Golf (set 2)'. Split cpu1 rom 4a-ver2 (64k) into 16k roms, gfx1 rom 6b-ver2 (32k) into 16k roms and gfx1 rom 4b-ver2 (32k) into 16k. Added dipswitches 'Display Kids', 'Kid on Left Located', 'Kid on Right Located' and 3x 'Unknown'. + +- 0.36b5: Aaron Giles added 'Mini Golf (set 1)' (Bally/Sente 1985) and clone (set 2). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 176.3 kb / 10 files / 52.0 zip + +$end + + + +$info=miniguay +$mame +0.228 [jordigahan, ClawGrip] + + +WIP: + +- 0.235: VD stands for "Version Displays". The dumped version (Mini Guay VD) uses plastic displays with light bulbs, but there's a different one (undumped) called "Mini Guay VR" (VR stands for "Version Rodillos") or just "Mini Guay" with reels instead, with an additional PCB for reels control (8031 + 2764 EPROM) [ClawGrip]. Changed description to 'Mini Guay VD'. + +- 0.228: jordigahan and ClawGrip added 'Mini Guay' (Cirsa 1986). Note: Slot machine. Two different PCBs were found with same components, albeit some from different producers. The machine uses light bulbs [Osso]. Hook up some devices [AJR]. Added PCB ASCII layout [ClawGrip]. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 13.5 zip + +$end + + + +$info=minihockey +$mame +0.256 [Museo Arcade Vintage, ClawGrip] + + +WIP: + +- 0.256: Museo Arcade Vintage and ClawGrip added 'Mini Hockey' (Rumatic 1991). Note: Electromechanical coinop. More infos and PCB pics at: https://www.recreativas.org/hockey-4077-rumatic. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 128 kb / 1 files / 99.1 zip + +$end + + + +$info=minimony +$mame +0.230 [jordigahan, ClawGrip] + + +WIP: + +- 0.233: Juan Romero and ClawGrip added clones Mini Money (set 2, v1.5?) and Mini Money (set 3, v1.4?). + +- 0.230: jordigahan and ClawGrip added 'Mini Money' (Cirsa 199?). Note: This game has mechanical reels and small LED displays, some other titles have an auxiliary video PCB. + + +Recommended Games (Gambling) + + +Romset: 514 kb / 2 files / 95.7 zip + +$end + + + +$info=minisupf +$mame +0.225 [jordigahan, ClawGrip] + + +WIP: + +- 0.228: Cirsa 810601-A PCB has 4 dipswitches, not 8 [ClawGrip]. + +- 0.225: jordigahan and ClawGrip added 'Mini Super Fruits' (Cirsa 1981). + + +Recommended Games (Gambling) + + +Romset: 6.03 kb / 4 files / 4.51 zip + +$end + + + +$info=minivadr +$mame +0.36b13 [Takahiro Nogi] + + +NOTE: + +- This is a test board sold together with the cabinet (as required by law in Japan). It has no sound. + + +WIP: + +- 0.275: Cleaned up code: Restrict drawing to clipping rectangle, reduced literal tag usage and improved member names [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.165: Guru added PCB layout for Mini Vaders. + +- 0.143u6: Changed description to 'Mini Vaders'. + +- 0.136u4: Fabio Priuli added driver_data struct to Minivader. + +- 0.106u10: Buddabing and Aaron Giles enabled save states in Minivader. + +- 0.36b13: Takahiro Nogi added 'Minivader' (Taito 1990). A cabinet test board. + +- 25th December 1999: Takahiro Nogi fixed crashes in Dottori Kun and Minivader. + +- 23rd December 1999: Takahiro Nogi sent in a driver for Minivader (a test board for Taito's cabinets). + + +LEVELS: 8 + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 8 kb / 1 files / 3.85 zip + +$end + + + +$info=minnadk +$mame +0.241 [Arcade-Projects] + + +< Japan > + + +DVD required + + +WIP: + +- 0.241: Arcade-Projects added 'Minna de Kitaeru Zenno Training (Ver. 1.50)' (Namco 2007). Note: This game, like Brain Age, was supervised by Professor Ryuta Kawashima of Tohoku University. It includes 39 games divided into three categories, for the areas of the brain each game is meant to train. It uses the Rakuhira handwriting recognition system, made by Matsushita Electric Industrial Co. Player profiles are saved on a rewritable card issued when the users play for the first time. At this time, they choose an animated assistant who provides onscreen instructions and encouragement. + + +Recommended Games (Quiz) + + +Romset: 8.25 MB / 1 files / 2.66 zip + +CHD: 3.54 GB (Compressed: 1.07) + +$end + + + +$info=mir7hg +$mame +0.271 [Hammy, NNap] + + +WIP: + +- 0.271: Hammy and NNap added 'Miracle Seven - Heaven's Gate (Japan, v1.0.2)' (Excellent System 1996). + + +Recommended Games: + +Miracle Seven - Heaven's Gate Turbo + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 5 files / 284.1 zip + +$end + + + +$info=mir7hgt +$mame +0.282 [Hammy] + + +WIP: + +- 0.282: Hammy added 'Miracle Seven - Heaven's Gate Turbo (Japan, v2.0.0)' (Excellent System 1996). + + +Recommended Games: + +Miracle Seven - Heaven's Gate + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 5 files / 284.6 zip + +$end + + + +$info=mirage +$mame +0.119u2 [Team Japump] + + +< Japan > + + +TEST MODE: + +- To enter into Test Mode you need to keep pressed the Mahjong A button at start-up. + + +WIP: + +- 0.269: Minor cleanup [Angelo Salese]. + +- 0.266: Fixed ROM region namings [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use pri_callback for sprite priority [cam900]. + +- 0.211: Simplified gfxdecodes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.180: Angelo Salese added 93C46 EEPROM hook-up. + +- 0.139u4: Angelo Salese added sprite buffering to Mirage Youjuu Mahjongden, confirmed by a real PCB video. + +- 0.136u4: Fabio Priuli converted Mirage Youjuu Mahjongden to use the device-fied video chips and added driver data struct and save states. + +- 0.131u3: Angelo Salese fixed sound banking and priorities. Hand-tuned OKI sound frequency in Mirage Youjuu Mahjongden. Changed OKI6295 clock speed to 2MHz. + +- 0.131u1: Angelo Salese merged memory maps in Mirage Youjuu Mahjongden. + +- 0.128u2: Angelo Salese added sound banking to the Mirage driver and cleaned up the oki1/2 sample rom loading. + +- 0.128u1: Angelo Salese fixed Mirage Youjuu Mahjongden - Game now playable. Changed OKI6295 clock speed to 2.5MHz. + +- 0.123u2: Brian Troha fixed one or two DIPs in the Mirage driver and found the "service" switch and likely start of inputs. Added new sound1 rom and dipswitches 'Service Mode' and 'Flip Screen'. + +- 0.119u2: Team Japump added 'Mirage Youjuu Mahjongden (Japan)' (Mitchell 1994). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 8.50 MB / 7 files / 4.00 zip + +$end + + + +$info=mirax +$mame +0.103u1 [Tomasz Slanina] + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.271: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone Mirax (set 3). Minor cleanups: Use more appropriate types for some variables. Simplified graphics ROM decoding. Reduced literal tags, made some variables const, improved ROM region and variable names [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device. Changed PSG type and use device finders [AJR]. Replaced AY-3-8910A sound to AY-3-8912A. + +- 0.161: Osso added save state support to Mirax. + +- 0.145u6: Stephane Humbert fixed dipswitches and inputs in Mirax (after verification of the Z80 code) and removed unnecessary notes. Angelo Salese implemented flip screen support to Mirax. Added dipswitches 'Cabinet', 'Flip Screen', 'Bonus Life', 'Flags for Extra Life', 'Difficulty' and 4x 'Unused'. + +- 0.145u5: Changed description to 'Mirax (set 1)'. + +- 0.144u4: Angelo Salese removed sound hack and GAME_IMPERFECT_SOUND flag from Mirax. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mirax. + +- 0.134u1: Stefan Lindberg added clone Mirax (set 2), correct Mirax clock frequencies. Changed Z80 CPU1/2 and the 2x AY-3-8910A clock speeds to 3MHz. + +- 0.132: Olivier Galibert, Angelo Salese and Tomasz Slanina fixed Mirax - Game now playable. Tomasz Slanina fixed rom 2 decryption. Angelo Salese improved the video emulation. Olivier Galibert fixed address line swapping in Mirax. Changed region gfx3 to gfx2. Fixed gfx2 rom loading. Changed Z80 CPU1/2 clock speeds to 6MHz and visible area to 240x256. Added Player 1-2, 8-way Joystick, 1x button and 2x coin slots. Added dipswitches 'Coinage', 'Lives', 'DSW_BANK2', 'Demo Sounds', 'Allow Continue', 'Auto-Play Mode (Debug)' and 8x 'Unknown'. + +- 7th June 2009: Angelo Salese - Thanks to the decryption aid from OG and Dox, we've finally got Mirax to the working state in the last couple of days. + +- 0.131u4: Olivier Galibert decrypted Mirax main program roms. Added 2nd Z80 (12MHz) CPU2. Changed region maincpu to audiocpu and user1 to maincpu. + +- 0.131u3: Angelo Salese decoded color proms and fixed bitplanes in Mirax. + +- 0.103u1: Tomasz Slanina added Mirax (Current Technologies 1985). + + +HOW TO PLAY: + +- Your goal is to terminate Mirax City - a giant enemy central station shown at stage 10. + +- Destroy all enemy objects (air or ground) as many as you can. Avoid indestructible building blocks. + +- Shooting a group of ground targets causes satellites to rise. + +- Enemy flagship appears after a wave of far ground vessels completely destroyed. + +- Hitting flagship puts you into power shooting mode - no fire button required. + +- Bonus flag is given for each flagship hit. 5 or 8 flags award you an extra fighter. + +- Use joystick to take sight before firing. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 200.1 kb / 15 files / 81.5 zip + +$end + + + +$info=mirderby +$mame +0.134u4 [Stefan Lindberg, David Haywood] + + +WIP: + +- 0.261: Make Miracle Derby to display something. Moved game to its own driver, added several bits and cleanups. Fixed sub CPU bank, make it run in attract mode. Combined main/sub memory maps and identified flip screen. Added Player1 key matrix inputs, gfx bank and IRQ masks. Implemented P2 side inputs. Added base scrolling. Assume scroll disables thru $7ffa. Added NVRAM, identified Z80 as a coin dedicated CPU and sort notes. Improved sprites [Angelo Salese]. Fixed Clang build [AJR]. TODO: Has the same GX61A01 custom (blitter?) as homedata.c, a 'similar' CPU setup (this has more CPUs) and similar board/rom numbering (X**-). The drivers can probably be merged later, although the current per-game handling of the blitter in homedata.c should be looked at. Update: GX61A01 looks more of a CRTC, also note that "blitter" ROM spot at 12e on homedata PCBs is actually a CPU. Is this a bootleg of an Home Data original? Added mahjong and gambling control. Changed visible area to 392x224. Added dipswitches 'Payout Rate', 'Demo Sounds', 'Flip Screen', 'Coinage', 'SYSTEM', 'Service Mode' and 15x 'Unknown'. Changed description to 'Miracle Derby (Japan)'. + +- 0.138u2: David Haywood moved Miracle Derby inside the Homedata driver. Changed palettesize to 32768 colors. + +- 0.134u4: Stefan Lindberg and David Haywood added 'Miracle Derby - Ascot' (Home Data? 1988). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 288.8 kb / 8 files / 84.9 zip + +$end + + + +$info=mirninja +$mame +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +WIP: + +- 0.238: Corrado Tomaselli added clone Mirai Ninja (Japan, set 2). Changed parent description to 'Mirai Ninja (Japan, set 1)'. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.36b9: Added new sound1 roms ($0, 80000) - sound works now. + +- 0.36b8: Keith Wilkins added 'Mirai Ninja (Japan)' (Namco 1988). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Mirai Ninja. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 4.03 MB / 29 files / 1.36 zip + +$end + + + +$info=mirworld +$mame +0.218 [WX JF] + + +WIP: + +- 0.218: WX JF added 'Mirage World (satellite)' (Sega 2007). Note: "Coin pusher" type medal game machine, consists of "Main", "Center" and several "Satellite" units connected via Ethernet. Only Satellite unit was dumped, Main and Center units are missing. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + + +Romset: 128 MB / 2 files / 35.6 zip + +$end + + + +$info=misdraw +$mame +0.171 [Charles MacDonald, Brian Troha, David Haywood, The Dumping Union] + + +WIP: + +- 0.268: Added crt-209_pal16l8.bin rom. + +- 0.171: Charles MacDonald, Brian Troha, David Haywood and The Dumping Union added 'Michigan Super Draw (2131-16, U5-2)' (Big Apple Games / Merit 1986). + + +Recommended Games (Cards) + + +Romset: 66.3 kb / 7 files / 25.0 zip + +$end + + + +$info=misncrft +$mame +0.149 [Artemio Urbina, The Dumping Union] + +0.82 [Guru] + + +Bugs: + +- misncrft, misncrfta: PCB Reference. Hydreigon (ID 07478) + + +WIP: + +- 0.149: Artemio Urbina and The Dumping Union added Mission Craft (version 2.7). Renamed (misncrft) to (misncrfta). + +- 30th May 2013: Smitdogg - Artemio Urbina got version 2.7 of Mission Craft and a few days ago. + +- 0.146u2: Added preliminary QS1000 sound emulation [Phil Bennett]. Changed I8052 CPU2 clock speed to 24MHz. Added QS1000 sound (24MHz) and left/right Speaker. Changed region audiocpu to qs1000:cpu and sfx/wavetable to qs1000. + +- 0.136: Added eeprom-misncrft.bin EEPROM. + +- 0.88u5: Added I8052 (6MHz) CPU2. Changed region sound3 to cpu2. + +- 0.88u4: Replaced E1-32XS CPU with GMS30C2116. + +- 0.88u3: Tomasz Slanina fixed opcodes in the Hyperstone core (MULU/MULS and Carry in ADDC/SUBC), this fixes bullets in Mission Craft - Game now playable. Pierpaolo Prazzoli fixed software opcodes when used as delay instructions and added nested delays. Fixed user1 roms address to ($80000). + +- 0.88u2: Changed E1-32XS CPU1 clock speed to 50MHz. + +- 0.87: Changed E1-32XS CPU1 clock speed to 100MHz and visible area to 240x320. Changed description to 'Mission Craft (version 2.4)'. + +- 0.82: Guru added 'Mission Craft' (Sun 2000). Needs more work on Hyperstone core. + +- 27th April 2004: Guru - Received Mission Craft from Randy, Gin, Smitdogg and many MAMEworld donators. + + +LEVELS: 8 (must be finished twice?) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 9.63 MB / 9 files / 5.30 zip + +$end + + + +$info=missamer +$mame +0.213 [PinMAME] + + +SETUP: + +- On cold boot the machine displays a "cccc" error. Just push F3 once to reset and initialize. Blinking tilt LED means "normal operation". + + +WIP: + +- 0.232: Moved 'Miss Americana' to its own driver. Flesh out driver to make it mostly work. Create artwork showing all lamps and inputs [Dirk Best]. TODO: The "Magic Lines" feature isn't emulated. There is no ball physics simulation. Sound isn't emulated at all (you can see triggers on the artwork). The optional hardware random number generator isn't emulated (see DSW D). Output counters. Verify/measure clocks. "Telephone" input/output (probably just a remote control?). Changed Intel 8085A CPU1 clock speed to 6144000 Hz. Added dipswitches '32 Points Extra Ball/Points Selection', 'Bit 6/7', 'Chance: xxx', 'Coins (Left)/(Right)', 'Credits (Left)/(Right)', 'Game Speed', 'Knock-Off', 'Memory Test', 'Mixer 2', 'Plots', 'Reflex', 'Reflex Chances', 'Switch Left/Right', 'Tel 0-3', 'Win Rate' and 32x 'Unknown'. Changed description to 'Miss Americana'. + +- 0.213: IPDB added 'Miss Americana (Bingo)' (Sirmo (Belgium) 1984). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 10 kb / 5 files / 8.01 zip + +$end + + + +$info=missb2 +$mame +0.60 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.189: Reimplemented sound CPU semaphores and sound NMI according to schematics. Added notes about sound CPU addressing. Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics. Renamed 'slave' CPU to 'subcpu' to match schematics [Lord Nightmare, Vas Crabb]. Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp; includes\bublbobl.h). Added NMI back [Vas Crabb]. Fixed some potential reset issues and made 'soundnmi' a required device [Lord Nightmare]. + +- 0.188: Fixed OKI read/write bitswap so what seem to be the correct sound effects are played. Used the OKI rom from clone 'Bubble Pong Pong' in place of the badly dumped missb2 OKI rom due to all non-corrupted areas being identical, so they're most likely supposed to be the same, but marked it as BAD_DUMP until redump. Added watchdog (same as parent bublbobl hardware has) [Lord Nightmare]. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: Miss Bubble II from Bubble Bobble. + +- 0.141u3: David Haywood, Smitdogg and The Dumping Union added clone Bubble Pong Pong. + +- 23rd February 2011: Smitdogg - We picked up a Korean Bubble Bobble type game similar to Miss Bubble II called Bubble Pong Pong. + +- 0.138u1: Changed description to 'Miss Bubble II'. + +- 0.135u3: Fabio Priuli fixed a driver data struct issues in Miss Bubble 2. + +- 0.135u2: Fabio Priuli added save state support to Miss Bubble 2. + +- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Miss Bubble 2. + +- 0.128u2: David Haywood removed parent clone relationship between 'Miss Bubble 2' and 'Bubble Bobble'. We don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen CPU code. GFX/Sound/Gameplay are completely redesigned. + +- 0.78u4: Quench improved sound in Miss Bubble 2 (removed YM2203 sound and set the baddump flag for the sound1 rom). + +- 0.77u3: Angelo Salese hooked up backgrounds in Miss Bubble 2. + +- 2nd December 2003: Angelo Salese emulated the background graphics in Miss Bubble 2. + +- 0.77u2: Improved bg gfxdecode in Miss Bubble 2, but the backgrounds still haven't been hooked up yet [David Haywood]. Fixed gfx2 rom loading. + +- 0.60: David Haywood added 'Miss Bubble 2' (bootleg 1986). A rather odd bootleg of Bubble Bobble with level select, redesigned levels, redesigned (8bpp!) graphics and different sound hardware. + +- 25th April 2002: Nicola Salmoria fixed the sprite colors in Miss Bubble 2, however the background graphics are not yet emulated. + +- 24th April 2002: David Haywood sent in a driver for Miss Bubble 2, a bootleg of the original Bubble Bobble with redesigned levels and redrawn graphics, however the driver lacks correct colors and sound. + + +LEVELS: 100 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Adult) + + +Romset: 3.34 MB / 14 files / 1.39 zip + +$end + + + +$info=missile +$mame +0.143u1 [Joe Barbara] + +0.26 [Ray Giarratana] + + +Artwork available + + +WIP: + +- 0.268: Joe Magiera and The Dumping Union added clones Missile Command (rev 1, A035467-01 PCBs), Missile Command (rev 2, A035467-01/03 PCBs) and Missile Command (rev 3, A035467-01/03 PCBs). Changed parent description to 'Missile Command (rev 3, A035467-02/04 PCBs)' and clones (rev 1) to 'Missile Command (rev 1, A035467-02 PCBs)' and (rev 2) to 'Missile Command (rev 2, A035467-02/04 PCBs)'. Fixed rom names. Renamed (missilea) to (missilebl). + +- 0.258: Trol and Audiokit added clone X80 - War Command (ManilaMatic bootleg of Missile Command). Note: The bootleg has different unknown sound hardware (sound chip had been removed from the PCB the dump comes from). PCB etched COMPUTER GAME 80. + +- 0.256: Added debugger side effects check. Correct IRQ timing. Use ioport_array. Added addressmap via bankdev [hap]. Added 2x POKEY (1250000 Hz) to clone 'Missile Command Multigame'. + +- 0.245: Improved inputs. Added correct factory default dipswitch settings. Removed duplicate inputs from clone Super Missile Attack (for rev 1) [Logan B]. + +- 0.236: Eliminated space.device() calls [AJR]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Changed description of clone 'Missile Attack' to 'Missile Attack (U.Games bootleg of Missile Command)'. + +- 0.207: Removed address_space and mem_mask arguments from POKEY read/write handlers [AJR]. + +- 0.205: Removed M6502, POKEY, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.199: mr_me and Tafoid fixed 'Trackball Size' dipswitch. + +- 0.198: Tafoid fixed displayed DIP to match actual/manual display for R8. + +- 0.183: f205v added clone Missile Attack. Made clones Missile Combat (Videotron bootleg, set 1), Missile Combat (Videotron bootleg, set 2) and Missile Combat (Sidam bootleg) boot. They still need inputs and sound (AY8912) [Osso]. Use videoram share for Missile Command scores so madsel isn't disturbed (plugins\hiscore\hiscore.dat) [Carl]. + +- 0.148u1: Tag lookup reduction in Missile Command [Phil Bennett]. + +- 0.148: Phil Bennett fixed corrupt graphics in Missile Command. Also moved some functions into the missile_state class. + +- 0.146u2: Added clone 'Missile Command Multigame'. Missile Command Multigame, produced by Braze Technologies from 2005(1st version) to 2007(version 1d). This kit combines Missile Command and Super Missile Attack on a daughterboard plugged into the main PCB CPU slot. Small cleanup [hap]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. This fixes imperfect sound play in Missile Command for UFO and bomber attack. Convert all remaining drivers to use the modern Pokey device. + +- 0.145u7: hap changed manufacturer of clone Super Missile Attack to 'Atari / General Computer Corporation'. + +- 0.143u4: f205v and Robotype added clone Missile Combat (Sidam bootleg). Not working. + +- 0.143u1: Joe Barbara added Missile Command (rev 3). Changed (set 1) to clone 'Missile Command (rev 2)', (set 2) to 'Missile Command (rev 1)' and (for set 2) to 'Super Missile Attack (for rev 1)'. Renamed (missile2) to (missile1) and (missile) to (missile2). + +- 0.140u3: Kevin Eshbach correct Missile Command and clones ROM locations. Added PROMs ($0, 100) to clone Super Missile Attack (for set 2). + +- 17th December 2010: Smitdogg - Kevin Eshbach dumped the proms from Super Missile Attack. + +- 0.133u1: Renamed (sprmatkd) to (suprmatkd). + +- 0.128u4: Derived clocks from crystals in Missile Command [Luigi30]. + +- 0.126u4: Guru added README for Missile Command. + +- 9th July 2008: Mr. Do - Added cocktail artwork to Missile Command, vectored by Zorg. + +- 0.116u3: David Haywood added clones Missile Combat (Videotron bootleg, set 1) and (Videotron bootleg, set 2). + +- 13th June 2007: f205v dumped Missile Combat (Videotron bootleg, set 1). PCB is marked: "VIDEOTRON BOLOGNA 002". + +- 0.115u1: Aaron Giles fixed corrupt graphics in Missile Command. + +- 21st January 2007: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and vectorization by Jcroach, we finally have a completely accurate Missile Command bezel. I put two views in this one: Actual arcade and a second to maximize the artwork to the screen. + +- 14th September 2006: 3D ARCADE - Fossil has updated p's version of Missile Command 3D cabinet model to version 2. + +- 20th August 2006: Mr. Do - Fixed the font in Missile Command bezel. + +- 15th August 2006: Mr. Do - I re-did Missile Command from scratch (the bezel is text only). + +- 0.107: Rewrote Missile Command driver from schematics [Aaron Giles]: CPU speed now correct (slows down for lower 32 scanlines). Proper frame rate and IRQ signal timing. Service mode works on some sets, fails on others due to 6502 bug. Accurate bitmap mapping and cycle counts for 3-bit accesses. Using bitmap access PROM for bit mode writes. Changed M6502 CPU1 clock speed to 1250000 Hz and VSync to 61.035156 Hz. Added 'Service Mode' dipswitch. + +- 0.104u3: Aaron Giles fixed save state support in Missile Command. + +- 15th January 2006: f205v dumped Missile Combat (Videotron bootleg, set 2). + +- 0.101u4: Aaron Giles fixed Missile Command stays at black screen. + +- 0.101u3: Buddabing added preliminary save state support to Missile Command. + +- 16th May 2005: 3D ARCADE - New 3D model for Missile Command Cockpit from Fossil. + +- 0.92u1: Mowerman and Dave Widel added clone 'Super Missile Attack (for set 2)'. Changed description of clone 'Super Missile Attack' to 'Super Missile Attack (not encrypted)'. Renamed (suprmatk) to (sprmatkd). + +- 0.92: Highwayman added PROM ($0 - sync). + +- 0.34b3: Nicola Salmoria added clone Missile Command (set 2). Changed parent description to 'Missile Command (set 1)'. + +- 0.31: Mike Balfou added clone Super Missile Attack (Atari + Gencomp 1981). + +- 0.30: Fixes to Missile Command [Eric Anschuetz]. + +- 0.29: Marco Cassili fixed dipswitches in Missile Command. + +- 0.27: Ray Giarratana included trackball support to Missile Command. + +- 0.26: Ray Giarratana added 'Missile Command' (Atari 1980). Game is playable with accurate colors and sound. Mirko Buffoni didn't include modifications for trackball for now. The code needs to be cleaned a bit, but the game is still playable. Control: A,S,D = Left, Central, Right shot. + +- 18th December 1992: Dumped Missile Command (set 1). + +- 9th December 1992: Dumped Missile Command (rev 2). + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 12 kb / 7 files / 10.3 zip + +$end + + + +$info=missilex +$mame +0.158 [Andrew Welburn] + + +NOTE: + +- YouTube: https://youtu.be/tdnHPHFEB_I + + +WIP: + +- 0.264: Changed description to 'Missile-X'. + +- 0.158: Andrew Welburn added 'Missile-X [TTL]' (Taito 1977). + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 2.69 kb / 11 files / 1.48 zip + +$end + + + +$info=missw02 +$mame +0.268 [System11, Brian Troha, The Dumping Union] + +0.181 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union] + + +WIP: + +- 0.268: System11, Brian Troha and The Dumping Union added 'Miss World 2002'. Changed Miss World 2002 to clone 'Miss World 2002 (Daigom license)'. Renamed (missw02) to (missw02d). + +- 0.181: NeoGeo de Ahuizotla, Artemio Urbina and The Dumping Union added 'Miss World 2002' (Daigom 2002). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 7 MB / 8 files / 3.44 zip + +$end + + + +$info=missw96 +$mame +0.37b7 [Nicola Salmoria] + + +WIP: + +- 0.169: System11 added clone Miss World '96 (Nude) (C-3000B PCB). Note: Game has some different girls, all program roms differ. David Haywood changed parent description to 'Miss World '96 (Nude) (C-3000A PCB, set 1)' and clones (set 2) to 'Miss World '96 (Nude) (C-3000A PCB, set 2)' and (set 3) to 'Miss World '96 (Nude) (C-3000A PCB, set 3)'. + +- 0.153: System11 added clones 'Miss World '96 (Nude) (set 2)' and (set 3). Changed parent description to 'Miss World '96 (Nude) (set 1)'. + +- 0.143u3: Changed 8-way Joystick to 4-way. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Gals Panic driver. Changed OKI6295 clock speed to 2MHz. + +- 0.105u2: Changed description to 'Miss World '96 (Nude)' and clone 'Miss Mister World '96 Nude' to 'Miss Mister World '96 (Nude)'. + +- 0.104: Added new cpu1 rom ($300001) to clone Miss Mister World '96 Nude. + +- 0.78u3: Taucher added clone Miss Mister World '96 Nude. + +- 0.81u7: Added 'Demo Sounds' dipswitch. + +- 0.62: Added dipswitches 'Difficulty', 'Lives', 'Coin Mode' and 4x 'Unused'. + +- 0.37b7: Nicola Salmoria added 'Miss World '96 Nude' (Comad 1996). + +- 24th August 2000: Nicola Salmoria sent in driver for Miss World '96. + + +LEVELS: 30 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Super Miss World + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 5.50 MB / 11 files / 3.43 zip + +$end + + + +$info=miteshin +$mame +0.272 [Hammy] + + +NOTE: + +- YouTube: https://youtu.be/QMAC_lRcPvI + + +WIP: + +- 0.272: Hammy added 'Mite Shinzeyou' (Capcom 1995). Note: Capcom 95683-1 + 95684-1 PCBs (LCD PCB is missing). Slot machine from 1995, featuring three slot reels as well as a bitmapped LCD and six illuminated buttons. + + +Recommended Games (Gambling) + + +Romset: 4.06 MB / 9 files / 1.50 zip + +$end + + + +$info=mitsubishi_mf31m1_lycat01 +$mame + +DEVICE: + +Mitsubishi Melcard 1 MB SRAM + + +WIP: + +- 0.266: Changed sourcefile to bus\pccard\sram.cpp. + +- 0.253: Added 'Mitsubishi Melcard 1 MB SRAM' device (machine\pccard_sram.cpp). + +$end + + + +$info=mj_130 +$mame +0.223 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Michael Jordan (1.30, display A1.03)'. + +- 0.223: Osso added 'Michael Jordan (1.30)' (Data East 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1.62 MB / 5 files / 974.4 zip + +$end + + + +$info=mj1 +$mame +0.268 [SBH] + +0.210 [Wiggy2k] + + +GDROM required + + +WIP: + +- 0.268: SBH added 'Sega Yonin Uchi Mahjong MJ Network Taisen Ver. (Update Disc Ver.3.000, Japan) (CDP-10002F)' and clones 'Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.007, Japan) (CDP-10002A)', 'Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.011, Japan) (CDP-10002C)', 'Sega Yonin Uchi Mahjong MJ Network Taisen Ver. (Update Disc Ver.2.000, Japan) (CDP-10002D)' and 'Sega Yonin Uchi Mahjong MJ Network Taisen Ver. (Update Disc Ver.2.002, Japan) (CDP-10002E)'. Renamed (mj1) to (mj1b). + +- 0.210: Wiggy2k added 'Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B)' (Sega 2002). Brute forced 317-0352 key [f205v]. + +- 7th May 2019: Smitdogg - Wiggy2k sent us a dump of Mahjong MJ (CDP-10002B) but its key needs to be bruteforced. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Sega Yonin Uchi Mahjong MJ Network Taisen + +Sega Network Taisen Mahjong MJ 2 + +Sega Network Taisen Mahjong MJ 3 + +Sega Network Taisen Mahjong MJ 3 Evolution + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 1 files / 1.11 zip + +CHD: 287.8 MB (Compressed: 76.3) + +$end + + + +$info=mj2 +$mame +0.171 [f205v] + +0.164 [TeamEurope] + +0.154 [f205v] + +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.185: Converted 'Sega Network Taisen Mahjong MJ 2 (Rev C) (GDX-0006C)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.171: ANY redumped 'Sega Network Taisen Mahjong MJ 2 (Rev G) (GDX-0006G)' GDROM and changed set to parent. Renamed (mj2) to (mj2f) and (mj2g) to (mj2). + +- 0.164: Changed 'Sega Network Taisen Mahjong MJ 2 (Rev F) (GDX-0006F)' to parent. Marked GDROM in (Rev G) as BAD_DUMP [MetalliC]. Renamed (mj2) to (mj2g) and (mj2f) to (mj2). + +- 0.163: Brute forced missing key (317-0374-jpn.pic) for Sega Network Taisen Mahjong MJ 2 [f205v, MetalliC]. + +- 0.159: TeamEurope added clone Sega Network Taisen Mahjong MJ 2 (Rev F) (GDX-0006F). + +- 0.154: f205v added 'Sega Network Taisen Mahjong MJ 2 (Rev G) (GDX-0006G)'. Renamed (mj2) to (mj2c). + +- 0.143u8: R. Belmont fixed stop before "Initialization" completion in Taisen Mahjong MJ 2. + +- 0.130u3: Alex's Rom Dumping Project added 'Sega Network Taisen Mahjong MJ 2 (Rev C) [GDX-0006C]' (Sega 2005). + + +Recommended Games: + +Sega Yonin Uchi Mahjong MJ Network Taisen + +Sega Network Taisen Mahjong MJ 2 + +Sega Network Taisen Mahjong MJ 3 + +Sega Network Taisen Mahjong MJ 3 Evolution + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 608.8) + +$end + + + +$info=mj3 +$mame +0.154 [The Dumping Union] + +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added clone Sega Network Taisen Mahjong MJ 3 (Rev C) (GDX-0017C). + +- 0.185: Converted 'Sega Network Taisen Mahjong MJ 3 (Rev D) (GDX-0017D)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.163: Brute forced missing key (317-0414-jpn.pic) for Sega Network Taisen Mahjong MJ 3 [f205v, MetalliC]. + +- 0.154: Recreated mj3 CHD that was generated with a too-old chdman [R. Belmont]. Changed clone 'Sega Network Taisen Mahjong MJ 3 (Rev F) (GDX-0017F)' to parent. Renamed (mj3) to (mj3d) and (mj3f) to (mj3). + +- 0.146u5: The Dumping Union added clone Sega Network Taisen Mahjong MJ 3 (Rev F) (GDX-0017F). + +- 5th May 2012: Smitdogg - Got Sega Network Taisen Mahjong MJ 3 (Rev F). + +- 0.143u8: R. Belmont fixed stop before "Initialization" completion in Taisen Mahjong MJ 3. + +- 0.130u3: Alex's Rom Dumping Project added 'Sega Network Taisen Mahjong MJ 3 (Rev D) [GDX-0017D]' (Sega 2005). + + +Recommended Games: + +Sega Yonin Uchi Mahjong MJ Network Taisen + +Sega Network Taisen Mahjong MJ 2 + +Sega Network Taisen Mahjong MJ 3 + +Sega Network Taisen Mahjong MJ 3 Evolution + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 875.4) + +$end + + + +$info=mj3evo +$mame +0.164 [Andy Geezer] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added clone Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) (GDX-0021A). Fixed rom names. + +- 0.164: Andy Geezer added 'Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) (GDX-0021B)' (Sega 2007). Bruteforced DES key [f205v]. + + +Recommended Games: + +Sega Yonin Uchi Mahjong MJ Network Taisen + +Sega Network Taisen Mahjong MJ 2 + +Sega Network Taisen Mahjong MJ 3 + +Sega Network Taisen Mahjong MJ 3 Evolution + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 453.0) + +$end + + + +$info=mj3evoup +$mame +0.210 [Wiggy2k] + + +GDROM required + + +WIP: + +- 0.210: Wiggy2k added 'Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023)' (Sega 2006). + +- 7th May 2019: Smitdogg - Wiggy2k sent us a dump of Chihiro MJ 3 Evolution Firmware Update (GDX-0023). + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 44.4) + +$end + + + +$info=mj3up +$mame +0.262 [Jorge Valero, rtw] + + +GDROM required + + +WIP: + +- 0.262: Jorge Valero and rtw added 'Sega Network Taisen Mahjong MJ 3 Firmware Update (GDX-0019)' (Sega 2005). + + +Recommended Games (Mahjong) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 44.4) + +$end + + + +$info=mj4simai +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- The game resets back to the title screen in certain condition? Misc (ID 00988) + + +WIP: + +- 0.266: Moved mj4simai-specific stuff into derived mj4simai_state class [cam900]. + +- 0.222: Fixed missing transition graphical zoom/spin effect in Wakakusamonogatari Mahjong Yonshimai (Japan) [David Haywood]. + +- 0.205: Fixed sprites rom loading. + +- 0.131u1: Angelo Salese properly hooked-up Player 2 Mahjong panel in 'Wakakusamonogatari Mahjong Yonshimai'. + +- 0.96u2: Pierpaolo Prazzoli fixed L button in Wakakusamonogatari which was missing. + +- 0.63: Nicola Salmoria added 'Wakakusamonogatari Mahjong Yonshimai (Japan)' (Maboroshi Ware 1996). + +- 30th December 2002: Nicola Salmoria added Wakakusamonogatari Mahjong Yonshimai to the Seta2 driver and fixed a lot of problems in the graphics emulation, also improving Penguin Brothers. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 30 MB / 11 files / 14.6 zip + +$end + + + +$info=mjangels +$mame +0.78 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.119u4: Added 2nd Player. Changed 'Scrambled comm.?' dipswitch to 'Use Password'. + +- 0.111u1: Changed region gfx1 ($100000 - 380000) to gfx3/4. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.78: Luca Elia added 'Mahjong Angels - Comic Theater Vol.2 (Japan)' (Dynax 1991). + + +Recommended Games (Mahjong) + + +Romset: 1.88 MB / 11 files / 736.8 zip + +$end + + + +$info=mjapinky +$mame +0.118u1 [Roberto Fresca] + + +< Japan > + + +WIP: + +- 0.281: Vas Crabb fixed DIP switch labels for Almond Pinky. Added dipswitches 'Payout Rate', 'Screen Color', 'Data Display', 'Odds Rate', 'Yakuman Bonus', 'Yakuman Bonus Timing', 'Computer Houjou Pattern', 'Bye-Bye Bonus', 'Double Bet', 'East-South-North-West Rotation', 'Play Mode' and 'Extreme Content'. + +- 0.264: Changed description to 'Almond Pinky (Japan)'. + +- 0.130: Changed visible area to 256x240. + +- 0.118u5: Luca Elia fixed Almond Pinky - Game now playable. Added dipswitches 'Service Mode', 'Maximum Bet', 'Background', 'Full Test' and 17x 'Unknown'. Changed description to 'Almond Pinky [BET] (Japan)'. + +- 3rd September 2007: Luca Elia - Fixed Almond Pinky (1988), originally added by Roberto Fresca, but now working. + +- 0.118u1: Roberto Fresca added 'Mahjong Almond Pinky [BET] (Japan)' (Dynax 1988). Mapped all read/writes, but some ones need to be figured out. Updated technical notes. + +- 14th July 2007: Roberto Fresca - A bit of Dynax... This is Mahjong Almond Pink from Dynax (1988). The game is running in a modified Royal Mahjong hardware and it has BIG explicit scenes (XXXXXXX rated!), so... the above snaps are the only ones that I can provide here. What a shame! The first time I got it booting, my wife and my little daughter were watching expecting mahjong tiles! The game need more work and isn't working properly yet. + +- 25th September 2006: Guru - Mahjong Almond Pinky arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Mahjong) + + +Romset: 384 kb / 7 files / 148.5 zip + +$end + + + +$info=mjcamera +$mame +0.274 [Takahiro Nogi] + +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.274: Renames 'Mahjong Camera Kozou' games for clarity [JimCarlTay, Vas Crabb]. Changed (Japan 881109) to clone 'Mahjong Camera Kozou (Japan 881109, older hardware)' and (Japan 881109) to parent 'Mahjong Camera Kozou (Japan 881109, newer hardware)'. Renamed (mjcamera) to (mjcamerao), (mjcamerb) to (mjcamera) and (mmcamera) to (mjcameram). + +- 0.264: Changed description of clone 'Mahjong Camera Kozou [BET] (Japan 890509)' to 'Mahjong Camera Kozou (Japan 890509, medal)'. + +- 0.181: System11 correct dips for Camera Kozou. + +- 0.86u2: Takahiro Nogi added Mahjong Camera Kozou (set 2) (Japan 881109). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). Changed (Japan 881109) to 'Mahjong Camera Kozou (set 1) (Japan 881109)' and (Japan 890509) to clone 'Mahjong Camera Kozou [BET] (Japan 890509)'. + +- 0.65: Added '(Medal) Mahjong Camera Kozou [BET] (Japan 890509)' (MIKI SYOUJI 1989). Added 10x 'Unknown' dipswitches. Fixed rom names. + +- 0.64: Changed description to 'Mahjong Camera Kozou (Japan 881109)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Camera Kozou (Japan)' (MIKI SHOJI 1988). + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 19 files / 392.5 zip + +$end + + + +$info=mjchuuka +$mame +0.98u2 [Luca Elia] + + +< China > + + +WIP: + +- 0.264: Changed description to 'Maque Zhonghua Ernu (Taiwan)'. + +- 0.252: Changed YM2413 sound clock speed to 3546895 Hz and MSM6295 to 1013398 Hz. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.239: Changed description to 'Maque Zhonghua Ernu [BET] (Taiwan)'. + +- 0.219: Changed description to 'Mahjong Chuukanejyo [BET] (China)'. + +- 0.165: Added gambling control. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz and AY8910 to 1789772 Hz. + +- 0.98u2: Luca Elia added 'Mahjong Chuukanejyo (China)' (Dynax 1998). + +- 16th July 2005: Luca Elia - Mahjong Chuukanejyo is the first game dumped from the box that BNathan sent to Guru. A 1998 Mahjong game by Dynax, running on DonDenLover hardware. The CPU is a Z80. Most games from that box use a currently unemulated Toshiba processor (TMP91P640N) instead. + +- 13th July 2005: Guru - Mahjong Chuukanejyo (Zhonghua Ernv in Chinese, Dynax 1995) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. + + +Recommended Games (Mahjong) + + +Romset: 3.25 MB / 8 files / 2.10 zip + +$end + + + +$info=mjclinic +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.274: Use standard mahjong matrix and added second player position controls for Mahjong Hourouki and similar [Vas Crabb]. + +- 0.181: System11 added clone Mahjong Clinic (Japan, set 2). Changed parent description to 'Mahjong Clinic (Japan, set 1)'. + +- 0.63: Nicola Salmoria added 'Mahjong Clinic (Japan)' (Home Data 1988). + +- 31st July 2000: Guru - Managed to test the Mahjong PCB (by Homedata) that I dumped a few months ago. It turned out to be called Mahjong Clinic. + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 992 kb / 10 files / 297.3 zip + +$end + + + +$info=mjclub +$mame +0.129u6 [Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Club (Japan)'. + +- 0.130u2: Fabio Priuli fixed dipswitches in Mahjong Club [BET] (Japan). + +- 0.130: Changed visible area to 256x240. + +- 0.129u6: Yasuhiro Ogawa added 'Mahjong Club [BET] (Japan)' (Xex 1986). + + +Recommended Games (Mahjong) + + +Romset: 256 kb / 5 files / 77.0 zip + +$end + + + +$info=mjcomv1 +$mame +0.118u5 [Luca Elia] + + +< Japan > + + +Bugs: + +- For some of the text in the game, incorrect characters are displayed. nightsoil (ID 01786) + + +WIP: + +- 0.273: Fixed DIP switches based on manuals and observing behaviour [Vas Crabb]. + +- 0.119u4: Added 2nd Player. Changed 'Scrambled comm.?' dipswitch to 'Use Password'. + +- 0.118u5: Luca Elia added 'Mahjong Comic Gekijou Vol.1 (Japan)' (Dynax 1991). + +- 3rd September 2007: Luca Elia - Added Mahjong Comic Gekijou Vol.1 (1991) to the Dynax driver, with rather explict illustrations by Tenho Iwatani. The same artist is featured by Mahjong Cafe Time (1992). + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 14 files / 860.5 zip + +$end + + + +$info=mjdchuka +$mame +0.103u1 [Luca Elia, Guru, BNathan] + + +< China > + + +WIP: + +- 0.264: Changed description to 'Maque Da Zhonghua Quan (Taiwan, D111)'. + +- 0.252: Changed YM2413 sound clock speed to 3546895 Hz and MSM6295 to 1013398 Hz. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.239: Changed description to 'Maque Da Zhonghua Quan [BET] (Taiwan, D111)'. + +- 0.219: Changed description to 'Mahjong The Dai Chuuka Ken [BET] (China, D111)'. + +- 0.165: Added gambling control. + +- 0.164: Changed description to 'Mahjong The Dai Chuuka Ken (China, D111)'. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz and AY8910 to 1789772 Hz. + +- 0.103u1: Luca Elia, Guru and BNathan added 'Mahjong The Dai Chuuka Ken' (Dynax 1995). + +- 8th January 2006: Luca Elia - A couple of Dynax mahjong games did i added to DonDenLover driver for good measure. They are Mahjong The Dai Chuuka Ken and Mahjong The Mysterious World. + + +Recommended Games (Mahjong) + + +Romset: 2 MB / 4 files / 1.31 zip + +$end + + + +$info=mjdejavu +$mame +0.119u2 [Luca Elia] + + +< Japan > + + +Bugs: + +- mjdejavu, mjdejav2: When start the game, tiles in players hand is not sorted automatically. dyq (ID 00964) + + +WIP: + +- 0.236: Configured banking and views for Mahjong Shinkirou Deja Vu (Japan) [Osso]. + +- 0.182: Angelo Salese demoted Mahjong Shinkirou Deja Vu and clone Mahjong Shinkirou Deja Vu 2, see MT00964 for more info. + +- 0.129u4: Uki added clone Mahjong Shinkirou Deja Vu 2 (Japan). + +- 0.119u2: Luca Elia added 'Mahjong Shinkirou Deja Vu (Japan)' (Dynax 1989). + +- 26th September 2007: Luca Elia - As you may have noticed, a hefty number of typically japanese games have surfaced. I will try and add them, as time permits. Here are two more: Mahjong Fantastic Love (1996), running on DonDenLover hardware and Mahjong Shinkirou Deja Vu (1989), running on Royal Mahjong hardware. Mahjong Shinkirou Deja Vu got me puzzled for a bit, until I figured out that the commands in the graphics roms, for the blitter, had been mixed around. I've added a couple of non-working games as well, Mahjong Vegas (undumped TLCS-90 internal rom) and Jan Oh by Toaplan (alas, there appears to be a missing code rom). Thanks to dyq, Bnathan and Guru. + +- 25th September 2006: Guru - Mahjong Shinkirou Deja-vu arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Mahjong) + + +Romset: 449 kb / 6 files / 164.0 zip + +$end + + + +$info=mjderngr +$mame +0.66 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.274: Identified demo sounds and auto reach DIP switches for Mahjong Derringer. Added DIP switch locations from input test. Improved DIP switch labels [Vas Crabb]. + +- 0.152: Added dipswitches 'Coinage', 'ROM & Animation Test' and 'Unknown'. + +- 0.130: Changed visible area to 256x240. + +- 0.66: Nicola Salmoria added 'Mahjong Derringer (Japan)' (Dynax 1989). + +- 21st February 2003: Nicola Salmoria added Mahjong Derringer (works) and Mahjong If (doesn't work) to the Royal Mahjong driver. + + +Recommended Games (Mahjong) + + +Romset: 449 kb / 7 files / 159.0 zip + +$end + + + +$info=mjdialq2 +$mame +0.66 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.273: Improved DIP switches for Mahjong Dial Q2 (Japan set 1) [Vas Crabb]. + +- 0.258: Changed description to 'Mahjong Dial Q2 (Japan set 1)' and clone (Japan, alt.) to 'Mahjong Dial Q2 (Japan set 2)'. + +- 0.163: AeroCityMajor and The Dumping Union added clone Mahjong Dial Q2 (Japan, alt.). + +- 0.123u1: RansAckeR fixed dipswitches in Mahjong Dial Q2. Added dipswitches 'Coinage', 'Time Setting' and 'Select Special Item'. + +- 0.119u4: Added 2nd Player. + +- 0.66: Nicola Salmoria added 'Mahjong Dial Q2 (Japan)' (Dynax 1991). + +- 22nd February 2003: Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 769 kb / 9 files / 366.5 zip + +$end + + + +$info=mjdiplob +$mame +0.62 [?] + + +< Japan > + + +WIP: + +- 0.274: Improved DIP switch labels for Mahjong Diplomat [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong Diplomat (Japan)'. + +- 0.210: Updated DIPs for Mahjong Diplomat [BET] (Japan) [kamilz, Osso]. Added dipswitches 'Table Color', 'Yakuman Bonus', 'Yakuman Bonus Period Control', 'Yakuman Bonus Timing Control', 'Baibai Bonus', 'Don Den', 'W-Bet', 'Last Chance', 'Renchan Rate', 'Renchan' and 'Auto Tsumo?'. + +- 0.130: Changed visible area to 256x240. + +- 0.66: Changed description to 'Mahjong Diplomat [BET] (Japan)'. + +- 0.62: Added 'Mahjong Diplomat [BET]' (Dynax 1987). + + +Recommended Games (Mahjong) + + +Romset: 256 kb / 5 files / 74.4 zip + +$end + + + +$info=mjegolf +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u3: Added 2nd coin slot. + +- 0.37b12: Takahiro Nogi added 'Mahjong Erotica Golf (Japan)' (FUJIC/AV JAPAN 1994). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 2.06 zip + +$end + + + +$info=mjelctrn +$mame +0.79u1 [Luca Elia, Yong] + + +< Japan > + + +WIP: + +- 0.279: Mr.Dai added clones Mahjong Electron Base (parts 2 & 3, Japan bootleg set 2) and Mahjong Electron Base (parts 2 & 3, Japan bootleg set 3). Changed description of clone (parts 2 & 3, Japan bootleg) to 'Mahjong Electron Base (parts 2 & 3, Japan bootleg set 1)'. + +- 0.277: little0 added clone Mahjong Electron Base (parts 2 & 3, Japan set 3). Note: Code almost identical to mjelct3. Improved DIP switches [Vas Crabb]. + +- 0.276: little0 added clone Mahjong Electron Base (parts 2 & 3, Japan bootleg). dyq, little0 and Guru added clone 'Que You Ji - Dian Zi Ji Pan Jiaqiang Ban (v201)'. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Que You Ji-Dian Zi Ji Pan Jiaqiang Ban (Mahjong Electron Base bootleg) (Hom Inn 1997). + +- 0.273: Improved DIP switch labels for Mahjong Electron Base and clone (Japan) and hooked up hopper. Suppress side effects for Mahjong Electromagnetic Base keyboard read [Vas Crabb]. + +- 0.265: Changed description to 'Mahjong Electron Base (parts 2 & 4, Japan)' and clones (Japan, Bet) to 'Mahjong Electromagnetic Base (Japan)', (parts 2 & 3, Japan set 1, Bet) to 'Mahjong Electron Base (parts 2 & 3, Japan set 1)', (parts 2 & 3, Japan set 2, Bet) to 'Mahjong Electron Base (parts 2 & 3, Japan set 2)' and (parts 2 & 4, Japan bootleg, Bet) to 'Mahjong Electron Base (parts 2 & 4, Japan bootleg)'. + +- 0.258: Changed description to 'Mahjong Electron Base (parts 2 & 4, Japan, Bet)' and clones 'Mahjong Electromagnetic Base' to 'Mahjong Electromagnetic Base (Japan, Bet)', (parts 2 & 3, alt., Japan) to 'Mahjong Electron Base (parts 2 & 3, Japan set 2, Bet)', (parts 2 & 3, Japan) to 'Mahjong Electron Base (parts 2 & 3, Japan set 1, Bet)' and (parts 2 & 4, Japan, bootleg) to 'Mahjong Electron Base (parts 2 & 4, Japan bootleg, Bet)'. + +- 0.189: AJR changed CPU type to TMPZ84C015 in 'Mahjong Electron Base' and clones. Improved interrupt handling. + +- 0.179: Guru improved dipswitches in clone Mahjong Electron Base (parts 2 & 4, Japan, bootleg). Tafoid fixed PORT_START("SW1") regression. + +- 5th July 2015: Guru - Mahjong Electromagnetic Base (Dynax, 1989) arrived around April/May. Thanks to dyq. + +- 0.160: dyq, XingXing and Luca Elia added clone Mahjong Electromagnetic Base. + +- 0.138u1: Changed description of clone (parts 2 & 4, Japan, BOOTLEG) to 'Mahjong Electron Base (parts 2 & 4, Japan, bootleg)'. + +- 0.129u5: Fabio Priuli fixed 'Mahjong Electron Base' DSW read handler to agree with new tags. + +- 0.125u8: XingXing added clone Mahjong Electron Base (parts 2 & 4, Japan, BOOTLEG). + +- 0.119u4: Added 2nd Player. Changed visible area to 508x240. + +- 0.111u1: Changed region gfx1 ($100000, 140000) to gfx2/3. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.105u2: Added missing gfx1 rom ($100000 - blitter data). + +- 13th July 2005: Guru - Mahjong Electron Base (bootleg, Dynax 1993) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. + +- 0.79u1: Luca Elia and Yong added 'Mahjong Electron Base (parts 2 & 4, Japan)' (Dynax 1993) and clones (parts 2 & 3, Japan) and (parts 2 & 3, alt., Japan). + +- 31st January 2004: Luca Elia and Yong added Mahjong Electron Base to the Dynax driver. + + +Recommended Games (Mahjong) + + +Romset: 2 MB / 4 files / 677.1 zip + +$end + + + +$info=mjflove +$mame +0.119u2 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.273: Improved DIP switches for Mahjong Fantasic Love (Japan) [Vas Crabb]. + +- 0.176: Added dipswitches 'Flip Screen' and 8x 'Unused'. + +- 0.147: Phil Bennett fixed Mahjong Fantasic Love crash after exit (debug). + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.119u3: Changed description to 'Mahjong Fantasic Love (Japan)'. + +- 0.119u2: Luca Elia added 'Mahjong Fantastic Love (Japan)' (Nakanihon 1996). + +- 26th September 2007: Luca Elia - As you may have noticed, a hefty number of typically japanese games have surfaced. I will try and add them, as time permits. Here are two more: Mahjong Fantastic Love (1996), running on DonDenLover hardware and Mahjong Shinkirou Deja Vu (1989), running on Royal Mahjong hardware. Mahjong Shinkirou Deja Vu got me puzzled for a bit, until I figured out that the commands in the graphics roms, for the blitter, had been mixed around. I've added a couple of non-working games as well, Mahjong Vegas (undumped TLCS-90 internal rom) and Jan Oh by Toaplan (alas, there appears to be a missing code rom). Thanks to dyq, Bnathan and Guru. + +- 30th March 2007: Guru - 'Mahjong Fantastic Love' just arrived, the next haul from Japan. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 6 MB / 13 files / 4.54 zip + +$end + + + +$info=mjfocus +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong Focus [BET] (Japan 890510)' to 'Mahjong Focus (Japan 890510, medal)'. + +- 0.86u2: Takahiro Nogi fixed Mahjong Focus crashes because of nested NMIs. Changed Z80 CPU1 clock speed to 5MHz. + +- 0.65: Changed Z80 CPU1 clock speed to 10MHz. Added user1 rom ($0 - protection data), this ROM was not dumped, but the program expects the same checksum as the gfx1 rom 1i.bin from housemnq, so it's a safe assumption that it's the same. Added 10x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong Focus (Japan 890313)' and clones to 'Mahjong Focus [BET] (Japan 890510)' and 'Nozokimeguri Mahjong Peep Show (Japan 890404)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Focus (Japan)' (Nichibutsu 1989) and clones [BET] (Japan) and Nozokimeguri Mahjong Peep Show (Japan). + + +Recommended Games (Mahjong) + + +Romset: 1.56 MB / 22 files / 393.7 zip + +$end + + + +$info=mjfriday +$mame +0.66 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.119u4: Added 2nd Player. Changed 'Gfx test' dipswitch to 'Full Test'. + +- 0.66: Nicola Salmoria added 'Mahjong Friday (Japan)' (Dynax 1989). + +- 22nd February 2003: Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 641 kb / 8 files / 253.2 zip + +$end + + + +$info=mjgaiden +$mame +0.129 [David Haywood] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Gaiden (Japan 870803)'. + +- 0.176: Replaced 'Unknown' dipswitches with 3x 'Unused' dipswitches. + +- 0.129: David Haywood added 'Mahjong Gaiden [BET] (Japan 870803)' (Central Denshi 1987). + + +Recommended Games (Mahjong) + + +Romset: 2.25 MB / 15 files / 746.2 zip + +$end + + + +$info=mjgalpri +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.188: System11 and The Dumping Union added 'Mahjong Gal-pri - World Gal-con Grandprix (Japan)' (Nichibutsu/Just&Just 1998). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 309.4 zip + +CHD: 396.6 MB (Compressed: 284.3) + +$end + + + +$info=mjgnight +$mame +0.164 [dyq, Guru, Luca Elia] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Gorgeous Night (Japan, TSM003-01)'. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.223: Changed KL5C80A12 CPU1 clock speed to 20MHz. + +- 0.219: Changed description to 'Mahjong Gorgeous Night [BET] (Japan, TSM003-01)'. + +- 0.211: Correct CPU type [cam900]. Replaced Z80 CPU1 with KL5C80A12. + +- 0.165: Added gambling control. + +- 0.164: dyq, Guru and Luca Elia added 'Mahjong Gorgeous Night (Japan, TSM003-01)' (Techno-Top 2000). + +- 25th July 2015: Luca Elia - A quick peek at Mahjong Gorgeous Night, bought by dyq and dumped by Guru. It's made by Techno-Top in 2000. Similarly to their Mahjong Jong-Tei (1999, same PCB), it mixes drawn and (explicit) digitized graphics. + +- 24th July 2015: Guru - A mahjong game arrived a few years back called Mahjong Gorgeous Night but somehow slipped through the Guru-Cracks... oops! Luckily this has a regular Z80-based TMPZ84C015 as the main CPU, not the usual nasty Toshiba TMP91P640 MCU. I dumped it a few days ago and as usual, Luca got onto it immediately and emulated it in record time. Thanks to dyq for the reminder. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Mahjong Gorgeous Night. + + +Recommended Games (Mahjong) + + +Romset: 9.50 MB / 6 files / 7.83 zip + +$end + + + +$info=mjgottsu +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nogi added 'Mahjong Gottsu ee-kanji (Japan)' (Nichibutsu 1991) and clone Mahjong Bakuhatsu Junjouden (Japan). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 2.19 MB / 18 files / 469.0 zip + +$end + + + +$info=mjgottub +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Medal Mahjong Gottsu ee-kanji (Japan)'. + +- 0.86u2: Takahiro Nogi added 'Medal Mahjong Gottsu ee-kanji [BET] (Japan)' (Nichibutsu 1991). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 2.19 MB / 19 files / 453.2 zip + +$end + + + +$info=mjgtaste +$mame +0.104u5 [Guru, David Haywood] + + +WIP: + +- 0.168: Set unused port bits to ACTIVE_LOW so that girl selection works in Mahjong G-Taste joystick mode [David Haywood]. + +- 0.165: Guru dumped EEPROM from Mahjong G-Taste. + +- 0.136u1: PsikyoFan added support for Mahjong panel for Mahjong G-Taste. Makes this the default input and alters the default EEPROM accordingly to match factory default. Note that you need to change both the game and the controller setting from the driver configuration when switching input sources since the two are mutually exclusive. Added new EEPROM eeprom-mjgtaste.bin. + +- 0.136: Added eeprom-mjgtaste.bin EEPROM. + +- 0.116: David Haywood added missing gfx1/sound1 roms to Mahjong G-Taste - Game now playable. + +- 10th June 2007: Guru - Dump Mahjong G-Taste (Psikyo 2002), something that has been waiting a while to be dumped. I'm not very enthusiastic about dumping these remaining Psikyo games because they use a strange type of ROM that must be custom dumped with a special adapter (each ROM must be hand surface-mounted, dumped, then removed). This dump took about 6 hours... nasty stuff! However, even a nice Mahjong game containing half-naked animated girls with big tits. + +- 0.104u5: Guru and David Haywood added 'Mahjong G-Taste' (Psikyo 2002). + +- 27th September 2005: Guru - Mahjong G-Taste (Psikyo 2002) arrived a couple of days ago. Thanks to alien_mame. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 21 MB / 12 files / 9.26 zip + +$end + + + +$info=mjhokite +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.274: Use standard mahjong matrix and added second player position controls for Mahjong Hourouki and similar [Vas Crabb]. + +- 0.63: Nicola Salmoria added 'Mahjong Hourouki Okite (Japan)' (Home Data 1988). + + +LEVELS: 3 (endless) + + +Recommended Games (Mahjong) + + +Romset: 992 kb / 10 files / 289.9 zip + +$end + + + +$info=mjifb +$mame +0.74u2 [?] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong If...?' and clones 'Mahjong If...? [BET](2921)' to 'Mahjong If...? (2921)' and 'Mahjong If...? [BET](2931)' to 'Mahjong If...? (2931)'. + +- 0.236: Configured banking and views for Mahjong If...? [BET] [Osso]. + +- 0.189: Osso completed dipswitches for Mahjong If and clones. + +- 0.129u4: Uki added clones 'Mahjong If...? [BET](2921)' and 'Mahjong If...? [BET](2931)'. + +- 0.123u1: RansAckeR fixed dipswitches in Mahjong If. Added dipswitches 'F-Rate', 'Bye-Byte Bonus', 'Auto-Mode After Reached', 'Background Color', 'Flip Screen' and 'Animation'. + +- 0.111u1: Luca Elia fixed Mahjong If - Game now playable. Replaced Z80 CPU1 with TMP90841 (8MHz). Changed visible area to 256x240. Fixed cpu1 rom loading and dipswitches. Changed description to 'Mahjong If...? [BET]'. + +- 0.74u2: Added 'Mahjong If [BET] (Japan)' (Dynax 1990). + + +Recommended Games (Mahjong) + + +Romset: 641 kb / 8 files / 255.6 zip + +$end + + + +$info=mjikaga +$mame +0.64 [Nicola Salmoria] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.220: Slow down main CPU to 2MHz for all games, fixing the 'Mahjong Ikaga Desu ka (Japan)' audio problem the opposite way. MC68B09E is only rated for 2MHz operation anyway [AJR]. + +- 0.210: Removed MACHINE_IMPERFECT_SOUND and updated comments for Mahjong Ikaga Desu ka (Japan). Note: SFX have been working since MAME 0.156. Fixed game boots and immediately gets stuck at a white screen since 0.206. This restores working state, though the move to using genlatch seems to have exposed some communication problems (the log gets spammed). Identified some DIPs and added DIP locations according to Test Mode [Osso]. Added dipswitches 'Demo Sounds', 'In-Game BGM' and 'Coinage'. + +- 0.132u4: Uki and Yasuhiro Ogawa fixed Mahjong Ikaga Desu ka (Japan) - Game now playable. + +- 0.67: Changed description to 'Mahjong Ikaga Desu ka (Japan)'. + +- 0.64: Nicola Salmoria added 'Mahjong Ikagadesuka (Japan)' (Mitchell 1991?). + +- 0.63: Added (Testdriver) Mahjong Ikagadesuka (Japan). + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 13 files / 1.44 zip + +$end + + + +$info=mjjoship +$mame +0.175 [System11] + + +< Japan > + + +WIP: + +- 0.175: System11 added 'Mahjong Joshi Pro-wres -Give up 5 byou mae- (Japan)' (Home Data 1988). Added kludges for display areas - now pixel correct vs PCB. + + +Recommended Games (Mahjong) + + +Romset: 2.25 MB / 13 files / 1.07 zip + +$end + + + +$info=mjkinjas +$mame +0.64 [Nicola Salmoria] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.64: Nicola Salmoria added 'Mahjong Kinjirareta Asobi (Japan)' (Home Data 1991). + +- 0.63: Added (Testdriver) Mahjong Kinjirareta Asobi (Japan). + + +Recommended Games (Mahjong) + + +Romset: 4.88 MB / 13 files / 1.83 zip + +$end + + + +$info=mjkjidai +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.238: Identified coinage DIPs and very minor cleanups [Osso]. Added 'Coinage' dipswitch. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callback [AJR]. + +- 0.187: Use 8255 PPI devices for I/O. Identified the memory reset input in Mahjong Kyou Jidai [AJR]. + +- 0.157: Alex Jackson replaced custom sound with MSM5205, added DIP locations and modernized driver. Osso added GAME_SUPPORTS_SAVE to Mahjong Kyou Jidai. Changed 'Mahjong Kyou Jidai ADPCM Custom' sound to 'MSM5205'. Fixed maincpu rom loading. Added 'Test Mode' dipswitch. + +- 0.154: Changed 'Custom ADPCM' to 'Mahjong Kyou Jidai ADPCM Custom'. + +- 0.153: Modernized NVRAM and added default NVRAM to Mahjong Kyou Jidai [Fabio Priuli]. + +- 0.150: Modernized mjkjidai_adpcm device [Osso]. + +- 0.132: Angelo Salese hooked up 2nd player mahjong panel in Mahjong Kyou Jidai. + +- 0.131u1: Angelo Salese merged memory maps in Mahjong Kyou Jidai. + +- 0.129u6: Phil Bennett scaled up 'Mahjong Kyou Jidai' ADPCM levels in line with recent clock_adpcm() change. + +- 0.129u4: Changed 'Custom' sound to 'Custom ADPCM'. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Mahjong Kyou Jidai to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.102u5: Mamesick fixed missing sound in Mahjong Kyou Jidai. Replaced MSM5205 sound with Custom (6000 Hz). + +- 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.63: Nicola Salmoria added 'Mahjong Kyou Jidai (Japan)' (Sanritsu 1986). TODO: Dipswitches. Several imperfections with sprites rendering: Some sprites are misplaced by 1pixel vertically. During the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they aremisaligned and something is missing. Unknown reads from port 01. Only the top two bits seem to be used. + +- 1st January 2003: Nicola Salmoria wrote a driver for Mahjong Kyou Jidai. + +- 17th May 2000: Gansuke from Team Japump dumped Mahjong Kyou Jidai. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 324.8 kb / 14 files / 140.3 zip + +$end + + + +$info=mjkoiura +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.122u8: Changed description to 'Mahjong Koi Uranai (Japan set 1)' and clone (set 2) to 'Mahjong Koi Uranai (Japan set 2)'. + +- 0.86u2: Takahiro Nogi added clone Mahjong Koi Uranai (set 2) (Japan). + +- 0.37b12: Takahiro Nogi added 'Mahjong Koi Uranai (Japan)' (Nichibutsu 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 6 (endless) + + +Recommended Games (Mahjong) + + +Romset: 2.44 MB / 20 files / 569.9 zip + +$end + + + +$info=mjkojink +$mame +0.64 [Nicola Salmoria] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.64: Nicola Salmoria added 'Mahjong Kojinkyouju (Private Teacher) (Japan)' (Home Data 1989). + +- 10th April 2000: Guru - Dumped Private Teacher (Home Data). + +- 0.57: Added (Testdriver) Mahjong Kojinkyouju (Private Teacher). + + +LEVELS: 9 + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 13 files / 1.34 zip + +$end + + + +$info=mjkokryu +$mame +0.283 [buffi] + + +< Japan > + + +WIP: + +- 0.283: buffi added 'Mahjong Kokuryu (Japan, T040-RB-03)' (Techno-Top 2008). Added DIP switch settings [Vas Crabb]. + + +Recommended Games (Mahjong) + + +Romset: 9.53 MB / 7 files / 7.58 zip + +$end + + + +$info=mjlaman +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nogi added 'Mahjong La Man (Japan)' (Nichibutsu/AV JAPAN 1993). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 2.19 MB / 6 files / 527.1 zip + +$end + + + +$info=mjleague +$mame +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.143u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.112u1: Arenzo Fabrice removed patch from Major League now that it is not needed. + +- 0.111u6: Added new dumped cpu1 rom ($20001). + +- 0.90u4: Aaron Giles added support for Major League controls. + +- 0.89u1: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. + +- 0.37b6: Fixed rom address of the gfx1 roms ($8000, 10000). + +- 0.36b2: Added N7751 (400000 Hz) sound and roms. Replaced uPD7759 sound with DAC. + +- 0.36b1: Added missing gfx1 roms ($0, 8000, 10000). Changed visible area to 224x320. Changed input to 3 players trackball with 4x buttons. Added dipswitches 'Cabinet', 'Demo Sounds', 'Starting Points' and 'Team Select'. + +- 0.34b4: Phil Stroffolino added 'Major League' (Sega 1985). Not working. + +- 20th May 1998: Dumped Major League. + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 705 kb / 23 files / 292.9 zip + +$end + + + +$info=mjlstory +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Lady Maker [BET] (Japan)' to 'Lady Maker (Japan)'. + +- 0.179: System11 added clone Lady Maker [BET] (Japan). Added dipswitches for Lady Maker [System11]. + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b8: Takahiro Nogi added 'Mahjong Jikken Love Story (Japan)' (Nichibutsu 1991). + + +LEVELS: 11 + + +Recommended Games (Mahjong) + + +Romset: 1.75 MB / 16 files / 331.8 zip + +$end + + + +$info=mjmaglmp +$mame +0.164 [dyq, Guru, Luca Elia] + + +< Taiwan > + + +WIP: + +- 0.262: Identified controller selection DIP for clone Pili Shen Deng [dyq]. + +- 0.261: Guru, dyq and little0 added clone 'Pili Shen Deng'. Filled/Improved dipswitch settings for clone 'Pili Shen Deng' [Vas Crabb]. Changed parent description to 'Mahou no Lamp (v. JAA02)'. + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Pi Li Shen Deng (BMC 1998). + +- 0.164: dyq, Guru and Luca Elia added 'Mahjong Magic Lamp (v. JAA02)' (BMC 2000). + +- 12th July 2015: Luca Elia - Three gambling games turned up in the last couple of weeks. The second game is manufactured by BMC and, as you can clearly see from the Japanese title written in an Arabic-looking font, is called Mahjong Magic Lamp (2000). This one runs on the BMCPokr driver I worked on last year. Thanks to dyq, Guru, Arzeno Fabrice, Porchy, Tormod and The Dumping Union. + +- 5th July 2015: Guru - Mahjong Magic Lamp (BMC, 2000) arrived around April/May. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 2.50 MB / 7 files / 1.02 zip + +$end + + + +$info=mjmania +$mame +0.142u3 [alien_mame, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.143u8: Changed description to 'Mahjong Mania - Kairakukan e Youkoso (Japan)'. + +- 0.142u3: alien_mame and The Dumping Union added 'Mahjong Mania - Kairakukan he Youkoso (Japan)' (Sphinx/Just&Just 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 273.7 zip + +CHD: 297.5 MB (Compressed: 280.9) + +$end + + + +$info=mjmyorn2 +$mame +0.165 [dyq, Guru] + +0.114u1 [Luca Elia] + + +< Japan > + + +Bugs: + +- Various issues regarding the calendar. nightsoil (ID 03468) + +- Cannot set clock manually. nightsoil (ID 03455) + + +WIP: + +- 0.274: Show correct credits per note with alternate coinage [Vas Crabb]. + +- 0.273: Fixed DIP switches based on manual and inputs for clone Mahjong The Mysterious Orient (Japan, v1.00) [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong The Mysterious Orient Part 2 ~ Exotic Dream ~ (Japan, v1.00)' and clone 'Mahjong The Mysterious Orient [BET] (Japan, v1.00)' to 'Mahjong The Mysterious Orient (Japan, v1.00)'. + +- 0.237: Added DIP locations to mjmyorn2 and clone mjmyornt [AJR]. + +- 0.219: Changed description to 'Mahjong The Mysterious Orient Part 2 ~ Exotic Dream ~ [BET] (Japan, v1.00)' and clone to 'Mahjong The Mysterious Orient [BET] (Japan, v1.00)'. + +- 0.165: dyq and Guru added 'Mahjong The Mysterious Orient Part 2 - Exotic Dream' (Dynax 1993). Added gambling control. + +- 16th August 2015: Guru - Mahjong The Mysterious Orient Part 2 arrived. Thanks to dyq for sending out the PCB. + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.114u1: Luca Elia added 'Mahjong The Mysterious Orient' (Dynax 1994). + +- 2nd April 2007: Luca Elia - Two more Dynax games. Screen shots from Mahjong The Mysterious Universe (1994) and Mahjong The Mysterious Orient (1994). Both added to DonDenLover driver. + +- 25th September 2006: Guru - Mahjong Mysterious Orient arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + +- 25th February 2005: Guru - Exotic Dream arrived, purchased by Randy from a PCB Shop. Thanks to the donators for keeping up the support. + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 6 files / 1.00 zip + +$end + + + +$info=mjmyorntr +$mame +0.244 [buffi] + + +< Japan > + + +WIP: + +- 0.274: Show correct credits per note with alternate coinage [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong The Mysterious Orient Returns (Japan, v1.00)'. + +- 0.244: buffi added 'Mahjong The Mysterious Orient Returns [BET] (Japan, v1.00)' (Dynax 1997). Note: PCB seems mostly similar to the mjschuka one. + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 6 files / 1.00 zip + +$end + + + +$info=mjmyster +$mame +0.103u2 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.277: Clone 'Maque Caihui Ying (Taiwan, ver 2.20)' isn't a bootleg after all, so rearrange accordingly [Osso]. Changed 'Maque Caihui Ying (Taiwan, ver 2.20)' from a clone of 'Mahjong The Mysterious Universe (Japan, D85)' to a clone of 'Mahjong The Mysterious World (Japan, set 1)'. Renamed (mjmyunivbl2) to (mjmywrldt). + +- 0.276: little0 added clone Maque Caihui Ying (Taiwan, ver 2.20). + +- 0.274: Correct DIP switch settings and identified undocumented alternate coinage setting for Mahjong The Mysterious World. Show correct credits per note with alternate coinage [Vas Crabb]. + +- 0.273: Fixed 2P side inputs for Mahjong The Mysterious World (Japan, set 1). Identified some DIP switches based on similarity to mjmyornt [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong The Mysterious World (Japan, set 1)' and clone 'Mahjong The Mysterious World [BET] (Japan, set 2)' to 'Mahjong The Mysterious World (Japan, set 2)'. + +- 0.219: Changed description to 'Mahjong The Mysterious World [BET] (Japan, set 1)' and clone (set 2) to 'Mahjong The Mysterious World [BET] (Japan, set 2)'. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK. Separated blitter IRQ handlers; fixed interrupts in mjmyster and related sets [AJR]. + +- 0.165: Added gambling control. + +- 0.148u4: Robbbert fixed compile error in DonDenLover driver (ddenlovr_state::mjmyster_irq). + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.122u8: Changed description to 'Mahjong The Mysterious World (set 1)'. + +- 0.114u1: Luca Elia added clone Mahjong The Mysterious World (set 2). Changed OKI6295 clock speed to 1022720 Hz and AY8910 to 3579545 Hz. + +- 0.103u2: Luca Elia added 'Mahjong The Mysterious World' (Dynax 1994). + +- 8th January 2006: Luca Elia - A couple of Dynax mahjong games did i added to DonDenLover driver for good measure. They are Mahjong The Dai Chuuka Ken and Mahjong The Mysterious World. + +- 17th December 2004: Dumping Project - Randy have won on eBay a Dynax 'Mysterious World' mahjong PCB. + + +Recommended Games (Mahjong) + + +Romset: 2 MB / 6 files / 1.08 zip + +$end + + + +$info=mjmysterr +$mame +0.278 [buffi] + + +WIP: + +- 0.278: buffi added 'Mahjong The Mysterious World Returns (Japan)' (Dynax 1997). Note: Background while playing seems of wrong color. No copyright warning, assume Japan from game strings. + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 6 files / 1.08 zip + +$end + + + +$info=mjmyuniv +$mame +0.114u1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.277: Clone 'Maa Zoek Lung Hing Fu Dai (Hong Kong, D106T)' isn't bootleg after all, so rearrange accordingly [Osso]. Renamed (mjmyunivbl) to (mjmyunivh). + +- 0.276: little0 added clone Maa Zoek Lung Hing Fu Dai (Hong Kong, D106T). Note: CS166P001 PCB (very similar to mjmyuniv's one). mjmyunivbl dump was presented as a bootleg but the PCB has all Dynax/Nakanihon original customs. Use Jyutping transliteration for mjmyunivbl title as Hong Kong is a Cantonese-speaking area [Vas Crabb]. + +- 0.264: Changed description to 'Mahjong The Mysterious Universe (Japan, D85)'. + +- 0.219: Changed description to 'Mahjong The Mysterious Universe [BET] (Japan, D85)'. + +- 0.165: Added gambling control. Changed description to 'Mahjong The Mysterious Universe (Japan, D85)'. + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.114u1: Luca Elia added 'Mahjong The Mysterious Universe' (Dynax 1994). + +- 2nd April 2007: Luca Elia - Two more Dynax games. Screen shots from Mahjong The Mysterious Universe (1994) and Mahjong The Mysterious Orient (1994). Both added to DonDenLover driver. + +- 25th February 2005: Guru - Mysterious Universe arrived, purchased by Randy from a PCB Shop. Thanks to the donators for keeping up the support. + + +Recommended Games (Mahjong) + + +Romset: 2.38 MB / 6 files / 1.21 zip + +$end + + + +$info=mjnanpas +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Added clone Mahjong Nanpa Story (Ura) (Japan 890805). Changed parent description to 'Mahjong Nanpa Story (Japan 890713)' and clone (Japan old version) to 'Mahjong Nanpa Story (Japan 890712)'. + +- 0.37b12: Added clone Mahjong Nanpa Story (Japan old version). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + +- 0.37b8: Takahiro Nogi added 'Mahjong Nanpa Story (Japan)' (BROOKS 1989). + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 1.69 MB / 24 files / 515.4 zip + +$end + + + +$info=mjnatsu +$mame +0.37b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.281: Improved DIP switch labels for Mahjong Natsu Monogatari [Vas Crabb]. + +- 0.74: Takahiro Nogi added clone Natsuiro Mahjong (Japan). + +- 0.37b16: Takahiro Nogi added 'Mahjong Natsu Monogatari (Japan)' (Video System 1989). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 5 + + +Recommended Games (Mahjong) + + +Romset: 2.66 MB / 11 files / 1.23 zip + +$end + + + +$info=mjnigiri +$mame +0.283 [Osso] + + +WIP: + +- 0.283: Osso added 'Mahjong Nigiri Itcho!! (Japan, T038-PB-002)' (Techno-Top 2007). Fixed DIP switches [Vas Crabb]. + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 4 files / 3.28 zip + +$end + + + +$info=mjnquest +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.275: Changed description of clone (No Nudity) to 'Mahjong Quest (Japan, No Nudity)'. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.130u4: Renamed (mjnquesb) to (mjnquestb). + +- 0.37b5: David Graves and Nicola Salmoria added 'Mahjong Quest (Japan)' (Taito 1990) and clone (No Nudity). + +- 22nd July 2000: Takahiro Nogi fixed the foreground graphics in Mahjong Quest. + +- 19th July 2000: Takahiro Nogi added a no nudity version of Mahjong Quest to the F2 driver. David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Mahjong) + + +Romset: 3.81 MB / 8 files / 1.54 zip + +$end + + + +$info=mjprivat +$mame +0.132u4 [Uki, Ali] + +0.132u3 [Uki, Ali] + + +< Japan > + + +WIP: + +- 0.132u4: Uki and Ali fixed Mahjong Private - Game now playable. Added new maincpu rom ($10000), the older program rom was a BAD_DUMP (Angelo Salese). Changed description of 'Mahjong Shiseikatsu (Japan)' to 'Mahjong Private (Japan)'. Renamed (siseikat) to (mjprivat). + +- 0.132u3: Uki and Ali added 'Mahjong Shiseikatsu (Japan)' (Matoba 1991). + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 13 files / 1.23 zip + +$end + + + +$info=mjreach +$mame +0.265 [Sergio Galiano] + +0.111u1 [Luca Elia] + + +< Japan > + + +Bugs: + +- Game stops responding to inputs after attempting to pay out winnings. cuavas (ID 08983) + + +WIP: + +- 0.276: buffi added clone Mahjong Reach (Ver. 1.00, set 2). Changed parent description to 'Mahjong Reach (Ver. 1.00, set 1)'. + +- 0.273: Identified most DIP switch settings for Mahjong Reach. Filled in descriptions for DIP switches from the one manual page could find a photo of [Vas Crabb]. Fill in DIP switch names from second manual page [AJR]. + +- 0.266: Changed description of clone (Ver 1.00, bootleg) to 'Mahjong Reach (Ver. 1.00, bootleg)'. + +- 0.265: Sergio Galiano added Mahjong Reach (Ver. 1.00) and clone Mahjong Reach Part II (Ver. D88). Changed description of clone (bootleg) to 'Mahjong Reach (Ver 1.00, bootleg)'. Renamed (mjreach) to (mjreachbl). + +- 0.189: AJR fixed IRQ regression. + +- 0.129u1: Changed visible area to 508x240. + +- 0.124u4: Emuman fixed Mahjong Reach (bootleg) bootup. + +- 0.119u4: Added 2nd Player. + +- 0.111u1: Luca Elia added 'Mahjong Reach (bootleg)' (Dynax 1994). + +- 13th July 2005: Guru - Mahjong Reach (Dynax 1994) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. + + +Recommended Games (Mahjong) + + +Romset: 1.51 MB / 5 files / 321.5 zip + +$end + + + +$info=mjreach1 +$mame +0.97u1 [Luca Elia, BNathan] + + +< Japan > + + +WIP: + +- 0.278: buffi added clone Mahjong Reach Ippatsu (Japan, NM526-01). Changed parent description to 'Mahjong Reach Ippatsu (Japan, NM526-NSI)'. + +- 0.264: Changed description to 'Mahjong Reach Ippatsu (Japan)'. + +- 0.252: Changed YM2413 sound clock speed to 3546895 Hz and MSM6295 to 1013398 Hz. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.223: Changed KL5C80A12 CPU1 clock speed to 20MHz. + +- 0.219: Changed description to 'Mahjong Reach Ippatsu [BET] (Japan)'. + +- 0.211: Correct CPU type [cam900]. Replaced Z80 CPU1 with KL5C80A12. + +- 0.165: Added gambling control. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz. + +- 0.98u2: Added 2nd coin slot. + +- 0.97u1: Luca Elia added 'Mahjong Reach Ippatsu (Japan)' (Nihon System 1998). + +- 29th May 2005: Luca Elia - More post 1996 Dynax games: Hana Kagerou (1997) - another hanafuda (i.e. cards) game and Mahjong Reach Ippatsu (1998). There are no more dumped Dynax games, so I'll tackle the remaining graphics bugs next. + +- 22nd May 2005: Luca Elia - I'm working on the post 1996 Dynax games. This hardware is based on a new revision of the blitter chip emulated in DonDenLover driver. The driver is still preliminary, as there are several graphical glitches that need to be ironed out before sumission. For example the background color is wrong in the title screens (those odd white pixels). There are other dumped games running on this platform. I'll add them in the following days, and hopefully they'll give me some hints in the right direction. Many thanks to Yasuhiro Ogawa for providing pictures from the original game! + + +Recommended Games (Mahjong) + + +Romset: 6 MB / 8 files / 4.77 zip + +$end + + + +$info=mjschuka +$mame +0.164 [dyq, Guru, Luca Elia] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Super Dai Chuuka Ken (Japan, D115)'. + +- 0.219: Changed description to 'Mahjong Super Dai Chuuka Ken [BET] (Japan, D115)'. + +- 0.165: Added gambling control. + +- 0.164: dyq, Guru and Luca Elia added 'Mahjong Super Dai Chuuka Ken (Japan, D115)' (Dynax 1995). + +- 12th July 2015: Luca Elia - Three gambling games turned up in the last couple of weeks. One is Mahjong Super Dai Chuuka Ken (1995), by (the very prolific) Dynax. It runs on DonDenLover hardware. Thanks to dyq and Guru. + +- 5th July 2015: Guru - Mahjong Super Dai Chuuka Ken (Dynax, 1995) arrived around April/May. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 5 files / 1.34 zip + +$end + + + +$info=mjsenka +$mame +0.129 [Angelo Salese] + + +< Japan > + + +WIP: + +- 0.255: Put decrypted rom of Mahjong Senka (Japan) in its own region. Fixes randomly exits in an unstable manner [hap]. + +- 0.234: Preliminary banking for chalgirl, mjsenka, mjyarou and clone mjyarou2. Girls now appear. These games don't appear to set the palette bank, so they all have bad colors [Osso]. + +- 0.223: Decrypted Mahjong Senka (Japan), gets in game but glitches heavily [Osso]. Fixed maincpu rom loading. Added 7x 'Unknown' dipswitches. + +- 0.130: Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 256x240. + +- 0.129: Angelo Salese added 'Mahjong Senka (Japan)' (Visco 1986). + + +Recommended Games (Mahjong) + + +Romset: 40.6 kb / 8 files / 27.0 zip + +$end + + + +$info=mjsenpu +$mame +0.179 [System11, David Haywood] + + +< Japan > + + +WIP: + +- 0.271: Cleaned up code: Use palette_device handlers for palette. Correct video RAM width and changed to allocate on start. Constrain screen update to clipping rectangle. Fixed input matrix reading. Reduced literal tags, changed logging to use logerror and made come variables const. Reduced duplication and improved ROM region names. Added notes about languages for in-game text and voice samples. Use C++ line comments for single-line comments [cam900]. Fixed I/O and DIP switch settings. This makes it possible to complete a game with either mahjong keyboard or joystick controls [Vas Crabb]. Added dipswitches 'Coinage', 'Key-In Rate', 'Coin Out Rate', 'Jackpot Odds', 'Minimum Bet', 'Maximum Bet', 'Game Odds', 'Credit Mode', 'Payout Mode', 'Controls', 'Double Up Game', 'Double Up Odds' and 'Jackpot Win'. Changed description to 'Mahjong Senpu (Japan)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.179: System11 and David Haywood added 'Mahjong Senpu' (Oriental Soft 2002). Added mahjong panel [Angelo Salese]. Hook up payout buttons and a hopper to Mahjong Senpu, promote to working. Note: There does seem to be another payout mode that isn't hooked up, and our current hopper is always a 'ticket dispenser' which might not be accurate, but you can press the payout button and it will count down the coins, so I think that's good enough for now. the dipswitches still need translating properly [David Haywood]. + + +Recommended Games (Mahjong) + + +Romset: 3 MB / 3 files / 1.18 zip + +$end + + + +$info=mjsikaku +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong Shikaku [BET] (Japan 880929)' to 'Mahjong Shikaku (Japan 880929, medal)'. + +- 0.86u2: Takahiro Nogi added clones Mahjong Shikaku (Japan 880802), (Japan 880806) and Mahjong Shikaku [BET] (Japan 880929). + +- 0.67: Changed descriptions to 'Mahjong Shikaku (Japan 880908)' and clone (Japan 880722) to 'Mahjong Shikaku (Japan 880722)'. + +- 0.65: Added 9x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong Sikaku (Japan 880908)' and clone (Japan set 2) to 'Mahjong Sikaku (Japan 880722)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Shikaku (Japan set 1)' (Nichibutsu 1988) and clone (Japan set 2). + + +LEVELS: 5 + + +Recommended Games (Mahjong) + + +Romset: 1.19 MB / 13 files / 352.2 zip + +$end + + + +$info=mjsister +$mame +0.59 [Uki] + + +< Japan > + + +WIP: + +- 0.273: Cleaned up code: Reduced literal tag usage and runtime tag lookups. Make some variables constant and reduced preprocessor macros. Use more appropriate types for some variables [cam900]. Use memory share creator for VRAM, put banked ROM in its own region so the fixed ROM region can be sized correctly [Vas Crabb]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Hook up 6845 CRTC. Added screen raw parameters [Dirk Best]. Changed visible area to 256x240 and VSync to 58.302239 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.192: Added descriptive names for 74LS259 nibble write handlers [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Mahjong Sisters [AJR]. + +- 0.185: Substitute timer_set with timer_alloc(timer) and timer->adjust() [Osso]. + +- 0.179: Correct Mahjong Sisters dipswitches [System11]. A few input fixups. Identified the 'Difficulty' dipswitches. Added some non-DIP inputs for service mode [AJR]. + +- 0.155: Osso fixed crash in Mahjong Sisters. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mahjong Sisters. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mahjong Sisters. + +- 0.131u1: Angelo Salese merged memory maps in Mahjong Sisters. + +- 23rd April 2002: Uki fixed the DAC sound to stop at reset in the Mahjong Sisters driver. + +- 0.59: Uki added 'Mahjong Sisters (Japan)' (Toaplan 1986). + +- 25th February 2002: Uki wrote a driver for Mahjong Sisters. + +- 20th January 2000: Chack'n from Team Japump dumped Mahjong Sisters (Japan). + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 289 kb / 9 files / 114.6 zip + +$end + + + +$info=mjsiyoub +$mame +0.111u2 [David Haywood] + + +< Japan > + + +WIP: + +- 0.234: Got Mahjong Shiyou to a somewhat playable state. Colors are bad and it's missing the audio CPU + MSM5205 hook up [Osso]. Added Z80 (3072000 Hz) CPU2 and MSM5205 (400000 Hz) sound. Added 7x 'Unknown' dipswitches. + +- 0.130: Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 256x240. + +- 0.129: Angelo Salese added preliminary sound and colors to the Mahjong Shiyou driver, game now throws a sound error. Merged Mahjong Shiyou to the Royal Mahjong driver, graphics are improved because of that. Fixed rom loading. Replaced 2x Z80, AY-3-8910A and MSM5205 with Z80 (3MHz) and AY-3-8910A (1536000 Hz). Added dipswitches 'Service Mode', 'Pay Out Rate', 'Maximum Bet' and 2x 'Unused'. Changed description to 'Mahjong Shiyou (Japan)'. + +- 0.111u2: David Haywood added 'Mahjong Shiyou' (Visco 1986). + +- 20th November 2000: Uki from Team Japump dumped Mahjong Shiyou (BET type). + + +Recommended Games (Mahjong) + + +Romset: 112 kb / 5 files / 62.2 zip + +$end + + + +$info=mjswacad +$mame +0.278 [buffi] + + +WIP: + +- 0.278: buffi added 'Mahjong Sweet Academy (Japan, TSM010-002)' (Techno-Top 2000). Note: Needs verifying of inputs, outputs (DIP sheet available). + + +Recommended Games (Mahjong) + + +Romset: 10.5 MB / 6 files / 7.70 zip + +$end + + + +$info=mjtenho +$mame +0.274 [Hammy] + + +< Japan > + + +WIP: + +- 0.283: Added 'Computer Strength' dipswitch. + +- 0.274: Hammy added 'Mahjong Tenho (Japan, P016B-000)' (Techno-Top 2002). Note: TTL.0302 sticker. Has 4 banks of 10 DIP switches. + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 4 files / 3.74 zip + +$end + + + +$info=mjtensin +$mame +0.283 [Hammy] + +0.111u1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.285: Correct some DIP switch settings for Mahjong Tensinhai [Vas Crabb]. + +- 0.283: Hammy added Mahjong Tensinhai (Japan, set 1). Changed 'Mahjong Tensinhai (Japan)' to clone 'Mahjong Tensinhai (Japan, set 2)'. Renamed (mjtensin) to (mjtensina). + +- 0.265: Sergio Galiano dumped TMP90841 internal ROM for Mahjong Tensinhai (Japan). + +- 0.243: Fixed memory_bank::set_entry exception in debug build for Mahjong Tensinhai (Japan) [AJR]. + +- 0.111u1: Luca Elia added 'Mahjong Tensinhai (Japan)' (Dynax 1995). + +- 12th May 2006: Guru - Mahjong Tenjinpai (Dynax) arrived from Japan. Thanks to BNathan. + + +Recommended Games (Mahjong) + + +Romset: 1.51 MB / 6 files / 566.7 zip + +$end + + + +$info=mjtkp2 +$mame +0.284 [dyq, little0] + + +WIP: + +- 0.284: dyq and little0 added 'Mahjong Tokkyu Kaiten-ban Part 2 (Japan)' (Dynax 1991). Note: Missing internal ROM dump. + + +Recommended Games (Mahjong) + + +Romset: 1.12 MB / 9 files / 486.2 zip + +$end + + + +$info=mjuraden +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nog added 'Mahjong Uranai Densetsu (Japan)' (Nichibutsu/Yubis 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +Recommended Games (Mahjong) + + +Romset: 2.44 MB / 8 files / 557.2 zip + +$end + + + +$info=mjvegasa +$mame +0.130u2 [Luca Elia, Uki] + +0.119u2 [Luca Elia] + + +< Japan > + + +Bugs: + +- No winning in the auto-tsumo mode after reach. dyq (ID 03209) + + +WIP: + +- 0.286: Correct 'Time Service Frequency' dipswitch typo [Gently28]. + +- 0.283: Hammy added clone 'Mahjong Vegas (Japan, set 2)'. Changed description of clone 'Mahjong Vegas (Japan)' to 'Mahjong Vegas (Japan, set 1)'. + +- 0.281: Improved DIP switch labels for Mahjong Vegas [Vas Crabb]. + +- 0.274: Improved labels for first and second banks of DIP switches for Mahjong Vegas [Vas Crabb]. + +- 0.261: Complete DIP definitions for Mahjong Vegas and clone [Recreativos Piscis]. Added dipswitches 'Minimum Rate', 'Yakuman Bonus Cycle', 'Payout Type', 'Hopper Type', 'Service Count', 'W-Bet', 'Renchan Rate', 'Auto Reach', 'Auto Tsumo', 'Yakuman Match', 'Last Chance', 'In Game Music', 'Yakuman Match Frequency', 'Difficulty', 'Wave of Dividends', 'Don Den Key', 'Don Den Times' and 2x 'Unused'. + +- 0.260: Sergio Galiano, Recreativos Piscis and Hammy dumped internal roms for clone Mahjong Vegas (Japan). Promoted clone Mahjong Vegas (Japan) to working. + +- 0.243: Fixed memory_bank::set_entry exception in debug build for Mahjong Vegas (Japan, unprotected) and clone Mahjong Vegas (Japan) [AJR]. + +- 0.135u1: Nightsoil improved dipswitches in Mahjong Vegas. Added 'Show Clock' dipswitch. + +- 0.130u2: Luca Elia and Uki added Mahjong Vegas (Japan, unprotected). + +- 23rd March 2009: Luca Elia - This unprotected version of Mahjong Vegas runs on royalmah hardware. But, unlike the previously dumped version, it does not use the internal ROM hidden in the TLCS-90 CPU, so it actually works in MAME. After fixing the very, very broken routine that processes the interrupts in the CPU core, that is (my bad). Thanks to Uki. + +- 0.123u1: Added dipswitches 'F-Rate', 'Bye-Byte Bonus', 'Auto-Mode After Reached', 'Background Color', 'Flip Screen' and 'Animation'. + +- 0.119u2: Luca Elia added 'Mahjong Vegas (Japan)' (Dynax 1991). + +- 26th September 2007: Luca Elia - I've added a couple of non-working games, Mahjong Vegas (undumped TLCS-90 internal rom) and Jan Oh by Toaplan (alas, there appears to be a missing code rom). Thanks to dyq, Bnathan and Guru. + +- 30th March 2007: Guru - Mahjong Vegas just arrived, the next haul from Japan. + + +Recommended Games (Mahjong) + + +Romset: 769 kb / 5 files / 296.6 zip + +$end + + + +$info=mjxy2 +$mame +0.275 [little0] + + +WIP: + +- 0.275: little0 added 'Majiang Xueyuan 2 - Mahjong School (V108TW)' (VGame 200?). Note: VGAME-0030-02-AG PCB, almost identical to the hilice one. + + +Recommended Games (Mahjong) + + +Romset: 8 MB / 4 files / 1.60 zip + +$end + + + +$info=mjxysl +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'Majiang Xingyun Shenlong (China, D121)' (Dynax 1996). Identified some DIP switch settings and marked other settings as unknown [Vas Crabb]. + + +Recommended Games (Mahjong) + + +Romset: 2.25 MB / 6 files / 1.53 zip + +$end + + + +$info=mjyarou +$mame +0.129 [Angelo Salese] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Yarou (Japan, set 1)' and clone 'Mahjong Yarou [BET] (Japan, set 2)' to 'Mahjong Yarou (Japan, set 2)'. + +- 0.234: Preliminary banking for chalgirl, mjsenka, mjyarou and clone mjyarou2. Girls now appear. These games don't appear to set the palette bank, so they all have bad colors [Osso]. + +- 0.186: System11 and The Dumping Union added clone Mahjong Yarou [BET] (Japan, set 2). Redumped Mahjong Yarou [BET] (Japan, set 1) and verified it only has 1 Z80 - Game now playable [Guru]. Added/Redumped maincpu rom 7.ic2. Added 7x 'Unknown' dipswitch. Changed parent description to 'Mahjong Yarou [BET] (Japan, set 1)'. + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Mahjong Yarou. Thanks to dyq. + +- 0.130: Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 256x240. + +- 0.129u6: Changed description to 'Mahjong Yarou [BET] (Japan)'. + +- 0.129: Angelo Salese added 'Mahjong Yarou [BET] (Japan' (Visco / Video System 1986). + + +Recommended Games (Mahjong) + + +Romset: 40.6 kb / 12 files / 24.9 zip + +$end + + + +$info=mjyougo +$mame +0.64 [Nicola Salmoria] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.64: Nicola Salmoria added 'Mahjong-yougo no Kisotairyoku (Japan)' (Home Data 1989). + +- 0.63: Added (Testdriver) Mahjong-yougo no Kisotairyoku (Japan). + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 13 files / 1.18 zip + +$end + + + +$info=mjyuugi +$mame +0.53 [Takahiro Nogi] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'BACK UP ERR'. Just press reset (F3). + + +Bugs: + +- mjyuugi, mjyuugia: Incorrect screen position & refresh rate. System11 (ID 06574) + + +WIP: + +- 0.141u3: Added 2nd player. + +- 0.53: Takahiro Nogi added 'Mahjong Yuugi (Japan set 1)' (Visco 1990) and clone (Japan set 2). + +- 25th June 2001: Yochizo updated the srmp2 driver, adding Mahjong Yuugi and Super Real Mahjong Part 3. + + +LEVELS: 3 + + +Recommended Games (Mahjong) + + +Romset: 5.50 MB / 14 files / 1.62 zip + +$end + + + +$info=mjzb +$mame +0.278 [little0, Mr. Kong] + + +< China > + + +WIP: + +- 0.283: Added support for mahjong keyboard, hopper and counters and added inputs for Majiang Zhengba (V103CN). Added default bookkeeping password to comment. Promoted game to working [Vas Crabb]. Added dipswitches 'Coinage', 'Key-In Rate', 'Credit Limit', 'Demo Sounds', 'Double Up Jackpot', 'Minimum Bet', 'Double Up Game', 'Double Up Game Name' and 'Controls'. + +- 0.282: Dumped all GFX ROM for 'Majiang Zhengba' [Guru]. Adjusted GFX ROM dump a little more [Osso]. + +- 0.278: little0 and Mr. Kong added 'Majiang Zhengba (V103CN)' (IGS 2003). + + +Recommended Games (Gambling) + + +Romset: 36.6 MB / 9 files / 10.3 zip + +$end + + + +$info=mjzhizun +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Majiang Zhizun (S100CN)' (IGS 2010). + + +Recommended Games (Mahjong) + + +Romset: 26 MB / 4 files / 11.7 zip + +$end + + + +$info=mjzoomin +$mame +0.74u2 [David Haywood] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* You must keep the button pressed during gameplay to take some effect + + +WIP: + +- 0.199: Wrote a MCU code snippet for sound banking in Mahjong Channel Zoom In [Angelo Salese]. + +- 0.179: Angelo Salese added MACHINE_UNEMULATED_PROTECTION flag to Mahjong Channel Zoom In. The game has unfinished m68k snippets. + +- 0.131u1: Changed description to 'Mahjong Channel Zoom In (Japan)'. + +- 0.130u4: Added dipswitches 'Coinage', 'Difficulty', 'Pinfu with Tsumo', 'Start Score Type' and 'Item Availability'. + +- 0.127u8: Angelo Salese fixed a start-up crashing bug in Mahjong Channel Zoom In. + +- 0.106u3: Roberto Fresca added 'Flip Screen' dipswitch, fixed test/service dipswitch and complete coinage. + +- 0.95u1: Angelo Salese updated the jalmah driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. + +- 0.88u4: Angelo Salese fixed various stuff with the Jalmah protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation, preliminary sound & preliminary tile transfer emulation. + +- 0.88u1: Swapped gfx2/3 roms. + +- 0.87u3: Changed 68000 CPU1 clock speed to 8MHz and swapped gfx2/3 roms. + +- 0.74u2: Added 'Mahjong Channel Zoom In' (Jaleco 1990). + +- 0.69: David Haywood added (Testdriver) Mahjong Channel Zoom In. + + +Recommended Games (Mahjong) + + +Romset: 1.81 MB / 11 files / 678.5 zip + +$end + + + +$info=mk +$mame +0.36b16 [?] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +Bugs: + +- Clones mkyawdim, mkyawdim2, mkyawdim3, mkyawdim4: In Mortal Kombat Yawdim clones, the sky is not BLACK and the works poorly compared to the PCB in Theory must be BLACK!!!. MRC79 (ID 07630) + +- mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication. wyrdbug (ID 01203) + +- [possible] There are some glitches on the test your might bonus screen and on the attract mode. WilliamBR (ID 01202) + + +WIP: + +- 0.284: Patched out clone Mortal Kombat (Reptile Man hack) protection (midway\midyunit_m.cpp) [Hammy]. + +- 0.265: Moved Mortal Kombat "YAWDIM" bootleg to derived classes. Simplified Mortal Kombat "YAWDIM" bootleg machine configuration [cam900]. + +- 0.257: Funny_Dyzieks added clone Mortal Kombat (Victor bootleg of rev 3.0 08/31/92). Note: Strange bootleg with peculiarly arranged GFX ROMs. + +- 0.253: Fixed input descriptions for clones Mortal Kombat (rev 1.0 08/09/92) and Mortal Kombat (rev 2.0 08/18/92) [abispac, Osso]. + +- 0.230: Fixed rom names for clones mkr4 and mktturbo. + +- 0.229: Correct rom labels for the Mortal Kombat sets [Brian Troha]. + +- 22nd November 2020: Mr. Do - Added in the background artwork from Mortal Kombat Arcade Kollection to their appropriate games. + +- 0.225: TwistedTom added PLDs to clone Mortal Kombat (Yawdim bootleg, set 2). + +- 0.223: TwistedTom fixed sound in clone Mortal Kombat (Yawdim bootleg, set 2) and added PAL dumps. + +- 0.204: Fixed rom names. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.192: Lower the DAC volume of the 'Williams ADPCM Sound Board' (audio\williams.c) [hap]. This fixes missing music in Mortal Kombat. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.173: Bulldawg added clone 'Mortal Kombat (Reptile Man hack)' (hack 1992). + +- 16th April 2016: Smitdogg - Bulldawg got Reptile Man, an old unofficial uprade kit for Mortal Kombat. It uses a custom daughter board to stop people making rom swaps but it's a different type than we have seen before. Super rare. + +- 0.164: Marco and Guru added clone Mortal Kombat (Yawdim bootleg, set 4). Improved sound in some Mortal Kombat Yawdim bootlegs [Luca Elia]. + +- 5th July 2015: Guru - Another Mortal Kombat bootleg arrived. Thanks to Marco. + +- 18th February 2015: Guru - 2 bootleg Mortal Kombat PCBs arrived recently. Thanks to Marco! + +- 0.157: Guru added clone Mortal Kombat (Yawdim bootleg, set 3). + +- 0.146u2: Replaced bitrotted rom for clone Mortal Kombat (Turbo 3.0 08/31/92, hack) which caused hanging during demonstration [Bulldawg]. + +- 0.146: Fabio Priuli fixed clones Mortal Kombat (Yawdim bootleg, set 1) and (Yawdim bootleg, set 2) crash before OK. + +- 0.145u7: Added 'Williams ADPCM Sound Board' sound. + +- 0.145u5: MK3Fan added clone Mortal Kombat (Turbo 3.0 08/31/92, hack). Changed description of clones (Yawdim bootleg) to 'Mortal Kombat (Yawdim bootleg, set 1)' and (Yawdim bootleg - Set 2) to 'Mortal Kombat (Yawdim bootleg, set 2)'. + +- 6th March 2012: Smitdogg - MK3Fan sent us an early version of Mortal Kombat Turbo. It crashes in attract mode (on the real hardware) if you don't start a game quickly. Could be a one of a kind kit that was never sold. Or maybe the protection chip has fried on the real hardware and it's just an earlier kit. I am not sure yet. Apparently it has a lot of differences from the 3.1 version. + +- 0.145u2: ScheissNussen, Smitdogg and The Dumping Union added clone Mortal Kombat (Yawdim bootleg - Set 2). + +- 29th January 2012: Mr. Do - Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction cards for both and added the improved marquees from Lord Hiryu, along with the control panels (all scans originally from the BYOAC / CAG artwork). + +- 0.143u2: Colonel_Klink added clone Mortal Kombat (Nifty Kombo, hack). Bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J. Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg and The Dumping Union added clone (Nifty Kombo 666, hack). + +- 15th July 2011: Smitdogg - We have finally found the fabled Nifty Kombo version of Mortal Kombat. It's the rarest version left to find, made by the same company that made Turbo 3.1 and Turbo Ninja. It was really expensive ($320). + +- 0.140u2: xDisciplex added clone Mortal Kombat (prototype, rev 4.0 07/14/92). + +- 19th November 2010: Smitdogg - xDisciplex dumped Mortal Kombat Proto 4.0. A few differences he found so far: Earliest known version of Mortal Kombat in existence. You cannot play as the same character. Menu won't allow cursors to pass each other in 2 player selection. + +- 0.133u5: Jonathan Hughes and Patrick McCarron added clone Mortal Kombat (Turbo 3.1 09/09/93, hack). Changed description of clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)' to 'Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack)'. Renamed (mkturbo) to (mktturbo). + +- 31st August 2009: Smitdogg - Thanks to MKFIX100 and Patrick McCarron we got a dump of a super rare Y-Unit Mortal Kombat "Turbo" kit. This is also known as the "Nibble" version and probably some other nicknames. + +- 0.133u4: Mike added clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)'. + +- 0.129u3: Brian Troha added clone Mortal Kombat (prototype, rev 8.0 07/21/92). + +- 9th July 2008: Mr. Do - Mortal Kombat I and II didn't actually have bezels, just generic bezels with an instruction card and other stickers. Changed the artwork to both to be a marquee and an instruction card. (Anyone notice that on the actual instruction card, the dragon symbols aren't actually aligned; that is correct). + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u2: Aaron Giles fixed Mortal Kombat graphics in demo mode. + +- 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 26th August 2006: Mr. Do - Added Mortal Kombat bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.101u1: Fixed sound1 rom address ($8000). + +- 0.97u4: Changed description of clone (rev 1.0 08/08/92) to 'Mortal Kombat (rev 1.0 08/09/92)'. + +- 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg). + +- 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes. + +- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. + +- 0.63: Changed visible area to 400x256. + +- 2nd September 2002: Stephane Humbert fixed the speedup in mkr4. + +- 0.59: Added 'Skip Post Test' dipswitch. + +- 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92). + +- 31st January 2002: Aaron Giles added a prototype of Mortal Kombat to the T-unit driver. + +- 0.53: Changed palettesize to 32768 colors. + +- 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending). + +- 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93). + +- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers. + +- 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works. + +- 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat. + +- 0.37b5: Fixed rom loading and changed visible area to 395x254. + +- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. + +- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. + +- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely. + +- 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers. + +- 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone (rev 4.0 09/28/92). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution. Renamed (mk) to (mkla3). + +- 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz. + +- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz. + +- 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked. + +- 0.35b2: Replaced the 3x DAC sound with 1x DAC. + +- 0.34b8: Changed description to 'Mortal Kombat (rev 3.0 08/31/92)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Mortal Kombat' (Midway 1992). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 7.75 MB / 17 files / 5.09 zip + +$end + + + +$info=mk2 +$mame +0.37b10 [Alex Pasadyn, Zsolt Vasvari] + +0.37b9 [Mike Greve] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +SETUP: + +- Hit F2 for test menu. Select 'Volume Adjust' with UP/DOWN keys, enter with CTRL and adjust the volume. Exit test menu and press F2 again. + + +Bugs: + +- Reassigning Service Menu/Test Mode key (F2) does not work. rash2236 (ID 03689) + +- Clone mk2r14: Pressing P2 button six causes the game to hang. rittwage (ID 02160) + + +WIP: + +- 0.250: Correct ROM labels for clone Mortal Kombat II Challenger (hack) and added notes [Brian Troha]. + +- 0.229: Changed description of clones (rev L3.1 (European)) to 'Mortal Kombat II (rev L3.1, European)' and (rev L3.2 (European)) to 'Mortal Kombat II (rev L3.2, European)'. + +- 22nd November 2020: Mr. Do - Added in the background artwork from Mortal Kombat Arcade Kollection to their appropriate games. + +- 0.204: Fixed rom names. + +- 0.146u4: ebo0763 dumped and added clone Mortal Kombat II (rev L2.0). Renamed (mk2r32) to (mk2r32e). + +- 29th January 2012: Mr. Do - Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction cards for both and added the improved marquees from Lord Hiryu, along with the control panels (all scans originally from the BYOAC / CAG artwork). + +- 0.140u2: TerryMasters added clone Mortal Kombat II (rev L1.1). + +- 19th November 2010: Smitdogg - TerryMasters dumped MKII Revision 1.1. Here are some differences he has found so far from other sets: Earliest known version of the game. Free Play on by default. Demo has changed - text is centered, title comes before fight demonstration and BIOS missing. + +- 0.134u2: Andy Welburn added clone Mortal Kombat II (rev L3.1 (European)). + +- 3rd October 2009: Smitdogg - Andrew Welburn dumped Mortal Kombat 2 Rev.3.1 (European) and Phil Bennett has it hooked up. + +- 0.134u1: Bulldawg, Smitdogg and Dumping Union added clone Mortal Kombat II (rev L3.0). + +- 19th September 2009: Smitdogg - Thanks to Bulldawg we got a rare revision of MK2 (Revision 3.00). + +- 9th July 2008: Mr. Do - Mortal Kombat I and II didn't actually have bezels, just generic bezels with an instruction card and other stickers. Changed the artwork to both to be a marquee and an instruction card. (Anyone notice that on the actual instruction card, the dragon symbols aren't actually aligned; that is correct). + +- 0.125u4: Added button 6. + +- 0.125u2: Removed button 6. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. + +- 0.114u1: Changed visible area to 399x253 and VSync to 27.407585 Hz. + +- 26th August 2006: Mr. Do - Added Mortal Kombat II bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Fixed cpu4/5 roms addresses. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. + +- 0.63: Changed visible area to 400x254. + +- 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3. + +- 0.58: Added clone Mortal Kombat II (rev L2.1). + +- 31st January 2002: Aaron Giles added Mortal Kombat II v2.1 to the Williams Y-unit driver. + +- 21st January 2002: Aaron Giles fixed a sound problem in the Williams T-unit driver that occurred with the newest core changes. + +- 22nd December 2001: (nil) submitted an addition of Mortal Kombat II revision 2.1 to the Williams T-unit driver. + +- 0.37b10: Added clones Mortal Kombat II Challenger (hack) and (rev L9.1, hack). Changed clone 'Mortal Kombat II (rev L3.1)' to parent and (rev L4.2) to clone 'Mortal Kombat II (rev L4.2, hack)'. Renamed (mk2) to (mk2r42) and (mk2r31) to (mk2). + +- 10th November 2000: Aaron Giles removed useless input ports from Mortal Kombat II, added a few new romsets and fixed the main set. + +- 0.37b9: Mike Greve added Mortal Kombat II (rev L4.2). Renamed (mk2) to (mk2r31). + +- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers. + +- 30th September 2000: Aaron Giles added the two Mortal Kombat 2 hacks to the T-Unit driver. + +- 5th September 2000: Mike Greve added two new revisions of Mortal Kombat 2 to the T-Unit driver. + +- 0.37b5: Ernesto Corvi added ADSP2105 CPU emulation, used by Mortal Kombat 2 sound. Added ADSP2105 (10.24MHz) and Custom sound and changed visible area to 395x254. + +- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. + +- 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!) and fixed crashes in Narc. + +- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. + +- 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated. + +- 0.36b16: Changed VSync to 53.204948 Hz. + +- 0.35b5: Changed description to 'Mortal Kombat II (rev L3.1)' and clones (rev L1.4) to 'Mortal Kombat II (rev L1.4)' and (rev L3.2 (European)) to 'Mortal Kombat II (rev L3.2 (European))'. + +- 0.35b4: Added clones MK 2 (rev L1.4) and (rev L3.2 (European)). Note: They were already there, just not linked. + +- 0.35b2: Added new Mortal Kombat II dump. Changed visible area to 399x256. Changed description to 'MK 2 (rev L3.1)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'MK 2' (Midway 1993). Not working. + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 16 MB / 20 files / 12.8 zip + +$end + + + +$info=mk3 +$mame +0.37b5 [Aaron Giles] + + +Artwork available + + +SETUP: + +- Adjust low game volume with F2 to enter test menu. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Exit test menu and press F2 again. + + +Bugs: + +- [possible] Audio Loops. Andrew (ID 07613) + + +WIP: + +- 22nd November 2020: Mr. Do - Added in the background artwork from Mortal Kombat Arcade Kollection to their appropriate games. + +- 0.201: Documented alternate style rom labels which show dates of roms for MK3 [Brian Troha]. + +- 0.135u3: Tim Schuerewegen fixed DMADAC wrapping behavior. This fixes sound doesn't resume correctly after an autosave. + +- 0.133u4: Mike added correct U2 sound rom to the Mortal Kombat 3 sets. This fixes music does not play during the first attract mode. + +- 25th August 2009: Smitdogg - Big news for MK fans. Thanks to MK3Fan - Mike, the dump of MK3 is now correct for the first time ever. He loaned me the real U2 sound rom to dump. This fixes bug #02767 and maybe some other things. He also loaned me the super rare "Turbo Ninja" version of Mortal Kombat. + +- 0.129: Aaron Giles fixed rom names in Mortal Kombat 3 and clones. + +- 0.127u7: Andrea Turci added clone Mortal Kombat 3 (rev 1 chip label p4.0). + +- 9th July 2008: Mr. Do - Marquee and instruction card for Mortal Kombat 3 (and also UMK3), thanks to the BYOAC/CAG artwork. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. + +- 9th May 2007: Aaron Giles - Having recently touched all of the TMS34010-based games led me to start looking into some long-standing issues with some of the Williams/Midway Z/Y/X/Wolf-unit games. The first thing to do was to add save state support to them, because playing Revolution X more than once to get to the place where the video craps out is not for the faint of heart. This was relatively straightforward, and also had the side benefit of making some useful data available in the debugger (such as the local_videoram array and the dma_registers array). Side note: Any array or pointer you register with state_save_register_global_array/_pointer automatically becomes a viewable option in a memory window in the debugger. This is very handy if you need to expose any internal state. Finally, I took a look at the Mortal Kombat 3 bug where the palette on the character selection screen or the intro screen is all wrong. This turns out to be a cycle counting issue. The code that builds up these screens sets up a queue of palette entries to change. Each character that is displayed has its own palette, so if there are a lot of characters, there are a lot of palette changes to queue. But palettes are only changed in the VBLANK routine, so it's possible for the queue to get too full, depending on how quickly the game accumulates entries in the queue. When it hits its limit, it fortunately doesn't corrupt memory (good), but instead throws everything out of the queue (bad), leaving you with a bunch of missed palette changes. This queueing behavior is why the problem gets worse if you have unlocked a bunch of characters, because more characters are displayed on the screen, and thus more palettes get queued. The reason this worked on a real machine is probably due to the TMS34010's cache. We don't emulate the cache behavior in MAME; rather, we act like all instructions are in the cache, and count the minimum number of cycles for each instruction. This is generally the right approach, but in this case it works against us because we allow the code that sets up the palette queues to run too fast, overflowing the queues before the VBLANK comes in and clears everything out. So for now, we'll just have to live with it. The 34010 cache is described in gory detail in the manual, so it is possible to simulate it eventually. But for now, a little color glitch isn't going to hurt anything. + +- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. + +- 0.63: Changed visible area to 400x254. + +- 0.61: Fixed graphics on the "Choose Your Destiny" screens after selecting your character(s) in Mortal Kombat 3 or Ultimate Mortal Kombat 3. + +- 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3. + +- 0.37b5: Aaron Giles added 'Mortal Kombat 3 (rev 2.1)' (Midway 1994) and clones (rev 1.0) and (rev 2.0). + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + + +LEVELS: 8 - 10 - 12 (novice - warrior - expert) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 23 MB / 26 files / 19.3 zip + +$end + + + +$info=mk3mdb +$mame +0.136u2 [Patrick McCarron, Smitdogg, The Dumping Union] + + +Bugs: + +- Original PCB video. Smitdogg (ID 04239) + + +WIP: + +- 0.271: Changed description to 'Mortal Kombat 3 (scrambled bootleg of Mega Drive version)'. + +- 0.239: Changed description to 'Mortal Kombat 3 (bootleg of Mega Drive version)'. + +- 0.139u3: Renamed (mk3ghw) to (mk3mdb). + +- 0.137u3: Stephane Humbert fixed dipswitches and inputs (after verification of the M68000 code) in Mortal Kombat 3 (bootleg of Megadrive version). Added dipswitches 'Difficulty', 'Blood' and 3x 'Unused'. + +- 0.136u4: Mariusz Wojcieszek mapped player 2 inputs and buttons 4-6 in Mortal Kombat 3 (bootleg of Megadrive version). + +- 0.136u3: Mariusz Wojcieszek got Mortal Kombat 3 (bootleg of Megadrive version) to boot. Still missing some key inputs. Added dipswitches 'Demo Sounds' and 7x 'Unknown'. + +- 0.136u2: Patrick McCarron, Smitdogg and The Dumping Union added 'Mortal Kombat 3 (bootleg of Megadrive version)' (bootleg / Midway 1996). + +- 11th January 2010: Smitdogg - Patrick McCarron just sent me a rare bootleg of MK3 that looks like it's based on the Genesis version. I think it's pretty cool that we'll have a version of MK3 in MAME with different gameplay. Credits so far: Patrick McCarron, Smitdogg and The Dumping Union. + + +LEVELS: 11 + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 4 MB / 8 files / 3.24 zip + +$end + + + +$info=mk3snes +$mame +0.169 [Kevin Eshbach] + + +WIP: + +- 0.258: Changed description to 'Mortal Kombat 3 (SNES bootleg with timer)'. + +- 0.242: Added Ricoh 5A22 (21480000 Hz) CPU1 and Nintendo/Sony S-SMP (2048000 Hz) CPU2 and Nintendo/Sony S-DSP sound (2048000 Hz). Added display (512x225, 60.098476 Hz). + +- 0.213: Moved Mortal Kombat 3 (SNES bootleg) to SNES MCS-51 driver [Dirk Best]. Removed 5A22 CPU1 and SPC700 CPU2. Changed 8751 CPU3 clock speed to 2MHz. + +- 0.182: Correct Mortal Kombat 3 rom names. These changes are based on actual pictures of PCBs and only roms with pictures verification were changed [Brian Troha]. + +- 0.169: Kevin Eshbach added 'Mortal Kombat 3 (SNES bootleg)' (bootleg 199?). Note: Technically it's fully playable, and only differs from the SNES ROM by 1 byte, however there's an MCU we're not emulating which presumably handles coinage / input lockouts or some kind of on-the-fly rom patching to make it run as a proper arcade game. The MCU was not read protected and has been dumped. + +- 6th December 2015: Smitdogg - Kevin Eshbach got a bootleg of MK3 based on the SNES version. + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 4 MB / 10 files / 3.30 zip + +$end + + + +$info=mk4 +$mame +0.84u3 [Aaron Giles] + + +Artwork available + + +Bugs: + +- mk4 and clones: [possible] Sound volume in Volume Adjustment settings not updated in real time. ICEknight (ID 08658) + +- Mortal Kombat 4 access violates running a benchmark, with -str 80 -norc -nothrottle switches. john_iv (ID 08615) + +- Current MAME emulation vs Arcade board. MetalGod (ID 07374) + + +WIP: + +- 0.283: TMS32032 ABSF opcode was mistakenly using ~man instead of -man, causing problems for MK4 which checks whether |A|+|B| == |A + B|. Fixes walking both players toward each other would result in no collision (tms32031\32031ops.hxx) [codefrog2002, Daniel Filner]. + +- 0.278: Correct rom size for u2 of clone Mortal Kombat 4 (version 1.0) [Brian Troha]. + +- 0.225: Team CAPS0ff added Mortal Kombat 4 security PIC dump. + +- 1st May 2017: CAPS0ff - Decap Mortal Kombat 4 U76 #139 replacement: A bit back we processed PIC16C57 samples and discovered#139 (Invasion U76) was partially defective as received. We knew this before decap since PIC16C57 allows reading a 4 bit XOR of the 12 bit flash worlds even when protected. Unfortunately, only 2/4 word bits changed in the protected readout and only 3/12 word bits changed in the unprotected version. Like Invasion, Mortal Kombat 4 is built on the Midway Zeus platform. With this in mind, a team member donated U76 from Mortal Kombat 4 to process as a replacement. And here's it with the main EPROM masked against UV light. Which allows safely erasing security fuses like in previous posts. + +- 0.175: Naming MK4 P1 & P2 inputs and ports [Shideravan]. + +- 0.142u6: Midway Zeus improvements [Phil Bennett]: Added some alternate FIFO commands used by clone Mortal Kombat 4 (version 1.0) - Game now playable. Hooked up the short-format draw command (used to draw life bars and shadows in Mortal Kombat 4). Added support for alternate 4/8 bit texture formats (used by Mortal Kombat 4). + +- 0.142u3: Phil Bennett fixed Mortal Kombat 4 hangs in demo mode after about 5 mins/matches. + +- 0.135u4: XRodney, HobbyRoms and Patrick McCarron added clone Mortal Kombat 4 (version 1.0). Not working. + +- 22nd December 2009: Smitdogg - XRodney (from Malta, Europe) dumped his MK4 Revision 1 board with the help of HobbyRoms and Patrick McCarron. + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got MK4. + +- 0.133u1: Brian Troha fixed the version number of 2 sound roms for Mortal Kombat 4 and made U2 1MB in size which is correct. The actual rom type is a 27C800 and has been verified on 2 seperate PCBs. All the rest of the roms are 27C160 as per the driver. + +- 0.132u2: Brian Troha improved/fixed rom names for Mortal Kombat 4. + +- 19th June 2009: Smitdogg - Thanks to N. Alston we got an MK4 PCB for decapping and medieval Australian Dr. Frankenstein style lab experiments. The PCB isn't working, which is why we were able to get a good price on it, but it's probably an easy fix for Guru. + +- 9th July 2008: Mr. Do - Marquee for Mortal Kombat 4, thanks to the BYOAC/CAG artwork. + +- 0.122u4: Changed description to 'Mortal Kombat 4 (version 3.0)' and clone (2.1) to 'Mortal Kombat 4 (version 2.1)'. + +- 0.122u3: Aaron Giles fixed year in MK4 startup test. Changed VSync to 56.665468 Hz. + +- 0.122u1: Changed VSync to 56.098788 Hz. + +- 0.122: Aaron Giles fixed Mortal Kombat 4, while writing a 44MB file called waveram.dmp. + +- 0.121u4: Aaron Giles fixed Mortal Kombat 4 - Game now playable. + +- 0.121: Replaced TMS32031 CPU1 with TMS32032 (60MHz). + +- 0.120u2: Aaron Giles made some progress on the Midway Zeus-based system. The 3D command stream is now parsed and the format is partially understood, enough to display some polygons but with incorrect textures in Mortal Kombat 4. Changed visible area to 400x256. Changed description to 'Mortal Kombat 4 (3.0)' and clone (? rev) to 'Mortal Kombat 4 (2.1)'. + +- 29th October 2007: Aaron Giles - I Think This One Is Going To Be Slow... In a fairly typical move, I've blown off all my other projects to look at something shiny. There's some decent progress, but any textures that aren't coplanar with the screen are clearly quite wonky. In fact, it's driving me a bit batty at the moment. At least it is working enough to parse the model data, and you can watch the intro with its rotating camera and rain effects (see last picture - it looks better in motion). There is still a ton of stuff that I don't yet understand. Having a PCB would be very handy (not only for this but for weeding out the remaining TMS32031 math bugs). Anyone got one they want to loan me for a few months? + +- 0.120u1: icronnya77 added clone Mortal Kombat 4 (? rev). + +- 0.84u5: Added 'Fatalities' dipswitch. + +- 0.84u3: Aaron Giles added 'Mortal Kombat 4 (rev L3)' (Midway 1997). + + +LEVELS: 8 + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 23 MB / 13 files / 20.6 zip + +$end + + + +$info=mk48t08 +$mame + +DEVICE: + +MK48T08 Timekeeper + + +WIP: + +- 0.186: Renamed (m48t08) to (mk48t08). + +- 0.149u1: Added 'MK48T08 Timekeeper' device (machine\timekpr.c). + +$end + + + +$info=mk48t12 +$mame + +DEVICE: + +MK48T12 Timekeeper + + +WIP: + +- 0.186: Renamed (m48t12) to (mk48t12). + +- 0.184: Added 'MK48T12 Timekeeper' device (machine\timekpr.cpp). + +$end + + + +$info=mk68564 +$mame + +DEVICE: + +Mostek MK68564 SIO + + +WIP: + +- 0.216: Added 'Mostek MK68564 SIO' device (machine\z80sio.cpp). + +$end + + + +$info=mk68564_channel +$mame + +DEVICE: + +Mostek MK68564 SIO channel + + +WIP: + +- 0.216: Added 'Mostek MK68564 SIO channel' device (machine\z80sio.cpp). + +$end + + + +$info=mk98pic +$mame + +DEVICE: + +Elektronika MK-98 PIC + + +WIP: + +- 0.242: Added 'Elektronika MK-98 PIC' device (machine\pic8259.cpp). + +$end + + + +$info=mkartag2 +$mame +0.154 [Guru] + + +WIP: + +- 0.217: Mark mkartag2 and mkartag2a flash dumps as bad, as all of them have the end of the data missing, and one is completely blank [Lord Nightmare]. + +- 0.184: Soyandroid and Darksoft added security PIC dump for Mario Kart Arcade GP 2. Fixed rom load [MetalliC]. + +- 0.168: Changed description to 'Mario Kart Arcade GP 2 (Japan, MK21 Ver.A)' and clone (MK21 Ver.A, alt dump) to 'Mario Kart Arcade GP 2 (Japan, MK21 Ver.A, alt dump)'. + +- 0.154: Guru added 'Mario Kart Arcade GP 2 (MK21 Ver.A)' (Namco / Nintendo 2007). Bobaruni added clone Mario Kart Arcade GP 2 (MK21 Ver.A, alt dump). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 528.5 MB / 10 files / 365.1 zip + +$end + + + +$info=mkartagp +$mame +0.146u3 [Guru] + + +WIP: + +- 0.221: Xuserv added clone Mario Kart Arcade GP (Japan, MKA1 Ver.C, update). Note: SD-card was dumped using Windows without write blocker and "System Volume Information" folder was automatically created, actual update data is good [MetalliC]. + +- 0.217: Mark mkartagp flash dumps as bad, as all of them have the end of the data missing, and one is completely blank. Fixed the mapping/interleave of the mkartagp roms, added some notes about how the flash block remapping lookup rom works and the way data and metadata is stored in the flash roms [Lord Nightmare]. + +- 0.184: Soyandroid added security PIC dump for Mario Kart Arcade GP. + +- 0.168: Changed description to 'Mario Kart Arcade GP (Japan, MKA1 Ver.A1)'. + +- 0.153: Changed description to 'Mario Kart Arcade GP (MKA2 Ver.B)'. + +- 0.146u3: Guru added 'Mario Kart Arcade GP' (Namco 2005). + +- 8th September 2008: Guru - I've been doing some repairs for a local friend and he gave me to fix an unknown Triforce board (Mario Kart). It's the new type of totally square design that I haven't seen before. But there's no GDROM??? On the outside is a security chip that's plugged in (same type as used on NAOMI GDROM games) and inside is a ROM cart packed with many NAND flashROMs!! It appears Namco games use only ROM carts. So anyway, after fixing it I took a few pics of it for prosperity... + + +Other Emulators: + +* Dolphin + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Romset: 396.5 MB / 8 files / 194.6 zip + +$end + + + +$info=mkeibaou +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nogi added 'Mahjong Keibaou (Japan)' (Nichibutsu 1993). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 24 + + +Recommended Games (Mahjong) + + +Romset: 3.69 MB / 9 files / 627.9 zip + +$end + + + +$info=mladyhtr +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.145u6: Changed description to 'Mahjong The Lady Hunter (Japan 900509)'. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong THE LADY HUNTER (Japan 900509)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong THE LADY HUNTER (Japan)' (Nichibutsu 1990). + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 2 MB / 22 files / 573.9 zip + +$end + + + +$info=mlanding +$mame +0.107 [David Haywood] + + +WIP: + +- 0.268: Use TMS32020 DSP instead of TMS32025 [cam900]. + +- 0.267: Changed description of clone (Japan) to 'Midnight Landing (Japan, rev 3)'. + +- 0.258: Zerofill class variables [hap]. + +- 0.252: Give throttle control a distinct type, and don't auto-centre (taito\taitoio_yoke.cpp) [Vas Crabb]. + +- 0.227: Initialized variables which were causing asserts/regressions in DRVNOCLEAR build [Osso]. + +- 0.210: Simplified handlers. Reduced duplicates, runtime tag lookups and unnecessary lines. Use shorter/correct type values. Taito I/O Yoke: Simplified handlers. Reduced runtime tag lookups [cam900]. + +- 0.202: ShouTime added clone Midnight Landing (Japan). Updated PCB layout and derive clocks based on actual OSC [Brian Troha]. DSP is TMS32020 (up to 20MHz), not '25 (up to 40 or 50mhz, backwards compat with '20). Mecha Z80 CPU is not on main PCB, don't assume 16MHz xtal [hap]. Removed MCFG macros [Osso]. Changed TMS32025 CPU5 clock speed to 16MHz. Fixed rom names. + +- 0.200: Removed MCFG_TAITOIO_YOKE macro [Vas Crabb]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.189: Wrote a new device for Taito yoke-based inputs (found in Midnight Landing and Top Landing). Added coin counters and Yoke device to Midnight Landing, fixed throttle counter (it's 12 bits) [Angelo Salese]. + +- 0.185: TMS32025 memory map fix [O. Galibert]. + +- 0.150: Phil Bennett fixed Midnight Landing - Game now playable. DMA RAM appears to be double buffered, and the 68000s likely 8MHz. Fixes bad 'LANDING'/'COURSE OUT' text [Phil Bennett]. Added CPU board layout, based on small photo [hap]. Changed M68000 CPU1/2 clock speeds to 8MHz, TMS32025 CPU5 to 32MHz, VSync to 54.112554 Hz, palettesize to 32768 colors and region unknown to adpcm2. Added 2nd MSM5205 (384000 Hz). Added dipswitches 'Coin A Enable', 'Coin B Enable', 2x 'Unused' and 'Unknown'. + +- 31st August 2013: Phil Bennett - Owing to some great work from Kale and hap, emulation of Midnight Landing had improved over time but the game could still not be classed as playable. Having recently found a video recording of the game made from actual hardware, I decided to take another look at getting it working properly. The first difference I noticed was the lack of engine sound in MAME. I surmised that the engine sound circuit was similar to that of Top Speed; an MSM5205 ADPCM chip driven by a variable clock from a Z80 CTC. Sure enough, I was right. Next, I tried to figure out why the colours were incorrect. Midnight Landing's video hardware is an unusual design by Taito standards in that it is blitter based. There's 512KB of (CPU-accessible) video RAM, enough for two 520x400x8 video buffers (medium-resolution). There's also 32kx16 of palette RAM, though only 1024 entries are actually used. The raw graphics data is 4bpp and one of the blit parameters specifies a 4-bit palette value, which gives an 8-bit index into palette RAM. This only allows for 256 colours; so how is the full range of palette RAM addressed? Well, it turns out I'd overlooked the special 'clear' mode of the blitter. Video RAM regions are cleared twice; first to clear pixel data and then to set a 7/8-bit palette index for the region. This suggests there's only one 520x400x16 buffer but given that very little needs to be redrawn per frame (the instrument panel is mostly static and the background is entirely black) and most blits can likely execute within the vertical blank period, there's no need for double buffering. The final step was to fix the analog controls. The throttle and yoke controls are read as 12-bit values, and the existing hookup appeared to have the upper nibble and lower 8-bits swapped. Once corrected, the game became playable. + +- 0.148u4: 12MHz TMS DSP? I doubt that this also fixes the arrow indicator 'gfx smear' bug. "sound cpu error" should be gone now, so cleaned up some of the sound code. ADPCM improvements and some misc changes. Small update on dips. Reimplemented analog controls, but it's still about as bad as it was before [hap]. Changed TMS32025 CPU5 clock speed to 24MHz. Changed region audiocpu ($14000) to unknown ($0). Removed 8-way Joystick and all buttons. Added dipswitches 'Coin Mode', 'Demo Sounds', 'Coin A/B' and 'Difficulty'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Midnight Landing. + +- 0.132u3: Angelo Salese fixed sub CPU reset line, main-to-sound CPUs communications, color banking and added PORT_TOGGLE for the inputs in Midnight Landing. Fixed analog inputs. Added DSP and background graphics. Fixed ADPCM rom loading. Phil Bennett fixed foreground framebuffer graphics. Added TMS32025 (12MHz) CPU5. Added dipswitches 'Cabinet', 'Test Mode /2', 'Allow Continue', 'Language' and '$2000-0 -> 7'. Changed description to 'Midnight Landing (Germany)'. + +- 27th June 2009: Angelo Salese - Me and Phil Bennett moved our efforts over Midnight Landing, the first of the Taito Landing series. The main issue was mostly the "dot writings" that are the characteristic "night drawing" of this game. After some false mis-steps (that were even close to the current status), I've discovered that this game uses the same DSP as his sequel Top Landing (the TMS32025) for calculating the dot data to be displayed. Dox also pointed out that the "dot" data in reality is stored in the gfx ram, so in the real world the main 68k feeds some raw data to the sub 68k then the sub 68k processes this data and gives it to the DSP. The DSP then does some math operations and gives this data to the sub 68k and finally the sub 68k converts the data to the proper format and gives it back to the main 68k. In short, it's (unsurprisingly) an unoptimized mess. Game has still bugs (sound CPU comunications fails sometimes, palette banking isn't yet understood) and somebody should explain to me if there's particular rules about how to play this one (inputs doesn't seem to be consistant). + +- 0.132u2: Angelo Salese improved sound and inputs in Midnight Landing. Changed number of buttons and coin slots to 2. Added dipswitches 3x 'SYSTEM' and 17x 'Unknown'. + +- 0.130u1: Angelo Salese fixed Midnight Landing gfx bitplanes. + +- 0.130: Angelo Salese hooked up paletteram in Midnight Landing. + +- 0.111u4: Many improvements to the Midnight Landing driver, including partial sound, partial video emulation and controls. Still not working, though [Tomasz Slanina]. Added 2x Z80 (4MHz) CPUs and YM2151 and MSM5205 sound. Changed visible area to 512x400. Fixed rom loading. Added Player1, 8-way Joystick, Stick and 6x buttons. Added dipswitches 'Demo Sounds', 'Flip Screen' and 'test 1'. + +- 30th July 2006: Tomasz Slanina - Some progress on Midnight Landing. + +- 0.107: David Haywood added 'Midnight Landing' (Taito 1990). + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 904 kb / 16 files / 326.2 zip + +$end + + + +$info=mltpoints +$mame +0.250 [jordigahan] + + +WIP: + +- 0.264: Changed description to 'Multi Points (V1.0, CAA)'. + +- 0.250: jordigahan added 'Multi Points' (Unidesa/Cirsa 2006). Note: 61509960606-5 PCB (exactly the same as '960606-5', but with better quality connectors) and 'CB1 (CS4)' security counters module. CPLD labeled as 'PD18'. There's a sticker on the PCB with the date '26/01/2007'. There's a small piggyback PCB with a LS14 connected to the 75188 and 75189 sockets (usually not populated on other games). This model has the Samsung VFD display (1x16) exposed to the player (on other games it's usually hidden, just for operator use). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 1.11 zip + +$end + + + +$info=mm_10 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Medieval Madness (1.0)' (Williams 1999) and clones (0.50), (1.09), (1.09B), (1.09C Profanity) and (1.0 Ultrapin). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 5 MB / 6 files / 4.68 zip + +$end + + + +$info=mm5740 +$mame + +DEVICE: + +MM5740 Keyboard Encoder + + +ROMS: + +mm5740aac.ic1 (450b internal) + + +WIP: + +- 0.282: Added 'MM5740 Keyboard Encoder' device (machine\mm5740.cpp). + +$end + + + +$info=mm58274c +$mame + +DEVICE: + +National Semiconductor MM58274C RTC + + +WIP: + +- 0.221: Added 'National Semiconductor MM58274C RTC' device (machine\mm58274c.cpp). + +$end + + + +$info=mm5837 +$mame + +DEVICE: + +MM5837 Digital Noise Source + + +WIP: + +- 0.181: Added 'MM5837 Digital Noise Source' device (sound\mm5837.cpp). + +$end + + + +$info=mm5837_stream +$mame + +DEVICE: + +MM5837 Digital Noise Stream + + +WIP: + +- 0.225: Added 'MM5837 Digital Noise Stream' device (sound\mm5837.cpp). + +$end + + + +$info=mm74c922 +$mame + +DEVICE: + +MM74C922 16-Key Encoder + + +WIP: + +- 0.264: Added 'MM74C922 16-Key Encoder' device (machine\mm74c922.cpp). + +$end + + + +$info=mm74c923 +$mame + +DEVICE: + +MM74C923 20-Key Encoder + + +WIP: + +- 0.264: Added 'MM74C923 20-Key Encoder' device (machine\mm74c922.cpp). + +$end + + + +$info=mmagic +$mame +0.164 [Andrew Welburn, Dirk Best] + + +Samples required + + +WIP: + +- 0.286: Added note about xtal. Reorded dsw settings from low to high [hap]. + +- 0.244: Implemented Monkey Magic flip screen & multiplexed controls. The dump is likely from a cocktail board as the screen flipping is the only indication of which player is up [smf]. Added 2nd Player and Paddle. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.192: Robbert added Samples sound (1, 2, 2-2, 3, 4, 5, 6 and 6-2.wav). + +- 0.164: Andrew Welburn and Dirk Best added 'Monkey Magic' (Nintendo 1979). Fixed static init fiasco, off-by-one ball position and potential out-of-bounds memory access [Alex Jackson]. Check ball disable condition, document unknown switch and document unpopulated PCB location. Defined a standard 3-bit RGB palette (emu\emupal.c) and use it for Monkey Magic [Dirk Best]. Thanks to Smitdogg, STARRIDER, BrianT, Russ H., Mucci, Justin Kerk, Bigster, Dave France, Dulleron, Nicolas Francfort, f205v, Gilby, rtw, gregf, ShouTime, MooglyGuy, balrog, Gor and The Dumping Union. + +- 8th June 2015: Smitdogg - We won Monkey Magic (Nintendo, 1979) in the previous fundraiser. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 7 kb / 9 files / 5.46 zip + +$end + + + +$info=mmaiko +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Maikobana (Japan 900911, medal)'. + +- 0.147u3: Angelo Salese and Takahiro Nogi fixed nested NMI behaviour on soft resets in nbmj8891 driver. This fixes halt at "TEST NOTE IN..." screen in Maikobana [BET]. + +- 0.133u2: Tafoid fixed a mapping error with Maikobana [BET] which caused the NVRAM not to save correctly. + +- 0.86u2: Takahiro Nogi added 'Maikobana [BET] (Japan 900911)' (Nichibutsu 1990). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.44 MB / 9 files / 377.8 zip + +$end + + + +$info=mmaruchan +$mame +0.239 [Darksoft, MetalliC, rtw] + + +NOTE: + +- YouTube: https://youtu.be/2yp3kEI0D1A + + +WIP: + +- 0.259: Changed description to 'Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00B, 2005/06/22)' and clone (Ver.1.00A, 04/04/20) to 'Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 2004/04/20)'. + +- 0.258: Added enough of sound ROM reading and SIO I/O so that mmaruchan can enter service mode [Angelo Salese]. + +- 0.245: Darksoft, Team Europe and MetalliC added clone Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 04/04/20). Changed parent description to 'Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00B, 05/06/22)'. + +- 0.239: Darksoft, MetalliC and rtw added 'Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki' (Capcom 2005). + + +Other Emulators: + +* Demul + + +Recommended Games: + +Chibi Maruko-chan: Maruko Deluxe Quiz + +Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki + + +Recommended Games (Medal) + +Recommended Games (Movie / TV / Comic) + + +Romset: 12 MB / 3 files / 8.14 zip + +$end + + + +$info=mmatrix +$mame +0.65 [Razoola, willpower, Mito] + +0.59 [Testdriver] + +0.37b15 [Testdriver] + + +Artwork available + + +WIP: + +- 0.231: Jun Mendero added clone Mars Matrix: Hyper Solid Shooting (Asia 000412). + +- 0.201: Fixed sound effects are only emitted from the left channel. + +- 0.178: Added CPS2 encryption key. + +- 0.146: Barry Harris fixed mapping for clone (USA 000412 Phoenix Edition) (bootleg) to allow in-game region switch to work and renamed to a US set due to rom labels. Changed description of clone (Japan 000412 Phoenix Edition) (bootleg) to 'Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)'. + +- 0.129u4: Added clone Mars Matrix: Hyper Solid Shooting (Japan 000412 Phoenix Edition) (bootleg). + +- 0.123u1: Removed button 2. + +- 0.65: Added 'Mars Matrix: Hyper Solid Shooting (US 000412)' (Capcom 2000) and clone (Japan 000412). + +- 28th January 2003: Razoola - Released XORs 104 and 105 for Mars Matrix: Hyper Solid Shooting (USA 000412) and (Japan 000412) donated by willpower and Mito. + +- 0.59: Added (Testdriver) Mars Matrix: Hyper Solid Shooting (US 000412). + +- 0.37b15: Added (Testdriver) Mars Matrix: Hyper Solid Shooting (Japan 000412). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 41.6 MB / 15 files / 17.3 zip + +$end + + + +$info=mmaulers +$mame +0.82u2 [R. Belmont] + +0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] + + +WIP: + +- 0.281: Tailsnic Retroworks added clone 'Monster Maulers (ver UAA)'. Correct default NVRAM content for (ver UAA). The game gets stuck in a boot loop with the incorrect content [sjy555525]. + +- 0.131u4: Tafoid fixed Monster Maulers and clone sits at black screen. + +- 0.99u1: Removed flags dispose from gfx3 region. + +- 0.98u2: Changed description to 'Monster Maulers (ver EAA)' and clone (Japan ver JAA) to 'Kyukyoku Sentai Dadandarn (ver JAA)'. + +- 0.82u2: R. Belmont added Monster Maulers (Europe ver EAA). + +- 0.69b: R. Belmont fixed bug in K054539 causing bad vocals in Dadandarn. + +- 1st June 2003: R. Belmont fixed the K054539 sound chip emulation to ignore writes to an active voice's position register, fixing the vocals in Kyukyoku Sentai Dadandarn. + +- 0.68: Changed gfx1/2 roms to flags 0x80, gfx3 to 'flags dispose' and removed flags from the gfx4 roms. + +- 0.67: Added 'Kyukyoku Sentai Dadandarn (Japan ver JAA)' (Konami 1993). + +- 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis, fixed the missing background layers, visible area and alignment in Kyukyoku Sentai Dadandarn. R. Belmont fixed the dipswitches in all the working games in the recent Konami driver and started fixing the internal ROM tests. + +- 21st March 2003: Acho A. Tang fixed various graphics glitches in Kyukyoku Sentai Dadandarn. R. Belmont improved the graphics in the aforementioned drivers. + +- 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 4th January 2002: Guru - Dumped Monster Maulers. + +- 2nd December 2001: Guru - With a combined donation from Smitdogg, ArcadeEd, djrosen & cricri_pingouin we have Monster Maulers (Konami 1993). + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 20.3 MB / 22 files / 7.58 zip + +$end + + + +$info=mmaze +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b11 [Testdriver] + + +< Japan > + + +NOTE: + +- 'Alice in Wonderland' is the English version of Marchen Maze. There is no known dump for this! + + +WIP: + +- 0.188: Angelo Salese added default NVRAM to Marchen Maze and clone. + +- 0.187: frsj8112 and The Dumping Union added clone Marchen Maze (Japan, hack?). + +- 7th June 2017: Smitdogg - frsj8112 sent us an alt version of Marchen Maze, not sure if it's a hack or not, and some alts of Rolling Thunder. + +- 0.89: Added 'Level Select' and 5x 'Unknown' dipswitches. + +- 0.36RC2: Added new cpu3 rom ($1c000). + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Marchen Maze (Japan)' (Namco 1988). + +- 0.35b11: Ernesto Corvi and JROK added (Testdriver) Alice In Wonderland. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 2.26 MB / 22 files / 520.0 zip + +$end + + + +$info=mmehyou +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Medal Mahjong Circuit no Mehyou (Japan)'. + +- 0.37b12: Takahiro Nogi added 'Medal Mahjong Circuit no Mehyou [BET] (Japan)' (Nichibutsu/Kawakusu 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +Recommended Games (Mahjong) + + +Romset: 2.56 MB / 9 files / 547.5 zip + +$end + + + +$info=mmhammer +$mame +0.248 [R. Belmont, Darksoft, Team Europe] + + +WIP: + +- 0.271: Changed description to 'Mogu Mogu Hammer (Japan, ver 1.01)'. + +- 0.270: Changed description to 'Mogu Mogu Hammer (Japan)'. + +- 0.248: R. Belmont, Darksoft and Team Europe added 'Mogu Mogu Hammer' (Amuzy Corporation 2008). Make it populate a display list. Added misc notes [Angelo Salese]. + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 2.98 zip + +$end + + + +$info=mmm_ldip +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and AY8910_PORT MCFG macros [Osso]. + +- 0.194: AJR added some rudimentary handlers and guessed devices. Added AY-3-8910A (1MHz) sound. + +- 0.187: Rattled a few old bones [Robbbert]. + +- 0.143u4: Added 'Lucky Dip (Maygay)' (Maygay 198?). Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + + +Recommended Games (Gambling) + + +Romset: 16 kb / 4 files / 9.32 zip + +$end + + + +$info=mmmaster +$mame +0.211 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.211: Stefan Fettes added 'Master' (ManilaMatic 1988). Note: It's a Gottlieb System 80B clone of "Genesis" more or less; they only swapped in Italian texts and maybe changed some game rules. The main CPU board is using a 6502 CPU with all 16 address lines (System 80B only used 14), 2K of static RAM, and a 27256 EPROM. Obviously they forgot to adjust the ROM checksums of the game because it reports an error when running the memory test. The game works just fine however, and when comparing the game code to the Genesis one, it's identical for the most part. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 56 kb / 4 files / 26.0 zip + +$end + + + +$info=mmmbanc +$mame +0.153 [?] + +0.143u7 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Medal Mahjong Moukari Bancho (Japan, 2007/06/05 MASTER VER.)'. + +- 0.164: 'Medal Mahjong Moukari Bancho' use NAND dump with clean bookkeeping/settings area [MetalliC]. + +- 0.153: Re-added 'Medal Mahjong Moukari Bancho (2007/06/05 MASTER VER.)'. + +- 0.144: This game was removed from MAME. + +- 0.143u8: Changed description to 'Medal Mahjong Moukari Bancho (2007/06/05 MASTER VER.)'. Renamed (mmmbnk) to (mmmbanc). + +- 0.143u7: Added 'Medal Mahjong Moukari Bancho no Kiban (2007/06/05 MASTER VER.)' (Cave 2007). + + +Other Emulators: + +* Demul + + +Recommended Games (Mahjong) + + +Romset: 142 MB / 4 files / 11.4 zip + +$end + + + +$info=mmonkey +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.218: ShouTime added clone Minky Monkey (Japan). + +- 0.143u8: Changed description to 'Medal Mahjong Moukari Bancho'. + +- 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'. + +- 26th November 2002: Stephane Humbert fixed the dipswitches and inputs in Minkey Monkey bootleg on Super Cobra hardware. + +- 0.35b13: Zsolt Vasvari added 'Minky Monkey' (Technos Japan + Roller Tron 1982). + +- 9th May 1999: Zsolt Vasvari fixed Minkey Monkey colors. + +- 4th May 1999: Zsolt Vasvari sent in a driver for Minky Monkey. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 44.1 kb / 13 files / 19.8 zip + +$end + + + +$info=mmpanic +$mame +0.74u2 [?] + +0.66 [Testdriver] + + +Bugs: + +- There are issues with the game clock. Nomax (ID 01037) + + +WIP: + +- 0.273: Use normal input types for player buttons [AJR]. + +- 0.252: Fixed AY8910 clock according to video from PCB [negunma]. Changed AY-3-8910A sound clock speed to 1789772 Hz and MSM6295 to 1022727 Hz. + +- 0.223: David Haywood added dipswitches '5 (duplicate 1)' and '5 (duplicate 2)'. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.114u1: Changed Z80 CPU2 and AY8910 clock speeds to 3579545 Hz and OKI6295 to 1022720 Hz. + +- 0.97u3: Added 'Flip Screen' dipswitch. + +- 0.77u3: Luca Elia fixed Monkey Mole Panic - Game now playable. Added Z80 (8MHz) CPU2 and AY-3-8910 (2MHz). Changed input to 1 Player with 1x button. Added dipswitches 'Coinage', 'Difficulty', 'Linked Cabinets', 'Demo Sounds', 'Set Date' and 'Service Mode'. Changed description to 'Monkey Mole Panic (USA)'. + +- 1st December 2003: Luca Elia fixed Monkey Mole Panic in the Don Den Lover driver, so it's now fully playable. + +- 0.74u2: Added 'Monkey Mole Panic' (Nakanihon (Taito license) 1992). + +- 0.66: Added (Testdriver) Monkey Mole Panic. + + +LEVELS: 4 + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 3.12 MB / 6 files / 1.74 zip + +$end + + + +$info=mmpork +$mame +0.153 [?] + +0.143u7 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Muchi Muchi Pork! (Japan, 2007/ 4/17 MASTER VER.)'. + +- 0.192: Added 'Special Mode' and 2x 'Unused' dipswitches. + +- 0.153: Re-added 'Muchi Muchi Pork! (2007/ 4/17 MASTER VER.)'. + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed description to 'Muchi Muchi Pork! (2007/ 4/17 MASTER VER.)'. + +- 0.143u7: Added 'Muchi Muchi Pork (2007/ 4/17 MASTER VER.)' (Cave 2007). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 142 MB / 4 files / 58.9 zip + +$end + + + +$info=mn1020012a +$mame + +DEVICE: + +Panasonic MN1020012A + + +WIP: + +- 0.196: Changed description to 'Panasonic MN1020012A'. + +- 0.153: Added 'MN1020012A' device (cpu\mn10200\mn10200.c). + +$end + + + +$info=mnfb_c29 +$mame +0.181 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.181: Added Monday Night Football (2.9, 50cts). + +- 0.141u1: Miodrag Milanovic added 'Monday Night Football (2.7, 50cts)' (Data East 1989). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 208 kb / 5 files / 155.9 zip + +$end + + + +$info=mnight +$mame +0.179 [System11] + +0.35b12 [Leandro Dardini, Mirko Buffoni] + + +SETUP: + +- Press P2 START to skip the dipswitch menu. + + +WIP: + +- 0.179: System11 added Mutant Night. Changed 'Mutant Night' to clone 'Mutant Night (Japan)'. Renamed (mnight) to (mnightj). + +- 0.131u1: Kanikani fixed sprite trail for Mutant Night. + +- 0.124u3: Nicola Salmoria fixed sprite overdraw mode to match Mutant Night movie. + +- 0.122u7: Nicola Salmoria added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in Mutant Night without need for a hack. Fixed sprite overdraw mode, in attract mode, when the big ship is firing the other sprites no longer leave trails and at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode. Fixed gfx1/2/3 rom loading. Added dipswitches 'Flip Screen' and 'Flip Screen'. + +- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. + +- 14th April 2001: Leandro Dardini submitted a fix for the Mutant Night lagging sprites problem. + +- 0.36b9: Changed clock speed of the 2x YM2203 to 1.5MHz. + +- 0.35b12: Leandro Dardini and Mirko Buffoni added 'Mutant Night' (UPL (Kawakus license) 1987). + +- 29th April 1999: Mirko Buffoni sent in a Mutant Night driver. + + +LEVELS: 31 (must be finished 3 times) + + +Other Emulators: + +* FB Neo + +* JFF + +* RAINE + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 640 kb / 13 files / 151.3 zip + +$end + + + +$info=mnrockman +$mame +0.266 [Bijimuto, GoodTofuFriday, LNRC] + + +WIP: + +- 0.267: MetalliC fixed 'Medal Network: Rockman EXE' music and speed. + +- 0.266: Bijimuto, GoodTofuFriday and LNRC added 'Medal Network: Rockman EXE' (Banpresto / Capcom / Shogakukan / ShoPro / TV Tokyo 2002). + +- 31st March 2024: Rockman Corner - Rare Medal Network: Rockman EXE Arcade Game Dumped and Preserved. No April Fool's joke here. Another Rockman EXE arcade game has been successfully preserved! Medal Network: Rockman EXE has remained somewhat of a mystery to fans for several years, with only a couple of low-quality images and scarce information available. But that's history now... I'm happy to announce that the game has been extracted from its aging hardware and made available to download. Before you boot it up and start playing, please be aware that it's not in a fully playable state. MAME needs to be run via CMD so that it ignores some error checks. As shown above, there are some graphic issues to contend with. However, our friend Tofu is actively working on it. Nevertheless, it does run, and, most importantly, it's been preserved for the ages. Released in Japan around 2002, the game tasks players with guiding Rockman.EXE through the Cyber World to collect medals, previously redeemable for real-life prizes. The objective is to accumulate as many medals as possible within six dice rolls. Medals are earned by landing on a Mettool space, participating in events with Net Navis like Roll.EXE and GutsMan.EXE, or "cashing out" on star panels. The story of how the machine was acquired was quite unexpected. While researching game centers that might have had Rockman EXE Battle Chip Stadium, Tofu stumbled upon the website for Asobi Douraka Shinaikawa, an arcade that didn't have what he was searching for but instead had a working Medal Network unit. Dongie1818, an acquaintance of Tofu, coincidentally happened to be visiting Japan at the time and decided to drop by to check it out. Tofu immediately recognized the machine from my previous coverage of it years ago. What's more, the wear on the label at the base of the machine is identical to the one I discovered in 2019. Tofu and Dongie1818 sat on Medal Network for a bit while work continued on preserving Battle Chip Stadium and The Medal Operation. During this period, Tofu got to know Bijimuto, an arcade collector and enthusiast in Japan. Bijimuto mentioned to Tofu that he had actually seen Medal Network at Asobi Douraka Shinaikawa before but was unaware of any other locations that had it. Fast forward to February 2023, Bijimuto informed Tofu that the arcade had posted a "broken" notice on the machine. Concerned, Tofu and Bijimuto collaborated to acquire the machine before it was discarded. Despite Bijimuto's attempts to contact Asobi Douraka, he didn't receive a response. Fortunately, Discord user LNRC knew someone in Japan who was willing to try and contact the location. Hiroshi managed to get in touch with the owner, who agreed to give Tofu the machine for free! Bijimuto stepped in and agreed to take the machine, adding it to his collection for safekeeping and to dump the ROM for us. Bijimuto informed Tofu that Otakara Itadaki Luffy Kaizoku-Dan!, which is made on the same hardware, was a functional game in MAME. Tofu managed to coax MAME into attempting to run Medal Network, resulting in a mostly functional ROM. We'll keep you posted as updates become available! And with that, every single Rockman EXE arcade game(that we know of) has been dumped and preserved! + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + +Rockman EXE The Medal Operation + +Rockman EXE Battle Chip Stadium + + +Recommended Games (Medal) + + +Romset: 2.62 MB / 3 files / 1.05 zip + +$end + + + +$info=mntecrlo +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Monte Carlo (Pinball, rev. 2), Monte Carlo (Pinball, French) and Monte Carlo (Pinball, German). + +- 0.177: Added clone Monte Carlo (Pinball, alternate set). + +- 0.141u1: Miodrag Milanovic added 'Monte Carlo (Pinball)' (Gottlieb 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 34 kb / 5 files / 24.3 zip + +$end + + + +$info=mnumber +$mame +0.125u5 [Roberto Fresca] + + +WIP: + +- 0.280: f205v correct manufacturer (BRL Bologna) for Mystery Number. + +- 0.274: Changed H8/3048 CPU1 clock speed to 16MHz. + +- 0.171: Roberto Fresca correct release year and manufacturer. + +- 0.125u5: Roberto Fresca added 'Mystery Number' (M.M. - B.R.L. 200?). + +- 31st March 2008: f205v dumped Mystery Number. + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 473.2 zip + +$end + + + +$info=mnumitg +$mame +0.138u1 [f205v] + + +WIP: + +- 0.217: Changed description to 'Magic Number (Italian gambling game, Ver 1.5)'. + +- 0.138u1: f205v added 'Magic Number (Italian Gambling Game, Ver 1.5)' ( 200?). + +- 11th May 2010: f205v dumped Magic Number (Ver 1.5). + + +Recommended Games (Cards) + + +Romset: 1.62 MB / 4 files / 344.9 zip + +$end + + + +$info=mnytree +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Money Tree (10122211, ASP). + +- 0.174: Changed description to 'Money Tree (10001211, NSW/ACT)'. + +- 0.173: Added 'Money Tree' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.21 zip + +$end + + + +$info=mocapb +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.262: Implemented front/rear speakers for Mocap Boxing. Update QA notes. Added placeholder inputs [Angelo Salese]. + +- 0.235: Changed description to 'Mocap Boxing (ver AAB)'. + +- 4th June 2011: Ville Linde - I have been implementing a lot more features of the Viper hardware. More specifically; the I2C interface and global timers on the MPC8240 and the DS2430 EEPROM. + +- 29th May 2011: Ville Linde - Last time I looked at the Konami Viper driver, it was stuck on unemulated Voodoo 3 functionality (User Interrupt Command). Now that I have implemented that and hacked in some additional Voodoo 3 support (mainly 2D host-to-screen blitting), we get some pretty POST screens from Police 911, Boxing Mania and Mocap Boxing. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. + +- 0.114u1: Ville Linde added 'Mocap Boxing (ver AAA)' (Konami 2001) and clone (ver JAA). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like the Viper game Mocap Boxing (Konami, 2001, Viper h/w). Thanks to Bobaruni. + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 8 kb / 1 files / 1.14 zip + +CHD: 30.6 MB (Compressed: 16.1) + +$end + + + +$info=mocapglf +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.262: Implemented stub screen demuxer. Added digital inputs. Documented Voodoo overlay behaviour for Mocap Golf [Angelo Salese]. Changed description to 'Mocap Golf (ver EAA:B)'. + +- 0.240: Dumped IO board EPROM for Mocap Golf [Guru]. Added skeleton CPU device and disassembler for NEC 78K/IV (uPD784XXX) architecture [AJR]. Added NEC uPD784031 (12MHz) CPU2. + +- 0.239: Documented the I/O board for Mocap Golf [Guru]. + +- 0.234: Porchy dumped DS2430 and M48T58 for Mocap Golf. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Mocap Golf (ver UAA)'. + +- 3rd February 2009: Guru - Received another H-U-G-E box today. Mocap Golf complete Viper PCB with I/O board, CF card and full wiring harness. Thanks to M.F. for the donations. + +- 0.114u1: Ville Linde added 'Mocap Golf' (Konami 2001). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like the Viper game Mocap Golf (Konami, 2002, Viper h/w). Thanks to Bobaruni. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 72 kb / 3 files / 4.58 zip + +CHD: 61.1 MB (Compressed: 36.3) + +$end + + + +$info=mockingboardd +$mame + +DEVICE: + +Sweet Micro Systems Mockingboard D + + +ROMS: + +mockingboard_d_rom.bin (2k mbcpu) + + +WIP: + +- 0.232: Added 'Sweet Micro Systems Mockingboard D' device (bus\rs232\mboardd.cpp). + +$end + + + +$info=modcart +$mame +0.285 [Hammy, Oguz, buffi] + + +WIP: + +- 0.285: Hammy, Oguz and buffi added 'Modern Cart' (Subsino 2002). Note: Subsino H8-based kiddie ride hardware. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 6.03 MB / 9 files / 1.97 zip + +$end + + + +$info=model1io +$mame + +DEVICE: + +Sega Model 1 I/O Board + + +ROMS: + +epr-14869.25 (64k iocpu) + +epr-14869b.25 (64k iocpu) + +epr-14869c.25 (64k iocpu) + + +WIP: + +- 0.246: Changed sourcefile to sega\model1io.cpp. + +- 0.197: Added 'Sega Model 1 I/O Board' device (machine\model1io.cpp). + +$end + + + +$info=model1io2 +$mame + +DEVICE: + +Sega Model 1 I/O Board (Advanced) + + +ROMS: + +epr-16891.6 (64k iocpu) + +epr-18021.6 (64k iocpu) + +epr-17181.6 (64k iocpu) + + +WIP: + +- 0.246: Changed sourcefile to sega\model1io2.cpp. + +- 0.198: Added 'Sega Model 1 I/O Board (Advanced)' device (machine\model1io2.cpp). + +$end + + + +$info=moeru +$mame +0.130u2 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Moeru Casinyo (Japan) (GDL-0013)'. + +- 0.166: GDROM disc redump for Moeru Casinyo (GDL-0013) [Guru, R. Belmont]. + +- 0.142u3: Added moeru-default-eeprom.bin rom. + +- 0.130u4: Angelo Salese and David Haywood added a bunch of Maple-DMA fixes, now Moeru Casinyo boots too. + +- 0.130u2: Guru added 'Moeru Casinyo (GDL-0013)' (Altron 2002). + +- 23rd March 2009: Guru - Moeru Casinyo (NAOMI GDROM) arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Cards) + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 90.0) + +$end + + + +$info=mofflott +$mame +0.37b9 [David Graves, Brian Troha] + + +< Japan > + + +WIP: + +- 0.182: AJR added 74LS157 for MSM5205 interface in Maze of Flott. + +- 0.123u3: RansAckeR added DIP locations to Maze of Flott. + +- 0.106u3: Added 'Number of Keys' dipswitch. + +- 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.57: Added 'Cabinet' dipswitch. + +- 0.37b11: Added dipswitches 'Bonus Life', 'Lives' and 'Invulnerability'. + +- 0.37b9: David Graves and Brian Troha added 'Maze of Flott (Japan)' (Taito 1989). TODO: $14c46 sub inits sound system: In a pause loop during this it reads a dummy address. + +- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. + +- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes and U.N. Defense Force: Earth Joker. + +- 1st December 1999: Dumped Maze of Flott (Japan). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 2 MB / 9 files / 617.2 zip + +$end + + + +$info=mogitate +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.189: Changed description to 'Mahjong Mogitate (Japan)'. + +- 0.188: System11 and The Dumping Union added 'Mahjong Mogitate' (Nichibutsu/Just&Just/NVS/Astro System/AV Japan 1998). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 316.5 zip + +CHD: 556.1 MB (Compressed: 494.6) + +$end + + + +$info=moguchan +$mame +0.35b13 [Zsolt Vasvari] + + +TODO: + +* Fix colors + + +Bugs: + +- Original PCB screen shots for reference. Smitdogg (ID 03868) + + +WIP: + +- 0.148u4: hap changed description to 'Mogu Chan (bootleg?)'. + +- 0.36b15: Added PROMs ($0, 20 - colors). + +- 20th January 2000: Yasuhiro Ogawa sent new PROMs for Moguchan. + +- 0.36b11: Changed palettesize from 32 to 49 colors. Fixed gfx1 rom ($0) length to 2kb. + +- 0.35b13: Zsolt Vasvari added 'Moguchan' (Orca (Eastern Commerce Inc. license) (bootleg?) 1982). + +- 18th May 1999: Zsolt Vasvari added Moguchan to the Zodiack driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Romset: 26.1 kb / 9 files / 17.0 zip + +$end + + + +$info=mogura +$mame +0.72u2 [David Haywood] + + +< Japan > + + +WIP: + +- 0.280: Added screen raw params. Added coin counters and do weird tilemap layout with TILEMAP_MAPPER [hap]. Changed visible area to 320x224 and VSync to 59.185606 Hz. + +- 0.246: Added hardware info [Guru]. Minor cleanups [Osso]. Made PROM-to-palette mapping more obvious using bitswap [Vas Crabb]. Changed VSync to 59.188100 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.149u1: hap fixed crash in Mogura Desse. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mogura Desse. + +- 0.131u1: Angelo Salese merged memory maps in Mogura Desse. Changed description to 'Mogura Desse (Japan)'. + +- 0.75u1: Jarek Burczynski added sound to Mogura Desse. Added 2x DAC sound and changed visible area to 320x256. Changed description to 'Mogura Desse'. + +- 0.72u2: David Haywood added 'Mogura Desse (Cabinet Test Board)' (Konami 1991). TODO: Discrete sound. + +- 23rd August 2003: David Haywood fixed the colors in Mogura Desse. + +- 16th August 2003: David Haywood sent in a preliminary driver for Mogura Desse, colors are wrong in it and sound isn't emulated. + +- 11th August 2003: Guru - Mogura Desse. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 32 kb / 2 files / 7.06 zip + +$end + + + +$info=mohicans +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Mohican Sun (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Mohican Sun (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 314.4 zip + +$end + + + +$info=mok +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated mok CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'The Maze of the Kings (GDS-0022)' [f205v]. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (lightgun) to 'The Maze of the Kings'. + +- 0.130u1: Added 'The Maze of the Kings (GDS-0022)' (Sega 2002). + +- 15th March 2009: Dumped The Maze of the Kings (GDS-0022). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 16 kb / 1 files / 1.11 zip + +CHD: 1.25 GB (Compressed: 132.0) + +$end + + + +$info=mole +$mame +0.36RC1 [Jason Nelson, Phil Stroffolino] + + +NOTES: + +- Known clones: Holy Moly (Thomas Automatics, Inc.) + + +WIP: + +- 0.279: Simplify gfxlayout in Mole Attack [hap]. + +- 0.276: Cleaned up code: Use a memory share creator for tile RAM and improved member names and tags [cam900]. + +- 0.275: Reduced unrealistic 6502 clock to 2MHz [hap]. + +- 0.273: Use normal input types for player buttons [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.165: Use standard 3-bit RBG palette for Mole Attack [Dirk Best]. + +- 0.154: hap added IRQ ack and fixed Mole Attack becomes unplayable at the beginning of 2nd round. + +- 0.147: Small driver cleanup [hap]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mole Attack. + +- 0.135u1: MASH and Tafoid fixed default input mapping as well as comment/information for Mole Attack. + +- 0.79u2: Removed unused dipswitches. + +- 0.71u1: Pierpaolo Prazzoli added cocktail mode to Mole Attack. + +- 0.61: Added 9th button. + +- 0.36RC1: Jason Nelson and Phil Stroffolino added 'Mole Attack' (Yachiyo 1982). Known issues: Some dips not mapped. Protection isn't fully understood, but game seems to be ok. + +- 20th February 2000: Phil Stroffolino sent in a playable Mole Attack driver. + +- 26th November 1999: Phil Stroffolino sent in a preliminary driver for Mole Attack, but it's still got serious problems. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 36 kb / 9 files / 14.1 zip + +$end + + + +$info=momoko +$mame +0.37b13 [Uki] + + +< Japan > + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.230: David Haywood fixed glitches on high score table after memory system updates (was reading past end of region). + +- 0.210: Simplified handlers. Reduced runtime tag lookups and unnecessary lines. Fixed namings and spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.183: Paul Hogger added clone Momoko 120% (bootleg). + +- 0.181: Paul Hogger added clone Momoko 120% (English text). Changed parent description to 'Momoko 120% (Japanese text)'. Fixed rom names. + +- 0.153: Changed Momoko to 4-way Joystick. Note that the game-breaking escalator bug only happens on an 8-way joystick, it's safe to assume that this game dedicated cpanel was 4-way [hap]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Momoko. + +- 0.131u1: Angelo Salese merged memory maps in Momoko. + +- 0.128u4: Stephane Humbert fixed dipswitches for Momoko. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b14: Added 'Flip Screen' dipswitch. + +- 18th March 2001: Uki added screen flip and fixed some dipswitch settings in Momoko 120%. + +- 16th March 2001: Marco Cassili fixed dipswitch settings in Momoko 120%. + +- 0.37b13: Uki added 'Momoko 120%' (Jaleco 1986). + +- 10th March 2001: Uki submitted a Momoko 120% driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 440.3 kb / 19 files / 113.7 zip + +$end + + + +$info=momotaro +$mame +0.143u6 [?] + + +< Japan > + + +WIP: + +- 0.283: Added 'Computer Strength' dipswitch. + +- 0.264: Changed description to 'Mahjong Momotarou (Japan, T027-RB-01)'. + +- 0.243: Added banked NVRAM. Simplified ROM loading and stop using regions for RAM [AJR]. + +- 0.223: Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.219: Changed description to 'Mahjong Momotarou [BET] (Japan, T027-RB-01)'. + +- 0.165: Added gambling control. + +- 0.143u6: Added 'Mahjong Momotarou (Japan)' (Techno-Top 2004). + + +Recommended Games (Mahjong) + + +Romset: 5 MB / 4 files / 3.64 zip + +$end + + + +$info=monacogp +$mame +0.153 [Fabio Priuli] + + +Artwork available + + +NOTE: + +- Monaco GP is a non-CPU hardware game. Monaco GP simulator at http://forum.arcadecontrols.com/index.php/topic,134445.0.html + +- Older sites: http://coinop.vintagegaming.com/monacosim/ or http://www.vidsonix.com/monaco/monaco.htm + + +WIP: + +- 0.264: Changed description to 'Monaco GP (set 1)' and clone 'Monaco GP (set 2) [TTL]' to 'Monaco GP (set 2)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.214: Changed description to 'Monaco GP (set 1) [TTL]' and clone (Set 2) to 'Monaco GP (set 2) [TTL]'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 25th February 2019: Mr. Do - The artwork that was previously listed on the Unemulated Artwork page has now been moved to the regular artwork. This includes Monaco GP. Scanned bezel provided by Mr. Do. Vectorized by zorg. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.186: Stiletto fixed PCB table. + +- 0.153: Fabio Priuli added 'Monaco GP (Set 1) [TTL]' (Sega 1980) and clone 'Monaco GP (Set 2) [TTL]'. + +- 8th September 2013: geecab - Monaco GP has never been emulated properly so I decided to try and make my own version as I am a massive fan of the game. Here are some screen shots and a clip of my game running. I've made a few subtle enhancements whilst trying to keep with the look of the 1979 original. The game is finished, and it is quite configurable; display size, display rotate, number of enemy cars, enemy car speed, time, lives, Controls (re-definable keys or mouse) etc. It plays well on my MAME driving cabinet, for which I hacked an old mouse and used the y-axis as my steering wheel. YouTube clip showing the gameplay: http://www.youtube.com/watch?feature=player_embedded&v=X4zbBv5r75I. + +- 18th February 2007: Mr. Do - Thanks to vectoring by Zorg, you can find Monaco GP artwork at the Other Artwork page, which is compatible with MiSFiT MAME. + +- 20th July 2006: 3D ARCADE - Btribble has updated the MonacoGP Sitdown 3D model to version 2. + +- 6th July 2006: 3D ARCADE - New 3D cabinet model for Monaco GP from Btribble. + +- 14th June 2001: Phil Stroffolino sent in a preliminary Sega Monaco GP driver. + +- 25th February 2000: Phil Stroffolino's Monaco GP Simulator is coming... Phil has unpacked all of the sprite roms and has done great work on the getting the colors right (the eye candy of the awesome coding he has done from graphics to gameplay). The Sim actually works, however there is currently no collision detection, and much tweaking and detailing still needs to be done. The Sim currently runs under MAME architecture. + +- 14th March 1999: Dumped Monaco GP. + + +HOW TO PLAY: + +- Game On Time Play until timer reaches '0'. + +- If Player's Car craches into obstacle or other car, it will be returned to the start line. + +- Extended Play with 1 Car awarded if score is over 2000 when timer reaches '0'. Play possible until Player's Car craches and disappears. + +- Additional Car awarded to Player at 4000, 6000 and 8000 points. + +- Game over when all Player's Cars crash and disappear. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 8.59 kb / 20 files / 5.62 zip + +$end + + + +$info=moneybnk +$mame +0.136u2 [David Haywood] + + +WIP: + +- 0.141u3: Changed description to 'Money In The Bank (NSW, Australia)'. + +- 0.138u2: Konami Gambling Games driver update [R. Belmont]: Mapped ROMs correctly to processors. Started mapping out Konami customs. EEPROM hooked up. Support unpaged 056832 VRAM access. Added 68EC020 (25MHz) CPU1. Changed description to 'Money In The Bank (NSW)'. + +- 0.136u2: David Haywood added 'Money Bank (Australia)' (Konami 199?). + + +Recommended Games (Gambling) + + +Romset: 4.53 MB / 11 files / 1.28 zip + +$end + + + +$info=moneymac +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.280: Ioannis Bampoulas added clone 'Money Machine (Version 1.3R)'. + +- 0.133u2: Renamed (moneymac) to (moneymacv1), (moneymacv) to (moneymac) and (moneymacd) to (moneymacd1). + +- 0.129u6: Changed description to 'Money Machine (Version 1.7R Dual)' and clones (set 2) to 'Money Machine (Version 1.7E Dual)', (set 3) to 'Money Machine (Version 1.7LT Dual', (set 4) to 'Money Machine (Version 1.7R)' and (set 5) to 'Money Machine (Version 1.7LT)'. + +- 0.129u4: Added 'Money Machine (set 1)' (Amcoe 200?) and clones (set 2), (set 3), (set 4) and (set 5). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 887.3 zip + +$end + + + +$info=mongolnw +$mame +0.111u1 [f205v, Roberto Fresca] + + +< Italy > + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.153: Roberto Fresca fixed Mongolfier New (Italian) - Game now playable. Created default NVRAM. This allow game to boot and be playable. Flagged game as 'GAME UNEMULATED PROTECTION' due to the lack of MCU emulation. + +- 25th December 2013: Roberto Fresca - Thanks to Peter Ferrie that found the NVRAM offset checked by Soccer New and Mongolfier New, we got rid of the protection and after some dedicated work got the games working. There are some other things to reverse to be 100% sure, but seems that emulation is accurate. + +- 0.148u3: Roberto Fresca flagged clone Mongolfier New (Italian) as not working. + +- 0.137u1: Roberto Fresca modified the mongolnw machine driver. Now can see it starts. Replaced M65SC02 CPU1 with M65C02. Fixed maincpu/gfx1 rom address to $8000. + +- 0.123u1: Changed description to 'Mongolfier New (italian)'. Renamed (monglfir) to (mongolnw). + +- 0.112: Added missing cpu2 rom ($0). + +- 19th January 2007: f205v dumped the TSC87C52 microcontroller rom. + +- 0.111u1: Roberto Fresca added 'Mongolfier New (Italia)' (bootleg 199?). + +- 23rd December 2006: f205v dumped Mongolfier New (italian). + + +Recommended Games (Cards) + + +Romset: 202.5 kb / 6 files / 35.6 zip + +$end + + + +$info=monkeyba +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.185: Converted Monkey Ball bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (stick) to Monkey Ball. + +- 0.130u1: Added 'Monkey Ball (GDS-0008)' (Sega 2001). + +- 15th March 2009: Dumped Monkey Ball (GDS-0008). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 74.6) + +$end + + + +$info=monkeyl +$mame +0.262 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added clone Monkey Land (Ver. AA.20.A). Fixed rom names. + +- 0.279: Ioannis Bampoulas added clone Monkey Land (Ver. A1.1). Reversed remaining CPU codes. Added factory reset EEPROM [Osso]. Renamed (monkeyla) to (monkeyl_aa13b), (monkeylb) to (monkeyl_aa21b), (monkeylc) to (monkeyl_aa21c), (monkeyld) to (monkeyl_a12) and (monkeyle) to (monkeyl_en20b). + +- 0.278: Ioannis Bampoulas added clone Monkey Land (Ver. EN.20.B). + +- 0.274: Ioannis Bampoulas added clones Monkey Land (Ver. A1.2), Monkey Land (Ver. AA.21.B) and Monkey Land (Ver. AA.21.C). + +- 0.264: Ioannis Bampoulas redumped u26 GFX ROM for Monkey Land and clone (Ver. AA.13.B). + +- 0.262: Ioannis Bampoulas added 'Monkey Land (Ver. AA.21.A)' (Astro Corp. 2005) and clone Monkey Land (Ver. AA.13.B). Note: Needs RE of the CPU code, inputs and layout. After reset it initializes. + + +Recommended Games (Gambling) + + +Romset: 4.75 MB / 7 files / 1.35 zip + +$end + + + +$info=monkichi +$mame +0.286 [PlasticFactory, Zak] + + +< Japan > + + +WIP: + +- 0.286: PlasticFactory and Zak added 'Monkichicchi no Fuwafuwa Puzzle (Japan, prototype?)' (Sunwise 1995). + +- 12th February 2026: David Haywood - Monchichi 'Fluffy Puzzle' was dumped by PlasticFactory and Zak. This runs on a Sunwise board with the same VDP as many of the Toaplan shooters. It's unclear if this was released. It's a strange puzzle game where you link huggy characters to build pipes to reach the exit. + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 3 MB / 6 files / 872.5 zip + +$end + + + +$info=monkyjmp +$mame +0.266 [Museo del Recreativo, Recreativas.org] + + +Micro SD required + + +WIP: + +- 0.284: Renamed (monkeyjmp) to (monkyjmp). + +- 0.266: Museo del Recreativo and Recreativas.org added 'Monkey Jump' (Falgas 20??). Note: Android-based arcade from the Spanish company Falgas. Has a separate I/O board, with a PIC18F46K22, connected by USB to the Cubieboard4 (using a RS-232 to USB adapter). More info: https://www.recreativas.org/monkey-jump-4029-falgas. The Cubieboard4, also named CC-A80, is a open source mini PC or single board computer. The main chipset Allwinner A80 is a 28nm Octa-Core A15/A7 big.LITTLE architecture application processor with a CPU dominant frequency of 2GHz. It also has the GPU 64-core GPU graphics core PowerVR G6230 which supports openGL ES, OpenGL, and OpenCL. CC-A80 has the standard interfaces like desktop computer, such as HDMI & VGA, 100M/1000M RJ45, 4 USB2.0 host ports, 1 USB3.0 OTG port, audio output, microphone input, dual-band wifi and bluetooth 4.0, micro SD card. It has 2GB DDR3 on-board memory and support Li-Po battery UPS powerinput. Main Cubieboard4 components: Allwinner A80, Realtek RTL8211E integrated Ethernet transceiver, AMPAK Technology AP6330 WiFi + Bluetooth 4.0(HS) + FM Rx Module, SKhynix KLM4G1YEMD-B031 (embedded MultiMediaCard Ver. 5.0 compatible, soldered to the back side of the PCB), 4 x H5TQ4G63AFR 4Gb DDR3 SDRAM, X-Powers AXP809 PMIC and X-Powers AC100 audio codec and RTC subsystem. + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +CHD: 7.30 GB (Compressed: 435.7) + +$end + + + +$info=monmouse +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added clone Money Mouse (0300469V, NSW/ACT). + +- 0.175: Changed description to 'Money Mouse (0400469V, NSW/ACT)'. Renamed (monmous) to (monmouse). + +- 0.173: Added 'Money Mouse' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 709.6 zip + +$end + + + +$info=monomedal +$mame +0.282 [Darksoft, MetalliC, rtw] + + +Compact Flash required + + +WIP: + +- 0.282: Darksoft, MetalliC and rtw added 'Monopoly the Medal 2nd Edition (MDA-C0056A)' (Sega 2008). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Monopoly + +Monopoly Deluxe + +Monopoly the Medal 2nd Edition + + +Recommended Games (Medal) + + +Romset: 2 kb / 1 files / 576 zip + +CHD: 244.5 MB (Compressed: 71.2) + +$end + + + +$info=monopldx +$mame +0.129u4 [Phil Bennett] + + +WIP: + +- 0.224: Split 'Monopoly Deluxe (JPM) (SYSTEM5 VIDEO)' into clones 'Monopoly Deluxe (JPM) (Version 6) (SYSTEM5 VIDEO)' and 'Monopoly Deluxe (JPM) (Version 6, Protocol) (SYSTEM5 VIDEO)'. Split 'Monopoly Classic (JPM) (SYSTEM5 VIDEO)' into clone 'Monopoly Deluxe (JPM) (Version 1) (SYSTEM5 VIDEO)' [Philip Bennett, James Wallace, David Haywood]. + +- 0.143u2: Added altrevs rom. Changed description to 'Monopoly Deluxe (Jpm) (SYSTEM5 VIDEO)'. + +- 0.129u4: Phil Bennett added 'Monopoly Deluxe' (JPM 1995). + +- 1st February 2009: Phil Bennett - A British quiz game running on JPM System 5 with video expansion MK2 hardware. Answer questions correctly to buy properties, win cash or end up going round in circles because the game has decided it's not paying out. The actual machine has a monitor bezel resembling a Monopoly board which illuminates as you progress through the game. Without it, it's rather difficult to keep track of what's going on. Also, there's Monopoly Classic (which is played for points only) and Monopoly Deluxe. + + +LEVELS: 1 (endless) + + +Recommended Games: + +Monopoly + +Monopoly Deluxe + +Monopoly the Medal 2nd Edition + + +Recommended Games (Quiz) + + +Romset: 3.50 MB / 7 files / 2.35 zip + +$end + + + +$info=monopolp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Monopoly (CPU 3.20, display A3.01)' and clones (2.33) to 'Monopoly (CPU 2.33, display A2.03)', (2.51) to 'Monopoly (CPU 2.51, display A2.06)', (3.01) to 'Monopoly (CPU 3.01, display A3.01)', (3.03) to 'Monopoly (CPU 3.03, display A3.01)', (ARM7 Sound Board) to 'Monopoly (CPU 3.20, display A3.01, ARM7 sound board)', (France) to 'Monopoly (CPU 3.20, display F3.01, France)', (Germany) to 'Monopoly (CPU 3.20, display G3.01, Germany)', (Italy) to 'Monopoly (CPU 3.20, display I3.01, Italy)' and (Spain) to 'Monopoly (CPU 3.20, display L3.01, Spain)'. + +- 0.141u3: destruk added clones Monopoly (2.33) and (2.51). Miodrag Milanovic added clone Monopoly (3.01). Renamed (monopole) to (monop303). + +- 0.141u1: Miodrag Milanovic added 'Monopoly (3.20)' (Stern 2001) and clones (3.03), (ARM7 Sound Board), (France), (Germany), (Italy) and (Spain). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.69 MB / 7 files / 2.60 zip + +$end + + + +$info=monopoly +$mame +0.129u4 [Phil Bennett] + + +Artwork available + + +WIP: + +- 0.224: Split 'Monopoly (JPM) (SYSTEM5 VIDEO, set 1)' into 'Monopoly (JPM) (Version 4H) (SYSTEM5 VIDEO)' and clones 'Monopoly (JPM) (Version 3) (SYSTEM5 VIDEO)' and 'Monopoly (JPM) (Version 4H, Protocol) (SYSTEM5 VIDEO)'. Split clone 'Monopoly Classic (JPM) (SYSTEM5 VIDEO)' into clones 'Monopoly Classic (JPM) (Version 5) (SYSTEM5 VIDEO)' and 'Monopoly Classic (JPM) (Version 5, Protocol) (SYSTEM5 VIDEO)' [Philip Bennett, James Wallace, David Haywood]. Changed description of clone (SYSTEM5 VIDEO, set 2) to 'Monopoly (JPM) (Version 4) (SYSTEM5 VIDEO)'. Renamed (monopolya) to (monopoly4). + +- 12th December 2012: Mr. Do - alien_mame bought and scanned the bezel for the JPM version of Monopoly. Half the fun of the game is the different lamps around the gameboard as you play. To actually make the lamps work properly, I took a different approach, and created the bezel in layers, so that the lamps would stick out better. Don't worry... the full version of the bezel is in the file, for prosperity. + +- 0.143u4: Added clone Monopoly (Jpm) (SYSTEM5 VIDEO, set 2). Added 4x altrevs roms. Changed parent description to 'Monopoly (Jpm) (SYSTEM5 VIDEO, set 1)'. + +- 0.143u2: Changed description to 'Monopoly (Jpm) (SYSTEM5 VIDEO)' and clone Monopoly Classic to 'Monopoly Classic (Jpm) (SYSTEM5 VIDEO)'. + +- 0.129u4: Phil Bennett added Monopoly (JPM 1994) and clone Monopoly Classic. + +- 1st February 2009: Phil Bennett - A British quiz game running on JPM System 5 with video expansion MK2 hardware. Answer questions correctly to buy properties, win cash or end up going round in circles because the game has decided it's not paying out. The actual machine has a monitor bezel resembling a Monopoly board which illuminates as you progress through the game. Without it, it's rather difficult to keep track of what's going on. Also, there's Monopoly Classic (which is played for points only) and Monopoly Deluxe. + + +Recommended Games: + +Monopoly Deluxe + + +Recommended Games (Quiz) + + +Romset: 3.25 MB / 7 files / 2.26 zip + +$end + + + +$info=monopred +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Monopoly (coin dropper, CPU 4.01, display 4.00)'. + +- 0.141u1: Miodrag Milanovic added 'Monopoly (Coin dropper)' (Stern 2002). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 1.69 MB / 5 files / 697.1 zip + +$end + + + +$info=monrobwl +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Stars & Strikes (Bowler)' (Monroe Bowling Co. 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 8 kb / 4 files / 4.85 zip + +$end + + + +$info=monshow +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'The Monster Show (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'The Monster Show (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 318.5 zip + +$end + + + +$info=monspdr +$mame +0.143u2 [David Haywood] + + +WIP: + +- 0.240: Changed year to 1997. + +- 0.147u4: Money Spider (Ace) is also an Impact Video game, likewise missing stuff [David Haywood]. Renamed (j6monspd) to (monspdr). + +- 0.143u2: David Haywood added 'Money Spider (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Quiz) + + +Romset: 1 MB / 2 files / 358.2 zip + +$end + + + +$info=monsterb +$mame +0.30 [Mike Balfour, Dave Fish] + + +Artwork available + +Samples required + + +Bugs: + +- monsterb, monsterb2: Sound emulation, particularly the music, is off. TremiRodomi (ID 08739) + + +WIP: + +- 0.253: Replaced 'Sega 315-5xxx (Spatter)' with 'Sega 315-5006' in clone Monster Bash (2 board version). + +- 0.203: I8243 device overhaul: Fixed critical bugs with P4-P7 reads. Emulated the CS line, which will be useful for driving multiple 8243s. Provided a separate callback for each 4-bit port. Eliminated space and offset arguments from p2_r and p2_w. Added save state [AJR]. + +- 0.199: Split Monster Bash sound board into a proper device [Ryan Holtz]. + +- 0.162: Osso fixed typo in audio\segag80r.c, music should work again. + +- 0.147u4: Fixed buzzing sound in Monster Bash during opening and gameplay. Fixed I8243 write handler regression following DEVCB2 conversion [Phil Bennett]. + +- 0.138: Added new user2 rom pr-5021.39 to clone Monster Bash (2 board version). Fixed rom names. + +- 0.133u1: Renamed (monster2) to (monsterb2). + +- 0.129: Aaron Giles removed bogus port 4-7 definitions from MCS-48. Added i8243 implementation. Connected 8243 properly to Monster Bash sound. + +- 0.127u3: Aaron Giles fixed Monster Bash crashes on launch. + +- 0.122u6: Changed N7751 CPU2 clock speed to 6MHz. + +- 31st October 2007: Mr. Do - Happy Halloween... here's Monster Bash bezel. + +- 0.107u4: Aaron Giles fixed Monster Bash (2 board version) video. + +- 0.107u3: Aaron Giles connected 2-board Monster Bash more correctly. Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz, palettesize from 129 to 128 colors. Changed region user1 to gfx2. Fixed rom names. + +- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.99u1: David Haywood and MASH fixed rom loading and background in Monster Bash (2-board version) so it works now, though the graphics are still not perfect. + +- 0.93: Added clock parameter to TMS36XX sound (247 Hz). + +- 0.81u9: MASH added clone Monster Bash (2 board version). Doesn't work, needs correct decryption table. + +- 10th November 2001: Malcor dumped Monster Bash by SEGA (1982) (2 board version). + +- 0.36RC2: Replaced Custom sound with TMS36XX. + +- 12th March 2000: Juergen Buchmueller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. + +- 0.35b9: Changed 8-way Joystick to 4-way. + +- 0.35b6: Replaced I8039 CPU2 with N7751. + +- 0.35b2: Mike Balfour added support for the 7751 sound chip in Monster Bash. Two samples are still needed (discrete circuits). Added I8039 (400000 Hz) CPU2 and DAC sound, cpu2 rom ($0 - 4k for 7751 onboard ROM) and sound2 ($0 - 32 bytes for sound PROM). + +- 0.34RC1: Added Custom and Samples sound. + +- 0.30: Mike Balfou and Dave Fish added 'Monster Bash' (Sega 1982). + +- 12th July 1997: Dumped Monster Bash. + + +HOW TO PLAY: + +- Touch candle to energize the superzap magic sword. + +- Touch flashing sword to get superzap power to defeat monsters. + +- Each superzap charge can be used only once. + +- Locations are: Dracula House, Frankenstein Castle and Chameleon Man Graveyard. + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 81 kb / 31 files / 47.8 zip + +$end + + + +$info=monsterb_sound +$mame + +DEVICE: + +Monster Bash Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segag80r_a.c. + +- 0.199: Added 'Monster Bash Sound Board' device (audio\segag80r.c). + +$end + + + +$info=monsterz +$mame +0.111u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.242: Added 'Demo Sounds' dipswitch to Monster Zero [chaneman, Steven Coomber]. + +- 0.238: Dillweed added clone Monster Zero (set 2). Promoted Monster Zero to working [smf, Dillweed]. Boosting the interleave during three way CPU communications speeds up protection check. Added kludge for sprite y offset issue [smf]. Improved bullets x offset. Only uses 1 button for shooting. Use Galaxian stars instead of Scramble [hap]. Added '8-Bit R-2R DAC' sound. Changed visible area to 648x224. Fixed audiocpu rom loading. Changed parent description to 'Monster Zero (set 1)' and manufacturer from 'Taiyo System' to 'Nihon Game'. + +- 0.202: kazblox correct background hardware on Monster Zero to now show stars and RGB backgrounds. Colors may not be correct and the current schematics scans are not easy to read. + +- 26th June 2018: Robbbert - I hacked the game years ago for HBMAME to get it partially working. There's no sound, and it crashes after defeating the first boss, because of the missing code. The colours are also wrong (YouTube: https://youtu.be/D14ZhGqXTV0 ). + +- 0.145u6: hap added preliminary protection emulation to Monster Zero. Note: The initial protection routine is on the maincpu at $c591-$c676. It accesses the 8255, expects an irq, and reads $d800 256 times which is xored against data starting at $0100 to confirm a checksum stored in $0011-$0019. Then it reads the (presumably) same block to store it in RAM at $3800-$3fff. 9 blocks in total. It is presumed that this data comes from another ROM, and scrambled/encrypted a bit. The data(code) in the extra RAM is later jumped/called to in many parts of the game. + +- 0.132: Tafoid and Fujix changed year to 1982 (Arcade TV Game List book). + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.111u3: Pierpaolo Prazzoli added 'Monster Zero' (Nihon 198?). + +- 23rd May 2005: Pierpaolo Prazzoli - Monster Zero (Nihon Game 1982) has a weird protection which seems to test some values from program code, but it also seems to provide extra code to extra ram which will probably need a trojan to extract it. + +- 10th April 2005: Tomasz Slanina - First look at Monster Zero (Scramble hardware with few additions like extra RAM ). + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 68 kb / 18 files / 33.6 zip + +$end + + + +$info=montana +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Montana Bingo Stake 6/10 (Bingo)' (Splin 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 256 kb / 2 files / 94.3 zip + +$end + + + +$info=montecar +$mame +0.61 [Stefan Jokish] + + +Artwork available + + +WIP: + +- 0.153: hap fixed Monte Carlo slowdowns, incorrect gameplay elements and colors invert when you crash. + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Monte Carlo. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1 and fixed operation of DISCRETE_COUNTER_7492. + +- 6th September 2010: Mr. Do - Monte Carlo is complete, thanks to Nightvoice, and again to TrevEB for acquiring the scan of the bezel. + +- 0.123u4: Zsolt Vasvari fixed wrong background color in Monte Carlo. Removed 3rd coin slot. + +- 0.121u1: Changed palettesize from 26 to 46 colors. + +- 0.94u5: Derrick Renaud updated Monte Carlo to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right. + +- 0.90u3: Derrick Renaud added proper filter to Monte Carlo's crash sound. + +- 0.88: Derrick Renaud added proper CPU clock frequency change when going in/out of service mode in Monte Carlo. Changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.80: Derrick Renaud updated Monte Carlo to use new discrete sound components. Monte Carlo still needs filtering on crash sound. Pulled discrete code out and put in sndhrdw\ataridis.c. + +- 0.65: Derrick Renaud fixed sound in Fire Truck, Super Bug and Monte Carlo. Added Discrete sound. + +- 31st January 2003: Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. + +- 0.61: Stefan Jokisch added 'Monte Carlo' (Atari 1979). + +- 9th June 2002: Stefan Jokisch added Monte Carlo to the Fire Truck driver. + +- 17th February 1998: Dumped Monte Carlo. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part III + + +Romset: 15.8 kb / 10 files / 9.17 zip + +$end + + + +$info=montree +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Money Tree (0201397V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.175: Changed description to 'Money Tree (0201397V, New Zealand)'. Renamed (mtreenz) to (montree). + +- 0.173: Added 'Money Tree (NZ)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 919.1 zip + +$end + + + +$info=monymony +$mame +0.33b4 [Nicola Salmoria] + + +Bugs: + +- [possible] Problem with priority between Player/other sprites. Tafoid (ID 03906) + + +WIP: + +- 0.209: Improved and fast LM3900 model: LM3900 model 3 only has half the number of BJTs compared to model 1. But delivers comparable results for Money Money. Model 3 follows the datasheet. I left code for Model 0 and 2 in for educational reasons (netlist\macro\nlm_opamp.cpp) [Couriersud]. + +- 0.187: Caius and The Dumping Union added clone Money Money (set 2). Changed parent description to 'Money Money (set 1)'. + +- 4th June 2017: Smitdogg - Caius did an operator raid and is sorting through the boards. Today he found an alt version of Money Money by Zaccaria. + +- 0.138u1: Fixed incorrect Money Money sprite priority when the player is pulled underwater [hap]. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Money Money. + +- 0.118u3: Atari Ace fixed subtle Money Money regression from 0.36b10(!). + +- 0.79: chaneman fixed rom filenames in Money Money. + +- 0.33b4: Nicola Salmoria added 'Money Money' (Zaccaria 1983). + +- 7th May 1996: Dumped Money Money (set 1). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 105 kb / 15 files / 55.9 zip + +$end + + + +$info=monzagp +$mame +0.136u1 [Tomasz Slanina, f205v] + + +NOTE: + +- https://www.vernimark.com/arcades/videogioco/monza-gp/ + + +WIP: + +- 0.268: Dumped a Monza GP original PCB which had the same roms as clone Monza GP (bootleg). Dropped the bootleg designation from the title [Trol, Audiokit]. Changed description to 'Monza GP (set 1)' and clone (bootleg) to 'Monza GP (set 2)'. Renamed (monzagpb) to (monzagpa). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Initialized one variable which caused issues in debug DEVNOCLEAR build (video\dp8350.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Apply some subtle timing fixes for DP8350 CRTC and save one more variable [AJR]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.203: More complete line-by-line emulation of timing outputs for DP8350 CRTC. Use DP8350 CRTC for Monza GP. Experimental visible area offset. 11-line offset makes attract mode look symmetric. Added imperfect graphics and colors flags [AJR]. Changed visible area to 229x560 and VSync to 50Hz. + +- 0.202: Preliminary emulation of National DP8350 CRT controller family [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use two-dimensional output finder for Monza GP. Added some notes on DP8350 CRT controller [AJR]. + +- 0.169: Sandro Ronco added car inputs and collisions to Monza GP. Added 2-way Joystick. + +- 0.165: Monza GP updates: Fixed I8035 VRAM read/write. Added background graphics. Added coin and DSW inputs. Fixed gfx RAM. Added 7-seg artwork. Added my car sprite [Sandro Ronco]. Changed I8035 CPU1 clock speed to 3MHz. Added Player1, 2x buttons and 2x coin slots. Added dipswitches 'Coin A/B', 'Difficulty' and 2x 'Unused'. + +- 0.148: f205v, Antro and Vernimark added clone Monza GP (bootleg). ROM 9.10j was verified in Monza GP [hap]. Use bootleg rom 2.13f to fill in for missing rom in parent set. Marked as BAD_DUMP instead of nothing or marking as NO_DUMP [Brian Troha]. + +- 0.136u1: Tomasz Slanina added 'Monza GP' (Olympia 1981). + +- 17th March 2007: f205v dumped Monza GP (Italy). + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 16.8 kb / 22 files / 9.86 zip + +$end + + + +$info=moomesa +$mame +0.60 [Pekka Salmia, Brian Troha] + +0.59 [R. Belmont, Olivier Galibert, ElSemi] + + +Bugs: + +- Volume cuts sometimes after sound effect triggers. hap (ID 09229) + +- In the final stage graphic seems to be wrong. Scagazza (ID 04149) + +- Graphic glitch in the attract mode. Thenasty (ID 00755) + + +WIP: + +- 0.152: Guru added Moo Mesa PCB README. Changed K054539 sound clock speed to 18432000 Hz. + +- 0.145u4: Fixed Moo Mesa ROMs labels, added PCB locations and a better documentation about sub-revisions. Renamed some romsets to use revision codes [Team CPS-1]. Repair rom labels [Guru]. Changed description to 'Wild West C.O.W.-Boys of Moo Mesa (ver EAB)' and clones (ver UA, set 1) to 'Wild West C.O.W.-Boys of Moo Mesa (ver UAC)', (ver UA, set 2) to 'Wild West C.O.W.-Boys of Moo Mesa (ver UAB)', (ver AA) to 'Wild West C.O.W.-Boys of Moo Mesa (ver AAB)' and (bootleg ver AA) to 'Wild West C.O.W.-Boys of Moo Mesa (bootleg)'. Renamed (moomesau) to (moomesauac), (moomesaua) to (moomesauab) and (moomesaa) to (moomesaaab). + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to the Moo driver. + +- 0.141u3: IronGiant added clone Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 1). Changed description of clone (ver UA) to 'Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 2)'. Renamed (moo) to (moomesa), (mooaa) to (moomesaa), (moobl) to (moomesabl) and (mooua) to (moomesaua). + +- 0.141u1: Brian Troha added DIP locations to Wild West C.O.W.-Boys of Moo Mesa. + +- 0.137: David Haywood implemented default EEPROMs to the Moo driver. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the Moo driver. + +- 0.135u4: Fabio Priuli updated Moo driver to use EEPROM device. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Moo driver to use the new devices. + +- 0.131u1: Angelo Salese merged memory maps in Moo driver. + +- 0.130u3: Fabio Priuli cleaned up Moo driver input handlers. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.104u8: Arzeno Fabrice added clone Wild West C.O.W.-Boys of Moo Mesa (ver AA). + +- 0.98u2: Changed description to 'Wild West C.O.W.-Boys of Moo Mesa (ver EA)' and clones (US version UA) to 'Wild West C.O.W.-Boys of Moo Mesa (ver UA)' and (bootleg version AA) to 'Wild West C.O.W.-Boys of Moo Mesa (bootleg ver AA)'. + +- 0.71u2: R. Belmont added clone Wild West C.O.W.-Boys of Moo Mesa (bootleg version AA). No sprites yet. + +- 0.70u1: Konami updates and fixes (including fix for dbz / moo / simpsons crashes in 0.70) [Acho A. Tang]. + +- 10th July 2003: R. Belmont added a bootleg version of Moo Mesa to the driver, but there are no sprites due to missing ROMs. Jarek Burczynski fixed the OKIM6295 bankswitching in the Moo Mesa bootleg. + +- 13th June 2003: Acho A. Tang updated Bucky O'Hare and Moo Mesa to use the K056832 graphics chip emulation which is far more complete than what the driver previously used, fixing various graphics effects and fixing the hang after the stage 2 boss. + +- 2nd May 2002: Stephane Humbert re-submitted some dipswitch fixes for the Moo Mesa driver and he re-submitted some other small updates. + +- 0.60: Pekka Salmia and Brian Troha added 'Wild West C.O.W.-Boys of Moo Mesa (World version EA)'. Changed visible area to 384x224. Removed 3rd button. Changed 'Wild West C.O.W.boys of Moo Mesa (US)' to clone 'Wild West C.O.W.-Boys of Moo Mesa (US version UA)'. Renamed (moo) to (mooua). + +- 0.59: R. Belmont added 'Wild West C.O.W.boys of Moo Mesa (US)' (Konami 1992). K54338 color blender support (is this even used in moo?). + +- 20th March 2002: Pekka Salmia and Brian Troha submitted an addition of the European ROM set to the Cowboys of Moo Mesa driver. + +- 19th March 2002: R. Belmont submitted yet another update to the Cowboys of Moo Mesa driver fixing a few small things. + +- 12th March 2002: R. Belmont submitted a driver for Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare, with thanks to ElSemi and Olivier Galibert for information on the protection. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 13.3 MB / 13 files / 4.16 zip + +$end + + + +$info=moonal2 +$mame +0.172 [Al Kossow] + +0.33b5 [Al Kossow] + + +WIP: + +- 0.260: Changed description of clone (Moon Alien Part 2 bootleg) to 'Galactica-2 (bootleg of Moon Alien Part 2)'. + +- 0.250: gryeti added clone Galactica-2 (Moon Alien Part 2 bootleg). Fixed GFX ROM loading for Galactica-2 [Robbbert]. + +- 0.178: MASH readded original roms to clone Moon Alien Part 2 (older version). + +- 0.172: David Haywood changed 'Moon Alien Part 2' and 'Moon Alien Part 2 (older version)' from clones of Galaxian (Namco set 1) to parent and clone. + +- 0.124u1: Changed 'Moon Alien Part 2' and clone 'Moon Alien Part 2 (older version)' from a parent set/clone to clones of 'Galaxian (Namco set 1)'. + +- 0.33b7: Splitted/Merged Moon Alien Part 2 roms. Changed description of clone 'Moon Alien Part 2 (alternate)' to 'Moon Alien Part 2 (older version)'. + +- 0.33b5: Al Kossow added clones Moon Alien Part 2 and (alternate). + +- 13th April 1998: Malcor dumped Moon Alien Part 2 by Nichibutsu. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 15 kb / 14 files / 11.6 zip + +$end + + + +$info=mooncrst +$mame +0.09 [?] + +0.05 [Nicola Salmoria, Robert Anschuetz] + + +Artwork available + + +Bugs: + +- eagle2: Original PCB videos. Smitdogg (ID 04013) + +- Side-byside test. Gary Walton (ID 01666) + +- Clones mooncrgx, mooncrsb, mooncrs2: The demo sequence is way out in left. Fujix (ID 00447) + +- Clone smooncrs: In cocktail mode, you can't see player 2's shots and enemies' bullets go in the wrong direction. Gmitra (ID 00451) + + +WIP: + +- 0.278: Dillweed and smf added clone Moon Cresta (SNK). + +- 0.260: Changed description of clones 'Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg)' to 'Cresta Mundo (Spanish bootleg of Moon Cresta)', 'Floritas (Moon Cresta bootleg)' to 'Floritas (bootleg of Moon Cresta)', 'Floritas (Multivideo Spanish Moon Cresta bootleg)' to 'Floritas (Multivideo Spanish bootleg of Moon Cresta)', 'Moon Crest (Moon Cresta bootleg)' to 'Moon Crest (bootleg of Moon Cresta)', 'Moon War (Moon Cresta bootleg)' to 'Moon War (bootleg of Moon Cresta)', 'Moune Creste (Jeutel French Moon Cresta bootleg)' to 'Moune Creste (Jeutel French bootleg of Moon Cresta)', 'Mutacion (Explomatic Spanish Moon Cresta bootleg)' to 'Mutacion (Explomatic Spanish bootleg of Moon Cresta)', 'Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg)' to 'Sirio II (Calfesa S.L. Spanish bootleg of Moon Cresta)', 'Space Dragon (Moon Cresta bootleg)' to 'Space Dragon (bootleg of Moon Cresta)', 'Starfighter (Moon Cresta bootleg)' to 'Starfighter (bootleg of Moon Cresta)' and 'Steraranger (Moon Cresta bootleg)' to 'Steraranger (bootleg of Moon Cresta)'. + +- 0.252: Recreativas.org added clone Mutacion (Explomatic Spanish Moon Cresta bootleg). Note: Not working due to failing program ROM (bitrot). Original Namco PCB. Program ROMs on a piggyback PCB from Bercle S.A. + +- 0.245: Javier Alonso and Recreativas.org added clone Moon Cresta (Centromatic Spanish bootleg). + +- 0.244: Victor Fernandez and ClawGrip added clone Moon Cresta (Electrogame S.A. Spanish bootleg, set 2). Changed description of clone (Electrogame S.A. Spanish bootleg) to 'Moon Cresta (Electrogame S.A. Spanish bootleg, set 1)'. + +- 0.237: Andrew Welburn and System11 added clone Meteor (Alca bootleg of Moon Cresta). Retromaniacs added clone Floritas (Multivideo Spanish Moon Cresta bootleg). Changed description of clones (Galaxian hardware) to 'Moon Cresta (bootleg on Galaxian hardware)', 'Space Dragon (Moon Cresta bootleg, set 1)' to 'Space Dragon (Moon Cresta bootleg)' and 'Space Dragon (Moon Cresta bootleg, set 2)' to 'Floritas (Moon Cresta bootleg)'. Renamed (spcdraga) to (floritas). + +- 0.227: Michel Blanco added clone Moune Creste (Jeutel French Moon Cresta bootleg). + +- 0.223: Merged Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1), Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) and a third dump in a single correctly dumped set 'Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg)'. All three had corrupted ROMs [Osso]. + +- 0.221: Pacman70 and Asayuki added clone Moon Cresta (Nichibutsu USA, encrypted). Renamed (mooncrstu) to (mooncrstuu). + +- 0.220: Use 'Moon Cresta (bootleg set 2)' m7.bin for 'Moon Cresta (bootleg set 4)' in place of the bad rom [Angelo Salese]. + +- 0.219: Juan Romero and ClawGrip added clones Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg), Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) and Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2). Demoted Sirio II set 1 to MACHINE_NOT_WORKING. Ship explodes by itself when starting a game, the game resets on each demo loop, behaviour on the demo seems wrong, as the ships explodes after a good assemble [ClawGrip]. + +- 0.212: Marked clone Moon Cresta (bootleg set 4) as not working pending a redump. Note: Note: The second half of code is missing in rom $03800. + +- 0.210: Darran and The Dumping Union added clone Moon Cresta (bootleg set 4). + +- 25th April 2019: Smitdogg - Darran sent us a Japanese language Moon Cresta on Galaxian hardware boot/hack. + +- 0.206: Clones Eagle (set 1)/(set 2) uses a wiring harness wiht RGB swapped to GBR, fixes incorrect color palette [Vas Crabb]. + +- 0.172: Roselson added clone Moon Cresta (SegaSA / Sonic). Changed description of clone 'Super Moon Cresta' to 'Super Moon Cresta (Gremlin, bootleg)'. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.149: Roselson (from AUMAP) added clone Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg). + +- 0.148u5: Ricky2001 (from AUMAP) added clone Moon Cresta (Petaco S.A. Spanish bootleg). David Haywood added alternative coinage to it and fixed c+p error. Roselson (from AUMAP) added clone Moon Cresta (Electrogame S.A. Spanish bootleg). Note: Similar to the spcdraga 'Space Dragon (set 2)' set but with original Moon Cresta gfx roms. + +- 0.148u2: RevisionX added clone Starfighter (Moon Cresta bootleg). + +- 0.147u4: Robbbert and MisfitMAME added clone Moon Crest (Moon Cresta bootleg). Robbbert fixed loading of gfx roms in clone 'Super Star Crest'. + +- 0.145u8: Andy Welburn added clone Moon Cresta (Nichibutsu UK, unencrypted). + +- 0.142u2: Robbbert fixed corrupt graphics on 3rd and 4th stages in clones Moon War (Moon Cresta bootleg), Space Dragon (Moon Cresta bootleg, set 2) and Moon Cresta (Galaxian hardware). + +- 0.141u4: Marcello Mancini, Silvio Finotti, Augusto Garcia and hap added clone Super Star Crest. + +- 18th August 2010: Smitdogg - Dave France sent an Eagle board set. All the roms are labeled differently than the sets in MAME but I dumped it and it matches "eagle2". + +- 0.136u4: Andrew Welburn added clone Moon Cresta (Nichibutsu UK). Changed description of clone (Nichibutsu, unencrypted) to 'Moon Cresta (Nichibutsu USA, unencrypted)'. + +- 9th February 2010: Smitdogg - Andrew Welburn dumped his Alca Meteor board. It's a bootleg of Moon Cresta/Super Moon Cresta. + +- 0.135u1: Siftware added clone Steraranger (Moon Cresta bootleg). + +- 0.133u3: Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. This fixes explosion of own ship sounds wrong. + +- 0.133u1: Renamed (mooncrsu) to (mooncrstu), (mooncrsa) to (mooncrsto) and (mooncrsg) to (mooncrstg). + +- 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more for us this time around: Addy took the existing Moon Cresta artwork, and cleaned it up quite nicely. + +- 0.127u2: MikeDX fixed duplicated Cabinet dipsetting in clone Moon Cresta (Galaxian hardware). + +- 0.125u7: Couriersud fixed corrupted enemies in 3rd + 4th Wave. + +- 0.118u6: David Haywood added clone Moon War (Moon Cresta bootleg). + +- 0.118u1: Fixed dipswitches in clones Moon Cresta (bootleg set 3), Super Moon Cresta and Space Dragon. Changed description of clone 'Fantazia' to 'Fantazia (bootleg?)'. + +- 0.117u1: David Haywood added clones Space Dragon (Moon Cresta bootleg, set 1) and (Moon Cresta bootleg, set 2). The boards were marked 'Space Dragon' although this doesn't appear in the games. + +- 6th July 2006: 3D ARCADE - New 3D cabinet model for Moon Cresta from Btribble. + +- 0.105u3: Brian Troha added clone Moon Cresta (bootleg set 3). + +- 20th April 2006: f205v dumped Moon Cresta (bootleg set 3). + +- 28th December 2005: f205v, Gnoppi and Corrado Tomaselli dumped Space Dragon (Moon Cresta bootleg, set 2). It's a clone of "Moon Cresta (Galaxian Hardware)" different from the other "Space Dragon" on this same site. + +- 28th June 2005: f205v dumped Moon War (Moon Cresta bootleg). + +- 27th June 2005: f205v and Gnoppi dumped Space Dragon (Moon Cresta bootleg, set 1). + +- 0.87u2: chaneman added clone Eagle (set 3). + +- 22nd January 2004: Pierpaolo Prazzoli added the color PROM to clone Fantazia. + +- 0.78u5: Pierpaolo Prazzoli fixed the graphics in the later levels in clone Space Thunderbird. + +- 0.78u3: Added clone Space Thunderbird. + +- 11th January 2004: Pierpaolo Prazzoli added Space Thunderbird (an alternate version of Moon Cresta) to the Galaxian driver. + +- 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Moon Cresta (Galaxian hardware)'. + +- 0.61: MASH added clone Moon Cresta (Nichibutsu, unencrypted). + +- 0.59: Added clone Moon Cresta (Nichibutsu, old rev). + +- 3rd March 2002: Guru added an alternative version of Moon Cresta to the Galaxians driver. + +- 22nd January 2000: Zsolt Vasvari fixed the speed of Moon Cresta. + +- 24th November 1999: Tatsuyuki Satoh added more accurate noise sound to the Moon Cresta sound emulation. + +- 23rd November 1999: Juergen Buchmueller fixed some problems with the new Moon Cresta sound emulation. + +- 22nd November 1999: Juergen Buchmueller modified the way in which mooncrst sound is generated. + +- 0.35: Added clone Super Moon Cresta. + +- 0.35b12: Zsolt Vasvari added clone Moon Cresta (bootleg set 2). Changed description of clone (bootleg) to 'Moon Cresta (bootleg set 1)'. + +- 27th April 1999: Zsolt Vasvari added an earlier Moon Cresta romset to the driver. + +- 0.35b11: Marco Cassili added clone Eagle (set 2). Changed description of clone 'Eagle' to 'Eagle (set 1)'. + +- 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone. + +- 0.34b8: Barry Rodewald fixed clone Moon Cresta (bootleg on Galaxian hardware). + +- 29th September 1998: Dumped Moon Cresta (Nichibutsu USA, unencrypted). + +- 0.34b1: Added color prom. + +- 0.33b7: Nicola Salmoria added clone Moon Cresta (bootleg on Galaxian hardware). Added original gfx ROMs to Moon Cresta, fixing graphics glitches on the title screen. Known issues: The "mooncrst" set has some bad graphics (e.g. missing (c) sign) due to missing original gfx ROMs. Wrong graphics and dipswitches in "mooncrgx". + +- 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria]. + +- 0.31: Al Kossow added clone Eagle (Centuri 1980). Known issues: Dipswitches for the alternate sets might be inaccurate. + +- 0.30: Known issues: The graphics ROMs in the Moon Cresta (Nichibutsu) set are wrong. + +- 0.29: Valerio Verrando added clone Moon Cresta (Gremlin). Changed description of clone (Gremlin) to 'Moon Cresta (bootleg)'. + +- 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new Galaxian driver [Nicola Salmoria]. + +- 0.27: Exchanged the infamous two sprite banks in Moon Cresta [Nicola Salmoria]. + +- 0.26: Known issues: In bootleg version, the highscore should show Gremlin logo. But probably available rom images are corrupted. + +- 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones. Found the meaning of SW1 in Moon Cresta (Thanks to Mikiya Yadohisa). + +- 0.24: Changed description to 'Moon Cresta (Nichibutsu)' and clone (Unencrypted) to 'Moon Cresta (Gremlin)'. + +- 0.21: Fixed a bug in all games with starbackground: Using a frameskip > 0 introduced slowdowns. Now the speed remains unchanged. + +- 0.19: Changed noise_length and noise_rate values in Moon Cresta audio driver, so now noise is much more noisier! + +- 0.18: Nicola Salmoria added some lousy noise to Moon Cresta. + +- 0.16: Added clone Fantazia. The highscore should show Gremlin logo. But probably available rom images are corrupted. Not playable yet! + +- 0.15: Nicola Salmoria added high score saving to Moon Cresta. + +- 4th April 1997: Dumped Fantazia (bootleg?). + +- 0.12: Gary Walton confirms that the colors in Moon Cresta and Moon Quasar are 100% accurate. Very good! + +- 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller and Uniwars/Japirem. Moon Cresta and Moon Quasar might be correct as well, but I'm not sure [Nicola Salmoria]. + +- 0.09: Added 'Moon Cresta'. These ROMs are encrypted and slightly different from the other version. This is very likely the version Chuck Cochems remembers (with aliens teleporting right in front of your ship). I renamed the other version (which looks like a mix of the code from a bootleg version and the graphics from the Gremlin original version) "mooncrsb" [Nicola Salmoria]. Changed 'Moon Cresta' to clone 'Moon Cresta (Unencrypted)'. Renamed (mooncrst) to (mooncrsb). + +- 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable. + +- 0.05: Nicola Salmoria added 'Moon Cresta' (bootleg 1980). Game is playable with wrong colors and limited sound. Control: Arrows = Move around and CTRL = Fire. Infos from Robert Anschuetz (Arcade emulator). Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What do the dipswitches do? Info on Bagman, Galaxians, Moon Cresta and many other games taken from Arcade Emulator by Robert Anschuetz. + +- 6th January 1997: Dumped Moon Cresta (Gremlin). + +- 15th February 1993: Dumped Moon Cresta (bootleg set 1). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + +* GalEMU + +* HiVE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 24 kb / 13 files / 16.0 zip + +$end + + + +$info=mooncrst_sound +$mame + +DEVICE: + +Moon Cresta Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to galaxian\galaxian_a.c. + +- 0.241: Changed description to 'Moon Cresta Custom Sound'. + +- 0.218: Added 'Mooncrst Custom Sound' device (audio\galaxian.c). + +$end + + + +$info=moonqsr +$mame +0.08 [Nicola Salmoria, Mike Coates, Robert Anschuetz] + +0.07 [Testdriver] + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.34b1: Added color prom. + +- 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new Galaxian driver [Nicola Salmoria]. + +- 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones. + +- 0.21: Fixed a bug in all games with starbackground: Using a frameskip > 0 introduced slowdowns. Now the speed remains unchanged. + +- 0.18: Nicola Salmoria added some lousy noise to Moon Quasar. + +- 0.15: Nicola Salmoria added high score saving to Moon Quasar. + +- 0.12: Gary Walton confirms that the colors in Moon Cresta and Moon Quasar are 100% accurate. Very good! + +- 0.09: Thanks to Gary Walton, Moon Quasar dipswitches now are correctly described in the dipswitch menu [Nicola Salmoria]. + +- 0.08: Added 'Moon Quasar' (Nichibutsu 1980). Game is playable with wrong colors and limited sound. Control: Arrows = Move around and CTRL = Fire. Fixed graphics in Moon Quasar (yes it does run, but you need the correct ROMs). Moon Quasar runs on a modified Moon Cresta board. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. What do the dipswitches do? + +- 0.07: Added some support for Moon Quasar, but it doesn't work. Since the ROMs are encrypted, I don't know if this is due to wrong decryption, bad ROM, or wrong driver (I'm using the Moon Cresta one). I think that either MQ3 (which maps at 1000-17ff) is bad, or it uses a different encryption [Nicola Salmoria]. Thanks to Mike Coates for the information on the Moon Quasar encryption scheme. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 24 kb / 13 files / 16.3 zip + +$end + + + +$info=moonwalt +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Moonlight Waltz (10227611, NSW/ACT)'. + +- 0.173: Added 'Moonlight Waltz' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.6 zip + +$end + + + +$info=moonwar +$mame +0.34b1 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.247: Removed deprecated PORT_RESET [AJR]. + +- 0.209: Documentation update for Moonwar and clone Moonwar (older) based on eBay auction pic (MOON WAR II - STERN 1981) [Brian Troha]. Correct rom names for Moonwar (older) and correct the color BPROM [Andrew Welburn, The Dumping Union]. + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Moonwar and clone. + +- 0.137u1: Lord Nightmare imported the same implementation of Moon War proto's spinner to moon war 2; works much more smoothly now. Fixed very minor occasional glitches in moonwar/moonwara spinners caused by IPT_DIAL crossing the 0x00<->0xFF border. Added conditional Hyperflip button to Moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a different button). + +- 1st December 2008: Mr. Do - Addy continues his hot streak. First, we have Moon War bezel, an early game from Stern. + +- 0.125u5: Couriersud moved Moonwar and clone Moonwar (older) to the Galaxian driver. Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.109: Changed palettesize to 99 colors (32 for characters, 64 for stars, 2 for bullets and 1 for bg). + +- 0.65: Removed 3rd player. + +- 0.53: Changed palettesize from 100 to 98 colors. + +- 0.37b16: Added 'Cabinet' dipswitch. Changed description to 'Moonwar' and clone (set 2) to 'Moonwar (older)'. + +- 0.37b12: Changed parent and clone descriptions to 'Moon War'. Renamed (moonwar2) to (moonwar) and (monwar2a) to (moonwara). + +- 0.34b6: Nicola Salmoria added clone Moon War II (set 2). Changed parent description to 'Moon War II (set 1)'. Known issues: Input ports are wrong in (set 2). + +- 0.34b1: Brad Oliver added 'Moon War II' (Stern 1981). + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Romset: 24 kb / 9 files / 15.8 zip + +$end + + + +$info=moonwarp +$mame +0.111u1 [Lord Nightmare] + + +WIP: + +- 0.210: Brian Troha fixed Moon War's voice rom names. + +- 0.138u2: Lord Nightmare and Stephane Humbert added 'Bonus Life' dipswitch to Moon War (prototype on Frenzy hardware). Removed 'Unknown' dipswitches. + +- 0.137u1: TeamEurope, Volker Hann, David Haywood and Lord Nightmare fixed Moon War - Game now playable. TeamEurope dumped the original Moon War. Lord Nightmare fixed spinner input in Moon War, added notes about spinner board, marked game as working. Fixed also very minor occasional glitches in Moon War spinners caused by IPT_DIAL crossing the 0x00<->0xFF border. Implemented many of the dipswitches for Moon War, cocktail/upright select is still missing, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. Added dipswitches 'Hardware Tests', 'Spinner Direction', 'Cabinet', 'Difficulty', 'Coin 1/2/3' and 18x 'Unknown'. + +- 14th March 2010: David Haywood - Moon War uses some kind of analog dial for rotation of the player ship, which I haven't quite managed to hook up correctly yet (i can only rotate in one direction). Other than that it can be played. My only concern is if there is a mismatch between the program roms and the speech roms, because the speech sometimes talks about 'Hyperflip' and I haven't worked out what it means yet (although I have warped from one side of the screen to the other sometimes, so it might just mean that). + +- 13th March 2010: Smitdogg - TeamEurope dumped the original Moon War running on Frenzy hardware. It was missing its sound roms but luckily those were dumped from another PCB a few years ago (which was missing its program and graphics roms). The dump looks to be complete now although there is a slight chance that the sound roms are mismatched/from an alternate revision. + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX'. + +- 0.115u3: Changed VSync to 59.637405 Hz. + +- 0.113: Added PROM ($0 - address decoder/rom select). + +- 0.111u6: Changed description to 'Moon War (prototype on Frenzy hardware)'. + +- 0.111u5: Added Custom sound. Removed Berzerk samples. + +- 0.111u4: Added S14001A sound. + +- 0.111u1: Lord Nightmare added 'Moonwar (prototype on Frenzy hardware)' (Stern 1982). The original / prototype version of Moon War appears to run on Frenzy hardware, however the only board found had been stripped for parts, leaving only the sound ROMs. The more common version of Moon War runs on modified Super Cobra hardware and is often called 'Moon War 2' because it is the second version, and many of the PCBs are labeled as such. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 24.1 kb / 9 files / 17.3 zip + +$end + + + +$info=moremore +$mame +0.93u3 [Corrado Tomaselli / MAME Italian Forum, David Haywood] + + +WIP: + +- 0.138u4: Brian Troha added DIP locations to More More. + +- 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. + +- 0.93u3: Corrado Tomaselli and David Haywood added More More (SemiCom / Exit 1999). The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. + +- 4th March 2005: Corrado Tomaselli dumped More More. + + +LEVELS: 17 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +More More Plus + + +Recommended Games (Multiplay) + + +Romset: 2.81 MB / 9 files / 843.3 zip + +$end + + + +$info=moremorp +$mame +0.74u2 [?] + +0.62 [Testdriver] + + +WIP: + +- 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. + +- 0.79: David Haywood emulated the protection (Philips 87c52 MCU) in More More Plus - Game now playable. Added 512 bytes protdata user1 rom. Changed description to 'More More Plus'. + +- 0.75: Changed VSync to 57.5 Hz. + +- 0.74u2: Added 'More More +' (SemiCom / Exit 1999). + +- 0.62: Added (Testdriver) More More +. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +More More + + +Recommended Games (Multiplay) + + +Romset: 2.81 MB / 9 files / 816.7 zip + +$end + + + +$info=mortalr +$mame +0.256 [Museo del Recreativo, David Haywood, ClawGrip] + + +WIP: + +- 0.257: Fixed sound clock frequency and added placeholders PLDs [ClawGrip]. Changed MSM6295 sound clock speed to 1006875 Hz. + +- 0.256: Museo del Recreativo, David Haywood and ClawGrip added 'Mortal Race' (New Dream Games 1995). Added additional video priority modes used by Mortal Race [David Haywood]. Note: Based on the same rough codebase as Top Driving but not the same game, so not a clone. Turning on 'TEST MODE' in Service Mode causes game to use the 8x8 tilemap for some kind of debugging info, but no tiles for it exist (should it render a corrupt layer or not?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 6.50 MB / 13 files / 2.11 zip + +$end + + + +$info=mos5710 +$mame + +DEVICE: + +MOS 5710 CIA + + +WIP: + +- 0.186: Changed description to 'MOS 5710 CIA'. + +- 0.184: Added 'MOS5710' device (machine\mos6526.cpp). + +$end + + + +$info=mos6522 +$mame + +DEVICE: + +MOS 6522 VIA + + +WIP: + +- 0.228: Changed description to 'MOS 6522 VIA'. Renamed (via6522) to (mos6522). + +- 0.142u3: Added '6522 VIA' device (machine\6522via.c). + +$end + + + +$info=mos6526 +$mame + +DEVICE: + +MOS 6526 CIA + + +WIP: + +- 0.186: Changed description to 'MOS 6526 CIA'. + +- 0.184: Added 'MOS6526' device (machine\mos6526.cpp). + +$end + + + +$info=mos6526a +$mame + +DEVICE: + +MOS 6526A CIA + + +WIP: + +- 0.186: Changed description to 'MOS 6526A CIA'. + +- 0.184: Added 'MOS6526A' device (machine\mos6526.cpp). + +$end + + + +$info=mos6530 +$mame + +DEVICE: + +MOS 6530 MIOT + + +WIP: + +- 0.258: Removed 'MOS 6530 MIOT' device. Changed 'MOS 6530 (new)' to 'MOS 6530 MIOT' (machine\mos6530.cpp). + +- 0.249: Added 'MOS 6530 (new)' device (machine\mos6530n.cpp). + +- 0.212: Changed description to 'MOS 6530 MIOT'. + +- 0.186: Changed description to 'MOS 6530 RRIOT'. + +- 0.158: Changed description to 'MOS6530 RRIOT'. + +- 0.147: Added 'MOS6530' device (machine\mos6530.c). + +$end + + + +$info=mos6532 +$mame + +DEVICE: + +MOS 6532 RIOT + + +WIP: + +- 0.258: Removed '6532 RIOT' device. Changed 'MOS 6532 (new)' to 'MOS 6532 RIOT' (machine\mos6530.cpp). Renamed (mos6532_new) to (mos6532). + +- 0.249: Added 'MOS 6532 (new)' device (machine\mos6530n.cpp). + +- 0.139u2: Added '6532 RIOT' device (machine\6532riot.c). + +$end + + + +$info=mos6551 +$mame + +DEVICE: + +MOS 6551 ACIA + + +WIP: + +- 0.193: Added 'MOS 6551 ACIA' device (machine\mos6551.cpp). + +$end + + + +$info=mos6560 +$mame + +DEVICE: + +MOS 6560 VIC + + +WIP: + +- 0.186: Changed description to 'MOS 6560 VIC'. + +- 0.184: Added 'MOS6560' device (sound\mos6560.cpp). + +$end + + + +$info=mos6561 +$mame + +DEVICE: + +MOS 6561 VIC + + +WIP: + +- 0.186: Changed description to 'MOS 6561 VIC'. + +- 0.184: Added 'MOS6561' device (sound\mos6560.cpp). + +$end + + + +$info=mos656x_attack_ufo +$mame + +DEVICE: + +MOS 656X VIC (Attack UFO) + + +WIP: + +- 0.186: Changed description to 'MOS 656X VIC (Attack UFO)'. + +- 0.147: Changed 'MOS 6560 / 6561 VIC' to 'MOS656X' device (sound\mos6560.c). + +- 0.136u4: Changed description to 'MOS 6560 / 6561 VIC'. + +- 0.129u4: Changed 'Custom' sound to 'Attack Ufo Custom'. + +$end + + + +$info=mos6581 +$mame + +DEVICE: + +MOS 6581 SID + + +WIP: + +- 0.186: Changed description to 'MOS 6581 SID'. + +- 0.185: Added 'MOS6581' device (sound\mos6581.cpp). + +$end + + + +$info=mos8520 +$mame + +DEVICE: + +MOS 8520 CIA + + +WIP: + +- 0.186: Changed description to 'MOS 8520 CIA'. + +- 0.142u3: Added 'MOS8520' device (machine\mos6526.c). + +$end + + + +$info=mos8580 +$mame + +DEVICE: + +MOS 8580 SID + + +WIP: + +- 0.186: Changed description to 'MOS 8580 SID'. + +- 0.185: Added 'MOS8580' device (sound\mos6581.cpp). + +$end + + + +$info=mos8721 +$mame + +DEVICE: + +MOS 8721 PLA + + +WIP: + +- 0.205: Added 'MOS 8721 PLA' device (machine\pla.cpp). + +$end + + + +$info=mosaic +$mame +0.57 [Nicola Salmoria] + + +WIP: + +- 0.210: Decapped PIC16C55 for Mosaic. TODO: Hook up PIC dump and remove this simulation (PIC dump contains the exact values in this jumptable) [CAPS0ff, Caius, The Dumping Union]. Correct clock speed for PIC chip [Brian Troha]. Added PIC16C55 (3072000 Hz) CPU2. + +- 13th March 2019: Smitdogg - Osso bought Mosaic for decapping and Caius took some measurements on it. + +- 0.194: Brian Troha added PCB layout for Mosaic and changed CPU/Sound clocks to be derived from actual OSCs on PCB. Changed Z180 CPU1 clock speed to 6144000 Hz and YM2203 to 3072000 Hz. Fixed rom names. + +- 0.160: Osso added/enabled save state support in Mosaic driver. + +- 0.136u4: Fabio Priuli added driver_data struct to the Mosaic driver. + +- 0.131u1: Angelo Salese merged memory maps in the Mosaic driver. + +- 0.57: Nicola Salmoria added 'Mosaic' (Space 1990) and clone (Fuuki). Z180 emulator [Juergen Buchmueller]. Note: The ROM OK / RAM OK message in service mode is fake: ROM and RAM are not tested. + +- 23rd December 2001: Nicola Salmoria wrote a driver for Mosaic and updated the Z180 CPU core, which is used by Mosaic. + + +LEVELS: 99 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 577 kb / 10 files / 169.3 zip + +$end + + + +$info=mosaicf2 +$mame +0.102u5 [Pierpaolo Prazzoli, f205v] + + +WIP: + +- 0.236: Fixed issues with SARDI instruction (e132xs\e132xsdrc_ops.hxx and e132xsop.hxx), fixes Mosaic (F2 System) [Ryan Holtz]. + +- 0.162: David Haywood fixed EEPROM timing, Mosaic (F2 System) now write to EEPROM. + +- 0.157: Osso added missing save states to cpu\e132xs\e132xs.c. This fixes save states in Mosaic (F2 System). + +- 0.150: Use XTAL clocks in the machine config so we can clearly see where the 1.7897725 MHz comes from [Brian Troha]. + +- 0.135u2: Fabio Priuli added driver data and save state support to Mosaic (F2 System). + +- 0.124: Zsolt Vasvari converted the F-E1-32 driver to use INDEXED16. Changed palettesize to 32768 colors. + +- 0.121u2: David Haywood added speedup hack to the Mosaic (F2 System) driver. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT (20MHz) CPU1 with E1-32XN (80MHz). + +- 0.102u5: Pierpaolo Prazzoli added 'Mosaic (F2 System)' (1999). + +- 16th December 2005: Pierpaolo Prazzoli - Finished Mosaic. + +- 15th December 2005: Pierpaolo Prazzoli - Mosaic (1999, F2 System) is missing everything but the video, which is just a frame buffer. + +- 25th November 2005: f205v dumped Mosaic (F2 System) from F2-System FlyingFox. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Adult) + + +Romset: 16.8 MB / 10 files / 9.73 zip + +$end + + + +$info=mosdraw +$mame +0.221 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.268: Added preconfigured NVRAM to avoid error on boot. Fixed 'Points Per Coin' dipswitch. Promoted Montana Super Draw (4436-05, U5-0) to working [Brian Troha]. Added 6x 'Unknown' dipswitches. + +- 0.221: Brian Troha and The Dumping Union added 'Montana Super Draw (4436-05, U5-0)' (Merit 1990). Added MM58274C RTC [Osso]. Note: Sub board CRT-203 includes 2 P8255A, parallel printer connection & MM58174AN RTC that plugs in through the CRT-200's P8255 socket. There is a battery that connects to the PCB to keep the CRT-200's Mosel MS6264L-10PC RAM active and also runs to the CRT-203 for the RTC (guess). Currently the game starts with an error, press F2 to configure RTC then press Deal (2). + + +Recommended Games (Cards) + + +Romset: 72 kb / 6 files / 23.7 zip + +$end + + + +$info=moshougi +$mame +0.36b2 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.211: Changed description to 'Shougi no Tatsujin - Master of Shougi'. + +- 0.174: Changed description to 'Shougi No Tatsujin - Master of Shougi'. Renamed (mosyougi) to (moshougi). + +- 0.122: Added correct gfx1 rom. + +- 0.37b12: Nicola Salmoria fixed raster effects in 'Syougi No Tatsujin' (title screen). + +- 0.36b2: Added 'Syougi No Tatsujin - Master of Syougi' (ADK / SNK 1995). + + +LEVELS: 8 - 4 (mode A - mode B) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 7.25 MB / 6 files / 3.45 zip + +$end + + + +$info=motofren +$mame +0.84 [Aaron Giles] + +0.74u2 [Aaron Giles] + +0.37b15 [Testdriver] + + +Bugs: + +- motofren and clones: Issues with collision detection. Missing dual board support for motofrenmd. Hydreigon (ID 07840) + + +WIP: + +- 0.283: chaneman added clone 'Moto Frenzy (Field Test Version, Jul 22, 1992)'. Changed description of clone (Field Test Version) to 'Moto Frenzy (Field Test Version, Jul 17, 1992)'. + +- 0.219: Correct program ROM names for Moto Frenzy [Brian Troha]. + +- 0.175: Reverse-engineered Moto Frenzy security FPGA and implemented decryption code - Game now playable [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]. Fixed controls. Left/right were reversed, throttle was defaulting to on and was clashing with BUTTON1. Added port names [Logan B]. + +- 9th June 2016: Peter Wilhelmsen - After many nights of soldering, we ended up with a setup that looks like this: http://s32.postimg.org/6r8t70fcl/IMG_20160513_162756.jpg. We could now log in real time what was happening on the bus and what the FPGA did to the SRAM. Next step was writing some MC68EC020 code to query the protection on the CLARN (protection) board. Many many program/erase EPROM cycles later we had gaining enough of knowledge about the algorithm that we could start to do some cryptanalysis. This was finished last night and we can now consider the protection on Moto Frenzy fully solved and understood. It is several Linear Feedback Shift Registers mixed together in a odd way to work as a stream cipher. I have been in contact with Aaron Giles and sent him the implementation and hopefully we should see a commit real soon now. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.143u4: Changed 68EC020 CPU1 clock speed to 14318181 Hz. + +- 0.138u1: More rom name corrections as verified against a Moto Frenzy Mini Deluxe PCB [Charles MacDonald, P. Sealy, Smitdogg, The Dumping Union]. Added ROM for the "Clarn" game link sub PCB and a new jsa rom ($10000) to clone Moto Frenzy (Mini Deluxe). + +- 21st May 2010: Smitdogg - We got a double Moto Frenzy set to help with figuring out the protection thanks to Charles MacDonald and P. Sealy. They might also be an undumped revision or have a rom that hasn't been dumped yet (I haven't dumped them yet to check). + +- 0.133u1: Renamed (motofrmd) to (motofrenmd), (motofrft) to (motofrenft) and (motomdft) to (motofrenmf). + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and 2x OKI6295 to 1193181 Hz. + +- 0.84: Aaron Giles added Moto Frenzy and clones (Field Test Version) and (Mini Deluxe Field Test Version). Renamed (motofren) to (motofrmd). + +- 0.77: Added PROMs ($0, 200, 400 - microcode for growth renderer). Changed input to 1x Player with 3x buttons. + +- 0.74u2: Aaron Giles added 'Moto Frenzy' (Atari Games 1992). + +- 0.37b15: Aaron Giles added (Testdriver) Moto Frenzy. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 10.2 MB / 28 files / 5.21 zip + +$end + + + +$info=motogonki +$mame +0.198 [IgorR76] + + +< USSR > + + +WIP: + +- 0.199: Seems running and showing something. Correct CPU clock, document hidden test mode. Replaced bad PROM ($200) dump with fixed one [MetalliC]. Changed 8080 CPU1 clock speed to 1744444 Hz. + +- 0.198: IgorR76 added 'Motogonki' (Terminal 198?). + +- 26th May 2018: Smitdogg - Soviet arcades update: IgorR76 dumped Motogonki. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 11.2 kb / 9 files / 6.16 zip + +$end + + + +$info=motogp +$mame +0.227 [Guru] + + +HardDisk required + + +WIP: + +- 0.265: Changed description to 'MotoGP (MGP1004-NA-B)'. + +- 0.227: Guru added 'Moto GP (MGP1004-NA-B)' (Namco 2007). + + +Other Emulators: + +* Play! + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 8.25 MB / 1 files / 1.61 zip + +CHD: 2.25 GB (Compressed: 93.2) + +$end + + + +$info=motoraid +$mame +0.113u2 [Guru, David Haywood] + + +< Japan > + + +WIP: + +- 0.234: Fixed MB86234 TGP flags behaviour on -0, seems to fix Motor Raid collision detection. Refined the patch to only do FP-type flag setting on FP operations (mb86233\mb86233.cpp) [Ryan Holtz]. + +- 0.196: Angelo Salese, R. Belmont, Olivier Galibert and ElSemi fixed Motor Raid - Game now playable. Fixed untextured path colors (video\model2rd.hxx) [Angelo Salese]. + +- 0.187: Bill D. and The Dumping Union added clone Motor Raid - Twin/DX. + +- 0.154: Hooked inputs in Motor Raid [Angelo Salese]. + +- 0.146u5: Brian Troha verified the rom load order for Motor Raid. Swapped TGP roms ($0, 2). + +- 0.146u1: Changed description to 'Motor Raid - Twin'. + +- 0.143u1: MarvelvsCapcom2 changed description to 'Motor Raid' and year to 1997. + +- 0.118u6: Fixed rom names. + +- 0.113u2: Guru and David Haywood added Motoraid (Sega 1995). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 70.8 MB / 34 files / 30.2 zip + +$end + + + +$info=motos +$mame +0.29 [Aaron Giles] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Motos. + +- 0.154: Osso fixed Motos save state problem (m_scroll is used by screen_update_mappy which motos calls, not by screen_update_phozon). + +- 0.133u1: Brian Troha added DIP locations to Motos. + +- 0.87: Anonymous changed 4-way Joystick back to 8-way. + +- 0.84u6: Changed 8-way Joystick to 4-way. + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Nicola Salmoria fixed Motos (whenever you get a high score, just before you put in your name, the logo rises. When this happens, the H and the 5th digit temporarily disappears from the "High Score" on the top of the screen). Added 2nd button. Added 8x 'Unused' dipswitches. + +- 0.59: Fixed rom names. + +- 0.36b4: Added 2nd player. + +- 0.35b12: Added new mo1_1.1b rom ($c000). + +- 0.34b1: Added sound and color PROMs ($0, 20, 120 - palette, characters and sprites). + +- 0.33b7: Zsolt Vasvari fixed Motos High Score display. + +- 0.31: Aaron Giles added accurate colors to Motos. + +- 0.29: Aaron Giles added 'Motos' (Namco 1985). + +- 20th October 1997: Dumped Motos. + + +LEVELS: 62 + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 76.8 kb / 10 files / 37.0 zip + +$end + + + +$info=motoxgo +$mame +0.128u4 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/mQY5FMHsAMo + + +WIP: + +- 0.280: Motocross Go! (MG3 Ver. A) hasn't Parental Advisory Warning screen in attract mode, so set it to World and Motocross Go! (MG2 Ver. A) has a Parental Advisory Warning screen in attract mode and skips the bike select screen, so set it to US [sjy96525]. Changed description to 'Motocross Go! (World, MG3 Ver. A)' and clone (World, MG2 Ver. A) to 'Motocross Go! (US, MG2 Ver. A)'. + +- 0.279: Removed clones Motocross Go! (Japan, MG1 Ver. A, set 2) and Motocross Go! (World, MG2 Ver. A, set 2). They are duplicate romsets (or rather, only the embedded s/n differs) [hap]. Changed description of clones (Japan, MG1 Ver. A, set 1) to 'Motocross Go! (Japan, MG1 Ver. A)' and (World, MG2 Ver. A, set 1) to 'Motocross Go! (World, MG2 Ver. A)'. + +- 0.271: Changed VSync to 59.904060 Hz. + +- 0.255: hap fixed bad bit in user1 rom of clone Motocross Go! (Japan, MG1 Ver. A, set 1). + +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core. Correctly support the R4650's lack of TLB. Note: The IDT MIPS-series manual is rather explicit about the R4650 lacking TLB entirely. Instead, COP0 registers 0 through 3 are occupied by Instruction Base/Bound and Data Base/Bound pairs, with the CPU throwing an address error if a user-mode memory access exceeds that bound, and adding the Base register to the user-mode access's virtual address if it's in-range. This fixes an assortment of crashes in at least rapidrvr, rapidrvrp, finfurl, motoxgo, timecrs2 and 500gp due to Namco's own program code accessing null or near-null addresses, as all games run in Kernel mode, meaning there is no address translation nor bounds-checking [Ryan Holtz]. + +- 0.249: Changed R4650 CPU1 clock speed to 169344000 Hz. + +- 0.235: Added "extra" I/O CPU (MB90611A F2MC-16) to Motocross Go! configuration [AJR]. Added MB90611A (4915200 Hz) CPU4. + +- 0.190: Changed description to 'Motocross Go! (US, MG3 Ver. A)' and clones (MG1 Ver. A, set 1) to 'Motocross Go! (Japan, MG1 Ver. A, set 1)', (MG1 Ver. A, set 2) to 'Motocross Go! (Japan, MG1 Ver. A, set 2)', (MG2 Ver. A, set 1) to 'Motocross Go! (World, MG2 Ver. A, set 1)' and (MG2 Ver. A, set 2) to 'Motocross Go! (World, MG2 Ver. A, set 2)'. + +- 0.188: ShouTime, Bill D and The Dumping Union added clone Motocross Go! (MG2 Ver. A, set 2). Changed description of clone (MG2 Ver. A) to 'Motocross Go! (MG2 Ver. A, set 1)'. + +- 7th July 2017: Smitdogg - ShouTime and Bill D dumped Motocross Go! MG2 Ver. A board set. + +- 0.154: O. Galibert fixed point rom loading in Motocross Go. + +- 0.149: Renamed (motoxgoa) to (motoxgov2a), (motoxgob) to (motoxgov1a) and (motoxgoc) to (motoxgov1a2). + +- 0.148u3: ANY and The Dumping Union added clones Motocross Go! (MG1 Ver. A, set 1) and (MG1 Ver. A, set 2). + +- 4th April 2013: Smitdogg - ANY dumped 2 news sets of Motocross Go, both labeled MG1 VerA but the roms are different. + +- 0.148: Added 2nd Player. + +- 0.142u5: Gerald (Coy), Smitdogg and The Dumping Union added clone Motocross Go! (MG2 Ver. A). + +- 14th April 2011: Smitdogg - We got Motocross Go! (MG2 Rev.A). + +- 0.137u1: Fixed rom loading. + +- 0.136u4: Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz, visible area to 640x480 and VSync to 59.8824 Hz. + +- 0.128u4: Guru added 'Motocross Go! (MG3 Ver. A)' (Namco 1997). + +- 31st October 2008: Guru - This time it's a busted Namco Motocross Go! System 23 PCB that found it's way to my dumping lair yesterday. These System 23 PCBs have plenty of common faults so I repaired it without too much trouble. There's an extra box for the motor/feedback controller. Not much is known about this game so I've done a video of attract mode that you can watch on YouTube: http://www.youtube.com/user/gurudumps. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 112.6 MB / 22 files / 40.8 zip + +$end + + + +$info=motrdome +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Osso added clone MotorDome (rev. B). Changed parent description to 'MotorDome (rev. D)' and clone (German) to 'MotorDome (German rev. B)'. + +- 0.182: Added clone MotorDome (German). + +- 0.141u1: Miodrag Milanovic added MotorDome (Bally 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 64 kb / 3 files / 35.5 zip + +$end + + + +$info=motrshow +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Split 'Motor Show' into 'Motor Show (set 1)' and clones Motor Show (set 2) and Motor Show (set 3). + +- 0.236: Robbbert added clone Fast Track. Note: A predecessor of Motor Show. Green screen text only. Merged Motor Show (set 1) and Motor Show (set 2). Added a third BIOS rom set (cpu_2.ic13b and cpu_2.ic14b). Changed parent description to 'Motor Show'. + +- 0.145u5: Changed description to 'Motor Show (set 1)' and clone (alternate set) to 'Motor Show (set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Motor Show' (Mr Game 1988) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 272 kb / 10 files / 112.1 zip + +$end + + + +$info=mouja +$mame +0.37b14 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.146u1: hap fixed flipscreen doesn't work correctly in Mouja. + +- 0.143u3: Fixed rom names. + +- 0.135: Mamesick fixed sound effects/voice missing in Mouja. + +- 0.130u4: Angelo Salese fixed missing sound effects/voice. + +- 0.102: Hau fixed player and opponents voices in Mouja. Changed OKI6295 clock speed to 15625 Hz. Changed region sound1 to user1. + +- 0.93: Replaced 4x ADPCM sound with OKI6295 (9375 Hz). + +- 0.84: Hau fixed Mouja sound. Replaced MSM6295 sound with 4x ADPCM, changed YM2413 clock speed to 3579545 Hz and VSync to 58Hz. + +- 0.61: Added dipswitches 'Free Play', 'Difficulty', 'Allow Continue', 2x 'Winning Rounds' and 3x 'Unused'. + +- 0.37b14: Nicola Salmoria added 'Mouja (Japan)' (Etona 1996). + +- 1st March 2003: Big Lenny submitted a small fix to the dipswitches in Mouja. + +- 15th May 2001: Guru - Purchased Mouja from a PCB shop in Japan with the help of Team Japump in February. + +- 2nd April 2001: Nicola Salmoria improved performance in Mouja. + +- 16th March 2001: Nicola Salmoria added Mouja to the Metro driver. Marco Cassili fixed dipswitch in Mouja. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 5.50 MB / 7 files / 1.14 zip + +$end + + + +$info=mountmon +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.262: Promoted clone 'Mountain Money (BHG1464, US)' to working [Heihachi_73]. + +- 0.206: Promoted 'Mountain Money (0100294V, NSW/ACT)' and (0100289V, NSW/ACT) to working after testing by Hehihachi_73 [Osso]. + +- 0.193: Roberto Fresca added clone Mountain Money (BHG1464, US). + +- 0.186: Heihachi_73 added clones Mountain Money (BHG1465, US) and Mountain Money - Cash Express (AHG1629, US). + +- 0.184: Heihachi_73 added clone Mountain Money (0100289V, NSW/ACT). + +- 0.175: Changed description to 'Mountain Money (0100294V, NSW/ACT)'. Renamed (moutmon) to (mountmon). + +- 0.173: Added 'Mountain Money' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 563.3 zip + +$end + + + +$info=mouseatk +$mame +0.138u1 [Phil Bennett, Smitdogg] + + +WIP: + +- 0.146u5: Correct the dipswitches for Mouse Attack and added DIP locations [Brian Troha]. Added dipswitches 'Number of Extra Cheese', 'Number of Mice & Cheese', 'Bonus Ticket Game' and 'Ticket Payout'. + +- 0.138u1: Phil Bennett and Smitdogg added 'Mouse Attack' (ICE 1996). + +- 21st May 2010: Smitdogg - We just got a Mouse Attack PCB. + + +LEVELS: 1 + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Romset: 2.50 MB / 5 files / 249.5 zip + +$end + + + +$info=mouser +$mame +0.65 [Frank Palazzolo] + + +Bugs: + +- AY-3-8910 initialisation not correct. MASH (ID 03732) + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.258: Documented the UPL PCB, CPU type, the OSCs, the BPROM types and the latch type [Brian Troha]. Fixed rom names. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.196: Soundlatch modernization [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mouser. + +- 0.141u1: Couriersud improved NMI handling in Mouser. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mouser. + +- 0.131u1: Angelo Salese merged memory maps in Mouser. + +- 0.112u1: Mamesick fixed sound CPU interrupt on write (mouser_sound_interrupt_w). + +- 0.65: Frank Palazzolo added Mouser (UPL 1983) and clone (Cosmos). Known issues: This driver was done with only flyer shots to go by. Colors are a good guess (might be perfect). Clock and interrupt speeds for the sound CPU is a guess, but seem reasonable, especially because the graphics seem to be synched. Sprite priorities are unknown. + +- 8th February 2003: Frank Palazzolo completely fixed the cocktail mode in Mouser. + +- 7th February 2003: Stephane Humbert fixed the inputs and dipswitches in Mouser. + +- 6th February 2003: Frank Palazzolo sent in a driver for Mouser. + +- 25th October 1998: J-ROM dumped Mouser (UPL 1983) (Universal Play Land). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 44.6 kb / 10 files / 26.0 zip + +$end + + + +$info=mousn_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.148: Barry Rodewald fixed rom loading for Mousin' Around!. + +- 0.144: AntoPISA changed parent and clone descriptions to 'Mousin' Around!'. + +- 0.141u1: Miodrag Milanovic added 'Mousin' Around (LA-4)' (Bally 1989) and clones (LA-1), (LU-1) and (LX-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 208 kb / 7 files / 116.9 zip + +$end + + + +$info=moviecrd +$mame +0.139u3 [Roberto Fresca, TeamEurope & Housi] + + +WIP: + +- 0.198: Added devices [AJR]. Replaced AY-3-8910A sound with YM2149. + +- 0.139u3: Roberto Fresca and TeamEurope & Housi added 'Movie Card' (Golden Games / C+M Technics AG 1998). + + +Recommended Games (Cards) + + +Romset: 640 kb / 4 files / 116.9 zip + +$end + + + +$info=movmastr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Movie Masters' (Jac Van Ham (Royal) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 4.38 zip + +$end + + + +$info=mp_bio +$mame +0.95 [Guru] + + +WIP: + +- 0.241: Demoted Bio-hazard Battle (Mega Play) to NOT WORKING, it frequently locks up on continue, usually the 2nd or so continue on the 2nd stage, likely another manifestation of the Shinobi III (Mega Play) timing comms issue [David Haywood]. + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.95u1: Changed 'Time' and 'Level' dipswitches to 'Lives' and 'Difficulty'. + +- 0.95: Guru added 'Bio-hazard Battle (Mega Play)' (Sega 1993). + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped the Sega MegaPlay carts: Bio Hazard Battle and Streets of Rage 2. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Space + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1.03 MB / 2 files / 546.6 zip + +$end + + + +$info=mp_col3 +$mame +0.100u2 [Guru, f205v] + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.225: Make the existing Columns III dipswitch definitions actually used [Devin Acker]. Added dipswitches 'Language', '2P Mode Games' and 'Speed / Difficulty'. + +- 0.127: Added 4x 'Unknown' dipswitch. + +- 0.100u2: Guru added 'Columns III (Mega Play)' (Sega 1993). + +- 15th September 2005: David Haywood - Added Columns 3 (Mega Play). Seems to work correctly. + +- 12th September 2005: Guru - Columns III arrived. Thanks to f205v. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 544 kb / 3 files / 244.9 zip + +$end + + + +$info=mp_gaxe2 +$mame +0.72 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.160: Jets and Layer added clone Golden Axe II (Mega Play). Changed parent description to 'Golden Axe II (Mega Play) (Rev B)'. + +- 0.94u5: Removed cpu1 roms ($300000/1). The Game instruction rom will now copied to 0x300000 - 0x310000 (odd/even bytes equal). + +- 0.88u2: Changed description to 'Golden Axe II (Mega Play)'. + +- 0.86u4: Changed description to 'Mega Play: Golden Axe II'. + +- 0.83: Changed description to 'MegaPlay: Golden Axe II'. + +- 0.81u7: Barry Rodewald and GreyRogue updated the MegaPlay driver, which makes Sonic The Hedgehog, Golden Axe 2 and Tecmo World Cup fully playable. Megaplay still has a few issues (continue without extra coins etc). + +- 0.81u5: Barry Rodewald improved Megaplay, allowing it to pass more checks. Added cpu1 roms ($300000, 300001 - copies of user1 rom). + +- 0.73: Added 8-way Joystick, 4x button and 2nd Player. + +- 0.72u2: Added 2nd Z80 (3579540 Hz). Added dipswitches 'Coin slot 1/2', 'Difficulty', 'Life', 'Initial Players' and 'Timer'. + +- 0.72: Added 'MegaPlay: Golden Axe 2' (Sega 1991). + +- 0.71u1: Added (Testdriver) Golden Axe 2 (Mega Play). David Haywood improved Genesis emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS. + + +LEVELS: 6 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 544 kb / 3 files / 330.5 zip + +$end + + + +$info=mp_gslam +$mame +0.94u5 [Guru, Kevin Eshbach] + + +Bugs: + +- When player is selected, part of screen corrupts. Tafoid (ID 05677) + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.119u1: David Haywood fixed Grand Slam - Game now playable. + +- 0.95u1: Changed 'Time' and 'Level' dipswitches to 'Game Time' and '2P-Play Continue'. + +- 0.94u5: Guru added 'Grand Slam (Mega Play)' (Sega 1993). + +- 18th March 2005: Guru - Mazin Wars and Grand Slam (Mega Play carts) arrived and dumped. Thanks to Kevin Eshbach. + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 544 kb / 3 files / 205.4 zip + +$end + + + +$info=mp_gunhe +$mame +0.186 [colour thief, brizzo] + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.186: Colour Thief and brizzo added 'Gunstar Heroes (Mega Play)' (Sega 1993). + +- 21st July 2016: Smitdogg - colour_thief got Gunstar Heroes (Mega Play). He says it has "some notable changes. They added lives (whereas the console version is strictly 1 life) which are set by dipswitches. The default is 1 life though, which is confusing because the HUD will have a big mysterious 0 (as in 0 extra lives) showing all the time, and with no 1ups in-game it's impossible to figure out what it means without messing with the dipswitches. Game balance (including health drops and all difficulty settings and the 100 minute Timeron boss fight Easter egg) match the console version, except for one thing: Your vitality (aka health) always starts every level at 70. In the console version your vitality increases after each level so you can save your hardest level for last to make it a bit easier". + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.03 MB / 2 files / 653.8 zip + +$end + + + +$info=mp_mazin +$mame +0.94u5 [Guru, Kevin Eshbach] + + +WIP: + +- 0.231: David Haywood fixed DIPSW settings for Mazin Wars / Mazin Saga (Mega Play). + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.119u1: David Haywood fixed Mazin Wars - Game now playable. Changed description to 'Mazin Wars / Mazin Saga (Mega Play)'. + +- 0.113: Ruben fixed dipswitch names in Mazin Wars. + +- 0.95u1: Removed 'Time' and 'Level' dipswitch. Added 'DSW C-1 - C-4' dipswitches. + +- 0.94u5: Guru added 'Mazin Wars (Mega Play)' (Sega 1993). + +- 18th March 2005: Guru - Mazin Wars and Grand Slam (Mega Play carts) arrived and dumped. Thanks to Kevin Eshbach. + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.03 MB / 2 files / 684.3 zip + +$end + + + +$info=mp_shnb3 +$mame +0.126u2 [Tomasz Slanina, Kowal] + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp) [Devin Acker]. Marked Shinobi III (Mega Play) as not working [Vas Crabb]. + +- 0.190: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core (emu\ioport.cpp), fixed INP playback fails after a short time in Shinobi III (Mega Play) [Angelo Salese, hap]. + +- 0.126u2: Tomasz Slanina and Kowal added 'Shinobi III (Mega Play)' (Sega 1993). + +- 24th July 2008: Tomasz Slanina - Unemulated megaplay game found on auction and finally bought/dumped by me and Kowal. + + +LEVELS: 6 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.03 MB / 2 files / 626.8 zip + +$end + + + +$info=mp_soni2 +$mame +0.95u1 [David Haywood] + + +Artwork available + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.95u2: Barry Rodewald changed 'Difficulty' dipswitch to 'Initial Players (Dual mode)'. + +- 0.95u1: David Haywood added 'Sonic The Hedgehog 2 (Mega Play)' (Sega 1993). Some problems due to bad genesis emulation. + + +Other Emulators: + +* Sonic The Hedgehog 2 (HD Project) + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.03 MB / 2 files / 733.0 zip + +$end + + + +$info=mp_sonic +$mame +0.71u1 [David Haywood] + + +Artwork available + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.94u5: Removed cpu1 roms ($300000/1). The Game instruction rom will now copied to 0x300000 - 0x310000 (odd/even bytes equal). + +- 0.88u2: Changed description to 'Sonic The Hedgehog (Mega Play)'. + +- 0.86u4: Changed description to 'Mega Play: Sonic The Hedgehog'. + +- 0.83: Changed description to 'MegaPlay: Sonic the Hedgehog'. + +- 0.81u7: Barry Rodewald and GreyRogue updated the MegaPlay driver, which makes Sonic The Hedgehog, Golden Axe 2 and Tecmo World Cup fully playable. Megaplay still has a few issues (continue without extra coins etc). + +- 0.81u5: Barry Rodewald improved Megaplay, allowing it to pass more checks. + +- 0.73: Added cpu1 roms ($300000/1) and 8-way Joystick, 4x button and 2nd Player. + +- 0.72u2: Added 2nd Z80 (3579540 Hz) CPU. Added dipswitches 'Coin slot 1/2', 'Initial Players' and 'Difficulty'. + +- 0.71u1: Added 'MegaPlay: Sonic The Hedgehog' (Sega 1993). The driver doesn't boot. David Haywood improved Genesis emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS. + + +HOW TO PLAY: + +- RIGHT or LEFT move Sonic. Hold in either direction to speed up. + +- Use DOWN when Sonic's moving for the 'Super Sonic Spin Attack' and 'Squat Down' when Sonic's still. + +- Use JUMP button while performing the 'Super Sonic Spin Attack'. + + +LEVELS: 12 (Green Hill Zone (1-3), Spring Yard Zone (1-3), Star Light Zone (1-3), Scrap Brain Zone (1-2) and Final Zone) + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 544 kb / 3 files / 390.3 zip + +$end + + + +$info=mp_sor2 +$mame +0.95 [Guru] + + +Artwork available + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.154: Sync timer fixes from GenPlus-GX (sound\fm2612.c). This fixes also the broken SFX in Streets of Rage II (Mega Play) [Enik Land]. + +- 0.95u1: Changed 'Time' and 'Level' dipswitches to 'Lives' and 'Difficulty'. + +- 0.95: Guru added 'Streets of Rage II (Mega Play)' (Sega 1993). May crash due to poor genesis emulation. + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped the Sega MegaPlay carts: Bio Hazard Battle and Streets of Rage 2. + + +LEVELS: 8 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2.03 MB / 2 files / 992.0 zip + +$end + + + +$info=mp_twcup +$mame +0.81u5 [David Haywood] + + +WIP: + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications (video\315_5313.cpp). Promoted all Mega Play games to working [Devin Acker]. + +- 0.190: Renamed (mp_twc) to (mp_twcup). + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. This fixes Tecmo World Cup shows only a black screen. + +- 0.94u5: Removed cpu1 roms ($300000/1). The Game instruction rom will now copied to 0x300000 - 0x310000 (odd/even bytes equal). + +- 0.88u2: Changed description to 'Tecmo World Cup (Mega Play)'. + +- 0.86u4: Changed description to 'Mega Play: Tecmo World Cup'. + +- 0.81u7: Barry Rodewald and GreyRogue updated the MegaPlay driver, which makes Sonic The Hedgehog, Golden Axe 2 and Tecmo World Cup fully playable. Megaplay still has a few issues (continue without extra coins etc.). Added dipswitches 'Time' and 'Level'. + +- 0.81u5: David Haywood added 'MegaPlay: Tecmo World Cup' (Sega 1993). Barry Rodewald improved MegaPlay, allowing it to pass more checks, but emulation is still incomplete. + + +LEVELS: 8 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 544 kb / 3 files / 166.4 zip + +$end + + + +$info=mp1210 +$mame + +DEVICE: + +MP1210 DAC + + +WIP: + +- 0.226: Changed description to 'MP1210 DAC'. + +- 0.202: Added 'MP1210' device (sound\dac.h). + +$end + + + +$info=mpang +$mame +0.125u3 [Bonky] + +0.112 [Charles MacDonald, David Haywood] + +0.68 [Razoola] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.267: Changed description to 'Mighty! Pang (Europe 001010)' and clone (Euro 000925) to 'Mighty! Pang (Europe 000925)'. + +- 0.231: Barry Rodewald correct QSound sample loading for clone Mighty! Pang (USA 001010). + +- 0.224: Parramon added clone Mighty! Pang (Asia 001010). + +- 0.178: Added CPS2 encryption key. + +- 0.130u4: Corrado Tomaselli added clone Mighty! Pang (Euro 000925). + +- 28th March 2009: Corrado Tomaselli dumped Mighty! Pang (Euro 000925). + +- 0.125u3: Bonky added Mighty! Pang (Euro 001010). Renamed (mpang) to (mpangu). + +- 0.124u2: Fixed gfx1 roms addresses. + +- 0.123u1: Removed button 2-6. + +- 0.112u1: Added correct gfx1/sound1 roms to Mighty! Pang (USA 001010). + +- 0.112: Charles MacDonald and David Haywood added 'Mighty! Pang (USA 001010)'. + +- 12th April 2003: Razoola - Released XOR 108 for Mighty! Pang (Japan 001011). Dedicated to all money donators. + +- 0.68: Razoola added 'Mighty! Pang (Japan 001011)' (Mitchell 2000). + +- 0.57: Added (Testdriver) Mighty! Pang (Japan 001011). + + +LEVELS: 55 - 99 (tour mode - panic mode) + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 21.1 MB / 14 files / 5.02 zip + +$end + + + +$info=mpatrol +$mame +0.31 [Gary Walton] + +0.11 [Nicola Salmoria, Chris Hardy] + + +Artwork available + + +TEST MODE: + +- Press F2 + F3 for Test-Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it). + + +WIP: + +- 0.221: Joe Magiera and The Dumping Union added missing PROM dump to Moon Patrol and clone Moon Patrol (Williams). Note: PROM is on bottom board of 4-board stack. + +- 20th December 2018: Smitdogg - Asure dumped a new set of the bootleg of Moon Patrol named Moon Ranger. + +- 0.203: Improved graphics problems: Fixed sprite priority, position of the background (distant mountains, hills and cityscape were different from the real hardware), cross-hatch test pattern and flip screen. Real hardware: http://youtu.be/F3_q-AN4AQM [kunikuni]. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.164: Converted Irem sound into a true device [Couriersud]. + +- 0.148: Robbbert fixed cocktail mode in Moon Patrol. + +- 0.147u2: hap re-added clone Moon Ranger (bootleg of Moon Patrol), it was deemed insignificant and removed in 0.37b13. + +- 0.140u2: Take some driver_device classes of M52 driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Irem Audio' sound. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to M52 driver. + +- 0.133u1: Improved Irem sound [Couriersud]: Better Moon Patrol sound. Revisited schematics. Correct a bug, some discrete values and added two RC nodes from schematics. + +- 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more artworks for us this time around: Another 80's Williams classic, in the form of Moon Patrol. This was borrowed from Vintage Arcade. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.125u3: Added 'Coinage' dipswitch. + +- 0.124u5: Added discrete mixing and filtering to IREM games using M52-sound-c boards: Moon Patrol and Traverse USA. Added DISCRETE_KEY_SALLEN_FILTER to discrete sound system [Couriersud]. Replaced 2nd MSM5205 sound with Discrete. + +- 0.123u2: Fixed misaligned backgrounds in Moon Patrol caused by recent changes [Zsolt Vasvari]. Fixed dipswitches (especially coinage) and inputs for Moon Patrol and Tropical Angel (and their clones). Tried to "unified" the drivers M52 and M57 (i still think that some things can be merged). Added also iremipt.h source file (same purpose as taitoipt.h) [Stephane Humbert]. + +- 0.122u8: Updated Moon Patrol to use resnet for colors. Various Irem driver updates: Properly tagged M52 and M62 sound boards, plus variants. Updated all connected drivers. Merged memory maps. Moved definitions to header files [Aaron Giles]. Fixed cpu2 rom address to $7000. Changed palettesize to 588 colors. + +- 0.122u7: Moon Patrol driver cleanup [Aaron Giles]: Merged memory maps. Complete memory map. Correct video timing. Correct CPU clocks. Replaced protection hack with actual implementation. Cleaned up inputs. Fixed also graphics (score area) are shifted to 1-pixel right. Changed M6803 CPU2 clock speed to 3579545 Hz, visible area to 240x252 and VSync to 56.737589 Hz. Removed 3rd coin slot. + +- 0.120u3: Curt Coder fixed missing sound in Moon Patrol, this was caused by the 6800 rewrite by him. + +- 0.112: Chris Hardy fixed Moon Patrol scrolling so that it matches the schematics. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Moon Patrol from Pariah. + +- 0.78u3: Aaron Giles fixed Moon Patrol crash. + +- 5th January 2004: Curt Coder submitted fixes to the Moon Patrol driver. + +- 0.78u1: Stefan Jokisch replaced the wrong character palette PROM '2a' in the Williams set with a new PROM dump and for the IREM set he changed the size of the PROM to 512 bytes, renamed all ROMs, converted the driver to the tilemap system, simplified background drawing by creating a 256x64 gfx layout and minor fixes to the video section based on schematics. Changed palettesize from 192 to 576 colors. + +- 3rd January 2004: Brian Troha fixed one ROM in Moon Patrol. + +- 1st January 2003: Stefan Jokisch added PROMs and converted Moon Patrol to the tilemap system. + +- 0.37b13: Removed clone Moon Ranger. This bootleg was a gfx hack of Moon Patrol with no code changes. + +- 0.37b6: Changed M6803 CPU2 and the 2x AY-8910 clock speeds to 894886 Hz. + +- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz. + +- 0.35b4: [DOS] New -quadra and -triple video options. They are slower than the others, but provide interesting features. With -quadra the screen is quadrupled horizontally and tripled vertically, so a 256x256 game fits perfectly in a 1024x768 screen. -triple triples horizontally and doubles vertically, so it's perfect for Moon Patrol [ole00@usa.net]. + +- 0.34RC1: Nicola fixed music in Moon Patrol. + +- 0.34b1: Added color PROM ($0, 100, 120, 140 - character, background, sprite and lookup table). + +- 0.33b4: In the DOS version, -vsync is supported for games running at 57fps (e.g. Moon Patrol). However, due to the sync rate being different, the game runs 6% faster than it should [Nicola Salmoria]. + +- 0.31: Gary Walton added 'Moon Patrol' (Irem 1982). Known issues: Sometimes, when you kill an enemy ship which is falling down, the ship and the score will stick on the screen for some time instead of disappearing. I don't know if this is a bug of the original. The background might not be entirely accurate. Renamed (mpatrol) to (mpatrolw). + +- 29th March 1998: Gary Walton dumped Moon Patrol (IREM). + +- 0.33b7: Changed description of clone 'Moon Ranger (bootleg Moon Patrol)' to 'Moon Ranger'. + +- 0.29: Aaron Giles improved sound in Moon Patrol. Valerio Verrando added high score saving to Moon Patrol. Accurate colors in Moon Patrol [Tim Lindquist, Nicola Salmoria]. Known issues: The background might not be entirely accurate. Colors in test mode are not correct (black instead of R, G, B). The other colors in the game seem to be correct, so I don't know what's going on. Some problems with sound, which might be due to imperfect 6808 emulation. The background drum track is missing. Added sound rom (mp-snd.1a). Fixed gfx rom loading. + +- 0.27: Changed description of clone 'Moon Ranger' to 'Moon Ranger (bootleg Moon Patrol)'. + +- 0.15: Fixed most of the graphics problems with Moon Patrol [Nicola Salmoria]. The video driver is a gigantic kludge right now, but it works and at a reasonable speed (though I can't reach 60fps on my 486/100). + +- 0.13: Began working on Moon Patrol's background [Nicola Salmoria]. It's quite messed up now. Thanks to Thomas Meyer for Moon Patrol screenshots. + +- 0.12: Added clone Moon Ranger. + +- 17th March 1997: Dumped Moon Ranger (bootleg of Moon Patrol). + +- 0.11: Nicola Salmoria added 'Moon Patrol' (Williams 1982). There is no scrolling background because I don't know where to place it... can anyone provide a screen snapshot? Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire, ALT = Jump and F2+F3 = Test Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it). Increased the maximum size of the graphic elements that can be handled by decodegfx() from 32x32 to 64x64 [Nicola Salmoria]. Actually I would have needed 256x64 to do Moon Patrol backgrounds, but that seemed slightly overkill. Thanks to Chris Hardy for info on Moon Patrol. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Recommended Games (Racing 3): + +Jump Bug + +Moon Patrol + +City Connection + +Porky + +Break Thru + + +Romset: 49.3 kb / 17 files / 23.2 zip + +$end + + + +$info=mpc8240 +$mame + +DEVICE: + +IBM PowerPC MPC8240 + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC MPC8240'. + +- 0.154: Added 'PowerPC MPC8240' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=mplanets +$mame +0.17 [Fabrice Frances] + + +Artwork available + + +WIP: + +- 0.133u1: Renamed (mplanuk) to (mplanetsuk). + +- 0.122u5: Fixed cpu2 roms addresses. + +- 0.106u3: Fixed rom names. + +- 0.76: Tom McClintock added clone Mad Planets (UK). + +- 0.37b7: Removed Samples sound. + +- 0.35RC1: Added dipswitches 'Demo Sounds' and 'Lives'. + +- 0.31: The first time you play Mad PLanets, the high scores are automatically initialized to the default. Note: Your old high scores will be lost, sorry [Nicola Salmoria]. + +- 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Added sound roms (snd1/snd2). + +- 0.25: Control: F1 = Test mode and F2 = Select. + +- 0.23: Full rotation allowed in Mad Planets (Thanks to Andrew Scott). Control: Z,X = Dialer control. + +- 0.21: Mad Planets doesn't crash anymore with the new samples (shorter!). Thanks to Richard Davies who provided a keyboard/joystick substitute for the dialer. + +- 0.20: Fabrice Frances returned audio to Mad Planets. + +- 0.18: The dialer (used to rotate the ship) is not supported. + +- 0.17: Fabrice Frances added 'Mad Planets' (Gottlieb 1983). Runs on the same hardware as Q*Bert. The dialer (used to rotate the ship) is not supported. Control: Arrows = Move around and CTRL = Fire. Note: The Intel 8086 CPU emulator comes from David Hedley's IBM PC Emulator (pcemu), heavily modified in order to allow memory-mapped I/O and interfaced to MAME by Fabrice Frances. The game run quite slowly on my 486/100 (~25 fps) but are playable [Nicola Salmoria]. + +- 26th April 1993: Dumped Mad Planets. + + +LEVELS: 100 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 84 kb / 13 files / 41.7 zip + +$end + + + +$info=mpoker2 +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Major Poker 2 (set 1)' (PAL Systems 199?). Hammy and buffi added clones Major Poker 2 (set 2) and Major Poker 2 (set 3). Dumped OKI ROM for (set 2) [buffi]. Added documentation and Mach JED dumps for 2 boards [Hammy, buffi]. Note: SH2 based card games by PAL Systems. TODO: Everything. Needs internal ROM dumps. + + +Recommended Games (Cards) + + +Romset: 2.50 MB / 2 files / 721.6 zip + +$end + + + +$info=mpokerdx +$mame +0.279 [Ioannis Bampoulas] + + +WIP: + +- 0.279: Ioannis Bampoulas added 'Major Poker Deluxe (Ver. 1.12)' (Micro Manufacturing 1997) added clone Major Poker Deluxe (Ver. 1.09). Note: Basically identical to the Hermit's one. One difference is Bt476KPJ35 RAMDAC instead of Bt471KPJ80. + + +Recommended Games (Cards) + + +Romset: 2.75 MB / 6 files / 820.7 zip + +$end + + + +$info=mps1200 +$mame + +DEVICE: + +Commodore MPS-1200 Dot Matrix Printer + + +ROMS: + +mps1200-k405-0202.bin (64k firmware) + + +WIP: + +- 0.253: Added 'Commodore MPS-1200 Dot Matrix Printer' device (bus\cbmiec\mps1200.cpp). + +$end + + + +$info=mps1250 +$mame + +DEVICE: + +Commodore MPS-1250 Dot Matrix Printer + + +ROMS: + +mps1250_k111_0201.bin (64k firmware) + + +WIP: + +- 0.253: Added 'Commodore MPS-1250 Dot Matrix Printer' device (bus\cbmiec\mps1200.cpp). + +$end + + + +$info=mpu401 +$mame + +DEVICE: + +Roland MPU-401 I/O box + + +ROMS: + +roland__6801v0b55p__15179222.bin (4k mpu6801) + + +WIP: + +- 0.185: Added 'Roland MPU-401 I/O box' device (machine\mpu401.cpp). + +$end + + + +$info=mpu4chrboot_blast +$mame + +DEVICE: + +MPU4 bootleg Characteriser (Bank A Blast) + + +WIP: + +- 0.246: Changed sourcefile to barcrest\mpu4_characteriser_bootleg.cpp. + +- 0.245: Added 'MPU4 bootleg Characteriser (Bank A Blast)' device (machine\mpu4_characteriser_bootleg.cpp). + +$end + + + +$info=mpu4chrpal +$mame + +DEVICE: + +Barcrest MPU4 Characteriser PAL + + +WIP: + +- 0.246: Changed sourcefile to barcrest\mpu4_characteriser_pal.cpp. + +- 0.245: Added 'Barcrest MPU4 Characteriser PAL' device (machine\mpu4_characteriser_pal.cpp). + +$end + + + +$info=mpu4chrpal_bwb +$mame + +DEVICE: + +BWB MPU4 Characteriser PAL + + +WIP: + +- 0.246: Changed sourcefile to barcrest\mpu4_characteriser_pal_bwb.cpp. + +- 0.245: Added 'BWB MPU4 Characteriser PAL' device (machine\mpu4_characteriser_pal_bwb.cpp). + +$end + + + +$info=mpu4okisnd +$mame + +DEVICE: + +Barcrest Sampled Sound Program Card + + +WIP: + +- 0.251: Added 'Barcrest Sampled Sound Program Card' device (barcrest\mpu4_oki_sampled_sound.cpp). + +$end + + + +$info=mpumpkin +$mame +0.250 [Hammy, Porchy] + + +< Japan > + + +WIP: + +- 0.251: Added steering wheel. Promoted game to working [dink]. Correct game title [hap]. Added SFZ63B mapper [TwistedTom]. Changed description to 'Magical Pumpkin: Puroland de Daibouken (Japan 960712)'. Renamed (hkittymp) to (mpumpkin). + +- 0.250: Hammy and Porchy added 'Hello Kitty Magical Pumpkin (Japan 960712)' (Capcom 1996). TODO: Needs 'wheel' emulation. + +- 23rd August 2022: Hammy - New CPS1 DASH game... HELLO KITTY!!! Dumped and emulated. 3 Button shooter with driving wheel (standard spinner it seems). Documentation is here: https://wiki.pldarchive.co.uk/index.php?title=Magical_Pumpkin_(CPS1). Mame Test: https://youtu.be/LvBUEkt5fzw and Board Test: https://youtu.be/lT9C7_Q78YY. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 6.82 MB / 26 files / 1.02 zip + +$end + + + +$info=mquake +$mame +0.93 [Mariusz Wojcieszek] + + +TODO: + +* Dump game data + + +WIP: + +- 0.286: Revert ill-advised changes from MAME 0.285 and fixed an older regression that caused a crash in (MESS) Bard's Tale IIgs (Github #14941) (sound\es5503.cpp) [R. Belmont]. + +- 0.285: Fixed off-by-1 sample position adjustment on looping (Github #14582; sound\es5503.cpp) [R. Belmont, Yuri213212]. + +- 0.280: Get rid of m_icr_read, fixes (MESS) cpm68k-amiga boot (machine\mos6526.cpp) [Angelo Salese]. + +- 0.279: Ensoniq ES5503: Fixed error in emulation of oscillator over-contribution glitch (GitHub #13669) and use m_ prefixes consistently (sound\es5503.cpp) [Kelvin Sherlock, R. Belmont]. + +- 0.274: Couple of logging setups (amiga\amiga_m.cpp). Better WAIT times. Delay MOVE writes regardless of what register it triggers. Handle SKIP properly. 0x5c is actual h blank minimum position. Calculate cycles remainders on end of scanlines (amiga\agnus_copper.cpp). Don't run copper cycles for ephemeral out of beam phase (amiga\amiga_v.cpp). Correct horizontal screen values (amiga\amiga.h). Don't added bitplane modulo if DMA is disabled. Moved sprite DMA triggers to X defined slots. Fixed sprite display in hires mode (amiga\amiga_v.cpp). Disable DMA reload on SPRxPOS (Copper) writes. CLXDAT bit 15 is always high (amiga\amiga_m.cpp). Clamp output to s16 (amiga\paula.cpp) [Angelo Salese]. Changed VSync to 60.072085 Hz. + +- 0.273: Guard against out of bounds bitmap writes (amiga\amiga_v.cpp). Fixes AddressSanitizer heap-buffer-overflow in cndypuzl, haremchl, lasstixx, mgnumber and mgprem11 [Angelo Salese]. + +- 0.269: Added ROM locations and improved documentation. Note: Information compiled from pictures of an eBay auction for a Moon Quake cart. Flyer in the same auction shows a picture of a Moon Quake cart with U12 & U18 (ROM5L/H) populated but the actual cart for sale had these 2 sockets unpopulated. That cart pictured might have been a dev or prototype cart and the production versions were reduced down to not need the extra ROM chips [Brian Troha]. + +- 0.262: Fixed a couple of initial states as per vAmigaTS/showcia1 test. Fixed UNUSED register behaviour (machine\mos6526.cpp). Moved CIA A TOD writes to vblank end (amiga\amiga_m.cpp). Ensure sprites gets updated once per effective scanline, fixes stuck vertical stripe in (MESS) Kick Off & Sword of Sodan (amiga\amiga_v.cpp). Get rid of logic setups in screen_update [Angelo Salese]. + +- 0.253: Simplified dsksync behaviour, makes swordsod and itcame to boot without hacks at very least (machine\amigafdc.cpp) [Angelo Salese]. Preserve fractional phase, allows high-freq sample play (sound\es5503.cpp) [Peter Ferrie]. Cleaner fix for preserving the full accumulator phase on looping (sound\es5503.cpp) [Kelvin Sherlock, R. Belmont]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Propagate 68k reset lines [Angelo Salese]. + +- 0.248: More correct behavior in some swap-mode corner cases (sound\es5503.cpp) [R. Belmont]. + +- 0.242: Amiga modernization changes: Converted Copper to device. Added copins implementation as debugging mailbox and converted to logmacro.h (machine\amiga_copper.cpp). Converted Paula audio implementation accessors from switch-case to per-channel maps (machine\8364_paula.cpp). Converted OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives. Allow LOF bit to be set by writing bit 15 on VPOSW. Disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield. Workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop. Allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay. Use pf2pri for non-dual playfield, fixes alfred player sprite visibility [Angelo Salese]. + +- 0.240: R. Belmont fixed interpretation of oscillator enable register (sound\es5503.cpp). + +- 0.237: Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp) [Angelo Salese]. + +- 6th August 2021: Phil Bennett - Coming soon to MAME: Moonquake by Bally Sente, a 1987 unreleased arcade game running on the Sente Super System. The Super System is an Amiga 500 expanded with an Ensoniq ES5503 DOC (as used by the Apple IIGS) and a ROM board. The DOC is used entirely for sound and music and allows for up to 32 simultaneous voices (though far fewer are used in practice). What was thought to be Moonquake was added to MAME years ago but it was later discovered that this was actually a set of diagnostic ROMs and there was no actual game code! Thankfully a Moonquake ROM board was eventually found and dumped... Here's a video of the game in action (https://youtu.be/lPe9An3I2Ak). Note that there's some graphical issues that need to be resolved (missing background and score panel elements). + +- 0.233: Bits 0 and 6 are always high for this register [Tim Lindner]. + +- 0.225: Modernized ES5503 device. Use put_int for sample scaling and fill_n for faster clear. Fixed some corner cases with swap mode on even vs. odd oscillators. Use std::vector as intermediate buffer and resize on sample rate changes [R. Belmont]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed region width/endianness [AJR]. + +- 0.210: Converted screen update routine to RGB32 (video\amiga.cpp) [AJR]. + +- 0.205: Removed M68000, PALETTE, ES5503 and MOS8520 MCFG macros [Ryan Holtz]. + +- 0.201: Removed PAULA 8364, AMIGA_FDC, ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Fixed bad ES5503 playback of synthLAB sampled-attack looped-sustain instruments [R. Belmont]. + +- 0.193: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp [AJR]. + +- 0.165: Reduced tagmap lookups and read_safe usage and minor cleanups (includes\amiga.h, machine\amiga.c and video\amiga.c) [Wilbert Pol]. + +- 0.163: Improved Ensoniq 5503DOC Swap Mode. If one oscillator is in swap mode, its partner should be treated as being in swap mode, even if it is set to one shot. This behavior is undocumented in literature from Ensoniq, but exploited by software developers. This change allows Ninjaforce's NinjaTracker to correctly play looped instruments [NJRoadfan]. + +- 0.155: Osso fixed Moonquake crashed shortly after start. + +- 0.154: Big Amiga cleanup and reorganizaton. Lots of work still to do [Dirk Best]. Added 2x MOS8520 (715909 Hz) CPU2/3. Changed visible area to 724x483 and VSync to 59.940052 Hz. + +- 0.153: Added notes and NO_DUMP placeholder for I/O MCU [Phil Bennett]. Fixed old copy/paste error in machine\amiga.c. Added a pair of functions from MESS Amiga to the driver class (includes\amiga.h) [Osso]. + +- 0.150: Modernized the Amiga sound device [Osso]. + +- 0.148u3: Start to modernize Amiga driver [David Haywood]. + +- 0.148u1: Thinking about it these must be hashlookups too (Amiga tagmap cleanup), we were converting the param to a char* string and passing it to ioport() [David Haywood]. + +- 0.148: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Added ADKCONR hook-up (machine\amigafdc.c/h), fixes at least sound in Ocean's Beach Volley. Log DSKDAT / DSKDATR (machine\amigafdc.c) [Angelo Salese]. + +- 0.147u4: Make the number of ES5503 output channels configurable [O. Galibert]. Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Fixed cia_1 clocks, makes North & South and Fred happy. Added a note regarding disk swapping [Angelo Salese]. + +- 0.147u1: Curt Coder implemented a nearly cycle-exact "old" MOS6526 CIA, which passes most of the Lorenz/VICE CIA tests. + +- 0.147: Preserve ES5503 phase when oscillators loop. Fixed IRQ timing error introduced when I did the device conversion [R. Belmont]. + +- 0.145: R. Belmont cleared all ES5503 oscillator params on reset. This fixes Moonquake exception in debug build. Note: I couldn't reproduce the crash reported under any build on any OS, but Valgrind indicated out-of-bounds reads without this change and none with it. + +- 0.143u5: Converted ES5503 to modern device, improved IRQ timing [R. Belmont]. + +- 0.143u3: smf fixed Moonquake crash before OK. + +- 0.142u2: Properly mask ES5503 oscillator enable bits when setting [R. Belmont]. + +- 0.141u3: Amiga fixes [Roberto Zandona]: Removed additional 2 cycles, in move operation, for non-Agnus registers. Set to #0 the start cycle in the copper operation. + +- 0.139u4: Atari Ace converted Amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. + +- 0.136u2: Curt Coder refactor the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. + +- 0.135u4: Curt Coder fixed CIA6526 FLAG handling and slight interface cleanup. + +- 0.134: Roberto Zandona fixed 6526 CIA PRA, PRB, DDRA and DDRB ports and added partial fix to 6526 CIA timer: Avoid timer's desync in read count operation. + +- 0.133u5: Roberto Zandona added different TOD implementation for CIA6526 and CIA8520. + +- 0.131u4: Changed name 'Amiga Custom' to 'Amiga Paula'. + +- 0.129u5: Dirk Best added support for the /PC output pin to the CIA emulation. + +- 0.129u4: Nathan Woods changed 6526cia to use DEVCB. + +- 0.129u1: Nathan Woods added a validity check to the 6526 CIA emulation. + +- 0.128u7: Nathan Woods added running_machine callbacks for the Amiga code. + +- 0.128u5: Made the 6526/8520 CIA implementations be devices [Nathan Woods]: Added differentiation between the r1 and r2 versions of the 6526; not acting on it yet. + +- 0.125u1: Roberto Zandona added feature to the cia6526: In READ operation the value can be forced by a external circuit; this feature is necessary for MESS. + +- 0.123u4: Zsolt Vasvari converted Amiga based games to partial updating and proper scanline based timers. + +- 0.122u4: Updated Amiga driver to use formal XTALs [Dirk Best]. + +- 0.121u1: Nathan Woods added an API to access the current amiga_machine_interface. + +- 0.118u5: Amiga updates [Ernesto Corvi]: Systems with the AGA chipset no longer connect bit 0 of the CIA that was previously connected to the Overlay pin not connected. Made BLTDDAT return it's value. This is a readable register which we were not handling. Initialized the SERDATR register upon reset to reflect that the transfer buffer/shift reg is empty. + +- 0.118u4: Amiga updates [Erneso Corvi]: Implemented ECS-Only BLTCON0L register. Modified the amiga_interface structure to add a NMI callback and a flags variable. Added AGA chipmem mask definition. Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA. Added clock chip constants in machine\amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants. Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'. Changed autoconfig reads to return 0x0000 instead of 0xffff. Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read. + +- 0.118u3: Amiga system updates [Ernesto Corvi]: Implemented the ECS-only BLTSIZV and BLTSIZH custom registers, and modified BLTSIZE and the blitter to use them. Properly implemented the bit in VPOSR that indicates if we're running on a PAL or NTSC Amiga. Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Moonquake that uses the latter pattern to the new system. + +- 0.117: Peter Rittwage reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. + +- 0.115u3: Peter Rittwage fixed bit calculation in 6526cia.c which broke joysticks in the MESS C64 driver. + +- 0.114: R. Belmont made behavior of ES5503 IRQ status register more accurate. + +- 0.113u4: ES5503 updates [R. Belmont]: Major fixes to IRQ semantics and end-of-sample handling. Sample memory now configurable. Added state save support. Calculates output rate properly based on the input clock. Hooked up properly to Moonquake. + +- 0.113u3: ES5503 improvements [R. Belmont]: Fixed extraneous click at end of samples. Improved timing behavior. Fixes music tempo in many Apple IIgs apps and games in MESS. + +- 0.113u2: Changed VSync to 59.997000 Hz. + +- 0.111u6: Ernesto Corvi fixed the data fetch and scrolling calculation for almost all video modes in the Amiga driver. + +- 0.111u5: Nathan Woods updated the Amiga video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.111u4: Ernesto Corvi fixed system time counters in the Amiga code. + +- 0.111u3: Another Amiga update [Ernesto Corvi]: Fixed blitter in line mode. Modified Copper to run on odd memory bus cycles. Fixed screen delay offset when display data fetch is not word aligned. + +- 0.111u2: Amiga core system updates [Ernesto Corvi]: Updated 6526/8520 CIA to be able to set the value of the SP pin. This is needed to emulate the Amiga keyboard. Updated the custom chips emulation to delay for about 24 cycles the issuing of interrupts after a write to INTENA or INTREQ. Fixed a bug where if INTREQ got cleared programatically, it would 'forget' about pending CIA interrupts, causing the CIA to stop sending further interrupts. Fixed the interrupt delay logic. Now it properly delays firing the irqs, not the masking/disabling. Fixed return value for unused/invalid custom registers reads. Added Denise ID custom register to properly identify OCS, ECS and AGA. Added reset to custom, autoconfig and CIA when a RESET opcode is found. Resetting the custom chips will now clear INTENA, preventing further interrupts. Fixed a bug in the RBF interrupt request code check. Fixed a bug on the 6526/8520 CIA that prevented chained counters from working. Added support for the 'blitter-nasty' bit on the blitter. Fixes many games that displayed wrong graphics. + +- 0.111u1: Ernesto Corvi reimplemented one-shot timer modes in the 6526 CIA (Amiga) emulation. + +- 0.110u5: Aaron Giles added serial in/out support to the Amiga hardware. Added hooks for output pins and light pen positioning. Also fixed the horrible static at startup in the debug build. + +- 0.109u2: Nathan Woods improved timer accuracy and added save state support to the 6526 CIA module. + +- 0.109: R. Belmont fixed ES5503 behavior for voice volumes > 127 (cures missing sounds/music notes in several Apple IIgs demos and games). + +- 0.107u2: Nathan Woods implemented CNT pin and some serial features of the 6526 CIA chip. + +- 0.105u5: Dirk Best added some Amiga enhancements needed for MESS Amiga and CDTV drivers. + +- 0.105u3: More Amiga cleanups [Aaron Giles]: Fixed dual playfield mode. Rewrote blitter code (fixes glitches in ar_bowl and others). Changed Arcadia boot loading to use ROMtags instead of autoconfig. Swapped to Kickstart 1.2 in for Arcadia BIOS. Nathan Woods refactor the 8530 CIA code from the Amiga into a separate module and made it support both the 6526 and 8530 variants. ES5503 emulation [R. Belmont]. Added ES5503 (7159090 Hz) sound. Fixed input. Added dipswitches 'SWx.x', 'I/O SWxx' and 'Service Mode'. + +- 0.105u2: More Amiga/Arcadia system updates [Aaron Giles]: Rewrote autoconfig system to be more generically useful. Cleaned up/rewrote the CIA emulation to be more complete. Added dual playfield and sprite priority support. Added collision detection support. Tweaked COPPER timing to fix scores on Fast Break. Shuffled the BIOSes so that the newer version is the default. Changed input to 4 Players and 4x buttons. Changed VSync to 59.997002 Hz. + +- 16th March 2005: R. Belmont - I submitted first-pass working ES5503 emulation to MESS for their now-in-CVS Apple IIgs driver. + +- 0.93: Mariusz Wojcieszek added Moonquake (Sente 1987). + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Romset: 1.25 MB / 17 files / 984.0 zip + +$end + + + +$info=mraker +$mame +0.285 [Dillweed, SNESNESCUBE64] + + +TODO: + +* Hook up starfield + + +WIP: + +- 0.286: f205v added the starfield rom. + +- 0.285: Dillweed and SNESNESCUBE64 added 'Moon Raker' (Nichibutsu 1980). Added undumped stars rom region and dipswitches. Added weird cabinet type dsw and flipscreen. Removed sound hardware (sound did not work and it doesn't have a SN76477). Added 'Bonus Life' dipswitch [hap]. Note: YouTube: https://youtu.be/4kA_Ib7ZYgY + Arcade Flyer: https://flyers.arcade-museum.com/videogames/show/5915. + +- 29th December 2025: Dillweed - Got 'em dumped properly tonight. Games pretty alright. + +- 16th December 2025: Dillweed - OrangePeel found this ROM board in a random arcade op's warehouse awhile back, and I dumped the eight 2708s initially, however upon reading the Fujitsu 2516s, they seemed to have gone corrupted, which was a disappointment to me. I guess I should have tried to work with them a little more, because just today I tried them again and they actually read data. Holy shit man. This game is built off of Moon Base hardware, which is just Taito Invaders 3-layer hardware. Except in Moon Raker, there are new sounds and a starfield added into the mix to add a more complete experience. Unfortunately all that was found at that warehouse was this singular ROM board. No evidence of a cocktail table, or any other parts Nichibutsu were found there. Go nuts. Hopefully this gets in there within the next release. + +- 19th January 2024: OrangePeel - Any clue what game this is? I'm guessing either Moon Base or Moon Raker, the board is labeled MB-2 and the EPROMs are labeled MR. And if it's useful to someone, it is availible. EDIT: This is confirmed some sort of modified moon base rom board, and it being sent to someone for dumping. The buyer says it is Moon Raker and it is undumped, and the wiring on the board is a modification necessary to run it. So score one for preservation! + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 15 kb / 12 files / 10.6 zip + +$end + + + +$info=mrblack +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Added code for clone Mr. Black (Z-80 CPU) [Robbbert]. + +- 0.155: Changed description to 'Mr. Black (set 1)' and clone (alternate set) to 'Mr. Black (set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Mr. Black' (Taito 1984) and clones (alternate set) and (Z-80 CPU). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 22 kb / 8 files / 13.2 zip + +$end + + + +$info=mrdig +$mame +0.137u1 [Kevin Eshbach, Brian Troha, David Haywood, The Dumping Union] + + +WIP: + +- 0.194: Improved Mr. Dig speedup, it appears to be faster and works for DRC & interpreter, removed "space" calls and use e132xs state enum instead of magic numbers [smf]. + +- 0.141u1: Pierpaolo Prazzoli enabled flipscreen in Mr. Dig. + +- 0.137u1: Kevin Eshbach, Brian Troha, David Haywood and The Dumping Union added 'Mr. Dig' (Sun 2000). + +- 12th March 2010 Smitdogg - We got Mr. Dig, a Korean rip-off of Mr. Driller. The game code was all redone and it runs on a Hyperstone CPU, but game ideas and some graphics were stolen from Mr. Driller. Apparently there is also a 2 player mode (split screen) added, but it hasn't been found yet. + + +LEVELS: 5/70 (500 mt mode/1000 mt mode - 1000 mt mode actually ends upon reaching 7000 metres!) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 5.25 MB / 5 files / 1.24 zip + +$end + + + +$info=mrdo +$mame +0.18 [Nicola Salmoria] + +0.02 [Nicola Salmoria] + + +Artwork available + + +TEST MODE: + +- Press CTRL + F3 for Test-Mode. + + +Bugs: + +- "Mr Do" (Taito) side-by-side test. Gary Walton (ID 01025) + + +WIP: + +- 0.241: Universal set protection is not same as Taito's. Readded the crazy hack for Mr. Do!, it should be working same like before. This fixes the "E" turns only gray and the others remain yellow after the "EXTRA" demo. Note: Protection via U001 (PAL16R6), but not as simple as the Taito version, it appears that m_pal_u001 outputs are fed back to inputs. The game won't work properly after the EXTRA reward when using the Taito protection. Notably, the Taito version NOPped out the EXTRA protection check [hap]. Added PAL16R6 dump from clone Mr. Do! (bootleg) to Mr. Do!, Mr. Do! (prototype) and Yankee DO!. + +- 0.240: Removed protection hack in Mr. Do and replaced with logic from PAL dump [Darren Olafson]. + +- 0.225: Replaced the 2x U8106 sound with 2x SN76489. + +- 0.224: Juan Romero and ClawGrip added clone Mr. Do! (bootleg). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Juan Romero and ClawGrip added clone Mr. Do! (Fabremar bootleg). Note: The white garbled graphics on the title screen should be the Fabremar logo (32px height), but it's drawn as 16px height, like the original Taito logo. Since the F4 ROM had a different label than the others and it matches with 'mrdot', someone probably replaced the original F4 Fabremar ROM with the one from Taito. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.188: Load protection PAL data (not used at the moment) [AJR]. + +- 0.180: Osso fixed flipscreen regression in Mr. Do!. + +- 26th August 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do! from Fossil. + +- 0.144u4: Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the SN76489 non-a, pending further testing [Lord Nightmare, David Viens]. Replaced the 2x SN76489 sound with U8106 (SN76489). + +- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly. + +- 0.142u3: kunikuni fixed inaccurate color of "SCENE4" in Mr. Do!. + +- 0.139u2: Phil Bennett fixed unable to enter Service Mode in all Mr. Do! sets. + +- 0.136u4: Fabio Priuli added driver_data struct to Mr. Do!. + +- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider. + +- 0.136u3: Oliver_A and Tafoid fixed incorrect XTALs in Mr. Do! cause for problems with refresh rate and game speed. Changed Z80 CPU1 and the 2x SN76489 clock speeds to 4.1MHz and VSync to 59.943237. + +- 0.129: Aaron Giles correct Mr. Do! clocks, video parameters and merged memory maps. MooglyGuy added savestate support to all Mr. Do! games. + +- 9th July 2008: Mr. Do - Added the Gleeb Company version bezel to Mr. Do, scanned and vectored by Jeff Rothe. Also found part of a conversion overlay, and was able to recreate the conversion bezel I had played on so long ago. + +- 0.125u5: Nicola Salmoria fixed colortable creation in Mr. Do! driver. Fixed diode voltage drop value which caused apples to be orange instead of red-orange. The title screen now perfectly matches http://www.flickr.com/photos/arecee/2384126902/sizes/l/ including the logo outline. + +- 0.123u2: Changed palettesize to 320 colors. + +- 21st January 2008: Mr. Do - The current version of the Mr. Do bezel has incorrect tracing and completely wrong colors; Zorg is currently working on this one - YAY! + +- 0.114u3: Replaced the 2x SN76496 sound with 2x SN76489. + +- 0.114u1: Justin Szczap added DIP locations to Mr. Do. + +- 4th August 2006: Mr. Do - Fixed the Mr. Do! bezel (it was bugging me that it was off center). Addy may fix this one even better later. + +- 0.59: Changed description 'Mr. Do! (Universal)' to 'Mr. Do!' and clone (Yukidaruma) to 'Mr. Do! (prototype)'. + +- 2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active. + +- 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz. + +- 0.37b7: Added PROM ($60 - timing). + +- 0.36b10: Changed palettesize from 257 to 256 colors. + +- 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding. + +- 0.35b6: Changed description of clone 'Yankee DO! (Two Bit Score)' to 'Yankee DO!'. + +- 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default. + +- 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES). + +- 0.34b8: Gareth Hall added clone Mr. Do! (bugfixed). Version with a fixed bug which would allow to get 255 lives. Lee Taylor added Yankee DO! (Two Bit Score). 1982 bootleg with different graphics. + +- 0.34b6: Nicola Salmoria added clone Mr. Do! (Yukidaruma), bootleg 1982 - with different graphics and music. + +- 0.33b7: Added PROMs ($0, 20, 40 - palette (high bits), palette (low bits) and sprite color lookup table). + +- 0.30: Lee Taylor added clone Mr. Du! (bootleg 1982). Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. + +- 25th November 1997: Dumped Mr. Du!. + +- 0.18: Nicola Salmoria added Mr. Do! (Universal). Changed 'Mr. Do!' to clone 'Mr. Do! (Taito)'. Renamed (mrdo) to (mrdot). + +- 0.13: Nicola Salmoria added high score saving to Mr. Do!. + +- 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster. + +- 0.02: Nicola Salmoria added 'Mr. Do!' (Taito 1982) and clone Mr. Lo!. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire, F1 = Skip level and CTRL+F3 = Test mode. Known issues: The noise generator is not emulated yet, but I think Mr. Do! doesn't use it anyway. Thanks to Paul Swan for the information on Mr.Do! colors. + +- 23rd January 1997: Dumped Mr. Do! (prototype). + +- 25th November 1996: Dumped Mr. Do!. + +- 29th October 1996: Dumped Mr. Lo!. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* Mimic + +* Retrocade + +* VAntAGE + + +Recommended Games (Mr. Do!): + +Mr. Do! + +Mr. Do's Castle + +Do! Run Run + +Mr. Do's Wild Ride + +Neo Mr. Do! + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 56.4 kb / 15 files / 31.3 zip + +$end + + + +$info=mrdrillr +$mame +0.153 [Tormod, Smitdogg, The Dumping Union] + +0.77 [smf] + + +Artwork available + + +WIP: + +- 0.271: Renamed (mrdrillrj) to (mrdrillrja2). + +- 15th December 2018: Mr. Do - Added 'XBox Live Arcade for XBox 360' artwork to Mr. Driller. + +- 0.153: Tormod, Smitdogg and The Dumping Union added Mr. Driller (US, DRI3/VER.A2). Renamed (mrdrillr) to (mrdrillrj). + +- 12th February 2014: Smitdogg - I received a bunch of Namco boards today for dumping. From Tormod: Mr Driller (English - DRI3 Ver.A). + +- 0.143u5: Changed 8-way Joystick to 4-way. + +- 0.133u1: Fabio Priuli changed description to 'Mr. Driller'. + +- 0.130u1: Changed description to 'Mr Driller (Japan, DRI1/VER.A2)'. + +- 0.79u2: Changed description to 'Mr Driller (DRI1/VER.A2)'. + +- 0.78: smf fixed user3 rom loading and input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. + +- 0.77: smf added 'Mr Driller (DRI1/VER.A)' (Namco 1999). + +- 20th July 2003: Guru - Received Mr Driller (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +LEVELS: 5 - 10 (500m mode - 1000m mode) + + +Other Emulators: + +* ZiNc + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 20.5 MB / 6 files / 10.7 zip + +$end + + + +$info=mrdrilr2 +$mame +0.254 [Guru] + +0.78 [smf] + + +< Japan > + + +WIP: + +- 0.254: Added clone Mr. Driller 2 (US, DR23 Ver.A) [twistedtymphony, Bill D., coolmod]. Refactor driver and implemented MEM(M) and MEM(N) boards. Promoted 'Mr. Driller 2 (World, DR22 Ver.A)' and clone (Japan, DR21 Ver.A) to working [Windy Fairy]. Reset mrdrilr2 and mrdrilr2j settings storage area [David Haywood]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. Changed clone 'Mr. Driller 2 (World, DR22 Ver.A)' to parent. Renamed (mrdrilr2) to (mrdrilr2j) and (mrdrlr2a) to (mrdrilr2). + +- 0.209: Changed description of clone (Asia, DR22 Ver.A) to 'Mr. Driller 2 (World, DR22 Ver.A)'. + +- 0.178: On-the-fly decryption support for Mr. Driller 2 [Andreas Naive]. + +- 0.170: Osso fixed Mr. Driller 2 crashed during init. + +- 0.153: hap changed description of clone (Japan, DR22 Ver.A) to 'Mr. Driller 2 (Asia, DR22 Ver.A)'. + +- 0.145u6: O. Galibert fixed banking for Mr. Driller 2, first stab at the encryption. + +- 0.141u2: Replaced PSX CPU with CXD8661R. + +- 0.133u5: Guru added clone Mr. Driller 2 (Japan, DR22 Ver.A). Added missing user2 roms to Mr. Driller 2 (Japan, DR21 Ver.A). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include a completed dump for Mr. Driller 2 on Namco System 10 hardware. + +- 0.133u1: Fabio Priuli changed description to 'Mr. Driller 2'. + +- 0.130u1: Changed description to 'Mr Driller 2 (Japan, DR21 Ver.A)'. + +- 0.104u4: Changed description to 'Mr Driller 2 (DR21 Ver.A)'. + +- 26th February 2006: Guru - I received a Mr Driller 2 English version PCB few days ago, thanks to Mr T. + +- 0.78: smf added 'Mr Driller 2' (Namco 2000). Mr Driller 2 is the only dumped rom for Namco System 10 Mr Driller 2, it is encrypted using an xor and then a bitswap. All it currently does is try to access the controller port. + +- 28th July 2003: Guru - Received Mr Driller 2 (Namco 2000, Namco System 10) from Pelle. + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 40 MB / 3 files / 29.3 zip + +$end + + + +$info=mrdrilr2_decrypter +$mame + +DEVICE: + +Mr Driller 2 decrypter + + +WIP: + +- 0.246: Changed sourcefile to namco\ns10crypt.cpp. + +- 0.184: Added 'Mr Driller 2 decrypter' device (machine\ns10crypt.cpp). Renamed (ns10_crypto) to (mrdrilr2_decrypter). + +$end + + + +$info=mrdrilrg +$mame +0.254 [Phill W.] + +0.104u4 [smf] + + +< Japan > + + +WIP: + +- 0.254: Added decrypter for Mr. Driller G. Promoted game to working [Samuel Neves, Peter Wilhelmsen, Windy Fairy]. Removed parent 'Mr. Driller G (Japan, DRG1 Ver.A)'. Changed clone 'Mr. Driller G ALT (Japan, DRG1 Ver.A)' to parent 'Mr. Driller G (Japan, DRG1 Ver.A)'. Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. Renamed (mrdrilrga) to (mrdrilrg). + +- 0.146u1: Phill W. added clone 'Mr. Driller G ALT (Japan, DRG1 Ver.A)'. + +- 0.141u2: Added new user2 roms to Mr. Driller G. Replaced PSX CPU with CXD8661R. + +- 0.130u1: Changed description to 'Mr. Driller G (Japan, DRG1 Ver.A)'. + +- 0.104u4: smf added 'Mr. Driller G (DRG1 Ver.A)' (Namco 2001). + +- 27th April 2004: Guru - Received Mr Driller G (Namco 2001, System 10) from Pelle. + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 49.5 MB / 3 files / 35.9 zip + +$end + + + +$info=mrflea +$mame +0.37b10 [Phil Stroffolino] + +0.37b9 [Testdriver] + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 and PIC8259 MCFG macros [Osso]. + +- 0.186: Use 8255 PPIs for interboard communication and PIC for sub interrupt in Mr. F. Lea [AJR]. Added 4th AY-3-8910A (2MHz) sound. + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Mr. F. Lea (after verification of the Z80 code). Added 'Bonus Life' dipswitch. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mr. F. Lea. + +- 0.131u1: Angelo Salese merged memory maps in Mr. F. Lea. + +- 0.37b15: Changed description to 'The Amazing Adventures of Mr. F. Lea'. + +- 0.37b10: Phil Stroffolino added 'Mr. F. Lea' (Pacific Novelty 1982). + +- 28th November 2000: Phil Stroffolino sent in Mr. Flea driver again synced against the current source tree. + +- 0.37b9: Added (Testdriver) Mr. F. Lea. + +- 15th May 2000: Phil Stroffolino fixed the lockups of Mr. F. Lea. + +- 14th May 2000: Phil Stroffolino sent in a preliminary driver for Mr. F. Lea, but it locks up sometimes and doesn't yet have sound. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 188 kb / 25 files / 55.0 zip + +$end + + + +$info=mrgoemon +$mame +0.36b5 [Nicola Salmoria] + + +WIP: + +- 0.144u7: hap removed unnecessary comments, emulate soundlatch properly, improved interrupts and sync interrupts to scanlines anyway in the Green Beret driver. Changed VSync to 60.60 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Green Beret driver. + +- 0.136u2: Corrado Tomaselli changed Mr. Goemon (Japan) to use the 76489A variant (verified on PCB). + +- 0.136: Replaced SN76496 sound with SN76489. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Green Beret driver. + +- 0.133u1: Brian Troha added DIP locations to Mr. Goemon (also cleaned up) and improved bonus verbiage for the Green Beret driver. Verbiage more like the actual manual. Added 'Unused' dipswitch. + +- 0.130u3: Replaced 4-way Joystick with 8-way Joystick. + +- 0.123u1: Swapped PROMs ($20, 120). Changed palettesize to 512 colors. + +- 0.80: Fixed dipswitches. Removed 'Unknown' dipswitch and 3rd coin slot. + +- 0.58: Fixed Mr. Goemon doesn't reset properly. + +- 0.55: Fixed sprite masking problems in Mr. Goemon. + +- 27th September 1999: Takahiro Nogi fixed Mr. Goemon sprite glitches. + +- 0.36b5: Nicola Salmoria added 'Mr. Goemon (Japan)' (Konami 1986). + +- 11th September 1999: Nicola added Mr. Goemon to Jailbreak driver. + + +ARCADE RELEASE: Mr. Goemon (Konami) - 1986/May/27 + + +LEVELS: 4 + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games: + +Ganbare Goemon + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 144.5 kb / 8 files / 76.3 zip + +$end + + + +$info=mrjong +$mame +0.37b1 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.279: Replaced the 2x SN76489 sound with 2x SN76489A. + +- 0.251: Fixed horizontal sprite offset when screen is flipped [Pierre Cornier]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.198: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mr. Jong. + +- 0.131u1: Angelo Salese merged memory maps in Mr. Jong, also cleaned-up the spriteram routines. + +- 0.123u2: Changed palettesize to 128 colors. + +- 0.115u4: Lord Nightmare fixed Mr. Jong to explicitly use the SN76489 now that it behaves differently from the SN76496. + +- 0.68: David Haywood added clone BlockBuster (ECI license). + +- 23rd April 2003: David Haywood added BlockBuster to the Mr. Jong driver. + +- 14th April 2003: Guru - Blockbuster (Kiwako 1983) arrived from Taucher. + +- 0.37b3: Added missing color PROM ($20) to clone Crazy Blocks. + +- 0.37b1: Added 'Mr. Jong (Japan)' (Kiwako 1983) and clone Crazy Blocks. Mr.Jong was distributed by Sanritsu. + +- 31st March 2000: Takahiro Nogi sent in a driver for Mr. Jong and Crazy Blocks. + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Mahjong) + + +Romset: 40.3 kb / 8 files / 23.7 zip + +$end + + + +$info=mrkicker +$mame +0.163 [System11] + +0.136u3 [Krick, MrGoodwraith, Smitdogg, The Dumping Union] + + +Bugs: + +- Game hangs. Scagazza (ID 04206) + + +WIP: + +- 0.194: Improved Mr. Kicker speedup and standardised the rest [smf]. + +- 0.163: System11 added Mr. Kicker (F-E1-16-010 PCB). Brian Troha properly document (F-E1-16-010 PCB) version. David Haywood added speedup. Changed 'Mr. Kicker' to clone 'Mr. Kicker (SEMICOM-003b PCB)'. Renamed (mrkicker) to (mrkickera). + +- 0.153: The EEPROM rewrite in 0.150 fixed Mr. Kicker. Removed GAME_NOT_WORKING flag [David Haywood]. + +- 0.150: Aaron Giles fixed most regressions due to EEPROM changes. Remaining issues are noted at the top of eepromser.c. This fixes Mr. Kicker stops booting/working properly after you get a high score, or if you don't have a default EEPROM with 'valid data. + +- 0.144u6: Demoted Mr. Kicker to not working again. There is a serious bug with the NVRAM handling (possibly due to a core bug) which causes the game to break entirely if you get a high score and it rewrites NVRAM [Dave Haywood]. + +- 0.141u1: Pierpaolo Prazzoli fixed Mr. Kicker - Game now playable. David Haywood correct play speed on Mr. Kicker. Added eeprom-mrkicker.bin. + +- 7th January 2011: Pierpaolo Prazzoli - Fixed Mr. Kicker problems and now it's fully working! + +- 0.136u3: Krick, MrGoodwraith, Smitdogg and The Dumping Union added 'Mr. Kicker' (SemiCom 2001). + +- 23rd January 2010: Smitdogg - We got a Mr. Kicker PCB. I've heard this was the last puzzle game made by Semicom. Credits so far: krick, MrGoodwraith, Smitdogg and The Dumping Union. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 5 MB / 4 files / 1.73 zip + +$end + + + +$info=mrkougar +$mame +0.61 [Zsolt Vasvari] + + +Bugs: + +- The edges of the platforms are drawn incorrectly in MAME, the two vertical lines of each platform are supposed to be on the outer edges (see snapshot from a running PCB). Tim / wtc4ever (ID 00973) + + +WIP: + +- 0.228: One gfx rom is confirmed bad in clone Troopy (bootleg of Mr. Kougar) [chaneman]. + +- 0.192: Mike McBike added clone Troopy (bootleg of Mr. Kougar). Note: Wrong loading/decoding or bad GFX ROMs? Changed description of clone (bootleg set 1) to 'Mr. Kougar (German bootleg)' and (bootleg set 2) to 'Mr. Kougar (bootleg)'. + +- 10th March 2014: Mike McBike - Troopy defect description: A game that does not exist. Troopy stingy on the internet with infos, it's a Mr. Kougar clone. MAME does not know the program ROMs. The patient was admitted with severe graphic defects. Diagnosis: The old EPROMs are so ailing in their sockets that the process of extracting them for reading alone has reduced the number of errors by at least 50%. Here I will spend rotated IC sockets. Repair: A basic board cleaning and replacing the ailing socket against rotated IC versions shows effect, a large part of the stripes has disappeared, you can already guess the game. The dumped roms did i put into MAME for emulation with Mr. Kougar. Repair Part 2: Where do the GFX errors come from? Some pixels flicker, so they are not stable. This indicates borderline data levels. The oscilloscope shows: The data of the two Mostek EPROMs do not look good, 3V are not enough. And after burning new 2716 eproms from an alternative manufacturer (Intel) that looks really good. Only the yellow dots in the bottom line I can not get away. + +- 0.133u1: Renamed (mrkougr2) to (mrkougar2). + +- 0.122u8: Changed description of clone (bootleg) to 'Mr. Kougar (bootleg set 1)'. + +- 0.97u2: Sonikos added clone Mr. Kougar (bootleg Set 2). + +- 16th June 2005: f205v dumped Mr. Kougar (bootleg set 2). + +- 0.70: Added 'Difficulty' dipswitch. + +- 0.63: Added clone Mr. Kougar (earlier). + +- 17th November 2002: Zsolt Vasvari also added yet another Mr. Kougar ROM set to the Scramble driver. + +- 14th November 2002: Highwayman added another version of Mr. Kougar to the Scramble driver. + +- 6th July 2002: Zsolt Vasvari fixed the missing sound in Mr. Kougar. + +- 0.61: Zsolt Vasvari added 'Mr. Kougar' (ATW 1984) and clone (bootleg). + +- 23rd May 2002: Zsolt Vasvari added Mr. Kougar to the Scramble driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 28 kb / 8 files / 17.8 zip + +$end + + + +$info=mrokumei +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.274: Use standard mahjong matrix and added second player position controls for Mahjong Hourouki and similar [Vas Crabb]. + +- 0.206: cam900 added address_map_bank_device for Mahjong Rokumeikan banked area. + +- 0.63: Nicola Salmoria added 'Mahjong Rokumeikan (Japan)' (Home Data 1988). + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 992 kb / 10 files / 344.7 zip + +$end + + + +$info=mroundup +$mame +0.164 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.164: Brian Troha and The Dumping Union added 'The Round Up' (Merit 1984). Correct some inputs & dips. + + +Recommended Games (Cards) + + +Romset: 56 kb / 7 files / 23.3 zip + +$end + + + +$info=mrsdyna +$mame +0.232 [Frank Palazzolo] + + +WIP: + +- 0.232: Frank Palazzolo added 'Mrs. Dynamite' (Universal 1982). + + +HOW TO PLAY: + +- When the game starts, many monsters will chase Mrs. DYNAMITE through a labyrinth. + +- Pick up a bundle of dynamite which lies in the labyrinth, and while dodging the assaulting monsters, timely set the dynamite in the monster's passage and explode it to destroy the monsters. + +- When pressing the button, the dynamite will be set and exploded a few seconds later. + +- If the set dynamite does not explode, the next dynamite cannot be placed. + +- Mrs. DYNAMITE will also be destroyed by the dynamite blast. + +- When there is rock in the labyrinth, Mrs. DYNAMITE cannot pass it. The monsters try to push the rock to clog the labyrinth, or crush Mrs. DYNAMITE. + +- Scoring 10,000 points, 50,000 points and 90,000 points awards another Mrs. DYNAMITE. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 64.1 kb / 13 files / 27.1 zip + +$end + + + +$info=mrtlbeat +$mame +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.263: Windy Fairy added clone Martial Beat (G*B47 VER. JAB). Note: Small differences compared to the standard mrtlbeat JBA version. Lacks the "original program" mode. Select menu screen layout is different due to lack of "original program" mode. Ending screen lacks one line of text. + +- 0.141u3: smf added 'Martial Beat (G*B47 VER. JBA)' (Konami 2002). + +- 8th October 2010: Smitdogg - MikeDX got Martial Beat. + +- 10th October 2005: Guru - Martial Beat (black CD) B47JAB02 arrived earlier this morning in a 'Top-Secret' local deal. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 148 bytes / 2 files / 288 zip + +CHD: 514.6 MB (Compressed: 447.2) + +$end + + + +$info=mrtnt +$mame +0.34b4 [Brad Oliver] + + +WIP: + +- 0.87: Vernimark fixed Mr. TNT colours (verified to use pacman proms). Added Pac-Man color PROMs ($0, 20). + +- 0.75u1: Added new gfx1/2 roms and PROM ($0) to clone Gorkans [Tomasz Slanina]. + +- 0.75: Added clone Gorkans (Techstar 1983). Gameplay works but there are no good gfx roms. + +- 12th October 2003: Tomasz Slanina sent in a driver for Gorkans, it's working except graphics are bad because graphics ROMs are missing. + +- 0.34b4: Brad Oliver added 'Mr. TNT' (Telko 1983). + +- 19th February 1998: Gary Walton dumped Mr. TNT. + + +Other Emulators: + +* CottAGE + +* FB Neo + +* VAntAGE + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 24.8 kb / 10 files / 16.0 zip + +$end + + + +$info=mrviking +$mame +0.34b1 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.130u3: Renamed (mrvikngj) to (mrvikingj). + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Mister Viking (315-5041)' and clone (Japan) to 'Mister Viking (315-5041, Japan)'. + +- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Mister Viking (sharply vectored by Zorg). + +- 0.58: Added dipswitches 'Maximum Credits' and 'SW 0 Read From'. + +- 0.56: Fixed rom names. Renamed (mrvikinj) to (mrvikngj). + +- 0.36b13: Zsolt Vasvari added clone Mister Viking (Japan). + +- 23rd December 1999: Zsolt Vasvari added another Mr. Viking romset. + +- 0.34b3: Juan Carlos Lorente added high score saving to Mr Viking. + +- 0.34b1: Nicola Salmoria added 'Mister Viking' (Sega 1984). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 136.2 kb / 16 files / 83.8 zip + +$end + + + +$info=mrwoo +$mame +0.276 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.276: Dam0 and Heihachi_73 added Mr Woo (30215311, NSW/ACT). Renamed (mrwoo) to (mrwoou). + +- 0.174: Changed description to 'Mr Woo (0252599, US)'. + +- 0.173: Added 'Mr Woo' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 17.4 zip + +$end + + + +$info=ms1_d65005 +$mame + +DEVICE: + +Mega System 1 Gate Array D65005 + + +WIP: + +- 0.261: Added 'Mega System 1 Gate Array D65005' device (jaleco\ms1_gatearray.cpp). + +$end + + + +$info=ms1_gs88000 +$mame + +DEVICE: + +Mega System 1 Gate Array GS-88000 + + +WIP: + +- 0.261: Added 'Mega System 1 Gate Array GS-88000' device (jaleco\ms1_gatearray.cpp). + +$end + + + +$info=ms1_tmap +$mame + +DEVICE: + +Mega System 1 Tilemap + + +WIP: + +- 0.246: Changed sourcefile to jaleco\ms1_tmap.cpp. + +- 0.178: Added 'Mega System 1 Tilemap' device (video\ms1_tmap.cpp). + +$end + + + +$info=ms1_unkarray +$mame + +DEVICE: + +Mega System 1 Gate Array UNKNOWN + + +WIP: + +- 0.261: Added 'Mega System 1 Gate Array UNKNOWN' device (jaleco\ms1_gatearray.cpp). + +$end + + + +$info=ms14 +$mame +0.271 [nerd4gw] + + +WIP: + +- 0.271: nerd4gw added 'Multistar 14' (IGT 1997). + + +Recommended Games: + +Multistar 3 + +Multistar 5 + +Multistar 7 2c + +Multistar 14 + + +Recommended Games (Gambling) + + +Romset: 6 MB / 8 files / 1.81 zip + +$end + + + +$info=ms3 +$mame +0.181 [Heihachi_73] + + +WIP: + +- 0.271: Fixed release years for Multistar 3 [Dam0]. + +- 0.182: Hook up NVRAM and added initialized defaults for Multistar 3 [R. Belmont]. + +- 0.181: Heihachi_73 added 'Multistar 3' (IGT 1994). + + +Recommended Games: + +Multistar 3 + +Multistar 5 + +Multistar 7 2c + +Multistar 14 + + +Recommended Games (Gambling) + + +Romset: 4.62 MB / 9 files / 1.45 zip + +$end + + + +$info=ms32spr +$mame + +DEVICE: + +Jaleco Megasystem 32 Sprite hardware + + +WIP: + +- 0.246: Changed sourcefile to jaleco\ms32_sprite.cpp. + +- 0.217: Added 'Jaleco Megasystem 32 Sprite hardware' device (video\ms32_sprite.cpp). + +$end + + + +$info=ms5 +$mame +0.271 [nerd4gw] + + +WIP: + +- 0.271: nerd4gw added 'Multistar 5' (IGT 1998). + + +Recommended Games: + +Multistar 3 + +Multistar 5 + +Multistar 7 2c + +Multistar 14 + + +Recommended Games (Gambling) + + +Romset: 6 MB / 8 files / 1.80 zip + +$end + + + +$info=ms5pcb +$mame +0.105u4 [Mame32Plus] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.145u4: Guru added missing program roms to Metal Slug 5 (JAMMA PCB) - Game now playable. + +- 23rd February 2012: Guru - It seems my dump of the Playmore/SNK PCB version of Metal Slug 5 dropped through a Guru-crack and into the dumped-but-not-yet-added-to-MAME abyss. I dumped it over a year ago! haha! I'll make sure the MS5 PCB dump is (re)united with MAME soon. + +- 0.127u6: Johnboy hooked up BIOS dip. Renamed BIOS to correct chip label. Renamed p1 / p2 to correct chip label, marked NO_DUMP. Added note. Added 'Region' dipswitch. + +- 0.127u5: Removed 268-m1_decrypted.bin audio rom. + +- 0.105u4: Mame32Plus added 'Metal Slug 5 (JAMMA PCB)' (SNK Playmore 2003). Program roms are the same on the PCB version, GFX roms etc. are different arrangement. + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 89.2 MB / 11 files / 72.5 zip + +$end + + + +$info=ms72c +$mame +0.171 [Miodrag Milanovic] + + +WIP: + +- 0.271: Fixed release years for Multistar 7 2c [Dam0]. + +- 0.182: Hook up NVRAM and added initialized defaults for Multistar 7 2c [R. Belmont]. + +- 0.171: Miodrag Milanovic added 'Multistar 7 2c' (IGT 1994). + + +Recommended Games: + +Multistar 3 + +Multistar 5 + +Multistar 7 2c + +Multistar 14 + + +Recommended Games (Gambling) + + +Romset: 6.62 MB / 9 files / 1.98 zip + +$end + + + +$info=msbamby +$mame +0.206 [jordigahan, ClawGrip] + + +WIP: + +- 0.217: jordigahan and ClawGrip added missing PROM. + +- 0.206: jordigahan and ClawGrip added 'Miss Bamby' (Pascual Automatics 198?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 3 files / 8.80 zip + +$end + + + +$info=msbingo +$mame +0.87 [Brian Troha] + + +WIP: + +- 0.87: Brian Troha added 'Miss Bingo' (Min Corp. 1994). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Adult) + + +Romset: 2 MB / 7 files / 805.9 zip + +$end + + + +$info=msc1937 +$mame + +DEVICE: + +OKI MSC1937 VFD controller + + +WIP: + +- 0.282: Changed sourcefile to video\roc10937.cpp. + +- 0.184: Added 'OKI MSC1937 VFD controller' device (machine\roc10937.cpp). + +$end + + + +$info=mscoutm +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u3: Added 2nd coin slot. + +- 0.37b12: Takahiro Nogi added 'Mahjong Scout Man (Japan)' (SPHINX/AV JAPAN 1994). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 2.09 zip + +$end + + + +$info=msdisco +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Miss Disco (Bingo)' (Playmatic 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 4 kb / 1 files / 2.46 zip + +$end + + + +$info=msdsd1 +$mame + +DEVICE: + +MSD SD-1 Disk Drive + + +ROMS: + +sd-1-1.3-c000.bin (8k ucd5) + +sd-1-1.3-e000.bin (8k ucd5) + + +WIP: + +- 0.253: Added 'MSD SD-1 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=msdsd2 +$mame + +DEVICE: + +MSD SD-2 Disk Drive + + +ROMS: + +sd-2-2.3-c000.bin (8k ucd5) + +sd-2-2.3-e000.bin (8k ucd5) + + +WIP: + +- 0.253: Added 'MSD SD-2 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=msgogo +$mame +0.137u1 [Stefan Lindberg, Luca Elia, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.155: Brian Troha figured out one dipswitch in Mouse Shooter GoGo. Added 'Allow P2 to Join Game' dipswitch. + +- 0.137u1: Stefan Lindberg, Luca Elia and The Dumping Union added 'Mouse Shooter GoGo' (Metro 1995). + +- 14th March 2010: Luca Elia - Nice little addition, a funny puzzle game by Metro named Mouse Shooter GoGo. It's an earlier chapter in the Bang Bang Ball and Battle Bubble series, i.e. a Puzzle Bobble-like gameplay, with added dodging and a Reversi twist. The game runs on the usual Metro hardware. The only graphics glitch is some jerky scrolling on the title screen, due to a known limitation of the driver. Thanks to Stefan Lindberg and The Dumping Union. + +- 13th March 2010: Smitdogg - Stefan Lindberg dumped Mouse Shooter Go-Go (the prequel to Bang Bang Ball). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 5 MB / 8 files / 2.93 zip + +$end + + + +$info=msgundam +$mame +0.37b12 [Luca Elia, Guru] + +0.37b1 [Testdriver] + + +WIP: + +- 0.207: Redumped rom 27c8001-5.bin in clone Mobile Suit Gundam (bootleg), fixes graphics issues. Note: The dump matched the expected values as shown by the hand crafted example [Ed Cross and The Dumping Union]. + +- 0.206: ArcadeHacker and The Dumping Union added clone Mobile Suit Gundam (bootleg). Renamed some Mobile Suit Gundam (bootleg) ROMs as per silkscreen, fixes rom name collision spotted by Metallic [Osso]. + +- 8th January 2019: Smitdogg - ArcadeHacker got a weird bootleg of Mobile Suit Gundam. + +- 0.194: Use PIT8254 device [AJR]. + +- 0.133u1: Renamed (msgunda1) to (msgundam1). + +- 0.70u5: Changed description to 'Mobile Suit Gundam' and clone (set 2) to 'Mobile Suit Gundam (Japan)'. + +- 0.65: Added clone Mobile Suit Gundam (set 2). Changed parent description to 'Mobile Suit Gundam (set 1)'. + +- 0.62: Added 'Language' dipswitch. + +- 0.55: Added 'Difficulty' dipswitch. + +- 0.37b12: Luca Elia and Guru added 'Mobile Suit Gundam' (Banpresto 1993) and (Testdriver) Mobile Suit Gundam (alternate). + +- 9th January 2001: Guru added a new Mobile Suit Gundam romset to the Seta driver, and the game is very much playable. + +- 0.37b1: Luca Elia added (Testdriver) Mobile Suit Gundam. + + +STORY: + +- Haif a century had passed since overpopulation forced human being to leave the Earth for new homes in space. Hundreds of huge space colonies floated around the Earth, and artificial worlds had been built within their walls... In these second homes, people lived out their lives from birth to death. It's Year 0079 of the Space century. The space city furthest from the Earth, Side 3, decleared its independence as the Kingdom of Zion, and proclaimed a war against the Earth, Federation government. Over a month of fight half the population both Zion and the Federation had died. People were terrified... + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8 MB / 7 files / 2.41 zip + +$end + + + +$info=msh +$mame +0.80u2 [?] + +0.75 [?] + +0.37b12 [Paul Leaman, Razoola, ElGuapo] + +0.36b3 [Testdriver] + + +Artwork available + + +WIP: + +- 0.279: Improved raster irq. Make sure to mask raster counter with 0x1ff. Correction to raster irq timing. Fixes Shuma Gorath super move raster effect is not working in Marvel Super Heroes [hap]. + +- 0.267: Changed description to 'Marvel Super Heroes (Europe 951024)'. + +- 0.265: Standardize mshud title [BarbuDreadMon]. Changed description to 'Marvel Super Heroes (USA 951024 Phoenix Edition) (bootleg)'. + +- 0.198: SHVB and The Dumping Union added clone Marvel Super Heroes (Brazil 951024). + +- 6th May 2018: Smitdogg - SHVB dumped Marvel Super Heroes (951024 BRAZIL). + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: MAMEPlus added clone Marvel Super Heroes (US 951024 Phoenix Edition) (bootleg). + +- 0.124u1: Nicola Salmoria fixed screen colors for the endings and everything. + +- 27th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a bezel for Marvel Super Heroes. Note that this version is cropped, though; the full bezel is bigger. I'd still like to find one if I can. Also added in the JPN instruction cards, snagged from CPS2Shock. + +- 0.80u2: Added Marvel Super Heroes (Japan 951117). Renamed (mshj) to (mshjr1). + +- 0.75: Added Marvel Super Heroes (Euro 951024). Renamed (msh) to (mshu). + +- 0.69u3: Razoola added clone Marvel Super Heroes (Brazil 951117). + +- 22nd January 2003: Shiriru updated the CPS-2 driver again, fixing raster effects in Marvel Super Heroes and Giga Wing. + +- 0.57: Added clone Marvel Super Heroes (Asia 951024). + +- 25th December 2001: Razoola - Released XOR 74 for Marvel Super Heroes (Asia 951024) donated by Taucher0815. + +- 25th July 2001: Razoola - Released XOR 48 for Marvel Super Heroes (Japan 951024) donated by walk. + +- 22nd April 2001: Razoola - Released XOR 30 for Marvel Super Heroes (Hispanic 951117) donated by Anonymous. + +- 0.37b13: Replaced cpu2 rom ($28000) with new redump. Changed description of clone (Hispanic) to 'Marvel Super Heroes (Hispanic 951117)'. + +- 0.37b12: Paul Leaman added 'Marvel Super Heroes (US 951024)' (Capcom 1995) and clones (Hispanic) and (Japan 951024). + +- 16th February 2001: Razoola - Released XOR 12 for Marvel Super Heroes (USA 951024) donated by ElGuapo. + +- 0.37b8: Added clone (Testdriver) Marvel Super Heroes (Japan 951024). + +- 0.36b3: Added (Testdriver) Marvel Super Heroes (USA). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Recommended Games (Movie / TV / Comic) + + +Romset: 40.3 MB / 21 files / 18.1 zip + +$end + + + +$info=mshark +$mame + +DEVICE: + +Mator SHARK + + +ROMS: + +pch488_3450_v22.1_@1 (4k i8085) + +pch488_3450_v22.1_@2 (4k i8085) + +pch488_3450_v22.1_@3 (4k i8085) + +pch488_3450_v22.1_@4 (4k i8085) + +pch488_3450_v22.1_@5 (4k i8085) + +micro_p3450_v1.3 (2k micro) + + +WIP: + +- 0.253: Added 'Mator SHARK' device (bus\ieee488\shark.cpp). + +$end + + + +$info=mshuttle +$mame +0.63 [Zsolt Vasvari] + + +Artwork available + + +WIP: + +- 24th March 2025: 3D ARCADE - MOON SHUTTLE, COLONY 7, ZARZON, and POLARIS. All control panel artwork has been recreated, marquees made from cleaned-up scans except for Zarzon. The bezels are the one sore spot, Colony 7 was made from a cleaned-up scan but Moon Shuttle and Zarzon are pieced together from photos taken at Funspot. They will have to do until scans can be made and used. The Polaris bezel was made from a photo I found online, it's pretty rough but any photos of the game are hard to find. PM me (jibmums) with your email for the model zip files. + +- 0.245: Use a Timer+DAC instead of MAME samples and added support for looping. Fixed off-by-1 problem when looping (audio\cclimber.c) [hap]. + +- 0.195: ShouTime and The Dumping Union added clone Moon Shuttle (US, version A). + +- 24th February 2018: Smitdogg - ShouTime dumped Moon Shuttle (Ver A / USA). + +- 0.145u5: Changed description to 'Moon Shuttle (US? set 1)' and clone (Japan) to 'Moon Shuttle (Japan set 1)'. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: Moon Shuttle decryption code is moved into Galaxian. + +- 0.140u3: Corrado Tomaselli added samples rom ($1000) from clone Moon Shuttle (US? set 2) to clone Moon Shuttle (Japan). + +- 0.140u2: robcfg added clone Moon Shuttle (US? set 2). + +- 0.133u1: Renamed (mshuttlj) to (mshuttlej) and (mshutlj2) to (mshuttlej2). + +- 22nd November 2008: Mr. Do - A loan from Vintage Arcade gives us Nichibitsu's Moon Shuttle bezel, cleaned up by Addy. Note that we are missing the instructions for this one, so if you have a copy, or access to one, let us know. + +- 0.128: Corrado Tomaselli fixed wrong speech in clones Moon Shuttle (Japan) and (Japan set 2)- added correct samples rom my06.4r. + +- 15th October 2008: Corrado Tomaselli dumped Moon Shuttle (Japan). + +- 0.124u1: Aaron Giles fixed shifted screen in Moon Shuttle. Changed visible area to 768x224. Changed description of clone (Japan set 1) to 'Moon Shuttle (Japan)'. + +- 0.118u1: Changed description of clone (Japan) to 'Moon Shuttle (Japan set 1)'. + +- 0.96u3: Corrado Tomaselli added clone Moon Shuttle (Japan set 2). + +- 24th May 2005: Corrado Tomaselli dumped Moon Shuttle (Japan set 2). + +- 0.69b: David Haywood added 'JOYSTICK_RIGHT' to the input of Moon Shuttle. + +- 0.63: Zsolt Vasvari added 'Moon Shuttle (US?)' (Nichibutsu 1981) and clone (Japan). + +- 10th December 2002: Zsolt Vasvari merged Moon Shuttle with the Galaxian driver and cleaned up the graphics banking in it. + +- 8th December 2002: Nicola Salmoria added Moon Shuttle to the Crazy Climber driver, but there are some graphics glitches and colors are not correct. + +- 13th November 2002: An anonymous contributor partially decrypted Moon Shuttle, but only the attract mode works and the graphics emulation is not complete. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Space + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 40 kb / 12 files / 25.3 zip + +$end + + + +$info=mshvsf +$mame +0.99u7 [?] + +0.61 [Razoola, GorZerK] + +0.56 [Razoola, Ryouga, KevinDO] + +0.36RC1 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Marvel Super Heroes Vs. Street Fighter (Europe 970625)'. + +- 0.205: Do cps2_set_sprite_priorities() before video update instead of at interrupt handler. Fixes sprite priority problem in mshvsf on final stage (8) with Onslaught (large transformation) [hap]. + +- 0.178: Added CPS2 encryption key. + +- 0.139u2: Added clone 'Marvel Super Heroes Vs. Street Fighter (USA 970625 Phoenix Edition) (bootleg)'. + +- 13th January 2008: Mr. Do - I finished off the rest of the instruction cards made available by Strider of Cybercade: Marvel SH vs. SF. + +- 0.112u2: Added CPS2 keys to clones Marvel Super Heroes Vs. Street Fighter (Asia 970625) and (Asia 970620). + +- 0.99u7: Added Marvel Super Heroes Vs. Street Fighter (Euro 970625). Renamed (mshvsf) to (mshvsfu). + +- 0.75: Added clone Marvel Super Heroes Vs. Street Fighter (Brazil 970625). + +- 0.71u2: Added clone Marvel Super Heroes Vs. Street Fighter (Brazil 970827). + +- 0.69u3: Razoola added clone Marvel Super Heroes Vs. Street Fighter (Japan 970625). + +- 0.61: Added 'Marvel Super Heroes Vs. Street Fighter (US 970827)' (Capcom 1997). Renamed (mshvsf) to (mshvsfu1). + +- 3rd July 2002: Razoola - Released XOR 94 for MSH Vs. Street Fighter (USA 970827) donated by GorZerK. + +- 0.56: Razoola added 'Marvel Super Heroes Vs. Street Fighter (US 970625)' (Capcom 1997) and clones (Japan 970707), (Japan 970702), (Hispanic 970625), (Asia 970625) and (Asia 970620). + +- 10th October 2001: Razoola - Released XORs 63-65 for MSH Vs. Street Fighter (USA 970625), (Japan 970707) and (Japan 970702) donated by Ryouga and KevinDO. + +- 0.53: Added clone (Testdriver) Marvel Super Heroes Vs. Street Fighter (Hispanic 970625). + +- 0.37b16: Added clones Marvel Super Heroes Vs. Street Fighter (Asia 970625) and (Asia 970620) to (Testdrivers). + +- 0.37b15: Added clone (Testdriver) Marvel Super Heroes Vs. Street Fighter (Japan 970702). + +- 0.36RC1: Added (Testdriver) Marvel Super Heroes Vs. Street Fighter (Japan 970707). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 44.3 MB / 21 files / 20.9 zip + +$end + + + +$info=msisaac +$mame +0.68 [Jarek Burczynski, Angelo Salese] + +0.57 [Testdriver] + + +TODO: + +* Dump M68705 MCU + + +WIP: + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp) [Yaei, TremiRodomi]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.225: Rearrange source. TODO: Complete MCU simulation, several gameplay elements not properly right. Sprites are probably banked differently (no way to be sure until MCU dump is available). TA7630 emulation needs filter support (characteristics depend on the frequency). TA7630 volume table is hand tuned to match the sample, but still slightly off [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, M68705, BUGGYCHL_MCU, TA7630, PALETTE, MSM5232 and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.190: Wrote a new device for TA7630 (bass/treble and volume/balance), hooked it up to Metal Soldier Isaac II [Angelo Salese]. + +- 0.149u1: Modernized the buggychl_mcu device [Osso]. + +- 0.145u8: Phil Bennett removed some obsolete size members from msisaac_state (includes\msisaac.h). + +- 0.140u2: Atari Ace take some driver_device classes of Metal Soldier Isaac driver (common code in machine\buggychl.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. + +- 0.135u3: Fabio Priuli added shared driver data struct to Buggy Challenge and Metal Soldier Isaac II (they use the same MCU emulation). + +- 0.131u1: Angelo Salese merged memory maps in the Metal Soldier Isaac II driver. + +- 0.69a: Jarek Burczynski removed analog input definition and encoded it directly from Joystick input in Metal Soldier Isaac II. Changed Dial input to 8-way Joystick. + +- 29th May 2003: Jarek Burczynski improved the MCU simulation in Metal Soldier Isaac II to mimic the original hardware better. + +- 0.68: Jarek Burczynski and Angelo Salese added 'Metal Soldier Isaac II' (Taito 1985). + +- 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II. + +- 0.57: Jarek Burczynski added (Testdriver) Metal Soldier Isaac II. TODO: Sprites are probably banked differently (no way to be sure until MCU dump is available). TA7630 emulation needs filter support (characteristics depend on the frequency). TA7630 volume table is hand tuned to match the sample, but still slighty off. + +- 21st October 2001: Jarek Burczynski sent in the Metal Soldier Isaac II driver, which is unplayable due to a missing MCU dump. + +- 18th September 2001: Jarek Burczynski fixed Metal Soldier Isaac II sound CPU interrupt problem. + +- 14th September 2001: Jarek Burczynski sent in some preliminary screenshots of Metal Soldier Isaac II. + +- 31st May 1999: J-ROM dumped Metal Soldier Isaac II (c)1985 TAITO. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 136 kb / 13 files / 69.4 zip + +$end + + + +$info=msjiken +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Mahjong Satsujin Jiken (Japan 881017)'. + +- 0.37b8: Takahiro Nogi added 'Mahjong Satsujin Jiken (Japan)' (Nichibutsu 1988). + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.19 MB / 19 files / 274.2 zip + +$end + + + +$info=mskitty +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Miss Kitty (10216611, NSW/ACT)'. + +- 0.173: Added 'Miss Kitty' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.42 zip + +$end + + + +$info=mslider +$mame +0.57 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.205: Enabled 'Flip Screen' dipswitch by default. Note: Service Mode calls this OFF. Check if it's an error in the video code, or a mistake in the game [David Haywood]. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.95u4: Phil B, Tomasz Slanina and David Haywood fixed game logic bug in Monster Slider. + +- 0.57: Luca Elia added 'Monster Slider (Japan)' (Visco/Datt Japan 1997). + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + +- 15th May 2001: Guru - Purchased Drift Out 94 from a PCB shop in Japan with the help of Team Japump in February. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 12.5 MB / 10 files / 6.90 zip + +$end + + + +$info=mslug +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.233: Fixed reporting of ADPCM-B end-of-sample (ymfm_opn.cpp). Seems to fix background music has missing parts in Metal Slug; hopefully will fixed other NeoGeo issues as well [Aaron Giles]. + +- 0.79u2: Added new gfx3 roms. + +- 0.35b13: Changed description to 'Metal Slug - Super Vehicle-001'. + +- 0.35b1: Nicola Salmoria fixed missing background behind the three towers in level 1 and missing line in the tank's shot in Metal Slug intro. + +- 0.34b6: Metal Slugs hang shortly after game start, because of the x86 asm 68000 core: Several bugs have been fixed (most notably, it now runs under pure DOS) but it is still not complete. They will work if you recompile using the C core. + +- 0.34b2: Added 'Metal Slug' (Nazca 1996). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 26.2 MB / 9 files / 12.2 zip + +$end + + + +$info=mslug2 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 2nd July 2017: Mr. Do - I plan to overhaul all of the Neo Geo games at some point... for now, Metal Slug 2 and the generic MVS file are done. The mini marquee is a better scan, cleaned up; it includes a new generic bezel provided by N.I.B., and the buttons have been updated, thanks to a posting at Deviant Art by atebitninja. The quality on the buttons is almost perfect, but they are currently raster copies of the pic posted there; if he ever gets back to me, that will change. We will also be able to use these buttons in all forthcoming control panels in MAME Artwork. + +- 0.181: Changed description of clone (NGM-9410) to 'Metal Slug 2 Turbo (NGM-9410) (hack)'. + +- 0.180: System11 and trap15 added clone Metal Slug 2 Turbo (NGM-9410). + +- 0.174: Changed description to 'Metal Slug 2 - Super Vehicle-001/II (NGM-2410 ~ NGH-2410)'. + +- 28th May 2012: Mr. Do - Metal Slug 2 has buttons on the control panel now. You might notice buttons in a bunch of the other files listed above, also. You'll notice that the buttons work, and are clickable, too. Special thanks to wol-nz at BYOAC for rendering those. + +- 0.145u6: Changed description to 'Metal Slug 2 - Super Vehicle-001/II (NGM-2410)(NGH-2410)'. + +- 31st October 2011: Mr. Do - Earlier this year, code was added to MAME for marquees and control panels. Metal Slug 2 has been updated to finally use this, so you can see what kind of plans I have for this. It includes every piece of artwork on the cabinet (except for sideart). Default is all artwork on. If you wanna just use the normal bezel view that has always been around, simply turn off marquees and control panels. There is also views included that only show the marquee, control panel, and instruction card. These are there for people that have a second monitor to display this info to, or if you just wanna pause the game and read the instructions, they are now available. I plan to also have moving sticks and buttons on the control panels later, so stay tuned. + +- 0.36b15: Sebastian Ojeda enabled raster effets in Metal Slug 2 (needed for the dunes at the beginning). + +- 0.35b13: Changed description to 'Metal Slug 2 - Super Vehicle-001/II'. + +- 0.34RC2: Added new 128k cpu2 rom and sound roms. + +- 0.34b5: Added 'Metal Slug 2' (SNK 1998). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 43.2 MB / 10 files / 16.2 zip + +$end + + + +$info=mslug3 +$mame +0.57 [?] + +0.56 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.260: Changed description of clone (Metal Slug 3 bootleg) to 'Metal Slug 6 (bootleg of Metal Slug 3)'. + +- 0.199: Razoola added clone Metal Slug 3 (NGM-2560, earlier). + +- 0.143u1: Fixed rom names. Changed description to 'Metal Slug 3 (NGM-2560)' and clone (not encrypted) to 'Metal Slug 3 (NGH-2560)'. + +- 0.138u4: Johnboy renamed P's in Metal Slug 3 to correct chip label and added SMA comment. + +- 0.128u2: JohnBoy marked mslug3h MVS AND AES VERSION. + +- 0.125u5: Johnboy renamed (mslug3n) to (mslug3h), marked AES VERSION and changed mamedriv.c. + +- 0.105u4: Mame32Plus added clone Metal Slug 6 (Metal Slug 3 bootleg). + +- 0.57: Added 'Metal Slug 3' (SNK 2000) and clone (not encrypted). + +- 0.56: Added (Testdriver) Metal Slug 3. + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 88.8 MB / 16 files / 75.6 zip + +$end + + + +$info=mslug4 +$mame +0.90u4 [?] + +0.61 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.234: Added 'Noise Factory' as additional manufacturer [Angelo Salese]. + +- 0.143u6: Changed description to 'Metal Slug 4 (NGM-2630)' and clone (set 2) to 'Metal Slug 4 (NGH-2630)'. + +- 0.134u1: JohnBoy added clone Metal Slug 4 (set 2). JohnBoy renamed p1 in Metal Slug 4, see notes. + +- 0.128u2: JohnBoy marked mslug4 2nd revision and added mslug4 1st revision missing set comment. + +- 0.127u5: Removed 263-m1_decrypted.bin audio rom. + +- 0.116u2: Added new cpu2 and user3 roms. + +- 0.92: Added clone Metal Slug 4 Plus (bootleg). + +- 0.90u4: Added 'Metal Slug 4' (Mega 2002). + +- 0.61: Added (Testdriver) Metal Slug 4. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 69.1 MB / 11 files / 59.3 zip + +$end + + + +$info=mslug5 +$mame +0.103u2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.221: TwistedTom added clone Metal Slug 5 (bootleg). Fixed gfx and samples. + +- 0.143u6: Changed description to 'Metal Slug 5 (NGM-2680)' and clone (AES Cart) to 'Metal Slug 5 (NGH-2680)'. + +- 0.141: Johnboy correct chip labels in clone Metal Slug 5 (AES Cart). + +- 0.127u5: Removed 268-m1_decrypted.bin audio rom. + +- 20th April 2008: Guru - Playmore/SNK Metal Slug 5 PCB arrived from Japan a couple of days ago. The Metal Slug 5 board has a strange funny fault. The left joystick direction is stuck on, so player 1 always moves left. However, moving the joystick right causes the PCB to lock up (because now left and right are both toggled, which would never happen in an arcade cabinet) but the music continues on as usual. It looks like I've uncovered a bug in the original code. This single Neo Geo PCB is also statistically important because it uncovers a few gotcha's. The current dumps were not actually taken from these original PCBs because the rom labels, ROM count and ROM sizes don't match! Update: It appears there were a few different releases of the Playmore/SNK games on different PCBs. So these are probably just different somehow, maybe a different version? Or maybe the same version, but just with a different number of ROMs? + +- 0.123u3: Razoola added clone Metal Slug 5 (AES Cart). + +- 0.122: Added correct user3 rom. + +- 0.103u5: Razoola and David Haywood added clone Metal Slug 5 Plus (bootleg). + +- 0.103u3: Added missing user4 rom and new cpu2 rom. + +- 0.103u2: Added 'Metal Slug 5' (SNK Playmore 2003). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 88.5 MB / 13 files / 75.9 zip + +$end + + + +$info=mslug6 +$mame +0.141u2 [Guru] + + +WIP: + +- 0.213: Removed ax3001f01.bin Atomiswave key. + +- 5th February 2016: MetalliC - How to enable red blood and violent effects in Metal Slug 6: Enable debug mode, on title screen. Insert coin, press Start with pressed Service and one of Player 2 buttons 1-3. During gameplay press Player buttons 4+5 once for Pause and once again for Debug menu. Navigate to last menu item and select it (A button). This enables violent mode, stores it in Backup SRAM and reboot the game. + +- 0.164: Fixed rom_board rom loading. + +- 0.143u4: Added ax3001f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.141u2: Guru added 'Metal Slug 6' (Sega / SNK Playmore 2006). Cah4e3 fixed Metal Slug 6 ROM mirror, game is fully playable. + +- 27th January 2011: R. Belmont - Guru dumped Metal Slug 6 for Atomiswave, and with a little help from Cah4e3 I got it going in MAME. + +- 27th January 2011: Smitdogg - Guru dumped Metal Slug 6. + +- 14th December 2010: Guru - Metal Slug 6 arrived recently. Thanks to Tom from wintery Switzerland. + +- 30th September 2010: Smitdogg - ANY started looking into dumping Metal Slug 6 but it uses "the dumper's nightmare" SSOP70 roms so it might be a while (nobody can dump them yet). + + +LEVELS: 4-5 (easy mode/hard mode) + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 136 MB / 5 files / 120.9 zip + +$end + + + +$info=mslugx +$mame +0.37b11 [?] + +0.35RC2 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Metal Slug X - Super Vehicle-001 (NGM-2500 ~ NGH-2500)'. + +- 0.147u1: Better simulation of Metal Slug X's protection device [IQ_132]. + +- 0.145u6: Changed description to 'Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)'. + +- 0.37b11: Added 'Metal Slug X - Super Vehicle-001' (SNK 1999). + +- 0.35RC2: Added (Testdriver) Metal Slug X. + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 63.2 MB / 13 files / 26.4 zip + +$end + + + +$info=msm16911_16 +$mame + +DEVICE: + +Serial EEPROM MSM16911 (64x16) + + +WIP: + +- 0.184: Added 'Serial EEPROM MSM16911 (64x16)' device (machine\eepromser.cpp). + +$end + + + +$info=msm16911_8 +$mame + +DEVICE: + +Serial EEPROM MSM16911 (128x8) + + +WIP: + +- 0.184: Added 'Serial EEPROM MSM16911 (128x8)' device (machine\eepromser.cpp). + +$end + + + +$info=msm5205 +$mame + +DEVICE: + +OKI MSM5205 ADPCM + + +WIP: + +- 0.219: Changed description to 'OKI MSM5205 ADPCM'. + +- 0.147: Added 'MSM5205' device (sound\msm5205.c). + +$end + + + +$info=msm5232 +$mame + +DEVICE: + +MSM5232 + + +WIP: + +- 0.147: Added 'MSM5232' device (sound\msm5232.c). + +$end + + + +$info=msm5832 +$mame + +DEVICE: + +OKI MSM5832 RTC + + +WIP: + +- 0.186: Changed description to 'OKI MSM5832 RTC'. + +- 0.178: Added 'MSM5832' device (machine\msm5832.cpp). + +$end + + + +$info=msm58321 +$mame + +DEVICE: + +OKI MSM58321 RTC + + +WIP: + +- 0.253: Added 'OKI MSM58321 RTC' device (machine\msm58321.cpp). + +$end + + + +$info=msm6242 +$mame + +DEVICE: + +OKI MSM6242 RTC + + +WIP: + +- 0.186: Changed description to 'OKI MSM6242 RTC'. + +- 0.144u4: Added 'MSM6242 RTC' device (machine\msm6242.c). + +$end + + + +$info=msm6253 +$mame + +DEVICE: + +OKI MSM6253 A/D Converter + + +WIP: + +- 0.186: Changed description to 'OKI MSM6253 A/D Converter'. + +- 0.185: Added 'MSM6253 A/D Converter' device (machine\msm6253.cpp). + +$end + + + +$info=msm6585 +$mame + +DEVICE: + +OKI MSM6585 ADPCM + + +WIP: + +- 0.219: Changed description to 'OKI MSM6585 ADPCM'. + +- 0.147: Added 'MSM6585' device (sound\msm5205.c). + +$end + + + +$info=mspacman +$mame +0.37b16 [Dave Widel] + +0.01 [Nicola Salmoria, Allard van der Bas] + + +Artwork available + + +NOTE: + +- Sometimes the colours on the first level appear incorrect until you either die or finish the level. The original game does this as well, although it doesn't happen very often. It appears that this is triggered by insert a credit and pressing start at a certain point in the attract mode. Because most people add credits shortly after the game has finished booting up, this feature is more likely to appear in MAME than on an actual arcade machine. + + +Bugs: + +- Refreshspeed not work if using BGFX. Augusto (ID 06346) + +- mschamp, mschamps: [possible] Malfunction with the game "Ms. Pacman Champion Edition / Super Zola Pac Gal" (Core/Speed/dipswitch). vertigo911 (ID 05446) + +- Ghost tunnel behavior different than arcade. jpittman (ID 04251) + +- Clone mspacmab: Number of maximum level. dwidel (ID 00823) + + +WIP: + +- 0.284: Ioannis Bampoulas added clone Ms. Pac-Man (bootleg, set 6). Note: Very close to Ms. Pac-Man (bootleg, set 1). + +- 0.275: Changed description of clones (Orca bootleg set 1) to 'Ms. Pac-Man II (Orca bootleg, set 1)' and (Orca bootleg set 2) to 'Ms. Pac-Man II (Orca bootleg, set 2)'. + +- 0.274: Correct return value after bankswitch [hap]. + +- 0.272: Added side_effects check to dynamic bankswitch. Fixes demonstration play is reset after return from the debugger [hap]. + +- 0.267: IZ8DWF added clone Ms. Pac-Man (Elmac bootleg, earlier). Tirino73 added clone Ms. Pac-Man (Elmac bootleg, later). + +- 0.265: Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz and Club Argentino de Arcades added clone Super Ms. Pac-Man (turbo hack, NVC284/NVC285 hardware). Note: This Ms. Pac-Man game has all the info in a 27256 EPROM. It runs on a hardware with NVC284 and NVC285 Namco customs. Also the PCB has a lot of hacks involving high addressing lines with different TTL components. + +- 0.264: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone Mr Pac-Turbo ('Made in Greece' Fermin bootleg). Note: Mr Pac-Turbo. Argentine bootleg with turbo speed. + +- 0.252: H4M573R added clone Ms. Pac-Man ('Made in Greece' Enavi bootleg). + +- 0.247: Marc Deslauriers added clone Miss Packman Plus. Note: This is a bootleg Ms. Pac-Man auxiliary board that displays "Miss Packman Plus" at the title screen and contains alternate mazes. These are the mazes that were later hacked into the mspacpls romset. + +- 0.245: Logan B added DIP locations to Ms. Pac-Man. Removed duplicated inputs from clones 'Ms. Pac-Man Plus' and 'Ms. Pacman Champion Edition / Zola-Puc Gal'. + +- 0.242: Guru added clone Ms. Pac-Man (Leisure and Allied bootleg). + +- 0.227: Guru added clone Ms. Pac-Man (bootleg, set 4). Aritza, Victor Fernandez and ClawGrip added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 2). Fixed machine_config regression in clones Ms. Pac-Man II (Orca bootleg set 1) and Ms. Pac-Man II (Orca bootleg set 2) [AJR]. Changed description of clone 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg)' to 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 1)'. + +- 1st January 2020: Mr. Do - Added bezel for Ms. Pac-Man (speedup hack). + +- 0.223: Juan Romero and ClawGrip added clone Ms. Pac-Man (Novatronic bootleg). + +- 0.210: Corrado Tomaselli added clone Ms. Pac-Man (Impeuropex bootleg). + +- 0.203: A.R.P.A. and Recreativas.org added clone Ms. Pac-Man (Marti Colls bootleg). Michael Moffitt and The Dumping Union added clone Ms. Pac-Man ('Made in Greece' bootleg, set 2). Changed description of clone ('Made in Greece' bootleg) to 'Ms. Pac-Man ('Made in Greece' bootleg, set 1)'. + +- 18th October 2018: Smitdogg - Moffitt dumped a Greek bootleg of Ms. Pac-Man. + +- 0.199: Darksoft added clone Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg). + +- 7th June 2018: Smitdogg - Darksoft dumped Come-Cocos by Cocamatic (http://www.recreativas.org/ms-pacman-cocamatic-181-cocamatic). + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Ms. Pac-Man by Falgas & Marti Colls. + +- 10th July 2017: Smitdogg - Arcade Hacker dumped a new clone of Pac-Gal. + +- 0.178: Siftware and MASH added clone Ms. Pac-Man (bootleg, set 2). Changed description of clone (bootleg) to 'Ms. Pac-Man (bootleg, set 1)'. + +- 0.177: Antonio Giner fixed audio distortion with -refreshspeed and -sound xaudio2. + +- 0.172: Heckler added clone 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg)'. Kurobee added Pac-Gal (set 2). Changed description of clone 'Pac-Gal' to 'Pac-Gal (set 1)'. + +- 23rd March 2016: Smitdogg - Rockman dumped a bootleg of Ms. Pac-Man made in 1991 in Greece and a bootleg of Moon Cresta (Sonic). + +- 0.158: Osso fixed clones mschamp and mschamps save state problem. + +- 0.155: Elnaib added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg). Changed description of clones 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg)' to 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg)' and 'Miss Pukman ('Made in Greece' bootleg)' to 'Miss Pukman ('Made in Greece' Datamat bootleg)'. + +- 0.154: AUMAP added clone Miss Pukman ('Made in Greece' bootleg). Paturlas added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg). Miss Pukman is a bootleg produced in the early 90s by Datamat, Datamat still operate as Datasat http://datasat.info/. + +- 0.153: Kevin Eshbach added clone Ms. Pac-Man (bootleg on Crush Roller Hardware). + +- 0.148u5: Ricky2001 (from AUMAP) added clone Ms. Pac-Man ('Made in Greece' bootleg). Note: This should be the original purpose for the board that was used for some of the Spanish bootlegs. + +- 0.147u4: Changed description of clone (with speedup hack) to 'Ms. Pac-Man (speedup hack)'. + +- 0.147: hap added clone Ms. Pac-Man Heart Burn. A graphics-only hack for Ms. Pac-Man that was sold as romkit by Two-Bit Score. Changed description of clone (bootleg, (encrypted)) to 'Ms. Pac-Man (bootleg, encrypted)'. + +- 1st June 2012: Smitdogg - Next up in the box, well from the initials written on it it's some form of Ms. Pac-Man but hardly anything matches currently dumped roms so. + +- 0.146: Jim Skilskyj and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 1). Corrado Tomaselli and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 2). + +- 0.145u7: GCC sold Crazy Otto to Midway, who then made minor modifications and turned it into Ms. Pac-Man [hap]. Changed manufacturer to 'Midway / General Computer Corporation'. + +- 0.138u1: Andrew Welburn and The Dumping Union added clone 'Ms. Pacman Champion Edition / Zola-Puc Gal'. Changed description of clone 'Ms. Pacman Champion Edition / Super Zola Pac Gal' to 'Ms. Pacman Champion Edition / Super Zola-Puc Gal'. Renamed (mschamp) to (mschamps). + +- 0.128u4: More accurately describes the aux board behavior for Ms. Pac-Man [Steve Golson]. There is a thorough description of how the board works. mspacman is a more faithful emulation. In particular you can now enter service mode (F2) at anytime during game play. + +- 0.126u3: David Haywood changed unmapped read for Ms. Pac-Man to see if it changes tunnel behavior (suggestion by dwidel). + +- 0.126u2: Brian Troha added information on how to toggle the built-in speedup in Ms. Pac-Man. + +- 9th July 2008: Mr. Do - When I "fixed" the colors on the Ms. Pac-Man bezel, I didn't do it right either (apologies to Ad_Enuff). I think I got it right this time. On the cocktail artwork, a piece on one of the A's was missing (wrong layer order in uploaded AI file). Also matched the colors on the cocktail to those of the upright. + +- 17th June 2007: Mr. Do - Added the cabaret version bezel to Ms. Pac-Man. + +- 11th March 2007: Mr. Do - Adjusted the colors on the Ms. Pac-Man upright to match more of what I see everywhere I go. Also made the same adjustments to the cocktail bezel. + +- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Ms. Pac-Man artwork is finally, FINALLY, brought to Justice, thanks to cleanup by Addy. + +- 24th August 2006: Mr. Do - Added Ms. Pacman cocktail artwork. + +- 0.105u2: David Widel added clone Ms. Pac-Man (bootleg, (encrypted)). The game is encrpyted by a 74298 sitting on top of the rom at 6f. The select line is tied to a2; a0 and a1 of the EPROM are are left out of socket and run through the 74298. + +- 0.90u4: Dave Widel added full memory map to Ms. Pac Man, this should fix the game ending. + +- 0.84u6: Aaron Giles added clone Ms. Pac-Man (with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Ms. Pac-Man from Baraka. + +- 0.55: Added clone Ms. Pacman Champion Edition / Super Zola Pac Gal. + +- 0.37b16: Added Ms. Pac-Man (Midway) and clone Ms. Pac Attack. Dave Widel decrypted the original Ms. Pac Man. Changed 'Ms. Pac-Man' to clone 'Ms. Pac-Man (bootleg)'. Renamed (mspacman) to (mspacmab) and (mspacatk) to (mspacpls). + +- 0.35b11: Victor Trucco added clone Pac Gal (hack 1981). + +- 0.34b1: Added sound and color PROMs ($0, 10). + +- 0.33b5: Known issues: In Miss Pac Plus, use the 2 player start button to accelerate. This is a feature of the original game. + +- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). + +- 0.29: Changed description of clone 'Ms. Pac Man Attacks' to 'Miss Pac Plus'. + +- 0.25: Added clone 'Ms. Pac Man Attacks'. In Miss Pac Plus the bonus fruits move through the maze walls. This is normal, the original does the same. Known issues: Speed cheat doesn't work in clone version. In clone version bonus (like cherry) moves over the maze. I think this is a rom bug and not a MAME one. + +- 0.18: Sprite placement in Ms Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine. + +- 0.15: Nicola Salmoria added high score saving to Ms. Pac Man. + +- 30th May 1997: Dumped Ms. Pac-Man Plus. + +- 0.06: Nicola Salmoria fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original. + +- 0.02: Changed description to 'Ms Pac Man'. + +- 0.01: Nicola Salmoria added 'Ms Pac Man (bootleg)' (1981). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* JEmu + +* JEmu2 + +* Mimic + +* RAINE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 34.8 kb / 13 files / 20.9 zip + +$end + + + +$info=mspactwin +$mame +0.229 [Roberto Fresca, Mirko Buffoni, ArcadeHacker, Rick2000, ytsejam, Recreativas.org] + + +Bugs: + +- P1 springs to life in a P2-only game. dink (ID 07976) + +- 2 player dots finished but game will not advance to level 3. TrevEB (ID 07962) + + +WIP: + +- 0.265: Added Ms Pac Man Twin extra documentation and ASCII PCB layers [Roberto Fresca]. + +- 0.264: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone Ms Pac Man Twin (Argentina, set 2). Note: A second PCB was found! The hardware base is totally different from the first set. It's a two PCB system with the original SUSILU Ms PacMan Twin daughterboard replacing the Z80 at location 6B, plus two daughterboards replacing the original Namco customs NVC284 at location 5S (VRAM addresser), and NVC285 at location 6D (Z80 sync bus controller). Program ROM is way different and need to be anlyzed deeply to find behaviour differences in the game. Besides, the graphics ROM 3 (@ location 5h) has extra bitmapped strings "Push Start" and "Insert Coins" that are not present in the parent set [Roberto Fresca]. Changed description of clone (Argentina) to 'Ms Pac Man Twin (Argentina, set 1)'. + +- 0.232: Mark 'Ms Pac Man Twin (Argentina)' as a hack [hap]. Changed description to 'Ms Pac Man Twin (Argentina)'. + +- 0.229: Roberto Fresca, Mirko Buffoni, ArcadeHacker, Rick2000, ytsejam and Recreativas.org added 'Ms PacMan Twin (Argentina)' (SUSILU 1992). Note: Argentine official hack of Ms. Pac-Man that allows 2 Players simultaneously. Very rare PCB. Was avoiding us for more of 22 years. The mainboard is a PacMan bootleg PCB, with a mini daughterboard (normal in mspacman boards) plugged in the Z80 socket. + +- 16th February 2021: Roberto Fresca - After more than 22 years avoiding us... WE HAVE MS.PACMAN TWIN PRESERVED AND EMULATED!!! The board is a regular bootleg pacman hardware, with a daughterboard replacing the CPU, handling different things, as modify hardware parameters, offsets and a complex encryption scheme for the program. Here are some details of the daughterboard. This little monster has a custom DIL40 IC that handle the encryption. Addressing and data lines, as well as opcodes/data (through handling the /M1 line) are involved. Anyway... Just teamed up with Mirko Buffoni to break the encryption and get the game working. We also got the invaluable help of ArcadeHacker & recreativas.org, who tested the real hardware exhaustively to get some responses. After a lot of work, we finally got the game working properly, with all its multiplexed controls. I will upload the whole story to the section "MS.PACMAN TWIN" soon... Here, some snaps. Special thanks to ytsejam, that bought the board! + +- 14th February 2021: Roberto Fresca - The Story: Back then, when we're dealing with the Tehkan World Cup stuff, a big local fan pointed me to this rare Ms.Pacman machine that allow 2 players simultaneously. It was located far from home, so one day i made a big trip to meet this rare arcade. Once arrived, the owner told me that this machine was sold to another country. Too bad... Some years later, i went in vacation to another country's beach. Walking through the boardwalk, i noticed a local arcade. Once there, i spent some time seeing the machines, and oh surprise... The damned machine WAS THERE! I made everything to contact the new owner without luck. One year later, i tried again and finally got his phone number. He borrowed me the board for a couple of days. Unfortunatelly, i didn't carry my camera so no pictures from the board. The PCB is a PacMan bootleg hardware, with a mini daughterboard (normal in mspacman boards) plugged in. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 40.8 kb / 9 files / 18.7 zip + +$end + + + +$info=mspuzzle +$mame +0.83 [David Haywood] + + +TODO: + +* Clone Miss Puzzle (Nudes): All the roms for this game could do with checking on another board, this one was in pretty bad condition and reads weren't always consistent. + + +WIP: + +- 0.220: Brian Troha and The Dumping Union added clone Miss Puzzle (Nudes, less explicit). Added maincpu roms from clone (Nudes, less explicit) to Miss Puzzle (Nudes, more explicit). Changed description of clone (Nudes) to 'Miss Puzzle (Nudes, more explicit)'. Renamed (mspuzzlen) to (mspuzzleb). + +- 0.133u1: Renamed (mspuzzln) to (mspuzzlen). + +- 12th February 2008: Guru - More arrivals today! The box up contains Miss Puzzle (Min 1994) different game pictures. Thanks to gp-lee. + +- 0.103u5: Brian Troha added clone Miss Puzzle (Nudes). Note: All the roms for this set needs a full redump, the PCB was in pretty bad condition and data reads were not consistent. Added correct gfx2 rom to parent. + +- 0.83: David Haywood added 'Miss Puzzle' (Min Corp. 1994). Bad rom causes some gfx glitches. + +- 29th May 2004: David Haywood added Miss Puzzle to the Gumbo driver, though one ROM is badly dumped. + + +LEVELS: 64 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 3.25 MB / 9 files / 1.44 zip + +$end + + + +$info=mssw_pad +$mame + +DEVICE: + +Microsoft Sidewinder Pad + + +WIP: + +- 0.148u5: Added 'Microsoft Sidewinder Pad' device (bus\pc_joy\pc_joy_sw.c). + +$end + + + +$info=mstworld +$mame +0.95u2 [?] + + +WIP: + +- 0.242: Recreativas.org, David Torres and ClawGrip added clone Monsters World 2 (bootleg of Super Pang). Note: GFX garbage at title screen with clean NVRAM. + +- 0.144u5: hap fixed access violation before OK in Monsters World. + +- 0.138u1: Changed description to 'Monsters World (bootleg of Super Pang)'. + +- 0.105u5: Changed region user1 to cpu1. + +- 0.105u2: Sonikos fixed Monsters World dipswitches. Added 'Coinage', 'Lives', 'Difficulty' and 'Demo Sounds' dipswitches. + +- 0.100: David Haywood kludged around glitches in Monsters World. Changed Z80 CPU1 clock speed to 24MHz. + +- 0.99u10: David Haywood fixed Monsters World - Game now playable. Changed region user1 to user2 and cpu1 to user1. Changed OKI6295 clock speed to 7500 Hz. Added dipswitches 'ds1', 'ds2', 'ds2' and 21x 'Unknown'. Changed parent description to 'Monsters World'. + +- 10th September 2005: David Haywood - I've been working a bit more on Monsters World with Dox. Considering this is basically a bootleg of Super Pang they sure liked to make our lives difficult. As well as scrambling all the decrytped code and data blocks (created when making the bootleg) together in a single rom, they've changed the video banking and various other bits and pieces... a real nightmare. + +- 0.95u3: Changed region sound1 to user1. + +- 0.95u2: Added 'Monsters World' (TCH 1994). Different memory map etc. to speed spin. Note: Monsters World is basically a bootleg of Mitchell's Super Pang. The code is a patched version of the current parent 'spang' set supported by MAME with many code changes and the majority of strings patched out. Super Pang is encrypted using the 'Kabuki' encryption system, so to decrypt the game decrypted code and decrypted data must be split. Monster World contains banks of decrypted data and decrypted code scrambled together in a single rom, using a GAL to decode the addresses on the actual PCB. There are several other changes from Super Pang too. Monsters World has no NVRAM / EEPROM, and has its own sound CPU driving only an OKI6925. Video RAM Banking has also been changed. The actual Monsters World PCB is very close to the Speed Spin PCB but in terms of emulation the video etc. is closer to Mitchell driver. + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 1.78 MB / 9 files / 855.4 zip + +$end + + + +$info=msupstar +$mame +0.259 [Brian Troha, The Dumping Union] + + +SETUP: + +- To start the game, press 4 times key 'B' and when the message 'PUSH DEAL TO EXIT' comes on the screen press key '2'. + + +WIP: + +- 0.268: Promoted Superstar (4435-81, U5-1) to working [Osso]. Added crt-209_4435-81.cpu and crt-209_pal16l8.bin roms. Added dipswitches 'Points Per Coin' and 5x 'Unknown'. Changed description to 'Superstar (4435-81, U5-1)'. Renamed (unkmerit) to (msupstar). + +- 0.259: Brian Troha and The Dumping Union added 'unknown Merit game (4435-81, U5-1)' (Merit 1989). Note: No text shown, while cards are. + + +Recommended Games (Cards) + + +Romset: 130.3 kb / 6 files / 33.7 zip + +$end + + + +$info=msword +$mame +0.33b2 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.153: bonky0013 and Neocps1 dumped/added MS22B.1A PLD to clone Magic Sword: Heroic Fantasy (Japan 900623). + +- 0.139u2: Changed description to 'Magic Sword: Heroic Fantasy (Japan 900623)'. + +- 0.139: Changed description to 'Magic Sword: Heroic Fantasy (World 900725)' and clones (World 900623) to 'Magic Sword: Heroic Fantasy (World 900623)' and (US 900725) to 'Magic Sword: Heroic Fantasy (USA 900725)'. + +- 0.127u1: Added 3rd button. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (iob1.11e and ms24b.1a). + +- 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB. + +- 0.73: Added dipswitches 'Player's vitality consumption' and 'Enemy's vitality and attacking power'. + +- 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games. + +- 0.63: MASH added clone Magic Sword - Heroic Fantasy (World 900623). Added dipswitches 'Difficulty', 'Vitality Consumption', 'Game Mode' and 2x 'Unused'. Removed 3rd button. Changed parent description to 'Magic Sword - Heroic Fantasy (World 900725)' and clones (US) to 'Magic Sword - Heroic Fantasy (US 900725)' and (Japan) to 'Magic Sword (Japan 900623)'. + +- 24th July 2001: Gerald and Thierry dumped Magic Sword - Heroic Fantasy (World 900623). + +- 0.36RC1: Changed descriptions to 'Magic Sword - Heroic Fantasy (World)' and clone (US) to 'Magic Sword - Heroic Fantasy (US)'. + +- 0.34: Changed 4-way Joystick to 8-way. + +- 0.34b8: Nicola Salmoria added clone Magic Sword (USA). + +- 0.33b6: Marco Cassili added clone Magic Sword (Japan). Changed parent description to 'Magic Sword (World)'. + +- 0.33b2: Paul Leaman added 'Magic Sword' (Capcom 1990). + +- 8th November 1997: CaBBe dumped Magic Sword - Heroic Fantasy (World 900725). + + +LEVELS: 51 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 3.31 MB / 19 files / 1.33 zip + +$end + + + +$info=mt_aftrb +$mame +0.74 [?] + + +WIP: + +- 0.119u1: Changed description to 'After Burner (Mega-Tech, SMS based)'. + +- 0.88u2: Changed description to 'After Burner (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: After Burner'. + +- 0.74: Added 'MegaTech: Afterburner' (Sega 1989). + + +LEVELS: 18 + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 544 kb / 2 files / 195.6 zip + +$end + + + +$info=mt_arrow +$mame +0.90 [Gerald, Thierry] + + +WIP: + +- 0.90: Gerald and Thierry added 'Arrow Flash (Mega-Tech)' (Sega 1990). + + +LEVELS: 7 + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 544 kb / 2 files / 254.0 zip + +$end + + + +$info=mt_astrm +$mame +0.89u6 [DangSpot] + + +WIP: + +- 0.121u4: Changed description to 'Alien Storm (Mega-Tech)'. + +- 0.89u6: DangSpot added 'Alien Storm (Mega-Tech' (Sega 1990). Genesis I/O problems. + + +LEVELS: 8 + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 544 kb / 2 files / 365.8 zip + +$end + + + +$info=mt_astro +$mame +0.71u2 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.119u1: Changed description to 'Astro Warrior (Mega-Tech, SMS based)'. + +- 0.88u2: Changed description to 'Astro Warrior (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Astro Warrior'. + +- 0.71u2: Added 'MegaTech: Astro Warrior' (Sega 1989). + +- 0.71u1: Added (Testdriver) Astro Warrior (Mega-Tech). + + +LEVELS: 3 (endless) + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 160 kb / 2 files / 42.1 zip + +$end + + + +$info=mt_asyn +$mame +0.95 [Guru] + + +WIP: + +- 0.119u1: Changed description to 'Alien Syndrome (Mega-Tech, SMS based)'. + +- 0.110: Added missing cpu1 rom. + +- 0.95: Guru added 'Alien Syndrome (Mega-Tech)' (Sega 198?). + +- 18th March 2005: Guru - Alien Syndrome (Mega Tech cart) arrived and dumped. Thanks to Kevin Eshbach. + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 288 kb / 2 files / 128.3 zip + +$end + + + +$info=mt_bbros +$mame +0.72u2 [?] + + +WIP: + +- 0.211: f205v correct mpr-13905a.ic1 rom size. Note: The IC is a Fujitsu MB834200A MASKROM by 4Mbits (512KB) in a DIP40-600mil package. + +- 0.88u2: Changed description to 'Bonanza Bros. (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Bonanza Bros.'. + +- 0.72u2: Added 'MegaTech: Bonanza Bros.' (Sega 1989). + + +STORY: + +- "Good evening, boys... I've got a job for you that's right up your alley. We're going to clean up Badville once and for all. To do that, we need evidence. And it's up to you to get it from those crooked joints that are run by counterfeiters and cheating casino operators. We'll get the treasure within 3 minute". + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 544 kb / 2 files / 194.2 zip + +$end + + + +$info=mt_beast +$mame +0.71u2 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.88u2: Changed description to 'Altered Beast (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Altered Beast'. + +- 0.71u2: Added 'MegaTech: Altered Beast' (Sega 1989). + +- 0.71u1: Added (Testdriver) Altered Beast (Mega-Tech). + + +LEVELS: 5 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 544 kb / 2 files / 313.9 zip + +$end + + + +$info=mt_calga +$mame +0.141u2 [f205v, incog, Smitdogg, The Dumping Union] + + +WIP: + +- 0.141u2: f205v, incog, Smitdogg and The Dumping Union added 'California Games (Mega-Tech)' (Sega 1991). + +- 8th February 2011: Smitdogg - We got the California Games Mega-Tech cart. Very rare. + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 544 kb / 3 files / 332.3 zip + +$end + + + +$info=mt_cols +$mame +0.82 [David Haywood] + + +WIP: + +- 0.88u2: Changed description to 'Columns (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Columns'. + +- 0.82: David Haywood added 'MegaTech: Columns' (Sega 1990). + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 544 kb / 2 files / 326.9 zip + +$end + + + +$info=mt_crack +$mame +0.82 [David Haywood] + + +WIP: + +- 0.88u2: Changed description to 'Crack Down (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Crack Down'. + +- 0.82: David Haywood added 'MegaTech: Crackdown' (Sega 1990). + + +LEVELS: 16 + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Romset: 544 kb / 2 files / 218.0 zip + +$end + + + +$info=mt_eswat +$mame +0.71u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Cyber Police ESWAT: Enhanced Special Weapons and Tactics'. + +- 0.71u2: Added 'MegaTech: E-Swat' (Sega 1989). + + +LEVELS: 8 + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 544 kb / 2 files / 368.6 zip + +$end + + + +$info=mt_fshrk +$mame +0.71u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Fire Shark (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Fire Shark'. + +- 0.71u2: Added 'MegaTech: Fire Shark' (Sega 1989). + + +LEVELS: 10 + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 544 kb / 2 files / 184.1 zip + +$end + + + +$info=mt_fwrld +$mame +0.109u5 [Charles MacDonald, Brian Troha] + + +WIP: + +- 0.109u5: Charles MacDonald and Brian Troha added 'Forgotten Worlds (Mega-Tech)' (Sega 1989). + +- 20th September 2006: Dumping Project - Purchased Forgotten World (Sega, Mega-Tech cart). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 544 kb / 2 files / 370.1 zip + +$end + + + +$info=mt_fz +$mame +0.141u1 [Ace] + + +WIP: + +- 0.141u1: Ace added 'Fantasy Zone (Mega-Tech, SMS based)' (Sega 1987). + +- 17th September 2010: Smitdogg - We recently got a few offers and dump attempts of the Fantasy Zone Mega-Tech cart. One of the roms was dumped correctly thanks to Ace'. It should be in the next MAME but one of the roms needs to be verified again later. Here's a pic of Ace's cart. + + +Recommended Games: + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Opa Opa + +Fantasy Zone (medal game) + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 160 kb / 2 files / 75.3 zip + +$end + + + +$info=mt_gaxe +$mame +0.71u2 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.88u2: Changed description to 'Golden Axe (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Golden Axe'. + +- 0.71u2: Added 'MegaTech: Golden Axe 2' (Sega 1989). + +- 0.71u1: Added (Testdriver) Golden Axe (Mega-Tech). + +- 4th January 2002: Guru - Received some Sega Mega Tech carts (World Championship Soccer, Golden Axe, Super Monaco GP) from Pelle. + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 544 kb / 2 files / 333.8 zip + +$end + + + +$info=mt_gaxe2 +$mame +0.71u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Golden Axe II (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Golden Axe II'. + +- 0.71u2: Added 'MegaTech: Golden Axe 2' (Sega 1991). + + +STORY: + +- The Lord of Darkness, 'Dark Guld', who should have been imprisoned in ancient times, acrose again. He destroyed entire countries with his evil clan to bring this world into chaos. Once again, the three warriors have thrown themselves into a mighty battle. + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 544 kb / 2 files / 321.2 zip + +$end + + + +$info=mt_gfoot +$mame +0.133u4 [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union] + + +WIP: + +- 5th September: Charles MacDonald - I am quite pleased with the Fujitsu MB831001/MB832011 working as the inspiration for this project came from a need to get the MegaTech version of Great Football dumped for The Dumping Union. These chips have integrated ROM banking hardware with dedicated registers and manage their own address decoding. Previous dumps for MAME were made with my SMS Cartridge Reader, but for dealing with ROMs directly (rather than cartridges) a different solution was needed. + +- 0.133u4: Kevin Eshbach, Charles MacDonald, Smitdogg and Dumping Union added 'Great Football (Mega-Tech, SMS based)' (Sega 1987). + +- 22nd August 2009: Smitdogg - Charles MacDonald dumped the rest of Great Football (Mega-Tech). + +- 19th August 2009: Smitdogg - I just packed up the MB831001 from keshbach's Great Football cart to send to Charles MacDonald so that game should be supported in MAME soon. + +- 16th August 2009: Charles MacDonald - I've developed a universal device reader/programmer for 8-bit memory chips. It has the following features: * Read non-standard memory (e.g. Fujitsu MB831001 with integrated banking hardware from Great Football (Mega-Tech)). + +- 27th May 2009: Smitdogg - Thanks to keshbach we got Great Football (Mega-Tech cart). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 160 kb / 2 files / 52.0 zip + +$end + + + +$info=mt_ggolf +$mame +0.72u2 [?] + + +WIP: + +- 0.121u2: Added now correct user1 rom. + +- 0.121u1: Added new user1 rom. + +- 0.119u1: Changed description to 'Great Golf (Mega-Tech, SMS based)'. + +- 0.88u2: Changed description to 'Great Golf (Mega-Tech)'. + +- 16th April 2005: Guru - A couple of Sega Megatech carts (Great Golf, Tetris...) arrived. Thanks to B. Simpson. + +- 0.83: Changed description to 'Mega-Tech: Great Golf'. + +- 0.72u2: Added 'MegaTech: Great Golf' (Sega 1989). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 160 kb / 2 files / 59.6 zip + +$end + + + +$info=mt_gng +$mame +0.71u2 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.90u1: David Haywood changed rom loading for Ghouls'n Ghosts (Mega-Tech). Fixed cpu1 rom address to $80000. + +- 0.89u6: Added new cpu1 rom ($20000). + +- 0.88u2: Changed description to 'Ghouls'n Ghosts (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Ghouls'n Ghosts'. + +- 0.71u2: Added 'MegaTech: Ghouls and Ghosts' (Capcom / Sega 1989). + +- 0.71u1: Added (Testdriver) Ghouls and Ghosts (Mega-Tech). + + +LEVELS: 5 + 1 (level 6 can be played at the end of loop 2) + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 672 kb / 3 files / 432.9 zip + +$end + + + +$info=mt_gsocr +$mame +0.72u2 [?] + + +WIP: + +- 0.119u1: Changed description to 'Great Soccer (Mega-Tech, SMS based)'. + +- 0.88u2: Changed description to 'Great Soccer (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Great Soccer'. + +- 0.72u2: Added 'MegaTech: Great Soccer' (Sega 1989). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 160 kb / 2 files / 21.2 zip + +$end + + + +$info=mt_kcham +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Kid Chameleon (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Kid Chameleon'. + +- 0.72u2: Added 'MegaTech: Kid Chameleon' (Sega 1989). + + +STORY: + +- There was a new machine in the arcade that one could walk into and play. It used holograms to create a reality not our own. Everybody played it. But it was a little too real. The boss escaped, and begin capturing kids by defeating them at the game. This is the story of someone too tough to beat. Someone known as... Kid Chameleon. + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.03 MB / 2 files / 726.3 zip + +$end + + + +$info=mt_lastb +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Last Battle (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Last Battle'. + +- 0.72u2: Added 'MegaTech: Last Battle.' (Sega 1989). + + +STORY: + +- All is not well with the world! A great war had devastated the land and a nefarious power had established an empire where the good people were treated like slaves. But there was hope. The mighty Aarzak and his two companions Alyssa and Max Banded together to reclaim their homeland. Using the secret martial art of Jet-Kwon-Do, Aarzak went to battle against the duke, master of Tae-Kung-Fu. In the end Aarzak was victorious and peace reigned in the land. However before the battle was over. Gromm, Gross and Garokk, the three strongest and most evil warriors escaped. For 3 years the trio schemed plotted to get back in power. One day they staged a surprise attack on the capital city. Alyssa was captured and taken to the land of the unknown. Aarzak followed the trail of Alyssa's captors to the ultimate savage land, where he prepared to fight the 3 seemingly invincible foes. After a fierce battle, Aarzak was able to defeat Gromm. However, in the midst of the fighting Alyssa was taken by this captors to another location. In his quest to find Alyssa, Aarzak met his brother Gross. Some time ago Gross lost his memory and as a result he turned to a life of violence. To save Alyssa, Aarzak was forced to fight his brother. Luckily good triumphed over evil and Aarzak was able to restore Gross' memory. However there was one last battle yet to be fought. Garokk, the most powerful enemy had to be defeated. There is a secret to defeating Garokk which is contained in the sealed legacy of the creator of Jet-Known-Do. After much thought Aarzak was able to break the seal and learn how to defeat Garokk. Even with this knowledge the fighting continued for days. Yet in the end Aarzak prevailed and Alyssa was rescued. And so goes the legend of Aarzak, The Last Hero!... + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 544 kb / 2 files / 299.9 zip + +$end + + + +$info=mt_mlh +$mame +0.106u3 [David Haywood, Guru] + + +WIP: + +- 0.106u3: David Haywood and Guru added 'Mario Lemieux Hockey (Mega-Tech)' (Sega 1991). + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 544 kb / 2 files / 259.2 zip + +$end + + + +$info=mt_mwalk +$mame +0.72u2 [?] + + +WIP: + +- 0.131u1: Enik Land changed the z80_bank_addr in Megadrive driver into a simple 9 bit shift register. This fixes sometimes samples are not played at all. + +- 0.129: hap changed description to 'Michael Jackson's Moonwalker (Mega-Tech)'. + +- 0.88u2: Changed description to 'Moonwalker (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Moonwalker'. + +- 0.72u2: Added 'MegaTech: Moonwalker' (Sega 1989). + + +Movie: Moon Walker - A Movie Like No Other + +Genre: Music + +Year: USA 1988 + +Director: Jerry Kramer + +Studio: ? + +Cast: Michael Jackson, Kallie Parker, Brendon Adams, Sean Lennon, Jeffrey Adkins, Patrick Allen + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + +Recommended Games (Music) + + +Romset: 544 kb / 2 files / 326.8 zip + +$end + + + +$info=mt_mystd +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Mystic Defender (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Mystic Defender'. + +- 0.72u2: Added 'MegaTech: Mystic Defender' (Sega 1989). + + +STORY: + +- Zareth, a henchan of the evil king Zao, has abducted Alexandra, the daughter of the supreme deity. Imprisoning his hostage deep in the Azuchi castle in Japan, he plans to use Fair Maiden's spirit to revive his evil master. Joe Yamato, a veteran fighter who is an expert in magic, single-handedly proceeds to the castle in order to put a stop to Zareth's fiendish ambition, and to slave Alexandra. + + +LEVELS: 8 + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 544 kb / 2 files / 273.4 zip + +$end + + + +$info=mt_orun +$mame +0.109u5 [Charles MacDonald, Brian Troha] + + +WIP: + +- 0.119u1: Changed description to 'Out Run (Mega-Tech, SMS based)'. + +- 0.109u5: Charles MacDonald and Brian Troha added 'Out Run (Mega-Tech)' (Sega 1989). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 288 kb / 2 files / 134.5 zip + +$end + + + +$info=mt_parlg +$mame +0.72u2 [?] + + +SETUP: + +- In Parlour Games you can select 3 games: Billiards, Darts and World Bingo. + + +WIP: + +- 0.119u1: Changed description to 'Parlour Games (Mega-Tech, SMS based)'. + +- 0.88u2: Changed description to 'Parlour Games (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Parlour Games'. + +- 0.74: Added new cpu1 rom ($0). + +- 0.72u2: Added 'MegaTech: Parlour Games' (Sega 1989). + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 160 kb / 2 files / 77.8 zip + +$end + + + +$info=mt_revsh +$mame +0.74 [?] + + +WIP: + +- 0.88u2: Changed description to 'The Revenge of Shinobi (Mega-Tech)'. + +- 0.86u4: Curt Coder changed description to 'Mega-Tech: The Revenge of Shinobi'. + +- 0.83: Changed description to 'Mega-Tech: The Revenge Of Shinobi'. + +- 0.74: Added 'MegaTech: The Revenge Of Shinobi' (Sega 1989). + + +LEVELS: 24 (8 missions - 3 sub-levels each) + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 544 kb / 2 files / 363.2 zip + +$end + + + +$info=mt_shado +$mame +0.131u1 [Smitdogg, cricri_pingouin, incog, B. Sparks, ANY] + + +WIP: + +- 0.131u2: Brian Troha added cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage. + +- 0.131u1: Added 'Shadow Dancer (Mega-Tech)' (Sega 1990). + +- 5th May 2009: Smitdogg - Cinco de WIP-O: MT Shadow Dancer & Streets of Rage. Thanks to cricri_pingouin, incog, B. Sparks, and also ANY and myself... + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 544 kb / 2 files / 336.3 zip + +$end + + + +$info=mt_shang +$mame +0.95 [Guru] + + +WIP: + +- 0.95: Guru added 'Super Hang-On (Mega-Tech)' (Sega 1989). + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped the Sega MegaTech carts: Tetris and Super Hang-On. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 544 kb / 2 files / 242.5 zip + +$end + + + +$info=mt_shar2 +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Space Harrier II (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Space Harrier II'. + +- 0.72u2: Added 'MegaTech: Space Harrier 2.' (Sega 1989). + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 544 kb / 2 files / 295.3 zip + +$end + + + +$info=mt_shnbi +$mame +0.74 [?] + + +WIP: + +- 0.119u1: Changed description to 'Shinobi (Mega-Tech, SMS based)'. + +- 0.88u2: Changed description to 'Shinobi (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Shinobi'. + +- 0.74: Added 'MegaTech: Shinobi' (Sega 1989). + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 288 kb / 2 files / 127.9 zip + +$end + + + +$info=mt_smgp +$mame +0.71u2 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.88u2: Changed description to 'Super Monaco GP (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Super Monaco GP'. + +- 0.71u2: Added 'MegaTech: Super Monaco Grand Prix' (Sega 1990). + +- 0.71u1: Added (Testdriver) Super Monaco Grand Prix (Mega-Tech). + +- 4th January 2002: Guru - Received some Sega Mega Tech carts (World Championship Soccer, Golden Axe, Super Monaco GP) from Pelle. + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 544 kb / 2 files / 385.6 zip + +$end + + + +$info=mt_soni2 +$mame +0.82 [David Haywood] + + +WIP: + +- 0.156: David Haywood fixed Sonic The Hedgehog 2 (Mega-Tech) crashed shortly after start. + +- 0.88u2: Changed description to 'Sonic The Hedgehog 2 (Mega-Tech)'. + +- 0.86u4: Changed description to 'Mega-Tech: Sonic The Hedgehog 2'. + +- 0.83: Changed description to 'Mega-Tech: Sonic the Hedgehog 2'. + +- 0.82: David Haywood added 'MegaTech: Sonic 2' (Sega 1992). + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.03 MB / 2 files / 732.7 zip + +$end + + + +$info=mt_sonic +$mame +0.71u1 [David Haywood] + + +WIP: + +- 0.88u2: Changed description to 'Sonic The Hedgehog (Mega-Tech, set 1)' and clone (set 2) to 'Sonic The Hedgehog (Mega-Tech, set 2)'. + +- 0.86u4: Changed parent and clone descriptions to 'Mega-Tech: Sonic The Hedgehog'. + +- 0.83: Changed description to 'Mega-Tech: Sonic the Hedgehog (set 1)' and clone (set 2) to 'Mega-Tech: Sonic the Hedgehog (set 2)'. + +- 0.82: David Haywood added clone 'MegaTech: Sonic the Hedgehog (set 2)'. Changed parent description to 'MegaTech: Sonic the Hedgehog (set 1)'. + +- 0.71u2: Added Z80 (3579540 Hz) CPU3. + +- 0.71u1: Added 'MegaTech: Sonic the Hedgehog' (Sega 1989) just to show the current status. The driver has no menu system emulated. David Haywood improved Genesis emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS. + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 544 kb / 2 files / 381.7 zip + +$end + + + +$info=mt_spman +$mame +0.137u1 [Tormod, Smitdogg, The Dumping Union] + + +WIP: + +- 0.137u1: Tormod, Smitdogg and The Dumping Union added 'Spider-Man vs The Kingpin (Mega-Tech)' (Marvel, Sega 1991). + +- 23rd March 2010: Smitdogg - We got a very rare Mega-Tech cart: Spider-Man Vs. The Kingpin. + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 544 kb / 2 files / 385.1 zip + +$end + + + +$info=mt_srage +$mame +0.131u1 [Smitdogg, cricri_pingouin, incog, B. Sparks, ANY] + + +WIP: + +- 0.142u5: Fixed rom names. + +- 0.131u2: Brian Troha added cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage. + +- 0.131u1: Added 'Streets of Rage (Mega-Tech)' (Sega 1991). + +- 5th May 2009: Smitdogg - Cinco de WIP-O: MT Shadow Dancer & Streets of Rage. Thanks to cricri_pingouin, incog, B. Sparks, and also ANY and myself... + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 544 kb / 2 files / 363.7 zip + +$end + + + +$info=mt_srbb +$mame +0.109u5 [Charles MacDonald, Brian Troha] + + +WIP: + +- 0.109u5: Charles MacDonald and Brian Troha added 'Super Real Basketball (Mega-Tech)' (Sega 1989). + +- 20th September 2006: Dumping Project - Purchased Super Real Basketball (Sega, Mega-Tech cart). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 544 kb / 2 files / 170.9 zip + +$end + + + +$info=mt_stbld +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Super Thunder Blade (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Super Thunder Blade'. + +- 0.72u2: Added 'MegaTech: Super Thunder Blade' (Sega 1989). + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 544 kb / 2 files / 255.6 zip + +$end + + + +$info=mt_stf +$mame +0.82 [David Haywood] + + +WIP: + +- 0.88u2: Changed description to 'Joe Montana II: Sports Talk Football (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Joe Montana II: Sports Talk Football'. + +- 0.82: David Haywood added 'MegaTech: Joe Montana II : Sports Talk Football' (Sega 1989). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.03 MB / 2 files / 584.1 zip + +$end + + + +$info=mt_tetri +$mame +0.72u2 [?] + + +WIP: + +- 16th April 2005: Guru - A couple of Sega Megatech carts (Great Golf, Tetris...) arrived. Thanks to B. Simpson. + +- 0.95: Added new cpu1 roms. + +- 0.88u2: Changed description to 'Tetris (Mega-Tech)'. + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Sega MegaTech carts: Tetris and Super Hang-On. + +- 0.83: Changed description to 'Mega-Tech: Tetris'. + +- 0.72u2: Added 'MegaTech: Tetris' (Sega 1989). + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 288 kb / 3 files / 118.5 zip + +$end + + + +$info=mt_tfor2 +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Thunder Force II MD (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Thunder Force II MD'. + +- 0.72u2: Added 'MegaTech: Thunder Force 2' (Sega 1989). + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 544 kb / 2 files / 372.2 zip + +$end + + + +$info=mt_tgolf +$mame +0.77u2 [David Haywood] + + +WIP: + +- 0.88u2: Changed description to 'Arnold Palmer Tournament Golf (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Arnold Palmer Tournament Golf'. + +- 0.77u2: David Haywood added 'MegaTech: Arnold Palmer Tournament Golf' (Sega 1989). + +- 25th November 2003: David Haywood added Arnold Palmer Tournament Golf to the Sega MegaTech driver. + +- 25th November 2003: Guru - Tournament Golf (Sega Mega-Tech cart) arrived from Taucher. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 544 kb / 2 files / 286.5 zip + +$end + + + +$info=mt_tlbba +$mame +0.72u2 [?] + + +WIP: + +- 0.88u2: Changed description to 'Tommy Lasorda Baseball (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: Tommy Lasorda Baseball'. + +- 0.72u2: Added 'MegaTech: Tommy Lasorda Baseball' (Sega 1989). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 544 kb / 2 files / 275.7 zip + +$end + + + +$info=mt_tout +$mame +0.134u4 [ANY, Dumping Union] + + +WIP: + +- 0.135: David Haywood updated Turbo Outrun (Mega-Tech) CRC/SHA1. Note: Original dump of epr-14674.ic1 had CRC(c2b9a802) with the byte at offset 3 being F6 instead of Fe, this seems like a bad dump when compared to the Genesis rom which has been verified on multiple carts, chances are the ROM had developed a fault. + +- 0.134u4: ANY and Dumping Union added 'Turbo Outrun (Mega-Tech)' (Sega 1992). + +- 15th October 2009: ANY dumped Turbo Outrun (Mega-Tech). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 544 kb / 2 files / 280.1 zip + +$end + + + +$info=mt_wcsoc +$mame +0.71u2 [?] + +0.71u1 [Testdriver] + + +WIP: + +- 0.88u2: Changed description to 'World Championship Soccer (Mega-Tech)'. + +- 0.83: Changed description to 'Mega-Tech: World Championship Soccer'. + +- 0.71u2: Added 'MegaTech: World Cup Soccer' (Sega 1989). + +- 0.71u1: Added (Testdriver) World Cup Soccer (Mega-Tech). + +- 4th January 2002: Guru - Received some Sega Mega Tech carts (World Championship Soccer, Golden Axe, Super Monaco GP) from Pelle. + + +LEVELS: 7 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 544 kb / 2 files / 312.9 zip + +$end + + + +$info=mt_wwar +$mame +0.121u3 [MAME Italia] + + +WIP: + +- 0.121u3: MAME Italia added 'Wrestle War (Mega-Tech)' (Sega 1991). + +- 3rd December 2007: f205v dumped Wrestle War (Mega-Tech). + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 544 kb / 2 files / 396.4 zip + +$end + + + +$info=mtburn +$mame +0.193 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.193: Roberto Fresca added Money To Burn (English). Renamed (mtburn) to (mtburnr). + +- 0.162: Changed description to 'Money To Burn (Russian)'. + +- 0.143u7: Added 'Money To Burn (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 4.61 zip + +$end + + + +$info=mtchxl5k +$mame +0.185 [R. Belmont, Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.226: Added keyboard control. + +- 0.211: SVGA display parameter correction [AJR]. Changed VSync to 60.054866 Hz. + +- 0.186: Added new multikey rom. + +- 0.185: R. Belmont, Smitdogg and The Dumping Union added 'MegaTouch XL Super 5000 (Version R5I)' (Merit Industries 1998) and clones (Version R5B) and (Version R5E). + +- 14th April 2010: Smitdogg - Thanks to TrevEB we got a full Megatouch XL 5000 (3000-00-01 R5B) kit. + +- 2nd March 2010: Smitdogg - Thanks to B. Sparks we got a disc for Megatouch XL Extreme (3000-00-01 R5E). And thanks to dopefishjustin we got an upgrade kit for Megatouch XL Extreme (3000-00-01 R5B). This is the first time I've found kits with rom updates. So an obvious question is, which other Megatouch games require a rom swap. I don't know the answer. Thanks to Hurray Banana we got an upgrade kit for Megatouch Super 5000 (3000-00-01-R51). This is the first time I've found kits with rom updates. So an obvious question is, which other Megatouch games require a rom swap. I don't know the answer. + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + + +Romset: 1.06 MB / 4 files / 643.5 zip + +CHD: 712.7 MB (Compressed: 556.4) + +$end + + + +$info=mtchxl6k +$mame +0.185 [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union] + + +CD-ROM required + + +Bugs: + +- Starting Trivia Whiz or Power Quiz causes emulated game to crash. cuavas (ID 08862) + + +WIP: + +- 0.259: Angelo Salese fixed graphics don't display properly in MegaTouch XL 6000 (video\pc_vga_cirrus.cpp). + +- 0.226: Added keyboard control. + +- 0.211: SVGA display parameter correction [AJR]. Changed VSync to 60.054866 Hz. + +- 0.186: R. Belmont added clone MegaTouch XL 6000 (Version r04). Added new multikey rom. MegaTouch XL 6000 (Version r07) and clone (Version r02) promoted to working [R. Belmont]. + +- 0.185: R. Belmont, AeroCityMayor, Smitdogg and The Dumping Union added 'MegaTouch XL 6000 (Version r07)' (Merit Industries 1990) and clone (Version r02). + +- 29th May 2010: Smitdogg - We got another version of Megatouch XL. It has PG3001-00-01-R02 printed on the disc and came with instructions for XL 6000, so I'm not sure yet if it's actually an alt version of the first XL release or if it's actually XL 6000. Probably the latter. Edit: It is XL 6000. It adds these games: Hooter, Trip Flip, Tennis Ace, Fast Lane, 3 Blind Mice, Super Route 66 and Route 66. + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + + +Romset: 1.06 MB / 4 files / 662.7 zip + +CHD: 532.6 MB (Compressed: 387.9) + +$end + + + +$info=mtchxlgld +$mame +0.185 [R. Belmont, Smitdogg, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 0.226: Added keyboard control. + +- 0.211: SVGA display parameter correction [AJR]. Changed VSync to 60.054866 Hz. + +- 0.186: Added new multikey rom. + +- 0.185: R. Belmont, Smitdogg and The Dumping Union added 'MegaTouch XL Gold (Version r01)' (Merit Industries 2000) and clone (Version r00). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + + +Romset: 1.09 MB / 5 files / 665.6 zip + +CHD: 605.4 MB (Compressed: 455.7) + +$end + + + +$info=mtchxlti +$mame +0.210 [C. Ward, R. Belmont] + + +HardDisk required + + +WIP: + +- 0.226: Added keyboard control. + +- 0.211: SVGA display parameter correction [AJR]. Changed VSync to 60.054866 Hz. + +- 0.210: C. Ward and R. Belmont added 'MegaTouch XL Titanium (Version r0?, cracked)' (bootleg 2002). Note: This is a cracked operator bootleg, but the original files exist on the disk and could be replaced to create an imperfect non-cracked dump. + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Romset: 64.1 kb / 2 files / 42.0 zip + +CHD: 3.01 GB (Compressed: 866.4) + +$end + + + +$info=mtetrisc +$mame +0.91 [Guru] + + +< Japan > + + +WIP: + +- 0.197: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors) [Angelo Salese]. + +- 0.159: brizzo and Zoinkity replaced corrupt dump for Magical Tetris Challenge with fresh and verified good redump. Added new user2 rom nus-zcaj.u4. + +- 0.158: Angelo Salese added E90 protection handlers to Magical Tetris Challenge. + +- 0.136u1: Aaron Giles disabled DRC_SQV implementation as it breaks music in Magical Tetris Challenge. Converted RSP callbacks into device callbacks. Removed a ton of tag-based queries in favor of using the device passed. Added profiler_mark() calls around rdp_process_list() so that the RDP time is separated from the RSP time. + +- 0.136: Aaron Giles explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash in 'Magical Tetris Challenge'. + +- 0.122u4: Aaron Giles fixed Magical Tetris Challenge crashes in the intro. + +- 0.111u6: Ville Linde fixed Magical Tetris Challenge - Game now playable. + +- 0.108u5: Major updates to the Nintendo 64 based driver [Ville Linde]. Added 2nd Player with 2x buttons. Removed analog stick. Changed visible area to 640x240. + +- 14th August 2006: Ville Linde - I hooked up the inputs and fixed some graphics bugs in Capcom's Magical Tetris Challenge. There are still some graphics bugs, but the game seems to be running OK. + +- 0.106u1: Replaced Custom sound with 2x DMA-driven DAC. + +- 27th January 2006: Ville Linde - Magical Tetris Challenge now shows the standard Capcom test menu. + +- 0.102u5: Changed region user1 to user2, user2 to user3 and user3 to user4. + +- 0.91: Guru added 'Magical Tetris Challenge (981009 Japan)' (Capcom 1998). This is a n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors. + +- 15th August 2003: Guru - Received a DoctorV64jr 256M N64 backup unit (thanks to EFX). After 2 days of messing around, I managed to dump the Magical Tetris Challenge PCB. This means I can dump the Aleck64 carts too. + +- 29th July 2003: Guru - I've discovered that the main board of Magical Tetris featuring Mickey is virtually identical to the Aleck64 main board I had a while ago. It also turns out that the ROMs used on it are the same kind of serial PROMs that are used in the Aleck64 carts, which just happen to be identical to the ones used in standard N64 carts. + +- 28th July 2003: Guru - Received Magical Tetris Challenge Featuring Mickey from Pelle. + + +Other Emulators: + +* Project64 + +* Nemu + +* 1964 + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 17 MB / 3 files / 11.4 zip + +$end + + + +$info=mtjpoker +$mame +0.155 [Brian Troha, Mariusz Wojcieszek] + + +WIP: + +- 0.155: Brian Troha and Mariusz Wojcieszek added 'Merit Touch Joker Poker (9132-00)' (Merit 1994). This game doesn't seem to have a title or demo sequence so it'll be called "Merit Touch Joker Poker" for now. Also if dipswitch 1 isn't HIGH the game doesn't respond to "touches". + + +Recommended Games (Cards) + + +Romset: 192 kb / 4 files / 31.8 zip + +$end + + + +$info=mtlchamp +$mame +0.102 [Stefan Lindberg] + +0.77 [R. Belmont] + +0.67 [Acho A. Tang, R. Belmont, Phil Stroffolino] + + +Bugs: + +- mtlchamp and clones: Echo/reverb effect missing from voice and music samples. Tempora (ID 07624) + + +WIP: + +- 0.194: Removed 2nd K054539 ADPCM. + +- 0.191: MetalliC fixed Martial Champion does not disable interrupts during EEPROM read when in test mode. + +- 0.148u2: Brian Troha and The Dumping Union added clone Martial Champion (ver UAE). Renamed (mtlchampu) to (mtlchampu1). + +- 0.133u1: Renamed (mtlchmp1) to (mtlchamp1), (mtlchmpu) to (mtlchampu), (mtlchmpj) to (mtlchampj) and (mtlchmpa) to (mtlchampa). + +- 0.102: Stefan Lindberg added Martial Champion (ver EAB). Renamed (mtlchamp) to (mtlchmp1). + +- 0.98u2: Changed description to 'Martial Champion (ver EAA)' and clones (US ver UAD) to 'Martial Champion (ver UAD)', (Japan ver JAA) to 'Martial Champion (ver JAA)' and (Asia ver AAA) to 'Martial Champion (ver AAA)'. + +- 0.96u1: Gerald (Coy) added clone Martial Champion (Asia ver AAA). + +- 0.79u1: Added clone Martial Champion (US ver UAD). + +- 31st January 2004: R. Belmont added a new USA version of Martial Champion to the Mystic Warriors driver. + +- 0.77: R. Belmont added Martial Champion (Europe ver EAA). + +- 10th November 2003: R. Belmont added a European version of Martial Champion. + +- 0.68: Changed gfx1/2 roms to flags 0x80. + +- 6th April 2003: Acho A. Tang fixed the scrolling in Mystic Warriors and some other graphics glitches in Martial Champion. + +- 0.67: Acho A. Tang added 'Martial Champion (Japan ver JAA)' (Konami 1993). + +- 5th April 2003: Acho A. Tang broke the protection in Martial Champion, it is now perfect except for the missing linescroll. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 18.1 MB / 17 files / 6.82 zip + +$end + + + +$info=mtonic2 +$mame +0.276 [buffi] + + +WIP: + +- 0.276: buffi added 'Magical Tonic Part 2' (Pal Company 199?). Note: Custom CPU block. + + +Recommended Games (Gambling) + + +Romset: 323.8 kb / 16 files / 102.0 zip + +$end + + + +$info=mtouchxl +$mame +0.185 [ANY, R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.226: Added keyboard control. + +- 0.211: SVGA display parameter correction [AJR]. Changed VSync to 60.054866 Hz. + +- 9th November 2017: Smitdogg - SteffK sent us a rip of his Megatouch XL R3 disc. + +- 0.186: Added new multikey rom. Game promoted to working [R. Belmont]. Changed description to 'MegaTouch XL (Version R1, prototype?)'. + +- 0.185: ANY and R. Belmont added 'MegaTouch XL (Italy Version R1)' (Merit Industries 1998). + +- 6th February 2010: Smitdogg - We got a motherboard for Megatouch XL. + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Cards) + +Recommended Games (Logic) + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 1.06 MB / 4 files / 643.5 zip + +CHD: 408.7 MB (Compressed: 287.6) + +$end + + + +$info=mtrain +$mame +0.263 [Roberto Fresca] + +0.139u1 [Roberto Fresca] + + +WIP: + +- 0.263: Roberto Fresca added Magic Train (Ver. 1.4). Renamed (mtrain) to (mtraina). + +- 0.260: Replaced Zilog Z80180 CPU1 with Hitachi HD647180X MCU. + +- 0.222: JoePublic and Osso fixed 'Double Up' dipswitch and 'Stop 2/3' PORT_NAMEs. + +- 0.215: Replaced Z180 CPU1 with Z80180 (12MHz). + +- 0.151: Angelo Salese fixed exception in clone Magic Train (Clear NVRAM ROM?) shortly after start. + +- 0.141u3: Grull Osgo and Roberto Fresca added clone Magic Train (Clear NVRAM ROM?). + +- 0.141u2: Grull Osgo, Roberto Fresca, David Haywood and Luca Elia fixed Magic Train - Game now playable. Changed visible area to 512x224. Removed buttons and 2nd coin slot. Added dipswitches 'Coinage', 'Key Coinage', 'Minimum Bet', 'Max Bet', 'Demo Sounds', 'Game Limit', 'Double Up', 'Win Rate', 'Double-Up Rate' and 12x 'Unknown'. Changed description to 'Magic Train (Ver. 1.31)'. + +- 0.141u1: Luca Elia moved Magic Train from Subsino to BishouJan driver. Luca Elia fixed access violation before OK. Changed OKI6295 CPU1 clock speed to 1058400 Hz, visible area to 512x240 and 58.727 Hz. Removed YM3812 sound. Added missing 3x buttons and 2nd coin slot. Added 'Alt. Pinout' dipswitch. + +- 23rd January 2011: Luca Elia - I've been working on some video slots from the nineties, by Subsino. Here are some almost final screenshots from X-Train (1999) and Magic Train (1996) (which was in MAME as non-working before). The latter needed the decryption devised by Haze to be properly applied, and to be hooked up in the Bishjan driver. In fact, both games run on the same hardware as X-Plan (SS9601 tilemaps, 80188 or Z180 CPU), but make use of a "reel" tilemaps feature that wasn't emulated before. Just a few things remain to be ironed out (like how to switch between "reel" and normal tilemap mode). Also, expect more games on this driver soon... P.S. Rejoice shoot'em up fans, as I also fixed the rogue tiles left on screen in the masterpiece that is X-Plan. Thanks to Grull Osgo, Roberto Fresca, Smitdogg and The Dumping Union. + +- 11th January 2011: Smitdogg - Luca got Magic Train running. I bought a box of random gambling games. First is X-Train. Luca got Magic Train running, X-Train is probably the same hardware. + +- 0.139u4: Roberto Fresca fixed/extended Magic Train technical notes. Eliminated the 3 undumped bipolar PROMs from Magic Train since these are in fact Darlington Arrays instead of bipolar PROMs. + +- 0.139u1: Roberto Fresca added 'Magic Train' (Subsino 1997). Since it's driven by a HD647180X0CP6 (Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O respectively), it's possible that needs to be moved to a new driver in a near future. Also added technical notes. + + +Recommended Games (Gambling) + + +Romset: 1.31 MB / 7 files / 347.7 zip + +$end + + + +$info=mtrap +$mame +0.18 [Marc Lafontaine] + + +Artwork available + + +SERVICE MODE: + +- Press 6 + F3 to enter service mode. + + +WIP: + +- 0.244: Got rid of duplicate coin inputs. Fixes Coin 1 and 2 are listed twice in the key mapping [Vas Crabb]. + +- 0.240: Team Europe, rtw, f205v, darksoft and zacky added clone Mouse Trap (German, version 4). Verified that PROM h14 is not a bad dump [TeamEurope]. Fixed rom names. + +- 16th January 2022: TeamEurope - Long trip to get some Mouse Trap's: One week ago we did find a German version of MOUSE TRAP near the Austrian-Czech border. So far nobody did know, that a German version of this game even exists. Luckily, the owner allowed us to dump it, so i did the nearly 300km roadtrip today to get the board dumped and preserved. Not only was this interesting because of the German version of the game, all other official MOUSE TRAP sets in MAME also have one bipolar PROM marked as BAD DUMP, as it was used from an bootleg and not confirmed from an official board so far. As it takes about 1,5 hours of driving-time to the board, i started my trip at 08:00am. The streets were nearly empty this sunday at this time and while i was getting nearer and nearer to the czech border the adventure started to take off. "Zacky", the owner, was a nice guy and shortly after my arriving, i had the board infront of me. While this board is over 40 years old, it was in a pretty good shape! I took nearly my complete dumping-equipment with me, just to be sure to get everything dumped and preserved. Most work was finished after 30 minutes, i dumped all EPROMs and BPROMs at least 3 times and always checked that the CRC's matched between the dumps of each chip. A quick romident in the newest MAME showed that 11 of the 17 roms did match the other MOUSE TRAP sets in MAME. The other 6 roms (marked "GMTL") had no match. I expected this already before i did the romident, as the G stands most likely for GERMAN. To get a quick confirmation that everything is dumped and good, i started the new roms as mtrap in MAME and quickly got a fully working german version of MOUSE TRAP up and running. All three bprom's matched the existing bprom-dumps in MAME, so the BAD DUMP flag can get removed from all set's too. With the new dumps on my laptop i started my 150km roadtrip back to my home, knowing that we now have a new version preserved and documented. Summary: Driven distance: 300km. Expenditure of time: ~5 hours. New preserved data: 24kb (6 roms with 4kb each). + +- 0.226: Made 'Mouse Trap' use a timer to clock the MC3417 and update the state readable by the Z80 rather than relying on the MC3417 to accept a clock parameter and update the Z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the Z80 side causing noise in the CVSD audio. Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to 'Mouse Trap' (MC3417) and williams drivers (HC55516) following the original schematics. For HC55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both MC3417 and HC55516 [Lord Nightmare]. Added 2x 'Biquad Filter'. + +- 0.224: Fixed rom names. + +- 0.222: Redumped PROM 74s288.d6 [Jim Hernandez]. Updated note regarding PROM 74s288.h14 [hap]. + +- 0.204: Verified one of Mouse Trap's original PROMs matches the corresponding one dumped from a bootleg. The other 2 PROMs couldn't be read. Correct PROM PCB locations [Jim Hernandez]. Fixed rom names. + +- 0.203: Identified P1/P2 Start LEDs for Mouse Trap [Brad Oldham, Osso]. + +- 0.199: Full encapsulation of audio devices [AJR]. Replaced 'Exidy SFX+PSG' sound with 'Exidy SFX+PSG+CVSD'. + +- 0.186: f205v added clone Mouse Trap (version 4, bootleg). Added PROMs from (version 4, bootleg) also to all other Mouse Trap sets and marked them as bad dumps. The Mouse Trap manual confirms it has 3 PROMs. They also match the Teeter Torture ones. + +- 0.183: Pat Daderko added clone Mouse Trap (version 2). + +- 0.163: Tafoid reverted the brute force fix for Mouse Trap sound issue as it doesn't fix the problem and only slightly improves sound stability which still breaks and causes hangs/crashes in some games. + +- 0.161: Alex Jackson fixed M6502-related regression in Mouse Trap (MCFG_QUANTUM_TIME -> MCFG_QUANTUM_PERFECT_CPU). + +- 0.153: ANY added clone Mouse Trap (bootleg). + +- 0.140: Aaron Giles fixed crash/assert after OK in Mouse Trap. + +- 0.131u2: Fabio Priuli fixed sound effects cycle in Mouse Trap. + +- 0.129: MooglyGuy added savestate support to Mouse Trap and clones. + +- 0.122u7: Zsolt Vasvari added the ability to the HC55516 emulator to take an external osciallator. Updated Mouse Trap to use the new interface. Added MC3417 and MC3418 variants to the HC55516 sound emulation. Replaced HC55516 sound with MC3417 (15469 Hz). + +- 0.122u4: Zsolt Vasvari fixed hawk displaying (mtrap37b14gre). + +- 0.117u3: Aaron Giles fixed samples playing speed. + +- 24th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and top-of-the-line restoration by Addy, we have Mouse Trap bezel. + +- 24th July 2005: 3D ARCADE - New 3D cabinet model for Mouse Trap from bond1. + +- 0.37b5: Removed Samples sound. + +- 0.36b8: CVSD sound in Mouse Trap [Dan Boris, Aaron Giles]. Added Z80 (1789772 Hz) CPU3 and HC55516 sound and cpu3 roms ($0, 1000, 2000, 3000). + +- 31st July 1999: Dan Boris added sound to Mouse Trap, but it doesn't work right. + +- 0.35b13: Eric Hustvedt added clones Mouse Trap (version 3) and (version 4). Changed parent description to 'Mouse Trap (version 5)'. + +- 2nd May 1999: Valerio Verrando updated the Mouse Trap driver with two clones added. + +- 2nd March 1999: Eric Hustvedt has added another Mouse Trap clone. + +- 28th February 1999: Eric Hustvedt added another Mouse Trap clone. + +- 0.35b2: Added Samples and Custom sound. + +- 0.31: Mike Balfour added accurate colors to Mouse Trap. + +- 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported, Venture is playable. + +- 0.18: Marc Lafontaine added 'Mouse Trap' (Exidy 1981). Runs on the same hardware as Venture. Collision detection doesn't work - in Mouse Trap, you can use keys 7 and 8 to simulate a sprite-to-character and a sprite-to-sprite collision. Game is partially playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and 3+F3 = Test mode. + +- 23rd January 1996: Dumped Mouse Trap (version 5). + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 48.3 kb / 17 files / 32.5 zip + +$end + + + +$info=mtrap_sound +$mame + +DEVICE: + +Exidy SFX+PSG+CVSD + + +WIP: + +- 0.246: Changed sourcefile to shared\exidysound.cpp. + +- 0.199: Replaced 'Exidy SFX+PSG' with 'Exidy SFX+PSG+CVSD' device (audio\exidy.c). + +- 0.149u1: Added 'Exidy SFX+PSG' device (audio\exidy.c). + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG'. + +$end + + + +$info=mtwins +$mame +0.31 [Paul Leaman] + + +WIP: + +- 0.260: Changed description of clone (Mega Twins bootleg) to 'Twins (bootleg of Mega Twins)'. + +- 0.255: Documentation update for clone Chiki Chiki Boys (Japan 900619) [Manimani, Bonky, Brian Troha]. Verified PLD rom iob1.12e. + +- 0.203: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Twins (Mega Twins bootleg). Moved Twins to fcrash.c, hook up scroll registers and other misc bits. Promoted game to working [Barry Harris]. + +- 3rd October 2018: Smitdogg - ClawGrip dumped a bootleg of Mega Twins. + +- 0.161: Corrado Tomaselli added missing ck24b.1a PAL rom. + +- 0.149u1: Added CK22B.1A PAL to clone Chiki Chiki Boys (Japan 900619) [Team CPS-1]. + +- 0.141u2: Team CPS-1 confirmed B-Board # for clone Chiki Chiki Boys (Japan 900619), added ROMs positions, PALs and some PCB infos. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes Mega Twins explosion during attract. + +- 0.63: Added 'Game Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. Changed description to 'Mega Twins (World 900619)' and clone (Japan) to 'Chiki Chiki Boys (Japan 900619)'. + +- 0.35b4: Changed description to 'Mega Twins (World)' and clone (Japan) to 'Chiki Chiki Boys (Japan)'. + +- 0.34b7: Changed description to 'Mega Twins / Chiki Chiki Boys (World)' and clone (Japan) to 'Mega Twins / Chiki Chiki Boys (Japan)'. + +- 0.33b6: Changed description to 'Mega Twins (World)' and clone 'Chiki Chiki Boys' to 'Chiki Chiki Boys (Japan)'. + +- 0.33b3: Marco Cassili added clone Chiki Chiki Boys. + +- 0.31: Paul Leaman added 'Mega Twins' (Capcom 1990). Preliminary with huge memory requirements. + +- 8th November 1997: CaBBe dumped Mega Twins (World 900619). + + +STORY: + +- Once upon a time a horrible monster came without warning upon an unsuspecting land and decimated everything in its path. The paradise land of Alurea was hit hard. It's people, having known peace for 1000 years, had forgotten the savagery of battle and the land was destroyed. Only the King's twin infant sons survived. Fifteen years later... The elder of the twins, the successor to the throne of Alurea, is preparing to set out on a quest for a legendary stone called "Dragon Blue Eyes". Legend says that if ever the kingdom is in trouble, "The Dragon Blue Eyes" will set all things right. The younger of the twins, brought up by Princess Nana, wishes to join his brother and take revenge for their parents' death. + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 3.31 MB / 19 files / 1.33 zip + +$end + + + +$info=mueve +$mame +0.278 [Josep Quingles, Recreativas.org] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added 'Mueve' (Gaelco / Cresmatic 199?). Note: Mueve is a children's arcade machine (riding type) from Cresmatic (CMC). The electronics are developed by Gaelco. Based on the Spanish cover version of the song "I Like To Move It" by Reel 2 Real, named "Te Gusta el Mueve Mueve". + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 264 kb / 2 files / 227.2 zip + +$end + + + +$info=mugsmash +$mame +0.58 [David Haywood] + + +WIP: + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Fixed palette regressions [Vas Crabb]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Use MCFG_GENERIC_LATCH_DATA_PENDING_CB for soundlatch [AJR]. + +- 0.136u4: Fabio Priuli enabled save states to Mug Smashers (everything was already saved). + +- 0.136u2: Atari Ace converted Mug Smashers to use driver_data structure. + +- 0.131u1: Angelo Salese merged memory maps in the Mug Smashers driver. + +- 0.128u4: Luigi30 added DIP locations to Mug Smashers. + +- 0.97u5: Pierpaolo Prazzoli fixed visible area (320x240) and tilemap scroll in Mug Smashers. + +- 0.97u4: Mamesick adjusted volume balance in Mug Smashers. + +- 19th February 2002: David Haywood fixed most of the reported graphics glitches in Mug Smashers. + +- 0.58: David Haywood added 'Mug Smashers' (Electronic Devices (Italy) / 3D Games (England) 1990?). + +- 3rd February 2002: Stephane Humbert fixed the dipswitch settings and input ports in Mug Smashers. + +- 2nd February 2002: David Haywood sent in a driver for Mug Smashers, complete with sound but dipswitches and coin inputs still need to be added. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.81 MB / 15 files / 1.51 zip + +$end + + + +$info=multchmp +$mame +0.276 [Manuel Assoni] + +0.104u6 [Brian Troha] + +0.37b16 [Luca Elia, Guru] + + +WIP: + +- 0.276: Manuel Assoni added Multi Champ (World, ver. 9.6). Note: This runs on a slightly newer PCB (ESD 05-17-99). There is a string about EEPROM write error but there isn't any on PCB. Renamed (multchmp) to (multchmp25). + +- 0.174: Osso fixed flipscreen in Multi Champ. + +- 0.171: f205v added clone Multi Champ (World, older). Changed description of clone (Korea) to 'Multi Champ (Korea, older)'. + +- 0.143u6: Changed palettesize to 2048 colors. Changed description to 'Multi Champ (World, ver. 2.5)'. + +- 0.143u4: Fixed year info to 1998. + +- 0.133u1: Brian Troha added DIP locations to Multi Champ and clone (also added support for coinage mode 1 & 2). Changed 'Unknown' dipswitches to 'Unused'. Renamed (multchmk) to (multchmpk). + +- 0.104u6: Brian Troha added Multi Champ (World). Renamed (multchmp) to (multchmk). + +- 0.37b16: Luca Elia added 'Multi Champ (Korea)' (ESD 1998). + +- 10th June 2001: Luca Elia wrote a driver for Multi Champ. + +- 5th June 2001: Guru - Dumped Multi Champ. + + +LEVELS: 20 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Multi Champ + +Multi Champ Deluxe + +Deluxe 5 + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Multiplay) + + +Romset: 6 MB / 17 files / 2.93 zip + +$end + + + +$info=multgmxl +$mame +0.272 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.272: Ioannis Bampoulas and TeamEurope added 'Multi GAME XL' (Extrema 2006?). Note: Video slot by Extrema running on the Extrema M27-SV PCB. TODO: Everything. + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 3 files / 1.34 zip + +$end + + + +$info=multibaby +$mame +0.235 [jordigahan, ClawGrip] + + +WIP: + +- 0.236: Osso added basic mappings to OperCoin driver. + +- 0.235: jordigahan and ClawGrip added 'Multi Baby' (Oper Coin 1990). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 1 files / 8.80 zip + +$end + + + +$info=multidrw +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Improved inputs for Multidraw - Free Games [Heihachi_73]. + +- 0.175: Changed description to 'Multidraw - Free Games (0200956V, NSW/ACT)'. Renamed (drawpka) to (multidrw). + +- 0.173: Added 'Draw Poker' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.14 zip + +$end + + + +$info=multigam +$mame +0.115u2 [Mariusz Wojcieszek] + + +SETUP: + +- In Multi Game you can select 35 games: Arabian, Balloon, Base Ball, Battle City, Bomb Jack, Chess, Circus, Door Door, Elevator, Excitebike, F1 Race, Galaga, Goonis, Gorilla 3, Ice Climber, Kung Fu, Macross, Mr. Mario, New Type, Ninja, Olympic, Pac-Man, Penguin, Road Fight, Sky Destro, Son Son, Star Force, Star Soldier, Supermario, Tennis, Tetris, Twinbee, Warpman, Wrecking and Zippy. + + +WIP: + +- 0.122u8: Zsolt Vasvari removed colortables from Multi Game and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.115u3: Roberto Fresca added clone Multi Game (set 2). Main differences to (set 1) are: Control program: Offset 0x79b4 = JMP $c4c4 was changed to JMP $c4c6. ROM at 0x80000: Several things patched and/or relocated. Most original NOPs were replaced by proper code. Changed parent description to 'Multi Game (set 1)'. + +- 0.115u2: Mariusz Wojcieszek added 'Multi Game' (unknown 1992). + +- 23rd December 2006: f205v dumped Multi Game (set 2). + +- 17th February 2005: f205v, Corrado Tomaselli and Gnoppi dumped Multi Game (set 1). + + +Recommended Games: + +Multi Game + +Multi Game (Tung Sheng Electronics) + +Multi Game 2 + +Multi Game III + +Super Game Mega Type 1 + +Super Game III + + +Recommended Games (Multiplay) + + +Romset: 1.16 MB / 10 files / 691.0 zip + +$end + + + +$info=multigm2 +$mame +0.131 [Mariusz Wojcieszek] + + +SETUP: + +- In Multi Game 2 you can select 21 games: Super Mario Bros. 3, Tetris, Mr. Mario, Islander, Circus, Ninja Fight, Spartan, Sports, Mario 1, Tennis, Popeye, Road Fighter, Wrestle, Battle City, Pooyan, Balloon, Penquin, Load Runner, Excitebike, Ninja 3 and Exerion. + + +WIP: + +- 0.131: Mariusz Wojcieszek added 'Multi Game 2' (Seo Jin 1992). + +- 19th April 2009: Tirino73 dumped Multi Game 2. This romset comes from a PCB produced by a "company" named Seo Jin. Like the predecessor and successor, it is a hacked clone of the Nintendo Play-Choice system but hardware based on the Famicom/Nes home console, with games extracted from cartridges. 21 games present here, same number as Multi Game III. + + +Recommended Games: + +Multi Game + +Multi Game (Tung Sheng Electronics) + +Multi Game 2 + +Multi Game III + +Super Game Mega Type 1 + +Super Game III + + +Recommended Games (Multiplay) + + +Romset: 1.41 MB / 12 files / 663.7 zip + +$end + + + +$info=multigm3 +$mame +0.124u1 [Mariusz Wojcieszek] + + +SETUP: + +- In Multi Game III you can select 21 games: Super Mario Bros. 3, Super Mario, Tennis, Excitebike, Balloon Fight, Ice Climber, Road Fighter, Pac-Man, Bomber Man, Galaga, Star Force, King Kong, Pooyan, Wonder Boy, Wrestle, Popeye, Circus, Exerion, Mappy, Sky Destroyer and Gorilla 3. + + +WIP: + +- 0.133u2: Fabio Priuli fixed NES bank switching in Multi Game III (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately. + +- 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame). + +- 0.131: Changed gfx1 rom address to $6000 and year to 1992. + +- 0.124u1: Mariusz Wojcieszek added 'Multi Game III' (Seo Jin 19??). + +- 31st March 2008: Mariusz Wojcieszek - "Multi Game III" - yet another NES based hack, this time with Super Mario Bros 3. Game is playable. + +- 2nd January 2008: Tirino73 dumped Multi Game III. This romset comes from a PCB produced by a "company" named Seo Jin. Like other two predecessors, it is a hacked clone of the Nintendo Play-Choice system but hardware based on the Famicom/Nes home console, with games extracted from cartridges. + + +Recommended Games: + +Multi Game + +Multi Game (Tung Sheng Electronics) + +Multi Game 2 + +Multi Game III + +Super Game Mega Type 1 + +Super Game III + + +Recommended Games (Multiplay) + + +Romset: 1.16 MB / 9 files / 596.2 zip + +$end + + + +$info=multigmt +$mame +0.136u1 [Mariusz Wojcieszek] + + +NOTE: + +- Multi Game included 10 games selectable by dipswitches: Pacman, Super Mario Bros, Tetris, Road Fighter, Gorilla 3, Zippy Race, Tennis, Galaga, Track & Field and Bomb Jack + + +WIP: + +- 0.136u1: Mariusz Wojcieszek added 'Multi Game (Tung Sheng Electronics)' (Tung Sheng Electronics 1992). + + +Recommended Games: + +Multi Game + +Multi Game (Tung Sheng Electronics) + +Multi Game 2 + +Multi Game III + +Super Game Mega Type 1 + +Super Game III + + +Recommended Games (Multiplay) + + +Romset: 800 kb / 6 files / 335.7 zip + +$end + + + +$info=multiped +$mame +0.146u2 [hap, JunoMan, Scott Brasington] + + +SETUP: + +- Press both P1+P2 Start to switch between Millipede and Centipede. + + +WIP: + +- 0.227: Support switching games in Multipede - Game now playable. Moved Multipede stuff into a new class, optimized memory map switching a little [Devin Acker]. + +- 0.146u2: hap, JunoMan and Scott Brasington added 'Multipede (Centipede/Millipede multigame kit)' (Braze Technologies 2002). Multipede is a daughterboard kit produced by Braze Technologies from 2002(1st version) to 2007(1.2a). It allows users to play Centipede and Millipede on one board. The game can be switched at any time with P1+P2 start. + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Multiplay) + + +Romset: 80.2 kb / 4 files / 41.2 zip + +$end + + + +$info=multiwin +$mame +0.137u1 [Roberto Fresca] + + +< Austria > + + +WIP: + +- 0.245: Demoted clone Multi Win (Ver.0091, encrypted) to MACHINE_IMPERFECT_GRAPHICS (different encryption scheme and different tilemap/screen parameters). + +- 0.244: Promoted clone Multi Win (Ver.0091, encrypted) to working [Osso]. + +- 0.243: TeamEurope and Roberto Fresca added clone Multi Win (Ver.0091, encrypted). Dumped the CY7C291A from inside of the custom CPU [TeamEurope]. Note: Different encryption scheme. Looks like more close to megacrd. Ioannis Bampoulas and Roberto Fresca added clone Multi Win (EPM7032, encrypted). Note: Unknown version. Game encrypted, using a daughterboard with a Mexican R65C02 + Altera EPM7032. + +- 0.209: Roberto Fresca, Grull Osgo and Andreas Naive fixed Multi Win (Ver.0167, encrypted) - Game now playable. + +- 4th April 2019: Roberto Fresca - Highly Encrypted Fun World / Amatic games: The platform, based in Multi Win game is highly encrypted, and thanks to Andreas Naive's help we have the main game totally unencrypted, and other sets "almost" done (since we need to check some suspicious routines). We strongly think that all the issues will be figured out soon. Again, with Grull Osgo, started to work on them as soon as we got the *brillant* work Andreas committed. We reworked the memory maps, tilemaps, video start extended the encryption range, reworked inputs (still need some work), fixed graphics bitplanes, palettes and many many things. Here you can see some snaps of the games working (Multi Win, Mega Card and Power Card). + +- 0.137u1: Roberto Fresca added 'Multi Win (Ver.0167, encrypted)' (Funworld 1992). The set is encrypted and use a custom CPU. Seems similar hardware than (multi) Joker Card. Roberto Fresca and David Haywood added partial decryption for Multi Win. + + +Recommended Games (Cards) + + +Romset: 128.5 kb / 5 files / 35.5 zip + +$end + + + +$info=multmult +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.284: Renamed (multimulti) to (multmult). + +- 0.279: Changed 'Multi Multi' from a clone of 'Action' to a parent set. + +- 0.278: stonedDiscord added 'Multi Multi' (ADP 1995). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 62.5 zip + +$end + + + +$info=multspin +$mame +0.283 [Hammy] + + +WIP: + +- 0.283: Hammy added 'Multi Spin (v1.0)' (Excellent System 1996). Note: Game doesn't like current tile banking implementation. + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 6 files / 1.56 zip + +$end + + + +$info=multy +$mame +0.225 [jordigahan, ArcadeHacker, ClawGrip] + + +WIP: + +- 0.236: Identified unknown game = Multy (Deta 1987). Added its PCB ASCII layout [ClawGrip]. Changed description to 'Multy'. Renamed (unkslot) to (multy). + +- 0.225: jordigahan, ArcadeHacker and ClawGrip added 'unknown MGA or Costa Net slot machine' ( 198?). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 3 files / 6.22 zip + +$end + + + +$info=mundial +$mame +0.143u5 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.252: Added note about 'Mundial 90' [ClawGrip]: Soon after the launch of Mundial 90, Inder detected a bug on the program ROM that could cause the catapult frame to break, so they sent a letter (dated June 1990) with an updated program ROM and recalling the buggy one. It is unclear if the supported set is the fixed or the older one, as it matches one dumped from an EEPROM with an original Inder label dated 18-June-1990. + +- 0.143u5: Added 'Mundial 90' (Inder 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 272 kb / 6 files / 220.6 zip + +$end + + + +$info=munsters +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'The Munsters' (IGT 2003). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 5 files / 843.7 zip + +$end + + + +$info=murogem +$mame +0.99u5 [David Haywood, f205v] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.161: Osso added save state support to Muroge Monaco, clones and (bootleg?). + +- 0.143u7: Roberto Fresca and EMMA Italian Dumping Team added clone Muroge Monaco (set 3). Roberto Fresca figured out the sound system of Muroge Monaco and clones. It's a Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output port 0x7000. Fixed the graphics decode of clone 'Las Vegas, Nevada'. + +- 0.141u4: hap fixed severe graphic corruption in Muroge Monaco. + +- 0.133u1: Removed all 8x buttons. + +- 0.131: Changed description of clone 'Murogem Monaco (bootleg)?' to 'Muroge Monaco (bootleg?)'. + +- 15th April 2009: f205v dumped Muroge Monaco (set 3). + +- 0.130u3: f205v and Angelo Salese added clone Murogem Monaco (bootleg)? (Unknown Poker, bootleg 1982). + +- 7th April 2009: Roberto Zandona - With the help of Kale, a driver for a recent dump (Unknown Poker) is made. The hardware is pretty simple. + +- 6th April 2009: f205v dumped Unknown - Poker (1982). + +- 0.122u7: Changed M6802 CPU1 clock speed to 8MHz. + +- 0.109u2: Roberto Fresca added clone Las Vegas - Nevada (hack 198?). + +- 0.108u2: Roberto Fresca added clone Muroge Monaco (set 2). Added PROM ($0 - 74s288 at 1B) to (set 1). Changed visible area to 256x256. Changed parent description to 'Muroge Monaco (set 1)'. + +- 29th March 2006: f205v and Gnoppi dumped Las Vegas, Nevada (1981). + +- 0.99u5: David Haywood added 'Muroge Monaco' (Unknown 198?). + +- 24th August 2005: David Haywood - MAME Italia dumped the poker game 29. + +- 26th July 2005: f205v dumped Muroge Monaco (set 1). + +- 2nd August 1999: Gerald (Coy) and Thierry dumped Muroge Monaco (set 2). + + +Recommended Games (Cards) + + +Romset: 5.03 kb / 4 files / 3.03 zip + +$end + + + +$info=musclem +$mame +0.249 [Phil Bennett] + + +< Japan > + + +WIP: + +- 0.249: Phil Bennett added 'Muscle Master' (Inter Geo 1997). Known bugs: Music does not immediately play on stage 1 following 'Go!'. Simplify further with templates [Phil Bennett]. Fixed sprite wraparound regression [hap]. + +- 2nd October 2022: Phil Bennett - Another MAME arcade WIP: Muscle Master by Inter Geo (1997?). Use a pump controller to complete 7 different stages, some a bit on the pervy side... + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Recommended Games (Adult) + + +Romset: 8.50 MB / 14 files / 2.01 zip + +$end + + + +$info=musclhit +$mame +0.218 [Darksoft, MetalliC, rtw] + + +Compact Flash required + + +WIP: + +- 0.218: Darksoft, MetalliC and rtw added 'Muscle Ranking Kinniku Banzuke Spray Hitter' (Konami / TBS 2000). Various fixes and improvements (machine\s3520cf.cpp). Added Epson RTC-4553 RTC/SRAM. Added Q2SD GPU draw lines. Promoted game to working [MetalliC]. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 64 kb / 2 files / 6.58 zip + +CHD: 7.66 MB (Compressed: 2.20) + +$end + + + +$info=mushi2k3 +$mame +0.278 [HRKT20, MetalliC, rtw] + + +WIP: + +- 0.278: HRKT20, MetalliC and rtw added 'Mushiking The King Of Beetles 2003 Second (Japan)' (Sega 2003). Note: Requires 610-0669 barcode reader. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 52 MB / 4 files / 25.9 zip + +$end + + + +$info=mushi2k4 +$mame +0.186 [f205v, rtw] + + +WIP: + +- 0.194: Added asserts for index out of bounds with e.g. mushi2k4 (sound\aica.cpp) [Oliver Stoeneberg, MetalliC]. + +- 0.186: f205v and rtw added 'Mushiking The King Of Beetles 2004 Second (Japan)' (Sega 2004). + +- 22nd May 2017: Smitdogg - f205v and rtw dumped Mushiking 2K4 2ND. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 84 MB / 6 files / 49.2 zip + +$end + + + +$info=mushi2k5 +$mame +0.155 [rtw, ShouTime, The Dumping Union, R. Belmont] + + +WIP: + +- 0.186: Changed description to 'Mushiking The King Of Beetles 2005 First (Japan)'. + +- 0.180: Changed description to 'Mushiking The King Of Beetle 2K5 1st (Japan)'. + +- 0.155: rtw, ShouTime, The Dumping Union and R. Belmont added 'Mushiking The King Of Beetle 2K5 1st' (Sega 2005). + +- 9th October 2014: MetalliC - Demul WIP: Mushiking The King Of Beetles 2K5 1ST (Ver. 1.000) (Japan) (Naomi) dumped, thanks to rtw and ShouTime. + +- 5th October 2014: Smitdogg - We dumped Mushiking 2K5 1ST. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 116 MB / 8 files / 60.7 zip + +$end + + + +$info=mushi2k61 +$mame +0.230 [Darksoft, rtw] + + +WIP: + +- 0.230: Darksoft and rtw added 'Mushiking The King Of Beetles 2006 First (Japan)' (Sega 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 128 MB / 3 files / 65.2 zip + +$end + + + +$info=mushi2k62 +$mame +0.226 [Jorge Valero, MetalliC, rtw] + + +WIP: + +- 0.226: Jorge Valero, MetalliC and rtw added 'Mushiking The King Of Beetles 2006 Second (Japan)' (Sega 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 128 MB / 3 files / 74.3 zip + +$end + + + +$info=mushik2e +$mame +0.166 [rtw] + +0.153 [rtw] + + +WIP: + +- 0.238: Jorge Valero, MetalliC and rtw added clone 'Mushiking The King Of Beetles - Mushiking II / III / III+ (Ver. 1.000-) (Korea)'. Note: Require rev.H Korea BIOS, not dumped. + +- 0.192: Replaced bad dump 317-0437-com.ic3 rom. + +- 0.185: Changed description to 'Mushiking The King Of Beetles - Mushiking II / III / III+ (Ver. 2.001) (World)' and clone (Ver. 1.001) to 'Mushiking The King Of Beetles - Mushiking II / III / III+ (Ver. 1.001) (World)'. + +- 0.180: Changed description to 'MushiKing II - The King Of Beetle II ENG (Ver. 2.001) (World)' and clone (Ver. 1.001) to 'MushiKing II - The King Of Beetle II ENG (Ver. 1.001) (World)'. + +- 0.166: Changed 'MushiKing II - The King Of Beetle II ENG (Ver. 2.001)' to parent. Renamed (mushik2e) to (mushi2eo) and (mushi2ea) to (mushik2e). + +- 0.157: Added 317-0437-com.ic3 PIC dump. + +- 0.156: Removed mushik2e-key.bin. + +- 0.153: rtw added 'MushiKing II - The King Of Beetle II ENG (Ver. 1.001)' (Sega 2005) and clone (Ver. 2.001). + +- 27th September 2011: Smitdogg - We got Mushiking The King Of Beetles II ENG, which is apparently some weird paper/rock/scissors beetle fighting mess on NAOMI hardware. + +- 29th July 2011: Smitdogg - We got Mushiking TKOB II ENG. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 132 MB / 4 files / 62.5 zip + +$end + + + +$info=mushik4e +$mame +0.192 [Darksoft, f205v, MetalliC, rtw] + + +WIP: + +- 0.270: Justin Zhan, MetalliC, rtw and Xue added clone 'Mushiking The King Of Beetles - Mushiking IV / V / VI (Taiwan)'. Note: Not for Japan or Korea, version can be changed in secret menu, ~equivalent of Japanese 2K6 versions. + +- 0.192: Darksoft, f205v, MetalliC and rtw added 'Mushiking The King Of Beetles - Mushiking IV / V / VI (World)' (Sega 2007). + +- 11th November 2017: Smitdogg - We dumped Mushiking The King Of Beetles IV (English). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 128 MB / 3 files / 74.7 zip + +$end + + + +$info=mushike +$mame +0.144u7 [f205v, The Dumping Union] + + +WIP: + +- 0.238: Jorge Valero, MetalliC and rtw added clone Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, China). + +- 0.236: Jorge Valero, MetalliC and rtw added clone Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, Korea). + +- 0.211: f205v added clone Mushiking The King Of Beetle (2K3 2ND Ver. 1.002-, World). Changed parent description to 'Mushiking The King Of Beetle (2K3 2ND Ver. 1.003-, World)'. + +- 0.203: rtw and Jorge Valero added clone Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype). Note: Prototype or location test version. Cartridge case have no game name sticker, PCB have label 840-0150B-FLS. Built about month before final ver, have no Management Chip protection, supports 6x less Beetle cards, uses License cards from Japan ver. + +- 25th October 2018: Smitdogg - rtw dumped Mushiking The King Of Beetle (Prototype Cart) thanks to a loan from Jorge Valero. + +- 0.192: Changed year info to 2004. Renamed (mtkob2) to (mushike). + +- 0.187: f205v and MetalliC added real dump of SPI EEPROM used in M1/171-7978B-type cartridge and updated docs. Added 25lc040.ic13s (512 bytes) EEPROM. + +- 0.186: Changed description to 'Mushiking The King Of Beetle (2K3 2ND, World)'. + +- 0.180: Changed description to 'Mushiking The King Of Beetle 2K3 2nd (World)'. + +- 0.162: MetalliC added mushi_type1.bin (128 bytes) dump from "empty/dead" management chip. + +- 0.158: Removed mtkob2-key.bin rom. + +- 0.144u7: f205v and The Dumping Union added 'Mushiking The King Of Beetle 2K3 2nd' (Sega 2003). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 52 MB / 9 files / 27.1 zip + +$end + + + +$info=mushisam +$mame +0.153 [?] + +0.143u2 [?] + +0.142u3 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Mushihime-Sama (Japan, 2004/10/12.MASTER VER.)' and clones (2004/10/12 MASTER VER.) to 'Mushihime-Sama (Japan, 2004/10/12 MASTER VER.)' and (2004/10/12 MASTER VER) to 'Mushihime-Sama (Japan, 2004/10/12 MASTER VER)'. + +- 0.155: rtw added game rom from parent set to clones (2004/10/12 MASTER VER.) and (2004/10/12 MASTER VER). + +- 0.153: Added Mushihime-Sama (2004/10/12.MASTER VER.). Re-added clones (2004/10/12 MASTER VER) and (2004/10/12 MASTER VER.). + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed parent and clone descriptions to 'Mushihime-Sama'. + +- 0.143u2: Added Mushihime Sama (2004/10/12 MASTER VER.). Changed 'Mushihime Sama' to clone 'Mushihime Sama (2004/10/12 MASTER VER)'. Renamed (mushisam) to (mushisama). + +- 0.142u3: Added 'Mushihime Sama' (Cave 2004). + +- 18th February 2011: CaH4e3 - Demul WIP: Mushihime-sama. + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 142 MB / 4 files / 35.1 zip + +$end + + + +$info=mushitam +$mame +0.153 [?] + +0.142u3 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Puzzle! Mushihime-Tama (Japan, 2005/09/09.MASTER VER)' and clone (2005/09/09 MASTER VER) to 'Puzzle! Mushihime-Tama (Japan, 2005/09/09 MASTER VER)'. + +- 0.155: rtw added game rom from parent set to clone (2005/09/09 MASTER VER). + +- 0.153: Added 'Puzzle! Mushihime-Tama (2005/09/09.MASTER VER)'. Re-added clone (2005/09/09 MASTER VER). + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed description to 'Puzzle! Mushihime-Tama (2005/09/09 MASTER VER)'. + +- 0.143u2: Changed description to 'Mushihime Tama (2005/09/09 MASTER VER)'. + +- 0.142u3: Added 'Mushihime Tama' (Cave 2005). + +- 21st February 2011: CaH4e3 - Demul WIP: Cave Arcade Espgaluda II, Mushihime-tama, Death Smiles and Ibara. + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 142 MB / 4 files / 29.2 zip + +$end + + + +$info=mushmagi +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Mushroom Magic (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.5 MB / 14 files / 6.47 zip + +$end + + + +$info=musicbal +$mame +0.149 [Marcos75] + + +WIP: + +- 0.197: Use output finder for Speed Ball driver [Robbbert]. + +- 0.160: Added save state support to Speed Ball driver [Osso]. + +- 0.155: Andreas Naive added decryption support for Music Ball - Game now playable. Give Music Ball it's own correct 'Bonus Life' dipswitch settings. Added DIP locations to Music Ball [Brian Troha]. + +- 0.149u1: hap added some timing info for SpeedBall driver from AUMAP. Changed VSync to 56.4 Hz. + +- 0.149: Marcos75 (from AUMAP) added 'Music Ball' (Tecfri / DESystem S.A. 1988). It's encrypted with a block CPU, slightly annoying address based bitswap + xor, will revisit shortly. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 320 kb / 10 files / 73.5 zip + +$end + + + +$info=musicsrt +$mame +0.141u2 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.204: Fixed rom names. Changed description to 'Music Sort (ver. 2.02)'. + +- 0.149: Changed Z80 CPU2 and YM3812 sound clock speeds to 4MHz. Fixed 'Bonus Life' dipswitch. + +- 0.141u2: Roberto Fresca and TeamEurope added 'Music Sort (ver 2.02, English)' (ABM Games 1995). Roberto Fresca added new inputs from the scratch for Music Sort. Complete dipswitches and DIP locations for Music Sort. Added a new button-lamps layout for Music Sort. Created a default NVRAM that allow Music Sort work properly. + +- 1st February 2011: Roberto Fresca - Thanks to TeamEurope, we have Music Sort, from ABM Games. This game was released in 1995, and looks like the original game that gave life to Magic's 10. A lot of inputs/outputs work involved (and also a new button-lamps layout and default NVRAM) to get it working properly. + +- 31st January 2011: TeamEurope - We got "Music Sort v2.02". + + +Recommended Games (Gambling) + +Recommended Games (Music) + + +Romset: 1 MB / 8 files / 293.9 zip + +$end + + + +$info=musobana +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Takahiro Nogi added 'Musoubana (Japan)' (Nichibutsu/Yubis 1995). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). Changed drawing routine and added highcolor process routine for Musoubana. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 5.38 MB / 13 files / 1.16 zip + +$end + + + +$info=mustache +$mame +0.69b [Tomasz Slanina, Nicola Salmoria] + +0.69 [Testdriver] + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system, e.g. seibu\mustache.cpp. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.272: Refresh flipscreen like travrusa/dogfgt. Small cleanups [hap]. + +- 0.267: Cleanups [cam900]. + +- 0.262: Consolidate driver in single file [Osso]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Mustache Boy runs in IM1 (no IRQ vector used) and IRQ stays high during vblank. It's an old regression from MAME 0.147u2 [hap]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and SEI80BU MCFG macros [Osso]. + +- 0.181: Flip screen improvements: Fixed Y positions of flipped sprites. Implemented flip screen "Hard SW" as in Irem games. Correct polarity of all dipswitches [AJR]. Added 'Flip Screen' dipswitch. + +- 0.180: ShouTime added clone Mustache Boy (Italy). Changed parent description to 'Mustache Boy (Japan)'. + +- 0.159: Osso added save state support to Mustache Boy, small cleanups. Moved T5182 internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME. + +- 0.150: Converted the T5182 to a device [Osso]. + +- 0.147u2: Lord Nightmare cleaned up Mustache Boy vblank interrupts: Got rid of the nasty long-int hack in favor of the same 'vblank in+vblank out' int scheme the other similar seibu games of this era used (panicr, darkmist). This seems much more likely to be what the actual PCB used, and works just fine. Removed leftover cruft in mustache.c and h. + +- 0.127: Lord Nightmare updated the T5182 documentation/pinout. + +- 0.115: Lord Nightmare fixed Mustache Boy interrupt behavior and visible area to 248x240. + +- 0.114u3: Tormod Tjaberg correct Mustache Boy main CPU interrupt rate, main CPU clock freq, and screen refresh rate according to measurements on a real PCB. Changed Z80 CPU1 clock speed to 6MHz and VSync to 56.747000 Hz. + +- 0.113u1: David Haywood properly fixed tile flipping in Mustache Boy. + +- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added the missing flip X in Mustache Boy. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot. + +- 0.112u1: Pierpaolo Prazzoli updated Mustache Boy to use HOLD_LINE for sound IRQs. + +- 22nd February 2005: Dumping Project - Randy have won an international games version of 'Mustache Boy' on eBay. + +- 0.72u2: Tomasz Slanina fixed the continue option and speed in the Mustache Boy driver. + +- 0.70u3: Tomasz Slanina correct colors in Mustache Boy with PROMs dumped by Tormod. Added cpu2 rom (32k Toshiba T5182 modul) and PROMs ($0, 100, 200, 300 - color + 63S281N near SEI0070BU). Changed Z80 CPU clock speed to 4608000 Hz, palettesize from 384 to 256 colors. + +- 0.69b: Tomasz Slanina added Mustache Boy ([Seibu Kaihatsu] (March license) 1987). Still bad colours and no sound due to missing roms/mcu? Nicola Salmoria complete the graphics decryption in Mustache Boy. + +- 31st May 2003: Nicola Salmoria completed the graphics decryption in Mustache Boy, making it fully playable (although with wrong colors still). + +- 0.69: Tomasz Slanina added (Testdriver) Mustache Boy. TODO: Colors (need proms dumping?). Sound (needs sound rom redumping?) - T5182 ? (Coins are also probably handled by it). Finish bitswaps on GFX. In attract mode player seems to walk on black areas? is this right? + +- 23rd May 2003: Tomasz Slanina sent in a preliminary driver for Mustache Boy, it would be playable except the graphics are not fully decrypted yet. + +- 2nd November 2001: Dumped Mustache Boy (Japan) (SEI0070BU TC17G014AP-0048). + + +LEVELS: 60 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 260.8 kb / 14 files / 114.9 zip + +$end + + + +$info=mustang +$mame +0.60 [Kamel, RAINE team] + +0.37b8 [Testdriver] + + +TEST MODE: + +- Press P2 buttons 1+2 during reset. "Ready?" will appear. Then press P1 button 1 14 (!) times. + + +WIP: + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.264: Changed MC68000 CPU1 clock speed to 8MHz. + +- 0.243: Osso fixed clone US AAF Mustang (Lettering bootleg) crashes MAME. + +- 0.242: Added US AAF Mustang hardware infos [Guru]. + +- 0.230: Hammy and Doctor Pinball added clone US AAF Mustang (Lettering bootleg). Changed description of clone (bootleg) to 'US AAF Mustang (bootleg, set 1)'. + +- 0.155: Added proper NMK004 internal rom [trap15]. US AAF Mustang now has sound / music for the first time [trap15, David Haywood]. Added TMP90840 (8MHz) CPU2. + +- 0.150: trap15 fixed sprite priority issues in NMK16 (tested on Thunder Dragon 2 PCB). This fixes wrong graphic layer depth for enemy planes in Mustang and clones. + +- 0.133u1: Brian Troha added DIP locations to US AAF Mustang. + +- 0.131u3: Klaus Sommer added clone US AAF Mustang (TAB Austria bootleg). + +- 0.123u6: Changed description to 'US AAF Mustang (25th May. 1990)' and clone (Seoul Trading) to 'US AAF Mustang (25th May. 1990 / Seoul Trading)'. + +- 0.122u1: David Haywood and Tomasz Slanina fixed US AAF Mustang - Game now playable. Changed VSync to 56Hz. + +- 9th March 2007: Guru - USAAF Mustang [UPL 1990] arrived today. Thanks to Gp-Lee. + +- 0.113: Changed OKI6295 clock speed to 1320000 Hz in Mustang (bootleg). + +- 0.99u4: Removed 2nd YM2203 sound chip. + +- 0.94u2: Added 2nd YM2203 (1.5MHz) sound. + +- 0.84u2: David Haywood fixed background scrolling in Mustang. + +- 0.74u1: R. Belmont fixed the original version of Mustang from crashing. + +- 0.72: Added 'Demo Sounds' dipswitch. + +- 0.62: Replaced Z80/YM3812 with YM2203 (1.5MHz) and OKI6295 (24242 Hz) sound. + +- 15th October 2002: R. Belmont added sound emulation to the Mustang bootleg. + +- 0.61: Added dipswitches 'Coin A/B', 'Difficulty' and 'Lives'. + +- 0.60: Kamel added 'US AAF Mustang (Japan)' (UPL 1990) and clones (bootleg) and (Seoul Trading). + +- 16th April 2002: Kamel added protection patches that make Black Heart and Mustang playable in the nmk16 driver. + +- 0.37b14: Added (Testdriver) US AAF Mustang (Seoul Trading). + +- 0.37b13: Added (Testdriver) US AAF Mustang. + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + +- 0.37b8: Added (Testdriver) US AAF Mustang (bootleg). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 2.94 MB / 11 files / 1.13 zip + +$end + + + +$info=mutantf +$mame +0.64 [Bryan McPhail] + + +WIP: + +- 0.253: Domenico Cervini added clone Heroes (World ver EM-1). Note: Early version of Mutant Fighter called Heroes. + +- 0.221: Correct sound routes for PCBs without stereo sound output [cam900]. Updated Mutant Fighter and clones year (https://onitama.tv\gamemachine\pdf\19910701p.pdf) [jkburks, Osso]. + +- 0.194: Changed VSync to 57.799650 Hz. + +- 0.161: Simon Dennison added clone Mutant Fighter (World ver EM-2). + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Data East Mutant Fighter. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Experiment with Mutant Fighter and DECO 146 protection. It's also similar, if not the same [David Haywood]. + +- 0.122u3: Stefan Lindberg added clone Mutant Fighter (World ver EM-3). Changed parent description to 'Mutant Fighter (World ver EM-5)' and clones (World Rev 3, EM-4) to 'Mutant Fighter (World ver EM-4)' and (Japan Rev 2, JM-3) to 'Death Brade (Japan ver JM-3)'. Renamed (mutantfa) to (mutantf4). + +- 0.64: Bryan McPhail added 'Mutant Fighter (World Rev 4, EM-5)' (Data East 1992) and clones (World Rev 3, EM-4) and Death Brade (Japan Rev 2, JM-3). + +- 24th January 2003: Bryan McPhail sent in a large DECO16 drivers update, adding Edward Randy and Mutant Fighter / Death Brade, added support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 8.19 MB / 22 files / 4.08 zip + +$end + + + +$info=mutnat +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Mutation Nation (NGM-014 ~ NGH-014)'. + +- 0.143u1: Fixed rom names. Changed description to 'Mutation Nation (NGM-014)(NGH-014)'. + +- 0.128u2: JohnBoy marked mutnat MVS AND AES VERSION. + +- 0.125u5: Johnboy added correct m1 CPU2 rom to Mutation Nation. + +- 0.120: Johnboy partially redumped Mutation Nation. Added correct 128k cpu2 m1 rom. + +- 0.36RC1: Replaced MGD2 dump with a MVS dump. + +- 0.34b1: Added 'Mutation Nation' (SNK 1992). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 6.75 MB / 9 files / 3.49 zip + +$end + + + +$info=mv1bon +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Believe It Or Not (Maygay, MV1 Video)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 154.9 zip + +$end + + + +$info=mv1cpc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Caesar's Palace Club (Maygay, MV1 Video, set 1)' (Maygay 199?) and clones (Maygay, MV1 Video, set 2) and (Maygay, MV1 Video, set 3). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 8 files / 354.5 zip + +$end + + + +$info=mv1cwq +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Crossword Quiz (Maygay, MV1 Video, set 1)' (Maygay 199?) and clone (Maygay, MV1 Video, set 2). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 177.4 zip + +$end + + + +$info=mv1guac +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Give Us A Clue (Maygay, MV1 Video, set 1)' (Maygay 199?) and clone (Maygay, MV1 Video, set 2). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 114.1 zip + +$end + + + +$info=mv1sfx +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'Special Effects (Maygay, MV1 Video, set 1)' (Maygay 199?) and clone (Maygay, MV1 Video, set 2). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 199.0 zip + +$end + + + +$info=mv1sfx2 +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: James Wallace added 'Special Effects V2 (Maygay, MV1 Video)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 8 files / 357.3 zip + +$end + + + +$info=mv1wc +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.143u2: Added 'World Cup (Maygay, MV1 Video)' (Maygay 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 4 files / 151.9 zip + +$end + + + +$info=mv4in1 +$mame +0.209 [Tomasz Slanina] + + +SERVICE MODE: + +- To enter service mode, press buttons 2 and 4 then reset. Let go of the buttons once the video test finishes. Some games also enter service mode if you disable all games via the dipswitches. Once in service mode, press both buttons 2 and 4 to advance to next screen. + + +WIP: + +- 0.209: Changed 'Mini Vegas 4in1' from a clone of Little Casino to parent. Added dipswitches 'Autoplay', 'Coin Limit', 'Coinage', 'Demo Sounds', 'Enable 21', 'Enable Dice', 'Enable Poker', 'Enable Red-Dog', 'Free Hand', 'Hands per Game', 'Keyboard', 'Screen Mode', 'Topten', 'Unused' and 8x 'Unknown'. + +- 0.198: Brian Troha added PCB layout for clone Mini Vegas 4in1. + +- 0.103: Tomasz Slanina added clone 'Mini Vegas 4in1' (Entertainment Enterprises 1983). + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Cards) + + +Romset: 28 kb / 7 files / 16.6 zip + +$end + + + +$info=mvp +$mame +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.166: David Haywood added clones 'MVP (set 1, Japan) (bootleg of FD1094 317-0142 set)' and 'MVP (set 2, US) (bootleg of FD1094 317-0143 set)'. Changed parent description to 'MVP (set 2, US) (FD1094 317-0143)' and clone (FD1094 317-0142) to 'MVP (set 1, Japan) (FD1094 317-0142)'. + +- 0.150: Fixed rom names. + +- 0.92: Changed description to 'MVP (set 2, US, FD1094 317-0143)' and clone (Japan, FD1094 317-0142) to 'MVP (set 1, Japan, FD1094 317-0142)'. + +- 0.89u4: Brian Troha added MVP DIPs. Added dipswitches 'Credits needed', 'Demo Sounds', 'Innings', 'Time Limits' and 'Difficulty'. + +- 0.88u7: Chris Hardy added 317-0142.key to clone MVP (Japan, FD1094 317-0142). Fixed gfx2 roms addresses. Changed parent description to 'MVP (US, FD1094 317-0143)' and clone (Japan, FD1094 317-0143) to 'MVP (Japan, FD1094 317-0142)'. + +- 0.88u6: Added clone MVP (Japan, FD1094 317-0142). Added 317-0143.key. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Added 317-0143.key and uPD7759 sound. Fixed gfx2 rom loading. Changed parent description to 'MVP (FD1094 317-0143)'. + +- 14th November 2004: Charles MacDonald - Dumped the 317-0143 CPU from MVP. Many gfx problems in this one at the moment. + +- 0.74u2: Added MVP (Sega 1989). + +- 0.36b2: Andrew Prime added (Testdriver) MVP. + + +LEVELS: 3 - 1 (regular season - all-star game) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3.54 MB / 17 files / 1.22 zip + +$end + + + +$info=mvsc +$mame +0.127u4 [Bonky_0013] + +0.102u3 [?] + +0.58 [Razoola, J. Murphy, walk, Dr. MAD] + +0.37b7 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Marvel Vs. Capcom: Clash of Super Heroes (Europe 980123)' and clone (Euro 980112) to 'Marvel Vs. Capcom: Clash of Super Heroes (Europe 980112)'. + +- 0.205: Do cps2_set_sprite_priorities() before video update instead of at interrupt handler. Fixes sprite priority problem in mvscu on final stage (8) with Onslaught (large transformation) [hap]. + +- 0.178: Added CPS2 encryption key. + +- 0.148: Documented an alternative SIMM card configuration for clone (Japan 980123) (Single PCB) [Smitdogg, The Dumping Union]. + +- 0.147u3: ranger_lennier, Yohji, Tormod, Smitdogg and The Dumping Union added clone 'Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123) (Single PCB)'. + +- 16th November 2012: Smitdogg - We got the CPS2 single board version of Marvel Vs. Capcom. The differences I've seen so far are the mask roms are different sizes and the volume is controlled with a knob instead of digital steps. The section in service mode where it normally shows you the volume level is totally missing in this version. + +- 0.142u5: Alex Jackson fixed reset at staff roll only in Marvel Vs. Capcom. Added new maincpu rom ($80000). NOTE: The originally dumped ROM4 (mvce.04a) contains garbage instructions that cause the game to crash during the ending staff roll. The ROM has been repaired so that the code matches the other sets after decryption. + +- 0.138u3: Razoola added clone Marvel Vs. Capcom: Clash of Super Heroes (USA 971222). + +- 0.128u4: MAMEPlus added clone Marvel Vs. Capcom: Clash of Super Heroes (USA 980123 Phoenix Edition) (bootleg). + +- 0.127u4: Bonky_0013 added 'Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123)'. Renamed (mvsc) to (mvscr1). + +- 13th January 2008: Mr. Do - I finished off the rest of the instruction cards made available by Strider of Cybercade: Marvel vs. Capcom. + +- 0.102u3: Added 'Marvel Vs. Capcom: Clash of Super Heroes (Euro 980112)'. Renamed (mvsc) to (mvscu). + +- 0.86u3: Added clone Marvel Vs. Capcom: Clash of Super Heroes (Asia 980123). Renamed (mvsca) to (mvscar1). + +- 0.84: Razoola added clone Marvel Vs. Capcom: Clash of Super Heroes (Brazil 980123). + +- 0.58: Added Marvel Vs. Capcom: Clash of Super Heroes (US 980123) and clones (Japan 980123), (Japan 980112), (Asia 980112) and (Hispanic 980123). + +- 0.56: Added (Testdriver) Marvel Vs. Capcom: Clash of Super Heroes (Asia 980112). + +- 23rd January 2002: Razoola - Released XORs 77-80 for Marvel Vs. Capcom (USA 980123), (Japan 980112), (Japan 980123) and (Asia 980112) donated by J. Murphy, walk and Dr. MAD. + +- 0.37b15: Added clone (Testdriver) Marvel Vs. Capcom: Clash of Super Heroes (Japan 980112). + +- 0.37b13: Added clone (Testdriver) Marvel Vs. Capcom: Clash of Super Heroes (Hispanic 980123). + +- 0.37b7: Added (Testdriver) Marvel Super Heroes vs. Capcom: Clash of Super Heroes (Japan 980123). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 44.3 MB / 21 files / 20.5 zip + +$end + + + +$info=mvsc2 +$mame +0.131 [Guru] + + +WIP: + +- 0.240: Changed parent description to 'Marvel Vs. Capcom 2: New Age of Heroes (Export, Korea, Rev A)' and clone (USA, Rev A) to 'Marvel Vs. Capcom 2: New Age of Heroes (USA, Rev A)'. + +- 0.187: MetalliC converted existing M1-type cart SN# EEPROM data to be like real dump. Replaced sflash.ic13s (116 bytes) EEPROM with 25lc040.ic13s (512 bytes). + +- 0.180: Changed description to 'Marvel Vs. Capcom 2 New Age of Heroes (Export, Korea, Rev A)' and clone (USA) (Rev A) to 'Marvel Vs. Capcom 2 New Age of Heroes (USA, Rev A)'. + +- 0.175: rtw, Ryan Holtz, Tourniquet, Smitdogg and The Dumping Union added clone 'Marvel Vs. Capcom 2 New Age of Heroes (USA) (Rev A)'. Added EEPROM sflash.ic13s. Changed parent description to 'Marvel Vs. Capcom 2 New Age of Heroes (Export, Korea) (Rev A)'. + +- 0.174: Changed description to 'Marvel Vs. Capcom 2 New Age of Heroes (Export, Rev A)'. + +- 21st May 2016: Smitdogg - We got the USA version of Marvel Vs. Capcom 2. + +- 0.158: Removed mvsc2-key.bin rom. + +- 0.153: Use real chip dump for Marvel Vs. Capcom 2 New Age of Heroes [Guru]. Added rom_board roms ($8000000, 8000002). + +- 0.143u4: Added mvsc2-key.bin rom. + +- 0.142u5: Changed description to 'Marvel Vs. Capcom 2 New Age of Heroes (JPN, USA, EUR, ASI, AUS) (Rev A)'. + +- 0.142u3: Changed description to 'Marvel vs. Capcom 2 New Age of Heroes (JPN, USA, EUR, ASI, AUS) (Rev A)'. + +- 0.141u3: Removed naomibd_prot rom. + +- 0.138u3: Changed description to 'Marvel vs. Capcom 2 (JPN, USA, EUR, ASI, AUS) (Rev A)'. + +- 0.133u3: Added 7x redumped user1 roms. + +- 20th August 2009: R. Belmont - Round one: Got the protection hooked up for Marvel vs. Capcom 2 (thanks again to Alex) and it boots and runs in MAME. + +- 19th August 2009: Alex's Rom Dumping Project - I got an email from Deunan telling me to dump some areas on the Marvel Vs Capcom 2 cart again, so it was arround 3am and i was pretty tired, but i decided to spend some more time, burn an EPROM and dump that data again, so i did and sent it to Deunan (coolest guy ever i have to admint). So today morning i got an email telling me that the new data was the last piece of the key, so now Makaron fully emulated Marvel Vs Capcom 2 without glitches or so, i finished the game two times in a row and got no issues. + +- 0.131: Guru added 'Marvel vs. Capcom 2 (JPN, USA, EUR, ASI, AUS)' (Capcom 2000). + +- 17th April 2009: Guru - I had a spare couple of hours today so I dumped the NAOMI title Marvel Vs Capcom 2 (thanks to Heywood Floyd for the cart). + +- 15th August 2008: Guru - Marvel VS. Capcom 2 NAOMI cart arrived and dumped. Thanks to Heywood Floyd. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 128 MB / 19 files / 76.9 zip + +$end + + + +$info=mvstemp +$mame +0.203 [Brian Hargrove] + + +Neo-Geo + + +WIP: + +- 0.203: Brian Hargrove added 'MVS-TEMP 'SubSystem Ver1.4' (Nazca development board)' (Nazca 1995?). Note: We don't really know what this was used for, or what to even call it, these are the pictures of it that he uploaded to his twitter account: http://mamedev.emulab.it/haze/reference/withcase.jpg, prgboard_side1.jpg, prgboard_side2.jpg, m1board_side1.jpg, m1board_side2.jpg and m1board_side2_close.jpg. It's likely meant to be used with some PC-side software or something [David Haywood]. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 256.5 kb / 6 files / 9.09 zip + +$end + + + +$info=mwalk +$mame +0.36b2 [Andrew Prime] + +0.36b1 [Andrew Prime] + + +Artwork available + + +Bugs: + +- mwalk, mwalkj, mwalku: Only use 2 buttons. Augusto (ID 09269) + + +WIP: + +- 0.220: Approved default DIPs. Fixed Coin1 & 2 mapping in common mode [Angelo Salese]. + +- 0.214: Updated info about clone Michael Jackson's Moonwalker (Japan) (FD1094/8751 317-0157) [Brian Troha]. Changed description of clones (bootleg of FD1094/8751 317-0159) to 'Michael Jackson's Moonwalker (World) (bootleg of FD1094/8751 317-0159 set)' and (bootleg of FD1094/8751 317-0158) to 'Michael Jackson's Moonwalker (US) (bootleg of FD1094/8751 317-0158 set)'. + +- 0.187: Osso added preliminary sound to clone Michael Jackson's Moonwalker (bootleg) instead of cheating by loading the sound ROMs of the original. There's probably something wrong with rom loading / OKI banking, since I don't believe the correct BGMs are always playing. Left as MACHINE_IMPERFECT_SOUND because of this. + +- 0.166: David Haywood added clones 'Michael Jackson's Moonwalker (Japan) (bootleg of FD1094/8751 317-0157 set)', 'Michael Jackson's Moonwalker (US) (bootleg of FD1094/8751 317-0158)' and 'Michael Jackson's Moonwalker (World) (bootleg of FD1094/8751 317-0159)'. Changed parent description to 'Michael Jackson's Moonwalker (World) (FD1094/8751 317-0159)' and clones (FD1094/8751 317-0157) to 'Michael Jackson's Moonwalker (Japan) (FD1094/8751 317-0157)' and (FD1094/8751 317-0158) to 'Michael Jackson's Moonwalker (US) (FD1094/8751 317-0158)'. + +- 0.154: Load correct roms for clone 'Michael Jackson's Moonwalker (bootleg)' [David Haywood]. + +- 0.147: Tafoid fixed problem with Moonwalker causing coin lockout for P1 and P2 coin. + +- 0.144u4: Alex Jackson fixed graphics corruption after a few seconds of 'Michael Jackson's Moonwalker' gameplay. + +- 0.140u1: Tafoid fixed dipswitches in clone Michael Jackson's Moonwalker (bootleg). + +- 0.138: Changed description to 'Michael Jackson's Moonwalker (World, FD1094/8751 317-0159)' and clones (set 2, US, FD1094/8751 317-0158) to 'Michael Jackson's Moonwalker (US, FD1094/8751 317-0158)' and (set 1, Japan, FD1094/8751 317-0157) to 'Michael Jackson's Moonwalker (Japan, FD1094/8751 317-0157)'. + +- 0.129: Aaron Giles fixed Moonwalker crashed when starting game. + +- 0.125u5: Atari Ace fixed MAME crush after playing Moonwalker two times. + +- 0.122u2: Couriersud fixed Moonwalker, which didn't starts. + +- 29th April 2007: Mr. Do - Added the bezel for Moonwalker, thanks to Vintage Arcade Superstore. + +- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0158 key to clone Michael Jackson's Moonwalker (set 2, US, FD1094/8751 317-0158). + +- 0.111u1: Alex Jackson fixed a miscompilation issue with GCC4 that was first noticed in Altered Beast but also affected Moonwalker, Galaxy Force 2 and probably many other games. + +- 0.105u4: Fixed rom length of 315-5437.ic4 (protection MCU rom - deleted last byte). + +- 0.95u6: Changed 'Number of Players' dipswitches to 'Lives'. Added 3rd coin slot. + +- 0.92: Changed description to 'Michael Jackson's Moonwalker (set 3, World, FD1094/8751 317-0159)' and clones (US, FD1094/8751 317-0158) to 'Michael Jackson's Moonwalker (set 2, US, FD1094/8751 317-0158)', (Japan, FD1094/8751 317-0157) to 'Michael Jackson's Moonwalker (set 1, Japan, FD1094/8751 317-0157)'. Renamed (mwalka) to (mwalku) and (mwalkb) to (mwalkj). + +- 0.89u1: Aaron Giles hooked up the 8751 in mwalk, mwalka and mwalkb - Games now playable. Added I8751 (8MHz) CPU3. Fixed sound rom loading. Added dipswitches 'Number of Players', 'Player Vitality' and 'Play Mode'. Changed description to 'Michael Jackson's Moonwalker (World, FD1094/8751 317-0159)' and clones (Set 2, US, 317-0158) to 'Michael Jackson's Moonwalker (US, FD1094/8751 317-0158)' and (Set 3, Japan, 317-0157) to 'Michael Jackson's Moonwalker (Japan, FD1094/8751 317-0157)'. + +- 25th November 2004: R. Belmont - Converted Steve Ellenoff's i8031/8051/8052/8731/8751/8752 core to the latest MAME core and submitted it so Aaron can emulate the protection in Sega's "Moonwalker" properly. + +- 0.88u7: Many improvements to the Sega System 18 driver [Aaron Giles]. Moonwalker requires improvements to the MCU emulation. Changed description of clone (Set 2, 317-0158) to 'Michael Jackson's Moonwalker (Set 2, US, 317-0158)'. + +- 0.88u5: Added 317-0158.key to clone Moonwalker (Set 2, 317-0158). + +- 0.88u4: Chris Hardy added 317-0159.key and cpu3 rom 315-5437 to (Set 1) and 317-0157.key to clone (Set 3). Note: Moonwalker needs a CPU core for the MCU (i8051 core?) before it will work. Changed description of clone (Set 3, 317-0157) to 'Michael Jackson's Moonwalker (Set 3, Japan, 317-0157)'. Renamed (moonwalk) to (mwalk), (moonwlka) to (mwalka), (moonwlkc) to (mwalkb) and (moonwlkb) to (mwalkbl). + +- 9th November 2004: Chris Hardy - Good news on the FD1094 front, got the equipment up and running and managed to read the Moonwalker CPU, it boots (although still doesn't work properly due to the extra protection). + +- 0.88u1: Added clone Michael Jackson's Moonwalker (Set 3, 317-0157). Changed parent description to 'Michael Jackson's Moonwalker (Set 1, 317-0159)' and clone (Set 2) to 'Michael Jackson's Moonwalker (Set 2, 317-0158)'. + +- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 15th March 2004: Charles MacDonald added I/O chip and partial VDP emulation for shdancer, shdancrj, shdancbl, shdancrb, moonwlkb and astormbl. + +- 0.67: Changed descriptions to 'Michael Jackson's Moonwalker (Set 1)' and clones (Set 2) to 'Michael Jackson's Moonwalker (Set 2)' and (bootleg) to 'Michael Jackson's Moonwalker (bootleg)'. + +- 0.36b15: Added clone Michael Jackson's Moonwalker (Set 2). Changed parent description to 'Moon Walker (Set 1)'. + +- 0.36b4: Changed the 2x YM-3438 clock speeds to 8MHz. + +- 10th August 1999: Andrew Prime fixed Moonwalker sound in 8-bit mode. + +- 0.36b2: Andrew Prime added Moon Walker (Sega 1990). + +- 0.36b1: Andrew Prime added 'Moon Walker (bootleg)' (bootleg). + + +LEVELS: 5 + + +Movie: Moonwalker + +Genre: Music + +Year: USA 1988 + +Director: Jerry Kramer + +Studio: Lorimar + +Cast: Michael Jackson, Kallie Parker, Brendon Adams, Sean Lennon, Jeffrey Adkins, Patrick Allen + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + +Recommended Games (Music) + + +Romset: 4.14 MB / 19 files / 1.74 zip + +$end + + + +$info=mwarr +$mame +0.87u4 [Pierpaolo Prazzoli, Guru] + + +WIP: + +- 0.274: Use device_gfx_interface to decode graphics and cleaned up code (video - edevices\edevices.cpp). Simplified graphics ROM loading and decoding, reduced literal tags and improved member and ROM region names (edevices\mwarr.cpp) [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\edevices.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.203: Driver refactoring. Converted video code to a device [David Haywood]. Changed description to 'Mighty Warriors (24/1)'. + +- 0.193: Switched to configured banking [AJR]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Mighty Warriors. + +- 0.131: Luigi30 crystallized Mighty Warriors. + +- 0.88u2: Pierpaolo Prazzoli added sprites buffer which fixed the "invisible" sprites and fixed text tilemap scrollx offset in Mighty Warriors. David Haywood added palette brightness. + +- 0.88u1: Pierpaolo Prazzoli fixed scroll offset and rain priority in Mighty Warriors. + +- 0.88: Pierpaolo Prazzoli fixed Mighty Warriors - Game now playable. Some sprite problems. Changed MSM6295 clock speed to 7102 Hz and added 2nd MSM6295 (7102 Hz) sound. Changed visible area to 366x240, region sound2 to sound1 and swapped region gfx2/4. Added dipswitches 'Difficulty', 'Demo Sounds', 'Mutant', 'Freeze', 'Coin A/B', 'Allow Continue' and 3x 'Unknown'. + +- 22nd October 2004: Pierpaolo Prazzoli - Mighty Warriors up and running. + +- 0.87u4: Guru and Pierpaolo Prazzoli added 'Mighty Warriors' (Elettronica Video-Games S.R.L 199?). + +- 15th October 2004: Guru - Received Mighty Warriors (Elettronica Video-Games S.R.L.). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 14.8 MB / 30 files / 3.86 zip + +$end + + + +$info=mwskins +$mame +0.146u2 [Mr. CAST, M. Ponweiser, Mojo2000, Smitdogg, The Dumping Union, R. Belmont] + + +HardDisk required + + +WIP: + +- 0.283: Fixed class code (machine\pci9050.cpp) [Angelo Salese]. + +- 0.281: Darksoft dumped PIC (342_skins_game.u44) for Skins Game. + +- 0.271: Removed unused leftover [AJR]. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Reduced hardcoded tags and cleaned up code. Suppress side effects for debugger reads. Use C++ style line comments for single line comments. Reduced use of literal tags (midway\midwayic.cpp) [cam900]. Added 'DCS2 Audio Denver 2 Channel' sound. + +- 0.244: Use logmacro.h helpers for debug logging (machine\midwayic.cpp) [Ted Green]. + +- 0.243: Added new DRC option to added extra validation to hash jumps (mips\mips3drc.cpp) [Ted Green]. Moved unchanging conditionals outside for loop in generate_checksum_block; 7% faster [Ryan Holtz]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: Dumped BIOS 1.01 for clone Skins Game Tournament Edition [coolmod]. READ/WRITE macros removal (machine\pci9050.cpp) [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.220: Simplified handlers for Midway Zeus2 device [Osso]. + +- 0.214: Bring static variables inside class. Eliminated auto_alloc (video\zeus2.cpp) [AJR]. + +- 0.207: Removed unnecessary arguments in handlers [cam900]. + +- 0.206: Added 'Serial Low Digit' dipswitch. + +- 0.205: Removed GENERIC_TERMINAL MCFG macros [Osso]. + +- 0.202: MCFG removal [Ted Green]. + +- 0.201: Converted M48T37 callbacks to DEVCB3 [AJR]. Removed IDE PCI MCFG macros [Ryan Holtz]. + +- 0.198: Added missing MCFG_VIDEO_SET_SCREEN. This fixes Fatal error: No screen specified for device ':zeus2' [Osso]. Removed DMA-driven DAC (3-6). + +- 0.197: Use device_post_load instead of callbacks (machine\vrc4373.cpp) [Ted Green]. + +- 0.194: Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Atlantis driver. Some minor changes mainly for DSIO and DENVER systems (audio\dcs.cpp) [Ted Green]. + +- 0.193: Correct VRC4373 device/vendor id PCI field. Fixed DCS audio banking for DENVER and DSIO DCS audio [Ted Green]. + +- 0.190: Clean up interrupt handling and adjust PCI device mapping. Changed to interrupt callback instead of direct interrupt assertion (machine\vrc4373.cpp) [Ted Green]. Added 'Console Enable' dipswitch. + +- 0.189: Use standard way of handling keypad inputs [Ted Green]. + +- 0.188: Save states supports static vectors natively (machine\vrc4373.cpp). Use actual M48T37 timekeeper. Minor cleanups. Get audio to start working (audio\dcs.cpp). Re-enable speedups for external ram (audio\dcs.cpp) [Ted Green]. + +- 0.187: Ted Green added writing to subsystem id register (machine\pci-ide.cpp). + +- 0.186: Ted Green added save state support to machine\pci-ide.cpp, pci.cpp, pci9050.cpp, vrc4373.cpp, video\zeus2.cpp and drivers\atlantis.c. Allow for setting the top 12 decode address bits in legacy mode, moved default legacy address assignment from device_start to device_reset, allow for address size resolving even in legacy mode and added function to set default PIF byte (machine\pci-ide.cpp). Driver cleanup. + +- 0.185: Fixed waveram0 write. Changed conversion to screen coordinates. Added initial blending. Added texture lookup for RGB555 direct color type. Added UV scaling. Increase input FIFO empty interrupt time and start to use address for quad selection. Working on depth buffering. Don't include texture information on normal builds to reduce exe size (video\zeus2.cpp). Handle buffer wrapping during frame clear. Select quad size based on microcode source and add code for trimesh rendering (video\zeus2.cpp). Fixed fast fill routine (video\zeus2.cpp). Updated dips. Block register updates until unlocked (machine\midwayic.cpp) [Ted Green]. + +- 0.184: MrSinister added clone Skins Game Tournament Edition. Ted Green added serial input (machine\midwayic.cpp). Perform IDE reset during PCI device reset (machine\pci-ide.cpp). Better texture lookup (video\zeus2.cpp). + +- 0.182: Squelch logerror from interrupt control (machine\midwayic.cpp). Added better game selector and use register values for 'Skins Game' direct rendering (video\zeus2.cpp). Changed waveram viewer to use V key to fix conflict with game controls and consolidate waveram1 writing and add more logging for models (video\zeus2.cpp). Added alternative texture loading subroutines to video\zeus2.cpp. Clean up Atlantis driver and added info. Moved interrupt line and pin functions into PCI device and added variables (machine\pci.c). Added legacy mapping based on prog i/f register (machine\pci-ide.cpp) [Ted Green]. + +- 0.181: Ted Green updated Midway Zeus2 Video coordinate scaling and increased Z buffer to 24 bits. Updated screen rectangle to keep Skins Game from crashing. Added hooks for serial communication (machine\midwayic.cpp). Renamed UART ports. + +- 0.179: Ted Green removed unused define parameter in Atlantis driver. Zeus-2 video: Updated waveram organization. Updated quad rendering command size. Updated register naming. + +- 27th July 2016: R. Belmont - It's not quite ready to be playable yet in 0.176, but Ted Green has been chipping away at Midway's Zeus-2 graphics chip, with particular emphasis on Midway Skins Game (but it's helping Cruisin' Exotica too, and should eventually help The Grid as well). + +- 0.176: Ted Green added analog joystick to Skins Game. Fixed screen resolution in Atlantis driver. Added direct pixel writing for Atlantis. Scaling still needs work. + +- 0.175: Updated rom naming/mapping and changed ram instantiation (mips\mips3drc.cpp and machine\vrc4373.cpp). Updated Atlantis driver and address map. Changed Atlantis to DENVER audio. Updated 2181 SYSCONTROL bits. Added internal ram memory bank for DENVER ADSP 2181 (audio\dcs.cpp). New video device based on midzeus2 driver (video\zeus2.cpp). Added DCS3 FIFO reset to Atlantis address map. Re-organize frame buffer ram and add IEEE754 floating point conversion (video\zeus2.cpp). Closer to getting quad 14 word working. Better quad size selection. Changed texture size selection and attempt to extract last parameters from quad 14 (video\zeus2.cpp) [Ted Green]. Added CD/DA audio. Changed visible area to 400x256 and VSync to 56.665468 Hz. Added dipswitches 'Boot Mode', 'Boot Message', 5x 'Reserved' and 'Unknown0100' - 'Unknown8000'. + +- 0.174: Fixed mips\mips3drc.cpp [Carl]. Moved DMA transfer to separate timed process in NEC VRC4373. Changed NEC VRC4373 to using attotime::never for timer disabling. Added correct PCI config map to NEC VRC4373 [Ted Green]. + +- 0.161: R. Belmont added PCI9050 device skeleton to Atlantis driver. + +- 0.160: Trivial conversion to real PCI + VR4373. No visible progress [R. Belmont]. + +- 0.146u3: R. Belmont added clone Skins Game (1.04). Changed description of clone (unknown alt. version) to 'Skins Game (1.06, alt)'. + +- 12th July 2012: Smitdogg - MrSinister sent us hard drive dumps for Skins Game Tournament Edition and Skins Game 1.06 (to compare against my dump since mine gave read errors). + +- 0.146u2: Mr. CAST, M. Ponweiser, Mojo2000, Smitdogg, The Dumping Union and R. Belmont added 'Skins Game (1.06)' (Midway 2000). Guru and R. Belmont added clone Skins Game (unknown alt. version). + +- 27th June 2012: Smitdogg - Picked up another Skins Game set with a 1.06 hard drive, it shows "Troon" golf courses on the title screen. This time it works and I was able to read out the drive but it gave a few sector errors. We waited too long before getting desperate on buying these all up and now we are paying the price. There's a different revision of Skins Game available for sale if anyone can pay for it. + +- 12th January 2006: Guru - I got access to Skins Game (Midway 2000) during the last week and it is of course dumped as well. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 520 kb / 2 files / 226.3 zip + +CHD: 6.01 GB (Compressed: 509.2) + +$end + + + +$info=mx10exa +$mame + +DEVICE: + +Philips MX10EXA + + +WIP: + +- 0.268: Added 'Philips MX10EXA' device (cpu\xa\xa.cpp). + +$end + + + +$info=mx5000 +$mame +0.286 [ack] + +0.36b11 [Manuel Abadia] + +0.36b10 [Manuel Abadia] + + +WIP: + +- 0.286: ack added MX5000 (version U). Changed 'MX5000' to clone 'MX5000 (version R)' and clones (Japan, PWB 450593 sub-board) to 'Flak Attack (Japan, version P, PWB 450593 sub-board)' and (Japan) to 'Flak Attack (Japan, version P)'. Renamed (mx5000) to (mx5000r). + +- 0.279: FIRQ is every other frame. Removed dirtytiles_cb (konami\k007121.cpp) [hap]. + +- 0.278: Added screen raw params to Konami drivers with K007121. Do flipscreen and dirty tilemap marking with callbacks. Avoid shift with negative amount in drivers. Added interrupts and scrollram (konami\k007121.cpp). Added TODO note about old flkatck hack. Correction to bgcolor. Correct pixel clock [hap]. Changed VSync to 59.185606 Hz. + +- 0.273: Correct 32x32 sprite code mask. No need for is_flakatck param (konami\k007121.cpp) [hap]. + +- 0.262: Use device_gfx_interface to decode graphics (konami\k007121.cpp). Also adjusted graphics ROM loading to allow use of gfx_8x8x4_packed_msb [cam900]. + +- 0.242: Use finders and arrays where applicable and other minor cleanups [Osso]. + +- 0.231: Added Konami 007452 multiplier/divider. Plugged k007452 in flkatck [Furrtek]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\flkatck.c) [Osso]. + +- 0.210: Fixed rom names for Flak Attack [Brian Troha]. Correct CPU type [cam900]. Replaced HD6309 (12MHz) CPU1 with HD6309E (3MHz). + +- 0.205: Removed K007121 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Fixed sprite-sprite priorities and removed hackish implementation in K007121. Sprites are double buffered. Fixes the ground bases has the highest priority value meaning that planes and bullets goes behind it [Angelo Salese, Dink]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.186: Fixed old regression when memorymaps were merged [hap]. + +- 16th November 2014: Smitdogg - Mooglyguy got us schematics for MX5000 which are needed by AWJ for MAME work. + +- 0.153: System11 added clone Flak Attack (Japan, PWB 450593 sub-board). Support palette RAM formats that are byteswapped relative to CPU endianness (see Flakattack driver) [Alex Jackson]. + +- 0.149u1: Modernized Konami 007232 sound device. Fixed also save states in MX5000 and clone [Osso]. + +- 0.143u2: Fixed rom names. + +- 0.135u4: Fabio Priuli added driver data struct and save states to MX5000. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated MX5000 driver to use the new code. + +- 0.133u1: Brian Troha added DIP locations to MX5000 / Flack Attack. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.131u1: MooglyGuy merged memory maps in MX5000. + +- 0.130u3: Removed 3rd coin slot. + +- 0.124u1: Yasuhiro Ogawa added multiplier to Flak Attack. This is a protection, which is an external multiplyer connected to the sound CPU (same as in WEC Le Mans 24). Info provided by VU801qCf. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.122u4: David Haywood fixed cocktail mode in clone Flak Attack (flkatck058gre). + +- 0.78u5: R. Belmont fixed bad ram message in MX5000 / Flak Attack (0.78u2 memory rewrite). + +- 0.36RC1: Changed visible area to 224x280. + +- 0.36b11: Manuel Abadia added 'MX5000' (Konami 1987). + +- 0.36b10: Manuel Abadia added 'Flak Attack (Japan)' (Konami 1987). + +- 17th November 1999: Manuel Abadia added better sprite color marking to Flak Attack driver. + +- 13th November 1999: Manuel Abadia sent in a driver for Flak Attack. + + +ARCADE RELEASE: Flak Attack (Konami) - 1987/Aug/06 + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 864 kb / 4 files / 380.6 zip + +$end + + + +$info=mxsqy +$mame +0.271 [dyq, little0, Guru] + + +< China > + + +SETUP: + +- Press Bookkeeping (Key 0) while the game is running to access the bookkeeping and setup menus (default password is Start eight times). + +- Press Test (F2) while the game is running to view DIP switch settings. + +- Hold Test (F2) while the game boots to access the I/O test. + +- Press Test (F2) and Bookkeeping (0) simultaneously at the I/O test to access the sound test (Button 1/A to increment, Button 2/B to decrement, Button 3/C to toggle looping, Start to play sound). + +- Press Test (F2) and Bookkeeping (0) simultaneously at the sound test to access the display test (Button 1/A to cycle pattern type, Button 2/B to cycle pattern variant, Start to return to I/O test). + + +WIP: + +- 0.284: Mr. Zhang and little0 added clone 'Mingxing San Que Yi (Taiwan, V102TW)'. + +- 0.271: dyq, little0 and Guru added 'Mingxing San Que Yi (China, V201CN)' (IGS 200?). Hooked driver to PGM video system (made 023 video a device) - game runs attract demo. Trigger FIQ at start of vertical blanking and IRQ at end of vertical blanking [David Haywood]. Fixed external IRQ generation [XingXing]. Hooked up I/O. Tidied up some recent changes [Vas Crabb]. Removed unneeded trampoline [Osso]. Promoted game to working with imperfect graphics. Added notes [David Haywood, XingXing, Vas Crabb]. + + +Recommended Games (Mahjong) + +Recommended Games (Gambling) + + +Romset: 13 MB / 6 files / 4.43 zip + +$end + + + +$info=myangel +$mame +0.56 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.205: Fixed sprites rom loading. + +- 0.203: Brian Troha and Carl Graham added PCB layout for Kosodate Quiz My Angel. + +- 0.106u3: Added 'Increase Lives While Playing' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.66: Nicola Salmoria fixed garbage text and color in "Graduate Tests" of Kosodate Quiz My Angel. + +- 0.65: Fixed background scrolling in (one of) the ending of Kosodate Quiz My Angel (this was probably fixed a couple of releases ago, please check). + +- 0.56: Luca Elia added 'Kosodate Quiz My Angel (Japan)' (Namco 1996). + +- 30th September 2001: Luca Elia sent in a driver for Seta's 2nd generation hardware, supporting Kosodate Quiz My Angel, Kosodate Quiz My Angel 2 and Puzzle De Bowling. + + +LEVELS: 26 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Kosodate Quiz My Angel + +Kosodate Quiz My Angel 2 + +Kosodate Quiz My Angel 3 + + +Recommended Games (Quiz (Asian)) + + +Romset: 20 MB / 13 files / 7.17 zip + +$end + + + +$info=myangel2 +$mame +0.56 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.205: Fixed sprites rom loading. + +- 0.106u3: Added 'Increase Lives While Playing' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.56: Luca Elia added 'Kosodate Quiz My Angel 2 (Japan)' (Namco 1997). + +- 30th September 2001: Luca Elia sent in a driver for Seta's 2nd generation hardware, supporting Kosodate Quiz My Angel, Kosodate Quiz My Angel 2 and Puzzle De Bowling. + + +LEVELS: 26 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Kosodate Quiz My Angel + +Kosodate Quiz My Angel 2 + +Kosodate Quiz My Angel 3 + + +Recommended Games (Quiz (Asian)) + + +Romset: 30 MB / 13 files / 13.0 zip + +$end + + + +$info=myangel3 +$mame +0.74 [smf] + +0.71 [Testdriver] + + +< Japan > + + +WIP: + +- 0.130u1: Changed description to 'Kosodate Quiz My Angel 3 (Japan, KQT1/VER.A)'. + +- 0.108u5: Changed to 4x coin slots. + +- 0.74: smf added 'Kosodate Quiz My Angel 3 (KQT1/VER.A)' (Namco 1998). + +- 10th September 2003: smf sent in an update to the Namco System 11 driver, making Kosodate Quiz My Angel 3 playable. + +- 0.71: Added (Testdriver) Kosodate Quiz My Angel 3 (KQTOVERA). + + +LEVELS: 25 + + +Other Emulators: + +* ZiNc + + +Recommended Games: + +Kosodate Quiz My Angel + +Kosodate Quiz My Angel 2 + +Kosodate Quiz My Angel 3 + + +Recommended Games (Quiz (Asian)) + + +Romset: 40.2 MB / 8 files / 21.1 zip + +$end + + + +$info=myfairld +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Bugs: + +- Black screen in Virtual Mahjong 2 MFL. MAME Source (ID 02642) + + +WIP: + +- 0.148u1: Angelo Salese fixed 'Virtual Mahjong 2 - My Fair Lady' default input. + +- 0.143u4: Angelo Salese fixed mahjong panel input quirks for Virtual Mahjong 2 - My Fair Lady. + +- 0.138u1: Angelo Salese fixed black screen in Virtual Mahjong 2. + +- 0.137u1: Added myfairld.nv NVRAM. + +- 0.128u3: Angelo Salese fixed bitmap zooming in Virtual Mahjong 2. + +- 4th November 2008: Angelo Salese - Currently working at some ST-V bitmap issues, at the moment for fixing the backgrounds/foregronds in Virtual Mahjong 2 - My Fair Lady, which is annoying as hell because it's using a mix between the zooming, the window system and I dunno which else (translated: The black on the snap are the requirements needed to fill with). + +- 0.128u2: Removed the GAME_NOT_WORKING flag. + +- 0.99u8: Mariusz Wojcieszek added VDP2 scaling for 8bpp and 15bpp bitmaps, this fixes My Fair Lady backgrounds. + +- 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. + +- 0.90u2: Angelo Salese updated the ST-V driver and My Fair Lady works now but only with sound disabled. Fixed a window effect bug in Double-density interlace mode, this fixes some graphics in My Fair Lady. Guessed a bitmap positioning issue in double-density interlace mode, this fixes the NBG1 positioning in My Fair Lady. Fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to crash after the sound ram check. + +- 0.90: Changed description to 'Virtual Mahjong 2 - My Fair Lady (J 980608 V1.000)'. + +- 0.74u2: Added 'Virtual Mahjong 2 - My Fair Lady' (Micronet 1998). + +- 0.63: Added (Testdriver) Virtual Mahjong 2 - My Fair Lady. + + +Recommended Games (Mahjong) + + +Romset: 30 MB / 9 files / 15.3 zip + +$end + + + +$info=myhero +$mame +0.34b1 [Jarek Parchanski] + + +Artwork available + + +WIP: + +- 0.218: Changed description of clone My Hero (Korea) to 'Cheongchun Ilbeonji (Korea)'. + +- 30th June 2019: Mr. Do - Added System1 upright artwork for My Hero (scanned/provided by Nondrowsy). + +- 0.172: Andrew Welburn added clone My Hero (bootleg, 315-5132 encryption). Note: This could well be a 1:1 copy of an undumped original. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'My Hero (US, not encrypted)' and clone 'Seishun Scandal (Japan)' to 'Seishun Scandal (315-5132, Japan)'. + +- 0.58: Added 'SW 0 Read From' dipswitch. + +- 0.56: Renamed (myheroj) to (sscandal). + +- 0.35b12: Changed description of clones 'My Hero (Japan)' to 'Seishun Scandal (Japan)' and (Korea) to 'My Hero (Korea)'. + +- 0.35b11: Nicola Salmoria added clone My Hero (Japan). Changed parent description to 'My Hero (US)' and clone 'Seishun Scandal' to 'Seishun Scandal (Korea)'. + +- 0.34b2: Nicola Salmoria added clone Seishun Scandal (Coreland / Sega 1985). + +- 0.34b1: Jarek Parchanski added 'My Hero (Japan)' (Sega 1985). + +- 25th March 1998: CaBBe dumped My Hero (US, not encrypted). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 168.2 kb / 15 files / 73.1 zip + +$end + + + +$info=mystarr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Mystic Arrow (0151009, US)'. + +- 0.173: Added 'Mystic Arrow' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.47 zip + +$end + + + +$info=mystcast +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Changed description to 'Mystery Castle (R02)' and clone (alternate set) to 'Mystery Castle (R03)'. + +- 0.154: Added clone Mystery Castle (alternate set). + +- 0.141u1: Miodrag Milanovic added 'Mystery Castle' (Alvin G 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 1.44 MB / 8 files / 738.7 zip + +$end + + + +$info=mysteria +$mame +0.241 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Osso added 'Mysterian (prototype)' (Bally 1982). Note: Uses 2 sound boards. + + +Romset: 36 kb / 9 files / 21.9 zip + +$end + + + +$info=mysteycm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed 'Mystic Eyes - Mr. Cashman (0251024, US)' from a parent set to a clone of 'Mystic Eyes - Mr. Cashman (10008111, NSW/ACT)'. Renamed (mysteyec) to (mysteycmu). + +- 0.174: Changed description of 'Mystic Eyes Mr Cashman' to 'Mystic Eyes - Mr. Cashman (10008111, NSW/ACT)' and 'Mystic Eyes(Cashman)' to 'Mystic Eyes - Mr. Cashman (0251024, US)'. + +- 0.173: Added 'Mystic Eyes Mr Cashman' (Aristocrat 200?) and 'Mystic Eyes(Cashman)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.4 zip + +$end + + + +$info=mystgard +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Mystic Garden (0100275V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Fixed rom names. + +- 0.175: Changed description to 'Mystic Garden (0100275V, NSW/ACT)'. Renamed (mystgrd) to (mystgard). + +- 0.173: Added 'Mystic Garden' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 548.8 zip + +$end + + + +$info=mystic +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Mystic (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.77 zip + +$end + + + +$info=mysticm +$mame +0.35b6 [Michael Soderstrom] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode). + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.265: Vas Crabb added missing item to save states for Mystic Marathon. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Mystic Marathon, scanned by me, on loan from Gene at Vintage Arcade Superstore. + +- 0.222: Couriersud fixed colors in Williams games. This fixes color issue introduced by Mystic Marathon changes. + +- 0.220: Added adjuster Monitor Gain Blue, Offset Blue, Gain Green, Offset Green, Gain Red and Offset Red. Changed VSync to 61.035156 Hz. + +- 0.177: MASH added video PROMs ($0, 100, 200) to Mystic Marathon. + +- 0.170: Tafoid flagged Mystic Marathon as having wrong colors and documented what is known regarding his as a TODO in the source. + +- 0.147u4: Joe Magiera added clone Mystic Marathon (prototype). + +- 1st July 2010: Smitdogg - Joe Magiera dumped a crazy rare prototype version of Mystic Marathon! + +- 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 276x240 and palettesize to 1024 colors. Fixed gfx1 roms addresses ($2000, 4000). + +- 0.57: Removed 3rd coin slot. + +- 0.36b7: Changed palettesize from 48 to 144 colors. + +- 0.35b6: Michael Soderstrom added 'Mystic Marathon' (Williams 1983). + +- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. + +- 6th September 1994: Dumped Mystic Marathon. + + +STORY: + +- Once every year, it is decreed that those who have the will for glory, fame and wealth indeed shall meet in games of skill. A marathon will be their test on mystic isles of lore and whomsoever proves the best, more clever, faster than the rest will top the greatest score. To be the greatest you must use strong magic if you dare for on the isles your foes will choose the magic paths to make you lose unless you beat them there. But dangers lurk on land and seas to guard the treasures bright. So while you gather points with ease avoid the trolls, the rocks, the trees or you will feel their might. Above all, don't forget the race place third or better, friend. If you let magic slow your pace or treasures pull you from the chase your marathon will end... + + +HOW TO PLAY: + +- Remember this is a race... so keep running. Use magic to cross between islands. Don't feed the fins. + +- Caves will move you to the next cave. + +- Magic bridges only move left and right. + +- Holes will move you to the next hole. + +- Birds, butterflies and balloons will fly you ahead if you catch them. + +- The following objects score bonus points: Rubies, gold, pearls, diamonds and gold mushrooms. + +- Beware the following hazards. They slow you down: Small and large rocks, red mushrooms, ferns, geysers, cactus and whirlpools. + + +LEVELS: 99 (endless) + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 160.8 kb / 24 files / 76.7 zip + +$end + + + +$info=mysticri +$mame +0.36b7 [Bryan McPhail] + + +WIP: + +- 0.141u4: Changed description of clone 'Gun Hohki (Japan)' to 'Mahou Keibitai Gun Hohki (Japan)'. + +- 0.141u2: Roberto Zandona added one opcode and fixed music and sound in clone Mystic Riders (bootleg?). + +- 0.141u1: Angelo Salese added an opcode in Mystic Riders decryption table, makes BGMs to work in clone Mystic Riders (bootleg?). + +- 0.138u4: David Raingeard added clone Mystic Riders (bootleg?). + +- 0.115u1: Pierpaolo Prazzoli fixed sprite priority problems in Mystic Riders. + +- 0.106u3: Added missing 'Bonus Life' dipswitch. + +- 0.105u4: Twisty added 'Difficulty' dipswitch. + +- 0.56: Added 'Unknown' dipswitch. + +- 20th October 2001: Bryan McPhail fixed the missing sprites in Mystic Riders. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. Fixed all gfx1 rom addresses. + +- 0.36b11: Changed description to 'Mystic Riders (World)' and clone (Japan) to 'Gun Hohki (Japan)'. + +- 0.36b10: Changed description to 'Mystic Riders input_ports_(World)' and clone (Japan) to 'Gun Hohki input_ports_(Japan)'. + +- 0.36b7: Bryan McPhail added 'Mystic Riders (World)' (Irem 1992) and clone Gun Hohki (Japan). + +- 9th October 1999: Bryan McPhail added Mystic Riders to the M92 driver (Gun Hohki World version). + +- 29th September 1999: Bryan McPhail added Gun Hohki to the M92 driver. + + +LEVELS: 6 (restarts once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 4 MB / 20 files / 1.35 zip + +$end + + + +$info=mystjag +$mame +0.271 [nerd4gw] + + +WIP: + +- 0.271: nerd4gw added 'Mystic Jaguar' (IGT 1999). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 8 files / 1.82 zip + +$end + + + +$info=mystjb +$mame +0.271 [Ioannis Bampoulas] + + +WIP: + +- 0.271: Ioannis Bampoulas added 'Mystery J & B (V1.3G)' (Dyna 1998). TODO: Correct/Complete CPU decryption table. + + +Recommended Games (Gambling) + + +Romset: 640.5 kb / 4 files / 141.1 zip + +$end + + + +$info=mystmerm +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Magic Mermaid (0251331, US)' from a parent set to a clone of Mystic Mermaid. + +- 0.175: Renamed (mgmerm) to (magmerm). + +- 0.174: Changed description to 'Mystic Mermaid (1J008711, NSW/ACT)' and 'Magic Mermaid (0251331, US)'. + +- 0.173: Added 'Mystic Mermaid' (Aristocrat 200?) and 'Magic Mermaid' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.2 zip + +$end + + + +$info=myststar +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Mystic Star' (Bally 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 3 files / 4.51 zip + +$end + + + +$info=mystston +$mame +0.66 [David Haywood] + +0.25 [Nicola Salmoria] + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.239: Correct rom labels for clone 'Mysterious Stones - Dr. Kick in Adventure' [The Dumping Union]. Cleanup driver. Fixed 'Lives' dipswitch for clone Mysterious Stones - Dr. Kick in Adventure (Itisa PCB) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.199: Eliminated machine().device usage [AJR]. + +- 0.149: Ricky2001 (from AUMAP) added clone Mysterious Stones - Dr. Kick in Adventure (Itisa PCB). + +- 0.141u1: Brian Troha added DIP locations to Mysterious Stones. + +- 0.135u4: Kold666 fixed Mysterious Stones music is faster than original PCB and VSYNC does not match original PCB. Changed VSync to 57.444853 Hz. + +- 0.133u1: Renamed (myststno) to (myststono). + +- 0.123u4: Mysterious Stones gets the "full treatment" [Zsolt Vasvari]. Changed VSync to 68.933824 Hz and palettesize to 64 colors. + +- 0.113u2: Changed VSync to 57.444853 Hz. + +- 0.105u3: David Haywood fixed missing gfx tiles in Mysterious Stones. Added 6x 'Unused' dipswitches. + +- 21st April 2006: David Haywood - Mysterious Stones has been broken since around MAME 0.77u2. There are a few bad tiles near the start of the first levels, and by the 2nd level it's apparently unplayable. I took a quick glance at the vidhrdw\mystston.c file, the mystston_videoram2_w handler is broken. As an optimization the code is meant to check if the contents of videoram is the same as the value being written to it, and then only write it if it isn't the same. The mystston_videoram2_w handler is checking the wrong video ram. Fixing the bug was a_very_ simple one line fix. + +- 0.77u2: Curt Coder improved Mysterious Stone driver based on schematics. Changed VSync to 57.444855 Hz. Added 'Flip Screen' dipswitch and removed all 'Unknown' dipswitches. Changed description to 'Mysterious Stones - Dr. John's Adventure' and clone (set 2) to 'Mysterious Stones - Dr. Kick in Adventure'. + +- 25th November 2003: Curt Coder added correct video timings to the Mysterious Stones driver. + +- 0.66: David Haywood added Mysterious Stones (set 1). Changed 'Mysterious Stones' to clone 'Mysterious Stones (set 2)'. Renamed (mystston) to (myststno). + +- 6th January 2002: David Haywood added a newer version ROM set to the Mysterious Stones driver. + +- 24th August 2000: Zsolt Vasvari converted Exed Exes and Mysterious Stones to the tilemap system. + +- 0.36b4: Zsolt Vasvari fixed colors in Mysterious Stones (that's the game which has been broken for the longest time). Changed palettesize to 56 colors. Added color PROM ($0) and 'Demo Sounds' dipswitch. + +- 0.34b3: Nicola Salmoria added sound to Mysterious Stones. Added 2x AY-8910 sound. + +- 0.28: Mike Balfour added high score saving to Mysterious Stones. + +- 0.27: InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Mysterious Stones use this feature. + +- 0.25: Nicola Salmoria added 'Mysterious Stones' (Technos 1984). Game is playable with accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire and ALT = Kick. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 144 kb / 19 files / 82.9 zip + +$end + + + +$info=mystwarr +$mame +0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] + + +Bugs: + +- Original PCB video. Smitdogg (ID 03959) + + +WIP: + +- 0.277: Removed mystwarr water hack. Update mystwarr_tile_callback (and add viostorm_tile_callback) to read tile mix codes, store last read mix code in a new m_last_alpha_tile_mix_code variable. Attach m_last_alpha_tile_mix_code to mixerflags, which happens to have two unused bits. Remarks: I updated the mixerflags documentation to mention the usage of the last two bits. Known problems: metamrph - stained glass windows are near-transparent at the moment. I think additive tile blending will fix it. viostorm - Character names fade in in reverse. This also uses additive blending, so this might also get fixed once that's in (mystwarr_v.cpp and mystwarr.h). Fixes title screen not faded [Fredrik Sandkvist]. + +- 0.173: Bill D. and The Dumping Union added clone Mystic Warriors (ver AAB). Renamed (mystwarra) to (mystwarraa). + +- 0.152: Phil Bennett fixed attract mode speech in Mystic Warriors. Guru added PCB README. + +- 0.139: J. Wilke, Smitdogg and The Dumping Union added clone Mystic Warriors (ver AAA). + +- 22nd July 2010: Smitdogg - We got Mystic Warriors (AAA). + +- 0.133u1: Renamed (mystwaru) to (mystwarru) and (mystwarj) to (mystwarrj). + +- 0.130u4: Guru added clone Mystic Warriors (ver JAA). + +- 7th April 2009: Guru - I forgot to mention a couple of items in the 23rd March news. In this lot were also two Konami boards that were not working that we obtained for free, Cows Boys of Moo Mesa and Mystic Warriors. It turns out that Mystic Warriors is the JAA version which is not dumped so we have a nice bonus! + +- 0.98u2: Changed description to 'Mystic Warriors (ver EAA)' and clones (US ver UAA) to 'Mystic Warriors (ver UAA)'. + +- 0.77: Changed description to 'Mystic Warriors (Europe ver EAA)'. + +- 0.68: Changed gfx1/2 roms to flags 0x80. + +- 6th April 2003: Acho A. Tang fixed the scrolling in Mystic Warriors and some other graphics glitches in Martial Champion. + +- 0.67: Added 'Mystic Warriors (World ver EAA)' (Konami 1993) and clone (US ver UAA). + +- 15th May 2002: Guru - R. Belmont loan his Violent Storm and Mystic Warriors PCBs. + +- 25th March 2003: Acho A. Tang added support for 32bpp shadows and highlights in the core, improving the quality of some graphical effects in Mystic Warriors. + +- 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it. + +- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. + +- 12th March 2003: Brian Troha and Guru fixed some ROM names in the Mystic Warriors driver. + +- 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. + +- 15th May 2002: Guru - Thanks to R. Belmont for a loan of his Mystic Warriors PCB. + +- 20th July 2001: THE SHEEP dumped Mystic Warriors (ver EAA). + +- 25th February 2001: Guru - Dumped Mystic Warriors (Konami 1993). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 13.1 MB / 17 files / 5.89 zip + +$end + + + +$info=mz1p16 +$mame + +DEVICE: + +Sharp MZ-1P16 Plotter Printer + + +ROMS: + +m5m8050h-059p.ic1 (4k mcu) + + +WIP: + +- 0.280: Added 'Sharp MZ-1P16 Plotter Printer' device (bus\centronics\mz1p16.cpp). + +$end + + + +$info=n64_periphs +$mame + +DEVICE: + +N64 Peripheral Chips + + +WIP: + +- 0.246: Changed sourcefile to nintendo\n64_m.cpp. + +- 0.186: Changed description to 'N64 Peripheral Chips'. + +- 0.149u1: Added 'N64 Periphal Chips' device (machine\n64.c). + +$end + + + +$info=n8097bh +$mame + +DEVICE: + +Intel N8097BH + + +WIP: + +- 0.221: Added 'Intel N8097BH' device (cpu\mcs96\i8x9x.cpp). + +$end + + + +$info=n82077aa +$mame + +DEVICE: + +Intel N82077AA FDC + + +WIP: + +- 0.186: Changed description to 'Intel N82077AA FDC'. + +- 0.185: Added 'N82077AA' device (machine\upd765.cpp). + +$end + + + +$info=nagano98 +$mame +0.95 [R. Belmont] + + +CD-ROM required + + +WIP: + +- 0.265: Marked nagano98 and clone naganoj as not supporting save states due to DMA pointer in member variable [Vas Crabb]. + +- 0.146u1: Yohji, Mr. CAST, Smitdogg, The Dumping Union and smf added clone Hyper Olympic in Nagano (GX720 JAA). + +- 30th May 2012: Smitdogg - We got the Japanese version of Nagano Olympic Games... Apparently nobody has heard of it before and doesn't appear to have the "98" in the title. The PCB also has a flash rom that isn't on other games on the system, which is odd. I don't have a SCSI drive here to fully test it so I'm not sure what it does, if anything [useful for emulation]. It could be some added pseudo protection that gets checked after the EEPROM. + +- 0.114: Couriersud added save state support to the Konami GV driver, specifically enabled for Nagano Winter Olympics '98 and Simpsons Bowling. + +- 0.95: R. Belmont added 'Nagano Winter Olympics '98 (GX720 EAA)' (Konami 1998). + +- 25th March 2005: R. Belmont - The 8th and final known Konami GV game got CHD'd today: Nagano Winter Olympics '98 (Konami 1998). It had tougher protection than most GV games, but I still beat it and it's fully playable with sound and music. + + +Recommended Games (Power Sled): + +Power Sled + +Nagano Winter Olympics '98 (Bobsleigh) + +Arctic Thunder + +Ultimate Arctic Thunder + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 128 bytes / 1 files / 149 zip + +CHD: 457.9 MB (Compressed: 284.2) + +$end + + + +$info=nam1975 +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'NAM-1975 (NGM-001 ~ NGH-001)'. + +- 28th May 2012: Mr. Do - Added new artwork LAY file for NAM-1975. + +- 0.142u5: Fixed rom names. Changed description to 'NAM-1975 (NGM-001)(NGH-001)'. + +- 0.124u1: Added new cpu2 rom. + +- 0.120: Johnboy fully redumped NAM 1975. Added correct 128k cpu2/gfx1 m1/s1 roms. + +- 0.35b12: Nicola Salmoria fixed missing arrow in the radar in Over Top, but this breaks the Nam-1975 screen when you insert a coin. Changed description to 'NAM-1975'. + +- 0.35b3: Renamed (nam_1975) to (nam1975). + +- 0.34b1: Added 'NAM 1975' (SNK 1990). + +- 20th January 1998: CaBBe dumped NAM-1975. + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +LEVELS: 6 + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 5.88 MB / 13 files / 2.90 zip + +$end + + + +$info=namco +$mame + +DEVICE: + +Namco + + +WIP: + +- 0.147: Added 'Namco' device (sound\namco.c). + +$end + + + +$info=namco_05xx_starfield +$mame + +DEVICE: + +Namco 05xx Starfield + + +WIP: + +- 0.246: Changed sourcefile to namco\starfield_05xx.cpp. + +- 0.222: Changed description to 'Namco 05xx Starfield'. Renamed (starfield_05xx_stars) to (namco_05xx_starfield). + +- 0.216: Added 'Galaga/Bosconian starfield' device (video\starfield_05xx.cpp). + +$end + + + +$info=namco_15xx +$mame + +DEVICE: + +Namco 15xx + + +WIP: + +- 0.186: Changed description to 'Namco 15xx'. + +- 0.147: Added 'Namco 15XX' device (sound\namco.c). + +$end + + + +$info=namco_63701x +$mame + +DEVICE: + +Namco 63701X + + +WIP: + +- 0.147: Added 'Namco 63701X' device (sound\n63701x.c). + +$end + + + +$info=namco_amc +$mame + +DEVICE: + +Namco AMC PCB (Extra I/O,JPN,Ver1.10) + + +ROMS: + +mg1prog0a.3a (128k iocpu) + + +WIP: + +- 0.271: Added 'Namco AMC PCB (Extra I/O,JPN,Ver1.10)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_asca1 +$mame + +DEVICE: + +Namco ASCA-1 (Multipurpose I/O,JPN,Ver2.00) + + +ROMS: + +asc1_io-a.ic13 (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco ASCA-1 (Multipurpose I/O,JPN,Ver2.00)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_asca3 +$mame + +DEVICE: + +Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.04) + + +ROMS: + +asc3_io-c.ic14 (128k iocpu) + + +WIP: + +- 0.271: Added 'Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.04)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_asca3a +$mame + +DEVICE: + +Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.02) + + +ROMS: + +asca-3a.ic14 (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.02)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_asca5 +$mame + +DEVICE: + +Namco ASCA-5 (Multipurpose,JPN,Ver2.09) + + +ROMS: + +asc5_io-a.ic14 (128k iocpu) + + +WIP: + +- 0.271: Added 'Namco ASCA-5 (Multipurpose,JPN,Ver2.09)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_c116 +$mame + +DEVICE: + +Namco C116 Video Controller + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_c116.cpp. + +- 0.182: Changed sourcefile to video\namco_c116.cpp. + +- 0.155: Added 'Namco C116 Video Controller' device (video\c116.c). + +$end + + + +$info=namco_c117 +$mame + +DEVICE: + +Namco C117 MMU + + +WIP: + +- 0.246: Changed sourcefile to namco\c117.cpp. + +- 0.155: Added 'Namco C117 MMU' device (machine\c117.c). + +$end + + + +$info=namco_c123tmap +$mame + +DEVICE: + +Namco C123 (4x + 2x Tilemaps) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_c123tmap.cpp. + +- 0.202: Added 'Namco C123 (4x + 2x Tilemaps)' device (video\namco_c123tmap.cpp). + +$end + + + +$info=namco_c139 +$mame + +DEVICE: + +Namco C139 Serial + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_c139.cpp. + +- 0.186: Changed description to 'Namco C139 Serial'. + +- 0.182: Added 'namco_c139_longname' device (machine\namco_c139.cpp). + +$end + + + +$info=namco_c148 +$mame + +DEVICE: + +Namco C148 Interrupt Controller + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_c148.cpp. + +- 0.182: Added 'Namco C148 Interrupt Controller' device (machine\namco_c148.cpp). + +$end + + + +$info=namco_c169roz +$mame + +DEVICE: + +Namco C169 (ROZ) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_c169roz.cpp. + +- 0.202: Added 'Namco C169 (ROZ)' device (video\namco_c169roz.cpp). + +$end + + + +$info=namco_c355spr +$mame + +DEVICE: + +Namco 186/187 or C355/187 (sprites) + + +WIP: + +- 0.277: Changed description to 'Namco 186/187 or C355/187 (sprites)'. + +- 0.246: Changed sourcefile to shared\namco_c355spr.cpp. + +- 0.237: Removed 'DECO Zooming Sprites' device. Changed description to 'Namco 186/187 or C355 (Sprites)'. + +- 0.202: Added 'Namco C355 (Sprites)' device (video\namco_c355spr.cpp). + +- 0.158: Changed description to 'DECO Zooming Sprites'. + +- 0.154: Added 'Data East Zooming Sprites' device (video\deco_zoomspr.c). + +$end + + + +$info=namco_c45_road +$mame + +DEVICE: + +Namco C45 Road + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_c45road.cpp. + +- 0.231: Changed sourcefile to video\namco_c45road.cpp. + +- 0.147: Added 'Namco C45 Road' device (video\c45.c). + +$end + + + +$info=namco_c77 +$mame + +DEVICE: + +Namco C77 + + +WIP: + +- 0.271: Added 'Namco C77' device (cpu\h8\c77.cpp). + +$end + + + +$info=namco_csz1 +$mame + +DEVICE: + +Namco CSZ1 MIU-I/O (GUN-EXTENTION,JPN,Ver2.05) + + +ROMS: + +csz1prg0a.8f (128k iocpu) + + +WIP: + +- 0.271: Added 'Namco CSZ1 MIU-I/O (GUN-EXTENTION,JPN,Ver2.05)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_cus30 +$mame + +DEVICE: + +Namco CUS30 + + +WIP: + +- 0.147: Added 'Namco CUS30' device (sound\namco.c). + +$end + + + +$info=namco_cus4xtmap +$mame + +DEVICE: + +Namco CUS42 + CUS43 (dual tilemaps) + + +ROMS: + +62xx.bin (2k mcu) + + +WIP: + +- 0.274: Added 'Namco CUS42 + CUS43 (dual tilemaps)' device (namco\namco_cus4xtmap.cpp). + +$end + + + +$info=namco_cyberlead +$mame + +DEVICE: + +Namco Cyber Lead I/O LED(I/O) PCB 8699014200 (compatibility patch) + + +ROMS: + +cl1-iob.ic5 (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco Cyber Lead I/O LED(I/O) PCB 8699014200 (compatibility patch)' device (bus\jvs\cyberlead.cpp). + +$end + + + +$info=namco_cyberlead_led +$mame + +DEVICE: + +Namco Cyber Lead I/O LED(LED) PCB 8699014500 + + +ROMS: + +cl1-leda.ic5 (256k flash) + + +WIP: + +- 0.271: Added 'Namco Cyber Lead I/O LED(LED) PCB 8699014500' device (bus\jvs\cyberlead.cpp). + +$end + + + +$info=namco_cyberleada +$mame + +DEVICE: + +Namco Cyber Lead I/O LED(I/O) PCB 8699014200 + + +ROMS: + +cl1-iob.ic5 (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco Cyber Lead I/O LED(I/O) PCB 8699014200' device (bus\jvs\cyberlead.cpp). + +$end + + + +$info=namco_de_pcb +$mame + +DEVICE: + +Namco Driver's Eyes PCB stack + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos21_de.cpp. + +- 0.202: Added 'Namco Driver's Eyes PCB stack' device (drivers\namcos21_de.cpp). + +$end + + + +$info=namco_emio102 +$mame + +DEVICE: + +Namco EM I/O1-02 (Techno-Drive I/O,JPN&EXP,Ver2.00) + + +ROMS: + +th1io-a.4f (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco EM I/O1-02 (Techno-Drive I/O,JPN&EXP,Ver2.00)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_empri101 +$mame + +DEVICE: + +Namco EM Pri1-01 + + +ROMS: + +fcaf10.bin (256k nodump iocpu2) + +asc3_io-c.ic14 (128k iocpu) + +fcap10.ic2 (16400 bytes nodump pic) + + +WIP: + +- 0.271: Added 'Namco EM Pri1-01' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_fca10 +$mame + +DEVICE: + +Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.00) + + +ROMS: + +fcaf10.bin (256k nodump iocpu2) + +asc3_io-c.ic14 (128k iocpu) + +fcap10.ic2 (16400 bytes nodump pic) + + +WIP: + +- 0.271: Added 'Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.00)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_fca11 +$mame + +DEVICE: + +Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.01) + + +ROMS: + +fcaf11.ic4 (64k iocpu2) + +asc3_io-c.ic14 (128k iocpu) + +fcap11.ic2 (16400 bytes pic) + + +WIP: + +- 0.271: Added 'Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.01)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_fcb +$mame + +DEVICE: + +Namco FCB (TouchPanel&Multipurpose,JPN,Ver1.02) + + +ROMS: + +fcb1_io-0b.ic4 (48k baddump iocpu2) + +asc3_io-c.ic14 (128k iocpu) + +fcb_pic (16400 bytes nodump pic) + + +WIP: + +- 0.271: Added 'Namco FCB (TouchPanel&Multipurpose,JPN,Ver1.02)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_settings +$mame + +DEVICE: + +Namco Settings + + +WIP: + +- 0.246: Changed sourcefile to namco\namco_settings.cpp. + +- 0.158: Changed description to 'Namco Settings'. + +- 0.153: Added 'Namco settings device' device (machine\namco_settings.c). + +$end + + + +$info=namco_tssio +$mame + +DEVICE: + +Namco TSS-I/O (GUN-EXTENTION,JPN,Ver2.02) + + +ROMS: + +tssioprog.ic3 (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco TSS-I/O (GUN-EXTENTION,JPN,Ver2.02)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco_xmiu1 +$mame + +DEVICE: + +Namco XMIU1 TSS-I/O (GUN-EXTENTION,JPN,Ver2.11,Ver2.12) + + +ROMS: + +csz1prg0a.8f (256k iocpu) + + +WIP: + +- 0.271: Added 'Namco XMIU1 TSS-I/O (GUN-EXTENTION,JPN,Ver2.11,Ver2.12)' device (bus\jvs\namcoio.cpp). + +$end + + + +$info=namco06 +$mame + +DEVICE: + +Namco 06xx + + +WIP: + +- 0.246: Changed sourcefile to namco\namco06.cpp. + +- 0.186: Renamed (namco06xx) to (namco06). + +- 0.148u3: Added 'Namco 06xx' device (machine\namco06.c). + +$end + + + +$info=namco50 +$mame + +DEVICE: + +Namco 50xx + + +ROMS: + +50xx.bin (2k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco50.cpp. + +- 0.143u3: Added 'Namco 50xx' device (machine\namco50.c). + +$end + + + +$info=namco51 +$mame + +DEVICE: + +Namco 51xx + + +ROMS: + +51xx.bin (1k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco51.cpp. + +- 0.143u3: Added 'Namco 51xx' device (machine\namco51.c). + +$end + + + +$info=namco52 +$mame + +DEVICE: + +Namco 52xx + + +ROMS: + +52xx.bin (1k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco52.cpp. + +- 0.143u3: Added 'Namco 52xx' device (audio\namco52.c). + +$end + + + +$info=namco53 +$mame + +DEVICE: + +Namco 53xx + + +ROMS: + +53xx.bin (1k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco53.cpp. + +- 0.143u3: Added 'Namco 53xx' device (machine\namco53.c). + +$end + + + +$info=namco54 +$mame + +DEVICE: + +Namco 54xx + + +ROMS: + +54xx.bin (1k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco54.cpp. + +- 0.143u3: Added 'Namco 54xx' device (audio\namco54.c). + +$end + + + +$info=namco56 +$mame + +DEVICE: + +Namco 56xx I/O + + +ROMS: + +56xx.bin (1k nodump mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcoio.cpp. + +- 0.186: Changed description to 'Namco 56xx I/O'. Renamed (56xx) to (namco56). + +- 0.149: Changed description to 'Namco 56xx'. + +- 0.147: Added 'Namco 56xx, 58xx & 59xx' device (machine\namcoio.c). + +$end + + + +$info=namco58 +$mame + +DEVICE: + +Namco 58xx I/O + + +ROMS: + +58xx.bin (1k nodump mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcoio.cpp. + +- 0.186: Changed description to 'Namco 58xx I/O'. Renamed (namco58) to (58xx). + +- 0.149: Changed description to 'Namco 58xx'. + +- 0.147: Added 'Namco 56xx, 58xx & 59xx' device (machine\namcoio.c). + +$end + + + +$info=namco59 +$mame + +DEVICE: + +Namco 59xx I/O + + +ROMS: + +59xx.bin (1k nodump mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcoio.cpp. + +- 0.186: Changed description to 'Namco 59xx I/O'. Renamed (namco59) to (59xx). + +- 0.149: Changed description to 'Namco 59xx'. + +- 0.147: Added 'Namco 56xx, 58xx & 59xx' device (machine\namcoio.c). + +$end + + + +$info=namco62 +$mame + +DEVICE: + +Namco 62xx + + +ROMS: + +62xx.bin (2k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco62.cpp. + +- 0.143u3: Added 'Namco 62xx' device (machine\namco62.c). + +$end + + + +$info=namcoc65 +$mame + +DEVICE: + +Namco C65 I/O + + +ROMS: + +sys2mcpu.bin (8k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco65.cpp. + +- 0.202: Added 'Namco C65 I/O' device (machine\namco65.cpp). + +$end + + + +$info=namcoc67 +$mame + +DEVICE: + +Namco C67 (TMS320C25) + + +ROMS: + +c67.bin (8k internal) + + +WIP: + +- 0.272: Changed sourcefile to namco\namco_dsp.cpp. + +- 0.246: Changed sourcefile to namco\namco_c67.cpp. + +- 0.202: Added 'Namco C67 (TMS320C25)' device (machine\namco_c67.cpp). + +$end + + + +$info=namcoc68 +$mame + +DEVICE: + +Namco C68 I/O + + +ROMS: + +c68.bin (32k mcu) + + +WIP: + +- 0.246: Changed sourcefile to namco\namco68.cpp. + +- 0.202: Added 'Namco C68 I/O' device (machine\namco68.cpp). + +$end + + + +$info=namcoc69 +$mame + +DEVICE: + +Namco C69 (M37702) + + +ROMS: + +c69.bin (16k internal) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcomcu.cpp. + +- 0.186: Changed description to 'Namco C69 (M37702)'. + +- 0.155: Added 'C69 (M37702)' device (machine\namcomcu.c). + +$end + + + +$info=namcoc70 +$mame + +DEVICE: + +Namco C70 (M37702) + + +ROMS: + +c70.bin (16k internal) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcomcu.cpp. + +- 0.186: Changed description to 'Namco C70 (M37702)'. + +- 0.155: Added 'C70 (M37702)' device (machine\namcomcu.c). + +$end + + + +$info=namcoc71 +$mame + +DEVICE: + +Namco C71 (TMS320C25) + + +ROMS: + +c71.bin (8k internal) + + +WIP: + +- 0.272: Added 'Namco C71 (TMS320C25)' device (namco\namco_dsp.cpp). + +$end + + + +$info=namcoc74 +$mame + +DEVICE: + +Namco C74 (M37702) + + +ROMS: + +c74.bin (16k internal) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcomcu.cpp. + +- 0.186: Changed description to 'Namco C74 (M37702)'. + +- 0.155: Added 'C74 (M37702)' device (machine\namcomcu.c). + +$end + + + +$info=namcoc75 +$mame + +DEVICE: + +Namco C75 (M37702) + + +ROMS: + +c75.bin (16k internal) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcomcu.cpp. + +- 0.186: Changed description to 'Namco C75 (M37702)'. + +- 0.155: Added 'C75 (M37702)' device (machine\namcomcu.c). + +$end + + + +$info=namcoc76 +$mame + +DEVICE: + +Namco C76 (M37702) + + +ROMS: + +c76.bin (16k internal) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcomcu.cpp. + +- 0.186: Changed description to 'Namco C76 (M37702)'. + +- 0.155: Added 'C76 (M37702)' device (machine\namcomcu.c). + +$end + + + +$info=namcoio_gearbox +$mame + +DEVICE: + +Namco I/O Gearbox + + +WIP: + +- 0.246: Changed sourcefile to namco\namcoio_gearbox.cpp. + +- 0.182: Added 'Namco I/O Gearbox' device (machine\namcoio_gearbox.cpp). + +$end + + + +$info=namcos1_sprite +$mame + +DEVICE: + +Namco System 1 Sprites (CUS39, CUS35/CUS48) + + +WIP: + +- 0.282: Added 'Namco System 1 Sprites (CUS39, CUS35/CUS48)' device (namco\namcos1_sprite.cpp). + +$end + + + +$info=namcos10_exio +$mame + +DEVICE: + +Namco System 10 EXIO + + +WIP: + +- 0.254: Added 'Namco System 10 EXIO' device (namco\namcos10_exio.cpp). + +$end + + + +$info=namcos10_exio_g +$mame + +DEVICE: + +Namco System 10 EXIO(G) + + +WIP: + +- 0.254: Added 'Namco System 10 EXIO(G)' device (namco\namcos10_exio.cpp). + +$end + + + +$info=namcos10_mgexio +$mame + +DEVICE: + +Namco System 10 MGEXIO + + +WIP: + +- 0.254: Added 'Namco System 10 MGEXIO' device (namco\namcos10_exio.cpp). + +$end + + + +$info=namcos12_cdxa +$mame + +DEVICE: + +Namco System 12 CDXA PCB + + +WIP: + +- 0.259: Added 'Namco System 12 CDXA PCB' (namco\namcos12_cdxa.cpp). + + +$end + + + +$info=namcos2_roz +$mame + +DEVICE: + +Namco System 2 ROZ (C102) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos2_roz.cpp. + +- 0.213: Changed description to 'Namco System 2 ROZ (C102)'. + +- 0.202: Added 'Namco Sysem 2 ROZ (C102)' device (video\namcos2_roz.cpp). + +$end + + + +$info=namcos2_sprite +$mame + +DEVICE: + +Namco System 2 Sprites (C106,C134,C135,C146) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos2_sprite.cpp. + +- 0.202: Added 'Namco System 2 Sprites (C106,C134,C135,C146)' device (video\namcos2_sprite.cpp). + +$end + + + +$info=namcos2_sprite_finallap +$mame + +DEVICE: + +Namco System 2 Sprites (C106,C134,C135,C146) (Final Lap) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos2_sprite.cpp. + +- 0.233: Added 'Namco System 2 Sprites (C106,C134,C135,C146) (Final Lap)' device (video\namcos2_sprite.cpp). + +$end + + + +$info=namcos2_sprite_metalhawk +$mame + +DEVICE: + +Namco System 2 Sprites (C106,C134,C135,C146) (Metal Hawk) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos2_sprite.cpp. + +- 0.233: Added 'Namco System 2 Sprites (C106,C134,C135,C146) (Metal Hawk)' device (video\namcos2_sprite.cpp). + +$end + + + +$info=namcos21_3d +$mame + +DEVICE: + +Namco System 21 3D Rasterizer + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos21_3d.cpp. + +- 0.202: Added 'Namco System 21 3D Rasterizer' device (video\namcos21_3d.cpp). + +$end + + + +$info=namcos21_dsp_c67_device +$mame + +DEVICE: + +Namco System 21 DSP Setup (5x C67 type) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos21_dsp_c67.cpp. + +- 0.202: Added 'Namco System 21 DSP Setup (5x C67 type)' device (machine\namcos21_dsp_c67.cpp). + +$end + + + +$info=namcos21_dsp_device +$mame + +DEVICE: + +Namco System 21 DSP Setup (1x TMS320C25 type) + + +WIP: + +- 0.246: Changed sourcefile to namco\namcos21_dsp.cpp. + +- 0.202: Added 'Namco System 21 DSP Setup (1x TMS320C25 type)' device (machine\namcos21_dsp.cpp). + +$end + + + +$info=namcostr +$mame +0.143u8 [Yasuhiro Ogawa] + + +TODO: + +* Redump roms + + +WIP: + +- 0.277: Changed visible area to 320x240. + +- 0.205: Patched a few of the stuck bits. Not a very workable fix, but perhaps better than nothing [AJR]. + +- 0.153: Removed Light gun control. + +- 0.146u1: Added gambling control. + +- 0.143u8: Yasuhiro Ogawa added 'Namco Stars' (Namco 2000). + + +Recommended Games (Medal) + +Recommended Games (Multiplay) + + +Romset: 12.5 MB / 4 files / 4.07 zip + +$end + + + +$info=nameclub +$mame +0.171 [TeamEurope, Mooglyguy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and Ryan Holtz added 'Name Club (J 960315 V1.000)' (Sega 1996). + +- 7th May 2019: Smitdogg - Thanks to ShouTime and recent donations we got several Print Club carts: Name Club. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 8 MB / 5 files / 5.16 zip + +$end + + + +$info=namenayo +$mame +0.228 [ShouTime, David Haywood] + + +< Japan > + + +WIP: + +- 0.228: ShouTime and David Haywood added 'Namennayo (Japan)' (Cat's 1982). Confirm input mapping. Added 'Bonus_Life' dipswitch. Set to 4-way stick. Fixed sprite clipping issue [David Haywood]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 64.1 kb / 11 files / 26.0 zip + +$end + + + +$info=nametune +$mame +0.36b6 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Identified Name That Tune (Bally, set 1) as the 3/31/86 version and correct ROM names [Kevin Eshbach, Brian Troha, The Dumping Union]. Changed description to 'Name That Tune (Bally, 3/31/86)'. Renamed (nametune2) to (nametunea). + +- 0.209: Changed description to 'Name That Tune (Bally, set 1)' and clone (3/23/86) to 'Name That Tune (Bally, 3/23/86)'. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.146u2: Changed description to 'Name That Tune (set 1)'. + +- 0.143u1: Updated rom names [Kevin Eshbach]. Changed description of clone (3-23-86) to 'Name That Tune (3/23/86)'. + +- 0.136u3: Kevin Eshbach added clone Name That Tune (3-23-86). + +- 31st January 2010: Smitdogg - Kevin Eshbach dumped Name That Tune (Upright 3-23-86). + +- 24th December 2009: 3D ARCADE - New 3D cabinet model for Name That Tune from Fossil and Jibmums. + +- 0.53: Added 7x 'Unknown' dipswitch. + +- 0.36b6: Aaron Giles added 'Name That Tune' (Bally/Sente 1986). + +- 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. + + +HOW TO PLAY: + +- A topic will be picked at radom. + +- All songs somehow relate to that topic. + +- Correctly Name That Tune. + +- Name 3 out of 5 to win bonus. + + +LEVELS: 15 + + +Recommended Games (Music) + +Recommended Games (Quiz) + + +Romset: 288.3 kb / 10 files / 139.1 zip + +$end + + + +$info=naname +$mame +0.37b9 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.136u4: Fabio Priuli added driver_data class and save states to the Oh My God driver. + +- 0.102: Pierpaolo Prazzoli fixed some bad tiles in Naname de Magic!. + +- 14th June 2001: Ian Patterson made Naname de Magic! work in MAMEW even without sound emulation being enabled. + +- 0.37b9: Nicola Salmoria added 'Naname de Magic! (Japan)' (Atlus 1994). + +- 30th October 2000: Nicola Salmoria added Naname de Magic to the Oh My God! driver. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 3.50 MB / 4 files / 2.16 zip + +$end + + + +$info=nand +$mame + +DEVICE: + +NAND Flash Memory + + +WIP: + +- 0.261: Removed 'Serial Flash' device. + +- 0.254: Changed sourcefile to machine\nandflash.cpp. Removed 'SmartMedia Flash card' device. + +- 0.203: Added 'NAND Flash Memory' and 'SmartMedia Flash card' device (machine\smartmed.cpp). + +- 0.149: Added 'Serial Flash' device (machine\serflash.c). + +$end + + + +$info=naomi +$mame + +NAOMI BIOS (Sega 1998) + + +BIOS: + +epr-21576h.ic27 (maincpu $0 - 2MB) Japan + +epr-21576g.ic27 (maincpu $0 - 2MB) Japan + +epr-21576e.ic27 (maincpu $0 - 2MB) Japan + +epr-21576d.ic27 (maincpu $0 - 2MB) Japan + +epr-21576c.ic27 (maincpu $0 - 2MB) Japan + +epr-21576b.ic27 (maincpu $0 - 2MB) Japan + +epr-21576a.ic27 (maincpu $0 - 2MB) Japan + +epr-21576.ic27 (maincpu $0 - 2MB) Japan + +epr-21578h.ic27 (maincpu $0 - 2MB) Export + +epr-21578g.ic27 (maincpu $0 - 2MB) Export + +epr-21578f.ic27 (maincpu $0 - 2MB) Export + +epr-21578e.ic27 (maincpu $0 - 2MB) Export + +epr-21578d.ic27 (maincpu $0 - 2MB) Export + +epr-21578a.ic27 (maincpu $0 - 2MB) Export + +epr-21577h.ic27 (maincpu $0 - 2MB) USA + +epr-21577g.ic27 (maincpu $0 - 2MB) USA + +epr-21577e.ic27 (maincpu $0 - 2MB) USA + +epr-21577d.ic27 (maincpu $0 - 2MB) USA + +epr-21577a.ic27 (maincpu $0 - 2MB) USA + +epr-21579d.ic27 (maincpu $0 - 2MB) Korea + +epr-21579.ic27 (maincpu $0 - 2MB) Korea + +boot_rom_64b8.ic606 (maincpu $0 - 512k) Set4 Dev BIOS + +develop110.ic27 (maincpu $0 - 2MB) Dev BIOS v1.10 + +develop.ic27 (maincpu $0 - 2MB) "Dev BIOS (Nov 1998) + +zukinver0930.ic25 (maincpu $0 - 2MB) Development ROM Board + +epr-21576h_multi.ic27 (maincpu $0 - 2MB) Multi-region hack + +epr-21336a.ic27 (maincpu $0 - 2MB) Dev BIOS v1.2 + +naomi_boot_2491.ic27 (maincpu $0 - 2MB) Dev Naomi Boot 2491 + +epr-21580a.ic27 (maincpu $0 - 2MB) Australia + +315-6188.ic31 (altera_pof $0 - 8244) + +main_eeprom.bin (main_eeprom $0 - 128) + +x76f100_eeprom.bin (naomibd_eeprom $0 - 132) + + +WIP: + +- 0.280: Dumped NAOMI Rev A BIOS (epr-21580a.ic27 1999 02/15 1.20) [Guru]. + +- 0.262: Added early Set5 Dev.box boot ROM (naomi_boot_2491.ic27). Note: Contains monitor routine which run in a dead loop and waiting for commands from host PC via Dev.ROM board's SCSI or serial. Not supposed to boot games [CoolFox, MetalliC]. + +- 0.250: Added Dev BIOS v1.2. Note: BIOS for games debugging and testing using NAOMI dev.box. Basically it's same as retail BIOSes but have enabled monitor/debugger and does read region code from DSW2/3/4. BAD_DUMP note: we got only 1st half of ROM, 2nd half was handcrafted from same revision retail BIOS [MetalliC, rtw, zozo]. + +- 0.240: Changed description to 'NAOMI BIOS'. + +- 0.201: Added NAOMI Development / tester BIOS (Nov 1998) and NAOMI Rev F Export BIOS [Ordyne, MetalliC]. + +- 0.188: MetalliC added multi-region BIOS hacks. + +- 0.178: MetalliC added Altera's config EPROM dump 315-6188.ic31. + +- 0.171: coolmod added unknown NAOMI development(?) board BOOT rom zukinver0930.ipl from 837-13502-01 / 837-13663 PCB. + +- 0.168: Andy Geezer and MetalliC added "NAOMI Development BIOS v1.10". + +- 0.146u3: Brian Troha and The Dumping Union added EPR-21576C (Japan) and EPR-21577A (USA) BIOS to the NAOMI driver. + +- 7th July 2012: Smitdogg - We dumped NAOMI BIOS 21576C Japan v1.30 and 21577A USA v1.20. + +- 0.145u8: Added Rev "H" USA NAOMI BIOS [Brian Troha, The Dumping Union]. + +- 0.143u5: gamerfan, Smitdogg, Brian Troha and The Dumping Union added NAOMI rev "A" Japan BIOS, original Korean BIOS as well as rev "D" Korea. Tafoid fixed duplicate file entries in each NAOMI set. + +- 0.142u3: Added Z80 (4MHz) CPU3 and 315-6146.bin rom. + +- 0.141u3: Added eeprom-naomi-x76f100-default.bin BIOS rom. + +- 0.137u3: Added dipswitches 'Monitor' and 3x 'Unknown'. + +- 0.136: Added eeprom-naomi-main-default.bin BIOS rom. + +- 0.135u4: Added BIOS 6 epr-21578h.ic27 (Export). + +- 0.134u4: R. Belmont added NAOMI revision G export BIOS. + +- 22nd October 2009: f205v dumped NAOMI BIOS 21578 G (M27C160 ic27). + +- 0.132u3: Gerald (Coy) and Dumping Union added latest US BIOS (EPR-21577G, version 1.70). + +- 0.131: Removed Ferrari F355 (Export) and Ferrari F355 (USA) BIOSes. + +- 0.126u1: Batman2509 and Starke/Peap added newest Japanese NAOMI BIOS (epr-21576h (Japan)). Moved HOTD2-specific BIOSes to hod2bios (NAOMI House of the Dead 2 BIOS). + +- 0.126: Andy Geezer added new Ferrari F355 USA BIOS to NAOMI. + +- 0.125u7: Brian Troha and Guru added additional NAOMI BIOSes. Added 4x Japan BIOSes. + +- 0.123u1: Arzeno Fabrice added HOTD2-specific BIOSes (US + Export). + +- 0.122u8: Added BIOS roms epr-21577d.bin and dcnaodev.bios (NAOMI Dev BIOS). + +- 0.122u7: Brian Troha added all the known NAOMI BIOS dumps along with descriptions and information about region bytes & version numbers. + +- 0.114u1: Added NAOMI BIOS. + + +Romset: 56.5 MB / 32 files / 9.28 zip + +$end + + + +$info=naomi_m1_board +$mame + +DEVICE: + +Sega NAOMI M1 Board + + +WIP: + +- 0.246: Changed sourcefile to sega\naomim1.cpp. + +- 0.143u4: Added 'Sega NAOMI M1 Board' device (machine\naomim1.c). + +$end + + + +$info=naomi_m2_board +$mame + +DEVICE: + +Sega NAOMI M2 Board + + +WIP: + +- 0.246: Changed sourcefile to sega\naomim2.cpp. + +- 0.143u4: Added 'Sega NAOMI M2 Board' device (machine\naomim2.c). + +$end + + + +$info=naomi_m4_board +$mame + +DEVICE: + +Sega NAOMI M4 Board + + +WIP: + +- 0.246: Changed sourcefile to sega\naomim4.cpp. + +- 0.143u4: Added 'Sega NAOMI M4 Board' device (machine\naomim4.c). + +$end + + + +$info=naomi_rom_board +$mame + +DEVICE: + +Sega NAOMI ROM Board + + +WIP: + +- 0.246: Changed sourcefile to sega\naomirom.cpp. + +- 0.143u4: Added 'Sega NAOMI ROM Board' device (machine\naomirom.c). + +$end + + + +$info=naomi2 +$mame + +NAOMI 2 BIOS (Sega 2001) + + +BIOS: + +epr-23605c.ic27 (maincpu $0 - 2MB) Japan + +epr-23605b.ic27 (maincpu $0 - 2MB) Japan + +epr-23605a.ic27 (maincpu $0 - 2MB) Japan + +epr-23605.ic27 (maincpu $0 - 2MB) Japan + +epr-23608c.ic27 (maincpu $0 - 2MB) Export + +epr-23608b.ic27 (maincpu $0 - 2MB) Export + +epr-23608a.ic27 (maincpu $0 - 2MB) Export + +epr-23608.ic27 (maincpu $0 - 2MB) Export + +epr-23607c.ic27 (maincpu $0 - 2MB) USA + +epr-23607b.ic27 (maincpu $0 - 2MB) USA + +epr-23607.ic27 (maincpu $0 - 2MB) USA + +epr-23609b.ic27 (maincpu $0 - 2MB) Korea + +epr-23610b.ic27 (maincpu $0 - 2MB) Australia + +epr-23605c_multi.ic27 (maincpu $0 - 2MB) Multi-region hack + +main_eeprom.bin (main_eeprom $0 - 128) + +x76f100_eeprom.bin (naomibd_eeprom $0 - 132) + + +WIP: + +- 0.280: Dumped Naomi 2 Rev B BIOS (epr-23610b.ic27 2001 09/10 1.70) [Guru]. + +- 0.240: Changed description to 'NAOMI 2 BIOS'. + +- 0.222: NAOMI2 USA BIOS Rev.C and Korea BIOS Rev.B dumped (epr-23607c.ic27 and epr-23609b.ic27) [Xuserv]. + +- 0.188: MetalliC added multi-region BIOS hacks. + +- 0.142u3: Added Z80 (4MHz) CPU3 and 315-6146.bin rom. + +- 0.141u3: Added eeprom-naomi-x76f100-default.bin BIOS rom. + +- 0.140u3: The Dumping Union added NAOMI 2 Export BIOS (epr-23608a.bin). + +- 0.136: Added eeprom-naomi-main-default.bin BIOS rom. + +- 0.135u4: Added BIOS 4 epr-23608c.bin (Export). + +- 0.127u5: Brian Troha added newest NAOMI 2 BIOS (epr-23605c.bin). + +- 0.125u7: Brian Troha and Guru added additional NAOMI BIOSes. Added Japan BIOS (epr-23605a.bin). + +- 0.123u2: Added and hooked up AICA (NAOMI sound chip). NAOMI boot sounds now play. Since it's an SCSPx2 with ADPCM instead of FM it's already feature-complete except filter envelopes. A bug in the ARM7 core causes incorrect pan/level values to be computed in e.g. the NAOMI SOUND TEST menu. This is not a defect in the AICA [ElSemi, Deunan Knute, kingshriek, R. Belmont]. + +- 0.123u1: Changed ARM7 CPU2 clock speed to 2822400 Hz. + +- 0.114u1: Added NAOMI 2 BIOS. + + +Romset: 28 MB / 16 files / 6.85 zip + +$end + + + +$info=naomigd +$mame + +NAOMI GD-ROM BIOS (Sega 2001) + + +BIOS: + +epr-21576e.ic27 (maincpu $0 - 2MB) Japan + +epr-21576g.ic27 (maincpu $0 - 2MB) Japan + +epr-21576h.ic27 (maincpu $0 - 2MB) Japan + +epr-21578h.ic27 (maincpu $0 - 2MB) Export + +epr-21578g.ic27 (maincpu $0 - 2MB) Export + +epr-21578e.ic27 (maincpu $0 - 2MB) Export + +epr-21577h.ic27 (maincpu $0 - 2MB) USA + +epr-21577g.ic27 (maincpu $0 - 2MB) USA + +epr-21577e.ic27 (maincpu $0 - 2MB) USA + +main_eeprom.bin (main_eeprom $0 - 128) + +x76f100_eeprom.bin (naomibd_eeprom $0 - 132) + + +WIP: + +- 0.240: Changed description to 'NAOMI GD-ROM BIOS'. + +- 0.161: BIOS info corrections [MetalliC]. Removed BIOS epr-21576d (Japan), epr-21578d (Export), epr-21577d (USA) and epr-21579d (Korea). + +- 0.145u8: Added Rev "H" USA NAOMI BIOS [Brian Troha, The Dumping Union]. + +- 0.143u5: Added rev "D" Korea BIOS [gamerfan, Smitdogg, Brian Troha, The Dumping Union]. + +- 0.143u3: Removed 315-6146.bin rom. + +- 0.142u3: Added Z80 (4MHz) CPU3 and 315-6146.bin rom. + +- 0.141u3: Added eeprom-naomi-x76f100-default.bin BIOS rom. + +- 0.136: Added eeprom-naomi-main-default.bin BIOS rom. + +- 0.135u4: Added BIOS 4/5 roms epr-21578h.ic27 and epr-21578g.ic27 (Export). + +- 0.126: Guru added 'NAOMI GD-ROM BIOS' (Sega 2001). + + +Romset: 18 MB / 11 files / 3.01 zip + +$end + + + +$info=narc +$mame +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +SETUP: + +- The first time you run the game, it will say "DEFAULT ADJUSTMENTS RESTORED". Press F2 to enter test mode and exit to start. + + +Bugs: + +- Annoying high pitch sound. wuemura (ID 06805) + + +WIP: + +- 0.262: Dumped PLS153s ($0, $100, $200, $300, $400) for Narc [Domenico Cervini]. + +- 0.231: Historical Source added clone Narc (rev 6.00). Added documentation about the known NARC sound program ROMs and sound data [Brian Troha]. + +- 0.230: Dumped the correct REV1 sound ROMs for clone Narc (rev 1.80) [Brian Troha, The Dumping Union]. + +- 0.227: Phil Bennett, Brian Troha and The Dumping Union added clone Narc (rev 4.00). coolmod, Phil Bennett, Brian Troha and The Dumping Union added clone Narc (rev 1.80). Correct rom labels for the Narc sets [Brian Troha]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 4th December 2012: Guru - Dumped the PLS153's from Narc. + +- 0.145u7: Added 'Williams NARC Sound Board' sound. + +- 0.133u5: Volker Hann and TeamEurope added clone Narc (rev 2.00). + +- 0.133u1: Fixed rom names. + +- 8th June 2009: Guru - Chips for decapping from Narc arrived. Thanks to Smitdogg. + +- 0.123: Changed VSync to 54.905648 Hz. + +- 0.122u6: Aaron Giles fixed language settings. Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2/3 to 8MHz. + +- 0.122u4: Aaron Giles fixed sound board synthesizer test in testmode (narc37b16yel). Replaced M6809 CPU1/2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u1: Changed visible area to 511x399 and VSync to 27.452824 Hz. + +- 8th April 2007: Mr. Do - Added the bezel for Narc. + +- 7th August 2006: 3D ARCADE - New 3D cabinet model for NARC from BTribble. + +- 0.101u1: Fixed cpu2/3 roms addresses. + +- 0.63: Changed visible area to 512x400. + +- 0.53: Changed palettesize to 8192 colors. + +- 0.37b5: Added clone Narc (rev 3.20). Changed visible area to 512x401. + +- 17th July 2000: Aaron Giles fixed crashes in Narc. + +- 15th March 2000: Aaron Giles fixed Narc from freezing. + +- 27th February 2000: Aaron Giles fixed Narc from crashing. + +- 0.36b16: Added Custom sound. + +- 0.36b9.1: Added (Testdriver) Narc (rev 3.00). + +- 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz and YM2151 to 3579580 Hz. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.35b2: Added HC55516 sound and removed 1x DAC. + +- 0.34b8: Changed description to 'Narc (rev 7.00)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Narc' (Williams 1988). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Romset: 4.63 MB / 75 files / 2.48 zip + +$end + + + +$info=nascar +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'Nascar (4.50 Spain)' from a parent set to clone 'Nascar (CPU 4.50, display L4.00, Spain)'. Changed parent description to 'Nascar (CPU 4.50, display A4.00)' and clones 'Dale Jr. (5.00)' to 'Dale Jr. (CPU 5.00, display J5.00)', (3.01 Spain) to 'Nascar (CPU 3.01, display L3.01, Spain)', (3.01) to 'Nascar (CPU 3.01, display A3.01)', (3.40 Spain) to 'Nascar (CPU 3.40, display L3.03, Spain)', (3.40) to 'Nascar (CPU 3.40, display A3.03)', (3.50 Spain) to 'Nascar (CPU 3.50, display L3.03, Spain)', (3.50) to 'Nascar (CPU 3.50, display A3.03)', (3.52 Spain) to 'Nascar (CPU 3.52, display L3.03, Spain)', (3.52) to 'Nascar (CPU 3.52, display A3.03)', (4.00 Spain) to 'Nascar (CPU 4.00, display L4.00, Spain)' and (4.00) to 'Nascar (CPU 4.00, display A4.00)'. + +- 0.177: Added clone Dale Jr. (5.00). + +- 0.143u5: Added clones Nascar (3.52), (3.50 Spain) and (3.52 Spain). + +- 0.141u4: destruk and Miodrag Milanovic added clones Nascar (3.01), (3.40), (3.50), (4.00), (3.01 Spain), (3.40 Spain) and (4.00 Spain). Changed 'Nascar (Spain)' from a clone of 'Nascar (4.50)' to parent 'Nascar (4.50 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Nascar (4.50)' (Stern 2005) and 'Nascar (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.81 MB / 9 files / 3.94 zip + +$end + + + +$info=nastar +$mame +0.37b3 [Jarek Burczynski] + + +WIP: + +- 0.150: Use actual XTAL clocks for machine config for Rastan Saga 2 & clones [Brian Troha]. + +- 0.106u12: MASH added PLDs ($0, 200 - ampal16l8-b81-05.21 and ampal16l8-b81-06a.2) to Nastar (World). + +- 0.106u3: Added 'Cabinet' dipswitch to clone (US). + +- 0.77u3: Jarek Burczynski fixed rom names and added some info about PALs to the driver. + +- 0.37b4: Added dipswitches 'Flip Screen', 'Difficulty' and 'Bonus Life'. + +- 0.37b3: Jarek Burczynski added 'Nastar (World)' (Taito 1988) and clones Nastar Warrior (US) and Rastan Saga 2 (Japan). + +- 20th May 2000: Jarek Burczynski fixed some YM2151 bugs and he sent in a Taito-B system driver, with support for Crime City and Rastan Saga 2. + + +STORY: + +- The "Rastania" was a sacred place, in whuch the temple, "Skyscraper", soared into the sky. It was said that whoever conquer the "Skyscraper" would rule the "Rastania". A wicked group has invaded the "Skyscraper" and has tried to make it their own. If the situation is left as it is, the place would eventually be controlled by this wicked group. So, a courageous young man has risen in revolt against the wicked group! + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.56 MB / 11 files / 1.24 zip + +$end + + + +$info=natodef +$mame +0.37b7 [Phil Stroffolino] + + +Artwork available + +Samples required (5.41 MB - Cassette tape sample) + + +WIP: + +- 0.258: Correct labels and PCB locations for NATO Defense and clone [Brian Troha]. + +- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Nato Defense. + +- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller. + +- 12th November 2006: Mr. Do - We have Nato Defense bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske]. + +- 3rd January 2001: HobbesAtPlay fixed the ROM auditing function to work with natodefa. + +- 0.37b9: Added clone NATO Defense (alternate mazes). Fixed gfx1 rom loading. + +- 8th September 2000: Mike Haaland added an alternative mazes version of NATO Defense. + +- 0.37b7: Phil Stroffolino added 'NATO Defense' (Pacific Novelty 1982). GFX ROMs may be hooked up wrong (see screenshots from flyers). Do we need to emulate the TMS9927 VTAC ? The video controller registers effect screen size (currently hard-coded on a per-game basis). + +- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense). + +- 9th April 2000: Phil Stroffolino added NATO Defense to the Thief driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 61 kb / 17 files / 26.6 zip + +$end + + + +$info=naughtyb +$mame +0.35b11 [Brad Oliver] + +0.25 [Sal, John Bugliarisi] + + +Artwork available + + +Bugs: + +- naughtyb and clones: Sound inaccuracies. 125scratch (ID 08988) + +- [possible] Problem when you get a bonus. The Dog (ID 01133) + + +WIP: + +- 0.198: f205v and Matteo added clone Naughty Boy (bootleg, set 2). Changed description of clone (bootleg) to 'Naughty Boy (bootleg, set 1)'. + +- 0.138u1: Angelo Salese rewritten palette initialization in Naughty Boy HW by using the RESNET. + +- 0.133u1: Renamed (naughtya) to (naughtyba) and (naughtyc) to (naughtybc). + +- 0.129u4: Changed 'Custom' sound to 'Naughty Boy Custom'. + +- 0.127u5: Couriersud fixed wrong RESNET calculation in Naughty Boy. Added 7407 Hex open collector buffer. The palette PROMs are connected to a 7407, which in turn is connected to the RGB output. + +- 0.118u2: Changed Z80 CPU1 clock speed to 3MHz. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Naughty Boy bezel. + +- 0.89u3: HobbesAtPlay supported cocktail mode in Naughty Boy. Added 'Cabinet' dipswitch and 2nd Player. + +- 0.37b1: Removed 2nd TMS36XX. + +- 0.36: Removed 2nd TMS36XX. + +- 0.36RC2: Added 2x TMS36XX sound. + +- 12th March 2000: Juergen Buchmueller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. + +- 0.36b7: Sal Bugliarisi fixed coin sound in Naughty Boy. Added Custom sound. + +- 30th April 1999: Nicola made the Naughty Boy sound a lot better. + +- 0.35b11: Brad Oliver added 'Naughty Boy' (Jaleco 1982) and clone (bootleg). Changed 'Naughty Boy' to clone 'Naughty Boy (Cinematronics)'. Renamed (naughtyb) to (naughtyc). + +- 0.34b1: Added color PROMs ($0, 100 - palette low and high bits). + +- 0.33b7: Known issues: Music is wrong. + +- 0.30: Brad Oliver added sound in Naughty Boy and Pop Flamer, using the Pleiads driver. Not very good, but it's a start. + +- 0.29: Nicola Salmoria fixed bug in Naughty Boy coin insertion/start game handling. Alan J. McCormick and Nicola Salmoria added accurate colors to Naughty Boy (probably). Known issues: Some colors seem wrong, maybe the PROM is bad or I made some mistake in its interpretation. + +- 0.27: InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Naughty Boy use this feature. + +- 0.25: Nicola Salmoria and Mirko Buffoni added 'Naughty Boy' (Jaleco 1982). Technical information are from Sal and John Bugliarisi. The driver based largely on MAME's Phoenix driver. Remember that code area is 64k long and not 32k. Mirko Buffoni added high score saving to Naughty Boy. Game is playable with (close) accurate colors and no sound. Control: Arrows = Move around and CTRL = Throw the stone. + +- 13th January 1997: Dumped Naughty Boy (Cinematronics). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 32.5 kb / 18 files / 20.3 zip + +$end + + + +$info=naughtyb_sound +$mame + +DEVICE: + +Naughty Boy Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to phoenix\pleiads.cpp. + +- 0.192: Changed description to 'Naughty Boy Custom Sound'. + +- 0.154: Changed description to 'Naughty Boy Audio Custom'. + +- 0.149u1: Added 'Naughty Boy Custom' device (audio\pleiads.c). + +- 0.129u4: Changed 'Custom' sound to 'Naughty Boy Custom'. + +$end + + + +$info=nautilus +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added 'Nautilus' (Playmatic 1984). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 16 kb / 2 files / 10.6 zip + +$end + + + +$info=navarone +$mame +0.36b16 [Juergen Buchmueller] + + +TODO: + +* Fix/complete sound + + +WIP: + +- 0.256: Fixed rom names. + +- 0.143u3: hap fixed cocktail Player 2 shot offset in Navarone. + +- 0.141u3: Added color overlay to Navarone. Changed palettesize to 4 colors. + +- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'. + +- 0.127u6: Stephane Humbert reworked Navarone INPUT_PORTS definitions by using conditional dipswitches. Replaced 'Lives/Bonus Life' dipswitch with 'Lives' and 'Bonus Life'. + +- 0.123u2: Changed palettesize to 5 colors. + +- 0.78u1: Added 2nd Player and 'Lives/Bonus Life' dipswitch. Removed 2nd coin slot. Nicola Salmoria changed description to 'Navarone'. I guess that's the correct name, as in 'the guns of Navarone'. Renamed (navalone) to (navarone). + +- 0.36b16: Juergen Buchmueller added 'Navalone' (Namco 1980). + +- 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 6 kb / 3 files / 4.74 zip + +$end + + + +$info=nb1412m2 +$mame + +DEVICE: + +NB1412M2 Mahjong Custom + + +WIP: + +- 0.246: Changed sourcefile to nichibutsu\nb1412m2.cpp. + +- 0.197: Added 'NB1412M2 Mahjong Custom' device (machine\nb1412m2.cpp). + +$end + + + +$info=nb1413m3 +$mame + +DEVICE: + +NB1413 Mahjong Custom + + +WIP: + +- 0.246: Changed sourcefile to nichibutsu\nb1413m3.cpp. + +- 0.186: Changed description to 'NB1413 Mahjong Custom'. + +- 0.149u1: Added 'NB1413M3 Mahjong Custom' device (machine\nb1413m3.c). + +$end + + + +$info=nb1414m4 +$mame + +DEVICE: + +NB1414M4 Custom + + +WIP: + +- 0.249: Changed description to 'NB1414M4 Custom'. + +- 0.246: Changed sourcefile to nichibutsu\nb1414m4.cpp. + +- 0.159: Added 'NB1414M4 Mahjong Custom' device (machine\nb1414m4.c). + +$end + + + +$info=nba_802 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'NBA v8.02' (Stern 200?) and clones v5.00, v6.00, v7.00 and v8.01. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 29.9 MB / 6 files / 21.9 zip + +$end + + + +$info=nbaf_31 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'NBA Fastbreak (3.1 - S3.0)' (Bally 1997) and clones (1.1), (1.15), (1.1 - S2.0), (1.1 - S0.4), (2.1), (2.2), (2.3) and (3.1 - S1.0). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 5.50 MB / 6 files / 5.15 zip + +$end + + + +$info=nbagold +$mame +0.164 [David Haywood] + + +HardDisk required + + +WIP: + +- 0.243: Fixed watchdog reset when select other game menu from service menu [Ted Green]. + +- 0.225: Changed description to 'SportStation: NBA Showtime NBA on NBC Gold Edition (ver 3.0, Feb 18 2000) / NFL Blitz 2000 Gold Edition'. + +- 0.223: Ted Green fixed 'NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation)' - Game now playable. Removed depricated DRC flag and added a flag to disable intrablock branching (cpu\mips\mips3drc.cpp and mips3.h). + +- 0.222: Changed description to 'NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation)'. + +- 0.209: Changed serial number for nbagold, fixes hang starting blitz 2000 [Ted Green]. + +- 0.206: Replaced R5000 CPU1 with QED5271. + +- 0.204: Mark frame buffer as changed after direct LFB write (video\voodoo.cpp). Fixes missing text during NBA Showtime Gold power on tests [Ted Green]. + +- 0.202: Hydreigon added imperfect sound flag to NBA Showtime Gold (previous flagged as no sound). + +- 0.197: Ted Green added driver init for NBA Showtime Gold. + +- 0.190: Changed R5000 (little) CPU1 clock speed to 250MHz and VSync to 120 Hz. Added 'Select Game' dipswitch. + +- 0.188: Replaced 8-way Joystick with Stick. + +- 0.187: Ted Green added writing to subsystem id register (machine\pci-ide.cpp). Fixes power-on PCI Data Test in NBA Showtime Gold. + +- 0.186: Ted Green added proper IOASIC shuffling for NBA Showtime Gold and added SIO FPGA register reset. + +- 0.164: David Haywood added 'NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (Sports Station?)' (Midway Games 2000). Note: Not sure if NBA Showtime: NBA on NBC Gold was a standalone release, or the version with NBA Showtime: NBA on NBC Gold is actually 'Sports Station'. It's possible the boot rom and CHD are mismatched here. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 544 kb / 2 files / 162.6 zip + +CHD: 7.87 GB (Compressed: 838.7) + +$end + + + +$info=nbahangt +$mame +0.231 [Historical Source] + +0.37b12 [Guru] + +0.37b5 [Aaron Giles] + + +SETUP: + +- Adjust low game volume with F2 to enter test menu. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Exit test menu and press F2 again. + + +WIP: + +- 0.286: Dumped security PIC for Phantom Haus [Darksoft]. Added Microchip PIC16C57 (4MHz) CPU3. + +- 0.231: Historical Source added NBA Hangtime (ver L1.3 10/10/96) and clones NBA Hangtime (ver L1.2 8/29/96), NBA Hangtime (ver M1.1 4/16/96), NBA Hangtime (ver M1.2 8/29/96), NBA Hangtime (ver M1.3 10/10/96), NBA Maximum Hangtime (ver L0.9 10/30/96) and NBA Maximum Hangtime (ver M1.0 11/08/96). Changed NBA Maximum Hangtime and clones from a parent set to clones of NBA Hangtime. Changed (rev L1.1 04/16/96) to clone 'NBA Hangtime (ver L1.1 4/16/96)', (rev L1.0 11/08/96) to 'NBA Maximum Hangtime (ver L1.0 11/08/96)' and (rev L1.03 06/09/97) to 'NBA Maximum Hangtime (ver L1.03 06/09/97)'. Renamed (nbahangt) to (nbahangtl11) and (nbamht1) to (nbamhtl10). + +- 0.227: Correct NBA Hangtime and NBA Maximum Hangtime rom labels. Additional Documentation as well [Brian Troha]. Changed description to 'NBA Maximum Hangtime (rev L1.03 06/09/97)' and clone (rev 1.0 11/08/96) to 'NBA Maximum Hangtime (rev L1.0 11/08/96)'. + +- 0.181: Changed 'NBA Maximum Hangtime (rev 1.03 06/09/97)' and (rev 1.0 11/08/96) from clones of 'NBA Hangtime' to parent and clone. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. + +- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz. + +- 0.81u5: Asure added NBA Maximum Hangtime (rev 1.03 06/09/97). Renamed (nbamaxht) to (nbamht1). + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.67: Changed description to 'NBA Hangtime (rev L1.1 04/16/96)' and (rev 1.0) to 'NBA Maximum Hangtime (rev 1.0 11/8/96)'. + +- 0.63: Changed visible area to 400x254. + +- 0.37b12: Guru added NBA Hangtime (rev L1.1). + +- 18th January 2001: Guru re-submitted the Wolf Unit driver with NBA Hangtime added. + +- 26th December 2000: Guru - I dumped (and added to MAME) another Midway game called NBA Hangtime. This is the parent game of NBA Maximum Hangtime which drops very nicely into the MAME driver with very little effort. + +- 24th December 2000: Guru added NBA Hangtime to the Wolf Unit driver. + +- 0.37b5: Aaron Giles added 'NBA Maximum Hangtime (rev 1.0)' (Midway 1996). + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + + +LEVELS: 29 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 25 MB / 27 files / 15.7 zip + +$end + + + +$info=nbajam +$mame +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Bugs: + +- When you the glass shatters, the game should slow down. AxE (ID 00747) + + +WIP: + +- 0.262: Scuba King added clone NBA Jam (proto v 2.00 1/24/93). reynaldodhalam added clone NBA Jam (proto v 1.01 1/23/93). + +- 0.253: Correct and documented NBA JAM sound roms [Brian Troha]. + +- 0.231: Changed description to 'NBA Jam (rev 3.01 4/07/93)' and clones (rev 1.00 02/1/93) to 'NBA Jam (rev 1.00 2/1/93)' and (rev 2.00 02/10/93) to 'NBA Jam (rev 2.00 2/10/93)'. + +- 0.193: Lower ADPCM volume of the williams_adpcm_sound_device. This fixes possible volume balance issue in NBA Jam / Williams ADPCM Sound Board [hap]. Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.171: Alex Meijer and Bernard Tack added clone NBA Jam (rev 1.00 02/1/93). Correct rom labels for NBA Jam and clones [Brian Troha]. + +- 0.145u7: Added 'Williams ADPCM Sound Board' sound. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u1: Aaron Giles substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last). Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.77u2: Added dipswitches 'Country' and 3x 'Unused'. + +- 0.63: Changed visible area to 400x254. + +- 10th October 2002: Aaron Giles fixed the NBA Jam sounds by removing some speedup hacks, as a result the driver will be much slower. + +- 1st August 2000: Jim Hernandez fixed the volume balance in the NBA Jam games. + +- 0.37b5: Fixed rom loading and changed visible area to 395x254. + +- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. + +- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. + +- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). + +- 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated. + +- 0.36RC2: Added clones NBA Jam (rev 2.00 02/10/93). + +- 4th March 2000: Guru - Plugged the roms for NBA Jam Rev 2.0 into the MAME driver and guess what? A very early WIP of MAME running these games... I've sent the driver to Nicola so it can be fixed up and added officially. + +- 27th February 2000: Guru - Dumped NBA Jam Rev 2.00. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. Changed description to 'NBA Jam (rev 3.01 04/07/93)'. + +- 0.36b7: Changed TMS34010 CPU1 clock speed to 6250000 Hz. + +- 0.35b2: Changed M6809 CPU2 clock speed to 8MHz and visible area to 399x256. Replaced the 3x DAC sound with 1x DAC. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'NBA Jam' (Midway 1993). Not working. + +- 30th March 1998: Dumped NBA Jam (rev 3.01 04/07/93). + + +LEVELS: 27 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 10.1 MB / 21 files / 5.86 zip + +$end + + + +$info=nbajamex +$mame +0.178 [Arzeno Fabrice] + +0.78 [smf] + + +WIP: + +- 0.268: Added Acclaim RAX sound. + +- 0.245: Proper labels for NBA Jam Extreme (ver. 1.10I) [Brian Troha]. + +- 0.233: Removal of superfluous 'unknown' ROM def for clone NBA Jam Extreme (ver. 1.04) [Brian Troha]. + +- 0.225: AJR fixed region width in clone NBA Jam Extreme (ver. 1.04). + +- 0.216: More accurate rom label for clone NBA Jam Extreme (ver. 1.04) [Brian Troha]. + +- 0.195: Moved bank scheme to address_map_bank_device in NBA Jam Extreme [cam900]. + +- 0.193: Fixed Acclaim RAX sound [Olivier Galibert]. Mostly switched to configured banking. NBA Jam Extreme banking still to update. Very preliminary work on supporting save state. Will need more work in various devices [Osso]. + +- 0.181: Osso added 4th button to NBA Jam Extreme. + +- 0.180: Emulated the Acclaim RAX sound board, fixing sound in NBA Jam Extreme. Hooked up extra NVRAM in NBA Jam Extreme. This fixes game crashes and NVRAM gets corrupted [Phil Bennett]. Added ADSP-2181 (16670000 Hz) sound and 2x DMA-driven DAC. + +- 0.178: Arzeno Fabrice added NBA Jam Extreme (ver. 1.10I). Added CAT702 protection key. Changed 'NBA Jam Extreme' to clone 'NBA Jam Extreme (ver. 1.04)'. Renamed (nbajamex) to (nbajamexa). + +- 0.158: Implemented ROM banking in NBA Jam Extreme and game coins up - Game now playable [R. Belmont, Peter Ferrie]. + +- 24th January 2015: R. Belmont - One of the very few PSX hardware games we'd never gotten working was Acclaim's NBA Jam Extreme. This game had a large ROM capacity relative to other games on the hardware and nobody could ever figure out how the ROM banking was meant to work. Recently we had a sort of miniature breakthrough when recently added team member Peter Ferrie figured out how to get the game to boot and show a few screens plus the test menus, but it still didn't continue and was nowhere near playable. So armed with the ROM test screen, I figured out a banking scheme that would allow it to pass, and then worked out a few extra minor details attempting to run the game. Finally, success! It turns out that Peter's hack to get it to boot worked entirely by accident, but sometimes that kind of dumb luck is all you need when you're emulating a game. + +- 0.81: Fixed user2, cpu2 and sound1 rom loading. + +- 0.78: smf added 'NBA Jam Extreme' (Acclaim 1996). + +- 4th January 2002: Guru - Dumped NBA Jam Extreme. + +- 10th November 2001: Guru - Received NBA Jam Extreme (ZN1 hardware). Big thanks to Smitdogg. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 34.5 MB / 20 files / 24.8 zip + +$end + + + +$info=nbajamte +$mame +0.36RC2 [Guru] + + +Artwork available + + +WIP: + +- 0.262: Anonymous added clone NBA Jam Tournament Edition (proto 2.00 12/17/93). Note: The romset contained only the program ROMs and PCB pics are available, so ideally every other one should be checked if another PCB ever shows up not marking them as BAD_DUMP as they pass the ROM test. + +- 0.254: Made NBA Jam Tournament Edition titles more consistent with marketing materials [Michael Sanborn]. Changed description to 'NBA Jam Tournament Edition (rev 4.0 3/23/94)' and clones (rev 1.00 1/17/94) to 'NBA Jam Tournament Edition (rev 1.00 1/17/94)', (rev 2.0 1/28/94) to 'NBA Jam Tournament Edition (rev 2.0 1/28/94)', (rev 2.1 2/06/94) to 'NBA Jam Tournament Edition (rev 2.1 2/06/94)', (rev 3.0 2/26/94) to 'NBA Jam Tournament Edition (rev 3.0 2/26/94)', (rev 3.0 3/04/94) to 'NBA Jam Tournament Edition (rev 3.0 3/04/94)', (rev 4.0 3/03/94) to 'NBA Jam Tournament Edition (rev 4.0 3/03/94)' and (rev 5.2 8/11/95, prototype) to 'NBA Jam Tournament Edition (Nani Edition, rev 5.2 8/11/95, prototype)'. + +- 0.231: Historical Source added clones NBA Jam TE (rev 2.1 2/06/94), NBA Jam TE (rev 3.0 2/26/94) and NBA Jam TE (rev 4.0 3/03/94). Changed parent description to 'NBA Jam TE (rev 4.0 3/23/94)' and clones (rev 1.0 01/17/94) to 'NBA Jam TE (rev 1.00 1/17/94)', (rev 2.0 01/28/94) to 'NBA Jam TE (rev 2.0 1/28/94)' and (rev 3.0 03/04/94) to 'NBA Jam TE (rev 3.0 3/04/94)'. Renamed (nbajamte2) to (nbajamte2a). + +- 22nd November 2020: Mr. Do - New artwork for NBA Jam TE shows animated controls for all four players, where two joysticks are defined in a single input port. ArsInvictus added marquee for NBA Jam TE, courtesy of BYOAC/CAG. From here, I added in the bezel instruction cards and the control panel artwork, also courtesy of BYOAC/CAG. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.171: Correct rom labels for NBA Jam TE and clones [Brian Troha]. + +- 0.147: Renamed (nbajamt1) to (nbajamte1), (nbajamt2) to (nbajamte2), (nbajamt3) to (nbajamte3) and (nbajamtn) to (nbajamten). + +- 0.145u7: Added 'Williams ADPCM Sound Board' sound. + +- 0.143u7: TerryMasters added clone 'NBA Jam T.E. Nani Edition (rev 5.2 8/11/95, prototype)'. + +- 21st August 2011: Smitdogg - TerryMasters dumped NBA Jam T.E. Nani Edition Rev 5.2 8/11/95. + +- 7th December 2009: Mr. Do - Here is NBA Jam TE artwork that I had completed some time ago, but never got around to adding them in, thanks to the BYOAC/CAG artwork (http://artwork.joymonkey.com/). + +- 0.127u4: Atari Ace separate NBA Jam TE from NBA Jam as they are not technically clones of each other. Changed 'NBA Jam TE (rev 4.0 03/23/94)' from a clone of 'NBA Jam (rev 3.01 04/07/93)' to parent. + +- 1st August 2000: Jim Hernandez fixed the volume balance in the NBA Jam games. + +- 0.37b5: Added clones NBA Jam TE (rev 1.0 01/17/94), (rev 2.0 01/28/94) and (rev 3.0 03/04/94). + +- 0.36RC2: Added 'NBA Jam TE (rev 4.0 03/23/94)' (Midway 1994). + +- 4th March 2000: Guru - Plugged the roms for NBA Jam Tournament Edition into the MAME driver and guess what? A very early WIP of MAME running these games... I've sent the driver to Nicola so it can be fixed up and added officially. NBA Jam TE is not playable yet. + +- 27th February 2000: Guru - Dumped NBA Jam TE (which is a ROM upgrade kit for NBA Jam). + + +LEVELS: 27 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 10.1 MB / 21 files / 5.01 zip + +$end + + + +$info=nbamac +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'NBA MAC' (MAC S.A. 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 64 kb / 2 files / 52.0 zip + +$end + + + +$info=nbanfl +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.284: Changed nbanfl to use the different bootroms as BIOS options. Removed patch for nbanfl [Hydreigon]. + +- 0.246: Genaro Rodarte dumped revision 2.6 of the 'SportStation: NBA Showtime NBA on NBC' boot ROM. Fixed rom names. + +- 0.243: Fixed watchdog reset when select other game menu from service menu [Ted Green]. + +- 0.225: Changed description to 'SportStation: NBA Showtime NBA on NBC (ver 2.1, Sep 22 1999) / NFL Blitz 2000 Gold Edition (ver 1.5, Sep 22 1999)'. + +- 0.223: Ted Green fixed NBA Showtime / NFL Blitz 2000 (ver 2.1) - Game now playable. Removed depricated DRC flag and added a flag to disable intrablock branching (cpu\mips\mips3drc.cpp and mips3.h). + +- 0.202: Hydreigon added imperfect sound flag to NBA Showtime (previous flagged as no sound). + +- 0.190: Changed R5000 (little) CPU1 clock speed to 250MHz and VSync to 120 Hz. Added 'Select Game' dipswitch. + +- 0.189: Re-added blitz00_nov30_1999.u27 rom. Mark as BAD_DUMP and added patch to fix [Ted Green]. + +- 0.188: Replaced 8-way Joystick with Stick. + +- 0.186: Removed blitz00_nov30_1999.u27 pci rom. + +- 0.164: David Haywood added BIOS rom for BLITZ2000. Changed description to 'NBA Showtime / NFL Blitz 2000 (ver 2.1)'. + +- 18th May 2013: Smitdogg - Bad A Billy sent us 2 new dumps of NBA Showtime / NFL Blitz 2000. I'm not sure yet which revisions they are. Other than that we're trying to sort out more NAOMI redumps and there have been a bunch of new arrivals at f205v's/citylan. + +- 0.103u3: Changed ADSP2104 CPU2 clock speed to 16MHz. Removed 4x DMA-driven DAC sounds and fixed dipswitches. + +- 16th January 2006: Aaron Giles - Took a decent amount of hacking, but I'm finally into the attract mode in NBA Showtime. The game crashes out pretty quickly and there are other problems, but at least now I can verify that the CHD dump is good (and it is). + +- 0.91u1: Aaron Giles added 'NBA Showtime / NFL Blitz 2000' (Midway 1999). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1.53 MB / 4 files / 482.0 zip + +CHD: 4.01 GB (Compressed: 750.9) + +$end + + + +$info=nbapbp +$mame +0.250 [Windy Fairy] + +0.100u2 [Ville Linde] + + +WIP: + +- 0.286: Enabled SHARC recompiler for NBA Play By Play [Vas Crabb]. + +- 0.281: Correct sound irq frequency. Fixes music tempo too slow compare to real hardware in NBA Play By Play and clones [hap, Guru]. + +- 0.250: Windy Fairy added NBA Play By Play (ver UAB) and clones NBA Play By Play (ver AAA), NBA Play By Play (ver JAB), NBA Play By Play (ver UAA), NBA All The Way (ver EAA) and NBA All The Way (ver EAB). Added security EEPROM (X76F041) for NBA Play By Play. Fixed 4 player cabinet type [Windy Fairy]. Renamed (nbapbp) to (nbapbpja). + +- 0.233: Better RAM layout logic for K037122 ansd implemented ROZ and scrolling. Fixes 2D graphics glitches in NBA Play By Play [Ville Linde]. + +- 0.199: Use Gradius IV dips for NBA Play By Play and removed periodic interrupt. Added input port definition [Ted Green]. + +- 17th April 2018: Smitdogg - pyJamma sent in a dump of NBA Play by Play (UAB). + +- 0.184: Alca added clone NBA Play By Play (ver AAB). Changed parent description to 'NBA Play By Play (ver JAA)'. + +- 0.159: Osso fixed access to 93C46 EEPROM in NBA Play By Play, game is playable again. Made the EEPROM optional since it seems to be only on the LAN board. This is a better fix for the NBA Play By Play issue [Fabio Priuli]. + +- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.127u8: Aaron Giles fixed 'CPU audio: PULSE_LINE used with level-detected IRQ 1' in NBA Play By Play. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom. + +- 0.125u5: Aaron Giles fixed messed up graphic and bug where sometimes the flags would be corrupted; in particular, we always clobbered the flags for the subfze instruction, which broke the NBA Play By Play camera and some other things. Fixed DIVS/DIVU opcode so they properly compute SZ flags when requested; fixes camera wackiness in NBA Play By Play. + +- 0.109u3: Major rewrite of the SHARC core [Ville Linde]: Bit-accurate reciprocals. More accurate pipeline emulation. Fixed the problems with operation latencies. Regression tested a few floating-point operations for bit-accurate results. Improved DMA emulation. This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play. + +- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1. + +- 0.102: Ville Linde fixed NBA Play By Play - Game now playable. Fixed user5 rom loading. Added dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. + +- 13th November 2005: Ville Linde - Another Konami Hornet game is now working (NBA Play by Play). + +- 0.100u2: Ville Linde added 'NBA Play By Play' (Konami 1998). + +- 17th September 2005: Ville Linde - Another new Konami dump, NBA Play By Play on Hornet hardware. This game uses some previously unused features of the tilemap chip, so it's still yet to be seen how far this game will run. + +- 12th September 2005: Guru - NBA Play By Play (Konami) arrived. Purchase on eBay by Randy. + +- 31st August 2005: Dumping Project - Randy have won a Konami 'Play by Play'. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 42.5 MB / 14 files / 20.4 zip + +$end + + + +$info=nbashowt +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.227: Fixed release year [PepsiBoy428]. + +- 0.225: Fixed 'Game Powerup' dipswitch. Changed description to 'NBA Showtime NBA on NBC (ver 2.0, Apr 25 1999)'. + +- 0.223: Ted Green fixed NBA Showtime: NBA on NBC (ver 2.0) - Game now playable. Removed depricated DRC flag and added a flag to disable intrablock branching (cpu\mips\mips3drc.cpp and mips3.h). + +- 0.202: Hydreigon added imperfect sound flag to NBA Showtime (previous flagged as no sound). + +- 0.194: Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep [Ted Green]. + +- 0.190: Changed R5000 (little) CPU1 clock speed to 250MHz and VSync to 120 Hz. Added 'Select Game' dipswitch. + +- 0.188: Replaced 8-way Joystick with Stick. + +- 0.164: Changed description to 'NBA Showtime: NBA on NBC (ver 2.0)'. + +- 0.103u3: Changed ADSP2104 CPU2 clock speed to 16MHz. Removed 4x DMA-driven DAC sounds and fixed dipswitches. + +- 16th January 2006: Aaron Giles - Took a decent amount of hacking, but I'm finally into the attract mode in NBA Showtime. The game crashes out pretty quickly and there are other problems, but at least now I can verify that the CHD dump is good (and it is). + +- 0.91u1: Aaron Giles added 'NBA Showtime: NBA on NBC' (Midway 1998). + +- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 544 kb / 2 files / 156.2 zip + +CHD: 3.01 GB (Compressed: 569.0) + +$end + + + +$info=nbbatman +$mame +0.146u4 [Arzeno Fabrice] + +0.55 [Bryan McPhail] + +0.36b6 [Testdriver] + + +Artwork available + + +WIP: + +- 0.279: NEC Vxx REP opcodes are interruptable. Fixed issue with prefetch (can't do prev_icount - m_icount to determine opcode cycles since m_icount can be cleared externally) (nec\nec.cpp). Fixes incorrectly effects in 'Ninja Baseball Bat Man' [hap]. + +- 0.273: Fixed palette array oob access in clone Ninja Baseball Bat Man II (bootleg). Fixes heap-buffer-overflow with -aviwrite [hap]. + +- 0.254: Corrado Tomaselli, Porchy and 'The PLD Archives' dumped PLDs for Ninja Baseball Bat Man and clones. + +- 0.253: Corrado Tomaselli and The Dumping Union added clone Yakyuu Kakutou League-Man (Japan, set 2). Corrado Tomaselli, Brian Troha and The Dumping Union added correct sound roms to clone Yakyuu Kakutou League-Man (Japan, set 1). Changed description of clone Yakyuu Kakutou League-Man (Japan) to 'Yakyuu Kakutou League-Man (Japan, set 1)'. + +- 22nd November 2020: Mr. Do - Everyone's favorite cult classic MAME game Ninja Baseball Bat Man has bezel artwork now. I probably spent more time on this one than anything else this year. Got my fingers crossed for getting the marquee in the future. + +- 0.161: Fixed debug build heap-buffer-overflow with -aviwrite in clone Ninja Baseball Bat Man II (bootleg). + +- 0.148u5: Smitdogg replaced bad gfx dumps in clone Ninja Baseball Bat Man II (bootleg). + +- 0.147u1: hap changed description of clone (bootleg/hack) to 'Ninja Baseball Bat Man II (bootleg)'. + +- 0.146u5: Smitdogg, The Dumping Union and David Haywood added clone Ninja Baseball Bat Man II (bootleg/hack). + +- 0.146u4: Arzeno Fabrice added Ninja Baseball Bat Man (World). Renamed (nbbatman) to (nbbatmanu). + +- 28th January 2012: Smitdogg - We got a booty of Ninja Baseball Bat Man called Ninja Baseball Bat Man II. Changes: Title screen changed. Overall attack speed might be slightly faster? Button C added, it changes the player's size and attack style if you tap it, sometimes if you hold it it does a weird combo attack where you change around sizes while fighting. Sound seems to be changed to samples and it's a shorter music cut just repeated over and over. Maybe other changes. + +- 0.143u7: Mamesick fixed sounds freezes or halts after a time in Ninja Baseball Bat Man. + +- 0.142u3: Fixed maincpu rom loading. Changed description to 'Ninja Baseball Bat Man (US)'. + +- 8th June 2009: Guru - Ninja Baseball Batman (1993 Irem) arrived. Thanks to Gp-Lee. + +- 0.128u6: Couriersud fixed raster effects in Ninja Baseball Batman by altering the V33 prefetch timing (just a guess as no documentation has been found). + +- 0.105u4: Twisty added 'Difficulty' dipswitch. + +- 0.99u7: Pierpaolo Prazzoli added missing opcode 0 in leagueman_decryption_table, used in Ninja Baseball Batman (machine\irem_cpu.c). + +- 0.56: Added player and coin slots 3 and 4. Added dipswitches 'Lives', 'Any Button to Start' and 'Demo Sounds'. + +- 21st September 2001: Bryan McPhail added 3rd and 4th player controls to Ninja Baseball Batman. + +- 0.55: Bryan McPhail added 'Ninja Baseball Batman (US)' (Irem 1993) and clone Yakyuu Kakutou League-Man (Japan). + +- 26th August 2001: Bryan McPhail improved the IREM M-92 driver, making Ninja Baseball Batman work. + +- 0.36b6: Bryan McPhail added (Testdriver) Ninja Baseball Batman and clone Yakyuu Kakutou League-Man (Japan). Very picky about interrupts. Doesn't work! + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 7.63 MB / 20 files / 3.28 zip + +$end + + + +$info=nc96 +$mame +0.129u4 [Roberto Fresca, Olivier Galibert, David Haywood] + + +Artwork available + + +WIP: + +- 0.284: Added nfb96 conditional DIP switches for payout rate/difficulty display (DSW1). Implemented conditional nfb96 DIP switches behavior for DSW1 based on DSW4:2. When "Show In Confirm Screen" (DSW4:2) is set to Percentage, DSW1 now displays payout rate values (55%-90%). When set to Level of Difficulty, DSW1 instead displays levels (1-8). Both sets of options use the same bitmask (0x07) and are filtered through PORT_CONDITION to match the hardware behavior [Ioannis Bampoulas]. + +- 0.281: Added hopper support to New Cherry '96 Special Edition (v3.63, C1 PCB) and clones [Roberto Fresca, Grull Osgo]. + +- 0.220: Ioannis Bampoulas added clones New Cherry '96 (v3.0, A PCB), New Cherry '96 Special Edition (v3.51, D PCB) and New Cherry '96 Special Edition (v3.61, DK PCB). + +- 0.218: Ioannis Bampoulas added clones New Cherry '96 (v3.1, B PCB), New Cherry '96 (v3.1C, G PCB) and New Cherry '96 Special Edition (v3.55, C1 PCB). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.163: Bad A Billy, Smitdogg and The Dumping Union added clones New Cherry '96 Special Edition (v3.61, C1 PCB), (v3.53, D PCB) and (v3.40, D PCB). Added graphics roms from clone (v3.54, D PCB) to parent. Renamed (nc96c) to (nc96f) and (nc96b) to (nc96c). + +- 0.142u6: Changed clone (set 2) to parent 'New Cherry '96 Special Edition (v3.63, C1 PCB)' and (set 1) to clone 'New Fruit Bonus '96 Special Edition (v3.62, C1 PCB)', (set 3) to 'New Cherry '96 Special Edition (v3.54, D PCB)', (set 4) to 'New Cherry '96 Special Edition (v3.62, DK PCB)' and (set 5, Texas XT) to 'New Cherry '96 Special Edition (v1.32 Texas XT, C2 PCB)'. Renamed (nc96) to (nc96a) and (nc96a) to (nc96). + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood added clones New Cherry '96 Special Edition (set 1), (set 2), (set 3), (set 4) and (set 5, Texas XT). + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 5 files / 78.6 zip + +$end + + + +$info=ncarrera +$mame +0.264 [Ioannis Bampoulas] + + +WIP: + +- 0.278: Created a new driver for New Carrera. The MCU behavior has been simulated to make the game playable. The MCU also has full range memory access, so it can read ROM and Read/Write NVRAM, can draw graphics, manages reels display animation and inputs [Roberto Fresca, Grull Osgo]. Added more documentation, technical notes, more cleanups and fixed copyright [Roberto Fresca]. + +- 0.264: Ioannis Bampoulas added 'New Carrera - Version 2000' (bootleg (J.T.) 2001). Note: This set uses a newer 'TYPE C-2000' board with a 'Rania Original 2000 Type 8515' riser board (the Z80 and MC6845 have been moved here along with a AT90S8515 MCU). Game has an undumped AT90S8515 MCU (8 bit AVR RISC core). + + +Recommended Games: + +Carrera + + +Recommended Games (Gambling) + + +Romset: 386 kb / 8 files / 54.4 zip + +$end + + + +$info=ncb3 +$mame +0.129 [David Haywood] + +0.128u6 [David Haywood] + + +Artwork available + + +NOTE: + +- If a hopper status error appear when the player try to take score, pressing Key Out (W) will discharge the credits won. + +- Cherry Bonus III has two sets of controls than can be switched through each 'BIG' button. Even you can switch controls in middle of the game. When a set of controls are in use, the other set is blocked till 'BIG' button is pressed. + +- Controls Set2 is using reels stop buttons from Controls Set1. + + +WIP: + +- 0.286: Fixed memory map for clones Cherry Bonus III (ver.2.20) and Cherry Bonus III (ver.3.0). Added technical notes to clone Cherry Bonus III (ver.2.20). Promoted clones Cherry Bonus III (ver.2.20) and Cherry Bonus III (ver.3.0) to working [Roberto Fresca, Grull Osgo, Ivan Vangelista]. + +- 0.285: Roberto Fresca, Grull Osgo and Siftware added clone 'Cherry Bonus III (ver.3.0)'. Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone Cherry Bonus III (ver.2.20). Partially descrambling the Cherry Bonus III (ver.2.20) program. Added technical documentation and the specs of clone Cherry Bonus III (ver.3.0) [Roberto Fresca]. + +- 0.284: Clone Cherry Bonus III (Ivanhoe V46-0799) improvements: Workaround to skip the 240 games suicide limit [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]. Added dsw settings for clone Cherry Bonus III (Ivanhoe V46-0799) [Ioannis Bampoulas]. + +- 0.283: Clone Cherry Bonus III (Ivanhoe V46-0799) improvements: Modded memory map to allow more ROM space. Switched the bad dumped foreground gfx with another set ones that have the same exact tiles. Added workaround to bypass protections. Inputs from the scratch with clean DSW. Added Double Up Feature and Girls DIP switches. Added buttons-lamps control panel layout. Promoted game to working [Roberto Fresca, Grull Osgo]. + +- 0.282: Cherry Angel improvements: Improved memory map, port map, inputs and created new machine config. The parent and clones are playable, but still remain some protections [Roberto Fresca, Grull Osgo]. + +- 0.281: Added hopper support to Cherry Bonus III (ver.1.40, set 1) and clones Cherry Bonus III (alt), Cherry Bonus III (Ivanhoe V46-0799), Cherry Bonus III (set 3), Cherry Bonus III (set 4, encrypted bootleg), Cherry Bonus III (set 5, encrypted bootleg), Cherry Bonus III (ver.1.40, encrypted), Cherry Bonus III (ver.1.40, set 2), Cherry Bonus III (ver.1.40, set 6), Cherry Bonus III (ver.1.40, set 7), Cherry Bonus III (ver.5.1) and Cherry Gold I (set 2, encrypted bootleg). Added hopper support to Cherry Angel (set 1). Forced DSW to Hopper Limit 1000. ncb3 fixes: Changed memory map 0xc000-0xc7ff into RAM. NOP'ed unknown I/O Ports. Changed Hopper Limit settings. Defaut to "Unlimited". Polarity Change for DSW2: 4, 5, 6, 7, 8. Hopper Verified on: ncb3, cb3, cb3b, cb3d, cb3g, cb3h and cb3s51 [Roberto Fresca, Grull Osgo]. Decoded the bipolar PROMs, fixed planes and get correct colors for the games Cherry Angel (set 1) and Cherry Angel (set 2) [Roberto Fresca]. + +- 0.274: Hammy added clone Cherry Bonus III (ver.1.40, set 7). Note: Very similar to the cb3 set, but changes are legit. Ioannis Bampoulas added clone Cherry Bonus III (ver.5.1). Note: Original Wing W4 PCB + Dyna D9005 subboard with Z80, ROM, RAM and Xilinx. Dumper says GFX ROMs are identical to many other sets. I/O need checking, seems to be working. + +- 0.270: Hammy added clone Cherry Bonus III (ver.1.40, set 6). Note: Original Wing W4 PCB + Dyna D9005 subboard with Z80, ROM, RAM and Dyna DP 1200-5 custom. GFX ROMs are identical to many other sets. + +- 0.244: Decrypted clone Cherry Bonus III (alt, set 2), needs correct address map [Osso]. Changed description of clone (alt, set 2) to 'Cherry Bonus III (Ivanhoe V46-0799)'. + +- 0.236: Ioannis Bampoulas added clone Cherry Bonus III (set 5, encrypted bootleg). Note: Original Wing W4 PCB and subboard with Z80, ROM, RAM and encryption logic. Partially decrypted, stops at 'call attendant' [Osso]. + +- 0.219: Ioannis Bampoulas added clone Cherry Angel (set 2). Note: ANGEL TL+YF 1.00 string, decrypted but hangs when betting. Changed description of clone 'Cherry Angel' to 'Cherry Angel (set 1)'. + +- 0.214: Simplified the decryption routine [Roberto Fresca]. + +- 0.211: Decrypted clones Cherry Angel and Cherry Angel (encrypted, W-4 hardware). Cherry Angel gets in game but gets stuck when betting or after some time in attract mode. Cherry Angel (encrypted, W-4 hardware) shows a black screen but can enter various test screens. I'm decently confident these aren't decryption issues but maybe extra protection [Osso]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.187: Replaced AY-3-8910A sound with YM2149 in clone Cherry Angel (encrypted, W-4 hardware). + +- 0.172: Ioannis Bampoulas and Roberto Fresca added clone Cherry Angel (encrypted, W-4 hardware). Added some notes about encryption [Roberto Fresca]. + +- 0.171: f205v and Roberto Fresca added clone Cherry Gold I (set 2, encrypted bootleg). + +- 0.160: Vas Crabb added dipswitches for clone Cherry Angel according to manual (thanks Bad A Billy). + +- 0.153: Roberto Fresca and ANY added clone Cherry Bonus III (set 4, encrypted bootleg). Fixed the colors of clone Cherry Bonus III (set 3), rearranging the split values stored in 4-bit bipolar PROMs and adding the missing one. Promoted to working state. Added button-lamps support to all Cherry Bonus III sets. Also created almost realistic control panel internal layout. Added technical notes about Cherry Bonus III memory map [Roberto Fresca]. Fixed both graphics banks decryption/decode in clone Cherry Bonus III (set 4, encrypted bootleg) [Roberto Fresca, ANY]. + +- 10th March 2014: Roberto Fresca - Cherry Bonus III lamps: I found the output ports related to lamps. Cherry Bonus III (and clones) have two controls set. These could be switched in game (like Mahjong games). One control set looks normal, and the second one seems to be meant for non-stop reels. Ports F850h and F860h drive the lamps for both controls set respectively. Now I added lamps support, and created a realistic control panel layout with 3D button-lamps. Here a couple of snaps. + +- 9th March 2014: Roberto Fresca - We got perfect graphics decrypt/decode for the Cherry Bonus III (the one with a big CPLD for the encryption). With this work, the game is now working properly and was officially promoted to working state. Here some snaps. + +- 5th March 2014: Roberto Fresca - Just fixed the colors of Cherry Bonus III (set 3) from Dyna. The bipolar PROMs that contain the color info are 4-bit devices, and the color data is 8-bit. So I took the 4-bit data from each PROM, and combinated them to get the proper 8-bit values, that match other games from the saga. Also added the missing PROM for the second bank of graphics. + +- 4th March 2014: Roberto Fresca - A new Cherry Bonus III was highly encrypted. It has a big CPLD for the encryption and my best attempt to decrypt/decode the graphics. They are bitswapped, and need a special graphics decode. The game is working properly, so was tagged as 'imperfect graphics', at least for now. + +- 0.141u2: Tafoid fixed incorrect rom sizes in clone Cherry Angel. + +- 0.141u1: Added clones Cherry Bonus III (set 3) and Cherry Angel. + +- 18th November 2010: Smitdogg - We got Cherry Angel donated by Wost. + +- 0.137u2: Anonymous added clone Cherry Bonus III (alt, set 2). + +- 0.131u3: David Haywood added clone Cherry Bonus III (alt). + +- 0.129u1: Changed Z80 CPU1 clock speed to 3MHz. + +- 0.129: Roberto Fresca added clone Cherry Bonus III (ver.1.40, set 2). Andreas Naive and Roberto Fresca fixed (ver.1.40, encrypted) - Game now playable. Cherry Bonus III (Version 1.40) improvements [Roberto Fresca]: Worked the remaining inputs. Mapped and documented all 5 dipswitches banks. Worked out the conditional DIPs. Added DIP locations to all switches. Fixed Cherry Bonus III and Cherry Bonus III (Version 1.40) colors. The game is working, but need a workaround for the status connection. Each time the player press 'Take' to get the credits, a "call attendant" msg appear and credits must be taken pressing 'Key Out'. Changed 'Cherry Bonus III (Version 1.40)' and 'Cherry Bonus III' from clones of Golden Star to parent 'Cherry Bonus III (ver.1.40, set 1)' and clone 'Cherry Bonus III (ver.1.40, encrypted)'. + +- 31st December 2008: Roberto Fresca - Got Cherry Bonus III working properly. Some new dumps were added. Andreas Naive (a brillant mind), decrypted the encrypted set. All games have a 2nd set of controls that can be switched through the 'BIG' button. BTW, all are full working with sound. + +- 0.128u7: Improvements to Goldstar driver [Roberto Fresca]: Hooked the 3x PPI 8255 devices to Cherry Bonus III (Version 1.40). Reworked the inputs based on PPI 8255 connections and added the unmapped PSG sound. Some works on the machine driver. Some cleanups. Changed description of '(New?) Cherry Bonus III' to 'Cherry Bonus III (Version 1.40)'. + +- 0.128u6: David Haywood added '(New?) Cherry Bonus III' (Dyna 19??) and 'Cherry Bonus III' (Dyna 19??). Not working. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 9 files / 72.4 zip + +$end + + + +$info=nclubdis +$mame +0.251 [Darksoft, TeamEurope] + + +< Japan > + + +WIP: + +- 0.251: Darksoft and TeamEurope added 'Name Club Disney (J 980614 V1.000)' (Sega 1998). Note: Errors due to missing security card. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 20 MB / 11 files / 7.82 zip + +$end + + + +$info=nclubv2 +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and MooglyGuy added 'Name Club Ver.2 (J 960315 V1.000)' (Sega 1996). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 8 MB / 5 files / 3.22 zip + +$end + + + +$info=nclubv3 +$mame +0.122u5 [David Haywood, Mariusz Wojcieszek] + + +< Japan > + + +WIP: + +- 0.137u1: Added nclubv3.nv NVRAM. + +- 0.130u2: Demoted 'Name Club Ver.3' to have the GAME_NOT_WORKING flag. + +- 0.122u5: David Haywood and Mariusz Wojcieszek added 'Name Club Ver.3 (J 970723 V1.000)' (Sega 1997). + +- 10th October 2005: Guru - Name Club ver.3 (ST-V) arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Name Club ver 3.0 at a Korean shop. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 20 MB / 11 files / 14.4 zip + +$end + + + +$info=nclubv4 +$mame +0.257 [TeamEurope] + + +WIP: + +- 0.257: TeamEurope added 'Name Club Ver.4 (J 971202 V1.000)' (Sega 1997). Note: 837-12765-11 PCB sticker. No protection. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 20 MB / 11 files / 10.3 zip + +$end + + + +$info=ncombat +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 22nd January 2019: Mr. Do - Thank to haynor666 for letting me know about the error in Ninja Combat artwork. + +- 0.160: JacKc added MVS and AES VERSION tag to clone Ninja Combat (NGH-009). + +- 0.142u5: Fixed rom names. Changed description to 'Ninja Combat (NGM-009)' and clone (set 2) to 'Ninja Combat (NGH-009)'. + +- 0.128u2: JohnBoy marked ncombath MVS AND AES VERSION. + +- 0.120: Johnboy fully redumped Ninja Combat (set 2). Renamed (ncombata) to (ncombath). + +- 0.80u1: Added clone Ninja Combat (set 2). Changed parent description to 'Ninja Combat (set 1)'. + +- 0.61: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. + +- 0.35: Replaced the Ninja Combat romset with a better set. + +- 0.34b2: Added 'Ninja Combat' (Alpha Denshi 1990). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 5.75 MB / 13 files / 2.86 zip + +$end + + + +$info=ncommand +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.61: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. + +- 0.37b10: Replaced MGD2 dump with a MVS dump. + +- 0.34b5: Changed description to 'Ninja Commando'. + +- 0.34b2: Added 'Ninja Command' (Alpha Denshi 1992). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 6.75 MB / 9 files / 3.13 zip + +$end + + + +$info=ncr537xx +$mame + +DEVICE: + +NCR 53C7xx SCSI + + +WIP: + +- 0.186: Changed description to 'NCR 53C7xx SCSI'. + +- 0.148: Added '53C7xx SCSI' device (machine\53c7xx.c). + +$end + + + +$info=ncr5380 +$mame + +DEVICE: + +NCR 5380 SCSI + + +WIP: + +- 0.234: Changed description to 'NCR 5380 SCSI' and sourcefile to machine\ncr5380.cpp. Renamed (ncr5380_new) to (ncr5380). + +- 0.210: Added 'NCR 5380 SCSI (new)' device (machine\ncr5380n.cpp). + +$end + + + +$info=ncr53c80 +$mame + +DEVICE: + +NCR 53C80 SCSI + + +WIP: + +- 0.234: Changed sourcefile to machine\ncr5380.cpp. + +- 0.210: Added 'NCR 53C80 SCSI' device (machine\ncr5380n.cpp). + +$end + + + +$info=ncr53c825_pci +$mame + +DEVICE: + +NCR/Symbios Logic/LSI Logic 53C825A PCI + + +ROMS: + +tms28f512a.u4 (64k scsi_rom) BIOS + + +WIP: + +- 0.268: Added 'NCR/Symbios Logic/LSI Logic 53C825A PCI' device (bus\pci\ncr53c825.cpp). + +$end + + + +$info=ncr53c90 +$mame + +DEVICE: + +NCR 53C90 SCSI Controller + + +WIP: + +- 0.252: Changed description to 'NCR 53C90 SCSI Controller'. Renamed (ncr5390) to (ncr53c90). + +- 0.208: Added 'NCR 5390 SCSI Controller' device (machine\ncr5390.cpp). + +$end + + + +$info=ncr53c90a +$mame + +DEVICE: + +NCR 53C90A Advanced SCSI Controller + + +WIP: + +- 0.252: Changed sourcefile to machine\ncr53c90.cpp. + +- 0.208: Added 'NCR 53C90A Advanced SCSI Controller' device (machine\ncr5390.cpp). + +$end + + + +$info=ncr53c94 +$mame + +DEVICE: + +NCR 53C94 Advanced SCSI Controller + + +WIP: + +- 0.252: Changed sourcefile to machine\ncr53c90.cpp. + +- 0.208: Added 'NCR 53C94 Advanced SCSI Controller' device (machine\ncr5390.cpp). + +$end + + + +$info=ncr53c96 +$mame + +DEVICE: + +NCR 53C96 Advanced SCSI Controller + + +WIP: + +- 0.253: Added 'NCR 53C96 Advanced SCSI Controller' device (machine\ncr53c90.cpp). + +$end + + + +$info=ncr53cf94 +$mame + +DEVICE: + +NCR 53CF94-2 Fast SCSI Controller + + +WIP: + +- 0.252: Changed sourcefile to machine\ncr53c90.cpp. + +- 0.208: Added 'NCR 53CF94-2 Fast SCSI Controller' device (machine\ncr5390.cpp). + +$end + + + +$info=ncr53cf96 +$mame + +DEVICE: + +NCR 53CF96-2 Fast SCSI Controller + + +WIP: + +- 0.265: Removed 'AMD 53CF96 SCSI' device. + +- 0.252: Added 'NCR 53CF96-2 Fast SCSI Controller' device (machine\ncr53c90.cpp). + +- 0.186: Changed description to 'AMD 53CF96 SCSI'. + +- 0.147: Added '53CF96 SCSI' device (machine\am53cf96.c). + +$end + + + +$info=ncr8496 +$mame + +DEVICE: + +NCR8496 + + +WIP: + +- 0.202: Changed description to 'NCR8496'. Renamed (ncr7496) to (ncr8496). + +- 0.184: Added 'NCR7496' device (sound\sn76496.cpp). + +$end + + + +$info=ncv1 +$mame +0.37b16 [Mark McDougall] + + +Artwork available + + +NOTE: + +- Namco Classics Collection Vol.1 contains Mappy, Xevious and Galaga. + + +WIP: + +- 0.274: nc1cg0 rom dump had 1 bad bit [MASH, hap]. + +- 0.194: Added mosaic effect for NCV1 'Galaga Arrangement' ending/staffroll. Guessed that R#13 is used for transparent color, fixes 'COLOR TEST' in ND-1 self test (video\ygv608.cpp) [Agiri]. + +- 0.192: Fixed rotation and scrolling. Added scrolling-by-row used in NCV1 'Xevious Arrangement'. Small cleanups. Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll (video\ygv608.cpp). Fixes ROZ effect should only work in the Galaga (enhanced) bonus stage in ncv1j, ncv1j2, ncv2 and ncv2j [Agiri]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.191: Rewrote built in RAM access control. Added screen control 7, 8 & 9 (video\ygv608.cpp). Fixed page select boundaries for tilemap drawing (video\ygv608.cpp). Reset pattern name table states on mode changes (video\ygv608.cpp), fixes corrupt tiles in 'Mappy Arrangement' of Namco Classic Collection Vol.1. Added screen control 11 (layer transparency enable), made POST screens again green for NCV1 & 2. Kill legacy code, legacy register code and legacy ports variables (video\ygv608.cpp). Enabled sprite wraparound when both sx and sy past clipping boundaries. Sprite drawing cleanups. Added screen control 12. Fixed CRTC vblank period. Added note about missing registers [Angelo Salese]. + +- 0.188: YGV608 video accessors are 8-bits not 16. Moved a few statics out from r/w handlers. Converted ports to AM_DEVICE. Log registers into own space, handling will follow up. Added CRTC function and moved irqs in handler callbacks. Added preliminary raster IRQ hookup (limited usage in NCV2). Moved YGV608 base address out of legacy switch case and ROZ registers out of the legacy code. Return h/vblank status bits. Misc IRQ changes. Address pointer clean-ups. Silence some ports in driver. YYGV608 pattern name table pointer access, log mosaic and added border color (makes the POST screens to be black and not green) [Angelo Salese]. Added 3rd button. Changed VSync to 58.557786 Hz. + +- 0.183: Enabled preliminary ROZ effects in YGV608 video core. Needs testing and references, they are certainly off for e.g. Galaga Arrange Challenge stages [Angelo Salese]. + +- 0.173: Changed region gfx1 to ygv608. + +- 0.164: Enabled save state support in Namco ND-1 driver [Osso]. + +- 0.150: Make YGV608 video a device. Removed legacy includes in Namco ND-1 driver [Miodrag Milanovic]. + +- 0.143u6: Changed C352 sound clock speed to 24576000 Hz. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: YGV608 is made independent of Namco ND-1 driver. Convert Namco ND-1 driver to driver_device. + +- 0.136u4: Heihachi_73 changed description to 'Namco Classic Collection Vol.1'. + +- 0.127u5: Fabio Priuli fixed unable to coin/start Namco ND-1 games. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.122u5: Atari Ace fixed a memory leak in video\ygv608.c (memleak0122u2ora). + +- 1st April 2007: Mr. Do - My favorite out of the bunch of stuff from Vintage Arcade Superstore was the instruction card for Namco Classic Collection Vol. 1; just need to find the second one now. + +- 0.106u7: Aaron Giles fixed a heavily flicker in NCV1 and NCV2 (vidhrdw\ygv608.c). + +- 0.104u4: Adam Bousley added save states to Namco Classics Collection Vol.1. + +- 0.99u10: R. Belmont fixed missing sound in Namco Classics games. + +- 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in namcond1/ygv608 games. + +- 0.99u6: Changed description of clone (Japan set 1) to 'Namco Classics Collection Vol.1 (Japan, v1.00)' and (Japan set 2) to 'Namco Classics Collection Vol.1 (Japan, v1.03)'. + +- 0.99u1: Cync fixed several problems in the H8/3002 core. Improves sound in Namco ND-1. + +- 5th August 2005: R. Belmont - Got a nice present today from a coder who goes by Cync: A set of major bugfixes to the H8/3002 CPU core. As you know, this is the "sub-CPU" in many later Namco games. So what do the fixes do? They correct most of what was wrong with the sound and music in all of the ND-1 (NCV1/NCV2) and System 12 games. All the games involved now sound way better, and of course I've already backported the fixes to ZiNc so the music's better there too. + +- 0.96u2: Swapped left/right sound channels. + +- 0.86u3: Namco Classics improvements [R. Belmont]. Added H8/3002 MCU and C352 sound chip. Both NCV1 and NCV2 are now fully playable with full sound and music. Added H8/3002 (16384000 Hz) CPU2 and C352 stereo sound. + +- 2nd September 2004: R. Belmont - Fixed a bug in the H8/3002 CPU core. Got it on speaking terms with the 68000 on the Namco ND-1 hardware. Result: Namco Classics Collection volumes 1 and 2 are both fully playable with full sound and music. + +- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. + +- 0.70u5: Guru improved NCV1 filenames. Added missing 2MB sound1 rom. + +- 0.67: Changed descriptions to 'Namco Classics Collection Vol.1' and clones (Japan set 1) to 'Namco Classics Collection Vol.1 (Japan set 1)' and (Japan set 2) to 'Namco Classics Collection Vol.1 (Japan set 2)'. + +- 0.62: CusKey simulation for Namco games [John Wil]. + +- 0.60: Fixed Namco Classics Vol.1 crashes after you insert a coin. + +- 0.53: Changed visible area to 224x288 and added 2MB fake sound1 rom. + +- 16th July 2001: Mark McDougall optimized the Namco ND-1 driver. + +- 0.37b16: Mark McDougall added 'Namco Classics Vol.1' (Namco 1995) and clones (Japan set 1) and (Japan set 2). + +- 8th June 2001: Mark McDougall sent in his Namco Classics Vol.1 driver, which lacks some graphical effects and sound. + + +LEVELS: 30 (Galaga - arrangement) + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 5.50 MB / 5 files / 1.85 zip + +$end + + + +$info=ncv2 +$mame +0.74u2 [Mark McDougal] + +0.53 [Testdriver] + +0.37b16 [Testdriver] + + +Artwork available + + +NOTE: + +- Namco Classics Collection Vol.2 contains Pacman, Rally-X and Dig Dug. + + +Bugs: + +- Dig Dug Arrangement Map shows garbage after Level 30. vidpro1 (ID 07771) + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum for Nintendo Gamecube' artwork to NCV2. + +- 0.203: Fixed rom names. + +- 0.194: Guessed that R#13 is used for transparent color, fixes 'COLOR TEST' in ND-1 self test. Fixed a small graphics glitch in 'RALLY-X Arrangement' (video\ygv608.cpp) [Agiri]. + +- 0.192: Fixed rotation and scrolling. Added scrolling-by-row used in NCV1 'Xevious Arrangement'. Small cleanups. Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll (video\ygv608.cpp) [Agiri]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.191: Rewrote built in RAM access control. Added screen control 7, 8 & 9 (video\ygv608.cpp). Fixed page select boundaries for tilemap drawing (video\ygv608.cpp), fixes Namco Classic Collection Vol.2 garbage gfxs in attract mode. Reset pattern name table states on mode changes (video\ygv608.cpp). Added screen control 11 (layer transparency enable), made POST screens again green for NCV1 & 2. Kill legacy code, legacy register code and legacy ports variables (video\ygv608.cpp). Enabled sprite wraparound when both sx and sy past clipping boundaries, fixes Namco Classics Vol. 2 disappearing char on game select. Sprite drawing cleanups. Added screen control 12. Fixed CRTC vblank period, fixes NCV2: Dig Dug Original regression. Added note about missing registers [Angelo Salese]. + +- 0.188: YGV608 accessors are 8-bits not 16. Moved a few statics out from r/w handlers. Converted ports to AM_DEVICE. Log registers into own space, handling will follow up. Added CRTC function and moved irqs in handler callbacks. Added preliminary raster IRQ hookup (limited usage in NCV2). Moved YGV608 base address out of legacy switch case and ROZ registers out of the legacy code. Return h/vblank status bits. Misc IRQ changes. Address pointer clean-ups. Silence some ports in driver. YGV608 pattern name table pointer access, log mosaic and added border color (makes the POST screens to be black and not green) [Angelo Salese]. Added 3rd button. Changed VSync to 58.557786 Hz. + +- 0.183: Enabled preliminary ROZ effects in YGV608 core. Needs testing and references, they are certainly off for e.g. Galaga Arrange Challenge stages [Angelo Salese]. + +- 0.173: Changed region gfx1 to ygv608. + +- 0.164: Enabled save state support in Namco ND-1 driver [Osso]. + +- 0.150: Make YGV608 a device. Removed legacy includes in Namco ND-1 driver [Miodrag Milanovic]. + +- 0.143u6: Changed C352 sound clock speed to 24576000 Hz. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: YGV608 is made independent of Namco ND-1 driver. Convert Namco ND-1 driver to driver_device. + +- 0.136u4: Heihachi_73 changed description to 'Namco Classic Collection Vol.2'. + +- 0.136: David Haywood commented out some harmful and suspicious looking interrupt generation in NamcoND1 driver until it's being properly verified; fixes Game Options menu in NCV2 test mode. + +- 0.127u5: Fabio Priuli fixed unable to coin/start Namco ND-1 games. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.122u5: Atari Ace fixed a memory leak in video\ygv608.c (memleak0122u2ora). + +- 0.106u7: Aaron Giles fixed a heavily flicker in NCV1 and NCV2 (vidhrdw\ygv608.c). + +- 0.104u4: Adam Bousley added save states to Namco Classics Collection Vol.2. + +- 0.99u10: R. Belmont fixed missing sound in Namco Classics games. + +- 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and ygv608 games. + +- 5th August 2005: R. Belmont - Got a nice present today from a coder who goes by Cync: A set of major bugfixes to the H8/3002 CPU core. As you know, this is the "sub-CPU" in many later Namco games. So what do the fixes do? They correct most of what was wrong with the sound and music in all of the ND-1 (NCV1/NCV2) and System 12 games. All the games involved now sound way better, and of course I've already backported the fixes to ZiNc so the music's better there too. + +- 0.96u2: Swapped left/right sound channels. + +- 0.86u4: Mark McDougall added tile flipping in NCV2. + +- 0.86u3: Namco Classics improvements [R. Belmont]. Added H8/3002 MCU and C352 sound chip. Both NCV1 and NCV2 are now fully playable with full sound and music. R. Belmont fixed H8/3002 btst #imm, @Rn instruction - it was giving reversed results, which crashed NCV2's MCU program. Some tile flip problems in classic pacman / rallyx and some sound problems (hanging sound in digdug classic). Added H8/3002 (16384000 Hz) CPU2 and C352 stereo sound. + +- 2nd September 2004: R. Belmont - Fixed a bug in the H8/3002 CPU core. Got it on speaking terms with the 68000 on the Namco ND-1 hardware. Result: Namco Classics Collection volumes 1 and 2 are both fully playable with full sound and music. + +- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. + +- 0.74u2: Mark McDougall added 'Namco Classics Collection Vol.2' (Namco 1996) and clone (Japan). + +- 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and namcond1/ygv608 games. + +- 0.99u1: Cync fixed several problems in the H8/3002 core. Improves sound in Namco ND-1. + +- 25th March 2003: David Haywood fixed the incorrect graphics in Namco Classics Vol.2 but it still crashes when trying to start a game. + +- 0.62: CusKey simulation for Namco games [John Wil]. + +- 4th July 2001: Mark McDougall added Namco Classics Vol.2 to the NCV1 driver, but it doesn't quite work because of missing rotation / zoom emulation. + +- 0.53: Added (Testdriver) Namco Classics Vol.2. + +- 16th July 2001: Mark McDougall optimized the Namco ND-1 driver. + +- 0.37b16: Mark McDougall added (Testdriver) Namco Classics Vol.2 (Japan). + +- 11th June 2001: Mark McDougall worked on adding Namco Classics Vol.2, but the driver isn't complete yet. + +- 9th June 2001: Guru - Namco Classics Collection #2 is now dumped. Thanks to Malcor for dumping the surface-mounted ROMs. + +- 19th May 2001: Guru - Received the Namco Classics #2 PCB and have sent it off to a friend to be professionally dumped. + + +LEVELS: 50 - 23 (Dig Dug (arrangement) - Pac-Man (arrangment)) + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Recommended Games (Multiplay) + + +Romset: 7.50 MB / 6 files / 2.59 zip + +$end + + + +$info=ndcfboxa +$mame +0.149u1 [R. Belmont, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.175: Changed description to 'Naomi DIMM Firmware Update for CF-BOX (4.01) (GDS-0042A)'. + +- 0.159: Mr. CAST, Smitdogg and The Dumping Union added missing key PIC for 'Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A)'. + +- 0.154: MetalliC updated ndcfboxa CHD to latest SHA1. + +- 0.149u1: R. Belmont and The Dumping Union added 'Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A)' (Sega 2001). + + +Other Emulators: + +* Demul + + +Recommended Games: + +Naomi DIMM Firmware Updater (2.13) (GDS-0023A) + +Naomi DIMM Firmware Updater (2.17) (GDS-0023C) + +Naomi DIMM Firmware Updater (3.17) (GDS-0023E) + +Naomi DIMM Firmware Update for CF-BOX (4.01) (GDS-0042A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 11.9) + +$end + + + +$info=ndongmul +$mame +0.264 [Taksangs, charlie] + + +NOTE: + +- YouTube: https://youtu.be/VtPV3DonIsY + + +WIP: + +- 0.265: Updated 'New DongmulDongmul' ROM loading so that it boots. Still need correct reel GFX loading/decoding and also hangs after a while [Osso]. + +- 0.264: Taksangs and Charlie added 'New DongmulDongmul' (Hyoja Game 1998). + +- 17th January 2024: Title - [New DongmulDongmul / New AnimalAnimal, Subsino, Super Cup or Crazy Jupiter Bootleg]. Production company - [Point unemployment, 1998-03-03, No.2400]. Dumped by Taksangs and charlie. + + +Recommended Games: + +New DongmulDongmul 2 + + +Recommended Games (Gambling) + + +Romset: 513.8 kb / 14 files / 111.9 zip + +$end + + + +$info=ndongmul2 +$mame +0.266 [Taksangs, charlie] + + +NOTE: + +- YouTube: https://youtu.be/1K9e_7RzeiM + + +WIP: + +- 0.270: Changed description to 'New DongmulDongmul 2 (V1.2N)'. + +- 0.266: Taksangs and Charlie added 'New DongmulDongmul 2' (Dyna 1999). Added 2 missing DIP banks [Osso]. Note: Game runs on slighly different hardware, but with same CPU, custom and I/O. Goes into the weeds at various point, due to either missing MCU dump or incomplete decryption. Bad reels GFX. + + +Recommended Games: + +New DongmulDongmul + + +Recommended Games (Gambling) + + +Romset: 769.5 kb / 6 files / 136.4 zip + +$end + + + +$info=ndxron10 +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.260: Changed description to 'Royal on Ten (hack of Noraut Deluxe Poker)'. + +- 0.135u2: Roberto Fresca and ByteMaster added 'Royal on Ten (Noraut Deluxe hack)' ( 2005). + + +Recommended Games (Cards) + + +Romset: 12 kb / 2 files / 4.03 zip + +$end + + + +$info=ne1000 +$mame + +DEVICE: + +NE1000 Network Adapter + + +WIP: + +- 0.185: Added 'NE1000 Network Adapter' device (bus\isa\ne1000.cpp). + +$end + + + +$info=ne2000 +$mame + +DEVICE: + +NE2000 Network Adapter + + +WIP: + +- 0.185: Added 'NE2000 Network Adapter' device (bus\isa\ne2000.cpp). + +$end + + + +$info=nebulray +$mame +0.60 [Brian Troha] + +0.37b16 [Phil Stroffolino] + + +WIP: + +- 0.240: Arcade-Projects added clone Nebulas Ray (prototype). + +- 0.234: Added Namco posirq kludge for Nebulas Ray to prevent a bad line on the right of the screen and some stars don't scroll correctly [David Haywood]. + +- 0.203: Correct sprite lags. Removed unnecessary defines. Added screen raw parameters (Nebulas Ray reference: https://youtu.be/mAB66HhZNIM) [cam900]. + +- 0.155: Improved interrupt handling, fixing raster-effects used by Nebulas Ray and Nebulas Ray test mode. This fixes game is missing a rotation effect in the first level [Phil Bennett]. Fixed missing starfield. Basically fixed by Phil's update, we no longer need to patch out parts of the gfx rom [David Haywood]. + +- 0.133u2: Changed description to 'Nebulas Ray (World, NR2)' and clone (Japan) to 'Nebulas Ray (Japan, NR1)'. + +- 0.133u1: Renamed (nebulryj) to (nebulrayj). + +- 0.127u4: R. Belmont changed Nebulas Ray to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added Player and coin slots 3 and 4. + +- 0.88u1: Phil Stroffolino added a kludge to fixed sprite clipping in Nebulas Ray (real behavior not understood). + +- 0.60: Added Nebulas Ray (World). Renamed (nebulray) to (nebulryj). + +- 9th April 2002: Brian Troha submitted an addition of the World version of Nebulas Ray to the Namco NB-1 driver. + +- 0.37b16: Phil Stroffolino added 'Nebulas Ray (Japan)' (Namco 1994). + +- 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. + + +LEVELS: 6 (+ 1 extra stage) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 23.6 MB / 18 files / 8.84 zip + +$end + + + +$info=nec_315_5136 +$mame + +DEVICE: + +NEC 315-5136 + + +WIP: + +- 0.272: Changed description to 'NEC 315-5136'. + +- 0.214: Added 'Nec 315-5136' device (machine\segacrp2_device.cpp). + +$end + + + +$info=neckneck +$mame +0.37b15 [Aaron Giles, Guru, Smitdogg] + + +Bugs: + +- The ticket dispenser isn't working. Zach S (ID 07942) + + +WIP: + +- 0.283: Changed description to 'Neck-N-Neck (v1.2)'. + +- 0.95u2: Changed visible area to 400x240. + +- 0.67: Changed description to 'Neck-n-Neck (v1.2)'. + +- 0.37b15: Aaron Giles added 'Neck-n-Neck' (Bundra Games/Incredible Technologies 1992). + +- 11th May 2001: Aaron Giles added Neck & Neck to the itech8 driver. + +- 11th May 2001: Guru - Dumped Neck & Neck (Incredible Tech. 1992). Thanks to Smitdogg for buying the PCB and sending. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 864 kb / 7 files / 463.7 zip + +$end + + + +$info=nekkyoku +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.181: Angelo Salese fixed OL gal display for Nekkyoku. Note: Hardware writes to a VRAM mirror for showing the OL gal. Added visible horizontal parameter to CRTC. + +- 0.115u1: Couriersud fixed crash on startup in Nekkyoku (video\fromance.c). + +- 0.57: Takahiro Nogi added 'Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen (Japan)' (Video System 1988). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + + +Recommended Games (Mahjong) + + +Romset: 3.19 MB / 13 files / 1.38 zip + +$end + + + +$info=nemesis +$mame +0.33b5 [Allard van der Bas] + + +Artwork available + + +Bugs: + +- nemesis & clones: Distorted sound effects. Ace (ID 05536) + +- nemesis & clones: Misaligned sprite and background in the 2nd stage. moa (ID 04506) + +- nemesis, gradius, nemesisuk: Sound reproduction issues. Ace (ID 03539) + + +WIP: + +- 0.257: Fixed K005289 SCC off by 1 error. Fixes sound regression in Nemesis [hap]. + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes sounds are heavily distorted in Nemesis since the RC filters were added [Aaron Giles]. + +- 0.212: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 15th December 2018: Mr. Do - Just for fun, added the widescreen artwork to Gradius. + +- 0.155: Ace and Alex Jackson fixed K005289 off-by-one frequency; adds missing detune effect to Nemesis bg music. + +- 0.153: Removed VLM5030 speech. Added 4x 'RC Filter'. + +- 0.152: Changed K005289 sound clock speed to 3579545 Hz. + +- 0.143u1: Changed description to 'Nemesis (ROM version)' and clones (World?) to 'Nemesis (World?, ROM version)' and 'Gradius' to 'Gradius (Japan, ROM version)'. + +- 0.133u1: Renamed (nemesuk) to (nemesisuk). + +- 25th August 2006: Mr. Do - Added instruction cards for Gradius (thanks to Gamestone at Gradius Home World). + +- 0.98u1: MASH fixed K005289 sound and Mamesick and Fujix fixed the volume of the 2x AY8910. + +- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile). + +- 0.94u5: R. Belmont fixed problem with Nemesis sound created during sound rewrite. Replaced K007232 sound with K005289 (1789772 Hz). + +- 0.93u1: Aaron Giles fixed Nemesis (no longer references non-existent K005289). + +- 0.93: Replaced K005289 sound with K007232 (3579545 Hz). + +- 0.68: Changed VSync to 60.606060 Hz. + +- 0.57: Changed 68000 CPU1 clock speed to 9216000 Hz. Removed 3rd coin slot. Changed parent description from 'Nemesis (hacked?)' to 'Nemesis'. + +- 0.36b13: Changed description of clone (UK) to 'Nemesis (World?)'. + +- 0.36b11: Added Konami 005289 sound. Removed Namco sound. Changed 68000 CPU1 clock speed to 7159090 Hz. + +- 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis. + +- 22nd October 1999: Eisuke Watanabe fixed some Nemesis graphics problems. + +- 0.36b6: E. Watanabe improved screen priority in Lifeforce, Salamander, clone Gradius, etc. + +- 26th June 1999: Nicola fixed the input ports in Nemesis and the others. + +- 0.35RC2: Changed 68000 CPU1 clock speed to 12MHz. + +- 21st June 1999: Marco Cassili fixed the dipswitches in Nemesis. + +- 20th June 1999: Elestir fixed Nemesis from crashing at startup. + +- 0.35RC1: Elestir improved sound in Nemesis/Gradius. Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). + +- 10th June 1999: Elestir added the last missing sound channel to Nemesis and the rest. + +- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver. + +- 0.34b8: Andrew Prime added clone Gradius. + +- 0.34b6: Added clone (Testdriver) Gradius. + +- 0.34b4: Dani Portillo added high score saving to Nemesis. + +- 0.33b7: Changed description to 'Nemesis (hacked?)' and clone (UK version) to 'Nemesis (UK)'. + +- 0.33b5: Allard van der Bas added 'Nemesis' (Konami 1985) and clone (UK version). + +- 8th March 1997: Johan Koehler started to wrote an emulator for Nemesis. He reverse engeneered the arcade hardware and implemented Bernd Schmidt's 68000 emulator from UAE, Marcel de Kogel's Z80 emulator and the AY-3-8910 emulator from Ville Hallik and Michael Cuddy. The emulator was tested by Jason Pimble and Chuck Cochems. + +- 15th November 1996: Dumped Nemesis (ROM version). + + +ARCADE RELEASE: Gradius (Konami) - 1985/May/29 + + +LEVELS: 7 (gradius) + + +Other Emulators: + +* FB Neo + +* Nemesis + +* Sparcade + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 272.5 kb / 11 files / 113.7 zip + +$end + + + +$info=nemesisp +$mame +0.147u2 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.147u2: Added Nemesis (Peyper 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 8.52 zip + +$end + + + +$info=nemo +$mame +0.33b5 [Darren Olafson] + + +WIP: + +- 0.275: Changed description of clone (Japan 901120, 89622B-3 ROM board) to 'Nemo (Japan 901120, 88622B-3 ROM board)'. + +- 0.257: Corrado Tomaselli and Brian Troha added clone Nemo (Japan 901120, 89625B-1 ROM board). Changed description of clone (Japan 901120) to 'Nemo (Japan 901120, 89622B-3 ROM board)'. + +- 0.255: Documentation update for clone Nemo (Japan 901120) [Manimani, Bonky, Brian Troha]. Added new PLD rom lwio.12c to clone Nemo (Japan 901120). Fixed rom names. + +- 0.154: Muddymusic added clone Nemo (World 901109). Team CPS-1 added full documentation to clone (World 901109). Minor reorder and cleanup. + +- 0.148u1: Team CPS-1 replaced NM_23.13B audiocpu rom in Nemo (Japan 901120) with proper dump. + +- 0.127u1: Added 3rd button. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (iob1.11e and nm24b.1a). + +- 0.63: Added 'Game Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. Removed 3rd button. Changed description to 'Nemo (World 901130)' and clone (Japan) to 'Nemo (Japan 901120)'. + +- 0.34b1: Paul Leaman fixed sticking sprites in Nemo. + +- 0.33b6: Sawat Pontree added clone Nemo (Japan). Changed parent description to 'Nemo (World)'. + +- 0.33b5: Darren Olafson added 'Nemo' (Capcom 1990). + +- 17th November 1997: CaBBe dumped Nemo (World 901130). + + +STORY: + +- A little boy had just settled down to sleep... His name is Nemo. However, this night is different... An envoy from Slumberland sneaks into Nemo's bedroom to invite him to their land. "Hello, Nemo. Our king is waiting for you". "An airship is here to take you to Slumberland. Let's go". + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 3.31 MB / 19 files / 1.24 zip + +$end + + + +$info=neobattl +$mame +0.68 [Luca Elia] + + +Bugs: + +- Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 03997) + + +WIP: + +- 0.246: Added DIP locations [AJR]. + +- 15th August 2010: Smitdogg - I picked up an SD Gundam Neo Battling board that has program roms labeled differently from the one we have dumped but the data matched. It's working though and being resold. + +- 0.68: Luca Elia added 'SD Gundam Neo Battling (Japan)' (Banpresto / Sotsu Agency. Sunrise 1992). + +- 16th April 2003: Luca Elia added SD Gundam Neo Battling to the Seta driver. + +- 14th April 2003: Guru - SD Gundam Neo Battling (Banpresto 1992) arrived. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 2.25 MB / 5 files / 1.13 zip + +$end + + + +$info=neobombe +$mame +0.34b4 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.79u2: Added new sound1 rom ($0) and gfx3 roms ($0/1). + +- 0.34b4: Added 'Neo Bomberman' (Hudson 1997). + + +LEVELS: 30 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 16.2 MB / 9 files / 5.87 zip + +$end + + + +$info=neocart_bangbead +$mame + +DEVICE: + +Neo Geo Bangbead CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Bangbead CMC42 Cart'. Renamed (cmc_bangbead_cart) to (neocart_bangbead). + +- 0.154: S. Smith added 'NEOGEO CMC bangbead Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_boot +$mame + +DEVICE: + +Neo Geo Bootleg Protected Cart + + +WIP: + +- 0.184: Added 'Neo Geo Bootleg Protected Cart' device (bus\neogeo\boot_misc.cpp). + +$end + + + +$info=neocart_cmc +$mame + +DEVICE: + +Neo Geo CMC Cart + + +WIP: + +- 0.184: Added 'Neo Geo CMC Cart' device (bus\neogeo\cmc.cpp). + +$end + + + +$info=neocart_ct2k3 +$mame + +DEVICE: + +Neo Geo CTHD 2003 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo CTHD 2003 Cart'. Renamed (boot_cthd2003_cart) to (neocart_ct2k3). + +- 0.154: S. Smith added 'NEOGEO BOOT cthd2003 Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_ct2k3sa +$mame + +DEVICE: + +Neo Geo CTHD 2003 Sp Alt Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo CTHD 2003 Sp Alt Cart'. Renamed (boot_ct2k3sa_cart) to (neocart_ct2k3sa). + +- 0.154: S. Smith added 'NEOGEO BOOT ct2k3sa Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_ct2k3sp +$mame + +DEVICE: + +Neo Geo CTHD 2003 Sp Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo CTHD 2003 Sp Cart'. Renamed (boot_ct2k3sp_cart) to (neocart_ct2k3sp). + +- 0.154: S. Smith added 'NEOGEO BOOT ct2k3sp Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_fatfury2 +$mame + +DEVICE: + +Neo Geo Fatal Furty 2 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo Fatal Furty 2 Cart'. + +- 0.174: Added 'Neo Geo Fatal Fury 2 Cart' device (bus\neogeo\fatfury2.cpp). + +$end + + + +$info=neocart_ganryu +$mame + +DEVICE: + +Neo Geo Ganryu CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Ganryu CMC42 Cart'. Renamed (cmc_ganryu_cart) to (neocart_ganryu). + +- 0.154: S. Smith added 'NEOGEO CMC ganryu Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_garou +$mame + +DEVICE: + +Neo Geo Garou SMA Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Garou SMA Cart'. Renamed (sma_garou_cart) to (neocart_garou). + +- 0.154: S. Smith added 'NEOGEO SMA Garou Cart' device (bus\neogeo\sma_cart.c). + +$end + + + +$info=neocart_garoubl +$mame + +DEVICE: + +Neo Geo Garou Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Garou Bootleg Cart'. Renamed (boot_garoubl_cart) to (neocart_garoubl). + +- 0.154: S. Smith added 'NEOGEO BOOT garoubl Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_garouh +$mame + +DEVICE: + +Neo Geo Garou AES SMA Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Garou AES SMA Cart'. Renamed (sma_garouh_cart) to (neocart_garouh). + +- 0.154: S. Smith added 'NEOGEO SMA Garou (alt) Cart' device (bus\neogeo\sma_cart.c). + +$end + + + +$info=neocart_jockeygp +$mame + +DEVICE: + +Neo Geo Jockey GP CMC50 Cart + + +WIP: + +- 0.174: Added 'Neo Geo Jockey GP CMC50 Cart' device (bus\neogeo\cmc.cpp). + +$end + + + +$info=neocart_k2k2 +$mame + +DEVICE: + +Neo Geo KOF2002-Type Cart + + +WIP: + +- 0.184: Added 'Neo Geo KOF2002-Type Cart' device (bus\neogeo\kof2k2.cpp). + +$end + + + +$info=neocart_kf10thep +$mame + +DEVICE: + +Neo Geo KoF 10th Ann. EP Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 10th Ann. EP Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 10th Ann. EP Bootleg Cart'. Renamed (boot_kf10thep_cart) to (neocart_kf10thep). + +- 0.154: S. Smith added 'NEOGEO BOOT kf10thep Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_kf2k2mp +$mame + +DEVICE: + +Neo Geo KoF 2002 MP Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2002 MP Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2002 MP Cart'. Renamed (boot_kf2k2mp_cart) to (neocart_kf2k2mp). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k2mp Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_kf2k2mp2 +$mame + +DEVICE: + +Neo Geo KoF 2002 MP2 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2002 MP2 Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2002 MP2 Cart'. Renamed (boot_kf2k2mp2_cart) to (neocart_kf2k2mp2). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k2mp2 Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_kf2k2pls +$mame + +DEVICE: + +Neo Geo KoF 2002 Plus Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2002 Plus Cart'. + +- 0.174: Changed description to 'Neo Geo KOF2002 Plus Cart'. Renamed (k2k_k2kpls_cart) to (neocart_kf2k2pls). + +- 0.154: S. Smith added 'NEOGEO Kof2002-type kof2002plus Cart' device (bus\neogeo\kof2002_cart.c). + +$end + + + +$info=neocart_kf2k3bl +$mame + +DEVICE: + +Neo Geo KoF 2003 Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2003 Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2003 Bootleg Cart'. Renamed (boot_kf2k3bl_cart) to (neocart_kf2k3bl). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k3bl Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_kf2k3pl +$mame + +DEVICE: + +Neo Geo KoF 2003 PL Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2003 PL Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2003 PL Cart'. Renamed (boot_kf2k3pl_cart) to (neocart_kf2k3pl). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k3pl Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_kf2k3upl +$mame + +DEVICE: + +Neo Geo KoF 2003 UPL Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2003 UPL Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2003 UPL Cart'. Renamed (boot_kf2k3upl_cart) to (neocart_kf2k3upl). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k3upl Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_kf2k4se +$mame + +DEVICE: + +Neo Geo KoF 2004 SE Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2004 SE Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2004 SE Bootleg Cart'. Renamed (boot_kf2k4se_cart) to (neocart_kf2k4se). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k4se Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_kf2k5uni +$mame + +DEVICE: + +Neo Geo KoF 2005 Unique Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2005 Unique Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2005 Unique Bootleg Cart'. Renamed (boot_kf2k5uni_cart) to (neocart_kf2k5uni). + +- 0.154: S. Smith added 'NEOGEO BOOT kf2k5uni Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_kof10th +$mame + +DEVICE: + +Neo Geo KoF 10th Ann. Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 10th Ann. Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 10th Ann Bootleg Cart'. Renamed (boot_kof10th_cart) to (neocart_kof10th). + +- 0.154: S. Smith added 'NEOGEO BOOT kof10th Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_kof2000 +$mame + +DEVICE: + +Neo Geo KoF 2000 SMA Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2000 SMA Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2000 SMA Cart'. Renamed (sma_kof2000_cart) to (neocart_kof2000). + +- 0.154: S. Smith added 'NEOGEO SMA KOF2000 Cart' device (bus\neogeo\sma_cart.c). + +$end + + + +$info=neocart_kof2000n +$mame + +DEVICE: + +Neo Geo KoF 2000 CMC50 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2000 CMC50 Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2000 CMC50 Cart'. Renamed (cmc_kof2000n_cart) to (neocart_kof2000n). + +- 0.154: S. Smith added 'NEOGEO CMC kof2000n Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_kof2001 +$mame + +DEVICE: + +Neo Geo KoF 2001 CMC50 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2001 CMC50 Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2001 CMC50 Cart'. Renamed (cmc_kof2001_cart) to (neocart_kof2001). + +- 0.154: S. Smith added 'NEOGEO CMC kof2001 Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_kof2002 +$mame + +DEVICE: + +Neo Geo KoF 2002 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2002 Cart'. + +- 0.174: Changed description to 'Neo Geo KOF2002 Cart'. Renamed (k2k_k2k_cart) to (neocart_kof2002). + +- 0.154: S. Smith added 'NEOGEO Kof2002-type kof2002 Cart' device (bus\neogeo\kof2002_cart.c). + +$end + + + +$info=neocart_kof2002b +$mame + +DEVICE: + +Neo Geo KoF 2002 Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2002 Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2002 Bootleg Cart'. Renamed (boot_kof2002b_cart) to (neocart_kof2002b). + +- 0.154: S. Smith added 'NEOGEO BOOT kof2002b Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_kof2003 +$mame + +DEVICE: + +Neo Geo KoF 2003 PVC Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2003 PVC Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2003 PVC Cart'. Renamed (p2_kof2003_cart) to (neocart_kof2003). + +- 0.154: S. Smith added 'NEOGEO PCM2 kof2003 Cart' device (bus\neogeo\pvc_cart.c). + +$end + + + +$info=neocart_kof2003h +$mame + +DEVICE: + +Neo Geo KoF 2003 AES PVC Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2003 AES PVC Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 2003 AES PVC Cart'. Renamed (p2_kof2003h_cart) to (neocart_kof2003h). + +- 0.154: S. Smith added 'NEOGEO PCM2 kof2003h Cart' device (bus\neogeo\pvc_cart.c). + +$end + + + +$info=neocart_kof97oro +$mame + +DEVICE: + +Neo Geo KoF 97 Orochi Bootleg Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 97 Orochi Bootleg Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 97 Orochi Bootleg Cart'. Renamed (boot_kof97oro_cart) to (neocart_kof97oro). + +- 0.154: S. Smith added 'NEOGEO BOOT kof97oro Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_kof98 +$mame + +DEVICE: + +Neo Geo KoF 98 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 98 Cart'. + +- 0.174: Added 'Neo Geo KOF 98 Cart' device (bus\neogeo\kof98.cpp). + +$end + + + +$info=neocart_kof99 +$mame + +DEVICE: + +Neo Geo KoF 99 SMA Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 99 SMA Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 99 SMA Cart'. Renamed (sma_kof99_cart) to (neocart_kof99). + +- 0.154: S. Smith added 'NEOGEO SMA Kof99 Cart' device (bus\neogeo\sma_cart.c). + +$end + + + +$info=neocart_kof99k +$mame + +DEVICE: + +Neo Geo KoF 99 Korea CMC42 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 99 Korea CMC42 Cart'. + +- 0.174: Changed description to 'Neo Geo KOF 99 Korea CMC42 Cart'. Renamed (cmc_kof99k_cart) to (neocart_kof99k). + +- 0.154: S. Smith added 'NEOGEO CMC kof99k Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_kog +$mame + +DEVICE: + +Neo Geo King of Gladiators Bootleg Cart + + +WIP: + +- 0.174: Removed 'NeoGeo Protection (King of Gladiator)' device. Changed description to 'Neo Geo King of Gladiators Bootleg Cart'. Renamed (boot_kog_cart) to (neocart_kog). + +- 0.158: Changed description to 'NeoGeo Protection (King of Gladiator)'. + +- 0.156: Added 'Title Language' dipswitch. Added 'NeoGeo King of Gladiator Protection Device' device (bus\neogeo\kog_prot.c). + +- 0.154: S. Smith added 'NEOGEO BOOT kog Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_lans2004 +$mame + +DEVICE: + +Neo Geo Lansquenet 2004 Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Lansquenet 2004 Bootleg Cart'. Renamed (boot_lans2004_cart) to (neocart_lans2004). + +- 0.154: S. Smith added 'NEOGEO BOOT lans2004 Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_matrim +$mame + +DEVICE: + +Neo Geo Matrimelee Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Matrimelee Cart'. Renamed (k2k_matrim_cart) to (neocart_matrim). + +- 0.154: S. Smith added 'NEOGEO Kof2002-type matrim Cart' device (bus\neogeo\kof2002_cart.c). + +$end + + + +$info=neocart_matrimbl +$mame + +DEVICE: + +Neo Geo Matrimelee Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Matrimelee Bootleg Cart'. Renamed (boot_matrimbl_cart) to (neocart_matrimbl). + +- 0.154: S. Smith added 'NEOGEO BOOT matrimbl Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_ms4plus +$mame + +DEVICE: + +Neo Geo Metal Slug 4 Plus PCM2 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Metal Slug 4 Plus PCM2 Cart'. Renamed (p2_ms4plus_cart) to (neocart_ms4plus). + +- 0.154: S. Smith added 'NEOGEO PCM2 ms4plus Cart' device (bus\neogeo\pcm2_cart.c). + +$end + + + +$info=neocart_ms5plus +$mame + +DEVICE: + +Neo Geo Metal Slug 5 Plus Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Metal Slug 5 Plus Bootleg Cart'. Renamed (boot_ms5plus_cart) to (neocart_ms5plus). + +- 0.154: S. Smith added 'NEOGEO BOOT ms5plus Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_mslug3 +$mame + +DEVICE: + +Neo Geo Metal Slug 3 SMA Cart (green) + + +WIP: + +- 0.199: Changed parent description to 'Neo Geo Metal Slug 3 SMA Cart (green)'. + +- 0.174: Changed description to 'Neo Geo Metal Slug 3 SMA Cart'. Renamed (sma_mslug3_cart) to (neocart_mslug3). + +- 0.154: S. Smith added 'NEOGEO SMA Mslug3 Cart' device (bus\neogeo\sma_cart.c). + +$end + + + +$info=neocart_mslug3a +$mame + +DEVICE: + +Neo Geo Metal Slug 3 SMA Cart (white) + + +WIP: + +- 0.199: Added 'Neo Geo Metal Slug 3 SMA Cart (white)' device (bus\neogeo\sma.cpp). + +$end + + + +$info=neocart_mslug3b6 +$mame + +DEVICE: + +Neo Geo Metal Slug 6 Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Metal Slug 6 Bootleg Cart'. Renamed (boot_mslug3b6_cart) to (neocart_mslug3b6). + +- 0.154: S. Smith added 'NEOGEO BOOT mslug3b6 Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_mslug3h +$mame + +DEVICE: + +Neo Geo Metal Slug 3 AES CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Metal Slug 3 AES CMC42 Cart'. Renamed (cmc_mslug3h_cart) to (neocart_mslug3h). + +- 0.154: S. Smith added 'NEOGEO CMC mslug3h Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_mslug4 +$mame + +DEVICE: + +Neo Geo Metal Slug 3 PCM2 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo Metal Slug 3 PCM2 Cart'. + +- 0.174: Changed description to 'Neo Geo Metal Slug 4 PCM2 Cart'. Renamed (p2_mslug4_cart) to (neocart_mslug4). + +- 0.154: S. Smith added 'NEOGEO PCM2 mslug4 Cart' device (bus\neogeo\pcm2_cart.c). + +$end + + + +$info=neocart_mslug5 +$mame + +DEVICE: + +Neo Geo Metal Slug 5 PVC Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Metal Slug 5 PVC Cart'. Renamed (p2_mslug5_cart) to (neocart_mslug5). + +- 0.154: S. Smith added 'NEOGEO PCM2 mslug5 Cart' device (bus\neogeo\pvc_cart.c). + +$end + + + +$info=neocart_mslug5b +$mame + +DEVICE: + +Neo Geo Metal Slug 5 Bootleg Cart + + +WIP: + +- 0.221: Added 'Neo Geo Metal Slug 5 Bootleg Cart' device (bus\neogeo\boot_misc.cpp). + +$end + + + +$info=neocart_mslugx +$mame + +DEVICE: + +Neo Geo Metal Slug X Cart + + +WIP: + +- 0.174: Added 'Neo Geo Metal Slug X Cart' device (bus\neogeo\mslugx.cpp). + +$end + + + +$info=neocart_nitd +$mame + +DEVICE: + +Neo Geo NITD CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo NITD CMC42 Cart'. Renamed (cmc_nitd_cart) to (neocart_nitd). + +- 0.154: S. Smith added 'NEOGEO CMC nitd Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_pcm2 +$mame + +DEVICE: + +Neo Geo PCM2 Cart + + +WIP: + +- 0.184: Added 'Neo Geo PCM2 Cart' device (bus\neogeo\pcm2.cpp). + +$end + + + +$info=neocart_pnyaa +$mame + +DEVICE: + +Neo Geo Pnyaa PCM2 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Pnyaa PCM2 Cart'. Renamed (p2_pnyaa_cart) to (neocart_pnyaa). + +- 0.154: S. Smith added 'NEOGEO PCM2 pnyaa Cart' device (bus\neogeo\pcm2_cart.c). + +$end + + + +$info=neocart_preisle2 +$mame + +DEVICE: + +Neo Geo Prehistoric Isle 2 CMC42 Cart + + +WIP: + +- 0.186: Changed description to 'Neo Geo Prehistoric Isle 2 CMC42 Cart'. + +- 0.174: Changed description to 'Neo Geo Prehistorik Isle 2 CMC42 Cart'. Renamed (cmc_preisle2_cart) to (neocart_preisle2). + +- 0.154: S. Smith added 'NEOGEO CMC preisle2 Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_pvc +$mame + +DEVICE: + +Neo Geo PVC Cart + + +WIP: + +- 0.184: Added 'Neo Geo PVC Cart' device (bus\neogeo\pvc.cpp). + +$end + + + +$info=neocart_rom +$mame + +DEVICE: + +Neo Geo Standard Carts + + +WIP: + +- 0.174: Removed 'NeoGeo Banked Cartridge' device. Changed description to 'Neo Geo Standard Carts'. Renamed (neogeo_rom) to (neocart_rom). + +- 0.154: S. Smith added 'NEOGEO ROM Carts' device (bus\neogeo\rom.c) and 'NeoGeo Banked Cartridge' device (bus\neogeo\banked_cart.c). + +$end + + + +$info=neocart_rotd +$mame + +DEVICE: + +Neo Geo Rage of the Dragon PCM2 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Rage of the Dragon PCM2 Cart'. Renamed (p2_rotd_cart) to (neocart_rotd). + +- 0.154: S. Smith added 'NEOGEO PCM2 rotd Cart' device (bus\neogeo\pcm2_cart.c). + +$end + + + +$info=neocart_s1945p +$mame + +DEVICE: + +Neo Geo Strikers 1945 Plus CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Strikers 1945 Plus CMC42 Cart'. Renamed (cmc_s1945p_cart) to (neocart_s1945p). + +- 0.154: S. Smith added 'NEOGEO CMC s1945p Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_samsh5sp +$mame + +DEVICE: + +Neo Geo Samurai Shodown 5 Special Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Samurai Shodown 5 Special Cart'. Renamed (k2k_ss5s_cart) to (neocart_samsh5sp). + +- 0.154: S. Smith added 'NEOGEO Kof2002-type Samsho5sp Cart' device (bus\neogeo\kof2002_cart.c). + +$end + + + +$info=neocart_samsho5 +$mame + +DEVICE: + +Neo Geo Samurai Shodown 5 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Samurai Shodown 5 Cart'. Renamed (k2k_ss5_cart) to (neocart_samsho5). + +- 0.154: S. Smith added 'NEOGEO Kof2002-type Samsho5 Cart' device (bus\neogeo\kof2002_cart.c). + +$end + + + +$info=neocart_samsho5b +$mame + +DEVICE: + +Neo Geo Samurai Shodown 5 Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Samurai Shodown 5 Bootleg Cart'. Renamed (boot_samsho5b_cart) to (neocart_samsho5b). + +- 0.154: S. Smith added 'NEOGEO BOOT samsho5b Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_sbp +$mame + +DEVICE: + +Neo Geo Super Bubble Pop Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Super Bubble Pop Cart'. Renamed (sbp_prot) to (neocart_sbp). + +- 0.158: Changed description to 'NeoGeo Protection (Super Bubble Pop)'. + +- 0.154: Added 'NeoGeo Super Bubble Pop Protection Device' device (bus\neogeo\sbp_prot.c). + +$end + + + +$info=neocart_sengoku3 +$mame + +DEVICE: + +Neo Geo Sengoku 3 CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Sengoku 3 CMC42 Cart'. Renamed (cmc_sengoku3_cart) to (neocart_sengoku3). + +- 0.154: S. Smith added 'NEOGEO CMC sengoku3 Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocart_sma +$mame + +DEVICE: + +Neo Geo SMA Cart + + +WIP: + +- 0.184: Added 'Neo Geo SMA Cart' device (bus\neogeo\sma.cpp). + +$end + + + +$info=neocart_svc +$mame + +DEVICE: + +Neo Geo SNK vs Capcom PVC Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo SNK vs Capcom PVC Cart'. Renamed (p2_svc_cart) to (neocart_svc). + +- 0.154: S. Smith added 'NEOGEO PCM2 svc Cart' device (bus\neogeo\pvc_cart.c). + +$end + + + +$info=neocart_svcboot +$mame + +DEVICE: + +Neo Geo SVC Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo SVC Bootleg Cart'. Renamed (boot_svcboot_cart) to (neocart_svcboot). + +- 0.154: S. Smith added 'NEOGEO BOOT svcboot Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_svcplus +$mame + +DEVICE: + +Neo Geo SVC Plus Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo SVC Plus Bootleg Cart'. Renamed (boot_svcplus_cart) to (neocart_svcplus). + +- 0.154: S. Smith added 'NEOGEO BOOT svcplus Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_svcplusa +$mame + +DEVICE: + +Neo Geo SVC Plus Alt Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo SVC Plus Alt Bootleg Cart'. Renamed (boot_svcplusa_cart) to (neocart_svcplusa). + +- 0.154: S. Smith added 'NEOGEO BOOT svcplusa Cart' device (bus\neogeo\bootleg_cart.c). + +$end + + + +$info=neocart_svcsplus +$mame + +DEVICE: + +Neo Geo SVC S.Plus Bootleg Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo SVC S.Plus Bootleg Cart'. Renamed (boot_svcsplus_cart) to (neocart_svcsplus). + +- 0.154: S. Smith added 'NEOGEO BOOT svcsplus Cart' device (bus\neogeo\bootleg_hybrid_cart.c). + +$end + + + +$info=neocart_vliner +$mame + +DEVICE: + +Neo Geo V-Liner Cart + + +WIP: + +- 0.174: Added 'Neo Geo V-Liner Cart' device (bus\neogeo\rom.cpp). + +$end + + + +$info=neocart_zupapa +$mame + +DEVICE: + +Neo Geo Zupapa CMC42 Cart + + +WIP: + +- 0.174: Changed description to 'Neo Geo Zupapa CMC42 Cart'. Renamed (cmc_zupapa_cart) to (neocart_zupapa). + +- 0.154: S. Smith added 'NEOGEO CMC zupapa Cart' device (bus\neogeo\cmc_cart.c). + +$end + + + +$info=neocrnvl +$mame +0.278 [buffi] + + +WIP: + +- 0.278: buffi added 'Neo Carnival' ("SNK 1991?). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 96 kb / 2 files / 30.7 zip + +$end + + + +$info=neocup98 +$mame +0.35RC1 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.134u1: JohnBoy added correct c1 rom (sprites) to Neo-Geo Cup '98. + +- 0.35RC1: Added 'Neo-Geo Cup '98 - The Road to the Victory' (SNK 1998). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 24.2 MB / 7 files / 9.31 zip + +$end + + + +$info=neodrift +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.79u2: Added new gfx3 roms. + +- 0.35b2: Nicola Salmoria fixed gaps in the start/finish line in Neo Drift Out. + +- 0.34b6: Changed description to 'Neo Drift Out - New Technology'. + +- 0.34b5: Added 'Neo Drift Out' (Visco 1996). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 14.2 MB / 7 files / 8.03 zip + +$end + + + +$info=neogeo +$mame + +Neo-Geo MV-6F (SNK 1990) + + +BIOS: + +sp-s2.sp1 (mainbios $0 - 128k) Europe MVS (Ver. 2) + +sp-s.sp1 (mainbios $0 - 128k) Europe MVS (Ver. 1) + +sp-45.sp1 (mainbios $0 - 128k) Asia NEO-MVH MV1C + +sp-s3.sp1 (mainbios $0 - 128k) Asia MV1B + +sp-u2.sp1 (mainbios $0 - 128k) US MVS (Ver. 2?) + +sp-e.sp1 (mainbios $0 - 128k) US MVS (Ver. 1) + +sp1-u2 (mainbios $0 - 128k) US MVS (4 slot, Ver 2) + +sp1-u4 (mainbios $0 - 128k) US MVS (U4) + +sp1-u3.bin (mainbios $0 - 128k) US MVS (U3) + +vs-bios.rom (mainbios $0 - 128k) Japan MVS (Ver. 3) + +sp-j2.sp1 (mainbios $0 - 128k) Japan MVS (Ver. 2) + +sp1.jipan.1024 (mainbios $0 - 128k) Japan MVS (Ver. 1) + +japan-j3.bin (mainbios $0 - 128k) Japan MV1B + +sp1-j3.bin (mainbios $0 - 128k) Japan MVS (J3, alt) + +sp-j3.sp1 (mainbios $0 - 128k) Japan NEO-MVH MV1C + +sp-1v1_3db8c.bin (mainbios $0 - 128k) Custom Japanese Hotel + +uni-bios_4_0.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 4.0) + +uni-bios_3_3.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 3.3) + +uni-bios_3_2.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 3.2) + +uni-bios_3_1.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 3.1) + +uni-bios_3_0.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 3.0) + +uni-bios_2_3.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 2.3) + +uni-bios_2_3o.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 2.3, older?) + +uni-bios_2_2.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 2.2) + +uni-bios_2_1.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 2.1) + +uni-bios_2_0.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 2.0) + +uni-bios_1_3.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 1.3) + +uni-bios_1_2.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 1.2) + +uni-bios_1_2o.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 1.2, older?) + +uni-bios_1_1.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 1.1) + +uni-bios_1_0.rom (mainbios $0 - 128k) Universe BIOS (Hack, Ver. 1.0) + +sm1.sm1 (audiobios $0 - 128k) + +sm1.sm1 (audiocpu $0 - 128k) + +000-lo.lo (zoomy $0 - 128k) + +sfix.sfix (fixedbios $0 - 128k) + + +WIP: + +- 0.220: Added Universe Bios (Hack, Ver. 4.0) [Robbbert]. + +- 0.202: Dumped sp1-u4 BIOS from a US 4-slot MVS [ack]. + +- 0.199: Added Japan NEO-MVH MV1C BIOS [Razoola]. + +- 0.198: Added US MVS (U3) and Japan MVS (J3, alt) BIOS roms [Razoola]. Added UniBios 3.3 [Robbbert]. + +- 0.197: Changed description to 'Neo-Geo MV-6F'. + +- 0.189: Changed description to 'Neo-Geo MVS'. + +- 0.172: Added Universe Bios (Hack, Ver. 3.2). Don't load unibios 1.2 and older anyway for AES (includes\neogeo.h) [hap]. + +- 0.167: coolmod added US, 4 slot 'version 2' MVS BIOS. + +- 0.153: Added free version of Uni BIOS v3.1 [pza]. Make bioslist a bit easier to read [hap]. + +- 0.147u4: Razoola added Universe Bios (Hack, Ver. 3.0). Note: Add -bios 21 on command-line to access it. + +- 0.139: Johnboy added Japan J3 BIOS. + +- 0.130u2: Due to an oversight, credit for the new Neo Geo BIOS was incorrectly given in the previous whatsnew. Thanks to Massimiliano Macri for the donation. + +- 0.130u1: Corrado Tomaselli added an older Japanese NEOGEO BIOS. + +- 0.128u6: Added Universe BIOS (Hack, Ver. 1.2, older). + +- 0.128u5: Added Universe BIOSes. + +- 0.116u1: Added user2 rom sm1.sm1. + +- 0.90u3: Added sp1.jipan.1024 BIOS rom. + +- 0.69: Removed neodebug.rom BIOS rom and added usa_2slt.bin and asia-s3.rom. + +- 0.68: Added sp-s.sp1, sp-e.sp1, vs-bios.rom, sp-j2.rom and neodebug.rom BIOS roms and renamed 'neo-geo.rom' to 'sp-s2.sp1', 'ng-sm1.rom' to 'sm1.sm1', 'ng-lo.rom' to '000-lo.lo' and 'ng-sfix' to 'sfix.sfx'. + +- 0.56: Added ng-lo.rom (gfx3 - $0) BIOS rom. + +- 0.37b16: Changed description to 'Neo-Geo'. + +- 0.34b1: Added NeoGeo driver. + + +Romset: 5.12 MB / 35 files / 1.71 zip + +$end + + + +$info=neogeo_cart_slot +$mame + +DEVICE: + +Neo Geo Cartridge Slot + + +WIP: + +- 0.174: Changed description to 'Neo Geo Cartridge Slot'. + +- 0.154: Added 'NeoGeo Cartridge Slot' device (bus\neogeo\neogeo_slot.c). + +$end + + + +$info=neogeo_control_port +$mame + +DEVICE: + +SNK Neo Geo controller port + + +WIP: + +- 0.186: Changed description to 'SNK Neo Geo controller port'. + +- 0.173: Added 'SNK Neo Geo control port' device (bus\neogeo_ctrl\ctrl.cpp). + +$end + + + +$info=neogeo_ctrl_edge +$mame + +DEVICE: + +SNK Neo Geo Edge Connector (Controller) + + +WIP: + +- 0.173: Added 'SNK Neo Geo Edge Connector (Controller)' device (bus\neogeo_ctrl\ctrl.cpp). + +$end + + + +$info=neogeo_dial +$mame + +DEVICE: + +SNK Neo Geo Dial Controller + + +WIP: + +- 0.173: Added 'SNK Neo Geo Dial Controller' device (bus\neogeo_ctrl\dial.cpp). + +$end + + + +$info=neogeo_irrmaze +$mame + +DEVICE: + +SNK Neo Geo Irritating Maze Trackball controller + + +WIP: + +- 0.186: Changed description to 'SNK Neo Geo Irritating Maze Trackball controller'. + +- 0.173: Added 'SNK Neo Geo Irritating Maze Analog Controller' device (bus\neogeo_ctrl\irrmaze.cpp). + +$end + + + +$info=neogeo_joy +$mame + +DEVICE: + +SNK Neo Geo Joystick + + +WIP: + +- 0.184: Added 'SNK Neo Geo Joystick' device (bus\neogeo_ctrl\joystick.cpp). + +$end + + + +$info=neogeo_joyac +$mame + +DEVICE: + +SNK Neo Geo Arcade Joystick + + +WIP: + +- 0.173: Added 'SNK Neo Geo Arcade Joystick' device (bus\neogeo_ctrl\joystick.cpp). + +$end + + + +$info=neogeo_kiz4p +$mame + +DEVICE: + +SNK NEO-FTC1B JAMMA Splitter + + +WIP: + +- 0.198: Changed description to 'SNK NEO-FTC1B JAMMA Splitter'. + +- 0.173: Added 'SNK Neo Geo Kizuna 4P Controller' device (bus\neogeo_ctrl\kizuna4p.cpp). + +$end + + + +$info=neogeo_mj +$mame + +DEVICE: + +SNK Neo Geo Mahjong controller + + +WIP: + +- 0.186: Renamed (neogeo_mjctrl) to (neogeo_mj). + +- 0.173: Added 'SNK Neo Geo Mahjong controller' device (bus\neogeo_ctrl\mahjong.cpp). + +$end + + + +$info=neogeo_mj_ac +$mame + +DEVICE: + +SNK Neo Geo Arcade Mahjong panel + + +WIP: + +- 0.186: Renamed (neogeo_mjac) to (neogeo_mj_ac). + +- 0.184: Added 'SNK Neo Geo Arcade Mahjong panel' device (bus\neogeo_ctrl\mahjong.cpp). + +$end + + + +$info=neomania +$mame +0.240 [ClawGrip, CrispX] + + +HardDisk required + + +WIP: + +- 0.264: Added parallel port device notes [Angelo Salese]. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver. TODO: HDD image doesn't boot in neither shutms11 nor pcipc, mangled MBR boot record or geometry params (has -chs 3532,16,38 but WinImage reports back ~20 GB partition?). With manually c&p files in a CHD that works SIGABRT in pcipc trying to execute ppm.exe, in shutms11 will draw "Parallel Port Manager v4.0" then fail on device check. Extract "Guard.zip" and understand what is for [Angelo Salese]. Replaced Neo Mania hard disk image with an official restore image [Recreativas.org]. Changed Pentium III CPU1 clock speed to 100MHz. + +- 0.241: Added manufacturer and correct year [ClawGrip]. Note: The Portuguese (Vila Nova de Gaia) company "Hyper M.A.R." created this machine on 2002 with 40 games, and updated it on 2003 increasing the number of games up to 48. There was a latest newer version where they added "Strikers 1945" and "Prehistoric Isle 2", reaching 50 games. There are Spanish and Portuguese localizations. The hardware is a PC with Windows 98 (exact hardware not specified) and a Neo-Geo emulator, with a small PCB for converting VGA + Parallel port (inputs) + sound (with volume knob) to JAMMA (named "NEO MANIA ADAPTER BOARD"). Changed description to 'Neo Mania (Portugal)' and manufacturer/year to 'bootleg (Hyper M.A.R.) 2003'. + +- 0.240: ClawGrip and CrispX added 'Neo Mania' (bootleg 2002). Note: The hardware is a PC with Windows 98 (exact hardware not specified) and a Neo-Geo emulator, with a small PCB for converting VGA + Parallel port (inputs) + sound (with volume knob) to JAMMA (named "NEO MANIA ADAPTER BOARD"). + + +Recommended Games (Multiplay) + + +CHD: 18.6 GB (Compressed: 877.2) + +$end + + + +$info=neomrdo +$mame +0.34b3 [Bud Crittenden] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u7: Johnboy added correct P1 and M1 for Neo Mr. Do and made some documentation updates in the Neo-Geo driver. + +- 0.120: Johnboy re-added 128k gfx1 s1 rom from MAME v0.34b5. + +- 0.35b12: Changed description to 'Neo Mr. Do!'. + +- 0.34b3: Bud Crittenden added 'Neo Mr Do!' (Visco 1996). + +- 4th September 1998: J-ROM dumped Neo Mr. Do! (c)1997 SNK/VISCO. + + +LEVELS: 28 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Mr. Do!): + +Mr. Do! + +Mr. Do's Castle + +Do! Run Run + +Mr. Do's Wild Ride + +Neo Mr. Do! + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 7.25 MB / 6 files / 1.46 zip + +$end + + + +$info=neon250 +$mame + +DEVICE: + +VideoLogic PowerVR Neon 250 (PMX1) + + +ROMS: + +n0020331.bin (128k vga_rom) + + +WIP: + +- 0.270: Added 'VideoLogic PowerVR Neon 250 (PMX1)' device (bus\pci\neon250.cpp). + +$end + + + +$info=neoprint +$mame +0.167 [bonky0013] + + +< Japan > + + +WIP: + +- 0.167: bonky0013 added 'Neo Print (Japan) (T2d)' (SNK 1996). + +- 3rd October 2015: Smitdogg - Bonky got a strange NeoGeo cart. I'm waiting to find out what it is, but it's something undumped. Haze says definitely a NeoPrint cart. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.59 zip + +$end + + + +$info=neosprite_opt +$mame + +DEVICE: + +Neo-Geo Sprites (optimized) + + +WIP: + +- 0.246: Changed sourcefile to neogeo\neogeo_spr.cpp. + +- 0.184: Added 'Neo-Geo Sprites (optimized)' device (video\neogeo_spr.cpp). + +- 0.154: Added 'Neogeo Sprites' device (video\neogeo_spr.c). + +$end + + + +$info=neosprite_reg +$mame + +DEVICE: + +Neo-Geo Sprites (regular) + + +WIP: + +- 0.246: Changed sourcefile to neogeo\neogeo_spr.cpp. + +- 0.184: Added 'Neo-Geo Sprites (regular)' device. Renamed (neosprite) to (neosprite_reg). + +- 0.154: Added 'Neogeo Sprites' device (video\neogeo_spr.c). + +$end + + + +$info=neptunp2 +$mame +0.136u3 [Tomasz Slanina] + + +WIP: + +- 0.285: Changed visible area to 896x512. + +- 0.213: Added notes about the Cirsa Unidesa "960606-5" PCB [ClawGrip]. Added XTAL definition [AJR]. Changed I80188 CPU1 clock speed to 36864000 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.136u3: Tomasz Slanina added 'Neptune's Pearls 2' (Unidesa? 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 4 files / 1.34 zip + +$end + + + +$info=neraidou +$mame +0.154 [Roberto Fresca] + + +WIP: + +- 0.194: Neraidoula has a complete screen of the game Out Run inside the graphics ROMs. Maybe it's a leftover, or it's a sort of stealth game [Roberto Fresca]. Changed description to 'Neraidoula'. + +- 0.154: Roberto Fresca added 'Neraidoula (Fairy Butterfly)' (bootleg 199?). + +- 12th May 2014: Roberto Fresca - Leader and Neraidoula: Just doing some work on Bordun games. Finally got Leader working, and a new addition called Neraidoula (Fairy Butterfly). Seems that all these games are working in at least 3 different hardwares (Rolla, Sky, and Cleco). Not clear which is which here, though. Here some snaps. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 192.9 zip + +$end + + + +$info=nerdwild +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Nerds Gone Wild (10197311, NSW/ACT)'. + +- 0.173: Added 'Nerds Gone Wild' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.10 zip + +$end + + + +$info=nereid +$mame + +DEVICE: + +HP Nereid ASIC + + +WIP: + +- 0.253: Added 'HP Nereid ASIC' device (video\nereid.cpp). + +$end + + + +$info=neruton +$mame +0.79u1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.273: Fixed DIP switches based on manuals and observing behaviour. Removed some unused inputs [Vas Crabb]. + +- 0.189: AJR changed CPU type to TMPZ84C015 in 'Mahjong Neruton Haikujiradan' and clone. Improved interrupt handling. + +- 0.140u1: Smitdogg and The Dumping Union added clone Mahjong Neruton Haikujiradan (Japan, Rev. A?). Changed parent description to 'Mahjong Neruton Haikujiradan (Japan, Rev. B?)'. + +- 2nd November 2010: Luca Elia - Added an earlier revision of Mahjong Neruton Haikujiradan to Dynax driver. Thanks to gamerfan, ranger_lennier, Smitdogg and The Dumping Union. + +- 0.125u1: Roberto Fresca fixed typo in title. Changed description to 'Mahjong Neruton Haikujiradan (Japan)'. + +- 0.119u4: Added 2nd Player. Changed visible area to 508x240. + +- 0.111u1: Changed region gfx1 ($100000 - 2e0000) to gfx2/3. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.79u1: Luca Elia added 'Mahjong Neruton Haikujirada (Japan)' (Dynax / Yukiyoshi Tokoro 1990). + +- 4th February 2004: Luca Elia added Mahjong Neruton Haikujirada to the Dynax driver. + + +Recommended Games (Mahjong) + + +Romset: 2.50 MB / 20 files / 1.17 zip + +$end + + + +$info=nes_4score_p1p3 +$mame + +DEVICE: + +Nintendo Four Score Adapter P1/P3 + + +WIP: + +- 0.241: Added 'Nintendo Four Score Adapter P1/P3' device (bus\nes_ctrl\4score.cpp). + +$end + + + +$info=nes_4score_p2p4 +$mame + +DEVICE: + +Nintendo Four Score Adapter P2/P4 + + +WIP: + +- 0.241: Added 'Nintendo Four Score Adapter P2/P4' device (bus\nes_ctrl\4score.cpp). + +$end + + + +$info=nes_arcstick +$mame + +DEVICE: + +Nintendo Family Computer Arcade Stick + + +WIP: + +- 0.241: Added 'Nintendo Family Computer Arcade Stick' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_bandaihs +$mame + +DEVICE: + +Bandai Hyper Shot Lightgun + + +WIP: + +- 0.252: Changed sourcefile to bus\nes_ctrl\bandaihs.cpp. + +- 0.241: Added 'Bandai Hyper Shot Lightgun' device (bus\nes_ctrl\zapper.cpp). + +$end + + + +$info=nes_bcbattle +$mame + +DEVICE: + +Epoch Barcode Battler (FC) + + +WIP: + +- 0.241: Added 'Epoch Barcode Battler (FC)' device (bus\nes_ctrl\bcbattle.cpp). + +$end + + + +$info=nes_ccpadl +$mame + +DEVICE: + +FC Crazy Climber Left Pad + + +WIP: + +- 0.241: Added 'FC Crazy Climber Left Pad' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_ccpadr +$mame + +DEVICE: + +FC Crazy Climber Right Pad + + +WIP: + +- 0.241: Added 'FC Crazy Climber Right Pad' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_control_port +$mame + +DEVICE: + +Nintendo NES/FC control port + + +WIP: + +- 0.241: Added 'Nintendo NES/FC control port' device (bus\nes_ctrl\ctrl.cpp). + +$end + + + +$info=nes_dorepiano +$mame + +DEVICE: + +Konami 'Doremikko' Piano Keyboard + + +WIP: + +- 0.241: Added 'Konami 'Doremikko' Piano Keyboard' device (bus\nes_ctrl\dorepiano.cpp). + +$end + + + +$info=nes_famtrain +$mame + +DEVICE: + +Bandai Family Trainer + + +WIP: + +- 0.241: Added 'Bandai Family Trainer' device (bus\nes_ctrl\fcmat.cpp). + +$end + + + +$info=nes_fckeybrd +$mame + +DEVICE: + +Nintendo Family Computer Keyboard and Data Recorder + + +WIP: + +- 0.248: Changed description to 'Nintendo Family Computer Keyboard and Data Recorder'. + +- 0.241: Added 'Nintendo Family Computer Keyboard Component' device (bus\nes_ctrl\fckeybrd.cpp). + +$end + + + +$info=nes_fcpad2 +$mame + +DEVICE: + +Nintendo Family Computer P2 Pad + + +WIP: + +- 0.241: Added 'Nintendo Family Computer P2 Pad' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_fcpadexp +$mame + +DEVICE: + +Nintendo Family Computer Expansion Port Pad + + +WIP: + +- 0.241: Added 'Nintendo Family Computer Expansion Port Pad' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_hori4p +$mame + +DEVICE: + +FC Hori 4 Players Adaptor + + +WIP: + +- 0.241: Added 'FC Hori 4 Players Adaptor' device (bus\nes_ctrl\hori.cpp). + +$end + + + +$info=nes_horitwin +$mame + +DEVICE: + +FC Hori Twin Adapter + + +WIP: + +- 0.241: Added 'FC Hori Twin Adapter' device (bus\nes_ctrl\hori.cpp). + +$end + + + +$info=nes_joypad +$mame + +DEVICE: + +Nintendo NES / FC Control Pad + + +WIP: + +- 0.241: Added 'Nintendo NES / FC Control Pad' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_konamibag +$mame + +DEVICE: + +Konami Exciting Boxing Air Bag + + +WIP: + +- 0.241: Added 'Konami Exciting Boxing Air Bag' device (bus\nes_ctrl\konamibag.cpp). + +$end + + + +$info=nes_konamihs +$mame + +DEVICE: + +Konami Hyper Shot Controller + + +WIP: + +- 0.241: Added 'Konami Hyper Shot Controller' device (bus\nes_ctrl\konamihs.cpp). + +$end + + + +$info=nes_miracle +$mame + +DEVICE: + +NES Miracle Piano Controller + + +WIP: + +- 0.241: Added 'NES Miracle Piano Controller' device (bus\nes_ctrl\miracle.cpp). + +$end + + + +$info=nes_mjpanel +$mame + +DEVICE: + +Capcom Mahjong Controller + + +WIP: + +- 0.241: Added 'Capcom Mahjong Controller' device (bus\nes_ctrl\mjpanel.cpp). + +$end + + + +$info=nes_pachinko +$mame + +DEVICE: + +Coconuts Japan Pachinko Controller CJPC-102 + + +WIP: + +- 0.247: Changed description to 'Coconuts Japan Pachinko Controller CJPC-102'. + +- 0.241: Added 'Coconuts Japan Pachinko Controller' device (bus\nes_ctrl\pachinko.cpp). + +$end + + + +$info=nes_partytap +$mame + +DEVICE: + +Yonezawa Partytap Controller + + +WIP: + +- 0.241: Added 'Yonezawa Partytap Controller' device (bus\nes_ctrl\partytap.cpp). + +$end + + + +$info=nes_powerpad +$mame + +DEVICE: + +Bandai Power Pad + + +WIP: + +- 0.241: Added 'Bandai Power Pad' device (bus\nes_ctrl\powerpad.cpp). + +$end + + + +$info=nes_rob +$mame + +DEVICE: + +Nintendo R.O.B. / Family Computer Robot + + +ROMS: + +rfc-cpu10.ic1 (512 bytes maincpu) + + +WIP: + +- 0.242: Added 'Nintendo R.O.B. / Family Computer Robot' device (bus\nes_ctrl\rob.cpp). + +$end + + + +$info=nes_sharpcass +$mame + +DEVICE: + +Sharp Cassette Interface AN-300SL + + +WIP: + +- 0.248: Added 'Sharp Cassette Interface AN-300SL' device (bus\nes_ctrl\sharpcass.cpp). + +$end + + + +$info=nes_snesadapter +$mame + +DEVICE: + +SNES Controller Port Adapter + + +WIP: + +- 0.241: Added 'SNES Controller Port Adapter' device (bus\nes_ctrl\snesadapter.cpp). + +$end + + + +$info=nes_suborkey +$mame + +DEVICE: + +Subor FC Keyboard + + +WIP: + +- 0.241: Added 'Subor FC Keyboard' device (bus\nes_ctrl\suborkey.cpp). + +$end + + + +$info=nes_taptapmat +$mame + +DEVICE: + +IGS Tap-tap Mat + + +WIP: + +- 0.241: Added 'IGS Tap-tap Mat' device (bus\nes_ctrl\fcmat.cpp). + +$end + + + +$info=nes_turbofile +$mame + +DEVICE: + +ASCII Turbofile Backup RAM + + +WIP: + +- 0.241: Added 'ASCII Turbofile Backup RAM' device (bus\nes_ctrl\turbofile.cpp). + +$end + + + +$info=nes_vaus +$mame + +DEVICE: + +NES Arkanoid Vaus Controller + + +WIP: + +- 0.265: Changed description to 'Taito Arkanoid Vaus Controller (NES)'. + +- 0.241: Added 'NES Arkanoid Vaus Controller' device (bus\nes_ctrl\arkpaddle.cpp). + +$end + + + +$info=nes_vausfc +$mame + +DEVICE: + +FC Arkanoid Vaus Controller + + +WIP: + +- 0.265: Changed description to 'Taito Arkanoid Vaus Controller (FC)'. + +- 0.241: Added 'FC Arkanoid Vaus Controller' device (bus\nes_ctrl\arkpaddle.cpp). + +$end + + + +$info=nes_vboyctrl +$mame + +DEVICE: + +Nintendo Virtual Boy Controller + + +WIP: + +- 0.241: Added 'Nintendo Virtual Boy Controller' device (bus\nes_ctrl\joypad.cpp). + +$end + + + +$info=nes_zapper +$mame + +DEVICE: + +Nintendo Zapper Lightgun + + +WIP: + +- 0.241: Added 'Nintendo Zapper Lightgun' device (bus\nes_ctrl\zapper.cpp). + +$end + + + +$info=nes_zapper_sensor +$mame + +DEVICE: + +Nintendo Zapper Lightgun Photodiode + + +WIP: + +- 0.242: Added 'Nintendo Zapper Lightgun Photodiode' device (bus\nes_ctrl\zapper_sensor.cpp). + +$end + + + +$info=nesapu +$mame + +DEVICE: + +RP2A0X APU + + +WIP: + +- 0.248: Changed description to 'RP2A0X APU'. + +- 0.149u1: Added 'N2A03 APU' device (sound\nes_apu.c). + +$end + + + +$info=netchu02c +$mame +0.250 [Mickysmoke, rtw] + +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.250: Mickysmoke and rtw added Netchuu Pro Yakyuu 2002 (NPY1 Ver. C). Changed (NPY1 Ver. A) to clone 'Netchuu Pro Yakyuu 2002 (NPY1 Ver. B)'. Renamed (netchu02) to (netchu02b). + +- 31st May 2012: Smitdogg - We got Netchuu Pro Yakyuu 2002 Ver.B. + +- 0.135u2: Guru added 'Netchuu Pro Yakyuu 2002 (NPY1 Ver. A)' (Namco 2002). + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Netchuu Pro Yakyuu 2002. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 8.25 MB / 1 files / 705.3 zip + +CHD: 221.5 MB (Compressed: 159.1) + +$end + + + +$info=netlist_core +$mame + +DEVICE: + +Netlist Core Device + + +WIP: + +- 0.186: Changed description to 'Netlist Core Device'. + +- 0.184: Added 'Netlist core device' device (machine\netlist.cpp). + +$end + + + +$info=netlist_cpu +$mame + +DEVICE: + +Netlist CPU Device + + +WIP: + +- 0.183: Removed 'Netlist ROM Region' device. + +- 0.182: Added 'Netlist ROM Region' device (machine\netlist.cpp). + +- 0.153: Added 'Netlist CPU Device' device (machine\netlist.c). + +$end + + + +$info=netlist_sound +$mame + +DEVICE: + +Netlist Sound Device + + +WIP: + +- 0.153: Added 'Netlist Sound Device' device (machine\netlist.c). + +$end + + + +$info=netmerc +$mame +0.153 [ShouTime] + + +Bugs: + +- Segmentation fault. AJR (ID 06600) + + +WIP: + +- 0.217: Added MB86233 (16MHz) CPU3 and 315-5711.bin tgp_copro rom. + +- 0.202: Fixed crashes due to reading from nonexistent memory region [AJR]. + +- 0.198: Emulated the I/O board used by Netmerc (machine\model1io2.cpp) [Dirk Best]. Added LCD display (121x19; 50 Hz). Replaced Z80 CPU2 with TMPZ84C015 (9830400 Hz) CPU4. Added dipswitches 'ROM_EMU', 'MODE' and 24x 'Unused'. + +- 0.197: Map outputs and coin counter. Cleanup and label inputs. Map analog controller unit [Dirk Best]. Added Z80 (4MHz) CPU2. Added new 315-5572.bin rom. + +- 0.196: Removed Z80 (8MHz) CPU3. + +- 24th July 2017: Naibo - After a weekend's study, some progress of Sega NetMercc was made: The Model 1 Geo processors are also capable of triangles, in addition to quads. The flickering background is still a headache. It seems related to v60 CPU emulation - from disassembling, some instructions seem to test double-buffer 3D registers(@0x680000), but currently write the lower-word of PC value to 0x53fff8 and then copied to palette no. 0. I'm not familiar with V60 CPU. Any friend would like to take a loot at it? + +- 0.187: Readded TGP roms 315-5571.bin and 315-5572.bin. + +- 0.186: Preliminary configuration of I386SX Polhemus CPU [AJR]. Added I386SX (16MHz) CPU. Changed description to 'Sega NetMerc'. + +- 0.185: Removed roms 315-5571.bin and 315-5572.bin. + +- 0.179: Allow NetMerc to boot. There still seems to be something uninitialized or some memory corruption as quite often it will crash instead of launching, but if it does launch you can get a title screen and attract demo with some 3D. Roms pass in rom test now too. 3D is quite broken, lots of polys being stretched in weird ways and no 3D palette. Make Model 1 render list scanning code safer by masking accesses to the ram size and using less pointer math. Without this invalid displaylists can easily crash MAME because the pointer artihmetic can end up going way beyond RAM sizes with no easy way to mask. NetMerc still crashes due to other things tho. Allow NetMerc 68k to run [David Haywood]. + +- 0.153: ShouTime added 'NetMerc?' (Sega 1993). smf marked mpr-18134.ic32 region m1 audio bad. + +- 27th December 2013: Smitdogg - ShouTime dumped his Netmerc. + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 22.9 MB / 29 files / 6.53 zip + +$end + + + +$info=nettoqc +$mame +0.77u2 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.149: Fujix changed description of clone 'Se Gye Hweng Dan Ultra Champion (Hong Kong)' to 'Cheng Ba Shi Jie - Chao Shi Kong Guan Jun (Taiwan)'. + +- 0.148u4: Brian Troha, Smitdogg and The Dumping Union added clone Se Gye Hweng Dan Ultra Champion (Hong Kong). + +- 28th December 2012: Luca Elia - Two more Korean clones are in, courtesy of gp-lee and Guru. The second and last one is the Korean version of Nakanihon's Nettoh Quiz Champion on ddenlovr hardware, which was translated as Se Gye Hweng Dan Ultra Champion. It's a very cute and polished game BTW, and likely also quite fun, if you happen to know Korean or Japanese... That's it for this batch, hopefully in the future more goodies will surface from the Land of Morning Calm. + +- 0.147u4: gp-lee, Guru and Luca Elia added clone 'Se Gye Hweng Dan Ultra Champion (Korea)'. + +- 6th June 2011: Guru - Some items arrived: Ultra Champion 1995 Amed. Thanks to gp-lee. + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: Ultra Champion etc. + +- 0.129: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.125u3: Couriersud fixed In-game message. + +- 0.114u1: Changed AY8910 clock speed to 1789772 Hz and OKI6295 to 1022720 Hz. + +- 0.77u2: Luca Elia added 'Nettoh Quiz Champion (Japan)' (Nakanihon 1995). + +- 24th November 2003: Luca Elia added Nettoh Quiz Champion to the Don Den Lover driver. + + +Recommended Games (Quiz (Asian)) + + +Romset: 6.75 MB / 11 files / 4.20 zip + +$end + + + +$info=netwars +$mame +0.61 [Zsolt Vasvari] + + +WIP: + +- 0.274: Added sound NMI timer, small cleanup and increase Net Wars sound NMI frequency. Fixes MAME version plays Net Wars sound much slower than ARCADE version [hap]. + +- 0.250: Osso fixed missing graphics in cocktail mode or Player 2. + +- 0.140u2: Atari Ace take some driver_device classes of Espial driver (common code duplicated) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for Net Wars. Added dipswitches 'Difficulty', 'Reset on Check Error' and 3x 'Unused'. + +- 0.135u1: Fabio Priuli added driver data struct to Espial driver. + +- 0.133u5: hap fixed access violation in Net Wars. + +- 0.131u1: MooglyGuy audited code, added savestate support to Net Wars and merged memory maps in the Espial driver. + +- 0.105u4: Fixed PROM names. + +- 0.77: Added 'Unknown' dipswitch. + +- 0.61: Zsolt Vasvari added 'Net Wars' (Orca (Esco Trading Co license) 1983). + +- 11th June 2002: Zsolt Vasvari added Net Wars to the Espial driver. + + +LEVELS: 249 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 48.5 kb / 10 files / 28.3 zip + +$end + + + +$info=nevada +$mame +0.147u1 [Yves] + + +WIP: + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8912 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: AJR fixed memory mapping and IRQs for DUARTs and RTC. + +- 0.185: Make it to show something [Angelo Salese]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.153: Modernized NVRAM [Fabio Priuli]. + +- 0.149u1: Converted most remaining users of non-serial microtouch to serial [Carl]. + +- 0.149: Converted machine\microtch.c to DEVCB2 [Carl]. + +- 0.148u4: Modernized VLC Nevada driver [Miodrag Milanovic]. + +- 0.147u1: Yves added 'VLC Nevada' (VLC Inc. 1995). + + +Recommended Games (Multiplay) + + +Romset: 352 kb / 7 files / 147.3 zip + +$end + + + +$info=nevadafw +$mame +0.209 [Roberto Fresca, Grull Osgo] + + +< France > + + +WIP: + +- 0.209: Roberto Fresca and Grull Osgo added 'Nevada (French, encrypted)' ( 198?). Improvements to Nevada: Added I2C bus, default serial EEPROM, default NVRAM, dipswitches and technical notes. Improved memory map. Removed PIAs. Reworked inputs. Fixed colors. I2C bus inclusion only for Nevada instead of all games [Grull Osgo]. + +- 20th February 2019: Roberto Fresca - Saloon / Nevada: The game/platform is highly encrypted (program, graphics and palette), and has something unexpected for the year: I2C bus. Since the original EEPROM (with critical data) was phisically broken years ago in an attempt to extract it from the board, plus the fact the board was lost in a sad accident where a partner house caught fire, we had nothing except reverse-engineering everything to get some improvements. I teamed with Grull Osgo to get a fresh start and after some weeks of hard work, we figured out and got the I2C bus working (it has inverted clocks), and also figured out the EEPROM contents (critical for each game). Reworked the memory map, hooked the needed devices, constructed inputs from the scratch, fixed bitplanes and colors, and a lot of more things. Here you can see some snaps of the games working. + + +Recommended Games (Cards) + + +Romset: 96.8 kb / 5 files / 40.1 zip + +$end + + + +$info=new2001 +$mame +0.173 [f205v] + + +< Italy > + + +WIP: + +- 0.267: Dumped internal H8 rom [Sean Riddle]. + +- 0.179: Changed description to 'New 2001 (Italy, Ver. 200N)'. + +- 0.173: f205v added 'New 2001 (Italy, Ver. 2.00N)' (Subsino 2000). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 1.78 MB / 8 files / 753.3 zip + +$end + + + +$info=newcanasta +$mame +0.246 [PinMAME] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.246: Vicente y Sergio de ElectronicaVyS and ClawGrip added 'New Canasta' (Marsaplay 2010). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1 MB / 2 files / 735.7 zip + +CHD: 19.0 GB (Compressed: 4.24) + +$end + + + +$info=newdixie +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'New Dixieland (Bingo)' (Seeben (Belgium) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 40.5 zip + +$end + + + +$info=newfant +$mame +0.37b7 [Nicola Salmoria] + + +Bugs: + +- Clone fantsy95: At the bottom of the screen there's a graphics glitch under the 1995 part. Heihachi_73 (ID 00453) + + +WIP: + +- 0.234: Correct rom labels for clone New Fantasia (1994 copyright). Verified a BTANB: Fantasia and New Fantasia have a service mode but it doesn't work well (text is missing or replaced by garbage). This has been verified to happen with New Fantasia (1994 copyright) on a Comad 940630 PCB [Andy Welburn]. + +- 0.229: System11, Brian Troha and The Dumping Union added clone Hot Night [AJR]. + +- 0.153: Changed description to 'New Fantasia (1995 copyright)' and clone (set 2) to 'New Fantasia (1994 copyright)'. + +- 0.150: System11 added clone New Fantasia (set 2). Changed parent description to 'New Fantasia (set 1)'. Changed 'Fantasy '95' from a parent set to a clone of 'New Fantasia (set 1)'. + +- 0.143u3: Changed 8-way Joystick to 4-way. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Gals Panic driver. Changed OKI6295 clock speed to 2MHz. + +- 0.81u7: Added 'Demo Sounds' dipswitch. + +- 0.66: Brian Troha added 'Fantasy '95' (Hi-max Technology 1995). + +- 16th February 2003: Paul Priest merged the Fantasy '95 addition with the earlier changes to the Gals Panic driver. + +- 15th February 2003: Brian Troha added Fantasy '95 to the Gals Panic driver. + +- 0.62: Added dipswitches 'Difficulty', 'Lives', 'Coin Mode' and 3x 'Unused'. + +- 0.37b7: Nicola Salmoria added 'New Fantasia' (Comad & New Japan System 1995). + +- 24th August 2000: Nicola Salmoria sent in driver for New Fantasia. + + +LEVELS: 35 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 6.50 MB / 13 files / 2.96 zip + +$end + + + +$info=newhilop +$mame +0.142u5 [Smitdogg, The Dumping Union] + + +WIP: + +- 0.277: Added inputs & DIP switches. Switched CPU to i8080. Added buttons-lamps clickable layout. Added real colors. Promoted 'New Hi-Low Poker' to working [Roberto Fresca, Grull Osgo]. Replaced Z80 with Intel 8080 (2MHz). Added dipswitches '2 Jokers in Deck' and 'Test Mode'. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.142u5: Smitdogg and The Dumping Union added 'New Hi-Low Poker' (Song Won? 19??). + + +Recommended Games (Cards) + + +Romset: 128.2 kb / 3 files / 5.37 zip + +$end + + + +$info=newmcard +$mame +0.128u5 [David Haywood, Angelo Salese] + + +WIP: + +- 0.155: David Haywood fixed 'New Magic Card' palette regression from RAMDAC device conversion. + +- 0.142u6: James Wallace added proper channel 2 support, and logging capabilities to OKIM6376. Correct divider behaviour of OKIM6376 - needs ROM analysis to be complete, but all supported programs only use the default mode. Fixed NAR timing in OKIM6376 to match datasheet figures. Fixed behaviour for OKIM6376 samples latched while their respective channel is playing (fixes missing audio in New Magic Card 'Skill Game' when won on first loop). + +- 0.129u4: Changed V30 CPU1 clock speed to 6MHz. Added 'Reset NVRAM' dipswitch. Added button 8. + +- 0.129u1: Added OKI6376 (3MHz) ADPCM speech synthesizer emulation [Mirko Buffoni, Phil Bennett]. Removed GAME_NO_SOUND from New Magic Card. Sound frequency may be incorrect. Added missing samples rom ($0). + +- 0.128u6: Added button 7. + +- 0.128u5: David Haywood and Angelo Salese added 'New Magic Card' (New High Video? 19??). + +- 15th November 2007: f205v dumped New Magic Card. PCB markings: "V150500 CE type 001/v0". + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 313.4 zip + +$end + + + +$info=news +$mame +0.60 [David Haywood] + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to News. + +- 0.131u1: Angelo Salese merged memory maps in News. + +- 0.113: Ruben added DIP locations to News. + +- 0.104u8: Ryan Ahn added clone News (set 2). Changed parent description to 'News (set 1)'. + +- 0.60: David Haywood added News (Poby / Virus 1993). Note: The gfx data cointains pictures for both women and girls, however only the women seem to be used. Different ROM set, probably (there's a table at 0x253 containing the numbers of the pictures to use). + +- 20th April 2002: Nicola Salmoria fixed the background graphics in News. + +- 18th April 2002: David Haywood wrote a driver for News, complete with sound. Stephane Humbert updated the News and IQ Block drivers with correct inputs and dipswitch settings. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 800 kb / 4 files / 408.2 zip + +$end + + + +$info=newsin7 +$mame +0.35RC1 [Zsolt Vasvari] + + +WIP: + +- 0.166: Siftware and MASH added clone New Sinbad 7 (set 2). David Haywood fixed sprites cut off/not displayed at top of play area. Changed parent description to 'New Sinbad 7 (set 1)'. + +- 0.96u2: Pierpaolo Prazzoli fixed character and sprite colors in New Sinbad 7. + +- 0.53: Changed palettesize to 98 colors. + +- 0.35RC1: Zsolt Vasvari added 'New Sinbad 7' (ATW USA 1983). + +- 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 38 kb / 12 files / 21.6 zip + +$end + + + +$info=newtiger +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.248: Changed input to 7 buttons and 4 coin slot. Added 3x 'Unknown' dipswitches. + +- 0.241: Jorge Silva added 'New Tiger' (High Video 200?). Note: Slightly differently protected. + + +Recommended Games (Cards) + + +Romset: 2.25 MB / 3 files / 545.0 zip + +$end + + + +$info=newufo +$mame +0.156 [hap, Yasuhiro] + + +WIP: + +- 0.257: Filled in 'New UFO Catcher' dipswitch settings from manual [negunma]. Added dipswitches 'Coin A/B', 'Demo Sounds', 'Arm X, Y-Move', 'Initial Mechanism Motion Check', 'Coinage', 'Ignore Prize Sensor' and 3x 'Unknown'. + +- 0.232: Fixed rom names. + +- 0.156: hap and Yasuhiro added 'New UFO Catcher (standard)' (Sega 1991) and clones (Christmas season ROM kit), (Sonic The Hedgehog) and (Team NFL). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 64 kb / 1 files / 11.7 zip + +$end + + + +$info=newxpang +$mame +0.197 [f205v, Brian Troha, The Dumping Union] + + +WIP: + +- 0.250: Jorge Silva added clone New Cross Pang (set 2). TODO: Speed up for this set. Changed parent description to 'New Cross Pang (set 1)'. + +- 0.197: f205v, Brian Troha and The Dumping Union added 'New Cross Pang' (F2 System 1999). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 8.75 MB / 6 files / 3.53 zip + +$end + + + +$info=nf_23x +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.248: Added new dcs rom to clone (1.0F). Changed description of clone (1.0) to 'No Fear: Dangerous Sports (1.0F)'. Renamed (nf_10) to (nf_10f). + +- 0.230: Osso added clone No Fear: Dangerous Sports (0.8X). + +- 0.154: Added clone No Fear: Dangerous Sports (1.0). + +- 0.141u1: Miodrag Milanovic added 'No Fear: Dangerous Sports (2.3X)' (Williams 1995) and clones (2.0), (2.2), (2.3) and (2.3F). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.50 MB / 7 files / 3.24 zip + +$end + + + +$info=nfb96 +$mame +0.142u6 [?] + +0.129u3 [David Haywood] + + +Artwork available + + +Bugs: + +- Dip-sw settings. SnoopJohn (ID 08894) + + +WIP: + +- 0.283: Removed all loaned bipolar PROMs from clones nfb96se, nfb96sea, nfb96seb, nfb96sec, carb2002 and carb2003 and decoded the proper device data for palette. Fixed the rom load of clones nfb96se, nfb96sea, nfb96seb, nfb96sec, carb2002 and carb2003 taking care of the proper graphics bitplanes. Removed the imperfect color flag of the above games. Marked clone carb2003 reels graphics ROMs as bad dump. Flagged the game as imperfect graphics. Temporal workaround bypassing some checks for clone noved [Roberto Fresca, Grull Osgo]. + +- 0.282: Fixed DIP switches polarity for clone Nove Diamante (bootleg). Workaround to bypass the Nove Diamante link error. Fixed Nove Diamante reels graphics. Removed the loaned bipolar PROMS in Nove Diamante and decoded the color data EPROM from the game PCB, splitting the byte nibbles creating 4bit data for the game palette. Promoted clone Nove Diamante (bootleg) to working. Fixed DIP switches polarity to carb2002, carb2003, nfb96se, nfb96sea, nfb96seb and nfb96sec [Roberto Fresca, Grull Osgo]. + +- 0.281: Added hopper support to New Fruit Bonus '96 Special Edition (v3.63, C1 PCB) and clones [Roberto Fresca, Grull Osgo]. Fixed nfb96 DIP switches polarity [Ioannis Bampoulas]. + +- 0.223: Ioannis Bampoulas added clone Nove Diamante (bootleg). Note: Needs correct gfx2 region decode, controls, etc. + +- 0.220: Ioannis Bampoulas added clones New Fruit Bonus '96 (v3.1, A PCB, set 2), New Fruit Bonus '96 (v97-3.1c, B PCB), New Fruit Bonus '96 Special Edition (v3.40, D PCB), New Fruit Bonus '96 Special Edition (v3.53, D PCB) and New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB). Correct GFX roms for New Fruit Bonus '96 Special Edition (v3.63, C1 PCB). Changed description of clone (v3.1, A PCB) to 'New Fruit Bonus '96 (v3.1, A PCB, set 1)'. + +- 0.219: Ioannis Bampoulas added clones New Fruit Bonus '96 Special Edition (v3.60, DK PCB), New Fruit Bonus '96 Special Edition (v3.61, DK PCB), New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB) and New Fruit Bonus '96 Special Edition (v3.61a, DK PCB). + +- 0.218: Ioannis Bampoulas added clone New Fruit Bonus '96 (v3.1, A PCB). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Guru added clone New Fruit Bonus '96 Special Edition (bootleg set 4, v97-3.3c English). + +- 0.160: Changed description of clones (bootleg, set 1) to 'New Fruit Bonus '96 Special Edition (bootleg set 1, v97-3.3c Portuguese)', (bootleg, set 2) to 'New Fruit Bonus '96 Special Edition (bootleg set 2, v97-3.3c English)' and (bootleg, set 3) to 'New Fruit Bonus '96 Special Edition (bootleg set 3, v97-3.3c Portuguese)'. + +- 0.142u6: Changed (set 2) to parent 'New Cherry '96 Special Edition (v3.63, C1 PCB)' and (set 1) to clone 'New Cherry '96 Special Edition (v3.62, C1 PCB)'. Renamed (nfb96) to (nfb96a) and (nfb96a) to (nfb96). + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood added clones Fruit Bonus '96 Special Edition (set 2), (set 3), (set 4) and (set 5, Texas XT). Fixed clones Carriage Bonus 2003 (bootleg), New Cherry '96 Special Edition (5 sets), New Fruit Bonus '96 Special Edition (5 sets) and New Fruit Bonus '96 Special Edition (bootleg, 3 sets) - Games now playable. Changed parent description to 'New Fruit Bonus '96 Special Edition (set 1)'. + +- 0.129u3: David Haywood added New Fruit Bonus '96 (Amcoe 1996) and clones New Fruit Bonus '96 Special Edition (bootleg, set 1), New Fruit Bonus '96 Special Edition (bootleg, set 2), New Fruit Bonus '96 Special Edition (bootleg, set 3), Carriage Bonus 2002 (bootleg) and Carriage Bonus 2003 (bootleg). Unsure what they are. The games are marked as 'time dog' to the driver. These seem to be mismatched, and some lack program roms. One set has encrypted code, the other appears to have plain code. These will need some tidy-up work. David added them, because there is no doubt at least one valid set in here but the dumps contain no useful info at all. + + +Recommended Games (Gambling) + + +Romset: 192.8 kb / 6 files / 84.3 zip + +$end + + + +$info=nfl +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'NFL (CPU 1.01, display A1.02)'. + +- 0.141u1: Miodrag Milanovic added NFL (Stern 2001). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 4.69 MB / 8 files / 3.20 zip + +$end + + + +$info=nflclsfb +$mame +0.145u2 [Smitdogg, The Dumping Union] + + +WIP: + +- 0.254: Refactor driver and implemented MEM(M) and MEM(N) boards. Added Intel 28F640J5 device (machine\intelfsh.cpp). Note: NFL Classic Football can run but requires a currently unemulated EXIO device. After pumping out all of this code within a few days I'm not in a rush to fix an NFL game tbh. You can make a cheat XML to patch the data at offset 8001428c to be 10000006 to get the NFL game to boot [Windy Fairy]. Restore factory default [David Haywood]. Added Toshiba TMP95C061 (22118400 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. + +- 0.153: hap changed description to 'NFL Classic Football (US, NCF3 Ver.A.)'. + +- 0.145u4: Phill W. added 'NFL Classic Football' decrypt. + +- 0.145u2: Smitdogg and The Dumping Union added 'NFL Classic Football (NCF3 Ver.A.)' (Namco 2003). + +- 27th May 2011: Smitdogg - We got NFL Classic Football. It's an oldschool style football game that used trackballs and buttons. I've been looking for it forever. Runs on System 10. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 66 MB / 4 files / 19.8 zip + +$end + + + +$info=nflfoot +$mame +0.100u3 [Aaron Giles] + + +TODO: + +* CED Videodisc + + +WIP: + +- 0.211: Use new 'Bally Squawk & Talk Board' implementation for NFL Football [Mike Harris]. + +- 0.159: Stiletto added CED VideoDisc CHD placeholder. + +- 0.154: Refactor NFL Football to use Z80DART [Curt Coder]. + +- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Squawk 'n' Talk Sound Board' sound. Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.122u7: Changed M6802 CPU3 clock speed to 3579545 Hz. + +- 0.122u6: Changed M6802 CPU3 clock speed to 894886 Hz and replaced TMS5220 with TMS5200. + +- 4th December 2006: Aaron Giles - It should be pretty obvious with the update to the Dragon's Lair driver in 0.110u4 that something is brewing on the laserdisc front. There has been a lot of discussion over the years about how to make it happen, what video formats to use, etc, etc. In the end, it seemed that nobody was ever happy enough with the proposed ideas to actually take them and run. But with the discs and equipment getting older and older, and my (relatively) recent success in reading an NFL Football CED (http://www.cedmagic.com/featured/nfl.html) (thanks to Tim's (http://arcadecollecting.com/) help), I figured it was finally time to just pick a direction and move forward. + +- 0.104u1: Aaron Giles separated various Z80 peripherals (CTC, PIO) into separate modules. Added SIO module, hooked it up to NFL Football. Still no visible progress. + +- 0.104: Added Z80 (3686400 Hz) CPU4 and missing cpu3/4 roms. Removed Trackball and 2nd coin slot. Added buttons 5-7. + +- 0.100u3: Aaron Gile added 'NFL Football' (Bally Midway 1983). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 172 kb / 22 files / 51.9 zip + +$end + + + +$info=nfm +$mame +0.131u1 [?] + + +Bugs: + +- Possible wrong driver. mdqgames (ID 07403) + + +WIP: + +- 0.281: Added hopper support to nfm machines [Roberto Fresca, Grull Osgo]. + +- 0.273: Added MSM6295 (1056000 Hz) sound. Changed description to 'Fruit Bonus 2002 (Ming-Yang Electronic / TSK, vFB02-07A)' and clone (Ming-Yang Electronic, vFB02-01A) to 'Fruit Bonus 2002 (Ming-Yang Electronic / TSK, vFB02-01A)'. + +- 0.246: Ioannis Bampoulas dumped user1 roms am29f040b.plcc32-a.bin and am29f040b.plcc32-b.bin (contain game logo + symbols animations + talking sounds) for New Fruit Machine (Ming-Yang Electronic, vFB02-07A) and clone (Ming-Yang Electronic, vFB02-01A). + +- 0.218: Ioannis Bampoulas added clone New Fruit Machine (Ming-Yang Electronic, vFB02-01A). Note: Needs correct PROM and USER1 regions decode. Added user1 rom 8_f29c51002t.u53 to parent set. Changed parent description to 'New Fruit Machine (Ming-Yang Electronic, vFB02-07A)'. + +- 0.161: Fixed dipswitches. + +- 0.131u1: Added 'New Fruit Machine (Ming-Yang Electronic)' (Ming-Yang Electronic 2003). + + +Recommended Games (Gambling) + + +Romset: 1.55 MB / 12 files / 430.9 zip + +$end + + + +$info=nfs +$mame +0.188 [ShouTime] + + +CD-ROMs required + + +WIP: + +- 0.188: ShouTime added 'Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B)' (Global VR 2003). + +- 10th July 2017: Smitdogg - ShouTime dumped the discs for the original Need For Speed arcade game. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +CHD: 322.7 MB (Compressed: 306.9) + +CHD: 687.1 MB (Compressed: 681.8) + +CHD: 201.6 MB (Compressed: 200.0) + +$end + + + +$info=nfsgt +$mame +0.188 [ShouTime] + + +CD-ROMs required + + +WIP: + +- 0.188: ShouTime added 'Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C)' (Global VR 2004). + +- 10th July 2017: Smitdogg - ShouTime dumped NEED FOR SPEED GT. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +CHD: 821.3 MB (Compressed: 684.1) + +CHD: 140.3 MB (Compressed: 116.3) + +CHD: 18.6 GB (Compressed: 1.59) + +$end + + + +$info=nfsug +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +CD-ROMs required + + +WIP: + +- 0.177: MetalliC added NFS Underground System Recovery CD dump. + +- 0.146u3: Added 'Need For Speed: Underground Install (2 Discs) (v1.1)' (Gloval VR 2005). + +- 2nd November 2010: Smitdogg - We got the dongle for Need For Speed Underground donated. It won't be dumped for a while. + +- 22nd September 2010: Smitdogg - gamerfan got us box of arcade discs, including some Need For Speed Underground discs, Golden Tee Complete, Megatouch Maxx Jade 2 and also some mystery game (not pictured). These probably won't be emulated for a long time but we'll go ahead and back them up. The PC for NFS is a Dell P4 2GHz, 1Gb of RAM, Geforce 8200 and USB dongel. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +CHD: 524.9 MB (Compressed: 418.2) + +CHD: 791.3 MB (Compressed: 665.8) + +CHD: 567.7 MB (Compressed: 475.5) + +$end + + + +$info=ng_cmc_prot +$mame + +DEVICE: + +Neo Geo CMC42/CMC40 Protection + + +WIP: + +- 0.186: Changed description to 'Neo Geo CMC42/CMC40 Protection'. Renamed (cmc_prot) to (ng_cmc_prot). + +- 0.174: Changed description to 'Neo Geo CMC42 & CMC50 Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (CMC)'. + +- 0.154: Added 'NeoGeo CMC Protection Device' device (bus\neogeo\cmc_prot.c). + +$end + + + +$info=ng_cthd_prot +$mame + +DEVICE: + +Neo Geo CTHD Protection (bootleg) + + +WIP: + +- 0.189: Nomax changed description to 'Neo Geo CTHD Protection (bootleg)'. + +- 0.186: Changed description to 'Neo Goe CTHD Protection (bootleg)'. Renamed (cthd_prot) to (ng_cthd_prot). + +- 0.174: Added 'Neo Geo CTHD Protection (Bootleg)' device (bus\neogeo\prot_cthd.cpp). + +$end + + + +$info=ng_fatfury_prot +$mame + +DEVICE: + +Neo Geo Fatal Fury 2 Protection + + +WIP: + +- 0.186: Renamed (fatfury2_prot) to (ng_fatfury_prot). + +- 0.174: Changed description to 'Neo Geo Fatal Fury 2 Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (Fatal Fury 2)'. + +- 0.154: Added 'NeoGeo Fatal Fury 2 Protection Device' device (bus\neogeo\fatfury2_prot.c). + +$end + + + +$info=ng_kof2002_prot +$mame + +DEVICE: + +Neo Geo KoF 2002 Protection + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2002 Protection'. Renamed (kof2002_prot) to (ng_kof2002_prot). + +- 0.174: Changed description to 'Neo Geo KOF 2002 Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (KOF2002)'. + +- 0.154: Added 'NeoGeo KOF2002 Protection Device' device (bus\neogeo\kof2002_prot.c). + +$end + + + +$info=ng_kof2k3bl_prot +$mame + +DEVICE: + +Neo Geo KoF 2003 Bootleg Protection + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 2003 Bootleg Protection'. Renamed (kof2k3bl_prot) to (ng_kof2k3bl_prot). + +- 0.174: Added 'Neo Geo KOF 2003 Bootleg Protection' device (bus\neogeo\prot_kof2k3bl.cpp). + +$end + + + +$info=ng_kof98_prot +$mame + +DEVICE: + +Neo Geo KoF 98 Protection + + +WIP: + +- 0.186: Changed description to 'Neo Geo KoF 98 Protection'. Renamed (kof98_prot) to (ng_kof98_prot). + +- 0.174: Changed description to 'Neo Geo KOF 98 Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (KOF98)'. + +- 0.154: Added 'NeoGeo KOF98 Protection Device' device (bus\neogeo\kof98_prot.c). + +$end + + + +$info=ng_memcard +$mame + +DEVICE: + +NeoGeo Memory Card + + +WIP: + +- 0.246: Changed sourcefile to neogeo\ng_memcard.cpp. + +- 0.154: Added 'NeoGeo Memory Card' device (machine\ng_memcard.c). + +$end + + + +$info=ng_mslugx_prot +$mame + +DEVICE: + +Neo Geo Metal Slug X Protection + + +WIP: + +- 0.186: Renamed (mslugx_prot) to (ng_mslugx_prot). + +- 0.174: Changed description to 'Neo Geo Metal Slug X Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (Metal Slug X)'. + +- 0.154: Added 'NeoGeo Metal Slug X Protection Device' device (bus\neogeo\mslugx_prot.c). + +$end + + + +$info=ng_pcm2_prot +$mame + +DEVICE: + +Neo Geo NEOPCM2 Protection + + +WIP: + +- 0.186: Renamed (pcm2_prot) to (ng_pcm2_prot). + +- 0.174: Changed description to 'Neo Geo NEOPCM2 Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (NEOPCM2)'. + +- 0.154: Added 'NeoGeo NEOPCM2 Protection Device' device (bus\neogeo\pcm2_prot.c). + +$end + + + +$info=ng_pvc_prot +$mame + +DEVICE: + +Neo Geo PVC Protection + + +WIP: + +- 0.186: Renamed (pvc_prot) to (ng_pvc_prot). + +- 0.174: Changed description to 'Neo Geo PVC Protection'. + +- 0.158: Changed description to 'NeoGeo Protection (PVC)'. + +- 0.154: Added 'NeoGeo PVC Protection Device' device (bus\neogeo\pvc_prot.c). + +$end + + + +$info=ng_sma_prot +$mame + +DEVICE: + +Neo Geo SMA Protection + + +WIP: + +- 0.186: Renamed (sma_prot) to (ng_sma_prot). + +- 0.174: Changed description to 'Neo Geo SMA Protection' and sourcefile to bus\neogeo\prot_sma.cpp. + +- 0.163: Added 'NeoGeo SMA Cartridge' device (bus\neogeo\sma_prot.c). + +$end + + + +$info=ngalsumr +$mame +0.129 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Night Gal Summer (Japan 850702 NGS 0-01)'. + +- 0.262: Flag Night Gal Summer [BET] with MACHINE_UNEMULATED_PROTECTION [Angelo Salese]. + +- 0.189: Rewritten blitter setters (video\jangou_blitter.cpp). Fixed Night Gal Summer GFX ROM out of bounds accesses. Fixed ROM loading (especially for 2.3c, 4.3f and 6.3l). Fixed 6.3l rom loading. Added preliminary protection emulation - Game now playable [Angelo Salese]. Changed description to 'Night Gal Summer [BET] (Japan 850702 NGS 0-01)'. + +- 0.171: Angelo Salese added screen raw parameters and basic outputs to the Night Gal driver. Added NSC8105 opcode $b2, Night Gal Summer shows some graphics now. Improved protection in Night Gal Summer. Fixed gfx rom loading. Changed description to 'Night Gal Summer (Japan 850702 NGS 0-01)'. + +- 0.138u2: Changed Z80 CPU1 and NSC8105 CPU2 clock speeds to 2496000 Hz. Fixed sub rom address to $c000. + +- 0.130u4: Replaced YM2203 sound with AY-3-8910A. + +- 0.129u3: Replaced AY-3-8910A sound with YM2203. + +- 0.129: David Haywood and Angelo Salese added 'Night Gal Summer' (Nichibutsu 1985). + +- 20th December 2008: Angelo Salese - Fixed for good the transparency bugs with Jangou HW charsets and this hopefully fixes some graphics in Night Gal too, we'll see... they look much better right now. + +- 17th December 2008: David Haywood - I've been looking at early Nichibutsu Mahjongs with Kale. The following (Night Gal, Night Bunny and Royal Night) ones are an evolution of the hardware used by Jangou. The main difference is these have a 'protection' CPU. In this case it is used to reinterpret the blitter values written by the main CPU, and convert them to the actual format used by the blitter using lookup tables in the protection program ROM. This took a while to figure out, because at first it looked like the ROMs were bad, because the offsets written by the CPU didn't match the offsets in the blitter data rom at all (It was writing ASCII strings, but the blitter rom characters weren't in ASCII order). I've been working on getting them to display something. The Protection CPU isn't hooked up quite correctly yet. There are other games using the blitter with this weird configuration too. Sexy Gal, Sweet Gal, and Night Gal Summer. These don't boot yet. + + +Recommended Games: + +Night Bunny + +Night Gal + +Night Gal Summer + +Royal Queen + +Sexy Gal + +Sexy Gal Tropical + + +Recommended Games (Mahjong) + + +Romset: 176 kb / 14 files / 81.9 zip + +$end + + + +$info=ngbc +$mame +0.171 [brizzo, MetalliC, Arzeno Fabrice] + +0.133u5 [R. Belmont, Guru] + + +WIP: + +- 0.213: Removed ax3301f01.bin Atomiswave key. + +- 0.171: brizzo, MetalliC and Arzeno Fabrice added NeoGeo Battle Coliseum. Changed 'Neo-Geo Battle Coliseum' to clone 'NeoGeo Battle Coliseum (Japan)'. Renamed (ngbc) to (ngbcj). + +- 0.164: Fixed rom_board rom loading. + +- 0.143u4: Added ax3301f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.140u1: Guru completed dump of Neo-Geo Battle Coliseum. + +- 27th October 2010: R. Belmont - Guru dumped Neo Geo Battle Coliseum for the Atomiswave. The results don't boot in MAME, but here's some DEMUL shots courtesy of Cah4e3. + +- 0.133u5: R. Belmont and Guru added 'Neo-Geo Battle Coliseum' (Sammy / SNK Playmore 2005). + +- 12th January 2008: Guru - Another box arrived today from Japan with Neogeo Battle Coliseum (Atomiswave cart). + +- 30th October 2007: Guru - A few things arrived recently: Neogeo Battle Coliseum (Atomiswave cart). Thanks to Mr. J. Anonymous. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 232 MB / 8 files / 204.5 zip + +$end + + + +$info=ngboot_prot +$mame + +DEVICE: + +Neo Geo Bootleg Protection(s) + + +WIP: + +- 0.174: Changed description to 'Neo Geo Bootleg Protection(s)'. Renamed (ngbootleg_prot) to (ngboot_prot). + +- 0.158: Changed description to 'NeoGeo Protection (Bootleg)'. + +- 0.154: Added 'NeoGeo Bootleg Protection Device' device (bus\neogeo\bootleg_prot.c). + +$end + + + +$info=ngdup23a +$mame +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.221: Redumped Naomi DIMM Firmware Updater GDROM, previous dump had bad audio track [MajorPBX]. + +- 0.175: Changed description to 'Naomi DIMM Firmware Updater (2.13) (GDS-0023A)'. + +- 0.154: MetalliC updated ngdup23a CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Naomi DIMM Firmware Updater (Rev A) (GDS-0023A)' [f205v]. + +- 0.141u4: Changed description to 'Naomi DIMM Firmware Updater (Rev A) (GDS-0023A)'. + +- 0.130u4: Changed description to 'NAOMI DIMM Firmware Updater (GDS-0023A)'. + +- 0.130u2: Added 'NAOMI DIMM Firmware Updater (GDL-0023A)' (Sega 2001). + + +Other Emulators: + +* Demul + + +Recommended Games: + +Naomi DIMM Firmware Updater (2.13) (GDS-0023A) + +Naomi DIMM Firmware Updater (2.17) (GDS-0023C) + +Naomi DIMM Firmware Updater (3.17) (GDS-0023E) + +Naomi DIMM Firmware Update for CF-BOX (4.01) (GDS-0042A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 12.0) + +$end + + + +$info=ngdup23c +$mame +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.175: Changed description to 'Naomi DIMM Firmware Updater (2.17) (GDS-0023C)'. + +- 0.154: Redumped ngdup23c CHD to current standards [MetalliC]. + +- 0.142u3: Changed description to 'Naomi DIMM Firmware Updater (Rev C) (GDS-0023C)'. + +- 0.141u4: Changed description to 'Naomi DIMM Firmware Updater ((Rev C) GDS-0023C)'. + +- 0.130u4: Changed description to 'NAOMI DIMM Firmware Updater (GDS-0023C)'. + +- 0.130u2: Added 'NAOMI DIMM Firmware Updater (GDL-0023C)' (Sega 2001). + + +Other Emulators: + +* Demul + + +Recommended Games: + +Naomi DIMM Firmware Updater (2.13) (GDS-0023A) + +Naomi DIMM Firmware Updater (2.17) (GDS-0023C) + +Naomi DIMM Firmware Updater (3.17) (GDS-0023E) + +Naomi DIMM Firmware Update for CF-BOX (4.01) (GDS-0042A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 12.0) + +$end + + + +$info=ngdup23e +$mame +0.146u5 [?] + + +GDROM required + + +WIP: + +- 0.175: Changed description to 'Naomi DIMM Firmware Updater (3.17) (GDS-0023E)'. + +- 0.154: MetalliC updated ngdup23e CHD to latest SHA1. + +- 0.153: MetalliC documented PIC for ngdup23e. + +- 0.146u5: Added 'Naomi DIMM Firmware Updater (Rev E) (GDS-0023E)' (Sega 2001). + + +Other Emulators: + +* Demul + + +Recommended Games: + +Naomi DIMM Firmware Updater (2.13) (GDS-0023A) + +Naomi DIMM Firmware Updater (2.17) (GDS-0023C) + +Naomi DIMM Firmware Updater (3.17) (GDS-0023E) + +Naomi DIMM Firmware Update for CF-BOX (4.01) (GDS-0042A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 11.2) + +$end + + + +$info=ngg_13 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'No Good Gofers (1.3)' (Williams 1997) and clones (1.0) and (p0.6). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 5 MB / 6 files / 4.70 zip + +$end + + + +$info=ngndshkr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Nitro Ground Shaker' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.30 zip + +$end + + + +$info=ngpgal +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nogi added 'Nekketsu Grand-Prix Gal (Japan)' (Nichibutsu 1991). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +Recommended Games (Mahjong) + + +Romset: 2.06 MB / 17 files / 466.8 zip + +$end + + + +$info=ngtbunny +$mame +0.129 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Royal Night [BET] (Japan 840220 RN 2-00)' to 'Royal Night (Japan 840220 RN 2-00)'. + +- 0.179: Angelo Salese added gamble payout button to backspace as default for Night Bunny. This fixes game stalls when winning a hand. + +- 0.138u2: Charles MacDonald and Angelo Salese fixed Night Bunny / Royal Night - Games now playable. Changed Z80 CPU1 and NSC8105 CPU2 clock speeds to 2496000 Hz. Fixed sub rom address to $c000. Changed description of clone (Japan 840220 RN 2-00) to 'Royal Night [BET] (Japan 840220 RN 2-00)'. + +- 12th June 2010: Angelo Salese - Charles MacDonald recently did some nice researches to the not too much hatred Night Gal HW. I've taken a look to these docs and, after that i've figured out that there was an undocumented protection / open bus thing (!). I've got Royal Queen to work without the major graphic artifacts, unlike all the other games in the HW. I just need to figure out why inputs doesn't work, I guess that it should be something simple & different. Then i'll move on to the other games on this HW... EDIT1: Fixed inputs, just a stupid mistake from my part. EDIT2: Figured out that Night Gal, Royal Night and Night Bunny doesn't have any real difference with Royal Queen, they now works them all. + +- 0.129: David Haywood and Angelo Salese added 'Night Bunny (Japan 840601 MRN 2-10)' (Nichibutsu 1984) and clone Royal Night (Japan 840220 RN 2-00). + +- 20th December 2008: Angelo Salese - Fixed for good the transparency bugs with Jangou HW charsets and this hopefully fixes some graphics in Night Gal too, we'll see... they look much better right now. + +- 17th December 2008: David Haywood - I've been looking at early Nichibutsu Mahjongs with Kale. The following (Night Gal, Night Bunny and Royal Night) ones are an evolution of the hardware used by Jangou. The main difference is these have a 'protection' CPU. In this case it is used to reinterpret the blitter values written by the main CPU, and convert them to the actual format used by the blitter using lookup tables in the protection program ROM. This took a while to figure out, because at first it looked like the ROMs were bad, because the offsets written by the CPU didn't match the offsets in the blitter data rom at all (It was writing ASCII strings, but the blitter rom characters weren't in ASCII order). I've been working on getting them to display something. The Protection CPU isn't hooked up quite correctly yet. There are other games using the blitter with this weird configuration too. Sexy Gal, Sweet Gal, and Night Gal Summer. These don't boot yet. + + +Recommended Games: + +Night Bunny + +Night Gal + +Night Gal Summer + +Royal Queen + +Sexy Gal + +Sexy Gal Tropical + + +Recommended Games (Mahjong) + + +Romset: 64 kb / 9 files / 26.4 zip + +$end + + + +$info=nhidctch +$mame +0.105u2 [Pierpaolo Prazzoli] + + +< Korea > + + +WIP: + +- 0.149u1: Added 'Skip ROM DATA Check' dipswitch. + +- 0.146u1: Added 'Service Mode' and 6x 'Unused' dipswitches. + +- 0.105u2: Pierpaolo Prazzoli added 'New Hidden Catch (World) / New Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02)' (Eolith 1999). + +- 10th October 2005: Guru - New Hidden Catch arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought New Hidden Catch at a Korean shop. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 34.1 MB / 14 files / 18.5 zip + +$end + + + +$info=nhomerun +$mame +0.194 [ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union] + +0.74u2 [Tomasz Slanina] + + +< Japan > + + +NOTE: + +- The English version of 'Moero Pro Yakyuu Homerun' is Bases Loaded (Jaleco 1987). + + +WIP: + +- 0.194: ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg and The Dumping Union added 'NEW Moero!! Pro Yakyuu Homerun Kyousou'. + +- 23rd December 2017: Smitdogg - We need $200 to help ShouTime cover the cost of an insanely rare baseball game called New Moero Pro Baseball Homerun Derby. We do have the original Moero Pro Baseball Homerun Derby dumped already but this "New" upgraded version is needed and is very very rare. + +- 0.147: Added UPD7756 (640000 Hz). Changed YM2203 clock speed to 2.5MHz. Added Samples sound (00, 01, 02... 15.wav). Added 4x 'Unknown' dipswitches. Fixed rom names. Changed description to 'Moero!! Pro Yakyuu Homerun Kyousou'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Homerun driver. + +- 0.126u4: Guru added README for Moero Pro Yakyuu Homerun Kyousou. + +- 0.74u2: Tomasz Slanina added 'Moero Pro Yakyuu Homerun' (Jaleco 1988). TODO: Voice (unemulated D7756C), controls/dips, better emulation of gfx bank switching and is there 2 player mode? + +- 30th September 2003: Tomasz Slanina sent in a driver for Moero Pro Yakyuu Homerun Kyousou, it is playable except that it has some graphics glitches and the sound emulation is not perfect. + +- 10th August 2003: Tomasz Slanina - Fixed colors and tile banking. + +- 26th July 2003: Tomasz Slanina - Todo: Colors(?), tile banking(bg+sprites) and bg scroll/offset. + +- 21st February 2003: Guru - Moero Proyakyuu Home Run Kyousou (Jaleco 1988) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 320 kb / 3 files / 97.5 zip + +$end + + + +$info=nibbler +$mame +0.143u6 [Nicola Salmoria] + +0.34b7 [Nicola Salmoria] + +0.10 [Nicola Salmoria, Brian Levine] + + +Artwork available + + +NOTE: + +- YouTube: https://youtu.be/d0QuagswAts + + +WIP: + +- 0.275: Removed BAD_DUMP flag and fixed bits comment for ic10 in Nibbler (rev 9, set 2). ROM passes test and the fixed bits comment simply isn't true [Osso]. + +- 0.217: Increased CPU clock speed for fantasyu, nibbler, pballoon and vanguard to match available schematics. Fixes snake warping in Nibbler's animation runs too fast, causing it to finish before the triple sweep does. On real hardware, it syncs precisely with the sound effect. Fixes also Nibbler slows down periodically in 2-player mode. Insert wait states when reading from upper memory [AJR]. Fixed Nibbler 2player sound problem. Added 'Enable Debug Inputs' configuration [hap]. Changed description to 'Nibbler (rev 9, set 1)' and clones (rev 9, alternate set) to 'Nibbler (rev 9, set 2)', (Olympia - rev 8) to 'Nibbler (rev 8, Olympia)' and (Pioneer Balloon conversion - rev 6) to 'Nibbler (rev 6, Pioneer Balloon conversion)'. + +- 0.189: Fixed rom names. Changed description of clones (rev ?) to 'Nibbler (rev 9, alternate set)' and (Pioneer Balloon conversion) to 'Nibbler (Pioneer Balloon conversion - rev 6)'. + +- 0.188: Changed joystick to 4-way as documented in manual [AJR]. + +- 0.186: CraftyMech added clone Nibbler (rev 7). + +- 0.178: MASH added clone Nibbler (rev ?). + +- 0.152: Adjusted Nibbler board clock rate to use actual known master clock and a logical divisor. Still needs 100% verification from actual PCB but this fixes an issue with speed of game and sound effects not matching video output (specifically when snake is first drawn in 3 parts - the sound effect now match the drawing) [Tafoid]. Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.145u6: hap added clone Nibbler (Pioneer Balloon conversion). Note: There are way too many references now, proving that the game shouldn't have music. I've split nibbler6 into two, one of them is a pballoon conversion now. I hope this finally solves this thing. Removed optional music rom sk7_ic51.bin from nibbler, nibbler8, nibbler6 and nibblero. This fixes broken music in wave 2 of nibbler and nibbler8. + +- 0.143u6: Various Nibbler clean-ups [Tafoid]: Set up Nibbler and clones to allow the Pioneer Balloon sound rom as OPTIONAL as some board configurations has this rom on board. If it is missing from your romset, the game will be allowed to play without the music is desired. Nibbler and clones have been reordered and renamed based on version information. Added notes to the driver. Note: Version Number => Hold DOWN on controller after crosshatch appears. A number will show up to the right of the primary game creator's initials "JU". The music that has been in MAME for this game since it was first added is not from Nibbler! IC51 is a leftover from the game board to which the conversion kit for Nibbler was applied, a Pioneer Balloon, and is where MAME's original rom dump came from. Both the dedicated cabinet boards and the conversion kit boards for Nibbler never came with nor do the manuals for them list a "iC51" in the parts list breakdown. In fact, sound roms between different games using the snk6502 custom sound can largely be interchanged with another using the same. Currently in MAME, this IC51 from Pioneer Balloon is set as as OPTIONAL rom, allowing you to still play Nibbler (with/without music if you wish) without needing to adjust the source and recompile. Changed clone (set 2) to parent 'Nibbler (rev 9)', (set 1) to clone 'Nibbler (rev 6)', (set 3) to 'Nibbler (rev 8)' and (Olympia) to 'Nibbler (Olympia - rev 8)'. Renamed (nibbler) to (nibbler6), (nibblera) to (nibbler) and (nibblerb) to (nibbler8). + +- 0.141: Aaron Giles fixed Nibbler crashes after pressing OK (64bit). + +- 0.126u4: Derrick Renaud added discrete sound to Fantasy, Nibbler and Pioneer Balloon. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Nibbler. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Nibbler. + +- 0.88u7: Changed M6502 CPU1 clock speed to 930000 and VSync to 61.246746 Hz. + +- 0.87u2: Costa Sgantzos added clone Nibbler (Olympia) (1983). + +- 0.84u1: David Haywood added clone Nibbler (set 3). + +- 0.81u5: Curt Coder correct ROM names for Nibbler from manual. + +- 0.81u4: Curt Coder hooked up SN76477 sound for BOMB effect in Fantasy, Nibbler and Pioneer Balloon, correct CPU frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Changed M6502 CPU1 clock speed to 1411125 Hz, replaced Samples sound with SN76477. + +- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are Nibbler. + +- 0.37b7: Added Vanguard samples. + +- 0.36b7: Added Custom sound. + +- 4th July 1999: Thierry and Gerald dumped Nibbler, SET B, Rock-Ola Mfg. Corp. 1982. This software run on a OLYMPIA board, Programmer's name JOE ULOWETZ. + +- 3rd April 1999: Valerio Verrando added a Nibbler bootleg. + +- 0.34b7: Changed clone (set 2) to parent 'Nibbler (set 1)' and (set 1) to clone 'Nibbler (set 2)'. Renamed (nibbler) to (nibblera) and (nibblera) to (nibbler). + +- 0.34b4: In "nibbler" starting at level 32 you must complete each level on one life. If you die, you'll have to start it all over again. In "nibblera", you don't. When you die, you simply pick up where you left off (at least as far as level 53). + +- 0.34b1: Added PROMs ($0, 20 - foreground and background colors). + +- 0.33b7: Changed description to 'Nibbler (set 1)' and clone (alternate) to 'Nibbler (set 2)'. + +- 0.33b1: Nicola Salmoria added clone Nibbler (alternate). Added sound rom G960-45.53 from the alternate version to Nibbler. + +- 0.31: Brian Levine added better sound in Nibbler. + +- 19th April 1998: Dumped Nibbler (rev 6). + +- 0.28: Nibbler and Fantasy have sound, using the Vanguard driver. I don't know how accurate it is [Nicola Salmoria]. Nibbler and Vanguard are back to (hopefully) normal speed. Added sound roms (IC52/IC53). + +- 0.27: Nibbler now run at half their previous speed. Is this the correct one? + +- 0.23: Mirko Buffoni fixed Nibbler colors. I should say 100% correct colors, but I remember the Nibbler hairs were Green versus Purple. Maybe I played a bootleg version. + +- 0.14: Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen). + +- 0.13: Nicola Salmoria added high score saving to Nibbler. Use latest version of Marat's 6502 engine. + +- 14th March 1997: Dumped Nibbler (rev 9). + +- 0.10: Nicola Salmoria added 'Nibbler' (Rock-ola 1982). Game is playable with wrong colors and no sound. This is the second 6502 game supported by MAME. Interesting hardware: No sprites, two playfields and it uses RAM for character generation (redefining the characters to animate the worm). New function in common.c: decodechar() [Nicola Salmoria]. It was originally part of decodegfx(), and is used to convert one single char from the machine format to the one used by the emulator. This function was needed by the Nibbler driver to dynamically convert the graphics at runtime. Known issues: What is the clock speed of the original machine? Nicola currently using 1MHz. Some input bits seem to be used as debug controls - quite interesting, but Nicola haven't investigated yet. One ROM fails the power on test, but the game seems to work well - maybe it's a bootleg? + + +HOW TO PLAY: + +- Clear each maze before time runs out. + +- Nibbler does not stop at corners and do not let Nibbler bite itself + +- Extra Nibbler every 4 waves. + + +LEVELS: 99 (endless - after 99th level, the game restarts from level 80) + + +Other Emulators: + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 48.1 kb / 15 files / 17.3 zip + +$end + + + +$info=nibbler_sound +$mame + +DEVICE: + +Rock-Ola Nibbler Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.199: Added 'Rock-Ola Nibbler Sound' device (audio\snk6502.c). + +$end + + + +$info=nicetsuk +$mame +0.254 [Guru] + + +WIP: + +- 0.255: Promoted Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) to working [Windy Fairy]. Changed TMP95C061 CPU2 clock speed to 50745600 Hz. Added 'Sanyo LC82310 MP3 Decoder' (16934400 Hz) sound. Added dipswitches 'Debug Mode' and 3x 'Unknown'. + +- 0.254: Guru added 'Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A)' (Namco / Metro 2002). Restore factory default [David Haywood]. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Fixed input mapping [Windy Fairy]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Tsukkomi Yousei Gips Nice Tsukkomi (Namco System 10). + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Romset: 132 MB / 8 files / 66.9 zip + +$end + + + +$info=nichidvd +$mame + +Nichibutsu High Rate DVD BIOS (1998) + + +BIOS: + +va1b102.u2 (subcpu $0 - 128k) + +va1b101.u2 (subcpu $0 - 128k) + +va1a101.u2 (subcpu $0 - 128k) + + +WIP: + +- 0.188: System11 and The Dumping Union added 'Nichibutsu High Rate DVD BIOS' (Nichibutsu 1998). + + +Romset: 384 kb / 3 files / 46.2 zip + +$end + + + +$info=nichisel +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.188: System11 and The Dumping Union added 'DVD Select (Japan)' (Nichibutsu 2000). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 317.0 zip + +CHD: 810.1 MB (Compressed: 709.3) + +$end + + + +$info=nichisnd +$mame + +DEVICE: + +Nichibutsu Sound Device + + +WIP: + +- 0.246: Changed sourcefile to nichibutsu\nichisnd.cpp. + +- 0.188: Added 'Nichibutsu Sound Device' device (audio\nichisnd.cpp). + +$end + + + +$info=nightgal +$mame +0.129 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.138u2: Charles MacDonald and Angelo Salese fixed Night Gal - Game now playable. Changed Z80 CPU1 and NSC8105 CPU2 clock speeds to 2496000 Hz. Fixed sub rom address to $c000. + +- 12th June 2010: Angelo Salese - Charles MacDonald recently did some nice researches to the not too much hatred Night Gal HW. I've taken a look to these docs and, after that i've figured out that there was an undocumented protection / open bus thing (!). I've got Royal Queen to work without the major graphic artifacts, unlike all the other games in the HW. I just need to figure out why inputs doesn't work, I guess that it should be something simple & different. Then i'll move on to the other games on this HW... EDIT1: Fixed inputs, just a stupid mistake from my part. EDIT2: Figured out that Night Gal, Royal Night and Night Bunny doesn't have any real difference with Royal Queen, they now works them all. + +- 0.129: David Haywood and Angelo Salese added 'Night Gal (Japan 840920 AG 1-00)' (Nichibutsu 1984). + +- 20th December 2008: Angelo Salese - Fixed for good the transparency bugs with Jangou HW charsets and this hopefully fixes some graphics in Night Gal too, we'll see... they look much better right now. + +- 17th December 2008: David Haywood - I've been looking at early Nichibutsu Mahjongs with Kale. The following (Night Gal, Night Bunny and Royal Night) ones are an evolution of the hardware used by Jangou. The main difference is these have a 'protection' CPU. In this case it is used to reinterpret the blitter values written by the main CPU, and convert them to the actual format used by the blitter using lookup tables in the protection program ROM. This took a while to figure out, because at first it looked like the ROMs were bad, because the offsets written by the CPU didn't match the offsets in the blitter data rom at all (It was writing ASCII strings, but the blitter rom characters weren't in ASCII order). I've been working on getting them to display something. The Protection CPU isn't hooked up quite correctly yet. There are other games using the blitter with this weird configuration too. Sexy Gal, Sweet Gal, and Night Gal Summer. These don't boot yet. + + +Recommended Games: + +Night Bunny + +Night Gal + +Night Gal Summer + +Royal Queen + +Sexy Gal + +Sexy Gal Tropical + + +Recommended Games (Mahjong) + + +Romset: 96 kb / 13 files / 35.3 zip + +$end + + + +$info=nightlov +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.265: Changed description to 'Night Love (Japan 860705)'. + +- 0.261: Changed description to 'Night Love (Japan 860705, Bet)'. + +- 0.86u2: Takahiro Nogi added 'Night Love (Japan 860705)' (Central Denshi 1986). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 512 kb / 10 files / 120.2 zip + +$end + + + +$info=nightmare +$mame +0.201 [Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz, Recreativas.org] + + +< Spain > + + +WIP: + +- 0.275: Added pull callbacks for int/dmain/out (cosmac\cosmac.c) [hap]. + +- 0.274: Fixed load init phase (cosmac\cosmac.c) [Robbbert]. According to the manual, button 1 is INK and button 2 are JUMP [Roberto Fresca]. Small cleanup [hap]. + +- 0.272: David Tallboom and Recreativas.org added missing sound ROM to Night Mare (Spain) from another Night Mare dump. CDP1852 fixes and enhancements: Fixed clock write handler. Added write handler for automatically clocking 8-bit data into input-mode latch. Added line read handler for SR output (machine\cdp1852.cpp). Added emulation of Sound-3 speech synthesizer board (shared\efo_sound3.cpp). Added coin counters. Cocktail mode appears to be working. Set joysticks to 4-way [AJR]. Added TMS5220 (640000 Hz) sound. Fixed rom names. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.213: RCA CDP1802 CPU: Removed single-use (and savestate unsafe) rand_memory function (util\coreutil.cpp and cpu\cosmac\cosmac.c) [hap]. Use conventional decimal numbering for registers. Attach following byte to disassembly of OUT instruction when P = X [AJR]. + +- 0.208: Tweak EFO90501 VDP dots per line to get closer to typical PAL rates [AJR]. Changed VSync to 49.936287 Hz. + +- 30th August 2018: Tomasz Slanina - Nightmare runs on EFO "Video IV" hardware. RCA CDP1802 x2 (main and sound CPUs) and 2x TMS9918. Sound ROM (program + samples?) is missing. Video hardware is weird. Two (!) VDP are used to produce better (more colors) gfx. More info about the game: www.recreativas.org. + +- 0.201: Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz and Recreativas.org added 'Night Mare (Spain)' (E.F.O. 1982). Make VDP its own device type (might be a custom mask variant). Set EFO90501 refresh rate tentatively to 50 Hz (this is now a device setting) [AJR]. Added default EEPROM contents [David Haywood]. TODO: Soft reset doesn't work. Verify video mixing (Press F2 to enter service mode, then press 1 + 2 to continue to settings screen. There's diagnostic color pattern at the top of screen). Add sound hardware (ROM is missing). Quitting MAME while in service mode settings screen will invalidate settings. + +- 31st July 2018: Roberto Fresca - Well... Talking about rare games, a PCB appeared thanks to the big efforts of Recreativas.org. It's a very rare EFO game running in a 2x CDP1802 CPU, plus two customs EFO90501 VDPs (turned to be TMS9928 remarked), and a speech system through another custom IC EFO90503 (TMS5220). Also proud of working side by side with Tomasz Slanina and be the bridge that brought him back to the scene. Devs like Tomasz are so necessary. + +- 30th July 2018: Tomasz Slanina - Nightmare [E.F.O. SA 1982]: EFO "Video IV" hardware. RCA CDP1802 x2 (main and sound CPUs) and 2x TMS9918. Sound ROM (program + samples?) is missing. Video hardware is weird. Two (!) VDP are used to produce better (more colors) gfx. + +- 28th July 2018: Smitdogg - Jordi Beltran, Paco Ortiz & Recreativas.org sent in a dump of Nightmare by Playmatic EFOSA, but it looks like the board was missing the sound rom (http://www.recreativas.org/clean-octopus-1127-playmatic). + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 32.1 kb / 5 files / 23.0 zip + +$end + + + +$info=nightrai +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Night Raid (V2.03J 2001/02/26 17:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.152: smf fixed Night Raid fails to boot into the game (machine\idehd.c). + +- 0.148u4: Night Raid was fixed with smf's PSX improvementsc [hap]. + +- 0.130u1: Olivier Galibert and David Haywood added 'Night Raid (V2.03J)' (Takumi 2001). + +- 22nd February 2005: Guru - Taito GNET cart Night Raid just arrived. + +- 3rd November 2003: Guru - Nightraid (Takumi 2001, Taito GNET cart) arrived with the donation of several people and MAMEWorld. + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +CHD: 39.1 MB (Compressed: 22.9) + +$end + + + +$info=nightrdr +$mame +0.141u3 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u3: destruk added Night Rider (rev. 21). Changed 'Night Rider' to clone 'Night Rider (rev. 20)'. Renamed (nightrdr) to (nightr20). + +- 0.141u1: Miodrag Milanovic added 'Night Rider' (Bally 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 4 kb / 2 files / 2.75 zip + +$end + + + +$info=nightstr +$mame +0.125u9 [Kanikani] + +0.53 [David Graves] + +0.37b11 [Testdriver] + + +Artwork available + + +Bugs: + +- nightstr and clones: Superplay VHS for reference. Cow (ID 08773) + + +WIP: + +- 0.198: Put subwoofer closer to observer than front centre [Vas Crabb]. + +- 0.133u1: Angelo Salese documented lamps/motor usage for Night Striker. Renamed (nghtstrj) to (nightstrj) and (nghtstru) to (nightstru). + +- 9th January 2009: Mr. Do - Kiltron did his thing again on Night Striker bezel (sorry Arbee, it had to be done). + +- 0.125u9: Kanikani added Night Striker (World) and clone (Japan). Removed unnecessary analog input remapping. Added analog stick adjusting port. Added dipswitches 'Adjust Stick H (VARIABLE REGISTER)' and 'Adjust Stick V (VARIABLE REGISTER)'. Renamed (nightstr) to (nghtstru). + +- 0.124u2: Added 4x Volume Filters and 3rd sound channel. + +- 0.115u2: Correct speaker locations and placement for Night Striker, fixes effects/music plays only on one side (music left, sfx right). + +- 0.70u1: Brian Troha fixed Night Striker dips. Added dipswitches 'Cabinet', 'Trigger Turbo' and 'Unused'. + +- 0.62: Added dipswitches 'Coinage', 'Price to Continue', 'Bonus Shields' and 'Shields'. + +- 0.57: Added 'Shields' dipswitch. Added 4th player input. + +- 28th August 2001: David Graves updated the Taito Z driver fixing crashes in Night Striker. + +- 0.53: David Graves added 'Night Striker (US)' (Taito 1989). + +- 0.37b11: David Graves added (Testdriver) Night Striker (US). Known issues: No road. Control stick unsatisfactory: There is a "dead patch" around stick center (in case the centering of the arcade stick wasn't very good?) so your movement gets very sluggish there. Use a lookup table to eliminate dead patch? Strange page in test mode which lets you alter all sorts of settings that may relate to some sort of sit-in cockpit version of game? CPUA int4 at $11c0 calls sub which writes to control stick area requesting A/D conversion. When done this hardware causes int6 ($106xx) which reads out the value from the hardware and also requests another A/D conversion, causing another int6... maybe 4 per frame to get all the necessary values. Bshark stick works in a similar way. + + +STORY: + +- A.D. 2049, in a futuristic Metropolis... We found Dr. Lindvery Maska, a world-wide authority of laser optics who has been mussing for some time has been captured with his beloved daughter by a mysterious underworld organization which is based somewhere in the Orient. There seems to be come connection with terrorist outrage which have recently occurred in asian countries. The intelligence division of the special service agency of the United Nations has dispatched intelligence men to find out the details, but no men have yet returned. The only information obtained is that this mysterious organization has developed special weapons in their secret factory... Knowing the importance of this matter, Dick Dagras, the head of the Special Service Agency, is commanding a Special Task Force to rescue Dr. Maska and to destroy this organization. This elite troop, which is made up of experienced brave soldiers who control special armored motorcars and are experienced in difficult tactics, are a special service agency of the united nations, alias Night Striker. + + +Other Emulators: + +* FB Neo + +* RAINE + + +LEVELS: 6 + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 8.01 MB / 29 files / 3.09 zip + +$end + + + +$info=nile_sound +$mame + +DEVICE: + +Seta ST-0026 NiLe (Sound) + + +WIP: + +- 0.230: Changed description to 'Seta ST-0026 NiLe (Sound)'. Renamed (nile) to (nile_sound). + +- 0.186: Changed description to 'Seta ST-0026 NiLe'. + +- 0.147: Added 'NiLe' device (sound\nile.c). + +$end + + + +$info=ninclown +$mame +0.37b10 [Aaron Giles] + + +WIP: + +- 0.190: Ninja Clowns improvements: Fixed palette read accesses, fixed many color bugs (title screen fade-in, water spray properly blue and color cycle effects in bonus stage). Fixed 0x40000-0x7ffff constant area, now program ROM checksum correctly returns OK status. Moved vblank IRQ generation for Ninja Clowns, fixes frames per second jerkiness [Angelo Salese]. Changed description to 'Ninja Clowns (27 oct 91)'. + +- 0.188: Phil Bennett fixed potentially crash during fighting the final boss 'Twisto'. The blitter code was writing outside the limits of the VRAM. + +- 0.67: Changed description to 'Ninja Clowns (08/27/91)'. + +- 0.37b15: Added missing sound1 rom. + +- 18th April 2001: Aaron Giles added the correct Ninja Clowns sound ROM to the itech8 driver. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. + +- 0.37b10: Aaron Giles added 'Ninja Clowns' (Strata/Incredible Technologies 1991). Ninja Clowns main ROM dump claims it's bad. + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +STORY: + +- The diabolical Twisto has transformed the good citizens of Centerville into Killer Zombie Clones. Only one person can save them: Ninja Clowns. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2.03 MB / 10 files / 1.13 zip + +$end + + + +$info=nineball +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Nine Ball' (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 8 kb / 4 files / 6.85 zip + +$end + + + +$info=ninjak +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +WIP: + +- 0.235: Angelo Salese fixed Ninja Kids default 'Lives' dipswitch to 3 (matches all OFF convention). + +- 0.100u4: Brian Troha added clone The Ninja Kids (US). + +- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). + +- 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This fixes priority problems in Ninja Kids (ninjak058gre). + +- 0.67: Changed descriptions to 'The Ninja Kids (World)' and clone (Japan) to 'The Ninja Kids (Japan)'. + +- 0.56: Fixed rom names. + +- 8th June 2001: Uki fixed the palette animation and other graphical problems in Ninja Kid. + +- 0.37b5: David Graves and Nicola Salmoria added 'Ninja Kids' (Taito 1990) and clone (Japan). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 16th June 2000: Brad Oliver sent in yet another Taito F2 driver update, and now Ninja Kids works. + +- 0.37b4: Added (Testdriver) Ninja Kids. + + +STORY: + +- ... In the 7th month of 1999, a great king of terror flyed down from the sky... Now is the end of a century. Because of the "Satanists" who wished the resurrection of Satan realized, the town became an unlawful town. But there is a ray of hope. Four young men who have mysterious "Ninja" power: People call them as "Ninja Kids". + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 4.06 MB / 10 files / 1.79 zip + +$end + + + +$info=ninjakd2 +$mame +0.33b7 [Jarek Parchanski] + + +SETUP and SERVICE MODE: + +- Press P2 START to skip the dipswitch menu. + +- Keep service key 9 pressed during boot to enter service mode. + + +WIP: + +- 0.218: Redumped and correct the JT-104 set from an original UPL PCB [coolmod, The Dumping Union]. Fixed rom names. Changed description of clone JT-104 to 'JT 104 / NinjaKun Ashura no Shou'. + +- 0.189: AJR fixed missing sound in Ninja-Kid II and clones. + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.169: System11 added clone Ninja-Kid II / NinjaKun Ashura no Shou (set 4). + +- 0.156: Tormod added clone JT-104 (title screen modification of Rad Action). Seems to be a cheap hack (just a gfx rom change) but some sources say it's official. There's a possibility the board should have been using different program roms to the ones that were on it. Changed jt104 program roms to ones found on the board, dump was from Tormod [David Haywood]. + +- 0.143u8: Kanikani fixed/added comments in Ninja-Kid II driver. Fixed 'Credit Service' dipswitch. + +- 0.133u2: Kanikani cleanup dipswitches in Ninja-Kid II. + +- 0.133u1: Renamed (ninjak2a) to (ninjakd2a) and (ninjak2b) to (ninjakd2b). + +- 0.131u2: Kanikani fixed Ninja-Kid II dipswitches and notes. + +- 0.130u4: Brian Troha documented the www.segaresurrection.com decrypted Ninja-Kid II sound rom so it doesn't show up as newly "found" bootleg version. Kanikani correctly implemented 'trail' function in Ninja-Kid II. + +- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Ninja-Kid II. + +- 0.124u3: Nicola Salmoria fixed Ninja-Kid II initial fade in. Changed description of clones (set 2) to 'Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?)' and (set 3) to 'Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?)'. + +- 0.123u6: Nicola Salmoria fixed Ninja-Kid II sound/voice problem. + +- 0.122u7: Nicola Salmoria lowered Ninja-Kid II PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks. Fixed sprite overdraw mode, congratulations screen (e.g. stage 3) shows japanese characters which were previously missing and at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise. Also fixed screen is not flipped for the player 2 in cocktail mode. Added 'Flip Screen' dipswitch. Fixed gfx1/2/3 rom loading. Changed description to 'Ninja-Kid II / NinjaKun Ashura no Shou (set 1)' and clones (set 2) to 'Ninja-Kid II / NinjaKun Ashura no Shou (set 2)', (set 3) to 'Ninja-Kid II / NinjaKun Ashura no Shou (set 3)' and 'Rad Action' to 'Rad Action / NinjaKun Ashura no Shou'. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and ninjakd2.key to Ninja-Kid II. + +- 0.113: Ruben added DIP locations to Ninja-Kid II. + +- 0.107: Pierpaolo Prazzoli properly emulated the sprite overdraw effect in Ninja-Kid II. Now you can see the "opening" effect and the previously 2 bugged levels are fixed. Converted the driver to use tilemaps as well. + +- 0.93: Removed Custom sound. + +- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program. Added Z80 (5MHz) CPU2, PCM Samples and Custom sound. + +- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz in the clone sets. + +- 0.67: Changed parent and clone descriptions to 'Ninja-Kid II'. + +- 0.36b1: Jarek Parchanski fixed sound in Ninja Kid 2. Changed YM2203 clock speed to 1.5MHz. + +- 0.35b13: Nicola Salmoria added clone Ninja-Kid II (set 3). Jarek Parchanski the clone Rad Action. Changed parent description to 'Ninja Kid II (set 1)' and clone (alternate) to 'Ninja Kid II (set 2)'. + +- 13th May 1999: Nicola added another Ninja Kid 2 rom set. + +- 4th May 1999: Jarek Parchanski added clone Rad Action to the Ninja Kid 2 driver. + +- 0.35b1: Jarek Parchanski added PCM samples to Ninja-Kid II. + +- 0.33b7: Jarek Parchanski added 'Ninja Kid II' (UPL 1987) and clone (alternate). Known issues: Due to encryption, sound works only in the alternate version. + +- 21st June 1998: J-ROM dumped Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?). + +- 26th March 1998: CaBBe dumped Ninja-Kid II / NinjaKun Ashura no Shou (set 1). + + +LEVELS: 31 + + +Other Emulators: + +* FB Neo + +* JFF + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 584 kb / 13 files / 200.6 zip + +$end + + + +$info=ninjakun +$mame +0.37b11 [David Haywood, Phil Stroffolino] + + +SETUP: + +- Hold P1 Start and F3 to skip the startup memory tests + +- To jump in Ninjakun, press LEFT or RIGHT and P1 Button 2 + + +WIP: + +- 0.146u1: hap fixed shared ram in Ninjakun Majou no Bouken. + +- 0.145u8: Phil Bennett fixed missing game graphics and tilemap scroll in Ninjakun Majou no Bouken. + +- 0.145u7: Aaron Giles fixed Ninjakun crashed after OK (paletteram_w regression). + +- 0.143u8: Kanikani fixed DIPSW in Ninjakun Majou no Bouken. + +- 0.134u1: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.37b16: Uki fixed colors and other stuff in Ninjakun. Changed Z80 CPU1/2 clock speeds to 3MHz and palettesize from 512 to 768 colors. + +- 0.37b12: Changed clock speed of the 2x AY-8910 to 3MHz. Added dipswitches 'High Score Names' and 'Allow Continue'. + +- 18th January 2001: Lax fixed the Ninja Kid sound frequency. + +- 0.37b11: David Haywood and Phil Stroffolino added 'Ninjakun Majou no Bouken' ([UPL] (Taito license) 1984). The most obvious problem is the vertical scrolling. It's jerky and occasionally scrolls to the wrong row (see notes in vidhrdw\ninjakid.c). + +- 7th January 2001: Phil Stroffolino fixed several bugs in the Ninja Kid driver, including the vertical scrolling graphics. Takahiro Nogi fixed some more Ninja Kid graphics glitches. + +- 4th January 2001: David Haywood and Phil Stroffolino have written an almost perfect Ninja Kid driver, though some graphical problems remain. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 104 kb / 13 files / 44.3 zip + +$end + + + +$info=ninjamas +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Ninja Master's - Haoh-ninpo-cho'. + +- 0.79u2: Added new gfx3 roms. + +- 0.35b12: Changed description to 'Ninja Master's - haoh-ninpo-cho'. + +- 0.35b9: Added missing sound1 rom ($0). + +- 0.34b7: Changed description to 'Ninja Master's'. + +- 0.34b5: Added 'Ninja Masters' (ADK 1996). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 41.2 MB / 14 files / 16.7 zip + +$end + + + +$info=ninjaslt +$mame +0.186 [rtw, ShouTime] + +0.166 [The Dumping Union] + +0.145u7 [Guru, Deunan Knute] + + +WIP: + +- 0.222: Luke Morse dumped Namco JYU2/SWP JVS I/O board firmware for Ninja Assault (World, NJA2 Ver.A). + +- 0.186: Changed clone (Asia, NJA2 Ver.A) to parent 'Ninja Assault (World, NJA2 Ver.A)' and (World, NJA4 Ver.A) to clone 'Ninja Assault (Asia, NJA4 Ver.A)'. Renamed (ninjaslt) to (ninjaslta) and (ninjaslta) to (ninjaslt). + +- 0.166: Changed clone (NJA4 Ver. A) to parent 'Ninja Assault (World, NJA4 Ver.A)', (NJA3 Ver. A) to clone 'Ninja Assault (US, NJA3 Ver.A)', (NJA1 Ver. A) to 'Ninja Assault (Japan, NJA1 Ver.A)' and (NJA2 Ver. A) to 'Ninja Assault (Asia, NJA2 Ver.A)'. Renamed (ninjaslt) to (ninjasltu), (ninjaslt4) to (ninjaslt), (ninjaslt1) to (ninjasltj) and (ninjaslt2) to (ninjaslta). + +- 0.158: Removed nja3-key.bin rom. + +- 0.153: rtw and ShouTime added clones Ninja Assault (NJA1 Ver. A) and (NJA2 Ver. A). + +- 0.147u3: The Dumping Union added clone Ninja Assault (NJA4 Ver. A). + +- 0.147u1: Smitdogg - We got the Euro/World version of Ninja Assault. + +- 0.146: Added I/O board ROM dump for Ninja Assault [Tormod, Smitdogg, The Dumping Union]. + +- 16th May 2012: Smitdogg - We got the missing I/O board for Ninja Assault. So it should be possible to emulate it now. + +- 0.145u7: Guru and Deunan Knute added 'Ninja Assault (NJA3 Ver. A)' (Capcom / Namco 2000). + +- 16th April 2012: MetalliC - Ninja Assault is playable in Demul ! + +- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... Ninja Assault. + +- 9th August 2009: Smitdogg - Thanks to D. Holberg, D. Beneke, and W. Belk we got a Ninja Assault PCB. We are once again running low on funds so if you can help us get more old games you can click below to donate. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 168.2 MB / 14 files / 69.5 zip + +$end + + + +$info=ninjaw +$mame +0.37b10 [David Graves] + + +Bugs: + +- When the player flash there's a strange black shadow on the screen. robiza (ID 00813) + + +WIP: + +- 0.211: Added tc0100scn_2 and tc0100scn_3 roms. + +- 0.195: Reduced code duplication using templates and object array finders. Demoted Ninja Warriors to MACHINE_IMPERFECT_SOUND, because SSG Output isn't accurate [cam900]. + +- 0.190: Saner interleave CPU timings, attempt to fix missing enemies bug in Ninja Warriors [Angelo Salese]. + +- 0.188: Irongiant and The Dumping Union added clone The Ninja Warriors (World, earlier version). Changed parent description to 'The Ninja Warriors (World, later version)' and clone (US) to 'The Ninja Warriors (US, Romstar license)'. + +- 8th July 2017: Smitdogg - Irongiant sent us a dump of Ninja Warriors (World) that is older than the one in MAME. + +- 0.187: Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.174: Fixed credit count is wrong on coin slot 2 in clone The Ninja Warriors (US) [Osso]. Allow separate Ninjaw driver building [Miodrag Milanovic]. + +- 0.162: Enabled save state support in Ninjaw driver [Osso]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.156: Taito device tilemap assert fixes in Ninjaw driver, and clean up of obsolete stuff [Alex Jackson]. + +- 0.153: Palette is now device [Miodrag Milanovic]. The multi-screen Taito games now use multiple palettes [David Haywood]. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this also fixed Darius II and Ninja Warriors triple screen always gapped only in fullscreen [hap]. + +- 0.150: Modernized ninjaw_subwoofer device [Osso]. + +- 0.144u1: Stefan Lindberg and The Dumping Union added clone The Ninja Warriors (US). Fixed rom names. + +- 0.143u8: Kanikani added DIPSW notes to Ninja Warriors. + +- 0.136u1: Fabio Priuli added driver data struct to the Ninjaw driver. + +- 0.131u3: Guru added Ninja Warriors README. + +- 0.131u1: Angelo Salese merged memory maps in the Ninjaw driver. + +- 0.118u3: Stephane Humbert fixed a couple of things which were wrong in Ninjaw driver. + +- 0.118u2: Stephane Humbert cleaned up Taito drivers to use common defines for common input ports across drivers. Removed 3rd button. Added 'Unused' dipswitch. + +- 0.112: Brian Troha added DIP locations to the Ninjaw driver. Added 'Continue Price' dipswitch. + +- 0.111u1: Roberto Zandona fixed sprite drawing in Ninja Warriors. + +- 0.106u8: Aaron Giles added triple screen support (3x 288x224) to Ninja Warriors. + +- 0.97u2: Pierpaolo Prazzoli fixed video problems in The Ninja Warriors, which broke with the new colscroll addition. + +- 0.93: Removed Custom sound and added 4x Volume_Filter. + +- 0.37b14: Andrea Mazzoleni improved subwoofer sounds in Ninja Warriors. Added Custom sound and changed the 2x 68000 clock speed to 8MHz. + +- 0.37b13: Added 2x user1 roms (unknown). Fixed rom names. + +- 8th March 2001: David Graves adjusted the Darius 2 and Ninja Warriors drivers to include support for the low pass filter. + +- 7th March 2001: Andrea Mazzoleni improved the mixer system to include an adjustable low pass filter, which will be used with the Darius 2 driver. + +- 0.37b12: Changed 68000 CPU1/2 clock speeds to 13343000 Hz. + +- 10th February 2001: Gerardo Oporto fixed dipswitch settings in the Ninja Warriors driver. + +- 0.37b11: Added clone The Ninja Warriors (Japan). Changed parent description to 'The Ninja Warriors (World)'. Changed visible area to 864x224. Added dipswitches 'Difficulty' and 6x 'Unused'. + +- 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. + +- 0.37b10: David Graves added 'The Ninja Warriors (Japan)' (Taito 1987). + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. + +- 22nd December 1997: Malcor dumped The Ninja Warriors (World) TAITO 1987. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 8.25 MB / 31 files / 3.34 zip + +$end + + + +$info=ninjemak +$mame +0.36b13 [Takahiro Nogi] + + +Bugs: + +- ninjemak, youma, youma2: Only are used 2 buttons. Augusto (ID 09268) + +- Incorrect sound: Drums/percussion missing. Maff1972 (ID 08808) + + +WIP: + +- 0.278: Redumped clone Ninja Emaki (Tecfri license) [Jordi Tuells]. + +- 0.272: Hammy added clone Ninja Emaki (Tecfri license). Note: Galivan hardware. Two PCBs. + +- 0.249: Added hardware/PCB info [Guru]. + +- 0.231: Removed BAD_DUMP flag from color proms yncp-2d.bin and yncp-7f.bin. The checksums are the same as clone Youma Ninpou Chou (Japan). + +- 0.217: Fixed display bug when insert 10 or more credits in Ninja Emaki. NB1414M4 Mahjong Custom: Fixed text attribute reference when erasing of blinking. Fixed insert_coin_msg and credit_msg if the in-game flag is on, "INSERT COIN" etc. is not displayed. Get the in-game flag bit 0200 from sent at command. Removed duplicate bit 0200 operations to make code easier to read. Draw the score when the game over display bit 0e00 is set. The flashing bit 0e00 is no longer applied to game over. Fixed corrupted Ninja Emaki continue screen (machine\nb1414m4.cpp) [Sasuke]. Improved notes. Added stub for frame synchronization (machine\nb1414m4.cpp) [Angelo Salese]. + +- 0.142u3: Angelo Salese hooked up NB1414M4 to Ninja Emaki, greatly improving gfxs in it. Implemented serial type scrolling for Youma Ninpou Chou bootlegs. Changed region gfx5 to blit_data and visible area to 224x256. + +- 0.138u2: Replaced 'Unknown' dipswitches with 2x 'Unused'. + +- 0.138: Takahiro Nogi added clone Youma Ninpou Chou (Japan, alt). + +- 0.126u4: Guru added README for Youma Ninpou Chou. + +- 0.111u1: Added clones Youma Ninpou Chou (Game Electronics bootleg, set 1) and (set 2). + +- 23rd October 2005: Corrado Tomaselli and f205v dumped Youma Ninpou Chou (Game Electronics bootleg, set 1). + +- 16th July 2003: Tomasz Slanina try to fix emulation of Ninja Emaki/Youma Ninpou Chou. Added little hacks to display title screens and texts ('credits'+numbers,'press start...', 'insert coin' etc). + +- 19th August 2002: Guru dumped Youma Ninpou Chou (Game Electronics bootleg, set 2). + +- 7th August 2002: Guru - Youma Ninpou Chou bootleg arrived and was bought by Randy on Ebay. + +- 0.36b13: Takahiro Nogi added 'Ninja Emaki (US)' (Nichibutsu 1986) and clone Youma Ninpou Chou (Japan). + +- 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver. + +- 23rd December 1999: Takahiro Nogi sent in a driver for Ninja Emaki / Youma Ninpou Chou. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 465.2 kb / 22 files / 201.4 zip + +$end + + + +$info=nios2 +$mame + +DEVICE: + +Altera Nios II Processor + + +WIP: + +- 0.249: Added 'Altera Nios II Processor' device (cpu\nios2\nios2.cpp). + +$end + + + +$info=nitd +$mame +0.57 [?] + +0.56 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.233: Play ADPCM-A samples through the end of the end block inclusive (ymfm_adpcm.cpp). Fixes sound isn't correct when players character (gravedigger) lands on platform or floor after a jump action in Nightmare in the Dark [Aaron Giles]. + +- 0.120: Johnboy added clone Nightmare in the Dark (bootleg). + +- 0.57: Added' Nightmare in the Dark' (Eleven / Gavaking 2000). + +- 0.56: Added (Testdriver) Nightmare in the Dark. + + +LEVELS: 25 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 21 MB / 5 files / 16.4 zip + +$end + + + +$info=nitedrvr +$mame +0.31 [Mike Balfour] + + +Artwork available + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.232: Removed tagmap lookups and other very minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: hap changed resolution to 256x240 and VSync to 60.114504 Hz. Draw tiles manually. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Added MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 56.654676 Hz. + +- 0.154: Fixed tilemap and 'hvc' ram size. This fixes random characters appear in the middle of the screen using -autosave [hap]. 0x80 bytes / 32 cols = 4 rows; also added AM_READNOPs so 6502 dummy reads don't clog the log [Alex Jackson]. + +- 0.136u4: Fabio Priuli added driver_data struct to Night Driver. + +- 0.135u4: Tafoid changed clock values to XTAL in Night Driver. + +- 0.104u2: Oshah added save state support to Night Driver (still needs save state support in the discrete core to be 100%). + +- 0.88u1: Curt Coder cleanup Night Driver, removed gear/track display hack, merged memory map, fixed clock and rom names per schematic and added early revision roms info. Changed M6502 CPU1 clock speed to 1008000 Hz and input to 1 Player with 8 buttons. Added 'Service Mode' dipswitch. + +- 0.88: Derrick Renaud added watchdog to Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.71: Curt Coder fixed dipswitches in Night Driver. + +- 0.69: Derrick Renaud added Discrete sound to Night Driver and video invert during crash. Motor/skid sounds are not 100% correct. + +- 0.37b7: Added PROM ($0 - unknown). + +- 0.36b4: Changed VSync to 57Hz. + +- 0.31: Mike Balfour added 'Night Driver' (Atari 1976). The gear and track displays are not a part of the original game, but have been added for playability. + +- 18th February 1998: Dumped Night Driver. + + +Other Emulators: + +* JAE + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 4.75 kb / 4 files / 3.41 zip + +$end + + + +$info=nitrobal +$mame +0.68 [Bryan McPhail] + +0.64 [Testdriver] + + +Artwork available + + +Bugs: + +- There appear to be some priority problems. Firewave (ID 00137) + +- nitrobal, gunball: Turn on flip screen DIP then watch the attract mode and the graphics are not correct. Speedfreak (ID 00337) + + +WIP: + +- 0.245: Cleanup driver. Factored out common machine configuration. Correct Nitro Ball protection device [Vas Crabb]. + +- 0.233: JammaFever, Nebula and Recreativos Piscis added clone Nitro Ball (World, set 3). + +- 22nd November 2020: Mr. Do - Nitro Ball is a game that i hadn't heard of until this year; it's kind of a cross between Smash TV and pinball. I cleaned up the marquee for it, provided by BYOAC/CAG. + +- 0.194: Improved Nitro Ball priority/alpha mixing. Demoted Nitro Ball/Gun Ball to MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue [cam900]. + +- 0.160: Bill D. and The Dumping Union added clone Nitro Ball (World, set 2). Changed parent description to 'Nitro Ball (World, set 1)'. + +- 0.149u1: A magic address xor means Nitro Ball can work with DECO 146 protection code [David Haywood]. + +- 0.132u1: Tafoid fixed 'screen flipped by default/input not allowed' in Nitro Ball. + +- 0.122u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz. + +- 0.104u6: Xvi fixed crash in Nitro Ball/Gun Ball (stage 4, right route). + +- 0.104u2: Bryan McPhail fixed tilemap sizes in Nitro Ball. + +- 0.98u1: Pierpaolo Prazzoli changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan added some time ago. + +- 0.96u2: Changed dipswitch 'Always 2 coins to Start' to '2 Credits to Start, 1 to Continue'. + +- 0.96: Changed HuC6280 CPU2 clock speed to 8055000 Hz. + +- 0.95u4: Pierpaolo Prazzoli fixed backgrounds in Nitro Ball/Gun Ball. + +- 0.93: Changed 2nd OKI6295 clock speed to 15255 Hz. + +- 0.88u4: Sonikos fixed Nitro Ball inputs. Added dipswitches 'Always 2 coins to Start', 'Lives', 'Difficulty?', 'Split Coin Chutes', 'Players' and 'Shot Button to Start'. Added 3rd Player and coin slot. + +- 0.88u3: Bryan McPhail added clone Gun Ball (Japan). + +- 0.88u2: Added PROM ($0 - priority). + +- 15th October 2004: Guru - Received Gun Ball (Data East 1992). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + +- 0.87: Changed VSync to 58Hz. + +- 0.69a: Changed description of 'Nitro Ball (US)'. + +- 0.68: Bryan McPhail added 'Nitroball (US)' (Data East 1992). + +- 19th March 2003: Bryan McPhail emulated the protection well enough in Nitro Ball to make it fully playable. + +- 0.64: Bryan McPhail added (Testdriver) Nitroball (US). + +- 25th January 2003: Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Smash T.V. + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 8.69 MB / 22 files / 4.12 zip + +$end + + + +$info=nl_analog_in +$mame + +DEVICE: + +Netlist Analog Input + + +WIP: + +- 0.186: Renamed (netlist_analog_input) to (nl_analog_in). + +- 0.153: Added 'Netlist Analog Input' device (machine\netlist.c). + +$end + + + +$info=nl_analog_out +$mame + +DEVICE: + +Netlist Analog Output + + +WIP: + +- 0.186: Renamed (netlist_analog_output) to (nl_analog_out). + +- 0.153: Added 'Netlist Analog Output' device (machine\netlist.c). + +$end + + + +$info=nl_int_out +$mame + +DEVICE: + +Netlist Integer Output + + +WIP: + +- 0.186: Changed description to 'Netlist Integer Output'. Renamed (netlist_int_input) to (nl_int_out). + +- 0.184: Added 'Netlist Integer Input' device (machine\netlist.cpp). + +$end + + + +$info=nl_logic_in +$mame + +DEVICE: + +Netlist Logic Input + + +WIP: + +- 0.186: Renamed (netlist_logic_input) to (nl_logic_in). + +- 0.154: Added 'Netlist Logic Input' device (machine\netlist.c). + +$end + + + +$info=nl_logic_out +$mame + +DEVICE: + +Netlist Logic Output + + +WIP: + +- 0.186: Renamed (netlist_logic_output) to (nl_logic_out). + +- 0.182: Added 'Netlist Logic Output' device (machine\netlist.cpp). + +$end + + + +$info=nl_ram_ptr +$mame + +DEVICE: + +Netlist RAM Pointer + + +WIP: + +- 0.186: Renamed (netlist_ram_pointer) to (nl_ram_ptr). + +- 0.184: Added 'Netlist RAM Pointer' device (machine\netlist.cpp). + +$end + + + +$info=nl_stream_in +$mame + +DEVICE: + +Netlist Stream Input + + +WIP: + +- 0.186: Renamed (netlist_stream_input) to (nl_stream_in). + +- 0.154: Added 'Netlist Stream Input' device (machine\netlist.c). + +$end + + + +$info=nl_stream_out +$mame + +DEVICE: + +Netlist Stream Output + + +WIP: + +- 0.186: Renamed (netlist_stream_output) to (nl_stream_out). + +- 0.154: Added 'Netlist Stream Output' device (machine\netlist.c). + +$end + + + +$info=nlq401 +$mame + +DEVICE: + +Schneider NLQ 401 Matrix Printer + + +ROMS: + +schneider_nlq401_rev004.bin (16k prom) + + +WIP: + +- 0.253: Added 'Schneider NLQ 401 Matrix Printer' device (bus\centronics\nlq401.cpp). + +$end + + + +$info=nmg5 +$mame +0.86u5 [Pierpaolo Prazzoli] + + +TEST MODE: + +- Press Player 2 button 2 in service mode to enable image test. + + +WIP: + +- 0.167: Logan B changed description of clone (set 2) to 'Multi 5 / New Multi Game 5 (set 2, censored)'. + +- 0.153: System11 added clone Multi 5 / New Multi Game 5 (set 2). Changed parent description to 'Multi 5 / New Multi Game 5 (set 1)' and clone (earlier) to 'Multi 5 / New Multi Game 5 (set 3, earlier)'. + +- 0.111u5: Brian Troha added clone Multi 5 / New Multi Game 5 (earlier). Added dipswitches 'Crocodiles (Tong Boy)' and '1P Vs 2P Rounds (Bubble Gum)'. + +- 8th January 2006: f205v dumped Multi 5 / New Multi Game 5. PCB marked "YunSung YS-1301". + +- 0.87u4: Changed Z80 CPU1 clock speed to 4MHz, MSM6295 to 7575 Hz and 4-way Joystick to 8-way. + +- 0.86u5: Pierpaolo Prazzoli added 'Multi 5 / New Multi Game 5' (Yun Sung 1998). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Recommended Games: + +Logic Pro / Croquis + +Logic Pro 2 + +Logic Pro Adventure + +Multi 5 (Logic Box) + +Puzzle Club (Box Logic) + + +Recommended Games (Multiplay) + + +Romset: 6.44 MB / 17 files / 2.91 zip + +$end + + + +$info=nmk_irq +$mame + +DEVICE: + +NMK IRQ Generator + + +WIP: + +- 0.286: Added 'NMK IRQ Generator' device (nmk\nmk_irq.cpp). + +$end + + + +$info=nmk004 +$mame + +DEVICE: + +NMK004 + + +ROMS: + +nmk004.bin (8k mcu) + + +WIP: + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.246: Changed sourcefile to nmk\nmk004.cpp. + +- 0.150: Added 'NMK004' device (machine\nmk004.c). + +$end + + + +$info=nmk112 +$mame + +DEVICE: + +NMK112 + + +WIP: + +- 0.147: Added 'NMK112' device (machine\nmk112.c). + +$end + + + +$info=nmk16spr +$mame + +DEVICE: + +NMK 16 bit Sprite hardware + + +WIP: + +- 0.246: Changed sourcefile to nmk\nmk16spr.cpp. + +- 0.215: Added 'NMK 16 bit Sprite hardware' device (video\nmk16spr.cpp). + +$end + + + +$info=nmk214 +$mame + +DEVICE: + +NMK214 Graphics Descrambler + + +WIP: + +- 0.264: Added 'NMK214 Graphics Descrambler' (nmk\nmk214.cpp). + +$end + + + +$info=nmondop +$mame +0.274 [Hammy] + + +WIP: + +- 0.280: Redumped PROMs ($0, 100) for New Mondo Plus (V0.6I) [Hammy]. + +- 0.274: Hammy added 'New Mondo Plus (V0.6I)' (Dyna 1998). Note: DYNA D9702 PCB. DYNA NMP V0.6I in bookkeeping screen. + + +Recommended Games (Gambling) + + +Romset: 768.5 kb / 4 files / 149.4 zip + +$end + + + +$info=nmouse +$mame +0.69 [Dave Widel] + + +WIP: + +- 0.69: Dave Widel added 'Naughty Mouse (set 1)' (Amenip (Palcom Queen River) 1981) and clone (set 2). + +- 15th December 2001: Gerald (Coy) dumped Naughty Mouse (set 1). This game name might be wrong ! This game run on a GDP-01 board + GDP-02 security board. GDP-01 is a bootleg pac-man / crush roller PCB. The security board has 2 BPROM (27s19.14 and 6336.13). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 24.8 kb / 16 files / 13.6 zip + +$end + + + +$info=nmoves +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Night Moves' (International Concepts 1989). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 76 kb / 4 files / 43.6 zip + +$end + + + +$info=nmsengen +$mame +0.37b16 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b16: Takahiro Nogi added 'Nekketsu Mahjong Sengen! AFTER 5 (Japan)' (Video System 1991). + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +Recommended Games (Mahjong) + + +Romset: 4.44 MB / 11 files / 1.21 zip + +$end + + + +$info=nn71003f +$mame + +DEVICE: + +NN71003F mpeg audio chip + + +WIP: + +- 0.255: Added 'NN71003F mpeg audio chip' device (sound\nn71003f.cpp). + +$end + + + +$info=nndmseal +$mame +0.255 [twistedsymphony] + +0.124u3 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.261: Added unemulated_features to Nandemo Seal Iinkai (jaleco\tetrisp2.h) [Angelo Salese]. + +- 0.255: twistedsymphony added Nandemo Seal Iinkai (ver 1.3). Changed 'Nandemo Seal Iinkai' to clone 'Nandemo Seal Iinkai (ver 1.1)'. Renamed (nndmseal) to (nndmseal11). + +- 0.234: twistedsymphony added clones Nandemo Seal Iinkai (alternate ver 1.0) and Nandemo Seal Iinkai (Astro Boy ver. 1.1). Changed description of clone (Astro Boy ver.) to 'Nandemo Seal Iinkai (Astro Boy ver. 1.0?)'. + +- 0.146u5: Guru and Luca Elia added clone Nandemo Seal Iinkai (Astro Boy ver.). + +- 10th August 2012: Luca Elia - Guru salvaged a Jaleco PCB that sat at the back of an arcade repair workshop for about 15 years. It turned out to be another version of Nandemo Seal Iinkai, i.e. the software for a photo booth done in collaboration with I'Max. In this version the foregrounds to choose from are manga oriented, featuring Osamu Tezuka's Astro Boy, Black Jack and more. + +- 0.124u3: Luca Elia added 'Nandemo Seal Iinkai' (I'Max/Jaleco 1997). + +- 13th April 2008: Luca Elia - Not a video game this time, but a photo booth where you pose in front of a camera and receive up to 16 printed stickers. You can choose one of several foregrounds that get superimposed on the photo, or pose with a friend. It seems photo stickers booths earned a place in Japan's pop culture history, after their inception in 1994-1995 with Sega's Print Club. They mostly caught on among Japanese female high schoolers and J-Pop fans, so much so that the term Purikura was coined to designate these booths. In the wake of Sega, several other arcade manufacturers followed (more info can be found in history.dat). Jaleco's take on Purikura, in collaboration with I'Max, is called Nandemo Seal Iinkai. The hardware is that emulated in the Tetris Plus 2 driver, plus a camera and a printer (not emulated). Thanks to Yasuhiro Ogawa / Team Jupump. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 9.50 MB / 7 files / 2.63 zip + +$end + + + +$info=noahsark +$mame +0.102u5 [David Widel] + + +Artwork available + + +NOTE: + +- The solid line on far left side of the screen appears also in the arcade. + + +WIP: + +- 0.153: Osso fixed Noah's Ark demo mode freezes after the monkey got onto the ship. + +- 2nd August 2010: Mr. Do - Thanks to ChuckH for pointing out that the Moppett bezel was used in other games, so it's been added to Noah's Ark. + +- 0.102u5: David Widel added 'Noah's Ark' (Enter-Tech 1983). + +- 16th December 2005: Dave Widel - Added Noah's Ark. The object is to get the pair of animals into the ark before the water get to the boat on each levels. I play that at Chucky Cheese one time. That machine is little when I play it back then. Kids love this game. It is free to play without putting any coins in to play when I play it back then. It must been on free play. Unless this is a different dump from a different machine? + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 44.2 kb / 13 files / 20.9 zip + +$end + + + +$info=nob +$mame +0.131u1 [Guru] + +0.58 [David Haywood, Stephane Humbert] + + +< Japan > + + +WIP: + +- 0.272: Added 2nd coincounter for Noboranka [hap]. + +- 0.262: Fixed Noboranka when complete the level 1, the music and effects not sounds anymore [Osso]. Removed commented out Noboranka (Japan, bootleg) soundrom patch [hap]. + +- 0.253: Fixed SN76489A clocks for Noboranka to match videos from PCB [negunma]. Changed 2nd SN76489A sound clock speed to 2MHz. + +- 0.131u2: The Decapping Project and Aaron Giles fixed Noboranka - Game now playable. + +- 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do. Added I8751 (8MHz) CPU3 and 4k MCU to Noboranka (Japan). Changed clone 'Noboranka (Japan)' to parent. + +- 6th May 2009: Guru - Chip 8751 found on Noboranka (Data East) has just been decapped and dumped. + +- 0.130u4: Changed visible area to 224x256. + +- 0.129u3: Guru added clone Noboranka (Japan). Not working (undumped 8751 MCU). Changed Z80 CPU1 clock speed to 4MHz. Changed parent description to 'Noboranka (Japan, bootleg)'. Renamed (noboranb) to (nobb). + +- 20th July 2008: Guru - Noboranka/Zippybug (original Data East) arrived. This is a extremely rare and expensive game. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 2nd December 2006: f205v dumped Noboranka (Japan, bootleg). + +- 0.81u6: Stefan Jokisch fixed missing enemies in Noboranka. + +- 21st February 2003: Angelo Salese submitted an improvement to the Noboranka protection emulation and fixed the missing sound in level 2 and later. + +- 0.58: David Haywood added 'Noboranka (Japan)' (bootleg 1986). + +- 31st January 2002: David Haywood added Noboranka (bootleg) to the Sega System 1 driver, and Stephane Humbert made it fully playable. + +- 13th March 2000: Guru - Dumped G.P. Bug / Noboranka. + +- 12th March 1999: Guru dumped Noboranka (Japan, bootleg). + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 341 kb / 16 files / 134.8 zip + +$end + + + +$info=nomnlnd +$mame +0.35b13 [Mike Coates] + + +WIP: + +- 0.234: Changed game title of 'No Man's Land' to 'Sengoku no Jieitai'. Note: This set appears to be the original Japan set. In Japan the game was called 'Sengoku no Jieitai'. "No Man's Land" was the overseas title. Videos from the Japan PCB match the set in MAME [jkburks]. + +- 0.125u7: Fabio Priuli fixed unable to locate input port 'DSW'. + +- 0.122u6: Mamesick fixed missing DAC sound (melody) since MAME 0.68. + +- 0.68: Changed Z80 CPU clock speed to 1802666 Hz, swapped gfx1 rom ($0, 800), gfx2 roms to user2 and palettesize from 16 to 8 colors (colors now good!). + +- 29th November 2002: Zsolt Vasvari cleaned up the tree and water generation code in No Man's Land but it's still a little incorrect. + +- 26th November 2002: Zsolt Vasvari fixed tree and water placement in No Man's Land. + +- 2nd June 1999: Mike Coates added the moving river to No Man's Land, but the colors aren't correct. + +- 0.35b13: Mike Coates added 'No Man's Land' (Universal 1980) and clone (Gottlieb). + +- 18th May 1999: Mike Coates added the background to No Man's Land. + +- 16th May 1999: Mike Coates sent in a No Man's Land driver. + + +LEVELS: 1 (endless) + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 19 kb / 12 files / 12.0 zip + +$end + + + +$info=nor6007a +$mame +0.277 [Roberto Fresca, Grull Osgo] + + +SETUP: + +- Hold down F + D + Y + X until the text 'LASER LOCK' changes from yellow to white, then hold down M + 2 + S to unlock Noraut Poker. + + +WIP: + +- 0.277: Roberto Fresca and Grull Osgo added 'Noraut Poker (6007 32k)' (Noraut Ltd. 1988). Added inputs, DIP switches, layouts, lamps and hopper support. + + +Recommended Games (Cards) + + +Romset: 36 kb / 2 files / 9.08 zip + +$end + + + +$info=nor6007b +$mame +0.277 [Roberto Fresca, Grull Osgo] + + +SETUP: + +- Hold down F + D + Y + X until the text 'LASER LOCK' changes from yellow to white, then hold down M + 2 + S to unlock Noraut Poker. + + +WIP: + +- 0.277: Roberto Fresca and Grull Osgo added 'Noraut Poker (6007 64k)' (Noraut Ltd. 1988). Added inputs, DIP switches, layouts, lamps and hopper support. + + +Recommended Games (Cards) + + +Romset: 66 kb / 2 files / 9.43 zip + +$end + + + +$info=noraut3a +$mame +0.133u4 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.258: Made Noraut Joker Poker (V3.010a) boot. May be working, need someone who knows this type of games to check [Osso]. Added proper inputs. Figured out some dipswitches. Added Settings Mode. Added button-lamps layout. Added documentations. Minor cleanups [Roberto Fresca]. Added dipswitches 'Raise Bet', 'Game Type' and 'Show Bet'. Changed description to 'Noraut Jacks Plus / Joker Poker (V3.010a)'. + +- 0.135u2: Renamed (norautv3) to (noraut3a). + +- 0.134: Replaced DAC sound with Discrete. + +- 0.133u5: Changed Z80 CPU1 clock speed to 2304000 Hz. + +- 0.133u4: Roberto Fresca and Alan Griffin added 'Noraut Joker Poker (V3.010a)' (Noraut Ltd. 1988). + +- 20th August 2009: Roberto Fresca - I made a lot of improvements to Noraut Poker driver. Also added some new sets dumped by Alan Griffin. Sound is discrete and need the real circuitery traced to be implemented. Changes: Switched to pre-defined Xtal clock. Changed the way how graphics are banked/accessed. Fixed the graphics offset and number of tiles per bank. Added new sets: Noraut Red Hot Joker Poker, Noraut Poker (NTX10A) and Noraut Joker Poker (V3.010a). Fixed the tile size/decode for the first GFX bank. Added more technical notes. + + +Recommended Games (Cards) + + +Romset: 66 kb / 2 files / 20.7 zip + +$end + + + +$info=noraut3b +$mame +0.135u2 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.258: Made Noraut Joker Poker (V3.011a) boot. May be working, need someone who knows this type of games to check [Osso]. Added proper inputs. Figured out some dipswitches. Added Settings Mode. Added button-lamps layout. Added documentations. Minor cleanups [Roberto Fresca]. Added dipswitches 'Raise Bet', 'Game Type' and 'Show Bet'. Changed description to 'Noraut Jacks Plus / Joker Poker (V3.011a)'. + +- 0.135u2: Roberto Fresca and Alan Griffin added 'Noraut Joker Poker (V3.011a)' (Noraut Ltd. 2003). + + +Recommended Games (Cards) + + +Romset: 66 kb / 2 files / 21.6 zip + +$end + + + +$info=norautdx +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.135u2: Roberto Fresca and ByteMaster added 'Noraut Deluxe Poker (console)' (Noraut Ltd. 198?). + + +Recommended Games (Cards) + + +Romset: 8 kb / 3 files / 5.55 zip + +$end + + + +$info=norautjo +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Hammy added clone Noraut Joker Poker (text hack). Note: Portuguese hack. Same as above but hacked text and stripped out copyright. + +- 0.135u2: Roberto Fresca and ByteMaster added 'Noraut Joker Poker (original)' (Noraut Ltd. 198?). + + +Recommended Games (Cards) + + +Romset: 10 kb / 3 files / 6.53 zip + +$end + + + +$info=norautp +$mame +0.129u3 [Roberto Fresca, Angelo Salese] + + +NOTE: + +- Clone norautjp: At the first start-up, the game will give you a very clever "FU" screen. Press the following buttons *together* on different times to get rid of it (and actually initialize the machine): Start + bet buttons (1+2) and Hold 3 + Hold 2 + Save (Half Gamble) + Change Card (C+X+F+D). Also notice that you actually need to map the last four buttons on the same button / on a joypad since MAME's steady key doesn't seem to work on my end. + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Hammy added clone Noraut Joker Poker (N1A). Added 'Hopper Payment' dipswitch. + +- 0.276: DIP switches improvements [Roberto Fresca, Grull Osgo]. Added 'Random Raise Bet' dipswitch. + +- 0.187: Make 8255 PPI handshaking work in Noraut Poker. Restored some 8255 inputs in Noraut Poker that were disconnected since MAME 0.134u3 due to failed attempts to simulate a 8255 PPI configured in an unusual mode. The readout switch (Key 9) is now working again [AJR]. + +- 0.135u2: Roberto Fresca changed description of clones (bootleg) to 'Noraut Deluxe Poker (bootleg)' and 'Noraut Joker Poker' to 'Noraut Joker Poker (alt)'. + +- 0.134: Replaced DAC sound with Discrete. + +- 0.133u5: Changed Z80 CPU1 clock speed to 2304000 Hz. + +- 0.133u4: Roberto Fresca fixed the tile size/decode for the first GFX bank. Fixed the x-offset for 32x32 tiles lines. This fixes screen layout different to original. Changed visible area to 448x248 in Noraut Poker and Noraut Joker Poker. Added NVRAM and fixed gfx rom address to $800 in clone Noraut Joker Poker. + +- 26th August 2009: Roberto Fresca - We were made some experiments. I made a trojan that Alan Griffin kindly ran in his system. That was great to confirm how the 16x32 tiles are decoded/arranged. Even confirmed that colors are 100% accurate. New improvements were made. The screen aspect and visible area were fixed, x-axis offset of 32x32 tiles was corrected, added a default NVRAM to Noraut Joker Poker to avoid the phisical keyboard limitation regarding multiple simultaneous inputs. + +- 0.133u1: Removed all 11x buttons. + +- 0.131u1: Alan Griffin added clone 'Noraut Joker Poker'. + +- 0.129u3: Roberto Fresca and Angelo Salese added Noraut Poker (Noraut Ltd. 1988) and clone (bootleg). Roberto Fresca changed the description of Noraut Poker (No Payout) to Noraut Poker (bootleg), since the game has payout system. + + +Recommended Games (Cards) + + +Romset: 72 kb / 2 files / 6.80 zip + +$end + + + +$info=norautpb +$mame +0.277 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Joker Poker 2000 (\xa315, Winbank)' (Noraut Ltd. 1988). + + +Recommended Games (Cards) + + +Romset: 132 kb / 3 files / 8.42 zip + +$end + + + +$info=norautpl +$mame +0.135u3 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.139u2: Roberto Fresca changed Noraut Joker Poker (Prologic HW) manufacturer to Video Fun Games Ltd. + +- 0.135u3: Roberto Fresca and Alan Griffin added 'Noraut Joker Poker (Prologic HW)' (Prologic / Noraut Ltd. 198?). + + +Recommended Games (Cards) + + +Romset: 10 kb / 3 files / 6.59 zip + +$end + + + +$info=norautra +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.135u2: Roberto Fresca and ByteMaster added 'Noraut Red Hot Joker Poker (alt HW)' (Noraut Ltd. 198?). + + +Recommended Games (Cards) + + +Romset: 34 kb / 2 files / 6.28 zip + +$end + + + +$info=norautrh +$mame +0.133u4 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.276: DIP switches improvements [Roberto Fresca, Grull Osgo]. + +- 0.134: Replaced DAC sound with Discrete. + +- 0.133u5: Changed Z80 CPU1 clock speed to 2304000 Hz. + +- 0.133u4: Roberto Fresca and Alan Griffin added 'Noraut Red Hot Joker Poker' (Noraut Ltd. 1988). + +- 26th August 2009: Roberto Fresca - We were made some experiments. I made a trojan that Alan Griffin kindly ran in his system. That was great to confirm how the 16x32 tiles are decoded/arranged. Even confirmed that colors are 100% accurate. New improvements were made. The screen aspect and visible area were fixed, x-axis offset of 32x32 tiles was corrected. + +- 20th August 2009: Roberto Fresca - I made a lot of improvements to Noraut Poker driver. Also added some new sets dumped by Alan Griffin. Sound is discrete and need the real circuitery traced to be implemented. Here are some snaps from Noraut Red Hot Joker Poker. Changes: Switched to pre-defined Xtal clock. Changed the way how graphics are banked/accessed. Fixed the graphics offset and number of tiles per bank. Added new sets: Noraut Red Hot Joker Poker, Noraut Poker (NTX10A) and Noraut Joker Poker (V3.010a). Fixed the tile size/decode for the first GFX bank. Added proper norautrh inputs, including the readout button. Added partial dipswitches to norautrh. Added more technical notes. + +- 4th August 2009: Smitdogg - Alan Griffin dumped a few Noraut Poker games. + + +Recommended Games (Cards) + + +Romset: 12 kb / 2 files / 6.19 zip + +$end + + + +$info=norautu +$mame +0.133u4 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.277: Added 'Hopper Payment' dipswitch. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.134: Replaced DAC sound with Discrete. + +- 0.133u5: Changed Z80 CPU1 clock speed to 2304000 Hz. + +- 0.133u4: Roberto Fresca and Alan Griffin added 'Noraut Poker (NTX10A)' (Noraut Ltd. 1988). + +- 20th August 2009: Roberto Fresca - I made a lot of improvements to Noraut Poker driver. Also added some new sets dumped by Alan Griffin. Sound is discrete and need the real circuitery traced to be implemented. Changes: Switched to pre-defined Xtal clock. Changed the way how graphics are banked/accessed. Fixed the graphics offset and number of tiles per bank. Added new sets: Noraut Red Hot Joker Poker, Noraut Poker (NTX10A) and Noraut Joker Poker (V3.010a). Fixed the tile size/decode for the first GFX bank. Added more technical notes. + + +Recommended Games (Cards) + + +Romset: 36 kb / 2 files / 10.7 zip + +$end + + + +$info=norautua +$mame +0.135u2 [Roberto Fresca, ByteMaster] + + +WIP: + +- 0.277: Fixed the overflow in norautua when drawing cards in the possible straight case [Roberto Fresca, Grull Osgo]. Updated decryption tables for norautua/norautub. Also srcclean [Osso]. + +- 0.276: Added new inputs. Fixed table for BIN to BCD conversion. Promoted Noraut Joker Poker (console, set 1) and clone (console, set 2) to working [Roberto Fresca, Grull Osgo]. Changed 'Noraut Joker Poker (console, set 2)' from a parent set to a clone of 'Noraut Joker Poker (console, set 1)'. Added dipswitches 'Bet Max', 'Raise Ante', 'Type of Game' and 'Show Bet'. + +- 0.258: Mostly decrypted Noraut Joker Poker (console, set 1) and Noraut Joker Poker (console, set 2). Still incomplete, but game is nearing playability. Tweaked substitution tables, fixing a lot of the remaining bugs [Osso]. Changed description to 'Noraut Joker Poker (console, set 1)' and 'Noraut Joker Poker (console, set 2)'. + +- 0.135u2: Roberto Fresca and ByteMaster added 'Noraut unknown set 1 (console)' (Noraut Ltd. 198?) and 'Noraut unknown set 2 (console)'. + + +Recommended Games (Cards) + + +Romset: 10 kb / 2 files / 8.18 zip + +$end + + + +$info=nost +$mame +0.62 [Paul Priest, David Haywood] + + +TEST MODE: + +- When entering the test mode, you need to press SERVICE1 to cycle through the different screens. + + +WIP: + +- 0.283: Correct title for clone Nostradamus Yeeon (Korea) [augitesoul]. Changed description of clone (Korea) to 'Nostradamus Yeeon (Korea)'. + +- 0.196: Cleanup duplicates. Updated notes (PCB hasn't any delta-t ROM) [cam900]. + +- 0.168: Improved Nostradamus emulation: Sprite masking effect supported (stage 6 boss). Tilemap enable supported (flickering shadow for stage 7 boss). Priority 0 sprites now shown (final boss arms). BG colour changed to more likely pen (fade in/out on intro & end) [David Haywood]. Nostradamus is a mono board. Have tried to get the sound balance closer to the Nostradamus PCB [System11]. + +- 23rd November 2015: David Haywood - Sometimes it's difficult to know if the emulation of a game is correct without studying reference videos, and sometimes those reference videos don't surface until much later. That was the case with the FACE shooter Nostradamus, which has a number of video effects we didn't know were missing until they were highlighted by somebody watching a 1CC (1 Credit Clear) of the game recorded from a PCB. There were a number of effects, including a sprite masking effect and a shadow flicker effect missing, as well as the arms of the final boss (this one we did actually suspect was a bug for a long time, the PCB evidence provided confirmation). I've uploaded a recording of the game after making several fixes to YouTube (https://youtu.be/WyGfj4hJINI). The video has cheats enabled, it's not meant to be a gameplay video. You'll probably want to make sure you're watching a 60fps version. + +- 0.145u5: David Haywood fixed random crashes in Magical Cat Adventure driver. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to MCatAdv driver. + +- 0.133u1: Brian Troha added DIP locations to Nostradamus. + +- 0.130u3: Christophe Jaillet and Fabio Priuli fixed palette regression in the MCatAdv driver. + +- 0.122u5: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.111u4: David Haywood added missing linescroll effect to Nostradamus. It can be seen in action on the first levels. + +- 0.74u1: Hopefully fixed crash some people were having with Nostradamus [David Haywood]. + +- 0.63: Added clone Nostradamus (Korea). + +- 18th November 2002: Guru added the Korean version of Nostradamus. + +- 20th November 2002: Paul Priest merged the graphics emulation for Nostradamus and Magical Cat Adventure. + +- 0.62: Paul Priest and David Haywood added Nostradamus (Face 1993) and clone (Japan). + +- 6th October 2002: Paul Priest added priorities, global sprite offsets and sprite buffering to the Magical Cat Adventure and Nostradamus driver. + +- 4th October 2002: Paul Priest submitted a driver for Nostradamus, it's fully working except sound is not yet emulated. + +- 19th October 2002: Guru - Nostradamus (Face 1993) arrived. Thanks to Brian Troha for the loan of the boards. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 10.2 MB / 14 files / 2.54 zip + +$end + + + +$info=nostromo +$mame +0.245 [Anonymous] + +0.158 [Piero Andreini, PaTrYcK] + + +WIP: + +- 0.245: Anonymous added 'Nostromo' (bootleg 198?). Note: Sound board probably differs. Timing PROMs, not dumped for this set but probably same as startrks given how close they are. The relationship between Nostromo and Star Trek isn't clear. Is one a bootleg of the other or are both bootlegs of an unknown original? Correct the default number of 'Lives' for clone Star Trek (Head On hardware) [Osso]. + +- 0.158: Piero Andreini and PaTrYcK added 'Star Trek (Head On hardware)' (bootleg (Sidam) 198?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 7.06 kb / 9 files / 5.06 zip + +$end + + + +$info=notechan +$mame +0.191 [Roberto Fresca, Ryan Holtz, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Removed unneeded calls to driver_device [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.191: Roberto Fresca, Ryan Holtz, Smitdogg and The Dumping Union added 'Note Chance' (Banpresto 1995). Added notes about the sample system. Documented the game behaviour. Added a lamps panel. Added technical notes about the 4-bit counter found in port FFh. Added technical notes about inputs, outputs, error codes and dipswitches (thanks Vas for the error codes and dipswitches partial translation) [Roberto Fresca]. + +- 18th January 2016: Smitdogg - We got Note Chance. YouTube: https://youtu.be/TSIWO75udL8. + + +Recommended Games (Gambling) + + +Romset: 544 kb / 2 files / 403.0 zip + +$end + + + +$info=nouryoku +$mame +0.37b8 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. Added roms 9.ic51 (htiming) and 8.ic37 (vtiming). + +- 0.264: Use emulated NMK214/NMK215 protection for Nouryoku Koujou Iinkai [Sergio Galiano]. Added Toshiba TMP90840 (4MHz) CPU2 and nmk-215.bin rom. + +- 0.142u5: Yohji, Smitdogg and The Dumping Union added clone Nouryoku Koujou Iinkai (prototype). + +- 0.133u1: Brian Troha added DIP locations to Nouryoku Koujou Iinkai. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b8: Nicola Salmoria added 'Nouryoku Koujou Iinkai' (Tecmo 1995). + +- 10th September 2000: Nicola Salmoria added Nouryoku Koujou Iinkai to the Bombjack Twin driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 6.57 MB / 10 files / 2.64 zip + +$end + + + +$info=nova2001 +$mame +0.36b13 [Zsolt Vasvari] + +0.33b6 [Howie Cohen, Frank Palazzolo, Alex Pasadyn] + + +WIP: + +- 0.249: Fixed rom names. + +- 0.170: System11 added clone Nova 2001 (Japan, hack?). Note: Looks like an unofficial fix for a bug in the original, presumably because ops were finding the game unreliable? + +- 0.134u1: Fujix and Tafoid updated Nova 2001 driver to use DIP locations. Clarified and verified switch behavior, comparing to manuals where available. + +- 0.133u1: Renamed (nov2001u) to (nova2001u). + +- 0.123u1: Changed region gfx2 to gfx1. Fixed gfx1 rom loading. Changed visible area to 256x192 and palettesize to 512 colors. + +- 0.77u2: Removed all unknown dipswitches. + +- 16th November 2003: Curt Coder cleaned up the Nova 2001 and KO Punch drivers. + +- 0.71u2: Tomasz Slanina stopped Nova2001 from resetting when a coin is inserted (if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone). + +- 0.71u1: Curt Coder converted Nova 2001 to use tilemaps. Changed visible area to 240x192. + +- 0.36b13: Zsolt Vasvari added 'Nova 2001 (Japan)' (UPL 1983). Changed 'Nova 2001' to clone 'Nova 2001 (US)'. Renamed (nov2001) to (nov2001u). + +- 23rd December 1999: Zsolt Vasvari added another Nova 2001 romset. + +- 0.36b9: Changed the 2x AY-8910 clock speed of to 2MHz. + +- 0.33RC1: Changed the 2x AY8910 the clock speed to 1.2MHz. + +- 0.33b6: Howie Cohen, Frank Palazzolo and Alex Pasadyn added 'Nova 2001' (Universal 1983). Known issues: Clock Frequencies on the Z80 and the 8910's. Are the colors exact? High Score Saving doesn't update the HISCORE display at the top, but it does update the high score table. + +- 21st April 1998: Dumped Nova 2001 (US). + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 60 kb / 9 files / 28.7 zip + +$end + + + +$info=novell_dcb +$mame + +DEVICE: + +Novell Disk Coprocessor Board (#738-133-001) + + +ROMS: + +817-186-001_rev_e_5800_11-04-86.bin (8k localcpu) + + +WIP: + +- 0.208: Added 'Novell Disk Coprocessor Board (#738-133-001)' device (bus\isa\dcb.cpp). + +$end + + + +$info=novoplay +$mame +0.143u8 [Roberto Fresca, Rob Ragon] + + +WIP: + +- 0.262: Novo Play buttons are now clickable (layout\novoplay.lay) [Grull Osgo]. Reverse-engineering the code of clones Novo Play Club Card (V3.3H) and Novo Play Club Card (V6.2H) to pass all the tests - Promoted games to working. Rewrote the protection bypass, created a default NVRAM for both and hardcoding all the expected values to work properly. Also derivated their own inputs. Switch 'Language' dipswitch from 'Deutsche' to 'German' [Roberto Fresca, Grull Osgo]. Changed description of clones Novo Play (V3.3H) to 'Novo Play Club Card (V3.3H)' and Novo Play (V6.2H) to 'Novo Play Club Card (V6.2H)'. + +- 0.255: TeamEurope, f205v and Roberto Fresca added clones Novo Play (V3.3H) and Novo Play (V6.2H). + +- 0.143u8: Roberto Fresca and Rob Ragon added 'Novo Play Multi Card / Club Card' (Admiral/Novomatic 1986). Roberto Fresca added proper button-lamps support and layout. Added default NVRAM, necessary to boot. Added technical notes. Added PIAs connections layout, added 'Allow Autohold' dipswitch. + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 5 files / 30.0 zip + +$end + + + +$info=np600a3 +$mame + +DEVICE: + +InterLan NP600A-3 Intelligent Protocol Processor + + +ROMS: + +258-0032-00_rev_ba.u38 (8k npcpu) + +258-0033-00_rev_ba.u39 (8k npcpu) + +020701079bfa.u29 (32 bytes nodump enetaddr) + + +WIP: + +- 0.206: Added 'InterLan NP600A-3 Intelligent Protocol Processor' device (bus\isa\np600.cpp). + +$end + + + +$info=npcartv1 +$mame +0.140u2 [ANY] + + +WIP: + +- 0.167: Changed description to 'Neo Print V1 (World) (E1a)'. + +- 0.140u2: ANY added 'Neo Print V1 (World)' (SNK 1996). + +- 4th December 2010: Angelo Salese - Haze recently discovered that Neo Print cartridges (a SNK photo booth system) doesn't really have anything in common with Neo Geo other than the cart sizes and the sound system. After some preliminary work it started to show this. + +- 28th November 2010: Smitdogg - ANY dumped Neo Print Vol.1 and he's working on dumping the BIOS for Neo Print games. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.12 MB / 5 files / 660.7 zip + +$end + + + +$info=npcramen +$mame +0.208 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.208: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Chicken Ramen (Japan)' (SNK 1996). + +- 22nd February 2019: Smitdogg - Malcor dumped the NeoGeo NeoPrint carts that we picked up a few weeks ago. + +- 7th July 2018: Smitdogg - Thanks to a recent fundraiser we picked up 5 undumped NeoGeo NeoPrint carts: NeoPri Chicken Ramen Version, NeoPri Usagi Frame (translates as NeoPrint Rabbit Frame), NeoPri Otogibanashi Version (translates as NeoPrint Fairy Tale Version), Fuyu Pri Iitoko Tori (Fuyu Pri = Winter Print, Iitoko Tori is an idiom, means to take the good things) and NeoPri Spring '98 Version. + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 1.50 MB / 3 files / 76.2 zip + +$end + + + +$info=npeurver +$mame +0.244 [buffi] + + +WIP: + +- 0.244: buffi added 'Neo Print - European Version (World) (T4i 2.00)' (SNK 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.93 zip + +$end + + + +$info=npeurver2 +$mame +0.279 [Darksoft] + + +WIP: + +- 0.279: Darksoft added 'Neo Print - European Version II (World) (T4i 3.07)' (SNK 1996). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.35 zip + +$end + + + +$info=npfpit +$mame +0.208 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.209: Changed description to 'Neo Print - Fuyu Pri Iitoko-dori (Japan) (T4i 3.07)'. + +- 0.208: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Fuyo Pri Iitoko Tori (Japan) (T4i 3.07)' (SNK 1999). + +- 22nd February 2019: Smitdogg - Malcor dumped the NeoGeo NeoPrint carts that we picked up a few weeks ago. + +- 7th July 2018: Smitdogg - Thanks to a recent fundraiser we picked up 5 undumped NeoGeo NeoPrint carts: NeoPri Chicken Ramen Version, NeoPri Usagi Frame (translates as NeoPrint Rabbit Frame), NeoPri Otogibanashi Version (translates as NeoPrint Fairy Tale Version), Fuyu Pri Iitoko Tori (Fuyu Pri = Winter Print, Iitoko Tori is an idiom, means to take the good things) and NeoPri Spring '98 Version. + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.85 zip + +$end + + + +$info=npft +$mame +0.265 [Mrhide] + + +WIP: + +- 0.265: Mrhide added 'Neo Print - Fairy Tales (World) (T4i 3.07)' (SNK 1999). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.96 zip + +$end + + + +$info=npmillen +$mame +0.207 [Porchy, The Dumping Union] + + +WIP: + +- 0.207: Porchy and The Dumping Union added 'Neo Print - Millennium Multi Shot Edition (World) (T4i 3.07)' (SNK 1999). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 2.13 zip + +$end + + + +$info=npotogib +$mame +0.208 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.208: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Otogibanashi (Japan) (T4i 3.00)' (SNK 1997). + +- 22nd February 2019: Smitdogg - Malcor dumped the NeoGeo NeoPrint carts that we picked up a few weeks ago. + +- 7th July 2018: Smitdogg - Thanks to a recent fundraiser we picked up 5 undumped NeoGeo NeoPrint carts: NeoPri Chicken Ramen Version, NeoPri Usagi Frame (translates as NeoPrint Rabbit Frame), NeoPri Otogibanashi Version (translates as NeoPrint Fairy Tale Version), Fuyu Pri Iitoko Tori (Fuyu Pri = Winter Print, Iitoko Tori is an idiom, means to take the good things) and NeoPri Spring '98 Version. + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.95 zip + +$end + + + +$info=nppopeye +$mame +0.244 [buffi] + + +WIP: + +- 0.244: buffi added 'Neo Print - Popeye (Japan) (T4i 3.04)' (SNK 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 7 files / 1.87 zip + +$end + + + +$info=nprobowl +$mame +0.225 [Phil Bennett] + + +WIP: + +- 0.249: Hammy added clone Pro Bowl 2. Note: Identical to New Pro Bowl but for slight mods to the GFX ROMs to display the different title. + +- 0.229: David Haywood fixed New Pro Bowl gfx loading. + +- 0.225: Phil Bennett added 'New Pro Bowl' (Zuck / Able Corp 1996). Note: Bad gfxs, no sound banking and controls etc. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 4 MB / 8 files / 831.9 zip + +$end + + + +$info=nprsp +$mame +0.141u2 [Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.143u6: The Dumping Union replaced M1 audiocpu rom with proper dump for NeopriSP Retro Collection (Japan). + +- 0.141u2: Yohji, Smitdogg and The Dumping Union added 'NeopriSP Retro Collection (Japan)' (SNK 1996). + +- 6th February 2011: Smitdogg - I picked up some silly Neo Print cart. I'm not sure what the correct title is. Update: The cartridge label reads "NeopriSP Retro Collection", the manual states that it's for use in the Neoprint Special. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 8.12 MB / 7 files / 2.55 zip + +$end + + + +$info=npscv1 +$mame +0.208 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.208: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Senyou Cassette Ver. 1 (Japan)' (SNK 1996). + +- 22nd February 2019: Smitdogg - Malcor dumped the NeoGeo NeoPrint carts that we picked up a few weeks ago. + +- 18th August 2018: Smitdogg - Thanks to donations in the previous fundraiser we got 4 more Neogeo NeoPrint carts: Spring Version Ver.4, Neo Print Special Sekai Ryokou 2 (translates as Neo Print World Tour 2), NeoPri Suizokukan Version (translates as NeoPri Aquarium Version) and Neo Print Sen'you Cassete ver. 1 (translates as Neo Print Exclusive Cassete ver. 1). + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.12 MB / 5 files / 624.8 zip + +$end + + + +$info=npskv +$mame +0.207 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.207: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Suizokukan Version (Japan) (T4i 2.00)' (SNK 1997). + +- 18th August 2018: Smitdogg - Thanks to donations in the previous fundraiser we got 4 more Neogeo NeoPrint carts: Spring Version Ver.4, Neo Print Special Sekai Ryokou 2 (translates as Neo Print World Tour 2), NeoPri Suizokukan Version (translates as NeoPri Aquarium Version) and Neo Print Sen'you Cassete ver. 1 (translates as Neo Print Exclusive Cassete ver. 1). + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 5.12 MB / 5 files / 1.89 zip + +$end + + + +$info=npsprg98 +$mame +0.207 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.207: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Spring '98 (T4i 3.07)' (SNK 1998). + +- 7th July 2018: Smitdogg - Thanks to a recent fundraiser we picked up 5 undumped NeoGeo NeoPrint carts: NeoPri Chicken Ramen Version, NeoPri Usagi Frame (translates as NeoPrint Rabbit Frame), NeoPri Otogibanashi Version (translates as NeoPrint Fairy Tale Version), Fuyu Pri Iitoko Tori (Fuyu Pri = Winter Print, Iitoko Tori is an idiom, means to take the good things) and NeoPri Spring '98 Version. + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 5.12 MB / 5 files / 1.98 zip + +$end + + + +$info=npsprgv4 +$mame +0.207 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.207: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Spring Ver. 4 (Japan) (T4f 1.00)' (SNK 1997). + +- 18th August 2018: Smitdogg - Thanks to donations in the previous fundraiser we got 4 more Neogeo NeoPrint carts: Spring Version Ver.4, Neo Print Special Sekai Ryokou 2 (translates as Neo Print World Tour 2), NeoPri Suizokukan Version (translates as NeoPri Aquarium Version) and Neo Print Sen'you Cassete ver. 1 (translates as Neo Print Exclusive Cassete ver. 1). + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 6.62 MB / 5 files / 1.93 zip + +$end + + + +$info=npspscv +$mame +0.280 [buffi] + + +WIP: + +- 0.280: buffi added 'Neo Print SP! Super Collection Version (Japan)' (SNK 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 9.62 MB / 7 files / 4.21 zip + +$end + + + +$info=npssr2 +$mame +0.208 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.208: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print Special: Sekai Ryokou 2 (Japan)' (SNK 1996). + +- 22nd February 2019: Smitdogg - Malcor dumped the NeoGeo NeoPrint carts that we picked up a few weeks ago. + +- 18th August 2018: Smitdogg - Thanks to donations in the previous fundraiser we got 4 more Neogeo NeoPrint carts: Spring Version Ver.4, Neo Print Special Sekai Ryokou 2 (translates as Neo Print World Tour 2), NeoPri Suizokukan Version (translates as NeoPri Aquarium Version) and Neo Print Sen'you Cassete ver. 1 (translates as Neo Print Exclusive Cassete ver. 1). + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 8.12 MB / 7 files / 2.80 zip + +$end + + + +$info=npusagif +$mame +0.207 [Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union] + + +WIP: + +- 0.207: Malcor, Hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg and The Dumping Union added 'Neo Print - Usagi Frame (Japan) (T4i 3.07)' (SNK 1998). + +- 7th July 2018: Smitdogg - Thanks to a recent fundraiser we picked up 5 undumped NeoGeo NeoPrint carts: NeoPri Chicken Ramen Version, NeoPri Usagi Frame (translates as NeoPrint Rabbit Frame), NeoPri Otogibanashi Version (translates as NeoPrint Fairy Tale Version), Fuyu Pri Iitoko Tori (Fuyu Pri = Winter Print, Iitoko Tori is an idiom, means to take the good things) and NeoPri Spring '98 Version. + +- 27th June 2018: Smitdogg - There are a few Neogeo NeoPrint carts up for auction. We won them all! Thanks to Dane Biegert, Renato Mucciarelli and Anonymous. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 4.62 MB / 5 files / 1.82 zip + +$end + + + +$info=nrallyx +$mame +0.134u2 [Team Japump] + +0.29 [Nicola Salmoria] + + +Artwork available + +Samples required (Rally X) + + +Bugs: + +- Rally-X (vertical hack): This 'IS" a common bootleg found in south america and europe. Removed in MAME 0.78u1. Fortuna (ID 07650) + + +WIP: + +- 0.155: hap correct Rally X sprite pos based on old video recording, the "displacement" workaround was wrong. + +- 0.148u5: Changed description of clone 'New Rally X (bootleg?) ' to 'New Rally X (bootleg?)'. + +- 0.134u2: Team Japump added 'New Rally X' (Namco 1981). Changed description of clone 'New Rally X' to 'New Rally X (bootleg?) '. Renamed (nrallyx) to (nrallyxb). + +- 0.126u4: Fixed rom names. + +- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 260 colors. + +- 4th February 2007: Mr. Do - This week brings us Rally X (and New Rally X) bezels thanks to Vintage Arcade Superstore and vectorization by Jcroach. + +- 0.93: Added clock parameter to Namco sound (96000 Hz). + +- 0.78u1: Stefan Jokisch added PROMs ($120, 140 - vertical sync). Removed New Rally-X (vertical hack), because the graphic hack (rotated tiles + display) not worth supporting. + +- 0.62: Kurosan added clone New Rally X (Vertical Screen) (hack). + +- 8th August 2002: Kurosan submitted a vertical screen hack of New Rally X to their respective drivers. + +- 0.37b12: Fixed gfx2 rom ($0 - dots) and VSync to 60.606060 Hz. + +- 0.36b15: Added sound1 PROM ($100 - timing). + +- 0.36b1: Added gfx2 rom im5623.8m. + +- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. + +- 0.34b1: Added sound and color PROMs ($0, 20). + +- 0.29: Nicola Salmoria added 'New Rally X' (Namco 1981). Colors are accurate in New Rally X, still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X. + +- 14th October 1997: Dumped New Rally X (bootleg?). + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Other Emulators: + +* FB Neo + +* HiVE + +* Mimic + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 21.1 kb / 13 files / 14.1 zip + +$end + + + +$info=nratechu +$mame +0.81u6 [Tomasz Slanina] + + +< Japan > + + +Bugs: + +- Sound pitch is incorrect. jkm900 (ID 07879) + +- Service mode characters are flipped on the Y-axis. Tafoid (ID 02789) + +- If you shoot a ball, you'll see that there are two sprites on Player 1 seemed to be cut from the top. Player2 is fine as it shown in the images. king_krm (ID 00873) + + +WIP: + +- 0.276: Changed description to 'Neratte Chu (ver. 1.10)'. + +- 0.227: Fixed rom names. + +- 0.146u4: Fixed maincpu rom addresses. + +- 0.129u1: Tafoid and Fujix added dipswitch settings from manual to Neratte Chu. Added dipswitches 'How To Play' and 'Flip Screen'. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.103u5: Sonikos fixed inputs and dips in Neratte Chu. Added 3rd button and dipswitches 'Coinage', 'VS Round', 'Demo Sounds' and 'Test Mode'. + +- 0.101u5: Pierpaolo Prazzoli fixed sprites wrap around in ST-0016 driver (needed in Neratte Chu). + +- 0.86: Added dipswitches 'Difficulty' and 12x 'Unknown'. + +- 0.81u7: R. Belmont and Tomasz Slanina added ST-0016 stereo sound to Neratte Chu. + +- 19th April 2004: R. Belmont - Got addicted to Neratte Chu, and that lead to reverse-engineering and hooking up sound and music for the ST-0016. Haze pointed out one critical detail I was missing, and now it sounds pretty good! + +- 0.81u6: Tomasz Slanina added 'Neratte Chu' (Seta 1996). Known issues: Missing text (sprites) in test mode (press down+button for video test) and dipswitches. + +- 5th April 2004: Tomasz Slanina - More ST-0016 emulation progress with Nerrate Cyuh! + +- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Neratte cyuh! (ST-0016) - Problems with rombanking. + + +LEVELS: 30 + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 1.50 MB / 2 files / 507.3 zip + +$end + + + +$info=nrrd45 +$mame + +DEVICE: + +RRD45 CD-ROM (New) + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'RRD45 CD-ROM (New)' device (machine\nscsi_cd.cpp). + +$end + + + +$info=ns10_type2_decrypter +$mame + +DEVICE: + +Namco System 10 Type 2 decrypter + + +WIP: + +- 0.254: Added 'Namco System 10 Type 2 decrypter' device (namco\ns10crypt.cpp). Removed 'Chocovader Contactee decrypter', 'Gamshara decrypter', 'Gekitorider-Jong Space decrypter', 'Kono Tako decrypter', 'Kotoba no Puzzle Mojipittan decrypter', 'NFL Classic Football decrypter' and 'Star Trigon decrypter' devices. + +- 0.246: Changed sourcefile to namco\ns10crypt.cpp. + +- 0.186: Changed description to 'Gekitorider-Jong Space decrypter'. Renamed (nflclsfb_decrypter) to (nflclsfg_decrypter). + +- 0.184: Added 'Chocovader Contactee decrypter', 'Gamshara decrypter', 'Gekitoride-Jong Space decrypter', 'Kono Tako decrypter', 'Kotoba no Puzzle Mojipittan decrypter', 'NFL Classic Football decrypter', 'Star Trigon decrypter' device (machine\ns10crypt.cpp). Removed 'Namco System 10 Decrypter' device. + +- 0.165: Added 'Namco System 10 Decrypter' device (machine\ns10crypt.c). + +$end + + + +$info=ns10_type2_decrypter_nonlinear +$mame + +DEVICE: + +Namco System 10 Type 2 decrypter (non-linear bit lookup table) + + +WIP: + +- 0.255: Added 'Namco System 10 Type 2 decrypter (non-linear bit lookup table)' device (namco\ns10crypt.cpp). Added partial decrypter for Point Blank 3 [Peter Wilhelmsen, Samuel Neves]. + +$end + + + +$info=ns16450 +$mame + +DEVICE: + +National Semiconductor NS16450 UART + + +WIP: + +- 0.186: Changed description to 'National Semiconductor NS16450 UART'. + +- 0.145u2: Added 'National Semiconductor NS16450' device (machine\ins8250.c). + +$end + + + +$info=ns16550 +$mame + +DEVICE: + +National Semiconductor NS16550 UART + + +WIP: + +- 0.186: Changed description to 'National Semiconductor NS16550 UART'. + +- 0.145u2: Added 'National Semiconductor NS16550' device (machine\ins8250.c). + +$end + + + +$info=ns32008 +$mame + +DEVICE: + +National Semiconductor NS32008 + + +WIP: + +- 0.246: Added 'National Semiconductor NS32008' device (cpu\ns32000\ns32000.cpp). + +$end + + + +$info=ns32016 +$mame + +DEVICE: + +National Semiconductor NS32016 + + +WIP: + +- 0.246: Added 'National Semiconductor NS32016' device (cpu\ns32000\ns32000.cpp). + +$end + + + +$info=ns32032 +$mame + +DEVICE: + +National Semiconductor NS32032 + + +WIP: + +- 0.246: Added 'National Semiconductor NS32032' device (cpu\ns32000\ns32000.cpp). + +$end + + + +$info=ns32081 +$mame + +DEVICE: + +National Semiconductor NS32081 Floating-Point Unit + + +WIP: + +- 0.263: Changed description to 'National Semiconductor NS32081 Floating-Point Unit'. + +- 0.246: Added 'National Semiconductor 32081 Floating-Point Unit' device (machine\ns32081.cpp). + +$end + + + +$info=ns32082 +$mame + +DEVICE: + +National Semiconductor NS32082 Memory Management Unit + + +WIP: + +- 0.263: Changed description to 'National Semiconductor NS32082 Memory Management Unit'. + +- 0.246: Added 'National Semiconductor 32082 Memory Management Unit' device (machine\ns32082.cpp). + +$end + + + +$info=ns32332 +$mame + +DEVICE: + +National Semiconductor NS32332 + + +WIP: + +- 0.246: Added 'National Semiconductor NS32332' device (cpu\ns32000\ns32000.cpp). + +$end + + + +$info=ns32381 +$mame + +DEVICE: + +National Semiconductor NS32381 Floating-Point Unit + + +WIP: + +- 0.264: Added 'National Semiconductor NS32381 Floating-Point Unit' device (machine\ns32081.cpp). + +$end + + + +$info=ns32532 +$mame + +DEVICE: + +National Semiconductor NS32532 + + +WIP: + +- 0.263: Added 'National Semiconductor NS32532' device (cpu\ns32000\ns32000.cpp). + +$end + + + +$info=ns8lines +$mame +0.134u4 [Roberto Fresca, Darklord, TeamEurope] + + +Artwork available + + +WIP: + +- 0.282: New Lucky 8 Lines / New Super 8 Lines improvements: Fixed the loud noise issue in ns8linew and ns8linewb. Fixed the hopper jam error in all sets [Roberto Fresca]. + +- 0.281: GoldStar driver improvements. Hopper support for clone super972. Assigned 1P control panel. Promoted clone 'Super 97-2 (Witch Bonus)' to working [Roberto Fresca, Grull Osgo]. + +- 0.280: Added hopper support to New Lucky 8 Lines / New Super 8 Lines (W-4) and clones (F-5, Witch Bonus), (F-5, Witch Bonus, Yamate, 1985), (W-4, Lucky97 HW), (W-4, Witch Bonus), (W-4, Witch Bonus, Yamate, 1988, set 1), (W-4, Witch Bonus, Yamate, 1988, set 2) [Roberto Fresca, Grull Osgo]. + +- 0.215: Decrypted clone Super 97-2 (Witch Bonus). Needs correct inputs [Osso]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.194: Roberto Fresca and Ioannis Bampoulas added clone Super 97-2 (Witch Bonus). + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.174: f205v and Roberto Fresca added clone 'New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus)' ( 198?). Ioannis Bampoulas and Roberto Fresca added 'New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW)'. Added documentation / specs to clone (W-4, Witch Bonus). Cleaned up some docs. Added ASCII PCB layout. Proper inputs. Dipswitches: Main Rate, D-Up Rate and Key In [Roberto Fresca]. Changed 'New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus)' from a parent set to a clone of 'New Lucky 8 Lines / New Super 8 Lines (W-4)'. + +- 0.138: Roberto Fresca, incog, Smitdogg and The Dumping Union added 'New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus)' ( 198?). Changed description to 'New Lucky 8 Lines / New Super 8 Lines (W-4)'. + +- 0.135: Roberto Fresca completed the 'New Lucky 8 Lines / New Super 8 Lines' hardware/PCB layout. + +- 0.134u4: Roberto Fresca, Darklord & TeamEurope added 'New Lucky 8 Lines / New Super 8 Lines' (Unknown 198?). This set has a regular New Lucky 8 Lines, but allowing bets up to 64. It has different settings/parameters, and additional graphics for a game called New Super 8 Lines. There are basic reels tiles with a semi-naked woman, a sort of Super Mario character from Nintendo, clouds and stars... Still can't find how to switch between games. Roberto Fresca added PCB & dipswitches banks layouts. + +- 24th October 2009: Roberto Fresca - Thanks to Darklord & TeamEurope, that kindly dumped the PCB, a new enhaced version of New Lucky 8 Lines appeared. This set has a regular New Lucky 8 Lines game, but allowing bets up to 64. It has different settings/parameters, and additional graphics for a game called New Super 8 Lines. There are basic reels tiles with a semi-naked woman, a sort of Super Mario character from Nintendo, clouds and stars... Still can't find how to switch between games. + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 13 files / 46.5 zip + +$end + + + +$info=nsc810 +$mame + +DEVICE: + +National Semiconductor NSC810 RAM-I/O-Timer + + +WIP: + +- 0.267: Added 'National Semiconductor NSC810 RAM-I/O-Timer' device (machine\nsc810.cpp). + +$end + + + +$info=nsc8105 +$mame + +DEVICE: + +NSC8105 + + +WIP: + +- 0.150: Added 'NSC8105' device (cpu\m6800\m6800.c). + +$end + + + +$info=nscsi_bus +$mame + +DEVICE: + +SCSI Bus (new) + + +WIP: + +- 0.186: Changed description to 'SCSI Bus (new)'. + +- 0.145u1: Added 'NSCSI Bus' device (machine\nscsi_bus.c). + +$end + + + +$info=nscsi_connector +$mame + +DEVICE: + +SCSI Connector Abstraction (new) + + +WIP: + +- 0.186: Changed description to 'SCSI Connector Abstraction (new)'. + +- 0.158: Changed description to 'NSCSI Connector Abstraction'. + +- 0.145u1: Added 'NSCSI device connector abstraction' device (machine\nscsi_bus.c). + +$end + + + +$info=nslasher +$mame +0.74u2 [Guru] + +0.67 [Testdriver] + + +Artwork available + + +Bugs: + +- nslasher and clones: OKI M6295 volume to low. yoshi200213 (ID 08934) + + +WIP: + +- 0.285: Use common xtals for Night Slashers. Lower soundcpu clock for clone Night Slashers (US Rev 1.2, DE-0395-1 PCB) [hap]. Changed ARM CPU1 clock speed to 7MHz and VSync to 57.799650 Hz. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Night Slasher, recreated based on photos. + +- 0.220: Minor blending/priority adjust in Night Slashers. Fixes missing alpha blending for message windows. Fixed wheel vs hospital wall priority (video\deco32.c) [cam900]. + +- 0.190: Changed VSync to 58.464346 Hz. + +- 0.182: Angelo Salese added preliminary global volume control for Night Slashers. + +- 0.166: Minor doc update and added PCB layout for Night Slashers DE-0395-1 [Brian Troha]. Changed parent description to 'Night Slashers (Korea Rev 1.3, DE-0397-0 PCB)' and clones (Japan Rev 1.2) to 'Night Slashers (Japan Rev 1.2, DE-0397-0 PCB)', (Over Sea Rev 1.2) to 'Night Slashers (Over Sea Rev 1.2, DE-0397-0 PCB)' and (US Rev 1.2, HuC6280 Sound CPU) to 'Night Slashers (US Rev 1.2, DE-0395-1 PCB). + +- 0.150: Smitdogg and The Dumping Union added clone Night Slashers (US Rev 1.2, HuC6280 Sound CPU). Added ln-00.j7 PROM to parent. + +- 3rd August 2013: Smitdogg - I got the undumped USA version of Night Slashers. + +- 0.149u1: Night Slashers using generic DECO 104 protection [David Haywood]. + +- 0.141u4: David Haywood converted Night Slashers to use DECO16IC. + +- 0.133u1: Renamed (nslashej) to (nslasherj) and (nslashes) to (nslashers). + +- 0.129u3: Mamesick fixed music stops at some points in the game when fighting bosses and some points in level 2. + +- 0.111u6: Sonikos fixed YM2151 sound clock frequency to 2013750 Hz in Night Slashers. + +- 0.111u2: Aaron Giles properly implemented sound interrupts in Night Slashers. Improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7080500 Hz and Z80 CPU2 to 3580000 Hz. + +- 0.105u4: Stefan Lindberg added clone Night Slashers (Over Sea Rev 1.2). + +- 0.103u3: MAME Italia improved sound balance in Night Slashers. Changed Z80 CPU2 clock speed to 7MHz and YM2151 to 2013750 Hz. + +- 12th January 2006: David Haywood - Some sound problems were reported in Night Slashers, I've attempted to improve this but I'm not a very good judge of sound. + +- 0.103u2: Tomasz Slanina added sound to Night Slashers. Changed Z80 CPU2 clock speed to 4MHz. + +- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Night Slashers pretty much perfect apart from lack of sound - Game now playable. Replaced M6809 CPU2 and BSMT2000 sound with Z80 (7MHz) CPU2, YM2151 (3580000 Hz), OKI6295 (7627 Hz) and OKI6295 (15255 Hz) sound. Fixed gfx3 rom loading. Changed parent description to 'Night Slashers (Korea Rev 1.3)' and clone (Japan) to 'Night Slashers (Japan Rev 1.2)'. + +- 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in MAME, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games. + +- 16th September 2005: Bryan McPhail - Very little time to work on MAME recently, but I should finish off Night Slashers soon... Unfortunately all of the remaining unemulated Deco 156 CPU games (Hoops, Backfire, etc) are protected. It can probably be cracked given enough time though. + +- 0.98u1: Corrado Tomaselli added clone Night Slashers (Japan). + +- 16th July 2005: Corrado Tomaselli dumped Night Slashers (Japan Rev 1.2). + +- 29th November 2004: Guru - A few days ago I got hold of and dumped another Night Slashers PCB which turned out to be a different version (Japan version). Not particularly useful, but anyway. + +- 0.74u2: Added 'Night Slashers' (Data East 1994). + +- 0.67: Added (Testdriver) Night Slashers. + +- 23rd July 2001: Guru - Arrived and dumped the rare Night Slashers (Data East 1993) PCB. Thanks to Bruce G. for the donation. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 13.3 MB / 17 files / 7.99 zip + +$end + + + +$info=nsmpoker +$mame +0.139u4 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed TMS9995 MCFG macros [Michael Zapf]. + +- 0.199: Misc device finder / private members [David Haywood]. + +- 0.154: 8 color palette + 4bpp tilemap is not a good idea, even in a barely-more-than-skeleton driver. This fixes game hangs after OK in debug build and AddressSanitizer heap-buffer-overflow [Alex Jackson]. + +- 0.151: Switched to modern TMS9995 CPU implementation in NSM Poker. Added auto wait state config to NSM Poker [Michael Zapf]. Changed name 'TMS9995L' to 'TMS9995'. + +- 0.139u4: Roberto Fresca and TeamEurope added 'NSM Poker (TMS9995)' (NSM 198?). + + +Recommended Games (Cards) + + +Romset: 40 kb / 5 files / 20.8 zip + +$end + + + +$info=nspirit +$mame +0.36b7 [Nao, Nicola Salmoria] + +0.36b6 [Testdriver] + + +WIP: + +- 0.272: Dumped MCU for Ninja Spirit (World) [Darksoft, Team Europe, TonitoXArcade]. Added Intel 8751 (8MHz) CPU3. + +- 21st November 2024: TeamEurope - Ninja Spirit (World) MCU preserved. While i already decapped and dumped many (37) 8751H mcu's the last couple of years, there are still some left which will be needed to get done! I received another undumped one from Darksoft today. Did not took more than 10 minutes and this one is now preserved too (https://team-europe.blogspot.com/2024/11/ninja-spirit-world-mcu-preserved.html). + +- 0.250: Added PALs ($0, 200, 400) to Ninja Spirit (World). + +- 0.216: Changed description to 'Ninja Spirit (World)'. + +- 0.154: Guru added PALs/PROMs to Ninja Spirit and clone. Changed rom labels where appropriate to match information. + +- 15th August 2009: Guru - Dumping the 8751 MCU from Ninja Spirit. + +- 0.133u2: Guru and David Haywood added I8751 (8MHz) CPU3 and 4k MCU rom to clone Saigo no Nindou (Japan). + +- 0.103u4: Corrado Tomaselli fixed inputs in Ninja Spirit to match the JAMMA button ordering. + +- 0.37b10: Added 'Difficulty' dipswitch. + +- 0.37b3: Added 'Demo Sounds' dipswitch. + +- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue' and 'Invulnerability'. Changed description of clone 'Ninja Spirit (Japan)' to 'Saigo no Nindou (Japan)'. + +- 0.36b7: Nao added 'Ninja Spirit' (Irem 1988) and clone (Japan). + +- 0.36b6: Nicola Salmoria added (Testdrivers) Ninja Spirit and (Japan). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.57 MB / 27 files / 556.0 zip + +$end + + + +$info=nss +$mame + +Nintendo Super System BIOS (Nintendo 199?) + + +BIOS: + +nss-ic14.02.ic14 (bios $0 - 32k) (Single Cart BIOS) + +nss-c.ic14 (bios $0 - 32k) (Multi Cart BIOS) + +nss-v3.ic14 (bios $0 - 32k) (Single Cart BIOS v3, hack?) + +spc700.rom (sound_ipl $0 - 64) + + +WIP: + +- 0.152: Updated BIOS rom locations and marked NSS v3 BIOS as possible hack [Kiddcade, Porchy]. + +- 0.151: Porchy added a new Nintendo Super System bios, Single Cart version 3. + +- 0.148u2: Removed dsp1b.bin. + +- 0.147: Removed m50458_char.bin and m50458_char_mod.bin roms. + +- 0.141u1: Replaced rom dsp1data.bin (2 kb) with dsp1b.bin (10 kb). + +- 0.140: Attempt to provide a correct M50458 char rom, used by the Nintendo Super System [Pat Dardenko, Angelo Salese]. Added m50458_char.bin and m50458_char_mod.bin roms. + +- 0.138u1: Basic hook-ups of the Nintendo Super System BIOS [Angelo Salese]. + +- 0.102u3: Added dsp1data.bin rom. + +- 0.100u4: Changed spc700.rom to user5. + +- 0.100u3: Added new spc700.rom dump. + +- 0.88u2: Changed description to 'Nintendo Super System BIOS'. + +- 0.71u2: Added 'Nintendo Super System: BIOS' (Nintendo 199?) BIOS (spc700.rom, nss-c.dat and nss-ic14.02) and game Act Raiser. + + +Romset: 96 kb / 3 files / 48.5 zip + +$end + + + +$info=nss_actr +$mame +0.71u2 [MESS, Pierpaolo Prazzoli, David Haywood] + + +WIP: + +- 0.137u2: Angelo Salese fixed Act Raiser hangs up after hitting start. + +- 0.100u3: R. Belmont fixed some timing issues that prevented Act Raiser from syncing up. + +- 0.88u2: Changed description to 'Act Raiser (Nintendo Super System)'. + +- 0.72: Added dipswitches 'Difficulty', 'Lives', 'Time limit per level?' and 2x 'Unknown'. + +- 7th August 2003: Angelo Salese fixing some timing and score bugs in Act Raiser. + +- 0.71u3: Angelo Salese fixed the BCD conversion when using the Decimal Flag in ADC and SBC opcodes in the G65816 CPU core. This fixes at least the Act Raiser timer/score bugs. + +- 0.71u2: Added 'Nintendo Super System: Act Raiser' (Nintendo 199?). Just to show the current status, has no menu system emulated, still being worked on, no sound, everything else on the system has been left as testdrivers. + +- 8th July 2003: David Haywood re-added the Nintendo Super System driver based on the MESS SNES driver, but it's still not working very well. + +- 14th February 2003: Pierpaolo Prazzoli ported the SNES driver from MESS and modified it to run some Nintendo Super System games. + + +LEVELS: 13 + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 1.03 MB / 4 files / 521.4 zip + +$end + + + +$info=nss_adam +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.88u2: Changed description to 'The Addams Family (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: The Addams Family' (Ocean 1992). + +- 0.71u2: Added (Testdriver) The Addams Family (Nintendo Super System). + + +Movie: The Addams Family + +Genre: Comedy + +Year: USA 1991 + +Director: Barry Sonnenfeld + +Studio: Orion Pictures + +Cast: Anjelica Huston, Christopher Lloyd, Raul Julia, Christina Ricci, Jimmy Workman, John Franklin + + +Recommended Games: + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +The Addams Family (Pinball) + +Addams Family Values (Coin Dropper) + +The Addams Family Special Collectors Edition Gold (Pinball) + +Addams Family (Barcrest) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.03 MB / 4 files / 738.6 zip + +$end + + + +$info=nss_aten +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.137u2: Angelo Salese fixed David Crane's Amazing Tennis does not progress past initial text screen. + +- 0.88u2: Changed description to 'David Crane's Amazing Tennis (Nintendo Super System)'. + +- 0.72u1: Changed description to 'Nintendo Super System: David Crane's Amazing Tennis'. + +- 0.72: Added 'Nintendo Super System: David Crane's Amazing Dennis' (Absolute Entertainment Inc. 1992). + +- 0.71u2: Added (Testdriver) David Crane's Amazing Dennis (Nintendo Super System). + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 1.03 MB / 4 files / 492.3 zip + +$end + + + +$info=nss_con3 +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.147u2: O. Galibert added missing security key for 'Contra 3: The Alien Wars (Nintendo Super System)', courtesy of Martin Korth. + +- 0.88u2: Changed description to 'Contra 3: The Alien Wars (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Contra 3: The Alien Wars' (Konami 1992). + +- 0.71u2: Added (Testdriver) Contra 3: The Alien Wars (Nintendo Super System). + + +LEVELS: 6 (must be finished twice) + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 1.03 MB / 4 files / 725.3 zip + +$end + + + +$info=nss_fzer +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.147: F-Zero runs without hacks, needs to implement the communication now [Angelo Salese]. + +- 0.102u3: Added new user3 rom (1MB) to F-Zero. + +- 0.88u2: Changed description to 'F-Zero (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: F-Zero' (Nintendo 199?). + +- 0.71u2: Added (Testdriver) F-Zero (Nintendo Super System). + + +Recommended Games: + +F-Zero AX + +F-Zero AX Monster Ride + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 1.03 MB / 3 files / 552.7 zip + +$end + + + +$info=nss_lwep +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.133u3: Angelo Salese fixed wrong colors during gameplay in Lethal Weapon (Nintendo Super System). + +- 0.88u2: Changed description to 'Lethal Weapon (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Lethal Weapon' (Ocean 1992). + +- 0.71u2: Added (Testdriver) Lethal Weapon (Nintendo Super System). + + +Movie: Lethal Weapon + +Genre: Action + +Year: USA 1986 + +Director: Richard Donner + +Studio: Warner Bros + +Cast: Mel Gibson, Danny Glover, Gary Busey, Mitchell Ryan, Tom Atkins, Darlene Love + + +Recommended Games: + +Lethal Weapon 3 (Pinball) + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.03 MB / 4 files / 648.5 zip + +$end + + + +$info=nss_ncaa +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.88u2: Changed description to 'NCAA Basketball (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: NCAA Basketball' (Sculptured Software Inc. 1992). + +- 0.71u2: Added (Testdriver) NCAA Basketball (Nintendo Super System). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1.03 MB / 4 files / 546.6 zip + +$end + + + +$info=nss_rob3 +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.147u2: O. Galibert added missing security key for 'Robocop 3 (Nintendo Super System)', courtesy of Martin Korth. + +- 0.147: Fixed SNES VRAM size. This fixes unable to see enemies in Robocop 3 (Nintendo Super System) [Angelo Salese]. + +- 0.88u2: Changed description to 'Robocop 3 (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Robocop 3' (Ocean 1992). + +- 0.71u2: Added (Testdriver) Robocop 3 (Nintendo Super System). + + +Movie: Robocop 3 + +Genre: Sci-fi Action + +Year: USA 1993 + +Director: Fred Dekker + +Studio: Orion Pictures + +Cast: Robert John Burke, Nancy Allen, Rip Torn, John Castle, Remy Ryan, John Nesci + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.03 MB / 4 files / 436.5 zip + +$end + + + +$info=nss_skin +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.137u2: Angelo Salese fixed non-working input in Skins Game. + +- 0.88u2: Changed description to 'Skins Game (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Skins Game' (Irem 1992). + +- 0.71u2: Added (Testdriver) Skins Game (Nintendo Super System). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1.03 MB / 4 files / 456.5 zip + +$end + + + +$info=nss_smas +$mame +0.230 [Mike Ortizz] + + +WIP: + +- 0.230: Mike Ortizz added 'Super Mario All-Stars (Nintendo Super System)' (Nintendo 1993). Note: Bad dump. + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2.03 MB / 3 files / 460.5 zip + +$end + + + +$info=nss_smw +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.152: Porchy updated inst rom label for Super Mario World (Nintendo Super System). + +- 0.131: Angelo Salese fixed tilemap issue when displaying game map in Super Mario World. + +- 0.129: Aaron Giles fixed integer overflow with -debug in Super Mario World (Nintendo Super System). + +- 0.122u6: Heihachi_73 and Atari Ace fixed user3 rom length. + +- 0.102u3: Added new user3 rom (1MB) to Super Mario World. + +- 0.88u2: Changed description to 'Super Mario World (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Super Mario World' (Nintendo 199?). + +- 0.71u2: Added (Testdriver) Super Mario World (Nintendo Super System). + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 544 kb / 3 files / 336.7 zip + +$end + + + +$info=nss_ssoc +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.147u2: O. Galibert added missing security key for 'Super Soccer (Nintendo Super System)', courtesy of Martin Korth. + +- 0.137u3: Angelo Salese fixed a bug with un-inited DMA regs in the SNES driver, fixes at least a long-standing bug with nss_ssoc dimmed team selection screen. + +- 0.88u2: Changed description to 'Super Soccer (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Super Soccer' (Human Inc. 1992). + +- 0.71u2: Added (Testdriver) Super Soccer (Nintendo Super System). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 544 kb / 3 files / 246.8 zip + +$end + + + +$info=nss_sten +$mame +0.72 [?] + +0.71u2 [Testdriver] + + +WIP: + +- 0.147u2: O. Galibert added missing security key for 'Super Tennis (Nintendo Super System)', courtesy of Martin Korth. + +- 0.133u2: Angelo Salese fixed (presumably) broken gfxs in Super Tennis (Nintendo Super System). + +- 0.129u5: incog fixed year in Super Tennis as shown on title screen. + +- 0.102u3: Added new user3 rom (1MB) to Super Tennis. + +- 0.88u2: Changed description to 'Super Tennis (Nintendo Super System)'. + +- 0.72: Added 'Nintendo Super System: Super Tennis' (Nintendo 199?). + +- 0.71u2: Added (Testdriver) Super Tennis (Nintendo Super System). + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 1.03 MB / 3 files / 502.7 zip + +$end + + + +$info=nss_tvinterface +$mame + +DEVICE: + +Novag Super System TV Interface + + +ROMS: + +tvgr_011091 (8k maincpu) + +cg_930 (8k cg_rom) + + +WIP: + +- 0.265: Added 'Novag Super System TV Interface' device (rs232\nss_tvinterface.cpp). + +$end + + + +$info=nstocker +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +NOTE: + +- This is the first game to combine the shooting genre with the driving genre (shooting as in "Operation Wolf" and not as in "Road Blasters"). The cabinet has a steering wheel and a gun. + + +WIP: + +- 0.250: Fixed rom names. Renamed (nstocker2) to (nstockera). + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.144u1: Kevin Eshbach added date code to Night Stocker and clone. Changed description to 'Night Stocker (10/6/86)' and clone (set 2) to 'Night Stocker (8/27/86)'. + +- 0.133u1: Renamed (nstockr2) to (nstocker2). + +- 0.128u5: Luigi30 and Edward Swiftwood changed 'Night Stocker (set 2)' from a parent set to a clone of 'Night Stocker (set 1)'. + +- 0.122u8: Changed description to 'Night Stocker (set 1)'. + +- 0.122u7: Andrew Gardner added Night Stocker (set 2). + +- 11th June 2003: Brian Troha fixed the dipswitches in Night Stocker. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.36b5: Aaron Giles added 'Night Stocker' (Bally/Sente 1986). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +HOW TO PLAY: + +- Capture green crystrals for 10 shots. + +- Capture red crystals for shield repair. + +- Capture blue crystals for 50 shots. + +- Enemies are: Idors (1000 pts), Dyads (1500), Mark III's (1000), Drosians (1500), Mark VII's (2000), Cruisers (8000), Bouncers (300), Speeders (4000), Zarks (5000). Gazers(6000), Nukes (9000), Smarts (100) and Mines (100). + + +LEVELS: 16 (endless) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 192.3 kb / 13 files / 61.6 zip + +$end + + + +$info=nstrphnx +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.205: Osso added clone New Star's Phoenix (French speech). + +- 0.141u1: Miodrag Milanovic added 'New Star's Phoenix (Italian speech)' (Zaccaria 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 176 kb / 7 files / 104.6 zip + +$end + + + +$info=nsub +$mame +0.95u6 [David Haywood] + + +Samples required + + +NOTE: + +- YouTube: https://youtu.be/Lqq4ZKyh3UA + + +Bugs: + +- nsub and clones: Missing sparkle pixels in the water surface. 125scratch (ID 09106) + +- The game stops in Round 6. jman (ID 09101) + + +WIP: + +- 0.275: Dumped PAL for clone N-Sub (cocktail). Note: Protection related? on 97093-P-B-S stickered sub board [System11, Caius, Porchy]. + +- 0.274: System11 added clone N-Sub (cocktail). Note: Heavily modified Carnival PCB with an extra video output card matching the one on the upright version. Had 2x PROMs missing but worked with ones dumped from the existing set. PCB found in genuine N-Sub cocktail cabinet (S-97396-P main board, 97093-P-B-S sub board, 97269-P-B (gradient and starfield) and 97201-P PCB for coinage). Timing PROMs, missing on PCB but using the ones from nsub made the PCB work again. + +- 0.185: SailorSat added 97269-P-B and 97271-P daughterboards for N-Sub. Fixed color fade effect. Fixed missing explosion sound. Added Samples sound (SND_EXPL_L0, SND_EXPL_L1, SND_SONAR, SND_LAUNCH0, SND_LAUNCH1, SND_WARNING0, SND_WARNING1, SND_EXPL_S0, SND_EXPL_S1, SND_BONUS0, SND_BONUS1, SND_CODE and SND_BOAT.wav). + +- 0.184: SailorSat simulate the gradient in N-Sub. Figured out how the starfield and gradient get enabled on VIC Dual hardware. Don't exactly know how they work yet, so I added a simulation of the gradient for N-Sub. + +- 19th December 2015: RaZer - N-Sub (Sega, 1980) Arcade Spielautomat in Aktion (https://youtu.be/Lqq4ZKyh3UA + http://for-amusement-only.de/). + +- 0.147u1: N-Sub coinage dipswitch settings [gregf, hap]. Added 2nd coin slot and dipswitches 'Coin A/B' and 'Unused'. + +- 0.137u4: MASH fixed colors in N-Sub. + +- 0.113u3: Added colors (changed region user1 to proms). Colors are wrong in N-Sub. It uses a different resistor ladder. There appears to be a color fade effect missing as well. Added user1 PROMs ($0, 20 - control and sequence). + +- 0.97u1: Pierpaolo Prazzoli hooked up inputs for N-Sub - Game now playable. Removed 3rd button. Added 6x 'Unknown' dipswitches. Changed description to 'N-Sub (upright)'. + +- 0.96: Added N-Sub to driver.c. + +- 0.95u6: David Haywood added N-Sub (Sega 1980). + +- 17th December 2004: Dumping Project - Gerald picked up his 'N-Sub' machine recently (I believe), and we hope to get a dump soon. + +- 20th November 2004: Gerald of the Belgian Dump Team got N-Sub from E-Bay. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 16.1 kb / 11 files / 12.2 zip + +$end + + + +$info=ntcash +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.274: Hammy added clone NtCash (set 2). Changed parent description to 'NtCash (set 1)'. + +- 0.125u5: Roberto Fresca correct year in NtCash to 1999. + +- 0.125u4: Roberto Fresca added NtCash (Unknown 2001). + +- 15th April 2008: f205v dumped NtCash. + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 338.6 zip + +$end + + + +$info=ntopstar +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b8: Takahiro Nogi added 'Mahjong Nerae! Top Star (Japan)' (Nichibutsu 1990). + + +LEVELS: 5 + + +Recommended Games (Mahjong) + + +Romset: 1.44 MB / 21 files / 424.8 zip + +$end + + + +$info=ntvmys +$mame +0.262 [Jorge Valero, Darksoft, MetalliC, rtw] + + +< Japan > + + +WIP: + +- 0.262: Jorge Valero, Darksoft, MetalliC and rtw added 'Nittere Shiki! Mirai Yosou Studio / NTV Future Forecast Studio (Japan, Rev A)' (Sega / NTV 2000). Note: Require 837-13844 JVS IO with DIPSW 5 On, ELO AccuTouch-compatible touch screen controller and special printer. + +- 23rd January 2024: p1pkin - Demul WIP: This video (https://youtu.be/CvzYkVlkD6w) shows emulation progress of "Nittere Shiki! Mirai Yosou Studio / NTV Future Forecast Studio" (c) Sega 2000 arcade game for NAOMI platform. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Quiz (Asian)) + + +Romset: 138 MB / 19 files / 60.4 zip + +$end + + + +$info=nudgeit +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.144: AntoPISA changed description to 'Nudge-It'. + +- 0.141u1: Miodrag Milanovic added 'Nudge It' (Gottlieb 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 128 kb / 3 files / 37.4 zip + +$end + + + +$info=nugent +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Nugent (Stern 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4 kb / 2 files / 3.34 zip + +$end + + + +$info=null_modem +$mame + +DEVICE: + +RS-232 Null Modem + + +WIP: + +- 0.264: Changed description to 'RS-232 Null Modem'. + +- 0.186: Changed description to 'RS232 Null Modem'. + +- 0.181: Added 'Null Modem' device (bus\rs232\null_modem.cpp). + +$end + + + +$info=numanath +$mame +0.57 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +Bugs: + +- Text for Sound Checker is Invisible. BoxCubed (ID 08828) + + +WIP: + +- 0.195: Fixed status bar colors for VS Express event in Numan Athletics. Added dynamic screen visible area change effect, used mostly by Numan Athletics on transitions [Angelo Salese]. Changed visible area to 304x224. + +- 0.144u5: hap fixed Namco NA-1 maincpu interrupts. This fixes wrong gameplay speed in Numan Athletics. + +- 0.133u1: Renamed (numanatj) to (numanathj). + +- 0.127u4: Added M37702 MCU rom (c70.bin - 16k). Replaced Namco NA sound with M37702 (12528250 Hz) CPU2 and C140 (44100 Hz) sound. + +- 0.125u2: Phil Stroffolino fixed priority for the bitmap layer used in Numan Athletics. Adjustment to ROZ layer priority - prevents ROZ layer from incorrectly being displayed over backgrounds in some games (i.e. Numan Athletics (Japan)). + +- 0.125u1: ROZ implementation no longer breaks Numan Athletics pixmap layer [Phil Stroffolino]. + +- 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. + +- 6th February 2002: Phil Stroffolino re-submitted the tilemap fix for Numan Athletics. + +- 0.57: Phil Stroffolino added 'Numan Athletics (World)' (Namco 1993) and clone (Japan). + +- 25th November 2001: Phil Stroffolino added a patch to the Namco NA-1 driver for Numan Athletics, which is now playable but with graphics glitches. + +- 0.37b12: Phil Stroffolino added (Testdriver) Numan Athletics. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Mach Breakers + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 10 MB / 12 files / 3.65 zip + +$end + + + +$info=number_9_rev +$mame + +DEVICE: + +Number Nine Revolution 512x32/1024x8 + + +WIP: + +- 0.185: Added 'Number Nine Revolution 512x32/1024x8' device (bus\isa\num9rev.cpp). + +$end + + + +$info=number1 +$mame +0.148u1 [Roberto Fresca, ANY, The Dumping Union] + + +WIP: + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for SanRemoGames driver and added save state support [Osso]. + +- 0.153: Small cleanup [Miodrag Milanovic]. + +- 0.148u1: Roberto Fresca, ANY and The Dumping Union added 'Number One' (San Remo Games 1996). Fixed gfx to help robbie. Hook up intensity [David Haywood]. Some cleanups, defined clocks and promoted to working [Roberto Fresca]. + +- 3rd February 2013: Roberto Fresca - Yesterday, David Haywood brought another idea. Latch the bank bits and store them when the tiles are written (like subsino system). Fortunately he was right and the graphics system started to work like a charm. He also hooked up the intensity layer, so now the graphics are accurate thanks to him. Also playing with numbers instead of cards. + +- 2nd February 2013: Roberto Fresca - Some oddities... My guess about the 32 banks of 256 tiles each was totally accurate. Also the banking offsets and order are correct. The graphics banks scrambling issue happens when a block of code (as the background draw subroutine) is executed directly. Let me explain better. The disclaimer draw routine is located at $389F. This piece of code places chars on screen through an indexed loop, and involves 3 gfx banks (10h, 11h, and 12h). if I execute the whole routine, the bankswitching is not working properly, involving only the last graphics bank as you can see in the following pic. But... Executing the call step-by-step (instruction by instruction), the bankswitching is accurate, drawing the correct graphics. Now, the subroutine that draws the first card is located at $3707. Again, executing step by step I got a perfect ACE located in the first place. So, we need to see what's wrong. Kale told me that surely is matter of implement partial updates. Hope we can sort out this odd behaviour soon. BTW, executing step-by-step, got the following snaps. + +- 21st January 2013: Roberto Fresca - More about Number On. A lot of improvements were made. Proper graphics decode, proper ROM load, accurate memory map, hooked CPU & interrupts, added CRTC support, AY-3-8910 sound, input ports, output-lamps port, button-lamps layout, complete lamps support, NVRAM support, etc. The game is emulated with bells and whistles, except for 2 things: (1) Need to add Intensity layer to the existent 3bpp graphics, and (2) The graphics banks seems to be insane. There is a selector that uses 5 bits to handle the banks, and has logical sense since there are 8192 tiles and the video RAM can address/index up to 256 different tiles by offset. A bit of maths gave me the conclusion that a 5 bits selector can cover the whole graphics tileset through 32 banks of 256 tiles each. A bit insane... Still can't get the logical order. Maybe I'm a bit wrong here, or just the PLDs are fuckrambling the banks in some way. The good news are that the remaining things are totally emulated and game is playable (except for the wrong graphics banking). And through the Test Mode, you can switch cards <--> numbers. + +- 19th January 2013: Roberto Fresca - ANY dumped an old game from San Remo Games. Still unidentified, but the title seems to be 'Jacks Wild' after peek inside the game tiles. Emulation is still preliminary, but at least is showing something. + + +Recommended Games (Cards) + + +Romset: 290 kb / 6 files / 79.8 zip + +$end + + + +$info=number10 +$mame +0.129u4 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.277: Removed YM2413 sound. Renamed (numbr10l) to (number10l). + +- 0.130u1: Mirko Buffoni and David Haywood changed Number Dieci (Poker) video udpate to not use transparency. + +- 0.129u4: Mirko Buffoni added 'Number Dieci (Poker)' (PlayMark Srl 2000) and clone (Lattine). Seems a IGS poker hack to comply with 2000's Italian law. Sound synthesys have been replaced by OKIM Adpcm samples. Some patched out routines have been recovered to allow test mode DSW mapping. Mapped Stelle e Cubi to this memory map, something shows but graphic is from a bad dump. + +- 28th August 2008: f205v dumped Number Dieci. + + +Recommended Games (Cards) + + +Romset: 768 kb / 6 files / 354.4 zip + +$end + + + +$info=numcrash +$mame +0.155 [Kurobee] + + +WIP: + +- 0.182: Guru added PCB readme for Number Crash. + +- 0.180: Kurobee redumped maincpu roms ($1000 and 3000) - Game now playable. Added 4-way Joystick with 1x button. Added dipswitches 'Coinage', 'Lives' and 'Rack Test (Cheat)'. + +- 19th June 2016: Guru - Today I received a redump of a rare conversion called 'Number Crash'. The new dump now works in MAME. Thanks to Kuro-san. + +- 0.172: Make Number Crash boot with redumped rom nc-7.6n (4 kb) [Kurobee]. Added a notes and memory map [David Haywood]. Added 31x 'Unknown' dipswitches. + +- 0.155: Kurobee added 'Number Crash' (Hanshin Goraku 1983). Improved numcrash romload [hap]. Some dips/inputs [Tafoid]. + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 28.8 kb / 16 files / 16.2 zip + +$end + + + +$info=nuretemi +$mame +0.189 [Ralph Wallace, System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.221: Converted gal16v8b.jed to binary format [ClawGrip]. Correct sound routes for PCBs without stereo sound output [cam900]. + +- 0.194: ShouTime and The Dumping Union redumped Nurete Mitaino's sound rom. + +- 0.189: Ralph Wallace, System11 and The Dumping Union added 'Nurete Mitaino... - Net Idol Hen (Japan)' (Nichibutsu/Love Factory 2000). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 431.0 zip + +CHD: 1.08 GB (Compressed: 1.02) + +$end + + + +$info=nv2a_agp +$mame + +DEVICE: + +NV2A AGP Host to PCI Bridge + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'NV2A AGP Host to PCI Bridge'. + +- 0.185: Added 'AGP Host to PCI Bridge' device (machine\xbox_pci.cpp). + +$end + + + +$info=nv2a_gpu +$mame + +DEVICE: + +NVIDIA NV2A GPU + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'NVIDIA NV2A GPU'. + +- 0.185: Added 'Nvidia NV2A GPU' device (machine\xbox_pci.cpp). + +$end + + + +$info=nv2a_host +$mame + +DEVICE: + +NV2A PCI Bridge Device - Host Bridge + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'NV2A PCI Bridge Device - Host Bridge'. + +- 0.185: Added 'PCI Bridge Device - Host Bridge' device (machine\xbox_pci.cpp). + +$end + + + +$info=nv2a_ram +$mame + +DEVICE: + +NV2A Memory Controller - SDRAM + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_pci.cpp. + +- 0.186: Changed description to 'NV2A Memory Controller - SDRAM'. + +- 0.185: Added 'Memory Controller - SDRAM' device (machine\xbox_pci.cpp). + +$end + + + +$info=nvidia_nv3_vga +$mame + +DEVICE: + +nVidia NV3 VGA i/f + + +WIP: + +- 0.256: Added 'nVidia NV3 VGA i/f' device (video\pc_vga_nvidia.cpp). + +$end + + + +$info=nvram +$mame + +DEVICE: + +NVRAM + + +WIP: + +- 0.139u3: Added 'NVRAM' device (machine\nvram.c). + +$end + + + +$info=nvs_machrider +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.247: kmg removed as many modifications from the base VS. machine IO ports as possible for clone Vs. Mach Rider (Fighting Course Version, set MR4-1 A) and added some DIP settings. + +- 2nd July 2017: Mr. Do - Renamed artwork (machridr) to (nvs_machrider). + +- 0.178: Renamed (machridr) to (nvs_machrider) and (machridra) to (nvs_machridera). + +- 0.146u1: Changed description of clone (Japan, Fighting Course Version) to 'Vs. Mach Rider (Fighting Course Version, set MR4-1 A)'. Renamed (machridrj) to (machridra). + +- 0.137u4: Added 'Enemies' dipswitch. + +- 0.133u1: Renamed (machridj) to (machridrj). + +- 0.81u9: Chack'n fixed rom names in clone (Japan, Fighting Course Version). + +- 0.66: MASH added clone Vs. Mach Rider (Japan, Fighting Course Version). Changed parent description to 'Vs. Mach Rider (Endurance Course Version)'. + +- 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox. + +- 0.60: Removed 3rd button. Changed description to 'Vs. Mach Rider'. + +- 18th May 2001: Chack'n from Team Japump dumped Vs. Mach Rider (Japan, Fighting Course Version). Board RP2C04 0001. + +- 0.37b11: Howie Cohen added 'Mach Rider' (Nintendo 1985). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 48.2 kb / 7 files / 27.5 zip + +$end + + + +$info=nvs_mightybj +$mame +0.66 [Pierpaolo Prazzoli] + + +WIP: + +- 0.178: Renamed (mightybj) to (nvs_mightybj). + +- 0.137u4: Andrew Jackson fixed Vs. Mighty Bomb Jack, which has a grey screen and did not boot. + +- 0.66: Pierpaolo Prazzoli added 'Vs. Mighty Bomb Jack (Japan)' (Tecmo 1986). + +- 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones. + + +LEVELS: 6 + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 40.2 kb / 6 files / 29.4 zip + +$end + + + +$info=nvs_platoon +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.248: Added earliest hardware variant of 2A03 APU. Fixes Vs. Platoon's bullet and enemies dying sounds are subtly changed [kmg]. + +- 0.178: Renamed (platoon) to (nvs_platoon). + +- 0.137u4: Added 'Difficulty' dipswitch. + +- 0.60: Removed 3rd button. Changed description to 'Vs. Platoon'. + +- 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon. + +- 0.37b11: Howie Cohen added 'Platoon' (Ocean Software Limited 1987). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Movie: Platoon + +Genre: Drama, War + +Year: USA 1986 + +Director: Oliver Stone + +Studio: Hemdale Film + +Cast: Charlie Sheen, Tom Berenger, Willem Dafoe, Francesco Quinn, Forest Whitaker, Kevin Dillon + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Recommended Games (Movie / TV / Comic) + + +Romset: 256.2 kb / 3 files / 89.5 zip + +$end + + + +$info=nwarr +$mame +0.114u3 [Johan Samuelsson, Nicola Salmoria] + +0.60 [Razoola, DarkAbyss] + +0.36b3 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Night Warriors: Darkstalkers' Revenge (Europe 950316)'. + +- 0.178: Added CPS2 encryption key. + +- 0.145u4: idc/Team Avalaunch added clone Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version). + +- 0.130u4: Smitdogg Jones and Nicola Salmoria added clone Night Warriors: Darkstalkers' Revenge (Asia 950302). + +- 0.128u4: MAMEPlus added clone Night Warriors: Darkstalkers' Revenge (USA 950406 Phoenix Edition) (bootleg). + +- 0.114u3: Johan Samuelsson and Nicola Salmoria added Night Warriors: Darkstalkers' Revenge (Euro 950316). Renamed (nwarr) to (nwarru). + +- 0.112u1: Nicola Salmoria added CPS2 key to clones to (Hispanic 950403) and (Brazil 950403). + +- 0.80u2: Added clone Vampire Hunter: Darkstalkers' Revenge (Japan 950307). Renamed (vhuntjr1) to (vhuntjr2). + +- 0.69u3: Razoola added clone Night Warriors: Darkstalkers' Revenge (Brazil 950403). + +- 0.60: Added Night Warriors: Darkstalkers' Revenge (US 950406) and clones (Hispanic 950403), Vampire Hunter: Darkstalkers' Revenge (Japan 950316) and (Japan 950302). + +- 0.56: Added (Testdriver) Night Warriors: Darkstalkers Revenge (Hispanic xxxxxx). + +- 0.55: Added (Testdriver) Vampire Hunter: Darkstalkers Revenge (Japan 950302). + +- 1st May 2002: Razoola - Released XOR 88 for Night Warriors (USA 950406) donated by DarkAbyss and XOR 89 and 90 for Vampire Hunter (Japan 950302) and (Japan 950316) donated by walk. + +- 0.36b3: Added (Testdriver) Vampire Hunter (Japan). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 40.3 MB / 21 files / 18.2 zip + +$end + + + +$info=nxm3301 +$mame + +DEVICE: + +XM-3301TA CD-ROM (New) + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'XM-3301TA CD-ROM (New)' device (machine\nscsi_cd.cpp). + +$end + + + +$info=nxm5301sun +$mame + +DEVICE: + +XM-5301B Sun 4x CD-ROM (New) + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'XM-5301B Sun 4x CD-ROM (New)' device (machine\nscsi_cd.cpp). + +$end + + + +$info=nxm5401 +$mame + +DEVICE: + +XM-5401B 4x CD-ROM (New) + + +WIP: + +- 0.254: Added 'XM-5401B 4x CD-ROM (New)' device (bus\nscsi\cd.cpp). + +$end + + + +$info=nxm5401sun +$mame + +DEVICE: + +XM-5401B Sun 4x CD-ROM (New) + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'XM-5401B Sun 4x CD-ROM (New)' device (machine\nscsi_cd.cpp). + +$end + + + +$info=nxm5701 +$mame + +DEVICE: + +XM-5701B 12x CD-ROM (New) + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'XM-5701B 12x CD-ROM (New)' device (machine\nscsi_cd.cpp). + +$end + + + +$info=nxm5701sun +$mame + +DEVICE: + +XM-5701B Sun 12x CD-ROM (New) + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'XM-5701B Sun 12x CD-ROM (New)' device (machine\nscsi_cd.cpp). + +$end + + + +$info=nyanpai +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.286: Correct transliteration of Nyanpai [Vas Crabb]. Added gambling control. Changed description to 'Nyanpai (Japan)'. Renamed (niyanpai) to (nyanpai). + +- 0.94u1: Aaron Giles fixed initialization order problem in Niyanpai. + +- 0.37b12: Takahiro Nogi added 'Niyanpai (Japan)' (Nichibutsu 1996). Known issues: TMP68301 emulation is not implemented (machine\m68kfmly.c, .h does nothing). niyanpai's 2p start does not mean 2p simultaneous or exchanging play. Simply uses controls for 2p side. Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. Screen flip is not perfect. + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 30 + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Recommended Games (Mahjong) + + +Romset: 4.38 MB / 11 files / 895.2 zip + +$end + + + +$info=nycaptor +$mame +0.62 [Tomasz Slanina] + + +TEST MODE: + +- Press SERVICE1 while resetting the game to enter test mode. + + +WIP: + +- 0.277: dink fixed priority bug on spot 22. + +- 0.276: Changed description of clone 'Colt' to 'Colt (bootleg of N.Y. Captor)'. + +- 0.267: Changed description to 'N.Y. Captor (rev 2)'. + +- 0.222: Coin inputs active high, fixes high score entry [hap]. + +- 0.190: Added 8-Bit R-2R DAC. + +- 0.188: AJR fixed colors in clone Colt. + +- 0.182: Replaced M68705 CPU4 with 'MC68705P5'. + +- 0.122u6: Changed M68705 CPU4 clock speed to 2MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 500000 Hz. + +- 0.92: Tomasz Slanina added clone Colt (bootleg 1986). + +- 20th December 2004: Guru - NY Captor (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum! + +- 0.62: Tomasz Slanina added N.Y. Captor (Taito 1985). + +- 21st September 2002: Stephane Humbert cleaned up the N.Y. Captor driver, fixed inputs and dipswitch settings and added some comments to the driver. + +- 19th September 2002: Tomasz Slanina submitted a driver for N.Y. Captor, there are some graphics glitches but it's mostly working and playable. + +- 15th June 1999: Dumped N.Y. Captor (M4300037B). + + +LEVELS: 9999 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 258 kb / 17 files / 118.2 zip + +$end + + + +$info=nyjoker +$mame +0.148u1 [ANY] + + +WIP: + +- 0.148u1: ANY added 'New York Joker' (High Video? 2000). Added inputs/outputs, button-lamps, sound, coin and note counters, default NVRAM and promoted to working [Roberto Fresca]. + +- 8th February 2013: Roberto Fresca - A few days ago, David Haywood submitted this game that fits in the High Video driver in a not working status due to the lack of inputs and outputs mainly, and I offered him to work in the remaining stuff. Now I can say that the game will be promoted to working state after get I/O, lamps and sound working properly. Playing with bowling pins instead of cards. Settings, bookkeeping and input test modes. + + +Recommended Games (Gambling) + + +Romset: 1.51 MB / 4 files / 566.4 zip + +$end + + + +$info=nyny +$mame +0.55 [Darren Olafson] + + +Artwork available + + +NOTE: + +- Clone 'Waga Seishun no Arcadia' use other background graphic, music and voices. + + +WIP: + +- 0.273: Correct AY clocks. Fixes nyny and clones AY sound is an octave higher than it should be [hap]. Changed clock speed of the 3x AY-3-8910A to 1MHz. + +- 0.271: Added DAC enable bit [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Correct release year for clone Waga Seishun no Arcadia. Copyright on title screen is 1982, game was modified to become a tie-in with the movie [David Silva]. + +- 0.227: Replaced bogus "temporary" screen parameters with correct CRTC configuration, making reported refresh rates more reasonable. Fixed emumem-related regression. Make video flip controls more accurate [AJR]. Changed visible area to 224x256 and VSync to 56.360709 Hz. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for New York! New York!, recreated based on photos. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed 74123, PIA6821 and NVRAM MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.193: Changed MC6809 CPU1 clock speed to 5.6MHz. + +- 0.192: Use line handlers for 74123 single lines [Dirk Best]. + +- 0.185: Documented that Taito's T.T. New York New York ROMs match the Sigma set [Osso]. + +- 24th January 2017: Smitdogg - ShouTime needs some money help with a couple of old Taito games. The games are TT Defender (Japan) and TT New York New York (Japan). "TT" is the brand Taito used in the early 80's on games where they produced the hardware themselves. TT Defender runs on totally different hardware from the Defender you know, made by Taito. TT New York New York has Japanese text and was the original version of the game as far as I know. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c) and use it for New York! New York! [Dirk Best]. + +- 0.141u3: hap fixed missing starfield in New York! New York! and clones. + +- 0.141u1: Renamed (arcadia) to (warcadia). + +- 0.136u4: Fabio Priuli added driver_data class to New York! New York!. + +- 0.122u7: Changed M6802 CPU2/3 and the 3x AY-3-8910A clock speeds to 4MHz. + +- 0.115u2: Rewrote nyny driver [Zsolt Vasvari]: Game speed should now be correct. It was way too slow before. Added star field. The game can stop and reverse the direction of the star field by changing a delay counter. General driver clean-up. Fixed dipswitches and the voices. Removed 2nd DAC sound. Fixed cpu2/3 rom loading. Changed visible area to 256x256 and VSync to 85.449219 Hz. Changed description to 'New York! New York!' and clone (Gottlieb) to 'New York! New York! (Gottlieb)'. + +- 0.107u1: Luigi30 fixed input (COIN1 and SERVICE1 were mapped twice). + +- 0.56: Added 2nd player. + +- 0.55: Darren Olafson and David Haywood added 'New York New York' (Sigma 1980) and clones New York New York (Gottlieb) and Waga Seishun no Arcadia. + +- 8th September 2001: David Haywood resubmitted the New York, New York driver originally made by Darren Olafson and added Waga Seishun no Arcadia to it. Nicola Salmoria improved the graphics emulation in New York, New York. + +- 2nd May 2000: Darren Olafson sent in a driver for New York New York, but a part of the background graphics is missing. + +- 30th November 1998: J-ROM dumped Waga Seishun no Arcadia (c)1980 SIGMA. + +- 25th February 1998: Dumped New York! New York! (Gottlieb). + + +LEVELS: 1 (endless) + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 22 kb / 11 files / 18.0 zip + +$end + + + +$info=oa_d34v +$mame + +DEVICE: + +Apple/Sony 3.5 SD (400K GCR) + + +WIP: + +- 0.228: Added 'Apple/Sony 3.5 SD (400K GCR)' device (imagedev\floppy.cpp). + +$end + + + +$info=obaoba +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.216: Osso added clone Oba-Oba (old hardware). + +- 0.155: Changed description to 'Oba-Oba (set 1)' and clone (alternate set) to 'Oba-Oba (set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Oba-Oba' (Taito 1980) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 5 files / 7.40 zip + +$end + + + +$info=obladi +$mame +0.278 [Josep Quingles, Recreativas.org] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added 'Ob-La-Di' (Gaelco / Cresmatic 199?). Note: Ob-La-Di is a children's arcade machine (riding type) from Cresmatic (CMC). The electronics are developed by Gaelco. Based on the song by the Beatles. + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 264 kb / 2 files / 219.8 zip + +$end + + + +$info=oceanhun +$mame +0.253 [Brian Troha, The Dumping Union] + +0.136u4 [ANY] + + +WIP: + +- 0.280: Changed description to 'The Ocean Hunter (Revision A)' and clone (Japan) to 'The Ocean Hunter'. + +- 0.253: Brian Troha and The Dumping Union added The Ocean Hunter (Japan, Revision A). Fixed rom loading for the Ocean Hunter sets, they now boot and run with GFX glitches [Brian Troha]. Renamed (oceanhun) to (oceanhuna). + +- 0.228: Changed description to 'The Ocean Hunter (Japan)'. + +- 0.158: MetalliC added 315-5881 protection key for The Ocean Hunter. + +- 0.141u4: Ville Linde added protection data for 'The Ocean Hunter' (game still doesn't boot). + +- 0.137: ANY redumped Ocean Hunter CROMs 5-16 as 64Mb. + +- 0.136u4: ANY added 'The Ocean Hunter' (Sega 1998). + +- 3rd March 2010: ANY dumped The Ocean Hunter. Dumped all the mask as 32Mbit, but i suspect some are 64Mbit. + + +LEVELS: 7 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 184.5 MB / 37 files / 75.1 zip + +$end + + + +$info=oceanpar +$mame +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.271: Renamed (oceanpara) to (oceanpar101us). + +- 0.270: Added internal IGS027A ROM for Ocean Paradise (V105US) and clone (V101US) [Ioannis Bampoulas, Team Europe, XingXing]. Added XOR stub [AJR]. Hooked up I/O and added layout. Hooked up sound banking for Ocean Paradise. Use standard IGS double/small/take/big button arrangement (layout\oceanpar.lay) [Vas Crabb]. Promoted Ocean Paradise (V105US) and clone Ocean Paradise (V101US) to working [XingXing, Vas Crabb, Ioannis Bampoulas, TeamEurope]. Added dipswitches 'Demo Sounds', 'Non-Stop', 'Record Password', 'Odds Table', 'Auto Take', 'Double-Up Game', 'Double-Up Game Type', 'Chance Level', 'Score Box' and 'Play Score'. + +- 0.268: Ioannis Bampoulas added 'Ocean Paradise (V105US)' (IGS 1999) and clone Ocean Paradise (V101US). Added preliminary decryption for Ocean Paradise and clone [IQ_132]. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 5.52 MB / 5 files / 1.68 zip + +$end + + + +$info=ochaken +$mame +0.191 [Darksoft] + + +WIP: + +- 0.191: Darksoft added 'Ocha-Ken Hot Medal' (Sega 2007). YouTube: https://youtu.be/XrWgtI8fI7M. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 40.3 zip + +$end + + + +$info=odeontw +$mame +0.218 [English Amiga Board] + + +CD-ROM required + + +WIP: + +- 0.218: English Amiga Board added 'Odeon Twister (v1.4)' (CD Express 19??). + + +Recommended Games: + +Odeon Twister 2 + + +Recommended Games (Multiplay) + + +CHD: 610.4 MB (Compressed: 327.9) + +$end + + + +$info=odeontw2 +$mame +0.140u1 [XoreX, Mariusz Wojcieszek] + + +< Italy > + + +CD-ROM required + + +WIP: + +- 0.143u7: Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]. Changed input to 1 player, Light gun and 1x button. + +- 0.140u1: XoreX and Mariusz Wojcieszek added 'Odeon Twister 2 (v202.19)' (CD Express 1999). + + +Recommended Games: + +Odeon Twister + + +Recommended Games (Multiplay) + + +CHD: 547.1 MB (Compressed: 427.8) + +$end + + + +$info=odin +$mame +0.147u2 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.257: Stephan Semmler (Flippermuseum Seligenstadt) and Osso added clone Odin (prototype). + +- 0.147u2: Added Odin (Sonic 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 5.25 zip + +$end + + + +$info=odin_dlx +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.143u3: Stephane Humbert improved and documented dipswitches in Odin De Luxe (after verification of the Z80 code and the manuals when they were found). + +- 0.141u1: Miodrag Milanovic added 'Odin De Luxe' (Sonic 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 5.21 zip + +$end + + + +$info=odisea +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.143u3: Stephane Humbert improved and documented dipswitches in Odisea Paris-Dakar (after verification of the Z80 code and the manuals when they were found). + +- 0.141u1: Miodrag Milanovic added 'Odisea Paris-Dakar' (Peyper (Spain) 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 10.1 zip + +$end + + + +$info=odyssey +$mame +0.194 [Roberto Fresca] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.268: Added NCR53C825_PCI stub (NCR/Symbios Logic/LSI Logic 53C825A PCI) [Roberto Fresca, Gaby, recreativas.org]. + +- 0.264: Fixed BIOS expansion ROM mapping. Added 'S3 86C968 Vision968' card. Start implementing new MMIO for Vision 968. Changed screen orientation to vertical. Preliminary COM1/COM2/LPT1 support (machine\pc87306.cpp) [Angelo Salese]. Added SGI BIOS 62 (sgi_bios_62.bin) [Roberto Fresca]. + +- 0.257: Should use KBDC8042_DOUBLE for set_interrupt_type (machine\pc87306.cpp) [Angelo Salese]. + +- 0.256: Base conversion to i430hx chipset. Needs unemulated National Semiconductor PC87306B Super I/O to continue. Fixed PCI config space. Write a skeleton device for PC87306 Super I/O. Added keyboard enable mechanism (machine\pc87306.cpp) [Angelo Salese]. Added 2x AM9517A, Filtered DAC and CD/DA (44100 Hz). Changed Pentium CPU1 clock speed to 66MHz. Added display (640x480, 53.178707 Hz) and mouse & keyboard control. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.194: Roberto Fresca added 'Odyssey' (Silicon Gaming 1998). + + +Recommended Games (Gambling) + + +Romset: 4.12 MB / 9 files / 1.38 zip + +$end + + + +$info=officeye +$mame +0.125u4 [David Haywood] + + +< Korea > + + +WIP: + +- 0.281: Added lamp outputs used by Office Yeoin Cheonha [Vas Crabb]. Changed description to 'Office Yeoin Cheonha (version 1.2)'. + +- 0.179: Luca Elia added MACHINE_UNEMULATED_PROTECTION flag to Office Yeo In Cheon Ha. + +- 0.168: Disallow unaligned SE3208 CPU dword reads/writes, this allows 'Office Yeo In Cheon Ha' and 'Donggul Donggul Haerong' to work, but I'm not entirely convinced it's correct [David Haywood]. Added 3rd Player. + +- 0.153: ElSemi improved protection patches in 'Office Yeo In Cheon Ha' based on analysis of the PIC dump, but it's still unstable for currently unknown reasons. Note: The PIC uses a software UART bit banged on a single output pin of the main CPU: The data port is bit 0x20000000 on the PIO register, the same register where the EEPROM control lines are. The serial data is transmitted at 8 data bits, even parity, 1 stop bit. It's probably tricky to get it working properly because it doesn't rely on a clock signal, and so, the PIC and main CPU must run in parallel, and the bit lengths must match. The PIC bit delay routine is just a loop. Also it seems that bit 0x40000000 is the PIC reset. Changed input to 2x Players with 3x buttons. Removed 8-way Joystick. + +- 0.138u4: 'Office Yeo In Cheon Ha' now load (but don't yet use) the decapped MCU (office_yeo_in_cheon_ha_pic16f84a.bin) [Dr. Decapitator]. No CPU core for this yet. + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16F84A for Office Yeo In Cheon Ha decapped but not extracted yet. + +- 0.125u6: Changed description to 'Office Yeo In Cheon Ha (version 1.2)' and manufacturer to 'Danbi'. + +- 0.125u5: Roberto Zandona changed description to 'Office Yeo In Cheon Ha', info from Justin Kerk. + +- 0.125u4: David Haywood added 'Office Yeo ln Cheon Ha' (unknown 2001). + +- 10th October 2005: Guru - Office YeoInCheonHa 1.2 arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought 'Office YeoInCheonHa 1.2' at a Korean shop. + + +Recommended Games (Multiplay) + + +Romset: 32.1 MB / 4 files / 11.7 zip + +$end + + + +$info=offroad +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b11 [Paul Leaman] + +0.35b9 [Testdriver] + + +Artwork available + + +SERVICE MODE: + +- To enter service mode, press the blue nitro button (3P button 1) and then press the service switch (F2). + + +Bugs: + +- offroad, offroad3, offroadt, offroadt2p: Choppy Sound Effects. mmarino4 (ID 09126) + + +WIP: + +- 0.249: Added PCB info [Guru]. + +- 0.229: Dumped missing roms and correct mismatched ROMs for clone Ironman Ivan Stewart's Super Off-Road (rev 3) [Smitdogg, simzy, Brian Troha, The Dumping Union]. Fixed rom names. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork and widescreen graphics by hausjam (based on graphics in official arcade artwork) to Super Off-Road. + +- 0.199: Fixed rom names. + +- 18th June 2018: Smitdogg - Kevin Eshbach documented Ironman Ivan Stewart's Super Off-Road. + +- 0.195: Added clone Ironman Ivan Stewart's Super Off-Road (rev 3). Changed parent description to 'Ironman Ivan Stewart's Super Off-Road (rev 4)'. Worked around for (rev 3) crashing [Osso]. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Ironman Ivan Stewart's Super Off-Road. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 28th July 2010: Smitdogg - We got an alt. version of Super Off-Road. It looks like it's Rev.3. + +- 0.136: Added eeprom-offroad.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.122u8: Changed description to 'Ironman Ivan Stewart's Super Off-Road' and clone Track Pack to 'Ironman Ivan Stewart's Super Off-Road Track-Pak'. + +- 0.37b3: Aaron Giles and Paul Leaman re-added 'Ironman Stewart's Super Off-Road Track Pack' (Leland 1989). Changed I186 CPU3 clock speed to 8MHz. + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b12: Moved Super Off-road Racer to (Testdriver). + +- 0.35b11: Paul Leaman added 'Super Off-road Racer' (Leland 1989). + +- 0.35b9: Paul Leaman added (Testdrivers) Super Off-Road Racer and clone (Track Pack). + +- 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 1.10 MB / 24 files / 442.0 zip + +$end + + + +$info=offroadc +$mame +0.131u4 [Tormod, Smitdogg, Dumping Union] + +0.124u1 [Guru] + +0.63 [Aaron Giles] + + +Bugs: + +- offroadc and clones: The "let's race again" sound effect at the end of a race fades out. Hydreigon (ID 07423) + + +WIP: + +- 0.283: Added 'Shifter Type' configuration. + +- 0.239: Anonymous added clone Off Road Challenge (v1.00). + +- 0.223: Correct rom labels [Brian Troha]. + +- 0.152: Phil Bennett fixed wrong colors and missing selection indicator within service mode in Off Road Challenge and clones. + +- 0.146u2: Daniel Filner fixed Off Road Challenge - Game now playable. Two TMS32031 CPU1 fixes: Don't set underflow when doing a floating point subtract that results in 0. Don't overwrite the exponent during a FIX operation. Brian Troha added DIP locations to Off Road Challenge. Changed 'Unknown' dipswitches to 'Unused'. + +- 30th June 2011: Guru - A Midway Offroad Challenge board came in to be repaired. After fixing it I noticed it was version 1.50 so I dumped it. That was added to the current version of MAME already. + +- 0.143: Guru added clone Off Road Challenge (v1.50). Not working. Updated Cruis'n USA README to include Off Road Challenge. + +- 0.133u1: Renamed (offrodc4) to (offroadc4), (offrodc3) to (offroadc3) and (offrodc1) to (offroadc1). + +- 0.131u4: Tormod, Smitdogg and Dumping Union added 'Off Road Challenge (v1.63)'. Renamed (offroadc) to (offrodc4). + +- 31st May 2009: Smitdogg - Thanks to Tormod we got Offroad Challege 1.63 (the newest revision dumped!). + +- 0.130u2: Added buttons 7-11. Removed 2nd Player. + +- 0.124u1: Guru added 'Off Road Challenge (v1.40)' and clone (v1.30). Changed 'Off Road Challenge' to clone 'Off Road Challenge (v1.10)'. Renamed (offroadc) to (offrodc1). + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.77: TMS32031 fixes [Aaron Giles]: Many fixes to the TMS32031 core; Offroad Challenge is almost playable as a result, minus the fact that the clipping plane seems to like clipping out the cars during the race. But the terrain problems are fixed at least. + +- 5th November 2003: Aaron Giles improved the TMS32031 core a lot, making Offroad Challenge almost playable (the terrain problems are fixed at least, but the clipping plane seems to like clipping out the cars during the race now). + +- 0.74u2: Brake pedal hack removed. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.63: Aaron Gile added 'Off Road Challenge' (Midway 1997). + +- 8th December 2002: Aaron Giles added War Gods (with imperfect sound) and Off Road Challenge (with several in-game problems, but correct sound) to the V-unit driver. + + +LEVELS: 6 (endless) + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 20 MB / 24 files / 14.7 zip + +$end + + + +$info=offroadt +$mame +0.37b3 [Aaron Giles, Paul Leaman] + + +SERVICE MODE: + +- To enter service mode, press the blue nitro button (3P button 1) and then press the service switch. + + +Bugs: + +- Clone offroadt2p: Set offroadt2p fails ROM test. BarnacleEd (ID 04195) + + +WIP: + +- 0.258: Changed description of clone (rev 4, 2 Players) to 'Ironman Ivan Stewart's Super Off-Road Track-Pak (rev 4, 2 players)'. + +- 0.247: Changed description to 'Ironman Ivan Stewart's Super Off-Road Track-Pak (rev 4?)'. + +- 0.211: Correct remaining ROM names for Super Off-Road Track-Pak and clone [Brian Troha]. + +- 0.195: Changed description of clone (2 Players) to 'Ironman Ivan Stewart's Super Off-Road Track-Pak (rev 4, 2 Players)'. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 0.148u5: Sonikos fixed input in clone (2 Players). Removed 3rd Player and 3rd coin slot. + +- 0.136: Added eeprom-offroad.bin EEPROM. Renamed (offrdtp2) to (offroadt2p). + +- 0.134u2: Darran added clone Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players). + +- 30th September 2009: Smitdogg - Darran dumped a rare upgraded Super Off-Road Track Pack set which I guess was called "Track Pak 2-Play". It's the same as the regular Track Pack except 2 roms are labeled as "2-Play". My first guess was it is for a 2 player version, now I'm not really sure. Anyway I don't know all the differences it has from the set in MAME. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.122u8: Changed description to 'Ironman Ivan Stewart's Super Off-Road Track-Pak'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Ironman Stewart's Super Off-Road Track Pack' (Leland 1989). + +- 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 1.23 MB / 26 files / 477.8 zip + +$end + + + +$info=offrthnd +$mame +0.140u3 [Tom, gamerfan, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.263: Added Philips P87C552 (16MHz) CPU2. + +- 0.255: Initial work towards i440bx chipset. Implemented stubs for i82443bx_host and i82371eb PCI devices. Hook up base PCI stubs [Angelo Salese]. Added display (640x480, 57Hz). Added 'Filtered DAC', CD/DA (44100 Hz) and 2x Floppy sound (44100 Hz). + +- 0.252: Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Changed Pentium III CPU1 clock speed to 100MHz. + +- 0.216: Replaced Pentium CPU1 with Pentium II. + +- 0.142u1: O. Galibert added some hardware information to the Midway Quicksilver driver. + +- 0.140u3: Tom, gamerfan, Smitdogg and The Dumping Union added 'Offroad Thunder' (Midway Games 2000). + +- 8th December 2010: Smitdogg - I dumped the BIOS for Offroad Thunder. + +- 24th November 2010: Smitdogg - gamerfan got us an Offroad Thunder computer. A copy of the hard drive was dumped previously but it can't be added to MAME correctly without a dump of the bios. Hardly anyone can dump it and I haven't even been able to get good info on the hardware until now (been asking around literally for years), so you should appreciate the pictures. + +- 8th October 2010: Smitdogg - Tom has dumped the hard drive for Offroad Thunder and hopefully will get us the boot rom (or whatever it used, I've never seen high res pics of the motherboard) soon. + +- 26th September 2010: t152 - I have a complete working Midway OffRoad Thunder box so I could help out with infos about that. Just let me know what you like to have dumped (drive, chips...). Smitdogg - Awesome, that will save us a boatload of cash. Can you get me high res pics of everything, boards, hard drive, if there is a dongle, if there is a BIOS bootup screen, the BIOS chip, go crazy on it. Then I could tell you for sure. At the very least, we need a CHD of the hard drive and a dump of the dumpable chips on the board (probably a BIOS + boot ROM or just a BIOS). And I know it might just look like a standard Award BIOS or something but we need the actual chip dumped if possible. + +- 25th September 2010: Smitdogg - There are 3 possibilities of needed stuff at the moment so I want to see if anyone is interested in helping. Offroad Thunder, which is a great and old game and still somehow undumped. I'm researching an original set of it. It's extremely pricey but gamerfan might be covering most or all of it, I'll know more about that one in a few days. The main problem with these games and a lot like them is that they used hard drives and they have been failing and replacement drives are getting sold that work but are different sizes. Well, that's a best case scenario on replacement drives actually. Sometimes the data gets crap-hacked to let the hardware not use security dongles... Anyway the clock is ticking on them. And in fact we might end up accidentally buying a replacement drive on something at some point, forewarning. They're everywhere. + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 512 kb / 1 files / 250.7 zip + +CHD: 6.01 GB (Compressed: 1.28) + +$end + + + +$info=offtwall +$mame +0.36b3 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Player 2 and Player 3 Analog Controls are exchanged. MetalGod (ID 07483) + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed fulltag[0] == ':' assert in debug builds [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of 'Off the Wall' [AJR]. Removed ATARI_VAD MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_JSA_III MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.153: Correct 'Off the Wall (2/3-player upright)' rom names and locations and also added a dump of one of the GAL's (a GAL16V8A-25LP) on the boardset which was the only one without the security fuse blown [Kevin Eshbach]. + +- 0.150: Aaron Giles added 2k offtwall-eeprom.bin EEPROM. This fixes service mode lost its color. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Off the Wall. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (offtwalc) to (offtwallc). + +- 25th July 2008: 3D ARCADE - New 3D cabinet model for Atari's Off the Wall from btribble. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz and YM2151 to 3579545 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a VAD chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 26th August 2006: Mr. Do - Added Off the Wall bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.97u4: David Haywood fixed Atari Audio Board II (sndhrdw\atarijsa.c) for games without OKI6295 sound. + +- 0.95u3: Removed OKI6295 sound (because of the 0.93 Sound System update). + +- 0.93: Added OKI6295 (9037 Hz) sound. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500 and YM2151 to 3579000 Hz. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM-2151 to 3579545 Hz. + +- 0.36b5: Changed input to Dial. Added 'Controls' dipswitch. + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + +- 0.36b3: Aaron Giles added 'Off the Wall (2/3-player upright)' (Atari Games 1991) and clone (2-player cocktail). + +- 8th August 1999: Aaron Giles sent in a driver for Off the Wall. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.06 MB / 11 files / 407.2 zip + +$end + + + +$info=ohci_gc +$mame + +DEVICE: + +OHCI Game Controller + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox_usb.cpp. + +- 0.184: Added 'OHCI Game Controller' device (machine\xbox_usb.cpp). + +$end + + + +$info=ohci_hlean2131qc +$mame + +DEVICE: + +OHCI an2131qc HLE + + +WIP: + +- 0.246: Changed sourcefile to sega\chihiro.c. + +- 0.186: Changed description to 'OHCI an2131qc HLE'. + +- 0.173: Added 'OHCI Hlean2131qc' device (drivers\chihiro.c). + +$end + + + +$info=ohci_hlean2131sc +$mame + +DEVICE: + +OHCI an2131sc HLE + + +WIP: + +- 0.246: Changed sourcefile to sega\chihiro.c. + +- 0.186: Removed 'OHCI USB CONTROLLER' device. Changed description to 'OHCI an2131sc HLE'. + +- 0.176: Added 'OHCI Hlean2131sc' device (drivers\chihiro.c). + +- 0.173: Added 'OHCI USB CONTROLLER' device (machine\xbox_usb.cpp). + +$end + + + +$info=ohmygod +$mame +0.37b3 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.136u4: Fabio Priuli added driver_data class and save states to the Oh My God driver. + +- 0.104u7: Aaron Giles fixed Oh My God! broken in 0.104u6. + +- 17th July 2001: Marco Cassili fixed dipswitch settings in Oh My God. + +- 0.37b9: Changed OKI6295 clock speed to 13257 Hz. Added 'Balls Have Eyes' dipswitch. Changed input to 1x button. + +- 0.37b3: Nicola Salmoria added 'Oh My God! (Japan)' (Atlus 1993). Known issues: Not sure about the scroll registers. Lots of unknown RAM, maybe other gfx planes not used by this game. + +- 7th May 2000: Nicola Salmoria sent in a driver for Oh My God! + + +LEVELS: 99 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 3.50 MB / 4 files / 2.01 zip + +$end + + + +$info=ohpaipee +$mame +0.135u1 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.135u1: Takahiro Nogi added 'Oh! Paipee (Japan 890227)' (Nichibutsu 1989). + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + +Recommended Games (Mahjong) + + +Romset: 960 kb / 12 files / 303.6 zip + +$end + + + +$info=oinori +$mame +0.141u2 [Yohji, Kevin Eshbach, R. Mucciarelli, Cah4e3, The Dumping Union] + + +WIP: + +- 6th August 2014: MetalliC - Demul WIP: Weird Japanese medal game... Oinori-daimyoujin Matsuri. + +- 0.143u1: Changed description to 'Oinori-Daimyoujin Matsuri'. + +- 0.141u2: Yohji, Kevin Eshbach, R. Mucciarelli, Cah4e3 and The Dumping Union added 'Oinori-daimyoujin Matsuri' (Sega 2003). + +- 13th December 2010: Smitdogg - We got Oinori-daimyoujin Matsuri (Rev.A). It's a medal game from 2003. I'm not sure how rare it is in Japan but it's pretty rare as far as the rest of the world is concerned, probably never exported before. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 84 MB / 6 files / 26.1 zip + +$end + + + +$info=oisipuzl +$mame +0.37b9 [Luca Elia] + + +< Japan > + + +NOTE: + +- Clone Triple Fun is a bootleg of Oishii Puzzle, in english, is there an official version? The sound system has been replaced with an OKI M6295 hardware is definitely bootleg. standard simple layout board with no custom chips and no manufacturer on the PCB. + + +WIP: + +- 0.260: Taksangs added clone 'Sum-eoitneun Deongdalireul Chat-ara!'. + +- 0.149: hap fixed wrong sprite layer offset in Oishii Puzzle Ha Irimasenka. + +- 0.122u8: Added 'Unused' dipswitch. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.94u1: Aaron Giles fixed clone Triple Fun by making sure the X1-010 chip is present before trying to reset it (vidhrdw driver). + +- 0.90: Pierpaolo Prazzoli fixed Oishii Puzzle inputs. Removed 2nd coin slot. + +- 0.65: Nicola Salmoria fixed incorrect placed foreground in Oishii Puzzle. + +- 0.62: Added clone Triple Fun (bootleg 1993). + +- 6th July 2002: David Haywood added the correct ROMs to Triple Fun. + +- 4th July 2002: David Haywood added Triple Fun to the Seta driver, though one of the sprite ROMs is corrupted. + +- 24th June 2002: Guru - Got a Triple Fun board from Taucher. + +- 0.37b9: Luca Elia added 'Oishii Puzzle Ha Irimasenka' (Sunsoft + Atlus 1993). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 5.50 MB / 11 files / 1.95 zip + +$end + + + +$info=ojanko2 +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.57: Takahiro Nogi added 'Ojanko Yakata 2bankan (Japan)' (Video System 1987). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 706 kb / 15 files / 399.3 zip + +$end + + + +$info=ojankoc +$mame +0.74 [Takahiro Nogi, Uki] + + +< Japan > + + +WIP: + +- 0.233: System11 added clone Ojanko Club (Japan, Program Ver. 1.3, set 2). Changed parent description to 'Ojanko Club (Japan, Program Ver. 1.3, set 1)'. Added 'Difficulty' dipswitch. + +- 0.186: Yasuhiro Ogawa added clone Ojanko Club (Japan, Program Ver. 1.2). Changed parent description to 'Ojanko Club (Japan, Program Ver. 1.3)'. Added 'Player Initial Score' and 12x 'Unknown' dipswitches. + +- 0.74: Takahiro Nogi added 'Ojanko Club (Japan)' (V-System 1986). + +- 9th September 2003: Takahiro Nogi added Ojanko Club to the OjankoHighSchool driver. + + +LEVELS: 3 + + +Recommended Games (Mahjong) + + +Romset: 352 kb / 11 files / 162.8 zip + +$end + + + +$info=ojankohs +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.186: Added missing player 2 controls. Clean up and correct code [Dirk Best]. Added 8x 'Unknown' dipswitches. + +- 0.142u6: Angelo Salese fixed junk appears in tile shadows during gameplay in Ojanko High School. + +- 0.57: Takahiro Nogi added 'Ojanko High School (Japan)' (Video System 1988). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 1.06 MB / 4 files / 496.6 zip + +$end + + + +$info=ojankoy +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.57: Takahiro Nogi added 'Ojanko Yakata (Japan)' (Video System 1986). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 738 kb / 16 files / 404.7 zip + +$end + + + +$info=ojousan +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Ojousan [BET] (Japan 870108)' to 'Ojousan (Japan 870108, medal)'. + +- 0.176: Replaced 'Unknown' dipswitches with 3x 'Unused' dipswitches. + +- 0.86u2: Takahiro Nogi added clone Ojousan [BET] (Japan 870108). + +- 0.65: Fixed gfx1 roms addresses. Added 11x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Ojousan (Japan 871204)'. + +- 0.37b8: Takahiro Nogi added 'Ojousan (Japan)' (Nichibutsu 1987). + + +LEVELS: 20 + + +Recommended Games (Mahjong) + + +Romset: 1 MB / 11 files / 303.4 zip + +$end + + + +$info=okim6295 +$mame + +DEVICE: + +OKI MSM6295 ADPCM + + +WIP: + +- 0.186: Changed description to 'OKI MSM6295 ADPCM'. + +- 0.138u2: Added 'OKI6295' device (sound\okim6295.c). + +$end + + + +$info=okim6376 +$mame + +DEVICE: + +OKI MSM6376 ADPCM + + +WIP: + +- 0.186: Changed description to 'OKI MSM6376 ADPCM'. + +- 0.147: Added 'OKI6376' device (sound\okim6376.c). + +$end + + + +$info=okim6650 +$mame + +DEVICE: + +OKI MSM6650 ADPCM + + +WIP: + +- 0.213: Added 'OKI MSM6650 ADPCM' device (sound\okim6376.cpp). + +$end + + + +$info=okim9810 +$mame + +DEVICE: + +OKI MSM9810 ADPCM + + +WIP: + +- 0.186: Changed description to 'OKI MSM9810 ADPCM'. + +- 0.141u3: Added 'OKI9810' device (sound\okim9810.c). + +$end + + + +$info=olds +$mame +0.87u3 [Guru] + + +< Korea > + + +WIP: + +- 0.265: Changed description to 'Oriental Legend Super / Xiyou Shi E Zhuan Super (ver. 101, Korean Board)' and clones (ver. 100, set 1) to 'Oriental Legend Special / Xiyou Shi E Zhuan Super (ver. 100, set 1)', (ver. 100, set 2) to 'Oriental Legend Special / Xiyou Shi E Zhuan Super (ver. 100, set 2)' and (ver. 103, China, Tencent) (unprotected) to 'Xiyou Shi E Zhuan Super (ver. 103, China, Tencent) (unprotected)'. + +- 0.224: Added user1 rom to clone Oriental Legend Special / Xiyou Shi E Chuan Super (ver. 100, set 2). + +- 0.198: Changed description to 'Oriental Legend Super / Xiyou Shi E Chuan Super (ver. 101, Korean Board)' and clones (ver. 100, set 1) to 'Oriental Legend Special / Xiyou Shi E Chuan Super (ver. 100, set 1)', (ver. 100, set 2) to 'Oriental Legend Special / Xiyou Shi E Chuan Super (ver. 100, set 2)' and (ver. 103, China, Tencent) to 'Xiyou Shi E Chuan Super (ver. 103, China, Tencent) (unprotected)'. + +- 0.150: Implement some PGM missing ASIC25/ASIC28 registers. This fixes the high score screen for olds & clones [rockywall, Creamy Mami]. Mark olds & clones as working, removed a few now unneeded patches, notes and miscellanea [iq_132]. + +- 0.148u5: iq132 implemented bitswap protection and several DMA modes for olds. The ram_dump hack is no longer required. The protection simulation is still somewhat incomplete. + +- 0.148u4: XingXing added clone Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 103, China, Tencent) (unprotected). + +- 0.145u5: Changed description of clones (ver. 100) to 'Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100, set 1)' and (alt ver. 100) to 'Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 100, set 2)'. + +- 0.130u3: Changed parent and clone descriptions to 'Oriental Legend Special / Xi You Shi E Zhuan Super...'. + +- 0.130u2: Changed parent and clone descriptions to 'Oriental Legend Special / Xi You Ji Shi E Zhuan Super...'. + +- 0.130u1: XingXing added preliminary protection simulation in clone (100 alt). Changed parent description to 'Oriental Legend Super / Special (ver. 101, Korean Board)', clones (100) to 'Oriental Legend Super / Special (ver. 100)' and (100 alt) to 'Oriental Legend Super / Special (alt ver. 100)'. + +- 0.105u4: XingXing and ElSemi started simulation of 'Oriental Legend Special' protection. Changed description to 'Oriental Legend Super / Special (Korea 101)' and clone (100) to 'Oriental Legend Super / Special (100)' and (100 alt) to 'Oriental Legend Super / Special (100 alt)'. + +- 0.87u3: Added 'Oriental Legend Super (Korea 101)' (IGS 1999) and clones (100) and (100 alt). Unemulated protection. + +- 27th September 2004: Guru - Super Oriental Legend (IGS 1998) arrived from eBay. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 54.6 MB / 21 files / 18.9 zip + +$end + + + +$info=oldsplus +$mame +0.130u2 [?] + + +< China > + + +WIP: + +- 0.265: Changed description to 'Oriental Legend 2 (Korea) / Xiyou Shi E Zhuan Qunmoluanwu (World, China, Japan, Hong Kong, Taiwan) (ver. 205) [Oriental Ex]' and clone (World, China, Japan, Hong Kong, Taiwan) (ver. 203) to 'Oriental Legend 2 (Korea) / Xiyou Shi E Zhuan Qunmoluanwu (World, China, Japan, Hong Kong, Taiwan) (Oriental Legend 2 (Korea) / Xiyou Shi E Chuan Qunmoluanwu (World, China, Japan, Hong Kong, Taiwan) (ver. 203) [Oriental Ex]'. + +- 0.224: GC8TECH.COM and Team FBNeo added clone 'Oriental Legend 2 (Korea) / Xiyou Shi E Chuan Qunmoluanwu (World, China, Japan, Hong Kong, Taiwan) (ver. 203) [Oriental Ex]'. + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Oriental Legend 2 (Korea) / Xiyou Shi E Chuan Qunmoluanwu (World, China, Japan, Hong Kong, Taiwan) (ver. 205) [Oriental Ex]'. + +- 0.191: Document that the 'oldsplus' set identifies as "Oriental Legend 2" when the protection device supplies Korea as the region, as it keeps showing up for sale that way [David Haywood]. Changed description to 'Oriental Legend 2 (Korea) / Xi You Shi E Zhuan Super Plus (World, China, Japan, Hong Kong, Taiwan) (ver. 205) [Oriental Ex]'. + +- 0.145u5: Changed ARM7 CPU3 clock speed to 20MHz and VSync to 59.17 Hz. + +- 0.145: David Haywood fixed assert in debug build of 'Oriental Legend Special Plus'. Changed ARM7 CPU3 clock speed to 33333333 Hz. + +- 0.144u5: Added ARM7 (20MHz) CPU3. + +- 0.143u1: Creamy Mami improved protection simulation in 'Oriental Legend Special Plus'. Removed ARM7 CPU3. + +- 0.130u3: Changed description of clone 'Oriental Legend Super Super' to 'Oriental Legend Special Plus / Xi You Shi E Zhuan Super Plus'. Renamed (oldss) to (oldsplus). + +- 0.130u2: Added 'Oriental Legend Super Super' (IGS 2004). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 64 MB / 9 files / 20.7 zip + +$end + + + +$info=olibochu +$mame +0.37b5 [Nicola Salmoria] + + +NOTE: + +- YouTube: https://youtu.be/nPzBmCDtHO0 + + +WIP: + +- 0.270: Tweaked refresh rate to ~62.5hz. Moved sound interrupts to scanline timer. Documented flip screen latch(?) usage. Seems to be debug or diagnostics? Added PCB references to the driver notes. Convert graphics definitons to macros. Reduced tag literal usage, more const specifiers. Reduced duplicate sprite drawing code. Converted palette to compute_resistor_weights (resistances are a guess) [jackson2k2]. Changed VSync to 62.5 Hz. + +- 0.250: RepArcade added clone Punching Kid (Japan). Verified color prom. + +- 0.249: Updated rom labels [hap]. Changed description to 'Oli-Boo-Chu (USA)'. + +- 0.248: Improved AY-3-8910 sound. Added HC-55516 speech sound and confsetting for the palette [hap]. Added HC-55516 sound. Changed Z80 CPU1/2 clock speeds to 3072000 Hz and AY-3-8910 to 1536000 Hz. Added 'Palette' configuration. Added dipswitches 'Freeze (Cheat)', 'Invincibility (Cheat)', 'Level Select (Cheat)' and 3x 'Unused'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Clean up some bitscanning and indentation in Oli-Boo-Chu [Vas Crabb]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Oli-Boo-Chu. + +- 0.136u4: Fabio Priuli added driver_data class and save states to Oli-Boo-Chu. + +- 0.131u1: Angelo Salese merged memory maps in Oli-Boo-Chu. + +- 0.122u8: Zsolt Vasvari removed colortables from Oli-Boo-Chu and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 512 colors. + +- 0.94u5: Brian Troha fixed dipswitches in Oli-Boo-Chu. Added dipswitches 'Bonus Life' and 'Invulnerability (Cheat)'. + +- 0.37b6: Added dipswitches 'Lives', 'Cabinet', 'Stop Mode' and 'Coin A'. + +- 0.37b5: Nicola Salmoria added 'Oli-Boo-Chu' (Irem + GDI 1981). TODO: Hangs during attract mode and at beginning of game. main->sound CPU communication is completely wrong, commands don't play the intended sound. + +- 14th July 2000: Nicola Salmoria sent in a driver for Oli-Boo-Chu. Juergen Buchmueller fixed Oli-Boo-Chu from hanging at the beginning of a game. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 72.5 kb / 21 files / 34.2 zip + +$end + + + +$info=oligam +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.143u7: David Haywood added 'Olympian Games (Russia)' (Astro 2002). + + +Recommended Games (Gambling) + + +Romset: 62.9 MB / 4 files / 37.5 zip + +$end + + + +$info=olihockey +$mame +0.234 [Museo del Recreativo, Recreativas.org] + + +WIP: + +- 0.234: Museo del Recreativo and Recreativas.org added 'Olimpic Hockey (EM Bubble Hockey, set 1)' (Inor 1985) and clone Olimpic Hockey (EM Bubble Hockey, set 2). Dumped "Olimpic Hockey" samples. Verified the dumps dumping three different PCBs. The sampes are the same for both sets. See https://www.recreativas.org/olimpic-hockey-1110-inor. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 50 kb / 7 files / 46.8 zip + +$end + + + +$info=ollie +$mame +0.138u4 [TeamEurope, Joerg Hartenberger] + + +GDROM required + + +WIP: + +- 0.184: Ordyne and The Dumping Union redumped Ollie King (GDX-0007). + +- 0.138u4: TeamEurope and Joerg Hartenberger added 'Ollie King (GDX-0007)' (Sega 2005). + +- 5th July 2010: Smitdogg - TeamEurope dumped Ollie King. + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 618.9) + +$end + + + +$info=olym65bj +$mame +0.263 [Roberto Fresca, Matt B] + + +WIP: + +- 0.279: Changed description to 'Black Jack (Olympic Games, v5.04, upgrade kit for Wild Card)'. + +- 0.263: Roberto Fresca and Matt B added 'Black jack (Olympic Games, v5.04, upgrade kit for Wild Card)' (Olympic Video Gaming PTY LTD 1989). Note: Olympic Games R6511 CPU encrypted system. Black Jack is an upgrade kit for Wild Card and has a hopper tied to the I/O board. The IO Card also controls hard meters, coin input, door switch/optic and button switch's BUT Black Jack is wired to the edge connector for buttons still and IO card section for switch's is not used. Improvements: Program ROMs decryption. Remapped the first program ROM to match the code offsets [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 74.2 kb / 8 files / 48.2 zip + +$end + + + +$info=olym65wc +$mame +0.263 [Roberto Fresca, Matt B] + + +WIP: + +- 0.263: Roberto Fresca and Matt B added 'Wild Card (Olympic Games, v2.0)' (Olympic Video Gaming PTY LTD 1989). Note: Olympic Games R6511 CPU encrypted system. Improvements: Program ROMs decryption. Remapped the first program ROM to match the code offsets [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 72.2 kb / 7 files / 42.9 zip + +$end + + + +$info=olymp +$mame +0.229 [Ioannis Bampoulas] + + +WIP: + +- 0.229: Ioannis Bampoulas added 'Olympus (Z Games, version 10)' (Z Games 2000?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 221.2 zip + +$end + + + +$info=olympic +$mame +0.143u5 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.143u5: Added 'Olympic Games' (Jeutel 1984). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 24 kb / 4 files / 16.5 zip + +$end + + + +$info=olympic5 +$mame +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.271: Renamed (olympic5a) to (olympic5107us). + +- 0.268: Ioannis Bampoulas added 'Olympic 5 (V112US)' (IGS 2005) and clone 'Olympic 5 (V107US)'. Added preliminary decryption [IQ_132]. Note: PCB type not readable, layout almost identical to PCB-0367-05-FG-1. + + +Recommended Games (Gambling) + + +Romset: 5 MB / 4 files / 2.66 zip + +$end + + + +$info=olympus +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.229: Changed description to 'Olympus (Juegos Populares)'. + +- 0.177: Added missing sound1 rom ($8000). + +- 0.143u5: Added missing maincpu rom. + +- 0.141u1: Miodrag Milanovic added Olympus (Juegos Populares 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 248 kb / 9 files / 222.2 zip + +$end + + + +$info=omatsuri +$mame +0.253 [Hammy] + + +NOTE: + +- YouTube: https://youtu.be/9HGdS2ydZDo + + +WIP: + +- 0.253: Hammy added 'Shimura Ken no Bakatono-sama Ooedomatsuri' (NMK / Sega 1999). Note: Seems to hit some unimplemented CPU regs. Cabinet has NMK logo, manual has Sega logo. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 1.06 MB / 3 files / 742.3 zip + +$end + + + +$info=omega +$mame +0.183 [ShouTime, Darksoft, Anonymous Donator, Smitdogg, The Dumping Union] + + +WIP: + +- 0.209: Tafoid fixed impossible space before filename entries in clone Omega (earlier). + +- 0.208: Corrado Tomaselli and The Dumping Union added clone Omega (earlier). Note: The parent game is the bug fix version. + +- 21st March 2019: Smitdogg - Corrado Tomaselli dumped an Omega board set with a one byte difference between the existing dump which Chris Hardy says is "Unlikely to be bitrot with such a significant change. Decrypted it looks like a legit bug fix as it changes a branch which incorrectly jumps over a bit of initialisation code." and BrianT says "the set ShouTime submitted has the ROM at M10 as "17" and this set it's labeled "7" so it looks like Nihon made an intentional fix and differentiated the ROMs". + +- 0.188: Dumped the color proms for Omega correcting the colors [ShouTime]. Minor updates to dipswitches. Set default values for unknown dipswitches to "Off" [Brian Troha]. Correct coin counter polarity; name config structures more consistently [AJR]. Added dipswitches 'Hopper Status?' and 'Prize Version'. + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.183: ShouTime, Darksoft, Anonymous Donator, Smitdogg and The Dumping Union added 'Omega' (Nihon System 1986). Decrypt Omega program. Used known plaintext attack to obtain Omega program encryption key [Vas Crabb]. Fill in dipswitches for Omega. Get Omega working [Brian Troha]. Fixed sprite rom load order in Omega, sprite colors are now correct to real machine screenshots. Made input ports derived from gigas rather than fully redefining everything. Note: Omega code/gfx looks to be based on Gigas Mark II, given the "MarkII" graphic in the gfx roms and Gigas Mark II style continue numbers etc. PCB is marked "K.K NS6102-A" and seems to be somewhere between Gigas hardware and Free Kick hardware (3x dipswitch arrays). Supposedly an extremely limited release with ~10 PCBs produced [Lord Nightmare]. + +- 13th February 2017: Vas Crabb - Attacking the Weak: ShouTime dumped the incredibly rare game Omega (Nihon System). It's a ball-and-paddle game running on similar hardware to Sega's Gigas. These games use an NEC MC-8123 CPU module containing a Z80 core, decryption circuitry, and an 8 KiB encryption key in battery-backed RAM. When fetching a byte from ROM or RAM, the CPU chooses a byte from the encryption key based on twelve of the address bits and whether it's an M1 (opcode fetch) cycle or not. This byte from the encryption key controls what permutation (if any) is applied to the byte the CPU fetches. This encryption scheme could have been brutal, requiring extensive analysis of a working CPU module to crack, if it weren't for a fatal flaw: Sega used a simple linear congruential generator algorithm to create 8 KiB keys from 24-bit seeds. That means there are less than seventeen million encryption keys to test. Seventeen million might sound like a lot, but it's far less than the total possible number of keys, and definitely small enough to apply a known plaintext attack in a reasonable amount of time. So how do we go about attacking it? First we have to make an assumption about what the game program is going to be doing. Given that the hardware looks pretty similar to Gigas and Free Kick, I guessed that one of the first things the program would do is write a zero somewhere to disable the non-maskable interrupt generator disable maskable interrupts. So I wrote a program to find candidate seeds (no, I won't show you the source code for this program - it's embarrassingly ugly and hacky, not something I could ever be proud of): * Start with first possible 24-bit seed value. * Generate 8 KiB key using algorithm known to be used by Sega. * Decrypt first few bytes of program ROM using this key. * If it looks like Z80 code to store zero somewhere and disable interrupts, log the seed. * Repeat for next possible seed value until we run out of values to try. This ran in just a few minutes on an i7 notebook, and narrowed down the millions of possible seed values to just five candidates: 36DF3D, 6F45E0, 7909D0, 861226, and BE78C9 (in hexadecimal notation). Now I could have tried these in order, but it looked like Sega had made another misstep: Besides using a predictable algorithm to generate the key, they also used a predictable seed value to feed this algorithm. The candidate seeds value 861226 looks like a date in year-month-day format. It turns out this seed generates the correct key to decrypt the game program, so I guess we know what someone at Sega was doing the day after Christmas in 1986. Brian Troha hooked up the peripheral emulation, and the game will be playable in MAME 0.183 (due for release on 22 February). Colours aren't quite right as we don't have dumps of the palette PROMs yet, but we expect to resolve this in a future release. Thanks to ShouTime and everyone else involved in preserving this very rare piece of arcade history. + +- 5th February 2017: Smitdogg - We dumped Omega, a rare game from Nihon System. Only a few PCBs were produced, putting in around a prototype level in rarity. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 153.5 kb / 15 files / 71.6 zip + +$end + + + +$info=omegaf +$mame +0.37b10 [Yochizo] + + +WIP: + +- 0.284: Dwayne Kirkwood, Apocalypse and Brian Troha added clone 'Omega Fighter (set 2)'. Added proms 10.20l and 11.27n from clone (set 2) to parent and clone Omega Fighter Special. Fixed rom 1.5 name. Changed parent description to 'Omega Fighter (set 1)'. + +- 0.266: Changed Omega Fighter palette format to 15-bit [cam900]. + +- 0.199: Attempted to fix bullets not shot by enemies in Omega Fighter [Angelo Salese]. + +- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets. + +- 0.147u1: Fixed maincpu rom loading. + +- 0.122u7: Fixed gfx1/2/3/4/5 rom loading. + +- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. + +- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special. + +- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. + +- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. + +- 25th April 1999: Dumped Omega Fighter Special. + + +LEVELS: 8 (restarts once) + + +Other Emulators: + +* FB Neo + +* JFF + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 1.97 MB / 10 files / 457.1 zip + +$end + + + +$info=omegrace +$mame +0.28 [Bernd Wiebelt] + + +Artwork available + + +WIP: + +- 0.284: Enable cocktail mode. This enables screen flipping when the Omega Race DIP switch is set to cocktail. Also updates layout file as the cocktail has a blue overlay instead of the yellow one the upright has [Marc Deslauriers]. Disable clickable artwork (layout\omegrace.lay) [hap]. + +- 0.252: Marc Deslauriers added clone Omega Race (set 3, 7/27). Note: Added a previously unknown version of Omega Race. + +- 0.251: Replaced input lookup table with encoder function [kmg]. + +- 0.231: Fixed cocktail spinner input for Omega Race [dink, hap]. + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Clean up and document some things [AJR]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed AVGDVG_VECTOR MCFG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 2nd July 2017: Mr. Do - Updated the default.lay for Omega Race. + +- 0.152: Omega Race driver cleanup (tab align stuff). Added AM_MIRROR(0x800), this fixes corrupted music after completing first several levels in Omega Race [hap]. + +- 11th May 2013: Mr. Do - Omega Race cockpit is complete. Thanks to TrevEB for borrowing and scanning the artwork, and Antny for the outstanding job cleaning up the bezel, marquee and the trippy backdrop artwork. + +- 0.139u4: Dave France and The Dumping Union added clone Omega Race (set 2). Changed parent description to 'Omega Race (set 1)'. + +- 22nd August 2010: Smitdogg - Dave France dumped Omega Race (version or revision A). I don't know which version is already in MAME and if this one is newer or older but it's definitely different. + +- 0.129u5: Couriersud added save state support to Omega Race. + +- 0.125u9: Couriersud fixed assertions in Omega Race. + +- 0.123u3: Mathis Rosenhauer added support for original Omega Race state PROM. Omega Race has two pairs of the state PROM output lines swapped before going into the decoder. Since all other avg/dvg games connect the PROM in a consistent way to the decoder, we swap the bits here. + +- 0.121u3: Changed visible area to 1045x1045. + +- 0.115u1: Changed region proms to user1. + +- 6th May 2007: Mr. Do - Cleaned up the cabaret bezel version of Omega Race, thanks to the BYOAC/CAG artwork. The overlay for Omega Race was based on various photos and RGVAC discussions. + +- 0.114u4: Tafoid fixed and documented clocks in Omega Race. Replaced AY8910 sound with AY-3-8912A (1MHz). + +- 0.113u3: Derrick Renaud fixed analog controls in Omega Race by adding back a faux VBLANK timing. + +- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Omega Race. + +- 12th November 2006: Mr. Do - Omega Race artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed visible area to 1045x1025. Added PROM ($0 - DVG PROM). + +- 25th August 2006: Mr. Do - Updated Omega Race with a new scan from Eric at TAFA, which now includes the speaker grill above the bezel. + +- 15th August 2006: Mr. Do - Added Omega Race artwork. + +- 0.106u6: Updated Omega Race built-in overlay for the new render system. + +- 0.78: Stefan Jokisch added clone Delta Race. + +- 22nd December 2003: Stefan Jokisch added Delta Race (an Omega Race bootleg) to the Omega Race driver. + +- 24th January 2003: Highwayman added an Australian version of Omega Race called Delta Race to the Omega Race driver. + +- 18th January 2003: Marc Alexander - Finally the mystery of 'Delta Race' discovered! A few years ago I was in a country shed and there was a grey cockpit with what I now know to be all the correct Omega Race artwork and shape, etc. But, when trying to work out what this empty cockpit was later (it had been converted and stripped inside), I remembered it as "Delta Race". Nobody on the Vectorlist had heard of this game and the closest game given the look of the cabinet was Omega Race. The owner was positive is was a vector game. So I figured I had mistaken the name that was part of the cabinet artwork. But today when looking through some boards I got from the same shed, (thanks Paul Sommers!) I picked up what I thought was an L shaped Space Invaders board, but on closer inspection it had 2 Z80's, a battery and 2 AD561 DAC's. Obviously a vector game! Some digging on the net and it is a perfect match for a Midway Omega Race board. But now the good bit: The first program ROM J7 was different to the others and was marked 'DELTA'. Hooray I wasn't insane. So I read in all the ROMS, repackaged them and ran it in MAME. It is called "DELTA RACE". Some inspection and play of the only rom that is different to the Omega Race set (J7, a 2732) shows that it looks like only the naming was changed, and the copyright notice also. I didn't do a big test but I think the gameplay is the same. OMEGA changed to DELTA, OMEGAN changed to DELTAN and the copyright notice to C P LEISURE ALLIED. Leisure and Allied Industries were the largest arcade company in Australia in the eighties, importing many machines and making some of their own in repackaged cabinets, etc. Obviously they had this custom job done for the Australian market. + +- 0.61: Changed 'Unknown' dipswitches to 'Unused'. + +- 12th February 2002: Aaron Giles fixed the Quantum and Omega Race vector graphics bugs. + +- 0.58: Changed palettesize from 256 to 32768 colors. + +- 28th October 2001: William Kucharski submitted a patch to add cocktail mode to Omega Race. + +- 0.29: Bernd Wiebelt fixed the sound in Omega Race. It was playing too slow. Thanks to Stacy Joe Dunkle, Mike Cuddy and Al Kossow. Known issues: Keys react to fast. Use the mouse. + +- 0.28: Bernd Wiebelt added 'Omega Race' (Midway 1981). Keys react to fast. Use the mouse. Control: Arrows = Left & Right rotate ship, CTRL = Fire and ALT = Thrust. + +- 28th April 1993: Dumped Omega Race (set 1). + + +STORY: + +- In the year 2003. The Omega System developed a method of training its warriors to protect their star colonies. Over the city of Komar. Android controlled fighters raced to engage and destroy these Omegan warriors. The Omegan method is so successful. It commands fear and respect from all throughout the galaxies. The method is code named... OMEGA RACE + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 22.2 kb / 8 files / 14.9 zip + +$end + + + +$info=omni_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Omni (Shuffle) (L-1)' (Williams 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.41 zip + +$end + + + +$info=omotesnd +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.133u2: Fabio Priuli added back Bet button in machine\nb1413m3.c fixing Omotesandou. + +- 0.86u2: Takahiro Nogi added 'Omotesandou (Japan 890215)' (ANIME TEC 1989). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 896 kb / 11 files / 315.3 zip + +$end + + + +$info=omti_disk_image +$mame + +DEVICE: + +OMTI 8621 ESDI disk + + +WIP: + +- 0.225: Added 'OMTI 8621 ESDI disk' device (bus\isa\omti8621.cpp). + +$end + + + +$info=omti8621ap +$mame + +DEVICE: + +OMTI 8621 ESDI/floppy controller (Apollo) + + +WIP: + +- 0.225: Added 'OMTI 8621 ESDI/floppy controller (Apollo)' device (bus\isa\omti8621.cpp). + +$end + + + +$info=omti8621isa +$mame + +DEVICE: + +OMTI 8621 ESDI/floppy controller (ISA) + + +ROMS: + +omti_8621_102640-b.bin (16k omti_cpu) + +omti_bios (4k nodump omti_bios) + + +WIP: + +- 0.225: Added 'OMTI 8621 ESDI/floppy controller (ISA)' device (bus\isa\omti8621.cpp). + +$end + + + +$info=omv_cart_slot +$mame + +DEVICE: + +Tsukuda Original Othello Multivision FG-1000 / FG-2000 Cartridge Slot + + +WIP: + +- 0.207: Added 'Tsukuda Original Othello Multivision FG-1000 / FG-2000 Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=one4all +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'One For All (0101503V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.186: Heihachi_73 added 'One For All (0101503V, New Zealand)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 950.5 zip + +$end + + + +$info=oneshot +$mame +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +WIP: + +- 0.209: Brian Troha added various notes for One Shot One Kill. + +- 0.144: Added manufacturer and year info (Promat 1996). + +- 0.136u4: Fabio Priuli added driver_data class and save states to OneShot driver. + +- 0.69: Angelo Salese fixed scrolling bug in One Shot One Kill. + +- 17th May 2003: Angelo Salese fixed the middle tilemap scroll in One Shot One Kill. + +- 0.66: Changed YM3812 clock speed to 3.5MHz. + +- 0.62: David Haywood and Paul Priest added 'One Shot One Kill' (unknown 199?). TODO: Fix some priorities for some tiles. Verify the parameters for the guns (analog ports). Figure out year and manufacturer, nothing is displayed in demo mode, nor when you complete all levels. + +- 30th October 2002: David Haywood and Paul Priest wrote a driver for One Shot One Kill but it's lacking sound emulation and has some graphics glitches. + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 5.38 MB / 14 files / 2.12 zip + +$end + + + +$info=onetwo +$mame +0.81u9 [David Haywood] + + +WIP: + +- 0.235: Derived frequency from XTAL present on PCB [Osso]. Changed MSM6295 sound clock speed to 2MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.203: Small cleanups [Osso]. Added PALETTE_DECODER for color decoding [cam900]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.136u4: Fabio Priuli added driver_data class and save states to One + Two. + +- 0.125u3: David Haywood changed default dipswitches in One + Two driver. Common coinslot mode seems broken, or our code is wrong. Added 'Coinage' dipswitch. + +- 0.123u4: Sonikos added DIPs and locations to One + Two. Added dipswitches 'Timer', 'Difficulty', 'Coin A/B', 'Coin Chute', 'Nude Pictures', 'Nude Pictures', 'Stop Mode (Cheat)' and 'Play Mode'. + +- 0.114u3: Tomasz Slanina fixed colors in One + Two. Changed OKI6295 clock speed to 2112000 Hz. + +- 0.113u3: Brian Troha added clone 'One + Two (earlier)'. Changed Z80 CPU1/2 and YM3812 sound clock speeds to 4MHz. Fixed rom names. + +- 0.82u2: Pierpaolo Prazzoli fixed a few glitches on 'One & Two' title screen. + +- 0.82: Pierpaolo Prazzoli fixed 'One + Two' - Game now playable. Added Z80 (8MHz) CPU2, YM3812 (8MHz) sound. Fixed cpu1 rom address to $10000. Added dipswitches 'Coinage', 'Demo Sounds', 'Allow Stage Selection' and 'Freeze'. + +- 0.81u9: David Haywood added 'One + Two' (Barko 1997). WIP driver, still being worked on. + +- 28th April 2004: David Haywood sent in a preliminary driver for One & Two, it works but is somewhat messed up. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 1.94 MB / 6 files / 726.7 zip + +$end + + + +$info=onlinertp +$mame +0.266 [Cuclis, Oskarito] + + +HardDisk required + + +WIP: + +- 0.266: Cuclis and Oskarito added 'Onliner Touch Party' (Comatel / Atata Systems 200?). Note: Skeleton driver for Comatel "Onliner" PC-based touch games machines. The machines need an online server to work, they won't boot up the games without it. More info: https://www.recreativas.org/onliner-6342-comatel. + + +Recommended Games (Multiplay) + + +Romset: 322 kb / 3 files / 250.2 zip + +CHD: 37.3 GB (Compressed: 7.53) + +$end + + + +$info=onna34ro +$mame +0.57 [Uki] + +0.37b2 [Testdriver] + + +< Japan > + + +Bugs: + +- Missing low-pass filter on sound effects. TremiRodomi (ID 08553) + + +WIP: + +- 0.267: Changed description to 'Onna Sanshirou - Typhoon Gal (rev 1)'. + +- 0.190: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). Added screen raw parameters [Angelo Salese]. + +- 0.189: Synchronize machine\gen_latch.cpp at start to ensure broadcast of initial "not written" state. This fixes sound in Onna Sanshirou [AJR]. + +- 0.187: Use 68705 dump, replace inaccurate protection sim. Also set 2 seems to be a bootleg, it's unprotected at the very least [ShouTime, brizzo]. Replaced AY-3-8910A sound with YM2149. Added MC68705P5 (3072000 Hz) CPU3. Changed description to 'Onna Sanshirou - Typhoon Gal' and clone (set 2) to 'Onna Sanshirou - Typhoon Gal (bootleg)'. + +- 0.133u1: Renamed (onna34ra) to (onna34roa). + +- 0.122u3: Pierpaolo Prazzoli fixed Onna Sansirou MCU simulation properly. + +- 0.57: Uki added 'Onna Sansirou - Typhoon Gal (set 1)' (Taito 1985) and clone (set 2). Jarek Burczynski support the MSM5232 sound. + +- 30th November 2001: Uki converted the Fairyland Story / Onna Sanshirou driver to tilemaps and fixed some palette and sound problems. + +- 11th November 2001: Uki added Onna Sanshirou to The Fairyland Story driver. + +- 0.37b2: Added (Testdriver) Onna Sansirou (Japan). + +- 26th March 1998: CaBBe dumped Onna Sansirou - Typhoon Gal (set 2). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 218 kb / 17 files / 119.7 zip + +$end + + + +$info=ooparts +$mame +0.236 [hap] + + +< Japan > + + +WIP: + +- 0.236: hap added 'OOPArts (prototype, joystick hack)' (Success 1992). Note: Modified to be playable with digital joystick. Does ooparts actually use upd samples? PCB has the same rom as tfrceac? Is the joystick hack for ooparts unofficial, or done by Sega for location test? + +- 2nd December 2018: Guru - Added OOParts to My Google Drive, a prototype Arkanoid rip-off made by Success that also runs on Sega C2 hardware. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 2.25 MB / 5 files / 809.4 zip + +$end + + + +$info=op5cards +$mame +0.263 [Roberto Fresca, Aussiekanga] + + +WIP: + +- 0.263: Roberto Fresca and Aussiekanga added 'Open 5 Cards' (MNG 1987). Note: Initialize lamps but doesn't seems to use them. Improvements: Split proper machine config. New memory map. GFX decode for the four GFX banks. Sorted out the GFX bitplanes. Inputs. Added the AY8910 sound system. Hooked the missing GFX bitplanes. Fixed palette access to get the real background color and minor GFX issue. Inverted DIP switches polarity and locations. Added Port Check DIP switch. Correct notes. Added dipswitches 'Royal Flush', 'Credit Max', 'Credit Max Amount', 'Double Up', 'Bet Max', 'Game Duty' and 'Pay Rate'. Changed some defaults. Added complete coinage DIP switches. Promoted to working [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 4 files / 33.2 zip + +$end + + + +$info=opaopa +$mame +0.74u2 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver] + +0.37b16 [Testdriver] + + +WIP: + +- 0.196: ShouTime, Charles MacDonald, Smitdogg and The Dumping Union added clone Opa Opa (Rev A, unprotected). + +- 3rd March 2018: Smitdogg - ShouTime needed help paying for a really rare original version of the Sega classic Opa Opa that was not encrypted and has earlier part numbers than the game's main release. I don't know what changes it might have, I didn't even know it existed before. Thanks to Charles MacDonald, it's already been paid for and the fundraiser is completed and we'll get it in MAME soon! + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.182: ShouTime fixed incorrect Opa Opa rom labels. + +- 0.143u8: Added 'Unused' dipswitch. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0042.key to 'Opa Opa' - Game now playable. David Haywood replaced old Sega System E driver with new one based on HazeMD. Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Added dipswitches 'Coin A/B', 'Demo Sounds', 'Lives', 'Bonus Live', 'Difficulty' and 'Unknown'. Changed description to 'Opa Opa (MC-8123, 317-0042)'. + +- 15th March 2007: David Haywood - Nicola found a weakness in the way Sega generated their keys for the M8123 which made decrypting Fantasy Zone 2 and Opa Opa much easier than anybody had expected. Both games (running on the System E arcade platform) work fine with the SMS emulation from HazeMD. I need to port this over to MAME so that they work properly in MAME too. Aaron should be thanked too for noticing that the FD1094 keys were generated by a Psuedo-Random number generator rather than actually being Random, this was also found to apply to the MC8123 and was the basis of Nicola's work. + +- 14th March 2007: R. Belmont - Nicola has fully cracked the Sega MC8123 encrypted CPU. This means, among other things, that games like Opa Opa and Fantasy Zone 2 now run. MAMEdev was afraid those games might be lost forever, since no working examples were known, but now they'll be back to life. + +- 0.101u2: Changed region user1 to cpu1. + +- 0.74u2: Added 'Opa Opa' (Sega 1987). + +- 0.37b16: David Haywood added (Testdriver) Opa Opa. TODO: Game is decrypted, looks tricky. + + +LEVELS: 26 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Opa Opa + +Fantasy Zone (medal game) + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 168 kb / 6 files / 163.5 zip + +$end + + + +$info=opengolf +$mame +0.82u1 [R. Belmont] + +0.74u2 [R. Belmont, Guru] + +0.68 [Testdriver] + + +SETUP: + +- To calibrate the guns hold key 9 and press F2 to enter Service Mode. Shoot at the targets it shows using the crosshair and after you've shot the target press 9 again to move onto the next one. Once you get back to the start again press F2 to exit. + + +WIP: + +- 0.221: Angelo Salese fixed clone Golfing Greats 2 inputs. Added dipswitches 'Sound Output', 'Coin Slots', 'Number of Players' and 13x 'Unused'. + +- 0.133u1: Renamed (opengol2) to (opengolf2). + +- 0.132u3: David Haywood added kludges to get 'Konami's Open Golf Championship' past the initial check screens with the TMS emulation enabled. + +- 0.126u5: Guru added README for Open Golf Championship. + +- 0.98u1: Changed description to 'Konami's Open Golf Championship (ver EAE)' and clone (Europe ver EAD) to 'Konami's Open Golf Championship (ver EAD)' and 'Golfing Greats 2 (Japan ver JAC)' to 'Golfing Greats 2 (ver JAC)'. + +- 0.97u5: Changed description to 'Konami's Open Golf Championship (Europe ver EAE)' and clones (ver EAD) to 'Konami's Open Golf Championship (Europe ver EAD)' and 'Golfing Greats 2 (ver JAC)' to 'Golfing Greats 2 (Japan ver JAC)'. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.82u1: R. Belmont added Konami's Open Golf Championship (ver EAE). Not working. Renamed (opengolf) to (opengol2). + +- 0.74u2: Added 'Konami's Open Golf Championship (ver EAD)' (Konami 1994) and clone Golfing Greats 2 (ver JAC). + +- 0.73: Added clone (Testdriver) Golfing Greats 2 (ver JAC). + +- 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection. + +- 0.68: Acho A. Tang, R. Belmont and Guru added (Testdriver) Konami's Open Golf Championship (version EAD). Missing ROZ layer, always thinks the ball is in the water. + +- 13th April 2003: Guru - Dumped Konami Open Golf Championship. + +- 5th February 2003: Guru - Konami's Open Golf Championship (Konami 1994) arrived from the 'Dumping Project'. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 32.8 MB / 27 files / 11.2 zip + +$end + + + +$info=openice +$mame +0.37b5 [Aaron Giles] + + +SETUP: + +- Adjust low game volume with F2 to enter test menu. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Exit test menu and press F2 again. + + +WIP: + +- 0.280: PepsiBoy428 changed description to 'NHL Open Ice: 2 on 2 Challenge (rev 1.21)' and clone (rev 1.2A) to 'NHL Open Ice: 2 on 2 Challenge (rev 1.2A)'. + +- 0.184: Brian Troha, Sean Sutton, Smitdogg and The Dumping Union added clone 2 On 2 Open Ice Challenge (rev 1.2A). + +- 0.183: Brian Troha added in rom dates as per alt PCB rom labels for Open Ice. + +- 0.146u4: Brian Troha correct the rom labels for Open Ice and added notes about the specific "L" revision of the roms. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. + +- 0.114u2: Aaron Giles fixed screen graphics. + +- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz. + +- 0.96u3: Fixed '2 On 2 Open Ice Challenge' freezes at the match up screen. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.63: Changed visible area to 400x254. + +- 0.37b5: Aaron Giles added '2 On 2 Open Ice Challenge (rev 1.21)' (Midway 1995). + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 21 MB / 22 files / 13.6 zip + +$end + + + +$info=opsesam +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Open Sesame (0351309, US)'. + +- 0.173: Added 'Open Sesame' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 3 files / 7.77 zip + +$end + + + +$info=opthund +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.144u6: AntoPISA changed description to 'Operation: Thunder'. + +- 0.141u1: Miodrag Milanovic added 'Operation Thunder' (Gottlieb 1992). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 640 kb / 5 files / 493.4 zip + +$end + + + +$info=opti82c861 +$mame + +DEVICE: + +OPTi 82C861 'FireLink' USB OHCI controller + + +WIP: + +- 0.262: Added 'OPTi 82C861 'FireLink' USB OHCI controller' device (bus\pci\opti82c861.cpp). + +$end + + + +$info=optiger +$mame +0.129 [Chris Hardy, Phil Bennett] + + +SETUP: + +- The first time you run the game, it will say 'BACKUP DATA FAILED PUSH TEST BUTTON'. Press F2 and wait for the calibration screen. To calibrate Player 1 gun press key 1 and shoot on the red crosshair. For Player 2 gun press key 2. Exit calibration screen with F2 and save the DATA with CTRL key. Now you can press F3 to start the game or continue to changed other settings. + + +Bugs: + +- Analog input values update every 8-10 frames. Hydreigon (ID 08069) + + +WIP: + +- 0.262: ethteck added clone Operation Tiger (Ver 2.09 J). Luke Morse added clone Operation Tiger (Ver 2.10 O). Changed gun axes back to analog stick inputs in 'Operation Tiger'. Also marked system as MACHINE_NOT_WORKING and MACHINE_IMPERFECT_TIMING [Hydreigon]. Changed MN1020012A CPU4 clock speed to 12.5 MHz. Fixed rom names. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: hap fixed poly rom region size, fixes heap-buffer-overflow. + +- 0.235: Fixed lockup issues and improved tilemap emulation in TaitoPJC driver. Fixed texture issues in Operation Tiger (video\tc0780fpa.cpp). Fixed save states (cpu\tms32051\tms32051.cpp) - Game now playable [Ville Linde]. Improved texture wrapping (video\tc0780fpa.cpp) [Naibo]. Replaced Stick controllers with Light guns. Changed visible area to 480x384. + +- 31st July 2021: Ville Linde - Let's play... Operation Tiger! So, I got this game to a playable state. There's still lots of small glitches and stuttering. + +- 0.227: Decapped TMS320BC53PQ80 DSP [CAPS0ff, jordigahan, ClawGrip, Philip Akesson, Nathan Gilbert, James Sun]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added PLDs [jordigahan, ClawGrip]. + +- 0.216: Fixed some region definitions [AJR]. + +- 0.205: Removed TMP95C063, PPC603E, TMS32053, MN1020012A, TC0780FPA, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Changed description to 'Operation Tiger (Ver 2.14 O)'. + +- 0.170: Swapped TC0780FPA (Polygon Renderer) buffers on command 0. Converted Taito Power-JC driver to tilemaps. Added analog inputs to TMP95C063 CPU [Ville Linde]. + +- 1st January 2016: Ville Linde - Working Operation Tiger attract mode. Fixed the remaining DSP bugs - https://youtu.be/wpmuoHclVXw. + +- 0.169: Ville Linde hook up TMS32053 DSP to Taito Power-JC System driver. Video updates and TMS32051 fixes. Split Taito TC0780FPA into its own device. TC0780FPA double buffering + better FIFO handling. Hook up TC0780FPA. Display list logging. Added TMS32053 (40MHz) CPU3. Fixed input and user2 rom loading. Changed visible area to 512x384. + +- 17th December 2015: Ville Linde - Making some progress - https://youtu.be/jWvwZoWsOOc. + +- 0.154: Experimenting with TLCS reseting the PPC. Simulated DSP boot. Better TLCS comms and NVRAM [Ville Linde]. + +- 0.153: hap added dummy soundcpu to Taito Power-JC driver so we can see the disasm in MAME debug. Added MN1020012A (10MHz) CPU3. + +- 0.150: Modernized TLCS-900 CPU core [Wilbert Pol]. Moved the I/O handling into it's own class & hooked up TO1/TO3 to output on Port A. A hack is needed because ngpc doesn't set PACR/PAFC, which may be because it's a custom part. Changed Taito PJC driver (Operation Tiger) to use TMP95C063 CPU. Separated I/O Ports on both CPU's so you can apply the DEVCB2 callbacks individually. Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit, (MESS) NeoGeo pocket is 8 bit [smf]. + +- 0.147u2: Implemented the 4-byte prefetch queue to TLCS-900/H [Wilbert Pol]. + +- 0.143u8: Preliminary text layer and I/O CPU hookup for Taito Power-JC System [Ville Linde]. Added TLCS-900/H (25MHz) CPU2. Changed visible area to 640x768. + +- 0.141u1: Aaron Giles improved TLB mismatch handling in PPC DRC, so that if we fill from an empty entry, we re-dispatch to previously compiled code instead of always recompiling the target. This greatly reduces the DRC overhead on 603-based games. + +- 0.131u1: TLCS-900/H CPU core fixes [Wilbert Pol]: Reimplemented hdma. Fixed bugs in the EX (mem), R instructions. + +- 0.131: Added Toshiba TLCS-900/H CPU core [Wilbert Pol]. + +- 0.129: Chris Hardy and Phil Bennett added 'Operation Tiger' (Taito 1998). + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 38.9 MB / 28 files / 22.8 zip + +$end + + + +$info=optigersm +$mame +0.263 [Luke Morse] + + +NOTE: + +- YouTube: https://youtu.be/y8fU1vfPQKc + + +WIP: + +- 0.263: Luke Morse added 'Operation Tiger Second Mission (Ver 2.02 J)' (Taito 1998). Note: Build date shows 1999 but still (c) 1998. By popular demand, removed parent/clone relationship between Operation Tiger and Operation Tiger Second Mission [Osso]. + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 38.9 MB / 28 files / 22.9 zip + +$end + + + +$info=opus108pm +$mame + +DEVICE: + +Opus 108PM + + +WIP: + +- 0.246: Added 'Opus 108PM' device (bus\isa\opus100pm.cpp). + +$end + + + +$info=opwolf +$mame +0.95u3 [Corrado Tomaselli, Bryan McPhail] + +0.37b11 [David Graves, Jarek Burczynski] + + +Artwork available + + +TEST MODE: + +- Press F2 + F3 for Test-Mode + + +Bugs: + +- opwolf, opwolfa, opwolfu: Reference video and PCB info. Smitdogg (ID 03044) + + +WIP: + +- 0.278: Removed obsolete mixer device now that multiple sound outputs can be sent to a sound device single input (probably can be done to other drivers too [hap]. Removed 'Generic Audio Mixer'. + +- 0.276: Make stream alloc adaptive, make chip stereo and do table lookup at write instead of at stream update. Use 2 handlers for writing volume (taito\tc0060dca.cpp). Improved sound routing. Reduced duplicated ADPCM source code [hap]. Added 'Generic Audio Mixer'. + +- 0.275: Added support for Taito TC0060DCA volume control and hooked up to Operation Wolf. Updated stream before setting level (taito\tc0060dca.cpp) [R. Belmont, Stephen Leary]. Added 2x 'Taito TC0060DCA programmable volume control' (384000 Hz) sound. + +- 0.267: Changed description to 'Operation Wolf (World, rev 2, set 1)' and clones (Japan) to 'Operation Wolf (Japan, rev 2)', (US) to 'Operation Wolf (US, rev 2)' and (World, set 2) to 'Operation Wolf (World, rev 2, set 2)'. Renamed (othunderuo) to (othunderua). + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes. Reduced trampolines and duplicates. Fixed namings. Update video\pc090oj.cpp: Internalized gfxdecode. Use callback for color bank/priority behavior. Reduced defines and unnecessary lines. Simplified handlers. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, PC060HA, PC080SN and PC090OJ MCFG macros [Osso]. + +- 0.203: set_input_gain on speaker device overrides the one set on sound route, this makes it look less misleading now [hap]. + +- 0.202: Moved C-Chip simulation out of driver and cleaned up code. Use Z80 for clone Operation Bear (bootleg of Operation Wolf) to read inputs instead of directly mapping them [Dirk Best]. Added speaker volume control (global fade in/out at intermissions) and ADPCM sample volume control [hap]. + +- 0.201: Added C-Chip ROM, credit to CAPS0ff for dumping it. Old C-Chip simulation is retained for documentation purposes. Added accurate hardware information for documentation [Bryan McPhail]. Actually properly disable Operation Wolf protection simulation, fixed coin counters [David Haywood]. + +- 0.200: Removed MCFG_TAITO_CCHIP macro [Vas Crabb]. + +- 0.196: Measured C-Chip clock on working PCB (Taito custom C-Chip marked 'TC0030CMD, with sticker 'B20-18'. Clock input 12.00MHz on pin 20) [Guru, Brian Troha]. Changed NEC uPD78C11 CPU3 clock speed to 12MHz. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.188: ShouTime added clone Operation Wolf (Japan, SC). Created C-Chip device with correct CPU type in it and a bunch of notes (pinout etc.). Created a uPD78C11 derived CPU type for this purpose, with internal ROM map. Load CAPS0ff C-Chip dumps for Operation Wolf and clones, checksum on MASK rom part passes, but game specific EPROM is still bad for the time being. Added small note about what's wrong with the C-Chip EPROM dump [David Haywood]. Added uPD78C11 (6MHz) CPU3. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.176: Bryan McPhail fixed all the Operation Wolf gameplay problems by improving the C-Chip protection simulation. Gameplay should be a true 100% match to original now. Put extensive notes in the machine file about what has changed. Fixed bug in 68K->C-Chip simulation that could lead to level 2 boss not appearing after first run. + +- 2nd July 2016: Bryan McPhail - Recently RetroGamer ran a feature on Operation Wolf (Taito, 1987) that mentioned the emulation in M.A.M.E. and the 'arcade perfect' Taito Legends (PS2, 2005) was not quite correct - missing cutscenes, a missing boss, some other details. Unfortunately, that's true - the reason is Operation Wolf contains copy protection that has never been properly emulated. I was the programmer who implemented the protection emulation on Taito Legends (PS2) and then M.A.M.E. and it's actually based on a bootleg (pirate) version of the game. The problem was that original 'cracker' of the game didn't get everything right. The protection device is actually an 8 bit micro controller of some sort that maps into 256 bytes of the main CPU address space. It runs a private embedded program that cannot be read out, so what exactly the controller does is somewhat of a mystery. Memory mapping is a very effective copy protection when done right, as the main CPU can just write bytes into random locations, and then expect certain results & logic back at a later date without any obvious link as to what inputs caused what outputs. The bootleg sheds light on the setup though - one example is the end of level detection - the main CPU constantly writes the number of enemies, tanks & helicopters remaining in the level into shared memory. Only when all of these are zero does the protection chip write a byte that signals 'level is complete'. The protection is effective because without a reference it's very hard to know the internal logic of the controller. By chance, a prototype Japanese version of Operation Wolf was recently discovered - this was almost certainly a test unit placed on location for player feedback before the game was finished, and before the copy protection was added. It's fairly close to the final game though, and does contain the missing scenes and boss, so in theory it should be possible to compare the two programs, and make a guess at what the protection logic is doing compared to the unprotected reference program. + +- 0.173: Caius added clone Operation Wolf (Japan, prototype). Note: Game does NOT have a C-Chip, although seems to be an unfinished version of the game (has a stage select at the start which does not even work if the English dipswitch is enabled - board resets instead). Also has infinite health and 'hit %' debug dipswitches. Added 'Infinite Ammo (Cheat)' dipswitch [David Haywood]. + +- 1st April 2016: Smitdogg - Caius got a test location version of Operation Wolf. + +- 0.160: Osso fixed BGM regression in Operation Wolf. + +- 0.159: Guru added the remaining DIP locations to Operation Wolf. Mzdmommy added 'Discount When Continuing' dipswitch. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.156: Taito device tilemap assert fixes in Operation Wolf, and clean up of obsolete stuff [Alex Jackson]. + +- 0.150: Alex Jackson fixed coinage dips in Operation Wolf (Japan). + +- 0.145u4: hap fixed various remaining regressions with device tag strcmp. This fixes music and sound effects in Operation Wolf are completely messed up. + +- 0.141u3: Atari Ace moved code to a new file/include to be referenced in multiple drivers (Operation Wolf driver). + +- 11th July 2010: Dr. Decapitator - Work has started on the C-Chip that Taito used in games such as Operation Wolf. + +- 0.137u2: Howard Casto hooked up Gun Recoil outputs for Operation Wolf. + +- 0.136u1: Fabio Priuli added driver data struct to Operation Wolf. + +- 0.131u3: Guru added Operation Wolf README. + +- 0.131u1: Angelo Salese merged memory maps in Operation Wolf. + +- 0.130u2: Guru added clone Operation Wolf (Japan). + +- 0.126u4: Changed 68000 CPU1 clock speed to 8MHz. + +- 0.119u1: Stephane Humbert added some notes to Operation Wolf driver. + +- 0.119: David Haywood added clone Operation Wolf (World, set 2). I don't know what this set changes. There is a single byte changed near the end of the roms, just after the copyright strings, however, it is not the region byte. This set came from a 100% legitimate Taito PCB with original labels. It would be easy just to write this off as a bad read / hacked rom but the bootleg version has exactly the same change and the label is different (b20-17 instead of b20-20) so this seems unlikely. Changed parent description to 'Operation Wolf (World, set 1)' and clone 'Operation Bear' to 'Operation Bear (bootleg of Operation Wolf)'. + +- 10th September 2007: Corrado Tomaselli dumped Operation Wolf (World, set 2). + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Improved the C-Chip emulation for "Operation Wolf" and its clones so it can now handle multiple coinage settings. + +- 25th March 2007: Mr. Do - Operation Wolf bezel was done this week; thanks to the BYOAC group purchase. + +- 0.104u4: Adam Bousley fixed save states in Operation Wolf. + +- 0.98u1: Nicola Salmoria fixed crash in Operation Wolf due to improper timer usage. + +- 0.97u1: Bryan McPhail added proper C-Chip emulation to Operation Wolf (machine\opwolf.c). Added 2nd sound channel. Removed Z80 CPU3 and cpu3 rom. Fixed different gun offsets of the World version. + +- 0.95u3: Bryan McPhail added Operation Wolf (World). Renamed (opwolf) to (opwolfu). + +- 13th April 2005: Corrado Tomaselli dumped Operation Wolf (World). + +- 0.93u2: Nicola Salmoria fixed sound in Operation Wolf. + +- 0.93: Changed ADPCM sound to MSM5205 (384000 Hz). + +- 0.61: Light gun support [Bryan McPhail]. + +- 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. + +- 0.37b13: Changed description of clone 'Operation Wolf (bootleg)' to 'Operation Bear'. + +- 0.37b11: David Graves and Jarek Burczynski added 'Operation Wolf (US)' (Taito 1987) and clone (bootleg). TODO: There are a few unmapped writes for the sound Z80 in the log. What number should be returned for the C-Chip Z80 interrupt? RAINE source has standard Asuka/Mofflot sprite/tile priority: 0x2000 in sprite_ctrl puts all sprites under top bg layer. But RAINE simply kludges in this value, failing to read it from a register. So what is controlling priority. + +- 23rd December 2000: Gerardo Oporto fixed dipswitch settings in Operation Wolf / Thunderbolt and the dual screen games. + +- 7th December 2000: David Graves sent in a working Operation Wolf driver done by him and Jarek Burczynski. + +- 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 1.82 MB / 9 files / 825.1 zip + +$end + + + +$info=opwolf3 +$mame +0.68 [David Graves, Bryan McPhail] + + +Artwork available + + +SETUP: + +- The first time you run the game, it shows only the crosshair. Just press reset (F3). + + +Bugs: + +- opwolf3 and clones: games are using LIGHTGUN inputs for the guns, but the real machines use X/Y variable resistors for aiming (pots). Balthier (ID 08696) + +- Muzzle flash of gun in attract mode has wrong colors. Balthier (ID 08695) + + +WIP: + +- 0.271: Dumped unprotected PALs [Domenico Cervini, Porchy]. + +- 0.216: ShouTime and The Dumping Union added clone Operation Wolf 3 (Japan). Changed MC68000 CPU1 clock speed to 16MHz. + +- 0.197: Dirk Best added ADC0809 A/D Converter to Operation Wolf 3. + +- 31st October 2017: David Haywood - Operation Wolf uses the C-Chip for a lot of game critical things, recently the simulation was improved (after 15+ years of being entirely incorrect) based on a prototype version that showed up. There could still be secrets the C-chip holds tho, so a real dump would help. + +- 0.153: Alex Jackson fixed Operation Wolf 3 hang on exit with -autosave. + +- 0.137u4: Howard Casto added gun outputs for Operation Wolf 3 (man that game is terrible). + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Operation Wolf 3 artwork, thanks to Star Worlds Arcade. + +- 0.93u2: smf added M48T58 emulation to Operation Wolf 3. + +- 0.68: David Graves and Bryan McPhail added 'Operation Wolf 3 (World)' (Taito 1994) and clone (US). + +- 19th March 2003: Brian Troha added the USA version of Operation Wolf 3. + +- 15th March 2003: Bryan McPhail added the gun emulation to Operation Wolf 3, it's now fully playable. + +- 14th March 2003: David Graves sent in a driver for Operation Wolf 3, it works fine except it's missing the gun controls so it's not playable. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 14.1 MB / 15 files / 6.93 zip + +$end + + + +$info=orangec +$mame +0.65 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clones 'Orange Club - Maru-hi Ippatsu Kaihou [BET] (Japan 880221)' to 'Orange Club - Maru-hi Ippatsu Kaihou (Japan 880221)' and 'Vip Club - Maru-hi Ippatsu Kaihou [BET] (Japan 880310)' to 'Vip Club - Maru-hi Ippatsu Kaihou (Japan 880310)'. + +- 0.147u4: Takahiro Nogi fixed graphics in Orange Club - Maruhi Kagai Jugyou (Japan 880213) and clones. Removed GAME_IMPERFECT_GRAPHICS flag for these. Added special case for clone Orange Club - Maru-hi Ippatsu Kaihou [BET] (Japan 880221) and removed unnecessary information in machine\nb1413m3.c. Added dipswitches 'Difficulty', 'Extend TSUMO', 'Coinage' and 'DIPSW 1-8'. + +- 0.86u2: Takahiro Nogi added clone 'Orange Club - Maru-hi Ippatsu Kaihou [BET] (Japan 880221)'. Added dipswitches 'Service Mode' and 'DIPSW 2-1/2-2/...2-8'. Changed description of clone (Japan 880310) to 'Vip Club - Maru-hi Ippatsu Kaihou [BET] (Japan 880310)'. + +- 0.65: Nicola Salmoria added 'Orange Club - Maruhi Kagai Jugyou (Japan 880213)' (Daiichi Denshi 1988) and clone Vip Club [BET] (Japan 880310). + +- 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 1.69 MB / 16 files / 539.8 zip + +$end + + + +$info=orbatak +$mame +0.142u4 [?] + + +CD-ROM required + + +NOTE: + +- YouTube: https://youtu.be/bdBO_ZSIqeE + + +WIP: + +- 30th December 2018: Smitdogg - A 3DO collector sent us dumps of the 3DO arcade versions of Crime Patrol, Mad Dog McCree 2, Orbatak (prototype version), Orbatak (release version), Shootout at Old Tucson, Bladeforce (beta version) and Need For Speed (beta version). + +- 0.203: Correct year and manufacturer [MASH]. + +- 0.142u4: Added 'Orbatak (prototype)' ( 199?). + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +CHD: 138.5 MB (Compressed: 86.1) + +$end + + + +$info=orbeaut +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Oriental Beauty (10213511, NSW/ACT)'. + +- 0.173: Added 'Oriental Beauty' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.06 zip + +$end + + + +$info=orbit +$mame +0.61 [Stefan Jokish] + + +Artwork available + + +SETUP: + +- Use numpad to select a game. + + +Bugs: + +- Garbage text at the bottom right-side or the screen. scoobydude51 (ID 05402) + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\orbit.c) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed timer_set() [Osso]. Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Orbit [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 29th January 2012: Mr. Do - Nightvoice did a lot of work on marquees and control panels for the last year and a half. It's about time I start adding this stuff. For today, we have the control panels for Orbit. With the artwork now, the game are a bit easier to understand. + +- 21st November 2011: 3D ARCADE - New Atari 3D cabinet model for Orbit from btribble. + +- 0.136u4: Fabio Priuli added driver_data class and save states to Orbit. + +- 0.128u4: Derived clocks from crystals in Orbit. Added DIP locations [Luigi30]. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.124: Redid video timing in Orbit with raw parameters. Added full memory map and a few other cleanups [Aaron Giles]. This fixes 'Game doesn't start' since 0.123u4. Changed VSync to 60.344828 Hz. + +- 0.69: Derrick Renaud added Discrete sound to Orbit. + +- 0.61: Stefan Jokisch added Orbit (Atari 1978). Flip screen DIP doesn't work because it's not supported by the game. + +- 18th May 2002: Stefan Jokisch sent in a driver for Orbit. + + +Recommended Games: + +Star Trek + +Star Cruiser + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 16.8 kb / 16 files / 8.29 zip + +$end + + + +$info=orbit1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Orbit 1' (Hankin 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.50 kb / 4 files / 4.22 zip + +$end + + + +$info=orbite +$mame +0.216 [Janniz] + + +WIP: + +- 0.217: Changed description to 'Orbite (prototype)'. + +- 0.216: Janniz added 'Orbite' (Model Racing 1979?). Note: This game was never completed and released by Model Racing to the public. It's in a nearly incomplete form (eg: doesn't have any sound or score routine in the code) and it's barely playable. The assembler source files for this game where extracted from the original floppy disks used by the former Model Racing developer Adolfo Melilli (adolfo@melilli.com). Those disks where retrieved by Alessandro Bolgia (xadhoom76@gmail.com) and Lorenzo Fongaro (lorenzo.fongaro@virgilio.it) and dumped by Piero Andreini (pieroandreini@gmail.com) using KryoFlux hardware and software. Subsequently Jean Paul Piccato (j2pguard-spam@yahoo.com) mounted the images and compiled the source files, managed to set up a romset and wrote a MAME driver that aims to reproduce in the most faithful way the work of Melilli at Model Racing in late '70s. The game driver is not based on hardware inspection and is solely derived from assumptions I've made looking at the assembler code and comments written into the source files of the game. Several of those hypothesis came following the directions of previous yet contemporary Model Racing works (Eg: Claybuster) and where confirmed by Melilli himself. Being unreleased this games has not an official name, thus the name used in the source files was used instead. Clean up addition [Vas Crabb]. "00" Padded mrxx.69 assembled code to keep consistent size with other parts of the romset as well as adding MACHINE_IS_INCOMPLETE flag to match origins [Tafoid]. + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 6 kb / 3 files / 3.49 zip + +$end + + + +$info=orbitor1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Orbitor 1' (Stern 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 10.8 zip + +$end + + + +$info=orbitron +$mame +0.36b7 [Zsolt Vasvari] + + +WIP: + +- 0.187: Looks like Orbitron was developed by Comsoft, based on strings in the rom data and basic gameplay matching Victory [David Haywood]. Changed manufacturer to 'Comsoft (Signatron USA license)'. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.132: Tafoid and Fujix changed year to 1982 (Arcade TV Game List book). + +- 0.124u1: Aaron Giles fixed Orbitron graphics not correctly displayed. + +- 0.59: Added 'Unused SW 0-0' and 'Unused SW 0-1' dipswitches. + +- 0.36b7: Zsolt Vasvari added 'Orbitron' (Signatron USA 19??). + +- 15th September 1999: Zsolt Vasvari added Orbitron to the Galaxian driver. + + +Other Emulators: + +* FB Neo + +* GalEMU + +* VAntAGE + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 14 kb / 8 files / 10.3 zip + +$end + + + +$info=orbs +$mame +0.122 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed Seta X1-0105 sound clock speed to 14318181 Hz. + +- 0.122u3: David Haywood and Tomasz Slanina fixed clocks for Orbs. Changed 68000 CPU1 clock speed to 7159090 Hz and X1-010 to 14318180 Hz. + +- 0.122u2: Brian Troha changed Orbs clock to 16MHz with note about 14.xx MHz. + +- 0.122: Tomasz Slanina added Orbs (10/7/94 prototype?) (American Sammy 1994). All EPROMs are socketed and labelled (handwritten) "ORBS 10\7\94". Most of the rom space is unused (filled with sound samples - same data in all roms). + +- 30th November 2007: Tomasz Slanina - Orbs (Sammy 1994) + screenshots. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Logic) + + +Romset: 4 MB / 8 files / 2.07 zip + +$end + + + +$info=orca_ovg_40c +$mame + +DEVICE: + +Orca OVG 40c video PCB + + +WIP: + +- 0.246: Changed sourcefile to orca\orca40c.cpp. + +- 0.201: Added 'Orca OVG 40c video PCB' device (video\orca40c.cpp). + +$end + + + +$info=orchidms +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted clone 'Orchid Mist (0101241V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.205: Heihachi_73 added clone Orchid Mist (0101241V, New Zealand). + +- 0.184: Heihachi_73 added clone Orchid Mist (0100849V, NSW/ACT). Fixed rom names. + +- 0.175: Changed description to 'Orchid Mist (0200849V, NSW/ACT)'. + +- 0.173: Added 'Orchid Mist' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 536.4 zip + +$end + + + +$info=ordyne +$mame +0.189 [Corrado Tomaselli] + +0.89u2 [Chris Hardy] + +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +< Japan > + + +WIP: + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.189: Corrado Tomaselli added Ordyne (World). Ordyne and clones uses an older IO MCU ROM (sys2_c65b.3f), clean rom labels as per PCB photos. Documented sprite zoom table rom lh5762.6n [MetalliC]. Fixed rom names. Renamed (ordyne) to (ordyneje). + +- 24th July 2017: Smitdogg - Corrado Tomaselli dumped the World version of Ordyne. + +- 0.89u3: Changed description to 'Ordyne (Japan, English Version)' and clone (Japan English Version) to 'Ordyne (Japan)'. + +- 0.89u2: Chris Hardy added Ordyne (Japan). Changed 'Ordyne (Japan)' to clone 'Ordyne (Japan English Version)'. Renamed (ordyne) to (ordynej). + +- 0.88u1: Phil Stroffolino fixed objects in water in stage 3 and 4 of Ordyne. + +- 0.37b14: Fixed game and video emulation. Game works now correct. + +- 0.36b8: Keith Wilkins added 'Ordyne (Japan)' (Namco 1988). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Ordyne. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 4.29 MB / 31 files / 1.11 zip + +$end + + + +$info=orleg2 +$mame +0.193 [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard] + +0.140u2 [?] + + +< China > + + +WIP: + +- 0.265: Changed orleg2 title from chuan to zhuan [hap]. Changed description of clones (V101, China) to 'Xiyou Shi E Zhuan 2 (V101, China)', (V103, China) to 'Xiyou Shi E Zhuan 2 (V103, China)' and (V104, China)' to 'Xiyou Shi E Zhuan 2 (V104, China)'. + +- 0.198: Changed description of clones (V101, China) to 'Xiyou Shi E Chuan 2 (V101, China)', (V101, Japan) to 'Saiyuu Shakuyakuden 2 (V101, Japan)', (V103, China) to 'Xiyou Shi E Chuan 2 (V103, China)', (V103, Japan) to 'Saiyuu Shakuyakuden 2 (V103, Japan)', (V104, China) to 'Xiyou Shi E Chuan 2 (V104, China)' and (V104, Japan) to 'Saiyuu Shakuyakuden 2 (V104, Japan)'. + +- 0.194: Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg and The Dumping Union added clones Oriental Legend 2 (V101, Japan), (V103, Japan) and (V104, Japan). MetalliC removed BAD_DUMP flags from sprites_colour roms, they are not suspects anymore. + +- 0.193: Jeremy Romine, Peter Wilhelmsen and Morten Shearman Kirkegaard added 'Oriental Legend 2 (V104, Oversea)' and clones (V101, Oversea) and (V103, Oversea). Make RTC ticking and removed orleg2 patch, its not needed anymore [MetalliC]. Dumped internal rom from an Oversea (English) region "Oriental Legend 2" cartridge confirming only the region byte changes in that case [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard]. Other regions, including Japan single PCB need confirming to see if there are further changes in those cases or not. As the Oversea version ignores the Card Reader MCU we can mark it as working, so new working machines. Use uploaded IGS036 encryption table for orleg2 [David Haywood]. Memcard reader now uses image_device stuff, cards can be inserted/removed and get saved. Promoted clones Oriental Legend 2 (V101, China), (V103, China) and (V104, China) to working. As each game/region requires a valid default card in order to save said cards are part of romset [Metallic, David Haywood]. Added 'Debug' dipswitch. Renamed (orleg2) to (orleg2_104cn), (orleg2_101) to (orleg2_101cn) and (orleg2_103) to (orleg2_103cn). + +- 0.192: Dumped internal IGS036 rom from Oriental Legend 2 (V104, China) [Morten Shearman Kirkegaard and Peter Wilhelmsen]. Started adding some devices to the PGM2 driver to support it. Derived IGS036 type in ARM7/9 core, because it seems like MMU could be different and there are probably other internal devices. Fixed (?) BLX (LO) thumb opcode in ARM7/9 core, was storing a return address that skipped the following opcode. There might still be ARM9 issues [David Haywood]. Replaced ARM9 CPU1 with IGS036 (100MHz) and YMZ770 sound with YMZ774. Added NVRAM. Added 4x Players, 8-way Joystick and 4x buttons. Added dipswitches 'Service Mode', 'Music', 'Voice', 'Free', 'Stop' and 3x 'Unused'. Renamed (orleg2oa) to (orleg2_101) and (orleg2o) to (orleg2_103). + +- 8th November 2017: David Haywood - Oriental Legend 2 (2nd work in progress preview) (see https://youtu.be/_Q7a-sFE_DE). + +- 0.156: Bytestorm added clone Oriental Legend 2 (V101, China). + +- 0.148u1: Fixed rom loading and names. + +- 0.144u6: Added clone Oriental Legend 2 (V103, China). Fixed rom loading in parent set. Added Yamaha YMZ770 (16384000 Hz) sound and left/right Speakers. + +- 0.144u5: Moved Oriental Legend 2 to PGM2 driver. Replaced 68000 CPU1, Z80 CPU2 and ICS2115 sound with ARM7 CPU. + +- 0.140u2: Added 'Oriental Legend 2' (IGS 2007). + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 138.1 MB / 11 files / 46.4 zip + +$end + + + +$info=orlegend +$mame +0.61 [ElSemi] + +0.60 [ElSemi, David Haywood] + + +Bugs: + +- [possible] You never see your score in the hi score table Firebrand (ID 01193) + + +WIP: + +- 0.265: Changed description to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 126)' and clones (ver. ???, Chinese Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. ???, Chinese Board)', (ver. 105, Korean Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 105, Korean Board)', (ver. 105, Taiwanese Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 105, Taiwanese Board)', (ver. 111, Chinese Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 111, Chinese Board)', (ver. 111, Korean Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 111, Korean Board)', (ver. 111, Taiwanese Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 111, Taiwanese Board)', (ver. 112) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 112)' and (ver. 112, Chinese Board) to 'Oriental Legend / Xiyou Shi E Zhuan (ver. 112, Chinese Board)'. + +- 0.231: Correct ROMs labels for clone orlegend105k [JacKc]. + +- 0.230: Correct chip locations for clone orlegend111t according to PCB scans [JacKc]. + +- 0.224: GC8TECH.COM and Team FBNeo added clone Oriental Legend / Xiyou Shi E Chuan (ver. 105, Taiwanese Board). + +- 0.198: Changed description to 'Oriental Legend / Xiyou Shi E Chuan (ver. 126)' and clones (ver. ???, Chinese Board) to 'Oriental Legend / Xiyou Shi E Chuan (ver. ???, Chinese Board)', (ver. 105, Korean Board) to 'Oriental Legend / Xiyou Shi E Chuan (ver. 105, Korean Board)', (ver. 111, Chinese Board) to 'Oriental Legend / Xiyou Shi E Chuan (ver. 111, Chinese Board)', (ver. 111, Korean Board) to 'Oriental Legend / Xiyou Shi E Chuan (ver. 111, Korean Board)', (ver. 111, Taiwanese Board) to 'Oriental Legend / Xiyou Shi E Chuan (ver. 111, Taiwanese Board)', (ver. 112) to 'Oriental Legend / Xiyou Shi E Chuan (ver. 112)' and (ver. 112, Chinese Board) to 'Oriental Legend / Xiyou Shi E Chuan (ver. 112, Chinese Board)'. + +- 0.166: Darksoft added clone Oriental Legend / Xi You Shi E Zhuan (ver. 111, Korean Board). Note: Protection probably needs to be looked at. Fixed rom names. + +- 0.155: Bytestorm added clone Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board). Make the orlegend111t set work [iq_132]. + +- 0.137u2: Added clone 'Oriental Legend / Xi You Shi E Zhuan (ver. ???, Chinese Board)'. + +- 0.133u1: Renamed (orlegnde) to (orlegende), (orlegndc) to (orlegendc), (orld111c) to (orlegend111c) and (orld105k) to (orlegend105k). + +- 0.130u3: Changed parent and clones description to 'Oriental Legend / Xi You Shi E Zhuan...'. + +- 0.130u2: Changed parent and clones description to 'Oriental Legend / Xi You Ji Shi E Zhuan...'. + +- 0.100u2: Mamesick removed 'Region' dipswitch in clone (ver. 105, Korean Board), this fixes "incorrect version" message. + +- 0.78u1: Added clones 'Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 105, Korean Board)' and (ver. 111, Chinese Board). + +- 7th June 2003: Olivier Galibert completed the Oriental Legend protection emulation, removing the patches. + +- 0.61: ElSemi added 'Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 126)' (IGS 1997) and clone (ver. 112, Chinese Board). Changed 68000 CPU1 clock speed to 20MHz and input to 4x buttons. Changed 'Oriental Legend' to clone 'Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 112)'. Renamed (orlegend) to (orlegnde). + +- 25th May 2002: David Haywood added the Chinese version of Oriental Legend to the PGM driver. + +- 6th May 2002: David Haywood added the newer Oriental Legend version to the PGM driver. + +- 0.60: ElSemi and David Haywood added 'Oriental Legend' (IGS 1997). + +- 15th April 2002: David Haywood sent in a preliminary driver for IGS's PGM system that supports Oriental Legend, with much thanks to ElSemi for valuable information on the system. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 44 MB / 12 files / 15.5 zip + +$end + + + +$info=orunners +$mame +0.104u8 [Arzeno Fabrice] + +0.67 [Jason Lo, R. Belmont] + + +Bugs: + +- orunners, orunnersj, orunnersu: OutRunners button labels. ketburai (ID 08974) + +- norunners and clones: Coin counters autoincrementing at title screen even though credits are not being added, coin inputs not working correctly. Balthier (ID 08669) + +- orunners and clones: Gears can't be shifted with default controller mappings. ICEknight (ID 08026) + + +WIP: + +- 0.270: Changed Z80 CPU2 clock speed to 8MHz and YM3438 to 8MHz. + +- 0.194: Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data [cam900]. + +- 0.185: Assign keys in OutRunners to some 2P inputs [AJR]. + +- 0.159: Fixed rom names. + +- 0.153: Fixed OutRunners typo according to BYOAC forums (MA_Steering_Wheel_motor). + +- 0.146: ShouTime added clone OutRunners (Japan). + +- 0.133u1: Renamed (orunneru) to (orunnersu). + +- 0.111u1: Roberto Zandona fixed EEPROM saving in OutRunners. + +- 0.104u8: Arzeno Fabrice added OutRunners (World). Renamed (orunners) to (orunneru). + +- 0.86u4: Curt Coder changed description to 'OutRunners (US)' as per title screen and flyers. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.75: Aaron Giles fixed bug in the time accounting for the V60 which was causing Outrunners to run with flickering sprites and slow music. Kobat and Olivier Galibert fixes another V60 bug introduced in 0.74u2 which broke the v70 games (and further broke Outrunners). + +- 0.72: Outrunners is currently still broken due to problems with the V60 and recent timer updates, sorry. + +- 0.68: Added dualscreen support (2x 416x224) and 'Monitors' dipswitch. Removed 6th button. + +- 9th April 2003: David Haywood fixing the title screen in Outrunners. + +- 0.67: Jason Lo and R. Belmont added 'Outrunners (US)' (Sega 1992) with Sega 315-5560 "MultiPCM" sound chip emulation. Boot and are playable, but some gfx problems. + +- 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. David Haywood fixed the row scroll / row select in Outrunners. + +- 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 25.8 MB / 17 files / 10.8 zip + +$end + + + +$info=oscar +$mame +0.128u3 [Guru] + +0.34b8 [Bryan McPhail] + +0.33b5 [Testdriver] + + +WIP: + +- 0.273: Replaced Hitachi HD6309 CPU1/2 with 2x Motorola MC6809E (1.5MHz). + +- 0.256: Armando78 added clone Psycho-Nics Oscar (World revision 0, bootleg). Note: Very similar to the original, main difference it's it uses a standard M6502 for sound with predecrypted opcodes. + +- 0.245: Guru added hardware infos for Psycho-Nics Oscar. Fixed rom names. + +- 0.197: Use input merger for coin IRQs in Psycho-Nics Oscar. Note: This game doesn't use a 8751 [AJR]. + +- 0.147u3: Rewritten DECO222 encryption for Psycho-Nics Oscar to use the new model [Olivier Galibert]. Replaced M6502 CPU3 with DECO 222. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in Psycho-Nics Oscar. Removed 3rd coin slot. + +- 0.142: David Haywood converted Psycho-Nics Oscar to use the common DECO sprite functions. + +- 0.136: Tafoid fixed incorrect 'Difficulty' dipswitch in Psycho-Nics Oscar and clones. + +- 0.128u3: Corrado Tomaselli changed clone (Japan revision 0) to parent 'Psycho-Nics Oscar (World revision 0)' since there is no japan disclaimer. Renamed (oscar) to (oscaru), (oscarj) to (oscarj2) and (oscarj0) to (oscar). + +- 22nd July 2008: Guru - Protection MCU from Psycho-Nics Oscar (Data East) arrived. + +- 0.122u7: Changed HD6309 CPU1/2 clock speeds to 6MHz. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Psycho-Nics Oscar. Changed HD6309 CPU1/2 clock speeds to 1.5MHz. + +- 0.118u4: Corrado Tomaselli fixed dipswitches for clone Psycho-Nics Oscar (Japan Revision 0). + +- 0.116: ShimaPong fixed 'Freeze Mode' dipswitch. According to Arcade TIPS & Tricks, the freeze mode works if DIP 1-5 (marked as "Don't Touch") is ON. In this mode: P1 Start Button -> Freeze the game, P2 Start Button -> Unlock freeze and P2 Arrow Keys -> Slow-motion play in holding the key. + +- 0.101u4: Added priority PROM (not used). + +- 0.59: Added 'Invulnerability' dipswitch. + +- 0.37b2: Guru added clones Psycho-Nics Oscar (Japan revision 2) and (Japan revision 1). Changed description of clone (Japan) to 'Psycho-Nics Oscar (Japan revision 0)'. Renamed (oscarj) to (oscarj0). + +- 1st April 2000: Guru - Dumped Oscar (2 Alt. romsets) (DataEast). + +- 0.36b9: Replaced M6809 CPU1/2 with M6309. Changed M6502 CPU1 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'Psycho-Nics Oscar (US)'. + +- 0.35b3: Bryan McPhail fixed speed in Oscar. + +- 12th February 1999: Bryan McPhail added sprite/playfield priority to Oscar and its game speed is fixed (was half speed before). + +- 0.35b1: Nicola Salmoria added sound to Psycho-Nics Oscar. Added M6502 (1.25MHz) CPU2 and YM-2203 sound. + +- 0.34b8: Bryan McPhail added 'Psycho-Nics Oscar' (Data East 1988) and clone (Japan). + +- 30th September 1998: Dumped Psycho-Nics Oscar (US). + +- 0.33b5: Bryan McPhail added (Testdriver) Oscar (Japan). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Romset: 720 kb / 13 files / 257.1 zip + +$end + + + +$info=oscara5 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted clone 'Oscar (0100348V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added clone Oscar (0100348V, NSW/ACT). + +- 0.175: Changed description to 'Oscar (0200348V, NSW/ACT)'. Renamed (oscarar) to (oscara5). + +- 0.173: Added 'Oscar' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 419.1 zip + +$end + + + +$info=osman +$mame +0.84 [David Haywood] + + +Artwork available + + +WIP: + +- 0.266: Changed Charlie Ninja that lack stereo output to use a single speaker [cam900]. + +- 0.255: Added workram mirror for Osman (needed for truck in final stage) [David Haywood]. + +- 0.209: Changed clock speed of the 2x MSM6295 to 1MHz and 1MHz. + +- 0.136: Added eeprom-osman.bin EEPROM. + +- 3rd June 2007: Mr. Do - Scanned instruction card for Cannon Dancer provided by Tormod. + +- 0.99u1: David Haywood changed Osman default EEPROM - Osman and Cannon Dancer are currently configured to 3 buttons, its possible the game was never released with a 2 button configuration. + +- 0.99: David Haywood fixed a graphics glitch in Osman. + +- 0.98u4: David Haywood added clone Cannon Dancer (Japan). Changed OKI6295 clock speed to 7627 Hz - Game now playable. Changed parent description to 'Osman (World)'. + +- 1st August 2005: Tomasz Slanina - Fixed a bug in the ARM CPU core, which in turn fixed the colours in Osman. + +- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment. + +- 30th July 2005: David Haywood - Found a way to get Osman to boot via the debugger. + +- 0.84: David Haywood added Osman (Mitchell 1996). + +- 1st June 2002: Guru - Received Osman (Mitchell 1996) from Pelle. Running on Data East hardware with unknown CPU! + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 12.8 MB / 9 files / 6.21 zip + +$end + + + +$info=otatidai +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Takahiro Nogi changed the drawing routine of nbmj9195 and this fixes screen misalign in attract mode of Otachidai no Okite. + +- 0.37b12: Takahiro Nogi added 'Disco Mahjong Otachidai no Okite (Japan)' (SPHINX 1995). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 5 + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 690.2 zip + +$end + + + +$info=otchart +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Off The Charts (Russian)'. + +- 0.143u7: Added 'Off The Charts (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 4.63 zip + +$end + + + +$info=otenamhf +$mame +0.132u5 [Joerg Hartenberger] + + +< Japan > + + +PCMCIA Card required + + +SETUP: + +- The first time you run the game, the BIOS will be updated. Press fast forward to speed it up. Then set 'BIOS Flash' dipswitch to OFF and press reset (F3). + + +WIP: + +- 0.180: Changed description to 'Otenami Haiken Final (V2.07JC 2005/04/20 15:36)'. + +- 0.178: Added CAT702 protection key. + +- 0.132u5: Joerg Hartenberger added 'Otenami Haiken Final (V2.07JC)' (Success/Warashi 2005). + +- 15th July 2009: David Haywood - Joerg Hartenberger added support for the final G-Net game "Otenami Haiken Final". Like "Otenami Haiken" it's a collection of mini-games, although the ones here seem less interesting. It includes previous release 'Zoooo' renamed as 'ZooKeeper' which borders on blasphemous if you're expecting / hoping it to be a remake of the Taito classic. This was sold on a CompactFlash card rather than the usual Gnet cards, and requires the newer revision BIOS. Joerg added support for these. There are emulation problems in MAME, but the games are playable if you're lucky. + + +Recommended Games: + +Otenami Haiken + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + + +CHD: 61.3 MB (Compressed: 13.6) + +$end + + + +$info=otenamih +$mame +0.131u2 [Joerg Hartenberger, Guru] + + +< Japan > + + +PCMCIA Card required + + +Bugs: + +- Bottom left game in Otenami Haiken has broken graphics. Radwar (ID 03184) + + +WIP: + +- 0.180: Changed description to 'Otenami Haiken (V2.04J 1999/02/01 18:00:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.131u2: Joerg Hartenberger and Guru added 'Otenami Haiken (V2.04J)' (Success 1999). + +- 7th April 2009: Guru - Otenami Haiken (G-Net card) arrived from Japan. Thanks to a member of Team Japump for helping to locate the G-Net cards and sending the other chips for decapping. + +- 2nd May 2007: smf - Here we go again for all the disbelievers Zoku Otenami Haiken (Success 2000). + + +Recommended Games: + +Otenami Haiken Final + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Recommended Games (Multiplay) + + +CHD: 39.1 MB (Compressed: 5.98) + +$end + + + +$info=otenki +$mame +0.130u2 [Guru] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Otenki Kororin (V2.01J 2001/07/02 10:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.156: smf fixed Otenki Kororin fails to boot into the game by reducing ATA flash card seek time to zero. + +- 0.130u2: Guru added 'Otenki Kororin (V2.01J)' (Takumi 2001). + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +CHD: 39.1 MB (Compressed: 11.7) + +$end + + + +$info=othello +$mame +0.134u2 [Tomasz Slanina, Stefan Lindberg] + + +< Japan > + + +WIP: + +- 0.275: Timer dipswitch was wrong way around. Tweak sound clocks. Fixes BGM Plays at double speed and higher pitch [hap]. Changed Z80 CPU2 clock speed to 1789772 Hz and the 2x AY-3-8910A to 1789772 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.249: Hook up upd7751c sample player [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and H46505 MCFG macros [Osso]. + +- 0.203: I8243 device overhaul: Fixed critical bugs with P4-P7 reads. Emulated the CS line, which will be useful for driving multiple 8243s. Provided a separate callback for each 4-bit port. Eliminated space and offset arguments from p2_r and p2_w. Added save state [AJR]. + +- 0.202: Removed I8243 MCFG macros [Ryan Holtz]. + +- 0.199: Use device finder [Osso]. + +- 0.147u4: Fixed I8243 write handler regression following DEVCB2 conversion [Phil Bennett]. + +- 0.147u2: Updated I8243 to use DEVCB2 and removed trampolines [Miodrag Milanovic]. + +- 0.136u4: Fabio Priuli added driver_data class and save states to Othello. + +- 0.134u2: Tomasz Slanina and Stefan Lindberg added 'Othello (version 3.0)' (Success 1984). + +- 4th June 2009: Tomasz Slanina - Another game made by Success. And yes - another Othello. This time from 1984 running on a bit weird hardware (only 20% of PCB is filled with ICs): Two Z80 (main and audio), two AY-8910, D7751C Nec MCU (sample player ??) and HD46505SP Crt controller (6x16 pix tiles in 16 colors). Few preliminary pics (colors are wrong). PCB pics courtesy of Stefan Lindberg. + + +LEVELS: 5 + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 57 kb / 8 files / 25.4 zip + +$end + + + +$info=othellos +$mame +0.81u4 [Mariusz Wojcieszek] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.90u2: Changed description to 'Othello Shiyouyo (J 980423 V1.002)'. + +- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. + +- 0.81u4: Mariusz Wojcieszek added some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. Othello Shiyouyo is now playable. + +- 0.74u2: Added 'Othello Shiyouyo' (Successl 1998). + +- 0.63: Added (Testdriver) Othello Shiyouyo. + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 18 MB / 5 files / 9.87 zip + +$end + + + +$info=othldrby +$mame +0.37b13 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- Music pauses before changing verse. DawnofTed (ID 08253) + +- [possible] When you insert a credit using 5, then you insert another credit using 6, it won't accept it. Thenasty (ID 00592) + + +WIP: + +- 0.255: Changed MC68000 CPU1 clock speed to 10MHz and MSM6295 sound to 4MHz. Fixed rom names. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.177: Various improvements [AJR]: Added NVRAM to Othello Derby; document the reset mechanism for the latter. + +- 0.152: Angelo Salese added a core for uPD4992 RTC. This fixes the Date Set option in the service mode. Changed OKI6295 clock speed to 3375000 Hz and VSync to 59.637405 Hz. Added 'Test Switch' dipswitch. + +- 0.145u5: Angelo Salese added Vblank bit and scanline register to Othello Derby. + +- 0.136u4: Fabio Priuli added driver_data class and save states to Othello Derby. + +- 0.131u1: Angelo Salese merged memory maps in Othello Derby. + +- 0.37b13: Nicola Salmoria added 'Othello Derby (Japan)' (Sunwise 1995). Known issues: Sprite/tile priorities are NOT orthogonal to sprite/sprite priorities: Sprites with a higher priority appear over sprites with a lower priority, regardless of their order in the sprite list. Therefore, the current implementation is correct. + +- 25th February 2001: Nicola Salmoria wrote a driver for Othello Derby. + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 5 MB / 4 files / 1.29 zip + +$end + + + +$info=othunder +$mame +0.176 [Muddymusic, The Dumping Union] + +0.37b11 [David Graves] + + +Artwork available + + +SETUP and TEST MODE: + +- Show the gun targets with F1. + +- Press F2 + F3 to enter test mode. Press after the Test screen key 2 and to calibrate the guns press 2 again. Now calibrate the guns for P1 and P2. Values for both players are UPPER LEFT: X=FF, Y=00---CENTER:X=80, Y=80---LOWER RIGHT:X=00, Y=FF. To write the EEROM press again 2. Jump with F2+F3 back to the game. + + +Bugs: + +- Is the game supposed to be in Mono? danylopez123 (ID 08788) + +- Crosshairs are not aligned to the screen. NekoEd (ID 06860) + + +WIP: + +- 0.281: Restored stereo sound. Operation Thunderbolt's switch to mono speakers in MAME 0.197 was based on incorrect information [AJR]. + +- 0.261: Converted screen to set_raw. Fixed clone Operation Thunderbolt (Japan) "For use in Japan" disclaimer drawing, DIP default language to Japanese and clone Operation Thunderbolt (US, rev 1) to English [Angelo Salese]. Changed VSync to 60.055992 Hz. + +- 0.258: Removed some output().set_value() calls [Osso]. More use of BIT helper [Vas Crabb]. + +- 0.211: Simplified gfxdecodes. Reduced runtime tag lookups and unnecessary lines. Use shorter/correct type values. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.209: Removed unnecessary handlers and arguments in some handlers [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0140SYT and TC0100SCN MCFG macros [Osso]. + +- 0.201: Removed ADC0808 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macro [Ryan Holtz]. + +- 0.197: Changed Operation Thunderbolt to mono speaker, as shown on schematics and verified on real board [Guru]. Added ADC0808 A/D Converter to Operation Thunderbolt. Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [Dirk Best]. Changed MC68000 CPU1 clock speed to 12MHz. + +- 0.187: ShouTime and The Dumping Union added clone Operation Thunderbolt (Japan, SC). Added port 3 write callback for TC0220IOC and TC0510NIO [AJR]. + +- 4th June 2017: Smitdogg - ShouTime picked up a very rare version of Operation Thunderbolt that only uses a single gun. ShouTime - This version is known as SC Operation Thunder Bolt. SC stands for Shopping Center as in this version was put on location at department stores in a smaller cabinet aimed at children. The difficulty in the game has been lowered for the target audience but not really a game for children! + +- 0.185: Removed anonymous timers [Osso]. + +- 0.176: Muddymusic and The Dumping Union added Operation Thunderbolt (World, rev 1). Changed description of clones (US) to 'Operation Thunderbolt (US, rev 1)' and (US, older) to 'Operation Thunderbolt (US)'. Renamed (othunder) to (othundero). + +- 0.167: Guru fixed/added ROM locations & update PCB layout for Operation Thunderbolt. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.137u2: Howard Casto changed Operation Thunderbolt output names to something more appropriate (they were routed to LEDs). + +- 0.136u4: Fabio Priuli enabled save flag in Operation Thunderbolt (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips). + +- 0.136u1: Fabio Priuli added driver data struct and save states to Operation Thunderbolt. + +- 0.136: Added eeprom-othunder.bin EEPROM. + +- 0.133u1: Renamed (othundu) to (othunderu), (othunduo) to (othunderuo) and (othundrj) to (othunderj). + +- 0.127u6: Couriersud fixed irqs in the Othunder driver, all sets shows a black screen. + +- 0.122u5: Zsolt Vasvari removed a bunch of dead code from the Operation Thunderbolt driver. + +- 0.119u1: Stephane Humbert fixed some dipswitches and added some extra notes to the Operation Thunderbolt driver. Added 'Language' dipswitch. + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. + +- 29th July 2007: Mr. Do - We got a wonderfully vectored Operation Thunderbolt bezel by Zorg, with color correction by Ad_Enuff. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - plhs18p8b-b67-09.ic15, pal16l8a-b67-11.ic36, pal20l8b-b67-12.ic37 and pal20l8b-b67-10.ic33) to Operation Thunderbolt and clones. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.94u2: Aaron Giles fixed Operation Thunderbolt sound clipping. + +- 0.94u1: Aaron Giles removed 2x unused 'Volume Filters' in Operation Thunderbolt. + +- 0.93: Added 8x Volume_Filter. + +- 0.90u4: Nicola Salmoria added clone Operation Thunderbolt (Japan), region byte change. Operation Thunderbolt Update [Nicola Salmoria]. Verified and documented from schematics. Added emulated external volume and panning control. Fixed garbage graphics on startup with a kludge (othunder074u1gre). Fixed wrong plane graphics at the end of the game (othunder074u1gre3), but I have no idea how! I completed the game three times and it's not doing it anymore. Changed 68000 CPU1 clock speed to 13MHz. Added 'Stereo Separation' dipswitch. + +- 0.87u3: Fabrice Arzeno added clone Operation Thunderbolt (US, older). + +- 0.61: Light gun support [Bryan McPhail]. + +- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. + +- 25th March 2001: David Graves added state saving support to the Operation Thunderbolt driver. + +- 31st January 2001: InsideOutBoy added target crosshairs to Operation Thunderbolt. + +- 0.37b11: David Graves added 'Operation Thunderbolt (World)' (Taito 1988) and clone (US). TODO: We need to have artificial P1/2 targets [I put in a fake extra DIP to enable/disable]. Problem is that the game does not update screen coords for your aim except (i) when you shoot (ii) when you have the power up which shows you where you are aiming. So they aren't any good to us: We will have to work with the raw analogue inputs? Light gun interrupt timing is arbitrary. TC0100SCN problem: Text vs. bg0/1 offsets seem wrong - first level wants bg layers 4 further right than usual. Some cut screens want them 4 further left. This may be a flaw in assumptions made in vidhrdw\taitoic.c, or related to game being ORIENTATION_FLIP_X ? and dipswitches. + +- 23rd December 2000: Gerardo Oporto fixed dipswitch settings in Operation Wolf / Thunderbolt and the dual screen games. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works. + + +STORY: + +- An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 4.56 MB / 18 files / 1.68 zip + +$end + + + +$info=oti111_vga +$mame + +DEVICE: + +Oak Technologies Spitfire 64111 i/f + + +WIP: + +- 0.264: Changed description to 'Oak Technologies Spitfire 64111 i/f'. + +- 0.263: Changed sourcefile to video\pc_vga_oak.cpp. + +- 0.256: Changed sourcefile to video\pc_xga.cpp. + +- 0.237: Added 'Oak Technologies Spitfire 64111' device (video\pc_vga.cpp). + +$end + + + +$info=oti64111_pci +$mame + +DEVICE: + +OTI-64111 'Spitfire' + + +ROMS: + +ot64111spitfire.vbi (32k vga_rom) + + +WIP: + +- 0.263: Added 'OTI-64111 'Spitfire'' device (bus\pci\oti_spitfire.cpp). + +$end + + + +$info=otomedius +$mame +0.185 [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 9th April 2018: Smitdogg - SpinalFeyd dumped the install discs for Otomedius. + +- 0.185: Added 'Otomedius (ver GGG:J:A:A:2008041801)' (Konami 2007). Added video card BIOS. Added CPU and Northbridge IDs, all components now known. Added on-screen version code displayed [R. Belmont]. + +- 7th December 2012: Smitdogg - We got Otomedius by Konami, which is sort of a boobied-spiritual successor to the Gradius and Parodius series. It has had some sequels/ports to consoles but for whatever reason the original arcade version is very hard to come by. There is some warez rip loader version floating around the webs but obviously that isn't suitable for MAME. For MAME we need a 1 to 1 copy of the hard drive, a BIOS chip dump and the full specs. It runs on a PC based system put together by Konami. + + +Other Emulators: + +* TypeXtra + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 564 kb / 2 files / 297.9 zip + +CHD: 37.3 GB (Compressed: 2.55) + +$end + + + +$info=otonano +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.178: System11 fixed Mahjong DIPs as per manuals. + +- 0.65: Added 7x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Otona no Mahjong (Japan 880628)'. + +- 0.37b8: Takahiro Nogi added 'Otona no Mahjong (Japan)' (Apple 1988). + + +LEVELS: 10 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.31 MB / 13 files / 392.4 zip + +$end + + + +$info=otrigger +$mame +0.114u1 [Guru] + + +WIP: + +- 0.174: Changed description to 'OutTrigger'. + +- 0.165: Guru added trackball I/O board ROM (epr-22084.ic3) to OutTrigger. + +- 0.158: Removed otrigger-key.bin rom. + +- 0.143u4: Added otrigger-key.bin rom. + +- 0.130u4: Guru added missing user1 roms. Fixed rom names. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Outtrigger - dedicated to Lord Taucher. + +- 0.114u1: Guru added 'OutTrigger (JPN, USA, EXP, KOR, AUS)' (Sega 1999). + +- 20th July 2003: Guru - Received Out Trigger (Sega 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + +- 20th June 2003: Guru - Outtrigger (Sega 1999, NAOMI cart) arrived from Taucher. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 156.1 MB / 21 files / 70.4 zip + +$end + + + +$info=otwalls +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Off the Wall (Sente) (10/16/84)'. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.123u6: Zsolt Vasvari fixed Off the Wall hangs before the game starts. Added 2nd coin slot. + +- 0.123u4: Removed 2nd coin slot. + +- 0.36b5: Aaron Giles added 'Off the Wall (Sente)' (Bally/Sente 1984). + + +HOW TO PLAY: + +- Use joystick to move player. + +- Use knob to swing racquet. + +- Point scored if: 1) Ball hit into net. 2) Ball hit into player. 3) Ball hit four times without crossing net. 4) Ball hit into floor gefore crossing net. 5) Ball bounces on floor twice without crossing net. + + +LEVELS: 1 + + +Recommended Games (Squash): + +Off the Wall (Sente) + +Squash (Itisa) + +Paddle Mania + +Squash + +Power Balls + +Cosmic Smash + + +Romset: 112.3 kb / 15 files / 25.6 zip + +$end + + + +$info=ougonhai +$mame +0.160 [dyq, XingXing] + +0.111u1 [Luca Elia] + + +WIP: + +- 0.273: Fixed 2P side inputs for Mahjong Ougon no Pai (Japan) [Vas Crabb]. + +- 0.272: Correct DIP switch settings for Mahjong Ougon no Hai. Improved I/O. Hooked up hopper. Use bookkeeping input type for Analyzer key. Use describe context helper for logging rather than extracting PC [Vas Crabb]. Identified three more DIP switches [little0]. Added dipswitches 'Payout Rate', 'Odds Rate', 'Maximum Bet', 'Coinage', 'Minimum Bet', 'Yakuman Bonus Cycle', 'Yakuman Bonuses Per Cycle', 'Payout Mode', 'Hopper Polarity', 'Don Den Button', 'Double Up', 'Auto Reach', 'Slot Last Chance', 'Show Yakuman Table', 'Gold Rush Payout Rate', 'Show Renchan Gal', 'Language', 'Service Mode', 'Show Statistics (Debug)', 'Credits Per Note', 'Computer Strength', 'Renchan Rate' and 5x 'Unknown'. Changed description to 'Mahjong Ougon no Pai (Japan)' and clones (Japan bootleg set 1, medal) to 'Mahjong Ougon no Pai (Japan bootleg set 1, medal)', (Japan bootleg set 2, medal) to 'Mahjong Ougon no Pai (Japan bootleg set 2, medal)' and (Japan bootleg set 3, medal) to 'Mahjong Ougon no Pai (Japan bootleg set 3, medal)'. + +- 0.265: Changed description of clones (Japan bootleg set 1, Bet) to 'Mahjong Ougon no Hai (Japan bootleg set 1, medal)', (Japan bootleg set 2, Bet) to 'Mahjong Ougon no Hai (Japan bootleg set 2, medal)' and (Japan bootleg set 3, Bet) to 'Mahjong Ougon no Hai (Japan bootleg set 3, medal)'. + +- 0.263: Dumped MCU for Mahjong Ougon no Hai (Japan) (not correctly hooked up yet) [Sergio Galiano]. Added proper address map [Osso]. Replaced TMP91640 CPU1 with Toshiba TMP90840. + +- 0.258: Changed description to 'Mahjong Ougon no Hai (Japan)' and clones (bootleg set 1) to 'Mahjong Ougon no Hai (Japan bootleg set 1, Bet)', (bootleg set 2) to 'Mahjong Ougon no Hai (Japan bootleg set 2, Bet)' and (bootleg set 3) to 'Mahjong Ougon no Hai (Japan bootleg set 3, Bet)'. + +- 0.239: XingXing and little0 added clones Mahjong Ougon no Hai (bootleg set 2) and Mahjong Ougon no Hai (bootleg set 3). XingXing added maincpu rom ougonhai_tmp91p640n-10.5b from (bootleg set 2) to parent and clone (bootleg set 1). Promoted (bootleg set 1) to working. Changed description of clone (bootleg) to 'Mahjong Ougon no Hai (bootleg set 1)'. Renamed (ougonhaib) to (ougonhaib1). + +- 0.211: Changed description to 'Mahjong Ougon no Hai' and clone (bootleg) to 'Mahjong Ougon no Hai (bootleg)'. + +- 0.196: Correct names, see https://mediaarts-db.bunka.go.jp/gm/syosai.php?id=0392300102495&kbn=c10 [Vas Crabb]. Changed description to 'Mahjong Ougon No Hai' and clone (bootleg) to 'Mahjong Ougon No Hai (bootleg)'. Renamed (ougonpai) to (ougonhai) and (ougonpaib) to (ougonhaib). + +- 5th July 2015: Guru - Mahjong Ougon no Pai (Dynax, 1991) arrived around April/May. Thanks to dyq. + +- 0.160: dyq and XingXing added 'Mahjong Ougon No Pai' (Dynax 1991). Changed 'Mahjong Tenkaigen (set 1)' from a clone of 'Mahjong Tenkaigen' to clone 'Mahjong Ougon No Pai (bootleg)'. Renamed (tenkaid) to (ougonpaib). + +- 0.111u1: Luca Elia added 'Mahjong Tenkaigen (set 1)' (Dynax 1991). + +- 13th July 2005: Guru - Mahjong Ougon No Pai (Dynax 1991) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. + + +Recommended Games (Mahjong) + + +Romset: 2.26 MB / 6 files / 955.0 zip + +$end + + + +$info=outbackj +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.175: Removed Outback Jack (set 2). + +- 0.174: Changed description to 'Outback Jack (20195211, NSW/ACT)'. + +- 0.173: Added 'Outback Jack Jackpot' (Aristocrat 200?) and clone Outback Jack (set 2). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 19.1 zip + +$end + + + +$info=outfxies +$mame +0.60 [Phil Stroffolino] + + +Artwork available + + +Bugs: + +- There's a little glitch behind the airship on the VS. Dweeb level. F1ReB4LL (ID 00762) + + +WIP: + +- 0.239: Silvio Grazini added clone The Outfoxies (Japan, OU1, alternate GFX ROMs). Note: This set uses different "c355spr", "c169roz" and "c123tmap" region ROMs. The rest of the ROMs is identical. It was found on 2 different PCB sets. + +- 0.220: coolmod and The Dumping Union added clone The Outfoxies (Korea?). + +- 0.185: Brian Troha correct coin inputs and added in Coin3 & Coin4 as needed in The Outfoxies. + +- 0.175: Fixed degraded performance speed in Outfoxies by disabling logerrors. Also added save state support [Osso]. + +- 0.150: hap changed description to 'The Outfoxies (World, OU2)' and clone (Japan, OU1) to 'The Outfoxies (Japan, OU1)'. + +- 0.133u2: Fixed rom names. Changed description to 'Outfoxies (World, OU2)' and clone (Japan) to 'Outfoxies (Japan, OU1)'. + +- 0.133u1: Renamed (outfxesj) to (outfxiesj). + +- 0.127u4: R. Belmont changed Outfoxies to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. + +- 0.126u4: Guru added README for The Outfoxies. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Outfoxies. + +- 15th September 2005: R. Belmont - I fixed the incorrect speech in Outfoxies, Great Sluggers and Super World Stadium. + +- 0.79u1: Phil Stroffolino added preliminary support for screen blanking (hides garbage in Outfoxies), fixes the water effects by adding proper POSIRQ handling for scanline effects and removed a sprite stretch glitch (affects Outfoxies intro). Added dipswitches 'Freeze Screen' and 'Alternate Test Switch'. + +- 0.68: Changed description of clone (Japan) to 'Outfoxies (Japan)'. + +- 0.67: Changed description of clone (Japan) to 'The Outfoxies (Japan)'. + +- 0.61: Brian Troha added clone Outfoxies (Japan). + +- 7th May 2002: Phil Stroffolino fixed Outfoxies graphics which broke when fixing the Mach Breakers graphics. + +- 0.60: Phil Stroffolino added Outfoxies (Namco 1994). + +- 30th March 2002: Brian Troha submitted the additions of a Japan version of Outfoxies to the Namco NB-2 driver. + +- 29th January 2002: Phil Stroffolino added proper rotation and zooming into the Namco NB-2 driver, making Outfoxies look much better and it is now also playable. + +- 19th January 2002: Phil Stroffolino sent in a new version of the Namco NB-2 driver, adding preliminary graphics emulation. However, it is nowhere near perfect, there is no sound and controls are not yet working due to an unemulated MCU. + +- 14th November 2001: Phil Stroffolino sent in a Namco NB-2 driver with support for Outfoxies but it isn't much to look at since the graphics ROMs aren't dumped. + +- 18th August 2001: Guru - A ultra-rare Outfoxies (Namco 1994, NB-2) arrived from Pelle. It has some surface-mounted ROMs on it, so it will take some time to dump it. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 36.5 MB / 22 files / 7.23 zip + +$end + + + +$info=outlaw +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Outlaw'. + +- 0.153: Fabio Priuli added 'Outlaw [TTL]' (Atari 1976). + +- 7th September 2009: f205v dumped Outlaw (Atari 1976). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 512 bytes / 1 files / 418 zip + +$end + + + +$info=output_latch +$mame + +DEVICE: + +Output Latch + + +WIP: + +- 0.198: Changed machine\latch.cpp to machine\output_latch.cpp. + +- 0.185: Added 'Output Latch' device (machine\latch.cpp). + +$end + + + +$info=outr2 +$mame +0.138u3 [TeamEurope, The Dumping Union, Alex] + + +GDROM required + + +NOTE: + +- MAME Outrun 2 WIP: https://youtu.be/G6u0nI1LDIc + + +WIP: + +- 0.174: 3D accelerator update, better support for antialiasing/supersampling. Number of vertex parameters is 13 not 12 (video\chihiro.c). Define USB_HACK_ENABLED works again, OutRun 2 boots now (machine\xbox.cpp). Since clipping is not present yet, if a trangle has at least a vertex where the w component is <= 0, don't draw it, this makes OutRun 2 more watchable [yz70s]. + +- 0.163: hap changed description to 'OutRun 2 (Rev A) (GDX-0004A)'. + +- 0.159: Ripper006 redumped GDROM in Out Run 2 (Rev A) (GDX-0004A). + +- 0.154: Implemented alpha-test, blending and logical per-fragment operations. Improves many 2D displays in Out Run 2 (see https://youtu.be/Kq5ecsB8nYo) [Samuele Zannoli]. + +- 0.142u3: Changed description to 'Out Run 2 (Rev A) (GDX-0004A)'. + +- 0.138u3: TeamEurope, The Dumping Union and Alex added 'Out Run 2 (Rev. A) [GDX-0004A]' (Sega 2002). + +- 2nd July 2010: Smitdogg - TeamEurope dumped Out Run 2. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 80 bytes / 1 files / 196 zip + +CHD: 1.25 GB (Compressed: 715.4) + +$end + + + +$info=outr2sdx +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.163: hap changed description to 'OutRun 2 SP SDX'. + +- 0.157: Soyandroid added 'Outrun 2 SP SDX' (Sega 2006). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8 kb / 1 files / 2.73 zip + +$end + + + +$info=outr2st +$mame +0.140u2 [Heywood Floyd, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.207: Changed description of clone (GDX-0011A) to 'OutRun 2 Special Tours (Japan, Rev A) (GDX-0011A)'. + +- 0.187: rtw added clone OutRun 2 Special Tours (Japan) (GDX-0011). + +- 7th June 2017: Smitdogg - rtw dumped Outrun 2 Special Tours (GDX-0011). + +- 0.185: Converted 'OutRun 2 Special Tours (Rev A) (GDX-0014A)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.184: Ordyne and The Dumping Union added clone OutRun 2 Special Tours (GDX-0014). + +- 0.177: ShouTime and rtw added clone OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A). + +- 0.163: hap changed description to 'OutRun 2 Special Tours (Rev A) (GDX-0014A)'. + +- 0.143u8: R. Belmont fixed stop before "Initialization" completion in Out Run 2 Special Tours. + +- 0.142u3: Changed description to 'Out Run 2 Special Tours (Rev A) (GDX-0014A)'. + +- 0.140u2: Heywood Floyd and The Dumping Union added 'Out Run 2 Special Tours (GDX-0014A)' (Sega 2004). + +- 4th November 2010: Smitdogg - Heywood Floyd got OutRun 2 Special Tours. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 963.1) + +$end + + + +$info=outrun +$mame +0.92 [Andrew Prime] + +0.36b2 [Andrew Prime] + + +Artwork available + + +NOTE: + +- The sequel to Out Run is Turbo Out Run (Sega 1989) + + +Bugs: + +- outrun and clones: Minor graphics error. Machone (ID 05877) + + +WIP: + +- 0.249: Simpler sprite logic (sega\sega16sp.cpp) [Jose Tejada]. + +- 0.231: hap added clones Out Run (deluxe sitdown) (Enhanced Edition v2.0.3) and Out Run (sitdown/upright, Rev B) (Enhanced Edition v2.0.3). Use for shifter (layout\outrun.lay). Renamed (outrundxeh) to (outrundxeha) and (outruneh) to (outruneha). + +- 26th March 2021: Chris White - Cannonball v0.33: Nintendo Switch and Nintendo 3DS Audio File Support. Sample Rate can now be set in config.xml. Default frequency increased to 48Khz, which makes a difference for FM generated audio. Music Test menu now supports additional audio files. Extra music tracks no longer replace existing audio. Music selection screen auto-adjusts when new audio added with new scrolling format. Fixed long-standing bug where there was a 50% chance of a blank screen when switching from 60fps to 30fps mode. MML format better documented in osound.cpp source code. Additional command added to support Step On Beat. + +- 24th March 2021: Chris White - Cannonball v0.32 - Controller improvements & Rumble support: Basic rumble support can now be enabled from the CONTROLS menu. The strength can be adjusted. The code that controls the rumble is identical to that of the upright arcade machine motor shaker. The option will only show in the menu if your controller is supported. Auto-detection and assignment of controller buttons and axis should be much improved. I will update the manual to call out the default controls in due course. (Right trigger = accelerate, Left trigger = brake, Start = Start, Back = Menu, A = Gear Change, X = Change View, Y = Coin). These can be redefined as desired. D-Pad can be used in menus. Gamepad/Joystick settings has its own menu. Ensure that 'A' button on controllers can be used to select items. Analog accelerate is now only used when run via original arcade cabs as it's not optimal. Sped up CRC32 based loading by using a Hashmap. It was reportedly slow when used over a network. It is possible to switch back to the old filename loading system via a setting in config.xml. It is now possible to change and configure the location of the 'res' directory. + +- 15th March 2021: Chris White - Cannonball v0.31: This release focuses on upgrading the libraries and compilation tools CannonBall uses, as I hadn't maintained the codebase in a number of years. Most of these changes will be invisible to most users. Right now, I'm trying to get the house in order as opposed to add lots of wild new features! Audio updates at the correct rate and resolves the longstanding issue with music and sound being very slightly 'off'. ROMs are now read by CRC 32 value. Filenames no longer matter - so long as they are present they can be renamed to anything. Fixed expected Z80 rom file length. Start Button behaviour less 'sticky' and buggy. Analog axis for accelerate and brake can now be configured via the in-built menu system. Reduced delay when scrolling through menu with analog controls. ROMs and save data can be relocated to separate locations. Time Trial mode no longer crashes if used as the first mode played. Code tries to use V-Sync for timing OR internal timing, as opposed to both at once. SDL 2 used by default. SDL 1 removed from codebase. This appears to have fixed compatibility bugs for some people. Added compatibility for upcoming SmartyPi hardware (Pi 4 based) to run on original arcade hardware. A general clean-up in many areas. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 30th June 2019: Mr. Do - More stuff from Comboman's previously completed artwork. He added realistic control panels with the arcade shifter to many driving games. I started with Outrun. He did a great job with finding good pics of a bezel and control panel. From there, I fixed the aspect on the bezel, so that it would be the right size for a 4:3 game, and did some touchups on the control panel to clean things up here and there. The marquee is courtesy of the BYOAC / CAG artwork, with additional touchups by both Comboman and myself. For the flashing start lamp, I liked the version that Nightvoice did, so that is also in there. For the Cabaret view, I also added the map onto a marquee topper that that version of the cabinet came with. This cabinet had a different control panel, though, so no update on that yet. + +- 0.206: Minor changes to SEGA FD1089 key (317-0019.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.182: Added in Speed Indicator for clone 'Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0)'. The Enhanced versions use DSB-4 for showing speed in km/h or MPH. This is a new additional the original sets didn't support [Brian Troha]. + +- 0.176: Use correct sub-CPU roms for clone 'Out Run (Japan, deluxe sitdown) (FD1089A 317-0019)' allow all the roms to pass in the MEMORY check routine of the test screen [Brian Troha]. + +- 0.168: David Haywood added clones Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) and Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0). Note: These Out Run mods are being used in arcades, mainly because they fix the Free Play mode and many current arcades use the 'pay once on the door, all machines set to freeplay' busines model. + +- 0.166: Changed description of clone (FD1089A 317-0019) to 'Out Run (Japan, deluxe sitdown) (FD1089A 317-0019)'. + +- 0.153: Charles MacDonald and ShouTime added clone Out Run (Japan, deluxe sitdown, FD1089A 317-0019). Thanks to Yasuhiro for the patch. Added motor and lamp outputs [Howard Casto, hap]. Added buttons 2 and 3. Changed description of clones (deluxe sitdown) to 'Out Run (deluxe sitdown earlier version)' and (sitdown/upright) to 'Out Run (deluxe sitdown)'. Renamed (outrundx) to (outrundxa) and (outruno) to (outrundx). + +- 27th December 2013: Smitdogg - ShouTime got OutRun - original JP version with FD1089A (317-0019). He is working with Charles on the System 16 game to dump the key. + +- 0.151: Hardcoded toggled inputs (eg. simulated hi-lo gearshift-lock in racing games) can now be manually turned off or on by the user (emu\ioport.c). For example, to disable the toggle on the shifter in Outrun, open cfg\outrun.cfg and add toggle="no" to the port tag, like so: [hap]. + +- 0.148: Shift Out Run sprites by 1 pixel in the x direction, reference point turbo outrun course map, real hardware isn't glitched like MAME was (video\sega16sp.c) [David Haywood]. + +- 4th December 2012: reassembler.blog - I'm delighted to announce the release of Cannonball; a portable C++ OutRun engine. This is the product of many years of reverse engineering, hacking and debugging. The entire OutRun codebase has been decompiled and rewritten from scratch in C++. This extends to the Z80 sound program code and therefore full audio is supported. Not only that, but the game now runs at 60 frames per second and many bugs present in the original code are eradicated. This is just the beginning. Future releases will include a full menu, proper control, video & audio configuration plus an array of options and game modes not present in the original game (https://github.com/djyt/cannonball/wiki). + +- 0.143u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 8th October 2010: Smitdogg - Thanks to f205v we ordered an Out Run Deluxe Rev.B set but it turned out to be regular old Out Run. We got it fairly cheap though and will dump the PALs and resell. + +- 0.136: Tafoid fixed incorrect vsync speed to 60.054389 Hz in Outrun and clones. + +- 0.135u4: Tafoid fixed incorrect master clock in Out Run and clones. Changed clock speeds of the 2x 68000 to 10MHz. Changed VSync to 47.709924 Hz. + +- 0.133u1: Guru added clone Out Run (sitdown/upright). Renamed (outrun2) to (outrunra) and (outrun1) to (outrundx). + +- 0.129u6: Mr. Do added built-in layouts for Out Run. + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Cabaret bezels for Outrun. + +- 17th October 2007: Mr. Do - TheDriver from BYOAC acquired a much better scan of the map for upright Outrun. + +- 0.111u6: Changed description to 'Out Run (sitdown/upright, Rev B)' and clones (standard/upright, Rev A) to 'Out Run (sitdown/upright, Rev A)' and (deluxe) to 'Out Run (deluxe sitdown)'. + +- 16th October 2006: Mr. Do - Zorg had previously scanned the bezel decals for Out Run. + +- 0.107u2: Changed description to 'Out Run (standard/upright, Rev B)' and clones (set 2) to 'Out Run (standard/upright, Rev A)' and (set 1, Deluxe?) to 'Out Run (deluxe)'. + +- 0.97u4: David Haywood replaced old Outrun bootleg with a new dump that passes the ROM test and has proper rom names. + +- 27th June 2005: Corrado Tomaselli dumped Out Run (bootleg). + +- 0.94u2: Aaron Giles disabled direct scanline mode for Outrun road, which doesn't support it. Changed 68000 CPU1/2 clock speeds to 12.5MHz. + +- 10th March 2005: Aaron Giles - Been spending some time trying to figure out some remaining Out Run/X-Board/Y-Board details from schematics and PAL dumps. A special thanks to Colin Davies for digging up some Out Run schematics - these have been quite helpful in nailing down some details. For example, the priorities between the two roads in Out Run were not known, but thanks to the schematics I was able to identify the logic device that controls it. Once we got a dump of that, I was able to get things working correctly, fixing a few minor priority cases that weren't correct (though I was mostly right). + +- 0.94u1: Aaron Giles fixed sound in Out Run. + +- 0.92: Changed clone (set 2) to parent 'Out Run (set 3)', (set 1) to clone 'Out Run (set 2)' and clone (Deluxe?) to 'Out Run (set 1, Deluxe?)'. Renamed (outrun) to (outrun2), (outruna) to (outrun) and (outrundx) to (outrun1). + +- 0.91: David Haywood changed Out Run (set 1 and 2) to use a better set of GFX2 roms. Fixed rom names. + +- 0.90u1: Changed clock speed of the 2x 68000 CPUs to 10MHz and palettesize to 12288 colors. Fixed cpu2/3/gfx2/sound1 rom loading. Changed description of clone (set 3) to 'Out Run (bootleg)'. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.79u1: Santeri Saarimaa fixed Out Run (Deluxe?) sound (was checking for outrunp). + +- 0.79: Changed description of clone (Japan Prototype?) to 'Out Run (Deluxe?)'. Renamed (outrunp) to (outrundx). + +- 0.78u5: Added clone Out Run (Japan Prototype?). + +- 0.61: Bryan McPhail fixed controls & gfx in Outrun. Added 4x buttons. Changed palettesize from 4096 to 8192 colors. + +- 7th May 2002: Bryan McPhail fixed a few bugs in the Sega System 16 driver and added the shadows back to Outrun and others. + +- 1st March 2001: Olivier Galibert fixed the second road in Outrun. + +- 9th November 2000: Nicola Salmoria fixed the Outrun road graphics bugs. + +- 0.37b9: Fixed gfx2 rom loading. + +- 0.36b7: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.36b3: Changed Paddle input to Stick. + +- 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed. + +- 0.36b2: Andrew Prime added 'Out Run (set 1)' (bootleg 1986) and clones (set 2) and (set 3). + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. + + +ARCADE RELEASE: Out Run (Sega) - 1986/Sep/25 + + +LEVELS: 5 + + +Other Emulators: + +* Cannonball (https://github.com/djyt/cannonball/wiki) + +* FB Neo + +* System 16 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 1.97 MB / 31 files / 801.9 zip + +$end + + + +$info=outzone +$mame +0.149u1 [Corrado Tomaselli] + +0.104u5 [Tormod Tjaberg] + +0.97u5 [Quench] + +0.35b13 [Darren Olafson] + + +Artwork available + + +WIP: + +- 0.286: Fixed clone 'Out Zone (Zero Wing TP-015 PCB conversion)' raw params - it uploads same video timing parameter values as parent set to CRTC [cam900]. + +- 0.268: Correct rom labels [Brian Troha]. + +- 15th December 2018: Mr. Do - Added bezel and marquee for Out Zone. Bezel scan supplied by Smitdogg and artwork cleanup by udb23. + +- 0.201: Correct program ROM names for the Out Zone (Harder) set and the mask ROM names for all Out Zone sets [Caius, The Dumping Union]. + +- 0.192: hap fixed screen is misaligned 16 pixels to the left in clone Out Zone (Zero Wing TP-015 PCB conversion). + +- 0.175: Caius and The Dumping Union added clone Out Zone (Zero Wing TP-015 PCB conversion). + +- 0.153: Changed VSync to 55.161545 Hz. + +- 0.149u1: Alex Jackson reorganized Outzone sets and improved descriptions. Fixed dipswitches and inputs (after verification of the M68000 and Z80 code) in outzone and clones. Tagged Out Zone (oldest set) Z80 ROM as BAD_DUMP and the set itself as GAME_IMPERFECT_SOUND after discovering that this clone's M68000 and Z80 ROMs are almost certainly mismatched, causing wrong sound effects. Added 'Test Switch' dipswitch. Changed clone (set 4) to parent 'Out Zone', (set 1) to clone 'Out Zone (harder)', (set 2) to 'Out Zone (old set)', (set 5) to 'Out Zone (older set)' and (set 3, prototype?) to 'Out Zone (oldest set)'. Renamed (outzone) to (outzoneh), (outzonec) to (outzone), (outzoneb) to (outzonec) and (outzoned) to (outzoneb). + +- 0.139u2: Robert Zandona modified the mix for the Toaplan 1 tilemaps (like rallybik and demonwld); this fixes Out Zone bug (In stage 6 there are two blank box on the background). + +- 0.136u3: Corrado Tomaselli added clone Out Zone (set 5). + +- 31st January 2010: Corrado Tomaselli dumped Out Zone (set 5). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Out Zone. + +- 0.113u4: Changed VSync to 60Hz. + +- 0.104u5: Tormod Tjaberg added Out Zone (set 1). Changed (set 1) to clone 'Out Zone (set 2)', (set 2, prototype?) to 'Out Zone (set 3, prototype?)' and (set 3) to 'Out Zone (set 4)'. Renamed (outzoneb) to (outzonec), (outzonea) to (outzoneb) and (outzone) to (outzonea). + +- 0.103: Corrado Tomaselli and David Haywood added clone Out Zone (set 3). Changed description of clone (set 2) to 'Out Zone (set 2, prototype?)'. + +- 9th December 2005: Corrado Tomaselli dumped Out Zone (set 4). This dump comes from a totally dead board with no original stickers. They aren't very different from the set 1, so they can be hacked or a little corrupted. I swapped the roms on my working board and they seem to be good but maybe it crashes on later levels. In my opinion set 2 has to be renamed to "protoype" or "early version". There are less music/sfx there isn't an ending sequence. I dumped 4 outzones and they were all set 1. + +- 0.97u5: Aaron Giles swapped Out Zone (set 1) with (set 2) - the other set was a newer revision with more secret bonuses, refined sound effects and a real ending instead of a few text lines. Renamed (outzone) to (outzonea) and (outzonea) to (outzone). + +- 0.61: Changed VSync to 55.161545 Hz. + +- 0.37b13: Changed description to 'Out Zone (set 1)' and clone (bootleg) to 'Out Zone (set 2)'. Renamed (outzonep) to (outzonea). + +- 0.36RC1: Added 'Unknown' dipswitch. + +- 0.36b8: Quench added clone Out Zone (bootleg). + +- 27th October 1999: Quench added another Outzone romset to the Toaplan driver. + +- 12th July 1999: Marek Olejnik fixed a tile priority rendering bug in Out Zone. + +- 31st May 1999: Carl-Henrik Skarstedt and Darren Olafson fixed Outzone graphics priority (helps after the second level). + +- 0.35b13: Darren Olafson added 'Out Zone' (Toaplan 1990). + +- 16th May 1999: Marco Cassili fixed Outzone dips. + +- 15th May 1999: Darren Olafson sent in the Toaplan driver with Outzone and Truxton support. + +- 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed). + +- 16th June 1998: Dumped Out Zone (set 3, prototype?). + + +STORY: + +- A.D. 2097. At last, humans can't control repeated invasions to the earth. As a last resort, the United Nations commissioned the strongest cyborg soldier to the legendary space death squad. The human race confronted being wiped out by invasions of strong aliens of Waogira planet. At that time, a message was posted to U.N. The message said that there were excellent cyborg soldiers who undertake battle with money in the remote region, so-called "Out Zone", of the galaxy system. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 1.78 MB / 11 files / 907.8 zip + +$end + + + +$info=overdriv +$mame +0.158 [ShouTime, The Dumping Union] + +0.37b13 [Nicola Salmoria] + + +Bugs: + +- Missing graphics and erratic timing during the game. Phil Bennett (ID 02586) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Konami 053251 Priority Encoder: Removed obsolete code (all dirty tilemap marking after colorbase changed is done locally in drivers). Removed unused read() function [hap]. + +- 0.239: Cleaned up various bits and pieces [Vas Crabb]. + +- 0.229: Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added ADC0804 A/D Converter to Over Drive [AJR]. + +- 0.210: Fixed objdma behavior. Removed unnecessary address map and deprecated AM_* macro in comments [cam900]. + +- 0.205: Removed K051316, K053246, K053250 and K053251 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.193: Replaced M6809 CPU3 with MC6809E. + +- 0.185: Removed timer_set() [Osso]. + +- 0.178: Osso fixed save state problem with Over Drive. + +- 0.171: Angelo Salese added screen raw parameters. Added sound IRQ ack, removed hack (doesn't seem necessary). Fixed gearbox input, flipped around irqs for testing. Note about versions. Moved sprite IRQ DMA into a timer callback. Better naming for master-to-slave-irq-assertion. Changed visible area to 224x305 and VSync to 59.185606 Hz. + +- 0.169: Minor notes for Over Drive [Angelo Salese]. + +- 0.158: ShouTime and The Dumping Union added Over Drive (set 1) and clone (set 3). Changed 'Over Drive' to clone 'Over Drive (set 2)'. Renamed (overdriv) to (overdriva). + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.149u1: Documented that the Over Drive sprite DMA/irq line is hardly ever set. This actually makes the emulation *worse* for now, but might provide some insight into how it can be fixed [David Haywood]. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.142u5: O. Galibert turn the K053250 into a modern device. Changed region gfx4/5 to k053250_1/_2 and fixed rom loading. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Over Drive. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Over Drive. Swapped gfx4 roms ($0, 40000). Changed M6809 CPU3 clock speed to 3579545 Hz. + +- 0.139u3: Aaron Giles fixed "16-bit EEPROM set with 8-bit data" in Over Drive. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. + +- 31st January 2010: Corrado Tomaselli dumped Over Drive (Konami 1990). It's very funny but it is very short (only 5 stages, you complete them in 5-6 minutes). It was made to be finished every time trying to beat max speed records and points (proportional to times). In the EEPROM there were some incredibile records stored (more the 1 milion of points and 400km/h of max speed!) probably when it was in the arcades. The 5 soundtracks you can select when you start are very cool (you can also have only sfx if you want). The game seems to run at 30fps, it's not as fluid as Outrun or Taito driving games but some constructions at the side of the road seems to be textured polygons with depth (they are not flat, actually it reminds voxel technic to me)! Also in the last stage there is a bridge you pass diagonally and then run at your side. very cool. Another great feature is that, unlike other driving game of the same era, when you steer, it seems you drift since the camera move to the inner side of the road. To my knowledge it's the only vertical monitor driving game... The game appears to have been finished in a rush. It has some gfx glitches: The max res of the sprites is > of the background so if you don't adjust the monitor you see them going in the black area above the background. In the second level you can fall down from the road. When this happens there are some fucked up priorities. When you are steering very hard, the sprite of your car move aside and you can see that the road is not drawn entirely (you will see a black background under). In the end sequence there is a fade to white: It is very stepped and the refresh is slow. There is an unused connector on the PCB called BODY SONIC (I think it's somekind of subwoofer system never implemented). + +- 0.136u1: Fabio Priuli added driver data struct and save states to Over Drive. + +- 0.135u4: Fabio Priuli updated Over Drive to use EEPROM device and Konami video devices. + +- 0.132u5: Tafoid fixed Over Drive resets at "Ram Check". + +- 0.131u1: Angelo Salese merged memory maps in Over Drive and demoted it to the GNW flag. + +- 0.129u6: Mr. Do added built-in layouts for Over Drive. + +- 0.113: Derrick Renaud changed Over Drive to proper PADDLE control. + +- 0.37b13: Nicola Salmoria added 'Over Drive' (Konami 1990). TODO: Missing road (two unemulated K053250). Visible area and relative placement of sprites and tiles is most likely wrong. Test mode doesn't work well with 3 IRQ5 per frame, the ROM check doens't work and the coin A setting isn't shown. It's OK with 1 IRQ5 per frame. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities. + +- 8th March 2001: Ernesto Corvi and Nicola Salmoria added support for dual K053260 sound chips, fixing sound in Over Drive. + +- 7th March 2001: Nicola Salmoria sent in a driver for Over Drive, but it lacks road graphics and sound effects, though music works. + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 8.06 MB / 18 files / 2.84 zip + +$end + + + +$info=overrev +$mame +0.105u2 [R. Belmont] + + +WIP: + +- 0.286: Use render_polygon() rather than splitting polygons into triangles. Fixes/Reduces texture warping in hotd, overrev and waverunr (sega\model2_v.cpp) [Matthew Daniels]. + +- 0.279: Actually fixed Super GT 24h and Over Rev reverses gas and brake activeness by default [Angelo Salese]. + +- 0.278: Verified and added proper communication ROM board program ROM for the Over Rev sets [Sean Sutton, Smitdogg, Brian Troha, The Dumping Union]. Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.215: Fixed gas and brake pedals are mixed up in clones Over Rev (Model 2B, Revision A) and (Model 2B, Revision B) [Osso]. + +- 0.208: Dane Biegert, Brian Troha, Henrique Areias Pontes, Sean Sutton, Smitdogg and The Dumping Union added clone Over Rev (Model 2B, Revision A). Minor doc update for clone Over Rev (Model 2B, Revision B) [Brian Troha]. + +- 24th February 2019: Smitdogg - Thanks to $ donors we got 2 undumped Sega Model 2 board sets - Sega Rally Championship (Revision A) and Over Rev (Model2B Rev A). + +- 0.196: Angelo Salese added inputs to Over Rev. + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. Added button 5-6. + +- 0.146u1: Brian Troha and The Dumping Union added clone Over Rev (Model 2B, Revision B). Changed parent description to 'Over Rev (Model 2C, Revision A)'. + +- 9th June 2012: Smitdogg - Brian Troha got Over Rev Rev B. + +- 0.138u2: Changed input to 1 Player and paddle. + +- 0.138u1: Angelo Salese added bare-bones work around for the Network board in Super GT 24h and Over Rev, they now enters into attract mode. + +- 0.126: Changed description to 'Over Rev (Revision A)'. + +- 0.106u11: Replaced 2MB sound1 roms with 4MB. + +- 0.105u2: R. Belmont added 'Over Rev' (Jaleco 1997). + +- 13th October 2005: Guru - Present a few early s/shots of Jaleco's Over Rev, thanks to ElSemi. + +- 10th October 2005: Guru - Overrev (Jaleco/Sega Model 2b) arrived earlier this morning in a 'Top-Secret' local deal. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 33.6 MB / 14 files / 13.0 zip + +$end + + + +$info=overtop +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.61: Fixed Overtop freezes once you start the race. + +- 0.35b12: Nicola Salmoria fixed missing arrow in the radar in Over Top, but this breaks the Nam-1975 screen when you insert a coin. Changed description to 'Over Top'. + +- 0.34b6: Changed description to 'Overtop'. + +- 0.34b5: Added 'Over Top' (ADK 1996). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +LEVELS: 7 + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 26.2 MB / 10 files / 11.4 zip + +$end + + + +$info=owlcap +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Owl Capone (10008711, NSW/ACT, Show Program)'. + +- 0.173: Added 'Owl Capone' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.80 zip + +$end + + + +$info=oygt +$mame +0.274 [SnakeGrunger] + + +Compact Flash required + + +WIP: + +- 0.274: SnakeGrunger added 'Omatsuri Yasan: Ganso Takoyaki' (Cave 2009). Note: Window XP embedded label. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 512 kb / 1 files / 390.3 zip + +CHD: 1.90 GB (Compressed: 221.8) + +$end + + + +$info=ozmawars +$mame +0.34b6 [Al Kossow] + +0.30 [Lee Taylor] + + +Samples required + + +WIP: + +- 0.280: John Robertson added clone Ozma Wars (set 3). Note: Uses Taito's three board color version of Space Invaders PCB. Confirmed PROMs for Ozma Wars (set 1/2) [Osso]. + +- 0.248: Added preliminary samples to replace the incorrect Invaders ones [Robbbert]. Confirmed Ozma Wars has 2 SN76477 [Guru]. Added Samples sound (ow0, ow1, ow2, ow3, ow4, ow5, ow6, ow7, ow8, ow9, ow10, ow11, ow12, ow13 and ow14.wav). Removed 'TI SN76477 CSG' sound. + +- 0.180: f205v added clone Ozma Wars (Model Racing bootleg). + +- 0.175: MASH added color proms to Ozma Wars. The game uses Taito's three board colour version of Space Invaders PCB (see http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5784&image=2). + +- 0.147u2: Changed description of clones Space Phantoms to 'Space Phantoms (bootleg of Ozma Wars)' and Solar Fight to 'Solar Fight (bootleg of Ozma Wars)'. + +- 0.133u1: Renamed (ozmawar2) to (ozmawars2). + +- 0.127u1: Fabio Priuli fixed streaks and dashes appear on screen after playing awhile and incorrect dipsettings for coinage. + +- 0.114u2: Replaced Samples sound with Discrete. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Added SN76477 sound. + +- 31st July 2006: 3D ARCADE - New 3D cabinet model for Space Phantoms from btribble. + +- 0.102u2: RansAckeR fixed 2 Player game in clone Space Phantoms. + +- 0.61: Stephane Humbert added 'Bonus Energy' dipswitch. + +- 3rd May 2002: Karasu submitted a dipswitch fix for Ozma Wars. + +- 0.53: Added clone Ozma Wars (set 2). Changed parent description to 'Ozma Wars (set 1)'. + +- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed). + +- 0.36RC2: Zsolt Vasvari correct colors in 8080bw driver. Changed Ozma Wars to a b/w game. + +- 0.35b2: Nicola Salmoria added clone Solar Fight. Changed 'Space Phantoms' to a clone of Ozma Wars. + +- 0.34b6: Al Kossow added 'Ozma Wars' (SNK 1979). + +- 18th August 1998: Dumped Ozma Wars (set 1). + +- 9th August 1998: Malcor dumped Ozma Wars (set 2) by SHIN NIHON KIKAKU. + +- 0.30: Lee Taylor added 'Space Phantoms' (Zilec Games 1979). + +- 16th June 1997: Dumped Space Phantoms. + + +Other Emulators: + +* FB Neo + +* Laser + +* Tickle + +* VAntAGE + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 14 kb / 8 files / 8.65 zip + +$end + + + +$info=ozon1 +$mame +0.69a [Pierpaolo Prazzoli] + + +WIP: + +- 0.227: Transplant Ozon I to modern Galaxian driver. Added 8255 PPI [AJR]. Changed visible area to 224x768. + +- 0.150: Oliver Stoeneberg added MCFG_MACHINE_RESET_REMOVE to Ozon I. + +- 0.148: Kevin Pickell fixed cocktail mode in Ozon I. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for Ozon I. Added 'Cabinet' and removed 'Unknown' dipswitches. + +- 0.135: Changed AY-3-8910A clock speed to 1536000 Hz. + +- 0.107u3: Fixed 'Coinage' dipswitch. + +- 0.86u3: Pierpaolo Prazzoli fixed black squares in Ozon I. Added $4c00-4fff galaxian_videoram_w and removed MWA8_NOP's. + +- 0.69u3: Pierpaolo Prazzoli added color PROM to Ozon I. + +- 0.69a: Pierpaolo Prazzoli added 'Ozon I' (Proma 1983). Bad colours due to missing prom. + +- 27th May 2003: Pierpaolo Prazzoli added Ozon I to the Galaxian driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 16 kb / 6 files / 8.57 zip + +$end + + + +$info=p47 +$mame +0.35b4 [Luca Elia] + + +Artwork available + + +SETUP: + +- Press P1 Button 1 to skip the ROM/RAM test at the beginning. + + +WIP: + +- 0.274: Changed description to 'P-47: The Phantom Fighter (World)' and clones (Japan) to 'P-47: The Freedom Fighter (Japan)', (Japan, Export) to 'P-47: The Freedom Fighter (Japan, Export)', (World) to 'P-47: The Freedom Fighter (World)' and (World, bootleg) to 'P-47: The Freedom Fighter (World, bootleg)'. + +- 0.270: Guru added clone P-47 - The Freedom Fighter (World). Note: On original PCB with original ROMs. Has Freedom instead of Phantom in the logo. Renamed (p47b) to (p47bl). + +- 0.235: Documented different clone 'P-47 - The Freedom Fighter (Japan)' ROM board configurations [CPsystem3]. + +- 0.215: jordigahan, The Heckler and ClawGrip added clone P-47 - The Freedom Fighter (World, bootleg). Updated the p47b sound system [Osso]. Added ADPCM sample playback through extra Z80 to p47b [AJR]. + +- 30th January 2018: Mr. Do - We have a second newcomer, RaspBear. You will see him credited as udb23 in the notes. He has previously done artwork for the RetroPie crowd, and has now started to help out over in our little corner of the internet. First up is P-47... bezel and marquee are both completed, thanks to scans from the BYOAC / CAG artwork, plus a bezel scan that I completed. Had to finish the game up again, so I found as many decent pics as I could of a working cabinet, and created the control panel to complete the game. + +- 0.169: Emulated 'Sprite Trails' effect and attempted to emulate sprite clearing effect used on P47 'Jaleco Logo' [David Haywood]. + +- 13th December 2015: David Haywood - While looking at MegaSystem1 it was noted in the source that the game P47 sets some other bits during the Jaleco logo, effect unknown. Luckily, in this instance there was a video on YouTube of P47 booting up. It's a terrible quality video, but it still gave us an idea of what was missing. Some kind of trail effect... I poked around with the code a bit, and have attempted to implement this in MAME. I don't know if this is actually correct, at the point where they want the trails to vanish they adjust a parameter, the original video isn't really clear enough to show how the trails are removed, so I've had to guess. If anybody has a P47 PCB and can record a better quality video it would be appreciated, the one on YouTube was more useful than the original poster probably ever thought it would be, but not really good enough to say my emulation is correct. + +- 0.149u1: Porchy and The Dumping Union added clone P-47 - The Freedom Fighter (Japan, Export). + +- 0.36b14: Changed 68000 CPU1 clock speed from 7MHz to 12MHz. + +- 0.36b7: Added priority PROM ($0). + +- 0.36b5: Added 3rd coin slot. + +- 0.35b13: Changed descriptions to 'P-47 - The Phantom Fighter (World)' and clone (Japan) to 'P-47 - The Freedom Fighter (Japan)'. + +- 0.35b10: Changed description to 'P-47 (World)'. + +- 0.35b4: Luca Elia added 'P-47 (USA / Export)' (Jaleco 1988) and clone (Japan). This don't work with the 68000 C core. + +- 24th February 1999: Luca Elia added P-47 USA to the Jaleco Mega System 1 driver. + +- 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported. + +- 13th January 1999: Dumped P-47 - The Phantom Fighter (World). + +- 1st October 1998: J-ROM dumped P-47 - The Freedom Fighter (Japan). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 1.94 MB / 18 files / 672.3 zip + +$end + + + +$info=p47aces +$mame +0.219 [Derick2k, rtw, trap15] + +0.63 [Brian Troha] + +0.62 [Testdriver] + + +Artwork available + + +WIP: + +- 0.219: Derick2k, rtw and trap15 added P-47 Aces (ver 1.1). Renamed (p47aces) to (p47acesa). + +- 0.218: Fixed rom names. Changed description to 'P-47 Aces (ver 1.0)'. + +- 0.209: cam900 added note about P-47 Aces brightness are disabled sometimes, see https://youtu.be/PQsefFtqAwA. + +- 26th July 2008: Mr. Do - Guru sent me a bunch of scans of instruction cards he did a while ago. For today, we have JPN version of P-47 Aces. + +- 0.120u4: Added buttons 3-5. + +- 0.106u3: Added missing 'Bonus Life' dipswitch. + +- 0.65: Added dipswitches 'Difficulty', 'Lives', 'Demo Sounds', 'Flip Screen', 'Language', 'FBI Logo', 'FG/BG X offset' and 6x 'Unused'. Changed input to 2x buttons. + +- 0.63: Brian Troha added 'P-47 Aces' (Jaleco 1995). + +- 6th January 2003: Nicola Salmoria decrypted the text layer in P-47 Aces, decrypted the background graphics in all games and emulated the background layer, though the scroll register is not yet emulated. + +- 5th January 2003: Brian Troha got P-47 Aces working with redumped ROMs, but it suffers from some graphics glitches like the other Jaleco Mega System 32 games. + +- 0.62: Added (Testdriver) P47-Aces. + +- 28th June 1999: MetalMan dumped P-47 Aces. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 28.8 MB / 20 files / 7.74 zip + +$end + + + +$info=p72 +$mame + +DEVICE: + +NEC PinWriter P72 + + +ROMS: + +p72.2c (1MB maincpu) + + +WIP: + +- 0.186: Changed description to 'NEC PinWriter P72'. + +- 0.185: Added 'NEC PinWrite P72' device (bus\centronics\nec_p72.cpp). + +$end + + + +$info=p8098 +$mame + +DEVICE: + +Intel P8098 + + +WIP: + +- 0.196: Changed description to 'Intel P8098'. + +- 0.192: Added 'P8098' device (cpu\mcs96\i8x9x.cpp). + +$end + + + +$info=p80c552 +$mame + +DEVICE: + +Philips P80C552 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.263: Added 'Philips P80C552' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=p80c562 +$mame + +DEVICE: + +Philips P80C562 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.263: Added 'Philips P80C562' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=p8798 +$mame + +DEVICE: + +Intel P8798 + + +WIP: + +- 0.221: Added 'Intel P8798' device (cpu\mcs96\i8x9x.cpp). + +$end + + + +$info=p87c552 +$mame + +DEVICE: + +Philips P87C552 + + +WIP: + +- 0.282: Changed sourcefile to mcs51\i80c51.cpp. + +- 0.263: Added 'Philips P87C552' device (cpu\mcs51\mcs51.cpp). + +$end + + + +$info=p911 +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.268: Removed clone Police 24/7 (ver EAD, alt) with alt CF dump of the same version [Hydreigon]. + +- 0.262: Implemented front/rear speakers for Police 911. Update QA notes [Angelo Salese]. + +- 0.245: Changed description to 'The Keisatsukan: Shinjuku 24-ji (ver AAE)' and clones (ver AAC) to 'The Keisatsukan: Shinjuku 24-ji (ver AAC)', (ver JAE) to 'The Keisatsukan: Shinjuku 24-ji (ver JAE)', (ver KAC) to 'The Keisatsukan: Shinjuku 24-ji (ver KAC)', (ver KAE) to 'The Keisatsukan: Shinjuku 24-ji (ver KAE)' and (ver UAD) to 'Police 911 (ver UAD)' [Michael Sanborn]. Changed year to 2000. + +- 0.235: Windy Fairy added clones Police 911 (ver KAE) and Police 24/7 (ver UAD). Fixed MAME closes with error when pressing F3 at the 'DISTRIBUTION ERROR' screen in Police 911. Added new M48T58 NVRAM. Changed description of (ver UAD) to 'Police 911 (ver AAE)' and clones (ver EAA) to 'Police 24/7 (ver EAD)', (ver UAC) to 'Police 911 (ver AAC)', (ver EAA, alt) to 'Police 24/7 (ver EAD, alt)' and (ver JAC) to 'Keisatsukan Shinjuku 24ji (ver JAE)'. Renamed (p911e) to (p911ed) and (p911uc) to (p911ac). + +- 0.186: Gun triggers for Police 911. Added 1x buttons. + +- 0.185: Bypass serial check for Police 911. + +- 0.171: Guru added clone Police 24/7 (ver EAA, alt). + +- 4th June 2011: Ville Linde - I have been implementing a lot more features of the Viper hardware. More specifically; the I2C interface and global timers on the MPC8240 and the DS2430 EEPROM. + +- 29th May 2011: Ville Linde - Last time I looked at the Konami Viper driver, it was stuck on unemulated Voodoo 3 functionality (User Interrupt Command). Now that I have implemented that and hacked in some additional Voodoo 3 support (mainly 2D host-to-screen blitting), we get some pretty POST screens from Police 911, Boxing Mania and Mocap Boxing. + +- 0.139u4: John Bud added the missing NVRAM dump to clone Police 24/7 (ver EAA). + +- 0.133: Angelo Salese fixed CHD names in Police 911 (ver UAD) and clones (ver UAC), Police 24/7 (ver EAA) and Keisatsukan Shinjuku 24ji (ver JAC). + +- 0.132u5: Added clone Police 911 (ver KAC). Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed parent description to 'Police 911 (ver UAD)'. + +- 0.132u4: Angelo Salese correct clone Police 911 (ver UAC) CompactFlash dump by Guru. + +- 0.114u1: Ville Linde added 'Police 911' (Konami 2001) and clones Police 911 (ver UAC), Police 24/7 (ver EAA) and Keisatsukan Shinjuku 24ji (ver JAC). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 8 kb / 1 files / 654 zip + +CHD: 30.6 MB (Compressed: 20.8) + +$end + + + +$info=p9112 +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.262: Added second DS2430A. Fixes "RTC SELF CHECK BAD" for 'Police 911 2'. Use OR logic on 1-Wire outputs instead of multiplexing on access patterns [AJR]. + +- 0.157: Added NVRAM and dongle to Police 911 2 [Guru, dogpn]. Minor version correction of Police 911 2 from test mode and some notes [Guru]. Changed description to 'Police 911 2 (VER. UAA:B)'. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Police 911 2 (ver A)'. + +- 0.114u1: Ville Linde added 'Police 911 2' (Konami 2001). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 8.04 kb / 2 files / 1.02 zip + +CHD: 61.1 MB (Compressed: 38.7) + +$end + + + +$info=pacapp +$mame +0.77 [smf] + + +< Japan > + + +WIP: + +- 0.271: Replaced 8-way Joysticks with 4x button input. + +- 0.193: Paca Paca Passion titlescreen says 1998 and released year is 1998 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at page 54 [sjy96525]. + +- 0.130u1: Changed description to 'Paca Paca Passion (Japan, PPP1/VER.A2)'. + +- 0.84u2: R. Belmont improved the Namco System 12 driver and Super World Stadium '99 and Paca Paca Passion seems playable now (not sure if due to these changes or smf's core work) so took off GAME_NOT_WORKING for them. + +- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. + +- 0.79u2: Changed description to 'Paca Paca Passion (PPP1/VER.A2)'. + +- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 0.77: smf added 'Paca Paca Passion (PPP1/VERA)' (Produce/Namco 1999). + +- 20th July 2003: Guru - Received Paca Paca Passion Special (Produce 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Other Emulators: + +* ZiNc + + +Recommended Games: + +Paca Paca Passion 2 + +Paca Paca Passion Special + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 44.5 MB / 11 files / 12.1 zip + +$end + + + +$info=pacapp2 +$mame +0.102u4 [Guru, smf] + + +< Japan > + + +WIP: + +- 0.271: Replaced 8-way Joysticks with 4x button input. + +- 0.130u1: Changed description to 'Paca Paca Passion 2 (Japan, PKS1/VER.A)'. + +- 0.102u4: Guru and smf added 'Paca Paca Passion 2' (Produce/Namco 1999). + +- 17th June 2005: Guru - Paca Paca Passion 2 arrived from Japan. + +- 4th April 2005: Dumping Project - Our Japanese contact bought a Namco 'Paca Paca Passion 2'. + + +Recommended Games: + +Paca Paca Passion + +Paca Paca Passion Special + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 44.5 MB / 8 files / 16.8 zip + +$end + + + +$info=pacappsp +$mame +0.102u4 [Guru, smf] + + +< Japan > + + +WIP: + +- 0.271: Replaced 8-way Joysticks with 4x button input. + +- 0.130u1: Changed description to 'Paca Paca Passion Special (Japan, PSP1/VER.A)'. + +- 0.102u4: Guru and smf added 'Paca Paca Passion Special' (Produce/Namco 1999). + +- 17th June 2005: Guru - Paca Paca Passion SP arrived from Japan. + + +Recommended Games: + +Paca Paca Passion + +Paca Paca Passion 2 + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 44.5 MB / 8 files / 17.0 zip + +$end + + + +$info=paccarn +$mame +0.225 [Phil Bennett] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/bKUkxqTQzGg and https://youtu.be/nWw_Ke0Bva8 + + +WIP: + +- 0.268: Use actual resonator value for the OKI6295 [Osso]. Changed clock speed of the 2x OKI MSM6295 to 1055000 Hz. + +- 0.234: Devin Acker fixed address map for Pac-Carnival - Game now playable. Added Bet 12 button. + +- 0.225: Phil Bennett added 'Pac-Carnival' (Namco 1996). Note: Game stuck at boot. See ROM_LOAD for infos on how to get it to start via debugger. Can be tricked via debugger, when stuck at PC 0x16628, do PC = 0x1662a. + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Medal) + + +Romset: 2.25 MB / 6 files / 536.3 zip + +$end + + + +$info=paceight +$mame +0.192 [rod_wod, The Dumping Union] + + +< Japan > + + +SETUP: + +- You will need to press reset (F3) twice at the 'DIP SW READ ERROR' and 'BACKUP MEMORY ERROR' screen before you are allowed to play. + + +WIP: + +- 0.268: Use actual resonator value for the OKI6295 [Osso]. Changed clock speed of the 2x OKI MSM6295 to 1055000 Hz. + +- 0.192: Rod_Wod and The Dumping Union added 'Pac-Eight' (Namco 1996). According to http://pacman.com/ja/museum/index.html. + +- 16th November 2017: Smitdogg - Rod_Wod got Pac-Eight (Namco Medal Game). + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 9 files / 314.6 zip + +$end + + + +$info=pachifev +$mame +0.129u4 [Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: TMS9928A VDP configuration modernization: Replaced callback configuration macros with DEVCB3 (slightly shortening function names in the process). Changed configured clock to be twice the dot clock (as on hardware), rather than equal to it. Allow the VDP to configure the screen in device_config_complete (taking into account 60 Hz/50 Hz variations), making MCFG_TMS9928A_SCREEN_ADD_NTSC/_PAL macros obsolete. Added notes on clock outputs. Fixed number of vertical lines for NTSC devices. Eliminated the clock validity check, which has fulfilled its purpose [AJR]. Removed TMS9995 MCFG macros [Michael Zapf]. + +- 0.199: Misc device finder / private members [David Haywood]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Michael Zapf fixed READY check on RESET (auto-waitstate). + +- 0.151: Switched to modern TMS9995 CPU implementation in Pachifever [Michael Zapf]. Changed name 'TMS9995L' to 'TMS9995'. + +- 0.144u6: hap added TI Y2404, for now assuming it's identical to SN76489A. Replaced the 2x SN76489A sound with Y2404. + +- 0.143u3: Changed visible area to 216x280 and VSync to 59.922738 Hz. + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Pachifever (after verification of the TMS9995 code). Added 2nd player input and dipswitches 'Difficulty ?', 'Bonus Time', 'Bonus Ball' and 4x 'Unused'. + +- 0.137u4: Improvements to Pachifever driver [Tomasz Slanina, maruwa]: Replaced ic48.50 rom with correct dump. Added correct MSM5205 clock value. Replaced SN76489 sound with SN76489A. Added 2nd SN76489A chip (used for sfx). Updated HW notes. + +- 0.136u3: Tomasz Slanina fixed Pachifever - Game now playable. Replaced TMS9900 CPU1 and MSM5205 sound with TMS9995 (12MHz) and SN76489 (3579545 Hz). Changed maincpu rom ($a000) to user1 ($0), visible area to 210x280 and VSync to 59.922747 Hz. Added dipswitches 'Cabinet', 'Balls', 'Coin A', 'Time', 'Limit (attract)', 'Limit (game)', 'Demo Sounds' and 3x 'Unknown'. Changed description to 'Pachifever'. + +- 12th February 2010: Tomasz Slanina - Pachifever is already playable. Some information about hardware: TMS9995 CPU, TMS9928 video, SN76496 + MSM5205 audio. I have no confirmation as to the information above (except MSM) so it is only a conjecture. The game uses the traditional (mechanical) Pachinko controller and a little trouble linking The political control. ROM contains missing, probably some sound effects and the data needed to play them. The result is, unfortunately, no sfx. + +- 8th February 2010: Tomasz Slanina - Advances in emulation of Pachinko Fever (or perhaps Pachifever Fever 777?). Interesting hardware-based TMS9900 (one of the first 16 bit CPU). Unfortunately, this is probably a bad dump - two images roms are the same. + +- 0.132u2: Olivier Galibert and Wilbert Pol identified the main CPU (TMS9900) in Pachi Fever. Replaced Z80 CPU1 with TMS9900 (3MHz). Olivier Galibert fixed breakpoints in the TMS9900 CPU core. + +- 0.129u5: Angelo Salese fixed Pachi Fever ADPCM test regression and debug assertion. + +- 0.129u4: Angelo Salese added 'Pachi Fever' (Sanki Denshi Kogyo 1983). + +- 18th January 2000: Dumped Pachifever. + + +LEVELS: 5 + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 56 kb / 7 files / 30.5 zip + +$end + + + +$info=pachiten +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Medal Mahjong Pachi-Slot Tengoku (Japan)'. + +- 0.183: kamilz added DIP locations to Medal Mahjong Pachi-Slot Tengoku [BET] (Japan). + +- 0.37b12: Takahiro Nogi added 'Medal Mahjong Pachi-Slot Tengoku [BET] (Japan)' (Nichibutsu/MIKI SYOUJI/AV JAPAN 1993). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 18 + + +Recommended Games (Mahjong) + + +Romset: 3.69 MB / 9 files / 750.0 zip + +$end + + + +$info=packbang +$mame +0.260 [twistedsymphony, Hammy, ekorz, rtw] + +0.165 [rtw] + + +WIP: + +- 0.260: twistedsymphony, Hammy, ekorz and rtw added Pack'n Bang Bang. Note: Final/Retail version. Difference to prototype version is the use of standard production mask ROMs instead of EPROMs and slightly longer more polished DEMO routines. TODO: Priorities between stages [Osso]. Fixed rom names. Renamed (packbang) to (packbangp). + +- 0.165: rtw added 'Pack'n Bang Bang (prototype)' (Kaneko 1994). Note: It's a proto so it has some bugs / design issues, rtw verified them on the PCB and added some notes. Fill in missing DIP locations [Brian Troha]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Romset: 4.75 MB / 12 files / 1.36 zip + +$end + + + +$info=packyts +$mame +0.263 [Phil Bennett] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/IPse14eGiqM + + +Bugs: + +- Packy treasure slot sound delay. yoshi200213 (ID 09053) + + +WIP: + +- 0.285: Use "no" instead of "'s" in Japanese game title [hap]. Changed description to 'Packy no Treasure Slot (Japan, main ver. 1.3, video ver. 1.1)'. Renamed (packysts) to (packyts). + +- 0.263: Phil Bennett added 'Packy's Treasure Slot (Japan, main ver. 1.3, video ver. 1.1)' (Taito Corporation 1997). + + +Recommended Games (Medal) + + +Romset: 1.88 MB / 8 files / 843.0 zip + +$end + + + +$info=pacland +$mame +0.34b8 [Nicola Salmoria] + +0.33b1 [Ernesto Corvi] + + +Artwork available + + +Bugs: + +- During the check you can hear a white noise sound. Since 0.89. Kold666 (ID 00226) + + +WIP: + +- 0.280: Added BTANB note "Jump sound effect is silent for a while after car horn sound effect" [hap]. + +- 0.244: Use finders and other small cleanups [Osso]. Fixed tilemap array out of bounds [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MC6809E, SCREEN, GFXDECODE, PALETTE and NAMCO_CUS30 MCFG macros [Ryan Holtz]. + +- 0.203: Fixed incorrect value of 'Bonus Life' dipswitch [kunikuni]. Removed HD63701 MCFG macros [AJR]. + +- 0.202: Fixed the difference with real hardware: Fixed incomplete priority of sprites on foreground and sprites could not be displayed at the bottom of the screen. Changed driver to approach real hardware behavior [kunikuni]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Use output finder for Pac-Land [Dirk Best]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.195: Andrea Palazzetti added clone Pac-Land (Bally-Midway). + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.192: Keep sprite-sprite priorities intact on priority-over-fg sprites. This fixes Pac-Man are displayed in front of the hat in invincible state [hap]. + +- 0.164: Switched Pac-Land to configured banking [Osso]. + +- 0.153: Pac-Land control panels have buttons, not joystick [Angelo Salese]. Fixed flipscreen in Pac-Land driver after core changes and added SCREEN_RAW_PARAMs [Alex Jackson]. Removed 2-way Joystick. Added buttons 2 and 3. Changed VSync to 60.606061 Hz. + +- 0.151: Added Easter egg notes [Cmonkey]. + +- 0.144u7: Kanikani updated Pac-Land dipswitches. + +- 0.139u2: Phil Bennett fixed reload of state cause game issues in Pac-Land and clones. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.138: Team Japump added clone Pac-Land (Japan older). Fixed rom labels for Pac-Land. Changed description of clones (Japan newer) to 'Pac-Land (Japan new)' and (Japan older) to 'Pac-Land (Japan old)'. Renamed (pacland2) to (paclandj) and (pacland3) to (paclandjo). + +- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz. + +- 0.118u6: Aaron Giles added save state support to Pac-Land. Fixed wrong gfx display. Changed palettesize to 3072 colors. + +- 0.118u5: Changed palettesize to 4096 colors. + +- 3rd June 2007: Mr. Do - Scanned instruction card for Pac-Land provided by Tormod. + +- 0.114u1: Changed description to 'Pac-Land (World)' and clones (set 2) to 'Pac-Land (Japan newer)' and (set 3) to 'Pac-Land (Japan older)'. + +- 0.107u3: Properly documented and connected the CUS60 MCU code to Pacland [Brian Troha]. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 0.80: Nicola Salmoria fixed sprite RAM, it was too big and included normal program RAM, causing sprites to be drawn twice. Fixed IRQ enable. Fixed tilemap scroll offsets and sprite positions. Accurate emulation of tile/sprite priority (including fix of bugs introduced when the driver was converted to tilemaps) and sprite visibility area. MAMETesters pacland36b16 bug is not a bug - colors match the real game. Fixed gfx3/proms rom loading. Changed M6809 CPU1 and HD63701 CPU2 clock speeds to 1536000 Hz. + +- 0.79u1: Curt Coder fixed problems created when Pac-Land was converted to tilemaps. + +- 30th January 2004: Curt Coder submitted a fix for flipscreen and flashlight effect in Pac-Land. + +- 0.60: Fixed Pac-Land Crashes with an access violation upon startup. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.35RC2: Changed HD63701 CPU2 clock speed to 1538461 Hz. + +- 0.35b11: Nicola Salmoria fixed foreground transparency in Pac-Land round 19. Changed M6809 CPU1 and HD63701 CPU2 clock speeds to 1.5MHz. + +- 14th April 1999: Nicola fixed Pac-Land graphics priorities. + +- 0.35b10: Changed HD63701 CPU2 clock speed to 6MHz. + +- 0.35b6: Replaced M6803 CPU2 with HD63701. + +- 14th April 1999: Nicola fixed Pacland graphics priorities. + +- 7th April 1999: Nicola Salmoria has updated Pac-Land driver to work on the new 6800 core, but music speed is still sometimes screwed. + +- 0.35b5: Ernesto Corvi added sound to Pac-Land. Changed M6809 CPU1 and M6803 CPU2 clock speeds to 3MHz. Added Namco sound and sound PROM ($0). + +- 2nd March 1999: Ernesto Corvi fixed Pacland and Rolling Thunder sound by emulating two new opcodes in the 63701 core. + +- 1st March 1999: Ernesto Corvi has updated Pacland to support sound. + +- 0.34RC1: Dave W. added high score saving to Pac Land. + +- 0.34b8: Nicola Salmoria added Pacland (set 1). Changed description of clones (Namco set 2) to 'Pac-Land (set 2)' and (Namco set 1) to 'Pac-Land (set 3)'. Renamed (pacland) to (paclandm), (paclandn) to (pacland3) and (paclanda) to (pacland2). + +- 0.33b7: Added PROMs ($0, 400, 800, c00, 1000). Changed description of clones (Namco) to 'Pac-Land (Namco set 1)' and (Namco alternate) to 'Pac-Land (Namco set 2)'. + +- 0.33b1: Ernesto Corvi added 'Pac-Land (Midway)' (Bally Midway 1984) and clones (Namco) and (Namco alternate). + +- 8th December 1996: Dumped Pac-Land (Japan older). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 193 kb / 19 files / 68.8 zip + +$end + + + +$info=paclandp +$mame +0.144u3 [Mariusz Wojcieszek] + + +Artwork available + + +Bugs: + +- Screen flickering. MASH (ID 06758) + + +WIP: + +- 29th December 2019: Mr. Do - We noticed that there were three more games added to the United Amusements PC Engine driver. The artwork for Blazing Lazers has been updated, and also copied over for Alien Crush, Keith Courage and Pac-Land for that system. + +- 0.144u3: Mariusz Wojcieszek added 'Pac-Land (United Amusements PC Engine)' (Namco 1989). + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 258 kb / 2 files / 79.4 zip + +$end + + + +$info=pacmanap +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +NOTE: + +- In Pac-Man's Arcade Party you can select 12 games: Bosconian, Dig Dug, Dragon Spirit, Galaga, Galaga '88, Galaxian, Mappy, Pac-Man, Pac-Mania, Rally-X, Rolling Thunder and Xevious. + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Pac-Man's Arcade Party (PMAAM12-NA-A)' (Namco 2010). + +- 11th May 2024: Guru - About 2 months ago I dumped Pacman's Arcade Party. It's now working in the Play! emulator... The real cabinet did i hooked up to a small VGA monitor and rotated sideways (so I can test it). This was of course, after I fixed it as it was previously dead. I also fixed ALL the other S147/S148 boards I have here (16). They all had the same common fault! As far as I know there are no more games made for this system that could be emulated and be playable with the exception of the following: Pacman's Arcade Party Home Edition. Has one additional game, Ms. Pac-Man. As they all begin to slowly die they will be sold off as 'untested'! There are possibly a couple of other random medal or coin pusher games but they are rare and rubbish anyway. If you know of any other 'good' games on S147/148 let me know. Otherwise that's it for this system and it's time to move on. + +- 10th March 2024: Guru - I've dumped Pacman's Arcade Party but that hasn't been looked at yet by the Play! emulator guys. Hopefully soon I'll have some work-in-progress pics of it. + +- 3rd March 2024: Guru - A few more Namco System 147/148 boards arrived. One board of the good games on this system is Pacman's Arcade Party, which is basically PS2 Namco Museum 50th Anniversary. The owner asked me to look into repairing the Pacman board so there should be a future repair about it. Of course they're all non-working due to having crap blown over the board from the fan. Remember to keep your boards clean, people! + + +Other Emulators: + +* Play! + + +Recommended Games (Multiplay) + + +Romset: 1060 MB / 2 files / 175.9 zip + +$end + + + +$info=pacmanbr +$mame +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Guru, Baffski, rtw and ekorz added 'Pac-Man Battle Royale (US, PBR1022-NA-A)' (Namco 2011) and clone 'Pac-Man Battle Royale (Japan, PBR101-1-NA-A)'. + +- 12th June 2024: Guru - Here's an update on Pacman Battle Royale emulation... Player 1 controls are working so it's playable now. + +- 4th June 2024: Guru - Here's an update on Pacman Battle Royale... except for no controls it's now booting and runs in the Play! emulator. This game uses an extra I/O board called "A.I. PCB" that provides the joystick directions for all 4 players. That board is totally unknown as I don't have it and there are no pics of it on the net so it will take some time to figure it out. The start-up A.I. PCB checks have been bypassed but the board is not emulated so there are no controls. For now you can get the latest version of Play! and watch the attract mode. At least you can when the latest changes hit github. If coin and start are also hooked up (which comes from the standard S147 I/O board) it might even be possible to coin up and start the game (obviously there will still be no controls. Keep an eye out as it shouldn't be too long before it's released. + +- 11th May 2024: Guru - I just completed dumping Pacman Battle Royale today so hopefully there will be some progress shown here soon. That completes the dumping of games on S147/148. As far as I know there are no more games made for this system that could be emulated and be playable with the exception of the following: Pacman Battle Royale Tournament Edition (same game with minor tweaks). Pretty rare and unlikely to be dumped. As they all begin to slowly die they will be sold off as 'untested'! There are possibly a couple of other random medal or coin pusher games but they are rare and rubbish anyway. If you know of any other 'good' games on S147/148 let me know. Otherwise that's it for this system and it's time to move on. + +- 15th April 2024: Guru - A couple of months ago I noticed an unknown Namco System 147 board on the bay, but of course it is known to me! It is the last remaining and *interesting* S147 board that is not dumped... Pacman Battle Royale. It's a modern 4-player Pacman with enhancements played on a 16:9 large LCD screen cocktail cab. Thanks to long time MAME contributors ekorz and rtw it was promptly bought and shipped over. I powered it up using the same I/O board that came with Pacman's Arcade Party and it actually works fine. So the seller was basically completely clueless with no idea what the game was or how to make it work! This board also requires an additional A.I. PCB I/O board that is used to control all 4 player directions so without that board it won't boot into the game but hopefully it can be made to work in the emulation when that is eventually done. + +- 3rd March 2024: Guru - I'm still looking to get hold of the last remaining known good game on this system.... Pacman Battle Royale. It's a cocktail type cabinet with 4 players on a 16:9 screen with modern and enhanced graphics. There are extra power-ups including one that lets the player eat the other players hehe! Looking at vids on youtube shows it's a really fun game so we need to get hold of it before they become extinct. If you can help with that, contact me. + + +Other Emulators: + +* Play! + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 1060 MB / 2 files / 15.9 zip + +$end + + + +$info=pacmania +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b5 [Testdriver] + + +Artwork available + + +Bugs: + +- pacmania and clones: Use only one button. Augusto (ID 09379) + + +WIP: + +- 0.286: Correct Pac-Mania ROM labes and added comments/information [Brian Troha]. + +- 0.155: System11 added clone Pac-Mania (111187 sound program). Note: The first sound rom appears to be unique, otherwise it's a mix between some roms from our existing World and Japan revisions, probably a test build from when they were finishing off modifications to the sound program for the World market. + +- 0.140u3: Corrado Tomaselli relabeled Pac-Mania roms with the correct names. + +- 0.133u1: Renamed (pacmanij) to (pacmaniaj). + +- 14th January 2007: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff, we have a shiny new Pac-Mania bezel. + +- 0.89: Added 'Kick Watchdog in IRQ' and 4x 'Unknown' dipswitches. + +- 0.36b16: Changed palettesize to 5121 colors. + +- 0.36b12: Changed palettesize to 10753 colors. + +- 0.36b9: Changed description to 'Pac-Mania' and clone (Japan) to 'Pac-Mania (Japan)'. + +- 0.36b7: Added 2x DAC sound. + +- 0.36b6: Changed palettesize from 3584 to 3585 colors. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Pac-Mania' (Namco 1987) and clone (Japan). + +- 0.35b7: An unofficial MAME version supported at first Pacmania and Galaga 88. + +- 0.35b5: Ernesto Corvi added (Testdriver) Pacmania. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. + +- 9th June 1998: dump.it dumped Pac-Mania (NAMCO - original). + + +LEVELS: 19 (developed by Fun First Pro.) + + +Other Emulators: + +* FB Neo + +* JAS-SYS1 + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 1.19 MB / 13 files / 231.5 zip + +$end + + + +$info=pacmball +$mame +0.221 [Muddymusic, Porchy] + + +WIP: + +- 0.254: Marked Pacman BALL as a BAD DUMP [Windy Fairy]. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Added Hitachi H8/3007 (14746000) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. + +- 0.221: Muddymusic and Porchy added 'Pacman BALL (PMB2 Ver.A.)' (Namco 2003). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Medal) + + +Romset: 33 MB / 2 files / 13.2 zip + +$end + + + +$info=pacnpal +$mame +0.27 [Aaron Giles, Kevin Brisley, Lawnmower Man] + + +Artwork available + + +WIP: + +- 0.278: codefrog2002 fixed 'Bonus Life' dipswitch for Pac & Pal. + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' and 'Namco Museum Remix for Nintendo Wii' artworks to Pac & Pal. + +- 0.141u4: hap fixed monster's eyes are not displayed in Pac & Pal and clones. + +- 0.133u1: Brian Troha added DIP locations to Pac & Pal. + +- 0.97u2: Added new sound1 PROM to Pac & Pal and clones. Nicola Salmoria and Guru correct colors in clone 'Pac-Man & Chomp Chomp'. Fixed rom names. + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Added 4x 'Unused' dipswitches. Fixed rom names. + +- 0.37b10: Aaron Giles fixed priorities in Pac & Pal. + +- 0.37b3: Zsolt Vasvari added clone Pac & Pal (older). + +- 22nd May 2000: Zsolt Vasvari added another romset of Pac & Pal to the driver. + +- 0.37b2: Added 2nd player. + +- 0.36b13: Added clone Pac-Man & Chomp Chomp. + +- 0.34b1: Added sound and color PROMs ($0, 20, 120 - palette, characters and sprites). + +- 0.28: John Butler provided a new 6809 emulator. It is faster than the previous one, and fixes some bugs including the ship moving in the wrong direction on the tower level of Star Wars and the bonus maze in Pac & Pal. + +- 0.27: Aaron Giles added 'Pac & Pal' (Namco 1983). Runs on the same hardware as Super Pac Man. Control: Arrows = Move around and CTRL = Fire. + +- 24th June 1997: Dumped Pac & Pal. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 40.8 kb / 10 files / 21.3 zip + +$end + + + +$info=pacplus +$mame +0.34b2 [Clay Cowgill, Mike Balfour] + +0.22 [Nicola Salmoria, Allard van der Bas] + + +Artwork available + + +WIP: + +- 11th March 2007: Mr. Do - Something I missed a long time ago: Pac-Man Plus isn't a clone and needs it's own file. Done, now that we have a new upright bezel. + +- 24th November 2006: 3D ARCADE - New 3D cabinet models for Pac-Man Plus from BTribble. + +- 0.34b2: Clay Cowgill and Mike Balfour added 'Pac Man Plus' (Midway 1982). Removed 'Pac Man with Pac Man Plus graphics'. + +- 0.24: Changed description to 'Pac Man with Pac Man Plus graphics'. + +- 0.23: Thankx to Dock Cutlip Pacman Plus has now 100% arcade correct colors. + +- 0.22: Nicola Salmoria added 'Pac Man Plus' (1982). + +- 19th October 1996: Dumped Pac-Man Plus. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* RAINE + +* Tickle + +* VAntAGE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 24.8 kb / 10 files / 17.7 zip + +$end + + + +$info=pacslot +$mame +0.140u2 [Bicycle Repair Man, Luca Elia] + + +< Japan > + + +SETUP: + +- You will need to press RESET twice at the 'DIP SW READ ERROR' and 'BACKUP MEMORY ERROR' screen before you are allowed to play. + + +WIP: + +- 0.268: Use actual resonator value for the OKI6295 [Osso]. Changed clock speed of the 2x OKI MSM6295 to 1055000 Hz. + +- 0.192: Added n44u51a.u51 PLD (Protected, dumped from the paceight PCB). + +- 0.140u2: Bicycle Repair Man and Luca Elia added 'Pac-Slot' (Namco 1996). + +- 17th November 2010: Luca Elia - Pac-Slot: This Pac-Man themed video slot is a medal game for kids running on Cave hardware. It was released in 1996 by Namco among a host of video and electromechanical games based on the pop icon. Thanks to Bicycle Repair Man. + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 7 files / 362.3 zip + +$end + + + +$info=paddlema +$mame +0.59 [Acho A. Tang] + +0.36b1 [Testdriver] + + +WIP: + +- 0.240: Paddle Mania ranking screen is unreadable on 9th/10th positions during attract, maybe the underlying background is supposed to be disabled somehow? [Angelo Salese]. + +- 0.229: PCB documentation for The Next Space and Paddle Mania, derive chip clocks from OSCs [Brian Troha]. Replaced color ROM dump for Paddle Mania and added dump about bootleg boards [f205v]. Removed NO_DUMP entry for the Alpha 8511 MCU, since actual PCBs don't have it [Osso]. Fixed rom names. + +- 0.155: Fixed gfx1 rom loading. + +- 0.133u1: Brian Troha added DIP locations to Paddle Mania. + +- 0.122u8: Changed palettesize to 1024 colors. + +- 0.61: Changed input to 2x buttons and coin slots. Changed palettesize from 272 to 256 colors. Added 'Game Mode' and 3x 'Unused' dipswitches. + +- 0.59: Acho A. Tang added 'Paddle Mania' (SNK 1988). Reactivated driver. Improved color, added sound, fixed control and priority, correct DIP settings. + +- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. + +- 0.36b1: Bryan McPhail added (Testdriver) Paddle Mania. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Squash): + +Off the Wall (Sente) + +Squash (Itisa) + +Paddle Mania + +Squash + +Power Balls + +Cosmic Smash + + +Romset: 866.8 kb / 19 files / 267.5 zip + +$end + + + +$info=paipail3 +$mame +0.277 [dyq, little0, Guru] + + +WIP: + +- 0.277: dyq, little0 and Guru added 'Pai Pai Le 3' ( 201?). Note: This is a 35-in-1 mini game collection. Main CPU is unknown but likely Arm-based SOC with internal bootloader ROM. TODO: Title may be wrong. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - 35-in-1 Pai Pai Le 3. The game is a collection of 35 mini games using fairly typical Android TV-Box type hardware with a date sticker "35 IN 1 18.03.23". Possibly made in 2018? Has an all-in-one SOC (probably 100MHz ARM-based with internal ROM) without any markings except the company logo (which matches the in-game selection menu). Main storage is a Hynix H27U4G8F2 4G-bit (512MB) SLC NAND Flash ROM mounted onto a plug-in board which makes this a cheap $20 platform to churn out a bunch of equally cheap and pointless mobile phone type games. This same board will likely run many of these types of games simply by swapping out the little plug-in ROM. This will not be emulated by MAME anytime soon, or even anytime later. But if you want to try to emulate it go ahead and knock yourself out. + + +Recommended Games (Multiplay) + + +Romset: 528 MB / 1 files / 153.1 zip + +$end + + + +$info=pairlove +$mame +0.79 [David Haywood] + + +WIP: + +- 0.178: Angelo Salese fixed screen in service mode goes black. Note: Pairs Love sets up two identical palette banks at 0-1ff and 0x200-0x3ff in-game, 0x200-0x3ff only in service mode. Maybe there's a color offset register to somewhere? + +- 0.106u10: Complete dipswitches for Pairs Love [Roberto Fresca]. Added dipswitches 'Flip Screen', 'Demo Sounds', 'Service Mode', 'Difficulty', 'Coinage' and 7x 'Unused'. + +- 0.106u9: David Haywood fixed an address error in Pairs Love (simulated 'buffered ram' protection?). + +- 0.79: David Haywood added 'Pairs Love' (Athena 1991). + +- 28th January 2004: David Haywood added Pairs Love to the Seta driver. + +- 15th January 2004: Guru - Pairs Love (Allumer 199x, on Seta/Allumer hardware) arrived from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (Adult) + + +Romset: 1.62 MB / 5 files / 571.9 zip + +$end + + + +$info=pairs +$mame +0.78 [Taucher] + +0.37b13 [Aaron Giles] + + +WIP: + +- 0.232: Correct labels for clone Hot Memory (V1.1, Germany, 11/30/94) and Hot Memory (V1.2, Germany, 12/28/94) [Brian Troha]. + +- 0.177: Restore unique sound rom in Pairs due cut-n-paste overwrite and not paying attention [Brian Troha]. + +- 0.176: Brian Troha correct rom names in the Pairs sets. Added srom0 from clone (09/07/94) to parent set Pairs (V1.2, 09/30/94). Fixed rom names. Changed description of clone (09/07/94) to 'Pairs (V1, 09/07/94)'. + +- 0.148u5: hap changed manufacturer of clones Hot Memory to 'Incredible Technologies (Tuning license)'. + +- 0.146u5: Changed description of clones (V1.1, Germany) to 'Hot Memory (V1.1, Germany, 11/30/94)' and (V1.2, Germany) to 'Hot Memory (V1.2, Germany, 12/28/94)'. + +- 0.141u3: Smitdogg and The Dumping Union added clone Hot Memory (V1.1, Germany). + +- 0.127u2: Fixed rom names. + +- 0.126u4: Guru added README for Pairs. + +- 0.96u3: David Haywood added clone Hot Memory (V1.2, Germany). + +- 7th April 2005: Guru - Hot Memory (Tuning/IT 1994) arrived, purchased from two private sellers by Randy. + +- 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller a 'Pairs' variant called 'Hot Memory'. + +- 0.78: Taucher added Pairs (V1.2, 09/30/94). Renamed (pairs) to (pairsa). + +- 23rd December 2003: Taucher added Pairs v1.2 to the itech32 driver. + +- 0.67: Changed description to 'Pairs (09/07/94)'. + +- 0.60: Added 'Video Sync' dipswitch. + +- 0.53: Added missing 2MB sound1 rom. + +- 0.37b17: Removed sound1 rom fbrom0.bin. + +- 0.37b13: Aaron Giles added 'Pairs' (Strata/Incredible Technologies 1994). + +- 25th February 2001: Aaron Giles added Pairs to the Incredible Technologies driver. + + +LEVELS: 44 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 5.88 MB / 13 files / 4.58 zip + +$end + + + +$info=pairsh8 +$mame +0.274 [Hammy] + + +WIP: + +- 0.274: Hammy added 'Pairs (Italian gambling game)' ( 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 585.7 zip + +$end + + + +$info=pairsnb +$mame +0.86u2 [Takahiro Nogi] + +0.65 [MooglyGuy] + + +< Japan > + + +WIP: + +- 0.86u2: Takahiro Nogi added 'Pairs (Nichibutsu) (Japan 890822)' (Nichibutsu 1989). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). Fixed inputs in clone Pairs (System Ten). + +- 0.66: Added dipswitches 'Difficulty', 'Coinage', 'Demo Music' and 9x 'Unused'. Changed input to 1x button and 2x coin slots. + +- 18th February 2003: Stephane Humbert fixed the dipswitches and inputs in Pairs (System Ten). + +- 0.65: MooglyGuy added 'Pairs (System Ten) (Japan 890826)' (System Ten 1989). + +- 18th December 2002: MooglyGuy added Pairs to the Gionbana driver. + +- 14th July 2002: Guru - Pairs (System Ten 1989) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + + +LEVELS: 9 + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Romset: 1.38 MB / 19 files / 414.2 zip + +$end + + + +$info=pairsred +$mame +0.146u5 [Brian Troha, The Dumping Union] + + +Bugs: + +- Missing sound. MASH (ID 06881) + + +WIP: + +- 0.161: Fixed Pairs Redemption crashed after OK in debug build. + +- 0.146u5: Brian Troha and The Dumping Union added 'Pairs Redemption (V1.0, 10/25/94)' (Strata/Incredible Technologies 1994). Pairs Red is basically like the Pairs game but is designed for children and is a ticket redemption game so I consider it different enough to be a new game. Although the matching of pairs is the basic concept for both. + +- 2nd August 2012: Smitdogg - Brian dumped a kid version of Pairs where you match fruit and collect tickets for redemption prizes. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Memory): + +Match'em Up + +Bikkuri Card + +Pairs (Nichibutsu) + +Pairs Love + +ChuckECheese's Match Game + +Fred Flintstone's Memory Match + +Pairs (V1.2, 09/30/94) + +Pairs Redemption + +Touchstar Bonanza (Concentration) + +Hot Body I + +Hot Body II + +Twin Adventure + +MegaTouch XL + +Genius 6 + +Multi Champ + + +Romset: 3.88 MB / 9 files / 2.19 zip + +$end + + + +$info=palamed +$mame +0.187 [Caius, The Dumping Union] + +0.36b4 [Olivier Galibert] + + +WIP: + +- 0.187: Caius and The Dumping Union added Palamedes (US). Renamed (palamed) to (palamedj). + +- 15th June 2017: Smitdogg - coolmod dumped the USA version of Palamedes. + +- 0.143u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.106u3: Added dipswitches 'Games for VS Victory', 'Dice Appear at' and 'Unused'. + +- 0.37b6: Changed Z80 CPU clock speed to 6MHz. + +- 0.37b3: Added dipswitches 'Flip Screen', 'Demo Sounds', 'Difficulty' and 'Versus Mode'. + +- 0.36b4: Olivier Galibert added 'Palamedes (Japan)' (Taito 1990). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + + +LEVELS: 99 - 4 (solo mode - vs. mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 384 kb / 3 files / 127.5 zip + +$end + + + +$info=palette +$mame + +DEVICE: + +Palette + + +WIP: + +- 0.153: Added 'palette' device (emu\emupal.c). + +$end + + + +$info=pana_ju_363 +$mame + +DEVICE: + +Panasonic JU-363 Flexible Disk Drive + + +WIP: + +- 0.233: Added 'Panasonic JU-363 Flexible Disk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=pana_ju_386 +$mame + +DEVICE: + +Panasonic JU-386 Flexible Disk Drive + + +WIP: + +- 0.278: Added 'Panasonic JU-386 Flexible Disk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=panasonic_mn63f805mnp +$mame + +DEVICE: + +Panasonic MN63F805MNP Flash + + +WIP: + +- 0.184: Added 'Panasonic MN63F805MNP Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=panda2 +$mame +0.286 [SongJi] + + +WIP: + +- 0.286: SongJi added 'Panda 2' (Kelly 1996). TODO: Stuck at error 02 (missing meter counter). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 34 kb / 2 files / 13.5 zip + +$end + + + +$info=pandart +$mame +0.209 [jordigahan, ClawGrip, Dumping Union] + + +WIP: + +- 0.209: jordigahan, ClawGrip and Dumping Union added 'Panther Darts' (Daryde S. L. 1999). Added "Panther Darts" PCB layout [ClawGrip]. + +- 5th April 2019: Smitdogg - jordigahan and ClawGrip dumped Panther Darts, a darts machine from the Spanish company Daryde in 1999. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 512 kb / 1 files / 231.5 zip + +$end + + + +$info=pandoras +$mame +0.36b6 [Manuel Abadia] + + +TEST MODE: + +- Hold down P1+P2 START and reset game to enter test mode. + + +Bugs: + +- [possible] Graphic glitch. Smitdogg (ID 00957) + + +WIP: + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Documentation update (PCB info) [Brian Troha]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.189: Added new 74LS259 device. RESETB probably is RESET after all [AJR]. + +- 0.140u3: Phil Bennett fixed missing audio elements in Pandora's Palace. + +- 0.135u4: Phil Bennett fixed music pitch/speed is too high in Pandora's Palace. In the process of cleaning the driver up in 0.135u3, Phil ballsed up Kevin's clock-verification submission and used the wrong clock for the sound components. Changed Z80 CPU3 clock speed to 1789772 Hz, I8039 CPU4 to 7159090 Hz and AY-3-8910A sound to 1789772 Hz. + +- 0.135u3: Kevin Eshbach added board xtal's and correct the MCU dump for Pandora's Palace. Changed Z80 CPU3 and AY-3-8910A clock speeds to 2304000 Hz and I8039 CPU4 to 9216000 Hz. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Pandora's Palace. + +- 0.131u1: Angelo Salese merged memory maps in Pandora's Palace. + +- 0.130u3: Fabio Priuli added DIP locations to Pandora's Palace based on Guru's notes (thanks to AJG, who fwded them to me). Removed 3rd coin slot. + +- 0.128u5: Aaron Giles fixed music tempo in Pandora's Palace. + +- 0.123u1: Zsolt Vasvari removed color tables from Pandora's Palace. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. + +- 0.122u6: Changed I8039 CPU4 clock speed to 7159000 Hz. + +- 0.37b14: Changed the M6809 CPU1/2 clock speeds to 3072000 Hz, Z80 CPU3 to 1789750 Hz, I8039 CPU4 to 477266 Hz and AY-8910 to 1789750 Hz. + +- 20th March 2001: Nicola Salmoria improved the sound in Pandora's Palace. + +- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. + +- 0.36b10: Changed M6809 CPU1/2 clock speeds to 3MHz. + +- 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz. + +- 0.36b7: Changed AY-8910 clock speed to 4MHz. + +- 0.36b6: Manuel Abadia added 'Pandora's Palace' (Konami/Interlogic 1984). Known issues: Press 1P and 2P together to enter test mode. There is an empty space ($4000-$5fff) on the CPU A. That space probably is used for debugging purposes on the real thing. The code checks that memory location, and if a ROM is present, it starts to execute code from that ROM. The AY-8910 has a timer or something like that on port B. I've managed to make it sound, but it's not 100% accurate. + +- 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace. + +- 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 96.5 kb / 15 files / 45.2 zip + +$end + + + +$info=pandpays +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Panda Pays - Mr. Cashman (0151109, US)'. + +- 0.173: Added 'Panda Pays' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.4 zip + +$end + + + +$info=pang +$mame +0.35b4 [Paul Leaman] + +0.34b2 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.247: farzeno and anonymous redumped sprites roms for clone Pomping World (Japan). Also updated labels as per PCB pics. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Buster Bros, courtesy of BYOAC/CAG. He also created the "Super" variant, after noticing that they were the same marquee, just with the extra "Super" burst on the marquee. After more research, I noticed that the original marquee we had was cut off at the top by a good inch or two. I retraced the affected parts of the existing marquee, and adding in the missing features, replacing both versions. + +- 0.219: jordigahan and ClawGrip added clone Pang (bootleg, set 7). + +- 0.206: ClawGrip, Recreativas.org and The Dumping Union added clone Pang (bootleg, set 6). Note: Missing the contents of a battery backed RAM. + +- 3rd January 2019: Smitdogg - ClawGrip dumped a protected bootleg of Pang. + +- 0.187: Sound improvements in clones Pang (bootleg, set 3 and set 5). Reduced ADPCM rate to make music speed sound more like the original. Use callback for audio IRQ [AJR]. + +- 0.186: Gerald (Coy) and ShinobiZ added clone Pang (bootleg, set 5). Demoted all MSM5205 Pang clones to MACHINE_IMPERFECT_SOUND, since music speed, which is actually set by the MSM5205 VCK output, is likely too fast for all of these. The sound CPU probably does run at 4MHz, since it's a Z80A. + +- 0.181: 74LS157-ization in Pang (bootleg, set 3) and working sound [AJR]. + +- 0.178: AJR changed joysticks in Pang to 4-way as flyers and manuals indicate. Mark button 2 as optional. + +- 0.159: Correct rom names for the Pang sets [Bad A Billy, Smitdogg, Tormod, The Dumping Union]. + +- 0.149u1: Changed description of clone (US) to 'Buster Bros. (USA)'. + +- 0.148u5: ANY added clone Pang (bootleg, set 4). + +- 0.146u1: MASH fixed graphic glitch in Pang and clones. + +- 0.138u2: Angelo Salese fixed crash regression with clone Pang (bootleg, set 3). + +- 15th November 2009: Mr. Do - Kiltron cleaned up Buster Bros. artwork, thanks to the BYOAC/CAG artwork. + +- 0.122u1: Corrado Tomaselli verified some CPU clocks of original boards using a frequency counter, changed Pang M6295 clock from 990 kHz to 1MHz. + +- 0.119u4: David Haywood added clone Pang (bootleg, set 3). This bootleg has different sound hardware, the sound program is the same as 'rebus' by microhard. I suspect it was produced by the same company as 'spangbl'. + +- 0.119u3: David Haywood added clone Pang (bootleg, set 2). Changed description of clone (bootleg) to 'Pang (bootleg, set 1)'. + +- 19th March 2006: f205v dumped Pang (bootleg, set 2). + +- 0.101u3: Fixed cpu1 roms addresses in clone (bootleg). + +- 0.67: Changed description of clone 'Buster Bros (US)' to 'Buster Bros. (US)'. + +- 0.63: All new, much better, YM2413 emulation [Jarek Burczynski]. + +- 0.61: New YM-2413 emulator [Fabio R. Schmidlin, Charles Mac Donald]. + +- 0.37b12: Standalone YM2413 emulator, giving much better sound in e.g. Pang [Mitsutaka Okazaki, Sean Young]. + +- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. + +- 0.37b4: Added new cpu1 roms ($0, 80000). + +- 0.36b1: Yasuhiro Ogawa added clone Pomping World (Japan). Added 128k sound1 rom. + +- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games) and 320x240 (for NeoGeo and others). + +- 0.35b4: Added 'Pang (World)' (Mitchell 1989) and clone Buster Bros. (US). The old version, Pang (bootleg), contains opcodes and data decrypted separately, plus a few patches here and there. They disabled sound in attract mode (there isn't a setting to do that, unlike Buster Bros), changed the lives option from 1,2,3,4 to 1,3,4,6, and changed the copyright year from 1989 to 1990. Changed Z80 CPU1 clock speed to 8MHz. Changed 'Pang' to clone 'Pang (bootleg)'. Renamed (pang) to (pangb). + +- 0.34b5: Added YM-2413 (3579580 Hz) sound. + +- 0.34b3: Juan Carlos Lorente added high score saving to Pang. + +- 0.34b2: Paul Leaman added 'Pang' (Mitchell 1990) and (Testdriver) Buster Bros. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 1.03 MB / 9 files / 394.1 zip + +$end + + + +$info=pang3 +$mame +0.136u3 [Gerald (Coy), B. Sparks, Smitdogg, The Dumping Union] + +0.37b4 [Paul Leaman] + +0.35RC1 [Nicola Salmoria] + + +WIP: + +- 0.267: Changed description to 'Pang! 3 (Europe 950601)' and clone (Euro 950511) to 'Pang! 3 (Europe 950511)'. + +- 0.246: Formatting and spelling for clones Pang! 3 (bootleg, set 4) and Pang! 3 (bootleg, set 5) [Robbbert]. + +- 0.242: janniz added clone Pang! 3 (bootleg, set 4) and Pang! 3 (bootleg, set 5). + +- 0.221: TwistedTom added clone Pang! 3 (bootleg, set 3). Added Pang! 3 CP1BF1 mapper, security chip and b-board notes [TwistedTom]. + +- 0.220: Hammy, rtw and ekorz added clone Pang! 3 (bootleg, set 2). Note: This bootleg uses an original B-13 chip top and original main board. ROM content is the same as pang3, but split differently. Changed description of clone (bootleg) to 'Pang! 3 (bootleg, set 1)'. + +- 0.178: AJR changed joysticks in Pang! 3 to 4-way as flyers and manuals indicate. Removed buttons 2 and 3 (even service mode only shows one "Shot" button). + +- 0.152: Zabanitu dumped and added cp1b9ka.9k rom to Pang! 3 (Euro 950601). + +- 0.144u2: CPS-1 update [Team CPS-1]: Kold666 dumped and added PALs (2 of 3) to Pang! 3 and clones. Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of the one resized used by pang3b. Identified and documented Pang! 3 (bootleg) as a bootleg, added a note. Changed description of clone (Euro 950511, not encrypted) to 'Pang! 3 (bootleg)'. Renamed (pang3n) to (pang3b). + +- 0.144u1: Corrado Tomaselli, Alberto Grego and The Dumping Union added clone Pang! 3 (Euro 950511). + +- 0.139: Changed description of clone (Japan 950511) to 'Pang! 3: Kaitou Tachi no Karei na Gogo (Japan 950511)'. + +- 0.136u3: Gerald (Coy), B. Sparks, Smitdogg and The Dumping Union added Pang! 3 (Euro 950601). Changed description of clone (Euro 950511) to 'Pang! 3 (Euro 950511, not encrypted)'. Renamed (pang3) to (pang3n). + +- 8th February 2010: Smitdogg - We got a newer revision of Pang 3. Credits so far: Gerald (Coy), B. Sparks, Smitdogg and The Dumping Union. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.124u2: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.108u2: Roberto Zandona fixed marker for the last sprite to draw, this fixes the ending story text (vidhrdw\cps1). + +- 0.66: Fixed error message at startup in Pang! 3. + +- 0.63: Changed description to 'Pang! 3 (Euro 950511)' and clone (Japan) to 'Pang! 3 (Japan 950511)'. + +- 0.37b4: Paul Leaman added 'Pang! 3 (Euro)'. Improved YM2413 emulation. Renamed (pang3) to (pang3j). + +- 0.35RC1: Nicola Salmoria added 'Pang! 3 (Japan)' (Mitchell 1995). + +- 5th June 2000: Paul Leaman added clone romsets of Pang!3 and Warriors of Fate to the CPS-1 driver. + +- 23rd April 2000: Wangy2 dumped Pang! 3 (Euro 950511). + + +LEVELS: 50 - 10 - 99 (tour mode - secret mode - panic mode) + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 5.38 MB / 17 files / 1.41 zip + +$end + + + +$info=pangofun +$mame +0.111u4 [David Haywood, f205v] + + +< Italy > + + +WIP: + +- 0.286: Create new UM8498F chipset. Guess shadow RAM location. m_kbrst is high at startup (machine\um8498f.cpp). Get rid of pcat_base_state. Added ISA slots and replace baked in Trident ROM + bare VGA with actual AVGA1 (pc\pangofun.cpp). Added 'Cirrus Logic GD5401 AVGA1' card support (isa\svga_cirrus.cpp) [Angelo Salese]. Added Intel 8042AH (12MHz) CPU4 and Intel 8051 (6MHz) CPU5 and 'Filtered DAC' sound. Added 'CRT Adapter Switch' and 'Key Lock' configurations. Changed VSync to 60.054866 Hz. + +- 0.244: Removed unnecessary screen legacy setup and added QA notes [Angelo Salese]. Changed I486 CPU1 clock speed to 40MHz and VSync to 53.178707 Hz. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148u2: Timid attempt to make Pango Fun to boot. Fixed ROM loading [Angelo Salese]. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.144u5: Changed visible area to 640x480. + +- 0.144u2: Changed I486 CPU1 clock speed to 25MHz. + +- 0.141u3: Updated Pango Fun to use common PC emulation [Mariusz Wojcieszek]. Changed I486 CPU1 clock speed to 40MHz and visible area to 720x480. Added 32k prom.vid rom. Added player and keyboard input. + +- 0.111u4: David Haywood added 'Pango Fun (Italy)' (InfoCube 1995). + +- 1st November 2006: f205v dumped Pango Fun (Italy). Game was programmed by Giovanni Tummarello and Roberto Molinelli in 1990 for Amiga; it was an action/strategy videogame published by Proxxima Software (Rome, Italy) and later ported to PC machines and published in 1994 by AIM Games software (US) and in Arcade Version (Coin-Op) by InfoCube (Pisa, Italy). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 3.19 MB / 8 files / 1.84 zip + +$end + + + +$info=pangpang +$mame +0.105u1 [David Haywood, f205v] + + +WIP: + +- 0.217: Changed MSM6295 sound clock speed to 1MHz. + +- 0.105u1: David Haywood added 'Pang Pang' (Dong Gue La Mi Ltd. 1994). Added simulated PIC16C57/OKI6295 sound for Pang Pang. + +- 6th April 2006: David Haywood - The 'Level Select' screen in Pang Pang doesn't seem to let you actually select anything apart from Level 1, and the High Score table seems rather broken. Assuming those aren't emulation bugs they are pretty ridiculous. Anyway, I've fixed the background colours, although the game does appear to have a severe identity crisis, it doesn't seem to know if it wants to be Tumble Pop, or Bubble Bobble. You suck thins up with your laser gun, but when you shoot the enemies they turn into bubbles. The PIC was read-protected so no sound for now. Note the High Score table (which doesn't even work properly) still has DECO in it. + +- 5th April 2006: David Haywood - Another game where most of the code has been copied straight from Tumble Pop. It's called Pang Pang, there are some issues with the background graphics and it has a PIC (which could be read protected) driving the sound hardware. Thanks again to the guys over at the MAME Italian Forum. + +- 29th March 2006: f205v dumped Pang Pang. PCB is marked "Dong Gue Ra Me". + + +LEVELS: 85 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 3.01 MB / 12 files / 1.23 zip + +$end + + + +$info=pangpoms +$mame +0.37b11 [Luca Elia] + + +WIP: + +- 0.208: Hammy and The Dumping Union added clone Pang Pom's (Nova). Fixed rom names. + +- 17th March 2019: Smitdogg - Hammy dumped the Nova version of Pang Pom's. + +- 0.133u1: Renamed (pangpomm) to (pangpomsm). + +- 0.122u6: Brian Troha changed description to 'Pang Pom's' and clone (Mitchell) to 'Pang Pom's (Mitchell)'. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 0.59: Added 'Bonus Life' dipswitch. + +- 0.37b12: Added clone Pang Poms (Mitchell). + +- 0.37b11: Luca Elia added 'Pang Poms' (Metro 1992). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 1.50 MB / 12 files / 801.0 zip + +$end + + + +$info=panic +$mame +0.68 [Zsolt Vasvari] + +0.18 [Mike Coates] + + +Artwork available + +Samples required + + +Bugs: + +- panic and clones: "trapped.wav" sample loops incorrectly. 125scratch (ID 08994) + + +WIP: + +- 0.261: David Bosque and ClawGrip added clone Space Panic (set 4). + +- 30th June 2019: Mr. Do - Additional bezel cleanup by Mr. Do. + +- 14th April 2018: RaspBear - Found a Space Panic bezel high res scan on Arcadeartwork.org. This scan also is very dark and original bezel quite scratched. After investing significant time this is the fixed and cleaned up result. Astronaut face and alien bug legs are now visible. Does anybody know if the dark background (space) is just solid color or includes stars ? If they are not stars I'll remove all those background white spots. + +- 16th October 2016: Comboman - Special thanks to btribble for locating and scanning Space Panic for us. I was surprised at how well it matched up to the bezel. I don't know why it uses a different background color than the bezel but every photo I can find verifies this. + +- 11th June 2016: Comboman - The Inder version of Space Panic is quite different from the Universal original with a cartoonish castle theme rather than a sci-fi space station theme; still it matches the actual game pretty well. + +- 9th July 2008: Mr. Do - Added back in from MAME.net the bootleg bezel of Space Panic, based on a photo by Guru (not sure who finished the final artwork, though). + +- 0.122u8: Changed palettesize to 48 colors. + +- 12th November 2006: Mr. Do - We have Space Panic bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 0.68: Zsolt Vasvari added Space Panic (version E) and clone Space Panic (harder). Changed Z80 CPU1 clock speed to 1802666 Hz. Changed (set 1) to clone 'Space Panic (set 2) and clone (set 2) to 'Space Panic (set 3)'. Renamed (panic) to (panic2) and (panica) to (panic3). + +- 26th November 2002: David Haywood re-merged some Space Panic clone ROM sets with the aforementioned changes. + +- 25th June 2002: David Haywood added another Space Panic clone ROM set. + +- 19th June 2002: David Haywood added an alternate harder version of Space Panic. + +- 13th April 2001: InsideOutBoy fixed the flip screen effect in Space Panic and its clones. + +- 21st March 2000: Mike Coates added cocktail support to Space Panic and variants. + +- 7th October 1999: Mike Coates added a few more samples to the Space Panic driver. + +- 0.36b7: Mike Coates completed samples support in Space Panic. Added samples (elaugh, extral, oxygen and coin.wav). + +- 0.36b6: Samples and DAC support in Space Panic [Mike Coates]. Added DAC and Samples sound (walk, upordown, trapped, falling, escaping, ekilled and death.wav). + +- 25th September 1999: Mike Coates added samples to Space Panic. + +- 2nd March 1999: Mike Coates fixed Space Panic colors. + +- 0.35b2: Moved spcpanic.8 from region cpu1 to user1. + +- 0.34RC1: Mike Coates added clone Space Panic (German). Accurate colors in Space Panic [Mike Coates]. Added colormap rom and color prom. + +- 28th November 1998: Gerald and Thierry dumped Space Panic (German). + +- 0.33b7: Changed description to 'Space Panic (set 1)' and clone (alternate version) to 'Space Panic (set 2)'. + +- 0.30: Aaron Giles support dirty rectangles and Mike Coates support rotation in Space Panic. + +- 0.27: Nicola Salmoria added clone Space Panic (alternate version). Probably an earlier revision (it doesn't display the level number). + +- 0.19: Mike Coates fixed Space Panic background colors and added high score saving. + +- 0.18: Mike Coates added 'Space Panic' (Universal 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2. + +- 10th January 1997: Dumped Space Panic (set 3). + + +HOW TO PLAY: + +- Dig holes by operating the man. When a space monster has fallen into a hole, fill it up before the space monster creeps out of it, and you are awarded points. + +- The man can escape by jumping down through the hole he has dug to the next lower floor. + +- When oxygen is rarefied, a warning buzzer sounds and the man's movement slows down. When oxygen is reduced to zero, he dies. + +- If oxygen has not been reduced to zero even when all the space monsters on the screen have been destroyed, you are awarded corresponding bonus points. + +- The highest scorer can register his name on the screen. + + +LEVELS: 99 (endless) + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 24 kb / 13 files / 15.1 zip + +$end + + + +$info=panicbom +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.120: Johnboy added new 512k cpu1 rom. + +- 0.34b5: Added 'Panic Bomber' (Eighting / Hudson 1994). + +- 9th October 1998: Apollo69 dumped Panic Bomber (Size: 46Megabits). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 5.75 MB / 7 files / 2.45 zip + +$end + + + +$info=panicprk +$mame +0.131u1 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/oxn4bqsclp0 + + +WIP: + +- 0.282: Renderer optimizations, 5-10% perf increase on Panic Park [Ryan Holtz]. + +- 0.279: Removed clone Panic Park (Japan, PNP1 Ver. B, set 2). It's a duplicate romset (or rather, only the embedded s/n differs). Changed description of clone (Japan, PNP1 Ver. B, set 1) to 'Panic Park (Japan, PNP1 Ver. B)'. + +- 0.271: Added NVRAM rom. Changed VSync to 59.904060 Hz. + +- 16th July 2024: Ryan Holtz - Managed to get Panic Park booting. It's pretty playable, but some of the mini-games are not, due to bad depth sorting. Felt like making a video to both show footage of my current WIP, as well as talk about why it's so difficult, since a question that regularly comes up from users is "what's actually the hold up on these sorts of systems, anyway". OG has thrown a couple ideas my way about the depth-sort issue (the thing where some polygons appear behind things they should appear in front of), but I think I've already identified a bug, I just need to get home from work and test the fix. Might work, might not. To be more explicit about the video's message: The point of getting Panic Park to go in-game wasn't entirely to get Panic Park playable, it was to get more test cases so that more games than just Panic Park can be improved. Having more games trying to show 3D should accelerate the process of improving all the games. When only 6 (now 7) games get past POST without crashing or freezing, that is a huge limit on how much data there is for figuring out what this bit means when drawing, or what that bit means when drawing. The more games that get past POST and try to draw 3D, the more likely that I can look at how game A tries to do something (say, alpha blending), and look at how game B tries to do the same thing, and identify what parts of the commands are the same between them. If I have a game C that also tries to do that, it narrows it down even further. Not all games use all features of the 3D hardware, though. That's why having as many games trying to show 3D as possible is important. Until I had Panic Park going in-game, the only two games in my branch that don't have super-broken animations are Rapid River and Motocross Go. In Final Furlong, the horses' legs sit like half a meter away from the body. In 500 GP, the speedometer needle is stuck in the center of the screen. But the changes I made to get Rapid River and Final Furlong to display any 3D graphics have also slightly broken Time Crisis 2. In my branch, the villain floats downward in attract mode, and the buildings sail through the sky. Breaking the animations in Time Crisis 2 is what I haven't submitted my changes yet. Rapid River having animations that are OK, but Final Furlong and Time Crisis 2 having animations that are not OK, tells me that I'm getting the interpretation of one of the 3D commands incorrect. But Rapid River is the only one where the animations look correct. Now Panic Park boots and goes in-game. Panic Park also doesn't have any broken animations. The 3D text moving through the terrain in attract mode isn't an "animation" in the sense I mean, BTW. So now I have 2 games that work OK with my changes (the same changes that break Time Crisis 2). This means, once I have had time to sleep (I've been awake since around 15:00 on Sunday), there's a good chance I'll be able to figure out how to make Time Crisis 2 work, without breaking Rapid River and Panic Park. If I'm really lucky, it might tell me more about why the horses in Final Furlong are broken, too. + +- 0.249: Changed R4650 CPU1 clock speed to 169344000 Hz. + +- 0.225: Guru added clone Panic Park (Japan, PNP1 Ver. B, set 2). Changed description of clone (Japan, PNP1 Ver. B) to 'Panic Park (Japan, PNP1 Ver. B, set 1)'. + +- 0.193: In according with Panic Park titlescreen, says 1997 [sjy96525]. + +- 0.191: Changed description to 'Panic Park (World, PNP2 Ver. A)'. + +- 0.190: Changed description to 'Panic Park (World, PNP2 Ver. A)' and clone (PNP1 Ver. B) to 'Panic Park (Japan, PNP1 Ver. B)'. + +- 0.153: ANY and The Dumping Union added clone Panic Park (PNP1 Ver. B). + +- 0.148: Added 2nd Player. + +- 0.137u1: Fixed rom loading. + +- 0.137: Fixed textile rom address to $1800000. + +- 0.136u4: Panic Park uses the motoxgo I/O board, now it syncs too [R. Belmont]. Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz. Added ioboard rom asca-3a.ic14. Changed visible area to 640x480 and VSync to 59.8824 Hz. + +- 0.135u2: Naibo Zhang changed Panic Park from SS23 to S23 game. + +- 0.131u1: Guru added 'Panic Park (PNP2 Ver. A)' (Namco 1998). Added H8/3334 (14745600 Hz) CPU3. Changed visible area to 1024x480. + +- 13th January 2009: Guru - Panic Park (Namco System 23) arrived yesterday, thanks to Smitdogg. + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 124.6 MB / 24 files / 42.5 zip + +$end + + + +$info=panicr +$mame +0.95u2 [Tomasz Slanina] + + +WIP: + +- 0.267: Cleanups [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.190: Demoted Panic Road to MACHINE_NOT_WORKING. Playtesting shows that the collisions aren't right [David Haywood]. + +- 0.159: Osso added save state support to Panic Road, small cleanups. Moved T5182 internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME. + +- 0.150: David Haywood fixed Panic Road - Game now playable. Sprite-sprite priorities look a bit goofy in places, but with the current code I'm fairly sure the game logic is now correct at least (some sprites weren't getting drawn until now). Reference videos would be handy for refining this. Improved priorities and collision notes. Improved collision handling (this might actually be correct and working now, need to test more) [David Haywood]. Converted the T5182 to a device [Osso]. Attempt to fixed sprite-sprite priorities in Panic Road [Angelo Salese]. + +- 0.147: Trying to understand BG collision [hap]. + +- 0.146u5: ShouTime added clone Panic Road (Germany). Changed parent description to 'Panic Road (Japan)'. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Panic Road. + +- 0.131: Luigi30 crystallized Panic Road. + +- 0.127: Lord Nightmare updated the T5182 documentation/pinout. + +- 0.123u1: Changed palettesize to 768 colors. + +- 0.121u2: Sonikos fixed invalid dipswitches in Panic Road and added DIP locations. + +- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot. + +- 0.104u2: Nicola Salmoria fixed Panic Road color proms loading. + +- 0.103u4: Nicola Salmoria decrypted graphics in Panic Road. + +- 0.96u3: Tomasz Slanina fixed sprites, controls, colors, sound, dipswitches and many graphics problems in Panic Road, but still not working. Added 2x Players with 4x buttons. Changed visible area to 224x256. Added dipswitches 'Coin A/B', 'Bonus', 'Test Mode', 'Allow Continue', 'Demo Sounds', 'Difficulty', 'Balls', 'Cabinet', 'DSW1-4', 'DSW2-3', 'DSW2-4' and 'Unknown'. + +- 0.95u3: Nicola Salmoria added graphics decryption to Panic Road. + +- 11th April 2005: Tomasz Slanina - Added tilemaps to Panic Road. Game is misisng colors and sprites... + +- 0.95u2: Tomasz Slanina added 'Panic Road' (Seibu 1986). Encrypted gfx, like Mustache Boy? + +- 3rd November 2003: Guru - Panic Road (Taito 1986) arrived with the donation of several people and MAMEWorld. + +- 20th October 2003: Tomasz Slanina - VERY early screens(?) from PANIC ROAD. Gfx is encrypted - i'm using fake fonts atm. There's mysterious T5182 on the PCB - probably used (only) as sound cpu... + +- 3rd March 2001: Chack'n from Team Japump dumped Panic Road (c)1986 Taito / Seibu (SEI-8611M (M6100219A)). + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 914 kb / 21 files / 153.0 zip + +$end + + + +$info=panicstr +$mame +0.62 [Sylvain Glaize, David Haywood] + + +< Japan > + + +WIP: + +- 0.126u5: R. Belmont fixed Panic Street hangs after choosing stage. + +- 0.62: Sylvain Glaize and David Haywood added 'Panic Street (Japan)' (Kaneko 1999). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Romset: 18 MB / 6 files / 7.91 zip + +$end + + + +$info=panikuru +$mame +0.142u5 [dopefishjustin, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.254: Added decryption setup for Panikuru Panekuru [Samuel Neves, Peter Wilhelmsen]. Promoted Panikuru Panekuru to working [Windy Fairy]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. Changed description to 'Panikuru Panekuru (Japan, PPA1 Ver.A)'. + +- 0.142u5: dopefishjustin, Smitdogg and The Dumping Union added 'Panicuru Panekuru (Japan, PPA1 Ver.A)' (Namco 2002). + +- 17th May 2011: Smitdogg - We got a puzzle game called Panikuru Panekuru. It's not bad at all, but I could use some help translating the exact rules. + +- 3rd May 2004: Guru - Panicuru Panekuru (Namco 2002, System 10) arrived from Brian Troha. + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 49.5 MB / 3 files / 23.4 zip + +$end + + + +$info=panther +$mame +0.133u1 [Angelo Salese, Roberto Zandona, Mr. Do] + + +Artwork available + + +WIP: + +- 0.222: Fixed input labels, marked maincpu ROMs as bad and volum (sic) lever is vertical not horizontal. Reduced input defs. Added communication hand-shake and fixed audio mapping, emits a few sounds [Tomasz Slanina, Angelo Salese]. Changed description to 'Panther (bootleg?)'. + +- 8th February 2020: Tomasz Slanina - I started looking at the RedAlert driver (several games running on IREM M-27 and similar hardware). First i fixed the communication between main and sound CPU in Pather. With some bug fixes for sound chip mapping (AY), it's possible to hear now a couple of sfx. It's better than nothing, but the rest require discrete sound emulation. There are also bad news about Panther. Most of the roms fails checkum test, only two are correct. Game is missing the title screen (check KLOV). Also the background color is incorrect (should be black). I have no idea if the version in MAME is different, bad or hacked. ROM redump and verification is needed. + +- 7th December 2009: Mr. Do - Kiltron did a sharp job on Panther, which was on loan from Gene at Vintage Arcade (http://www.vintagearcade.net/). + +- 0.133u2: Mr. Do and Angelo Salese added correct color PROM for Panther. + +- 4th August 2009: Smitdogg - I got the Panther PROM from Mr. Do and dumped it. + +- 0.133u1: Angelo Salese, Roberto Zandona and Mr. Do added Panther (Irem 1981). + +- 2nd August 2009: Roberto Zandona - Completed work on Panther: Iimplemented the missing analog input and added a workaround to avoid the lock during the boot. + +- 31st July 2009: Smitdogg - Mr. Do dumped IREM's Panther! Kale has it running already. + + +LEVELS: 3 (endless) + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 16.5 kb / 9 files / 13.6 zip + +$end + + + +$info=panther_audio +$mame + +DEVICE: + +Irem M-37B audio (Panther) + + +WIP: + +- 0.246: Changed sourcefile to irem\redalert_a.cpp. + +- 0.236: Added 'Irem M-37B audio (Panther)' device (audio\redalert.c). + +$end + + + +$info=panthera +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: flipprojets.fr and Osso added clone 'Le Grand 8'. Note: Panthera conversion. + +- 0.141u1: Miodrag Milanovic added Panthera (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.16 zip + +$end + + + +$info=pantmag +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.183: Heihachi_73 added clone Panther Magic (0100716V, NSW/ACT). + +- 0.175: Changed description to 'Panther Magic (0101046V, NSW/ACT)'. + +- 0.173: Added 'Panther Magic' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 775.8 zip + +$end + + + +$info=paperboy +$mame +0.33b4 [Aaron Giles] + + +Artwork available + + +Bugs: + +- The POKEY generated sound effects start quiet and then normalize after completing 'Monday'. Machone (ID 00384) + + +WIP: + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 15th December 2018: Mr. Do - Added 'XBox Live Arcade for XBox 360' artwork to Paperboy. + +- 0.197: Andrew Welburn added clone Paperboy (prototype). Note: Had this sat here unsubmitted for years, looks like a different revision, maybe somebody else can make something more of it, possible the video system is not really Atari System 2 as the video boards were missing [David Haywood]. + +- 0.157: Alex Jackson fixed attotime/flashing text in Paperboy service mode (machine\atarigen.c). + +- 0.150: Added 512 bytes paperboy-eeprom.bin EERPOM. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Paperboy. + +- 0.133u1: Renamed (paperbr2) to (paperboyr2) and (paperbr1) to (paperboyr1). + +- 0.125u4: Added button 1 and 2. + +- 0.125u2: Removed button 1 and 2. + +- 0.123u4: Changed 'Unknown' dipswitches to 'Unused'. + +- 16th February 2005: 3D ARCADE - New 3D cabinet model for Paperboy from Bond1. + +- 0.76u1: Aaron Giles added clones Paperboy (rev 1) and (rev 2). Added new cpu2 rom ($4000) to (rev 3). Changed parent description to 'Paperboy (rev 3)'. + +- 0.57: Aaron Giles fixed a probable crash in some Atari games, the Paperboy sound sync issue. + +- 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2xPokey to 1789772 Hz and TMS5220 to 625000 Hz. + +- 0.34b8: Support for stereo output. This is implelemented in the YM2610 and in Tatsuyuki's YM2151. It can be used by other games, for example the Atari System 2 games (Paper Boy etc.) have two Pokeys, one per channel [Nicola Salmoria]. + +- 0.33b7: The default scores in Paperboy is correct (though of course you must delete the .HI files) [Aaron Giles]. + +- 0.33b4: Aaron Giles added 'Paperboy' (Atari Games 1984). Also fixed colors in Paperboy. + +- 21st November 1996: Dumped Paperboy (rev 2/3). + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 568.5 kb / 27 files / 260.4 zip + +$end + + + +$info=papillon +$mame +0.147 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.147: Robbbert added Papillon (Videodens 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 12.5 zip + +$end + + + +$info=paprazzi +$mame +0.124u5 [Tomasz Slanina] + + +WIP: + +- 0.124u5: Tomasz Slanina added Paparazzi (Yun Sung 1996). + +- 11th April 2008: Tomasz Slanina - Paparazzi (Yunsung 1996) is a Lady Killer/Gonta/Party Time rip-off running on Yunsung hardware. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Adult) + + +Romset: 5.75 MB / 15 files / 2.70 zip + +$end + + + +$info=para2dx +$mame +0.127u5 [Chris Hardy] + + +WIP: + +- 0.143u3: Removed 'Characters Test' and added 'Unused' dipswitch. + +- 0.127u6: Added correct gfx3 rom ($8000). + +- 0.127u5: Chris Hardy added 'Paradise 2 Deluxe' (Yun Sung 1994+). + + +LEVELS: 24 (endless) + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 3 MB / 10 files / 1.18 zip + +$end + + + +$info=paraca +$mame +0.277 [Recreativas.org, ClawGrip] + + +WIP: + +- 0.283: Make the Intel 8257 handle verify cycles since the DMAC only does an address strobe (machine\i8257.cpp) [Carl]. + +- 0.277: Recreativas.org and ClawGrip added 'Paracaidista' (Video Game / Electrogame 2023). Note: Skeleton driver. There are two versions of the game: The original from 1979 (undumped), and a recreation from 2023 done by the same original programmer (Javier Valero, who later founded Gaelco) for the same hardware. Six PCBs connected by a small custom backplane. More info and schematics for the original 1979 version: https://www.recreativas.org/el-paracaidista-404-videogame-electrogame. More info, schematics (minor differences from the original hardware) and source code for the 2023 version: https://www.recreativas.org/paracaidista-version-2023-08-15294-videogame-electrogame [ClawGrip]. Added memory and port maps. Hooked the PPI 8155. Decoded graphics and added palette. Video update routines to draw the screen. Hooked input port and DIP switch. Accurate machine config. Added technical notes [Roberto Fresca]. Fixed a really gross buffer overrun causing memory corruption [Vas Crabb]. Paracaidista driver and i8085 core improvements: Working RAM through PPI 8155 internal RAM and handlers. Extended the PPI 8166 to support the 14bit timer + 2bit control. Hooked the i8257 DMA controller. Demuxed the digital inputs. Adjusted screen visible area. Worked the DMA support to get registers in the correct addressing. Hooked the analogic inputs. Added inputs for two players. Added DIP switches for coinage, difficulty and lives. Added and demuxed spinner controls. Added NVRAM support. Sound support. Adjusted the spinners parameters to general purpose. Sound level control circuitry. Wired players lamps. Added technical notes. Intel 8085A: Rewrote the enhanced no documented i8085 RDEL & DSUB instructions and their own flags [Roberto Fresca, Grull Osgo]. + +- 6th April 2025: Roberto Fresca - We've significantly enhanced the emulation by properly implementing the undocumented i8085 instructions RDEL and DSUB, including their associated flags, ensuring accurate game rendering and graphics calculations. Additionally, we've successfully: Demultiplexed and correctly mapped the input ports. Implemented A/D conversion, demuxing the analog port to support two spinners. Separated and configured Player 1 & Player 2 control sets. Integrated a DAC sound system for audio output. Added CMOS/NVRAM support to retain game data and high scores. Remaining Work: Fine-tuning interrupts driven by the i8257 DMA TC line. Addressing a few minor outstanding issues. The game is now fully operational, as you've seen, but we're continuing to refine the remaining components for optimal performance. Here some snaps and a video of the game working with sound and entering the high scores. + +- 4th April 2025: Roberto Fresca - This is a Work In Progress on the "Paracaidista" game emulation we are doing with Grull Osgo. Paracaidista was a Spanish arcade game designed in 1979 that never saw an official release. This prototype was lost to time until its creator, Javier Valero, recovered the original EPROM contents by reconstructing the assembly code he had written decades earlier. Now, the game has been preserved on original hardware and will soon be available in MAME. One of the most fascinating aspects of Paracaidista is its extensive use of undocumented and enhanced Intel 8085 instructions for arithmetic, positional calculations, timing and logic operations. Combined with the complex manipulation of DMA channels via an Intel 8257, the clever (and borderline excessive) use of a PPI 8155 with 14-bit counters and its own internal RAM, among other advanced techniques, this game was remarkably ahead of its time for 1979. There's still work to be done. Phantom instructions, A/D controls, and other quirks need to be fully deciphered, but progress continues! Here some pics and a nice video of the attract working. + +- 22nd March 2024: Recreativas.org - "Paracaidista" is possibly the first video game board developed entirely in Spain. The project was developed in 1979 by engineers Pere Quetglas, Josep Quingles, and Javier Valero, while working for the Catalan company Electrogame. The board is based on the 8085 processor and is capable of displaying a 256x192 pixel black and white bitmap. Twenty-five units were manufactured, but with the arrival of the first color arcade games (most notably Galaxian) around the same time, the project was deemed commercially unviable and was abandoned. The system was intended to be a generic platform for implementing different games. The first video game that ran on the board was called "El Paracaidista" in its design phase. It should be noted that this was a provisional name, as it didn't yet have a commercial name. The game consisted of a mortar located in the lower left corner of the screen, which fired parabolic shots upwards. Across the top of the screen, from right to left, a plane moved, dropping paratroopers. With the parabolic shot, the plane could be shot down along with all the paratroopers who hadn't yet jumped out, hit the paratroopers as they fell, or eliminate those already on the ground. Upon reaching the ground, the paratroopers walked toward the mortar, firing and if they didn't kill each other, their attacks would damage the mortar until it was destroyed, thus ending the game. For years, only a single copy has been preserved, which unfortunately doesn't work due to the lack of game memories and one of the seven modules that made up the board (although the schematics for all the modules are preserved). Josep Quingles and Javier Valero would found Gaelco years later. Paracaidista (version 2023-08) is a recreation of the original 1979 game developed by engineers Pere Quetglas, Josep Quingles, and Javier Valero. This version is a reconstruction of the original code designed to run on the same prototype hardware . The assembly listing for the new version is dated August 2023 and is publicly available. History of the "Paracaidista": Possibly the first video game motherboard developed entirely in Spain. The motherboard was developed in 1979 by engineers Pere Quetglas, Josep Quingles, and Javier Valero, while working for the Catalan company Electrogame. It was based on the 8085 processor and was capable of displaying a 256x192 pixel black and white bitmap. Twenty-five units were manufactured, but with the arrival of the first color arcade games (most notably Galaxian) around the same time, the project was deemed commercially unviable and was abandoned. The system was intended to be a generic platform for implementing different games. The first video game that ran on the board was called "El Paracaidista" in its design phase. It should be noted that this was a provisional name, as it didn't yet have a commercial name. The game consisted of a mortar located in the lower left corner of the screen, which fired parabolic shots upwards. Across the top of the screen, from right to left, a plane moved, dropping paratroopers. With the parabolic shot, the plane could be shot down along with all the paratroopers who hadn't yet jumped out, hit the paratroopers as they fell, or eliminate those already on the ground. Upon reaching the ground, the paratroopers walked toward the mortar, firing and if they didn't kill each other, their attacks would damage the mortar until it was destroyed, thus ending the game. For years, only a single copy has been preserved, which unfortunately doesn't work due to the lack of game memories and one of the seven modules that made up the board (although the schematics for all the modules are preserved). Josep Quingles and Javier Valero would found Gaelco years later. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 9 kb / 9 files / 7.77 zip + +$end + + + +$info=paradar +$mame +0.201 [f205v] + + +WIP: + +- 0.201: f205v added 'Paradar' (Videos A A 1995?). + +- 18th September 2007: f205v, Corrado Tomaselli and Gnoppi dumped Paradar (Italy). + + +Recommended Games (Gambling) + + +Romset: 88.3 kb / 5 files / 38.6 zip + +$end + + + +$info=paradice +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.103u2: ReAnimator / AGEMame added 'Paradice (Dutch, Game Card 95-750-615)' (BFM/ELAM 1995). + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Gambling) + + +Romset: 576 kb / 6 files / 221.7 zip + +$end + + + +$info=paradise +$mame +0.69 [Luca Elia] + + +WIP: + +- 0.163: System11 added clones Paradise (set 2) and Paradise (Escape). Brian Troha cleanup submission a little. Changed parent description to 'Paradise (set 1)'. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.82u1: Changed clock speed of the 2x MSM6295 to 7575 Hz and VSync to 54Hz. + +- 0.69: Luca Elia added Paradise (Yun Sung 1994+). Known issues: The high scores table can't be entered !? The chance to play a bonus game is very slim. + +- 20th May 2003: Luca Elia sent in a driver for Paradise. + + +LEVELS: 23 (endless) + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 2.88 MB / 10 files / 1.07 zip + +$end + + + +$info=paradlx +$mame +0.104u8 [David Haywood, f205v] + + +WIP: + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.105: Added new gfx3 ($0, 80000) and sound2 ($0) roms. + +- 0.104u8: David Haywood added 'Paradise Deluxe' (Yun Sung 1994+). + +- 29th March 2006: f205v dumped Paradise Deluxe. + + +LEVELS: 16 (endless) + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 3 MB / 10 files / 1.28 zip + +$end + + + +$info=paragon +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Paragon (Bally 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.03 kb / 4 files / 5.32 zip + +$end + + + +$info=paranoia +$mame +0.122u5 [Mariusz Wojcieszek] + + +WIP: + +- 0.286: Make some variables constant. Reduced preprocessor macros. Use abbreviated type names and BIT helpers (Common PC-Engine hardware. See reference at: http://daifukkat.su/pcfx/). Use XTAL for main clock. Reduced duplication. Fixed save state issues and initializers. Added notes for sound routing. Hudson HuC6260 VCE: Fixed initializer and save state issues. Made screen update function directly usable with screen device (video\huc6260.cpp). Hudson HuC6270 VDC: Fixed initializer. Implemented 16-bit host interfaces use with PC-FX. Improved logging and reduced duplication (video\huc6270.cpp) [cam900]. Changed VSync to 59.826103 Hz. + +- 0.261: Changed description to 'Paranoia (Arcade PC Engine, bootleg?)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. Removed I8155 MCFG macros [Osso]. + +- 0.188: Standardize button layout for Arcade PCE [Angelo Salese]. + +- 0.164: Osso enabled save state support in Paranoia. + +- 0.153: Replaced VDC with HuC6260 and HuC6270 device [Miodrag Milanovic]. Changed visible area to 1088x242 and VSync to 59.826098 Hz. + +- 0.147u1: Making pcecommn to be a main class for other PCE related drivers (NEC PC Engine/TurboGrafx16) [Miodrag Milanovic]. + +- 0.145u6: hap added 8155 skeleton to Paranoia copypasted from TourVision driver. + +- 0.122u7: Changed 8085A CPU2 clock speed to 6MHz. + +- 0.122u5: Mariusz Wojcieszek added Paranoia (Naxat Soft 1990). + +- 6th March 2002: Belgium Dump Team (ShinobiZ & COY) dumped Paranoia by Naxat Soft 1990. + + +LEVELS: 5 + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 416 kb / 6 files / 160.1 zip + +$end + + + +$info=parentj +$mame +0.128u7 [David Haywood] + + +< Japan > + + +SETUP: + +- If 'MESSAGE ERROR' appears on boot, press key 7 to initialise the NVRAM and the game starts. + + +WIP: + +- 0.261: Promoted Parent Jack to working [Tomasz Slanina, Angelo Salese, Roberto Fresca, Grull Osgo]. Rewrote I/O section. Fixed 'Credits at start' DIP default [Angelo Salese]. Fixed unused lambda capture [AJR]. Added internal clickable control panel layout to Parent Jack [Roberto Fresca, Grull Osgo]. Added gambling control. + +- 0.259: Added PALs c42-01.28 and c42-03.34 from Eibise (Japan) to Parent Jack (Japan). + +- 0.256: Hammy updated dipswitches according to manual for Parent Jack (Japan). Added dipswitches 'Key Up / Clear', 'Max Bet', 'Card Character', 'Player Character', 'Credit' and 9x 'Unused'. + +- 0.239: Merged everything in the driver file [Osso]. + +- 0.210: Fixed metadata (Parent Jack is japan release, it has japanese text but not exists regal warning) [cam900]. Changed description to 'Parent Jack (Japan)'. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Fixed volume. Parent Jack uses FM channel of YM2203 for jingle/musics [cam900]. Removed YM2203 and TC0080VCO MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Parent Jack. + +- 0.131u1: Various improvements to Parent Jack driver [Tomasz Slanina]. Changed 68000 CPU1 clock speed to 12MHz, YM2203 to 2MHz and visible area to 512x448. Added missing dipswitches. + +- 29th March 2009: Tomasz Slanina - A few improvements to Parent Jack driver. Game runs on Taito H System hardware. + +- 0.129u5: incog fixed year in Parent Jack according to the title screen. + +- 0.128u7: David Haywood added 'Parent Jack' (Taito 199?). + +- 21st December 2008: David Haywood - I'd never heard of Parent Jack before. Looks like rather strange hardware for Taito, but there are lots of card graphics in the roms, so I'm guessing it's a complete game rather than the video for something else. + + +Recommended Games (Cards) + + +Romset: 1.13 MB / 13 files / 264.1 zip + +$end + + + +$info=parislgt +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Paris Lights (10139011, ASP). + +- 0.175: Changed 'Paris Lights - Jackpot Carnival (0251031, US)' from a parent set to a clone of 'Paris Lights (30002611, NSW/ACT)'. Renamed (pariligh) to (parislgt) and (parilius) to (parislgtu). + +- 0.174: Changed description 'Paris Lights (USA)' to 'Paris Lights (30002611, NSW/ACT)' and 'Paris Lights' to 'Paris Lights - Jackpot Carnival (0251031, US)'. + +- 0.173: Added 'Paris Lights (USA)' (Aristocrat 200?) and 'Paris Lights' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.6 zip + +$end + + + +$info=parodius +$mame +0.71u3 [Brian Troha] + +0.36b3 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. + +- 0.251: CPU has internal /4 divider. Fixed KONAMI CPU looped shift opcodes indexed mode (m6809\konami.ops), fixes Parodius DA! background in Level 7 & 9 does not move. Added sub-title to game string [hap]. Changed KONAMI CPU clock speed to 12MHz. Changed description to 'Parodius Da!: Shinwa kara Owarai e (World, set 1)' and clones (World, set 2) to 'Parodius Da!: Shinwa kara Owarai e (World, set 2)', (Japan) to 'Parodius Da!: Shinwa kara Owarai e (Japan)' and (Asia) to 'Parodius Da!: Shinwa kara Owarai e (Asia)'. + +- 0.246: Updated sound NMI implementation [hap]. + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed KONAMI, Z80, K053260, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, K052109, K053245 and K053251 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.188: Jack Li fixed 'Bonus Life' dipswitch for Parodius. + +- 0.153: Palette is now device [Miodrag Milanovic]. Convert Parodius DA! to bankdev [Alex Jackson]. + +- 0.150: Fixed uninitialized memory in video\k053251.c. This fixes AddressSanitizer heap-use-after-free in parodius driver [Oliver Stoeneberg]. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.148u2: Konami CPU fix, Parodius works now [Nathan Woods]. + +- 0.146u5: Andrew Welburn and The Dumping Union added clone Parodius DA! (Asia). Fixed rom names. Renamed (parodiusa) to (parodiuse). + +- 0.144u7: Kanikani updated Parodius DA! dipswitches. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.140u3: Corrado Tomaselli and The Dumping Union added clone Parodius DA! (World, set 2). Changed parent description to 'Parodius DA! (World, set 1)'. + +- 11th December 2010: Corrado Tomaselli dumped Parodius DA! (alt). + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. This fixes Parodius DA! freeze or reboot when using -autosave/save state. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Parodius DA!. + +- 0.135u4: Fabio Priuli updated Parodius DA! to use the new Konami video devices. + +- 0.133u1: Renamed (parodisj) to (parodiusj). + +- 0.131u1: Angelo Salese merged memory maps in Parodius DA!. + +- 0.129u1: R. Belmont fixed RAM/ROM check fails. + +- 0.119u4: Mike Green fixed SERVICE1 mapping. Removed 3rd coin slot. + +- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile). + +- 0.71u3: Brian Troha added Parodius DA! (World). Renamed (parodius) to (parodisj). + +- 25th July 2003: Brian Troha added new a versions of Parodius DA!. + +- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games. + +- 0.36b4: Ernesto Corvi fixed a Konami CPU bug which caused problems with Parodius. Changed description to 'Parodius DA! (Japan)'. + +- 0.36b3: Nicola Salmoria added 'Parodius (Japan)' (Konami 1990). + +- 11th August 1999: Nicola sent in a driver for Parodius and added two new opcodes to the Konami CPU (needed for Parodius). + + +ARCADE RELEASE: Parodius DA! (Konami) - 1990/Apr/25 + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Romset: 2.81 MB / 8 files / 1.28 zip + +$end + + + +$info=parrot3 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (parrot3) to (parrot3o), (parrot3v) to (parrot3), (parrot3b) to (parrot3b1), (parrot3d) to (parrot3d1) and (parrot3v2) to (parrot3v1). + +- 0.130u2: incog fixed year in Parrot Poker III and clone (Version 2.6R, set 1). + +- 0.129u6: Changed description of clones (Version 2.6R) to 'Parrot Poker III (Version 2.6R, set 1)', (set 3) to 'Parrot Poker III (Version 2.6R, set 2)', (set 4) to 'Parrot Poker III (Version 2.6E Dual)' and (set 5) to 'Parrot Poker III (Version 2.6R Dual)'. + +- 0.129u4: Added 'Parrot Poker III (Version 2.4)' (Amcoe 199?) and clones (Version 2.6R), (set 3), (set 4) and (set 5). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Cards) + + +Romset: 2.50 MB / 7 files / 1.00 zip + +$end + + + +$info=partygrs +$mame +0.167 [AGEMAME] + + +WIP: + +- 0.262: Promoted 'Party Gras (AHG1567, US)' and clone 'Party Gras (BHG1284, US)' to working [Heihachi_73]. + +- 0.192: Roberto Fresca redumped clone Party Gras (BHG1284, US). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Party Gras (AHG1568, US). + +- 0.181: Sandro Ronco added internal layout and connected microtouch to Party Gras. Heihachi_73 and R. Belmont added default NVRAM to Party Gras (AHG1567, US) so the game come up in a playable state. + +- 0.175: Changed 'Party Gras (MV4115/3, Export, touch)' from a parent set to clone 'Party Gras (BHG1284, US)'. Changed parent description to 'Party Gras (AHG1567, US)'. Renamed (prtygras) to (partygrsa). + +- 0.168: Roberto Fresca added 'Party Gras (MV4115/3, Export, touch)' (Aristocrat 2001). + +- 0.167: Roberto Fresca added 'Party Gras (MV4115/6, Export)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 872.9 zip + +$end + + + +$info=pasha2 +$mame +0.106u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 11th February 2019: Smitdogg - twistedsymphony sent us a dump of an alternate version of Pasha Pasha Champ. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced I80C52 CPU2 with AT89C52. + +- 0.197: Cleanup duplicates. Cleanup bitmap write handlers. Added object finder instead runtime tag lookups. Fixed tags. Hook up AT89C52. Added output finders. Converted m_bitmap* into std::unique_ptr [cam900]. Added I80C52 (12MHz) CPU2. + +- 0.184: Hook up lamp outputs and clickable artwork to Pasha Pasha 2 [Vas Crabb]. + +- 0.170: Switched Pasha Pasha 2 to configured banking [Osso]. + +- 0.157: Osso added missing save states to cpu\e132xs\e132xs.c. This fixes save states in Pasha Pasha 2. + +- 0.138u4: Pasha Pasha 2 now load (but don't yet use) the decapped MCU (89c52.bin) [Dr. Decapitator]. + +- 25th June 2010: Guru - The 89C52 MCU for Pasha Pasha 2 has now been successfully processed (decap, de-protect & read). + +- 0.137u1: Fabio Priuli added driver data class and save states to Pasha Pasha 2. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-16T (20MHz) CPU1 with E1-16XT (80MHz). + +- 0.106u7: Pierpaolo Prazzoli fixed off-by-one drawing error in the Pasha Pasha 2 driver. + +- 0.106u6: Pierpaolo Prazzoli fixed Pasha Pasha 2 - Game now playable. Added 3x Players with 3 buttons. Changed visible area to 384x240. Added 'Lives', 'Coinage', 'Free Play' and 11x 'Unknown' dipswitches. + +- 12th June 2006: Pierpaolo Prazzoli - Finished Pasha Pasha 2 driver (except for the music chip). + +- 0.106u5: Some improvements to the Pasha Pasha 2 driver [Pierpaolo Prazzoli]. Added new user2 roms. Changed palettesize to 256 colors. + +- 8th June 2006: Pierpaolo Prazzoli - Started fixing / finishing Pasha Pasha 2 (which is Gotcha 2) driver with the new redump. The sound system uses an unemulated sound chip (DREAM SAM9773) plus 2 M6295, but unfortunately it uses a read protected MCU as sound cpu. + +- 6th June 2006: Guru - Pasha Pasha 2 (Dong Sung Wonder Park 1999) arrived from Korea today, to fix the bad dump currently in MAME. Thanks to gp-lee. + +- 0.106u2: Pierpaolo Prazzoli added 'Pasha Pasha 2' (Dong Sung 1998). + +- 10th October 2005: Guru - Pasha Pasha Champ 2 arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Pasha Pasha 2 at a Korean shop. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Multiplay) + + +Romset: 10 MB / 9 files / 6.08 zip + +$end + + + +$info=pass +$mame +0.59 [David Haywood, Stephan Humbert] + + +WIP: + +- 0.261: Fixed rom labels [ClawGrip]. + +- 0.247: Consolidate driver in one file. Very minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.137u1: Fabio Priuli enabled saves states in Pass (everything was already saved). + +- 0.136u2: Atari Ace converted Pass to use driver_data structure. + +- 0.131u1: Angelo Salese merged memory maps and worked out some sound related stuff in Pass. + +- 0.78: Tomasz Slanina added ADPCM and fixed jerky music in Pass. Changed 68000 CPU1 clock speed to 7159090 Hz and Z80 CPU2 to 3579545 Hz. Added MSM6295 (6000 Hz) sound. + +- 0.59: David Haywood added Pass (Oksan 1992). Known issues: Graphical Glitches caused when 2 sprites are close together are NOT bugs, the Sprites are infact contructed from a tilemap made of 4x4 tiles. Flicker on the main character at times is also correct. TODO: Improve sound, its probably done wrong at the moment, and there's no mention of any hardware to play sound samples in the readme either, and I don't believe the YM2203 is capable of doing this alone, probably related to the unknown port writes. + +- 10th February 2002: David Haywood sent in a driver for Pass, and Stephane Humbert did the inputs and dipswitches in it, however it doesn't have correct sound yet. + +- 3rd February 2002: Dumped Pass, Oksan 1992. + + +LEVELS: 33 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 1.19 MB / 10 files / 383.5 zip + +$end + + + +$info=passsht +$mame +0.36b2 [Andrew Prime] + +0.33b3 [Mirko Buffoni] + + +TODO: + +* Wanted: 317-0072 FD1094 CPU + + +WIP: + +- 0.201: Finished hooking the UPD7759 up to clone Passing Shot (2 Players) (bootleg) [smf]. + +- 0.194: Fixed address map for Passing Shot (4 Players) (bootleg) [O. Galibert]. + +- 0.181: Sound improvements for clone Passing Shot (4 Players) (bootleg). Hook up MSM5205 and 74LS157, game now have some imperfect samples playback [AJR]. + +- 0.175: Osso added preliminary sound to clone Passing Shot (4 Players) (bootleg). + +- 0.166: David Haywood added clone 'Passing Shot (Japan, 4 Players) (bootleg of FD1094 317-0070 set)', 'Passing Shot (World, 4 Players) (bootleg of FD1094 317-0074 set)' and 'Passing Shot (World, 2 Players) (bootleg of FD1094 317-0080 set)'. Changed parent description to 'Passing Shot (World, 2 Players) (FD1094 317-0080)' and clones (FD1094 317-0070) to 'Passing Shot (Japan, 4 Players) (FD1094 317-0070)', (FD1094 317-0071) to 'Passing Shot (Japan, 4 Players, System 16A) (FD1094 317-0071)', (FD1094 317-0074) to 'Passing Shot (World, 4 Players) (FD1094 317-0074)' and 'Center Court (World, 4 Players, prototype, MC-8123B)' to 'Center Court (World, 4 Players, prototype) (MC-8123B)'. + +- 0.154: Alan Meades and Porch added clone Center Court (World, 4 Players, prototype, MC-8123B). Added MC-8123 key to Center Court [Charles MacDonald]. Added some additional notes about the Center Court PCB as well as change "BIN" to actual romboard PCB locations and a comment about the Center Court cocktail unit with full artwork [Brian Troha]. Added notes on Center Court bugs that occur on real hardware [David Haywood]. + +- 21st July 2014: Charles MacDonald - I've updated the FD1089 key management tool to support a brute-force LCG seed search function for the MC8123. This was used to produce a key for Sega's Center Court that was recently dumped and added to MAME. Some plaintext must be provided to carry out the search. It only took 8 bytes of data from Passing Shot to make a match, in this case the code for the NMI handler that sends ADPCM data to the uPD7759 was used as it was the least likely to be altered in Center Court. The tool supports searching for plaintext within a range of addresses so that matches can be made if the encrypted code or data is a different location than expected. + +- 17th July 2014: David Haywood - A few weeks ago I did an update about Ken Sei Mogura, a rare Street Fighter II themed Whac-a-mole game found by Alan Meades at a disused location in the UK. It turns out that was not the only rare game being stored at that location. Also there was a very dusty looking cocktail cabinet marked 'Center Court' with full original Sega artwork etc. We knew from Japanese flyers and a review in a UK magazine that Center Court was an alt title for Passing Shot, but apart from those references and the odd photo of a cabinet there had been no trace of it. Alan returned to the site and picked up the board (with a view to fixing it / restoring it for actual use) and it quickly became apparent that this was a bit more than a simple clone; to cut the story short it's a prototype. A picture of the board can be seen below. Immediately obvious are the handwritten labels, while the game does have official Sega EPR stickers the numbers were not finalized at this point so instead the locations have been written in, and for the program roms the checksums of the current build. The other important feature to note is the use of the MC-8123B. The MC-8123B is an encrypted Z80, all other versions of Passing Shot use a regular Z80 and an encrypted 68000 (Fd1094) instead. This has the 68k unencrypted. The game also has 8 sprite roms whereas the final version uses 6. The board was sent to Porchy and he dumped the roms remarking that the legs on them were in a very fragile state and, despite the clean appearance of the boards in the photo, it seems this is another to file under "saved just in time". Anyway, looking at the dumps I could see that aside from the sound sample roms they all differed when compared to the other sets. This suggests that the sound code / samples were probably final at this point, maybe why Sega chose to encrypt the sound program. Charles MacDonald has a tool to help decrypt the sound programs, but for the time being I opted to load the original sound program rom over the encrypted one on the gut feeling that once decrypted the code will be the same. Upon booting the games in MAME a number of differences were immediately obvious. I've put Center Court screenshots on the left and Passing Shot screenshots on the right. There could be other differences too, but those were the most obvious once. The first time I booted Center Court I was surprised by something else too, debug text on the screen. After playing with the dipswitches a bit I found that the 'Demo Sound' dipswitch turns On/Off this display instead of turning On/Off the Demo Sounds, again further evidence for this being a prototype build. Another very nice find, huge thanks to all involved! + +- 0.133u1: Renamed (pshot16a) to (passsht16a). + +- 0.119u1: Arzeno Fabrice, ShinobiZ and Gerald (Coy) added clone Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071). + +- 0.103: MAME Italia added clone Passing Shot (World, 4 Players, FD1094 317-0074). Changed parent description to 'Passing Shot (World, 2 Players, FD1094 317-0080)'. + +- 24th December 2005: f205v dumped Passing Shot (World, 4 Players, FD1094 317-0074). Main PCB is labeled "DUNK SHOT", nevertheless roms are very similar to "Passing Shot". + +- 0.102: Ange Albertini and Barry Rodewald fixed inputs in clone Passing Shot (Japan). + +- 20th April 2005: Guru - Passing Shot (Sega System 16B, 317-0070) arrived from Japan. + +- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Passing Shot'. + +- 0.94u4: Chack'n added clone Passing Shot (Japan, 4 Players, FD1094 317-0070). + +- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000, 40000). + +- 0.89u1: Gerald added 317-0080.key to Passing Shot - Game now playable. Added dipswitches 'Demo Sounds', 'Initial Point', 'Point Table' and 'Difficulty'. Changed description to 'Passing Shot (2 Players, FD1094 317-0080)'. + +- 28th November 2004: Gerald - Got my equipment up and running, verified a few CPU dumps by dumping them from his own boards, and dumped a previous undumped one from Passing Shot (2 player). + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Passing Shot (2 Players, FD1094 317-unknown)'. + +- 0.36b15: Added clone Passing Shot (4 Players) (bootleg). Added 4th button. + +- 0.36b3: Changed description to 'Passing Shot (2 Players)' and clone (2 Player) (bootleg) to 'Passing Shot (2 Players) (bootleg)'. + +- 0.36b2: Andrew Prime added 'Passing Shot (2 Player)' (Sega 1988). Changed 'Passing Shot (bootleg)' to clone 'Passing Shot (2 Player) (bootleg)'. + +- 0.35b9: Changed visible area to 224x320. + +- 31st March 1999: Phil Stroffolino fixed the sprites of Passing Shot. + +- 0.35b2: uPD7759 support in Passshtb [Howie Cohen]. + +- 0.33b3: Mirko Buffoni added 'Passing Shot (bootleg)' (Sega 1988). Preliminary - the System 16 driver needs to support rotation. + +- 25th June 1997: Gerald (Coy) dumped Passing Shot (World, 2 Players, FD1094 317-0080). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 872 kb / 17 files / 401.2 zip + +$end + + + +$info=pastelg +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.140u3: Hand tuned Z80 clock divider in Pastel Gal driver. This fixes Pastel Gal screen not cleared [Angelo Salese]. Changed Z80 CPU1 clock speed to 4992000 Hz. + +- 0.137u1: Angelo Salese implemented IRQ ack in the Pastel Gal driver. + +- 0.86u2: Takahiro Nogi rewrote Pastel Gal video drawing routine. Added dipsw1&2 handling (2Player is not implemented yet). Added some process and definitions in machine\nb1413m3.c. Changed 'Unknown' dipswitches to 'DIPSW x-x'. Renamed (pastelgl) to (pastelg). + +- 0.65: Added 11x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Pastel Gal (Japan 851224)'. + +- 0.37b12: Takahiro Nogi added 'Pastel Gal (Japan)' (Nichibutsu 1985). Known issues: Custom chip is 1411M1. Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. Screen flip is not perfect. + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +Recommended Games (Mahjong) + + +Romset: 304.1 kb / 13 files / 113.4 zip + +$end + + + +$info=pastelis +$mame +0.205 [ShouTime, David Haywood] + + +WIP: + +- 0.205: ShouTime and David Haywood added 'Pastel Island (Japan, prototype)' (Visco 1993). Note: Imperfect raster effects in ending credits and shadows. + +- 23rd December 2018: Smitdogg - ShouTime dumped a prototype SSV hardware game from 1993 called Pastel Island. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 17 MB / 15 files / 6.50 zip + +$end + + + +$info=patapata +$mame +0.185 [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.274: Noted purposed of video timing PROMs [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use generic gfx layout [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed NMK112 MCFG macros [cam900]. + +- 0.186: Katsuhiko Kagami fixed OKI6295 audio. Fixed oki1/2 rom loading. Changed description to 'Pata Pata Panic'. Renamed (acchi) to (patapata). + +- 0.185: David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg and The Dumping Union added 'Acchi Muite Hoi' (Atlus 1993). Added flipscreen. Identified some DIPs [Osso]. Promoted to working state. Added scantimer interrupt, inputs work in game. Added video banking. Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese. OKI frequencies etc. need verifying on PCB [David Haywood]. Updated dipswitches and clean up driver [Vas Crabb]. + +- 5th February 2017: Smitdogg - We secured a PCB believed to be called Acchi Muite Hoi. The auction I believe mentioned something about it being made by Atlas, the PCB shows NTC. Several games have been made with this as part of their title. It involves game that is a Japanese variant of tic-tac-toe. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Romset: 4.50 MB / 13 files / 1.78 zip + +$end + + + +$info=patimono +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.275: Use the same DIP switch settings for Mahjong Pachinko Monogatari. Also added setting names from the manual in comments and noted an issue with the in-game music setting [Vas Crabb]. + +- 0.123u5: Mahjongfan and RansAckeR added dipswitches 'Coinage', 'Demo Sounds' and 'Music'. + +- 0.37b12: Takahiro Nogi added 'Mahjong Pachinko Monogatari (Japan)' (Nichibutsu 1992). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 3.69 MB / 9 files / 776.7 zip + +$end + + + +$info=patocar +$mame +0.186 [Bill D, ShouTime, rtw, Sean Sutton, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.186: BillD, ShouTime, rtw, Sean Sutton, Smitdogg and The Dumping Union added 'Hashire Patrol Car (J 990326 V1.000)' (Sega 1999). Added basic inputs. Hook hopper and trackball (not used by default). Thanks Osso for pointing similar to Hashire Patrol Car medal cabinets [MetalliC]. + +- 7th May 2017: Smitdogg - Bill D dumped the ST-V cart Hashire Patrol Car. + +- 5th February 2017: Smitdogg - We picked up a rare ST-V cart called Hashire Patrol Car. It is apparently a medal game. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 10 MB / 6 files / 2.52 zip + +$end + + + +$info=paula_8364 +$mame + +DEVICE: + +MOS 8364 'Paula' + + +WIP: + +- 0.274: Changed sourcefile amiga\paula.cpp. + +- 0.183: Changed description to 'MOS 8364 'Paula''. Renamed (amiga_paula) to (paula_8364). + +- 0.131u4: Changed description to 'Amiga Paula'. + +- 0.129u4: Changed 'Custom' sound to 'Amiga Custom' (sound\amiga.c). + +$end + + + +$info=paula_fdc +$mame + +DEVICE: + +Amiga Paula 'Trackdisk' FDC + + +WIP: + +- 0.274: Changed description to 'Amiga Paula 'Trackdisk' FDC' and sourcefile to amiga\paulafdc.cpp. Renamed (amiga_fdc) to (paula_fdc). + +- 0.242: Changed description to 'Amiga 'Trackdisk' FDC'. + +- 0.144: Added 'Amiga FDC' device (machine\amigafdc.c). + +$end + + + +$info=pb_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Pin-Bot (L-1). + +- 0.154: Added clone Pin-Bot (P-4). + +- 0.144u6: AntoPISA changed parent and clones description to 'Pin-Bot...' and the exact year of production is 1986. + +- 0.141u1: Miodrag Milanovic added 'Pinbot (L-5)' (Williams 1987) and clones (L-2) and (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 96.3 zip + +$end + + + +$info=pbaction +$mame +0.30 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Documented clone Pinball Action (Tecfri license) that uses an additional board to drive numeric LED displays [ClawGrip]. Hooked up numeric pinball LED displays for clone Pinball Action (Tecfri license) (working but missing some comms) [David Haywood]. Added 74HCT259 latch, removed some MCFG and clean up names for clone Pinball Action (Tecfri license) [AJR]. Removed AY8910 MCFG macros [Osso]. Changed description of clones (set 2) to 'Pinball Action (Tecfri license)', (set 3, encrypted) to 'Pinball Action (set 2, encrypted)', (set 4, encrypted) to 'Pinball Action (set 3, encrypted)' and (set 5, encrypted) to 'Pinball Action (set 4, encrypted)'. Renamed (pbaction2) to (pbactiont), (pbaction3) to (pbaction2), (pbaction4) to (pbaction3) and (pbaction5) to (pbaction4). + +- 0.203: Pinball Action (official Tehkan board) maincpu is 315-5128, thanks Joe. Added XTALs [hap]. Changed Z80 CPU2 clock speed to 3MHz. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros [Osso]. + +- 0.197: Use CTC to provide interrupts for sound CPU [AJR]. + +- 0.173: Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.143u3: Brian Troha added DIP locations to Pinball Action and clones. + +- 0.137u1: Fabio Priuli added driver data class and save states to Pinball Action. + +- 7th December 2009: Mr. Do - Here is Pinball Action artwork that I had completed some time ago, but never got around to adding them in. + +- 0.135: f205v added clone Pinball Action (set 5, encrypted). + +- 21st October 2009: f205v dumped Pinball Action (set 5, encrypted). + +- 0.133u1: TeamEurope / Dumping Project added clone Pinball Action (set 4, encrypted). Renamed (pbactio2) to (pbaction2) and (pbactio3) to (pbaction3). + +- 0.131u1: Angelo Salese merged memory maps in Pinball Action. + +- 0.95u1: Nicola Salmoria fixed clone 'Pinball Action (set 3, encrypted)'. + +- 0.95: Added clone Pinball Action (set 3, encrypted?). Seems to be encrypted. + +- 26th March 2005: Corrado Tomaselli dumped Pinball Action (set 3, encrypted). + +- 0.36b1: Mirko Buffoni fixed title colors in Pinball Action. + +- 0.35RC2: Nicola Salmoria added scroll to Pinball Action when you push button 4, but Nicola is not sure it's correct. + +- 0.34b5: Marco Cassili added clone Pinball Action (set 2). Known issues: The alternate set has code for a third Z80, whose function is unknown. Changed parent description to 'Pinball Action (set 1)'. + +- 0.34b1: Dani Portillo added high score saving to Pinball Action. + +- 0.33b7: Sound in Pinball Action [Mirko Buffoni]. Nicola Salmoria fixed sprite priorities and tile flip in Pinball Action. Added Z80 CPU2 and 3x AY-8910 sound. + +- 18th March 1998: CaBBe dumped Pinball Action (set 5, encrypted). + +- 0.30: Nicola Salmoria added 'Pinball Action' (Tehkan 1985). + +- 28th August 1997: J-ROM dumped Pinball Action (set 1). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* Mimic + +* Tickle + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 160 kb / 14 files / 75.0 zip + +$end + + + +$info=pballoon +$mame +0.33b7 [Juergen Buchmueller] + + +Artwork available + + +TODO: + +* Dump Space Pioneer (Rock-Ola 1982). This is the same game as Pioneer Balooon but with space-themed graphics. The existing dump is bad. + + +WIP: + +- 0.152: Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.144u7: hap fixed global offset regression in Pioneer Balloon. + +- 0.139u2: gamerfan, Smitdogg and The Dumping Union added clone Pioneer Balloon (Rock-Ola license). David Haywood fixed Pioneer Balloon screen is shifted left. + +- 18th August 2010: Smitdogg - I got the ultra rare Rock-Ola version of Pioneer Balloon. Quickly ran into a snag, roms with rusted out legs. Hacked them into a socket. And got good reads. The PROMs were totally screwed. My programmer checks that every leg is connected before reading or it just won't read and it also gives another error if (certain) internal problems exist. So far I've gotten a good read of all the roms and one of the PROMs (99% sure). The one PROM matched the parent set but it's running with different colors than the parent set so I'm not 100% sure if the other PROM is the same as the parent's as well. All the legs rusted and fell off completely except 4 on this second PROM. I soldered wires all around it like a frigging squid and tried plugging the wires into my programmer but haven't been able to get a good read yet and may never. It might not be needed/different from the SNK set. I'll see what some other people have to say. I have some more ideas I'm going to try to tweak the squid though. Anyway here's the squid of frustration and some screen shots. You can see the colors are different and the tornado graphics are scrambled. I'm guessing this might be because this PROM is different on this set but I'm not sure yet. It could also be this version needs them hooked up differently or something. + +- 0.126u4: Derrick Renaud added discrete sound to Fantasy, Nibbler and Pioneer Balloon. + +- 0.122u8: Added dipswitches 'Coinage Bonus' and 'Language'. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Pioneer Balloon. + +- 0.88u7: Changed M6502 CPU1 clock speed to 930000 and VSync to 61.246746 Hz. + +- 0.81u5: Changed M6502 CPU1 clock speed to 1411125 Hz. + +- 0.81u4: Curt Coder hooked up SN76477 sound for BOMB effect in Fantasy, Nibbler and Pioneer Balloon, correct CPU frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Replaced Samples sound with SN76477. + +- 0.37b7: Added Vanguard samples. + +- 0.36b7: Added Custom sound. + +- 0.34b4: Changed description to 'Pioneer Balloon'. + +- 0.34b2: Added new color proms. + +- 0.34b1: Added color PROMs ($0, 20 - foreground and background). + +- 0.33b7: Juergen Buchmueller added 'Pioner Balloon' (SNK 1982). + +- 18th June 1996: Dumped Pioneer Balloon. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 42.1 kb / 14 files / 17.7 zip + +$end + + + +$info=pballoon_sound +$mame + +DEVICE: + +SNK Pioneer Balloon Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.199: Added 'SNK Pioneer Balloon Sound' device (audio\snk6502.c). + +$end + + + +$info=pbancho +$mame +0.255 [twistedsymphony] + +0.37b14 [Luca Elia] + + +< Japan > + + +Bugs: + +- Problems of the music and sounds. Ashuime (ID 00471) + + +WIP: + +- 0.255: twistedsymphony added Gyakuten!! Puzzle Bancho (Japan, set 1). Changed 'Gyakuten!! Puzzle Bancho (Japan)' to clone 'Gyakuten!! Puzzle Bancho (Japan, set 2)'. Renamed (pbancho) to (pbanchoa). + +- 0.155: System11 correct clock speeds. Changed YM2203 and YM3812 clock speeds to 3580000 Hz and OKI6295 to 1MHz. + +- 0.148u5: Increased Z80 clock to 6MHz [Phil Bennett]. + +- 0.143u3: Brian Troha added notes about the difference of dipswitch settings as reported by Service Mode. Correct a couple of dipswitches and added DIP locations to Gyakuten!! Puzzle Bancho. + +- 0.142u6: Tafoid fixed missing graphics layer in the FuukiFG2 driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG2 driver. + +- 0.131u1: MooglyGuy merged memory maps in the FuukiFG2 driver. + +- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers. + +- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Fixed gfx2/3 rom loading and palettesize to 8192 colors. + +- 0.54: Fixed missing top layer graphics in Puzzle Bancho. + +- 0.37b15: Added missing gfx4 rom. Changed palettesize to 4096 colors. + +- 0.37b14: Luca Elia added 'Gyakuten!! Puzzle Bancho (Japan)' (Fuuki 1996). TODO: Raster effects (level 5 interrupt is used for that). They involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). The scroll values are generally wrong when flip screen is on. + +- 5th April 2001: Luca Elia sent in a driver for Gyakuten!! Puzzle Bancho. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 11.4 MB / 9 files / 2.00 zip + +$end + + + +$info=pbillian +$mame +0.68 [Tomasz Slanina] + + +SETUP: + +- Controls: Pullout plunger for shot power. Dial for aiming. Button (fire M powerup, high score initials). + + +WIP: + +- 0.222: Kevin Eshbach and Osso added clone Prebillian (bootleg). + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.187: Replaced MCU simulation with 68705 actual dump [ShouTime, brizzo]. Fixed Prebillian vblank input so game doesn't hang with real MCU dump, fixed player 2 spinner input and added ball launch button [Lord Nightmare]. Added MC68705P5 (3MHz) CPU2. + +- 0.182: Bare minimum work to extricate Prebillian from superqix_state and cleanup. Reduced tagmap lookups [Vas Crabb]. + +- 0.178: Fixed rom labels and locations for Prebillian and added notes about lack of Taito game ID and PCB label [ShouTime, Lord Nightmare]. Improved MCU HLE for Prebillian to use non-anonymous timers instead of scheduler hacks. Consistencized the AY port bits for hotsmash and prebillian. Got rid of hack mame_rand usage for the MCU semaphores in prebillian in favor of proper implementation. Changed the samplerate of the sample playback engine from 5 kHz to 3906 Hz which sounds more correct in hotsmash, and is directly derivable from the 12MHz PCB xtal. Unified memory map for prebillian and hotsmash [Lord Nightmare]. Added notes about what the various rams on hotsmash/prebillian and superqix actually do, including the framebuffer ram [Lord Nightmare, Corrado Tomaselli]. + +- 0.143u4: Added pedal input and changed buttons from 3 to 2. + +- 0.141u3: hap fixed samples played incorrectly in Prebillian. + +- 27th June 2010: Guru - A lot of chips for The Decapping Project came from non-working boards so it's no surprise to see some failures. The 68705P5 MCU (7.7K) for Prebillian was electrically dead for no reason and can't be dumped. That means we'll need to try to get hold of another PCB at some point in the future. + +- 0.93: Changed Custom sound to Samples. + +- 0.90: Nicola Salmoria fixed Prebillian MCU simulation, inputs and Prebillian/Hot Smash sample playback - Game now playable. Changed cpu1 rom address to $14000. + +- 0.68: Tomasz Slanina added Prebillian (Taito 1986). + +- 6th March 2003: Tomasz Slanina sent in a driver for Prebillian and Hot Smash, but Hot Smash is not playable due to protection. + +- 21st February 2003: Guru - Prebillian (Taito 1986) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + +- 15th May 2001: Guru - Purchased Prebillian from a PCB shop in Japan with the help of Team Japump in February. + +- 8th February 2001: Noel Miruru from Team Japump dumped Prebillian (c)1986 Kaneko/Taito, same board as VS. Hot Smash. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 178 kb / 7 files / 59.9 zip + +$end + + + +$info=pbillrd +$mame +0.63 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Perfect Billiard, courtesy of BYOAC/CAG. + +- 0.221: f205v added clone Perfect Billiard (bootleg). + +- 0.192: Minor doc update & rom label correction for Perfect Billiard [Brian Troha]. + +- 0.164: Changed maincpu rom ($14000) address to $c000. + +- 0.161: PokeMame added clone Perfect Billiard (MC-8123, 317-5008). + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0030.key to clone Perfect Billiard - Game now playable. Changed description of clone (Sega) to 'Perfect Billiard (MC-8123, 317-0030)'. + +- 0.105u4: Sonikos fixed colors and music tempo in Perfect Billiard. Swapped gfx2 roms ($2000, 4000). + +- 18th February 2005: Guru - Perfect Billiard (?) arrived from Japan. + +- 0.70u5: Inigo Luja fixed dips in Perfect Billiard. Added dipswitches 'Balls', 'Bonus Ball', 'Allow continue', 'Shot', 'Coin A/B' and 'Unused'. + +- 0.63: Nicola Salmoria added 'Perfect Billiard' (Nihon System 1987) and clone (Sega) (encrypted). + +- 28th December 2002: Nicola Salmoria added Perfect Billiard to the Free Kick driver. + +- 9th February 1999: Dumped Perfect Billiard. + +- 19th July 1998: Dumped Perfect Billiard (MC-8123, 317-0030). + +- 15th June 1998: Dumped Perfect Billiard. + + +LEVELS: 31 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 137.5 kb / 15 files / 55.5 zip + +$end + + + +$info=pblbeach +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.143u3: Angelo Salese fixed incorrect sprite stretching during gameplay in Pebble Beach. + +- 0.143u2: Various Sega Saturn / ST-V fixes, removed instadma hack used by Pebble Beach Golf [Angelo Salese]. + +- 0.142u5: Angelo Salese fixed emulation hangs in Pebble Beach. + +- 0.133u3: Angelo Salese improved ST-V timer 1 IRQ behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). + +- 0.99u8: Mariusz Wojcieszek fixed Pebble Beach - Game now playable. + +- 2nd September 2005: Mariusz Wojcieszek - The latest effects of my work will please sportsmen and fans of Sega Titan Video system in particular - Funky Head Boxers and Peeble Beach Golf Links are the next playable two titles. As you can see on the screens the driver needs a lot more work but smallest progress makes us happy. + +- 0.90u4: Angelo Salese added a preliminary timer 1 IRQ handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. + +- 0.90: Changed description to 'Pebble Beach - The Great Shot (JUE 950913 V0.990)'. + +- 0.74u2: Added 'Pebble Beach - The Great Shot' (T&E Soft 1995). + +- 0.63: Added (Testdriver) Pebble Beach - The Great Shot. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 16.5 MB / 5 files / 13.0 zip + +$end + + + +$info=pbobbl2n +$mame +0.37b11 [?] + +0.35RC2 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.37b11: Added 'Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo)' (Taito (SNK license) 1999). + +- 0.36b1: Renamed (pbobble2) to (pbobbl2n). + +- 0.35RC2: Added (Testdriver) Puzzle Bobble 2 / Bust-A-Move Again. + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 19.2 MB / 9 files / 8.05 zip + +$end + + + +$info=pbobble +$mame +0.53 [Jarek Burczynski] + +0.37b4 [Jarek Burczynski] + + +WIP: + +- 0.256: ROM labels corrections / standardization [Brian Troha]. + +- 0.235: coolmod and The Dumping Union added clone 'Bubble Buster (USA, B-System)'. Note: Purportedly a location test version, but has the same version number and build date as the released Japanese set. + +- 0.150: Changed Z80 CPU2 clock speed to 8MHz. + +- 0.53: Puzzle Bobble (Japan, B-System) is original now. Renamed (pbobblbs) to (pbobble). + +- 0.37b16: Renamed (puzbobb) to (pbobblbs). + +- 0.37b4: Jarek Burczynski added 'Puzzle Bobble (Japan, B-System)' (Taito 1994). + +- 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. + + +LEVELS: 30 + + +Other Emulators: + +* Calice + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 2.62 MB / 6 files / 981.3 zip + +$end + + + +$info=pbobble2 +$mame +0.128u4 [Ross Myers] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.133u1: Renamed (pbobbl2o) to (pbobble2o), (pbobbl2j) to (pbobble2j), (pbobbl2u) to (pbobble2u) and (pbobbl2x) to (pbobble2x). + +- 0.128u4: Ross Myers added 'Puzzle Bobble 2 (Ver 2.3O 1995/07/31)'. Renamed (pbobble2) to (pbobbl2o). + +- 0.106u13: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-14.bin) to clone Puzzle Bobble 2X. + +- 0.105u1: Changed description to 'Puzzle Bobble 2 (Ver 2.2O 1995/07/20)' and clones (Japan) to 'Puzzle Bobble 2 (Ver 2.2J 1995/07/20)', 'Bust-A-Move Again (US)' to 'Bust-A-Move Again (Ver 2.3A 1995/07/31)' and 'Puzzle Bobble 2X (Japan)' to 'Puzzle Bobble 2X (Ver 2.2J 1995/11/11)'. + +- 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. + +- 0.37b11: Bryan McPhail added 'Puzzle Bobble 2 (World)' (Taito 1995) and clones (Japan), Bust-A-Move Again (US) and Puzzle Bobble 2X (Japan). Known issues: (zoomed) background layer is incorrect. Playfields are 1 off in the x-axis. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 30 - 12 (normal mode - versus mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 10.5 MB / 14 files / 4.59 zip + +$end + + + +$info=pbobble3 +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.157: Kevin Eshbach updated location/PAL information for clone Puzzle Bobble 3 (Ver 2.1J 1996/09/27). + +- 0.133u1: Renamed (pbobbl3u) to (pbobble3u) and (pbobbl3j) to (pbobble3j). + +- 0.105u1: Changed description to 'Puzzle Bobble 3 (Ver 2.1O 1996/09/27)' and clones (US) to 'Puzzle Bobble 3 (Ver 2.1A 1996/09/27)' and (Japan) to 'Puzzle Bobble 3 (Ver 2.1J 1996/09/27)'. + +- 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working. The VRAM layer in Puzzle Bobble 3 is used for alpha blending to darken parts of the background. + +- 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat. + +- 3rd September 2001: Aaron Giles fixed the wrong voice samples being played in Puzzle Bobble 3. + +- 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. + +- 0.37b11: Bryan McPhail added 'Puzzle Bobble 3 (World)' (Taito Corporation 1996) and clones (US) and (Japan). Known issues: Playfields are 1 off in the x-axis. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 30 (puzzle mode) and 10 (vs. mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 13.5 MB / 14 files / 6.25 zip + +$end + + + +$info=pbobble4 +$mame +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 0.253: Implemented line RAM palette offset effect. Improved line clipping effects and palette for Puzzle Bobble 4, fixes victory screen not shown at end of match [y-ack]. + +- 0.133u1: Renamed (pbobbl4j) to (pbobble4j) and (pbobbl4u) to (pbobble4u). + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin and palce16v8q-d77-12.bin) to Puzzle Bobble 4 and clone. + +- 0.105u1: Changed description to 'Puzzle Bobble 4 (Ver 2.04O 1997/12/19)' and clones (Japan) to 'Puzzle Bobble 4 (Ver 2.04J 1997/12/19)' and (US) to 'Puzzle Bobble 4 (Ver 2.04A 1997/12/19)'. + +- 0.69: Fixed sound1 roms addresses. + +- 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat. + +- 10th March 2003: Paul Priest fixed the sound ROM loading in Puzzle Bobble 4. + +- 0.37b15: Bryan McPhail added 'Puzzle Bobble 4 (World)' (Taito Corporation 1997) and clones (Japan) and (US). + +- 0.37b11: Bryan McPhail added (Testdrivers) Puzzle Bobble 4 (World) and clones (Japan) and (US). Known issues: Playfields are 1 off in the x-axis. + + +LEVELS: 30 (puzzle mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 13.5 MB / 18 files / 6.26 zip + +$end + + + +$info=pbobblen +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Puzzle Bobble / Bust-A-Move (Neo-Geo, NGM-083)' and clone (bootleg) to 'Puzzle Bobble / Bust-A-Move (Neo-Geo, bootleg)'. + +- 0.143u4: Changed description to 'Puzzle Bobble / Bust-A-Move (Neo-Geo) (NGM-083)'. + +- 0.134u1: JohnBoy identified pbobblena as bootleg, renamed (pbobblena) to (pbobblenb), renamed roms to 'correct' chip label. Changed description of clone (set 2) to 'Puzzle Bobble / Bust-A-Move (Neo-Geo) (bootleg)'. + +- 0.129u4: Renamed (pbobblna) to (pbobblena). + +- 0.125u5: Johnboy correct set Puzzle Bobble as found on MVS cart, added notes. + +- 0.120: Johnboy added new 512k cpu1 rom and re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.71: Razoola added clone Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 2). Changed parent description to 'Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 1)'. + +- 0.53: Renamed (pbobble) to (pbobblen). + +- 0.37b5: Changed description to 'Puzzle Bobble / Bust-A-Move (Neo-Geo)'. + +- 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320. This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. + +- 0.34b6: Changed description to 'Puzzle Bobble / Bust-A-Move'. + +- 0.34b1: Added 'Puzzle Bobble' (Taito 1994). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 9.25 MB / 13 files / 3.40 zip + +$end + + + +$info=pbss330 +$mame +0.262 [Brian Troha, The Dumping Union] + +0.149u1 [Mariusz Wojcieszek, Brian Troha, The Dumping Union] + + +SETUP: + +- Press fast forward key (Insert) to speed up testing. + + +WIP: + +- 0.262: Brian Troha and The Dumping Union added Pit Boss Superstar III 30 (9233-00-01 R0B, Standard version). Changed (9233-00-01, Standard version) to clone 'Pit Boss Superstar III 30 (9233-00-01 R0, Standard version)' and clone (9233-00-06, California version) to 'Pit Boss Superstar III 30 (9233-00-06 R0A, California version)'. Renamed (pbss330) to (pbss330a). + +- 0.198: Brian Troha and The Dumping Union added clone Pit Boss Superstar III 30 (9233-00-06, California version). Changed parent description to 'Pit Boss Superstar III 30 (9233-00-01, Standard version)'. + +- 0.152: Added ds1204 rom. + +- 0.149u1: Mariusz Wojcieszek, Brian Troha and The Dumping Union added 'Pit Boss Superstar III 30 (9233-00-01)' (Merit 1993). The game is not a touchscreen game, so move it into the meritm_crt250_questions class of games. Rename to pbss330 to avoid naming conflict if/when a "standard" Pit Boss Superstar 30 shows up. Correct the dipswitch settings for it [Brian Troha]. Added gambling control. + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 1.19 MB / 11 files / 474.6 zip + +$end + + + +$info=pbst30 +$mame +0.131u1 [Mariusz Wojcieszek] + + +WIP: + +- 0.262: Changed parent description to 'Pit Boss Supertouch 30 (9234-10-01 R0)' and clone (9234-00-01) to 'Pit Boss Supertouch 30 (9234-00-01 R0A)'. + +- 0.156: Brian Troha renamed (pbst30b) to (pbst30a). + +- 0.152: Added ds1204 rom. + +- 0.149u1: Brian Troha correct dipswitch settings for Pit Boss Supertouch 30. Added dipswitches 'Coin Limit', 'Balls (Pit Pong) / Paddles (Breakin' Bricks)' and 2x 'Sync Adjustment (Set by factory)'. + +- 0.140u2: Mariusz Wojcieszek fixed 'Pit Boss Supertouch 30', which doesn't boot. + +- 0.139u3: Changed region user1 to extra. + +- 0.133u4: Brian Troha added program versions to the name, IE: Pit Boss Supertouch 30 (9234-10-01). And added missing rom to 'Pit Boss Supertouch 30', verified old bad_dumps. Added dipswitches 'Invert Touch Screen Coordinates', 'Sexy Trivia Catagory' and 'Coinage'. Fixed rom names. Changed description to 'Pit Boss Supertouch 30 (9234-10-01)' and 'Pit Boss Supertouch 30 (set 2)' from a parent set to clone 'Pit Boss Supertouch 30 (9234-00-01)'. + +- 0.131u1: Mariusz Wojcieszek added 'Pit Boss Supertouch 30' (Merit 1994) and 'Pit Boss Supertouch 30 (set 2)' (Merit 1993). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 1.19 MB / 11 files / 593.9 zip + +$end + + + +$info=pc_1942 +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.247: Removed pc_1942 imperfect graphics flag. It looks as bad as it should [kmg]. + +- 0.88u2: Changed description to '1942 (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: 1942' (Capcom 1985). + + +LEVELS: 32 + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 48 kb / 4 files / 29.4 zip + +$end + + + +$info=pc_basic_joy +$mame + +DEVICE: + +PC basic joystick + + +WIP: + +- 0.186: Renamed (basic_joy) to (pc_basic_joy). + +- 0.148u5: Added 'PC basic joystick' device (bus\pc_joy\pc_joy.c). + +$end + + + +$info=pc_bball +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Baseball (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Baseball' (Nintendo of America 1984). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 32 kb / 4 files / 19.3 zip + +$end + + + +$info=pc_bfght +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Balloon Fight (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Balloon Fight' (Nintendo 1984). + + +HOW TO PLAY: + +- Flying direction = Control L/R, Control UP/DOWN are not used. + +- Single flap of wings = Press A button, Continuous flap of wings = Press and hold B button. + +- Game A/B: Break enemy's balloons from above. Them break parachutes or kick them off plattforms before they blow up another balloon. Wipe out all the enemies to clear a level. + +- Watch out for lightning bolts! + +- Game C: Break as many balloons as you can without touching any hazards!! + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 32 kb / 4 files / 18.3 zip + +$end + + + +$info=pc_bload +$mame +0.148u3 [Lost Levels] + + +WIP: + +- 0.242: Replaced RP5H01 rom in prototype dump Bases Loaded (Prototype, PlayChoice-10) [kmg]. + +- 0.148u3: Lost Levels added 'Bases Loaded (Prototype, PlayChoice-10)' (Jaleco (Nintendo of America license) 1990). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 392 kb / 5 files / 118.7 zip + +$end + + + +$info=pc_bstar +$mame +0.37b9 [Ernesto Corvi] + + +WIP: + +- 0.242: Removed unused shared pointer (address_map). Various cleanups: Modernized PRG ROM banking. Cleaned up cart daughter board initialization code. Fixed daughter board RAM sizes for Baseball Stars [kmg]. + +- 0.98u3: Mamesick fixed Baseball Stars: Be a Champ! doesn't boot. + +- 0.88u2: Changed description to 'Baseball Stars: Be a Champ! (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Baseball Stars: Be a Champ!'. + +- 0.37b9: Ernesto Corv added 'PlayChoice-10: Baseball Stars' (SNK (Nintendo of America license) 1989). + +- 26th October 2000: Ernesto Corvi added another romset to the Playchoice10 driver. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 264 kb / 4 files / 125.2 zip + +$end + + + +$info=pc_cntra +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Contra (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Contra' (Konami (Nintendo of America License) 1988). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +STORY: + +- Alien Intruders have crashlanded in the Amazon jungle. Evil life form Red Falcon is trying to conquer the world! Only 2 special forces Elite Commandos can stop it! + + +HOW TO PLAY: + +- Press A to Jump. Press B to Shoot. Use Control to determine the direction of your Jump/Shot. + +- Control Down = Lay down, Control Down+A = Climb down and Control Up = Move Forward in zone 2 and in zone 4. + +- Power Up by shooting Flying Capsules or Pill Box Sensors then pick up falcon symbols. Falcon Power and Items: M = Machine Gun, L = Laser, F = Fire Ball, R = Rapid Fire, S = Spread Fire, B = Force Field and ? = Mass Destruction. + +- Fight your way to the 8th and final Level for a shot at the evil Red Falcon. Good Luck! + + +LEVELS: 8 + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 136 kb / 4 files / 89.1 zip + +$end + + + +$info=pc_cshwk +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.247: Dunard added MACHINE_IMPERFECT_GRAPHICS flag to Captain Sky Hawk (PlayChoice-10). Note: Severe graphics glitches on second level. + +- 0.88u2: Changed description to 'Captain Sky Hawk (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Captain Sky Hawk' (Rare (Nintendo of America license) 1989). + + +STORY: + +- Only Captain Skyhawk can stop the alien invasion! Destroy their bases and drop supplies to your scientists! + + +HOW TO PLAY: + +- Use Control to guide plane and Select + LEFT/RIGHT to roll. + +- Press A to fire cannon and press B to fire missile. Hold B to drop bomb/supply. + +- Align with space station: Press B to dock - use credits to buy new weapons. Earn credits by shooting down enemy planes. + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 136 kb / 3 files / 80.4 zip + +$end + + + +$info=pc_cvnia +$mame +0.37b7 [Ernesto Corvi] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'XBox Live Arcade for XBox 360' artwork to Castlevania (PlayChoice-10). This is technically for Castlevania: Symphony of the Night. But I wanted to add it to an arcade game. + +- 0.88u2: Changed description to 'Castlevania (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Castlevania' (Capcom USA (Nintendo of America license) 1986). + + +LEVELS: 18 (6 x 3) + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 136 kb / 4 files / 65.2 zip + +$end + + + +$info=pc_dbldr +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Double Dribble (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Double Dribble' (Konami (Nintendo of America license) 1987). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 136 kb / 4 files / 87.0 zip + +$end + + + +$info=pc_ddrgn +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Double Dragon (PlayChoice-10)'. + +- 0.37b7: Added missing gfx2 rom ($0). + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Double Dragon' (Tecmo (Nintendo of America License)). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +LEVELS: 4 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 264 kb / 4 files / 136.5 zip + +$end + + + +$info=pc_drmro +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.242: Replaced RP5H01 rom in prototype dump clone Virus (Dr. Mario prototype, PlayChoice-10) [kmg]. + +- 0.241: Mute/unmute according to SOUNDMASK (machine\playch10.c). Fixes audio loop after game demo in Dr. Mario (PlayChoice-10) [kmg]. + +- 0.148u3: Lost Levels added clone Virus (Dr. Mario prototype, PlayChoice-10). + +- 0.88u2: Changed description to 'Dr. Mario (PlayChoice-10)'. + +- 0.37b14: Changed description to 'PlayChoice-10: Dr. Mario'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Dr Mario' (Nintendo 1990). + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 72 kb / 4 files / 33.6 zip + +$end + + + +$info=pc_duckh +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.241: Made zapper less bad (machine\playch10.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function [kmg]. + +- 0.212: Enik Land fixed light gun regression in Duck Hunt (PlayChoice-10). + +- 0.88u2: Changed description to 'Duck Hunt (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Duck Hunt' (Nintendo 1984). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +HOW TO PLAY: + +- GAME A: Draw the gun from the holster Ducks fly up one at a time. Aim and shoot them! But you are limited 3 shots per duck. Two can play this game! One is the hunter, and the other controls the ducks to escape. + +- GAME B: Ducks fly up two at a time. 3 shots per two ducks! Only one can play this game. + +- GAME C: 3 shots per two clay pigeons! + +- Please return the gun to the holster before you leave! + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 32 kb / 4 files / 18.2 zip + +$end + + + +$info=pc_ebike +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.241: Correct NT mirroring for various games (machine\playch10.c). Mark Excitebike (PlayChoice-10) as imperfect graphics [kmg]. Changed description to 'Excitebike (PlayChoice-10)'. + +- 0.88u2: Changed description to 'Excite Bike (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Excite Bike' (Nintendo 1984). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +HOW TO PLAY: + +- GAME A: Solo run track, Game B: Motocross race + +- Accelerator = Press A and Turbo Speed = Press B + +- If turbo used too much, engine overheats. Watch temp meter ride thru Cool Zones to prevent overheating. + +- Steer bike = Control UP/DOWN, Raise front = Control Left and Lower front = Control Right + +- Jump distance is determined by speed and angle. Adjust bike's angle to land equally on both wheels! + +- Do a wheely to get over small objects. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 32 kb / 4 files / 19.9 zip + +$end + + + +$info=pc_fdc_superio +$mame + +DEVICE: + +Winbond PC FDC Super I/O + + +WIP: + +- 0.205: Changed description to 'Winbond PC FDC Super I/O'. + +- 0.185: Added 'PC FDC SUPERIO' device (machine\upd765.cpp). + +$end + + + +$info=pc_ftqst +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Uncle Fester's Quest: The Addams Family (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Uncle Fester's Quest: The Addams Family'. + +- 0.37b12: Changed description to 'PlayChoice-10: Uncle Fester's Quest - The Addams Family'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Fester's Quest' (Sunsoft (Nintendo of America license) 1989). + + +Movie: The Addams Family + +Genre: Comedy + +Year: USA 1991 + +Director: Barry Sonnenfeld + +Studio: Orion Pictures + +Cast: Anjelica Huston, Christopher Lloyd, Raul Julia, Christina Ricci, Jimmy Workman, John Franklin + + +Recommended Games: + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +The Addams Family (Pinball) + +Addams Family Values (Coin Dropper) + +The Addams Family Special Collectors Edition Gold (Pinball) + +Addams Family (Barcrest) + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Movie / TV / Comic) + + +Romset: 264 kb / 4 files / 94.6 zip + +$end + + + +$info=pc_gntlt +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.247: Replaced PRG and CHR dumps and removed MACHINE_IMPERFECT_GRAPHICS from Gauntlet (PlayChoice-10) [kmg]. + +- 0.242: Nametable RAM is now 2K, except for the two games (Rad Racer II, Gauntlet) that have extra RAM on daughter boards [kmg]. + +- 0.88u2: Changed description to 'Gauntlet (PlayChoice-10)'. + +- 0.66: Fixed video emulation in 'PlayChoice-10: Gauntlet'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Gauntlet' (Atari/Tengen (Nintendo of America license) 1985). + + +HOW TO PLAY: + +- Shoot enemies to stay alive! + +- Find exit to the next room! + +- Find food to restore power. Collect treasure to power up. + +- Find potions to up abilities. + +- Complete 100 rooms and find the sacred Orb to win. + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 200 kb / 4 files / 84.2 zip + +$end + + + +$info=pc_golf +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Golf (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Golf' (Nintendo 1984). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 32 kb / 4 files / 18.7 zip + +$end + + + +$info=pc_goons +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'The Goonies (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: The Goonies' (Konami 1986). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +HOW TO PLAY: + +- Rescue all six of your lost friends and win the game! + +- Usa A button to jump and B button to kick. + +- Kick mouse then pick up bomb. Set bomb off by skull walls to find hidden objects or friends. Set bomb = Control DOWN + B. + +- Reveal other hidden objects by kicking or crouching in places. + +- Enter skull mouth = Control UP. 3 keys needed to nunlock door. + +- 8 Diamonds fills life meter. Red Potion added 1/4 to life. White Potion gives full life. + +- Slingshot good for 50 shots. + +- White Cross gives super Power. + +- Collect the following hidden objects for increased powers: Ear Muffs, Fire Suit, Rain Coat, Helmet, Jumping Shoes, Knapsack and Armor. Also look for hidden Bonus characters who award you extra points if you can find them. + +- Secret Continue: At same time move Control UP and press A and START buttons while GAME OVER is displayed. + + +Movie: The Goonies + +Genre: Adventure + +Year: USA 1985 + +Director: Richard Donner + +Studio: Warner Bros. + +Cast: Sean Astin, Josh Brolin, Jeff Cohen, Corey Feldman, Kerri Green, Ke Huy Quan, John Matuszak + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 56 kb / 4 files / 35.4 zip + +$end + + + +$info=pc_grdus +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Gradius (PlayChoice-10)' and clone (older) to 'Gradius (PlayChoice-10, older)'. + +- 0.71: Changed description of clone (Early version) to 'PlayChoice-10: Gradius (older)'. + +- 0.68: Added clone 'PlayChoice-10: Gradius (Early version)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Gradius' (Konami 1986). + + +HOW TO PLAY: + +- Use the A button to fire at Enemies and defend yourself! + +- Capture RED colored Enemy Power Capsules to light up the blue Power Boost Selection Indicators at the bottom of the game screen! To activate the Power Boost, hit the Power Boost B button when the desired Indicator light has turned yellow. + +- Capture BLUE Power Capsules to destroy all the Enemies visible on the screen! + +- Secret Power Up: Press START to pause the game. To restart your game move the Controller UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT the press B-A and START. Waring: You can use the Secret Power-Up only once per phase! + +- Secret Continue: After losing game, move Controller DOWN-UP then press B-A-B-A-B-A-B-A quickly while GAME OVER is displayed. + + +LEVELS: 7 + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 72 kb / 4 files / 39.4 zip + +$end + + + +$info=pc_hgaly +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.241: Made zapper less bad (machine\playch10.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function [kmg]. + +- 0.212: Enik Land fixed light gun regression in Hogan's Alley (PlayChoice-10). + +- 0.88u2: Changed description to 'Hogan's Alley (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Hogan's Alley' (Nintendo 1984). + + +HOW TO PLAY: + +- GAME A/B: Police Academy Training Course: Draw the gun from the holster. Shoot gangsters only. Do not shoot police or good citizens. 10 misses are allowed!! + +- GAME C: Trick Shot: Shoot the cans, keeping them in the air and guiding them onto the platforms!! 10 misses are allowed. + +- Please return the gun to the holster before you leave! + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 32 kb / 4 files / 17.5 zip + +$end + + + +$info=pc_joy +$mame + +DEVICE: + +PC joystick port + + +WIP: + +- 0.147: Added 'PC joystick port' device (bus\pc_joy\pc_joy.c). + +$end + + + +$info=pc_kbdc +$mame + +DEVICE: + +PC keyboard connector + + +WIP: + +- 0.264: Added 'PC keyboard connector' device (bus\pc_kbd\pc_kbdc.cpp). + +$end + + + +$info=pc_keyb +$mame + +DEVICE: + +PC Keyboard + + +WIP: + +- 0.227: Merged "PC KBDC" device with slot connector [AJR]. Removed 'PC KBDC' and 'PC keyboard port' device. + +- 0.186: Changed description of 'PC_KBDC to 'PC KBDC' and 'PC_KBDC_SLOT' to 'PC keyboard port'. + +- 0.184: Added 'PC Keyboard' (machine\pckeybrd.cpp), 'PC_KBDC' (bus\pc_kbd\pc_kbdc.cpp) and 'PC_KBDC_SLOT' device (bus\pc_kbd\pc_kbdc.cpp). + +$end + + + +$info=pc_kngfu +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Kung Fu (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Kung Fu' (Irem (Nintendo license) 1984). + + +STORY: + +- Sylvia is held captive on the 5th floor! Kick, jump and punch your way to her rescue. Mr. X awaits you. Good luck! + + +HOW TO PLAY: + +- Press A to Punch. Press B to kick. + +- Control LEFT/RIGHT to move. Control UP to jump. Control DOWN to Duck. + +- Press A/B/Control to wrestle enemies who grab onto you. While moving Right or Left press Control Up to Jump up at an angle then press A/B for a radical flying attack! + + +LEVELS: 5 + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 48 kb / 4 files / 31.0 zip + +$end + + + +$info=pc_lpt +$mame + +DEVICE: + +PC LPT + + +WIP: + +- 0.186: Changed description to 'PC LPT'. + +- 0.185: Added 'PC-LPT' device (machine\pc_lpt.cpp). + +$end + + + +$info=pc_mario +$mame +0.37b12 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Mario Bros. (PlayChoice-10)'. + +- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Mario Bros.' (Nintendo 1983). + + +STORY: + +- Pests come pouring out of the waterpipes. "Mario and Luigi" try to clean up the place. + + +HOW TO PLAY: + +- Run = Control left and right, Jump = Press A and UP/DOWN controller and B button are not used. + +- Mario can run off and on the screen, jump to higher levels hit pests from below and kick them off when they are upside down. Kick off pests in succession and get multiple points! + +- Try to collect all the coins in bonus round. + +- Hit POW to flip over all pests. + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 32 kb / 4 files / 18.9 zip + +$end + + + +$info=pc_miket +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.242: Various cleanups: Modernized PRG ROM banking. Cleaned up cart daughter board initialization code. Fixed daughter board RAM sizes for Mike Tyson's Punch-Out!!. Punch-Out has NVRAM and it now saves properly [kmg]. + +- 0.138: Alex Jackson fixed bad colours in Mike Tyson's Punch-Out!!. When I made color emphasis on the NES PPU actually do something in 0.137u3, it exposed a bug elsewhere in MAME's implementation. The internal palette RAM in the NES PPU is only 6 bits wide, but MAME was retaining--and using--all 8 bits written and just masking the top 2 out when the palette RAM was read back by the CPU. + +- 0.102u5: R. Belmont and Rob Bohms fixed the Playchoice 10 driver (memory maps and NESPSGs read/writes), this fixes the background gfx in Mike Tyson. + +- 0.88u2: Changed description to 'Mike Tyson's Punch-Out!! (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Mike Tyson's Punch-Out!!'. + +- 0.68: Fixed graphics. + +- 29th December 2002: Pierpaolo Prazzoli fixed some of the graphics in Mike Tyson's Punchout in the PlayChoice-10 driver, but it's still missing background graphics. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Mike Tyson's Punchout' (Nintendo 1987). TODO: Fix gfx banking. + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +LEVELS: 11 + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 264 kb / 4 files / 131.1 zip + +$end + + + +$info=pc_mman3 +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Mega Man III (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Mega Man III'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Mega Man 3' (Capcom USA (Nintendo of America license) 1990). + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 392 kb / 5 files / 214.2 zip + +$end + + + +$info=pc_moglf +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.133u2: hap fixed crashes with access violation a short time after boot in Mario's Open Golf (PlayChoice-10). + +- 0.88u2: Changed description to 'Mario's Open Golf (PlayChoice-10)'. + +- 0.67: Changed description to 'PlayChoice-10: Mario's Open Golf'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Mario Open Golf' (Nintendo 1991). + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 264 kb / 3 files / 181.8 zip + +$end + + + +$info=pc_mtoid +$mame +0.37b12 [Ernesto Corvi] + + +WIP: + +- 0.241: Mute/unmute according to SOUNDMASK (machine\playch10.c). Fixes audio loop after game demo in Metroid (PlayChoice-10) [kmg]. + +- 0.133u2: hap fixed Metroid (PlayChoice-10) crashes with access violation a short time after boot. + +- 0.88u2: Changed description to 'Metroid (PlayChoice-10)'. + +- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Metroid' (Nintendo 1986). + +- 30th January 2001: Ernesto Corvi added Metroid to the PlayChoice 10 driver. + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 136 kb / 4 files / 67.0 zip + +$end + + + +$info=pc_ngai2 +$mame +0.37b12 [Ernesto Corvi] + + +WIP: + +- 0.241: Correct NT mirroring for various games (machine\playch10.c). Mark Ninja Gaiden Episode II as imperfect graphics [kmg]. + +- 0.88u2: Changed description to 'Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Ninja Gaiden Episode II: The Dark Sword of Chaos'. + +- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Ninja Gaiden 2' (Tecmo (Nintendo of America license) 1990). + + +LEVELS: 7 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 264 kb / 4 files / 163.3 zip + +$end + + + +$info=pc_ngai3 +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Ninja Gaiden Episode III: The Ancient Ship of Doom'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Ninja Gaiden 3' (Tecmo (Nintendo of America license) 1991). + +- 28th August 2000: Ernesto Corvi added proper timing to the PlayChoice 10 driver, fixing tearing in the scrolling games and fixing Ninja Gaiden 3. + +- 27th August 2000: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding support for over twenty more games. + + +LEVELS: 7 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 264 kb / 4 files / 163.5 zip + +$end + + + +$info=pc_ngaid +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Ninja Gaiden (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Ninja Gaiden' (Tecmo (Nintendo of America License) 1989). Known issues: After the attract mode it displays a black screen. Game works fine tho. Normal behaviour?. Bad rom?. + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +STORY: + +- Join the adventure of young Ryu Hayabusa as he attempts to avenge his father! + + +HOW TO PLAY: + +- Use A to jump and use B to thrust sword. + +- Thrust sword at hanging item to find ninja weapons. CONTROL UP + B to use weapon. + +- When clinging to wall: CONTROL away from wall + A. + +- To bypass Cinama Diplay: Press START button + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 264 kb / 4 files / 136.0 zip + +$end + + + +$info=pc_pinbt +$mame +0.74u2 [?] + +0.37b12 [Testdriver] + + +WIP: + +- 0.247: Fixed some bad masks (sprite DMA write and PinBot). Made color PROM loading more concise [kmg]. + +- 0.242: Removed unused shared pointer (address_map). Various cleanups: Modernized PRG ROM banking. Cleaned up cart daughter board initialization code. Fixed daughter board RAM sizes for PinBot. Removed unnecessary overridden machine\video start code for PinBot [kmg]. + +- 0.241: Removed WRAM from PinBot, there's none on its PCB [kmg]. + +- 0.230: Osso fixed exception attempting use of single screen BIOS in PinBot. + +- 0.169: Osso fixed PinBot hangs after insert coin. Note: The game suffers from heavy gfx glitching anyway, but at least it starts again. + +- 0.124u5: Mariusz Wojcieszek fixed PinBot - Game now playable. Added support for mapping ROM and RAM in PPU video memory space and added PinBot mapper (H board). + +- 9th April 2008: Mariusz Wojcieszek - PinBot is playable, although there are still some problems with sprites during gameplay. + +- 0.88u2: Changed description to 'PinBot (PlayChoice-10)'. + +- 0.74u2: Added 'PlayChoice-10: PinBot' (Rare (Nintendo of America license) 1988). + +- 7th March 2003: Guru - A Pinbot PC10 card arrived from Smitdogg. + +- 0.37b12: Added (Testdriver) PinBot (PlayChoice-10). + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 200 kb / 4 files / 101.9 zip + +$end + + + +$info=pc_pwbld +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Power Blade (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Power Blade' (Taito (Nintendo of America license) 1991). + + +STORY: + +- In 2191, earth's blissful existence was governed by a powerful master computer. Then one day, something went wrong with the master control program! Chaos ensued as people panicked! Nova was summoned. Nova, you must contact six agents that are hiding in the six sectors protecting the master computer. Your contacts are: John Gordon, Robert Williams, David Straker, Lynda Baker, Martin Douglas and Daniel Leeds. Each contact will give you an ID card used to access the security room located in a different sector. Defeat the guards within the security rooms and grab the secret tape units. After you obtain all six tape units, you will gain access to the control center. At the control center you must defeat the guards to destroy the computer and restore order to society... Be careful, Nova... and watch your backside! + + +LEVELS: 6 + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 264 kb / 4 files / 124.4 zip + +$end + + + +$info=pc_pwrst +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Pro Wrestling (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Pro Wrestling' (Nintendo 1986). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 104 kb / 4 files / 53.2 zip + +$end + + + +$info=pc_radr2 +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.242: Nametable RAM is now 2K, except for the two games (Rad Racer II, Gauntlet) that have extra RAM on daughter boards [kmg]. + +- 0.241: Correct NT mirroring for various games (machine\playch10.c). Mark Rad Racer II (PlayChoice-10) as imperfect graphics [kmg]. + +- 0.88u2: Changed description to 'Rad Racer II (PlayChoice-10)'. + +- 0.66: Fixed video emulation in Rad Racer II. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Rad Racer II' (Square (Nintendo of America license) 1990). + + +LEVELS: 8 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 136 kb / 4 files / 53.7 zip + +$end + + + +$info=pc_radrc +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.241: Correct NT mirroring for various games (machine\playch10.c). Mark Rad Racer (PlayChoice-10) as imperfect graphics [kmg]. + +- 0.88u2: Changed description to 'Rad Racer (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Rad Racer' (Square 1987). + + +LEVELS: 8 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 136 kb / 4 files / 46.6 zip + +$end + + + +$info=pc_rcpam +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'R.C. Pro-Am (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: R.C. Pro-Am'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: RC Pro Am' (Rare 1987). + + +Recommended Games (RC Cars): + +R.C. Pro-Am + +Pocket Racer + +Choro Q Hyper Racing 5 + +Go By RC + + +Romset: 72 kb / 4 files / 38.3 zip + +$end + + + +$info=pc_rkats +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Rockin' Kats (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Rockin' Kats' (Atlus (Nintendo of America license) 1991). + + +STORY: + +- Help Willy, the Rockin' Kat save his girl from Mugsy the boss of a villainous group of gansters. The action is incredible from the Big Apple to the Wild West. + + +LEVELS: 6 + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 264 kb / 4 files / 143.3 zip + +$end + + + +$info=pc_rnatk +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Rush'n Attack (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Rush'n Attack'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Rush N' Attack' (Konami (Nintendo of America License) 1987). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +LEVELS: 6 + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 136 kb / 4 files / 59.7 zip + +$end + + + +$info=pc_rrngr +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.201: Chip'n Dale: Rescue Rangers was released in June 8, 1990 in Japan and USA [sjy96525]. + +- 0.88u2: Changed description to 'Chip'n Dale: Rescue Rangers (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Chip'n Dale: Rescue Rangers'. + +- 0.71: Changed description to 'PlayChoice-10: Chip'n Dale - Rescue Rangers'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Rescue Rangers' (Capcom USA (Nintendo of America license)). + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 264 kb / 4 files / 141.7 zip + +$end + + + +$info=pc_rygar +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Rygar (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Rygar' (Tecmo (Nintendo of America license) 1987). + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 136 kb / 4 files / 75.6 zip + +$end + + + +$info=pc_sjetm +$mame +0.37b12 [Ernesto Corvi] + + +Bugs: + +- Graphics issue on Solar Jetman (Play Choice 10). Dullaron (ID 06130) + +- Corrupt start screen. MASH (ID 04856) + +- Suffering some occasional flickering when the screen scrolls diagonally. Kekule (ID 00880) + + +WIP: + +- 0.171: Proper graphic flag for Solar Jetman (PlayChoice-10) [Tafoid]. + +- 0.88u2: Changed description to 'Solar Jetman (PlayChoice-10)'. + +- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Solar Jetman' (Rare 1990). + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 264 kb / 3 files / 160.8 zip + +$end + + + +$info=pc_smb +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Super Mario Bros. (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Super Mario Bros.' (Nintendo 1985). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +STORY: + +- Once upon a time, the turtles invaded the mushroom Kingdom! Mario's guest to free the princess has only just begun!! + + +HOW TO PLAY: + +- Make Mario walk Left/Right = Control Left/Right + +- Make Mario run = Control L/R while pressing B button + +- Duck = Control down. Control up is for climbing?? + +- Jump = Press A. The longer you press A, the higher Mario jumps. Press A while Mario is running to jump higher and further. + +- To swim in water = Tap A. After picking a Fire Flower. Press B to throw a Fireball! + +- How to Get Extra Mario: 1. Find Extra Life Mushroom. 2. Pick up 1000 coins! 3. There are other ways??? + +- How to Boost Mario's Power: 1. Pick up a Magic Mushroom, Mario changes to be super. 3. Pick up a Fire Flower, Super Mario can throw Fireballs. 3. A "Starman" makes Mario invincible for a short time. + +- Mario + Magic Mushroom -> Super Mario + Fire Flower -> Fiery Mario + + +LEVELS: 32 + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 48 kb / 4 files / 33.4 zip + +$end + + + +$info=pc_smb2 +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Super Mario Bros. 2 (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Super Mario Bros. 2' (Nintendo 1988). + + +STORY: + +- When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed forma a spell. Adter awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream... + + +LEVELS: 20 + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 264 kb / 4 files / 76.8 zip + +$end + + + +$info=pc_smb3 +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. This fixes black and white checker pattern ground shakes up and down in Super Mario Bros. 3. + +- 0.88u2: Changed description to 'Super Mario Bros. 3 (PlayChoice-10)'. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Super Mario Bros. 3' (Nintendo 1988). + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +LEVELS: 8 + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 392 kb / 5 files / 219.3 zip + +$end + + + +$info=pc_suprc +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Super C (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Super C' (Konami (Nintendo of America license) 1990). + + +LEVELS: 8 + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 264 kb / 4 files / 144.0 zip + +$end + + + +$info=pc_tbowl +$mame +0.37b12 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Tecmo Bowl (PlayChoice-10)'. + +- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Tecmo Bowl' (Tecmo (Nintendo of America license) 1989). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 264 kb / 4 files / 96.4 zip + +$end + + + +$info=pc_tenis +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.241: Correct NT mirroring for various games (machine\playch10.c). Fixes Tennis (PlayChoice-10) screen quickly flashes garbage, when starting a game [kmg]. + +- 0.88u2: Changed description to 'Tennis (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Tennis' (Nintendo 1983). + + +HOW TO PLAY: + +- Select Singles or Doubles game and press start. Select opponent's skill level: Level 1 = Beginner, Level 5 = Champion. Press start and play Tennis! + +- Serve: Serving position = Move control, Toss up ball = Automatic, To hit ball = Press A + +- Footwork: Move player with controller + +- Shot and stroke: Ground stroke smash or Volley = Press A, Lob = Press B + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 32 kb / 4 files / 18.9 zip + +$end + + + +$info=pc_tkfld +$mame +0.37b6 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Track & Field (PlayChoice-10)'. + +- 0.66: Fixed gameplay in Track & Field. + +- 0.37b6: Ernesto Corvi added 'PlayChoice-10: Track & Field' (Konami (Nintendo of America license) 1987). Known issues: It requires you to press start after starting a game without displaying anything on screen. Bad rom?. + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +LEVELS: 8 (endless) + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 72 kb / 4 files / 34.8 zip + +$end + + + +$info=pc_tmnt +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Teenage Mutant Ninja Turtles (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Teenage Mutant Ninja Turtles' (Konami (Nintendo of America license) 1989). + + +Movie: Teenage Mutant Ninja Turtles + +Genre: Comedy + +Year: USA 1990 + +Director: Steve Barron + +Studio: 20th Century-Fox + +Cast: Judith Hoag, Elias Koteas, Joch Pals, Michelan Sisti, Leif Tilden, David Forman + + +Recommended Games: + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Teenage Mutant Ninja Turtles (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 264 kb / 4 files / 140.6 zip + +$end + + + +$info=pc_tmnt2 +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10)'. + +- 0.83: Changed description to 'PlayChoice-10: Teenage Mutant Ninja Turtles II: The Arcade Game'. + +- 0.71: Changed description to 'PlayChoice-10: Teenage Mutant Ninja Turtles II'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Teenage mutant Ninja Turtles 2' (Konami (Nintendo of America license) 1990). + + +LEVELS: 7 + + +Movie: Teenage Mutant Ninja Turtles II + +Genre: Comedy + +Year: USA 1991 + +Director: Michael Pressman + +Studio: 20th Century-Fox + +Cast: Paige Turco, Mark Caso, Michelan Sisti, Leif Tilden, Kenn Troum, David Warner + + +Recommended Games: + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Teenage Mutant Ninja Turtles (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 520 kb / 4 files / 250.6 zip + +$end + + + +$info=pc_trjan +$mame +0.37b12 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Trojan (PlayChoice-10)'. + +- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Trojan' (Capcom USA (Nintendo of America license) 1986). + + +LEVELS: 6 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 136 kb / 4 files / 74.4 zip + +$end + + + +$info=pc_ttoon +$mame +0.173 [Tony Swann] + + +WIP: + +- 0.242: Replaced RP5H01 rom in prototype dump Tiny Toon Adventures (prototype) (PlayChoice-10) [kmg]. + +- 0.241: Mute/unmute according to SOUNDMASK (machine\playch10.c). Fixes audio loop after game demo in Tiny Toon Adventures (prototype) (PlayChoice-10) [kmg]. + +- 0.173: Tony Swann added 'Tiny Toon Adventures (prototype) (PlayChoice-10)' (Capcom USA (Nintendo of America license) 1991). Note: It's not actually very interesting, it's the final USA NES version code with the generic 'New Game 2' menu rom (no instructions etc,) that was also seen on the Virus prototype, so no acutal new data here. + + +Recommended Games: + +Road Runner + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 264 kb / 4 files / 138.8 zip + +$end + + + +$info=pc_vball +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Volley Ball (PlayChoice-10)'. + +- 0.71: Changed description to 'PlayChoice-10: Volley Ball'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Volley ball' (Nintendo 1986). + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 48 kb / 4 files / 23.0 zip + +$end + + + +$info=pc_wcup +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Nintendo World Cup (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Nintendo World Cup' (Technos (Nintendo license) 1990). + + +LEVELS: 12 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 264 kb / 4 files / 106.4 zip + +$end + + + +$info=pc_wgnmn +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.241: Made zapper less bad (machine\playch10.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function. This fixes shooting at the white part of a target, the shot will not register in pc_wgnmn [kmg]. + +- 0.212: Enik Land fixed light gun regression in Wild Gunman (PlayChoice-10). + +- 0.88u2: Changed description to 'Wild Gunman (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Wild Gunman' (Nintendo 1984). + + +HOW TO PLAY: + +- GAME A/B: Draw the gun from the holster. Wait for the bandits eyes to flash or "fire!!" then shoot the bandit. DO NOT SHOOT TOO SOON! + +- GAME C: Draw the gun from the holster. Get ready to flight a gang of ten bandits. You are limited to 15 shots. + +- Please return the gun to the holster before you leave! + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 32 kb / 4 files / 18.5 zip + +$end + + + +$info=pc_ynoid +$mame +0.37b7 [Ernesto Corvi] + + +WIP: + +- 0.88u2: Changed description to 'Yo! Noid (PlayChoice-10)'. + +- 0.37b7: Ernesto Corvi added 'PlayChoice-10: Yo! Noid' (Capcom USA (Nintendo of America license) 1990). + + +LEVELS: 13 + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 264 kb / 4 files / 127.3 zip + +$end + + + +$info=pc060ha +$mame + +DEVICE: + +Taito PC060HA CIU + + +WIP: + +- 0.246: Changed sourcefile to shared\taitosnd.cpp. + +- 0.191: Added 'Taito PC060HA CIU' device (audio\taitosnd.cpp). + +$end + + + +$info=pc080sn +$mame + +DEVICE: + +Taito PC080SN + + +WIP: + +- 0.246: Changed sourcefile to taito\pc080sn.cpp. + +- 0.147: Added 'Taito PC080SN' device (video\pc080sn.c). + +$end + + + +$info=pc090oj +$mame + +DEVICE: + +Taito PC090OJ + + +WIP: + +- 0.246: Changed sourcefile to taito\pc090oj.cpp. + +- 0.147: Added 'Taito PC090OJ' device (video\pc090oj.c). + +$end + + + +$info=pc16552d +$mame + +DEVICE: + +National Semiconductor PC16552D UART + + +WIP: + +- 0.186: Changed description to 'National Semiconductor PC16552D UART'. + +- 0.149: Added 'National Semiconductor PC16552D' device (machine\ins8250.c). + +$end + + + +$info=pc644vz +$mame +0.242 [PEPlus] + + +WIP: + +- 0.257: Changed description to 'Player's Choice (PC644VZ) Standard Draw Poker' and clones (PC679CY) to 'Player's Choice (PC679CY) Standard Draw Poker', (PC714VZ) to 'Player's Choice (PC714VZ) Standard Draw Poker', (PC716VY) to 'Player's Choice (PC716VY) Standard Draw Poker' and (PC718VY) to 'Player's Choice (PC718VY) Standard Draw Poker'. + +- 0.242: Brian Troha added 'Player's Choice (PC644VZ) Jacks or Better' (IGT - International Game Technology 1987) and clones Player's Choice (PC679CY) Jacks or Better, Player's Choice (PC714VZ) Jacks or Better, Player's Choice (PC716VY) Jacks or Better and Player's Choice (PC718VY) Jacks or Better. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 42.4 zip + +$end + + + +$info=pc8477a +$mame + +DEVICE: + +National Semiconductor PC8477A FDC + + +WIP: + +- 0.186: Changed description to 'National Semiconductor PC8477A FDC'. + +- 0.185: Added 'PC8477A' device (machine\upd765.cpp). + +$end + + + +$info=pc8477b +$mame + +DEVICE: + +National Semiconductor PC8477B FDC + + +WIP: + +- 0.247: Added 'National Semiconductor PC8477B FDC' device (machine\upd765.cpp). + +$end + + + +$info=pc87306 +$mame + +DEVICE: + +National Semiconductor PC87306 Super I/O Enhanced Sidewinder Lite + + +WIP: + +- 0.256: Added 'National Semiconductor PC87306 Super I/O Enhanced Sidewinder Lite' device (machine\pc87306.cpp). + +$end + + + +$info=pc97338 +$mame + +DEVICE: + +National Semiconductor PC97338 Super I/O + + +WIP: + +- 0.286: Added 'National Semiconductor PC97338 Super I/O' device (machine\pc97338.cpp). + +$end + + + +$info=pcat512me +$mame + +DEVICE: + +IBM Personal Computer AT 512Kb Memory Expansion + + +WIP: + +- 0.281: Added 'IBM Personal Computer AT 512Kb Memory Expansion' device (bus\isa\pcat512me.cpp). + +$end + + + +$info=pcbydem +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.174: Changed description to 'Player's Choice - By Demand (10223111, NSW/ACT)'. + +- 0.173: Added 'Players Choice By Demand' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 19.7 zip + +$end + + + +$info=pccard +$mame + +DEVICE: + +PC Card Slot + + +WIP: + +- 0.266: Changed sourcefile to bus\pccard\pccard.cpp. + +- 0.186: Changed description to 'PC Card Slot'. + +- 0.149: Added 'PCCARD SLOT' device (machine\pccard.c). + +$end + + + +$info=pcd8572 +$mame + +DEVICE: + +PCD8572 I2C Memory + + +WIP: + +- 0.222: Added 'PCD8572 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=pcf8570 +$mame + +DEVICE: + +PCF8570 I2C Memory + + +WIP: + +- 0.229: Added 'PCF8570 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=pcf8573 +$mame + +DEVICE: + +PCF8573 RTC with Power Fail Detector + + +WIP: + +- 0.263: Added 'PCF8573 RTC with Power Fail Detector' device (machine\pcf8573.cpp). + +$end + + + +$info=pcf8582 +$mame + +DEVICE: + +PCF8582 I2C Memory + + +WIP: + +- 0.227: Added 'PCF8582 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=pcf8583 +$mame + +DEVICE: + +PCF8583 RTC with 240x8 RAM + + +WIP: + +- 0.214: Added 'PCF8583 RTC with 240x8 RAM' device (machine\pcf8583.cpp). + +$end + + + +$info=pcf8584 +$mame + +DEVICE: + +PCF8584 I2C Bus Controller + + +WIP: + +- 0.213: Added 'PCF8584 I2C Bus Controller' device (machine\pcf8584.cpp). + +$end + + + +$info=pcfavor +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Removed 'Players Choice Favourites (set 1)'. Renamed (pcfava) to (pcfavor). + +- 0.174: Changed description of (set 2) to 'Player's Choice - Favourites (20177311, NSW/ACT)'. + +- 0.173: Added 'Players Choice Favourites (set 1)' (Aristocrat 200?) and 'Players Choice Favourites (set 2)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 16.2 zip + +$end + + + +$info=pcgold +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.175: Renamed (pcnewz) to (pcgold). + +- 0.174: Changed description to 'Player's Choice - Gold Edition (30291411, New Zealand)'. + +- 0.173: Added 'Players Choice New Zealand' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 20.9 zip + +$end + + + +$info=pci_bridge +$mame + +DEVICE: + +PCI-PCI Bridge + + +WIP: + +- 0.156: Added 'PCI-PCI Bridge' device (machine\pci.c). + +$end + + + +$info=pci_bus_legacy +$mame + +DEVICE: + +PCI Bus Legacy + + +WIP: + +- 0.149u1: Added 'PCI Bus Legacy' device (machine\lpci.c). + +$end + + + +$info=pci_root +$mame + +DEVICE: + +PCI virtual root + + +WIP: + +- 0.156: Added 'PCI virtual root' device (machine\pci.c). + +$end + + + +$info=pci_slot +$mame + +DEVICE: + +PCI extension motherboard port + + +WIP: + +- 0.262: Added 'PCI extension motherboard port' device (bus\pci\pci_slot.cpp). + +$end + + + +$info=pci9050 +$mame + +DEVICE: + +PLX PCI9050 PCI to Local Bus Bridge + + +WIP: + +- 0.161: Added 'PLX PCI9050 PCI to Local Bus Bridge' device (machine\pci9050.c). + +$end + + + +$info=pckobe99 +$mame +0.173 [Bill. D, Ryan Holtz, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.173: Bill. D, Ryan Holtz and The Dumping Union added 'Print Club 2 Kobe Luminaire '99 (Print Club Custom 3) (J 991203 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 7.09 zip + +$end + + + +$info=pcktgal +$mame +0.35b1 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.251: Caius and Hammy added clone 'Pocket Gal / unknown card game'. Note: Strange bootleg with 2 connected PCBs, one for the Pocket Gal bootleg and one for an unknown card game. Pocket Gal used as cover for a stealth gambling game? Only the Pocket Gal game is emulated. + +- 0.243: Use finders and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added proper ADPCM reset bit routing, fixes annoying whistle heardable from title screen and on other places [Angelo Salese]. Added PAL's dumps to clone (Yada East bootleg) [TwistedTom]. Changed description of clone (bootleg) to 'Pocket Gal (Yada East bootleg)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed DECO_BAC06 MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.164: Osso added save state support to Pocket Gal and switched to configured banking. + +- 0.148: Pocket Gal use the DECO 222. Save ram properly (video\decbac06.c), added a note about flipscreen behavior as a reminder for reimplementing flips on some of these games later [David Haywood]. Replaced M6502 CPU2 with DECO 222 in Pocket Gal (Japan) and clone (bootleg). + +- 0.143u3: Brian Troha added DIP locations to Pocket Gal and clones. + +- 0.142: David Haywood converted Pocket Gal to use the common DECO video routines. Converted DECO BAC06 tilemap to be a device, reducing code duplication. + +- 0.133u1: Renamed (pcktgl2j) to (pcktgal2j). + +- 0.131u1: Angelo Salese merged memory maps in Pocket Gal. + +- 0.108u4: Patrik Styrnell added clone Pocket Gal 2 (Japanese). Fixed rom names. Changed description of clones 'Pocket Gal 2 (World?)' to 'Pocket Gal 2 (English)' and 'Super Pool III (World?)' to 'Super Pool III (English)'. + +- 0.37b2: Changed M6502 CPU2 and YM2203 to clock speed to 1.5MHz. + +- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers. + +- 0.35b9: Changed description to 'Pocket Gal (Japan)' and clones Pocket Gal 2 to 'Pocket Gal 2 (World?)' and Super Pool III to 'Super Pool III (World?)'. + +- 0.35b6: Bryan McPhail added clones Pocket Gal 2, Super Pool III and Super Pool III (I-Vics). + +- 12th March 1999: Bryan McPhail added several Pocket Gal clones. + +- 0.35b1: Bryan McPhail added 'Pocket Gal' (Data East 1987) and clone (bootleg). Nicola Salmoria added a horrible dirty hack to allow opcode encryption on CPUs other than the main one. It's really ugly and needs a rewrite, but it's enough to get sound in Pocket Gal and The Real Ghostbusters. Known issues: Most dipswitches are unknown. There is a weird problem - sometimes the sprites don't appear and the game freezes on the attract mode. BUT, sometimes it works fine and sometimes it doesn't. Random resets also. Nicola Salmoria added partial sound in The Real Ghostbusters. The YM203 doesn't seem to work correctly. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 321 kb / 7 files / 99.9 zip + +$end + + + +$info=pclb2elk +$mame +0.145u1 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.145u1: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club 2 Earth Limited Kobe (Print Club Custom) (J 970808 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 2.43 zip + +$end + + + +$info=pclove +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and MooglyGuy added 'Print Club LoveLove (J 970421 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 12 MB / 7 files / 3.52 zip + +$end + + + +$info=pclove2 +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and MooglyGuy added 'Print Club LoveLove Ver 2 (J 970825 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 12 MB / 7 files / 6.07 zip + +$end + + + +$info=pclub2 +$mame +0.135u1 [Guru, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.137u1: Added pclub2.nv NVRAM. + +- 0.135u1: Guru and Angelo Salese added 'Print Club 2 (U 970921 V1.000)' (Atlus 1997). + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Print Club 2 Standard Ver1. + +- 27th May 2009: Smitdogg - Thanks to D. Alves we got Print Club 2 Standard Ver.1. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 4.35 zip + +$end + + + +$info=pclub26w +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.173: Bill D., Ryan Holtz and The Dumping Union added clone Print Club 2 Vol. 6 Winter (J 970121 V1.200). + +- 0.171: TeamEurope and MooglyGuy added 'Print Club 2 Vol. 6 Winter (J 961210 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.85 zip + +$end + + + +$info=pclub27s +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and MooglyGuy added 'Print Club 2 Vol. 7 Spring (J 970313 V1.100)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.14 zip + +$end + + + +$info=pclub2fc +$mame +0.145 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.171: Changed 'Print Club 2 Felix The Cat (Rev. A) (J 970415 V1.100)' from a clone of 'Print Club 2 (U 970921 V1.000)' to parent. + +- 0.145: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club 2 Felix The Cat (Rev. A) (J 970415 V1.100)' (Atlus 1999). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 2.99 zip + +$end + + + +$info=pclub2kc +$mame +0.145 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.145: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club Kome Kome Club (J 970203 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 6.16 zip + +$end + + + +$info=pclub2pe +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and MooglyGuy added 'Print Club 2 Pepsiman (J 970618 V1.100)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.01 zip + +$end + + + +$info=pclub2pf +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.195: Changed description to 'Print Club 2 Puffy (J V1.100)'. + +- 0.171: TeamEurope and MooglyGuy added 'Print Club 2 Puffy (Japan)' (Atlus 1998). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.78 zip + +$end + + + +$info=pclub2v3 +$mame +0.171 [Guru, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.171: Changed 'Print Club 2 Vol. 3 (U 990310 V1.000)' from a clone of 'Print Club 2 (U 970921 V1.000)' to parent. + +- 0.135u1: Guru and Angelo Salese added 'Print Club 2 Vol. 3 (U 990310 V1.000)' (Atlus 1999). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 4.50 zip + +$end + + + +$info=pclub2wb +$mame +0.171 [TeamEurope, Ryan Holtz] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and Ryan Holtz added 'Print Club 2 Warner Bros (J 970228 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 4.04 zip + +$end + + + +$info=pclubj +$mame +0.74u2 [David Haywood] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* Need a camera + printer + + +WIP: + +- 0.267: Changed MC68000 CPU1 clock speed to 8811166 Hz. + +- 0.123u2: Edward Swiftwood improved Print Club dipswitches. + +- 0.100u2: Aaron Giles fixed protection for Print Club. + +- 0.74u2: Added 'Print Club (Japan Vol.1)' (Atlus 1995). + +- 0.69: Added (Testdriver) Print Club (Japan Vol.1). Mainly for reference, it might not be possible to emulate them as they need a camera + printer. + +- 17th February 2003: David Haywood forwarded an update to the Sega C2 driver that added Atlus Print Club, though this may not be officially added. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.50 MB / 5 files / 487.2 zip + +$end + + + +$info=pclubjv2 +$mame +0.74u2 [?] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* Need a camera + printer + + +WIP: + +- 0.267: Changed MC68000 CPU1 clock speed to 8811166 Hz. + +- 0.189: David Haywood added clone 'Print Club (World)' (Atlus 1995). Changed 'Print Club (Japan Vol.2)' from a clone of Print Club (Japan Vol.1) to parent. + +- 13th June 2011: Smitdogg - We got 14 undumped Print Club carts in a bulk buy. One of them is with a Felix the Cat theme. + +- 30th June 2010: Smitdogg - We got the English version of Print Club. + +- 0.123u2: Edward Swiftwood improved Print Club dipswitches. + +- 0.100u2: Aaron Giles fixed protection for Print Club games. Hooked up protection for Print Club v.2. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Sega or Atlus? 'Print Club'. + +- 0.74u2: Added 'Print Club (Japan Vol.2)' (Atlus 1995). + +- 0.69: Added (Testdriver) Print Club (Japan Vol.2). Mainly for reference, it might not be possible to emulate them as they need a camera + printer. + +- 17th February 2003: David Haywood forwarded an update to the Sega C2 driver that added Atlus Print Club, though this may not be officially added. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.50 MB / 5 files / 501.2 zip + +$end + + + +$info=pclubjv3 +$mame +0.267 [Hatsune Mike] + + +< Japan > + + +TODO: + +* Need a camera + printer + + +WIP: + +- 0.267: Hatsune Mike added 'Print Club (Japan Vol.3)' (Atlus 1995). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.50 MB / 5 files / 444.9 zip + +$end + + + +$info=pclubjv4 +$mame +0.74u2 [?] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* Need a camera + printer + + +WIP: + +- 0.267: Changed MC68000 CPU1 clock speed to 8811166 Hz. + +- 0.189: Changed 'Print Club (Japan Vol.4)' from a clone of Print Club (Japan Vol.1) to parent. + +- 13th June 2011: Smitdogg - We got 14 undumped Print Club carts in a bulk buy. One of them is with a Felix the Cat theme. + +- 0.123u2: Edward Swiftwood improved Print Club dipswitches. + +- 0.100u2: Aaron Giles fixed protection for Print Club games. Hooked up protection for Print Club 4. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Sega or Atlus? 'Print Club'. + +- 0.74u2: Added 'Print Club (Japan Vol.4)' (Atlus 1995). + +- 0.69: Added (Testdriver) Print Club (Japan Vol.4). Mainly for reference, it might not be possible to emulate them as they need a camera + printer. + +- 17th February 2003: David Haywood forwarded an update to the Sega C2 driver that added Atlus Print Club, though this may not be officially added. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.50 MB / 5 files / 447.0 zip + +$end + + + +$info=pclubjv5 +$mame +0.74u2 [?] + +0.69 [Testdriver] + + +< Japan > + + +TODO: + +* Need a camera + printer + + +WIP: + +- 0.267: Changed MC68000 CPU1 clock speed to 8811166 Hz. + +- 0.189: Changed 'Print Club (Japan Vol.5)' from a clone of Print Club (Japan Vol.1) to parent. + +- 13th June 2011: Smitdogg - We got 14 undumped Print Club carts in a bulk buy. One of them is with a Felix the Cat theme. + +- 0.123u2: Edward Swiftwood improved Print Club dipswitches. + +- 0.100u2: Aaron Giles fixed protection for Print Club games. Hooked up protection for Print Club 5. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Sega or Atlus? 'Print Club'. + +- 0.74u2: Added 'Print Club (Japan Vol.5)' (Atlus 1995). + +- 0.69: Added (Testdriver) Print Club (Japan Vol.5). Mainly for reference, it might not be possible to emulate them as they need a camera + printer. + +- 17th February 2003: David Haywood forwarded an update to the Sega C2 driver that added Atlus Print Club, though this may not be officially added. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 2.50 MB / 5 files / 484.8 zip + +$end + + + +$info=pclubol +$mame +0.145 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.145: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club Olive (J 980717 V1.000)' (Atlus 1999). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 8.31 zip + +$end + + + +$info=pclubor +$mame +0.145 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.145: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club Goukakenran (J 991104 V1.000)' (Atlus 1999). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 6.77 zip + +$end + + + +$info=pclubpok +$mame +0.137u2 [Guru] + + +< Japan > + + +WIP: + +- 0.137u2: Guru added 'Print Club Pokemon B (U 991126 V1.000)' (Atlus 1999). + +- 26th January 2010: Guru - A STV cart titled 'Print Club Pokemon B' arrived a few days ago. Thanks to Smitdogg and his various supporters for donations. I'll have these dumped sometime soon. + +- 29th October 2009: Smitdogg - Thanks to Gerald (Coy) we got an ST-V cart, Print Club Pokemon Vol.1. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.83 zip + +$end + + + +$info=pclubyo +$mame +0.267 [Darksoft, Team Europe] + + +< Japan > + + +WIP: + +- 0.267: Darksoft and Team Europe added 'Print Club Yoshimoto V1 (J 970208 V1.000)' (Atlus 1997). + +- 7th May 2019: Smitdogg - Thanks to ShouTime and recent donations we got several Print Club carts: Print Club Yoshimoto V1. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.61 zip + +$end + + + +$info=pclubyo2 +$mame +0.171 [TeamEurope, MooglyGuy] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and MooglyGuy added 'Print Club Yoshimoto V2 (J 970422 V1.100)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 4.71 zip + +$end + + + +$info=pclubys +$mame +0.87u4 [Pierpaolo Prazzoli] + + +Bugs: + +- Score gets corrupted. D Go Go Fan (ID 05273) + + +WIP: + +- 0.125u4: Added '1P Vs 2P Rounds' dipswitch. + +- 0.111u5: Added dipswitches 'Lives (Mad Ball)', '1P Vs 2P Rounds', 'Timer Speed (Magic Eye)', 'Lives (Magic Eye)' and 'Timer Speed (Box Logic)'. Changed description to 'Puzzle Club (Yun Sung, set 1)' and clone (Yun Sung - set 2) to 'Puzzle Club (Yun Sung, set 2)'. + +- 0.95: Corrado Tommaselli added clone Puzzle Club (Yun Sung - set 2). Changed parent description to 'Puzzle Club (Yun Sung - set 1)'. + +- 26th March 2005: Corrado Tomaselli dumped Puzzle Club (Yun Sung - set 2). + +- 0.88: Brian Troha fixed DIPs in Puzzle Club (Yun Sung). Added 'Demo Sounds' dipswitch. + +- 0.87u4: Pierpaolo Prazzoli added 'Puzzle Club' (Yun Sung). + +- 15th October 2004: Guru - Received Puzzle Club (Yun Sung 2000). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +LEVELS: 150 - 72 - 42 - 30 - 99 - 999 (Magic eye - Box logic - Mad ball - Magic bubble - Bogle puyo - Rocktris) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Recommended Games: + +Logic Pro / Croquis + +Logic Pro 2 + +Logic Pro Adventure + +Multi 5 (Logic Box) + +Puzzle Club (Box Logic) + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + +Recommended Games (Multiplay) + + +Romset: 20.1 MB / 13 files / 12.1 zip + +$end + + + +$info=pcm54hp +$mame + +DEVICE: + +PCM54HP DAC + + +WIP: + +- 0.226: Changed description to 'PCM54HP DAC'. + +- 0.184: Added 'PCM54HP' device (sound\dac.h). + +$end + + + +$info=pcmostw +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Added year info (2008). + +- 0.174: Changed description to 'Player's Choice - Most Wanted (20234911, NSW/ACT)'. + +- 0.173: Added 'Players Choice Most Wanted' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 19.6 zip + +$end + + + +$info=pcnfrk +$mame +0.231 [smf] + +0.113 [smf] + + +CD-ROM required + + +WIP: + +- 0.247: Dumped and added audio CD for clone DrumMania (GQ881 VER. JAD ALT CD) [Taro]. + +- 0.233: AriaOTP changed description of clone (GQ881 VER. UAB) to 'DrumMania (GQ881 VER. UAB)'. Renamed (pcnfrku) to (drmnu). + +- 0.231: smf added 'Percussion Freaks (GQ881 VER. EAB)' (Konami 1999) and clones Percussion Freaks (GQ881 VER. AAB), Percussion Freaks (GQ881 VER. KAB), Percussion Freaks (GQ881 VER. UAB) and DrumMania (GQ881 VER. JAD ALT CD). Changed 'DrumMania (GQ881 VER. JAD)' from a parent set to a clone of Percussion Freaks. + +- 0.228: Added audio CD to DrumMania (GQ881 VER. JAD), but the game is still not playable [xuserv]. Added cdrom1 rom 881xxb02. + +- 31st May 2012: Smitdogg - Got Drum Mania V3 disc. + +- 0.113: smf added 'DrumMania (GQ881 VER. JAD)' (Konami 1999). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.51 zip + +CHD: 720.9 MB (Compressed: 426.8) + +$end + + + +$info=pcnfrk10m +$mame +0.248 [Taro] + +0.232 [Thief0019, xuserv] + +0.141u3 [smf] + + +CD-ROMs required + + +WIP: + +- 0.255: Added e-Amusement song data installer for HDD from clone 'Percussion Freaks 10th Mix eAmusement (G*D40 VER. ACA)' to 'Percussion Freaks 10th Mix (G*D40 VER. AAA)' and e-Amusement song data installer from clone 'DrumMania 10th Mix eAmusement (G*D40 VER. JCA)' to clone 'DrumMania 10th Mix (G*D40 VER. JAA)'. Removed clones 'DrumMania 10th Mix eAmusement (G*D40 VER. JCA)' and 'Percussion Freaks 10th Mix eAmusement (G*D40 VER. ACA)'. + +- 0.248: Taro added Percussion Freaks 10th Mix (G*D40 VER. AAA) and clone DrumMania 10th Mix eAmusement (G*D40 VER. JCA). Renamed (pcnfrk10m) to (pcnfrk10ma). + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 10th Mix eAmusement (G*D40 VER. ACA)' (Konami 2004). Changed 'DrumMania 10th Mix (G*D40 VER. JAA)' from a parent set a clone of Percussion Freaks 10th Mix. + +- 23rd February 2012: Guru - I've completed the dump of Konami's Drummania 10th Mix Multi-Session although you shouldn't expect to see any of the system 573 multi-session games emulated at a playable level any time soon. + +- 0.141u3: smf added 'DrumMania 10th Mix (G*D40 VER. JAA)' (Konami 2004). + +- 14th December 2010: Guru - Drum Mania 10th Mix and external AMP box containing another CD drive and a PCB with surface mount ROMs arrived recently. This box connects to the main board via the AMP connector on the security cart. I assume this generates most of the music in the game. I'm looking for the manual/wiring diagram for Drummania 10th Mix or any other game that uses the AMP connector on the security cart. If you can help contact me. Thanks. Thanks to Joey for the loan of these 3 above. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 440.8 MB (Compressed: 296.0) + +CHD: 503.2 MB (Compressed: 374.2) + +$end + + + +$info=pcnfrk2m +$mame +0.232 [Thief0019, xuserv] + +0.210 [Windy Fairy, smf] + +0.112u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.233: Changed ATAPI_CYCLES_PER_SECTOR from 5000 to 30000. This change fixes "CD-ROM DRIVE ERROR (-8)" errors in clone Drummania 2nd Mix [Windy Fairy]. + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 2nd Mix (GE912 VER. AAA)'. Renamed (pcnfrk2m) to (pcnfrk2mk). + +- 0.210: Windy Fairy and smf added 'Percussion Freaks 2nd Mix (GE912 VER. KAA)' (Konami 2000). Changed 'DrumMania 2nd Mix (GE912 VER. JAB)' from a parent set to a clone of Percussion Freaks 2nd Mix. + +- 0.132u3: smf added new CDROM images to 'DrumMania 2nd Mix' and clone 'DrumMania 2nd Mix Session Power Up Kit'. + +- 0.124u1: Added clone 'DrumMania 2nd Mix Session Power Up Kit (GE912 VER. JAB)'. Changed parent description to 'DrumMania 2nd Mix (GE912 VER. JAB)'. + +- 27th February 2007: smf - An upgrade/install CD for DrumMania has surfaced. Unfortunately it wants the audio from the original CD. By changing the dipswitch so it will boot from flash and the game will boot, but there is no audio. I guess we could hook up a random audio CD, but it's not really the same. On the other hand, the original Dance Dance Revolution CD we have only has audio tracks. If an installation CD exists, it needs to be tracked down. Otherwise the only hope will be to find an original japanese version Dance Dance Revolution cab (which may have only seen a test release). + +- 0.112u3: smf added 'DrumMania 2nd Mix (GE912 VER. JAA)' (Konami 1999). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 704 bytes / 4 files / 520 zip + +CHD: 228.5 MB (Compressed: 173.3) + +$end + + + +$info=pcnfrk3m +$mame +0.232 [Thief0019, xuserv] + +0.113 [smf] + + +CD-ROM required + + +WIP: + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 3rd Mix (G*A23 VER. AAA)'. Renamed (pcnfrk3m) to (pcnfrk3mk). + +- 0.141u4: Added MAS3507D sound to parent 'Percussion Freaks 3rd Mix (G*A23 VER. KAA)'. + +- 0.141u3: Added MAS3507D sound to clone DrumMania 3rd Mix (G*A23 VER. JAA). + +- 0.113u3: Added new user2/8 roms (install security cart EEPROM + game security cart EEPROM). + +- 0.113: smf added 'Percussion Freaks 3rd Mix (G*A23 VER. KAA)' (Konami 2000) and clone DrumMania 3rd Mix (G*A23 VER. JAA). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 704 bytes / 4 files / 516 zip + +CHD: 470.9 MB (Compressed: 328.3) + +$end + + + +$info=pcnfrk4m +$mame +0.188 [smf] + +0.141u3 [smf] + + +CD-ROMs required + + +WIP: + +- 0.232: Thief0019 and xuserv added new CD-ROM image a25aaa02 to Percussion Freaks 4th Mix (G*A25 VER. AAA). + +- 0.229: AriaOTP changed description of clone (G*A25 VER. KAA) to 'Percussion Freaks 4th Mix (G*A25 VER. KAA)'. + +- 0.228: xuserv added clone DrumMania 4th Mix (G*A25 VER. KAA). + +- 0.188: smf added 'Percussion Freaks 4th Mix (G*A25 VER. AAA)' (Konami 2000). Changed 'DrumMania 4th Mix (G*A25 VER. JAA)' from a parent set to a clone of Percussion Freaks 4th Mix. + +- 0.141u3: smf added 'DrumMania 4th Mix (G*A25 VER. JAA)' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 440.7 MB (Compressed: 273.9) + +CHD: 397.7 MB (Compressed: 334.0) + +$end + + + +$info=pcnfrk5m +$mame +0.232 [Thief0019, xuserv] + +0.187 [Guru, smf] + +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 5th Mix (G*B05 VER. AAA)'. Renamed (pcnfrk5m) to (pcnfrk5mk). + +- 0.187: Guru and smf added 'Percussion Freaks 5th Mix (G*B05 VER. KAA)' (Konami 2001). Changed 'DrumMania 5th Mix (G*B05 VER. JAA)' from a parent set to a clone of Percussion Freaks 5th Mix. + +- 0.141u3: smf added 'DrumMania 5th Mix (G*B05 VER. JAA)' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 559.8 MB (Compressed: 351.1) + +$end + + + +$info=pcnfrk6m +$mame +0.232 [Thief0019, xuserv] + +0.141u3 [?] + + +CD-ROM required + + +WIP: + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 6th Mix (G*B16 VER. AAA)' (Konami 2001). Changed 'DrumMania 6th Mix (G*B16 VER. JAA)' from a parent set to a clone of Percussion Freaks 6th Mix. + +- 0.141u3: Added 'DrumMania 6th Mix (G*B16 VER. JAA)' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 350.2 MB (Compressed: 234.6) + +$end + + + +$info=pcnfrk7m +$mame +0.232 [Thief0019, xuserv] + +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 7th Mix (G*C07 VER. AAA)' (Konami 2002). Changed 'DrumMania 7th Mix power-up ver. (G*C07 VER. JBA)' and clone 'DrumMania 7th Mix (G*C07 VER. JAA)' from a parent set to clones of Percussion Freaks 7th Mix. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.141u3: smf added 'DrumMania 7th Mix power-up ver. (G*C07 VER. JBA)' (Konami 2002) and clone 'DrumMania 7th Mix (G*C07 VER. JAA)'. + +- 18th March 2006: Guru - A DrumMania 7th Mix security cart arrived late yesterday from Japan. + +- 12th January 2006: Guru - Drummania 7thMIX power-up ver. CD arrived from our Japanese contact. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 4 MB / 4 files / 4.50 zip + +CHD: 409.7 MB (Compressed: 276.7) + +$end + + + +$info=pcnfrk8m +$mame +0.232 [Thief0019, xuserv] + +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 8th Mix (G*C38 VER. AAA)' (Konami 2003). Changed 'DrumMania 8th Mix (G*C07 VER. JAA)' from a parent set to clone 'DrumMania 8th Mix (G*C38 VER. JAA)'. + +- 0.166: Guru redumped CDs for DrumMania 8th Mix (G*C07 VER. JAA). + +- 0.141u3: smf added 'DrumMania 8th Mix (G*C07 VER. JAA)' (Konami 2003). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 437.1 MB (Compressed: 293.1) + +$end + + + +$info=pcnfrk9m +$mame +0.248 [Taro] + +0.232 [Thief0019, xuserv] + +0.141u3 [smf] + + +CD-ROMs required + + +WIP: + +- 0.255: Added e-Amusement song data installer for HDD from clone 'Percussion Freaks 9th Mix eAmusement (G*D09 VER. ABA)' to 'Percussion Freaks 9th Mix (G*D09 VER. AAA)' and e-Amusement song data installer from clone 'DrumMania 10th Mix eAmusement (G*D40 VER. JCA)' to clones 'DrumMania 9th Mix (G*D09 VER. JAA)' and 'DrumMania 9th Mix (G*D09 VER. JAB)'. Removed clone 'DrumMania 9th Mix eAmusement (G*D09 VER. JCA)' and 'Percussion Freaks 9th Mix eAmusement (G*D09 VER. ABA)'. + +- 0.248: Taro added Percussion Freaks 9th Mix (G*D09 VER. AAA) and clone DrumMania 9th Mix (G*D09 VER. JAB) and DrumMania 9th Mix eAmusement (G*D09 VER. JCA). SakamotoNeko added Multisession Disc to clone DrumMania 9th Mix (G*D09 VER. JAA). Renamed (drmn9m) to (drmn9ma) and (pcnfrk9m) to (pcnfrk9ma). + +- 0.232: Thief0019 and xuserv added 'Percussion Freaks 9th Mix eAmusement (G*D09 VER. ABA)' (Konami 2003). Changed 'DrumMania 9th Mix (G*D09 VER. JAA)' from a parent set to a clone of Percusion Freaks 9th Mix. + +- 0.141u3: smf added 'DrumMania 9th Mix (G*D09 VER. JAA)' (Konami 2003). + +- 5th February 2011: Smitdogg - We got a bunch of versions of Drummania 9th Mix, Drummania V2 & Guitarfreaks V2. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 148 bytes / 2 files / 292 zip + +CHD: 430.9 MB (Compressed: 287.3) + +CHD: 255.5 MB (Compressed: 186.6) + +$end + + + +$info=pcnoppi_mb +$mame + +DEVICE: + +PC clone motherboard (no PPI) + + +WIP: + +- 0.283: Changed description to 'PC clone motherboard (no PPI)'. + +- 0.184: Added 'PCNOPPI_MOTHERBOARD' device (machine\genpc.cpp). + +$end + + + +$info=pcockmag +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Peacock Magic (10134311, ASP). + +- 0.186: Heihachi_73 added clone Peacock Magic (0151352, US). + +- 0.174: Changed description to 'Peacock Magic (1J008811, NSW/ACT)'. + +- 0.173: Added 'Peacock Magic' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.7 zip + +$end + + + +$info=pcorig +$mame +0.180 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.180: Heihachi_73 added 'Player's Choice - Original (30143011, NSW/ACT)' (Aristocrat 2004). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 19.8 zip + +$end + + + +$info=pcplat +$mame +0.175 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.175: Added 'Player's Choice - Platinum (20282111, New Zealand)' (Aristocrat 2009). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 26.6 zip + +$end + + + +$info=pcpooh2 +$mame +0.173 [Bill D, Ryan Holtz, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.173: Bill D, Ryan Holtz and The Dumping Union added 'Print Club Winnie-the-Pooh Vol. 2 (J 971218 V1.000)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 4.54 zip + +$end + + + +$info=pcpooh3 +$mame +0.173 [Bill D, Ryan Holtz, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.173: Bill D, Ryan Holtz and The Dumping Union added 'Print Club Winnie-the-Pooh Vol. 3 (J 980406 V1.000)' (Atlus 1998). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.82 zip + +$end + + + +$info=pcramclr +$mame +0.242 [PEPlus] + + +WIP: + +- 0.242: Brian Troha added 'Player's Choice RAM Clear' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 23.7 zip + +$end + + + +$info=pcx_dmac +$mame + +DEVICE: + +PC Transporter DMAC + + +WIP: + +- 0.184: Added 'PC Transporter DMAC' device (machine\am9517a.cpp). + +$end + + + +$info=pdc20262 +$mame + +DEVICE: + +Promise PDC20262 FastTrak66 EIDE controller + + +ROMS: + +ul200b18.bin (16k bios_rom) + +ul114b0728.bin (16k bios_rom) + + +WIP: + +- 0.264: Added 'Promise PDC20262 FastTrak66 EIDE controller' device (bus\pci\pdc20262.cpp). + +$end + + + +$info=pdouble8 +$mame +0.281 [Hammy] + + +WIP: + +- 0.281: Hammy added 'Premium Double Eight (V5.3FA)' (Dyna & MK Electronics 1996). + + +Recommended Games (Gambling) + + +Romset: 320.5 kb / 4 files / 64.0 zip + +$end + + + +$info=pdrift +$mame +0.88u3 [?] + + +Artwork available + + +Bugs: + +- Game reboots when you finish Course B. Scagazza (ID 06240) + + +WIP: + +- 0.278: Team Japump added clone Power Drift (Japan, Rev C). Changed description of clone (Japan) to 'Power Drift (Japan, Rev B)'. Renamed (pdriftj) to (pdriftjb). + +- 0.266: Switch Sega Y-Board games back to Musashi. Fixes Power Drift and clones locks up with black screen. Added option to use Musashi for M68000 emulation [R. Belmont]. + +- 0.253: Use default assignment for Power Drift "Gear Shift" input [sairuk]. + +- 0.246: Replaced World sound roms in clone Power Drift (Japan) with versions from a complete Japan-version PCB. The EPR number on the Z80 program fits the sequence for pdriftj but the sound itself seems to be the same as the World version [Guru]. Dumped drive board ROM for Power Drift [Snoz]. + +- 0.226: Firehawke fixed small oversight in Power Drift widescreen layout. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.213: Fixed Power Drift PCM EPROM locations [Phil Bennett]. + +- 0.168: Felipe Sanches fixed Power Drift outputs ("bank_motor_position" was never output because we were using the whole 16bit value of m_pdrift_bank in the switch statement). + +- 29th January 2012: Mr. Do - Lord Hiryu cleaned up the bezel for Power Drift, which has been added. + +- 1st September 2010: Guru - I got hold of dead (but now working after I repaired them) original Sega Power Drift PCB that are different versions not in MAME, thanks to my buddy at Jomac. + +- 0.129u6: Mr. Do added built-in layouts for Power Drift. + +- 0.108u5: Stefan Lindberg added clone Power Drift (World). Changed parent description to 'Power Drift (World, Rev A)'. Renamed (pdrifta) to (pdrifte). + +- 0.108: Changed description to 'Power Drift (World)' and clone (World Set 2) to 'Power Drift (World, Earlier)'. + +- 0.107u4: Added new sound1 rom ($100000) - it was 'pd11755.bin' but should be 'epr11756.106'. + +- 0.105: Fixed cpu1 rom names. Marked sound1 rom ($100000) as 'baddump'. + +- 0.104u9: Added clone Power Drift (World Set 2). Changed parent description to 'Power Drift (World Set 1)'. Fixed rom names. + +- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz. + +- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Power Drift is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, removed sound1 rom pd11755.bin and fixed dipswitches. + +- 0.88u3: Added 'Power Drift' (Sega 1988) and clone (Japan). Only the driver file, no video has been ported yet so nothing works. + +- 0.76u1: SegaPCM fixes [Olivier Galibert]: Fixed the pitch (the 15800 Hz value was wrong, it should have been the main 4MHz clock divived by 256) and also makes the code ultra-paranoid when it comes to out-of-range accesses in the sample roms. Power Drift's sound code sometimes puts semirandom values for the first handful of keyons on song transitions. + +- 25th October 2003: Olivier Galibert fixed the pitch (again) in the SegaPCM sound core and fixed some bug that was triggered by Power Drift trying to play out-of-range samples. + + +LEVELS: 5 + 1 bonus + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 6.84 MB / 53 files / 2.78 zip + +$end + + + +$info=pdriftl +$mame +0.155 [ShouTime, rtw, B2K24, Gor, Dullaron, Anonymous, Mucci, gregf, ghoolster, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.253: Use default assignment for Power Drift "Gear Shift" input [sairuk]. + +- 0.246: Replaced World sound roms in Power Drift - Link Version (Japan, Rev A) with versions from a complete Japan-version PCB. The EPR number on the Z80 program fits the sequence for pdriftj but the sound itself seems to be the same as the World version [Guru]. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.213: Fixed Power Drift PCM EPROM locations [Phil Bennett]. + +- 0.180: Made pdriftl not a clone since it's a very distinct rereleased version of the game [David Haywood]. Changed 'Power Drift (Japan, Link Version)' from a clone of 'Power Drift (World, Rev A)' to parent 'Power Drift - Link Version (Japan, Rev A)'. + +- 0.179: Spotted link ID and link communication mode in clone Power Drift (Japan, Link Version), promoted game to working [Angelo Salese]. + +- 0.168: Felipe Sanches fixed Power Drift outputs ("bank_motor_position" was never output because we were using the whole 16bit value of m_pdrift_bank in the switch statement). + +- 0.155: ShouTime, rtw, B2K24, Gor, Dullaron, Anonymous, Mucci, gregf, ghoolster, Smitdogg and The Dumping Union added Power Drift (Japan, Link Version). Added correct dipswitch settings. Added Link Network Board PCB layout [Brian Troha]. Added MB8421 (Dual port SRAM). Untested, since linkcpu doesn't enable interrupts? [hap]. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 6.62 MB / 52 files / 2.67 zip + +$end + + + +$info=peaflut +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Dam0 and Heihachi_73 added clone Peacock Flutter (01J00011, NSW/ACT). + +- 0.175: Changed description to 'Peacock Flutter (02J00011, NSW/ACT)'. + +- 0.173: Added 'Peacock Flutter' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 885.0 zip + +$end + + + +$info=pebe0013 +$mame +0.256 [PEPlus] + +0.120u4 [PEPlus] + + +Artwork available + + +WIP: + +- 0.256: Brian Troha added 'Player's Edge Plus (BE0013) Blackjack' (IGT - International Game Technology 1994). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.160: Brian Troha added clone Player's Edge Plus (BE0014) Blackjack (International English/Spanish). + +- 0.154: Documented the correct paytable ID & rules for BE0014 Blackjack set plus minor clean ups [Brian Troha]. + +- 0.125u2: Fixed PROM size and added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (BE0014) Blackjack' (IGT - International Gaming Technology 1994). + +- 5th November 2007: Jim Stolis - I have included in the driver support for a new fully working clone BE0014 which is the IGT Blackjack program that also runs on the PE+ platform. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 41.5 zip + +$end + + + +$info=pecmen +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Mr. & Mrs. Pec-Men' (LTD 198?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 8 kb / 2 files / 5.93 zip + +$end + + + +$info=peekaboo +$mame +0.36b7 [Luca Elia] + + +WIP: + +- 0.282: Dumped the MCU for Peek-a-Boo!. Note: MCU is not hooked up (it's connected differently to other games) [Sergio G.]. + +- 0.235: Dumped Peek A Boo Japan 1.1, matches parent set [Ricardo Goncalves]. Fixed rom names. Changed description to 'Peek-a-Boo! (Japan, ver. 1.1)'. + +- 0.156: Use a device address map for the Peek-a-Boo! OKI instead of memcpy() [Alex Jackson]. + +- 0.154: David Haywood added clone Peek-a-Boo! (North America, ver 1.0). + +- 0.123u4: Mike Ellery verified clocks and OKI6295 pin7 for Peek-a-Boo!. Changed OKI6295 clock speed to 2MHz. + +- 0.105u3: Added dipswitches 'Difficulty', 'Movement' and 'Number of controllers'. + +- 0.36RC1: Nicola Salmoria removed the "clip" parameter from the PORT_ANALOG() macro. Incidentally, this fixes Peek-a-Boo. + +- 0.36b8: Added missing sound1 rom and priority prom. Changed OKI6295 clock speed to 12000 Hz. + +- 28th October 1999: Luca Elia fixed sound in Peek-a-Boo!. + +- 24th October 1999: Nicola Salmoria fixed Peek-a-Boo! priority control. + +- 0.36b7: Luca Elia added 'Peek-a-Boo!' (Jaleco 1993). + +- 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 2.39 MB / 8 files / 1.18 zip + +$end + + + +$info=peggle +$mame +0.37b10 [Aaron Giles] + + +WIP: + +- 0.96u4: Added coin slot 3 and 4. + +- 0.95u2: Changed visible area to 240x400. + +- 0.67: Changed description to 'Peggle (Joystick, v1.0)' and clone (Trackball) to 'Peggle (Trackball, v1.0)'. + +- 0.37b15: Removed input button. + +- 0.37b10: Aaron Giles added 'Peggle (Joystick)' (Strata/Incredible Technologies 1991) and clone (Trackball). The credits screen in Peggle shows for less than half the time it should. + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +LEVELS: 42 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 608 kb / 6 files / 284.9 zip + +$end + + + +$info=peip0028 +$mame +0.154 [PEPlus] + +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.155: Changed 'Player's Edge Plus (IP0029) Joker Poker - French', (IP0051), (IP0062), (IP0074), (IP0101), (IP0103), (IP0105), (IP0111) and (IP0115) from parent sets to clones of (IP0028). + +- 0.154: Brian Troha added 'Player's Edge Plus (IP0028) Joker Poker - French' (IGT - International Game Technology 1987) and (IP0029), (IP0051), (IP0062), (IP0101), (IP0103), (IP0105), (IP0111) and (IP0115). + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (IP0074) Joker Poker - French' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 33.0 zip + +$end + + + +$info=peip0031 +$mame +0.154 [PEPlus] + +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.155: Changed 'Player's Edge Plus (IP0058) Standard Draw Poker - French', (IP0079), (IP0108), (IP0112), (IP0114), (IP0116), (IP0118) and (IP0120) from parent sets to clones of (IP0031). + +- 0.154: Brian Troha added 'Player's Edge Plus (IP0031) Standard Draw Poker - French' (IGT - International Game Technology 1987) and (IP0058), (IP0108), (IP0112), (IP0114), (IP0116), (IP0118) and (IP0120). + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (IP0079) Standard Draw Poker - French' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 33.0 zip + +$end + + + +$info=peip0041 +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (IP0041) Double Deuces Wild Poker - French' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 64.9 zip + +$end + + + +$info=peivc006 +$mame +0.156 [PEPlus] + + +WIP: + +- 0.156: Brian Troha added 'Player's Edge Plus (IVC006) Clear EEPROM Chip' (IGT - International Game Technology 1987). Not really useful in emulation but added for completeness and for users, owners and collectors. + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 37.9 zip + +$end + + + +$info=peke0004 +$mame +0.167 [PEPlus] + +0.156 [PEPlus] + + +WIP: + +- 0.256: Brian Troha added clone 'Player's Edge Plus (KE0026) Keno'. + +- 0.240: Brian Troha added clones Player's Edge Plus (KE0004) Keno (set 2), Player's Edge Plus (KE0004) Keno (set 3) and Player's Edge Plus (KE0017) Keno (set 2). Changed parent description to 'Player's Edge Plus (KE0004) Keno (set 1)' and clone (KE0017) to 'Player's Edge Plus (KE0017) Keno (set 1)'. + +- 0.169: Added cap797.u50 prom. + +- 0.167: Badbaud and Brian Troha added 'Player's Edge Plus (KE0004) Keno' (IGT - International Game Technology 1994). + +- 0.156: Brian Troha added 'Player's Edge Plus (KE0017) Keno' (IGT - International Game Technology 1994). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 34.7 zip + +$end + + + +$info=peke1001 +$mame +0.169 [PEPlus] + +0.167 [PEPlus] + +0.165 [PEPlus] + +0.120u4 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Added MACHINE_NOT_WORKING flag. + +- 0.169: Brian Troha added Player's Edge Plus (KE1001) Keno and clone (KE1012) Keno (set 1). Changed description of clones (KE1012) Keno (set 1) to 'Player's Edge Plus (KE1012) Keno (set 2)' and (KE1012) Keno (set 2) to 'Player's Edge Plus (KE1012) Keno (set 3)'. Renamed (peke1012a) to (peke1012b) and (peke1012) to (peke1012a). + +- 0.167: Badbaud and Brian Troha added 'Player's Edge Plus (KE1006) Keno' (IGT - International Game Technology 1994) and clone Player's Edge Plus (KE1013) Keno (set 1). Changed description of clone (KE1013) to 'Player's Edge Plus (KE1013) Keno (set 2)'. Renamed (peke1013) to (peke1013a). + +- 0.165: Brian Troha added 'Player's Edge Plus (KE1012) Keno (set 1)'. Changed 'Player's Edge Plus (KE1012) Keno' to clone 'Player's Edge Plus (KE1012) Keno (set 2)'. Renamed (peke1012) to (peke1012a). + +- 0.152: Fixed PROM size. + +- 0.151: Brian Troha, Kevin and Jim added clone Player's Edge Plus (KE1013) Keno. + +- 0.130u2: Jim Stolis fixed bad rom dump (gfx1 - $18000) causes graphics glitches in Player's Edge Plus (KE1012) Keno. + +- 0.127u5: Fabio Priuli fixed lightpen not mapped in option of 'Player's Edge Plus (KE1012) Keno'. + +- 0.125u2: Added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (KE1012) Keno' (IGT - International Gaming Technology 1994). + +- 8th November 2007: Jim Stolis - Superboard, Keno and Slots: The PE+ machine has at least two varieties of motherboards. The basic board I have been emulating and the superboard version. The superboard has an additional socket on it for "game data". The superboard is backwards compatable with most or all of the non-superboard games (those that begin with PP or PS etc). The superboard specific games generally are in the format of XPnnnnnn or XSnnnnnn with game data roms in a format of XnnnnnnP or XnnnnnnS (P for poker and S for Slots). Internally, the super board maps the game data rom in all the external addresses the non-superboard had not used. After tracing the schematics, I determined the addresses are $1000, $3000, $5000, $7000, $9000, $B000, $D000 and $F000. So even though the game rom is stored on a 64k chip, only every other page actually can contain data. This essentually adds 32K of information to the superboard romsets. With these changes added to the driver, I can now support the rather large list of superboard roms too. The slot pictured above is the Triple Triple Diamond Video Slot (XS000006) romset for the superboard. The slot driver uncovered some additional issues with video processing that I had not encountered before. Once I figured out the issue, the slot reels lined up nicely and the gameplay was correct. Another romset now supported is the Deuces Wild Video Poker (XP000019). It is similar to many of the video poker romsets but has a few different graphics and gameplay with 2's being wild. Lastly, I added support for a non-superboard version of Keno (KE1012). The romset I have has a bad dump of the CG files so there is some residue on the screen on some of the larger letters. The game uses a lightpen for input, so I had to add lightpen support, but it seems to be working just fine now. At this point I am finding some small issues with the coin hopper timing when the machine tries to payout coins. I sometimes get a hopper empty or coin-out timeout message. It appears I will need to do something similar as the ABC optics for the coin-in mechanism, but not as complex. Some initial code appears to work on the non-superboard romsets. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 40.6 zip + +$end + + + +$info=pekoc766 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0766 A5W-A6F) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc801 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0801 A5W-A6F) 10's or Better' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc802 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0802 A5W-A6F) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc803 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0803 A5W-A6F) Joker Poker' (IGT - International Game Technology 1995) and clone Player's Edge Plus (PP0803 A50-A6N) Joker Poker. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc804 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0804 A5W-A6F) Bonus Poker Deluxe' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc806 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0806 A5W-A6F) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc818 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0818 A5W-A6F) Joker Poker (Aces or Better)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc819 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0819 A5W-A6F) Bonus Poker Deluxe' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc822 +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pekoc825 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (PP0825 A59-A7C) White Hot Aces' (IGT - International Game Technology 1995). Removed cap1426.u50 prom. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.9 zip + +$end + + + +$info=pelipete +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Pelican Pete (10196211, ASP). + +- 0.205: Heihachi_73 added clone Pelican Pete - Jackpot Carnival (10226711, Queensland). + +- 0.175: Changed 'Pelican Pete (0252555, US)' from a parent set to a clone of 'Pelican Pete (10177511, NSW/ACT)'. Renamed (pelpetus) to (pelipeteu). + +- 0.174: Changed description of 'Pelican Pete' to 'Pelican Pete (10177511, NSW/ACT)' and 'Pelican pete' to 'Pelican Pete (0252555, US)'. + +- 0.173: Added 'Pelican Pete' (Aristocrat 200?) and 'Pelican pete' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.95 zip + +$end + + + +$info=pemg0025 +$mame +0.180 [PEPlus] + + +WIP: + +- 0.180: Brian Troha added 'Montana Choice (MG0025) Multi-Game' (IGT - International Game Technology 1994). + + +Recommended Games (Cards) + + +Romset: 196.2 kb / 7 files / 60.5 zip + +$end + + + +$info=pemg0026 +$mame +0.180 [PEPlus] + + +WIP: + +- 0.255: Fixed rom names. + +- 0.180: Brian Troha added 'Montana Choice (MG0026) Multi-Game' (IGT - International Game Technology 1994). + + +Recommended Games (Cards) + + +Romset: 196.2 kb / 7 files / 60.1 zip + +$end + + + +$info=pemg0182 +$mame +0.180 [PEPlus] + + +WIP: + +- 0.180: Brian Troha added 'Montana Choice (MG0182) Multi-Game' (IGT - International Game Technology 1994). + + +Recommended Games (Cards) + + +Romset: 196.2 kb / 7 files / 63.9 zip + +$end + + + +$info=pemg0183 +$mame +0.157 [PEPlus] + + +WIP: + +- 0.172: Badbaud added dump of cap1144.u50. + +- 0.157: Brian Troha added 'Montana Choice (MG0183) Multi-Game' (IGT - International Game Technology 1994). + + +Recommended Games (Cards) + + +Romset: 196.2 kb / 7 files / 60.0 zip + +$end + + + +$info=pemg0213 +$mame +0.180 [PEPlus] + + +WIP: + +- 0.180: Brian Troha added 'Player's Choice (MG0213) Multi-Game' (IGT - International Game Technology 1994). + + +Recommended Games (Cards) + + +Romset: 196.5 kb / 7 files / 70.6 zip + +$end + + + +$info=pemg0225 +$mame +0.256 [PEPlus] + + +WIP: + +- 0.256: Brian Troha added 'Montana Choice (MG0225) Multi-Game' (IGT - International Game Technology 1994). Note: Normal board Montana Choice Multi-Game MG0252 - Requires a Printer (not yet supported). + + +Recommended Games (Cards) + + +Romset: 196.2 kb / 7 files / 64.1 zip + +$end + + + +$info=pemg0252 +$mame +0.156 [PEPlus] + + +WIP: + +- 0.156: Brian Troha added 'Player's Choice (MG0252) Multi-Game' (IGT - International Game Technology 1994). Added the rom from the internal printer control PCB and a little bit more documentation [Brian Troha]. + + +Recommended Games (Cards) + + +Romset: 196.2 kb / 7 files / 71.5 zip + +$end + + + +$info=penalty +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Penalty (Bingo)' (Seeben (Belgium) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 43.1 zip + +$end + + + +$info=penbros +$mame +0.63 [?] + + +< Japan > + + +WIP: + +- 0.222: Improved Seta2 x enlarge cases (Penguin Brothers end of level) [David Haywood]. + +- 0.198: Changed description of clones (Japan) to 'Hong Tian Lei (A-Blast) (Japan)' and (bootleg) to 'Hong Tian Lei (A-Blast) (bootleg)'. + +- 0.193: System11 and The Dumping Union added clone A-Blast (Japan). Correct rom labels for Penguin Brothers based on photo of PCB. Note: Penguin Brothers is the original version for Japan with non descript rom labels. There is a Japan region warning & the title screen as well as all game text are in Japanese. However the Subsino logo is the wrong color. A-Blast title screen is in traditional Chinese. rom labels imply Taiwan with "TWN" printed on them. The region warning states Japan only & all game text is in Japanese. Lastly the Subsino logo has correct color. The bootleg is a copy of A-Blast [Brian Troha]. Added preliminary sound to A-Blast [Osso]. Changed description of clone (Japan, bootleg) to 'A-Blast (bootleg)'. Renamed (penbrosk) to (ablastb). + +- 15th December 2017: Smitdogg - System11 picked up a bunch of boards including A-Blast which is a Taiwan? version of Penguin Brothers. + +- 0.184: Rod_Wod, TeamEurope and The Dumping Union added clone Penguin Brothers (Japan, bootleg). This has quite different hardware: Standard 68000 instead of TMP68301 and 4 FPGAs (3 A40MX04 and 1 A54SX16A). Also, GFX regs/offsets and sound need work. + +- 0.131u2: Mamesick fixed access violation in Penguin Brothers. + +- 0.122u7: Brian Troha fixed P1/P2 button 3 in the input test. + +- 0.65: Added dipswitches 'Winning Rounds (Player VS Player)' and 'Unused'. + +- 0.63: Added 'Penguin Brothers (Japan)' (Subsino 2000). + +- 30th December 2002: Nicola Salmoria fixed a lot of problems in the graphics emulation of the Seta2 driver and improved Penguin Brothers. + +- 22nd October 2002: The Seta2 driver was updated to add Penguin Brothers. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 15 MB / 6 files / 6.94 zip + +$end + + + +$info=penfan +$mame +0.141u1 [hap, N. Francfort, Smitdogg, The Dumping Union] + + +WIP: + +- 0.172: No longer loading unused ROMs (user1 $1c00000/2) in clone Penfan Girls - Step1. Mild Mind (set 2) since that board physically doesn't have the chips [System11]. + +- 0.149u1: Correct Penfan's service switch to DSW4:4 from DSW4:1 [Brian Troha]. Removed 'Show Counters' dipswitch. + +- 0.148: ANY and The Dumping Union added clone 'Penfan Girls - Step1. Mild Mind (set 2)'. Changed parent description to 'Penfan Girls - Step1. Mild Mind (set 1)'. + +- 0.146u1: Added 'Service Mode' and 6x 'Unused' dipswitches. + +- 0.141u1: hap, N. Francfort, Smitdogg and The Dumping Union added 'Penfan Girls - Step1. Mild Mind' (Eolith 1999). + +- 8th January 2011: Smitdogg - We dumped Penfan Girls. + +- 3rd January 2011: Smitdogg - We got a rare Eolith game from 1999 called Penfan Girls. When I found the PCB it was the first time I'd ever heard of it. It's a puzzle game where you choose pieces to fit into spaces on the screen and you can rotate them around. It's sort of a bar top style game, and not bad at all for this style. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 34.1 MB / 22 files / 10.8 zip + +$end + + + +$info=pengadvb +$mame +0.136u2 [Mariusz Wojcieszek] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: Caius added clone Penguin Adventure (bootleg of MSX version, not encrypted). Note: The CBK1029 PCB is also emulated by sfkick.cpp. Merge drivers? The board is differently populated. Changed parent description to 'Penguin Adventure (bootleg of MSX version, encrypted)'. + +- 0.206: Removed address_space argument from read/write handlers (machine\bankdev.cpp) [AJR]. + +- 0.204: Removed AY8910 and Z80 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.189: Added start/continue button, this partially fixes game resets itself in stage 4. Note: A timer apparently expires when beating stage 4 (signalled by a long beeping sound). Player needs to insert another credit and press start button (?) in order to continue. Is this timer supposed to be shown on screen or there are additional 7-LEDs not handled? [Angelo Salese]. + +- 0.186: Fixed buffer overrun warnings from GCC 7.1 in Penguin Adventure driver [Miodrag Milanovic]. + +- 0.173: Get rid of IRQ trampoline [hap]. + +- 0.153: Cleanup Penguin Adventure driver and converted to bankdev [hap]. + +- 0.143u3: Changed visible area to 280x216 and VSync to 59.922738 Hz. + +- 0.140u3: ShimaPong fixed savestates in the Penguin Adventure driver. + +- 0.138: hap fixed Penguin Adventure - Game now playable. Improved inputs, the game can now be coined up. It magically has sound too now. Changed description to 'Penguin Adventure (bootleg of MSX version)'. + +- 0.136u2: Mariusz Wojcieszek added 'Penguin Adventure (bootleg)' (bootleg 1988). Game is playable, but coin system is missing. This seems to be the console version possibly hacked to run on cheap Korean bootleg hardware. + +- 9th March 2007: Guru - Penguin Adventure arrived today. Thanks to Gp-Lee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 160 kb / 5 files / 112.0 zip + +$end + + + +$info=pengo +$mame +0.252 [Gary Walton] + +0.27 [Gary Walton] + +0.01 [Nicola Salmoria, Sergio Munoz, Allard van der Bas] + + +Artwork available + + +WIP: + +- 0.272: Dumped PROMs for clone Pengo (Marti Colls bootleg on Pac-Man hardware, set 1). Still missing one PROM, that was bad on the dumped PCB [Arcadedealer aka Edgar Sole aka Dios, Recreativas.org]. + +- 0.252: Sorted Pengo sets and changed scheme for short names. Export versions have replaced music/faster maze drawing. Japan versions have slow maze drawing and 'popcorn' music. The unencrypted sets are the newest releases we have of both versions - for Japan that is ROMs 5120-5127 and for export that is ROMs 5128-5135 (suggesting these unencrypted versions were both released at the same time) [David Haywood]. Changed description of (set 1 rev C, encrypted) to clone 'Pengo (Japan, 315-5010 type, rev C)', clone (set 2, rev A, not encrypted) to parent 'Pengo (World, not encrypted, rev A)' and clones (set 2, encrypted) to 'Pengo (World, 315-5010 type, set 1)', (set 3, not encrypted) to 'Pengo (Japan, not encrypted)', (set 4, encrypted) to 'Pengo (World, 315-5010 type, set 3)', (set 5, encrypted) to 'Pengo (World, 315-5010 type, set 2)', (set 6, encrypted) 'Pengo (Japan, 315-5007 type, rev A)', (bootleg) to 'Pengo (Japan, bootleg)' and Penta to 'Penta (bootleg)'. Renamed (pengo) to (pengoja), (pengo2u) to (pengo), (pengo2) to (pengoa), (pengo3u) to (pengoj), (pengo4) to (pengoc), (pengo5) to (pengob), (pengob) to (pengojbl) and (pengo6) to (pengojb). + +- 0.237: Phil Murray added clone Pengo (set 6, encrypted). Note: Sega game ID# 834-5078 PENGO REV.A - Uses Sega 315-5007 encrypted Z80 CPU. Same encryption as bootlegs pengob and penta and not one of the standard Sega ones. Why? Updated comments [Brian Troha]. Replaced maincpu roms with 2x 8k roms in clone Pengo (bootleg). + +- 0.222: Various documentation updates [Brian Troha]. Fixed rom names. Changed description to 'Pengo (set 1 rev C, encrypted)' and clones (set 2) to 'Pengo (set 2, encrypted)', (set 2 not encrypted) to 'Pengo (set 2, rev A, not encrypted)', (set 3 not encrypted)' to 'Pengo (set 3, not encrypted)', (set 4) to 'Pengo (set 4, encrypted)' and (set 5) to 'Pengo (set 5, encrypted)'. + +- 0.205: Removed SEGA_315_5010, Z80, GFXDECODE, PALETTE and NAMCO MCFG macros [Ryan Holtz]. + +- 0.203: A.R.P.A. and Recreativas.org added clones Pengo (Marti Colls bootleg on Pac-Man hardware, set 1) and Pengo (Marti Colls bootleg on Pac-Man hardware, set 2). + +- 18th October 2018: Smitdogg - A.R.P.A. and Recreativas.org sent us a dump of Pengo (Marti Colls bootleg). + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Clean up some NAMCO line write handlers [AJR]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Pengo on Pac-Man hardware by Falgas & Marti Colls. + +- 0.189: Added new 74LS259 device [AJR]. Added partial dipswitches for clones Pengo (bootleg on Pac-Man hardware, set 1) and (bootleg on Pac-Man hardware, set 2) [Fortuna, Osso]. + +- 0.187: Corrado Tomaselli and The Dumping Union added clone Pengo (set 5). + +- 9th June 2017: Smitdogg - Corrado Tomaselli dumped a version of Pengo licensed to Bally with a protection chip. + +- 0.178: Asociacion ARCADE added clone Pinguinos (Spanish bootleg on Pac-Man hardware). + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.163: J.J.Boy correct clone Penta company. + +- 0.155: Ace added clone Pengo (bootleg on Pac-Man hardware, set 1). Added Pengo (bootleg on Pac-Man hardware, set 2). + +- 0.141u3: hap fixed Player 2 cocktail graphics are offset in Pengo. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.138u1: Tafoid added DIP locations to Pengo. + +- 1st February 2009: 3D ARCADE - Re-done Pengo 3D cabinet model by Fossil and Jibmums. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Penta. + +- 0.115u4: Lord Nightmare fixed Pengo to explicitly use the SN76489 now that it behaves differently from the SN76496. Changed Z80 CPU1 clock speed to 3072000 Hz, VSync to 60.606061 Hz and palettesize to 512 colors. + +- 0.113u1: Fixed rom names in clone Pengo (set 2 not encrypted). + +- 24th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and top-of-the-line restoration by Addy, we have Pengo bezel. + +- 0.101: Aaron Giles wired up save state support for all the games in Pengo driver and marked all games as GAME_SUPPORTS_SAVE. + +- 0.94u4: Shimapong fixed ROM loading in clones pengo3u, pengo4 and penta. + +- 0.93: Added clock parameter to Namco sound (96000 Hz). + +- 0.91: smf fixed Pengo (was broken in 0.90u4). + +- 0.90u4: Pango driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Moved jrpacmbl back into pengo.c. + +- 0.88u2: Gerald fixed rom names in Pengo (set 4). + +- 0.87u2: MASH added clone Pengo (set 4). + +- 0.73: Added clone Pengo (set 3 not encrypted). Changed parent description to 'Pengo (set 1 rev c)'. Fixed rom names. + +- 0.60: Added clone Pengo (bootleg). + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 11th November 1998: Dumped Pengo (set 4). + +- 0.34b1: Added sound and color PROMs ($0, 20). Changed description of clone (set 2 unencrypted) to 'Pengo (set 2 not encrypted)'. + +- 0.33b7: Tim Lindquist added clone Pengo (set 2). Changed parent description to 'Pengo (set 1)' and clone (alternate) to 'Pengo (set 2 unencrypted)'. Renamed (pengoa) to (pengo2u). + +- 0.31: Gerrit Van Goethem added high score saving to Pengo (alternate). + +- 0.28: Rewritten the decryption routines in Pengo. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. + +- 0.27: Added Pengo and clone Pengo (alternate). Thanks to Gary Walton, speed in Pengo should now be closer to the original. The unencrypted versions of Penta and "pengopop" are no longer supported because they are just hacks, not coming from a real board. The *original*, *encrypted* versions are now supported instead. They are exactly the same, the only difference is that they are encrypted and come from real boards. The names now are: "pengo" original Pengo with "PopCorn" music, "pengoa" alternate version (earlier) with different music and no slow screen draw and "penta" the bootleg called Penta [Nicola Salmoria]. Removed 'Pengo Popcorn Music' and Penta. Changed description of clone Pengo (alternative version) to 'Penta'. Renamed (pengoa) to (penta). + +- 31st July 1997: Gary Walton dumped Pengo (set 1 rev c). + +- 0.26: Added clones 'Pengo Popcorn Music' and 'Pengo (alternative version)'. + +- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). + +- 0.13: Nicola Salmoria added high score saving to Pengo. + +- 0.02: Added clone Penta. + +- 0.01: Nicola Salmoria added 'Pengo' (Sega 1982). Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Push, F1 = Skip level and F2 = Test mode. Very special thanks to Sergio Munoz for the precious information about the Pengo sound hardware and colors. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator. + +- 13th November 1996: Dumped Penta. + +- 19th August 1993: Dumped Pengo (set 2 not encrypted). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* JAE + +* RAINE + +* Sparcade + +* VAntAGE + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 49.5 kb / 14 files / 23.0 zip + +$end + + + +$info=pengpay +$mame +0.173 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Penguin Pays - Cash Express (AHG1295, US). Renamed (pengpayu) to (pengpayub), (pengpayua) to (pengpayu) and (pengpayub) to (pengpayua). + +- 0.262: Promoted clones 'Penguin Pays - Cash Express (AHG1544, US)' and 'Penguin Pays - Penguin Pucks (EHG1257, US)' to working [Heihachi_73]. + +- 0.206: Promoted clones 'Penguin Pays (0200113V, NSW/ACT)' and (0200357V, NSW/ACT) to working after testing by Hehihachi_73 [Osso]. + +- 0.194: Renamed (pengpayuc) to (pengpayce). + +- 0.193: Roberto Fresca added clones Penguin Pays (OHG0417-02, US), Penguin Pays (OHG0417-03, US) and Penguin Pays - Cash Express (AHG1544, US). + +- 0.186: Heihachi_73 added clone Penguin Pays (0300113V, NSW/ACT). Changed description of clone (0100113V, NSW/ACT) to 'Penguin Pays (0200113V, NSW/ACT)'. + +- 0.184: Heihachi_73 added clones Penguin Pays (0100113V, NSW/ACT) and Penguin Pays - Penguin Pucks (EHG1257, US). + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to clone Penguin Pays (BHI0417-03, US) so the game come up in a playable state. + +- 0.175: Changed 'Penguin Pays (20 Line)', 'Penguin Pays (alt)' and 'Penguin Pays (Export)' from a parent sets to clones 'Penguin Pays (0200357V, NSW/ACT)', 'Penguin Pays (0200359V, NSW/ACT)' and 'Penguin Pays (BHI0417-03, US)'. Changed parent description to 'Penguin Pays (0200460V, NSW/ACT)'. Renamed (penpay20) to (pengpaya), (penpaya) to (pengpayb) and (pengpays) to (pengpayu). + +- 0.173: Added 'Penguin Pays' (Aristocrat 199?), 'Penguin Pays (20 Line)' (Aristocrat 199?) and 'Penguin Pays (alt)' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Penguin Pays (Export)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 544.9 zip + +$end + + + +$info=pengpaydx +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Penguin Pays Deluxe (AHG1198, US)' (Aristocrat 2000). + + +Romset: 2 MB / 4 files / 716.6 zip + +$end + + + +$info=pengprty +$mame +0.270 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.279: Changed description to 'Penguin Party (TM.01.01.B, 2012/01/16)'. + +- 0.270: Ioannis Bampoulas and TeamEurope added 'Penguin Party' (Astro Corp. 2009). + + +Recommended Games (Gambling) + + +Romset: 136.5 MB / 11 files / 88.8 zip + +$end + + + +$info=pengpyce +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (penpayus) to (pengpyce). + +- 0.174: Changed description to 'Penguin Pays - Cash Express (0151120, US)'. + +- 0.173: Added 'Penquin Pays' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.1 zip + +$end + + + +$info=penky +$mame +0.143u4 [Kevin Eshbach, ranger_lennier, B. Munger, bodger319, Brian Troha, The Dumping Union] + + +WIP: + +- 0.186: ShouTime and The Dumping Union added clone Penky (Italian). Document that Penky (Italian) only has 1 OKI on the PCB [Osso]. + +- 13th May 2017: Smitdogg - ShouTime dumped the Italy version of Penky. + +- 0.158: Osso added missing save state, fixes Penky save state problem. + +- 0.145u7: Brian Troha correct 'Difficulty' DSW for Penky and dipswitch chart from manual. Added notes about alternate DSW settings as found in scanned Pins & Dip manual. Added 2x 'Unused' dipswitches. + +- 0.143u4: Kevin Eshbach, ranger_lennier, B. Munger, bodger319, Brian Troha and The Dumping Union added Penky (Yun Sung 1996). + +- 22nd August 2011: Smitdogg - Penky has been added but it has some issues. Here is an exe that will play it (64-bit version). + + +LEVELS: 100 (endless) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 3.62 MB / 9 files / 1.25 zip + +$end + + + +$info=pennyar +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Penny Arcade (0251169, US)'. + +- 0.173: Added 'Penny Arcade' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.35 zip + +$end + + + +$info=penpir +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added 'Penguin Pirate (0100674V, NSW/ACT)' (Aristocrat 1998) and clone (0200578V, NSW/ACT). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 919.7 zip + +$end + + + +$info=penpir2 +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.262: Changed description to 'Penguin Pirate II (0100869V, ASP)'. + +- 0.183: Heihachi_73 added 'Penguin Pirate II (0100869V, Victoria)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.03 zip + +$end + + + +$info=pentacup +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.274: Ken Sumrall added clone Pentacup (rev. S). + +- 0.269: Matt Walsh and Osso added clone Pentacup (rev. T). + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Pentacup working and WIP for clone Pentacup (rev. 2). Split driver into derived classes [Vas Crabb]. Added keypad control. + +- 0.223: Osso added correct ROMs for clone Pentacup (rev. 2). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Micropin driver [Robbbert]. + +- 0.170: BEEP device clock() added, instead of default frequency of 3250 [hap]. Added Beep (387 Hz) sound. + +- 0.155: Pentacup can coin up & start, but no inputs. Added notes [Robbbert]. Added Beep sound. + +- 0.147: Various preliminary Pinball works [Robbbert]. Replaced M6800 CPU1 with 8085A (2MHz) in clone (rev. 2). + +- 0.141u1: Miodrag Milanovic added 'Pentacup (rev. 1)' (Micropin 1978) and clone (rev. 2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 7 kb / 7 files / 6.04 zip + +$end + + + +$info=pentium +$mame + +DEVICE: + +Intel Pentium + + +WIP: + +- 0.196: Changed description to 'Intel Pentium'. + +- 0.186: Changed description to 'Pentium'. + +- 0.153: Added 'PENTIUM' device (cpu\i386\i386.c). + +$end + + + +$info=pentium_mmx +$mame + +DEVICE: + +Intel Pentium MMX + + +WIP: + +- 0.196: Changed description to 'Intel Pentium MMX'. + +- 0.184: Added 'Pentium MMX' device (cpu\i386\i386.cpp). + +$end + + + +$info=pentium_pro +$mame + +DEVICE: + +Intel Pentium Pro + + +WIP: + +- 0.196: Changed description to 'Intel Pentium Pro'. + +- 0.184: Added 'Pentium Pro' device (cpu\i386\i386.cpp). + +$end + + + +$info=pentium2 +$mame + +DEVICE: + +Intel Pentium II + + +WIP: + +- 0.196: Changed description to 'Intel Pentium II'. + +- 0.153: Added 'Pentium II' device (cpu\i386\i386.c). + +$end + + + +$info=pentium3 +$mame + +DEVICE: + +Intel Pentium III + + +WIP: + +- 0.196: Changed description to 'Intel Pentium III'. + +- 0.153: Added 'Pentium III' device (cpu\i386\i386.c). + +$end + + + +$info=pentium4 +$mame + +DEVICE: + +Intel Pentium 4 + + +WIP: + +- 0.196: Changed description to 'Intel Pentium 4'. + +- 0.153: Added 'Pentium 4' device (cpu\i386\i386.c). + +$end + + + +$info=pepk0719 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.257: Brian Troha added clones Player's Edge (PK0846-PC098) Standard Draw Poker and Player's Edge (PK1017-PC041) Standard Draw Poker. Changed description of clones (PK0758-PC041) to 'Player's Edge (PK0758-PC041) Standard Draw Poker' and (PK0773-PC041) to 'Player's Edge (PK0773-PC041) Standard Draw Poker'. + +- 0.256: Brian Troha added clones 'Player's Edge (PK0785-PC041) Tens or Better' and 'Player's Edge (PK0788-PC041) Tens or Better'. Fixed rom names. + +- 0.240: Brian Troha added clone 'Player's Edge (PK0756-PC092) Standard Draw Poker'. Changed description of clones (PK0756-PC011) to 'Player's Edge (PK0756-PC011) Standard Draw Poker' and (PK0756-PC084) to 'Player's Edge (PK0756-PC084) Standard Draw Poker (El Cortez)'. Renamed (pepk0756c) to (pepk0756d), (pepk0756b) to (pepk0756c), (pepk0756a) to (pepk0756b) and (pepk0756) to (pepk0756a). + +- 0.180: Added correct gfx1 roms and PROM to parent and clones (PK0756-PC084), (PK0773-PC041) and (PK0823-PC009). Changed description to 'Player's Edge (PK0719-PC092) Standard Draw Poker (El Cortez)' and clone (PK0756-PC011) to 'Player's Edge (PK0756-PC011) Standard Draw Poker (El Cortez)'. + +- 0.172: Brian Troha added clone Player's Edge (PK0756-PC084) Standard Draw Poker. Renamed (pepk0756b) to (pepk0756c), (pepk0756a) to (pepk0756b) and (pepk0756) to (pepk0756a). + +- 0.169: Brian Troha added 'Player's Edge (PK0719-PC092) Standard Draw Poker' (IGT - International Game Technology 1987) and clones Player's Edge (PK0719-PC011) Standard Draw Poker, Player's Edge (PK0719-PC041) Standard Draw Poker, Player's Edge (PK0756-PC001) Standard Draw Poker, Player's Edge (PK0756-PC011) Standard Draw Poker, Player's Edge (PK0756-PC041) Standard Draw Poker, Player's Edge (PK0757-PC074) Two Pair or Better, Player's Edge (PK0758-PC041) Jacks or Better, Player's Edge (PK0769-PC092) Standard Draw Poker, Player's Edge (PK0773-PC041) Jacks or Better, Player's Edge (PK0823-PC009) Standard Draw Poker and Player's Edge (PK1013-PC087) Tens or Better. + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 32.4 zip + +$end + + + +$info=pepk0810 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge (PK0810-PC041) Joker Poker' (IGT - International Game Technology 1987) and clones (PK0810-PC011) Joker Poker, (PK0811-PC041) Joker Poker, (PK0832-PC041) Joker Poker, (PK0849-PC041) Joker Poker (Two Pair or Better), (PK0856-PC011) Joker Poker and (PK0856-PC092) Joker Poker. + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 30.5 zip + +$end + + + +$info=pepk0858 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.180: Brian Troha added clone Player's Edge (PK0885-PC056) Deuces Wild Poker (El Cortez). + +- 0.169: Brian Troha added 'Player's Edge (PK0858-PC075) Deuces Wild Poker' (IGT - International Game Technology 1987) and clones (PK0873-PC046) Deuces Wild Poker, (PK0873-PC093) Deuces Wild Poker, (PK0930-PC075) Deuces Wild Poker, (PK0930-PC093) Deuces Wild Poker and (PK1004-PC075) Deuces Wild Poker. + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 30.2 zip + +$end + + + +$info=pepk1002 +$mame +0.187 [PEPlus] + + +WIP: + +- 0.187: Brian Troha added 'Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 31.3 zip + +$end + + + +$info=pepk1015 +$mame +0.256 [PEPlus] + +0.169 [PEPlus] + + +WIP: + +- 0.256: Brian Troha added 'Player's Edge (PK1015-PC088) 4 of a Kind Bonus Poker' (IGT - International Game Technology 1987) and clone 'Player's Edge (PK1031-PC088) 4 of a Kind Bonus Poker'. + +- 0.169: Brian Troha added 'Player's Edge (PK1020-PC078) 4 of a Kind Bonus Poker' (IGT - International Game Technology 1987) and clone (PK1030-PC088) 4 of a Kind Bonus Poker. + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 31.8 zip + +$end + + + +$info=pepk1024 +$mame +0.155 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Changed description to 'Player's Edge (PK1024-PC095) Aces and Faces Bonus Poker'. + +- 0.155: Brian Troha added 'Player's Edge (PK1024) Aces and Faces Bonus Poker' (IGT - International Game Technology 1987). Note: First "non plus" PE game. + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 36.5 zip + +$end + + + +$info=pepk1069 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge (PK1069-PC088) Double Bonus Poker' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 6 files / 31.8 zip + +$end + + + +$info=pepp0001 +$mame +0.180 [PEPlus] + +0.152 [PEPlus] + +0.120u1 [PEPlus] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha added clones Player's Edge Plus (PP0045) 10's or Better (set 6, Circus Circus), Player's Edge Plus (PP0045) 10's or Better (set 7, Old Reno Casino), Player's Edge Plus (PP0045) 10's or Better (set 8, Harrah's), Player's Edge Plus (PP0102) Standard Draw Poker and Player's Edge Plus (PP0197) Standard Draw Poker (International). Changed description of clone (PP0045) 10's or Better' to 'Player's Edge Plus (PP0045) 10's or Better (set 1)', (Annie Oakley's Central City) to 'Player's Edge Plus (PP0045) 10's or Better (set 4, Annie Oakley's Central City)', (Gambler Downtown Reno) to 'Player's Edge Plus (PP0045) 10's or Better (set 2, Gambler Downtown Reno)', (Las Vegas Rio) to 'Player's Edge Plus (PP0045) 10's or Better (set 5, Las Vegas Rio)' and (Par-A-Dice Riverboat Casino) to 'Player's Edge Plus (PP0045) 10's or Better (set 3, Par-A-Dice Riverboat Casino)'. + +- 0.256: Brian Troha added clones 'Player's Edge Plus (PP0005) Standard Draw Poker', 'Player's Edge Plus (PP0042) 10's or Better (set 1)', 'Player's Edge Plus (PP0079) Standard Draw Poker', 'Player's Edge Plus (PP0083) 10's or Better (set 1)', 'Player's Edge Plus (PP0094) Standard Draw Poker (set 2)', 'Player's Edge Plus (PP0117) Standard Draw Poker', 'Player's Edge Plus (PP0420) Standard Draw Poker (set 1)' and 'Player's Edge Plus (PP0750) Standard Draw Poker (set 1)'. Changed description of clone (set 1) to 'Player's Edge Plus (PP0042) 10's or Better (set 2)', (set 2) to 'Player's Edge Plus (PP0042) 10's or Better (set 3)', (PP0083) to 'Player's Edge Plus (PP0083) 10's or Better (set 2)', (PP0094) to 'Player's Edge Plus (PP0094) Standard Draw Poker (set 1)', (PP0420) to 'Player's Edge Plus (PP0420) Standard Draw Poker (set 2)' and (PP0750) to 'Player's Edge Plus (PP0750) Standard Draw Poker (set 2)'. Renamed (pepp0042a) to (pepp0042b), (pepp0042) to (pepp0042a), (pepp0083) to (pepp0083a), (pepp0420) to (pepp0420a) and (pepp0750) to (pepp0750a). + +- 0.240: Brian Troha added clones Player's Edge Plus (PP0046) 10's or Better (International, set 2) and Player's Edge Plus (PP0078) Standard Draw Poker. Changed description of clone (PP0046) to 'Player's Edge Plus (PP0046) 10's or Better (International, set 1)'. Renamed (pepp0046b) to (pepp0046c). + +- 0.230: Brian Troha added 'Player's Edge Plus (PP0419) Standard Draw Poker (set 1)' and clone 'Player's Edge Plus (PP0419) Standard Draw Poker (Old Chicago Casino)'. Changed description of clone (PP0419) to 'Player's Edge Plus (PP0419) Standard Draw Poker (set 2)'. Renamed (pepp0419) to (pepp0419b). + +- 0.229: Brian Troha added clone Player's Edge Plus (PP0104) Standard Draw Poker (set 2, Fitzgeralds). Changed description of clone (PP0104) to 'Player's Edge Plus (PP0104) Standard Draw Poker (set 1)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.188: Brian Troha added clone Player's Edge Plus (PP0006) Standard Draw Poker. + +- 0.181: Added new gfx1 roms to clone (PP0188)(set 1). + +- 0.180: Brian Troha added Player's Edge Plus (PP0001) Standard Draw Poker and clones Player's Edge Plus (PP0008) Standard Draw Poker (set 1), Player's Edge Plus (PP0008) Standard Draw Poker (set 2, El Cortez), Player's Edge Plus (PP0188) Standard Draw Poker (set 3) and Player's Edge Plus (PP0447) Standard Draw Poker (set 3). Added new gfx1 roms to clones (PP0060)(set 4) and (PP0197)(set 1). Changed description of clones (PP0008) to 'Player's Edge Plus (PP0008) Standard Draw Poker (set 3)' and (PP0060)(Cruise) to 'Player's Edge Plus (PP0060) Standard Draw Poker (set 4)'. Renamed (pepp0008) to (pepp0008b). + +- 0.169: Brian Troha added clones Player's Edge Plus (PP0060) Standard Draw Poker (set 3), (PP0094) Standard Draw Poker, (PP0189) Standard Draw Poker, (PP0562) 10's or Better and (PP0587) Standard Draw Poker. Added correct gfx1 roms. Added cap740.u50 PROM to clones (PP0038), (PP0060), (PP0197) and (PP0750). Added cap773.u50 to clone (PP0449). Renamed (pepp0060b) to (pepp0060c). + +- 0.168: Brian Troha added clones Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio), Player's Edge Plus (PP0104) Standard Draw Poker, Player's Edge Plus (PP0197) Standard Draw Poker (set 4), Player's Edge Plus (PP0197) Standard Draw Poker (Cruise), Player's Edge Plus (PP0221) Standard Draw Poker (set 3) and Player's Edge Plus (PP0423) Standard Draw Poker (set 4). According to documentation CAPX770 (not dumped) goes with CG2002 in clone Player's Edge Plus (PP0060) Standard Draw Poker (Cruise). Changed description of clone (PP0197) (set 4) to 'Player's Edge Plus (PP0197) Standard Draw Poker (set 5)'. Renamed (pepp0197c) to (pepp0197d). + +- 0.167: Badbaud and Brian Troha added clones Player's Edge Plus (PP0042) 10's or Better (set 1), Player's Edge Plus (PP0045) 10's or Better (Annie Oakley's Central City), Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno) and Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino). Changed description of clone (PP0042) to 'Player's Edge Plus (PP0042) 10's or Better (set 2)'. Renamed (pepp0042) to (pepp0042a). + +- 0.165: Brian Troha added clone Player's Edge Plus (PP0555) Standard Draw Poker. + +- 0.163: Brian Troha and Jim Stolis added clones Player's Edge Plus (PP0021) Standard Draw Poker, Player's Edge Plus (PP0040) Standard Draw Poker (set 2), Player's Edge Plus (PP0085) Joker Poker (Two Pair or Better), Player's Edge Plus (PP0089) Standard Draw Poker, Player's Edge Plus (PP0132) Standard Draw Poker, Player's Edge Plus (PP0150) Standard Draw Poker, Player's Edge Plus (PP0181) Standard Draw Poker, Player's Edge Plus (PP0197) Standard Draw Poker (set 2), Player's Edge Plus (PP0423) Standard Draw Poker (set 1), Player's Edge Plus (PP0423) Standard Draw Poker (set 2) and Player's Edge Plus (PP0750) Standard Draw Poker. Changed description of clones (PP0040) to 'Player's Edge Plus (PP0040) Standard Draw Poker (set 1)', (PP0197) (set 2) to 'Player's Edge Plus (PP0197) Standard Draw Poker (set 3)', (PP0197) (set 3) to 'Player's Edge Plus (PP0197) Standard Draw Poker (set 4)' and (PP0423) to 'Player's Edge Plus (PP0423) Standard Draw Poker (set 3)'. Renamed (pepp0040a) to (pepp0040b), (pepp0197b) to (pepp0197c), (pepp0197a) to (pepp0197b) and (pepp0423) to (pepp0423b). + +- 0.158: Brian Troha added clones Player's Edge Plus (PP0038) Standard Draw Poker and Player's Edge Plus (PP0116) Standard Draw Poker (Mirage). + +- 0.156: Brian Troha and Ken R added clones Player's Edge Plus (PP0040) Standard Draw Poker (International), Player's Edge Plus (PP0042) 10's or Better, Player's Edge Plus (PP0043) 10's or Better (International, set 2) and Player's Edge Plus (PP0060) Standard Draw Poker (Cruise). Changed description of clone (PP0043) to 'Player's Edge Plus (PP0043) 10's or Better (International, set 1)'. + +- 0.154: Brian Troha and wolf767 added clones Player's Edge Plus (PP0009) Standard Draw Poker, (PP0043) 10's or Better (International), (PP0046) 10's or Better (set 1), (PP0046) 10's or Better (set 2), (PP0063) 10's or Better, (PP0197) Standard Draw Poker (set 2), (PP0288) Standard Draw Poker (Spanish) and (PP0449) Standard Draw Poker (International English/Spanish). Changed description of clones (PP0197) (set 1) to (PP0197) (set 3), (PP0197) (set 2) to (PP0197) (set 1), (PP0060) (set 1) to (PP0060) (set 2) and (PP0060) (set 2) to (PP0060) (set 1). Renamed (pepp0060) to (pepp0060a), (pepp0060a) to (pepp0060), (pepp0197) to (pepp0197b) and (pepp0197a) to (pepp0197). + +- 0.153: Brian Troha and Ken added clones 'Player's Edge Plus (PP0023) 10's or Better', (PP0083), 'Player's Edge Plus (PP0059) Two Pair or Better (set 1)', (PP0059) (set 2), 'Player's Edge Plus (PP0008) Standard Draw Poker', (PP0010), (PP0014), (PP0014) (International), (PP0040), (PP0041), (PP0060) (set 1), (PP0060) (set 2), (PP0116), (PP0118), (PP0159) (International), (PP0219), (PP0221) (set 2) and (PP0510). Changed 'Player's Edge Plus (PP0043) 10's or Better' from a parent set to a clone of Player's Edge Plus (PP0002). Changed parent description to 'Player's Edge Plus (PP0002) Standard Draw Poker' and clones (PP0002) (set 2) to 'Player's Edge Plus (PP0002) Standard Draw Poker (International)' and (PP0221) to 'Player's Edge Plus (PP0221) Standard Draw Poker (set 1)'. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (PP0002) Standard Draw Poker (set 1)' (IGT - International Gaming Technology 1987) and clones (set 2), 'Player's Edge Plus (PP0045) 10's or Better' and 'Player's Edge Plus (PP0046) 10's or Better'. + +- 0.151: Brian Troha, Kevin and Jim added clones 'Player's Edge Plus (PP0188) Standard Draw Poker (set 2)', (PP0197) (set 1), (PP0197) (set 2), (PP0221), (PP0230), (PP0274), (PP0419), (PP0420), (PP0423), (PP0447) (set 2), (PP0488) (Arizona Charlie's), (PP0449) and (PP0509) and (PP0585). Changed parent description to 'Player's Edge Plus (PP0188) Standard Draw Poker (set 1)'. Changed 'Player's Edge Plus (PP0447) Standard Draw Poker' from a parent set to clone 'Player's Edge Plus (PP0447) Standard Draw Poker (set 1)'. Added 256 bytes PROM to parent. Brian Troha added new gfx1 roms and 256 bytes PROM to (PP0043). + +- 0.129u5: Gyrovision added 'Player's Edge Plus (PP0043) 10's or Better' (IGT - International Gaming Technology 1987). + +- 0.125u2: Added buttons 11-15. + +- 0.122u7: Jim Stolis added 'Player's Edge Plus (PP0447) Standard Draw Poker' (IGT - International Gaming Technology 1987). + +- 18th January 2008: Jim Stolis - Attack of the Clones: Three new games to report on this update. The first game is Jokers Wild Poker. It plays much like other draw poker games, but includes a joker in the deck. Next is Double Down Stud Poker. In this game you are dealt four cards and can decide to double your wager on the last card, or just play with your initial bet. After you bet or pass, the game reveals the last card and pays accordingly. Finally is a payout percentage variation on Standard Draw Poker. + +- 0.120u1: Jim Stolis added 'Player's Edge Plus (PP0188) Standard Draw Poker' (IGT - International Gaming Technology 1987). + +- 18th October 2007: Jim Stolis - Minor Update: Not much new to report today. I updated the driver to support a new romset, PP0188 - Standard Draw Poker. A screenshot of it is pictured here with the paytable option on. This rom also has an AutoHold feature, but was disabled. It has been suggested that depending on a casino's location and policies, that they will sometimes enable or disable this feature. I had to apply the same code hacks as the PP0516 driver to make it work. But it does work as far as the others go. I just updated my driver against the MAME 0.120 source and submitted it again. Hopefully the next revision will have some of the changes and bug fixes I made to the 8051 core. + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 41.1 zip + +$end + + + +$info=pepp0048 +$mame +0.180 [PEPlus] + +0.153 [PEPlus] + +0.122u7 [PEPlus] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha added clone Player's Edge Plus (PP0050) Joker Poker (set 2). Changed description of clones (set 4, El Cortez) to 'Player's Edge Plus (PP0050) Joker Poker (set 5, El Cortez)', (set 3) to 'Player's Edge Plus (PP0050) Joker Poker (set 4)' and (set 2) to 'Player's Edge Plus (PP0050) Joker Poker (set 3)'. Renamed (pepp0050c) to (pepp0050d), (pepp0050b) to (pepp0050c) and (pepp0050a) to (pepp0050b). + +- 0.258: Brian Troha added clone Player's Edge Plus (PP0052) Joker Poker (Aces or Better). + +- 0.256: Brian Troha added clones 'Player's Edge Plus (PP0425) Joker Poker' and 'Player's Edge Plus (PP0459) Joker Poker (set 1)'. Changed (PP0459) to clone 'Player's Edge Plus (PP0459) Joker Poker (set 2)'. Renamed (pepp0459) to (pepp0459a). + +- 0.210: Brian Troha added clone 'Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2)'. Changed description of clone (Two Pair or Better, set 2) to 'Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 3)'. Renamed (pepp0550a) to (pepp0550b). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added 'Player's Edge Plus (PP0048) Joker Poker (set 1)' (IGT - International Game Technology 1987) and clones (PP0048)(set 2), (PP0048)(set 4), (PP0050)(set 1), (PP0050)(set 2) and (PP0050)(set 3), (PP0050)(set 4, El Cortez) and (PP0453). Changed description of clone (PP0048) to 'Player's Edge Plus (PP0048) Joker Poker (set 3)'. Renamed (pepp0048) to (pepp0048b). + +- 0.169: Brian Troha added clones Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better) and (PP0559) Joker Poker (Aces or Better). Added correct gfx1 roms. Added cap740.u50 PROM to clones (PP0550) Joker Poker (Two Pair or Better, set 1) and (PP0568) Joker Poker. + +- 0.168: Brian Troha added clone Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2). Changed description of clone (PP0550) to 'Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 1)'. + +- 0.167: Badbaud and Brian Troha added clone Player's Edge Plus (PP0459) Joker Poker. + +- 0.163: Brian Troha and Jim Stolis added clones Player's Edge Plus (PP0048) Joker Poker and Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better). + +- 0.156: Brian Troha and Ken R added clone Player's Edge Plus (PP0429) Joker Poker (Aces or Better, set 2). Changed description of clone (PP0429) to 'Player's Edge Plus (PP0429) Joker Poker (Aces or Better, set 1)'. + +- 0.154: Brian Troha added clone Player's Edge Plus (PP0171) Joker Poker (International). + +- 0.153: Brian Troha added 'Player's Edge Plus (PP0053) Joker Poker (Aces or Better)' and clones (PP0051), (PP0064) and (PP0531). Changed 'Player's Edge Plus (PP0065) Joker Poker' from a parent set to clone 'Player's Edge Plus (PP0065) Joker Poker (Aces or Better)'. Changed description of clones (PP0429) to 'Player's Edge Plus (PP0429) Joker Poker (Aces or Better)' and (PP0458) to 'Player's Edge Plus (PP0458) Joker Poker (Aces or Better)'. + +- 0.152: Brian Troha added clone Player's Edge Plus (PP0171) Joker Poker. Brian Troha and Kevin added clones 'Player's Edge Plus (PP0455) Joker Poker', (PP0458) and (PP0536). + +- 0.151: Brian Troha, Kevin and Jim added clones 'Player's Edge Plus (PP0426) Joker Poker', (PP0428), (PP0429) and (PP0568). Changed parent description to 'Player's Edge Plus (PP0065) Joker Poker'. Added 256 bytes PROM to parent. + +- 0.125u2: Added buttons 11-15. + +- 0.122u7: Jim Stolis added 'Player's Edge Plus (PP0065) Jokers Wild Poker' (IGT - International Gaming Technology 1987). + +- 18th January 2008: Jim Stolis - Attack of the Clones: Three new games to report on this update. The first game is Jokers Wild Poker. It plays much like other draw poker games, but includes a joker in the deck. Next is Double Down Stud Poker. In this game you are dealt four cards and can decide to double your wager on the last card, or just play with your initial bet. After you bet or pass, the game reveals the last card and pays accordingly. Finally is a payout percentage variation on Standard Draw Poker. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 54.5 zip + +$end + + + +$info=pepp0054 +$mame +0.180 [PEPlus] + +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha added clones Player's Edge Plus (PP0055) Deuces Wild Poker (set 3, Casino Rouge), Player's Edge Plus (PP0123) Deuces Wild Poker and Player's Edge Plus (PP0242) Deuces Wild Poker. Changed description of clones (set 4) to 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 5)' and (set 3) to 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 4)'. Renamed (pepp0055c) to (pepp0055d), (pepp0055b) to (pepp0055c) and (pepp0242) to (pepp0242a). + +- 0.256: Brian Troha added clones 'Player's Edge Plus (PP0122) Deuces Wild Poker', 'Player's Edge Plus (PP0125) Deuces Wild Poker (set 1)', 'Player's Edge Plus (PP0418) Deuces Wild Poker (set 2)' and 'Player's Edge Plus (PP0469) Deuces Wild Poker'. Changed description of clones (PP0125) to 'Player's Edge Plus (PP0125) Deuces Wild Poker (set 2)' and (PP0418) to 'Player's Edge Plus (PP0418) Deuces Wild Poker (set 1)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.199: Brian Troha added clone Player's Edge Plus (PP0472) Deuces Wild Poker. + +- 0.180: Brian Troha added 'Player's Edge Plus (PP0054) Deuces Wild Poker (El Cortez)' (IGT - International Game Technology 1987) and clones (PP0057)(set 2), (PP0057)(set 3, El Cortez), (PP0057)(set 4), (PP0103)(set 1), (PP0103)(set 2), (PP0103)(set 4) and (PP0126)(set 1) and (PP0126)(set 3). Changed (PP0055)(set 1) to clone 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 3)' and clones (PP0055)(set 2) to 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 1)', (PP0055)(set 3) to 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 4)', (PP0057)(set 2) to 'Player's Edge Plus (PP0057) Deuces Wild Poker (set 5)', (PP0103) to 'Player's Edge Plus (PP0103) Deuces Wild Poker (set 3)' and (PP0126) to 'Player's Edge Plus (PP0126) Deuces Wild Poker (set 2)'. Renamed (pepp0055) to (pepp0055b), (pepp0055a) to (pepp0055), (pepp0055b) to (pepp0055a), (pepp0057a) to (pepp0057d), (pepp0103) to (pepp0103b) and (pepp0126) to (pepp0126a). + +- 0.169: Brian Troha added clones Player's Edge Plus (PP0190) Deuces Wild Poker (set 2), (PP0290) Deuces Wild Poker (set 1), (PP0418) Deuces Wild Poker and (PP0526) Deuces Wild Poker. Added correct gfx1 roms. Changed description of clones (PP0190) Deuces Wild Poker (set 2) to 'Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)' and (PP0290) Deuces Wild Poker to 'Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)'. Renamed (pepp0290) to (pepp0290a), (pepp0190b) to (pepp0190c) and (pepp0190a) to (pepp0190b). + +- 0.167: Badbaud and Brian Troha added clone Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino). Renamed (pepp0055b) to (pepp0055c). + +- 0.163: Brian Troha and Jim Stolis added clone Player's Edge Plus (PP0291) Deuces Wild Poker (set 2). Changed description of clone (PP0291) to 'Player's Edge Plus (PP0291) Deuces Wild Poker (set 1)'. + +- 0.160: Brian Troha added clone Player's Edge Plus (PP0190) Deuces Wild Poker (set 1). Changed description of clone (PP0190) to 'Player's Edge Plus (PP0190) Deuces Wild Poker (set 2)'. Renamed (pepp0190a) to (pepp0190b) and (pepp0190) to (pepp0190a). + +- 0.154: Brian Troha added clones Player's Edge Plus (PP0190) Deuces Wild Poker (International) and (PP0242) Deuces Wild Poker (International English/Spanish). Explain the incorrect payout table of clone PP0103 and use correct 32K dump. Also correct P47A paytables for pepp0224, pepp0224a and pepp0290. Changed description of clones (PP0417) (set 1) to (PP0417) (set 2) and (PP0417) (set 2) to (PP0417) (set 1). Renamed (pepp0417) to (pepp0417a) and (pepp0417a) to (pepp0417). + +- 0.153: Brian Troha added clones 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 3)', (PP0057) (set 1), (PP0057) (set 2), (PP0125) and (PP0249). Use the correct version of CAP773 for (PP0057) (set 2). + +- 0.152: Brian Troha added clone 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 2)'. Brian Troha and Kevin added clone 'Player's Edge Plus (PP0417) Deuces Wild Poker (set 2)'. Changed parent description to 'Player's Edge Plus (PP0055) Deuces Wild Poker (set 1)' and clone (PP0417) to 'Player's Edge Plus (PP0417) Deuces Wild Poker (set 1)'. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0055) Deuces Wild Poker' (IGT - International Gaming Technology 1987) and clones (PP0103), (PP0126), (PP0190), (PP0224) (set 1), (PP0224) (set 2), (PP0290), (PP0291) and (PP0417). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 42.3 zip + +$end + + + +$info=pepp0120 +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.153: Brian Troha added 'Player's Edge Plus (PP0120) Wild Sevens Poker' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 41.5 zip + +$end + + + +$info=pepp0127 +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha added clone Player's Edge Plus (PP0231) Deuces Joker Wild Poker. + +- 0.256: Brian Troha added clones 'Player's Edge Plus (PP0143) Deuces Joker Wild Poker' and 'Player's Edge Plus (PP0430) Deuces Joker Wild Poker (set 1)'. Changed description of clone (PP0430) to 'Player's Edge Plus (PP0430) Deuces Joker Wild Poker (set 2)'. Renamed (pepp0430) to (pepp0430a). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added clone Player's Edge Plus (PP0127) Deuces Joker Wild Poker (set 2). Changed parent description to 'Player's Edge Plus (PP0127) Deuces Joker Wild Poker (set 1)'. Renamed (pepp0127a) to (pepp0127b). + +- 0.169: Added correct gfx1 roms. + +- 0.167: Badbaud and Brian Troha added clone Player's Edge Plus (PP0430) Deuces Joker Wild Poker. + +- 0.163: Brian Troha and Jim Stolis added clones Player's Edge Plus (PP0223) Deuces Joker Wild Poker and Player's Edge Plus (PP0812) Deuces Joker Wild Poker. + +- 0.154: Brian Troha added clones Player's Edge Plus (PP0127) Deuces Joker Wild Poker (International) and (PP0431) Deuces Joker Wild Poker (International). + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0127) Deuces Joker Wild Poker' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 57.0 zip + +$end + + + +$info=pepp0130 +$mame +0.163 [PEPlus] + + +WIP: + +- 0.273: Changed description to 'Player's Edge Plus (PP0130) Aces and Faces Bonus Poker (Grand Casino)'. + +- 0.180: Changed description to 'Player's Edge Plus (PP0130) Aces and Faces Bonus Poker'. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (PP0130) Aces and Faces' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 56.9 zip + +$end + + + +$info=pepp0158 +$mame +0.155 [PEPlus] + +0.120u4 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added clone Player's Edge Plus (PP0195) 4 of a Kind Bonus Poker and Player's Edge Plus (PP0218) 4 of a Kind Bonus Poker. Added new gfx1 roms and PROM to clone (PP0401). Figured out the special 4K bonus for PP0467. + +- 0.169: Brian Troha added clone Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3). Added cap740.u50 PROM to parent (PP0158) and clones (PP0158), (PP0203), (PP0265) and (PP0467). Renamed (pepp0265b) to (pepp0265c). + +- 0.168: Brian Troha added clone Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 3). Changed description of clones (PP0203) (set 3) to 'Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 4)' and (PP0203) (set 4) to 'Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5)'. Renamed (pepp0203d) to (pepp0203e), (pepp0203c) to (pepp0203d) and (pepp0203b) to (pepp0203c). + +- 0.167: Badbaud and Brian Troha added new gfx1 roms and cap1046.u50 PROM to clone (PP0158) (set 2). Changed description of clone (PP0158) (set 2) to 'Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino)'. + +- 0.163: Brian Troha and Jim Stolis added clones Player's Edge Plus (PP0401) 4 of a Kind Bonus Poker, Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 1), Player's Edge Plus (PP0467) 4 of a Kind Bonus Poker and Player's Edge Plus (PP0764) 4 of a Kind Bonus Poker. Changed description of clone (PP0410) to 'Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 2)'. Renamed (pepp0410) to (pepp0410a). + +- 0.160: Brian Troha added clones Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 3) and Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 4). Changed description of clones (PP0158) (set 3) to (PP0158) (set 4) and (PP0158) (set 4) to (PP0158) (set 5). Renamed (pepp0158c) to (pepp0158d) and (pepp0158b) to (pepp0158c). + +- 0.155: Brian Troha added Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1). Changed clone (set 3) to (set 4), (set 2) to (set 3) and (set 1) to clone (set 2). Renamed (pepp0158b) to (pepp0158c), (pepp0158a) to (pepp0158b) and (pepp0158) to (pepp0158a). + +- 0.154: Brian Troha and wolf767 added clones Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (International) and (PP0265) 4 of a Kind Bonus Poker (International). Changed description of clones (PP0203) (set 1) to 'Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 3)', (PP0203) (set 2) to 'Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 1)', (PP0203) (set 3) to 'Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 2)', (PP0265) (set 1) to 'Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 2)' and (PP0265) (set 2) to 'Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 1)'. Renamed (pepp0203) to (pepp0203b), (pepp0203a) to (pepp0203), (pepp0203b) to (pepp0203a), (pepp0265) to (pepp0265a) and (pepp0265a) to (pepp0265). + +- 0.153: Brian Troha added clones 'Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2)', (PP0158) (set 3) and (PP0203) (set 3). Changed parent description to 'Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1)' and clones (PP0265) to 'Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 1)' and (PP0235) to 'Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 2)'. Renamed (pepp0235) to (pepp0265a). + +- 0.151: Brian Troha, Kevin and Jim added clones 'Player's Edge Plus (PP0178) 4 of a Kind Bonus Poker (Operator selectable special 4 of a Kind)', 'Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 1)', (set 2), (PP0235), (PP0265), (PP0409), (PP0410) and (PP0763). Brian Troha added new gfx1 roms and 256 bytes PROM to parent. + +- 0.125u2: Added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 58.8 zip + +$end + + + +$info=pepp0232 +$mame +0.180 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.185: Patriot Poker has multiple Bonus levels [Brian Troha]. + +- 0.180: Brian Troha added 'Player's Edge Plus (PP0232) Patriot Poker' (IGT - International Game Technology 1987). Figured out the paytable for PP0232. Research points to PP0232 being called "Patriot Poker". + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 44.3 zip + +$end + + + +$info=pepp0250 +$mame +0.122u7 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.163: Brian Troha and Jim Stolis added clones 'Player's Edge Plus (PP0250) Double Down Stud Poker (set 1)' and 'Player's Edge Plus (PP0757) Double Down Stud Joker Poker'. Brian Troha added paytable to clone PP0757. Added cap740.u50 PROM to clones (PP0757) Double Down Stud Joker Poker and (PP0760) Double Down Stud Poker. Changed description of clone (PP0250) to 'Player's Edge Plus (PP0250) Double Down Stud Poker (set 2)'. Renamed (pepp0250) to (pepp0250a). + +- 0.151: Brian Troha, Kevin and Jim added clone 'Player's Edge Plus (PP0760) Double Down Stud Poker'. Brian Troha added new gfx1 roms and 256 bytes PROM to parent. + +- 0.125u2: Added buttons 11-15. + +- 0.122u7: Jim Stolis added 'Player's Edge Plus (PP0250) Double Down Stud Poker' (IGT - International Gaming Technology 1987). + +- 18th January 2008: Jim Stolis - Attack of the Clones: Three new games to report on this update. The first game is Jokers Wild Poker. It plays much like other draw poker games, but includes a joker in the deck. Next is Double Down Stud Poker. In this game you are dealt four cards and can decide to double your wager on the last card, or just play with your initial bet. After you bet or pass, the game reveals the last card and pays accordingly. Finally is a payout percentage variation on Standard Draw Poker. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 55.9 zip + +$end + + + +$info=pepp0294 +$mame +0.180 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added 'Player's Edge Plus (PP0294) Aces and Faces Bonus Joker Poker' (IGT - International Game Technology 1987) and clone (PP0445). Figured out the paytable for PP0294 and clone PP0445. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 44.0 zip + +$end + + + +$info=pepp0295 +$mame +0.180 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.181: Added new PROM to (PP0295). + +- 0.180: Brian Troha added 'Player's Edge Plus (PP0295) Super Deuces Wild Poker' (IGT - International Game Technology 1987). Figured out the Super Deuces paytable. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 43.6 zip + +$end + + + +$info=pepp0434 +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.256: Brian Troha added clone 'Player's Edge Plus (PP0451) Bonus Poker Deluxe'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added clone Player's Edge Plus (PP0434) Bonus Poker Deluxe (set 2). Added new gfx1 roms and PROM to parent set. Changed parent description to 'Player's Edge Plus (PP0434) Bonus Poker Deluxe (set 1)'. + +- 0.169: Brian Troha added clone Player's Edge Plus (PP0711) Bonus Poker Deluxe. Added correct gfx1 roms. Added cap740.u50 PROM to clones (PP0454) Bonus Poker Deluxe (set 2), (PP0711) Bonus Poker Deluxe and (PP0713) Bonus Poker Deluxe. + +- 0.168: Brian Troha added clone Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2). Changed description of clone (PP0454) to 'Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 1)'. + +- 0.153: Brian Troha added clone 'Player's Edge Plus (PP0713) Bonus Poker Deluxe'. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0434) Bonus Poker Deluxe' (IGT - International Gaming Technology 1987) and clone (PP0454). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 56.0 zip + +$end + + + +$info=pepp0450 +$mame +0.180 [PEPlus] + +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.256: Brian Troha added clone 'Player's Edge Plus (PP0508) Loose Deuce Deuces Wild! Poker (set 1)'. Changed (PP0508) to clone 'Player's Edge Plus (PP0508) Loose Deuce Deuces Wild! Poker (set 2)'. Renamed (pepp0508) to (pepp0508a). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added 'Player's Edge Plus (PP0450) Loose Deuce Deuces Wild! Poker' (IGT - International Game Technology 1987). + +- 0.153: Added new prom. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0508) Loose Deuce Deuces Wild! Poker' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 43.6 zip + +$end + + + +$info=pepp0452 +$mame +0.180 [PEPlus] + +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added Player's Edge Plus (PP0452) Double Deuces Wild Poker (set 1). Changed (PP0452) to clone 'Player's Edge Plus (PP0452) Double Deuces Wild Poker (set 2)'. Renamed (pepp0452) to (pepp0452a). + +- 0.153: Added new prom. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0452) Double Deuces Wild Poker' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 57.0 zip + +$end + + + +$info=pepp0514 +$mame +0.151 [PEPlus] + +0.119u4 [PEPlus] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha added clone Player's Edge Plus (PP0540) Double Bonus Poker (set 2). Changed description of clone (set 2) to 'Player's Edge Plus (PP0540) Double Bonus Poker (set 3)'. Renamed (pepp0540a) to (pepp0540b). + +- 0.256: Brian Troha added clones 'Player's Edge Plus (PP0540) Double Bonus Poker (set 1)' and 'Player's Edge Plus (PP0729) Double Bonus Poker'. Changed (PP0540) to clone 'Player's Edge Plus (PP0540) Double Bonus Poker (set 2)'. Renamed (pepp0540) to (pepp0540a). + +- 0.240: Brian Troha added clone Player's Edge Plus (PP0516) Double Bonus Poker (set 3). Renamed (pepp0516b) to (pepp0516c). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Added cap740.u50 PROM to clone (PP0516) Double Bonus Poker (International). + +- 0.167: Brian Troh added clone Player's Edge Plus (PP0515) Double Bonus Poker (set 1). Changed description of clones (PP0515) (set 1) to 'Player's Edge Plus (PP0515) Double Bonus Poker (set 2)', (PP0515) (set 2) to 'Player's Edge Plus (PP0515) Double Bonus Poker (set 3)' and (PP0515) (set 3) to 'Player's Edge Plus (PP0515) Double Bonus Poker (set 4)'. Renamed (pepp0515b) to (pepp0515c), (pepp0515a) to (pepp0515b) and (pepp0515) to (pepp0515a). + +- 0.160: Brian Troh added clone Player's Edge Plus (PP0515) Double Bonus Poker (set 1). Changed clone (PP0515) (set 1) to (PP0515) (set 2) and (PP0515) (set 2) to (PP0515) (set 3). Renamed (pepp0515) to (pepp0515a) and (pepp0515a) to (pepp0515b). + +- 0.154: Brian Troh added clone Player's Edge Plus (PP0516) Double Bonus Poker (International). Changed description of clones (PP0516) (set 1) to (PP0516) (set 2) and (PP0516) (set 2) to (PP0516) (set 1). Renamed (pepp0516) to (pepp0516a) and (pepp0516a) to (pepp0516). + +- 0.153: Brian Troh added clones 'Player's Edge Plus (PP0725) Double Bonus Poker (set 2)' and (PP0514) (set 3). Changed description of clone (PP0725) to 'Player's Edge Plus (PP0725) Double Bonus Poker (set 1)'. + +- 0.152: Brian Troha and Kevin added clone Player's Edge Plus (PP0726) Double Bonus Poker. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0514) Double Bonus Poker (set 1)' (IGT - International Gaming Technology 1987) and clones (PP0514) (set 2), (PP0515) (set 1), (PP0515) (set 2), (PP0516) (set 2), (PP0538), (PP0540), (PP0725) and (PP0728). Changed 'Player's Edge Plus (PP0516) Double Bonus Poker' to clone 'Player's Edge Plus (PP0516) Double Bonus Poker (set 1)'. + +- 0.125u2: Added buttons 11-15. + +- 14th December 2007: Jim Stolis - With this greater understanding of the hopper/payout process, I was able to fix a bug in the MAME driver that currently has issues with the hopper empty and coin-out timeout conditions. I will be submitting the fix for the next update. + +- 0.121u2: Stephane Humbert cleaned up the PEPlus driver. Added MACHINE_RESET to fix autohold option. Added layouts for several types of games. Renamed (peplus) to (pepp0516). + +- 0.120u4: Added coin slot. + +- 8th November 2007: Jim Stolis - Superboard, Keno and Slots: The PE+ machine has at least two varieties of motherboards. The basic board I have been emulating and the superboard version. The superboard has an additional socket on it for "game data". The superboard is backwards compatable with most or all of the non-superboard games (those that begin with PP or PS etc). The superboard specific games generally are in the format of XPnnnnnn or XSnnnnnn with game data roms in a format of XnnnnnnP or XnnnnnnS (P for poker and S for Slots). Internally, the super board maps the game data rom in all the external addresses the non-superboard had not used. After tracing the schematics, I determined the addresses are $1000, $3000, $5000, $7000, $9000, $B000, $D000 and $F000. So even though the game rom is stored on a 64k chip, only every other page actually can contain data. This essentually adds 32K of information to the superboard romsets. With these changes added to the driver, I can now support the rather large list of superboard roms too. The slot pictured above is the Triple Triple Diamond Video Slot (XS000006) romset for the superboard. The slot driver uncovered some additional issues with video processing that I had not encountered before. Once I figured out the issue, the slot reels lined up nicely and the gameplay was correct. Another romset now supported is the Deuces Wild Video Poker (XP000019). It is similar to many of the video poker romsets but has a few different graphics and gameplay with 2's being wild. Lastly, I added support for a non-superboard version of Keno (KE1012). The romset I have has a bad dump of the CG files so there is some residue on the screen on some of the larger letters. The game uses a lightpen for input, so I had to add lightpen support, but it seems to be working just fine now. At this point I am finding some small issues with the coin hopper timing when the machine tries to payout coins. I sometimes get a hopper empty or coin-out timeout message. It appears I will need to do something similar as the ABC optics for the coin-in mechanism, but not as complex. Some initial code appears to work on the non-superboard romsets. + +- 5th November 2007: Jim Stolis - EEPROM Support and Blackjack: Since the last time I posted, I worked on adding I2C EEPROM support to the driver. Initially I spent a bunch of time creating the code I needed from a couple different sources I found in the MAME code base. Once I got the code working, I began to test the driver and things looked pretty good. A couple of days later, another MAME developer (smf) produced a much better library then the one I had cobbled together and helped me hook it into my driver and replace the I2C code I had already in place. The newer I2C driver worked great too and is now part of the MAME core. Now that the I2C code is in the driver, a lot of hacks have been removed. The following is the sequence of events that take place when you load a game for the first time. 1. The first time in, the CMOS (battery-backed RAM) and the EEPROM will both be empty. You will get a "Call Attendant - CMOS Data" screen, and when you open the door and press the Self-Test button, it will attempt to load values from the EEPROM to the CMOS. 2. The next time you start the game, you will get a "Call Attendant - EEPROM Data" screen. When you open the door and press the Self-Test button, it will attempt to load the EEPROM with default data found in the game code. 3. At this point, both the CMOS and EEPROM contain some default values and you must enter operator mode to fill in any missing values such as denomination. 4. From that point on, all restarts of the game will react properly and the game will display. I have found a few games that are having issues when using the 8052 specific Timer 2. These games do not let you proceed past step 1 as of yet. I'm thinking the I8051 driver in MAME may not be working for this scenario, or I am missing some other piece in my driver. Finally, as you can see from the picture above, I have included in the driver support for a new fully working clone (PEBE0014) which is the IGT Blackjack program that also runs on the PE+ platform. + +- 23rd October 2007: Jim Stolis - The ABC's of Coin Optics: After a bunch of research and trial and error, I finally got the coin-in functionality to work. This type of IGT machine uses an ABC coin optic detector translator. Basically what happens is the coin is dropped into the coin slot and passes through 3 different optics (A, B & C). As the coin passes through each optic, the optic's state changes from zero to one for a short period of time. This sequence is important to the game program and must be in the following order: A->AB->ABC->BC->C. So first the A Optic is triggered, then the B Optic is triggered (while A is still active) and finally the C Optic is triggered (while A & B still active). From there the optics begin to shut off starting with A, then B, then C. The reason for such complexity is to prevent "coin stringing". Where someone attaches a coin to a string and tries to pull it back out of the slot. In this scenario, the optics would be triggered correctly on the way down, but would start to trigger again on the way up and screw up the sequence expected. Once the sequence is broken, the coin either produces a "Jam" error message or "Coin Sequence" error. By adding code to the driver to simulate a correct sequence of the optics, I am now able to press a key to insert coins, and the game shows a coin in. + +- 0.120u1: Updated PEPlus driver and related components [Jim Stolis]: Added internal layouts for the games. Fixed several i8051 issues. Fixed a bug with some opcodes having the wrong cycle counts. Fixed a bug where determining the proper timer mode. Fixed a bug where determining the proper serial transmit mode. Added support for split timer mode. Added new PROM and 'Line Frequency' dipswitch. + +- 23rd October 2007: Jim Stolis - Door Closure: Well I finally got the code mostly working for the door closure problems I was having. It seems the door optics like to pulse on and off when in a closed state. The game now starts with the door closed and I can press a key to simulate opening the door. However, I cannot yet get back to a closed door without restarting. Still this is important, since it allows me to test the coin-in optics now. The machine tends to bypass the coin detection when the door is open, so having it closed now will help in debugging. The door closure also allowed me to see for the first time the "attract mode" animation on the cards. As you can see in the picture, the face cards animate when the game is idle, assuming you have the option set to do so in the operator setup. Time to figure out the coin-in sequence now. Its obviously an important feature to implement. + +- 18th October 2007: Jim Stolis - Minor Update: Not much new to report today. I updated the driver to support a new romset, PP0188 - Standard Draw Poker. A screenshot of it is pictured here with the paytable option on. This rom also has an AutoHold feature, but was disabled. It has been suggested that depending on a casino's location and policies, that they will sometimes enable or disable this feature. I had to apply the same code hacks as the PP0516 driver to make it work. But it does work as far as the others go. I just updated my driver against the MAME 0.120 source and submitted it again. Hopefully the next revision will have some of the changes and bug fixes I made to the 8051 core. + +- 16th October 2007: Jim Stolis - Timers, dipswitches and I/O: Well, it looks like I figured out why I could play credits, see the card backs but then the deal-draw button would cause the game to hang. The game code was in an endless loop waiting for an interrupt to set a variable to allow it to continue. I proceeded to trace why the interrupt wasn't firing and found out the code was using "split timer" mode for Timer 0. I start looking at the 8051 core code and find out that it was never implemented! So, the only thing to do is wait for someone else to do it, or add it myself. I went for the later. After adding the code to support split timers, I discovered the 8051 core had some more bugs in the way it determined what timer mode was to be used. This bug (mistake) was repeated in the serial transmit part of the code, so I fixed it there too. After these changes my driver started to work a lot better. The timing still seemed a bit wrong so I went back to the 8051 core looking for other bugs. Upon searching I also found that there were several opcodes with the wrong cycle counts. I update the code for that too. I'm thinking the 8051 core may still have other issues to be found, but I have progressed enough to play credits to the end game. In other words, I can bet credits, hold cards, draw cards and obtain a payout. In between I am able to double up when the option is enabled. I found out my game supports an "Autohold" feature which is really nice. The only way to enable it is to set one byte in the program code and adjust the checksum, but I may end up doing that for my real machine. A couple of other misc thing I did was to add support for I/O addresses and the dipswitches are now working. At this point, some open issues are: Door Closure, Sensing Coin-In, EEPROM support and Timing. I expect there will be more 8051 core to look at to determine the timing issues. The other open issues are just a matter of time. + +- 12th October 2007: Jim Stolis - Layout with Lamps: I've done a bunch of things since the last post. I mapped all the output devices to either lamps or output calls. With that I then created a layout file for displaying some of the lamps while playing. The little red square in the upper right corner is the change request light. Overall, these new lamps should help debug some areas a little better. I found some problems with the way I did paged mode addressing to external ram. With those changes my memory model cleaned up considerably. All cmos data is now in one block #000-fff. With the cmos memory now organized properly, I was able to load it on driver init with preset values. This let me populate the machine with things like max coins in, current denomination, background color, music choice, game type, drop door, bill acceptor, double up, animation, paytable and deal speed. I noticed I started getting the little "RESTART" and "GAME OVER" text on screen now. This is a good sign. That area of screen was not painting before, and usually tells the operator what has happened recently. I was able to remove one code hack that was testing cmos memory but failing. That code now runs without errors. Finally, I created a child driver for the rom set "Set038" that I was testing with earlier. This new driver is called "peset038", but still contained in the PEPlus driver. I am still having trouble debugging the door sensors, and I believe I will need to tackle the EEPROM soon. There are still areas of game code that need hacks removed, and they relate to the EEPROM. + +- 0.119u4: Jim Stolis added 'Player's Edge Plus (PP0516) Double Bonus Poker' (IGT - International Gaming Technology 1987). + +- 9th October 2007: Jim Stolis - More Progress: After a few game code hacks to bypass error codes, I was able to get the game to produce a "Out of Service" screen. From this screen I could get into the operator mode and setup all the game settings for denomination, sound, double-up etc. Basically, all operator mode screens became available. After going through that setup I was able to get the normal game screen to appear with it showing cards from the last hand. With that screen I pressed "Play Credit" and it deducted credits and displayed 5 card backs like the picture shown here. I also re-ran the test with the "Max Credits" button and it peeled off 5 credits in a row like it should. I setup the ram to have 20,000 credits to start with in order to play. Unfortunately, the "Deal-Spin-Start" button did not reveal the cards in my hand to allow me to press the Hold buttons. My theory at this point is the door sensors are still not 100%. I think they may pulse on/off instead of stay in a constant state. Either way, this is a major milestone. Obviously I need to go back and find out what I need to do to remove the game code hacks, but being able to get this deep into the game is really helping document memory locations. + +- 6th October 2007: Jim Stolis - Set and Clear: Well I finally dumped and disassembled the Set038 chip that is used to setup a PE+ machine that has had a battery replaced or just a bad data image. This fairly simple program is also used to setup a denomination and choose if you have a bill acceptor attached. I've been using this program to better understand what goes into the battery-backed ram and how the cmos is accessed. After a lot of investigation in the code, I found that the cmos is attached to address #9000 using an I2C bus as a communication mechanism. It appears that #9000 is a write only address to affect (wc, scl and sda). Further analysis seems to point to #8000 bit 7 as the read bit for data and acks. The #8000 address is normally used for Output Bank A, but bit 7 is not documented in the operator screen as being used. Based on schematics, and a visual look-over, I have a X2404P cmos which can hold 512 bytes (4K-bits) of information. I found some code that tests the integrity of the cmos etc and commented it out in order to see what would happen. The screen above is the result. I am able to fully run the Set038 chip program in the emulator and simulate saving data to battery-backed ram. The program fails if I don't comment out the block of code that tests the device. Tracing this particular dump has really helped me understand the inner workings of the cmos communication. My next step is to make it work without commenting out the section of code that verifies the cmos etc. This will require driver changes to simulate a 24c04 EEPROM. + +- 2nd October 2007: Jim Stolis - Call Attendant: Now that things are mostly working I decided I wanted to see if I can figure out how to get a coin into the machine so I can play. At this point the system comes up with a single screen that just says "CALL ATTENDANT". If I open the door and press the "Self Test" button. The screen to the right is shown. It appears there is some missing data in my external RAM. The RAM is usually kept via a battery attached to the motherboard. If you replace the battery or pull the RAM chip, you will lose all the contents inside. This is where the coin counts and settings are stored. I have been playing with those values for a while, but now may be at a point where I need to see what a valid RAM looks like. I will be dumping a "Set and Clear" ROM that is used in real life to fix such an issue. I will need to disassemble that source of that and figure out what it is doing in order to make my RAM match what a real machine would have. + +- 1st October 2007: Jim Stolis - Background Color: The screen that lets you change the background color wasn't working before. It would let you select and change red, green and blue values, but it never refreshed the screen. I found that the code writes to location #6000 whenever the value changes. With a change to my driver to update the internal palettes whenever #6000 is updated, I was able to make it work! I don't have code to load the palettes upon startup with a predefined value yet, but I know the background is saved in memory for when you power off the machine. This is something I will have to add later. For right now, it will boot up with the default background in the color prom. + +- 29th September 2007: Jim Stolis - Current Game Display Part II: As you can see I got the current game display showing cards! The problem was actually quite big. Up to this point the screens I had been viewing only used graphic characters found in the roms at locations between 0x00 and 0xFF. The card graphics are located beyond the 8-bit boundary of 0xFF and needed a 16-bit address in order to find them. I found that the Port 1 actually stores the upper address I needed. It also stores the palette number. Up to this point, the palette had alway been zero, but once I got the value from P1 I had all I needed to display characters in higher addresses. Another problem is the 8052 driver didn't seem to have a way for me to fetch the value of P1, so I had to add a new function to allow me access to internal ram values. Yet another change to the 8052 core that I will need to go back and document. + +- 27th September 2007: Jim Stolis - Current Game Display: I finally figured out how to advance to the next screen. It seems the "Current Denomination" and "Maximum Coins" need to be populated before you can go on. It has to do with showing coin counts for each grouping like "with 1 coin in", "with 2 coins in" etc. Now that I made it to the current game display I figured I would see some cards on screen. Either the current game data values are corrupt (since I don't have any game history), or I am looking up the wrong graphic characters. + +- 26th September 2007: Jim Stolis - Machine Counts: Well now that the inputs and door sensors are working, I thought I would look at the machine counts screens. It seems that I will need to map the memory locations for each of the amounts, but most appear to have zeros in them. The values are stored in a 4 byte BCD format and support values from 0 to 99999999. I can't seem to get past a certain screen and advance to the current game display screen. I need to figure out what is blocking me from going forward. + +- 24th September 2007: Jim Stolis - Sound of Music: Well, the music now works! At first the speed was really slow, so I had to finally determine the speed of the 80c32 CPU and the Sound chip. It turns out that the CPU is exactly 7.3728 MHz or (2 x 3.6864) and the sound chip is 1.6666 MHz or (20.000/12). These values line up nicely with the crystals found on the motherboard (3.6864 and 20.000). I found there are 5 tones and 9 songs. The 9th song is not played during operator mode, but is used I think when paying out credits or coins. Its just a song where the notes keep getting higher and higher. This seems to match how the payout process works. + +- 23rd September 2007: Jim Stolis - Sound: After tracing the game code, I found that the sound chip is accessed via external ram at #4000. Specifically, #4000 is the control port, and #4004 is the write port. I setup the driver to map to these and navigate to the output test screen and fire off the sound test. It works! I hear a 'ping' sound just like my original hardware. Its not exact, but I'm sure its due to the improper frequency I setup for the cpu. I know that I can mess with the sound settings in operator mode in a page further down, so I advance the pages but cannot get to the sound screen. There is probably a variable in memory that needs to be set in order to let it know that that page is available. + +- 22nd September 2007: Jim Stolis - Outputs: I fought with the inputs for a long while trying to get it to advance to the next page (outputs), but it kept resetting every time I pressed the "Self Test" button. I finally narrowed it down to the door sensors. There are two sensors to deal with, the upper door and lower door. It seems the door wasn't open or something and the code just resets itself. Now that I can get to the next page, I can mess with the outputs. Since I won't be using any outputs for now, I just tried triggering the sound effects button. Nothing happened. Looks like sound is next! + +- 21st September 2007: Jim Stolis - Inputs: I had to hack the game code to jump to the operator mode. The only way to normally get to this screen is to open the door and press the "Self Test" button. Since I don't have inputs yet, I force the code to jump there. This allows me to see what happens when messing with the inputs via the keyboard. After a lot of digging I found that the Inputs seem to address external ram at #A000. There is also inputs at #8000. After fuzzing around with the values, I found that the #A000 region is split into 2 banks. The high nibble stores 8 inputs and the low nibble the other 8. This covers banks B and C. The #8000 region seems to handle the bank A but since these are not buttons, they need to be treated differently. This area is gonna need help eventually. But for now I have all 3 banks working but not the dipswitches. + +- 20th September 2007: Jim Stolis - In Living Color: Horray! The colors are perfect. I had to figure out how the bitplane stuff is setup in the driver properly and now you can see its working great! The colors match my real hardware exactly, except for the background color. I know you can change the background color when in operator mode, so my guess is this is the default color that ships with the color prom. Now that I have a working visual, I need to figure out how to get inputs to work. + +- 19th September 2007: Jim Stolis - Better Video: As you can see I figured out the issue with the video. Looks like the transparent addressing mode automatically advances the cursor to the right (basically incrementing the current address after displaying). Once I added the code to do this, things cleared up considerably. I still need to mess with the color palette, but that shouldn't be a problem. + +- 18th September 2007: Jim Stolis - I see something!: Its not pretty, but there is definitely structure there. I can tell where the "Open Door" text and "COINS IN" text are. And the colors are all bad. Looks like I need to review the documentation on the video processor and see if there is something I missed. + +- 16th September 2007: Jim Stolis - 8052 core: Well after looking at the source code to the 8052 core, I found there is no way to currently do what I need to do when dealing with "paged mode" addressing. I need Port 2 (P2) to be the high byte of the address when reading external ram, and it appears the 8052 driver has a place for a callback function but was commented out and doesn't appear to work anyways. I had to hack the 8052 driver to include P2 as the upper byte when accessing external RAM. I will have to revisit the CPU driver later and include a way to make the callback work. For now I just hard-coded what I need. I'm desperate to see some output soon! + +- 15th September 2007: Jim Stolis - Accessing Memory: I'm finding that the game code addresses some external memory using "paged mode". Basically, Port2 (P2) holds the High Byte address while an 8-bit register like R0 holds the Low Byte of the address. This allows for a 16-bit pseudo-address by combining P2 and R0. Whenever graphics are addressed in the game code, they seem to be using a value of 0x20 for P2. Which tells me they are addressing a range of 0x2000 to 0x20FF. I found that in other drivers using the CRC6845, they generally look at 2 memory locations to get it to work. One for the registers and another for the address. I found some video code that places values at 0x2080, 0x2081 and 0x2083. One too many addresses, but I can tell that the 0x2083 value always holds the address to the graphics character in it. Since its using "Transparent Mode Addressing", I'm gonna need all three. + +- 13th September 2007: Jim Stolis - Video Processor: I think I have resolved the issues with the memory and started to try and find out how the video is handled in the game code. After a ton of research I find out the video system appears to be using a special method called "Transparent Mode Addressing". The MAME driver for the CRTC6845 doesn't seem to be coded to handle this yet. I'm gonna try to go without the driver and hack my own implementation for now. I'd really like to see some kind of visuals show up on screen. If I get anything to show up I will go back and see about adding the features to the CRTC6845 driver at a later date. My first challenge is to find out where in memory the video is updated. The game code is getting more and more commented, but there is some areas that are unexplored. Time to flesh out the game code some more. + +- 11th September 2007: Jim Stolis - Driver problems: Well, this driver is not gonna be a slam-dunk in any means. There is a lot to learn about how MAME drivers work. I found a few games that use 8051/8052 cpus and others with AY-8912 sound and others with SY6545 type video processors. With that I cobbled together a basic driver that displays a startup screen! I didn't confirm the proper CPU speeds but can do that once things start to partially work. I just used values other people did so the timing is somewhat correct. I noticed 2 different crystals on the motherboard, one marked 20.000 and the other marked 3.684. They probably correspond to the CPU and sound chips but could also be used in the timing of the serial port (which I think is used to relay progressive jackpot information). Well the driver doesn't work past the title page. It bombs out a lot with memory violations. I'm gonna need to figure out a lot more on how memory is divided in the cpu. + +- 10th September 2007: Jim Stolis - Starting a MAME driver: I think I have enough information on hand to at least being a basic MAME driver. I know the processor is a 8052 equivalent (which there is a CPU emulator for in MAME). Looking at my motherboard I also see a AY-3-8912 sound generator, and a 6545 video processor. I have game code, graphics and color PROM dumps. At this point I would love to see what I can get up and running in MAME. I downloaded the MAME source code and setup my development environment. I then compiled it and tried one of the free roms (Robby) found on the MAME website. At this point my system is ready to go. + +- 9th September 2007: Jim Stolis - More Game Code: The game code has some data embedded in it for processing strings such as "COINS IN", or "ROYAL FLUSH". Using the offsets I discovered in the graphics files, I was able to come up with a chart of letters that correspond to data found in the game. With this information I then added comments to the source code wherever I found a string being used. The more strings I find, the more the code starts to document itself. I am finding the same subroutines being called after loading the strings, which makes me think its routines for painting to the screen. Time to dig around in the code. + +- 8th September 2007: Jim Stolis - Game Code: The processor on the my PE+ board is an Intel 80c32. It pre-dates the 8051/8052, which is a more common version of the chip. I used a program called DIS8051 to disassemble the game code and it appears to be unprotected. I found that strange for a system that is used for gambling, but was quite happy to see it! Time to dig into the code and see if I can start mapping interesting things. I'm using 8052.com as a reference site. They have a ton of information on this processor. Once I get comfortable with the code, I will begin creating a driver in MAME. + +- 7th September 2007: Jim Stolis - Graphics: Well I've figured out how the graphics are stored on the CG chips. Basically, they are using 4 bit planes to represent the colors, meaning this is a 256 color system. I wrote a little C++ program to open the graphic roms and organize them a little better on screen so I could see them grouped properly. The colors are guessed at this point and I know there are 16 palettes to be used, so I just picked common colors and used 1 palette for this. that's why the spades and clubs are red. The palette gets switched when the game is displaying cards. I'm considering making this a real graphics editor sometime. It would be nice to change the card backs and animation pictures, etc. and burn new chips to put in my real machine. But for now I won't be adding any other features to this viewer. + +- 3rd September 2007: Jim Stolis - And so it begins!: I've been kicking around the idea of making a MAME port for the IGT PE+ Poker machines for a long time. I know the hardware shares many similarities with arcade machines, and the MAME team has developed quite a few libraries for CPUs etc. I personally own an IGT PE+ Poker Bar Top model show here. My first step was to dump the roms in order to view the them in a binary format. This was a fairly straight forward process using my trusty USB programmer. I ended up dumping 5 chips this way. The game program (pp0516) in my case, and the 4 CG chips for the character graphics (MRO, MRG, MRB, and MRX). The color PROM (CAP 740) is a special little bugger that I could not dump by normal methods. I ended up resorting to putting it on a breadboard and reading the 256 bytes by hand with a bunch of LEDs. This took a while, but is accurate. So now its time to look at the binaries and see what I can find. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 56.1 zip + +$end + + + +$info=pepp0542 +$mame +0.161 [PEPlus] + +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added clone Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG1199). Added new PROM to parent and clone (PP0542)(CG2020). + +- 0.169: Brian Troha added clone Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker. Added cap740.u50 PROM to clone (PP0797) One Eyed Jacks Wild Poker. + +- 0.161: Brian Troha added Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243). Changed (PP0542) to clone 'Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2020)'. Renamed (pepp0542) to (pepp0542a). + +- 0.152: Added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.4 zip + +$end + + + +$info=pepp0596 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.216: Redumped CG roms [Brian Troha]. + +- 0.169: Brian Troha added 'Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker' (IGT - International Game Technology 1987). Added new gfx1 roms (some corruption in some graphics). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 56.6 zip + +$end + + + +$info=pepp0598 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.216: Redumped CG roms [Brian Troha]. + +- 0.169: Brian Troha added 'Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker' (IGT - International Game Technology 1987). Added new gfx1 roms (some corruption in some graphics). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 56.6 zip + +$end + + + +$info=pepp0733 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.273: Changed description to 'Player's Edge Plus (PP0733) Double Aces and Faces Bonus Poker (Grand Casino)'. + +- 0.180: Changed description to 'Player's Edge Plus (PP0733) Double Aces and Faces Bonus Poker'. + +- 0.169: Brian Troha added 'Player's Edge Plus (PP0733) Double Aces and Faces' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 56.9 zip + +$end + + + +$info=pepp0775 +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.256: Brian Troha added clone 'Player's Edge Plus (PP0777) Royal Deuces Poker??'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.153: Use alt card set for PP775 [Brian Troha]. Changed description to 'Player's Edge Plus (PP0775) Royal Deuces Poker??'. + +- 0.152: Added new PROM cap2129.u50. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PP0775) Unknown Draw Poker' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.5 kb / 6 files / 57.7 zip + +$end + + + +$info=pepp0816 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.205: Brian Troha replaced wrong CG roms with hand crafted graphics for illustration only. + +- 0.154: Brian Troha and wolf767 added 'Player's Edge Plus (PP0816) Treasure Chest Poker' (IGT - International Game Technology 1987). Document how the Treasure Chest bonus round works for the PP0816 set [Brian Troha]. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 60.1 zip + +$end + + + +$info=pepper2 +$mame +0.18 [Marc Lafontaine] + + +Artwork available + + +TEST MODE: + +- Press COIN1 (Key 5) and then F3 for Test-Mode. + + +WIP: + +- 0.233: Replaced bad sound roms for Pepper II [Osso]. + +- 0.229: Kevin Eshbach and The Dumping Union dumped PROMs and correct version 2 sound ROMs for Pepper II (version 8). + +- 0.224: Fixed rom names. + +- 0.161: Tafoid adjusted Bonus_Life dipswitch in Pepper II. + +- 10th June 2012: 3D ARCADE - New 3D cabinet model for Pepper II. + +- 0.144u1: Tafoid added clone Pepper II (version 7). Changed parent description to 'Pepper II (version 8)'. + +- 0.129: MooglyGuy added savestate support to Pepper II. + +- 2nd September 2007: Mr. Do - Pepper II is another of those games I hadn't played before. Gameplay is kind of like Amidar. This comes courtesy of Vintage Arcade Superstore and vectorization by Jcroach. + +- 0.100u2: Aaron Giles fixed "Out of Timers" crash in Pepper II when paused. + +- 0.37b5: Removed Samples sound. + +- 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris]. + +- 0.34RC1: Added Samples and Custom sound. + +- 0.31: Mike Balfour added accurate colors to Pepper 2. + +- 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported. Added sound roms (audio_5a, audio_6a, audio_7a). + +- 0.18: Marc Lafontaine added 'Pepper II' (Exidy 1982). Runs on hardware similar to Venture. Pepper II is not complete yet. Collision detection doesn't work - use 7 and 8 to simulate it. Game is partially playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Dog button, Z = Yellow button, X = Red button, C = Blue button and 3+F3 = Test mode. + +- 29th April 1997: Dave W. dumped Pepper II. + +- 2nd March 1993: Dumped Pepper II (version 8). + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 36.3 kb / 14 files / 20.3 zip + +$end + + + +$info=peps0014 +$mame +0.125u5 [PEPlus] + + +Artwork available + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added clone Player's Edge Plus (PS0015) Super Joker Slots. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Fixed PROM size. + +- 0.125u5: Jim Stolis added 'Player's Edge Plus (PS0014) Super Joker Slots' (IGT - International Gaming Technology 1996). + +- 11th June 2008: Jim Stolis - I added support for 5 new romsets to the PEPlus driver: (PS0014) Super Joker Slots, (PS0022) Red White & Blue Slots, (PS0043) Double Diamond Slots, (PS0045) Red White & Blue Slots and (PS0308) Double Jackpot Slots. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 52.1 zip + +$end + + + +$info=peps0021 +$mame +0.151 [PEPlus] + +0.125u5 [PEPlus] + + +Artwork available + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added clones Player's Edge Plus (PS0044) Red White & Blue Slots and Player's Edge Plus (PS0205) Red White & Blue Slots. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Fixed PROM size. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PS0021) Red White & Blue Slots' and clone (PS0206), (PS0207) and (PS0581). + +- 0.125u5: Jim Stolis added 'Player's Edge Plus (PS0022) Red White & Blue Slots' (IGT - International Gaming Technology 1996) and 'Player's Edge Plus (PS0045) Red White & Blue Slots'. + +- 11th June 2008: Jim Stolis - I added support for 5 new romsets to the PEPlus driver: (PS0014) Super Joker Slots, (PS0022) Red White & Blue Slots, (PS0043) Double Diamond Slots, (PS0045) Red White & Blue Slots and (PS0308) Double Jackpot Slots. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 49.0 zip + +$end + + + +$info=peps0040 +$mame +0.239 [PEPlus] + + +WIP: + +- 0.255: Fixed rom names. + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0040) Jackpot Jungle Slots' (IGT - International Game Technology 1996) and clone Player's Edge Plus (PS0041) Jackpot Jungle Slots. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.9 zip + +$end + + + +$info=peps0042 +$mame +0.151 [PEPlus] + +0.125u5 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Fixed PROM size. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PS0042) Double Diamond Slots' and clone (PS0298). + +- 0.125u5: Jim Stolis added 'Player's Edge Plus (PS0043) Double Diamond Slots' (IGT - International Gaming Technology 1996). + +- 11th June 2008: Jim Stolis - I added support for 5 new romsets to the PEPlus driver: (PS0014) Super Joker Slots, (PS0022) Red White & Blue Slots, (PS0043) Double Diamond Slots, (PS0045) Red White & Blue Slots and (PS0308) Double Jackpot Slots. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.2 zip + +$end + + + +$info=peps0047 +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms to Player's Edge Plus (PS0047) Wild Cherry Slots and clone (PS0092) Wild Cherry Slots - Games now playable. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PS0047) Wild Cherry Slots' (IGT - International Gaming Technology 1996) and clone (PS0092). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 50.6 zip + +$end + + + +$info=peps0048 +$mame +0.239 [PEPlus] + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0048) Double Jackpot Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 52.8 zip + +$end + + + +$info=peps0070 +$mame +0.239 [PEPlus] + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0070) Hurricane Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.0 zip + +$end + + + +$info=peps0086 +$mame +0.239 [PEPlus] + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0086) Earth Quake Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.7 zip + +$end + + + +$info=peps0090 +$mame +0.159 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.159: Brian Troha added 'Player's Edge Plus (PS0090) Gold, Silver & Bronze Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 50.3 zip + +$end + + + +$info=peps0239 +$mame +0.192 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.192: Brian Troha added 'Player's Edge Plus (PS0239) Jackpot Jewels Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 6 files / 41.1 zip + +$end + + + +$info=peps0267 +$mame +0.239 [PEPlus] + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0267) Spin Til You Win Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.9 zip + +$end + + + +$info=peps0275 +$mame +0.239 [PEPlus] + +0.195 [PEPlus] + + +WIP: + +- 0.273: Nathan Carlson and Brian Troha added clone Player's Edge Plus (PS0278) 4th of July Slots. + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0275) 4th of July Slots (set 1)' (IGT - International Game Technology 1996) and clones Player's Edge Plus (PS0271) Spin Til You Win Slots, Player's Edge Plus (PS0280) 4th of July Slots (set 1) and Player's Edge Plus (PS0275) 4th of July Slots (set 2). Changed 'Player's Edge Plus (PS0280) 4th of July Slots' from a parent set to clone 'Player's Edge Plus (PS0280) 4th of July Slots (set 2)'. Renamed (peps0280) to (peps0280a). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.195: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0280) 4th of July Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 49.9 zip + +$end + + + +$info=peps0291 +$mame +0.239 [PEPlus] + +0.153 [PEPlus] + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0291) Haywire Slots' (IGT - International Game Technology 1996). Changed 'Player's Edge Plus (PS0296) Haywire Slots' from a parent set to a clone of (PS0291). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.153: Brian Troha added 'Player's Edge Plus (PS0296) Haywire Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 52.3 zip + +$end + + + +$info=peps0308 +$mame +0.125u5 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Fixed PROM size. + +- 0.125u5: Jim Stolis added 'Player's Edge Plus (PS0308) Double Jackpot Slots' (IGT - International Gaming Technology 1996). + +- 11th June 2008: Jim Stolis - I added support for 5 new romsets to the PEPlus driver: (PS0014) Super Joker Slots, (PS0022) Red White & Blue Slots, (PS0043) Double Diamond Slots, (PS0045) Red White & Blue Slots and (PS0308) Double Jackpot Slots. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.7 zip + +$end + + + +$info=peps0358 +$mame +0.169 [PEPlus] + +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots' (IGT - International Game Technology 1996). Changed 'Player's Edge Plus (PS0364) Red White & Blue Slots' and 'Player's Edge Plus (PS0631) Red White & Blue Slots' from clones of 'Player's Edge Plus (PS0021) Red White & Blue Slots' to clones 'Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots' and 'Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots'. Added gfx1 and PROM roms to clones (PS0364) and (PS0631). + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (PS0364) Red White & Blue Slots' and 'Player's Edge Plus (PS0631) Red White & Blue Slots'. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 49.4 zip + +$end + + + +$info=peps0366 +$mame +0.158 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.158: Brian Troha added 'Player's Edge Plus (PS0366) Double Diamond Deluxe Slots' (IGT - International Game Technology 1996) and clones (PS0372) and (PS0373). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 49.2 zip + +$end + + + +$info=peps0425 +$mame +0.169 [PEPlus] + +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added Player's Edge Plus (PS0425) Sizzling Sevens Slots. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (PS0426) Sizzling Sevens Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 50.6 zip + +$end + + + +$info=peps0470 +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (PS0470) Triple Diamond Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 52.1 zip + +$end + + + +$info=peps0615 +$mame +0.120u4 [PEPlus] + + +WIP: + +- 0.222: Fixed regression in peps0615 introduced in MAME 0.220, the game writes to the page buffer then sends a spurious start condition before the stop condition that writes the buffer [smf]. + +- 0.169: Brian Troha added clone Player's Edge Plus (PS0470) Triple Diamond Slots. + +- 0.152: Fixed PROM size. + +- 0.125u5: Jim Stolis replaced peps0615 to use a CAP with closer colors (still wrong). + +- 0.125u2: Added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (PS0615) Chaos Slots' (IGT - International Gaming Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.4 zip + +$end + + + +$info=peps0623 +$mame +0.239 [PEPlus] + + +WIP: + +- 0.239: Brian Troha and Kevin Nagle added 'Player's Edge Plus (PS0623) Black Cherry Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.6 zip + +$end + + + +$info=peps0628 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge Plus (PS0628) Double Black Jack Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.4 zip + +$end + + + +$info=peps0629 +$mame +0.186 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.186: Brian Troha added 'Player's Edge Plus (PS0629) Double Hot Peppers Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.6 zip + +$end + + + +$info=peps0708 +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (PS0708) Double Cherry Bar Slots' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 51.3 zip + +$end + + + +$info=peps0716 +$mame +0.120u4 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added clone Player's Edge Plus (PS0722) River Gambler Slots. + +- 0.152: Fixed PROM size. + +- 0.125u5: Jim Stolis changed description to 'Player's Edge Plus (PS0716) River Gambler Slots', instead of 'Quarter Mania Slots'. Updated game to use the proper CAP. + +- 0.125u2: Added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (PS0716) Quarter Mania Slots' (IGT - International Gaming Technology 1996). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 53.5 zip + +$end + + + +$info=pepsiman +$mame +0.143u6 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.143u7: Luca Elia and Yasuhiro Ogawa fixed PEPSI Man (sometimes a spurious "0408" error pops up at boot/reset) - Game now playable. + +- 26th September 2011: Luca Elia - Some welcome influx from Japan, an hilarious rock-paper-scissors gambling with a rather overt theme: Sigma's PEPSI Man runs on SigmaB98 hardware, like the Sammy medal games and the GeGeGe no Kitarou slot. Thirsty? Thanks to Yasuhiro Ogawa. + +- 0.143u6: Luca Elia added 'PEPSI Man' (Sigma 1997). + + +LEVELS: 1 + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Medal) + + +Romset: 1.62 MB / 4 files / 555.9 zip + +$end + + + +$info=percuss +$mame +0.36b11 [Zsolt Vasvari] + + +WIP: + +- 0.148u5: Changed description to 'The Percussor'. + +- 0.148u4: hap changed description to 'The Percussor (bootleg?)'. + +- 0.36b11: Zsolt Vasvari added 'The Percussor' (Orca 1981). + +- 27th November 1999: Zsolt Vasvari fixed bullet colors in The Percussor. + +- 26th November 1999: Zsolt Vasvari added The Percussor to the Zodiack driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 34.1 kb / 12 files / 21.2 zip + +$end + + + +$info=perestro +$mame +0.79 [?] + +0.65 [David Haywood, Guru] + + +WIP: + +- 0.133u1: Renamed (perestrf) to (perestrof). + +- 0.79: Added 'Perestroika Girls' (Promat 1994). Renamed (perestro) to (perestrf). + +- 0.65: David Haywood added 'Perestroika Girls' (Promat / Fuuki 1993). + +- 5th February 2003: David Haywood decrypted the code in Perestroika Girls and added it to the Super Qix driver, and Nicola Salmoria decrypted the graphics. + +- 5th February 2003: Guru - Perestroikia Girls (Promat/Fuuki 1993) arrived from Taucher. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 384 kb / 4 files / 147.6 zip + +$end + + + +$info=perfect +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Perfect Game (Russian)'. + +- 0.143u7: Added 'Perfect Game (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 5.03 zip + +$end + + + +$info=perfrman +$mame +0.37b10 [Quench] + + +WIP: + +- 0.244: Partially guessed video adjustment in Performan [O. Galibert]. Changed visible area to 240x256 and VSync to 57.421759 Hz. + +- 0.153: Changed visible area to 240x256. + +- 0.133u1: Renamed (perfrmau) to (perfrmanu). + +- 0.126u1: Stephane Humbert cleaned/fixed dipswitches and added port locations to Performan. Added dipswitches 'Intermissions' and 'Difficulty'. + +- 0.111u1: Mamesick fixed music speed (VBLANK/interrupt) in Performan. + +- 0.111: Pierpaolo Prazzoli added palette banking to Performan. + +- 0.110u5: Pierpaolo Prazzoli fixed the background color in Performan. + +- 0.37b16: Added clone Performan (US). Changed parent description to 'Performan (Japan)'. + +- 0.37b11: Changed Z80 CPU1 clock speed to 4MHz, Z80 CPU2 and the 2x AY-8910 to 2MHz. Fixed gfx1/2 rom loading. + +- 0.37b10: Quench added 'Performan' (Toaplan 1985 / Data East). + +- 12th December 2000: Quench fixed the sprite colors and graphics priorities in Performan. + +- 4th December 2000: Quench added Performan to the Slap Fight driver. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 89.3 kb / 15 files / 47.3 zip + +$end + + + +$info=perlacrb +$mame +0.250 [jordigahan, Recreativas.org] + + +WIP: + +- 0.285: Made 'La Perla del Caribe' show the first error [Osso]. Changed visible area to 896x512. + +- 0.250: jordigahan and Recreativas.org added 'La Perla del Caribe (V1.0, Catalonia)' (Unidesa/Cirsa 2008). Note: 61509960606-5 PCB (exactly the same as '960606-5', but with better quality connectors) and 'CB1 (CS4)' security counters module. CPLD labeled as 'PD11'. There's a small piggyback PCB with a LS14 connected to the 75188 and 75189 sockets (usually not populated on other games). Uses Cirsa IS040302-3 VGA SOC-Legacy PCB for video and Cirsa 615092000401-3 PCB for reels control (20MHz xtal + PIC16F76 as main CPU). + + +Recommended Games (Gambling) + + +Romset: 132 MB / 10 files / 43.6 zip + +$end + + + +$info=permedia2 +$mame + +DEVICE: + +3Dlabs Permedia 2 + + +ROMS: + +creative.vbi (32k vga_rom) + +raptor160.u10 (128k vga_rom) + +raptor111.bin (64k vga_rom) + +raptor110.bin (128k vga_rom) + +permed2pc.bin (128k vga_rom) + + +WIP: + +- 0.282: Added '3Dlabs Permedia 2' device (bus\pci\permedia2.cpp). + +$end + + + +$info=pesadelo +$mame +0.128u6 [Mariusz Wojcieszek, Hap] + + +WIP: + +- 0.258: Small cleanup [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.220: Changed description to 'Pesadelo (bootleg of Konami Knightmare)'. + +- 0.204: Removed AY8910 and Z80 MCFG macros [Osso]. + +- 0.201: TMS9928A VDP configuration modernization: Replaced callback configuration macros with DEVCB3 (slightly shortening function names in the process). Changed configured clock to be twice the dot clock (as on hardware), rather than equal to it. Allow the VDP to configure the screen in device_config_complete (taking into account 60 Hz/50 Hz variations), making MCFG_TMS9928A_SCREEN_ADD_NTSC/_PAL macros obsolete. Added notes on clock outputs. Fixed number of vertical lines for NTSC devices. Eliminated the clock validity check, which has fulfilled its purpose [AJR]. + +- 0.198: Fixed address line swap [AJR]. + +- 0.178: Felipe Sanches updated comments on Forte 2 Pesadelo/Knightmare bootleg. + +- 0.173: Get rid of IRQ trampoline [hap]. + +- 0.143u3: Changed visible area to 280x216 and VSync to 59.922738 Hz. + +- 0.140u3: ShimaPong fixed savestates in the Forte II driver. + +- 0.138: Changed description to 'Pesadelo (bootleg of Knightmare on MSX)'. + +- 0.128u6: Mariusz Wojcieszek and hap added Pesadelo (Brazilian bootleg of Konami's Knightmare on MSX) (bootleg 1989). Pesadelo (means Nightmare in Portuguese), originally released exclusively on MSX. This arcade conversion has been made a bit harder, eg. bonus power-ups deplete three times quicker, and the game starts at a later, more difficult level. A rough translation of the text after inserting a coin: Coins won't accumulate, insert a new coin after the game is over if you want another play. + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 64 kb / 1 files / 50.7 zip + +$end + + + +$info=peset001 +$mame +0.151 [PEPlus] + + +WIP: + +- 0.156: Changed description to 'Player's Edge Plus (SET001) Set Chip'. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (Set001) Set Chip' (IGT - International Gaming Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 45.7 zip + +$end + + + +$info=peset004 +$mame +0.156 [PEPlus] + + +WIP: + +- 0.156: Brian Troha added 'Player's Edge Plus (SET004) Set Chip' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 28.3 zip + +$end + + + +$info=peset012 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge Plus (SET012) Set Chip' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 25.9 zip + +$end + + + +$info=peset022 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge Plus (SET022) Set Chip' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 29.0 zip + +$end + + + +$info=peset033 +$mame +0.203 [PEPlus] + + +WIP: + +- 0.203: Brian Troha added 'Player's Edge Plus (SET033) Set Chip' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 28.6 zip + +$end + + + +$info=peset038 +$mame +0.120u1 [PEPlus] + + +WIP: + +- 0.156: Changed description to 'Player's Edge Plus (SET038) Set Chip'. + +- 0.151: Added 256 bytes prom. + +- 0.125u3: Added 9x buttons and 1x coin slot. + +- 0.125u2: Removed buttons. + +- 0.120u1: Jim Stolis added 'Player's Edge Plus (Set038) Set Chip' (IGT - International Gaming Technology 1987). This is just a utility program with one screen and 3 tested inputs. The utility meant to be used after you have already sucessfully put a new game in your machine. Lets say you have 'pepp0516' installed and you go through the setup. In a real machine, you may want to add a bill validator. The only way to do that is to un-socket the 'pepp0516' chip and put in the 'peset038' chip and then reboot the machine. Then this chip's program runs and you set the options and put the 'pepp0516' chip back in. The only way to simulate this is to fire up the 'pepp0516' game and set it up. Then exit the game and copy the CMOS & I2CMEM files from your 'pepp0516' directory (in NVRAM) to the peset038 directory in NVRAM, and then run the 'peset038' program. This is because they have to have the same EEPROM and CMOS data in memory to work. When you are done with the 'peset038' program, you copy the cmos & i2cmem files back into the pepp0516 directory and restart the pepp0516 game. + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 28.5 zip + +$end + + + +$info=peset100 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge Plus (SET100) Set Chip' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 31.0 zip + +$end + + + +$info=peset117 +$mame +0.169 [PEPlus] + + +WIP: + +- 0.169: Brian Troha added 'Player's Edge Plus (SET117) Set Chip' (IGT - International Game Technology 1987). + + +Recommended Games (Cards) + + +Romset: 192.2 kb / 6 files / 31.0 zip + +$end + + + +$info=pesta +$mame +0.227 [Victor Fernandez, ClawGrip] + + +CompactFlash required + + +WIP: + +- 0.227: Victor Fernandez and ClawGrip added 'Pro Evolution Soccer The Arcade (ver EAA)' (Konami 2002). + +- 22nd June 2018: Smitdogg - Thanks to a donation from Dane Biegert we ordered Pro Evolution Soccer, the export version of World Soccer Winning Eleven. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 40 bytes / 1 files / 129 zip + +CHD: 122.3 MB (Compressed: 82.6) + +$end + + + +$info=pet_softbox +$mame + +DEVICE: + +SSE SoftBox + + +ROMS: + +375.ic3 (2k z80) + +376.ic4 (2k z80) + +379.ic3 (2k z80) + +380.ic4 (2k z80) + +389.ic3 (2k z80) + +390.ic4 (2k z80) + + +WIP: + +- 0.253: Added 'SSE SoftBox' device (bus\ieee488\softbox.cpp). + +$end + + + +$info=pet_user_diag +$mame + +DEVICE: + +PET Userport Diagnostic Connector + + +WIP: + +- 0.253: Added 'PET Userport Diagnostic Connector' device (bus\pet\diag.cpp). + +$end + + + +$info=pet_user_port +$mame + +DEVICE: + +PET user port + + +WIP: + +- 0.253: Added 'PET user port' device (bus\pet\user.cpp). + +$end + + + +$info=petaco +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Moved Petaco from JP to Peyper driver as it is a better fit [Robbbert]. Changed Z80 CPU1 clock speed to 2.5 MHz and added 2nd AY-3-8910A sound. Added dipswitches 'Replay at / High-score', 'Coinage', 'Demo Sounds', 'Match Feature', 'Test Mode', 'Clear RAM on Reset', 'Speed-up ?' and 2x 'Unused'. + +- 0.141u1: Miodrag Milanovic added Petaco (Juegos Populares 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 8.03 zip + +$end + + + +$info=petaco2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.147u2: Added maincpu rom ($0). + +- 0.141u1: Miodrag Milanovic added 'Petaco 2' (Juegos Populares 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 248 kb / 9 files / 224.0 zip + +$end + + + +$info=petacon +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed description to 'Petaco (new hardware, set 1)'. + +- 0.177: Added 'Petaco (new hardware)' (Juegos Populares 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 1 files / 5.45 zip + +$end + + + +$info=petacona +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed description to 'Petaco (new hardware, set 2)'. + +- 0.177: Added 'Petaco (new hardware, alternate set)' (Juegos Populares 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 1 files / 5.41 zip + +$end + + + +$info=peterpak +$mame +0.31 [Aaron Giles] + + +SETUP: + +- Use "Throw" to start (default mapping CTRL). Use ALT to "Jump". The "2" is used to start a two-player game which also functions as another "Throw" button. + + +WIP: + +- 0.228: O. Galibert fixed slapstic communication in Peter Pack Rat. + +- 0.221: Removed TMS5220C and VIA from configuration [AJR]. + +- 0.180: AntoPISA changed description to 'Peter Pack Rat'. + +- 0.35b11: Added TMS5220 speech. + +- 0.31: Aaron Giles added 'Peter Pack-Rat' (Atari Games 1984). + +- 28th November 1992: Dumped Peter Pack-Rat. + + +HOW TO PLAY: + +- You are the Packrat! You love to gather bright and shiny objects. You want to see all of your objects back on your nest's wall. + +- Meet "The Gang" - they want to stop you. Throw objects to stun them. You can ride some of the stunned animals for a while. + +- Pick up all objects and bring objects back to nest. + +- Throw objects to stun animals. Stunned animals may be ridden and tough rat can't be ridden. + +- Walking on pipes makes you jump. + +- Flashing animals won't kill you. + +- Hit jump to let go of animal. + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 481 kb / 24 files / 195.2 zip + +$end + + + +$info=petitlot +$mame +0.277 [buffi] + + +WIP: + +- 0.277: buffi added 'Petit Lot (ver. 4.1)' (Shoken 2001). Note: Mechanical slot machine. Flyer shows at least two game titles: Time Cross and Hyper Rush. Are those actually different ROMs or just different covers? + + +Recommended Games (Medal) + + +Romset: 64 kb / 1 files / 8.46 zip + +$end + + + +$info=petshop +$mame +0.183 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.183: Heihachi_73 added Pet Shop (0100731V, NSW/ACT). Removed 'Unknown' dipswitches. Renamed (petshop) to (petshopa). + +- 0.175: Changed description to 'Pet Shop (0100679V, NSW/ACT)'. Renamed (petshopa) to (petshop). + +- 0.173: Added 'Pet Shop' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 880.9 zip + +$end + + + +$info=petucb2 +$mame + +DEVICE: + +PET Userport 'CB2 Sound' Device + + +WIP: + +- 0.253: Added 'PET Userport 'CB2 Sound' Device' device (bus\pet\cb2snd.cpp). + +$end + + + +$info=petuja +$mame + +DEVICE: + +PET Userport Joystick Adapter + + +WIP: + +- 0.253: Added 'PET Userport Joystick Adapter' device (bus\pet\petuja.cpp). + +$end + + + +$info=pex0002p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added clone Player's Edge Plus (X000002P+XP000006) Standard Draw Poker. Added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000002P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0006k +$mame +0.169 [PEPlus] + + +WIP: + +- 0.179: Brian Troha added clone Player's Edge Plus (X000013K+XK000012) Keno. + +- 0.169: Brian Troha added 'Player's Edge Plus (X000006K+XK000001) Keno' (IGT - International Game Technology 1995) and clone (X000013K+XK000011) Keno. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 45.4 zip + +$end + + + +$info=pex0006p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X000006P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0014p +$mame +0.256 [PEPlus] + + +WIP: + +- 0.256: Brian Troha added 'Player's Edge Plus (X000014P+XP000055) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.7 zip + +$end + + + +$info=pex0040p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X000040P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0042p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X000042P+XP000038) 10's or Better' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0045p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000045P+XP000038) 10's or Better' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0046p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X000046P+XP000038) 10's or Better' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0053p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X000053P+XP000038) Joker Poker (Aces or Better)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0054p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha added 'Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0055p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added clones Player's Edge Plus (X000055P+XP000048) Deuces Wild Poker, Player's Edge Plus (X000055P+XP000132) Deuces Wild Poker and Player's Edge Plus (X000055P+XP000137) Deuces Wild Poker. Added new gfx1 roms. Changed 'Player's Edge Plus (X000002P+XP000109) Standard Draw Poker' from a clone of 'Player's Edge Plus (X000002P+XP000038) Standard Draw Poker' to clone 'Player's Edge Plus (X000055P+XP000109) Deuces Wild Poker'. Removed Player's Edge Plus (X000055P+XP000053) Deuces Wild Poker and Player's Edge Plus (X000055P+XP000112) Deuces Wild Poker. Changed description of clones (X000055P+XP000022) to 'Player's Edge Plus (X000055P+XP000022) Deuces Wild Poker', (X000055P+XP000023) to 'Player's Edge Plus (X000055P+XP000023) Deuces Wild Poker', (X000055P+XP000028) to 'Player's Edge Plus (X000055P+XP000028) Deuces Wild Poker', (X000055P+XP000035) to 'Player's Edge Plus (X000055P+XP000035) Deuces Wild Poker' and (X000055P+XP000038) to 'Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker'. Renamed (pex0002pa) to (pex0055pq). + +- 0.167: Badbaud and Brian Troha added new gfx1 roms and capx2354.u43 PROM to clone (X000055P+XP000038). Changed description of clone (X000055P+XP000038) to 'Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino)'. + +- 0.161: Brian Troha added new custom card back CG set (gfx1 roms) to clone (X000055P+XP000035). Changed description of clone (X000055P+XP000035) to 'Player's Edge Plus (X000055P+XP000035) Deuces Wild Poker (The Wild Wild West Casino)'. + +- 0.158: Changed description of clone (X000055P+XP000028) to 'Player's Edge Plus (X000055P+XP000028) Deuces Wild Poker (Horseshoe)'. + +- 0.154: Added new gfx1 roms to clone (X000055P+XP000023). Changed description of clone (X000055P+XP000023) to 'Player's Edge Plus (X000055P+XP000023) Deuces Wild Poker (The Fun Ships)'. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000002P+XP000109) Standard Draw Poker'. Added the "The Orleans" custom card graphics. Correct "U" location and added new gfx1 roms and prom. Changed description of clone (X000055P+XP000022) to 'Player's Edge Plus (X000055P+XP000022) Deuces Wild Poker (The Orleans)'. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X000055P+XP000019) Deuces Wild Poker' (IGT - International Gaming Technology 1995) and clones (X000055P+XP000022), (X000055P+XP000023), (X000055P+XP000028), (X000055P+XP000035), (X000055P+XP000038), (X000055P+XP000040), (X000055P+XP000053), (X000055P+XP000055), (X000055P+XP000063), (X000055P+XP000075), (X000055P+XP000079), (X000055P+XP000094), (X000055P+XP000095), (X000055P+XP000098), (X000055P+XP000102), (X000055P+XP000104), (X000055P+XP000112) and (X000055P+XP000126). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.4 zip + +$end + + + +$info=pex0057p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 0.213: Brian Troha added clone 'Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (MGM Grand Casino)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.199: Kemel Haidar and Brian Troha added clone Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club). + +- 0.169: Brian Troha added clones Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (The Orleans), Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (The Fun Ships), Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Horseshoe), Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (The Wild Wild West Casino) and Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino). Added new gfx1 roms. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0060p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000060P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0124p +$mame +0.155 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000124P+XP000038) Deuces Wild Poker'. + +- 0.155: Brian Troha added 'Player's Edge Plus (X000124P+XP000053) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0126p +$mame +0.273 [Brian Troha] + + +WIP: + +- 0.273: Brian Troha added 'Player's Edge Plus (X000126P+XP000038) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0127p +$mame +0.256 [PEPlus] + + +WIP: + +- 0.273: Changed description to 'Player's Edge Plus (X000127P+XP000038) Deuces Joker Wild Poker'. + +- 0.256: Brian Troha added 'Player's Edge Plus (X000127P+XP000038) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0150p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.154: Brian Troha added 'Player's Edge Plus (X000150P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0158p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000158P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0171p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000171P+XP000038) Joker Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0188p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000188P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0190p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000190P+XP000038) Deuces Wild Poker'. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000190P+XP000053) Deuces Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0197p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000197P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0203p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000203P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0224p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000224P+XP000038) Deuces Wild Poker'. + +- 0.154: Correct P47A paytable [Brian Troha]. + +- 0.153: Brian Troha and Dave added 'Player's Edge Plus (X000224P+XP000053) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0225p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.242: Changed description to 'Player's Edge Plus (X000225P+XP000079) Deuces Joker Wild Poker'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X000225P+XP000079) Dueces Joker Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.5 zip + +$end + + + +$info=pex0242p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000242P+XP000038) Deuces Wild Poker'. + +- 0.154: Brian Troha added 'Player's Edge Plus (X000242P+XP000053) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0265p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Dave added 'Player's Edge Plus (X000265P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0291p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000291P+XP000038) Deuces Wild Poker'. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000291P+XP000053) Deuces Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0403p +$mame +0.210 [PEPlus] + + +WIP: + +- 0.210: Brian Troha added 'Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 63.2 zip + +$end + + + +$info=pex0417p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000417P+XP000038) Deuces Wild Poker'. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0426p +$mame +0.167 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.167: Badbaud and Brian Troha added 'Player's Edge Plus (X000426P+XP000038) Joker Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0430p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 0.242: Changed description to 'Player's Edge Plus (X000430P+XP000079) Deuces Joker Wild Poker'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000430P+XP000079) Dueces Joker Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.5 zip + +$end + + + +$info=pex0434p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000434P+XP000038) Bonus Poker Deluxe' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0444p +$mame +0.258 [PEPlus] + + +WIP: + +- 0.258: Brian Troha added 'Player's Edge Plus (X000444P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0447p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000447P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0449p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000449P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0451p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000451P+XP000038) Bonus Poker Deluxe' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0452p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: R. Belmont added 'Player's Edge Plus (X000452P+XP000038) Double Deuces Wild Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0454p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000454P+XP000038) Bonus Poker Deluxe' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0455p +$mame +0.161 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.161: Brian Troha added 'Player's Edge Plus (X000455P+XP000038) Joker Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0458p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000458P+XP000038) Joker Poker (Aces or Better)' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0459p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.163: Added new gfx1 roms to clone (X000459P+XP000155). + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000459P+XP000038) Joker Poker' (IGT - International Gaming Technology 1995) and clone (X000459P+XP000155). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0489p +$mame +0.163 [PEPlus] + + +WIP: + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X000489P+XP000038) Double Down Stud Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.0 zip + +$end + + + +$info=pex0508p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000508P+XP000038) Loose Deuce Deuces Wild! Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0514p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000514P+XP000038) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0515p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000515P+XP000038) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0516p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.154: Brian Troha added 'Player's Edge Plus (X000516P+XP000038) Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0536p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha added 'Player's Edge Plus (X000536P+XP000038) Joker Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0537p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X000537P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0550p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000119.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000550P+XP000119) Joker Poker (Two Pair or Better)'. + +- 0.154: Brian Troha added 'Player's Edge Plus (X000550P+XP000055) Joker Poker (Two Pair or Better)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.2 zip + +$end + + + +$info=pex0556p +$mame +0.210 [PEPlus] + + +WIP: + +- 0.242: Changed description to 'Player's Edge Plus (X000556P+XP000038) Deuces Joker Wild Poker'. + +- 0.210: Brian Troha added 'Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0557p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000119.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X000557P+XP000119) Standard Draw Poker'. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X000557P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.1 zip + +$end + + + +$info=pex0568p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X000568P+XP000038) Joker Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0578p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X000578P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0581p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000581P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0588p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X000588P+XP000038) Joker Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex0725p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000725P+XP000038) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0726p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000726P+XP000038) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0727p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000727P+XP000038) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex0763p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X000763P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0764p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X000764P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex0827s +$mame +0.199 [PEPlus] + + +WIP: + +- 0.199: Brian Troha added 'Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots' (IGT - International Game Technology 1997). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.9 zip + +$end + + + +$info=pex0838s +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots' (IGT - International Gaming Technology 1997) and clone (X000841S+XS000002). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.1 zip + +$end + + + +$info=pex0846s +$mame +0.179 [PEPlus] + + +WIP: + +- 0.179: Brian Troha added 'Player's Edge Plus (X000846S+XS000006) Wild Star Red White & Blue Slots' (IGT - International Game Technology 1997). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 75.4 zip + +$end + + + +$info=pex0998s +$mame +0.120u4 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Changed description to 'Player's Edge Plus (X000998S+XS000006) Triple Triple Diamond Slots'. Renamed (pexs0006) to (pex0998s). + +- 0.125u2: Added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (XS000006) Triple Triple Diamond Slots' (IGT - International Gaming Technology 1997). + +- 8th November 2007: Jim Stolis - Superboard, Keno and Slots: The PE+ machine has at least two varieties of motherboards. The basic board I have been emulating and the superboard version. The superboard has an additional socket on it for "game data". The superboard is backwards compatable with most or all of the non-superboard games (those that begin with PP or PS etc). The superboard specific games generally are in the format of XPnnnnnn or XSnnnnnn with game data roms in a format of XnnnnnnP or XnnnnnnS (P for poker and S for Slots). Internally, the super board maps the game data rom in all the external addresses the non-superboard had not used. After tracing the schematics, I determined the addresses are $1000, $3000, $5000, $7000, $9000, $B000, $D000 and $F000. So even though the game rom is stored on a 64k chip, only every other page actually can contain data. This essentually adds 32K of information to the superboard romsets. With these changes added to the driver, I can now support the rather large list of superboard roms too. The slot pictured above is the Triple Triple Diamond Video Slot (XS000006) romset for the superboard. The slot driver uncovered some additional issues with video processing that I had not encountered before. Once I figured out the issue, the slot reels lined up nicely and the gameplay was correct. Another romset now supported is the Deuces Wild Video Poker (XP000019). It is similar to many of the video poker romsets but has a few different graphics and gameplay with 2's being wild. Lastly, I added support for a non-superboard version of Keno (KE1012). The romset I have has a bad dump of the CG files so there is some residue on the screen on some of the larger letters. The game uses a lightpen for input, so I had to add lightpen support, but it seems to be working just fine now. At this point I am finding some small issues with the coin hopper timing when the machine tries to payout coins. I sometimes get a hopper empty or coin-out timeout message. It appears I will need to do something similar as the ABC optics for the coin-in mechanism, but not as complex. Some initial code appears to work on the non-superboard romsets. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 75.5 zip + +$end + + + +$info=pex1087s +$mame +0.152 [PEPlus] + + +WIP: + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots' (IGT - International Gaming Technology 1997). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.5 zip + +$end + + + +$info=pex2001p +$mame +0.273 [Brian Troha] + + +WIP: + +- 0.273: Brian Troha added 'Player's Edge Plus (X002001P+XP000038) Double Double Bonus Poker' (IGT - International Game Technology 1995). + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2002p +$mame +0.179 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.179: Brian Troha added 'Player's Edge Plus (X002002P+XP000038) Double Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2004p +$mame +0.256 [PEPlus] + + +WIP: + +- 0.256: Brian Troha added 'Player's Edge Plus (X002004P+XP000038) Double Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2010p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002010P+XP000038) Nevada Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2016p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002016P+XP000038) Full House Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2017p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002017P+XP000038) Full House Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2018p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha added 'Player's Edge Plus (X002018P+XP000038) Full House Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2021p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002021P+XP000038) Lucky Deal Poker'. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X002021P+XP000112) Lucky Deal Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.2 zip + +$end + + + +$info=pex2024p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000119.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002024P+XP000119) Double Bonus Poker'. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X002024P+XP000038) Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.1 zip + +$end + + + +$info=pex2025p +$mame +0.120u4 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Changed description to 'Player's Edge Plus (X002025P+XP000019) Deuces Wild Bonus Poker'. Renamed (pexp0019) to (pex2025p). + +- 0.150: Added new PROM capx1321.u43. + +- 0.125u2: Added buttons 11-15. + +- 0.120u4: Jim Stolis added 'Player's Edge Plus (XP000019) Deuces Wild Poker' (IGT - International Gaming Technology 1995). + +- 8th November 2007: Jim Stolis - Superboard, Keno and Slots: The PE+ machine has at least two varieties of motherboards. The basic board I have been emulating and the superboard version. The superboard has an additional socket on it for "game data". The superboard is backwards compatable with most or all of the non-superboard games (those that begin with PP or PS etc). The superboard specific games generally are in the format of XPnnnnnn or XSnnnnnn with game data roms in a format of XnnnnnnP or XnnnnnnS (P for poker and S for Slots). Internally, the super board maps the game data rom in all the external addresses the non-superboard had not used. After tracing the schematics, I determined the addresses are $1000, $3000, $5000, $7000, $9000, $B000, $D000 and $F000. So even though the game rom is stored on a 64k chip, only every other page actually can contain data. This essentually adds 32K of information to the superboard romsets. With these changes added to the driver, I can now support the rather large list of superboard roms too. The slot pictured above is the Triple Triple Diamond Video Slot (XS000006) romset for the superboard. The slot driver uncovered some additional issues with video processing that I had not encountered before. Once I figured out the issue, the slot reels lined up nicely and the gameplay was correct. Another romset now supported is the Deuces Wild Video Poker (XP000019). It is similar to many of the video poker romsets but has a few different graphics and gameplay with 2's being wild. Lastly, I added support for a non-superboard version of Keno (KE1012). The romset I have has a bad dump of the CG files so there is some residue on the screen on some of the larger letters. The game uses a lightpen for input, so I had to add lightpen support, but it seems to be working just fine now. At this point I am finding some small issues with the coin hopper timing when the machine tries to payout coins. I sometimes get a hopper empty or coin-out timeout message. It appears I will need to do something similar as the ABC optics for the coin-in mechanism, but not as complex. Some initial code appears to work on the non-superboard romsets. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.5 zip + +$end + + + +$info=pex2026p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002026P+XP000019) Deuces Wild Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.5 zip + +$end + + + +$info=pex2027p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002027P+XP000019) Deuces Wild Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.5 zip + +$end + + + +$info=pex2028p +$mame +0.161 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.161: Brian Troha added 'Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.6 zip + +$end + + + +$info=pex2029p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.154: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002029P+XP000019) Deuces Wild Bonus Poker' (IGT - International Game Technology 1995). Clarified and added pex2029p to mame.lst which were mistakenly missing since 0.151 [Tafoid]. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.6 zip + +$end + + + +$info=pex2031p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002031P+XP000038) Lucky Deal Poker'. + +- 0.154: According to docs PROM capx1321.u43 goes with cg2324 gfx roms. Explain the Lucky Deal bonus feature [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002031P+XP000112) Lucky Deal Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.3 zip + +$end + + + +$info=pex2033p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002033P+XP000038) White Hot Aces Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2034p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002034P+XP000038) White Hot Aces Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2035p +$mame +0.125u3 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002035P+XP000038) White Hot Aces Poker'. + +- 0.154: According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + +- 0.151: Changed description to 'Player's Edge Plus (X002035P+XP000112) White Hot Aces Poker'. Renamed (pexp0112) to (pex2035p). + +- 0.125u3: Hammer300 added 'Player's Edge Plus (XP000112) White Hot Aces Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2036p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002036P+XP000038) White Hot Aces Poker'. + +- 0.154: According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002036P+XP000112) White Hot Aces Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2037p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002037P+XP000038) Nevada Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2038p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002038P+XP000038) Nevada Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2039p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002039P+XP000038) Nevada Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2040p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002040P+XP000038) Nevada Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex2042p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002042P+XP000038) Triple Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2043p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2044p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002044P+XP000038) Triple Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2045p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002045P+XP000038) Triple Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2046p +$mame +0.256 [PEPlus] + + +WIP: + +- 0.256: Brian Troha added 'Player's Edge Plus (X002046P+XP000038) Ace$ Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 69.6 zip + +$end + + + +$info=pex2066p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2067p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002067P+XP000038) Double Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 67.9 zip + +$end + + + +$info=pex2068p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002068P+XP000038) Double Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2069p +$mame +0.126u2 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Changed description to 'Player's Edge Plus (X002069P+XP000038) Double Double Bonus Poker'. + +- 0.126u2: Hammer300 added 'Player's Edge Plus (X002069P) Double Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2070p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002070P+XP000038) Double Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2111p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002111P+XP000038) 4 of a Kind Bonus Poker (with Seq Royal Flush)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2121p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X002121P+XP000038) Standard Draw Poker' (IGT - International Gaming Technology 1995) and clone (X002121P+XP000037). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex2127p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.3 zip + +$end + + + +$info=pex2133p +$mame +0.273 [Brian Troha] + + +WIP: + +- 0.273: Brian Troha added 'Player's Edge Plus (X002133P+XP000043) Faces 'n' Deuces Double Bonus Poker' (IGT - International Game Technology 1995). + + +Romset: 256.5 kb / 7 files / 70.3 zip + +$end + + + +$info=pex2134p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.3 zip + +$end + + + +$info=pex2143p +$mame +0.205 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.205: Brian Troha added 'Player's Edge Plus (X002143P+XP000043) Joker's Revenge Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.4 zip + +$end + + + +$info=pex2149p +$mame +0.199 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.199: Brian Troha added 'Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2150p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.199: Changed description to 'Player's Edge Plus (X002150P+XP000038) Triple Bonus Poker'. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2152p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002152P+XP000043) Blackjack Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.3 zip + +$end + + + +$info=pex2172p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom. Changed description to 'Player's Edge Plus (X002172P+XP000038) Ace$ Bonus Poker' and clone (X002172P+XP000112) to 'Player's Edge Plus (X002172P+XP000038) Ace$ Bonus Poker (The Fun Ships)'. + +- 0.161: Brian Troha added clone Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships). + +- 0.156: Brian Troha added the CAPX2172 color PROM to pex2172p correcting color in it. + +- 0.154: Document the Sequential ACE$ bonus for the Ace$ Bonus Poker set [Brian Troha]. + +- 0.152: Added new gfx1 roms and prom. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 69.6 zip + +$end + + + +$info=pex2173p +$mame +0.156 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.156: Brian Troha added 'Player's Edge Plus (X002173P+XP000038) Ace$ Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 69.6 zip + +$end + + + +$info=pex2178p +$mame +0.168 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.168: Brian Troha added 'Player's Edge Plus (X002178P+XP000119) Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.1 zip + +$end + + + +$info=pex2179p +$mame +0.167 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.167: Brian Troha added 'Player's Edge Plus (X002179P+XP000119) Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.1 zip + +$end + + + +$info=pex2180p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000119.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002180P+XP000119) Double Bonus Poker'. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X002180P+XP000038) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.1 zip + +$end + + + +$info=pex2211p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.4 zip + +$end + + + +$info=pex2236p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.4 zip + +$end + + + +$info=pex2240p +$mame +0.180 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.180: Brian Troha added 'Player's Edge Plus (X002240P+XP000038) Joker Poker (Two Pair or Better)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2241p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002241P+XP000079) 4 of a Kind Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.6 zip + +$end + + + +$info=pex2244p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002244P+XP000079) Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.5 zip + +$end + + + +$info=pex2245p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added gfx1 roms from parent set also to clone (X002245P+XP000079). + +- 0.152: Added new gfx1 roms and prom. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002245P+XP000055) Standard Draw Poker' (IGT - International Gaming Technology 1995) and clone (X002245P+XP000079). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.6 zip + +$end + + + +$info=pex2247p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002247P+XP000038) Standard Draw Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex2250p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Document the "Shockwave" mode in the Shockwave Poker sets [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002250P+XP000050) Shockwave Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 80.5 zip + +$end + + + +$info=pex2251p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Document the "Shockwave" mode in the Shockwave Poker sets [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002251P+XP000050) Shockwave Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 80.5 zip + +$end + + + +$info=pex2252p +$mame +0.172 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.172: Brian Troha added 'Player's Edge Plus (X002252P+XP000050) Shockwave Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 80.5 zip + +$end + + + +$info=pex2270p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002270P+XP000053) Jackpot Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 384.5 kb / 7 files / 83.8 zip + +$end + + + +$info=pex2272p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002272P+XP000055) Black Jack Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.5 zip + +$end + + + +$info=pex2275p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002275P+XP000055) Black Jack Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.5 zip + +$end + + + +$info=pex2276p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha and wolf767 added 'Player's Edge Plus (X002276P+XP000055) Black Jack Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 68.5 zip + +$end + + + +$info=pex2278p +$mame +0.273 [Brian Troha] + + +WIP: + +- 0.273: Brian Troha added 'Player's Edge Plus (X002278P+XP000038) Joker Poker (Two Pair or Better)' (IGT - International Game Technology 1995). + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2279p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002279P+XP000057) Ace$ Bonus' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.5 zip + +$end + + + +$info=pex2283p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added the color CAP chip CAPX2325 to 'Player's Edge Plus (X002283P+XP000057) Barbaric Decues Wild Poker'. Yes it's a non standard name format and yes it does match CAPX2172 (ACE$ Bonus). + +- 0.168: Changed description to 'Player's Edge Plus (X002283P+XP000057) Barbaric Decues Wild Poker'. + +- 0.153: Brian Troha added 'Player's Edge Plus (X002283P+XP000057) Dealt Deuces Wild Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.7 zip + +$end + + + +$info=pex2284p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added the color CAP chip CAPX2325 to 'Player's Edge Plus (X002284P+XP000057) Barbaric Decues Wild Poker'. Yes it's a non standard name format and yes it does match CAPX2172 (ACE$ Bonus). + +- 0.168: Changed description to 'Player's Edge Plus (X002284P+XP000057) Barbaric Decues Wild Poker'. + +- 0.153: Brian Troha added 'Player's Edge Plus (X002284P+XP000057) Barbaric Decues Wild Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.7 zip + +$end + + + +$info=pex2287p +$mame +0.167 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added the color CAP chip CAPX2325 to 'Player's Edge Plus (X002287P+XP000057) No Faces Pay the Aces Poker'. Yes it's a non standard name format and yes it does match CAPX2172 (ACE$ Bonus). + +- 0.168: Changed description to 'Player's Edge Plus (X002287P+XP000057) No Faces Pay the Aces Poker'. + +- 0.167: Brian Troha added 'Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.6 zip + +$end + + + +$info=pex2297p +$mame +0.162 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added clone Player's Edge Plus (X002297P+XP000112) Jackpot Poker. + +- 0.162: Brian Troha and Kevin added 'Player's Edge Plus (X002297P+XP000053) Jackpot Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 384.5 kb / 7 files / 83.8 zip + +$end + + + +$info=pex2302p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002302P+XP000038) Bonus Poker Deluxe' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 70.9 zip + +$end + + + +$info=pex2303p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002303P+XP000038) White Hot Aces Poker'. + +- 0.154: According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002303P+XP000112) White Hot Aces Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2306p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002306P+XP000038) Triple Double Bonus Poker'. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002306P+XP000112) Triple Double Bonus Poker' (IGT - International Game Technology 1995). According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2307p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002307P+XP000038) Triple Double Bonus Poker'. + +- 0.154: According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002307P+XP000112) Triple Double Bonus Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2308p +$mame +0.155 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002308P+XP000038) Triple Double Bonus Poker'. + +- 0.155: Brian Troha added 'Player's Edge Plus (X002308P+XP000112) Triple Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2309p +$mame +0.172 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.172: Brian Troha added 'Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2310p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002310P+XP000038) Triple Double Bonus Poker'. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002310P+XP000112) Triple Double Bonus Poker' (IGT - International Game Technology 1995). According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.1 zip + +$end + + + +$info=pex2312p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002312P+XP000038) Triple Bonus Poker Plus'. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X002312P+XP000112) Triple Bonus Poker Plus' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2314p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002314P+XP000038) Triple Bonus Poker Plus'. + +- 0.154: According to docs PROM capx1321.u43 goes with cg2324 gfx roms [Brian Troha]. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002314P+XP000112) Triple Bonus Poker Plus' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2315p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002315P+XP000038) Triple Bonus Poker Plus' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2374p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002374P+XP000038) Super Aces Poker'. + +- 0.158: CG2374 graphics are not specific to the X002374P poker data set. Move the CG2374 down into the X000055P sets to retain them [Brian Troha]. Changed description to 'Player's Edge Plus (X002374P+XP000112) Super Aces Poker'. + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (X002374P+XP000112) Super Aces Poker (Horseshoe)' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2376p +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (X002376P+XP000038) Super Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2377p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. Changed description to 'Player's Edge Plus (X002377P+XP000038) Super Double Bonus Poker'. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X002377P+XP000112) Super Double Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2386p +$mame +0.160 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.160: Brian Troha added 'Player's Edge Plus (X002386P+XP000038) 4 of a Kind Bonus Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2412p +$mame +0.163 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X002412P+XP000096) Standard Draw with 5 decks (Two Pair or Better)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 73.8 zip + +$end + + + +$info=pex2419p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002419P+XP000064) Deuces Wild Bonus Poker - French' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.1 zip + +$end + + + +$info=pex2420p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Brian Troha and Kevin added 'Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.1 zip + +$end + + + +$info=pex2421p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (X002421P+XP000064) Deuces Wild Bonus Poker - French' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.1 zip + +$end + + + +$info=pex2440p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added xp000038.u67 maincpu rom and new gfx1 roms. + +- 0.153: Brian Troha added 'Player's Edge Plus (X002440P+XP000053) Deuces Wild Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.0 zip + +$end + + + +$info=pex2461p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added new gfx1 roms. + +- 0.153: Brian Troha and Ken added 'Player's Edge Plus (X002461P+XP000055) Joker Poker (Two Pair or Better)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 71.7 zip + +$end + + + +$info=pex2474p +$mame +0.163 [PEPlus] + + +WIP: + +- 0.163: Brian Troha and Jim Stolis added 'Player's Edge Plus (X002474P+XP000038) Double Double Bonus Plus' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 72.9 zip + +$end + + + +$info=pex2478p +$mame +0.157 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.157: Brian Troha added 'Player's Edge Plus (X002478P+XP000154) Joker Poker - French' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.3 zip + +$end + + + +$info=pex2479p +$mame +0.157 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.157: Brian Troha added 'Player's Edge Plus (X002479P+XP000154) Joker Poker - French' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.3 zip + +$end + + + +$info=pex2480p +$mame +0.157 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.157: Brian Troha added 'Player's Edge Plus (X002480P+XP000154) Joker Poker (Aces or Better) - French' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.3 zip + +$end + + + +$info=pex2485p +$mame +0.157 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.157: Brian Troha added 'Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 66.2 zip + +$end + + + +$info=pexm001p +$mame +0.151 [PEPlus] + +0.122u6 [PEPlus] + + +Artwork available + + +WIP: + +- 0.210: Brian Troha redumped the color PROM for clone Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added clone Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino). + +- 0.167: Badbaud and Brian Troha added clone Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans). + +- 0.163: Added correct maincpu rom to clone (XM00006P+XMP00020). Changed description of clone (XM00006P+XMP00006) to 'Player's Edge Plus (XM00006P+XMP00020) Multi-Poker'. + +- 0.153: Brian Troha added clone Player's Edge Plus (XM00006P+XMP00006) Multi-Poker. + +- 0.152: Changed (XMP00003+XM00001P) to 'Player's Edge Plus (XM00001P+XMP00003) Multi-Poker'. Changed (XMP00006+XM00002P) from a clone of 'Player's Edge Plus (XMP00006+XM00001P) Multi-Poker' to clone 'Player's Edge Plus (XM00002P+XMP00006) Multi-Poker'. Merged (XMP00003+XM00003P) and (XMP00024+XM00005P) to clone 'Player's Edge Plus (XM00003P+XMP00024) Multi-Poker'. Removed 'Player's Edge Plus (XMP00006+XM00001P) Multi-Poker' and clones (XMP00006+XM00003P) and (XMP00003+XM00002P). Renamed (pexmp003) to (pexm001p) and (pexmp006a) to (pexm002p). + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (XMP00003+XM00001P) Multi-Poker' (IGT - International Gaming Technology 1995), 'Player's Edge Plus (XMP00006+XM00001P) Multi-Poker' and clones (XMP00003+XM00002P), (XMP00003+XM00003P) and (XMP00006+XM00003P). Changed (XMP00006) to clone 'Player's Edge Plus (XMP00006+XM00002P) Multi-Poker' and (XMP00024) to 'Player's Edge Plus (XMP00024+XM00005P) Multi-Poker'. Renamed (pexmp006) to (pexmp006a). + +- 0.129u4: Gyrovision added 'Player's Edge Plus (XMP00024) Multi-Poker' (IGT - International Gaming Technology 1995). + +- 0.125u2: Added buttons 11-15. + +- 0.122u6: Jim Stolis added 'Player's Edge Plus (XMP00006) Multi-Poker' (IGT - International Gaming Technology 1995). + +- 15th January 2008: Jim Stolis - Multi-Poker: Not a lot of new changes to report. I added support for a new superboard romset (pexmp006) entitled "Player's Edge Plus (XMP00006) Multi-Poker". This romset uncovered a few memory locations in the DUART space that were not accounted for in the code, so I adjusted the driver accordingly. The changes are mostly for completeness at this point, since the driver does not currently support the DUART functionality (Network Slot Accounting System). This particular game is really 5 games in one. It has a main menu that lets the user choose which of the five games they wish to play. Once in a specific game they can return to the main menu via the fifth Hold button. This particular game has quite a few new screens in the operator mode. I have attached a sampling of pictures throughout this post. + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.7 zip + +$end + + + +$info=pexm004p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Changed description to 'Player's Edge Plus (XM00004P+XMP00002) Multi-Poker'. Renamed (pexmp002) to (pexm004p). + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (XMP00002+XM00004P) Multi-Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 83.0 zip + +$end + + + +$info=pexm005p +$mame +0.151 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Changed description to 'Player's Edge Plus (XM00005P+XMP00004) Multi-Poker'. Renamed (pexmp004) to (pexm005p). + +- 0.151: Brian Troha, Kevin and Jim added 'Player's Edge Plus (XMP00004+XM00005P) Multi-Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 82.7 zip + +$end + + + +$info=pexm007p +$mame +0.152 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.152: Brian Troha and Ken added 'Player's Edge Plus (XM00007P+XMP00006) Multi-Poker' (IGT - International Gaming Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 82.2 zip + +$end + + + +$info=pexm008p +$mame +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.162: Brian Troha and PowderMaker added correct CG2228 graphics roms to the Multi-Poker XM00008P set. + +- 0.153: Brian Troha and Dave added 'Player's Edge Plus (XM00008P+XMP00006) Multi-Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 82.6 zip + +$end + + + +$info=pexm009p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.192: Added new gfx1 roms. + +- 0.154: Brian Troha added 'Player's Edge Plus (XM00009P+XMP00002) Multi-Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 82.2 zip + +$end + + + +$info=pexm013p +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (XM00013P+XMP00025) Multi-Poker' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 256.5 kb / 7 files / 81.8 zip + +$end + + + +$info=pexmp011 +$mame +0.181 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.181: Brian Troha added 'Player's Edge Plus (XMP00011) 5-in-1 Wingboard (CG2298)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 82.8 zip + +$end + + + +$info=pexmp013 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (XMP00013) 5-in-1 Wingboard (CG2346) - Spanish' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 85.0 zip + +$end + + + +$info=pexmp014 +$mame +0.240 [PEPlus] + + +WIP: + +- 0.255: Added correct CAPX2352 color PROM (same data as CAPX2346). + +- 0.240: Brian Troha added 'Player's Edge Plus (XMP00014) 5-in-1 Wingboard (CG2352) - International' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 83.3 zip + +$end + + + +$info=pexmp017 +$mame +0.129u1 [PEPlus] + + +Artwork available + + +WIP: + +- 0.240: Removed clone Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352). Renamed (pexmp017b) to (pexmp017a). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Added new user1 rom to clone pexmp017b. + +- 0.152: Brian Troha and Kevin added clones Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) and (CG2426). Changed parent description to 'Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2298)'. + +- 0.129u1: Jim Stolis added 'Player's Edge Plus (XMP00017) 5-in-1 Wingboard' (IGT - International Gaming Technology 1995). + +- 8th January 2009: Jim Stolis - Wingboard Support: Its been a while since I did any major updates to the peplus driver, but recently I decided to tackle a hardware add-on for the machine. The add-on is called a "wingboard" or daughterboard. Its purpose is to attach to a superboard PCB where you would normally place the CMOS RAM and DATA chips. By adding this board you are then able to add a special 5-in-1 game support. With the proper PROGRAM chip installed, the machine will read all 5 DATA chips and display a special Multi-Poker menu. This board functions similar to the 2 chip (non-wingboard) set XMP00006, but allows the user to swap out different chip sets instead of using the fixed list in the 2 chip set. The first challenge with making the wingboard work in MAME was discovering how the board functioned. The problem lies with the small PAL chip located on the board that controls the logic of banking to the proper DATA chips. After tracing the board by hand, I figured out a basic schematic and determined that the board switches DATA chips via a CMOS DATA write to the address 0x1FFF. The value written to this address is captured by the PAL chip and used to enable the output of the appropriate DATA chip on the address and data lines. Once I understood how the wingboard worked, I added support to the peplus driver. Basically, I swap the internal superboard DATA region when address 0x1FFF is written. Now that I had the game mostly working, I found that not all the graphics were painting correctly. This was due to the fact that the graphics chips are twice the size of any of the games I have added in the past. But I had to find what was triggering the machine to switch to the second half of the graphics chips and color proms. After some investigation, I found that there is a jumper on the superboard PCB (E16/E17) that controls the banking. This lead me to find that a bit on PORT3 is used to signal the machine to bank to the second half of the graphics. So after a little more cleanup, all things appear to be working fine. + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 82.6 zip + +$end + + + +$info=pexmp022 +$mame +0.169 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.169: Brian Troha added 'Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 84.9 zip + +$end + + + +$info=pexmp026 +$mame +0.154 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.154: Brian Troha added 'Player's Edge Plus (XMP00026) 5-in-1 Wingboard (CG2346) - Spanish' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 84.9 zip + +$end + + + +$info=pexmp030 +$mame +0.162 [PEPlus] + +0.153 [PEPlus] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.179: Removed clone Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2426). Added correct user1 rom to parent set. + +- 0.162: Brian Troha added 'Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451)'. Renamed (pexmp030) to (pexmp030a). + +- 0.160: Added new user2 rom from (X002111P+XP000038). + +- 0.153: Brian Troha added 'Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2426)' (IGT - International Game Technology 1995). + + +Recommended Games (Cards) + + +Romset: 640.5 kb / 11 files / 85.0 zip + +$end + + + +$info=pf2012 +$mame +0.101u2 [Ville Linde] + + +WIP: + +- 0.263: Added base x86 interface for atirageiidvd_device (video\atirage.cpp) [Angelo Salese]. + +- 0.256: Converted Taito Wolf System to new PCI model. Hookup ATI Rage II + DVD variant to P5TX-LA board (video\atirage.cpp). Virtualize CMOS and RTC as MB resources, initial implementation of Taito Wolf ROM DISK ISA. 'Psychic Force 2012' now manages to start loading the DOS process, failing with EMM386. Changed CMOS type. Added Voodoo 1. Allows pf2012 to draw a 3Dfx logo then page faults. Upper ISA bank port is a view select. Converted ROM disk to address_map_bank, goes in service mode. Converted $cbxxx to map area, added tc0510nio inputs and removed unnecessary by now VGA card. Added pf2012 EEPROM hookup. It now enters attract mode after first time init thru service mode. Fixed CPU type and speed. Entering service mode now works (watchdog resetting from '510nio if the host CPU isn't enough). Split pf2012 to own taitowlf_state, update QA, added debug bootscreen fn and srcclean [Angelo Salese]. Added proper 'Psychic Force 2012' main BIOS. Redumped data_rom e59-01.u20 [Guru]. ISA IRQ 7 is necessary for coin insertion [Carl, Angelo Salese]. Replaced Pentium CPU1 with Pentium MMX. Added 'Filtered DAC' and CD/DA (44100 Hz) sound. Changed visible area to 512x240 and VSync to 57Hz. Fixed board1 rom loading. Added dipswitches 'IN2', 'Service Mode', 'IN3' and 11x 'Unknown'. Changed description to 'Psychic Force 2012 (Ver 2.04J)'. + +- 0.243: Extend QA notes [Angelo Salese]. TODO: Program ROM is read via parallel port (for offset write, encrypted) and game port. It's the first thing that the BIOS does at boot (cfr. accesses at $20x), if these ports are fed with proper values then it sets up PnP then tries a DMA ch. 3 transfer, otherwise it just boots the normal P5TX-LA bootstrap sequence (cfr. PC=e850b, PC=e4fc8, PC=fd84a (reading I/O $0006)). Above needs to be converted to a proper EISA device, program ROM board is connected on MB thru the only available slot option. Convert North/South bridge to newest PCI model. Hookup Voodoo to PCI root. Convert P5TX-LA to a proper stand-alone driver. According to manual hold A+B+service button for 10 seconds for entering test mode during initial bootup sequence. Board and input test menu doesn't seem to have a dedicated test mode switch. This statement needs verification once we get there. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: Updated documentation. Figuring out PCI comms between boards as well as reading the two program roms, u1 and u2, may prove tricky [Hydreigon]. READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148u2: Reduced tagmap lookups in Taito Wolf System [Wilbert Pol]. Fixed ROM loading for Psychic Force. Some minor changes [Angelo Salese]. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in Taito Wolf driver [smf]. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Miodrag Milanovic removed memconv.h and devconv.h usage and kbdc8042 32bit access functions. + +- 0.144u5: Angelo Salese hooked up a proper VGA card for Psychic Force 2012 (waiting for further info about the VGA card used). Changed visible area to 512x256. Removed cga.chr gfx1 rom. Changed Keypad with Keyboard. + +- 0.141u4: hap fixed crash after OK in Psychic Force 2012. + +- 0.141u1: Changed keyboard input to keypad. + +- 0.128u6: Fixed 'Fatal Error' after OK. + +- 0.124: Zsolt Vasvari converted the Taito Wolf driver to use INDEXED16. + +- 0.107: Ville Linde fixed keyboard inputs in the Taito Wolf driver. + +- 0.101u2: Ville Linde added 'Psychic Force 2012' (Taito 1997). + +- 11th September 2005: Ville Linde - More progress with the PC emulation (Taito Wolf System). Hooked up the keyboard and now the BIOS is accessible. Booting doesn't work as there are no floppy or hard drives yet. + +- 9th September 2005: Ville Linde - Here's a screenshot from my latest driver... Psychic Force 2012 booting. + +- 20th April 2005: Guru - Psychic Force 2012 (Taito Wolf System, faulty) arrived from Japan. The game use a Elite Group P5TX-LA motherboard from 1997. It's a Socket 7 motherboard, for use with Pentium 1 CPU's up to 233MHz. + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 89.8 MB / 19 files / 35.4 zip + +$end + + + +$info=pfevr_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Added outputs, save-state and button labels. Initialised class variables [Robbbert]. Added keypad control. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Fixed old copypaste mistake (m_pias->irqa_handler() --> m_pias->irqb_handler(). Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 8 driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.155: Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Up/Down button needs IPT_TOGGLE. Fixed diagnostic mode [Robbbert]. + +- 0.148: Provided an extra row of inputs for S8 [Robbbert]. + +- 0.147u3: Pinball Williams S8 WIP [Robbbert]. + +- 0.147u2: Pennant Fever is now WORKING. Fixed slow response [Robbbert]. + +- 0.147: Various preliminary Pinball works [Robbbert]. Added M6800 (1000000 Hz) CPU2. + +- 0.144u6: AntoPISA changed description to 'Pennant Fever (L-2)' and clone (P-3) to 'Pennant Fever (P-3)'. + +- 0.141u1: Miodrag Milanovic added 'Pennant Fever Baseball (L-2)' (Williams 1984) and clone (P-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 28 kb / 3 files / 20.7 zip + +$end + + + +$info=pgalvip +$mame +0.153 [bodger319, AeroCityMayor, Brian Troha, The Dumping Union] + +0.77u3 [Pierpaolo Prazzoli, David Haywood] + + +TEST MODE: + +- Hold down Player 2 Button 1 for extra test mode. + + +Bugs: + +- Clone galhustl. During a game, when you aim your cursor into any pocket, one of the little circles will appear up in the top left. cpukett (ID 00316) + + +WIP: + +- 0.279: Hammy added clone Gals Hustler (set 2). Changed description of clone Gals Hustler to 'Gals Hustler (set 1)'. + +- 0.156: Document that Gals Hustler has been found with genuine AFEGA labels [Brian Troha]. + +- 0.153: bodger319, AeroCityMayor, Brian Troha and The Dumping Union added 'Pocket Gals V.I.P (set 1)' (ACE International / Afega 1996). System11 added clone Pocket Gals V.I.P (set 2). + +- 24th January 2014: Smitdogg - Brain dumped Pocket Gals VIP. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.129u5: Sonikos fixed OKI frequency in Gals Hustler. Changed OKI6295 clock speed to 1056000 Hz. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Gals Panic driver. Changed OKI6295 clock speed to 2MHz. + +- 0.103: Changed OKI6295 clock speed to 12000 Hz. + +- 0.95u5: Sonikos fixed OKI frequency in Gals Hustler. Changed OKI6295 clock speed to 8000 Hz. + +- 0.77u3: Pierpaolo Prazzoli and David Haywood added 'Gals Hustler' (ACE 1997). + +- 6th December 2003: Pierpaolo Prazzoli fixed the sound properly in Gals Hustler and added correct video RAM mirroring to it. + +- 5th December 2003: David Haywood sent in a preliminary driver for Gals Hustler, it might have some graphics problems. Brian Troha fixed the dipswitches and music/sound in Gals Hustler. + + +LEVELS: 2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 2.38 MB / 7 files / 943.0 zip + +$end + + + +$info=pgm +$mame + +PGM (Polygame Master) System BIOS (IGS 1997) + + +BIOS: + +pgm_p02s.u20 (maincpu $0 - 128k) PGM BIOS V2 + +pgm_p01s.rom (maincpu $0 - 128k) PGM BIOS V1 + +pgm_t01s.rom (gfx1 $0 - 2MB) GFX + +pgm_m01s.rom (ics $0 - 2MB) ICS SOUND + + +WIP: + +- 0.137u4: XingXing added support for newer PGM BIOS rom (pgm_p02s.u20). + +- 0.62: Renamed pgm_bios.rom to pgm_p01s.rom. + +- 0.60: Added 'PGM (Polygame Master) System BIOS' (IGS 1997) (pgm_bios.rom, pgm_t01s.rom and pgm_m01s.rom) and game Oriental Legend. + + +Romset: 4.25 MB / 4 files / 1.86 zip + +$end + + + +$info=pgm2_memcard +$mame + +DEVICE: + +PGM2 Memory Card + + +WIP: + +- 0.246: Changed sourcefile to igs\pgm2_memcard.cpp. + +- 0.193: Added 'PGM2 Memory Card' device (machine\pgm2_memcard.cpp). + +$end + + + +$info=pgm3in1 +$mame +0.224 [GC8TECH.COM, Team FBNeo] + +0.148 [Tjeerd Carter, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.224: GC8TECH.COM and Team FBNeo added Shan Liang San He Yi (Flash 3-in-1) (V102 08/23/04 13:03:26). Renamed (pgm3in1) to (pgm3in1c100). + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Shan Liang San He Yi (Flash 3-in-1) (V100 07/13/04 12:09:20)'. + +- 0.148: Tjeerd Carter, Smitdogg and The Dumping Union added 'Photo Y2K 2 (Flash 3-in-1)' (IGS 2004). pgm3in1 decryption (machine\pgmcrypt.c and pgmprot1.c) [iq_132]. + +- 3rd December 2012: Smitdogg - Tjeerd Carter got us another rare PGM cart. This time it's a 3-in-1 cart from 2004. It has Photo Y2K 2 and 2 card games. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 68 MB / 12 files / 31.5 zip + +$end + + + +$info=pgoal +$mame +0.36b4 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u5: Johnboy correct layout of 'Pleasure Goal' according to original cart. Changed description to 'Pleasure Goal / Futsal - 5 on 5 Mini Soccer (NGM-219)'. + +- 0.36b4: Added 'Pleasure Goal / Futsal - 5 on 5 Mini Soccer' (Saurus 1996). + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 18.2 MB / 8 files / 6.72 zip + +$end + + + +$info=ph_04 +$mame +0.245 [PinMAME] + + +WIP: + +- 0.286: Dumped security PIC for Phantom Haus [Darksoft]. + +- 0.245: Flipprojets.fr added 'Phantom Haus (0.4)' (Williams 1996). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 6 files / 3.39 zip + +$end + + + +$info=phantom2 +$mame +0.34b1 [Al Kossow] + + +Samples required + + +Bugs: + +- [possible] The clouds scrolling speed is faster than previously on MAME. MASH (ID 00815) + + +WIP: + +- 0.215: Added 'Midway Phantom 2 Audio' device (audio\mw8080bw.c). + +- 0.111u6: Zsolt Vasvari implemented Phantom II cloud generator. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added lamp outputs to Phantom II. Changed 8080 CPU1 clock speed to 1996800 Hz. Removed Invaders samples 3-18.wav. Fixed dipswitches. + +- 0.111u1: Added Invaders samples. + +- 0.61: Changed palettesize from 32770 to 3 colors. + +- 0.58: Changed visible area to 240x224 and palettesize to 32771 colors. + +- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill. + +- 26th January 2002: Zsolt Vasvari added scrolling to the cloud background and fixed the cloud colors in Phantom II. + +- 0.37b3: Added cloud graphics prom. + +- 23rd May 2000: Zsolt Vasvari added the cloud display to Phantom II in the 8080bw driver. + +- 0.34b1: Al Kossow added 'Phantom II' (Midway 1979). + + +Other Emulators: + +* Laser + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 10 kb / 5 files / 6.53 zip + +$end + + + +$info=phantom2_audio +$mame + +DEVICE: + +Midway Phantom 2 Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Phantom 2 Audio' device (audio\mw8080bw.c). + +$end + + + +$info=phantomp +$mame +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Changed description to 'Phantom Pays - 4VXFC5431 (New Zealand)'. + +- 0.133u1: Heihachi_73 and AGEMAME added 'Phantom Pays - 4VXFC5431 (New Zealand)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 46.0 zip + +$end + + + +$info=phantpay +$mame +0.183 [AGEMAME] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Phantom Pays (0500005V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.183: Heihachi_73 added 'Phantom Pays (0500005V, NSW/ACT)' (Aristocrat 1995). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 801.1 zip + +$end + + + +$info=phantpyc +$mame +0.234 [AGEMAME] + + +WIP: + +- 0.234: Dam0 and Heihachi_73 added 'Phantom Pays Classic (0101003V, NSW/ACT)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 418.3 zip + +$end + + + +$info=pharfor +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (pharpor) to (pharfor). + +- 0.174: Changed description to 'Pharaoh's Fortune (40000921, NSW/ACT)'. + +- 0.173: Added 'Pharohs Fortune' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.6 zip + +$end + + + +$info=pharmyst +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Dumped NVRAM for Pharaoh's Mystery, game now boots [Ioannis Bampoulas]. Changed year to 2007 and description to 'Pharaoh's Mystery (USA v3.00)'. + +- 0.283: Ioannis Bampoulas added 'Pharaoh's Mystery' (LGT 200?). + + +Recommended Games (Gambling) + + +Romset: 4.64 MB / 5 files / 1.50 zip + +$end + + + +$info=pharo_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Pharaoh (L-2)' (Williams 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 28 kb / 9 files / 25.3 zip + +$end + + + +$info=pharrier +$mame +0.126 [Guru] + + +WIP: + +- 0.178: Changed description to 'Planet Harriers (Rev A)'. + +- 0.158: Removed pharrier-key.bin rom. + +- 0.157: CaH4e3 and MetalliC added protecton key for Planet Harriers. + +- 10th August 2012: MetalliC - Demul WIP (Planet Harriers). A bit of video. + +- 1st August 2012: MetalliC - Demul WIP (Planet Harriers). + +- 31st Juli 2012: CaH4e3 - Demul WIP (Planet Harriers). TODO: Light and static geometry. + +- 20th Juli 2012: CaH4e3 - Demul WIP (Planet Harriers). This is isn't fun already. Wind and DreamZzz are working hard. + +- 23rd Juli 2012: CaH4e3 - Demul WIP (Planet Harriers). fb + some basic 3d data, much more to go. + +- 0.134u1: Guru complete dump of Planet Harriers. Added missing 16x user2 roms. + +- 0.126: Guru added 'Planet Harriers' (Sega 2001). + +- 30th October 2007: Guru - Planet Harriers (Sega Hikaru) arrived recently. Thanks to M.F. + + +Other Emulators: + +* Demul + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 288 MB / 24 files / 135.7 zip + +$end + + + +$info=phelios +$mame +0.161 [Stefano Rolleri] + +0.36b8 [Keith Wilkins] + +0.35b10 [Testdriver] + + +WIP: + +- 0.212: Drop ROZ optimization hack, which was causing missing backgrounds for Phelios [Angelo Salese]. + +- 0.202: Removed sys2mcpu.bin rom. + +- 0.161: Stefano Rolleri added Phelios. Note: New World set, story line in English. Renamed (phelios) to (pheliosj). + +- 0.36b11: Added new cpu4 rom (sys2c65c.bin). + +- 0.36b8: Keith Wilkins added 'Phelios (Japan)' (Namco 1988). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.35b10: Keith Wilkins and Phil Stroffolino added (Testdriver) Phelios. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 5.16 MB / 32 files / 1.32 zip + +$end + + + +$info=phklad +$mame +0.137u4 [Black1972] + + +< USSR > + + +SETUP: + +- Use joystick left/right to select Klad or Labyrinth. + + +WIP: + +- 0.137u4: Black1972 added 'Klad / Labyrinth (Photon System)' ( 19??). + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 16 kb / 1 files / 9.46 zip + +$end + + + +$info=phnix_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.179: Barakandl replaced sound ROM for Phoenix with game specific sound dump. + +- 0.141u1: Miodrag Milanovic added 'Phoenix (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 4.52 zip + +$end + + + +$info=phntmshp +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Phantom Ship' (Playmatic 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 144 kb / 6 files / 91.9 zip + +$end + + + +$info=phoenix +$mame +0.27 [?] + +0.07 [Brad Oliver, Mirko Buffoni] + + +Artwork available + + +Bugs: + +- "Phoenix" side-by-side test. Gary Walton (ID 01026) + +- phoenix, phoenixa, phoenixb, phoenixc, phoenix3, phoenixt: Ship's firing shot sound is incorrect. inkeye (ID 03339) + + +WIP: + +- 0.278: Dumped the palette PROMs ($0, 100) for Next Fase (bootleg of Phoenix) [Jordi Tuells]. Added proms ($0, 100). + +- 0.277: Jordi Tuells added clone Fenix (Explomatic, Spanish bootleg of Phoenix). + +- 0.263: Recreativas.org added clone Phoenix (bootleg). + +- 0.256: Retromaniacs and Recreativas.org added clone Condor (Valadon Automation bootleg of Phoenix). + +- 0.241: Dumped a second PCB for clone Phoenix (Assa, Spanish bootleg), verified PROMs and ROM labels [Lorenzo Fongaro, f205v]. + +- 0.233: Added placeholders for missing Epson 7910 Melody IC to clone Next Fase (bootleg of Phoenix) [Osso]. Changed description of clones (Irecsa / G.G.I Corp, set 1)' to 'Phoenix (Irecsa / G.G.I. Corporation)', (Irecsa / G.G.I Corp, set 2) to 'Phoenix (G.G.I. Corporation, set 1)', (Irecsa / G.G.I Corp, set 3) to 'Phoenix (G.G.I. Corporation, set 2)' and (Irecsa / G.G.I Corp, set 4) to 'Phoenix (G.G.I. Corporation, set 3)'. + +- 25th February 2019: Mr. Do - For some more Widescreen artwork, I found good pics of the Atari 2600 artwork for Phoenix and made them into WS artwork. + +- 0.203: Recreativas.org and Arcade Vintage added clone Fenix (Niemer bootleg of Phoenix). VectorGlow added clone Phoenix (G. Universal Video bootleg). Changed description of clone 'Fenix (bootleg of Phoenix)' to 'Fenix (Orio bootleg of Phoenix)'. + +- 3rd October 2018: Smitdogg - Recreativas.org and Arcade Vintage sent us a dump of Fenix, a Niemer bootleg of Phoenix. + +- 0.186: Added clone Phoenix (Hellomat Automaten bootleg). + +- 0.184: f205v and The Dumping Union added clones Phoenix (IDI bootleg) and Griffon (Olympia bootleg of Phoenix). Dumped/redumped the PROM for some of the bootlegs. Started documenting the differences. Added MACHINE_IMPERFECT_SOUND to the games known to substitute the melody generator with a piggyback PCB. There might be more. Note: Phoenix (IDI bootleg) only has 1 8-bit PROM, like clone Vautour (bootleg of Phoenix) (Z80 CPU, single PROM). Needs correct decoding. Suspected bitrot in Griffon (Videotron bootleg of Phoenix), new dump has been confirmed on 2 different PCBs. Changed description of clone 'Griffon (bootleg of Phoenix)' to 'Griffon (Videotron bootleg of Phoenix)'. + +- 0.181: Robbbert fixed cocktail mode displays incorrectly. + +- 0.178: MASH added clone Phoenix (Amstar, set 2). f205v added clone Condor (S C Novar bootleg of Phoenix). Changed parent description to 'Phoenix (Amstar, set 1)' and clone 'Condor (bootleg of Phoenix)' to 'Condor (Sidam bootleg of Phoenix)'. + +- 0.164: Rockman & Ed Cross added clone Phoenix (Assa, Spanish bootleg). Rockman added clone Ave Fenix (Laguna, Spanish bootleg of Phoenix). System11 added clone Vautour (bootleg of Phoenix) (Z80 CPU, single PROM). Changed description of clone (Spanish bootleg) to 'Phoenix (Sonic, Spanish bootleg)'. + +- 0.156: Enricnes added clone Ave Fenix (Recreativos Franco, Spanish bootleg of Phoenix). Note: This is the more polished of the Spanish bootlegs, possibly with a real license, even if the code is hacked from the original (also verified on a PCB owned by Roselson). Changed description of clone 'Ave Fenix (Spanish bootleg of Phoenix)' to 'Ave Fenix (Electrogame, Spanish bootleg of Phoenix)'. + +- 0.155: PokeMAME and Lord Nightmare added clone Phoenix (D&L bootleg). Changed description of clone (T.P.N.) to 'Phoenix (T.P.N. bootleg)'. + +- 0.154: Changed 'Phoenix Custom' to 'Phoenix Audio Custom'. + +- 0.153: Osso fixed clones Falcon and Fenix video initialisation differs between 32bit and 64bit. + +- 0.149u1: Modernized 'Phoenix Custom' sound device [Osso]. + +- 0.149: Basilio Garcia added clone Ave Fenix (Spanish bootleg of Phoenix). + +- 0.148u5: Enricnes (from AUMAP) added clone Phoenix (Spanish bootleg). + +- 0.147u4: Robbbert and MisfitMAME added clone Phoenix (Irecsa / G.G.I Corp, set 4). + +- 0.147u2: ANY added clone Phoenix (Irecsa / G.G.I Corp, set 3). + +- 0.143u5: Changed description of clones (Irecsa / G.G.I Corp) to 'Phoenix (Irecsa / G.G.I Corp, set 1)' and (Irecsa / G.G.I Corp - set 2) to 'Phoenix (Irecsa / G.G.I Corp, set 2)'. + +- 0.143u4: f205v and Robotype added clone Phoenix (Irecsa / G.G.I Corp - set 2). + +- 0.138u1: Changed description of clones (Taito Japan Ver.) to 'Phoenix (Taito Japan)' and (IRECSA, G.G.I Corp) to 'Phoenix (Irecsa / G.G.I Corp)'. + +- 18th May 2010: Smitdogg - We dumped a Model racing bootleg of Phoenix/Griffon. + +- 18th March 2010: ANY Dumping Union dumped Griffon (alt bootleg of Phoenix). griffon.03 is the only different rom from the supported set, don't know what the difference are. griffon.k11 is the real PROM used on griffon PCB. maybe the data is the same as the 2 proms. + +- 18th March 2010: Smitdogg - We got an alt. version of Griffon. + +- 22nd February 2010: Mr. Do - gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Phoenix. + +- 0.134u4: Changed 'Phoenix Part 2' from a parent set to a clone of Phoenix. + +- 0.134u3: Andy Welburn and Dumping Union added 'Phoenix Part 2' (bootleg 1981). + +- 6th October 2009: Smitdogg - Another dump from our friend Andrew Welburn. Brian Troha hooked it up. It has some issues on my pc which may or may not be specific to my computer but either way as you can see, some nice progress has been made. This is a bootleg running on Galaxian style hardware. + +- 0.129u4: Team Japump added clone Phoenix (Taito Japan Ver.). Changed 'Custom' sound to 'Phoenix Custom'. + +- 0.128u2: More Discrete module optimizations [Derrick Renaud]. This module optimizations speed up Phoenix 13%. + +- 0.124u2: Changed description of clones 'Phoenix (Centuri), Set 1' to 'Phoenix (Centuri, set 1)', 'Phoenix (Centuri), Set 2' to 'Phoenix (Centuri, set 2)', 'Falcon (bootleg of Phoenix) (set 1)' to 'Falcon (bootleg of Phoenix) (8085A CPU)', 'Falcon (bootleg of Phoenix) (set 2)' to 'Falcon (bootleg of Phoenix) (Z80 CPU)', 'Vautour (bootleg of Phoenix) (set 1)' to 'Vautour (bootleg of Phoenix) (8085A CPU)' and 'Vautour (bootleg of Phoenix) (set 2)' to 'Vautour (bootleg of Phoenix) (Z80 CPU)'. Renamed (falcona) to (falconz) and (vautour2) to (vautourz). + +- 0.122u7: Changed 8085A CPU1 clock speed to 5.5MHz. + +- 0.122u6: Phoenix and clones [Couriersud]: Video timing from schematics. Palette from schematics (resnet.h). No more colortable. Added save state. Changed visible area to 208x256 and VSync to 61.035156 Hz. + +- 0.121u2: David Haywood added clone Next Fase (bootleg of Phoenix). Changed description of clones 'Condor' to 'Condor (bootleg of Phoenix)', 'Falcon (bootleg set 1)' to 'Falcon (bootleg of Phoenix) (set 1)', 'Falcon (bootleg set 2)' to 'Falcon (bootleg of Phoenix) (set 2)', 'Fenix' to 'Fenix (bootleg of Phoenix)', 'Griffon' to 'Griffon (bootleg of Phoenix)', 'Vautour (set 1 - Jeutel France)' to 'Vautour (bootleg of Phoenix) (set 1)' and 'Vautour (set 2)' to 'Vautour (bootleg of Phoenix) (set 2)'. + +- 14th November 2007: Paturlas dumped Next Fase (bootleg of Phoenix). It's a clone of Phoenix, developed in Spain. It looks like they changed title screen and DIPs. A more accurate code analysis is needed to tell apart differences. + +- 18th February 2007: Mr. Do - Added cocktail layout for Phoenix, thanks to the BYOAC group purchase. + +- 0.110u5: Brian Troha added clone 'Phoenix (Centuri), Set 1'. Fixed rom names. Changed description of clone (Centuri) to 'Phoenix (Centuri), Set 2'. Renamed (phoenixa) to (phoenixb). + +- 2nd December 2006: f205v dumped Phoenix (Centuri), Set 1. This is an Original Amstar PCB, where EPROMs 1,2,3,4 have been replaced from original with Centuri licensed ones. The main important thing is that there is a different version/revision of the sound chip and the background music as game start is different! + +- 0.110u2: Added clone Fenix (bootleg 1980). This is an italian bootleg based on Vautour. + +- 0.104: Derrick Renaud changed R22 to 470 ohm per real board in Phoenix discrete sounds. This should fix the remaining complaints with the discrete sound. The shot & explosion noise sounds still need discrete emulation. + +- 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed. + +- 0.103u2: Hans Andersson fixed discrete sound effect #2 in Phoenix. + +- 0.99u1: Added clone Vautour (set 2) (bootleg 1980). Changed description of clone 'Vautour (Jeutel France)' to 'Vautour (set 1 - Jeutel France)'. + +- 0.97u5: Pierpaolo Prazzoli added coin 2 and fixed some dipswitches in the Phoenix clones: Phoenix (T.P.N.), Condor, Griffon and Falcon (bootleg set 2). + +- 0.97u1: Pierpaolo Prazzoli added clone Falcon (bootleg set 2). Changed description of clone 'Falcon' to 'Falcon (bootleg set 1)'. + +- 10th June 2005: Alessio dumped Falcon (bootleg of Phoenix) (Z80 CPU). + +- 22nd May 2005: f205v dumped Fenix (1980). + +- 0.95u3: Derrick Renaud updated tone sounds in Phoenix to use discrete system. Added Discrete sound. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Phoenix from Pariah. + +- 0.80u2: Pierpaolo Prazzoli added clone Griffon (Videotron 1980). + +- 0.69: Smitdogg added clone Falcon (bootleg). + +- 0.68: Chris Hardy added clone Vautour (Jeutel France). + +- 12th May 2003: Chris Hardy added Vautour to the Phoenix driver. + +- 0.61: Added clone Condor (Sidam 1981). + +- 24th May 2002: Stephane Humbert fixed dipswitch settings in Condor. + +- 23rd May 2002: Zsolt Vasvari added Condor to the Phoenix driver, which is basically a version of Phoenix running on Z80 instead of I8085, and it has a time limit. + +- 30th March 2002: Smitdogg Jones re-submitted the Phoenix driver with Falcon added to it. + +- 17th November 2001: Dumped Phoenix (Hellomat Automaten bootleg). + +- 7th October 2001: William Kucharski fixed the Phoenix cocktail mode bug. + +- 0.37b16: Added clone Batman Part 2 (bootleg). + +- 0.37b15: Replaced 8080 CPU1 with 8085A (2.75MHz). + +- 9th April 2001: Zsolt Vasvari fixed the dipswitch settings in Phoenix and Pleiads. + +- 0.37b14: Added 'Cabinet' dipswitch. Added 2nd player input. + +- 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading. + +- 20th March 2000: Juergen Buchmueller fixed some SN76477 and Phoenix sound bugs. + +- 0.36RC2: Rewritten sound emulation in Phoenix, samples are no longer used [Juergen Buchmueller]. Added TMS36XX sound. + +- 12th March 2000: Juergen Buchmueller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. Phoenix samples are no longer used. + +- 9th March 2000: Juergen Buchmueller sent a preliminary Phoenix analog sound driver. + +- 0.36b11: Mike Haaland added clone Phoenix (Centuri). + +- 29th November 1999: Mike Haaland added another Phoenix romset. + +- 0.36b7: Added Custom sound. + +- 0.35b11: Richard Davies fixed tune in Phoenix. + +- 0.35b6: Replaced I8085 CPU with I8080. + +- 0.35b1: Zsolt Vasvari fixed two players games in Phoenix. + +- 0.34b5: David Winter added clone Phoenix (IRECSA, G.G.I Corp). + +- 0.33b7: Added color PROMs ($0, 100 - palette low and high bits). + +- 0.30: Brad Oliver support music in Phoenix, via samples. + +- 0.29: The background was clipped too low in Phoenix [Nicola Salmoria]. Accurate colors in Phoenix [Tim Lindquist, Nicola Salmoria]. Fixed gfx rom loading. + +- 0.27: InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Phoenix use this feature. Changed clone 'Phoenix (Amstar)' to parent and 'Phoenix (Centuri)' to clone 'Phoenix (Taito)'. Renamed (phoenix) to (phoenixt) and (phoenixa) to (phoenix). + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Phoenix. + +- 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it. + +- 0.24: Changed description to 'Phoenix (Centuri)'. + +- 0.23: Added clone Phoenix (T.P.N.). I've also added hiscore support to all Phoenix and Pleiads as well [Mirko Buffoni]. + +- 0.22: Added clone Phoenix (Amstar). + +- 0.21.5: Fixed a bug in sound init of Phoenix that caused the game to crash under DOS. + +- 0.20: Brad Oliver found a lot of bugs around the code, Phoenix sound init routine (all those caused trashes on MAC). + +- 0.19: Shaun Stephenson provided me original Phoenix sound samples [Mirko Buffoni], so I adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. I changed white noise waveshape and adjusted frequency, so now it sounds better. + +- 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated. + +- 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support. + +- 0.10: Thanks to Richard Davies for info on Phoenix. + +- 0.091: Even this time I managed to screw up one game (Phoenix). It works again [Nicola Salmoria]. + +- 0.07: Brad Oliver and Mirko Buffoni added 'Phoenix' (Centuri 1981). Game is playable, colors are close to be accurate and no sound. Control: Arrows = Move around, CTRL = Fire and ALT = Barrier. + +- 26th April 1993: Dumped Phoenix (Amstar, set 1). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* JAE + +* Retrocade + +* VAntAGE + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 24.5 kb / 14 files / 15.6 zip + +$end + + + +$info=phoenix_sound +$mame + +DEVICE: + +Phoenix Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to phoenix\phoenix_a.cpp. + +- 0.192: Changed description to 'Phoenix Custom Sound'. + +- 0.154: Changed description to 'Phoenix Audio Custom'. + +- 0.149u1: Added 'Phoenix Custom' device (audio\phoenix.c). + +- 0.129u4: Changed 'Custom' sound to 'Phoenix Custom'. + +$end + + + +$info=photoply2k +$mame +0.133u1 [Klaus Sommers, Angelo Salese] + + +HardDisk required + + +WIP: + +- 0.264: Added Intel 8042AH (12Mhz) CPU4, Intel 8051 (6Mhz) CPU3, CD/DA (44100 Hz) and 'Filtered DAC' sound. Added Cirrus Logic GD5446 display and mouse control. Added 'CRT Adapter Switch' and 'Key Lock' configuration. + +- 0.243: Asure added clone Photo Play 2000 (Netherlands). Changed I486DX4 CPU1 clock speed to 100MHz. Changed description of clone (Spanish) to 'Photo Play 2000 (Spain)'. + +- 0.226: Replaced keypad with keyboard control. + +- 0.225: jordigahan and ClawGrip added clone Photo Play 2000 (Spanish). Fixed rom names. Renamed (photoply) to (photoply2k). + +- 24th August 2019: Smitdogg - jordigahan sent us dumps of FunWorld Photo Play discs, Update 1999 Spanish and Update 2000 Spanish. + +- 0.196: Use device_video_interface and configured screens instead of first_screen [AJR]. + +- 1st March 2018: Asure - I have set up a CD-Rom with a HDD dump from Photo Play 2007 based on the same hardware that is unprotected. I have this running on a P3 650Mhz with an ISA slot for the ESS device, and touchscreen hooked up to serial port. This dump is unprotected: I compared it to the IGO releases and only the MENU.EXE is modified. I also took extensive notes of the serial port & touchscreen to try to debug/document it. As it stands this cd-rom can be booted and restore the image to a blank drive. It can also be booted on a VM and will run properly all the way up to touchscreen detection if you disable the boot logo and modify the config.sys/autoexec a bit. For display it just needs a random VGA enabled card that can do Vesa 640x480. I still have access to the physical machine at my brother in laws house if needed. + +- 0.195: Added Cirrus Logic GD5446 VGA PCI device (video\clgd542x.cpp), now shows some legacy BIOS error (presumably needs PCI support to properly boot). Many fixes and improvements, see driver notes for more info. Preliminary EEPROM hookup. Hack EEPROM timings to make it work [Angelo Salese]. Replaced I486 CPU1 with I486DX4. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3 and harddisk device. + +- 0.147u4: Angelo Salese added IDE interface to Photo Play 2000. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u1: Miodrag Milanovic removed memconv.h and devconv.h usage and kbdc8042 32bit access functions. + +- 0.145: TeamEurope dumped HDD for Photo Play. Changed description to 'Photo Play 2000 (v2.01)'. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Changed visible area to 640x480 and VSync to 59.940000 Hz. + +- 0.144u4: Angelo Salese hooked up VGA device to PhotoPlay. Changed visible area to 720x480 and palettesize to 256 colors. + +- 0.141u1: Changed keyboard input to keypad. + +- 18th October 2009: Smitdogg - TeamEurope and Mike Green dumped hard drives from Photoplay. + +- 0.133u1: Klaus Sommers and Angelo Salese added PhotoPlay (Funworld 199?). + +- 23rd June 2009: Smitdogg - Thanks to Klaus from TeamEurope we have a dump of Photoplay 2000. This game system had yearly updates from around 1997-2007 and updates were also released as upgrade CD's. There are multiple bioses (2 dumped) a dongle (not yet dumped, and possibly a different one for each year?) and a hard drive (some are dumped). A couple of update CD's are dumped as well. + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 144 kb / 2 files / 88.8 zip + +CHD: 504.0 MB (Compressed: 261.4) + +$end + + + +$info=photoply2k1it +$mame +0.225 [Alex Meijer, TeamEurope] + + +HardDisk + CD-ROMs required + + +WIP: + +- 0.264: Added Intel 8042AH (12Mhz) CPU4, Intel 8051 (6Mhz) CPU3, CD/DA (44100 Hz) and 'Filtered DAC' sound. Added Cirrus Logic GD5446 display and mouse control. Added 'CRT Adapter Switch' and 'Key Lock' configuration. + +- 0.243: Asure added clones Photo Play 2001 (Netherlands) and Photo Play Masters 2001 (Netherlands). Note: BIOS not provided, might be different. Changed parent description to 'Photo Play 2001 (Italy)'. + +- 0.242: jordigahan and ClawGrip added recovery discs (UPDATE 2001 Disc 1, UPDATE 2001 Disc 2 and SNAKE II Service Release Update 2001) for Photo Play 2001 (Italian). + +- 0.226: Replaced keypad with keyboard control. + +- 0.225: Alex Meijer and TeamEurope added 'Photo Play 2001 (Italian)' (Funworld 2001). + +- 24th August 2019: Smitdogg - Asure dumped a bunch of Photoplay update cd-roms (NL Versions). jordigahan and ClawGrip also dumped from a 486-based PhotoPlay the following: Motherboard, I/O Board and VGA BIOS dump. CDs: Snake II and Update 2001 (2xCDs). + +- 15th March 2018: Smitdogg - Asure dumped Photoplay 2001 (NL) (Protected version) and figured out some protection information on the hardware. + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 160 kb / 2 files / 88.9 zip + +CHD: 627.6 MB (Compressed: 194.5) + +CHD: 1.97 GB (Compressed: 794.3) + +CHD: 657.9 MB (Compressed: 335.6) + +CHD: 738.2 MB (Compressed: 436.9) + +$end + + + +$info=photoply2k1sp +$mame +0.229 [jordigahan, ClawGrip] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.229: jordigahan and ClawGrip added 'Photo Play 2001 (Spanish)' (Funworld 2001). + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +CHD: 3.01 GB (Compressed: 827.7) + +$end + + + +$info=photoply2k2be +$mame +0.243 [Asure] + + +HardDisk required + + +WIP: + +- 0.264: Added Intel 8042AH (12Mhz) CPU4, Intel 8051 (6Mhz) CPU3, CD/DA (44100 Hz) and 'Filtered DAC' sound. Added Cirrus Logic GD5446 display and mouse control. Added 'CRT Adapter Switch' and 'Key Lock' configuration. + +- 0.243: Asure added 'Photo Play 2002 (Belgium)' (Funworld 2002). Note: BIOS not provided, might be different. HardDisk was recreated from the CDs using a VM. + +- 9th March 2018: Smitdogg - Asure dumped hard drives of Photoplay 2002 BE IGO2 "Fun Energy 2" and did some work on getting other Photoplay dumps ready for MAME. + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 160 kb / 2 files / 88.9 zip + +CHD: 1.97 GB (Compressed: 751.1) + +$end + + + +$info=photoply2k4 +$mame +0.196 [Asure, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.264: Added Intel 8042AH (12Mhz) CPU4, Intel 8051 (6Mhz) CPU3, CD/DA (44100 Hz) and 'Filtered DAC' sound. Added Cirrus Logic GD5446 display and mouse control. Added 'CRT Adapter Switch' and 'Key Lock' configuration. + +- 0.243: Changed I486DX4 CPU1 clock speed to 100MHz. + +- 0.226: Replaced keypad with keyboard control. + +- 0.225: Fixed rom names. + +- 0.196: Asure and The Dumping Union added 'Photo Play 2004' (Funworld 2004). + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 144 kb / 2 files / 88.8 zip + +CHD: 1.97 GB (Compressed: 628.7) + +$end + + + +$info=photoply98sp +$mame +0.225 [Victor Fernandez, ClawGrip] + + +HardDisk required + + +WIP: + +- 0.264: Added Intel 8042AH (12Mhz) CPU4, Intel 8051 (6Mhz) CPU3, CD/DA (44100 Hz) and 'Filtered DAC' sound. Added Cirrus Logic GD5446 display and mouse control. Added 'CRT Adapter Switch' and 'Key Lock' configuration. + +- 0.243: Changed description to 'Photo Play 1998 (Spain)'. + +- 0.226: Replaced keypad with keyboard control. + +- 0.225: Victor Fernandez and ClawGrip added 'Photo Play 1998 (Spanish)' (Funworld 1998). Add HDD firmware dump (Seagate ST31722A) [ClawGrip]. + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 224 kb / 3 files / 125.3 zip + +CHD: 1.59 GB (Compressed: 803.4) + +$end + + + +$info=photoply99sp +$mame +0.224 [jordigahan, ArcadeHacker, ClawGrip, Recreativas.org] + + +HardDisk required + + +WIP: + +- 0.264: Added Intel 8042AH (12Mhz) CPU4, Intel 8051 (6Mhz) CPU3, CD/DA (44100 Hz) and 'Filtered DAC' sound. Added Cirrus Logic GD5446 display and mouse control. Added 'CRT Adapter Switch' and 'Key Lock' configuration. + +- 0.243: Asure added clone Photo Play 1999 (Netherlands). Note: BIOS not provided on this set. Changed parent description to 'Photo Play 1999 (Spain)'. + +- 0.242: Added security dongle MCU dumps for Photo Play 1999 (Spanish). Four dongles have been dumped, containing different mixes of MCU programs and EEPROMs. The "rev" sticker on each dongle doesn't seem to relate to the contents [CAPS0ff, jordigahan, ClawGrip]. Fixed name conflict and improved comments on dongle MCU dumps [ClawGrip]. + +- 0.226: Replaced keypad with keyboard control. + +- 0.225: Fixed rom names. + +- 0.224: jordigahan, ArcadeHacker, ClawGrip and Recreativas.org added 'Photo Play 1999 (Spanish)' (Funworld 1999). Note: From an operated HDD, a clean harddisk must be recreated from the CDs. + +- 24th August 2019: Smitdogg - jordigahan sent us dumps of FunWorld Photo Play discs, Update 1999 Spanish and Update 2000 Spanish. + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 175 kb / 12 files / 95.7 zip + +CHD: 3.01 GB (Compressed: 822.8) + +$end + + + +$info=photopsxsp +$mame +0.226 [ClawGrip] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.227: ClawGrip added notes about the USB dongle and a partial dump of its non-volatile memory. + +- 0.226: ClawGrip added 'Photo Play Spirit Xtreme (Spanish)' (Funworld 2004) and clone Photo Play Spirit Xtreme (update, Spanish). + + +Recommended Games: + +Photo Play 1998 (Spain) + +Photo Play 1999 (Spain) + +Photo Play 2000 + +Photo Play 2001 (Italy) + +Photo Play 2001 (Spanish) + +Photo Play 2002 (Belgium) + +Photo Play 2004 + +Photo Play Spirit Xtreme (Spanish) + + +Romset: 517 kb / 3 files / 251.4 zip + +CHD: 38.3 GB (Compressed: 6.78) + +$end + + + +$info=photoy2k +$mame +0.138 [XingXing] + +0.74u2 [Olivier Galibert, ElSemi, David Haywood] + +0.69a [Testdriver] + + +< China > + + +WIP: + +- 0.224: Added new sprite roms. Renamed (photoy2k102) to (photoy2k102j). + +- 0.212: Changed VSync to 60Hz. + +- 0.211: GC8TECH added clone 'Photo Y2K / Chaoji Bi Yi Bi / Dajia Lai Zhao Cha / Real and Fake (ver. 103, Japanese Board)'. + +- 0.198: Changed description to 'Photo Y2K / Chaoji Bi Yi Bi / Dajia Lai Zhao Cha / Real and Fake (ver. 105)' and clones (ver. 102, Japanese Board) to 'Photo Y2K / Chaoji Bi Yi Bi / Dajia Lai Zhao Cha / Real and Fake (ver. 102, Japanese Board)' and (ver. 104) to 'Photo Y2K / Chaoji Bi Yi Bi / Dajia Lai Zhao Cha / Real and Fake (ver. 104)'. + +- 0.145u6: Changed VSync to 59.17 Hz. + +- 0.138: XingXing added Photo Y2K (ver. 105). Renamed (photoy2k) to (photoy2k104). + +- 0.137u1: Changed description of clone (ver. 102, Japanese Board) to 'Photo Y2K (ver. 102, Japanese Board)'. Renamed (raf102j) to (photoy2k102). + +- 0.130u3: Changed description to 'Photo Y2K (ver. 104)'. + +- 0.130u2: David Haywood added emulation of the earlier type of ARM (ASIC27A, 5585E type). Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code. Photo Y2k still works because it's using the emulation added above, but you can no longer change region as this is supplied by the ASIC27A device which is now emulated. This is correct. Added ARM7 (20MHz) CPU3. + +- 0.130u1: Changed description of clone (ver. 102, Japan Board) to 'Real and Fake / Photo Y2K (ver. 102, Japanese Board)'. + +- 0.111u4: Aaron Giles fixed spritenum conversion 3/4 in ASIC28. + +- 0.109u2: Added ARM protection ASIC internal rom (not hooked up yet, simulation code used instead for now). + +- 0.95u1: Olivier Galibert and ElSemi updated machine\pgmprot.c and Photo Y2k is now playable. + +- 25th February 2005: Guru - Photo Y2K2 (IGS cart) arrived, purchased by Randy from a PCB Shop. Thanks to the donators for keeping up the support. + +- 0.78u1: Added clone Real and Fake / Photo Y2K (ver. 102, Japan Board). + +- 0.74u2: Added 'Photo Y2K' (IGS 1999). + +- 0.69a: ElSemi added (Testdriver) Photo Y2K. Unemulated protection. + +- 28th May 2003: Olivier Galibert decrypted Photo Y2K and David Haywood added it to the PGM driver, thanks to Elsemi, but it's not playable because of additional protection. + + +LEVELS: 60 + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 27.6 MB / 9 files / 14.3 zip + +$end + + + +$info=phozon +$mame +0.35b13 [Manuel Abadia] + + +WIP: + +- 0.275: Dumped PLDs for Phozon (Japan). Note: Bruteforced, target device is GAL16V8 - Same as clone Phozon (Sidam) [f205v, Corrado Tomaselli]. + +- 0.274: Moved phozon to a derived state class and cleaned up code: Reduced optional object finders for phozon. Derive 15XX sound clock frequency from crystal found on PCB. Suppress side effects for debugger reads. Simplified graphics decoding. Reduced run-time tag lookups and duplication. Made some variable const [cam900]. + +- 0.273: Added PLD dumps to clone Phozon (Sidam). Removed PROM palette.prm not actually present on Phozon (Sidam) PCB [Corrado Tomaselli, f205v]. + +- 0.158: Updated Phozon's manufacturer. According to http://www.tilt.it/deb/sidam-en.html, this one was licensed. Claim holds up given that there's a Super Pac-Man licensed to Bally France that was manufactured by Sidam (http://www.gamoover.net/Forums/index.php?topic=29916.0) [Logan B]. + +- 0.151: Albolo, Silvio Grazzini and Corrado Tomaselli added clone Phozon (Sidam). + +- 0.133u1: Brian Troha added DIP locations to Phozon. + +- 0.87: Anonymous changed 4-way Joystick back to 8-way. + +- 0.84u6: Changed 8-way Joystick to 4-way. + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Nicola Salmoria added cocktail mode and fixed a missing sound effect in Phozon that nobody would have ever noticed. Fixed cpu2/3 and gfx1/2 rom loading. Changed palettesize from 256 to 64 colors. Added dipswitches 'Level Select', 'Stop Mode' and 'Unknown'. + +- 0.67: Changed description to 'Phozon (Japan)'. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.35b13: Manuel Abadia added 'Phozon' (Namco 1983). Color info from Larry Bank. TODO: Cocktail mode. + +- 13th May 1999: Manuel Abadia sent in a complete Phozon driver. + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 66.3 kb / 19 files / 30.7 zip + +$end + + + +$info=phpython +$mame +0.133u2 [Mick, Mariusz Wojcieszek] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + + +WIP: + +- 0.133u2: Mick and Mariusz Wojcieszek added 'Python (Photon System)' ( 1989?). + +- 4th August 2009: F1ReB4LL - [Russian] Photon System WIP: Python is dumped. + + +LEVELS: 1 (endless) + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 6 kb / 1 files / 4.55 zip + +$end + + + +$info=phrcraze +$mame +0.260 [David Haywood] + +0.129 [David Haywood] + +0.104 [Pierpaolo Prazzoli] + +0.85u1 [Pierpaolo Prazzoli] + + +SETUP: + +- When you see "PUSH ANY SWITCH", press 'C' key to proceed. + + +WIP: + +- 0.268: Changed description to 'Phraze Craze (6221-40, U5-3A, Expanded Questions)' and clones (6221-40, U5-3 Expanded Questions) to 'Phraze Craze (6221-40, U5-3, Expanded Questions)' and (6221-45, U5-2 Vertical) to 'Phraze Craze (6221-45, U5-2, Vertical)'. + +- 0.260: Arranged Phraze Craze questions roms as found on actual ROM board [Brian Troha]. Added PLD dumps to Phraze Craze and clones [Brian Troha, Caius, The Dumping Union]. Added BPROM sc-007 from Question ROM board used as KEY to decode questions. Fixed rom names. Renamed (phrcrazeb) to (phrcraze), (phrcraze) to (phrcrazeb), (phrcrazea) to (phrcrazec) and (phrcrazec) to (phrcrazea). + +- 0.148: Added gambling control. Changed description to 'Phraze Craze (6221-40, U5-0A)' and clones (set 2) to 'Phraze Craze (6221-40, U5-0)', (Expanded Questions, set 1) to 'Phraze Craze (6221-40, U5-3A Expanded Questions)', (Expanded Questions, set 2) to 'Phraze Craze (6221-40, U5-3 Expanded Questions)' and (Sex Kit, Vertical) to 'Phraze Craze (6221-45, U5-2 Vertical)'. + +- 0.137u3: D. Beneke, Smitdogg and The Dumping Union added clones Phraze Craze (set 2) and (Expanded Questions, set 2). Changed description of clones (set 2) to 'Phraze Craze (Expanded Questions, set 1)' and (Sex Kit) to 'Phraze Craze (Sex Kit, Vertical)'. Renamed (phrcrazea) to (phrcrazeb) and (phrcrazes) to (phrcrazev). + +- 0.136u1: Fixed rom names. + +- 0.135u4: Fixed rom names. + +- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCBs from a dealer in NY for pretty cheap. I've dumped all. In the box were 2 more Merit Phraze Craze games which both have an undumped program rom and a couple of bootlegs. I also got a Phraze Craze manual. + +- 0.133u1: Renamed (phrcraza) to (phrcrazea) and (phrcrazs) to (phrcrazes). + +- 0.129: David Haywood added clone Phraze Craze (set 2). Changed parent description to 'Phraze Craze (set 1)'. Changed 'Phraze Craze (Sex Kit)' from a parent set to a clone of Phraze Craze (set 1). + +- 0.128: Couriersud fixed access violation in Phraze Craze. + +- 0.127u6: Couriersud fixed Phraze Craze gfx rom ordering. Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.108u4: Added dipswitches 'Reset High Scores', 'Coinage' and 'Cabinet'. + +- 0.104u4: Added new user1 rom ($50000). + +- 0.104: Pierpaolo Prazzoli added 'Phraze Craze (Sex Kit)' (Merit 1986). + +- 0.99u1: Fixed Phraze Craze [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria] - Game now playable. Changed visible area to 512x248 and palettesize to 256 colors. + +- 0.98u4: Pierpaolo Prazzoli fixed the question roms reading for Phraze Craze and fixed some loading based on new info discovered. + +- 0.85u1: Pierpaolo Prazzoli added 'Phraze Craze' (Merit 1986). + +- 2nd August 2004: Pierpaolo Prazzoli - Phraze Craze (Merit 1986) works - Still have to undesrtand how the video hardware works. + +- 3rd February 1998: Dumped Phraze Craze (6221-40, U5-0A). + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 480.5 kb / 17 files / 251.3 zip + +$end + + + +$info=phtetris +$mame +0.133u1 [Miodrag Milanovic, Mariusz Wojcieszek] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + + +WIP: + +- 0.133u2: Replaced DAC sound with Speaker. Removed Player 2 and coin slot 2. + +- 0.133u1: Miodrag Milanovic and Mariusz Wojcieszek added 'Tetris (Photon System)' (unknown 19??). Mariusz Wojcieszek fixed Player 2 input port and bad CRC/SHA1 in Photon driver. Note: Dump was made using custom adaptor, hence it is marked as bad dump. The real machine uses 8x roms. + + +LEVELS: 1 + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 16 kb / 1 files / 8.91 zip + +$end + + + +$info=phxfant +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Phoenix Fantasy (20197511, NSW/ACT)'. + +- 0.173: Added 'Phoenix Fantasy' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.78 zip + +$end + + + +$info=pia6821 +$mame + +DEVICE: + +6821 PIA + + +WIP: + +- 0.139u2: Added '6821 PIA' device (machine\6821pia.c). + +$end + + + +$info=pic1650 +$mame + +DEVICE: + +GI PIC1650 + + +WIP: + +- 0.208: Changed description to 'GI PIC1650'. + +- 0.196: Changed description to 'Microchip PIC1650'. + +- 0.184: Added 'PIC1650' device (cpu\pic16c5x\pic16c5x.cpp). + +$end + + + +$info=pic1654s +$mame + +DEVICE: + +GI PIC1654S + + +WIP: + +- 0.249: Added 'GI PIC1654S' device (cpu\pic16c5x\pic16c5x.cpp). + +$end + + + +$info=pic1655 +$mame + +DEVICE: + +GI PIC1655 + + +WIP: + +- 0.208: Changed description to 'GI PIC1655'. + +- 0.196: Changed description to 'Microchip PIC1655'. + +- 0.184: Added 'PIC1655' device (cpu\pic16c5x\pic16c5x.cpp). + +$end + + + +$info=pic16c54 +$mame + +DEVICE: + +Microchip PIC16C54 + + +WIP: + +- 0.196: Changed description to 'Microchip PIC16C54'. + +- 0.150: Added 'PIC16C54' device (cpu\pic16c5x\pic16c5x.c). + +$end + + + +$info=pic16c55 +$mame + +DEVICE: + +Microchip PIC16C55 + + +WIP: + +- 0.196: Changed description to 'Microchip PIC16C55'. + +- 0.150: Added 'PIC16C55' device (cpu\pic16c5x\pic16c5x.c). + +$end + + + +$info=pic16c56 +$mame + +DEVICE: + +Microchip PIC16C56 + + +WIP: + +- 0.196: Changed description to 'Microchip PIC16C56'. + +- 0.183: Added 'PIC16C56' device (cpu\pic16c5x\pic16c5x.cpp). + +$end + + + +$info=pic16c57 +$mame + +DEVICE: + +Microchip PIC16C57 + + +WIP: + +- 0.196: Changed description to 'Microchip PIC16C57'. + +- 0.150: Added 'PIC16C57' device (cpu\pic16c5x\pic16c5x.c). + +$end + + + +$info=pic16c58 +$mame + +DEVICE: + +Microchip PIC16C58 + + +WIP: + +- 0.196: Changed description to 'Microchip PIC16C58'. + +- 0.184: Added 'PIC16C58' device (cpu\pic16c5x\pic16c5x.cpp). + +$end + + + +$info=pic16c620 +$mame + +DEVICE: + +Microchip PIC16C620 + + +WIP: + +- 0.217: Added 'Microchip PIC16C620' device (cpu\pic16c62x\pic16c62x.cpp). + +$end + + + +$info=pic16c620a +$mame + +DEVICE: + +Microchip PIC16C620A + + +WIP: + +- 0.217: Added 'Microchip PIC16C620A' device (cpu\pic16c62x\pic16c62x.cpp). + +$end + + + +$info=pic16c621 +$mame + +DEVICE: + +Microchip PIC16C621 + + +WIP: + +- 0.217: Added 'Microchip PIC16C621' device (cpu\pic16c62x\pic16c62x.cpp). + +$end + + + +$info=pic16c621a +$mame + +DEVICE: + +Microchip PIC16C621A + + +WIP: + +- 0.217: Added 'Microchip PIC16C621A' device (cpu\pic16c62x\pic16c62x.cpp). + +$end + + + +$info=pic16c622 +$mame + +DEVICE: + +Microchip PIC16C622 + + +WIP: + +- 0.217: Added 'Microchip PIC16C622' device (cpu\pic16c62x\pic16c62x.cpp). + +$end + + + +$info=pic16c622a +$mame + +DEVICE: + +Microchip PIC16C622A + + +WIP: + +- 0.217: Added 'Microchip PIC16C622A' device (cpu\pic16c62x\pic16c62x.cpp). + +$end + + + +$info=pic16cr83 +$mame + +DEVICE: + +Microchip PIC16CR83 + + +WIP: + +- 0.267: Added 'Microchip PIC16CR83' device (cpu\pic16x8x\pic16x8x.cpp). + +$end + + + +$info=pic16cr84 +$mame + +DEVICE: + +Microchip PIC16CR84 + + +WIP: + +- 0.267: Added 'Microchip PIC16CR84' device (cpu\pic16x8x\pic16x8x.cpp). + +$end + + + +$info=pic16f83 +$mame + +DEVICE: + +Microchip PIC16F83 + + +WIP: + +- 0.267: Added 'Microchip PIC16F83' device (cpu\pic16x8x\pic16x8x.cpp). + +$end + + + +$info=pic16f84 +$mame + +DEVICE: + +Microchip PIC16F84 + + +WIP: + +- 0.267: Added 'Microchip PIC16F84' device (cpu\pic16x8x\pic16x8x.cpp). + +$end + + + +$info=pic16f84a +$mame + +DEVICE: + +Microchip PIC16F84A + + +WIP: + +- 0.267: Added 'Microchip PIC16F84A' device (cpu\pic16x8x\pic16x8x.cpp). + +$end + + + +$info=pic16lc +$mame + +DEVICE: + +XBOX PIC16LC + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox.cpp. + +- 0.203: Added 'XBOX PIC16LC' device (machine\xbox.cpp). + +$end + + + +$info=pic17c43 +$mame + +DEVICE: + +Microchip PIC17C43 + + +WIP: + +- 0.222: Added 'Microchip PIC17C43' device (cpu\pic17\pic17c4x.cpp). + +$end + + + +$info=pic17c44 +$mame + +DEVICE: + +Microchip PIC17C44 + + +WIP: + +- 0.222: Added 'Microchip PIC17C44' device (cpu\pic17\pic17c4x.cpp). + +$end + + + +$info=pic8259 +$mame + +DEVICE: + +Intel 8259 PIC + + +WIP: + +- 0.186: Changed description to 'Intel 8259 PIC'. Renamed (pit8259) to (pic8259). + +- 0.149u1: Added '8259 PIC' device (machine\pic8259.c). + +$end + + + +$info=pickin +$mame +0.34b7 [Nicola Salmoria] + + +WIP: + +- 0.215: Changed 'Cabinet' dipswitch to configuration. Note: The Cabinet type set through edge connector, not dipswitch (verified on real PCB). + +- 0.211: Mark Spaeth and Tafoid changed Pickin' to use an 8-way joystick as it should be per notes from original board owners. Also added confirmed 'Bonus Life' DIP and updated locations to match same notes. + +- 0.138u2: Changed VSync to 60.606061 Hz. + +- 0.125u6: Added 2nd AY-3-8910A (1.5MHz) sound. + +- 0.34b7: Nicola Salmoria added 'Pickin'' (Valadon Automation 1983). Known issues: The dipswitches don't work. + +- 19th July 1998: Dumped Pickin'. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 32.1 kb / 10 files / 15.7 zip + +$end + + + +$info=pickwin +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Changed description to 'Pick 'n Win'. Renamed (pickwin) to (pickwino2), (pickwinv2) to (pickwin), (pickwinb2) to (pickwinb1), (pickwind2) to (pickwind1), (pickwinb) to (pickwinbt), (pickwind) to (pickwindt), (pickwinv) to (pickwinvt), (pickwinv3) to (pickwinv1) and (pickwina) to (pickwino). + +- 0.129u6: Changed description to 'Pick & Win (Version 2.5T)' and clones (set 2) to 'Pick & Win (Version 2.6)', (set 3) to 'Pick & Win (Version 2.8T, set 1)', (set 4) to 'Pick & Win (Version 2.9R, set 1)', (set 5) to 'Pick & Win (Version 2.8T, set 2)', (set 6) to 'Pick & Win (Version 2.9R, set 2)', (set 7) to 'Pick & Win (Version 2.8T, Dual)', (set 8) to 'Pick & Win (Version 2.9E Dual)' and (set 9) to 'Pick & Win (Version 2.9R Dual)'. + +- 0.129u4: Added 'Pick & Win (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 7 files / 580.9 zip + +$end + + + +$info=piggypas +$mame +0.166 [David Haywood] + + +WIP: + +- 0.166: David Haywood added 'Piggy Pass (version 04.40)' (Doyle & Assoc. 1992). Note: Can't really find any good references for what this is but looks like something mechanical, CPU type seems wrong. + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 320 kb / 2 files / 112.9 zip + +$end + + + +$info=pignewt +$mame +0.35b2 [Mike Balfour] + +0.34RC1 [Testdriver] + + +NOTE: + +- Pig Newton based on Malcom Hancock's Pig Newton cartoon. + + +Bugs: + +- When playing 2 player in cocktail mode, player's 1 and 2 use joystick 1. Screen also doesn't rotate. Draugr (ID 08456) + + +WIP: + +- 0.129u4: Changed 'Custom' sound to 'Sega Universal Sound Board'. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u6: Changed I8035 CPU2 clock speed to 6MHz. + +- 0.121: Vas Crabb updated the DIP locations in Pig Newton. + +- 0.115u2: ShimaPong fixed input in Pig Newton (version A). + +- 0.107u4: Added the gfx1 roms from Pig Newton (version C) to clone (version A) as 'BAD DUMP'. + +- 0.107u3: Aaron Giles fully implemented Pig Newton background. This fixes background drawing in cocktail mode. Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 129 to 128 colors. Changed region user1 to gfx2. Fixed rom names. + +- 0.107u2: Added 'Cabinet' dipswitch. + +- 0.107: Machone added 'Cabinet' dipswitch to clone Pig Newton (version A). + +- 0.105u1: Derrick Renaud added 'Demo Sounds' dipswitch to Pig Newton. + +- 0.104u8: Aaron Giles hooked up Sega Universal Sound board to Pig Newton. Changed Z80 CPU1 clock speed to 4MHz. Added I8035 (4MHz) and Custom sound. + +- 0.37b2: Changed description to 'Pig Newton (version C)' and clone (Revision A) to 'Pig Newton (version A)'. + +- 0.35b9: Mike Balfour fixed background in Pig Newton. Changed 8-way Joystick to 4-way. + +- 0.35b2: Mike Balfour added 'Pig Newton (Revision C)' (Sega 1983) and clone (Revision A). + +- 0.34RC1: Added (Testdrivers) Pig Newton (Revision C) and clone (Revision A). + + +LEVELS: 5 (endless) + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Movie / TV / Comic) + + +Romset: 72 kb / 27 files / 39.5 zip + +$end + + + +$info=pigout +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b9 [Testdriver] + + +SERVICE MODE: + +- To enter service mode, press 1P start and then press the service switch (F2). + + +WIP: + +- 0.196: Kevin Eshbach and The Dumping Union fixed rom labels and documented undumped PALs for Pig Out. Changed description to 'Pig Out: Dine Like a Swine! (rev 2?)' and clone (set 2) to 'Pig Out: Dine Like a Swine! (rev 1)'. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 0.136: Added eeprom-pigout.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.122u8: Changed description to 'Pig Out: Dine Like a Swine! (set 1)' and clone (alternate) to 'Pig Out: Dine Like a Swine! (set 2)'. + +- 0.58: Fixed corrupt graphics after reset in Pigout and clone. + +- 0.37b3: Added 'Pigout' (Leland 1990) and clone (alternate). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Paul Leaman added (Testdrivers) Pigout and clones (Japanese) and (Japanese Alt). + +- 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. + + +STORY: + +- There once was a widow named Kate. Whose jellies and jams were first rate. At the County Fair. They would always declare. Her preserves were the best in the state. She had 3 little pigs she loved dear. Wherever she went they wear near. Because of their size. They'd win first prize. At the County Fair contest this year. Al owned the meat marker in town. He was evil, mean and low down. If Kate wasn't there. I'd win the fair. He sneered to himself with a frown. The night before the big show. Al sank to a new all time low. The three pigs he nabbed. Kate's jelly he grabbed. And hid them so no one would know. But the pigs escaped from Al's shop. And they knew they'd better not stop. The runaway ham. Is now on the lam. 'Cause pork is $6.50 a pop! The pigs' only chance to survive. Is to get to the fair grounds alive. Collect all of Kate's jelly. And put food in their belly. To be nice and fat when the arrive. + + +PIG OUT INSTRUCTIONS: + +(How to Dine Like A Swine) + +- Eat food to get Calories (Points). + +- Collect all of the jelly jars to end a round. + +- Avoid Big Al, the Wolf Pack and other bad guys. + +- Pick up Cans, Boomerangs and Bowling balls to thow. + + +HINTS FOR HIGS!: + +(Wisdome for Pigs on the Run) + +- Avoid deadly Bear traps! + +- A Superman sign makes Pigs temporarily safe. + +- Chocolate makes pigs go faster. + +- Umbrella protects from falling objects. + +- The sign [*2] doubles calorie score. + +- Cans for coins at vending machines. + + +LEVELS: 20 (endless) + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.23 MB / 29 files / 504.5 zip + +$end + + + +$info=pigskin +$mame +0.36b6 [Aaron Giles] + + +WIP: + +- 0.226: Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to to archrivl, pigskin and trisport (HC55516) following the original schematics. This is necessary as the original HC55516 chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both MC3417 and HC55516 [Lord Nightmare]. Added 2x 'Biquad Filter'. + +- 0.224: Switch Midway MCR-68k hardware to use the s11c_bg implementation of the Williams System 11 BG sound board instead of the older implementation [Lord Nightmare]. Replaced 'Williams CVSD Sound Board' with 'Williams System 11C Background Audio Board'. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.150: Ben Fino-Radin, Nicolas Francfort, Brian Troha and The Dumping Union added clone Pigskin 621AD (rev 1.1 6/05/90). + +- 0.148u2: Replaced M6809 CPU2 with M6809E. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.141u3: Smitdogg and The Dumping Union added clone Pigskin 621AD (rev 2.0 7/06/90). + +- 11th February 2011: Smitdogg - We got an old version of Pigskin 621 AD. It's labeled as Rev 2.0 where the set in MAME is labeled Rev 1.1K, but it's older (7/06/90). The program roms and graphics roms are all different. + +- 0.141u2: The Dumping Union added correct LA revision level to the Pigskin 621AD rom set as well as including the date. Fixed rom names. Changed description to 'Pigskin 621AD (rev 1.1K 8/01/90)'. + +- 0.122u6: Changed M6809E CPU2 clock speed to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 22nd May 2006: 3D ARCADE - New 3D cabinet model for Pigskin from BTribble. + +- 0.101u1: Removed 2nd sound channel. + +- 0.84u6: Aaron Giles hooked up 49-way joysticks in Pigskin 621AD. + +- 0.62: Removed Custom sound. + +- 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Pigskin 621AD. + +- 0.36b16: Added Custom sound. + +- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.36b6: Aaron Giles added 'Pigskin 621AD' (Bally Midway 1990). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.06 MB / 13 files / 443.9 zip + +$end + + + +$info=pikkaric +$mame +0.252 [SpinalFeyd, R. Belmont] + + +WIP: + +- 0.252: SpinalFeyd and R. Belmont added 'Pikkari Chance' (Konami 2000). Updated dipswitch definitions [Osso]. Added 'Chance Game' dipswitch. + + +Recommended Games (Medal) + + +Romset: 2.50 MB / 5 files / 1.15 zip + +$end + + + +$info=pimbal +$mame +0.143u7 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Fixed manufacturer name [ClawGrip]. + +- 0.143u7: Added 'Pimbal (Pinball 3000)' (Juegos Populares 19??). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 6.60 zip + +$end + + + +$info=pinball +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Pinball (Stern 1977). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.12 zip + +$end + + + +$info=pinbo +$mame +0.36b14 [Marco Cassili] + +0.36b12 [Scott Kelley] + + +WIP: + +- 0.274: Improved background color in Pinbo and clones [hap]. Changed VSync to 59Hz. + +- 0.147u1: Changed description of clone (Strike) to 'Pinbo (bootleg)'. + +- 0.144u2: hap fixed wrong background colour in Pinbo and clones. Changed M6502 CPU1 clock speed to 750000 Hz and the 2x AY-3-8910A sound to 1.5MHz. + +- 0.123u4: RansAckeR fixed 'Lives' dipswitch in clones (set 2) and (Strike). Changed 'Unknown' dipswitch to 'Unused'. + +- 0.122u5: Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.112u2: Aaron Giles fixed sound in Pinbo. + +- 0.96u1: Fixed AY8910 sound volume (because of the 0.93 Sound System update). + +- 0.94u2: Pierpaolo Prazzoli added clone Pinbo (set 2). Changed parent description to 'Pinbo (set 1)'. + +- 7th March 2005: Corrado Tomaselli dumped Pinbo (set 2). + +- 0.65: Added 'Bonus Life' dipswitch. + +- 10th February 2003: Chack'n fixed dipswitches in Pinbo and Formation Z. + +- 20th January 2003: Stephane Humbert fixed dipswitches in Pinbo. + +- 0.61: Zsolt Vasvari fixed graphics in Pinbo. Changed M6502 CPU1 clock speed to 2MHz. Added 'Cabinet' dipswitch. + +- 0.36b14: Marco Cassili added Pinbo (Jaleco 1984). Changed 'Pinbo' to clone 'Pinbo (Strike)'. Renamed (pinbo) to (pinbos). + +- 3rd January 2000: Marco Cassili fixed the dipswitches in Pinbo. + +- 2nd January 2000: Marco Cassili added another Pinbo romset. + +- 0.36b13: Added 8-way Joystick. Changed description to 'Pinbo'. + +- 0.36b12: Scott Kelley added 'Pinbo (Strike)' (bootleg? 1985). + +- 26th November 1999: Scott Kelley sent in a Pinbo driver which only lacks sound (and sprite colors). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 88.8 kb / 11 files / 44.2 zip + +$end + + + +$info=pinchamp +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Osso added clones Pinball Champ (7 digits French speech) and Pinball Champ (French speech). + +- 0.141u1: Miodrag Milanovic added 'Pinball Champ' (Zaccaria 1983) and clones (7 digits), (7 digits German speech), (7 digits Italian speech), (German speech) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 26 kb / 7 files / 22.4 zip + +$end + + + +$info=pinclown +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.204: Correct sound CPU rom dump for Clown (Inder) [Osso]. + +- 0.141u1: Miodrag Milanovic added 'Clown (Inder)' (Inder 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 272 kb / 6 files / 199.3 zip + +$end + + + +$info=pingpong +$mame +0.31 [Jarek Parchanski] + + +WIP: + +- 0.281: Correct sound freq, removed joystick (game has 4 buttons) and added brief PCB notes [hap]. Changed 'SN76489A' clock speed to 3072000 Hz. + +- 0.211: Correct ROM names and add PCB locations [Brian Troha]. + +- 0.144u7: Kanikani updated Ping Pong dipswitches. + +- 0.125u3: Nicola Salmoria fixed level select arrow's not displayed in Ping Pong. + +- 0.123u1: Zsolt Vasvari removed color tables from Ping Pong. Added RESNET color computations where appropriate. Changed palettesize to 512 colors. Swapped PROMs ($20, 120). Changed description to 'Konami's Ping-Pong'. + +- 0.71: Removed all 'Unused' dipswitches. + +- 0.34b1: Added color PROMs ($0, 20, 120 - palette (this might be bad), sprites and characters). + +- 0.31: Jarek Parchanski added 'Ping Pong' (Konami 1985). + +- 16th March 1998: CaBBe dumped Konami's Ping-Pong. + + +ARCADE RELEASE: Konami no PingPong (Konami) - 1985/Jun/13 + + +LEVELS: 99 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 48.5 kb / 7 files / 21.3 zip + +$end + + + +$info=pingu +$mame +0.187 [Darksoft, MetalliC] + + +CompactFlash required + + +WIP: + +- 0.259: Changed description to 'Pingu's Ice Block (Ver.1.00 2006/01/27)'. + +- 0.249: Darksoft and Team Europe dumped Pingu's Ice Block BOOT roms. + +- 0.199: Redumped Pingu's Ice Block CF card [ShouTime, Dane Biegert, The Dumping Union]. Added hand-made boot ROMs (modified from dkbanans) for Ping's Ice Block [MetalliC]. + +- 8th June 2018: Smitdogg - Thanks to a recent donation from Dane Biegert we picked up 4 Capcom "medal hardware" CompactFlash cards: Super Mario Fushigi No Korokoro Party 2, Doko Demo Issho Toro's Fishing, Won! Tertainment Happy Channel Version E and known one Pingu's Ice Block. The previous Pingu's Ice Block dump is bad (card went bad) so maybe we can get a good dump now. + +- 0.198: Redumped CompactFlash card. Note: Sectors 2-255 is empty (2 sectors of header / file list and 252 sectors of main.abs ELF executable), which makes this dump almost useless [Bill D]. + +- 0.187: Darksoft and MetalliC added 'Pingu's Ice Block' (Pygos Group / Capcom 2006). Note: ROM board only dumped, main board is missing. + +- 19th December 2016: Smitdogg - Darksoft sent us a dump of Pingu's Ice Block which is a medal game by Capcom in 2006. + + +Other Emulators: + +* Demul + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Medal) + +Recommended Games (Multiplay) + + +Romset: 16 MB / 3 files / 5.66 zip + +CHD: 125.0 MB (Compressed: 17.4) + +$end + + + +$info=pinkiri8 +$mame +0.136u2 [Gyrovision, Smitdogg, The Dumping Union] + + +< Japan > + + +Bugs: + +- Reference pictures from the PCB. Smitdogg (ID 03925) + + +WIP: + +- 0.138u3: Angelo Salese hooked up inputs and Dip-SW for Pinkiri 8. + +- 0.138u2: Charles MacDonald dumped the internal Z180 ROM for Pinkiri 8. Improvements to the Pinkiri 8 video emulation [David Haywood, Angelo Salese]. David Haywood deviceized the VDP used by Pinkiri 8 hardware. Added OKI6295 (1056000 Hz) sound. Changed visible area to 512x512. + +- 16th June 2010: Angelo Salese - Charles MacDonald extracted the internal ROM on the Eagle 909 HW games (Janshi, Ron Jan and Pinkiri 8). Me and Haze recently did some efforts to emulate this HW, that is a Z180 with a fancy video emulation (that isn't yet fully working). Janshi and Ron Jan have an original thought of the mahjong game, on which you can see what type of tile is with different tilesets for the back. + +- 10th June 2010: Charles MacDonald - I trojaned the internal ROM from the CPU module used by "Pinkiri 8". This game uses an external program ROM that is not encrypted (like Lucky Girl was), so I used my 32K ROM emulator to run a small program that relocated to work RAM and copied the internal 16K ROM of the HD647180 CPU to the emulator RAM, and then saved that RAM to disk. The only hard part was probing around the board to find the circuit that generated the memory write strobe, and after that it was pretty easy. UPDATE: Turns out this method worked for three related boards Brian Troha sent earlier, so now those are all dumped too! + +- 0.136u2: Gyrovision, Smitdogg and The Dumping Union added 'Pinkiri 8' ( 2005). Missing internal ROM, can't do much at the current time. + +- 23rd January 2010: Smitdogg - I got Pinkiri 8 really cheap. I wasn't sure what it was, looks to be an old Japanese 8-liner. + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 784 kb / 7 files / 104.9 zip + +$end + + + +$info=pinkswts +$mame +0.153 [?] + +0.143u8 [?] + + +< Japan > + + +WIP: + +- 0.285: Changed description to 'Pink Sweets: Ibara Sorekara (Japan, 2006/04/06 MASTER VER....)' and clones (2006/04/06 MASTER VER...) to 'Pink Sweets: Ibara Sorekara (Japan, 2006/04/06 MASTER VER...)', (2006/04/06 MASTER VER.) to 'Pink Sweets: Ibara Sorekara (Japan, 2006/04/06 MASTER VER.)' and (2006/xx/xx MASTER VER.) to 'Pink Sweets: Ibara Sorekara (Japan, 2006/xx/xx MASTER VER.)'. + +- 0.241: Added notes to clone Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg). It has it's own homepage (http://suicideclub.gameordie.com/), it confirms hacker name [cam900]. + +- 0.200: MetalliC added clone Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg). + +- 0.192: Added 'Special Mode' and 2x 'Unused' dipswitches. + +- 0.177: Found and correct bad bits in Pink Sweets U2 graphics roms based on comparison 4 dumped versions. Notes: pinkswtsb (2006/04/06 MASTER VER.) and pinkswtsx (2006/xx/xx MASTER VER.) uses same U2 graphics content with 1 bad bit difference in pnkswtsb_u2. normally after manual changes in roms BAD_DUMP flag must be raised, but here we have 4 dumps with almost identical contents (only two 128kb files different/changed from oldest to latest version), so 99.9% with these changes we have full good Pink Sweets U2 nand dumps now. Sad stats: 4 dumps, 2 of them was a bit bad, i.e. 50% cases - so bad quality components was used by Cave in theirs 'expensive' SH3 PCBs [MetalliC, rtw]. + +- 0.153: Re-added 'Pink Sweets: Ibara Sorekara (2006/04/06 MASTER VER....)' and clones (2006/04/06 MASTER VER.) and (2006/04/06 MASTER VER...). Added clone 'Pink Sweets: Ibara Sorekara (2006/xx/xx MASTER VER.)'. + +- 0.144: This game was removed from MAME. + +- 0.143u9: Changed parent and clones description to 'Pink Sweets: Ibara Sorekara'. + +- 0.143u8: Added 'Pink Sweets - Ibara Sorekara (2006/04/06 MASTER VER....)' (Cave 2006) and clones (2006/04/06 MASTER VER...) and (2006/04/06 MASTER VER.). + + +Other Emulators: + +* Demul + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 142 MB / 4 files / 39.2 zip + +$end + + + +$info=pinmoonl +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.271: Dumped ROMs from "bonus expansion board" used by Moon Light. This board is used for driving lamps. It is described in the manual and schematics [jordigahan]. + +- 0.154: Added 'Moon Light (Inder)' (Inder 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 288 kb / 8 files / 217.5 zip + +$end + + + +$info=pinpool +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Pinball Pool' (Gottlieb 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 1 kb / 1 files / 483 zip + +$end + + + +$info=pinsnd88 +$mame + +DEVICE: + +Williams Pin Sound '88 Audio Board + + +WIP: + +- 0.246: Changed sourcefile to pinball\pinsnd88.cpp. + +- 0.224: Added 'Williams Pin Sound '88 Audio Board' device (audio\pinsnd88.cpp). + +$end + + + +$info=pinups +$mame +0.203 [f205v] + + +WIP: + +- 0.203: f205v added 'Pin Ups (Ver 1.0 Rev A)' (Nazionale Elettronica 200?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 5 files / 677.2 zip + +$end + + + +$info=pipedrm +$mame +0.129u5 [Corrado Tomaselli] + +0.37b10 [Bryan McPhail] + +0.37b2 [Bryan McPhail, Aaron Giles] + + +WIP: + +- 0.281: Correct default 'Lives' dipswitch [ohfivepro]. + +- 0.257: Changed Z80 CPU2 clock speed to 3579545 Hz. + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.156: Tilemap assert fix in Pipe Dream driver [Alex Jackson]. + +- 0.150: bonky0013 and The Dumping Union added clone Pipe Dream (Taiwan). + +- 0.148u2: Pipe Dream driver modernization [Miodrag Milanovic]. + +- 0.147u3: VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.147u2: VideoSystem improvements [David Haywood]: Continued cleanup of Video Systems drivers and associated dependencies. + +- 0.143u3: Fixed rom name (u4,u86 -> u4.u86). + +- 0.135u3: Fabio Priuli added driver data struct to Pipe Dream driver. + +- 0.131u4: Brian Troha added DIP locations and fixed rom names/PCB locations in Pipe Dream and clones. + +- 0.131u2: Fabio Priuli fixed Pipe Dream tag problem. + +- 0.129u5: Corrado Tomaselli added Pipe Dream (World). Renamed (pipedrm) to (pipedrmu). + +- 20th February 2009: Corrado Tomaselli dumped Pipe Dream (World). + +- 0.114u3: Couriersud added save state support to Pipe Dream and fixed flip screen. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - palce16v8h.114, gal16v8a.115, gal16v8a.116 and gal16v8a.127) to Pipe Dream and clone. + +- 0.56: Changed palettesize from 1536 to 2048 colors. + +- 31st October 2001: Aaron Giles fixed Pipe Dream from crashing. + +- 8th August 2001: Aaron Giles merged the Final Romance and Pipe Dream drivers and fixed a few bugs in Final Romance. + +- 7th August 2001: Aaron Giles converted Pipe Dream and Tetris to the tilemap system. + +- 6th August 2001: Aaron Giles worked around a few bugs in Pipe Dream. + +- 0.37b10: Bryan McPhail added Pipe Dream (US). Renamed (pipedrm) to (pipedrmj). + +- 3rd December 2000: Bryan McPhail added a US romset to the Pipe Dream driver. + +- 0.37b2: Bryan McPhail and Aaron Giles added 'Pipe Dream (Japan)' (Video System Co. 1990). + +- 10th April 2000: Aaron Giles sent in a driver for Pipe Dream. + +- 13th July 1998: Dumped PIPE DREAM. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 3.19 MB / 15 files / 1022.2 zip + +$end + + + +$info=pipeline +$mame +0.94u1 [David Haywood] + + +WIP: + +- 0.236: Hook up sound communications and YM2203. Fixed sound PPI mapping [AJR]. Added missing input [David Haywood]. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.205: Removed Z80, M68705R3, I8255A, YM2203, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.182: Added MC68705R3 for Pipeline [Vas Crabb]. Replaced M68705 CPU3 with MC68705R3. + +- 0.159: Osso enabled save state support in Pipeline. + +- 0.146: Updated Pipeline to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.139u3: Stephane Humbert fixed dipswitches and inputs in Pipeline (after verification of the Z80 code). Added dipswitches 'Coinage', 'Lives', 'Difficulty', 'Water Speed', 'Continue' and 'Sounds/Music'. + +- 0.138u4: Dr. Decapitator replaced the old MCU dump with the decapped version for Pipeline. + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the MC68705R3 MCU for Pipeline decapped but not extracted yet. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3686400 Hz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 921600 Hz. + +- 0.94u4: Tomasz Slanina updated the Pipeline driver - Game now playable with no sound. Added YM2203 (1843200 Hz) sound. Changed visible area to 320x224. Changed region user1/2/3 to gfx1/2/proms. Fixed gfx2 rom loading. Added dipswitches 'DIPSW 1-1' to 'DIPSW 1-8' and 'DIPSW 2-1' to 'DIPSW 2-8'. + +- 0.94u1: David Haywood added Pipeline (Daehyun Electronics 1990). ROM loading, not much else. + +- 4th March 2005: Guru - Pipeline (Daehyun Electronics 1990) arrived. Thanks to the good boys at the Italian MAME Forum. + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 1.16 MB / 17 files / 329.4 zip + +$end + + + +$info=pipibibs +$mame +0.36RC1 [Quench] + + +Bugs: + +- Clone whoopee: Broken intermission graphics starting at 4-1 with low nudity on. Kale (ID 07706) + +- Clone whoopee: Original PCB video. Smitdogg (ID 04232) + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.282: Fixed metadata (Ryouta Kikaku is (planned?) distributor of prototype in Japan/World, not of bootlegger nor distributor of bootleg sets - just bootlegger has retains 'Ryouta Kikaku' in title screen) [cam900]. Changed description of clones (bootleg, decrypted) to 'Pipi & Bibis / Whoopee!! (bootleg, decrypted set 1)', (Ryouta Kikaku bootleg, decrypted) to 'Pipi & Bibis / Whoopee!! (bootleg, decrypted set 2)' and (Ryouta Kikaku bootleg, encrypted) to 'Pipi & Bibis / Whoopee!! (bootleg, encrypted)'. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.223: jordigahan added clone Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted). Changed description of clones (bootleg, set 1) to 'Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, encrypted)' and (bootleg, set 2) to 'Pipi & Bibis / Whoopee!! (bootleg, decrypted)'. + +- 0.214: Anonymous added clone Pipi & Bibis / Whoopee!! (bootleg, set 2). Changed description of clone (bootleg) to 'Pipi & Bibis / Whoopee!! (bootleg, set 1)'. + +- 0.202: AJR fixed clocks for clone Pipi & Bibis / Whoopee!! (bootleg), they're different to original. + +- 0.189: Added HD647180X MCU dump and Z180 (10MHz) CPU2 to clone Pipi & Bibis / Whoopee!! (Teki Paki hardware), allowing for sound emulation in it [Team CAPS0ff]. + +- 0.146u4: Antonio Gonzalez Jr. added clone Pipi & Bibis / Whoopee!! (prototype). + +- 29th July 2012: Smitdogg - Antonio Gonzalez Jr. is sorting through his prototypes from Romstar for us. So far we got: Pipi & Bibis (Romstar prototype). + +- 0.141u4: Changed description of clone (Whoopee!! board) to 'Pipi & Bibis / Whoopee!! (Teki Paki hardware)'. + +- 4th February 2011: Smitdogg - We got Whoopee PCB for decapping. + +- 0.141u1: Changed description of clone (bootleg?) to 'Pipi & Bibis / Whoopee!! (bootleg)'. Renamed (pipibibi) to (pipibibsbl). + +- 0.138u1: Changed description of clone 'Whoopee!! / Pipi & Bibis' to 'Pipi & Bibis / Whoopee!! (Whoopee!! board)'. + +- 0.135u4: dlfrsilver added clone Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2). Changed parent description to 'Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1)'. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies on Pipi & Bibis PCB. Changed description to 'Pipi & Bibis / Whoopee!! (Z80 sound cpu)'. + +- 0.67: Changed description to 'Pipi & Bibis / Whoopee!!' and clones 'Whoopee (Japan) / Pipi & Bibis (World)' to 'Whoopee!! / Pipi & Bibis' and 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' to 'Pipi & Bibis / Whoopee!! (bootleg ?)'. + +- 0.37b12: Added 'Nudity' dipswitch. + +- 0.37b7: Changed description of clone (bootleg ?) to 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]'. + +- 0.37b6: Re-added clone 'Pipi & Bibis / Whoopee!! (Japan) (bootleg ?)'. Changed Z80 CPU2 and YM3812 clock speed to 3375000 Hz. + +- 0.36RC2: Moved clone 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' to (Testdriver). Added 'Invulnerability' dipswitch. + +- 0.36RC1: Quench added 'Pipi & Bibis / Whoopee (Japan)' (Toaplan 1991) and clones 'Pipi & Bibis / Whoopee (Japan) [bootleg ?]' and 'Whoopee (Japan) / Pipi & Bibis (World)'. Known issues: Missing sound MCU dump in Whoopee. Using bootleg sound CPU dump for now. Pipi & Bibis (bootleg ?) is not working. 68K CPU ROMs are encoded? Whoopee/Teki Paki sometimes tests bit 5 of the territory port just after testing for vblank. Why? Whoppee is currently using the sound CPU ROM (Z80) from a differnt (pirate ?) version of Pipi and Bibis (Ryouta Kikaku copyright). It really has a HD647180 CPU, and its internal ROM needs to be dumped. Pipi and Bibis (Ryouta Kikaku copyright) Romset not supported yet. CPU roms are encoded, and decoding needs to be worked out. + +- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2. + +- 28th November 1998: Dumped Pipi & Bibis / Whoopee!! (bootleg?). + + +LEVELS: 24 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Adult) + + +Romset: 2.28 MB / 5 files / 485.1 zip + +$end + + + +$info=pir2001 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (pir2001) to (pir2001o), (pir2001v2) to (pir2001), (pir2001a) to (pir2001o2), (pir2001b) to (pir2001o3), (pir2001b2) to (pir2001bx), (pir2001b3) to (pir2001b1), (pir2001d) to (pir2001d1), (pir2001d2) to (pir2001dx), (pir2001v) to (pir2001v1) and (pir2001v3) to (pir2001vx). + +- 0.129u6: Changed description to 'Pirate 2001 (Version 2.3N)' and clones (set 2) to 'Pirate 2001 (Version 2.3)', (set 3) to 'Pirate 2001 (Version 2.20XT)', (set 4) to 'Pirate 2001 (Version 2.40XT, set 1)', (set 5) to 'Pirate 2001 (Version 2.5R, set 1)', (set 6) to 'Pirate 2001 (Version 2.5R Dual)', (set 7) to 'Pirate 2001 (Version 2.5E Dual)', (set 8) to 'Pirate 2001 (Version 2.40XT Dual)', (set 9) to 'Pirate 2001 (Version 2.5R, set 2)' and (set 10) to 'Pirate 2001 (Version 2.40XT, set 2)'. + +- 0.129u4: Added 'Pirate 2001 (set 1)' (Amcoe 2001) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1004.1 zip + +$end + + + +$info=pir2002 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (pir2002) to (pir2002o), (pir2002v2) to (pir2002), (pir2002a) to (pir2002o2), (pir2002b) to (pir2002o3), (pir2002b2) to (pir2002bx), (pir2002b3) to (pir2002b1), (pir2002d) to (pir2002d1), (pir2002d2) to (pir2002dx), (pir2002v) to (pir2002v1) and (pir2002v3) to (pir2002vx). + +- 0.129u6: Changed description to 'Pirate 2002 (Version 1.8N)' and clones (set 2) to 'Pirate 2002 (Version 1.8), (set 3) to 'Pirate 2002 (Version 1.70XT), (set 4) to 'Pirate 2002 (Version 1.90XT, set 1), (set 5) to 'Pirate 2002 (Version 2.0R, set 1), (set 6) to 'Pirate 2002 (Version 2.0R Dual), (set 7) to 'Pirate 2002 (Version 2.0E Dual), (set 8) to 'Pirate 2002 (Version 1.90XT Dual), (set 9) to 'Pirate 2002 (Version 2.0R, set 2)' and (set 10) to 'Pirate 2002 (Version 1.90XT, set 2)'. + +- 0.129u4: Added 'Pirate 2002 (set 1)' (Amcoe 2002) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1.03 zip + +$end + + + +$info=pirata6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Pirates (10122311, ASP). + +- 0.175: Renamed (piratar) to (pirata6). + +- 0.174: Changed description to 'Pirates (10001511, NSW/ACT)'. + +- 0.173: Added 'Pirates' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.69 zip + +$end + + + +$info=piratdwb +$mame +0.284 [Hammy, little0, Mr. Kong] + + +WIP: + +- 0.286: Correct 'The Pirates of Dark Water (SNES bootleg)' year [sjy96525]. + +- 0.285: Promoted 'The Pirates of Dark Water (SNES bootleg)' to working [Devin Acker]. TODO: Is coinage supposed to be configurable? Added dipswitches 'Difficulty', 'Lives' and 3x 'Unused'. + +- 0.284: Hammy, little0 and Mr. Kong added 'The Pirates of Dark Water (SNES bootleg)' (bootleg 199?). Hookup a bit of 68k, make it go in attract mode [Angelo Salese]. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 1.25 MB / 4 files / 722.1 zip + +$end + + + +$info=pirate_3 +$mame +0.144u7 [MetalliC] + +0.133u3 [Vampirz] + + +WIP: + +- 0.240: Anonymous and MetalliC added clone Pirate (051229 World). + +- 0.207: MetalliC added clone Pirate (090803 Entertainment). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.144u7: Changed clone 'Pirate (060803 World)' to parent. + +- 0.139u3: Added clone Pirate (070412 Russia). Changed parent description to 'Pirate (060210 World)' and clone (060803) to 'Pirate (060803 World)'. + +- 0.134u3: MetalliC added clone Pirate (060803). Renamed (pirate_1) to (pirate_2). + +- 0.133u3: Vampirz added 'Pirate (060210)' (Igrosoft 2005). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 2.15 zip + +$end + + + +$info=pirate2 +$mame +0.134u3 [Metallic] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Pirate 2 (100406 Entertainment X), Pirate 2 (101209 Entertainment N), Pirate 2 (110111 Entertainment A), Pirate 2 (110124 Entertainment A), Pirate 2 (110204 Entertainment A), Pirate 2 (110311 Entertainment B), Pirate 2 (110411 Entertainment C) and Pirate 2 (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.146u5: Added clones Pirate 2 (090528 Lottery) and Pirate 2 (090730 Entertainment). + +- 0.139u3: Added clones Pirate 2 (070126 Russia), (bootleg, 061005, LOTOS PR01), (bootleg, 061005, LOTTOGAME (I)), (bootleg, 061005, VIDEO GAME-1 PR01) and (bootleg, 070126, banking address hack). Changed parent description to 'Pirate 2 (061005 World)' and clones (061005, banking address hack set 1) to 'Pirate 2 (bootleg, 061005, banking address hack set 1)', (061005, banking address hack set 2) to 'Pirate 2 (bootleg, 061005, banking address hack set 2)', (061005, banking address hack, changed version text set 1) to 'Pirate 2 (bootleg, 061005, banking address hack, changed version text set 1)', (061005, banking address hack, changed version text set 2) to 'Pirate 2 (bootleg, 061005, banking address hack, changed version text set 2)' and (061005, banking address hack, changed version text set 3) to 'Pirate 2 (bootleg, 061005, banking address hack, changed version text set 3)'. + +- 0.134u3: Metallic added 'Pirate 2 (061005)' (Igrosoft 2006) and clones (061005, banking address hack set 1), (061005, banking address hack set 2), (061005, banking address hack, changed version text set 1), (061005, banking address hack, changed version text set 2) and (061005, banking address hack, changed version text set 3). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.93 zip + +$end + + + +$info=pirates +$mame +0.63 [David Haywood, Nicola Salmoria, Paul Priest] + +0.62 [Testdriver] + + +WIP: + +- 0.169: Caius added clone Pirates (set 2). Changed parent description to 'Pirates (set 1)'. + +- 20th December 2015: Smitdogg - Caius got an alt version of Pirates. + +- 0.72: Work around for Genix protection and tilemap scroll, making Pirates playable [Paul Priest]. Changed MSM6295 clock speed to 8080 Hz. + +- 0.63: David Haywood added Pirates (NIX 1994). + +- 25th December 2002: Nicola Salmoria decrypted Pirates completely and Paul Priest patched the protection, making the game fully playable. + +- 15th November 2002: David Haywood sent in a newer Pirates driver, adding the tilemap layer but it is still not perfect since sprites and samples are encrypted. + +- 0.62: Added (Testdriver) Pirates. + +- 16th July 2002: David Haywood sent in a preliminary driver for Pirates which is playable but the graphics don't show up and sound doesn't work because of encryption. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 5.50 MB / 11 files / 3.06 zip + +$end + + + +$info=piratesh +$mame +0.185 [Phil Bennett, R. Belmont, Jared Bresee] + + +SETUP: + +- The first time you run the game, it will say "E510 BACK UP RAM ERROR". Press F2 to enter TEST MODE, select 'SETTING' and 'BACKUP RAM CLEAR' with UP/DOWN keys and P1 Start and exit with 'EXIT' and 'GAME MODE'. + + +WIP: + +- 0.282: Removed commented code from machine configuration (K053246 is paired with K053247 or K055673, so m_k053246 is redundant). Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Fixed Clang build [-Werror,-Wunused-private-field] [AJR]. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K053246, K053250PS, K055555, K055673 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed K054338 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.185: Phil Bennett, R. Belmont and Jared Bresee added 'Pirate Ship (ver UAA)' (Konami 1995). Added fix to pass POST, which earns it working with imperfect gfx [R. Belmont]. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 3.50 MB / 7 files / 1.37 zip + +$end + + + +$info=piratetr +$mame +0.81u5 [Stefan Jokisch] + + +Artwork available + + +TEST MODE: + +- Hold down F1 while pressing F3 to enter test mode. Hit F2 to cycle through test and hit F1 to execute. + + +WIP: + +- 0.258: Use mos6532_new_device. Possible fix for Pirate Treasure lockup [hap]. Fixed rom names. Changed M6502 CPU2 clock speed to 1MHz and AY-3-8910A to 2MHz. + +- 0.130u2: Tafoid adjusted clocks in Pirate Treasure based on info from the manual (M6502 CPU1 = 1MHz). Changed 'Unknown' dipswitches to 'Unused'. + +- 17th June 2007: Mr. Do - Using various photos to create a bezel for the Moppet game Pirate Treasure. + +- 0.115u1: Changed M6502 CPU1/2 clock speeds to 894750 Hz and AY-3-8910A to 1789500 Hz. Added 16x 'Unused' dispswitches. + +- 17th January 2005: 3D ARCADE - New 3D cabinet model for Pirate Treasure from btribble. + +- 0.81u6: Stefan Jokisch fixed service switch broken in 0.81u5. Removed 'Service Mode' dipswitch. + +- 0.81u5: Stefan Jokisch added 'Pirate Treasure' (Tong Electronic 1982). + +- 10th April 2004: Stefan Jokisch added an alternate version of Leprechaun and Pirate Treasure (Leprechaun with different graphics) to the Leprechaun driver. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 36 kb / 9 files / 20.7 zip + +$end + + + +$info=pirati +$mame +0.132u4 [Tomasz Slanina] + + +WIP: + +- 0.132u4: Tomasz Slanina added Pirati (Cin 2001). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 180.9 zip + +$end + + + +$info=pirpok2 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +Artwork available + + +WIP: + +- 0.133u2: Renamed (pirpok2) to (pirpok2o), (pirpok2v2) to (pirpok2), (pirpok2b) to (pirpok2b1), (pirpok2d) to (pirpok2d1) and (pirpok2v) to (pirpok2v1). + +- 0.129u6: Changed description of clones (Version 2.2R) to 'Pirate Poker II (Version 2.2R, set 1)', (set 3) to 'Pirate Poker II (Version 2.2R, set 2)', (set 4) to 'Pirate Poker II (Version 2.2R Dual)' and (set 5) to 'Pirate Poker II (Version 2.4E Dual)'. + +- 0.129u4: Added 'Pirate Poker II (Version 2.0)' (Amcoe 2000) and clones (Version 2.2R), (set 3), (set 4) and (set 5). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 2.38 MB / 7 files / 914.1 zip + +$end + + + +$info=pisces +$mame +0.59 [Mike Coates] + +0.05 [Nicola Salmoria, Robert Anschuetz] + + +Bugs: + +- Sometimes there is a square block on the bottom right in attract mode, or gameplay. Thenasty (ID 00448) + + +WIP: + +- 0.245: Anonymous added clone Super Ship. Note: Closest to clone Omni. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.133u2: Created discrete sound emulation for galaxian, fixes warp noise after the first level completely overrides the music [Couriersud]. + +- 0.99u1: Pierpaolo Prazzoli added clone Omni. + +- 0.59: Mike Coates added Pisces (Subelectro 19??). Added 'Unused SW 0-3' dipswitch. Renamed (pisces) to (piscesb). + +- 16th March 2002: Mike Coates added the Subelectro version of Pisces to the Galaxian driver, it appears to have better colors than the current version. + +- 0.34b1: Added color PROM pis_l6.bin (very close to Galaxian). + +- 0.28: Mike Balfour added high score saving to Pisces. + +- 0.18: Nicola Salmoria added some lousy noise to Pisces. + +- 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable. + +- 0.05: Nicola Salmoria added 'Pisces' (bootleg 19??). Correct colors and limited sound. Game is playable with accurate colors and limited sound. This game runs on a modified Galaxians board. Control: Arrows = Move around and CTRL = Fire. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What do the dipswitches do? + +- 29th December 1996: Dumped Pisces (bootleg). + +- 31st July 1996: Paul Swan and Sean Riddle supported Pisces (bootleg). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + +* GalEMU + +* Sparcade + +* VAntAGE + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 20 kb / 11 files / 13.8 zip + +$end + + + +$info=pistoldm +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + + +< Japan > + + +WIP: + +- 0.89: Nicola Salmoria improved the key custom emulation, shrinking it down to three basic types. This fixes issues with bomb explosions and other random events in Pistol Daimyo. + +- 0.59: Added cpu4 rom ($50000). + +- 22nd March 2002: Chack'n fixed voice playback in Pistol Daimyo no Bouken. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Pistol Daimyo no Bouken (Japan)' (Namco 1990). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 2.38 MB / 20 files / 616.5 zip + +$end + + + +$info=pit_counter +$mame + +DEVICE: + +PIT Counter + + +WIP: + +- 0.196: Added 'PIT Counter' device (machine\pit8253.cpp). + +$end + + + +$info=pit68230 +$mame + +DEVICE: + +MC68230 PI/T + + +WIP: + +- 0.193: Added 'MC68230 PI/T' device (machine\68230pit.cpp). + +$end + + + +$info=pit8253 +$mame + +DEVICE: + +Intel 8253 PIT + + +WIP: + +- 0.186: Changed description to 'Intel 8253 PIT'. + +- 0.147: Added '8253 PIT' device (machine\pit8253.c). + +$end + + + +$info=pit8254 +$mame + +DEVICE: + +Intel 8254 PIT + + +WIP: + +- 0.186: Changed description to 'Intel 8254 PIT'. + +- 0.147: Added '8254 PIT' device (machine\pit8253.c). + +$end + + + +$info=pitapat +$mame +0.202 [ClawGrip, David Haywood, Brian Troha, The Dumping Union] + + +WIP: + +- 0.250: Jorge Silva added clone Pitapat Puzzle (set 2). Note: Main CPU roms only differ in the addresses of the scroll registers and this one is 0x00 filled after 0x36c4f up to 0x3ffff while pitapat is 0x00 filled after 0x38a3f up to 0x3ffff [Osso]. Changed parent description to 'Pitapat Puzzle (set 1)'. + +- 0.202: ClawGrip, David Haywood, Brian Troha and The Dumping Union added 'Pitapat Puzzle' (F2 System 1997). Added Button 3 and fill a couple of dipswitches. Note: Test Mode calls it 'Puzzle Ball' [Brian Troha]. + +- 26th August 2018: Smitdogg - ClawGrip got Pitapat Puzzle. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.81 MB / 10 files / 820.2 zip + +$end + + + +$info=pitboss +$mame +0.183 [Brian Troha, The Dumping Union] + +0.86 [?] + + +WIP: + +- 0.260: Brian Troha and The Dumping Union added clone The Pit Boss (2214-07, U5-0). + +- 0.241: Brian Troha and The Dumping Union added clone House of Cards (HSC1). Note: Game has the same exact games as pitbossps set above. + +- 0.232: Brian Troha and The Dumping Union added clones The Pit Boss (M4A4) and Player's Choice (M3C1). Note: ROMs had no labels and set has Free Hand Bonus so it might an earlier revision of clone pitboss03. + +- 0.183: Brian Troha and The Dumping Union added The Pit Boss (2214-07, U5-0A). Renamed (pitboss) to (pitboss04), (pitbossa) to (pitboss03), (pitbossa1) to (pitboss03a), (pitbossb) to (pitbossps) and (pitbossc) to (pitbossm4). + +- 0.177: Brian Troha and The Dumping Union added clone 'Dealer's Choice (E4A1)' (Merit 1983). Changed 'Player's Choice (M4C1)' from a parent set to clone of Pit Boss. + +- 0.176: Blair Quinney and The Dumping Union added 'Player's Choice (M4C1)' (Merit 1983). Changed description of clones (2214-02?) to 'The Pit Boss (PSB1)' and (2214-?) to 'The Pit Boss (M4A1)'. + +- 0.148u3: Brian Troha and The Dumping Union added clone The Pit Boss (2214-03, U5-1C). Correct rom labels [Brian Troha]. Changed description of clone (2214-03) to 'The Pit Boss (2214-03, U5-0C)'. + +- 0.148: Added gambling control and 'Hands Per Game' dipswitch. + +- 0.147: Added dipswitches to the Pit Boss sets with DIP locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode [Brian Troha]. Added 2nd Player and button 7. Added dipswitches 'Coin A', 'Max Double Up Per Winner', 'Cabinet' and 'Free Hands'. Added dipswitches '1-7' and '1-8'. Changed clone (set 4) to parent 'The Pit Boss (2214-04)', (set 1) to clone 'The Pit Boss (2214-02?)', (set 2) to 'The Pit Boss (2214-03)' and (set 3) to 'The Pit Boss (2214-?)'. Renamed (pitboss) to (pitbossb), (pitbossc) to (pitboss) and (pitbossb) to (pitbossc). + +- 0.141u4: Changed description to 'The Pit Boss (set 1)' and clones (Set 2) to 'The Pit Boss (set 2)', (Set 3) to 'The Pit Boss (set 3)' and (Set 4) to 'The Pit Boss (set 4)'. + +- 0.135u4: Fixed rom names in clone The Pit Boss (Set 2). + +- 0.129u5: Brian Troha added clone The Pit Boss (Set 2). Changed parent description to 'The Pit Boss (Set 1)' and clones (Set 2) to 'The Pit Boss (Set 3)' and (Set 3) to 'The Pit Boss (Set 4)'. Renamed (pitbossb) to (pitbossc) and (pitbossa) to (pitbossb). + +- 0.129u4: Brian Troha added clone Pit Boss (Set 3). Angelo Salese properly added the PPI8255 devices to Pit Boss and reorganized the inputs in these two games. Roberto Fresca fixed Pit Boss and clone, which crashes with DEVCB dialog. Added 2nd coin slot and removed buttons 7-9. + +- 0.129: David Haywood added clone Pit Boss (Set 2). Changed parent description to 'Pit Boss (Set 1)'. + +- 0.127u6: Couriersud fixed Pit Boss - Game now playable. Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.99u1: Fixed Pit Boss [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria] - Game almost playable now!. Changed visible area to 512x248 and palettesize to 256 colors. + +- 24th July 2005: Tomasz Slanina - Fixed Pit Boss mem map and added sound to the Merit driver. + +- 0.86: Added 'Pit Boss' (Merit 1983). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Multiplay) + + +Romset: 56 kb / 7 files / 24.1 zip + +$end + + + +$info=pitboss2 +$mame +0.111u2 [David Haywood] + + +SETUP: + +- Press fast forward key (Insert) to speed up testing. + + +WIP: + +- 0.149u1: Added gambling control. Added dipswitches 'Enable Joker Poker / Super Stud', 'Sex Trivia Category' and 6x 'Unknown'. + +- 0.149: Removed Light gun. + +- 0.147: Fixed rom names. Changed description to 'Pit Boss II (9221-01C)'. + +- 0.124u5: Changed AY-3-8910A clock speed to 1789166 Hz. + +- 0.123u5: Mariusz Wojcieszek fixed Pit Boss - Game now playable. Changed Z80 CPU1 clock speed to 3578333 Hz. Added AY-3-8910A (3578333 Hz) sound. Changed visible area to 544x480 and palettesize to 512 colors. Added Player 1, 7x buttons and coin slot. Changed description to 'Pit Boss II'. + +- 0.111u2: David Haywood added 'Pitboss II' (Merit 1988). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 512 kb / 8 files / 183.2 zip + +$end + + + +$info=pitbossm +$mame +0.249 [ArcadeFever, Brian Troha, TheDumpingUnion] + +0.133u4 [Mariusz Wojcieszek] + +0.111u2 [David Haywood] + + +WIP: + +- 0.249: ArcadeFever, Brian Troha and TheDumpingUnion added Pit Boss Megastar (9244-00-01 R0B). Changed (9244-00-01) to clone 'Pit Boss Megastar (9244-00-01 R0)' and (9243-00-01) to 'Pit Boss Megastar (9243-00-01 R0)'. Renamed (pitbossma) to (pitbossmb) and (pitbossm) to (pitbossma). + +- 0.152: Added ds1204 rom. + +- 0.149u1: Added gambling control. + +- 0.149: Removed Light gun. + +- 0.140u2: Mariusz Wojcieszek fixed 'Pit Boss Megastar', which doesn't boot. + +- 0.139u3: Changed region user1 to extra. + +- 0.133u4: Mariusz Wojcieszek added Pit Boss Megastar (9244-00-01). Brian Troha added documentation about the 'Pit Boss Megastar' sets. Added dipswitches 'Solitaire Timer Mode', 'Sex Trivia', 'Coin Limit', 2x 'Sync Adjustment (Set by factory)' and 'Unused'. Changed 'Pit Boss Megastar' to clone 'Pit Boss Megastar (9243-00-01)'. Fixed rom names. Renamed (pitbossm) to (pitbossma). + +- 0.124u5: Changed AY-3-8910A clock speed to 1789166 Hz. + +- 0.123u5: Mariusz Wojcieszek fixed Pit Boss Megastar - Game now playable. Changed Z80 CPU1 clock speed to 3578333 Hz. Added AY-3-8910A (3578333 Hz) sound. Fixed cpu1 rom address to $6000. Swapped user1 roms ($0, 80000). Changed visible area to 544x480 and palettesize to 512 colors. Added Player 1, 7x buttons and coin slot. Added dipswitches 'Run 21 and Trivia Whiz 2000: Coins to start', 'Great Solitaire: Coins to start' and 6x 'Unknown'. Changed description to 'Pit Boss Megastar'. + +- 0.111u2: David Haywood added 'Pitboss Megastar' (Merit 1994). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 1.19 MB / 11 files / 546.1 zip + +$end + + + +$info=pitbosss +$mame +0.125u1 [Hugh McLenaghan] + + +SETUP: + +- The first time you run the game, 'WAIT - TESTING' appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.286: Brian Troha added clone 'Pit Boss Superstar (9221-10-01A, California version)'. + +- 0.284: Brian Troha and The Dumping Union added clone Pit Boss Superstar (9221-10-00). + +- 0.222: David Viens added clone Pit Boss Superstar (9221-12-02, Minnesota version). Changed parent description to 'Pit Boss Superstar (9221-12-01, California version)'. + +- 0.152: Added ds1204 rom to clone (9221-12-01). + +- 0.149u1: Brian Troha and The Dumping Union added clone Pit Boss Superstar (9221-12-01). Mariusz Wojcieszek added DS1204 NVRAM to clone Pit Boss Superstar (9221-12-01). Added gambling control. Added dipswitches 'In Tac Tac Triva', 'Enable Casino Games', 'Sex Trivia Category' and 5x 'Unknown'. + +- 0.149: Removed Light gun. + +- 0.147: Fixed rom names. + +- 0.142u5: Siftware added clone Pit Boss Superstar (9221-10-00A). Changed parent description to 'Pit Boss Superstar (9221-10-00B)'. + +- 0.125u1: Hugh McLenaghan added 'Pit Boss Superstar' (Merit 1990). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 512 kb / 8 files / 183.4 zip + +$end + + + +$info=pitchhit +$mame +0.193 [?] + + +WIP: + +- 0.284: MOS 6551 ACIA: Do not disable the transmitter when a command deasserts RTS (machine\mos6551.cpp) [AJR]. + +- 0.278: MOS 6551 ACIA: Correct transfer data from RSR to RDR. On real hardware, this transfer is not atomic, but done bit-by-bit on the last clock cycles of a byte reception. Do the same, so bugs in programs are not hidden from developers. Also fixes another discrepancy with reality: When the RDR is full and a byte arrives, it is transferred to the RDR, and the Overrun flag is set. Our implementation did set the flag but left the old byte in the RDR [Colin Leroy-Mira]. + +- 0.270: MOS 6551 ACIA: Misc fixes. Suppress receiver full and transmitter empty IRQs when disabled by command write. Added address map for future use. Correct pin label on diagram (machine\mos6551.cpp) [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: MOS 6551 ACIA: Clear IRQ state upon hardware reset. Not doing this at device_start time avoids a race condition in digel804 that was causing the Z80 interrupt to be raised in advance of machine_start [AJR]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.207: Simplified read/write handlers (machine\mos6551.cpp) [AJR]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Eliminated old-style MACHINE_CONFIG use [Ryan Holtz]. + +- 0.193: Added 'Pitch Hitter - Baseball Challenge' (National Sports Games 1993). Added IRQ. Updated notes [AJR]. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 32 kb / 1 files / 17.3 zip + +$end + + + +$info=pitchtry +$mame +0.286 [buffi] + + +WIP: + +- 0.286: buffi added 'Pitching Try (v1.3CJ)' (Atlus 2006). Added Z8691 and Z86C91 ROMless CPU types [AJR]. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 32 kb / 1 files / 7.92 zip + +$end + + + +$info=pitfall2 +$mame +0.34b3 [Nicola Salmoria] + +0.31 [Jarek Parchanski] + + +WIP: + +- 0.272: VRAM wait timing was still assuming 20mhz z80 clock from before 0.259 (fixes Pitfall II titlescreen, and allows tokisens overclock hack to be removed) [hap]. + +- 0.242: Guru added hardware infos for Pitfall II. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed once you lose your last life, any object not in the background shows up on the high score and continue screens. The Pitfall 2 title is missing; more work to be done. Renamed (pitfalla) to (pitfall2a) and (pitfallu) to (pitfall2u). + +- 0.123u6: Corrado Tomaselli added clone Pitfall II (315-5093, Flicky Conversion). + +- 17th March 2008: Corrado Tomaselli dumped Pitfall II (315-5093, Flicky Conversion). + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Pitfall II (315-5093)'. + +- 0.68: Changed description to 'Pitfall II' and clone (not encrypted) to 'Pitfall II (not encrypted)'. + +- 0.67: Changed description to 'Pitfall II - The Lost Caverns' and clone (not encrypted) to 'Pitfall II - The Lost Caverns (not encrypted)'. + +- 0.58: Added 'Unused SW 0-7' dipswitch. + +- 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz, Z80 CPU2 to 4MHz and palettesize from 2048 to 1536 colors. Added user1 PROM ($0 - timing?). + +- 0.34b3: Nicola Salmoria added Pitfall II (encrypted version). The not encrypted version allows you to select the starting stage using the dipswitches. Renamed (pitfall2) to (pitfallu). + +- 0.33b4: Nicola Salmoria added accurate colors to Pitfall II. + +- 0.31: Jarek Parchanski added 'Pitfall II' (Sega 1985). + +- 13th July 1997: Malcor dumped Pitfall II (not encrypted) by SEGA. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 136.2 kb / 13 files / 61.3 zip + +$end + + + +$info=pitfight +$mame +0.136u4 [B. Sparks, Smitdogg, The Dumping Union] + +0.130u3 [Smitdogg] + +0.93u2 [Pierpaolo Prazzoli, Manuel Assoni] + +0.36b1 [Aaron Giles] + + +Artwork available + + +Bugs: + +- All sets: Major graphics inconsistencies when compared to the real hardware. rcoltrane (ID 08884) + +- Vertical gaps in the background scenes. rcoltrane (ID 06022) + +- pitfight5: Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04082) + +- All pitfight sets: During Ty's random intro sequences, the emulation shows a very quick graphical glitch. rcoltrane (ID 00378) + +- pitfightb: Set pitfightb flashes an error message upon start up. Tafoid (ID 00039) + + +WIP: + +- 0.229: Full Atari Slapstic rewrite, using infrastructure we did not have previously. Fixes clone Pit Fighter (rev 3) crashes randomly in later matches [O. Galibert]. + +- 0.205: Roger Coltrane and The Dumping Union added clone Pit Fighter (rev 1, 2 players). + +- 9th December 2018: Smitdogg - R. Coltrane sent us a dump of Pit Fighter (US 2 players). + +- 0.174: R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg and The Dumping Union added clone Pit Fighter (rev 2). Changed description of clone (Japan, 2 players) to 'Pit Fighter (Japan rev 3, 2 players)'. + +- 20th October 2012: Mr. Do - My apologies to Roger Coltrane. He scanned and submitted the instruction card to Pit Fighter some time ago, but I, uh, forgot about it. So here it is now (and I cleaned it up a bit more, also). + +- 7th July 2010: Smitdogg - We have recently been collecting more chips for decapping to send to the doc. As Guru mentioned earlier, I have located lots of other games that need their MCU dumped. Most or maybe all of them currently have things simulated that could be hooked up properly to run more like the original machines - including gameplay. I have a Pit Fighter board that might have a needed chip for decapping. + +- 0.136u4: B. Sparks, Smitdogg and The Dumping Union added Pit Fighter (rev 9). Renamed (pitfight) to (pitfight7). + +- 12th February 2010: Smitdogg - Thanks to B. Sparks we got Pit Fighter (Rev.9). This is the latest revision of Pit Fighter I've ever seen. + +- 0.133u1: Renamed (pitfigh6) to (pitfight6), (pitfigh5) to (pitfight5), (pitfigh4) to (pitfight4), (pitfigh3) to (pitfight3), (pitfighj) to (pitfightj) and (pitfighb) to (pitfightb). + +- 0.131u1: Smitdogg and The Dumping Union added clone Pit Fighter (rev 5). Added new 512k gfx3 roms to clone 'Pit Fighter (rev 6)'. + +- 0.130u3: Smitdogg added Pit Fighter (rev 7). Changed 'Pit Fighter (rev 5)' to clone 'Pit Fighter (rev 6)'. Renamed (pitfight) to (pitfigh6). + +- 0.125u4: Added button 3. + +- 0.125u2: Removed button 3. + +- 0.122u4: Aaron Giles fixed INSERT COIN (pitfight0109u2gre). + +- 0.105u4: Aaron Giles added PLD dumps to Pit Fighter. Added PLDs ($0, 200, 400, 600, 800, a00, c00, e00, 1000 - gal16v8a-136081). Fixed rom names. + +- 0.93u2: Pierpaolo Prazzoli and Manuel Assoni added Pit Fighter (rev 5). Renamed (pitfight) to (pitfigh4). + +- 3rd January 2005: Manuel Assoni dumped Pit Fighter (rev 5). + +- 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids. + +- 4th February 2004: B.S. Ruggeri submitted an input fix for player 2 and 3 controls in Pit Fighter. + +- 0.77: Changed description to 'Pit Fighter (rev 4)' and clone (version 3) to 'Pit Fighter (rev 3)'. + +- 0.71u3: Aaron Giles added clone Pit Fighter (Japan, 2 players). + +- 17th July 2003: Aaron Giles added a Japan version of Pit Fighter. + +- 0.68: Changed parent and clone descriptions to 'Pit Fighter'. + +- 0.67: Changed parent and clone descriptions to 'Pit-Fighter'. + +- 16th February 2003: Aaron Giles added the proper microcode PROMs for the growth object generator in the Atari G1 and G42 drivers, and improved the SLOOP protection emulation in Road Riot, but it's still not playable. + +- 0.53: Added clone Pit Fighter (bootleg). Aaron Giles fixed the remaining issues in Slapstic emulation, Pit Fighter works to the end. + +- 3rd August 2001: Aaron Giles added the bootleg ROM set to the Pit Fighter driver. + +- 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good. + +- 1st May 2001: Highwayman dumped Pit Fighter (bootleg). It is a bootleg, no sign of slapstick. It has some problems with novram handling, the code was hacked to use a different type of ram. + +- 6th April 2001: Aaron Giles fixed a bug in Hydra and Pit Fighter, which caused crashes in MAME32. + +- 0.36b1: Aaron Giles added 'Pit Fighter (version 4)' (Atari Games 1990) and clone (version 3). + +- 16th July 1999: Aaron Giles sent in a huge Atari update with Hydra and Pit Fighter drivers. + +- 27th May 1999: Aaron Giles sent in a small Atari update with user-friendly messages about the quirks of the games shown at the startup. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 2.94 MB / 43 files / 1.82 zip + +$end + + + +$info=pitnrun +$mame +0.267 [Manuel Assoni] + +0.71u3 [Tomasz Slanina, Pierpaolo Prazzoli] + + +TODO: + +* Analog sound for accelerate, collisions... + + +WIP: + +- 0.267: Changed clone (set 2) to parent 'Pit & Run - F-1 Race (rev 1)' and (set 1) to clone 'Pit & Run - F-1 Race'. Changed description of clone 'Pit & Run - F-1 Race (set 3)' to 'Pit & Run - F-1 Race (location test?)'. Renamed (pitnruna) to (pitnrun) and (pitnrun) to (pitnruna). + +- 0.256: Shane Reel and Jeff Willard added clone Pit & Run - F-1 Race (set 3). + +- 0.249: Added 2nd 4-way Joystick with 1 button. + +- 0.182: Pit & Run use new MC68705P5 device [Vas Crabb]. Replaced M68705 CPU3 with MC68705P5. + +- 0.161: Osso added save state support to Pit & Run. + +- 0.141u4: Replaced 8-way Joystick with 1x button 4-way Joystick. Added 2x 'Unused' dipswitches. Changed description to 'Pit & Run - F-1 Race (set 1)' and clone (set 2) to 'Pit & Run - F-1 Race (set 2)'. + +- 0.131u1: Angelo Salese merged memory maps in Pit & Run. + +- 0.123u6: Corrado Tomaselli fixed typo in Pit & Run frequency. Changed Z80 CPU1 and M68705 CPU3 clock speeds to 3072000 Hz. + +- 0.123u5: Changed Z80 CPU1 and M68705 CPU3 clock speeds to 1536000 Hz. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in Pit & Run. + +- 0.122u6: Changed M68705 CPU1 clock speed to 3MHz. + +- 0.116: Changed M68705 CPU3 clock speed to 750000 Hz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU3 clock speed to 500000 Hz. + +- 0.94u2: Manuel Assoni added clone Pit & Run (set 2). Changed parent description to 'Pit & Run (set 1)'. + +- 8th March 2005: Manuel Assoni dumped Pit n Run (set 2). + +- 0.74: Cleanup driver and removed the GAME_IMPERFECT_GRAPHICS flag. + +- 0.71u3: Tomasz Slanina and Pierpaolo Prazzoli added Pit & Run (Taito 1984). TODO: Missing analog sound. Better emulation of 'lightning' and 'spotlight' effects (see notes in vidhrdw\pitnrun.c). + +- 3rd August 2003: Tomasz Slanina and Pierpaolo Prazzoli wrote a driver for Pit & Run, it works fine but some analog sound effects are not yet emulated. + +- 31st July 2003: Guru - Successfully used the Data I/O Unisite programmer to read the 68705 microcontroller on Pit N' Run. + +- 31st July 2000: Guru - Dumped Pit & Run (Taito). + +- 23rd July 1999: Dumped Pit & Run (N4200374A). + +- 8th July 1999: Dumped Pit & Run. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 94.1 kb / 17 files / 34.2 zip + +$end + + + +$info=pjustic +$mame +0.247 [ClawGrip] + +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.247: ClawGrip added Project Justice / Moero! Justice Gakuen (Rev B). Renamed (pjustic) to (pjustica). + +- 0.180: Changed description to 'Project Justice / Moero! Justice Gakuen (Rev A)'. + +- 0.159: Changed description to 'Moero! Justice Gakuen (JPN) / Project Justice (USA, EXP, KOR, AUS) (Rev A)'. + +- 0.158: Removed pjustic-key.bin rom. + +- 0.143u4: Added pjustic-key.bin rom. + +- 0.138u3: Changed description to 'Moero Justice Gakuen (JPN) / Project Justice (USA, EXP, KOR, AUS) (Rev A)'. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 completed partial dump and added protection data to Moero Justice Gakuen (game are now playable but still marked GAME_NOT_WORKING due to general NAOMI concerns). + +- 2nd September 2009: R. Belmont - Guru finished the protection data for Project Justice. + +- 1st September 2009: R. Belmont - Guru dumped the NAOMI cartridge Project Justice. We're still working on the protection data but we've got enough for some nice new screens below. This is completely independent of Alex's dump which he still has not released, but if he'd like to release right now I'd certainly appreciate the time savings on the protection. And yes, Guru is now capable of dumping the protection data - he's got a working NAOMI USB dumper and 2 of the MAME Italia crew have the parts for theirs on order. + +- 0.114u1: Guru added 'Moero Justice Gakuen (JPN) / Project Justice (USA, EXP, KOR, AUS)' (Capcom 2000). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 180 MB / 12 files / 115.2 zip + +$end + + + +$info=pkboram +$mame +0.269 [Hammy] + + +WIP: + +- 0.269: Hammy added 'PK - New Exciting Poker!' (Boram 1987). + + +Recommended Games (Cards) + + +Romset: 304 kb / 11 files / 82.9 zip + +$end + + + +$info=pkgnsh +$mame +0.82u1 [Brian Troha] + + +< Japan > + + +Bugs: + +- Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04108) + + +WIP: + +- 0.153: Fix for Pachinko Gindama Shoubu black screen [Osso]. + +- 0.129: Changed YM2413 clock speed to 3579545 Hz. + +- 0.122u7: Brian Troha filled in a couple of DIPs for the Pachinko Gindama Shoubu games. Added dipswitches 'Coin B', 'Balls Per Credit' and 'Demo Sounds'. + +- 0.112u3: Added sprite rotation to the Real Break driver. This fixes the jigging reels in the pachinko games. + +- 0.94u5: Angelo Salese fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them and two new functions to the YM2413 sound chip. Games are now playable but with a hack on the backup ram (probably it's just missing NVRAM emulation). Reorganized a bit the memory map in the driver. Game now playable. Replaced 8-way Joystick with Paddle. Added 20x 'Unknown' dipswitches. + +- 0.82u1: Brian Troha added 'Pachinko Gindama Shoubu (Japan)' (Nakanihon / Dynax 1998). Hardware is similar to realbreak but it don't work yet. + +- 27th April 2004: Guru - Received 'Pachinko Gindama Shoubu' and 'Pachinko Gindama Shoubu DX' from Randy, Gin, Smitdogg and many MAMEworld donators. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Adult) + + +Romset: 18.2 MB / 12 files / 4.30 zip + +$end + + + +$info=pkgnshdx +$mame +0.82u1 [Brian Troha] + + +< Japan > + + +WIP: + +- 0.153: Fix for 'Pachinko Gindama Shoubu DX' black screen [Osso]. + +- 0.129: Changed YM2413 clock speed to 3579545 Hz. + +- 0.122u7: Added dipswitches 'Coin B', 'Balls Per Credit' and 'Demo Sounds'. + +- 0.112u3: Added sprite rotation to the Real Break driver. This fixes the jigging reels in the pachinko games. + +- 0.94u5: Angelo Salese fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them. Games are now playable but with a hack on the backup ram (probably it's just missing NVRAM emulation). Reorganized a bit the memory map in the driver. Replaced 8-way Joystick with Paddle with 1x button. Added dipswitches 'Pay-Out SW', 'Analize SW', 'Mem Clear SW' and 40x 'Unknown'. + +- 28th February 2005: Angelo Salese - Here's Pachinko Gindama Shoubu DX, there are missing inputs and it checks for a "backup ram" which means a check on the work ram which is not yet worked out. It will be done soon, but the game graphics works really fine (Mainly thanks to the work of Luca Elia on the driver)... + +- 0.82u1: Brian Troha added 'Pachinko Gindama Shoubu DX (Japan)' (Nakanihon / Dynax 1998). Hardware is similar to realbreak but it don't work yet. + +- 27th April 2004: Guru - Received 'Pachinko Gindama Shoubu' and 'Pachinko Gindama Shoubu DX' from Randy, Gin, Smitdogg and many MAMEworld donators. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Adult) + + +Romset: 18.2 MB / 11 files / 4.24 zip + +$end + + + +$info=pkii_dm +$mame +0.165 [Kevin Eshbach, Roberto Fresca] + +0.148u4 [Testdriver] + + +WIP: + +- 0.277: Added inputs & DIP switches. Switched CPU to i8080. Added buttons-lamps clickable layout. Added real colors. Promoted 'unknown poker game PKII/DM' to working [Roberto Fresca, Grull Osgo]. Replaced Z80 with Intel 8080 (2MHz). Added dipswitches '2 Jokers in Deck' and 'Test Mode'. Changed description to 'Draw Poker HI-LO (PKII/DM)'. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.192: Changed description to 'unknown poker game PKII/DM'. + +- 0.165: Added 'Unknown Poker PKII/DM' ( 198?). Activated pkii_dm due to locating roms/adding to .lst files [Tafoid]. + +- 0.148u4: Kevin Eshbach and Roberto Fresca added (Testdriver) Unknown Poker PKII/DM. + + +Recommended Games (Cards) + + +Romset: 10.2 kb / 4 files / 5.32 zip + +$end + + + +$info=pkladies +$mame +0.35RC1 [Nicola Salmoria] + + +WIP: + +- 0.265: f205v and Roberto Fresca added clone Poker Ladies (Uncensored bootleg, encrypted). Rename OKI sound ROM to avoid name conflicts [Roberto Fresca]. Note: Uncensored encrypted bootleg. ROMs 1, 2, 3, 16 & 17 are identical to set pkladiesbl. Only pklbu1.bin is encrypted (only opcodes). Encryption scheme seems to involve XORs and bitswaps, based on addresses. + +- 0.217: Make clone Poker Ladies (Censored bootleg, not encrypted) boot. Note: Needs inputs, sound and GFX fixes [Osso]. Changed description of clones (Censored bootleg, set 1) to 'Poker Ladies (Censored bootleg, encrypted)' and (Censored bootleg, set 2) to 'Poker Ladies (Censored bootleg, not encrypted)'. + +- 0.191: Hammy and The Dumping Union added clone Poker Ladies (Censored bootleg, set 2). Changed parent description to 'Poker Ladies (Censored bootleg, set 1)'. Fixed rom names. + +- 7th October 2017: Smitdogg - Hammy dumped an unencrypted version of Poker Ladies. + +- 0.189: f205v added PALs and EEPROM dumps to clone Poker Ladies (Leprechaun ver. 401), also correct rom labels. + +- 0.180: Standardise Poker Ladies inputs and removed P2 inputs [Logan B]. + +- 0.136u2: David Haywood added clone Poker Ladies (Censored bootleg). The bootleg has some gfx glitches (flickering of the text) and the colour of the background is totally black. + +- 0.136u1: Corrado Tomaselli verified clocks on Poker Ladies. Changed OKI6295 clock speed to 1MHz. + +- 14th January 2010: Corrado Tomaselli dumped Poker Ladies bootleg made by Playmark (PM stickers and PCB layout is same as many others Playmark bootlegs). + +- 0.133u1: Renamed (pkladiel) to (pkladiesl) and (pkladila) to (pkladiesla). + +- 0.94u2: Manuel Assoni added clone Poker Ladies (Leprechaun ver. 401). Changed description of clone (Leprechaun) to 'Poker Ladies (Leprechaun ver. 510)'. + +- 10th March 2005: Manuel Assoni dumped Poker Ladies (Leprechaun ver. 401). + +- 0.37b10: Added clone Poker Ladies (Leprechaun). + +- 0.35RC1: Nicola Salmoria added 'Poker Ladies' (Mitchell 1989). + +- 5th June 1999: Nicola added Poker Ladies to the Pang driver. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 2.59 MB / 10 files / 761.8 zip + +$end + + + +$info=pkrboram +$mame +0.272 [Hammy] + + +WIP: + +- 0.272: Hammy added 'PK Rainbow (v 1.5)' (Boram 1990). + + +Recommended Games (Cards) + + +Romset: 560 kb / 11 files / 137.0 zip + +$end + + + +$info=pkrmast +$mame +0.137 [William Ostronic] + + +WIP: + +- 0.282: GoldStar driver improvements: A huge work on tilemap system, machines config, memory maps, video start, screen update, tile get info, gfxdecode and different video registers to give extended graphics support (mostly girls) to Poker Master and derivative hardwares. Now the sets that support girls are pkrmasta and clone missbingo [Roberto Fresca, Grull Osgo]. + +- 0.281: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'Miss Bingo (Poker Master HW, dual game)'. Poker Master improvements: Added hopper support. Added/Fixed outports. Reworked Inputs. Reworked and fixed DIP switches banks. Added defaults to the DIP switches. Added sound support. Fixed missing ports. Reworked I/O portmap. Decoded the bipolar PROMS. Fixed colors. Added 2x PPI 8255 support and eliminating the individual ports. Added reels stop buttons. Eliminated ALL the init hacks to unscramble and manipulate the Poker Master and derivatives bipolar PROMs to get proper colors. Perfect colors for Poker Master. Documented the Poker Master's Chance Bonus behaviour/usage. Promoted games to working [Roberto Fresca, Grull Osgo]. Fixed Poker Master coinage [Ioannis Bampoulas]. Changed 'Poker Master (ED-1993 set 1)' and 'Poker Master (ED-1993 set 2)' from clones of 'Joker Master 2000 Special Edition' to parent 'Poker Master (ED-1993, dual game, set 1)' and clone 'Poker Master (ED-1993, dual game, set 2)'. + +- 0.234: Ioannis Bampoulas dumped PROMs and PLDs for Poker Master (ED-1993 set 1) and (ED-1993 set 2). + +- 0.215: Decrypted Poker Master (ED-1993 set 1) and Poker Master (ED-1993 set 2). Still needs inputs and dips fixed [Ioannis Bampoulas, Osso]. + +- 0.160: Make Poker Master (set 1/2) use same inputs as Crazy Bonus 2000 so they'll run until something better can be discovered [Vas Crabb]. Fixed GFX decode for prkmast. Added PROM dumps from cmv4 to get correct colours in pkrmast until real PROM dumps can be obtained [Amanda King, Vas Crabb]. Changed description of Poker Master (set 1) to 'Poker Master (ED-1993 set 1)' and Poker Master (set 2) to 'Poker Master (ED-1993 set 2)'. + +- 0.137: William Ostronic added 'Poker Master (set 1)' ( 199?) and Poker Master (set 2) - incomplete and encrypted. + + +Recommended Games (Cards) + + +Romset: 322.1 kb / 10 files / 78.4 zip + +$end + + + +$info=pkrno_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.223: Correct Pokerino (L-1) sound PROM [Osso]. + +- 0.141u1: Miodrag Milanovic added 'Pokerino (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 4.81 zip + +$end + + + +$info=pkscram +$mame +0.98u2 [David Haywood] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.114u2: Couriersud fixed MAME freezes in PK Scramble and added save state support to the driver. + +- 0.98u2: David Haywood added 'PK Scramble' (Cosmo Electronics Corporation 1993). + +- 6th July 2005: David Haywood - Guru dumped PK Scramble (a rather unknown game). Hardware seems quite straightforward (see early WIP shots). + +- 18th February 2005: Guru - PK Scramble arrived from Japan. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 384 kb / 4 files / 105.0 zip + +$end + + + +$info=pkspirit +$mame +0.255 [Hammy] + + +WIP: + +- 0.262: Fixed rom loading so that bitplanes are in correct order and added palette. No idea where attribute bits are though. Removed tilemaps and hook up preliminary spritelist [David Haywood]. Changed visible area to 512x416. Fixed dipswitches. + +- 0.261: Added TE7750 input getters to Poker Spirit. Downshift timer irqs by one (m68000\tmp68301.cpp), fixes Poker Spirit input reading. Map Z80 ROM to $4000, allows game to have some sound. Added TAITOIO_OPTO coin chutes [Angelo Salese]. Allow multiple instances and more flexible connections to TAITOIO_OPTO [Vas Crabb]. Added DIP definitions [Hammy]. Added gambling control. Replaced TMP68301 CPU1 with Toshiba TMP68303. Added dipswitches 'Credit Type', 'Back Bar', 'Card Speed', 'Card Deal Type', 'Double Up Type', 'Max Bet', 'Demo Sounds', 'Card Type', 'Coinage', 'Up / Down Credit', 'Hopper', 'Double Up Open Pattern', 'Bell' and 'Credit Pool 500'. + +- 0.258: Removed some use of set_log [hap]. + +- 0.257: Confirmed on a second PCB that the Oki ROM socket isn't populated [Hammy]. + +- 0.256: Game show something [David Haywood]. Fixed tiles rom loading. Changed visible area to 512x448. + +- 0.255: Hammy added 'Poker Spirit' (Taito Corporation 1992). Verified resonator value and pin 7 for the Oki. + + +Recommended Games (Cards) + + +Romset: 960 kb / 13 files / 158.0 zip + +$end + + + +$info=pktet346 +$mame +0.129u4 [Mirko Buffoni] + + +WIP: + +- 0.240: Jorge Silva added clone Tetris (v342R). + +- 0.188: Arzeno Fabrice and MetalliC added clone Tetris (v341R). Added inputs and DIPs [MetalliC]. Note: Not sure if its really clone, might be different game which uses gfx and music same as PK Tetris (v346I). + +- 7th July 2017: Smitdogg - Fabrice Arzeno dumped an IGS board labeled Tetris. + +- 0.129u4: Mirko Buffoni added 'PK Tetris (v346I)' (IGS 1993). Strange game with an amusement part (sort of Tetris mixed with Poker). Amuse input not mapped, may be necessary for the amusement part which can be disabled via DSW. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 448 kb / 4 files / 92.0 zip + +$end + + + +$info=pktgaldx +$mame +0.95u4 [Corrado Tomaselli] + +0.84 [David Haywood] + + +SETUP: + +- Hold down both Player1 & Player2 Start buttons during boot up to see version & region + + +WIP: + +- 0.267: Changed description to 'Pocket Gal Deluxe (Europe v3.00)' and clone (Euro v3.00, bootleg) to 'Pocket Gal Deluxe (Europe v3.00, bootleg)'. + +- 0.266: Simplify gfxdecode layout. Simplify DECO104 related function namings. Changed Pocket Gal Deluxe that lack stereo output to use a single speaker. Fixed metadata for bootleg set (title screen says (c)1993 Data West) [cam900]. + +- 0.247: Consolidate driver in one file. Subclasses and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.203: Jorge Silva added clone Pocket Gal Deluxe (Asia v3.00). + +- 0.194: Get rid of nonbuffered_palette_w in video\decocomn.cpp [cam900]. + +- 0.190: Dirk Best added vblank interrupt acknowledge to Pocket Gal Deluxe. + +- 0.150: Make Pocket Gal Deluxe use the new DECO104 code, it has a different scramble on the address lines just to make things annoying even if the checks are trivial [David Haywood]. + +- 0.143u3: Brian Troha added DIP locations to Pocket Gal Deluxe sets. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u4: Fabio Priuli converted Pocket Gal Deluxe to use the device-fied video chips and added driver data struct and save states. + +- 0.133u1: Renamed (pktgaldj) to (pktgaldxj) and (pktgaldb) to (pktgaldxb). + +- 0.131u1: Angelo Salese added OKI6295 sound to clone Pocket Gal Deluxe (Euro v3.00, bootleg). Also merged memory maps in Pocket Gal Deluxe. + +- 0.97: Sonikos fixed OKIM6295 banking in Pocket Gal Deluxe. + +- 0.96: Bryan McPhail fixed Pocket Gal Deluxe (Euro v3.00) - Game now playable. Added OKI6295 (7627) and OKI6295 (15255) stereo sound. David Haywood hooked up graphics ROMs in clone Pocket Gal Deluxe (Euro v3.00, bootleg). + +- 0.95u6: Added new driver for Pocket Gal Deluxe (pktgaldx.c). Changed visible area to 320x240. Added dipswitches 'Coin A/B', 'Flip Screen', '2 Coins to Start, 1 to Continue', 'Lives', 'Time', 'Free Play' and 'Demo Sounds'. Changed description of clones (Japan?) to 'Pocket Gal Deluxe (Japan v3.00)' and (bootleg) to 'Pocket Gal Deluxe (Euro v3.00, bootleg)'. + +- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. + +- 0.95u4: Corrado Tomaselli added Pocket Gal Deluxe (Euro v3.00). Nicola Salmoria added preliminary decryption to DECO 102 games. Brian Troha fixed dipswitches in Pocket Gal Deluxe. Changed 'Pocket Gal Deluxe' to clone 'Pocket Gal Deluxe (Japan?)'. Renamed (pktgaldx) to (pktgaldj). + +- 0.95u3: Sonikos fixed dipswitches in Pocket Gal Deluxe (bootleg). Added dipswitches 'Lives', 'Time', 'Free Play', 'Coin A/B' and '2 Coins to Start, 1 to Continue'. + +- 12th April 2005: f205v and Corrado Tomaselli dumped Pocket Gal Deluxe (Euro v3.00). + +- 0.95u2: David Haywood added clone Pocket Gal Deluxe (bootleg). + +- 4th April 2005: David Haywood - Data West is a bootleg of Pocket Gal Deluxe. Pocket Gal Deluxe is a game running on the Data East encrypted CPU 102, this CPU is also used by Boogie Wings, Double Wings, and Diet Go Go. It is NOT used by Night Slashers, that's 156, don't ask. Hopefully this bootleg may shed some light on how the encryption works on the originals (although I'm no expert in this field). The bootleg, and I'm guessing the originals are however protected, so don't get your hopes of them working perfectly up, even if they are decrypted. + +- 0.84: David Haywood added 'Pocket Gal Deluxe' (Nihon System 1993). + +- 3rd November 2002: Guru - Pocket Gal DX (Data East 1992) arrived from Japan. Thanks to WTC. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 3.62 MB / 6 files / 2.03 zip + +$end + + + +$info=pkts +$mame +0.272 [Hammy] + + +WIP: + +- 0.278: Changed description to 'PK Turbo Special'. Renamed (unkboram) to (pkts). + +- 0.272: Hammy added 'unknown Boram poker game' (Boram 19??). + + +Recommended Games (Cards) + + +Romset: 560 kb / 11 files / 247.3 zip + +$end + + + +$info=pkunwar +$mame +0.34b3 [Allard van der Bas] + + +WIP: + +- 0.249: Dwayne Kirkwood added clone Penguin-Kun Wars (Japan, set 2). Changed description of clone (Japan) to 'Penguin-Kun Wars (Japan, set 1)'. + +- 0.143u8: Kanikani fixed DIPSW in Penguin-Kun Wars. + +- 0.123u1: Fixed gfx1 roms addresses. Changed palettesize to 512 colors. + +- 0.63: Changed Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910 to 1.5MHz. + +- 20th December 2002: Uki fixed the sound frequencies in Kikiippatsu Mayumi-chan and Penguin-Kun Wars. + +- 0.37b6: Added 'Flip Screen' dipswitch. + +- 0.36b9: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 0.34b8: Roberto Fresca added high score saving to Penguin-Kun Wars. + +- 0.34b3: Allard van der Bas added 'Penguin-Kun Wars (US)' (UPL 1985?) and clone (Japan). + +- 18th April 1998: Thierry dumped Penguin-Kun Wars (Japan). Board provided by Gerald. + +- 1st February 1998: Gerald and Thierry dumped Penguin-Kun Wars (US) and (Japan). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Romset: 104 kb / 8 files / 46.0 zip + +$end + + + +$info=pl6_atw +$mame +0.282 [AGEMAME] + +0.279 [Testdriver] + + +WIP: + +- 0.282: Naoki Saito added 'Around The World' (JPM 2014). + +- 0.279: Naoki Saito added (Testdriver) 'Around The World' (JPM 2014). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 4 files / 3.12 zip + +$end + + + +$info=pl6_cm +$mame +0.282 [AGEMAME] + +0.279 [Testdriver] + + +WIP: + +- 0.282: SN added 'Crystal Maze' (JPM 2004). + +- 0.279: Naoki Saito added (Testdriver) 'Crystal Maze' (JPM 2004). Fixed maincpu and program1 ROM sizes [Osso]. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 10.1 zip + +$end + + + +$info=pl6_demo +$mame +0.282 [AGEMAME] + +0.279 [Testdriver] + + +HardDisk required + + +WIP: + +- 0.282: Naoki Saito added 'Pluto 6 Devkit/Evaluation Board' (Heber 2000). + +- 0.279: Naoki Saito added (Testdriver) 'Pluto 6 Devkit/Evaluation Board' (Heber 2000). + + +Recommended Games (Gambling) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 512 kb / 1 files / 21.9 zip + +CHD: 256.0 MB (Compressed: 1.59) + +$end + + + +$info=pl6_fpga +$mame + +DEVICE: + +Heber Pluto 6 FPGA + + +WIP: + +- 0.282: Changed sourcefile to jpm\pl6_fpga.cpp. + +- 0.279: Added 'Heber Pluto 6 FPGA' device (machine\pl6_fpga.cpp). + +$end + + + +$info=pl6_kfp +$mame +0.255 [AGEMAME] + + +HardDisk required + + +WIP: + +- 0.255: Spinalfeyd and Hammy added 'Kung Fu Pounda' (G Squared 2014). + + +Recommended Games (Gambling) + + +CHD: 3.73 GB (Compressed: 10.7) + +$end + + + +$info=pl6_lgk +$mame +0.255 [AGEMAME] + + +HardDisk required + + +WIP: + +- 0.255: Spinalfeyd and Hammy added 'Let's Get Kraken' (Betcom 2014). + + +Recommended Games (Gambling) + + +CHD: 3.73 GB (Compressed: 6.57) + +$end + + + +$info=pl6_pic +$mame + +DEVICE: + +Heber Pluto 6 Customer Security Device + + +WIP: + +- 0.282: Changed sourcefile to jpm\pl6_pic.cpp. + +- 0.279: Added 'Heber Pluto 6 Customer Security Device' device (machine\pl6_pic.cpp). + +$end + + + +$info=pl6expslot +$mame + +DEVICE: + +Heber Pluto 6 Expansion Slot + + +WIP: + +- 0.282: Changed sourcefile to jpm\pl6_exp.cpp. + +- 0.279: Added 'Heber Pluto 6 Expansion Slot' device (machine\pl6_exp.cpp). + +$end + + + +$info=pl6gpu +$mame + +DEVICE: + +Heber Calypso32 GPU + + +WIP: + +- 0.282: Changed sourcefile to jpm\pl6_exp.cpp. + +- 0.279: Added 'Heber Calypso32 GPU' device (machine\pl6_exp.cpp). + +$end + + + +$info=pla +$mame + +DEVICE: + +PLA + + +WIP: + +- 0.169: Added 'PLA' device (machine\pla.cpp). + +$end + + + +$info=play_a24 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Playboy 35th Anniversary (2.4)' (Data East 1989). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 224 kb / 5 files / 156.1 zip + +$end + + + +$info=play2000 +$mame +0.207 [Peter Wilhelmsen, Morten Shearman] + +0.189 [Corrado Tomaselli] + +0.129u5 [f205v] + + +< Italy > + + +WIP: + +- 0.207: Peter Wilhelmsen, Morten Shearman Kirkegaard and Caius added 'Play 2000 (Super Slot & Gran Tesoro) (v7.0i) (Italy)'. Fixed hangs in game without a ROM hack. Promoted Play 2000 (v7.0i) and clone (v4.0i) to working. Note: Marked MCU as bad dump. We had 2 boards, but one died on us, so unable to double verify the data and the process often introduces the odd bad bit [David Haywood]. Added DS5002FP (16MHz) and gambling control. Added ds5002fp_70i.mcu roms to (v7.0i) and clone (v4.0i). Changed (v4.0) to clone 'Play 2000 (Super Slot & Gran Tesoro) (v4.0i) (Italy)' and clone (v5.01) to 'Play 2000 (Super Slot & Gran Tesoro) (v5.0i) (Italy)'. Renamed (play2000) to (play2000_40i) and (play2000a) to (play2000_50i). + +- 0.189: Added some workarounds to Play 2000 so that it actually boots [David Haywood]. Fixed gfx rom loading. Renamed (grtesoro) to (play2000a) and (grtesoro4) to (play2000). + +- 0.188: Changed description to 'Play 2000 (Super Slot & Gran Tesoro) (v5.01) (Italy)' and clone (v4.0) to 'Play 2000 (Super Slot & Gran Tesoro) (v4.0) (Italy)'. + +- 0.141: Corrado Tomaselli added clone Gran Tesoro? / Play 2000 (v4.0) (Italy). Not working. + +- 8th December 2010: Corrado Tomaselli - Dumped Gran Tesoro? / Play 2000 (v4.0) (Italy). + +- 0.129u5: f205v added 'Gran Tesoro? / Play 2000 (v5.01) (Italy)' (Nova Desitec 1999). + + +Recommended Games (Gambling) + + +Romset: 3.28 MB / 9 files / 868.4 zip + +$end + + + +$info=play4texash +$mame +0.278 [anonymous] + + +Compact Flash required + + +WIP: + +- 0.286: Additional notes. Changed name to be same as manual. Updated year to 2011 based on last patch [Logan B]. Changed description to 'Play4Texas Hold'em'. + +- 0.278: anonymous added 'Play 4 Texas Hold'em' (Sleic 2010). Note: PC-based casino Poker machine. Based on an Innocore/Advantech "E105MB/B" PCB (specific for embedded gaming systems). The machine has two anti-tamper switches directly connected to the PCB. Linux-based operating system called "LudOS". Skeleton driver. Added PLD dump for Lattice ispMACH LC4384V [ClawGrip]. + + +Recommended Games (Cards) + + +Romset: 1.47 MB / 5 files / 548.9 zip + +CHD: 955.8 MB (Compressed: 336.9) + +$end + + + +$info=playball +$mame +0.57 [Aaron Giles] + + +WIP: + +- 0.154: Changed visible area to 232x292. + +- 0.122u7: Zsolt Vasvari fixed invalid memory_install_*_handler calls in Williams driver. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.57: Aaron Giles added 'PlayBall! (prototype)' (Williams 1983). + +- 4th December 2001: Aaron Giles added PlayBall! to the Williams driver and fixed some sound problems in it. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 68 kb / 17 files / 37.7 zip + +$end + + + +$info=playboy +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Playboy (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.03 kb / 4 files / 4.46 zip + +$end + + + +$info=playboys +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'Playboy (5.00 France)', 'Playboy (5.00 Germany)', 'Playboy (5.00 Italy)' and 'Playboy (5.00 Spain)' from a parent sets to clones 'Playboy (CPU 5.00, display F5.00, France)', 'Playboy (CPU 5.00, display G5.00, Germany)', 'Playboy (CPU 5.00, display I5.00, Italy)' and 'Playboy (CPU 5.00, display L5.00, Spain)'. Changed parent description to 'Playboy (CPU 5.00, display A5.00)' and clones (2.03 France) to 'Playboy (CPU 2.03, display F2.01, France)', (2.03 Germany) to 'Playboy (CPU 2.03, display G2.01, Germany)', (2.03 Italy) to 'Playboy (CPU 2.03, display I2.01, Italy)', (2.03 Spain) to 'Playboy (CPU 2.03, display L2.01, Spain)', (2.03) to 'Playboy (CPU 2.03, display A2.01)', (3.00 France) to 'Playboy (CPU 3.00, display F3.00, France)', (3.00 Germany) to 'Playboy (CPU 3.00, display G3.00, Germany)', (3.00 Italy) to 'Playboy (CPU 3.00, display I3.00, Italy)', (3.00 Spain) to 'Playboy (CPU 3.00, display L3.00, Spain)', (3.00) to 'Playboy (CPU 3.00, display A3.00)', (3.02 France) to 'Playboy (CPU 3.02, display F3.00, France)', (3.02 Germany) to 'Playboy (CPU 3.02, display G3.00, Germany)', (3.02 Italy) to 'Playboy (CPU 3.02, display I3.00, Italy)', (3.02 Spain) to 'Playboy (CPU 3.02, display L3.00, Spain)', (3.02) to 'Playboy (CPU 3.02, display A3.00)', (3.03 France) to 'Playboy (CPU 3.03, display F3.00, France)', (3.03 Germany) to 'Playboy (CPU 3.03, display G3.00, Germany)', (3.03 Italy) to 'Playboy (CPU 3.03, display I3.00, Italy)', (3.03 Spain) to 'Playboy (CPU 3.03, display L3.00, Spain)', (3.03) to 'Playboy (CPU 3.03, display A3.00)', (4.01 France) to 'Playboy (CPU 4.01, display F4.00, France)', (4.01 Germany) to 'Playboy (CPU 4.01, display G4.00, Germany)', (4.01 Italy) to 'Playboy (CPU 4.01, display I4.00, Italy)', (4.01 Spain) to 'Playboy (CPU 4.01, display L4.00, Spain)', (4.01) to 'Playboy (CPU 4.01, display A4.00)' and (ARM7 Sound Board) to 'Playboy (CPU 5.00, display A5.00, ARM7 sound board)'. + +- 0.154: Added clones Playboy (3.02), (3.02 France), (3.02 Germany), (3.02 Italy) and (3.02 Spain). + +- 0.141u4: destruk added clones Playboy (2.03), (4.01), (2.03 France), (4.01 France), (2.03 Germany), (4.01 Germany), (2.03 Italy), (4.01 Italy), (2.03 Spain) and (4.01 Spain). + +- 0.141u3: Miodrag Milanovic added clones Playboy (3.00), (3.03), (3.00 France), (3.03 France), (3.00 Germany), (3.03 Germany), (3.00 Italy), (3.03 Italy), (3.00 Spain) and (3.03 Spain). Changed Playboy (France), Playboy (Germany), Playboy (Italy) and Playboy (Spain) from clones of Playboy (5.00) to parent sets 'Playboy (5.00 France)', 'Playboy (5.00 Germany)', 'Playboy (5.00 Italy)' and 'Playboy (5.00 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Playboy (5.00)' (Stern 2002), clone Playboy (ARM7 Sound Board), 'Playboy (France)', 'Playboy (Germany)', 'Playboy (Italy)' and 'Playboy (Spain)' (Stern 2002). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.69 MB / 8 files / 2.95 zip + +$end + + + +$info=playch10 +$mame + +PlayChoice-10 BIOS (Nintendo of America 1986) + + +BIOS: + +pch1-c__8t_e-2.8t (maincpu $0 - 16k) Dual Monitor Version + +pck1-c.8t (maincpu $0 - 16k) Single Monitor Version + +pch1-c_8te.8t (maincpu $0 - 16k) Alternate BIOS + +pck1-c_fix.8t (maincpu $0 - 16k) Single Monitor Version (Newer?) + +pch1-c__8t_e-1.8t (maincpu $0 - 16k) Dual Monitor Version (alternate) + +pch1-c__8k.8k (gfx1 $0 - 8k) Dual Monitor Version + +pch1-c__8m_e-1.8m (gfx1 $2000 - 8k) Dual Monitor Version + +pch1-c__8p_e-1.8p (gfx1 $4000 - 8k) Dual Monitor Version + +pch1-c__8k.8k (gfx1 $0 - 8k) Single Monitor Version + +pch1-c__8m_e-1.8m (gfx1 $2000 - 8k) Single Monitor Version + +pch1-c__8p_e-1.8p (gfx1 $4000 - 8k) Single Monitor Version + +pch1-c__8k.8k (gfx1 $0 - 8k) Alternate BIOS + +pch1-c_8m.8m (gfx1 $2000 - 8k) Alternate BIOS + +pch1-c_8p-8p (gfx1 $4000 - 8k) Alternate BIOS + +pch1-c__8k.8k (gfx1 $0 - 8k) Single Monitor Version (Newer?) + +pch1-c__8m_e-1.8m (gfx1 $2000 - 8k) Single Monitor Version (Newer?) + +pch1-c__8p_e-1.8p (gfx1 $4000 - 8k) Single Monitor Version (Newer?) + +pch1-c-6f.82s129an.6f (proms $0 - 256) + +pch1-c-6e.82s129an.6e (proms $100 - 256) + +pch1-c-6d.82s129an.6d (proms $200 - 256) + +rp2c0x.pal (palette $0 - 192) + + +WIP: + +- 0.239: Dumped an alternate BIOS (pch1-c__8t_e-1.8t) [Phill @NES4Life]. + +- 0.173: Firehawke added new PlayChoice-10 BIOS (pck1-c_fix.8t = Single Screen, Freeplay fix, Newer?). + +- 0.167: Caius added BIOS rom pch1-c_8te.8. This BIOS doens't work properly, selecting service mode causes it to hang, is it good? Maybe different hw? + +- 0.152: Dead_Body updated Playchoice-10 BIOS rom names to match exact chip labels and types. + +- 0.96u2: Added BIOS rom pck1-c.8t (Single Monitor). + +- 0.89u2: Changed PROM names from 82s129 to pch1-c. + +- 0.88u2: Changed description to 'PlayChoice-10 BIOS'. + +- 0.83: Changed description to 'PlayChoice-10: BIOS'. + +- 0.71: Changed description to 'PlayChoice-10'. + +- 0.37b16: Changed description to 'Playchoice-10'. + +- 0.37b12: Added 'PlayChoice-10 BIOS' (pch1-c.8t, pch1-c.8p, pch1-c.8m, pch1-c.8k, 82s129.6f, 82s129.6e and 82s129.6d). + +- 0.37b6: Added first PlayChoice-10 games. + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + + +Romset: 176.9 kb / 21 files / 53.0 zip + +$end + + + +$info=pldoraemon +$mame +0.257 [Hammy] + + +WIP: + +- 0.257: Hammy added 'Doraemon (Power Link)' (NMK 1999). + + +Recommended Games: + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Doraemon - Nobita no Dorabian Night (TourVision) + +Terebi Denwa Doraemon + +Doraemon no Dokodemo Door + +Doraemon Slot + +Doraemon (Power Link) + + +Romset: 1.06 MB / 3 files / 757.9 zip + +$end + + + +$info=plegends +$mame +0.103u1 [Brian Troha, Pierpaolo Prazzoli, Guru] + + +Bugs: + +- plegends, plegendsj: Screen glitch occurs upon transitioning to victory screen. xenyou (ID 08858) + + +WIP: + +- 0.251: Sergio Galiano added PLD dumps for Gogetsuji Legends and clone. + +- 0.241: Changed description to 'Gogetsuji Legends (US, Ver. 95.06.20)' and clone (Japan, Ver. 95/06/20) to 'Gouketsuji Gaiden - Saikyou Densetsu (Japan, Ver. 95.06.20)'. + +- 0.140u3: Changed description to 'Gogetsuji Legends (US, Ver. 95/06/20)' and clone (Japan, Ver. 95/06/20) to 'Gouketsuji Gaiden - Saikyou Densetsu (Japan, Ver. 95/06/20)'. + +- 0.133u1: Renamed (plegendj) to (plegendsj). + +- 0.122: Changed description to 'Power Instinct Legends (US, Ver. 95/06/20)' and clone (Japan) to 'Gouketsuji Ichizoku Saikyou Densetsu (Japan, Ver. 95/06/20)'. + +- 0.103u1: Brian Troha, Pierpaolo Prazzoli and Guru added 'Power Instinct Legends (USA)' (Atlus/Cave 1995) and clone Gouketsuji Ichizoku Saikyou Densetsu (Japan). + +- 29th December 2005: Guru - I just dumped Power Instinct Legends. + +- 10th October 2005: Guru - Gouketsuji Ichizoku Saikyou Densetsu (Power Instinct Legend) arrived from Japan. Purchased by the Dumping Project Team. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with an Atlus 'Power Instinct Legends'. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 33.8 MB / 26 files / 16.0 zip + +$end + + + +$info=pleiads +$mame +0.35RC1 [Eric Hustvedt] + +0.33b7 [Paul Swan] + +0.07 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- pleiads and clones: Fire sound missing, pitch inaccuracies. 125scratch (ID 09023) + +- Clone pleiadce: Wrong game name. AntoPISA (ID 06384) + +- Pleiads (and clones): Bottom of screen (8 lines) should not be shown. zaxxon (ID 05796) + +- Clone pleiadss: Broken controls in stage 4 (landing). Fortuna (ID 05768) + +- Player shot sound missing: .wav sample request (provided). zaxxon (ID 05528) + +- pleiads, pleiadce: Melody sound is missing in Pleiads. MASH (ID 01988) + +- [possible] The sounds that the enemy ships make in Pleiads are now WAY too low. Dutch (ID 01191) + +- "Pleiads" side-by-side test. Gary Walton (ID 01027) + + +WIP: + +- 0.279: Fixed/Swap color proms for Pleiads (Tehkan) and clones (Centuri), (Niemer S.A.) and (bootleg set 1). Added a note about protection chips [Guru]. Pleiads (Irecsa, set 1) and Pleiads (Irecsa, set 2) are not bootlegs. Removed TODO note about palette banking, it is already correct when compared to PCB video [hap]. + +- 1st July 2025: Guru - A few days ago I was watching a repair video on Youtube for a Pleiads PCB which was from 2018. The guy first showed MAME running the game for comparison and there was a box saying the colors were incorrect. At the end he showed his working board running. I was curious if MAME still had color issues so I tested current MAME and it was the same. I pulled out a Pleiads board that has been laying around here for many years and decided to fire it up and have a look. The board works. Interestingly the colors look the same as MAME and there's also a control fault with player 1 left not working. Most of the colors are ok versus a working board but the top text should be a cyan-green and it's bright green. The colors come from two 82S129 PROMs on the top CPU board. I pulled and read them, one matched MAME archives and the other didn't match anything known in MAME. It didn't appear to be bad so this must be from some other random game with undumped PROMs! I burned a new PROM with the correct Pleiads data, plugged in and tested but there was no change to the colors. I figured maybe the locations were wrong so I swapped the PROMs around, powered on and got this. It matches the working board in the Youtube video! My camera makes blue look purple but in real life it's correct. I tested some of the other Pleiads sets in MAME, some have correct colors and some are messed up. The PROMs are correctly dumped and named with the correct location so it was obvious just looking at the source.... some load IC33 then IC26 and some load IC26 then IC33. Since there are two PROMs some were just being loaded in the wrong order. It turns out over the years some of them were swapped in the source to match screenshots while others were just (incorrectly) assumed to be correct and not touched. In reality they should all be the same since they all run on the same board, even the bootlegs are 1:1 copies... with one small change. There are three 'custom' chips marked T-X, T-Y and T-Z. These are not true custom chips, they are actually either just regular logic chips with a slightly modified pinout or re-marked. Basically this is just 1981-level obfuscation haha! The bootleg uses the following chips in place of these 'custom' chips. + +- 0.267: IZ8DWF added clone Pleiads (GMP Games). + +- 0.261: David Bosque, Jose Gil Boria and ClawGrip added clone Pleiads (Irecsa, set 2). Changed description of clone (Irecsa) to 'Pleiads (Irecsa, set 1)'. + +- 0.237: Retromaniacs added clone City Attack (Petaco S.A., bootleg of Pleiads). Note: Colors are bad, as seen on the screenshot from https://www.recreativas.org/city-attack-454-petaco. On screen game title shows just "Attack", but the cabinet, manual and legal registry name (number A/20/00241) is "City Attack". Confirmed that clone Pleiads (Irecsa) is a bootleg [ClawGrip]. + +- 0.233: Spanish bootleg clone is from Famaresa [Museo del Recreativo]. Added placeholders for missing Epson 7910 Melody ICs to Pleiads (Tehkan) and clone (Centuri) [Osso]. Changed manufacturer to 'bootleg (Famaresa)' and description of clone (Spanish bootleg) to 'Pleiads (Famaresa, Spanish bootleg)'. + +- 22nd November 2020: Mr. Do - UDb23 added the Tehkan version of the bezel of Pleiads, scanned by me, and the Centuri version of the marquee, courtesy of BYOAC/CAG. Fun trivia: The name on the artwork from both companies doesn't match the title screen of the game; Tehkan lists it as Pliades, Centuri lists it as Pleiades. Only the artwork from distributor Iresca actually matches the title screen of the game. + +- 0.172: Pako Ikarihardmods and Roberto Fresca added clone Pleiads (Niemer S.A.). + +- 0.154: Erik De Maeyer added clone Pleiads (Irecsa). Basilio Garcia added clone Pleiads (Spanish bootleg). Switched PROM order in clone Pleiads (Irecsa) to match screenshots [David Haywood]. Changed 'Pleiads Custom' to 'Pleiads Audio Custom'. + +- 0.151: Modernized the Pleiads sound device (audio\pleiads.c) [Osso]. + +- 0.147u4: Robbbert and MisfitMAME added clone Pleiads (bootleg set 2). hap changed description of clone (bootleg) to 'Pleiads (bootleg set 1)'. + +- 0.141u4: Couriersud fixed Pleiads colours (high/low palette bits exchanged). Swapped PROMs ($0, 100). + +- 0.130u2: Removed 2nd button. + +- 0.129u4: Changed 'Custom' sound to 'Pleiads Custom'. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Pleiads. + +- 0.125u9: Couriersud fixed Fatal error in Pleiads. + +- 0.122u7: Pleiads updates [Couriersud]: Video timing from schematics. Palette from schematics (resnet.h). No more colortable. Changed 8085A CPU1 clock speed to 5.5MHz. + +- 0.122u6: Robbert fixed background for player 2 is not displayed in cocktail mode. Changed visible area to 208x256 and VSync to 61.035156 Hz. + +- 0.98u2: MASH fixed Pleiads palette banking. + +- 0.95u3: Derrick Renaud removed Phoenix sound from Pleiads. Added Discrete sound to clone Capitol. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Pleiads from Pariah. + +- 0.77u2: Pierpaolo Prazzoli added clone Capitol (Universal Video Spiel 1981). + +- 23rd November 2003: Pierpaolo Prazzoli added Capitol to the Phoenix driver. + +- 0.37b15: Replaced 8080 CPU with 8085A (2.75MHz). Added 'Demo Sounds' dipswitch. + +- 9th April 2001: Zsolt Vasvari fixed the dipswitch settings in Phoenix and Pleiads. + +- 0.37b14: Added 'Cabinet' dipswitch. + +- 26th July 2000: Juergen Buchmueller fixed a palette bank select bug in Pleiads. + +- 0.36: Removed 2nd TMS36XX. + +- 0.36RC2: Added 2x TMS36XX sound. + +- 12th March 2000: Juergen Buchmueller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. + +- 0.36b7: Added Custom sound. + +- 0.35RC1: Eric Hustvedt added Pleiads (Tehkan). Changed 'Pleiads (Tehkan, bootleg)' to clone 'Pleiads (bootleg)'. Renamed (pleiads) to (pleiadbl). + +- 10th June 1999: Eric Hustvedt added the original romset of Pleiads (Tehkan). + +- 0.35b6: Replaced I8085 CPU with I8080. + +- 0.35b1: Zsolt Vasvari fixed protection in Pleiads (which made game resets not work). Changed description to 'Pleiads (Tehkan, bootleg)'. + +- 0.34b4: Pleiads colors might be correct now [Nicola Salmoria]. + +- 0.33b7: Renamed (pleiads) to (pleiadce) and (pleitek) to (pleiads). + +- 0.31: Paul Swan added clone Pleiads (Tehkan). Changed parent description to 'Pleiads (Centuri)'. + +- 0.29: Fixed gfx rom loading. + +- 0.27: Andrew Scott improved sound in Pleiads. + +- 0.23: Added HiSore support. + +- 0.21.5: Fixed a bug in sound init of Pleiads that caused the game to crash under DOS. + +- 0.14: Renamed (pleiades) to (pleiads). + +- 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support. + +- 0.10: I had broken Pleiades, fixed [Nicola Salmoria]. That's the drawback of emulating more than 60 games, I can't check them all before releasing a new version. + +- 0.07: Added 'Pleiades' (Centuri 1981). Game is playable with wrong colors and no sound. Control: Arrows = Move around CTRL = Fire and ALT = Teleport. This runs on the same hardware as Phoenix. + +- 29th December 1996: Dumped Pleiads (Centuri). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 24.5 kb / 14 files / 16.4 zip + +$end + + + +$info=pleiads_sound +$mame + +DEVICE: + +Pleiads Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to phoenix\pleiads.cpp. + +- 0.192: Changed description to 'Pleiads Custom Sound'. + +- 0.154: Changed description to 'Pleiads Audio Custom'. + +- 0.147: Added 'Pleiads Custom' device (audio\pleiads.c). + +- 0.129u4: Changed 'Custom' sound to 'Pleiads Custom'. + +$end + + + +$info=plgirls +$mame +0.37b6 [Nicola Salmoria] + +0.37b3 [Testdriver] + + +WIP: + +- 0.144u3: Fixed wrong colours of Janet (bottom-right girl). + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136: Brian Troha made 'LA Girls' to a clone of Play Girls. It's clearly a bootleg hardware clone. Title & background change, but the demo play and block arrangement are identical. Added info from Guru's website about the reported manufacture company and year for LA Girls. Added a note about Tube-it having the copyright and manufacture info removed. Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.135u3: Tomasz Slanina and Guru added 'LA Girl' ( 199?). + +- 2nd December 2009: Tomasz Slanina - This time, dump the stocks Gurus - Korean alteration Play Girls (copy-Taito L System hardware made on three systems TPC1020 (FPGAs Texas)). Changed the title and put a new background image - soft anime (why not Tentacles of 'La Blue Girl'?). No gameplay changes... + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got LA Girl (Ta Ta Electronics 1993), a Play Girls clone. + +- 0.130u3: Fabio Priuli added Play Girls cheat dipswitch (found by Gatinho). + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.37b12: Added 'Difficulty' dipswitch. + +- 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver. + +- 0.37b6: Nicola Salmoria added 'Play Girls' (Hot-B. 1992). + +- 0.37b3: Nicola Salmoria added (Testdriver) Play Girls. + +- 22nd May 2000: Nicola Salmoria added Play Girls and Play Girls 2 to the Taito-L driver, but only Play Girls 2 works and with graphics glitches. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 768 kb / 3 files / 226.8 zip + +$end + + + +$info=plgirls2 +$mame +0.37b6 [Nicola Salmoria] + +0.37b3 [Testdriver] + + +WIP: + +- 0.156: System11 added clone Play Girls 2 (bootleg). Unify the gfxdecodes in the driver, and give them a real name instead of '2' [David Haywood]. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.130u3: Fabio Priuli added Play Girls 2 coin mode B. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.96u3: Brian Troha fixed dipswitches in Play Girls 2. Added dipswitches 'Coin Mode', 'Time' and 'Character Speed'. + +- 0.37b12: Added dipswitches 'Difficulty' and 'Life'. + +- 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver. + +- 0.37b11: Added 'Coin A/B' dipswitch. + +- 0.37b6: Nicola Salmoria added 'Play Girls 2' (Hot-B. 1993). + +- 0.37b3: Nicola Salmoria added (Testdriver) Play Girls 2. + +- 22nd May 2000: Nicola Salmoria added Play Girls and Play Girls 2 to the Taito-L driver, but only Play Girls 2 works and with graphics glitches. + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Recommended Games (Adult) + + +Romset: 1.25 MB / 3 files / 383.8 zip + +$end + + + +$info=pljh +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Piaoliang Jinhua' (Sealy 2000). + + +Recommended Games (Cards) + + +Romset: 4.38 MB / 4 files / 726.3 zip + +$end + + + +$info=pljh2 +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'Piaoliang Jinhua 2' (Sealy 200?). + + +Recommended Games (Cards) + + +Romset: 16 MB / 4 files / 6.28 zip + +$end + + + +$info=pllovegene +$mame +0.281 [Hammy] + + +WIP: + +- 0.282: Correct title for pllovegene and added reference video [Wayder]. Changed description to 'The Love Generation (Power Link)'. + +- 0.281: Hammy added 'Love Generation (Power Link)' (NMK 1999). + + +Recommended Games (Medal) + + +Romset: 576 kb / 2 files / 462.2 zip + +$end + + + +$info=plotting +$mame +0.113 [Pierpaolo Prazzoli] + +0.36b4 [Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.194: Converted 74157 to bitswap<4>. Added two-in-one version of LS157 to Plotting [AJR]. + +- 0.187: 74157 developments. Added more read/write handlers, optional input callbacks and HC157 variant. Prevent unnecessary reads. Plotting use a quartet of LS157s to multiplex the YM2203 inputs. + +- 0.182: Clean up ROM unscrambling function for clone Plotting (World set 2, protected) [Vas Crabb]. + +- 0.177: Tafoid fixed dipswitches in clone Plotting (US). + +- 0.148u1: Kevin Eshback added confirmed PALs from boards matching clones Plotting (US) and (Japan), fixing labels when needed. + +- 0.146u5: David Haywood fixed crash during init before OK in clone Plotting (World set 2, protected). + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.141u4: Changed description of clones (World set 2, Protected) to 'Plotting (World set 2, protected)' and World set 3, Earliest Version) to 'Plotting (World set 3, earliest version)'. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz in Plotting and clone Flipull. + +- 0.130u4: Renamed (plottina) to (plottinga), (plottinb) to (plottingb) and (plottinu) to (plottingu). + +- 0.129u5: Fabio Priuli fixed game hangs upon startup in Plotting. + +- 0.126u5: Brian Troha added the Plotting PAL to clone Flipull (Japan). Also correct the PAL ROM name. + +- 0.126u2: Added PLD ($0 - gal16v8-b6-04.bin). + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.113: Stefan Lindberg added clones Plotting (World set 3, Earliest Version) and Flipull (Japan). Changed clone (World set 2) to parent 'Plotting (World set 1)' and (World set 1) to clone 'Plotting (World set 2, Protected)'. Renamed (plotting) to (plottina) and (plottina) to (plotting). + +- 10th December 2006: Mr. Do - Thanks to ClassicArcadeGrafix, we have a new bezel for Plotting. + +- 0.99u4: David Haywood added clone Plotting (US). Fixed rom names. + +- 0.93u3: Nicola Salmoria changed interrupt handling, this fixes test mode in Plotting. + +- 0.88u5: Pierpaolo Prazzoli added clone Plotting (World set 2). Changed parent description to 'Plotting (World set 1)'. + +- 0.81u8: Brian Troha fixed DIPs in Plotting. + +- 0.37b6: Changed Z80 CPU clock speed to 6MHz. + +- 0.37b3: Added dipswitches 'Max Players, 'Flip Screen, 'Demo Sounds, 'Difficulty, 'Misses' and 'Allow Continue'. + +- 0.36RC2: Added 'Coin B' dipswitch. + +- 0.36b4: Olivier Galibert added 'Plotting (World)' (Taito 1989). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + + +LEVELS: 60 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 192.3 kb / 4 files / 69.9 zip + +$end + + + +$info=plpittashi +$mame +0.257 [Recreativos Piscis] + + +WIP: + +- 0.257: Recreativos Piscis added 'Love Pi Chan (Power Link)' (NMK 1998). + + +Recommended Games (Medal) + + +Romset: 576 kb / 2 files / 451.8 zip + +$end + + + +$info=pls100 +$mame + +DEVICE: + +82S100-series PLA + + +WIP: + +- 0.201: Added '82S100-series PLA' device (machine\pla.cpp). + +$end + + + +$info=plsmaswd +$mame +0.79 [Brian Troha] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.144u4: Changed description to 'Plasma Sword: Nightmare of Bilstein (USA 980316)' and clones (Asia 980316) to 'Plasma Sword: Nightmare of Bilstein (Asia 980316)' and (Japan 980316) to 'Star Gladiator 2: Nightmare of Bilstein (Japan 980316)'. + +- 0.133u1: Renamed (plsmswda) to (plsmaswda). + +- 0.105u2: Chris Hardy added clone Plasma Sword (ASIA 980316). + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 0.79: Brian Troha added Plasma Sword (USA 980316). Renamed (sg2j) to (stargld2). + +- 27th January 2004: Brian Troha added Plasma Sword (the USA version of Star Gladiator 2) to the ZN driver, but it doesn't work. + +- 0.74u2: Added 'Star Gladiator 2 (JAPAN 980316)' (Capcom 1998). + +- 0.71: smf and MooglyGuy added (Testdriver) Star Gladiator 2 (JAPAN 980316). + + +LEVELS: 8 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 40.8 MB / 10 files / 22.6 zip + +$end + + + +$info=plsonic4 +$mame +0.233 [Juan Romero, ClawGrip] + + +< Spain > + + +WIP: + +- 0.236: Added inputs and DIPs as per test mode [Osso]. Added dipswitches 'Test', 'Game Time', 'Coin A' and 'Coin B'. + +- 0.233: Juan Romero and ClawGrip added 'Play Sonic 4' (SegaSA / Sonic 1991). Confirm xtal value. Note: https://www.recreativas.org/play-sonic-4-2817-sega-sonic. + +- 12th November 2016: Recreativas.org - Play Sonic 4 is a multi-game system for JAMMA boards manufactured by Sonic (SEGA SA). It allows up to four boards to be installed in the same cabinet, and players can select any of them at any time. It includes digital credit and time counters (each game can be configured for either of them). + + +Recommended Games (Multiplay) + + +Romset: 56 kb / 4 files / 14.6 zip + +$end + + + +$info=pltkids +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.286: Promoted Pilot Kids (Model 2B, Revision A) to working [Matthew Daniels, Vas Crabb]. Promoted clone Pilot Kids (Model 2A) to working [Matthew Daniels]. + +- 0.158: MetalliC added 315-5881 protection key for Pilot Kids. + +- 0.127u1: Changed description to 'Pilot Kids (Model 2B, Revision A)'. + +- 0.126: Changed description of clone (Model 2B) to 'Pilot Kids (Model 2B) (Revision A)'. + +- 0.119u4: El Semi added the repeat count register (reg 0x34) access and immediate value load to the MB86233 core (needed by Pilot Kids). + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 0.87u2: R. Belmont added non-queued interrupts to the i960 CPU to support games with the interrupt table in ROM (this fixes the colors and hanging in Sky Target, and Pilot Kids will need it too). Also added SHA1s for pltkids. + +- 0.87u1: R. Belmont added 'Pilot Kids (Model 2B)' (Psikyo 1998) and clone (Model 2A). Hangs on gray screen. + + +LEVELS: 7 + + +Other Emulators: + +* Model 2 + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 65.5 MB / 21 files / 34.8 zip + +$end + + + +$info=plumppop +$mame +0.36b14 [Nicola Salmoria] + + +WIP: + +- 0.261: Sergio Galiano added link to a photo of a Plump Pop PCB (https://ia904709.us.archive.org/2/items/plump-pop-pcb/IMG_3544.jpg). + +- 0.249: Unmap cheat button and removed duplicate coins [hap]. + +- 0.187: Use uPD4701 device for analog input [AJR]. + +- 0.182: Verified that Plump Pop uses the same M-Chip as Extermination and Dr. Toppel. Added and correct labels, locations and chip types for several ROMs/PROMs as well as updated notes, based on PCB pictures [ShouTime]. + +- 0.181: Added Taito M-Chip M-001 dump for Extermination. Also works for Dr. Toppel's Adventure and Plump Pop [CAPS0ff]. Fixed MCU name in Plump Pop, and marked MCU as bad pending verification that it is the same which Dr. Toppel and Extermination use. Added missing PALs as undumped [Lord Nightmare]. Added I8742 (6MHz) CPU3. + +- 0.146u4: Fixed maincpu rom address to $10000. + +- 0.143u9: Added 'Unknown' dipswitch. + +- 0.143u8: Kanikani updated DIPSW item (collision between each players' child) and added DIP locations to Plump Pop. Added 'P1 & P2 Children Collision' and 'Unused' dipswitches. + +- 0.37b6: Added dipswitches 'Difficulty' and 'Bonus Life'. + +- 0.36b14: Nicola Salmoria added 'Plump Pop (Japan)' (Taito 1987). + +- 0.37b12: Added 'Allow Continue' dipswitch. + +- 0.37b6: Added 'Difficulty' and 'Bonus Life' dipswitches. + +- 4th January 2000: Nicola Salmoria added Plump Pop to the TNZS driver. + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 707 kb / 14 files / 211.3 zip + +$end + + + +$info=plusalph +$mame +0.36b7 [Luca Elia] + +0.35b4 [Testdriver] + + +Bugs: + +- Issues with initial game start / player spawn. Hammy (ID 08170) + + +WIP: + +- 0.143u6: Angelo Salese added preliminary MCU handshake simulation sequence for Plus Alpha and removed ROM patches. + +- 0.36b14: Changed 68000 CPU1 clock speed from 7MHz to 12MHz. + +- 0.36b7: Luca Elia added 'Plus Alpha' (Jaleco 1989). + +- 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. + +- 0.35b4: Luca Elia added (Testdriver) Plus Alpha. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 2.44 MB / 23 files / 945.4 zip + +$end + + + +$info=plutus +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Plutus (V100)' (I.A.M. 200?). Dumped flash ROM and EEPROM. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 4.50 MB / 3 files / 3.33 zip + +$end + + + +$info=plycntrchtr +$mame +0.229 [Recreativas.org] + + +HardDisk required + + +WIP: + +- 0.253: ClawGrip added a couple of notes about the hardware. + +- 0.252: Recreativas.org added clones PlayCenter Champions Tournament (v9.3, 'Celeron' hardware) and PlayCenter Champions Tournament (v9.3, 'K6' hardware). Replaced current PlayCenter Champions Tournament hard disk dump with a restore image [ClawGrip]. Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Changed parent description to 'PlayCenter Champions Tournament (v9.3, 'Epox' hardware)'. + +- 0.229: Recreativas.org added 'PlayCenter Champions Tournament (v9.3)' (Recreativos Presas / Undergaming 2000). + + +Recommended Games: + +Playcenter Evolution III + + +Recommended Games (Multiplay) + + +Romset: 256 kb / 1 files / 143.0 zip + +CHD: 4.01 GB (Compressed: 625.2) + +$end + + + +$info=plycntre3 +$mame +0.262 [Cuclis, Oskarito, Angel] + + +HardDisk required + + +WIP: + +- 0.262: Cuclis, Oskarito and Angel added 'Playcenter Evolution III (v14.0, 'Epox' hardware)' (Recreativos Presas / Undergaming 2004). + + +Recommended Games: + +PlayCenter Champions Tournament + + +Recommended Games (Multiplay) + + +Romset: 256 kb / 1 files / 143.0 zip + +CHD: 37.3 GB (Compressed: 957.7) + +$end + + + +$info=plygonet +$mame +0.74u2 [R. Belmont] + +0.69 [Testdriver] + + +NOTE: + +- Story: http://blog.polygonal-moogle.com/mame/poly-go-not/ + +- YouTube: https://youtu.be/iPcEkTjLx0A + https://youtu.be/5_2YABsbvmE + + +WIP: + +- 0.246: Promoted Polygonet Commanders to working [Ryan Holtz]. + +- 0.245: DSP56156 fixes: Fixed ANDI, BFCLR errata and DEC24 not affecting flags. Fixed or added support for too many opcodes to list. Added proper devcb_write16 for Port C output (cpu\dsp56156). Polygonet driver cleanup: Fixed banking and tightened up VRAM access. Account for endianness in tilemap accesses. Switched to logmacro, merged into one file and general code cleanup. Added span-drawing support [Ryan Holtz]. Fixed some gfxdecode errors for the ROZ layer [David Haywood]. More PSAC2 fixes, some K056230 fixes, plus some screen size fixes [Ryan Holtz, Phil Bennett, Hydreigon]. More fixes. Applied likely ROZ layer clamping behavior. Reduced quantum from perfect to 600 Hz [David Haywood, Ryan Holtz]. + +- 26th June 2022: Ryan Holtz - After already working two all-nighters at my day job earlier this past week, I stupidly opted to work one final all-nighter for myself - now that I'm on vacation for two weeks. I managed to tear-ass the Polygonet Commanders and Poly-Net Warriors driver into what appears to be a fully-working state, with non-DSP-related help along the way from OG, Phil Bennett, Haze, hap and even that Hydreigon fellow. Other than parts of the player's own tank model dropping out occasionally, the graphics seem pretty much identical to reference footage taken by Phil. Even certain rendering bugs from actual hardware match. + +- 20th June 2022: Ryan Holtz - Polygonet Commanders: Some code that I had initially put in to limit polygon spans to a certain range, and reject any outside of it, ended up inadvertently rejecting spans that were in fact intended to reach the edge of the framebuffer. There are clearly some DSP bugs left - the first-person tank having a few broken triangles is a clear indicator of that - but with some free time coming on Thursday and Friday, I'm reasonably confident that it should be possible to get things into a relatively sane state by the upcoming code freeze on Saturday for the monthly last-Wednesday release of MAME 0.245. + +- 16th June 2022: Ryan Holtz - MAME WIP: Polygonet Commanders (https://youtu.be/bbGEA8sYDBw). Spent the past week and a half of my spare time outside of work ironing out DSP56156 issues. It's a long way from perfect, but it's also a long way from no 3D at all and a DSP that won't even process geometry. There's nothing special about what I'm doing. I knew nothing at all about the DSP56156 before I decided "Hey, I want to look into this". It took a lot - this this the culmination of 10 days of me angrily stepping through the DSP code, looking each instruction up in a manual I found online, and jotting down what it "should" be doing in C-like code over in notepad, and investigating each time the results seemed to diverge from what the manual said they should do. But it's also not anything special. It's something any coder could do with enough gumption. + +- 0.194: cam900 added K054321 sound control to Polygonet Commanders. + +- 0.168: Miodrag Milanovic fixed Polygonet Commanders with debugger enabled and focused on dsp56k CPU core causes emulation to crash under an unknown condition. + +- 0.133u1: Brian Troha added more accurate program rom names for Polygonet Commanders (ver UAA) set. + +- 0.128u2: Polygonet improvements [R. Belmont]: Turned off network IRQ. Game now boots without "network error". Hooked up palette RAM. Improved text layer emulation (flip bits still missing). Fixed text layer emulation and visible area. FBI logo and color test now display properly. Added 15x buttons. Changed visible area to 256x384. + +- 29th October 2008: R. Belmont - Andrew Gardner has done some fantastic work lately on the Motorola 56xxx DSP core, and now Polygonet Commanders passes the POST without any hacks or tricks. He was a little stuck at that point since the game was dying with a network error and generally not being agreeable to further DSP work. I applied some of my Konami knowledge, and now it's feeling better. Still a long ways to go, but it's certainly looking more promising. + +- 0.127u8: R. Belmont fixed duplicated inputs in Polygonet Commanders. Removed PLayer 2, buttons and coin slots. + +- 0.125u4: Added 3rd coin slot. + +- 0.125u2: Removed 3rd coin slot. + +- 0.118u4: Fixed rom names. + +- 0.104u6: Got Polygonet Commanders back to the POST screen [Andrew Gardner]. + +- 0.104u5: Some small improvements to the Polygonet Commanders driver [Andrew Gardner]. Changed DSP56156 CPU2 clock speed to 10MHz. Added 2nd K054539 (48000 Hz) sound. + +- 0.101u4: Changed region cpu2 to cpu3. + +- 0.99u3: Andrew Gardner added DSP56k CPU core and hooked it up to the Polygonet Commanders driver. Added DSP56156 (40MHz) CPU2. + +- 0.74u2: Added 'Polygonet Commanders (ver UAA)' (Konami 1993). + +- 0.69: R. Belmont added (Testdriver) Polygonet Commanders (ver UAA). Only text layer is emulated, hangs waiting for network and DSP used for 3D graphics isn't emulated. TODO: 56156 DSP core, polygon rasterization (K054009 + K054010), hook up PSAC2 (gfx decode for it is already present and correct), palettes, controls and priorities. + +- 2nd January 2003: R. Belmont sent in an extremely preliminary driver for Polygonet Commanders, it does not work at all but sound is emulated and the text layer is displayed. + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 4.50 MB / 9 files / 2.12 zip + +$end + + + +$info=pm24276 +$mame + +DEVICE: + +PM24276 32MB Linear Flash Memory Card + + +WIP: + +- 0.266: Added 'PM24276 32MB Linear Flash Memory Card' device (bus\pccard\linflash.cpp). + +$end + + + +$info=pma +$mame +0.134u3 [Roberto Fresca, Siftware] + + +WIP: + +- 0.277: Added inputs & DIP switches. Switched CPU to i8080. Note: Even when the dumper specs document a Z80, the game is clearly from DPHL type, normally running a i8080 and needing an external timer to take it out from the kill instruction. Added buttons-lamps clickable layout. Added real colors. Promoted 'PMA Poker' to working [Roberto Fresca, Grull Osgo]. Replaced Z80 with Intel 8080 (2MHz). Added dipswitches '2 Jokers in Deck' and 'Test Mode'. + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.134u3: Roberto Fresca and Siftware added 'PMA Poker' (PMA 1983). + + +Recommended Games (Cards) + + +Romset: 10.5 kb / 4 files / 5.36 zip + +$end + + + +$info=pmonster +$mame +0.256 [NNap] + + +WIP: + +- 0.256: NNap added 'Gamushara Battle! Puchi Monster (Japan 990519)' (Capcom 1999). Note: Needs hopper emulation. + + +Recommended Games (Medal) + + +Romset: 4.82 MB / 22 files / 870.5 zip + +$end + + + +$info=pmpoker +$mame +0.127u8 [?] + +0.108u3 [Roberto Fresca] + + +< Germany > + + +WIP: + +- 0.209: Dumped and confirmed the bipolar PROM. Fixed and complete specs and PCB layout for PlayMan Poker [Roberto Fresca, TeamEurope]. + +- 0.128u5: Changed visible area to 256x232. + +- 0.127u8: Rewrote pmpoker driver (first part) [Roberto Fresca, Grull Osgo]: Adjusted the CPU adressing to 15 bits for pmpoker hardware. Rewrote all the ROM loads based on these changes. Defined MASTER Xtal & CPU clock. Fixed the visible area based on M6845 registers. Improved the lamps layouts to be more realistic. Renamed/cleaned all sets based on code/hardware analysis. Added intensity bit to the color system. Rewrote the graphics & color decode system based on schematics. No more patched codes. Changed the char gfx bank structure and rom load according to the new routines. Adjusted the amount of color codes and PROM region size accordingly. Updated all notes. Added Discreter sound. Changed visible area to 248x232. Changed description to 'PlayMan Poker (german)'. + +- 12th October 2008: Roberto Fresca - Since several weeks ago I'm working in pmpoker driver again. A ton of things were changed/improved, so I'm rewritting the whole thing in some steps. One of the most expected improvements is the DISCRETE SOUND SUPPORT for ALL games. Now we can enjoy the sounds of games like Golden Poker Double Up and Jack Potten's Poker. Also there are new upcoming games. Some of them are very rare. Here some snaps... Witch Card: One of the most wanted. There are 12 unknown parameters to setup the game. Still can't get the Witch Game bonus round. Super Loco 93: An addictive 3-cards game. Very rare. Buena Suerte!: Argentine reprogrammed version of Golden Poker. Running on Witch Card hardware. And yes... The background is BLACK! + +- 0.123u2: Changed palettesize to 1024 colors. + +- 0.118u1: Changed description of clone 'Jack Potten's Poker' to 'Jack Potten's Poker (bootleg)'. + +- 0.117: Roberto Fresca added clone Golden Poker (no double up). A Golden Poker without the double up feature. Also updated technical notes. + +- 0.115: Major rewrite of pmpoker driver [Roberto Fresca]: Removed all inputs hacks. Connected both PIAs properly. Demuxed all inputs for each game. Documented all outputs. Added lamps support. Created different layout files to cover each game. Add NVRAM support to all games. Correct the color PROM status for each set. Figured out most of the dipswitches. Added DIP locations to clone goldnpkb. Added dipswitches 'Hohes Paar (Jacks or Better)' and 'Payout Mode'. Changed description of clone 'Joker Poker' to 'Joker-Poker'. + +- 5th May 2007: Roberto Fresca - Reworked and demuxed all the inputs in pmpoker driver removing all the hacks used. Also added lamp support and layouts to each game, among other things. Here the list of changes: Removed all inputs hacks. Connected both PIAs properly. Demuxed all inputs for each game. Documented all outputs. Added lamps support. Created different layout files to cover each game. Add NVRAM support to all games. Correct the color PROM status for each set. Figured out most of the dipswitches. Added DIP locations to goldnpkb. Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons. Updated technical notes. Cleaned up the driver. Now is better organized and documented. + +- 0.112: Some improvements to pmpoker driver [Roberto Fresca]: Crystal documented via #define. CPU clock derived from #defined crystal value. Replaced simulated colors with proper color PROM decode. Cleaned up the driver a bit. Updated color PROMs. Changed description of clone 'Golden Poker Double Up' to 'Golden Poker Double Up (Big Boy)'. + +- 24th January 2007: Roberto Fresca - Thanks to Guru, that kindly dumped the color PROM from his Potten's Poker board, I decoded and added proper colors to this game. Unfortunately there is just ONE color code that doesn't match the game colors. After tried different ways to decode it, I got the same results. This color code is composed only of blue, turning "invisible" the tile that has it assigned. The "missing" color code is critical to show the black cards corner. More to come... Anyway, I have a workaround to fix it, but I want to wait for another PROM dump to compare. + +- 0.109u2: Some pmpoker driver improvements [Roberto Fresca]: Added service/settings mode to pmpoker. Added PORT_IMPULSE to manage correct timings for most inputs in all games. Added year to all games. + +- 20th September 2006: Dumping Project - Purchased Joker Poker (Greyhound Elec. several different versions). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 0.108u5: More improvements to the pmpoker driver [Roberto Fresca]: Confirmed the GFX banks (a complete dump appeared!). Improved technical notes and added a PCB layout based on PCB pics. Found and fixed the 3rd bitplane of BigBoy gfx. Simulated colors for all sets till color PROMs appear. Completed inputs in all sets (except dipswitches). Added missing gfx2 roms ($0, 800, 1000) to PlayMan Poker. + +- 14th September 2006: Roberto Fresca - I hooked all the inputs. PlayMan Poker have buttons with more than one function. After hard work, I hooked all the inputs. These are different for both games. PlayMan Poker have buttons with more than one function, while Golden Up Double Up have all functions separately. Also fixed the 'Half Gambling' option. Now both sets are completely playable. I accidentally inverted two colors when translating the palette to a better organized format. Here the changes for a side-to-side comparison. + +- 12th September 2006: Roberto Fresca - Some days ago, I submitted a preliminary driver for PlayMan Poker mostly based in the program roms analysis, since the dump was quite incomplete and lacks of technical references. Haze added a set called Big Boy to this driver, which apparently has missing the 3rd plane of 2nd graphics bank. Fortunatelly the 'undumped' roms appeared. Also a nice pic of the PCB... The Big Boy set, is in fact 'Golden Poker Double Up' from Bonanza Enterprises, and suspected to work on this hardware. Since there's not a dumped color PROM for these games, I simulated the colors recreating the palette from the scratch following the color RAM codes. Colors are now accurate and were based on some shots and flyers, thanks to Dan (TAFA) that kindly sent me hi-res scans of this game flyers. Also found more than half of the inputs (no hold buttons yet), making this game partially playable. + +- 0.108u3: Roberto Fresca added 'PlayMan Poker (Germany)' (PayMan? 198?). + +- 6th Spetember 2006: Roberto Fresca - Understood the GFX banks: 1 bank (1bpp) for text layer and minor graphics. 1 bank (3bpp) for the undumped cards deck graphics. Partially added inputs through 6821 PIAs ("Bitte techniker rufen" error messages. Press 'W' to reset the machine). Confirmed the CPU as 6502. (was in doubt due to use of illegal opcodes). + +- 2nd Spetember 2006: Roberto Fresca - Initial release. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 8 files / 12.3 zip + +$end + + + +$info=pmv112 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Pinball Magic' (Capcom 1995) and clone (Redemption). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.51 MB / 8 files / 2.94 zip + +$end + + + +$info=pnchmn2 +$mame +0.141u3 [smf] + + +CD-ROM required + + +WIP: + +- 0.266: Added new KONAMI_DUAL_PCCARD device, used by Punch Mania 2 to allow 2 x 32MB linear flash cards to be installed in a single slot (replacing the previous 64MB linear flash card, that does not seem to exist) [smf]. + +- 0.244: Don't create an insane number of textures for internal artwork (layout\pnchmn.lay) [Vas Crabb]. Fixed layout\pnchmn.lay alpha channel values [Windy Fairy]. + +- 0.240: Implemented motor movement for Punch Mania I/O and added layout [Windy Fairy]. + +- 0.211: Changed description to 'Punch Mania 2: Hokuto no Ken (GQA09 JAA)'. + +- 0.141u3: smf added 'Punch Mania 2: Hokuto No Ken (GQA09 JAA)' (Konami 2000). + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 4 MB / 4 files / 4.46 zip + +CHD: 141.4 MB (Compressed: 98.8) + +$end + + + +$info=pnickj +$mame +0.33b3 [Paul Leaman] + + +< Japan > + + +WIP: + +- 0.149: Angelo Salese changed manufacturer to 'Compile (Capcom license)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.73: Added 2x 'Unknown' dipswitches. + +- 0.63: Added 'Game Mode' dipswitch. Changed description to 'Pnickies (Japan 940608)'. + +- 0.37b13: Fixed gfx1 rom address to $100002. + +- 0.35b4: Changed 4-way Joystick to 8-way. + +- 26th February 2001: David Haywood fixed the broken Pnickies ROM loader. + +- 0.34b1: Paul Leaman fixed sticking sprites in Pnickies. + +- 0.33b6: Changed description to 'Pnickies (Japan)'. + +- 0.33b3: Paul Leaman added 'Pnickies (Japanese)' (Capcom 1994). + + +LEVELS: 99 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.56 MB / 29 files / 720.3 zip + +$end + + + +$info=pnkpnthr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Pink Panther' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 12 kb / 5 files / 9.81 zip + +$end + + + +$info=pntnpuzl +$mame +0.86u4 [David Haywood] + + +WIP: + +- 0.266: Added touch-enabled layout with touchscreen and buttons to Paint 'N Puzzle. All gameplay controls work with mouse/touch. Added checks for debugger accesses on reads with sideeffects and added object finders for inputs. Improved pointer mapping code (layout\pntnpuzl.lay) [Vas Crabb]. + +- 0.253: Translate first 256 bytes of main memory space to register space (mcs96\mcs96.cpp) [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Fixed Trident TVGA9000 display in Paint 'N Puzzle. Pass timer IRQ status. Added ID inputs [Carl]. Converted isa\trident.cpp to logmacro, override trident_set_video_mode in tvga9000_device, makes Paint 'N Puzzle to set a sane refresh rate [Angelo Salese]. + +- 0.250: Hookup correct SVGA card (Trident TVGA9000). TODO: Card runs in external clock mode, needs setter to pc_vga. ~70 Hz is best guess [Angelo Salese]. Changed visible area to 240x400 and VSync to 69.881202 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Connect MCU to 93C46 EEPROM of Paint 'N Puzzle. Intel P8x9x: Added more device types, some with 16-bit buses. Implemented quasi-bidirectional port structure (cpu\mcs96\i8x9x.cpp) [AJR]. Replaced Intel P8098 CPU2 with Intel P8798. + +- 0.220: Fixed I8096 JNH/JH opcode according to manual (mcs96\mcs96ops.lst) [Valley Bell]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.211: Added baud rate register to Intel P8098 CPU (mcs96\i8x9x.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.203: Intel P8098 CPU: Replaced I/O space with callbacks and use internal space for non-executable register file and SFR area. Make SFRs more accessible to the debugger (mcs96\mcs96.cpp). Improved MCS-96 disassembly: Properly decode names of directly addressed SFRs. This involves a major refactoring of the instruction execution/description unit to keep track of operand sizes and write-only destinations (since 8X9X maps numerous write-only SFRs to the same addresses as read-only SFRs). Correct operand size for immediate modes of ADDCB and SUBCB and indexed mode of MULB. Correct destination register for execution of the indexed mode of 2-argument ANDB. Correct assembler syntax of JBC and JBS (the bit specifier follows the register). Added save state and miscellaneous other stuff. Save the int_pending register as well (but note that it is not actually cleared upon reset). i8x9x: Added HSO stuff (interrupts & A/D conversion) and A/D interrupt [AJR]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Use device_video_interface and configured screens instead of first_screen [AJR]. + +- 0.193: Updated notes based on schematics [AJR]. Changed description to 'Paint 'N Puzzle'. + +- 0.192: Added 6522 VIA interface. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. Added 8798 MCU dump [Reznor007]. Added P8098 (12MHz) CPU2. + +- 0.147u1: Required/optional_* templates can auto-return a reference as well [Aaron Giles]. Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Changed visible area to 480x640 and VSync to 59.940000 Hz. + +- 0.144u3: Angelo Salese converted Paint & Puzzle driver to use proper VGA core. Changed visible area to 480x720. + +- 0.87: Improvements to Paint & Puzzle, game is almost playable [Nicola Salmori]. Added Light gun, 1x button and 2x coin slots. + +- 0.86u4: David Haywood added 'Paint & Puzzle' (Century? 199?). Work on this is being continued by another dev. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 584 kb / 4 files / 76.7 zip + +$end + + + +$info=pntnpuzls +$mame +0.278 [Tylar R] + + +SETUP: + +- To clear "CALL HELP" errors: Hold coin 1 and soft reset. + +- YouTube: https://youtu.be/P7xeh2sG-VM + + +WIP: + +- 0.278: Tylar R added 'Paint 'N Puzzle Super' (Century Vending / Green Concepts International 1994). Note: TODO: Sound? Missing chip at u11? [Osso]. Hookup CRTC, RAMDAC and UART. Decode video. Hookup PIC8259 ir0 and start identifying buttons. Standardize button layout. Updated QA and misc cleanups. Added preliminary touchscreen layout [Angelo Salese]. More hookup. Added coin and other inputs. Connect touchscreen (machine\microtch.cpp). Added DAC sound [Carl]. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 576 kb / 4 files / 273.0 zip + +$end + + + +$info=pnyaa +$mame +0.197 [Razoola] + +0.103u2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.197: Razoola added Pochi and Nyaa (Ver 2.02). Changed Pochi and Nyaa to clone 'Pochi and Nyaa (Ver 2.00)'. Renamed (pnyaa) to (pnyaaa). + +- 0.127u5: Removed 267-m1_decrypted.bin audio rom. + +- 0.113u3: Added new dumped gfx3 roms. + +- 0.103u2: Added 'Pochi and Nyaa' (Aiky / Taito 2003). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 21.5 MB / 5 files / 20.0 zip + +$end + + + +$info=pocketrc +$mame +0.108u5 [smf, Guru] + + +< Japan > + + +Artwork available + + +Bugs: + +- Steering is broken! (does not go straight =>needs PWM signal?). CYBERYOGI (ID 08288) + +- Game will freeze a few seconds after accessing the test menu. Jonathan (ID 07921) + + +WIP: + +- 0.275: Added a delay after SPU DMA is triggered to prevent a lock up in Pocket Racer (psx\dma.cpp) [smf]. + +- 0.243: Decrease analog controls range [hap]. + +- 0.192: Osso added MACHINE_NODEVICE_LAN flag. + +- 0.143u5: hap fixed Pocket Racer runs too fast. Changed M37702 CPU2 and C352 sound clock speeds to 16934400 Hz. Added 2x buttons. + +- 0.130u1: Changed description to 'Pocket Racer (Japan, PKR1/VER.B)'. + +- 0.127u2: smf fixed Pocket Race. The car turns only to the right and there is no way to calibrate controls. + +- 25th September 2006: Mr. Do - Added bezel for Pocket Racer. Good thing I had the cabinet for awhile. + +- 0.108u5: smf and Guru added 'Pocket Racer (PKR1/VER.B)' (Namco 1996). + +- 20th September 2006: Dumping Project - Purchased Pocket Racer (Namco). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + + +LEVELS: 1 + + +Recommended Games (RC Cars): + +R.C. Pro-Am + +Pocket Racer + +Choro Q Hyper Racing 5 + +Go By RC + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 10.2 MB / 6 files / 4.89 zip + +$end + + + +$info=poitto +$mame +0.37b12 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.217: Hammy and The Dumping Union added clone Poitto! (revision C). Note: Missing 1 program rom. Changed parent description to 'Poitto! (revision D)'. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 0.61: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b12: Luca Elia added 'Poitto!' (Metro / Able Corp. 1993). + +- 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.62 MB / 8 files / 1002.9 zip + +$end + + + +$info=poizone +$mame +0.104 [Chris Hardy, David Haywood] + +0.103u3 [Testdriver] + + +WIP: + +- 0.196: Removed first_screen usage from machine\archimds.cpp [Ryan Holtz]. + +- 0.193: Clean 8bpp color handling (machine\archimds.cpp) [Angelo Salese]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.184: Angelo Salese fixed 'Setting 2' dipswitch. + +- 0.181: Make Archimedes floppies work [Sandro Ronco]. Fixed vblank timings in Acorn Archimedes and enabled partial updates, VIDC definitely needs a device rewrite at this stage plus ARM timings are quite off unsurprisingly (machine\archimds.cpp). Fixed Vertical Count Register and pixel clock timings. Fixed driver regression [Angelo Salese]. Fixed sound double-buffering. Finally correct audio frequency setting [R. Belmont]. + +- 0.180: Fixed Archimedes horizontal display position and cursor position in VIDC [Sandro Ronco]. + +- 0.154: Fixed shaking screen regression in Poizone/Erotictac [Angelo Salese]. + +- 0.151: Changed visible area to 368x293 and VSync to 50.080128 Hz. + +- 0.148u1: Reduced tagmap lookups (includes\archimds.h, machine\archimds.c) [Wilbert Pol]. + +- 0.147u4: Added Acorn Archimedes KART device. Fixed various bugs with Acorn Archimedes IRQs (machine\archimds.c). Emulated the KART, but RISC OS still hangs due of something [Angelo Salese]. + +- 0.147u1: Modernized Archimedes [Miodrag Milanovic]. + +- 0.142u5: Greatly improved audio in Poizone (not perfect) [R. Belmont, Heihachi_73]. + +- 0.141: Tim Schuerewegen fixed Poizone - Game now playable. Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that was preventing Poizone to boot. Fixed also LDM opcode register writeback in ARM CPU core. Tafoid greatly improved inputs and dipswitches for Erotictac/Tactic driver. Changed input from 1 to 2 buttons. Added dipswitches 'Music', 'Setting 1/2', 'Test Mode' and 5x 'Unknown'. + +- 0.139u2: Angelo Salese fixed various issues in the AA emulation, this makes Poizone to theoretically work as current ertictac driver emulation (not yet enabled). Angelo Salese added sound hook-up to the Erotictac HW, sound doesn't yet work due of missing memory management hook-up. Fixed timers and IRQ clears in the Erotictac drivers and converted driver to use shared AA devices. Phil Bennett and Angelo Salese improved sound in Erotictac / Poizone. Changed ARM CPU1 clock speed to 8MHz and visible area to 1280x1024. Added 8x DAC sound and dipswitches '2-1', '2-2', '2-3', '2-4', '2-5', '2-6', '2-7' and '2-8'. + +- 0.134u4: Christophe Jaillet sped up Erotictac/Tactic driver VIDEO_UPDATE. + +- 0.115u2: Luigi30 added dipswitch information to the Poizone driver. Added dipswitches 'Service Mode', '1-2', 'Coinage 1 (1-5, 1-6)' and 'Coinage 2 (1-7, 1-8)'. + +- 0.104: Chris Hardy and David Haywood added Poizone (Eterna 1991). + +- 0.103u3: Added (Testdriver) Poizone. Poizone PCB appears to be a Jamam Acorn Archimedes based system, Poizone was also released on the AA computer. + + +LEVELS: 60 + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 1 MB / 16 files / 457.8 zip + +$end + + + +$info=pokechmp +$mame +0.107u1 [David Haywood] + + +WIP: + +- 0.247: Consolidate driver in one file, switched to configured banking, enabled save state support and minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.159: System11 added clone Poke Champ (set 2). Changed parent description to 'Poke Champ (set 1)'. + +- 0.153: System11 added clone Billard List. Modified clocks based on measurements [System11]. Added OSC information for clock speeds [Brian Troha]. Changed M6502 CPU1/2 clock speeds to 1MHz, YM2203 to 1MHz and YM3812 and OKI6295 to 1.5MHz. + +- 5th March 2014: Smitdogg - System11 got Sea Hunter which is a different version of "POKE CHAMP" with girls in the attract mode and maybe other changes. + +- 0.146u4: Poke Champ update [David Haywood]: Finally figured out the 8bpp BG tile plane order, a bit odd, guess there are swapped lines. Hooked up OKI sound banking. Fixed sprite attributes. Simplified CPU banking. Use generic palette functions. + +- 0.145u7: Brian Troha correct dipswitches as per manual and added DIP locations. + +- 0.133u5: David Haywood fixed the plane order in the gfx deodes for Poke Champ sprites. Fixed gfx2 rom loading. + +- 0.131u1: Angelo Salese merged memory maps in Poke Champ. + +- 0.107u1: David Haywood added 'Poke Champ' (DGRM 1995). + +- 26th July 2006: David Haywood - Poke Champ (another Korean Hack)... this is a hack of Data East's Pocket Gal. There are quite a lot of changes, it has Palette RAM instead of colour PROMs, a modified sound system and more. + +- 19th July 2006: ClawGrip - It's "Poke Champ", from DGRM. I'll try to dump it's ROMs tomorrow... + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 1.94 MB / 11 files / 1.10 zip + +$end + + + +$info=poker21 +$mame +0.269 [Ioannis Bampoulas] + + +WIP: + +- 0.271: Promoted Poker & 21 to working. TODO: Complete DIPs, Correct lamps/layout. Analyze unknown read/writes (protection?) [Angelo Salese]. + +- 0.269: Added 'Poker & 21' (Fun Tech Corporation 1994). Note: No ROM labels present and doesn't like interrupts. + + +Recommended Games (Cards) + + +Romset: 576 kb / 3 files / 167.6 zip + +$end + + + +$info=poker41 +$mame +0.125u1 [Roberto Fresca] + + +SETUP: + +- The first time you run the game, it will say 'DATA ERROR'. Press F3 to initialize the NVRAM. + + +WIP: + +- 0.167: Game-A-Tron gambling hardware changes [Roberto Fresca]: Added beeps/alarm input to Four In One Poker. All these are present in the Test Mode. However, their functions aren't clear. Switched the SN76496 PSG to SN76489, since it's present in the Bingo PCB. Added technical notes and more documentation. Changed description to 'Four In One Poker'. + +- 0.153: Roberto Fresca changed description to 'Four in One Poker' (as seen in the official brochure). + +- 0.133u1: Removed all 9x buttons. + +- 0.128: Roberto Fresca improved Poker 4-1 button-lamps layouts to look more realistic. + +- 0.127u1: Game-A-Tron gambling hardware updates [Roberto Fresca]: Added sound support to Poker 4-1 and Pull Tabs. Figured out the output ports. Documented each bit accessed. Added button lamps support. Created layouts for both games. Switched the 8255 port C to be used as output port. Adjusted the coin pulse timing. Updated technical notes. Split the driver to driver + video. Final clean-up. Added SN76496 (2MHz) sound. + +- 0.125u4: Improvements to Game-A-Tron [Roberto Fresca]: Changed description to 'Poker 4-1' as shown in the ROMs stickers. Renamed the ROMs according to their own stickers. Moved the driver into gametron.a group. Added the missing input port C to 8255 PPI I/O chip. Poker 4-1 don't make use of it, but is present in the Test/Setting Mode. Updated technical notes. Renamed (gatcards) to (poker41). + +- 0.125u1: Roberto Fresca added 'Card Games?' (Game-A-Tron 1983). + +- 12th May 2008: Roberto Fresca - Two old different Game-A-Tron games running in the same platform. A multi card game (Draw Poker, Stud Poker, Acey-Deucy, Blackjack and High-Low) where you can choose the game to play, and a slots thematic game where you can play choosing a 'ticket'. Both games are working properly, but without sound (the sound device wasn't identified due to almost all ICs are plastic-covered). I have NO IDEA about their real names. If you have some reference or know something about them and want to help, please contact us through the MAMEDev Contact Form (http://mamedev.org/contact.html), or post something in the MAMEWorld Forums. + + +Recommended Games (Cards) + + +Romset: 24 kb / 5 files / 14.5 zip + +$end + + + +$info=poker52 +$mame +0.141 [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] + + +WIP: + +- 0.141: ChrisQC, Smitdogg, Luca Elia and The Dumping Union added 'Poker 52 (Ver. 1.2)' (Blitz Systems Inc. 1993). + + +Recommended Games (Cards) + + +Romset: 128 kb / 1 files / 26.6 zip + +$end + + + +$info=poker72 +$mame +0.137u2 [David Haywood] + + +SETUP: + +- On first boot it will moan about uninitailized RAM, enable service mode then press all five hold buttons at same time (game is fussy on being exactly pressed together). + + +WIP: + +- 0.262: Fixed inputs to be ACTIVE_LOW, added DIP definitions and updated QA [Angelo Salese]. Added dipswitches 'Operation Mode', 'Auto Hold', 'Back of Cards', 'Keyboard', 'Minimal Bet', 'Maximum Bet', 'Main Game', 'Demo Sounds', 'Erotic Mode', 'Background Color', 'Super Jackpot Percent', 'Credit Limit', 'Coin In Rate', 'Coin In Level', 'Hopper Switch Level', 'Hopper Limit', 'Pay Out Mode', 'Network Number ID' and 11x 'Unused'. + +- 0.239: Updated driver to use a finder for the memory back and other minor cleanups. Removed palette_init and less palette entries [Osso]. Added I80C51 (8MHz) CPU2. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.175: Boots up. By adjusting SW1 you can get various test screens and cards [Robbbert]. + +- 0.137u2: David Haywood added 'Poker Monarch (v2.50)' (Extrema Systems International Ltd. 1995). Angelo Salese heavily improved the slot 72 - poker game, it's now known to be actually Poker Monarch. + + +Recommended Games (Cards) + + +Romset: 644 kb / 6 files / 351.3 zip + +$end + + + +$info=poker91 +$mame +0.128u5 [Roberto Fresca] + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.128u5: Roberto Fresca added 'Poker 91' (Unknown 1991). + +- 4th December 2008: Roberto Fresca - Poker 91. This one is different. It has switch keys instead of hold keys. You must bet on each card to switch. Also the D-UP feature is similar to the one present in Witch Card, giving big numbers and act as a slots game. + + +Recommended Games (Cards) + + +Romset: 48.2 kb / 6 files / 15.3 zip + +$end + + + +$info=pokerdub +$mame +0.141 [Roberto Fresca, TeamEurope, HAL9K] + + +WIP: + +- 0.141: Roberto Fresca, TeamEurope and HAL9K added 'unknown French poker game' ( 198?). + + +Recommended Games (Cards) + + +Romset: 12.2 kb / 6 files / 7.48 zip + +$end + + + +$info=pokeresp +$mame +0.178 [Siftware, MASH] + + +SETUP: + +- Game must be reset (F3) once to get the correct graphics + + +WIP: + +- 0.195: I8275 video: Handle invisible field attributes and "end of row - stop dma" special code better; honor Video Enable bit. Fixes display is not stable and flickers. Make Preset Counters command useful [Sergey Svishchev]. + +- 0.192: Added check to avoid potential buffer overflow. This fixes debug assert shortly after start in dwarfd driver [Frank Palazzolo]. + +- 0.178: Siftware and MASH added 'Poker (Electro-Sport)' (Electro-Sport 1979). Carl fixed I8275 CRT character draw. The game must be reset once to get the correct graphics (Why?). + + +Recommended Games (Cards) + + +Romset: 16.3 kb / 11 files / 9.57 zip + +$end + + + +$info=pokeri +$mame +0.258 [TeamEurope, Roberto Fresca] + + +WIP: + +- 0.262: Added inputs and dipswitches from scratch. Created a default Dallas DS1207 binary to match the game requeriments. Created a default clean NVRAM. Different works on lamps and inputs. Some other fixes. Added a clickable button-lamps layout. Promoted game to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Service Test', 'Coin 1/2', 'Cards Back', 'DSW 1:2, unknown' and 'DSW 1:2, unknown'. Changed description to 'Poker (Impera, V11/90b)'. Renamed (jjokeri) to (pokeri). + +- 0.258: TeamEurope and Roberto Fresca added 'Jolly Joker? (Impera, V11/90b)' (Impera 1991). + + +Recommended Games (Cards) + + +Romset: 272.1 kb / 4 files / 63.8 zip + +$end + + + +$info=pokeriwc +$mame +0.231 [Roberto Fresca, Grull Osgo] + + +< Spain > + + +WIP: + +- 0.231: Roberto Fresca and Grull Osgo added 'Poker UCMC/IWC (ver 162.03)' (UCMC/IWC 1991) and clone Poker UCMC/IWC (ver 162.03 20-6-91). + + +Recommended Games (Cards) + + +Romset: 64.2 kb / 9 files / 30.0 zip + +$end + + + +$info=pokermon +$mame +0.148u5 [f205v, Roberto Fresca] + + +< Italy/France > + + +WIP: + +- 0.274: Added 'Payout Mode' dipswitch. + +- 0.153: Roberto Fresca implemented the program banking in Mundial/Mondial (Italian/French) properly. Now you can choose the program through a dipswitch. + +- 0.148u5: f205v and Roberto Fresca added 'Mundial/Mondial (Italian/French)' ( 1987). Implemented the program banking, but set the Italian lang as default till we can get some evidence. Added technical notes. Note: This game has two different programs inside the program ROM in banks of 0x4000 each. The first program is meant for Italian language, while the second one is for French. There is nothing (no writes) that point to a banking. Maybe is driven by PLDs, or just routed to the unused dipswitches of the bank (4 lines of the port are used by discrete sound). Otherwise should be splitted in different games... Need to check the real board behaviour. For now, I implemented the banking and set the first program (Italian) fixed into the driver init till we can get more evidence about [Roberto Fresca]. Fixed "defined but not used" compile error [Tafoid]. + +- 28th April 2013: Roberto Fresca - Another rare PCB dumped (Mundial/Mondial) by EMMA Italian Dumping team. This one seems to be from middle 80's, and holds a soccer thematic game. The system is composed by 1x UM6502, 2x PIAs EF6821P, CRTC UM6845 and discrete circuitry for sound. The program ROM contains two different programs in banks of 0x4000 each. These programs are for the Italian and French languages respectively. The graphics are a real mess inside the GFX ROMs (maybe for some kind of protection). + + +Recommended Games (Cards) + + +Romset: 96.2 kb / 5 files / 10.8 zip + +$end + + + +$info=pokeroul +$mame +0.129u1 [Chris Hardy, Angelo Salese, Roberto Fresca, David Haywood] + + +WIP: + +- 0.153: Fixed dipswitches. + +- 0.129u6: Added dipswitches 'PIA0.B', 'PIA2.B' and 14x 'Unknown' dipswitches. + +- 0.129u1: Chris Hardy, Angelo Salese, Roberto Fresca and David Haywood added 'Poker Roulette (Version 8.22)' (Coinmaster 1990). Switched game to use global memory map and eliminated the redundant one. + + +Recommended Games (Cards) + + +Romset: 128 kb / 4 files / 26.3 zip + +$end + + + +$info=pokerout +$mame +0.213 [Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman, Recreativas.org] + + +SETUP: + +- Press F3 to initialize the dual game system. To enter the hidden poker game, press UP + F3 and then Q key. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.213: Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman and Recreativas.org added 'Potten's Poker stealth with Breakout front game' ( 19??). Note: This is a STEALTH game. It's a poker game hidden in another front game. Added ASCII PCB layout and technical notes [Roberto Fresca]. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Cards) + + +Romset: 32 kb / 2 files / 10.1 zip + +$end + + + +$info=pokersis +$mame +0.153 [f205v, Roberto Fresca] + + +< France > + + +WIP: + +- 0.242: Reconstructed the corrupted program (init_pokersis), removed unused machine driver and promoted 'Good Luck! poker (Sisteme France)' to working [Grull Osgo, Roberto Fresca]. Changed description to 'Good Luck! poker (Sisteme France)'. + +- 0.153: f205v and Roberto Fresca added 'unknown Sisteme France Poker' (Sisteme France 198?). + + +Recommended Games (Cards) + + +Romset: 160.2 kb / 5 files / 12.9 zip + +$end + + + +$info=pokey +$mame + +DEVICE: + +Atari C012294 POKEY + + +WIP: + +- 0.186: Changed description to 'Atari C012294 POKEY'. + +- 0.146u1: Added 'POKEY' device (sound\pokey.c). + +$end + + + +$info=pokio +$mame +0.103u2 [AGEMAME] + + +< Dutch > + + +WIP: + +- 0.111u4: Added 'DIL13' dipswitch. + +- 0.105u4: Added dipswitches 'DIL07', 'DIL08' and 'DIL10'. + +- 0.103u3: Removed 2-way Joystick. + +- 0.103u2: ReAnimator / AGEMame added 'Pokio (Dutch, Game Card 95-750-278)' (BFM/ELAM 1994). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 448 kb / 5 files / 91.8 zip + +$end + + + +$info=pokoachu +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.188: System11 and The Dumping Union added 'PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan)' (Nichibutsu/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 330.2 zip + +CHD: 573.1 MB (Compressed: 551.4) + +$end + + + +$info=pokonl97 +$mame +0.129u4 [Roberto Fresca, Olivier Galibert, David Haywood] + + +Artwork available + + +WIP: + +- 0.281: Added hopper support to Poker Only '97 (Talking ver. 3.3) [Roberto Fresca, Grull Osgo]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.160: Changed description to 'Poker Only '97 (Talking ver. 3.3)'. + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood added 'Poker Only '97 (ver. 3.3)' (Amcoe 1997). + + +Recommended Games (Cards) + + +Romset: 320.8 kb / 7 files / 149.4 zip + +$end + + + +$info=pokonyan +$mame +0.173 [Sylphia] + + +< Japan > + + +WIP: + +- 0.174: Changed description to 'Pokonyan! Balloon (Japan 940322)'. + +- 0.173: Sylphia added 'Pokonyan (Japan 940322)' (Capcom 1994). Bad rom in Pokonyan was redumped, fixed up dipswitches and marked as working [David Haywood]. + +- 16th April 2016: Porchy - I have dumped all the B board ROMs from Pokonyan Balloon. There were also two GALs, which I also dumped. I don't know if there are needed and/or protected. + +- 27th March 2016: Porchy - I've just received a strange Capcom CPS1 PCB (Pokonyan Balloon). A- and C-boards look genuine, although the latter is battery-free. B-board seems like a boot, with mask roms labeled "XMQQ (2002-10-24)". The A-board it came with is dead, but swapping it with a known working one resulted in the following: ... with "Pokonyan 940322 Japan" displayed at boot. It is playable, with sound, and seems to contain only 2 "levels" according to the test mode. It seems however to require a special panel, as A and B buttons are referred to as "rolling" and "flower", respectively, in the test mode. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 2.81 MB / 23 files / 678.0 zip + +$end + + + +$info=pokplus +$mame +0.258 [unknown] + + +WIP: + +- 0.277: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones Poker Plus 6 Cards (set 2) and Poker Plus 6 Cards (set 3). Identified the unkljfpk set as Poker Plus 6 Cards [Roberto Fresca, Grull Osgo]. Changed parent description to 'Poker Plus 6 Cards (set 1)'. Replaced Z80 with Intel 8080 (2MHz). Added 'Hopper Payment' dipswitch. Renamed (unkljfpk) to (pokplus). + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.258: unknown added 'unknown LJF Corporation poker game' (LJF Corporation 1989). Note: Encrypted, has 'Copyright 1982, 1989 LJF Corporation' plaintext in ROM. + + +Recommended Games (Cards) + + +Romset: 36.2 kb / 3 files / 30.0 zip + +$end + + + +$info=pokrdice +$mame +0.89u2 [Aaron Giles] + + +WIP: + +- 0.283: Changed description to 'Poker Dice (v1.7)'. + +- 0.242: Fixed rom names. + +- 0.213: Changed description to 'Poker Dice (V1.7)'. + +- 0.191: Brian Troha fixed rom labels in Poker Dice. + +- 0.95u2: Aaron Giles fixed paging/flicker problems in Poker Dice. + +- 0.89u2: Aaron Giles added 'Poker Dice' (Strata/Incredible Technologies 1991). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Gambling) + + +Romset: 416 kb / 5 files / 224.9 zip + +$end + + + +$info=pokrwild +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Poker's Wild (V117)' (I.A.M. 200?). Dumped flash ROM and EEPROM. + + +Recommended Games (Cards) + + +Romset: 4.50 MB / 3 files / 733.3 zip + +$end + + + +$info=polar +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Polar Explorer' (Taito 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 7 files / 13.2 zip + +$end + + + +$info=polaris +$mame +0.225 [Andrew Welburn, The Dumping Union] + +0.137u4 [Victor Trucco] + +0.33b7 [Victor Trucco] + + +Artwork available + + +WIP: + +- 24th March 2025: 3D ARCADE - MOON SHUTTLE, COLONY 7, ZARZON, and POLARIS. All control panel artwork has been recreated, marquees made from cleaned-up scans except for Zarzon. The bezels are the one sore spot, Colony 7 was made from a cleaned-up scan but Moon Shuttle and Zarzon are pieced together from photos taken at Funspot. They will have to do until scans can be made and used. The Polaris bezel was made from a photo I found online, it's pretty rough but any photos of the game are hard to find. PM me (jibmums) with your email for the model zip files. + +- 0.225: Andrew Welburn and The Dumping Union added 'Polaris (latest version)'. Fixed rom names. Changed (Latest version) to clone 'Polaris (second revision)' and clones (First revision) to 'Polaris (first revision)' and (Original version) to 'Polaris (original version)'. Renamed (polarisa) to (polarisb) and (polaris) to (polarisa). + +- 0.148: Leaned up cocktail switch [Robbbert]. Removed 'Cabinet' configuration and 'Number of Controls' dipswitch. + +- 0.147u4: Robbbert fixed player inputs in Polaris upright cabinet. hap fixed recent Polaris crash. Added 'Cabinet' configuration. + +- 0.145u5: Augusto Garcia, Silvio Finotti, Marcello Mancini and David Haywood added clone Polaris (Brazil). + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.137u4: Siftware added clone Polaris (Original version). Changed clone (set 2) to parent 'Polaris (Latest version)' and (set 1) to clone 'Polaris (First revision)'. Renamed (polaris) to (polarisa) and (polarisa) to (polaris). + +- 1st May 2010: Smitdogg - Siftware dumped an alt. version of Polaris. + +- 22nd February 2010: Mr. Do - gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Polaris. + +- 13th January 2008: Mr. Do - I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago, it's the card for Polaris cocktail. + +- 0.113u2: Changed visible area to 224x260 and VSync to 59.541985 Hz. + +- 11th March 2007: Mr. Do - The cabaret bezel version of Polaris is now available, thanks to VAS and Jcroach. + +- 0.90u1: Derrick Renaud improved Polaris sound (real board differs from Schematics - the R/C values in the schematic may have no bearing in reality). Pierpaolo Prazzoli fixed cloud scroll direction. + +- 0.88: Derrick Renaud complete rewrite the Polaris sound to use new component value code. Hooked up watchdog timer. Changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.66: Added Discrete sound, 2nd Player and dipswitches 'Number of Controls', 'Invincible Test', 'Demo Sounds' and 4x 'Not Used'. + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 21st January 2003: Derrick Renaud adding preliminary discrete sounds and fixing controls in Polaris. + +- 16th April 2001: Zsolt Vasvari fixed Polaris cloud scroll speed. + +- 14th April 2001: Zsolt Vasvari added cloud graphics emulation to Polaris. + +- 13th April 2001: Nicola Salmoria fixed colors in Polaris. + +- 0.37b2: Changed 8080 CPU1 clock speed to 1996800 Hz. + +- 0.36: Added 'Unknown' dipswitch. + +- 0.36RC2: Added PROM ($0 - background color map) and user1 rom ($0 - cloud graphics). Changed palettesize from 7 to 8 colors. + +- 0.34b8: Victor Trucco added clone Polaris (set 2). Changed parent description to 'Polaris (set 1)'. + +- 0.33b7: Victor Trucco added 'Polaris' (Taito 1980). + + +Other Emulators: + +* Laser + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 15.2 kb / 9 files / 10.6 zip + +$end + + + +$info=polepos +$mame +0.150 [Andrew Welburn, The Dumping Union] + +0.79u1 [Nicola Salmoria] + +0.36b14 [Aaron Giles] + +0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller] + +0.35b9 [Testdriver] + + +Artwork available + + +NOTE: + +- Pole Position was the first driving game to be based on a real circuit (Fuji). + + +Bugs: + +- polepos and clones: Audio mixing tweaks for Pole Position (screech too loud, music too quiet). CYBERYOGI (ID 08277). + +- polepos (example): Analog devices values are not saved when using a digital input. StHiryu (ID 06823) + +- Playback of inp incorrect after a while. reesal (ID 04429) + +- When you start with full gas in the Namco version you can hear the tyres screeching, in the Atari version not. Kold666 (ID 01114) + + +WIP: + +- 0.254: Correct rom names, added PCB locations and PLDs to clones Pole Position (Atari version 1) and Pole Position (Atari version 2) [Porchy, The PLD Archive, Brian Troha, The Dumping Union]. + +- 22nd November 2020: Mr. Do - Since I updated the Atari wheel for TX-1, I also added it in to Pole Position and Pole Position II. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 21st December 2018: Smitdogg - VeryGreen and f205v extracted the Tesla-hacked version of Speed Up (Spanish bootleg of Pole Position) out of their MAME software which I guess is called Mars Madness. Source: https://www.theverge.com/2018/8/1/17640418/tesla-atari-games-easter-egg. + +- 0.198: Clean up some line write handlers [AJR]. + +- 0.196: Removed first_screen usage from Namco 51XX device [Ryan Holtz]. + +- 30th January 2018: Mr. Do - MAMEWorld user gginelli was kind enough to let me know that the shifter was not working in either Pole Position game. When I went to go fix it, I figured I should do it right, and also add in the whole control panel, as the current artwork was kind of hokey. As I got that done, I found other things that needed fixing: the colors were off on the cockpit bezel, and the Atari logo section was not an equal circle on the upright artwork, which also had the colors off a bit. Some time around when I started working on this, Nightvoice had posted a TON of artwork he has been working on for the past months, and it inspired me. A lot of what he had done really aligned with the ideas that I have had for some time now on how each game should look on screen. I ended up going all out on Pole Position and PP2, and cleaned up everything. Full cockpit and upright artwork for both games is done, along with the Euro version of PP2. Of the new artwork added, the marquee and both cpos for PP1 are from the BYOAC / CAG artwork, as is the bezel for the conversion version of PP2. The cpo and bezel for the Euro PP2, along with the gauges for PP1, the various stickers for PP2, and the steering wheel, I created based on multiple photos. The marquee for PP2 was vectored by zorg some time ago, along with the steering wheel logo. All items for all games were color matched together. We are now Prepared to Qualify. For those that only want to see bezel artwork on the screen, but still want the gearshift, I added in extra views that you can apply by going to Video Options while in-game. + +- 0.154: Zerofill Namco 51/52/54XX at init. This fixes Pole Position freezes just before finishing POST. It happens mostly on 32-bit platform binaries [hap]. Changed 'Pole Position Custom' to 'Pole Position Audio Custom'. + +- 0.150: Andrew Welburn and The Dumping Union added Pole Position (World). Verified the PP2-10.2H and some minor rom name corrections. Added DIP locations to the Pole Position sets [Brian Trona]. Changed 'Pole Position' to clone 'Pole Position (Japan)'. Fixed rom names. Renamed (polepos) to (poleposj), (polepos1) to (poleposa1) and (poleposa) to (poleposa2). + +- 0.149u1: Marcos75 (from AUMAP) added clone Speed Up (Spanish bootleg of Pole Position). + +- 0.142u6: Convert Pole Position driver to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ timing [Alex Jackson, O. Galibert]. This fixes bad game sound. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 6th September 2010: Mr. Do - Awhile back I added in built-in gear shifters for most of the driving games in MAME. But, I neglected to also add them to the external artwork for the games that had them. So go ahead and grab this LAY file update, which adds them in to the five driving games affected, plus also fixes the real artwork for both Pole Postions, which broke some time ago due to a source update. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.138u4: Various improvements to Pole Position driver [Alex Jackson]: Correct the way the steering wheel is hooked up, fixing the jittery steering in the sets with MCUs. Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi). Converted clock frequencies to crystal values from xtal.c. Added correct ROM names for the Namco-manufactured sets (polepos and polepos2). Completely removed the unused global variable polepos_gear_bit. Fixed a couple of bootleg ROMs that were very likely bit-rotted. + +- 0.135u1: Added clone Top Racer (no MB8841 + MB8842). Removed clone Top Racer (set 2). David Haywood documented presence of Namco customs on the Pole Position bootleg (Top Racer) sets. Removed Namco devices from bootlegs which don't have them. Changed description of clones 'Top Racer (set 1)' to 'Top Racer (with MB8841 + MB8842, set 1)' and 'Top Racer (set 3)' to 'Top Racer (with MB8841 + MB8842, set 2)'. Renamed (topracrb) to (topracera). + +- 0.133u5: Couriersud fixed unable to find input port in clone Top Racer (set 2). + +- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Pole Position. Added mirrors to Pole Position memory maps. Replaced audio Namco 52XX with 3x MB8843 (1536000 Hz) CPU4/5/6. Changed MB8844 CPU7 clock speed to 1536000 Hz. + +- 0.130: Kevin Eshbach added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c). + +- 0.129u6: Mr. Do added built-in layouts for Pole Position. + +- 0.129u4: Changed 'Custom' sound to 'Pole Position Custom'. + +- 9th January 2009: Mr. Do - I almost missed a pretty cool update that just took place in 0.129 (which Aaron was kind enough to point me at). It seems that a few weeks back (specifically, 0.127u3), Nathan Woods updated things so that artwork can be hooked up to pretty much any input bit. This opens up a whole new world of possibilities (if you use your imagination). So anyway, Aaron took the first step, and added a basic built-in gearshifter to Pole Position and Pole Postion II. And since I already had the other pics done, it only took a couple minutes to hook up the external artwork. So go and redownload Pole Position I and II, and you'll now finally know what gear you're always in. + +- 0.129: Aaron Giles added simple built-in layout for Pole Position showing the position of the shifter. Removed debug build hack to popmessage the shifter state. + +- 0.126u4: Guru added README for Top Racer. + +- 0.119u3: David Haywood added the rom loading for roms 51xx, 52xx and 53xx.bin, which are dumped but not yet hooked up. + +- 0.118u5: Changed palettesize to 3840 colors. + +- 0.118u2: Alex Jackson removed redundant hard-coded definitions for Pole Position pedals. + +- 0.114u1: Replaced MB88xx CPU4 with MB8844. + +- 18th February 2007: Mr. Do - Zorg's vector of the upright bezel for Pole Position is ready to go. I also included the graphics for the gearshift for Pole Position. Note that this won't work until the driver is updated. Also fixed the screen position on the cockpit bezel (finally got it, red!). + +- 0.112u2: Replaced 3x DAC sound with Discrete. + +- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound. + +- 26th November 2006: Mr. Do - We have a Pole Position Upright bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 3rd September 2006: Mr. Do - Added vectorized the bezel version of Pole Position (Atari Cockpit) by Ad_Enuff. + +- 0.97u1: Mamesick moved LO/HI gearshift display in Pole Position to debug-only build. + +- 0.94u2: Derrick Renaud added proper watchdog to Pole Position. + +- 0.90u3: Steve Ellenoff added clone Top Racer (set 3). Derrick Renaud added proper filters to Pole Position engine sound and proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. + +- 14th January 2005: Derrick Renaud - Added proper filters to engine sound. Also i am working on adding the proper filtering to the speech (Namco 52XX voice effects) of Pole Position. The final sound comes out of pin 14 of the LM324. R/C components and a op-amp affect the filtering. + +- 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. + +- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample. + +- 0.87u4: Pierpaolo Prazzoli added clone Top Racer (set 2) (bootleg 1982). Changed description of clone 'Top Racer' to 'Top Racer (set 1)'. + +- 0.79u1: Nicola Salmoria fixed various mistakes in the Pole Position ROM loading (missing one speech ROM and vertical scaling PROMs). Also sprite zooming should now be closer to the hardware. Added new cpu1 rom ($0 - Top Racer has same crc), missing gfx6 rom ($0) from Pole Position (Atari version 2), sound3 rom ($6000) from Pole Position II and 2x new PROM ($1000, 1020). Changed Z80 CPU1 and Z8002 CPU1/2 clock speeds to 3072000 Hz and added Namco 52XX and Namco 54XX sound. + +- 0.76u2: Removed 2nd Player. + +- 15th September 2002: Stephane Humbert fixed a small issue in the Pole Position MCU coinage handling. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.36b14: Aaron Giles added 'Pole Position' (Namco 1982). Changed (version 2) to clone 'Pole Position (Atari version 2)' and clone (version 1) to 'Pole Position (Atari version 1)'. Renamed (polepos) to (poleposa). + +- 6th January 2000: Aaron Giles added the Japan Pole Position romset. + +- 0.36b11: Aaron Giles, Ernesto Corvi and Juergen Buchmueller added 'Pole Position (version 2)' (Namco (Atari license) 1982) and clones (version 1) and Top Racer (bootleg). + +- 25th November 1999: Takahiro Nogi fixed some problems in the sample playing of Pole Position. + +- 24th November 1999: Ernesto Corvi hooked up the two missing samples to the Pole Position driver. + +- 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position. + +- 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples. + +- 0.36b6: Added clone (Testdriver) Pole Position (set 2). + +- 0.35b9: Added (Testdrivers) Pole Position I and clones (alternate set) and (bootleg). + + +ARCADE RELEASE: Pole Position (Namco) - 1982/Sep/24 + + +LEVELS: 2 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 184.6 kb / 39 files / 63.7 zip + +$end + + + +$info=polepos_sound +$mame + +DEVICE: + +Pole Position Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to namco\polepos_a.cpp. + +- 0.192: Changed description to 'Pole Position Custom Sound'. + +- 0.154: Changed description to 'Pole Position Audio Custom'. + +- 0.149u1: Added 'Pole Position Custom' device (audio\polepos.c). + +- 0.129u4: Changed 'Custom' sound to 'Pole Position Custom'. + +$end + + + +$info=polepos2 +$mame +0.36RC1 [?] + +0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller] + +0.36b6 [Testdriver] + + +Artwork available + + +WIP: + +- 0.254: Correct rom names, added PCB locations and PLDs to clone Pole Position II (Atari) [Porchy, The PLD Archive, Brian Troha, The Dumping Union]. + +- 0.236: 'Freeze' dipswitch works fine [Cow, hap]. + +- 22nd November 2020: Mr. Do - Since I updated the Atari wheel for TX-1, I also added it in to Pole Position and Pole Position II. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.199: Jordi Beltran Casany, Recreativas.org and The Dumping Union added clone Gran Rally (Spanish bootleg of Pole Position II). Dumped the missing PROMs and confirmed they match the ones from the other bootlegs. + +- 9th June 2018: Smitdogg - Thanks to Jordi Beltran Casany and Recreativas.org we got a dump of Gran Rally by Niemer, the company behind El Fin del Tiempo. It's a boot/hack/etc. of Pole Position 2 (http://www.recreativas.org/gran-rally-715-niemer). + +- 0.198: Clean up some line write handlers [AJR]. + +- 0.196: Removed first_screen usage from Namco 51XX device [Ryan Holtz]. + +- 30th January 2018: Mr. Do - MAMEWorld user gginelli was kind enough to let me know that the shifter was not working in either Pole Position game. When I went to go fix it, I figured I should do it right, and also add in the whole control panel, as the current artwork was kind of hokey. As I got that done, I found other things that needed fixing: the colors were off on the cockpit bezel, and the Atari logo section was not an equal circle on the upright artwork, which also had the colors off a bit. Some time around when I started working on this, Nightvoice had posted a TON of artwork he has been working on for the past months, and it inspired me. A lot of what he had done really aligned with the ideas that I have had for some time now on how each game should look on screen. I ended up going all out on Pole Position and PP2, and cleaned up everything. Full cockpit and upright artwork for both games is done, along with the Euro version of PP2. Of the new artwork added, the marquee and both cpos for PP1 are from the BYOAC / CAG artwork, as is the bezel for the conversion version of PP2. The cpo and bezel for the Euro PP2, along with the gauges for PP1, the various stickers for PP2, and the steering wheel, I created based on multiple photos. The marquee for PP2 was vectored by zorg some time ago, along with the steering wheel logo. All items for all games were color matched together. We are now Prepared to Qualify. For those that only want to see bezel artwork on the screen, but still want the gearshift, I added in extra views that you can apply by going to Video Options while in-game. + +- 0.188: Fixed crowd cheering sounds are messed up at the chequered flag goal [Mamesick, Robbbert]. + +- 0.187: Use MCFG_GENERIC_LATCH_SEPARATE_ACKNOWLEDGE for clones Gran Premio F1 (Italian bootleg of Pole Position II) and Gran Premio F1 (Spanish bootleg of Pole Position II) [AJR]. + +- 0.183: Correct dipswitches and locations for clones Gran Premio F1 (Italian bootleg of Pole Position II) and Gran Premio F1 (Spanish bootleg of Pole Position II). Use modern DEVCB features to make extra 4-bit input ports unnecessary [AJR]. + +- 0.182: Preliminary work on Gran Premio F1 sound system. Sound improvements for bootlegs: Working Spanish/Italian voices in polepos2bi and polepos2bs. DAC for passing car sound in topracern, polepos2bi and polepos2bs. These bootlegs may still be missing explosion sounds [AJR]. Redumped some faulty roms for polepos2bs (the former speech ROM has bit6 fixed), plus added proper bipolar PROMs dumps. Documented the 'A', 'B' and 'C' board edge connectors for polepos2bs [ArcadeHacker, Rockman, Roberto Fresca]. + +- 0.180: Rockman and ArcadeHacker added clone Gran Premio F1 (Spanish bootleg of Pole Position II). + +- 14th November 2016: Roberto Fresca - Thanks to ArcadeHacker and Rockman, we have Gran Premio F1 (spanish bootleg of Pole Position II) dumped. This bootleg has a TMS5220 for spanish voices instead of the Namco 52xx. For now the spanish voices aren't working due to the lack of proper implementation. + +- 0.154: Changed 'Pole Position Custom' to 'Pole Position Audio Custom'. + +- 0.150: Added DIP locations to the Pole Position 2 sets [Brian Trona]. Fixed rom names. Changed description to 'Pole Position II (Japan)'. + +- 0.148u5: Replaced TMS5220N sound with TMS5220 in clone Gran Premio F1 (Italian bootleg of Pole Position II). + +- 0.147u2: Hooked up clone 'Gran Premio F1 (Italian bootleg of Pole Position II)' to use the new TMS5220 implementation [Osso]. + +- 0.143u3: hap fixed high-score music has a hung note throughout and clones Pole Position II (Atari) and Pole Position II (bootleg) does not start. + +- 0.142u6: Convert Pole Position driver to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ timing [Alex Jackson, O. Galibert]. This fixes bad game sound. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 6th September 2010: Mr. Do - Awhile back I added in built-in gear shifters for most of the driving games in MAME. But, I neglected to also add them to the external artwork for the games that had them. So go ahead and grab this LAY file update, which adds them in to the five driving games affected, plus also fixes the real artwork for both Pole Postions, which broke some time ago due to a source update. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.138u4: Various improvements to Pole Position driver [Alex Jackson]: Correct the way the steering wheel is hooked up, fixing the jittery steering in the sets with MCUs. Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi). Converted clock frequencies to crystal values from xtal.c. Added correct ROM names for the Namco-manufactured sets (polepos and polepos2). Completely removed the unused global variable polepos_gear_bit. Fixed a couple of bootleg ROMs that were very likely bit-rotted. + +- 0.135: f205v and David Haywood added clone Gran Premio F1 (Italian bootleg of Pole Position II). + +- 24th October 2009: f205v dumped Gran Premio F1 (bootleg 1983). This is an Italian bootleg of Pole Position II with Italian voice. + +- 0.133u1: Renamed (poleps2a) to (polepos2a) and (poleps2b) to (polepos2b). + +- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Pole Position. Added mirrors to Pole Position memory maps. Replaced audio Namco 52XX with 3x MB8843 (1536000 Hz) CPU4/5/6. Changed MB8844 CPU7 clock speed to 1536000 Hz. + +- 0.130: Kevin Eshbach added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c). + +- 0.129u4: Changed 'Custom' sound to 'Pole Position Custom'. + +- 9th January 2009: Mr. Do - I almost missed a pretty cool update that just took place in 0.129 (which Aaron was kind enough to point me at). It seems that a few weeks back (specifically, 0.127u3), Nathan Woods updated things so that artwork can be hooked up to pretty much any input bit. This opens up a whole new world of possibilities (if you use your imagination). So anyway, Aaron took the first step, and added a basic built-in gearshifter to Pole Position and Pole Postion II. And since I already had the other pics done, it only took a couple minutes to hook up the external artwork. So go and redownload Pole Position I and II, and you'll now finally know what gear you're always in. + +- 0.129: Aaron Giles added simple built-in layout for Pole Position showing the position of the shifter. Removed debug build hack to popmessage the shifter state. + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Pole Position 2, which were on loan from Gene at Vintage Arcade. + +- 0.119u3: David Haywood added the rom loading for roms 51xx, 52xx and 53xx.bin, which are dumped but not yet hooked up. + +- 0.118u5: Changed palettesize to 3840 colors. + +- 0.118u2: Alex Jackson removed redundant hard-coded definitions for Pole Position pedals. + +- 0.114u1: Replaced MB88xx CPU4 with MB8844. + +- 0.112u2: Replaced 3x DAC sound with Discrete. + +- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound. + +- 0.97u1: Mamesick removed LO/HI gearshift display in Pole Position II (only enabled in a debug build). + +- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample. + +- 0.79u1: Nicola Salmoria fixed the polepos2 title screen which had been broken since day 1, strange that nobody noticed. Also fixed various mistakes in the polepos ROM loading (polepos2 was using the wrong engine sound ROMs - it's turbo!) and removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed. Changed clock speed of the Z80 and the 2x Z8002 CPUs to 3072000 Hz and added Namco 52XX and Namco 54XX sound. + +- 0.76u2: Removed 2nd Player. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.36RC1: Added Pole Position II and clone Pole Position II (Atari). Changed (Atari set 1) to clone 'Pole Position II (Atari bootleg 1)' and clone (Atari set 2) to 'Pole Position II (Atari bootleg 2)'. Renamed (polepos2) to (poleps2b) and (poleps2a) to (poleps2c). + +- 24th February 2000: Aaron Giles added the Japan romset of Pole Position 2. + +- 0.36b14: Changed description to 'Pole Position II (Atari set 1)' and clone (set 2) to 'Pole Position II (Atari set 2)'. + +- 0.36b12: Added 'Speed' and 'Unknown' dipswitch. + +- 18th December 1999: Aaron Giles fixed Pole Position II dipswitches. + +- 0.36b11: Added 'Pole Position II (set 1)' (Namco (Atari license) 1983) and clone (set 2) [Aaron Giles, Ernesto Corvi, Juergen Buchmueller]. + +- 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position. + +- 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples. + +- 0.36b6: Added (Testdriver) Pole Position II (bootleg). + + +LEVELS: 2 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 224.6 kb / 44 files / 78.4 zip + +$end + + + +$info=poleposn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.261: AndyNumbers added clone Pole Position (Atari version 1 on Namco PCB). Note: Dumped from an original NAMCO 22089612 (22089632) PCB. + +- 0.143u3: Stephane Humbert improved and documented dipswitches in Pole Position (Sonic) (after verification of the Z80 code and the manuals when they were found). + +- 0.141u1: Miodrag Milanovic added 'Pole Position (Sonic)' (Sonic 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 7.74 zip + +$end + + + +$info=polic_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.213: IPDB added clone Police Force (LG-4) Germany. + +- 0.148: Barry Rodewald fixed rom loading for Police Force. + +- 0.141u1: Miodrag Milanovic added 'Police Force (LA-4)' (Williams 1989) and clones (LA-2) and (LA-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 176 kb / 6 files / 130.2 zip + +$end + + + +$info=policet2 +$mame +0.185 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.226: Replaced keypad with keyboard control. + +- 0.185: R. Belmont, gamerfan, Mr. CAST, Smitdogg and The Dumping Union added 'Police Trainer 2' (Team Play/Phantom Entertainment 2003). + +- 4th June 2012: Smitdogg - We got Police Trainer 2. My supergun doesn't fully agree with the hardware so the video quality is in and out but it's a lot better than nothing. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 256 kb / 1 files / 181.3 zip + +CHD: 37.3 GB (Compressed: 3.40) + +$end + + + +$info=policetr +$mame +0.222 [Brian Troha, The Dumping Union] + +0.59 [Aaron Giles] + + +WIP: + +- 0.274: Implemented RAMDAC with hardware cursor (video\bt48x.cpp). Use Brooktree BT481 device [Dirk Best]. + +- 0.222: Brian Troha and The Dumping Union added Police Trainer (Rev 1.3B, Rev 0.3 PCB). Added 'Special Hardware Test' dipswitch. Changed description of clones (Rev 1.3B) to 'Police Trainer (Rev 1.3B, Rev 0.5B PCB)' and (Rev 1.3B Newer) to 'Police Trainer (Rev 1.3B Newer, Rev 0.5B PCB)'. Renamed (policetr) to (policetr13). + +- 0.214: Added speed-up for clone Police Trainer (Rev 1.0) and redumped U163 sound rom. Correct rom labels for the Police Trainer sets and added note about the game claiming to be v1.5 [Brian Troha]. + +- 0.213: Use RAMDAC device for Police Trainer [David Haywood]. + +- 0.133u1: Renamed (polict11) to (policetr11), (polict10) to (policetr10), (plctr13a) to (policetr13a) and (plctr13b) to (policetr13b). + +- 0.128u1: Brian Troha added clone Police Trainer (Rev 1.3B Newer). + +- 0.114u2: Couriersud fixed 'Calibrate Guns' in the 'Settings' menu. + +- 0.104: Brian Troha added clone Police Trainer (Rev 1.0). Added new user1 rom ($3) to clone (Rev 1.1). + +- 0.95u3: Renamed (policeto) to (polict11). + +- 0.69: Brian Troha added clone Police Trainer (Rev 1.3B - Sharpshooter Hardware), fails rom check, does so on original hardware too. Changed parent description to 'Police Trainer (Rev 1.3)'. + +- 0.67: Changed description to 'Police Trainer (Rev 1.5)'. + +- 19th March 2003: Brian Troha added a newer version of Police Trainer. + +- 0.63: Added clone Police Trainer (Rev 1.1). + +- 22nd July 2002: Brian Troha added an alternate ROM set to the Police Trainer driver. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.59: Aaron Giles added 'Police Trainer' (P&P Marketing 1996). Perspective on the floor in some levels is not drawn correctly. + +- 11th February 2002: Aaron Giles sent in an R3000 CPU core and a driver for Police Trainer, complete with sound. + +- 14th May 2000: Guru - Dumped Police Trainer (P&P Marketing). + + +LEVELS: 36 + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 6.50 MB / 10 files / 2.37 zip + +$end + + + +$info=pollux +$mame +0.37b6 [Nicola Salmoria] + + +WIP: + +- 0.169: David Haywood added vblank read to Pollux, allows palette to animate. Use darker palette bank as the primary one, this seems to be where the correct colours get set. Pollux bombs now cause brightness change. This fixes the two characters in the ending scene have wrong colors and the missing rockets flame moves and the stars flash in the title screen. Identified video bit that allows the Flying Tiger title text to colour cycle, probably vblank like other games. Same for Pollux. Changed description of clone (Japan, NTC license) to 'Pollux (Japan, NTC license, distributed by Atlus)'. + +- 0.157: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.154: System11 added clone Pollux (Japan, NTC license). + +- 0.141u3: Tomasz Slanina fixed sound issues in Pollux. Changed Z80 CPU2 clock speed to 8MHz and the 2x YM2203 to 1.5MHz. + +- 0.141u2: Roberto Zandona fixed Pollux sprite flip x and y and removed old source comments. + +- 0.104u5: ClawGrip added clone Pollux (set 3). + +- 0.96u1: Fixed input and added 'Coin Type' dipswitch. + +- 0.68: David Haywood added clone Pollux (set 2). Changed parent description to 'Pollux (set 1)'. + +- 11th May 2003: David Haywood added another version of Pollux to the Dooyong driver. + +- 0.37b6: Nicola Salmoria added 'Pollux' (Dooyong 1991). + +- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. + + +STORY: + +- 22 Century: Man made space station for peaceful space developement. It was controlled by "Pollux" the powerful main computer whose A.I. capability was infallible. Over years, "Polux" developed its own devilish system. You are chosen to fight against Pollux. You are to terminate the devil itself. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 1.69 MB / 11 files / 488.8 zip + +$end + + + +$info=polstar2 +$mame +0.283 [stonedDiscord] + + +WIP: + +- 0.284: Renamed (polarstar2) to (polstar2). + +- 0.283: stonedDiscord added 'Polar Star 2 (ver. 4.5)' (Shoken 2004). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Medal) + + +Romset: 1.12 MB / 2 files / 828.4 zip + +$end + + + +$info=polstrfi +$mame +0.286 [buffi] + + +WIP: + +- 0.286: buffi added 'Polar Star (Ver 3,2B, Fantasy Island)' (Shoken 200?) and clone Polar Star (Ver 3,2B, MooRry Fantasy). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Medal) + + +Romset: 1.12 MB / 2 files / 822.8 zip + +$end + + + +$info=polynetw +$mame +0.132u4 [Uki] + + +< Japan > + + +NOTE: + +- Story: http://blog.polygonal-moogle.com/mame/poly-go-not/ + +- YouTube: https://youtu.be/gMvZX2aP8iM + + +Bugs: + +- Original PCB screen shot of title screen for reference. Smitdogg (ID 03810) + + +WIP: + +- 0.246: Promoted Poly-Net Warriors to working [Ryan Holtz]. + +- 0.245: DSP56156 fixes: Fixed ANDI, BFCLR errata and DEC24 not affecting flags. Fixed or added support for too many opcodes to list. Added proper devcb_write16 for Port C output (cpu\dsp56156). Polygonet driver cleanup: Fixed banking and tightened up VRAM access. Account for endianness in tilemap accesses. Switched to logmacro, merged into one file and general code cleanup. Added span-drawing support [Ryan Holtz]. Fixed some gfxdecode errors for the ROZ layer. Changed sound hookup so that Poly-Net Warriors can boot and fixed some gfxdecode errors for the ROZ layer [David Haywood]. Poly-Net Warriors goes in-game. More PSAC2 fixes, some K056230 fixes, plus some screen size fixes [Ryan Holtz, Phil Bennett, Hydreigon]. More fixes. Applied likely ROZ layer clamping behavior. Reduced quantum from perfect to 600 Hz [David Haywood, Ryan Holtz]. + +- 0.132u4: Uki added 'Poly-Net Warriors (ver JAA)' (Konami 1993). + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 6.38 MB / 10 files / 3.76 zip + +$end + + + +$info=polyplay +$mame +0.37b2 [Martin Buchholz] + + +< GDR / Germany > + + +Artwork available + + +WIP: + +- 0.184: Hook up the SIO [SailorSat]. + +- 0.182: Added light organ and optional layout. Traced the lines on the board to figure out how the lightorgan worked. A zero cross detector triggers NMI on the cpu, which then operates the light organ [SailorSat]. Replaced Samples sound with 2x Filtered 1-bit DAC. Changed description to 'Poly-Play (ZRE)'. + +- 0.170: Changed year to 1986. + +- 2nd August 2010: Mr. Do - Kiltron re-created the bezel for Poly Play, based on available pics. + +- 0.132u1: Fabio Priuli fixed access violation in PolyPlay. + +- 0.129u6: Phil Bennett fixed broken graphics when playing in Poly-Play. + +- 0.93: Changed Custom sound to Samples. + +- 0.63: Stefan Jokish fixed inserting a coin in Poly-Play before 'selecting' a game causes a hard lockup in MAME. + +- 5th January 2003: Stefan Jokisch cleaned up the Poly-Play driver. + +- 0.54: Changed palettesize from 64 to 10 colors. + +- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are PolyPlay. + +- 0.37b2: Martin Buchholz added 'Poly-Play' (VEB Polytechnik Karl-Marx-Stadt 1985). The Poly-Play has a simple bookmarking system which can be activated setting Bit 6 of PORTA (Summe Spiele) to low. It reads a double word from 0c00 and displays it on the screen. I currently haven't figured out how the I/O port handling for the book-mark system works. Uniquely the Poly-Play has a light organ which totally confuses you whilst playing the automaton. Bits 1-5 of PORTB control the organ but it's not emulated now. Very special thanks to the following people, each one of them spent some of their spare time to make this driver working: Juergen Oppermann and Volker Hann for electronical assistance, repair work and ROM dumping. Jan-Ole Christian from the Videogamemuseum in Berlin, which houses one of the last existing Poly-Play arcade automatons. He also provided me with schematics and service manuals. + +- 18th April 2000: Martin Buchholz sent in a Poly-Play driver (the only arcade machine ever produced in GDR, the former East Germany) with thanks to Juergen Oppermann, Volker Hann and the Videogame Museum (http://www.computerspielemuseum.de/) in Berlin (especially to Jan-Ole Christian) - without them, the driver would not have been reality. The copyright holders do not seem to exist anymore. + + +Recommended Games: + +Poly-Play (ZRE-PP) + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Recommended Games (Multiplay) + + +Romset: 36 kb / 36 files / 26.2 zip + +$end + + + +$info=polyplay2 +$mame +0.182 [SailorSat] + + +< GDR / Germany > + + +WIP: + +- 0.184: Hook up the SIO [SailorSat]. + +- 0.182: SailorSat added 'Poly-Play (ZRE-PP)' (VEB Polytechnik Karl-Marx-Stadt 1989) and clone Poly-Play (ZRE-PP - Czech). Added newer ZRE-PP based Poly-Play versions/boards (SIO not yet hooked up), a german with 10 games and a czechoslovakian. Documented differences in hardware. Added a check export version with the new menu. Fixed undocumented Z80 CTC 'on-the-fly' mode switch; internal timer didn't stop. Added light organ and optional layout. Traced the lines on the board to figure out how the lightorgan worked. A zero cross detector triggers NMI on the cpu, which then operates the light organ [SailorSat]. + + +Recommended Games: + +Poly-Play (ZRE) + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Recommended Games (Multiplay) + + +Romset: 50 kb / 7 files / 29.4 zip + +$end + + + +$info=polystar +$mame +0.104u9 [Ville Linde] + + +CD-ROM required + + +Bugs: + +- The game haves many slowdowns. danylopez123 (ID 08544) + + +WIP: + +- 0.205: Fixed ROM region width for Tobe! Polystars EEPROM. Swapped the default EEPROM now that it's a BE ROM region rather than native [Ryan Holtz]. Mark Tobe! Polystars CD-ROM as bad [Philip Bennett]. Promoted Tobe! Polystars to working [Phil Bennett, Ryan Holtz, Vas Crabb]. Added new 93c46.7k EEPROM. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.131u2: Guru marked Tobe! Polystars CHD as bad. Will be replaced soon. + +- 0.129: Aaron Giles hooked up DSA/ESA instructions for PowerPC 602 (as no-ops for now). Also hooked up PPC602 IBR. 'Tobe! Polystars' gets a little farther but crashes due to a TLB issue. + +- 0.105u2: Added user2 rom ($0 - serial EEPROM). + +- 0.104u9: Ville Linde added 'Tobe! Polystars (ver JAA)' (Konami 1997). + +- 3rd November 2003: Guru - Landing Polystars (Konami 1997, Konami M2 hardware) arrived from Pelle. + + +Other Emulators: + +* M2x + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 2 MB / 2 files / 676.6 zip + +CHD: 541.9 MB (Compressed: 340.1) + +$end + + + +$info=pomp_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Pompeii (Shuffle) (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.47 zip + +$end + + + +$info=pompeia6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Pompeii (10122411, ASP). + +- 0.186: Heihachi_73 added clone Pompeii (0151158, US). Renamed (pompeia6u) to (pompeia6ua). + +- 0.175: Changed 'Pompeii (0251010, US)' from a parent set to a clone of 'Pompeii (10002211, NSW/ACT)'. Renamed (pompeiar) to (pompeia6) and (pompus2) to (pompeia6u). + +- 0.174: Changed description of 'Pompei' to 'Pompeii (10002211, NSW/ACT)' and 'Pompeii2' to 'Pompeii (0251010, US)'. + +- 0.173: Added 'Pompei' (Aristocrat 200?) and 'Pompeii2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.45 zip + +$end + + + +$info=ponchin +$mame +0.57 [Takahiro Nogi, Uki] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'BACK UP ERR'. Just press reset (F3). + + +WIP: + +- 0.141u3: Added 2nd player. + +- 0.57: Takahiro Nogi and Uki added 'Mahjong Pon Chin Kan (Japan set 1)' (Visco 1991) and clone (Japan set 2). + +- 11th December 2001: Takahiro Nogi added Mahjong Pon Chin Kan and Ultra Maru-hi Mahjong in another update. + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 16 (endless) + + +Recommended Games (Mahjong) + + +Romset: 3.50 MB / 10 files / 1.77 zip + +$end + + + +$info=pong +$mame +0.245 [Couriersud] + +0.146u1 [Couriersud] + +0.36b10 [Juergen Buchmueller] + + +Artwork available + + +Bugs: + +- Score on right-hand side is mis-shapen. Robbbert (ID 07504) + + +WIP: + +- 0.264: Changed description to 'Pong (Rev E)'. + +- 0.245: Removed obsolete external version 'Pong (Rev E) external [TTL]' [hap]. Changed clone 'Pong (Rev E) [TTL]' to parent set. Renamed (pongf) to (pong). + +- 0.222: Pong (Rev E) [TTL] now peaks at 589% compared to 570% before. Amongst a number of improvements in nl_base.h and the 7493 was touched. Also has some code cleanup and hopefully faster compilation due to extern template declarations [Couriersud]. + +- 0.219: Experimental parser code to allow calculations in parameter value. This already works for compiled netlists. These changes are currently disabled. Updated Pong netlist to work with this new code [Couriersud]. + +- 0.218: Added machine configuration switches for netlist drivers using the fixed frequency monitor (video\fixfreq.cpp). These are intended for debugging and setting up new netlist drivers. As a side effect one can emulate e.g. loss of synchronization. This commit also fixes a crash on Windows/BGFX by limiting screen refresh rates [Couriersud]. Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. Changed 'Pong (Rev E) [TTL]' from a parent set to a clone of 'Pong (Rev E) external [TTL]'. Changed visible area to 454x262 and VSync to 60.179204 Hz. + +- 0.216: Switched nl_pongf to dynamic timestepping. Pong (Rev E) [TTL] now runs about 20% faster than previously. Fixed a code in the netlist creation which caused multiple proxies to be created for output->terminal connections. A nice side effect of this fix is a performance increase ~9% for kidniki and ~4% for pong. Speaking about pong ... maximum is 490%. Dice is running at 280 FPS/60 FPS = 466%, however without any analog emulation. Fixed pong.netlist rom length [Couriersud]. + +- 0.215: After the recent string of updates pongf performance increased again [Couriersud]. + +- 0.210: Fixed "1" pixel issue mentioned. Actually this is more of a "half" pixel issue and caused by discretization to pixels by drawing arbitrary length horizontal vectors onto a bitmap. The fix uses a 4x horizontal resolution and causes some 25% performance loss [Couriersud]. Changed VSync to 59.918270 Hz. + +- 0.209: Comments fix [Stiletto]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Minor optimizations. Memory management in plib is now alignment-aware. This speeds up netlist games like Pong by about 7% [Couriersud]. Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.174: Allow separate Pong driver building [Miodrag Milanovic]. + +- 0.168: Added/Fixed Pong comments [Stiletto]. + +- 0.163: Introduced user definable truth tables: This enables the addition of devices without changing the netlist source code and allows the creation of libraries. Used pong.c as a proof of concept for the time being [Couriersud]. + +- 0.154: Don't use "high" in pongf netlist where analog source "V5" is more appropriate. Optimized netlist proxies. Small but measurable performance increase for pongf and Pong Doubles. In addition, moved some code between classes and sorted code in nl_base.c [Couriersud]. Changed parent description to 'Pong (Rev E) external [TTL]' and Pong (Rev E) to 'Pong (Rev E) [TTL]'. + +- 0.153: Added 'Pong (Rev E)'. Pong now has complete emulation of discrete logic for runQ and SRST signals. Rewrote switch2 device to be based on resistances as well. Implemented an improved solving scheme into netlist. This improves performance for Pong. Also set Pong frequency to NETLIST_CLOCK. This is necessary to avoid issues with time conversion into attotime and consequently rounding issues in fixfreq. Added missing interfaces to netlist. MAME -debug pongf now does not crash any longer and displays some state. Still more work needed. Further improved the netlist state saving. Enhanced the netlist parser and cleaned Pong driver [Couriersud]. Added new pong.netlist. Changed 'netlist' CPU to 'Netlist CPU Device'. Changed description of Pong (Rev E) to 'Pong (Rev E) external'. + +- 0.152: Added new pong.netlist. Replaced first "macro" NE555N device in Pong with NE555 and connected components. Performance drop is within expectations. Don't process hsyncs while we are vsyncing (video\fixfreq.c). Fixes video jitter/jumps in Pong. Pong update: Based on feedback from IRC hopefully fixed issues like "jumping". Adjusted VR1 and VR2 to 50%. Disabled all printf output. Added save-state support to Pong. The state saving is now 80% generic. This still needs some polishing, but works. Pure analog video mixing. Only in pongf currently. Once code stabilizes, the netlist parser will be updated as well [Couriersud]. + +- 0.151: Added a fixed frequency monitor emulation to emu\video. This implementation takes an analog composite signal, extracts hsync, vsync and field information in addition to greyscale video. Pong now uses the new analog monitor device. Cleanup code. Minor improvements. Fixed a bug in netlib's NE555 emulation. Optimized some netlist code by inlining clock device. This improves pongf performance by approx. 10%. Fixed a small but important bug in netlist code. In addition, some more performance improvements. More netlist cleanups. All netlist device setup now takes place in constructors. Slightly improved performance on netlist components. Minor code clean-up in netlist devices. Fix to work with MSVC 2012, the second NETLIB_DEVICE parameter is a list of the protected variables and MSVC doesn't like #if within the parameters to a macro. Fixed an Netlist issue with 7493 and other minor fixes. Netlist cleanup: Simplified classes and separated logic and analog inputs/outputs. Moved device setup out of constructor (again). This wasn't a good idea because some more advanced stuff like virtual function address caching doesn't work in constructors. Some hand-crafted optimizations. GCC seems to like ugly pointer C more than using readable arrays [Couriersud]. Fixed for empty controlled statement with MSVC 2012. Fixed linking with MSVC 2012. Moved netdev_mainclock update & update_param from netlist.c to net_lib.c to fix linking error in MSVC and still have it link with MSVC [smf]. Changed netlist to 1GHz, visible area to 858x525 and VSync to 29.970030 Hz. + +- 0.147u3: Symbols starting with _ are reserved in many BSD-derived environments (machine\netlist.h) [Robert Muth]. + +- 20th October 2012: Mr. Do - And now that MAME supports Pong, the real bezel artwork can be moved from the Other Games page to here. Originally vectored by jcroach, on loan from Vintage Arcade Superstore. + +- 0.147u1: Oliver Stoeneberg fixed pong/pongf crash on exit - re-introduces a memory leak for now (machine\netlist.c). + +- 0.147: Updated netlist implementation: Now supports any resolution fitting reasonably into a UINT64. Execution now uses a list sorted by execution time. Implementation now supports analog and digital inputs / outputs. First step in a move to "terminals" being both input / output. Improved object model. Pong: Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses. Removed all hacks. Overall performance increase of about 10% over the previous "pongf" implementation. Fixed Pong crash in debug build [Couriersud]. Changed netlist clock speed to 1GHz, visible area to 375x246 and VSync to 60.053687 Hz. + +- 0.146u4: Couriersud added 'Pong (Rev E), no subcycles' (Atari 1972). Implemented a generic implementation to model discrete net lists [Couriersud]: Based on timeslot modelling, the implementation models gate delays in logic chips. Design ready to be split into a generic and a MAME implementation part. Design prepared to merge in discrete components from discrete. Supports code based as well as external net list parsing. Ultimately, net lists and discrete emulation should share one code base. The class design was set up to accomplish this. There is no point in having multiple 555, 7474 implementations around. Most of the code will be moved to lib/netlist going forward to allow usage in other projects. Pong now uses netlist.h. This implementation reproduces all gate timing and 555 related effects as described by Dr. H. Holden in his 2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS". There are now two game entries: a) pongf: This illustrates how a workaround has to be used in the absence of gate timing. The game uses a code based netlist. b) pong: This uses gate timing at a resolution of approx. 140 MHz. The netlist itself is read from the rom region. Phill W. fixed constant overflow, 64 bit constants require U64() macro (machine\netlist.c). + +- 0.146u1: Couriersud re-added 'Pong (Rev E)' (Atari 1972). Work in progress. The games is playable and has sound, however I suspect some minor bugs due to the order of expression evaluation. I commit this mainly for documentation purposes. The modelling of the TTL circuits will change to a device/connection class infrastructure updating inputs immediately if they changed going forward. + +- 10th February 2008: AdamB - DICE 0.2 has been released. Preliminary Sound support. Optimization: Pong runs about 30% faster than previous versions. Fullscreen Mode: Add the command line option -fullscreen to run in full screen mode. Mouse Support: Add the command line option -mouse to use the mouse for Player 1. + +- 6th January 2008: AdamB - DICE 0.1: Finally got around to releasing the first version of my Discrete Integrated Circuit Emulator, DICE. This is a very early release and hasn't been tested fully, so there may be some bugs still. So far only Pong is supported, hopefully more games will be added in the future. + +- 11th December 2007: AdamB - Ball: This screen shot might not look that different from the last one, but that 4 pixel wide ball was a pain in the ass to get working! Thanks to some help from Dan Boris I was able to figure it out though... The problem was with the ball horizontal counter, which was counting one more count on every line than it should have been. It turns out that because the propagation delays between the chips are greater than the width of a clock pulse, the horizontal counter is disabled for an extra clock cycle. Since I had not designed the simulator to take gate delays into account, this was a problem... Fortunately I was able to redesign it without taking too much of a speed hit. I also found a few bugs, fixed them, and hooked up the score counters, so the simulator is actually playable now. Hopefully I'll be able to release this sometime in the next month or so. + +- 2nd December 2007: AdamB - Paddles: Emulated the 555 timers which got the paddles working. I also hacked together a basic input system, so you can even move them around! Finishing up the rest of the circuit is going to be a bit tricky. Pretty much every part of the remaining circuitry relies on all the other parts, so I won't be able to simulate them step by step like I have been so far, it'll all have to be done at once. We'll see what happens. + +- 26th November 2007: AdamB - Scores: Had a bit of time to work on this recently. I emulated the BCD to 7 segment decoder, and hooked up some of the related circuitry, which allowed the scores to be displayed. I also rewrote the some of the video code to only update the screen when something changes, instead of on every pixel, which made it a bit faster. + +- 18th November 2007: AdamB - Video: Finally got around to hooking up the video. Here is the first screen shot of the simulator in action. So far the "net" circuit has been emulated. It may not look like much, but that one tiny line requires the simulation of about a dozen different chips, timing circuits, hsync and vsync and so on. Things should be pretty straightforward from here, just a few more chips to simulate, and then hooking everything together. The hardest part will be emulating the 555 timers that are used for the paddles and a few other places. Hopefully I'll be able to finish this up sometime in the next few months. + +- 16th November 2007: AdamB - A little progress: Haven't had a whole lot of time to work on this lately... I managed to rewrite and reorganize most of the code, it's a lot cleaner now, but unfortunately about 10% slower. I also added some nice logging functions which should make debugging a lot easier. Still haven't gotten around to hooking up the video yet, hopefully I'll be able to do that soon. + +- 6th November 2007: AdamB - The project I am currently working on is a discrete logic simulator, for old arcade games without a CPU. It works by simulating each logic chip on the board individually. It's been done before, but I wanted to see if the simulation speed couldn't be improved a bit. How much faster? I don't know yet... initial tests look promising, but there's still a long way to go. The first game to be simulated will be Pong (of course). So far a few of the basic timing circuits have been simulated. Next I'm going to work on hooking up the video and simulating the rest... stay tuned! + +- 25th February 2007: Mr. Do - You can grab Pong artwork, vectored by Jcroach, on loan from Vintage Arcade Superstore. + +- 22nd February 2002: The Gamer fixed Pong which was broken in 0.58. + +- 0.37b12: MASH made some fixes to Pong. + +- 0.36RC1: Removed Pong from MAME. Nicola wrote: Pong was too much of a simulation and too little of an emulation. It didn't really fit into MAME's architecture which is CPU-based and targeted at accurately reproducing the gameplay of the original. + +- 0.36b11: Changed description to 'Pong'. + +- 21st November 1999: Juergen Buchmueller fixed Pong in 16bpp mode. + +- 0.36b10: Juergen Buchmueller added 'Pong!' (Atari 1972). This game has no roms. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* DICE + +* Laser + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 17.8 kb / 1 files / 3.88 zip + +$end + + + +$info=pongboo2 +$mame +0.244 [buffi] + + +WIP: + +- 0.244: buffi added 'Pong Boo! 2 (Ver. 1.31)' (OCT 1997). TODO: Banking, palette and inputs. + + +Recommended Games (Mahjong) + + +Romset: 768 kb / 2 files / 305.1 zip + +$end + + + +$info=pongd +$mame +0.154 [DICE Team, Couriersud] + +0.153 [Testdriver] + + +Artwork available + + +Bugs: + +- Missing Start LED for Pong Doubles. Mr. Do (ID 07500) + +- Paddles never seem to reach top or bottom boundaries. Stiletto (ID 06086) + + +WIP: + +- 0.264: Changed description to 'Pong Doubles'. + +- 0.218: Fixed missing Tennis net [Couriersud]. Changed visible area to 454x262 and VSync to 60.179204 Hz. + +- 29th December 2019: Mr. Do - Tournament Table and Pong Doubles both have artwork, recreated by Comboman. + +- 0.154: DICE Team and Couriersud added 'Pong Doubles [TTL]' (Atari 1974). Pong Doubles now working. Thanks a lot to Adam Bousley for dual licensing DICE netlists. Hooked up player inputs. Minor performance tweaks. Separated game netlists from driver. DICE is making extensive use of macros which may conflict if these are in one source file. Added some rescap.h macros to netlist. Optimized netlist proxies. Small but measurable performance increase for pongf and Pong Doubles. In addition, moved some code between classes and sorted code in nl_base.c [Couriersud]. + +- 0.153: Added (Testdriver) Pong Doubles. Bugfixes and more pin-outs for netlist devices. Also contains preparation for inclusion of "Pong Doubles" [Couriersud]. + +- 15th September 2012: AdamB - DICE 0.4 has been released! Changes in this version: Two new games supported: Stunt Cycle and Pong Doubles. Minor bug-fixes in several games. Enjoy! + + +Other Emulators: + +* DICE + +* Laser + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + +$end + + + +$info=ponpoko +$mame +0.35 [Zsolt Vasvari] + +0.33b3 [Zsolt Vasvari] + + +WIP: + +- 0.195: Use 4-way joystick [AJR]. + +- 0.155: System11 and The Dumping Union added clone Candory (Ponpoko bootleg with Mario). + +- 22nd August 2014: Smitdogg - System11 got Candory which is a famous (in Korea) bootleg of Ponpoko that uses Mario. He also picked up Su Ho Sung by Semicom and 19XX (Asia 960104). + +- 12th January 2000: Zsolt Vasvari fixed Eyes and Ponpoko crash bugs. + +- 0.35: Zsolt Vasvari added Ponpoko (Sigma Ent. 1982). Changed 'Ponpoko' to clone 'Ponpoko (Venture Line)'. Renamed (ponpoko) to (ponpokov). + +- 29th June 1999: Zsolt Vasvari added Ponpoko's original Japan version. + +- 0.34b1: Added sound and color PROMs ($0, 10). + +- 0.33b4: Changed description to 'Ponpoko'. + +- 0.33b3: Zsolt Vasvari added 'Pon Poko' (Venture Line 1982). + +- 16th January 1996: Dumped Ponpoko (Venture Line). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 40.8 kb / 14 files / 19.6 zip + +$end + + + +$info=pontoon +$mame +0.90u3 [?] + +0.90u1 [Testdriver] + + +TODO: + +* Satellite/networked gambling game + + +WIP: + +- 0.242: NNap added clone Pontoon (FD1094 317-?). Note: Only the ROM board 837-7178 was found and dumped. + +- 0.148u4: hap changed description to 'Pontoon (FD1094 317-0153)'. Replaced 68000 CPU1 with FD1094. + +- 0.90u3: Added Pontoon (Sega 1989). + +- 0.90u1: Added (Testdriver) Pontoon. + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 9 files / 127.0 zip + +$end + + + +$info=ponttehk +$mame +0.99u2 [Zsolt Vasvari] + +0.35b6 [Zsolt Vasvari] + + +SETUP: + +- When you see "JUST A MOMENT PLEASE...", press key 0 to proceed and wait till game starts. See TAB menu Input(this game) for the keyboard configuration. + + +TEST MODE: + +- Enter switch test mode by pressing the Hit key twice when the crosshatch pattern comes up. After you get into Check Mode (F2), press the Hit key to switch pages. + + +WIP: + +- 0.178: Changed Z80 CPU1 clock speed to 4608000 Hz. + +- 0.99u2: Re-added Pontoon (Tehkan). + +- 0.36RC1: This game was removed from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). + +- 0.35b8: Gerald (Coy) fixed Pontoon input port - Game now playable. + +- 0.35b6: Zsolt Vasvari added 'Pontoon' (Tehkan 1985). Known issues: The game hangs after you win because the hopper is not emualted. TODO: What do the control ports do? CPU speed/ YM2149 frequencies. Input ports need to be cleaned up. + +- 11th March 1999: Zsolt Vasvari has sent in a driver for Pontoon, a blackjack gambling game from Tehkan. + +- 24th March 1998: Thierry and Gerald dumped Pontoon (Tehkan). + + +LEVELS: 1 (endless) + + +Recommended Games (Cards) + + +Romset: 56.8 kb / 9 files / 20.3 zip + +$end + + + +$info=pool_l7 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clone Pool Sharks (LA-5). + +- 0.141u1: Miodrag Milanovic added 'Pool Sharks (LA-7)' (Bally 1990) and clones (LA-6), (LE-2) and (PA-7). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 240 kb / 5 files / 182.8 zip + +$end + + + +$info=pool10 +$mame +0.111u1 [Roberto Fresca, f205v] + + +< Italy > + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.280: f205v and Porchy dumped and verified one PAL (palce16v8h_p10b.u5) for clone Pool 10 (Italian, set 2). + +- 0.263: Removed empty read-protected PLD baddumps ($0, 1000, 2000) from clone Pool 10 (Italian, Dino 4 hardware, encrypted) [hap]. + +- 0.230: f205v added clone Magic 10 Nevada (bootleg of Pool 10). + +- 0.227: f205v added clone Pool 10 (Italian, set 10). + +- 0.209: Added PLDs to clone Pool 10 (Italian, Dino 4 hardware, encrypted). + +- 0.205: f205v and Roberto Fresca added clone New Biliard 98 (Pool 10 hack). + +- 0.201: f205v added clone Pool 10 (Italian, set 9). + +- 0.153: Roberto Fresca and ANY added clones Pool 10 (Italian, set 5), (set 6), (set 7), (set 8) and Royal (Pool 10 hack). + +- 0.147u3: Roberto Fresca and TeamEurope added clone 'Pool 10 (Italian, Dino 4 hardware, encrypted)', from an encrypted PCB. Improvements to Pool 10 in Dino 4 hardware [Roberto Fresca]: Added PCB layout and technical notes. Decrypted the program data & address. Decrypted the graphics ROMs address. Added a default NVRAM. Added button-lamps layout. Promoted to working state. Improved the PCB layout. Added some encryption notes. + +- 9th November 2012: Roberto Fresca - Dino 4 encrypted hardware (take two): I requested to trace the program ROM data/address, and found that the hardware has the encryption fixed. Don't know about the graphics ROMs, since they are completely connected to a couple of protected PLDs. Anyway... The good news are that I was able to decrypt the graphics ROMs too. + +- 8th November 2012: Roberto Fresca - Thanks to TeamEurope, we got a rare encrypted board. The hardware is a Fun World / TAB / Impera 8bit derivative with some encryption scheme. After some attempts, I was able to decrypt the program ROM data/address. The game is a Pool 10 clone, encrypted to run in this hardware. The graphics ROMs still need some decryption, but I'm currently working on it. + +- 0.137u1: Fixed gfx1 rom loading in clone Pool 10 (italian, set 2). + +- 0.137: Roberto Fresca added external default NVRAM support to Pool 10 and clones. + +- 0.127u4: Roberto Fresca added clone Pool 10 (italian, set 4). + +- 6th September 2008: f205v dumped Pool 10 (italian, set 4). + +- 0.126u3: Roberto Fresca added clone Pool 10 (italian, set 3). + +- 29th July 2008: f205v dumped Pool 10 (italian, set 3). + +- 0.124u5: Added dipswitches 'Super Game Payment Type' and 'Direct Payout (tickets)'. + +- 0.123u1: Changed description to 'Pool 10 (italian, set 1)' and clone (Italia, set 2) 'Pool 10 (italian, set 2)'. + +- 0.112: Roberto Fresca added clone Pool 10 (Italia, set 2). Changed parent description to 'Pool 10 (Italia, set 1)'. + +- 2nd February 2007: Roberto Fresca - Added another revision of Pool 10 (thanks to f205v that kindly won the eBay bid for me and dumped the board). + +- 2nd January 2007: f205v dumped Pool 10 (italian, set 2). + +- 0.111u1: Roberto Fresca added 'Pool 10 (Italia)' (C.M.C. 1996). + +- 24th December 2006: Roberto Fresca - The missing piece has been found. Pool 10, that apparently was the father of some other italian gambling games. Pool 10 (Italia) is running. Still need a bit of work and code analysis. More to come... A big Thanks to MAME Italian Forum guys for all their efforts. + +- 23rd December 2006: f205v dumped Pool 10 (italian, set 1). + + +Recommended Games (Gambling) + + +Romset: 98.5 kb / 5 files / 19.3 zip + +$end + + + +$info=poolcham +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.205: Removed clone Pool Champion (alternate sound). Removed rom poolc_it.1f in clone Pool Champion (Italian speech). + +- 0.141u1: Miodrag Milanovic added 'Pool Champion' (Zaccaria 1985) and clones (alternate sound) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 28 kb / 3 files / 15.1 zip + +$end + + + +$info=poolshrk +$mame +0.60 [Stefan Jokisch] + + +Artwork available + + +WIP: + +- 0.274: Added NOPR to addressmaps for MC6800 clr spam [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\poolshrk.c) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.164: Osso added save state support to Poolshark. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 25th November 2007: Mr. Do - Zorg has been busy again. First up, is Poolshark, graciously scanned by Andy from Andy's Arcade. + +- 0.80: Derrick Renaud updated Pool Shark to use new discrete sound components. Pulled discrete code out and put in sndhrdw\ataridis.c. + +- 26th January 2004: Stefan Jokisch added mirrors to the memory map in Pool Shark and fixed the watchdog reset in it. + +- 0.78u5: Added Discrete sound. + +- 17th January 2004: Derrick Renaud added discrete sound emulation to the Pool Shark driver. + +- 0.60: Stefan Jokisch added Poolshark (Atari 1977). + +- 13th April 2002: Stefan Jokisch sent in a driver for Poolshark. + +- 23rd August 1998: Dumped Poolshark. + + +LEVELS: 1 (endless) + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 5.53 kb / 6 files / 3.71 zip + +$end + + + +$info=poosho +$mame +0.189 [Caius, Brian Troha, Smitdogg, Ryan Holtz, rtw, The Dumping Union] + + +WIP: + +- 0.280: Not nuking the destination register on 64-bit rotate is important (fixes broken collision detection in Poosho Poosho with drcbex86), also slight optimisations (cpu\drcbex86.cpp) [Vas Crabb]. + +- 0.205: Fixed Hyperstone SUBC flag calculation for DRC and instruction length flags. Fixes Poosho Poosho freeze after about 36 minutes [Ryan Holtz]. + +- 0.189: Caius, Brian Troha, Smitdogg, Ryan Holtz, rtw and The Dumping Union added 'Poosho Poosho' (F2 System 1999). + +- 11th August 2017: Smitdogg - We picked up a Poosho Poosho PCB (see YouTube: https://youtu.be/D8jS4seY1FM). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 9.25 MB / 8 files / 4.07 zip + +$end + + + +$info=pooyan +$mame +0.34b3 [Nicola Salmoria] + +0.07 [Nicola Salmoria, Mike Cuddy, Allard van der Bas] + + +Artwork available + + +Bugs: + +- pooyan and clones: [possible] Audio mixing and filters are inaccurate. 125scratch (ID 09148) + + +WIP: + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.226: Removed 'Time Pilot Audio' device. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed Z80 and AY8910 MCFG macros (audio\timeplt.c) [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.194: Moved soundlatch down into device (audio\timeplt.c), since it's actually part of the board [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Pooyan [AJR]. + +- 0.160: Osso removed unused member variable in Pooyan. + +- 0.144u7: Kanikani updated Pooyan dipswitches. + +- 0.143u8: Kanikani fixed coinage DIPSW using Konami common setting in Pooyan. + +- 0.140u2: Atari Ace take some driver_device classes of Pooyan driver (common code in audio\timeplt) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Time Pilot Audio' sound. + +- 24th September 2010: 3D ARCADE - Updated Pooyan 3D cabinet model. + +- 0.138u1: Changed description of clone (Stern) to 'Pooyan (Stern Electronics)'. + +- 0.135u3: Fabio Priuli added common driver data struct to Pooyan. + +- 0.131u2: Fabio Priuli fixed access violation in Pooyan. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Pootan. + +- 0.123u1: Zsolt Vasvari fixed Pooyan transparency. Updated to use RESNET code. Swapped PROMs ($20, 120). + +- 0.122u8: Aaron Giles cleaned up pooyan driver. Save states, full memory maps, proper NMI generation, etc. Flipped video to align better with Time Pilot. Changed palettesize to 512 colors. + +- 0.93: Added 6x RC_Filter. + +- 0.71: Removed 3rd coin slot. + +- 0.35b8: Zsolt Vasvari implemented the RC filters in early Konami games (Time Pilot, Pooyan, etc.). Changed Z80 CPU clock speed to 1.789772 MHz. Changed description to 'Pooyan'. + +- 18th March 1999: Zsolt Vasvari has added RC filter functions to all the games which use the Time Pilot sound board (early Konami games like Time Pilot, Pooyan, etc). + +- 0.34b3: Nicola Salmoria added Pooyan (Konami). Changed 'Pooyan' to clone 'Pooyan (Stern)'. Renamed (pooyan) to (pooyans). + +- 0.34b1: Added color PROMs ($0, 20, 120). + +- 0.31: Martin Binder added accurate colors to Pooyan. Jim Hernandez fixed music tempo and pitch in Pooyan. Fixed gfx rom loading. + +- 0.30: Marc Vergoossen added clone Pootan (bootleg 1982). + +- 29th November 1997: Dumped Pootan. + +- 0.27: Changed the 8910 sound chip emulation interface to allow updates more frequent than 60 per second [Nicola Salmoria]. I also increased the sampling frequency to 44.1kHz. These changes provide dramatic improvements in sound quality, which you can appreciate in e.g. Gyruss and Pooyan. The price to pay is slower execution. To make things worse, I had to (hopefully temporarily) remove some optimizations, so the above games will probably not run as well as before on slower systems. + +- 0.18: Some changes to music tempo in Pooyan [Nicola Salmoria]. + +- 0.15: Sound support in Pooyan and added high score saving [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms a7 and a8. + +- 0.12: Thanks to Mike Cuddy and Mirko Buffoni, Pooyan colors are now MUCH better. I also fixed a bug in the dipswitches [Nicola Salmoria]. MAKE SURE TO DELETE POOYAN\POOYAN.DSW, OTHERWISE IT WILL NOT WORK CORRECTLY. Known issues: The characters seem to use 16 color codes, however the color code for many characters has bit 4 set. I don't know what it's for. Known issues: The characters seem to use 16 color codes, however the color code for many characters has bit 4 set. I don't know what it's for. Fixed gfx rom names. + +- 0.07: Nicola Salmoria added 'Pooyan' (Stern 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. Pooyan information provided by Michael Cuddy and Allard van der Bas. + +- 19th January 1997: Dumped Pooyan (Stern Electronics). + + +ARCADE RELEASE: Pooyan (Konami) - 1982/Oct + + +LEVELS: 2 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* HiVE + +* JAE + +* Tickle + +* VAntAGE + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 56.5 kb / 13 files / 33.5 zip + +$end + + + +$info=pop_lx5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.154: Added clone Popeye Saves The Earth (LA-4). + +- 0.141u1: Miodrag Milanovic added 'Popeye Saves The Earth (LX-5)' (Bally 1994) and clone (PA-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Popeye + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.50 MB / 7 files / 3.22 zip + +$end + + + +$info=popbingo +$mame +0.87u4 [David Haywood] + + +WIP: + +- 0.177: Emulated mixing of two 4bpp tilemaps to make 8bpp background. Also initialise/save palette bank properly for 8-bit Dooyong games [Vas Crabb]. + +- 0.155: David Haywood fixed girls 4,5,6 in Pop Bingo bonus round. + +- 0.102u4: Mamesick fixed YM2151 frequency to 4MHz in Pop Bingo. + +- 0.99u2: Pierpaolo Prazzoli added flipscreen to Pop Bingo. + +- 0.96u1: Sonikos fixed dipswitches in Pop Bingo. Changed YM2151 clock speed to 3579545 Hz. Added dipswitches 'Coin Type', 'Demo Sounds', 'VS Max Round' and 2x 'Unknown'. + +- 0.87u4: David Haywood added 'Pop Bingo' (Dooyong 1996). + +- 15th October 2004: Guru - Received Pop Bingo (Dooyong 1996). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 3.44 MB / 10 files / 933.7 zip + +$end + + + +$info=popbounc +$mame +0.35RC1 [?] + + +Neo-Geo + +Artwork available + + +SETUP: + +- To use a Paddle, enable it in test mode, the default is joystick not paddle. + + +WIP: + +- 0.216: Changed Pop 'n Bounce back to mono sound [Vas Crabb]. + +- 0.201: Added start buttons to dial controller (bus\neogeo_ctrl\dial.cpp). This fixes start buttons don't work in Pop 'n Bounce [AJR]. + +- 0.130u3: Fabio Priuli added paddle support to Pop 'n Bounce and fixed controls bug. + +- 0.76u2: Changed input from Trackball to Dial. + +- 0.74u1: David Haywood added paddle support to Pop 'n Bounce thanks to information from Leon van Rooij (use -mouse, enable it in test mode, the default is joystick not paddle). Replaced 8-way Joystick (4 buttons) with Trackball (3 buttons). + +- 10th May 2002: Dan Gendreau submitted a change to the Neo Geo driver so that Pop 'n Bounce can be controlled with a paddle. + +- 0.35RC1: Added 'Pop 'n Bounce / Gapporin' (Video System Co. 1997). + + +LEVELS: 16 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 7.25 MB / 6 files / 2.76 zip + +$end + + + +$info=popeye +$mame +0.33b1 [?] + +0.19 [Marc Lafontaine] + + +Artwork available + + +SERVICE MODE: + +- To enter service mode, reset keeping the service button pressed. + + +Bugs: + +- popeye and clones using Discrete: Emulation speed suffered noticable drop. Tafoid (ID 07848) + +- [possible] The colors of the platforms, steps and ladder of the first board seem off. reesal (ID 04284) + + +WIP: + +- 0.216: Fixed final game resolution output is different at original game [Couriersud]. + +- 0.213: Use real PROM dumps for clones Popeye (bootleg set 1) and (bootleg set 2) protection [Joe Magiera, Recreativas.org, smf]. + +- 25th February 2019: Mr. Do - We have updates for Popeye, it was simply fixing the background color of the bezel. + +- 0.198: Adjusted Popeye layer positions to match tests on real hardware. Added preliminary emulation of the corruption on the Popeye bootleg logo caused by x flipped and non x flipped sprites being displayed right next to each other [smf]. + +- 0.197: smf added clone Popeye (Braze High Score Kit P1.00D). Swapped clones Popeye (bootleg set 1) and Popeye (bootleg set 2) and repaired some of the proms as they appear to be bad dumps [smf]. Changed description of clones (bootleg set 2) to 'Popeye (bootleg set 1)' and (bootleg set 1) to 'Popeye (bootleg set 2)'. Renamed (popeyeb2) to (popeyebl) and (popeyebl) to (popeyeb2). + +- 0.195: Reverted clone Popeye (bootleg set 1) to 0.33b6 names and contents. The tile ROM was replaced with the contents from the TPP2 set and all the graphics roms were renamed to match the names in use at the time. The tile rom in the recently dumped "Popeye (bootleg set 2)" also matches the old tile rom, so it's a reasonable bet that the dump was correct. Moved Copyright from dipswitches to machine configuration, the schematics show that they are just resistors. The Unknown bit isn't hooked up on the schematics and the game doesn't access it, so I've changed it to unused. Fixed background alignment in TPP2 sets. Converted machine config, address maps, palette init, background write handler & background drawing to virtual methods. Only include protection device on hardware that has it. Fixed TPP2 test mode background. Added sprite ram, background scroll and palette buffering. Unmap $8000 to $87ff for TPP2 as 7f is not populated at the factory. Moved popeye palette resistor network into driver class. NMI disable is latched from A9 (which corresponds to bit 0 of the I register) when RFSH goes from high to low [smf]. + +- 0.194: Joe Magiera added clone Popeye (bootleg set 2). Caius added clone Popeye (bootleg set 3). Fixed background in Popeye (Japan), Popeye (Japan, Older) and Popeye (bootleg set 1). Popeye (Japan) does not run on the exact same hardware as Sky Skipper & was the basis for the popeyebl set. Fixed horizontal and vertical scroll register behaviour in Popeye. Changed function names from the game name to the hardware id the functionality was first used in. Fixed Popeye background scrolling when screen is flipped. Implemented sprite priority & clipping according to description in MT03725. Note: On the real Popeye hardware, sprite colour 0 is not transparent with respect to overlapping sprites. It's only transparent with respect to the background graphics. When two sprites overlap in Popeye, the sprite with the highest priority completely overdraws the sprite underlying it, including the transparent area (pixel with colour value 0). The result is that instead of proper sprite prioritzing, overlapping sprites are overdrawn like chunky blocks [smf, Oliver_A]. Moved protection save state into driver_start() leaving driver init for decryption, combine sprite proms & invert bootleg proms in the rom load, bank the sprite palette & only update the palette if the bank register changes, draw background directly into bitmap & include the area above the background buffer (although it's not clear exactly where the values are fetched from on real hardware) [smf]. Changed description of clone (bootleg) to 'Popeye (bootleg set 1)', (Japan, Sky Skipper hardware) to 'Popeye (Japan)' and (Japan, Sky Skipper hardware, Older) to 'Popeye (Japan, Older)'. + +- 0.189: Justin Rudebaugh added clone Popeye (Japan, Sky Skipper hardware, Older). + +- 27th August 2017: Smitdogg - Caius dumped a bootleg of Popeye. + +- 0.178: ShouTime added clone Popeye (Japan, Sky Skipper hardware). + +- 0.154: Changed netlist gauss seidel solver to be a subclass of direct solver and got rid of ugly fallback solution. As a result, Popeye is now 45% faster in comparison to 0.153. AY8910_RESISTOR_OUTPUT now selects resistance calculation by simple saturation MOSFET model in ay8910.c. Currently only 1942 and Popeye use this [Couriersud]. + +- 0.153: Changed Popeye to use palette computed from schematics. Also implemented interlaced field support. This is actually read by the game. Popeye now has netlist filtering and amplification for AY-3-8910A [Couriersud]. Note: On the original Popeye board, sound channel A from AY-3-8910 is run through a discrete filter, producing a smoothed wave form. This only affects sound channel A. Popeye driver cleanups [Alex Jackson]. No more legacy CUSTOM_INPUT on Popeye (emu\ioport.h) [Miodrag Milanovic]. Added 'Netlist Sound Device' (48000 Hz). + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Popeye from Jibmums. + +- 0.129: Kevin Eshbach correct the rom names for Popeye, added save state support, added the DIP locations to the encrypted Popeye and fixed the coin settings according to the manual (unencrypted Popeye not changed). + +- 8th October 2006: Mr. Do - Ad_Enuff finished vectorizing his work of love: Popeye bezel. + +- 0.91: Nicola Salmoria fixed Popeye crash and the Water colour by correctly masking the tile attribute. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Popeye from Baraka. + +- 0.60: Changed VSync to 60Hz. + +- 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye. + +- 0.53: Decrypted the original Popeye [Nicola Salmoria]. Added new cpu1 rom ($6000) to clone (revision F). Changed palettesize from 304 to 288 colors. Added dipswitches 'Copyright' and 'Unknown'. Removed 3rd coin slot. Changed parent description to 'Popeye (revision D)' and clones (set 2) to 'Popeye (revision D not protected)' and (rev. F) to 'Popeye (revision F)'. Renamed (popeye2) to (popeyeu). + +- 0.37b6: Added clone Popeye (rev. F). + +- 25th June 1999: Mike Coates modified Popeye to be properly rotated. + +- 0.35b2: Nicola Salmoria added clone Popeye (set 2). Not working due to encryption. Replaced proms in (set 1) with (set 2). Changed parent description to 'Popeye (set 1)'. + +- 0.34b1: Added color PROMs ($0, 20, 40, 140). + +- 0.33b2: Nicola Salmoria adjusted the brightness of the background in Popeye, which should make it correct according to the schematics. Maybe now it's too dark? + +- 0.33b1: Added Popeye (Nintendo). The original doesn't work because the ROMs are encrypted. The encryption is based on a custom ALU and seems to be dynamically evolving (like Jr. PacMan). + +- 0.31: Known issues: You get about 7 bonus lives when you reach level 4. + +- 0.30: Juan Carlos Lorente fixed high score saving in Popeye. + +- 0.28: Since there are now many games which don't run at 60fps (e.g. Popeye and the vector games), F11 was confusing and lead people to think the emulation was slow, while it was running at the correct speed. F11 now displayes the percentage of the speed of the real machine. 100% is the correct speed, 200% is twice as fast, 50% is half as fast [Nicola Salmoria]. + +- 0.27: Popeye runs at the correct speed of 30 fps [Nicola Salmoria]. + +- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. + +- 0.23: Some fix to Popeye sound pitch. + +- 0.20: Thanks to Marc Lafontaine's invaluable help, Popeye is now fully playable and has 100% accurate colors. Supports high score saving, too. Still very slow. Added protection PROM po_d1-e1.bin. + +- 0.19: Marc Lafontaine added 'Popeye (bootleg)' (1982). It's not yet playable (when the game starts the machine resets) but it has music already. It's also very slow, since it uses a 512x480 screen. I'm looking for decryption scheme for original Popeye board using Lionel's idea [pain!]. + +- 9th March 1996: Dumped Popeye (revision D). + + +LEVELS: 3 + + +Animation: Popeye The Sailor + +Year: USA 1936 + +Studio: Max Fleischer + +Cast: Popeye, Olive Oyl, Bluto, Wimpy + + +Movie: Popeye + +Genre: Comedy, Musical + +Year: USA 1980 + +Director: Robert Altman + +Studio: Paramount Pictures + +Cast: Robin Williams, Shelly Duvall, Paul L. Smith, Linda Hunt, Paul Dooley + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Popeye Saves The Earth (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 68.8 kb / 14 files / 39.2 zip + +$end + + + +$info=popflame +$mame +0.57 [Paul Priest] + +0.28 [Brad Oliver] + + +WIP: + +- 0.154: Changed 'Pop Flamer Custom' to 'Pop Flamer Audio Custom'. + +- 0.138u1: Angelo Salese documented and worked around a long standing level 3 protection fault in Pop Flamer. Fixed color regression (swapped proms) and the game resets after the third round. + +- 0.133u1: Renamed (popflama) to (popflamea), (popflamb) to (popflameb) and (popflamn) to (popflamen). + +- 0.129u4: Changed 'Custom' sound to 'Pop Flamer Custom'. + +- 0.118u2: Changed Z80 CPU1 clock speed to 3MHz. + +- 0.116u3: David Haywood added clone Pop Flamer (bootleg on Naughty Boy PCB). + +- 24th June 2007: Tirino73 dumped Pop Flamer (bootleg on Naughty Boy PCB). This romset comes from a bootleg PCB. It's a Naughty Boy conversion. Gameplay differences are none. + +- 0.89u3: HobbesAtPlay supported cocktail mode in Pop Flamer. Added 'Cabinet' dipswitch and 2nd Player. + +- 0.57: Added Pop Flamer (protected). Simulated protection in Pop Flamer [Paul Priest]. Changed (set 1) to clone 'Pop Flamer (not protected)' and (set 2) to 'Pop Flamer (hack?)'. Renamed (popflama) to (popflamb) and (popflame) to (popflama). + +- 16th December 2001: Tourniquet added protection emulation into the Pop Flamer driver. + +- 0.37b1: Removed 2nd TMS36XX. + +- 20th March 2000: Mike Haaland adjusted the Pop Flamer sound settings. + +- 0.36RC2: Added 2x TMS36XX sound. + +- 0.36: Added (Testdriver) Pop Flamer (set 3) (Stern License). Removed 2nd TMS36XX. + +- 12th March 2000: Juergen Buchmueller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. + +- 0.36b7: Added Custom sound. + +- 0.35b13: Gerald Vanderick added clone Pop Flamer (set 2). Note the different gameplay. Changed parent description to 'Pop Flamer (set 1)'. + +- 0.34b3: Brad Oliver fixed gfx banks in Pop Flamer. + +- 0.34b1: Added color PROMs ($0, 100 - palette low and high bits). + +- 0.33b2: Brad Oliver added high score saving to Pop Flamer. + +- 0.30: Brad Oliver added sound in Naughty Boy and Pop Flamer, using the Pleiads driver. Not very good, but it's a start. + +- 0.29: Accurate colors in Pop Flamer [Tim Lindquist, Nicola Salmoria]. + +- 0.28: Brad Oliver added 'Pop Flamer' (Jaleco 1982). + +- 24th August 1997: Dumped Pop Flamer (not protected). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 32.5 kb / 10 files / 19.3 zip + +$end + + + +$info=popflame_sound +$mame + +DEVICE: + +Pop Flamer Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to phoenix\pleiads.cpp. + +- 0.192: Changed description to 'Pop Flamer Custom Sound'. + +- 0.154: Changed description to 'Pop Flamer Audio Custom'. + +- 0.149u1: Added 'Pop Flamer Custom' device (audio\pleiads.c). + +- 0.129u4: Changed 'Custom' sound to 'Pop Flamer Custom'. + +$end + + + +$info=popn1 +$mame +0.238 [smf, Caldenza] + +0.156 [smf] + + +HardDisk required + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 0.280: Small correction to title [hap]. Changed description to 'Pop'n Music (ver TA-A, HDD 1.01)' and clones (ver AA-A, HDD 1.00) to 'Pop'n Music (ver AA-A, HDD 1.00)', (ver JA-A, HDD 1.00) to 'Pop'n Music (ver JA-A, HDD 1.00)' and (ver KA-A, HDD 1.01) to 'Pop'n Music (ver KA-A, HDD 1.01)'. + +- 0.238: smf and Caldenza added Pop'n Music 1 (ver TA-A, HDD 1.01). Fixed rom names. Renamed (popn1) to (popn1a). + +- 0.218: Jennifer Taylor added clone Pop'n Music 1 (ver KA-A, HDD 1.01). Re-added clone Pop'n Music 1 (ver JA-A, HDD 1.00). Changed parent description to 'Pop'n Music 1 (ver AA-A, HDD 1.00)'. Changed CHD name to 803jaa11. + +- 0.156: smf added 'Pop'n Music 1 (ver AA-A)' (Konami 1998). + +- 0.114: Removed Pop'n Music 1 (ver JA-A). It is now only a Testdriver. + +- 0.113u2: Added 'Pop'n Music 1 (ver JA-A)' (Konami 1998). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.45 zip + +CHD: 3.01 GB (Compressed: 158.5) + +$end + + + +$info=popn2 +$mame +0.133u2 [Guru] + +0.113u2 [?] + + +HardDisk required + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +WIP: + +- 0.198: Pop'n Music 2 titlescreens says 1999 and was released in April 1999 [sjy96525]. + +- 0.133u5: hap fixed harddisk image for Pop'n Music 2 (CHD version is V3). + +- 15th August 2009: Guru - Dumping a couple of djmain HDDs (Pop n' Music 2 ROMs and HDD, thanks to a member of Team Japump for sending them out). + +- 0.133u2: Guru re-added Pop'n Music 2 (ver JA-A). + +- 6th August 2009: R. Belmont - Guru dumped Konami's Pop n' Music 2 which runs on the DJ-Main hardware, so finally we have a game in that series playable in MAME. MAMEdev and the Dumping Union interpret hoarding as damage and route around it. + +- 0.114: This game was removed from MAME. + +- 0.113u2: Added 'Pop'n Music 2 (ver JA-A)' (Konami 1998). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.43 zip + +CHD: 4.01 GB (Compressed: 465.5) + +$end + + + +$info=popn3 +$mame +0.158 [?] + +0.113u2 [?] + + +HardDisk required + + +SETUP: + +- Press fast forward key (Insert) to speed up ROM/RAM test. + + +Bugs: + +- Three songs do not work. Nate123 (ID 06088) + + +WIP: + +- 0.198: Pop'n Music 3 titlescreens says 1999 and was released in September 1999 [sjy96525]. + +- 0.158: Re-added Pop'n Music 3 (ver JA-A). + +- 9th January 2015: R. Belmont - One more hoarded set from the djmain driver has been liberated, thanks to a $20 eBay transaction by a collector friend of mine. + +- 0.114: This game was removed from MAME. It is now only a Testdriver. + +- 0.113u2: Added 'Pop'n Music 3 (ver JA-A)' (Konami 1999). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.53 zip + +CHD: 4.01 GB (Compressed: 643.5) + +$end + + + +$info=popn4 +$mame +0.147u4 [Anonymous, R. Belmont] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Updated Pop'n Music to use DVD CHDs. Promoted Pop'n Music 4 to working [Windy Fairy]. + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Jennifer Taylor added dongle dump for Pop'n Music 4. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Changed visible area to 512x384. + +- 2nd September 2018: Smitdogg - DragonMinded redumped Pop'n 4-8 discs to check for differences. + +- 26th August 2018: Smitdogg - DragonMinded redumped Pop'n 4. + +- 0.167: Guru and Ville Linde added proper dongle dump for 'Pop'n Music 4'. + +- 0.164: Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont added 'Pop'n Music 4' (Konami 2000). + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Some Konami Firebeat Dallas i-Button security dongles (Pop'n Music 4, Pop'n Music 5). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.2 zip + +CHD: 84.6 MB (Compressed: 42.7) + +CHD: 4.28 GB (Compressed: 1.57) + +$end + + + +$info=popn5 +$mame +0.138u2 [Guru] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Updated Pop'n Music to use DVD CHDs. Added new DVD image. Promoted Pop'n Music 5 to working [Windy Fairy]. + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Changed visible area to 512x384. + +- 2nd September 2018: Smitdogg - DragonMinded redumped Pop'n 4-8 discs to check for differences. + +- 0.167: Guru and Ville Linde added proper dongle dump for 'Pop'n Music 5'. + +- 0.164: Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont dumped missing security dongle for Pop'n Music 5. Changed description to 'Pop'n Music 5'. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Some Konami Firebeat Dallas i-Button security dongles (Pop'n Music 4, Pop'n Music 5). + +- 0.138u2: Guru added 'Pop n' Music 5' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.4 zip + +CHD: 77.6 MB (Compressed: 41.6) + +CHD: 2.50 GB (Compressed: 1.07) + +$end + + + +$info=popn6 +$mame +0.147u4 [Anonymous, R. Belmont] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Updated Pop'n Music to use DVD CHDs. Added new DVD image. Promoted Pop'n Music 6 to working [Windy Fairy]. + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'Pop'n Music 6'. Changed visible area to 512x384. + +- 2nd September 2018: Smitdogg - DragonMinded redumped Pop'n 4-8 discs to check for differences. + +- 0.164: Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont added 'Pop'n Music 6' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.1 zip + +CHD: 84.0 MB (Compressed: 51.0) + +CHD: 3.54 GB (Compressed: 1.82) + +$end + + + +$info=popn7 +$mame +0.113 [Ian Patterson] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Updated Pop'n Music to use DVD CHDs. Added new DVD image. Promoted Pop'n Music 7 to working [Windy Fairy]. + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Jennifer Taylor added dongle dump for Pop'n Music 7. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'Pop'n Music 7'. Changed visible area to 512x384. + +- 2nd September 2018: Smitdogg - DragonMinded redumped Pop'n 4-8 discs to check for differences. + +- 0.165: New dongle for Pop'n Music 7 (old one was service-only) [Ville Linde]. + +- 0.164: Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont redumped BAD_DUMP discs for Pop n' Music 7 and verified security dongle against new dump. Changed description to 'Pop'n Music 7'. + +- 0.119u1: Ville Linde added newly-dumped BIOS ROMs and preliminary emulation of the SPU board in Pop n' Music 7 to the Firebeat driver. Added 68000 (16MHz) CPU2 and cpu2 rom a02jaa04.3q. Added correct user1 BIOS. + +- 0.113u2: Ville Linde hooked up inputs for Pop n' Music 7. + +- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM. + +- 0.113u1: Built the iButton data for Pop'n Music 7 [Ville Linde]. With this update Pop'n Music will also show the self tests. Added user2 rom ($0 - fake security dongle data). + +- 0.113: Ian Patterson added 'Pop n' Music 7' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.1 zip + +CHD: 4.19 GB (Compressed: 2.30) + +CHD: 210.4 MB (Compressed: 147.4) + +$end + + + +$info=popn8 +$mame +0.147u4 [Anonymous, R. Belmont] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Updated Pop'n Music to use DVD CHDs. Added new DVD image. Promoted Pop'n Music 8 to working [Windy Fairy]. + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Jennifer Taylor added dongle dump for Pop'n Music 8. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'Pop'n Music 8'. Changed visible area to 512x384. + +- 2nd September 2018: Smitdogg - DragonMinded redumped Pop'n 4-8 discs to check for differences. + +- 0.164: Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont added 'Pop'n Music 8' (Konami 2002). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.1 zip + +CHD: 290.6 MB (Compressed: 209.2) + +CHD: 4.35 GB (Compressed: 2.69) + +$end + + + +$info=popn9 +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.226: Moved Pop'n Music 9 into kpython driver. Added notes for DS2430 data [cam900]. Replaced MPC8240 CPU1 with MIPS R5000 (little) (294Mhz). Changed VSync to 60Hz. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Pop'n Music 9 (ver JAB)'. + +- 0.114u1: Ville Linde added 'Pop'n Music 9' (Konami 2003). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 40 bytes / 1 files / 129 zip + +CHD: 33.0 MB (Compressed: 14.6) + +$end + + + +$info=popnanm +$mame +0.255 [Windy Fairy] + +0.229 [Windy Fairy] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Windy Fairy added Pop'n Music Animelo. Added new DVD image to clone Pop'n Music Animelo (license expired), promoted game to working. Changed Pop'n Music Animelo to clone 'Pop'n Music Animelo (license expired)'. Renamed (popnanm) to (popnanma). + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Jennifer Taylor added dongle dump for Pop'n Music Animelo. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added 'Pop'n Music Animelo' (Konami 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.1 zip + +CHD: 54.1 MB (Compressed: 31.5) + +CHD: 1.19 GB (Compressed: 434.6) + +$end + + + +$info=popnanm2 +$mame +0.255 [Windy Fairy] + +0.147u4 [Anonymous, R. Belmont] + + +DVD + CD-ROM required + + +WIP: + +- 0.268: Taro added clones Pop'n Music Animelo 2 (JAA) and Pop'n Music Animelo 2 (JAA, license expired). Changed parent description to 'Pop'n Music Animelo 2 (JAC)' and clone (license expired) to 'Pop'n Music Animelo 2 (JAC, license expired)'. + +- 0.255: Windy Fairy added Pop'n Music Animelo 2. Added new DVD image to clone (license expired), promoted game to working. Changed Pop'n Music Animelo 2 to clone 'Pop'n Music Animelo 2 (license expired)'. Renamed (popnanm2) to (popnanm2a). + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Jennifer Taylor added dongle dump for Pop'n Music Animelo 2. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'Pop'n Music Animelo 2'. Changed visible area to 512x384. + +- 0.164: Added RF5C400 (16934400 Hz) and CD/DA sound. + +- 0.147u4: Anonymous and R. Belmont added 'Pop'n Music Animelo 2' (Konami 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.3 zip + +CHD: 112.8 MB (Compressed: 70.9) + +CHD: 3.26 GB (Compressed: 1.18) + +$end + + + +$info=popnmt +$mame +0.229 [Windy Fairy] + + +DVD + CD-ROM required + + +WIP: + +- 0.255: Added new DVD images. Promoted 'Pop'n Music Mickey Tunes' and clone 'Pop'n Music Mickey Tunes!' to working [Windy Fairy]. + +- 0.233: Added default unlocked RTC rom. + +- 0.230: Jennifer Taylor added dongle dump for Pop'n Music Mickey Tunes and clone Pop'n Music Mickey Tunes!. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added 'Pop'n Music Mickey Tunes' (Konami 2000) and clone Pop'n Music Mickey Tunes!. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1 MB / 4 files / 73.1 zip + +CHD: 24.9 MB (Compressed: 16.5) + +CHD: 918.0 MB (Compressed: 360.0) + +$end + + + +$info=popnpop +$mame +0.57 [Chris Hardy] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - pal16l8a-d77-09.ic14, pal16l8a-d77-10.ic28, palce16v8q-d77-11.ic37 and palce16v8q-d77-12.ic48) to Pop'n Pop and clones. + +- 0.105u1: Changed description to 'Pop'n Pop (Ver 2.07O 1998/02/09)' and clones (Japan) to 'Pop'n Pop (Ver 2.07J 1998/02/09)' and (US) to 'Pop'n Pop (Ver 2.07A 1998/02/09)'. + +- 0.61: Added clone Pop 'N Pop (US). Changed parent description to 'Pop 'N Pop (World)'. + +- 0.57: Added Pop 'N Pop (Asia). Renamed (popnpop) to (popnpopj). + +- 24th September 2001: Chris Hardy added the Asian version of Pop'n'Pop to the Taito F3 driver. + +- 0.37b12: Fixed sound1 rom address to $c00000. + +- 0.37b11: Bryan McPhail added 'Pop 'N Pop (Japan)' (Taito 1997). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 21 - 7 (puzzle mode - vs. mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 15.5 MB / 18 files / 5.07 zip + +$end + + + +$info=popnrun +$mame +0.198 [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union] + + +TODO: + +* Needs gfxs dumped (SIP modules like Air Raid) + +* Inputs (can't coin it up). + + +WIP: + +- 0.198: Antonio Rodriguez, Recreativas.org, ShouTime and The Dumping Union added 'Pop'n Run - The Videogame (set 1)' (Seibu Kaihatsu / Yukai Tsukai 1987) and clone (set 2). Fixed sound for popnrun (same config as Air Raid). Added sketchy sprites and debug tilemap code [Angelo Salese]. + +- 13th May 2018: Smitdogg - ArcadeHacker x-rayed Pop'n Run (http://smitdogg.mameworld.info/du/may13-2018/2.png). + +- 6th May 2018: Smitdogg - Thanks to Antonio Rodriguez and Recreativas.org we got a dump of Pop'n Run but we haven't yet figured out how to dump the graphics module (https://youtu.be/IwbeWvMaNFQ). + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 272.2 kb / 8 files / 75.2 zip + +$end + + + +$info=popnstex +$mame +0.178 [smf] + +0.113u2 [?] + + +HardDisk required + + +WIP: + +- 0.218: Jennifer Taylor re-added roms 970jba01 - 970jba10. Added dipswitches 'Enable Secret Mode (step1of3)', 'Enable Secret Mode (step2of3)' and 'Enable Secret Mode (step3of3)'. Changed description back to 'Pop'n Stage EX (ver JB-A)'. Renamed (popnstage) to (popnstex). + +- 0.178: smf re-added Pop'n Stage (ver JB-A). Note: Set contains only harddisk 970jba11. Roms are missing. + +- 0.114: This game was removed from MAME. + +- 0.113u2: Added 'Pop'n Stage EX (ver JB-A)' (Konami 1999). Note: Set contains roms 970jba01 - 970jba10 and harddisk 970jba11. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 5 MB / 10 files / 1.49 zip + +CHD: 3.01 GB (Compressed: 300.7) + +$end + + + +$info=popobear +$mame +0.144u7 [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union] + + +WIP: + +- 0.267: Cleanups. Identified timer chip (better title screen auto animation). Added coin counter and DIP locations. TODO: BGM seems quite off. Timer chip (controls auto-animation on title screen + something else during gameplay?). Complete I/Os. Identify what's on $600000 & $620000. Uses tas opcode to sync to irq, from VDP? [Angelo Salese]. Added 'Service?' dipswitch. Removed 12x 'Unknown' dipswitches. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.162: Osso added save state support to PoPo Bear. + +- 0.156: Alex Jackson fixed unsafe casts in PoPo Bear driver pointed out by Aaron comments. + +- 0.148u2: David Haywood fixed Popo Bear - Game now playable. Fixed resolution and sprites are always square. Decoded tiles to a usable form and use drawgfx for the background. Use tilemaps, bit slow because of constant dirty marking in places, but still 400%. Stop abusing 8-bit region for VRAM. Better layer enables / scrolling. Preliminary rowselect / linescroll for high scores. Sprite<->sprite priority handling (used to keep character line in order). Changed how we handle transpen. Fixed tile flips (game over screen). Fixed for colours on Game Over screen. Marked game as working, the remaining issues (wrong animation speed / music speed) are cosmetic, it seems to work otherwise [David Haywood]. Fixed driver compile [Angelo Salese]. Changed visible area to 480x240. Fixed maincpu rom loading. + +- 0.145u4: Various improvements to Popo Bear [Angelo Salese]. Preliminary gfx hooked up. Fixed gfxs and some other minor improvements. WIP code for the non tile based sprites. Fixed IRQ order (title screen spinning logo fix) plus fixed a color bug with GAME OVER letters. Some basic scrolling hooked, doesn't work much well tho. Changed YM2413 clock speed to 2625000 Hz and OKI6295 to 1312500 Hz. Added 2 Player, 8-way Joystick and 3x buttons. Added 'DSWA' and 12x 'Unknown' dipswitches. + +- 0.144u7: R. Mucciarelli, N. Francfort, Smitdogg and The Dumping Union added 'PoPo Bear' (BMC 2000). Blitter based update [Angelo Salese]. Tafoid added documentation (pinout/dips/chip ID) for Popo Bear based on PCB picture and manual. + +- 16th January 2012: Smitdogg - We got a rare and cute puzzle game from Taiwan called PoPo Bear. + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Romset: 4.50 MB / 7 files / 1.80 zip + +$end + + + +$info=popper +$mame +0.57 [InsideOutBoy] + + +SETUP and TEST MODE: + +- The first time you run the game, it shows the dipswitch menu. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.263: Added addressable latch device [AJR]. Removed unneeded flipscreen related trampoline [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.196: Removed first_screen usage from Popper [Osso]. + +- 0.185: Dirk Best fixed Popper memory map and finish gfx rendering. Game is fully working again. + +- 0.184: Decode color PROMs [Joe Magiera, Couriersud]. Full memory map for main and audio CPU derived from schematics. Added both dipswitches. Hook up interrupt generation logic. Decode character and sprite layout and draw character tilemap. Raw screen parameters (to be verified). Hook up inputs, renamed audio CPU to sub CPU and hook up flip screen. Added a AY-3-8910 write handler for the case of bc1=a0 and bc2=a1. Fixed audio hookup [Dirk Best]. + +- 0.172: Removed Popper driver by insideoutboy due to unresolved licensing (replaced with skeleton containing ROM loading only) [David Haywood]. + +- 0.150: Small PALETTE_INIT cleanup in video\popper.c [Oliver Stoeneberg]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Popper. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Popper. + +- 0.131u1: Angelo Salese merged memory maps in Popper. + +- 0.124u4: Improved Popper colors using resistor values from schematics [Couriersud, Joe Magiera]. + +- 7th February 2002: InsideOutBoy submitted a fix for Popper which was broken in 0.58. + +- 0.57: InsideOutBoy added 'Popper' (Omori 1983). + +- 30th October 2001: InsideOutBoy submitted a driver for Popper. It has several little problems but is playable. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Romset: 52.1 kb / 9 files / 26.5 zip + +$end + + + +$info=popshot +$mame +0.146u4 [Antonio Gonzalez Jr.] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.213: Replaced MC68HC11 CPU1 with MC68HC11A1. + +- 0.159: Stiletto added Pop Shot (prototype) CHD placeholder. + +- 0.146u4: Antonio Gonzalez Jr. added 'Pop Shot (prototype)' (Dynamo 1991). + +- 29th July 2012: Smitdogg - Antonio Gonzalez Jr. is sorting through his prototypes from Romstar for us. So far we got: Pop Shot (sequel to Skeet Shot) (Romstar prototype). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 1.25 MB / 4 files / 282.8 zip + +$end + + + +$info=popspops +$mame +0.100u3 [David Haywood, Corrado Tomaselli] + + +Bugs: + +- [possible] The difficulty selection screen appears for a moment just after pressing the start button. king_krm (ID 00781) + +- If you play the game with player1 and made a wrong answer you will get the screen as shown in image 1. And if you do the same thing with player2 you will get the screen as shown in image2. king_krm (ID 00782) + + +WIP: + +- 0.101u3: Sonikos fixed some dips in Pop's Pop's. Added dipswitches 'Demo Sounds', 'Free Play', 'Difficulty' and 'Coinage'. + +- 0.100u3: David Haywood added 'Pop's Pop's' (Afega 1999). + +- 24th September 2005: David Haywood - We thought that Pop's Pop's (Afega 1990) was missing the Sprite roms, but it may just not use sprites. This is a Wheel of Fortune style game, but it seems to tell you the answer before each round... I'm not sure it should be doing that. Thanks to MAME Italian Forum for helping with this. + +- 23rd September 2005: Corrado Tomaselli dumped Pop's Pop's. The PCB miss an EPROM in a socket and the game has bad gfx. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Music) + +Recommended Games (Quiz) + + +Romset: 4.88 MB / 7 files / 1.73 zip + +$end + + + +$info=porky +$mame +0.74u1 [Pierpaolo Prazzoli, Peter Storey] + + +WIP: + +- 0.112u2: Tomasz Slanina added SN76496 sound to Porky. Changed region user1 to cpu1. + +- 0.109u4: Fixed SN76496 clock speed to 3072000 Hz. Removed 2nd SN76496 sound. + +- 0.93: Added 2nd SN76496 (512000 Hz). + +- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Porky. + +- 0.75: Removed Namco sound. + +- 0.74u1: Pierpaolo Prazzoli and Peter Storey added Porky (Shinkai Inc. (Magic Eletronics Inc. licence) 1985). No sound. + +- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pigs): + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pig Newton + +Porky + +Butasan - Pig's & Bomber's + +Pig Out: Dine Like a Swine! + +3 Lil' Pigs + + +Recommended Games (Racing 3): + +Jump Bug + +Moon Patrol + +City Connection + +Porky + +Break Thru + + +Romset: 48.3 kb / 5 files / 17.5 zip + +$end + + + +$info=portrait +$mame +0.74u2 [Steve Ellenoff, Peo, Phil Stroffolino] + +0.69 [Testdriver] + + +TODO: + +* Fix color decoding + + +WIP: + +- 0.266: Consolidate driver in single file [Osso]. + +- 0.258: Removed some output().set_value() calls [Osso]. More use of BIT helper [Vas Crabb]. + +- 0.250: Apply some WIP cleanups, make it playable. Make color palette to be b&w for the time being, being more visible to the eye than the previous washed out attempt. Mask sprite area against defined playfield clip rectangle. Fixed global sprite Y positions, they mostly follow up current scroll value except for some edge cases. Attempt to fix sprite priorities. Make tilemap bank more logical (?) bitwise. Simplify scroll hookup. TODO: Desperately needs a PCB analysis, particularly for color PROM formation. Fix colors. Several unknown sprite bits. Find a cheat that disables player collision detection [Angelo Salese]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Demoted Portraits (set 1) and clone (set 2) to not working, cfr. notes [Angelo Salese]. + +- 0.161: Osso added/enabled save state support to Portraits. + +- 0.148u5: Replaced TMS5200N sound with TMS5200. + +- 0.147u2: Hooked up Portraits to use the new TMS5220 implementation [Osso]. Replaced TMS5200 sound with TMS5200N. + +- 0.135u2: David Haywood implemented use of per tile colour lookup ROM in Portraits, colour decode is still wrong. + +- 0.133u1: Renamed (portrata) to (portraita). + +- 0.125u3: Replaced TMS5220 sound with TMS5200. + +- 0.84u3: Pierpaolo Prazzoli added clone Portraits (set 2). Major rewrite of the Portraits driver [Pierpaolo Prazzoli]: Fixed scrolling, screen resolution to 320x432 and service switches and coins. Added NVRAM, missing roms and fake photo (when you get the best score). Replaced DAC sound with I8039 (3120000) and TMS5220 (640000) and added missing cpu2 roms ($0, 800), user1 rom ($0) and PROMs ($0, 800, 820). Changed parent description to 'Portraits (set 1)'. + +- 0.74u2: Added Portraits (Olympia 1983). + +- 0.69: Steve Ellenoff and Peo added (Testdriver) Portraits. Preliminary driver, still being worked on. TODO: Sound, colors, input (especially camera may not be quite right), scrolling isn't hooked up; the registers are used in an unusual way. For some reason, the credit button needs to be tapped 2x to register! Service switches do not react the way the manual says they should. + +- 23rd May 2003: Phil Stroffolino fixed the graphics in Portraits, it's playable now but there are still some problems with the scrolling. + +- 21st May 2003: Steve Ellenoff submitted a very preliminary driver for Portraits, it's not playable at all yet. + +- 18th May 2003: Chris Hardy dumped Portrait by Olympia. Thanks to Simon White for providing the board. + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 136.1 kb / 22 files / 52.8 zip + +$end + + + +$info=potc_600 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Pirates of the Caribbean v6.00 (English,French)' (Stern 200?) and clones v1.10 (English,French), v1.10 (English,Italian), v1.10 (German,French), v1.11 (English,Spanish), v1.13 (English,French), v1.13 (English,Italian), v1.13 (English,Spanish), v1.13 (German,French), v1.15 (English,French), v1.15 (English,Italian), v1.15 (English,Spanish), v1.15 (German,French), v3.00 (English,French), v3.00 (English,Italian), v3.00 (English,Spanish), v3.00 (German,French), v4.00 (English,French), v4.00 (English,Italian), v4.00 (English,Spanish), v4.00 (German,French), v6.00 (English,Italian), v6.00 (English,Spanish) and v6.00 (German,French). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Movie / TV / Comic) + + +Romset: 31.6 MB / 6 files / 22.0 zip + +$end + + + +$info=potgame +$mame +0.123u6 [Roberto Fresca] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.137: Roberto Fresca added external default NVRAM support to Pot Game. + +- 0.123u6: Roberto Fresca added 'Pot Game (italian)' (C.M.C. 1996). + +- 18th March 2008: Roberto Fresca - Thanks to f205v and Stekka51, another italian game was dumped. The game follow the line of C.M.C. games (video poker with different graphics due to legal issues). The game is working properly with sound. Here some shots... The game will be part of the next beta. + +- 17th March 2008: f205v dumped Pot Game (italian). + + +Recommended Games (Gambling) + + +Romset: 98.5 kb / 5 files / 17.1 zip + +$end + + + +$info=potgoldu +$mame +0.145u2 [Bicyclerepairman] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.215: Identified start of TMS code in clone Pot O' Gold (U.S. Games, v580F) [AJR]. + +- 0.213: Added MCU dump and very preliminary MC68HC705J1A MCU device to clone Pot O' Gold (U.S. Games, v580F) [David Haywood]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.184: Deathmock added clone Pot O' Gold (U.S. Games, v580F). Lord Nightmare added undumped MCU as NO_DUMP to clone (U.S. Games, v580F). + +- 0.145u2: Bicyclerepairman added 'Pot O' Gold (U.S. Games, v400x?)' (U.S. Games Inc. 200?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 6 files / 589.6 zip + +$end + + + +$info=poto_a32 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.210: Gerald (COY) added clone The Phantom of the Opera (3.1). + +- 0.177: Added clone The Phantom of the Opera (2.9). + +- 0.141u1: Miodrag Milanovic added 'The Phantom of the Opera (3.2)' (Data East 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 208 kb / 5 files / 152.3 zip + +$end + + + +$info=potopoto +$mame +0.37b9 [David Haywood, Aaron Giles] + + +< Japan > + + +WIP: + +- 0.276: Create skeleton device for Sega Megalo 50 DASS (Dual Active Seat System) and hook it on supported Sega C2 games [jordigahan, Recreativas.org]. Added Z80 (4MHz) CPU2 and YM2413 (4MHz) sound. + +- 0.171: Confirmed on a PCB that Poto Poto is rev A [David Haywood]. Changed description to 'Poto Poto (Japan, Rev A)'. + +- 0.37b9: David Haywood and Aaron Giles added 'Poto Poto (Japan)' (Sega 1994). + +- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou No Yabou now work. + + +LEVELS: 8 + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 768 kb / 3 files / 213.0 zip + +$end + + + +$info=pottnpkr +$mame +0.117 [Roberto Fresca] + +0.108u5 [Roberto Fresca] + + +Artwork available + + +WIP: + +- 0.273: Roberto Fresca, Grull Osgo and Hammy added clones Jack Potten's Poker (set 16, ICP-1 PCB) and Jack Potten's Poker (set 17, ICP-1 PCB). Dumped the correct bipolar PROMs and reproduced the wire hack (high addressing pin tied to GND. the unused second half turns the background color to magenta) [Roberto Fresca, Hammy]. Jack Potten's Poker with fever feature: New full addressing memory map. New proper machine driver. Fixed ROM load. Worked proper inputs. Added extra DIP switches [Roberto Fresca]. Added gfx2 rom ($2000) to clone Jack Potten's Poker (set 15, w/fever, ICP-1 PCB) and breaking the protection loops. Promoted clone 'Jack Potten's Poker (set 15, w/fever, ICP-1 PCB)' to working [Roberto Fresca, Grull Osgo]. Changed description of clone 'Jack Potten's Poker (set 15, ICP-1 PCB)' to 'Jack Potten's Poker (set 15, w/fever, ICP-1 PCB)'. + +- 0.272: Hammy added clones Jack Potten's Poker (set 14, ICP-1 PCB) and Jack Potten's Poker (set 15, ICP-1 PCB). + +- 0.223: Matt B and Roberto Fresca added clone Jack Potten's Poker (set 13, ICP-1 PCB). + +- 0.210: Roberto Fresca and TeamEurope added clones Jack Potten's Poker (set 11, German, W.W.) and Jack Potten's Poker (set 12, no Double-Up). Fixed inputs. Added default NVRAM. Added button-lamps support. Promoted to working [Roberto Fresca]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.187: TeamEurope and Roberto Fresca added clone 'Jack Potten's Poker (set 10, ICP-1 PCB)' (bootleg 198?). + +- 0.168: Roberto Fresca and Matt B added clones Jack Potten's Poker (set 8, Australian) and Jack Potten's Poker (set 9, 'just 4 fun'). Fixed wrong inputs/coin lines through dedicated inputs and graphics in clone Jack Potten's Poker (NGold, set 3). + +- 0.148u5: Roberto Fresca and ANY added clone Jack Potten's Poker (set 7, Royale GFX). + +- 0.141: Roberto Fresca and Darran added clones Jack Potten's Poker (NGold, set 1), (NGold, set 2) and (NGold, set 3). Changed 'Super Double (French)' from a clone of Golden Poker Double Up (Big Boy) to a clone of Jack Potten's Poker. + +- 0.140u2: Gerrit Volkenborn added clone Super Double (French). + +- 0.133u5: Changed description of clone 'Jack Potten's Poker (set 2) (Coinmaster hardware)' to 'Jack Potten's Poker (set 2)'. + +- 31st August 2009: Smitdogg - Darran dumped 3 new sets of Jack Potten's Poker (from New Zealand). + +- 0.133u2: Changed description of clone (set 2) to 'Jack Potten's Poker (set 2) (Coinmaster hardware)'. + +- 0.128u5: Changed visible area to 256x232. Added buttons 11-14. + +- 1st November 2008: Roberto Fresca - After a hard analysis, the Witch Card hardware emulation was improved. Now the double-up feature and the witch game are working! Each time you win a double-up, a little witch with a big number inside is added (maximum 3). When you lose/take credits, a kind of slots game starts. The witches numbers start to run and you have some attempts to win an extra bonus. However, only the spanish sets are full working. The english set was brute hacked to always lose the double-up and avoid the witch game. The Jack Potten's poker sets now have their own double-up game working properly. + +- 0.127u8: Roberto Fresca added clones Jack Potten's Poker (set 5) and (set 6). Rewrote pmpoker driver (first part) [Roberto Fresca, Grull Osgo]: Added discrete sound support to Potten's Poker hardware games based on PCB analysis. Added discrete circuitry diagram. Adjusted the CPU adressing to 14 bits for pottnpkr hardware. Rewrote all the ROM loads based on these changes. Defined MASTER Xtal & CPU clock. Fixed the visible area based on M6845 registers. Improved the lamps layouts to be more realistic. Renamed/cleaned all sets based on code/hardware analysis. Added intensity bit to the color system. Rewrote the graphics & color decode system based on schematics. No more patched codes. Changed the char gfx bank structure and rom load according to the new routines. Adjusted the amount of color codes and PROM region size accordingly. Updated all notes. Fixed main and gfx1 rom loading. Added Discrete sound. Changed visible area to 248x232. Changed 'Golden Poker (no double up)' and 'Joker-Poker' from clones of 'PlayMan Poker' to parent 'Jack Potten's Poker (set 1)' and clone 'Jack Potten's Poker (set 2)'. Changed 'Jack Potten's Poker (bootleg)' and 'Jack Potten's Poker (bootleg2)' from clones of 'PlayMan Poker' to clones 'Jack Potten's Poker (set 3)' and 'Jack Potten's Poker (set 4)'. Renamed (goldnpkc) to (pottnpkr), (jokerpkr) to (potnpkra), (pottnpkb) to (potnpkrb) and (pottnpkr) to (potnpkrc). + +- 0.118u1: Roberto Fresca added clone Jack Potten's Poker (bootleg2). + +- 0.117: Roberto Fresca added 'Golden Poker (no double up)' (bootleg 1981). A Golden Poker without the double up feature. Also updated technical notes. + +- 0.115: Added dipswitches 'Jacks or Better', 'Royal Flush Value' and 'Payout Mode' to clone Joker-Poker. Added dipswitches 'Ace or Better' and 'Payout Mode' to clone Jack Potten's Poker. + +- 0.108u5: Roberto Fresca added 'Joker Poker' (Coinmaster-Gaming, Ltd 198?) (Golden Poker version without 'double-up') and 'Jack Potten's Poker' (Unknown 198?) (same as Joker Poker, but with 'Aces or better' instead of jacks). + + +Recommended Games (Cards) + + +Romset: 24.2 kb / 7 files / 10.0 zip + +$end + + + +$info=poundfor +$mame +0.37b1 [Nicola Salmoria] + +0.36b6 [Testdriver] + + +Bugs: + +- You can't move the arrows on the menu screens to choose the other boxer or game. Misc (ID 00599) + + +WIP: + +- 0.274: 0x40 is bit 6 and not bit 5 (Port02). Fixes X/Y Axxis don't work properly [hap]. + +- 0.250: Added PALs ($0, 200, 400) to Pound for Pound (World). + +- 0.186: Rewrote uPD4701 device and hook it up to Pound for Pound. This fixes the arrow didn't move on the menu screens to choose the other boxer or game [AJR]. + +- 0.133u1: Renamed (poundfoj) to (poundforj) and (poundfou) to (poundforu). + +- 7th April 2009: Guru - Pound for Pound (for M85 PALs and BPROMs) arrived from Japan. + +- 0.119u1: Team Japump added clone Pound for Pound (Japan). Fixed rom names. + +- 0.77u2: Added dipswitches 'Round Time', 'Matches/Credit (2P)', 'Rounds/Match', 'Difficulty', 'Trackball Size' and 'Cabinet'. + +- 0.67: Jake Stookey fixed Player 2 can't move right or left in Pound for Pound. + +- 0.54: Fixed misplaced graphics in the upper side of the screen when the initial text appears in clone Pound for Pound (US). + +- 0.37b8: Added 'Flip Screen' dipswitch. + +- 0.37b2: Added dipswitches 'Demo Sounds', 'Coin Mode' and 'Coinage'. + +- 0.37b1: Nicola Salmoria added 'Pound for Pound (World)' (Irem 1990) and clone (US). + +- 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. + +- 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver. + +- 13th March 2000: Guru - Dumped Pound for Pound (Irem M85). + +- 0.36b6: Nicola Salmoria added (Testdriver) Pound for Pound. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 2.31 MB / 17 files / 955.2 zip + +$end + + + +$info=pow +$mame +0.34b8 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- P.O.W Prisoners of War (US version1) game play freeze. xll (ID 08098) + + +WIP: + +- 0.268: Renamed (powb) to (powbl). + +- 0.239: Guru correct rom labels for P.O.W. sprite ROMs. + +- 0.227: Hammy and The Dumping Union added clone P.O.W. - Prisoners of War (US version 1, mask ROM sprites). + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for P.O.W., courtesy of BYOAC/CAG. Also added in the marquee courtesy of BYOAC/CAG. + +- 0.225: Victor Fernandez added clone P.O.W. - Prisoners of War (bootleg of US version 1). Note: MSM5205 not hooked up. + +- 0.126u1: Nicola Salmoria fixed large pillar, which pops up too late at 3/4 of the 1st level. Fixed gfx2 rom loading. Changed 68000 CPU1 clock speed to 9MHz and VSync to 59.185606 Hz. + +- 0.125: Fixed rom names. Changed description to 'P.O.W. - Prisoners of War (US version 1)'. + +- 0.106u13: MASH added PLD ($0 - pal20l10.a6) to P.O.W. and clone. + +- 0.65: Acho A. Tang fixed sprite priority problems in P.O.W. and some issues with uPD7759 (TMNT, 88 Games, P.O.W.). Also fixed a messed up Japanese message in clone Datsugoku - Prisoners of War (Japan). + +- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. + +- 1st February 2003: Acho A. Tang fixed some glitches in P.O.W. + +- 17th November 1999: Bryan McPhail fixed a palette bug in POW. + +- 0.35RC2: Changed description of clone 'P.O.W. - Prisoners of War (Japan)' to 'Datsugoku - Prisoners of War (Japan)'. + +- 0.35b13: Changed descriptions to 'P.O.W. - Prisoners of War (US)' and clone (Japan) to 'P.O.W. - Prisoners of War (Japan)'. + +- 0.35b2: Bryan McPhail fixed the title screen in P.O.W. Replaced ADPCM sound with uPD7759. + +- 0.34RC2: Changed YM3812 clock speed to 4MHz. + +- 0.34b8: Bryan McPhail added 'P.O.W. (US)' (SNK 1988) and clone (Japan). Known issues: Wrong ADPCM samples are sometimes played. Priority is sometimes wrong, eg, end of first level - player goes behind. Ladder instead of in front. Title screen is wrong (view bottom layer with TRANSPARENCY_NONE to see). Japanese text is wrong (I can't find bank select). A bit slow. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 2.44 MB / 23 files / 762.9 zip + +$end + + + +$info=powerbal +$mame +0.102u3 [?] + +0.100u3 [Pierpaolo Prazzoli] + + +NOTE: + +- Power Balls is a conversion for a Super Slam board. + + +WIP: + +- 0.137u3: Fabio Priuli added driver data class and save states to the Power Balls driver. + +- 0.133u1: Renamed (powerbls) to (powerbals). + +- 0.128u1: Replaced I8051 CPU2 with I80C51 in clone (Super Slam conversion). + +- 0.122u3: Pierpaolo Prazzoli fixed clone Power Balls (Super Slam conversion) crashed when running a debug build in gdb with -autosave (powerbls0112u4red). + +- 0.105u5: Twisty added 'Difficulty' dipswitch. + +- 0.105u4: f205v fixed OKI frequency in clone Power Balls (Super Slam conversion) to 7575 Hz. + +- 0.102u3: Added 'Power Balls' (Playmark 1994). Changed 'Power Balls' to clone 'Power Balls (Super Slam conversion)'. Renamed (powerbal) to (powerbls). + +- 0.100u3: Pierpaolo Prazzoli added 'Power Balls (Super Slam conversion)' (Playmark 1994). + +- 26th September 2005: Pierpaolo Prazzoli - Emulated OKI6295 sound in Power Balls (Super Slam conversion). The Philips 87C751 sound MCU wasn't read-protected. + +- 25th September 2005: Pierpaolo Prazzoli - Finished Power Balls except sound because it needs to be simulated (it runs in a Super Slam PCB converted). + +- 22nd September 2005: Pierpaolo Prazzoli - Started to work on the rare Italian game Power Balls Playmark (1994) (probably no one has ever heard anything about it). + +- 21st September 2005: f205v dumped Power Balls (Super Slam conversion). + +- 22nd February 2005: Guru - Power Ball just arrived. + + +LEVELS: 28 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Squash): + +Off the Wall (Sente) + +Squash (Itisa) + +Paddle Mania + +Squash + +Power Balls + +Cosmic Smash + + +Romset: 5 MB / 11 files / 1.45 zip + +$end + + + +$info=powercrd +$mame +0.147u2 [Roberto Fresca, TeamEurope] + + +< Germany > + + +WIP: + +- 0.244: Use the decryption PROM for clone Multi Win (Ver.0091, encrypted). Promoted game to working [Osso]. + +- 0.209: Roberto Fresca, Grull Osgo and Andreas Naive fixed Power Card (Ver 0263, encrypted) - Game now playable. + +- 4th April 2019: Roberto Fresca - Highly Encrypted Fun World / Amatic games: The platform, based in Multi Win game is highly encrypted, and thanks to Andreas Naive's help we have the main game totally unencrypted, and other sets "almost" done (since we need to check some suspicious routines). We strongly think that all the issues will be figured out soon. Again, with Grull Osgo, started to work on them as soon as we got the *brillant* work Andreas committed. We reworked the memory maps, tilemaps, video start extended the encryption range, reworked inputs (still need some work), fixed graphics bitplanes, palettes and many many things. Here you can see some snaps of the games working (Multi Win, Mega Card and Power Card). + +- 0.183: TeamEurope and Roberto Fresca dumped the CY7C291A from inside of the custom CPU. Added technical notes. + +- 0.147u3: TeamEurope added proper PLD dumps to Power Card. + +- 0.147u2: Roberto Fresca and TeamEurope added 'Power Card (Ver 0263, encrypted)' (Fun World 1993). Added PCB layout. GFX are properly decoded. Needs decryption. Fixed graphics ROM load. Added technical notes. + +- 12th October 2012: Roberto Fresca - Thanks to TeamEurope, we have now Mega Card from Funworld. This one has an Amatic encrypted CPU based on the 65SCxx family. Still need proper decryption. + + +Recommended Games (Cards) + + +Romset: 130.8 kb / 7 files / 30.4 zip + +$end + + + +$info=powerdrv +$mame +0.36b6 [Aaron Giles] + +0.34b8 [Testdriver] + + +WIP: + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.151: Minor Power Drive doc update / rom label correction [Brian Troha]. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' sound and left/right Speaker. + +- 0.98u1: Aaron Giles fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive. Removed 4th coin slot. + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 0.36b7: Changed 68000 CPU2 clock speed to 8MHz. + +- 0.36b6: Aaron Giles added 'Power Drive' (Bally Midway 1986). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + +- 0.34b8: Added (Testdriver) Power Drive. + +- 19th September 1998: Dumped Power Drive (Version 2 - 12/02/86). + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 480 kb / 12 files / 179.5 zip + +$end + + + +$info=powerins +$mame +0.128u2 [Jim Hernandez] + +0.103 [Pierpaolo Prazzoli, Guru] + +0.37b3 [Luca Elia] + + +TEST MODE: + +- To enter test mode press F2 (Test). Use 9 (Service Coin) to change page. + + +Bugs: + +- powerins and others sets: Issues using controllers with analog buttons. Augusto (ID 06255) + +- Clone powerina: The Map World's music and the VS screen's music repeat after at ended. Takuma Sakazaki (ID 00890) + + +WIP: + +- 0.268: Merged powerins into nmk16 driver to make use the new interrupt system. Fixed interrupts config for clones Power Instinct (USA, bootleg set 2) and Power Instinct (USA, bootleg set 3) [Sergio G.]. + +- 0.266: Consolidate driver in single file [Osso]. + +- 0.243: Correct one sprite rom for clone Power Instinct (USA, bootleg set 3) [Osso]. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.221: Use scrolldx for tilemap shifting in some NMK hardwares. Reduced duplicates related to nmk16.c. Moved subclass into nmk16.h (Similar hardware design). Added notes. Simplified handlers. Use screen raw parameters for bootlegs. Fixed state [cam900]. + +- 0.215: Converted NMK 16 bit sprite hardware to a device. Fixed flipped case. Allow pdrawgfx drawing. Correct clock source (pixel clock mostly). Added value for sprite limitation. Added notes. Converted Power Instinct sprite draw routine into video\nmk16spr.cpp. Verified clock related to on-board XTALs [cam900]. Changed VSync to 56.205036 Hz. + +- 0.214: twistedsymphony added clone Gouketsuji Ichizoku (Japan, prototype). Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. Renamed (powerinsp) to (powerinspu). + +- 0.213: Hammy and The Dumping Union added clone Power Instinct (USA, bootleg set 3). + +- 0.211: Added packed and raw case of generic gfx layouts. Added example usage to Power Instinct [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. Removed NMK112 MCFG macros [cam900]. + +- 0.199: Reduced code duplication and runtime tag lookups. Correct sprite lags. Added notes. Converted byte swapped gfx into ROM_LOAD16_WORD_SWAP and vblank IRQ into MCFG_SCREEN_VBLANK_CALLBACK [cam900]. This fixes in stage of Reiji, Annie and White Buffalo when player character move for sides or double jump you see that objects in background move with issues. + +- 0.187: ShouTime added clone Power Instinct (USA, prototype). + +- 0.161: Added save state support to Power Instinct [Osso]. Use OKI address map for bootleg [Alex Jackson]. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Atlus Power Instinct (bootleg). Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.133u1: Renamed (powerinj) to (powerinsj), (powerina) to (powerinsa) and (powerinb) to (powerinsb). + +- 0.131u1: Angelo Salese merged memory maps in Power Instinct. + +- 0.128u3: Jim Hernandez correct YM2203 balance in Power Instinct. + +- 0.128u2: Jim Hernandez added Power Instinct (USA). Renamed (powerins) to (powerinj). + +- 0.123u1: Atari Ace added initialization to machine\nmk112.c. + +- 0.117u3: Removed clone Gouketsuji Ichizoku (Japan, bootleg). BisonSAS improved dipswitches in Power Instinct driver. + +- 0.103: Pierpaolo Prazzoli and Guru added 'Gouketsuji Ichizoku (Japan)' (Atlus 1993). Renamed (powerina) to (powerinb), (powerins) to (powerina) and (powerinj) to (powernjb). + +- 29th December 2005: Guru - I just dumped an original Power Instinct. It's hard to believe that a dump of the original Power Instinct has eluded us for so long. But now that's history. + +- 0.101u2: David Haywood added clone Gouketsuji Ichizoku (Japan, bootleg). Changed parent description to 'Power Instinct (USA, bootleg) (set 1)' and clone (set 2) to 'Power Instinct (USA, bootleg) (set 2)'. + +- 10th October 2005: Guru - Gouketsuji Ichizoku (Power Instinct JP) arrived from Japan. Purchased by the Dumping Project Team. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with an original Atlus 'Power Instinct'. + +- 0.99u4: Alex W. Jackson created new NMK112 ROM banking module and connected it up to Power Instinct that made use of it. + +- 0.78u4: Quench improved sound in clone Power Instinct (bootleg set 2). + +- 0.77u3: Pierpaolo Prazzoli added clone Power Instinct (USA bootleg) (set 2). Sound not yet working. Changed 68000 CPU1 clock speed to 12MHz. Changed parent description to 'Power Instinct (USA bootleg) (set 1)'. + +- 10th December 2003: Pierpaolo Prazzoli added an alternate ROM set for Power Instinct, but sound doesn't work in it. + +- 0.71u3: Brian Troha fixed Power Instinct DIPs. Added dipswitches 'Coin Chutes', 'Join In Mode', 'Blood Color', 'Game Time' and 'Difficulty'. + +- 5th July 2003: Guru - Received Power Instinct (Atlus 1993, original PCB) from Taucher. + +- 0.53: Changed description to 'Power Instinct (USA bootleg)'. + +- 0.37b3: Luca Elia added 'Power Instinct (USA) [bootleg]' (Atlus 1993). TODO: Sprites flip y (not used by the game). + +- 11th May 2000: Luca Elia fixed some bugs in Power Instinct. + +- 6th May 2000: Luca Elia sent in a driver for Power Instinct. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 15.8 MB / 22 files / 6.31 zip + +$end + + + +$info=powervr2 +$mame + +DEVICE: + +PowerVR 2 + + +WIP: + +- 0.246: Changed sourcefile to sega\powervr2.cpp. + +- 0.240: Added 'Bilinear Filtering' and 'Disable Render Calls' configuration. + +- 0.149: Added 'PowerVR 2' device (video\powervr2.c). + +$end + + + +$info=powrplay +$mame +0.37b15 [Aaron Giles] + + +WIP: + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-powrplay.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 29th November 2001: Aaron Giles fixed Alley Master / Power Play background graphics. + +- 0.37b15: Aaron Giles added 'Power Play' (Cinematronics 1985). + +- 13th April 2001: Aaron Giles added Power Play to the Leland driver. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 208.1 kb / 17 files / 88.8 zip + +$end + + + +$info=powsled +$mame +0.210 [Phil Bennett] + + +WIP: + +- 0.210: Phil Bennett added 'Power Sled (Slave, Revision A)' (Sega 1996) and clone (Relay, Revision A). MetalliC added clone Power Sled (Main, hack of Relay). Implemented logr and expr opcodes (cpu\i960\i960.cpp) for Power Sled. Fixed rom labels. Added debug inputs. Hook comms and inputs. Added main unit hack dummy set, game kind of boots is run 3x MAME instances (powsledm, powsled and powsledr) connected via M2COMM device [MetalliC]. + +- 7th May 2019: Smitdogg - Philip Bennett dumped Sega Power Sled and Sega Power Sled (relay) boards. + + +Recommended Games (Power Sled): + +Power Sled + +Nagano Winter Olympics '98 (Bobsleigh) + +Arctic Thunder + +Ultimate Arctic Thunder + + +Romset: 29.1 MB / 10 files / 5.44 zip + +$end + + + +$info=powyak96 +$mame +0.80u3 [R. Belmont, smf] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.148u5: Fabio Priuli changed description to 'Jikkyou Powerful Pro Yakyuu '96 (GV017 Japan 1.03)'. Renamed (pbball96) to (powyak96). + +- 0.80u3: R. Belmont and smf added 'Powerful Baseball '96 (GV017 JAPAN 1.03)' (Konami 1996). + +- 6th January 2004: smf fixed a DMA bug in the PSX core, which gets us Powerful Baseball '96 fully playable in MAME. (The sharp-eyed will notice that the title screen's perfect, whereas it was a bit corrupt in ZiNc). + +- 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). Powerful Baseball '96 boots (it gets stuck in a loop in MAME). + +- 3rd November 2003: Guru - Powerful Baseball 96 (Konami 1996, Baby Phoenix hardware) arrived from Pelle. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 128 bytes / 1 files / 244 zip + +CHD: 173.5 MB (Compressed: 97.1) + +$end + + + +$info=powyakex +$mame +0.109u4 [R. Belmont, smf] + + +< Japan > + + +CD-ROM required + + +SETUP: + +- The first time you run each game, it will go through a special initialization procedure. Let it complete all the way before exiting MAME and you will not have to do it again! + + +WIP: + +- 0.264: Changed description to 'Jikkyou Pawafuru Puro Yakyu EX (GX802 VER. JAB)'. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.148u5: Fabio Priuli changed description to 'Jikkyou Powerful Pro Yakyuu EX (GX802 VER. JAB)'. Renamed (pbballex) to (powyakex). + +- 0.110u2: Added CD/DA sound. Changed input to 6x buttons. Fixed rom names. Changed description to 'Powerful Pro Baseball EX (GX802 VER. JAB)'. + +- 0.109u4: R. Belmont and smf added 'Powerful Pro Baseball EX (Japan ver JAB)' (Konami 1998). + +- 20th October 2006: R. Belmont - I cleaned up and submitted the Konami System 573 driver. Konami 80s Gallery and Powerful Pro Baseball EX are playable, and Dark Horse Legend starts up but isn't playable. No other games are supported at this time, and by "no other" I mean "no other". + +- 22nd February 2005: Finally worked out the banked flash ROMs on 573 and Powerful Pro Baseball EX (Konami 1998) became fully playable with sound and music. + +- 15th February 2003: Guru - Powerful Baseball (Konami 1998, System 573) arrived. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 548 bytes / 1 files / 161 zip + +CHD: 28.1 MB (Compressed: 14.0) + +$end + + + +$info=ppc403ga +$mame + +DEVICE: + +IBM PowerPC 403GA + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 403GA'. + +- 0.154: Added 'PowerPC 403GA' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc403gcx +$mame + +DEVICE: + +IBM PowerPC 403GCX + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 403GCX'. + +- 0.154: Added 'PowerPC 403GCX' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc405gp +$mame + +DEVICE: + +IBM PowerPC 405GP + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 405GP'. + +- 0.184: Added 'PowerPC 405GP' device (cpu\powerpc\ppccom.cpp). + +$end + + + +$info=ppc601 +$mame + +DEVICE: + +IBM PowerPC 601 + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 601'. + +- 0.184: Added 'PowerPC 601' device (cpu\powerpc\ppccom.cpp). + +$end + + + +$info=ppc602 +$mame + +DEVICE: + +IBM PowerPC 602 + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 602'. + +- 0.154: Added 'PowerPC 602' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc603 +$mame + +DEVICE: + +IBM PowerPC 603 + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 603'. + +- 0.154: Added 'PowerPC 603' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc603e +$mame + +DEVICE: + +IBM PowerPC 603E + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 603E'. + +- 0.186: Changed description to 'PowerPC 603E'. + +- 0.154: Added 'PowerPC 603e' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc603r +$mame + +DEVICE: + +IBM PowerPC 603R + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 603R'. + +- 0.154: Added 'PowerPC 603R' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc604 +$mame + +DEVICE: + +IBM PowerPC 604 + + +WIP: + +- 0.196: Changed description to 'IBM PowerPC 604'. + +- 0.154: Added 'PowerPC 604' device (cpu\powerpc\ppccom.c). + +$end + + + +$info=ppc740 +$mame + +DEVICE: + +IBM PowerPC 740 + + +WIP: + +- 0.255: Added 'IBM PowerPC 740' device (cpu\powerpc\ppccom.cpp). + +$end + + + +$info=ppc750 +$mame + +DEVICE: + +IBM PowerPC 750 + + +WIP: + +- 0.255: Added 'IBM PowerPC 750' device (cpu\powerpc\ppccom.cpp). + +$end + + + +$info=ppcar +$mame +0.101u5 [Tomasz Slanina, Guru] + + +WIP: + +- 0.243: Improved serial DAC overrun/int handling, makes SFXs to work better in Pang Pang Car (machine\arm_iomd.cpp) [Angelo Salese]. + +- 0.235: Preliminary QS1000 hook up. There seems to be a bug in the ARM_VIDC20 device that causes static/bad sounds. Just set the related volume sliders to 0 to hear the QS1000. Hooked up DIPs. Note: Pang Pang Car uses the VIDC internal DAC for SFX and the QS1000 for music. It's configured to use the undumped internal ROM [Osso]. Added Intel 8052 (24MHz) CPU2 and QS1000 (24MHz) sound. Added dipswitches 'Credits to Start', 'Missiles', 'Coinage' and 2x 'Unknown'. + +- 0.217: Angelo Salese added preliminary sound for Pang Pang Car. + +- 0.102: Tomasz Slanina fixed Pang Pang Car - Game now playable. Changed input to 1 Player with 2 buttons. Changed description to 'Pang Pang Car'. + +- 0.101u5: Tomasz Slanina added 'Ping Pong Car' (Icarus 1999). + +- 3rd November 2005: Tomasz Slanina - Present first screenshots of Pang Pang Car (Icarus 1999). + +- 22nd August 2005: Guru - Pong Pong Car received in a package from the good boys at the Italian MAME. + +- 22nd February 2005: f205v and Corrado Tomaselli dumped Pang Pang Car. + + +LEVELS: 11 + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 18 MB / 7 files / 4.21 zip + +$end + + + +$info=ppd +$mame +0.113 [Ian Patterson] + + +CD-ROMs required + + +WIP: + +- 0.230: Promoted ParaParaDancing to working with imperfect sound [Windy Fairy]. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'ParaParaDancing'. Changed visible area to 512x384. + +- 0.147u4: Anonymous and R. Belmont redumped BAD_DUMP audio disc for ParaParaDancing; audio now syncs with graphics. + +- 0.119u1: Added correct user1 BIOS. + +- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM. + +- 0.113u1: Built iButton data for ParaParaDancing [Ian Patterson]. Added user2 rom ($0 - fake security dongle data). + +- 0.113: Ian Patterson added ParaParaDancing (Konami 2000). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 512.2 kb / 2 files / 43.0 zip + +CHD: 460.7 MB (Compressed: 359.2) + +CHD: 534.9 MB (Compressed: 370.1) + +$end + + + +$info=ppj +$mame +0.170 [Ryan Holtz, Smitdogg, ShouTime, Roberto Fresca, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.191: In according Success website (https://www.success-corp.co.jp/developments/works), 'Pyon Pyon Jump' year is 1991 [D Go Go Fan]. + +- 0.182: Documented board 7908B pinout and bank #1/2 dipswitches [Roberto Fresca]. + +- 0.172: Roberto Fresca added traces and notes Pyon Pyon Jump. + +- 0.171: Roberto Fresca fixed Pyon Pyon Jump - Game now playable. Created derivative machine driver. Hooked the V9938 Yamaha VDP. Added the dipswitches bank #1. Hooked the system input ports. Added support for Yamaha YM2149. Decoupled the YM2149 data read. Correct bankswitching. Added sound latch & output port. Proper inputs + dipswitches support. Second CPU IRQ ack. Promoted to working. OKI M5205 ADPCM samples support. Added notes about Pyon Pyon series. Documented Pyon Pyon Jump [Roberto Fresca]. Reverted Jyanpu to Jump. Firstly standard romanisation is "ja" not "jya" anyway, so it isn't even techically correct. Secondly MAME uses English spelling for imported English in Japanese titles, e.g. "gal" not "gyaru" in many mahjong titles. Better explanation of Pyon Pyon, don't hard-code default inputs, use standard bookkeeping input [Vas Crabb]. Added 3x 'Unknown' dipswitches. Changed description to 'Pyon Pyon Jump (V1.40, Japan)'. + +- 0.170: Ryan Holtz, Smitdogg, ShouTime, Roberto Fresca and The Dumping Union added 'Pyon Pyon Jump (Japan)' (Success / Taiyo Jidoki 199?). + +- 20th January 2016: Roberto Fresca - After long hours, got the correct bankswitching. Also found the I/O ports, hooked the YM2149 and I'm right now finishing the second CPU support for the samples sound system. You must choose a character from the following ones: 1st Boketa, 2nd Kunio, 3rd Pyon-Pyon, 4th Pyokorin and 5th Botechin. Then press start. The pads start to roll like reels and when finish, the character that can cross the lake is the winner. And here the settings/bookkeeping mode and a video of the attract running plus a couple of played games, to show you the game in action with accurate samples support. Now we have two games of the 'Pyon Pyon' series preserved. Still need to find the first one called just 'Pyon Pyon' (a marathon game where the same characters are running). Hopely one day! + +- 18th January 2016: Roberto Fresca - Some days ago Ryan Holtz, Smitdogg, ShouTime, and The Dumping Union got a japanese Success board that caught my attention. The game is 'Pyon Pyon Jump' from Success / Taiyo Jidoki. It runs in similar hardware than Kuru Kuru Pyon Pyon, but with different addressing, banks, bankswitching, etc. In fact is a MSX2 on steroids with 2x Z80 (one for audio purposes), 1x YM2149 for regular sounds, 1x OKI M5205 for samples and a Yamaha VDP for video. Since I love these obscure games, I decided start to work in this one. This is very preliminary, but found the writes to the Yamaha VDP registers and hooked properly the V9938. Now at least have some response on screen. After some tweaks, got the attract running and some graphics appeared, but still wrong banking. + +- 16th January 2016: Smitdogg - We got Piyon Piyon Jump, some sort of medal/prize game that uses characters from Kuru Kuru Pyon Pyon. + + +Recommended Games (Medal) + + +Romset: 224.8 kb / 8 files / 52.4 zip + +$end + + + +$info=ppking +$mame +0.92 [Tomasz Slanina] + + +WIP: + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz. + +- 0.192: Added preliminary MCU simulation for Ping-Pong King inputs. Added preliminary YM2203 and MSM5205 ADPCM sound. Added P2, DSW1, flip screen, 74LS259 device and clean stuff. Added sub CPU IRQ ack and MCU input check on state 3. Fixed input lag protection. DSW2 reading now works too. Fixed sprite left edge wraparound, made "round" dipsw more verbose, misc cleanups - Game now playable [Angelo Salese]. Changed VSync to 59.185606 Hz. Added 8-way Joystick with 2x buttons. Added dipswitches 'Difficulty', 'VS Mode (link)', 'Demo Sounds', 'Coin A/B', 'Cabinet', 'Free Play', 'Win Round even when losing (Cheat)', 'Backup RAM Clear', 'Flip Screen', 'Service Mode', 'SYSTEM', 2x 'Unused' and 2x 'Unknown'. + +- 0.188: Hook up SSRST (sound reset) according to badly scanned schematics [AJR]. + +- 0.182: Gladiator improvements [Vas Crabb]: Separate Gladiator and Ping-Pong King state classes. Eliminated tagmap lookups on input read. Confirmed clocks with original board. Use input changed member. + +- 0.164: Switched Gladiator driver to configured banking [Osso]. + +- 0.159: Osso added save state support to Gladiator driver. + +- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Ping-Pong King. Changed MSM5205 clock speed to 455000 Hz. + +- 0.92u1: Changed MSM5205 clock speed to 375000 Hz, visible area to 2224x256 and palettesize to 1024 colors. Fixed gfx2/3 rom loading. Changed description to 'Ping-Pong King'. + +- 0.92: Tomasz Slanina added 'Ping Pong King' (Taito America Corporation 1985). Missing MCU simulation etc. + +- 24th October 2003: Tomasz Slanina - Better gfx in Ping Pong King. There's a strange problem with foreground gfx (missing layer(s) ?). + +- 14th August 2003: Tomasz Slanina made some little progress in Ping Pong King. + +- 8th August 2003: Preliminary emulation of Ping Pong King (Taito 1985). + +- 31st May 1999: Dumped Ping-Pong King (M6100094A). + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 152.1 kb / 20 files / 73.0 zip + +$end + + + +$info=ppmast93 +$mame +0.87u4 [Guru] + + +WIP: + +- 0.236: Use finders instead of tagmap lookups for rombanks [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.161: Osso added save state support to Ping Pong Masters '93. + +- 0.103u3: Tomasz Slanina added sound to Ping Pong Masters '93. Added DAC sound. + +- 0.88u6: PingPongMasters driver cleanups [Pierpaolo Prazzoli]. Added YM2413 (2.5MHz) sound - not work yet. Swapped PROMs ($0, 200). Added dipswitches 'Coin A/B', 'Difficulty', 'Demo Sounds' and 'Service Mode'. + +- 0.88u1: David Haywood fixed Ping Pong Masters - Game now playable. Sound not yet emulated. Changed visible area to 256x256. + +- 27th October 2004: David Haywood - Game seems playable, sound not emulated yet. + +- 0.88: David Haywood updated Ping Pong Masters '93, still not playable. Added Z80 (5MHz) CPU2, changed visible area to 256x240 and cpu1/2 roms addresses. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'. + +- 0.87u4: Added 'Ping Pong Masters '93' (Electronic Devices 1993). + +- 15th October 2004: Guru - Received Ping Pong Masters '93 (Electronic Devices 1993). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 512.8 kb / 7 files / 105.6 zip + +$end + + + +$info=ppp +$mame +0.110u5 [Ville Linde] + + +CD-ROMs required + + +WIP: + +- 0.230: Added dongle dump for ParaParaParadise [Jennifer Taylor]. Promoted ParaParaParadise and clone 'ParaParaParadise 1st Mix Plus' to working with imperfect sound [Windy Fairy]. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'ParaParaParadise' and clone 'ParaParaParadise 1st Mix Plus'. Changed visible area to 512x384. + +- 0.147u4: Anonymous and R. Belmont dumped missing audio CD for ParaParaParadise. + +- 0.147u3: PKGINKO and R. Belmont added clone 'ParaParaParadise 1st Mix Plus'. All PPP-type games now can be initialized and booted. Adding info on the gfx h/w so it doesn't get lost. Quick fix for clone 'ParaParaParadise 1st Mix Plus' static YMZ280B sound. Temporary hack to switch display lists correctly for the ParaParaParadise games [R. Belmont]. + +- 17th November 2012: R. Belmont - I've fixed the hardware test failures for the Firebeat hardware and that means we can now run all the dumped ParaParaParadise games without hacks. Here's a few title screens. + +- 15th November 2012: R. Belmont - PKGINGO submitted a dump for Konami's ParaParaParadise 1st Mix Plus, and better yet included some hints on how to get the game to start up and play. Hopefully his hints can point us in the right direction of getting the driver to be playable. In the meantime, here's a few screens. + +- 0.119u1: Replaced user1 BIOS rom with GQ977 BIOS. + +- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM. + +- 0.110u5: Ville Linde added ParaParaParadise (Konami 2000). + +- 3rd February 2006: Ville Linde - With the progress made with Keyboardmania 3rd Mix, I was able to get Para Para Paradise somewhat working. It still dies before getting ingame though. + +- 25th April 2005: Ville Linde - I've been working on a Konami FireBeat driver for a while now. The hardware is a relatively simple set of stuff. There's currently only one game, Para Para Paradise, dumped. Currently it passes most of its bootup tests (except the RTC/backup RAM test). The test menu is also accessible, but cannot be operated since I haven't found the input ports yet. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 512.2 kb / 2 files / 43.0 zip + +CHD: 312.4 MB (Compressed: 243.5) + +CHD: 483.7 MB (Compressed: 328.6) + +$end + + + +$info=ppp11 +$mame +0.113u2 [Ville Linde] + + +CD-ROMs required + + +WIP: + +- 0.230: Added dongle dump for ParaParaParadise v1.1 [Jennifer Taylor]. Promoted 'ParaParaParadise v1.1' to working with imperfect sound [Windy Fairy]. Changed visible area to 640x480 and VSync to 59.940476 Hz. + +- 0.229: Windy Fairy added security dongle generated through a tool to 'ParaParaParadise v1.1'. Changed visible area to 512x384. + +- 0.147u4: Anonymous and R. Belmont redumped BAD_DUMP discs for ParaParaParadise v1.1. + +- 0.119u1: Added correct user1 BIOS. + +- 0.113u2: Ville Linde added 'ParaParaParadise v1.1' (Konami 2000). TODO: Incorrect BIOS (should be 977jaa03). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 512.2 kb / 2 files / 43.0 zip + +CHD: 367.7 MB (Compressed: 285.5) + +CHD: 536.2 MB (Compressed: 365.5) + +$end + + + +$info=ppp2nd +$mame +0.114u1 [Ville Linde] + + +HardDisk required + + +WIP: + +- 0.229: Windy Fairy added clone ParaParaParadise 2nd Mix (AAA). ParaParaParadise 2nd Mix updates: Added working dongles for ppp2nd (JAA) and added a dongle to boot ppp2nda (AAA). Added sensor inputs for ppp2nd and ppp2nda [Windy Fairy]. Changed parent description to 'ParaParaParadise 2nd Mix (JAA)'. + +- 0.185: Input cleanups. Identified dipswitch position and fixed 'ParaParaParadise 2nd Mix' dip-sw error [Angelo Salese]. + +- 26th November 2012: Ville Linde - ParaParaParadise 2nd Mix WIP + Video. + +- 0.114u1: Ville Linde added 'ParaParaParadise 2nd Mix' (Konami 2001). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 40 bytes / 1 files / 145 zip + +CHD: 9.56 GB (Compressed: 367.2) + +$end + + + +$info=ppresent +$mame +0.280 [buffi] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/cc4ouVcuNqM + + +WIP: + +- 0.280: buffi added 'Pretty Present' (Sunwise 199?). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 272 kb / 2 files / 181.7 zip + +$end + + + +$info=pprobe +$mame +0.147u3 [Alberto Grego, Corrado Tomaselli, David Haywood] + + +WIP: + +- 0.147u3: Alberto Grego, Corrado Tomaselli and David Haywood added 'Planet Probe (prototype?)' (Kyugo? 1984). Some bare minimum hooks, system is similar but not 100% identical to Kyugo driver [Angelo Salese]. Progress on Planet Probe [Dave Haywood]: Added tile flipping, dips, cleaned up a few bits for Planet Probe. Now marked as working. Verified bonus live dipswitch (and correct it). Reversed sprite draw order based on usage, less strange issues this way and vastar still seems to be happy about it and added a note about another possibility [David Haywood]. Added DIP locations [Tafoid]. Fixed Planet Probe manufacturer (Oca name didn't exist anymore in 85) [hap]. + +- 6th November 2012: David Haywood - Sometimes rare games show up when you least expect them to, not in expensive yahoo.jp auctions, just in the hands of good natured people who want to see them emulated. Planet Probe falls into that category, a PCB was recently sourced by Alberto Grego, in Italy. Some had started to doubt the game really existed, and believed it to be a figment of somebody's imagination, with the only reported sightings in and around Italy. The board wasn't in very good condition, booted, but was very glitchy, the roms were troublesome to read (Kold666 couldn't get consistent reads, but thankfully f205v could) This game was very much at risk of being lost forever, but luckily all the roms still seem to be present, and the dumps correct. One amazing fact about this game is that one of the Italian players 'Bisboch' actually found the high-score entry music so memorable he was able to compose a rendition of it 20+ years after playing the game as detailed here, the even more amazing part is that his memory was very close to being correct even after all those years; I'll post a video with the second part of the update so that you can compare. You may have noticed the game lacks a manufacturer in the copyright message, 'so who made it' and 'is it a bootleg?' become valid questions. Personally I don't believe it's a bootleg, the styling of the high-score tables hints strongly that the game was created by Orca / Kyugo who we know had a troubled past. The hardware turned out to be the same as Vastar, a game released by Orca / Kyugo under the Sesame Japan moniker, because Orca had gone bankrupt and they no longer had the right to use the name (according to the comments in mame.lst anyway). I believe this game falls into the same category, it lacks a manufacturer simply because they had no trading name at the time they wanted to release it and were trying to sell it to potential distributors etc. Ultimately, based on it's scarceness it appears nobody took this opportunity, effectively relegating the game to failed location test / prototype states or an incredibly limited release at best. As you can see, there are some video glitches still, this is because the Vastar driver doesn't implement some of the tile flipping (large planet on the last shot) and the game uses a priority mode unused by Vastar and I haven't determined the exact order of the layers yet. Once I've addressed these issues I'll post a video as Part 2 of the update. Thanks to everybody involved, especially Alberto Grego, hopefully he'll be able to repair his PCB to working state. Tile flipping has been fixed, and priorities adjusted slightly based on what seems logical. A few sprite-sprite priority issues remain where the crosshair goes behind certain targets, but I believe these are part of the original game; multi-pass sprite drawing is exceptionally uncommon. The game doesn't appear to have an ending, if you turn on the invulnerability dipswitch it loops the same few backgrounds etc. which means it plays a lot more like an 'old skool' shooter than anything else. Planet Probe is incapable of predicting earthquakes, or what music is going to play when I don't actually have any speakers plugged in or turned on I've recorded another video which plays an alternate melody on the high score table. It appears the game uses a different piece of music when you get the top high score compared to the others, this should be the right one this time! As a reminder, the one composed from memory by Bisboch 20+ years after playing the game. Since recording these videos I've decided to swap the priorities around a bit, the glitches are just too obvious in the 2nd video the way things were IMHO. + +- 17th October 2012: Smitdogg - Albolo got a Planet Probe PCB. It should be dumped soon. Hopefully it is still complete. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 81 kb / 14 files / 38.0 zip + +$end + + + +$info=pps4 +$mame + +DEVICE: + +Rockwell PPS4-4 + + +WIP: + +- 0.196: Changed description to 'Rockwell PPS4-4'. + +- 0.186: Changed description to 'PPS4-4'. + +- 0.184: Added 'PPS-4' device (cpu\pps4\pps4.cpp). + +$end + + + +$info=pps4_2 +$mame + +DEVICE: + +Rockwell PPS-4/2 + + +WIP: + +- 0.196: Changed description to 'Rockwell PPS-4/2'. + +- 0.182: Changed description to 'PPS-4/2'. Renamed (pps4) to (pps4_2). + +- 0.150: Added 'PPS4' device (cpu\pps4\pps4.c). + +$end + + + +$info=ppsatan +$mame +0.150 [Bodger319, Yohji, Smitdogg, The Dumping Union, Luca Elia] + + +< Japan > + + +WIP: + +- 0.221: Fixed tilemap offsets in Poka Poka Satan (video\tmap038.cpp) [cam900]. + +- 0.152: hap changed description to 'Poka Poka Satan (Japan)'. + +- 0.150: Bodger319, Yohji, Smitdogg, The Dumping Union and Luca Elia added 'Poka Poka Satan' ( 1996). + +- 23rd August 2013: Luca Elia - It's a game for kids, despite the name, and comes in the nice 3-monitor cab below. It's another variation of the wack-a-mole gameplay, where you have to squash the various enemies (mostly evil winged animals) and keep them away from the princess. This is done by banging a plastic hammer on the two table-top monitors, which are actually touch screens. Neither year nor manufacturer is shown on screen but, based on a sticker on the PCB, the game must have come out around 1996. Each touch screen reports in some multiplexed bits which row and column is being hit. In two players mode each player uses one monitor and hammer. While in single player both monitors must be used, either exploting one or both hammers. Game's rather short though, consisting of just three different stages. Hardware-wise, it runs on 1st-gen Cave hardware, with one tilemap chip and one sprite chip for each screen (it's the first game in the driver to use more than one sprite chip). Note that currently the background scrolling of the right monitor is a bit off (2nd stage, single player only). Thanks to bodger319, Yohji, Smitdogg and The Dumping Union. + +- 12th August 2013: Smitdogg - I got a rare board in Japan called Poka Poka Satan. After checking out the board and cab though it looks like it might have used a couple of satellite boards too, I'm not sure. I don't have the instructions/pinouts for the extra connectors so it's hard to tell. + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 5.25 MB / 18 files / 900.1 zip + +$end + + + +$info=ppu2c02 +$mame + +DEVICE: + +2C02 PPU + + +WIP: + +- 0.184: Added '2C02 PPU' device (video\ppu2c0x.cpp). + +$end + + + +$info=ppu2c03b +$mame + +DEVICE: + +2C03B PPC + + +WIP: + +- 0.186: Changed description to '2C03B PPC'. + +- 0.144u7: Added '2C03B PPU' device (video\ppu2c0x.c). + +$end + + + +$info=ppu2c04 +$mame + +DEVICE: + +2C04 PPU + + +WIP: + +- 0.144u7: Added '2C04 PPU' device (video\ppu2c0x.c). + +$end + + + +$info=ppu2c04c +$mame + +DEVICE: + +2C04 Clone PPU + + +WIP: + +- 0.226: Added '2C04 Clone PPU' device (video\ppu2c0x.cpp). + +$end + + + +$info=ppu2c05_01 +$mame + +DEVICE: + +2C05_01 PPU + + +WIP: + +- 0.144u7: Added '2C05_01 PPU' device (video\ppu2c0x.c). + +$end + + + +$info=ppu2c05_02 +$mame + +DEVICE: + +2C05_02 PPU + + +WIP: + +- 0.144u7: Added '2C05_02 PPU' device (video\ppu2c0x.c). + +$end + + + +$info=ppu2c05_03 +$mame + +DEVICE: + +2C05_03 PPU + + +WIP: + +- 0.144u7: Added '2C05_03 PPU' device (video\ppu2c0x.c). + +$end + + + +$info=ppu2c05_04 +$mame + +DEVICE: + +2C05_04 PPU + + +WIP: + +- 0.144u7: Added '2C05_04 PPU' device (video\ppu2c0x.c). + +$end + + + +$info=ppu2c07 +$mame + +DEVICE: + +2C07 PPU + + +WIP: + +- 0.184: Added '2C07 PPU' device (video\ppu2c0x.cpp). + +$end + + + +$info=ppupalc +$mame + +DEVICE: + +Generic PAL Clone PPU + + +WIP: + +- 0.184: Added 'Generic PAL Clone PPU' device (video\ppu2c0x.cpp). + +$end + + + +$info=pr_5xcsh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added '5x Cash (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 67.4 zip + +$end + + + +$info=pr_7hvn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split '777 Heaven (Project) (PROCONN)' into '777 Heaven (Project) (PROCONN)' and clones '777 Heaven (Project) (10GBP Jackpot) (PROCONN)', '777 Heaven (Project) (10p 3GBP Jackpot Version 380) (PROCONN)', '777 Heaven (Project) (20p 6GBP Jackpot Version 114) (PROCONN)', '777 Heaven (Project) (5p 3GBP Jackpot Version 105) (PROCONN)', '777 Heaven (Project) (set 6) (PROCONN)', '777 Heaven (Project) (set 7) (PROCONN)', '777 Heaven (Project) (set 8) (PROCONN)', '777 Heaven (Project) (set 9) (PROCONN)', '777 Heaven (Project) (set 10) (PROCONN)', '777 Heaven (Project) (set 11) (PROCONN)', '777 Heaven (Project) (set 12) (PROCONN)', '777 Heaven (Project) (set 13) (PROCONN)', '777 Heaven (Project) (set 14) (PROCONN)', '777 Heaven (Project) (set 15) (PROCONN)', '777 Heaven (Project) (set 16) (PROCONN)', '777 Heaven (Project) (set 17) (PROCONN)', '777 Heaven (Project) (set 18) (PROCONN)', '777 Heaven (Project) (set 19) (PROCONN)', '777 Heaven (Project) (set 20) (PROCONN)', '777 Heaven (Project) (set 21) (PROCONN)' and '777 Heaven (Project) (set 22) (PROCONN)'. + +- 0.143u3: Added '777 Heaven (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.2 zip + +$end + + + +$info=pr_alwy9 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Always Nine (Pcp) (PROCONN)' into 'Always Nine (Pcp) (set 1) (PROCONN)' and clone (set 2). + +- 0.143u3: Added 'Always Nine (Pcp) (PROCONN)' (PCP 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 18.4 zip + +$end + + + +$info=pr_barbl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Bars & Bells (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.3 zip + +$end + + + +$info=pr_batls +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Battleships (Project) (PROCONN)' into 'Battleships (Project) (set 1) (PROCONN)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Battleships (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 234.1 zip + +$end + + + +$info=pr_bears +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bear Streak (Coinworld)' into 'Bear Streak (set 1) (Coinworld)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Bear Streak (Coinworld)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.4 zip + +$end + + + +$info=pr_bearx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bear X (Coinworld)' into 'Bear X (Version 2.3) (Coinworld)' and clones 'Bear X (10p set 1) (Coinworld)', 'Bear X (10p set 2) (Coinworld)', 'Bear X (10p set 3) (Coinworld)', 'Bear X (10p set 4?) (Coinworld)', 'Bear X (10p set 5) (Coinworld)', 'Bear X (20p set 1) (Coinworld)', 'Bear X (20p set 2) (Coinworld)', 'Bear X (8GBP Token?) (Coinworld)', 'Bear X (code 813) (Coinworld)', 'Bear X (Version 1.3) (Coinworld)', 'Bear X (Version 2.2) (Coinworld)', 'Bear X (Version 31) (Coinworld)', 'Bear X (Version 41) (Coinworld)' and 'Bear X (Version 41, Protocol) (Coinworld)'. + +- 0.143u4: Added 'Bear X (Coinworld)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.5 zip + +$end + + + +$info=pr_bigdp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Big Dipper (Project) (PROCONN)' into 'Big Dipper (Project) (set 1) (PROCONN)' and clone (set 2). + +- 0.143u3: Added 'Big Dipper (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 248.9 zip + +$end + + + +$info=pr_btwar +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Beat The Warden (Project) (PROCONN)' into 'Beat The Warden (Project) (set 1) (PROCONN)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Beat The Warden (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.5 zip + +$end + + + +$info=pr_bulbn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bully's Big Night (Project) (PROCONN)' into 'Bully's Big Night (Project) (PROCONN)' and clones (set 1) and (set 2). + +- 0.143u3: Added 'Bully's Big Night (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 33.3 zip + +$end + + + +$info=pr_buljp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bully's Jackpot (Project) (PROCONN)' into 'Bully's Jackpot (Project) (set 1) (PROCONN)' and clone (set 2). + +- 0.143u3: Added 'Bully's Jackpot (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 247.6 zip + +$end + + + +$info=pr_bulls +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Bullseye (Project) (PROCONN)' into 'Bullseye (Project) (set 1) (PROCONN)' and clones (set 2) and (set 3). + +- 0.143u4: Removed maincpu roms 010snd1_316e.bin and 010snd2_9e9a.bin. + +- 0.143u3: Added 'Bullseye (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 4 files / 275.5 zip + +$end + + + +$info=pr_cas7 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Casino Jackpot 7s (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.9 zip + +$end + + + +$info=pr_cashb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Back (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 78.7 zip + +$end + + + +$info=pr_chico +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Chico the Bandit (Project) (PROCONN)' into 'Chico the Bandit (Project) (set 1) (PROCONN)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Chico the Bandit (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 255.9 zip + +$end + + + +$info=pr_coolm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Cool Million (Project) (PROCONN)' into 'Cool Million (Project) (set 1) (PROCONN)' and clones (set 2) and (set 3). + +- 0.143u3: Added 'Cool Million (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 491.3 zip + +$end + + + +$info=pr_coyot +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Coyote (Pcp) (PROCONN)' into 'Crazy Coyote (Pcp) (10p) (PROCONN)' and clone (20p). + +- 0.143u3: Added 'Crazy Coyote (Pcp) (PROCONN)' (PCP 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 20.8 zip + +$end + + + +$info=pr_crz77 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Crazy 777s (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 22.1 zip + +$end + + + +$info=pr_crzbr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Bars / Super Bars (Project) (PROCONN)' into 'Crazy Bars (Project) (PROCONN)'. + +- 0.143u4: Added altrevs rom. Changed description to 'Crazy Bars / Super Bars (Project) (PROCONN)'. + +- 0.143u3: Added 'Crazy Bars (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.3 zip + +$end + + + +$info=pr_crzpy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Crazy Pays (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 6 files / 133.1 zip + +$end + + + +$info=pr_dblup +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u4: Removed altrevs rom. + +- 0.143u3: Added 'Double Up (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.2 zip + +$end + + + +$info=pr_fire +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Fircecracker (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.7 zip + +$end + + + +$info=pr_flshc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Flash The Cash (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 4 files / 233.0 zip + +$end + + + +$info=pr_fspot +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Fun Spot (Coinworld)' into 'Fun Spot (Version 4.1) (Coinworld)' and clones 'Fun Spot (Version 1.1, 20p stake, 82%) (Coinworld)', 'Fun Spot (Version 1.1, 6 button) (Coinworld)', 'Fun Spot (Version 1.1, set 1) (Coinworld)', 'Fun Spot (Version 2.1, 20p stake, 82%) (Coinworld)', 'Fun Spot (Version 2.1, 7 button) (Coinworld)', 'Fun Spot (Version 2.1, set 1) (Coinworld)' and 'Fun Spot (Version 3.1) (Coinworld)'. + +- 0.143u4: Added 'Fun Spot (Coinworld)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.3 zip + +$end + + + +$info=pr_ftwhl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u1: Added altrevs rom. + +- 0.143u3: Added 'Fortune Wheel (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 7 files / 345.1 zip + +$end + + + +$info=pr_funrn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Fun On The Run (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 4 files / 283.7 zip + +$end + + + +$info=pr_gdft +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Good Fortune (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 490.6 zip + +$end + + + +$info=pr_gldng +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Golden Nugget (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 6 files / 145.0 zip + +$end + + + +$info=pr_gldnl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Golden Nile (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 62.6 zip + +$end + + + +$info=pr_gnuc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Golden Nugget (Coinworld)' into 'Golden Nugget (Version 2.2) (Coinworld)' and clone (Version 1.2). + +- 0.143u4: Added 'Golden Nugget (Coinworld)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.4 zip + +$end + + + +$info=pr_gogld +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Go For Gold (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 4 files / 244.9 zip + +$end + + + +$info=pr_happy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Happy Days (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 248.4 zip + +$end + + + +$info=pr_heato +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'The Heat Is On (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 4 files / 287.1 zip + +$end + + + +$info=pr_hiclm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Hi Climber (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.9 zip + +$end + + + +$info=pr_hit6 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148u3: Launton added clone Hit The Six (Project) (set 3) (PROCONN). Split 'Hit The Six (Project) (PROCONN)' into 'Hit The Six (Project) (set 1) (PROCONN)' and clone (set 2) (PROCONN). + +- 0.143u3: Added 'Hit The Six (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 23.4 zip + +$end + + + +$info=pr_hotcs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u4: Removed maincpu roms hotcash1.bin and hotcash2.bin. + +- 0.143u3: Added 'Hot Cash (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 20.6 zip + +$end + + + +$info=pr_hotsp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Removed maincpu rom. + +- 0.143u3: Added 'Hot Spots (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 14.2 zip + +$end + + + +$info=pr_jkpt7 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jackpot 7's (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 288 kb / 6 files / 103.0 zip + +$end + + + +$info=pr_jkrwd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Jokers Wild (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 224 kb / 7 files / 96.7 zip + +$end + + + +$info=pr_jumpj +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Jumping Jacks (Project) (PROCONN)' into 'Jumping Jacks (Project) (set 1) (PROCONN)' and clone (set 2). + +- 0.143u3: Added 'Jumping Jacks (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 19.9 zip + +$end + + + +$info=pr_lday +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split ''L' Of A Day (Project) (PROCONN)' into ''L' Of A Day (Project) (Cash set) (PROCONN)' and clone (Project) (Token set) (PROCONN). + +- 0.143u3: Added ''L' Of A Day (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.3 zip + +$end + + + +$info=pr_magln +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Magic Lines (Coinworld)' into 'Magic Lines (Version 2.1) (Coinworld)' and clone (Version 1.1). + +- 0.143u4: Added 'Magic Lines (Coinworld)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 17.6 zip + +$end + + + +$info=pr_medl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Medalist (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 78.3 zip + +$end + + + +$info=pr_megmn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u4: Added altrevs rom. + +- 0.143u3: Added 'Mega Money (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 69.7 zip + +$end + + + +$info=pr_nifty +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Nifty Fifty (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 100.2 zip + +$end + + + +$info=pr_nudxs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Nudge XS (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 20.9 zip + +$end + + + +$info=pr_qksht +$mame +0.145u1 [AGEMAME] + + +WIP: + +- 0.145u1: Added 'Quickshot (Maygay) (PROCONN)' (199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 10.5 zip + +$end + + + +$info=pr_rags +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Rags To Riches (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 193.2 zip + +$end + + + +$info=pr_reflx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Removed altrevs rom. + +- 0.143u3: Added 'Reflex (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 5 files / 89.4 zip + +$end + + + +$info=pr_roadr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Road Riot (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 20.9 zip + +$end + + + +$info=pr_roll +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Removed altrevs rom. + +- 0.143u3: Added 'The Roll (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 6 files / 297.3 zip + +$end + + + +$info=pr_sevab +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148u3: Launton added altrevs rom 7sabv.bin to Seven's Above (Project) (PROCONN). + +- 0.143u3: Added 'Seven's Above (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 5 files / 112.2 zip + +$end + + + +$info=pr_sevml +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.148u3: Launton added altrevs rom 7andmel.bin to Sevens & Melons (Project) (PROCONN). + +- 0.143u3: Added 'Sevens & Melons (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 5 files / 73.3 zip + +$end + + + +$info=pr_sptb +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Simply the Best (Pcp) (PROCONN?)'. Renamed (ac1sptb) to (pr_sptb). + +- 0.143u6: Added 'Simply the Best (Pcp) (ACESYS1)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 21.4 zip + +$end + + + +$info=pr_supbr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'Crazy Bars / Super Bars (Project) (PROCONN)' into 'Super Bars (PCP) (PROCONN)'. + +- 0.143u4: Added altrevs rom. Changed description to 'Crazy Bars / Super Bars (Project) (PROCONN)'. + +- 0.143u3: Added 'Crazy Bars (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.3 zip + +$end + + + +$info=pr_swop +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Swop It (Ace)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.8 zip + +$end + + + +$info=pr_theme +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Theme Park (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 832 kb / 6 files / 609.7 zip + +$end + + + +$info=pr_trktp +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: Captain Haddock added 'Trick or Treat (Protocol?) (Project) (PROCONN)' (Project 1999). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.3 zip + +$end + + + +$info=pr_trktr +$mame +0.146u4 [AGEMAME] + + +WIP: + +- 0.146u4: Captain Haddock added 'Trick or Treat (Project) (PROCONN)' (Project 1999). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.3 zip + +$end + + + +$info=pr_trpx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Triple X (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 66.4 zip + +$end + + + +$info=pr_ttrai +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u1: Added altrevs rom. + +- 0.143u3: Added 'Treasure Trail (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 4 files / 111.7 zip + +$end + + + +$info=pr_upnun +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Up & Under (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 29.8 zip + +$end + + + +$info=pr_walls +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wall Street (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 6 files / 347.7 zip + +$end + + + +$info=pr_whlft +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wheel Of Fortune (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.8 zip + +$end + + + +$info=pr_wldkn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wild Kings (Project) (PROCONN)' (Project 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 80.0 zip + +$end + + + +$info=pr_wnstk +$mame +0.148u3 [AGEMAME] + + +WIP: + +- 0.148u3: albaki77 added 'Winning Streak (Version 1.1) (Coinworld)' (Coinworld 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 14.8 zip + +$end + + + +$info=pr7820 +$mame + +DEVICE: + +Pioneer PR-7820 + + +WIP: + +- 0.144u6: Added 'Pioneer PR-7820' (machine\ldstub.cpp). + +$end + + + +$info=pr8210 +$mame + +DEVICE: + +Pioneer PR-8210 + + +ROMS: + +pr-8210_mcu_ud6005a.bin (2k pr8210) + + +WIP: + +- 0.143u3: Added 'Pioneer PR-8210' device (machine\ldpr8210.c). + +$end + + + +$info=prc28su +$mame +0.173 [Bill. D, Ryan Holtz, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.267: Changed description to 'Print Club 2 Vol. 8 '97 Summer (J 970616 V1.100)'. + +- 0.181: CPsystem3 redumped 'Print Club 2 Vol. 8 Summer' using the heat-gun method to obtain valid dumps from fragile ROM chips. + +- 0.173: Bill. D, Ryan Holtz and The Dumping Union added 'Print Club 2 Vol. 8 Summer (J 970616 V1.100)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 10.3 zip + +$end + + + +$info=prc297wi +$mame +0.148u1 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and Ryan Holtz added clone Print Club 2 '97 Winter Ver (J 971017 V1.100, set 2). Added missing cart roms ($1200000, 1400000 and 1600000). Changed 'Print Club 2 '97 Winter Ver (J 971017 V1.100)' from a clone of 'Print Club 2 (U 970921 V1.000)' to parent 'Print Club 2 '97 Winter Ver (J 971017 V1.100, set 1)'. Renamed (pclb297w) to (prc297wi). + +- 0.148u1: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club 2 '97 Winter Ver (J 971017 V1.100)' (Atlus 1997). No idea if this is actually complete, you can make it run (in slow motion) by changing the printer type, but if you go by the rom testing scheme other games use (which is complete garbage anyway) we're potentially missing 3 roms. Note (David Haywood): Smitdogg confirms he missed 3 roms, but can't dump them yet, weird type or something. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 22 MB / 12 files / 14.1 zip + +$end + + + +$info=prc298au +$mame +0.145 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.171: Changed 'Print Club 2 '98 Autumn Ver (J 980827 V1.000)' from a clone of 'Print Club 2 (U 970921 V1.000)' to parent. Renamed (pclb298a) to (prc298au). + +- 0.145: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club 2 '98 Autumn Ver (J 980827 V1.000)' (Atlus 1998). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 8.61 zip + +$end + + + +$info=prc298sp +$mame +0.145 [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.171: Changed year info to 1998. Changed 'Print Club 2 '98 Spring Ver (J 971017 V1.100)' from a clone of 'Print Club 2 (U 970921 V1.000)' to parent. Renamed (pclub298) to (prc298sp). + +- 0.145: f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg and The Dumping Union added 'Print Club 2 '98 Spring Ver (J 971017 V1.100)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 5.76 zip + +$end + + + +$info=prc298su +$mame +0.171 [TeamEurope, Ryan Holtz] + + +< Japan > + + +WIP: + +- 0.171: TeamEurope and Ryan Holtz added 'Print Club 2 '98 Summer Ver (J 980603 V1.100)' (Atlus 1998). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 6.17 zip + +$end + + + +$info=prc29au +$mame +0.173 [Bill. D, Ryan Holtz, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.173: Bill. D, Ryan Holtz and The Dumping Union added 'Print Club 2 Vol. 9 Autumn (J V1.100)' (Atlus 1997). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 16 MB / 9 files / 7.91 zip + +$end + + + +$info=prc2ksu +$mame +0.173 [Bill. D, Ryan Holtz, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.183: Changed description to 'Print Club 2 2000 Summer (J 000509 V1.000)'. + +- 0.182: David Haywood added preconfigured NVRAM. Clean up comments and BAD_DUMP flags. NOTE: Game fails IC7 check but rom read consistently, might be okay, might not be - supposedly ST-V print carts are known to have bad ROM tests(?). Changed description to 'Print Club 2 2000 Summer (J 000509 V1.000) '. + +- 0.181: CPsystem3 redumped 'Print Club 2 2000 Summer' using the heat-gun method to obtain valid dumps from fragile ROM chips. + +- 0.173: Bill. D and The Dumping Union added 'Print Club 2 2000 Summer' (Atlus 2000). + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 10 MB / 6 files / 5.43 zip + +$end + + + +$info=prdgp03 +$mame +0.157 [Guru, Darksoft] + + +DVD required + + +WIP: + +- 0.157: Guru and Darksoft added 'Pride GP 2003 (PR21 Ver. A)' (Namco 2003). + +- 7th December 2014: Guru - Some more Namco System 246 games arrived and have been dumped. These include: Battle Gear 3 with dongle, Battle Gear 3 Tuned with dongle, Ridge Racer V RRV2 Ver.A dongle, Pride GP 2003 with dongle PR21 Ver.A, Quiz Gundam with dongle QG1 Ver.A, Gundam Vs Gundam with dongle GVS1 Ver.A and Tekken 5 Dark Resurrection with dongle TED1 Ver.A. The Namco System 246 / 256 status page has also been updated. You'll notice a lot more green there but also the titles remaining are either difficult to get hold of, expensive or not released. That means there will probably not be many more System 246 games dumped unless someone out there provides them. Thanks again to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 8.25 MB / 2 files / 989.8 zip + +CHD: 1.27 GB (Compressed: 462.4) + +$end + + + +$info=prehisle +$mame +0.35b11 [Bryan McPhail, Carlos A. Lozano] + + +Artwork available + + +Bugs: + +- prehisle, gensitou, prehislek, prehisleu: Wrong speed. abelardator2 (ID 05939) + + +WIP: + +- 0.274: Changed description of clone 'Genshitou 1930's' to 'Genshitou 1930's (Japan)'. + +- 0.268: Consolidate driver in single file [Osso]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.225: Fixed priority [cam900]. Changed description of clones (Korea) to 'Wonsido 1930's (Korea)' and Genshi-Tou 1930's to 'Genshitou 1930's'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Cleanup gfxdecode and handlers. Fixed scroll and some namings. Moved non-video related save state into machine_start [cam900]. + +- 0.204: Guru dumped correct char rom for clone Prehistoric Isle in 1930 (Korea), fixes introductory text not displayed properly. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.185: The Iron Goat added clone Prehistoric Isle in 1930 (World, bootleg). + +- 0.166: Mamesick fixed wrong speed in Prehistoric Isle and clones (see MT05939). Changed VSync to 59.185606 Hz. Note: This is a guesswork but in any case it's better than use a standard refresh rate of 60.00 Hz. Values are taken from SNK68 driver which contains games with very similar (if not identical) hardware to prehisle. Notice that the new refresh rate is identical to NeoGeo and this should not be a surprise since we're talking about SNK manufacturer. + +- 0.157: PORT_VBLANK seems more likely active low in Prehistoric Isle. This fixes wrong vblank IP_ACTIVE_HIGH value [Alex Jackson]. + +- 0.156: Make Prehistoric Isle use proper priority rather than two-pass sprite rendering, clean up a little [Vas Crabb]. Internal tilemap documentation update and Prehistoric Isle pdrawgfx conversion (priority-masked drawing). Fixed issues introduced by pdrawgfx conversion; use required_region_ptr instead of runtime tag lookup; give gfx regions more meaningful names; remove superfluous "prehisle"'s and "16"'s from member names (it's been many years since you could accidentally plug a handler of the wrong width into an address map and not have the core catch you at compile time) [Alex Jackson]. + +- 0.154: Mark gfx1 rom bad in clone (Korea) - missing korean text [hap]. + +- 31st October 2011: Mr. Do - We have Prehistoric Isle from the BYOAC / CAG artwork. Cleaned by Mikonos from Zona Arcade. + +- 0.141u2: Artemio Urbina added clone 'Prehistoric Isle in 1930 (Korea)'. + +- 0.141u1: Brian Troha added DIP locations to Prehistoric Isle in 1930. + +- 0.138u2: David Haywood fixed lack of graphics in Prehistoric Isle and clones. + +- 0.133u1: Renamed (prehislu) to (prehisleu). + +- 0.129u5: Phil Bennett fixed missing FX sound in Prehistoric Isle. + +- 0.129u4: Fixed rom names. + +- 0.124u4: David Haywood removed silly idle skip code in Prehistoric Isle driver. + +- 0.123u5: Changed 68000 CPU1 clock speed to 9MHz. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in Prehistoric Isle. + +- 0.108u4: Vas Crabb fixed gfx priority and added save state support for Prehistoric Isle video hardware. + +- 0.89u3: Pierpaolo Prazzoli added coin counters to Prehistoric Isle. + +- 0.78: Misc fixes/tilemap conversions [Curt Coder]. Fixed dipswitches and removed 3rd coin slot. + +- 0.56: Added 'Level Select' dipswitch. + +- 21st September 2001: Bryan McPhail fixed the dipswitch settings in Prehistoric Isle. + +- 25th February 2001: Bryan McPhail fixed Prehistoric Isle graphics. + +- 29th April 1999: Nicola fixed Prehistoric Isle's controls jamming later in the game. + +- 28th April 1999: Bryan McPhail sent in an updated Prehistoric Isle driver, and now its background graphics work just well in the later levels. + +- 0.35b11: Bryan McPhail and Carlos A. Lozano added 'Prehistoric Isle in 1930 (World)' (SNK 1989) and clones (US) and Genshi-Tou 1930's. Known issues: Input ports are not checked. + +- 10th April 1999: Nicola fixed some things in the Prehistoric Isle driver. + +- 9th April 1999: Bryan McPhail figured out the Prehistoric Isle background with the help of Carlos, and the driver is near completion. + +- 8th April 1999: Bryan McPhail has sent in a preliminary driver for Prehistoric Isle, but background graphics are missing. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 1.66 MB / 10 files / 637.5 zip + +$end + + + +$info=preisle2 +$mame +0.56 [?] + +0.37b12 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.56: Added 'Prehistoric Isle 2' (Yumekobo 1999). + +- 0.37b12: Added (Testdriver) Prehistoric Isle 2. + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 59.1 MB / 11 files / 51.3 zip + +$end + + + +$info=premline +$mame +0.279 [Hammy] + + +WIP: + +- 0.279: Hammy added 'Premiums Line' (MK Electronics 199?). Note: Original Seta PCB with sanded logos. The spaces for the 2 banks of 8 switches aren't populated. Coining in doesn't work. + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 636.5 zip + +$end + + + +$info=prideaf +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Pride of Africa (10208511, NSW/ACT)'. + +- 0.173: Added 'Pride Of Africa' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.26 zip + +$end + + + +$info=prikura +$mame +0.74u2 [Angelo Salese] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.148u2: Angelo Salese fixed glitches in Princess Clara Daisakusen attract mode and ending. + +- 0.90u2: Changed description to 'Princess Clara Daisakusen (J 960910 V1.000)'. + +- 0.78u1: Mariusz Wojcieszek fixed Princess Clara Daisakusen - Game now playable. + +- 1st January 2003: Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids and fixed Princess Clara Daisakusen so that it is playable now. + +- 0.77: Changed description to 'Princess Clara Daisakusen'. + +- 0.74u2: Added 'Prikura Daisakusen' (Atlus 1996). + +- 19th September 2003: Angelo Salese fixed a DMA problem in the ST-V driver that caused Princess Clara Daisakusen to crap out on some machines, but it's still not playable. + +- 0.63: Added (Testdriver) Purikura Sakusen. + + +LEVELS: 5 + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 18 MB / 5 files / 5.54 zip + +$end + + + +$info=primevah +$mame +0.157 [Guru] + + +DVD required + + +WIP: + +- 30th November 2018: Smitdogg - Darksoft decapped and sent us the PIC dump of PRIMEVAL HUNT. + +- 0.157: Guru added 'Primeval Hunt' (Sega 2008). Fixed SHA1 hash to match CHD output [Tafoid]. + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +CHD: 871.9 MB (Compressed: 864.9) + +$end + + + +$info=primglex +$mame +0.74u2 [?] + +0.71 [Testdriver] + + +< Japan > + + +WIP: + +- 0.183: Use word swap macro for C352 sound rom [superctr]. + +- 0.137u1: R. Belmont fixed missing buttons in Prime Goal EX. + +- 0.130u1: Changed description to 'Prime Goal EX (Japan, PG1/VER.A)'. + +- 0.76u1: Fixed user3 rom loading and input. + +- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. + +- 0.74u2: Added 'Prime Goal EX (PG1/VER.A)' (Namco 1996). + +- 0.71: Added (Testdriver) Prime Goal EX. + +- 4th June 2003: Guru - Dumped Prime Goal EX. + +- 5th February 2003: Guru - Prime Goal EX (Namco 1996) arrived from the 'Dumping Project'. + + +LEVELS: 5 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 22.2 MB / 8 files / 9.01 zip + +$end + + + +$info=primrag2 +$mame +0.78 [smf] + + +HardDisk required + + +WIP: + +- 0.275: Promoted Primal Rage II to working. Added a delay after SPU DMA is triggered to prevent a lock up in Primal Rage II test mode & improved logging (psx\dma.cpp). Correct Primal Rage II copyright year and changed the description as it was a test version [smf]. Title string numeral change [Michael Sanborn]. Changed description to 'Primal Rage II (Test Version 0.36a)'. + +- 0.202: Hooked up watchdog for Primal Rage 2 [smf, coolmod]. + +- 0.178: Added CAT702 protection key. + +- 0.163: Peter Ferrie increase IDE fill-time (machine\idehd.c) to avoid missed interrupts. This fixes Primal Rage 2 no longer boots to attact mode. + +- 0.149u1: Renamed some #defines to match up closer to the ATA specification (machine\idectrl.c and idehd.c). Added validation to register access, switching Primal Rage 2 away from using the DMA interface in it's DMA handler as the game only executes normal read commands [smf]. + +- 0.148u4: PCB readme shows 8MB RAM, make it so. This makes the character select not freeze (the music streaming buffer extends up past the 4MB mark, so this also serves to confirm the extra RAM) [R. Belmont]. + +- 0.127u1: smf mapped Primal Rage 2 inputs. + +- 0.81: Various ZN related updates [smf, R. Belmont]. Several games now display more, for example Primal Rage 2 plays the intro movie. Changed description to 'Primal Rage 2 (Ver 0.36a)'. + +- 1st April 2004: R. Belmont sent in an update to the ZN driver and Primal Rage 2 also gets into the character selection (but not farther). + +- 31st March 2004: R. Belmont got Primal Rage 2 to boot and show the intro movie, but it's still far from playable. smf also improved Primal Rage 2 a little. + +- 0.79: Added harddisk image to Primal Rage 2. + +- 0.78: smf added 'Primal Rage 2' (Atari 1996). + +- 15th February 2003: Guru - Primal Rage II (ZN1 hardware with 1GB hard drive) arrived from Eric R. + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 2 MB / 6 files / 526.2 zip + +CHD: 1.01 GB (Compressed: 557.3) + +$end + + + +$info=primrage +$mame +0.249 [Guru] + +0.60 [Aaron Giles] + +0.37b15 [Testdriver] + + +Artwork available + + +WIP: + +- 0.262: Allow punching holes in IPT_UNUSED and IPT_UNKNOWN (emu\ioport.cpp) [Vas Crabb]. + +- 0.259: Added release month to title instead of newer build/older build [hap]. Changed description of (version 2.3, newer build) to 'Primal Rage (version 2.3, Jan 1995)' and clone (version 2.3, older build) to 'Primal Rage (version 2.3, Dec 1994)'. + +- 0.255: Added input definitions for newest version of Primal Rage. The latest 2.3 version has dedicate start buttons [halcyon00]. Deal with 'temporary' INPUT_PORT_OVERRIDE_FULLY_NUKES_PREVIOUS still being set [Vas Crabb]. + +- 0.249: Guru added Primal Rage (version 2.3, newer build). Note: Still shows 'version 2.3' on the title screen but build is newer than the primrage set. Changed (version 2.3) to clone 'Primal Rage (version 2.3, older build)'. Renamed (primrage) to (primrageo). + +- 0.243: Added partially support of variable sound output channels (audio\cage.cpp) [cam900]. Added 'Atari CAGE' sound. + +- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with Primal Rage, San Francisco Rush and speedup [Phil Bennett]. Fixed rom names and locations in Primal Rage according to PCB marking. Also included details on the 23 GALs which need dumping [Kevin Echbach]. + +- 0.129u6: Renamed (primraga) to (primrage20). + +- 0.127u2: Fabio Priuli changed Primal Rage start buttons into input buttons. Added button 4. + +- 2nd September 2007: Mr. Do - Picked up a Primal Rage a few weeks ago. An interesting bit of trivia: The original bezels were misprinted. If you check out this pic here, the button config for Diablo's Hot Foot move shows to hold the top right and bottom left button. The one I got had a little sticker placed over it, which shows the correct config. + +- 0.117: Aaron Giles fixed CAGE sound. This fixes incorrect sound in Primal Rage, specifically the music and voices. + +- 0.78: Renamed (primrag2) to (primraga). + +- 25th November 2003: Peter Gurris fixed the input ports in X-day 2 and Primal Rage. + +- 0.77: Aaron Giles added support for the MO command register (MO checksums now work). Hooked up CAGE audio. Added missing SHA1 values. Documented the overly complicated color MUXing. Added MO/playfield priorities. Added TMS32031 (33868800 Hz) CPU2 and Custom stereo sound. Changed region cpu2 to user1/2. Changed description of clone (version 1.7) to 'Primal Rage (version 2.0)'. + +- 7th November 2003: Aaron Giles added the CAGE sound system emulation to Primal Rage (and a bunch of non-working drivers). + +- 0.67: Changed description of clone (version 2.0) to 'Primal Rage (version 1.7)'. + +- 0.60: Aaron Giles added 'Primal Rage (version 2.3)' (Atari Games 1994) and clone (version 2.0). + +- 12th April 2002: Aaron Giles converted all the Atari drivers for the tilemap system and added some protection workarounds for Primal Rage and Road Riot's Revenge, but neither of them is perfect. + +- 0.37b15: Aaron Giles added (Testdrivers) Primal Rage (version 2.3) and (version 2.0). + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 33.1 MB / 40 files / 22.6 zip + +$end + + + +$info=princess +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Cosmic Princess' (Stern 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.48 zip + +$end + + + +$info=printer_image +$mame + +DEVICE: + +Printer + + +WIP: + +- 0.181: Added 'Printer' device (imagedev\printer.cpp). + +$end + + + +$info=prmrsocr +$mame +0.78 [Taucher] + +0.37b16 [Nicola Salmoria] + + +WIP: + +- 0.209: Device'fied Premier Soccer exclusive K054986A interface [cam900]. + +- 0.152: Changed K054539 sound clock speed to 18432000 Hz. + +- 0.143u8: Kanikani added DIP locations to Premier Soccer. + +- 0.138u3: Confirmation (with frequency counter) of proper 68000 clock speeds (16MHz) for Premier Soccer [Fabrizio Vasile]. + +- 0.136u1: Fabio Priuli fixed assert for Premier Soccer and clones - no whatsnew needed. + +- 0.133u1: Renamed (prmrsocj) to (prmrsocrj). + +- 0.119u4: Pierpaolo Prazzoli fixed mask rom test in Premier Soccer. + +- 0.98u2: Changed description to 'Premier Soccer (ver EAB)' and clones (Japan ver. JAB) to 'Premier Soccer (ver JAB)'. + +- 0.78: Taucher added Premier Soccer (Europe ver. EAB). Renamed (prmrsocr) to (prmrsocj). + +- 24th December 2003: Taucher added the EAB version of Premier Soccer to the TMNT driver. + +- 0.67: Changed description to 'Premier Soccer (Japan ver. JAB)'. + +- 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved. + +- 0.54: Olivier Galibert fixed crowd noise in Premier Soccer. + +- 0.37b16: Nicola Salmoria added 'Premier Soccer (Japan)' (Konami 1993). + +- 7th June 2001: Nicola Salmoria added Premier Soccer but it has incomplete graphics emulation. + + +LEVELS: 7 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 7.88 MB / 12 files / 2.62 zip + +$end + + + +$info=profpac +$mame +0.74u2 [Nicola Salmoria] + +0.37b1 [Testdriver] + + +Bugs: + +- High-frequency whine during profpac music. Luigi30 (ID 02162) + +- Professor Pacman not multisession friendly john_iv (ID 02163) + + +WIP: + +- 0.123u6: Changed description to 'Professor Pac-Man'. + +- 0.123u3: RansAckeR added DIP locations and improved dipwitches in Professor PacMan. + +- 0.116: Aaron Giles fixed screen top/left cut off. + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Added 10x PLDs ($0 - 900, pls153a). Fixed cpu1/user1 rom loading. Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 4096 colors and VSync to 60.054442 Hz. + +- 0.108u3: Added 3x 'Unused' dipswitches. + +- 11th January 2005: 3D ARCADE - New 3D cabinet model for Professor Pac-Man from btribble. + +- 0.88u2: Improvements to Astrocade driver [Frank Palazzolo]. Professor PacMan works but fails 2 self-tests yet. Added NVRAM handling (still not working) and support stereo (Sounds great now!!). Fixed cpu1/user1 rom loading. Removed 8-way Joystick and changed to 3x button. Added dipswitches 'Reset on powerup', 'Halt on error', 'Beep', 'ROM' and 'Unknown'. + +- 25th October 2004: Frank Palazzolo - The game is now working 100% as far as I can tell. I'm still messing around with getting the last two self-tests to pass, and cleaning up the driver. + +- 0.74u2: Nicola Salmoria added 'Professor PacMan' (Bally Midway 1983). + +- 0.37b1: Added (Testdriver) Professor PacMan. + +- 29th March 2000: Nicola Salmoria added Professor Pacman to the driver (however it doesn't work at all). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Quiz) + + +Romset: 298.3 kb / 33 files / 130.1 zip + +$end + + + +$info=progear +$mame +0.284 [Eduardo Anay] + +0.90 [Razoola] + +0.57 [Testdriver] + + +Artwork available + + +WIP: + +- 0.284: Eduardo Anay added Progear (Europe 010117). Added decryption key [smf]. Renamed (progear) to (progearu). + +- 0.178: Added CPS2 encryption key. + +- 0.139u2: Added clones 'Progear (USA 010117 Phoenix Edition) (bootleg)' and 'Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg)'. Added new 4MB gfx and qsound roms. Changed clone 'Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg)' to 'Progear no Arashi (Japan 010117) (decrypted bootleg)'. Renamed (progerjd) to (progearjbl). + +- 0.128u4: MAMEPlus added clone Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg). + +- 0.123u2: Stephane Humbert fixed button 3 in Progear. The button acts like a rapid fire (keep button pressed). It has to be enabled in the game settings as it is OFF by default. + +- 0.112u2: Added CPS2 key to clone Progear (Asia 010117). + +- 8th October 2006: Mr. Do - Added Progear instruction cards from TheSheep. + +- 0.90: Razoola added 'Progear (US 010117)' (Capcom 2001) and clones (Asia 010117) and Progear no Arashi (Japan 010117). + +- 1st January 2005: Razoola - Released XOR 117 for Progear (USA 010117) and XOR 118 for Progear No Arashi (Japan 010117) donated by A. Thorsen. + +- 0.72: Renamed (progear) to (progearj). + +- 0.57: Added (Testdriver) Progear No Arashi (Japan 010117). + + +LEVELS: 5 (restarts once) + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 25.1 MB / 16 files / 12.6 zip + +$end + + + +$info=progolf +$mame +0.107 [Pierpaolo Prazzoli] + + +WIP: + +- 0.261: Rewrote RMW portion, fixes map display. Cleanups. TODO: 6845 resolution/refresh rate calculation is incorrect (256x256), is it actually trying to fit 256 columns into 240? [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.224: Added hardware info and verified clocks [Guru]. Changed DECO 222 CPU1 clock speed to 1324375 Hz, 6502 CPU2 to 441458 Hz and the 2x AY-3-8910 to 1324375 Hz. + +- 0.223: Documented differing opcode in clone '18 Holes Pro Golf (set 2)' which causes the wrong ball positioning [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.204: Removed AY8910, MC6845 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.159: Osso added save state support to 18 Holes Pro Golf. + +- 0.148: Replaced M6502 CPU1 with DECO 222 in 18 Holes Pro Golf (set 1). Replaced M6502 CPU1/2 with M6502 (500000 Hz) CPU1 and DECO CPU-6 (1.5MHz) CPU2 in clone (set 2) [David Haywood]. + +- 0.145u5: Stephane Humbert fixed dipswitches and inputs in 18 Holes Pro Golf (after verification of the M6502 code). Added dipswitches 'Coin A/B', 'Cabinet', 'Lives', 'Bonus Life', 'Difficulty', 'Display Strength and Position', 'Force Coinage = A 1C/3C - B 1C/8C', 'Coin Mode' and 2x 'Unused'. + +- 0.133u2: Angelo Salese and Roberto Zandona fixed 18 Holes Pro Golf - Game now playable. Implemented preliminary bg map banking in 18 Holes Pro Golf. Roberto Zandona patched progolfa rom like progolf. Removed bad dump flag in progolf, with progolfa you get the same rom error in test mode and progolfa have different encryption. + +- 5th August 2009: Roberto Zandona - Solved the problems in '18 Holes Pro Golf', in particular implemented the banking. The most interesting is that the hardware can access the bytes contained in the graphic rom this through a window between 0x8000 and 0x8fff. This is needed to handle collisions since code is isolated from the pixel under the ball to see where the ball itself. + +- 0.133u1: Roberto Zandona decrypted clone 18 Holes Pro Golf (set 2). + +- 0.132u1: Angelo Salese added framebuffer support in 18 Holes Pro Golf. Fixed backgrounds and added inputs. Decoupled from Burger Time. Changed M6502 CPU1 clock speed to 1.5MHz. Added Player2, 8-way Joystick and 1x button. Added dipswitches 'Service Mode', 'IN0', 'IN3', 'DSW1', 'DSW2' and 23x 'Unknown'. + +- 9th June 2009: Angelo Salese - I've convinced myself in looking the three GNW "Dec0 Pro" games series (a.k.a. 18 Holes Pro Golf, Pro Sport and Pro Soccer). The game with the worst condition was 18 Holes Pro Golf, so I've started to look at it for first. It's basically a nightmare, with a background layer and a tilemap/bitmap framebuffer hybrid mess, with "tilemap cells" that are written to the resulting screen as-is, without any tilemap hook-up for it as you might expect... And now the bad news: It has issues with the main program (for example hazards doesn't do anything), that might be caused by a bad rom or a slightly bad decryption (service mode returns "rom bad error 6" as well). + +- 0.129u2: Angelo Salese fixed gfx regression with 18 Holes Pro Golf and added proper memory map for the second CPU. Added M6502 (500000 Hz) CPU2. Changed region cpu1 to audio. Changed parent and clone descriptions to '18 Holes Pro Golf'. + +- 0.129: Aaron Giles fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects Pro Golf and other drivers. + +- 0.107: Pierpaolo Prazzoli added 'Pro Golf (set 1)' (Data East 1981) and clone (set 2). + +- 12th May 2006: Guru - 18 Hole Pro Golf (Data East) arrived from Japan. + +- 27th November 2005: Pierpaolo Prazzoli - Something tries to start in Pro Golf (Data East 1981). + +- 29th November 2004: Guru - 2x Pro Golf (Data East 198x) arrived. Has some sort of custom CPU/epoxy block on it. Purchased by Randy on eBay a few months ago IIRC as mostly unknown stuff that went fairly cheaply. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 36.1 kb / 12 files / 17.7 zip + +$end + + + +$info=progress +$mame +0.68 [David Haywood] + + +WIP: + +- 0.235: Halve maincpu NMI rate and fixed spriteram out of bounds access. Note: PCB output video confirms that the enemies in Progress move too fast in MAME (https://youtu.be/3MX_qCf_no0) [hap]. + +- 0.160: Osso added save state support to Time Limit driver. + +- 0.129u4: Brian Troha fixed a couple of DIPs for Progress. Added dipswitches 'Bonus Life' and 'Invincibility (Cheat)'. + +- 0.126u5: Andrew Gardner merged memory maps in the Time Limit driver. + +- 0.69: Uki correct colours in Progress and added 3rd button for aiming. Added PROMs ($0, 20, 40). Swapped gfx3 roms ($0, 4000) and changed palettesize to 96 colors. + +- 18th May 2003: Uki fixed the colors in Progress and added the 3rd button. + +- 0.68: David Haywood added Progress (Chuo Co. Ltd 1984). Bad colours due to missing proms. + +- 8th May 2003: David Haywood made some progress adding Progress to the Time Limit driver, it works except the colors are wrong because the color PROMs haven't been dumped yet. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 76.1 kb / 15 files / 32.7 zip + +$end + + + +$info=promotion_vga +$mame + +DEVICE: + +Alliance ProMotion VGA i/f + + +WIP: + +- 0.263: Added 'Alliance ProMotion VGA i/f' device (video\pc_vga_alliance.cpp). + +$end + + + +$info=promotion3210 +$mame + +DEVICE: + +Alliance Semiconductor ProMotion 3210 + + +ROMS: + +mirovideo12pd.vbi (32k vga_rom) + + +WIP: + +- 0.262: Added 'Alliance Semiconductor ProMotion 3210' device (bus\pci\promotion.cpp). + +$end + + + +$info=promutrv +$mame +0.89u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.188: PSG type correction (AY-3-8910A -> AY-3-8912A). Use object finders [AJR]. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: ETTrivia driver duplicates the palette code from Naughty Boy. + +- 0.133u1: Renamed (promutra) to (promutrva), (promutrb) to (promutrvb) and (promutrc) to (promutrvc). + +- 0.123: Pierpaolo Prazzoli fixed palette gradient for Progressive Music Trivia. Swapped PROMs ($0, 100 - palette low/high bits). + +- 0.122u8: Andrew Gardner added clone Progressive Music Trivia (Question set 4). + +- 0.112u1: Pierpaolo Prazzoli updated ETTrivia driver to use HOLD_LINE for sound IRQs. + +- 0.106u6: Added PLDs ($0, 200 - pal16l8a-ep-0.u10, pal16l8a-ep-0.u9) to clone (Question set 3). Fixed rom names. + +- 0.102u3: Pierpaolo Prazzoli added clone Progressive Music Trivia (Question set 3). + +- 1st December 2005: f205v dumped Progressive Music Trivia (Question set 3). + +- 0.96: Pierpaolo Prazzoli added clone Progressive Music Trivia (Question set 2). Fixed user1 rom loading. Changed parent description to 'Progressive Music Trivia (Question set 1)'. + +- 0.89u3: Pierpaolo Prazzoli added 'Progressive Music Trivia' (Enerdyne Technologies Inc 1985). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Music) + +Recommended Games (Quiz) + + +Romset: 304.5 kb / 15 files / 158.2 zip + +$end + + + +$info=propcycl +$mame +0.62 [Phil Stroffolino, Guru] + + +SETUP: + +- To calibrate the steering hold down service (9) and tap test (F2). Exit with F2. + + +WIP: + +- 0.250: Changed description to 'Prop Cycle (World, PR2 Ver.A)' and clone (Rev. PR1 Ver.A, Japan) to 'Prop Cycle (Japan, PR1 Ver.A)'. + +- 0.227: Brian Troha and The Dumping Union added clone Prop Cycle (Rev. PR1 Ver.A, Japan). Window clip camera VL/VR was wrong way around, fixes misaligned zoom effect in Prop Cycle score entry screen [hap]. + +- 0.204: Added basic support for up-down count on timers in event counter mode to M37710S4 CPU. Improved Prop Cycle controls [hap]. + +- 0.190: Changed description to 'Prop Cycle (Rev. PR2 Ver.A, World)'. + +- 0.148u1: hap improved Prop Cycle pedal. Replaced 8-way Joystick with Pedal and removed button. + +- 0.131u3: Changed description to 'Prop Cycle (Rev. PR2 Ver.A)'. + +- 0.127u8: R. Belmont fixed Prop Cycle analog input roll over problem. + +- 0.108u1: R. Belmont hooked up Prop Cycle fan and lamp to the new output system. + +- 0.100u2: R. Belmont replaced old Prop Cycle input hacks with proper analog control. For best results, delete your propcycl.nv file and calibrate (same procedure as Cyber Cycles and Final Lap R) before playing. + +- 0.99u7: Fixed sound1 rom address to ($800000). + +- 0.86u4: R. Belmont added support for M37710 externally-pulsed timers, Prop Cycle uses this to read the pedals. + +- 0.86u1: Phil Stroffolino added preliminary dynamic lighting for system22 (rarely actually used - see Prop Cycle turning score/time digits). + +- 25th August 2004: R. Belmont - Got the M37710 talking to the 68020 in the Super System 22 games, so e.g. Prop Cycle now has music and sound effects. Now working out how the MCU reads the controls to eliminate more HLE hacks... + +- 0.85u2: Added M37710 (16MHz) CPU4 and C352 stereo sound. Changed region cpu4 to user4 and user2 to sound1. + +- 0.81u8: Phil Stroffolino fixed Namco System 22 driver and TMS32025 CPU. The slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle. Most self tests are working now in Prop Cycle and Ridge Racer. Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.75: Phil Stroffolino fixed display list processing (affects Prop Cycle ending). Changed description to 'Prop Cycle (Rev PR2 Ver.A)'. + +- 0.71u2: Huge improvements in Prop Cycle [Phil Stroffolino]: Pulled out matrix3d to its own module. Near plane clipping. Perspective correct textures. Preliminary lighting (all or nothing). Gamma correction. Preliminary fader support. Per polygon and per object depth bias Sprite-polygon priority. Two-sided polygon flag. Tile flip attributes. Tilemap color bank. Improved steering responsiveness. Camera zoom and pan feature. Fixes to display list parsing. Correct rotation mappings for System22/21. Changed description to 'Prop Cycle (Rev. PR2 Ver.A)'. + +- 0.70u4: Added cpu2 rom (pr1data.8k - 512k SS22-BIOS ver1.41) and user2 roms ($0, 400000 - 4MB sound samples). + +- 0.63: Added 8-way Joystick and 1x button. + +- 7th December 2002: smf fixed the Prop Cycle inputs so that they can be re-mapped. + +- 0.62: Phil Stroffolino added 'Prop Cycle' (Namco 1996). TODO: Hook up real analog controls for steering yoke. Need new input port type for pedal. Map motor output (fan, blows air towards player when flying fast). Map lamp output (start button lights can light up). Sound (WAVE roms aren't dumped). + +- 12th July 2003: Phil Stroffolino sent in a major improvement to the Namco Super System 22 driver, fixing a lot of the graphics in Prop Cycle. + +- 11th June 2002: Guru - Finally dumped Prop Cycle and Phil Stroffolino presents an early WIP screenshot of it. + +- 4th February 2002: Guru - A Prop Cycle (Namco 1996, Super System22) PCB arrived from Phil Stroffolino. + + +LEVELS: 4 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 39.5 MB / 28 files / 15.6 zip + +$end + + + +$info=prophecy +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (prophar) to (prophecy). + +- 0.174: Changed description to 'Prophecy (20173411, NSW/ACT)'. + +- 0.173: Added 'Prophecy' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.03 zip + +$end + + + +$info=prosoccr +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.230: Added Pro Soccer PCB info [f205v]. + +- 0.163: Added dipswitches 'Lives', 'Number of Nice Goal', 'Demo Sounds' and 'Difficulty'. + +- 0.159: Osso fixed Pro Soccer save state problem as per Tafoid's -str 40 test. + +- 0.132u2: Changed DECO CPU16 CPU1 and M6502 CPU2 clock speeds to 1.25MHz. + +- 0.132u1: Angelo Salese fixed Pro Soccer - Game now playable. Fixed background colors and improved the graphics. Changed DECO CPU16 CPU1 clock speed to 1.5MHz, visible area to 256x240 and maincpu rom ($8000) to user1 ($2000). + +- 13th June 2009: Angelo Salese - Now that 18 Holes Pro Golf is in a much better shape (needs that somebody would like to decrypt the original version to get it fully working), I've moved my attention to Pro Soccer. Surprisingly, the main issue is that this one uses some sort of protection involving gfx addresses that are scrambled thanks to 1+ PAL(s). I've started to compare it with the Cassette version, and got some results. As you can see from snap 4, work isn't yet 100% complete, plus this version is not 1:1 compatible with the cassette one (some gfxs addresses are different). But for sure, this descrambling work is just more time consuming rather than requiring programming skills... EDIT: Noticed that actually the game uses dynamic tiles instead of the aforementioned PAL descramble guess. Weird but possible... + +- 0.128u7: Changed DECO CPU16 CPU1 clock speed to 3MHz. + +- 0.126u2: Changed DECO CPU16 CPU1 clock speed to 2MHz. + +- 21st October 2007: f205v dumped Pro Soccer. + +- 0.74u2: Added 'Pro Soccer' (Data East 1983). + +- 0.63: Added (Testdriver) Pro Soccer. + + +LEVELS: 1 (endless) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 88.1 kb / 13 files / 32.3 zip + +$end + + + +$info=prosport +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.175: Angelo Salese fixed wrong Upright / Cocktail assignment for Pro Sports. + +- 0.165: Use palette device for palette ram for Pro Sports [Dirk Best]. + +- 0.163: Diet Go Go Fan changed description to 'Pro Sports - Bowling, Tennis, and Golf' and clone (set 2) to 'Pro Sports - Bowling, Tennis, and Golf (USA)'. + +- 0.145u5: Changed description to 'Pro Sports - Bowling, Tennis, and Golf (set 1)' and clone (alternate) to 'Pro Sports - Bowling, Tennis, and Golf (set 2)'. + +- 0.138u1: Changed description to 'Pro Sports - Bowling, Tennis, and Golf' and clone (alternate) to 'Pro Sports - Bowling, Tennis, and Golf (alternate)'. + +- 0.133u2: Added dipswitches 'Service', 'Test Mode' and 5x 'Unknown'. + +- 0.132u2: Angelo Salese fixed sprite flipping bits in 'Pro. Sports' - Game now playable. + +- 0.132u1: Made many graphics and logic fixes to Pro Sports, fixed a DECO16 CPU core bug that was causing issues with Pro Bowling part of Pro Sports and fixed Pro Tennis gameplay and added basic background hook-up. Implemented a new DECO CPU-16 opcode, used by Pro Sports for TILT bit [Angelo Salese]. Decoded BG backgrounds in Pro Sports [David Haywood]. Changed M6502 CPU1 clock speed to 750000 Hz. + +- 15th June 2009: Angelo Salese - After Pro Soccer, let's take a quick glance about Pro Sports (Pro Tennis, Tournament Pro Golf and Pro Bowling all-in-one package). After some tweakery (and after fixed a Deco16 CPU core bug), Pro Bowling part is working without backgrounds, Pro Tennis doesn't have score limits (another core bug?) and Pro Golf pushes this PCB to it's limits and currently has many gfxs artifacts... Three games, completely different behaviours... + +- 0.131u3: Smitdogg added clone Pro. Sports (alternate). Not working. + +- 0.129u6: Changed description to 'Pro. Sports'. + +- 0.74u2: Added Prosport (Data East 1983). + +- 0.63: Added (Testdriver) Prosport. + + +LEVELS: 1/9/99 (bowling/golf/tennis - tennis is endless) + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Recommended Games (Multiplay) + + +Romset: 144 kb / 19 files / 54.5 zip + +$end + + + +$info=protenn +$mame +0.221 [ShouTime] + +0.128u5 [Angelo Salese] + + +WIP: + +- 0.221: ShouTime added 'Pro Tennis (Japan)' (Data East Corporation 1982). Fixed DIPs for Pro Tennis (Japan) and clone [Guru]. Added dipswitches 'Difficulty' and 'Unused'. Changed Tennis (bootleg of Pro Tennis) to the clone. + +- 0.128u5: Angelo Salese added 'Tennis (bootleg of Pro Tennis)' (bootleg 1982). + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 28.1 kb / 9 files / 14.9 zip + +$end + + + +$info=prtyanim +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clone Party Animal (German). + +- 0.141u1: Miodrag Milanovic added 'Party Animal' (Bally 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 288 kb / 6 files / 212.6 zip + +$end + + + +$info=prtytime +$mame +0.85u1 [Brian Troha] + +0.84 [David Haywood] + + +Bugs: + +- Demo Sounds play regardless of DIP setting. moa (ID 03303) + + +WIP: + +- 0.266: Changed Party Time that lack stereo output to use a single speaker [cam900]. + +- 0.209: Changed clock speed of the 2x MSM6295 to 1MHz and 1MHz. + +- 0.136: Added eeprom-prtytime.bin EEPROM. + +- 0.99u2: David Haywood fixed some video bugs in Party Time. + +- 0.98u4: Changed 2nd OKI6295 clock speed to 7627 Hz. Changed description to 'Party Time: Gonta the Diver II / Ganbare! Gonta!! 2 (World Release)' and clone 'Ganbare! Gonta!! 2' to 'Ganbare! Gonta!! 2 / Party Time: Gonta the Diver II (Japan Release)'. + +- 0.98u3: David Haywood fully emulated the DECO 156 encryption - Game now playable. + +- 0.85u1: Brian Troha added 'Party Time: Gonta the Diver II'. + +- 0.84: David Haywood added 'Ganbare! Gonta!! 2' (Mitchell 1995). + + +LEVELS: 24 (3 x 8) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Adult) + + +Romset: 12.8 MB / 9 files / 4.91 zip + +$end + + + +$info=przfight +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Prize Fight (0100299V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.175: Changed description to 'Prize Fight (0100299V, NSW/ACT)'. Renamed (przfigha) to (przfight). + +- 0.173: Added 'Prize Fight' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.15 zip + +$end + + + +$info=przone_jamma_if +$mame + +DEVICE: + +ISA16 Prize Zone custom JAMMA I/F + + +WIP: + +- 0.264: Added 'ISA16 Prize Zone custom JAMMA I/F' device (pc\przone.cpp). + +$end + + + +$info=przonegd +$mame +0.264 [vidpro1, Anonymous] + + +CD-ROM required + + +WIP: + +- 0.276: Added notes [Angelo Salese]. + +- 0.264: vidpro1 and Anonymous added 'Prize Zone Gold (USA, v2.01)' (Lazer-Tron 1997). Added remap to sb16 (isa\sblaster.cpp). Identified some inputs, allow it to go in-game. Fixed start address shift in extended video mode and heavy 'Prize Zone Gold' flicker and SDD scroll tests (video\pc_vga_s3.cpp) [Angelo Salese]. + + +Recommended Games (Multiplay) + + +Romset: 256 kb / 1 files / 123.5 zip + +CHD: 314.0 MB (Compressed: 137.6) + +$end + + + +$info=ps2_keybc +$mame + +DEVICE: + +PS/2 Keyboard/Mouse Controller + + +ROMS: + +72x8455.zm82 (2k mcu) + +128251-001.u3 (2k mcu) + + +WIP: + +- 0.211: Added BIOS 72x8455.zm82 (IBM 1987) and 128251-001.u3 (Compaq 1987). + +- 0.203: Added 'PS/2 Keyboard/Mouse Controller' device (machine\at_keybc.cpp). + +$end + + + +$info=ps2dmac +$mame + +DEVICE: + +PlayStation 2 EE DMAC + + +WIP: + +- 0.247: Added 'PlayStation 2 EE DMAC' device (machine\ps2dma.cpp). + +$end + + + +$info=ps2gif +$mame + +DEVICE: + +Playstation 2 GIF + + +WIP: + +- 0.200: Added 'Playstation 2 GIF' device (video\ps2gif.cpp). + +$end + + + +$info=ps2gs +$mame + +DEVICE: + +Playstation 2 GS + + +WIP: + +- 0.200: Added 'Playstation 2 GS' device (video\ps2gs.cpp). + +$end + + + +$info=ps2intc +$mame + +DEVICE: + +PlayStation 2 EE INTC + + +WIP: + +- 0.200: Added 'PlayStation 2 EE INTC' device (machine\ps2intc.cpp). + +$end + + + +$info=ps2mc +$mame + +DEVICE: + +PlayStation 2 Memory Card + + +WIP: + +- 0.247: Added 'PlayStation 2 Memory Card' device (machine\ps2mc.cpp). + +$end + + + +$info=ps2pad +$mame + +DEVICE: + +Sony DualShock 2 + + +WIP: + +- 0.247: Added 'Sony DualShock 2' device (machine\ps2pad.cpp). + +$end + + + +$info=ps2sif +$mame + +DEVICE: + +PlayStation 2 SIF + + +WIP: + +- 0.247: Added 'PlayStation 2 SIF' device (machine\ps2sif.cpp). + +$end + + + +$info=ps2timer +$mame + +DEVICE: + +PlayStation 2 EE Core Timer + + +WIP: + +- 0.247: Added 'PlayStation 2 EE Core Timer' device (machine\ps2timer.cpp). + +$end + + + +$info=ps2vif1 +$mame + +DEVICE: + +PlayStation 2 VIF1 + + +WIP: + +- 0.200: Added 'PlayStation 2 VIF1' device (cpu\mips\ps2vif1.cpp). + +$end + + + +$info=psailor1 +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.180: System11 fixed Bishoujo Janshi Pretty Sailor 18-kin dipswitches. + +- 0.37b12: Takahiro Nogi added 'Bishoujo Janshi Pretty Sailor 18-kin (Japan)' (SPHINX 1994). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 6 (no. of girls) + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 791.4 zip + +$end + + + +$info=psailor2 +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.37b12: Takahiro Nogi added 'Bishoujo Janshi Pretty Sailor 2 (Japan)' (SPHINX 1994). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 4 (no. of girls) + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 673.4 zip + +$end + + + +$info=psattack +$mame +0.128u1 [Guru] + + +Compact Flash required + + +WIP: + +- 0.286: Hookup EEPROM and CF slot rather than HDD [Angelo Salese]. + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.214: Various improvements over Vrender0 based systems: Internalized video and audio components inside the SoC. Wrote a preliminary UART subdevice. Made external video clock to be settable by the host driver [Angelo Salese]. + +- 0.213: Moved 'P's Attack' from crystal to psattack driver. Added DMA hold feature and clear IRQ on mask writes, specific for P's Attack. Major refactoring of VRender0 SoC device: Improved encapsulation between video and machine SoC periperals. Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier. Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely. Added CRTC screen raw parameters. Added DMA hold feature and clear IRQ on mask writes, specific for P's Attack [Angelo Salese]. Changed visible area to 320x240. + +- 0.168: Moved P's Attack to Crystal System driver. + +- 0.131u3: Guru redumped P's Attack CF card and added ID metadata to create a CHD. + +- 13th January 2009: Guru - P's Attack arrived yesterday. Thanks to Brian Troha. + +- 0.128u1: Guru added 'P's Attack' (Uniana 2004). + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 2.02 MB / 3 files / 392.7 zip + +CHD: 248.0 MB (Compressed: 179.6) + +$end + + + +$info=pseudo_terminal +$mame + +DEVICE: + +Pseudo Terminal + + +WIP: + +- 0.264: Changed description to 'Pseudo Terminal'. + +- 0.255: Added 'Flow Control' configuration. + +- 0.181: Added 'Pseudo terminal' device (bus\rs232\pty.cpp). + +$end + + + +$info=psmash3 +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.157: Soyandroid added 'Power Smash 3 / Virtua Tennis 3 (Export)' (Sega 2006). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 8 kb / 1 files / 2.73 zip + +$end + + + +$info=pspikes +$mame +0.61 [Angelo Salese] + +0.35b4 [Nicola Salmoria] + + +SERVICE MODE: + +- Keep P1 button 1 pressed during boot to have access to a wider range of options in service mode. + + +WIP: + +- 0.279: Added PLDs to clone Power Spikes (Modular System) [ClawGrip]. + +- 0.271: Museo del Recreativo and Recreativas.org added clone Power Spikes (Modular System). + +- 0.266: Use memory_bank for clone Power Spikes (bootleg) and Power Spikes (China) OKI bank switching [cam900]. Changed description of clone (China) to 'Power Spikes (China, bootleg)'. + +- 0.218: Preliminary sound for clones 1991 Spikes (Italian bootleg, set 1) and (Italian bootleg, set 2). Needs verifying of the completeness of the sound latch hook up and hook up of the OKI M5205 [Osso]. + +- 0.178: Assume clone Power Spikes (Italian bootleg) to have OKIM6295 pin7 low [Angelo Salese]. + +- 0.164: Manual Assoni added clone Power Spikes (Italian bootleg). + +- 0.148u5: ANY added clone Power Spikes (US). Added clone 1991 Spikes (Italian bootleg, set 2). Changed description of clone '1991 Spikes (Italian bootleg)' to '1991 Spikes (Italian bootleg, set 1)'. + +- 0.145u5: R. Belmont added clone 1991 Spikes (Italian bootleg, set 2). This may actually be an svolley bootleg on spikes91 hardware (spikes91 is a pspikes bootleg), it's difficult to tell. Feel free to investigate if this interests you. + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync in Power Spikes. Changed Z80 CPU1 clock speed to 5MHz and VSync to 61.31 Hz. + +- 0.125u3: David Haywood fixed missing text layer in clone '1991 Spikes (Italian bootleg)' (changed visible area to 320x224). + +- 0.125u2: David Haywood fixed clone '1991 Spikes (Italian bootleg)' sprite colours without resorting to hacks - Game now playable. + +- 0.124u3: Roberto Zandona fixed lookup table for sprites in clone '1991 Spikes (Italian bootleg)'. + +- 0.124u2: 1991 Spikes (Italian bootleg) improvements [Roberto Zandona]: Fix for sprite's y-coordinate. Implemented lookup table for convert sprite code in the real code. Fixed scroll and offset. Changed description of clone 'Pallavolo (Italian Power Spikes bootleg)' to '1991 Spikes (Italian bootleg)'. Renamed (pallavol) to (spikes91). + +- 0.123u2: Removed 3rd coin slot. Added 2x 'Unused' dipswitches. + +- 0.115u1: Roberto Fresca fixed Power Spikes PLD name typo. + +- 0.114u1: Added PLD ($0 - peel18cv8.bin). + +- 0.113u3: Added clone Pallavolo (Italian Power Spikes bootleg). + +- 28th February 2007: f205v dumped 1991 Spikes (Italian bootleg). This is a clone of "Power Spikes" with Italian language. It was rather famous here. + +- 0.112u1: Pierpaolo Prazzoli added clone Power Spikes (China). + +- 8th February 2007: f205v dumped Power Spikes (China). + +- 0.106u12: MASH added PLDs ($0, 200 - peel18cv8-1101a-u15.53 and peel18cv8-1103-u112.76) to clone Power Spikes (Korea). + +- 0.98u3: Added 'Debug' dipswitch. Weisse Eins fixed some problems in Power Spikes bootleg. + +- 0.95u3: Pierpaolo Prazzoli added clone Power Spikes (bootleg). + +- 4th February 2005: f205v dumped Power Spikes (bootleg). + +- 0.61: Angelo Salese added Power Spikes (World). Renamed (pspikes) to (pspikesk). + +- 20th May 2002: Angelo Salese added the World version to Power Spikes. + +- 0.37b16: Changed visible area to 352x240. + +- 31st July 2000: Guru - Dumped Power Spikes (Alt). + +- 0.36b15: Added clone Super Volley '91 (Japan). Added dipswitches 'Difficulty', '2 Players Starting Score' and '2 Players Time per Credit'. + +- 0.35b4: Nicola Salmoria added 'Power Spikes (Korea)' (Video System 1991). + +- 21st February 1999: Nicola has added Power Spikes, which runs on the same hardware as Aero Fighters and Turbo Force. + +- 21st February 1999: Malcor dumped Power Spikes (Korea). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 3.13 MB / 8 files / 1.32 zip + +$end + + + +$info=pspikes2 +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u4: Changed description to 'Power Spikes II (NGM-068)'. + +- 0.35b13: Mike Coates fixed a couple of bugs in the 68000 emulation (both asm and C). They affected Power Spikes 2 and F1 Dream. Changed description to 'Power Spikes II'. + +- 5th May 1999: Mike Coates fixed the F-1 Dream and Power Spikes 2 bug in the x86 assembler and probably also C cores. + +- 0.34b2: Added 'Power Spikes 2' (Video System 1994). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 10.2 MB / 12 files / 3.69 zip + +$end + + + +$info=psrockmn +$mame +0.232 [SpinalFeyd] + + +WIP: + +- 0.232: SpinalFeyd added 'Panic Shot Rockman' (Capcom 1992). Changed OKIM6295 pin 7 status and volume [Osso]. + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + + +Romset: 320.3 kb / 4 files / 133.3 zip + +$end + + + +$info=pss61 +$mame +0.143 [Y~K, MESSfan] + + +WIP: + +- 0.147: Fixed rom names. + +- 0.145u5: Added atrom-4s-0.rom5 from BIOS. Fixed user3 rom loading. + +- 0.143: Y~K / MESSfan added 'Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)' (Nintendo 199?). + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Racing Kart): + +Four Trax + +Super Mario Kart (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Kart Duel + +Club Kart: European Session + +Club Kart: European Session (2003) + +Club Kart for Cycraft + +Club Kart Prize + +Club Kart Prize Version B + +ATV Track + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 3.53 MB / 4 files / 1.81 zip + +$end + + + +$info=pss62 +$mame +0.138u1 [Angelo Salese] + + +WIP: + +- 0.211: Changed description to 'New Super 3D Golf Simulation - Waialae no Kiseki / Super Mahjong 2 (Super Famicom Box)'. + +- 0.143: Y~K and MESSfan fixed a bad ROM dump in 'New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box)'. + +- 17th December 2010: Smitdogg - Read Only and Yohji are working on getting a gadget built that makes perfect Nintendo FDS (Famicom Disc System) dumps. + +- 0.138u1: Angelo Salese ported Super Famicom Box from MESS to MAME and added 'New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box)' (T&E Soft / I'Max 199?). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Recommended Games (Mahjong) + + +Romset: 1.53 MB / 3 files / 1.02 zip + +$end + + + +$info=pss63 +$mame +0.143 [Y~K, MESSfan] + + +WIP: + +- 0.143: Y~K / MESSfan added 'Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)' (Nintendo / BPS 199?). + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 5.03 MB / 3 files / 2.73 zip + +$end + + + +$info=pss64 +$mame +0.143 [Y~K, MESSfan] + + +WIP: + +- 0.227: Frans van Egmond dumped GROM for 'Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)'. + +- 0.143: Y~K / MESSfan added 'Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)' (Nintendo / Hudson Soft 199?). + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 5.03 MB / 3 files / 2.78 zip + +$end + + + +$info=pssj3 +$mame + +DEVICE: + +PSSJ-3 + + +WIP: + +- 0.202: Added 'PSSJ-3' device (sound\sn76496.cpp). + +$end + + + +$info=pstadium +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b8: Takahiro Nogi added 'Mahjong Panic Stadium (Japan)' (Nichibutsu 1990). + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 1.25 MB / 20 files / 380.5 zip + +$end + + + +$info=pstlpkr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Pistol Poker (R01). Changed parent description to 'Pistol Poker (R02)'. + +- 0.141u1: Miodrag Milanovic added 'Pistol Poker' (Alvin G 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Pistol Poker (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Western Venture + + +Romset: 1.69 MB / 9 files / 817.9 zip + +$end + + + +$info=pstone +$mame +0.114u1 [Guru] + + +WIP: + +- 0.174: Changed description to 'Power Stone'. + +- 0.158: Removed pstone-key.bin rom. + +- 0.143u4: Added pstone-key.bin rom. + +- 0.130u4: Added missing user1 roms. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Power Stone - dedicated to Lord Thierry. + +- 0.114u1: Guru added 'Power Stone (JPN, USA, EUR, ASI, AUS)' (Capcom 1999). + +- 28th January 2003: Guru - Arrived and dumped Power Stone (Capcom 1999, Sega NAOMI cart). Thanks to Thierry Lescot. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 66 MB / 9 files / 33.4 zip + +$end + + + +$info=pstone2 +$mame +0.114u1 [Guru] + + +TEST MODE: + +- Operator Passwords: 914C for secret characters (left side) and Y22I for secret items (right side). + + +WIP: + +- 0.199: Arzeno Fabrice and rtw added clone Power Stone 2 (bootleg). + +- 18th June 2018: Smitdogg - Arzeno Fabrice and rtw dumped a bootleg cart of Power Stone 2. + +- 0.174: Changed description to 'Power Stone 2'. + +- 0.158: Removed pstone2-key.bin rom. + +- 0.143u4: Added pstone2-key.bin rom. + +- 0.134u1: R. Belmont, Guru and Cah4e3 hooked up protection for Power Stone 2. Added 26x naomibd_prot data files. + +- 9th September 2009: R. Belmont - Today's haul from Guru: Protection data for Power Stone 2 (this is like the 5th time on that because I kept botching the parameters but it should be good now). + +- 3rd September 2009: R. Belmont - New dumps from Guru including protection data for Power Stone 2. + +- 0.130u4: Added missing user1 roms. Fixed rom names. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Power Stone 2 - dedicated to Lord Coy. + +- 0.114u1: Guru added 'Power Stone 2 (JPN, USA, EUR, ASI, AUS)' (Capcom 2000). + +- 11th August 2003: Guru - Power Stone 2 arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 76 MB / 10 files / 46.3 zip + +$end + + + +$info=psurge +$mame +0.36b1 [Nicola Salmoria] + + +WIP: + +- 0.147u1: Stiletto changed manufacturer to Vision Electronics. + +- 0.135u3: Fabio Priuli added common driver data struct to Time Pilot driver. + +- 0.130u3: Removed 3rd coin slot. + +- 0.123u6: Zsolt Vasvari fixed coining up in Power Surge. + +- 0.122u8: Changed palettesize to 384 colors. + +- 0.93: Added 6x RC_Filter. + +- 0.37b12: Added PROMs ($0, 20, 40, 140 - 2x palette, sprite/char lookup tables). + +- 0.36b1: Nicola Salmoria added 'Power Surge' (????? 1988). + +- 12th July 1999: Nicola added Power Surge. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 56.6 kb / 12 files / 18.7 zip + +$end + + + +$info=psx_analog_joystick +$mame + +DEVICE: + +Playstation Analog Joystick + + +WIP: + +- 0.228: Added 'Playstation Analog Joystick' device (bus\psx\analogue.cpp). + +$end + + + +$info=psx_controller_port +$mame + +DEVICE: + +Playstation Controller Port + + +WIP: + +- 0.228: Added 'Playstation Controller Port' device (bus\psx\ctlrport.cpp). + +$end + + + +$info=psx_dualshock_pad +$mame + +DEVICE: + +Playstation Dualshock Pad + + +WIP: + +- 0.228: Added 'Playstation Dualshock Pad' device (bus\psx\analogue.cpp). + +$end + + + +$info=psx_multitap +$mame + +DEVICE: + +Playstation Multitap + + +WIP: + +- 0.228: Added 'Playstation Multitap' device (bus\psx\multitap.cpp). + +$end + + + +$info=psx_standard_controller +$mame + +DEVICE: + +Playstation Standard Controller + + +WIP: + +- 0.228: Added 'Playstation Standard Controller' device (bus\psx\ctlrport.cpp). + +$end + + + +$info=psxcard +$mame + +DEVICE: + +Sony PSX Memory Card + + +WIP: + +- 0.228: Added 'Sony PSX Memory Card' device (bus\psx\memcard.cpp). + +$end + + + +$info=psxcontrollerports +$mame + +DEVICE: + +Playstation Controller Bus + + +WIP: + +- 0.228: Added 'Playstation Controller Bus' device (bus\psx\ctlrport.cpp). + +$end + + + +$info=psxdma +$mame + +DEVICE: + +Sony PSX DMA + + +WIP: + +- 0.158: Changed description to 'Sony PSX DMA'. + +- 0.149u1: Added 'PSX DMA' device (cpu\psx\dma.c). + +$end + + + +$info=psxirq +$mame + +DEVICE: + +Sony PSX IRQ + + +WIP: + +- 0.158: Changed description to 'Sony PSX IRQ'. + +- 0.149u1: Added 'PSX IRQ' device (cpu\psx\irq.c). + +$end + + + +$info=psxmdec +$mame + +DEVICE: + +Sony PSX MDEC + + +WIP: + +- 0.158: Changed description to 'Sony PSX MDEC'. + +- 0.149u1: Added 'PSX MDEC' device (cpu\psx\mdec.c). + +$end + + + +$info=psxrcnt +$mame + +DEVICE: + +Sony PSX RCNT + + +WIP: + +- 0.158: Changed description to 'Sony PSX RCNT'. + +- 0.149u1: Added 'PSX RCNT' device (cpu\psx\rcnt.c). + +$end + + + +$info=psxsio0 +$mame + +DEVICE: + +Sony PSX SIO-0 + + +WIP: + +- 0.149u1: Added 'Sony PSX SIO-0' device (cpu\psx\sio.c). + +$end + + + +$info=psxsio1 +$mame + +DEVICE: + +Sony PSX SIO-1 + + +WIP: + +- 0.149u1: Added 'Sony PSX SIO-1' device (cpu\psx\sio.c). + +$end + + + +$info=psxspu +$mame + +DEVICE: + +PlayStation SPU + + +WIP: + +- 0.186: Changed description to 'PlayStation SPU'. Renamed (spu) to (psxspu). + +- 0.141u3: Added 'SPU' device (sound\spu.c). + +$end + + + +$info=psychic5 +$mame +0.158 [Dazzer] + +0.34b1 [Jarek Parchanski] + + +WIP: + +- 0.254: Domenico Cervini added DIP locations to Psychic 5. + +- 0.253: Updated ROM labels and locations for clone Psychic 5 (Japan) [Domenico Cervini]. + +- 0.247: Corrado Tomaselli correct underdumped audio rom in clone Psychic 5 (Japan). + +- 0.170: Angelo Salese added SCREEN_RAW_PARAMS to Psychic 5 driver. Added notes. Changed VSync to 54.001512 Hz. + +- 0.160: Added save state support to Psychic 5 driver and converted to configured banking. Converted 'Jaleco color blend' (video\jalblend.c) to be a device [Osso]. + +- 0.158: Idenfitied 'psychic5a' as the World / Overseas version, and the current parent as the Japan version, swapped them and named them as such (see http://tcrf.net/Psychic_5) [The Cutting Room Floor]. Changed (set 2) to parent 'Psychic 5 (World)' and (set 1) to clone 'Psychic 5 (Japan)'. Renamed (psychic5) to (psychic5j) and (psychic5a) to (psychic5). + +- 0.156: A little more work [David Haywood]. Corrado Tomaselli correct audio CPU clock for Psychic 5 as measured on PCB. Changed Z80 CPU2 clock speed to 5MHz. + +- 0.147: Some meaningless AM_RAM_WRITE in Psychic 5 driver [hap]. + +- 0.143u1: Angelo Salese removed deprecat.h usage in the Psychic 5 driver. + +- 0.129u4: Dazzer added clone Psychic 5 (set 2). Added PROMs ($0, 200). Changed parent description to 'Psychic 5 (set 1)'. + +- 0.127u4: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.119u2: Sonikos added 'Flip Screen' dipswitch. + +- 0.113u2: Changed VSync to 53.800000 Hz. + +- 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). + +- 23rd August 2005: Andrew Gardner - Andreas Thorsen put a shot of a real Psychic 5 PCB in action on his webpage, showing some limitations of the current MAME driver. Given some help from Reip and a suggestion from Bryan McPhail, I've begun to take cracks at what's causing the ailments. Additive blending has been implemented based on a previously-undocumented "alpha" value hidden in the bottom 4 bits of each palette entry, but it's not quite as clean as I would like. I'll need to examine things a little further... There also appear to be a few other issues with the driver, and Andreas has kindly offered to take more shots of his PCB as needed... + +- 5th January 2004: Curt Coder submitted fixes to the Psychic 5 driver. + +- 0.78: Misc fixes/tilemap conversions [Curt Coder]. + +- 14th May 2000: Guru - Dumped Psychic 5 (bootleg). + +- 0.36RC2: Changed VSync to 53.799999 Hz. + +- 0.36b1: Changed Z80 CPU2 clock speed to 6MHz and VSync to 53 Hz. + +- 0.35b1: Jarek Parchanski fixed Psychic 5 title screens. + +- 0.34b1: Jarek Parchanski added 'Psychic 5' (Jaleco 1987). + +- 8th July 1998: Guru Choc dumped Psychic 5. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 449.5 kb / 10 files / 133.1 zip + +$end + + + +$info=psychos +$mame +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +Artwork available + + +Bugs: + +- psychos music sounds quieter and flatter than psychosj. Steve Coomber (ID 08153) + +- psychosj, psychos: MAME is not showing a graphics glitch on the left side of the screen. Stefan Lindberg (ID 02910) + + +WIP: + +- 28th May 2012: Mr. Do - Thanks to Mikonos, he touced up Psycho Soldier. + +- 0.129u4: Nicola Salmoria fixed title screen graphic glitch in Psycho Soldier. Changed visible area to 400x224. + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Psycho Soldier courtesy of the BYOAC/CAG artwork. + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Psycho Soldier and clone. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Changed visible area to 3686x224. + +- 0.126u5: Fixed gfx3 rom addresses to $8000/10000/18000. + +- 0.36b16: Removed the YM-3526 and added 2nd Y8950 (4MHz). Renamed (psychosa) to (psychosj). + +- 0.36b14: Replaced YM-3812 sound with YM-3526. + +- 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.). + +- 26th December 1999: wwtk@mail.com and Matthew Conte fixes to SNK games sound. + +- 0.35b12: Changed description to 'Psycho Soldier (US)' and clone (set 2) to 'Psycho Soldier (Japan)'. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'Psycho Soldier (set 1)' (SNK 1987) and clone (set 2). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.35 MB / 29 files / 629.3 zip + +$end + + + +$info=psyforce +$mame +0.80 [?] + +0.74u2 [?] + +0.71 [Testdriver] + + +WIP: + +- 0.201: Ekorz added a new e22-11.2 rom to clone Psychic Force EX (Ver 2.0J) - Game now playable. + +- 25th July 2018: Smitdogg - Ekorz and Hammy redumped Psychic Force EX and apparently the bugs are gone. + +- 0.197: Simplified Z80 bank switching for FX-1A games (mgcldtex, psyforce and sfchamp) [cam900]. + +- 0.180: smf added MACHINE_NOT_WORKING flag to clone Psychic Force EX (Ver 2.0J). Note: Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset. + +- 0.178: Added CAT702 protection key. + +- 0.146u3: Correct the rom names for the Psychic Force sets [Brian Troha]. Taito used a very unusual numbering system for the Psychic Force even renumbering the same data as something else. While not common for Taito to do, it is verified correct! + +- 0.133u1: Renamed (psyforcj) to (psyforcej) and (psyfrcex) to (psyforcex). + +- 0.114u2: Couriersud fixed MAME freezes after you select a character to play. + +- 0.84: smf added clone Psychic Force EX (Ver 2.0J). + +- 0.83: Changed description to 'Psychic Force (Ver 2.4O)' and clone (JAPAN Ver 2.4J) to 'Psychic Force (Ver 2.4J)'. + +- 0.82u3: Fixed user2 roms addresses ($a00000, c00000). Changed description to 'Psychic Force (WORLD Ver 2.4O)' and clone (JAPAN) to 'Psychic Force (JAPAN Ver 2.4J)'. + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. Replaced YM2610 sound with YM2610B. Fixed user2 rom loading. Changed description to 'Psychic Force'. Renamed (psyfrcex) to (psyforce) and (psyforce) to (psyforcj). + +- 22nd May 2005: Guru - A real Psychic Force EX PCB arrived, purchased by Randy on EBay. The one RB sent turned out to be another Psychic Force. Some of the ROMs to have been changed and the actual PCB says 'Psychic Force EX', though the software is Psychic Force. Strange. + +- 20th May 2004: Guru - Psychic Force EX arrived from R. Belmont. + +- 0.80: Added 'Psychic Force EX (?)' (Taito 1995). + +- 0.74u2: Added 'Psychic Force (JAPAN)' (Taito 1995). + +- 0.71: Added (Testdriver) Psychic Force (JAPAN). + + +LEVELS: 8 + + +Other Emulators: + +* RAINE + +* ZiNc + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 9.13 MB / 8 files / 5.26 zip + +$end + + + +$info=psyvar2 +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Psyvariar 2 - The Will To Fabricate (Japan) (GDL-0024)'. + +- 0.154: MetalliC updated psyvar2 CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Psyvariar 2 - The Will To Fabricate (GDL-0024)'. + +- 0.142u3: Added psyvar2-default-eeprom.bin rom. + +- 0.130u2: Changed screen orientation to vertical. + +- 0.130u1: Added 'Psyvariar 2 - The Will To Fabricate (GDL-0024)' (G-Rev 2003). + +- 2nd March 2009: Guru - A few more NAOMI GDROM titles just got dumped like 'Psyvariar 2 - The Will To Fabricate'. Thanks to tokrot. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 128.8) + +$end + + + +$info=psyvaria +$mame +0.214 [rtw] + +0.130u1 [Olivier Galibert, David Haywood] + + +< Japan > + + +PCMCIA Card required + +Artwork available + + +WIP: + +- 0.214: rtw added Psyvariar -Medium Unit- (V2.02O 2000/02/22 13:00). Renamed (psyvaria) to (psyvarij). + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp). Fixes the visual effect for the UI box on the stage clear screens [smf]. + +- 0.180: Changed description to 'Psyvariar -Medium Unit- (V2.04J 2000/02/15 11:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.153: smf fixed rendering issue in Psyvariar and Ray Crisis attract. + +- 0.141u3: R. Belmont fixed sound effect loops infinitely in 'Psyvariar -Medium Unit- (V2.04J)'. + +- 28th July 2009: Mr. Do - I got some art-work done myself: Instruction cards for both G-Net versions of Psyvariar, thanks to scans by Tormod. + +- 0.130u1: Olivier Galibert and David Haywood added 'Psyvariar -Medium Unit- (V2.04J)' (Success 2000). + +- 3rd November 2003: Guru - Psyvair Medium Unit (Success 2000, Taito GNET cart) arrived with the donation of several people and MAMEWorld. + + +LEVELS: 6 + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +CHD: 39.1 MB (Compressed: 21.0) + +$end + + + +$info=psyvarrv +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +< Japan > + + +PCMCIA Card required + +Artwork available + + +WIP: + +- 0.275: Fixes regression in 'Psyvariar -Revision-' save settings, by reverting to ignoring writes when BSY flag is set (machine\atahle.cpp) [smf]. + +- 0.201: Improved Taito Zoom ZSG-2 sound emulation (sound\zsg2.cpp). Implemented emphasis filter, this is a noise reduction scheme that amplifies higher frequncies to reduce quantization noise. Added sample interpolation and another adjustable lowpass filter. This seems to be roughly what real hardware does. Improved panning registers and identify DSP output gain registers. Register 0b appears to be status flags. Proper ramping implemenation and added register map. Attempt to reduced clicks. Made the emphasis filter much more simple. I think this matches hardware, as a filter like this could be implemented with very few gates in hardware. Also reset the filter state when the sample position reaches the start address, this fixes Ray Crisis song #9. Clamp audio output to 16-bits. Optimized the filters. Saturated the emphasis filter output. Right shifting will cause unwanted noise. Taito Zoom ZSG-2 sound board (audio\taito_zm.cpp): Added working DSP emulation. Reduced MCFGs. Added device_mixer_interface for sound gain. Added imperfect_features related to DSP and notes. Fixed TMS57002 clock. Adjust volume balance, hopefully fixing Psyvariar -Revision-. I would need hardware recording for proper verification though [superctr]. + +- 0.180: Changed description to 'Psyvariar -Revision- (V2.04J 2000/08/11 22:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.141u3: R. Belmont fixed sound effect loops infinitely in Psyvariar -Revision- (V2.04J). + +- 28th July 2009: Mr. Do - I got some art-work done myself: Instruction cards for both G-Net versions of Psyvariar, thanks to scans by Tormod. + +- 0.130u1: Olivier Galibert and David Haywood added 'Psyvariar -Revision- (V2.04J)' (Success 2000). + +- 22nd February 2005: Guru - Taito GNET cart Psyvariar Revision just arrived. + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +CHD: 39.1 MB (Compressed: 21.8) + +$end + + + +$info=ptblank +$mame +0.53 [?] + +0.37b16 [Phil Stroffolino] + + +Bugs: + +- ptblank and clones: POST background color should be blue. hap (ID 09363) + +- Gun calibration error. MAMEBase (ID 02686) + + +WIP: + +- 0.203: Correct Namco NB-1 sprite lags. Fixes garbage on the door of the "Shoot 14 criminals" stage in Point Blank [cam900]. + +- 0.166: Caius, Smitdogg and The Dumping Union added clone 'Point Blank (World, GN2 Rev B, set 2)' (Namco 1994). Changed parent description to 'Point Blank (World, GN2 Rev B, set 1)'. + +- 0.153: Added default EEPROM. + +- 0.151: Documented how the Point Blank/Gun Bullet protection works [Guru, R. Belmont]. + +- 1st September 2010: Guru - I bought a couple of not working Point Blank PCBs with gun boards (that Smitdogg checked and redumped some time ago then sent here), which are now repaired and working fine. That should get my buddy at Jomac off my back for a while since they are very popular in arcades still and are often in need of repair. + +- 0.138u2: Guru, Smitdogg and The Dumping Union replaced sound data rom for the Point Blank sets that was incorrectly dumped. The new dump has been verified on 3 different PCBs. + +- 0.133u2: Brian Troha and Dumping Union added clone Gun Bullet (World, GN3 Rev B). Changed parent description to 'Point Blank (World, GN2 Rev B)' and clone 'Gun Bullet (Japan)' to 'Gun Bullet (Japan, GN1)'. Renamed (gunbulet) to (gunbuletj). + +- 4th August 2009: Smitdogg - Thanks to Brian Troha we got an English version of Gun Bullet (World, GN3 Rev B). + +- 0.127u4: R. Belmont changed Point Blank to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. + +- 0.78u5: Phil Stroffolino hooked up a private (placeholder) implementation of zdrawgfx() for C355 sprite rendering, adding sprite-tilemap orthogonality for all games using that chip. This fixes problems with the "save Dr. Dan from the flaming torches" stage. The middle 2/3rds of the playing field block out the sprites. + +- 0.70u4: Phil Stroffolino fixes the window registers in Namco NB-1 sprite drawing, this fixes the "Tank" stage of Point Blank. + +- 20th March 2003: Phil Stroffolino fixed the gun handling in Point Blank / Gun Bullet. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.53: Added Point Blank (Namco). + +- 0.37b16: Phil Stroffolino added 'Gun Bullet (Japan)' (Namco 1994). Known issues: Gunbulet needs force feedback. + +- 16th June 2001: Phil Stroffolino sent in another Namco NB-1 driver update, adding gun controls but the support is not yet perfect. + +- 13th June 2001: Phil Stroffolino sent in a preliminary Namco NB-1 driver which supports Gun Bullet, but controls aren't hooked up yet and graphics roms are corrupt. + + +LEVELS: 4 - 16 (4: Training mode; 16: Beginner, expert and very hard) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 16 MB / 14 files / 4.30 zip + +$end + + + +$info=ptblank2 +$mame +0.104u5 [smf] + +0.92 [smf] + + +WIP: + +- 0.272: Align Point Blank 2 and clone Gunbarl light guns to current PlayStation visible area [smf]. + +- 0.252: Changed description to 'Point Blank 2 (World, GNB5/VER.A)' and clone (unknown region) to 'Point Blank 2 (World, unknown version)'. + +- 0.234: Bill D., Brian Troha and The Dumping Union added clone Gunbarl (Japan, GNB1/VER.A). + +- 0.231: Guru added clone Point Blank 2 (unknown region). Note: No rom labels, converted from Soul Edge (Japan, SO1/VER.A). + +- 0.210: Guru and smf added clones Point Blank 2 (World, GNB2/VER.A) and Point Blank 2 (World, GNB2/VER.A alt). + +- 1st October 2017: Smitdogg - We got what appears to be an undumped version of Point Blank 2 (GNB2 VER.A World). + +- 0.167: Guru documented the gun connections for Point Blank 2. + +- 0.142u4: The Dumping Union added clone Gunbarl (Japan, GNB4/VER.A). Fixed rom names. + +- 15th May 2011: Smitdogg - We got GunBarl, the Japanese version of Point Blank 2. + +- 0.142u2: Changed description of clone (GNB3/VER.A) to 'Point Blank 2 (US, GNB3/VER.A)'. Renamed (ptblank2a) to (ptblank2ua). + +- 0.141u2: Renamed (ptblnk2a) to (ptblank2a). + +- 0.104u5: smf added Point Blank 2 (GNB5/VER.A). Olivier Galibert, Duddie and smf hooked up the light gun in Point Blank 2. Renamed (ptblank2) to (ptblnk2a). + +- 12th January 2006: Guru - A few packages arrived containing Point Blank 2 (Namco System 12). Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. + +- 0.92: smf added 'Point Blank 2 (GNB3/VER.A)' (Namco 1999). + +- 14th January 2005: Guru - Dumped Point Blank 2. + +- 29th November 2004: Guru - We finally won Point Blank 2 (Namco 1999, System11) on Ebay. + + +LEVELS: 4/4/16+1/16+2 (practice/beginner/advanced/insane) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 24.5 MB / 6 files / 14.1 zip + +$end + + + +$info=ptblank3 +$mame +0.141u3 [Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser, T. Petersen, Smitdogg, The Dumping Union] + + +Artwork available + + +WIP: + +- 0.255: Added decrypted Point Blank 3 program code for Point Blank 3 (World, GNN2 Ver.A) and clone Gunbalina (Japan, GNN1 Ver.A). Promoted games to working [Windy Fairy, Guru]. Hooked up light guns [Windy Fairy]. Added partial decrypter for Point Blank 3 (namco\ns10crypt.cpp) [Peter Wilhelmsen, Samuel Neves]. Calibrated light guns for Point Blank 3 and clone Gunbalina (Japan, GNN1 Ver.A) [David Haywood]. Added TMP95C061 (22118400 Hz) and nand0 rom ptblank3_prog.bin. + +- 29th April 2023: Guru - Over the last couple of days I've been continuing with trojan dumping the whole main DRAM on Point Blank 3 using my hacked-in TSOP48 adapter. After a couple of days and 62 trojans run I had a total of about 1MB of plain text data (62 x 16384 bytes of data). I had previously mentioned trying to trojan-dump the data directly via one of the ports on the expansion I/O board but there wasn't much interest due to lack of info or code examples. I had a closer look at the board. There were some unpopulated parts on the ROM board, specifically some missing 0402 SMD capacitors, a missing J2 connector and a missing chip LT1181A. The datasheet shows it's a RS232 chip. Hmmm. I wonder where it connects. Only TR2 (receive port 2) is connected and it joins to the ROM board connector. I traced the motherboard and it went to a LVT245 buffer. The input of that connects to the CXD8606 CPU on pin 74 which is the serial port TXD1 pin. Wow! There'a an exposed serial port not going through any protection. That was pretty silly to leave it there on full retail boards hehe! I checked the TR2 pad going into the not-populated LT1181 chip with my logic probe and there was activity at power-on. This means the program is sending some data to the serial port at boot-up. I mentioned this to Windy Fairy and suggested he could hook up the serial port in the MAME System 10 driver, log it and see what comes out on one of the working System 10 games. It looked good, some debug info showed when capturing the data in a terminal program. From my point of view the first step is to see if I can capture the same stock data. I sprung into action! This is a standard ROM board showing the missing parts... After a few minutes it had those parts, taken from a System 10 EXIO board on one of my Taiko no Tatsujin games. I was previously a bit overzealous with the hot glue so I had to chop part of it away to get the chip to fit in place, but it's all good now... Then I had to haul my old laptop and EPROM programmer into my workroom bringing all the cables etc. and I precariously balanced the laptop on a chair. I found an old USB cable, ruthlessly chopped both ends off and wired a couple of wires onto J2 on the ROM board and hooked that to my old Toshiba Tecra A8 laptop which has the optional serial port module populated. It's just a simple DB9 null-modem cable with pins 1+4+6 tied, 2 is receive (RX, green wire), 5 is ground (black wire), 7 and 8 are tied together. Pin 3 is transfer (TX) but the PC is not doing any transferring and the System 10 board is not doing any receiving so that pin is not connected. This laptop runs Windows 7 so I downloaded the old shitty Microsoft Hyper Terminal and ran it then powered on the board... It worked great! In the meantime over a couple of hours Windy Fairy had written a serial transfer dumping program using some of the example code Namco provided with their bootup debug thing and pre-tested it in MAME to make sure it was doing the right thing. I burned it to the NAND and ran the test. The first time it started dumping some hex data (we did it in ASCII HEX because it's easier to just capture plain text) but after about 2 seconds it reset and repeated again continuously every 2 seconds. He added some code to keep the watchdog happy and I re-burned the NAND and re-tested, then I got comfortable on a milk crate and waited while all the data scrolled up the screen at a blazingly fast 115200 baud... After about 9 minutes it was done and I had a ~6MB text file on my HDD. Windy checked the data and confirmed everything was good and 5 minutes later these pics came back... Job done! It hasn't been properly decrypted of course. This is just using the dumped code until the encryption is figured out. This will be playable in MAME 0.255 which gets released at the end of May. Or you could pull the source from github and compile your own if you can't wait. + +- 26th April 2023: Guru - I've updated my Namco System 10 page with some history about what's been going on over the last few weeks. Read that to catch up. The last 3 Namco System 10 boards were being stubborn as far as emulating them is concerned so I ran a few trojans on the boards for Taiko no Tatsujin 3 & 5 and Point Blank 3 and that led to the decryption of TK3 and TK5. However Point Blank 3 is being more stubborn so it requires many more trojans. Unfortunately the protection keycus prevents writing to the whole NAND ROM so the trojan can only write to the high score area of the NAND which is only 16kB. It's EXTREMELY time consuming to pull and remount SMD tsop48 ROMs as well as the PCB pads are not going to last so I've mounted a DIP48-TSOP48 ZIF socket onto the board. Now I can just program and swap the NAND ROM over in 30 seconds. The main program is 4MB but hopefully all 256 trojan reads to get the fully decrypted code won't be required. But at least now I'm prepared for it if necessary hehe! This pic shows the board working using the original ROM to verify everything is good. It works so it's all good. + +- 0.254: Redumped Point Blank 3 [Guru]. Marked clone Gunbalina (Japan, GNN1 Ver.A) as GOOD DUMP. Added 'PlayStation SPU' (50745600 Hz) sound. Removed Toshiba TMP95C061 CPU2. Added 8x 'Unknown' dipswitches. Fixed rom names. + +- 0.226: Added TMP95C061 (16934400 Hz) CPU2. + +- 0.209: Changed description to 'Point Blank 3 (World, GNN2 Ver.A)'. + +- 0.153: hap changed description to 'Point Blank 3 (Asia, GNN2 Ver.A)' and clone 'Gunbalina (GNN1 Ver.A)' to 'Gunbalina (Japan, GNN1 Ver.A)'. + +- 28th May 2012: Mr. Do - Nightvoice added instruction card for Point Blank 3 (though the game currently doesn't work). + +- 0.144: Yohji, hap, Krusty, B. Munger, Brian Troha, D. Edwardson, Kevin Eshbach, R. Weidinger, J. Kretschmer, Smitdogg and The Dumping Union added clone Gunbalina (GNN1 Ver.A). + +- 14th October 2011: Smitdogg - Gunbalina arrived. It turned out to be the System 10 version so it won't immediately work but hap has been working on the driver recently so it could just start working any day now. + +- 27th September 2011: Smitdogg - We were able to win the Gunbalina auction with the help of my friend in Japan who lent money for some of the cost. Including shipping costs there is still around $150 on the tab, so please donate if you can. + +- 0.141u4: smf added correct bitswap for Point Blank 3. + +- 0.141u3: Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser, T. Petersen, Smitdogg and The Dumping Union added 'Point Blank 3 (GNN2 Ver.A)' (Namco 2000). + +- 23rd February 2011: Smitdogg - Point Blank 3 arrived. + +- 19th February 2011: Smitdogg - I recently bought a wildly rare and expensive game that I've been looking for years, Point Blank 3. I don't know why this game has been so hard to find, I guess people keep fixing cabs when they breakdown so it never gets parted out. I used to play it at a restaurant in St. Louis and it's quite fun so any rarity isn't due to it being a bad game, as is often the case... It's running on System 10, so it looks like Namco released it on System 11, 12, and then 10. Between this and some stuff I've bought in Japan, I'm in the hole quite a bit and could use some help if anyone can help out with donations. Besides that, we picked up a motherboard for the Sammy medal carts and an floppy disk updater for Offroad Thunder and I've been in touch with a guy in Japan who has undumped Deco Cassettes to lend out but the dumping situation with those is still a mess so we'll see what happens. Thanks so far for donations from: Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser and T. Petersen. + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 33.2 MB / 3 files / 20.3 zip + +$end + + + +$info=ptm6840 +$mame + +DEVICE: + +MC6840 PTM + + +WIP: + +- 0.186: Changed description to 'MC6840 PTM'. + +- 0.142u3: Added '6840 PTM' device (machine\6840ptm.c). + +$end + + + +$info=ptrain +$mame +0.169 [f205v] + + +WIP: + +- 0.263: Roberto Fresca added clone Panda Train (Ver. 1.3). Modify fake DS2430A EEPROM dump to pass protection check [AJR]. + +- 0.247: Added Am186EM variant type [AJR]. Replaced I80188 CPU1 with AMD Am188EM. + +- 0.211: Emulated Hopper/Ticket dispenser, fixes pay button does not work in Panda Train (Novamatic 1.7). The key previously labeled 'Pay Out' was actually 'Key Out'. The pay out key has been properly mapped now [Dirk Best]. + +- 0.169: f205v added 'Panda Train (Novamatic 1.7)' (Subsino 1999). David Haywood improved tile size selection (Panda Train needs it). Luca Elia fixed reel graphics in Panda Train. + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 963.5 zip + +$end + + + +$info=ptrmj +$mame +0.131u1 [Angelo Salese] + + +< Japan > + + +Samples required + + +WIP: + +- 0.271: M14 driver cleanup [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.188: Lord Nightmare and Angelo Salese added samples to PT Reach Mahjong and cleanup driver. Added Samples sound (ball_drop, paddle_hit, tick, tile_hit and wall_hit.wav). Removed 'Freeze' dipswitch. + +- 0.186: Revised PT Reach Mahjong, making it actually working: Added ball and paddle screen drawing, green background as per flyer pics, reach button, flip screen support and updated input labels [Angelo Salese]. Changed 8085A CPU1 clock speed to 6MHz. Added button 2-3 and dipswitches 'Cabinet' and 'Coinage'. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to PT Reach Mahjong. + +- 0.131u2: Angelo Salese fixed PT Reach Mahjong - Game now playable. Converted Irem M14 HW to tilemaps and cleaned-up the driver. Changed 8085A CPU1 clock speed to 3MHz. Added paddle control and button 1. Removed 'IN1' and 9x 'Unknown' dipswitches. + +- 0.131u1: Angelo Salese added 'PT Reach Mahjong (Japan)' (Irem 1979). + +- 3rd May 2009: Angelo Salese - Looking at an unknown Irem M14 game that was recently dumped... After some hooking up (and actually realizing that there wasn't a MAME driver for Irem M14 HW running on an I8085A), I've managed to let it work. The game is actually named PT Reach Mahjong, and yes, it's a 1 player mahjong game without an opponent that can be treated as a sort of practice mode. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Mahjong) + + +Romset: 10 kb / 10 files / 8.16 zip + +$end + + + +$info=pturn +$mame +0.80u2 [Tomasz Slanina] + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.249: Removed unused (superceded) function [hap]. + +- 0.239: Various cleanups [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Guru added DIP locations. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.192: AJR added 74LS259 device and coin counters. Removed PULSE_LINE. + +- 0.160: Osso added save state support to Parallel Turn. + +- 0.152: Updated some commented code [Osso]. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Parallel Turn. + +- 0.107u1: ShimaPong fixed 'Lives' dipswitch. + +- 0.104u7: Tatsuyuki Satoh added simulation of protection to the Parallel Turn driver. + +- 0.104u6: Tomasz Slanina fixed Parallel Turn - Game now playable. Added dipswitches 'Lives', 'Bonus Life', 'Cabinet', 'Coin A/B', 'Freeze' and 'Language'. + +- 13th March 2006: Tomasz Slanina - Parallel Turn is playable. Protection is partially broken. + +- 14th October 2005: Tomasz Slanina - Just got another Parallel Turn custom Jaleco chip for hardware analyse. + +- 0.80u2: Tomasz Slanina added 'Parallel Turn' (Jaleco 1984). The protection custom chip JALECO is some kind of state machine used for calculate jump offsets and it is not emulated. + +- 26th March 2004: Tomasz Slanina sent in drivers for Parallel Turn (doesn't work, protection). + +- 12th August 2001: Guru dumped Parallel Turn (c) Jaleco 1984. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 92.8 kb / 18 files / 42.3 zip + +$end + + + +$info=pubball +$mame +0.229 [Frank Cifaldi, Rich Whitehouse, Ryan Holtz, Travis Brown, Dan Filner] + + +WIP: + +- 0.229: Frank Cifaldi, Rich Whitehouse, Ryan Holtz, Travis Brown and Dan Filner added 'Power Up Baseball (prototype)' (Midway / Incredible Technologies 1996). Note: The ROM images for Power Up Baseball were found by analyzing the contents of archived source-code CDs acquired at auction. This is why the ROM definitions in question are not sized to a power of two, as most ROM dumps typically are. However, the provided dump of Power Up Baseball has been proven to work as-is on a properly-configured itech32 board, and passes all relevant ROM tests, and so can be considered authoritative. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 18.6 MB / 25 files / 12.7 zip + +$end + + + +$info=pubtimed +$mame +0.217 [jordigahan, ClawGrip] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.217: jordigahan and ClawGrip added 'Pub Time Darts' (Merit-Nomac Industries 1987). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 8 kb / 2 files / 4.23 zip + +$end + + + +$info=pubtimed2ch +$mame +0.233 [jordigahan] + + +WIP: + +- 0.252: Fixed ROM label for 'pubtimed2ch' [ClawGrip]. + +- 0.236: Correctly identified set as "Pub Time Darts II" [ClawGrip]. Changed 'Scorpion (Mar 24, 1992)' from a clone of 'Scorpion (Jun 15, 1999)' to parent 'Pub Time Darts II Plus 2 with Solo Challenger (Mar 24, 1992)'. Renamed (scrpiondc) to (pubtimed2ch). + +- 0.233: jordigahan added Scorpion (Mar 24, 1992). Note: Very old PCB model ('(c) 1989 Merit Industries' silkcreened on PCB), i80C31 instead of 80C32 and without socket for DS1204U-3. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 32 kb / 1 files / 16.9 zip + +$end + + + +$info=pubtimeda +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Pub Time Darts v1.4' (Merit-Nomac Industries 1990). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 8 kb / 2 files / 3.93 zip + +$end + + + +$info=puchicar +$mame +0.84 [Brian Troha] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes missing blending effects in Puchi Carat. + +- 0.228: TeamEurope, Ryan Holtz and The Dumping Union added clone Puchi Carat (Ver 2.04A 1997/11/08). Fixed rom names. + +- 0.203: SEGV verified that Puchi Carat's Asia cart ROMs match the overseas dump. + +- 0.133u1: Renamed (puchicrj) to (puchicarj). + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8a-d77-09a.bin, pal16l8a-d77-10a.bin, palce16v8q-d77-11a.bin, palce16v8q-d77-12a.bin and palce16v8q-d77-15a.bin) to Puchi Carat and clone. + +- 0.105u1: Changed description to 'Puchi Carat (Ver 2.02O 1997/10/29)' and clone (Japan) to 'Puchi Carat (Ver 2.02J 1997/10/29)'. + +- 0.84: Brian Troha added Puchi Carat (World). Renamed (puchicar) to (puchicrj). + +- 0.69: Fixed sound1 roms addresses. + +- 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat. + +- 0.37b12: Fixed all sound1 rom addresses. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Puchi Carat (Japan)' (Taito 1997). Known issues: Bats can fly off one side of the screen and appear on the other - analogue input problem. Input bit to switch between analogue/digital control panels for Puchi Carat is not found. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 1 - 11 (single mode - vs. mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 23.5 MB / 23 files / 8.05 zip + +$end + + + +$info=puckman +$mame + +MAMEINFO.DAT 0.286 + + +Report Bugs at the MAME Testers Forum: + +http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2 + + +If you want to know more about MAME, then read the MAME Frequently Asked Questions (FAQ) page at: + +http://wiki.mamedev.org/index.php?title=Frequently_Asked_Questions + + +The newest Mameinfo.dat and Category inifiles can you find at: + +https://mashinfo.github.io/mameinfo/ + + + +0.148u4 [Victor Trucco] + +0.35b9 [?] + +0.02 [Nicola Salmoria] + +0.01 [Nicola Salmoria, Allard van der Bas] + + +Artwork available + + +Bugs: + +- piranha: Unable to enter through top escape tunnel. kellyzz64 (ID 04676) + +- pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145) + + +WIP: + +- 0.284: 'Bonus_Life' DSW fix for clones Newpuc2 (set 1) and Newpuc2 (set 2) [Uncle Petros]. + +- 0.280: Siftware added clone 'Ms. Pac-Man (bootleg, set 5)'. Note: GDP-01 PCB (same as Piranha). Very similar to mspacmab3, code-wise. + +- 0.275: Jordi Tuells added clone Puck Man (bootleg, set 3). Changed parent description to 'Puck Man (Japan, set 1)' and clones (Japan set 2) to 'Puck Man (Japan, set 2), (bootleg set 1) to 'Puck Man (bootleg, set 1)' and (bootleg set 2) to 'Puck Man (bootleg, set 2)'. + +- 0.267: IZ8DWF added clone Pac-Man (Model Racing bootleg). Note: PCB is marked "PAC/M" on component side. + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware, set 2). Note: Two PCBs, different to the usual Galaxian single PCB [ClawGrip]. Changed description of clone (Video Dens, Spanish bootleg on Galaxian hardware) to 'Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware, set 1)'. + +- 0.261: Museo Arcade Vintage added clone Puck Man (Alca bootleg). chaneman added clone Crazy Mazey. Note: PCB is a copy of the Galaxian/Moon Cresta two board style. Changed description of clone (bootleg, Video Game SA) to 'Pac-Man (Video Game SA bootleg)'. + +- 0.260: Changed description of clone 'Komemokos ('Pac-Man (Cirsa, Spanish bootleg)' hack)' to 'Komemokos (hack of 'Pac-Man (Cirsa, Spanish bootleg)')' and 'Titan (Pac-Man hack)' to 'Titan (hack of Pac-Man)'. + +- 0.245: Logan B removed DIP locations from edge connectors/split-pads in Pac-Man. Added publisher for Titan (Pac-Man hack). + +- 0.237: Ricardo - Factory Arcade and Recreativas.org added clones Komemokos ('Pac-Man (Cirsa, Spanish bootleg)' hack) and Pac-Man (Cirsa, Spanish bootleg on Galaxian hardware). Jeremy Locke and Cam added clone Buccaneer (set 2). Changed description of clones 'Buccaneer' to 'Buccaneer (set 1)', (Galaxian hardware, set 1) to 'Pac-Man (bootleg on Galaxian hardware, set 1)', (Galaxian hardware, set 2) to 'Pac-Man (bootleg on Galaxian hardware, set 2)' and (Moon Alien 'AL-10A1' hardware) to 'Pac-Man (bootleg on Moon Alien 'AL-10A1' hardware)'. + +- 0.229: Cam and Lamonsoff added clone Barracuda. + +- 0.225: Juan Romero and ClawGrip added clone Pac-Man (Calfesa, Spanish bootleg on Galaxian hardware). Note: Same PROM as Moon Cresta, gives very strange colors and sprites get cut. + +- 0.223: Andrew Welburn added clone Ms. Pac-Man (bootleg, set 3). + +- 0.221: Changed description of clone 'Pac Man (U.G. bootleg of Puck Man)' to 'Pac Man (U.Games bootleg of Puck Man)'. + +- 0.214: f205v added clone Pac Man (U.G. bootleg of Puck Man). + +- 0.203: A.R.P.A. and Recreativas.org added clone Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man). Marcos75 and Recreativas.org added clone Pac Man (FAMARE S.A. bootleg of Puck Man). Note: The FAMARE S.A. set is a bootleg of Puck Man rather than Pac-Man, and its description should reflect that. It was named Pac-Man on the cabin and on manuals (see http://www.recreativas.org/pacman-60-famare-sa for reference). The games are mainly hacks to remove original logos and texts, but have some historical importance: Marti Colls is the founder of ITISA, but also worked doing conversions for Falgas (https://www.falgas.com/), a well known Spanish kiddie-ride manufacturer (see the website for reference). He started on the 70s with electromechanical games, following on the 80s manufacturing arcade PCBs and creating conversion kits. FAMARE S.A. was a jukeboxes manufacturer who entered the arcade market by bootlegging arcade hardware and hacking its software. They made lot of bootlegs variants, that were common among Spanish arcades on the 80's [ClawGrip]. + +- 0.202: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware). + +- 28th August 2018: Smitdogg - ClawGrip dumped Video Dens Pac-Man bootleg. + +- 0.199: Craig Anstett and CraftyMech added clone Titan (Pac-Man hack). Flyer: https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=6237&image=1 and manual: https://www.arcade-museum.com/manuals-videogames/T/Titan.pdf. + +- 0.195: Arcade Vintage, Recreativas.org and The Dumping Union added clone Pac-Man (bootleg, Video Game SA). + +- 10th February 2018: KoolMoeCraig - I found "Titan" which appears to be an undumped ROM hack of Piranha. It will be dumped in the next few weeks. There is no manufacturer listed on the title screen. + +- 28th January 2018: Smitdogg - ArcadeHacker, Arcade Vintage and Recreativas.org dumped a Pac-Man clone by Video Game SA that added acceleration. + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Crockman (Pac clone) by Falgas & Marti Colls. + +- 0.174: Removed dead code left over from "-mt". This fixes double-free starting up puckman when using mame64 -mt [Couriersud]. + +- 0.172: A.R.P.A. added clone Pac-Man (SegaSA / Sonic). Manuel Giron added clone Come Come (Petaco SA bootleg of Puck Man). Caius and Joachim Puster added Pac-Man (Moon Alien 'AL-10A1' hardware). + +- 23rd March 2016: Smitdogg - Rockman dumped Come Come. It's a hack of Pac-Man made by Petaco S.A. Texts are in Spanish, the difficulty is increased and there is a rumor that it used a button for speeding Pac-Man up but I don't think it has been found/hooked up yet. + +- 0.166: Added clone Pac-Man (bootleg on World Cup '90 hardware). Note: This 'pac90' bootleg has been showing up on boards pulled from actual arcade cabs in Spain as of late. We know the origins of the set (was made by Mike Coates etc.) but it's pretty old now, and as it's showing up on real hardware that's been used in arcades I think we may as well support it [David Haywood]. + +- 0.155: Hammy added clone Pac-Man (JPM bootleg). + +- 0.149: Verified clone Pacu-Man (Spanish bootleg of Puck Man) gfx roms [Elnaib and Santy14]. + +- 0.148u5: Roselson (from AUMAP) added clone Pacu-Man (Spanish bootleg of Puck Man). F.J.Jimenez (Gijon) added clone Puck Man (Spanish, 'Made in Greece' bootleg). Note: Pacu-Man (Spanish bootleg of Puck Man) is a common bootleg in Spain, code is shifted a bit compared to the Puck Man sets. Title & Manufacturer info from cabinet/PCB, not displayed ingame. Puck Man (Spanish, 'Made in Greece' bootleg) is likely produced late 80s / early 90s, these bootlegs have very visible 'MADE IN GREECE' text etched onto the board. + +- 0.148u4: Verified original puckman roms and made that set the parent and split some of the roms [Andy Welburn]. Changed clone (Japan set 2) to parent 'Puck Man (Japan set 1)', (Japan set 1) to clone 'Puck Man (bootleg set 1)', (Japan set 1, speedup hack) to 'Puck Man (speedup hack)', (Falcom?) to 'Puck Man (bootleg set 2)' and (Japan set 3) to 'Puck Man (Japan set 2)'. Renamed (puckman) to (puckmanb) and (puckmana) to (puckman). + +- 0.147u4: Robbbert and MisfitMAME added clone Ghost Muncher. Changed description of clones (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1, speedup hack)' and (Midway, with speedup hack) to 'Pac-Man (Midway, speedup hack)'. + +- 0.147u2: hap changed description to 'Puck Man (Japan set 1)' and clones (Japan set 2) to 'Puck Man (Japan set 2)', (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1 with speedup hack)', (Falcom?) to 'Puck Man (Falcom?)' and (Japan set 3) to 'Puck Man (Japan set 3)'. + +- 0.144u1: TeamEurope, Nico and Thorsten K. added clone Crock-Man. + +- 17th November 2011: TeamEurope - Thanks to the help of Nico, Thorsten K. and TeamEurope we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack... but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved! + +- 0.140u2: Gerald (Coy), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??). + +- 9th November 2010: Smitdogg - I found this board labeled as Buccaneer for cheap and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it. + +- 0.135u1: Team Japump added clone Popeye-Man (hack 1981). + +- 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2). + +- 0.134u2: TeamEurope added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone (Galaxian hardware) to 'Pac-Man (Galaxian hardware, set 1)'. + +- 0.131u1: Changed description to 'PuckMan (Japan set 1)'. + +- 9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different). + +- 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out. + +- 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file. + +- 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway. + +- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options. + +- 24th November 2006: 3D ARCADE - New 3D cabinet models for Puck Man from BTribble. + +- 14th November 2006: 3D ARCADE - BTribble updated Puck Man 3D cabinet model. + +- 24th August 2006: Mr. Do - Added Pacman cocktail artwork. + +- 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file. + +- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games). + +- 0.105u2: David Widel added clone Abscam. + +- 0.92: smf added clone Puckman (Falcom?). + +- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000). Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone (harder?) to 'PuckMan (Japan set 3)'. + +- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man. + +- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Pac-Man from Baraka. + +- 0.74: Added clone Hangly-Man (set 3). + +- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver. + +- 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes. + +- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah). + +- 0.65: Added clone Joyman (hack). + +- 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Pac-Man (Galaxian hardware)'. + +- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg. + +- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver. + +- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it. + +- 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx). + +- 0.36b14: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Galaxian hardware)'. + +- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'. + +- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone. + +- 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed clone (Namco) to parent 'Pac Man (set 1)' and clone (harder) to 'Pac Man (Midway, harder)'. Removed 'Pac Man (Namco, alternate)'. Renamed (pacman) to (pacmanm) and (namcopac) to (pacman). + +- 15th March 1999: Victor Trucco added a Pacman clone. + +- 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver. + +- 0.35b1: [a zillion people] added clone Pac Man (Hearts). + +- 0.35: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Pisces hardware)'. + +- 0.34b4: Changed description of clone (bootleg on Galaxian hardware) to 'Pac Man (bootleg on Pisces hardware)'. + +- 0.34b1: Added sound and color PROMs ($0, 10). + +- 0.33b7: Changed description of clone (modified) to 'Pac Man (harder)'. + +- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware). + +- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler]. + +- 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu. + +- 30th August 1997: Dumped Pac-Man (Galaxian hardware, set 1). + +- 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate). + +- 7th August 1997: Gary Walton dumped Puck Man (Japan set 1). + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman. + +- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. + +- 0.24: Changed description to 'Pac Man (Midway)' and clones 'Namco Pac Man' to 'Pac Man (Namco)' and 'Pac Man modification' to 'Pac Man (modified)'. + +- 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine. + +- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man. + +- 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them. + +- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original. + +- 10th February 1997: Dumped Piranha. + +- 0.02: Added clones 'Hangly Man', 'Namco Pac Man', 'Pac Man modification', 'Piranha' and 'Puck Man'. + +- 0.01: Nicola Salmoria added 'Pac Man' (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator. + +- 29th December 1996: Dumped Pac-Man (Midway, harder). + +- 14th December 1996: Dumped Puck Man (bootleg set 1). + +- 25th March 1994: Dumped Pac-Man (Midway). + +- 17th July 1993: Dumped Piranha (hack). + + +LEVELS: 255 (game crashes after 255th level) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* GalEMU + +* HiVE + +* JAE + +* JEmu + +* JEmu2 + +* Mimic + +* RAINE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 24.8 kb / 16 files / 14.3 zip + +$end + + + +$info=puckpkmn +$mame +0.256 [ANY] + +0.68 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.256: Made Puckman Pockimon set showing Sun Mixing copyright the parent [Vas Crabb]. Changed (set 1) to clone 'Puckman Pockimon Genie 2000 (bootleg)' and clones (set 2) to parent 'Puckman Pockimon Genie 2000' and 'Jingling Jiazu' to 'Jingling Jiazu Genie 2000'. Renamed (puckpkmn) to (puckpkmnb), (puckpkmnb) to (puckpkmn) and (puckpkmna) to (jingling). + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Created a light-weight base class with just the core functionality, used for "Genie" hardware (Puckman Pockimon). Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state. Correct title [Vas Crabb]. Changed description of clone (set 2) to 'Jingling Jiazu' and (set 3) to 'Puckman Pockimon (set 2)'. + +- 0.153: ANY added clone Puckman Pockimon (set 3). + +- 0.145u8: hap changed OKI6295 clock speed to 1MHz. + +- 0.142u5: Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units. + +- 0.139u4: Guru added clone Puckman Pockimon (set 2). Changed parent description to 'Puckman Pockimon (set 1)'. + +- 1st September 2010: Guru - Smitdogg sent some stuff a while ago too and I chipped in some funds towards some of them: Puckman Pokimon (Korea). + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from me that included Puckman Pokimon (Korea) (has funky flash roms). + +- 27th May 2010: Smitdogg - We got a foreign version of Puckman Pokimon. + +- 0.135u4: Replaced SN76496 sound with SMSIII PSG. + +- 0.134u3: Changed 68000 CPU1 and YM2612 sound clock speeds to 7670453 Hz, SN76496 sound to 3579545 Hz, palettesize from 64 to 512 colors and visible area to 256x224. Added 2nd sound channel. + +- 0.131u1: Angelo Salese merged memory maps in Puckman Pockimon. + +- 0.126u5: Guru added README for Puckman Pockimon. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Puckman Pockimon. + +- 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version. Centralized interrupt generation for all Genesis-based games. Changed palettesize to 64 colors. + +- 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. + +- 0.98u4: Changed visible area to 320x224. + +- 0.68: Luca Elia added 'Puckman Pockimon' (Genie 2000). + +- 27th March 2003: Luca Elia added Puckman Pockimon to the Sega C2 driver. + +- 5th June 2001: Guru - Dumped Puckman Pokemon. + + +LEVELS: 31 + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 2.25 MB / 5 files / 972.7 zip + +$end + + + +$info=pulirula +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.37b3 [Testdriver] + + +Bugs: + +- On the PCB the shadows of all the sprites are waving instead of being fixed like MAME. Kold666 (ID 00207) + + +WIP: + +- 0.270: Distinguish PuLiRuLa World sets by the board set they work with [Tailsnic Retroworks]. Changed description to 'PuLiRuLa (World, dual PCB)' and clone World, earlier?) to 'PuLiRuLa (World, single PCB)'. + +- 0.203: Jorge Silva added clone PuLiRuLa (World, earlier?). + +- 20th October 2018: Smitdogg - Jorge Silva sent us a dump of PuLiRuLa (World). + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.130u4: Renamed (pulirulj) to (pulirulaj). + +- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode). + +- 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2). + +- 0.37b11: Added dipswitches 'Difficulty', 'Magic', 'Lives' and 'Pair Play'. + +- 0.37b5: David Graves added 'PuLiRuLa (World)' (Taito 1991) and clone (Japan). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.37b3: Added (Testdriver) PuLiRuLa. + + +STORY: + +- There is a wonderland called "Radishland". In each town, under a keeper's control, the time flow was correctly kept with a time key. But, a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage. An old man was impressed with a sense of danger and he called Zac and Mel. And he entrusted them with his invented magic stick in order to defend their town. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 5.38 MB / 10 files / 2.08 zip + +$end + + + +$info=pulltabs +$mame +0.125u1 [Roberto Fresca] + + +SETUP: + +- The first time you run the game, it will say 'DATA ERROR'. Press F3 to initialize the NVRAM. + + +WIP: + +- 0.167: Game-A-Tron gambling hardware changes [Roberto Fresca]: Added siren/alarm input to Pull Tabs. All these are present in the Test Mode. However, their functions aren't clear. Switched the SN76496 PSG to SN76489, since it's present in the Bingo PCB. Added technical notes and more documentation. + +- 0.128: Roberto Fresca improved Pull Tabs button-lamps layouts to look more realistic. + +- 0.127u1: Game-A-Tron gambling hardware updates [Roberto Fresca]: Added sound support to Poker 4-1 and Pull Tabs. Figured out the output ports. Documented each bit accessed. Added button lamps support. Created layouts for both games. Switched the 8255 port C to be used as output port. Adjusted the coin pulse timing. Updated technical notes. Split the driver to driver + video. Final clean-up. Added SN76496 (2MHz) sound. + +- 0.125u4: Improvements to Game-A-Tron [Roberto Fresca]: Changed description to 'Pull Tabs' as shown in the ROMs stickers. Renamed the ROMs according to their own stickers. Moved the driver into gametron.a group. Added the missing input port C to 8255 PPI I/O chip. Pull Tabs don't make use of it, but is present in the Test/Setting Mode. Updated technical notes. Renamed (gatslots) to (pulltabs). + +- 0.125u1: Roberto Fresca added 'Slots Game?' (Game-A-Tron 1983). + +- 12th May 2008: Roberto Fresca - Two old different Game-A-Tron games running in the same platform. A multi card game (Draw Poker, Stud Poker, Acey-Deucy, Blackjack and High-Low) where you can choose the game to play, and a slots thematic game where you can play choosing a 'ticket'. Both games are working properly, but without sound (the sound device wasn't identified due to almost all ICs are plastic-covered). I have NO IDEA about their real names. If you have some reference or know something about them and want to help, please contact us through the MAMEDev Contact Form (http://mamedev.org/contact.html), or post something in the MAMEWorld Forums. + + +Recommended Games (Gambling) + + +Romset: 20 kb / 4 files / 10.3 zip + +$end + + + +$info=pulltrig +$mame +0.264 [Arcade Planet, Recreativas.org] + + +HardDisk required + + +WIP: + +- 0.286: Added base sis630 chipset [Angelo Salese]. Added 2x AM9517A (4772727 Hz) CPU2/3, I8042AH (8250000 Hz) CPU4, I8051 (6MHz) CPU5, CD/DA (44100 Hz), Filtered DAC and 2x Floppy sound. Added display (PCI screen, 640x480, 53.178707 Hz). Renamed (pullttrig) to (pulltrig). + +- 0.264: Arcade Planet and Recreativas.org added 'Pull The Trigger' (Digital Silkroad 2003). + +- 19th March 2024: Recreativas.org - Pull Trigger is an arcade machine manufactured by Covielsa, based on the game of the Korean company Digital Silkroad. It is a gun game for one or two simultaneous players. Covielsa obtained the rights for its distribution in Europe. The game had an option to use memory cards to save and continue games. Manufacturer's description: Pull the Trigger is about a war breaking out in a modern city. The game consists of 3 chapters set in a hotel, an enemy building and an enemy cargo ship. Each chapter consists of 4 scenes and the scenes are divided into additional stages. The game begins with the kidnapping in a hotel of the head of the Federal Reserve Bank of the United States by a terrorist group (NTS). The NYPO special unit, members of the EST, will enter the hotel to rescue the director. Sian, who was in the EST team with Becky, ends the terror. Chasing the enemy's building after the rescue, Sian and Becky, EST members, will run after the enemy's boss again. Contributors: Zael, Arcadehacker, Federico Croci, Tilt.it, Ramon Poca, Arcade Planet and Tomas Garcia-Meras (https://www.recreativas.org/pull-the-trigger-4111-covielsa). + +- 5th February 2019: Recreativas.org - We document several Covielsa machines from the early 2000s: Pull The Trigger is a virtually unknown pistol set from the Korean company Digital Silkroad. Along with photos of the Pull The Trigger cabinet by Covielsa, taken by Eduardo Cruz (Team Recreativas.org), we add a press release recovered thanks to Zael which shows the agreement of Covielsa for the distribution of the game along with another machine called Chameleon RX-1 exclusively for Europe, and that were presented at the FER 2003, however it is possible that Pull The Trigger did not pass from prototype. In addition to the FER, Pull The Trigger was presented at other European fairs, such as Enada 2003 in Rome. Federico Croci of TILT.it provides us with a flyer that was given to him at the Covielsa booth. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 256 kb / 1 files / 224.9 zip + +CHD: 37.3 GB (Compressed: 627.5) + +$end + + + +$info=pulsar +$mame +0.29 [Mike Coates] + + +Samples required + + +WIP: + +- 18th June 2008: 3D ARCADE - New 3D cabinet model for Pulsar from btribble. + +- 0.37b7: Re-added samples. + +- 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar. + +- 0.36b10: Removed samples. + +- 0.36b7: Samples support in Pulsar [Zsolt Vasvari]. Added samples (alienhit, ashoot, birth, bonus, clang, gate, hbeat, key, movmaze, phit, pshoot and sizzle.wav). + +- 0.36b5: Added PROM ($0 - control). + +- 0.29: Mike Coates added 'Pulsar' (Sega 1981). Runs on the same ahrdware as Carnival. Known issues: Dipswitches not verified. + +- 20th October 1997: Dumped Pulsar. + + +HOW TO PLAY: + +- Bump into each key with player tank and transport to matching colored lock. + +- Tank color changes to match key in transport. + +- Advance to the next round by transporting all keys. + +- Unlocking locks in numerical order scores a double fuel bonus. + +- Shoot defenders to obtain more fuel. + +- If defenders of the same color are shot consecutively their point value doubles. + + +LEVELS: 99 (endless) + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 16.1 kb / 18 files / 12.6 zip + +$end + + + +$info=pulstar +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u5: Johnboy added correct v1 to Pulstar. + +- 0.79u2: Added new gfx3 roms ($0/1, 800000/1, 1000000/1). + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Pulstar (level 2 boss). + +- 0.35b9: Added missing sound1 roms. + +- 0.34RC2: Added new 4MB sound roms. + +- 0.34b5: Added 'Pulstar' (Aicom 1995). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 39.2 MB / 14 files / 17.5 zip + +$end + + + +$info=pumpipx2 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The PREX 2 (Premiere 2/2003)' (Andamiro 2002) and clone Pump it Up EXTRA + Plus (Premiere 2/2003). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpipx3 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The PREX 3: The International 4th Dance Floor (X3.2MK3)' (Andamiro 2003) and clones Pump it Up The PREX 3: The International 4th Dance Floor (INT X3.1MK3) and Pump it Up The PREX 3: The International 4th Dance Floor (Korea X3.1MK3). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpit1 +$mame +0.255 [ATR4X, Gergc, Pawprint, infamouspat, Ruubbinnexx, H4M573R, Angelo Salese, Hammy] + + +CD-ROM required + + +WIP: + +- 0.265: Added 'ISA16 PIU10 for MK-III' card (misc\xtom3d_piu10.cpp) for Pump It Up. Added Micronas DAC 3350A device (sound\dac3350a.cpp), CAT702 variant with different interface logic for PIU10 (machine\cat702.cpp) and Macronix 29F1610MC Flash device (machine\intelfsh.cpp) [Windy Fairy]. Added 'Micronas DAC 3550A Stereo Audio DAC' and 'Micronas MAS 3507D MPEG decoder'. + +- 0.262: Hookup YMZ280B. Added input override and Red Book audio for 'Pump It Up'. Demoted 'Pump It Up' CD as BAD_DUMP [Angelo Salese]. Added YMZ280B (16934400 Hz) sound. Changed Pentium II CPU1 clock speed to 67737600 Hz. Added dipswitches 'IN2', 'SYSTEM' and 9x 'Unknown'. Changed description to 'Pump It Up: The 1st Dance Floor (ver 0.53.1999.9.31)'. + +- 0.255: ATR4X, Gergc, Pawprint, infamouspat, Ruubbinnexx, H4M573R, Angelo Salese and Hammy added 'Pump It Up: The 1st Dance Floor' (Andamiro 1999). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +CHD: 603.7 MB (Compressed: 368.8) + +$end + + + +$info=pumpit2 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up: The 2nd Dance Floor (Feb 28 2000)' (Andamiro 1999) and clone Pump it Up: The 2nd Dance Floor (Dec 27 1999). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + +$end + + + +$info=pumpit3 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The O.B.G: The 3rd Dance Floor (v3.04 - Jun 02 2000)' (Andamiro 2000) and clone Pump it Up The O.B.G: The 3rd Dance Floor (v3.03 - May 07 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 134 zip + +$end + + + +$info=pumpit8 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The Rebirth: The 8th Dance Floor (Rebirth/2002)' (Andamiro 2002). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 134 zip + +$end + + + +$info=pumpitc +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up: The Collection (R5/v3.43 - Nov 14 2000)' (Andamiro 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 134 zip + +$end + + + +$info=pumpite +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up Extra (Mar 21 2001)' (Andamiro 2001) and clone Pump it Up Extra (Mar 08 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 134 zip + +$end + + + +$info=pumpito +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The O.B.G: The Season Evolution Dance Floor (R4/v3.25 - Aug 27 2000)' (Andamiro 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 134 zip + +$end + + + +$info=pumpitp2 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The Premiere 2: The International 2nd Dance Floor (Premiere 2/2002)' (Andamiro 2002). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpitp3 +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 28th Mar 2003)' (Andamiro 2003) and clone Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 17th Mar 2003). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpitpc +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up: The Perfect Collection (R5/v3.52 - Dec 18 2000)' (Andamiro 2000). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpitpr +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001)' (Andamiro 2001) and clone Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001 USA). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpitpx +$mame +0.272 [smf, Windy Fairy] + + +WIP: + +- 0.272: smf and Windy Fairy added 'Pump it Up The PREX: The International Dance Floor (REV2 / 101)' (Andamiro 2001). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8 bytes / 1 files / 136 zip + +$end + + + +$info=pumpitup +$mame + +Pump It Up BIOS (Andamiro 1999) + + +BIOS: + +mk3_1.0_bios.u22 (pci:07.0 $0 - 128K) mk3 v1.0 + +mk3_1.1_bios.u22 (pci:07.0 $0 - 128K) mk3 v1.1 + +piu10.u8 (board1:pumpitup_piu10:flash_u8 $0 - 2MB) + +piu10.u9 (isa1:pumpitup_io_sound:ymz $0 - 2MB) + + +WIP: + +- 0.272: Added BIOS roms mk3_1.0_bios.u22 and mk3_1.1_bios.u22. + +- 0.255: Added 'Pump It Up BIOS' (Andamiro 1999). + + +Romset: 4.25 MB / 4 files / 1.82 zip + +$end + + + +$info=punchout +$mame +0.155 [2600] + +0.29 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Punchout sprites may be interlaced. cuavas (ID 05739) + + +WIP: + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Punch-Out. Based on graphics in official arcade artwork. + +- 0.155: [2600] added Punch-Out!! (Rev B). Added missing RGB PROMs from the bottom and top monitor. Changed 'Punch-Out!!' to clone 'Punch-Out!! (Rev A)'. Renamed (punchout) to (punchouta). + +- 0.150: ShouTime and The Dumping Union added clone Punch-Out!! (Japan). + +- 20th October 2012: Smitdogg - ShouTime got the Japan version of Punch-Out, which uses different voice samples from the export version we have. Most likely the gameplay difficulty will be more toned down as well. Pretty awesome find. + +- 19th January 2009: 3D ARCADE - Punch-Out is updated, and with it comes the upgrade kit Super Punch-Out! + +- 0.125u5: Nicola Salmoria simplified palette handling in Punch-Out!!. Fixed big sprite palette in top monitor. Fixed proms loading. Changed palettesize to 512 colors. + +- 0.123u5: Added 2x 'Unused' dipswitch. + +- 0.123u1: Zsolt Vasvari removed color tables from Punch-Out!!. Added RESNET color computations where appropriate. Changed palettesize to 2048 colors. + +- 0.116u2: David Haywood added clone Punch-Out!! (Italian bootleg). This set comes from an original board found in Italy, uses new program roms, 2 new gfx roms, and a mix of PunchOut and Super PunchOut graphic roms. Service mode is disabled. + +- 29th May 2007: Corrado Tomaselli dumped Punch-Out!! (Italian bootleg), roms check is not working. + +- 0.106u8: Aaron Giles converted Punch Out driver to a proper dualscreen game (2x 256x224). Rewrote the video portion to use tilemaps. + +- 0.58: Tatsuyuki Satoh fixed VLM5030 emulation in Punch-Out. Samples are no longer needed. Changed 8-way Joystick to 4-way. + +- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. + +- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. + +- 0.37b15: Changed visible area to 256x448. + +- 17th November 2000: Gerardo Oporto fixed dipswitches in Punchout. + +- 0.37b7: Added samples (00 - 2b.wav). + +- 0.37b5: Nicola Salmoria added new graphic primitive copyrozbitmap(). This replaces copybitmapzoom() which was a special case. A side effect is that, thanks to the better precision, the boxer on the Punch Out hall of fame looks much better. + +- 0.36b13: New NES sound emulation for Punch Out and Donkey Kong 3 [Matthew Conte, wwtk@mail.com]. Replaced NES/DAC sound with Nintendo. Changed clock speed of the N2A03 to 1789772 Hz. + +- 0.36b5: Replaced M6502 CPU2 with a N2A03. + +- 0.35b13: Changed description to 'Punch-Out!!'. + +- 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work. + +- 0.33b3: Tatsuyuki Satoh updated the VLM5030 emulation (Punch Out etc.). Since quality is still bad, the emulator is only used when samples are not available. + +- 0.31: A first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console [Nicola Salmoria]. Note: Punch Out runs on two monitors, positioned one above the other. Since the top monitor is mostly informational, you might want to cut it out to enlarge the play area. You can do that enforcing a suitable screen size. Good resolutions are 400x300 (if your card supports it), or 800x600 with pixel doubling. Known issues: When you die, a rectangle on the left of the screen blinks. Due to copy protection, Super Punch Out doesn't work. + +- 0.29: Nicola Salmoria added 'Punch Out' (Nintendo 1984). + +- 22nd September 1997: Dumped Punch-Out!! (Rev A). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 278.2 kb / 39 files / 157.9 zip + +$end + + + +$info=punchy +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Punchy The Clown (R03). Changed parent description to 'Punchy The Clown (R02)'. + +- 0.141u1: Miodrag Milanovic added 'Punchy The Clown' (Alvin G 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 384 kb / 3 files / 234.3 zip + +$end + + + +$info=punisher +$mame +0.35b3 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- punipic, punipic2: The speech and sounds are a bit less low tones plus other details. Fortuna (ID 08982) + + +WIP: + +- 0.275: Set year according to title screen for clone Biaofeng Zhanjing (Chinese bootleg of The Punisher) [barbudreadmon]. + +- 0.272: Hook up newly dumped PIC16C57 for clones The Punisher (bootleg with PIC16C57, set 1) and The Punisher (bootleg with PIC16C57, set 2), giving them working sound [Dirk Best, Apocalypse]. + +- 22nd November 2020: Mr. Do - ArsInvictus added custom bezel for the Punisher, based on Control Panel pics taken at Galloping Ghost. + +- 0.221: TwistedTom added PS63B PLD dump and gfx mapper. + +- 0.216: Changed description of clones (bootleg with PIC16c57, set 1) to 'The Punisher (bootleg with PIC16C57, set 1)', (bootleg with PIC16c57, set 2) to 'The Punisher (bootleg with PIC16C57, set 2)' and (bootleg with PIC16c57, set 3) to 'The Punisher (bootleg with PIC16C57, set 3)'. + +- 0.208: Robbbert removed horrible hack in clone The Punisher (bootleg with PIC16c57, set 1) and slight improvement to graphics. + +- 0.194: Oliver Stoeneberg fixed m_sprite_base for clones The Punisher (bootleg with PIC16c57, set 1/2/3). + +- 0.193: Added C-Board ioc1 PAL. + +- 0.148u3: Moved clones The Punisher (bootleg with PIC16c57, set 1), (bootleg with PIC16c57, set 2) and (bootleg with PIC16c57, set 3) from CPS1 to Final Crash driver and removed PIC16C57 CPU2. Fixed sprites in punipic, punipic2 and punipic3 - Games now playable [Robbbert]. + +- 0.148: Reordered Punisher sets, added missing punisherh B-Board code, confirmed D9K2.9K in punisherj [Artemio Urbina]. + +- 0.147u4: Artemio Urbina added clone The Punisher (Hispanic 930422). + +- 0.144u3: Team CPS-1 fixed ROMs labels and locations in clone The Punisher (Japan 930422), added Q-Sound PALs. + +- 0.144u2: Kold666 dumped and added Q-Sound PALs to The Punisher (World 930422) and (USA 930422). + +- 0.139: Changed description of clone (US 930422) to 'The Punisher (USA 930422)'. + +- 0.137: Anonymous added clone Biaofeng Zhanjing (Chinese bootleg of The Punisher). + +- 0.133u1: Renamed (punishru) to (punisheru) and (punishrj) to (punisherj). + +- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.125u9: Added clones The Punisher (bootleg with PIC16c57, set 1), (bootleg with PIC16c57, set 2) and (bootleg with PIC16c57, set 3). David Haywood added rom loading for the Punisher sets with PICs. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually. + +- 0.124u3: Nicola Salmoria fixed missing graphic (red van at the start of level 2). + +- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel. + +- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). + +- 0.93: Replaced QSound with YM2151 (3579580 Hz) and added 3rd sound channel. + +- 3rd November 2003: Guru - Punisher (bootleg) arrived from Fabrice Arzeno. + +- 0.63: Changed description to 'The Punisher (World 930422)' and clones (US) to 'The Punisher (US 930422)' and (Japan) to 'The Punisher (Japan 930422)'. + +- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.36b11: Added clone The Punisher (US). Replaced Custom sound with QSound (4MHz). + +- 0.36b3: Changed description to 'The Punisher (World)' and clone (Japan) to 'The Punisher (Japan)'. + +- 0.35: Added Custom sound. + +- 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others. + +- 0.35RC1: Added 'Freeze' dipswitch. + +- 0.35b4: Added Z80 (4MHz) CPU2. + +- 0.35b3: Nicola Salmoria added 'Punisher (World)' (Capcom 1993) and clone (Japan). + +- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome. + +- 12th November 1997: CaBBe dumped The Punisher (World 930422). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 7.63 MB / 34 files / 3.70 zip + +$end + + + +$info=punk +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Punk! (Gottlieb 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.1 zip + +$end + + + +$info=punkshot +$mame +0.35b11 [Nicola Salmoria] + +0.33b1 [Nicola Salmoria] + + +WIP: + +- 0.273: Dragos added clone Punk Shot (Asia 2 Players, hacked?). Note: Possibly hack of an undumped original version (copyright year removed and substituted with 'SRS'. + +- 0.213: frsj8112 added clone Punk Shot (World 2 Players). + +- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Punk Shot. + +- 0.133u1: Renamed (punksht2) to (punkshot2) and (punkshtj) to (punkshotj). + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Punk Shot (Konami). + +- 0.59: Added 1MB gfx2 roms. + +- 0.37b14: Added clone Punk Shot (Japan 2 Players). Changed parent description to 'Punk Shot (US 4 Players)' and clone (2 Players) to 'Punk Shot (US 2 Players)'. + +- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria]. + +- 0.36b2: Ernesto Corvi added Konami 053260 sound chip emulation to Punk Shot. Changed visible area to 288x224. + +- 0.35b11: Nicola Salmoria added Punk Shot (4 Players). Changed 'Punk Shot' to clone 'Punk Shot (2 Players)'. Renamed (punkshot) to (punksht2). + +- 0.34RC2: David W. added high score saving to Punk Shot. + +- 0.34b5: Nicola Salmoria added partial sound to Punk Shot. + +- 0.33b7: Punk Shot use the dynamic palette system [Aaron Giles]. + +- 0.33b1: Nicola Salmoria added 'Punk Shot' (Konami 1990). + +- 26th April 1998: Dumped Punk Shot (US 2 Players). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 3.28 MB / 8 files / 1.09 zip + +$end + + + +$info=punkywil +$mame +0.177 [PinMAME] + + +WIP: + +- 0.188: Osso added new maincpu rom pw_game.bin. + +- 0.182: Akiles500 added a ridiculously incomplete dump of the CPU ROM. + +- 0.177: Added 'Punky Willy' (Joctronic 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 2 files / 13.5 zip + +$end + + + +$info=pururun +$mame +0.258 [twistedsymphony, Brian Troha] + +0.37b12 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.258: twistedsymphony and Brian Troha added Pururun (set 1). Changed 'Pururun' to clone 'Pururun (set 2)'. Renamed (pururun) to (pururuna). + +- 0.142u1: Tafoid fixed Pururun's audio pitch/speed to match that of a reference video. Changed YM2151 clock speed to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, YM2151 (4MHz) and MSM6295 (9375 Hz) stero sound. + +- 0.61: Added 'Join In' and 'Unused' dipswitches. + +- 0.37b12: Luca Elia added 'Pururun' (Metro / Banpresto 1995). + +- 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. + + +LEVELS: 25 (last level must be played twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.62 MB / 8 files / 887.8 zip + +$end + + + +$info=pushman +$mame +0.79 [?] + +0.37b8 [Bryan McPhail] + + +NOTE: + +- Set 'Debug Mode' dipswitch to ON and you can advances a level with P1 Button 2 or go back with P1 Button 3. + + +Bugs: + +- pushman, pushmans, pushmant: [possible] Slight corruption of disclaimer screen/beginning. Tafoid (ID 01649) + + +WIP: + +- 0.252: Derived clocks from actual XTALs present of PCBs [Brian Troha]. Verified ROMs/PROM dumps, dumped PLDs, correct clocks and rom labels for Pushman [f205v]. Added PLDs ($0, 400, 600, 800 - ep600pc-3.ic193.11l, hy18cv8s-30.ic245.20p, pal16r8acn.ic35.16b and pal16r8acn.ic52.17c). Changed Z80 CPU2 clock speed to 5MHz. + +- 0.184: Use 4-way joysticks for Pushman [AJR]. + +- 0.182: M68705 cleanup and modernisation. Split out bballs and pushman state classes. Use new MC68705R3 core for Pushman (this one uses port D - another test case). Make Pushman MCU hookup believable (internal registers can't be in shared RAM). Use derived memory maps rather than installing handlers in init members. Better understanding of how CPU reads MCU data/status in Pushman [Vas Crabb]. Replaced M68705 CPU3 with MC68705R3. + +- 0.154: Merged Pushman with Tiger Road driver. This fixes later levels (using the cheat mode) seem to have some corrupt tilemaps [David Haywood]. Changed VSync to 60.080000 Hz. + +- 0.141u1: Brian Troha added DIP locations to Pushman. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.137u3: Fabio Priuli added driver data class and save states to the Pushman driver. + +- 0.136u4: MrGoodwraith, Rene Single, Smitdogg and The Dumping Union added clone Pushman (Top Tronic license). Added PROM ($0 - priority). + +- 12th February 2010: Smitdogg - Thanks to MrGoodwraith, Rene Single and B. Sparks we got the Top Tronic version of Pushman. + +- 0.131u1: Angelo Salese merged memory maps in Pushman. + +- 0.126u1: Nicola Salmoria fixed flipscreen in Pushman. Changed 'Flip Screen' to 'Cabinet' dipswitch. + +- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.94u5: Brian Troha fixed dipswitches in Pushman. Added dipswitches 'Pull Option', 'Flip Screen' and 'Difficulty'. + +- 0.92: Added clone Pushman (Korea, set 2). Changed parent description to 'Pushman (Korea, set 1)'. + +- 17th December 2004: Dumping Project - Randy have won on eBay the missing version of Comad's 'Pushman' we were looking for. + +- 7th February 2005: Guru - Pushman (Comad, x2) arrived and dumped. Purchased by Randy on eBay. + +- 0.91: Andreas Thorsen added missing cpu1 rom ($1) and MCU rom from clone pushmans - Game now playable. Changed description to 'Pushman (Korea)'. + +- 0.79: Added Pushman (Comad 1990). Renamed (pushman) to (pushmans). + +- 23rd January 2004: Aaron Giles fixed Pushman. + +- 0.62: Changed Z80 CPU3 to CPU2 and swapped CPU2/3 roms. The hardware is actually very similar to F1-Dream and Tiger Road but with a 68705 for protection. + +- 0.37b9: Added dipswitches 'Demo Sounds' and 'Coinage'. + +- 0.37b8: Bryan McPhail added 'Pushman' (Comad (American Sammy license) 1990). Known issues: The microcontroller mainly controls the animation of the enemy robots, the communication between the 68000 and MCU is probably not emulated 100% correct but it works. Later levels (using the cheat mode) seem to have some corrupt tilemaps, I'm not sure if this is a driver bug or a game bug from using the cheat mode. Text layer banking is wrong on the continue screen. + +- 10th September 2000: Bryan McPhail sent a driver for Pushman. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 741.9 kb / 19 files / 141.0 zip + +$end + + + +$info=pushover +$mame +0.143u4 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: Major driver update: Hook up color attribute. Added a handmade palette, so colors should be mostly correct now. Hook up scroll registers (scrolling is still wrong though). Fixed memory map (A15 and A14 are not decoded). Map most of the rest of the inputs, better labels for inputs. Added a rudimentary layout showing the lamps and buttons. Hook up coin counters. Removed references to MC6845 and AY8910. Added a link to the patent describing the machine. TODO: Scrolling is wrong. Missing graphics at top and right (pound values). Palette (currently handmade). Sound (discrete?). Better artwork [Dirk Best]. Added dipswitches 'IN0-02 - IN3-80', 'Percentage 02 - 16' and 'Token Refill'. Changed description to 'Push-Over (Summit Coin)'. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u4: David Haywood added 'Push Over (Summit Coin)' (Summit Coin 1981). + + +Recommended Games (Gambling) + + +Romset: 18 kb / 11 files / 7.70 zip + +$end + + + +$info=puyo +$mame +0.94u3 [Fabrice Arzeno] + +0.37b9 [David Haywood, Aaron Giles] + + +< Japan > + + +WIP: + +- 0.276: Create skeleton device for Sega Megalo 50 DASS (Dual Active Seat System) and hook it on supported Sega C2 games [jordigahan, Recreativas.org]. Added Z80 (4MHz) CPU2 and YM2413 (4MHz) sound. + +- 0.212: Brian Troha added Sega ID# for Puyo Puyo (Japan) sets. + +- 0.140u3: Kevin Eshbach updated the PALs that need to be dumped for clone Puyo Puyo (Japan, Rev A). + +- 0.135u1: Smitdogg and Dumping Union identify Puyo Puyo (Japan) set as Rev B and correct various rom names. Changed description of clone (Japan) to 'Puyo Puyo (Japan, Rev B)'. + +- 0.94u3: Fabrice Arzeno added Puyo Puyo (World). Changed description of clone (Japan) (Rev A) to 'Puyo Puyo (Japan, Rev A)' and (English) (bootleg) to 'Puyo Puyo (World, bootleg)'. Renamed (puyopuyo) to (puyoj), (puyopuya) to (puyoja) and (puyopuyb) to (puyobl). + +- 0.37b14: Added clone Puyo Puyo (English) (bootleg). + +- 4th February 2001: Andrea Turci added Puyo Puyo bootleg romsets. + +- 0.37b9: David Haywood and Aaron Giles added 'Puyo Puyo (Japan)' (Sega / Compile 1992) and clone (Japan) (Rev A). + +- 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. + + +LEVELS: 16 + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 640 kb / 5 files / 444.3 zip + +$end + + + +$info=puyoda +$mame +0.139u4 [Guru, f205v] + + +WIP: + +- 0.180: Changed description to 'Puyo Puyo Da! (Japan)'. + +- 0.158: Removed puyoda-key.bin rom. + +- 0.143u4: Added puyoda-key.bin rom. + +- 0.139u4: Guru and f205v added 'Puyo Puyo Da!' (Compile 1999). + +- 8th October 2010: Smitdogg - Guru dumped Puyo Puyo DA!, as mentioned on Belmont's page. + +- 6th October 2010: R. Belmont - Another "hoarded from MAMEdev" game has been dumped by Guru, this time it's Compile's Puyo Puyo Da! for the NAOMI. This apparently has nothing to do with any of the other Puyo Puyo games; instead of a Tetris/Columns type of thing it's a music/rhythm game. + +- 1st September 2010: Guru - A few things arrived from Japan including Puyo Puyo Da! NAOMI ROM cart. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 164 MB / 21 files / 100.7 zip + +$end + + + +$info=puyofev +$mame +0.199 [Arzeno Fabrice, rtw] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.199: Arzeno Fabrice and rtw added Puyo Pop Fever (World) (GDS-0034). Renamed (puyofev) to (puyofevj). + +- 22nd June 2018: Smitdogg - Arzeno Fabrice and rtw dumped Puyo Pop Fever. + +- 0.191: Changed 'Puyo Puyo Fever (prototype ver 0.01)' from a parent set to a clone of Puyo Puyo Fever (Japan). + +- 0.180: Changed description to 'Puyo Puyo Fever (Japan) (GDS-0031)'. + +- 0.154: MetalliC updated puyofev CHD to latest SHA1. + +- 0.153: Anonymous and R. Belmont added 'Puyo Puyo Fever (prototype ver 0.01)' (Sega 2003). + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Puyo Puyo Fever (GDS-0031)'. + +- 0.142u3: Added puyofev-default-eeprom.bin rom. + +- 0.130u1: Added 'Puyo Puyo Fever (GDS-0031)' (Sega 2003). + +- 2nd March 2009: Guru - A few more NAOMI GDROM titles just got dumped like 'Puyo Puyo Fever'. Thanks to tokrot. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 16.1 kb / 2 files / 1.28 zip + +CHD: 1.25 GB (Compressed: 142.4) + +$end + + + +$info=puyomedal +$mame +0.239 [Darksoft, MetalliC, rtw] + + +WIP: + +- 0.239: Darksoft, MetalliC and rtw added 'Puyo Puyo! The Medal Edition' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 37.0 zip + +$end + + + +$info=puyopuy2 +$mame +0.37b9 [David Haywood, Aaron Giles] + + +< Japan > + + +WIP: + +- 0.100u3: Aaron Giles implemented protection correctly for Puyo Puyo 2. Fixed rom names. + +- 16th March 2003: Acho A. Tang fixed the uPD7759 crashes in Puyo Puyo 2. + +- 0.37b14: Changed buttons from 3 to 2. + +- 0.37b9: David Haywood and Aaron Giles added 'Puyo Puyo 2 (Japan)' (Compile (Sega license) 1994). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.50 MB / 3 files / 1.02 zip + +$end + + + +$info=puyosun +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.148u2: Angelo Salese fixed part of graphics disappears in Puyo Puyo Sun. + +- 3rd November 2009: Smitdogg - We got Puyo Puyo Rev.B. I forgot to include it earlier... Credits: keshbach, N. Francfort, Smitdogg and The Dumping Union. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Puyo Puyo Sun. + +- 0.90u2: Changed description to 'Puyo Puyo Sun (J 961115 V0.001)'. + +- 0.76u2: Status - Puyo Puyo Sun has some priority glitches and otherwise looks good. + +- 0.76u1: More ST-V improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]. + +- 0.74u2: Added 'Puyo Puyo Sun' (Compile 1996). + +- 0.63: Added (Testdriver) Puyo Puyo Sun. + + +LEVELS: 3 - 13 - 9 (practice - normal - expert) + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 32.5 MB / 9 files / 21.1 zip + +$end + + + +$info=puzlclub +$mame +0.36RC2 [Vernon C. Brooks] + + +< Japan > + + +Bugs: + +- After inserting credits and playing a game till its game over, you can't insert anymore credits using 5 or 6 but service 9 works. Thenasty (ID 00600) + + +WIP: + +- 0.186: Osso added ROM FILL (region gfx2) to fixed title screen corruption in Puzzle Club since MAME 0.178. + +- 0.178: Angelo Salese added NO_DUMP for missing title screen in Puzzle Club. + +- 0.126u5: Guru added README for Puzzle Club. + +- 0.36RC2: Vernon C. Brooks added 'Puzzle Club (Japan prototype)' (Namco 1990). + +- 7th March 2000: Vernon C. Brooks added Puzzle Club (prototype) to the Namco System 1 driver. + + +LEVELS: 30 - 60 (pacman story - floor exercise) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 1.25 MB / 13 files / 244.7 zip + +$end + + + +$info=puzlstar +$mame +0.224 [GC8TECH.COM, Team FBNeo] + +0.84u5 [David Haywood] + + +WIP: + +- 0.224: GC8TECH.COM and Team FBNeo added Puzzle Star / Mohuan Xingzuo (ver. 100MG, 09/30/99 build). Changed (ver. 100MG) to clone 'Puzzle Star / Mohuan Xingzuo (ver. 100MG, 09/20/99 build)'. Renamed (puzlstar) to (puzlstara). + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Puzzle Star / Mohuan Xingzuo (ver. 100MG)'. + +- 0.147u3: Fixed maincpu rom loading. + +- 0.145u5: Changed VSync to 59.17 Hz. + +- 0.130u3: Changed description to 'Puzzle Star (ver. 100MG)'. + +- 0.130u2: Added ARM7 (20MHz) CPU3. + +- 0.126u5: Guru added README for Puzzle Star. + +- 0.105u3: XingXing simulated the protection in Puzzle Star - Game now playable. + +- 0.84u5: David Haywood added 'Puzzle Star' (IGS 1999). + +- 22nd April 2004: David Haywood - ElSemi passed along some code to me from a contributor in China known as 'XingXing'. The code was to simulate the protection in the PGM game 'Puzzle Star', another one of the Mysterious PGM games which never appeared on the IGS site when most of the other titles were up. It's a puzzle game, very similar to Mang-Chi which was emulated a few days ago but with some extra twists (involving the stars, combos and 'promotions'). There may be one or two problems with the simulation, but for the most part it seems to work correctly. + +- 25th July 2004: David Haywood added Puzzle Star to the PGM driver but it also does not work because of protection. + +- 30th July 2004: A Puzzle Star PGM cart arrived, purchased by Randy on EBay. I've dumped it, but it will require trojaning to get the emulation working. We're working on it. + + +Other Emulators: + +* FB Neo + +* Nebula + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 13 MB / 6 files / 5.39 zip + +$end + + + +$info=puzzball +$mame +0.262 [buffi] + +0.246 [buffi] + + +WIP: + +- 0.262: buffi added Puzz Ball (Japan, PZB1 Ver.C). Renamed (puzzball) to (puzzballa). + +- 0.254: buffi redumped 'Puzz Ball (Japan, PZB1 Ver.A)'. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Added Hitachi H8/3007 (14746000 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. + +- 0.246: buffi added 'Puzz Ball (Japan, PZB1 Ver.A)' (Namco 2002). Note: Title guessed based on known game list and PCB sticker. + +- 27th June 2014: Smitdogg - ShouTime picked up a couple of rare System 10 boards that ran medal games. It will be a while before I can dump them but we have them: PuzzBall and Sugorochikku Japan. + +- 5th March 2014: Smitdogg - ShouTime got 2 undumped System 10 boards which are rare medal games and he got Dead Heat. I'm not sure of the exact titles of the System 10 games but they are probably Sugorochikku and Puzzball. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Medal) + + +Romset: 33 MB / 2 files / 23.0 zip + +$end + + + +$info=puzzldpr +$mame +0.35b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.253: Don't treat puzzldpr as a clone [David Haywood]. Changed 'Puzzle De Pon! R!' from a clone of Puzzle De Pon! to parent. + +- 0.203: Puzzle De Pon! R! is not by Taito [hap]. + +- 0.153: Johnboy added redumped 235-s1.s1 rom and chip info to Puzzle De Pon! R!. + +- 0.120: Mark gfx1 rom 235-s1.bin as BAD DUMP. + +- 0.69: Changed description to 'Puzzle De Pon! R!'. + +- 0.68: Changed description to 'Puzzle De Pon R'. + +- 0.67: Changed description to 'Puzzle De Pon! R!'. + +- 0.35b2: Added 'Puzzle de Pon R' (Taito 1997). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 3.25 MB / 6 files / 712.7 zip + +$end + + + +$info=puzzledp +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.203: Puzzle De Pon! is not by Taito [hap]. + +- 0.120: Johnboy re-added 128k rom 202-s1.bin (gfx1) from MAME v0.34b5. + +- 0.69: Changed description to 'Puzzle De Pon!'. + +- 0.68: Changed description to 'Puzzle De Pon'. + +- 0.67: Changed description to 'Puzzle De Pon!'. + +- 0.35b12: Changed description to 'Puzzle De Pon'. + +- 25th April 1999: Nicola modified the NeoGeo driver to load the roms MUCH faster, and it's not any minor improvement, the minutes waiting at the black screen is completely eliminated. + +- 11th April 1999: Nicola fixed Puzzle De Pon! Z80 error. + +- 0.34b2: Changed description to 'Puzzle de Pon'. + +- 0.34b1: Added 'Puzzle de Pon / Puzzled' (Taito 1995). + +- 22nd May 1998: CaBBe dumped Puzzle De Pon!. + + +LEVELS: 36 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +Romset: 3.25 MB / 6 files / 713.6 zip + +$end + + + +$info=puzzlekg +$mame +0.105u1 [Pierpaolo Prazzoli, f205v] + + +WIP: + +- 0.146u1: Added 4x 'Unused' dipswitches. + +- 0.105u2: Added missing sound3 rom ($0 - QDSP wavetable). Changed E1-32N CPU1 clock speed to 45MHz. + +- 0.105u1: Pierpaolo Prazzoli added 'Puzzle King (Dance & Puzzle)' (Eolith 1998). + +- 6th April 2006: Pierpaolo Prazzoli - Added Puzzle King (Eolith 1998). + +- 29th March 2006: f205v dumped Puzzle King (Dance & Puzzle). + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 34.1 MB / 22 files / 15.5 zip + +$end + + + +$info=puzzleme +$mame +0.223 [Team Europe, Roberto Fresca] + + +WIP: + +- 0.247: Added required devices to Puzzle Me!. Promoted game to working [Paul Arnold]. Added Microchip PIC16C54 (3686400 Hz) CPU2. Changed Philips SCC68070 CPU1 clock speed to 19660800 Hz. Added 'Difficulty' configuration. + +- 0.244: TeamEurope added ASCII PCB layout to Puzzle Me!. + +- 0.239: Map RAM at $008***** on several entries, tie vblank irqs to int2_w and update QA. This allows 'Puzzle Me!' to enter into attract mode [Angelo Salese]. Replaced SAA1099 sound with YMZ284 (4MHz). + +- 0.225: CAPS0ff and TeamEurope decapped and dumped PIC16C54 device for Puzzle Me!. + +- 0.223: Team Europe and Roberto Fresca added 'Puzzle Me!' (Impera 199?). + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 520.2 kb / 3 files / 200.3 zip + +$end + + + +$info=puzzlet +$mame +0.122u8 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.272: Verified some clocks for Puzzlet [Guru]. Changed Zilog Z86E02 CPU2 clock speed to 6666666 Hz and YM2413 to 3580000 Hz. + +- 0.247: Osso fixed regression for Puzzlet. + +- 0.225: Replaced coin MCU simulation with low-level Z86E02 CPU emulation [AJR]. Added Zilog Z86E02 (4MHz) CPU2. + +- 0.192: Puzzlet actually uses the same window VRAM area RMW as Karate Tournament, clean both [Angelo Salese]. + +- 0.186: Identified Player 2 inputs and a couple of DIPs [Osso]. Added dipswitches 'Flip Screen', 'Free Play' 'Nudity' and 'Coinage'. + +- 0.159: Osso added some more H8 state saving, fixes Puzzlet (Japan) saving problems. + +- 0.157: Osso added save state support to cpu\h8\h8_intc.c. Puzzlet save state regression not totally fixed, though. + +- 0.153: Puzzlet (Japan) boots again. H8 core used to have H8_METRO_TIMER_HACK for it? [hap]. Make coins/start work again [O. Galibert]. + +- 0.138u3: Dr. Decapitator added Puzzlet's MCU internal ROM. Zilog Z8 8-bit family MCU requires a new CPU core to be written. + +- 26th June 2010: Guru - The Zilog Z86E02 for Puzzlet has now been successfully processed (decap, de-protect & read). + +- 0.137u1: Angelo Salese added preliminary layer clearance in Puzzlet. + +- 0.122u8: Luca Elia added 'Puzzlet (Japan)' (Yunizu Corporation 2000). + +- 2nd February 2008: Luca Elia - This is a Japanese puzzle game called Puzzlet (2000) by (I think) Yunizu Corporation. The gameplay is an original combination of Tetris and Gals Panic, in that you must fit together some shapes on the screen (from the former game), to uncover an erotic image (like in the latter game). The game suffers from several issues as things stand, and is not playable. However, here are some preliminary screenshots: About the hardware: While the video chip is an Imagetek 14300, as used in the Metro driver, the CPU is not a 68000, but an H8/3007. This is a variant of the Hitachi CPU used by the Subsino games that I worked on a few months back. Again, to get it to boot I had to add a dozen unemulated instructions, and add support for the different internal registers of the 3007. I also started to implement the slightly different timers of this model. Despite that, the game does not write to the OKI sound chip (must be the timers), it does not clear the tilemaps properly (hence the corrupt layers), plus it does not populate the tiles table of the 14300 correctly (tile 0 is not transparent). The images above were in fact taken using a few hacks in the video emulation, and some disabled layers. Thanks to Guru. + +- 30th March 2007: Guru - Puzz-let just arrived, the next haul from Japan. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 8 MB / 5 files / 3.88 zip + +$end + + + +$info=puzzli +$mame +0.37b13 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- Small horizontal line glitches on big sprites on the sides of the playfield. Osso (ID 07175) + + +WIP: + +- 0.219: SpinalFeyd added clone Puzzli (revision A). Changed parent description to 'Puzzli (revision B)'. + +- 0.196: Enabled Puzzli raster IRQ [Angelo Salese]. + +- 0.143u3: Changed YM2413 clock speed to 3579545 Hz. Fixed rom names. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, YM2151 (4MHz) and MSM6295 (9375 Hz) stero sound. Changed VSync to 58Hz. + +- 0.61: Removed 3rd button. Added dipswitches 'Difficulty', 'Join In', '2 Players Game', 'Winning Rounds (Player VS Player)', 'Allow Continue', 'Demo Sounds' and 'Unused'. + +- 0.37b14: Removed uPD7810, YM-2151 and OKI6295. + +- 0.37b13: Nicola Salmoria added 'Puzzli' (Metro / Banpresto 1995). + +- 27th February 2001: Nicola Salmoria added Puzzli to the Metro driver. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.62 MB / 8 files / 877.2 zip + +$end + + + +$info=puzzli2 +$mame +0.147u2 [Tormod, Smitdogg, The Dumping Union] + +0.90u3 [Guru] + + +WIP: + +- 0.219: Confirm raster bug for Puzzli (video\imagetek_i4100.cpp) [Angelo Salese]. + +- 0.212: Changed VSync to 60Hz. + +- 0.198: Changed description to 'Puzzli 2 / Pao Pao Yu (ver. 100)' and clone (ver. 200) to 'Puzzli 2 Super / Pao Pao Yu Super (ver. 200)'. + +- 0.150: David Haywood and rtw fixed Puzzli 2 and clone Puzzli 2 Super - Game now playable. Make Puzzli 2 play some intro music (machine\pgmprot_igs027a_type1.c). Some of the other Z80 pointers on puzzli2. Added couple of ugly hacks to protection sim while I figure things out properly, these will go away shortly. Added extra protection value. More research, need to start joining the dots. More notes. Added logic for the graphic offset / palette commands. Further logic improvement for protection. Level data stream notes. Misc puzzli2 guesses. Tidy up some no longer needed pgm/puzzli2 bits notes. Must also read back the cart region here when the reset command is issued, also applied same logic to our other sims (includes\pgm.h and machine\pgmprot_igs027a_type1.c). Improved some puzzli2 notes, decided to mark the games as working, I can't find any remaining issues [David Haywood]. + +- 0.147u2: Tormod, Smitdogg and The Dumping Union added Puzzli 2 (ver. 100). Note: We'll use this cart to figure out the protection in order to either simulate it, or, if we can find some weak table functions, extract the rom (Haze). Renamed (puzzli2) to (puzzli2s). + +- 15th October 2012: Smitdogg - We got a Puzzli 2 PGM cart (1999). The Puzzli 2 game in MAME currently is a "super" version that came out a couple of years later (2001). + +- 0.144u5: iq132 improved Puzzli 2 Super protection simulation. Changed VSync to 59.170000 Hz. + +- 0.143u2: Balrog fixed a silly bug in Puzzli 2 protection routines. + +- 0.130u3: Changed description to 'Puzzli 2 Super (ver. 200)'. + +- 0.130u2: Added ARM7 (20MHz) CPU3. + +- 0.90u3: Guru added 'Puzzli 2 Super' (IGS 2001). + +- 22nd May 2004: Guru - Puzzli 2 (IGS 2001, PGM cart) arrived on loan from Blastar. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 14 MB / 5 files / 4.63 zip + +$end + + + +$info=puzzloop +$mame +0.143u4 [Joerg Hartenberger] + +0.62 [Sylvain Glaize, David Haywood] + + +Bugs: + +- Clone puzzloopu: Real hardware produces error when using Japanese/Korean mod bios with Puzz Loop (USA) and MAME does not. Pr3tty F1y (ID 08864) + +- Incorrect looping points for music. riggles (ID 08191) + + +WIP: + +- 0.285: buffi, nnap, rtw and hammy added clone 'Puzz Loop (Korea, bootleg)'. Note: Different sprite RAM format? + +- 0.143u4: Joerg Hartenberger added Puzz Loop (Europe, v0.94). Changed 'Puzz Loop (Europe)' to clone 'Puzz Loop (Europe, v0.93)'. Renamed (puzzloop) to (puzzloope). + +- 24th August 2011: Smitdogg - Joerg Hartenberger sent in a dump of Puzz Loop (Euro v0.94). + +- 0.130u2: Brian Troha added clone Puzz Loop (Asia). + +- 0.129u5: Renamed (puzloopj) to (puzzloopj), (puzloopk) to (puzzloopk) and (puzloopu) to (puzzloopu). + +- 0.129u3: Fixed rom names in clone Puzz Loop (USA). + +- 0.101u1: Corrado Tomaselli added clone Puzz Loop (Korea). + +- 13th October 2005: Corrado Tomaselli dumped Puzz Loop (Korea). + +- 0.74u1: Added clone Puzz Loop (USA). + +- 23rd September 2003: Brian Troha added the USA version of Puzz Loop to the Super Kaneko Nova System driver. + +- 0.62: Sylvain Glaize and David Haywood added 'Puzz Loop (Europe)' (Mitchell 1998) and clone (Japan). + + +LEVELS: 25 (stage mode) and 99 (panic mode) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Puzz Loop + +Puzz Loop 2 + +Funny Bubble + +Rolling Crush + +Super Lup Lup Puzzle + + +Romset: 17 MB / 6 files / 5.40 zip + +$end + + + +$info=puzzlove +$mame +0.159 [Manuel Assoni] + + +WIP: + +- 0.164: System11 added clone PuzzLove (Korea). Changed Z80 CPU2 clock speed to 4MHz and OKI6295 to 1MHz. + +- 0.159: Manuel Assoni added PuzzLove (Para 1994). Updated dipswitch settings as per PCB and added DIP locations. Minor info update on the "Game Level" dipswitch for PuzzLove [Brian Troha]. + +- 3rd February 2015: David Haywood - Manuel Assoni dumped a Korean game for which there was previously very little information about online. The game is called 'PuzzLove' and it's by Para (Paradise of Amusement) so it slotted into the driver we have for their other game (Silver Millennium) however there were some graphical errors with the sprites (wrong sizes, flickering). The Silver Millennium hardware is one of the many Korean hardware types using Tumble Pop style sprites as a base so I was a little surprised to see sprite glitches. I took a quick look and it turns out they had simply swapped one bit of the sprite height attribute with the 'blink / flicker' bit. This was probably done as a simple kind of protection to stop board swaps. I added a special case for this game, and the glitches were fixed. The game is a collection of mini-games accessed through the maze screen, I don't get the impression there is a huge variety on offer but it's an interesting original Korean development from 1994. Huge thanks to Manuel Assoni for dumping the ROMs from his PCB. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Multiplay) + + +Romset: 3.88 MB / 10 files / 707.5 zip + +$end + + + +$info=puzznic +$mame +0.97u4 [Aaron Giles] + +0.36b4 [Olivier Galibert] + + +Bugs: + +- puzznicj: Original PCB running attract mode through an RGB board and into my PC. My RGB board washes out the colors badly for this game so the video portion probably isn't all that useful but it has a nice recording of the audio which is funky on this game and should be a useful reference. Smitdogg (ID 03960) + + +WIP: + +- 0.187: 74157 developments. Added more read/write handlers, optional input callbacks and HC157 variant. Prevent unnecessary reads. Puzznic use a quartet of LS157s to multiplex the YM2203 inputs. + +- 0.183: coolmod added clone Puzznic (US). Confirmed all sets uses same MCU, correct MCU clock as per PCB photo [MetalliC]. Changed MC68705P3 CPU2 clock speed to 3MHz. + +- 0.182: Re-use new Arkanoid 68705 MCU interface device for Puzznic, eliminate Puzznic protection hacks. Removed crud from puzznic bootleg. Moved stuff Puzznic have in common with other games to new abstract base class. Note: This places player data at the correct location in RAM and supplies the game with a pseudo-random number sequence rather than a stream of zeros [Vas Crabb]. Added MC68705P3 (3332640 Hz) CPU2. + +- 0.161: f205v added clone Puzznic (bootleg, set 2). Changed description of clone (bootleg) to 'Puzznic (bootleg, set 1)'. + +- 0.160: Cmonkey added clone Puzznic (bootleg). + +- 0.148u1: Kevin Eshback added confirmed PALs from boards matching clone Puzznic (Japan), fixing labels when needed. + +- 0.142u3: Smitdogg, The Dumping Union and Lord Nightmare added Puzznic MCU dump and added a PAL as NO_DUMP. The MCU still needs to be properly hooked up. + +- 21st August 2010: Smitdogg - Every once in a while MCUs aren't protected, so I tried reading the ones I have here for decapping today and it turned out the MCU for Puzznic wasn't protected so we have it dumped now and it doesn't need to be decapped. + +- 17th July 2010: Smitdogg - Puzznic arrived for decapping. + +- 8th July 2010: Smitdogg - I bought a Puzznic board so we can decap the MCU. + +- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz. + +- 0.124u3: David Haywood properly marked clone Puzznic (Italy) as a bootleg and disabled the MCU simulation on it, it has it's own internally. Note: This set is a bootleg, it uses a converted board without the MCU and has a hacked copyright message. The tilemap data for one of the girls appears to be corrupt, however this is correct, the bootleggers overwrote part of the data with the expected response sequence from the MCU in order to simulate it. Changed description of clone (Italy) to 'Puzznic (Italian bootleg)'. + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 Hz. + +- 0.119u1: Corrado Tomaselli added clone Puzznic (Italy). + +- 7th December 2005: Corrado Tomaselli dumped Puzznic (Italy). + +- 0.97u4: Changed clone (Japan set 2) to parent 'Puzznic (World)'. Renamed (puzznic) to (puzznicj) and (puzznica) to (puzznic). + +- 0.97u3: Aaron Giles added Puzznic (Japan set 2). + +- 0.37b11: Added dipswitches 'Coinage', 'Difficulty', 'Terms of Replay' and 'Unused'. + +- 0.37b6: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.37b3: Added dipswitches 'Cabinet', 'Flip Screen', 'Demo Sounds', 'Coin B', 'Retries', 'Bombs', 'Girls', 'Reset Timer on Retry' and 'Retry'. + +- 0.36b4: Olivier Galibert added 'Puzznic (Japan)' (Taito 1989). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + + +LEVELS: 60 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Adult) + + +Romset: 258 kb / 4 files / 51.7 zip + +$end + + + +$info=pvga1a +$mame + +DEVICE: + +Paradise Systems PVGA1A Graphics Card + + +ROMS: + +bios.bin (64k vga_rom) + +pvga1a.bin (32k vga_rom) + +pvga1_89.bin (32k vga_rom) + +par_u35.bin (16k vga_rom) + +par_u36.bin (16k vga_rom) + + +WIP: + +- 0.258: rfka01 added BIOS versions 'Paradise Basic VGA 07/14/88', 'Paradise Basic VGA 09/21/89' and 'Philips PVGA1A'. + +- 0.257: Added 'Paradise Systems PVGA1A Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=pvga1a_jk +$mame + +DEVICE: + +Paradise Systems PVGA1A-JK Graphics Card + + +ROMS: + +bios.bin (64k vga_rom) + +nokia.vbi (24k baddump vga_rom) + +epson_pvga1a_cvga_a02.bin (16k vga_rom) + +epson_pvga1a_cvga_b02.bin (16k vga_rom) + +pvga_pdp5_1.06.bin (16k vga_rom) + +pvga_pdp7_1.06.bin (16k vga_rom) + +oli_go481_lo_trunc.bin (16k vga_rom) + +oli_go481_hi_trunc.bin (16k vga_rom) + +vga_paradaise_pvga1a-jk_lo_27c128.bin (16k vga_rom) + +vga_paradaise_pvga1a-jk_hi_27c128.bin (16k vga_rom) + + +WIP: + +- 0.258: rfka01 added BIOS versions 'Epson PVGA1A', 'GO481 for M290', 'Olivetti GO481' and '16bit ISA PVGA1A-JK'. + +- 0.257: Added 'Paradise Systems PVGA1A-JK Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=pvga1a_vga +$mame + +DEVICE: + +Paradise Systems PVGA1A i/f + + +WIP: + +- 0.264: Changed description to 'Paradise Systems PVGA1A i/f'. + +- 0.257: Added 'Paradise Systems PVGA1A' device (video\pc_vga_paradise.cpp). + +$end + + + +$info=pwball +$mame +0.266 [OldComputers ES] + + +NOTE: + +- YouTube: https://youtu.be/u9gh5E9rUWQ + + +WIP: + +- 0.267: Improved graphics emulation of Power Ball + some cleanup [David Haywood]. + +- 0.266: OldComputers ES added 'Power Ball (prototype)' (TCH 199?). Note: Mostly complete. Game doesn't like the zoom logic and a few other things about the Wheels & Fire driver, so there's a kludge for it to run at all right now. It does boot with functional controls in this state however. See https://www.oldcomputers.es/tch-power-ball/ [David Haywood]. + +- 29th April 2024: OldComputers ES (YouTube) - Game for arcade machines created by the Murcia-Spain company TCH. We believe that this is a "lost" game, since there is no reference to it in the specialized pages. Some time ago a friend of the museum donated us some arcade boards, and although it is not our thing we decided to keep them. Recently we were tinkering with them and we found this game, and other two Kong Ball and Radical Enduro. We have proceeded to dump the ROMs and soon they will be available for download on our website. + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 8.50 MB / 17 files / 2.56 zip + +$end + + + +$info=pwerplay +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Power Play (Pinball)' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 4 kb / 2 files / 3.13 zip + +$end + + + +$info=pwm_display +$mame + +DEVICE: + +PWM Display + + +WIP: + +- 0.211: Added 'PWM Display' device (video\pwm.cpp). + +$end + + + +$info=pwrchanc +$mame +0.216 [SpinalFeyd, R. Belmont] + + +< Japan > + + +WIP: + +- 0.236: Made 'Powerful Chance' show the title screen [Osso]. + +- 0.218: Fixed dipswitches. Added NVRAM and Coin Hopper [MetalliC]. + +- 0.216: SpinalFeyd and R. Belmont added 'Powerful Chance' (Konami 1999). + + +Recommended Games (Medal) + + +Romset: 3.50 MB / 7 files / 1.49 zip + +$end + + + +$info=pwrflip +$mame +0.181 [Jorge Silva] + + +NOTE: + +- Reference video showing effect: https://youtu.be/zBGjncVsSf4 + + +WIP: + +- 0.250: Changed description to 'Power Flipper Pinball Shooting (v1.33)'. + +- 0.205: David Haywood emulated raster effects for Power Flipper Pinball Shooting. + +- 0.181: Jorge Silva added 'Power Flipper Pinball Shooting v1.33' (Excellent System 1994). + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 8.12 MB / 9 files / 3.13 zip + +$end + + + +$info=pwrgoal +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.199: Artemio Urbina and The Dumping Union added clone Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17). Fixed rom names. + +- 15th June 2018: Smitdogg - Artemio Urbina dumped Hat Trick Hero '95 (2.5 Asia). + +- 0.142u1: David Haywood added work-around for crowd gfxs in Taito F3 football games (Taito Power Goal ...), until a better information is found about it. Fixes graphic of the sidewalls/advertisements not displayed in clone Hat Trick Hero '95 (Ver 2.5J 1994/11/03). + +- 0.133u1: Renamed (hthro95u) to (hthero95u). + +- 0.105u1: Changed description to 'Taito Power Goal (Ver 2.5O 1994/11/03)' and clones (Japan) to 'Hat Trick Hero '95 (Ver 2.5J 1994/11/03)' and (US) to 'Hat Trick Hero '95 (Ver 2.5A 1994/11/03)'. + +- 0.67: Changed description to 'Taito Power Goal (World)'. + +- 0.37b11: Bryan McPhail added 'Power Goal (World)' (Taito 1995) and clone Hat Trick Hero '95 (US) and (Japan). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 26.5 MB / 20 files / 9.07 zip + +$end + + + +$info=pwrinst2 +$mame +0.251 [Sergio Galiano, Recreativos Piscis] + +0.71u3 [Olivier Galibert, Shiriru] + +0.57 [Testdriver] + + +Bugs: + +- pwrinst2, pwrins2j: Wrong sprite/background priorities. Kin (ID 02630) + + +WIP: + +- 0.251: Sergio Galiano and Recreativos Piscis added Power Instinct 2 (US, Ver. 94.04.08, set 1). Sergio also added PLD dumps for Power Instinct 2 and clone. Changed (US, Ver. 94.04.08) to clone 'Power Instinct 2 (US, Ver. 94.04.08, set 2)'. Renamed (pwrinst2) to (pwrinst2a). + +- 0.241: Changed description to 'Power Instinct 2 (US, Ver. 94.04.08)' and clone (Japan, Ver. 94/04/08) to 'Gouketsuji Ichizoku 2 (Japan, Ver. 94.04.08)'. + +- 0.133u1: Renamed (pwrins2j) to (pwrinst2j). + +- 0.127u1: ShimaPong hooked up sound CPU communications in Power Instinct 2. This enables synchronized dancing for the background characters. + +- 0.122: Changed description to 'Power Instinct 2 (US, Ver. 94/04/08)' and clone 'Gouketsuji Ichizoku 2 (Japan)' to 'Gouketsuji Ichizoku 2 (Japan, Ver. 94/04/08)'. + +- 0.103u1: Changed clock speed of the 2x OKI6295 to 18181 Hz. + +- 0.100: Changed description of clone 'Power Instinct 2 (Japan)' to 'Gouketsuji Ichizoku 2 (Japan)'. + +- 0.99u10: EGCG added clone Power Instinct 2 (Japan). + +- 0.97u2: Sonikos updated the sound balancing in Power Instinct 2. + +- 0.71u3: Olivier Galibert and Shiriru added Power Instinct 2 (USA) (Atlus/Cave 1994). TODO: Figure out why we need a rom patch to avoid an ingame problem. + +- 21st July 2003: Shiriru fixed the graphics in Power Instinct 2. + +- 14th July 2003: Olivier Galibert decrypted the sprites in Power Instinct 2 and David Haywood fixed the corrupt tiles in it, but priorities and palettes are not working yet. + +- 0.57: Added (Testdriver) Power Instinct 2 (USA). + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 28.6 MB / 23 files / 13.9 zip + +$end + + + +$info=pwrkick +$mame +0.152 [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.255: Changed MC68000 CPU1 clock speed to 10MHz and MSM6295 sound to 4MHz. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.213: Changed inputs to slot type [AJR]. + +- 0.177: Various improvements: Added NVRAM to Power Kick; document the reset mechanism for the latter. Added ticket dispenser to Power Kick (seems to work for the most part). Removed numerous bogus dipswitches. Thoroughly reconfigure coin inputs in Power Kick and adding counters and lockouts for all three (including the "Key In" input that really isn't). More meaningful settings for the "Payout" dipswitch in Power Kick (based on program code) [AJR]. Added 7x 'Unused' dipswitches. + +- 0.152: bodger319, Yohji, Smitdogg and The Dumping Union added 'Power Kick (Japan)' (Sunwise 1994). Added inputs and marked game as working. Added a core for uPD4992 RTC [Angelo Salese]. + +- 6th December 2013: Smitdogg - We got a rare board called Power Kick. I think it's prize based. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2 MB / 4 files / 735.8 zip + +$end + + + +$info=pwrshovl +$mame +0.145u4 [Uncle Tom, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.279: Changed description to 'Power Shovel ni Norou!! - Power Shovel Simulator (VER.2.07J)'. + +- 0.278: Removed clone Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt), it was a bad dump of pwrshovl [mokonaXVI]. Changed parent description to 'Power Shovel ni Norou!! - Power Shovel Simulator (Ver 2.07 J)'. + +- 0.170: ShouTime added clone Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt). Note: Power Shovel seems to be the same version as the one in MAME already, identifies as the same, although decompressing the CHDs and comparing them side-by-side shows a lot of differences all over the place and warrants further investigation. The drive geometry should be better for the new set tho, as the drive type / size is verified. Changed parent description to 'Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J)'. + +- 0.148u4: Added romdumps from Power Shovel additional I/O PCB [Tormod]. The oki sample it's probably not used for rumble/vibration [hap]. Added io_cpu2 and oki1/2 roms. + +- 0.146u4: Added Type-Zero BIOS roms v1.11a. Replaced TLCS-900/H CPU2 with TMP95C063. Changed PowerPC 603e CPU1 clock speed to 100MHz and visible area to 512x384. Added Player 1-4, Stick, 5x buttons and 1x coin slot. + +- 0.145u4: Uncle Tom and The Dumping Union added 'Power Shovel ni Norou!! - Power Shovel Simulator' (Taito 1999). Yasuhiro Ogawa correct game title. + +- 11th March 2012: Ville Linde - WIP Screenshots of Power Shovel Simulator. + +- 12th March 2011: Ville Linde - Some Taito Type-Zero games were dumped last year, and MAME already has a skeleton driver for it. Out of curiosity, I decided to have a look at the system. I spent a couple of hours trying to figure out the format for character tile data, only to realize that it's simply stored as a 512-pixel wide two-dimensional array (duh). MAME already has a TLCS900-core for emulating the IO-processor, but I don't know if it's sufficiently emulated for use in this system. I guess we'll find out soon enough. Ultimately I would like to see Power Shovel Simulator running in MAME. + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 1.62 MB / 7 files / 201.9 zip + +CHD: 4.01 GB (Compressed: 173.5) + +$end + + + +$info=pwsuper +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.180: David Haywood fixed rom loading in Player's World - Super. + +- 0.175: Fixed game_rom rom loading. Renamed (pwsp1) to (pwsuper). + +- 0.174: Changed description to 'Player's World - Super (0154019, US)'. + +- 0.173: Added 'Players World Super' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 40 MB / 10 files / 31.8 zip + +$end + + + +$info=px320a +$mame + +DEVICE: + +PleXCombo PX-320A CD-RW/DVD-ROM Drive + + +ROMS: + +sapp106.bin (512k firmware) + +sapp105.bin (512k firmware) + +sapp104.bin (512k firmware) + +sap1032.bin (512k firmware) + +sapp102.bin (512k firmware) + + +WIP: + +- 0.215: Added 'PleXCombo PX-320A CD-RW/DVD-ROM Drive' device (bus\ata\px320a.cpp). + +$end + + + +$info=pxa250 +$mame + +DEVICE: + +Intel XScale PXA250 + + +WIP: + +- 0.223: Added 'Intel XScale PXA250' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=pxa255 +$mame + +DEVICE: + +Intel XScale PXA255 + + +WIP: + +- 0.186: Changed description to 'Intel XScale PXA255'. + +- 0.149u1: Added 'PXA255' device (cpu\arm7\arm7.c). + +$end + + + +$info=pxa255_periphs +$mame + +DEVICE: + +Intel XScale PXA255 Peripherals + + +WIP: + +- 0.199: Added 'Intel XScale PXA255 Peripherals' device (machine\pxa255.cpp). + +$end + + + +$info=pxa270 +$mame + +DEVICE: + +Intel XScale PXA270 + + +WIP: + +- 0.223: Added 'Intel XScale PXA270' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=py2k2 +$mame +0.138 [Guru] + + +Bugs: + +- Setting for photo mode does not show in operator settings menu if region is set to World. JimCarlTay (ID 09209) + + +WIP: + +- 0.223: Simulated Photo Y2K 2 sprite offset decode (machine\pgmprot_igs027a_type1.cpp). Promoted game to working [iq_132, dink]. + +- 0.212: GC8TECH added clone 'Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board)'. Note: Need internal rom of IGS027A. Changed VSync to 60Hz. + +- 0.198: Changed description to 'Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54)'. + +- 0.148: Command pair for command_handler_py2k2 is the same as kov (machine\pgmprot1.c). + +- 0.145u5: Changed VSync to 59.17 Hz. + +- 0.138u1: IQ132 added Photo Y2K 2 decryption table. + +- 0.138: Guru added 'Photo Y2K 2' (IGS 2001). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 52 MB / 8 files / 25.5 zip + +$end + + + +$info=pyenaget +$mame +0.141u2 [Gnoppi, john666, Gerald (Coy), Smitdogg, The Dumping Union] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 + F3 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with CTRL, then use F2 to select 'RAM CLEAR'. Hold down CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.223: Changed Sammy medal games to use KL5C80A12 CPU device with proper MMU emulation [AJR]. Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.141u3: Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union fixed Pye-nage Taikai - Game now playable. Changed Z80 CPU1 clock speed to 10MHz, added OKI9810 (4096000 Hz) sound and 2MB OKI rom. + +- 14th February 2011: Luca Elia - Here are the last two dumped Sammy medal games working in MAME. They are Pye-nage Taikai and Taihou de Doboon. The main hurdle was figuring out the different ROM/RAM banking for each game. It was harder for the last three games as their ROM banks only contain data, not code, they have no clear text, and use a pretty convoluted print routine. Thanks to Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union. + +- 0.141u2: Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union added 'Pye-nage Taikai' (Sammy 2000). + +- 30th January 2011: Smitdogg - I dumped some Sammy carts we got, they go to an old medal system called Treasure Fall. Luca is trying to emulate them. They are called Animal Catch, Itazura Monkey, Taihou de Doboon, Pye-nage Taikai and Hae Hae Ka Ka Ka. + +- 25th December 2010: Smitdogg - I found some rare Sammy carts. They go to an old medal system. Nothing is known about the system hardware so if you know anything, let us know. Titles from left to right are Itazura Monkey ("mischievous monkey"), Animal Catch and Pie Nage Taikai ("pie-throwing tournament"). + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 809.1 zip + +$end + + + +$info=pyramid +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.111u5: James Wallace fixed Pyramid layout (layout\pyramid.lay). + +- 0.103u2: ReAnimator / AGEMame added 'Pyramid (Dutch, Game Card 95-750-898)' (BFM/ELAM 1996). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 6 files / 191.7 zip + +$end + + + +$info=pyutakun +$mame +0.274 [Hammy] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/BcaBychuUXw + + +WIP: + +- 0.274: Hammy added 'Pyuuta-kun (Japan)' (Sunwise 1995). Note: Sunwise SW931201-1 PCB - 8-liner connections. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 1.75 MB / 4 files / 537.1 zip + +$end + + + +$info=pz_f4 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.144u6: AntoPISA changed parent and clone descriptions to 'The Party Zone...'. + +- 0.141u1: Miodrag Milanovic added 'Party Zone (F-4)' (Bally 1991) and clones (L-1), (L-2) and (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 768 kb / 4 files / 562.3 zip + +$end + + + +$info=pzlbowl +$mame +0.56 [Luca Elia] + + +WIP: + +- 0.227: ROM name correction for Puzzle De Bowling [Brian Troha]. + +- 0.106u3: Fixed 'Difficulty' and 'Winning Rounds' dipswitches. + +- 29th November 2003: Pierpaolo Prazzoli removed the patch from Puzzle De Bowling and emulated the protection. + +- 0.65: Added dipswitches 'Difficulty', 'Winning Rounds', 'Join In' and 'Unused'. + +- 0.56: Luca Elia added 'Puzzle De Bowling (Japan)' (Nihon System / Moss 1999). + +- 4th October 2001: Puzzle De Bowling graphics errors were correct with a new ROM dump. + +- 30th September 2001: Luca Elia sent in a driver for Seta's 2nd generation hardware, supporting Kosodate Quiz My Angel, Kosodate Quiz My Angel 2 and Puzzle De Bowling. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 21 MB / 7 files / 5.39 zip + +$end + + + +$info=pzlbreak +$mame +0.138u2 [Smitdogg, The Dumping Union] + + +WIP: + +- 0.232: Jorge Silva added clone Puzzle Break (set 2). Changed parent description to 'Puzzle Break (set 1)'. + +- 0.138u4: David Haywood, Smitdogg and The Dumping Union fixed Puzzle Break - Game now playable. Added protdata.bin rom. Brian Troha filled in dips with DIP locations for Puzzle Break. + +- 7th July 2010: David Haywood - Puzzle Break by Semicom is an Arkanoid style game, like all 68k based Semicom games some work was required to extract 0x200 bytes of code in RAM which gets put there by the MCU on startup. + +- 7th July 2010: Smitdogg - Puzzle Break emulated. + +- 0.138u2: Smitdogg and The Dumping Union added 'Puzzle Break' (SemiCom 1997). + +- 15th June 2010: Smitdogg - I got a cool puzzle game today from the mid 1990's that we bought a couple of weeks ago with recycle funds. It's called Puzzle Break by SemiCom. It runs on the same hardware as Twinkle. + + +LEVELS: 60 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 1.56 MB / 7 files / 470.9 zip + +$end + + + +$info=pzlestar +$mame +0.106u6 [David Haywood, Tomasz Slanina] + + +WIP: + +- 0.185: Fixed clocks based on actual XTAL. Picture of PCB clearly shows a 21.4772MHz, PCB has a Z80B so clock is 3.58 based on XTAL like the YM2413. Changed Z80 CPU1 and YM2413 clock speeds to 3579545 Hz. + +- 0.152: Angelo Salese and Wilbert Pol fixed Puzzle Star (Sang Ho Soft) - Game now playable. Kludged Puzzle Star hang at title screen [Angelo Salese]. + +- 0.146u5: Changed palettesize to 19268 colors. + +- 0.145u7: Brian Troha filled in some dipswitches for Puzzle Star and added DIP locations. Added 'Difficulty' and 'Coinage' dipswitches. + +- 0.139u1: Mariusz Wojcieszek improved memory banking in Puzzle Star (Sang Ho Soft). + +- 0.106u7: Improvements to the Sang Ho driver, making them somewhat playable [David Haywood, Tomasz Slanina]. Added YM2413 (3580000 Hz) sound. Changed visible area to 480x544 and palettesize to 512 colors. Added 2 Player and 8-way Joystick. Added dipswitches 'DIPS', 'Display Numbers on Tiles' and 3x 'Unknown'. Changed description to 'Puzzle Star (Sang Ho Soft)'. + +- 0.106u6: David Haywood and Tomasz Slanina added 'Puzzle Star? (Sang Ho)' (Sang Ho Soft 1991). + +- 12th June 2006: Tomasz Slanina - Preliminary Sexy Boom / Puzzle Star driver. Haze made a skeleton driver and mapped inputs. I've hooked up the v9938 vdp (taken from MESS) and sound. Both games dispalys "something", but rombanking is still unknown( Sexy Boom writes to ports in range $f8-$fe (similar to msx2), puzzle star use port $91). Game hardware is based on MSX2 but differs in many places. + +- 11th June 2006: David Haywood - Sang Ho Soft's Puzzle Star (and Sexy Boom) may be based on reproduction MSX hardware, but again they are probably protected. The PCB has a battery backed ATT3030 FGPA chip labaled 'Warning ! No Touch' Once the battery is dead the PCB dies too, and most of the PCBs we've seen have been dead. The problem is we don't know what to do with it, we don't know if that chip simply controls their video hardware, or runs the main game. Until progress is made with the emulation this worrying situation remains. It might not even be based on MSX hardware, even that remains a guess for now. Dox has expressed an interest at looking at this further so I wish him the best of luck in figuring it out, and for now I'll keep hoping that we don't need anything extra from the PCBs. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 1.62 MB / 13 files / 717.6 zip + +$end + + + +$info=pzletime +$mame +0.130 [Angelo Salese, Pierpaolo Prazzoli, Yoshi] + + +WIP: + +- 0.269: Cleanups. Make video blinking more sensical. Converted custom ticket handling to ticket_dispenser_device and EEPROM/ticket to portw. Avoid potential out-of-cliprect bitmap layer drawing [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Split palettes and converted screen update to RGB32 [Dirk Best]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.144u4: Wilbert Pol changed the EEPROM 'erase' function to force all data bits of the specified address to 1s. This fixes "E2-ROM ERROR" in Puzzle Time. + +- 0.137u3: Fabio Priuli added driver data class and save states to Puzzle Time (Prototype). + +- 0.137: David Haywood implemented default EEPROMs to Puzzle Time. + +- 0.130u1: Pierpaolo Prazzoli added text tilemap flickering to Puzzle Time. It allows to see the selected options. + +- 0.130: Angelo Salese, Pierpaolo Prazzoli and Yoshi added 'Puzzle Time (Prototype)' (Elettronica Video-Games S.R.L. 199?). + +- 6th March 2009: Pierpaolo Prazzoli - Finished the driver for the Italian Prototype Puzzle Time. The driver was written with the help of Angelo Salese. + +- 31st January 2009: Pierpaolo Prazzoli - I've started working on an Italian prototype game found by Yoshi, a new MAME arcade operator friend. It was developed by Elettronica Video Games (or Electronic Devices). What is strange about this PCB, it's that it appears to be hand-made! + +- 31st January 2008: Yoshi dumped Puzzle Time (prototype). This is a prototype JAMMA PCB made in Italy at very beginning of the '90s. This one is the only know board for this game. It has been restored by Yoshi, and it has also been into a real arcade for some time, to test people reaction to it. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 6 MB / 13 files / 2.92 zip + +$end + + + +$info=pzloop2 +$mame +0.111u1 [Razoola, David Haywood] + +0.90u2 [Guru] + +0.55 [Testdriver] + + +Bugs: + +- [possible] Sound effects only play on the left audio channel. ChaotiX (ID 01208) + + +WIP: + +- 0.278: Team Japump added clone Puzz Loop 2 (Japan 010201 Publicity). + +- 0.267: Changed description to 'Puzz Loop 2 (Europe 010302)'. + +- 0.231: Mark 'Puzz Loop 2 (Japan 010226 Phoenix Edition) (bootleg)' as bootleg [idimom]. + +- 0.211: Anonymous added clone Puzz Loop 2 (Japan 010226 Phoenix Edition) (bootleg). + +- 10th June 2019: Smitdogg - Bonky dumped Puzz Loop 2 (010226 Japan, Phoenix Edition). + +- 0.178: Added CPS2 encryption key. + +- 0.145u6: Tafoid fixed black screen in clone Puzz Loop 2 (Japan 010205). + +- 0.145u2: idc/Team Avalaunch added clone Puzz Loop 2 (Japan 010226). Renamed (pzloop2j) to (pzloop2jr1). + +- 0.125u3: Nicola Salmoria fixed In-game message "write to CPS-A register 24 contact MAMEDEV" at startup. + +- 0.123u1: Removed button 2-4. + +- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function in Puzz Loop 2 (Euro 010302) and clone (Japan 010205). + +- 0.111u1: Razoola and David Haywood added Puzz Loop 2 (Euro 010302). + +- 22nd December 2006: Razoola - Released XOR 124 for 'Puzz Loop 2 (Euro 010302)'. Dedicated to luke2fr the donator. + +- 0.110u4: Removed old 'handcrafted' XOR roms in Puzz Loop 2. + +- 0.110u3: Added raw decryption table CHD to Puzz Loop 2. + +- 0.94: Replaced 8-way Joystick (6 button) with Dial (4 buttons). + +- 0.93u2: Andreas Thorsen added missing user1 roms to Puzz Loop 2 (Japan 010205) - Game now playable. Renamed (puzloop2) to (pzloop2j). + +- 3rd March 2005: Razoola - Released XOR 121 for 'Puzz Loop 2' (Japan 010205) donated by A. Thorsen. + +- 0.90u2: Guru added 'Puzz Loop 2 (Japan 010205)' (Mitchell, distributed by Capcom 2001). + +- 10th September 2004: Guru - Finally got Puzz Loop 2 (Mitchell 2001) from Japan. Thanks to Smitdogg and jmurjr. + +- 0.55: Added (Testdriver) Puzz Loop 2 (Japan 010205). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games: + +Puzz Loop + +Puzz Loop 2 + +Funny Bubble + +Rolling Crush + +Super Lup Lup Puzzle + + +Romset: 22.1 MB / 16 files / 10.1 zip + +$end + + + +$info=qad +$mame +0.35b3 [Steve S.] + + +WIP: + +- 0.257: Updated clone 'Quiz & Dragons: Capcom Quiz Game (Japan Resale Ver. 940921)' dipswitch settings. Set default difficulty recommended in manual. Correct demo sounds settings [Abadede]. + +- 0.193: Added C-Board ioc1 PAL. + +- 0.147u4: Identified and documented qadj as a genuine Japan Resale Ver. board [Team CPS-1]. Added QAD63B.1A PAL to clone (Japan Resale Ver. 940921). Changed description of clone (Japan 940921) to 'Quiz & Dragons: Capcom Quiz Game (Japan Resale Ver. 940921)'. Renamed (qadj) to (qadjr). + +- 0.139u2: Team CPS-1 fixed labels in clone 'Quiz & Dragons: Capcom Quiz Game (Japan 940921)', added PALs and PCB info. + +- 0.139: Changed description to 'Quiz & Dragons: Capcom Quiz Game (USA 920701)' and clone (Japan 940921) to 'Quiz & Dragons: Capcom Quiz Game (Japan 940921)'. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1), B-board PLDs (iob1.12e and qd22b.1a) and C-board PLD (ioc1.ic1). + +- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz in clone Quiz & Dragons (Japan 940921). + +- 0.125u1: Fixed rom names. + +- 0.124u2: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.124: Nicola Salmoria fixed broken frame in ninja animation loop when walking in clone (Japan 940921). + +- 0.73: Added 3x 'Unused' dipswitch. + +- 0.63: Added 'Game Mode' dipswitch. Removed 3rd and 4th coin slots. Changed description to 'Quiz & Dragons (US 920701)' and clone (Japan) to 'Quiz & Dragons (Japan 940921)'. + +- 0.35b3: Steve S. added 'Quiz & Dragons (US)' (Capcom 1992) and clone (Japan). + +- 7th February 1999: Steve S. has added two new CPS1 games, Capcom World 2 and Quiz And Dragons. + +- 17th November 1997: CaBBe dumped Quiz & Dragons (US 920701). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Quiz) + + +Romset: 1.81 MB / 23 files / 1.02 zip + +$end + + + +$info=qb3 +$mame +0.87u3 [Aaron Giles] + + +WIP: + +- 0.206: Osso fixed black screen/exception in QB-3 (prototype) after OK. + +- 0.190: AJR fixed missing AY-3-8910 sound in QB-3. + +- 0.123u4: Aaron Giles fixed CCPU and QB-3 to no longer rely on cpu_scalebyfcount(). Fixed busted timing in the CCPU core. Changed watchdog to count internally rather than using external watchdog support. Altered CCPU to accept interrupt signals from the driver. Updated clocks in the cinemat driver to be derived from the clock crystal. + +- 0.100u4: Aaron Giles fixed QB3 ram banking when used with save states. + +- 0.87u3: Aaron Giles added QB-3 (prototype) (Rock-ola 1982). Some gfx problems. + +- 11th October 2004: Aaron Giles - An interesting prototype showed up recently, which is generally considered to be one of the remaining "holy grails" for vector fans -- Rock-ola's QB-3. I started looking into adding this to the Cinematronics vector game driver when I realized that I was going to have to make changes to the CCPU core to actually get the game up and running. + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 40.4 kb / 12 files / 26.8 zip + +$end + + + +$info=qbeebing +$mame +0.211 [Cristiano-MDQ] + + +WIP: + +- 0.273: Added missing 'Change' button [mdqgames, hap]. + +- 0.267: Dumped internal H8 rom [Sean Riddle]. + +- 0.254: AJR added RTE-to-RTS ROM patches that were missing to Queen Bee Bingo. + +- 0.211: Cristiano-MDQ added 'Queen Bee Bingo' (Subsino 2003). + + +Recommended Games (Gambling) + + +Romset: 4.53 MB / 5 files / 881.6 zip + +$end + + + +$info=qbert +$mame +0.17 [Fabrice Frances] + + +Artwork available + +Samples required (qbert) + + +Bugs: + +- [possible] Occasional graphics anomaly at lower left of playfield. Andrew (ID 08168) + + +WIP: + +- 0.258: Changed joystick back to 4way [hap]. Added support for the older version of the MA-216 "Sound and speech" board which has a Votrax SC-01 populated instead of an SC-01-A [Lord Nightmare]. Replaced 'Gottlieb Sound rev. 1 with Votrax' sound with 'Gottlieb Sound/Speech rev. 1 w/SC-01' and 'Votrax SC-01-A' with 'Votrax SC-01' in clone Q*bert (early test version). + +- 16th October 2022: 40 Years of Q*bert (YouTube: https://youtu.be/cu3mYOHkMzg) - Besides Pac-Man, Q*bert is one of the most recognizable and unique retro videogame characters out there. Join programmer and designer Warren Davis as he covers the birth and history of Q*bert at the Portland Retro Gaming Expo 2022. + +- 0.242: Use output finder for knocker [Robbbert]. + +- 0.225: Better approximation of Votrax frequencies, pending deeper analysis (audio\gottlieb.c) [Aaron Giles]. Tweaked Votrax speech frequency settings to better match samples/recording for Q*bert (audio\gottlieb.c) [Tafoid]. + +- 0.213: Osso added notes about differently sized Q*bert roms found. + +- 15th December 2018: Mr. Do - Added 'Playstation Network for Playstation 3' artwork and widescreen graphics by hausjam (based on graphics in official arcade artwork) to Q*bert. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.147u2: Re-added support for optional Q*bert knocker sound sample. Q*bert knocker obviously shouldn't be routed to main mono speaker [hap]. Added 2nd sound channel, 'knocker_sam' Samples and 2nd Speaker. + +- 0.143u8: Tafoid changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow for diagonals to be not only be mapped but used if desired. + +- 0.142u2: Robbbert fixed missing speech 'Hello. I'm turned on.' in Q*bert and clones. + +- 0.133u1: Renamed (qbertjp) to (qbertj). + +- 0.127: Aaron Giles fixed misplaced graphics in Q*bert and clones. + +- 0.125u3: Added dipswitches 'SW5', 'SW7' and 'SW8'. + +- 0.125u2: Added new cpu2 roms to clone Mello Yello Q*bert. + +- 21st January 2008: Mr. Do - I went back and revisited Q*Bert, as it's another of those that has bugged me for awhile; the colors were pretty off on the previous version. I found a real bezel and some good pics to compare too, so that I could fix the existing vector that is floating around; no gray, the same shade of each color throughout the whole bezel like it should be, and those black specks on Berty don't belong there (I'm guessing the original source was flaking a bit). + +- 0.122u5: Zsolt Vasvari fixed the missing "Hello, I'm turned on" playing in Q*bert. Fixed cpu2 roms addresses. + +- 0.118u3: Aaron Giles fixed Q*bert's input mapping. + +- 0.107u4: Aaron Giles modified the Q*Bert driver to signal a "knocker0" output when the knocker is triggered. + +- 0.101u1: Kevin Jonas fixed Q*bert knocker sample connection. + +- 0.82u3: Added clone 'Q*bert Board Input Test Rom'. + +- 0.78u1: Smitdogg added clone Q*bert (US set 2). Changed parent description to 'Q*bert (US set 1)'. + +- 0.76: Peter Rittwage added clone Q*bert (early test version). + +- 14th October 2003: Peter Rittwage submitted an addition of Q*bert test ROMs. + +- 0.68: David Haywood added clone Mello Yello Q*bert. + +- 7th April 2003: David Haywood added Mello Yello Q*bert to the Gottlieb driver. + +- 6th April 2003: Douglas Gauck dumped Q*Bert 'Mello Yellow'. + +- 15th April 2001: Nicola Salmoria fixed an i8086 CPU core bug which broke the high score screen in Q*Bert. + +- 0.37b7: Added samples (knocker.wav, fx_17a - fx_36.wav). + +- 0.36b12: Andrea Mazzoleni added the possibility to use a multiple keys or joysticks sequence to drive a generic action. This can be handy with consoles or cabinets with a limited number of buttons, to reuse all buttons with only one extra button, like a shift key. For example the COIN1 action can be mapped to the "Player 1 Fire" plus the "Extra Shift Button". It can also be used to map Q*Bert movements to joystick diagonals (since the orginal used a joystick rotate 45 degrees). + +- 0.36b2: Support for new samples in Q*Bert [Fabrice Frances]. Added samples (fx_17a-fx_36.wav and knocker.wav). + +- 0.35RC1: Added dipswitches 'Demo Sounds' and 'Cabinet'. + +- 0.35b13: Changed descriptions to 'Q*bert (US)' and clone (Japan) to 'Q*bert (Japan)'. + +- 26th March 1999: Juergen Buchmueller fixed the Gottlieb games (Q*Bert, Reactor). + +- 0.33b7: Changed description to 'Q*Bert (US)' and clone (Japanese version) to 'Q*Bert (Japan)'. + +- 0.31: John Butler and Howie Cohen added back speech sample support to Q*Bert. The first time you play Q*Bert, the high scores are automatically initialized to the default. Note: Your old high scores will be lost, sorry [Nicola Salmoria]. + +- 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Please do not complain because there is no speech in Q*Bert. We are aware of that. Added sound roms (qb-snd1.bin, qb-snd2.bin). + +- 0.27: Changed description to 'Q*Bert (US version)' and clone Japanese to 'Q*Bert (Japanese version)'. + +- 0.25: Control: F1 = Test mode and F2 = Select. + +- 0.20: Fabrice Frances fixed some bugs in Q*Bert. + +- 0.19: Fabrice Frances fixed the Qbert driver. + +- 0.18: Fabrice Frances submitted a much faster version of the 8086 emulation. Q*Bert now runs at full speed with -frameskip 1 on my 486/100. Rotated the controls for Q*Bert [Nicola Salmoria]. Control: Arrows = Move around. To enter your name in the high score list, use 1 or 2. + +- 0.17: Added 'Q*Bert' (Gottlieb 1982) and clone 'Q*Bert Japanese'. Fabrice Frances submitted a massive contribution: An 8086 CPU emulator, and drivers for Q*Bert. They run quite slowly on my 486/100 (~25 fps) but are playable [Nicola Salmoria]. Q*Bert has sound too (with samples). Control: Arrows = Move around. Note: The Intel 8086 CPU emulator comes from David Hedley's IBM PC Emulator (pcemu), heavily modified in order to allow memory-mapped I/O and interfaced to MAME by Fabrice Frances. Fabrice Frances used his own 6502 emulator in order to compute the digital effects because the clock emulation is much more precise and allows to put timestamps on amplitude DAC writes. MAME doesn't allow to compute the digital effects in real time like Euphoric so the effects are provided as precomputed samples (some of them are quite big, he should convert them to 22kHz). + +- 28th December 1995: Dumped Q*bert (Japan). + +- 22nd February 1995: Dumped Q*bert (US set 1). + + +HOW TO PLAY: + +- Jump on squares to change them to the target color. + +- Stay on playfield! Jumping off results in a fatal plumment unless a disk is there. + +- Avoid all objects and creatures that are not green. + +- Use spinning disks to lure snake to his death. + +- Extra life at 8000 and each additional 14000. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Q*Bert's Quest (Pinball) + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 68 kb / 11 files / 24.8 zip + +$end + + + +$info=qbertqub +$mame +0.24 [Fabrice Frances, Rodimus Prime] + + +Artwork available + +Samples required (qbert) + + +SETUP: + +- To enter your name in the high score list, use 1 or 2. + + +WIP: + +- 0.258: Changed joystick back to 4way [hap]. Replaced 'Gottlieb Sound rev. 1 with Votrax' sound with 'Gottlieb Sound/Speech rev. 1 w/SC-01-A'. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.147u2: Fixed Q*bert's Qubes coin counter. Re-added support for optional Q*bert knocker sound sample. Q*bert knocker obviously shouldn't be routed to main mono speaker [hap]. Added 2nd sound channel, 2nd Samples and 2nd Speaker. + +- 0.143u8: Tafoid changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow for diagonals to be not only be mapped but used if desired. + +- 0.142u2: Robbbert fixed missing speech 'Hello. I'm turned on.' in Q*bert's Qubes. + +- 14th January 2011: Mr. Do - Seems I forgot a credit note in the LAY file of The Q*bert's Qubes. The bezel scan was kind of faded. But, thanks to pics that Shoegazer sent me some time ago, I had a picture of a proper bezel with correct colors. So many thanks to him for allowing us to have a correctly colored bezel. Go ahead and grab the new LAY file. + +- 29th December 2010: Mr. Do - TrevEB continues to contribute more full bezel scans. And I have another new toy to help clean artwork up, we have a bezel for Q*bert's Qubes (dedicated to Angela, the biggest Q*Bert fan out there). + +- 0.125u2: Added new cpu2 roms to Q*bert's Qubes. + +- 0.125u1: Lord Nightmare marked the sound roms in Q*Bert's Qubes as bad and changed the flag to imperfect sound. The current sound CPU roms are the same as on a normal Q*Bert board, which is incorrect. At least three sound effects are present in the real qq-snd roms but not the Q*Bert qb-snd ones. + +- 0.122u5: Fixed cpu2 roms addresses. + +- 0.37b7: Added Q*bert samples. + +- 0.36b2: Added samples (fx_17a - fx_36 and knocker.wav). + +- 22nd July 1999: Fabrice Frances added quite some new samples to Q*Bert and Reactor. + +- 0.33b3: Rodimus Prime put back sample support in Q*Bert Qubes. + +- 0.35b13: Changed description to 'Q*bert's Qubes'. + +- 0.31: The first time you play Q*Bert Qubes, the high scores are automatically initialized to the default. Note: Your old high scores will be lost, sorry [Nicola Salmoria]. + +- 0.29: Fabrice Frances added sound to Q*Bert Qubes. You just have to use Q*Bert's sound ROMs, they are the same. + +- 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Q*Bert Qubes would work as well, if we had the sound ROM. + +- 0.25: Control: F1 = Test mode and F2 = Select. + +- 0.24: Fabrice Frances added 'Qbert Qubes' (Mylstar 1983). Only hitch with the driver: You have to reset (F3) the game at first time when the empty supreme noser table appears, then the table will be correctly filled. Alternatively, you can insert a coin before this empty table appears... Hiscore save not supported yet. Game is playable with accurate colors and sound. Control: Arrows = Move around. To enter your name in the high score list, use 1 or 2. + +- 4th June 1997: Dumped Q*bert's Qubes. + + +LEVELS: 11 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Q*Bert's Quest (Pinball) + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 108 kb / 12 files / 44.3 zip + +$end + + + +$info=qbquest +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Q*Bert's Quest' (Gottlieb 1983). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games: + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Q*Bert's Quest (Pinball) + + +Romset: 14 kb / 5 files / 11.3 zip + +$end + + + +$info=qc +$mame +0.136u2 [Siftware, Mariusz Wojcieszek] + + +WIP: + +- 0.154: Carl added color PROM borrowed from dwarfd and slightly edited. + +- 0.136u2: Siftware and Mariusz Wojcieszek added 'Quarter Horse Classic' (ArJay Exports/Prestige Games 1995). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 64 kb / 4 files / 17.5 zip + +$end + + + +$info=qcash +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Queens of Cash (0100706V, NSW/ACT)'. Renamed (qncsh) to (qcash). + +- 0.173: Added 'Queens of Cash' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1008.3 zip + +$end + + + +$info=qcrayon +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.271: Added note about alternate qcrayon sprite ROM [Vas Crabb]. + +- 0.130u4: Changed region user1 to extra. + +- 0.113: Stephane Humbert fixed DIPs in Quiz Crayon Shinchan. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b11: Added 'Time' dipswitch. + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz Crayon Shinchan (Japan)' (Taito 1993). + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Crayon Shinchan Orato Asobo + + +Recommended Games (Quiz (Asian)) + + +Romset: 5.56 MB / 8 files / 1.80 zip + +$end + + + +$info=qcrayon2 +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.143u3: Changed 'Service Mode' to 'Unused' dipswitch. + +- 0.130u4: Changed region user1 to extra. + +- 0.125u3: Aaron Giles fixed conditional input not visible/working for DIP game control joystick. Added 8-way Joystick. + +- 0.125u2: Removed 8-way Joystick. + +- 0.113: Stephane Humbert fixed DIPs in 'Crayon Shinchan Orato Asobo'. Changed 'Unknown' dipswitches to 'Unused'. Added buttons 2-4. + +- 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This shows the highlight effect in Quiz Crayon 2 map. + +- 0.37b14: Added 'Game Control' dipswitch. + +- 0.37b6: Changed description to 'Crayon Shinchan Orato Asobo (Japan)'. + +- 29th July 2000: Nicola Salmoria fixed another graphics bug affecting Quiz Crayon 2. + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz Crayon Shinchan Orato Asobo (Japan)' (Taito 1993). + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Quiz Crayon Shinchan + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 5.06 MB / 7 files / 1.67 zip + +$end + + + +$info=qczl +$mame +0.265 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.265: dyq, little0 and Guru added 'Qing Cheng Zhi Lian' (Sealy 2011). Note: This is a high-res Mahjong game that outputs VGA at 31.5kHz running on emulated PC-like hardware. The game takes approximately 1 minute to boot while something is copied somewhere (either NAND or the main ROM). Perhaps the main ROM is uploaded to the FPGA or files in the NAND (MSDOS File System) are loaded into RAM and unpacked. While this happens the display shows LOADING while the text slowly fills with blue color from left to right as it loads. The MSDOS file system in the NAND suggest this board might be emulating some kind of basic x86 PC. + +- 27th September 2023: Guru - Received a bunch of mahjong PCBs from China thanks to dyq and little0 - Qing Cheng Zhi Lian (Sealy, 199? / 200?). + + +Recommended Games (Mahjong) + + +Romset: 35 MB / 2 files / 32.3 zip + +$end + + + +$info=qdrmfgp +$mame +0.82u2 [Eisuke Watanabe] + + +< Japan > + + +HardDisk required + + +WIP: + +- 0.144u2: Angelo Salese fixed 'Quiz Do Re Mi Fa Grand Prix' cannot start game. + +- 0.88: Olivier Galibert fixed qdrmfgp broken by cleanup in 0.87u3. + +- 0.82u2: Eisuke Watanabe added 'Quiz Do Re Mi Fa Grand Prix (Japan)' (Konami 1994). The HDD contents from 0x000-0x52D intro quiz musics and from 0x52E-0x535 not used quiz (system music or invalid data). + +- 20th May 2004: Hau sent in drivers for Quiz Do Re Mi Fa Grand Prix and Quiz Do Re Mi Fa Grand Prix 2 - Shinkyoku Nyuukadayo. + + +Recommended Games: + +Quiz Do Re Mi Fa Grand Prix + +Quiz Do Re Mi Fa Grand Prix 2 - Shin-Kyoku Nyuukadayo + + +Recommended Games (Quiz (Asian)) + + +Romset: 3 MB / 6 files / 1.18 zip + +CHD: 500.3 MB (Compressed: 348.5) + +$end + + + +$info=qdrmfgp2 +$mame +0.82u2 [Eisuke Watanabe] + + +< Japan > + + +HardDisk required + + +WIP: + +- 0.195: Osso removed 'Quiz Do Re Mi Fa Grand Prix 2' IDE hack now that Ted Green's work allows it. This fixes game hang on boot. + +- 0.138: hap fixed ASSERT after OK in Quiz Do Re Mi Fa Grand Prix 2. Changed description to 'Quiz Do Re Mi Fa Grand Prix 2 - Shin-Kyoku Nyuukadayo (Japan)'. + +- 9th June 2004: smf renamed the .chd file names of both Quiz Do Re Mi Fa Grand Prix games to 8.3 style. + +- 0.82u2: Eisuke Watanabe added 'Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (Japan)' (Konami 1995). + +- 20th May 2004: Hau sent in drivers for Quiz Do Re Mi Fa Grand Prix and Quiz Do Re Mi Fa Grand Prix 2 - Shinkyoku Nyuukadayo. + + +Recommended Games: + +Quiz Do Re Mi Fa Grand Prix + +Quiz Do Re Mi Fa Grand Prix 2 - Shin-Kyoku Nyuukadayo + + +Recommended Games (Quiz (Asian)) + + +Romset: 3 MB / 6 files / 1.30 zip + +CHD: 518.3 MB (Compressed: 361.1) + +$end + + + +$info=qed5271be +$mame + +DEVICE: + +MIPS QED5271 (big) + + +WIP: + +- 0.196: Changed description to 'MIPS QED5271 (big)'. + +- 0.184: Added 'QED5271 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=qed5271le +$mame + +DEVICE: + +MIPS QED5271 (little) + + +WIP: + +- 0.196: Changed description to 'MIPS QED5271 (little)'. + +- 0.184: Added 'QED5271 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=qgakumon +$mame +0.37b14 [Uki] + + +< Japan > + + +WIP: + +- 0.279: Invert vblank flag and removed m_toggle hack [hap]. This fixes corrupt graphics at bonus screens and slow transitions in Quiz Gakumon no Susume. + +- 0.201: Changed description to 'Quiz Gakumon no Susume (Japan ver. JA1 Type H)'. + +- 0.72u2: Acho A. Tang fixed resetting and screen darkening in Quiz Gakumon no Susume. Changed visible area to 304x224. + +- 0.72u1: Changed visible area to 288x224. + +- 0.67: Changed description to 'Quiz Gakumon no Susume (Japan ver. JA2 Type L)'. + +- 0.37b14: Uki added 'Quiz Gakumon no Susume (Japan)' (Konami 1993). + +- 17th March 2001: Uki and Nicola Salmoria added Quiz Gakumon no Susume to the TMNT2 driver. + + +LEVELS: 26 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 6.06 MB / 11 files / 2.95 zip + +$end + + + +$info=qgh +$mame +0.68 [Olivier Galibert] + + +< Japan > + + +WIP: + +- 0.127u7: David Haywood fixed Quiz Ghost Hunter screen turns black without displaying words/pictures after you do a metamorphose. + +- 0.121u2: Added 3rd button and coin slot 4. Changed description to 'Quiz Ghost Hunter (Japan, ROM Based)'. + +- 0.77u3: Removed 3rd coin slot. + +- 0.68: Olivier Galibert added 'Quiz Ghost Hunter' (Sega 1994). + +- 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. + +- 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + +- 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.25 MB / 10 files / 1.26 zip + +$end + + + +$info=qgundam +$mame +0.157 [Guru, Darksoft] + + +DVD required + + +WIP: + +- 0.157: Guru and Darksoft added 'Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A)' (Namco 2006). + +- 7th December 2014: Guru - Some more Namco System 246 games arrived and have been dumped. These include: Battle Gear 3 with dongle, Battle Gear 3 Tuned with dongle, Ridge Racer V RRV2 Ver.A dongle, Pride GP 2003 with dongle PR21 Ver.A, Quiz Gundam with dongle QG1 Ver.A, Gundam Vs Gundam with dongle GVS1 Ver.A and Tekken 5 Dark Resurrection with dongle TED1 Ver.A. The Namco System 246 / 256 status page has also been updated. You'll notice a lot more green there but also the titles remaining are either difficult to get hold of, expensive or not released. That means there will probably not be many more System 246 games dumped unless someone out there provides them. Thanks again to Darksoft! + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8.25 MB / 2 files / 1.43 zip + +CHD: 1.16 GB (Compressed: 356.4) + +$end + + + +$info=qhzb +$mame +0.265 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.281: Changed description to 'Que Huang Zhengba (V100CN)'. + +- 0.265: dyq, little0 and Guru added 'Que Huang Zheng Ba (V100CN)' (IGS 2007). + + +Recommended Games (Mahjong) + + +Romset: 26 MB / 4 files / 10.3 zip + +$end + + + +$info=qiji6 +$mame +0.276 [little0, XingXing] + + +< China > + + +WIP: + +- 0.278: Hooked up hopper. Added coin counters [Osso]. Promoted Qiji 6 to working [David Haywood, Osso]. Changed MSM6295 sound clock speed to 2MHz. + +- 0.276: little0 and XingXing added 'Qiji 6 (V118CN)' (IGS 200?). Note: IGS ARM7 (IGS027A) based mahjong/gambling platform, with IGS 033 custom video chip. Make game show the attract demo (emu\emupal.cpp). Fixed bitplane order in decode. Fixes colors [David Haywood]. Added tile, OKI banking and preliminary inputs. Renamed as per title screen. Playable but for the missing hopper support. Added video enable bit and removed outdated comments. Added MACHINE_IMPERFECT_COLORS flag [Osso]. + + +Recommended Games (Cards) + + +Romset: 1.52 MB / 4 files / 667.6 zip + +$end + + + +$info=qiwang +$mame +0.275 [little0] + + +WIP: + +- 0.276: Redumped one GFX ROM for Qi Wang [dyq, little0, Guru]. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Qi Wang (Genius Technology 2010). English title is 'Chess King'. Not playable. No in-game pic due to incomplete emulation. + +- 0.275: little0 added 'Qi Wang' (Herb Home 2010). Note: Exactly same PCB as PoPo Bear. Uses unhandled GFX features, needs correct I/O. + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 5 files / 1.19 zip + +$end + + + +$info=qix +$mame +0.23 [John Butler, Ed. Mueller] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). + +- Press F2 to enter test mode, then F1 to advance to the next test. There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. + + +WIP: + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Qix, courtesy of BYOAC/CAG. + +- 0.191: ShouTime added some documentation to clone Qix (set 2, larger roms). Note: The same ROMs, with different labels, were also found on an original Taito TT Qix 2 PCB set. + +- 13th October 2017: Smitdogg - Shoutime dumped 'TT Qix' by Taito but the rom data all matched set 2 in MAME. + +- 0.146u2: Identified Qix (set 1) as Rev 2 and correct the rom names [Smitdogg, The Dumping Union]. Changed parent description to 'Qix (Rev 2)'. + +- 22nd February 2010: Mr. Do - gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Qix. + +- 0.133u2: TeamEurope added clone Qix (set 2, smaller roms). Changed description of clones (set 2) to 'Qix (set 3, earlier)' and (set 3) to 'Qix (set 2, larger roms)'. Renamed (qixa) to (qixo). + +- 0.123u5: Zsolt Vasvari changed Qix driver to use the MC6845's VSYNC notification for interrupts. + +- 0.115u2: Zsolt Vasvari changed the CRTC6845 emulator to optionally control the screen configuration and video rendering. Updated the Qix and Spiders driver to use the new functionality. Added notifications for when the display enable pin changes in order to drive blanking signals. + +- 29th April 2007: Mr. Do - Added the instructions to the Qix bezel, thanks to BYOAC. + +- 3rd December 2006: Mr. Do - Minor adjustments to Qix bezel. + +- 5th November 2006: Mr. Do - Ad_Enuff adjusted Qix artwork with a more correct black. + +- 29th October 2006: Mr. Do - Zorg vectorized Qix. This is the first of many bezels courtesy of Gene at Vintage Arcade. + +- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz and palettesize to 1024 colors. + +- 1st August 1999 John Butler modified Qix to draw straight to screen bitmap. + +- 0.35RC1: Al Kossow added clone Qix (set 3). + +- 9th June 1999: Al Kossow added another version of Qix. + +- 0.35b3: Nicola Salmoria added clone Qix (set 2). Changed parent description to 'Qix (set 1)'. Added 2nd player. + +- 0.31: John Butler merged the Qix and Zookeeper drivers, they now also support rotation. + +- 0.30: Mike Balfour added clone Qix II (Tournament). Aaron Giles added sound and support dirty rectangles in Qix. + +- 8th December 1997: Kevin Klopp dumped Qix II (Tournament). + +- 0.29: Qix runs correctly and without slowdowns (CPU execution is interleaved) [Nicola Salmoria]. + +- 0.28: John Butler added optimizations to Qix and fixed several problems in Qix. + +- 0.23: John Butler and Ed. Mueller added 'Qix' (Taito 1981). High Score saving supported too. Game is playable with accurate colors and no sound. Control: Arrows = Move around, CTRL = Fast draw and ALT = Slow draw. While in the configuration screens: F1 = Next screen, F2 = Next line, F3 = Reset/Start game, F5 = Up and F6 = Down. Known issues: No sound. Emulation will be slow on anything less than a Pentium 133. Interrupt timing should be exact now (NdMix). Player 2 controls don't work right. Press F3 to skip the configuration screens at the beginning. In the dipswitch menu, "CONFIGURE CMOS" lets you change the game's settings by using the configuration screens. Change the value to "YES" while not in a game. Change the configuration as desired, then re-enter the dipswitch menu and change the value back to "NO". Your configuration is saved automatically and will be reloaded the next time you play. To leave the configuration screens, press F3. To change the language, delete the QIX.HI file from the Qix directory and re-run the program. + +- 3rd November 1993: Dumped Qix II (Tournament). + +- 26th April 1993: Dumped Qix (Rev 2). + + +HOW TO PLAY: + +- Controll your Marker with joystick. + +- To draw stix press Fast or Slow. + +- Claim areas by joining walls with stix. + +- Scores based on area: 250 points for Fast Score and 500 points for Slow Score. + +- Claim more than 75% of the playfield for special Bonus. + +- Your opponents are the Qix and two Sparx. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Qix): + +Qix + +Space Invaders / Qix Silver Anniversary Edition + +Super Qix + +Twin Qix + +Jin + +Volfied + +Volfied (TourVision) + + +Romset: 32 kb / 16 files / 22.5 zip + +$end + + + +$info=qjinsei +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz Jinsei Gekijoh (Japan)' (Taito 1992). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Quiz (Asian)) + + +Romset: 5.06 MB / 8 files / 1.75 zip + +$end + + + +$info=qlgs +$mame +0.236 [Guru, DYQ] + + +< China > + + +WIP: + +- 0.271: Changed description to 'Que Long Gaoshou (S501CN)'. + +- 0.270: Added inputs for Que Long Gaoshou [Vas Crabb]. Promoted Que Long Gaoshou to working [XingXing, Vas Crabb]. Added dipswitches 'Satellite Machine No.', 'Control Panel', 'Demo Sounds' and 'Show Title'. Changed description to 'Que Long Gaoshou'. + +- 0.269: Added IGS027A internal ROM dump [Guru, XingXing]. + +- 19th August 2024: David Haywood - XingXing and Peter Wilhelmsen have been working on methods to extract the internal code from the IGS027A ARM CPUs found on some IGS Casino style games. Emulation is still preliminary (no inputs) but several now run their attract modes. Featured here are "Jungle King 2002", "Que Long Gao Shou" and "Crazy Bugs" (https://youtu.be/dpoNAWdBBd8). There is also no sound emulation yet; the latter uses an XA sub-CPU like the previously emulated Fearless Pinocchio but it still needs hooking up. + +- 0.265: Added decryption for Que Long Gao Shou, fixed some others [IQ_132]. + +- 0.236: Guru and DYQ added 'Que Long Gao Shou' (IGS 1999). + + +Recommended Games (Mahjong) + + +Romset: 10 MB / 5 files / 2.16 zip + +$end + + + +$info=qmegamis +$mame +0.131 [Guru] + + +< Japan > + + +WIP: + +- 0.240: Changed description to 'Quiz Aa! Megami-sama ~Tatakau Tsubasa to Tomoni~ (Japan)'. + +- 0.174: Changed description to 'Quiz Ah Megamisama'. + +- 0.158: Removed qmegamis-key.bin rom. + +- 0.143u4: Added qmegamis-key.bin rom. + +- 0.141u3: Removed naomibd_prot rom. + +- 0.133u1: Deunan Knute, CaH4e3 and R. Belmont added DMA protection emulation for Quiz Ah Megamisama and fixes in-game graphics. Added trojaned protection data (81452000_dma.bin). + +- 21st July 2009: R. Belmont - The talented and friendly Deunan Knute from the excellent Dreamcast/NAOMI emulator Makaron has been doing excellent work understanding the protection used on NAOMI cartridges (it's not present on GD-ROMs). You may have noticed MAME 0.133 had protection emulation for DOA2 and DOA2 Millenium, but other faults in MAME's emulation are still making them unable to run. Better news comes in the form of qmegamis, aka Ah! My Goddess! Quiz. Here's how it looked in MAME 0.133 without protection emulation. Big thanks to Deunan and do try his excellent emulator while you wait for the speed to improve in MAME. + +- 0.131: Guru added 'Quiz Ah Megamisama (JPN, USA, EXP, KOR, AUS)' (Sega 2000). + +- 20th April 2009: Guru - I'm still steadily going through the NAOMI ROM carts here and dumping a few more each day. Today's dumps include.... Quiz Ah My Goddess. + +- 20th July 2008: Guru - Quiz Oh My Goddess (NAOMI cart) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Quiz (Asian)) + + +Romset: 132 MB / 17 files / 48.9 zip + +$end + + + +$info=qmhayaku +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.178: System11 fixed Mahjong DIPs as per manuals. + +- 0.131: Luigi30 fixed sound CPU in Quiz-Mahjong Hayaku Yatteyo! (runs at 4MHz in real machine). + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b8: Takahiro Nogi added 'Quiz-Mahjong Hayaku Yatteyo! (Japan)' (Nichibutsu 1991). + + +Recommended Games (Mahjong) + + +Romset: 2.06 MB / 20 files / 438.0 zip + +$end + + + +$info=qncrash +$mame +0.257 [CoolFox, DragonMinded, The Dumping Union] + + +WIP: + +- 0.275: Dumped correct dotcpu rom for clone Quick & Crash (US) [DogP, man-of-eel]. + +- 0.266: Museo del Recreativo and ClawGrip added clone Quick & Crash (set 2). Changed parent description to 'Quick & Crash (set 1, V2.200)'. + +- 0.259: Start hooking up peripherals. Fixed exception at start [AJR]. + +- 0.257: CoolFox, DragonMinded and The Dumping Union added 'Quick & Crash (V2.200)' (Namco 1999). Dumped and documented LCD PCB [CoolFox, DragonMinded, The Dumping Union]. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 8.19 MB / 5 files / 4.22 zip + +$end + + + +$info=qndream +$mame +0.37b13 [Razoola, Gav] + +0.37b7 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.265: Fixed title [BarbuDreadMon]. Changed description to 'Quiz Nanairo Dreams: Nijiirochou no Kiseki (Japan 960826)'. + +- 0.224: Changed description to 'Quiz Nanairo Dreams: Nijiirochou no Kiseki (Japan 96086)'. + +- 0.178: Added CPS2 encryption key. + +- 0.67: Changed description to 'Quiz Nanairo Dreams: Nijiirochou no Kiseki (Japan 960826)'. + +- 0.37b13: Razoola and Gav added 'Quiz Nanairo Dreams: Nijiirotyou no Kiseki (Japan 960826)' (Capcom 1996). + +- 4th March 2001: Razoola - Released XOR 18 for Quiz Nanairo Dreams (Japan 960826) donated by Gav. + +- 0.37b7: Added (Testdriver) Quiz Nanairo Dreams: Miracle of the Rainbow Colored Town (Japan 960626). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Quiz (Asian)) + + +Romset: 14.1 MB / 12 files / 6.32 zip + +$end + + + +$info=qnile +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + +0.131u3 [AGEMAME] + + +WIP: + +- 0.273: Renamed (goldpyr) to (goldpyrua), (goldpyra) to (goldpyru) and (goldpyrb) to (goldpyr). + +- 0.262: Promoted clones 'Queen of the Nile (GHG4091-02, US)', 'Queen of the Nile (GHG4091-03, US)', 'Queen of the Nile - Cash Express (AHG1525, US)', 'Queen of the Nile - Cash Express (AHG1608, US)', 'Queen of the Nile - Cash Express (AHG1609, US)', 'Golden Pyramids (AHG1205-03, US)' and 'Golden Pyramids (AHG1206-99, US)' to working [Heihachi_73]. Changed 'Golden Pyramids (AHG1205-03, US)' from a parent set and clones Golden Pyramids (AHG1206-99, US) and Golden Pyramids (0100878V, ASP) to clones of 'Queen of the Nile (0300439V, NSW/ACT). Changed description of clones (0100878V, Victoria) to 'Golden Pyramids (0100878V, ASP)' and (04J00784, Peru?) to 'Queen of the Nile (04J00784, Peru)'. Renamed (qnileql) to (qnileq) and (qnilev) to (qnilepe). + +- 0.232: Changed description of clone (04J00784, Venezuela) to 'Queen of the Nile (04J00784, Peru?)'. + +- 0.206: Heihachi_73 added clones Queen of the Nile (0201200V, Queensland) and Queen of the Nile - Fast Lane (0101670V, Queensland). Promoted clones 'Queen of the Nile (0100439V, NSW/ACT)', (0101707V, Brazil), (0300785V, New Zealand) and (0301059V, Holland) to working after testing by Hehihachi_73 [Osso]. + +- 0.205: Heihachi_73 added clone Queen of the Nile (0300785V, New Zealand). + +- 0.194: Changed description to 'Queen of the Nile - Cash Express (AHG1608, US)'. Renamed (qnileub) to (qnileceb). + +- 0.193: Roberto Fresca added clones Queen of the Nile (AHG1608, US) and Queen of the Nile (GHG4091-03, US). + +- 0.192: Roberto Fresca redumped clone Golden Pyramids (AHG1206-99, US). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Queen of the Nile (0301059V, Holland). + +- 0.184: Heihachi_73 added clones Queen of the Nile (0101139V, NSW/ACT), Queen of the Nile (0101707V, Brazil), Queen of the Nile (04J00784, Venezuela), Queen of the Nile - Cash Express (AHG1609, US) and Queen of the Nile - Cash Express (AHG1525, US). Changed 'Queen of the Nile - Maximillions (0401072V, NSW/ACT)' from a parent set to a clone of Queen of the Nile. Renamed (qnile) to (qnileb), (qnilea) to (qnilec), (qnileb) to (qnilea) and (qnilec) to (qnile). + +- 0.183: Heihachi_73 added clone Golden Pyramids (0100878V, Victoria). + +- 0.182: Added Light gun control to Queen of the Nile - Maximillions (0401072V, NSW/ACT). + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to clone Queen of the Nile (GHG4091-02, US) so the game come up in a playable state. + +- 0.175: Added clone Queen of the Nile (0300439V, NSW/ACT). Changed parent description to 'Queen of the Nile (0100439V, NSW/ACT)' and 'Golden Pyramid Hyper Max' to 'Queen of the Nile - Maximillions (0401072V, NSW/ACT)'. Changed 'Queen Of The Nile (0300440V)' and 'Queen of the Nile (MV4091, NSW/ACT)' from a parent sets to clones 'Queen of the Nile (GHG4091-02, US)' and 'Queen of the Nile (0300440V, NSW/ACT)'. Changed 'Queen of the Nile (0200439V, NSW/ACT)' from a parent set to clone. Changed 'Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%)' from a parent set to clone 'Golden Pyramids (AHG1206-99, US)'. Changed description of (MV4091, USA) to 'Golden Pyramids (AHG1205-03, US)'. Renamed (goldphm) to (qnilemax), (goldprmd) to (goldpyr), (qonilea) to (qnile), (qonileb) to (qnilea), (qotn) to (qnileb) and (qotna) to (qnileu). + +- 0.173: Added 'Queen Of The Nile (0100439V)' (Aristocrat 199?), 'Queen Of The Nile (0300440V)' (Aristocrat 199?) and 'Golden Pyramid Hyper Max' (Aristocrat 199?). + +- 0.168: Roberto Fresca added 'Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%)' (Aristocrat 1997). + +- 0.167: Roberto Fresca added 'Queen of the Nile (MV4091, NSW/ACT)' (Aristocrat 1997). Changed set to run in a US-Export hardware. Even when is NSW/ACT, the program seems to run in that hardware. Added more documentation. + +- 0.142u6: Changed description to 'Queen of the Nile (0200439V, NSW/ACT)' and (B - 13-05-97, USA) to 'Golden Pyramids (MV4091, USA)'. + +- 0.141u4: Changed description to 'Queen of the Nile (B - 13/05/97, NSW/ACT)'. + +- 0.131u3: AGEMAME added 'Queen of the Nile (B - 13-05-97, NSW/ACT)' (Aristocrat 1997) and 'Golden Pyramids (B - 13-05-97, USA)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 773.3 zip + +$end + + + +$info=qnilea6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clones Golden Pyramids (10196511, ASP), Queen of the Nile (10192311, ASP) and Queen of the Nile (10204311, ASP). + +- 0.206: Heihachi_73 added clone Queen of the Nile - Money Train II (10203811, Queensland). + +- 0.175: Renamed (qnile) to (qnilea6). + +- 0.174: Changed description to 'Queen of the Nile (3J011111, NSW/ACT)'. + +- 0.173: Added 'Queen Of The Nile' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.8 zip + +$end + + + +$info=qnilese +$mame +0.186 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Queen of the Nile Special Edition (10127411, ASP). Changed 'Golden Pyramids Special Edition - Maximillions (10130811, NSW/ACT)' from a parent set to a clone of Queen of the Nile Special Edition. + +- 0.206: Changed 'Queen of the Nile Special Edition (10102811, NSW/ACT)' from a parent set to a clone of Queen of the Nile Special Edition (20102811, NSW/ACT). + +- 0.186: Heihachi_73 added Queen of the Nile Special Edition (20102811, NSW/ACT). Changed 'Queen of the Nile Special Edition - Jackpot Carnival (20123911, NSW/ACT)' from a parent set to a clone of Queen of the Nile Special Edition. Renamed (qnilese) to (qnilesea). + +- 0.175: Added clone 'Queen of the Nile Special Edition - Jackpot Carnival (20123911, NSW/ACT, Show Program)'. Removed game_rom ($1000000/2, 1800000/2). Renamed (qnilecj) to (qnilejc). + +- 0.174: Changed description of 'Queen Of The Nile Clown Jackpot' to 'Queen of the Nile Special Edition - Jackpot Carnival (20123911, NSW/ACT)', 'Queen of the Nile Special Edition' to 'Queen of the Nile Special Edition (10102811, NSW/ACT)' and 'Golden Pyramids Maximillions' to 'Golden Pyramids Special Edition - Maximillions (10130811, NSW/ACT)'. + +- 0.173: Added 'Queen Of The Nile Clown Jackpot' (Aristocrat 200?), 'Queen of the Nile Special Edition' (Aristocrat 200?) and 'Golden Pyramids Maximillions' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.64 zip + +$end + + + +$info=qntoond +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.123u6: Added dipswitches 'Coinage', 'Coin 1/2/3/4' and 'Unknown'. + +- 0.105u4: Added dipswitches 'DIL06', 'DIL07', 'DIL08', 'DIL09' and 'DIL15'. + +- 0.103u2: ReAnimator / AGEMame added 'Quintoon (Dutch, Game Card 95-750-243)' (BFM/ELAM 1993) and clone (Dutch, Game Card 95-750-136). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 448 kb / 4 files / 81.1 zip + +$end + + + +$info=qofd3 +$mame +0.186 [ShouTime] + + +GDROM, CD-ROM + DVD required + + +WIP: + +- 0.202: Brute forced security key for 'Quest of D Oukoku no Syugosya' [Peter Wilhelmsen, Morten Shearman Kirkegaard]. + +- 0.186: ShouTime added 'Quest of D Oukoku no Syugosya Ver. 3.02 (CDV-10026D)' (Sega 2007). Note: Security PIC is missing. + +- 4th May 2017: Smitdogg - ShouTime dumped server and patch discs for Quest of D. + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 0.88 MB (Compressed: 0.15) + +CHD: 1.05 GB (Compressed: 647.1) + +CHD: 1.20 GB (Compressed: 0.00) + +$end + + + +$info=qofdtbk +$mame +0.186 [ShouTime] + + +GDROM + CD-ROMs required + + +WIP: + +- 0.186: ShouTime added 'Quest of D The Battle Kingdom (CDV-10035B)' (Sega 2007). + +- 4th May 2017: Smitdogg - ShouTime dumped server and patch discs for Quest of D: The Battle Kingdom. + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.34 MB (Compressed: 0.30) + +CHD: 0.70 MB (Compressed: 0.00) + +CHD: 1.16 GB (Compressed: 709.3) + +$end + + + +$info=qos +$mame +0.122u5 [Highwayman] + +0.113 [Phil Bennett] + + +WIP: + +- 0.143u4: Changed description to 'A Question of Sport (set 1, 39-960-107)' and clones to (set 2, 39-960-099) and 'A Question of Sport (set 3, 39-960-089)'. + +- 0.142u2: Fixed rom names in clone (39-960-089). + +- 0.124u1: Added line draw, fixing missing stuff from Question Of Sport [Anonymous]. + +- 0.122u5: Highwayman added 'A Question of Sport (39-960-107)'. Renamed (qosa) and (qosb) and (qos) to (qosa). + +- 0.120u3: Added 8-way Joystick. Changed AY-3-8910A clock speed to 1MHz. + +- 0.113u1: Highwayman added clone A Question of Sport (39-960-089). Changed parent description to 'A Question of Sport (39-960-099)'. + +- 0.113: Phil Bennett added 'A Question of Sport (39-960-099)' (BFM 1992). + + +Recommended Games (Quiz) + + +Romset: 2.16 MB / 7 files / 1.11 zip + +$end + + + +$info=qrouka +$mame +0.74u2 [Olivier Galibert] + +0.68 [Testdriver] + + +< Japan > + + +WIP: + +- 23rd December 2019: CAPS0ff - We developed a technique to dump EPM5032DC which is used on some Sega System 24 games. Unfortunately we had some issues while decapping Quiz Mekurumeku Story (249) and Quiz Rouka Ni Tattenasai (250). Specifically 249 appears to have been scratched (above), and 250 is under evaluation. We are determining what can be salvaged and, having resolved the decap issue, are looking for replacements if available. + +- 0.143u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.127u7: David Haywood fixed coin 1+2 not working. + +- 0.121u4: Sonikos updated inputs in Quiz Rouka Ni Tattenasai to support the 3rd and 4th stick. Changed 'Unused' to 'Unknown' dipswitch. + +- 0.121u2: Sonikos fixed input and dipswitches in Quiz Rouka Ni Tattenasai. Still missing input for the 3rd & 4th player. Added Players and coin slots 3 and 4. Removed 2nd button. Changed description to 'Quiz Rouka Ni Tattenasai (Japan, ROM Based)'. + +- 0.78: Olivier Galibert and David Haywood fixed 'Quiz Rouka Ni Tattenasai' - Game now playable. Fixed user1 rom address to ($100000). + +- 14th December 2003: David Haywood fixed the ROM loading in Quiz Rouka Ni Tattenasai and Bonanza Bros, so that they both work more or less perfectly now. + +- 0.77u3: Removed 3rd coin slot. + +- 0.74u2: Added 'Quiz Rouka Ni Tattenasai' (Sega 1994). + +- 0.68: Olivier Galibert added (Testdriver) Quiz Rouka Ni Tattenasai. Various problems with the System 24 emulation. + +- 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.25 MB / 4 files / 1.06 zip + +$end + + + +$info=qs1000 +$mame + +DEVICE: + +QS1000 + + +ROMS: + +qs1000.bin (64k nodump cpu) + + +WIP: + +- 0.146u2: Added 'QS1000' device (sound\qs1000.c). + +$end + + + +$info=qsangoku +$mame +0.35RC1 [Nicola Salmoria] + + +< Japan > + + +SETUP: + +- After start the game, it will say 'M E N U...'. Press P2 Start (Key 2) to proceed. + + +WIP: + +- 0.280: Added rom locations for Quiz Sangokushi [Jim Westfall]. + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 0.35RC1: Nicola Salmoria added 'Quiz Sangokushi (Japan)' (Capcom 1991). + +- 29th May 1999: Nicola added Quiz Sangokushi to the Pang driver. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.66 MB / 14 files / 844.1 zip + +$end + + + +$info=qsheba +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Queen of Sheba (30146921, ASP). + +- 0.236: Fixed rom names. Changed description to 'Queen of Sheba (10133721, NSW/ACT)'. + +- 0.186: Renamed (qsheeba) to (qsheba). + +- 0.174: Changed description to 'Queen of Sheba (10133711, NSW/ACT)'. + +- 0.173: Added 'Queen Of Sheeba' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.2 zip + +$end + + + +$info=qsound +$mame + +DEVICE: + +QSound + + +ROMS: + +dl-1425.bin (24k dsp) + + +WIP: + +- 0.278: Added 'QSound' device (sound\qsound.cpp). + +- 0.196: Removed 'Q-Sound' device. + +- 0.186: Replaced qsound.bin (8 kb) rom with dl-1425.bin (24 kb). + +- 0.147: Added 'Q-Sound' device (sound\qsound.c). + +$end + + + +$info=qsound_hle +$mame + +DEVICE: + +QSound (HLE) + + +WIP: + +- 0.196: Added QSound (HLE) device (sound\qsoundhle.cpp). + + +Romset: 24 kb / 1 files / 2.51 zip + +$end + + + +$info=qsww +$mame +0.78 [Olivier Galibert] + + +< Japan > + +Floppy Disk required + + +WIP: + +- 0.283: Draw bottom tilemap layer as opaque. Fixes title screen of Quiz Syukudai wo Wasuremashita (sega\segas24_v.cpp) [Matthew Daniels]. + +- 0.127u7: Olivier Galibert fixed crash in Quiz Syukudai wo Wasuremashita. + +- 0.121u2: Sonikos fixed dipswitches in Quiz Syukudai wo Wasuremashita. Added coin slots 3 and 4. Changed description to 'Quiz Syukudai wo Wasuremashita (Japan, Floppy Based, FD1094 317-0058-08b)'. + +- 0.111u4: Changed description to 'Quiz Syukudai wo Wasuremashita (Japan, FD1094 317-0058-08b)'. + +- 0.100u1: Brian Troha and Guru added 317-0058-08b.key to Quiz Syukudai - Game now playable. + +- 14th September 2005: David Haywood - Guru got back to reading the Sys24 CPUs of Rough Racer and the Japanese quiz 'Quiz Syukudai wo Wasuremashita'. + +- 0.79: Added 3rd button. + +- 0.78: Olivier Galibert added 'Quiz Syukudai wo Wasuremashita' (Sega 1991). + +- 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.02 MB / 4 files / 968.9 zip + +$end + + + +$info=qtbird +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Q.T. Bird (0500009V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.183: Heihachi_73 added 'Q.T. Bird (0500009V, NSW/ACT)' (Aristocrat 1994). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 666.2 zip + +$end + + + +$info=qtheater +$mame +0.37b11 [Bryan McPhail] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.151: Angelo Salese fixed no sound and very slow gameplay in Quiz Theater. + +- 0.138: hap fixed no sound in Quiz Theater. + +- 0.122u2: Phil Bennett removed GAME_IMPERFECT_SOUND flag in Quiz Theater. + +- 0.122: Added correct cpu2 rom (68000 sound CPU). + +- 0.105u1: Changed description to 'Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10)'. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Quiz Theater - 3tsu no Monogatari (Japan)' (Taito 1994). Sound doesn't work. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 14.5 MB / 12 files / 5.05 zip + +$end + + + +$info=qtono1 +$mame +0.35b12 [Nicola Salmoria] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'M E N U...'. Press P2 Start 2 to proceed. + + +WIP: + +- 0.280: Added rom locations for Quiz Tonosama no Yabou [Jim Westfall]. + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 17th May 1999: Paul Leaman fixed Hatena and Quiz Tonosama no Yabou, the roms aren't actually bad. + +- 0.35b13: Replaced cpu1 roms ($10000, 30000) with new dumps. Changed description to 'Quiz Tonosama no Yabou (Japan)'. + +- 17th May 1999: Paul Leaman fixed Quiz Tonosama no Yabou, the roms aren't actually bad. + +- 0.35b12: Nicola Salmoria added 'Quiz Tonosama no Yabou' (Capcom 1991). + + +LEVELS: 38 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Quiz Tonosama no Yabou + +Quiz Tonosama no Yabou 2: Zenkoku-ban + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.66 MB / 14 files / 840.7 zip + +$end + + + +$info=qtono2j +$mame +0.35RC1 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.147u4: CPS-1 update [Team CPS-1]: Redumped TN2J_09.12A to match real PCB and added missing documentation to qtono2j [bonky0013, JacKc]. Added TN2292.1A PAL to qtono2j. + +- 0.139: Changed description to 'Quiz Tonosama no Yabou 2: Zenkoku-ban (Japan 950123)'. Renamed (qtono2) to (qtono2j). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.125u6: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.125u3: Nicola Salmoria fixed MAME reports "layer c000 contact MAMEDEV". + +- 0.69: BUT fixed 'Infinite Lives' dipswitch. + +- 0.63: Added 'Game Mode' dipswitch. Removed 3rd and 4th coin slots. Changed description to 'Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan 950123)'. + +- 0.35RC1: Nicola Salmoria added 'Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan)' (Capcom 1995). + +- 7th June 1999: Nicola added Mahjong Gakuen and Quiz Tonosama no Yabou 2 Zenkoku-ban. + + +LEVELS: 40 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games: + +Quiz Tonosama no Yabou + +Quiz Tonosama no Yabou 2: Zenkoku-ban + + +Recommended Games (Quiz (Asian)) + + +Romset: 5.31 MB / 28 files / 1.79 zip + +$end + + + +$info=qtorimon +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz Torimonochou (Japan)' (Taito 1990). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Quiz (Asian)) + + +Romset: 960 kb / 8 files / 481.7 zip + +$end + + + +$info=quadro +$mame + +DEVICE: + +nVidia Quadro (NV10) + + +ROMS: + +elsagloriaii.bin (43k vga_rom) + +elsagloriaiipro.bin (43k vga_rom) + + +WIP: + +- 0.262: Added 'nVidia Quadro (NV10)' device (bus\pci\geforce.cpp). + +$end + + + +$info=quake +$mame +0.132u4 [Siftware] + + +HardDisk required + + +WIP: + +- 0.282: Hookup FDC, GPIO1, FDC irq and drq lines (machine\w83977tf.cpp) [Angelo Salese]. Added 2x 'Floppy sound' (44100 Hz) and 2x floppydisk devices. + +- 0.264: Replaced Laguna 3D experiment with Voodoo Banshee card [Angelo Salese]. Added raster display (640x480, 57Hz) and keyboard & mouse control. Changed Pentium II CPU1 clock speed to 90MHz. Added 2x AM9517A (4772727 Hz) CPU2/3, Filtered DAC and CD/DA (44100 Hz) sound. + +- 0.260: Regenerated HDD geometry, with -chs 4200,16,63 as per reported HDD label. Note: Throws "Primary master hard disk fail" in shutms11. Disk has a non canonical -chs of 263,255,63 [Angelo Salese]. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver. Demoted HDD image to BAD_DUMP having bad CHS geometrie [Angelo Salese]. Removed AM9517A CPU2/3. + +- 0.226: Added keyboard control. + +- 0.221: Updated PC specs [Stiletto]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.149u1: smf tidied up some IDE I/O addresses. Angelo Salese fixed CPU type. Replaced PENTIUM CPU with Pentium II. + +- 0.149: Carl fixed bug (removed PIC8259) in Quake Arcade Tournament pointed out by Tafoid. Added AM9517A (4772727 Hz) CPU2/3. + +- 0.133u1: Luigi30 changed CPU speed to 233MHz in Quake Arcade Tournament, added basic PC I/O map, hooked up 8259, correct year to 1998 and added some TODO statements. + +- 0.132u5: vidpro1 and Andrew Gardner added hardware notes to the Quake Arcade Tournament driver. + +- 0.132u4: Siftware added 'Quake Arcade Tournament (Release Beta 2)' (Lazer-Tron / iD Software 19??). + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +CHD: 2.02 GB (Compressed: 202.0) + +$end + + + +$info=quantum +$mame +0.33b7 [Paul Forgey, Hedley Rainnie, Aaron Giles] + +0.30 [Paul Forgey, Hedley Rainnie, Aaron Giles] + + +WIP: + +- 0.254: Corrections to ROM naming and PCB locations [Brian Troha]. + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.205: Removed AVG_QUANTUM MCFG macros [Osso]. Removed M68000, VECTOR and POKEY MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.199: Use X2212 device for NVRAM [AJR]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.166: Brian Troha added note about AVG PROM 136002-125.6h in Quantum assumed to be the same, removed BAD_DUMP. Use actual dump from the 82S153 device. + +- 0.146u1: Couriersud added complete discrete filtering to Quantum. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145u7: Quantum was developed by GCC [hap]. Changed manufacturer to 'General Computer Corporation (Atari license)'. + +- 0.136u4: Mathis Rosenhauer reduced flickering in Quantum (video\avgdvg.c). + +- 0.129u5: Couriersud added save state support to Quantum. + +- 0.115u1: Changed region proms to user1. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed 68000 CPU clock speed to 6048000 Hz. Added PROM ($0 - AVG PROM). + +- 0.71u3: Frank Palazzolo moved flipping and swapping API stuff from vector.c to avgdvg.c, this is specific to Tempest and Quantum only. + +- 12th February 2002: Aaron Giles fixed the Quantum and Omega Race vector graphics bugs. + +- 0.58: Changed palettesize from 256 to 32768 colors. + +- 0.57: Aaron Giles fixed Quantum colors. + +- 0.37b14: Changed screen orientation to vertical. + +- 5th April 2001: Nicola Salmoria fixed Tempest and Quantum screen orientation and added screen flip / rotate support to the vector routines, but the changes are not yet complete. + +- 0.35b13: Zsolt Vasvari added clone Quantum (prototype). + +- 6th May 1999: Zsolt Vasvari added a Quantum prototype romset. + +- 0.35b3: Changed M68000 CPU1 clock speed to 6MHz. + +- 0.34b5: Nicola Salmoria added high score saving to Quantum. + +- 0.33b7: Some fixes to Quantum [Paul Forgey]. Changed clone (version 2) to parent 'Quantum (rev 2)' and 'Quantum' to clone 'Quantum (rev 1)'. Renamed (quantum) to (quantum1) and (quantum2) to (quantum). + +- 0.33b4: Some fiddling with the Atari vector games frame rates [Nicola Salmoria]. + +- 0.30: Paul Forgey, Hedley Rainnie and Aaron Giles added 'Quantum' (Atari 1982) and clone (version 2). + +- 30th July 1996: Dumped Quantum (rev 2). + +- 23rd July 1992: Dumped Quantum (rev 1). + + +STORY: + +- Enter the fantastic world of QUANTUM where players probe a subatomic world to capture stray atoms without being destroyed by deadly particles. Use trackball to guide a probe or "sparkler" over the screen to capture particles by drawing a complete circle around them with its tail. There are various particles on the screen to capture. First, there are Nuclei around which Electrons orbit. When a nucleus is snared and explodes, the electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points. During a later wave, the Pulsars appear. The pulsar travels toward the probe, pulsing its arms in and out as it moves. The probe is destroyed if it makes contact with any part of the pulsar. Other deadly particles to be avoided or captured for extra points include triangular Photons, self-dividing Splitters and diamond-shaped Triphons. In later stages of game play, the nuclei join together forming bonds. The probe is destroyed if it crosses the bonds when they are red, but can safety pass through when the bonds are yellow. As the game progresses, the numbers of nuclei, bonds and enemies increase, along with the speed of all the objects in general. For the advanced player, double points can be collected for circling more than one object at a time. A key feature is the player's option to select a starting level or "rack" by circling the desired number on the attract mode. Bonus points are scored by beginning play at higher levels. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* AAE + +* FB Neo + +* Retrocade + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Romset: 80.5 kb / 12 files / 45.0 zip + +$end + + + +$info=quaquiz2 +$mame +0.79u2 [MooglyGuy] + + +< Germany > + + +WIP: + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added quaquiz2.nv (256 bytes) NVRAM. + +- 0.129: MooglyGuy added savestate support to Quadro Quiz II. Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.85u1: Stefan Jokisch fixed the colors in Quadro Quiz II. Changed palettesize from 16 to 8 colors. + +- 0.79u2: MooglyGuy added 'Quadro Quiz II' (Status Games 1985). + +- 14th February 2004: MooglyGuy added Quadro Quiz II to the Status Trivia driver, but inputs don't completely work in it. + + +Recommended Games (Quiz) + + +Romset: 276.6 kb / 17 files / 134.7 zip + +$end + + + +$info=quarterb +$mame +0.37b3 [Aaron Giles, Paul Leaman] + + +WIP: + +- 0.195: Brian Troha and The Dumping Union added clone Quarterback (rev 1, cocktail). Changed parent description to 'Quarterback (rev 5)' and clone (set 2) to 'Quarterback (rev 2)'. + +- 19th February 2018: Smitdogg - Brian Troha dumped a cocktail cabinet version of Quarterback. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 0.136: Added eeprom-quarterb.bin EEPROM. + +- 0.133u1: Renamed (quartrba) to (quarterba). + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.122u8: Changed description to 'Quarterback (set 1)'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Quarterback' (Leland 1987) and clone (set 2). + +- 26th May 2000: Aaron Giles added two new Quarterback rom sets to the Leland driver. + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 768.1 kb / 25 files / 397.1 zip + +$end + + + +$info=quarterh +$mame +0.136u1 [Ruben Panossian, Angelo Salese] + + +TODO: + +* Dump Laserdisc + + +NOTE: + +- YouTube: https://youtu.be/9Imd1acT2qc + + +WIP: + +- 27th August 2012: Smitdogg - William Smith donated a couple of boards. One is a Nova Games licensed version of Quarter Horse (laserdisc game). Most of the roms match the Pioneer set in MAME but this board has different rom labels, PCB layout, and an extra rom which is either bad or a weird data pattern that the game needs for some reason. + +- 0.136u1: Ruben Panossian and Angelo Salese added 'Quarter Horse (set 1, Pioneer PR-8210)' (Electro-Sport 1983) and clones (set 2, Pioneer PR-8210) and (set 3, Pioneer LD-V2000). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 26.1 kb / 11 files / 12.9 zip + +$end + + + +$info=quartet +$mame +0.36b1 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.233: Update default button assignments on Quartet and clone Quartet 2 to match control panel (jump button to left of fire button) [Steven Coomber]. + +- 0.231: Bump quantum time for System 16A cases with MCU (for Quartet stage 18) [David Haywood]. + +- 0.227: David Haywood fixed incomplete protection hookup in Quartet, fixes the moving floors that appear after the 15th stage are not displayed. + +- 0.215: Replaced MCU simulation code with real MCU code from decapped/dumped for Quartet (Rev A, 8751 315-5194) and clone Quartet (8751 315-5194). Removed MACHINE_UNEMULATED_PROTECTION flag - Games now playable [TeamEurope, Brian Troha, The Dumping Union]. + +- 11th October 2019: TeamEurope - Brian already told me, before he shipped this package from the US, that one of the MCU's is missing many pins. It was the MCU for Quartet and many of the pins got corroded and really broke away if you just looked at it. The other side did look nearly the same, so basically about 20 of the 40 pins were at least partial missing. The decap and Pin-fixing job worked out and it got constant reads after erasing the lock-bit. Another MCU preserved! + +- 0.211: Brian Troha added in additional Sega ID info for Quartet. + +- 0.157: Osso added missing save state support to segaic16_video_device, fixes clone Quartet 2 (8751 317-0010) save state problem. + +- 0.147u4: Phil Bennett fixed missing speech in Shinobi. + +- 3rd September 2011: 3D ARCADE - New 3D cabinet model for Sega's classic 4-player Quartet from btribble. + +- 0.138u1: Alex Jackson fixed Quartet (Rev A, 8751 315-5194) and clone (8751 315-5194) doesn't start. + +- 0.132u1: Renamed (quart2) to (quartet2a), (quart21) to (quartet2) and (quartet1) to (quarteta). + +- 0.131u3: Aaron Giles and Dr. Decapitator added/hooked MCU dump in clone Quartet 2 (8751 317-0010). + +- 6th May 2009: Guru - Chip 8751 found on Quartet 2 317-0010 has just been decapped and dumped. + +- 0.130: Kevin Eshbach added board numbers to SEGA's Quartet 2 documentation. + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Quartet artwork, thanks to Star Worlds Arcade and Lachlan Keown. + +- 0.112u1: Changed description to 'Quartet (Rev A, 8751 315-5194)' and clones 'Quartet (8751 317-unknown))' to 'Quartet (8751 315-5194)' and 'Quartet 2 (8751 317-unknown)' to 'Quartet 2 (8751 317-0010)'. + +- 0.111u1: Alex Jackson fixed dipswitch defaults ('Credit Power' and 'Difficulty') for Quartet and Quartet 2. + +- 0.107u2: Changed description to 'Quartet (Rev A, 8751 317-unknown)' and clones (Japan, 8751 317-unknown) to 'Quartet (8751 317-unknown))' and (Japan, 8751 317-unknown) to 'Quartet 2 (unprotected)'. Renamed (quartet2) to (quart21), (quartetj) to (quartet1) and (quartt2j) to (quart2). + +- 0.106u13: MASH added PLD ($400 - pls153.8j) to Quartet and clone (Japan, 8751 317-unknown). + +- 0.105u3: Changed description of clone 'Quartet (Japan, 8751 317-unknown))' to 'Quartet (Japan, 8751 317-unknown)'. + +- 0.89u2: Added I8751 (8MHz) MCU. + +- 0.89u1: Aaron Giles hooked up column/row scroll. This fixes the title screen in Quartet. Changed Z80 CPU2 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Changed description to 'Quartet (8751 317-unknown)' and clones 'Quartet (Japan)' to 'Quartet (Japan, 8751 317-unknown))', 'Quartet 2' to 'Quartet 2 (8751 317-unknown)' and 'Quartet 2 (Japan)' to 'Quartet 2 (Japan, 8751 317-unknown)'. + +- 0.69: MASH added clone Quartet 2 (Japan). + +- 0.37b14: Changed description of clone 'Quartet II' to 'Quartet 2'. + +- 0.36b15: Added clone Quartet (Japan). + +- 0.36b2: Added N7751 (400000 Hz) sound and roms. Replaced uPD7759 sound with DAC. + +- 0.36b1: Andrew Prime added Quartet (Sega 1986). + +- 0.34b4: Phil Stroffolino added 'Quartet II' (Sega 1986). Not working. + +- 6th November 1996: Dumped Quartet 2 (8751 317-0010). + + +STORY: + +- SPACE COLONY "06" has been attacked by space pirates. To put an end to their plundering, a private rescue team calling themselves the "QUARTET" is recruited and has arrived to carry out its mission. The group is comprised of Lee, Joe, Mary and Edgar who are all highly professional marksmen. The four can perform to their full potential only if they fully cooperate with one another. In each of the various stages of COLONY "06", the foe's leader comes forth to confront you in battle. Defeat him and capture the key. + + +HOW TO PLAY: + +- Destroy the master who appears in each stage and take possession of the key. With it you can open the EXIT door and proceed to the next stage. Maneuver the player by using the 8-WAY JOYSTICK, JUMP button and SHOOT button. Every time a stage is cleared, a presentation ceremony is held. In each stage, POWER-UP GOODS appear. When capturing them, various advantages and points are gained. Three examples of these screen illustrations are: shoes.... increases your speed, a watch.... stops the enemy, and a ball.... capturing one which is the same color as that of the player increases your shooting power. The jumping skill, speed and shooting power of the four characters differ from one another. An under-standing of their abilities is a key point in determining who wins or loses. + + +LEVELS: 32 (endless) + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 709.2 kb / 25 files / 306.6 zip + +$end + + + +$info=quasar +$mame +0.79u3 [Mike Coates, Pierpaolo Prazzoli] + + +Bugs: + +- Missing sound effects. MASH (ID 04061) + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder. Fixed soundlatch, irq vector and 'effect' colors. Added dipswitch locations. Correct bullet size and hook up videochip sound channels. Correct cpu speed and improve vblank duration to fix game speed bug on 3rd level. Untangle from cvs_base. Shorthand variable types. Moved quasar driver to zaccaria folder. Correct screen height. Use palxbit functions for effect colors [hap]. Changed S2650 CPU1 clock speed to 1789772 Hz and visible area to 240x232. Added/Correct dipswitches 'Lives', 'Collision Detection', 'High Score', 'Random H.S.', 'Extended Play', 'Rocket At Edge' and 'Sound Program'. Added 'Cabinet' configuration. + +- 0.272: Set VIDEO_ALWAYS_UPDATE because of collision flag in screen update. Fixed enemies don't shoot (address_map) [hap]. + +- 0.230: Flipped 'Free Play' switch in Quasar based on observed behavior (maybe freeplay isn't the best name for this) [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MCS48, S2650, DAC_8BIT_R2R, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed S2636 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.145u5: Give Quasar driver separate include [hap]. Changed description to 'Quasar (set 1)' and clone (Alternate) to 'Quasar (set 2)'. + +- 0.143u1: Tafoid fixed 3 players start mapped even though it is a 2 player game in Quasar. Changed input from 4 to 2 buttons. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: Quasar from CVS. + +- 0.136u1: Quench fixed massive slowdown in Quasar. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Quasar and fixed all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.135: Fabio Priuli fixed segmentation fault after OK in Quasar and clone. + +- 0.123u1: Changed palettesize to 1544 colors. + +- 0.122u6: Zsolt Vasvari fixed crash on startup. Changed I8035 CPU2 clock speed to 6MHz. + +- 0.89u6: Changed S2650 CPU1 clock speed to 3579500 Hz. + +- 0.79u4: Pierpaolo Prazzoli fixed some Quasar dipswitches - Game now playable. + +- 0.79u3: Mike Coates and Pierpaolo Prazzoli added Quasar (Zaccaria 1980) and clone (Alternate). Other Zaccaria games are still being worked on. TODO: Sound (missing invader effect). Still not sure all noise in correct places and dipsettings. + +- 25th February 2004: Mike Coates sent in a driver for Quasar by him and Pierpaolo Prazzoli. Other Zaccaria games like Astro Wars and Galaxia are still being worked on. + + +LEVELS: 3 (endless) + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 23.5 kb / 15 files / 17.8 zip + +$end + + + +$info=queen +$mame +0.128u6 [David Haywood] + + +HardDisk required + + +NOTE: + +- Hardware: http://www.citylan.it/wiki/index.php/Queen%3F + +- TODO: What video card is used ? + + +WIP: + +- 0.256: Removed VGA display. + +- 0.243: Fixed Coverity software error [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.160: Intercept OOB access to PIIX4 device for Queen driver. This fixes debug assertion in Queen [Peter Ferrie]. + +- 0.155: Oliver Stoeneberg added assert for index out-of-bounds access with queen. + +- 0.149u1: Queen additions [Angelo Salese]. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148: Queen update [Peter Ferrie]: Split BIOS region into 64kb blocks. Implemented missing PAM registers. Removed unused PAM regions. Correct slave_ack configuration member declaration. Correct CPU type (Replaced PENTIUM CPU1 with Pentium III). + +- 0.147u3: smf hooked up IDE IRQ straight to the 8259 in Queen. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Miodrag Milanovic removed memconv.h and devconv.h usage and kbdc8042 32bit access functions. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Hooked up basic devices in Queen HW [Angelo Salese]. Changed PENTIUM CPU1 clock speed to 33312500 Hz, visible area to 640x480, palettesize to 256 colors and VSync to 59.940000 Hz. Added Keyboard control. + +- 0.130u1: Changed PENTIUM CPU1 clock speed to 533MHz. + +- 0.128u6: David Haywood added Queen? (STG? 2002). + +- 27th November 2008: Corrado Tomaselli and Quaglia dumped Queen (epia BIOS + solid state HD). + + +Romset: 256 kb / 1 files / 219.9 zip + +CHD: 31.3 MB (Compressed: 26.5) + +$end + + + +$info=queenbee +$mame +0.207 [Cristiano-MDQ] + +0.206 [Guru] + +0.179 [Edstrom, Robert Quenet] + + +Bugs: + +- Larger XTAL Divider e pay button. mdqgames (ID 08408) + + +WIP: + +- 0.283: Ioannis Bampoulas added clones 'Queen Bee (USA, Ver. 107)', 'Queen Bee (Ver. 117)' and 'Queen Bee (Ver. 123A)'. Note: Severe timing issues. Dumped DS2430 EEPROM for Queen Bee (Ver. 114) [Ioannis Bampoulas]. + +- 0.267: Sean Riddle added clone X-Reel. Dumped DS2430 EEPROM for X-Reel. Note: Same PCB as bishjan and new2001, but with a 48MHz crystal. Dumped internal H8 rom for Queen Bee (Ver. 114) and clones [Sean Riddle]. + +- 0.254: AJR added RTE-to-RTS ROM patches that were missing to clones Queen Bee (Israel, Ver. 100) and Queen Bee (SA-101-HARD). + +- 0.246: Identified several inputs for Queen Bee [mdqgames, Steven Coomber]. Added dipswitches 'Win Wave', 'Free 2nd Spin' and 'Game Title'. + +- 0.207: Cristiano-MDQ added Queen Bee (Ver. 114) and clones Queen Bee (Israel, Ver. 100), Queen Bee (SA-101-HARD). Renamed (queenbee) to (queenbeeb). + +- 0.206: Guru added 'Queen Bee (Brazil, Ver. 202)' (Subsino 2001). Changed 'Humlan's Lyckohjul (Sweden, Ver. 402)' from a parent set to a clone of Queen Bee. + +- 0.179: Edstrom and Robert Quenet added 'Humlan's Lyckohjul (Sweden, Ver. 402)' (Subsino (Truemax license) 2001). + + +Recommended Games (Gambling) + + +Romset: 2.78 MB / 8 files / 916.9 zip + +$end + + + +$info=queenbn +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.277: Changed description to 'Nuwang Feng New / Queen Bee New (China, Ver. 1.10)'. + +- 0.276: dyq, little0 and Guru added 'NuWang Feng New / Queen Bee New (China, Ver. 1.10)' (Subsino 2002). Note: Severe timing issues. PCB has been hacked to make it work with Queen Bee New instead of Bishou Jan. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Queen Bee New (Subsino 2002). This is actually a Bishou Jan board and the SS9802 I/O chip was hacked to make it run Queen Bee. Basically 6 pins were cut on the chip and wired to different places. It's the same chip just with some pins swapped. + + +Recommended Games (Gambling) + + +Romset: 2.78 MB / 8 files / 913.4 zip + +$end + + + +$info=queenotg +$mame +0.153 [ANY] + + +WIP: + +- 0.153: ANY added 'Queen of the Games' ( 200?). + +- 7th February 2014: ANY dumped Queen of the Games. + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 2 files / 353.8 zip + +$end + + + +$info=quester +$mame +0.36RC1 [Vernon C. Brooks] + + +WIP: + +- 0.140u3: taka-e added clone Quester Special Edition (Japan). + +- 0.89: Added 'Level Select', 'Brightness' and 4x 'Unknown' dipswitches. + +- 0.36RC1: Vernon C. Brooks added 'Quester (Japan)' (Namco 1987). + +- 22nd February 2000: Vernon C. Brooks added Quester to the Namco System 1 driver. + + +LEVELS: 33 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 836 kb / 11 files / 140.7 zip + +$end + + + +$info=questofd +$mame +0.177 [f205v] + + +GDROM + DVD required + + +WIP: + +- 0.188: ShouTime added CDV-10018 firmware update DVD dump to Quest of D (CDV-10005C). + +- 8th July 2017: Smitdogg - ShouTime dumped Chihiro SEGA QUEST OF D DVD QOD FIRMWARE UPDATE CDV-10018 disc. + +- 0.181: Jorge Valero and Android redumped PICs & documented S/Ns for Quest of D. + +- 0.177: f205v added 'Quest of D (CDV-10005C)' (Sega 2004). + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.14 GB (Compressed: 799.0) + +CHD: 17.1 MB (Compressed: 7.75) + +$end + + + +$info=quickjac +$mame +0.111u4 [David Haywood, ClawGrip] + + +< Germany > + + +SERVICE MODE: + +- Hold down Start (1) and Joker button (X) at start. Enter the default CODENUMBER 54321 using the hand buttons. Confirm the CODENUMBER with Start (1). + + +WIP: + +- 0.259: Promoted Quick Jack to working [AJR]. + +- 0.153: Sandro Ronco added inputs to Quick Jack. Added buttons 2-7 and 'Low Battery' dipswitch. Removed 8-way Joystick. + +- 0.136: Changed VSync to 60Hz. + +- 0.127: Changed visible area to 384x280 and VSync to 30Hz. + +- 0.111u4: David Haywood and ClawGrip added 'Quick Jack' (ADP 1993). + +- 30th September 2005: Tomasz Slanina - Preliminary emulation of ADP hardware (68k+HD63484). Added emulation of few HD63484 commands, many more are still missing (pattern stuff). Skat title screen has probably wrong res/dispaly mode. + + +Recommended Games (Cards) + + +Romset: 384 kb / 4 files / 87.1 zip + +$end + + + +$info=quickload +$mame + +DEVICE: + +Quickload + + +WIP: + +- 0.184: Added 'Quickload' device (imagedev\snapquik.cpp). + +$end + + + +$info=quickp5 +$mame +0.194 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union] + + +SETUP: + +- Set 'Global Stats' and 'Last Game Stats' to ON in the dipswitch menu after the 'AGING MODE' message. + + +WIP: + +- 0.279: Changed VSync to 61.035156 Hz. + +- 0.272: Changed K051649 SCC1 sound clock speed to 2MHz and OKI MSM6295 to 1333333 Hz. Changed visible area to 384x232 and VSync to 61.04 Hz. Added dipswitches 'Max Payout', 'Button Time', 'Demo Sounds' and 'Unused'. + +- 0.242: Fixed sound output routine for sound chips with only 1 outputs. K051649 SCC1: Fixed input clock. Simplified some routines. Reduced unnecessary variables. Minor cleanups [cam900]. Changed K051649 SCC1 sound clock speed to 3555555 Hz. + +- 0.225: Added Quick Pick 5 serial IO device and input ports, promoted game to working [MetalliC]. Added dipswitches 'Coinage', 'Jack Pot', 'Max Pay', 'Max Payout', 'Button Time', 'Backup Memory' and 'Attract Sound'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, SCREEN, GFXDECODE, NAMCO, SAMPLES, LOCOMOTN_AUDIO and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed K053245 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.194: R. Belmont, coolmod, Ryan Holtz, Smitdogg and The Dumping Union added 'Quick Pick 5' (Konami 1995). Hooked up ROM readbacks and improved visible area. Hooked up color RAM and allowed POST to pass [R. Belmont]. + +- 30th December 2017: Smitdogg - coolmod dumped Konami Quick Pick 5. + +- 23rd December 2017: Smitdogg - Tonight we just have a mini fundraiser for a rare Konami board, it is very low cost, only $33 including shipping costs. The game is Quick Pick 5, a slots game. Update: We got Quick Pick 5 Konami board purchased. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 118.8 zip + +$end + + + +$info=quicksil +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Quicksilver (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 7.05 zip + +$end + + + +$info=quingo +$mame +0.187 [Gerald (Coy), Roberto Fresca] + + +WIP: + +- 0.267: Added PIC16F84 (4Mhz) CPU2 and magicle_5.03_pic16f84_code.bin. + +- 0.187: Gerald (Coy) and Roberto Fresca added 'Quingo Export (5.00)' (Impera 1999). + + +Recommended Games (Lotto): + +Lotto Fun + +Lotto Fun 2 + +Quingo Export + +Magic Lotto Export + + +Romset: 514.5 kb / 3 files / 97.9 zip + +$end + + + +$info=quintoon +$mame +0.118u5 [AGEMAME] + +0.103u2 [AGEMAME] + + +WIP: + +- 0.155: Osso fixed quintono save state problem. Actually all the games in the driver are marked as GAME_SUPPORTS_SAVE, but there wasn't really any support. + +- 0.119: Added clone Quintoon (UK, Game Card 95-751-206, Datapak). + +- 0.118u5: James Wallace added Quintoon (UK, Game Card 95-750-206). Renamed (quintoon) to (quintono). + +- 0.103u2: ReAnimator / AGEMame added 'Quintoon (UK, Game Card 95-750-203)' (BFM 1993). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 448 kb / 4 files / 118.1 zip + +$end + + + +$info=quiz +$mame +0.102u5 [Pierpaolo Prazzoli, f205v] + + +< Italy > + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.153: Stiletto changed manufacturer to Elettronolo. + +- 0.125u3: Added coin slot. + +- 0.125u2: Removed coin slot. + +- 0.109u1: Added 'Unknown' dipswitch. + +- 0.108u3: Added dipswitch 'Questions', 'Max Coins', 'Timeout', 'Tickets' and 'No Coins'. + +- 0.102u5: Pierpaolo Prazzoli added Quiz (Italian bootleg 1986). + +- 21st December 2005: f205v dumped Quiz (Revision 2). Quiz categories are sport, cinema, music, scientific and geography. + + +Recommended Games (Quiz) + + +Romset: 176.5 kb / 7 files / 51.5 zip + +$end + + + +$info=quiz18k +$mame +0.74 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.159: Added save state support to Welltris driver [Osso]. + +- 0.147u3: VideoSystem further reducing / merging of functions. Removed Quiz 18-kin sprite hack [David Haywood]. + +- 0.147u2: VideoSystem improvements [David Haywood]: Continued cleanup of Video Systems drivers and associated dependencies. + +- 0.136u2: Atari Ace converted Welltris driver to use driver_data structure. + +- 0.74: Takahiro Nogi added 'Miyasu Nonki no Quiz 18-Kin' (EIM 1992). + +- 3rd November 2003: Guru - Quiz 18-kin (EIM 1992, Video-Systems hardware) arrived with the donation of several people and MAMEWorld. + +- 7th September 2003: Takahiro Nogi added Miyasu Nonki no Quiz 18-kin to the Welltris driver. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.38 MB / 13 files / 1.86 zip + +$end + + + +$info=quiz211 +$mame +0.103u1 [Pierpaolo Prazzoli, f205v, Gnoppi, Corrado Tomaselli] + + +< Italy > + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.280: Hammy added clone 'Quiz (Revision 2.11, alt questions)'. + +- 0.125u3: Added coin slot. + +- 0.125u2: Removed coin slot. + +- 0.109u1: Added 'Unknown' dipswitch. + +- 0.108u5: Changed description to 'Quiz (Revision 2.11)'. + +- 0.108u3: Added dipswitch 'Questions', 'Max Coins', 'Timeout', 'Tickets' and 'No Coins'. + +- 0.106u6: Added PLD ($0 - pal10l8cn.bin). + +- 0.103u1: Pierpaolo Prazzoli added Quiz (Elettronolo 1991). + +- 28th December 2005: f205v, Gnoppi and Corrado Tomaselli dumped Quiz (Revision 2.11). This is an original PCB manufactured in 1986 for the original Rev 2 Quiz game (a bootleg of it is in MAME), updated in 1991 to Rev 2.11 with new quiz categories. + + +Recommended Games (Quiz) + + +Romset: 176.5 kb / 8 files / 51.5 zip + +$end + + + +$info=quiz365 +$mame +0.79u1 [Luca Elia] + +0.74u2 [?] + +0.66 [Testdriver] + + +< Japan > + + +WIP: + +- 0.129: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.114u1: Changed AY8910 clock speed to 3579545 Hz and OKI6295 to 1022720 Hz. + +- 0.79u1: Luca Elia added Quiz 365 (Japan). Removed 8-way Joystick and added button 4. Added dipswitches 'Coin A/B' and 'Demo Sounds'. Renamed (quiz365) to (quiz365t). + +- 2nd February 2004: Luca Elia added an alternative version of Quiz 365 to the Don Den Lover driver. + +- 0.74u2: Added 'Quiz 365 (Hong Kong & Taiwan)' (Nakanihon 1994). + +- 0.66: Added (Testdriver) Quiz 365 (Hong Kong & Taiwan). + + +LEVELS: 11 + + +Recommended Games (Quiz (Asian)) + + +Romset: 6 MB / 11 files / 3.72 zip + +$end + + + +$info=quizard +$mame +0.144u5 [Klaus Sommer, TeamEurope, The Dumping Union] + +0.138u3 [ANY, The Dumping Union, Harmony] + + +< Austria > + + +CD-ROM required + + +WIP: + +- 0.274: Removed clone Quizard (v1.0, Italian, i8751 IT 11 I2), as the 1.0 CD doesn't support Italian language [Osso]. + +- 0.256: Fixed Quizard cdrom region. Fixes Quizard and clones won't start - cyan screen [Patrick Mackinlay]. + +- 0.250: Ryan Holtz, f205v and TeamEurope added clones Quizard (v1.0, Italian, i8751 IT 11 I2), Quizard (v1.2, Italian, i8751 IT 11 I2), Quizard (v1.7, Italian, i8751 IT 11 I2) and Quizard (v1.8, Italian, i8751 IT 11 I2). + +- 25th November 2022: TeamEurope - Italian MCU for Quizard 1: Another great Dumping Union story... Brian found an Quizard-interface-board with an italian MCU on it, on ebay. As the seller only shipped within Italy another great guy from the DU jumped in. F205v bought the board and documented it here on his site. Afterwards he sent the board to me, for decapping the MCU. It arrived today and i immediately started the decapping-process... It's really nice, that the process is really easy and that it's finished within just 10 minutes. Making the pictures and writing this blog-post took more time, as the decapping itself. Afterwards i could read the D8751H with my programmer and got an 4kb file. Testing it in MAME worked perfectly and so you can now play all revisions of QUIZARD 1 in italian language! So "introdurre Monete" and answer some italian quiz-questions! Thanks to f205v for paying everything here and thx to Brian for keeping the eyes open for undumped stuff! + +- 30th December 2021: Ryan Holtz - In light of the recent improvements to the Philips CD-i console driver in MAME, I figured I'd record a run-through of each of the four major revisions of the pub-quiz series from TAB Austria, "Quizard". They're fairly unique in that they have an off-board microcontroller, plugged in in place of a regular controller, providing an additional button/coin-mechanics/DIP-switch interface, as well as copy protection. Until this most recent round of fixes, Quizard 3 and Quizard 4 didn't work, but Quizard 1 and Quizard 2 are also improved in terms of audio. + +- 0.222: Added 2nd coin slot and 'Settings' dipswitch. + +- 0.218: Changed description to 'Quizard (v1.8, German, i8751 DE 11 D3)' and clones (v1.0) to 'Quizard (v1.0, German, i8751 DE 11 D3)', (v1.2) to 'Quizard (v1.2, German, i8751 DE 11 D3)' and (v1.7) to 'Quizard (v1.7, German, i8751 DE 11 D3)'. + +- 0.182: Decapped / dumped an MCU for Quizard (v1.8) and clones [TeamEurope]. Added I8751 (8MHz) CPU2 and quizard1_german_d8751.bin MCU rom. + +- 27th December 2016: TeamEurope - MCU decapping: A basically very interesting arcade system is Quizard from TAB Austria. This CD-I based quiz-system uses an Standard CD-I Player and an external Jamma-PCB which is connected to the CD-I Player over the serial port on the back of the Player. The Jamma PCB has an MCU (D8751H) as a copy protection on it and by starting the game, the CD-I player communicates over the serial port with the MCU. There are 4 different CD-Versions for the Quizard (1, 2, 3 and 4) and a couple of different revisions for each version. For example version 1 got 8 different revisions (1.0 to 1.7). To play a version you need the matching MCU for it! So to play any revision of version 1 you a need an MCU for version 1. The same goes for version 2, 3 and 4. So you can not play a version 1 CD with the MCU from version 4. As it's an austrian System, and i'm austrian too, i got very soon interested in finding some CD's for it and to get it included in MAME. Thx to the help of harmony, it was also possible to play some the games very shortly after! (http://harmoniouscode.blogspot.co.at/2010/10/quizard-22-patch-free.html). harmony got the Version 1 and 2 fully working, by hacking/patching the copy protection and without a dump of the MCU! Version 3 and 4 are bootable, but crash after you press START. So we tought, that the copy protections from version 3 and 4 are more complex and the game needs some other values from the MCU to get it fully working. 6 years fast forward... CAPS0ff (Blog here) is doing fantastic work with decapping MCU's and other stuff! And i nearly look daily on their blog to see if new magic happened! But i was also fascinated about the work they have done with the D8751 MCU's, and how it was possible to de-secure the lock bit! I got so fascinated that i had to try it myself, as i have a couple of D8751's for the Version 4 here. So basically no big deal if one get's broken. I used the following equipment: Galep5 Programmer (500eur), cheap digital Microscope (200x zoom) (25eur), Heat-Gun (30eur) and cheap China Eprom UV-Eraser (15eur). So basically cheap equipment... beside the programmer, but you can easily find cheaper ones which can also dump d8751's. So i heated the top of the TAB DE 142 D3 chip at about 330 degrees for about 20 seconds, and used a flat screwdriver to remove the top of the chip. Before i could erase the lock bit, i had to cover the EPROM part with something, i did not have professional uv opaque material (like CAPS0ff), so i used electrical tape which i cut to the correct size. thx to the blog of CAPS0ff i basically knew were the lock bit is located. So the chip was now ready for the uv eraser! 15 minutes later i tried dumping it and voila i got consistent reads! --> and yes, the chip was locked before, only giving FF's when reading. Let's hope this will get the games running in MAME! We will see soon! For sure it's a good thing to have a dump of it, so basically now everyone can burn it's own MCU for version 4! This was a fun challenge and it proofs that it's possible to do decaps with cheap materials and equipment! But please don't try this with EXPENSIVE and RARE games\chips!!! There's just to much risc for destroying them! Leave them to professionals like the guys from CAPS0ff. Thx again to CAPS0ff, who basically inspired me for doing this! + +- 0.164: TeamEurope added clone Quizard (v1.0). Changed 'Quizard 1.8' to 'Quizard (v1.8)', 'Quizard 1.2' to clone 'Quizard (v1.2)' and 'Quizard 1.7' to clone 'Quizard (v1.7)'. Renamed (quizrd18) to (quizard), (quizrd12) to (quizard_12) and (quizrd17) to (quizard_17). + +- 0.144u5: Klaus Sommer, TeamEurope and The Dumping Union added 'Quizard 1.8' (TAB Austria 1995). + +- 0.139u4: Harmony fixed Quizard 1.2 and Quizard 1.7 - Games now playable. Patched out the majority of the Quizard 1.2 and Quizard 1.7 protection check, made the patch more generic and emulated the game's inputs. + +- 11th October 2010: Harmony - With some additional finagling, I've managed to get both Quizard 1.2 and Quizard 1.7 to be fully playable by either one or two players, along with service mode. Additionally, the protection check patches were able to be made partially generic, enabling Quizard 3.2 and Quizard Rainbow 4.1 to boot, go into attract mode, and coin up without much hassle. Unfortunately, both of them have some sort of additional checks before they'll go in-game. I can patch them with an additional poke, but that ventures into even more hacky territory than I'd like. + +- 10th October 2010: Harmony - Using a targeted hack, I was able to get the 1.7 revision of Quizard to boot in MAME. Unfortunately, this looks like it's going to be pretty gnarly, as the MCU controls all inputs and dipswitches to the game. Yikes! (see http://harmoniouscode.blogspot.com/). + +- 0.139u1: TeamEurope and The Dumping Union added 'Quizard 1.2' (Disney 1995). Renamed (quizard) to (quizrd17). + +- 1st August 2010: Smitdogg - TeamEurope dumped Quizard versions 1.2. + +- 0.138u3: Luigi, Volker Hann and TeamEurope added 'Quizard 1.7' (Disney 1996). Harmony added a skeleton driver for Philips CD-i-based arcade series, Quizard. + +- 10th April 2010: Smitdogg - TeamEurope has accumulated and dumped Quizard 1.2 01/95, 1.7 10/96, 2.2 03/95, 3.2 01/96, 4.1 06/98, and 4.2 09/98, and there is a driver for them currently being worked on. + +- 13th March 2010: Smitdogg - TeamEurope dumped a few revisions of Quizard. + + +Recommended Games: + +Quizard (v1.8) + +Quizard 2 (v2.3) + +Quizard 3 (v3.4) + +Quizard Fun and Fascination + +Quizard 4 Rainbow (v4.2) + + +Recommended Games (Quiz) + + +Romset: 4 kb / 1 files / 1.63 zip + +CHD: 175.6 MB (Compressed: 64.1) + +$end + + + +$info=quizard2 +$mame +0.144u5 [Klaus Sommer, TeamEurope, The Dumping Union] + +0.138u3 [ANY, The Dumping Union, Harmony] + + +< Austria > + + +CD-ROM required + + +WIP: + +- 30th December 2021: Ryan Holtz - In light of the recent improvements to the Philips CD-i console driver in MAME, I figured I'd record a run-through of each of the four major revisions of the pub-quiz series from TAB Austria, "Quizard". They're fairly unique in that they have an off-board microcontroller, plugged in in place of a regular controller, providing an additional button/coin-mechanics/DIP-switch interface, as well as copy protection. Until this most recent round of fixes, Quizard 3 and Quizard 4 didn't work, but Quizard 1 and Quizard 2 are also improved in terms of audio. + +- 0.222: Added 2nd coin slot and 'Settings' dipswitch. + +- 0.218: CAPS0ff and TeamEurope decapped and dumped a German i8751 MCU for the Quizard 2 sets. Changed description to 'Quizard 2 (v2.3, German, i8751 DN 122 D3)' and clone (v2.2) to 'Quizard 2 (v2.2, German, i8751 DN 122 D3)'. + +- 23rd December 2019: CAPS0ff - We wondered what else might be vulnerable to laser glitching? We tried Atmel AT89C51 and much to our surprise we also found a glitch! We heard this part was likely going to require microprobing which, although not out of the question, was going to make it much harder. This allowed dumping Quizard 2, German, TAB DN 122 D3 (C054) and Quizard 4, Czech, TS142 CZ1 (C057). However, C057 end in fill patterns like FF, but they should be solid without bit flips. So why do we think this is correct? Let's dive a little deeper into our laser glitching approach. First, we program a sample with a known pattern and secure it. Next, we create a script that repeatedly reads the chip, saves the current read, and also displays the current read. While this is running, we sweep a laser around the die, focusing near EPROM, until valid looking data shows up. We then tweak the laser until we get a stable readout. In the case of C057, we held the laser stable and observed 40+ consecutive dumps with the same pattern. While we can't for sure rule out bit flips, this at least gives reasonable confidence the binary is correct. Finally, we also do quick disassembly of dumps to verify assembly looks mostly reasonable. + +- 27th December 2016: TeamEurope - MCU decapping: A basically very interesting arcade system is Quizard from TAB Austria. This CD-I based quiz-system uses an Standard CD-I Player and an external Jamma-PCB which is connected to the CD-I Player over the serial port on the back of the Player. The Jamma PCB has an MCU (D8751H) as a copy protection on it and by starting the game, the CD-I player communicates over the serial port with the MCU. There are 4 different CD-Versions for the Quizard (1, 2, 3 and 4) and a couple of different revisions for each version. For example version 1 got 8 different revisions (1.0 to 1.7). To play a version you need the matching MCU for it! So to play any revision of version 1 you a need an MCU for version 1. The same goes for version 2, 3 and 4. So you can not play a version 1 CD with the MCU from version 4. As it's an austrian System, and i'm austrian too, i got very soon interested in finding some CD's for it and to get it included in MAME. Thx to the help of harmony, it was also possible to play some the games very shortly after! (http://harmoniouscode.blogspot.co.at/2010/10/quizard-22-patch-free.html). harmony got the Version 1 and 2 fully working, by hacking/patching the copy protection and without a dump of the MCU! Version 3 and 4 are bootable, but crash after you press START. So we tought, that the copy protections from version 3 and 4 are more complex and the game needs some other values from the MCU to get it fully working. 6 years fast forward... CAPS0ff (Blog here) is doing fantastic work with decapping MCU's and other stuff! And i nearly look daily on their blog to see if new magic happened! But i was also fascinated about the work they have done with the D8751 MCU's, and how it was possible to de-secure the lock bit! I got so fascinated that i had to try it myself, as i have a couple of D8751's for the Version 4 here. So basically no big deal if one get's broken. I used the following equipment: Galep5 Programmer (500eur), cheap digital Microscope (200x zoom) (25eur), Heat-Gun (30eur) and cheap China Eprom UV-Eraser (15eur). So basically cheap equipment... beside the programmer, but you can easily find cheaper ones which can also dump d8751's. So i heated the top of the TAB DE 142 D3 chip at about 330 degrees for about 20 seconds, and used a flat screwdriver to remove the top of the chip. Before i could erase the lock bit, i had to cover the EPROM part with something, i did not have professional uv opaque material (like CAPS0ff), so i used electrical tape which i cut to the correct size. thx to the blog of CAPS0ff i basically knew were the lock bit is located. So the chip was now ready for the uv eraser! 15 minutes later i tried dumping it and voila i got consistent reads! --> and yes, the chip was locked before, only giving FF's when reading. Let's hope this will get the games running in MAME! We will see soon! For sure it's a good thing to have a dump of it, so basically now everyone can burn it's own MCU for version 4! This was a fun challenge and it proofs that it's possible to do decaps with cheap materials and equipment! But please don't try this with EXPENSIVE and RARE games\chips!!! There's just to much risc for destroying them! Leave them to professionals like the guys from CAPS0ff. Thx again to CAPS0ff, who basically inspired me for doing this! + +- 0.164: Changed 'Quizard 2.3' to 'Quizard 2 (v2.3)' and 'Quizard 2.2' to clone 'Quizard 2 (v2.2)'. Renamed (quizrd23) to (quizard2) and (quizrd22) to (quizard2_22). + +- 0.144u5: Klaus Sommer, TeamEurope and The Dumping Union added 'Quizard 2.3' (TAB Austria 1995). + +- 0.139u4: Harmony fixed Quizard 2.2 - Game now playable. Found the appropriate patch values for Quizard 2.2 and promoted it to working. + +- 13th October 2010: Harmony - I futzed around a bit with the function that sends the initial 20 bytes to the protection device last night. I discovered that if I killed the random number that it used as a seed and made it 1, the game would simply dump out the key bytes. Heartened, I wrote some functionality to take those bytes and fashion an appropriate 8-byte return value from them, and with only a 4-byte patch to always return 1 rather than a nuclear NOP-out of nearly an entire function, all the games started firing up. Even better, I had a hunch that since the main CPU never sends any kind of key to the MCU, perhaps the values themselves are symmetric. It turns out that they are, and so any seed - not just 1 - will work with the same algorithm. So the patch could go, but the functionality stayed. Hooray - all the games will run with no RAM patching! Now for the bad part: Quizard 3.2, 4.1 and 4.2 all still refuse to go in-game for reasons unknown. They don't try to chat up the microcontroller in any way, so it must just be what the MCU is returning that they *eventually* don't like. Quizard 2.2, however, is fully playable. Pictures. + +- 0.138u3: Luigi, Volker Hann and TeamEurope added 'Quizard 2.2' (Disney 1995). Harmony added a skeleton driver for Philips CD-i-based arcade series, Quizard. + +- 10th April 2010: Smitdogg - TeamEurope has accumulated and dumped Quizard 1.2 01/95, 1.7 10/96, 2.2 03/95, 3.2 01/96, 4.1 06/98, and 4.2 09/98, and there is a driver for them currently being worked on. + +- 13th March 2010: Smitdogg - TeamEurope dumped a few revisions of Quizard. + + +Recommended Games: + +Quizard (v1.8) + +Quizard 2 (v2.3) + +Quizard 3 (v3.4) + +Quizard Fun and Fascination + +Quizard 4 Rainbow (v4.2) + + +Recommended Games (Quiz) + + +Romset: 4 kb / 1 files / 1.69 zip + +CHD: 135.4 MB (Compressed: 50.7) + +$end + + + +$info=quizard3 +$mame +0.144u5 [Klaus Sommer, TeamEurope, The Dumping Union] + +0.138u3 [ANY, The Dumping Union, Harmony] + + +< Austria > + + +CD-ROM required + + +WIP: + +- 0.250: Promoted Quizard 3 and clones to working [Ryan Holtz]. + +- 30th December 2021: Ryan Holtz - In light of the recent improvements to the Philips CD-i console driver in MAME, I figured I'd record a run-through of each of the four major revisions of the pub-quiz series from TAB Austria, "Quizard". They're fairly unique in that they have an off-board microcontroller, plugged in in place of a regular controller, providing an additional button/coin-mechanics/DIP-switch interface, as well as copy protection. Until this most recent round of fixes, Quizard 3 and Quizard 4 didn't work, but Quizard 1 and Quizard 2 are also improved in terms of audio. In particular, Quizard 3 and Quizard 4 would tend to hang when going in-game. Quizard 3, in this case, would invariably exhibit visual glitching during the bonus round, which is shown here, working, in its entirety. + +- 0.222: Initial changes to get Quizard 3 and Quizard 4 Rainbow working [Ryan Holtz]. Added 2nd coin slot and 'Settings' dipswitch. + +- 0.218: TeamEurope added clone Quizard 3 (v3.4, German, i8751 DE 132 A1). Changed parent description to 'Quizard 3 (v3.4, German, i8751 DE 132 D3)' and clone (v3.2) to 'Quizard 3 (v3.2, German, i8751 DE 132 D3)'. + +- 0.193: TeamEurope decapped and dumped Quizard 3 MCU. + +- 27th November 2017: TeamEurope - Decap the D8751H from Quizard 3. Exacly 11 months ago i decapped the D8751H MCU's from Quizard 1 and 4. Sadly nobody hooked them up in MAME so far, but at least the data was secured and you can easily burn replacements since then for this two versions! A couple of days ago i got a D8751H for the Quizard 3! Today i decapped it. The procedure is pretty simple: Remove the top of the D8751H, cover the ROM-Area with nail polish, bring the DIE under your UV-lamp, so that the lock-bit get erased and read the chip on your favourite eprommer... I really hope we get a D8751H for the Quizard 2 soon too. + +- 27th December 2016: TeamEurope - MCU decapping: A basically very interesting arcade system is Quizard from TAB Austria. This CD-I based quiz-system uses an Standard CD-I Player and an external Jamma-PCB which is connected to the CD-I Player over the serial port on the back of the Player. The Jamma PCB has an MCU (D8751H) as a copy protection on it and by starting the game, the CD-I player communicates over the serial port with the MCU. There are 4 different CD-Versions for the Quizard (1, 2, 3 and 4) and a couple of different revisions for each version. For example version 1 got 8 different revisions (1.0 to 1.7). To play a version you need the matching MCU for it! So to play any revision of version 1 you a need an MCU for version 1. The same goes for version 2, 3 and 4. So you can not play a version 1 CD with the MCU from version 4. As it's an austrian System, and i'm austrian too, i got very soon interested in finding some CD's for it and to get it included in MAME. Thx to the help of harmony, it was also possible to play some the games very shortly after! (http://harmoniouscode.blogspot.co.at/2010/10/quizard-22-patch-free.html). harmony got the Version 1 and 2 fully working, by hacking/patching the copy protection and without a dump of the MCU! Version 3 and 4 are bootable, but crash after you press START. So we tought, that the copy protections from version 3 and 4 are more complex and the game needs some other values from the MCU to get it fully working. 6 years fast forward... CAPS0ff (Blog here) is doing fantastic work with decapping MCU's and other stuff! And i nearly look daily on their blog to see if new magic happened! But i was also fascinated about the work they have done with the D8751 MCU's, and how it was possible to de-secure the lock bit! I got so fascinated that i had to try it myself, as i have a couple of D8751's for the Version 4 here. So basically no big deal if one get's broken. I used the following equipment: Galep5 Programmer (500eur), cheap digital Microscope (200x zoom) (25eur), Heat-Gun (30eur) and cheap China Eprom UV-Eraser (15eur). So basically cheap equipment... beside the programmer, but you can easily find cheaper ones which can also dump d8751's. So i heated the top of the TAB DE 142 D3 chip at about 330 degrees for about 20 seconds, and used a flat screwdriver to remove the top of the chip. Before i could erase the lock bit, i had to cover the EPROM part with something, i did not have professional uv opaque material (like CAPS0ff), so i used electrical tape which i cut to the correct size. thx to the blog of CAPS0ff i basically knew were the lock bit is located. So the chip was now ready for the uv eraser! 15 minutes later i tried dumping it and voila i got consistent reads! --> and yes, the chip was locked before, only giving FF's when reading. Let's hope this will get the games running in MAME! We will see soon! For sure it's a good thing to have a dump of it, so basically now everyone can burn it's own MCU for version 4! This was a fun challenge and it proofs that it's possible to do decaps with cheap materials and equipment! But please don't try this with EXPENSIVE and RARE games\chips!!! There's just to much risc for destroying them! Leave them to professionals like the guys from CAPS0ff. Thx again to CAPS0ff, who basically inspired me for doing this! + +- 0.164: Changed 'Quizard 3.4' to 'Quizard 3 (v3.4)' and 'Quizard 3.2' to clone 'Quizard 3 (v3.2)'. Renamed (quizrd34) to (quizard3) and (quizard) to (quizard3_32). + +- 0.144u5: Klaus Sommer, TeamEurope and The Dumping Union added 'Quizard 3.4' (TAB Austria 1995). + +- 0.139u4: Harmony added incomplete protection patches to Quizard 3.2 and Quizard Rainbow 4.1; both now run through attract mode and coin up, but crash when going in-game. + +- 11th October 2010: Harmony - With some additional finagling, I've managed to get both Quizard 1.2 and Quizard 1.7 to be fully playable by either one or two players, along with service mode. Additionally, the protection check patches were able to be made partially generic, enabling Quizard 3.2 and Quizard Rainbow 4.1 to boot, go into attract mode, and coin up without much hassle. Unfortunately, both of them have some sort of additional checks before they'll go in-game. I can patch them with an additional poke, but that ventures into even more hacky territory than I'd like. + +- 0.139u1: Renamed (quizrd32) to (quizard). + +- 0.138u3: Luigi, Volker Hann and TeamEurope added 'Quizard 3.2' (Disney 1996). Harmony added a skeleton driver for Philips CD-i-based arcade series, Quizard. + +- 10th April 2010: Smitdogg - TeamEurope has accumulated and dumped Quizard 1.2 01/95, 1.7 10/96, 2.2 03/95, 3.2 01/96, 4.1 06/98, and 4.2 09/98, and there is a driver for them currently being worked on. + +- 13th March 2010: Smitdogg - TeamEurope dumped a few revisions of Quizard. + + +Recommended Games: + +Quizard (v1.8) + +Quizard 2 (v2.3) + +Quizard 3 (v3.4) + +Quizard Fun and Fascination + +Quizard 4 Rainbow (v4.2) + + +Recommended Games (Quiz) + + +Romset: 4 kb / 1 files / 1.69 zip + +CHD: 461.0 MB (Compressed: 218.0) + +$end + + + +$info=quizard4 +$mame +0.139u1 [TeamEurope, The Dumping Union] + +0.138u3 [ANY, The Dumping Union, Harmony] + + +< Austria > + + +CD-ROM required + + +WIP: + +- 0.250: Promoted Quizard 4 and clones to working [Ryan Holtz]. + +- 30th December 2021: Ryan Holtz - In light of the recent improvements to the Philips CD-i console driver in MAME, I figured I'd record a run-through of each of the four major revisions of the pub-quiz series from TAB Austria, "Quizard". They're fairly unique in that they have an off-board microcontroller, plugged in in place of a regular controller, providing an additional button/coin-mechanics/DIP-switch interface, as well as copy protection. Until this most recent round of fixes, Quizard 3 and Quizard 4 didn't work, but Quizard 1 and Quizard 2 are also improved in terms of audio. In particular, Quizard 3 and Quizard 4 would tend to hang when going in-game. Quizard 4, would eventually run off the rails either when displaying quiz images, during bonus rounds, or after a game, all of which are now fixed. Additionally, this iteration of the game includes user-selectable categories, which include an adults-only "Erotik" category, which has been blurred prior to upload for what should be obvious reasons on this platform. + +- 0.222: Initial changes to get Quizard 3 and Quizard 4 Rainbow working [Ryan Holtz]. Added 2nd coin slot and 'Settings' dipswitch. + +- 0.218: CAPS0ff and TeamEurope added clone Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1). Changed parent description to 'Quizard 4 Rainbow (v4.2, German, i8751 DE 142 D3)' and clones (v4.0) to 'Quizard 4 Rainbow (v4.0, German, i8751 DE 142 D3)' and (v4.1) to 'Quizard 4 Rainbow (v4.1, German, i8751 DE 142 D3)'. + +- 23rd December 2019: CAPS0ff - We wondered what else might be vulnerable to laser glitching? We tried Atmel AT89C51 and much to our surprise we also found a glitch! We heard this part was likely going to require microprobing which, although not out of the question, was going to make it much harder. This allowed dumping Quizard 2, German, TAB DN 122 D3 (C054) and Quizard 4, Czech, TS142 CZ1 (C057). However, C057 end in fill patterns like FF, but they should be solid without bit flips. So why do we think this is correct? Let's dive a little deeper into our laser glitching approach. First, we program a sample with a known pattern and secure it. Next, we create a script that repeatedly reads the chip, saves the current read, and also displays the current read. While this is running, we sweep a laser around the die, focusing near EPROM, until valid looking data shows up. We then tweak the laser until we get a stable readout. In the case of C057, we held the laser stable and observed 40+ consecutive dumps with the same pattern. While we can't for sure rule out bit flips, this at least gives reasonable confidence the binary is correct. Finally, we also do quick disassembly of dumps to verify assembly looks mostly reasonable. + +- 0.182: Added decapped dump of the d8751 for Quizard 4 Rainbow (v4.2) and clones [TeamEurope]. Added I8751 (8MHz) CPU2 and quizard4_german_d8751.bin MCU rom. + +- 27th December 2016: TeamEurope - MCU decapping: A basically very interesting arcade system is Quizard from TAB Austria. This CD-I based quiz-system uses an Standard CD-I Player and an external Jamma-PCB which is connected to the CD-I Player over the serial port on the back of the Player. The Jamma PCB has an MCU (D8751H) as a copy protection on it and by starting the game, the CD-I player communicates over the serial port with the MCU. There are 4 different CD-Versions for the Quizard (1, 2, 3 and 4) and a couple of different revisions for each version. For example version 1 got 8 different revisions (1.0 to 1.7). To play a version you need the matching MCU for it! So to play any revision of version 1 you a need an MCU for version 1. The same goes for version 2, 3 and 4. So you can not play a version 1 CD with the MCU from version 4. As it's an austrian System, and i'm austrian too, i got very soon interested in finding some CD's for it and to get it included in MAME. Thx to the help of harmony, it was also possible to play some the games very shortly after! (http://harmoniouscode.blogspot.co.at/2010/10/quizard-22-patch-free.html). harmony got the Version 1 and 2 fully working, by hacking/patching the copy protection and without a dump of the MCU! Version 3 and 4 are bootable, but crash after you press START. So we tought, that the copy protections from version 3 and 4 are more complex and the game needs some other values from the MCU to get it fully working. 6 years fast forward... CAPS0ff (Blog here) is doing fantastic work with decapping MCU's and other stuff! And i nearly look daily on their blog to see if new magic happened! But i was also fascinated about the work they have done with the D8751 MCU's, and how it was possible to de-secure the lock bit! I got so fascinated that i had to try it myself, as i have a couple of D8751's for the Version 4 here. So basically no big deal if one get's broken. I used the following equipment: Galep5 Programmer (500eur), cheap digital Microscope (200x zoom) (25eur), Heat-Gun (30eur) and cheap China Eprom UV-Eraser (15eur). So basically cheap equipment... beside the programmer, but you can easily find cheaper ones which can also dump d8751's. So i heated the top of the TAB DE 142 D3 chip at about 330 degrees for about 20 seconds, and used a flat screwdriver to remove the top of the chip. Before i could erase the lock bit, i had to cover the EPROM part with something, i did not have professional uv opaque material (like CAPS0ff), so i used electrical tape which i cut to the correct size. thx to the blog of CAPS0ff i basically knew were the lock bit is located. So the chip was now ready for the uv eraser! 15 minutes later i tried dumping it and voila i got consistent reads! --> and yes, the chip was locked before, only giving FF's when reading. Let's hope this will get the games running in MAME! We will see soon! For sure it's a good thing to have a dump of it, so basically now everyone can burn it's own MCU for version 4! This was a fun challenge and it proofs that it's possible to do decaps with cheap materials and equipment! But please don't try this with EXPENSIVE and RARE games\chips!!! There's just to much risc for destroying them! Leave them to professionals like the guys from CAPS0ff. Thx again to CAPS0ff, who basically inspired me for doing this! + +- 0.164: Changed 'Quizard Rainbow 4.2' to 'Quizard 4 Rainbow (v4.2)', 'Quizard Rainbow 4.0' to clone 'Quizard 4 Rainbow (v4.0)' and 'Quizard Rainbow 4.1' to clone 'Quizard 4 Rainbow (v4.1)'. Renamed (quizrr42) to (quizard4), (quizrr40) to (quizard4_40) and (quizrr41) to (quizard4_41). + +- 0.142u3: TeamEurope added 'Quizard Rainbow 4.0' (TAB Austria 1997). + +- 0.139u4: Harmony added incomplete protection patches to Quizard 3.2 and Quizard Rainbow 4.1; both now run through attract mode and coin up, but crash when going in-game. + +- 11th October 2010: Harmony - With some additional finagling, I've managed to get both Quizard 1.2 and Quizard 1.7 to be fully playable by either one or two players, along with service mode. Additionally, the protection check patches were able to be made partially generic, enabling Quizard 3.2 and Quizard Rainbow 4.1 to boot, go into attract mode, and coin up without much hassle. Unfortunately, both of them have some sort of additional checks before they'll go in-game. I can patch them with an additional poke, but that ventures into even more hacky territory than I'd like. + +- 0.139u1: TeamEurope and The Dumping Union added 'Quizard Rainbow 4.2' (Disney 1998). + +- 10th April 2010: Smitdogg - TeamEurope has accumulated and dumped Quizard 1.2 01/95, 1.7 10/96, 2.2 03/95, 3.2 01/96, 4.1 06/98, and 4.2 09/98, and there is a driver for them currently being worked on. + +- 1st August 2010: Smitdogg - TeamEurope dumped Quizard Rainbow 4.2. + +- 0.138u3: Luigi, Volker Hann and TeamEurope added 'Quizard Rainbow 4.1' (Disney 1998). Harmony added a skeleton driver for Philips CD-i-based arcade series, Quizard. + +- 13th March 2010: Smitdogg - TeamEurope dumped a few revisions of Quizard. + + +Recommended Games: + +Quizard (v1.8) + +Quizard 2 (v2.3) + +Quizard 3 (v3.4) + +Quizard Fun and Fascination + +Quizard 4 Rainbow (v4.2) + + +Recommended Games (Adult) + +Recommended Games (Quiz) + + +Romset: 4 kb / 1 files / 1.69 zip + +CHD: 584.1 MB (Compressed: 273.8) + +$end + + + +$info=quizardff +$mame +0.259 [f205v, TeamEurope] + + +CD-ROM required + + +TODO: + +* Dump 8751 MCU + + +WIP: + +- 0.259: f205v and TeamEurope added 'Quizard Fun and Fascination (French Edition V1 - 01/96)' (TAB Austria 1996). Note: Only the CD was dumped, MCU not available. + + +Recommended Games: + +Quizard (v1.8) + +Quizard 2 (v2.3) + +Quizard 3 (v3.4) + +Quizard Fun and Fascination + +Quizard 4 Rainbow (v4.2) + + +CHD: 179.1 MB (Compressed: 63.3) + +$end + + + +$info=quizchq +$mame +0.66 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.261: Taksangs and Roberto Fresca added clone Quiz Channel Question (Korea, Ver 1.10). + +- 0.219: Changed description to 'Quiz Channel Question (Japan, Ver 1.00)' and clone (Ver 1.23) to 'Quiz Channel Question (Taiwan?, Ver 1.23)'. + +- 0.197: Separated blitter IRQ handlers; fixed interrupts in mjmyster and related sets. Changed main CPU type to TMPZ84C015. Promoted Quiz Channel Question and clone (Ver 1.23) to working [AJR]. + +- 0.139u3: David Viens verified clocks and OKI6295 pin on 'Quiz Channel Question' boardset. Changed OKI6295 clock speed to 1022727 Hz. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz. + +- 0.77u3: Removed 8-way Joystick and button 4. Added dipswitches 'Service Mode', 'Set Date', 'Demo Sounds' and 'Coin A/B'. + +- 0.66: Nicola Salmoria added 'Quiz Channel Question (Ver 1.00) (Japan)' (Nakanihon 1993) and clone (Ver 1.23) (Taiwan?). + +- 1st March 2003: Nicola Salmoria adding Quiz Channel Question which works fine except for some palette issues. + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.62 MB / 10 files / 2.65 zip + +$end + + + +$info=quizdai2 +$mame +0.35RC1 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.174: Changed description to 'Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 (NGM-042 ~ NGH-042)'. + +- 0.143u2: Fixed rom names. Changed description to 'Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 (NGM-042)(NGH-042)'. + +- 0.139u4: Johnboy tagged quizdai2 as MVS and AES version. + +- 0.69a: Changed description to 'Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2'. + +- 0.69: Changed description to 'Quiz Meintantei Neo & Geo - Quiz Daisousa Sen part 2'. + +- 0.68: Changed description to 'Quiz Meitantei Neo Geo - Quiz Daisousa Sen Part 2'. + +- 0.67: Changed description to 'Quiz Meintantei Neo & Geo - Quiz Daisousa Sen part 2'. + +- 0.65: Changed description to 'Quiz Meitantei Neo Geo - Quiz Daisousa Sen Part 2'. + +- 0.35RC1: Added 'Quiz Meintantei Neo Geo - Quiz Daisousa Sen Part 2' (SNK 1992). + + +LEVELS: 18 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Quiz (Asian)) + + +Romset: 6.25 MB / 9 files / 3.26 zip + +$end + + + +$info=quizdais +$mame +0.35RC1 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.206: Changed description of clone (Korean release) to 'Quiz Salibtamjeong - The Last Count Down (Korean localized Quiz Daisousa Sen)'. + +- 0.174: Changed description to 'Quiz Daisousa Sen - The Last Count Down (NGM-023 ~ NGH-023)'. + +- 0.143u5: DsNo added redumped c1/c2 and v1 to clone 'Quiz Daisousa Sen - The Last Count Down (Korean release)'. + +- 0.143u1: Fixed rom names. Changed description to 'Quiz Daisousa Sen - The Last Count Down (NGM-023)(NGH-023)'. + +- 0.139: Added clone 'Quiz Daisousa Sen - The Last Count Down (Korean release)'. + +- 0.35RC1: Added 'Quiz Daisousa Sen - The Last Count Down' (SNK 1991). + + +LEVELS: 16 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.25 MB / 6 files / 1.92 zip + +$end + + + +$info=quizdna +$mame +0.59 [Uki] + + +< Japan > + + +WIP: + +- 0.269: Verified DIPs [Hammy]. + +- 0.59: Uki added 'Quiz DNA no Hanran (Japan)' (Face 1992). + +- 9th February 2002: David Haywood updated the Quiz DNA no Hanran and Quiz Gakuen Paradise driver for 0.58 and re-submitted it. + +- 9th January 2002: Uki submitted a driver for Quiz DNA no Hanran and Quiz Gakuen Paradise. + + +LEVELS: 1 + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.91 MB / 7 files / 1.15 zip + +$end + + + +$info=quizf1 +$mame +0.63 [Nicola Salmoria, Angelo Salese] + +0.35 [Testdriver] + + +< Japan > + + +WIP: + +- 0.142u2: Alex Jackson converted 'Quiz F1 1-2 Finish' to modern bankswitching with configured banks. Made endian-safe, with assistance from R. Belmont. + +- 0.141u2: Roberto Zandona added opcodes for Quiz F1. This fixes missing graphics in a startup screen. + +- 0.133u1: Changed description to 'Quiz F1 1-2 Finish (Japan)'. + +- 0.130u3: Roberto Zandona added wrong graphics flag for Quiz F-1. + +- 0.124u5: Roberto Zandona fixed Quiz F-1 - Game now playable. Proper implementation of the tile/sprite priorities in M90 driver. This fix priorities in Quiz F-1, Risky Challenge and maybe more M90 games [Roberto Zandona, Corrado Tomaselli]. + +- 0.124u4: Roberto Zandona fixed 2 opcodes for Quiz F-1, now the little machines move correctly. + +- 0.124u3: Roberto Zandona fixed an opcode in Quiz F-1. Fixed encrypted disassembly for bp+ix+offset8 and bp+it+offset8. + +- 0.63: Nicola Salmoria added 'Quiz F-1 1,2finish' (Irem 1992). Angelo Salese improved decryption in Quiz F1 1-2 Finish, it's still incomplete though. + +- 11th January 2003: Angelo Salese further improved the decryption in Quiz F1. + +- 29th December 2002: Angelo Salese improved the decryption of Quiz F-1 1,2finish, it's now playable but it still sometimes hangs. + +- 29th July 2001: Nicola Salmoria partially decrypted Quiz F-1 but it's not yet playable. + +- 0.35: Nicola Salmoria added (Testdriver) Quiz F-1 1,2finish. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.81 MB / 10 files / 1.24 zip + +$end + + + +$info=quizhq +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.67: Changed description to 'Quiz H.Q. (Japan)'. + +- 0.37b11: Added dipswitches 'Time', 'Stock', 'Allow Continue', 'Game Type' and 'Pair Play'. + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz HQ (Japan)' (Taito 1990). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Chase H.Q. + + +Recommended Games (Quiz (Asian)) + + +Romset: 1.19 MB / 10 files / 574.7 zip + +$end + + + +$info=quizhuhu +$mame +0.37b11 [Bryan McPhail] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.266: Fixed quiz text positioning and heavy sprite window usage for 'Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)' - Promoted game to working [ywy, 12Me21]. + +- 0.253: Implemented line RAM palette offset effect. Improved line clipping effects and palette for quizhuhu, fixes question text is not displayed [y-ack]. + +- 0.199: Demoted quizhuhu to not working (offset text, some special window effects) [Angelo Salese]. + +- 0.105u1: Changed description to 'Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)'. + +- 0.67: Changed description to 'Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Japan)'. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Moriguchi Hiroko no Quiz de Hyuuhyuu (Japan)' (Taito 1995). + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 20.2 MB / 18 files / 9.05 zip + +$end + + + +$info=quizkof +$mame +0.35b13 [?] + + +Neo-Geo + +Artwork available + +< Japan > + + +WIP: + +- 0.206: Changed description of clone (Korean release) to 'Quiz King of Fighters (Korea)'. + +- 0.174: Changed description to 'Quiz King of Fighters (SAM-080 ~ SAH-080)'. + +- 0.144u4: Johnboy marked 'Quiz King of Fighters' MVS AND AES VERSION. + +- 0.143u4: Changed description to 'Quiz King of Fighters (SAM-080)(SAH-080)'. + +- 0.139: Added clone 'Quiz King of Fighters (Korean release)'. + +- 0.124u1: Added new gfx3 rom ($1). + +- 0.56: Fixed misplaced line, when a message window is zoomed in Quiz King of Fighters. + +- 0.35b13: Added 'Quiz King of Fighters' (Saurus 1995). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Quiz (Asian)) + + +Romset: 15.2 MB / 10 files / 8.03 zip + +$end + + + +$info=quizmeku +$mame +0.68 [Olivier Galibert] + + +< Japan > + + +WIP: + +- 23rd December 2019: CAPS0ff - We developed a technique to dump EPM5032DC which is used on some Sega System 24 games. Unfortunately we had some issues while decapping Quiz Mekurumeku Story (249) and Quiz Rouka Ni Tattenasai (250). Specifically 249 appears to have been scratched (above), and 250 is under evaluation. We are determining what can be salvaged and, having resolved the decap issue, are looking for replacements if available. + +- 0.143u5: MASH fixed missing gfx in Quiz Mekurumeku Story. + +- 0.131: Fabio Priuli fixed year in Quiz Mekurumeku Story (was listed as 1994, but title screen shows 1992). + +- 0.121u2: Added coin slots 2-4. Changed description to 'Quiz Mekurumeku Story (Japan, ROM Based)'. + +- 0.107u4: Canim added '4 Players' to Quiz Mekurumeku Story. + +- 0.95u6: Changed input to 4 Players, 1x button and 1x coin slot. Fixed dipswitches. + +- 0.77u3: Removed 3rd coin slot. Added dipswitches 'Players' and 'Answer Counts'. + +- 0.68: Olivier Galibert added 'Quiz Mekurumeku Story' (Sega 1994). + +- 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. + +- 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + +- 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.25 MB / 8 files / 1.17 zip + +$end + + + +$info=quizmoon +$mame +0.61 [David Haywood] + + +< Japan > + + +WIP: + +- 0.268: Marked quizmoon as having imperfect graphics and sound due to incorrect blending and sound in title scene [cam900]. + +- 0.239: Changed description to 'Quiz Bishoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un'. + +- 0.226: 'Quiz Bisyoujo Senshi Sailor Moon' title gfx/sound in attract mode is incorrect? Reference: https://youtu.be/925rRv2JG50 [cam900]. + +- 0.165: Consolidate sprite rendering for ease of pdrawgfx conversion. Fixed sprites pri versus each other and bg with priority buffer and reverse drawing list. Fixed some sprite/bg priority issues. Reverted the zoomed scroll offset to how it was for the time-being. Fudge chained sprite zooming for 'Quiz Bisyoujo Senshi Sailor Moon'. Removed IMPERFECT_GRAPHICS flag. Fixed reported regression with priorities on map screen. Higher tilemap takes precedence when priorities equal [Paul Priest]. + +- 0.146u3: Tafoid flagged 'Quiz Bisyoujo Senshi Sailor Moon' as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to Macross Plus driver. + +- 0.131u1: Angelo Salese merged memory maps in Macross Plus driver. + +- 0.119u2: Brian Troha cleans up the input port for Macross Plus driver and adds DIP locations. Added 'Service Mode'. Removed 'Unknown' dipswitches. + +- 0.73: Added dipswitches 'Test', 'Tilt' and 'Unused'. + +- 0.68: Bryan McPhail added sound emulation to Quiz Sailor Moon, but wrong samples are sometimes played in Quiz Sailor Moon. Fixed sound1/3 rom loading. Added dipswitches 'Coin A/B', 'Difficulty', 'Lives', 'Demo Sounds' and 'Language'. + +- 0.63: Added M68000 (16MHz) CPU2 and ES5506 (16MHz) sound. Fixed cpu2/user1/sound rom loading. + +- 0.61: David Haywood added 'Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un' (Banpresto 1997). + +- 3rd June 2002: Nicola Salmoria fixed the colors in Quiz Sailor Moon. + +- 21st May 2002: David Haywood fixed the sprite colors in Macross Plus, but Quiz Sailor Moon is not improved. + +- 20th May 2002: David Haywood sent a few pictures of a very preliminary Macross Plus and Quiz Sailor Moon driver, which is missing sprite colors and sound and a few other things. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Pretty Soldier Sailor Moon + + +Recommended Games (Quiz (Asian)) + + +Romset: 44.9 MB / 22 files / 20.7 zip + +$end + + + +$info=quizmstr +$mame +0.100u1 [Pierpaolo Prazzoli] + + +< Germany > + + +WIP: + +- 0.129u6: Added dipswitches 'PIA0.B', 'PIA1.A', 'PIA1.B', 'PIA2.B' and 14x 'Unknown' dipswitches. + +- 0.108u4: wolf676 cleaned up dipswitches and documentation in the Coinmaster driver. This fixes Quizmaster (German) - Game now playable. Added buttons 5 and 6. Added dipswitches 'Test Mode', 'Self Test', 'Coin A', '2-01', '3-01' and '4-02'. Manufacturer to 'Loewen Spielautomaten'. Changed description to 'Quizmaster (German)'. + +- 0.100u1: Pierpaolo Prazzoli added Quizmaster (Coinmaster 1985). + +- 9th September 2005: Pierpaolo Prazzoli - I started to re-look at Coinmaster's trivia games: Quiz Master (1985), Trail Blazer (1987) and Super Nudge 2 (1989). They're really weird. They use a 46 x 64 tilemap with videoram starting at offset $240 and using the previous offsets as main ram. Also tile banking is strange. They use an attribute ram for every banking address bit they need (so in games with $400 tiles, they have 2 attributes rams with all the other 14 bits used and still unknown). I don't know if they have a hard-coded palette or if they use a strange paletteram format. + +- 21st March 2005: Guru - Quizmaster (Coinmaster 1984) arrived. Purchased by Randy privately. + + +Recommended Games (Quiz) + + +Romset: 496 kb / 18 files / 334.1 zip + +$end + + + +$info=quizo +$mame +0.114u2 [Tomasz Slanina] + + +< Korea > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Clean up VRAM banking, screen update and converted to RGB32. Clean up ROM banking. Use XTAL values. Added COIN2 and document more dipswitches [Dirk Best]. Added dipswitches 'Timer', 'Coinage' and 'Coin B'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.159: Osso added save state support to Quiz Olympic. + +- 0.142u1: Atari Ace converted Quiz Olympic to driver_device. + +- 0.125u4: Added clone Quiz Olympic (set 2). Changed parent description to 'Quiz Olympic (set 1)'. + +- 24th August 2007: Guru - Quiz Olympic (Seoul Coin 1985) (another PCB, different quiz) arrived last week from Korea. Thanks to gp-lee for sending it out. + +- 0.114u2: Tomasz Slanina added 'Quiz Olympic' (Seoul Coin Corp. 1985). + +- 16th April 2007: Tomasz Slanina - Correct colors in QUIZ OLYMPIC (SCC 1985). + +- 15th April 2007: Tomasz Slanina - QUIZ OLYMPIC (SCC (TAITO?) 1985). Old korean (but roms contains Taito copyright... ) quiz game. Wrong colors. + +- 9th March 2007: Guru - Quiz Olympic (Seoul Coin 1985) arrived today, the first Korean quiz game. Thanks to Gp-Lee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 128 kb / 5 files / 31.1 zip + +$end + + + +$info=quizpani +$mame +0.76u2 [David Haywood] + + +< Japan > + + +WIP: + +- 0.281: Identified coinage-related DIPs for 'Medal Quiz Panicuru Roulette' [Hammy]. Changed 'Medal Quiz Panicuru Roulette' from a parent set to a clone of 'Quiz Panicuru Fantasy'. + +- 0.280: Hammy and little0 added 'Medal Quiz Panicuru Roulette' (NMK 1994). TODO: Implement hopper, complete controls and DIP definitions. Title screen doesn't show, although it's in GFX ROM. + +- 0.274: Added comments noting purpose of video timing PROMs [cam900]. + +- 0.250: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use scrolldx for tilemap shifting in some NMK hardwares. Fixed visible area (same as nmk16 ?) [cam900]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed NMK112 MCFG macros [cam900]. + +- 0.159: Osso added save state support to Quiz Panicuru Fantasy. + +- 0.139u3: Stephane Humbert improved dipswitches and fixed inputs in Quiz Panicuru Fantasy (after verification of the M68000 code). Added dipswitches 'Flip Screen', 'Buttons Layout', 'Difficulty', 'Sounds/Music' and 'Unused'. + +- 0.131u1: Angelo Salese merged memory maps in Quiz Panicuru Fantasy. + +- 0.123u1: Atari Ace added initialization to machine\nmk112.c. + +- 0.99u4: Alex W. Jackson created new NMK112 ROM banking module and connected it up to 'Quiz Panicuru Fantasy' that made use of it. + +- 15th December 2003: Pierpaolo Prazzoli fixed the music from cutting off in Quiz Panicuru Fantasy. + +- 0.77u3: Pierpaolo Prazzoli attempted to improve Quiz Panicuru sound banking. Swapped sound1 roms ($40000, 240000). + +- 9th December 2003: Pierpaolo Prazzoli partly fixed the sound in Quiz Panicuru Fantasy, but it's still not perfect. + +- 0.77u1: Pierpaolo Prazzoli fixed Quiz Panicuru Fantasy - Game now playable. Incorrect sample banking. Changed 68000 CPU1 clock speed to 10MHz, MSM6295 to 24242 Hz, visible area to 384x224. Fixed rom loading and dipswitches. + +- 21st November 2003: Pierpaolo Prazzoli finished the Quiz Panicuru Fantasy driver, except for the sound banking. + +- 0.76u2: David Haywood added 'Quiz Panicuru Fantasy' (NMK 1994). Known issues: Only two layers are hooked up. Other tilemaps is just after the first one. No scroll, no colors and no tilebanks. + +- 14th August 2002: Guru - Received Quiz Panikuru Fantasy (NMK '92) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. + + +Recommended Games (Quiz (Asian)) + + +Romset: 8.13 MB / 13 files / 3.55 zip + +$end + + + +$info=quizpun +$mame +0.143u2 [Guru] + + +< Korea > + + +NOTE: + +- YouTube: https://youtu.be/9kTrPQ82xK8 + + +WIP: + +- 0.206: Removed bad EEPROM dump from Quiz Punch. Note: This dump contain no valid or even interesting data; the data (once swapped) just counts up from 0180 to 01BF (Did an EEPROM programmer read back the commands by mistake?). At least quizpun2 can successfully reprogram the EEPROM if the data it fetches from there is invalid [AJR]. + +- 0.182: Quiz Punch use new MC68705P5 core, MCU now gets timer interrupts correctly [Vas Crabb]. Replaced M68705 CPU3 with MC68705P5. + +- 0.180: Dumped the 68705 MCU for "Quiz Punch", protected by an epoxy block [Guru]. Hooked up MCU to the driver, improved graphics and sound. Flag EEPROM dumps as bad [Luca Elia]. Added M68705 (4MHz) MCU. Changed YM2203 sound clock speed to 4MHz and visible area to 256x384. + +- 10th October 2016: Guru - Regarding the Quiz Punch news below, it looks like my MCU dump was ok. Luca did his usual magic and it's partly working in MAME now. + +- 24th September 2016: Guru - I'm currently in the middle of re-organising all the PCBs and stacking them on a metal shelf rack so things can be found quickly. I checked one PCB that was not labelled, and it identified as 'Quiz Punch'. I dumped it years ago but checking in MAME I saw that there were missing ROMs. That's because the game has an epoxy block on it so I decided to open it. It was actually really easy to open with just a flat bladed screwdriver. After cracking the sides off the plastic case, the inside was revealed and the PCB inside it was just glued on. I put the screwdriver between one of the chips and the top of the plastic epoxy block cover, twisted the screwdriver and the whole thing just popped off in one piece. The pics show the parts inside. A Z80B at 4MHz, 4 logic chips, a 68705P5 microcontroller and an unknown DIP8 chip. Notice the writing from the Z80 has stuck to the glue inside the epoxy block cover haha! I removed the 68705 and read it and something came out so maybe the dump is OK. Not sure, as subsequent reads gave nothing. Now onto the DIP8 chip... I pulled it off and on the bottom side of the chip it has the part number and pin-1 notch! So this chip was upside-down. In this configuration the chip is non-standard and can't be read as-is. I bent the legs out straight and soldered it into a larger socket (also fixing the broken leg at the same time) then just read it as a 93C46 EEPROM. The dump was good! + +- 0.143u2: Guru added 'Quiz Punch' (Space Computer 1988). + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got Quiz Punch (Space Computer 1988). + + +Recommended Games: + +Quiz Punch + +Quiz Punch II + + +Recommended Games (Quiz (Asian)) + + +Romset: 786 kb / 16 files / 277.5 zip + +$end + + + +$info=quizpun2 +$mame +0.126u4 [Luca Elia] + + +< Korea > + + +NOTE: + +- YouTube: https://youtu.be/_dcePfG4NCA + + +WIP: + +- 0.227: AJR fixed service mode doesn't work in Quiz Punch II. + +- 0.206: Removed bad EEPROM dump from Quiz Punch II. Note: This dump contain no valid or even interesting data; the data (once swapped) just counts up from 0180 to 01BF (Did an EEPROM programmer read back the commands by mistake?). At least quizpun2 can successfully reprogram the EEPROM if the data it fetches from there is invalid [AJR]. + +- 0.190: Emulated COP402 MCU in Quiz Punch II. COP400 overhaul: Rewrote the execution control logic to fetch each byte of an instruction separately in one pass of the main loop. This provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on Quiz Punch II to be read and written properly (though its default contents are a bad dump). Added M pseudo-register (internal RAM referenced by B) to debugger state. Added T register to debugger state on devices where it only affects SKT. The SIO state is now displayed in binary when it is defined as a shift register. Skipped instructions and the SKIP flag can be debugged by compile-time switch (disabled by default) [AJR]. Added COP402 (4MHz) CPU3. + +- 0.180: Flag EEPROM dumps as bad [Luca Elia]. Changed YM2203 sound clock speed to 4MHz and visible area to 256x384. Changed description to 'Quiz Punch II'. + +- 10th August 2008: Luca Elia - I've been doing some work for the protected Korean game Quiz Punch 2. + +- 0.126u4: Luca Elia added 'Quiz Punch 2' (Space Computer 1989). + +- 24th August 2007: Guru - Quiz Punch 2 (Space Computer 1989) arrived last week from Korea. Thanks to gp-lee for sending it out. + + +Recommended Games: + +Quiz Punch + +Quiz Punch II + + +Recommended Games (Quiz (Asian)) + + +Romset: 768 kb / 16 files / 288.7 zip + +$end + + + +$info=quizqgd +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated quizqgd CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Quiz Keitai Q mode (GDL-0017) from .gdi source to CHD v5. + +- 0.142u3: Added quizqgd-default-eeprom.bin rom. + +- 0.130u2: Changed screen orientation to vertical. + +- 0.127u3: Guru added 'Quiz Keitai Q mode (GDL-0017)' (unknown 200?). + +- 20th April 2008: Guru - Quiz Keitai Q-mode NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Quiz (Asian)) + + +Romset: 16.1 kb / 2 files / 1.28 zip + +CHD: 1.25 GB (Compressed: 126.4) + +$end + + + +$info=quizshow +$mame +0.145u6 [hap, Siftware] + + +TODO: + +* Dump data tape (https://youtu.be/VM1jdDssoOs) + + +WIP: + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.228: hap added cassette device to Quiz Show. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed S2650, TIMER, DAC_1BIT, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.200: Siftware verified m2 gfx rom. + +- 0.187: Changed fake tape input back to old pseudo-random values that program handles better for some reason. Driver cleanup. Removed unnecessary prefix from function names. Removed unused I/O space. Added dummy callback for flag output (which is used) [AJR]. + +- 10th January 2016: Smitdogg - Andy Welburn is working on research to be able to dump the Atari Quiz Show tapes. + +- 0.155: hap added Quiz Show 2nd chr PROM from Atari's source archive, may have some bad bits. + +- 24th January 2014: Smitdogg - Thanks to recent donations we got the tapes for Kee/Atari's Quiz Show. Andy Welburn is going to dump them for us later this year (we got the original version and Rev.A) and he also has some board sets of it so he is going to dump the missing chip so the driver can be completed. + +- 0.151: Siftware dumped one of the gfx proms, the other one was wounded in action. + +- 0.145u6: hap and Siftware added 'Quiz Show' (Atari 1976). hap added sound, color overlay and resized tiles from 8*8 to 8*12+offset. Added DAC sound. + + +Recommended Games (Quiz) + + +Romset: 4.50 kb / 9 files / 3.62 zip + +$end + + + +$info=quiztou +$mame +0.37b14 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +< Japan > + + +WIP: + +- 0.195: Changed visible area to 304x224. + +- 0.153: Added default EEPROM. + +- 0.127u4: Added M37702 MCU rom (c70.bin - 16k). Replaced Namco NA sound with M37702 (12528250 Hz) CPU2 and C140 (44100 Hz) sound. + +- 0.103u2: Fixed rom names. + +- 15th January 2004: Guru - Quiz Tou (Namco 1995, NA2 hardware) arrived from Japan. + +- 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. + +- 0.37b14: Phil Stroffolino added 'Nettou! Gekitou! Quiztou!! (Japan)' (Namco 1993). + +- 0.37b12: Phil Stroffolino added (Testdriver) Nettou! Gekitou! Quiztou!!. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 10 MB / 13 files / 2.40 zip + +$end + + + +$info=quiztvqq +$mame +0.78 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.156: Osso fixed "BACKUP ERROR" message at start in Quiz TV Gassyuukoku Q&Q (Japan). + +- 0.144u2: Fabio Priuli fixed Quiz TV Gassyuukoku Q&Q crashed after map screen. + +- 0.111u1: Changed region gfx1 to gfx3/4. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.78: Luca Elia added 'Quiz TV Gassyuukoku Q&Q (Japan)' (Dynax 1992). + + +LEVELS: 3 + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.12 MB / 13 files / 774.3 zip + +$end + + + +$info=quizvadr +$mame +0.120u3 [Phil Bennett] + + +WIP: + +- 0.143u4: Added altrevs rom. + +- 0.120u3: Phil Bennett added 'Quizvaders (39-360-078)' (BFM 1991). + +- 30th April 2007: Phil Bennett - The Quiz! The 'Vaders! The Graphics! Wow! Thanks to Ken.e.B for obtaining a machine for dumping... + + +LEVELS: 3 + + +Recommended Games (Quiz) + + +Romset: 2.19 MB / 8 files / 1.25 zip + +$end + + + +$info=quizvid +$mame +0.137u1 [f205v, Mariusz Wojcieszek] + + +< Italy > + + +WIP: + +- 0.206: Mark empty PLD dumps from protected devices as NO_DUMP [ClawGrip]. + +- 0.137u1: f205v and Mariusz Wojcieszek added 'Video Quiz' (Greyhound Electronics 1986). + +- 15th March 2010: f205v dumped Quiz Video (GEI 1982). + + +Recommended Games (Quiz) + + +Romset: 176.1 kb / 8 files / 94.5 zip + +$end + + + +$info=qwak +$mame +0.34b6 [Mike Balfour] + + +WIP: + +- 0.131u3: Xander added save state to the Runaway driver. + +- 0.131u1: Angelo Salese merged memory maps in the Runaway driver. + +- 0.77u2: Added 3rd coin slot. Renamed (qwakprot) to (qwak). + +- 0.62: Removed 3rd coin slot. + +- 0.60: Changed clock speed of the 2x Pokey's to 1512000 Hz. + +- 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. + +- 0.34b7: Mike Balfour added accurate colors to Qwak. + +- 0.34b6: Mike Balfour added 'Qwak (prototype)' (Atari 1982). The driver based *extremely* loosely on the Centipede driver. TODO: Fix colors. Coins seem to count twice instead of once? Find dipswitches (should be at $4000, I would think). Figure out what $1000, $2000 and $2001 are used for. Figure out exactly what the unknown bits in the $3000 area do. + +- 15th August 1998: Dumped Qwak (prototype). ROMs are labeled "QWAK". Board is labeled "RUNAWAY". + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 32 kb / 8 files / 16.0 zip + +$end + + + +$info=qwakttl +$mame +0.190 [Ed Fries] + + +WIP: + +- 0.264: Changed description to 'Qwak!/Quack'. + +- 0.190: Ed Fries added 'Qwak!/Quack [TTL]' (Atari 1974). + +- 22nd June 2017: Smitdogg - Ed Fries dumped Atari Qwak. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 512 bytes / 1 files / 334 zip + +$end + + + +$info=qxjl +$mame +0.284 [little0] + + +< China > + + +WIP: + +- 0.286: Fixed palette. Added Oki ROM banking [David Haywood]. Changed visible area to 512x224. Added dipswitches 'Coinage', 'Title', 'Move Selection Time' and 'Show Credits'. Changed description to 'Qianxi Jielong / Hongxin Jielong'. + +- 0.285: Added BG layer [Osso]. + +- 0.284: little0 added 'Qianxi Jielong' (Hom Inn 199?). Identified CPU [little0]. Decrypted program ROMs. Made game to boot [Osso]. + + +Recommended Games (Cards) + + +Romset: 1.19 MB / 6 files / 574.1 zip + +$end + + + +$info=qzchikyu +$mame +0.37b5 [David Graves, Nicola Salmoria] + +0.37b4 [Testdriver] + + +< Japan > + + +WIP: + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.106u13: MASH added PLDs ($0 - pal16l8b-d19-08.bin, pal16l8b-d19-09.bin, pal16l8b-d19-10.bin) to Quiz Chikyu Bouei Gun. + +- 0.56: Fixed rom names. + +- 0.37b11: Added 'Difficulty' dipswitch. + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz Chikyu Bouei Gun (Japan)' (Taito 1991). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.37b4: Added (Testdriver) Quiz Chikyu Bouei Gun (Japan). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.31 MB / 10 files / 1.40 zip + +$end + + + +$info=qzkklgy2 +$mame +0.57 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.211: Changed game to mono sound. + +- 0.143u2: Brian Troha added DIP locations for Quiz Kokology 2. Added dipswitches 'DS2-1&2*', 'DSW2-5' and 'Unused'. + +- 0.122u4: David Haywood fixed "DAT ROM error" display on startup (qzkklgy2_0106u6red). + +- 0.1224: Added 'Skip Real DAT Rom Check?' dipswitch. + +- 0.57: Luca Elia added 'Quiz Kokology 2' (Tecmo 1993). + +- 5th November 2001: Luca Elia added Quiz Kokology 2 to the Seta driver. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Quiz Kokology + +Quiz Kokology 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.75 MB / 5 files / 1.61 zip + +$end + + + +$info=qzkklogy +$mame +0.37b12 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.143u2: Brian Troha added DIP locations for Quiz Kokology. Added dipswitches 'DS2-1&2*', 'DSW2-4' and 'DSW2-5'. + +- 0.84u6: Changed input from 4 to 5 buttons. + +- 0.57: Added 'Highlight Right Answer' dipswitch. + +- 0.37b12: Luca Elia added 'Quiz Kokology' (Tecmo 1992). + +- 0.37b13: Added 'Difficulty' dipswitch. + +- 6th February 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Quiz Kokology + +Quiz Kokology 2 + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.50 MB / 10 files / 1.36 zip + +$end + + + +$info=qzquest +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.239: Unused dipswitches are actually a countdown timer [GoldS_TCRF, Steven Coomber]. Added 'Countdown Timer' dipswitch. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.56: Fixed rom names. + +- 0.37b11: Added 'Difficulty' dipswitch. + +- 0.37b5: David Graves and Nicola Salmoria added 'Quiz Quest - Hime to Yuusha no Monogatari (Japan)' (Taito 1991). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 3.31 MB / 7 files / 1.36 zip + +$end + + + +$info=qzshowby +$mame +0.37b4 [Jarek Burczynski] + + +< Japan > + + +WIP: + +- 0.142u2: Tafoid added PLD dumps for 'Quiz Sekai wa SHOW by shobai (Japan)'. Added PLDs ($0, 200, 400, 600, 800, a00 - pal16l8-d72-05.bin, pal16l8-d72-06.bin, palce20v8-d72-07.bin, palce20v8-d72-08.bin, palce20v8-d72-09.bin, palce16v8-d72-10.bin). + +- 0.37b7: Changed input to 4 players and 4 buttons. + +- 0.37b4: Jarek Burczynski added 'Quiz Sekai wa SHOW by shobai (Japan)' (Taito 1994). + +- 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. + + +LEVELS: 17 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Quiz (Asian)) + + +Romset: 7.13 MB / 12 files / 3.14 zip + +$end + + + +$info=r_alaska +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Alaska' (Interflip 1978). + + +Romset: 256 bytes / 1 files / 355 zip + +$end + + + +$info=r_antar +$mame +0.266 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.266: Museo del Recreativo and Recreativas.org added 'Antar (Recel)' (Recel 1980). + +- 7th May 2024: Recreativas.org - Antar is a conversion made and distributed by the Portuguese company Gorsam of the Recel (Petaco) pinball Formula 1. The differences consist in the blackglass, with the same as the original design but with the name "Antar" instead of "Formula 1". The Petaco or Recel logo has been covered in white, and the "Euro" and "Flip" texts were kept on both sides of the logo. Underneath the backglass was placed the name Gorsam along with the warning of forbidden game for under 18 years old. The reason for the conversions was due to the fact that Portugal in the 1970s had strict laws on the importation of gaming devices, and these laws somehow extended to pinball machines. To avoid these laws, Portuguese distributors imported machines manufactured in Spain, and modified them to look as if they were their own models manufactured in Portugal. Contributors: Tomas Garcia-Meras and Museo del Recreativo (Jaen). + + +Romset: 2 kb / 1 files / 1.75 zip + +$end + + + +$info=r_blackm4 +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Black Magic 4' (Recel 1980). + + +Romset: 2 kb / 1 files / 1.63 zip + +$end + + + +$info=r_blackmag +$mame +0.261 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.261: STR Pinball and Recreativas.org added 'Black Magic' (Recel 1980). + + +Romset: 2 kb / 1 files / 1.64 zip + +$end + + + +$info=r_cavalier +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Cavalier' (Recel 1979). + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_crzyrace +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Crazy Race' (Recel 1978). + + +Romset: 2 kb / 1 files / 1.25 zip + +$end + + + +$info=r_fairfght +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Fair Fight' (Recel 1978). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_flipper +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'The Flipper Game' (Recel 1980). + + +Romset: 2 kb / 1 files / 1.62 zip + +$end + + + +$info=r_hotcold +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Hot & Cold' (Inder 1978). + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_mrdoom +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.257: Changed description to 'Mr. Doom'. + +- 0.236: Robbbert added 'Mr Doom' (Recel 1979). + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_mrevil +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.257: Redumped Mr. Evil [Strpinball, Recreativas.org]. Changed description to 'Mr. Evil'. + +- 0.236: Robbbert added 'Mr Evil' (Recel 1978). + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_pokrplus +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.277: Adjusted the Poker Plus palette to 256 entries [Roberto Fresca]. + +- 0.272: Use a "Poker Plus" ROM dump known to work on hardware [Recreativas.org]. Note: There are three different known dumps for Poker Plus. The 1st one was tested on a real machine and works OK, the 2nd was also tested, but the pinball did not work with it and the 3rd was not tested [ClawGrip]. + +- 0.236: Robbbert added 'Poker Plus' (Recel 1978). + + +Romset: 256 bytes / 1 files / 368 zip + +$end + + + +$info=r_quijote +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Don Quijote' (Recel 1979). + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_screech +$mame +0.262 [PinMAME] + +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: pps4.fr and Recreativas.org added 'Screech' (Inder 1978). Removed old 'Screech' set, as we confirmed it's a fake set made by collectors for replacing the original personality PROM 1702 with a more common 2716 EPROM [ClawGrip]. + +- 0.236: Robbbert added 'Screech' (Inder 1978). + + +Romset: 256 bytes / 1 files / 380 zip + +$end + + + +$info=r_spcgame7 +$mame +0.263 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.263: BonelessChicken and Recreativas.org added 'Space Game (Bingo 6+1)' (Recel 1979). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 4 kb / 2 files / 3.56 zip + +$end + + + +$info=r_swash +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.257: Changed description to 'SwashBuckler'. + +- 0.236: Robbbert added 'Swashbuckler' (Recel 1979). + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r_torneo +$mame +0.236 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Robbbert added 'Torneo' (Recel 1978). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 256 bytes / 1 files / 364 zip + +$end + + + +$info=r10696 +$mame + +DEVICE: + +Rockwell 10696 GPIO + + +WIP: + +- 0.186: Changed description to 'Rockwell 10696 GPIO'. + +- 0.157: Added 'Rockwell 10696' device (machine\r10696.c). + +$end + + + +$info=r10788 +$mame + +DEVICE: + +Rockwell 10788 KDC + + +WIP: + +- 0.186: Changed description to 'Rockwell 10788 KDC'. + +- 0.157: Added 'Rockwell 10788' device (machine\r10788.c). + +$end + + + +$info=r2000 +$mame + +DEVICE: + +MIPS R2000 + + +WIP: + +- 0.203: Added 'MIPS R2000' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r2000a +$mame + +DEVICE: + +MIPS R2000A + + +WIP: + +- 0.204: Added 'MIPS R2000A' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r2dtank +$mame +0.70u5 [Pierpaolo Prazzoli] + +0.70u4 [Testdriver] + + +Bugs: + +- [possible] Manufacturer should possibly be listed as "Orca (Sigma Enterprises Inc. license)". 125scratch (ID 09375) + + +WIP: + +- 0.286: Added note about older version: R2D Tank is a cost-reduced 'sequel' to "Red Tank", Sigma probably contracted Orca to simplify the hardware. The first version (Red Tank) is on 2 PCBs with "FUJIDENSHI" on the EPROM labels. Sigma's "The Goku" is on the same earlier hardware as Red Tank [hap]. + +- 0.271: Removed unneeded trampoline [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: Added 'Bonus Life' dipswitch [chaneman, jkburks]. Init variables for Coverity software [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Correct CPU type and better guesses at CPU and PSG clocks [AJR]. Replaced 'MC6809 (legacy)' CPU1 with MC6809 (2.8MHz). Changed M6802 CPU2 clock speed to 3579545 Hz, the 2x AY-3-8910A to 894886 Hz, visible area to 224x256 and VSync to 56.360709 Hz. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed 74123, PIA6821 and NVRAM MCFGs and old DEVCB macros [Ryan Holtz]. + +- 0.198: Use device finder [Osso]. + +- 0.192: Use line handlers for 74123 single lines [Dirk Best]. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c), added a 3-bit BGR variant and use it for R2D Tank [Dirk Best]. + +- 0.122u7: Changed M6802 CPU2 clock speed to 3MHz. + +- 0.115u3: Improvements to the R2D Tank driver [Zsolt Vasvari]: Fixed colors, based on the Red Tank flyer. Added AY8910's, sounds fine, but how exactly they are hooked up to the PIA is not fully understood. Hooked up CRTC properly. Added 2x AY-3-8910A (1MHz) sound and save state support. Changed visible area to 256x256 and VSync to 57Hz. + +- 0.70u5: Pierpaolo Prazzoli added 'R2D Tank' (Sigma Ent 1980). Colours are derived from Tim's screenshots and hardware is similar to Sigma's Spiders. + +- 0.70u4: Pierpaolo Prazzoli added (Testdriver) R2D Tank. TODO: Inputs, interrupt seems coin related and is currently wrong, sound CPU. + +- 21st June 2003: Pierpaolo Prazzoli sent in a preliminary driver for R2D Tank. + +- 16th January 2002: Dave Grohowski dumped R2D Tank (c) 1980 by Sigma/Orca. + + +LEVELS: 255 (endless) + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 16 kb / 5 files / 11.5 zip + +$end + + + +$info=r2dx_v33 +$mame +0.81u1 [?] + + +WIP: + +- 0.284: Merged SEI25X and RISE1X sprite hardware emulation into a device. Added configuration option for allocating raw sprite graphics bitmap (seibu\sei25x_rise1x_spr.cpp) [cam900]. Separated plotting logic from sprite loop (seibu\sei25x_rise1x_spr.cpp) [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.155: Olivier Galibert and David Haywood fixed Raiden II New / Raiden DX - Game now playable. David Haywood added clone 'Raiden II New / Raiden DX (newer V33 PCB) (Raiden II EEPROM)'. Added EEPROM raidendx_eeprom-r2dx_v33.bin for booting as Raiden DX. Use standard video code in new Raiden II / DX / ZT sets. It still has the sprite protection. Added scroll. tx bank for Raiden II / DX. Make r2dx_v33 2 sets for now, with different EEPROM, the codepath it takes (R2 or RDX) depends on the content of the EEPROM, I haven't found a switching mechanism (there appears to be code in the ROM for booting with buttons pressed, but it looks broken to me). Better CPU banking. Fixed tile banking. Added sound banking. Replaced bad gfx3 dump. Fixed sound. Angle protection part 1. Special functions hookup. sqrt is probably newton. Added DMA. Re-added debug port so player can die [David Haywood]. Fixed tile banking [O. Galibert]. r2dx other dipswitch is flipscreen according to PCB README [hap]. Changed parent description to 'Raiden II New / Raiden DX (newer V33 PCB) (Raiden DX EEPROM)'. Changed OKI6295 clock speed to 1022727 Hz and VSync to 55.47 Hz. Added 'Service Mode' and 'Flip Screen' dipswitches. + +- 20th September 2014: David Haywood - The other V33 based Seibu title using the 333 MCU is a Raiden DX / Raiden II New board. This board is curious, it contains the code for both the games mentioned above and decides which one to run based on a string at the start of the EEPROM (first it checks for 'RAIDEN' and refuses to boot if that isn't present, it then checks for II / DX). The thing most people point about first about this board is the terrible bootleg quality sound, and it's true, the sound is awful, I'd say it's worse than most bootlegs! Anyway, starting with Raiden DX, it appears the game is mostly untouched, and the 'New' version is rarely mentioned, maybe because it doesn't carry the 'New' moniker at all, it can however be identified from the gold tinted screen fades, and logo. The game seems intact, from what I can see level order is normal, because it uses EEPROM you have a settings menu instead of the dipswitch, but there's no real reason to want it over a regular Raiden DX due to the sound quality. Raiden 2 New is the better known title, but as a game it's been butchered beyond belief. For a start the iconic intro sequence is gone, the game just loops 2 attract demo levels and the high score table. The 'launch' sequence at the start of the game is also absent because the game uses level 5 as the first level(!) with level 1 appearing where level 5 would have done, this disrupts the flow of the game. The mid-game launch sequence seems missing too (because it would happen after level 5, which is now level 1, and I believe the ending 'mission complete' sequence is also stripped, looping straight back to level 1. (Still need to verify that last one). As mentioned, the sound it also awful, you do have built in autofire on button 3 like Raiden DX has by default, but it isn't much consolation. Quite why Seibu saw it fit to butcher Raiden II in this way, but leave a relatively complete Raiden DX on the very same board I don't know, it wasn't a space constraint, the Raiden II part of the ROM actually has just as much space available as a regular Raiden II, so I can only guess it was some attempt to 'streamline' the game (never a good term in gaming circles!). What makes this even stranger is there is no obvious way to swap between the games, despite the board having all the data for both. There does seem to be code in there designed to do such, but it looks like it's been disabled on purpose by depending on an 'impossible' condition to change. Reprogramming the settings EEPROM works, but isn't really practical. The other interesting thing from a hardware point of view is that while these use the reduced protection of the 333 COP they still feature the 'Sprite Protection' Olivier figured out for the regular Raiden II game, this indicates to me that said protection is probably part of the video hardware, and not the COP. + +- 0.140u3: Changed visible area to 240x320. Added service mode, 2x coin slots and changed buttons from 2 to 3. + +- 0.138u3: Changed description to 'Raiden II / DX (newer V33 PCB)'. + +- 0.136: Added eeprom-r2dx_v33.bin EEPROM. + +- 0.122u5: Replaced V30 CPU with V33. Added OKI6295 (1MHz) sound. Changed region user1 to cpu1. Changed 'Raiden DX (set 3, Newer V33 PCB)' from a clone of 'Raiden DX (set 1)' to parent 'Raiden 2 / DX (newer V33 PCB)'. Renamed (raidndxb) to (r2dx_v33). + +- 0.81u1: Added 'Raiden DX (set 3, Newer V33 PCB)' (Seibu Kaihatsu 1993). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 17.4 MB / 8 files / 11.0 zip + +$end + + + +$info=r3000 +$mame + +DEVICE: + +MIPS R3000 + + +WIP: + +- 0.204: Added 'MIPS R3000' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r3000a +$mame + +DEVICE: + +MIPS R3000A + + +WIP: + +- 0.204: Added 'MIPS R3000A' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r3041 +$mame + +DEVICE: + +IDT R3041 + + +WIP: + +- 0.204: Changed description to 'IDT R3041'. + +- 0.196: Changed description to 'MIPS R3041'. + +- 0.148u1: Added 'R3041' device (cpu\mips\r3000.c). + +$end + + + +$info=r3051 +$mame + +DEVICE: + +IDT R3051 + + +WIP: + +- 0.204: Changed description to 'IDT R3051'. + +- 0.196: Changed description to 'MIPS R3051'. + +- 0.148u1: Added 'R3051' device (cpu\mips\r3000.c). + +$end + + + +$info=r3052 +$mame + +DEVICE: + +IDT R3052 + + +WIP: + +- 0.204: Changed description to 'IDT R3052'. + +- 0.196: Changed description to 'MIPS R3052'. + +- 0.184: Added 'R3052' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r3052e +$mame + +DEVICE: + +IDT R3052E + + +WIP: + +- 0.204: Added 'IDT R3052E' device (cpu\mips\mips1.cpp). + +$end + + + +$info=r3071 +$mame + +DEVICE: + +IDT R3071 + + +WIP: + +- 0.204: Changed description to 'IDT R3071'. + +- 0.196: Changed description to 'MIPS R3071'. + +- 0.184: Added 'R3071' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r3081 +$mame + +DEVICE: + +IDT R3081 + + +WIP: + +- 0.204: Changed description to 'IDT R3081'. + +- 0.196: Changed description to 'MIPS R3081'. + +- 0.184: Added 'R3081' device (cpu\mips\r3000.cpp). + +$end + + + +$info=r4000be +$mame + +DEVICE: + +MIPS R4000 (big) + + +WIP: + +- 0.202: Added 'MIPS R4000 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4000le +$mame + +DEVICE: + +MIPS R4000 (little) + + +WIP: + +- 0.202: Added 'MIPS R4000 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4400be +$mame + +DEVICE: + +MIPS R4400 (big) + + +WIP: + +- 0.202: Added 'MIPS R4400 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4400le +$mame + +DEVICE: + +MIPS R4400 (little) + + +WIP: + +- 0.202: Added 'MIPS R4400 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4600be +$mame + +DEVICE: + +MIPS R4600 (big) + + +WIP: + +- 0.196: Changed description to 'MIPS R4600 (big)'. + +- 0.184: Added 'R4600 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4600le +$mame + +DEVICE: + +MIPS R4600 (little) + + +WIP: + +- 0.196: Changed description to 'MIPS R4600 (little)'. + +- 0.154: Added 'R4600 (little)' device (cpu\mips\mips3.c). + +$end + + + +$info=r4650be +$mame + +DEVICE: + +MIPS IDT R4650 (big) + + +WIP: + +- 0.196: Changed description to 'MIPS IDT R4650 (big)'. + +- 0.154: Added 'IDT R4650 (big)' device (cpu\mips\mips3.c). + +$end + + + +$info=r4650le +$mame + +DEVICE: + +MIPS IDT R4650 (little) + + +WIP: + +- 0.196: Changed description to 'MIPS IDT R4650 (little)'. + +- 0.184: Added 'IDT R4650 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4700be +$mame + +DEVICE: + +MIPS R4700 (big) + + +WIP: + +- 0.196: Changed description to 'MIPS R4700 (big)'. + +- 0.184: Added 'R4700 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r4700le +$mame + +DEVICE: + +MIPS R4700 (little) + + +WIP: + +- 0.196: Changed description to 'MIPS R4700 (little)'. + +- 0.154: Added 'R4700 (little)' device (cpu\mips\mips3.c). + +$end + + + +$info=r5000be +$mame + +DEVICE: + +MIPS R5000 (big) + + +WIP: + +- 0.196: Changed description to 'MIPS R5000 (big)'. + +- 0.154: Added 'R5000 (big)' device (cpu\mips\mips3.c). + +$end + + + +$info=r5000le +$mame + +DEVICE: + +MIPS R5000 (little) + + +WIP: + +- 0.196: Changed description to 'MIPS R5000 (little)'. + +- 0.154: Added 'R5000 (little)' device (cpu\mips\mips3.c). + +$end + + + +$info=r5900be +$mame + +DEVICE: + +Emotion Engine Core (big) + + +WIP: + +- 0.255: Added 'Emotion Engine Core (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r5900le +$mame + +DEVICE: + +Emotion Engine Core + + +WIP: + +- 0.255: Changed description to 'Emotion Engine Core (little)'. + +- 0.199: Added 'Emotion Engine Core' device (cpu\mips\mips3.cpp). + +$end + + + +$info=r6545_1 +$mame + +DEVICE: + +Rockwell R6545-1 CRTC + + +WIP: + +- 0.186: Changed description to 'Rockwell R6545-1 CRTC'. + +- 0.142u4: Added 'R6545-1 CRTC' device (video\mc6845.c). + +$end + + + +$info=r65c02 +$mame + +DEVICE: + +Rockwell R65C02 + + +WIP: + +- 0.196: Changed description to 'Rockwell R65C02'. + +- 0.147u3: Added 'R65C02' device (cpu\m6502\r65c02.c). + +$end + + + +$info=r65c102 +$mame + +DEVICE: + +Rockwell R65C102 + + +WIP: + +- 0.273: Added 'Rockwell R65C102' device (cpu\m6502\r65c02.cpp). + +$end + + + +$info=r65c112 +$mame + +DEVICE: + +Rockwell R65C112 + + +WIP: + +- 0.273: Added 'Rockwell R65C112' device (cpu\m6502\r65c02.cpp). + +$end + + + +$info=r65c22 +$mame + +DEVICE: + +Rockwell R65C22 VIA + + +WIP: + +- 0.228: Added 'Rockwell R65C22 VIA' device (machine\6522via.cpp). + +$end + + + +$info=r65c52 +$mame + +DEVICE: + +Rockwell 65C52 DACIA + + +WIP: + +- 0.268: Added 'Rockwell 65C52 DACIA' device (machine\r65c52.cpp). + +$end + + + +$info=r65nc22 +$mame + +DEVICE: + +Rockwell R65NC22 VIA + + +WIP: + +- 0.228: Added 'Rockwell R65NC22 VIA' device (machine\6522via.cpp). + +$end + + + +$info=ra17xx +$mame + +DEVICE: + +Rockwell A17xx + + +WIP: + +- 0.186: Changed description to 'Rockwell A17xx'. + +- 0.157: Added 'Rockwell A17XX' device (machine\ra17xx.c). + +$end + + + +$info=raaspec +$mame +0.142u4 [Mathis Rosenhauer, Bruce Tomlin] + +0.142u3 [Mathis Rosenhauer, Christopher Salomon, Bruce Tomlin] + + +TODO: + +* Button labels & timings + +* Mandatory artwork + + +WIP: + +- 0.245: Removed unecessary member prefixes/suffixes [Ryan Holtz]. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (video\vectrex.cpp) [Osso]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build (video\vectrex.cpp) [Osso]. + +- 0.222: Simplified handler signatures (machine\vectrex.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.201: Removed MCFG usage where possible [Ryan Holtz]. + +- 0.198: AJR fixed probable bug with lightpen-triggered interrupt (video\vectrex.cpp). + +- 0.195: Partially untangled console and arcade variants from each other [Vas Crabb]. + +- 0.193: Quick and dirty regression fix [AJR]. Changed MC6809 CPU1 clock speed to 6MHz. + +- 0.179: smf fixed noisy samples due to wrong format. + +- 0.155: Fabio Priuli converted Vectrex to use slot devices for their carts. + +- 0.148u2: M6809 fix; Vectrex works now [Nathan Woods]. + +- 0.148u1: Wilbert Pol reduced tagmap lookups and some minor cleanups in Vectrex. + +- 0.147u1: H file cleanup (TIMER_CALLBACK) [Miodrag Milanovic]. + +- 0.145u8: Support 64k bankswitched carts and carts with SRAM in Vectrex [mkasick, kbare]. + +- 0.142u4: Changed 'Spectrum I+' to parent and removed Vectrex. + +- 0.142u3: Added Vectrex (General Consumer Electronics 1982) and clone Spectrum I+ (Roy Abel & Associates 1984). Note: Spectrum I+ is a modified Vectrex for use in malls or pizza parlors as an entertainment device. It consisted of the "Luscher Color Test" (TEST YOUR STRESS: Color choices reveal stress and personality accurately) in which you have to choose between 8 colors, in the order that they appealed to you and a text tells you how stressed you are. The service mode can be accessed by pressing button 8 during startup. As soon as all LEDs light up, press 2 and 3 without releasing 8. Then release 8 and after that 2 and 3. You can leave the screen where you enter ads by pressing 8 several times. The hardware had a 32K ROM cart and 2K additional battery backed RAM (0x8000 - 0x87ff). PB6 was used to signal inserted coins to the VIA. The unit was controlled by 8 buttons (2x4 buttons of controller 1 and 2). Each button had a LED which were mapped to 0xa000. + +- 11th October 1999: Mathis Rosenhauer and Bruce Tomlin (hardware info) added RA+A Spectrum I+ to MESS 0.36b6. Note: After over a year of no updates MESS, has been updated! It's now being developed as an override of the MAME source code, which explains why it went from 0.2b4 to 0.36b6. + +- 12th August 1998: Mathis Rosenhauer (driver) and Chris Salomon (technical advice) added Vectrex to MESS 0.2b4. + +- 14th September 1996: Bruce Tomlin - Thanks to a lead from rgvc, I just brought home a Spectrum I "stress tester" Vectrex. And for only $50! The thing weighs a ton, because it has a pay-phone style base. I tried plugging it in and first got Mine Storm, then I got the words Spectrum I+, and the thing crashed. After that it would start up with garbage. I *hope* this is bad contacts, and not bit rot. This thing is riveted together, and I'll have to drill out the rivets or something like that to get it open to pull the EPROM and dump it. FYI, the vertical post part is where the quarters collect. The barrel lock was missing, and when I untaped the coin bin, I found six quarters in there. Update: Of course you guys know me well enough by now to know that I would immediately try to open and dump the thing. Well I did. I still have to get out of here, but here's what I can tell you right now: First of all, IT WORKS. Sure enough, it was just a bad connection. Other than that, the horizontal deflection shrinks momentarily every now and then (http://vgdb.vectrex.com/vgdb/stresstester.html). + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Recommended Games (Quiz) + + +Romset: 40 kb / 2 files / 17.1 zip + +$end + + + +$info=rab_320 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +Bugs: + +- Clone rab_110be: The description indicates "Belgium" as the release market, but the phrases in the game are all in Italian. AntoPISA (ID 09306) + + +WIP: + +- 0.282: inkochnito and PinMAME added clone 'Adventures of Rocky and Bullwinkle and Friends (Belgium 1.10, display I1.03)'. + +- 0.227: Changed description to 'Adventures of Rocky and Bullwinkle and Friends (USA 3.20, display A3.00)' and clones (1.30) to 'Adventures of Rocky and Bullwinkle and Friends (USA 1.30, display A1.30)' and (1.03 Spain) to 'Adventures of Rocky and Bullwinkle and Friends (USA 1.03, display S1.03)'. Renamed (rab_103) to (rab_103s). + +- 0.150: Barry Rodewald correct year in rab_320. + +- 0.141u1: Miodrag Milanovic added 'Adventures of Rocky and Bullwinkle and Friends (3.20)' (Data East 1983) and clones (1.03 Spain) and (1.30). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.38 MB / 5 files / 861.5 zip + +$end + + + +$info=rabbit +$mame +0.77u2 [Guru] + + +Bugs: + +- Missing sprites during KO. hap (ID 04883) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.231: Changed description of clone (Asia 1-28?) to 'Rabbit (Asia 1/28?)'. + +- 0.230: twistedsymphony and The Dumping Union added clone Rabbit (Asia 1-28?). Note: Sourced from a Taiwanese parts sellers, is this another Asian version? Changed description of clone (Japan, location test) to 'Rabbit (Japan 1/28, location test)'. + +- 0.228: coolmod and The Dumping Union added clone Rabbit (Japan 3/6?). Added epm7032.u1 PLD to parent set. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M68EC020, EEPROM_93C46, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Hammy, Spinalfeyd and The Dumping Union added clone Rabbit (Japan, location test). Correct rom labels for Rabbit (Japan, location test) [ShouTime, The Dumping Union]. + +- 7th February 2018: Smitdogg - Hammy and Spinalfeyd also dumped an alt older version of Rabbit. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.162: ShouTime changed parent description to 'Rabbit (Asia 3/6)'. + +- 0.159: Osso added save state support to Rabbit (Japan), removed unneeded prefixes. + +- 0.146u1: Healthbar color in Rabbit looks correct now. Small update [hap]. Removed 'Unknown' dipswitches. + +- 0.145u7: hap added sound to Rabbit. Added I5000 (40MHz) sound. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Rabbit. + +- 0.137: David Haywood implemented default EEPROMs to Rabbit. Changed description to 'Rabbit (Japan)'. + +- 0.131u1: Angelo Salese merged memory maps in Rabbit. + +- 0.86u5: Deadscreem improved inputs in Rabbit. Added 2nd coin slot and 'Service Mode' dipswitch. Removed 4x 'Unknown' dipswitches. + +- 0.86u4: R. Belmont hooked up EEPROM in Rabbit driver. + +- 0.84u5: David Haywood fixed Rabbit - Game now playable. Significant improvements to the Rabbit driver [David Haywood]. Changed 68020 CPU1 to 68EC020 and fixed user1/2 rom loading. + +- 20th July 2004: David Haywood fixed the background scrolling and priority in the Rabbit driver and added zooming to it. + +- 19th July 2004: David Haywood added the background tilemaps to the Rabbit driver but they are not handled correctly yet. + +- 18th July 2004: David Haywood made some more progress with the Rabbit driver, though a lot is still missing. + +- 17th July 2004: David Haywood - Present first pictures of Rabbit. The backgrounds are the real pain... sprites are pretty simple, but missing some global offsets etc. + +- 17th July 2004: David Haywood made some progress with the Rabbit driver and R. Belmont included some preliminary notes about its sound in the driver. + +- 0.77u2: Added Rabbit (Electronic Arts 1997). + +- 3rd November 2003: Guru - Rabbit (Electronic Arts 1997, SF2 rip-off) arrived from Pelle. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 28 MB / 14 files / 9.22 zip + +$end + + + +$info=rabiolep +$mame +0.37b1 [Aaron Giles] + + +< Japan > + + +WIP: + +- 0.189: Document some V-System C7-01 GGA pins and clocks. Soundlatch modernization. Clock all Video System GGAs [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA. Memory unit masking and address mirroring fixes: Fixed a bug which effectively treated AM_MIRROR as AM_SELECT when applied to a single-address range mirrored into a contiguous block. The automatic expansion of zero address masks now only applies to those stemming from (default) configuration, not from optimization (This allows the assertion in latch8_device to be reinstated). Fixed a bug where AM_SELECT applied to narrow-width handlers with a submaximal number of subunits would select the wrong address bits or none at all (This allows rpunch_gga_w to be WRITE8 as intended). Added more stringent appropriateness checking of unit masks for narrow-width handlers [AJR]. + +- 0.154: Improved layer alignments with video reference [David Haywood]. Added working save states to the Rabbit Punch driver [Osso]. + +- 0.130: Aaron Giles merged memory maps in the Rabbit Punch driver. + +- 0.122: Sonikos cleaned up input ports in the Rabbit Punch driver. + +- 0.91u1: David Haywood fixed garbage around life-bars in Rabio Lepus (rabiolep37b1gre). + +- 20th November 2000: Aaron Giles fixed vertical flip and graphics priority problems in clone Rabbit Punch. + +- 0.37b1: Aaron Giles added 'Rabio Lepus (Japan)' (V-System Co. 1987) and clone Rabbit Punch (US). + +- 30th March 2000: Aaron Giles sent in a driver for Rabio Lepus / Rabbit Punch. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 1.31 MB / 18 files / 465.4 zip + +$end + + + +$info=raccoon +$mame +0.74u2 [?] + +0.72u2 [Testdriver] + + +WIP: + +- 0.277: Turned single-instruction-per-sequence mode on for now until someone works out why turning it off causes Raccoon World to generate so much code it's unplayably slow [Vas Crabb]. + +- 0.230: Demoted Raccoon World to not working due to timing issues. Note: Game animation & timers seem too fast? [David Haywood]. + +- 0.146u1: Added 4x 'Unused' dipswitches. + +- 0.105u2: Added missing sound3 rom ($0 - QDSP wavetable). Changed E1-32N CPU1 clock speed to 45MHz. + +- 0.103u5: Changed E1-32N CPU1 clock speed to 50MHz. Added 'Coinage' dipswitch. + +- 0.96: Changed user1/2 roms to cpu1/user1 roms. + +- 22nd February 2005: Guru - Raccoon World (Eolith) for dump verification just arrived. + +- 0.92: Changed E1-32N CPU1 clock speed to 20MHz and visible area to 320x240. Fixed rom loading. Added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Game now playable. + +- 0.88u4: Replaced E1-32XS CPU with E1-32N. + +- 0.87: Changed description to 'Raccoon World'. Renamed (racoon) to (raccoon). + +- 0.76u2: Changed region cpu1 to user1. + +- 0.74u2: Added 'Raccoon World' (Eolith 1998). + +- 0.72u2: Added (Testdriver) Racoon World. Preliminary Hyperstone Core, not yet working well enough to run anything [Pierpaolo Prazzoli]. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 14.1 MB / 12 files / 2.98 zip + +$end + + + +$info=racedriv +$mame +0.62 [Aaron Giles] + +0.37b8 [Testdriver] + + +Bugs: + +- Graphic glitch (flowers in the sky). CYBERYOGI (ID 08222) + + +WIP: + +- 0.281: Added PORT_MINMAX to brake pedal for clone Race Drivin' (compact, rev 5). Fixed clone Race Drivin' Panorama (prototype, rev 2.1) audio ROM duplicate SHA1 [Madcadden]. + +- 0.256: Swap coin inputs for clone Race Drivin' (compact, rev 5) [hap]. + +- 0.223: AndyNumbers and The Dumping Union added clone Race Drivin' (compact, prototype). Note: The board came from a factory RD compact cabinet. There's a "Property of Pepsi-cola" label inside the coin door. Most notable difference is it has selectable multi-screen settings available in the test mode. So you could build your own compact Panorama theoretically. Use hand written labels for the Race Drivin' (compact, prototype) set which shows checksum and build date [Brian Troha]. + +- 0.182: Hooked up the first serial port as an RS232 device to enable linking. This allows one to link up two Race Drivin' using null-modem and bitbanger (38,400 Baud, 8 data bits, even parity, and 1 stop bit). Two instances of MAME running Race Drivin' in Link mode: https://youtu.be/35nz0kxco-g). Added "single screen"-layouts for clone Race Drivin' Panorama [SailorSat]. + +- 0.172: Miodrag Milanovic fixed issue noticed for clone Race Drivin' Panorama (prototype, rev 2.1). + +- 0.162: Fixed "GSP TIME OUT ERROR" in Hard Drivin' driver [Osso]. Promoted clone Race Drivin' Panorama (prototype, rev 2.1) to working state [David Haywood]. Fixed Race Drivin' crashes with segmentation fault when reset (audio\harddriv.) [Alex Jackson]. + +- 0.156: Start converting the various Hard Drivin' board types to be devices, allowing me to add the 2 additional video boards to Race Drivin' Panorama. Added default EEPROMs for each of the sub-boards with the views correctly setup. Added driver specific hack. Not marked the game as working yet because the side screens seem to crash when you pick the roadster [David Haywood]. + +- 0.152: Saves the Race Drivin' DSK ZRAM [smf]. Added racedriv.200e and racedriv.210e roms. + +- 0.147u3: hap fixed clone Race Drivin' (cockpit, rev 1) crash. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Race Drivin'. + +- 0.139u2: Phil Bennett fixed Race Drivin' and clones resets itself before game start. + +- 0.137u4: Luigi30 fixed incorrect DSK ROM size, shuffled around some ROM mapping, added new ROMs that were incorrectly assumed to be identical to than Race Drivin' to clone Race Drivin' Panorama (prototype, rev 2.1). The previously bad ROM checksums are now correct. Now the watchdog resets it instead of getting an address error. + +- 0.136u1: David Haywood fixed the gfx rom loading for clone Race Drivin' Panorama. + +- 0.136: David Haywood added clone Race Drivin' Panorama (prototype, rev 2.1). + +- 0.135u4: Guru updated PCB layout README for Race Drivin' Compact. + +- 0.133u1: Renamed (racedrvb) to (racedrivb), (racedrvg) to (racedrivg), (racedrv4) to (racedriv4), (racedrb4) to (racedrivb4), (racedrg4) to (racedrivg4), (racedrv3) to (racedriv3), (racedrv2) to (racedriv2), (racedrv1) to (racedriv1), (racedrb1) to (racedrivb1), (racedrg1) to (racedrivg1), (racedrvc) to (racedrivc), (racedrcb) to (racedrivcb), (racedrcg) to (racedrivcg), (racedrc4) to (racedrivc4), (racedcb4) to (racedrivcb4), (racedcg4) to (racedrivcg4), (racedrc2) to (racedrivc2) and (racedrc1) to (racedrivc1). + +- 0.130u4: Fabio Priuli partial fixed Hard Drivin' and Race Drivin' do not show anymore P2 inputs for analog controls. Still thinking about Steel Talons. Removed 2nd Player. + +- 0.129u6: Phil Bennett fixed Race Drivin' loop after "downloading DSP" screen. + +- 0.126u5: Guru added README for Race Drivin'. + +- 0.114u4: Added 2nd TMS32010 (5MHz) CPU5. Changed region cpu5 to cpu6. + +- 0.114u1: Changed visible area to 508x384 and VSync to 59.952038 Hz in Race Drivin' and clones. Changed VSync to 60.311206 Hz in the (compact) versions. + +- 0.105u4: Fixed rom names. + +- 0.104u7: Removed 3rd Player. + +- 0.80: Changed TMS32010 clock speed to 5MHz. + +- 0.76u1: Aaron Giles added clones (cockpit, rev 1), (cockpit, rev 2), (cockpit, rev 4), (cockpit, British, rev 1), (cockpit, British, rev 4), (cockpit, British, rev 5), (cockpit, German, rev 2), (cockpit, German, rev 4), (cockpit, German, rev 5), (compact, rev 1), (compact, rev 2), (compact, rev 4), (compact, rev 5), (compact, British, rev 4), (compact, British, rev 5), (compact, German, rev 4) and (compact, German, rev 5). Removed 'Race Drivin' (compact)'. Added 3rd Player. Changed parent description to 'Race Drivin' (cockpit, rev 5)'. + +- 0.74u2: Added 3rd Player. + +- 0.62: Aaron Giles added 'Race Drivin' (cockpit)' (Atari 1990) and clones (cockpit, rev 3) and (compact). DSP32 CPU emulation [Aaron Giles]. + +- 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. + +- 0.37b8: Aaron Giles added (Testdrivers) Race Drivin' (Upgrade) and clone (Compact). + +- 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 1.75 MB / 31 files / 761.0 zip + +$end + + + +$info=racedriv_board +$mame + +DEVICE: + +Race Drivin' Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (racedriv_board_device) to (racedriv_board). + +- 0.184: Added 'Race Drivin' Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=racedrivb1_board +$mame + +DEVICE: + +Race Drivin' B1 Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (racedrivb1_board_device) to (racedrivb1_board). + +- 0.184: Added 'Race Drivin' B1 Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=racedrivc_board +$mame + +DEVICE: + +Race Drivin' C Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (racedrivc_board_device) to (racedrivc_board). + +- 0.184: Added 'Race Drivin' C Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=racedrivc_panorama_side_board +$mame + +DEVICE: + +Race Drivin' C Panorama Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (racedrivc_panorama_side_board_device) to (racedrivc_panorama_side_board). + +- 0.184: Added 'Race Drivin' C Panorama Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=racedrivc1_board +$mame + +DEVICE: + +Race Drivin' C1 Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (racedrivc1_board_device) to (racedrivc1_board). + +- 0.184: Added 'Race Drivin' C1 Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=raceon +$mame +0.140u3 [Guru] + + +WIP: + +- 0.286: Fake enough comms to make 'Race On!' boot. Added texture flip/swap bits. Fixes Namco banners in Race On! and other places. Updated DIPs to deactivate wheel test [Ryan Holtz]. Changed 'Hitachi SH-2 (SH7604)' CPU4 clock speed to 20MHz. Added 'Activate Wheel Test' dipswitch. + +- 0.281: Added Race On! controls (paddle and pedal) [sjy96525]. + +- 0.279: Added point ROM auto-increment to Namco System 23. Improves Downhill Bikers and Race On! visuals [Ryan Holtz]. + +- 0.272: Added new pointrom roms ($0/2, 800000/2, 1000000/2 and 1800000/2) to Race On! and clone. + +- 0.271: Guru added clone Race On! (Japan, RO1 Ver. B). Significant NamcoS23 improvements. More games boot and are playable, albeit with glitchy graphics at times. Fixes Race On causes MAME to freeze after self-test [Ryan Holtz, Olivier Galibert, smf]. Changed VSync to 59.904060 Hz. + +- 0.190: Changed description to 'Race On! (World, RO2 Ver. A)'. + +- 0.148: Added 2nd Player. + +- 0.140u3: Guru added 'Race On! (RO2 Ver. A)' (Namco 1998). + +- 7th November 2010: Guru - I got a pretty rare Namco Super System 23 game (Race On! (1998)), thanks to my good buddy Joey. Unfortunately it also uses the GMEN board which hasn't been figured out yet so it's not going to work in MAME for some time. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 145 MB / 28 files / 55.0 zip + +$end + + + +$info=rachero +$mame +0.89u3 [Gerald] + + +Artwork available + + +TODO: + +* Wanted: 317-0145 FD1094 CPU + + +WIP: + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Racing Hero, recreated based on photos. + +- 29th December 2019: Mr. Do - Mr. Retrolust continues to send stuff our way, while updating his own work over at the LaunchBox forums. Thanks to him, we now have bezels for A.B. Cop, Alien Storm and Racing Hero. + +- 0.166: David Haywood added clone Racing Hero (bootleg of FD1094 317-0144 set). + +- 0.143u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.111u1: Fixed rom names. + +- 0.107u2: Removed buttons. + +- 0.94u5: Aaron Giles fixed missing sound in Racing Hero. + +- 0.93: David Haywood removed ingame debug button in Racing Hero which was causing you to be locked to the middle lane. + +- 0.89u6: Aaron Giles improved road layer and added better tilemap support in Racing Hero - Game now playable. + +- 0.89u3: Gerald added 'Racing Hero (FD1094 317-0144)' (Sega 1990). David Haywood hooked up controls in Racing Hero. + +- 4th December 2004: Gerald - Dumped the roms from Racing Hero. + +- 30th November 2004: Gerald - Dumped the 317-0144 CPU from Racing Hero (Export). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 3.38 MB / 30 files / 1.33 zip + +$end + + + +$info=racinfrc +$mame +0.114u4 [David Haywood] + +0.74u2 [R. Belmont] + +0.67 [Testdriver] + + +WIP: + +- 0.267: Hookup Racin' Force brake and gear shift inputs [Angelo Salese]. + +- 0.227: Put the real memory size (video\k053246_k053247_k055673.cpp). Fixes Racin' Force crashes in attract mode after a while [O. Galibert]. + +- 0.221: Added dipswitches 'Flip Screen', 'Cabinet', 'Car Number & Color' and 10x 'Unused'. + +- 0.169: Angelo Salese fixed Racin' Force crash at POST, "fixed" text tilemap offsets. + +- 0.166: Fixed [debug] Assertion. + +- 0.142u4: Angelo Salese fixed input regression with Racin' Force, allowing it to boot again. + +- 0.135u2: smf reversed Racin' Force steering wheel input and gas pedal, which is enough to get the game to boot. + +- 0.133u1: Renamed (racinfru) to (racinfrcu). + +- 0.132u4: K053936 cleanup and some improvements for Racin' Force [David Haywood]. + +- 0.132u3: David Haywood added kludges to get Racin' Force past the initial check screens with the TMS emulation enabled. + +- 14th June 2008: Charles MacDonald - I've been running some tests on Racin' Force, a Konami System GX game that uses voxels to generate a 3D playfield. It's an interesting combination of new and old hardware, the PSAC2 chip from earlier games generates a 2D ROZ layer which selects data from a color map and height map. This is used by the PSAC4 chip to render voxels to a framebuffer. An additional list of per-scanline camera data is provided as the PSAC4 knows nothing about the rotation parameters the PSAC2 applied to the color map and height map. Priority is specified for each voxel drawn so sprites can move in front of and behind specific parts of the landscape. A limitation of this setup is that dropped pixels in the PSAC2 output result in missing voxel columns which makes landscape structures look flickery. However at 60 frames per second the results are extremely impressive. Consider how few custom ICs were needed to do this compared to the 3D hardware some arcade games used in 1993. For games with simple terrain such as Racin' Force and Konami's Open Golf Championship, the decision to use voxel graphics was well suited to their graphical needs and a cost-effective choice. I made a low-quality video (http://www.youtube.com/watch?v=ovagY6BttdM) of the game in action. No controls are wired up, so the car is out of control after the attract sequence. Of particular interest are the sloped curves on the racetrack, and the tunnel which has both a floor and ceiling made out of voxels. The PSAC4 chip has a lot of different drawing settings which have to get figured out. I've documented the PSAC2 registers and will tackle the PSAC4 next. + +- 0.114u4: David Haywood added Racin' Force (ver EAC). Renamed (racinfrc) to (racinfru). + +- 1st May 2007: Corrado Tomaselli dumped Racin' Force (ver EAC). + +- 0.98u1: Changed description to 'Racin' Force (ver UAB)'. + +- 0.97u5: Changed description to 'Racin' Force (US ver UAB)'. + +- 5th July 2005: David Haywood - Decided to move on to another Konami game (Racin' Force) in need of its Roz layer fixing up. I've fixed a few bugs in the driver so it actually draws one now (and disabled everything else) but it still needs work. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.74u2: Added 'Racin' Force (ver UAB)' (Konami 1994). + +- 14th September 2003: R. Belmont added proper emulation of the serial ADC used for steering and gas controls in Racin' Force, and started implementing the ROZ layer support in it but nothing is visible yet. + +- 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection. + +- 20th July 2003: Guru - Received Racin' Force from R. Belmont. + +- 0.67: Added (Testdriver) Racin' Force (version UAB). + +- 3rd March 2002: Guru - Racin' Force (Konami 1993, GX type 1) arrived from Pelle. Thanks to Pelle for sending the PCB. + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 26.8 MB / 22 files / 8.31 zip + +$end + + + +$info=racingb +$mame +0.82 [David Graves] + + +WIP: + +- 0.157: Osso fixed Racing Beat (World) save state problem (video\tc0480scp.c). + +- 0.155: Osso added missing save states to TC0480SCP and small cleanup, improves but doesn't totally fix Racing Beat save state. + +- 0.153: ShouTime added clone Racing Beat (Japan). + +- 0.146u1: hap fixed Racing Beat - Game now playable. Give Racing Beat its own inputs and video update handler, the game is playable now but with major gfx problems like Double Axle. Updated DIPs and fixed sprite-tile priority. Changed input to Paddle, Dial and 4x buttons. + +- 0.125u9: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.124u2: Added 4x Volume Filters. + +- 0.82: David Graves added 'Racing Beat (World)' (Taito 1991). Serious video emulation issues (raster irq?). + +- 2nd May 2004: David Graves submitted a very preliminary Racing Beat driver. + +- 27th April 2004: Guru - Received Racing Beat (Taito 1991, Taito Z hardware) from R. Belmont. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 8.94 MB / 23 files / 3.31 zip + +$end + + + +$info=racingj +$mame +0.251 [Windy Fairy] + +0.86 [Ville Linde] + + +WIP: + +- 0.284: Wheel FFB outputs hooked for Racing Jam [Endprodukt]. + +- 0.259: sjy96525 fixed mismatched timekeeper data for Racing Jam's GM and GN sets. + +- 0.258: Hydreigon added clones Racing Jam (GM676AAC), Racing Jam (GM676EAC), Racing Jam (GM676JAC), Racing Jam (GM676UAC), Racing Jam (GN676AAC), Racing Jam (GN676EAC), Racing Jam (GN676JAC) and Racing Jam (GN676UAC). Organized Racing Jam inputs. + +- 0.251: Windy Fairy added Racing Jam (GQ676UAC) and clones Racing Jam (GQ676AAC) and Racing Jam (GQ676EAC). Changed (JAC) to clone 'Racing Jam (GQ676JAC). Renamed (racingj) to (racingjj). + +- 17th June 2021: Ville Linde - Racing Jam 1 & 2. Attract mode seems to work fine now. However both games go full spastic ingame, probably due to the network board emulation. + +- 0.226: Added additional CG board roms for Racing Jam (JAC). Changed visible area to 512x400 and VSync to 55.210490 Hz. Added user6 roms 676a13.8x and 676a14.16x. + +- 0.194: Implemented front layer rotate and zoom (video\k001604.cpp). Konami NWK-TR System has 2 graphics boards [Ville Linde]. + +- 0.183: Ville Linde - Racing Jam WIP (https://youtu.be/3HqtP5cmBos). + +- 1st September 2012: Ville Linde - I've been trying to figure out what is causing Racing Jam to crash. Turns out a display list function on the SHARC ends up overwriting the display list and wreaking havoc. I'm still not quite sure why this happens, as the Racing Jam DSP microcode is very similar to Gradius 4, which works just fine. I managed to hack things a little bit to get past those problems, and the game eventually boots up, but quickly dies to a network error. Pretty much as expected. I also managed to figure out the "-11N" error in Racing Jam 2, which turned out to be a LAN board EEPROM (or serial number chip) test. RJ2 has identical SHARC problems as RJ. + +- 0.142u1: Changed parent description to 'Racing Jam (JAC)'. + +- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Racing Jam to use this implementation. + +- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom to 'Racing Jam'. + +- 0.114u2: Added Stick, Paddle and Pedal control. + +- 0.114u1: Added 'Disable Machine Init' dipswitch. Removed 2nd Player. + +- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet. + +- 0.110u3: Added RF5C400 stereo sound. + +- 0.97u2: Changed user3 roms ($800000 + c00000) to user5. + +- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'. + +- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. + +- 0.86: Ville Linde added 'Racing Jam' (Konami 1998) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 30.5 MB / 11 files / 12.8 zip + +$end + + + +$info=racingj2 +$mame +0.254 [Windy Fairy] + +0.86 [Ville Linde] + + +WIP: + +- 0.284: Wheel FFB outputs hooked for Racing Jam: Chapter II [Endprodukt]. + +- 0.258: Hydreigon added clones Racing Jam: Chapter II (GM888AAA), Racing Jam: Chapter II (GM888EAA), Racing Jam: Chapter II (GM888JAA), Racing Jam: Chapter II (GM888UAA), Racing Jam: Chapter II (GN888AAA), Racing Jam: Chapter II (GN888EAA), Racing Jam: Chapter II (GN888JAA) and Racing Jam: Chapter II (GN888UAA). Organized Racing Jam inputs. + +- 0.254: Made Racing Jam: Chapter II (GQ888JAA) as a parent [David Haywood]. Changed 'Racing Jam: Chapter II (GQ888UAA)' and clones 'Racing Jam: Chapter II (GQ888AAA)', 'Racing Jam: Chapter II (GQ888EAA)' and 'Racing Jam: Chapter II (GQ888JAA)' from clones of Racing Jam to a parent set and clones. + +- 0.252: Numeral update: espite the Arabic numeral shown at boot, the Roman numerals are shown in most other cases [Michael Sanborn]. Changed description of clones (GQ888AAA) to 'Racing Jam: Chapter II (GQ888AAA)', (GQ888EAA) to 'Racing Jam: Chapter II (GQ888EAA)', (GQ888JAA) to 'Racing Jam: Chapter II (GQ888JAA) and (GQ888UAA) to 'Racing Jam: Chapter II (GQ888UAA)'. + +- 0.251: Windy Fairy added clones Racing Jam: Chapter 2 (GQ888AAA) and Racing Jam: Chapter 2 (GQ888UAA). Changed (EAE) to 'Racing Jam: Chapter 2 (GQ888EAA)' and (JAE) to 'Racing Jam: Chapter 2 (GQ888JAA)'. Renamed (racingj2) to (racingj2e). + +- 0.226: Added additional CG board roms for clones Racing Jam: Chapter 2 (EAE) and (JAE). According to Racing Jam: Chapter 2 (EAE)'s kit manual, it prompts the operator to change roms from the master and slave CG boards thus giving proof of the two using extra CG board roms. Thrill Drive's kit manual doesn't prompt the operator to replace the slave CG board roms [Hydreigon]. + +- 0.195: Racing Jam: Chapter 2 titlescreen says 1998 and released in July 1998 [sjy96525]. + +- 0.194: Implemented front layer rotate and zoom (video\k001604.cpp). Konami NWK-TR System has 2 graphics boards. This fixes crash shortly after OK in clones Racing Jam: Chapter 2 (EAE) and (JAE) with debug build [Ville Linde]. + +- 0.155: Oliver Stoeneberg added assert for index out-of-bounds access with racingj2. + +- 0.142u1: RetroRepair added clone 'Racing Jam: Chapter 2 (EAE)'. Changed description of clone 'Racing Jam: Chapter 2' to 'Racing Jam: Chapter 2 (JAE)'. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom to clone 'Racing Jam: Chapter 2'. + +- 5th June 2005: Ville Linde - I decided to have a look at what's wrong with Racing Jam: Chapter 2 as it was the last of the Konami PowerPC games not to boot yet. There was a small problem related to ROM loading, and now the game boots just fine. The test mode hangs on network board test (not emulated yet). Without running test mode, the game starts to boot normally (with the fixed backup RAM), but ends just spinning there, without showing anything. Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. + +- 0.86: Ville Linde added 'Racing Jam: Chapter 2' (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 32.5 MB / 12 files / 15.3 zip + +$end + + + +$info=racjamdx +$mame +0.143u8 [Tomas Dahlgren] + + +HardDisk required + + +Bugs: + +- Game causes MAME to close itself without warning during bootup. JimCarlTay (ID 09119) + + +WIP: + +- 24th July 2021: Ville Linde - Racing Jam DX shows signs of life. Cobra is such a nightmare to work on. + +- 0.143u8: Tomas Dahlgren added 'Racing Jam DX' (Konami 1997). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 1.50 MB / 3 files / 52.1 zip + +CHD: 1.00 GB (Compressed: 483.6) + +$end + + + +$info=rackempp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.144u7: AntoPISA changed description to 'Rack 'em Up! (Pinball)'. + +- 0.141u1: Miodrag Milanovic added 'Rack 'Em Up (Pinball)' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 12 kb / 4 files / 9.44 zip + +$end + + + +$info=rackemup +$mame +0.105u4 [Nicola Salmoria] + +0.36b8 [Manuel Abadia] + + +WIP: + +- 0.274: Changed description to 'Rack 'em Up (version L)' and clone (Japan, program code J) to 'The Hustler (Japan, version J)' and (Japan, program code M) to 'The Hustler (Japan, version M)'. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.165: Cleanup Battlantis driver and video [Alex Jackson]. + +- 0.154: Fixed Rack 'em Up gfx1 rom that was dumped with low and high bytes split. Simplify rom loading and reduce tagmap lookups [Alex Jackson]. + +- 0.146u1: Changed description to 'Rack 'em Up (program code L)' and clones (Japan version M) to 'The Hustler (Japan, program code M)' and (Japan version J) to 'The Hustler (Japan, program code J)'. + +- 0.144u7: Added 'Upright Controls' dipswitch. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Battlantis driver. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Battlantis driver to use new devices. + +- 0.135u3: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.133u1: Renamed (thehustj) to (thehustlj). + +- 0.126u2: Aaron Giles merged memory maps in Battlantis driver. + +- 0.123u6: RansAckeR added DIP locations to Rack 'em Up, made use of PORT_INCLUDE and fixed unknown dipswitch. Added 'Time To Aim' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.105u4: Changed 'Rack 'em Up' to parent. Fixed rom names. + +- 0.71: Removed 3rd coin slot. + +- 0.37b5: Added clone Rack 'em Up. + +- 27th June 2000: Nicola Salmoria added a clone of The Hustler called Rack 'em Up. + +- 0.36b9: Changed clock speed of the 2x YM3812 to 3MHz. Added 'Balls' dipswitch. + +- 0.36b8: Manuel Abadia added 'The Hustler (Japan version M)' (Konami 1987) and clone (Japan version J). + +- 28th October 1999: Manuel Abadia sent in a driver for The Hustler, and Nicola fixed some graphics bugs. + + +ARCADE RELEASE: The Hustler (Konami) - 1987/Oct/29 + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 640 kb / 5 files / 121.6 zip + +$end + + + +$info=racknrol +$mame +0.92 [Pierpaolo Prazzoli, Siftware] + + +WIP: + +- 0.152: Rack + Roll only has 1 sound chip, not 3. Made a note that it has an AY-3-8910, but it looks like it's unused [hap]. Replaced 3x SN76496 sound with SN76489A. + +- 0.113u2: Pierpaolo Prazzoli added clone Hex Pool (Senko). Changed parent description to 'Hex Pool (Shinkai)'. + +- 0.95: Brian Troha added clone Hex Pool (Shinkai 1986). + +- 0.92: Pierpaolo Prazzoli and Siftware added 'Rack + Roll' (Status (Shinkai License) 1986). + +- 5th February 2005: Pierpaolo Prazzoli - Finished 'Rack + Roll'. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 48.5 kb / 5 files / 14.7 zip + +$end + + + +$info=radarscp +$mame +0.229 [Anonymous, Gaming Alexandria] + +0.29 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- radarscp, radarscp1: Incorrect gfx during player death sequence. pri88 (ID 05018) + + +WIP: + +- 0.229: Anonymous and Gaming Alexandria added 'Radar Scope (TRS02, rev. D)'. Note: A newer revision based on rom labels, legitimate looking code changes, although in MAME it has some misplaced sprites flicking in the top left part of the screen near the score as the enemies appear. Does this glitch happen on the PCB? Changed 'Radar Scope' to clone 'Radar Scope (TRS02?, rev. C)'. Renamed (radarscp) to (radarscpc). + +- 0.170: Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM names in clone Radar Scope (TRS01) based on PCB pictures from Superully [Lord Nightmare]. + +- 0.165: Lord Nightmare added support for M58819 'VSM-emulator', fixes speech in clone Radar Scope (TRS01). + +- 0.164: WIP preparing to fix the speech in Radar Scope (machine\tms6100.c) [Lord Nightmare]. + +- 0.157: Lord Nightmare fixed VSM rom read through the TMS51xx. This breaks the speech in Radar Scope (TRS01), because the rom it has the bits in the backwards order. I will fix this later. + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Radar Scope from Jibmums. + +- 0.147u1: Couriersud fixed incorrect gfx during player death sequence and improved blue background levels and gradient for Radar Scope. + +- 0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros. + +- 0.138u2: Couriersud added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added TMSPROM device emulating Bagman and A. D. 2083 PROM controlled speech logic. Switched Bagman, A. D. 2083 and Radar Scope (TRS01) to use the new interface and devices. + +- 0.133u5: Removed 2nd Discrete sound in Radar Scope and clone (TRS01). + +- 0.133u4: Added 2nd Discrete sound to Radar Scope and clone (TRS01). + +- 0.133u1: Renamed (radarsc1) to (radarscp1). + +- 0.127u5: Couriersud moved dkong memory_region calls into initialization routines. + +- 0.127u2: Fixed Radar Scope hang or reset before game start [Aaron Giles]. Replaced I8035 CPU2 with MB8884. + +- 0.123u4: Updated DKong driver to use two discrete structs which were previously not being used [Couriersud]: Radar Scope using a dkong 555 struct. + +- 0.122u7: Changed I8035 CPU2 clock speed to 6MHz in Radar Scope and clone. Replaced TMS5110 sound with M58817 in clone Radar Scope (TRS01). + +- 0.122u2: Couriersud fixed regression in Radar Scope sound. Radar Scope (TRS01) uses now TMS5110 speech synth. Also fixed Radar Scope game start (radarscp0122yel). Replaced M58817/Samples sound with TMS5110 in Radar Scope (TRS01). + +- 0.122: Couriersud wrote a M58817 speech sound driver and hooked it up to clone Radar Scope (TRS01). The M58817 chip uses TMS5110 speech synthesis. LPC format is identical, however coefficients seem to be different. Until coefficients are known, samples are used. Added M58817 (640000 Hz) speech sound. + +- 0.121u3: Changed 'Radar Scope (TRS01)' to a clone of Radar Scope. Couriersud added speech support (samples) to Radar Scope (TRS01). Also added configuration switch to change palette between TKG02 (radarscp conversion) and TKG04 (dkong 2board). + +- 0.116u3: Couriersud added 'Radar Scope (TRS01)' (Nintendo 1980). + +- 0.116: Couriersud implemented discrete sound from schematics in Radar Scope. Implemented discrete background from schematics and various effects (blue to black to blue background, exact priorities and Grid will flip open and close, vertical flipping on hit). Color generation from schematics (resistor mixer) for Radar Scope. Changed inputs. Added a "inverter oscillator" component. This can also be used as a raw sine generator - needed by Radar Scope. Replaced DAC/Samples sound with Discrete. Removed (dkong) samples. Changed VSync to 60.606061 Hz. Added dipswitches 'TP3' and 'TP5'. + +- 26th November 2006: Mr. Do - We have a Radarscope bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 0.86u3: Added samples (run01, run02, run03, jump and dkstomp.wav). + +- 0.37b14: Replaced 8-way Joystick with 4-way. + +- 0.36b13: Grid and stars in Radar Scope [Nicola Salmoria]. Added new gfx2 rom ($1800). Changed palettesize to 258 colors. + +- 24th December 1999: Nicola Salmoria added some missing grid graphics to Radarscope. + +- 0.36b11: Added dkong samples (effect00, effect01 and effect02.wav). + +- 0.35b6: Replaced I8039 CPU2 with I8035. + +- 0.34RC1: Howie Cohen added high score saving to Radarscope. + +- 0.34b1: Added color PROMs ($0, 100, 200 - palette low, palette high 4 bits (inverted) and character color codes on a per-column basis). + +- 0.33b7: Changed description to 'Radar Scope'. + +- 0.33b3: Known issues: Missing background grid (a la Juno First). + +- 0.31: Andy White and Tim Lindquist added accurate colors to Radarscope (probably). + +- 0.30: Andy White added protection workaround to Radarscope - Game now playable. 8039 emulator, and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope [Ron Fries, Dan Boris, Mirko Buffoni]. + +- 3rd November 1997: Dumped Radar Scope. + +- 0.29: Nicola Salmoria added 'Radarscope' (Nintendo 1980). Untested due to lack of good ROMs. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 32.8 kb / 15 files / 17.5 zip + +$end + + + +$info=radarzon +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.133u1: Renamed (radarzn1) to (radarzon1) and (radarznt) to (radarzont). + +- 0.123u1: Removed button 2. + +- 5th January 2003: Stefan Jokisch fixed crashes in Wiping, Heart Attack and Radar Zone. + +- 0.37b16: Changed description of clones Rev.1 to 'Radar Zone (Rev.1)' and Tuni to 'Radar Zone (Tuni)'. + +- 0.37b10: Mike Coates added 'Radar Zone' (Century 1982) and clones (Rev.1), (Tuni) and Outline. + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 34 kb / 13 files / 19.9 zip + +$end + + + +$info=radcl_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.144u7: AntoPISA changed description to 'Radical! (L-1)' and clones (G-1) to 'Radical! (G-1)' and (P-3) to 'Radical! (P-3)'. + +- 0.141u1: Miodrag Milanovic added 'Radical (L-1)' (Bally 1990) and clones (G-1) and (P-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 208 kb / 5 files / 138.8 zip + +$end + + + +$info=radendur +$mame +0.266 [OldComputers ES] + + +WIP: + +- 0.267: Added PLDs dumps to Radical Enduro [OldComputers ES]. + +- 0.266: OldComputers ES added 'Radical Enduro (early prototype)' (TCH / Sator Videogames 199?). Note: Can get ingame if you overclock CPUs significantly (IRQ problems?). See https://www.oldcomputers.es/tch-kong-ball-y-radical-enduro/ [David Haywood]. + +- 5th May 2024: OldComputers ES - TCH Kong Ball and Radical Enduro: Games for arcade machines of the Murcia-Spain company TCH. These are two "lost" games, since they were unknown until now. We have proceeded to dump the ROMs, and they are already available for download. The Kong Ball ROMs are incomplete, missing the U63 and U65 that we believe correspond to the sound as the game lacks it. Radical Enduro ROMs are complete, but today the game does not go beyond the home screen. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 9 MB / 20 files / 2.96 zip + +$end + + + +$info=radikalb +$mame +0.157 [Ricky2001] + +0.79u2 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.278: Javier Valero and Recreativas.org added clone Radikal Bikers (prototype). Added PLD ($0 - m.1c_2af3_pal16l8.bin, m.6a_3f91_pal16l8.bin and m.a_4426_pal16l8.bin) dumps to Radikal Bikers and verify bruteforced ones [Josep Quingles, Recreativas.org]. + +- 0.273: Added output start lamp to Radikal Bikers [Kabuki Flux]. + +- 0.258: Changed description to 'Radikal Bikers (version 2.02)' and clone (Version 2.02, Atari license) to 'Radikal Bikers (version 2.02, Atari license)'. + +- 0.158: Use templates to implement spinning in osd\modules\sync\work_osd.c. This will fixed Radikal Bikers and other games using video\poly.h [Couriersud]. + +- 0.157: Ricky2001 added Radikal Bikers (Version 2.02). Note: This is the original Gaelco version, the one we had was the Atari license, only one rom differs so I guess it's a region / license byte. Changed (Version 2.02) to clone 'Radikal Bikers (Version 2.02, Atari license)'. Renamed (radikalb) to (radikalba). + +- 0.128u5: Changed description to 'Radikal Bikers (Version 2.02)'. + +- 0.118u6: Aaron Giles fixed Radikal Bikers crash. + +- 10th September 2006: Mr. Do - Added instruction card for Radikal Bikers, thanks to contribution by Stephen Herman. + +- 0.105u3: Changed region user4/5 to gfx1/2. + +- 9th February 2006: 3D ARCADE - New 3D cabinet model for Radikal Bikers from HowardC. + +- 1st September 2004: Aaron Giles - If you think Radikal Bikers is a cool game and wanted to see what it was like running full speed, here is a little standalone emu I whipped up. It was just a fun side project to learn Direct3D 8 and to see if some static recompilation techniques I've been thinking about would work. It's not super-polished, but it works well enough to play a few games. You need at least 2GHz and a 64MB video card to get full speed. + +- 0.80: Various Gaelco3D improvements [Aaron Giles]: Radikal Bikers and Surf Planet are fully playable now. Added 3x DMA-driven DAC sound. + +- 0.79u3: Aaron Giles fixed a TMS32031 bug that was causing some problems in Radikal Bikers. + +- 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! + +- 0.79u2: Aaron Giles added 'Radikal Bikers' (Gaelco 1998). + +- 2nd September 2003: Guru - Radikal Bikers (Gaelco/Atari 1998) arrived from Pelle. + + +LEVELS: 3 + + +Other Emulators: + +* Radikal Bikers Emulator + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 46.5 MB / 22 files / 17.0 zip + +$end + + + +$info=radikaldrt +$mame +0.235 [jordigahan, ClawGrip] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.235: jordigahan and ClawGrip added 'Radikal Darts (Diana Version 7.29.25)' (Gaelco Darts 2011?). + +- 29th July 2021: Recreativas.org - Radikal Darts is an electronic dartboard type arcade machine manufactured by Gaelco (now Gaelco Darts). Features: Webcam, ID card reader, 17" TFT screen and Remote Arbitration. Radikal Darts incorporates the most popular games: X01 & Cricket, Burma Road, Tic Tac Toe, Shanghai, High Score. Radikal Darts allows automated Leagues and Knockout Tournaments. The remote refereeing -RRS-, developed by Gaelco, controls and validates games remotely, allowing to carry out Competitions between machines, in the same or in different locations. The Radikal Darts Network server processes all the information of the championships and validates the results, continuously updating the rankings among all the participating machines. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 512 kb / 1 files / 246.6 zip + +CHD: 37.3 GB (Compressed: 6.10) + +$end + + + +$info=radirgy +$mame +0.166 [ShouTime] + +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.185: Converted clone 'Radirgy (Japan) (GDL-0032)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.180: Changed description to 'Radirgy (Japan, Rev A) (GDL-0032A)' and clone (GDL-0032) to 'Radirgy (Japan) (GDL-0032)'. + +- 0.166: Changed 'Radirgy (Rev A) (GDL-0032A)' to parent. Renamed (radirgy) to (radirgyo) and (radirgya) to (radirgy). + +- 0.154: MetalliC updated clone radirgya CHD to latest SHA1. + +- 0.147u3: ShouTime added clone Radirgy (Rev A) (GDL-0032A). + +- 0.142u3: Added radirgy-default-eeprom.bin rom. + +- 0.130u2: Added 'Radirgy (GDL-0032)' (Milestone 2005). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 124.5) + +$end + + + +$info=radirgyn +$mame +0.153 [rtw] + + +WIP: + +- 0.180: Changed description to 'Radirgy Noa (Japan)'. + +- 0.157: Added 317-5138-jpn.ic3 PIC dump. + +- 0.156: Replaced radirgyn-key.bin with 317-5138-jpn.ic3. + +- 0.153: rtw added 'Radirgy Noa' (Milestone 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 128 MB / 3 files / 97.5 zip + +$end + + + +$info=radm +$mame +0.90 [Chris Hardy] + +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +Artwork available + + +Bugs: + +- radm, radmu: Steering wheel sticks when using Logitech gamepad. Yonah (ID 06408) + + +WIP: + +- 0.185: Restored coin 2 inputs to Rad Mobile [AJR]. + +- 0.175: Swap Lights_lamp and Wiper_lamp (these output signals were misassigned) in Rad Mobile [Felipe Sanches]. + +- 0.136: Added eeprom-radm.bin EEPROM. + +- 12th August 2007: Mr. Do - We got a Rad Mobile upright bezel, vectored by Jcroach and with color correction by Ad_Enuff. + +- 0.111u1: Fixed rom names. + +- 12th November 2006: Mr. Do - Thanks to photographs from Bobby Tribble and cleanup by Ad_Enuff, we have instruction card for Rad Mobile. + +- 28th October 2006: 3D ARCADE - New 3D cabinet model for Rad Mobile Sitdown from BTribble. + +- 0.97u4: Fixed ROM loading of rom epr13523. + +- 0.97u2: Removed 3rd button and 2nd coin slot. + +- 0.90: Chris Hardy added Rad Mobile (World). Renamed (radm) to (radmu). + +- 0.89u5: Changed description to 'Rad Mobile (US)'. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.78: Removed buttons 4/5. Added 4x 'Unknown' dipswitches. + +- 0.68: Removed 2nd Player. + +- 0.63: David Haywood added 'Rad Mobile' (Sega 1990). Rad Mobile was the first 32-bit game released by Sega, running on the new Sega System 32 equiped with a RISC processor and superior video hardware. This game includes some nice features: Dynamic weather, both day and night driving, incoming traffic, police chases, the ability to choose paths on later levels, etc. This game has a vast amount of different sceneries, a quality that most games lacked. + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 12.8 MB / 21 files / 4.42 zip + +$end + + + +$info=radr +$mame +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +Bugs: + +- Part of the background is not correctly displayed. Kanikani (ID 02524) + + +WIP: + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.221: farzeno redumped Rad Rally sound roms. + +- 0.185: Restored coin 2 inputs to Rad Rally [AJR]. + +- 0.143u5: Arcadecomponents.com added clone Rad Rally (Japan). Fixed rom names. + +- 0.140u2: Fixed rom names. + +- 0.136: Added eeprom-radr.bin EEPROM. + +- 0.129u6: Mr. Do added built-in layouts for Rad Rally. + +- 0.126u4: Roberto Zandona added 'Transmission' dipswitch (info from Machone). + +- 0.97u4: Added rom epr14237.22 (cpu2 - $400000). + +- 0.97u2: Removed 2nd button and 2nd coin slot. + +- 0.91: Changed description to 'Rad Rally (World)'. + +- 0.84u5: Fabrice Arzeno added clone Rad Rally (US). Replaced Stick controller with Paddle. + +- 0.78: Added 4x 'Unknown' dipswitches. + +- 0.68: Removed 2nd Player. + +- 9th April 2003: David Haywood fixed mirror view in Rad Rally. + +- 0.64: Changed visible area to 416x224. + +- 0.63: David Haywood added 'Rad Rally' (Sega 1991). + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + +- 18th August 2001: Guru - R. Belmont preliminary emulates Rad Rally. + +- 14th August 2001: Guru - Arrived and dumped Rad Rally (Sega 1991, System 32). Thanks to PCB-A-Holic for the PCB. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 11.8 MB / 21 files / 4.06 zip + +$end + + + +$info=radrad +$mame +0.35b2 [Nicola Salmoria] + + +Bugs: + +- radrad, radradj: Incorrect colours/graphics in both sets, sound samples are too fast. System11 (ID 08174). + + +WIP: + +- 0.272: Mark color proms as bad dump in clone Radical Radial (Japan) [hap]. + +- 0.184: ShouTime and The Dumping Union added clone Radical Radial (Japan). Changed parent description to 'Radical Radial (US)'. + +- 0.145u1: hap lowered the 6MHz of the NSC8105 sound CPU down to 3072000 Hz. This fixes broken DAC shot sound in Radical Radial. + +- 0.122u7: Changed NSC8105 CPU2 clock speed to 6MHz. + +- 0.106u13: MASH added PLD ($0 - pal16h2.2b) to Radical Radial. + +- 0.78u5: Stefan Jokisch fixed DIPs in Radical Radial. Added dipswitches 'Coin A/B' and 'Bonus Life'. Removed 3rd coin slot. + +- 0.36b11: Changed M6802 CPU2 with NSC8105. + +- 0.35b12: Changed M6802 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Replaced M6808 CPU2 with M6802 (6MHz). + +- 0.35b6: Replaced M6803 CPU2 with M6808. + +- 0.35b2: Nicola Salmoria added 'Radical Radial' (Nichibutsu USA 1982). Emulated the protection in Radical Radial [Nicola Salmoria]. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2): + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Jump Bug + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +High Way Race + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Porky + +Street Heat + +Break Thru + +Night Stocker + +APB - All Points Bulletin + +The Speed Rumbler + +City Bomber + +Hyper Crash + +Road Blasters + +Hot Chase + +Last Duel + +Led Storm Rally 2011 + +Mad Gear + +RoadWars (Arcadia) + +Maze of Flott + +Night Striker + +S.T.U.N. Runner + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +Lethal Crash Race + +Chase Bombers + +Speed Race + + +Romset: 46.1 kb / 15 files / 23.2 zip + +$end + + + +$info=raflesia +$mame +0.56 [Chack'n] + + +WIP: + +- 0.259: Nekoziman correct rom labels for clone Rafflesia (not encrypted). + +- 0.235: Shane Reel added clone Rafflesia (not encrypted). + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Rafflesia (315-5162)'. + +- 0.67: Removed clone Rafflesia (not encrypted). + +- 0.58: Added dipswitches 'Unused SW 0-6' and 'SW 0 Read From'. + +- 0.56: Chack'n added 'Rafflesia' (Coreland / Sega 1986) and clone Rafflesia (not encrypted). + +- 27th September 2001: Chack'n added some clone ROM sets and Rafflesia to the Sega System 1 driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 168.2 kb / 15 files / 76.7 zip + +$end + + + +$info=rageii +$mame + +DEVICE: + +ATI Rage II PCI + + +WIP: + +- 0.256: Added 'ATI Rage II PCI' device (video\atirage.cpp). + +$end + + + +$info=rageiic +$mame + +DEVICE: + +ATI Rage IIC PCI + + +WIP: + +- 0.256: Added 'ATI Rage IIC PCI' device (video\atirage.cpp). + +$end + + + +$info=rageiidvd +$mame + +DEVICE: + +ATI Rage II+ DVD PCI + + +ROMS: + +2mbsgr.vbi (32k vga_rom) + +4mbsgr.vbi (48k vga_rom) + +4mbedo.vbi (34k vga_rom) + + +WIP: + +- 0.256: Added 'ATI Rage II+ DVD PCI' device (video\atirage.cpp). + +$end + + + +$info=ragepro +$mame + +DEVICE: + +ATI Rage Pro PCI + + +WIP: + +- 0.256: Added 'ATI Rage Pro PCI' device (video\atirage.cpp). + +$end + + + +$info=ragnagrd +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.79u2: Added new gfx3 roms. + +- 0.69: Changed description to 'Ragnagard / Shin-Oh-Ken'. + +- 0.68: Changed description to 'Operation Ragnagard / Shin-Oh-Ken'. + +- 0.67: Changed description to 'Ragnagard / Shin-Oh-Ken'. + +- 0.35b12: Changed description to 'Operation Ragnagard / Shin-Oh-Ken'. + +- 0.34b6: Added 'Operation Ragnagard / Shin Oh Ken' (Saurus 1996). + +- 0.35b9: Added missing sound1 roms. + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 42.2 MB / 13 files / 21.3 zip + +$end + + + +$info=raiden +$mame +0.256 [?] + +0.146u2 [Mr. CAST, Smitdogg, The Dumping Union] + +0.36b1 [Oliver Bergmann, Bryan McPhail, Randy Mongenel] + + +Artwork available + + +Bugs: + +- raiden, raidena, raidenu: Boss graphics stuck on screen. ggmaximo (ID 08747) + + +TEST MODE: + +- To access test mode, reset with both start buttons held. + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.278: Added missing PLD to clone Raiden (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.264: Consolidate driver into single file [Osso]. + +- 0.256: Marked version with checkpoints as Japan release [cam900]. Changed (set 1) to clone 'Raiden (Japan)', clone (set 2) to parent 'Raiden (World set 1)' and (set 3, newer hardware) to 'Raiden (World set 2, newer hardware)'. Renamed (raiden) to (raidenj) and (raidena) to (raiden). + +- 0.247: Documented more of the configuration bytes. Converted comments to C++-style [Logan B]. + +- 0.241: Use prio_* for sprite draw routine. Minor cleanups. Reduced unnecessary memory region size. Simplify gfxdecode layouts. Fixed namings. Use shorter/correct type values. Added notes of country/game mode byte. High nibble is respawn behavior related, only for single play. Low nibble is region/country code [cam900]. + +- 0.229: Fixed sound communication and improved sound chip hookup for clone Raiden (Modular System). Music and sound effect playback is triggered correctly. FM audio still doesn't sound great, but it's at least functional [Devin Acker]. + +- 0.228: Lower the OKI volume [hap]. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Rastan, courtesy of BYOAC/CAG and Instruction strip, originally scanned by italie. I added in and cleaned up the marquee, courtesy of BYOAC/CAG. Added in the background artwork from Raiden Legacy to their appropriate games. + +- 0.224: Added PCB ASCII layout to Raiden (Modular System), added year and promoted from skeleton to MACHINE_NOT_WORKING [ClawGrip]. + +- 0.223: Minor improvements to clone Raiden (Modular System) and misc work on sprites [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: jordigahan, Recreativas.org and ClawGrip added clone Raiden (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 8 main boards and 1 sub board. PCBs pictures and DIP listing are available at: http://www.recreativas.org/modular-system-raiden-4315-gaelco-sa. + +- 0.216: AJR fixed graphical regression in clones Raiden (set 3) and Raiden (US set 3). Improved set descriptions. Changed description of clones (set 3) to 'Raiden (set 3, newer hardware)', (US set 2) to 'Raiden (US set 2, SEI8904 hardware)' and (US set 3) to 'Raiden (US set 3, newer hardware)'. + +- 0.208: Apocalypse and The Dumping Union added clone Raiden (US set 3). Note: Only region bits differ from clone Raiden (set 3). + +- 11th March 2019: Smitdogg - Apocaypse dumped a new USA version of Raiden. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEIBU_CRTC, SEIBU_SOUND and SEI80BU MCFG macros [Osso]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: Corrado Tomaselli and The Dumping Union correct xtal / clocks for clone Raiden (set 3). Clock changes and added link to a video demonstrating the slowdowns of clone Raiden (Korea, bootleg) suffers on real hardware (https://youtu.be/_FF4N9mBxao [AJR]. + +- 7th February 2018: Smitdogg - Corrado started sorting some info on Raiden boards to try and clean the driver information. + +- 0.185: Documented undumped PROM [AJR]. + +- 0.181: Tirino73 added clone Raiden (Korea, bootleg). Added PCB notes [AJR]. + +- 0.159: Osso added save state support to Raiden. + +- 0.149u1: Misc cleanup, no emulation changes. Added video enable bits and PCB info [hap]. Hooked up Seibu CRTC to clone Raiden (set 3) [Angelo Salese]. Changed description of clones (US, set 1) to 'Raiden (US set 1)', (US, set 2, SEI8904 + SEI9008 PCBs) to 'Raiden (US set 2)' and (set 3, Alternate hardware) to 'Raiden (set 3)'. + +- 0.146u2: Mr. CAST, Smitdogg and The Dumping Union added Raiden (set 1). Redumped rom gets the new Raiden set working. Reordered the set with additional information. Changed Raiden to clone 'Raiden (set 3, Alternate hardware)', (alternate hardware) to 'Raiden (set 2)', (US, set 2) to 'Raiden (US, set 1)' and (US, set 1, SEI8904 + SEI9008 PCBs) to 'Raiden (US, set 2, SEI8904 + SEI9008 PCBs)'. Renamed (raiden) to (raidenb), (raidenu) to (raidenua) and (raidenua) to (raidenu). + +- 23rd June 2012: Smitdogg - We got a new version of Raiden. Note: "Countless revisions" might be something that comes to mind when you think about Capcom fighters from the 1990s but not so much for something like the classic shooter Raiden. But that is the reality of the situation. I've lost more auctions for undumped Raiden revisions than I have won. The day I won this one I lost another one. I've just happened across them before while picking one up for a friend and in bulk deals. If you have one there is a good chance it's an undumped version. People don't expect them to be different so they don't check, and there was a pretty subtle way of labeling them. Here are a couple of examples of alt sets. In the first they sloppily stamped a J on one chip that most people might not even notice and then took a red pen and dotted a couple of them and on the second they stamped an A on 2 chips. Those stamped/marked are not the only chips that differ from other sets though, it's just that they are the only ones marked, so if you have a Raiden board you'll need to dump all of the socketed chips to check, not just the "obvious" ones. + +- 0.143u5: Kold666 fixed some music channels go out of sync after a while in clone Raiden (alternate hardware). Changed description of clone (Alternate Hardware) to 'Raiden (alternate hardware)'. + +- 0.141u1: Alex Jackson fixed crashes if you use -debug switch in Raiden. + +- 0.141: Smitdogg and The Dumping Union added clone Raiden (US, set 2). Changed description of clone (US, SEI8904 + SEI9008 PCBs) to 'Raiden (US, set 1, SEI8904 + SEI9008 PCBs)'. + +- 12th December 2010: Smitdogg - We've dumped Raiden (Fabtek, alt). Seems like an earlier version than the one we have already. + +- 0.136u3: Tormod, Smitdogg, The Dumping Union and David Haywood added clone Raiden (US, SEI8904 + SEI9008 PCBs). + +- 27th January 2010: Smitdogg - We got the Fabtek version of Raiden thanks to Tormod. Credits so far: Tormod, Smitdogg and The Dumping Union. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.6 Hz in Raiden. + +- 0.127u1: Added 'Coin A/B' dipswitches. + +- 9th July 2008: Mr. Do - Instruction cards for Raiden and Raiden II, thanks to Tormod (side cards) and Gene at Vintage Arcade (bottom strip). + +- 0.125u6: Couriersud fixed Flip_Screen dipswitch in clones raidena, raidenk and raident. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Raiden. Changed OKI6295 clock speed to 1MHz. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.118u2: Aaron Giles merged Raiden memory maps. + +- 0.111u6: Changed OKI6295 clock speed to 1320000 Hz. + +- 0.77u2: R. Belmont fixed the volume balance in Raiden by making the drums louder. + +- 0.66: Changed clock speed of the 2x V30 to 10MHz. + +- 0.62: Stephane Humbert added clone Raiden (Taiwan). + +- 5th August 2002: Stephane Humbert added a Taiwanese version of Raiden to the Raiden driver. + +- 0.37b16: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in clone Raiden (Alternate Hardware). + +- 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). + +- 0.37b15: Bryan McPhail fixed the NEC CPU bug that caused slowdowns in Raiden. + +- 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more. + +- 0.37b10: Changed the 2x V30 clock speed to 20MHz. + +- 4th December 2000: Bryan McPhail re-submitted the latest version of the Raiden driver updated to the newest beta, but unfortunately it still doesn't cure the slowdowns. + +- 17th September 2000: Bryan McPhail fixed some bugs in Raiden (for example the alternate set works now). + +- 0.36b12: Added clones Raiden (Korea) and (Alternate Hardware). Note: The encryption method is based on code by Niclas Karlsson Mate, who figured it out. The technique is a combination of a XOR table plus bit-swapping. Bryan McPhail fixed hanging music in Raiden. + +- 17th December 1999: Bryan McPhail fixed Raiden's inconsistent coin input. + +- 16th December 1999: Nicola Salmoria modified some parts of Raiden sound system to be like the M-72. + +- 28th November 1999: Bryan McPhail fixed some graphics problems in Raiden and the sound in Raiden and D-Con. + +- 0.36b9: Changed V30 CPU1/2 clock speeds to 19MHz, Z80 CPU3 to 3579545 Hz and YM3812 to 3579545 Hz. + +- 4th November 1999: Bryan McPhail fixed some graphics glitches in Raiden. + +- 0.36b8: Changed V30 CPU1/2 clock speeds to 18MHz. + +- 19th October 1999: Bryan McPhail fixed some problems in Raiden (except sound). + +- 0.36b3: Changed YM-3812 clock speed to 3.6MHz. + +- 21st July 1999: Tatsuyuki Satoh fixed some YM-3812 IRQ problems, for example with Raiden. + +- 19th July 1999: Jim Hernandez fixed some sound issues in Raiden. + +- 0.36b1: Oliver Bergmann, Bryan McPhail and Randy Mongenel added 'Raiden' (Seibu Kaihatsu 1990) and (Testdriver) Raiden (Alternate). Raiden (Alternate) has a different memory map and different fix char layer memory layout. TODO: Add support for Coin Mode B. + +- 16th July 1999: Bryan McPhail sent in the long-awaited Raiden driver. + +- 6th May 1999: Bryan McPhail sent some pictures of a work-in-progress Raiden driver with also Oliver Bergmann and Randy Mongenel as its authors. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 2.31 MB / 13 files / 934.8 zip + +$end + + + +$info=raiden2 +$mame +0.74u2 [Bryan McPhail, Guru, Knuckle] + +0.68 [Testdriver] + + +Artwork available + + +Bugs: + +- raiden2 and clones: Score-based extends do not work correctly. mahlemiut (ID 07896) + +- [possible] After mission Q, game stops. 280696516 (ID 06787) + + +WIP: + +- 0.278: Correct location for a couple mask ROMs in the Raiden II sets [Guru]. + +- 0.271: Domenico Cervini added clone Raiden II (Great Britain). Note: Original board with serial number on sticker on u0212. + +- 0.252: Ben Maff added clone Raiden II (Australia). + +- 0.232: neSneSgB added clone Raiden II (easier, US set 3). + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Raiden II, scanned by himself. Added in the background artwork from Raiden Legacy to their appropriate games. + +- 0.222: Jorge Silva added clone Raiden II (Spain). neSneSgB added U0342 PAL to Raiden II and clones (see https://twitter.com/neSneSgB/status/1232115385303879680). + +- 0.221: Converted the JEDEC file to binary format [ClawGrip]. + +- 0.219: neSneSgB added clone Raiden II (easier, US, prototype? 11-16). Fixed rom names. + +- 0.202: Group Raiden 2 / DX sets by code revision so that we can more easily see which just differ by region byte, make it clear what features determine game type (normal, easier, harder) [David Haywood]. Changed description of clones (easy version, Germany)' to 'Raiden II (easier, Germany)', (easy version, Japan?)' to 'Raiden II (easier, Japan)', (easy version, Korea?)' to 'Raiden II (easier, Korea)', (easy version, US set 1)' to 'Raiden II (easier, US set 1)', (easy version, US set 2)' to 'Raiden II (easier, US set 2)', (harder, Raiden DX hardware)' to 'Raiden II (harder, Raiden DX hardware, Korea)' and (Korea)' to 'Raiden II (harder, Korea)'. + +- 0.201: Jorge Silva added clone Raiden II (Korea). + +- 0.184: Caius and The Dumping Union added clone Raiden II (Germany). Renamed (raiden2g) to (raiden2eg). + +- 0.170: hap added Raiden II jj4b01 PAL from Sarayan. + +- 0.160: Jets and Layer added clone Raiden II (France). + +- 0.156: rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24 and The Dumping Union added clone Raiden II (Switzerland). + +- 0.155: Angelo Salese and Olivier Galibert fixed Raiden II - Game now playable. Arzeno Fabrice added clone Raiden II (US, set 2). THE SHEEP added clone Raiden II (harder, Raiden DX hardware). Icronnya77 added clone Raiden II (easy version, Germany). Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX [Angelo Salese]. Attempted to identify regions / rename sets to fit. Interestingly the 'easy' sets do not show a JAPAN message even when the region is 0x00 (or when the region is 0x04, which is the Korean region on RDX) [David Haywood]. Changed description of clones (set 1, US Fabtek) to 'Raiden II (US, set 1)', (set 2, Hong Kong, Metrotainment) to 'Raiden II (Hong Kong)', (set 3, Japan) to 'Raiden II (Japan)', (set 4, Italy) to 'Raiden II (Italy)', (set 5, Easy Version) to 'Raiden II (easy version, Korea?)', (set 6, Easy Version) to 'Raiden II (easy version, Japan?)', (set 7, US Fabtek, Easy Version) to 'Raiden II (easy version, US set 2)', (set 8, US Fabtek, Easy Version) to 'Raiden II (easy version, US set 1)' and (set 9, The Netherlands) to 'Raiden II (Holland)'. Renamed (raiden2a) to (raiden2hk), (raiden2b) to (raiden2j), (raiden2c) to (raiden2i), (raiden2d) to (raiden2e), (raiden2e) to (raiden2ea), (raiden2f) to (raiden2eu) and (raiden2g) to (raiden2eua). + +- 0.153: Alex Meijer added clone Raiden II (set 9, The Netherlands). Changed description of clone (set 2, Metrotainment) to 'Raiden II (set 2, Hong Kong, Metrotainment)'. + +- 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]. + +- 0.144u4: Added a note about pins held high on the Raiden II sound Z80 [Lord Nightmare, Balrog]. + +- 0.143u6: Added clone Raiden II (set 8, US Fabtek, Easy Version). Changed description of clones (set 6) to 'Raiden II (set 6, Easy Version)' and (set 7, US Fabtek) to 'Raiden II (set 7, US Fabtek, Easy Version)'. + +- 0.143u5: Lord Nightmare, Hammad and EdCosta added comment about new raiden2 rom combination, added missing PALs as undumped, fixed IC locations on several sets. + +- 0.141u1: Angelo Salese fixed midground banking in Raiden II. Implemented program bank read-back, allowing it to not crash anymore during attract / gameplay. Fixed sprite flickering and stage 5 crash. Fixed background gfx issues in later levels. Fixed BCD score display bug. Command 0205 changes data at +1c too. Write down the rather weird results of a series of tests [Dox, O. Galibert]. First stab at a cop "disassembler" [trap15, O. Galibert]. + +- 7th January 2011: Angelo Salese - Current Raiden 2 emulation: http://www.youtube.com/watch?v=YZaTaL2oPRE. Added bullet logic and implemented preliminary collision detection just like all of the other Seibu COP games. This is the (hilarious / frustrating) result. + +- 2nd January 2011: Angelo Salese - OG recently fixed the ROM banking in Raiden II, and I've recently fixed the ROM program bank read-back and a tilemap banking. It's finally showing some signs of life but it's not really playable (bullets are completely missing for instance, it uses a completely unhandled feature of the system). Also sprites flickers like no tomorrow, but it's the first time I could actually be mildly positive about this. + +- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour. + +- 0.140u3: Smitdogg and The Dumping Union added clone Raiden II (set 7, US Fabtek). Not working. O. Galibert advance the COPX code a little in Raiden II. Angelo Salese added sound comms in Raiden 2, giving working sound to it. + +- 17th December 2010: Smitdogg - I got an undumped Raiden II. It's similar to the raiden2e set but with a Fabtek license. + +- 0.139u1: Brian Troha added missing "VOICE2" sample rom to Raiden 2 sets where it was missing. Correct rom names for MASK roms soldered to the PCB. Removed Raiden II (set 4, Japan). Changed description of clones (set 5, Italy) to 'Raiden II (set 4, Italy)', (set 6, Easy Version) to 'Raiden II (set 5, Easy Version)' and (set 7) to 'Raiden II (set 6)'. Renamed (raiden2d) to (raiden2c), (raiden2e) to (raiden2d) and (raiden2f) to (raiden2e). + +- 0.138u3: Changed description to 'Raiden II'. + +- 0.138u2: trap15 and R. Belmont fixed audio CPU banking in Raiden 2 (added a missing mirror to banking register). + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden 2. + +- 0.126u5: Guru added README for Raiden 2. + +- 30th July 2008: Guru - Raiden II chips arrived to be decapped, thanks to Dox. + +- 9th July 2008: Mr. Do - Instruction cards for Raiden and Raiden II, thanks to Tormod (side cards) and Gene at Vintage Arcade (bottom strip). + +- 25th May 2008: David Haywood - Dox has attempted to run some tests on his Raiden 2 PCB in order to help us understand the protection device better. While there haven't been any problems running the code, and it has revealed a few interesting things about the COP chips and Video hardware on these Seibu games it hasn't been forthcoming with helpful results when testing features of the protection. + +- 0.124u5: Added clone Raiden 2 (set 7). Changed visible area to 240x344. + +- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 (3579545 Hz) CPU2, YM2151 (3579545 Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot. + +- 0.123u2: Corrado Tomaselli verified clocks on Raiden 2. + +- 0.122u5: David Haywood reorganized the Raiden 2 driver. A bit of extra documentation of the 'V33' based set, which has been renamed. Nothing new working. + +- 0.122: Added clone Raiden 2 (set 5). Changed description of clone (easier?) to 'Raiden 2 (set 6, Easy Version)'. + +- 14th November 2007: Corrado Tomaselli dumped Raiden 2 (set 5). Update: Kold666 could find another PCB for this game, and now we have a good dump. + +- 0.118u2: Aaron Giles cleaned up the COP emulation code in Raiden 2. + +- 0.104u4: Olivier Galibert made more progress on Raiden 2 sprite decryption. + +- 0.104u3: Some Raiden 2 documentation and input port updates (still not playable) [Olivier Galibert]. + +- 0.81u7: Brian Troha fixed dipswitches in Raiden 2. Added dipswitches 'Coin A/B' and 'Bonus Life'. + +- 12th April 2004: Olivier Galibert improved Raiden 2 sprites a little further, though they're still not perfect (the game itself is not playable because of banking / protection issues). + +- 12th April 2004: David Haywood - Given some sprite gfx to work with I decided to improve the sprite emulation in raiden 2, this allows the title screen to be drawn. Game still isn't playable due to protection & banking issues. + +- 0.81u3: Fixed gfx3 rom loading. Changed visible area to 240x304 and region cpu1 to user1. Changed description to 'Raiden 2 (set 1, US Fabtek)'. + +- 0.81u2: Improvements to Raiden 2 decryption. + +- 0.81u1: Added clones Raiden 2 (easier?), (set 2, Metrotainment), (set 3, Japan) and (set 4, Japan). Added partial Raiden 2 sprite decryption, check sprite gfx with viewer (F4). Changed visible area to 240x304 and region cpu1 to user1 ($0/1). Fixed gfx3 rom loading. + +- 2nd April 2004: Olivier Galibert - Raiden 2 sprites were partially decrypted and background emulation was improved but the game isn't playable due to protection and banking issues. + +- 0.74u2: Added 'Raiden 2' (Seibu Kaihatsu 1993). + +- 0.68: Bryan McPhail added (Testdriver) Raiden 2. TODO: Priorities (e.g during the intro, there are two black bands in the backround that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off. + +- 15th May 2002: Guru - Received a Raiden II PCB. Thanks to Knuckle for donation. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 13.9 MB / 15 files / 10.0 zip + +$end + + + +$info=raiden2cop +$mame + +DEVICE: + +Seibu COP (Raiden 2) + + +WIP: + +- 0.246: Changed sourcefile to seibu\seibucop.cpp. + +- 0.221: Changed machine\seibucop\seibucop.cpp to machine\seibucop.cpp. + +- 0.175: Changed machine\raiden2cop.cpp to machine\seibucop\seibucop.cpp. + +- 0.158: Changed description to 'Seibu COP (Raiden 2)'. + +- 0.155: Added 'RAIDEN2COP' device (machine\raiden2cop.c). + +$end + + + +$info=raiden3 +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 1st January 2017: Smitdogg - rtw dumped Raiden III EXP 2.00, (C) MOSS 2005, TAITOTypeX. + +- 0.149u1: ShouTime added 'Raiden III (v2.01J)' (Seibu Kaihatsu/Moss Ltd 2005). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +CHD: 37.3 GB (Compressed: 2.69) + +$end + + + +$info=raiden4 +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 4th March 2018: Smitdogg - coolmod dumped the rare English version of Raiden IV. + +- 0.149u1: ShouTime added 'Raiden IV (v1.00J)' (Seibu Kaihatsu/Moss Ltd 2007). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +CHD: 37.3 GB (Compressed: 3.10) + +$end + + + +$info=raidendx +$mame +0.138u3 [IronGiant] + +0.81u1 [Guru] + + +Bugs: + +- raidendxu, raiden2eub: DIP switch difficulty wrong settings. Augusto (ID 08388) + + +WIP: + +- 0.222: READ/WRITE macros removal (video\raiden.c) [Osso]. + +- 0.200: Jorge Silva, Atro and Kravex added clone Raiden DX (Portugal). Fixed rom names. + +- 7th July 2018: Smitdogg - Jorge Silva, Atro and Kravex sent us Raiden DX (Portugal). + +- 0.173: Alex Cmaylo added clone Raiden DX (Japan, set 2). Changed parent description to 'Raiden DX (Japan, set 1)'. + +- 0.155: rtw added clone Raiden DX (Japan). David Haywood added clone Raiden DX (China). Note: It's a different code revision to any supported set too, not just a region change. Angelo Salese and Olivier Galibert fixed Raiden DX - Game now playable. Raiden DX (UK) banking [O. Galibert]. Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX [Angelo Salese]. Added 3rd button. Changed description of clone (The Netherlands) to 'Raiden DX (Holland)'. + +- 20th September 2014: David Haywood - The other V33 based Seibu title using the 333 MCU is a Raiden DX / Raiden II New board. This board is curious, it contains the code for both the games mentioned above and decides which one to run based on a string at the start of the EEPROM (first it checks for 'RAIDEN' and refuses to boot if that isn't present, it then checks for II / DX). The thing most people point about first about this board is the terrible bootleg quality sound, and it's true, the sound is awful, I'd say it's worse than most bootlegs! Anyway, starting with Raiden DX, it appears the game is mostly untouched, and the 'New' version is rarely mentioned, maybe because it doesn't carry the 'New' moniker at all, it can however be identified from the gold tinted screen fades, and logo. The game seems intact, from what I can see level order is normal, because it uses EEPROM you have a settings menu instead of the dipswitch, but there's no real reason to want it over a regular Raiden DX due to the sound quality. Raiden 2 New is the better known title, but as a game it's been butchered beyond belief. For a start the iconic intro sequence is gone, the game just loops 2 attract demo levels and the high score table. The 'launch' sequence at the start of the game is also absent because the game uses level 5 as the first level(!) with level 1 appearing where level 5 would have done, this disrupts the flow of the game. The mid-game launch sequence seems missing too (because it would happen after level 5, which is now level 1, and I believe the ending 'mission complete' sequence is also stripped, looping straight back to level 1. (Still need to verify that last one). As mentioned, the sound it also awful, you do have built in autofire on button 3 like Raiden DX has by default, but it isn't much consolation. Quite why Seibu saw it fit to butcher Raiden II in this way, but leave a relatively complete Raiden DX on the very same board I don't know, it wasn't a space constraint, the Raiden II part of the ROM actually has just as much space available as a regular Raiden II, so I can only guess it was some attempt to 'streamline' the game (never a good term in gaming circles!). What makes this even stranger is there is no obvious way to swap between the games, despite the board having all the data for both. There does seem to be code in there designed to do such, but it looks like it's been disabled on purpose by depending on an 'impossible' condition to change. Reprogramming the settings EEPROM works, but isn't really practical. The other interesting thing from a hardware point of view is that while these use the reduced protection of the 333 COP they still feature the 'Sprite Protection' Olivier figured out for the regular Raiden II game, this indicates to me that said protection is probably part of the video hardware, and not the COP. + +- 0.154: This appears to be a Korea set, not a Japan set [David Haywood]. Changed description of clone (Japan) to 'Raiden DX (Korea)'. Renamed (raidendxj) to (raidendxk). + +- 0.153: Alex Meijer added clone Raiden DX (The Netherlands). Changed description of clone (Asia set 1) to 'Raiden DX (Hong Kong, set 1)' and (Asia set 2) to 'Raiden DX (Hong Kong, set 2)'. + +- 0.147: A new note and a rom name change, radinaetgaertdx -> raidendx [Angelo Salese]. Renamed (raidndx) to (raidendx), (raidndxj) to (raidendxj), (raidndxu) to (raidendxu), (raidndxa1) to (raidendxa1), (raidndxa2) to (raidendxa2) and (raidndxg) to (raidendxg). + +- 0.141u1: O. Galibert fixed start-up banking in Raiden DX. Angelo Salese fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking. + +- 2nd January 2011: Angelo Salese - OG fixed the initial ROM bank in Raiden DX, but it dies as soon as you try to check some gameplay because it needs ROM banking (it has a bigger ROM than anything else in this HW, so presumably it uses a different hook-up too). There are also gfx issues not yet checked out. + +- 0.140u3: Angelo Salese fixed segmentation fault after OK in clone Raiden DX (Asia set 2). + +- 0.138u3: IronGiant added Raiden DX (UK). Changed (set 1) to clone 'Raiden DX (Asia set 1)', (Metrotainment license) to 'Raiden DX (Asia set 2)' and (Tuning license) to 'Raiden DX (Germany)'. Renamed (raidndx) to (raidndxa1), (raidndxm) to (raidndxa2) and (raidndxt) to (raidndxg). + +- 0.137u1: Tormod, Smitdogg and The Dumping Union added clone Raiden DX (US, Fabtek license). Not working. + +- 10th March 2010: Smitdogg - Thanks to Tormod we got an undumped version of Raiden DX. I'm not sure what to call it. It's licensed by Fabtek and some of the program roms are labeled with an A so maybe it's revision A, although by those rules the Metrotainment licensed version in MAME would need to be labeled as revision D. Anyway, it's a new alternative version. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden DX. + +- 0.127u2: Renamed roms to match the actual PCB. Added new Raiden DX/2 PCB infos. Guru changed description of clone (set 2) to 'Raiden DX (Tuning license)'. Renamed (raidndxa) to (raidndxt). + +- 0.124u5: Changed visible area to 240x344. + +- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 (3579545 Hz) CPU2, YM2151 (3579545 Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot. + +- 0.97u4: Corrado Tomaselli added clone Raiden DX (Metrotainment license). + +- 30th May 2005: Corrado Tomaselli dumped Raiden DX (Metrotainment license). + +- 0.96u1: Replaced gfx3 roms ($0/2) with new dumped 2MB roms. + +- 0.81u7: Added dipswitches 'Coin A/B' and 2x 'Unknown'. + +- 0.81u3: Made Raiden DX display something (but not much). + +- 0.81u1: Added 'Raiden DX (set 1)' (Seibu Kaihatsu 1993) and clones (set 2) and (Japan). + +- 18th March 2002: Guru - Received Raiden DX (Seibu 1996). An updated version and a fully surface mounted tiny PCB. Thanks again to Smitdogg for the loan of the PCB. + +- 31st July 2000: Guru - Dumped Raiden DX (Seibu). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 14.9 MB / 15 files / 10.6 zip + +$end + + + +$info=raiders +$mame +0.87u2 [MASH] + + +WIP: + +- 0.273: Removed MUP flag, game works fine - If it's about the collision detection: It looks like it's intended that enemies that haven't separated from the group yet can't be shot down [hap]. + +- 0.143u2: Andrew Welburn added clone Raiders (Rev.3). + +- 0.136u1: Fabio Priuli fixed missing background star field in Raiders and Space Fortress. + +- 0.87u2: MASH added Raiders (Century Electronics 1983). + +- 1st October 2004: MASH - Added Raiders to the Century CVS driver. The game has the same problems with sound like Superbike (CVS). + + +LEVELS: 16 + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 34 kb / 13 files / 22.9 zip + +$end + + + +$info=raiders5 +$mame +0.37b16 [Uki] + + +TEST MODE: + +- To access test mode, reset with both start buttons held. + + +WIP: + +- 0.230: Paul Wood added clone Raiders5 (Japan, set 2, bootleg?). Note: Found in Italy, no UPL markings on the PCB? Possibly bootleg or locally manufactured with legitimate alt code revision? Changed description of clone (Japan) to 'Raiders5 (Japan, set 1)'. + +- 0.146u1: MASH fixed shared ram in Raiders5. This fixes game fails RAM test. + +- 0.134u1: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.133u1: Renamed (raidrs5t) to (raiders5t). + +- 0.123u1: Changed region gfx1 ($8000) to gfx2 ($0). + +- 0.115: Zsolt Vasvari converted Raiders5 driver to tilemaps. + +- 0.37b16: Uki added 'Raiders5' (UPL 1985) and clone (Japan) (Taito license). 'Free Play' does not work properly (?). + +- 12th June 2001: Uki fixed some problems in the Raiders 5 driver. + +- 9th June 2001: Uki improved the UPL drivers a bit further. + +- 8th June 2001: Uki wrote a driver for Raiders 5. + +- 1st December 1998: Dumped Raiders5. + +- 15th October 1998: J-ROM dumped Raiders5 (Japan). + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 80 kb / 5 files / 32.5 zip + +$end + + + +$info=raimais +$mame +0.101u5 [Brian Troha] + +0.36b4 [Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Raimais (World, rev 1)' and clones (Japan) to 'Raimais (Japan, rev 1)' and (Japan, first revision) to 'Raimais (Japan)'. + +- 0.258: The PLD Archive, Brian Troha, The Dumping Union added PCB locations and PLDs for Raimais and clones. + +- 0.242: Correct 'Bonus Life' dipswitch for Raimais and clones [giro-X, Steven Coomber]. + +- 0.231: If volume is low, don't erase output, just leave it alone. Fixes missing sound in Raimais [Aaron Giles]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2610. If volume is low, don't erase output, just leave it alone (sound\ymadpcm.cpp). Fixes missing sound in Raimais [Aaron Giles]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT. Separated Raimais configuration and unified video [AJR]. + +- 0.146u4: Fixed maincpu rom address to $20000. + +- 0.143u3: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.141u4: Changed description of clone (Japan / First Revision) to 'Raimais (Japan, first revision)'. + +- 0.130u4: Renamed (raimaijo) to (raimaisjo). + +- 0.124u5: Corrado Tomaselli added clone Raimais (Japan / First Revision). + +- 26th April 2008: Corrado Tomaselli dumped Raimais (Japan - First Revision). + +- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and Z80 CPU3 to 4MHz. + +- 0.101u5: Brian Troha added Raimais (World). Renamed (raimais) to (raimaisj). + +- 0.37b11: Added dipswitches 'Difficulty' and 'Bonus Life'. + +- 0.37b6: Changed cpu1 rom ($30000) to sound1 ($0) and added new cpu1 rom. Swapped cpu2/3 roms. Replaced YM2203 sound with YM2610 (8MHz). Changed Z80 CPU1/2 clock speeds to 6MHz and Z80 CPU3 to 4MHz. + +- 3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. + +- 0.37b3: Added dipswitches 'Cabinet', 'Flip Screen', 'Demo Sounds' and 'Allow Continue'. + +- 0.36b4: Olivier Galibert added 'Raimais (Japan)' (Taito 1988). + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + +- 26th September 1998: J-ROM dumped Raimais (Japan) (c)1988 TAITO. + + +Other Emulators: + +* FB Neo + +* RAINE + + +LEVELS: 32 + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 1.88 MB / 9 files / 841.2 zip + +$end + + + +$info=raimfire +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Ready...Aim...Fire!' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 12 kb / 4 files / 9.16 zip + +$end + + + +$info=rainwarr +$mame +0.234 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.234: Dam0 and Heihachi_73 added 'Rainbow Warriors (0101132V, NSW/ACT)' (Aristocrat 2001). Renamed (rainwrce) to (rainwarrce). + +- 0.175: Changed description to 'Rainbow Warriors - Cash Express (0101332V, NSW/ACT)'. Renamed (rwarhl) to (rainwrce). + +- 0.173: Added 'Rainbow Warrior Hyperlink (0101332V)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 693.0 zip + +$end + + + +$info=raizpin +$mame +0.147u4 [Guru] + + +HardDisk required + + +WIP: + +- 0.279: Changed description to 'Raizin Ping Pong (VER.2.01O)' and clone (Ver 2.01 J) to 'Raizin Ping Pong (VER.2.01J)'. + +- 0.278: Mark clone Raizin Ping Pong (Ver 2.01 J) HDD as BAD_DUMP [FMecha]. Changed parent description to 'Raizin Ping Pong (Ver 2.01 O)' and clone (V2.01J) to 'Raizin Ping Pong (Ver 2.01 J)'. + +- 0.274: Standards cleanup and fixed direct-poly packet-size calculation. 'Raizin Ping Pong' no longer fatalerrors in attract [Ryan Holtz]. + +- 0.170: ShouTime added clone Raizin Ping Pong (V2.01J). Ville Linde added serial code for clone Raizin Ping Pong (V2.01J). Changed parent description to 'Raizin Ping Pong (V2.01O)'. + +- 0.147u4: Guru added 'Raizin Ping Pong' (Taito 2002). + +- 14th December 2012: Ville Linde - Raizin Ping Pong: Taito Type Zero hardware (http://www.system16.com/hardware.php?id=673&page=1#1714). First look: http://www.youtube.com/watch?v=3G731kXhirw. + +- 9th December 2012: Guru - A few months back I loaned a very rare Taito Type Zero game (Raizing Ping Pong - Taito 2002) from my good buddy Joey. I've just dumped it today and documented the hardware. Keep an eye out on Ville's site for emulation progress. He was pretty excited about this one. + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 256 kb / 2 files / 24.9 zip + +CHD: 4.02 GB (Compressed: 831.0) + +$end + + + +$info=rally +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.144u7: AntoPISA added correct release year to Rally (according to ipdb.org reports). + +- 0.141u1: Miodrag Milanovic added Rally (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.41 zip + +$end + + + +$info=rallybik +$mame +0.35RC2 [Darren Olafson] + + +WIP: + +- 0.286: Split Rally Bike from Toaplan1 driver. Moved color base initialization into device_start. Fixed initializers and formatting. Added notes (toaplan\toaplan_scu.cpp) [cam900]. + +- 0.275: Changed description to 'Rally Bike (Europe, US) / Dash Yarou (Japan)'. + +- 0.227: Fixed Rally Bike, has a different spriteram size [O. Galibert]. + +- 0.192: Added descriptive names for 74LS259 nibble write handlers [AJR]. + +- 0.189: Cleans up coin counter behavior in Rally Bike [AJR]. + +- 0.153: Fixed Rally Bike title screen color [Alex Jackson]. Changed region gfx4 to scu and VSync to 55.161545 Hz. + +- 0.149u1: Share sprite controller code with Rally Bike (video\toaplan_scu.c) [David Haywood]. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Rally Bike (after verification of the M68000 and Z80 code). + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.14 Hz in Rally Bike. + +- 0.36b11: Added new cpu1/2 ($40000) and gfx1/2 roms (128kb) and added PROMs ($0, 100, 200, 220 - sprite control). + +- 26th June 1999: Quench fixed some background graphics in Rally Bike. + +- 25th June 1999: Quench sent Rally Bike with high score scroll fix and flipped sprites added. + +- 0.35RC2: Darren Olafson added 'Rally Bike / Dash Yarou' (Toaplan/Taito 1988). + +- 20th June 1999: Darren Olafson fixed Rally Bike graphics at the gas station, and also its colors. + +- 18th June 1999: Marco fixed the dips in Demon's World and Rally Bike. + +- 17th June 1999: Darren Olafson sent in a driver with Demon's World and Rally Bike, but they still have some glitches. + +- 15th October 1998: dump.it dumped Rally Bike/Dash Yarou. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 1.08 MB / 17 files / 354.1 zip + +$end + + + +$info=rallypnt2 +$mame +0.244 [coolmod] + + +WIP: + +- 0.244: coolmod added 'Rally Point 2' (Atlus 1999). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 1.50 MB / 3 files / 1.34 zip + +$end + + + +$info=rallyx +$mame +0.35b8 [Yasuhiro Ogawa] + +0.06 [Nicola Salmoria] + + +Artwork available + +Samples required + + +WIP: + +- 0.280: Jordi Tuells added clone Rally X (Tecnidiver bootleg). + +- 0.278: Verify clone Danger Track (bootleg of Rally X) PROMs. Note: PROMs weren't dumped for this PCB before [Recreativas.org]. + +- 0.261: Ricardo Factory Arcade and Recreativas.org added clone Rally X (Video Game bootleg). + +- 0.260: Changed description of clone (Rally X bootleg) to 'Danger Track (bootleg of Rally X)'. + +- 0.222: Is the playing field area 221 pixels wide like with bosco? Currently kludged with set_scrolldx(3, 3) [hap]. + +- 0.187: Rafael Alonso, Ricky2001, Rockman and ArcadeHacker added clone Danger Track (Rally X bootleg). + +- 28th May 2017: Smitdogg - ArcadeHacker along with Rafael Alonso, Ricky2001 and Rockman dumped Danger Track, a Spanish version of Rally X made by Petaco. I'm not sure which title comes up on the title screen. + +- 0.155: hap correct Rally X sprite pos based on old video recording, the "displacement" workaround was wrong. + +- 0.151: Robbbert fixed "INVALID" text in 'Bonus Life' dipswitch. + +- 0.148u5: ANY added clone Rally X (Model Racing bootleg). + +- 0.134u2: Team Japump added clone Rally X. Changed parent description to 'Rally X (32k Ver.?)'. Fixed rom names. + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Rally X cocktail artwork, from the BYOAC/CAG artwork. + +- 0.126u4: Fixed rom names. + +- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 260 colors. + +- 4th February 2007: Mr. Do - This week brings us Rally X (and New Rally X) bezels thanks to Vintage Arcade Superstore and vectorization by Jcroach. + +- 12th December 2006: 3D ARCADE - New 3D cabinet models for Rally X from BTribble. Choose the US or Japan flavor! + +- 0.93: Added clock parameter to Namco sound (96000 Hz). + +- 0.85u1: Inigo Luja added conditional dipswitches in Rally X (the bonus score depends on the number of lives). + +- 0.79u1: Nicola Salmoria documented the Easter egg in Rally X. Removed 3rd coin slot. + +- 0.78u1: Added PROMs ($120, 140 - vertical sync (not used)). + +- 1st January 2003: Stefan Jokisch added PROMs to Rally X. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.36b15: Added sound1 PROM ($100 - timing). + +- 21st October 1999: Zsolt Vasvari fixed Rally X sprites and added coin cointer / lockout. + +- 0.36b1: Added gfx2 rom im5623.8m. + +- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. + +- 0.35b8: Yasuhiro Ogawa added 'Rally X' (Namco 1980). Changed 'Rally X' to clone 'Rally X (Midway)'. Renamed (rallyx) to (rallyxm). + +- 0.35b1: Larry Bank added a kludge to avoid leftover sprites in Rally-X. + +- 0.34b1: Added sound and color PROMs ($0, 20). + +- 0.31: Gary Walton and Simon Walls added accurate colors to Rally X. Known issues: Graphics placement in cocktail mode is not perfect. + +- 0.29: Colors are still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X [Nicola Salmoria]. Valerio Verrando added high score saving to Rally X. In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler]. + +- 0.28: Mirko Buffoni added explosions to Rally X, using a sample. + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in RallyX. + +- 0.22: Nicola Salmoria added cars in radar update of RallyX. Known issues: Sprites are not turned off appropriately. Cars are now displayed on the radar screen, but right color mapping must be done. I don't know if I reproduced the layout of the screen correctly. + +- 0.19: Added partial sound support to RallyX (no explosions yet). Thankx to Ron Fries. + +- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). + +- 0.12: Provided 288x224 video modes to be used with Rally X [Valerio Verrando]. WARNING: These video modes might be unstable (the noscanlines one hangs my system). Any help to make them better would be appreciated. As usual, if the default mode doesn't work on your system, try -noscanlines. If that doesn't work as well, use -vesa. Sometimes interrupt requests happen while interrupts are disabled. Until now I just ignored them, but some games need them to be processed as soon as interrupts are re-enabled. Rally X is an example of such a game. The Z80 engine has provision to do that, but it would make writing a driver more complex (need to find the interrupt acknowledge register) so I slightly modified the engine to automatically cache an interrupt request and execute it as soon as interrupts are enabled. Known issues: Sprites are not turned off appropriately. Cars are not displayed on the radar screen. I don't know if I reproduced the layout of the screen coreectly [Nicola Salmoria]. I finally found out what was causing slowdowns in Rally X and Bagman. It was an interrupt related issue (see later). I hope I didn't break a dozen of other games to fix this. + +- 0.06: Nicola Salmoria added 'Rally X' (Namco 1980). Game is playable (slowdowns) with wrong colors and no sound. Control: Arrows = Move around, CTRL = Smoke and F2 = Test. Known issues: Graphic glitches, slowdowns and small screen. + +- 25th June 1996: Dumped Rally X (Midway). + + +LEVELS: 15 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* Mimic + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 21.1 kb / 12 files / 13.3 zip + +$end + + + +$info=ram +$mame + +DEVICE: + +RAM + + +WIP: + +- 0.144u1: Added 'RAM' device (machine\ram.c). + +$end + + + +$info=rambo +$mame +0.157 [Soyandroid, Guru] + + +DVD required + + +WIP: + +- 0.157: Soyandroid and Guru added 'Rambo (Export)' (Sega 2008). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + +- 3rd April 2010: Alex's Rom Dumping Project - Last month i got Rambo for Sega Lindbergh, and i started to want to play it, so this pushed me to do the rewire, even that, i was out of time as always. Rambo is a good example of an arcade game, its really short, just 5 levels, but its intense, seccond level (the jungle) is amazing, this is an example about a good arcade game that would be a crappy console game, i think that this is the reason why still hasnt been ported to consoles. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Recommended Games (Movie / TV / Comic) + + +Romset: 8 kb / 1 files / 2.83 zip + +CHD: 3.15 GB (Compressed: 3.15) + +$end + + + +$info=rambo3 +$mame +0.37b4 [Jarek Burczynski] + + +WIP: + +- 0.275: Dumped PLDs and updated ROM labels for Rambo III (Europe) and clone (US) [f205v]. Moved Rambo III to a derived state class and fixed crash reading trackball input in clone Rambo III (Europe, Proto?) [cam900]. Added PLDs roms ($0, 200). + +- 0.143u3: Changed clone (Europe set 2) to parent 'Rambo III (Europe)' and (Europe set 1) to clone 'Rambo III (Europe, Proto?)'. Renamed (rambo3) to (rambo3p), (rambo3ae) to (rambo3) and (rambo3a) to (rambo3u). + +- 0.123u2: Corrado Tomaselli verified clocks on Rambo III. + +- 0.55: Added clone Rambo III (Europe set 2). Changed parent description to 'Rambo III (Europe set 1)' and clone (set 2, US) to 'Rambo III (US)'. + +- 7th September 2001: Jan Tleskac added another version of Rambo 3 to the Taito B driver. + +- 12th February 2001: Jarek Burczynski added trackball control to Rambo III in addition to joystick control. + +- 0.37b5: Jarek Burczynski added clone Rambo III (set 2, US). Changed parent description to 'Rambo III (set 1, Europe)'. + +- 0.37b4: Jarek Burczynski added 'Rambo III (Europe)' (Taito 1989). + +- 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. + +- 20th October 1998: AraCorn (aka CaBBe) dumped Rambo III (Europe set 1). + + +LEVELS: 4 + + +Movie: Rambo III + +Genre: Action + +Year: USA 1987 + +Director: Peter MacDonald + +Studio: Carolco + +Cast: Sylvester Stallone, Richard Crenna, Kurtwood Smith, Marc de Jonge, Spiros Focas, Sasson Gabai + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.06 MB / 12 files / 1.39 zip + +$end + + + +$info=ramdac +$mame + +DEVICE: + +RAMDAC + + +WIP: + +- 0.144u2: Added 'RAMDAC' device (video\ramdac.c). + +$end + + + +$info=rampage +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +Bugs: + +- Sound is slightly faster/higher pitched. Fungi66 (ID 09151) + + +WIP: + +- 0.226: Added 3x 'Biquad Filter'. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.150: Fixed rom names. + +- 0.147u4: Kevin Echbach fixed rom names and locations in Rampage according to PCB marking. Changed description to 'Rampage (Rev 3, 8/27/86)' and clone (ver 2 8-4-86) to 'Rampage (Rev 2, 8/4/86)'. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' sound and left/right Speaker. + +- 0.141u2: Changed description to 'Rampage (ver 3 8-27-86)' and clone (revision 2) to 'Rampage (ver 2 8-4-86)'. + +- 16th July 2010: Smitdogg - Brian Troha got the PIC from Rampage for decapping. + +- 30th September 2007: Mr. Do - A couple prior purchases are finished: Rampage bezel. + +- 0.114u4: Aaron Giles fixed P3 control type. + +- 2nd April 2005: 3D ARCADE - New 3D cabinet model for Rampage from Bond1. + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 0.36b7: Changed 68000 CPU2 clock speed to 8MHz. + +- 0.35b5: Zsolt Vasvari added clone Rampage (revision 2). Changed parent description to 'Rampage (revision 3)'. + +- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). + +- 0.30: Aaron Giles added sound in Rampage. + +- 0.28: Added 'Rampage' (Bally Midway 1986). No sound (uses a 68000-based board). Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move George around, CTRL = George Punch, ALT = George Jump, R,D,F,G = Move Lizzie around, A = Lizzie Punch and S = Lizzie Jump. Known issues: No sound (uses a 68000-based board). + +- 11th August 1996: Dumped Rampage (Rev 3, 8/27/86). + + +HOW TO PLAY: + +- You must eat food to survive. + +- Climb buildings and punch open windows to find food. + +- Destroy all buildings to advance to next city. + +- Some of the food items: Milk, Turkey and Hot Toast. Some hazardous items: Cactus, Poison and Toaster. Some of the Bonus items: Money Bag, Flower Pot and TV Off. Punch Items to grab them. + + +LEVELS: 768 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 480 kb / 12 files / 237.2 zip + +$end + + + +$info=rampart +$mame +0.35b13 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Buttons 1 & 2 should be switched for all 3 players. joemagiera (ID 09182) + +- rampart, rampart2p, rampartj: Digitized sounds are heavily favored over synth. rodneylives (ID 07759) + + +WIP: + +- 0.279: Removed n/c buttons [hap]. + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.249: Lord Nightmare added missing rom locations to clone Rampart (Japan, Joystick). + +- 0.227: Modernised the Slapstic hookup and the Slapstic logging, sadly but as expected does not change a thing to level 4. Fixed Slapstic problems in Rampart level 4, big thanks to rodneylives for all his help. Note: The Slapstic seems to trigger on the whole rom, but that slows things down too much. Limit to the range Rampart actually needs [O. Galibert]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 0.219: Juan Romero and ClawGrip added clone Rampart (Joystick, smaller ROMs). Note: Original Atari PCB but with mostly hand-written labels, uses smaller ROMs for the main CPU. Changed description of clone (Joystick) to 'Rampart (Joystick, bigger ROMs)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Rampart [AJR]. Removed SLAPSTIC and ATARI_MOTION_OBJECTS MCFG macro [Osso]. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Rampart. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.150: Added 2k rampart-eeprom.bin EEPROM. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Rampart. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (ramprt2p) to (rampart2p). + +- 30th November 2008: 3D ARCADE - New model, from btribble, Rampart! + +- 0.123u6: Aaron Giles fixed video\atarimo render-based drivers crash when loading an autosave save state. + +- 0.122u4: Cleaned up Rampart driver [Aaron Giles]: Simplified rendering code. Full memory map. Added save state support. Added button 3 and 4. + +- 0.117u2: Added PLDs ($0, 200, 400, 600, 800, a00 - gal16v8-136082) to Rampart. Fixed rom names. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.85: Aaron Giles hooked up player 3 trackball in Rampart. + +- 0.71u2: Changed description to 'Rampart (Trackball)' and clone (2-player Joystick) to 'Rampart (Joystick)' and (Japan, 2-player Joystick) to 'Rampart (Japan, Joystick)'. + +- 18th September 2002: Aaron Giles fixed the remaining issues with the Rampart slapstic behaviour. + +- 12th June 2002: smf fixed the sounds in Rampart. + +- 0.58: Fixed missing graphic layers in Rampart and clones. + +- 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Rampart works to the end. + +- 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good. + +- 0.36RC1: Aaron Giles added clone Rampart (Japan, 2-player Joystick). Changed 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz. + +- 0.36b1: Changed YM-2413 clock speed to 3579580 Hz. + +- 0.35RC2: Ernesto Corvi improved the slapstic emulation in Rampart, but still not 100%. + +- 0.35b13: Aaron Giles added 'Rampart (3-player Trackball)' (Atari 1990) and clone (2-player Joystick). + +- 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 1.50 MB / 14 files / 863.7 zip + +$end + + + +$info=ramstar +$mame +0.266 [Siftware] + + +WIP: + +- 0.266: Siftware added 'unknown Ram Star multi-game (version 80.1)' (Ram Star 1991) with software list (American Dream, Bar Fever (set 1), Bar Fever (set 2), Bear Country, Great America, Irish Luck, Joker Poker, Lucky Critters, Lucky Seven, Lucky Sevens, Nevada Club, Rainbow Magic and Silver Slots). Note: It is currently unknown if the system itself has a name. It comprises at least 2 PCBs, which don't plug in one another. So very probably missing at least a backplane, if not more PCBs. The carts' PCB is RamStar GAME MODULE PCB4203A. It only contains a 27C512 or 27C1024 and a X24C04. + + +Recommended Games (Multiplay) + + +Romset: 136 kb / 3 files / 38.3 zip + +$end + + + +$info=rangrmsn +$mame +0.132u1 [Guru] + + +WIP: + +- 0.213: Removed ax1601f01.bin Atomiswave key. + +- 0.143u4: Added ax1601f01.bin rom. + +- 0.142u3: Changed input to paddle and pedal with 2 buttons for only 1 player. + +- 0.132u2: Andreas Naive added correct Atomiswave Key (104 bytes) for Ranger Mission. + +- 0.132u1: Guru added 'Ranger Mission' (Sammy 2004). + +- 8th June 2009: Guru - Ranger Mission (2004, Sammy Atomiswave cart) arrived and dumped. Thanks to Brian Troha. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 88 MB / 6 files / 75.6 zip + +$end + + + +$info=rapfire5 +$mame +0.219 [AGEMAME] + + +WIP: + +- 0.259: Dumped flash ROMs for Rapid Fire 5 [Guru]. + +- 28th August 2023: Guru - This Konami Endeavour hardware Rapid Fire 5 (gambling) board arrived for dumping a few days ago. Took about 1 hour to dump it. I'm not sure this will ever be playable in MAME but it's dumped now anyway. Update 5 minutes later: Or maybe it will hehe! Apparently it's just your regular video slots type of game. Here's the first emulated screenshot of it thanks to Osso's quick work plugging it into MAME... + +- 0.219: Heihachi_73 added 'Rapid Fire 5 (Konami Endeavour, NSW)' (Konami 200?). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 13.5 MB / 10 files / 9.81 zip + +$end + + + +$info=rapidfip +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Rapid Fire' (Bally 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Space Invaders 2): + +Gorf + +Rapid Fire + +Hole Land + +Battlantis + +Android + +Disco Boy + +Play Girls 2 + + +Romset: 12 kb / 3 files / 8.90 zip + +$end + + + +$info=rapidfir +$mame +0.135u3 [Aaron Giles, Guru] + + +WIP: + +- 0.267: Fixed title parsing [Angelo Salese]. Changed description to 'Rapid Fire (v1.1, Build 239)' and clones (Build 236) to 'Rapid Fire (v1.0, Build 236)' and (Build 238) to 'Rapid Fire (v1.1, Build 238)'. + +- 0.252: Added YM2151. Correct Rapid Fire pixel clock [hap]. Added YM2151 (3579545 Hz). Changed visible area to 384x240 and VSync to 55.245906 Hz. Added 10x 'Unused' dipswitches. + +- 0.245: Fixed Rapid Fire gun inputs and cleaned up code [Vas Crabb]. + +- 0.144u7: Brian Troha and The Dumping Union added clone Rapid Fire v1.1 (Build 238). Changed parent description to 'Rapid Fire v1.1 (Build 239)' and clone v1.0 to 'Rapid Fire v1.0 (Build 236)'. + +- 0.139u4: Fixed rom names. + +- 0.135u3: Added 'Rapid Fire v1.1' (Hanaho Games 1998) and clone v1.0. + +- 7th February 2002: Aaron Giles sent in a driver for Rapid Fire. + +- 4th February 2002: Guru - Rapid Fire (Hanaho 1998) arrived from Pelle. + + +LEVELS: 8/16/24 (easy/medium/hard) + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 5 MB / 10 files / 4.35 zip + +$end + + + +$info=rapidrvr +$mame +0.127u5 [Guru, R. Belmont] + + +NOTE: + +- YouTube: https://youtu.be/x_bKlvUilEM (Work In Progress) + + +WIP: + +- 0.271: Changed VSync to 59.904060 Hz. + +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core. Correctly support the R4650's lack of TLB. Note: The IDT MIPS-series manual is rather explicit about the R4650 lacking TLB entirely. Instead, COP0 registers 0 through 3 are occupied by Instruction Base/Bound and Data Base/Bound pairs, with the CPU throwing an address error if a user-mode memory access exceeds that bound, and adding the Base register to the user-mode access's virtual address if it's in-range. This fixes an assortment of crashes in at least rapidrvr, rapidrvrp, finfurl, motoxgo, timecrs2 and 500gp due to Namco's own program code accessing null or near-null addresses, as all games run in Kernel mode, meaning there is no address translation nor bounds-checking [Ryan Holtz]. + +- 0.203: Rapid River wants auto-inc in some way here (NGs point ROM self test otherwise) [Angelo Salese]. + +- 0.190: Changed description to 'Rapid River (US, RD3 Ver. C)' and clone (RD2 Ver. C) to 'Rapid River (World, RD2 Ver. C)'. + +- 21st July 2016: Smitdogg - ShouTime got Rapid River (Japan). + +- 0.168: Better handle on the GPU communications. Port b bit 6 is also an input, handle accordingly. Probably JVS. Note: Rapid River is back [O. Galibert]. + +- 0.149: Renamed (rapidrvr2) to (rapidrvrv2c). + +- 0.147u2: hap added clone Rapid River (prototype). Added inputs for accessing the developer test menus to Rapid River (prototype). Rapid River testmode is now navigatable. Added vertical 2-way Joystick. Removed buttons 2-4. + +- 17th January 2011: Italian Dumping Team dumped Rapid River (Namco 1997 - 14.07.97). + +- 0.137u1: Guru added clone Rapid River (RD2 Ver. C). Fixed rom loading. + +- 0.136u4: Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz. Added H8/3334 (14745600 Hz) CPU3 and ioboard rom asca1_io-a.ic2. Changed visible area to 640x480 and VSync to 59.8824 Hz. + +- 28th February 2010: Guru - Rapid River (RD2 Ver.C, Namco 1997), initially purchased by Brian Troha, arrived a couple of days ago from Smitdogg. Thanks to Smitdogg and the DU for acquiring/sending these out. + +- 29th January 2010: Smitdogg - Brian Troha got an alt version of Rapid River. + +- 0.127u5: Guru and R. Belmont added 'Rapid River (RD3 Ver. C)' (Namco 1997). Added Rapid River PCB info. + +- 2nd April 2006: R. Belmont - On the plus side, Guru dumped my Rapid River. As expected, it does not slot into the existing System 23 work - the memory map is different, and the 2D hardware may be as well. Anyone attempting to 'troha' it into the current driver will be dealt with harshly. + +- 30th March 2006: Guru - I hooked Rapid River (System 22.5 - Gorgon H/W) up today. It's fully working, not bad for 100 bucks! I don't think the previous owner will be too sad about the low price though... + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office: Rapid River (1997, Namco 'Gorgon' h/w). Thanks to R Belmont for grabbing it for us on EBay. + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 164.5 MB / 35 files / 70.6 zip + +$end + + + +$info=raprichs +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'White Water (0151075, US)' from a parent set to a clone of Rapid Riches. + +- 0.175: Renamed (whtwtr) to (whtwater). + +- 0.174: Changed description to 'Rapid Riches (10194211, NSW/ACT)' and 'White Water (0151075, US)'. + +- 0.173: Added 'Rapid Riches' (Aristocrat 200?) and 'White Water' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.69 zip + +$end + + + +$info=rasant +$mame +0.281 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.281: stonedDiscord added 'Rasant' (Venus 1986). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 27.7 zip + +$end + + + +$info=rasce +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.242: Changed description to 'Ra's Scepter (Russia)'. + +- 0.143u7: David Haywood added 'Ra Sceptor (Russia)' (Astro 2002). + + +Recommended Games (Gambling) + + +Romset: 122.9 MB / 4 files / 109.4 zip + +$end + + + +$info=rascot +$mame +0.146u4 [ShinobiZ] + + +WIP: + +- 0.204: Added satellite roms to Royal Ascot [Ordyne]. Make 68K/Z80 communications work instead of patching it out [AJR]. Changed Z80 CPU1 clock speed to 8MHz. Removed YM2151 and Sega PCM sound. + +- 11th November 2018: Smitdogg - Ordyne dumped several ROMs from a Royal Ascot machine. + +- 0.166: Osso fixed Royal Ascot regression. + +- 0.146u4: ShinobiZ added 'Royal Ascot (Japan, terminal?)' (Sega 1991). Game boots up now [hap]. + +- 31st May 2012: Shoegazr - Out of curiosity, why is Royal Ascot 2 (a gambling game) not added to MAME? The dump has been in Final Burn for many years. Tafoid - I presume it was just overlooked... + +- 30th April 2002: Final Burn v0.515 released - Added Royal Ascot 2 driver. Note it doesn't get past the memory check, and it's not really a playable game anyway (it's a gambling game thing). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 1.75 MB / 16 files / 308.0 zip + +$end + + + +$info=rascot2 +$mame +0.181 [Gerald (Coy), ShouTime, The Dumping Union] + + +WIP: + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.181: Gerald (Coy), ShouTime and The Dumping Union added 'Royal Ascot II' (Sega 1997). + +- 5th March 2014: Smitdogg - Gerald (Coy) and ShouTime got an undumped Model 2 board set that is most likely Royal Ascot II. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 66.6 MB / 22 files / 28.4 zip + +$end + + + +$info=rastan +$mame +0.145u6 [ANY, The Dumping Union] + +0.28 [Jarek Burczynski] + + +Artwork available + + +WIP: + +- 0.240: Fabrice Arzeno added clone Rastan Saga (bootleg, Japan Rev 1, earlier code base). Note: 2-PCB set, data is identical to rastsagaa but the GFX ROMs are smaller. Changed description of clones (US, Earlier code base) to 'Rastan (US, earlier code base)', (World, Earlier code base) to 'Rastan (World, earlier code base)', (Japan, Earlier code base) to 'Rastan Saga (Japan, earlier code base)' and (Japan Rev 1, Earlier code base) to 'Rastan Saga (Japan Rev 1, earlier code base)'. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Rastan, courtesy of BYOAC/CAG. + +- 0.211: Simplified gfxdecodes. Reduced trampolines and duplicates. Fixed namings. Update video\pc090oj.cpp: Internalized gfxdecode. Use callback for color bank/priority behavior. Reduced defines and unnecessary lines. Simplified handlers. Use shorter/correct type values [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Fixed namings. Reduced unnecessary lines. Use shorter type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, PC060HA, PC080SN and PC090OJ MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74157 MCFG macros [Ryan Holtz]. + +- 5th July 2018: Smitdogg - Joe Magiera dumped a prototype of Rastan. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.186: Michel Blanco added clone Rastan Saga (Japan Rev 1). Changed description of clones (Japan) to 'Rastan Saga (Japan, Earlier code base)' and (Japan Rev 1) to 'Rastan Saga (Japan Rev 1, Earlier code base)'. Renamed (rastsagaa) to (rastsagab) and (rastsaga) to (rastsagaa). + +- 0.185: System11 and The Dumping Union added clone Rastan (World, Earlier code base). + +- 0.181: Created new 74LS157 device and hook it up to MSM5205 on Rastan [AJR]. + +- 0.156: Taito device tilemap assert fixes in Rastan, and clean up of obsolete stuff [Alex Jackson]. + +- 0.155: Minor rom loading/banking cleanups [Alex Jackson]. + +- 0.145u6: Stefan Lindberg added clone Rastan (US). Brian Troha cleaned up parent/child order. Added DIP locations. Correct ROM names and added additional information / notes. Changed clone (World, set 2) to parent 'Rastan (World Rev 1)', (World, set 1) to clone 'Rastan (World)', (US, set 1) to 'Rastan (US Rev 1)' and (US, set 2) to 'Rastan (US, Earlier code base)'. Renamed (rastan) to (rastana), (rastan2) to (rastan), (rastanu2) to (rastanub), (rastsaga) to (rastsagaa) and (rastsaga1) to (rastsaga). + +- 0.145u5: ANY and The Dumping Union added clone Rastan (World, set 2). Changed parent description to 'Rastan (World, set 1)'. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Rastan. + +- 0.133u1: Renamed (rastsag1) to (rastsaga1). + +- 0.125u7: Stephane Humbert fixed Service Mode DIP assigned. Added 'Unused' dipswitch. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in Rastan. + +- 0.119u4: Fixed rom names in clone Rastan Saga (Japan). + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Added dipswitches 'Service Mode' and 'Unused'. + +- 0.112u1: Gerald (Coy) added clone Rastan Saga (Japan Rev 1). + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Rastan bezel. + +- 0.95u3: Bryan McPhail fixed rom names in Rastan. + +- 0.90u3: Nicola Salmoria cleanup the Rastan driver, derived from schematics. ADPCM is now played through a MSM5205. Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. + +- 0.37b11: Changed palettesize from 2048 to 8192 colors. + +- 0.35RC2: Changed description to 'Rastan (World)'. + +- 0.35b12: Changed description to 'Rastan (World?)'. + +- 0.35b11: Nicola Salmoria added clones Rastan (US set 1) and (US set 2). Changed parent description to 'Rastan (Japan)' and clone 'Rastan Saga' to 'Rastan Saga (Japan)'. + +- 1st April 2000: Jarek Burczynski added cocktail mode to Rastan. + +- 0.34b8: Replaced 64k gfx roms with 128k in Rastan and clone Rastan Saga. + +- 0.34b4: Brad Oliver fixed bug in the 68000 interrupt handling which causes Rastan Saga to not boot correctly. Juan Carlos Lorente added high score saving to Rastan. + +- 0.33b7: Rastan use the dynamic palette [Nicola Salmoria]. + +- 0.31: New YM2151 emulator, used by Rastan and others and fixed ADPCM sample support in Rastan [Jarek Burczynski]. Barry Rodewald fixed crashes in Rastan. Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). Known issues: Crashes often. Changed description of 'RASTAN' to 'Rastan'. + +- 0.30: Tatsuyuki Satoh added sound in Rastan. + +- 0.29: Brad Oliver added clone 'Rastan Saga'. Rastan Saga doesn't always boot, use F3 to make it start. Note that Rastan requires some new ROMs as well, which were missing from the previous release. + +- 0.28: Jarek Burczynski added 'RASTAN' (Taito 1987). Jarek Burczynski adapted the M68000 emulator from the System 16 Arcade Emulator by Thierry Lescot. The only known problem of this emulator is that it doesn't count CPU cycles, only instructions. The first driver to use the 68000 is Rastan, also provided by Jarek. + +- 2nd October 1997: Chris Hardy dumped Rastan Saga (Japan, Earlier code base). + +- 9th April 1997: Dumped Rastan (World). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 1.50 MB / 16 files / 475.4 zip + +$end + + + +$info=ratrc_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.243: Moved Rat Race from S9 to S8 driver. Game is now playable [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Rat Race (L-1)' (Williams 1983). + +- 12th May 2006: 3D ARCADE - New 3D cabinet model for Ratrace Pinball from BTribble. This is some kind of strange arcade/pinball hybrid. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 20 kb / 4 files / 13.0 zip + +$end + + + +$info=raven +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clone Raven (German). + +- 0.177: Added clone Raven (alternate set). + +- 0.141u1: Miodrag Milanovic added Raven (Gottlieb 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 26 kb / 4 files / 18.1 zip + +$end + + + +$info=raverace +$mame +0.74u2 [Guru] + +0.62 [Testdriver] + + +Artwork available + + +< Japan > + + +SETUP: + +- To calibrate controls hold key 9 and press F2 to enter a simple calibration screen. + + +WIP: + +- 0.250: Changed description to 'Rave Racer (World, RV2 Ver.B)' and clones (Rev. RV1, Japan) to 'Rave Racer (Japan, RV1)' and (Rev. RV1 Ver.B, Japan) to 'Rave Racer (Japan, RV1 Ver.B)'. + +- 0.242: Redumped/Verified Rave Racer (Rev. RV2 Ver.B, World) and clone Rave Racer (Rev. RV1 Ver.B, Japan). Fixed rom names. Renamed (raveracw) to (raverace), (raveracj) to (raveracej) and (raveracja) to (raveraceja). + +- 0.239: sjy96525 changed description to 'Rave Racer (Rev. RV2 Ver.B, World)'. + +- 22nd November 2020: Mr. Do - Orionsangel posts most of his artwork on his YouTube channel. He created a nice artwork for Ridge Racer some time ago, and I asked for permission to use it here. I modified it and touched it up a bit, and as the same cab was commonly converted to the next two games also, we have artwork for Ridge Racer, Ridge Racer 2 and Rave Racer. + +- 0.222: Tweak some analog minmax [hap]. + +- 0.204: Added 'Test Mode' dipswitch. + +- 0.203: Added viewmatrix reflection. This fixes Rave Racer rear-view mirrors and secret mirror track [hap, Ryan Holtz]. + +- 0.148u1: Added M37702 (6144000 Hz) CPU5. + +- 0.143u6: hap improved display fader in Rave Racer (sudden in-game darkness). Added new NVRAM rom. + +- 0.138u3: Fabio Priuli updated Rave Racer to use keys instead of dipswitches for shifters. + +- 0.133u1: Renamed (raveraja) to (raveracja). + +- 0.104u9: Aaron Giles fixed Rave Racer, which crashes after the EEPROM INITIALIZE screen. + +- 0.104u8: Arzeno Fabrice added clone Rave Racer (Rev. RV1 Ver.B, Japan). Renamed (raveracj) to (raveraja). + +- 0.104u2: Replaced M37710 CPU4 with M37702. Added C74 MCU rom. + +- 12th September 2005: R. Belmont - I've fixed the analog controls for Ridge Racer and Rave Racer and enabled full sound and music in them and the other System 22 games. The next version's gonna be fun. + +- 0.96: Added clone Rave Racer (Rev. RV1, Japan). + +- 0.86u1: Changed 68020 CPU1 clock speed to 24576000 Hz and TMS32025 CPU2/3 to 49152000 Hz. Added 'Stick Shift' dipswitch. + +- 0.85u2: Changed region user2 to sound1. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.74u2: Added 'Rave Racer (Rev. RV2, World)' (Namco 1995). + +- 0.62: Added (Testdriver) Rave Racer (World). + +- 17th August 2002: Guru - Dumped Rave Racer (Namco 1995, World revision, System 22). Thanks to an operator friend (G'day Tony!) for the loan of the PCB. + + +LEVELS: 4 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 31 MB / 35 files / 12.7 zip + +$end + + + +$info=rax_audio +$mame + +DEVICE: + +Acclaim RAX + + +WIP: + +- 0.246: Changed sourcefile to shared\rax.cpp. + +- 0.180: Added 'Acclaim RAX' device (audio\rax.cpp). + +$end + + + +$info=raycris +$mame +0.226 [Corrado Tomaselli, rtw] + +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +Bugs: + +- Soft resets during final boss fight. SSTO-31 (ID 06466) + + +WIP: + +- 0.226: Corrado Tomaselli and rtw added Ray Crisis (V2.03O 1998/11/15 15:43). Renamed (raycris) to (raycrisj). + +- 0.201: Improved Taito Zoom ZSG-2 sound emulation (sound\zsg2.cpp). Implemented emphasis filter, this is a noise reduction scheme that amplifies higher frequncies to reduce quantization noise. Added sample interpolation and another adjustable lowpass filter. This seems to be roughly what real hardware does. Improved panning registers and identify DSP output gain registers. Register 0b appears to be status flags. Proper ramping implemenation and added register map. Attempt to reduced clicks. Made the emphasis filter much more simple. I think this matches hardware, as a filter like this could be implemented with very few gates in hardware. Also reset the filter state when the sample position reaches the start address, this fixes Ray Crisis song #9. Clamp audio output to 16-bits. Optimized the filters. Saturated the emphasis filter output. Right shifting will cause unwanted noise. Discharge the output filter slowly when the cutoff is set to 0. Fixes popping noises in Ray Crisis song #12. Taito Zoom ZSG-2 sound board (audio\taito_zm.cpp): Added working DSP emulation. Reduced MCFGs. Added device_mixer_interface for sound gain. Added imperfect_features related to DSP and notes. Fixed TMS57002 clock. Adjust volume balance, hopefully fixing Psyvariar -Revision-. I would need hardware recording for proper verification though [superctr]. + +- 0.180: Changed description to 'Ray Crisis (V2.03J 1998/11/15 15:43)'. + +- 0.178: Added CAT702 protection key. + +- 0.153: smf fixed rendering issue in Psyvariar and Ray Crisis attract. + +- 31st January 2010: R. Belmont - I picked up Olivier Galibert's in-progress Panasonic MN10200 CPU core and am adapting it for MAME (he was debugging it in a standalone M1-like program). This is used to drive the music in Taito games such as Raystorm and Ray Crisis. WARNING: This does not mean there will be music in those games any time soon. The CPU core is not fully operational (interrupts are ad-hoc at best, the timers are not emulated, and there are probably buggy opcodes) and the ZOOM wavetable playback chip is not emulated. So all this is going to do near-term is make those games slower. This *is* MAME. + +- 0.130u1: Olivier Galibert and David Haywood added 'Ray Crisis (V2.03J)' (Taito 1998). David Haywood minor changed video\psx.c that were needed for Ray Crisis. + +- 22nd February 2005: Guru - Taito GNET cart Ray Crisis just arrived. + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +CHD: 39.1 MB (Compressed: 11.8) + +$end + + + +$info=raystorm +$mame +0.86u1 [Brian Troha] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +WIP: + +- 0.201: Improved Taito Zoom ZSG-2 sound emulation (sound\zsg2.cpp). Discharge the output filter slowly when the cutoff is set to 0. Fixes popping noises in Ray Crisis song #12 [superctr]. + +- 0.178: Added CAT702 protection key. + +- 0.146u3: Brian Troha and The Dumping Union added clones Ray Storm (Ver 2.05O) and (Ver 2.05A). + +- 10th July 2012: Smitdogg - We dumped Ray Storm (Ver 2.05O) and (Ver 2.05A). + +- 31st January 2010: R. Belmont - I picked up Olivier Galibert's in-progress Panasonic MN10200 CPU core and am adapting it for MAME (he was debugging it in a standalone M1-like program). This is used to drive the music in Taito games such as Raystorm and Ray Crisis. WARNING: This does not mean there will be music in those games any time soon. The CPU core is not fully operational (interrupts are ad-hoc at best, the timers are not emulated, and there are probably buggy opcodes) and the ZOOM wavetable playback chip is not emulated. So all this is going to do near-term is make those games slower. This *is* MAME. + +- 0.133u1: Renamed (raystorj) to (raystormj). + +- 0.114u2: Couriersud fixed MAME freezes during the demo. + +- 0.86u1: Brian Troha added Ray Storm (Ver 2.06A). Renamed (raystorm) to (raystorj). + +- 0.83: Changed description to 'Ray Storm (Ver 2.05J)'. + +- 0.81u5: smf and Olivier Galibert fixed Raystorm, which are now fully playable. + +- 9th April 2004: smf fixed Raystorm which now works completely. + +- 0.81: Fixed user2 roms addresses and added 'Freeze' dipswitch. + +- 0.74u2: Added 'Ray Storm (JAPAN)' (Taito 1996). + +- 0.71: smf and MooglyGuy added (Testdriver) Ray Storm (JAPAN). + +- 7th August 2002: Guru - RayStorm (Taito FX1, Sony ZN1 mobo + custom Taito top board) arrived from Pelle. + + +LEVELS: 8 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 13.5 MB / 7 files / 7.72 zip + +$end + + + +$info=raystormg +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'Ray Storm (VER 2.60G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +CHD: 39.1 MB (Compressed: 9.20) + +$end + + + +$info=razmataz +$mame +0.36b1 [Nicola Salmoria] + + +TEST MODE: + +- Use F2 to enter test mode, then 1 to advance from one test to the following. + + +WIP: + +- 0.187: Make "Universal Sound Board with ROM" work again [AJR]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.155: Osso fixed Razzmatazz save state sound problem. + +- 0.146: Razzmatazz doesn't have a 8255 [hap]. + +- 0.145u7: Aaron Giles fixed crash before OK in Razzmatazz. + +- 0.141u4: hap fixed unable to enter Service Mode in Razzmatazz. + +- 0.129u4: Changed 'Custom' sound to 'Sega Universal Sound Board'. + +- 0.122u6: Changed I8035 CPU2 clock speed to 6MHz. + +- 0.107u3: Aaron Giles fixed sound problems in Razzmatazz. + +- 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Connected universal sound board to Ixion and Razzmatazz. Fixed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Added I8035 (400000 Hz) CPU2 and Custom sound. Changed region sound1 to cpu2. Removed flags dispose from region gfx4. Changed VSync to 59.999409 Hz. + +- 0.76u1: Changed Z80 CPU1 clock speed to 3041250 Hz. + +- 0.59: Removed 3rd coin slot. Added dipswitches 'Bonus Life', 'Difficulty', 'Demo Sounds', 'Test Screen Flipping' and 'Unused'. + +- 0.57: Fixed sprites are upside down in Razzmatazz. + +- 0.36b1: Nicola Salmoria added 'Razzmatazz' (Sega 1983). + +- 18th July 1999: Nicola fixed Razzmatazz's colors. + +- 6th July 1999: Nicola Salmoria fixed Razzmatazz, and it is now playable, but with wrong colors. + +- 30th May 199x: Dumped Razmataz. Game is a modified Zaxxon 834-0213, 834-0214 with a G80 Universal sound card plugged in through an adapter where the 8255 would normally plug in. CPU is custom labeled M-120. + + +LEVELS: 2 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 112.5 kb / 19 files / 49.0 zip + +$end + + + +$info=rbff1 +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.216: jysx012 added clone Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision). Note: This is a bug fixed revision applied over the original cart. The original P1 and P2 stayed in the cart and this 512k ROM was added to replace the first 512k of P1. + +- 0.181: Brian Hargrove added clone Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release). + +- 0.174: Changed description to 'Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095 ~ NGH-095)'. + +- 0.143u4: Changed description to 'Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095)(NGH-095)'. + +- 0.123u3: Razoola added clone 'Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision)'. This is a bug fixed revision applied over the original cart. The original P1 and P2 stayed in the cart and this 512k ROM was added to replace the first 512k of P1. + +- 0.37b10: Added new gfx2/sound1 roms and fixed gfx2 rom loading. + +- 0.35b12: Changed description to 'Real Bout Fatal Fury / Real Bout Garou Densetsu'. + +- 0.35b11: Added missing sound roms. + +- 0.34RC2: Changed description to 'Real Bout Fatal Fury'. + +- 0.34b6: Added 'Real Bout Fatal Fury 1' (SNK 1995). + + +LEVELS: 13 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 43.2 MB / 15 files / 22.5 zip + +$end + + + +$info=rbff2 +$mame +0.112u3 [Razoola] + +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - The Newcomers (NGM-2400)' and clone (NGH-2400) to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - The Newcomers (NGH-2400)'. + +- 0.143u6: Changed description to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGM-2400)' and clone (set 2) to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGH-2400)'. + +- 0.125u5: Johnboy checked other Korean sets, found similar ID change; renamed clone rbff2k p1 to 140-p1k. + +- 0.124u1: Added new sound1 rom ($c00000). + +- 0.112u3: Renamed (rbff2) to (rbff2h) and (rbff2a) to (rbff2). + +- 0.112u2: Added new dumped sound1 rom ($800000). + +- 0.105u4: Changed description of clone (Korean release) to 'Real Bout Fatal Fury 2 - The Newcomers (Korean release)'. + +- 0.104u5: Razoola and Haze added clone 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (Korean release)'. + +- 0.35b12: Changed description to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers'. + +- 0.68: Razoola added clone 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 2)'. Changed parent description to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 1)'. + +- 0.35b12: Changed description to 'Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers'. + +- 0.35b3: Added new sound roms and cpu2 rom. Renamed (realbou2) to (rbff2). + +- 0.34b6: Added 'Real Bout Fatal Fury 2 - The Newcomers' (SNK 1998). + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 67.4 MB / 14 files / 27.6 zip + +$end + + + +$info=rbffspec +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.139: Added clone 'Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release)'. + +- 0.79u2: Added new cpu1 rom ($100000) and new gfx3 roms. + +- 0.35b12: Changed description to 'Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special'. + +- 0.34RC2: Added new sound roms. + +- 0.34b6: Added 'Real Bout Fatal Fury Special' (SNK 1996). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (King of Fighters): + +Fatal Fury - King of Fighters + +Fatal Fury 2 + +Fatal Fury 3 - Road to the Final Victory + +Fatal Fury Special + +Fatal Fury Special (SNES bootleg) + +Fatal Fury: Wild Ambition + +Real Bout Fatal Fury + +Real Bout Fatal Fury 2 - The Newcomers + +Real Bout Fatal Fury Special + +The King of Fighters '94 + +The King of Fighters '95 + +The King of Fighters '96 + +The King of Fighters '97 + +The King of Fighters '98 - The Slugfest + +The King of Fighters '98: Ultimate Match + +The King of Fighters '98: Ultimate Match HERO + +The King of Fighters '99 - Millennium Battle + +The King of Fighters 2000 + +The King of Fighters 2001 + +The King of Fighters 2002 + +The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match + +The King of Fighters 2003 + +The King of Fighters XI + +The King of Fighters XII + +The King of Fighters Neowave + + +Romset: 49.2 MB / 15 files / 23.2 zip + +$end + + + +$info=rbibb +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.138u2: Fabio Priuli fixed severe graphic corruption/access violation in Vs. Atari R.B.I. Baseball. + +- 0.78: Pierpaolo Prazzoli added clone Vs. Atari R.B.I. Baseball (set 2). Changed parent description to 'Vs. Atari R.B.I. Baseball (set 1)'. + +- 22nd December 2003: Pierpaolo Prazzoli added an alternate RBI Baseball ROM set to the VSNES driver. Added dipswitches 'Max. 1p/in, 2p/in, Min' and 'Demo Sounds'. + +- 0.66: Changed description to 'Vs. Atari R.B.I. Baseball'. + +- 0.60: Removed 3rd button. Changed description to 'Vs. Atari RBI Baseball'. + +- 0.57: Fixed MAMETesters bug rbibb37b11red. Added 'Color Palette' dipswitch. + +- 0.37b11: Howie Cohen added 'Atari RBI Baseball' (Namco 1986). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 96.2 kb / 3 files / 38.0 zip + +$end + + + +$info=rbisland +$mame +0.59 [Jarek Burczynski] + +0.31 [Mike Coates] + + +Artwork available + + +Bugs: + +- rbisland, rbislando, rbislande: Auto-incrementing coin counters on boot, increment values are different depending on reset type (F3 or Shift+F3). Balthier (ID 08719) + +- rainbowo: Original PCB running attract mode through an RGB board and into my PC. There is a loose and/or bad cap causing problems with the colors but it should otherwise be useful. Smitdogg (ID 04041) + + +WIP: + +- 0.267: Changed description to 'Rainbow Islands (rev 1)' and clone (old version) to 'Rainbow Islands'. + +- 0.263: Fixed crash/exception immediately after start in clones Jumping [hap]. + +- 0.257: Fixed P2 left input not working [hap]. + +- 0.196: Use dumped C-Chip for Rainbow Islands [Team CAPS0ff]. Changed uPD78C11 CPU3 clock speed to 12MHz. + +- 31st October 2017: David Haywood - The C-Chip simulation in Rainbow Islands was written by somebody who had extensively studied the games (both uses different C-Chips with different internal data) should in theory be mostly correct, but there are some doubts over how some of the random number generation works, which, if you're serious about the game will actually matter, so a real dump will help. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.188: Created C-Chip device with correct CPU type in it and a bunch of notes (pinout etc.). Created a uPD78C11 derived CPU type for this purpose, with internal ROM map. Added missing NO_DUMP definitions to Rainbow Islands using C-Chips with correct size etc [David Haywood]. Added uPD78C11 (6MHz) CPU3. + +- 0.186: Removed timer_pulse [Osso]. + +- 0.164: System11 added clone Jumping (set 3, Imnoe PCB). "Jumping" clocks correctly verified. Special thanks to System11 who had a red Jumping PCB; the clock values should be absolutely correct now [Mixxmaster]. Jumping (set 1/2) confirmed to use 18.432MHz crystal for CPU. Not sure on Seyutu split ROM version until one is found again [System11]. + +- 0.156: Porchy added remaining PAL to clones Jumping (set 1) and (set 2). Redumped gfx2 ($10000) in Jumping (set 2) - dumped multiple times, always the same. Taito device tilemap assert fixes in Rainbow Islands, and clean up of obsolete stuff [Alex Jackson]. + +- 0.155: Porchy added clone Jumping (set 2). Use correct bootleg roms in clone Jumping (set 1) instead of ones from original sets. Changed description of clone 'Jumping' to 'Jumping (set 1)'. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (machine\rainbow) [David Haywood]. + +- 0.144u5: Rainbow Islands driver cleanups and rename to avoid MESS conflict [David Haywood]. Renamed (rainbow) to (rbisland) and (rainbowo) to (rbislando). + +- 0.141u3: Atari Ace moved code to a new file/include to be referenced in multiple drivers (Rainbow Islands driver). + +- 2nd September 2010: Smitdogg - Rainbow Islands arrived for decapping. + +- 19th August 2010: Smitdogg - We won a Rainbow Islands board for decapping. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Rainbow Islands. + +- 0.131u3: Guru added Rainbow Islands README. + +- 0.131u1: Angelo Salese merged memory maps in Rainbow Islands. + +- 0.125u3: Nicola Salmoria fixed clocks in clone Jumping (music has the same tempo of the original Rainbow Islands). + +- 0.123u2: Corrado Tomaselli verified clocks on Rainbow Islands. + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. + +- 0.90: Nicola Salmoria fixed Rainbow Islands visible area to 320x224. + +- 0.59: Robert Gallagher and Tormod Tjaberg fixed Rainbow Islands C-Chip emulation. Changed (set 2) to parent 'Rainbow Islands (new version)' and (set 1) to clone 'Rainbow Islands (old version)'. Renamed (rainbow) to (rainbowo) and (rainbowa) to (rainbow). + +- 14th February 2002: Robert Gallagher improved the C-Chip emulation in Rainbow Islands and Rainbow Islands Extra. + +- 28th September 2001: Stefan Jokisch fixed a graphics bug in Rainbow Islands which affected the secret room on the last island. + +- 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. + +- 0.37b11: Better fixes to Rainbow C-Chip, the secret rooms now work and display the correct secret codes [Stefan Jokisch]. Changed palettesize from 2048 to 8192 colors. + +- 7th December 2000: David Graves updated the Rainbow Islands driver to work a bit better and added better C-Chip emulation done by Stefan Jokisch. + +- 0.37b10: Stefan Jokisch improved C-Chip simulation in Rainbow Island, fixing secret rooms. + +- 0.37b9: Added clone Rainbow Islands (set 2). Changed parent description to 'Rainbow Islands (set 1)'. + +- 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. + +- 0.37b3: Jarek Burczynski added sound in Jumping (bootleg). + +- 17th May 2000: Jarek Burczynski added sound support to clone Jumping. + +- 1st April 2000: Jarek Burczynski added cocktail mode to Rainbow Islands. + +- 22nd January 2000: Zsolt Vasvari fixed a Rainbow Islands sprite bug. + +- 17th May 2000: Jarek Burczynski added sound support to clone Jumping. + +- 0.35b12: Rainbow Islands is playable (using the C-Chip dump from Jumping). Fixed the spider gfx and sky color in Rainbow Islands and added sound [Mike Coates]. Added Z80 (4MHz) CPU2 and YM2151 sound. + +- 30th April 1999: Mike Coates added sound to Rainbow Islands. + +- 24th April 1999: Mike Coates fixed the corrupt spider graphics and sky color in Rainbow Islands. + +- 21st April 1999: Mike Coates emulated Rainbow Island's C-Chip more correctly. + +- 12th April 1999: Mike Coates fixed clone Jumping from crash. + +- 8th April 1999: Mike Coates fixed attract mode and dipswitches in clone Jumping. + +- 0.34b3: Mike Coates added clone Jumping (bootleg 1989). + +- 0.33b7: Rainbow Islands use the dynamic palette [Nicola Salmoria]. + +- 0.31: Mike Coates added 'Rainbow Islands' (Taito 1987). Preliminary. Known issues: Only partially working due to protection. The sky is black instead of blue. + + +HOW TO PLAY: + +- Basic Techniques: Kill the enemies by hitting them with the rainbows or crushing the rainbows above their head! + +- Moving Techniques: You can climb the rainbows along the floor! And if you keep pushing the 'JUMP BUTTON', you can jump on the rainbows without crushing! + +- Round Clear: Climb and arrive at the goal point! + + +LEVELS: 40 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 1.70 MB / 12 files / 398.8 zip + +$end + + + +$info=rbislande +$mame +0.31 [Mike Coates] + + +WIP: + +- 0.257: Fixed P2 left input not working [hap]. + +- 0.212: Team CAPS0ff and Kevin Eshbach dumped the Rainbow Islands - Extra Version C-CHIP EPROM data. + +- 4th July 2019: CAPS0ff - Rainbow Islands (Extra Version) is a variant of the original Rainbow Islands game with tweaked enemies and music. While this game was well enough understood that it was playable in MAME, it had some hacks to get around differences between the classic and extra version. While we've been interested to dump it from the beginning, our c-chip dumping process is destructive and unfortunately this game is relatively rare. However, Kevin Eshbach donated a chip in the spirit of faithfully preserving this game for generations to come. Thank you! Originally we hoped to experiment with a tungsten probe card and/or pogo pin PCB to make dumping quicker and/or maybe even keep the chip alive. However, it's been sitting in inventory for a few months now and we decided to do the existing method in the interest of progress. After all, there would be nothing worse than sacrificing a rare game to get nothing at all! So the traditional procedure was done and successfully gave us a dump! So what did we learn from the dump? First, some details about existing MAME workarounds. MAME devs observed enemy attribute and world structure differences that could be explained by simple table changes from the classic c-chip firmware. Additionally, some tables needed to be reordered due to level order changes. MAME developers then wrote a new extra edition ROM that behaved like the Taito extra edition ROM by tweaking the table data and adding code to swap table order. However, it was expected that the real Rainbow Islands Extra c-chip ROM would reorder ROM tables according to the order expected by the game. To our surprise, Taito instead modified the pointer table. Data structure aside, the table data itself matches the predicted values. Finally, the dump confirmed no fundamentally new features were added. + +- 20th February 2019: Smitdogg - We are raising money to buy Rainbow Islands Extra to decap the C-Chip. Update (28th February): We couldn't get the chip from Guru so we still need to buy one. Update (6th March): Thanks to all the donators. We did raise enough to buy it and in the 11th hour of the auction another DU member Kevin Eshbach offered to fund it so we got the Rainbow Islands Extra C-Chip plus we have the donation money for other boards. With it we've already picked up an undumped Sega System 16 FD1094A chip from a game I'll announce in a few days when it arrives, are bidding on an undumped Seibu board (completely unknown game) and have another game after that in the pipeline already as well. Thanks again to all the donators, lots of rare stuff coming. + +- 0.196: Use a handcrafted C-Chip rom for 'Rainbow Islands - Extra Version', pending a real dump, allows removal of simulation code and general cleanups. Also made 'Rainbow Islands - Extra Version' a parent, since it has it's own game code, own C-Chip and is generally considered a semi-sequel rather than a bugfix / revision of the original game. Best I can tell behavior matches the differences between original and extra that were present in the simulation at least, but obviously the real chip could be hiding more secrets [David Haywood]. Changed uPD78C11 CPU3 clock speed to 12MHz. Changed 'Rainbow Islands (Extra)' from a clone of Rainbow Islands (new version) to parent set 'Rainbow Islands - Extra Version'. + +- 0.144u5: Rainbow Islands driver cleanups and rename to avoid MESS conflict [David Haywood]. Renamed (rainbowe) to (rbislande). + +- 0.59: Robert Gallagher and Tormod Tjaberg fixed Rainbow Islands (Extra) C-Chip emulation. + +- 14th February 2002: Robert Gallagher improved the C-Chip emulation in Rainbow Islands and Rainbow Islands Extra. + +- 0.31: Mike Coates added 'Rainbow Islands (Extra)' (Taito 1987). Preliminary. Known issues: Only partially working due to protection. The sky is black instead of blue. + + +HOW TO PLAY: + +- Basic Techniques: Kill the enemies by hitting them with the rainbows or crushing the rainbows above their head! + +- Moving Techniques: You can climb the rainbows along the floor! And if you keep pushing the 'JUMP BUTTON', you can jump on the rainbows without crushing! + +- Round Clear: Climb and arrive at the goal point! + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 1.70 MB / 12 files / 401.2 zip + +$end + + + +$info=rblaster +$mame +0.132u5 [Angelo Salese] + + +LaserDisc required + + +WIP: + +- 0.146u5: Added Road Blaster LaserDisc image. Added inputs, sound, graphics and fixed colors to Road Blaster HW [Angelo Salese]. Added 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 3x 'DSWA' and 'Service Mode'. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU3. + +- 0.142u3: Removed Z80 CPU3. + +- 0.132u5: Angelo Salese added 'Road Blaster (Data East LD)' (Data East 1985). + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Romset: 72 kb / 9 files / 26.3 zip + +CHD: 38.6 GB (Compressed: 12.8) + +$end + + + +$info=rbmk +$mame +0.102u5 [Tomasz Slanina, David Haywood] + + +< Taiwan > + + +WIP: + +- 0.260: Added DIP settings for Shizhan Majiang Wang [dyq, Guru]. Added dipswitches 'Pay Out Rate', 'Yakupai Rate', 'Difficulty', 'Double Up Game', 'Double Up Rate', 'Break Max', 'Credits Max', 'Hide Gambling', 'Coinage', 'Credits per Note', 'Show Tiles after Reach', 'Pay Out Type', 'Min Bet', 'Max Bet', 'Insert Coin Continue', 'Tiles Sound' and 16x 'Unused'. + +- 0.258: Preliminary MSM6295 hookup for Shizhan Majiang Wang [Osso]. Added 'Demo Sounds' dipswitch. + +- 0.198: Use device finder. Removed NMI interrupt from AT89C4051 MCU which has no NMI line [AJR]. + +- 0.194: Changed description to 'Shizhan Majiang Wang (Version 8.8)'. + +- 0.193: Added gambling control. Added dipswitches 'DSW1', 'DSW2', 'DSW3' and 'IN3'. Changed description to 'Real Battle Mahjong King (Version 8.8)'. + +- 0.138u3: Dr. Decapitator and Guru decapped 89C51 MCU in Real Battle Mahjong King. Added AT89C4051 (5.5MHz) MCU and YM2151 (2750000 Hz) sound. + +- 25th June 2010: Guru - The 89C51 MCU for Real Battle Mahjong King has now been successfully processed (decap, de-protect & read). + +- 0.103u2: Added 2nd button. + +- 0.102u5: Tomasz Slanina added 'Real Battle Mahjong King' (GMS 1995). + +- 19th December 2005: Tomasz Slanina - Based on skeleton driver made by Haze. + +- 13th October 2005: Guru - Real Battle Mahjong King (Game Master System) arrived a few days ago. Thanks to BNathan. + + +Recommended Games (Mahjong) + + +Romset: 2.38 MB / 7 files / 774.0 zip + +$end + + + +$info=rbowlorama +$mame +0.238 [Museo del Recreativo, ClawGrip] + + +USB + ISO image required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.249: Typo, the recovery image is not v2.1.1, but v2.2.1 [ClawGrip]. + +- 0.245: Museo del Recreativo added info about I/O board for Rockin' Bowl-O-Rama. + +- 0.238: Museo del Recreativo and ClawGrip added 'Rockin' Bowl-O-Rama (v2.1.1)' (Namco / Cosmodog 2008). + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 177.0 MB / 4 files / 176.3 zip + +CHD: 3.75 GB (Compressed: 858.3) + +CHD: 7.45 GB (Compressed: 613.4) + +$end + + + +$info=rbspm +$mame +0.193 [Peter Wilhelmsen, The Dumping Union] + + +< Taiwan > + + +WIP: + +- 0.269: Added Microchip PIC16F84 (4MHz) CPU3. + +- 0.260: Added DIP settings for Shizhan Ding Huang Maque [dyq, Guru]. Added dipswitches 'Pay Out Rate', 'Yakupai Rate', 'Difficulty', 'Double Up Game', 'Double Up Rate', 'Break Max', 'Credits Max', 'Hide Gambling', 'Coinage', 'Credits per Note', 'Show Tiles after Reach', 'Pay Out Type', 'Min Bet', 'Max Bet', 'Insert Coin Continue', 'Tiles Sound' and 16x 'Unused'. + +- 0.259: Patched protection in Shizhan Ding Huang Maque (missing PIC core) [Hammy]. + +- 0.258: Added 'Demo Sounds' dipswitch. + +- 0.215: Decapped AT89C51 MCU for Shizhan Ding Huang Maque [Team CAPS0ff, EdHunter]. + +- 0.198: Use device finder. Removed NMI interrupt from AT89C4051 MCU which has no NMI line [AJR]. + +- 0.195: Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1) [Team CAPS0ff, EdHunter]. + +- 0.194: Changed description to 'Shizhan Ding Huang Maque (Version 4.1)'. + +- 0.193: Peter Wilhelmsen and The Dumping Union added 'Real Battle Super Phoenix Mahjong (Version 4.1)' (GMS 1998). + +- 27th November 2017: Smitdogg - Peter Wilhelmsen dumped an unknown mahjong game made in 1998 by GMS / Game Men System. + + +Recommended Games (Mahjong) + + +Romset: 2.13 MB / 8 files / 777.1 zip + +$end + + + +$info=rcasino +$mame +0.99u2 [Curt Coder] + + +WIP: + +- 0.267: Cleanups. Preliminary 8-liner rowscroll/window effect. Fixed Z80 clock [Angelo Salese]. Changed Z80 CPU1 clock speed to 6MHz and AY-3-8910A to 1.5MHz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.212: TeamEurope and Dumping Union added clone Royal Casino (D-2608208A1-1, Smaller Board, set 2). Changed description of clone (D-2608208A1-1, Smaller Board) to 'Royal Casino (D-2608208A1-1, Smaller Board, set 1)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Royal Casino [Dirk Best]. + +- 0.147u4: Kevin Eshbach added clones Royal Casino (D-2608208A1-1, Larger Board) and Royal Casino (D-2608208A1-1, Smaller Board). Changed parent description to 'Royal Casino (D-2608208A1-2)'. + +- 29th January 2010: Smitdogg - We threw in money with TeamEurope to help pay for some boards (like Royal Casino). Thanks to a donation from Rene Single. + +- 0.133u1: Removed all 5x buttons. + +- 0.130u1: Angelo Salese fixed Royal Casino colors. Added flip screen support to the driver. Cleaned-up the driver. Changed AY-3-8910A clock speed to 1MHz. Changed 'Casino Winner' from a parent set to a clone of Royal Casino. + +- 0.129u4: Added missing color PROMs ($0, 20) to Casino Winner. Changed palettesize to 64 colors. + +- 0.128u7: Chris Hardy and Angelo Salese added 'Casino Winner' (Aristocrat 1985). + +- 0.99u2: Curt Coder added 'Royal Casino' (Dyna Electronics 1984). + +- 28th March 1999: Malcor dumped Royal Casino, PCB No. D-2608208A1-2. + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 44.1 kb / 9 files / 18.1 zip + +$end + + + +$info=rcdino4 +$mame +0.153 [Roberto Fresca, ANY] + + +< Italy > + + +SETUP: + +- At start-up "CHIANA L OPERATORE" pops up. Press 0 (Service key) to start game. + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.209: Improvements to Royal Card (Italian, Dino 4 hardware, encrypted): Added default NVRAM. Fixed issues with the PIAs that doesn't allow the game to boot. Added technical and game notes - Game now playable [Roberto Fresca]. + +- 0.156: Peter Ferrie fixed OOB access in Royal Card (Italian, Dino 4 hardware, encrypted). This fixes assert during initialization in debug build. + +- 0.155: Oliver Stoeneberg added assert for index out-of-bounds access with Royal Card (Italian, Dino 4 hardware, encrypted). + +- 0.154: Fully decrypted rcdino4 and promoted to working state - Game now playable [Peter Ferrie]. Separating rcdino4 decryption WIP [Tafoid]. rcdino4 improvements: Improved decryption, game boots now. Created a dedicated machine driver. Adjusted the tilemap size accordingly. Added the proper color banking. Hooked dipswitches and proper inputs [Roberto Fresca]. Added dipswitches 'Royal Flush', '5 of a Kind', 'Coinage', 'Payment Type' and 'Pagamenti (Payment)'. Changed description to 'Royal Card (Italian, Dino 4 hardware, encrypted)'. + +- 0.153: Roberto Fresca and ANY added 'unknown encrypted Royal Card (Dino4 HW)' ( 1998). This game is running on Dino 4 encrypted hardware, with a CPU+PLCC daughterboard. Decrypted pro-gram address + data, but code still jumps into $48xx range where there's no valid code. Decoded and partially decrypted the graphics set. Improvements to Unknown Royal Card on Dino4 hardware [Roberto Fresca]: Fully decrypted the graphics set. Added technical notes. Updated technical notes about the weird code of rcdino4. Some corrections. + +- 5th February 2014: Roberto Fresca - Royal Card (encrypted on Dino 4 hardware), take two: After an exhaustive work, I was able to fully decrypt the graphics set. Here some decrypted tiles. About the program, It's a real mess. Using the BIT instructions and some obscure things. The board was later connected to a fluke, and the pieces of code dumped from the real hardware, match 100% the ones I decrypted here. Even with the game working properly in the real hardware. The only visible changes are in the NVRAM, where the $0000 offset hasn't the JMP $C210 instruction injected at the start. Maybe some scrambled instructions on the fatidic 'mexican' Rockwell R65C02 (like Magic Card II)??... Maybe mnemonic 93 is AXA (ab),Y (93 ab) instead of NOP (as seen in some sources)??. To much obscure/darkness here. + +- 23rd January 2014: Roberto Fresca - Royal Card (encrypted on Dino 4 hardware): Another rare game board from ANY, that kindly dumped it for the sake of preservation. This is Royal Card. This one is a different game, totally encrypted, running in a Dino 4 hardware *plus* an obscure daughterboard with CPU (the fatidic mexican Rockwell R65C02) and an unknown PLCC, for extra protection. And some details about the daughterboard. You can see how the data lines are going to the phantom PLCC device. Here a pic of the game running. After long hours of work, I have the program decrypted, and the graphics partially decrypted. Here some tiles arranged. Unfortunatelly the program starts and soon jumps to an offset where there is no valid code. Need more investigation. + + +Recommended Games (Cards) + + +Romset: 194.5 kb / 5 files / 48.2 zip + +$end + + + +$info=rchase +$mame +0.137u2 [Dumping Union] + +0.88u3 [?] + + +Bugs: + +- rchase, rchasej: Graphic gitches in various sprites. Fortuna (ID 05842) + + +WIP: + +- 0.274: Fixed recoil outputs broken (sega\segaybd.h) [AchillesPDX, Osso]. + +- 0.264: CoolMod and The Dumping Union added clone Rail Chase (Japan, Rev B). + +- 0.143u8: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.137u2: Dumping Union added Rail Chase (World). ANY redumped IC26 for Rail Chase, added PCB board ID numbers and correct the rom names. This fixes the ROM check. Renamed (rchase) to (rchasej). + +- 25th March 2010: Smitdogg - We redumped the bad rom at IC26 and dumped the World version of Rail Chase. + +- 0.127u3: Aaron Giles fixed player's lorry, which doesn't move (Cheat engine problem). + +- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz. + +- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Rail Chase is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms and fixed dipswitches. + +- 0.88u3: Added 'Rail Chase' (Sega 1988). Only the driver file, no video has been ported yet so nothing works. + + +STORY: + +- In pursuit of ancient Inca mystery, Flint and Mary are visiting "Guaramure" a South American village. The two learned of the "Guara Tresure" the town's guardian deity, which contains a supernatural power. However, the tresure has been removed by the "Hearn" syndicate and is no longer to be found in the village. The hero and heroine make their way towards Hearn's evil cave in an effort to recapture the valuable item for the "Guaramure" people. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 15.1 MB / 38 files / 5.44 zip + +$end + + + +$info=rchase2 +$mame +0.126u2 [Andy Geezer] + + +WIP: + +- 0.286: Improved analog controls for Rail Chase 2 [Vas Crabb]. + +- 0.277: Luke Morse added clone Rail Chase 2. + +- 0.197: Promoted Rail Chase 2 to working [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]. + +- 0.196: In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Rail Chase 2. Fixed inputs [Angelo Salese]. + +- 0.195: Make Rail Chase 2 pass the initial network check (has tons of 3D issues). Fixed rom loading for Rail Chase 2 [Angelo Salese]. Rail Chase 2 titlescreen says 1994 [sjy96525]. + +- 0.185: AJR added I/O CPU and expander. There seems to have been an unrelated regression since 0.181 in Rail Chase 2, which now only displays a black screen. Load user1 ROMs closer together to avert read from undefined data at 0x2600000 that drives CPU off rails in debug build. This might not be the correct loading method, but it's at least similar to vf2 and bel (which, like rchase2, have 2MB rather than 4MB ROMs). It's a non-working driver in any case. Added Z80 (4MHz) CPU4. + +- 0.145u6: Added the I/O controller ROM (Z80 based) for Rail Chase 2 [Brian Troha, The Dumping Union]. + +- 29th March 2012: Smitdogg - Brian Troha picked up the missing I/O controller board from Rail Chase 2 which contained a rom that was still needed. + +- 0.138u2: Angelo Salese hooked up and sticks to Rail Chase 2 and documented Drive I/O board commands. + +- 0.132: Tafoid and Fujix changed year to 1995 (Arcade TV Game List book). + +- 0.126u2: Andy Geezer added 'Rail Chase 2 (Revision A)' (Sega 199?). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 34.5 MB / 22 files / 13.0 zip + +$end + + + +$info=rcirulet +$mame +0.141u4 [Roberto Fresca, Rob Ragon] + + +< Spain > + + +WIP: + +- 0.141u4: Roberto Fresca and Rob Ragon added 'Ruleta RCI (6-players, Spanish)' (Entretenimientos GEMINIS 199?). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 34.1 kb / 4 files / 12.7 zip + +$end + + + +$info=rclimb_3 +$mame +0.144u7 [?] + +0.139u3 [?] + +0.130u1 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Rock Climber (040823 World), Rock Climber (100331 Entertainment X), Rock Climber (101209 Entertainment N), Rock Climber (110111 Entertainment A), Rock Climber (110124 Entertainment A), Rock Climber (110204 Entertainment A), Rock Climber (110311 Entertainment B) and Rock Climber (110411 Entertainment C). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.146u5: Added clone Rock Climber (090716 Entertainment). + +- 0.144u7: Changed clone 'Rock Climber (040827 World)' to parent. + +- 0.139u3: Added Rock Climber (040815 World) and clones (070322 Russia), (070621 Russia), (bootleg, 040827, LOTOS SK01), (bootleg, 040827, LOTTOGAME (I)) and (bootleg, 040827, VIDEO GAME-1 SK01). Changed (040827) to clone 'Rock Climber (040827 World)' and (040827, backdoor) to 'Rock Climber (bootleg, 040827, backdoor)' and (040827, new service menu) to 'Rock Climber (bootleg, 040827, new service menu)'. + +- 0.134u3: Changed description to 'Rock Climber (040827)' and clones (040827, set 2) to 'Rock Climber (040827, backdoor)' and (040827, set 3) to 'Rock Climber (040827, new service menu)'. + +- 0.133u3: Added clones Rock Climber (040827, set 2) and (040827, set 3). Changed parent description to 'Rock Climber (040827, set 1)'. + +- 0.130u1: Added 'Rock Climber (040827)' (Igrosoft 2004). + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.80 zip + +$end + + + +$info=rcorsair +$mame +0.106u6 [David Haywood] + + +TODO: + +* Dump Custom block (CPU + ROM) + + +WIP: + +- 0.251: Added 2x AY-3-8910A (1MHz) sound and Speaker. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.187: AJR fixed gfxdecode in Red Corsair and use more likely CPU types. Replaced 8085A CPU1 with Z80 (8MHz) CPU1 and I8035 (8MHz) CPU2. Changed region maincpu to subcpu and user1 to maincpu ($4000). + +- 0.155: Robbbert added some notes. + +- 0.131u1: Angelo Salese merged memory maps in Red Corsair. + +- 0.106u6: David Haywood added 'Red Corsair' (Nakasawa 1984). + +- 14th January 2003: Phil Morris dumped Red Corsair. The game itself involves you guiding a pirate around various obstacles and picking up treasure. It's a top-down viewpoint. + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 40.5 kb / 7 files / 14.4 zip + +$end + + + +$info=rctycn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'RollerCoaster Tycoon (7.02 France)', 'RollerCoaster Tycoon (7.02 Germany)', 'RollerCoaster Tycoon (7.02 Italy)' and 'RollerCoaster Tycoon (7.02 Spain)' from a parent sets to clones 'RollerCoaster Tycoon (CPU 7.02, display F7.01, France)', 'RollerCoaster Tycoon (CPU 7.02, display G7.01, Germany)', 'RollerCoaster Tycoon (CPU 7.02, display I7.01, Italy)' and 'RollerCoaster Tycoon (CPU 7.02, display L7.01, Spain). Changed parent description to 'RollerCoaster Tycoon (CPU 7.02, display A7.01)' and clones (4.00 France) to 'RollerCoaster Tycoon (CPU 4.00, display F4.00, France)', (4.00 Germany) to 'RollerCoaster Tycoon (CPU 4.00, display G4.00, Germany)', (4.00 Italy) to 'RollerCoaster Tycoon (CPU 4.00, display I4.00, Italy)', (4.00 Spain) to 'RollerCoaster Tycoon (CPU 4.00, display L4.00, Spain)', (4.00) to 'RollerCoaster Tycoon (CPU 4.00, display A4.00)', (6.00 France) to 'RollerCoaster Tycoon (CPU 6.00, display F6.00, France)', (6.00 Italy) to 'RollerCoaster Tycoon (CPU 6.00, display I6.00, Italy)', (6.00 Spain) to 'RollerCoaster Tycoon (CPU 6.00, display L6.00, Spain)', (6.00) to 'RollerCoaster Tycoon (CPU 6.00, display A6.00)', (7.01 France) to 'RollerCoaster Tycoon (CPU 7.01, display F7.00, France)', (7.01 Germany) to 'RollerCoaster Tycoon (CPU 7.01, display G7.00, Germany)', (7.01 Italy) to 'RollerCoaster Tycoon (CPU 7.01, display I7.00, Italy)', (7.01 Spain) to 'RollerCoaster Tycoon (CPU 7.01, display L7.00, Spain)', (7.01) to 'RollerCoaster Tycoon (CPU 7.01, display A7.01)', (7.02 France) to 'RollerCoaster Tycoon (CPU 7.02, display F7.01, France)', (7.02 Germany) to 'RollerCoaster Tycoon (CPU 7.02, display G7.01, Germany)', (7.02 Italy) to 'RollerCoaster Tycoon (CPU 7.02, display I7.01, Italy)', (7.02 Spain) to 'RollerCoaster Tycoon (CPU 7.02, display L7.01, Spain)' and (ARM7 Sound Board) to 'RollerCoaster Tycoon (CPU 7.02, display A7.01, ARM7 sound board)'. + +- 0.202: Changed description to 'RollerCoaster Tycoon (7.02)' and clones to 'RollerCoaster Tycoon (4.00 France)', 'RollerCoaster Tycoon (4.00 Germany)', 'RollerCoaster Tycoon (4.00 Italy)', 'RollerCoaster Tycoon (4.00 Spain)', 'RollerCoaster Tycoon (4.00)', 'RollerCoaster Tycoon (6.00 France)', 'RollerCoaster Tycoon (6.00 Italy)', 'RollerCoaster Tycoon (6.00 Spain)', 'RollerCoaster Tycoon (6.00)', 'RollerCoaster Tycoon (7.01 France)', 'RollerCoaster Tycoon (7.01 Germany)', 'RollerCoaster Tycoon (7.01 Italy)', 'RollerCoaster Tycoon (7.01 Spain)', 'RollerCoaster Tycoon (7.01)', 'RollerCoaster Tycoon (7.02 France)', 'RollerCoaster Tycoon (7.02 Germany)', 'RollerCoaster Tycoon (7.02 Italy)', 'RollerCoaster Tycoon (7.02 Spain)' and 'RollerCoaster Tycoon (ARM7 Sound Board)'. + +- 0.141u4: destruk added clones Roller Coaster Tycoon (6.00), (6.00 France), (6.00 Italy) and (6.00 Spain). + +- 0.141u3: Miodrag Milanovic added clones Roller Coaster Tycoon (4.00), (7.01), (4.00 France), (7.01 France), (4.00 Germany) and (7.01 Germany), (4.00 Italy), (7.01 Italy), (4.00 Spain) and (7.01 Spain). Changed 'Roller Coaster Tycoon (France)', 'Roller Coaster Tycoon (Germany)', 'Roller Coaster Tycoon (Italy)' and 'Roller Coaster Tycoon (Spain)' from clones of 'Roller Coaster Tycoon (7.02)' to parent sets 'Roller Coaster Tycoon (7.02 France)', 'Roller Coaster Tycoon (7.02 Germany)', 'Roller Coaster Tycoon (7.02 Italy)' and 'Roller Coaster Tycoon (7.02 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Roller Coaster Tycoon (7.02)' (Stern 2002), clone 'Roller Coaster Tycoon (ARM7 Sound Board)', 'Roller Coaster Tycoon (France)', 'Roller Coaster Tycoon (Germany)', 'Roller Coaster Tycoon (Italy)' and 'Roller Coaster Tycoon (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.69 MB / 7 files / 2.81 zip + +$end + + + +$info=rdft +$mame +0.161 [Fabrice Arzeno, The Dumping Union] + +0.81 [Ville Linde] + + +Artwork available + + +WIP: + +- 0.275: NFG added clone Raiden Fighters (Korea, SUB2 cart). Note: Dream Island license - SXX2C ROM SUB2 cart. Changed description of clone (Korea) to 'Raiden Fighters (Korea, SUB4 cart)'. + +- 22nd November 2020: Mr. Do - Added in the background artwork from Raiden Legacy to their appropriate games. + +- 0.219: Fixed water graphics effect and linescroll (video\seibuspi.c) in Raiden Fighters [MetalliC]. + +- 0.214: Sergio Galiano and Recreativos Piscis added clone Raiden Fighters (Greece). The clone Raiden Fighters (US, newer) is same code base as the (Japan, newer) set [Brian Troha]. Fixed rom names. + +- 0.199: Fabrice Arzeno and The Dumping Union added clone Raiden Fighters (US, newer). Changed description of clones (US) to 'Raiden Fighters (US, earlier)', (Japan set 1) to 'Raiden Fighters (Japan, earlier)', (Japan set 2) to 'Raiden Fighters (Japan, earliest)' and (Japan set 3) to 'Raiden Fighters (Japan, newer)'. + +- 0.178: Bytestorm added clone Raiden Fighters (Great Britain). + +- 0.161: Fabrice Arzeno and The Dumping Union added Raiden Fighters (Germany). Artemio Urbina and The Dumping Union added clone Raiden Fighters (Japan set 3). Added missing idle skip for Raiden Fighters (Germany) [David Haywood]. Renamed (rdftj) to (rdftja), (rdft) to (rdftj), (rdft2a2) to (rdft2aa) and (rdft2j2) to (rdft2ja). + +- 0.154: Karen, Justin and The Dumping Union added clone Raiden Fighters (Evaluation Software For Show, Germany). This is set to the Australia region despite being a set for Germany, maybe due to it being 'evaluation software'. + +- 4th June 2014: Smitdogg - Karen & Justin dumped an early/proto version of Raiden Fighters marked "EVALUATION SOFTWARE FOR SHOW". + +- 0.153: Changed description of clone (Asia) to 'Raiden Fighters (Hong Kong)'. + +- 0.149: Added soundflash1 rom (flash0_blank_region01.u1053). Changed description of clones (Asia, Dream Island Co., LTD. license, SPI) to 'Raiden Fighters (Korea)', (Asia, Metrotainment Network license, SPI) to 'Raiden Fighters (Asia)' and (Single Board) to 'Raiden Fighters (Taiwan, single board)'. + +- 0.148u5: Smitdogg, Tormod, Brian Troha and The Dumping Union added clone Raiden Fighters (Single Board). Added gfx1 ($0) and user2 ($0) roms from clone (Single Board) to clones Raiden Fighters (Asia, Dream Island Co., LTD. license, SPI) and (Asia, Metrotainment Network license, SPI). + +- 0.139u2: Anondumper added clone Raiden Fighters (Asia, Metrotainment Network license, SPI). Changed description of clone (Dream Island Co. license) to 'Raiden Fighters (Asia, Dream Island Co., LTD. license, SPI)'. Renamed (rdftdi) to (rdftadi). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters. + +- 0.123u5: Corrado Tomaselli added clone Raiden Fighters (Austria). + +- 9th March 2008: Corrado Tomaselli dumped Raiden Fighters (Austria). + +- 0.118u3: Corrado Tomaselli added clone Raiden Fighters (Italy). + +- 22nd August 2007: Corrado Tomaselli dumped Raiden Fighters (Italy). + +- 0.97u3: Chris Hardy added clone Raiden Fighters (US). Corrado Tomaselli added clone Raiden Fighters (Dream Island Co. license). + +- 25th June 2005: Corrado Tomaselli dumped Raiden Fighters (Dream Island Co. license). + +- 0.93u2: Added clone Raiden Fighters (Japan set 2). Changed parent description to 'Raiden Fighters (Japan set 1)'. + +- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters is now playable. + +- 0.92u1: Changed description to 'Raiden Fighters (Japan)'. + +- 0.88u2: Added clone Raiden Fighters (Australia). Renamed (raidnfgt) to (rdft). + +- 0.81u6: Ville Linde found and fixed bugs in several i386 shift/rotate instructions. This corrects the bosses in Raiden Fighters. + +- 0.81u4: Ville Linde updated the i386 core and the SPI driver. Raiden Fighters now runs normally and correctly through attract mode and gameplay, modulo the encrypted graphics. Still kinda mesmerizing. R. Belmont hooked up the Z80 bankswitching, so sound started playing in some games (notably Raiden Fighters). Changed region sound2 to sound1 ($200000). + +- 0.81: Ville Linde added 'Raiden Fighters' (Seibu Kaihatsu 1996). I386 CPU core [Ville Linde]. + +- 24th June 2002: Guru - Got a Raiden Fighters (Seibu 1996) board from Mr F. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 23.7 MB / 17 files / 10.5 zip + +$end + + + +$info=rdft2 +$mame +0.96u1 [Brian Troha] + +0.81 [Ville Linde] + + +Artwork available + + +WIP: + +- 0.253: Added cartridge PAL dumps for Raiden Fighters 2 and clones [Domenico Cervini]. Confirmed PAL type [Vas Crabb]. + +- 22nd November 2020: Mr. Do - Added in the background artwork from Raiden Legacy to their appropriate games. + +- 0.221: NNap added clone Raiden Fighters 2 - Operation Hell Dive (Switzerland). + +- 0.207: Sugoi Helsinki added clone Raiden Fighters 2 - Operation Hell Dive (Japan set 4). + +- 11th February 2019: Smitdogg - Sugoi Helsinki sent us a dump of an alternate version of Raiden Fighters 2 (Japan). + +- 0.176: IronGiant added clone Raiden Fighters 2 - Operation Hell Dive (Japan set 3). + +- 0.171: Corrado Tomaselli added clone Raiden Fighters 2 - Operation Hell Dive (Italy). + +- 0.153: Changed description to 'Raiden Fighters 2 - Operation Hell Dive (Germany)' and clone (Asia) to 'Raiden Fighters 2 - Operation Hell Dive (Hong Kong)'. + +- 0.149: Added soundflash1 rom (flash0_blank_region80.u1053). Changed clock speed of the 2x OKI6295 to 1431818 Hz in clone 'Raiden Fighters 2 - Operation Hell Dive 2000 (China, SYS386I)'. Changed description to 'Raiden Fighters 2 - Operation Hell Dive (Europe)', (USA, SPI) to 'Raiden Fighters 2 - Operation Hell Dive (US)', (Japan set 2, SPI) to 'Raiden Fighters 2 - Operation Hell Dive (Japan set 2)', (Japan set 1, SPI) to 'Raiden Fighters 2 - Operation Hell Dive (Japan set 1)', (Asia, Dream Island Co., LTD. license, SPI) to 'Raiden Fighters 2 - Operation Hell Dive (Korea)', (Asia, Metrotainment Network license, SPI) to 'Raiden Fighters 2 - Operation Hell Dive (Asia)', (Taiwan, SPI) to 'Raiden Fighters 2 - Operation Hell Dive (Taiwan)', (China) to 'Raiden Fighters 2 - Operation Hell Dive 2000 (China, SYS386I)' and (US, Single Board) to 'Raiden Fighters 2 - Operation Hell Dive (US, single board)'. + +- 0.145u5: Changed description of clone (Japan, SPI) to 'Raiden Fighters 2 (Japan set 1, SPI)'. + +- 0.139u2: Lord Nightmare and Tormod correct rom names for Raiden Fighters 2 (Asia, Metrotainment License) set based on PCB pictures. Changed description of clones (Asia, Metrotainment license, SPI) to 'Raiden Fighters 2 (Asia, Metrotainment Network license, SPI)' and (Asia, Dream Island license, SPI) to 'Raiden Fighters 2 (Asia, Dream Island Co., LTD. license, SPI)'. + +- 0.130u2: David Haywood fixed clone Raiden Fighters 2 (Japan set 2, SPI) set, it was using rdft roms instead of the rdft2 ones. Also access violation. + +- 0.129u4: Corrado Tomaselli added clone Raiden Fighters 2 (Japan set 2, SPI). + +- 0.129u2: Arzeno Fabrice added clone Raiden Fighters 2 (USA, SPI). + +- 19th January 2009: Corrado Tomaselli dumped Raiden Fighters 2 (Japan set 2, SPI). + +- 0.127u6: Couriersud fixed clone Raiden Fighters 2 - 2000 (China), which just shows a black screen and fails to boot. + +- 0.126u5: Guru added README for Raiden Fighters 2 (single board). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters 2. + +- 0.125u4: Corrado Tomaselli added clone Raiden Fighters 2 (Taiwan, SPI). + +- 3rd June 2008: Corrado Tomaselli dumped Raiden Fighters 2 (Taiwan, SPI). + +- 0.119u4: Couriersud added sound to clone Raiden Fighters 2.1 (US, Single Board). + +- 0.114u2: Added missing user2 sound rom. Fixed rom names. + +- 0.98u3: Pierpaolo Prazzoli fixed sound banking in clone Raiden Fighters 2 - 2000. + +- 0.96u1: Brian Troha added Raiden Fighters 2 (Tuning License). Renamed (rdft2a) to (rdft2a2) and (rdft2) to (rdft2a). + +- 7th April 2005: Guru - Raiden Fighters 2 arrived, required for a ROM check/redump of the surface mounted ROMs. Thanks to R. Belmont! + +- 0.93u2: Added clones Raiden Fighters 2 (Japan, SPI) and (Asia, Dream Island license, SPI). Changed description of clone (Europe, SPI) to 'Raiden Fighters 2 (Asia, Metrotainment license, SPI)'. + +- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters 2 is now playable. Renamed (rf2_eur) to (rdft2), (rf2_2k) to (rdft22kc) and (rf2_us) to (rdft2us). + +- 0.92u1: Nicola Salmoria and Ville Linde fixed clone 'Raiden Fighters 2 - 2000' (Game now playable). Sound is not yet perfect, some graphical effects are missing. Nicola Salmoria decrypted the sprites for Raiden Fighters 2 - 2000. Changed description to 'Raiden Fighters 2 (Europe, SPI)' and clone 'Raiden Fighters 2 - 2000' to 'Raiden Fighters 2 - 2000 (China)'. + +- 0.87u2: Ville Linde improved SPI sprite decryption in clone 'Raiden Fighters 2 - 2000'. Fixed sound1 rom address to $100000 in clone (US, Single Board). + +- 0.87u1: Ville Linde improved SPI decryption for Raiden Fighters 2 - 2000. + +- 0.84u3: Ville Linde fixed various crash bugs in rf2_us, rf2_2k, and rf2_eur. Fixed sound1 rom address to $200000. + +- 0.81u6: Fixed gfx3 rom loading in clone Raiden Fighters 2 - 2000. + +- 0.81u5: Ville Linde updated the SPI system and sound starting to work in the single-board rf2_us. + +- 0.81: Ville Linde added Raiden Fighters 2 (EUR, SPI) and clones (US, Single Board) and 'Raiden Fighters 2 - 2000'. I386 CPU core [Ville Linde]. + +- 14th March 2004: Guru - Arrived and dumped Raiden Fighters 2 - 2000 Operation Hell Dive (Seibu 2000). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 35.7 MB / 23 files / 11.6 zip + +$end + + + +$info=rdkng_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.224: Added 'Williams System 11 Background Sound/Music Board'. Changed YM2151 clock speed to 3579545 Hz. + +- 0.141u1: Miodrag Milanovic added 'Road Kings (L-4)' (Williams 1986) and clones (L-1), (L-2) and (L-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 144 kb / 5 files / 93.1 zip + +$end + + + +$info=re800v1 +$mame +0.141u4 [Roberto Fresca] + + +Artwork available + + +WIP: + +- 0.265: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone Ruleta RE-800 (v1.0, set 2). Note: Same version, but with some registers changed [Roberto Fresca]. Changed parent description to 'Ruleta RE-800 (v1.0, set 1)'. + +- 31st October 2011: Mr. Do - Roberto Fresca added some new roulette games to MAME over the past few months that work better with artwork, so he created it. Grab the file for re800v1. + +- 0.141u4: Roberto Fresca added 'Ruleta RE-800 (v1.0)' (Entretenimientos GEMINIS 1991) and clone 'Ruleta RE-800 (earlier, no attract)'. Fixed visible screen area and rotate properly the RE-800 sets. + +- 5th March 2011: Roberto Fresca - Supported some sets of Ruleta RE-800, running in the same hardware, with multiplexed ports and full artwork. The game allow up to 6 simultaneous players... We're very happy getting this stuff finally preserved. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 18 kb / 3 files / 11.5 zip + +$end + + + +$info=re800v3 +$mame +0.141u4 [Roberto Fresca, Grull Osgo] + + +Artwork available + + +WIP: + +- 31st October 2011: Mr. Do - Roberto Fresca added some new roulette games to MAME over the past few months that work better with artwork, so he created it. Grab the file for re800v3. + +- 0.141u4: Roberto Fresca and Grull Osgo added 'Ruleta RE-800 (v3.0)' (Entretenimientos GEMINIS 1991). Fixed visible screen area and rotate properly the RE-800 sets. + +- 5th March 2011: Roberto Fresca - Supported some sets of Ruleta RE-800, running in the same hardware, with multiplexed ports and full artwork. The game allow up to 6 simultaneous players... We're very happy getting this stuff finally preserved. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 18 kb / 3 files / 11.4 zip + +$end + + + +$info=re900 +$mame +0.128u2 [Grull Osgo] + + +< Spain > + + +Artwork available + + +SETUP: + +- To start the machine, turn the Operator Key (the Operator Key light will turn green). Whilest this key is turned ON, you can insert credits, play and payout. Once the key is turned OFF (red light), you can play, but credits can't be entered/taken. + +- You can select the player number through key "L" (the respective player light will lite on). Key-In for all 6 players are keys 1-2-3-4-5-6 and Key-Out are Q-W-E-R-T-Y respectively. Up-Down-Left-Right to place cursor, and left CTRL to place a bet. After a short time without activity, the roulette start to play, simulating the ball with an array of LEDs... + +- This Roulette allow up to 6 players. + + +WIP: + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.144u1: hap fixed graphics corrupted/black screen in Ruleta RE-900. + +- 0.143u3: Changed visible area to 216x280 and VSync to 59.922738 Hz. + +- 22nd November 2008: Mr. Do - Roberto Fresca was kind enough to create external artwork for Ruleta RE-900. + +- 1st November 2008: Roberto Fresca - The RE-900 external artwork was improved (http://www.progettoemma.net/mw/re900.zip). + +- 0.128u2: Grull Osgo added Ruleta RE-900 (Entretenimientos GEMINIS 1993). Improvements to RE-900 driver [Roberto Fresca, Grull Osgo]: Reworked inputs to allow 6 players through a selector. Hooked all lamps (even the ball simulator array). Added a internal layout and support for external artwork. Cleaned up the driver. + +- 31st October 2008: Roberto Fresca - Another driver from Grull Osgo, finished/polished together: Ruleta RE-900 from Entretenimientos GEMINIS. The hardware is based on P80C31 as CPU + AY-8910 for sound + TMS-9129 for video, and use a plastic roulette-replica as device. The ball is simulated through an array of lamps inserted in the plate. The game allow up to 6 players and is working like a charm... We also made a good external artwork to feel the real thing... + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 64 kb / 1 files / 9.51 zip + +$end + + + +$info=reactor +$mame +0.19 [Fabrice Frances] + + +NOTE: + +- To start a 1 player game with 7 lives, insert two coins and press BUTTON 2. To start a 2 players game with 7 lives each, insert two coins and press BUTTON 1. + + +WIP: + +- 0.258: Added support for the older version of the MA-216 "Sound and speech" board which has a Votrax SC-01 populated instead of an SC-01-A [Lord Nightmare]. Replaced 'Gottlieb Sound rev. 1 with Votrax' sound with 'Gottlieb Sound/Speech rev. 1 w/SC-01' and 'Votrax SC-01-A' with 'Votrax SC-01'. + +- 0.208: Better rom names for Reactor [Brian Troha]. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.142u2: Robbbert fixed several sound samples not working in Reactor. + +- 0.127: Aaron Giles fixed input controls and startup tone in Reactor. + +- 0.122u5: Fixed cpu2 roms addresses. + +- 0.37b7: Added samples (fx_53, fx_54, fx_55, fx_56, fx_57, fx_58, fx_59, fx_31, fx_39a, fx_39b, fx_39c, fx_39d, fx_39e, fx_39f, fx_39g, fx_39h, fx_39i, fx_39j, fx_39k, fx_39l.wav). + +- 0.37b2: Fabrice Frances fixed colors in Reactor. Fixed gfx2 rom loading. + +- 0.36b10: Removed samples. + +- 0.36b2: Support for new samples in Reactor [Fabrice Frances]. Added samples (fx_53, fx_54, fx_55, fx_56, fx_57, fx_58, fx_59, fx_31, fx_39a, fx_39b, fx_39c, fx_39d, fx_39e, fx_39f, fx_39g, fx_39h, fx_39i, fx_39j, fx_39k, fx_39l.wav). + +- 0.35RC1: Added 'Free Play' dipswitch. + +- 26th March 1999: Juergen Buchmueller fixed the Gottlieb games (Q*Bert, Reactor). + +- 0.31: Known issues: Speech is not emulated. + +- 0.30: Known issues: The highscores of the 7-lives games are not saved. You see - you can spend 2 credits and get a game with 7 lives, or spend 1 credit and get 3 lives, and each has its own highscore table. Currently, only the 3-lives game table is saved. + +- 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Added sound roms (SND1, SND2). + +- 0.26: Patrick Lawrence did a great work adding trackball support to the main core system. Trackball is enable with -trak parameter. Trackball support has been added to Centipede and Reactor. Control: Arrows = Left/Right rotate and CTRL = Fire. Known issues: The game accept coins, but doesn't start. + +- 0.25: Control: F1 = Test mode and F2 = Select. + +- 0.24: Control: Arrows = Move around, CTRL = Player 1 Energy, ALT = Player 1 Decoy, 1 = Player 2 Energy and 2 = Player 3 Decoy. Known issues: The screen sometimes flips horizzontally and vertically. + +- 0.19: Fabrice Frances added 'Reactor' (Gottlieb 1982). The screen sometimes flips horizzontally and vertically. The highscores of the 7-lives games are not saved. You see - you can spend 2 credits and get a game with 7 lives, or spend 1 credit and get 3 lives, and each has its own highscore table. Currently, only the 3-lives game table is saved. + +- 26th April 1993: Dumped Reactor. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 52 kb / 14 files / 26.4 zip + +$end + + + +$info=reaktor +$mame +0.108u1 [Col Turner] + + +WIP: + +- 0.144u6: hap fixed missing sound in Reaktor (Track & Field conversion), any access (not just write) to c000 initiates a soundwrite. + +- 0.130u3: Changed VLM5030 clock speed to 3579545 Hz. + +- 0.108u1: Col Turner added 'Reaktor (Track & Field Conversion)' (Zilec 1987). + +- 24th August 2006: David Haywood - A kind fellow named Col Turner bought what he thought was a Track and Field PCB, however, upon arrival he noticed something odd. There were no ROMs in the usual CPU Rom sockets and the PCB had some unusual modifications made to it (including the CPU being replaced by a Z80). After testing the board it turned out to be running not Track and Field but an unemulated game by Ziltec called Reaktor. He dumped the roms, and with a bit of work I've added it to the driver. Controls, and maybe sound, still need to be sorted out, but the basics appear to run. + + +LEVELS: 999 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 160.5 kb / 13 files / 32.0 zip + +$end + + + +$info=real +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Real (Game Plan 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=realbrk +$mame +0.102u1 [Corrado Tomaselli] + +0.68 [Luca Elia] + + +WIP: + +- 0.156: System11 added clone Billiard Academy Real Break (Europe, older). + +- 0.129: Changed YM2413 clock speed to 3579545 Hz. + +- 0.125u7: Couriersud fixed Flip screen dipswitch doesn't work. + +- 0.122u7: Brian Troha added DIP locations to Real Break. Mapped missing 2nd player start. Added dipswitches 'Showtime With Easy Mode', 'Coins for Versus' and 2x 'Unused'. + +- 0.112u3: Added sprite rotation to the Real Break driver. This fixes the cue position and orientation in the pool games. + +- 0.105u2: Corrado Tomaselli added clone Billiard Academy Real Break (Korea). + +- 15th April 2006: Corrado Tomaselli dumped Billiard Academy Real Break (Korea). + +- 0.102u3: Added new sound1 rom. + +- 0.102u2: Added new roms for gfx3 ($800000, 800002), gfx4 and sound1. + +- 0.102u1: Corrado Tomaselli added Billiard Academy Real Break (Europe). Renamed (realbrk) to (realbrkj). + +- 21st November 2005: Corrado Tomaselli dumped Billiard Academy Real Break (Europe). Update 23-12-2005: Kold666 redumped some GFX MASK roms. + +- 0.94u5: Added 2x 'Unknown' dipswitches. + +- 0.68: Luca Elia added 'Billiard Academy Real Break (Japan)' (Nakanihon 1998). + +- 12th April 2003: Luca Elia sent in a driver for Billiard Academy Real Break. + +- 15th February 2003: Guru - Billiard Academy Real Break (Nikanihon/Dynax 199x) arrived. + + +LEVELS: 3 - 5 (easy mode - normal mode) + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 27.2 MB / 12 files / 7.57 zip + +$end + + + +$info=realbrod +$mame +0.196 [Brian Troha, The Dumping Union] + +0.153 [Brian Troha, Mariusz Wojcieszek, The Dumping Union] + + +SETUP: + +- Press fast forward key (Insert) to speed up testing. + + +WIP: + +- 0.196: Brian Troha and The Dumping Union added The Real Broadway (9131-20-00 R0C). Renamed (realbrod) to (realbroda). + +- 0.153: Brian Troha, Mariusz Wojcieszek and The Dumping Union added 'The Real Broadway (9131-20-00 R0A)' (Merit 1995). + + +Recommended Games (Cards) + + +Romset: 512 kb / 2 files / 36.6 zip + +$end + + + +$info=realpunc +$mame +0.143u8 [Phil Bennett, Chris Hardy] + + +WIP: + +- 0.198: ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg and The Dumping Union added clone Real Puncher (Japan, v2.12J). Changed parent description to 'Real Puncher (World, v2.12O)'. + +- 2nd May 2018: Smitdogg - Thanks to recent donations, we were able to combine forces with ShouTime and get the Japan version of Taito's Real Puncher. + +- 0.174: Sandro Ronco converted Real Puncher to use the modern HD63484 device. + +- 0.143u8: Phil Bennett and Chris Hardy added 'Real Puncher' (Taito Corporation Japan 1994). + +- 7th February 2009: Phil Bennett - Real Puncher: The 1994 sequel to Sonic Blast Man, the infamous smack-the-punchbag-as-hard-as-humanly-possible game. Real Puncher featured a cabinet-mounted camera which enabled you to punch yourself or a friend in the face without consequence. + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Romset: 5.06 MB / 6 files / 2.43 zip + +$end + + + +$info=rebound +$mame +0.208 [DICE team, Couriersud] + + +TODO: + +* Add orange overlay + + +WIP: + +- 0.264: Changed description to 'Rebound (Rev B)'. + +- 0.218: Changed visible area to 454x262 and VSync to 60.179204 Hz. + +- 0.216: Switched nl_rebound to dynamic timestepping. Rebound (Rev B) now runs about 20% faster than previously. + +- 0.210: Performance optimization [Couriersud]. + +- 0.208: DICE team and Couriersud added 'Rebound (Rev B) [TTL]' (Atari 1974). Migrated from DICE. Added all missing elements, discrete startup logic, credit LED, missing start and coin discrete elements and missing paddle elements. Fixed bugs in start and coin logic and ensured it matches schematics. Replaced HLE by discrete elements. Documented PCB connector [Couriersud]. Note: DICE Project: http://sourceforge.net/projects/dice/ and Rebound manual https://archive.org/details/ArcadeGameManualRebound. + +- 20th July 2012: AdamB - After more than 4 years since the last release of DICE, a new version emerges (v0.3 with Pong, Rebound, Gotcha and Spacerace). + +- 10th February 2008: AdamB - DICE 0.2 has been released. Now supports 3 games, sound and more. What's New: 2 new games are supported: Atari Rebound and Atari Gotcha (driver written by Dan Boris). Preliminary Sound support. Optimization: Pong runs about 30% faster than previous versions. Fullscreen Mode: Add the command line option -fullscreen to run in full screen mode. Mouse Support: Add the command line option -mouse to use the mouse for Player 1. + +- 11th January 2008: AdamB - Had a bit of free time recently, so I was able to get a few things done: 1) Got Atari Rebound working fairly easily, there were only a few new chips that needed to be simulated. Pretty fun pong variation. 2) Also hooked up audio to both games, although it's not perfect yet. 3) Finally I added rom loading support, we'll see if that gets used on any games in the future. + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + +$end + + + +$info=rebus +$mame +0.100 [David Haywood, f205v] + + +TODO: + +* Protection + + +WIP: + +- 0.147: Changed YM2203 clock speed to 3MHz. + +- 0.141u4: Changed YM2203 clock speed to 2750000 Hz. + +- 0.131u1: Changed visible area to 368x240. + +- 0.111u1: Tomasz Slanina patched some protection checks in Funny Strip and Rebus. Neither game works yet. + +- 24th December 2006: Tomasz Slanina - Hacked a bit Rebus to make it display gfx. Game is still unplayable. Btw it's running or pSOS (http://en.wikipedia.org/wiki/PSOS) like other microhard games. + +- 0.100: David Haywood added Rebus (Microhard 1995). + +- 25th July 2005: f205v dumped Rebus. + + +Recommended Games (Multiplay) + + +Romset: 4.56 MB / 13 files / 2.60 zip + +$end + + + +$info=recalh +$mame +0.86u5 [?] + + +< Japan > + + +Artwork available + + +Bugs: + +- Exiting service menu auto-increments coin counters. Balthier (ID 08725) + +- P1 Button 2 also activates Service3 input when pressed, actual Service 3 input does nothing. Balthier (ID 08723) + +- Sprites priorities wrong in the end of the game. AntoPISA (ID 03688) + + +WIP: + +- 0.232: hap added recalh.nv EEPROM. + +- 0.168: Changed description to 'Recalhorn (Ver 1.42J 1994/5/11, prototype)'. + +- 0.105u1: Changed description to 'Recalhorn (Ver 1.42J 1994/5/11) (Prototype)'. + +- 0.87u3: David Haywood improved sound in Recalhorn. Fixed sound1 rom address to $800000. + +- 0.87u1: Bryan McPhail added default EEPROM to Recalhorn to prevent crash. + +- 0.87: Bryan McPhail improved the Taito F3 driver. Recalhorn now up to a playable standard. This game exposed some bugs in the way the sprite renderer handled the special command bits (ie, the sprite list jump command occurs after the current sprite has been processed, not before, plus bankswitch & global positioning flags can be set on the same sprite - they aren't exclusive, all makes perfect sense from a hardware point of view). These fixes really should be put into taito_f2 and hybrid f3 games as well, though it will make any visual difference. May crash on hi-score screen. Changed description to 'Recalhorn (Prototype)'. + +- 0.86u5: Added 'Recalhorn (prototype)' (Taito 1994). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 9.25 MB / 13 files / 3.26 zip + +$end + + + +$info=recel +$mame + +Recel BIOS (Recel 1977) + + +BIOS: + +a2361.b1 (maincpu $0 - 2k) + +a2362.b2 (maincpu $400 - 2k) + + +WIP: + +- 0.262: Added Recel System III BIOS [pps4.fr, Recreativas.org]. + +- 0.256: Changed description to 'Recel BIOS'. + +- 0.236: Robbbert added 'Recel Bios' (Recel 1977). + + +Romset: 4 kb / 2 files / 2.07 zip + +$end + + + +$info=record +$mame +0.153 [Roberto Fresca, ANY] + + +WIP: + +- 0.155: David Haywood fixed 'Record (Version 1)' palette regression from RAMDAC device conversion. + +- 0.153: Roberto Fresca and ANY added 'Record (Version 1)' (High Video 2000). + +- 1st March 2014: Roberto Fresca - A new dump thanks to ANY. This time is a NEC V30 based hardware, with a OKI MSM6376 for 4-bit ADPCM sound samples. The game name is 'Record'. Is an Italian gambling game where you can choose the items to play with (balls, chips, cans and numbers) for legal purposes (poker games were forbidden), and also has some protections at boot that were analyzed and worked out. With this one too, at very begining I got constants resets due to the protection. Now is fully working. Still remains to check some weird service inputs. Here you can see some snaps. + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 3 files / 304.9 zip + +$end + + + +$info=recordbr +$mame +0.37b10 [Yochizo] + + +WIP: + +- 0.284: Added IC locations to Recordbreaker (World) and clone Go For The Gold (Japan) [Brian Troha]. + +- 0.134u3: Darran added clone Go For The Gold (Japan). Added 8k user1 rom to parent. + +- 8th October 2009: Smitdogg - Darran dumped Go For The Gold. + +- 0.118u4: Removed button 4. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b10: Yochizo added 'Recordbreaker (World)' (Taito 1988). Known issues: Y coordinate of sprite zooming is non-linear, so currently implemented hand-tuned value and this is used for only Record Breaker. Sprite and BG1 priority bit is not understood. It is defined by sprite priority in Record Breaker and by zoom value and some scroll value in Dynamite League. So, some priority problems still remain. + +- 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 2.57 MB / 16 files / 1.08 zip + +$end + + + +$info=redalert +$mame +0.33b3 [Mike Balfour] + + +Artwork available + + +WIP: + +- 0.222: Audio updates (audio\redalert.c): More accurate emulation of 555-based IRQ timing. Simplify handler signatures [AJR]. + +- 2nd July 2017: Mr. Do - Added scanned Red Alert bezel provided by TrevEB. Cleaned for MAME by Antny. Left instruction card recreated by Mr. Do based on photos and Instruction Manual. + +- 0.144u6: hap changed 'WW III' to a clone of Red Alert. + +- 0.127u1: Added missing SHA1 values to WW III. + +- 0.127: Stefan Lindberg and Couriersud added 'WW III' (Irem 1981). The PCB is not working so Stefan Lindberg don't know if the roms are fine, the sound rom was for sure bad it gave different checksums but most of the reads matched the MAME soundrom (Red Alert) it is marked exactly the same "w3s1"(IC5). The BPROM matched the Red Alert set also. It's hard to see because the sticker has been damaged. The other Eproms exept one did not match anything in MAME, and only one of those had the Eprom type markings on it. + +- 0.122u7: Rewrote and modernized the Red Alert driver [Zsolt Vasvari]: Correct colors, in places different from the manual's description, but matches the flyer perfectly. Added speech. Fixed AY-8910 sounds. Odds and ends. Fixed saving I8085 callbacks across a reset. Added 'pull' callback for the SID pin. This is needed by the Red Alert voice board. i8085.c updates [Couriersud]: 8085 has an internal clock divider by 2. Changed i8085.c to reflect this for I8085. I8080 still at 1. Changed driver clocks to reflect internal clock divider. Added some FIXME: Comments where clocks for I8085 are outside specs. Fixed cpu2 rom address to $7000. Added HC-55516 (23437 Hz) sound. Changed M6502 CPU1 clock speed to 781250 Hz, M6502 CPU2 to 1041666 Hz, 8085A CPU3 to 6MHz and AY-3-8910A to 2083333 Hz. Added 2nd coin slot. + +- 0.74u2: Added PROM ($0 - unknown) and dipswitches 'Cabinet in Service Mode' and 'Cabinet'. + +- 1st October 2003: Pierpaolo Prazzoli added cocktail mode to Red Alert. + +- 0.35b8: Replaced 8085 CPU3 with 8085A. + +- 20th April 1999: Brad Oliver updated Shark Attack and Red Alert for proper rotation support. + +- 0.33b5: Added I8085 CPU3. + +- 0.33b4: Red Alert accepts coins now and fave better colors [Mike Balfour]. + +- 0.33b3: Mike Balfour added 'Red Alert' (Irem + GDI 1981). Everything in this driver is guesswork and speculation. If something seems wrong, it probably is. + +- 1st January 1998: Dumped Red Alert. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 46.5 kb / 13 files / 37.0 zip + +$end + + + +$info=redbara6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.220: Dam0 and Heihachi_73 added clone Red Baron - Jackpot Carnival (10160911, Queensland). + +- 0.206: Heihachi_73 added clone Red Baron - Fast Lane (10160711, Queensland). + +- 0.175: Renamed (redbarar) to (redbara6). + +- 0.174: Changed description to 'Red Baron (10119911, NSW/ACT)'. + +- 0.173: Added 'Red Baron (Aristocrat)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.9 zip + +$end + + + +$info=redbarnp +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: WIP [Robbbert]. Added TMS5220C (640kHz), MC1408 DAC and 4-Bit R-2R DAC sound. + +- 0.193: Changed MC6809 CPU1/2 clock speeds to 1MHz and M6802 CPU3 to 4MHz. + +- 0.177: Added 'Red Baron (Pinball)' (Barni 1985). Correct address space number for audiocpu_map in Barni driver [AJR]. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 40 kb / 7 files / 21.5 zip + +$end + + + +$info=redbaron +$mame +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +SETUP: + +- Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the 'joystick' a bit before you can fly in all four directions. + + +Bugs: + +- Corruption of EAROM/high scores. skquinn (ID 07376) + +- Nosedive sound effect sounds wrong. Gyrovision (ID 03482) + + +WIP: + +- 0.272: Changed nosedive sound to noteslide down instead of noteslide up (atari\redbaron.cpp). TODO: Convert to netlist [hap]. + +- 0.253: Changed description to 'Red Baron (revised hardware)'. + +- 0.226: Update audio\redbaron.cpp to new stream callbacks [Aaron Giles]. + +- 0.200: Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.154: Changed 'Red Baron Custom' to 'Red Baron Audio Custom'. + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz. + +- 0.149: Modernized the MathBox device [Osso]. + +- 0.148u2: Modernized Red Baron sound devices [Andrew Gardner]. + +- 0.146u1: Andrew Welburn and The Dumping Union added clone Red Baron. Couriersud fixed bad POKEY sound in Red Baron (wrong address_map_entry). Added address decoding PROM to Red Baron. Currently not used in emulation but we archive it anyways [The Dumping Union]. Changed parent description to 'Red Baron (Revised Hardware)'. Fixed rom names. + +- 6th September 2010: Mr. Do - Some time ago, Vintage Arcade had a Red Baron cockpit. Jcroach finished up the bezel awhile ago, but I hadn't gotten around to fixing up the pics I took of the shroud. I passed them on to Kiltron, who was kind enough to finish it off (btw... if anyone knows where the gunsight used in the artwork in this game came from, please let me know; all I know for sure is that it wasn't part of the real game). + +- 0.131u2: Smitdogg removed "BAD_DUMP" from the Red Baron AVG BPROM, it has been verified correct (contents and label) by the Dumping Union. + +- 0.129u4: Changed 'Custom' sound to 'Red Baron Custom'. + +- 12th August 2007: Mr. Do - We got the outer bezel of Red Baron, vectored by Jcroach and with color correction by Ad_Enuff. + +- 0.117: R. Belmont added save state support to Red Baron. + +- 0.115u1: Mathis Rosenhauer moved Atari vector PROMs into separate regions. Added user2 rom (036174.01) and the user3 Mathbox PROMs (36175/76, 036177/78, 036179/80 - low/high nibbled). Changed region proms to user1. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU clock speed to 1512000 Hz and VSync to 60Hz. Added PROM ($0 - AVG PROM). + +- 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes. + +- 0.58: Changed palettesize from 33024 to 32768 colors. + +- 0.57: Changed palettesize from 256 to 33024 colors. + +- 0.36RC1: Juergen Buchmueller added Custom sound to Red Baron. Samples are no longer needed. + +- 12th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Battle Zone and Red Baron. + +- 8th February 2000: Mathis Rosenhauer fixed Red Baron graphics. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. + +- 0.27: Trackball support for Red Baron. Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the "joystick" a bit before you can fly in all four directions. Thanks to baloo@kaiwan.com for his suggestions. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Red Baron' (Atari 1980). The game accept coins, but doesn't start. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. + +- 22nd November 1992: Dumped Red Baron. + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + +* Vector Dream + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 19.8 kb / 17 files / 16.8 zip + +$end + + + +$info=redbaron_custom +$mame + +DEVICE: + +Red Baron Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to atari\redbaron.cpp. + +- 0.192: Changed description to 'Red Baron Custom Sound'. + +- 0.154: Changed 'Red Baron Custom' to 'Red Baron Audio Custom'. + +- 0.149u1: Added 'Red Baron Custom' device (audio\redbaron.c). + +- 0.129u4: Changed 'Custom' sound to 'Red Baron Custom'. + +$end + + + +$info=redclash +$mame +0.211 [Inkling] + +0.102u1 [chaneman] + +0.37b16 [Inkling] + + +Samples required + + +WIP: + +- 0.248: Added white background and preliminary sound. Bullet width is software controlled. Added player shoot sample and minimal beeper frequency. Fixed stuck sound on highscore screen [hap]. Added 'Filtered DAC' sound. Added Samples sound (shoot.wav). + +- 0.247: Improved sprite colors. Removed duplicate input ports. Bigger player bullets. Note: According to video reference(could only find 1), Red Clash player bullets should be 4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, Zero Hour bullets are correct though(always 8*2px magenta). TODO: Colors are not right. In Zero Hour P1 score should be white, the top score green and "TOP" should be magenta. How is this determined? It's as if only the top part of the screen has this exception. Maybe via the unknown PROM? Sprite colors look ok. Some graphical problems in both games Red Clash supports more background layer effects: white+mixed with other colors, used in canyon parts and during the big ufo explosion [hap]. + +- 0.211: Reparent the Red Clash sets, it appears to be a Kaneko game (Cat logo in the corner etc.) [David Haywood]. Changed (set 1) to clone 'Red Clash (Tehkan, set 1)', (set 2) to Red Clash (Tehkan, set 2) and (Kaneko) to parent 'Red Clash'. Renamed (redclash) to (redclasht), (redclasha) to (redclashta) and (redclashk) to (redclash). + +- 0.207: coolmod added clone Red Clash (Suntronics). + +- 11th February 2019: Smitdogg - coolmod dumped a Red Clash board with Suntronics license. + +- 0.146: hap fixed regression in Red Clash driver (hang on boot). + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Red Clash driver. + +- 0.133u1: Renamed (redclsha) to (redclasha) and (redclask) to (redclashk). + +- 0.131u1: Angelo Salese merged memory maps in the Red Clash driver, also cleaned-up the irq/nmi generation on coin insertion. + +- 0.123u2: Changed palettesize to 128 colors. + +- 0.102u1: chaneman added Red Clash (set 1). Changed 'Red Clash' to clone 'Red Clash (set 2)'. Renamed (redclash) to (redclsha). + +- 0.97u2: Frank Palazzolo cleaned up starfield code and fixed/added starfields to Red Clash. Changed palettesize to 64 colors. + +- 15th June 2005: Frank Palazzolo - I've hooked up the starfield generator code to Zero Hour and Red Clash. + +- 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCBs. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin DIP connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well. + +- 0.55: Fixed gfx2 rom address to $800. + +- 0.37b16: Inkling added 'Red Clash' (Tehkan 1981) and clone (Kaneko). In the Tehkan set the ship doesn't move during attract mode. Earlier version? Gameplay is different too. + +- 23rd February 2001: David Haywood improved the Red Clash sprite decoding on the driver started by 'inkling', but the game is far from playable. + +- 3rd November 1998: J-ROM dumped Red Clash (Kaneko). + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 22.1 kb / 12 files / 13.0 zip + +$end + + + +$info=redearth +$mame +0.116u4 [?] + +0.81u3 [?] + + +CD-ROM required + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Red Earth (Europe 961121)' and clone (Euro 961023) to 'Red Earth (Europe 961023)'. + +- 0.247: Darksoft and MetalliC added clones Red Earth (Asia 961023, NO CD) and Red Earth (Asia 961121, NO CD). + +- 0.214: Added sprite list caching to CPS3 (fixes warzard 2p VS screen). Replaced redearth and warzard "bad" v4 CHDs with v5 built using Trurip DATs (actual game data verified to remain the same) [MetalliC]. + +- 2nd July 2017: Mr. Do - Changed (warzard) to (redearth) artwork and updated the default.lay. + +- 0.145u4: Renamed (redeartha) to (redearthr1) and (warzarda) to (warzardr1). + +- 0.141u2: Smitdogg and The Dumping Union added clones Red Earth (Euro 961023) and Warzard (Japan 961023). Added 22x SIMM roms to Red Earth (Euro 961121). Removed 'Red Earth (961121, NO CD)'. + +- 8th February 2011: Smitdogg - We got Warzard/Red Earth 961023. + +- 0.140u2: Fixed user1 rom name. + +- 8th July 2007: Mr. Do - Retro27 sent me the instruction cards for Red Earth. These have been added to Warzard. + +- 0.116u4: Added Red Earth (Euro, 961121) (Capcom 1996) and clone (961121, NO CD). Changed SH-2 CPU1 clock speed to 25MHz. Changed 'Warzard / Red Earth (Japan, 961121)' to clone 'Warzard (Japan, 961121)'. + +- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Warzard is now playable. Changed description to 'Warzard / Red Earth (Japan, 961121)'. + +- 0.116u2: Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added Player 1-2, 8-way Joystick, 6x buttons and 2x coin slots. Changed description to 'Warzard / Red Earth (Japan, 96/11/21)'. + +- 0.96u2: Changed description to 'Warzard / Red Earth'. + +- 0.86u3: R. Belmont converted Warzard CD images (CD cue+bin) to CHD. + +- 0.81u3: Added Warzard (Capcom 1996). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 512 kb / 1 files / 128.7 zip + +CHD: 53.2 MB (Compressed: 32.9) + +$end + + + +$info=redlin2p +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b9 [Testdriver] + + +SERVICE MODE: + +- To enter service mode, hold the service coin down and reset the machine. + + +WIP: + +- 0.136: Added eeprom-redlin2p.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Redline Racer 80186 DAC'. + +- 0.112u4: Derrick Renaud fixed some obscure masking, shifting, overflow and signed problems in the input system. Most noticeably this fixes is stops the pedal in Redline Racer from rotating through gas/no gas as the pedal is pressed. + +- 0.106u12: MASH added PLDs ($200 - pl20x10-0501.u21) to Redline Racer. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Redline Racer (2 players)' (Cinematronics (Tradewest license) 1987). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Added (Testdriver) Red Line (2 player version). + + +HOW TO PLAY: + +- Use wheel and pedal to select NAME and TRACK, and to view STATS. + +- Collect horsepower to increase acceleration and top speed. + +- Bonus score given for remaining time and moneybags you collect. + +- Fast finish time advances your rank. + +- Top 1 racers continue for free. + +- Total of best scores for 16 tracks determines rank in HI Score list. + + +LEVELS: 16 (endless) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 528.3 kb / 23 files / 200.9 zip + +$end + + + +$info=redline +$mame +0.256 [TeamEurope, Roberto Fresca] + + +< Austria > + + +SETUP: + +- Let the initial test ends. Turn ON Service Key (key F2). Press once Start key (key 1). + + +WIP: + +- 0.257: Added inputs and dipswitches [Roberto Fresca]. Added dipswitches 'DSW1-DSW4', 'Remote', 'DSW6-DSW7' and 'BH'. + +- 0.256: TeamEurope and Roberto Fresca added 'Red Line (v808, encrypted)' (Fun World 1989). Red Line uses the same XOR table as the 'Super Stars' sets [Osso]. + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 5 files / 37.1 zip + +$end + + + +$info=redline_80186_sound +$mame + +DEVICE: + +80186 DAC (Redline Racer) + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\leland_a.cpp. + +- 0.149u1: Added '80186 DAC (Redline Racer)' device (audio\leland.c). + +$end + + + +$info=redrobin +$mame +0.61 [Zsolt Vasvari] + + +< Italian > + + +WIP: + +- 0.84: MASH fixed Red Robin which was broken with the previous Fly Boy changes. + +- 0.61: Zsolt Vasvari added 'Red Robin' (Elettronolo 1986). + +- 2nd June 2002: Zsolt Vasvari added Red Robin to the Fast Freddie driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 92.8 kb / 23 files / 33.0 zip + +$end + + + +$info=redufo +$mame +0.138u3 [The Dumping Union] + +0.29 [Nicola Salmoria] + + +WIP: + +- 0.241: Guru added clone Defend the Terra Attack on the Red UFO (bootleg, set 3). Note: This bootleg has 0x3800 of program ROMs like the original. It seems to be halfway between the original and redufob2. Added DIP locations for the redufo bootlegs [Guru]. + +- 0.202: Siftware and MASH added clone Defend the Terra Attack on the Red UFO (bootleg, set 2). Changed description of clone (bootleg) to 'Defend the Terra Attack on the Red UFO (bootleg, set 1)'. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.138u3: The Dumping Union added 'Defend the Terra Attack on the Red UFO' (Artic 1981). hap made redufo Artic version the parent and bootleg version a clone. Changed 'Defend the Terra Attack on the Red UFO' to clone 'Defend the Terra Attack on the Red UFO (bootleg)'. Renamed (redufo) to (redufob). + +- 7th April 2010: Smitdogg - We got what appears to be the original release of Defend the Terra Attack on the Red UFO thanks to Smack, formerly Redpinata. It appears the version in MAME is Rev.A. This one uses one more 2716 than the set in MAME and doesn't have the a's on the rom names so maybe a goal of Rev.A was to reduce the code size to save money. + +- 0.132: Tafoid and Fujix changed year to 1981 (Arcade TV Game List book). + +- 0.124u1: Added 'Unused' dipswitch. + +- 0.63: Changed description to 'Defend the Terra Attack on the Red UFO'. + +- 0.37b4: Added clone Exodus (bootleg?) (Subelectro 19??). Changed parent description to 'Defend the Terra Attack on the Red UFO (bootleg)'. + +- 2nd June 2000: Mike Coates added Exodus (which is the original version of Red UFO) to the Galaxian driver. + +- 0.34b1: Added color prom. + +- 0.30: Valerio Verrando added high score saving to Red Ufo. + +- 0.29: Nicola Salmoria added 'Defend the Terra Attack on the Red UFO' (Artic 1981). + +- 6th September 1997: Dumped Defend the Terra Attack on the Red UFO (bootleg). + + +Other Emulators: + +* FB Neo + +* GalEMU + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 18 kb / 10 files / 11.5 zip + +$end + + + +$info=reel +$mame + +DEVICE: + +Fruit Machine Reel + + +WIP: + +- 0.199: Added 'Fruit Machine Reel' device (machine\steppers.cpp). + +$end + + + +$info=reelemin +$mame +0.193 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.193: Roberto Fresca added Reel 'Em In (English). Renamed (reelemin) to (reeleminr). + +- 0.162: Changed description to 'Reel 'Em In (Russian)'. + +- 0.143u7: Added 'Reel 'Em In (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 4.32 zip + +$end + + + +$info=reelfun +$mame +0.137u4 [Siftware] + +0.108u5 [Brian Troha] + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.259: Brian Troha and The Dumping Union added clone Reel Fun (Version 7.00). Documented the romboard and question type for the Reel Fun sets [Brian Troha]. Fixed rom names. + +- 0.192: Added default NVRAM to avoid errors on first boot and signature rom findout.sig. + +- 0.137u4: Siftware added Reel Fun (Version 7.03). Renamed (reelfun) to (reelfun1). + +- 1st May 2010: Smitdogg - Siftware dumped an alt. version of Reel Fun. + +- 0.109: Changed description to 'Reel Fun (Version 7.01)'. + +- 0.108u5: Brian Troha added 'Real Fun (Version 7.01)' (Grayhound Electronics 1986). + +- 20th September 2006: Dumping Project - Purchased Reel Fun (Greyhound Electronics Inc). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Romset: 186 kb / 9 files / 136.6 zip + +$end + + + +$info=reelmtp +$mame +0.270 [Ioannis Bampoulas] + + +WIP: + +- 0.272: Fixed rom name. + +- 0.270: Ioannis Bampoulas added 'Reel Magic Turbo Play' (Accept Ltd. 1999). Note: PCB features Motorola SC80566FN (custom MC68HC11 based MCU), 25.175 MHz XTAL, YM2149F, DS17487-5 RTC, MC6845P CRTC, ADV471KP50E RAMDAC and 1 4-DIP bank. Can't spot any PIC. + + +Recommended Games (Gambling) + + +Romset: 1.32 MB / 6 files / 235.6 zip + +$end + + + +$info=reelpwr +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Reel Power (0100400V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Reel Power (0100400V, NSW/ACT)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 742.2 zip + +$end + + + +$info=reelquak +$mame +0.141u3 [Luca Elia, Smitdogg, The Dumping Union] + + +WIP: + +- 0.158: Changed description to 'Reel'N Quake! (Version 1.05)'. + +- 0.143u6: Brian Troha added basic PCB layout for Reel'N Quake! + +- 0.141u3: Luca Elia, Smitdogg and The Dumping Union added 'Reel'N Quake! (Ver. 1.05)' ( ????). + +- 16th January 2011: Luca Elia - A "Cherry Master" game titled Reel'N Quake, year and manufacturer unknown. This uses the Seta2 hardware (Nec DX-10x chips for video, X1-010 for sound), though in a slightly different way than the other games. It also needs hardware shadows, which are now emulated (identically to those in SSV driver, the successor hardware). Thanks to Smitdogg and The Dumping Union. + +- 11th January 2011: Smitdogg - I bought a box of random gambling games with Reel 'n Quick by Seta. + + +Recommended Games (Gambling) + + +Romset: 11 MB / 7 files / 5.48 zip + +$end + + + +$info=reelrkfl +$mame +0.206 [AGEMAME] + + +WIP: + +- 0.206: Heihachi_73 added 'Reelin-n-Rockin - Fast Lane (10298611, Queensland)' (Aristocrat 201?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.0 zip + +$end + + + +$info=reelrock +$mame +0.129u3 [AGEMAME] + + +WIP: + +- 0.262: Renamed (reelrockql) to (reelrockq). + +- 0.206: Heihachi_73 added clone Reelin-n-Rockin (0101460V, Queensland). + +- 0.175: Changed description to 'Reelin-n-Rockin (0100779V, NSW/ACT)'. + +- 0.142u6: Changed description to 'Reelin-n-Rockin (0100779V, Local)'. + +- 0.129u3: R. Belmont added 'Reelin-n-Rockin (A - 13/07/98)' (Aristocrat 1998). R. Belmont imported Archimedes code from MESS. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 985.8 zip + +$end + + + +$info=regulus +$mame +0.34b3 [Nicola Salmoria] + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.130u4: Changed visible area to 224x256. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed in cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen. + +- 0.113u3: Changed description to 'Regulus (315-5033, New Ver.)' and clone (Old Ver.) to (315-5033, Old Ver.). + +- 0.121u3: Changed description to 'Regulus (315-5033, Rev A.)' and clone (315-5033, Old Ver.) to 'Regulus (315-5033)'. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.68: Changed Z80 CPU1 clock speed to 4MHz and visible area to 224x240. + +- 0.58: Added dipswitches 'Unused SW 0-1', 'Unused SW 0-4' and 'Unused SW 0-5'. + +- 0.56: Added clone Regulus (Old Ver.). Changed parent description to 'Regulus (New Ver.)'. Fixed rom names. + +- 8th March 1999: Juergen Buchmueller improved the Z80 core (Regulus & Star Jacker work again). + +- 0.34b7: Howie Cohen added high score saving to Regulus. + +- 0.34b5: Thierry Lescot added clone Regulus (not encrypted). + +- 0.34b3: Nicola Salmoria added 'Regulus' (Sega 1983). + +- 7th September 1998: J-ROM dumped Regulus (315-5033, Rev A.) (c)1983 SEGA. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 136.2 kb / 16 files / 74.1 zip + +$end + + + +$info=relief +$mame +0.36b2 [Aaron Giles] + + +Artwork available + + +Bugs: + +- relief2: Video of the original board running for reference. Smitdogg (ID 04162) + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.228: Added in checksum information as printed on rom labels. Make easier to ID earlier undumped sets [Brian Troha]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Documented the difference in versions of Relief Pitcher as per Atari Bulletin [Brian Troha]. Fixed rom names. Changed description to 'Relief Pitcher (Rev D, 07 Jun 1992 / 28 May 1992)' and clones (set 2, 26 Apr 1992 / 08 Apr 1992) to 'Relief Pitcher (Rev C, 26 Apr 1992 / 08 Apr 1992)' and (set 3, 10 Apr 1992 / 08 Apr 1992) to 'Relief Pitcher (Rev B, 10 Apr 1992 / 08 Apr 1992)'. + +- 0.217: Fixed fulltag[0] == ':' assert in debug builds [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Disentangle Relief Pitcher from atarigen_state [AJR]. Removed ATARI_VAD, TILEMAP and ATARI_MOTION_OBJECTS MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.157: There are a lot of drivers where we do excessive ROM_RELOAD in the rom structure, or memcpy in the init (or at runtime) where using OKI memory maps is a lot cleaner, this deals with 'relief.c' [David Haywood]. + +- 0.150: Added 2k relief-eeprom.bin EEPROM. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. This fixes missing/corrupted graphics in Relief Pitcher. + +- 0.141: Smitdogg and The Dumping Union added clone Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992). Changed parent description to 'Relief Pitcher (set 1, 07 Jun 1992 / 28 May 1992)' and clone (set 2) to 'Relief Pitcher (set 3, 10 Apr 1992 / 08 Apr 1992)'. Renamed (relief2) to (relief3). + +- 12th December 2010: Smitdogg - We've dumped Relief Pitcher (another alt revision). + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Relief Pitcher. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.129u1: Changed region gfx2 to gfx1 ($200001). + +- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a Relief Pitcher bezel. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a VAD chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.105u4: Aaron Giles added PLD dumps to Relief Pitcher. Added gal16v8a-136093 PLDs ($0, 200, 400, 600, 800, a00, c00, e00 - Addressing, Video, Motion Objects, 2x Palette and 3x Unknown). Fixed rom names. + +- 0.78: Removed button 4. Added 7x 'Unknown' dipswitches. + +- 9th November 2002: Aaron Giles fixed the sprite/background priorities in Relief Pitcher and Shuuz. + +- 0.54: Fixed missing graphics in Relief Pitcher. + +- 0.37b8: Changed gfx1 rom ($200000) to gfx2 ($0). + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz. + +- 0.36b2: Aaron Giles added 'Relief Pitcher (set 1)' (Atari Games 1992) and clone (set 2). + +- 4th August 1999: Aaron Giles fixed a Relief Pitcher alternate romset sound problem. + +- 2nd August 1999: Aaron Giles sent in another huge Atari update with another Hydra (prototype) set, Thunderjaws driver, Batman driver and Relief Pitcher driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3.75 MB / 20 files / 2.08 zip + +$end + + + +$info=reliefs1 +$mame +0.285 [anonymous, Dutchman2000, SynaMax] + + +WIP: + +- 0.285: anonymous, Dutchman2000 and SynaMax added 'Relief Pitcher (System 1, prototype)' (Atari Games 1986). Note: Mot a clone of relief because it needs to be a clone of atarisy1 BIOS and it's more like an unreleased prequel than a version of the released title. Set Relief Pitcher (System 1, prototype) to use atarisy1r_state so that controls work [David Haywood]. Fixed inputs. Also added note that ROM checksum failure is not an emulation issue. Promoted game to working [SynaMax]. + +- 6th January 2026: Dutchman2000 - Here is the MAME romset for Relief Pitcher, System 1 prototype. A result of hard work amongst our community. Also currently not working in MAME due to control issues, it uses the hall effect sticks so it knows how hard/fast you are pitching or batting. + +- 19th December 2025: Dutchman2000 - Here are the properly prepared ROM images for Relief Pitcher, System 1. I used Peter Packrat as the model to structure these ROMS on. + +- 8th December 2025: Dutchman2000 - Here are the missing Graphics roms for RP. + +- 8th December 2025: Dutchman2000 - Here are the ROMS to Relief Pitcher for Atari System1. This was NOT released so this is most likely a proof of concept. All I can tell you is that it uses a 68000 processor. + +- 26th February 2025: DLP - Here is a video of the attract mode (https://youtu.be/Vii8oCLsjdQ). It doesn't have much audio during the attract mode, though. I will have to upload another video while playing it. + +- 18th June 2019: DLP - Relief Pitcher was originally designed for the System 1 hardware and would have probably been released sometime in 1986, but it most likely field tested poorly so it was never released. In 1992, Atari reused the name "Relief Pitcher" for another game that was released, but the gameplay and hardware were totally different than the System 1 version. Mine, however, is the 1986 System 1 version. As far as I can tell there were two different CP overlay styles. The CP overlay on mine is one of the designs. The other style was similar, but had some different colors on it. I'm not sure if any marquees exist for it. My marquee was a custom design, but I used the "font" from the 1992 version. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1009 kb / 35 files / 321.6 zip + +$end + + + +$info=remote488 +$mame + +DEVICE: + +IEEE-488 Remotizer + + +WIP: + +- 0.253: Added 'IEEE-488 Remotizer' device (bus\ieee488\remote488.cpp). + +$end + + + +$info=renaiclb +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.179: System11 improved Mahjong Ren-ai Club dipswitches. Added dipswitches 'Difficulty', 'Coinage' and 'Voices'. + +- 0.57: Takahiro Nogi added 'Mahjong Ren-ai Club (Japan)' (FUJIC 1993). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 2.69 MB / 7 files / 658.9 zip + +$end + + + +$info=renaimj +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.188: System11 and The Dumping Union added 'Renai Mahjong Idol Gakuen (Japan)' (Nichibutsu/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 360.5 zip + +CHD: 652.8 MB (Compressed: 604.6) + +$end + + + +$info=rendfgtr +$mame +0.263 [Hammy, Phil Bennett] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/GbeX28lbqbk + Y1xsa2v57as + + +WIP: + +- 0.263: Hammy and Phil Bennett added 'Renda Fighter (Japan, main ver. 2.02, video ver. 2.03)' (Taito Corporation 2000). + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 1.88 MB / 8 files / 876.8 zip + +$end + + + +$info=renegade +$mame +0.34b2 [Phil Stroffolino] + + +Artwork available + + +TEST MODE: + +- To access test mode, reset with both start buttons held. + + +Bugs: + +- [possible] Input file not working properly - playback lost. rcoltrane (ID 06301) + + +WIP: + +- 0.247: Correct sprite RAM size [Jose Tejada]. Combined source files and cleaned up a little [Vas Crabb]. More sprite RAM to fix flickering regression [kmg]. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Renegade, courtesy of BYOAC/CAG. + +- 0.224: Renegade/Kunio-kun fixes. Reverted 6809 soundlatch IRQ and improved 6502 IRQ timing [TwistedTom]. Changed visible area to 256x238. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Fixed sprite vertical alignment and added IRQ acks. Demoted also driver to MACHINE_IMPERFECT_SOUND given it has clear sound issues. Moved around IRQ sources (NMI -> vblank, IRQ -> coin triggers), added coin counter [Angelo Salese]. Changed visible area to 256x240 and VSync to 57.444853 Hz. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Fixed in-game music stops playing after a while [AJR]. + +- 0.198: cam900 fixed bit manipulations in Renegade. + +- 0.197: TwistedTom added clone Renegade (US bootleg). + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU2 with MC6809 (6MHz). + +- 0.190: Lord Nightmare and ShouTime fixed corrupt bytes in the MC68705 dump of clone Nekketsu Kouha Kunio-kun (Japan) after re-analysis of raw dump data. + +- 0.187: Replaced MCU simulation in clone Nekketsu Kouha Kunio-kun (Japan) with actual M68705 dump [ShouTime, brizzo]. Soundlatch modernization [AJR]. + +- 0.182: Renegade use common Taito 68705 hookup [Vas Crabb]. Replaced M68705 CPU3 with MC68705P5. + +- 0.162: Osso completed save state support in Renegade. + +- 0.157: Alex Jackson replaced custom sound with MSM5205. Make ADPCM ROM addressing more hardware-like. Replaced 'Renegade ADPCM Custom' sound with MSM5205 (375000 Hz). Fixed ADPCM rom loading. + +- 0.154: Changed 'Renegade Custom ADPCM' to 'Renegade ADPCM Custom'. + +- 0.150: Modernized renegade_adpcm device [Osso]. + +- 0.143u1: hap fixed missing ADPCM audio in all Renegade sets. + +- 0.141u4: Fixed PCM sound base line gets shifted little by little in clones Nekketsu Kouha Kunio-kun (Japan) and (Japan bootleg). + +- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Renegade 68705 MCU. Fixed rom names. + +- 25th June 2010: Guru - The 68705P5 MCU (NZ-5.IC97) for Renegade has now been successfully processed (decap, de-protect & read). + +- 0.133u1: Renamed (kuniokub) to (kuniokunb). + +- 8th June 2009: Guru - Chips for decapping from Renegade (68705P5) arrived. Thanks to Smitdogg. + +- 0.131u1: Angelo Salese merged memory maps in Renegade. + +- 0.129u6: Phil Bennett scaled up Renegade ADPCM levels in line with recent clock_adpcm() change. + +- 0.129u4: Changed 'Custom' sound to 'Renegade Custom ADPCM'. + +- 0.128u2: Mamesick fixed Renegade freezes after title screen. + +- 19th August 2007: Mr. Do - We have Renegade bezel, which was graciously purchased by Trevor B. and shipped down here so that it could be supported in MAME. Thumbs up!! + +- 0.112: Aaron Giles fixed MDRV_SCREEN_VBLANK_TIME in Renegade. + +- 0.96u4: Replaced MSM5205 sound with Custom (8000 Hz). This fixes missing speech and awful, crackly sound. + +- 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.89u2: Improvements to Renegade driver based on data from real MCU [BUT]. + +- 0.88: Added missing break command in the 68705 MCU simulation (thanks to Mame32Plus). + +- 14th April 2002: Phil Stroffolino fixed a crash bug in the Renegade driver that occurred in 0.59. + +- 0.36RC1: Changed M6502 CPU1 and M6809 CPU2 clock speed to 1.5MHz. + +- 0.36b9: Changed YM3526 clock speed to 3MHz. + +- 0.36b6: Phil Stroffolino simulated the protection in Renegade. + +- 20th September 1999: Phil Stroffolino sent in a minor Konami Twin16 driver update, and fixed enemy health in Renegade. + +- 18th September 1999: Phil Stroffolino sent in the Renegade driver with MCU simulation. + +- 16th September 1999: Phil Stroffolino has gotten Renegade playable, but there still exist some MCU problems, so he didn't send the driver. + +- 17th September 1999: Phil Stroffolino has gotten Renegade playable and sent in the driver with MCU simulation. + +- 0.36b1: Added clone Nekketsu Kouha Kunio-kun (Japan). + +- 0.35RC1: Changed description to 'Nekketsu Kouha Kunio-kun (Japan bootleg)'. + +- 0.35b7: Changed description of clone 'Nekketsu Kouha Kunio Kun (Jap bootleg)' to 'Nekketsu Kouha Kunio Kun (Japan bootleg)'. + +- 0.34RC2: Changed YM-3526 clock speed to 3250000 Hz. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.34b3: Phil Stroffolino added ADPCM sounds to Renegade. + +- 0.34b2: Phil Stroffolino added 'Renegade (US)' (Taito 1986) and clone Nekketsu Kouha Kunio Kun (Jap bootleg). Only the bootleg works. Known issues: 68705 emulation (not needed for bootleg). Cocktail mode not yet supported. ADPCM samples need to be hooked up. High score save. Some of the graphics ROMs may be glitched (look at the knife guys on the last stage). Minor sprite glitches: Sprites are visible on high score screen. First stage boss (before he enters the playfield) isn't fully drawn when the playfield is scrolled to the left. Third stage boss's lower body is garbled when she is knocked down. + +- 2nd August 1998: J-ROM dumped Nekketsu Kouha Kunio-kun (Japan bootleg). + +- 13th January 1998: J-ROM dumped Renegade (US). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 802 kb / 26 files / 357.1 zip + +$end + + + +$info=renju +$mame +0.81u6 [Tomasz Slanina] + + +< Japan > + + +Bugs: + +- Changing the flip screen DIP does not work. IceMan01 (ID 00302) + + +WIP: + +- 0.276: Changed description to 'Renju Kizoku - Kira Kira Gomoku Narabe (ver. 1.0)'. + +- 0.260: Added subtitles to descriptions for Renju Kizoku [cam900]. Changed description to 'Renju Kizoku - Kira Kira Gomoku Narabe'. + +- 0.147: Fixed regression with Renju Kizoku [Angelo Salese]. + +- 0.146u4: Fixed maincpu rom addresses. + +- 0.129u1: Added 'Unknown' dipswitch. + +- 0.104u2: Added 6x 'Unknown' dipswitches. + +- 0.103u5: Sonikos fixed inputs in Renju Kizoku. Added buttons 2 and 3. + +- 0.81u7: R. Belmont and Tomasz Slanina added ST-0016 stereo sound to Renju Kizoku. + +- 0.81u6: Tomasz Slanina added 'Renju Kizoku' (Visco 1994). + +- 4th April 2004: Tomasz Slanina - ST-0016 emulation progress: Renju Kizoku is fully playable without gfx glitches. + +- 6th March 2004: Tomasz Slanina - Few more pics/infos about Renju Kizoku (it's GO). There are still gfx glitches, tile banking is uknown atm. No sound - custom hardware ? There's no typical cpu/video/sound hw on the PCB (except uPD6376 DAC). Unknown 208 pinQFP (surface scratched off) is the CPU + GFX generator + sound (It's Seta custom ST-0016 or derivative): CPU - Z80 core, Sound - custom, probably 8 channels PCM ? and Video - custom, sprite (maps, rows, single sprites) based (similar to SSV). + +- 4th March 2004: Tomasz Slanina - Just a start... Renju Kizoku/Visco 1994. + +- 3rd November 2003: Guru - Renju Kizoku (Visco 1994) arrived with the donation of several people and MAMEWorld. + + +LEVELS: 3 - 6 (beginner mode - normal mode) + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 2.50 MB / 2 files / 750.9 zip + +$end + + + +$info=repulse +$mame +0.138u1 [Gerald Vanderick] + +0.36b2 [Ernesto Corvi] + + +WIP: + +- 0.241: Mark PROMs in clone '99: The Last War (bootleg) as bad, there's no way these PROMs can give the correct colours for the unique 1st stage in this set [David Haywood]. + +- 0.220: Guru added Repulse bootleg PCB layout and DIP locations. + +- 0.197: More accurate rom labels for clone '99: The Last War (Kyugo). Fixed gfx1 ROM size [Osso]. f205v added PROM n82s123n.5j and PLDs ($0, 200 - pal12l6.4m and pal12l6.5n) to '99: The Last War clones. + +- 0.192: ShouTime added clone '99: The Last War (bootleg). + +- 5th November 2017: Smitdogg - Shoutime dumped a bootleg of '99 The Last War. + +- 0.147u2: Changed description of clone 'Son of Phoenix' to 'Son of Phoenix (bootleg of Repulse)'. + +- 0.145u5: Changed description of clones ''99: The Last War' to ''99: The Last War (set 1)' and (alternate) to ''99: The Last War (set 2)'. + +- 0.138u1: Changed 'Repulse' to parent. + +- 0.133u1: Renamed (99lstwra) to (99lstwara) and (99lstwrk) to (99lstwark). + +- 0.124u4: Roberto Zandona fixed once the player has been shot, a misplaced tile appears on the screen and when the end-level mothership appears in the stage 4, it shows through the trees and scrolls showing through. + +- 0.87u3: MASH added clone '99: The Last War (Kyugo). + +- 0.67: Changed description of clones '99 The Last War' to '99: The Last War' and ''99 The Last War (alternate)' to ''99: The Last War (alternate)'. + +- 0.37b3: Added dipswitches 'Bonus Life' and 'Difficulty'. + +- 0.36b13: Added clone '99: The Last War (alternate) with different gameplay. + +- 0.36b10: Renamed (99) to (99lstwar). + +- 0.36b3: Gerald Vanderick added clones Repulse and '99: The Last War. + +- 9th August 1999: Gerald Vanderick added Repulse and '99: The Last War to the Son of Phoenix driver. + +- 0.36b2: Ernesto Corvi added 'Son of Phoenix' (Associated Overseas MFR, Inc 1985). Attract mode doesn't work. + +- 21st July 1999: Nicola fixed all graphics bugs in Gyrodine, S.R.D. Mission and Son of Phoenix. + +- 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, S.R.D. Mission and Son of Phoenix. + +- 18th June 1999: Ernesto Corvi sent in a preliminary driver for Gyrodine / Son of Phoenix / S.R.D. Mission, but sprites are missing. + +- 13th March 1998: CaBBe dumped '99: The Last War (Kyugo). + + +STORY: + +- In 1980 the Phoenix Empire was defeated and returned to their native Centuri Solar System. Now after many years of planning, the Son Of Phoenix will lead the alien army to destroy earth and avenge the death of his father. You must stand alone to protect everything we believe in, Yuppies, Hamburgers and Mom. Good luck. We know you will be marvelous. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 180.8 kb / 21 files / 79.0 zip + +$end + + + +$info=rescraid +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.148u1: Kevin Eshbach added missing PLD ($0 - 11b.11b.bin) to Rescue Raider. + +- 0.143u2: Tafoid fixed Rescue Raider control orientation to match that of an actual control panel (steering = left stick, shooting = right stick). + +- 0.143u1: Kevin Eshbach updated rom names in Rescue Raider, updated the undumped PALs, marked as non-cartridge and added the date code. Changed description to 'Rescue Raider (5/11/87) (non-cartridge)'. + +- 0.133u1: Renamed (rescrdsa) to (rescrdsa). + +- 0.113u2: Changed description of clone (Stand-Alone) to 'Rescue Raider (stand-alone)'. + +- 0.53: Added 2x 'Unknown' dipswitch. + +- 0.37b4: Added clone Rescue Raider (Stand-Alone). + +- 4th June 2000: Aaron Giles added another Rescue Raider romset to the Bally/Sente driver. + +- 0.36b5: Aaron Giles added 'Rescue Raider' (Bally/Sente 1987). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +LEVELS: 4 + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 192 kb / 7 files / 75.2 zip + +$end + + + +$info=rescu911 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Rescue 911 (rev.1)' (Gottlieb 1994). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Romset: 1.38 MB / 6 files / 915.0 zip + +$end + + + +$info=rescue +$mame +0.25 [Mirko Buffoni, Fabio Buffoni, James R. Twine, Chris Hardy] + + +TEST MODE: + +- Press 1 + F3 to enter test mode. + + +Bugs: + +- rescue, rescueb, aponow: Attract Mode is broken. Stuck in continuous game play demo. chaneman (ID 08246) + + +WIP: + +- 0.247: Make bullets 2x2 pixels instead of a single pixel [Golden Child]. + +- 0.245: Robbbert fixed Rescue lockup after hitting reset "F3" at the title screen showing "RAM 1GHJK". + +- 0.167: David Haywood added some notes about the missing code for clone Rescue (Free Enterprise Games, bootleg). + +- 0.166: Guru added clone Rescue (Free Enterprise Games, bootleg). Note: Some code seems missing even after descrambling. Make clone Tuono Blu (bootleg of Rescue) work at least, that one just has a simple security check [David Haywood]. Changed description of clone (bootleg) to 'Tuono Blu (bootleg of Rescue)'. + +- 0.153: Changed description of clone 'Apocaljpse Now' to 'Apocaljpse Now (bootleg of Rescue)'. + +- 0.143u5: Changed description of clone (Videl Games bootleg) to 'Rescue (bootleg)'. + +- 0.143u4: f205v and Robotype added clone Rescue (Videl Games bootleg). + +- 0.140u3: hap fixed missing sound in Rescue and clone Apocaljpse Now. + +- 24th September 2010: 3D ARCADE - New Stern 3D cabinet model for Rescue. + +- 0.139u2: Phil Bennett fixed Rescue hangs at Post. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got something by 'Free Enterprise Games' on a Konami Scramble PCB. + +- 0.74: Pierpaolo Prazzoli added clone Apocaljpse Now (bootleg 1982). + +- 9th September 2003: Pierpaolo Prazzoli added Apocaljpse Now, a bootleg of Rescue, to the Super Cobra driver. + +- 0.53: Changed palettesize to 226 colors. + +- 0.37b16: Fixed gfx1 roms addresses and palettesize to 162 colors. + +- 0.35b2: Changed palettesize to 160 colors. + +- 0.31: Mike Coates added gradient filled background in Rescue. Known issues: Colors are accurate apart from the background, which is an approximation. + +- 0.28: Known issues: The colors should be correct, however the sky is black instead of blue. I don't know where coins per credit selector is. The game requires 4 credits to start. + +- 0.27: Thanks to Alan J. McCormick, Rescue now has accurate colors. The colors should be correct, however the sly is black instead of blue. I don't know where coins per credit selector is. The game requires 4 credits to start. + +- 0.25: Added 'Rescue' (Stern 1982). Mirko Buffoni decrypted the garbled graphics of Rescue which is now fully playable. Fabio Buffoni improved the decode routines with thrilling code. Colors are wrong, unless someone provides a good set of screenshots to study. Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Fire. This game works on the same board of Super Cobra. Graphic is garbled with an address shuffling. Known issues: Graphics are now perfect. I don't know where coin counter is located. The game requires 4 credits to start. + +- 22nd November 1996: Dumped Rescue (Stern 1981). + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 28 kb / 10 files / 16.1 zip + +$end + + + +$info=resdnt_6 +$mame +0.148u2 [MetalliC] + +0.144u7 [?] + +0.140u3 [?] + +0.130u1 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Resident (090722 Entertainment), Resident (100331 Entertainment X), Resident (101209 Entertainment N), Resident (110111 Entertainment A), Resident (110124 Entertainment A), Resident (110204 Entertainment A), Resident (110311 Entertainment A), Resident (110411 Entertainment A) and Resident (140526 Entertainment A). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.148u2: MetalliC added 'Resident (100311 World)' (Igrosoft 2004) and clones (100311 Entertainment) and (100316 Russia). + +- 0.144u7: Changed clone 'Resident (040513 World)' to parent. + +- 0.140u3: Added 'Resident (040415 World)' (Igrosoft 2004). + +- 0.139u3: Added clones Resident (070222 Russia), (bootleg, 040513, LOTO PROGRAM V-RS2), (bootleg, 040513, LOTOS SE01), (bootleg, 040513, LOTTOGAME (I)), (bootleg, 040513, VIDEO GAME-1 SE01 set 1), (bootleg, 040513, VIDEO GAME-1 SE01 set 2) and (bootleg, 040513, VIDEO GAME-1 SE01 set 3). Changed parent description to 'Resident (040513 World)' and (040513, backdoor) to 'Resident (bootleg, 040513, backdoor)'. + +- 0.134u3: Changed description to 'Resident (040513)' and clone (040513, set 2) to 'Resident (040513, backdoor)'. + +- 0.133u3: Added clone Resident (040513, set 2). Changed parent description to 'Resident (040513, set 1)'. + +- 0.130u1: Added 'Resident (040513)' (Igrosoft 2004). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.46 zip + +$end + + + +$info=retofinv +$mame +0.35b13 [Jarek Parchanski] + + +Artwork available + + +WIP: + +- 0.271: Ruben Casana (Retro Arcadia) and Isaias Hernandez added clone Return of the Invaders (Video Dens bootleg, without MCU). Changed description of clones (bootleg no MCU set 1) to 'Return of the Invaders (bootleg, without MCU, set 1)', (bootleg no MCU set 2) to 'Return of the Invaders (bootleg, without MCU, set 2)', (bootleg no MCU set 3)' to 'Return of the Invaders (bootleg, without MCU, set 3)' and (bootleg w/MCU) to 'Return of the Invaders (bootleg, with MCU)'. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Soundlatch modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and QUANTUM_TIME macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.190: Lord Nightmare fixed colors in clone Return of the Invaders (bootleg no MCU set 3). + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: f205v added clone Return of the Invaders (bootleg no MCU set 3). Lord Nightmare added clone 'Return of the Invaders (bootleg w/MCU)'. Added original Taito 68705 MCU dump to Return of the Invaders. Moved bootleg 68705 MCU to its own new set. Renamed sets to make it more obvious which are bootlegs. Verified XTAL, dividers and SN76489A type from PCB pictures. Added missing original Taito CLUT PROMs and fixed video driver to be able to use those or the single bootleg CLUT PROM [Corrado Tomaselli, Lord Nightmare, brizzo]. Added DIP locations and document edge connectors [Brian Troha]. Replaced the 2x SN76496 sound with SN76489A. Changed VSync to 60.58 Hz. Changed description of clones (bootleg set 1) to 'Return of the Invaders (bootleg no MCU set 1)' and (bootleg set 2) to 'Return of the Invaders (bootleg no MCU set 2)'. Renamed (retofinv1) to (retofinvb1) and (retofinv2) to (retofinvb2). + +- 0.182: Use common Taito MCU hookup [Vas Crabb]. Added comment about developer (thanks to TCRF and GDRI) [Stiletto]. Replaced M68705 CPU3 with MC68705P5. + +- 0.159: Osso added save state support to Return of the Invaders. + +- 6th August 2011: Guru - A couple of boards arrived for decapping. Slapfight A76 version and Return of the Invaders. Both have a 68705P5 MCU. Thanks to Tingoes for the donations. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for 'Return of the Invaders'. + +- 0.133u1: Renamed (retofin1) to (retofinv1) and (retofin2) to (retofinv2). + +- 0.130u1: Pierpaolo Prazzoli fixed the remaining lives are not shown in Return of the Invaders. + +- 0.123u1: Fixed gfx2/3 rom loading. Changed palettesize from 256 to 2560 colors. + +- 0.122u6: Changed M68705 CPU4 clock speed to 3072000 Hz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Added M68705 MCU rom. Changed M68705 CPU4 clock speed to 768000 Hz. + +- 0.93u2: Nicola Salmoria fixed 'Life' display in Return of the Invaders. + +- 0.89u6: Cleaned up Return of Invaders driver [Nicola Salmoria]. Changed M68705 CPU4 clock speed to 3072000 Hz. Marked M68705 MCU rom as 'nodump'. Swapped PROMs ($0, 200). Changed 'Unknown' dipswitches to 'Unused'. Fixed rom names. + +- 0.37b8: Added M68705 (4MHz MCU) CPU4 and cpu4 rom ($0). + +- 8th September 2000: Nicola Salmoria fixed the Return of Invaders driver to use the 68705 emulation correctly instead of relying on a protection hack. + +- 0.36b9: Changed clock speed of the 2x SN76496 to 3072000 Hz. Added dipswitches 'Push Start to Skip Stage' and 'Coin Per Play Display'. + +- 0.36b5: Andrea Mazzoleni fixed colors in Return of the Invaders. + +- 0.35RC1: Added lookup table PROM 82s191n. + +- 0.35b13: Jarek Parchanski added 'Return of the Invaders' (Taito 1985) and clones (bootleg set 1) and (bootleg set 2). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 102.8 kb / 20 files / 47.0 zip + +$end + + + +$info=retrsam +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted clones 'Return of the Samurai (0200549V, NSW/ACT)' and (0200506V, NSW/ACT) to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Renamed (retrsama) to (retrsamb) and (retrsamb) to (retrsama). + +- 0.175: Changed 'Return of The Samura 20line' and 'Return of The Samura 5line' from a parent sets to clones 'Return of the Samurai (0200506V, NSW/ACT)' and 'Return of the Samurai (0200549V, NSW/ACT)'. Changed parent description to 'Return of the Samurai (0400549V, NSW/ACT)'. Renamed (retsam20) to (retrsama) and (retsam5) to (retrsamb). + +- 0.173: Added 'Return Of The Samurai (0400549V)' (Aristocrat 199?), 'Return of The Samura 20line' (Aristocrat 199?) and 'Return of The Samura 5line' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 473.5 zip + +$end + + + +$info=retsama6 +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added 'Return of the Samurai (10117211, NSW/ACT)' (Aristocrat 2002). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.71 zip + +$end + + + +$info=revlatns +$mame +0.155 [AintBigAintClever, James Wallace] + + +LaserDisc required + + +WIP: + +- 0.269: Provided a default NVRAM [David Haywood]. + +- 0.268: Added CHD for Revelations. Create an HLE implementation of the Sony LDP-1450 laserdisc player. Added Rockwell 65C52 Dual Asynchronous Communication Interface Adapter. Promoted game to working [James Wallace, AintBigAintClever]. Changed 6502 CPU1 clock speed to 1MHz. Added 'Sony LDP-1450 HLE' sound. + +- 0.159: Stiletto added Revelations CHD placeholder. + +- 0.155: AintBigAintClever and James Wallace added 'Revelations' (Nova Productions 1994). See https://youtu.be/A9FtE_CtwE0. + + +Recommended Games (Quiz) + + +Romset: 72 kb / 3 files / 16.6 zip + +CHD: 28.1 GB (Compressed: 8.23) + +$end + + + +$info=revngr84 +$mame +0.186 [Andrew Welburn, Craig Anstett, Angelo Salese] + +0.96u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.186: Andrew Welburn, Craig Anstett and Angelo Salese added 'Revenger '84 (newer)' (Epos Corporation 1984). Fixed RAM based colors and added backup RAM. Fixed input [Angelo Salese]. Correct EPOS TRISTAR 9000 board clocks and rom labels. Combined, refined and expanded README's for both Revenger sets [Brian Troha]. Some corrections to rom names/comments and added rom types based on PCB pictures. Added note that revngr84 is a newer set rom-numbering wise than revenger is [Lord Nightmare]. Changed Z80 CPU1 clock speed to 2764800 Hz and AY-3-8910A sound to 691200 Hz. Changed 'Revenger' to clone 'Revenger '84 (older)'. + +- 11th May 2017: Smitdogg - Andy Welburn dumped Revenger 84. + +- 0.125u4: Removed buttons 7 and 8. Added coin slot. + +- 0.96u2: Pierpaolo Prazzoli added Revenger (Epos 1984). + + +STORY AND HOW TO PLAY: + +- The nuclear-powered intruder base has invaded the galaxy, infesting all sectors with intruders and radioactive fallout. Intruders who contact the fallout debris will be transformed into atomic mutants, who have unique powers. + +- Your mission: Pilot the Revenger fighter craft throughout the sectors, blasting all enemies with plasma torpedoes. + +- Destruction of the intruder base will allow you to continue your mission in the next galaxy. + +- Use the galactic map to pilot your fighter to the intruder base in sector E9. Defeat the intruder base and be warped to the next galaxy where the laws of physics are different. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 36 kb / 6 files / 19.5 zip + +$end + + + +$info=revx +$mame +0.285 [Victor Fernandez] + +0.57 [Aaron Giles] + + +Artwork available + + +SETUP: + +- The game will automatically ask you to calibrate the guns when you start the game for the first time. Simply use your mouse or keyboard to "target" the top left corner when the game asks so. There aren't any visual cues to help this, so you'll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To "target" the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner as close to 255 as possible. Repeat the process for the second player. As for the light gun, the short answer is no. A longer answer is that the game didn't actually have a light gun - it had analog joysticks mounted as guns, and emulating them with a proper light gun is not viable. Try to use mouse control with this game. + + +Bugs: + +- Missing skull jumpscare image after you use a skull bomb. alphabeta2 (ID 07905) + + +WIP: + +- 0.285: Victor Fernandez added Revolution X (revision 2.0 9/8/94). Changed (rev 1.0 6/16/94) to clone 'Revolution X (revision 1.0 6/16/94)' and (prototype, rev 5.0 5/23/94) to 'Revolution X (prototype, revision 5.0 5/23/94)'. Renamed (revx) to (revx1). + +- 0.280: Fixed DMA register accesses (also eliminates U76 custom chip error) (midway\midxunit_m.cpp). Fixes corrupt colors in Steven Tyler cutscene of Revolution X and clone [AJR]. + +- 0.279: Redumped PIC [Darksoft, Hammy]. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Suppress side effects for debugger reads. Removed unnecessary object finders and #includes, reduced literal tags and use logmacro.h for configurable logging. Removed unnecessary prefixes from member function names, use C++ line comments for single line comments and reduced preprocessor macros (midway\midwunit.cpp) [cam900]. Added 'DCS Audio 2K UART' sound. + +- 0.249: Some corrections to ROM labels [Brian Troha]. + +- 0.245: Correctly designate interlock input as such [AJR]. + +- 0.231: Historical Source added sound software release 2 rom to Revolution X (rev 1.0 6/16/94). Additional notes, documentation & history of Revolution X based on source code notes [Brian Troha]. + +- 0.225: Correct rom labels [MetalliC]. + +- 0.224: Manually restored BAD PIC16 dump and hooked to driver. Cleanup security chip access [MetalliC]. Use 8-bit handlers for NVRAM, reducing size to 8192 bytes. Eliminated dependencies on Midway T-Unit driver [AJR]. Added Microchip PIC16C57 (625000 Hz). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.217: Added sound board ASCII layout [ClawGrip]. + +- 0.207: Removed unnecessary arguments in serial_pic and TMS34020 handlers [cam900]. + +- 0.206: Default input clocks for ADC0848 [AJR]. Added 'Serial Low Digit' dipswitch. + +- 0.205: Various cleanups. Converted to logmacro. Removed MCFG macros [Ryan Holtz]. + +- 0.204: Removed DCS_AUDIO_2K_UART MCFG macro [Osso]. + +- 0.201: Removed ADC0848 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.195: Osso added crosshairs to Revolution X. + +- 0.192: AJR added ADC0848 A/D Converter for input and make that device actually work. ADC INT passed through PLSI1032. + +- 0.166: Chris Engel added clone Revolution X (prototype, rev 5.0 5/23/94). Note: Not sure why the CPU code is reloaded in with the graphics roms at 0xe00000 but the parent set does it, so make the new proto set do the same with the proto data. Changed parent description to 'Revolution X (rev 1.0 6/16/94)'. + +- 0.165: Use standard palette device ram for Midway X-Unit driver [Dirk Best]. + +- 0.155: Adjust initial screen sizes in Midway TMS340-based drivers so aviwrite will work better [Alex Jackson]. Changed visible area to 400x254 and VSync to 54.706840 Hz. + +- 0.147u1: smf fixed corrupted graphics, quickly crashes when starting in Midway X-Unit all sets. + +- 0.147: Clean up Midway video decoding, removing need for AM_BASE/_SIZE_LEGACY [Aaron Giles]. Fixed gfx rom loading. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: machine\midwunit.c is split into wunit and xunit files with some code duplication. + +- 0.138u4: Revolution X now load (but don't yet use) the decapped MCU (revx_16c57.bin) [Dr. Decapitator]. No CPU core for this yet. + +- 27th June 2010: Guru - The PIC16C57 for Revolution X has now been successfully processed (decap, de-protect & read). + +- 0.137u2: Howard Casto hooked up Gun outputs (Recoil and LED) for Revolution X. + +- 0.129u4: Guru added PALs and readme to Midway X-unit driver. Added PLDs ($0, 200 - a-17722.u1, a-17721.u955). + +- 9th January 2009: Mr. Do - Kiltron did his thing again on Revolution X bezel (sorry Arbee, it had to be done). + +- 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code. + +- 0.122u6: Aaron Giles hooked up Revolution X DCS reset line. Signaled IRQ on correct CPU when DCS sends data back. Changed TMS34020 CPU1 clock speed to 40MHz. + +- 9th May 2007: Aaron Giles - Having recently touched all of the TMS34010-based games led me to start looking into some long-standing issues with some of the Williams/Midway Z/Y/X/Wolf-unit games. The first thing to do was to add save state support to them, because playing Revolution X more than once to get to the place where the video craps out is not for the faint of heart. This was relatively straightforward, and also had the side benefit of making some useful data available in the debugger (such as the local_videoram array and the dma_registers array). Side note: Any array or pointer you register with state_save_register_global_array/_pointer automatically becomes a viewable option in a memory window in the debugger. This is very handy if you need to expose any internal state. Anyway, it turned out that the Revolution X bug was caused by over-aggressive masking in the blitter code. It was masking out one too many bits in the clipping window and this led to the right edge of the clip window being less than the left edge, effectively clipping out everything during the blit. Hence the black screen. + +- 0.114u2: Aaron Giles fixed Revolution X gameplay/finish a level. Added save state support to the Midway X-Unit game. + +- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz. + +- 0.113u2: Changed VSync to 53.204950 Hz. + +- 0.107u3: ClawGrip updated Revolution X input ports to use IPT_BILL1 for bill acceptors. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.84u3: Aaron Giles cleaned up and reorganized the DCS sound module. This required changing the way ROMs are loaded for all of the DCS-using games. Fixed sound1 roms addresses. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.77: Changed ADSP2105 CPU2 clock speed to 10MHz. + +- 0.76u2: Changed ADSP2105 clock speed to 10240000 Hz. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 24th April 2003: Aaron Giles fixed the sound in Revolution X that got broken with the Mac changes. + +- 0.67: Changed description to 'Revolution X (Rev. 1.0 6/16/94)'. + +- 0.63: Changed visible area to 400x254. + +- 22nd November 2002: Aaron Giles fixed the security failure in Revolution X. + +- 0.61: Light gun support [Bryan McPhail]. + +- 10th June 2002: Brad Oliver fixed bugs in the Revolution X driver and Atari RLE decoding that affected MacMAME. + +- 0.57: Aaron Giles added 'Revolution X' (Midway 1994). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Recommended Games (Music) + + +Romset: 22 MB / 47 files / 14.5 zip + +$end + + + +$info=rezon +$mame +0.260 [Randy, Guru] + +0.37b9 [Luca Elia] + + +Bugs: + +- Severe slowdowns when there's a lot of sprites on screen. Mamesick (ID 08749) + + +WIP: + +- 0.260: Made licensee configurable as boards showing Taito date with 1991 year have been seen and made 1992 version the parent. Correct label for tilt input displayed in service mode [cam900]. Changed 'Rezon' to clone 'Rezon (earlier)' and 'Rezon (Taito)' to parent 'Rezon'. Renamed (rezon) to (rezono) and (rezont) to (rezon). + +- 0.259: Lower screen refreshrate [hap]. Changed VSync to 57.42 Hz. + +- 0.92: Added clone Rezon (Taito). + +- 31st January 2005: Guru - Rezon (with Taito License, 1992) arrived and dumped. Purchased by Randy on eBay. + +- 0.68: Added dipswitches 'Cabinet' and 3x 'Unused'. + +- 16th April 2003: Brian Troha fixed the dipswitch settings in Rezon. + +- 22nd February 2003: Brian Troha fixed the dipswitch settings in Rezon. + +- 0.37b9: Luca Elia added 'Rezon' (Allumer 1991). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 3.50 MB / 9 files / 1.16 zip + +$end + + + +$info=rf51w14cg +$mame +0.227 [jordigahan, ClawGrip] + + +WIP: + +- 0.227: jordigahan andq ClawGrip added 'unknown Recreativos Franco slot machine (model RF51W14-CG)' (Recreativos Franco 2003). Note: The board was found with the program ROMs sockets unpopulated and the M48T08 with the battery dead. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 468.1 zip + +$end + + + +$info=rf5c164 +$mame + +DEVICE: + +Ricoh RF5C164 + + +WIP: + +- 0.201: Added 'Ricoh RF5C164' device (sound\rf5c68.cpp). + +$end + + + +$info=rf5c296 +$mame + +DEVICE: + +RF5C296 PC Card controller + + +WIP: + +- 0.184: Added 'RF5C296 PC Card controller' device (machine\rf5c296.cpp). + +$end + + + +$info=rf5c400 +$mame + +DEVICE: + +Ricoh RF5C400 + + +WIP: + +- 0.186: Changed description to 'Ricoh RF5C400'. + +- 0.147: Added 'RF5C400' device (sound\rf5c400.c). + +$end + + + +$info=rf5c68 +$mame + +DEVICE: + +Ricoh RF5C68 + + +WIP: + +- 0.186: Changed description to 'Ricoh RF5C68'. + +- 0.147: Added 'RF5C68' device (sound\rf5c68.c). + +$end + + + +$info=rfjailbrk +$mame +0.266 [Hammy, ClawGrip] + + +WIP: + +- 0.266: Hammy and ClawGrip added 'Jail Break (Recreativos Franco slot machine)' (Recreativos Franco 2000). Note: Skeleton driver for Recreativos Franco slot games on PCB "53396607". Only one PCB found, probably the game uses more PCBs for reels, etc. + + +Recommended Games (Gambling) + + +Romset: 584 kb / 3 files / 49.5 zip + +$end + + + +$info=rfjet +$mame +0.88u2 [Guru] + + +Artwork available + + +WIP: + +- 5th September 2024: Guru - Raiden Fighters Jet, Seibu SPI hardware: The red arrow in the pic above points to a PAL16L8 marked 'MCTL01' which is dead and has killed the board permanently. Unfortunately no one had the foresight to dump the PALs on Seibu SPI hardware so there's no backup. That's a shame as it's just a PAL16L8 and easy to copy (at least for me with my PAL cracker) but I don't have access to any SPI boards. I asked a few local friends if anyone had a Seibu SPI motherboard they could loan me for 10 minutes to copy a PAL. Someone had a Raiden Fighters 2. I checked the board and it's running on the later and smaller cost-reduced V2.1 hardware and doesn't have that PAL. THE END. GAME OVER. Let this be a lessen to everyone who owns original hardware, make some effort to get the PALs backed up because when they die it's game over if there's no backup available. Apparently the guy paid something like $1200 for the board LOL! Maybe now he'll start thinking and see that a Raspberry Pi4 or a $50 Android TV box can emulate any simple joystick/button game perfectly without any board faults hehe! The Pi can even be programmed to output 15K video so it can basically be plugged directly into any old cabinet. + +- 22nd November 2020: Mr. Do - Added in the background artwork from Raiden Legacy to their appropriate games. + +- 0.153: Changed description to 'Raiden Fighters Jet (Germany)'. + +- 0.149u1: Renamed (rfjetsa) to (rfjets) and (rfjets) to (rfjetsa). + +- 0.149: Added soundflash1 rom (flash0_blank_region80.u1053). Changed clock speed of the 2x OKI6295 to 1431818 Hz in clone Raiden Fighters Jet 2000 (China, SYS386I). Changed description to 'Raiden Fighters Jet (Europe)', (Asia) to 'Raiden Fighters Jet (Korea)', (Single Board, set 1) to 'Raiden Fighters Jet (US, single board, earlier?)', (Single Board, set 2) to 'Raiden Fighters Jet (US, single board)' and (China) to 'Raiden Fighters Jet 2000 (China, SYS386I)'. + +- 0.148u5: Changed I386 CPU1 clock speed to 28636363 Hz in clones Raiden Fighters Jet (Single Board, set 1) and (set 2). + +- 0.148u3: Tormod, Smitdogg and The Dumping Union added clone Raiden Fighters Jet (Single Board, set 1). Changed description of clone (Single Board) to 'Raiden Fighters Jet (Single Board, set 2)'. Renamed (rfjets) to (rfjetsa). + +- 13th March 2012: Smitdogg - We got an updumped version of Raiden Fighters Jet. I think it's newer than any dumps we have of it. The PCB was made in 2000. + +- 0.145u4: ANY and R. Belmont added clone Raiden Fighters Jet (Taiwan). + +- 0.139u2: Brian Troha added default EEPROM to clone Raiden Fighters Jet (Single Board) so it will boot correctly the first time run. Changed description of clone (US, Single Board) to 'Raiden Fighters Jet (Single Board)'. Renamed (rfjetus) to (rfjets). + +- 0.138u4: Brian Troha and Guru added clone Raiden Fighters Jet - 2000 (China). + +- 13th January 2009: Guru - Raiden Fighters Jet 2000 (single board version) arrived yesterday. Thanks to Brian Troha. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters Jet. + +- 0.119u4: Couriersud added to clone Raiden Fighters Jet (US, Single Board) a hack to enable Test-Switch to enter testmode if no NVRAM exists. + +- 0.115: Aaron Giles fixed debug build crashes in clone (US, Single Board). + +- 0.114u2: Couriersud fixed NVRAM in clone (US, Single Board). + +- 0.112u1: Ville Linde fixed uninitialized use of video_dma_address to address the Raiden Fighters Jet crashed in 64-bit builds. + +- 0.93u2: Added clone Raiden Fighters Jet (Japan). + +- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters Jet is now playable. + +- 24th February 2005: Guru - Raiden Fighters Jet (single board version) arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + +- 0.92u1: Changed description of clone (ASIAN) to 'Raiden Fighters Jet (Asia)'. + +- 0.88u4: Added clones Raiden Fighters Jet (US) and (ASIAN). Incomplete tile/sprite decryption. + +- 8th November 2004: Guru - Raiden Fighters Jet (US version, Seibu 1998) arrived. Thanks to RB! + +- 0.88u3: J. Rodman added clone Raiden Fighters Jet (US, Single Board). + +- 0.88u2: Added 'Raiden Fighters Jet' (Seibu Kaihatsu 1998). Encrypted gfx. + +- 30th October 2004: David Haywood - Raiden Fighters Jet uses a different encryption to both rf and rf2 so it doesn't look too pretty when put in the seibuspi driver for now, I wouldn't really call this WIP since no progress has been made. + +- 29th October 2004: Guru - Raiden Fighters Jet (Seibu/Tuning 1998) arrived as a eBay purchases. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 38.7 MB / 17 files / 14.3 zip + +$end + + + +$info=rflshdlx +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.258: Replaced 'Gottlieb Sound rev. 1 with Votrax' and 'Votrax SC-01-A' with 'Gottlieb Sound rev. 1' sound. + +- 0.141u1: Miodrag Milanovic added 'Royal Flush Deluxe' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 10.8 zip + +$end + + + +$info=rfmpb +$mame +0.148u4 [PinMAME] + + +WIP: + +- 0.240: Erik van Son and Robbbert added DCS roms to 'Pinball 2000: Revenge From Mars (rev. 1)' and clone. + +- 0.226: Added keyboard control. + +- 0.148u4: R. Belmont and Jose Renato Castro Milanez added 'Pinball 2000: Revenge From Mars (rev. 1)' (Midway 1999) and clone (rev. 2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 73.3 MB / 13 files / 53.1 zip + +$end + + + +$info=rfsantafeg +$mame +0.226 [jordigahan, ClawGrip] + + +HardDisk required + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.239: Added PCB layouts and hardware notes [ClawGrip]. + +- 0.226: jordigahan and ClawGrip added 'Santa Fe Golden' (Recreativos Franco 2014). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 1 files / 1005.1 zip + +CHD: 485.8 MB (Compressed: 232.0) + +$end + + + +$info=rfsantafem +$mame +0.267 [Sergio y Vicente de www.electronicavys.es, Recreativas.org] + + +WIP: + +- 0.267: Sergio y Vicente de www.electronicavys.es and Recreativas.org added 'Santa Fe Mine (set 1)' (Recreativos Franco 1995) and clone 'Santa Fe Mine (set 2)'. Mark the reels PIC as NO_DUMP [ClawGrip]. Note: Slot machine from Recreativos Franco. Complete manual with schematics can be downloaded from: https://www.recreativas.org/manuales/tragaperras. + +- 19th June 2024: Recreativas.org - Vicente and Sergio (Electronica VyS) have dumped two sets of the "B" type Santa Fe Mine machine from Recreativos Franco. We also publish the manual (Version 1, Revision 3) scanned by the Recreativas.org team. Tomas Garcia-Meras (Dumping Union, Team Recreativas.org) has been in charge of adding both sets in the driver as hardware documentation. + + +Recommended Games (Gambling) + + +Romset: 608 kb / 3 files / 479.2 zip + +$end + + + +$info=rgum +$mame +0.136u4 [Siftware] + + +< Italy > + + +WIP: + +- 0.280: Changed inputs from poker type to slot type [AJR]. + +- 0.262: Demoted Royal Gum (Italy) to MACHINE_MECHANICAL [Angelo Salese]. + +- 0.238: Improved peripheral hookups. Added uPD7759 controls. Added preliminary inputs [AJR]. Identified some DIPs and minor comments update [Osso]. Added dipswitches 'Game Level' and 'Language'. + +- 0.237: Updated notes, it doesn't have an encrypted Z80 [Osso]. Added NEC uPD7759 (640000 Hz) sound. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146: Updated Royal Gum to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.138u2: Basic M6502 hook-up in Royal Gum [David Haywood]. Replaced Z80 CPU with M65C02 (1.5MHz). Added AY-3-8910A (1.5MHz) sound. + +- 0.136u4: Siftware added 'Royal Gum (Italy)' (Unknown 199?). + + +Recommended Games (Cards) + + +Romset: 392 kb / 6 files / 53.1 zip + +$end + + + +$info=rhnation +$mame +0.211 [R. Belmont, ClawGrip, ArcadeVintage, Recreativas.org, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.213: Added boot version on game description. As we'll soon dump another PCB with the same CF version but an older boot ROM [ClawGrip]. Changed description to 'Rhythm Nation (v01.00.04, boot v3.1.5)'. + +- 0.211: R. Belmont, ClawGrip, ArcadeVintage, Recreativas.org and The Dumping Union added 'Rhythm Nation (v01.00.04)' (ICE/Play Mechanix 2003). + +- 10th June 2019: Smitdogg - ArcadeVintage, Recreativas.org and ClawGrip dumped Rhythm Nation by ICE. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 4 MB / 1 files / 213.3 zip + +CHD: 61.3 MB (Compressed: 21.4) + +$end + + + +$info=rhytngk +$mame +0.154 [ShouTime, rtw] + + +WIP: + +- 0.180: Changed description to 'Rhythm Tengoku (Japan)'. + +- 0.157: Added 317-0503-jpn.ic3 PIC dump. Removed unneeded decrypted binary rom fpr-24423.ic8d. + +- 0.156: Replaced rhytngk-key.bin with 317-0503-jpn.ic3. + +- 0.154: ShouTime and rtw added 'Rhythm Tengoku' (Sega/Nintendo 2007). + +- 8th May 2014: MetalliC - Demul WIP: Rhythm Tengoku (Naomi) thanks to rtw and ShouTime (+ screenshots). + +- 27th December 2013: Smitdogg - Rhythm Tengoku arrived. It was ported to arcade after the GBA success. The control panel is like blown up GBA/NES controls and the arcade port has added exclusive content. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 256 MB / 5 files / 108.9 zip + +$end + + + +$info=ribbit +$mame +0.65 [David Haywood, Aaron Giles] + + +WIP: + +- 0.220: MetalliC fixed Ribbit! random jumps back to 1st round. Note: Ribbit does random measure of UPD7759 sample #A playback time and reset to round 1 if its not in expected range (see routine @1D8D2). + +- 0.219: Apocalypse added clone Ribbit! (Japan). Verified & correct the EPROM labels for the new Ribbit set. Fixed 'Lives' dipswitch [Brian Troha]. + +- 0.100u2: Aaron Giles cleaned up Ribbit protection implementation. + +- 0.65: David Haywood added Ribbit! (Sega 1991). + +- 4th February 2003: Aaron Giles fixed the protection in Ribbit! so it works fully now. + +- 27th January 2003: David Haywood added Ribbit! to the Sega System C driver but it has some unemulated protection so it doesn't work. + + +LEVELS: 49 (endless - after 49th level, the game restarts from level 46) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Frogger): + +Frogger + +Lady Frog + +Ribbit! + +Tenkomori Shooting + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 1.62 MB / 5 files / 670.3 zip + +$end + + + +$info=ribrac +$mame +0.169 [David Haywood] + + +NOTE: + +- YouTube: https://youtu.be/D3CGpz7urjM + + +WIP: + +- 0.215: Added 80C31 (12MHz) CPU1 and 2x MSM6295 (2097152 Hz) sound. Added 16x 'Unknown' dipswitches. Changed description to 'Ribbit Racin (Lazer-Tron)'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.169: David Haywood added 'Ribbit Racing (Lazer-tron)' (Lazer-tron 1993). + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Romset: 64 kb / 1 files / 8.86 zip + +$end + + + +$info=ridersrf +$mame +0.180 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.180: Added 'Rider's Surf' (JocMatic 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 16 kb / 2 files / 10.6 zip + +$end + + + +$info=ridgera2 +$mame +0.96 [?] + +0.74u2 [?] + +0.62 [Testdriver] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Ridge Racer 2 (World, RRS2)' and clones (Rev. RRS1, Japan) to 'Ridge Racer 2 (Japan, RRS1)', (Rev. RRS1 Ver.B, Japan) to 'Ridge Racer 2 (Japan, RRS1 Ver.B)' and (Rev. RRS8, World) to 'Ridge Racer 2 (World, RRS8)'. + +- 0.242: Jim Kingery, Brian Troha and The Dumping Union added clone Ridge Racer 2 (Rev. RRS8, World). Redumped/Verified Ridge Racer 2 (Rev. RRS2, World). Fixed rom names. + +- 0.241: Verified rom labels for Ridge Racer 2 (Rev. RRS2 Ver.B, World) [Brian Troha]. Changed description to 'Ridge Racer 2 (Rev. RRS2, World)'. + +- 0.239: sjy96525 changed description to 'Ridge Racer 2 (Rev. RRS2 Ver.B, World)'. + +- 22nd November 2020: Mr. Do - Orionsangel posts most of his artwork on his YouTube channel. He created a nice artwork for Ridge Racer some time ago, and I asked for permission to use it here. I modified it and touched it up a bit, and as the same cab was commonly converted to the next two games also, we have artwork for Ridge Racer, Ridge Racer 2 and Rave Racer. + +- 0.222: Tweak some analog minmax [hap]. + +- 0.204: Added 'Test Mode 2' dipswitch. + +- 0.203: Added viewmatrix reflection. This fixes Ridge Racer 2 rear-view mirrors [hap, Ryan Holtz]. + +- 0.148u1: Added M37702 (6144000 Hz) CPU5. + +- 0.143u6: Changed description to 'Ridge Racer 2 (Rev. RRS2, World)' and clone (Rev. RRS1, Ver.B, Japan) to 'Ridge Racer 2 (Rev. RRS1 Ver.B, Japan)'. + +- 0.143u5: Fixed Ridge Racer 2 - Game now playable. + +- 0.133u1: Renamed (ridger2a) to (ridgera2j) and (ridger2b) to (ridgera2ja). + +- 0.108u1: Added cpu4 rom C74.BIN (M37702 sound MCU). + +- 0.104u2: Replaced M37710 CPU4 with M37702. + +- 0.100u1: R. Belmont fixed RAM test failure in Ridge Racer 2, but it still won't start up. + +- 0.96: Added Ridge Racer 2 (Rev. RRS2, US) and clone (Rev. RRS1, Ver.B, Japan). Renamed (ridger2j) to (ridger2b). + +- 0.86u1: Changed 68020 CPU1 clock speed to 24576000 Hz and TMS32025 CPU2/3 to 49152000 Hz. Added 'Stick Shift' dipswitch. + +- 0.85u2: Changed region user2 to sound1. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.75: Fixed gfx2 roms addresses and dipswitches. Added 'DIP4-1' - 'DIP4-10' dipswitches. + +- 0.74u2: Added 'Ridge Racer 2 (Rev. RRS1, Japan)' (Namco 1994). + +- 0.70u4: Renamed (rrs1) to (ridger2j). + +- 0.62: Added (Testdriver) Ridge Racer 2. + + +LEVELS: 3 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 20 MB / 24 files / 6.83 zip + +$end + + + +$info=ridgerac +$mame +0.242 [Jim Kingery, Brian Troha, The Dumping Union] + +0.124 [Andrea Turci] + +0.96 [?] + +0.74u2 [?] + +0.62 [Testdriver] + + +Artwork available + + +Bugs: + +- Missing polygons on the stands. cuavas (ID 09311) + +- ridgerac & clones: Sound hangs during Game Over speech. CYBERYOGI (ID 08295) + + +WIP: + +- 0.282: Fixed portability issues in round_coordinate. Fixes severe graphical glitches in Namco System 22 games like Ridge Racer on ARM systems (video\poly.h) [Seleuco]. + +- 0.250: Changed description to 'Ridge Racer (World, RR2 Ver.B)' and clones (Rev. RR1, Japan) to 'Ridge Racer (Japan, RR1)', (Rev. RR2, World) to 'Ridge Racer (World, RR2)', (Rev. RR3 Ver.B, US) to 'Ridge Racer (US, RR3 Ver.B)' and (Rev. RR3, US) to 'Ridge Racer (US, RR3)'. + +- 0.242: Jim Kingery, Brian Troha and The Dumping Union added Ridge Racer (Rev. RR2 Ver.B, World). Redumped/Verified clone Ridge Racer (Rev. RR3 Ver.B, US). Fixed rom names. Changed description of (Rev. RR3, World) to 'Ridge Racer (Rev. RR3 Ver.B, US)' and clones (Rev. RR2 Ver.B, World, 3-screen?) to 'Ridge Racer (Rev. RR3, US)'. Renamed (ridgeracb) to (ridgeraca), (ridgerac) to (ridgeracb) and (ridgerac3) to (ridgeracc). + +- 22nd November 2020: Mr. Do - Orionsangel posts most of his artwork on his YouTube channel. He created a nice artwork for Ridge Racer some time ago, and I asked for permission to use it here. I modified it and touched it up a bit, and as the same cab was commonly converted to the next two games also, we have artwork for Ridge Racer, Ridge Racer 2 and Rave Racer. + +- 0.222: Tweak some analog minmax [hap]. + +- 0.204: Added 'Test Mode' dipswitch. + +- 0.203: Added viewmatrix reflection. This fixes Ridge Racer's missing title logo graphics when getting between first and second attract mode cycles [hap, Ryan Holtz]. Added savestates and render from pointram (Ridge Racer waving flag) [hap]. + +- 0.148u1: Added M37702 (6144000 Hz) CPU5. + +- 0.143u6: Changed description of clone (3 Screen? Rev. RR2, World) to 'Ridge Racer (Rev. RR2 Ver.B, World, 3-screen?)'. + +- 0.138u3: Fabio Priuli updated Ridge Racer to use keys instead of dipswitches for shifters. + +- 0.133u2: Smitdogg and Guru added clone Ridge Racer (3 Screen? Rev. RR2, World). + +- 10th August 2009: Smitdogg - Guru and I got a Ridge Racer board set with recycled funds. It was sold as the 3 screen version, and it probably is, but all I can tell so far is it is at the very least an undumped version, so I am happy with the deal. + +- 0.133u1: Renamed (ridgerab) to (ridgeracb) and (ridgeraj) to (ridgeracj). + +- 0.124u1: Aaron Giles fixed unstable freezes that ends with crash and needs totally reboot under XP. + +- 0.124: Andrea Turci added Ridge Racer (Rev. RR3, World). Renamed (ridgerac) to (ridgerab). + +- 0.104u2: Replaced M37710 CPU4 with M37702. Added C74 MCU rom. + +- 12th September 2005: R. Belmont - I've fixed the analog controls for Ridge Racer and Rave Racer and enabled full sound and music in them and the other System 22 games. The next version's gonna be fun. + +- 0.96: Added Ridge Racer (Rev. RR2, World). + +- 0.86u1: Changed 68020 CPU1 clock speed to 24576000 Hz and TMS32025 CPU2/3 to 49152000 Hz. Added 'Stick Shift' dipswitch. + +- 0.85u2: Changed region user2 to sound1. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Phil Stroffolino fixed Namco System 22 driver and TMS32025 CPU. Most self tests are working now in Prop Cycle and Ridge Racer. The slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle. Added 2x TMS32025 (48MHz) CPUs, added new gfx2/3 roms and changed region cpu2 to cpu4. + +- 0.75: Fixed gfx2 roms addresses, gfx3 rom ($200000) length to 512kb and dipswitches. Added 'DIP4-1' - 'DIP4-10' dipswitches. + +- 0.74u2: Added 'Ridge Racer (Rev. RR1, Japan)' (Namco 1993). + +- 20th July 2003: Guru - Received Ridge Racer (World rev) from R. Belmont. + +- 0.70u4: Renamed (rr1) to (ridgeraj). + +- 0.62: Added (Testdriver) Ridge Racer. + + +LEVELS: 3 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 20 MB / 24 files / 6.50 zip + +$end + + + +$info=ridgeracf +$mame +0.137u2 [Tormod, Smitdogg, The Dumping Union] + + +WIP: + +- 0.255: Changed Ridge Racer Full Scale (World, RRF2) from a clone of Ridge Racer to a parent set [hap]. + +- 0.250: Changed (Rev. RRF2, World) to 'Ridge Racer Full Scale (World, RRF2)'. + +- 0.242: Changed 'Ridge Racer Full Scale (World)' to 'Ridge Racer Full Scale (Rev. RRF2, World)'. + +- 0.143u6: Changed description of (Full Scale, 1993-12-13, World) to 'Ridge Racer Full Scale (World)'. Renamed (rrf) to (ridgeracf). + +- 0.137u2: Tormod, Smitdogg and The Dumping Union added Ridge Racer (Full Scale, 1993-12-13, World). Not working - incomplete boardset. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 20 MB / 24 files / 6.81 zip + +$end + + + +$info=ridhero +$mame +0.37b9 [?] + +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Riding Hero (NGM-006 ~ NGH-006)'. + +- 0.157: Brian Hargrove added communication MCU rom (dumped from a prototype) to the Riding Hero sets. + +- 0.143u1: Fixed rom names. Changed description to 'Riding Hero (NGM-006)(NGH-006)'. + +- 0.124u1: Added new cpu2 rom. + +- 0.120: Johnboy fully redumped Riding Hero. Added correct 128k gfx1 s1 rom. + +- 0.37b9: Added Riding Hero (set 1) and clone (set 2). Removed 'Riding Hero'. + +- 28th May 1999: Mike Coates fixed some interrupt bugs of the asm 68k core, and now Spinmaster, Sengoku 2 and Riding Hero work on it. + +- 0.34b1: Added 'Riding Hero' (SNK 1990). + + +LEVELS: 10 (W.G.P.) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 5.88 MB / 14 files / 3.43 zip + +$end + + + +$info=ridingf +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Riding Fight PCB video recording for reference. Stefan Lindberg (ID 04213) + + +WIP: + +- 0.196: Fixed exception after logo is displayed [cam900]. + +- 0.144: Angelo Salese added a preliminary ES5510 DSP DRAM input/output latches support in Taito F3 driver, fixes sound in Riding Fight. + +- 7th November 2011: Angelo Salese - Implemented ES5510 DSP DRAM latches to Taito F3 driver, this adds full sound to Riding Fight. + +- 0.142u1: Angelo Salese converted Taito F3 video chip (TC0630FDP) to have a parallelism of 16-bit. Fixes road flicker when you ride over a jump platform in Riding Fight. + +- 0.133u1: Renamed (ridefgtj) to (ridingfj) and (ridefgtu) to (ridingfu). + +- 0.105u1: Changed description to 'Riding Fight (Ver 1.0O)' and clones (Japan) to 'Riding Fight (Ver 1.0J)' and (US) to 'Riding Fight (Ver 1.0A)'. + +- 0.57: Fixed graphic glitches in Riding Fight. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Riding Fight (World)' (Taito 1992) and clones (US) and (Japan). Sound doesn't work. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 9.25 MB / 12 files / 4.29 zip + +$end + + + +$info=ridleofp +$mame +0.37b16 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver] + + +WIP: + +- 0.186: Rewrote uPD4701 device and hook it up to Riddle of Pythagoras [AJR]. + +- 0.113u3: Added Changed 'Difficulty?' to 'Ball Speed' and 'Unknown' to 'Unused' dipswitches. + +- 0.113u2: David Haywood removed stupid sprite hack from Riddle of Pythagoras. + +- 0.37b16: David Haywood added 'Riddle of Pythagoras (Japan)' (Sega / Nasco 1986). TODO: Improve game, doesn't like the sprite code much. Hook up dsw's, Stephane Humbert kindly worked them out (see notes below, they just need adding to the input ports). + +- 14th June 2001: David Haywood updated the Sega System E driver and Riddle of Pythagoras is now playable. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 160 kb / 5 files / 79.4 zip + +$end + + + +$info=rimrockn +$mame +0.37b10 [Aaron Giles] + + +WIP: + +- 0.283: Changed description to 'Rim Rockin' Basketball (v2.2)' and clones (V1.2) to 'Rim Rockin' Basketball (v1.2)', (V1.2, bootleg) to 'Rim Rockin' Basketball (v1.2, bootleg)', (V1.5) to 'Rim Rockin' Basketball (v1.5)', (V1.6) to 'Rim Rockin' Basketball (v1.6)' and (V2.0) to 'Rim Rockin' Basketball (v2.0)'. + +- 0.242: Brian Troha and The Dumping Union added clone Rim Rockin' Basketball (V1.5). Fixed rom names. + +- 0.203: ClawGrip added clone Rim Rockin' Basketball (V1.2, bootleg). + +- 28th September 2018: Smitdogg - ClawGrip dumped a Rim Rockin' Basketball bootleg. + +- 0.143: Fixed rom names. + +- 0.133u1: Renamed (rimrck20) to (rimrockn20), (rimrck16) to (rimrockn16) and (rimrck12) to (rimrockn12). + +- 0.126u4: Tim Lindner fixed Rim Rockin' Basketball to use the HD6309 core. Replaced M6809 CPU1 with HD6309 (12MHz). + +- 0.95u2: Aaron Giles fixed lack of announcer voices and P3/P4 controls in Rim Rockin' Basketball. + +- 0.84: Aaron Giles fixed multiplay in Rim Rockin' Basketbal. Brian Troha improved dipswitches in Rim Rockin' Basketball. Added dipswitches 'Video Sync', 'Coin Slots' and 'Cabinet'. + +- 0.37b15: Added clone Rim Rockin' Basketball (V1.6). Changed visible area to 352x240. + +- 0.37b14: Added clone Rim Rockin' Basketball (V1.2). Renamed (rimrocka) to (rimrck20). + +- 29th March 2001: Aaron Giles added another Rim Rockin' Basketball ROM set to the itech8 driver. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. + +- 0.37b10: Aaron Giles added 'Rim Rockin' Basketball (V2.2)' (Strata/Incredible Technologies 1991) and clone (V2.0). Rim Rockin' Basketball should use an HD6309, but that core is broken, so we're using the 6809 for now. + +- 4th December 2000: Aaron Giles fixed a NVRAM bug in Rim Rockin' Basketball. + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1.41 MB / 7 files / 866.2 zip + +$end + + + +$info=ringdest +$mame +0.37b13 [Razoola, Gav, Steve] + +0.37b7 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Ring of Destruction: Slammasters II (Europe 940902)' and clone (Euro 940902 Phoenix Edition) (bootleg) to 'Ring of Destruction: Slammasters II (Europe 940902 Phoenix Edition) (bootleg)'. + +- 0.224: SHVB, Filipe Nascimento and The Dumping Union added clone Ring of Destruction: Slammasters II (Brazil 940902). + +- 14th January 2018: Smitdogg - SHVB dumped Ring of Destruction: Slam Masters II (940902 BRAZIL), but I think it's a hacked version. + +- 0.178: Added CPS2 encryption key. + +- 0.169: Raul Delgado added clone Ring of Destruction: Slammasters II (Hispanic 940902). + +- 0.141u1: john666, Smitdogg, David Haywood and The Dumping Union added clone Ring of Destruction: Slammasters II (Asia 940831). + +- 9th January 2011: Smitdogg - We got one of the rarest CPS2 boards left to find, the Asia version of Ring of Destruction. It was a limited release version. + +- 0.128u4: MAMEPlus added clone Ring of Destruction: Slammasters II (Euro 940902 Phoenix Edition) (bootleg). + +- 0.92: Added 6th button. + +- 0.66: kelvSYC and Smitdogg removed unnecessary 6th button in Ring of Destruction. + +- 0.53: Added clone 'Super Muscle Bomber: The International Blowout (Japan 940831)'. Renamed (slam2e) to (ringdest) and (smbomber) to (smbombr1). + +- 25th July 2001: Razoola - Released XORs 46 and 47 for Super Muscle Bomber (Japan 940808) and (Japan 940831) donated by walk and xacrow. + +- 0.37b13: Razoola added 'Ring of Destruction: Slammasters II (Euro 940902)' (Capcom 1994) and clone Super Muscle Bomber: The International Blowout (Japan 940808). + +- 2nd March 2001: Razoola - Released XOR 17 for Ring of Destruction (EURO 940902) donated by Gav and Steve. + +- 0.37b7: Added (Testdriver) Super Muscle Bomber: The International Blowout (Japan 940808). + + +LEVELS: 14 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 25.3 MB / 23 files / 11.8 zip + +$end + + + +$info=ringout +$mame +0.140u2 [Anonymous] + + +WIP: + +- 0.201: Ordyne and MetalliC added clone Ring Out 4x4. Changed parent description to 'Ring Out 4x4 (Rev A)'. + +- 0.158: Removed ringout-key.bin rom. + +- 0.156: Correct 'Ring Out 4x4' maskrom labels [Arzeno Fabrice, MetalliC]. + +- 0.143u4: Added ringout-key.bin rom. + +- 0.143u1: Angelo Salese added 0555 KRGB TA to FB conversion (video\dc.c), used by Ring Out 4x4. + +- 0.142u3: Changed description to 'Ring Out 4x4'. + +- 0.140u2: Anonymous added 'Ringout 4x4' (Sega 1999). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 84 MB / 11 files / 29.1 zip + +$end + + + +$info=ringrage +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.196: Fixed exception after logo is displayed [cam900]. + +- 0.144: Angelo Salese added a preliminary ES5510 DSP DRAM input/output latches support in Taito F3 driver, fixes sound in Ring Rage. + +- 7th November 2011: Angelo Salese - Implemented ES5510 DSP DRAM latches to Taito F3 driver, this gives correct sound to Ring Rage without going into test mode first. + +- 0.133u1: Renamed (ringragj) to (ringragej) and (ringragu) to (ringrageu). + +- 0.105u1: Changed description to 'Ring Rage (Ver 2.3O 1992/08/09)' and clones (Japan) to 'Ring Rage (Ver 2.3J 1992/08/09)' and (US) to 'Ring Rage (Ver 2.3A 1992/08/09)'. + +- 0.88u6: Pierpaolo Prazzoli improved sound in Ring Rage. Fixed sound1 roms addresses. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Ring Rage (World)' (Taito 1992) and clones (US) and (Japan). Sound doesn't work. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 5 - 1 - 3 (tournament - battle royal - extra match) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 11.8 MB / 14 files / 4.99 zip + +$end + + + +$info=rio +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Rio (Game Plan 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=riot +$mame +0.90 [Pierpaolo Prazzoli, Guru] + + +WIP: + +- 0.270: Changed description to 'Riot (NMK)' and clone (Woong Bi license) to 'Riot (Woong Bi)'. + +- 0.230: Don't trigger multiple interrupts per frame [David Haywood]. + +- 0.227: System11 and zak added clone Riot (Woong Bi license). + +- 0.151: Fixed broken sprites colors in Riot [Angelo Salese]. + +- 0.98u1: Pierpaolo Prazzoli added a sprite wrap around needed in Riot level 2. + +- 0.90: Pierpaolo Prazzoli added Riot (NMK 1992). + +- 27th December 2004: Pierpaolo Prazzoli - Added blending effect and fixed an incorrect scroll in Riot. + +- 24th December 2004: Pierpaolo Prazzoli - Added Riot (NMK 1992) to tecmo16 driver. + +- 20th December 2004: Guru - Riot (NMK 1992) arrived. Thanks to the good guys at the Italian MAME Forum! + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 2.81 MB / 9 files / 1.26 zip + +$end + + + +$info=riotcity +$mame +0.36b1 [Andrew Prime] + + +Bugs: + +- In memory test, the game recognize the A6 and A8 roms as "bad". VasiliyFamiliya (ID 08782) + + +WIP: + +- 0.261: Demoted Riot City (Japan) main CPU roms as BAD_DUMP. Note: In memory test, the game recognize the A6 and A8 roms as "bad" [Angelo Salese]. + +- 0.236: Added proper ROM board IC locations for Riot City [Brian Troha]. + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.88u7: Changed description to 'Riot City (Japan)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. + +- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi. + +- 0.36b1: Andrew Prime added 'Riot City' (Sega / Westone 1991). + +- 27th December 1998: J-ROM dumped Riot City (Japan). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2.94 MB / 19 files / 1.11 zip + +$end + + + +$info=ripcord +$mame +0.34b3 [?] + + +Artwork available + +Samples required + + +NOTE: + +- The original ROM images for Rip Cord (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 30th June 2019: Mr. Do - We have Ripcord from Comboman, scanned courtesy of TrevEB. Only thing I changed is resizing the ripcord handle to align with the bezel, similar to the real cab. + +- 0.141u3: hap improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all. Added 2x 'Unknown' dipswitch. + +- 0.129: MooglyGuy added savestate support to Rip Cord. + +- 0.94u2: Derrick Renaud fixed crash in Rip Cord and added sample support. Samples not currently recorded. Replaced DAC with Discrete and Samples sound (chute, scream, splash and whistle.wav). + +- 0.61: Acho A. Tang fixed Rip Cord. + +- 12th May 2002: Acho A. Tang fixed Ripcord so it is now playable. Rewrote video driver, fixed gameplay, flipped control and tuned dipswitches. Thanks gregf for introducing these cool classics. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b6: Changed palettesize from 6 to 2 colors. + +- 0.34b3: Added 'Rip Cord' (Exidy 1977). + + +HOW TO PLAY: + +- Push JUMP button. + +- Pull D ring to open parachute. + +- Jump until target is missed. Targets indicate score. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 6.50 kb / 13 files / 5.70 zip + +$end + + + +$info=ripleys +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'Ripley's Believe It or Not! (3.20 France)', 'Ripley's Believe It or Not! (3.20 Germany)', 'Ripley's Believe It or Not! (3.20 Italy)' and 'Ripley's Believe It or Not! (3.20 Spain)' from a parent sets to clones 'Ripley's Believe It or Not! (CPU 3.20, display F3.01, France)', 'Ripley's Believe It or Not! (CPU 3.20, display G3.00, Germany)', 'Ripley's Believe It or Not! (CPU 3.20, display I3.00, Italy)' and 'Ripley's Believe It or Not! (CPU 3.20, display L3.01, Spain)'. Changed parent description to 'Ripley's Believe It or Not! (CPU 3.20, display A3.20)' and clones (3.00 France) to 'Ripley's Believe It or Not! (CPU 3.00, display F3.00, France)', (3.00 Germany) to 'Ripley's Believe It or Not! (CPU 3.00, display G3.00, Germany)', (3.00 Italy) to 'Ripley's Believe It or Not! (CPU 3.00, display I3.00, Italy)', (3.00 Spain) to 'Ripley's Believe It or Not! (CPU 3.00, display L3.00, Spain)', (3.00) to 'Ripley's Believe It or Not! (CPU 3.00, display A3.00)', (3.01 France) to 'Ripley's Believe It or Not! (CPU 3.01, display F3.01, France)', (3.01 Germany) to 'Ripley's Believe It or Not! (CPU 3.01, display G3.00, Germany)', (3.01 Italy) to 'Ripley's Believe It or Not! (CPU 3.01, display I3.00, Italy)', (3.01 Spain) to 'Ripley's Believe It or Not! (CPU 3.01, display L3.01, Spain)', (3.01) to 'Ripley's Believe It or Not! (CPU 3.01, display A3.20)', (3.02 France) to 'Ripley's Believe It or Not! (CPU 3.02, display F3.01, France)', (3.02 Germany) to 'Ripley's Believe It or Not! (CPU 3.02, display G3.00, Germany)', (3.02 Italy) to 'Ripley's Believe It or Not! (CPU 3.02, display I3.00, Italy)', (3.02 Spain) to 'Ripley's Believe It or Not! (CPU 3.02, display L3.01, Spain)', (3.02) to 'Ripley's Believe It or Not! (CPU 3.02, display A3.20)', (3.10 France) to 'Ripley's Believe It or Not! (CPU 3.10, display F3.01, France)', (3.10 Germany) to 'Ripley's Believe It or Not! (CPU 3.10, display G3.00, Germany)', (3.10 Italy) to 'Ripley's Believe It or Not! (CPU 3.10, display I3.00, Italy)', (3.10 Spain) to 'Ripley's Believe It or Not! (CPU 3.10, display L3.01, Spain)' and (3.10) to 'Ripley's Believe It or Not! (CPU 3.10, display A3.20)'. + +- 0.143u5: Added clones Ripley's Believe It or Not! (3.01), (3.01 France), (3.01 Germany), (3.01 Italy) and (3.01 Spain). + +- 0.141u3: destruk and Miodrag Milanovic added clones Ripley's Believe It or Not! (3.00), (3.02), (3.10), (3.00 France), (3.02 France), (3.10 France), (3.00 Germany), (3.02 Germany), (3.10 Germany), (3.00 Italy), (3.02 Italy), (3.10 Italy), (3.00 Spain), (3.02 Spain) and (3.10 Spain). Changed 'Roller Coaster Tycoon (France)', 'Ripley's Believe It or Not! (Germany)', 'Ripley's Believe It or Not! (Italy)' and 'Ripley's Believe It or Not! (Spain)' from clones of 'Ripley's Believe It or Not! (3.20)' to parent sets 'Ripley's Believe It or Not! (3.20 France)', 'Ripley's Believe It or Not! (3.20 Germany)', 'Ripley's Believe It or Not! (3.20 Italy)' and 'Ripley's Believe It or Not! (3.20 Spain)'. + +- 0.141u1: Miodrag Milanovic added 'Ripley's Believe It or Not! (3.20)' (Stern 2004), 'Ripley's Believe It or Not! (Germany)', 'Ripley's Believe It or Not! (Italy)', 'Ripley's Believe It or Not! (Spain)' and 'Roller Coaster Tycoon (France)'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.69 MB / 9 files / 3.41 zip + +$end + + + +$info=ripoff +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.226: Added 'Rip Off Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 9th July 2008: Mr. Do - Added the inner bezel to Rip Off, thanks to Gene at Vintage Arcade Superstore. + +- 29th October 2006: Mr. Do - I grabbed the inner bezel for Rip Off. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Rip Off bezel. + +- 0.107u2: Adam Bousley fixed background sample playing in Rip Off. + +- 0.35: Added samples (bg1-bg8, bonuslvl, eattack, efire, explosn and shipfire.wav). + +- 30th June 1999: Mathis Rosenhauer added samples for Rip Off and Solar Quest. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Rip Off' (Cinematronics 1979). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 8.41 kb / 10 files / 7.77 zip + +$end + + + +$info=ripoff_audio +$mame + +DEVICE: + +Rip Off Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Rip Off Sound Board' device (audio\cinemat.c). + +$end + + + +$info=ripple_counter +$mame + +DEVICE: + +Generic ripple counter + + +WIP: + +- 0.193: Added 'Generic ripple counter' device (machine\ripple_counter.cpp). + +$end + + + +$info=ripribit +$mame +0.168 [coolmod, MooglyGuy, The Dumping Union] + +0.107 [Guru] + + +WIP: + +- 0.168: coolmod, Ryan Holtz and The Dumping Union added Ripper Ribbit (Version 3.5). + +- 0.122u6: Aaron Giles fixed Ripper Ribbit - Game now playable. Changed TMS34010 CPU1 clock speed to 4MHz and VSync to 61.232460 Hz. Added dipswitches 'Coinage', 'Starting Jackpot' and 'Points per Ticket'. + +- 0.107: Guru added 'Ripper Ribbit (Version 2.8.4)' (LAI Games 1997). + + +LEVELS: 1 + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 8.08 MB / 15 files / 1.52 zip + +$end + + + +$info=riskchal +$mame +0.74u2 [Angelo Salese, Nicola Salmoria] + +0.35 [Testdriver] + + +Bugs: + +- Clone gussun: Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04152) + + +WIP: + +- 0.206: Verified Risky Challenge program roms labels [Hammy]. + +- 0.141: Fixed rom names. + +- 0.130u3: Roberto Zandona removed wrong GAME_IMPERFECT_GRAPHICS flag and added GAME_NO_COCKTAIL flag for Risky Challenge. + +- 0.127u3: Pierpaolo Prazzoli fixed missing raster effect in Risky Challenge and clone Gussun Oyoyo (Japan). Pierpaolo Prazzoli and Tomasz Slanina implemented M90 playfield 1 and playfield 2 y-offset table. This fixes the water effect in Risky Challenge. + +- 4th September 2008: Pierpaolo Prazzoli - Y-Offset table effects: With Dox, we implemented playfield 1 and playfield 2 y-offset table in M90 driver. What it basically does is adding an extra offset to the y-scroll value for each playfield scanline. This fixes, at least, the previously missing water effect in Risky Challenge and the missing text fade effect in the Match It II demo. + +- 0.125u9: Brian Troha correct DIP setting for Risky Challenge. Removed Player and coin slots 3 and 4. Added dipswitches 'Coin Slots' and 3x 'Unknown'. + +- 0.124u5: Proper implementation of the tile/sprite priorities in M90 driver. This fix priorities in Quiz F-1, Risky Challenge and maybe more M90 games [Roberto Zandona, Corrado Tomaselli]. Fixed sprite-tile priority problem in Risky Challenge [Roberto Zandona]. + +- 0.124u2: More opcodes fixed in Gussun Oyoyo and Risky Challeng [Roberto Zandona]. + +- 0.123u3: Another Risky Challenge opcode to fix a sprite bug and a general clean up of the remarks in the driver [Roberto Zandona]. + +- 0.123u2: Roberto Zandona fixed Risky Challenge - Game now playable. David Haywood and Roberto Zandona changed IREM CPU decryption to be 'real-time' (it's a feature of the CPU). Moved decryption table setup to 'config' struct for the CPU. Added latest tables from Roberto Zandona, making Risky Challenge playable, promoted it to working. Told CPU core to not decrypt code after brkn instruction, enabling it again on iret, allowing me to remove several 'don't decrypt range' hacks in the code. Updated all drivers accordingly. Currently the disassembly is a bit weird now, this will need looking at. Changed visible area to 320x240. + +- 0.123u1: Several more Risky Challenge opcodes. You can now see "gameplay" [Roberto Zandona]. + +- 0.122u8: More opcode improvements to Risky Challenge [Roberto Zandona]. + +- 0.122u7: Roberto Zandona added further unencrypted opcodes to Risky Challenge. The game now boots with the intro animation. + +- 0.119u3: Several more opcode fixes for Risky Challenge [Roberto Zandona]. + +- 0.119u1: Roberto Zandona identified a number of additional new opcodes for Risky Challenge/Gussun. + +- 0.117u1: Roberto Zandona added more opcode decryption to Gussun Oyoyo. + +- 0.117: Roberto Zandona reduced a few more opcodes for Gussun Oyoyo. The game now boots and you can coin up. + +- 0.116u4: Roberto Zandona found a number of additional encrypted opcodes for clone Gussun Oyoyo. + +- 0.116u3: Roberto Zandona populated several more Irem CPU opcodes for clone Gussun Oyoyo. + +- 0.95u3: Added 3rd and 4th Player. Added dipswitches 'Game Title', 'Allow Continue' and 'Cabinet'. + +- 0.94u5: Brian Troha fixed dipswitches in Risky Challenge. Added dipswitches 'Difficult' and 'Coin Slots'. + +- 0.74u2: Added 'Risky Challenge' (Irem 1993) and clone Gussun Oyoyo (Japan). + +- 0.71u3: Angelo Salese improved the decryption in Risky Challenge / Gussun Oyoyo, but it still doesn't work perfectly. + +- 0.36b9: Added (Testdriver) Gussun Oyoyo (Japan). + +- 0.35: Nicola Salmoria added (Testdriver) Risky Challenge. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Lemmings + +Risky Challenge + +Tang Tang + +Brick People / Block PeePoo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Recommended Games (Logic) + + +Romset: 2.81 MB / 8 files / 1.27 zip + +$end + + + +$info=riva128 +$mame + +DEVICE: + +SGS-Thompson/nVidia Riva 128 (NV3) + + +ROMS: + +diamond_v330_rev-e.vbi (32k vga_rom) + +riva128_asus.vbi (32k vga_rom) + +riva128_stb.vbi (32k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\riva128.cpp. + +- 0.256: Added 'SGS-Thompson/nVidia Riva 128 (NV3)' device (video\riva128.cpp). + +$end + + + +$info=riva128zx +$mame + +DEVICE: + +SGS-Thompson/nVidia Riva 128 ZX (NV3T) + + +ROMS: + +asus_agp-v3000zx.vbi (32k vga_rom) + +elsa.vbi (32k vga_rom) + +creative_ct6730.vbi (32k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\riva128.cpp. + +- 0.257: Added 'SGS-Thompson/nVidia Riva 128 ZX (NV3T)' device (video\riva128.cpp). + +$end + + + +$info=rivatnt +$mame + +DEVICE: + +nVidia Riva TNT (NV4) + + +ROMS: + +nv4_creative.rom (32k vga_rom) + +nv4_stb_velocity.rom (32k vga_rom) + +nv4_diamond_revb.rom (34k vga_rom) + +nv4_diamond_reva.rom (34k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\rivatnt.cpp. + +- 0.257: Added 'nVidia Riva TNT (NV4)' device (video\rivatnt.cpp). + +$end + + + +$info=rivatnt2 +$mame + +DEVICE: + +nVidia Riva TNT2 (NV5) + + +ROMS: + +rivatnt2leadteks320ii.bin (64k vga_rom) + +nv5diamond.bin (39k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\rivatnt.cpp. + +- 0.257: Added 'nVidia Riva TNT2 (NV5)' device (video\rivatnt.cpp). + +$end + + + +$info=rivatnt2_m64 +$mame + +DEVICE: + +nVidia Riva TNT2 Model 64 (NV5) + + +ROMS: + +asus_125-143mhz32mb.rom (44k vga_rom) + +creativect6980_125-125mhz.rom (37k vga_rom) + +inno3dpci_125-125mhz.bin (64k vga_rom) + +cm64a_120-125mhz.rom (42k vga_rom) + +leadtek16mb_125-143mhz.rom (38k vga_rom) + +pine_pv-t02a-br_125-143mhz.rom (44k vga_rom) + +manli_135-135mhz.rom (42k vga_rom) + +msi_ms-8808_125-150mhz.rom (42k vga_rom) + +sparkle_sp5300_125-125mhz.rom (45k vga_rom) + +62090211.rom (44k vga_rom) + +w2137.rom (64k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\rivatnt.cpp. + +- 0.257: Added 'nVidia Riva TNT2 Model 64 (NV5)' device (video\rivatnt.cpp). + +$end + + + +$info=rivatnt2_ultra +$mame + +DEVICE: + +nVidia Riva TNT2 Ultra (NV5) + + +ROMS: + +creative.bin (64k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\rivatnt.cpp. + +- 0.257: Added 'nVidia Riva TNT2 Ultra (NV5)' device (video\rivatnt.cpp). + +$end + + + +$info=riviera +$mame +0.147u4 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo, Ioannis Bampoulas added clones Riviera Hi-Score (2131-08, U5-3C), Riviera Hi-Score (2131-08P, set 1) and Riviera Hi-Score (2131-08P, set 2). Improved documentation. Added PLD ($200) to clone Riviera Hi-Score (2131-08, U5-4). Needs conversion to .bin (the format type prevents easy conversion) [Brian Troha]. Renamed (rivierab) to (rivierac). + +- 0.260: Added PLD dumps to Riviera Hi-Score and clones [Brian Troha, Caius, The Dumping Union]. + +- 0.157: Save m_rand_seed (emu\machine.c), fixes save state regressons in clone Riviera Hi-Score (2131-08, U5-4) [Osso]. + +- 0.148u3: Brian Troha and The Dumping Union added clone Riviera Hi-Score (2131-08, U5-2D). + +- 0.148: Brian Troha correct the input for 'Riviera Hi-Score (2131-08, U5-4A)' to get it working. + +- 0.147u4: Brian Troha and The Dumping Union added 'Riviera Hi-Score (2131-08, U5-4A)' (Merit 1987) and clone (2131-08, U5-4). The newer parent set gets hung up somewhere while the older set works correctly. Minor note about possible dipswitch definition based on a picture from a flyer for the game [Brian Troha]. + + +Recommended Games (Cards) + + +Romset: 64.3 kb / 6 files / 24.3 zip + +$end + + + +$info=rjammer +$mame +0.61 [Jarek Burczynski] + +0.37b15 [Testdriver] + + +WIP: + +- 0.286: Z80 m1+iorq is the int ack cycle. Removed erroneous scanline sound interrupt [hap]. + +- 0.236: Added screen raw parameters. Modernized MSM5205 hookup, fixes broken 'SOUND TEST' in service mode [AJR]. Changed VSync to 59.090909 Hz. + +- 0.222: Quiet logging and improved soundlatch. Marked Roller Jammer as MACHINE_IMPERFECT_SOUND [hap]. Added text and sprite drop shadow (video\tubep.c) [Sasuke]. + +- 0.141u3: hap fixed various graphic errors in Roller Jammer. + +- 0.120u1: Removed 4x 'Unused' dipswitches. + +- 0.61: Jarek Burczynski added 'Roller Jammer' (Nichibutsu + Alice 1984). + +- 14th November 2001: Jarek Burczynski reported some progress on the road graphics emulation in Roller Jammer. + +- 0.37b15: Jarek Burczynski added (Testdriver) Roller Jammer. + +- 12th September 2000: Dumped Roller Jammer. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 244.1 kb / 34 files / 88.0 zip + +$end + + + +$info=rkjanoh2 +$mame +0.186 [System11, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.235: Osso added banking to Royal King Jang Oh 2, too. Almost playable, but bad colors. + +- 0.186: System11 and The Dumping Union added 'Royal King Jang Oh 2 (v4.00 1984 Jun 10th)' (SNK / Dyna 1984). + +- 26th April 2017: Smitdogg - System11 dumped Mahjong Jang Oh 2 - Royal King and an alt version of Mahjong Yarou. + + +Recommended Games (Mahjong) + + +Romset: 36 kb / 9 files / 23.3 zip + +$end + + + +$info=rltennis +$mame +0.142u5 [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg, The Dumping Union] + + +WIP: + +- 0.286: Replaced macros with constexpr [Vas Crabb]. + +- 0.267: Assume MC68000P8 clock is 8 MHz, demoted driver to MACHINE_IMPERFECT_TIMING [Angelo Salese]. + +- 0.226: Maria Morpalier, jordigahan and ClawGrip added clone Reality Tennis (set 2). Added bruteforced but verified PLD dump to parent set [Caius]. Fixed the clock per the crystal on the PCB. As per the game speed, we've recorded a small video for reference: https://youtu.be/C1rzWiFDItA [ClawGrip]. Changed MC68000 CPU1 clock speed to 4MHz. Changed parent description to 'Reality Tennis (set 1)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macros [cam900]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Use parallel EEPROM device [AJR]. Fixed device finders. Minor cleanups [cam900]. + +- 0.160: Osso added save state support to Reality Tennis. + +- 0.144u2: Written a generic RAMDAC device, hooked it up to Reality Tennis [Angelo Salese]. + +- 0.142u5: Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg and The Dumping Union added 'Reality Tennis' (TCH 1993). + +- 23rd May 2011: Tomasz Slanina - Here's few pics from Reality Tennis by TCH (PCB recently acquired by Dumping Union). Game runs on blitter-based hardware, similar to Wheels&Fire, but more simple. Current emulation status: Game playable with few gfx glitches and without sound. + +- 28th April 2011: Smitdogg - We got a very rare tennis game made by TCH called Reality Tennis. + + +LEVELS: 3 + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 7 MB / 15 files / 2.06 zip + +$end + + + +$info=rm7000be +$mame + +DEVICE: + +MIPS RM7000 (big) + + +WIP: + +- 0.196: Changed description to 'MIPS RM7000 (big)'. + +- 0.184: Added 'RM7000 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=rm7000le +$mame + +DEVICE: + +MIPS RM7000 (little) + + +WIP: + +- 0.196: Changed description to 'MIPS RM7000 (little)'. + +- 0.154: Added 'RM7000 (little)' device (cpu\mips\mips3.c). + +$end + + + +$info=rmhaihai +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.276: Added 'Computer Win Probability' dipswitch. + +- 0.273: Promoted clone Real Mahjong Haihai (Japan, bootleg) to working [AJR]. + +- 0.272: Hammy added clone Real Mahjong Haihai (Japan, bootleg). Note: Seemingly bootleg PCB. + +- 0.264: Changed description of clone 'Real Mahjong Haihai [BET] (Japan)' to 'Real Mahjong Haihai (Japan, medal)'. + +- 0.186: System11 and The Dumping Union added clone Real Mahjong Haihai (Japan, older). Changed parent description to 'Real Mahjong Haihai (Japan, newer)'. Keyboard work-around for new clone (Japan, older) - Promoted game to working [Angelo Salese]. + +- 3rd May 2017: Smitdogg - System11 dumped and old versions of Real Mahjong Haihai. + +- 21st January 2003: Stephane Humbert added another version of Real Mahjong Haihai. + +- 0.63: Nicola Salmoria added 'Real Mahjong Haihai (Japan)' (Alba 1985) and clone [BET] (Japan). + +- 7th January 2003: Uki added two other versions of Real Mahjong Haihai and The Mahjong. + +- 1st January 2003: Nicola Salmoria wrote a driver for the Real Mahjong Haihai games. + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 176.8 kb / 13 files / 86.3 zip + +$end + + + +$info=rmhaijin +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.276: Added 'Computer Win Probability' dipswitch. + +- 0.63: Nicola Salmoria added 'Real Mahjong Haihai Jinji Idou Hen (Japan)' (Alba 1986). + +- 1st January 2003: Nicola Salmoria wrote a driver for the Real Mahjong Haihai games. + + +LEVELS: 3 (endless) + + +Recommended Games (Mahjong) + + +Romset: 176.8 kb / 13 files / 88.4 zip + +$end + + + +$info=rmhaisei +$mame +0.63 [Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.276: Added 'Computer Win Probability' dipswitch. + +- 0.63: Nicola Salmoria added 'Real Mahjong Haihai Seichouhen (Japan)' (Visco 1986). + +- 1st January 2003: Nicola Salmoria wrote a driver for the Real Mahjong Haihai games. + +- 15th January 2000: Gansuke from Team Japump dumped Real Mahjong Haihai Seichouhen (JPN Ver.) (c)1986 Visco. + + +LEVELS: 13 (endless) + + +Recommended Games (Mahjong) + + +Romset: 281.5 kb / 14 files / 110.4 zip + +$end + + + +$info=rmontecarlo +$mame +0.247 [ClawGrip] + + +WIP: + +- 0.250: Fixed rom name. + +- 0.247: ClawGrip added 'Rally Montecarlo' (Falgas 1991). Note: Bootleg of Konami's Hyper Rally for MSX. Mapped some devices, Rally Montecarlo runs but needs implementation of the comms between main and video CPUs [Osso]. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 128 kb / 2 files / 52.9 zip + +$end + + + +$info=rmpgwt +$mame +0.37b5 [Aaron Giles] + + +Artwork available + + +SETUP: + +- Adjust low game volume with F2 to enter test menu. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Exit test menu and press F2 again. + + +WIP: + +- 0.224: Hooked up security PIC [MetalliC]. Changed PIC16C57 CPU3 clock speed to 4MHz. + +- 25th January 2017: CAPS0ff - Successfully dumped PIC16C57 #242 for Rampage World Tour. + +- 0.181: CAPS0ff decapped and read out security PICs for Rampage: World Tour (rev 1.3). Guru added proper PIC labels. Added PIC16C57 (12MHz) CPU3. + +- 0.178: Fixed rom names. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. + +- 9th May 2007: Aaron Giles - Having recently touched all of the TMS34010-based games led me to start looking into some long-standing issues with some of the Williams/Midway Z/Y/X/Wolf-unit games. The first thing to do was to add save state support to them, because playing Revolution X more than once to get to the place where the video craps out is not for the faint of heart. This was relatively straightforward, and also had the side benefit of making some useful data available in the debugger (such as the local_videoram array and the dma_registers array). Side note: Any array or pointer you register with state_save_register_global_array/_pointer automatically becomes a viewable option in a memory window in the debugger. This is very handy if you need to expose any internal state. The Save states helped to find the Rampage World Tour bug that led to a hang. It turns out that there was code that would read the incorrect status register in the blitter chip to see if it was done. The top bit is the important one, and happened to be 0 most of the time, so most of these incorrect checks happened to work. Occasionally, however, a certain blit would be issued that caused this bit to be set to 1, and then this check tended to fail and just hang indefinitely waiting for a phantom blit to finish. + +- 0.114u2: Aaron Giles fixed hangs in Rampage: World Tour. + +- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz. + +- 10th September 2006: Mr. Do - Added instruction card for Rampage World Tour. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.63: Changed visible area to 400x254. + +- 0.37b5: Aaron Giles added 'Rampage: World Tour (rev 1.3)' (Midway 1997) and clone (rev 1.1). + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + + +LEVELS: 129 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 21 MB / 23 files / 12.2 zip + +$end + + + +$info=rndrndqs +$mame +0.166 [David Haywood] + + +WIP: + +- 0.196: AJR fixed interface between MCU and LCD controller for Round and Round. Added 7-segment digits. + +- 0.166: David Haywood added 'Round and Round (Rev 6) (Quick $ilver)' (Quick $ilver Development Co. 1996). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 288 kb / 2 files / 114.6 zip + +$end + + + +$info=roadblst +$mame +0.76u1 [Aaron Giles] + +0.31 [Aaron Giles] + + +Artwork available + + +Bugs: + +- In Service Mode, Soft-Locks at Control Test. danylopez123 (ID 08144) + + +WIP: + +- 0.248: Re-added boost interleave on soundlatch write, fixes random occasional graphics corruption in Road Blasters [hap]. + +- 0.222: Clone Road Blasters (cockpit, rev 1) also expects LSI BIOS [hap]. Fixed Road Blasters steering wheel does not auto center. The RoadBlasters steering wheel is very much like the Star Wars yoke, without the vertical (Y) axis [Curseur, Tafoid]. Replaced Dial controller with Stick. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.164: David Haywood added clone Road Blasters (upright, German, rev ?). + +- 0.133u1: Renamed (roadblsg) to (roadblstg), (roadbls3) to (roadblst3), (roadblg2) to (roadblstg2), (roadbls2) to (roadblst2), (roadblg1) to (roadblstg1), (roadbls1) to (roadblst1), (roadblsc) to (roadblstc), (roadblcg) to (roadblstcg) and (roadblc1) to (roadblstc1). + +- 23rd January 2007: 3D ARCADE - New 3D model for Road Blasters cockpit from btribble. + +- 0.107u2: Fixed rom names. + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added Road Blasters (upright, rev 4) and clones (upright, rev 3), (upright, rev 4), (upright, German, rev 1), (upright, German, rev 2), (upright, German, rev 3), (cockpit, rev 1), (cockpit, rev 2) and (cockpit, German, rev 1). Changed parent description to 'Road Blasters (upright, rev 2)' and clone (set 2) to 'Road Blasters (upright, rev 1)'. Renamed (roadblst) to (roadbls2). + +- 0.65: Aaron Giles fixed the Road Blasters graphics glitches. + +- 19th April 2002: Aaron Giles fixed the alternate Road Blasters set so that inserting coins works again. + +- 0.57: Added clone Road Blasters (set 2). Changed parent description to 'Road Blasters (set 1)'. + +- 15th November 2001: Aaron Giles added another version of Road Blasters that uses a different Slapstic chip. + +- 10th November 2001: Guru - Dumped an alternative version of Road Blasters. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 and Pokey to 1789772 Hz. + +- 26th April 1999: Mike Coates fixed Indy and Roadblasters on the ASM core. + +- 0.35b11: Added PROMs ($0, 200 - graphics mapping proms remap and color). + +- 21st February 1999: John Butler fixed Road Blasters black screen. + +- 0.33b6: Roadblaster uses the dynamic palette system [Aaron Giles]. + +- 0.31: Aaron Giles added 'Road Blasters' (Atari Games 1987). + + +LEVELS: 50 + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 1.33 MB / 35 files / 487.5 zip + +$end + + + +$info=roadburn +$mame +0.174 [ShouTime] + +0.91u1 [Aaron Giles] + + +HardDisk required + +Artwork available + + +WIP: + +- 0.272: Dumped PIC for Road Burners (ver 1.04) [Darksoft, Hammy]. + +- 0.223: Ted Green added default port mapping for 8WAY players. Fixes a crash in Road Burners caused by trying to read undeclared io ports. + +- 0.196: Added rasterizers for Road Burners (video\voodoo_rast.hxx) [Ted Green]. + +- 0.194: Promoted Road Burners and clone to working [Ted Green]. + +- 0.193: DSIO and DENVER don't use SDRC DMA. Fixes boot hang on Road Burners [Ted Green]. + +- 0.190: Changed R5000 (little) CPU1 clock speed to 250MHz. + +- 0.189: Correct DIPs for Road Burners [Ted Green]. Added dipswitches 'Test Mode', 'Unknown0040' and 'Unknown0080'. + +- 0.186: sjy96525 added working controls for Road Burners. Added stick control. + +- 0.174: ShouTime added Road Burners (ver 1.04). Changed 'Road Burners' to clone 'Road Burners (ver 1.0)'. Renamed (roadburn) to (roadburn1). + +- 2nd August 2010: Mr. Do - The Instruction card for Road Burners has been added. Note that Road Burners is unplayable, though. + +- 0.103u3: Removed 4x DMA-driven DAC sounds. + +- 0.103: Got the DCS-3 sound system working for Road Burners [Aaron Giles]. + +- 27th December 2005: Aaron Giles - Road Burners is much closer to working now that I have the ADSP-2181 hooked up properly. The audio section of the system now works and I can boot into attract mode. There are some serious texture glitches on the in-game part of the attract mode, but apart from that it looks pretty good. The problem is that as soon as I start the game it just hangs up waiting for something. Haven't figured that one yet. + +- 0.102u5: Aaron Giles implemented some more functionality of the ADSP-2181 needed for Road Burners. + +- 0.91u1: Aaron Giles added 'Road Burners' (Atari 1999). + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 520 kb / 2 files / 260.2 zip + +CHD: 3.01 GB (Compressed: 337.1) + +$end + + + +$info=roadedge +$mame +0.86u2 [?] + + +Hyper NeoGeo 64 + + +WIP: + +- 0.280: Promoted 'Roads Edge / Round Trip RV (rev.B)' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.253: Fixed Roads Edge name entry screen. Fixed texture scroll (visible on Roads Edge billboards). Implemented texture wrap size table. Fixes many texturing issues in Roads Edge. Added 'wraparound enable' bit to the tilemaps, this bit gets disabled on the Fatal Fury: Wild Ambition title screen and Roads Edge name entry screen, both cases where tilemap wrap definitely looks to need to be disabled [David Haywood]. + +- 0.252: Improved rendering: Filter out most (but not all) the bad polygons in roadedge/xrally by handling display list more correctly [David Haywood]. + +- 0.242: Changed description to 'Roads Edge / Round Trip RV (rev.B)'. + +- 0.201: Added kludge so that Roads Edge can be coined up and played without them crashing. Properly mapped inputs. Improved sprite filtering [David Haywood]. + +- 0.160: Roads Edge startup is much better behaved like this [David Haywood]. + +- 0.152: Angelo Salese added inputs for Roads Edge. Changed input to 1 Player with Paddle, Pedal and 8x buttons. Added dipswitches 3x 'SYSA' and 23x 'Unknown'. + +- 0.136: HNG64 improvements [Andrew Gardner]: Roads Edge and Xtreme Rally polygons are now visible. Both HNG64 screens no longer run at 10fps. Fixed polygon lookup in driving games. + +- 0.135u2: David Haywood added alt layout for the roz, fixes Roads Edge graphics before the title screen. + +- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. Fixed gfx4 roms addresses. + +- 0.86u3: Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch. + +- 0.86u2: Added 'Roads Edge / Round Trip (rev.B)' (SNK 1997). Hyper Neogeo 64 based games needs more complete MMU emulation in the MIPS core amongst other things, driver is still only preliminary. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 124 MB / 31 files / 35.1 zip + +$end + + + +$info=roadf +$mame +0.31 [Nicola Salmoria] + + +WIP: + +- 0.253: Added note about Tecfri set [ClawGrip]. + +- 0.222: Porchy added clone Road Fighter (set 3, unencrypted). Changed description of clone (set 3, conversion hack on Hyper Sports PCB) to 'Road Fighter (bootleg GX330 conversion)'. Renamed (roadf3) to (roadfh). + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.180: f205v added clone Road Fighter (set 3, conversion hack on Hyper Sports PCB). + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.153: Road Fighter has no VLM5030 speech on his board [MASH]. Removed VLM5030 speech. + +- 0.149u1: Modernized the hyprolyb_adpcm device [Osso]. + +- 0.140u2: Atari Ace take some driver_device classes of HyperSports driver (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver. + +- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver. + +- 0.130u3: Fabio Priuli removed Road Fighter COIN4 (neither used by the game nor present in service mode). Removed 3rd coin slot. + +- 0.130u2: Tafoid verified dipswitches and added DIP locations for Road Fighter. Adjusted defaults to match the manual. + +- 0.123u1: Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. + +- 0.122u5: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz. + +- 0.72u1: Changed aspect ratio to 3:4. + +- 0.71: Changed aspect ratio to 4:3. + +- 0.35b1: Howie Cohen added high score saving to Road Fighter. + +- 0.34b7: Nicola Salmoria added clone Road Fighter (set 2). Changed parent description to 'Road Fighter (set 1)'. + +- 0.34b1: Added color PROMs ($0, 20, 120). + +- 0.33b7: Paul Swan added accurate colors to Road Fighter. Fixed gfx1 rom loading. + +- 0.31: Nicola Salmoria added 'Road Fighter' (Konami 1984). + +- 14th October 1997: Dumped Road Fighter (set 1). + + +ARCADE RELEASE: Road Fighter (Konami) - 1984/Dec/07 + + +LEVELS: 6 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 136.5 kb / 16 files / 68.6 zip + +$end + + + +$info=roadriot +$mame +0.178 [Hammy, The Dumping Union] + +0.141u1 [Smitdogg, The Dumping Union] + +0.74u2 [Aaron Giles] + +0.37b15 [Testdriver] + + +WIP: + +- 0.262: Dumped communication board Road Riot 4WD (04 Dec 1991, conversion kit) and clone (13 Nov 1991, conversion kit). This is the ADSP-2105 from the com-link board for kit versions of Road Riot [Hydreigon]. Changed description to 'Road Riot 4WD (04 Dec 1991, conversion kit)' and clone (set 2, 13 Nov 1991) to 'Road Riot 4WD (13 Nov 1991, conversion kit)' and (set 3, 04 Jun 1991) to 'Road Riot 4WD (04 Jun 1991, dedicated twin)'. + +- 0.197: AJR added ADC0809 A/D Converter to Road Riot 4WD. + +- 0.178: Hammy and The Dumping Union added Road Riot 4WD (set 1, 04 Dec 1991). Changed (set 1, 13 Nov 1991) to clone 'Road Riot 4WD (set 2, 13 Nov 1991)' and (set 2, 04 Jun 1991) to 'Road Riot 4WD (set 3, 04 Jun 1991)'. Renamed (roadriot) to (roadriota) and (roadrioto) to (roadriotb). + +- 0.155: Fixed rom names. + +- 0.150: Added new 2k roadriot.nv EEPROM. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz. + +- 0.141u1: Smitdogg and The Dumping Union added Road Riot 4WD (set 1, 13 Nov 1991). Not working. Changed 'Road Riot 4WD' to clone 'Road Riot 4WD (set 2, 04 Jun 1991)'. Renamed (roadriot) to (roadrioto). + +- 19th January 2011: Smitdogg - We also got a newer revision of Road Riot 4WD. It has a service mode with more checks. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Road Riot 4WD. Added 4k roadriot-eeprom.bin EEPROM. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.126u5: Fixed rom names. + +- 0.122u6: Changed TMS32010 CPU2 clock speed to 20MHz. + +- 0.122u4: Changed M6502 CPU3 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u4: Aaron Giles hooked up actual TMS32010 on Road Riot 4WD - Game now playable. Changed TMS32010 CPU2 clock speed to 5MHz. Fixed rom names. + +- 0.114u3: Added TMS32010 (20MHz) CPU2 and rom (ASIC65 TMS32015 code). + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Fixed rom names. + +- 0.77: Aaron Giles improved logic for Road Riot 4WD - almost playable. Added support for the MO command register (MO checksums now work). Added missing SHA1 values. Removed 6502 speedups. Documented color MUXing. Removed old orientation code. Added MO/playfield priorities. + +- 0.74u2: Aaron Giles added 'Road Riot 4WD' (Atari Games 1991). + +- 16th February 2003: Aaron Giles added the proper microcode PROMs for the growth object generator in the Atari G1 and G42 drivers, and improved the SLOOP protection emulation in Road Riot, but it's still not playable. + +- 0.37b15: Aaron Giles added (Testdrivers) Road Riot 4WD and clone (prototype). + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 4 MB / 38 files / 2.10 zip + +$end + + + +$info=roadrunn +$mame +0.31 [Aaron Giles] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Road Runner. Based on graphics in official arcade artwork. + +- 0.148u5: Sonikos fixed input in Road Runner and clones. Removed 3rd button. + +- 0.133u1: Renamed (roadrun2) to (roadrunn2) and (roadrun1) to (roadrunn1). + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added clones Road Runner (rev 1) and (rev 1+). Changed parent description to 'Road Runner (rev 2)'. Fixed rom names. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 and Pokey to 1789772 Hz. + +- 0.33b3: Aaron Giles fixed colors in Road Runner. + +- 0.31: Aaron Giles added 'Road Runner' (Atari Games 1985). + + +Cartoon Serie: Looney Tunes and Merrie Melodies + +Title: Fast and Furry-ous + +Year: USA 1949 + +Director: Charles M. Jones + +Story/writing: Michael Maltese + +Studio: Warner Bros. + +Duration: 6 min 55 s + +Cast: Road Runner (Voice: Mel Blanc) and Wile E. Coyote (Voice is silent) + + +Recommended Games: + +Tiny Toon Adventures (PlayChoice-10) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.13 MB / 40 files / 444.3 zip + +$end + + + +$info=roadrunr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.232: Verified 20967-01.j3 PROM dump [Gerald (COY)]. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.143u5: Added sound1 rom. + +- 0.141u1: Miodrag Milanovic added 'Road Runner' (Atari 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.50 kb / 4 files / 5.64 zip + +$end + + + +$info=roadstar +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Road Star' (San Remo Games 199?). Note: Different I/O map? Or does it need special init? + + +Recommended Games (Cards) + + +Romset: 160 kb / 5 files / 39.4 zip + +$end + + + +$info=roadtrip +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (rdtripus) to (roadtrip). + +- 0.174: Changed description to 'Road Trip (0152539, US)'. + +- 0.173: Added 'Road Trip' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 20 MB / 5 files / 16.2 zip + +$end + + + +$info=robadv +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Changed description to 'Robin's Adventure'. Renamed (robadv) to (robadvo), (robadvv1) to (robadv), (robadvc) to (robadvc1), (robadvd) to (robadvd1) and (robadvv2) to (robadvv1). + +- 0.129u6: Changed description to 'Robin Adventure (Version 1.5)' and clones (set 2) to 'Robin Adventure (Version 1.7R, set 1)', (set 3) to 'Robin Adventure (Version 1.7R, set 2)', (set 4) to 'Robin Adventure (Version 1.7E Dual)' and (set 5) to 'Robin Adventure (Version 1.7R Dual)'. + +- 0.129u4: Added 'Robin Adventure (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4) and (set 5). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 2.50 MB / 7 files / 1.01 zip + +$end + + + +$info=robadv2 +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Changed description to 'Robin's Adventure 2'. Renamed (robadv2) to (robadv2o), (robadv2v4) to (robadv2), (robadv2v2) to (robadv2v1), (robadv2c) to (robadv2c2), (robadv2d2) to (robadv2d1), (robadv2c2) to (robadv2c1), (robadv2d) to (robadv2d2), (robadv2a) to (robadv2o2), (robadv2v1) to (robadv2v3) and (robadv2v3) to (robadv2v2). + +- 0.129u6: Changed description to 'Robin Adventure 2 (Version 1.5SH)' and clones (set 2) to 'Robin Adventure 2 (Version 1.5)', (set 3) to 'Robin Adventure 2 (Version 1.7LT, set 1)', (set 4) to 'Robin Adventure 2 (Version 1.7SH Dual)', (set 5) to 'Robin Adventure 2 (Version 1.7R Dual)', (set 6) to 'Robin Adventure 2 (Version 1.7LT Dual)', (set 7) to 'Robin Adventure 2 (Version 1.7E Dual)', (set 8) to 'Robin Adventure 2 (Version 1.7LT, set 2)', (set 9) to 'Robin Adventure 2 (Version 1.7R, set 1)', (set 10) to 'Robin Adventure 2 (Version 1.7SH, set 1)', (set 11) to 'Robin Adventure 2 (Version 1.7R, set 2)' and (set 12) to 'Robin Adventure 2 (Version 1.7SH, set 2)'. + +- 0.129u5: David Haywood added some missing 'Robin Adventure 2' sets. Added clones Robin Adventure 2 (set 9), (set 10), (set 11) and (set 12). + +- 0.129u4: Added 'Robin Adventure 2 (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 2.50 MB / 7 files / 1.03 zip + +$end + + + +$info=robby +$mame +0.07 [Nicola Salmoria, Mike Coates] + + +Artwork available + + +NOTE: + +- Robby Roto (c) 1981 Bally Midway, (c) 1999 Jay Fenton, is for free non-commercial uses. Authorization from Jay Fenton to gridle@mbnet.fi - Date: 5.6.1999 2:11 - Subject: Robby Roto ROM released for free non-commercial uses by author/owner. I used to write games for Bally/Midway in the 1970's and early 1980's. One of my less successful titles was Robby Roto. My contract with Midway specified that after shipments dropped below a certain level, that the rights to this game reverted to me. Needless to say, this has happened. I notice that Robby Roto is available on a few download sites for MAME. I would like the world to know that as the legal owner, the ROM images from Robby Roto are hearby declared free for unlimited non-commercial duplication and play by MAME users. Jay Fenton + + +WIP: + +- 0.147u1: hap changed description to 'The Adventures of Robby Roto!'. + +- 0.123u3: RansAckeR added DIP locations and improved dipwitches in Robby Roto. + +- 2nd September 2007: 3D ARCADE - New 3D cabinet model for Robby Roto from btribble. + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 512 colors and VSync to 60.054442 Hz. Changed 'Unknown' dipswitches to 'Unused'. + +- 10th December 2006: Mr. Do - We have a Robby Roto bezel, cleaned up by Ad_Enuff. + +- 0.108u3: wolf676 identified some unknown dipswitches in Robby Roto. Added dipswitches 'Use NVRAM" and 'Use Service Mode Settings'. + +- 0.88u2: Frank Palazzolo added NVRAM handling to Robby Roto (still not working always but self-tests pass) and support stereo (Sounds great now!!). + +- 29th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. + +- 0.35RC2: Changed visible area to 320x204. + +- 6th June 1999: Jay Fenton, has grabbed the rights to his game, Robby Roto, and gladly made it public domain. This means that this game is legally free for you to download and use on your favorite emulators. + +- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound. + +- 0.28: Mike Balfour added high score saving to Robby Roto. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2. + +- 0.26: Robby Roto is now fully playable [Mike Coates]. You'll need a bug free rom set. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2. + +- 0.24: Changed description to 'Robby Roto'. + +- 0.07: Added 'The Adventures of Robby Roto' (Bally Midway 1981). Game doesn't work, colors are wrong and missing sound. + +- 0.05: Preliminary implemented 'The Adventures of Robby Roto' [Nicola Salmoria]. This game runs on the same hardware as Wizard of Wor, but doesn't work yet. I still haven to check the loading address of the ROMs. + + +LEVELS: 999 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 40 kb / 10 files / 27.0 zip + +$end + + + +$info=robo_a34 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.213: IPDB added clone Robocop (2.9). + +- 0.177: Added clone Robocop (3.0). + +- 0.141u1: Miodrag Milanovic added 'Robocop (3.4)' (Data East 1989). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 224 kb / 5 files / 150.7 zip + +$end + + + +$info=roboarmy +$mame +0.35b3 [?] + +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.234: Renamed (roboarma) to (roboarmya). + +- 0.182: JacKc added clone Robo Army (NGM-032 ~ NGH-032). + +- 0.143u2: Fixed rom names. + +- 0.124u1: Added cpu2 rom from clone (set 2) to parent. Removed clone Robo Army (set 2). Changed description to 'Robo Army'. + +- 0.79: Added clone Robo Army (set 2). Changed parent description to 'Robo Army (set 1)'. Added sound1/gfx3 roms from (set 2) to (set 1). + +- 0.35b3: Added new dump. Renamed (ararmy) to (roboarmy). + +- 0.34b2: Added 'Robo Army' (SNK 1991). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 5.75 MB / 9 files / 2.86 zip + +$end + + + +$info=robocop +$mame +0.53 [Bryan McPhail] + +0.36b5 [?] + +0.31 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- robocop, robocopu, robocopw: The sound effect of the van's backdoor cuts off suddenly. StHiryu (ID 06930) + +- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03955) + + +WIP: + +- 0.278: Added missing PROMs and PLDs to clone Automat (bootleg of Robocop, Modular System) [Josep Quingles, Recreativas.org]. + +- 0.270: Darksoft added clone Automat (bootleg of Robocop, Modular System). Note: For Automat the Modular System cage contains 6 main boards and 1 sub board. PCBs pictures and DIP listing are available at: https://www.recreativas.org/modular-system-automat-robocop-14508-gaelco-sa. + +- 0.261: Changed description to 'Robocop (World, revision 4)' and clones (US revision 0) to 'Robocop (US, revision 0)', (US revision 1) to 'Robocop (US, revision 1)' and (World revision 3) to 'Robocop (World, revision 3)'. + +- 0.239: Updates and cleanup. Correct note about Data East custom chip 'DEM-01'. It's a Fujitsu MB8421 Dual port SRAM [CAPS0ff]. Use MB8421 device for Robocop shared RAM [AJR]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2203. Fixes sound effect of the van's backdoor cuts off suddenly in robocop, robocopu and robocopw [Aaron Giles]. + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Robocop, courtesy of BYOAC/CAG. + +- 0.213: Use correct sized proms for Robocop (World revision 4). Added DEC0 motherboard proms to clones [Brian Troha]. + +- 0.191: Added buttons for 'Attack' and 'Jump'. + +- 0.181: Sound improvements for clone Automat (bootleg of Robocop): Reduced YM2203 speed to match music pitch on reference video. Added second MSM5205 + two 74LS157 and fixed communications. Added sound banking (probably not entirely correct). Added PCB locations to ROM names [AJR]. + +- 0.146u2: Added basic support for the bootleg sprites used by clone Automat (bootleg of Robocop) [David Haywood]. + +- 0.146u1: Unmap the devices for clone Automat (bootleg of Robocop) from DEC0 and give it its own state, making it easier to work with. Starting to hook the clone Automat back up [David Haywood]. + +- 0.143u8: Kanikani fixed DIP locations in Robocop. + +- 0.142: Changed OKI6295 clock speed to 1MHz in clone Robocop (World bootleg). + +- 25th August 2010: Smitdogg - ChrisQC sent a Rygar bootleg and a Robocop that has graphic glitches. The MCU is still good on it so we're going to decap that one and resell my perfectly working boards for recycle funds. + +- 22nd July 2010: Smitdogg - Two Robocop PCBs arrived already. It looks like we'll also get correct rom labels out of it and the US Revision 0 in MAME I think is actually Revision 3. + +- 20th July 2010: Smitdogg - We ordered a Robocop for decapping. The only game left needed in the DEC0 driver now is Birdie Try. + +- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz. + +- 0.133u1: Renamed (robocpu0) to (robocopu0). + +- 0.131u3: IronGiant added newly-dumped PROMs ($0, 400) to Robocop. + +- 0.129u5: Andrew Welburn, Phil Bennett and David Haywood added clone Automat (bootleg of Robocop). + +- 10th June 2007: Mr. Do - This week we have a Robocop bezel, thanks to the BYOAC/CAG artwork. + +- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Robocop and clones. + +- 0.53: Added Robocop (World revision 4) and clone (Japan). Bryan McPhail fixed the protection in the original Robocop. Added HuC6280 cpu3 rom. Renamed (robocop) to (robocopw). + +- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets. + +- 23rd July 2001: Bryan McPhail added another Robocop clone ROM. + +- 2nd October 1999: Bryan McPhail fixed robocopb from crashing. + +- 0.36b5: Added Robocop (World revision 3) and clones (US revision 0) and (US revision 1). Added HuC6280 (1342325 Hz) CPU3. Changed 'Robocop (bootleg)' to clone 'Robocop (World bootleg)'. Renamed (robocopp) to (robocopb). + +- 0.34b3: Dani Portillo added high score saving to Robocop. + +- 0.34b2: JC Alexander fixed ending in Robocop. + +- 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop and Bad Dudes. Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria]. + +- 0.33b1: Nicola Salmoria added fade-in/fade-out in Robocop. + +- 0.31: Bryan McPhail added 'Robocop (bootleg)' (Data East 1988). + +- 19th March 1998: Dumped Robocop (World bootleg). + + +STORY: + +- In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can! Prime Directives: 1. Serve the public trust, 2. Protect the innocent and 3. Uphold the law. + + +LEVELS: 7 + + +Movie: Robocop + +Genre: Action, Sci-fi + +Year: USA 1987 + +Director: Paul Verhoeven + +Studio: Orion Pictures + +Cast: Peter Weller, Nancy Allen, Daniel O'Herlihy, Miguel Ferrer, Ronny Cox + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.22 MB / 27 files / 381.6 zip + +$end + + + +$info=robocop2 +$mame +0.53 [Bryan McPhail] + +0.37b12 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- Dipswitch labeled as "unused" is in fact used. GoldS_TCRF (ID 08101) + +- robocop2 and clones: Graphic issues when Flip Screen = ON. Tafoid (ID 03936) + +- robocop2, robocop2j, robocop2u: [possible] Music looping incorrectly. Kitsune Sniper (ID 01675) + + +WIP: + +- 22nd November 2020: Mr. Do - ArsInvictus added custom bezel for Robocop 2. + +- 0.221: Correct 8bpp tilemap drawing behavior in Robocop 2 (same data in both tilemap RAM for tilegen[1], only tile bank is different in 8bpp tile). Correct sound routes for PCBs without stereo sound output [cam900]. + +- 0.190: Changed VSync to 57.799650 Hz. + +- 0.161: Bill D. and The Dumping Union added clone Robocop 2 (US v0.10). Renamed (robocop2u) to (robocop2ua). + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Robocop 2 through the generic protection implementation [David Haywood]. + +- 0.133u1: Renamed (robocp2u) to (robocop2u) and (robocp2j) to (robocop2j). + +- 0.122u3: Brian Troha and Bryan McPhail added 3rd dipswitches bank (robocop2_0106u3gra). Added dipswitches 'Time', 'Health', 'Continues', 'Bullets', 'Enemy Movement', 'Enemy Strength', 'Enemy Weapon Speed' and 'Game Over Message'. + +- 0.107u1: Changed 'Unknown' dipswitch to 'Unused'. + +- 12th May 2006: Guru - Robocop 2 (Data East) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway. + +- 0.97u2: Changed description to 'Robocop 2 (Euro/Asia v0.10)' and clones (US) to 'Robocop 2 (US v0.05)' and (Japan) to 'Robocop 2 (Japan v0.11)'. + +- 0.66: Bryan McPhail fixed 2nd bonus stage when the road turns left or right. + +- 17th February 2003: Bryan McPhail fixed raster effects in the second Robocop 2 road level. + +- 0.64: Bryan McPhail fixed sprites and tilemaps are off center in Robocop 2, when flipscreen is set. Fixed gfx1/2/3 rom loading. Removed 3rd coin slot. + +- 24th January 2003: Bryan McPhail adding support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. + +- 11th March 2002: Bryan McPhail fixed a bug in the Robocop 2 driver which caused crashes. + +- 3rd February 2002: Bryan McPhail also sent in a fix for Robocop 2, which now has support for the 8bpp tilemap mode as used in the attract mode. + +- 0.53: Bryan McPhail added Robocop 2 (World) and clone (Japan). Added PROM ($0 - unused). Renamed (robocop2) to (robocp2u). + +- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets. + +- 18th July 2001: Bryan McPhail added World and Japan ROM sets for Robocop 2. + +- 0.37b12: Bryan McPhail added 'Robocop 2 (US)' (Data East 1991). + +- 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games, and he sent in the Robocop 2 driver, although it has some graphics glitches. + +- 7th September 2000: WTC - Bryan has been busy this week, but got me some screenshots today. He found that some backgrounds in the shots taken are wrong & were not apparent before. He may be able to fix this in the coming weeks hopefully. The intro graphics still need to be worked on along with the bike levels. + +- 5th September 2000: WTC - Bryan informed me that the bike levels don't work properly yet, but that all the other levels are working fine. He says that the high quality graphics in the intro (like the 3rd screenshot, attract mode) still have to be done. He said that the hardware uses a special trick to display them that no other Deco game uses & he still needs to figure this out. + +- 30th August 2000: WTC - Bryan confirmed that Mah-00 is correct & said that the driver should be done by possibly early next week. + +- 29th August 2000: WTC - The dumper redumped Mah-00 & had thought he finally got a good read. + +- 27th August 2000: WTC - Bryan suggested that the pins of Mah-00 may be dirty. + +- 22nd August 2000: WTC - Mah-00 redumped & got stuck once again, Mah-07 redumped & tested good. + +- 16th August 2000: WTC - Bryan McPhail tested the dump for Robo Cop 2 and found Mah-07 to be corrupted and a stuck bit in Mah-00, he tested the game & found background graphics problems most likely due to the stuck bit, but the game is at least running (took screen shots). + + +LEVELS: 5 + + +Movie: Robocop 2 + +Genre: Sci-fi Action + +Year: USA 1991 + +Director: Irvin Kershner + +Studio: Orion Pictures + +Cast: Peter Weller, Nancy Allen, Felton Peery, O'Herlihy, Belinda Bauer, Tom Noonan, Gabriel Damon + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Movie / TV / Comic) + + +Romset: 7.31 MB / 25 files / 2.48 zip + +$end + + + +$info=robokid +$mame +0.37b10 [Yochizo] + + +SETUP: + +- Press 2 to skip the dipswitch menu. + +- To enter the level code in Atomic Robokid, in the title screen insert 1 coin and then press 1P or 2P start while keeping pressed 1P or 2P button1 + + +Bugs: + +- Clones robokidj and robokidj2: [possible] Game crashes with a "5268 Motion Error". Kale (ID 05024) + + +WIP: + +- 0.266: Changed Atomic Robo-kid palette format to 15-bit [cam900]. + +- 0.179: Angelo Salese added MACHINE_UNEMULATED_PROTECTION flag to Atomic Robo-kid. The game has random crashes. + +- 0.173: Alex Cmaylo added clone Atomic Robo-kid (Japan). Changed parent description to 'Atomic Robo-kid (World, Type-2)' and clones (Japan, set 1) to 'Atomic Robo-kid (Japan, Type-2, set 1)' and (Japan, set 2) to 'Atomic Robo-kid (Japan, Type-2, set 2)'. + +- 0.168: David Haywood added PROM to Atomic Robo-kid sets, the CPU module contians a prom, the one we have is a from a bootleg but a likely match, marked it as bad_dump for now anyway. If the PROM in the original turns out to be different we can move it to a new bootleg set. + +- 0.147u1: hap added workaround for '5268 MOTION ERROR'. It looks like it's due to a buggy random number generator, then it possibly happens on the real arcade cabinet too. I doubt it is protection related, but you can never be sure. Fixed maincpu rom loading. + +- 0.135u3: Fabio Priuli fixed segmentation fault before OK in Atomic Robo-kid and clones. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Atomic Robo-kid. Renamed (robokdj2) to (robokidj2). + +- 0.131u1: Kanikani fixed sprite trail for Atomic Robo-kid. + +- 0.122u8: Changed description of clones (Japan, Set 1) to 'Atomic Robo-kid (Japan, set 1)' and (Japan, Set 2) to 'Atomic Robo-kid (Japan, set 2)'. + +- 0.122u7: Fixed gfx1/2/3/4/5 rom loading. Added 4x 'Unknown' dipswitches. + +- 0.101u5: Brian Troha added clone Atomic Robo-kid (Japan, Set 2). Changed description of clone (Japan) to 'Atomic Robo-kid (Japan, Set 1)'. + +- 0.97u2: Pierpaolo Prazzoli recently found a solution to the sprite overdraw problems in Atomic Robo-kid. + +- 0.89u3: Pierpaolo Prazzoli fixed? overdraw in Atomic Robo-kid. Changed Z80 CPU2 clock speed to 5MHz. + +- 0.77u2: Removed all unknown dipswitches. + +- 13th July 2003: Tomasz Slanina fixed a crash in Atomic Robo-Kid. + +- 0.71u2: Tomasz Slanina fixed reset in Robokid when time runs out. + +- 0.67: Changed descriptions to 'Atomic Robo-kid' and clone (Japan) to 'Atomic Robo-kid (Japan)'. + +- 0.37b10: Yochizo added 'Atomic Robokid' (UPL 1988) and clone (Japan). + +- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. + +- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. + +- 26th November 1998: Dumped Atomic Robo-kid (UPL 1988). + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + +* JFF + +* RAINE + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 1.91 MB / 32 files / 569.3 zip + +$end + + + +$info=robot +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.153: Changed description to 'Robot (Zaccaria)' and clones (French speech) to 'Robot (Zaccaria, French speech)', (German speech) to 'Robot (Zaccaria, German speech)' and (Italian speech) to 'Robot (Zaccaria, Italian speech)'. + +- 0.141u1: Miodrag Milanovic added Robot (Zaccaria 1985) and clones (French speech), (German speech) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 36 kb / 5 files / 21.8 zip + +$end + + + +$info=robotbwl +$mame +0.30 [Mike Coates] + + +TODO: + +* Record samples + + +NOTE: + +- The original ROM images for Robot Bowl (c) 1977 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.279: Set maincpu ROM_LOAD to 0x0. Fixes Robot Bowl hang/freeze at boot [hap]. + +- 0.224: Correct rom names for Robot Bowl [Andrew Welburn]. + +- 0.141u3: Improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all [hap]. + +- 0.129: MooglyGuy added savestate support to Robot Bowl. + +- 0.94u2: Derrick Renaud added sample support to Robot Bowl. Samples not currently recorded. Fixed crash and added discrete simulation for footsteps. Replaced DAC with Discrete and Samples sound (balldrop, demerit, hit, reward and roll.wav). + +- 0.36RC2: Added 2x 'Unknown' dipswitches. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b6: Changed palettesize from 6 to 2 colors. + +- 0.30: Mike Coates added 'Robot Bowl' (Exidy 1977). + +- 15th November 1997: Dumped Robot Bowl. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 6.03 kb / 13 files / 5.43 zip + +$end + + + +$info=robotron +$mame +0.23 [Steven Hugg] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode) to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.225: Correct rom names [Brian Troha]. + +- 0.223: Juan Romero and ClawGrip added clone Robotron: 2084 (Unidesa license). + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.172: Added clones Robotron: 2084 (1987 'shot-in-the-corner' bugfix), (2012 'wave 201 start' hack) and (2015 'tie-die V2' hack). Added these Robotron hacks, they have an interesting backstory, and have been used on hardware and for competitive play etc [David Haywood]. + +- 0.158: Tafoid renamed joystick inputs for Robotron. + +- 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles]. + +- 0.133u1: Renamed (robotryo) to (robotronyo). + +- 9th July 2008: Mr. Do - Fixed some errors on the UK Robotron, and matched the colors from the UK and cabaret version to those of the US version, originally color matched by Ad_Enuff. + +- 18th February 2007: Mr. Do - Fixed the colors and a couple missing elements on the Robotron Cabaret bezel. + +- 26th November 2006: Mr. Do - The current US Robotron has been replaced, thanks to fine vectorizations by Zorg and to the loan by Vintage Arcade Superstore. + +- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Robotron (three different bezels). + +- 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.57: Removed 3rd coin slot. + +- 0.33b7: Changed description to 'Robotron (Solid Blue label)'. + +- 0.30: Valerio Verrando added clone Robotron (Yellow/Orange label), where quarks are incorrectly called Cubeoids during the demo. + +- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Control: 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu. + +- 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Fixed rom names. Changed description to 'robotron'. + +- 0.23: Added 'Robotron' (Williams 1982). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. Game is playable with accurate (?) colors and no sound. Control: Arrows = Move around and E,S,D,F = Fire. Known issues: Controls don't work right yet. + +- 8th September 1993: Dumped Robotron: 2084 (Solid Blue label) and (Yellow/Orange label). + + +STORY: + +- Inspired by his never ending quest for progress, in 2084 man perfects the robotrons: A robot species so advanced that man is inferior to his own creation. Guided by their infallible logic, the robotrons conclude: The human race is inefficient and therefore must be destroyed. You are the last hope of mankind, due to a genetic engineering error, you possess superhuman powers. Your Mission is to stop the robotrons, and SAVE THE LAST HUMAN FAMILY. The adventure continuous in 'Blaster'. + + +Other Emulators: + +* FB Neo + +* HiVE + +* Retrocade + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 53 kb / 15 files / 35.7 zip + +$end + + + +$info=robowars +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clone Robo-War (French). + +- 0.141u1: Miodrag Milanovic added Robo-War (Gottlieb 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 74 kb / 4 files / 42.4 zip + +$end + + + +$info=robowres +$mame +0.85u3 [Tomasz Slanina] + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2. + +- 0.135u1: Fabio Priuli added driver_data struct to Appoooh driver. + +- 0.133u1: Renamed (robowrb) to (robowresb). + +- 0.129u1: MooglyGuy added savestate support to Robo Wres 2001 and clone. + +- 0.123u2: Added 'Unused' dipswitch. + +- 0.122u8: Changed palettesize to 512 colors. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Robo Wres 2001 to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.85u3: Added 'Robo Wres 2001' (Sega 1986) and clone (bootleg). + +- 15th August 2004: Tomasz Slanina - Working on 'Robo Wres 2001'. Resets few secs after game start - problems with (annoying) ROM banking. + +- 0.79u2: Dave Widel decode information for custom CPU used by Robo Wres 2001. + +- 18th February 2004: Dave Widel sent in the decryption of Robo Wrestle and Tomasz Slanina merged it with the Sega decryption functions. + +- 14th July 2002: Guru - Robo Wres 2001 (Sega 1986) arrived and have been dumped. + +- 16th November 1999: Tatsuhiko dumped Robo Wres 2001 (C)1986 Sega/Sanritsu. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 320.5 kb / 13 files / 126.2 zip + +$end + + + +$info=roc10937 +$mame + +DEVICE: + +Rockwell 10937 VFD controller + + +WIP: + +- 0.282: Removed 'Serial VFD Device' device. Changed sourcefile to video\roc10937.cpp. + +- 0.186: Changed description to 'Rockwell 10937 VFD controller'. + +- 0.279: Added 'Serial VFD Device' device (video\serialvfd.cpp). + +- 0.146u4: Added 'Rockwell 10937 VFD controller and compatible' device (machine\roc10937.c). + +$end + + + +$info=roc10957 +$mame + +DEVICE: + +Rockwell 10957 VFD controller + + +WIP: + +- 0.282: Changed sourcefile to video\roc10937.cpp. + +- 0.186: Changed description to 'Rockwell 10957 VFD controller'. + +- 0.184: Added 'Rockwell 10957 VFD controller and compatible' device (machine\roc10937.cpp). + +$end + + + +$info=rock +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Rock (German) and Rock Encore (German). + +- 0.141u1: Miodrag Milanovic added Rock (Gottlieb 1985) and clone 'Rock Encore'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 18.2 zip + +$end + + + +$info=rock2500 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Rock 2500' (Playmatic 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 9.90 zip + +$end + + + +$info=rockclim +$mame +0.68 [Tomasz Slanina] + + +Artwork available + + +Bugs: + +- Missing BGM from Epson Melody IC. jkburks (ID 08010) + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.233: Fixed Rock Climber sprite bank select. Reworked Rock Climber to be based on galaxian.c (was in galaxold.c) [David Haywood]. Demoted game to imperfect sound due to missing Epson 7910 Melody IC emulation [Osso]. Added DIP locations [Guru]. Changed visible area to 768x224. Added 4x 'Unused' dipswitches. + +- 0.184: kazblox fixed MACHINE_CONFIG (rockclim base off mooncrst). + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.136u3: Stephane Humbert fixed dipswitches, inputs (after verification of the Z80 code) and updated memory map for Rock Climber. Added 'Cabinet' dipswitch. + +- 0.124u1: Moved Rock Climber to the galaxold.c driver. + +- 23rd October 2006: Mr. Do - Ad_Enuff finished up Rock Climber bezel; scanned in by Aaron Giles. Rock Climber was on loan thanks to Tim at arcadecollecting.com. + +- 0.107u3: Added 'Bonus Life' dipswitch. + +- 0.100: Aaron Giles fixed crashes in Rock Climber. Changed palettesize to 130 colors. + +- 0.68: Tomasz Slanina added 'Rock Climber' (Taito 1981) to the Galaxian driver. + +- 15th May 2003: Tomasz Slanina fixed some graphics glitches in Rock Climber. + +- 11th May 2003: Tomasz Slanina sent in a preliminary driver for Rock Climber, it runs but has several graphics problems and missing sound. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 40.1 kb / 14 files / 23.7 zip + +$end + + + +$info=rockduck +$mame +0.109u2 [Roberto Fresca, Tomasz Slanina, David Haywood, f205v] + + +WIP: + +- 0.280: Merged Scrambled Egg with Burger Time driver [Osso]. + +- 0.127u2: MikeDX fixed incorrect 'Lives' dipsetting. + +- 0.109u2: Roberto Fresca, Tomasz Slanina and David Haywood added 'Rock Duck (prototype?)' (Datel SAS 1983). Rock Duck based on preliminary findings by Roberto Fresca. The roms were found in a bag of 'spare parts' for recycling with no PCB and is missing at least the colour prom. The hack was made using "Scrambled Egg" program roms instead of "Eggs". The code is almost identical to scregg except for a couple of changed zero page registers, some data for gfx, strings and two new subroutines. + +- 7th October 2006: David Haywood - Rock Duck has long been a 'most wanted' PCB, recently MAME Italia came across some spare roms floating around labaled 'RD' and dumped them. Robbie identified these as 'Rock Duck', but didn't manage to get the game working properly. Tomasz Slanina then looked through some existing drivers and noticed similarities with the 'Eggs' hardware. The game infact appears to be a pretty bad hack of Scrambled Egg. I've descrambled the GFX roms (simple bitswap) and hooked it up to the driver. Colours are wrong because there was no PROM with the set. + +- 25th September 2006: f205v dumped Rock Duck (prototype?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 48 kb / 7 files / 18.0 zip + +$end + + + +$info=rockmanbc +$mame +0.262 [...] + + +CompactFlash required + + +WIP: + +- 0.262: Added 'Rockman EXE Battle Chip Stadium Ver.3.00' (Capcom 2006) [GoodTofuFriday, EmmanuelEXE - Emmanuel Frechou, ScoutmasterDemi, RockmanCosmo, YukkiEXE, NettoHikari, Gateonine, Omegascithe, Seabit, Guadian Cha, DJrezzed (Enzan), Jamesking, Raging Potato, ShatteredShamrock, MegaMage, XoftheXeyon, Giver336, CrayonCrayoff, Zetta Slow, WChill, HedgehogNinja, BeardAnchor, FrozenSade, Doc, InvaderChris, ShrubNinja, Runimanio, EWayne, Rebyc, DashieSwag, JaiDjango, Seedoh, LanHikariDS, TarjicalJalapeno, GilverSoul, HopeButterfly, TwilightLinkable, Yee Naaldlooshi, Malxx125, PokeJoe, UnfunnyCircle, ProtoDemn, BlairJTV, Fluttershy_VG, Johnsowhat94, VampirateOdessa, Ennis Ham, SSB Mars, El Cut, Archduke Spook, BoiBill, Kirito, scilabsecrets.com]. + +- 7th December 2023: Rockman Corner - After a successful fundraising campaign in September, our resident engineer, Tofu, set off on a mission to France to extract and preserve Rockman EXE: Battle Chip Stadium from a collector. I am pleased to report that not only was Battle Chip Stadium successfully ripped, but we've managed to secure the data from Rockman EXE: The Medal Operation! Once Tofu is back in the States, reverse-engineering will take place to get these once-elusive Japan-only arcade games in a playable state. In other words, after 18-or-so years, you'll finally have the chance to emulate and play them from the comfort of your home. Read on for some important key points: * Both Battle Chip Stadium and The Medal Operation rely on their specific hardware for gameplay. Battle Chip Stadium uses real-world Battle Chips, while Medal Operation uses tokens or medals. Further, Medal Operation is heavily reliant on physical switches and levers to function. As a result, entirely new add-ons/plugins are required to emulate both games in MAME. * Once Tofu returns from France, development on these add-ons will kick off. Additionally, the ROMs will require some fixes as they currently do not support sound when booted in MAME. This limitation stems from their use of "Medallusion" hardware, which MAME currently does not support. * It's crucial to note that although the games have been successfully dumped AND boot in MAME, they are not playable in their current state. Rest assured, the dumps WILL be publicly distributed once the add-ons are ready. This will take some time. * The Battle Chip Stadium dump is based on Version 3, the final iteration before the game was discontinued and phased out of Japanese arcades in 2009. This version includes all Net Navis from V1 and V2, and new additions like Beast Out Forte and Dark Blues. Additionally, an advertisement for the then-upcoming Ryuusei no Rockman 1, exclusive to V3, is included. Demi joined Tofu in France, filming the trip and extraction process. Once he's back home, Demi will edit and share the video to his YouTube channel (https://www.youtube.com/@scoutmasterdemi). While playable dumps are not being released today, they are in the pipeline. The preservation team along with the aid of the MAME community require time to develop the necessary add-ons and fixes. That said, we kindly ask for your patience and understanding. The preservation of these previously-undumped arcade games has been a global endeavor. It was one shot, with no second chances. On behalf of Tofu and the BCS preservation team, your patience is immensely valued and appreciated. We have more exciting updates to share on the mobile front soon, too. Hang tight! + +- 16th September 2023: Rockman Corner - We're on a mission to preserve Rockman EXE Battle Chip Stadium, and your help in the upcoming days could make it happen! This Japan-exclusive arcade game is a rare gem, and we want to ensure its future. The journey to save Battle Chip Stadium started with thorough research, led by our tech expert, GoodTofuFriday. Thanks to the generosity of an anonymous source, we obtained photos of the arcade's interior from their personal collection. These photos confirmed that Battle Chip Stadium is based on Capcom's "Medulsion II" arcade hardware, a crucial discovery. With this knowledge in hand, GoodTofuFriday and Demi (Demidyourmc), a dedicated member of the MMBN collector's community, enlisted the help of Team Europe, experts in handling Capcom arcade hardware. Team Europe provided the necessary tools for data extraction. However, there's a catch - the owner of the hardware is located in France. The ultimate goal is to raise funds through a livestream to send GoodTofuFriday and Demi to France. They'll meet up with the person who possesses Battle Chip Stadium, open it up, and extract the game data. The livestream is scheduled from September 18th to 22nd, and if successful, GoodTofuFriday and Demi will travel to France in November. In the unfortunate event that unforeseen circumstances prevent data extraction, they are committed to refunding all donations. If you have any questions, feel free to reach out to them from the links above or the comment section below. So, mark your calendars and join us in supporting our community's fundraising stream from September 18th to 22nd. Let's come together and back their mission to preserve the legacy of Rockman EXE Battle Chip Stadium. Together, we'll make history and ensure this cherished game continues to shine in the hearts of fans worldwide! UPDATE: Mission complete! Demi raised well over the anticipated goal, and the boys should be off to save Battle Chip Stadium this November. Stay tuned for updates! + + +Other Emulators: + +* Demul + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + +Rockman EXE The Medal Operation + +Rockman EXE Battle Chip Stadium + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 8 MB / 2 files / 58.0 zip + +CHD: 499.6 MB (Compressed: 391.3) + +$end + + + +$info=rockmanmdl +$mame +0.262 [...] + + +WIP: + +- 0.262: Added 'Rockman EXE The Medal Operation' (Capcom 2005) [GoodTofuFriday, EmmanuelEXE - Emmanuel Frechou, ScoutmasterDemi, RockmanCosmo, vYukkiEXE, NettoHikari, Gateonine, Omegascithe, Seabit, Guadian Cha, DJrezzed (Enzan), Jamesking, Raging Potato, ShatteredShamrock, MegaMage, XoftheXeyon, Giver336, CrayonCrayoff, Zetta Slow, WChill, HedgehogNinja, BeardAnchor, FrozenSade, Doc, InvaderChris, ShrubNinja, Runimanio, EWayne, Rebyc, DashieSwag, JaiDjango, Seedoh, LanHikariDS, TarjicalJalapeno, GilverSoul, HopeButterfly, TwilightLinkable, Yee Naaldlooshi, Malxx125, PokeJoe, UnfunnyCircle, ProtoDemn, BlairJTV, Fluttershy_VG, Johnsowhat94, VampirateOdessa, Ennis Ham, SSB Mars, El Cut, Archduke Spook, BoiBill, Kirito, scilabsecrets.com]. + + +Other Emulators: + +* Demul + + +Recommended Games: + +Mega Man III (PlayChoice-10) + +Panic Shot Rockman + +Mega Man: The Power Battle / Rockman + +Mega Man 2: The Power Fighters / Rockman 2 + +Medal Network: Rockman EXE + +Rockman EXE The Medal Operation + +Rockman EXE Battle Chip Stadium + + +Recommended Games (Medal) + + +Romset: 16 MB / 4 files / 13.2 zip + +$end + + + +$info=rockn +$mame +0.77u2 [Takahiro Nogi] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.122u8: Fixed rom names. + +- 0.103u5: Changed description of clone (Japan, bootleg) to 'Rock'n Tread (Japan, alternate)'. Renamed (rocknb) to (rockna). + +- 0.103u2: Justin Lee Turner added clone Rock'n Tread 1 (Japan, bootleg). Added 15x missing sound1 roms to parent. + +- 0.77u2: Takahiro Nogi added 'Rock'n Tread (Japan)' (Jaleco 1999). + +- 27th November 2003: David Haywood added a partial dump of Rock'n Tread to the Tetris Plus 2 driver. + +- 0.57: Added (Testdriver) Rock'n Tread 1 (Japan). + +- 11th December 2001: Takahiro Nogi added the Rock'n Tread series to the Tetris Plus 2 driver, although some ROMs need redumping. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 68.5 MB / 22 files / 49.4 zip + +$end + + + +$info=rockn2 +$mame +0.103u2 [Justin Lee Turner] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.122u8: Fixed rom names. + +- 0.103u5: Changed description to 'Rock'n Tread 2 (Japan)'. Renamed (rockn2b) to (rockn2). + +- 0.103u2: Justin Lee Turner added 'Rock'n Tread 2 (Japan, bootleg)' (Jaleco 1999). + +- 0.57: Added (Testdriver) Rock'n Tread 2 (Japan). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 97.5 MB / 29 files / 74.0 zip + +$end + + + +$info=rockn3 +$mame +0.103u2 [Justin Lee Turner] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.122u8: Brian Troha verified the sound roms for Rock'n 3 and added proper names. Added PCB layout for sound rom board only. Fixed rom names. + +- 0.103u5: Changed description to 'Rock'n 3 (Japan)'. Renamed (rockn3b) to (rockn3). + +- 0.103u2: Justin Lee Turner added 'Rock'n 3 (Japan, bootleg)' (bootleg 1999). + +- 0.57: Added (Testdriver) Rock'n 3 (Japan). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 93.5 MB / 28 files / 69.8 zip + +$end + + + +$info=rockn4 +$mame +0.103u2 [Justin Lee Turner] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.122u8: Fixed rom names. + +- 0.103u5: Changed description to 'Rock'n 4 (Japan, prototype)'. Renamed (rockn4b) to (rockn4). + +- 0.103u2: Justin Lee Turner added 'Rock'n 4 (Japan, prototype, bootleg)' (bootleg 2000). + +- 0.57: Added (Testdriver) Rock'n 4 (Japan prototype version). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 50 MB / 17 files / 35.3 zip + +$end + + + +$info=rocknms +$mame +0.103u2 [Justin Lee Turner] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.278: buffi added clone Rock'n MegaSession (Japan, ver 1.0). + +- 0.155: Osso fixed Rock'n MegaSession save state regression. + +- 0.154: Use separate palette (and gfxdecode) per screen in Rock'n MegaSession [Alex Jackson]. + +- 0.106u10: David Haywood added dualscreen support (2x 320x224) to Rock'n MegaSession. + +- 0.103u5: Changed description to 'Rock'n MegaSession (Japan)'. Renamed (rocknmsb) to (rocknms). + +- 0.103u2: Justin Lee Turner added 'Rock'n MegaSession (Japan, bootleg)' (bootleg 1999). + +- 0.57: Added (Testdriver) Rock'n MegaSession (Japan). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 111 MB / 35 files / 73.0 zip + +$end + + + +$info=rockrage +$mame +0.36b6 [Manuel Abadia] + + +WIP: + +- 0.279: Use screen raw parameters as in similar Konami games. Added clocks for video ASICs [AJR]. Changed VSync to 59.185606 Hz. + +- 0.262: Use device_gfx_interface to decode graphics ROM. Also cleaned up code and reduced macro use (konami\k007342.cpp + k007420.cpp). Adjusted graphics ROM loading so common graphics formats can be used [cam900]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.241: Correct and added dipswitch setting. According to contents of operator's manual (https://archive.org/details/arcademanual_RockNRage), some dipswitch settings need to be correct and added [negunma]. Added dipswitches 'Cabinet' and 'Sound Mode'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K007342 and K007420 MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced HD6309 CPU1 with HD6309E (3MHz) and M6809 CPU2 with MC6809E. + +- 0.190: Angelo Salese fixed priorities and text tile banking for Rock'n Rage. Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss. + +- 0.165: Cleanup Rock'n Rage driver and video [Alex Jackson]. + +- 0.156: Alex Jackson fixed incorrectly coloured enemy sprites in Rock'n Rage and clones. Swapped PROMs ($0, 200). + +- 0.154: Adjusted Rock'n Rage rom loading so that drivers using the K007342 and K007420 use compatible gfx layouts. Simplify rom loading and reduce tagmap lookups [Alex Jackson]. + +- 0.144u7: Kanikani updated Rock'n Rage dipswitches. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.144u4: Angelo Salese fixed stereo output is not implemented in Rock'n Rage and clones. + +- 0.143u8: Kanikani fixed coinage DIPSW using Konami common setting in Rock'n Rage. + +- 0.135u4: Fabio Priuli added driver data struct to Rock'n Rage. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Rock'n Rage to use new devices. + +- 0.133u1: Renamed (rockraga) to (rockragea) and (rockragj) to (rockragej). + +- 0.131u1: Angelo Salese merged memory maps in Rock'n Rage. + +- 0.129u4: Corrado Tomaselli added redumped gfx1/JEDEC roms to Rock'n Rage (World). Changed description to 'Rock'n Rage (World)' and clone (Prototype?) to 'Rock'n Rage (Prototype?)'. + +- 2nd February 2009: Corrado Tomaselli dumped Rock 'n Rage (World). + +- 0.123u2: Changed palettesize to 576 colors. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.112u3: Added 'Difficulty' dipswitch. Removed 3rd coin slot. + +- 0.96u2: Brian Troha added clone Rock 'n Rage (Prototype?). Changed M6809 sound CPU clock speed to 1.5MHz. Fixed rom names. + +- 0.72u2: Acho A. Tang fixed sprites in Rock 'n Rage. + +- 26th January 2002: Tatsuyuki Satoh fixed the speech in Rock 'n Rage. + +- 27th December 1999: Manuel Abadia added the color lookup tables and fixed a small sprite bug in Rock'n'Rage. + +- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.36b6: Manuel Abadia added 'Rock 'n Rage (World?)' (Konami 1986) and clone Koi no Hotrock (Japan). TODO: Use the color lookup tables. + +- 25th September 1999: Manuel Abadia sent in a driver for Rock'n'Rage. + + +ARCADE RELEASE: Koi no Hot Rock (Rock'n Rage) (Konami) - 1986/Dec/19 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Music) + + +Romset: 672.8 kb / 11 files / 269.6 zip + +$end + + + +$info=rockroll +$mame +0.213 [jordigahan, ClawGrip] + + +WIP: + +- 0.214: jordigahan and ClawGrip added EEPROM dump to Rock 'n' Roll. + +- 0.213: jordigahan and ClawGrip added 'Rock 'n' Roll' (Unidesa / Cirsa 1999). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 896.1 zip + +$end + + + +$info=rocktris +$mame +0.106u6 [Pierpaolo Prazzoli, Corrado Tomaselli] + + +WIP: + +- 0.201: Fixed rom names. + +- 0.129u2: Changed MSM5205 clock speed to 400000 Hz. + +- 0.106u6: Pierpaolo Prazzoli added 'Rock Tris' (Yun Sung 1994?). + +- 17th June 2006: Corrado Tomaselli dumped Rock Tris. PCB marked Ys-rock 940712, has no sound, the osc for the msm5205 has been cut so I don't know the frequency. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 2.50 MB / 8 files / 948.4 zip + +$end + + + +$info=rocktrv2 +$mame +0.80u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.155: Osso fixed MTV Rock-N-Roll Trivia save state regression. + +- 0.103u5: chaneman improved dipswitches for MTV Rock-N-Roll Trivia. Added 'Music' dipswitch. + +- 0.80u2: Pierpaolo Prazzoli added 'MTV Rock-N-Roll Trivia (Part 2)' (Triumph Software 1986). + +- 21st March 2004: Pierpaolo Prazzoli - Added MTV Rock-N-Roll Trivia (Part 2) to MAME. Note: One question rom is bad dumped. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Music) + +Recommended Games (Quiz) + + +Romset: 284.8 kb / 23 files / 136.1 zip + +$end + + + +$info=rocky +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.185: Osso added clone 'Rocky (French speech)' (Gottlieb 1982). + +- 0.141u1: Miodrag Milanovic added Rocky (Gottlieb 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 14 kb / 5 files / 11.6 zip + +$end + + + +$info=rocnrope +$mame +0.36b10 [Nicola Salmoria] + +0.30 [Chris Hardy] + + +Artwork available + + +WIP: + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.230: Osso fixed state saving, minor cleanups. + +- 0.226: Removed 'Time Pilot Audio' device. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Joe Magiera added cpu/video board pal10l8.6g to Roc'n Rope. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed Z80 and AY8910 MCFG macros (audio\timeplt.c) [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 29th May 2018: Smitdogg - Caius dumped a missing PAL from Roc'n Rope. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.194: Moved soundlatch down into device (audio\timeplt.c), since it's actually part of the board [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Roc'n Rope [AJR]. + +- 0.165: Mamesick fixed Roc'n Rope resets when pressing start. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.155: hap added irqack to Roc'n Rope (see http://mametesters.org/view.php?id=5350 ). Fixed CWAI implementation in base6x09.ops doesn't acknowledge interrupts while polling for systems using M6809 with M6809_HOLD_LINE. This fixes the issue on Roc'n Rope where the gameplay demo in attract sequence is too short: The player dies on the lower right platform, whereas he's supposed to die on the fourth platform. This was fine with older MAME versions prior to 0148u2 when the M6809 code was rewritten. + +- 0.153: Kevin Eshbach added 82s153 PALs to clone Ropeman (bootleg of Roc'n Rope) and correct the rom names and locations. + +- 0.148u2: Fixed subtle problem in 6x09 CWAI instruction (m6809\base6x09.ops); Roc'n Rope is now fixed [Nathan Woods]. + +- 0.144u7: Kanikani updated Roc'n Rope dipswitches. + +- 0.141u4: Tafoid re-added clone Ropeman (bootleg of Roc'n Rope). Changed 'Unknown' dipswitch to 'Unused'. + +- 0.140u2: Atari Ace take some driver_device classes of Roc'n Rope driver (common code in audio\timeplt) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Time Pilot Audio' sound. + +- 0.135u3: Fabio Priuli added common driver data struct to Roc'n Rope. + +- 0.135u2: Fabio Priuli added save state support to Roc'n Rope. + +- 0.133u1: Renamed (rocnropk) to (rocnropek). + +- 0.131u1: Angelo Salese merged memory maps in Roc'n Rope. + +- 0.129u5: XTAL and divisors for Roc'n Rope verified in schematics [Couriersud]. Changed M6809 CPU1 clock speed to 1536000 Hz. + +- 0.129: Kevin Eshbach added placeholders for various PALs on the Roc'n Rope systems. + +- 0.123u1: Zsolt Vasvari removed color tables from Roc'n Rope. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. + +- 5th November 2006: Mr. Do - Added Roc'n Rope bezel, thanks to Ad_Enuff and Aaron. + +- 0.93: Added 6x RC_Filter. + +- 0.71u1: Curt Coder converted Roc'n Rope to use tilemaps. Removed 3rd coin slot. + +- 0.67: Changed M6809 CPU1 clock speed to 1.6MHz (attract mode depends on this to work correctly). + +- 0.36b10: Nicola Salmoria added Roc'n Rope (Konami 1983). Removed Rope Man (bootleg). Changed 'Roc'n Rope' to clone 'Roc'n Rope (Kosuka)'. Renamed (rocnrope) to (rocnropk). + +- 17th November 1999: Nicola added another Rock'n Rope romset. + +- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.34b1: Added color PROMs ($0, 20, 120). + +- 0.33b7: Changed description to 'Roc'n Rope'. + +- 0.31: Paul Swan added accurate colors to Roc'n Rope. Jim Hernandez fixed music tempo and pitch in Roc'n Rope. + +- 0.30: Chris Hardy added 'Rock'n'Rope' (Konami 1983) and clone Rope Man. Based on drivers from Juno First emulator by Chris Hardy. Known issues: Colors come from the bootleg version, they might be correct for that version, but they are wrong for the original. The bootleg version crashes when you start a game. This is might be due to a slightly different encryption scheme. + +- 2nd October 1997: Dumped Ropeman (bootleg of Roc'n Rope). + +- 1st January 1997: Dumped Roc'n Rope (Kosuka). + + +HOW TO PLAY: + +- Catch the "Roc" bird (the bird of fortune) within a given time, overcoming numerous difficulties. + +- 1. Shoot a rope using the "Rope Gun" and climb up to the Roc, while avoiding or attacking the enemies. + +- 2. By using the "Flash" upon enemy's eyes, Player can shake off the enemy on the rope and paralyze the enemy on the cliff for a while and go through it. + +- 3. When he picks up a gold egg. Player gets powered and sped up and can destroy the enemy by clashing for a certain while. + +- 4. Bonus points are awarded for picking up the scattered feathers. + + +ARCADE RELEASE: Rock'n Rope (Konami) - 1983/Mar + + +LEVELS: 4 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Climbing): + +Crazy Climber + +Crazy Climber 2 + +The Tower (DECO Cassette) + +Rock Climber + +Jack the Giantkiller + +Birdiy + +Roc'n Rope + +Fire Trap + +Noboranka + +Bionic Commando + +Rock Climber (MultiFish) + + +Romset: 96.5 kb / 16 files / 47.8 zip + +$end + + + +$info=rodent +$mame +0.216 [Brian Troha, Smitdogg, The Dumping Union] + + +WIP: + +- 0.224: Osso added preliminary decryption for Rodent Exterminator. Added dipswitches 'Flip Screen', 'Display Mode', 'High Score Saver' and 'Unused'. Changed screen orientation to horizontal. + +- 0.216: Brian Troha, Smitdogg and The Dumping Union added 'Rodent Exterminator' (The Game Room 2005). Note: The encryption is different from 39in1 and 60in1. + +- 3rd March 2017: Smitdogg - Brian Troha picked up Rodent Exterminator by The Game Room. + + +Recommended Games (Multiplay) + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 2.50 MB / 3 files / 1.80 zip + +$end + + + +$info=rodeokng +$mame +0.272 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/PLSIJyhvN64 + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Rodeo King (Japan, ver 1.00)' (Amuzy Corporation 2005). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.57 zip + +$end + + + +$info=rodland +$mame +0.36b5 [Luca Elia] + +0.35b10 [Luca Elia] + +0.35b4 [Testdriver] + + +NOTE: + +- After inserting a coin (5), press the player 1 'down' (Cursor DOWN) button 3 times and START (1). This will activate the extra mode, so you can play with all new levels, gfx and music. + + +WIP: + +- 0.240: jordigahan added clone Rod-Land (Japan bootleg with unencrypted program and GFX). Changed description of clone (Japan bootleg) to 'Rod-Land (Japan bootleg with unencrypted program)'. + +- 0.191: frsj8112 added clone Rod-Land (World, set 2). Changed parent description to 'Rod-Land (World, set 1)'. + +- 0.188: Ryou added information regarding clone 'R&T (Rod-Land Prototype)' - see http://sudden-desu.net/entry/rod-land-location-test-code-and-stage-editor. Changed description of clone (Rod-Land prototype?) to 'R&T (Rod-Land prototype)'. + +- 0.164: System11 added clone R&T (Rod-Land prototype?). Note: R&T really does have scrambled sound effects on the PCB, those two ROMs being ones which even still had their original labels. Possibly a prototype, only one known to exist. ROM17 is missing on the board, not sure if this is intentional, is the data for the 'secondary' set of levels stored in 17/18? This game has no alternate levels mode either. Socketed encryption chip is unusual. + +- 0.163: Correct ROMs for Rod-Land (World) and clone Rod-Land (Japan bootleg) [System11]. Added gfx1/4 roms from clone (Japan) to Rod-Land (World) and clone (Japan bootleg). Fixed rom names. + +- 0.133u1: Renamed (rodlndjb) to (rodlandjb). + +- 0.37b14: Added clone Rod-Land (Japan) (original version). Added gfx3 rom from clone (Japan) to (World). Changed parent description to 'Rod-Land (World)' and clone (Japan) to 'Rod-Land (Japan bootleg)'. Renamed (rodlandj) to (rodlndjb). + +- 0.36RC1: Added priority PROM ($0). + +- 0.36b5: Luca Elia added RodLand (World). Changed 68000 CPU1 clock speed to 12MHz. Added 3rd coin slot. + +- 24th October 1999: Luca Elia fixed Rodland graphics. + +- 0.35b10: Luca Elia added 'RodLand (Japan)' (Jaleco 1990). + +- 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. + +- 0.35b4: Luca Elia added (Testdriver) RodLand. + + +LEVELS: 31 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.63 MB / 13 files / 1.01 zip + +$end + + + +$info=rohga +$mame +0.102 [Stefan Lindberg] + +0.74u2 [Bryan McPhail] + +0.64 [Testdriver] + + +WIP: + +- 0.277: Correct 'Allow Continue' dipswitch [coyonut]. Changed description to 'Rohga: Armor Force (Asia/Europe v5.0)' and clones (Asia/Europe v3.0 set 1) to 'Rohga: Armor Force (Asia/Europe v3.0 set 1)', (Asia/Europe v3.0 set 2) to 'Rohga: Armor Force (Asia/Europe v3.0 set 2)', (Hong Kong v3.0) to 'Rohga: Armor Force (Hong Kong v3.0)', (US v1.0) to 'Rohga: Armor Force (US v1.0)' and 'Wolf Fang -Kuhga 2001- (Japan)' to 'Wolf Fang: Kuuga 2001 (Japan)'. + +- 0.198: Fixed background color of title screen in clone Wolf Fang [cam900]. + +- 0.182: David Haywood fixed cropped attract mode text in clone Wolf Fang -Kuhga 2001- (Japan). + +- 0.150: Fixed Rohga freezes at the mission 5 boss and game continues but no player is present under certain conditions. + +- 0.149u1: Switched the Wizard Fire reads around too so that they are more correct and align with Rohga [David Haywood]. + +- 0.144u7: Converted Rohga to use generic DECO sprite functions [David Haywood]. + +- 0.141u4: Changed description of clones (Asia/Europe v3.0 Set 1) to 'Rohga Armor Force (Asia/Europe v3.0 set 1)' and (Asia/Europe v3.0 Set 2) to 'Rohga Armor Force (Asia/Europe v3.0 set 2)'. + +- 0.130u4: Team Japump added clone Wolf Fang -Kuhga 2001- (Japan). + +- 0.126u5: Guru added README for Rohga. + +- 0.122u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz. + +- 0.102: Stefan Lindberg added Rohga Armor Force (Asia/Europe v5.0) and clone (Asia/Europe v3.0 Set 2). Changed (Asia/Europe v3.0) to clone 'Rohga Armor Force (Asia/Europe v3.0 Set 1)'. Renamed (rohga) to (rohga1). + +- 31st August 2005: Dumping Project - Randy have won a DECO 'Wolf Fang' - it was a Rohga Armor Force, Wolf Fang is still wanted (Guru). + +- 0.98u4: Changed parent and clones description to 'Rohga Armor Force (...)'. + +- 0.96u3: Brian Troha fixed dipswitches in Rohga Armour Force. + +- 0.96u2: Yasuhiro Ogawa fixed dipswitches in Rohga Armour Force. Added dipswitches 'Player's Vitality', 'Allow Continue', 'Stage Clear Bonus', 'Enemy's Vitality', 'Enemy Encounter Rate', 'Enemy's Weapon Speed' and '2 Credits to Start, 1 to Continue'. Removed dipswitches 'Lives' and 'Difficulty'. + +- 0.96: Bryan McPhail fixed Rohga Armour Force - Game now playable. Changed HuC6280 CPU2 clock speed to 8055000 Hz. + +- 0.93: Changed 2nd OKI6295 clock speed to 15255 Hz. + +- 0.87: Bryan McPhail improved the Rohga driver. Rohga despite massive amounts of time spent on writing trojan's to probe the protection this still isn't complete. The game hangs at the end of level 5. A quick look at decoprot.c should reveal just how nasty this game is... Graphics emulation is complete but the priority register never seems to be written properly (protection?) so some things look wrong. Changed VSync to 58Hz and swapped region sound1/2. Added 3rd button. + +- 0.74u2: Added 'Rohga Armour Force (Asia/Europe v3.0)' (Data East 1991) and clones (Hong Kong v3.0) and (US v1.0). + +- 0.64: Bryan McPhail (Testdrivers) added Rohga Armour Force (Asia/Europe v3.0) and clones (Hong Kong v3.0) and (US v1.0). + +- 25th January 2003: Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection). + +- 9th December 2002: Guru - Dumped Rohga (Alt. version). + +- 17th July 2001: Bryan McPhail has had some success with Rohga but it still suffers from unemulated protection. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Romset: 11.7 MB / 20 files / 3.87 zip + +$end + + + +$info=roishtar +$mame +0.35b13 [Nicola Salmoria] + + +WIP: + +- 0.80: Changed M6809 CPU1 clock speed to 1536000 Hz. Replaced Namco/Samples/Custom sound with Namco CUS30. + +- 0.36b14: Changed M6809 CPU1 clock speed to 1.5MHz. + +- 0.36b12: CAB fixed missing sounds in 'The Return of Ishtar'. + +- 9th December 1999: Eisuke Watanabe and Takahiro Nogi fixed Return of Ishtar's hang at gameover. + +- 0.36b7: Added Custom sound. + +- 4th October 1999: Tatsuyuki Satoh sent in an update to his FM core with still incomplete LFO support (intro of Rock 'n Rage needs this) and some other bugfixes. + +- 0.35b13: Nicola Salmoria added 'The Return of Ishtar' (Namco 1986). + +- 20th May 1999: Nicola did a good improvement on the Namco System 86 driver and Return of Ishtar now works. + +- 19th May 1999: Nicola added two new Namco System 86 games, Genpei ToumaDen works nicely but Return of Ishtar has major problems. + + +ARCADE RELEASE: The Return of Ishtar (Namco) - 1986/Jul/08 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 385 kb / 21 files / 106.2 zip + +$end + + + +$info=rolcrush +$mame +0.154 [Osso, Caius] + + +WIP: + +- 0.217: Moved fake protdata into MCU code using the code from Dream World [David Haywood]. + +- 0.178: System11 added clone Rolling Crush (version 1.03.E - 1999/01/29). Note: Interesting set, it's older but actually shows the proper SemiCom copyright message and logo, also the mode select / high score tables use a different style and a number of sprite/tile roms are different as a result. Changed parent description to 'Rolling Crush (version 1.07.E - 1999/02/11, Trust license)'. + +- 0.164: David Haywood fixed rowscroll in Rolling Crush. + +- 0.154: Osso and Caius added 'Rolling Crush (version 1.07.E - 1999/02/11)' (Trust / SemiCom 1999). Added extracted protection data (1861 bytes). Game are now playable [David Haywood]. Filled in some missing dips for Rolling Crush [Brian Troha]. + +- 17th July 2014: David Haywood - Osso recently purchased an unknown Korean title called 'Rolling Crush' and donated the board to Caius for dumping. Upon arrival Caius posted a picture of the PCB. There are a few distinguishing features about the PCB, first of all it uses an MC68EC020 rather than a regular 68k like most Korean games, second and most significantly it had an AT89C52 MCU. These features instantly allowed me to identify it as a Semicom PCB, and as it happens it turned out to be the same PCB as Dream World. The boards are essentially identical, but Rolling Crush does not have one of the AD-65 (sound chip) positions populated (top of the images). Interestingly this would bring it closer to the Baryon profile, which uses only a single AD-65 as opposed to the dual ones used by Dream World, however that PCB is a slightly different design. Now this was interesting because the game was not sold as a Semicom game, nor did any of the provided screenshots or videos show a Semicom logo or Semicom copyright, furthermore it does not appear on any official list of Semicom games I've seen. The video Caius provided is embedded below. The blue-white colour fade on startup is the same as Baryon, and the sound effects (coin etc.) are also clearly Semicom but that's as far as the obvious signs go. Once the dump arrived I looked in the main program roms of the game, and as expected there were a variety of Semicom related messages, looking in the graphic roms further bolstered my view that this was a Semicom development, the usual Semicom 'Unicorn' and could clearly be seen there too. Unsurprisingly it was also protected like the other Semicom games too, with the MCU supplying the interrupt routine for the game at startup. This kind of protection is easy enough to deal with, I modified some code I'd used to extract the data from Dream World and Baryon, Caius then ran that code on the original hardware and took some pictures. After entering all the data the game successfully booted in MAME. I tried playing with the various dipswitches to see if one showed a Semicom copyright, but none of them had that effect. One thing I had noticed when looking at the program roms was a credits roll including names of Semicom staff, viewing this of course meant I would have to complete the game, and even on the easiest setting things started to get very difficult on the later stages. Thankfully MAME has cheat finding capabilities built into the debugger, and even if they're not as good as they used to be I was sill able to use them to find some cheats allowing me to finish the game. Finishing the game (50 stages) yielded the following credits roll after a psychedelic 'Congratulation' message. So there you have it, the actual Semicom copyright, inexplicably only visible for a brief second once you finish the entire game! I don't think the game is a hack or a bootleg* instead it was probably simply licensed to 'Trust' for sale / distribution. I wonder if there is an alt. version out there actually using the other Semicom graphics that are present in the roms. + +- 10th July 2014: Smitdogg - Osso got us a Rolling Crush board. It's a rare puzzle game that is the style of PuzzLoop. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Puzz Loop + +Puzz Loop 2 + +Funny Bubble + +Rolling Crush + +Super Lup Lup Puzzle + + +Romset: 5.82 MB / 11 files / 2.08 zip + +$end + + + +$info=roldfrog +$mame +0.75 [Tomasz Slanina] + +0.74u2 [?] + +0.37b7 [Testdriver] + + +NOTE: + +- Lady Frog is a typical 'Korean Style' hack of Splash. The main 68k code is based on 'Splash' with many patches made to the code. Most of the patched code includes jumps to the 0x400000 where no rom is mapped, this data appears to be supplied by a protection device. The Z80 rom (used for sound) is a hack of the main program from Dynax's 'Dragon Punch' game. + + +WIP: + +- 0.282: Moved roldfrog to a separate driver state class and cleaned up code: Use machine_start() and machine_reset() overrides for machine start/reset functions. Cleaned up bitmap drawing functions. Suppress side effects for debugger reads. Reduced run-time tag lookups, literal tags and duplication [cam900]. + +- 0.189: AJR added NMI ack to Return of Lady Frog. + +- 0.147: Changed YM2203 clock speed to 3MHz. + +- 0.141u4: Tomasz Slanina added sound to 'The Return of Lady Frog'. Changed YM2203 clock speed to 2750000 Hz. + +- 0.133u1: Renamed (roldfrga) to (roldfroga). + +- 0.131u1: Changed visible area to 368x240. + +- 0.122u8: Changed description to 'The Return of Lady Frog (set 1)'. + +- 0.102: Fixed user1 rom address to $400000. + +- 0.101u5: Fixed region user1 to cpu1 $40000. + +- 0.96u1: Brad Oliver fixed big endian issues in Return of Lady Frog. Changed Z80 CPU2 clock speed to 3MHz. + +- 0.85u3: Pierpaolo Prazzoli fixed numerous problems in Return of Lady Frog. R. Belmont added preliminary sound. Added Z80 (30MHz ?) CPU2 and YM2203 (3MHz) sound. + +- 0.85u2: David Haywood updated the Splash driver and The Return of Lady Frog is now playable. Added 32k user1 rom (protdata.bin). Removed Z80 CPU2, YM3812 and MSM5205 sound. + +- 0.79u1: Replaced Z80 CPU and YM2203 with 68000 (12MHz) CPU1, Z80 (3750000 Hz) CPU2, YM3812 (3MHz) and MSM5205 (384000 Hz). Fixed cpu1/2 rom loading and visible area to 376x240. Added dipswitches 'Lives', 'Girls' and 'Paint Mode'. + +- 2nd February 2004: Brian Troha moved Return of Lady Frog from the Dynax driver to the Splash driver, without any other changes. + +- 0.75: Renamed (ladyfrog) to (roldfrog) and (ladyfrga) to (roldfrga). + +- 0.74u2: Added 'The Return of Lady Frog' (Microhard 1993) and clone (set 2). + +- 0.67: Added clone (Testdriver) The Return of Lady Frog (set 2). Changed description of (Testdriver) 'Dragon Punch? Lady Frog?' to 'The Return of Lady Frog'. + +- 15th February 2003: Guru - The Return of Lady Frog (Microhard 1993) arrived. + +- 0.37b7: Added (Testdriver) Dragon Punch? Lady Frog?. + + +LEVELS: 66 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Frogs): + +Frogs + +Frog & Spiders + +Frogger + +Lady Frog + +Ribbit! + +Ribbit Racin + +The Return of Lady Frog + +Battletoads + +Kero Kero Keroppi's Let's Play Together + +Ripper Ribbit + +- + +La Rana (Coin Dropper) + + +Recommended Games (Adult) + + +Romset: 4.66 MB / 14 files / 3.23 zip + +$end + + + +$info=roldisco +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Roller Disco' (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 1.95 zip + +$end + + + +$info=roljokr1 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Rolling Joker' (Paloma-Elektronik? 1999). + + +Recommended Games (Cards) + + +Romset: 128.5 kb / 5 files / 39.5 zip + +$end + + + +$info=roljokr2 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Rolling Joker (v23.11.91)' (Paloma-Elektronik? 1997). + + +Recommended Games (Cards) + + +Romset: 128.5 kb / 5 files / 38.8 zip + +$end + + + +$info=roljokr3 +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'Rolling Joker (v.99.7)' (Paloma-Elektronik? 1999). + + +Recommended Games (Cards) + + +Romset: 128.5 kb / 5 files / 39.6 zip + +$end + + + +$info=rolla +$mame +0.228 [Caius] + + +WIP: + +- 0.229: Changed manufacturer to 'Random Games'. + +- 0.228: Caius added 'unknown 'Rolla' slot machine' ( 199?). Note: Internal CPU ROM not dumped. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 8 files / 177.2 zip + +$end + + + +$info=rollerg +$mame +0.36b4 [Nicola Salmoria] + + +Bugs: + +- The sound channels should be adjusted. Richter_X (ID 01052) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params [hap]. Changed VSync to 59.185606 Hz. + +- 0.278: twistedsymphony added clone Rollergames (Asia). + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.246: Updated sound NMI implementation [hap]. + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. Use finders, derived classes and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed K051316 MCFG macros [Osso]. Removed KONAMI, Z80, K053260, YM3812, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed K053244 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.165: Cleanup Rollergames video driver [Alex Jackson]. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.148u2: Looked through m6809 ops and fixed what i noticed (improves Rollergames) [hap]. + +- 0.144u7: Aaron Giles fixed graphics corruption on right side in Rollergames. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Rollergames. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Rollergames. + +- 0.135u4: Fabio Priuli updated Rollergames to use Konami video devices. + +- 0.131u1: Angelo Salese merged memory maps in Rollergames. + +- 0.130u3: Fabio Priuli added DIP locations to Rollergames based on Guru's notes (thanks to AJG, who fwded them to me). + +- 0.122u6: RansAckeR fixed coin 3 should be changed to service. + +- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games. + +- 0.36b4: Nicola Salmoria added 'Rollergames (US)' (Konami 1991) and clone (Japan). + +- 30th August 1999: Nicola sent in a driver for Rollergames, which unfortunately isn't quite playable because the zoom layer graphics aren't fully working. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 3.16 MB / 7 files / 1.42 zip + +$end + + + +$info=rollext +$mame +0.165 [Ville Linde, Guru] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.237: Hooked up EEPROM. Rewrote the PP disassembler (tms32082\dis_pp.cpp) [Ville Linde]. Changed description to 'ROLLing eX.tre.me (US)'. + +- 0.236: Mostly playable driver for 'ROLLing eX.tre.me'. Various bug fixes to the TMS320C82 core [Ville Linde]. TODO: TMS320C82 parallel processors are not emulated. PP0 transfers polygon data from a software FIFO to the graphics processor. This is currently HLE'd. PP1 most likely does sound mixing. This is currently not emulated. 93C66 EEPROM. Alpha blending (probably based on palette index like on gaelco3d). Minor Z-buffer issues. Wrong textures in a few places (could be a CPU core bug). Networking. + +- 15th September 2021: Ville Linde - Rolling Extreme with mostly working graphics. Turns out the 3D hardware is more similar to Gaelco's previous hardware than I had expected. There's still some major CPU core bugs causing some quite hilarious geometry issues. YouTube: https://youtu.be/2IFjKWeizDs. + +- 31st August 2021: Ville Linde - Made some progress with Rolling Extreme. Rolling Extreme with very broken graphics. This game runs on some very unusual hardware. The main CPU is a multi-core DSP that reminds me of Cell in PS3. The graphics hardware draws perspective projected quads, kind of like Sega Saturn. The game has working inputs and seems playable, despite the horribly broken graphics. Runs at around 50% on my i5-11400F. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.169: TMS32082 FPU fixes + command callback. Very preliminary video emulation [Ville Linde]. + +- 0.165: Ville Linde and Guru added 'ROLLing eX.tre.me' (Gaelco 1999). + +- 20th May 2013: Smitdogg - CaH4e3 dumped the ssop70 chips on my Rolling Extreme board, so the dump is now complete. + +- 19th October 2010: Smitdogg - Mark F. donated a Rolling Extreme board. Guru has a broken one already but it uses roms he can't dump yet. It might be possible to get a good dump from it and it could turn out to be a different revision from this one, we're not sure yet. I could use some help with current acquisitions if anyone can help out. Edit: Thanks for help so far from ranger_lennier and D. Beneke. + +- 20th September 2006: Dumping Project - Purchased Rolling Extreme (Gaelco). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 13th July 2006: Guru - I received another PCB that Brian T. bought on eBay several months ago. The game is called Rolling Extreme by Gaelco. Unfortunately, I won't be dumping it. Here's why... It's a powerful beast using some 3D hardware comprising TMS 320C82 DSP, Chip Express D3PLUS-4 Graphics Generator, 2 FPGA's, a large amount of RAM and a few high-capacity maskROMs... and of course, everything is surface mounted. Most of the ROMs I can dump but there's a couple of SSOP70 ROMs (similar to what is used in the newer neogeo carts like MS5 and SVC and newer Playmark PCBs) which are 256Mbit or 512Mbit ROMs with 70 legs. These probably hold the graphics, which are connected to the [documented] TMS320C82 DSP. There is only 1 programmer that has support for those ROMs and unfortunately it's not one of mine. To fully dump this board would require purchasing that specific programmer (AU$1350) and the adapter (AU$350). That's probably too much to justify for one fairly average 3d skateboarding game, although there are probably more PCBs in the future that would use these similar ROMs. I certainly can't justify that myself for just one game that is unlikely to be emulated anyway (or at least emulated at a playable speed), so it will probably remain undumped forever unless someone wants to donate about au$1800 specifically for this purpose. Bear in mind that as I mentioned above, the newer Neogeo carts and Playmark single board games also use the same SSOP70 ROMs. So if purchased, this hardware could be used to dump most of the newer original Neogeo/Playmark games, if the Dumping Project were to acquire them. Oh, almost forgot to mention, in case you were wondering, the PCB is dead. There's a small plastic fan in the housing (similar to the crappy fans used on cheap PC 3D video cards) that has seized and the poor PCB cooked itself. The top of the large graphics chip is scorched and under the PCB, the green is a brownish-green colour directly under that chip too... tell-tale signs of over-heating. That would have happened while the game was being operated on-site, so I'm sure the eBay scumbag who sold it as 'untested and sold as-is' would have known that too... hmmmm. + +- 10th March 2006: Dumping Project - We made some great buys recently with the funds donated so far: Rolling Extreme (Gaelco, still in post if it makes it). + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 52 MB / 7 files / 26.2 zip + +$end + + + +$info=rollfr_4 +$mame +0.144u7 [?] + +0.133u3 [?] + + +Artwork available + + +WIP: + +- 0.240: Anonymous and MetalliC added clone Roll Fruit (030821). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.207: MetalliC added clone Roll Fruit (100924). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.144u7: Changed clone 'Roll Fruit (080331)' to parent. + +- 0.142u3: Added clones 'Roll Fruit (080327)' and 'Roll Fruit (080331)'. + +- 0.134u2: MetalliC hooked up inputs for Roll Fruit, added hopper emulation (payout now works) and added information on how to initialize Roll Fruit. + +- 0.133u3: Added 'Roll Fruit (040318)' (Igrosoft 2003). + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 834.9 zip + +$end + + + +$info=rollingc +$mame +0.30 [Lee Taylor] + + +Samples required (Invaders) + + +SETUP: + +- Press P1 LEFT or RIGHT to select Rolling Crash or Moon Base. + + +WIP: + +- 0.285: Use rom PCB locations from moonbase and removed MB14241 Shifter IC [hap]. + +- 0.265: Fixed 'Moon Base' claiming "you are too strong". Note: Looks like simple protection for 'Moon Base', see routine at $0EB1, gets called at $0DD2. It checks for score overflow, and the game ends with message "YOU ARE TOO STRONG" when score overflows from 99990 to 0. If bit 0 value = 1, the game ends prematurely when score hits 1000 [Divemaster, hap]. + +- 0.245: Got rid of the duplicate joystick inputs in Rolling Crash / Moon Base [Vas Crabb]. + +- 0.242: Added 'Bonus Life' dipswitch to Rolling Crash / Moon Base [chaneman]. + +- 0.150: hap improved Rolling Crash / Moon Base colors. + +- 0.147u4: Robbbert fixed cocktail mode in Rolling Crash / Moon Base. Added 'Cabinet' configuration. + +- 0.147u3: Robbbert added sound to Moon Base in 'Rolling Crash / Moon Base'. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u1: Added Invaders samples. Added SN76477 and Samples sound. + +- 0.36RC2: Colors should be close in Rolling Crash/Moon Base [Zsolt Vasvari]. Changed palettesize to 8 colors. + +- 0.33b7: Changed description to 'Rolling Crash / Moon Base'. + +- 0.30: Lee Taylor added 'Rolling Crash - Moon Base' (Nichibutsu 1979). + +- 8th October 1997: Paul Swan dumped Rolling Crash / Moon Base. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Laser + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Multiplay) + + +Romset: 16 kb / 12 files / 13.4 zip + +$end + + + +$info=rollr_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.267: Changed description to 'Rollergames (LA-2)'. + +- 0.266: Scott Charles added clone Rollergames (LA-1). + +- 0.183: Added clones Rollergames (AD-2) Prototype, Rollergames (LF-2) French and Rollergames (LF-3) French. + +- 0.141u1: Miodrag Milanovic added 'Rollergames (L-2)' (Williams 1990) and clones (EXPERIMENTAL), (LG-3) Germany, (LU-3) Europe, (PA-2 / PA-1 Sound) and (PU-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 240 kb / 5 files / 187.4 zip + +$end + + + +$info=rollston +$mame +0.280 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.280: Billc479 and Scott Charles added Rolling Stones (V21). Changed 'Rolling Stones' to clone 'Rolling Stones (V17)'. Renamed (rollston) to (rollstonv17). + +- 0.141u1: Miodrag Milanovic added 'Rolling Stones' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + +Recommended Games (Music) + + +Romset: 8 kb / 4 files / 6.76 zip + +$end + + + +$info=romanl +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Roman Legions (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Roman Legions (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 312.6 zip + +$end + + + +$info=rompers +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + + +WIP: + +- 0.153: Changed description to 'Rompers (Japan, new version (Rev B))' and clone (Japan old version) to 'Rompers (Japan, old version)'. + +- 0.89: Nicola Salmoria added support for visibility window, this fixes countless issues with partial video updates and the intro of Rompers. + +- 0.61: Acho A. Tang fixed sprite priority problems in Rompers. + +- 0.36RC2: Added clone Rompers (Japan old version). + +- 0.36b4: Ernesto Corvi and 'Tatsuyuki Satoh added Rompers (Japan)' (Namco 1989). + + +LEVELS: 61 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 1.75 MB / 19 files / 559.2 zip + +$end + + + +$info=ron2 +$mame +0.187 [System11, Angelo Salese, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Correct game title based on flyer [AJR]. Changed description to 'Futari Mahjong Ron II'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.188: Ron II actually works, promoted to working [Angelo Salese]. + +- 0.187: System11, Angelo Salese and The Dumping Union added 'Ron II Mah-Jongg' (Sanritsu 1981). First look at sound. Working mahjong panel inputs. Split PROMs [Angelo Salese]. + +- 4th June 2017: Smitdogg - System11 dumped Ron II, one of the oldest mahjong games. + + +Recommended Games (Mahjong) + + +Romset: 30.6 kb / 15 files / 19.0 zip + +$end + + + +$info=rongrong +$mame +0.96 [Pierpaolo Prazzoli] + +0.66 [Nicola Salmoria] + +0.55 [Testdriver] + + +WIP: + +- 0.222: Added dipswitches 'Blinking on Matching Pieces', 'Base Time' and 3x 'Unused'. + +- 0.147: Fixed buffer overrun in 'Puzzle Game Rong Rong' and clones. Fixed clones (Germany) and (Japan) crash after exit (debug) [Phil Bennett]. + +- 0.139u3: Changed OKI6295 clock speed to 1022727 Hz. + +- 0.133u1: Renamed (rongrngj) to (rongrongj) and (rongrngg) to (rongrongg). + +- 0.119u3: Luca Elia added clone Puzzle Game Rong Rong (Japan). Changed parent description to 'Puzzle Game Rong Rong (Europe)' and clone (Germany) to 'Puzzle Game Rong Rong (Germany)'. Added dipswitches 'Difficulty', 'Flip Screen' and 'Service Mode'. + +- 29th September 2007: Luca Elia - More japanese games added to the DonDenLover driver. Fancy some Hanafuda? Here is Super Hana Paradise (1994), then Hanafuda Hana Gokou (1995). Finally, a clone of a puzzle game, the japanese version of Rong Rong. Thanks to dyq, Bnathan, Guru / Team Japump, sayu and Chackn. + +- 0.114u1: Changed OKI6295 clock speed to 1022720 Hz. + +- 0.106u6: Added PLD ($0 - gal16v8b.1e). + +- 0.96: Pierpaolo Prazzoli added Rong Rong (Europe). Renamed (rongrong) to (rongrngg). + +- 26th April 2005: Corrado Tomaselli dumped Rong Rong (Europe). + +- 24th April 2005: MAME Italian Forum - Kold666 bought Rong Rong (Europe). + +- 0.86u5: Sonikos fixed dipswitches in Rong Rong. Added dipswitches 'Coin A/B', 'Free Play', 'Help', 'Demo Sounds', 'VS Round', 'Test Mode', 'Select Round' and 10x 'Unknown'. + +- 0.66: Nicola Salmoria added 'Rong Rong (Germany)' (Nakanihon 1994). + +- 0.55: Added (Testdriver) Rong Rong. + + +LEVELS: 5 - 9 (sexy girls mode - rong rong mode) + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 3.25 MB / 8 files / 1.84 zip + +$end + + + +$info=ronjans +$mame +0.138u2 [Charles MacDonald, Brian Troha] + + +< Japan > + + +WIP: + +- 0.272: Hammy added clones Ron Jan (set 2), Ron Jan Super (set 2) and Ron Jan Super (set 3). Note: The Z180 internal ROM wasn't extracted from this PCB. Using the one from ronjans for the time being, which might be the same but should be checked [Osso]. Changed description of clones Ron Jan to 'Ron Jan (set 1)' and Ron Jan Super to 'Ron Jan Super (set 1)'. + +- 0.179: System11 added clone Ron Jan. Note: This is the original version from 1991, the one already in MAME is Ron Jan Super from 1994. The Z180 internal ROM hasn't been dumped for this set. The one from Ron Jan Super seems to work fine, but of course the correct ROM should be extracted. Changed parent description to 'Ron Jan Super'. Renamed (ronjan) to (ronjans). + +- 0.148u1: Oliver Stoeneberg fixed array out-of-bound write in pinkiri8_state::ronjan_prot_w. This fixes Ron Jan crashed after OK. + +- 0.138u3: Angelo Salese hooked up inputs and Dip-SW for Ron Jan. + +- 0.138u2: Charles MacDonald and Brian Troha added 'Ron Jan (Super)' (Wing Co., Ltd 1994). Emulated protection check in Ron Jan [Angelo Salese]. + +- 16th June 2010: Angelo Salese - Charles MacDonald extracted the internal ROM on the Eagle 909 HW games (Janshi, Ron Jan and Pinkiri 8). Me and Haze recently did some efforts to emulate this HW, that is a Z180 with a fancy video emulation (that isn't yet fully working). Janshi and Ron Jan have an original thought of the mahjong game, on which you can see what type of tile is with different tilesets for the back. + + +Recommended Games (Mahjong) + + +Romset: 1.64 MB / 8 files / 435.8 zip + +$end + + + +$info=rotaryf +$mame +0.68 [David Haywood, Barry Rodewald] + + +Samples required (Invaders) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.242: Addressed a few Coverity concerns [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Different fix for coin counter at boot [hap]. + +- 0.205: Removed I8085A, TIMER, SN76477 and SCREEN MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.188: AJR added PPI and coin counter to Rotary Fighter. + +- 0.161: Osso added save state support to Rotary Fighter. + +- 0.147u4: Robbbert added 'invaders' sounds to Rotary Fighter. Fixed screen is not flipped for Player 2 in cocktail mode. Added SN76477 and Samples sound. + +- 0.122u7: Changed 8085A CPU1 clock speed to 4MHz. + +- 0.114u4: Removed SN76477 and Discrete sound. Fixed gfx1 rom loading. Changed visible area to 256x232. + +- 0.114u2: Replaced Samples sound with Discrete. + +- 0.68: Added 'Rotary Fighter' (Unknown 19??). TODO: Sound and verify game speed if possible (related to # of interrupts). + +- 25th March 2003: Barry Rodewald fixed Rotary Fighter so that it is now playable. + +- 25th February 2003: David Haywood sent in a preliminary driver for Rotary Fighter which boots but doesn't do much else. + +- 13th January 2002: Dumped Rotary Fighter (KIV-101). + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 6 kb / 6 files / 5.24 zip + +$end + + + +$info=rotation +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Updated status of Rotation VIII [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Added save-state and external outputs support [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed I8155 MCFG macros [Osso]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Midway G627 driver [Robbbert]. + +- 0.192: Minor cleanup [Robbbert]. + +- 0.155: Robbbert fixed clones rota_115 and rota_101. + +- 0.154: Added clones Rotation VIII (v. 1.01) and (v. 1.15). Changed parent description to 'Rotation VIII (v. 1.17)'. + +- 0.147u2: Converted Midway G627 pinball system to derived classes. Small cleanup [Robbbert]. + +- 0.147u1: Added motor simulation, NVRAM, mechanical sounds and notes [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). + +- 0.147: Various preliminary Pinball works. WIP (sound works, nothing else does). Added inputs and diagnostic keyboard. Fixed displays, fixed sensors so that the game is now playable [Robbbert]. Added Astrocade (1767250 Hz) sound. Added Player 1 and 2x coin slots. + +- 0.141u1: Miodrag Milanovic added 'Rotation VIII' (Midway 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 6 kb / 3 files / 4.61 zip + +$end + + + +$info=rotd +$mame +0.92 [Razoola] + +0.63 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Added clone Rage of the Dragons (NGH-2640?). Changed parent description to 'Rage of the Dragons (NGM-2640?)'. + +- 0.143u7: Changed description to 'Rage of the Dragons (NGM-264?)'. + +- 0.143u1: Fixed rom names. Changed description to 'Rage of the Dragons (NGM-2640)'. + +- 0.127u5: Removed 264-m1_decrypted.bin audio rom. + +- 0.116u2: Added new cpu2 and user3 roms. + +- 0.103u2: Changed visible area to 320x224. + +- 0.92: Razoola added 'Rage of the Dragons' (Evoga / Playmore 2002). + +- 0.63: Added (Testdriver) Rage of the Dragons. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 88.1 MB / 12 files / 70.8 zip + +$end + + + +$info=rotr +$mame +0.148 [Phil Bennett, Ordyne] + + +HardDisk required + + +WIP: + +- 0.243: I486: Fixed multiple issues with breakpoint emulation (i386\i386.cpp, i386ops.hxx and i386segs.hxx). NCR 53C7xx SCSI CPU: DFE bit is not reset when status register is read (machine\53c7xx.cpp). Zilog Z85C30 SCC: Fixed incorrect setting of baud rate due to uninitialised variables (machine\z80scc.cpp). Prevent continuous transmission of 0xff (machine\bacta_datalogger.cpp) [Paul Arnold]. + +- 0.225: Have bad hard disk reads actually fail instead of just returning zeroes (bus\nscsi\hd.cpp) [R. Belmont]. + +- 0.212: Changed machine\nscsi_hd.cpp/h to bus\nscsi\hd.cpp/h. + +- 0.210: Verified stub. Windows NT setup uses the VERIFY command without data comparison (machine\nscsi_hd.cpp) [Patrick Mackinlay]. + +- 0.207: Phil Bennett added clone Rise of the Robots (prototype, older). + +- 0.206: SCSI Hard Disk: Track the current block LBA on writes (machine\nscsi_hd.cpp) [tyfighter]. Stubs some mode pages for SCSI Hard Disk. Note: The (MESS) MIPS systems complain if hard disks don't support these pages and allow mode select on some of them. Added stubs for some mode pages. Detect and report an error for unsupported pages. Accept and ignore mode select command (machine\nscsi_hd.cpp) [Patrick Mackinlay]. Return diagnostics (machine\nscsi_hd.cpp) [O. Galibert]. + +- 0.202: Added FORMAT_UNIT command to machine\nscsi_hd.cpp [Sven Schnelle]. + +- 0.193: Use CHD IDNT metadata for inquiry and logmacro.h logging (machine\nscsi_hd.cpp) [Patrick Mackinlay]. + +- 0.151: hap fixed Rise of the Robots (prototype) crash at boot. + +- 0.148: Phil Bennett and Ordyne added 'Rise of the Robots (prototype)' (BFM/Mirage 1994). Added preliminary emulation of the NCR 53C700 SCSI I/O processor. Hastily move the display list parsing outside of screen_update() or else things will break with frameskipping enabled [Phil Bennett]. + +- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with Primal Rage, San Francisco Rush and speedup [Phil Bennett]. + +- 16th November 2012: Phil Bennett - Rise of the Robots (prototype) is the exceedingly rare prototype arcade conversion of the infamous fighting game. It runs on Bell-Fruit/ATD RasterSpeed hardware which features a 486SX, a TMS320C31, 4MB RAM, a Xilinx XC4010 FPGA and an NCR53C700 SCSI controller. The game is stored on a 540MB SCSI HDD. Though 486-based the hardware bears no resemblance to PC architecture. The design is rather unusual. The video controller parses a display list where each entry specifies a horizontal pixel span. Pixels may be 8-bit palletised or 16-bit and a source address increment value can be used to perform scaling and mirroring. Pixel data is read from RAM and fed into a FIFO for video scan-out. The rationale behind this design was to avoid the VRAM bandwidth bottlenecks of traditional framebuffer and blitter designs by eliminating destination pixel writes. This does however require additional work on the CPU side to determine object visibility and to create the displays list. For scenes with many small or transparent objects this approach is rather inefficient as the resulting display list is very long. A framebuffer can however be emulated by creating a display list with a 1:1 entry for each scanline. The DSP performs sound processing, mixing and outputs a 24kHz stereo stream. It is also used to bootstrap the 486, copying code from ROM to RAM using its internal boot loader. As for the actual game, several improvements have been made to address some of the myriad criticisms of the home versions. For instance, any of the six robots can be controlled in both single and two-player modes. The speed has been greatly increased and it's's possible to jump over your opponent to switch sides. The attract mode is an epic Brian May fest and is by far the best part of the game. Disappointingly there's no in-game music, just some very badly looped ambient sounds. Improvements notwithstanding, the game is still atrocious. Beyond MAME there are no known working instances of this game. One machine that appeared several years ago had experienced HDD failure and another recently found (from which the dump was made) has a badly corroded, non-working boardset that is unlikely to be repaired. Huge thanks should go to Ordyne for dumping his copy and ensuring this rarity wasn't lost forever. There are at least two other RasterSpeed games, Zool and Football Crazy (a quiz game). Please get in touch if you have any information regarding them. + +- 28th September 2012: Smitdogg - Ordyne dumped the arcade prototype version of Rise Of The Robots by Bell-Fruit (roms and hard drive). When the owner contacted Bell-Fruit asking information about it they were surprised he had it and said they had thrown out everything to do with it after the location testing failed. + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 128 kb / 4 files / 28.9 zip + +CHD: 509.9 MB (Compressed: 418.4) + +$end + + + +$info=roughrac +$mame +0.95u6 [David Haywood] + + +< Japan > + +Floppy Disk required + + +Bugs: + +- Sluggish Dial Input Response "Deadzone". mmarino4 (ID 07805) + + +WIP: + +- 0.144u3: Angelo Salese fixed Rough Racer freezes upon attempting to start. + +- 0.121u2: Sonikos fixed dipswitches in Rough Racer. Added 3rd button and coin slots 3 and 4. Added dipswitches 'Start Credit', 'Demo Sounds', 'Game Instruction', 'Difficulty', 'Start Money' and 'Start Intro'. Changed description to 'Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)'. + +- 0.101: Added new disk image ds3-5000-06b.img. + +- 0.100u1: David Haywood and Team Japump added 317-0058-06b.key to Rough Racer - Game now playable. Replaced 8-way Joystick and Dial with 2x buttons. Added 6x 'Unused' dipswitches. Changed description to 'Rough Racer (Japan, FD1094 317-0058-06b)'. + +- 14th September 2005: David Haywood - Guru got back to reading the Sys24 CPUs of Rough Racer and the Japanese quiz 'Quiz Syukudai wo Wasuremashita'. + +- 0.95u6: Added 'Rough Racer (FD1094 317-0058-06d)' (Sega 1990). + +- 15th January 2004: Guru - Rough Racer (floppy + Hitachi encrypted 68K) arrived from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 2.02 MB / 4 files / 755.5 zip + +$end + + + +$info=rougien +$mame +0.74u2 [Pierpaolo Prazzoli] + +0.71 [Testdriver] + + +WIP: + +- 0.235: Added missing items to state saving [Osso]. Changed Z80 CPU1 clock speed to 3072000 Hz. + +- 0.233: Support the masking effect (imperfectly). First implementation of the split-bg effect for Rougien (video\mermaid.cpp) [O. Galibert]. + +- 0.201: Converted 'Generic ripple counter' to DEVCB3 [AJR]. + +- 0.193: AJR added new 'Generic ripple counter' device to Rougien. This device emulates basic ripple counter logic ICs with fallingedge clocks and a synchronous reset inputs such as CD4040 and 74LS393. + +- 0.141u3: Angelo Salese correct background color in Rougien. + +- 0.140u2: Added proper MSM5205 sample playback in Rougien [Andrew Welburn, Angelo Salese]. Added MSM5205 (384000 Hz) sound. Fixed ADPCM rom loading. + +- 0.128u4: Stephane Humbert fixed dipswitches for Rougien. Added 'Difficulty' dipswitch. + +- 0.124u1: Roberto Zandona added proper implentation of hardware collision in Mermaid driver, fixed priorities in Rougien and a sprite wrapping bug. + +- 6th October 2004: MASH - Fixed gfx banking in Rougien. Game now playable. + +- 0.74u2: Added Rougien (Sanritsu 1982). + +- 19th July 2003: Pierpaolo Prazzoli fixed some bad graphics in Rougien. + +- 0.71: Added (Testdriver) Rougien. Video hardware emulation needs finishing. + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 104.1 kb / 28 files / 55.5 zip + +$end + + + +$info=roul +$mame +0.130u4 [Roberto Zandona, Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.161: Osso added save state support to Super Lucky Roulette. + +- 0.141u4: Stephane Humbert fixed dipswitches and inputs in Super Lucky Roulette (after verification of the Z80 code). Changed input from 3 to 5 buttons. Added dipswitches 'Reset Machine', 'Doubble Odds' and 'Max Bet'. + +- 0.131: Roberto Zandona fixed Super Lucky Roulette - Game now playable. Numerous improvements to the Super Lucky Roulette driver. Changed clock speed of the 2x Z80 to 4MHz. Swapped PROMs ($0, 20). Added dipswitches 'Service Mode', 'Percentage Payout', 'Doubble Odds' and 4x 'Unknown'. Changed description to 'Super Lucky Roulette'. + +- 18th April 2009: Roberto Zandona - Super Lucky Roulette is now playable. + +- 17th April 2009: Roberto Zandona - Some progress with Super Lucky Roulette. Implemented the blitter (from what I saw can only draw lines). + +- 0.130u4: Roberto Zandona and Angelo Salese added 'Super Lucky Roulette?' (bootleg 1982). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 40.1 kb / 4 files / 11.9 zip + +$end + + + +$info=roundup +$mame +0.33b7 [Zsolt Vasvari] + + +WIP: + +- 0.187: Changed description of clone 'T.T. Fitter (Japan)' to 'T.T Fitter (Japan)'. + +- 0.151: Changed description of clone 'T.T. Fitter' to 'T.T. Fitter (Japan)'. + +- 0.149u1: Pretty sure that clone T.T. Fitter isn't a bootleg (Taito Japan was known to name some games with a T.T. prefix) [hap]. Added Round-Up DIP locations [Brian Troha]. Changed 'Service Mode' dipswitch to 'Push Switch Check'. Changed description of clone 'T.T. Fitter (bootleg of Round-Up)' to 'T.T. Fitter'. + +- 0.148u1: Zab added clone T.T. Fitter (bootleg of Round-Up). hap changed description of clone 'Fitter (bootleg)' to 'Fitter (bootleg of Round-Up)'. + +- 0.135u3: f205v added clone Fitter (bootleg). + +- 0.35b3: Nicola Salmoria added clone Fitter (Taito 1981). + +- 0.34b8: Nicola Salmoria fixed the bridges in Round Up. + +- 0.34b1: Added 2nd AY-8910 (1536000 Hz) sound. + +- 0.33b7: Zsolt Vasvari added 'Round-Up' (Amenip/Centuri 1981). + +- 22nd June 1998: Dumped Round-Up. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 28 kb / 10 files / 17.0 zip + +$end + + + +$info=roundup5 +$mame +0.87u1 [Bryan McPhail] + + +WIP: + +- 0.278: Minor source reorganization [AJR]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.199: Removed an ugly kludge in Round Up 5, fixes soft resets. Demoted game to not working for obvious reasons. Added vertical text scrolling. Fixed video priority on map screen after a play. BG gfxdata, needs decoding. Also cleaned up text gfx data. Added background bitmap layers. Improved road clipping. Misc I/O. Added SCREEN_RAW_PARAMS. Apply proper shadow sprites [Angelo Salese]. Added 4x 'Unknown' dipswitches. + +- 0.186: AJR added 8255 PPI to Round Up 5. + +- 0.154: Brian Troha filled in missing dipswitches and added DIP locations to Round Up 5. Added dipswitches 'Game Time', 'Difficulty', 'Coin A/B' and 'Hardware Test Mode'. Fixed rom names. + +- 0.149u1: Added DIP locations to clone Fitter [Brian Troha]. + +- 0.143u4: MASH added missing PORT_TOGGLE to Round Up 5 gear shifters input. + +- 0.129u6: Mr. Do added built-in layouts for Round Up 5. + +- 0.129u5: Changed V30 CPU1 clock speed to 8MHz and 68000 CPU2 to 12.5MHz. + +- 0.122u4: Changed OKI629 clock speed to 2MHz. + +- 0.87u1: Bryan McPhail added 'Round Up 5 - Super Delta Force' (Tatsumi 1989). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, finish road layer, BG layer (may be driven by missing VRAM data), always boots with a coin inserted, doesn't survive a reset, dipswitches and various other things. + +- 24th November 2003: Bryan McPhail WIP - TODO: Road layer and fix object glitches. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 CPU all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 2.75 MB / 27 files / 947.8 zip + +$end + + + +$info=route16 +$mame +0.221 [Guru] + +0.166 [Siftware, MASH] + +0.35RC1 [Zsolt Vasvari] + +0.31 [Zsolt Vasvari] + + +TODO: + +* Dump MB8841 MCU rom mb8841_322m.a6 (2k) + + +WIP: + +- 0.273: Don't do the color OR trick for route16 (see titlescreen reveal). Copy over screen raw params from kangaroo driver. Fixes crash sound plays incorrectly [hap]. + +- 0.236: Hammy added clone Route 16 (Sun Electronics, set 2). Note: 2 sets found, one on TVX1 and one on TVX2 PCB. TVX1 has lots of wire hacks. Both PCBs have an identical TVX-S1 sub board with Fujitsu MB8841 + logic. There were two different bytes between the two versions, both in ROM a2: 0x1dd is 0x46 in the TVX1 dump and 0x47 in the TVX2 one. 0x764 is 0x04 in the TVX1 dump and 0x06 in the TVX2 one. Those cause the game to malfunction and it doesn't seem to be additional protection. The a2 ROM below is the one dumped from the TVX2 PCB. Changed parent description to 'Route 16 (Sun Electronics, set 1)'. + +- 0.225: Juan Romero and ClawGrip added clone Route X (bootleg, set 2). Changed description of clone (bootleg) to 'Route X (bootleg, set 1)'. + +- 0.221: Guru added Route 16 (Sun Electronics). Added missing MCU region to the Route 16 original sets, correct PROM type on the newly dumped set [Osso]. Changed 'Unknown' dipswitches to 'Unused'. Changed Route 16 (set 1) to clone 'Route 16 (Centuri license, set 1)' and clones (set 2) to 'Route 16 (Centuri license, set 2)' and (set 3, bootleg?) to 'Route 16 (Centuri license, set 3, bootleg?)'. Renamed (route16a) to (route16b) and (route16) to (route16a). + +- 0.210: Robbbert fixed missing right-side walls in main map of Route 16 and clones Route 16 (set 2) and Route 16 (set 3, bootleg?). Note: New code to better emulate the protection was added in MAME 0.194, but it turned out to harbour a bug (see MT07310). Therefore the previous patches have been restored, and the protection routine has been nullified (but still there in case someone wants to revisit it). + +- 0.194: Replaced ROM patches with protection simulation for Route 16 [iq_132, Robbbert]. Restored save state support for protected sets [Osso]. + +- 0.166: Siftware and MASH added Route 16 (set 1). Changed (set 1) to clone 'Route 16 (set 3, bootleg?)'. Renamed (route16) to (route16c) and (route16b) to (route16bl). + +- 20th July 2008: Guru - Route 16 (Sun Electronics) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 0.122u8: Changed description to 'Route 16 (set 1)'. + +- 0.114u4: Zsolt Vasvari removed set_vh_global_attribute() and get_vh_global_attribute_changed() from the dozen or so drivers that used it. In the process, made an effort to clean up the video system for these games. The biggest improvements are Route 16, Taisen Quiz HYHOO, Tutankham and Liberator. + +- 0.75: Added clone Route X (bootleg). + +- 12th October 2003: David Haywood added Route X, a Route 16 bootleg. + +- 0.69: MASH added clone Route 16 (set 2). + +- 26th March 2000: Malcor dumped Route 16 (set 2). + +- 17th March 2000: Zsolt Vasvari fixed a Route 16 crash bug. + +- 0.35RC1: Zsolt Vasvari added Route 16 (Tehkan/Sun). Changed 'Route 16' to clone 'Route 16 (bootleg)'. Renamed (route16) to (route16b). + +- 8th June 1999: Zsolt Vasvari added the original Route 16 romset. + +- 0.35b10: Changed visible area to 256x256. + +- 4th April 1999: Darren Olafson fixed the rotating of Route16 driver. + +- 0.34b1: Added PROMs ($0, 100 - top and bottom bitmap), the upper 128 bytes are 0's, used by the hardware to blank the display. + +- 0.33b4: Zsolt Vasvari speed up Route 16. + +- 0.31: Zsolt Vasvari added 'Route 16' (bootleg 1981). Note: Route 16 and Stratovox use identical hardware with the following exceptions: Stratovox has a DAC for voice and a SN76477 for the player explosion and bonus ship sound effects. Route 16 has the added ability to turn off each bitplane indiviaually. This looks like an afterthought, as one of the same bits that control the palette selection is doubly utilized as the bitmap enable bit. + +- 21st March 1998: Dumped Route 16 (bootleg). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 20.5 kb / 12 files / 14.3 zip + +$end + + + +$info=royal5p +$mame +0.278 [Ioannis Bampoulas] + + +WIP: + +- 0.282: Team Europe and Ioannis Bampoulas dumped internal ROM for 'Royal 5+ / X'mas 5 (V101US)'. Improved I/O [Vas Crabb]. Promoted 'Royal 5+ / X'mas 5 (V101US)' to working [TeamEurope, Ioannis Bampoulas, Vas Crabb]. Added gambling control. Added dipswitches 'PC Board Mode', 'Wiring Diagram', 'Odds Table', 'Demo Sounds', 'Back Color', 'Password', 'Double Up Game', 'Auto Stop', 'Payout Mode', 'Score Box', 'Play Score', 'Show Title' and 'Symbols'. Changed description to 'Royal 5+ / X'mas 5 (V101US)'. + +- 0.280: IQ_132 added decryption tables for royal5p. + +- 0.278: Ioannis Bampoulas added 'Royal 5+ (V101US)' (IGS 200?). + + +Recommended Games (Gambling) + + +Romset: 7.02 MB / 5 files / 2.63 zip + +$end + + + +$info=royalcrd +$mame +0.137u3 [Roberto Fresca] + +0.100u2 [Roberto Fresca, MAME Italian Forum] + +0.99u8 [Roberto Fresca] + + +< Austria > + + +WIP: + +- 0.242: Jorge Silva added clone Royal Card (stealth with NES multigame, set 2). Changed description of clone (stealth with NES multigame) to 'Royal Card (stealth with NES multigame, set 1)'. + +- 0.224: Ioannis Bampoulas and Roberto Fresca added clones 'Gkoulit (encrypted GFX)' and 'Reflex Cards (English, serial protected)'. Note: Gkoulit is a Greek hack of Royal Card. + +- 0.209: Royal Card (Evona, Polish, encrypted) improvements: Modified the machine_config to bank the palette in a different way. Inverted the graphics ROM load, fixing the bitplanes. Tiles now are visible and have perfect colors. Marked clone Royal Card (German, set 4) graphics ROM roj.ic26 as bad dump. Address line 08 is faulty, so you have 0x100 bytes blocks repeated along the dump. Verified the GFX dump as a mix of Royal Card & Jolly Card graphics, with faulty address. Used GFX set from parent, that matches 100%. Removed the imperfect graphics flag [Roberto Fresca]. Moved the royalcrdf class to the header. Created new memory map. Fixed the VRAM offsets. Adjusted the decryption offsets. Improved memory map. Mirrored PIA #0 to $6800 and PIA #1 to $6000. Improved inputs. Created a default NVRAM. Switched the CPU base to R65C02 to avoid the bug when a NMI occurs in a BRK. Added a temporary workaround to force a NOP after the BRK, and balanced checksums. Will be removed once found a workaround in the decryption routines. Added technical and game notes. Promoted the game to working [Roberto Fresca, Grull Osgo]. Replaced 'Rockwell R65C02' CPU1 with 'Rockwell M65SC02' in clone Royal Card (Evona, Polish, encrypted). Changed description to 'Royal Card (German, set 1)' and clones (Austrian, set 2) to 'Royal Card (German, set 2)', (Austrian, set 4) to 'Royal Card (German, set 4)', (Austrian, set 5) to 'Royal Card (German, set 5)', (Austrian, set 6) to 'Royal Card (German, set 6)', (Austrian, set 7, CMC C1030 HW) to 'Royal Card (German, set 7, CMC C1030 HW)', (Austrian, set 8) to 'Royal Card (German, set 8)', (Austrian/Polish, set 3) to 'Royal Card (German/Polish, set 3)' and (Slovak, encrypted) to 'Royal Card (Evona, Polish, encrypted)'. + +- 0.198: Identified protected PAL dump in clone Royal Card v2.0 Professional and marked it as bad [f205v]. + +- 0.190: Roberto Fresca and TeamEurope added clone Royal Card / Royal Jackpot (with a third draw)(encrypted). Added proper inputs & dipswitches to Royal Jackpot, changed game description and promoted to working. Added default NVRAM. Added a dipswitches table from manual and implemented default positions from factory. Added some notes about the third draw feature [Roberto Fresca]. + +- 3rd September 2017: Roberto Fresca - A new board acquired by TeamEurope. This is a modified Royal Card that allow a third deal (still can't find how), but looks interesting. The game has encrypted graphics like the blue TAB PCB. The encryption scheme is similar: The board performs by byte nibble a boolean XOR against the same value shifted to the right, then shift the result to the left carring the less significant bit and losing the most significant one. Here are some snaps. Will see if we can get the way to get the third deal working... + +- 0.175: Ioannis Bampoulas and Roberto Fresca added clone Royal Card (Austrian, set 8). Added mirrored VRAM to $4000/$5000 and default NVRAM to clone Royal Card (Austrian, set 8). The game now is working properly [Roberto Fresca]. + +- 0.170: David Haywood added clones Royal Card (stealth with MSX multigame) and Royal Card (stealth with NES multigame). + +- 0.153: Roberto Fresca and ANY added clone Royal Card (Austrian, set 7, CMC C1030 HW). Roberto Fresca and f205v added clone Royal Card (French). The Royal Card (French) set is original, but running in a bootleg board. Added a default NVRAM to get the game working. Also added technical notes [Roberto Fresca]. + +- 9th March 2014: Roberto Fresca - I got running a Royal Card set that is totaly in French instead of the normal Austrian language, dumped by f205v. Here some snaps. + +- 4th March 2014: Roberto Fresca - One Royal Card was highly encrypted with different text color. + +- 0.148u3: Constructed acceptable NVRAMs for clone Royal Card v2.0 Professional which promoted game to working status [Peter Ferrie]. Added default NVRAM to clone Royal Card v2.0 Professional, allowing to boot them. Promoted to working state [Roberto Fresca]. + +- 0.140u1: Roberto Fresca added clone Royal Card (TAB original). + +- 0.137u3: Roberto Fresca added Royal Card (austrian, set 1) and clones (austrian, set 2), (austrian/polish, set 3) and (austrian, set 4). Roberto Fresca added 4 new Royal Card sets. Reworked parent/clone relationship (delete the old .cfg and .nv files to have them working properly). Split the Royal Card machine driver. This is needed to access different halves of the bipolar PROM. Now principal Royal Card sets have a working bet button. Added default NVRAM to the new sets. Changed description of clones (austrian, set 1) to 'Royal Card (austrian, set 5)' and (austrian, set 2) to 'Royal Card (austrian, set 6)'. Renamed (royalcrd) to (royalcrdd), (royalcdb) to (royalcrde), (royalcdc) to (royalcrdf) and (royalcdp) to (royalcrdp). + +- 0.137u1: Roberto Fresca added specific button-lamps layout for Royal Card, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines. Roberto Fresca and David Haywood added partial decryption for clone Royal Card (slovak, encrypted). Fixed maincpu/gfx1 rom loading in clone Royal Card (austrian, set 2). + +- 0.137: Roberto Fresca added external default NVRAM support to Royal Card and clone. + +- 0.133u5: TeamEurope verified color BPROM (correct) in clone Royal Card v2.0 Professional. + +- 0.133u1: TeamEurope / Dumping Project added clone Royal Card v2.0 Professional. Not working. + +- 0.123u1: Roberto Fresca added clones Lucky Lady (3x3 deal) and (4x1 aces). Changed parent description to 'Royal Card (austrian, set 1)' and clones (Austria, set 2) to 'Royal Card (austrian, set 2)' and (Slovakia, encrypted) to 'Royal Card (slovak, encrypted)'. + +- 0.110u5: Roberto Fresca added clone Royal Card (Slovakia, encrypted). Not working due to use of a custom encrypted CPU. Fixed Royal Card - Game now playable. Added all inputs and dipswitches. Fixed memory map and gfx decode. Fixed screen size and visible area based on mc6845 registers. Changed M65C02 and AY8910 clock speeds to 2MHz. Swapped gfx1 roms. Wired and decoded the color PROM in Royal Card. Now colors are perfect. Managed Royal Card (Austria, set 2) to work, using the 2nd half of program ROM (seems to be mapped that way). + +- 0.106u6: Added PLD ($400 - 2-peel18cv8.bin). + +- 0.100u2: Roberto Fresca and MAME Italian Forum added Royal Card (Austria, set 1). Changed 'Royal Card (Austria)' to clone 'Royal Card (Austria, set 2)'. Renamed (royalcrd) to (royalcdb). + +- 19th September 2005: Roberto Fresca - Added "02 gambling" (another Royal Card set, but with 32k roms) from MAME Italia. + +- 18th September 2005: f205v dumped Royal Card (austrian, set 1). + +- 0.99u8: Roberto Fresca added 'Royal Card (Austria)' (TAB-Austria 1997). + +- 2nd September 2005: f205v dumped Royal Card (austrian, set 2). + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 5 files / 26.0 zip + +$end + + + +$info=royale +$mame +0.127u8 [Roberto Fresca] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.168: Roberto Fresca added port impulse to the Golden Poker's second coin slot. This is needed for both Royale sets. + +- 0.148u5: Roberto Fresca fixed Royale (set 1) and clone (set 2) - Games now playable. Added gambling control with 2x buttons and 3x coin slots. Added dipswitches 'Jacks or Better', '50hz/60hz', 'Payout Mode' and 'Royal Flush'. + +- 0.128u5: Roberto Fresca added clone Royale (set 2). Changed visible area to 256x232. Changed parent description to 'Royale (set 1)'. + +- 0.127u8: Roberto Fresca added 'Royale (ver.X)' (Unknown 198?). + + +Recommended Games (Cards) + + +Romset: 26.2 kb / 6 files / 12.9 zip + +$end + + + +$info=royalmj +$mame +0.119u1 [Team Japump] + +0.37b5 [Zsolt Vasvari] + + +< Japan > + + +WIP: + +- 0.284: Hammy added clone 'Janyou Part I (Double Bet)'. Note: This set comes from a loose set of ROMs, so no PCB info available has 'OU PART 1' and 'ULY 1 1983 BY SHONAN' strings shows no title, so it's an educated guess based on Shonan's known games' list and code similarity with janyoup2. + +- 0.273: Hammy added clone Janyou Part II (ver 7.02, July 1 1983). + +- 0.272: Hammy added clone Janyou Part II (ver 7.03, July 1 1983, no title screen). + +- 0.264: Changed description of clone 'Open Mahjong [BET] (Japan)' to 'Open Mahjong (Japan)'. + +- 0.253: Moved games with banked ROM to a separate class. Fixes clone Janyou Part II crashes with exception [Vas Crabb]. + +- 0.240: Osso fixed clone Royal Mahjong (Falcon bootleg, v1.01) crashes with Exception (ACCESS VIOLATION while attempting to read memory at 0000000000007f1c). + +- 0.187: Angelo Salese added MC6845 CRT controller to clone Janyou Part II (ver 7.03, July 1 1983). + +- 0.165: Mike Coates added correct color PROMs for clone Tahjong Yakitori (ver. 2-1). + +- 0.163: AeroCityMajor and The Dumping Union added clone Tahjong Yakitori (ver. 2-1). + +- 0.130: Changed Z80 CPU1 clock speed to 3072000 Hz and visible area to 256x240. + +- 0.119u2: Team Japump added clone Janyou Part II (ver 7.03, July 1 1983). + +- 0.119u1: Team Japump added Royal Mahjong (Japan, v1.13) and clone Open Mahjong [BET] (Japan). Changed 'Royal Mahjong (Japan)' to clone 'Royal Mahjong (Falcon bootleg, v1.01)'. + +- 0.66: Changed description to 'Royal Mahjong (Japan)'. + +- 0.62: Added dipswitches 'Pay Out Rate', 'Maximum Bet' and 2x 'Unused'. + +- 0.37b5: Zsolt Vasvari added 'Royal Mahjong' (Falcon 1982). + +- 6th January 2000: Zsolt Vasvari sent a driver for Royal Mahjong. + +- 25th June 1999: Malcor dumped Royal Mahjong (Falcon bootleg, v1.01). + + +LEVELS: 1 (endless) + + +Recommended Games (Mahjong) + + +Romset: 24 kb / 7 files / 17.0 zip + +$end + + + +$info=royalpk2 +$mame +0.162 [System11] + + +WIP: + +- 0.270: Fixed regression with hopper line_r [hap]. + +- 0.236: Royal Poker 2 fixes and updates. Game is now essentially playable, but marked not working due to settings-saving issues [Ryan Holtz]. Hooked up MSM6295 sound [Osso]. + +- 0.162: System11 added 'Royal Poker 2 (Network version 3.12)' (F2 System 1999). Fixed EEPROM timing, Royal Poker 2 now shows a boot screen. Added note on 'secret' check done on startup [David Haywood]. + + +Recommended Games (Cards) + + +Romset: 9 MB / 6 files / 2.51 zip + +$end + + + +$info=royalqn +$mame +0.138 [Hikari, Spyder, S. S. Neilson, Smitdogg, The Dumping Union] + + +< Japan > + + +Bugs: + +- Original PCB screen shots for reference. Smitdogg (ID 03926) + + +WIP: + +- 0.264: Changed description to 'Royal Queen (Japan 841010 RQ 0-07)'. + +- 0.138u2: Charles MacDonald and Angelo Salese fixed Royal Queen - Game now playable. Changed Z80 CPU1 and NSC8105 CPU2 clock speeds to 2496000 Hz. Fixed sub rom address to $c000. Changed description to 'Royal Queen [BET] (Japan 841010 RQ 0-07)'. + +- 12th June 2010: Angelo Salese - Charles MacDonald recently did some nice researches to the not too much hatred Night Gal HW. I've taken a look to these docs and, after that i've figured out that there was an undocumented protection / open bus thing (!). I've got Royal Queen to work without the major graphic artifacts, unlike all the other games in the HW. I just need to figure out why inputs doesn't work, I guess that it should be something simple & different. Then i'll move on to the other games on this HW... EDIT1: Fixed inputs, just a stupid mistake from my part. EDIT2: Figured out that Night Gal, Royal Night and Night Bunny doesn't have any real difference with Royal Queen, they now works them all. + +- 10th June 2010: Charles MacDonald - I finished most of the technical documentation and schematics for Royal Queen. Kale did some fantastic work getting it emulated! I thought the game had a unique and interesting hardware design that made good use of the technology that was available in 1982-84. I wonder if the same design team used an improved blitter design in later games? I'd certainly like to see where they took this concept. Between this and the System E efforts it has been a fascinating experience to figure out how a board works by making your own schematics and piecing everything together chip-by-chip. It's a completely different perspective from doing pure software testing. + +- 30th May 2010: Charles MacDonald - I've been working on creating schematics for Royal Denshi's arcade game "Royal Queen" which uses a Z80, 6802-alike MCU and has a 4-bit bitmapped framebuffer for graphics. No sprites or background layers, but there is some simple hardware acceleration for blitting data from ROM to the framebuffer rather than make the MCU do that work. Here is the work in progress schematic diagram, later I'll divide it into sheets, name all the intermediate signals, and write documentation. + +- 0.138: Hikari, Spyder, S. S. Neilson, Smitdogg and The Dumping Union added 'Royal Queen' (Nichibutsu 1985). + +- 7th May 2010: Smitdogg - We got a game called Royal Queen, which is probably some type of mahjong. It looks like it runs on the same hardware as Night Gal, so I am hoping it will help to get that driver going. + + +Recommended Games: + +Night Bunny + +Night Gal + +Night Gal Summer + +Royal Queen + +Sexy Gal + +Sexy Gal Tropical + + +Recommended Games (Mahjong) + + +Romset: 96 kb / 13 files / 37.8 zip + +$end + + + +$info=royclark +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Roy Clark - The Entertainer' (Fascination Int. 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + +$end + + + +$info=roylcrdn +$mame +0.139u2 [Roberto Fresca, Tomasz Slanina, Ogoun] + + +WIP: + +- 0.210: Roberto Fresca and TeamEurope added clone Royal Card Part-Two (Nichibutsu HW, Ver. 1.02). Changed parent description to 'Royal Card (Nichibutsu HW)'. + +- 0.179: Added 'Service Mode' dipswitch. + +- 0.171: Removed 'Unknown' dipswitches. + +- 0.139u2: Roberto Fresca, Tomasz Slanina and Ogoun added 'Royal Card (Nichibutsu)' (Nichibutsu 1985). + +- 25th August 2010: Roberto Fresca - This dump was forwarded by Ogoun, coming from an unknown Z80 board. I have teamed with Tomasz Slanina to work in this one. The game is in fact Royal Card from Nichibutsu (maybe bootleg), and it's a black jack game for amusement. The graphics system is Nichibutsu blitter, and the hardware is close to Country Girl. It has a ton of multiplexed inputs, that I'm still trying to sort accurately. + + +Recommended Games (Cards) + + +Romset: 24 kb / 7 files / 9.69 zip + +$end + + + +$info=roypok96 +$mame +0.129u4 [Roberto Fresca, Olivier Galibert, David Haywood] + + +Artwork available + + +WIP: + +- 0.281: Added hopper support to Royal Poker '96 (set 1, v97-3.5) and clones [Roberto Fresca, Grull Osgo]. + +- 0.213: Correct bitswaps for clone Royal Poker '96 (set 4, C3 board). Now stuck at Program Check screen [Osso]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.171: Roberto Fresca and Ioannis Bampoulas added clone Royal Poker '96 (set 4, C3 board). Preliminary decryption for Royal Poker '96 (set 4, C3 board) [Roberto Fresca]. + +- 0.160: Changed description to 'Royal Poker '96 (set 1, v97-3.5)' and clones (set 2) to 'Royal Poker '96 (set 2, v98-3.6)' and (set 3) to 'Royal Poker '96 (set 3, v98-3.6?)'. + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood added 'Royal Poker '96 (set 1)' (Amcoe 1996) and clones (set 2) and (set 3). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 192.8 kb / 6 files / 51.3 zip + +$end + + + +$info=rp2a03 +$mame + +DEVICE: + +Ricoh RP2A03 + + +WIP: + +- 0.248: Added 'Ricoh RP2A03' device (cpu\m6502\rp2a03.cpp). Added earliest hardware variant of 2A03 APU [kmg]. + +$end + + + +$info=rp2a03_core +$mame + +DEVICE: + +Ricoh RP2A03 core + + +WIP: + +- 0.248: Changed description to 'Ricoh RP2A03 core' and sourcefile to cpu\m6502\rp2a03.cpp. Renamed (n2a03_core) to (rp2a03_core). + +- 0.226: Added 'Ricoh N2A03 core' device (cpu\m6502\n2a03.cpp). + +$end + + + +$info=rp2a03g +$mame + +DEVICE: + +Ricoh RP2A03G + + +WIP: + +- 0.248: Changed description to 'Ricoh RP2A03G' and sourcefile to cpu\m6502\rp2a03.cpp. Renamed (n2a03) to (rp2a03g). + +- 0.196: Changed description to 'Ricoh N2A03'. + +- 0.147: Added 'N2A03' device (cpu\m6502\n2a03.c). + +$end + + + +$info=rp5c01 +$mame + +DEVICE: + +Ricoh RP5C01 RTC + + +WIP: + +- 0.186: Changed description to 'Ricoh RP5C01 RTC'. + +- 0.142u1: Added 'RP5C01' device (machine\rp5c01.c). + +$end + + + +$info=rp5h01 +$mame + +DEVICE: + +RP5H01 6/7-bit Counter + + +WIP: + +- 0.147: Added 'RP5H01 6/7-bit Counter' device (machine\rp5h01.c). + +$end + + + +$info=rpatrol +$mame +0.175 [ShouTime] + +0.122u8 [f205v, David Haywood] + +0.34b3 [Zsolt Vasvari] + + +NOTE: + +- Clone Silver Land shouldn't be a clone of River Patrol, it's a totally different game (skiing instead of boat rescue), made by someone else! It's just a cleverly-disguised bootleg. I think it was Zsolt who stated this when the games were first added. It used to be mentioned in one of the text files that came with MAME, but I think it got wiped out once gamelist.txt became automatically generated [The Dog]. + + +WIP: + +- 0.260: Changed description of clone 'Silver Land' to 'Silver Land (hack of River Patrol)'. + +- 0.245: Robbbert fixed resetting River Patrol crashes with ram error. + +- 0.232: Correct boat color in River Patrol (Japan) and River Patrol (Japan, unprotected) [jkburks, hap]. Changed description of clone (bootleg set 2) to 'River Patrol (bootleg)'. + +- 0.202: Added clone River Patrol (Japan, unprotected) [ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg and The Dumping Union]. Removed clone River Patrol (bootleg set 1). Replaced the bad gfx2 rom 9.2t from the parent set with the new dump which matches the bootleg. Verified proms. + +- 2nd September 2018: Smitdogg - Thanks to recent donations from Henrique Areias Pontes, Dane Biegert, Evan Korzon and Mario Mantese we combined forces with ShouTime to get the rare no-battery version of River Patrol (Orca). + +- 0.177: Decrypted River Patrol (Japan), game now working [MASH]. + +- 0.175: ShouTime added River Patrol (Japan). Comes from an original PCB. Note: Encrypted, with suicide battery on PCB. Changed 'River Patrol (Orca)' to clone 'River Patrol (bootleg set 1)' and clone (bootleg) to 'River Patrol (bootleg set 2)'. Renamed (rpatrol) to (rpatrola). + +- 0.140u3: MASH fixed sprite colors in River Patrol. Swapped gfx2 roms ($0, 800). + +- 0.122u8: Changed 'River Patrol (Orca)' to parent. Renamed (rpatrolo) to (rpatrol). + +- 0.104u9: David Haywood added clone River Patrol (Orca). This set came from a 'Silver Land' board with Silver Land GFX roms, however the program roms are nearly the same as River Patrol but appear to have an original ORCA copyright. + +- 6th November 2005: f205v dumped River Patrol (Orca). + +- 0.53: Swapped gfx2 roms ($0, 800). + +- 0.34b3: Zsolt Vasvari added 'River Patrol (bootleg)' (1981) and clone Silver Land. Don't be fooled by the completely different graphics in Silver Land, this is the same game in disguise. + +- 2nd September 1998: J-ROM dumped River Patrol (bootleg). + +- 24th June 1998: Dumped Silver Land. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 32.1 kb / 12 files / 23.4 zip + +$end + + + +$info=rriders +$mame +0.185 [Mark F., Smitdogg, The Dumping Union] + + +CompactFlash required + + +WIP: + +- 0.185: Mark F., Smitdogg and The Dumping Union added 'Ring Riders (Software version v2.2)' (Gaelco 2004). + +- 25th October 2011: Smitdogg - We got Ring Riders. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 512 kb / 1 files / 228.0 zip + +CHD: 236.8 MB (Compressed: 114.6) + +$end + + + +$info=rrreveng +$mame +0.138u1 [Siftware] + +0.60 [Aaron Giles] + +0.37b15 [Testdriver] + + +TODO: + +* Full Protection emulation + + +WIP: + +- 0.211: Mark dumps of protected PALs as NO_DUMP, as they contain no info at all [ClawGrip]. + +- 0.209: Mark dumps of protected PLDs as NO_DUMP [ClawGrip]. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.143u4: Changed 68EC020 CPU1 clock speed to 14318181 Hz. + +- 0.138u1: Siftware added 'Road Riot's Revenge (prototype, Sep 06, 1994)'. Changed 'Road Riot's Revenge (prototype)' to clone 'Road Riot's Revenge (prototype, Jan 27, 1994, set 2)' and clone (prototype alt) to 'Road Riot's Revenge (prototype, Jan 27, 1994, set 1)'. Renamed (rrreveng) to (rrrevengb) and (rrrevengp) to (rrrevenga). + +- 0.133u1: Renamed (rrrevenp) to (rrrevengp). + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.130u2: Removed 2nd Player. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and 2x OKI6295 to 1193181 Hz. + +- 0.77: Added clone Road Riot's Revenge (prototype alt). + +- 0.60: Aaron Giles added 'Road Riot's Revenge (prototype)' (Atari Games 1994). + +- 12th April 2002: Aaron Giles converted all the Atari drivers for the tilemap system and added some protection workarounds for Primal Rage and Road Riot's Revenge, but neither of them is perfect. + +- 0.37b15: Aaron Giles added (Testdriver) Road Riot Revenge Rally (Prototype). + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 8.19 MB / 33 files / 4.73 zip + +$end + + + +$info=rrvac +$mame +0.140u2 [Guru] + + +DVD required + + +WIP: + +- 0.239: Correct Ridge Racer V Arcade Battle year. Ridge Racer V Arcade Battle titlescreen says 2000 and released in November 2000 [sjy96525]. + +- 0.169: Partial dumps of Namco FCA and FCB JVSIO MCU's firmware for Ridge Racer V [Darksoft, MetalliC, Mitsurugi]. + +- 0.166: Guru added clone Ridge Racer V Arcade Battle (RRV1 Ver. A). + +- 0.157: Guru and Darksoft added clone Ridge Racer V Arcade Battle (RRV2 Ver. A). + +- 7th December 2014: Guru - Some more Namco System 246 games arrived and have been dumped. These include: Battle Gear 3 with dongle, Battle Gear 3 Tuned with dongle, Ridge Racer V RRV2 Ver.A dongle, Pride GP 2003 with dongle PR21 Ver.A, Quiz Gundam with dongle QG1 Ver.A, Gundam Vs Gundam with dongle GVS1 Ver.A and Tekken 5 Dark Resurrection with dongle TED1 Ver.A. The Namco System 246 / 256 status page has also been updated. You'll notice a lot more green there but also the titles remaining are either difficult to get hold of, expensive or not released. That means there will probably not be many more System 246 games dumped unless someone out there provides them. Thanks again to Darksoft! + +- 0.148u1: Guru added JVS and Steering I/O board roms to Ridge Racer V Arcade Battle. R. Belmont added a little extra documentation. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Ridge Racer V (Namco System 246 CD and security dongle RRV1 Ver.A). + +- 0.141u2: Guru added dumped key for Ridge Racer V Arcade Battle. Added keys rrv3vera.ic002 (8MB) and rrv3vera_spr.ic002 (512k). Changed description to 'Ridge Racer V Arcade Battle (RRV3 Ver. A)'. + +- 14th December 2010: Guru - Ridge Racer V (disc and dongle RRV3 Ver.A) arrived recently. Thanks to Tom from wintery Switzerland. Ridge Racer V (RRV2 Ver.B) complete unit with I/O board. This is the earliest System 246 hardware which is different to the more common S246 unit and uses the same I/O board used on Namco's Super System 23 game 500GP, but with a different PIC16F84. It also requires a drive board or it won't boot up. The board contains a ROM-less MCU and a surface mount ROM and other components to drive the feedback motor. Without the drive board the game just sits waiting for the steering test which never ends. I don't have it but I bought one recently which will arrive soon. I'll also update the documentation in MAME with the details on this hardware. + +- 0.140u2: Guru added 'Ridge Racer V Arcade Battle (RRV1 Ver. A)' (Namco 2001). + + +Other Emulators: + +* Play! + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8.86 MB / 6 files / 1014.9 zip + +CHD: 246.7 MB (Compressed: 187.2) + +$end + + + +$info=rs_l6 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.281: Darksoft dumped PICs for Red and Ted's Road Show and clones. + +- 0.248: Bill Ung added clone Red and Ted's Road Show (PA-2 prototype). + +- 0.141u1: Miodrag Milanovic added 'Red and Ted's Road Show (L-6)' (Williams 1994) and clones (La-4), (La-5), (Lx-2), (Lx-3), (Lx-4) and (Lx-5). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 MB / 9 files / 3.61 zip + +$end + + + +$info=rs_serial_printer +$mame + +DEVICE: + +Radio Shack Serial Printer + + +WIP: + +- 0.229: Added 'Radio Shack Serial Printer' device (bus\rs232\printer.cpp). + +$end + + + +$info=rs232 +$mame + +DEVICE: + +RS-232 Port + + +WIP: + +- 0.237: Changed description to 'RS-232 Port'. + +- 0.153: Changed 'Serial Port' to 'RS232 Port' device (bus\rs232\rs232.c). + +- 0.147: Added 'Serial Port' device (mess\machine\serial.c). + +$end + + + +$info=rs232_densei_ups +$mame + +DEVICE: + +RS232 Densei UPS + + +WIP: + +- 0.253: Added 'RS232 Densei UPS' device (jaleco\jaleco_vj_ups.cpp). + +$end + + + +$info=rs232_loopback +$mame + +DEVICE: + +RS-232 Loopback + + +WIP: + +- 0.264: Changed description to 'RS-232 Loopback'. + +- 0.181: Added 'RS232 Loopback' device (bus\rs232\loopback.cpp). + +$end + + + +$info=rs232_mouse_hle_logitech +$mame + +DEVICE: + +Logitech 3-Button Serial Mouse (HLE) + + +WIP: + +- 0.202: Added 'Logitech 3-Button Serial Mouse (HLE)' device (bus\rs232\hlemouse.cpp). + +$end + + + +$info=rs232_mouse_hle_msft +$mame + +DEVICE: + +Microsoft 2-Button Serial Mouse (HLE) + + +WIP: + +- 0.202: Changed description to 'Microsoft 2-Button Serial Mouse (HLE)' device (bus\rs232\hlemouse.cpp). Renamed (microsoft_mouse) to (rs232_mouse_hle_msft). + +- 0.184: Added 'Microsoft Serial Mouse' device (bus\rs232\ser_mouse.cpp). + +$end + + + +$info=rs232_mouse_hle_msystems +$mame + +DEVICE: + +Mouse Systems Non-rotatable Mouse (HLE) + + +WIP: + +- 0.202: Changed description to 'Mouse Systems Non-rotatable Mouse (HLE)' device (bus\rs232\hlemouse.cpp). Renamed (mouse_systems_mouse) to (rs232_mouse_hle_msystems). + +- 0.172: Added 'Mouse Systems Serial Mouse' device (bus\rs232\ser_mouse.cpp). + +$end + + + +$info=rs232_mouse_hle_rotatable +$mame + +DEVICE: + +Mouse Systems Rotatable Mouse (HLE) + + +WIP: + +- 0.202: Added 'Mouse Systems Rotatable Mouse (HLE)' device (bus\rs232\hlemouse.cpp). + +$end + + + +$info=rs232_mouse_hle_sgi +$mame + +DEVICE: + +SGI IRIS Indigo Mouse (HLE) + + +WIP: + +- 0.204: Added 'SGI IRIS Indigo Mouse (HLE)' device (bus\rs232\hlemouse.cpp). + +$end + + + +$info=rs232_mouse_hle_wheel +$mame + +DEVICE: + +Microsoft Serial Mouse with Wheel (HLE) + + +WIP: + +- 0.202: Added 'Microsoft Serial Mouse with Wheel (HLE)' device (bus\rs232\hlemouse.cpp). + +$end + + + +$info=rs232_patch_box +$mame + +DEVICE: + +RS-232 Patch Box + + +WIP: + +- 0.237: Added 'RS-232 Patch Box' device (bus\rs232\patchbox.cpp). + +$end + + + +$info=rs232_sync_io +$mame + +DEVICE: + +RS-232 Synchronous I/O + + +WIP: + +- 0.264: Changed description to 'RS-232 Synchronous I/O'. + +- 0.230: Added 'RS232 Synchronous I/O' device (bus\rs232\rs232_sync_io.cpp). + +$end + + + +$info=rsgun +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.198: ROZ fixes for Radiant SilverGun Xiga stage (video\stvvdp2.cpp) [Angelo Salese]. + +- 0.158: MetalliC added 315-5881 protection key for Radiant Silvergun. + +- 0.142u5: Fixed MAME crashes when using "-bios jp" in Radiant Silvergun. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Radiant Silvergun. + +- 0.110u2: Mariusz Wojcieszek updated the ST-V driver. Fixed VDP2 caching of RGB layer (fixes bad backgrounds on bosses in rsgun). Added VDP2 additive blending for tilemaps and sprites for rsgun. + +- 0.103: Mariusz Wojcieszek added idle loop skipping for Radiant Silvergun - Game now playable. + +- 0.102u5: Olivier Galibert added missing functionality needed to get Radiant Silvergun working. + +- 21st December 2005: R. Belmont - This is not my WIP, this is courtesy of Olivier Galibert. He's figured out the A-bus protection used by ST-V Radiant Silvergun. Now, Haze requires me to tell you before you get all excited that it's unbelievably slow right now, on the order of 10 FPS on my fast P4 (that's why I'm not showing much gameplay, no patience. It really is there though). Mariusz may be able to speed-cheat it into a more reasonable state or he may not. + +- 0.90u2: Changed description to 'Radiant Silvergun (JUET 980523 V1.000)'. + +- 0.90: Changed description to 'Radiant Silvergun (JTUE 980523 V1.000)'. + +- 0.74u2: Added 'Radiant Silvergun' (Treasure 1998). + +- 0.63: Added (Testdriver) Radiant Silvergun. + + +LEVELS: 6 + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 18 MB / 5 files / 5.22 zip + +$end + + + +$info=rshark +$mame +0.37b6 [Nicola Salmoria] + + +WIP: + +- 0.278: twistedsymphony added clone R-Shark (set 2). Changed parent description to 'R-Shark (set 1)'. + +- 20th February 2018: Smitdogg - coolmod dumped an alt version of R-Shark. + +- 0.177: Converted rshark ROM-based tilemaps into a device and removed all the trampolines [Vas Crabb]. + +- 0.102u4: Mamesick fixed YM2151 frequency to 4MHz in R-Shark. + +- 0.96u1: Changed YM2151 clock speed to 3579545 Hz. Added 'Coin Type' dipswitch. + +- 0.74: Changed M68000 CPU1 clock speed to 8MHz and MSM6295 to 7575 Hz. + +- 0.37b6: Nicola Salmoria added 'R-Shark' (Dooyong 1995). Sprite/fg priority is not understood. + +- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 7.06 MB / 21 files / 1.57 zip + +$end + + + +$info=rshark_rom_tilemap +$mame + +DEVICE: + +R-Shark ROM Tilemap + + +WIP: + +- 0.246: Changed sourcefile to dooyong\dooyong_tilemap.cpp. + +- 0.177: Added 'R-Shark ROM Tilemap' device (video\dooyong.c). + +$end + + + +$info=rsp +$mame + +DEVICE: + +Nintendo & SGI Reality Signal Processor RSP + + +WIP: + +- 0.196: Changed description to 'Nintendo & SGI Reality Signal Processor RSP'. + +- 0.155: Added 'RSP' device (cpu\rsp\rsp.c). + +$end + + + +$info=rst_neg_buffer +$mame + +DEVICE: + +RST Interrupt Buffer (negative modification) + + +WIP: + +- 0.195: Added 'RST Interrupt Buffer (negative modification)' device (machine\rstbuf.cpp). + +$end + + + +$info=rst_pos_buffer +$mame + +DEVICE: + +RST Interrupt Buffer (positive modification) + + +WIP: + +- 0.195: Added 'RST Interrupt Buffer (positive modification)' device (machine\rstbuf.cpp). + +$end + + + +$info=rt1000b +$mame + +DEVICE: + +Rancho Technology RT1000B SCSI controller + + +ROMS: + +rtbios_v8.20r_b256.u3 (32k bios) + + +WIP: + +- 0.286: Added ' Rancho Technology RT1000B SCSI controller' device (bus\isa\ncr53c400.cpp). + +$end + + + +$info=rtc4543 +$mame + +DEVICE: + +Epson R4543 RTC + + +WIP: + +- 0.186: Changed description to 'Epson R4543 RTC'. + +- 0.147u1: Added 'R4543 RTC' device (machine\rtc4543.c). + +$end + + + +$info=rtc4553 +$mame + +DEVICE: + +Epson RTC-4553 RTC/SRAM + + +WIP: + +- 0.218: Added 'Epson RTC-4553 RTC/SRAM' device (machine\s3520cf.cpp). + +$end + + + +$info=rtc62421 +$mame + +DEVICE: + +Epson RTC-62421 RTC + + +WIP: + +- 0.186: Changed description to 'Epson RTC-62421 RTC'. + +- 0.180: Added 'RTC-62421' device (machine\msm6242.cpp). + +$end + + + +$info=rtc62423 +$mame + +DEVICE: + +Epson RTC-62423 RTC + + +WIP: + +- 0.186: Changed description to 'Epson RTC-62423 RTC'. + +- 0.180: Added 'RTC-62423' device (machine\msm6242.cpp). + +$end + + + +$info=rtc65271 +$mame + +DEVICE: + +Epson RTC-65271 RTC + + +WIP: + +- 0.186: Changed description to 'Epson RTC-65271 RTC'. + +- 0.145: Added 'RTC-65271' device (machine\rtc65271.c). + +$end + + + +$info=rtc72421 +$mame + +DEVICE: + +Epson RTC-72421 RTC + + +WIP: + +- 0.186: Changed description to 'Epson RTC-72421 RTC'. + +- 0.180: Added 'RTC-72421' device (machine\msm6242.cpp). + +$end + + + +$info=rtc72423 +$mame + +DEVICE: + +Epson RTC-72423 RTC + + +WIP: + +- 0.186: Changed description to 'Epson RTC-72423 RTC'. + +- 0.184: Added 'RTC-72423' device (machine\msm6242.cpp). + +$end + + + +$info=rtc9701 +$mame + +DEVICE: + +Epson RTC-9701-JE RTC/EEPROM + + +WIP: + +- 0.186: Changed description to 'Epson RTC-9701-JE RTC/EEPROM'. + +- 0.143u8: Added 'RTC-9701' device (machine\rtc9701.c). + +$end + + + +$info=rthun2 +$mame +0.36b8 [Keith Wilkins] + +0.35b10 [Testdriver] + + +Artwork available + + +WIP: + +- 0.223: Correct Rolling Thunder 2 and clone rom labels [Heihachi_73, ClawGrip]. + +- 0.202: Added PLDs to clone Rolling Thunder 2 (Japan) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]. Removed sys2mcpu.bin rom. + +- 0.200: Fixed rom names. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Rolling Thunder 2. + +- 0.88u1: Phil Stroffolino fixed sprite priorities in Rolling Thunder 2. + +- 0.36b9: Added clone Rolling Thunder 2 (Japan). + +- 0.36b8: Keith Wilkins added 'Rolling Thunder 2' (Namco 1990). + +- 25th October 1999: Keith Wilkins got Rolling Thunder 2 working by patching the protection. + +- 0.35b10: Keith Wilkins and Phil Stroffolino added (Testdriver) Rolling Thunder 2. + + +STORY: + +- In 199x, orbiting satellites of many countries were mysterioulsy destroyed, one after another. Information was cut off and the world fell into chaos. While investigating the problem, WCPO discovered a diabolical plot. The evil gang known as Geldra, which was once destroyed, has now resurfaced and become active again. Thus, the battles of special agent Rolling Thunder begin again. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 6.03 MB / 20 files / 1.75 zip + +$end + + + +$info=rthunder +$mame +0.35b1 [Jimmy Hamm, Phil Stroffolino, Ernesto Corvi] + + +Artwork available + + +WIP: + +- 0.231: OPL preparation: Pre-compute OPM LFO waveforms. Fixes YM2151 music plays incorrectly during Rolling Thunder cutscenes [Aaron Giles]. + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork and widescreen graphics by hausjam (based on graphics in official arcade artwork) to Rolling Thunder. + +- 0.168: Caius added clone Rolling Thunder (rev 3, hack). + +- 0.166: Layer added clone Rolling Thunder (oldest). Note: This seems to be the original release, every rom was labeled RT1, all other revisions have been gradually upgraded (the existing oldest set replaces the MCU code, samples and one data rom with RT2 for example). Fixed rom names in clone Rolling Thunder (rev 1). + +- 0.158: Removed TODO about clone Rolling Thunder (rev 1) crash. Nobody was able to reproduce it [Oliver Stoeneberg]. + +- 0.147u4: Andy Welburn added clone Rolling Thunder (rev 2). Changed parent description to 'Rolling Thunder (rev 3)' and clone (old version) to 'Rolling Thunder (rev 1)'. Renamed (rthundero) to (rthunder1). + +- 0.133u1: Renamed (rthundro) to (rthundero). + +- 0.104u6: Aaron Giles fixed Rolling Thunder broken in 0.104u5. + +- 0.104u5: Aaron Giles fixed tile/sprite flickering. + +- 0.95u4: Fixed rom names. + +- 0.80: Nicola Salmoria fixed watchdog emulation, this allows entering service mode without resetting. Fixed reset problem in clone Rolling Thunder (old version), but the game still sometimes crashes when you die. Changed M6809 CPU1 clock speed to 1536000 Hz. Replaced Namco/Samples/Custom sound with Namco CUS30 and Namco_63701X (6MHz). + +- 0.36b12: Renamed (rthundrb) to (rthundro). + +- 0.36b7: Added Custom sound. + +- 0.35b13: Changed description to 'Rolling Thunder (new version)' and (set 2) to 'Rolling Thunder (old version)'. + +- 0.35b11: Changed M6809 CPU2 and HD63701 CPU3 clock speed to 1536000 Hz and palettesize from 256 to 512 colors. + +- 0.35b10: Changed HD63701 CPU2 clock speed to 6MHz. Renamed (rthundr2) to (rthundrb). + +- 7th April 1999: Nicola Salmoria has updated Rolling Thunder driver to work on the new 6800 core, but music speed is still sometimes screwed. + +- 0.35b8: Ernesto Corvi added voices to Rolling Thunder. Added Samples sound. + +- 22nd March 1999: Ernesto Corvi fixed some problems with Rolling Thunder samples. + +- 20th March 1999: Ernesto Corvi has plugged samples into Rolling Thunder. + +- 0.35b7: Changed HD63701 CPU3 clock speed to 1.5MHz. + +- 0.35b6: Nicola Salmoria added clone Rolling Thunder (set 2). Changed parent description to 'Rolling Thunder (set 1)'. Changed M6809 CPU1/2 clock speeds to 1.5MHz. Replaced M6803 CPU3 with HD63701 (3MHz). Added sound1 roms ($0, 10000) and PROMs ($0, 200, 1400). + +- 13th March 1999: Nicola Salmoria updated the Namco sound driver to support dynamic changes to the waveform data, and also converted Rolling Thunder to the tilemap system. + +- 0.35b5: Ernesto Corvi improved Rolling Thunder sound. + +- 11th March 1999: Jim Hernandez fixed Rolling Thunder sound settings. + +- 2nd March 1999: Ernesto Corvi fixed Pacland and Rolling Thunder sound by emulating two new opcodes in the 63701 core. Juergen Buchmueller Buchmueller has fixed Rolling Thunder MCU problems by simplifying the 6809 interrupt handling and correct CWAI emulation. + +- 0.35b2: Dave W. added high score saving to Rolling Thunder. + +- 0.35b1: Jimmy Hamm, Phil Stroffolino and Ernesto Corvi added 'Rolling Thunder' (Namco 1986). TODO: Further optimize video (skip transparent/obscured tiles). Add voice (see note below). Add flipped and cocktail cabinet mode. + + +LEVELS: 5 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 1.15 MB / 28 files / 318.8 zip + +$end + + + +$info=rtl8019a +$mame + +DEVICE: + +RTL8019A Ethernet Controller + + +WIP: + +- 0.204: Changed description to 'RTL8019A Ethernet Controller'. + +- 0.185: Added 'RTL8019A' device (machine\dp8390.cpp). + +$end + + + +$info=rtl8029as_pci +$mame + +DEVICE: + +Realtek RTL8029AS Full-Duplex Ethernet + + +WIP: + +- 0.263: Changed description to 'Realtek RTL8029AS Full-Duplex Ethernet'. + +- 0.262: Added 'Realtek RTL8029AS PCI Full-Duplex Ethernet card' device (bus\pci\rtl8029as_pci.cpp). + +$end + + + +$info=rtl8139_pci +$mame + +DEVICE: + +Realtek RTL8139 PCI Fast Ethernet Adapter card + + +WIP: + +- 0.262: Added 'Realtek RTL8139 PCI Fast Ethernet Adapter card' device (bus\pci\rtl8139_pci.cpp). + +$end + + + +$info=rtriv +$mame +0.98u4 [Pierpaolo Prazzoli] + + +< Canada / France > + + +WIP: + +- 0.126u1: Fabio Priuli fixed wrong mapped buttons for player 1. Added 2nd Player. + +- 0.98u4: Pierpaolo Prazzoli added 'Romar Triv' (Romar 198?). + +- 2nd August 2005: Pierpaolo Prazzoli - Super Triv and Romar Triv are probably the weirdest trivia I've ever emulated, using offsets in the question roms read handler to configure which byte they have to read from the question roms. After I had figured out the question roms reading in Super Triv, immediately it came to mind that there was another trivia which seemed to do the same things (reading at strange addresses, not using the value read...). In fact it was the trivia I tried to emulate almost 2 years ago but without success. So it was simple to add it now that I knew how the question roms reading method worked. Romar Triv is a conversion kit for Intrepid PCBs. It has wrong colors because one graphics rom is bad dumped. + + +Recommended Games (Quiz) + + +Romset: 282 kb / 16 files / 207.8 zip + +$end + + + +$info=rtype +$mame +0.111u1 [Stefan Lindberg] + +0.37b1 [Nicola Salmoria] + +0.36b9 [Nicola Salmoria] + +0.36b6 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.250: Added PROMs ($0, 100) and PLDs ($0, 200, 400) to R-Type (World). + +- 22nd November 2020: Mr. Do - muddymusic was kind enough to loan out a couple pieces he has worked on for Arcade Art Shop. In addition to the R-Type 2 marquee noted above, we also have the marquee for the original R-Type. + +- 0.222: Changed description of clone (Japan, bootleg Major Title conversion, M82) to 'R-Type (Japan, bootleg M82 conversion)'. + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to R-Type. Based on graphics in official arcade artwork. + +- 0.195: Removed 'Irem M72 Audio' sound. + +- 0.167: David Haywood added clone R-Type (Japan, bootleg Major Title conversion, M82). + +- 0.129: MAMEitalia added clone R-Type (World bootleg). + +- 0.127u1: Fabio Priuli fixed 'Demo Sounds' dipswitch in clone R-Type (Japan). + +- 0.118: Brian Troha fixed issues with recent R-Type romset. Fixed gfx1 roms length. Fixed PROM loading in clone (US). + +- 0.117u3: Added new gfx1 roms ($10000, 30000, 50000, 70000) and 2x TBP24S10 proms located on M72-A-C CPU/Sound board to clone R-Type (US). + +- 19th February 2007: f205v dumped R-Type (world, bootleg). + +- 0.111u1: Stefan Lindberg added R-Type (World). Fixed rom names. Renamed (rtypepj) to (rtypejp) and (rtype) to (rtypej). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like R Type (bootleg). + +- 14th September 2005: 3D ARCADE - New 3D cabinet model for R-Type from bond1. + +- 0.54: Fixed "GAME OVER" text disappears instantly in R-Type. + +- 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type. + +- 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more. + +- 0.37b1: Nicola Salmoria added R-Type (Japan). Removed clone R-Type (bootleg). Changed Z80 CPU2 clock speed to 3579545 Hz. Added dipswitches 'Bonus Life', 'Difficulty' and 'Stop Mode'. Changed 'R-Type (Japan)' to clone 'R-Type (Japan prototype)'. Renamed (rtype) to (rtypepj). + +- 30th March 2000: Nicola Salmoria added a correct R-Type romset. + +- 0.36b9: Renamed (rtype) to (rtypeu) and (rtypej) to (rtype). + +- 0.36b6: Nicola Salmoria added 'R-Type (US)' (Irem 1987) and clones (Japan) and (bootleg). + +- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. + +- 22nd December 1997: Virtu-Al dumped R-Type (US) (c) 1987. + + +LEVELS: 8 (restarts once) + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 897.3 kb / 25 files / 365.7 zip + +$end + + + +$info=rtype2 +$mame +0.36b6 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.250: Added PROMs ($0, 100) and PLDs ($0, 200, 400, 600) to R-Type II (World). Fixed rom names. + +- 22nd November 2020: Mr. Do - ArsInvictus added Instruction card for R-Type II, vectored based on photos. And I added in the marquee, courtesy of muddymusic. + +- 0.222: Changed description of clone (Japan, bootleg Major Title conversion, M82) to 'R-Type II (Japan, bootleg M82 conversion)'. + +- 0.215: Changed description to 'R-Type II (World)'. + +- 0.202: Added PAL dump to clone R-Type II (Japan) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]. + +- 0.167: David Haywood added clone R-Type II (Japan, bootleg Major Title conversion, M82). Added dumped PROMs to clone R-Type II (Japan). + +- 0.135u1: Andrew Welburn added clone R-Type II (Japan, revision C). Fixed rom names. + +- 15th November 2009: Smitdogg - Andrew Welburn dumped R-Type II Revision C. + +- 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. + +- 0.36b8: Added clone R-Type II (Japan). + +- 0.36b6: Nicola Salmoria added 'R-Type II' (Irem 1989). + +- 26th September 1999: Nicola added the correct R-Type 2 romset (the older one was a fake). + +- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. + + +LEVELS: 6 (restarts once) + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 2.19 MB / 24 files / 884.3 zip + +$end + + + +$info=rtypeleo +$mame +0.60 [?] + +0.36b6 [Bryan McPhail] + + +Artwork available + + +SETUP: + +- You can press F1 in this game to toggle rastereffects and speedup gameplay. + + +WIP: + +- 0.243: Only use 'palette bank' on the later games with ROM banking. This fixes R-Type Leo did not flicker between two colors during the invulnerability phase at the beginning of the game or when dying. Note: There is a further test case with R-Type Leo. The flickering invulnerability effect when you spawn does not work correctly with the palette bank hooked up, and also causes a 2nd player spawning in to have the incorrect palette at first. It appears that the only games requiring the palette bank logic are Major Title 2, Ninja Baseball Bat Man, Dream Soccer '94 and Gun Force 2. These are also the games with the extended ROM banking, suggesting a difference on those boards is a more likely explanation [David Haywood]. + +- 22nd November 2020: Mr. Do - ArsInvictus added custom marquee and instruction cards for R-Type Leo. + +- 0.133u1: Renamed (rtypelej) to (rtypeleoj). + +- 0.104u8: Changed description to 'R-Type Leo (World)' and clone (Japan rev. D) to 'R-Type Leo (Japan)'. + +- 0.99u3: Pierpaolo Prazzoli removed a speedup kludge in the M92 video driver. This fixes R-Type Leo video. + +- 0.80u2: R. Belmont added channel status readback to the IREM GA-20 PCM sound, which fixes some occasional odd voice-stealing behavior I've heard playing R-Type Leo. Please enjoy R-Type Leo LOUDLY now. + +- 0.60: Added R-Type Leo (World rev. C). Changed 'R-Type Leo (Japan)' to clone 'R-Type Leo (Japan rev. D)'. Renamed (rtypeleo) to (rtypelej). + +- 0.55: Changed V30 CPU2 from flags audio to normal V30. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. + +- 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders. + +- 24th July 2001: Nicola Salmoria yet improved the IREM CPU decryption tables, and got sound working in Undercover Cops and R-Type Leo. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. + +- 11th September 2000: Bryan McPhail sent in a huge Irem games update with a rewritten NEC core, fixing many bugs. R-Type Leo title screen was fixed as well as preliminary Irem GA20 custom sample player support was added. + +- 0.36b15: Added dipswitches 'Difficulty', 'Allow Continue' and 'Demo Sounds'. + +- 0.36b11: Changed description to 'R-Type Leo (Japan)'. + +- 0.36b10: Changed description to 'R-Type Leo input_ports_(Japan)'. + +- 11th November 1999: Bryan McPhail speeded up R-Type Leo. + +- 30th September 1999: Bryan McPhail fixed R-Type Leo from crashing at later levels. + +- 0.36b6: Bryan McPhail added 'R-Type Leo (Japan)' (Irem 1992). Known issues: Title screen is incorrect, it uses mask sprites but I can't find how the effect is turned on/off. Colour flicker on level 2. Crashes after continue screen (related to memcard?). Crash after level 3? + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 7.38 MB / 20 files / 2.04 zip + +$end + + + +$info=rubymag +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Ruby Magic (10148811, ASP). + +- 0.175: Renamed (rubmgc) to (rubymag). + +- 0.174: Changed description to 'Ruby Magic (10125711, NSW/ACT)'. + +- 0.173: Added 'Ruby Magic' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.73 zip + +$end + + + +$info=rugby +$mame +0.148u1 [ANY, The Dumping Union, Roberto Fresca] + + +WIP: + +- 0.197: Decrypted main program rom. Moved video RAM to where it fits better [AJR]. + +- 0.148u1: ANY, The Dumping Union and Roberto Fresca added 'Rugby? (four roses hardware)' (C.M.C. 1999). + +- 27th January 2013: ANY and The Dumping Union dumped Rugby (four roses hardware). + + +Recommended Games (Gambling) + + +Romset: 640 kb / 4 files / 42.2 zip + +$end + + + +$info=rulechab +$mame +0.205 [Grull Osgo] + + +SETUP: + +- The first time you run the game, it will say 'DATA ERROR !!' and then 'HARDWARE ERROR !!'. Use the mouse to press on the 'Operator Key' button (turn to green) and then press on 'Page Key' twice until a window with the text 'CLAVE' comes up. Now type the password that appear under the roulette leds (six numeric digits) with the (IN1....IN6) and (OUT1...OUT6) buttons following the key assignment indications located under the password field. Press 'Page Key' again to finish. + + +WIP: + +- 0.205: Grull Osgo added 'Super Ball (Version EC-3.50 N165)' (ElectroChance 1991). Cleanup driver [Roberto Fresca]. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 64.1 kb / 2 files / 27.5 zip + +$end + + + +$info=rulechan +$mame +0.205 [Grull Osgo] + + +SETUP: + +- The first time you run the game, it will say 'DATA ERROR !!' and then 'HARDWARE ERROR !!'. Use the mouse to press on the 'Operator Key' button (turn to green) and then press on 'Page Key' twice until a window with the text 'CLAVE' comes up. Now type the password that appear under the roulette leds (six numeric digits) with the (IN1....IN6) and (OUT1...OUT6) buttons following the key assignment indications located under the password field. Press 'Page Key' again to finish. + + +WIP: + +- 0.205: Grull Osgo added 'Super Ball (Version EC-3.50 N322)' (ElectroChance 1991). Cleanup driver [Roberto Fresca]. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 64.1 kb / 2 files / 27.4 zip + +$end + + + +$info=ruletamag +$mame +0.272 [David Villaverde, Recreativas.org] + + +WIP: + +- 0.272: David Villaverde and Recreativas.org added 'Ruleta Magica' (Codere 2005). Note: Skeleton driver for "Flash VGA 2" hardware (from TourVision?) for video-slots. Ruleta Magica from Codere. Same hardware as Ruleta Magica Mini, the only difference is the cabinet. VGA screen, plus a big 7 digits 7-segments (plus dot) display. The manual can be downloaded from: https://www.recreativas.org/manuales/tragaperras. Video of the actual machine booting: https://youtu.be/xUARqw1_N_A. + +- 4th November 2024: Recreativas.org - The Magic Ruleta video slot board has been turned upside down by David Villaverde. It uses hardware with 'Flash VGA 2' screen printing. The machine included a VGA screen, as well as a large 7-digit, 7-segment display and was available in two versions: Magic Ruleta and Magic Ruleta Mini. The only difference between the two is in the design of the cabinet. Unfortunately, in the process of reading the ROMs, the content of the M48T18 chip (U38, clock and RAM, which are maintained with a button cell) has been lost. If anyone has this model of machine and can provide us with the reading of this chip or indicate how to regenerate it (the manual does not indicate this), we would be very grateful. If anyone can provide help or information, please contact us at the following link: Contact Recreativas.org. Tomas Garcia-Meras (Dumping Union, Team Recreativas.org ) has been in charge of writing a "skeleton" MAME driver to add support to the set and document the hardware features. The version label has the identification: "Mini Ruleta M. SP V.1.00". + +- 16th August 2024: Recreativas.org - Thanks to David Villaverde we have published the manual for the Codere Mini Magic Roulette. Magic Roulette was a type "B" machine with a video monitor and was available in two cabinet versions: Magic Roulette and Magic Roulette Mini. + + +Recommended Games (Gambling) + + +Romset: 8.04 MB / 4 files / 2.68 zip + +$end + + + +$info=rumba +$mame +0.140u3 [Corrado Tomaselli, David Haywood, Angelo Salese] + + +WIP: + +- 0.267: Changed description to 'Rumba Lumber (rev 1)'. + +- 0.236: Correct main CPU clock for Rumba Lumber, fixes sound regression [David Haywood, Osso]. Changed Z80 CPU1 clock speed to 4MHz. + +- 0.205: Changed Z80 CPU1 clock speed to 5366500 Hz. + +- 0.187: Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation [ShouTime, brizzo]. Added MC68705P5 (3072000 Hz) CPU3. Replaced AY-3-8910A sound with YM2149. + +- 0.148u5: Correct a couple of dipswitch names for Rumba Lumber and change clocks to be XTAL based [Brian Troha]. Added dipswitches 'Attract Sound' and 'Coinage Display'. + +- 0.140u3: Corrado Tomaselli, David Haywood and Angelo Salese added 'Rumba Lumber' (Taito 1984). + +- 15th December 2010: David Haywood - Corrado Tomaselli managed to locate a copy of this old 1984 Taito game gathering dust in a warehouse in Italy. Having identified the game as a long lost Taito Rumba Lumber, the owner agreed to loan it, so that it could be studied for emulation. The hardware is a 3 board setup, with 2 boards common to Taito's Fairyland Story, but with a different video board. Unfortunately this means the game is protected by a 68705 MCU, a common occurrence for early Taito games. What Taito protected in this case appears to be the behavior of the bird when it leaves the screen. At the moment, as soon as the bird leaves the screen it gets stuck, offscreen, rendering the level 'broken'. The lives counter is also protected, granting you infinite lives at the moment. Some sprite animation sequences are also protected, when the player throws a wheel they become invisible for a few frames, likewise the death sequence doesn't show fully. Compared to other Taito games, this, on the surface, looks like a fairly light protection, but it will need further investigation to make sure the device isn't doing anything else before the board is returned. Sadly Decapping isn't an option in this case, because it results in the destruction of the chip, and the board is only on loan. + +- 8th December 2010: Corrado Tomaselli dumped Rumba Lumber (Taito 1984). Hardware similar to Fairyland Story except for the video board. Wiring is the classic Taito one. All clocks has been verified using a frequency counter. Hardware is capable of playing samples (TTL circuit). + +- 4th December 2010: Smitdogg - Corrado Tomaselli got Rumba Lumber. + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 106 kb / 11 files / 59.0 zip + +$end + + + +$info=rumblef +$mame +0.133u5 [R. Belmont, Guru] + + +WIP: + +- 0.213: Removed ax1801f01.bin Atomiswave key. + +- 0.171: brizzo, MetalliC and Arzeno Fabrice added clone The Rumble Fish (prototype). + +- 0.143u4: Added ax1801f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.133u5: R. Belmont and Guru added 'The Rumble Fish' (Sammy / Dimps 2004). + +- 20th July 2008: Guru - The Rumble Fish (Atomiswave cart) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 30th March 2007: Guru - The Rumble Fish (Sammy 2004) just arrived, the next haul from Japan. This was a few free item. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 120 MB / 8 files / 98.7 zip + +$end + + + +$info=rumblef2 +$mame +0.141u3 [Guru, R. Belmont] + + +WIP: + +- 0.213: Removed ax3401f01.bin Atomiswave key. + +- 0.164: brizzo, MetalliC, coolmod and The Dumping Union added The Rumble Fish 2 (prototype). Fixed rom_board rom loading. + +- 0.161: More correct ROM board PIO access (machine\awboard.c), fixes Guilty Gear Isuka and Rumble Fish 2 crash [MetalliC, CaH4e3]. + +- 0.143u4: Added ax3401f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.141u3: Guru and R. Belmont added 'The Rumble Fish 2' (Sammy / Dimps 2004). + +- 27th Februar 2011: MetalliC - Demul WIP: Some kind a WIP, The Rumble Fish 2 (Sammy Atomiswave, thanks to Guru for dump). + +- 20th April 2008: Guru - 'Rumble Fish 2' Atomiswave cart arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 168 MB / 6 files / 131.2 zip + +$end + + + +$info=rumbreel +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.180: David Haywood fixed rom loading in Rumble Reels and switched 1x and 2x IC positions around (passes test and is consistent with others now). + +- 0.175: Fixed game_rom rom loading. Renamed (rumbrel) to (rumbreel). + +- 0.174: Changed description to 'Rumble Reels (20288611, NSW/ACT)'. + +- 0.173: Added 'Rumble Reels' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 40 MB / 10 files / 25.8 zip + +$end + + + +$info=runaway +$mame +0.77u2 [Stefan Jokisch] + + +WIP: + +- 0.234: Merged video code into main driver file, split state classes, reduced a bit of redundancy, eliminated runtime input tag lookups and generally tidied up code [Vas Crabb]. Changed description to 'Runaway (Atari, prototype)'. + +- 0.131u3: Xander added save state to the Runaway driver. + +- 0.131u1: Angelo Salese merged memory maps in the Runaway driver. + +- 0.77u2: Stefan Jokisch added 'Runaway (prototype)' (Atari 1982). + +- 26th November 2003: Stefan Jokisch sent in a driver for Runaway and merged the Qwak driver with it. + +- 4th March 1999: Dumped Runaway. + + +LEVELS: 43 (endless) + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 44 kb / 8 files / 18.3 zip + +$end + + + +$info=runaways +$mame +0.234 [Dillweed] + + +WIP: + +- 0.234: Dillweed added 'Runaway (Sun Electronics, Japan)' (Sun Electronics 1979). Note: Game colors are wrong (video is available) and uses less SN76477, it has different sound and should use different samples (until it's done via netlist). Correct release year [Osso]. Correct Runaway title [Vas Crabb]. + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 6 kb / 3 files / 4.35 zip + +$end + + + +$info=rungun +$mame +0.78u1 [Brian Troha] + +0.63 [R. Belmont, Guru] + +0.61 [Testdriver] + + +Bugs: + +- Fatal error: execute_command called with invalid command. HungryWolf999 (ID 08775) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Added TODO note about sprite DMA. Re-added screen raw params [hap]. + +- 0.274: Bryan McPhail added clone 'Run and Gun (ver UAB 1993 9.10, dedicated twin cabinet)'. Note: Dual cabinet setup only. Main program US Version AB 1993 9.10 (note program ROMs have UA A labels, but it shows VER.UAB on-screen) [Bryan McPhail]. Correct palette ram size and shadow/highlights on palette2. Fixes AddressSanitizer: heap-buffer-overflow with -aviwrite in rungund, rungunad, rungunbd, rungunuad, rungunud and slmdunkjd. Removed unneeded bool checks [hap]. Renamed (rungunua) to (rungunuba), (rungunuad) to (rungunubad) and (rungunud) to (rungunuabd). + +- 0.254: Consolidate driver in single file. Removed unused function. Eliminated some tag lookups [AJR]. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\rungun.cpp) [Vas Crabb]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: sjy96525 fixed graphic/sprite offsets (selection screen) in Run and Gun. + +- 0.205: Removed K053936 and K055673 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.207: Reduced unnecessary arguments in K054539 handlers and address map [cam900]. + +- 0.204: Swapped left/right K054539 channels in Run and Gun, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Angelo Salese added coin counters. Improved sound mixing. Minor cleanups. + +- 0.196: Removed first_screen usage from Run and Gun [Osso]. + +- 0.169: Angelo Salese added clones Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter), Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter), Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter), Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter) and Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter). Added K053936 ROM readback. Added from the (ver UAB) clones the gfx1 rom 247a13 to all Run and Gun versions. Note: Non-US versions all reports a bad ROM there, check is pretty simple so I'm positive is a genuine report. Added notes. Added video priority mode bit, fixes title screen missing rotation effect. Fixed single/dual monitor logic setup. Note: Graphics are currently broken if attempting to run the game with dual screen setup. Experimental Run & Gun base address setup. Added Palette and Text Layers, correctly drawn to each screen. Added dual setup to all games (sends a black screen to second monitor if disabled and that's it). There are sync issues if sprites are hooked up into video_update, guess they need to be delayed somehow. Removed dual input and palette hack. Implemented bread and butter dual screen drawing setup. It's now possible to play 4 players with 2 monitors. Added individual screens (layout\rungun_dual.lay). Changed m_current_frame_number to m_current_display_bank. Optimized video code by using separate tilemaps for each screen. Handled single screen at 60 FPS [Angelo Salese]. Demultiplex the video output to 2 screens to simulate the Konami demux board on clone 'Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)' (only this set for now, as it's a dedicated 2 twin only set with no single screen option). Unfortunately the sprites and tilemaps seem to end up on switched screens, which is confusing. Use a layout so that the multiplexed output of Run and Gun is still available before it hits the splitter, means you can use your own video splitter if you want. Treat the different run & gun cabinet types as clones, less crashy, no need to pretend there are '3' screens. Technically the demux adapter does mean the hardware they run on is slightly different, MAME could probably do with a better core concept for handling the demuxing of the video signal. Allow the Konami K053252 CRTC to configure the 'slave' screen in the demux setup. BTW, we should probably declared Run and Gun as a new working game in 0.169, it's never really worked properly before all this recent work (eg. you could hang it simply by forgetting to select the 'play independently' option) [David Haywood]. Added 'Field Bit (DEBUG)' dipswitch. Changed visible area to 416x224 and VSync to 59.185606 Hz. Changed description of clone (ver UAB 1993 10.12) to 'Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)'. Renamed (rungunu) to (rungunud). + +- 7th December 2015: Angelo Salese - Added dual screen support for Run N Gun: They used a multiplexer mechanism that sends signals at alternating intervals to each screen. What wasn't obvious since now is that connected VRAMs were also bankswitched, and that was causing issues even in single screen mode because the supposedly unused sprite RAM is in reality used for internal gameplay state. + +- 0.164: Caius and Mastercello added clone Run and Gun (ver EAA 1993 9.10, prototype?). Note: This set fails the rom checks on 18n, 16n and 21n even on real hardware but is clearly a different code revision to the above sets. The rom at 21N is the same between all sets so it failing makes very little sense. The date code places this at month before the other EAA sets, so maybe it's a prototype and the checksums in the ROM hadn't been finalized yet. + +- 0.155: Make sprite mask ROM tests pass in Run and Gun [Alex Jackson]. + +- 0.152: Run and Gun improvements [Phil Bennett]: Hooked up K054539 timer interrupt. Fixes music tempo in Run and Gun. Implemented sound CPU NMI control. Fixed K054539 #2 regression. Changed Z80 CPU2 clock speed to 8MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.147: Miodrag Milanovic added fix for Run and Gun driver (Tried to convert the device :k055673 of type Konami 055673 to a P14k053247_device, which are incompatible). + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to 'Run and Gun'. + +- 0.137: David Haywood implemented default EEPROMs to Run and Gun. + +- 0.136u3: R. Belmont fixed text tilemap lookup for big-endian targets in Run and Gun. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Run and Gun. + +- 0.135u4: Fabio Priuli updated Run and Gun to use EEPROM device and to use Konami video devices instead of konamiic.h code. + +- 0.131u1: Angelo Salese merged memory maps in Run and Gun. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Run & Gun (broken) for documentation/testing/parts. + +- 0.98u2: Changed description to 'Run and Gun (ver EAA 1993 10.8)' and clones (World ver. EAA 1993 10.4) to 'Run and Gun (ver EAA 1993 10.4)', (US ver. UAB 1993 10.12) to 'Run and Gun (ver UAB 1993 10.12)', (US ver. UBA 1993 10.8) to 'Run and Gun (ver UBA 1993 10.8)' and (Japan ver. JAA 1993 10.8) to 'Run and Gun (ver JAA 1993 10.8)'. + +- 0.95u2: Added new cpu2 rom to clone (World ver. EAA 1993 10.4). + +- 0.94u1: Aaron Giles fixed initialization order problem in Run and Gun. + +- 0.78u1: Brian Troha added Run and Gun (World ver. EAA 1993 10.8) and clone (US ver. UBA 1993 10.8). Changed (World ver. EAA) to clone 'Run and Gun (World ver. EAA 1993 10.4)' and clone 'Slam Dunk (Japan ver. JAA))' to 'Slam Dunk (Japan ver. JAA 1993 10.8)'. Renamed (rungun) to (runguna). + +- 27th December 2003: Fabrice Arzeno and Brian Troha added two new Run and Gun ROM sets. + +- 0.72: For 'Run and Gun' you must hold down F2 and press F3 to init the EEPROM otherwise the game won't boot, the rungunu set doesn't work correctly. + +- 0.71u1: Improvements to Run and Gun making it playable (single screen game only) [Acho A. Tang]: Memory maps, device settings, component communications, I/O's and sound. General vidhrdw clean-up, clipping and alignment. Added missing sprites and priority in vidhrdw\konamiic.c. Added the Z80 cpu2 rom from (US ver. UAB) to (World ver. EAA). Changed Z80 CPU2 clock speed to 10MHz. Added dipswitches 'Bit2 (Unknown)', 'Bit7 (Unknown)' and 'Freeze'. + +- 0.63: R. Belmont added 'Run and Gun (World ver. EAA)' (Konami 1993) and clones (US ver. UAB) and Slam Dunk (Japan ver. JAA). + +- 7th December 2002: R. Belmont added the PSAC2 background graphics layer and sound emulation to Run and Gun, but it's still unplayable due to problems with the inputs. Nicola Salmoria fixed the EEPROM init and couple of minor things in Run and Gun as well. + +- 0.61: Added (Testdrivers) Run and Gun (World ver. EAA) and clones (US ver. UAB) and Slam Dunk (Japan ver. JAA). TODO: Protection and other oddities (rungun shows gameplay in attract mode, rungunu doesn't). '936 ROZ plane. Sprite palettes may not be entirely right. Why doesn't sound work (related to protection? the sound test has a protection hang). Fix visrgn. + +- 1st June 2002: R. Belmont submitted a preliminary driver for Run & Gun. + +- 10th November 2001: Guru - Dumped the Euro version of Run & Gun (Konami 1993). I noticed that the current dumps of Run & Gun are incorrect, since 2 of the program ROMs (the common-to-all-versions Mask ROMs) are dumped as 4M when they are really 8M. These are program ROMs, so the emulation would go no-where without proper dumps. Hopefully that will excite someone enough to complete the emulation of it. + +- 31st July 2000: Guru - Dumped Run & Gun (2 alt sets, Konami 1993). + +- 27th September 2000: Uki from Team Japump dumped Slam Dunk (ver JAA 1993 10.8). + + +LEVELS: 4 + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 17.3 MB / 14 files / 6.31 zip + +$end + + + +$info=rungun2 +$mame +0.74u2 [?] + +0.67 [Testdriver] + + +SETUP: + +- To switch to the single screen mode select 'Screen 0 Standard 4:3' in MAME's Video Options menu + + +Bugs: + +- Original PCB audio recording for reference. Smitdogg (ID 04163) + + +WIP: + +- 0.221: Added dipswitches 'Sound output', 'Left Monitor Flip Screen', 'Right Monitor Flip Screen', 'Number of Screens' and 12x 'Unused'. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.186: Implemented K054321 as a device [O. Galibert, Phil Bennett]. + +- 0.152: Changed M68EC020 CPU3 to CPU1. Changed TMS57002 CPU3 clock speed to 12MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.135u1: Angelo Salese and David Haywood fixed Run and Gun 2 - Game now playable. Angelo Salese fixed Konami GX type 4 protection seed $d15, used to protect a sprite bank in Run and Gun 2 / Slam Dunk 2. David Haywood fixed sprite ROM loading in clone Slam Dunk 2. David Haywood added dual screen output. Changed visible area to 2x 384x224. Fixed maincpu/ gfx2 rom loading. + +- 14th July 2007: R. Belmont - I've successfully connected and run an EETools EPROM emulator with my Run and Gun 2 PCB. This means I can run test code on it without the drag of burning and erasing EPROMs. Now to see about pwning that protection chip. + +- 0.98u1: Changed description to 'Run and Gun 2 (ver UAA)' and clone (Japan ver JAA) to 'Slam Dunk 2 (ver JAA)'. + +- 0.97u5: Changed description to 'Run and Gun 2 (US ver UAA)' and clone (ver JAA) to 'Slam Dunk 2 (Japan ver JAA)'. + +- 0.74u2: Added 'Run and Gun 2 (ver UAA)' (Konami 1996) and clone Slam Dunk 2 (ver JAA). + +- 0.73: Added clone (Testdriver) Slam Dunk 2 (ver JAA). + +- 20th July 2003: Guru - Received Slam Dunk 2 from R. Belmont. + +- 0.67: Added (Testdriver) Run and Gun 2 (Ver UAA). + + +LEVELS: 4 + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 35.2 MB / 23 files / 16.8 zip + +$end + + + +$info=runpuppy +$mame +0.229 [Houpela, MetalliC] + + +Compact Flash required + + +WIP: + +- 0.230: Houpela redumped boot ROM for Run Run Puppy. + +- 0.229: Houpela and MetalliC added 'Run Run Puppy' (Konami 2000). + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Medal) + + +Romset: 32 kb / 2 files / 13.0 zip + +CHD: 7.66 MB (Compressed: 3.34) + +$end + + + +$info=ruprup +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Roll Up! Roll Up!! (10115911, NSW/ACT)'. + +- 0.173: Added 'Roll Up Roll Up' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.4 zip + +$end + + + +$info=rush +$mame +0.241 [PinMAME] + + +WIP: + +- 0.241: Robbbert added 'Rush (1.0)' (Dave Astill 20??). + + +Recommended Games (Movie / TV / Comic) + + +Romset: 256 kb / 1 files / 86.8 zip + +$end + + + +$info=rushbets +$mame +0.203 [Jorge Silva] + + +< Japan > + + +WIP: + +- 0.268: Added dipswitches 'Difficulty', 'Lives' and 8x 'Unused'. + +- 0.218: Fixed protection, inputs and dipswitches for Rushing Beat Shura - Game now playable [Tomasz Slanina]. Removed 'Difficulty' and 6x 'Unused' dipswitches. + +- 23rd January 2020: Tomasz Slanina - Rushing Beat Shura runs on bootleg SNES hardware. Game was already decrypted in MAME, but not working due to protection checks. Simulated the protection and it's fully playabe now. + +- 0.205: Setting the correct boot vector for Rushing Beat Shura, helps but isn't enough. Boots to the copyright screen, than stands there [Osso]. Changed description to 'Rushing Beat Shura (SNES bootleg)'. Renamed (rushbeat) to (rushbets). + +- 0.203: Jorge Silva added 'Rushing Beat (SNES bootleg)' (bootleg 1997). Decrypted game. Still needs emulation [iq_132]. + +- 25th October 2018: Smitdogg - Jorge Silva sent us a dump of Rushing Beat, an SNES bootleg board. See https://youtu.be/JsEUxwG-mLg. + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2 MB / 4 files / 1.45 zip + +$end + + + +$info=rushhero +$mame +0.74u2 [?] + +0.73 [Testdriver] + + +Artwork available + + +Bugs: + +- Video of the original board running for reference. Smitdogg (ID 04168) + + +WIP: + +- 0.221: Added dipswitches 'Sound output', 'Left Monitor Flip Screen', 'Right Monitor Flip Screen', 'Number of Screens' and 12x 'Unused'. + +- 0.184: Smitdogg and The Dumping Union redumped sound rom for Rushing Heroes. Fixed rom names. + +- 0.152: Changed M68EC020 CPU3 to CPU1. Changed TMS57002 CPU3 clock speed to 12MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.151: Implement SFMR instruction in TMS57002 CPU [Phil Bennett]. This fixes the popmessage "tms57002: sfmr - Contact Mamedev" appears for a short moment on cold boot in Rushing Heroes. + +- 0.141u1: Smitdogg and The Dumping Union redumped PSAC2 and sprite roms in Rushing Heroes. + +- 11th January 2011: Smitdogg - We redumped most Rushing Heroes roms but the emulation still isn't perfect and we won't know the deal on the roms until it's closer to it. + +- 2nd August 2010: Mr. Do - The Instruction card for Rushing Heroes has been added. + +- 0.135u1: Angelo Salese and David Haywood fixed Rushing Heroes - Game now playable. Angelo Salese implemented input buffer copy protection in Rushing Heroes, game is now somewhat playable with heavy gfx glitches. David Haywood and Angelo Salese added many improvements to Konami GX rendering, specifically improving Soccer Superstars and Rushing Heroes. David Haywood added dual screen output. Changed visible area to 2x 384x224. Fixed maincpu/ gfx2 rom loading. + +- 11th November 2009: David Haywood - Kale did a quick skip on the TMS check at startup, and it appears that Run & Gun 2 / Slam Dunk also runs. The sprites are glitchy (might be rom loading order) and it never appears to write the display enable (protection?) but bypassing that gives these shots. If that's not the protection we still need to work out what is, because it's generating it's own palette, spritelist and handling inputs withuot any simulation at all... + +- 10th November 2009: David Haywood - I made a few fixes to Rushing Heroes (as shown on Kale's page). I need to figure out how the ROZ layer is mixed with the game layer (at the moment if enabled it is over the sprites). Also the ROZ tile rom is bad (title screen gfx are missing) and 2 of the sprite roms seem bad (data misalignment after a certain point causing bad outlines on some character gfx). Update: A couple of rather gross hacks later, and we have the following. + +- 10th November 2009: Angelo Salese - Haze and me are been working on a steady pace with Konami GXs GNW games lately. Latest news are that I've fixed sprites and de-protected Rushing Heroes (just some input buffer copiers on work RAM areas) while Haze have improved the ROZ layers (that isn't yet ready for the prime-time, but it'll hopefully be). Lots of graphic glitches, but this game is currently in a "playable" state as well... + +- 0.98u1: Changed description to 'Rushing Heroes (ver UAB)'. + +- 0.97u5: Changed description to 'Rushing Heroes (US ver UAB)'. + +- 0.81u5: R. Belmont added some more protection emulation for Rushing Heroes (the spritelist is now copied to the right place), but no visible results. + +- 0.74u2: Added 'Rushing Heroes (ver UAB)' (Konami 1996). + +- 0.73: Added (Testdriver) Rushing Heroes (ver UAB). + +- 7th August 2002: Guru - Rushing Heroes arrived from R. Belmont for re-dumping. + + +LEVELS: 4 + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 59.2 MB / 22 files / 17.4 zip + +$end + + + +$info=rvrbt_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Fixed the worst of the flickering and also the Riverboat Gambler (L-3) issue [Robbbert]. + +- 0.230: Synced clone Riverboat Gambler (PA-7) with PinMAME [Osso]. + +- 0.177: Added clone Riverboat Gambler (PA-7). + +- 0.141u1: Miodrag Milanovic added 'Riverboat Gambler (L-3)' (Williams 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 240 kb / 5 files / 185.4 zip + +$end + + + +$info=rvschool +$mame +0.144u5 [Corrado Tomaselli, The Dumping Union] + +0.86u1 [Brian Troha] + +0.74u2 [?] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Rival Schools: United By Fate (Europe 971117)'. + +- 0.186: ShouTime and The Dumping Union added clone Shiritsu Justice Gakuen: Legion of Heroes (Japan 971216). Renamed (jgakuen) to (jgakuen1). + +- 14th May 2017: Smitdogg - ShouTime dumped Shiritsu Justice Gakuen 971216 (Japan). + +- 0.178: Added CAT702 protection key. + +- 0.144u5: Corrado Tomaselli and The Dumping Union added Rival Schools: United By Fate (Euro 971117). Renamed (rvschool) to (rvschoolu). + +- 7th January 2012: Smitdogg - Corrado Tomaselli has dumped Rival Schools (Euro). + +- 0.144u4: Changed description to 'Rival Schools: United By Fate (USA 971117)' and clones (Asia 971117) to 'Rival Schools: United By Fate (Asia 971117)' and (Japan 971117) to 'Shiritsu Justice Gakuen: Legion of Heroes (Japan 971117)'. + +- 0.133u1: Renamed (rvschola) to (rvschoola). + +- 0.86u1: Brian Troha added Rival Schools (USA 971117). Renamed (rvschool) to (rvschola). + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. + +- 0.74u2: Added 'Rival Schools (ASIA 971117)' (Capcom 1997) and clone Justice Gakuen (JAPAN 971117). + +- 0.36RC1: Added (Testdrivers) Rival Schools (ASIA 971117) and clone Justice Gakuen (JAPAN 971117). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 40.8 MB / 14 files / 26.1 zip + +$end + + + +$info=rygar +$mame +0.34b6 [Nicola Salmoria] + +0.31 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.264: Changed Rygar (US set 1) 'Difficulty' setting names to better reflect documentation [Devin Acker]. + +- 0.258: kebrank added clone Argus no Senshi (Japan set 2). Changed description of clone (Japan) to 'Argus no Senshi (Japan set 1)'. + +- 0.227: Updated Rygar documentation [Guru]. + +- 30th January 2018: Mr. Do - I promised Shoegazr that he would have Rygar usable before the end of 2017... it is done as well as can be for now. Comboman did the bulk of the cleanup work on the bezel some time ago... I did a few more tweaks to that, along with the marquee and control panel. All three pieces courtesy of the BYOAC / CAG artwork. There are still some areas on each piece that are kind of dirty, but this will work for now. + +- 0.182: Rygar have YM3526 instead of YM3812 sound [AJR]. + +- 0.178: Changed VSync to 59.185606 Hz. + +- 8th May 2013: Lamprey - Added Rygar bezel and marquee. + +- 0.143u4: Brian Troha added DIP locations to Rygar sets. + +- 0.124u4: Corrado Tomaselli added clone Rygar (US set 2). Changed description of clone (US set 2) to 'Rygar (US set 3 Old Version)'. Renamed (rygar2) to (rygar3). + +- 15th April 2008: Corrado Tomaselli dumped Rygar (US set 2). + +- 0.124u1: Corrado Tomaselli correct clocks in Rygar. Changed Z80 CPU1 clock speed to 6MHz and MSM5205 sound to 400000 Hz. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b5: Replaced ADPCM sound with MSM5205 (384000 Hz). Changed Z80 CPU1 clock speed to 4MHz. + +- 25th December 1999: Zsolt Vasvari fixed a Rygar sprite clipping problem. + +- 0.35RC2: Changed YM-3812 clock speed to 4MHz. Changed description of clone (Japan) to 'Argus no Senshi (Japan)'. + +- 9th July 1999: Michael Soderstrom fixed Rygar from crashing in MAME32. + +- 0.34b6: Nicola Salmoria added Rygar (US set 1). Changed 'Rygar (US)' to clone 'Rygar (US set 2)'. Added new audio CPU rom to (US set 2). + +- 0.33b7: Dani Portillo fixed high score saving in Rygar (you'll have to delete your old .hi file). Changed description to 'Rygar (US)'. + +- 0.33b6: Changed description to 'Rygar (Japan)'. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.33b3: Dani Portillo added high score saving to Rygar. + +- 0.33b1: Li Jih Hwa fixed gfx glitches in Rygar. + +- 0.31: Nicola Salmoria added 'Rygar' (Tecmo 1986) and clone (Japan). + + +STORY: + +- 4.5 Billion years have passed since earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now, a new dominator's reign begins... + + +LEVELS: 27 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 520 kb / 18 files / 214.9 zip + +$end + + + +$info=ryorioh +$mame +0.57 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.220: twistedsymphony dumped PLDs for Gourmet Battle Quiz Ryohrioh CooKing. + +- 0.148u3: Angelo Salese fixed wrong colours in Gourmet Battle Quiz Ryohrioh CooKing (Japan). Changed visible area to 336x240. + +- 0.106u3: Added 'Difficulty' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.67: Changed description to 'Gourmet Battle Quiz Ryohrioh CooKing (Japan)'. + +- 0.57: Luca Elia added 'Gourmet Battle Quiz Ryorioh CooKing (Japan)' (Visco 1998). + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 37 MB / 14 files / 16.5 zip + +$end + + + +$info=ryouran +$mame +0.154 [ArcadeModBios] + +0.62 [Sylvain Glaize, David Haywood] + + +< Japan > + + +WIP: + +- 0.233: Changed description to 'VS Mahjong Otome Ryouran (revision 2)' and clone (set 2) to 'VS Mahjong Otome Ryouran (revision 1)'. + +- 0.154: ArcadeModBios added VS Mahjong Otome Ryouran (set 1). Changed 'VS Mahjong Otome Ryouran' to clone 'VS Mahjong Otome Ryouran (set 2)'. Renamed (ryouran) to (ryourano). + +- 0.77: Changed description to 'VS Mahjong Otome Ryouran'. + +- 0.70u5: Inigo Luja added 'Test Mode' dipswitch. + +- 0.62: Sylvain Glaize and David Haywood added 'Otome Ryouran' (Electro Design 1998). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 25 MB / 8 files / 12.9 zip + +$end + + + +$info=ryujin +$mame +0.227 [Battlesmurf] + +0.37b14 [Jarek Burczynski] + + +WIP: + +- 0.275: Replaced 'YM2610 OPNB' sound with 'YM2610B OPNB2'. + +- 0.227: Battlesmurf added Ryu Jin (Japan, ET910000B PCB). Changed Ryu Jin (Japan) to clone 'Ryu Jin (Japan, ET910000A PCB)'. Renamed (ryujin) to (ryujina). + +- 0.155: System11 verified clock speeds for the East Technology's ET910000A PCB used by Sel Feena and Ryu Jin. + +- 10th May 2002: Jarek Burczynski fixed the garbage graphics in Ryu Jin attract mode. + +- 8th June 2001: Jarek Burczynski, David Graves and Gerardo Oporto sent a new Taito B system driver, improving the graphics emulation for example in Ryu Jin. + +- 0.37b14: Jarek Burczynski added 'Ryu Jin (Japan)' (Taito 1993). + +- 26th March 2001: Jarek Burczynski added Ryujin to the Taito B driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 3.06 MB / 10 files / 1.47 zip + +$end + + + +$info=ryukyu +$mame +0.211 [Anonymous] + +0.74u2 [?] + + +< Japan > + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.211: Recreativas.org and The Dumping Union added FD1094 317-5023a.key to 'RyuKyu (Rev A, Japan) (FD1094 317-5023A)' - Game now playable. Changed clone (FD1094 317-5023A) to parent 'RyuKyu (Rev A, Japan) (FD1094 317-5023A)'. Renamed (ryukyu) to (ryukyua) and (ryukyua) to (ryukyu). + +- 10th June 2019: Smitdogg - We got the RyuKyu 317-5023A decryption key. + +- 29th March 2019: Smitdogg - Thanks to recent donators including the fundraising for Rainbow Islands Extra which Kevin Eshbach ended up covering, we got Ryu Kyu 317-5023A needed for dumping CPU key. Thanks Keade, ranger_lennier, Marco Santillo, b4nd1t0, Maximilian Hoetzl, The tECHIDNA and Fabien MARSAUD. + +- 21st March 2019: Smitdogg - Thanks to recent donations we got a working Sega System 16 board for RyuKyu Rev A to dump the 317-5023A FD1094A key code. + +- 0.207: Anonymous added clone RyuKyu (Japan) (FD1094 317-5023A). Note: Decryption key not available. + +- 0.166: David Haywood added clone 'RyuKyu (Japan) (bootleg of FD1094 317-5023 set)'. Changed parent description to 'RyuKyu (Japan) (FD1094 317-5023)'. + +- 0.89u2: Added dipswitches 'Demo Sounds', 'Cancel per Credit', 'Timer Speed', 'PCM Voice' and 2x 'Omikuji Difficulty'. + +- 0.89u1: Thierry Lescot added 317-5023.key - Game now playable. Swapped gfx2 roms ($0, 40001). Fixed rom names. Changed description to 'RyuKyu (Japan, FD1094 317-5023)'. + +- 24th November 2004: Thierry Lescot - Dumped the cpus from D.D.Crew (Europe, 4 Player), Ryukyu and Bloxeed (system18, japan). + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Added uPD7759 sound. + +- 0.74u2: Added RyuKyu (Success / Sega 1990). + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 1.16 MB / 13 files / 365.1 zip + +$end + + + +$info=s_dsp +$mame + +DEVICE: + +Nintendo/Sony S-DSP + + +WIP: + +- 0.221: Split 'SNES Custom DSP (SPC700)' into 'Nintendo/Sony S-DSP' (sound\s_dsp.cpp) and 'Nintendo/Sony S-SMP'. Renamed (snes_sound) to (s_dsp). + +- 0.149u1: Added 'SNES Custom DSP (SPC700)' device (audio\snes_snd.c). + +- 0.137u1: Changed description to 'SNES Custom DSP (SPC700)'. + +- 0.129u4: Changed 'Custom' sound to 'SNES Custom'. + +$end + + + +$info=s_smp +$mame + +DEVICE: + +Nintendo/Sony S-SMP + + +ROMS: + +spc700.rom (64 bytes sound_ipl) + + +WIP: + +- 0.221: Split 'SNES Custom DSP (SPC700)' into 'Nintendo/Sony S-DSP' and 'Nintendo/Sony S-SMP' (audio\snes_snd.c). Renamed (snes_sound) to (s_smp). + +- 0.149u1: Added 'SNES Custom DSP (SPC700)' device (audio\snes_snd.c). + +- 0.137u1: Changed description to 'SNES Custom DSP (SPC700)'. + +- 0.129u4: Changed 'Custom' sound to 'SNES Custom'. + +$end + + + +$info=s11_bg +$mame + +DEVICE: + +Williams System 11 Background Audio Board + + +WIP: + +- 0.246: Changed sourcefile to shared\s11c_bg.cpp. + +- 0.224: Changed description to 'Williams System 11 Background Audio Board'. + +- 0.223: Added 'Williams System 11 Background Music Board' device (audio\s11c_bg.cpp). + +$end + + + +$info=s11_bgm +$mame + +DEVICE: + +Williams System 11 Background Sound/Music Board + + +WIP: + +- 0.246: Changed sourcefile to shared\s11c_bg.cpp. + +- 0.224: Added 'Williams System 11 Background Sound/Music Board' device (audio\s11c_bg.cpp). + +$end + + + +$info=s11_bgs +$mame + +DEVICE: + +Williams System 11 Background Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\s11c_bg.cpp. + +- 0.224: Added 'Williams System 11 Background Sound Board' device (audio\s11c_bg.cpp). + +$end + + + +$info=s11_obg +$mame + +DEVICE: + +Williams System 11 (Older) Background Audio Board + + +WIP: + +- 0.246: Changed sourcefile to shared\s11c_bg.cpp. + +- 0.224: Added 'Williams System 11 (Older) Background Audio Board' device (audio\s11c_bg.cpp). + +$end + + + +$info=s11c_bg +$mame + +DEVICE: + +Williams System 11C Background Audio Board + + +WIP: + +- 0.246: Changed sourcefile to shared\s11c_bg.cpp. + +- 0.224: Changed description to 'Williams System 11C Background Audio Board'. + +- 0.223: Changed description to 'Williams System 11C Background Music Board'. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.151: Added 'Williams System 11C Background Music' device (audio\s11c_bg.c). + +$end + + + +$info=s14001a +$mame + +DEVICE: + +SSi TSI S14001A + + +WIP: + +- 0.186: Changed description to 'SSi TSI S14001A'. + +- 0.170: Added new 'S14001A' device (sound\s14001a.cpp). + +- 0.147: Added 'S14001A' device (sound\s14001a.c). + +$end + + + +$info=s16lf01 +$mame + +DEVICE: + +Samsung 16LF01 Series VFD + + +WIP: + +- 0.282: Changed sourcefile to video\roc10937.cpp. + +- 0.229: Changed description to 'Samsung 16LF01 Series VFD'. + +- 0.186: Changed description to 'Samsung 16LF01 Series VFD controller'. + +- 0.154: Added 'Samsung 16LF01 Series VFD controller and compatible' device (machine\roc10937.c). + +$end + + + +$info=s1945 +$mame +0.62 [Olivier Galibert, R. Belmont] + +0.37b5 [Testdriver] + + +Bugs: + +- Clones s1945nj, s1945n: [possible] Slowdown in certain scenarios. pooyan (ID 03693) + + +WIP: + +- 0.254: Use accurate measurements for 'Tengai' video timings. Measured using a Saleae Logic Pro 16 logic analyzer, sampling at 500Mhz. Correct vertical blanking interrupt for s1945/tengai and removed MACHINE_IMPERFECT_TIMING flag [buffi]. Changed VSync to 59.922743 Hz. + +- 0.219: Some measurements for Strikers 1945 (HSync, VSync, etc) [Guru]. Changed Z80 CPU2 clock speed to 8MHz and VSync to 59.922900 Hz. + +- 0.211: Start splitting up the MCU handlers [AJR]. + +- 0.206: Changed s1945jn to s1945nj to reflect it's a direct clone s1945n, standardizing clone name format. Added note about single bit difference in s1945bl spritelut graphics data Battle K-Road (Korea) set config default to Korea "for use in" notice [Brian Troha]. Fixed clone Strikers 1945 (Hong Kong, bootleg) OKI bankswitching [cam900]. Renamed (s1945jn) to (s1945nj). + +- 0.199: Blackfish, brizzo and rtw added clone Strikers 1945 (World, unprotected). Fixed maincpu length in clone Strikers 1945 (Japan, unprotected). + +- 18th June 2018: Smitdogg - Blackfish sent us a dump of his Strikers 1945 board which is, I think, a previously undumped World region unprotected set. + +- 0.197: Added PIC16C57 (4MHz) CPU3. + +- 0.144u7: hap fixed missing sprites in clone Strikers 1945 (Hong Kong, bootleg). + +- 11th December 2010: Corrado Tomaselli dumped Strikers 1945 (alt). + +- 0.135u3: Dumping Union, Brian Troha and David Haywood added clone Strikers 1945 (Hong Kong, bootleg). + +- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... A broken Strikers 1945 for decapping the PIC16C57. I repaired this so I'm going to play it a while first. + +- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCBs from a dealer in NY for pretty cheap. I've dumped all. We also got a Strikers 1945 board for decapping. + +- 0.133u1: Changed VSync to 59.9 Hz in Strikers 1945. + +- 0.127u4: Changed description to 'Strikers 1945 (World)' and clone (Alt) to 'Strikers 1945 (Japan / World)'. + +- 0.126u5: Guru added README for Strikers 1945. + +- 0.108u5: Arzeno Fabrice added clone Strikers 1945 (Korea). + +- 0.79u2: Brian Troha added clone Strikers 1945 (Alt). Leon van Rooij fixed a sprite-tilemap priorities problem, when the planes are shown and level 7 (there is an additional per-tile rowscroll mode). + +- 17th February 2004: Brian Troha added an alternate version of Strikers 1945. + +- 4th June 2003: R. Belmont forwarded a OpenMSX guys' fix for the loop addressing in the YMF278B sound chip emulation, improving some parts of Strikers 1945 music. + +- 0.62: Olivier Galibert and R. Belmont added 'Strikers 1945' (Psikyo 1995) and clones (Japan) and (Japan, unprotected). + +- 3rd November 2002: Guru - Strikers 1999 (Psikyo 1999) arrived from R. Belmont. + +- 2nd October 2002: Paul Priest added a version of Strikers 1945 running on different hardware to the Psikyo driver and also cleaned it up. + +- 30th August 2002: Brian Troha fixed the dipswitches in Strikers 1945 and Gunbird, and Paul Priest improved them a little. + +- 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct. + +- 7th August 2002: Guru - Strikers 1945 arrived from R. Belmont for trojaning. + +- 0.37b5: Added (Testdriver) Strikers 1945 (Japan). + + +LEVELS: 8 (restarts once) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 12.9 MB / 10 files / 4.87 zip + +$end + + + +$info=s1945ii +$mame +0.59 [David Haywood] + + +Artwork available + + +WIP: + +- 0.136: Added eeprom-s1945ii.bin EEPROM. + +- 3rd December 2006: Mr. Do - We have the instruction card for Strikers 1945 II from Hoppmann79. + +- 0.63: Added 'Debug' dipswitch. + +- 0.59: David Haywood added 'Strikers 1945 II' (Psikyo 1997). Known issues: Game hangs on one of the bosses sometimes, core bug? Or something to do with unknown / incorrectly handled reads? Why does s1945ii boot as japan when the board was world? EEPROM value? + +- 1st March 2002: R. Belmont fixed a bug in the SH-2 CPU core which fixes the missing background graphics in Strikers 1945 II, although they still aren't perfect due to other unemulated features. + +- 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. + +- 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound. + +- 4th January 2002: Guru - Dumped Strikers 1945 II. + +- 0.60: Added 'Region' dipswitch. + +- 16th September 2001: Guru - Received Strikers 1945 II (Psikyo 1997). Thanks go to Smitdogg for the donations. + + +LEVELS: 8 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 37 MB / 12 files / 16.5 zip + +$end + + + +$info=s1945iii +$mame +0.62 [?] + + +WIP: + +- 0.255: Dumped masked ROMs and PALs for Strikers 1945 III (World) / Strikers 1999 (Japan) (bootleg, set 2) [twistedsymphony, Brian Troha]. + +- 0.254: twistedsymphony added clone Strikers 1945 III (World) / Strikers 1999 (Japan) (bootleg, set 2). Note: Sprites don't show up if MAME is started without debugger active. Changed description of clone (bootleg) to 'Strikers 1945 III (World) / Strikers 1999 (Japan) (bootleg, set 1)'. + +- 0.248: Bigblue709 added clone Strikers 1945 III (World) / Strikers 1999 (Japan) (bootleg). Note: Sprites don't show up if MAME is started without debugger active. + +- 0.136u1: PsikyoFan fixed MAME popup a message at the very last boss in Strikers 1945 III. + +- 0.136: Added eeprom-s1945iii.bin EEPROM. + +- 0.62: Added 'Strikers 1945 III (World) / Strikers 1999 (Japan)' (Psikyo 1999). + +- 3rd November 2002: The graphics in Strikers 1945 III were fixed by a redumped graphics ROM. + +- 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. Strikers 1945 III was also added to the Psikyo SH-2 driver, although one graphics ROM seems to be bad. + + +LEVELS: 8 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 61.5 MB / 13 files / 19.9 zip + +$end + + + +$info=s1945p +$mame +0.57 [?] + +0.56 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.197: Re-added boost interleave on audio command write - fixes glitches in Strikers 1945 Plus [Vas Crabb]. + +- 25th October 2002: David Haywood fixed the slowdowns in Strikers 1945 Plus. + +- 0.57: Added 'Strikers 1945 Plus' (Psikyo 1999). + +- 0.56: Added (Testdriver) Strikers 1945+. + + +LEVELS: 8 (restarts once) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 85.1 MB / 15 files / 72.2 zip + +$end + + + +$info=s2636 +$mame + +DEVICE: + +Signetics 2636 PVI + + +WIP: + +- 0.186: Changed description to 'Signetics 2636 PVI'. + +- 0.154: Added 'Signetics 2636' device (machine\s2636.c). + +$end + + + +$info=s2650 +$mame + +DEVICE: + +Signetics 2650 + + +WIP: + +- 0.218: Changed description to 'Signetics 2650'. + +- 0.196: Changed description to 'Signetics S2650'. + +- 0.150: Added 'S2650' device (cpu\s2650\s2650.c). + +$end + + + +$info=s29190_16 +$mame + +DEVICE: + +Serial EEPROM S29190 (64x16) + + +WIP: + +- 0.186: Added 'Serial EEPROM S29190 (64x16)' device (machine\eepromser.cpp). + +$end + + + +$info=s29290_16 +$mame + +DEVICE: + +Serial EEPROM S29290 (128x16) + + +WIP: + +- 0.186: Added 'Serial EEPROM S29290 (128x16)' device (machine\eepromser.cpp). + +$end + + + +$info=s29390_16 +$mame + +DEVICE: + +Serial EEPROM S29390 (256x16) + + +WIP: + +- 0.186: Added 'Serial EEPROM S29390 (256x16)' device (machine\eepromser.cpp). + +$end + + + +$info=s3_764 +$mame + +DEVICE: + +Number Nine 9FX Vision 330 (S3 764) + + +ROMS: + +s3_764.bin (64k s3_764) + + +WIP: + +- 0.286: Moved out Trio64/DX roms and create a new PCI target [Angelo Salese]. + +- 0.186: Changed description to 'Number Nine 9FX Vision 330 (S3 764)'. + +- 0.185: Added 'Number Nine 9FX Vision 330 (S3 764) Graphics Card' device (bus\isa\svga_s3.cpp). + +$end + + + +$info=s3_86c764_vga +$mame + +DEVICE: + +S3 86c764 Trio64 VGA i/f + + +WIP: + +- 0.264: Added 'S3 86c764 Trio64 VGA i/f' device (video\pc_vga_s3.cpp). + +$end + + + +$info=s3_86c864_vga +$mame + +DEVICE: + +S3 86c864 Vision864 VGA i/f + + +WIP: + +- 0.264: Added 'S3 86c864 Vision864 VGA i/f' device (video\pc_vga_s3.cpp). Removed 'S3 Graphics VGA' device. Separated Vision864/964/968 from Trio64 [Angelo Salese]. + +- 0.256: Changed sourcefile to video\pc_vga_s3.cpp. + +- 0.147u1: Added 'S3 Graphics VGA' device (video\pc_vga.c). + +$end + + + +$info=s3_86c964_vga +$mame + +DEVICE: + +S3 86c964 Vision964 VGA i/f + + +WIP: + +- 0.264: Added 'S3 86c964 Vision964 VGA i/f' device (video\pc_vga_s3.cpp). + +$end + + + +$info=s3_86c968_vga +$mame + +DEVICE: + +S3 86c968 Vision968 VGA i/f + + +WIP: + +- 0.264: Added 'S3 86c968 Vision968 VGA i/f' device (video\pc_vga_s3.cpp). + +$end + + + +$info=s32comm +$mame + +DEVICE: + +System 32 Communication Board + + +WIP: + +- 0.246: Changed sourcefile to sega\s32comm.cpp. + +- 0.186: Changed description to 'System 32 Communication Board'. + +- 0.164: Added 'SYSTEM32 COMMUNICATION BD' device (machine\s32comm.c). + +$end + + + +$info=s3520cf +$mame + +DEVICE: + +Seiko Epson S-3520CF RTC + + +WIP: + +- 0.186: Changed description to 'Seiko Epson S-3520CF RTC'. + +- 0.147: Added 'S-3520CF RTC' device (machine\s3520cf.c). + +$end + + + +$info=s3c2410 +$mame + +DEVICE: + +Samsung S3C2410 SoC + + +WIP: + +- 0.186: Changed description to 'Samsung S3C2410 SoC'. + +- 0.147: Added 'S3C2410 MCU' device (machine\s3c2410.c). + +$end + + + +$info=s3c2440 +$mame + +DEVICE: + +Samsung S3C2440 SoC + + +WIP: + +- 0.203: Added 'Samsung S3C2440 SoC' device (machine\s3c2440.cpp). + +$end + + + +$info=s80btest +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added cpu2 rom testy.snd. + +- 0.177: Added 'System 80B Test' (Gottlieb 198?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 26 kb / 4 files / 18.3 zip + +$end + + + +$info=s80tst +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'System 80 Test' (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 14 kb / 5 files / 8.74 zip + +$end + + + +$info=s8waysfc +$mame +0.161 [AnonyMous] + + +WIP: + +- 0.171: Changed year to 1989. Changed description to 'Super 8 Ways FC (DB98103-011, Fruit combination)'. + +- 0.161: AnonyMous added 'Super 8 Ways FC (Fruit combination)' (Sigma 199?). + + +Recommended Games (Gambling) + + +Romset: 352.2 kb / 7 files / 79.4 zip + +$end + + + +$info=s97269pb +$mame + +DEVICE: + +N-Sub Daughterboard 97269-P-B + + +ROMS: + +pr-02.a1 (256 bytes s97269pb) + +pr-56.b2 (1k s97269pb) + +pr-57.a3 (1k s97269pb) + + +WIP: + +- 0.246: Changed sourcefile to sega\vicdual-97269pb.cpp. + +- 0.185: Added 'N-Sub Daughterboard 97269-P-B' device (video\vicdual-97269pb.cpp). + + +Romset: 3 kb / 3 files / 537 zip + +$end + + + +$info=s97271p +$mame + +DEVICE: + +N-Sub Oscillator 97271-P + + +WIP: + +- 0.246: Changed sourcefile to sega\vicdual-97271p.cpp. + +- 0.185: Added 'N-Sub Oscillator 97271-P' device (audio\vicdual-97271p.cpp). + +$end + + + +$info=sa1100 +$mame + +DEVICE: + +Intel StrongARM SA-1100 + + +WIP: + +- 0.275: Added 'Intel StrongARM SA-1100' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=sa1110 +$mame + +DEVICE: + +Intel StrongARM SA-1110 + + +WIP: + +- 0.186: Changed description to 'Intel StrongARM SA-1110'. + +- 0.184: Added 'SA1110' device (cpu\arm7\arm7.cpp). + +$end + + + +$info=saa1099 +$mame + +DEVICE: + +Philips SAA1099 + + +WIP: + +- 0.186: Changed description to 'Philips SAA1099'. + +- 0.147: Added 'SAA1099' device (sound\saa1099.c). + +$end + + + +$info=saa5050 +$mame + +DEVICE: + +SAA5050 Teletext Character Generator + + +ROMS: + +saa5050 (960 bytes chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5050 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5050'. + +- 0.167: Fixed SAA5050 character rounding [Nigel Barnes]. Added new SAA5050 video rom. + +- 0.154: Changed description to 'SAA5050 Video'. + +- 0.147: Curt Coder added 'SAA5050' device (video\saa5050.c). + +$end + + + +$info=saa5051 +$mame + +DEVICE: + +SAA5051 Teletext Character Generator + + +ROMS: + +saa5051 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5051 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5051'. + +- 0.184: Added 'SAA5051' device (video\saa5050.cpp). + +$end + + + +$info=saa5052 +$mame + +DEVICE: + +SAA5052 Teletext Character Generator + + +ROMS: + +saa5052 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5052 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5052'. + +- 0.184: Added 'SAA5052' device (video\saa5050.cpp). + +$end + + + +$info=saa5053 +$mame + +DEVICE: + +SAA5053 Teletext Character Generator + + +ROMS: + +saa5053 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5053 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5053'. + +- 0.184: Added 'SAA5053' device (video\saa5050.cpp). + +$end + + + +$info=saa5054 +$mame + +DEVICE: + +SAA5054 Teletext Character Generator + + +ROMS: + +saa5054 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5054 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5054'. + +- 0.184: Added 'SAA5054' device (video\saa5050.cpp). + +$end + + + +$info=saa5055 +$mame + +DEVICE: + +SAA5055 Teletext Character Generator + + +ROMS: + +saa5055 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5055 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5055'. + +- 0.184: Added 'SAA5055' device (video\saa5050.cpp). + +$end + + + +$info=saa5056 +$mame + +DEVICE: + +SAA5056 Teletext Character Generator + + +ROMS: + +saa5056 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5056 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5056'. + +- 0.184: Added 'SAA5056' device (video\saa5050.cpp). + +$end + + + +$info=saa5057 +$mame + +DEVICE: + +SAA5057 Teletext Character Generator + + +ROMS: + +saa5057 (960 bytes baddump chargen) + + +WIP: + +- 0.192: Changed description to 'SAA5057 Teletext Character Generator'. + +- 0.186: Changed description to 'Mullard SA5057'. + +- 0.184: Added 'SAA5057' device (video\saa5050.cpp). + +$end + + + +$info=saa7110a +$mame + +DEVICE: + +SAA7110A OCF1 + + +WIP: + +- 0.275: Added 'SAA7110A OCF1' device (video\saa7110.cpp). + +$end + + + +$info=sabotenb +$mame +0.37b9 [Mirko Buffoni] + + +WIP: + +- 0.271: Fixed clone Cactus (bootleg of Saboten Bombers) causes MAME crash [hap]. + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.264: Added NMK214 graphics unscrambling device (nmk\nmk214.cpp). The current implementation is less than ideal due to inflexibility of device_gfx_interface. Hooked up NMK214 device for Saboten Bombers [Sergio Galiano]. + +- 0.260: Load the MCU 215 binary for Saboten Bombers (set 1) and clone (set 2) too, even if for emulation purposes it seems unimportant [David Haywood]. Added Toshiba TMP90840 (4MHz) CPU2 and nmk-215.bin protcpu rom. + +- 0.249: Dumped PROMs for Saboten Bombers (same as Bombjack Twin PROMs) [Sergio Galiano]. + +- 0.221: Implemented Saboten Bombers vertical scrolling, noticeable when explosion occurs. Fixed hardware configuration. Fixed Saboten Bombers sprite delay. Reference: https://youtu.be/lljCeUfCMDQ [cam900]. + +- 0.133u1: Brian Troha added DIP locations to Saboten Bombers. Added 2x 'Unused' dipswitch. Renamed (sabotnba) to (sabotenba). + +- 0.132u3: TeamEurope, Dumping Union and David Haywood added clone Cactus (bootleg of Saboten Bombers). Angelo Salese fixed a graphic bug in Saboten Bombers. + +- 29th June 2009: Smitdogg - Thanks to MrGoodwraith we were able to throw in $ with TeamEurope so they could pick up some really old and strange PCBs from Austria like Cactus. + +- 0.124u1: Changed description to 'Saboten Bombers (set 1)' and clone (9th Mar. 1992 / set 2) to 'Saboten Bombers (set 2)'. + +- 0.123u6: Changed description to 'Saboten Bombers (9th Mar. 1992 / set 1)' and clone (set 2) to 'Saboten Bombers (9th Mar. 1992 / set 2)'. + +- 0.84: MASH added clone Saboten Bombers (set 2). Changed parent description to 'Saboten Bombers (set 1)'. + +- 21st May 2002: MASH submitted a clone ROM set for Saboten Bombers. + +- 0.37b9: Mirko Buffoni added 'Saboten Bombers' (NMK / Tecmo 1992). + +- 18th October 2000: Mirko Buffoni added Saboten Bombers to the Bombjack Twin driver. + + +LEVELS: 100 (after the ending sequence, game starts over but stops displaying the stage number ("stage XX")) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Bomber Man): + +Mrs. Dynamite + +Canvas Croquis + +FamicomBox (Bomber Man) + +Bomberman (TourVision) + +Dynablaster / Bomber Man + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Bomberman Misobon Roulette + +Neo Bomberman + +Butasan - Pig's & Bomber's + +Exvania + +Fire Ball + +Saboten Bombers + +Pack'n Bang Bang + +Bomb Kick + +Dynamite Bomber + +Last Fighting + +BnB Arcade + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 6.57 MB / 10 files / 2.67 zip + +$end + + + +$info=sackids +$mame +0.195 [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dulleron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union] + + +WIP: + +- 0.258: Removed obsolete hack from 'Soreyuke Anpanman Crayon Kids' [TeamEurope]. + +- 0.195: Added 'Soreyuke Anpanman Crayon Kids (J 001026 V1.000)' (Sega 2000). + +- 23rd January 2018: Smitdogg - We need help paying for a very rare ST-V game called "Soreike! Anpanman Crayon Kids". + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Soreyuke Anpanman Crayon Kids + +SegaSonic Popcorn Shop + +Maru-Chan de Goo! + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Waku Waku Anpanman + +Soreyuke Anpanman Crayon Kids + + +Romset: 16 MB / 8 files / 6.05 zip + +$end + + + +$info=sad8852 +$mame + +DEVICE: + +SAD8852 IBM mainframe terminal adapter + + +ROMS: + +ron_1020044_r2a_d500_ic31.bin (16k ic33) + + +WIP: + +- 0.197: Added 'SAD8852 IBM mainframe terminal adapter' device (bus\isa\eis_sad8852.cpp). + +$end + + + +$info=sadari +$mame +0.37b13 [Nicola Salmoria] + + +WIP: + +- 0.223: hap added button 3 to Sadari. + +- 0.212: Changed description to 'Sadari (Japan, NTC license)'. + +- 0.157: Changed YM2151 sound clock speed to 4MHz. + +- 0.106u3: Added 'Girl Show Point' dipswitch. + +- 0.96u1: Changed YM2151 clock speed to 3579545 Hz. Removed 3rd button. Added 'Coin Type' dipswitch. + +- 0.74: Changed MSM6295 clock speed to 7575 Hz. + +- 15th May 2001: Guru - Purchased Sadari from a PCB shop in Japan with the help of Team Japump in February. + +- 0.37b13: Nicola Salmoria added 'Sadari' (Dooyong 1993 (NTC license)). + +- 19th February 2001: Nicola Salmoria added Sadari into the Dooyong driver. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.44 MB / 12 files / 397.4 zip + +$end + + + +$info=safari +$mame +0.33b3 [Zsolt Vasvari] + + +Artwork available + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.136u4: f205v added clone Safari (set 2, bootleg?). Bootleg board, but possibly a legit alt revision. + +- 14th February 2010: f205v dumped Safari (set 2, bootleg?) (Gremlin 1977). + +- 0.37b7: Removed Samples sound. + +- 0.36b5: Added user1 PROMs ($0, 20 - control and sequence PROM). + +- 0.33b3: Zsolt Vasvari added 'Safari' (Gremlin 1977). TODO: Sound. This game needs the overlay bad. The white rectangle on the screen is used to simulate the tree visible on the flyer. The flyer is at www.gamearchive.com/flyers/video/segagremlin/safari_b.jpg. The high score is stored at e445-e449, but implementing it might be more trouble than it's worth it. The high score needs to be put on the screen, and that's messy. Verify the processor speed. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 10.1 kb / 12 files / 7.86 zip + +$end + + + +$info=safarir +$mame +0.151 [Andrew Welburn] + +0.37b3 [Zsolt Vasvari] + + +Samples required + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Use membank for the banked VRAM [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.151: Andrew Welburn added Safari Rally (World). Renamed (safarir) to (safarirj). + +- 0.141u3: hap fixed suspiciously high CPU speed in Safari Rally. Replaced 8085A CPU1 with 8080A (1.5MHz). + +- 0.136u2: Atari Ace converted Safari Rally to use driver_data structure. + +- 0.133u2: Team Japump added missing sample (sound8.wav) to Safari Rally. + +- 0.132u4: Hau added samples for Safari Rally and fixed colors and filenames. Added 8085A (2250000 Hz) CPU1. Added Samples sound (sound1-1, sound1-2, sound2, sound3, sound4-1, sound4-2, sound5-1, sound5-2, sound6 and sound7.wav). + +- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got Safari Rally to check discrete sound. + +- 0.129u4: Luigi30 changed Safari Rally CPU to 8085A, the disassembly has 8085A-specific code that an 8080 can't execute. + +- 0.123u2: Changed palettesize to 16 colors. + +- 0.115u4: Zsolt Vasvari improved colors in Safari Rally. Removed SN76477 sound. + +- 0.70u2: Some Safari Rally dipswitch / input fixes [Curt Coder]. Changed visible area to 208x256 and palettesize from 3 to 8 colors. + +- 0.70: Added SN76477 sound. + +- 0.67: Changed description to 'Safari Rally (Japan)'. + +- 0.37b3: Zsolt Vasvari added 'Safari Rally' (SNK 1979). TODO: SN76477 sound. + +- 8th May 2000: Zsolt Vasvari sent in a driver for Safari Rally. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 8 kb / 8 files / 6.03 zip + +$end + + + +$info=safemon +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.262: Dumped correct IFU2 rom for clone Safe Money (Konami Endeavour, NSW) [Matt B]. + +- 0.259: Guru added clone Safe Money (Konami Endeavour, NSW). + +- 1st September 2023: Guru - A couple more Konami Endeavour flash ROM boards arrived for dumping. BTW, this system is known as Konami ES. ES stands for 'Endeavour Series'. One is 'Safe Money' and the other is 'Amazon Spirit'. Update: First emulation screenshots of Safe Money and Amazon Spirit thanks to quick work by Osso. Unfortunately these NSW versions seem to need a different IFU2 EPROM (not available) so there's a version mismatch. As with the previous Konami ES games, there's a bunch of errors but most of them can be skipped in the test mode. It looks like only the 'Main Door Open' error is holding these back from being fully playable. The machine has a regular microswitch on the main door but also an optical switch with an emitter on the door and receiver on the cab. This is basically the same type of opto as used in pinball machines for the ball trough. If BOTH switches are not engaged then the 'Door Open' error occurs. Hopefully it's not that difficult to find the memory locations where the switches are triggered and keep them happy so that these games will become playable. + +- 0.219: Changed description to 'Safe Money (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Safe Money (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 312.3 zip + +$end + + + +$info=sailormn +$mame +0.53 [Luca Elia, Nicola Salmoria] + + +WIP: + +- 0.241: Changed description to 'Pretty Soldier Sailor Moon (Version 95/03/22B, Europe)' and clones (Ver. 95/03/21, Hong Kong) to 'Bishoujo Senshi Sailor Moon (Version 95/03/21, Hong Kong)', (Ver. 95/03/21, Japan) to 'Bishoujo Senshi Sailor Moon (Version 95/03/21, Japan)', (Ver. 95/03/21, Taiwan) to 'Bishoujo Senshi Sailor Moon (Version 95/03/21, Taiwan)', (Ver. 95/03/22, Hong Kong) to 'Bishoujo Senshi Sailor Moon (Version 95/03/22, Hong Kong)', (Ver. 95/03/22, Japan) to 'Bishoujo Senshi Sailor Moon (Version 95/03/22, Japan)', (Ver. 95/03/22, Taiwan) to 'Bishoujo Senshi Sailor Moon (Version 95/03/22, Taiwan)', (Ver. 95/03/22B, Hong Kong) to 'Bishoujo Senshi Sailor Moon (Version 95/03/22B, Hong Kong)', (Ver. 95/03/22B, Japan) to 'Bishoujo Senshi Sailor Moon (Version 95/03/22B, Japan)', (Ver. 95/03/22B, Taiwan) to 'Bishoujo Senshi Sailor Moon (Version 95/03/22B, Taiwan)', (Ver. 95/03/21, Europe) to 'Pretty Soldier Sailor Moon (Version 95/03/21, Europe)', (Ver. 95/03/21, Korea) to 'Pretty Soldier Sailor Moon (Version 95/03/21, Korea)', (Ver. 95/03/21, USA) to 'Pretty Soldier Sailor Moon (Version 95/03/21, USA)', (Ver. 95/03/22, Europe) to 'Pretty Soldier Sailor Moon (Version 95/03/22, Europe)', (Ver. 95/03/22, Korea) to 'Pretty Soldier Sailor Moon (Version 95/03/22, Korea)', (Ver. 95/03/22, USA) to 'Pretty Soldier Sailor Moon (Version 95/03/22, USA)', (Ver. 95/03/22B, Korea) to 'Pretty Soldier Sailor Moon (Version 95/03/22B, Korea)' and (Ver. 95/03/22B, USA) to 'Pretty Soldier Sailor Moon (Version 95/03/22B, USA)'. + +- 0.239: Changed description of clones (Ver. 95/03/21, Hong Kong) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/21, Hong Kong)', (Ver. 95/03/21, Japan) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/21, Japan)', (Ver. 95/03/21, Taiwan) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/21, Taiwan)', (Ver. 95/03/22, Hong Kong) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/22, Hong Kong)', (Ver. 95/03/22, Japan) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/22, Japan)', (Ver. 95/03/22, Taiwan) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/22, Taiwan)', (Ver. 95/03/22B, Hong Kong) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/22B, Hong Kong)', (Ver. 95/03/22B, Japan) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/22B, Japan)' and (Ver. 95/03/22B, Taiwan) to 'Bishoujo Senshi Sailor Moon (Ver. 95/03/22B, Taiwan). + +- 0.210: Allow save state for 'Pretty Soldier Sailor Moon' 3th tilemap [cam900]. + +- 0.194: rtw, ShouTime and The Dumping Union added clones Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe), (Ver. 95/03/21, Hong Kong), (Ver. 95/03/21, Japan), (Ver. 95/03/21, Korea), (Ver. 95/03/21, Taiwan) and (Ver. 95/03/21, USA). Added parent maincpu to clone (Ver. 95/03/22, Korea). Renamed (sailormno) to (sailormnn), (sailormnoh) to (sailormnnh), (sailormnoj) to (sailormnnj), (sailormnok) to (sailormnnk), (sailormnot) to (sailormnnt) and (sailormnou) to (sailormnnu). + +- 24th December 2017: ShouTime and rtw dumped Pretty Soldier Sailor Moon Version 95/03/21. + +- 0.153: hap changed manufacturer to 'Gazelle (Banpresto license)'. + +- 0.137u1: Added clones Pretty Soldier Sailor Moon (Ver. 95/03/22B, Hong Kong), (Ver. 95/03/22B, Japan), (Ver. 95/03/22B, Korea), (Ver. 95/03/22, Hong Kong), (Ver. 95/03/22, Japan), (Ver. 95/03/22, Korea), (Ver. 95/03/22, Taiwan), (Ver. 95/03/22, USA), (Ver. 95/03/22B, Taiwan) and (Ver. 95/03/22B, USA). Changed parent description to 'Pretty Soldier Sailor Moon (Ver. 95/03/22B, Europe)' and clone (JUEHTK, Ver. 95/03/22) to 'Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe)'. + +- 0.136: Added eeprom-sailormn.bin EEPROM. + +- 0.133u1: Renamed (sailormo) to (sailormno). + +- 0.131u2: Mamesick fixed playfield graphics regression in Pretty Soldier Sailor Moon. + +- 0.122: Changed description to 'Pretty Soldier Sailor Moon (JUEHTK, Ver. 95/03/22B)' and clone (95/03/22) to 'Pretty Soldier Sailor Moon (JUEHTK, Ver. 95/03/22)'. + +- 0.70u3: Added 'Region' dipswitch. + +- 0.57: Added clone Pretty Soldier Sailor Moon (95/03/22). Changed parent description to 'Pretty Soldier Sailor Moon (95/03/22B)'. Fixed gfx1/2/3/4 rom loading. + +- 0.55: Fixed rom names. + +- 14th August 20001: Gansuke from Team Japump dumped Pretty Soldier Sailor Moon (JUEHTK, Ver. 95/03/22). + +- 0.53: Luca Elia and Nicola Salmoria added 'Pretty Soldier Sailor Moon' (Banpresto 1995). + +- 12th July 2001: Luca Elia sent in an update to the Cave driver, adding Mazinger Z and Pretty Soldier Sailor Moon. + +- 13th June 2001: Guru - Dumped Sailor Moon (Banpresto 1995). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Quiz Bishoujo Senshi Sailor Moon + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Mahjong) + + +Romset: 29.5 MB / 18 files / 13.0 zip + +$end + + + +$info=sailorws +$mame +0.37b12 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong Sailor Wars-R [BET] (Japan)' to 'Mahjong Sailor Wars-R (Japan)'. + +- 0.122u8: Changed description to 'Mahjong Sailor Wars (Japan set 1)' and clone (set 2) to 'Mahjong Sailor Wars (Japan set 2)'. + +- 0.86u2: Takahiro Nogi added clone Mahjong Sailor Wars (Japan) (set 2). + +- 0.37b12: Takahiro Nogi added 'Mahjong Sailor Wars (Japan)' (Nichibutsu 1993) and clone Mahjong Sailor Wars-R [BET] (Japan). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 4.19 MB / 10 files / 839.2 zip + +$end + + + +$info=saiyukip +$mame +0.143u6 [Angelo Salese, Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.244: Removed Coin 2 and Coin 3 inputs (these appear to do nothing) and swap Coin 1 with Key In [AJR]. + +- 0.197: Changed YM3812 clock and use it to drive sound CPU interrupt. Added output finder for Slot Poker Saiyuki lamps and clean up driver a little [AJR]. Use known XTAL for clocks [Brian Troha]. Changed MC68000 CPU1 clock speed to 14318181 Hz, Z80 CPU2 to 3579545 Hz and YM3812 to 3579545 Hz. + +- 0.143u7: Major rewrite of Umi de Poker and Slot Poker Saiyuki input system. Added missing inputs, fixing structure. Added button- lamps support and layout to saiyukip, coin counters and complete documented outputs to both games. Also reworked the dipswitches structure to match what the test mode shows, with their respective DIP locations. Complete dipswitches & DIP locations for Umi de Poker and Slot Poker Saiyuki [Roberto Fresca]. Added dipswitches 'Main Level', 'Double-Up Level', 'Percentage Wide', 'One Game Timer', 'Key In - Hopper Out', 'Coin-In', 'Service-In', 'Coin In Max', 'Limit Over', 'Demo Sound', 'BGM', 'First Bet', 'Bet Max', 'Hopper', 'Medal Sub-Board', 'Out Counter' and 'Credit Over Cut'. + +- 0.143u6: Angelo Salese and Yasuhiro Ogawa added 'Slot Poker Saiyuki (Japan)' (World Station Co.,LTD 1998). + + +Recommended Games (Gambling) + + +Romset: 1.31 MB / 8 files / 502.7 zip + +$end + + + +$info=saklove +$mame +0.129 [Luca Elia, Angelo Salese, David Haywood] + + +< China > + + +WIP: + +- 0.265: Dumped DS2430A EEPROM for Ying Hua Lian 2.0 (China, Ver. 1.02) [Guru]. + +- 0.247: Added Am186EM variant type [AJR]. Replaced I80188 CPU1 with AMD Am188EM. + +- 0.141u2: Changed description to 'Ying Hua Lian 2.0 (China, Ver. 1.02)'. + +- 0.132u3: Dirk Best fixed an assert when using the 80188 CPU. + +- 0.129: Luca Elia, Angelo Salese and David Haywood added Ying Hua Lian 2.0 (China 1.02) (Subsino 1998). Improved Bishou Jan [Luca Elia]: Converted the tilemaps chip to an 8-bit bus width and added 16-bit handlers using the macros in memconv.h. Improved bishjan memory map. Implemented line scroll emulation. + + +Recommended Games (Mahjong) + + +Romset: 2.63 MB / 7 files / 1.15 zip + +$end + + + +$info=saladue +$mame +0.248 [Cristiano-MDQ] + + +WIP: + +- 0.248: Cristiano-MDQ added 'Sala Due (Version 3.04)' (Industrias Brasilerias 200?) and clone Sala Due (Version 1.04). + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 2.50 MB / 3 files / 668.3 zip + +$end + + + +$info=salamand +$mame +0.35b12 [Bryan McPhail, Allard van der Bas] + +0.33b5 [Testdriver] + + +Artwork available + + +NOTE: + +- The sequel to Salamander is Salamander 2 (Konami 1996 - GX system) + + +Bugs: + +- salamand and clones: Credit is entered only one frame in test mode. sasuke (ID 08339) + +- In the attract demo play, voice samples are not muted briefly. Fujix (ID 03738) + +- salamand and clones: Garbage graphic is displayed in a name entry towards the screen lower left. dpixx700 (ID 03409) + + +WIP: + +- 0.267: ClawGrip added clone Salamander (Tecfri license). Note: Original Konami PCBs PWB (B) 201012A GX587 + GX400PWD(A)200204C. + +- 0.257: Hook up Salamander speech busy pin [NRS]. + +- 0.253: Updated ROM labels and mask numbers for clone Lifeforce (US) [Domenico Cervini]. + +- 0.244: kmg fixed coin inputs in Salamander and clones. + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes music speed is slow in Salamander and clone Lifeforce [Aaron Giles]. + +- 0.213: hap fixed sprites flicker in Salamander. + +- 0.212: Documented PCB ID for Salamander/Lifeforce; note possibly undumped speech ROM for clone Lifeforce (Japan) [AJR]. + +- 0.189: Improved VLM5030 control in Salamander [AJR]. + +- 0.144u7: Removed 'Unused' dipswitches. + +- 0.144u4: Fujix adjusted volume levels in Nemesis driver to mirror observed levels from PCB recordings for Salamander/Lifeforce. This fixes music is too quiet in Salamander and clone Lifeforce. Angelo Salese fixed reversed stereo in Salamander/Lifeforce. + +- 0.133u1: Renamed (salamanj) to (salamandj) and (lifefrcj) to (lifefrcej). + +- 0.115u2: Fixed rom names. + +- 25th August 2006: Mr. Do - Added instruction cards for Salamander (thanks to Gamestone at Gradius Home World). + +- 0.68: Added 'Unused' dipswitch. + +- 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it. + +- 0.57: Removed 3rd button and coin slot. + +- 0.37b13: Added clone Salamander (version J). Changed 68000 CPU1 clock speed to 9216000 Hz. Changed parent description to 'Salamander (version D)'. + +- 27th February 2001: Uki added another Salamander romset. + +- 0.36b6: E. Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc. + +- 0.35RC2: Changed 68000 CPU1 clock speed to 10738635 Hz. + +- 0.35RC1: Elestir improved sound in Salamander. Changed 68000 CPU1 clock speed to 14318180 Hz. Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'. + +- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver. + +- 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3. + +- 0.35b12: Bryan McPhail added 'Salamander' (Konami 1986) and clones Lifeforce (US) and (Japan). + +- 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain. + +- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time. + +- 0.33b5: Allard van der Bas added (Testdriver) Salamander. + +- 9th September 1997: Dumped Salamander (version D). GX587 main board with a GX400 (a.k.a. Nemesis/Konami GT) video board. + + +ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26 + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 560 kb / 7 files / 251.8 zip + +$end + + + +$info=salarymc +$mame +0.112u3 [smf] + + +< Japan > + + +CD-ROM required + + +Bugs: + +- Original PCB video. Smitdogg (ID 04229) + + +WIP: + +- 0.267: Changed description to 'Salary Man Champ - Tatakau Salary Man (GCA18 VER. JAA)'. + +- 0.193: sjy96525 improved Salary Man Champ control. + +- 0.152: Redumped CD-ROM [Guru]. + +- 0.141u3: Roberto Malone, Yohji, Smitdogg and The Dumping Union redumped the CD-ROM from 'Salary Man Champ'. + +- 11th February 2011: Smitdogg - We redumped the Salary Man Champ CD. + +- 0.132u3: smf mapped Player 2 Start in 'Salary Man Champ'. + +- 12th January 2008: Guru - Another box arrived today from Japan with Salary Man Champ (complete working Sys573 unit). + +- 0.112u4: smf marked Salary Man Champ as working which were incorrectly tagged. + +- 0.112u3: smf added 'Salary Man Champ (GCA18 VER. JAA)' (Konami 2000). + +- 17th November 2006: smf - A little work in progress (Salary Man Champ). + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Recommended Games (Multiplay) + + +Romset: 140 bytes / 2 files / 260 zip + +CHD: 19.7 MB (Compressed: 6.06) + +$end + + + +$info=salmankt +$mame +0.134u1 [Guru] + + +WIP: + +- 0.226: Changed description to 'Net@Select: Salaryman Kintaro'. + +- 0.213: Removed ax1401f01.bin Atomiswave key. + +- 0.178: Changed description to 'Net Select: Salaryman Kintaro'. + +- 0.153: Redumped Salary Man Kintarou [Guru]. Added new rom_board rom ($2000000). + +- 0.143u4: Added ax1401f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.134u1: Guru added 'Salary Man Kintarou' (Sammy 2004). + +- 9th September 2009: R. Belmont - Today's haul from Guru: A new Atomiswave dump Salaryman Kintaro. Given the title it's amusing that I can't post screens yet because I have to go to work today. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mahjong) + + +Romset: 120 MB / 8 files / 88.9 zip + +$end + + + +$info=salmndr2 +$mame +0.68 [Acho A. Tang, Olivier Galibert] + +0.67 [Testdriver] + + +Artwork available + + +WIP: + +- 0.275: Removed obsolete note/unemulated protection flag [hap]. + +- 0.221: Added dipswitches 'Sound output', 'Left Monitor Flip Screen', 'Right Monitor Flip Screen', 'Number of Screens' and 12x 'Unused'. + +- 0.133u1: Renamed (salmnd2a) to (salmndr2a). + +- 0.129u1: Corrado Tomaselli added clone Salamander 2 (ver AAB). + +- 11th January 2009: Corrado Tomaselli dumped Salamander 2 (ver AAB). + +- 3rd September 2006: Mr. Do - Added instruction cards for Salamander II. + +- 0.98u1: Changed description to 'Salamander 2 (ver JAA)'. + +- 0.97u5: Changed description to 'Salamander 2 (Japan ver JAA)'. + +- 0.73: Changed description to 'Salamander 2 (ver JAA)'. + +- 0.68: Acho A. Tang added 'Salamander 2 (JAA)' (Konami 1996). Some protection issues remain (ships in attract mode). + +- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. + +- 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved. + +- 0.67: Added (Testdriver) Salamander 2. + +- 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game. + + +LEVELS: 6 (must be finished twice) + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 15.1 MB / 13 files / 5.65 zip + +$end + + + +$info=saloon +$mame +0.119u1 [Roberto Fresca] + + +< France > + + +WIP: + +- 0.209: Improvements to Saloon (French, encrypted) - Game now playable. Added I2C bus, default serial EEPROM, default NVRAM, dipswitches and technical notes. Improved memory map. Removed PIAs. Reworked inputs. Fixed colors [Roberto Fresca, Grull Osgo]. I2C bus inclusion only for Saloon instead of all games [Grull Osgo]. + +- 20th February 2019: Roberto Fresca - Saloon / Nevada: The game/platform is highly encrypted (program, graphics and palette), and has something unexpected for the year: I2C bus. Since the original EEPROM (with critical data) was phisically broken years ago in an attempt to extract it from the board, plus the fact the board was lost in a sad accident where a partner house caught fire, we had nothing except reverse-engineering everything to get some improvements. I teamed with Grull Osgo to get a fresh start and after some weeks of hard work, we figured out and got the I2C bus working (it has inverted clocks), and also figured out the EEPROM contents (critical for each game). Reworked the memory map, hooked the needed devices, constructed inputs from the scratch, fixed bitplanes and colors, and a lot of more things. Here you can see some snaps of the games working. + +- 0.154: Inserted some more switches, Saloon now boots and service mode is mostly working [Peter Ferrie]. + +- 0.128u5: Roberto Fresca and Andreas Naive decrypted Saloon's program, graphics and color PROM. Created a new memory map and machine driver for Saloon. Replaced M65SC02 CPU1 with M65C02. Added 8x 'Unknown' dipswitches. + +- 0.123u1: Changed description to 'Saloon (french, encrypted)'. + +- 0.119u1: Roberto Fresca added 'Saloon (France, encrypted)' (Unknown 198?). + + +Recommended Games (Cards) + + +Romset: 96.8 kb / 5 files / 40.1 zip + +$end + + + +$info=samba +$mame +0.114u1 [Guru] + + +WIP: + +- 0.206: f205v added clone Samba De Amigo (Rev A). + +- 10th January 2019: Smitdogg - f205v dumped Samba de Amigo Rev.A. + +- 0.175: 'Samba de Amigo Rev.A' cartridge contents identical to already dumped Rev.B [f205v, ShouTime]. + +- 0.163: Arzeno Fabrice, MetalliC and rtw added full dump of clone Samba De Amigo (USA, prototype). Changed parent description to 'Samba De Amigo (Rev B)' and clone (prototype) to 'Samba De Amigo (USA, prototype)'. + +- 0.158: Removed samba-key.bin rom. + +- 0.146u5: Arzeno Fabrice added clone Samba De Amigo (prototype). + +- 0.143u4: Added samba-key.bin rom. + +- 0.138u3: Changed description to 'Samba De Amigo (JPN) (Rev B)'. + +- 0.130u4: Added missing user1 roms. Fixed rom names. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Samba De Amigo - dedicated to Lord Gin. + +- 20th April 2008: Guru - Samba de Amigo ver.2000 NAOMI cart arrived from Japan a couple of days ago. + +- 0.114u1: Guru added 'Samba De Amigo (JPN)' (Sega 1999). + +- 20th March 2003: Guru - Samba de Amigo (Sega 1999) arrived from Japan. We still need a NAOMI mainboard and GDROM unit for hardware analysis. NAOMI carts can have a maximum capacity of 3.2GBits = 400 MB. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 132 MB / 17 files / 115.9 zip + +$end + + + +$info=samba2k +$mame +0.140u2 [Anonymous] + + +WIP: + +- 0.180: Changed description to 'Samba de Amigo ver. 2000 (Japan)'. + +- 0.158: Removed samba2k-key.bin rom. + +- 0.156: Correct 'Samba de Amigo ver. 2000' maskrom size and labels [Arzeno Fabrice, MetalliC]. + +- 0.143u4: Added samba2k-key.bin rom. + +- 0.140u2: Anonymous added 'Samba de Amigo ver. 2000' (Sega 2000). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include partial dump for Samba de Amigo ver. 2000. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 180 MB / 12 files / 149.8 zip + +$end + + + +$info=sammymdl +$mame + +Sammy Medal Game System BIOS (Sammy 1999) + + +BIOS: + +vm1211l01.u2 (mainbios $0 - 512k) IPL Ver. 5.0 + +mt201l04.u012 (mainbios $0 - 512k) IPL Ver. 4.0 + +vm1201l01.u012 (mainbios $0 - 512k) IPL Ver. 1.0 + + +WIP: + +- 0.277: Dumped BIOS version 1.0 for the Sammy medal games [Darksoft, TeamEurope]. + +- 0.267: Added BIOS rom mt201l04.u012 [Darksoft, TeamEurope]. + +- 0.256: Changed description to 'Sammy Medal Game System BIOS'. + +- 0.162: Robbbert fixed Sammy BIOS crash with exception. + +- 0.141u3: Added 'Sammy Medal Game System Bios' (Sammy 2000). + + +Romset: 1.50 MB / 3 files / 84.8 zip + +$end + + + +$info=samples +$mame + +DEVICE: + +Samples + + +WIP: + +- 0.145u1: Added 'Samples' device (sound\samples.c). + +$end + + + +$info=sams64 +$mame +0.131u1 [Guru] + + +Hyper NeoGeo 64 + +< Japan > + + +WIP: + +- 0.283: Changed year to 1997 [sjy555525]. + +- 0.280: Promoted 'Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.262: Changed description to 'Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64'. + +- 0.252: Fixed 4bpp texture handling (used extensively for background details on sams64/sams64_2). Prevent background colour flickering in sams64/sams64_2 due to using wrong register bit [David Haywood]. + +- 0.136u3: Initial implementation of HNG64 0x10-sized palette pages for 3D objects. This makes most environment colors correct in Samurai Shodown 64 [Andrew Gardner]. + +- 0.136u2: Andrew Gardner hacks the camera to work in Samurai Shodown 64. + +- 0.136u1: Andrew Gardner hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Fixed improperly loaded ROMs in sams64* games and colors. + +- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 and implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2. David Haywood implemented x/y sprite global offsets, used by Samurai Shodown 64 1st ranking screen. + +- 0.135u1: Angelo Salese improved I/O simulation communications in Samurai Shodown 64, now inputs works and enters into proper gameplay. Removed program counter-based routines in Samurai Shodown 64, this fixes the first episode that can now be coined up, however it hangs soon after that. Added work-around to get to the character screen, hangs again after it. + +- 0.131u1: Guru added 'Samurai Shodown 64 / Samurai Spirits 64' (SNK 1998). + +- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes the recently purchased Samurai Showdown 64 HNG64 cart that Smitdogg got for us on eBay and the other HNG64 carts that were waiting to be dumped. + +- 10th April 2009: Guru - Samurai Showdown 64 (Hyper Neo Geo 64 cart) and a few more items arrived via Smitdogg and a few kind donations from a few people. + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 180 MB / 45 files / 43.8 zip + +$end + + + +$info=sams64_2 +$mame +0.86u2 [?] + + +Hyper NeoGeo 64 + +< Japan > + + +WIP: + +- 0.280: Promoted 'Beast Busters: Second Nightmare' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.252: Fixed 4bpp texture handling (used extensively for background details on sams64/sams64_2). Prevent background colour flickering in sams64/sams64_2 due to using wrong register bit [David Haywood]. + +- 0.242: Changed description to 'Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden'. + +- 0.137u2: Fixed samples rom address to $c00000. + +- 0.137: David Haywood added support for the 'simple' rowscroll mode used by sams64_2. + +- 0.136u1: Andrew Gardner hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Fixed improperly loaded ROMs in sams64* games and colors. + +- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 and implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2. + +- 0.131u1: Changed description to 'Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden'. + +- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes Samurai Spirits II: Asura Zanmaden / Samurai Shodown: Warrior's Rage. + +- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. Fixed gfx4 roms addresses. + +- 20th April 2005: Guru - HNG64 Samurai Showdown Asura Zanmaden ROM cart arrived from Japan. + +- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing the HNG64 'Samurai Shodown Asura Zanmaden' cart. + +- 0.86u3: Added new gfx1/2 roms and fixed rom loading and names. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch. + +- 0.86u2: Added 'Samurai Shodown: Warrior's Rage' (SNK 1998). Hyper Neogeo 64 based games needs more complete MMU emulation in the MIPS core amongst other things, driver is still only preliminary. + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 248 MB / 50 files / 63.7 zip + +$end + + + +$info=samsh5sp +$mame +0.103u3 [?] + +0.103u2 [http://neosource.1emulation.com/forums/] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description of clones (NGH-2720) (1st release, censored) to 'Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720, 1st release, censored)' and (NGH-2720) (2nd release, less censored) to 'Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720, 2nd release, less censored)'. + +- 0.146: Renamed (samsh5sph) to (samsh5spho) and (samsh5spn) to (samsh5sph). + +- 0.143u6: Changed description to 'Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720)' and clones (set 2, censored) to 'Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored)' and (set 3, less censored) to 'Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored)'. + +- 0.139: Moa fixed year info in Samurai Shodown V Special. + +- 0.129u4: Renamed (samsh5sh) to (samsh5sph) and (samsh5sn) to (samsh5spn). + +- 0.127u5: Removed 272-m1_decrypted.bin audio rom. + +- 0.125u5: Johnboy correct s1 layer size in samsh5sp and clones. + +- 0.103u3: Added 'Samurai Shodown V Special / Samurai Spirits Zero Special (set 1, uncensored)' and clone (set 3, less censored). Changed 'Samurai Shodown V Special / Samurai Spirits Zero Special' to clone 'Samurai Shodown V Special / Samurai Spirits Zero Special (set 2, censored)'. Renamed (samsh5sp) to (samsh5sh). + +- 0.103u2: Neosource added 'Samurai Shodown V Special / Samurai Spirits Zero Special' (Yuki Enterprise / SNK Playmore 2003). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 88.5 MB / 13 files / 78.2 zip + +$end + + + +$info=samsho +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u4: Changed description to 'Samurai Shodown / Samurai Spirits (NGM-045)' and clone (set 2) to 'Samurai Shodown / Samurai Spirits (NGH-045)'. + +- 0.124u1: Added clone Samurai Shodown / Samurai Spirits (set 2). Replaced the 3x 512k cpu1 roms with 2x 1MB roms. Added new gfx3 roms ($800000, 800001). Changed parent description to 'Samurai Shodown / Samurai Spirits (set 1)'. + +- 0.34b6: Changed description to 'Samurai Shodown / Samurai Spirits'. + +- 0.34b2: Added 'Samurai Shodown' (SNK 1992). + + +LEVELS: 13 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 16.2 MB / 12 files / 7.77 zip + +$end + + + +$info=samsho2 +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.182: JacKc added clone Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2). Changed parent description to 'Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 1)'. + +- 0.174: Changed description to 'Samurai Shodown II / Shin Samurai Spirits - Haohmaru Jigokuhen (NGM-063 ~ NGH-063)'. + +- 0.143u4: Changed description to 'Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (NGM-063)(NGH-063)'. + +- 0.133u3: Guru and David Haywood added clone Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II). + +- 9th July 2008: Mr. Do - Dedicated bezel for Samurai Shodown II was scanned and vectored by Zorg. + +- 0.35b13: Changed description to 'Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen'. + +- 0.35b12: Changed description to 'Samurai Shodown 2 / Shin Samurai Spirits - Haohmaru jigokuhen'. + +- 0.34b6: Changed description to 'Samurai Shodown 2 / Samurai Spirits 2'. + +- 0.34b2: Added 'Samurai Shodown 2' (SNK 1994). + + +LEVELS: 13 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 25.2 MB / 15 files / 13.5 zip + +$end + + + +$info=samsho3 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u4: Changed description to 'Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087)' and clone (set 2) to 'Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGH-087)'. + +- 0.127u6: Johnboy renamed (samsho3) to (samsho3h) and (samsho3a) to (samsho3). Renamed p1 to correct chip label. Marked samsho3h as AES version. + +- 0.125u5: Johnboy marked clone (set 2) MVS VERSION. Checked other Korean sets, found similar ID change; renamed clone fswords p1 tp 187-p1k. + +- 0.104u5: Razoola and Haze added clone Fighters Swords (Korean release of Samurai Shodown III). + +- 0.79u2: Added clone Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 2). Added all gfx3 roms from (set 2) to (set 1). Changed parent description to 'Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 1)'. + +- 0.35b13: Changed description to 'Samurai Shodown III / Samurai Spirits - Zankurou Musouken'. + +- 0.35b12: Changed description to 'Samurai Shodown 3 / Samurai Spirits - Zankurou Musouken'. + +- 0.35b4: Added missing sound1 rom ($0). + +- 0.34b6: Changed description to 'Samurai Shodown 3 / Samurai Spirits 3'. + +- 0.34b5: Added 'Samurai Shodown 3' (SNK 1995). + + +LEVELS: 13 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 35.2 MB / 17 files / 16.3 zip + +$end + + + +$info=samsho4 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +Bugs: + +- Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 04019) + + +WIP: + +- 0.262: Changed description of clone (Korean censored Samurai Shodown IV) to 'Paewang Jeonseol / Legend of a Warrior (Korean censored Samurai Shodown IV)'. + +- 0.174: Changed description to 'Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222 ~ NGH-222)'. + +- 0.143u5: Changed description to 'Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222)'. + +- 18th August 2010: Smitdogg - Dave France donated a Samurai Showdown 4 cart for testing and reselling for funds but I can't do anything with it yet. + +- 0.132u4: Changed description to 'Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV)'. + +- 0.132u3: Guru added clone 'Pae Wang Jeon Seol / Legend of Warrior (Korean censored Samurai Shodown IV)'. + +- 0.79u2: Added new cpu1 rom ($100000) and new gfx3 roms. + +- 0.35b13: Changed description to 'Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin'. + +- 0.35b12: Changed description to 'Samurai Shodown 4 - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin'. + +- 0.34RC2: Added new sound roms. + +- 0.34b6: Changed description to 'Samurai Shodown 4 / Samurai Spirits 4'. + +- 0.34b5: Added 'Samurai Shodown 4' (SNK 1996). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 47.2 MB / 15 files / 21.1 zip + +$end + + + +$info=samsho5 +$mame +0.103u2 [http://neosource.1emulation.com/forums/] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.194: Sugoi Helsinki added clone Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2). Changed parent description to 'Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1)'. + +- 14th January 2018: Smitdogg - Sugoi Helsinki sent us an alt version of Samurai Spirits Zero. + +- 0.143u1: Fixed rom names. Changed description to 'Samurai Shodown V / Samurai Spirits Zero (NGM-2700)' and clone (set 2) to 'Samurai Shodown V / Samurai Spirits Zero (NGH-2700)'. + +- 0.127u6: Johnboy correct text layer size. Marked samsho5h as AES version. + +- 0.127u5: Removed 270-m1_decrypted.bin audio rom. + +- 0.113u3: Added new user4 rom (512k). + +- 0.104: Changed description of clone (bootleg?) to 'Samurai Shodown V / Samurai Spirits Zero (bootleg)' and swapped cpu1 roms ($0, 400000) - Game now playable. + +- 0.103u5: Razoola and David Haywood added clone Samurai Shodown V / Samurai Spirits Zero (bootleg?). + +- 0.103u3: Added new cpu2 and user4 rom. + +- 0.103u2: Neosource added 'Samurai Shodown V / Samurai Spirits Zero (set 1)' (Yuki Enterprise / SNK Playmore 2003) and clone (set 2). + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 88.5 MB / 13 files / 78.3 zip + +$end + + + +$info=samspsen +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Samurai Spirits Sen (v1.00)' (SNK Playmore 2008). + + +Other Emulators: + +* ArcadePC Loader + +* Taito Type X Loader + +* TeknoParrot + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +CHD: 74.5 GB (Compressed: 6.13) + +$end + + + +$info=samsptk +$mame +0.141u2 [Guru] + + +WIP: + +- 0.213: Removed ax2901f01.bin Atomiswave key. + +- 0.164: Fixed rom_board rom loading. + +- 0.155: Added "offset protection" used by some carts (machine\awboard.c). 'Samurai Spirits Tenkaichi Kenkakuden' boot now [R. Belmont, MetalliC]. + +- 0.143u4: Added ax2901f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.141u2: Guru added 'Samurai Spirits Tenkaichi Kenkakuden' (Sammy / SNK Playmore 2005). + +- 6th Februar 2011: CaH4e - Demul WIP: More samurai are good and different WIP-screenshots from "Samurai Spirits Tenkaichi Kenkakuden / Samurai Shodown VI" (Atomiswave). + +- 20th April 2008: Guru - 'Samurai Spirits Tenka-ichi Kenkakuden' Atomiswave cart arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 232 MB / 8 files / 203.8 zip + +$end + + + +$info=samsung_k9f1g08u0b +$mame + +DEVICE: + +Samsung K9F1G08U0B + + +WIP: + +- 0.254: Added 'Samsung K9F1G08U0B' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9f1g08u0m +$mame + +DEVICE: + +Samsung K9F1G08U0M + + +WIP: + +- 0.261: Added 'Samsung K9F1G08U0M' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9f2808u0b +$mame + +DEVICE: + +Samsung K9F2808U0B + + +WIP: + +- 0.254: Added 'Samsung K9F2808U0B' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9f2g08u0m +$mame + +DEVICE: + +Samsung K9F2G08U0M + + +WIP: + +- 0.261: Added 'Samsung K9F2G08U0M' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9f5608u0b +$mame + +DEVICE: + +Samsung K9F5608U0B + + +WIP: + +- 0.254: Added 'Samsung K9F5608U0B' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9f5608u0d +$mame + +DEVICE: + +Samsung K9F5608U0D + + +WIP: + +- 0.254: Added 'Samsung K9F5608U0D' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9f5608u0dj +$mame + +DEVICE: + +Samsung K9F5608U0D-J + + +WIP: + +- 0.254: Added 'Samsung K9F5608U0D-J' device (machine\nandflash.cpp). + +$end + + + +$info=samsung_k9lag08u0m +$mame + +DEVICE: + +Samsung K9LAG08U0M + + +WIP: + +- 0.254: Added 'Samsung K9LAG08U0M' device (machine\nandflash.cpp). + +$end + + + +$info=samurai +$mame +0.245 [Anonymous, SNESNESCUBE64] + +0.34b2 [Nicola Salmoria] + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.245: Anonymous and SNESNESCUBE64 added Samurai (World). Note: Found on a Gremlin 'EXTENDED ROM VIDEO LOGIC ASSY NO 800-003' PCB with a '834-0118' sticker and a Sega 96718-P-A riser board. Everything on the board is dated 1979, but possibly the PCB was converted from something else, given the epr numbers are way bigger than the Japanese version ones [Osso]. Changed 'Samurai' to clone 'Samurai (Japan)'. Renamed (samurai) to (samuraij). + +- 0.240: Fixed Samurai palette banking (wrong colors on title sequence and player select screens) [AJR]. + +- 0.67: Changed description to 'Samurai'. + +- 0.37b7: Removed Samples sound. + +- 0.36b5: Added user1 PROMs ($0, 20 - control and sequence). + +- 0.36b3: Changed description to 'Samurai (Sega)'. + +- 18th August 1999: Phil Stroffolino sent in an update to the Samurai driver, with ADPCM sound and a lot of other fixes. + +- 11th August 1999: Phil Stroffolino sent in a preliminary Samurai driver, which is missing sound and colors but otherwise playable. + +- 0.34b2: Nicola Salmoria added 'Samurai' (Sega 1980). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 14 kb / 15 files / 11.2 zip + +$end + + + +$info=samuraia +$mame +0.62 [Paul Priest] + +0.37b5 [Luca Elia] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.282: juking added clone 'Samurai Aces (Korea?)'. Note: PCB was found in Korea. Banpresto copyright removed (still shows the Psikyo splash screen). + +- 0.256: Correct screen timings and interrupts for clone Sengoku Ace. Gunbird is verified to use the same timings as Strikers 1945 and Tengai, so clone Sengoku Ace can be assumed to be similar [buffi]. Changed VSync to 59.922743 Hz. + +- 0.168: Alex Cmaylo added clone Sengoku Ace (Japan, set 2). Changed description of clone (Japan) to 'Sengoku Ace (Japan, set 1)'. + +- 0.133u5: hap fixed access violation in Samurai Aces and clone. + +- 0.132: Corrado Tomaselli verified clocks on Samurai Aces PCB. + +- 0.128u3: Pierpaolo Prazzoli fixed missing SFX sound in Samurai Aces. + +- 3rd December 2006: Mr. Do - We have the instruction card for Sengoku Ace II from Hoppmann79. + +- 0.62: Paul Priest added Samurai Aces (World). + +- 28th August 2002: Paul Priest added the World version of Sengoku Ace called Samurai Aces. + +- 0.37b9: Added 'Flip Screen' dipswitch. + +- 0.37b6: Changed 68EC020 CPU1 clock speed to 16MHz. + +- 0.37b5: Luca Elia added 'Sengoku Ace (Japan)' (Psikyo 1993). + +- 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Sengoku Blade: Sengoku Ace Episode II / Tengai + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 5.88 MB / 8 files / 2.53 zip + +$end + + + +$info=sandaha +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'San Da Ha' (Sealy 2004). Dumped Oki samples ROM [little0]. + + +Romset: 4.50 MB / 3 files / 1.53 zip + +$end + + + +$info=sandayi +$mame +0.277 [little0] + + +WIP: + +- 0.277: little0 added 'San Da Yi' (Sealy 2005). + + +Recommended Games (Cards) + + +Romset: 14 MB / 4 files / 4.81 zip + +$end + + + +$info=sandor +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Bugs: + +- Clone thunt and clones: Performance hit in one specific fade out. ICEknight (ID 07417) + + +WIP: + +- 0.142u5: Angelo Salese fixed Sando-R multi cart support. + +- 0.128u1: Changed description of clone 'Puzzle & Action: BoMulEul Chajara (Korea)' to 'Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K)'. + +- 0.126u5: Guru added README for Treasure Hunt (STV). + +- 0.121u3: Guru and David Haywood added clone Puzzle & Action: BoMulEul Chajara (Korea). + +- 0.120u1: Changed description to 'Puzzle & Action: Sando-R (J 951114 V1.000)' and clone (JUET 970901 V2.00E) to 'Puzzle & Action: Treasure Hunt (JUET 970901 V2.00E)'. + +- 10th October 2005: Guru - BoMulEul Chajara (ST-V) arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought BoMulEulChaJaRa (Korean version of ST-V Treasure Hunt) at a Korean shop. + +- 0.99u7: Angelo Salese fixed Sando-R - Game now playable.. + +- 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer (improves Treasure Hunt backgrounds) and VDP2 15bit RGB tilemaps (used by Treasure Hunt) and fixed SCU-DSP DMA (fixes some bad gfx in Treasure Hunt). + +- 0.96: Angelo Salese fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs. + +- 1st May 2005: Angelo Salese - Added a decent fix for Treasure Hunt to let it boot... + +- 0.95: Added missing user1 roms to clone Treasure Hunt. + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Treasure Hunt (Sega/ Deniam 1997, STV cart). + +- 22nd February 2005: Guru - Treasure Hunt (Sega ST-V cart) for a redump just arrived. + +- 0.90u1: Changed description to 'Sando-R (J 951114 V1.000)' and clone 'Treasure Hunt' to 'Treasure Hunt (JUET 970901 V2.00E)'. + +- 0.76u1: Added clone Treasure Hunt. + +- 0.74u2: Added Sando-R (Sega 1995). + +- 0.63: Added (Testdriver) Sando-R. + + +Recommended Games: + +Puzzle & Action: Tant-R + +Puzzle & Action: Ichidant-R + + +Recommended Games (Multiplay) + + +Romset: 17 MB / 5 files / 13.2 zip + +$end + + + +$info=sandscrp +$mame +0.53 [Luca Elia] + + +WIP: + +- 0.265: Suppress side effects for debugger reads of sound latches. Also give sprite ROM region a more meaningful name [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.209: Simplified handlers. Use shorter/correct type value. Fixed some namings. Reduced some unnecessary lines [cam900]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed KANEKO_HIT MCFG macros [Osso]. + +- 0.204: Removed AY8910, YM2203, GENERIC_LATCH, KANEKO_TMAP and KANEKO_PANDORA MCFG macros [Osso, Tafoid]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Changed description of clone (Chinese Title Screen, Revised Hardware) to 'Kuai Da Shizi Huangdi (China?, Revised Hardware)'. + +- 0.195: Fixed sprite-tile priority. Make loop counters to individual values and removed hack. Minor cleanups [cam900]. + +- 0.168: Sand Scorpion is a mono board [System11]. + +- 0.160: Osso added save state support to Sand Scorpion. + +- 0.155: Fixed what appears to be bad sound ROM banking (Z80 banking was banking in the 'maincpu' romspace?!) [David Haywood]. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed machine\kaneko_hit.c regression from 68k changes [David Haywood]. + +- 0.150: Brian Troha added DIP locations and correct default settings for the Sand Scorpion sets. + +- 0.149: Modernized Kaneko Pandora device [Osso]. + +- 0.146u5: Started the process of converting some Kaneko games to use devices. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps) [David Haywood]. + +- 0.145u7: Small Sand Scorpion cleanup [Miodrag Milanovic]. + +- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. + +- 0.135u2: Changed description of clone (Revised Hardware) to 'Sand Scorpion (Chinese Title Screen, Revised Hardware)'. + +- 0.133u1: Renamed (sandscra) to (sandscrpa) and (sandscrb) to (sandscrpb). + +- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16 (is it different for expro02 and better to fix current one?). + +- 0.123u1: Stefan Lindberg added clone Sand Scorpion (Earlier). Brian Troha added PCB and/or chip docs updates for Sand Scorpion. Changed parent description to 'Sand Scorpion' and clone (set 2) to 'Sand Scorpion (Revised Hardware)'. Fixed rom names. Renamed (sandscra) to (sandscrb). + +- 0.117u1: David Haywood moved Sand Scorpion over to use the Pandora emulation. + +- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. + +- 0.110u3: Mamesick fixed watchdog reset in Sand Scorpion. + +- 0.98u1: Aaron Giles added clone Sand Scorpion (set 2). Changed parent description to 'Sand Scorpion (set 1)'. + +- 0.87: Sebastien Volpe updated the Kaneko 16 driver. Sand Scorpion uses now the galpanib protection. + +- 0.55: Changed OKI6295 clock speed to 15151 Hz. + +- 0.53: Luca Elia added 'Sand Scorpion' (Face 1992). + +- 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 2.88 MB / 8 files / 856.7 zip + +$end + + + +$info=sanma +$mame +0.245 [buffi] + + +WIP: + +- 0.264: Changed description to 'Sanma - San-nin Uchi Mahjong (Japan, version 2.60)'. + +- 0.256: Added dipswitches 'Main Rate', 'Bonus Rate', 'Tile Arrangement', 'Difficulty', 'Customer Service', 'Odds Rate', 'Max Bet', 'Minimum Bet', 'Coin Limit', 'Credit Limit', 'Coinage', 'Notes', 'Pay Out Type', 'Pay Out Speed', 'Flip Screen', '8 Renso Initial Setting', 'Credit Timer', 'Unknown' and 4x 'Unused'. + +- 0.245: buffi added 'Sanma - San-nin Uchi Mahjong [BET] (Japan, version 2.60)' (ANES 200?). Note: Exact ROM type unknown, dumped multiple times as various sized chips and 27C040 seems correct. Program ROM might actually be 27C020 [Osso]. + + +Recommended Games (Mahjong) + + +Romset: 2.52 MB / 6 files / 394.7 zip + +$end + + + +$info=sanremmg +$mame +0.170 [f205v, David Haywood] + + +WIP: + +- 0.170: David Haywood added 'unknown San Remo / Elsy Multigame' (San Remo Games 2003). + +- 20th April 2011: f205v, Smitdogg and The Dumping Union dumped Multigame ID (Elsy) = Unknown San Remo / Elsy Multigame. + + +Romset: 4 MB / 2 files / 1.80 zip + +$end + + + +$info=santacl +$mame +0.271 [Ioannis Bampoulas, TeamEurope] + + +Compact Flash required + + +WIP: + +- 0.271: Ioannis Bampoulas and TeamEurope added 'Santa Claus (IN.001.07.A)' (Astro 2009). Verified chip (AMD GEODE ALXD800EEXJ2VD) under heatsink [TeamEurope]. Note: Game use an Artemis II sub board and may need to be moved to a separate driver. + + +Recommended Games (Gambling) + + +Romset: 487.4 MB / 4 files / 197.2 zip + +$end + + + +$info=santam +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Santa Maria (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.1 MB / 14 files / 8.84 zip + +$end + + + +$info=sanyo_le26fv10n1ts +$mame + +DEVICE: + +Sanyo LE26FV10N1TS Flash + + +WIP: + +- 0.184: Added 'Sanyo LE26FV10N1TS Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sarge +$mame +0.30 [Brad Oliver, Aaron Giles] + + +Artwork available + + +WIP: + +- 0.259: Domenico Cervini dumped PLS153 PLDs ($0, 100, 200) for Sarge. + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.148u2: Replaced M6809 CPU2 with M6809E. + +- 0.147u2: Small update on Sarge DIPs [hap]. Added 2x 'Unused' and 3x 'Unknown' dipswitches. + +- 0.145u7: Added 'Midway Turbo Chip Squeak Sound Board' sound and left/right Speaker. + +- 6th September 2010: Mr. Do - Sarge is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezel. + +- 0.122u6: Replaced M6809 CPU3 with M6809E (8MHz). + +- 0.98u1: Changed M6809 CPU2 clock speed to 2MHz. Changed to double 8-way joystick. + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 0.30: Brad Oliver and Aaron Giles added 'Sarge' (Bally Midway 1985). Nicola Salmoria added alternate controls in Sarge, they are available only when the -cheat option is specified. + +- 30th September 1997: Clay Cowgill dumped Sarge. + + +HOW TO PLAY: + +- Insert coin and press Switch button to enter battle. + +- Destroy all enemy vehicles to earn a promotion Bonus. + +- All surviving armies advance to the next battle. + +- Push switch button to change vehicles. Tank and Helicopter weapons: Pull Trigger for ground grenades. Hit Thumb button for Air Assault. + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 224.7 kb / 13 files / 77.4 zip + +$end + + + +$info=sasissu +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Bugs: + +- The focus effect it's missing. danylopez123 (ID 09183) + + +WIP: + +- 0.198: Disable transmask code for mode 2 sprites, fix Sasissu racing stage background clouds color (video\stvvdp1.cpp) [Angelo Salese]. + +- 0.191: Angelo Salese added ROZ mode 3, fixes split screen in Taisen Tanto-R Sashissu!! (video\stvvdp2.cpp). + +- 0.185: Workaround for Taisen Tanto-R Sashissu!! ODD bit regression (video\stvvdp2.cpp) [Angelo Salese]. + +- 0.128u1: Changed description of clone 'DaeJeon! SanJeon SuJeon (Korea)' to 'DaeJeon! SanJeon SuJeon (AJTUE 990412 V1.000)'. + +- 0.121u3: Guru and David Haywood added clone 'DaeJeon! SanJeon SuJeon (Korea)'. + +- 0.108u5: Renamed (sassisu) to (sasissu). + +- 10th October 2005: Guru - DaeJeon! SanJeonSuJeon (ST-V) arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought DaeJeon! SanJeonSuJeon (Korean version of ST-V Sashissu) at a Korean shop. + +- 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer to the ST-V driver. This improves 'Taisen Tanto-R Sashissu!!' backgrounds - Game now playable. + +- 0.90: Changed description to 'Taisen Tanto-R Sashissu!! (J 980216 V1.000)'. + +- 0.77: Changed description to 'Taisen Tanto-R Sashissu!!'. + +- 0.74u2: Added 'Taisen Tanto-R 'Sasshissu' (Sega 1996). + +- 0.63: Added (Testdriver) Taisen Tanto-R Sasshissu!. + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 25 MB / 7 files / 8.63 zip + +$end + + + +$info=sasuke +$mame +0.34b2 [Nicola Salmoria] + + +Samples required + + +Bugs: + +- Upright mode behaves like cocktail. MetalGod (ID 07324) + + +WIP: + +- 0.278: Dillweed and smf added clone Sasuke vs. Commander (set 2). Changed parent description to 'Sasuke vs. Commander (set 1)'. + +- 0.209: Osso fixed initial music plays partially or not at all after hitting start (audio\snk6502.c). + +- 0.143u3: hap fixed SNK6502 custom audio pitched too high in Sasuke vs. Commander. + +- 0.122u8: Fixed dipswitches and added 'Bonus Life' dipswitch. + +- 0.88u7: BUT added sample support to 'Sasuke vs. Commander'. Added 3x SN76477, Custom and Samples sound (hit, boss_start, shot and boss_attack.wav). Changed region cpu1 to sound1 and VSync to 61.246746 Hz. + +- 0.36b9: Added missing color prom. + +- 0.34b2: Nicola Salmoria added 'Sasuke vs. Commander' (SNK 1980). + +- 20th August 1998: J-ROM dumped Sasuke vs. Commander (c)1980 Shin Nihon Kikaku (SNK). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 26 kb / 14 files / 13.9 zip + +$end + + + +$info=sasuke_sound +$mame + +DEVICE: + +SNK Sasuke Vs. Commander Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.199: Added 'SNK Sasuke Vs. Commander Sound' device (audio\snk6502.c). + +$end + + + +$info=sata +$mame + +DEVICE: + +SATA AHCI interface + + +WIP: + +- 0.156: Added 'SATA AHCI interface' device (machine\pci-sata.c). + +$end + + + +$info=satansat +$mame +0.33b5 [Dan Boris] + +0.33b1 [Dan Boris] + + +Samples required (Vanguard) + + +Bugs: + +- satansat, satansata, zarzon: In this sets, need be verified with actual PCB for fix the samples. Fortuna (ID 06915) + + +WIP: + +- 24th March 2025: 3D ARCADE - MOON SHUTTLE, COLONY 7, ZARZON, and POLARIS. All control panel artwork has been recreated, marquees made from cleaned-up scans except for Zarzon. The bezels are the one sore spot, Colony 7 was made from a cleaned-up scan but Moon Shuttle and Zarzon are pieced together from photos taken at Funspot. They will have to do until scans can be made and used. The Polaris bezel was made from a photo I found online, it's pretty rough but any photos of the game are hard to find. PM me (jibmums) with your email for the model zip files. + +- 0.149: Basilio Garcia added clone Satan of Saturn (Inder S.A., bootleg). + +- 0.133u1: Renamed (satansaa) to (satansata). + +- 0.122u8: RansAckeR improved dipswitches according to manuals in clone Zarzon. + +- 0.118u6: David Haywood added clone Satan of Saturn (set 2). Changed parent description to 'Satan of Saturn (set 1)'. + +- 22nd August 2007: f205v dumped Satan of Saturn (set 2). + +- 0.88u7: Changed VSync to 61.246746 Hz. + +- 0.81u5: Curt Coder added SN76477 interfaces to Satan of Saturn, not connected yet, needs discrete sound expert. + +- 0.37b7: Added Vanguard samples. + +- 0.36b7: Added Custom sound. + +- 0.35RC1: Fixed rom names. + +- 0.34b8: Nicola Salmoria added partial sound to Satan of Saturn. + +- 0.34b1: Added color prom. + +- 0.33b5: Dan Boris added 'Satan of Saturn' (SNK 1981). + +- 0.33b1: Dan Boris added 'Zarzon' (Taito 1981). + +- 6th March 1997: Malcor dumped Satan of Saturn (set 1). + + +LEVELS: 2 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 30 kb / 16 files / 15.2 zip + +$end + + + +$info=satansat_sound +$mame + +DEVICE: + +SNK Satan of Saturn Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.199: Added 'SNK Satan of Saturn Sound' device (audio\snk6502.c). + +$end + + + +$info=satoyama +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Satoyama Grand Prix' (Amodio / Tomy 2007). + + +Recommended Games (Medal) + + +Romset: 6 MB / 3 files / 2.32 zip + +$end + + + +$info=satsf3d +$mame +0.252 [Dillweed, SNESNESCUBE64] + + +WIP: + +- 0.252: Dillweed and SNESNESCUBE64 added 'Saturn: Space Fighter 3D' (Data East 1979). + +- 18th February 2005: Guru - Space Fighter I PCB + Rom Upgrade for Space Fighter II arrived from Japan. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 9.03 kb / 10 files / 7.93 zip + +$end + + + +$info=saturn_analog +$mame + +DEVICE: + +Sega Saturn Analog Controller + + +WIP: + +- 0.184: Added 'Sega Saturn Analog Controller' device (bus\sat_ctrl\analog.cpp). + +$end + + + +$info=saturn_cd_hle +$mame + +DEVICE: + +Sega Saturn/ST-V CD Block HLE + + +WIP: + +- 0.286: Changed sourcefile to sega\saturn_cd_hle.cpp. Renamed (stvcd) to (saturn_cd_hle). + +- 0.275: Changed sourcefile to sega\stvcd.cpp/h. + +- 0.195: Added 'Sega Saturn/ST-V CD Block HLE' device (machine\stvcd.cpp). + +$end + + + +$info=saturn_control_port +$mame + +DEVICE: + +Sega Saturn controller port + + +WIP: + +- 0.186: Changed description to 'Sega Saturn controller port'. + +- 0.184: Added 'Sega Saturn control port' device (bus\sat_ctrl\ctrl.cpp). + +$end + + + +$info=saturn_joy +$mame + +DEVICE: + +Sega Saturn Joypad + + +WIP: + +- 0.184: Added 'Sega Saturn Joypad' device (bus\sat_ctrl\joy.cpp). + +$end + + + +$info=saturn_keybd +$mame + +DEVICE: + +Sega Saturn Keyboard + + +WIP: + +- 0.184: Added 'Sega Saturn Keyboard' device (bus\sat_ctrl\keybd.cpp). + +$end + + + +$info=saturn_md3b +$mame + +DEVICE: + +Sega Saturn Joypad MD 3buttons + + +WIP: + +- 0.184: Added 'Sega Saturn Joypad MD 3buttons' device (bus\sat_ctrl\joy_md.cpp). + +$end + + + +$info=saturn_md6b +$mame + +DEVICE: + +Sega Saturn Joypad MD 6buttons + + +WIP: + +- 0.184: Added 'Sega Saturn Joypad MD 6buttons' device (bus\sat_ctrl\joy_md.cpp). + +$end + + + +$info=saturn_mouse +$mame + +DEVICE: + +Sega Saturn Mouse + + +WIP: + +- 0.184: Added 'Sega Saturn Mouse' device (bus\sat_ctrl\mouse.cpp). + +$end + + + +$info=saturn_multitap +$mame + +DEVICE: + +Sega Saturn Multitap + + +WIP: + +- 0.184: Added 'Sega Saturn Multitap' device (bus\sat_ctrl\multitap.cpp). + +$end + + + +$info=saturn_racing +$mame + +DEVICE: + +Sega Saturn Racing Wheel + + +WIP: + +- 0.184: Added 'Sega Saturn Racing Wheel' device (bus\sat_ctrl\racing.cpp). + +$end + + + +$info=saturn_scu +$mame + +DEVICE: + +Sega Saturn System Control Unit + + +WIP: + +- 0.283: Changed description to 'Sega Saturn System Control Unit' and sourcefile to sega\saturn_scu.cpp. Renamed (sega_scu) to (saturn_scu). + +- 0.191: Added 'Sega System Control Unit' device (machine\sega_scu.cpp). + +$end + + + +$info=saturn_segatap +$mame + +DEVICE: + +saturn_segatap_device + + +WIP: + +- 0.186: Changed description to 'saturn_segatap_device'. + +- 0.184: Added 'Sega Saturn SegaTap' device (bus\sat_ctrl\segatap.cpp). + +$end + + + +$info=saturn_track +$mame + +DEVICE: + +Sega Saturn Pointing Controller / Trackball + + +WIP: + +- 0.184: Added 'Sega Saturn Pointing Controller / Trackball' device (bus\sat_ctrl\pointer.cpp). + +$end + + + +$info=saturnzi +$mame +0.35RC1 [Nicola Salmoria] + + +WIP: + +- 0.141u1: Renamed (saturn) to (saturnzi). + +- 0.135u1: Fabio Priuli added driver data struct and save state support to the Blue Print driver. + +- 0.124u1: Added DIP locations to Blue Print driver [RansAckeR]. + +- 0.122u8: Zsolt Vasvari removed colortables from Blue Print driver and a number of others, as part of a larger move to phase out old-style colortables. Changed palettesize to 520 colors. + +- 0.107u3: Aaron Giles fixed GFX layout/decode. This fixes GFX show (F4) in debug builds and MAME32. + +- 0.93: Changed 2nd AY8910 clock speed to 625000 Hz. + +- 0.88u1: Curt Coder fixed clocks per schematic (sound pitch now higher), tilemap conversion, merged memory maps, fixed inputs/dips per manual, fixed rom names per schematic, cleanup driver and correct 2H/4H clocks. Changed Z80 CPU1 clock speed to 3.5MHz and Z80 CPU2 to 1.25MHz. + +- 9th May 2002: Zsolt Vasvari changed the color decoding in Saturn to be more correct, but the colors might not be entirely correct. + +- 0.35RC1: Nicola Salmoria added 'Saturn' (Zilec / Jaleco 1983). + +- 26th May 1999: Nicola added Saturn to the Blue Print driver. + + +LEVELS: 7 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 52 kb / 13 files / 29.3 zip + +$end + + + +$info=sauro +$mame +0.227 [Victor Fernandez, ClawGrip] + +0.34b8 [Zsolt Vasvari] + + +WIP: + +- 0.253: Jordi Beltran and Victor Fernandez added clone Sauro (set 4, easier). + +- 0.241: Jorge Silva added clone Sauro (set 3). Renamed (saurob) to (saurobl). + +- 0.235: Lorenzo and Victor Fernandez added clone Sea Wolf (Tecfri). + +- 6th August: Recreativas.org - Preserved Sea Wolf board, a hitherto unknown version of the Sauro game, designed by Tecfri. The board has been located and dumped by Lorenzo, with the intermediation of Victor Fernandez. This version is interesting because until now it was unknown that there was a version of Sauro with a different title. Being on an original Tecfri board, and keeping the logo and copyright on the game screen, makes us rule out that rather than being a bootleg version, it could be an earlier version or even a prototype of the game. Possible prototype, located in Tecfri's original board, maintains the copyright date of 1987, but presents certain differences. Among them is the possibility of starting the game in any of the five stages of the game, an option that is not available in any of the final versions with the Sauro name. + +- 0.227: Victor Fernandez and ClawGrip added Sauro (set 1). Note: The "Test mode" in the old set crashes when trying to display "Difficult" ("Hard") because the full string is 15 bytes long while other string are 14, so the 15th "char" is NOT 0x00. The "Test mode" in the newly dumped set works fine and displays the "Difficult" string. Changed Sauro to clone 'Sauro (set 2)'. + +- 0.200: Removed MCFG_SP0256 macro [AJR]. + +- 0.196: Verified clocks for Sauro [Corrado Tomaselli, The Dumping Union]. Changed YM3812 and SP0256 sound clocks speed to 4MHz. + +- 0.178: Guru and MASH added clone Sauro (bootleg). Added unknown PROM unique to Sauro (bootleg) [Tafoid]. + +- 0.156: Ed Cross & Rockman added clone Sauro (Recreativos Real S.A. license). + +- 0.149: Modernized the SP0256 Narrator Speech Processor sound device [Fabio Priuli]. + +- 0.143u6: Update SP0256 core to use correctly ordered resroms. Updated Sauro driver to use correctly ordered sp0256-al2 resroms [Huygens, Lord Nightmare]. Added new speech rom sp0256-al2.bin. + +- 0.143u2: Guru added clone Sauro (Philko license). + +- 0.129u4: Nathan Woods added the ability to invoke CPU input lines with DEVCB callbacks. Changed SP0256 to use DEVCB callbacks. Updated Sauro driver to use this new feature. + +- 11th June 2008: Guru - Sauro 1987 Philko licensed arrived a few days ago, thanks to gplee. + +- 0.122u7: Couriersud renamed Sauro SP0256 internal rom to "sp0256-al2.bin". Removed BAD_DUMP flag from it as well. + +- 0.122u5: Couriersud hooked up SP0256 speech. Analyzed and commented some ports. Added palette_bank support without real success. Added SP0256 (3120000 Hz) sound and SP0256 sound1 rom ($10000 - baddump). + +- 0.111u1: Joe Zbiciak added GI SP0256 Narrator Speech Processor. Ported to MESS by Tim Lindner. The SP0256-AL2 is a text to speech controller. It synthesizes 'alophones' to somethink like 'speech primitives'. + +- 0.71: Swapped gfx1/2 roms. + +- 9th December 2002: Guru - Dumped Sauro (bootleg). + +- 3rd December 2002: Stephane Humbert added a bootleg version to the Sauro driver. + +- 0.34b8: Zsolt Vasvari added 'Sauro' (Tecfri 1987). TODO: The readme claims there is a GI-SP0256A-AL ADPCM on the PCB. Needs to be emulated. Verify all clock speeds. I'm only using colors 0-15. The other 3 banks are mostly the same, but for example, the color that's used to paint the gradients of the sky (color 2) is different, so there might be a palette select. I don't see anything obviously wrong the way it is right now. It matches the screen shots found on the Spanish Dump site. What do the rest of the ports in the range c0-ce do? + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 357 kb / 15 files / 126.2 zip + +$end + + + +$info=savagere +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Savage Reign / Fu'un Mokushiroku - Kakutou Sousei'. + +- 0.144u4: Johnboy identified product codes for Savage Reign. + +- 0.139u4: Johnboy reverted Savage Reign C1 change from u3 (chip was bad, C1 was correct). + +- 0.139u3: Johnboy added correct c1 rom to Savage Reign. + +- 0.61: Replaced sound1 rom ($200000) with a new dump. + +- 0.37b16: Added a new sound1 rom ($200000). + +- 0.35b12: Changed description to 'Savage Reign / Fu'un Mokushiroku - kakutou sousei'. + +- 0.34b5: Added 'Savage Reign' (SNK 1995). + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 24.2 MB / 14 files / 12.4 zip + +$end + + + +$info=savquest +$mame +0.139u2 [TrevEB] + + +HardDisk required + + +WIP: + +- 0.286: Replaced 'ViRGE PCI' gfx card with Trio64V2/DX. + +- 0.282: Convert Savage Quest to new PCI. Stub HASP dongle in a device (centronics\hasp_savquest.cpp) [Angelo Salese]. Changed Pentium II CPU1 clock speed to 66MHz. Added 1st display (virge, 640x480, 53.178707 Hz) and 2nd display (voodoo, 512x240, 57Hz). Added 2x button mouse, Filtered DAC, CD/DA (44100 Hz) and Floppy sound (44100 Hz). + +- 0.262: Added interlace mode and fixed offset behaviour. Fixes 800x600 and 1024x768 basic drawing (video\pc_vga_s3.cpp) [Angelo Salese]. + +- 0.256: Fixed s3_vga_device inheritance (was subclassing from ati_vga_device) (video\pc_vga_s3.cpp) [Angelo Salese]. + +- 0.243: Update QA notes [Angelo Salese]. TODO: Needs proper AWE64 emulation defined as a slot option default, with fallbacks to AWE32 and SB16. ISA bus needs IRQ and DMA hookups. Will otherwise hang indefinitely after booting, waiting for sound card irqs. There's a C:\sb16\diagnose.exe tool if you want to test this. Convert driver to the newest PCI model. Currently fails because it doesn't find the Voodoo card in the PCI model. When switching gfx mode during boot routine it still sets a terminal debug mode (with cut down screen portions) instead of normal Voodoo drawing. Culprit may be an I/O port reading or a Voodoo bug. Aforementioned debug mode shows that it can't find several assets on loading. When game boots it does extensive CPUID checks, more copy protection tied to the CPU serial it has been installed on? Convert HASP dongle to a pc_lpt_device friendly device. + +- 0.239: Made channel remapping configurable (imagedev\midiin.cpp) [Devin Acker]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.226: Added keyboard control. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: Simplify 8-bit handler signatures [AJR]. READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Replaced ISA MCFG macros with DEVCB3 [Osso]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.184: Added save state support to YMF262, slot pointer checks [Scott Percival]. + +- 0.162: Savage Quest WIP: Hooked up Voodoo 2 device. Switched to DS12885 device for proper CMOS size. Moved Voodoo register base to proper place. Implemented Voodoo-specific PCI registers to pass Glide validation. Increased frame-buffer size to enable 640x480 resolution. Hooked up ISA bus and SoundBlaster 16 device. Note: Still missing IRQ hookup for SB16, but game boots quite far now when IRQ is simulated. Extended HASP emulation to return product information. Documented HASP behaviour. Map in second S3, solved the "white screen" problem. Added default NVRAM [Peter Ferrie]. Added YMF262 (14318181 Hz) and 2x DAC sound. Added Stick controller, 2nd Player and 2x buttons. + +- 0.149u1: New Savage Quest BIOS dump (v451pg.bin), still marked bad as there are still issues however they may be emulation related. Redumped Savage Quest Hard Disk. Allow you to skip the CMOS error screen by pressing the S key. Added Voodoo 2 device, but not hooked it up to the memory map as it's too slow for me to work on. Dumped S3 video BIOS in Savage Quest [Trevor Brown]. Updated Savage Quest BIOS with dumps made with a topmax and changed the 1MB bank error to a popmessage (video\pc_vga.c). Added 2nd IDE channel [smf]. Experimenting with Savage Quest. Fixed CPU type [Angelo Salese]. Replaced PENTIUM CPU with Pentium II. Added keypad control. + +- 0.149: Peter Ferrie added HASP emulator; marked BIOS as bad dump because it's incomplete. Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148: Savage Quest update [Peter Ferrie]: Split BIOS region into 16kb blocks. Implemented missing PAM registers. Correct slave_ack configuration member declaration. + +- 0.147u3: smf hooked up IDE IRQ straight to the 8259 in Savage Quest. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Hooked up device in Savage Quest, dies at floppy error [Angelo Salese]. Added trident_tgui9680_bios.bin Video BIOS rom. Changed visible area to 640x480, palettesize to 256 colors and VSync to 59.940000 Hz. + +- 8th December 2010: Smitdogg - I cracked open the dongle of Savage Quest to see what we are dealing with. + +- 0.139u2: TrevEB added 'Savage Quest' (Interactive Light 1999). The hardware is a white-box PC consisting of a Pentium II 450 CPU, DFI P2XBL motherboard (i440BX chipset), 128 MB RAM, Guillemot Maxi Gamer 3D2 Voodoo II and a Sound Blaster AWE64. Protected by a HASP brand parallel port dongle. I/O board has a PIC17C43 which is not readable. + +- 10th August 2010: Smitdogg - TrevEB dumped the hard drive and BIOS for Savage Quest and he documented some of the hardware. He's sending me the dongle soon so we can see about dumping it. + +- 1st August 2010: Smitdogg - TrevEB dumped the hard drive for Savage Quest and is working on sorting out its other pieces. + +- 16th June 2010: Smitdogg - TrevEB got Savage Quest! + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 256.1 kb / 2 files / 142.2 zip + +CHD: 4.02 GB (Compressed: 294.1) + +$end + + + +$info=sb0400 +$mame + +DEVICE: + +Creative Labs SB0400 Audigy2 Value + + +WIP: + +- 0.156: Added 'Creative Labs SB0400 Audigy2 Value' device (sound\sb0400.c). + +$end + + + +$info=sb16 +$mame + +DEVICE: + +SoundBlaster 16 Audio Adapter LLE + + +ROMS: + +ct1741_v413@80c52.bin (8k sb16_cpu) + +ct1741_v413_xor.bin (64 bytes xor_table) + + +WIP: + +- 0.185: Added 'SoundBlaster 16 Audio Adapter LLE' device (bus\isa\sb16.cpp). + +$end + + + +$info=sb2003 +$mame +0.107u3 [Pierpaolo Prazzoli] + +0.107 [Pierpaolo Prazzoli, Corrado Tomaselli] + + +Bugs: + +- sb2003, sb2003a: [possible] Inverted button mapping. LastNinja2 (ID 03002) + + +WIP: + +- 0.146u2: Hooked up QS1000 sound [Phil Bennett]. + +- 0.130: Pierpaolo Prazzoli added SERVICE1 button (checked in Dynamite Bomber I/O test, but doesn't work in game) and fixed little sprites priority problems in the driver. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32XN. + +- 0.113u4: Changed E1-32XT CPU clock speed to 80MHz. + +- 0.112u3: Changed description to 'Super Bubble 2003 (World, Ver 1.0)' and clone (Ver 1.0) to 'Super Bubble 2003 (Asia, Ver 1.0)'. + +- 0.112u2: Changed E1-32XT CPU1 clock speed to 20MHz. Added missing sound2 rom. Added button 3 and 4. Changed description to 'Super Bubble 2003 (World) (Ver 1.0)' and clone (Asia) to 'Super Bubble 2003 (Asia) (Ver 1.0)'. + +- 0.107u3: Pierpaolo Prazzoli fixed Super Bubble 2003 - Game now playable. Changed visible area to 384x240. Removed buttond 3 and 4. Added dipswitch 'Sound Enable'. Changed clone (set 2) to parent 'Super Bubble 2003 (World)' and (set 1) to clone 'Super Bubble 2003 (Asia)'. Renamed (sb2003) to (sb2003a) and (sb2003a) to (sb2003). + +- 4th August 2006: Pierpaolo Prazzoli - Super Bubble 2003 is almost ready! I still have to fix some things like that "system..." text (probably there's a tilemap disable bit). + +- 2nd August 2006: Tomasz Slanina - A little progress on Super Bubble 2003. Reip and me will try to make it playable. + +- 0.107: Pierpaolo Prazzoli added 'Super Bubble 2003 (set 1)' (Limenko 2003) and clone (set 2). + +- 9th June 2006: Corrado Tomaselli dumped Super Bubble 2003 (set 1). + + +LEVELS: 60 (15x4) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 14.1 MB / 8 files / 5.76 zip + +$end + + + +$info=sbagman +$mame +0.218 [Michel Blanco] + +0.34b6 [Nicola Salmoria] + +0.27 [Jarek Burczynski] + + +WIP: + +- 0.226: Redumped color PROM for clone Super Bagman (Stern Electronics) and now the title also match screenshots from PCBs [Steven McLeod]. + +- 0.218: Michel Blanco added Super Bagman (version 5). Fixed rom names. Changed Super Bagman to clone 'Super Bagman (version 3?)'. Renamed (sbagman) to (sbagman2). + +- 0.193: f205v added clone Super Bagman (Itisa, Spain). AJR fixed Bagman dying sound plays repetitively when game starts. + +- 24th September 2010: 3D ARCADE - New Stern 3D cabinet model for Super Bagman. + +- 0.138u2: Couriersud added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added TMSPROM device emulating Bagman and A. D. 2083 PROM controlled speech logic. Switched Bagman, A. D. 2083 and Radar Scope (TRS01) to use the new interface and devices. Added documentation about TMS5110 PROM interface used by Bagman and A. D. 2083. Changed AY-3-8910A clock speed to 1536000 Hz and VSync to 60.606061 Hz. + +- 0.138u1: Changed description of clone (Stern) to 'Super Bagman (Stern Electronics)'. + +- 0.133u3: Replaced TMS5100A sound with TMS5110A. + +- 0.122u7: Replaced TMS5110 sound with TMS5100A. + +- 0.37b6: TMS5110 emulator [Jarek Burczynski]. Added TMS5110 (640000 Hz) speech and PROM ($40 - state machine driving TMS5110). + +- 8th August 2000: Jarek Burczynski wrote a TMS5110 emulator and added speech support to Bagman and Super Bagman. + +- 0.34b6: Nicola Salmoria added Super Bagman (Valadon Automation 1984). + +- 0.29: Tim Lindquist and Jarek Burczynski added accurate colors to Bagman and Super Bagman. Juan Carlos Lorente added high score saving to Super Bagman. + +- 0.27: Jarek Burczynski added 'Super Bagman' (Stern 1984). To start a 1 player game, press ALT (sorry - will be fixed in a future release). Runs on the same hardware as Bagman. Control: Arrows = Move around, CTRL = Action and ALT = Shoot. To start a 1 Player game, press ALT (sorry - will be fixed in a future release). + +- 4th August 1997: Dumped Super Bagman (Stern Electronics). + + +STORY: + +- Alcatraz prison to Interpol -STOP-... Bagman has escaped -STOP- Police are on his heels -STOP- He will probably try to recover the gold bags. When he has them and the key found in the mine he will try to release his friend locked in the dungeon -STOP- He will have six shots in each revolver collected from the gunsmith's room. Police have been instructed not to shoot first -STOP- Good luck!! N.B Any likeness to persons alive or dead is coincidental. + + +Other Emulators: + +* FB Neo + +* JAE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 64.1 kb / 19 files / 33.3 zip + +$end + + + +$info=sball2k1 +$mame +0.274 [Hammy, The Dumping Union] + + +< Italy > + + +WIP: + +- 0.278: Added lamp outputs, worked out what they do Super Ball 2001. Improved I/O for Super Ball 2001 (not fully understood). Game now have clickable layouts with button lamps [Vas Crabb]. + +- 0.274: Hammy and The Dumping Union added 'Super Ball 2001 (Italy version 5.23)' (GMS 2001). Note: Stops during boot, patched for now. Also needs EEPROM support. + + +Recommended Games (Gambling) + + +Romset: 768 kb / 3 files / 179.7 zip + +$end + + + +$info=sbasebal +$mame +0.36b1 [Bryan McPhail] + + +WIP: + +- 0.198: Cleanups and clock corrections. Sound interrupt frequency correction [AJR]. Changed Z80 CPU2 clock speed to 6MHz. + +- 0.161: Manuel Assoni added clone Super Champion Baseball (Japan). Note: Marked not working because I haven't checked the hacks for the MCU error for this set, IMHO parent should be marked as not working too, MCU sim is inaccurate and won't give correct ball speeds. Fixed rom names. + +- 0.139u2: Angelo Salese documented unemulated protection in Super Champion Baseball, marked the game with GAME_UNEMULATED_PROTECTION due of that. + +- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz. + +- 0.61: Removed 2nd coin slot. Added dipswitches 'Game Time', 'Price to Continue' and 'Unused'. Changed description to 'Super Champion Baseball (US)'. + +- 0.36b1: Bryan McPhail added 'Super Champion Baseball' (SNK 1989). Not working. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 2.56 MB / 11 files / 732.5 zip + +$end + + + +$info=sbasketb +$mame +0.132u3 [Mr Goodwraith, Smitdogg, Dumping Union] + +0.127u3 [Zsolt Vasvari] + +0.62 [MASH] + +0.37b11 [?] + +0.28 [Zsolt Vasvari] + + +TEST MODE: + +- Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen. + + +WIP: + +- 0.279: Fixed default 'Starting Score' DIP based on manual [David Silva]. Replaced SN76489 sound with SN76489A. + +- 0.278: Assume cpu clock is 1.536mhz [hap]. Changed KONAMI-1 CPU1 clock speed to 1536000 Hz. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.226: Removed 'Track And Field Audio' device. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU2 with MC6809E in clone Super Basketball (version H, unprotected). + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.140u2: Atari Ace take some driver_device classes of Super Basketball driver (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound. + +- 0.135u3: Fabio Priuli added driver data struct to Super Basketball. + +- 0.132u4: Kevin Eshbach added rom locations for clone Super Basketball (version G, encrypted) and (version E, encrypted) and jumper settings. + +- 0.132u3: Mr Goodwraith, Smitdogg and Dumping Union added Super Basketball (version I, encrypted). Renamed (sbasketb) to (sbasketh). + +- 26th June 2009: Super Basketball - Thanks to MrGoodwraith we have a new version of Super Basketball (Rev.I). We got the PCB cheap and turns out it's pretty crapped up but we should still be able to get everything needed for MAME. + +- 0.131u1: Angelo Salese merged memory maps in Super Basketball. + +- 0.127u6: Fabio Priuli fixed Super Basketball dipswitch reading. + +- 0.127u3: Super Basketball changes [Kevin Eshbach]: Correct the Super Basketball Revision H rom dump. Updated driver with the DIP locations. Correct the VLM XTAL. Correct parent/child relationships by making the Revision H the parent. Turned on save state support. Changed clone (not encrypted) to parent 'Super Basketball (version H, unprotected)', (version G) to clone 'Super Basketball (version G, encrypted)' and (version E) to 'Super Basketball (version E, encrypted)'. Renamed (sbasketb) to (sbasketg), (sbasketu) to (sbasketb) and (sbasketo) to (sbaskete). + +- 0.123u2: Changed palettesize to 4352 colors. + +- 0.62: MASH added Super Basketball (version G). Removed 3rd coin slot. Changed 'Super Basketball' to clone 'Super Basketball (version E)'. Renamed (sbasketb) to (sbasketo). + +- 17th May 2002: MASH added clone ROMs to S.P.Y. and Super Basketball. + +- 0.58: Full VLM5030 sound emulation. Samples are no longer needed. + +- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. + +- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. + +- 0.37b11: Added Super Basketball. Game is encrypted. Renamed (sbasketb) to (sbasketu). + +- 0.37b7: Added samples (00 - 33.wav). + +- 2nd December 1999: Zsolt Vasvari fixed sound in Super Basketball. + +- 0.34b1: Added color PROMs ($0, 100, 200, 300, 400). + +- 0.31: Added speech rom sbb_e15.bin. + +- 0.30: Nicola Salmoria added sound in Super Basketball. Colors in Super Basketball should now be correct for real (the opponent's shirts weren't changing color in each level) [Marco Cassili, Nicola Salmoria]. + +- 0.29: Accurate colors in Super Basketball [Tim Lindquist, Nicola Salmoria]. + +- 0.28: Zsolt Vasvari added 'Super Basketball' (Konami 1984). Control: Arrows = Move around, CTRL = Dribble, ALT = Shoot and SPACE = Pass. + +- 30th May 1997: Dumped Super Basketball (version H, unprotected). + + +ARCADE RELEASE: Super Basketball (Konami) - 1984/Sep/18 + + +LEVELS: 10 (endless - 10th repeats forever) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 121.2 kb / 14 files / 62.5 zip + +$end + + + +$info=sbhoei +$mame +0.241 [Paul Arnold] + + +WIP: + +- 0.261: Boost scheduler interleaving during communication with speech CPU for Space Battle (Hoei, set 1). Note: Main CPU polls for response from 8039 [Vas Crabb, Paul Arnold]. + +- 0.241: Paul Arnold added 'Space Battle (Hoei, set 1)' (Hoei 1980) and clone Space Battle (Hoei, set 2). Improved colors [hap]. + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 44 kb / 19 files / 28.5 zip + +$end + + + +$info=sbhoei_sound +$mame + +DEVICE: + +Space Battle Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to galaxian\galaxian_a.c. + +- 0.241: Added 'Space Battle Custom Sound' device (audio\galaxian.c). + +$end + + + +$info=sbishi +$mame +0.96u4 [David Haywood] + + +< Japan > + + +WIP: + +- 0.246: Correct Super Bishi Bashi title [J.J.Boy]. Changed description to 'Super Bishi Bashi Champ (ver JAA, 2 Players)' and clones (ver KAA, 3 Players) to 'Super Bishi Bashi Champ (ver KAA, 3 Players)' and (ver KAB, 3 Players) to 'Super Bishi Bashi Champ (ver KAB, 3 Players)'. + +- 0.191: Logan B added input labels to Super Bishi Bashi based on in-game and cabinet images. + +- 0.172: Skate added clone Super Bishi Bashi Championship (ver KAB, 3 Players). Renamed (sbishik) to (sbishika). + +- 0.135u4: Fabio Priuli updated Bishi Bashi driver to use Konami video devices. + +- 0.131u1: David Haywood fixed 'Super Bishi Bashi Championship', when Player 2 plays alone, strange things happen. Changed description to 'Super Bishi Bashi Championship (ver JAA, 2 Players)' and clone (ver KAA) to 'Super Bishi Bashi Championship (ver KAA, 3 Players)'. + +- 0.126u3: Andrew Gardner merged memory maps in the Bishi Bashi driver. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.124u1: Guru added clone Super Bishi Bashi Championship (ver KAA). Changed 68000 CPU1 clock speed to 12MHz. Fixed rom names. + +- 12th February 2008: Guru - More arrivals today! The box up contains Super Bishi Bashi Champ 1996 Korean. Thanks to gp-lee. + +- 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information. + +- 11th August 2005: R. Belmont - Just fleshed out bishi.c a bit more so the mask ROM tests in the service menu now work properly. They pass completely on sbishi, but bishi still has a bad dump on one of the graphics ROMs. + +- 0.98u2: Changed description to 'Super Bishi Bashi Championship (ver JAA)'. + +- 0.96u4: David Haywood added 'Super Bishi Bashi Championship (Japan JAA)' (Konami 1998). + +- 26th May 2005: David Haywood - Andreas Thorsen dumped this and it was a pretty simple addition to the existing Bishi Bashi champ driver. Buttons seem to be reversed, although it might be possible they expected you to connect them in reverse on the cabinet as the order in the driver looks logical. Anyway, I've submitted it, RB should be happy because its a Konami title. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Bishi Bashi Champ Mini Game Senshuken + +Hyper Bishi Bashi Champ + +Super Bishi Bashi Champ + +Great Bishi Bashi Champ + +Gacha Gachamp + +Anime Champ + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 5 MB / 10 files / 2.44 zip + +$end + + + +$info=sblast2b +$mame +0.126u5 [Corrado Tomaselli] + + +< Japan > + + +WIP: + +- 0.248: Changed description to 'Sonic Blast Man II Special Turbo (SNES bootleg)'. + +- 0.232: Changed description to 'Sonic Blast Man II Special Turbo (SNES bootleg, set 1)'. + +- 0.231: Changed description to 'Sonic Blast Man 2 Special Turbo (SNES bootleg, set 1)'. + +- 0.145u7: Added dipswitches 'Coinage', 'Difficulty', 'Lives', 'Power' and 4x 'Unused'. + +- 0.129u4: Changed 'Custom' sound to 'SNES Custom'. + +- 0.127u7: Andreas Naive and Tomasz Slanina fixed Sonic Blast Man 2 Special Turbo (SNES bootleg) - Game now playable. Added rom decryption. Patched protection checks. Mapped extra inputs. Added 8x 'Unknown' dipswitches. Changed description to 'Sonic Blast Man 2 Special Turbo (SNES bootleg)'. + +- 9th October 2008: Tomasz Slanina - I have finally figured out what was wrong with the gfx emulation in Sonic Blast Man 2 - OAM address wasn't correctly restored. R. Belmont pointed me to some interesting hardware docs with explanation of this behaviour. It was already implemented in the SNES driver, but with major flaw. In fact - instead saved OAM address - the current one was restored (so... there was no difference between old and new). After fixing the bug, game is fully playable. + +- 27th September 2008: Tomasz Slanina - Few words about an arcade bootleg game called 'Sonic Blast Man 2 Special Turbo'. The game is a slighty modified copy of Taito's 'Sonic Blast Man 2'. It runs on hardware (custom chinese, not the NSS) "borrowed" from Super Nintendo Home console. Just few EProms, RAMs, three custom QFP chips (there's also another, older version of the hw, with 6 of them) and Lattice PLD - to handle the most annoying part, protection. So... What's the point to encrypt/protect pirate game? To hide the 'real' (in fact - stolen) game code and data? Or maybe to annoy other bootlegers? No idea. Kold666 already dumped the ROMs while ago. Unfortunately the PCB is no longer available for additional testing or analysis. The data encryption is not as simple as in other arcade SNES hacks (Killer Instinct, Final Fight 2). But with great help from Andreas Naive it's finally broken. Also the in-game protection checks are now gone (took me a couple of hours to find what's going on and crack them). Ok. So... how the protection works? 1. Encryption: Four hardcoded lookup tables (16,16,64 and 48 bytes) are used to get the real data. Plus some extra bitswaps and bit negations at the end - or more fun. 2. Boot code relocation: Original boot code (at $8000) is erased. There's also *special* message. New boot code (and the custom coinage / game control stuff) is placed around $7xxx and must be visible there in memory map. In Genuine SNES console this area is marked as 'reserved', and afaik - not accessible. Also - like in the other arcade SNES bootlegs - ROM header contains fake boot vector. 3. Read-and-compare checks: Few (seven iirc) data test in $6xxxxxx area (red mark = jmp executed when protection check fails). 4. Read-read-compare check: Just opposite to the above - two consecutive reads (almost, with 3 nop-s between) from the same address (in $7xxxxx range) must give different results. Otherwise - boom! 5. Few more mods - special data (including JAMMA coin inputs and DSW) reads in $7xxxxx area and usual game modifications (removed copyrights, etc). Here are few screens from the MAME. Glitchy gfx (mostly sprites) is caused by bad emulation of the SNES hardware in MAME - the original SNES version of Sonic Blast Man 2 looks almost identical in MESS (has the same gfx problems). + +- 0.126u5: Corrado Tomaselli added 'Sonic Blast Man TURBO 2 (SNES bootleg)' (bootleg 199?). + +- 17th June 2008: Corrado Tomaselli dumped Sonic Blast Man TURBO 2 (SNES bootleg). + + +Recommended Games: + +Sonic Blast Man + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Sonic Blast Man's Janken Battle + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.50 MB / 3 files / 1.04 zip + +$end + + + +$info=sbm +$mame +0.185 [coolmod, The Dumping Union] + +0.37b13 [Jarek Burczynski] + + +SETUP: + +- Start a Player 1 game with 5, select level with 1 and start game with 2. Wait for 'READY GO!' and hold down both CTRL/ALT and press SPACE right after it to hit target. + + +WIP: + +- 0.240: Dipswitch corrections for Sonic Blast Man (US) and clone (Japan). Added dipswitches 'Tickets', 'Win Bonus Tickets', 'Punch Power', 'Tickets Payout' and 'Win Bonus Tickets Payout'. + +- 0.234: Named a couple of inputs for Sonic Blast Man [Guru]. + +- 0.185: coolmod and The Dumping Union added Sonic Blast Man (US). Renamed (sbm) to (sbmj). + +- 0.37b16: Removed 3rd player. + +- 0.37b13: Jarek Burczynski added 'Sonic Blast Man (Japan)' (Taito 1990). + +- 28th February 2001: Jarek Burczynski re-added Sonic Blast Man to the Taito B driver. + +- 25th November 2000: Jarek Burczynski added Sonic Blast Man to the Taito B driver. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Sonic Blast Man + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Sonic Blast Man's Janken Battle + + +Recommended Games (Punch 'em): + +Sonic Blast Man + +Dangerous Bar + +Real Puncher + +Gynotai + +Mouse Attack + +Agro's Fantastic Video Game + +Got-cha Mini Game Festival + +Pasha Pasha 2 + +Crusher Makochan + +Microman Battle Charge + +Pye-nage Taikai + +Salary Man Champ + +Boong-Ga Boong-Ga (Spank'em!) + +Tsukkomi Yousei Gips Nice Tsukkomi + + +Romset: 3.56 MB / 15 files / 1.43 zip + +$end + + + +$info=sbmjb +$mame +0.228 [Phil Bennett] + + +NOTE: + +- YouTube: https://youtu.be/AFWLMHbpQz8 + + +WIP: + +- 0.285: Use "no" instead of "'s" in Japanese game title [hap]. Changed description to 'Sonic Blast Man no Janken Battle (Japan, main ver. 1.1, video ver. 1.0)'. + +- 0.261: Changed description to 'Sonic Blast Man's Janken Battle (Japan, main ver. 1.1, video ver. 1.0)'. + +- 0.236: Lowered OKIM6295 volume [Osso]. + +- 0.234: Map TE7751 I/O expander and some RAM [AJR]. Tentatively hooked up most devices. Attract mode runs fine but need hopper emulation before it can be playable [Osso]. Added gambling control. Added 'Service Mode' dipswitch. Changed description to 'Sonic Blast Man's Janken Battle (main ver. 1.1, video ver. 1.0)'. + +- 0.230: Included Z80 core (machine\tc009xlvc.cpp; interrupt handler not yet ported) [cam900]. Replaced Z80 CPU3 with Taito TC0091LVC. + +- 0.228: Phil Bennett added 'Sonic Blast Man's Janken Battle' (Taito 1998). Note: Redemption game based on Janken, a Japanese game similar to Rock Paper Scissors. + + +Recommended Games: + +Sonic Blast Man + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Sonic Blast Man's Janken Battle + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 1.88 MB / 8 files / 525.4 zip + +$end + + + +$info=sbomber +$mame +0.59 [David Haywood] + + +Artwork available + + +Bugs: + +- Original PCB videos. Smitdogg (ID 04219) + + +WIP: + +- 15th May 2011: Mr. Do - Looks like sbomber got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up. + +- 0.141u2: hap, N. Francfort, Smitdogg and The Dumping Union added clone Space Bomber. Renamed (sbomberb) to (sbomber). + +- 25th January 2011: Smitdogg - We got the original Space Bomber. Most of the boards were converted to Version B so this one is pretty rare. + +- 0.136: Added eeprom-sbomberb.bin EEPROM. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Rolling Thunder 2. + +- 0.63: Added 'Debug' dipswitch. + +- 0.60: Added 'Region' dipswitch. Changed description to 'Space Bomber (ver. B)'. + +- 0.59: David Haywood added 'Space Bomber (ver. B) (Japan)' (Psikyo 1998). Are sprite colours 100% now? Black clouds in one level of Space Bomber, maybe alpha. + +- 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all. + +- 25th February 2002: R. Belmont fixed the EEPROM code in the Psikyo SH-2 games and David Haywood added preliminary background graphics support to Space Bomber, unfortunately it doesn't work in any of the other games. + +- 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. + +- 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound. + + +LEVELS: 24 (sbomber) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 45 MB / 14 files / 15.8 zip + +$end + + + +$info=sbowling +$mame +0.71u2 [Tomasz Slanina, Jarek Burczynski] + + +TODO: + +* Complete sound (analog) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Osso fixed cocktail mode grapics. Added P2 button1 for cocktail mode. Note: Cocktail mode still not working, the horizontal sprite positioning is wrong when the screen is flipped. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed irrelevant header [AJR]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.164: Osso added save state support to Strike Bowling. + +- 0.136u2: Atari Ace converted Strike Bowling to use driver_data structure. + +- 0.135u4: Tafoid added proper COINAGE selections to Strike Bowling as well DIP locations to the driver. Added mapping for button 1 which is used to allow change from curve to straight throw. Replaced clock speeds with XTAL values. Replaced 8x 'Unknown' dipswitches with 'Coin A/B'. + +- 0.87: Jarek Burczynski fixed a res_net.h related crash in Strike Bowling. + +- 0.84u5: Jarek Burczynski improved colors in Strike Bowling. Added new function: compute_resistor_net_outputs() in res_net.h. This function calculates outputs (not weights) of color circuits where the hardware consists of open collector PROMs. + +- 19th July 2004: Jarek Burczynski added a new function to calculate resistor net outputs for more accurate color decoding and changed Strike Bowling to use it. + +- 0.71u2: Tomasz Slanina and Jarek Burczynski added 'Strike Bowling' (Taito 1982). TODO: Analog sound and colors. + +- 10th July 2003: Tomasz Slanina and Jarek Burczynski sent in a driver for Strike Bowling, it's playable but it's missing analog sound. + +- 21st February 2003: Guru - Strike Bowling (Taito 1982) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 1 + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 24 kb / 9 files / 10.2 zip + +$end + + + +$info=sbp +$mame +0.144u7 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.258: Enable joystick inputs in Super Bubble Pop. Promoted game to working. Looks like it still has (presumed) protection checks remaining. TODO: Level token counter on the right stays stuck after finishing level 1 (internal token counter still works, so you can still progress). Any other protection checks later on? [hap]. + +- 0.145u6: Fixed rom names. + +- 0.145u1: Added missing YM2610 sound roms (12a, 13a). + +- 0.145: David Haywood added a quick patch for Super Bubble Pop. + +- 0.144u7: Added 'Super Bubble Pop' (Vektorlogic 2004). Improvements to Super Bubble Pop from iq_132 [Angelo Salese]. + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 13.5 MB / 7 files / 7.18 zip + +$end + + + +$info=sbrkout +$mame +0.31 [Mike Balfour] + + +Artwork available + + +WIP: + +- 0.274: Removed unused TIME_4V define [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Verified main CPU clock [Guru]. + +- 0.212: Some simple screen ind16 -> rgb32 conversions [Ryan Holtz]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Use new OUTPUT callback object in Super Breakout [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.162: hap improved Super Breakout color overlay a bit. + +- 0.157: Mariusz Wojcieszek added clone Super Breakout (Cocktail, prototype). + +- 0.156: Mariusz Wojcieszek added clone Super Breakout (Canyon and Vertical Breakout, prototype). + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Super Breakout. + +- 0.135u1: Lord Nightmare fixed parent relationship between Super Breakout (rev 03) and Super Breakout (rev 04). + +- 0.135: Andy Welburn and Lord Nightmare added Super Breakout (rev 03). Note: The main CPU roms are on 1024x4bit (82s137 or equiv) proms, otherwise seems identical to rev 04. Changed parent description to 'Super Breakout (rev 04)'. + +- 25th October 2009: Smitdogg - Andrew Welburn dumped Super Breakout Rev 01 and some other old Atari chips. I don't know the ID of the other chips yet but will update the post later if I get more info. + +- 0.133u1: hap fixed Super Breakout paddle not reaching left hand side. + +- 0.122u3: Rewrote sbrkout driver based on schematics [Aaron Giles]: XTAL-based timing. Correct video timing. Full memory map. Correct memory usage ("zero page" RAM is shared with videoram). Removed all input hacks. Fixed interrupt generation. Connected coin counters. Added save state support. R. Belmont and Adam Bousley fixed missing sound (sbrkout0118yel). Changed M6502 CPU1 clock speed to 756000 Hz and VSync to 60.114504 Hz. + +- 5th August 2007: Mr. Do - Super Breakout bezel, vectored by Jcroach and with color correction by Ad_Enuff. + +- 0.111u4: Stephane Humbert improved dipswitches in Super Breakout and converted "fake" dipswitches into configuration switches. Removed buttons 2-4. + +- 0.110u4: Mr. Do fixed Super Breakout layout. + +- 16th May 2005: 3D ARCADE - New 3D cabinet model for Breakout from bond1. + +- 0.85u2: Aaron Giles turned off autocentering by default in Super Breakout. There are probably others that should have this as well. + +- 0.61: Added Artwork Overlay and changed palettesize from 32770 to 2 colors. + +- 0.60: Changed input to 4x buttons. + +- 0.37b7: Added PROMs ($0, 100 - sync and unknown). + +- 0.37b3: Changed palettesize from 254 to 32770 colors. + +- 0.35b6: Changed palettesize from 6 to 254 colors. + +- 10th March 1999: Mike Balfour has changed Circus and Super Breakout to use the artwork functions instead of their own custom ones. + +- 0.31: Mike Balfour added 'Super Breakout' (Atari 1978). Note: I'm cheating a little bit with the paddle control. The original game handles the paddle control as following. The paddle is a potentiometer. Every VBlank signal triggers the start of a voltage ramp. Whenever the ramp has the same value as the potentiometer, an NMI is generated. In the NMI code, the current scanline value is used to calculate the value to put into location $1F in memory. I cheat in this driver by just putting the paddle value directly into $1F, which has the same net result. + +- 3rd January 1998: Dumped Super Breakout (rev 04). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* HiVE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 7.31 kb / 8 files / 4.47 zip + +$end + + + +$info=sbubsm +$mame +0.225 [Jorge Silva, David Haywood] + + +WIP: + +- 0.251: Moved the Sun Mixing Mega Drive bootlegs to their own source file - they're substantially different, not using the I/O blocks for input [Vas Crabb]. + +- 0.239: Changed description to 'Super Bubble Bobble (Sun Mixing, Mega Drive clone hardware)'. + +- 0.225: Jorge Silva and David Haywood added 'Super Bubble Bobble (Sun Mixing, Megadrive clone hardware)' (Sun Mixing 1996). + + +LEVELS: 50 (5x10) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 1 MB / 2 files / 326.9 zip + +$end + + + +$info=sbugger +$mame +0.74u2 [David Haywood] + +0.68 [Testdriver] + + +TODO: + +* Redump set 1. Only set 2 works. + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed I8155 MCFG macros [Osso]. + +- 0.161: Osso added save state support to Space Bugger. + +- 0.156: Tilemap assert fix in Space Bugger [Alex Jackson]. + +- 0.145u6: hap hooked up i8156 device to Space Bugger. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Space Bugger. + +- 0.136u2: Atari Ace converted Space Bugger to use driver_data structure. + +- 0.131u1: Angelo Salese merged memory maps in Space Bugger. + +- 0.122u7: Changed 8085A CPU1 clock speed to 6MHz. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Space Bugger to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.108u1: Tomasz Slanina added clone Space Bugger (set 2). Added 2x SN76496 (3MHz) sound. Added 2-way Joystick (vertical) with 2x buttons. Added dipswitches 'PA 1/7', 'PB 0-6', 'Difficulty' and 'Allow Continue'. Changed parent description to 'Space Bugger (set 1)'. + +- 21st August 2006: Tomasz Slanina - There's a really huge difference between both sets (code and data) - wierd. Wrong colors, it looks like there's direct colormapping - bits from attribute ram connected to r/g/b outputs without use of color PROM or color table. Interrupt is generated by 8156 - very old combination chip containing 256*8 RAM (used as stack area), a timer and 8+8+6 ports. After game start all 8156 ports are set as inputs, timer is working in mode 3 - automatic reload. TC register is set to 0x7f. Timer input frequency is unknown. Output should be close to 1440 Hz. + +- 1st August 2006: Tomasz Slanina - Guru dumped another version of Space Bugger. Game is playable now, without sound and with bad colors. + +- 0.74u2: Added 'Space Bugger' (Game-A-Tron 1981). + +- 0.68: David Haywood added (Testdriver) Space Bugger. Known issues: Is the rom mapping ok, are the roms good? It jumps to the 0x800 region and I don't have a rom for there, the only remaining rom has fixed bits, then the game crashes. + +- 17th June 2002: David Haywood sent in a very preliminary driver for Space Bugger, however it crashes when starting the game. + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 18 kb / 8 files / 11.3 zip + +$end + + + +$info=sbuk2 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.232: Heihachi_73 redumped Super Bucks II and updated driver contents and layouts. Added new game_prg rom 0400501v.u8. + +- 0.186: Heihachi_73 added clone Super Bucks II (0300006V, NSW/ACT). + +- 0.175: Changed description to 'Super Bucks II (0400501V, NSW/ACT)'. Renamed (supbuk2) to (sbuk2). + +- 0.173: Added 'Superbucks 2' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 639.2 zip + +$end + + + +$info=sbuk3 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 a added clone Super Bucks III (0100711V, NSW/ACT). + +- 0.175: Changed description to 'Super Bucks III (0200711V, NSW/ACT)'. Renamed (sbucks3) to (sbuk3). + +- 0.173: Added 'Superbucks 3' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 575.4 zip + +$end + + + +$info=sbuk5 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Super Bucks V (20203611, NSW/ACT)'. + +- 0.173: Added 'Super Bucks 5' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.4 zip + +$end + + + +$info=sburners +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Street Burners'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.153: Fabio Priuli added 'Street Burners [TTL]' (Alleid Leisure 1975). + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 512 bytes / 1 files / 288 zip + +$end + + + +$info=sbxc +$mame +0.155 [Darksoft, Guru] + + +DVD required + + +WIP: + +- 0.155: Darksoft and Guru added 'Sengoku Basara X Cross' (Capcom / Arc System Works 2008). + +- 16th September 2014: Guru - Some Namco System 246 games arrived a few days ago and were just added to MAME. Sengoku Basara X Cross, Kinnikuman Muscle Grand Prix 2 and Gundam vs. Gundam Next. The Namco System 246 / 256 status page has also been updated. Thanks to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 8.25 MB / 2 files / 1.30 zip + +CHD: 4.33 GB (Compressed: 415.8) + +$end + + + +$info=sc_18 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.200: Osso added clone Safe Cracker (1.0). Changed description of clone (1.8 alternate sound) to 'Safe Cracker (1.8 German sound)'. + +- 0.154: Added clone Safe Cracker (0.91). + +- 0.141u1: Miodrag Milanovic added 'Safe Cracker (1.8)' (Bally 1998) and clones (1.4), (1.7), (1.7N), (1.8N) and (1.8 alternate sound). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.50 MB / 4 files / 3.20 zip + +$end + + + +$info=sc1actv8 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Active 8 (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u8: Removed 2x ymz roms from 'Unknown Scorpion 'Unsorted Sound' (Unknown) (Scorpion ?)'. + +- 0.145u7: Removed 1x ymz rom from 'Unknown Scorpion 'Unsorted Sound' (Unknown) (Scorpion ?)'. + +- 0.143u4: Added 'Unknown Scorpion 'Unsorted Sound' (Unknown) (Scorpion ?)' (unknown 200?). + +- 0.143u3: Added 'Active 8 (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 118.2 zip + +$end + + + +$info=sc1armad +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.166: Changed description to 'Armada (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.147u4: Changed description to 'Armada (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Armada (Bellfruit) (Dutch) (Scorpion 1)' (BFM/ELAM 198?). + +- 24th July 2007: f205v and Gnoppi dumped Armada. 5x unknown 24 pins EPROMs from the main PCB are missing. + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.9 zip + +$end + + + +$info=sc1barcd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Changed description to 'Barcode (Bellfruit) (set 1) (Scorpion 1)'. + +- 0.145u4: Split 'Barcode (Bellfruit) (Scorpion 1)' into 'Barcode (Bellfruit) (Scorpion 1)' and clone 'Barcode (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Barcode (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 175.0 zip + +$end + + + +$info=sc1bartk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Bar Trek (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 171.7 zip + +$end + + + +$info=sc1bigmt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'The Big Match (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'The Big Match (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 134.3 zip + +$end + + + +$info=sc1boncl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Bonanza Club (unknown) (Scorpion 1)'. + +- 0.143u3: Added 'Bonanza Club (Bellfruit) (Scorpion 1)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 28.1 zip + +$end + + + +$info=sc1btbc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Beat The Bank Club (unknown) (Scorpion 1?)'. + +- 0.143u3: Added 'Beat The Bank Club (Bellfruit) (Scorpion 1?)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 25.4 zip + +$end + + + +$info=sc1btclk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Beat The Clock (Mdm) (Scorpion 2/3)' into 'Beat The Clock (Mdm) (set 1) (Scorpion 2/3?)' and clones (set 2) (Scorpion 2/3?) and (set 3) (Scorpion 2/3?). + +- 0.143u3: Added 'Beat The Clock (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 20.3 zip + +$end + + + +$info=sc1calyp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Calypso (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Calypso (Bellfruit) (Dutch) (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.9 zip + +$end + + + +$info=sc1carro +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Carrousel (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Carrousel (Bellfruit) (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 26.5 zip + +$end + + + +$info=sc1ccoin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Cash Coin (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Cash Coin (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 159.5 zip + +$end + + + +$info=sc1ccroc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Crazy Crocs (Mdm) (Scorpion 2/3)' into 'Crazy Crocs (Mdm) (set 1) (Scorpion 2/3?)' and clones (set 2) (Scorpion 2/3?), (set 3) (Scorpion 2/3?) and (set 4) (Scorpion 2/3?). + +- 0.143u3: Added 'Crazy Crocs (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 4 files / 479.0 zip + +$end + + + +$info=sc1cdm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Club Diamond (Crystal) (Scorpion 1)' into 'Club Diamond (Crystal) (set 1) (Scorpion 1)' and clone (set 1, Protocol) (Scorpion 1). + +- 0.143u4: Added 'Club Diamond (Crystal) (Scorpion 1)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 153.8 zip + +$end + + + +$info=sc1cexpd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Cash Explosion (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Cash Explosion (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Cash Explosion (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 26.8 zip + +$end + + + +$info=sc1cexpl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed 'Cash Explosion (Bellfruit) (set 4) (Scorpion 1)' and (set 5) (Scorpion 1). Removed altrevs roms. + +- 0.145u4: Split 'Cash Explosion (Bellfruit) (Scorpion 1)' into 'Cash Explosion (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1), (set 4) (Scorpion 1) and (set 5) (Scorpion 1). + +- 0.143u3: Added 'Cash Explosion (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 41.7 zip + +$end + + + +$info=sc1chain +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed clone 'Chain Reaction (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.145u4: Split 'Chain Reaction (Bellfruit) (Scorpion 1)' into 'Chain Reaction (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1) and (set 1, Protocol) (Scorpion 1). + +- 0.143u4: Added 'Chain Reaction (Bellfruit) (Scorpion 1)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 48.3 zip + +$end + + + +$info=sc1china +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'China Town Club (Bellfruit) (set 2) (Scorpion 1)' and clones (set 1, Protocol) to 'China Town Club (Bellfruit) (set 2, Protocol) (Scorpion 1)', (set 2) to 'China Town Club (Bellfruit) (set 1) (Scorpion 1)' and (set 2, Protocol) to 'China Town Club (Bellfruit) (set 1, Protocol) (Scorpion 1)'. + +- 0.145u4: Split 'China Town Club (Bellfruit) (Scorpion 1)' into 'China Town Club (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1), (set 1, Protocol) (Scorpion 1), (set 2, Protocol) (Scorpion 1) and (set 3, Protocol) (Scorpion 1). + +- 0.143u3: Added 'China Town Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 173.7 zip + +$end + + + +$info=sc1chqfl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Chequered Flag (Global)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 27.4 zip + +$end + + + +$info=sc1cl2k +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club 2000 (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Club 2000 (Bellfruit) (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 19.7 zip + +$end + + + +$info=sc1cl2k1 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club 2001 (Dutch (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Club 2001 (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Club 2001 (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 42.1 zip + +$end + + + +$info=sc1cl65 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Club 65 Special (Bellfruit) (set 1) (Scorpion 1)' into 'Club 65 Special (Bellfruit) (set 1) (Scorpion 1)' and clone (set 5, Protocol) (Scorpion 1). Changed description of clones (set 2) (Scorpion 1) to (set 3, Protocol) (Scorpion 1), (set 2) (Scorpion 1) to (set 5) (Scorpion 1), (set 3) (Scorpion 1) to (set 4) (Scorpion 1), (set 3, Protocol) (Scorpion 1) to (set 4, Protocol) (Scorpion 1), (set 4) (Scorpion 1) to (set 3) (Scorpion 1), (set 5) (Scorpion 1) to (set 2) (Scorpion 1) and (set 5, Protocol) (Scorpion 1) to (set 2, Protocol) (Scorpion 1). + +- 0.145u4: Split 'Club 65 Special (Bellfruit) (Scorpion 1)' into 'Club 65 Special (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1), (set 4) (Scorpion 1), (set 5) (Scorpion 1), (set 2, Protocol) (Scorpion 1), (set 3, Protocol) (Scorpion 1) and (set 5, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Club 65 Special (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 158.4 zip + +$end + + + +$info=sc1class +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Classic (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Classic (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Classic (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.9 zip + +$end + + + +$info=sc1clatt +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.143u3: Added clone Club Attraction (set 2). Changed parent description to 'Club Attraction (UK, Game Card 39-370-196)'. Renamed (m_clattr) to (sc1clatt). + +- 0.129u5: Added 'Club attraction (UK, Game Card 39-370-196)' (BFM 1990). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 54.6 zip + +$end + + + +$info=sc1clb3 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club 3000 (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Club 3000 (Bellfruit) (Scorpion 1)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 147.4 zip + +$end + + + +$info=sc1clbdm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club Diamond (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Club Diamond (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.2 zip + +$end + + + +$info=sc1clbdy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.144: Removed 'Dynamite Club (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Club Dynamite (Global) (set 1)' (Global 199?) and clone (set 2) and Dynamite Club (Bellfruit) (Scorpion 1) (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 34.5 zip + +$end + + + +$info=sc1clbrn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club Runner (Dutch) (unknown) (Scorpion 1)'. + +- 0.143u3: Added 'Club Runner (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 24.8 zip + +$end + + + +$info=sc1clbsp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club Spinner (Dutch) (unknown) (Scorpion 1)'. + +- 0.143u3: Added 'Club Spinner (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 28.1 zip + +$end + + + +$info=sc1clbtm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Club Temptation (Bellfruit) (Scorpion 1)' into 'Club Temptation (Bellfruit) (set 1) (Scorpion 1)' and clone (set 2) (Scorpion 1). + +- 0.143u3: Added 'Club Temptation (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 175.8 zip + +$end + + + +$info=sc1clbw +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed 'Club Wise (Bellfruit) (set 3) (Scorpion 1)'. Changed description of (set 1) to 'Club Wise (Bellfruit) (set 2) (Scorpion 1)' and clone (set 2) to 'Club Wise (Bellfruit) (set 1) (Scorpion 1)'. + +- 0.145u4: Split 'Club Wise (Bellfruit) (Scorpion 1)' into 'Club Wise (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1) and (set 3) (Scorpion 1). + +- 0.143u3: Added 'Club Wise (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 170.1 zip + +$end + + + +$info=sc1clbxp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club Explosion (Bellfruit) (Scorpion 1) (set 1)' and 'Cash Explosion (Bellfruit) (set 5) (Scorpion 1)' to 'Club Explosion (Bellfruit) (Scorpion 1) (set 2)'. Renamed (sc1cexpld) to (sc1clbxpa). + +- 0.145u4: Split 'Cash Explosion (Bellfruit) (Scorpion 1)' into clone 'Cash Explosion (Bellfruit) (set 5) (Scorpion 1)'. + +- 0.143u6: Added 3x upd roms. + +- 0.143u3: Added 'Club Explosion (Bellfruit) (Scorpion 1)' (BFM 198?) and 'Cash Explosion (Bellfruit) (Scorpion 1)'. + + +Recommended Games (Gambling) + + +Romset: 160 kb / 5 files / 143.6 zip + +$end + + + +$info=sc1clins +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Cash Lines (Bellfruit) (Scorpion 1) (set 1)' (BFM/PCP 199?) and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 47.2 zip + +$end + + + +$info=sc1clown +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Clown Around (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Clown Around (Bellfruit) (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 155.1 zip + +$end + + + +$info=sc1copdd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Cops 'n' Robbers Deluxe (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Cops 'n' Robbers Deluxe (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Cops 'n' Robbers Deluxe (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 161.3 zip + +$end + + + +$info=sc1cops +$mame +0.146u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Cops 'n' Robbers Deluxe (Bellfruit) (Scorpion 1)' to 'Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 1)'. + +- 0.146u4: Split 'Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)' into 'Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 1)' and clone (set 2). + +- 0.146u3: Removed duplicate set of roms [Phill W.]. + +- 0.145u5: Split 'Cops 'n' Robbers (Bellfruit) (Scorpion 2/3)' into 'Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)' and clones (Bellfruit) (set 1, Protocol) (Scorpion 2/3), (Bellfruit) (set 2) (Scorpion 2/3), (Bellfruit) (set 2, Protocol) (Scorpion 2/3), (Bellfruit) (set 3) (Scorpion 2/3), (Bellfruit) (set 4) (Scorpion 2/3), (Bellfruit) (set 4, Protocol) (Scorpion 2/3), (Bellfruit) (set 5) (Scorpion 2/3), (Bellfruit) (set 6) (Scorpion 2/3), 'Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)' and 'Casino Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)'. + +- 0.143u5: Added altrevs rom. + +- 0.143u3: Added 'Cops 'n' Robbers (Bellfruit) (Scorpion 2/3)' (BFM 199?) and Cops 'n' Robbers Deluxe (Bellfruit) (Scorpion 1). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 282.4 zip + +$end + + + +$info=sc1count +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Count Cash Club (Bellfruit) (set 2) (Scorpion 1)' and clones (set 2) to 'Count Cash Club (Bellfruit) (set 1) (Scorpion 1)', (set 2, Protocol) to 'Count Cash Club (Bellfruit) (set 1, Protocol) (Scorpion 1)' and (set 1, Protocol) to 'Count Cash Club (Bellfruit) (set 2, Protocol) (Scorpion 1)'. + +- 0.145u4: Split 'Count Cash Club (Bellfruit) (Scorpion 1)' into 'Count Cash Club (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1), (set 1, Protocol) (Scorpion 1) and (set 2, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Count Cash Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 56.3 zip + +$end + + + +$info=sc1crocr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Changed description to 'Croc And Roll (Mdm) (Scorpion 2/3?)'. + +- 0.143u3: Added 'Croc And Roll (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 30.0 zip + +$end + + + +$info=sc1crzyc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Crazy Cash (Global) (set 1)' (Global 199?) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 27.5 zip + +$end + + + +$info=sc1cscl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed clones 'Cash Classic (Maygay/Global?) (set 3)' and 'Cash Classic (Maygay/Global?) (set 4)'. + +- 0.145u4: Split 'Cash Classic (Global)' into 'Cash Classic (Global) (set 1)' and clones (Global) (set 2), (Maygay/Global?) (set 3) and (Maygay/Global?) (set 4). + +- 0.143u3: Added 'Cash Classic (Global)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 34.4 zip + +$end + + + +$info=sc1cshat +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Attraction (Bellfruit) (set 1) (Scorpion 1)' and clones into 'Cash Attraction (Bellfruit) (set 5, Protocol) (Scorpion 1)' and clones (set 1, Protocol) (Scorpion 1), (set 2, Protocol) (Scorpion 1), (set 3, Protocol) (Scorpion 1) and (set 4, Protocol) (Scorpion 1). Changed description of clones (set 2) to 'Cash Attraction (Bellfruit) (set 1) (Scorpion 1)', (set 3) to 'Cash Attraction (Bellfruit) (set 5) (Scorpion 1)' and (set 4) to 'Cash Attraction (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.145u4: Split 'Cash Attraction (Bellfruit) (Scorpion 1)' into 'Cash Attraction (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1) and (set 4) (Scorpion 1). + +- 0.143u3: Added 'Cash Attraction (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 48.1 zip + +$end + + + +$info=sc1cshcd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Cash Card (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description of clones (Scorpion 1, set 1) to 'Cash Card (Bellfruit) (set 1) (Scorpion 1)' and (set 2) (Scorpion 1) to 'Cash Card (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Cash Card (Bellfruit) (Dutch) (Scorpion 1)' (BFM/ELAM 198?) and clones (Scorpion 1, set 1) and (Scorpion 1, set 2). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 34.1 zip + +$end + + + +$info=sc1cshin +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Cashino (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Cashino (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Cashino (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 39.3 zip + +$end + + + +$info=sc1cshwz +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Wise (Bellfruit) (set 1) (Scorpion 1)' into 'Cash Wise (Bellfruit) (set 2) (Scorpion 1)' and clones (set 1, Protocol) (Scorpion 1), (set 2, Protocol) (Scorpion 1), (set 3, Protocol) (Scorpion 1) and (set 4, Protocol) (Scorpion 1). Changed 'Chain Reaction (Bellfruit) (set 2) (Scorpion 1)' from a clone of 'Chain Reaction (Bellfruit) (set 1) (Scorpion 1)' to clone 'Cash Wise (Bellfruit) (set 4) (Scorpion 1)'. Changed description of clone (set 2) to 'Cash Wise (Bellfruit) (set 1) (Scorpion 1)'. + +- 0.146u5: Removed clone 'Cash Wise (Bellfruit) (set 3) (Scorpion 1)'. Changed clone (set 4) to 'Cash Wise (Bellfruit) (set 3) (Scorpion 1)'. Renamed (sc1cshwzc) to (sc1cshwzb). + +- 0.145u4: Split 'Cash Wise (Bellfruit) (Scorpion 1)' into 'Cash Wise (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1) and (set 4) (Scorpion 1). Split 'Chain Reaction (Bellfruit) (Scorpion 1)' into 'Chain Reaction (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Cash Wise (Bellfruit) (Scorpion 1)' (BFM 198?) and Chain Reaction (Bellfruit) (Scorpion 1). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 47.7 zip + +$end + + + +$info=sc1cwcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Clockwise (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Clockwise Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 160 kb / 5 files / 132.7 zip + +$end + + + +$info=sc1czbrk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Crazy Break (Dutch) (unknown) (Scorpion 1)'. + +- 0.143u3: Added 'Crazy Break (Bellfruit) (Scorpion 1)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 51.3 zip + +$end + + + +$info=sc1dago +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Dagobert's Vault (Dutch) (Elam) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Dagobert's Vault (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Dagobert's Vault (Bellfruit) [Dutch] (Scorpion 1)' (ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 50.9 zip + +$end + + + +$info=sc1days +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'All In A Days Work (Global)' into 'All In A Days Work (Global) (set 1)' and clone 'All In A Days Work (Global) (set 2)'. + +- 0.143u3: Added 'All In A Days Work (Global)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 28.9 zip + +$end + + + +$info=sc1dblch +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Double Chance (Bellfruit) (set 1) (Scorpion 1)' into 'Double Chance (Bellfruit) (set 1) (Scorpion 1)' and clone 'Double Chance (Bellfruit) (set 3) (Scorpion 1)'. Changed description of clone (set 2) to 'Double Chance (Bellfruit) (set 2, bad) (Scorpion 1)'. + +- 0.145u4: Split 'Double Chance (Bellfruit) (Scorpion 1)' into 'Double Chance (Bellfruit) (set 1) (Scorpion 1)' and clone (set 2) (Scorpion 1). + +- 0.143u3: Added 'Double Chance (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 168.0 zip + +$end + + + +$info=sc1dip +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Diplomat (Eurocoin) (Scorpion 1)' (Eurocoin 199?). + + +Recommended Games (Gambling) + + +Romset: 72 kb / 2 files / 32.5 zip + +$end + + + +$info=sc1disc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed clone (set 2) (Scorpion 1). Changed description to 'Discovey (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Split 'Discovey (Bellfruit) [Dutch] (Scorpion 1)' into 'Discovey (Bellfruit) (Dutch) (set 1) (Scorpion 1)' and clone (set 2) (Scorpion 1). + +- 0.143u3: Added 'Discovey (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.6 zip + +$end + + + +$info=sc1dream +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Dream Machine (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Dream Machine (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 159.6 zip + +$end + + + +$info=sc1driv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Driving School (Global)' into 'Driving School (Global) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Driving School (Global)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 5 files / 382.1 zip + +$end + + + +$info=sc1druby +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)' into 'Diamonds & Rubys (Bellfruit) (Scorpion ?) (set 1)' and clone 'Diamonds & Rubys (Bellfruit) (Scorpion ?) (set 2)'. + +- 0.143u7: Split 'Diamonds & Rubys (Bellfruit) (Scorpion 4)' into 'Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed description to 'Diamonds & Rubys (Bellfruit) (Scorpion 4)'. + +- 0.143u4: Added 'Diamonds & Rubys (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 13.9 zip + +$end + + + +$info=sc1energ +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Energy (Dutch) (unknown) (Scorpion 1)'. + +- 0.143u3: Added 'Energy (Bellfruit) (Scorpion 1)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 49.2 zip + +$end + + + +$info=sc1final +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Final Touch (Dutch) (unknown) (Scorpion 1)'. + +- 0.143u3: Added 'Final Touch (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 151.4 zip + +$end + + + +$info=sc1flash +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.166: Changed description to 'Flash (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.147u4: Changed description to 'Flash (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Flash (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Flash (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 27.7 zip + +$end + + + +$info=sc1frpus +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Fruit Pursuit (Bellfruit) (Scorpion 1?)' into 'Fruit Pursuit (Bellfruit) (set 1) (Scorpion 1?)' and clone (set 2) (Scorpion 1?). + +- 0.143u3: Added 'Fruit Pursuit (Bellfruit) (Scorpion 1?)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 33.2 zip + +$end + + + +$info=sc1fruit +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Fruit Lines (Dutch) (Bellfruit) (set 1) (Scorpion 1)' and clone (set 2) to 'Fruit Lines (Dutch) (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Fruit Lines (Bellfruit) (set 1) (Scorpion 1)' and clone (Scorpion 1, set 2) to 'Fruit Lines (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Fruit Lines (Bellfruit) (Scorpion 1, set 1)' (BFM/ELAM 198?) and clone (Scorpion 1, set 2). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.4 zip + +$end + + + +$info=sc1funh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed clone 'Fun House Club (Bellfruit) (set 3) (Scorpion 1)'. Changed description of clone (set 1, Protocol) to 'Fun House Club (Bellfruit) (set 1, Protocol, bad) (Scorpion 1)'. + +- 0.145u4: Split 'Fun House Club (Bellfruit) (Scorpion 1)' into 'Fun House Club (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1) and (Bellfruit) (set 1, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Fun House Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 177.8 zip + +$end + + + +$info=sc1goldw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Golden Winner (Bellfruit) (Scorpion 4) (set 1)' into 'Golden Winner (Bellfruit) (Scorpion ?)'. + +- 0.143u7: Split 'Golden Winner (Bellfruit) (Scorpion 4)' into 'Golden Winner (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed description to 'Golden Winner (Bellfruit) (Scorpion 4)'. + +- 0.143u4: Added 'Golden Winner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 23.2 zip + +$end + + + +$info=sc1gprix +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.268: Changed description to 'Grand Prix (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.147u4: Changed description to 'Grand Prix (Dutch) (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Grand Prix (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Grand Prix (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 139.4 zip + +$end + + + +$info=sc1gslam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Grand Slam (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Grand Slam (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Grand Slam (Bellfruit) [Dutch] (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 130.1 zip + +$end + + + +$info=sc1gtime +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Good Times (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Good Times (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 109.0 zip + +$end + + + +$info=sc1happy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Happy Hour (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Happy Hour (Bellfruit - Elam) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 124.5 zip + +$end + + + +$info=sc1hfcc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Hi Flyer Club (Crystal) (Scorpion 1)' into 'Hi Flyer Club (Crystal) (set 1) (Scorpion 1)' and clone (set 1, Protocol) (Scorpion 1). + +- 0.143u4: Added 'Hi Flyer Club (Crystal) (Scorpion 1)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.8 zip + +$end + + + +$info=sc1hipt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'High Point (Bellfruit) (Scorpion 1) (set 1)' (BFM 199?) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 51.8 zip + +$end + + + +$info=sc1impc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Impact (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Impact (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Impact (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.4 zip + +$end + + + +$info=sc1kings +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Kings Club (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Kings Club (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Kings Club (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 143.2 zip + +$end + + + +$info=sc1lamb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Lambada (Eurocoin) (Scorpion 1)' (Eurocoin 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 23.6 zip + +$end + + + +$info=sc1linx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Linx (Bellfruit) (Scorpion 1)' into 'Linx (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1) and (set 3, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Linx (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 46.3 zip + +$end + + + +$info=sc1lotus +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Lotus SE (Dutch)' into 'Lotus SE (Dutch) (set 1)' and clone 'Lotus SE (Dutch) (set 2)'. + +- 0.143u3: Added altrevs rom lotusse_.bin. Renamed (m_lotsse) to (sc1lotus). + +- 0.129u5: Added 'Lotus SE (Dutch)' (BFM/ELAM 1988). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.0 zip + +$end + + + +$info=sc1ltdv +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Little Devil (Pcp)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 24.9 zip + +$end + + + +$info=sc1magc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Magic Circle (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Magic Circle (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Magic Circle (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 20.1 zip + +$end + + + +$info=sc1manha +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Manhattan (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Manhattan (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Manhattan (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.8 zip + +$end + + + +$info=sc1mast +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Master Club (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Master Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 156.6 zip + +$end + + + +$info=sc1mist +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Mistral (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Mistral (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Mistral (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.4 zip + +$end + + + +$info=sc1moonl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Moon Lite (Bwb)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 19.3 zip + +$end + + + +$info=sc1ofs56 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Only Fools and Horses (Bellfruit) (Scorpion 1?)'. + +- 0.143u3: Added 'Unknown 'ofs56cp' (Bellfruit) (Scorpion 1?)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 53.5 zip + +$end + + + +$info=sc1olym +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Olympia (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Olympia (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Olympia (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 34.3 zip + +$end + + + +$info=sc1orac +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Oracle (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Oracle (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Oracle (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 45.8 zip + +$end + + + +$info=sc1pwrl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Merged 'Power Lines (Bellfruit) (set 1) (Scorpion 1)' and (set 2) (Scorpion 1). + +- 0.145u4: Split 'Power Lines (Bellfruit) (Scorpion 1)' into 'Power Lines (Bellfruit) (set 1) (Scorpion 1)' and clone (set 2) (Scorpion 1). + +- 0.143u3: Added 'Power Lines (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 416 kb / 6 files / 204.2 zip + +$end + + + +$info=sc1quat +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Quatro (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Quatro (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Quatro (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 18.6 zip + +$end + + + +$info=sc1rain +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Rainbow (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Rainbow (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Rainbow (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 44.6 zip + +$end + + + +$info=sc1re +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Reel Cash (Dutch) (Bellfruit) (Scorpion 1)' and clone 'Reel Cash SE (Bellfruit) (Dutch) (Scorpion 1)' to 'Reel Cash SE (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Reel Cash (Bellfruit) (Dutch) (Scorpion 1)' and clone SE to 'Reel Cash SE (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Reel Cash (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?) and clone Reel Cash SE (Bellfruit) [Dutch] (Scorpion 1). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 18.9 zip + +$end + + + +$info=sc1reply +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Replay (Eurocoin) (Scorpion 1)' (Eurocoin 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 79.6 zip + +$end + + + +$info=sc1revo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Revolution (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Revolution (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Revolution (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 19.9 zip + +$end + + + +$info=sc1rose +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Rose 'n' Crown (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Rose 'n' Crown (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Rose 'n' Crown (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 45.3 zip + +$end + + + +$info=sc1roul +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.143u3: Renamed (m_roulet) to (sc1roul). + +- 0.129u5: Added 'Roulette (Dutch, Game Card 39-360-129?)' (BFM/ELAM 1988). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.8 zip + +$end + + + +$info=sc1s1000 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Super 1000 (Deltasoft)' (Deltasoft 1992). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 18.6 zip + +$end + + + +$info=sc1sant +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Santana (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Santana (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Santana (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 37.3 zip + +$end + + + +$info=sc1sat +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Satellite (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Satellite (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Satellite (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 27.4 zip + +$end + + + +$info=sc1satse +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Satellite SE (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Satellite SE (Bellfruit) (Dutch) (Scorpion 1)' (BFM/ELAM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 30.8 zip + +$end + + + +$info=sc1scunk +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'unknown Scorpion 1 'Super ?' (Bellfruit) (Scorpion 1)' ( 199?). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 4 files / 96.7 zip + +$end + + + +$info=sc1shan +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Shanghai (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Shanghai (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Shanghai (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 43.7 zip + +$end + + + +$info=sc1sir +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones (set 2) (Scorpion 1) to 'Strike It Rich (Bellfruit) (set 3, bad) (Scorpion 1)', (set 3) (Scorpion 1) to 'Strike It Rich (Bellfruit) (set 2) (Scorpion 1)' and (set 4) (Scorpion 1) to 'Strike It Rich (Bellfruit) (set 4, bad) (Scorpion 1)'. + +- 0.145u4: Split 'Strike It Rich (Bellfruit) (Scorpion 1)' into 'Strike It Rich (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1) and (set 4) (Scorpion 1). + +- 0.143u3: Added 'Strike It Rich (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 44.3 zip + +$end + + + +$info=sc1smoke +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Smokey Vs The Bandit (Mdm) (Scorpion 2/3' into 'Smokey Vs The Bandit (Mdm) (set 1) (Scorpion 2/3?)' and clones (set 2) (Scorpion 2/3?). + +- 0.143u3: Added 'Smokey Vs The Bandit (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 96 kb / 3 files / 40.9 zip + +$end + + + +$info=sc1spct +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Spectre (Bellfruit) (Scorpion 1)' into 'Spectre (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1). + +- 0.143u3: Added 'Spectre (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 175.0 zip + +$end + + + +$info=sc1spit +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Spitfire (Dutch) (Elam) (Scorpion 1)'. + +- 0.143u3: Added 'Spitfire (Elam) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 46.7 zip + +$end + + + +$info=sc1ster +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Sterling (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Sterling (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Sterling (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 40.1 zip + +$end + + + +$info=sc1str4 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Strike 4 (Dutch) (Bellfruit) (Scorpion 1) (set 1)' and clone (set 2) to 'Strike 4 (Dutch) (Bellfruit) (Scorpion 1) (set 2)'. + +- 0.145u4: Changed description to 'Strike 4 (Bellfruit) (set 1) (Scorpion 1)' and clone (Scorpion 1, set 2) to 'Strike 4 (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Strike 4 (Bellfruit) (Scorpion 1, set 1)' (BFM 198?) and clone (Scorpion 1, set 2). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 26.0 zip + +$end + + + +$info=sc1strk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Strike (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Strike (Bellfruit) (Dutch) (Scorpion 1)' (BFM/ELAM 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 146.9 zip + +$end + + + +$info=sc1supfl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Super Flush (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Super Flush (Bellfruit) (Dutch) (Scorpion 1)' (BFM/ELAM 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 38.5 zip + +$end + + + +$info=sc1sups +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Superstar (Dutch) (unknown) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Superstar (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Superstar (Bellfruit) [Dutch] (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 171.5 zip + +$end + + + +$info=sc1t1k +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Top 1000 (Dutch) (Eurocoin) (Scorpion 1)'. + +- 0.143u3: Added 'Top 1000 (Eurocoin) (Scorpion 1)' (Eurocoin 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 52.0 zip + +$end + + + +$info=sc1tiara +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Tiara (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Tiara (Bellfruit) (Scorpion 1)' (ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 97.9 zip + +$end + + + +$info=sc1torn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Tornado (Dutch) (Bellfruit) (set 1) (Scorpion 1)' and clone (set 2) to 'Tornado (Dutch) (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.145u4: Split 'Tornado (Bellfruit) [Dutch] (Scorpion 1)' into 'Tornado (Bellfruit) (Dutch) (set 1) (Scorpion 1)' and clone (Dutch) (set 2) (Scorpion 1). + +- 0.143u3: Added 'Tornado (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 4 files / 165.4 zip + +$end + + + +$info=sc1tri +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Tri Star (Bellfruit) (Scorpion 1)' into 'Tri Star (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 2, Protocol) (Scorpion 1), (set 3) (Scorpion 1) and (set 3, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Tri Star (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 49.5 zip + +$end + + + +$info=sc1twice +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Twice As Nice (Associated Leisure) (Scorpion 1)' (Associated Leisure 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 23.1 zip + +$end + + + +$info=sc1typ +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Split 'Typhoon Club (Bellfruit) (Scorpion 1)' into 'Typhoon Club (Bellfruit) (set 1) (Scorpion 1)' and clone (set 1, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Typhoon Club (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 490.1 kb / 6 files / 313.5 zip + +$end + + + +$info=sc1ult +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Ultimate (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Ultimate (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 161.0 zip + +$end + + + +$info=sc1vent +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Ventura (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Ventura (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Ventura (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 34.4 zip + +$end + + + +$info=sc1vict +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Victory (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Victory (Bellfruit) (Dutch) (Scorpion 1)'. + +- 0.143u3: Added 'Victory (Bellfruit) [Dutch] (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 3 files / 37.9 zip + +$end + + + +$info=sc1voy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Voyager (Dutch) (Elam) (set 1) (Scorpion 1)' and clone (set 2) to 'Voyager (Dutch) (Elam) (set 2) (Scorpion 1)'. + +- 0.145u4: Changed description to 'Voyager (Bellfruit) (set 1) (Scorpion 1)' and clone (Scorpion 1, set 2) to 'Voyager (Bellfruit) (set 2) (Scorpion 1)'. + +- 0.143u3: Added 'Voyager (Bellfruit) (Scorpion 1, set 1)' (ELAM 198?) and clone (Scorpion 1, set 2). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 46.4 zip + +$end + + + +$info=sc1vsd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Vegas Super Deal (Global)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 25.7 zip + +$end + + + +$info=sc1winfl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u4: Changed description to 'Winfalls (Dutch) (Bellfruit) (Scorpion 1)'. + +- 0.143u3: Added 'Winfalls [Dutch] (Bellfruit) (Scorpion 1)' (BFM/ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 34.9 zip + +$end + + + +$info=sc1winst +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Removed (set 3) (Scorpion 1), (set 3, Protocol) (Scorpion 1), (set 4) (Scorpion 1), (set 4, Protocol) (Scorpion 1), (set 5) (Scorpion 1), (set 5, Protocol) (Scorpion 1), (set 6) (Scorpion 1), (set 6, Protocol) (Scorpion 1), (set 7) (Scorpion 1), (set 7, Protocol) (Scorpion 1) and (set 8) (Scorpion 1). + +- 0.145u4: Split 'Winning Streak (Bellfruit) (Scorpion 1)' into 'Winning Streak (Bellfruit) (set 1) (Scorpion 1)' and clones (set 2) (Scorpion 1), (set 3) (Scorpion 1), (set 4) (Scorpion 1), (set 5) (Scorpion 1), (set 6) (Scorpion 1), (set 7) (Scorpion 1), (set 8) (Scorpion 1), (set 1, Protocol) (Scorpion 1), (set 3, Protocol) (Scorpion 1), (set 4, Protocol) (Scorpion 1), (set 5, Protocol) (Scorpion 1), (set 6, Protocol) (Scorpion 1) and (set 7, Protocol) (Scorpion 1). + +- 0.143u3: Added 'Winning Streak (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 3 files / 501.6 zip + +$end + + + +$info=sc1wof +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wheel Of Fortune (Global) (set 1)' (Global 199?) and clones (set 2) and (set 3). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.1 zip + +$end + + + +$info=sc1wthn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Wild Thing (Eurocoin) (Scorpion 1)' (Eurocoin 198?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 3 files / 132.2 zip + +$end + + + +$info=sc1wud +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u5: Split 'What's Up Doc (Global) (EPOCH)' into 'What's Up Dr (Scorpion 1?)'. + +- 0.143u2: Added 'What's Up Doc (Global) (EPOCH)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.6 zip + +$end + + + +$info=sc1zep +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Zeppelin (Dutch) (Elam) (Scorpion 1)'. + +- 0.143u3: Added 'Zeppelin (Bellfruit) (Scorpion 1)' (ELAM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 41.9 zip + +$end + + + +$info=sc28c94 +$mame + +DEVICE: + +SC28C94 QUART + + +WIP: + +- 0.184: Added 'SC28C94 QUART' device (machine\mc68681.cpp). + +$end + + + +$info=sc2bar7 +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.153: Split 'Bar 7 (Concept)' into 'Bar 7 (Concept) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Added 'Bar 7 (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 127.8 kb / 2 files / 65.7 zip + +$end + + + +$info=sc2bbar7 +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.153: Split 'Big Bar 7 (Concept)' into 'Big Bar 7 (Concept) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u6: Added 'Big Bar 7 (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 50.9 zip + +$end + + + +$info=sc2brkfs +$mame +0.133u1 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of 'The Big Breakfast (set 1 UK, Game Card 95-750-524) (Scorpion 2/3)' to 'The Big Breakfast (set 2) (Scorpion 2/3)' and clones (set 1, Protocol) (Scorpion 2/3) to (set 2, Protocol) (Scorpion 2/3), (set 2 UK, Single Site) (Scorpion 2/3) to (set 1 UK, Single Site) (Scorpion 2/3) and (set 2 UK, Single Site, Protocol) (Scorpion 2/3) to (set 1 UK, Single Site, Protocol) (Scorpion 2/3). Changed clones (set 3 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3) to (set 4 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3), (set 4 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3) to (set 3) (Scorpion 2/3), (set 7) to (set 3, Protocol) (Scorpion 2/3), Casino (set 1) (Scorpion 2/3) to Casino (Scorpion 2/3), Casino (set 2) (Scorpion 2/3) to Casino (Mazooma, set 1) (Scorpion 2/3) and Casino (set 3) (Scorpion 2/3) to Casino (Mazooma, set 2) (Scorpion 2/3). Changed 'Match Of The Day (Bellfruit) (set 11, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)' from a clone of 'Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' to clone 'The Big Breakfast (set 3, Protocol) (Scorpion 2/3)'. + +- 0.145u5: Split 'The Big Breakfast (set 1, Protocol) (Scorpion 2/3)', (set 2 UK, Single Site, Protocol) (Scorpion 2/3), (set 4 UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 5 UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) and (set 6 UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) from parent set. Split clone 'The Big Breakfast Casino (Scorpion 2/3)' into 'The Big Breakfast Casino (set 1) (Scorpion 2/3)', (set 2) (Scorpion 2/3) and (set 3) (Scorpion 2/3). Changed description of clones (set 2) (Scorpion 2/3) to (set 2 UK, Single Site) (Scorpion 2/3), (set 3) (Scorpion 2/3) to (set 3 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3), (set 4) (Scorpion 2/3) to (set 4 UK, Arcade, 8GBP Jackpot) (Scorpion 2/3), (set 5) (Scorpion 2/3) to (set 5 UK, Arcade, 10GBP Jackpot) (Scorpion 2/3) and (set 6) (Scorpion 2/3) to (set 6 UK, Arcade, 10GBP Jackpot) (Scorpion 2/3). Split 'Match Of The Day (Bellfruit) (Scorpion 2/3)' into clone 'Match Of The Day (Bellfruit) (set 11, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)'. + +- 0.143u3: Added clone 'The Big Breakfast Casino (Scorpion 2/3)'. Added 'Match Of The Day (Bellfruit) (Scorpion 2/3)' (BFM 199?). Added 5x altrevs roms. Changed parent description to 'The Big Breakfast (set 1 UK, Game Card 95-750-524) (Scorpion 2/3)' and clones (set 2) to 'The Big Breakfast (set 2) (Scorpion 2/3)', (set 3) to 'The Big Breakfast (set 3) (Scorpion 2/3)', (set 4) to 'The Big Breakfast (set 4) (Scorpion 2/3)', (set 5) to 'The Big Breakfast (set 5) (Scorpion 2/3)' and (set 6) to 'The Big Breakfast (set 6) (Scorpion 2/3)'. Renamed (m_brkfst) to (sc2brkfs), (m_brkfs1) to (sc2brkfs1), (m_brkfs2) to (sc2brkfs2), (m_brkfs3) to (sc2brkfs3), (m_brkfs4) to (sc2brkfs4) and (m_brkfs5) to (sc2brkfs5). + +- 0.141u4: Changed description to 'The Big Breakfast (set 1 UK, Game Card 95-750-524)' and clones (Set 2) to 'The Big Breakfast (set 2)', (Set 3) to 'The Big Breakfast (set 3)', (Set 4) to 'The Big Breakfast (set 4)', (Set 5) to 'The Big Breakfast (set 5)' and (Set 6) to 'The Big Breakfast (set 6)'. + +- 0.135u1: AGEMAME added clones The Big Breakfast (Set 2), (set 3), (set 4), (set 5) and (set 6). Changed parent description to 'The Big Breakfast (Set 1 UK, Game Card 95-750-524)'. + +- 0.133u1: Added 'The Big Breakfast (UK, Game Card 95-750-524 )' (BFM 1994). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 501.4 zip + +$end + + + +$info=sc2call +$mame +0.145u5 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'It's Your Call (Global) (Scorpion 2/3)' into 'It's Your Call (Global) (v2.7) (Scorpion 2/3)' and clones 'It's Your Call (Global) (v2.7 Protocol) (Scorpion 2/3)' and 'It's Your Call (Club?) (Global) (v1.6 Protocol) (Scorpion 2/3)'. + +- 0.143u3: Added 'It's Your Call (Global) (Scorpion 2/3)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 48.9 zip + +$end + + + +$info=sc2callc +$mame +0.145u5 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'It's Your Call (Global) (Scorpion 2/3)' into 'It's Your Call (Club?) (Global) (v1.6) (Scorpion 2/3)'. + +- 0.143u3: Added 'It's Your Call (Global) (Scorpion 2/3)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 48.8 zip + +$end + + + +$info=sc2casr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Casino Royale (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)' to (set 5, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3), (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3) to (set 5, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3), (set 2, UK, 3rd Triennial) (Scorpion 2/3) to (set 4, UK, 3rd Triennial) (Scorpion 2/3), (set 2, UK, 3rd Triennial, Protocol) (Scorpion 2/3) to (set 4, UK, 3rd Triennial, Protocol) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot) (Scorpion 2/3) to (set 1, UK, 8GBP Jackpot) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3) to (set 1, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) to (set 2, UK) (Scorpion 2/3) and (set 5, UK, Protocol) (Scorpion 2/3) to (set 2, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Casino Royale (Bellfruit) (Scorpion 2/3)' into 'Casino Royale (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3), (set 2, UK, 3rd Triennial) (Scorpion 2/3), (set 2, UK, 3rd Triennial, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) and (set 5, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Casino Royale (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 52.2 zip + +$end + + + +$info=sc2catms +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of (Bellfruit) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 4, Deluxe) (Scorpion 2/3)', (Bellfruit) (set 2) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 10) (Scorpion 2/3)', (Bellfruit) (set 2, Protocol) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 10, Protocol) (Scorpion 2/3)', (Bellfruit) (set 3) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 9) (Scorpion 2/3)', (Bellfruit) (set 3, Protocol) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 9, Protocol) (Scorpion 2/3)', (Bellfruit) (set 4) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 1) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 1) (Scorpion 2/3) to clone 'Cat & Mouse (Bellfruit) (set 2) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 2) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 7) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 2, Protocol) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 7, Protocol) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 3) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 6) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 3, Protocol) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 6, Protocol) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 4) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 5) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 4, Protocol) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 5, Protocol) (Scorpion 2/3)', (Mark 2) (Bellfruit) (set 5, Protocol) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 8, Protocol) (Scorpion 2/3)' and (Mark 2) (Bellfruit) (set 6) (Scorpion 2/3) to 'Cat & Mouse (Bellfruit) (set 3) (Scorpion 2/3)'. + +- 0.146u5: Removed double clone 'Cat & Mouse (Bellfruit) (set 5) (Scorpion 2/3)'. + +- 0.145u5: Split 'Cat & Mouse (Bellfruit) (Scorpion 2/3)' into 'Cat & Mouse (Bellfruit) (Scorpion 2/3)' and clones (set 2) (Scorpion 2/3), (set 3) (Scorpion 2/3), (set 4) (Scorpion 2/3), (set 5) (Scorpion 2/3), (set 2, Protocol) (Scorpion 2/3), (set 3, Protocol) (Scorpion 2/3), 'Cat & Mouse (Mark 2) (Bellfruit) (set 1) (Scorpion 2/3)' and clones (set 2) (Scorpion 2/3), (set 3) (Scorpion 2/3), (set 4) (Scorpion 2/3), (set 6) (Scorpion 2/3), (set 2, Protocol) (Scorpion 2/3), (set 3, Protocol) (Scorpion 2/3), (set 4, Protocol) (Scorpion 2/3) and (set 5, Protocol) (Scorpion 2/3). + +- 0.143u4: Removed altrevs roms catmouse1-4.bin. + +- 0.143u3: Added 'Cat & Mouse (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 488.2 zip + +$end + + + +$info=sc2cb7 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)' into clone 'Super Bar 7 Casino (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)'. Removed (set 1, UK, Protocol) (Scorpion 2/3). Changed parent description from 'Casino Bar 7 (Bellfruit) (set 1, UK) (Scorpion 2/3)' to 'Super Bar 7 Casino (Bellfruit) (set 3, UK) (Scorpion 2/3)', 'Casino Bar 7 (Bellfruit) (set 2, UK, All Cash) (Scorpion 2/3)' to 'Super Bar 7 Casino (Bellfruit) (set 1, UK, All Cash) (Scorpion 2/3)', 'Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3)' to 'Super Bar 7 Casino (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)' and 'Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)' to 'Super Bar 7 Casino (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)'. + +- 0.145u5: Split 'Casino Bar 7 (Bellfruit) (Scorpion 2/3)' into 'Casino Bar 7 (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK, All Cash) (Scorpion 2/3), (set 3, UK, 10GBP Jackpot) (Scorpion 2/3) and (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Casino Bar 7 (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 496.1 zip + +$end + + + +$info=sc2cexpl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Cash Explosion (Bellfruit) (set 1) (Scorpion 1)' into (set 2, Protocol) (Scorpion 2), (set 1, Protocol) (Scorpion 2), (set 3, Protocol) (Scorpion 2), (set 2) (Scorpion 2), (set 1) (Scorpion 2) and (set 3) (Scorpion 2). + +- 0.145u4: Split 'Cash Explosion (Bellfruit) (Scorpion 1)' into 'Cash Explosion (Bellfruit) (set 1) (Scorpion 1)'. + +- 0.143u3: Added 'Cash Explosion (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 55.7 zip + +$end + + + +$info=sc2cgc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Carrot Gold Club (Bellfruit) (Protocol) (Scorpion 2/3)'. + +- 0.143u3: Added 'Carrot Gold Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 44.7 zip + +$end + + + +$info=sc2cgcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Club Grand Casino (Bellfruit) (set 1, UK) (Scorpion 2/3)' to (set 1) (Scorpion 2/3) and (set 1, UK, Protocol) (Scorpion 2/3) to (set 1, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Club Grand Casino (Bellfruit) (Scorpion 2/3)' into 'Club Grand Casino (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot) (Scorpion 2/3) and (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.143u4: Added 'Club Grand Casino (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 37.5 zip + +$end + + + +$info=sc2cmbt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Cat & Mouse & Bonzo Too (Bellfruit) (Scorpion 2/3)' into 'Cat & Mouse & Bonzo Too (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clone (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Cat & Mouse & Bonzo Too (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 47.8 zip + +$end + + + +$info=sc2cnile +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Cash On The Nile Club (Bellfruit) (set 1 UK, 150GBP Jackpot) (Scorpion 2/3)' to (set 2 UK, 150GBP Jackpot) (Scorpion 2/3), (set 2 UK, 150GBP Jackpot) (Scorpion 2/3) to (set 1 UK, 150GBP Jackpot) (Scorpion 2/3), (set 2 UK, 200GBP Jackpot) (Scorpion 2/3) to (set 3 UK, 200GBP Jackpot) (Scorpion 2/3), (set 2 UK, 150GBP Jackpot, Protocol) (Scorpion 2/3) to (set 3 UK, 200GBP Jackpot, Protocol) (Scorpion 2/3) and (set 3 UK, 150GBP Jackpot) (Scorpion 2/3) to (set 2 UK, 150GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Cash On The Nile Club (Bellfruit) (Scorpion 2/3)' into 'Cash On The Nile Club (Bellfruit) (set 1 UK, 150GBP Jackpot) (Scorpion 2/3)' and clones (set 2 UK, 150GBP Jackpot) (Scorpion 2/3), (set 2 UK, 150GBP Jackpot, Protocol) (Scorpion 2/3), (set 2 UK, 200GBP Jackpot) (Scorpion 2/3) and (set 3 UK, 150GBP Jackpot) (Scorpion 2/3). + +- 0.143u3: Added 'Cash On The Nile Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 55.1 zip + +$end + + + +$info=sc2copcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.177: Added DMD matrix rom 95000569.bin. + +- 0.147u4: Changed description from 'Cops 'n' Robbers Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' to (set 9, UK, 250GBP Jackpot) (Scorpion 2/3), (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 9, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) to (set 10, UK) (Scorpion 2/3) and (set 4, UK) (Scorpion 2/3) to (set 12, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3) to (set 12, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) to (set 3, UK) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3) to (set 11, UK) (Scorpion 2/3), (set 7, UK, Protocol) (Scorpion 2/3) to (set 4, UK, Protocol) (Scorpion 2/3), (set 7, UK) (Scorpion 2/3) to (set 4, UK) (Scorpion 2/3), (set 8, UK) (Scorpion 2/3) to (set 5, UK) (Scorpion 2/3), (set 10, UK) (Scorpion 2/3) to (set 7, UK) (Scorpion 2/3), (set 10, UK, Protocol) (Scorpion 2/3) to (set 7, UK, Protocol) (Scorpion 2/3), (set 11, UK) (Scorpion 2/3) to (set 6, UK) (Scorpion 2/3), (set 12, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3), (set 12, UK, Protocol) (Scorpion 2/3) to (set 11, UK, Protocol) (Scorpion 2/3), (set 9, UK) (Scorpion 2/3) to (set 8, UK) (Scorpion 2/3) and (set 9, UK, Protocol) (Scorpion 2/3) to (set 8, UK, Protocol) (Scorpion 2/3). Changed 'Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)' to 'Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)'. + +- 0.145u5: Split 'Cops 'n' Robbers Club (Bellfruit) (Scorpion 2/3)' into 'Cops 'n' Robbers Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 10, UK) (Scorpion 2/3), (set 10, UK, Protocol) (Scorpion 2/3), (set 11, UK) (Scorpion 2/3), (set 12, UK) (Scorpion 2/3), (set 12, UK, Protocol) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3), (set 7, UK) (Scorpion 2/3), (set 7, UK, Protocol) (Scorpion 2/3), (set 8, UK) (Scorpion 2/3), (set 9, UK) (Scorpion 2/3) and (set 9, UK, Protocol) (Scorpion 2/3). + +- 0.143u4: Added 'Cops 'n' Robbers Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 384.3 kb / 4 files / 283.9 zip + +$end + + + +$info=sc2copdc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' to (set 7, UK, 250GBP Jackpot) (Scorpion 2/3), (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 7, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot) (Scorpion 2/3) to (set 3, UK, 250GBP Jackpot) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK, 250GBP Jackpot) (Scorpion 2/3) to (set 4, UK, 250GBP Jackpot) (Scorpion 2/3), (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK, 250GBP Jackpot) (Scorpion 2/3) to (set 5, UK, 250GBP Jackpot) (Scorpion 2/3), (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 5, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK, 200GBP Jackpot?) (Scorpion 2/3) to (set 6, UK, 250GBP Jackpot) (Scorpion 2/3), (set 5, UK, 200GBP Jackpot?, Protocol) (Scorpion 2/3) to (set 6, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 6, UK, 200GBP Jackpot) (Scorpion 2/3) to (set 1, UK, 200GBP Jackpot) (Scorpion 2/3), (set 6, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3) to (set 1, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3) and (set 7, UK) (Scorpion 2/3) to (set 2, UK, 250GBP Jackpot) (Scorpion 2/3). + +- 0.145u5: Split 'Cops 'n' Robbers Club Deluxe (Bellfruit) (Scorpion 2/3)' into 'Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot) (Scorpion 2/3), (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK, 250GBP Jackpot) (Scorpion 2/3), (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK, 250GBP Jackpot) (Scorpion 2/3), (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK, 200GBP Jackpot?) (Scorpion 2/3), (set 5, UK, 200GBP Jackpot?, Protocol) (Scorpion 2/3), (set 6, UK, 200GBP Jackpot) (Scorpion 2/3), (set 6, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3) and (set 7, UK) (Scorpion 2/3). + +- 0.143u4: Added 'Cops 'n' Robbers Club Deluxe (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 244.2 kb / 4 files / 102.7 zip + +$end + + + +$info=sc2cops +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.166: Changed description of clones to 'Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)', 'Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)', 'Cops 'n' Robbers (Bellfruit) (set 3, Protocol) (Scorpion 2/3)', 'Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)', 'Cops 'n' Robbers (Bellfruit) (set 6, Protocol) (Scorpion 2/3)' and 'Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)'. + +- 0.147u4: Changed description from 'Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)' to (set 6) (Scorpion 2/3), (set 1, Protocol) (Scorpion 2/3) to (set 4, Protocol) (Scorpion 2/3), (set 2, Protocol) (Scorpion 2/3) to (set 6, Protocol) (Scorpion 2/3), (set 3) (Scorpion 2/3) to (set 2) (Scorpion 2/3), (set 4) (Scorpion 2/3) to (set 3) (Scorpion 2/3), (set 4, Protocol) (Scorpion 2/3) to (set 3, Protocol) (Scorpion 2/3), (set 6) (Scorpion 2/3) to (set 1) (Scorpion 2/3), 'Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)' to 'Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)' to 'Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3) (alt matrix rom)'. Renamed (sc2copsc2) to (sc2copsc1pa). + +- 0.146u5: Removed clone 'Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)'. + +- 0.146u4: Removed altrevs roms. + +- 0.146u3: Removed duplicate set of roms [Phill W.]. + +- 0.145u5: Split 'Cops 'n' Robbers (Bellfruit) (Scorpion 2/3)' into 'Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)' and clones (Bellfruit) (set 1, Protocol) (Scorpion 2/3), (Bellfruit) (set 2) (Scorpion 2/3), (Bellfruit) (set 2, Protocol) (Scorpion 2/3), (Bellfruit) (set 3) (Scorpion 2/3), (Bellfruit) (set 4) (Scorpion 2/3), (Bellfruit) (set 4, Protocol) (Scorpion 2/3), (Bellfruit) (set 5) (Scorpion 2/3), (Bellfruit) (set 6) (Scorpion 2/3), 'Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)', 'Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)' and 'Casino Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)'. + +- 0.143u5: Added altrevs rom. + +- 0.143u3: Added 'Cops 'n' Robbers (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 384.3 kb / 4 files / 302.1 zip + +$end + + + +$info=sc2cpe +$mame +0.129u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Club Public Enemy No.1 (UK, Game Card 95-750-846) (Scorpion 2/3)' to (set 5, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3) to (set 5, UK, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) to (set 4, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3) to (set 4, UK, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3) to (set 3, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3) to (set 3, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3) to (set 2, UK) (Scorpion 2/3) and (set 7, UK, Protocol) (Scorpion 2/3)' to (set 2, UK, Protocol) (Scorpion 2/3). Renamed (sc2cpe5p) to (sc2cpe4p). + +- 0.147u1: Tafoid added missing clone 'Club Public Enemy No.1 (set 5, UK) (Scorpion 2/3)' which had GAME( macro and ROM_START, but was never added to mame.lst. + +- 0.145u5: Split 'Club Public Enemy No.1 (UK, Game Card 95-750-846) (Scorpion 2/3)' into 'Club Public Enemy No.1 (UK, Game Card 95-750-846) (Scorpion 2/3)' and clones (set 2, UK, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3) and (set 7, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 11x altrevs, 3x altmatrix and 2x altupd roms. Changed description to 'Club Public Enemy No.1 (UK, Game Card 95-750-846) (Scorpion 2/3)'. Renamed (m_cpeno1) to (sc2cpe). + +- 0.129u4: Added 'Club Public Enemy No.1 (UK, Game Card 95-750-846)' (BFM 1996). + + +Recommended Games (Gambling) + + +Romset: 640.3 kb / 4 files / 543.9 zip + +$end + + + +$info=sc2cpg +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Pharaoh's Gold Club (Bellfruit) (set 1, UK, 250GBP Jackpot)(Scorpion 2/3)' to (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 1, UK, 250GBP Jackpot, Protocol)(Scorpion 2/3) to (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 2, UK, p65)(Scorpion 2/3) to (Bellfruit) (set 3, UK, p65) (Scorpion 2/3), (Bellfruit) (set 2, UK, p65, Protocol)(Scorpion 2/3) to (Bellfruit) (set 3, UK, p65, Protocol) (Scorpion 2/3), (Bellfruit) (set 3, UK)(Scorpion 2/3) to (Bellfruit) (set 1, UK) (Scorpion 2/3), (Bellfruit) (set 3, UK, Protocol)(Scorpion 2/3) to (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Pharaoh's Gold Club (Bellfruit) (Scorpion 2/3)' into 'Pharaoh's Gold Club (Bellfruit) (set 1, UK, 250GBP Jackpot)(Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol)(Scorpion 2/3), (set 2, UK, p65)(Scorpion 2/3), (set 2, UK, p65, Protocol)(Scorpion 2/3), (set 3, UK)(Scorpion 2/3) and (set 3, UK, Protocol)(Scorpion 2/3). + +- 0.143u3: Added 'Pharaoh's Gold Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 519.1 zip + +$end + + + +$info=sc2cshcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from (set 1) (Scorpion 2/3) to (set 2) (Scorpion 2/3), (set 1, Protocol) (Scorpion 2/3) to (set 2, Protocol) (Scorpion 2/3), (set 2) (Scorpion 2/3) to (set 1) (Scorpion 2/3) and (set 2, Protocol) (Scorpion 2/3) to (set 1, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Cashino Club (Bellfruit) (Scorpion 2/3)' into 'Cashino Club (Bellfruit) (set 1) (Scorpion 2/3)' and clones (set 2) (Scorpion 2/3), (set 1, Protocol) (Scorpion 2/3) and (set 2, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Cashino Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 319.1 zip + +$end + + + +$info=sc2cvega +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from (set 2, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3) to (set 4, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3) to (set 4, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3), (set 4, UK, 10GBP Jackpot) (Scorpion 2/3) to (set 2, UK, 10GBP Jackpot) (Scorpion 2/3), (set 4, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) and (set 5, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Cash Vegas (Bellfruit) (Scorpion 2/3)' into 'Cash Vegas (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 2, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3), (set 3, UK, 8GBP Jackpot) (Scorpion 2/3), (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK, 10GBP Jackpot) (Scorpion 2/3), (set 4, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) and (set 5, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.143u4: Added 'Cash Vegas (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 56.5 zip + +$end + + + +$info=sc2dbl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from (set 1, UK) (Scorpion 2/3) to (set 2, UK) (Scorpion 2/3), (set 1, UK, Protocol) (Scorpion 2/3) to (set 2, UK, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3) and (set 2, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Double Diamond (Bellfruit) (Scorpion 2/3)' into 'Double Diamond (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) and (set 2, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Double Diamond (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 44.1 zip + +$end + + + +$info=sc2dels +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.228: Highwayman added clones 'Del's Millions (Bellfruit) (set 11, UK, ??GBP Jackpot) (Scorpion 2/3)' and 'Del's Millions (Bellfruit) (set 12, UK, ??GBP Jackpot) (Scorpion 2/3)'. + +- 0.147u4: Changed description from 'Del's Millions (Bellfruit) ('Deluxe', UK) (Scorpion 2/3)' to (Bellfruit) (set 4, Deluxe) (Scorpion 2/3), (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' to (Bellfruit) (set 9, UK, 10GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)' to (Bellfruit) (set 9, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 2, UK, 10GBP Jackpot) (Scorpion 2/3)' to (Bellfruit) (set 10, UK, 10GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)' to (Bellfruit) (set 10, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3)' to (Bellfruit) (set 7, UK, 8GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)' to (Bellfruit) (set 7, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 4, UK, 8GBP Jackpot) (Scorpion 2/3)' to (Bellfruit) (set 3, UK, 8GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3)' to (Bellfruit) (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 5, UK) (Scorpion 2/3)' to (Bellfruit) (set 6, UK) (Scorpion 2/3), (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3)' to (Bellfruit) (set 6, UK, Protocol) (Scorpion 2/3), (Bellfruit) (set 6, UK) (Scorpion 2/3)' to (Bellfruit) (set 5, UK) (Scorpion 2/3), (Bellfruit) (set 7, UK) (Scorpion 2/3)' to (Bellfruit) (set 1, UK) (Scorpion 2/3), (Bellfruit) (set 8, UK) (Scorpion 2/3)' to (Bellfruit) (set 2, UK) (Scorpion 2/3), (Bellfruit) (set 9, UK) (Scorpion 2/3)' to (Bellfruit) (set 8, UK) (Scorpion 2/3), (Bellfruit) (set 10, UK) (Scorpion 2/3)' to (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3), (Bellfruit/Mazooma) (set 1, UK) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ11_N) (Scorpion 2/3), (Bellfruit/Mazooma) (set 1, UK, Protocol) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ12_N) (Scorpion 2/3), (Bellfruit/Mazooma) (set 2, UK) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ13_N) (Scorpion 2/3), (Bellfruit/Mazooma) (set 2, UK, Protocol) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ14_N) (Scorpion 2/3), (Bellfruit/Mazooma) (set 3, UK) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ11_P) (Scorpion 2/3), (Bellfruit/Mazooma) (set 3, UK, Protocol) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ12_P) (Scorpion 2/3), (Bellfruit/Mazooma) (set 4, UK) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ13_P) (Scorpion 2/3) and (Bellfruit/Mazooma) (set 4, UK, Protocol) (Scorpion 2/3)' to (Bellfruit/Mazooma) (DMVMAZ14_P) (Scorpion 2/3). + +- 0.145u5: Split 'Del's Millions (Bellfruit) (Scorpion 2/3)' into 'Del's Millions (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' and clones ('Deluxe', UK) (Scorpion 2/3)', (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 10, UK) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK, 8GBP Jackpot) (Scorpion 2/3), (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3), (set 7, UK) (Scorpion 2/3), (set 8, UK) (Scorpion 2/3) and (set 9, UK) (Scorpion 2/3). + +- 0.143u5: Added 8x altrevs roms. + +- 0.143u3: Added 'Del's Millions (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 507.8 zip + +$end + + + +$info=sc2delsm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Del's Millions (Bellfruit) (Scorpion 2/3)' into 'Del's Millions (Bellfruit/Mazooma) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3) and (set 4, UK, Protocol) (Scorpion 2/3). + +- 0.143u5: Added 8x altrevs roms. + +- 0.143u3: Added 'Del's Millions (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 507.9 zip + +$end + + + +$info=sc2dick +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Spotted Dick (Global) (Scorpion 2/3)' into 'Spotted Dick (Global) (v3.1) (Scorpion 2/3)' and clones (v?.? Euro unencrypted) (Scorpion 2/3), (v?.? Euro) (Scorpion 2/3), (v1.5 Protocol ) (Scorpion 2/3), (v1.5) (Scorpion 2/3), (v2.2) (Scorpion 2/3) and (v3.1 Protocol) (Scorpion 2/3). + +- 0.143u4: Added altrevs roms spotd31 and spotteddickeuro.bin. + +- 0.143u3: Added 'Spotted Dick (Global) (Scorpion 2/3)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 891.7 zip + +$end + + + +$info=sc2downt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Down Town (Bellfruit) (set 1, UK, 15RM motor) (Scorpion 2/3)' to (set 7, UK) (Scorpion 2/3), (set 1, UK, 15RM motor, Protocol) (Scorpion 2/3) to (set 6, UK, Protocol) (Scorpion 2/3), (set 2, UK, 15RM motor) (Scorpion 2/3) to (set 4, UK, 16RM motor) (Scorpion 2/3), (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3) to (set 4, UK, 16RM motor, Protocol) (Scorpion 2/3), (set 3, UK, 15RM motor) (Scorpion 2/3) to (set 6, UK) (Scorpion 2/3), (set 3, UK, 15RM motor, Protocol) (Scorpion 2/3) to (set 7, UK, Protocol) (Scorpion 2/3), (set 4, UK, 15RM motor) (Scorpion 2/3) to (set 11, UK, 15RM motor) (Scorpion 2/3), (set 4, UK, 15RM motor, Protocol) (Scorpion 2/3) to (set 11, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 4, UK, 16RM motor) (Scorpion 2/3) to (set 8, UK) (Scorpion 2/3), (set 4, UK, 16RM motor, Protocol) (Scorpion 2/3) to (set 8, UK, Protocol) (Scorpion 2/3), (set 5, UK, 15RM motor) (Scorpion 2/3) to (set 10, UK, 15RM motor) (Scorpion 2/3), (set 5, UK, 15RM motor, Protocol) (Scorpion 2/3) to (set 10, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 5, UK, 16RM motor) (Scorpion 2/3) to (set 9, UK) (Scorpion 2/3), (set 5, UK, 16RM motor, Protocol) (Scorpion 2/3) to (set 9, UK, Protocol) (Scorpion 2/3), (set 6, UK, 15RM motor) (Scorpion 2/3) to (set 5, UK) (Scorpion 2/3), (set 7, UK, 15RM motor) (Scorpion 2/3) to (set 1, UK, 16RM motor) (Scorpion 2/3), (set 8, UK, 15RM motor) (Scorpion 2/3) to (set 2, Irish, 16RM motor) (Scorpion 2/3), (set 9, UK, 16RM motor) (Scorpion 2/3) to (set 3, UK, 16RM motor) (Scorpion 2/3) and (set 9, UK, 16RM motor, Protocol) (Scorpion 2/3) to (set 3, UK, 16RM motor, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Down Town (Bellfruit) (Scorpion 2/3)' into 'Down Town (Bellfruit) (set 1, UK, 15RM motor) (Scorpion 2/3)' and clones (set 1, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 2, UK, 15RM motor) (Scorpion 2/3), (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 3, UK, 15RM motor) (Scorpion 2/3), (set 3, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 4, UK, 15RM motor) (Scorpion 2/3), (set 4, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 4, UK, 16RM motor) (Scorpion 2/3), (set 4, UK, 16RM motor, Protocol) (Scorpion 2/3), (set 5, UK, 15RM motor) (Scorpion 2/3), (set 5, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 5, UK, 16RM motor) (Scorpion 2/3), (set 5, UK, 16RM motor, Protocol) (Scorpion 2/3), (set 6, UK, 15RM motor) (Scorpion 2/3), (set 7, UK, 15RM motor) (Scorpion 2/3), (set 8, UK, 15RM motor) (Scorpion 2/3), (set 9, UK, 16RM motor) (Scorpion 2/3) and (set 9, UK, 16RM motor, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Down Town (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 502.1 zip + +$end + + + +$info=sc2drwho +$mame +0.129u4 [AGEMAME] + + +Artwork available + + +WIP: + +- 26th February 2018: Mr. Do - Updated 'Dr.Who The Timelord' artwork; I forget why I was looking at this, but I noticed something in it that needed fixing and fixed it. + +- 0.147u4: Changed description to 'Dr.Who The Timelord (set 1, UK, Single Site) (Scorpion 2/3)' and clones to (Mazooma) (Scorpion 2/3), (Mazooma, Protocol) (Scorpion 2/3), (set 1, UK, Single Site Protocol) (Scorpion 2/3), (set 1, UK, Single Site) (Scorpion 2/3) (not encrypted), (set 2, UK, Arcade) (Scorpion 2/3), (set 2, UK, Arcade, Protocol) (Scorpion 2/3), (set 3, UK, no Jackpot spin) (Scorpion 2/3), (set 3, UK, no Jackpot spin, Protocol) (Scorpion 2/3), (set 4, UK, Arcade) (Scorpion 2/3), (set 4, UK, Arcade, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3), (set 6, UK, Arcade, 8GBP Jackpot) (Scorpion 2/3), (set 6, UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 7, UK, Arcade) (Scorpion 2/3), (set 7, UK, Arcade, Protocol) (Scorpion 2/3), (set 8, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3), (set 8, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3), 'Deluxe (set 1) (Scorpion 2/3)' and 'Deluxe (set 2) (Scorpion 2/3)'. Renamed (sc2drwho1) to (sc2drwho7), (sc2drwho2) to (sc2drwho1p), (sc2drwho3) to (sc2drwhop), (sc2drwho4) to (sc2drwho1), (sc2drwho5) to (sc2drwho2), (sc2drwho6) to (sc2drwho4p), (sc2drwho7) to (sc2drwho7p), (sc2drwho8) to (sc2drwho5p), (sc2drwho9) to (sc2drwho6p), (sc2drwho10) to (sc2drwho3p), (sc2drwho11) to (sc2drwho2p), (sc2drwho12) to (sc2drwho4), (sc2drwho13) to (sc2drwho5), (sc2drwho14) to (sc2drwho6), (sc2drwho15) to (sc2drwho3), (sc2drwho16) to (sc2drwhodx), (sc2drwho17) to (sc2drwhou), (sc2drwho18) to (sc2drwhomzp), (sc2drwho19) to (sc2drwhomz) and (sc2drwho20) to (sc2drwhodx1). + +- 28th May 2012: Mr. Do - Added new artwork LAY file for Dr.Who The Timelord, which uses the new REEL system. Thanks to James Wallace for the file, and to Haze for adding in the reel system. Note: This won't work properly until 0.146u1. + +- 0.145u5: Changed description to 'Dr.Who The Timelord (set 1, UK, Single Site, Game Card 95-750-288) (Scorpion 2/3)' and clones to (set 3, UK, Arcade, Protocol) (Scorpion 2/3), (set 4, UK Single Site, Protocol) (Scorpion 2/3), (set 5, UK, Arcade) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3), (set 7, UK, Protocol) (Scorpion 2/3), (set 8, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 9, UK, Arcade, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 10, UK, Arcade, Protocol) (Scorpion 2/3), (set 11, UK, Arcade, Protocol) (Scorpion 2/3), (set 12, UK, no Jackpot spin, Protocol) (Scorpion 2/3), (set 13, UK) (Scorpion 2/3), (set 14, UK, Arcade, 8GBP Jackpot) (Scorpion 2/3), (set 15, UK, Arcade) (Scorpion 2/3) and (set 16, UK, Arcade) (Scorpion 2/3). + +- 0.143u3: Added clones Dr.Who The Timelord (set 19) (Scorpion 2/3), (set 20) (Scorpion 2/3) and Deluxe (Scorpion 2/3). Added (Scorpion 2/3) prefix to parent and clones description. Renamed (m_bdrwho) to (sc2drwho), (m_bdrwh1) to (sc2drwho1), (m_bdrwh2) to (sc2drwho2), (m_bdrwh3) to (sc2drwho3), (m_bdrwh4) to (sc2drwho4), (m_bdrwh5) to (sc2drwho5), (m_bdrwh6) to (sc2drwho6), (m_bdrwh7) to (sc2drwho7), (m_bdrwh8) to (sc2drwho8), (m_bdrwh9) to (sc2drwho9), (m_bdrw10) to (sc2drwho10), (m_bdrw11) to (sc2drwho11), (m_bdrw12) to (sc2drwho12), (m_bdrw13) to (sc2drwho13), (m_bdrw14) to (sc2drwho14), (m_bdrw15) to (sc2drwho15), (m_bdrw16) to (sc2drwho16) and (m_bdrw17) to (sc2drwho17). + +- 15th May 2011: Mr. Do - One simple updates, that you can just grab the LAY file for: Seems I put the wrong LAY file in Dr. Who while testing something awhile ago. This has been fixed. Later, I'll also have Connie's version available; just need to work things out to have both versions available. + +- 28th July 2009: Mr. Do - As the AGEMAME games are now part of baseline MAME, the artwork should be also, so added Dr. Who, done by James Wallace. + +- 0.129u4: Added 'Dr.Who The Timelord (set 1, UK, Game Card 95-750-288)' (BFM 1994) and clones (set 2, UK, Game Card 95-750-661), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18, not encrypted). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 512.2 zip + +$end + + + +$info=sc2easy +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed clones description from 'Easy Money (Bellfruit) (set 2) (Scorpion 2/3)' to (Bellfruit) (set 3) (Scorpion 2/3), (Bellfruit) (set 2, Protocol) (Scorpion 2/3) to (Bellfruit) (set 3, Protocol) (Scorpion 2/3), (Bellfruit) (set 3) (Scorpion 2/3) to (Bellfruit) (set 2) (Scorpion 2/3) and (Bellfruit) (set 3, Protocol) (Scorpion 2/3) to (Bellfruit) (set 2, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Easy Money (Bellfruit) (Scorpion 2/3)' into 'Easy Money (Bellfruit) (set 1) (Scorpion 2/3)' and clones (set 1, Protocol) (Scorpion 2/3), (set 2) (Scorpion 2/3), (set 2, Protocol) (Scorpion 2/3), (set 3) (Scorpion 2/3) and (set 3, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Easy Money (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 488.5 zip + +$end + + + +$info=sc2eggs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Eggs On Legs Tour (Bellfruit) (set 1, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)' to (set 2, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3), (set 1, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 1, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) and (set 2, UK, Arcade, 10GBP Jackpot?) (Scorpion 2/3) to (set 1, UK, Arcade, 10GBP Jackpot?) (Scorpion 2/3). + +- 0.145u5: Split 'Eggs On Legs Tour (Bellfruit) (Scorpion 2/3)' into 'Eggs On Legs Tour (Bellfruit) (set 1, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, Arcade, 10GBP Jackpot?) (Scorpion 2/3), (set 1, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) and (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Eggs On Legs Tour (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 521.7 zip + +$end + + + +$info=sc2flaca +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Flash Cash (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)' to (set 3, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3), (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3) to (set 3, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3) to (set 1, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3) to (set 1, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3), (set 3, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3) to (set 2, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3) and (set 3, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3) to (set 2, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Flash Cash (Bellfruit) (Scorpion 2/3)' into 'Flash Cash (Bellfruit) (set 1, UK, 10GBP Jackpot, 3rd Triennial) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, 3rd Triennial, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3), (set 3, UK, 10GBP Jackpot, 2nd Triennial) (Scorpion 2/3) and (set 3, UK, 10GBP Jackpot, 2nd Triennial, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Flash Cash (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 56.4 zip + +$end + + + +$info=sc2flutr +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Flutter (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 609.5 kb / 9 files / 198.1 zip + +$end + + + +$info=sc2focus +$mame +0.129u4 [AGEMAME] + + +WIP: + +- 0.143u3: Changed description to 'Focus (Dutch, Game Card 95-750-347) (Scorpion 2/3)'. Renamed (m_bfocus) to (sc2focus). + +- 0.129u4: Added 'Focus (Dutch, Game Card 95-750-347)' (BFM/ELAM 1995). + + +Recommended Games (Gambling) + + +Romset: 192.3 kb / 3 files / 145.7 zip + +$end + + + +$info=sc2foot +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Football Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' to (set 2, UK, 250GBP Jackpot) (Scorpion 2/3), (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot) (Scorpion 2/3) to (set 3, UK, 100GBP Jackpot) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3) to (set 3, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3) and (set 3, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Football Club (Bellfruit) (Scorpion 2/3)' into 'Football Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) and (set 3, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Football Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 128.3 kb / 3 files / 74.3 zip + +$end + + + +$info=sc2gcclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Added 68009 (2MHz) CPU2 and matrix rom. Changed description to 'Golden Casino Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot) (Scorpion 2/3) to (set 3, UK, 100GBP Jackpot) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3) to (set 3, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3) and (set 3, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3). Removed 'Golden Casino Club (Bellfruit) (set 4, UK) (Scorpion 2/3)'. + +- 0.145u5: Split 'Golden Casino Club (Bellfruit) (Scorpion 2/3)' into 'Golden Casino Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot) (Scorpion 2/3), (set 2, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3) and (set 4, UK) (Scorpion 2/3). + +- 0.143u5: Added UPD7759 sound rom. + +- 0.143u3: Added 'Golden Casino Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 5 files / 799.5 zip + +$end + + + +$info=sc2goldr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Gold Reserve (Mdm) (Scorpion 2/3)' into 'Gold Reserve (Mdm) (v1.3) (Scorpion 2/3)' and clones (v1.3 Protocol) (Scorpion 2/3) and (set 2) (Scorpion 2/3). + +- 0.143u3: Added 'Gold Reserve (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 507.3 zip + +$end + + + +$info=sc2groul +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Golden Roulette (Bellfruit) (Scorpion 2/3)' into 'Golden Roulette (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clone (set 2, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Golden Roulette (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 48.4 zip + +$end + + + +$info=sc2gsclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Golden Shot (Bellfruit) (Scorpion 2/3)' to clone 'The Game Show Club (Bellfruit) (set 2, UK) (Scorpion 2/3)'. Changed description from 'The Game Show Club (Bellfruit) (set 1, UK, Arcade, p65)(Scorpion 2/3)' to (Bellfruit) (set 4, UK, Arcade, p65) (Scorpion 2/3), (Bellfruit) (set 1, UK, Arcade, p65, Protocol)(Scorpion 2/3) to (Bellfruit) (set 4, UK, Arcade, p65, Protocol) (Scorpion 2/3), (Bellfruit) (set 2, UK, Arcade, 250GBP Jackpot, p65)(Scorpion 2/3) to (Bellfruit) (set 7, UK, Arcade, 250GBP Jackpot, p65) (Scorpion 2/3), (Bellfruit) (set 2, UK, Arcade, 250GBP Jackpot, p65, Protocol)(Scorpion 2/3) to (Bellfruit) (set 7, UK, Arcade, 250GBP Jackpot, p65, Protocol) (Scorpion 2/3), (Bellfruit) (set 3, UK, Arcade)(Scorpion 2/3) to (Bellfruit) (set 3, UK, Arcade) (Scorpion 2/3), (Bellfruit) (set 3, UK, Arcade, Protocol)(Scorpion 2/3) to (Bellfruit) (set 3, UK, Arcade, Protocol) (Scorpion 2/3), (Bellfruit) (set 4, UK, Arcade)(Scorpion 2/3) to (Bellfruit) (set 5, UK, Arcade) (Scorpion 2/3), (Bellfruit) (set 4, UK, Arcade, Protocol)(Scorpion 2/3) to (Bellfruit) (set 5, UK, Arcade, Protocol) (Scorpion 2/3), (Bellfruit) (set 5, UK, Arcade)(Scorpion 2/3) to (Bellfruit) (set 6, UK, Arcade) (Scorpion 2/3), (Bellfruit) (set 5, UK, Arcade, Protocol)(Scorpion 2/3) to (Bellfruit) (set 6, UK, Arcade, Protocol) (Scorpion 2/3), (Bellfruit) (set 6, UK)(Scorpion 2/3) to (Bellfruit) (set 1, UK) (Scorpion 2/3) and (Bellfruit) (set 7, UK)(Scorpion 2/3) to (Bellfruit) (set 8, UK) (Scorpion 2/3). Renamed (sc2gsclb7p) to (sc2gsclb6p) and (sc2gldsh) to (sc2gsclb7). + +- 0.145u5: Split 'The Game Show Club (Bellfruit) (Scorpion 2/3)' into 'The Game Show Club (Bellfruit) (set 1, UK, Arcade, p65)(Scorpion 2/3)' and clones (set 2, UK, Arcade, 250GBP Jackpot, p65)(Scorpion 2/3), (set 3, UK, Arcade)(Scorpion 2/3), (set 4, UK, Arcade)(Scorpion 2/3), (set 5, UK, Arcade)(Scorpion 2/3), (set 6, UK)(Scorpion 2/3), (set 7, UK)(Scorpion 2/3), (set 1, UK, Arcade, p65, Protocol)(Scorpion 2/3), (set 2, UK, Arcade, 250GBP Jackpot, p65, Protocol)(Scorpion 2/3), (set 3, UK, Arcade, Protocol)(Scorpion 2/3), (set 4, UK, Arcade, Protocol)(Scorpion 2/3), (set 5, UK, Arcade, Protocol)(Scorpion 2/3) and (set 8, UK, Protocol)(Scorpion 2/3). + +- 0.143u3: Added 'The Game Show Club (Bellfruit) (Scorpion 2/3)' (BFM 199?) and Golden Shot (Bellfruit) (Scorpion 2/3). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 519.1 zip + +$end + + + +$info=sc2gslam +$mame +0.129u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Grandslam Club (UK, set 1, Game Card 95-750-843) (Scorpion 2/3' to 'Club Grand Slam (UK, set 2) (Scorpion 2/3)', (UK, set 1, Protocol) (Scorpion 2/3) to (UK, set 2, Protocol) (Scorpion 2/3), (UK, set 2) (Scorpion 2/3) to (UK, set 1) (Scorpion 2/3), (UK, set 2, Arcade, Protocol) (Scorpion 2/3) to (UK, set 1, Protocol) (Scorpion 2/3). Removed 'Grandslam Club (UK, set 3) (Scorpion 2/3)'. + +- 0.145u5: Split 'Grandslam Club (UK, Game Card 95-750-843) (Scorpion 2/3)' into 'Grandslam Club (UK, set 1, Game Card 95-750-843) (Scorpion 2/3)' and clones (UK, set 2) (Scorpion 2/3), (UK, set 3) (Scorpion 2/3), (UK, set 1, Protocol) (Scorpion 2/3) and (UK, set 2, Arcade, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 4x altrevs and 2x altupd roms. Changed description to 'Grandslam Club (UK, Game Card 95-750-843) (Scorpion 2/3)'. Renamed (m_bcgslm) to (sc2gslam). + +- 0.129u4: Added 'Club Grandslam (UK, Game Card 95-750-843)' (BFM 1996). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 255.8 zip + +$end + + + +$info=sc2gtr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'The Great Train Robbery (Bellfruit) (Scorpion 2/3)'. + +- 0.143u3: Added 'Great Train Robbery (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 490.4 zip + +$end + + + +$info=sc2heypr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Hey Presto (Bellfruit) (Scorpion 2/3)' into 'Hey Presto (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clone (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Hey Presto (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 54.1 zip + +$end + + + +$info=sc2hifly +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'High Flyer (Mdm) (v4.1) (Scorpion 2/3)' into 'High Flyer (Mdm) (Scorpion 2/3)' and clones (v?.?) (Scorpion 2/3), (v2.1) (Scorpion 2/3) and (v3.1) (Scorpion 2/3). + +- 0.143u3: Added 'High Flyer (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 474.5 zip + +$end + + + +$info=sc2hypr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Hyperactive (Bellfruit) (Scorpion 2/3)' into 'Hyperactive (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3) and (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Hyperactive (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 56.4 zip + +$end + + + +$info=sc2in1 +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.278: Added lamp outputs, worked out what they do for 'Super Card 2 in 1'. Fixed inputs. Game now have clickable layouts with button lamps [Vas Crabb]. + +- 0.259: Patched protection in 'Super Card 2 in 1' for now. Correct a couple of inputs [Hammy]. Hooked up 3rd tilemap, correct 3rd layer colors and improved decode of 1st layer for 'Super Card 2 in 1' [Osso]. Added dipswitches 4x 'Unused', 'Game Setup', 'Game Password' and 'Connector'. + +- 0.258: Removed YM2151 sound. + +- 0.241: Jorge Silva added 'Super Card 2 in 1 (English version 03.23)' (GMS 2001). Note: Basically same PCB as magslot, but with only 1 DIP bank. Most labels have been covered with other labels with 'TETRIS' hand-written. + + +Recommended Games (Cards) + + +Romset: 3.75 MB / 6 files / 1.30 zip + +$end + + + +$info=sc2inst +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Instant Jackpot (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' to (set 6, UK, 10GBP Jackpot) (Scorpion 2/3), (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 6, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3) to (set 7, UK, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 7, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) to (set 4, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3) to (set 4, UK, Protocol) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot) (Scorpion 2/3) to (set 5, UK, 8GBP Jackpot) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3) to (set 5, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) to (set 3, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3) to (set 3, UK, Protocol) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3) and (set 7, UK) (Scorpion 2/3)' to (set 2, UK) (Scorpion 2/3). + +- 0.145u5: Split 'Instant Jackpot (Bellfruit) (Scorpion 2/3)' into 'Instant Jackpot (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot) (Scorpion 2/3), (set 4, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3), (set 6, UK) (Scorpion 2/3) and (set 7, UK) (Scorpion 2/3). + +- 0.143u3: Added 'Instant Jackpot (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 481.1 zip + +$end + + + +$info=sc2kcclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'King Cash Club (Bellfruit) (Scorpion 2/3)' into 'King Cash Club (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) and (set 2, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'King Cash Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 54.3 zip + +$end + + + +$info=sc2luvv +$mame +0.129u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Luvvly Jubbly (set 2, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3)' to 'Luvvly Jubbly (set 3, UK, Multisite 10GBP/20p) (Scorpion 2/3)', (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 3, UK, Multisite 10GBP/20p, Protocol) (Scorpion 2/3), (set 3, UK, Multisite) (Scorpion 2/3) to (set 2, UK, Multisite) (Scorpion 2/3), (set 3, UK, Multisite, Protocol) (Scorpion 2/3) to (set 2, UK, Multisite, Protocol) (Scorpion 2/3), (set 4, UK, Arcade) (Scorpion 2/3) to (set 4, UK, Multisite 4GBP/5p) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3) to (set 3, UK, Multisite 10GBP/25p, Protocol) (Scorpion 2/3), (set 6, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3), (set 7, UK, Protocol) (Scorpion 2/3) to (set 4, UK, Multisite 4GBP/5p, Protocol) (Scorpion 2/3) and (UK Multisite 10/25p, Game Card 95-750-808) (Scorpion 2/3)' to (set 3, UK, Multisite 10GBP/25p) (Scorpion 2/3). Renamed (sc2luvv5p) to (sc2luvvp) and (sc2luvv7p) to (sc2luvv4p). + +- 0.146u5: Removed clone 'Luvvly Jubbly (set 4, UK, Arcade) (Scorpion 2/3)'. Changed description of clones (set 5, UK, Arcade) to (set 4, UK, Arcade), (set 6, UK, Protocol) to (set 5, UK, Protocol), (set 7, UK, Protocol) to (set 6, UK, Protocol) and (set 8, UK, Protocol) to (set 7, UK, Protocol). + +- 0.145u5: Split 'Luvvly Jubbly (UK Multisite 10/25p, Game Card 95-750-808) (Scorpion 2/3)' into 'Luvvly Jubbly (UK Multisite 10/25p, Game Card 95-750-808) (Scorpion 2/3)' and clones (set 2, UK, Arcade, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, Arcade, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK, Multisite) (Scorpion 2/3), (set 3, UK, Multisite, Protocol) (Scorpion 2/3), (set 4, UK, Arcade) (Scorpion 2/3), (set 5, UK, Arcade) (Scorpion 2/3), (set 6, UK, Protocol) (Scorpion 2/3), (set 7, UK, Protocol) (Scorpion 2/3) and (set 8, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 3x altmatrix and 9x altrevs roms. Changed description to 'Luvvly Jubbly (UK Multisite 10/25p, Game Card 95-750-808) (Scorpion 2/3)'. Renamed (m_luvjub) to (sc2luvv). + +- 0.129u4: Added 'Luvvly Jubbly (UK Multisite 10/25p, Game Card 95-750-808)' (BFM 1996). + + +Recommended Games (Gambling) + + +Romset: 640.3 kb / 4 files / 493.3 zip + +$end + + + +$info=sc2maina +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Main Attraction (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 320.3 kb / 3 files / 282.3 zip + +$end + + + +$info=sc2majes +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.256: Paul Arnold added sound ROM to Majestic Bells (Bellfruit) (set 1) (non-protocol version) taken from clone (set 1, Protocol). + +- 0.147u4: Split 'Majestic Bells (Bellfruit) (Scorpion 2/3) (set 1)' and 'Match Of The Day (Bellfruit) (set 8, UK, Protocol) (Scorpion 2/3)' into 'Majestic Bells (Bellfruit) (set 1) (set 1)' and clone 'Majestic Bells (Bellfruit) (set 1, Protocol) (set 2)'. + +- 0.145u5: Split 'Match Of The Day (Bellfruit) (Scorpion 2/3)' into clone 'Match Of The Day (set 8, UK, Protocol) (Scorpion 2/3)'. + +- 0.143u3: Added 'Majestic Bells (Bellfruit) (Scorpion 2/3)' (BFM 199?) and Match Of The Day (Bellfruit) (Scorpion 2/3) (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 367.8 zip + +$end + + + +$info=sc2mam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Make A Million (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' to (set 4, UK, 10GBP Jackpot) (Scorpion 2/3), (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 4, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3) to (set 5, UK, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (set 5, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3) to (set 2, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3) to (set 2, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3) and (set 6, UK) (Scorpion 2/3) to (set 2, UK, alt) (Scorpion 2/3). Renamed (sc2mam5) to (sc2mam3a). + +- 0.145u5: Split 'Make A Million (Bellfruit) (Scorpion 2/3)' into 'Make A Million (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 3, UK, 8GBP Jackpot) (Scorpion 2/3), (set 3, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3) and (set 6, UK) (Scorpion 2/3). + +- 0.143u3: Added 'Make A Million (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 481.8 zip + +$end + + + +$info=sc2mamcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Make A Million Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' to (set 3, UK, 250GBP Jackpot) (Scorpion 2/3), (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) to (set 4, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3) to (set 4, UK, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3) to (set 2, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3) to (set 2, UK, Protocol) (Scorpion 2/3) and (set 4, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3). + +- 0.145u5: Split 'Make A Million Club (Bellfruit) (Scorpion 2/3)' into 'Make A Million Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3) and (set 4, UK) (Scorpion 2/3). + +- 0.143u3: Added 'Make A Million Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 463.5 zip + +$end + + + +$info=sc2motd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' to (Bellfruit) (set 9, UK, 10GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (Bellfruit) (set 9, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 10, UK, 6GBP Jackpot) (Scorpion 2/3) to (Bellfruit) (set 1, Irish) (Scorpion 2/3), (Bellfruit) (set 2, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3) to (Bellfruit) (set 7, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3), (Bellfruit) (set 2, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3) to (Bellfruit) (set 7, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3), (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3) to (Bellfruit) (set 8, UK, 10GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3) to (Bellfruit) (set 8, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 4, UK) (Scorpion 2/3) to (Bellfruit) (set 6, UK) (Scorpion 2/3), (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3) to (Bellfruit) (set 6, UK, Protocol) (Scorpion 2/3), (Bellfruit) (set 5, UK, Arcade) (Scorpion 2/3) to (Bellfruit) (set 3, UK, Arcade) (Scorpion 2/3), (Bellfruit) (set 5, UK, Arcade, Protocol) (Scorpion 2/3) to (Bellfruit) (set 3, UK, Arcade, Protocol) (Scorpion 2/3), (Bellfruit) (set 6, UK, Single Site) (Scorpion 2/3) to (Bellfruit) (set 2, UK, Single Site) (Scorpion 2/3), (Bellfruit) (set 6, UK, Single Site, Protocol) (Scorpion 2/3) to (Bellfruit) (set 2, UK, Single Site, Protocol) (Scorpion 2/3), (Bellfruit) (set 7, UK, 8GBP Jackpot) (Scorpion 2/3) to (Bellfruit) (set 4, Irish, 8GBP Jackpot) (Scorpion 2/3), (Bellfruit) (set 7, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3) to (Bellfruit) (set 4, Irish, 8GBP Jackpot, Protocol) (Scorpion 2/3), (Bellfruit) (set 8, UK) (Scorpion 2/3) to (Bellfruit) (set 5, UK) (Scorpion 2/3) and (Bellfruit) (set 9, UK, Protocol) (Scorpion 2/3) to (Bellfruit) (set 5, UK, Protocol) (Scorpion 2/3). Removed clone 'Match Of The Day (Bellfruit) (set 9, UK) (Scorpion 2/3)'. + +- 0.145u5: Split 'Match Of The Day (Bellfruit) (Scorpion 2/3)' into 'Match Of The Day (Bellfruit) (set 1, UK, 10GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3), (set 3, UK, 10GBP Jackpot) (Scorpion 2/3), (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3), (set 5, UK, Arcade) (Scorpion 2/3), (set 5, UK, Arcade, Protocol) (Scorpion 2/3), (set 6, UK, Single Site) (Scorpion 2/3), (set 6, UK, Single Site, Protocol) (Scorpion 2/3), (set 7, UK, 8GBP Jackpot) (Scorpion 2/3), (set 7, UK, 8GBP Jackpot, Protocol) (Scorpion 2/3), (set 8, UK) (Scorpion 2/3), (set 9, UK) (Scorpion 2/3), (set 9, UK, Protocol) (Scorpion 2/3) and (set 10, UK, 6GBP Jackpot) (Scorpion 2/3). + +- 0.143u3: Added 'Match Of The Day (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 525.8 zip + +$end + + + +$info=sc2ofool +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Only Fools & Horses (Bellfruit) (set 1) (Scorpion 2/3)' to (Bellfruit) (set 3) (Scorpion 2/3), (set 2) (Scorpion 2/3) to (set 1) (Scorpion 2/3), (set 3) (Scorpion 2/3) to (set 4) (Scorpion 2/3) and (set 4) (Scorpion 2/3) to (set 2) (Scorpion 2/3). + +- 0.145u5: Split 'Only Fools & Horses (Bellfruit) (Scorpion 2/3)' into 'Only Fools & Horses (Bellfruit) (set 1) (Scorpion 2/3)' and clones (set 2) (Scorpion 2/3), (set 3) (Scorpion 2/3), (set 4) (Scorpion 2/3) and (set 5) (Scorpion 2/3). + +- 0.143u3: Added 'Only Fools & Horses (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 640.3 kb / 4 files / 540.6 zip + +$end + + + +$info=sc2olgld +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Olympic Gold (Bellfruit) (Scorpion 2/3)' into 'Olympic Gold (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK, 10GBP Jackpot) (Scorpion 2/3) and (set 2, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Olympic Gold (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 56.4 zip + +$end + + + +$info=sc2payr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Pay Roll Casino (Bellfruit/Mazooma) (Scorpion 2/3)' (BFM/Mazooma 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 38.0 zip + +$end + + + +$info=sc2pe1g +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Public Enemy No.1 (Bellfruit) [German] (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 4 files / 495.7 zip + +$end + + + +$info=sc2pick +$mame +0.145u5 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Pick Of The Bunch (Global) (Scorpion 2/3)' into 'Pick Of The Bunch (Global) (v2.3) (Scorpion 2/3)' and clones to 'Pick Of The Bunch (Global) (v2.3 Protocol) (Scorpion 2/3)' and 'Pick Of The Bunch (Club?) (Global) (v1.9 Protocol) (Scorpion 2/3)'. + +- 0.143u3: Added 'Pick Of The Bunch (Global) (Scorpion 2/3)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 4 files / 1.62 zip + +$end + + + +$info=sc2pickc +$mame +0.145u5 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Pick Of The Bunch (Global) (Scorpion 2/3)' into 'Pick Of The Bunch (Club?) (Global) (v1.9) (Scorpion 2/3)'. + +- 0.143u3: Added 'Pick Of The Bunch (Global) (Scorpion 2/3)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 4 files / 1.62 zip + +$end + + + +$info=sc2prem +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.238: Added scroll support for all Layout elements (emu\render.cpp and rendlay.cpp). Removed reel components from clone (set 1, UK) layout [Vas Crabb]. + +- 0.147u4: Changed description from 'Premier Club Manager (Bellfruit) (set 2, UK) (Scorpion 2/3)' to (set 3, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3) to (set 3, UK, Protocol) (Scorpion 2/3) and (set 3, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3). + +- 0.145u5: Split 'Premier Club Manager (Bellfruit) (Scorpion 2/3)' into 'Premier Club Manager (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3) and (set 3, UK) (Scorpion 2/3). + +- 0.143u3: Added 'Premier Club Manager (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 640.3 kb / 4 files / 547.1 zip + +$end + + + +$info=sc2prom +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u1: Added M6809 (2MHz) CPU2 and rom alongthepromdot.bin. + +- 0.143u3: Added 'Along The Prom (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 384.3 kb / 4 files / 315.3 zip + +$end + + + +$info=sc2ptytm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Party Time (Bellfruit) (set 1) (Scorpion 2/3)' to (set 2) (Scorpion 2/3) and (set 2) (Scorpion 2/3) to (set 1) (Scorpion 2/3). Renamed (sc2ptytm1p) to (sc2ptytmp). + +- 0.145u5: Split 'Party Time (Bellfruit) (Scorpion 2/3)' into 'Party Time (Bellfruit) (set 1) (Scorpion 2/3)' and clones (set 2) (Scorpion 2/3) and (set 2, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Party Time (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 256.3 kb / 4 files / 187.6 zip + +$end + + + +$info=sc2relgm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Reel Gems (Bellfruit) (Scorpion 2/3)' into 'Reel Gems (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3) and (set 2, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Reel Gems (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 47.4 zip + +$end + + + +$info=sc2rock +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'How Big's Your Rock? (Global) (Scorpion 2/3)' into 'How Big's Your Rock? (Global) (v1.5) (Scorpion 2/3)' and clones (v?.? Euro) (Scorpion 2/3), (v1.4 Protocol) (Scorpion 2/3), (v1.4) (Scorpion 2/3) and (v1.5 Protocol) (Scorpion 2/3). + +- 0.145u1: AntoPISA changed description to 'How Big's Your Rock? (Global) (Scorpion 2/3)'. + +- 0.143u3: Added 'How Big's Your Rock (Global) (Scorpion 2/3)' (Global 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 947.3 zip + +$end + + + +$info=sc2scc +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Changed description to 'Safe Cracker Club (Mdm) (v4.4) (Scorpion 2/3)'. + +- 0.143u3: Added 'Safe Cracker Club (Mdm) (Scorpion 2/3)' (Mdm 199?). + + +Recommended Games (Gambling) + + +Romset: 320.3 kb / 3 files / 257.1 zip + +$end + + + +$info=sc2scshx +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.203: Removed altrevs rom scxgm10a.bin from clone Super Cash X (Concept) (Gamesman Hardware). + +- 0.147u4: Removed altrevs roms scx1v7lo.bin and scx1v7hi.bin from 'Super Cash X (Concept)'. + +- 0.145u5: Removed duplicate roms in clone Super Cash X (Concept) (Starpoint Hardware). + +- 0.143u6: Added 'Super Cash X (Concept)' (Concept 199?) and clones Super Cash X (Concept) (Gamesman Hardware), Super Cash X (Concept) (Starpoint Hardware) and Super Casino Cash X (Concept). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 18 files / 407.1 zip + +$end + + + +$info=sc2sghst +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Super Ghost (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 24 files / 1.60 zip + +$end + + + +$info=sc2showt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Showtime Spectacular (Bellfruit) (set 1, UK) (Scorpion 2/3)' to (set 4, UK) (Scorpion 2/3), (set 1, UK, Protocol) (Scorpion 2/3) to (set 4, UK, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) to (set 5, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3) to (set 5, UK, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3) to (set 2, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3) to (set 2, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3) and (set 5, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Showtime Spectacular (Bellfruit) (Scorpion 2/3)' into 'Showtime Spectacular (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3), (set 2, UK, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3), (set 4, UK, Protocol) (Scorpion 2/3), (set 5, UK) (Scorpion 2/3) and (set 5, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Showtime Spectacular (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 519.5 zip + +$end + + + +$info=sc2smnud +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u6: Added 2x altrevs roms. Changed description to 'Super Multi Nudger (Concept)'. + +- 0.143u3: Added 'Super Multi Nudge (Concept)' (Concept 199?). + + +Recommended Games (Gambling) + + +Romset: 736 kb / 5 files / 122.4 zip + +$end + + + +$info=sc2sstar +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Superstar (Bellfruit) (set 1, UK, 3rd Triennial) (Scorpion 2/3)' to 'Super Star (Bellfruit) (set 2, UK, 3rd Triennial) (Scorpion 2/3)', (set 1, UK, 3rd Triennial, Protocol) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 2, UK, 3rd Triennial, Protocol) (Scorpion 2/3)', (set 2, UK, 2nd Triennial) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 1, UK, 2nd Triennial) (Scorpion 2/3)', (set 2, UK, 2nd Triennial, Protocol) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 1, UK, 2nd Triennial, Protocol) (Scorpion 2/3)', (set 3, UK, 2nd Triennial) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 4, UK, 2nd Triennial) (Scorpion 2/3)', (set 3, UK, 2nd Triennial, Protocol) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 4, UK, 2nd Triennial, Protocol) (Scorpion 2/3)', (set 4, UK, 2nd Triennial) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 3, UK, 2nd Triennial) (Scorpion 2/3)' and (set 4, UK, 2nd Triennial, Protocol) (Scorpion 2/3) to 'Super Star (Bellfruit) (set 3, UK, 2nd Triennial, Protocol) (Scorpion 2/3)'. + +- 0.145u5: Split 'Superstar (Bellfruit) (Scorpion 2/3)' into 'Superstar (Bellfruit) (set 1, UK, 3rd Triennial) (Scorpion 2/3)' and clones (set 1, UK, 3rd Triennial, Protocol) (Scorpion 2/3), (set 2, UK, 2nd Triennial) (Scorpion 2/3), (set 2, UK, 2nd Triennial, Protocol) (Scorpion 2/3), (set 3, UK, 2nd Triennial) (Scorpion 2/3), (set 3, UK, 2nd Triennial, Protocol) (Scorpion 2/3), (set 4, UK, 2nd Triennial) (Scorpion 2/3) and (set 4, UK, 2nd Triennial, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Superstar (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 516.5 zip + +$end + + + +$info=sc2suprz +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed clones description from (Bellfruit) (set 2, UK, Protocol)(Scorpion 2/3) to (Bellfruit) (set 2, UK, Protocol) (Scorpion 2/3), (Bellfruit) (set 3, UK) (Scorpion 2/3) to (Bellfruit) (set 4, UK) (Scorpion 2/3), (Bellfruit) (set 3, UK, Protocol)(Scorpion 2/3) to (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3) and (Bellfruit) (set 4, UK) (Scorpion 2/3) to (Bellfruit) (set 3, UK) (Scorpion 2/3). + +- 0.145u5: Split 'Surprise Surprize (Bellfruit) (Scorpion 2/3)' into 'Surprise Surprize (Bellfruit) (set 1, UK) (Scorpion 2/3)' and clones (set 1, UK, Protocol)(Scorpion 2/3), (set 2, UK) (Scorpion 2/3), (set 2, UK, Protocol)(Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol)(Scorpion 2/3) and (set 4, UK) (Scorpion 2/3). + +- 0.143u5: Added altrevs rom. + +- 0.143u3: Added 'Surprise Surprize (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 192.0 kb / 3 files / 172.3 zip + +$end + + + +$info=sc2topwk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u5: Split 'Top Wack (Bellfruit) (Scorpion 2/3)' into 'Top Wack (Bellfruit) (set 1, UK, 10GBP Jackpot, 1st Triennial) (Scorpion 2/3)' and clone (set 1, UK, 10GBP Jackpot, 1st Triennial, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Top Wack (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 48.5 zip + +$end + + + +$info=sc2town +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from (set 1) (Scorpion 2/3) to (set 6) (Scorpion 2/3) to (set 1, Protocol) (Scorpion 2/3) to (set 6, Protocol) (Scorpion 2/3), (set 2) (Scorpion 2/3) to (set 4) (Scorpion 2/3) to (set 2, Protocol) (Scorpion 2/3) to (set 4, Protocol) (Scorpion 2/3), (Bellfruit) (set 3) (Scorpion 2/3) to (Bellfruit) (set 2) (Scorpion 2/3), (Bellfruit) (set 4) (Scorpion 2/3) to (Bellfruit) (set 3) (Scorpion 2/3), (Bellfruit) (set 4, Protocol) (Scorpion 2/3) to (Bellfruit) (set 3, Protocol) (Scorpion 2/3), (Bellfruit) (set 5) (Scorpion 2/3) to (Bellfruit) (set 1) (Scorpion 2/3) and (Bellfruit) (set 6) (Scorpion 2/3) to (Bellfruit) (set 5) (Scorpion 2/3). Changed 'Road To Wembley (Bellfruit) (set 4, UK) (Scorpion 2/3)' to 'Round The Town (Bellfruit) (set 4, alt) (Scorpion 2/3)'. + +- 0.145u5: Split 'Round The Town (Bellfruit) (Scorpion 2/3)' into 'Round The Town (Bellfruit) (set 1) (Scorpion 2/3)' and clones (set 1, Protocol) (Scorpion 2/3), (set 2) (Scorpion 2/3), (set 2, Protocol) (Scorpion 2/3), (set 3) (Scorpion 2/3), (set 4) (Scorpion 2/3), (set 4, Protocol) (Scorpion 2/3), (set 5) (Scorpion 2/3) and (set 6) (Scorpion 2/3). + +- 0.143u3: Added 'Round The Town (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 384.3 kb / 4 files / 304.6 zip + +$end + + + +$info=sc2wembl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Road To Wembley (Bellfruit) (set 1, UK, 10GBP Jackpot, 15RM motor) (Scorpion 2/3)' to 'Match Of The Day - Road To Wembley (Bellfruit) (set 8, UK, 10GBP Jackpot, 15RM motor) (Scorpion 2/3)', (set 1, UK, 10GBP Jackpot, 15RM motor, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 8, UK, 10GBP Jackpot, 15RM motor, Protocol) (Scorpion 2/3)', (set 2, UK, 15RM motor) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 6, UK, 15RM motor) (Scorpion 2/3)', (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 6, UK, 15RM motor, Protocol) (Scorpion 2/3)', (set 3, UK) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 7, UK) (Scorpion 2/3)', (set 3, UK, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 7, UK, Protocol) (Scorpion 2/3)', 'Road To Wembley (Bellfruit) (set 10, UK) (Scorpion 2/3)' to 'Match Of The Day - Road To Wembley (Bellfruit) (set 4, Arcade, 16RM motor) (Scorpion 2/3)', (set 11, UK) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 5, Irish, 8GBP Jackpot, 16RM motor) (Scorpion 2/3)', (set 5, UK, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)', (set 6, UK, 16RM motor) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 2, UK, 16RM motor) (Scorpion 2/3)', (set 6, UK, 16RM motor, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 2, UK, 16RM motor, Protocol) (Scorpion 2/3)', (set 7, UK, 16RM motor, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 4, Arcade, 16RM motor, Protocol) (Scorpion 2/3)', (set 8, UK, 8GBP Jackpot, 16RM motor) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 1, UK, 8GBP Jackpot, 16RM motor) (Scorpion 2/3)', (set 8, UK, 8GBP Jackpot, 16RM motor, Protocol) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 5, Irish, 8GBP Jackpot, 16RM motor, Protocol) (Scorpion 2/3)', (set 9, UK) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit) (set 3, UK) (Scorpion 2/3)' and (Bellfruit/Mazooma) (Scorpion 2/3) to 'Match Of The Day - Road To Wembley (Bellfruit/Mazooma) (Scorpion 2/3)'. + +- 0.145u5: Split 'Road To Wembley (Bellfruit) (Scorpion 2/3)' into 'Road To Wembley (Bellfruit) (set 1, UK, 10GBP Jackpot, 15RM motor) (Scorpion 2/3)' and clones (set 1, UK, 10GBP Jackpot, 15RM motor, Protocol) (Scorpion 2/3), (set 10, UK) (Scorpion 2/3), (set 11, UK) (Scorpion 2/3), (set 2, UK, 15RM motor) (Scorpion 2/3), (set 2, UK, 15RM motor, Protocol) (Scorpion 2/3), (set 3, UK) (Scorpion 2/3), (set 3, UK, Protocol) (Scorpion 2/3), (set 4, UK) (Scorpion 2/3), (set 5, UK, Protocol) (Scorpion 2/3), (set 6, UK, 16RM motor) (Scorpion 2/3), (set 6, UK, 16RM motor, Protocol) (Scorpion 2/3), (set 7, UK, 16RM motor, Protocol) (Scorpion 2/3), (set 8, UK, 8GBP Jackpot, 16RM motor) (Scorpion 2/3), (set 8, UK, 8GBP Jackpot, 16RM motor, Protocol) (Scorpion 2/3) and (set 9, UK) (Scorpion 2/3). + +- 0.143u3: Added 'Road To Wembley (Bellfruit) (Scorpion 2/3)' (BFM 199?) and clone (Bellfruit/Mazooma) (Scorpion 2/3). + + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 3 files / 522.2 zip + +$end + + + +$info=sc2winst +$mame +0.147u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Winning Streak (Bellfruit) (set 3) (Scorpion 1)' to (set 3) (Scorpion 2), (set 3, Protocol) (Scorpion 1) to (set 3, Protocol) (Scorpion 2), (set 4) (Scorpion 1) to (set 1) (Scorpion 2), (set 4, Protocol) (Scorpion 1) to (set 1, Protocol) (Scorpion 2), (set 5) (Scorpion 1) to (set 2) (Scorpion 2), (set 5, Protocol) (Scorpion 1) to (set 2, Protocol) (Scorpion 2), (set 6) (Scorpion 1) to (set 4) (Scorpion 2), (set 6, Protocol) (Scorpion 1) to (set 4, Protocol) (Scorpion 2), (set 7) (Scorpion 1) to (set 6) (Scorpion 2), (set 7, Protocol) (Scorpion 1) to (set 6, Protocol) (Scorpion 2) and (set 8) (Scorpion 1) to (set 5) (Scorpion 2). + +- 0.145u4: Split 'Winning Streak (Bellfruit) (Scorpion 1)' into 'Winning Streak (Bellfruit) (set 3) (Scorpion 1)', (set 3, Protocol) (Scorpion 1), (set 4) (Scorpion 1), (set 4, Protocol) (Scorpion 1), (set 5) (Scorpion 1), (set 5, Protocol) (Scorpion 1), (set 6) (Scorpion 1), (set 6, Protocol) (Scorpion 1), (set 7) (Scorpion 1), (set 7, Protocol) (Scorpion 1) and (set 8) (Scorpion 1). + +- 0.143u3: Added 'Winning Streak (Bellfruit) (Scorpion 1)' (BFM 198?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 2 files / 507.1 zip + +$end + + + +$info=sc2wwcl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description from 'Wild West Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' to (set 2, UK, 250GBP Jackpot) (Scorpion 2/3), (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3) to (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) to (set 1, UK) (Scorpion 2/3) and (set 2, UK, Protocol) (Scorpion 2/3) to (set 1, UK, Protocol) (Scorpion 2/3). + +- 0.145u5: Split 'Wild West Club (Bellfruit) (Scorpion 2/3)' into 'Wild West Club (Bellfruit) (set 1, UK, 250GBP Jackpot) (Scorpion 2/3)' and clones (set 1, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3), (set 2, UK) (Scorpion 2/3) and (set 2, UK, Protocol) (Scorpion 2/3). + +- 0.143u3: Added 'Wild West Club (Bellfruit) (Scorpion 2/3)' (BFM 199?). + + +Recommended Games (Gambling) + + +Romset: 64.3 kb / 2 files / 55.6 zip + +$end + + + +$info=sc3000_cart_slot +$mame + +DEVICE: + +Sega SC-3000 Cartridge Slot + + +WIP: + +- 0.207: Added 'Sega SC-3000 Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sc4a40 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed description of (set 2) to 'Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)', (set 3) to (set 2), (set 4) to (set 3) and (set 5) to (set 4). + +- 0.143u6: Split 'Around The Board In 40 Days (Mazooma) (Scorpion ?)' into 'Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)', (Scorpion 4) (set 3), (Scorpion 4) (set 4) and (Scorpion 4) (set 5). Renamed (sc_a40) to (sc4a40). + +- 0.143u4: Added 'Around The Board In 40 Days (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 6 files / 1.10 zip + +$end + + + +$info=sc4a40cl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Around The Board In 40 Days Club (Mazooma) (Scorpion 4)' into 'Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Around The Board In 40 Days Club (Mazooma) (Scorpion 4)'. Renamed (sc_a40cl) to (sc4a40cl). + +- 0.143u4: Added 'Around The Board In 40 Days Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.10 zip + +$end + + + +$info=sc4abra +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Abracadabra (Qps) (Scorpion 4) (set 1, 041)' and clones to 'Abracadabra (Qps) (Scorpion 4) (set 2, 041)', 'Abracadabra (Qps) (Scorpion 4) (set 3, 044)', 'Abracadabra (Qps) (Scorpion 4) (set 4, 044)', 'Abracadabra (Qps) (Scorpion 4) (set 5, 014)' and 'Abracadabra (Qps) (Scorpion 4) (set 6, 014)'. + +- 0.143u7: Split 'Abracadabra (Qps) (Scorpion 4)' into 'Abracadabra (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Abracadabra (Qps) (Scorpion 4)'. Renamed (sc_abra) to (sc4abra). + +- 0.143u4: Added 'Abracadabra (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 197.7 zip + +$end + + + +$info=sc4acesh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Aces High (Mazooma) (Scorpion 4)' into 'Aces High (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Merged (sc_unk) with (sc_acesh) to (sc4acesh) and 'Unknown Scorpion '95410476' (Mazooma) (Scorpion ?)' with 'Aces High (Mazooma) (Scorpion 4)'. Changed description to 'Aces High (Mazooma) (Scorpion 4)'. + +- 0.143u4: Added 'Aces High (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Unknown Scorpion '95410476' (Mazooma) (Scorpion ?)'. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4adjb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.214: Changed description of clones (Set 2) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 2)', (Set 3) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 3)', (Set 4) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 4)', (Set 5) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 5)', (Set 6) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 6)', (Set 7) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 7)', (Set 8) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 8)', (Set 9) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 9)' and (Set 10) to 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 10)'. + +- 0.147u4: Fixed ymz rom address to $100000. + +- 0.143u6: Split 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion ?)' into 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)' and (Set 2), (Set 3), (Set 4), (Set 5), (Set 6), (Set 7), (Set 8), (Set 9) and (Set 10). Renamed (sc_adjb) to (sc4adjb). + +- 0.143u4: Added 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.99 zip + +$end + + + +$info=sc4adren +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Adrenalin (Mazooma) (Scorpion 4)' into 'Adrenalin (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Adrenalin (Mazooma) (Scorpion 4)'. Renamed (sc_adren) to (sc4adren). + +- 0.143u4: Added 'Adrenalin (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 222.4 zip + +$end + + + +$info=sc4adsnt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion ?)' into 'Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_adsnt) to (sc4adsnt). + +- 0.143u4: Added 'Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.57 zip + +$end + + + +$info=sc4adwta +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Added 2x ymz roms. + +- 0.143u6: Split 'Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion ?)' into 'Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_adwta) to (sc4adwta). + +- 0.143u4: Added 'Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.01 zip + +$end + + + +$info=sc4alad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Aladdin's Cave (Mazooma) (Scorpion 4)' into 'Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Aladdin's Cave (Mazooma) (Scorpion 4)'. Renamed (sc_alad) to (sc4alad). + +- 0.143u4: Added 'Aladdin's Cave (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 570.9 zip + +$end + + + +$info=sc4aztec +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Aztec Casino (Dutch) (Bellfruit) (Scorpion 4)' and clone (Euro) to 'Aztec (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Changed description to 'Aztec (Casino) (Bellfruit) (Scorpion 4)' and clone (set 2) to 'Aztec (Euro) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Split 'Aztec (Bellfruit) (Scorpion ?)' into 'Aztec (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_aztec) to (sc4aztec). + +- 0.143u4: Added 'Aztec (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 552.5 zip + +$end + + + +$info=sc4bankb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Blankety Bank (Qps) (Scorpion 4) (set 1)' from a parent set to clone 'Bankety Bank (Qps) (Scorpion 4) (set 3)' and clone (set 2) to 'Bankety Bank (Qps) (Scorpion 4) (set 4)'. + +- 0.143u7: Split 'Bankety Bank (Qps) (Scorpion 4)' into 'Bankety Bank (Qps) (Scorpion 4) (set 1)' and clone (set 2) and 'Blankety Bank (Qps) (Scorpion 4)' into 'Blankety Bank (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed descriptions to 'Bankety Bank (Qps) (Scorpion 4)' and 'Blankety Bank (Qps) (Scorpion 4)'. Renamed (sc_bankb) to (sc4bankb) and (sc_bb) to (sc4bb). + +- 0.143u4: Added 'Bankety Bank (Qps) (Scorpion ?)' (Qps 200?) and 'Blankety Bank (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.89 MB / 3 files / 986.0 zip + +$end + + + +$info=sc4bantm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bantam Of The Opera (Mazooma) (Scorpion 4)' into 'Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Bantam Of The Opera (Mazooma) (Scorpion 4)'. Renamed (sc_bantm) to (sc4bantm). + +- 0.143u4: Added 'Bantam Of The Opera (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 7 files / 1.77 zip + +$end + + + +$info=sc4bar7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed roms 95008423.bin and 95751960.p1. Changed description of clones 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)' to 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 1)', 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)' to 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 2)', 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)' to 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 3)' and 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)' to 'Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 4)'. + +- 0.145u7: Removed 1x ymz rom. + +- 0.143u7: Split 'Bar 7's (Bellfruit) (Scorpion 4)' into 'Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (PR1438) (Bellfruit) (Scorpion 4) (set 1), (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Bar 7's (Bellfruit) (Scorpion 4)'. Renamed (sc_bar7) to (sc4bar7). + +- 0.143u4: Added 'Bar 7's (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 434.6 zip + +$end + + + +$info=sc4batl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Battleships & Cruisers (Bellfruit) (Scorpion 4)' into 'Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Battleships & Cruisers (Bellfruit) (Scorpion 4)'. Renamed (sc_batl) to (sc4batl). + +- 0.143u4: Added 'Battleships & Cruisers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.34 zip + +$end + + + +$info=sc4bbclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Bankety Bank Club'. + +- 0.143u7: Split 'Blankety Bank Club (Qps) (Scorpion 4)' into 'Blankety Bank Club (V1.0) (Qps) (Scorpion 4)' and clones (V1.1) (Qps) (Scorpion 4), (V411) (Qps) (Scorpion 4) (set 1) and (V411) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Blankety Bank Club (Qps) (Scorpion 4)'. Renamed (sc_bbclb) to (sc4bbclb). + +- 0.143u4: Added 'Blankety Bank Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.95 MB / 3 files / 1.02 zip + +$end + + + +$info=sc4bblas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Big Blaster (Mazooma) (Scorpion 4)' into 'Big Blaster (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Big Blaster (Mazooma) (Scorpion 4)'. Renamed (sc_bblas) to (sc4bblas). + +- 0.143u4: Added 'Big Blaster (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4bed +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bedazzled (Mazooma) (Scorpion 4)' into 'Bedazzled (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Bedazzled (Mazooma) (Scorpion 4)'. Renamed (sc_bed) to (sc4bed). + +- 0.143u4: Added 'Bedazzled (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4bedcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bedazzled Club (Mazooma) (Scorpion 4)' into 'Bedazzled Club (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Bedazzled Club (Mazooma) (Scorpion 4)'. Renamed (sc_bedcl) to (sc4bedcl). + +- 0.143u4: Added 'Bedazzled Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4bgold +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Black Gold (Nova) (Scorpion 4)' into 'Black Gold (Nova) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Black Gold (Nova) (Scorpion 4)'. Renamed (sc_bgold) to (sc4bgold). + +- 0.143u4: Added 'Black Gold (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 78.4 zip + +$end + + + +$info=sc4bigdl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Big Deal (Qps) (Scorpion 4)' into 'Big Deal (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Big Deal (Qps) (Scorpion 4)'. Renamed (sc_bigdl) to (sc4bigdl). + +- 0.143u4: Added 'Big Deal (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 152.7 zip + +$end + + + +$info=sc4bingb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bingo Belle (Mazooma) (Scorpion 4)' into 'Bingo Belle (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Bingo Belle (Mazooma) (Scorpion 4)'. Renamed (sc_bingb) to (sc4bingb). + +- 0.143u4: Added 'Bingo Belle (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 153.1 zip + +$end + + + +$info=sc4blast +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added ymz roms. + +- 0.143u7: Split 'Blast Off (Qps) (Scorpion 4)' into 'Blast Off (011) (Qps) (Scorpion 4) (set 1)' and clones (011) (Qps) (Scorpion 4) (set 2), (041) (Qps) (Scorpion 4) (set 1), (041) (Qps) (Scorpion 4) (set 2), (042) (Qps) (Scorpion 4) (set 1) and (042) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Blast Off (Qps) (Scorpion 4)'. Renamed (sc_blast) to (sc4blast). + +- 0.143u4: Added 'Blast Off (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4blokq +$mame +0.143u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Added ymz rom. + +- 0.143u7: Split 'Blockbuster (Qps) (Scorpion 4)' into 'Blockbuster (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Changed 'Blockbuster (Mazooma) (Scorpion 4)' to a clone of 'Blockbuster (Qps) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Blockbuster (Qps) (Scorpion 4)'. Renamed (sc_blokq) to (sc4blokq). + +- 0.143u4: Added 'Blockbuster (Qps) (Scorpion ?)' (Qps 200?). + +- 0.143u3: Added 'Blockbuster (Mazooma) (Scorpion 4)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.02 zip + +$end + + + +$info=sc4blue +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Blue Rinse (Mazooma) (Scorpion 4)' into 'Blue Rinse (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Blue Rinse (Mazooma) (Scorpion 4)'. Renamed (sc_blue) to (sc4blue). + +- 0.143u4: Added 'Blue Rinse (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 128.5 zip + +$end + + + +$info=sc4bob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bobby Dazzler (Mazooma) (Scorpion 4)' into 'Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Bobby Dazzler (Mazooma) (Scorpion 4)'. Renamed (sc_bob) to (sc4bob). + +- 0.143u4: Added 'Bobby Dazzler (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 5 files / 217.7 zip + +$end + + + +$info=sc4bobcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bobby Dazzler Club (Mazooma) (Scorpion 4)' into 'Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Bobby Dazzler Club (Mazooma) (Scorpion 4)'. Renamed (sc_bobcl) to (sc4bobcl). + +- 0.143u4: Added 'Bobby Dazzler Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.96 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4bonbx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Bar X (Mazooma) (Scorpion 4)'. Changed 'Golden X (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3) from a parent set to clones 'Bar X (Mazooma) (Scorpion 4) (BARX, set 1)', (BARX, set 8) and (BARX, set 9). Removed 'Golden X Casino (Mazooma) (Scorpion 4) (set 1)'. Changed 'Golden X Casino (Mazooma) (Scorpion 4) (set 2)', (set 3), (set 4), (set 5), (set 6) and (set 7) to clones 'Bar X (Mazooma) (Scorpion 4) (BARX, set 2)', (BARX, set 3), (BARX, set 4), (BARX, set 5), (BARX, set 6) and (BARX, set 7). + +- 0.145u7: Added 2x YMZ280B roms. + +- 0.143u7: Split 'Bonus Bar X (Mazooma) (Scorpion 4)' into 'Bonus Bar X (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). Split 'Golden X (Mazooma) (Scorpion 4)' into 'Golden X (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). Split 'Golden X Casino (Mazooma) (Scorpion 4)' into 'Golden X Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed descriptions to 'Bonus Bar X (Mazooma) (Scorpion 4)', 'Golden X (Mazooma) (Scorpion 4)' and 'Golden X Casino (Mazooma) (Scorpion 4)'. Renamed (sc_bonbx) to (sc4bonbx), (sc_gx) to (sc4gx) and (sc_gxcas) to (sc4gxcas). + +- 0.143u4: Added 'Bonus Bar X (Mazooma) (Scorpion ?)' (Mazooma 200?), 'Golden X (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Golden X Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 4 files / 1.30 zip + +$end + + + +$info=sc4boomb +$mame +0.145u8 [AGEMAME] + + +WIP: + +- 0.216: Fixed rom names. + +- 0.145u8: Added 'Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)' (BFM 200?) and clone (set 2). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.66 zip + +$end + + + +$info=sc4botn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Back Of The Net (Qps) (Scorpion 4) (set 1, 011)' and clone (set 2) to 'Back Of The Net (Qps) (Scorpion 4) (set 2, 011)'. + +- 0.143u7: Split 'Back Of The Net (Qps) (Scorpion 4)' into 'Back Of The Net (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Back Of The Net (Qps) (Scorpion 4)'. Renamed (sc_botn) to (sc4botn). + +- 0.143u4: Added 'Back Of The Net (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4bpb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Bully's Prize Board (Bellfruit) (Scorpion ?)' into 'Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_bpb) to (sc4bpb). + +- 0.143u4: Added 'Bully's Prize Board (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.94 zip + +$end + + + +$info=sc4brix +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Brix (Nova) (Scorpion 4)' into 'Brix (German) (Nova) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Brix (Nova) (Scorpion 4)'. Renamed (sc_brix) to (sc4brix). + +- 0.143u4: Added 'Brix (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 210.9 zip + +$end + + + +$info=sc4brkfs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'The Big Breakfast (BFM) (Scorpion 4)' into 'The Big Breakfast (BFM) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'The Big Breakfast (BFM) (Scorpion 4)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.84 zip + +$end + + + +$info=sc4brksp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Break The Spell (Mazooma) (Scorpion 4)' into 'Break The Spell (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Break The Spell (Mazooma) (Scorpion 4)'. Renamed (sc_brksp) to (sc4brksp). + +- 0.143u4: Added 'Break The Spell (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.68 MB / 3 files / 1.68 zip + +$end + + + +$info=sc4broll +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bank Roll (Mazooma) (Scorpion 4)' into 'Bank Roll (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Bank Roll (Mazooma) (Scorpion 4)'. Renamed (sc_broll) to (sc4broll). + +- 0.143u4: Added 'Bank Roll (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 161.1 zip + +$end + + + +$info=sc4bsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bully's Star Prize (Bellfruit) (Scorpion 4)' into 'Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and 'Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)'. Split 'Bully's Star Prize (Bellfruit) (Scorpion 5)' into clones 'Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)', 'Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)'. + +- 0.143u6: Split 'Bully's Star Prize (Bellfruit) (Scorpion ?)' into 'Bully's Star Prize (Bellfruit) (Scorpion 4)'. + +- 0.143u4: Added 'Bully's Star Prize (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.96 zip + +$end + + + +$info=sc4bugs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.144: Removed clone 'Bugs Money (Bellfruit) (Scorpion 4) (set 5)'. + +- 0.143u7: Split 'Bugs Money (Bellfruit) (Scorpion 4)' into 'Bugs Money (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Bugs Money (Bellfruit) (Scorpion 4)'. Renamed (sc_bugs) to (sc4bugs). + +- 0.143u4: Added 'Bugs Money (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 159.7 zip + +$end + + + +$info=sc4bulcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bullseye Club (Bellfruit) (Scorpion 4)' into 'Bullseye Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Bullseye Club (Bellfruit) (Scorpion 4)'. Renamed (sc_bulcl) to (sc4bulcl). + +- 0.143u4: Added 'Bullseye Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.88 zip + +$end + + + +$info=sc4bulcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u6: Split 'Bullseye (Bellfruit) (Scorpion ?)' into 'Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Bullseye (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.93 zip + +$end + + + +$info=sc4bull +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u6: Split 'Bullseye (Bellfruit) (Scorpion ?)' into 'Bullseye (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_bull) to (sc4bull). + +- 0.143u4: Added 'Bullseye (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.93 zip + +$end + + + +$info=sc4butch +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion ?)' into 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_butch) to (sc4butch). + +- 0.143u4: Added 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.52 zip + +$end + + + +$info=sc4bwow +$mame +0.145u7 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 5)' and (set 6) from a clones of sc4mowow to parent 'Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)' and clone (WHEL013, set 2). Renamed (sc4mowowd) to (sc4bwow) and (sc4mowowe) to (sc4bwowa). + +- 0.143u6: Split 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' into 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 5)' and (set 6). + +- 0.143u4: Added 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.11 zip + +$end + + + +$info=sc4cabin +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cabin Fever (Mazooma) (Scorpion ?)' into 'Cabin Fever (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). Renamed (sc_cabin) to (sc4cabin). + +- 0.143u4: Added 'Cabin Fever (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.96 MB / 6 files / 1017.4 zip + +$end + + + +$info=sc4cad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Adder (Qps) (Scorpion 4)' into 'Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)' and clones ' (V1.0) (Qps) (Scorpion 4) (set 2)', (V1.0) (Qps) (Scorpion 4) (set 3), (V1.0) (Qps) (Scorpion 4) (set 4), (V011) (Qps) (Scorpion 4) (set 1), (V011) (Qps) (Scorpion 4) (set 2), (V012) (Qps) (Scorpion 4) (set 1), (V012) (Qps) (Scorpion 4) (set 2), (V013) (Qps) (Scorpion 4) (set 1), (V013) (Qps) (Scorpion 4) (set 2), (V014) (Qps) (Scorpion 4) (set 1), (V014) (Qps) (Scorpion 4) (set 2), (V041) (Qps) (Scorpion 4) (set 1), (V041) (Qps) (Scorpion 4) (set 2), (V042) (Qps) (Scorpion 4) (set 1), (V042) (Qps) (Scorpion 4) (set 2), (V043) (Qps) (Scorpion 4) (set 1) and (V043) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Cash Adder (Qps) (Scorpion 4)'. Renamed (sc_cad) to (sc4cad). + +- 0.143u4: Added 'Cash Adder (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4cadcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Adder Club (Qps) (Scorpion 4)' into 'Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cash Adder Club (Qps) (Scorpion 4)'. Renamed (sc_cadcl) to (sc4cadcl). + +- 0.143u4: Added 'Cash Adder Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4canca +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Can Can Cash (Mazooma) (Scorpion 4)' into 'Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Can Can Cash (Mazooma) (Scorpion 4)'. Renamed (sc_canca) to (sc4canca). + +- 0.143u4: Added 'Can Can Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.83 MB / 3 files / 857.1 zip + +$end + + + +$info=sc4captn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Captain Cash (Qps) (Scorpion 4)' into 'Captain Cash (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Captain Cash (Qps) (Scorpion 4)'. Renamed (sc_captn) to (sc4captn). + +- 0.143u4: Added 'Captain Cash (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.75 MB / 3 files / 836.7 zip + +$end + + + +$info=sc4cari +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed roms caribbeancashsnd1.bin, caribbeancashsnd2.bin and 95008981.bin. + +- 0.143u7: Split 'Caribbean Cash (Qps) (Scorpion 4)' into 'Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Caribbean Cash (Qps) (Scorpion 4)'. Renamed (sc_cari) to (sc4cari). + +- 0.143u4: Added 'Caribbean Cash (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 6 files / 1.07 zip + +$end + + + +$info=sc4cariq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed roms others2 and pics. + +- 0.143u7: Split 'Caribbean Cash (Qps) (Scorpion 4)' into 'Caribbean Cash (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Caribbean Cash (Qps) (Scorpion 4)'. Renamed (sc_cari) to (sc4cari). + +- 0.143u4: Added 'Caribbean Cash (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.97 MB / 5 files / 1.89 zip + +$end + + + +$info=sc4carry +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Carry On Winning (Bellfruit) (Scorpion 4)' into 'Carry On Winning (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Carry On Winning (Bellfruit) (Scorpion 4)'. Renamed (sc_carry) to (sc4carry). + +- 0.143u4: Added 'Carry On Winning (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4cashg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed region maincpu to ymz. + +- 0.145u6: Removed YMZ280B roms. + +- 0.143u7: Split 'Cashanova (Mazooma) (Scorpion 4)' into 'Cashanova (German) (Mazooma / Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Cashanova (Mazooma) (Scorpion 4)'. Renamed (sc_cashm) to (sc4cashm). + +- 0.143u4: Added 'Cashanova (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 203.5 zip + +$end + + + +$info=sc4cashm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cashanova (Mazooma) (Scorpion 4)' into 'Cashanova (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Cashanova (Mazooma) (Scorpion 4)'. Renamed (sc_cashm) to (sc4cashm). + +- 0.143u4: Added 'Cashanova (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.82 zip + +$end + + + +$info=sc4cashn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed description to 'Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Cashanova (Bellfruit) (Scorpion 4)'. Renamed (sc_cashn) to (sc4cashn). + +- 0.143u4: Added 'Cashanova (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 739.7 zip + +$end + + + +$info=sc4casry +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Added YMZ280B rom. + +- 0.143u7: Split 'Casino Royale (Mazooma) (Scorpion 4)' into 'Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)' and clones (PR2062) (Mazooma) (Scorpion 4) (set 2), (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1), (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2), (PR2075) (Mazooma) (Scorpion 4) (set 1) and (PR2075) (Mazooma) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Casino Royale (Mazooma) (Scorpion 4)'. Renamed (sc_casry) to (sc4casry). + +- 0.143u4: Added 'Casino Royale (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 550.2 zip + +$end + + + +$info=sc4casxt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Casino Xtravaganza (Mazooma) (Scorpion 4)' into 'Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Casino Xtravaganza (Mazooma) (Scorpion 4)'. Renamed (sc_casxt) to (sc4casxt). + +- 0.143u4: Added 'Casino Xtravaganza (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.61 MB / 6 files / 636.3 zip + +$end + + + +$info=sc4cbaz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Bazaar Club (Bellfruit) (Scorpion 4)' into 'Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Cash Bazaar Club (Bellfruit) (Scorpion 4)'. Renamed (sc_cbaz) to (sc4cbaz). + +- 0.143u4: Added 'Cash Bazaar Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4cblas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clone Cash Blast (Voodoo Games) (Scorpion 4) (set 2). Changed parent description to 'Cash Blast (Voodoo Games) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed description to 'Cash Blast (Bellfruit) (Scorpion 4)'. Renamed (sc_cblas) to (sc4cblas). + +- 0.143u4: Added 'Cash Blast (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4ccc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Criss Cross Crazy (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Criss Cross Crazy (Bellfruit) (Scorpion 4)'. Renamed (sc_ccc) to (sc4ccc). + +- 0.143u4: Added 'Criss Cross Crazy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 536.2 zip + +$end + + + +$info=sc4cccsh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Criss Cross Cash (Mazooma) (Scorpion 4)' into 'Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Criss Cross Cash (Mazooma) (Scorpion 4)'. Renamed (sc_cccsh) to (sc4cccsh). + +- 0.143u4: Added 'Criss Cross Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 671.1 zip + +$end + + + +$info=sc4cckey +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones (set 10) to 'Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)' and (set 11) to 'Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)'. + +- 0.145u8: Added clones Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13), (set 14), (set 15) and (set 16). + +- 0.144: Removed Crazy Fruits Gold Casino (Bellfruit) (Scorpion 4) (set 1), (set 2), (set 3) and (set 4). Changed 'Crazy Fruits Gold Casino (Bellfruit) (Scorpion 4) (set 5)', (set 6), (set 8), (set 9), (set 10), (set 11) and (set 12) to 'Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)', (set 6), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc4cfgd) to (sc4cckeyd), (sc4cfge) to (sc4cckeye), (sc4cfgf) to (sc4cckeyf), (sc4cfgg) to (sc4cckeyg), (sc4cfgh) to (sc4cckeyh), (sc4cfgi) to (sc4cckeyi), (sc4cfgj) to (sc4cckeyj) and (sc4cfgk) to (sc4cckeyk). + +- 0.143u7: Split 'Casino Crazy Keys (Bellfruit) (Scorpion 4)' into 'Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). Split 'Crazy Fruits Gold (Bellfruit) (Scorpion 4)' into 'Crazy Fruits Gold Casino (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). Split 'Crazy Fruits Gold Club (Bellfruit) (Scorpion 4)' into clones (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed descriptions to 'Casino Crazy Keys (Bellfruit) (Scorpion 4)' and 'Crazy Fruits Gold (Bellfruit) (Scorpion 4)'. Renamed (sc_cckey) to (sc4cckey) and (sc_cfg) to (sc4cfg). + +- 0.143u4: Added 'Casino Crazy Keys (Bellfruit) (Scorpion ?)' (BFM 200?) and 'Crazy Fruits Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 999.0 zip + +$end + + + +$info=sc4cclas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Club Class (Bellfruit) (Scorpion 4)' into 'Club Class (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27) and (set 28). + +- 0.143u6: Changed description to 'Club Class (Bellfruit) (Scorpion 4)'. Renamed (sc_cclas) to (sc4cclas). + +- 0.143u4: Added 'Club Class (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 852.6 zip + +$end + + + +$info=sc4cclim +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Casino Crazy Climber (Bellfruit) (Scorpion 4)'. Changed (set 12) to (set 13), (set 13) to (set 14), (set 14) to (set 15), (set 15) to (set 16), (set 16) to (set 17), (set 17) to (set 18), (set 18) to (set 19), (set 19) to (set 20) and (set 20) to (set 12). + +- 0.145u8: Added clones Crazy Climber (Bellfruit) (Scorpion 4) (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u6: Split 'Crazy Climber (Bellfruit) (Scorpion ?)' into 'Crazy Climber (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). Renamed (sc_cclim) to (sc4cclim). + +- 0.143u4: Added 'Crazy Climber (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 978.5 zip + +$end + + + +$info=sc4ccogs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Added YMZ280B rom. + +- 0.143u6: Changed description to 'Clever Cogs (Qps) (Scorpion 4)'. Renamed (sc_ccogs) to (sc4ccogs). + +- 0.143u4: Added 'Clever Cogs (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4cconx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Connexion (Mazooma) (Scorpion 4)' into 'Cash Connexion (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Cash Connexion (Mazooma) (Scorpion 4)'. Renamed (sc_cconx) to (sc4cconx). + +- 0.143u4: Added 'Cash Connexion (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 102.1 zip + +$end + + + +$info=sc4ccrus +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Crusaders (Mazooma) (Scorpion 4)' into 'Cash Crusaders (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Cash Crusaders (Mazooma) (Scorpion 4)'. Renamed (sc_ccrus) to (sc4ccrus). + +- 0.143u4: Added 'Cash Crusaders (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 199.7 zip + +$end + + + +$info=sc4celeb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'I'm A Celebrity (Bellfruit) (Scorpion ?)' into 'I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4) and (set 5). Renamed (sc_celeb) to (sc4celeb). + +- 0.143u4: Added 'I'm A Celebrity (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.67 zip + +$end + + + +$info=sc4cerup +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Cash Eruption (Mazooma) (Scorpion 4)'. Renamed (sc_cerup) to (sc4cerup). + +- 0.143u4: Added 'Cash Eruption (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 161.4 zip + +$end + + + +$info=sc4cexpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Explosion (Mazooma) (Scorpion 4)' into 'Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Cash Eruption (Mazooma) (Scorpion 4)'. Renamed (sc_cexpl) to (sc4cexpl). + +- 0.143u4: Added 'Cash Explosion (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 152.1 zip + +$end + + + +$info=sc4cfcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom 95008316.bin. Changed description to (set 1) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 2)', (set 3) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 3)', (set 4) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 5)', (set 5) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 6)', (set 6) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 4)', (set 7) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 5)', (set 8) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 7)', (set 9) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 8)', (set 10) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 1)', (set 11) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 2)', (set 12) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 6)', (set 13) to 'Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 2)', (set 14) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 7)', (set 15) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 3)', (set 16) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 4)', (set 17) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 8)', (set 18) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 9)', (set 19) to 'Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 1), (set 20) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 10)', (set 21) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 11)', (set 22) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 12)' and (set 23) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 13)', (set 24) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 14)', (set 25) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 15)', (set 26) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 16)', (set 27) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 17)', (set 28) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 18)', (set 29) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 19)', (set 30) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 20)', (set 31) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 9)', (set 32) to 'Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 1)', (set 33) to 'Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 2)', (set 34) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 21)', (set 35) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 22)', (set 36) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 23)', (set 37) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 10)', (set 38) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 24)', (set 39) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 11)', (set 40) to 'Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 12)', (set 41) to 'Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 3)', (set 42) to 'Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 4)', (set 43) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 25)', (set 44) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 26)', (set 45) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 27)', (set 46) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 28)', (set 47) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 29)', (set 48) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 30)', (set 49) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 31)' and (set 50) to 'Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 32)'. + +- 0.146u5: Added clones 'Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)', (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41), (set 42), (set 43), (set 44), (set 45), (set 46), (set 47), (set 48), (set 49) and (set 50). Added ymz rom. + +- 0.145u8: Added clones Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). Changed parent description to 'Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.143u7: Split 'Crazy Fruits Classic (Bellfruit) (Scorpion 4)' into 'Crazy Fruits Casino (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Crazy Fruits Classic (Bellfruit) (Scorpion 4)'. Renamed (sc_cfcla) to (sc4cfcla). + +- 0.143u4: Added 'Crazy Fruits Classic (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 925.0 zip + +$end + + + +$info=sc4cfcla +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed altymz roms. + +- 0.143u7: Split 'Crazy Fruits Classic (Bellfruit) (Scorpion 4)' into 'Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Added ymz rom. + +- 0.143u6: Changed description to 'Crazy Fruits Classic (Bellfruit) (Scorpion 4)'. Renamed (sc_cfcla) to (sc4cfcla). + +- 0.143u4: Added 'Crazy Fruits Classic (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 959.2 zip + +$end + + + +$info=sc4cfclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Crazy Fruits Club (Bellfruit) (Scorpion 4)' into 'Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Crazy Fruits Club (Bellfruit) (Scorpion 4)'. Renamed (sc_cfclb) to (sc4cfclb). + +- 0.143u4: Added 'Crazy Fruits Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 960.0 zip + +$end + + + +$info=sc4cfdu +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Crazy Fruits Down Under (Bellfruit) (Scorpion 4)' into 'Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Crazy Fruits Down Under (Bellfruit) (Scorpion 4)'. Renamed (sc_cfdu) to (sc4cfdu). + +- 0.143u4: Added 'Crazy Fruits Down Under (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4cfgcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Crazy Fruits Gold Club (Bellfruit) (Scorpion 4)' into 'Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Crazy Fruits Gold Club (Bellfruit) (Scorpion 4)'. Renamed (sc_cfgcl) to (sc4cfgcl). + +- 0.143u4: Added 'Crazy Fruits Gold Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4cfqps +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9) from a parent set to clones 'Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 1)', 'Crazy Fruits (PR6813, CCAS) (Qps) (Scorpion 4) (set 2)', 'Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 2)', 'Crazy Fruits (PR6813, CRFR) (BFM + Whitbread) (Scorpion 4) (set 1)', 'Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 3)', 'Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 4)', 'Crazy Fruits (PR6813, CRFR) (BFM + Whitbread) (Scorpion 4) (set 2)', 'Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 5)' and 'Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 6)'. Changed parent description to 'Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 1)' and clones 'Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)' to 'Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 4)', 'Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)' to 'Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 2)', 'Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)' to 'Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 1)', 'Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)' to 'Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 3)', 'Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)' to 'Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 2)', 'Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)' to 'Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 3)', 'Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)' to 'Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 4)', 'Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)' to 'Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 5)', 'Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)' to 'Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 6)', 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)' to 'Crazy Fruits SP98 (PR4613) (Qps) (Scorpion 4)', 'Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)' to 'Crazy Fruits (PR6813, CCAS) (Qps) (Scorpion 4) (set 1), 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)' to 'Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 1)', 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)' to 'Crazy Fruits SP98 (PR4613) (BFM / Whitbread) (Scorpion 4) (set 1)', 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)' to 'Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 2)', 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)' to 'Crazy Fruits SP98 (PR4613) (BFM / Whitbread) (Scorpion 4) (set 2)' and 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)' to 'Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 3)'. + +- 0.146u5: Added clones 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)', (set 3), (set 4), (set 5), (set 6), 'Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)', 'Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)' and (set 4). Changed description of clone 'Crazy Fruits SP98 (PR4613) (Qps) (Scorpion 4)' to 'Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.145u7: Removed others rom. + +- 0.143u7: Split 'Crazy Fruits (Qps) (Scorpion 4)' into 'Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), 'SP98 (PR4613) (Qps) (Scorpion 4)', 'V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)', 'V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)', 'V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)', 'V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)', 'V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)' and 'V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)'. Split 'Crazy Fruits (Bellfruit) (Scorpion 4)' into 'Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)' and clones 'Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)', 'Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Split 'Up For It (Bellfruit) (Scorpion 4)' into clone 'Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description from 'Crazy Fruits (Qps) (Scorpion ?)' to 'Crazy Fruits (Qps) (Scorpion 4)' and 'Crazy Fruits (Bellfruit)' to 'Crazy Fruits (Bellfruit) (Scorpion 4)'. Renamed (sc_cfqps) to (sc4cfqps). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Crazy Fruits (Qps) (Scorpion ?)' (Qps 200?) and Crazy Fruits (Bellfruit) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.75 zip + +$end + + + +$info=sc4chain +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Chain Reaction (Bellfruit) (Scorpion 4)' into 'Chain Reaction (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Chain Reaction (Bellfruit) (Scorpion 4)'. Renamed (sc_chain) to (sc4chain). + +- 0.143u4: Added 'Chain Reaction (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4chand +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash In Hand (Bellfruit) (Scorpion 4)' into 'Cash In Hand (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Cash In Hand (Bellfruit) (Scorpion 4)'. Renamed (sc_chand) to (sc4chand). + +- 0.143u4: Added 'Cash In Hand (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 144.6 zip + +$end + + + +$info=sc4chavi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Chav It (Bellfruit) (Scorpion ?)' into 'Chav It (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_chavi) to (sc4chavi). + +- 0.143u4: Added 'Chav It (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4chavy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Chavy Chase (Mazooma) (Scorpion ?)' into 'Chavy Chase (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_chavy) to (sc4chavy). + +- 0.143u4: Added 'Chavy Chase (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 6 files / 1.05 zip + +$end + + + +$info=sc4chick +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Chickendales (Mazooma) (Scorpion 4)'. Renamed (sc_chick) to (sc4chick). + +- 0.143u4: Added 'Chickendales (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.70 MB / 3 files / 730.6 zip + +$end + + + +$info=sc4chub +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Chubby Does Vegas (Mazooma) (Scorpion 4)' into 'Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Chubby Does Vegas (Mazooma) (Scorpion 4)'. Renamed (sc_chub) to (sc4chub). + +- 0.143u4: Added 'Chubby Does Vegas (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 992.5 zip + +$end + + + +$info=sc4cinv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cash Invaders (Bellfruit) (Scorpion ?)' into 'Cash Invaders (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_cinv) to (sc4cinv). + +- 0.143u4: Added 'Cash Invaders (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 109.1 zip + +$end + + + +$info=sc4cj +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cool Jewels (Bellfruit) (Scorpion 4)' into 'Cool Jewels (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Cool Jewels (Bellfruit) (Scorpion 4)'. Renamed (sc_cj) to (sc4cj). + +- 0.143u4: Added 'Cool Jewels (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4cjcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cool Jewels Club (Bellfruit) (Scorpion 4)' into 'Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Cool Jewels Club (Bellfruit) (Scorpion 4)'. Renamed (sc_cjcl) to (sc4cjcl). + +- 0.143u4: Added 'Cool Jewels Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4ckx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Casino King X (Mazooma) (Scorpion 4) (Top Box, set 1)' and clones to (set 2) to 'Casino King X (Mazooma) (Scorpion 4) (Top Box, set 2)', (set 3) to 'Casino King X (Mazooma) (Scorpion 4) (Base, set 1)', (set 4) to 'Casino King X (Mazooma) (Scorpion 4) (Base, set 2)', (set 5) to 'Casino King X (Mazooma) (Scorpion 4) (Base, set 3)', (set 6) to 'Casino King X (Mazooma) (Scorpion 4) (Base, set 4)', (set 7) to 'Casino King X (Mazooma) (Scorpion 4) (Base, set 5)' and (set 8) to 'Casino King X (Mazooma) (Scorpion 4) (Base, set 6)'. + +- 0.143u7: Split 'Casino King X (Mazooma) (Scorpion 4)' into 'Casino King X (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Casino King X (Mazooma) (Scorpion 4)'. Renamed (sc_ckx) to (sc4ckx). + +- 0.143u4: Added 'Casino King X (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.57 MB / 3 files / 575.6 zip + +$end + + + +$info=sc4cla7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Classic 7s (Mazooma) (Scorpion 4)' into 'Classic 7s (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Classic 7s (Mazooma) (Scorpion 4)'. Renamed (sc_cla7) to (sc4cla7). + +- 0.143u4: Added 'Classic 7s (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 516.0 zip + +$end + + + +$info=sc4clash +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash On The Lash (Mazooma) (Scorpion 4)' into 'Cash On The Lash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Cash On The Lash (Mazooma) (Scorpion 4)'. Renamed (sc_clash) to (sc4clash). + +- 0.143u4: Added 'Cash On The Lash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4clbmn +$mame +0.145u8 [AGEMAME] + + +WIP: + +- 0.145u8: Added 'Club Moneybags (Bellfruit) (Scorpion 4) (set 1)' (BFM 200?) and clones (set 2), (set 3) and (set 4). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.73 zip + +$end + + + +$info=sc4clbtm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed rom 95717692a.bin. + +- 0.146u1: Added M6809 (2MHz) CPU2. Changed region others to matrix. + +- 0.143u7: Split 'Club Temptation (Bellfruit) (Scorpion 4)' into 'Club Temptation (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Club Temptation (Bellfruit) (Scorpion 4)'. Renamed (sc_clbtm) to (sc4clbtm). + +- 0.143u4: Added 'Club Temptation (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18.2 MB / 7 files / 8.72 zip + +$end + + + +$info=sc4clclo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Club Clouseau (QPS) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Club Clouseau (Mazooma) (Scorpion 4)'. Renamed (sc_clclo) to (sc4clclo). + +- 0.143u4: Added 'Club Clouseau (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.93 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4clown +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Clown Around (Bellfruit) (Scorpion 4)' into 'Clown Around (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Clown Around (Bellfruit) (Scorpion 4)'. Renamed (sc_clown) to (sc4clown). + +- 0.143u4: Added 'Clown Around (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.10 zip + +$end + + + +$info=sc4clucl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo Club (Mazooma) (Scorpion 4)' into 'Cluedo Club (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cluedo Club (Mazooma) (Scorpion 4)'. Renamed (sc_clucl) to (sc4clucl). + +- 0.143u4: Added 'Cluedo Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 210.2 zip + +$end + + + +$info=sc4clue +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo (Mazooma) (Scorpion 4)' into 'Cluedo (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Cluedo (Mazooma) (Scorpion 4)'. Renamed (sc_clue) to (sc4clue). + +- 0.143u4: Added 'Cluedo (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 5 files / 207.2 zip + +$end + + + +$info=sc4cmani +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Colour Mania (Bellfruit) (Scorpion 4)' into 'Colour Mania (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Colour Mania (Bellfruit) (Scorpion 4)'. Renamed (sc_cmani) to (sc4cmani). + +- 0.143u4: Added 'Colour Mania (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.10 zip + +$end + + + +$info=sc4cmon +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)' and clones from clones of 'Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)' to parent 'Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 1)' and clones. Renamed (sc4mcasa) to (sc4cmon), (sc4mcasb) to (sc4cmona), (sc4mcasc) to (sc4cmonb), (sc4mcasd) to (sc4cmonc), (sc4mcase) to (sc4cmond), (sc4mcasf) to (sc4cmone), (sc4mcasg) to (sc4cmonf), (sc4mcash) to (sc4cmong), (sc4mcasi) to (sc4cmonh) and (sc4mcasj) to (sc4cmoni). + +- 0.143u6: Split 'Monopoly Casino (Mazooma) (Scorpion ?)' into clones 'Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_mcas) to (sc4mcas). + +- 0.143u4: Added 'Monopoly Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 133.2 zip + +$end + + + +$info=sc4cmous +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash & Mouse (Qps) (Scorpion 4)' into 'Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)' and clones (V041) (Qps) (Scorpion 4) (set 2), (V011) (Qps) (Scorpion 4) (set 1) and (V011) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Cash & Mouse (Qps) (Scorpion 4)'. Renamed (sc_cmous) to (sc4cmous). + +- 0.143u4: Added 'Cash & Mouse (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.96 MB / 7 files / 1.74 zip + +$end + + + +$info=sc4cnfr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash 'n' Fruit (Bellfruit) (Scorpion 4)' into 'Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), 'S+P98 (Bellfruit) (Scorpion 4) (set 1)', 'S+P98 (Bellfruit) (Scorpion 4) (set 2)', 'S+P98 (Bellfruit) (Scorpion 4) (set 3)' and 'S+P98 (Bellfruit) (Scorpion 4) (set 4)'. + +- 0.143u6: Changed description to 'Cash 'n' Fruit (Bellfruit) (Scorpion 4)'. Renamed (sc_cnfr) to (sc4cnfr). + +- 0.143u4: Added 'Cash 'n' Fruit (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 988.1 zip + +$end + + + +$info=sc4colos +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Colossus (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Colossus (Bellfruit) (Scorpion 4)'. Renamed (sc_colos) to (sc4colos). + +- 0.143u4: Added 'Colossus (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 745.5 zip + +$end + + + +$info=sc4copsr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cops 'n' Robbers (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_copsr) to (sc4copsr). + +- 0.143u4: Added 'Cops 'n' Robbers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 7 files / 3.11 zip + +$end + + + +$info=sc4corcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Coronation Street Club (Mazooma) (Scorpion ?)' into 'Coronation Street Club (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_corcl) to (sc4corcl). + +- 0.143u4: Added 'Coronation Street Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.39 MB / 5 files / 1.43 zip + +$end + + + +$info=sc4coro +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Coronation Street (Mazooma) (Scorpion ?)' into 'Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_coro) to (sc4coro). + +- 0.143u4: Added 'Coronation Street (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.49 MB / 10 files / 1.42 zip + +$end + + + +$info=sc4coroc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.148u5: Changed description of clone 'Coronation Street Triple (Bingo Version ?1) (PR2?4?) (Mazooma) (Scorpion 4) ' to 'Coronation Street Triple (Bingo Version ?1) (PR2?4?) (Mazooma) (Scorpion 4)'. + +- 0.147u4: Changed clones 'Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)', 'Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)', 'Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)', 'Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)', 'Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)', 'Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)' and 'Coronation Street ?i?g? ?e?s?o? ?1 (PR2?4?) (Mazooma) (Scorpion 4)' from clones of 'Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)' to parent 'Coronation Street Triple (Arcade Version 012) (PR2249) (Mazooma) (Scorpion 4) (set 1)' and clones 'Coronation Street Triple (Arcade Version 012) (PR2249) (Mazooma) (Scorpion 4) (set 2)', 'Coronation Street Triple Top Box (PR2526, CSTB) (Mazooma) (Scorpion 4) (Top Box, set 1)', 'Coronation Street Triple Top Box (PR2526, CSTB) (Mazooma) (Scorpion 4) (Top Box, set 2)', 'Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)', 'Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)' and 'Coronation Street Triple (Bingo Version ?1) (PR2?4?) (Mazooma) (Scorpion 4) '. Renamed (sc4coro) to (sc4coroc). + +- 0.143u6: Split 'Coronation Street (Mazooma) (Scorpion ?)' into 'Coronation Street ?i?g? ?e?s?o? ?1 (PR2?4?) (Mazooma) (Scorpion 4) ', 'Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)', (set 2), 'Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)', (set 2) and 'Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_coro) to (sc4coro). + +- 0.143u4: Added 'Coronation Street (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 168.1 zip + +$end + + + +$info=sc4count +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Fixed ymz rom address to $100000. + +- 0.143u6: Split 'Countdown (Bellfruit) (Scorpion ?)' into 'Countdown (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_count) to (sc4count). + +- 0.143u4: Added 'Countdown (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.50 zip + +$end + + + +$info=sc4cr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Raker (Qps) (Scorpion 4)' into 'Cash Raker (Qps) (Scorpion 4) (set 1)' and clones (Qps) (Scorpion 4) (set 2), (Qps) (Scorpion 4) (set 3), (V2.1) (Qps) (Scorpion 4) (set 1), (V2.2) (Qps) (Scorpion 4) (set 1), (V2.1) (Qps) (Scorpion 4) (set 2) and (V2.2) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Cash Raker (Qps) (Scorpion 4)'. Renamed (sc_cr) to (sc4cr). + +- 0.143u4: Added 'Cash Raker (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4crcc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u1: Added M6809 (2MHz) CPU2 and matrix rom. + +- 0.143u7: Split 'Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4)' into 'Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (65%) (Bellfruit) (Scorpion 4) (set 1) and (65%) (Bellfruit) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4)'. Renamed (sc_crcc) to (sc4crcc). + +- 0.143u4: Added 'Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.02 zip + +$end + + + +$info=sc4crcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Raker Club (Qps) (Scorpion 4)' into 'Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)' and clones (V1.0) (Qps) (Scorpion 4) (set 2), (V1.1) (Qps) (Scorpion 4) (set 1), (V1.1) (Qps) (Scorpion 4) (set 2), (V1.3) (Qps) (Scorpion 4), (411) (Qps) (Scorpion 4) (set 2) and (411) (Qps) (Scorpion 4) (set 1). + +- 0.143u6: Changed description to 'Cash Raker Club (Qps) (Scorpion 4)'. Renamed (sc_crcl) to (sc4crcl). + +- 0.143u4: Added 'Cash Raker Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4crcp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clone Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9) and (set 10). + +- 0.143u7: Split 'Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4)' into 'Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4)'. Renamed (sc_crcp) to (sc4crcp). + +- 0.143u4: Added 'Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4crgc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146: AntoPISA correct 'Cops 'n' Robbers Gold Club' year of production. + +- 0.143u7: Split 'Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4)' into 'Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). Split 'Crazy Fruits Gold Club (Bellfruit) (Scorpion 4)' into 'Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)'. + +- 0.143u6: Changed description to 'Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4)'. Renamed (sc_srgc) to (sc4crgc). + +- 0.143u4: Added 'Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4crnjw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u7: Split 'Crown Jewels (Bellfruit) (Scorpion 4)' into 'Crown Jewels (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Crown Jewels (Bellfruit) (Scorpion 4)'. Renamed (sc_crnjw) to (sc4crnjw). + +- 0.143u4: Added 'Crown Jewels (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.13 zip + +$end + + + +$info=sc4crsc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4)' into 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4)'. Renamed (sc_crsc) to (sc4crsc). + +- 0.143u4: Added 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1005.7 zip + +$end + + + +$info=sc4crzcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Crazy Casino (Bellfruit) (Scorpion 4)' into 'Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Crazy Casino (Bellfruit) (Scorpion 4)'. Renamed (sc_crzcs) to (sc4crzcs). + +- 0.143u4: Added 'Crazy Casino (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.78 zip + +$end + + + +$info=sc4crzgn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed (set 2) to (set 1), (set 3, Top Box) to (set 2, Top Box), (set 4) to (set 2), (set 5) to (set 3), (set 6) to (set 4), (set 7) to (set 5), (set 8, Top Box) to (set 3, Top Box), (set 9) to (set 6), (set 10) to (set 7), (set 11, Top Box) to (set 4, Top Box), (set 12) to (set 8), (set 13) to (set 9), (set 14) to (set 10), (set 15) to (set 11), (set 16) to (set 12), (set 17) to (set 13), (set 18) to (set 14), (set 19) to (set 15), (set 20) to (set 16), (set 21) to (set 17), (set 22) to (set 18), (set 23) to (set 19) and (set 24) to (set 20). + +- 0.145u7: Changed description to 'Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)' and clones (set 3) to 'Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)', (set 8) to 'Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)' and (set 11) to 'Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)'. + +- 0.143u7: Split 'Crazy Gang (Bellfruit) (Scorpion 4)' into 'Crazy Gang (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), 'Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Crazy Gang (Bellfruit) (Scorpion 4)'. Renamed (sc_crzgn) to (sc4crzgn). + +- 0.143u4: Added 'Crazy Gang (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 912.8 zip + +$end + + + +$info=sc4crzky +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions from 'Crazy Keys Casino (Bellfruit) (Scorpion 4)' to 'Casino Crazy Keys (Bellfruit) (Scorpion 4)', 'Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4)' to 'Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4)' and 'Crazy Keys Casino (Bellfruit) (Scorpion 4)' to 'Casino Crazy Keys (Bellfruit) (Scorpion 4)'. + +- 0.145u8: Added clones Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13) and (set 14) and Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9) and (set 10). + +- 0.143u7: Split 'Crazy Keys (Bellfruit) (Scorpion 4)' into 'Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), 'Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Crazy Keys (Bellfruit) (Scorpion 4)'. Renamed (sc_crzky) to (sc4crzky). + +- 0.143u4: Added 'Crazy Keys (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 963.2 zip + +$end + + + +$info=sc4crzwl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Crazy World (Mazooma) (Scorpion 4)' into 'Crazy World (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Crazy World (Mazooma) (Scorpion 4)'. Renamed (sc_crzwl) to (sc4crzwl). + +- 0.143u4: Added 'Crazy World (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 93.7 zip + +$end + + + +$info=sc4ctl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cop The Lot (Bellfruit) (Scorpion 4)' into 'Cop The Lot (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Cop The Lot (Bellfruit) (Scorpion 4)'. Renamed (sc_ctl) to (sc4ctl). + +- 0.143u4: Added 'Cop The Lot (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4ctlcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cop The Lot Club (Bellfruit) (Scorpion 4)' into 'Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Cop The Lot Club (Bellfruit) (Scorpion 4)'. Renamed (sc_ctlcl) to (sc4ctlcl). + +- 0.143u4: Added 'Cop The Lot Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.67 zip + +$end + + + +$info=sc4cvani +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.280: AntoPISA changed description to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 1)' and clones (set 2) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 2)', (set 3) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 3)', (set 4) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 4)', (set 5) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 5)', (set 6) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 6)', (set 7) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 7)', (set 8) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 8)', (set 9) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 9)' and (set 10) to 'Cash'\xa3'Vania (Qps) (Scorpion 4) (set 10)'. + +- 0.143u7: Split 'Cashvania (Qps) (Scorpion 4)' into 'Cashvania (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u3: Added 'Cashvania (Qps) (Scorpion 4)' (QPS 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4cvclb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.280: Changed description to 'Cash'\xa3'Vania Club (V1.0) (Qps) (Scorpion 4) (set 1)' and (V1.0) (set 2) to 'Cash'\xa3'Vania Club (V1.0) (Qps) (Scorpion 4) (set 2)', (V1.0) (set 3) to 'Cash'\xa3'Vania Club (V1.0) (Qps) (Scorpion 4) (set 3)', (V1.0) (set 4) to 'Cash'\xa3'Vania Club (V1.0) (Qps) (Scorpion 4) (set 4)', (V2.0) (set 1) to 'Cash'\xa3'Vania Club (V2.0) (Qps) (Scorpion 4) (set 1)', (V2.0) (set 2) to 'Cash'\xa3'Vania Club (V2.0) (Qps) (Scorpion 4) (set 2)', (V411) (set 1) to 'Cash'\xa3'Vania Club (V411) (Qps) (Scorpion 4) (set 1)' and (V411) (set 2) to 'Cash'\xa3'Vania Club (V411) (Qps) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Cashvania Club (Qps) (Scorpion 4)' into 'Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)' and clones (V1.0) (Qps) (Scorpion 4) (set 2), (V1.0) (Qps) (Scorpion 4) (set 3), (V1.0) (Qps) (Scorpion 4) (set 4), (V2.0) (Qps) (Scorpion 4) (set 1), (V2.0) (Qps) (Scorpion 4) (set 2), (V411) (Qps) (Scorpion 4) (set 1) and (V411) (Qps) (Scorpion 4) (set 2). + +- 0.143u3: Added 'Cashvania Club (Qps) (Scorpion 4)' (QPS 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.02 zip + +$end + + + +$info=sc4cyc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Count Yer Cash (Mazooma) (Scorpion 4)' into 'Count Yer Cash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Count Yer Cash (Mazooma) (Scorpion 4)'. Renamed (sc_cyc) to (sc4cyc). + +- 0.143u4: Added 'Count Yer Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4cyccl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Count Yer Cash Club (Mazooma) (Scorpion 4)' into 'Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Count Yer Cash Club (Mazooma) (Scorpion 4)'. Renamed (sc_cyccl) to (sc4cyccl). + +- 0.143u4: Added 'Count Yer Cash Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4czfr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed 'Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)' and (PR6813) (Bellfruit) (Scorpion 4) (set 1), (set 2), (set 3) and (set 4). Changed parent description from 'Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)' to 'Crazy Fruits (Germany?) (PR6982, GCRF, 1.02) (Bellfruit) (Scorpion 4)' and clone 'Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)' to 'Crazy Fruits (Germany?) (PR6982, GCRF) (Bellfruit) (Scorpion 4)'. + +- 0.146u5: Added clones 'Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)' and (set 4). + +- 0.145u7: Removed 4x ymz roms and rom (region others). + +- 0.143u7: Split 'Crazy Fruits (Bellfruit) (Scorpion 4)' into 'Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)' and clones 'Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)', 'Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Split 'Up For It (Bellfruit) (Scorpion 4)' into clone 'Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)'. Renamed (sc4cf) to (sc4czfr). + +- 0.143u6: Changed description to 'Crazy Fruits (Bellfruit) (Scorpion 4)'. Renamed (sc_cf) to (sc4cf). + +- 0.143u4: Added 'Crazy Fruits (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 965.3 zip + +$end + + + +$info=sc4czfra +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)' to 'Crazy Fruits (Dutch) (PR1212, CRAZ) (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Split 'Crazy Fruits (Bellfruit) (Scorpion 4)' into 'Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)' and 'Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Crazy Fruits (Bellfruit) (Scorpion 4)'. Renamed (sc_cf) to (sc4cf). + +- 0.143u4: Added 'Crazy Fruits (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 973.5 zip + +$end + + + +$info=sc4darw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Dough & Arrow (Qps) (Scorpion 4)' into 'Dough & Arrow (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Dough & Arrow (Qps) (Scorpion 4)'. Renamed (sc_darw) to (sc4darw). + +- 0.143u4: Added 'Dough & Arrow (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.90 MB / 3 files / 988.0 zip + +$end + + + +$info=sc4daylt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Daylight Robbery (Bellfruit) (Scorpion 4)' into 'Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), 'Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Daylight Robbery (Bellfruit) (Scorpion 4)'. Renamed (sc_daylt) to (sc4daylt). + +- 0.143u4: Added 'Daylight Robbery (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1005.8 zip + +$end + + + +$info=sc4dbldm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Double Diamond (Qps) (Scorpion 4)'. Renamed (sc_dbldm) to (sc4dbldm). + +- 0.143u4: Added 'Double Diamond (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 999.0 zip + +$end + + + +$info=sc4dblfr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Double Frenzy (Qps) (Scorpion 4)' into 'Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (PR2276) (212) (Qps) (Scorpion 4) (set 1) and (PR2276) (212) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Double Frenzy (Qps) (Scorpion 4)'. Renamed (sc_dblfr) to (sc4dblfr). + +- 0.143u4: Added 'Double Frenzy (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 493.8 zip + +$end + + + +$info=sc4dcrls +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Double Crazy Reels (Mazooma) (Scorpion 4)' into 'Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), 'Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)', (set 2), 'Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)', (set 2), 'Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)', (set 2), 'Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)', (set 2), 'Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'Double Crazy Reels (Mazooma) (Scorpion 4)'. Renamed (sc_dcrls) to (sc4dcrls). + +- 0.143u4: Added 'Double Crazy Reels (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.30 MB / 3 files / 389.7 zip + +$end + + + +$info=sc4ddosh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Doctor Dosh (Bellfruit) (Scorpion ?)' into 'Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). Renamed (sc_ddosh) to (sc4ddosh). + +- 0.143u4: Added 'Doctor Dosh (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4deepi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Deep Impact (Mazooma) (Scorpion 4)' into 'Deep Impact (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Deep Impact (Mazooma) (Scorpion 4)'. Renamed (sc_deepi) to (sc4deepi). + +- 0.143u4: Added 'Deep Impact (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 970.2 zip + +$end + + + +$info=sc4derby +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Demolition Derby (Bellfruit) (Scorpion ?)' into 'Demolition Derby (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_derby) to (sc4derby). + +- 0.143u4: Added 'Demolition Derby (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.79 zip + +$end + + + +$info=sc4dhh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Dough Ho Ho (Bellfruit) (Scorpion ?)' into 'Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)', (set 3), (set 4), (set 5), (set 6) and (set 7). Renamed (sc_dhh) to (sc4dhh). + +- 0.143u4: Added 'Dough Ho Ho (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.64 zip + +$end + + + +$info=sc4disco +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones (set 2) to 'Disco Inferno (Mazooma) (Scorpion 4) (set 3)' and (set 3) to 'Disco Inferno (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Disco Inferno (Mazooma) (Scorpion 4)' into 'Disco Inferno (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Disco Inferno (Mazooma) (Scorpion 4)'. Renamed (sc_disco) to (sc4disco). + +- 0.143u4: Added 'Disco Inferno (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.02 zip + +$end + + + +$info=sc4dmine +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Diamond Mine (Bellfruit) (Scorpion ?)' into 'Diamond Mine (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dmine) to (sc4dmine). + +- 0.143u4: Added 'Diamond Mine (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1022.1 zip + +$end + + + +$info=sc4dnd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Mapped some missing buttons in sc4dnd, also made test modes more accessible via the service button - the games even list what should be on each of the reel positions in test mode [David Haywood]. + +- 0.145u7: Changed description to 'Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)' and clones to (DONL016, set 1), (DONL016, set 2), (DONL017, set 1), (DONL017, set 2), (DONL018, set 1), (DONL018, set 2), (DONL402, set 1), (DONL402, set 2), (DONL406, set 1), (DONL406, set 2), (DONL422, set 1), (DONL422, set 2), (DONL424, set 1), (DONL424, set 2), (DONL428, set 1) and (DONL428, set 2). Removed 6x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). Renamed (sc_dnd) to (sc4dnd). + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.66 zip + +$end + + + +$info=sc4dndbb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)' and clones to (CRBE471, set 2), (CRBE472, set 1), (CRBE472, set 2), (CRBE473, set 1), (CRBE473, set 2), (CRBE571, set 1), (CRBE571, set 2), (CRBE572, set 1) and (CRBE572, set 2). + +- 0.143u6: Split 'Deal Or No Deal Break The Bank (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_dndbb) to (sc4dndbb). + +- 0.143u4: Added 'Deal Or No Deal Break The Bank (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.03 zip + +$end + + + +$info=sc4dndbc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)' and clones to (BOXR571, set 2). + +- 0.143u6: Split 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_dndbc) to (sc4dndbc). + +- 0.143u4: Added 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.06 zip + +$end + + + +$info=sc4dndbd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)' and clones to (BGDA471, set 2), (BGDA472, set 1), (BGDA472, set 2), (BGDA571, set 1), (BGDA571, set 2), (BIGD471, set 1), (BIGD471, set 2), (BIGD472, set 1), (BIGD472, set 2), (BIGD475, set 1), (BIGD475, set 2), (BIGD571, set 1) and (BIGD571, set 2). + +- 0.143u6: Split 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndbd) to (sc4dndbd). + +- 0.143u4: Added 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.03 zip + +$end + + + +$info=sc4dndbe +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)' and clones to (DBTK012, set 2), (DBTK013, set 1), (DBTK013, set 2), (DBTK014, set 1), (DBTK014, set 2), (DBTK422, set 1), (DBTK422, set 2), (DBTK423, set 1), (DBTK423, set 2), (DBTK425, set 1), (DBTK425, set 2), (DBTK426, set 1) and (DBTK426, set 2). + +- 0.143u6: Split 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). Renamed (sc_dndbe) to (sc4dndbe). + +- 0.143u4: Added 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.99 zip + +$end + + + +$info=sc4dndbr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Big Reds (Bellfruit)' into 'Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_dndbr) to (sc4dndbr). + +- 0.143u4: Added 'Deal Or No Deal The Big Reds (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.00 zip + +$end + + + +$info=sc4dndcc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)' and clones to (CRZR471, set 2), (CRZR474), (CRZR475, set 1), (CRZR475, set 2), (CRZR571, set 1) and (CRZR571, set 2). + +- 0.143u6: Split 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). Renamed (sc_dndcc) to (sc4dndcc). + +- 0.143u4: Added 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 8 files / 4.79 zip + +$end + + + +$info=sc4dndcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)' and clones to (DNDL181, set 1), (DNDL181, set 2), (DNDL212, set 1), (DNDL212, set 2), (DNDL313, set 2), (DNDL391, set 1) and (DNDL391, set 2). Removed 2x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_dndcl) to (sc4dndcl). + +- 0.143u4: Added 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.63 zip + +$end + + + +$info=sc4dndcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1) and (CLDD215, set 2). + +- 0.145u7: Changed description to 'Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)' and clones to (CLDD211, set 2), (CLDD212, set 1) and (CLDD212, set 2). Removed 6x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.67 zip + +$end + + + +$info=sc4dndcw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)' and clones to (CWOH271, set 2), (CWOH272, set 1) and (CWOH272, set 2). Added 2x ymz roms. + +- 0.143u6: Split 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 5 files / 2.79 zip + +$end + + + +$info=sc4dnddd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)' and clones to (DDNO471, set 2), (DDNO571, set 1), (DDNO571, set 2), (DDNO572, set 1), (DDNO572, set 2), (DDNO573, set 1) and (DDNO573, set 2). + +- 0.143u6: Split 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_dnddd) to (sc4dnddd). + +- 0.143u4: Added 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.02 zip + +$end + + + +$info=sc4dnddf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)' and clones to (TDFC471, set 2), (TDFC475, set 1), (TDFC475, set 2), (TDFC571, set 1) and (TDFC571, set 2). + +- 0.143u6: Split 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dnddf) to (sc4dnddf). + +- 0.143u4: Added 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.00 zip + +$end + + + +$info=sc4dnddw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)' and clones to (DOFN471, set 2), (DOFN473, set 1), (DOFN473, set 2), (DOFN475, set 1), (DOFN475, set 2), (DOFN572, set 1) and (DOFN572, set 2). + +- 0.143u6: Split 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_dnddw) to (sc4dnddw). + +- 0.143u4: Added 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.99 zip + +$end + + + +$info=sc4dndhf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476), (DNHA572, set 1, bad?) and (DNHA572, set 2, bad?). + +- 0.145u7: Changed description to 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)' and clones to (DNHA471, set 1), (DNHA471, set 2), (DNHA472, set 1), (DNHA472, set 2), (DNHA473, set 2), (DNHA477, set 1), (DNHA477, set 2), (DNHA571, set 1) and (DNHA571, set 2). + +- 0.143u6: Split 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_dndhf) to (sc4dndhf). + +- 0.143u4: Added 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.87 zip + +$end + + + +$info=sc4dndlp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)' and clones to (LPDN571, set 2), (LPDN572, set 1), (LPDN572, set 2), (LPDN573, set 1) and (LPDN573, set 2). + +- 0.143u6: Split 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndlp) to (sc4dndlp). + +- 0.143u4: Added 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.04 zip + +$end + + + +$info=sc4dndpg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)' and clones to (TPBG471, set 2), (TPBG571, set 1), (TPBG572, set 1), (TPGB571, set 2) and (TPGB572, set 2). + +- 0.143u6: Split 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndpg) to (sc4dndpg). + +- 0.143u4: Added 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.05 zip + +$end + + + +$info=sc4dndra +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)' and clones to (REDT471, set 2), (REDT474, set 1), (REDT474, set 2), (REDT572, set 1) and (REDT572, set 2). + +- 0.143u6: Split 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndra) to (sc4dndra). + +- 0.143u4: Added 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.00 zip + +$end + + + +$info=sc4dndtp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)' and clones to (TPRV411, set 2), (TPRV412, set 1), (TPRV412, set 2), (TPRV413, set 1), (TPRV413, set 2), (TPRV414, set 1, bad), (TPRV414, set 2, bad), (TPRV415, set 1), (TPRV415, set 2), (TPRV416, set 1), (TPRV416, set 2), (TPRV41A, set 1) and (TPRV41A, set 2). + +- 0.143u6: Split 'Deal Or No Deal The Power (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). Renamed (sc_dndtp) to (sc4dndtp). + +- 0.143u4: Added 'Deal Or No Deal The Power (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.00 zip + +$end + + + +$info=sc4dndtr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)' and clone (set 2) to 'Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)'. + +- 0.143u6: Split 'Deal Or No Deal Think Red (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_dndtr) to (sc4dndtr). + +- 0.143u4: Added 'Deal Or No Deal Think Red (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.02 zip + +$end + + + +$info=sc4dndwb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)' and clones to (WIYX412, set 2), (WIYX414, set 1), (WIYX414, set 2), (WIYX415, set 1), (WIYX415, set 2), (WIYX419, set 1) and (WIYX419, set 2). + +- 0.143u6: Split 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_dndwb) to (sc4dndwb). + +- 0.143u4: Added 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 7 files / 3.94 zip + +$end + + + +$info=sc4dndww +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Changed description to 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)' and clones to (TWOH411, set 2), (TWOH412, set 1), (TWOH412, set 2), (TWOH415, set 1) and (TWOH415, set 2). Added 2x ymz roms. + +- 0.143u6: Split 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndww) to (sc4dndww). + +- 0.143u4: Added 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 5 files / 2.78 zip + +$end + + + +$info=sc4dndys +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clone Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2). Changed description of clone (DOBO474) to 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)'. + +- 0.145u7: Changed description to 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)' and clones to (DOBO571, set 2) and (DOBO474). + +- 0.143u6: Split 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 1)', (set 2) and (set 3). Renamed (sc_dndys) to (sc4dndys). + +- 0.143u4: Added 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.02 zip + +$end + + + +$info=sc4dough +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Dough Selecta (Bellfruit) (Scorpion ?)' into 'Dough Selecta (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_dough) to (sc4dough). + +- 0.143u4: Added 'Dough Selecta (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4druby +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set)'. Removed roms 95730028.bin and 95730068.bin. + +- 0.143u7: Split 'Diamonds & Rubys (Bellfruit) (Scorpion 4)' into 'Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Diamonds & Rubys (Bellfruit) (Scorpion 4)'. Renamed (sc_druby) to (sc4druby). + +- 0.143u4: Added 'Diamonds & Rubys (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 939.1 zip + +$end + + + +$info=sc4duckq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Ducks Of Hazzard (Qps) (Scorpion 4)' into 'Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Ducks Of Hazzard (Qps) (Scorpion 4)'. Renamed (sc_duckq) to (sc4duckq). + +- 0.143u4: Added 'Ducks Of Hazzard (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4ducks +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Ducks Of Hazzard (Mazooma) (Scorpion ?)' into 'Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_ducks) to (sc4ducks). + +- 0.143u4: Added 'Ducks Of Hazzard (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 5 files / 213.0 zip + +$end + + + +$info=sc4dyna +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Dynamite (Bellfruit) (Scorpion 4)' into 'Dynamite (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Dynamite (Bellfruit) (Scorpion 4)'. Renamed (sc_dyna) to (sc4dyna). + +- 0.143u4: Added 'Dynamite (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4eascs +$mame +0.145u8 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Casino Easy Streak (Bellfruit) (Scorpion 4)'. + +- 0.145u8: Changed 'Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)' from a clone of 'Easy Streak (Bellfruit) (Scorpion 4) (set 1)' to parent. + +- 0.143u7: Split 'Easy Streak (Bellfruit) (Scorpion 4)' into 'Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Easy Streak (Bellfruit) (Scorpion 4)'. Renamed (sc_easy) to (sc4easy). + +- 0.143u4: Added 'Easy Streak (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1009.2 zip + +$end + + + +$info=sc4easy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Removed 1x ymz rom. + +- 0.143u7: Split 'Easy Streak (Bellfruit) (Scorpion 4)' into 'Easy Streak (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 11). + +- 0.143u6: Changed description to 'Easy Streak (Bellfruit) (Scorpion 4)'. Renamed (sc_easy) to (sc4easy). + +- 0.143u4: Added 'Easy Streak (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.25 zip + +$end + + + +$info=sc4emmer +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Emmerdale (Mazooma) (Scorpion ?)' into 'Emmerdale (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_emmer) to (sc4emmer). + +- 0.143u4: Added 'Emmerdale (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 6 files / 1.10 zip + +$end + + + +$info=sc4evol +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Evolution (Qps) (Scorpion ?)' into 'Evolution (Qps) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_evol) to (sc4evol). + +- 0.143u4: Added 'Evolution (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.51 MB / 4 files / 1.48 zip + +$end + + + +$info=sc4fastf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fast 'n' Furious (Mazooma) (Scorpion 4)' into 'Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Fast 'n' Furious (Mazooma) (Scorpion 4)'. Renamed (sc_fastf) to (sc4fastf). + +- 0.143u4: Added 'Fast 'n' Furious (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 3 files / 1.02 zip + +$end + + + +$info=sc4fbcrz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.148: Removed others roms. + +- 0.143u7: Split 'Football Crazy (Bellfruit) (Scorpion 4)' into 'Football Crazy (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Football Crazy (Bellfruit) (Scorpion 4)'. Renamed (sc_fbcrz) to (sc4fbcrz). + +- 0.143u4: Added 'Football Crazy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 127.6 zip + +$end + + + +$info=sc4fbspn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Fat Boy Spin (Bellfruit) (Scorpion ?)' into 'Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_fbspn) to (sc4fbspn). + +- 0.143u4: Added 'Fat Boy Spin (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.10 zip + +$end + + + +$info=sc4fcc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u1: Added M6809 (2MHz) CPU2. Changed region others to matrix. + +- 0.144: Removed clone 'Firecracker Club (Bellfruit) (Scorpion 4) (set 5)'. Fixed rom names. + +- 0.143u7: Split 'Firecracker Club (Bellfruit) (Scorpion 4)' into 'Firecracker Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Firecracker Club (Bellfruit) (Scorpion 4)'. Renamed (sc_fcc) to (sc4fcc). + +- 0.143u4: Added 'Firecracker Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 968.0 zip + +$end + + + +$info=sc4fd7th +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.172: John Parker added layout for Frankie Dettori's 7th Heaven. + +- 0.143u7: Split 'Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4)' into 'Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), 'Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4)'. Renamed (sc_fd7th) to (sc4fd7th). + +- 0.143u4: Added 'Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.40 zip + +$end + + + +$info=sc4fevdt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)', (set 2) and (set 3) from clones of 'Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)' to parent 'Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 1)' and clones (Dutch) (Bellfruit) (Scorpion 4) (set 2) and (Dutch) (Bellfruit) (Scorpion 4) (set 3). Renamed (sc4feveri) to (sc4fevdt), (sc4feverj) to (sc4fevdta) and (sc4feverl) to (sc4fevdtb). + +- 0.143u7: Split 'Fever (Bellfruit) (Scorpion 4)' into clones 'Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and more. + +- 0.143u6: Changed description to 'Fever (Bellfruit) (Scorpion 4)'. Renamed (sc_fever) to (sc4fever). + +- 0.143u4: Added 'Fever (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 637.4 zip + +$end + + + +$info=sc4fever +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u6: Removed 512k YMZ280B roms. + +- 0.143u7: Split 'Fever (Bellfruit) (Scorpion 4)' into 'Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and more. + +- 0.143u6: Changed description to 'Fever (Bellfruit) (Scorpion 4)'. Renamed (sc_fever) to (sc4fever). + +- 0.143u4: Added 'Fever (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.61 zip + +$end + + + +$info=sc4fevnx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Fever The Next (Dutch) (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2) to 'Fever The Next (Dutch) (Bellfruit) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Fever The Next (Bellfruit) (Scorpion 4)' into 'Fever The Next (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Fever The Next (Bellfruit) (Scorpion 4)'. Renamed (sc_fevnx) to (sc4fevnx). + +- 0.143u4: Added 'Fever The Next (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 681.2 zip + +$end + + + +$info=sc4ffru +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fast Fruit (Qps) (Scorpion 4)' into 'Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), and 'Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u6: Changed description to 'Fast Fruit (Qps) (Scorpion 4)'. Renamed (sc_ffru) to (sc4ffru). + +- 0.143u4: Added 'Fast Fruit (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.90 MB / 5 files / 1.73 zip + +$end + + + +$info=sc4fguy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Family Guy (Bellfruit) (Scorpion 4) (set 5) and (set 6). + +- 0.143u6: Split 'Family Guy (Bellfruit) (Scorpion ?)' into 'Family Guy (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_fguy) to (sc4fguy). + +- 0.143u4: Added 'Family Guy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.01 zip + +$end + + + +$info=sc4fire +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Firepower (Mazooma) (Scorpion 4)' into 'Firepower (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Firepower (Mazooma) (Scorpion 4)'. Renamed (sc_fire) to (sc4fire). + +- 0.143u4: Added 'Firepower (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1003.2 zip + +$end + + + +$info=sc4fmj +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Full Metal Jackpot (Mazooma) (Scorpion ?)' into 'Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_fmj) to (sc4fmj). + +- 0.143u4: Added 'Full Metal Jackpot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 6 files / 1.09 zip + +$end + + + +$info=sc4fpitc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed (set 4) to (set 11), (set 5) to (set 4), (set 6) to (set 5), (set 7) to (set 6), (set 8) to (set 12), (set 9) to (set 7), (set 10) to (set 8), (set 11) to (set 9) and (set 12) to (set 10). + +- 0.143u7: Split 'Fever Pitch (Bellfruit) (Scorpion 4)' into 'Fever Pitch (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Fever Pitch (Bellfruit) (Scorpion 4)'. Renamed (sc_fpitc) to (sc4fpitc). + +- 0.143u4: Added 'Fever Pitch (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.89 zip + +$end + + + +$info=sc4frboo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Frooty Booty (Bellfruit) (Scorpion 4)' into 'Frooty Booty (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Frooty Booty (Bellfruit) (Scorpion 4)'. Renamed (sc_frboo) to (sc4frboo). + +- 0.143u4: Added 'Frooty Booty (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 126.0 zip + +$end + + + +$info=sc4frenz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fruit Frenzy (Bellfruit) (Scorpion 4)' into 'Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Fruit Frenzy (Bellfruit) (Scorpion 4)'. Renamed (sc_frenz) to (sc4frenz). + +- 0.143u4: Added 'Fruit Frenzy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4frsu +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Split 'Fruits 'n' Suits (Bellfruit) (Scorpion 4)' into 'Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Fruits 'n' Suits (Bellfruit) (Scorpion 4)'. Renamed (sc_frsu) to (sc4frsu). + +- 0.143u4: Added 'Fruits 'n' Suits (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 906.1 zip + +$end + + + +$info=sc4ftopi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fruitopia (Qps) (Scorpion 4)' into 'Fruitopia (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (V1.1) (Qps) (Scorpion 4) (set 1), (V1.1) (Qps) (Scorpion 4) (set 2), (V2.1) (Qps) (Scorpion 4) (set 1), (V2.1) (Qps) (Scorpion 4) (set 2), (V2.2) (Qps) (Scorpion 4) (set 1) and (V2.2) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Fruitopia (Qps) (Scorpion 4)'. Renamed (sc_ftopi) to (sc4ftopi). + +- 0.143u4: Added 'Fruitopia (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.65 MB / 3 files / 745.8 zip + +$end + + + +$info=sc4fullt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Full Throttle (Qps) (Scorpion 4)' into 'Full Throttle (011) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (012) (Qps) (Scorpion 4) (set 1), (012) (Qps) (Scorpion 4) (set 2), (013) (Qps) (Scorpion 4) (set 1), (013) (Qps) (Scorpion 4) (set 2), (041) (Qps) (Scorpion 4) (set 1), (041) (Qps) (Scorpion 4) (set 2), (042) (Qps) (Scorpion 4) (set 1) and (042) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Full Throttle (Qps) (Scorpion 4)'. Renamed (sc_fullt) to (sc4fullt). + +- 0.143u4: Added 'Full Throttle (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4fwp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3) from a parent set to clones 'Five Ways Pays (Mazooma) (Scorpion 4) (set 5)', (set 6) and (set 7). + +- 0.143u7: Split 'Five Ways Pays (Mazooma) (Scorpion 4)' into 'Five Ways Pays (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). Split 'Five Ways Pays Casino (Mazooma) (Scorpion 4)' into 'Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed descriptions to 'Five Ways Pays (Mazooma) (Scorpion 4)' and 'Five Ways Pays Casino (Mazooma) (Scorpion 4)'. Renamed (sc_fwp) to (sc4fwp) and (sc_fwpcs) to (sc4fwpcs). + +- 0.143u4: Added 'Five Ways Pays (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Five Ways Pays Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.94 MB / 3 files / 965.5 zip + +$end + + + +$info=sc4gag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) to 'Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 1)', (set 3) to 'Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 2)' and (set 4) to 'Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Grab A Granny (Mazooma) (Scorpion 4)' into 'Grab A Granny (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Grab A Granny (Mazooma) (Scorpion 4)'. Renamed (sc_gag) to (sc4gag). + +- 0.143u4: Added 'Grab A Granny (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1022.2 zip + +$end + + + +$info=sc4gamcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'The Game (Bellfruit) (Scorpion 4)' from a parent set to clone 'The Game (Dutch) (Bellfruit) (Scorpion 4)'. Changed parent description to 'The Game Casino (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Changed description to 'The Game Casino (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed descriptions to 'Game Casino, The (Bellfruit) (Scorpion 4)' and 'The Game (Bellfruit) (Scorpion 4)'. Renamed (sc_gamcs) to (sc4gamcs) and (sc_game) to (sc4game). + +- 0.143u4: Added 'Game Casino, The (Bellfruit) (Scorpion ?)' (BFM 200?) and 'Game, The (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 420.8 zip + +$end + + + +$info=sc4gball +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u6: Split 'Golden Balls (Bellfruit) (Scorpion ?)' into 'Golden Balls (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_gball) to (sc4gball). + +- 0.143u4: Added 'Golden Balls (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.69 zip + +$end + + + +$info=sc4gbcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Casino Golden Balls (Bellfruit) (Scorpion 4)'. + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u6: Split 'Golden Balls (Bellfruit) (Scorpion ?)' into 'Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Golden Balls (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 899.0 zip + +$end + + + +$info=sc4gcb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Grand Blaster Cash (Mazooma) (Scorpion 4)' into 'Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u6: Changed description to 'Grand Blaster Cash (Mazooma) (Scorpion 4)'. Renamed (sc_gcb) to (sc4gcb). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Grand Blaster Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 186.7 zip + +$end + + + +$info=sc4gcclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Grandslam Casino (Bellfruit) (Scorpion 4)'. Replaced ymz roms with 2x altymz and 2x ymz roms. + +- 0.143u7: Split 'Grand Casino Club (Bellfruit) (Scorpion 4)' into 'Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u6: Changed description to 'Grand Casino Club (Bellfruit) (Scorpion 4)'. Renamed (sc_gcclb) to (sc4gcclb). + +- 0.143u4: Added 'Grand Casino Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.63 zip + +$end + + + +$info=sc4gd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed others roms. + +- 0.143u6: Split 'Gold Digger (Bellfruit) (Scorpion ?)' into 'Gold Digger (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_gd) to (sc4gd). + +- 0.143u4: Added 'Gold Digger (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.58 zip + +$end + + + +$info=sc4gdclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Gold Digger Club (Bellfruit) (Scorpion ?)' into 'Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_gdclb) to (sc4gdclb). + +- 0.143u4: Added 'Gold Digger Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4gfev +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed 'D & B (Mazooma) (Scorpion 4)' from a parent set to clone 'Gold Fever (Mazooma) (Scorpion 4) (set 4)'. + +- 0.143u6: Split 'Gold Fever (Mazooma) (Scorpion ?)' into 'Gold Fever (Mazooma) (Scorpion 4) (set 1)', (set 2) and (set 3). Changed description to 'D & B (Mazooma) (Scorpion 4)'. Renamed (sc_db) to (sc4db) and (sc_gfev) to (sc4gfev). + +- 0.143u4: Added 'Gold Fever (Mazooma) (Scorpion ?)' (Mazooma 200?). Added 'D & B (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 149.4 zip + +$end + + + +$info=sc4ggame +$mame +0.145u7 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Golden X (Mazooma) (PR2056, newer?) (Scorpion 4)'. Changed 'Golden Game Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4) from a parent set to clones 'Golden X (Mazooma) (Scorpion 4) (GLDX, set 9)', (GLDX, set 10), (GLDX, set 11) and (GLDX, set 12). Changed 'Golden X Triple (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8) from a parent set to clones 'Golden X (Mazooma) (Scorpion 4) (GLDX, set 1)', (GLDX, set 2), (GLDX, set 3), (GLDX, set 4), (GLDX, set 5), (GLDX, set 6), (GLDX, set 7) and (GLDX, set 8). Changed 'Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)' and clone (set 2) from a parent set to clones 'Golden X (Mazooma) (PR2056) (Scorpion 4) (set 3)' and (set 4). + +- 0.145u7: Changed clone (set 9) to parent 'Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)' and clones (set 2) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1), (set 3) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2), (set 4) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3), (set 5) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4), (set 7) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1), (set 8) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2), (set 10) to (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2), (set 11) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3), (set 12) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4), (set 13) to (PR2056, newer?) (Scorpion 4) (set 1), (set 14) to (PR2056, newer?) (Scorpion 4) (set 2), (set 15) to (PR2056) (Scorpion 4) (set 1), (set 17) to (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3), (set 18) to (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4), (set 19) to (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5), (set 20) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5), (set 21) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6), (set 22) to (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7), (set 23) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5), (set 24) to (PR2056, newer?) (Scorpion 4) (set 3), (set 25) to (PR2056, newer?) (Scorpion 4) (set 4), (set 26) to (PR2056, newer?) (Scorpion 4) (set 5), (set 27) to (PR2056, newer?) (Scorpion 4) (set 6), (set 28) to (PR2056) (Scorpion 4) (set 2), (set 29) to (PR2056, newer?) (Scorpion 4) (set 7), (set 30) to (PR2056, newer?) (Scorpion 4) (set 8), (set 31) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6), (set 32) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7), (set 33) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8), (set 34) to (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9), (set 35) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1), (set 36) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2), (set 37) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3), (set 38) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4), (set 39) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5), (set 40) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6), (set 41) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7) and (set 42) to (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8). Renamed (sc4ggameh) to (sc4ggame). + +- 0.143u7: Split 'Golden X Triple (Mazooma) (Scorpion 4)' into 'Golden X Triple (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Golden Game (Mazooma) (Scorpion ?)' into 'Golden Game (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30), (set 31), (set 32), (set 33), (set 34), (set 35), (set 36), (set 37), (set 38), (set 39), (set 40), (set 41) and (set 42). Split 'Golden Game Casino (Mazooma) (Scorpion ?)' into 'Golden Game Casino (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Split 'Gold Digger (Mazooma) (Scorpion ?)' into 'Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)' and (set 2). Changed description of 'Golden Game (Mazooma) (Scorpion ?)' to 'Golden X Triple (Mazooma) (Scorpion 4)'. Renamed (sc_gg) to (sc4ggame), (sc_ggcas) to (sc4ggcas), (sc_gx3) to (sc4gx3) and (sc_gdmz) to (sc4gdmz). + +- 0.143u4: Added 'Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?), 'Golden Game Casino (Mazooma) (Scorpion ?)' (Mazooma 200?), 'Golden X Triple (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Gold Digger (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.66 MB / 8 files / 1.49 zip + +$end + + + +$info=sc4ggcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Golden Grid Club (Qps) (Scorpion 4)' into 'Golden Grid Club (V1.0) (Qps) (Scorpion 4)' and clones (V411) (Qps) (Scorpion 4) (set 1), (V411) (Qps) (Scorpion 4) (set 2), (V412) (Qps) (Scorpion 4) (set 1) and (V412) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Golden Grid Club (Qps) (Scorpion 4)'. Renamed (sc_ggcl) to (sc4ggcl). + +- 0.143u4: Added 'Golden Grid Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.89 MB / 3 files / 981.1 zip + +$end + + + +$info=sc4ggdlx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 1)' and clones (set 2) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 3)', (set 3) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 4)', (set 4) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 2)', (set 5) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 5)', (set 6) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 6)', (set 7) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 7)' and (set 8) to 'Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 8)'. + +- 0.143u6: Split 'Golden Game (Mazooma) (Scorpion ?)' into 'Golden Game Deluxe (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.66 MB / 8 files / 1.50 zip + +$end + + + +$info=sc4ggg +$mame +0.145u7 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)' from a parent set to clone 'Grand Golden Game (Mazooma) (PR2056, GGGT) (Scorpion 4) (Top Box, set 1)'. Changed description of clone (GGGT, set 2) to 'Grand Golden Game (Mazooma) (PR2056, GGGT) (Scorpion 4) (Top Box, set 2)'. + +- 0.145u7: Changed clone (set 2) to parent 'Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)' and (set 3) to (GGGB, 35GBP, set 2), (set 4) to (GGGB, 35GBP, set 3), (set 5) to (GGGB, 35GBP, set 4), (set 6) to (GGGB, 35GBP, set 5), (set 7) to (GGGB, 35GBP, set 6), (set 8) to (GGGB, 35GBP, set 13), (set 9) to (GGGB, 35GBP, set 1), (set 10) to (GGGB, 35GBP, set 2), (set 11) to (GGGT, set 2), (set 12) to (GGGB, 35GBP, set 7), (set 13) to (GGGB, 35GBP, set 8), (set 14) to (GGGB, 35GBP, set 9), (set 15) to (GGGB, 35GBP, set 10), (set 16) to (GGGB, 35GBP, set 11), (set 17) to (GGGB, 35GBP, set 12), (set 18) to (GGGB, 35GBP, set 3), (set 19) to (GGGB, 35GBP, set 4) and (set 20) to (GGGB, 35GBP, set 5). Changed description to 'Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)'. Renamed (sc4ggg) to (sc4gggtb), (sc4ggga) to (sc4ggg) and (sc4gggj) to (sc4gggtba). + +- 0.143u6: Split 'Grand Golden Game (Mazooma) (Scorpion ?)' into 'Grand Golden Game (Mazooma) (Scorpion 4) (set 2)', (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). Split 'Grand Golden Game (Mazooma) (Scorpion ?)' into 'Grand Golden Game (Mazooma) (Scorpion 4) (set 1)'. Renamed (sc_ggg) to (sc4ggg) and (sc_ggg) to (sc4ggg). + +- 0.143u4: Added 'Grand Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Grand Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.44 MB / 7 files / 1.32 zip + +$end + + + +$info=sc4ggrid +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Golden Grid (Qps) (Scorpion 4)' into 'Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (V1.1) (Qps) (Scorpion 4) (set 1), (set 2), (set 3), (set 4), (V1.3) (Qps) (Scorpion 4), (V011) (Scorpion 4) (set 1), (V011) (Scorpion 4) (set 2), (V012) (Qps) (Scorpion 4) (set 1), (V012) (Qps) (Scorpion 4) (set 2), (V041) (Qps) (Scorpion 4) (set 1) and (V041) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Golden Grid (Qps) (Scorpion 4)'. Renamed (sc_ggrid) to (sc4ggrid). + +- 0.143u4: Added 'Golden Grid (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.89 MB / 3 files / 946.1 zip + +$end + + + +$info=sc4ggtb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)' and clone (set 2) from a parent set to clones 'Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 5)' and (Top Box, set 6). Changed 'Gold X Triple Top Box (Mazooma) (Scorpion 4)' from a parent set to clone 'Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 4)'. Changed parent description to 'Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 1)' and clones 'Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)' to 'Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 2)' and 'Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)' to 'Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 3)'. + +- 0.145u7: Changed description to 'Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)', (set 6) to 'Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)', (set 16) to 'Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)' and 'Top Box (Mazooma) (Scorpion 4)' to 'Gold X Triple Top Box (Mazooma) (Scorpion 4)'. Renamed (sc4ggame) to (sc4ggtb), (sc4ggamee) to (sc4ggtba) and (sc4ggameo) to (sc4ggtbb). + +- 0.143u6: Split 'Golden Game (Mazooma) (Scorpion ?)' into 'Golden Game (Mazooma) (Scorpion 4) (set 1)', (set 6) and (set 16). Split 'Monopoly (Mazooma) (Scorpion ?)' into 'Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)' and (set 2). Changed description of 'Top Box (Mazooma) (Scorpion ?)' to 'Top Box (Mazooma) (Scorpion 4)'. Renamed (sc_gg) to (sc4ggame) and (sc_tbox) to (sc4tbox). + +- 0.143u4: Added 'Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?), 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Top Box (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.66 MB / 8 files / 1.44 zip + +$end + + + +$info=sc4ghost +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones 'Golden Ghost (Mazooma) (Scorpion 4) (set 7)' to 'Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 1)', (set 8) to 'Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 2)' and (set 9) to 'Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 3)'. + +- 0.143u7: Split 'Golden Ghost (Mazooma) (Scorpion 4)' into 'Golden Ghost (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u6: Changed description to 'Golden Ghost (Mazooma) (Scorpion 4)'. Renamed (sc_ghost) to (sc4ghost). + +- 0.143u4: Added 'Golden Ghost (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.70 MB / 3 files / 696.9 zip + +$end + + + +$info=sc4glad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Gladiator (Mazooma) (Scorpion ?)' into 'Gladiator (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_glad) to (sc4glad). + +- 0.143u4: Added 'Gladiator (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 206.5 zip + +$end + + + +$info=sc4gldcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Gladiator Club (Mazooma) (Scorpion 4)' into 'Gladiator Club (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Gladiator Club (Mazooma) (Scorpion 4)'. Renamed (sc_gldcl) to (sc4gldcl). + +- 0.143u4: Added 'Gladiator Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.96 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4gnc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 1)' and clones to (GLDC, set 2), (GLDC, set 3), (GLDC, set 4), (GLDC, set 5) and (GLDC, set 6). + +- 0.143u6: Split 'Golden Game Club (Mazooma) (Scorpion ?)' into 'Golden Game Club (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_gnc) to (sc4gnc). + +- 0.143u4: Added 'Golden Game Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 102.4 zip + +$end + + + +$info=sc4goldo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Casino Golden Oldie (Mazooma) (Scorpion 4)'. Changed 'Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)' and clone (set 3) from a parent set to clones 'Casino Golden Oldie (Mazooma) (Scorpion 4) (set 5)' and (set 6). + +- 0.143u7: Split 'Golden Oldie (Mazooma) (Scorpion 4)' into 'Golden Oldie (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). Split 'Aces High (Mazooma) (Scorpion 4)' into clone 'Golden Oldie (Mazooma) (Scorpion 4) (set 4)'. Split 'Golden Oldie Casino (Mazooma) (Scorpion 4)' into 'Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed descriptions to 'Golden Oldie (Mazooma) (Scorpion 4)' and 'Golden Oldie Casino (Mazooma) (Scorpion 4)'. Renamed (sc_goldo) to (sc4goldo) and (sc_gocas) to (sc4gocas). + +- 0.143u4: Added 'Golden Oldie (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Golden Oldie Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 745.3 zip + +$end + + + +$info=sc4goldw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz and sc1 roms. + +- 0.143u7: Split 'Golden Winner (Bellfruit) (Scorpion 4)' into 'Golden Winner (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Golden Winner (Bellfruit) (Scorpion 4)'. Renamed (sc_goldw) to (sc4goldw). + +- 0.143u4: Added 'Golden Winner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 475.5 zip + +$end + + + +$info=sc4goud +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Goudkoorts (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Goudkoorts (Bellfruit) (Scorpion 4)'. Renamed (sc_goud) to (sc4goud). + +- 0.143u4: Added 'Goudkoorts (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 919.9 zip + +$end + + + +$info=sc4greed +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Greedy Gonzalez (Bellfruit) (Scorpion 4)' into 'Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Greedy Gonzalez (Bellfruit) (Scorpion 4)'. Renamed (sc_greed) to (sc4greed). + +- 0.143u4: Added 'Greedy Gonzalez (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4gshot +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Golden Shot (Qps) (Scorpion 4)' into 'Golden Shot (Qps) (Scorpion 4) (set 1)' and clones (set 2), 'Golden Shot Arcade (Qps) (Scorpion 4) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'Golden Shot (Qps) (Scorpion 4)'. Renamed (sc_gshot) to (sc4gshot). + +- 0.143u4: Added 'Golden Shot (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.70 MB / 3 files / 773.2 zip + +$end + + + +$info=sc4gslam +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Grandslam Club (BFM) (Scorpion 4)' into 'Grandslam Club (BFM) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u3: Added 'Grandslam Club (BFM) (Scorpion 4)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 895.2 zip + +$end + + + +$info=sc4gunp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Gunpowder Slot (Bellfruit) (Scorpion 4)' into 'Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Gunpowder Slot (Bellfruit) (Scorpion 4)'. Renamed (sc_gunp) to (sc4gunp). + +- 0.143u4: Added 'Gunpowder Slot (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.64 zip + +$end + + + +$info=sc4h6cl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hot Six Club (Bellfruit) (Scorpion 4)' into 'Hot Six Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Hot Six Club (Bellfruit) (Scorpion 4)'. Renamed (sc_h6cl) to (sc4h6cl). + +- 0.143u4: Added 'Hot Six Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4hapnt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 1x ymz roms. + +- 0.143u6: Split 'Happy Notes (Bellfruit) (Scorpion ?)' into 'Happy Notes (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_hapnt) to (sc4hapnt). + +- 0.143u4: Added 'Happy Notes (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.00 zip + +$end + + + +$info=sc4hdd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hickory Dickory Dosh (Mazooma) (Scorpion 4)' into 'Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (PR7045) (Mazooma) (Scorpion 4) (set 1), (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Hickory Dickory Dosh (Mazooma) (Scorpion 4)'. Renamed (sc_hdd) to (sc4hdd). + +- 0.143u4: Added 'Hickory Dickory Dosh (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 129.1 zip + +$end + + + +$info=sc4heatw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Heatwave (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Heatwave (Bellfruit) (Scorpion 4)'. Renamed (sc_heatw) to (sc4heatw). + +- 0.143u4: Added 'Heatwave (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 564.0 zip + +$end + + + +$info=sc4hellb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)' from a clone of 'Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)' to parent. Renamed (sc4hellba) to (sc4helld). + +- 0.143u6: Split 'Hells Bells (Bellfruit) (Scorpion ?)' into 'Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)'. Renamed (sc_hellb) to (sc4hellb). + +- 0.143u4: Added 'Hells Bells (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4helld +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Hells Bells (PR1201) (Dutch) (Bellfruit) (Scorpion 4)'. Renamed (sc4hellb) to (sc4helld). + +- 0.145u7: Removed 1x ymz rom. + +- 0.143u6: Split 'Hells Bells (Bellfruit) (Scorpion ?)' into 'Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_hellb) to (sc4hellb). + +- 0.143u4: Added 'Hells Bells (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 555.7 zip + +$end + + + +$info=sc4helrd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Hellraiser (Bellfruit) (Scorpion 4)' from a parent set to clone 'Hellraiser (Dutch) (Bellfruit) (Scorpion 4) (set 2)'. Changed parent description to 'Hellraiser (Dutch) (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed descriptions to 'Hellraiser (Bellfruit) [Dutch] (Scorpion 4)' and 'Hellraiser (Bellfruit) (Scorpion 4)'. Renamed (sc_helrd) to (sc4helrd) and (sc_helrs) to (sc4helrs). + +- 0.143u4: Added 'Hellraiser (Bellfruit) [Dutch] (Scorpion ?)' (BFM 200?) and 'Hellraiser (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 520.1 zip + +$end + + + +$info=sc4hf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Happy Fruits (Bellfruit) (Scorpion 4)' into 'Happy Fruits (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Happy Fruits (Bellfruit) (Scorpion 4)'. Renamed (sc_hf) to (sc4hf). + +- 0.143u4: Added 'Happy Fruits (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4hfcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Happy Fruits Club (Bellfruit) (Scorpion 4)' into 'Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Happy Fruits Club (Bellfruit) (Scorpion 4)'. Renamed (sc_hfcl) to (sc4hfcl). + +- 0.143u4: Added 'Happy Fruits Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 971.1 zip + +$end + + + +$info=sc4hi5 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones 'High 5 (Bellfruit) (Scorpion 4) (set 2)' to 'High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 1)', 'High 5 (Bellfruit) (Scorpion 4) (set 3)' to 'High 5 (Bellfruit) (Scorpion 4) (set 2)', 'High 5 (Bellfruit) (Scorpion 4) (set 4)' to 'High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 2)', 'High 5 (Bellfruit) (Scorpion 4) (set 5)' to 'High 5 (Bellfruit) (Scorpion 4) (set 3)', 'High 5 (Bellfruit) (Scorpion 4) (set 6)' to 'High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 3)', 'High 5 (Bellfruit) (Scorpion 4) (set 7)' to 'High 5 (Bellfruit) (Scorpion 4) (set 4)' and 'High 5 (Bellfruit) (Scorpion 4) (set 8)' to 'High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 4)'. + +- 0.143u7: Split 'High 5 (Bellfruit) (Scorpion 4)' into 'High 5 (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'High 5 (Bellfruit) (Scorpion 4)'. Renamed (sc_hi5) to (sc4hi5). + +- 0.143u4: Added 'High 5 (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.67 zip + +$end + + + +$info=sc4hill +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hill Billionaire (Bellfruit) (Scorpion 4)' into 'Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Hill Billionaire (Bellfruit) (Scorpion 4)'. Renamed (sc_hill) to (sc4hill). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Hill Billionaire (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4hilo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hilowatha (Bellfruit) (Scorpion 4)' into 'Hilowatha (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Hilowatha (Bellfruit) (Scorpion 4)'. Renamed (sc_hilo) to (sc4hilo). + +- 0.143u4: Added 'Hilowatha (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.50 zip + +$end + + + +$info=sc4himi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'High 'n' Mighty (Mazooma) (Scorpion 4)' into 'High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (PR2067) (Mazooma) (Scorpion 4) (set 1), (PR2067) (Mazooma) (Scorpion 4) (set 2) and (PR2119) (Mazooma) (Scorpion 4) (set 2). Split 'Deep Impact (Mazooma) (Scorpion 4)' into clone 'High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed description to 'High 'n' Mighty (Mazooma) (Scorpion 4)'. Renamed (sc_himi) to (sc4himi). + +- 0.143u4: Added 'High 'n' Mighty (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4hiss +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hissing Quid (Qps) (Scorpion 4)' into 'Hissing Quid (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Hissing Quid (Qps) (Scorpion 4)'. Renamed (sc_hiss) to (sc4hiss). + +- 0.143u4: Added 'Hissing Quid (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.11 zip + +$end + + + +$info=sc4hitsh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hit Shot (Bellfruit) (Scorpion 4)' into 'Hit Shot (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Hit Shot (Bellfruit) (Scorpion 4)'. Renamed (sc_hitsh) to (sc4hitsh). + +- 0.143u4: Added 'Hit Shot (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4hntcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17), (set 18), (set 19) and (set 20). + +- 0.145u7: Removed 1x ymz rom. + +- 0.143u6: Split 'Happy Notes (Bellfruit) (Scorpion ?)' into 'Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u4: Added 'Happy Notes (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 993.9 zip + +$end + + + +$info=sc4holyw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones 'Hollywood (Bellfruit) (Scorpion 4) (set 2)' to 'Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 1)', 'Hollywood (Bellfruit) (Scorpion 4) (set 3)' to 'Hollywood (Bellfruit) (Scorpion 4) (set 2)' and 'Hollywood (Bellfruit) (Scorpion 4) (set 4)' to 'Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Hollywood (Bellfruit) (Scorpion 4)' into 'Hollywood (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Hollywood (Bellfruit) (Scorpion 4)'. Renamed (sc_holyw) to (sc4holyw). + +- 0.143u4: Added 'Hollywood (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.87 zip + +$end + + + +$info=sc4hotdg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Hot Dog (Bellfruit) (Scorpion ?)' into 'Hot Dog (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_hotdg) to (sc4hotdg). + +- 0.143u4: Added 'Hot Dog (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 228.5 zip + +$end + + + +$info=sc4hotpr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones 'Hot Property (Bellfruit) (Scorpion 4) (set 2)' to 'Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)', (set 3) to 'Hot Property (Bellfruit) (Scorpion 4) (set 2)', (set 4) to 'Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)', (set 5) to 'Hot Property (Bellfruit) (Scorpion 4) (set 3)' and (set 6) to 'Hot Property (Bellfruit) (Scorpion 4) (set 4)'. + +- 0.145u6: Removed 512k YMZ280B roms. Changed 'Cash 'n' Burn (Qps) (Scorpion 4) (set 1)' from a parent set to a clone of 'Hot Property (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.143u7: Split 'Hot Property (Bellfruit) (Scorpion 4)' into 'Hot Property (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Split 'Cash 'n' Burn (Qps) (Scorpion 4)' into 'Cash 'n' Burn (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Hot Property (Bellfruit) (Scorpion 4)' and 'Cash 'n' Burn (Qps) (Scorpion ?)' to 'Cash 'n' Burn (Qps) (Scorpion 4)'. Renamed (sc_hotpr) to (sc4hotpr) and (sc_cburn) to (sc4cburn). + +- 0.143u5: Added 2x YMZ280B sound roms. + +- 0.143u4: Added 'Hot Property (Bellfruit) (Scorpion ?)' (BFM 200?) and 'Cash 'n' Burn (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 19 MB / 6 files / 3.34 zip + +$end + + + +$info=sc4hotrd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Hot Rod (Bellfruit) (Scorpion ?)' into 'Hot Rod (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_hotrd) to (sc4hotrd). + +- 0.143u4: Added 'Hot Rod (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4hotsh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Hot Shot (Bellfruit) (Scorpion 4)'. Removed others rom. + +- 0.145u8: Added 2x ymz roms. + +- 0.143u6: Split 'Hot Shots (Bellfruit) (Scorpion ?)' into 'Hot Shots (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_hotsh) to (sc4hotsh). + +- 0.143u4: Added 'Hot Shots (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.02 zip + +$end + + + +$info=sc4hotwd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed others rom. + +- 0.143u6: Split 'Hot Wad (Bellfruit) (Scorpion ?)' into 'Hot Wad (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_hotwd) to (sc4hotwd). + +- 0.143u4: Added 'Hot Wad (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4hrolr +$mame +0.228 [AGEMAME] + + +WIP: + +- 0.228: Highwayman added 'High Roller (Bellfruit) (Scorpion 4)' (BFM 2011). Fixed sound ron size [James Wallace]. + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 665.4 zip + +$end + + + +$info=sc4hyde +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hyde & Streak (Mazooma) (Scorpion 4)' into 'Hyde & Streak (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Hyde & Streak (Mazooma) (Scorpion 4)'. Renamed (sc_hyde) to (sc4hyde). + +- 0.143u4: Added 'Hyde & Streak (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 122.6 zip + +$end + + + +$info=sc4hyper +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added ymz rom. + +- 0.143u7: Split 'Hyperactive (Mazooma) (Scorpion 4)' into 'Hyperactive (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Hyperactive (Mazooma) (Scorpion 4)'. Renamed (sc_hyper) to (sc4hyper). + +- 0.143u4: Added 'Hyperactive (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4ibiza +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Red Hot Ibiza (Bellfruit) (Scorpion 4)' into 'Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Red Hot Ibiza (Bellfruit) (Scorpion 4)'. Renamed (sc_ibiza) to (sc4ibiza). + +- 0.143u4: Added 'Red Hot Ibiza (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 120.6 zip + +$end + + + +$info=sc4ijclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Italian Job Club (Mazooma) (Scorpion 4)'. Renamed (sc_ijclb) to (sc4ijclb). + +- 0.143u4: Added 'Italian Job Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.12 zip + +$end + + + +$info=sc4ijob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added new ymz rom ($100000). + +- 0.145u8: Added clones Italian Job (Mazooma) (Scorpion 4) (set 13) and (set 14). + +- 0.143u6: Split 'Italian Job (Mazooma) (Scorpion ?)' into 'Italian Job (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_ijob) to (sc4ijob). + +- 0.143u4: Added 'Italian Job (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 2.02 zip + +$end + + + +$info=sc4inspn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Inner Spin (Mazooma) (Scorpion ?)' into 'Inner Spin (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_inspn) to (sc4inspn). + +- 0.143u4: Added 'Inner Spin (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 6 files / 1.08 zip + +$end + + + +$info=sc4ivply +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to '4 Play (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to '4 Play (Bellfruit) (Scorpion 4)'. Renamed (sc_ivply) to (sc4ivply). + +- 0.143u4: Added '4 Play (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 530.4 zip + +$end + + + +$info=sc4jack +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jack The Kipper (Mazooma) (Scorpion 4)' into 'Jack The Kipper (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Jack The Kipper (Mazooma) (Scorpion 4)'. Renamed (sc_jack) to (sc4jack). + +- 0.143u4: Added 'Jack The Kipper (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3.00 MB / 4 files / 1.87 zip + +$end + + + +$info=sc4jbuck +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jungle Bucks (Bellfruit) (Scorpion 4)' into 'Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Jungle Bucks (Bellfruit) (Scorpion 4)'. Renamed (sc_jbuck) to (sc4jbuck). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Jungle Bucks (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 150.3 zip + +$end + + + +$info=sc4jiggn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed description to 'Jiggery Pockery (German) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Jiggery Pockery (Nova) (Scorpion 4)'. Renamed (sc_jiggn) to (sc4jiggn). + +- 0.143u4: Added 'Jiggery Pockery (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 980.0 zip + +$end + + + +$info=sc4jiggr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jiggery Pokery (Mazooma) (Scorpion 4)' into 'Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Jiggery Pokery (Mazooma) (Scorpion 4)'. Renamed (sc_jiggr) to (sc4jiggr). + +- 0.143u4: Added 'Jiggery Pokery (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 80.6 zip + +$end + + + +$info=sc4jive +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jive Money (Mazooma) (Scorpion 4)' into 'Jive Money (PR2096) (Mazooma) (Scorpion 4)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Jive Money (Mazooma) (Scorpion 4)'. Renamed (sc_jive) to (sc4jive). + +- 0.143u4: Added 'Jive Money (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 184.5 zip + +$end + + + +$info=sc4jjc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jumping Jack Cash (Mazooma) (Scorpion 4)' into 'Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Jumping Jack Cash (Mazooma) (Scorpion 4)'. Renamed (sc_jjc) to (sc4jjc). + +- 0.143u4: Added 'Jumping Jack Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 190.8 zip + +$end + + + +$info=sc4jjf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jumping Jack Flash (Bellfruit) (Scorpion 4)' into 'Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), 'SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Jumping Jack Flash (Bellfruit) (Scorpion 4)'. Renamed (sc_jjf) to (sc4jjf). + +- 0.143u4: Added 'Jumping Jack Flash (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 995.4 zip + +$end + + + +$info=sc4jjok +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: James Wallace added Jackpot Jokers sound rom (Ploggy). + +- 0.143u6: Split 'Jackpot Jokers (Bellfruit) (Scorpion ?)' into 'Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_jjok) to (sc4jjok). + +- 0.143u4: Added 'Jackpot Jokers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4jjucl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jackpot Junction Club (Bellfruit) (Scorpion 4)' into 'Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (Ferry) (Bellfruit) (Scorpion 4) (set 1) and (Ferry) (Bellfruit) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Jackpot Junction Club (Bellfruit) (Scorpion 4)'. Renamed (sc_jjucl) to (sc4jjucl). + +- 0.143u4: Added 'Jackpot Junction Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4jjunc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: AntoPISA changed year info to 2002. + +- 0.143u7: Split 'Jackpot Junction (Bellfruit) (Scorpion 4)' into 'Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Jackpot Junction (Bellfruit) (Scorpion 4)'. Renamed (sc_jjunc) to (sc4jjunc). + +- 0.143u4: Added 'Jackpot Junction (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4jolly +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Jolly Jousting (Qps) (Scorpion 4)' into 'Jolly Jousting (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Jolly Jousting (Qps) (Scorpion 4)'. Renamed (sc_jolly) to (sc4jolly). + +- 0.143u4: Added 'Jolly Jousting (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4juicy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones 'Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)' to 'Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 1)' and 'Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)' to 'Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 2)'. + +- 0.143u7: Split 'Juicy Jackpots Club (Bellfruit) (Scorpion 4)' into 'Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (PR1123) (Bellfruit) (Scorpion 4) (set 1), (set 2), (PR1136) (Bellfruit) (Scorpion 4) (set 1), (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Juicy Jackpots Club (Bellfruit) (Scorpion 4)'. Renamed (sc_juicy) to (sc4juicy). + +- 0.143u4: Added 'Juicy Jackpots Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.50 zip + +$end + + + +$info=sc4kalei +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Kaleidoscope (Qps) (Scorpion 4)' into 'Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)' and clones (set 3), (041) (Qps) (Scorpion 4) (set 2), (041) (Qps) (Scorpion 4) (set 4), (051) (Qps) (Scorpion 4) (set 1) and (051) (Qps) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Kaleidoscope (Qps) (Scorpion 4)'. Renamed (sc_kalei) to (sc4kalei). + +- 0.143u4: Added 'Kaleidoscope (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4kkong +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'King Kong Cash (Mazooma) (Scorpion 4)' into 'King Kong Cash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u6: Changed description to 'King Kong Cash (Mazooma) (Scorpion 4)'. Renamed (sc_kkong) to (sc4kkong). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'King Kong Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 178.1 zip + +$end + + + +$info=sc4knok +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) (set 1)' and clone (set 2) to 'Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Knockout (Mazooma) (Scorpion 4)' into 'Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)' and clone 'Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u6: Changed description to 'Knockout (Mazooma) (Scorpion 4)'. Renamed (sc_knok) to (sc4knok). + +- 0.143u4: Added 'Knockout (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 116.2 zip + +$end + + + +$info=sc4knokb +$mame +0.154 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed (set 1) from a clone of Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) to parent 'Knock Out (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 1)' and (set 2) to clone 'Knock Out (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.147u4: Changed description to 'Knockout (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 1)' and 'Knockout (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Knockout (Mazooma) (Scorpion 4)' into 'Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)' and 'Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u6: Changed description to 'Knockout (Mazooma) (Scorpion 4)'. + +- 0.143u4: Added 'Knockout (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 127.4 zip + +$end + + + +$info=sc4lasv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Las Vegas (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Split 'Las Vegas (Bellfruit) (Scorpion 4)' into 'Las Vegas (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Las Vegas (Bellfruit) (Scorpion 4)'. Renamed (sc_lasv) to (sc4lasv). + +- 0.143u4: Added 'Las Vegas (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 564.3 zip + +$end + + + +$info=sc4ldvcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Little Devil Club (Mazooma) (Scorpion 4)'. Renamed (sc_ldvcl) to (sc4ldvcl). + +- 0.143u4: Added 'Little Devil Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.02 MB / 4 files / 1.10 zip + +$end + + + +$info=sc4ldvl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Little Devil (Mazooma) (Scorpion ?)' into 'Little Devil (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_ldvl) to (sc4ldvl). + +- 0.143u4: Added 'Little Devil (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 6 files / 1.14 zip + +$end + + + +$info=sc4leg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added clone Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 9). + +- 0.143u6: Split 'Who Wants To Be A Legionnaire (Bellfruit) (Scorpion ?)' into 'Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_leg) to (sc4leg). + +- 0.143u4: Added 'Who Wants To Be A Legionnaire (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.66 zip + +$end + + + +$info=sc4legcb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion ?)' into 'Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_legcb) to (sc4legcb). + +- 0.143u4: Added 'Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.85 zip + +$end + + + +$info=sc4lined +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)' and clones from a parent set to clones of 'Line Dancer (Mazooma) (Scorpion 4) (set 1)'. + +- 0.143u7: Split 'Line Dancer (Mazooma) (Scorpion 4)' into 'Line Dancer (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), 'Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Split 'Line Dancer Casino (Mazooma) (Scorpion 4)' into 'Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed descriptions to 'Line Dancer (Mazooma) (Scorpion 4)' and 'Line Dancer Casino (Mazooma) (Scorpion 4)'. Renamed (sc_lined) to (sc4lined) and (sc_ldcas) to (sc4ldcas). + +- 0.143u4: Added 'Line Dancer (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Line Dancer Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 995.2 zip + +$end + + + +$info=sc4lions +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Three Lions (Mazooma) (Scorpion 4)' into 'Three Lions (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Three Lions (Mazooma) (Scorpion 4)'. Renamed (sc_lions) to (sc4lions). + +- 0.143u4: Added 'Three Lions (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 587.1 zip + +$end + + + +$info=sc4lir +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Let It Roll (Bellfruit) (Scorpion 4)' into 'Let It Roll (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Let It Roll (Bellfruit) (Scorpion 4)'. Renamed (sc_lir) to (sc4lir). + +- 0.143u4: Added 'Let It Roll (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.80 zip + +$end + + + +$info=sc4lkbcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description of clones 'Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)' to 'Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 1)' and 'Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)' to 'Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 2)'. + +- 0.143u7: Split 'Lock Buster Club (Bellfruit) (Scorpion 4)' into 'Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (Euro) (Bellfruit) (Scorpion 4) (set 1), (set 2), (Ferry) (Bellfruit) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Lock Buster Club (Bellfruit) (Scorpion 4)'. Renamed (sc_lkbcl) to (sc4lkbcl). + +- 0.143u4: Added 'Lock Buster Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.11 zip + +$end + + + +$info=sc4lockb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Lock Buster (Bellfruit) (Scorpion 4)' into 'Lock Buster (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Lock Buster (Bellfruit) (Scorpion 4)'. Renamed (sc_lockb) to (sc4lockb). + +- 0.143u4: Added 'Lock Buster (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4lotr2 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion ?)' into 'Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). Renamed (sc_lotr2) to (sc4lotr2). + +- 0.143u4: Added 'Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.88 zip + +$end + + + +$info=sc4lotrf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2) from a parent set to clones 'Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 9)' and (set 10). + +- 0.143u6: Split 'Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion ?)' into 'Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Split 'Lord Of The Rings Triology (Bellfruit) (Scorpion ?)' into 'Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_lotrf) to (sc4lotrf) and (sc_lotrt) to (sc4lotrt). + +- 0.143u4: Added 'Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion ?)' (BFM 200?) and 'Lord Of The Rings Triology (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.68 zip + +$end + + + +$info=sc4lotrr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion ?)' into 'Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_lotrr) to (sc4lotrr). + +- 0.143u4: Added 'Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.98 zip + +$end + + + +$info=sc4ltr2c +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion ?)' into 'Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_ltr2c) to (sc4ltr2c). + +- 0.143u4: Added 'Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.86 zip + +$end + + + +$info=sc4luck7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Lucky 7s (Mazooma) (Scorpion 4) (Top Box)' and clones (set 2) to 'Lucky 7s (Mazooma) (Scorpion 4) (set 1)', (set 3) to 'Lucky 7s (Mazooma) (Scorpion 4) (set 2)', (set 4) to 'Lucky 7s (Mazooma) (Scorpion 4) (set 3)' and (set 5) to 'Lucky 7s (Mazooma) (Scorpion 4) (set 4)'. + +- 0.143u6: Split 'Lucky 7s (Mazooma) (Scorpion ?)' into 'Lucky 7s (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4) and (set 5). Renamed (sc_luck7) to (sc4luck7). + +- 0.143u4: Added 'Lucky 7s (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 1.47 zip + +$end + + + +$info=sc4luckb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23), (set 24), (set 25) and (set 26). + +- 0.145u6: Removed 512k YMZ280B roms. + +- 0.143u6: Split 'Lucky Balls (Bellfruit) (Scorpion ?)' into 'Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). Renamed (sc_luckb) to (sc4luckb). + +- 0.143u4: Added 'Lucky Balls (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 886.9 zip + +$end + + + +$info=sc4m2m +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money To Money (Mazooma) (Scorpion 4)' into 'Money To Money (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Money To Money (Mazooma) (Scorpion 4)'. Renamed (sc_m2m) to (sc4m2m). + +- 0.143u4: Added 'Money To Money (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 98.5 zip + +$end + + + +$info=sc4magci +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Magic Circle (Qps) (Scorpion 4)' into 'Magic Circle (011) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (012) (Qps) (Scorpion 4) (set 1), (set 2), (set 3), (set 4), (013) (Qps) (Scorpion 4) (set 1), (set 2), (014) (Qps) (Scorpion 4) (set 1), (set 2), (021) (Qps) (Scorpion 4) (set 1), (set 2), (022) (Qps) (Scorpion 4) (set 1), (set 2), (024) (Qps) (Scorpion 4) (set 1), (set 2), (031) (Qps) (Scorpion 4) (set 1), (set 2), (032) (Qps) (Scorpion 4) (set 1), (set 2), (034) (Qps) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Magic Circle (Qps) (Scorpion 4)'. Renamed (sc_magci) to (sc4magci). + +- 0.143u4: Added 'Magic Circle (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.77 MB / 3 files / 792.0 zip + +$end + + + +$info=sc4magic +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Magic Poundabout (Qps) (Scorpion 4)' into 'Magic Poundabout (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Magic Poundabout (Qps) (Scorpion 4)'. Renamed (sc_magic) to (sc4magic). + +- 0.143u4: Added 'Magic Poundabout (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4manic +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Manic Miner (Bellfruit) (Scorpion ?)' into 'Manic Miner (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_manic) to (sc4manic). + +- 0.143u4: Added 'Manic Miner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.66 zip + +$end + + + +$info=sc4maxcc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Maximus Cash Club (Mazooma) (Scorpion 4)' into 'Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Maximus Cash Club (Mazooma) (Scorpion 4)'. Renamed (sc_maxcc) to (sc4maxcc). + +- 0.143u4: Added 'Maximus Cash Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 191.4 zip + +$end + + + +$info=sc4maxim +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Maximus Cash (Mazooma) (Scorpion 4)' into 'Maximus Cash (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Maximus Cash (Mazooma) (Scorpion 4)'. Renamed (sc_maxim) to (sc4maxim). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Maximus Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.52 MB / 3 files / 1.53 zip + +$end + + + +$info=sc4mbags +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money Bags (Bellfruit) (Scorpion 4)' into 'Money Bags (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Money Bags (Bellfruit) (Scorpion 4)'. Renamed (sc_mbags) to (sc4mbags). + +- 0.143u4: Added 'Money Bags (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 117.2 zip + +$end + + + +$info=sc4mcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)' and clones from clones of 'Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)' to parent 'Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 1)' and clones. Changed description of clones 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)' to 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 1)', 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)' to 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 2)' and 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)' to 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 3)'. Renamed (sc4mcasl) to (sc4mcas). + +- 0.143u6: Split 'Monopoly Casino (Mazooma) (Scorpion ?)' into 'Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), 'Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)', (set 2) and (set 3). Renamed (sc_mcas) to (sc4mcas). + +- 0.143u4: Added 'Monopoly Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 6 files / 960.5 zip + +$end + + + +$info=sc4mclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.144: Removed 'Monopoly Wonders Of The World Club (Mazooma) (Scorpion 4)'. + +- 0.143u7: Split 'Monopoly Club (Mazooma) (Scorpion 4)' into 'Monopoly Club (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed descriptions to 'Monopoly Club (Mazooma) (Scorpion 4)' and to 'Monopoly Wonders Of The World Club (Mazooma) (Scorpion 4)'. Renamed (sc_mclb) to (sc4mclb) and (sc_mwwcl) to (sc4mwwcl). + +- 0.143u4: Added 'Monopoly Club (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Monopoly Wonders Of The World Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 206.9 zip + +$end + + + +$info=sc4mdm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added 2x ymz roms. + +- 0.143u6: Split 'Monopoly Double Money (Bellfruit) (Scorpion ?)' into 'Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_mdm) to (sc4mdm). + +- 0.143u4: Added 'Monopoly Double Money (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.79 zip + +$end + + + +$info=sc4mgr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11), (set 12), (set 13) and (set 14). Removed 1x ymz rom. + +- 0.143u7: Split 'Money Go Round (Bellfruit) (Scorpion 4)' into 'Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Money Go Round (Bellfruit) (Scorpion 4)'. Renamed (sc_mgr) to (sc4mgr). + +- 0.143u4: Added 'Money Go Round (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 413.0 zip + +$end + + + +$info=sc4mhn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Monopoly Here & Now (Mazooma) (Scorpion ?)' into 'Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_mhn) to (sc4mhn). + +- 0.143u4: Added 'Monopoly Here & Now (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.95 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4mhp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone 'Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 16)'. + +- 0.145u8: Added clones Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13), (set 14) and (set 15). + +- 0.143u6: Split 'Monopoly Hot Property (Bellfruit) (Scorpion ?)' into 'Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_mhp) to (sc4mhp). + +- 0.143u4: Added 'Monopoly Hot Property (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.75 zip + +$end + + + +$info=sc4miljo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Miljonairs Arcade (Bellfruit) (Scorpion 4)' from a parent set to clone 'Miljonairs Arcade (Dutch) (Bellfruit) (Scorpion 4)'. Changed parent description to 'Miljonairs (Dutch) (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.144: Removed clone 'Miljonairs (Bellfruit) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Miljonairs (Bellfruit) (Scorpion 4)' into 'Miljonairs (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed descriptions to 'Miljonairs (Bellfruit) (Scorpion 4)' and 'Miljonairs Arcade (Bellfruit) (Scorpion 4)'. Renamed (sc_miljo) to (sc4miljo) and (sc_milja) to (sc4milja). + +- 0.143u4: Added 'Miljonairs (Bellfruit) (Scorpion ?)' (BFM 200?) and 'Miljonairs Arcade (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1011.3 zip + +$end + + + +$info=sc4milro +$mame +0.147u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added 'Millionaires Row (Scorpion 4?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 822.4 zip + +$end + + + +$info=sc4mmad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money Madness (Mazooma) (Scorpion 4)' into 'Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (PR0000) (Mazooma) (Scorpion 4) (set 5), (PR0000) (Mazooma) (Scorpion 4) (set 6), (PR0000) (Mazooma) (Scorpion 4) (set 7) and (PR0000) (Mazooma) (Scorpion 4) (set 8). + +- 0.143u6: Changed description to 'Money Madness (Mazooma) (Scorpion 4)'. Renamed (sc_mmad) to (sc4mmad). + +- 0.143u4: Added 'Money Madness (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4mmb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed others roms. + +- 0.143u6: Split 'Monopoly Money Bags (Bellfruit) (Scorpion ?)' into 'Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_mmb) to (sc4mmb). + +- 0.143u4: Added 'Monopoly Money Bags (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.72 zip + +$end + + + +$info=sc4mmm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Mental Money Monsters (Mazooma) (Scorpion 4)' into 'Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Mental Money Monsters (Mazooma) (Scorpion 4)'. Renamed (sc_mmm) to (sc4mmm). + +- 0.143u4: Added 'Mental Money Monsters (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.84 MB / 6 files / 916.7 zip + +$end + + + +$info=sc4mondx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed 'Monopoly Deluxe (Mazooma) (Scorpion 4)'. Removed ymz rom 95008391.bin. Changed description to 'Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) to 'Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 2)', (set 3) to 'Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 3)', (set 4) to 'Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 4)', (set 5) to 'Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)', (set 6) to 'Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 3)', (set 7) to 'Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 4)' and (set 8) to 'Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u6: Split 'Monopoly (Mazooma) (Scorpion ?)' into 'Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Changed description to 'Monopoly Deluxe (Mazooma) (Scorpion 4)'. Renamed (sc_mdlx) to (sc4mdlx). + +- 0.143u4: Added 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Monopoly Deluxe (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.93 MB / 3 files / 963.6 zip + +$end + + + +$info=sc4mono5 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Replaced ymz roms with 95008436.bin. Changed description to 'Monopoly 5 (PR7089, MONF) (Mazooma) (Scorpion 4) (set 1)' and clone (set 2) to 'Monopoly 5 (PR7089, MONF) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u6: Split 'Monopoly (Mazooma) (Scorpion ?)' into 'Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)' and (set 2). + +- 0.143u4: Added 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.90 MB / 3 files / 890.4 zip + +$end + + + +$info=sc4monoa +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4)'. Changed 'Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)' and clone (set 2) from a parent set to clones 'Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 1)' and 'Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 2)'. Replaced ymz roms with new ymz and pics roms. + +- 0.143u6: Split 'Monopoly (Mazooma) (Scorpion ?)' into 'Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), 'Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_monop) to (sc4monop). + +- 0.143u4: Added 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 6 files / 947.8 zip + +$end + + + +$info=sc4monob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.144: Removed clone 'Monopoly (Bellfruit) (Scorpion 4) (set 15)'. + +- 0.143u7: Split 'Monopoly (Bellfruit) (Scorpion 4)' into 'Monopoly (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u6: Changed description to 'Monopoly (Bellfruit) (Scorpion 4)'. Renamed (sc_monob) to (sc4monob). + +- 0.143u4: Added 'Monopoly (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.91 MB / 4 files / 1.81 zip + +$end + + + +$info=sc4monod +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly (Mazooma) [German] (Scorpion 4)' into 'Monopoly (Mazooma) [German] (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Monopoly (Mazooma) [German] (Scorpion 4)'. Renamed (sc_monod) to (sc4monod). + +- 0.143u4: Added 'Monopoly (Mazooma) [German] (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 136.7 zip + +$end + + + +$info=sc4monot +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom 95008391.bin. Changed 'Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)' from a parent set to clone 'Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 4)'. Renamed (sc4mcas) to (sc4monotc). + +- 0.143u6: Split 'Monopoly (Mazooma) (Scorpion ?)' into 'onopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)', (set 2) and (set 3). Split 'Monopoly Casino (Mazooma) (Scorpion ?)' into 'Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)'. Renamed (sc_mcas) to (sc4mcas). + +- 0.143u4: Added 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?) and 'Monopoly Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 146.2 zip + +$end + + + +$info=sc4monsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms ($0, 80000). Changed description to 'Money Spinner (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Money Spinner (Bellfruit) (Scorpion 4)'. Renamed (sc_monsp) to (sc4monsp). + +- 0.143u4: Added 'Money Spinner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 516.7 zip + +$end + + + +$info=sc4mont +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Montego Pay (Qps) (Scorpion 4)' into 'Montego Pay (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Montego Pay (Qps) (Scorpion 4)'. Renamed (sc_mont) to (sc4mont). + +- 0.143u4: Added 'Montego Pay (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.80 MB / 3 files / 874.4 zip + +$end + + + +$info=sc4motor +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Motorway Mania (Bellfruit) (Scorpion 4)' into 'Motorway Mania (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u6: Changed description to 'Motorway Mania (Bellfruit) (Scorpion 4)'. Renamed (sc_motor) to (sc4motor). + +- 0.143u4: Added 'Motorway Mania (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 98.9 zip + +$end + + + +$info=sc4mou +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Move On Up (Qps) (Scorpion 4)' into 'Move On Up (Qps) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Move On Up (Qps) (Scorpion 4)'. Renamed (sc_mou) to (sc4mou). + +- 0.143u4: Added 'Move On Up (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.91 MB / 3 files / 996.3 zip + +$end + + + +$info=sc4mowow +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed others rom ($100000). + +- 0.145u7: Changed parent and clone descriptions to 'Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4)'. Changed clones (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11) into other sets. Removed 2x ymz roms. + +- 0.143u6: Split 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' into 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). Renamed (sc_mowow) to (sc4mowow). + +- 0.143u4: Added 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.74 MB / 6 files / 804.4 zip + +$end + + + +$info=sc4mr2r +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Monopoly Road To Riches (Mazooma) (Scorpion ?)' into 'Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_mr2r) to (sc4mr2r). + +- 0.143u4: Added 'Monopoly Road To Riches (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 6 files / 1.06 zip + +$end + + + +$info=sc4mrh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Monopoly Red Hot (Mazooma) (Scorpion ?)' into 'Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_mrh) to (sc4mrh). + +- 0.143u4: Added 'Monopoly Red Hot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.84 MB / 6 files / 845.3 zip + +$end + + + +$info=sc4msclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money Spinner Club (Bellfruit) (Scorpion 4)' into 'Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Money Spinner Club (Bellfruit) (Scorpion 4)'. Renamed (sc_msclb) to (sc4msclb). + +- 0.143u4: Added 'Money Spinner Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 702.9 zip + +$end + + + +$info=sc4mspid +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Casino Money Spider (Bellfruit) (Scorpion 4)'. Changed clones 'Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)' and (set 2) to 'Casino Money Spider (Bellfruit) (Scorpion 4) (set 13)' and (set 14). + +- 0.143u7: Split 'Money Spider (Bellfruit) (Scorpion 4)' into 'Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), 'Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'Money Spider (Bellfruit) (Scorpion 4)'. Renamed (sc_mspid) to (sc4mspid). + +- 0.143u4: Added 'Money Spider (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 987.1 zip + +$end + + + +$info=sc4mtb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money To Burn (Bellfruit) (Scorpion 4)' into 'Money To Burn (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), 'SP98 (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Money To Burn (Bellfruit) (Scorpion 4)'. Renamed (sc_mtb) to (sc4mtb). + +- 0.143u4: Added 'Money To Burn (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 973.4 zip + +$end + + + +$info=sc4mtbcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money To Burn Club (Bellfruit) (Scorpion 4)' into 'Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u6: Changed description to 'Money To Burn Club (Bellfruit) (Scorpion 4)'. Renamed (sc_mtbcl) to (sc4mtbcl). + +- 0.143u4: Added 'Money To Burn Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.92 zip + +$end + + + +$info=sc4mwwtb +$mame +0.145u7 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 3x pics and ymz roms. Changed 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 7)', (set 8), (set 9), (set 10) and (set 11) from a clones of sc4mowow to parent 'Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). Renamed (sc4mowowf) to (sc4mwwtb), (sc4mowowg) to (sc4mwwtba), (sc4mowowh) to (sc4mwwtbb), (sc4mowowi) to (sc4mwwtbc) and (sc4mowowj) to (sc4mwwtbd). + +- 0.143u6: Split 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' into 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 7)', (set 8), (set 9), (set 10) and (set 11). + +- 0.143u4: Added 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.73 MB / 3 files / 710.8 zip + +$end + + + +$info=sc4nmare +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'A Nightmare On Elm Street (Bellfruit) (Scorpion ?)' into 'A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_nmare) to (sc4nmare). + +- 0.143u4: Added 'A Nightmare On Elm Street (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 6 files / 3.22 zip + +$end + + + +$info=sc4nmtj +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Never Mind The Jackpots (Mazooma) (Scorpion 4) (011)' and clones (set 2) to (014, set 1), (set 3) to (044, set 1), (set 4) to (014, set 2) and (set 5) to (044, set 2). + +- 0.143u7: Split 'Never Mind The Jackpots (Mazooma) (Scorpion 4)' into 'Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Never Mind The Jackpots (Mazooma) (Scorpion 4)'. Renamed (sc_nmtj) to (sc4nmtj). + +- 0.143u4: Added 'Never Mind The Jackpots (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4nudit +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms. + +- 0.143u7: Split 'Nudge It (Mazooma) (Scorpion 4)' into 'Nudge It (Mazooma) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Nudge It (Mazooma) (Scorpion 4)'. Renamed (sc_nudit) to (sc4nudit). + +- 0.143u4: Added 'Nudge It (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 125.9 zip + +$end + + + +$info=sc4nunsm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Nuns 'n' Roses (Mazooma) (Scorpion 4)' into 'Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Nuns 'n' Roses (Mazooma) (Scorpion 4)'. Renamed (sc_nunsm) to (sc4nunsm). + +- 0.143u4: Added 'Nuns 'n' Roses (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4onup +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'On The Up (Mazooma) (Scorpion 4)' into 'On The Up (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'On The Up (Mazooma) (Scorpion 4)'. Renamed (sc_onup) to (sc4onup). + +- 0.143u4: Added 'On The Up (Mazooma) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4opses +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Open Sesame (Bellfruit) (Scorpion 4)' into 'Open Sesame (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Open Sesame (Bellfruit) (Scorpion 4)'. Renamed (sc_opses) to (sc4opses). + +- 0.143u4: Added 'Open Sesame (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4outlw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Outlaw (Bellfruit) (Scorpion 4)' into 'Outlaw (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Open Sesame (Bellfruit) (Scorpion 4)'. Renamed (sc_outlw) to (sc4outlw). + +- 0.143u4: Added 'Outlaw (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 144.9 zip + +$end + + + +$info=sc4oyf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Off Your Face (Bellfruit) (Scorpion 4)' into 'Off Your Face (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Off Your Face (Bellfruit) (Scorpion 4)'. Renamed (sc_oyf) to (sc4oyf). + +- 0.143u4: Added 'Off Your Face (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4paccl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4)'. + +- 0.143u6: Split 'Pac Man Club (Mazooma) (Scorpion ?)' into 'Pac Man Club (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_paccl) to (sc4paccl). + +- 0.143u4: Added 'Pac Man Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.73 MB / 4 files / 1.45 zip + +$end + + + +$info=sc4paccs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4)'. Changed clones (set 9) to (set 12), (set 10) to (set 13), (set 11) to (set 9), (set 12) to (set 10) and (set 13) to (set 11). + +- 0.145u7: Added 2x ymz roms. + +- 0.143u6: Split 'Pac Man Casino (Mazooma) (Scorpion ?)' into 'Pac Man Casino (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). Renamed (sc_paccs) to (sc4paccs). + +- 0.143u4: Added 'Pac Man Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 882.9 zip + +$end + + + +$info=sc4pacmn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4)'. + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u6: Split 'Pac Man (Mazooma) (Scorpion ?)' into 'Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)', (set 2) and (set 3). Renamed (sc_pacmn) to (sc4pacmn). + +- 0.143u4: Added 'Pac Man (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 996.9 zip + +$end + + + +$info=sc4pacpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4)'. + +- 0.143u6: Split 'Pac Man Plus (Mazooma) (Scorpion ?)' into 'Pac Man Plus (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9), Renamed (sc_pacpl) to (sc4pacpl). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Pac Man Plus (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.00 zip + +$end + + + +$info=sc4pacqp +$mame +0.145u7 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Pac Man (PR7072, QPAC) (QPS) (Scorpion 4)'. + +- 0.145u7: Changed 'Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 4)', (set 5) and (set 6) from clones of 'Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)' to parent 'Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). Renamed (sc4pacmnc) to (sc4pacqp), (sc4pacmnd) to (sc4pacqpa) and (sc4pacmne) to (sc4pacqpb). + +- 0.143u6: Split 'Pac Man (Mazooma) (Scorpion ?)' into 'Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 4)', 'Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 5)' and 'Pac Man (PR7072) (Mazooma) (Scorpion 4) (set 6)'. + +- 0.143u4: Added 'Pac Man (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1021.2 zip + +$end + + + +$info=sc4party +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Party Time (German) (PR7151, GPTM) (Nova) (Scorpion 4)'. + +- 0.143u7: Changed description to 'Party Time (German) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Party Time (Nova) (Scorpion 4)'. Renamed (sc_party) to (sc4party). + +- 0.143u4: Added 'Party Time (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.73 zip + +$end + + + +$info=sc4paytm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Pay Time (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Pay Time (Bellfruit) (Scorpion 4)'. Renamed (sc_paytm) to (sc4paytm). + +- 0.143u4: Added 'Pay Time (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 649.0 zip + +$end + + + +$info=sc4pen1 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed region others to matrix. + +- 0.143u7: Split 'Public Enemy No1 (Bellfruit) (Scorpion 4)' into 'Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Public Enemy No1 (Bellfruit) (Scorpion 4)'. Renamed (sc_pen1) to (sc4pen1). + +- 0.143u5: Added 2x YMZ280B sound and 2x altrevs roms. + +- 0.143u4: Added 'Public Enemy No1 (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.00 zip + +$end + + + +$info=sc4pglcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pharaoh's Gold (Bellfruit) (Scorpion 4)' into 'Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). Split 'Pharaoh's Gold Club (Bellfruit) (Scorpion 4)' into clones (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). Renamed (sc4phgcl) to (sc4pglcl). + +- 0.143u6: Changed description to 'Pharaoh's Gold Club (Bellfruit) (Scorpion 4)'. Renamed (sc_phgcl) to (sc4phgcl). + +- 0.143u4: Added 'Pharaoh's Gold Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 960.3 zip + +$end + + + +$info=sc4pglcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u7: Split 'Pharaoh's Gold (Bellfruit) (Scorpion 4)' into 'Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Pharaoh's Gold (Bellfruit) (Scorpion 4)'. Renamed (sc_pgold) to (sc4pgold). + +- 0.143u4: Added 'Pharaoh's Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 530.4 zip + +$end + + + +$info=sc4pgold +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 1x ymz rom. + +- 0.143u7: Split 'Pharaoh's Gold (Bellfruit) (Scorpion 4)' into 'Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Pharaoh's Gold (Bellfruit) (Scorpion 4)'. Renamed (sc_pgold) to (sc4pgold). + +- 0.143u4: Added 'Pharaoh's Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.90 zip + +$end + + + +$info=sc4pipe +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Piping Hot (Mazooma) (Scorpion 4)' into 'Piping Hot (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Piping Hot (Mazooma) (Scorpion 4)'. Renamed (sc_pipe) to (sc4pipe). + +- 0.143u4: Added 'Piping Hot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.77 MB / 3 files / 862.5 zip + +$end + + + +$info=sc4pir +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'The Prize Is Right (Bellfruit) (Scorpion 4)' into 'The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Piping Hot (Mazooma) (Scorpion 4)'. Renamed (sc_pir) to (sc4pir). + +- 0.143u4: Added 'The Prize Is Right (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4plumb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Plumb Crazy Club (Qps) (Scorpion 4)' into 'Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)' and clones (set 2), ' (411) (Qps) (Scorpion 4) (set 1)', (set 2), (412) (Qps) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Plumb Crazy Club (Qps) (Scorpion 4)'. Renamed (sc_plumb) to (sc4plumb). + +- 0.143u4: Added 'Plumb Crazy Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.78 MB / 3 files / 924.9 zip + +$end + + + +$info=sc4pmani +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones descriptions to 'Pac Mania (PR2031, ANIA) (Mazooma) (Scorpion 4)'. + +- 0.143u6: Split 'Pac Mania (Mazooma) (Scorpion ?)' into 'Pac Mania (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_pmani) to (sc4pmani). + +- 0.143u4: Added 'Pac Mania (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4po8 +$mame +0.143u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pieces Of Eight (Qps) (Scorpion 4)' into 'Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (V1.1) (Qps) (Scorpion 4) (set 1), (set 2), (set 3), (set 4), (011) (Qps) (Scorpion 4) (set 1), (012) (Qps) (Scorpion 4) (set 1), (set 2), (041) (Qps) (Scorpion 4) (set 1), (042) (Qps) (Scorpion 4) (set 1) and (set 2). Split 'Paystation (Qps) (Scorpion 4)' into clones 'Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)' and 'Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)'. + +- 0.143u6: Changed description to 'Pieces Of Eight (Qps) (Scorpion 4)'. Renamed (sc_po8) to (sc4po8). + +- 0.143u4: Added 'Pieces Of Eight (Qps) (Scorpion ?)' (Qps 200?). + +- 0.143u3: Added 'Paystation (Qps) (Scorpion 4)' (QPS 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4pog +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Pots Of Gold (Bellfruit) (Scorpion 4) (set 9) and (set 10). Removed ymz roms. + +- 0.143u6: Split 'Pots Of Gold (Bellfruit) (Scorpion ?)' into 'Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_pog) to (sc4pog). + +- 0.143u4: Added 'Pots Of Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 221.1 zip + +$end + + + +$info=sc4pogbl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5) and (set 6). + +- 0.143u7: Split 'Pots Of Gold Club (Bellfruit) (Scorpion 4)' into 'Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Pots Of Gold Club (Bellfruit) (Scorpion 4)'. Renamed (sc_pogcl) to (sc4pogbl). + +- 0.143u4: Added 'Pots Of Gold Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.75 zip + +$end + + + +$info=sc4polem +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pole Position (Mazooma) (Scorpion ?)' into 'Pole Position (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4) and (set 5). Renamed (sc_polem) to (sc4polem). + +- 0.143u5: Added 2x YMZ280B sound roms. + +- 0.143u4: Added 'Pole Position (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1008.5 zip + +$end + + + +$info=sc4polen +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Pole Position (German) (PR7012, GPOS) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Pole Position (German) (Nova) (Scorpion 4)'. Renamed (sc_polen) to (sc4polen). + +- 0.143u4: Added 'Pole Position (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 967.6 zip + +$end + + + +$info=sc4polic +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Police Squid (Qps) (Scorpion 4)' into 'Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (V2.0) (Qps) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Police Squid (Qps) (Scorpion 4)'. Renamed (sc_polic) to (sc4polic). + +- 0.143u4: Added 'Police Squid (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.82 MB / 3 files / 893.6 zip + +$end + + + +$info=sc4pony +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pony Express (Bellfruit) (Scorpion ?)' into 'Pony Express (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_pony) to (sc4pony). + +- 0.143u4: Added 'Pony Express (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.11 zip + +$end + + + +$info=sc4popey +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Popeye (Mazooma) (Scorpion 4) (set 5) and (set 6). + +- 0.143u6: Split 'Popeye (Mazooma) (Scorpion ?)' into 'Popeye (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_popey) to (sc4popey). + +- 0.143u4: Added 'Popeye (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.82 zip + +$end + + + +$info=sc4potp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pick Of The Pack (Bellfruit) (Scorpion ?)' into 'Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_potp) to (sc4potp). + +- 0.143u4: Added 'Pick Of The Pack (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4potsh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pot Shot (Qps) (Scorpion 4)' into 'Pot Shot (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Pot Shot (Qps) (Scorpion 4)'. Renamed (sc_potsh) to (sc4potsh). + +- 0.143u4: Added 'Pot Shot (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4pp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms. + +- 0.143u6: Split 'Pink Panther (Mazooma) (Scorpion ?)' into 'Pink Panther (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_pp) to (sc4pp). + +- 0.143u4: Added 'Pink Panther (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 8 files / 200.5 zip + +$end + + + +$info=sc4ppclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pink Panther Club (Qps) (Scorpion 4)' into 'Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (412) (Qps) (Scorpion 4) (set 1) and (set 2). Removed 'Pink Panther Think Pink (Qps) (Scorpion 4)' (sc4pptp). + +- 0.143u6: Changed description to 'Pink Panther Club (Qps) (Scorpion 4)' and 'Pink Panther Think Pink (Qps) (Scorpion 4)'. Renamed (sc_ppclb) to (sc4ppclb) and (sc_pptp) to (sc4pptp). + +- 0.143u4: Added 'Pink Panther Club (Qps) (Scorpion ?)' (Qps 200?) and Pink Panther Think Pink (Qps) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.55 zip + +$end + + + +$info=sc4ppcr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion ?)' into 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and 'Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)'. Renamed (sc_ppcr) to (sc4ppcr). + +- 0.143u4: Added 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 3 files / 1009.8 zip + +$end + + + +$info=sc4ppctc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pink Panther Crack The Code (Bellfruit) (Scorpion ?)' into 'Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and 'Pink Panther (Mazooma) (Scorpion 4) (set 5)'. Renamed (sc_ppctc) to (sc4ppctc). + +- 0.143u4: Added 'Pink Panther Crack The Code (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.94 zip + +$end + + + +$info=sc4ppdym +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pink Panther Double Your Money (Mazooma) (Scorpion ?)' into 'Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), 'Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_ppdym) to (sc4ppdym). + +- 0.143u4: Added 'Pink Panther Double Your Money (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.86 MB / 7 files / 1.72 zip + +$end + + + +$info=sc4ppsag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Pink Panther Strikes Again (Mazooma) (Scorpion ?)' into 'Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_ppsag) to (sc4ppsag). + +- 0.143u4: Added 'Pink Panther Strikes Again (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4pstat +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.145u6: Removed 95008294.bin rom and changed paystation_sound rom to 95008294. + +- 0.143u7: Split 'Paystation (Qps) (Scorpion 4)' into 'Paystation (V2.0) (Qps) (Scorpion 4) (set 1)' and clones (V011) (Qps) (Scorpion 4) (set 1), (V011) (Qps) (Scorpion 4) (set 2), (V012) (Qps) (Scorpion 4) (set 1), (V012) (Qps) (Scorpion 4) (set 2), (V041) (Qps) (Scorpion 4) (set 1), (V041) (Qps) (Scorpion 4) (set 2), (V042) (Qps) (Scorpion 4) (set 1), (V042) (Qps) (Scorpion 4) (set 2), (V2.0) (Qps) (Scorpion 4) (set 1), (V2.0) (Qps) (Scorpion 4) (set 2), (V2.1) (Qps) (Scorpion 4) (set 1), (V2.1) (Qps) (Scorpion 4) (set 2), (V2.2) (Qps) (Scorpion 4), (V2.3) (Qps) (Scorpion 4), (V4.0) (Qps) (Scorpion 4) (set 1) and (V4.0) (Qps) (Scorpion 4) (set 2). + +- 0.143u3: Added 'Paystation (Qps) (Scorpion 4)' (QPS 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 937.5 zip + +$end + + + +$info=sc4pwcrz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Power Crazy (Bellfruit) (Scorpion 4)' into 'Power Crazy (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), 'SP98 (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Power Crazy (Bellfruit) (Scorpion 4)'. Renamed (sc_pwcrz) to (sc4pwcrz). + +- 0.143u4: Added 'Power Crazy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 126.3 zip + +$end + + + +$info=sc4pwrbl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Powerball (Bellfruit) (Scorpion ?)' into 'Powerball (Bellfruit) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_pwrbl) to (sc4pwrbl). + +- 0.143u4: Added 'Powerball (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4pwrbq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone description to 'Power Ball (Qps) (Scorpion 4)'. Added ymz roms. + +- 0.143u7: Split 'Powerball (Qps) (Scorpion 4)' into 'Powerball (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Powerball (Qps) (Scorpion 4)'. Renamed (sc_pwrbq) to (sc4pwrbq). + +- 0.143u4: Added 'Powerball (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 937.8 zip + +$end + + + +$info=sc4pwrpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Power Play (Mazooma) (Scorpion ?)' into 'Power Play (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_pwrpl) to (sc4pwrpl). + +- 0.143u4: Added 'Power Play (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 251.8 zip + +$end + + + +$info=sc4pwrsg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Power Surge (Qps) (Scorpion 4)' into 'Power Surge (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Power Surge (Qps) (Scorpion 4)'. Renamed (sc_pwrsg) to (sc4pwrsg). + +- 0.143u4: Added 'Power Surge (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.86 MB / 3 files / 954.6 zip + +$end + + + +$info=sc4qmodo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u1: AntoPISA parent and clone descriptions to 'Quazzi Mo' Dough (Qps) (Scorpion 4)'. + +- 0.143u7: Split 'Quazzi Mo Dough (Qps) (Scorpion 4)' into 'Quazzi Mo Dough (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Quazzi Mo Dough (Qps) (Scorpion 4)'. Renamed (sc_qmodo) to (sc4qmodo). + +- 0.143u4: Added 'Quazzi Mo Dough (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.91 MB / 3 files / 971.1 zip + +$end + + + +$info=sc4quart +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Quaterback (Mazooma) (Scorpion 4)' into 'Quaterback (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), 'Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Quaterback (Mazooma) (Scorpion 4)'. Renamed (sc_quart) to (sc4quart). + +- 0.143u4: Added 'Quaterback (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 100.2 zip + +$end + + + +$info=sc4quidr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Quid Rock (Qps) (Scorpion 4)' into 'Quid Rock (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Quid Rock (Qps) (Scorpion 4)'. Renamed (sc_quidr) to (sc4quidr). + +- 0.143u4: Added 'Quid Rock (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.90 MB / 3 files / 958.4 zip + +$end + + + +$info=sc4quidv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Quid Vicious (Mazooma) (Scorpion ?)' into 'Quid Vicious (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_quidv) to (sc4quidv). + +- 0.143u4: Added 'Quid Vicious (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 6 files / 1.09 zip + +$end + + + +$info=sc4r2r +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Reel To Reel (Mazooma) (Scorpion 4)' into 'Reel To Reel (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Reel To Reel (Mazooma) (Scorpion 4)'. Renamed (sc_r2r) to (sc4r2r). + +- 0.143u4: Added 'Reel To Reel (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 185.4 zip + +$end + + + +$info=sc4r66 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Route 66 (Mazooma) (Scorpion 4)'. Renamed (sc_r66) to (sc4r66). + +- 0.143u4: Added 'Route 66 (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 101.1 zip + +$end + + + +$info=sc4rbank +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Royle Banker (Bellfruit) (Scorpion 4)' into 'Royle Banker (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Royle Banker (Bellfruit) (Scorpion 4)'. Renamed (sc_rbank) to (sc4rbank). + +- 0.143u4: Added 'Royle Banker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.93 zip + +$end + + + +$info=sc4rdrag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom 95008525.bin. + +- 0.143u7: Split 'Red Dragon (Qps) (Scorpion 4)' into 'Red Dragon (011) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (021) (Qps) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Red Dragon (Qps) (Scorpion 4)'. Renamed (sc_rdrag) to (sc4rdrag). + +- 0.143u4: Added 'Red Dragon (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.91 MB / 3 files / 976.9 zip + +$end + + + +$info=sc4rdrcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Red Dragon Club (Qps) (Scorpion 4)' into 'Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)' and clones (set 2) and (412) (Qps) (Scorpion 4). + +- 0.143u6: Changed description to 'Red Dragon Club (Qps) (Scorpion 4)'. Renamed (sc_rdrcl) to (sc4rdrcl). + +- 0.143u4: Added 'Red Dragon Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.91 MB / 3 files / 1018.6 zip + +$end + + + +$info=sc4redad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed 'Red Alert (Bellfruit) (Scorpion 4)' from a parent set to clone 'Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)'. Changed parent description to 'Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)'. Renamed (sc4redal) to (sc4redada). + +- 0.143u6: Changed description to 'Red Alert (Bellfruit) [Dutch] (Scorpion 4)' and 'Red Alert (Bellfruit) (Scorpion 4)'. Renamed (sc_redad) to (sc4redad) and (sc_redal) to (sc4redal). + +- 0.143u4: Added 'Red Alert (Bellfruit) [Dutch] (Scorpion ?)' (BFM 200?) and Red Alert (Bellfruit) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 591.7 zip + +$end + + + +$info=sc4redsq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Red Square (Mazooma) (Scorpion ?)' into 'Red Square (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_redsq) to (sc4redsq). + +- 0.143u4: Added 'Red Square (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.03 MB / 6 files / 1.10 zip + +$end + + + +$info=sc4relcz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Reely Crazy (Bellfruit) (Scorpion 4)' into 'Reely Crazy (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Reely Crazy (Bellfruit) (Scorpion 4)'. Renamed (sc_relcz) to (sc4relcz). + +- 0.143u4: Added 'Reely Crazy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.79 zip + +$end + + + +$info=sc4revo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom. + +- 0.143u7: Split 'Revolver (Mazooma) (Scorpion 4)' into 'Revolver (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Revolver (Mazooma) (Scorpion 4)'. Renamed (sc_revo) to (sc4revo). + +- 0.143u4: Added 'Revolver (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 155.2 zip + +$end + + + +$info=sc4rhx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom ($100000). + +- 0.143u6: Split 'Red Hot X (Mazooma) (Scorpion ?)' into 'Red Hot X (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). Renamed (sc_rhx) to (sc4rhx). + +- 0.143u4: Added 'Red Hot X (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 784.3 zip + +$end + + + +$info=sc4rhxcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Red Hot X Club (Mazooma) (Scorpion 4)' into 'Red Hot X Club (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Red Hot X Club (Mazooma) (Scorpion 4)'. Renamed (sc_rhxcl) to (sc4rhxcl). + +- 0.143u4: Added 'Red Hot X Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.78 MB / 3 files / 781.1 zip + +$end + + + +$info=sc4rhxcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Red Hot X Casino (Mazooma) (Scorpion ?)' into 'Red Hot X Club (Mazooma) (Scorpion 4)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_rhxcs) to (sc4rhxcs). + +- 0.143u4: Added 'Red Hot X Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 6 files / 867.0 zip + +$end + + + +$info=sc4rich +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Rich Geezer (Bellfruit) (Scorpion ?)' into 'Rich Geezer (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). Renamed (sc_rich) to (sc4rich). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Rich Geezer (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.95 zip + +$end + + + +$info=sc4rio +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Rio Grande (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Rio Grande (Bellfruit) (Scorpion 4)'. Renamed (sc_rio) to (sc4rio). + +- 0.143u4: Added 'Rio Grande (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 501.6 zip + +$end + + + +$info=sc4rmo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Roll Me Over (Bellfruit) (Scorpion 4)' into 'Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Roll Me Over (Bellfruit) (Scorpion 4)'. Renamed (sc_rmo) to (sc4rmo). + +- 0.143u4: Added 'Roll Me Over (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 101.2 zip + +$end + + + +$info=sc4rogds +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Rogan Dosh (Qps) (Scorpion 4)' into 'Rogan Dosh (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (v1.6) (Qps) (Scorpion 4), (v2.0) (Qps) (Scorpion 4) (set 1), (set 2) and (v2.1) (Qps) (Scorpion 4). + +- 0.143u6: Changed description to 'Rogan Dosh (Qps) (Scorpion 4)'. Renamed (sc_rogds) to (sc4rogds). + +- 0.143u4: Added 'Rogan Dosh (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 3 files / 1.02 zip + +$end + + + +$info=sc4roksc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Rocket Science (Qps) (Scorpion 4)' into 'Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)' and clones (set 2), (011) (Qps) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Rogan Dosh (Qps) (Scorpion 4)'. Renamed (sc_roksc) to (sc4roksc). + +- 0.143u4: Added 'Rocket Science (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4rollo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Rollover Jackpot (Mazooma) (Scorpion 4)' into 'Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (PR7032) (Mazooma) (Scorpion 4) (set 1), (set 2) and (set 3). + +- 0.143u6: Changed description to 'Rollover Jackpot (Mazooma) (Scorpion 4)'. Renamed (sc_rollo) to (sc4rollo). + +- 0.143u4: Added 'Rollover Jackpot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 91.8 zip + +$end + + + +$info=sc4rosts +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion ?)' into 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_rosts) to (sc4rosts). + +- 0.143u4: Added 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.61 zip + +$end + + + +$info=sc4rotc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Return Of The Count (Mazooma) (Scorpion 4)' into 'Return Of The Count (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Return Of The Count (Mazooma) (Scorpion 4)'. Renamed (sc_rotc) to (sc4rotc). + +- 0.143u4: Added 'Return Of The Count (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4rovrt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Rovers Return (Mazooma) (Scorpion ?)' into 'Rovers Return (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_rovrt) to (sc4rovrt). + +- 0.143u4: Added 'Rovers Return (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 6 files / 1.07 zip + +$end + + + +$info=sc4royle +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Royle Family (Bellfruit) (Scorpion 4)' into 'Royle Family (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (REV 2) (Bellfruit) (Scorpion 4) (set 1), (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Royle Family (Bellfruit) (Scorpion 4)'. Renamed (sc_royle) to (sc4royle). + +- 0.143u4: Added 'Royle Family (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.99 zip + +$end + + + +$info=sc4rt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Rolling Thunder (Mazooma) (Scorpion ?)' into 'Rolling Thunder (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4) and (set 5). Renamed (sc_rt) to (sc4rt). + +- 0.143u4: Added 'Rolling Thunder (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.33 zip + +$end + + + +$info=sc4rtclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Rolling Thunder Club (Mazooma) (Scorpion ?)' into 'Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_rtclb) to (sc4rtclb). + +- 0.143u4: Added 'Rolling Thunder Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 164.7 zip + +$end + + + +$info=sc4rttt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Rise To The Top (Mazooma) (Scorpion 4)' into 'Rise To The Top (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Rise To The Top (Mazooma) (Scorpion 4)'. Renamed (sc_rttt) to (sc4rttt). + +- 0.143u4: Added 'Rise To The Top (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4rvl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Revolution (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Revolution (Bellfruit) (Scorpion 4)'. Renamed (sc_rvl) to (sc4rvl). + +- 0.143u4: Added 'Revolution (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 623.9 zip + +$end + + + +$info=sc4rvlnx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Revolution The Next (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Changed description to 'Revolution The Next (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Revoluion The Next (Bellfruit) (Scorpion 4)'. Renamed (sc_rvlnx) to (sc4rvlnx). + +- 0.143u4: Added 'Revoluion The Next (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 596.9 zip + +$end + + + +$info=sc4s16 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'unknown Scorpion 'Section 16' (Mazooma) (Scorpion 4)' into 'Section 16 (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'unknown Scorpion 'Section 16' (Mazooma) (Scorpion 4)'. Renamed (sc_s16) to (sc4s16). + +- 0.143u4: Added 'Unknown Scorpion 'Section 16' (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 140.9 zip + +$end + + + +$info=sc4s2k +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed description to 'Sinbad 2000 (German) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Sinbad 2000 (Nova) (Scorpion 4)'. Renamed (sc_s2k) to (sc4s2k). + +- 0.143u4: Added 'Sinbad 2000 (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 237.6 zip + +$end + + + +$info=sc4s6c +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added clone Super 6 Club (Bellfruit) (Scorpion 4) (set 5). + +- 0.143u7: Split 'Super 6 Club (Bellfruit) (Scorpion 4)' into 'Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4) and (65% Fixed) (Bellfruit) (Scorpion 4) (set 2). + +- 0.143u6: Changed description to 'Super 6 Club (Bellfruit) (Scorpion 4)'. Renamed (sc_s6c) to (sc4s6c). + +- 0.143u4: Added 'Super 6 Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 548.6 zip + +$end + + + +$info=sc4sace +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Space Ace (Qps) (Scorpion ?)' into 'Space Ace (Qps) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_sace) to (sc4sace). + +- 0.143u4: Added 'Space Ace (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.01 zip + +$end + + + +$info=sc4sahed +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Streaks Ahead (Qps) (Scorpion 4)' into 'Streaks Ahead (Qps) (Scorpion 4) (set 1)' and clones (set 2) and (set 3). Renamed (sc4strka) to (sc4sahed). + +- 0.143u6: Changed description to 'Streaks Ahead (Qps) (Scorpion 4)'. Renamed (sc_strka) to (sc4strka). + +- 0.143u4: Added 'Streaks Ahead (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4sbust +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Space Buster (Qps) (Scorpion 4)' into 'Space Buster (Qps) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Space Buster (Qps) (Scorpion 4)'. Renamed (sc_sbust) to (sc4sbust). + +- 0.143u4: Added 'Space Buster (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.83 MB / 3 files / 915.0 zip + +$end + + + +$info=sc4sdr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Super Diamonds & Rubies (Bellfruit) (Scorpion 4)' into 'Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), ' SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'Super Diamonds & Rubies (Bellfruit) (Scorpion 4)'. Renamed (sc_sdr) to (sc4sdr). + +- 0.143u4: Added 'Super Diamonds & Rubies (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 72.8 zip + +$end + + + +$info=sc4sf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Street Fighter (Mazooma) (Scorpion ?)' into 'Street Fighter (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4) and (set 5). Renamed (sc_sf) to (sc4sf). + +- 0.143u4: Added 'Street Fighter (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 181.7 zip + +$end + + + +$info=sc4showt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clone Showtime (Bellfruit) (Scorpion 4) (set 7). + +- 0.145u7: Removed 2x roms (region other1). + +- 0.143u7: Split 'Showtime (Bellfruit) (Scorpion 4)' into 'Showtime (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Showtime (Bellfruit) (Scorpion 4)'. Renamed (sc_showt) to (sc4showt). + +- 0.143u4: Added 'Showtime (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 6 files / 2.92 zip + +$end + + + +$info=sc4sidsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Side Splitter (Mazooma) (Scorpion 4)' into 'Side Splitter (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Side Splitter (Mazooma) (Scorpion 4)'. Renamed (sc_sidsp) to (sc4sidsp). + +- 0.143u4: Added 'Side Splitter (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.10 zip + +$end + + + +$info=sc4sirpz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Sir Prize (PR2004, SIRV) (Mazooma) (Scorpion 4)' and clones to 'Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 1)' and 'Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Sir Prize (Mazooma) (Scorpion 4)' into 'Sir Prize (PR2004) (Mazooma) (Scorpion 4)' and clones (PR7079) (Mazooma) (Scorpion 4) (set 1) and (set 2). + +- 0.143u6: Changed description to 'Sir Prize (Mazooma) (Scorpion 4)'. Renamed (sc_sirpz) to (sc4sirpz). + +- 0.143u4: Added 'Sir Prize (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 991.4 zip + +$end + + + +$info=sc4slad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Snakes & Ladders (Bellfruit) (Scorpion 4)' into 'Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Split 'Snakes & Ladders (Bellfruit) (Scorpion 5)' into clone 'Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)'. + +- 0.143u6: Changed description to 'Snakes & Ladders (Bellfruit) (Scorpion 4)'. Renamed (sc_slad) to (sc4slad). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Snakes & Ladders (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4slc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: AntoPISA changed year info to 2003. + +- 0.143u7: Split 'Snakes & Ladders Club (Bellfruit) (Scorpion 4)' into 'Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u6: Changed description to 'Snakes & Ladders Club (Bellfruit) (Scorpion 4)'. Renamed (sc_slc) to (sc4slc). + +- 0.143u4: Added 'Snakes & Ladders Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4slih +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Some Like It Hot (Mazooma) (Scorpion 4)' into 'Some Like It Hot (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Some Like It Hot (Mazooma) (Scorpion 4)'. Renamed (sc_slih) to (sc4slih). + +- 0.143u4: Added 'Some Like It Hot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 593.4 zip + +$end + + + +$info=sc4smk7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Smoking 7's (Bellfruit) (Scorpion 4)'. Renamed (sc_smk7) to (sc4smk7). + +- 0.143u4: Added 'Smoking 7's (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 902.9 zip + +$end + + + +$info=sc4solgl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Solid Gold (Bellfruit) (Scorpion 4)' into 'Solid Gold (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Solid Gold (Bellfruit) (Scorpion 4)'. Renamed (sc_solgl) to (sc4solgl). + +- 0.143u4: Added 'Solid Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.93 zip + +$end + + + +$info=sc4spark +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'South Park (BFM) (Scorpion 4)' into 'South Park (BFM) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u3: Added 'South Park (BFM) (Scorpion 4)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.99 MB / 4 files / 1.92 zip + +$end + + + +$info=sc4spice +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Spice It Up (Bellfruit) (Scorpion 4)' into 'Spice It Up (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Spice It Up (Bellfruit) (Scorpion 4)'. Renamed (sc_spice) to (sc4spice). + +- 0.143u4: Added 'Spice It Up (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.12 zip + +$end + + + +$info=sc4splgb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Splash & Grab (Mazooma) (Scorpion 4)' into 'Splash & Grab (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Splash & Grab (Mazooma) (Scorpion 4)'. Renamed (sc_splgb) to (sc4splgb). + +- 0.143u4: Added 'Splash & Grab (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 106.1 zip + +$end + + + +$info=sc4spred +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Spread Your Bet (Mazooma) (Scorpion 4)'. Renamed (sc_spred) to (sc4spred). + +- 0.143u4: Added 'Spread Your Bet (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 104.2 zip + +$end + + + +$info=sc4sprng +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Highly Sprung (Mazooma) (Scorpion 4)'. Renamed (sc_sprng) to (sc4sprng). + +- 0.143u4: Added 'Highly Sprung (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 3 files / 1018.6 zip + +$end + + + +$info=sc4srr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Snake Rattle 'n' Roll (Bellfruit) (Scorpion ?)' into 'Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_srr) to (sc4srr). + +- 0.143u4: Added 'Snake Rattle 'n' Roll (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.02 zip + +$end + + + +$info=sc4srrmz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Shake Rattle Roll (Mazooma) (Scorpion 4) (Top Box)'. + +- 0.145u7: Changed description to 'Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)'. + +- 0.143u7: Split 'Shake Rattle Roll (Mazooma) (Scorpion 4)' into 'Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1)' and clones 'Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), 'Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). Split 'Shake Rattle Roll Casino (Mazooma) (Scorpion 4)' into clones 'Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)', (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Shake Rattle Roll (Mazooma) (Scorpion 4)' and 'Shake Rattle Roll Casino (Mazooma) (Scorpion 4)'. Renamed (sc_srrm) to (sc4srrmz) and (sc_srrca) to (sc4srrca). + +- 0.143u4: Added 'Shake Rattle Roll (Mazooma) (Scorpion ?)' (Mazooma 200?) and Shake Rattle Roll Casino (Mazooma) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.43 zip + +$end + + + +$info=sc4sslam +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Super Slam (Bellfruit) (Scorpion 4)' into 'Super Slam (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Super Slam (Bellfruit) (Scorpion ?)' into 'Super Slam (Bellfruit) (Scorpion 4)'. Renamed (sc_sslam) to (sc4sslam). + +- 0.143u4: Added 'Super Slam (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 797.7 zip + +$end + + + +$info=sc4sstep +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Super Step (Qps) (Scorpion 4) (set 1)' and clone (set 2) to 'Super Step (Qps) (Scorpion 4) (set 2)'. + +- 0.143u7: Split 'Super Step (Qps) (Scorpion 4)' into 'Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)' and clones (set 2) and 'Super Step (Qps / 21 Casino) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Super Step (Qps) (Scorpion 4)'. Renamed (sc_sstep) to (sc4sstep). + +- 0.143u4: Added 'Super Step (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 291.7 zip + +$end + + + +$info=sc4stag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Stag Night (Bellfruit) (Scorpion 4)' into 'Stag Night (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Stag Night (Bellfruit) (Scorpion 4)'. Renamed (sc_stag) to (sc4stag). + +- 0.143u4: Added 'Stag Night (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.40 zip + +$end + + + +$info=sc4starp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Starprize (Bellfruit) (Scorpion ?)' into 'Starprize (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_starp) to (sc4starp). + +- 0.143u4: Added 'Starprize (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 1.42 zip + +$end + + + +$info=sc4stirc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Stir Crazy (Mazooma) (Scorpion 4)' into 'Stir Crazy (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u6: Changed description to 'Stir Crazy (Mazooma) (Scorpion 4)'. Renamed (sc_stirc) to (sc4stirc). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Stir Crazy (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.59 MB / 3 files / 1.57 zip + +$end + + + +$info=sc4stl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clones descriptions to 'The Sky's The Limit'. + +- 0.143u7: Split 'Sky's The Limit, The (Bellfruit) (Scorpion 4)' into 'Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 9). + +- 0.143u6: Changed description to 'Sky's The Limit, The (Bellfruit) (Scorpion 4)'. Renamed (sc_stl) to (sc4stl). + +- 0.143u5: Added 2x YMZ280B sound roms. + +- 0.143u4: Added 'Sky's The Limit, The (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 956.6 zip + +$end + + + +$info=sc4strbr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Stars 'n' Bars (PR1219) (Dutch) (Bellfruit) (Scorpion 4) (set 1)' and clones 'Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)' to 'Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 1)', 'Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)' to 'Stars 'n' Bars (PR1219) (Dutch) (Bellfruit) (Scorpion 4) (set 2)', 'Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)' to 'Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 2)' and 'Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)' to 'Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 3)'. + +- 0.143u7: Split 'Stars 'n' Bars (Bellfruit) (Scorpion 4)' into 'Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), 'Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)', (set 2) and (set 3). + +- 0.143u6: Changed description to 'Stars 'n' Bars (Bellfruit) (Scorpion 4)'. Renamed (sc_strbr) to (sc4strbr). + +- 0.143u4: Added 'Stars 'n' Bars (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.69 MB / 6 files / 658.9 zip + +$end + + + +$info=sc4strk +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Streak, The (Mazooma) (Scorpion 4)' into 'The Streak (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Streak, The (Mazooma) (Scorpion 4)'. Renamed (sc_strk) to (sc4strk). + +- 0.143u4: Added 'Streak, The (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 3 files / 1.00 zip + +$end + + + +$info=sc4strx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Strike X (Bellfruit) (Scorpion 4)' into 'v' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Strike X (Bellfruit) (Scorpion 4)'. Renamed (sc_strx) to (sc4strx). + +- 0.143u4: Added 'Strike X (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4sumit +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz and pics roms. + +- 0.143u7: Split 'Suits U Sir (Qps) (Scorpion 4)' into 'Summit Up (Mazooma) (Scorpion 4) (set 1)'. + +- 0.143u6: Changed description to 'Suits U Sir (Qps) (Scorpion 4)'. Renamed (sc_sus) to (sc4sus). + +- 0.143u4: Added 'Suits U Sir (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 218.0 zip + +$end + + + +$info=sc4supst +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Super Streax (Mazooma) (Scorpion 4)' into 'Super Streax (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Super Streax (Mazooma) (Scorpion 4)'. Renamed (sc_supst) to (sc4supst). + +- 0.143u4: Added 'Super Streax (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 139.3 zip + +$end + + + +$info=sc4sus +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Suits U Sir (Qps) (Scorpion 4)' into 'Suits U Sir (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), 'Summit Up (Mazooma) (Scorpion 4) (set 2)', 'Summit Up (Mazooma) (Scorpion 4) (set 3)' and 'Summit Up (Mazooma) (Scorpion 4) (set 4)'. + +- 0.143u6: Changed description to 'Suits U Sir (Qps) (Scorpion 4)'. Renamed (sc_sus) to (sc4sus). + +- 0.143u4: Added 'Suits U Sir (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.01 MB / 6 files / 1.06 zip + +$end + + + +$info=sc4suscl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed clones (set 2) to (set 4), (set 3) to (set 2) and (set 4) to (set 3). + +- 0.143u7: Split 'Suits U Sir Club (Qps) (Scorpion 4)' into 'Suits U Sir Club (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Suits U Sir Club (Qps) (Scorpion 4)'. Renamed (sc_suscl) to (sc4suscl). + +- 0.143u4: Added 'Suits U Sir Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 4 files / 1.07 zip + +$end + + + +$info=sc4swbak +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Switch Back (Mazooma) (Scorpion 4)' into 'Switch Back (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Suits U Sir Club (Qps) (Scorpion 4)'. Renamed (sc_swbak) to (sc4swbak). + +- 0.143u4: Added 'Switch Back (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.03 MB / 6 files / 1.04 zip + +$end + + + +$info=sc4swywm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Spin When Your Winning (Mazooma) (Scorpion 4)' into 'Spin When Your Winning (Mazooma) (Scorpion 4) (set 1' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Spin When Your Winning (Mazooma) (Scorpion 4)'. Renamed (sc_swywm) to (sc4swywm). + +- 0.143u4: Added 'Spin When Your Winning (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 237.7 zip + +$end + + + +$info=sc4taekw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed clones (set 4) to (set 8), (set 5) to (set 9), (set 6) to (set 10), (set 7) to (set 11), (set 8) to (set 4), (set 9) to (set 5), (set 10) to (set 6) and (set 11) to (set 7). + +- 0.143u7: Split 'Tae Kwon Dough (Qps) (Scorpion 4)' into 'Tae Kwon Dough (Qps) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u6: Changed description to 'Tae Kwon Dough (Qps) (Scorpion 4)'. Renamed (sc_taekw) to (sc4taekw). + +- 0.143u4: Added 'Tae Kwon Dough (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.03 zip + +$end + + + +$info=sc4takcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Take Note Club (Bellfruit) (Scorpion 4)' into 'Take Note Club (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (Ferry) (Bellfruit) (Scorpion 4) (set 1), (set 2), (set 3), (set 4) and '500 (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Take Note Club (Bellfruit) (Scorpion 4)'. Renamed (sc_takcl) to (sc4takcl). + +- 0.143u4: Added 'Take Note Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.06 zip + +$end + + + +$info=sc4taknt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Take Note (Bellfruit) (Scorpion 4)' into 'Take Note (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Take Note (Bellfruit) (Scorpion 4)'. Renamed (sc_taknt) to (sc4taknt). + +- 0.143u4: Added 'Take Note (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4tbana +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Top Banana (Bellfruit) (Scorpion 4)' into 'Top Banana (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Take Note (Bellfruit) (Scorpion 4)'. Renamed (sc_tbana) to (sc4tbana). + +- 0.143u4: Added 'Top Banana (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.09 zip + +$end + + + +$info=sc4tempt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Fixed ymz rom address to $0. + +- 0.143u6: Split 'Temptation (Bellfruit) (Scorpion ?)' into 'Temptation (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_tempt) to (sc4tempt). + +- 0.143u4: Added 'Temptation (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.63 zip + +$end + + + +$info=sc4tetri +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Tetris (Mazooma) (Scorpion ?)' into 'Tetris (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_tetri) to (sc4tetri). + +- 0.143u4: Added 'Tetris (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.90 zip + +$end + + + +$info=sc4tfclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Tutti Frutti Club (Bellfruit) (Scorpion 4)' into 'Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Tutti Frutti Club (Bellfruit) (Scorpion 4)'. Renamed (sc_tfclb) to (sc4tfclb). + +- 0.143u4: Added 'Tutti Frutti Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.50 zip + +$end + + + +$info=sc4tgear +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clone descriptions to 'Top Gears'. + +- 0.143u7: Split 'Top Gear (Mazooma) (Scorpion 4)' into 'Top Gear (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Top Gear (Mazooma) (Scorpion 4)'. Renamed (sc_tgear) to (sc4tgear). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Top Gear (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.90 zip + +$end + + + +$info=sc4tic2 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed clones (set 1) to (set 4), (set 2) to (set 1), (set 36) to (set 2) and (set 4) to (set 3). + +- 0.143u7: Split 'Tic Tac Two (Mazooma) (Scorpion 4)' into 'Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), 'Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Tic Tac Two (Mazooma) (Scorpion 4)'. Renamed (sc_tic2) to (sc4tic2). + +- 0.143u4: Added 'Tic Tac Two (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 937.6 zip + +$end + + + +$info=sc4ticlb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added clone Treasure Island Club (Bellfruit) (Scorpion 4) (set 3). + +- 0.146u1: Added M6809 (2MHz) CPU2. Changed region others to matrix. + +- 0.143u7: Split 'Treasure Island Club (Bellfruit) (Scorpion 4)' into 'Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), 'Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'Treasure Island Club (Bellfruit) (Scorpion 4)'. Renamed (sc_ticlb) to (sc4ticlb). + +- 0.143u4: Added 'Treasure Island Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1014.5 zip + +$end + + + +$info=sc4tload +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Top Loader (Mazooma) (Scorpion 4)'. Renamed (sc_tload) to (sc4tload). + +- 0.143u4: Added 'Top Loader (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4tpsht +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Top Of The Shots (Mazooma) (Scorpion ?)' into 'Top Of The Shots (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). Renamed (sc_tpsht) to (sc4tpsht). + +- 0.143u4: Added 'Top Of The Shots (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 219.3 zip + +$end + + + +$info=sc4trail +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Trailblazer (Mazooma) (Scorpion ?)' into 'Trailblazer (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_trail) to (sc4trail). + +- 0.143u4: Added 'Trailblazer (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.96 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4tri7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 1)' and clones (set 2) to (Top Box, set 2), (set 3) to (set 1), (set 4) to (set 2), (set 5) to (set 3), (set 6) to (set 4), (set 7) to (set 5), (set 8) to (set 6), (set 9) to (set 7), (set 10) to (Top Box, set 3), (set 11) to (Top Box, set 4), (set 12) to (set 8), (set 13) to (set 9), (set 14) to (set 10), (set 15) to (set 11), (set 16) to (set 12), (set 17) to (set 13), (set 18) to (set 14), (set 19) to (Top Box, set 5) and (set 20) to (Top Box, set 6). + +- 0.143u7: Split 'Triple 7's (Bellfruit) (Scorpion 4)' into 'Triple 7's (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), 'Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Triple 7's (Bellfruit) (Scorpion 4)'. Renamed (sc_tri7) to (sc4tri7). + +- 0.143u4: Added 'Triple 7's (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 789.9 zip + +$end + + + +$info=sc4tridn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clone descriptions to 'The Trident'. + +- 0.143u7: Split 'Trident, The (Mazooma) (Scorpion 4)' into 'Trident, The (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Trident, The (Mazooma) (Scorpion 4)'. Renamed (sc_tridn) to (sc4tridn). + +- 0.143u4: Added 'Trident, The (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 3 files / 1.05 zip + +$end + + + +$info=sc4trist +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)' and clone (set 2) to (Top Box, set 2). + +- 0.143u7: Split 'Triple Streak (Mazooma) (Scorpion 4)' into 'Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), 'Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u6: Changed description to 'Triple Streak (Mazooma) (Scorpion 4)'. Renamed (sc_trist) to (sc4trist). + +- 0.143u4: Added 'Triple Streak (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.94 MB / 3 files / 919.2 zip + +$end + + + +$info=sc4tst +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 21.5 zip + +$end + + + +$info=sc4ttomb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Treasure Tomb (Bellfruit) (Scorpion 4)' into 'Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Treasure Tomb (Bellfruit) (Scorpion 4)'. Renamed (sc_ttomb) to (sc4ttomb). + +- 0.143u4: Added 'Treasure Tomb (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.10 zip + +$end + + + +$info=sc4ttp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Take The Piste (Mazooma) (Scorpion 4)' into 'Take The Piste (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Treasure Tomb (Bellfruit) (Scorpion 4)'. Renamed (sc_ttp) to (sc4ttp). + +- 0.143u4: Added 'Take The Piste (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 598.0 zip + +$end + + + +$info=sc4ttpie +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Take The Piece (Bellfruit) (Scorpion ?)' into 'Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_ttpie) to (sc4ttpie). + +- 0.143u4: Added 'Take The Piece (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.11 zip + +$end + + + +$info=sc4tub +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Tubular Bells (Bellfruit) (Scorpion 4)' into 'Tubular Bells (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Tubular Bells (Bellfruit) (Scorpion 4)'. Renamed (sc_tub) to (sc4tub). + +- 0.143u4: Added 'Tubular Bells (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4twilt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Twilight (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Twilight (Bellfruit) (Scorpion 4)'. Renamed (sc_twilt) to (sc4twilt). + +- 0.143u4: Added 'Twilight (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 576.3 zip + +$end + + + +$info=sc4typ +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Take Your Pick (Bellfruit) (Scorpion ?)' into 'Take Your Pick (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_typ) to (sc4typ). + +- 0.143u4: Added 'Take Your Pick (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.89 zip + +$end + + + +$info=sc4ufg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Up For Grabs (Mazooma) (Scorpion 4)' into 'Up For Grabs (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Up For Grabs (Mazooma) (Scorpion 4)'. Renamed (sc_ufg) to (sc4ufg). + +- 0.143u4: Added 'Up For Grabs (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 568.1 zip + +$end + + + +$info=sc4ufi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Up For It (Bellfruit) (Scorpion 4)' into 'Up For It (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Up For It (Bellfruit) (Scorpion 4)'. Renamed (sc_ufi) to (sc4ufi). + +- 0.143u4: Added 'Up For It (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 141.8 zip + +$end + + + +$info=sc4valnv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Valhalla (German) (PR7025, GVAL) (Nova) (Scorpion 4)'. + +- 0.143u7: Changed description to 'Valhalla (German) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Valhalla (Nova) (Scorpion 4)'. Renamed (sc_valnv) to (sc4valnv). + +- 0.143u4: Added 'Valhalla (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 975.9 zip + +$end + + + +$info=sc4valqp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Changed description to 'Valhalla (Dutch) (Qps) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Valhalla (Qps) (Scorpion 4)'. Renamed (sc_valqp) to (sc4valqp). + +- 0.143u4: Added 'Valhalla (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 998.4 zip + +$end + + + +$info=sc4vivam +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Removed 4x ymz roms. + +- 0.143u6: Split 'Viva Mexico (Bellfruit) (Scorpion ?)' into 'Viva Mexico (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_vivam) to (sc4vivam). + +- 0.143u4: Added 'Viva Mexico (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 995.0 zip + +$end + + + +$info=sc4vivcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clone descriptions to 'Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 1)'. + +- 0.145u8: Added new ymz roms. + +- 0.143u6: Split 'Viva Mexico (Bellfruit) (Scorpion ?)' into 'Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Viva Mexico (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 929.2 zip + +$end + + + +$info=sc4vmclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Viva Mexico Club (Bellfruit) (Scorpion ?)' into 'Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)', (set 2) and (set 3). Renamed (sc_vmclb) to (sc4vmclb). + +- 0.143u4: Added 'Viva Mexico Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.41 zip + +$end + + + +$info=sc4vmnv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Viva Mexico (Nova) (Scorpion ?)' into 'Viva Mexico (Nova) (Scorpion 4) (set 1)' and (set 2). Renamed (sc_vmnv) to (sc4vmnv). + +- 0.143u4: Added 'Viva Mexico (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 145.3 zip + +$end + + + +$info=sc4vrgcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Very Rich Geezer Club (Bellfruit) (Scorpion ?)' into 'Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_vrgcl) to (sc4vrgcl). + +- 0.143u4: Added 'Very Rich Geezer Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.92 zip + +$end + + + +$info=sc4wadzl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wadzilla (Mazooma) (Scorpion 4)' into 'Wadzilla (Mazooma) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Wadzilla (Mazooma) (Scorpion 4)'. Renamed (sc_wadzl) to (sc4wadzl). + +- 0.143u4: Added 'Wadzilla (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 158.5 zip + +$end + + + +$info=sc4wag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed description to 'WIN-10-Gain (German) (Nova) (Scorpion 4)'. + +- 0.147u4: Changed description to 'Win-A-Gain (German) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Win-A-Gain (Nova) (Scorpion 4)'. Renamed (sc_wag) to (sc4wag). + +- 0.143u4: Added 'Win-A-Gain (Nova) (Scorpion ?)' (Nova 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 229.1 zip + +$end + + + +$info=sc4waw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed altymz rom. + +- 0.143u7: Split 'Wet & Wild (Mazooma) (Scorpion 4)' into 'Wet & Wild (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Wet & Wild (Mazooma) (Scorpion 4)'. Renamed (sc_waw) to (sc4waw). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Wet & Wild (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.48 MB / 3 files / 1.46 zip + +$end + + + +$info=sc4wdw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Who Dares Wins (Bellfruit) (Scorpion 4)' into 'Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u6: Changed description to 'Who Dares Wins (Bellfruit) (Scorpion 4)'. Renamed (sc_wdw) to (sc4wdw). + +- 0.143u4: Added 'Who Dares Wins (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 104.8 zip + +$end + + + +$info=sc4wernr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 1)' and clone (German) to 'Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 2)'. + +- 0.143u7: Changed description to 'Werner (German) (Nova) (Scorpion 4)' and 'Werner Light (Nova) (Scorpion 4)' to clone 'Werner Light (German) (Nova) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Werner (Nova) (Scorpion 4)' and 'Werner Light (Nova) (Scorpion 4)'. Renamed (sc_wernr) to (sc4wernr) and (sc_wrnlt) to (sc4wrnlt). + +- 0.143u4: Added 'Werner (Nova) (Scorpion ?)' (Nova 200?) and Werner Light (Nova) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 4 files / 1.93 zip + +$end + + + +$info=sc4winsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Winning Spin Top Box (PR2526) (Win Spinner?) (Qps) (Scorpion 4)' from a parent set to clone 'Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 2)'. Changed parent description to 'Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 1)'. Renamed (sc4wspin) to (sc4winsp0). + +- 0.143u7: Split 'Winning Spin (Qps) (Scorpion 4)' into 'Winning Spin Top Box (PR2526) (Qps) (Scorpion 4)' and clones 'Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), 'Winning Spin (V021) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (V022) (Qps) (Scorpion 4) (set 1)', (set 2), (set 3), (set 4), 'Winning Spin (V031) (Qps) (Scorpion 4) (set 1)', (set 2), 'Winning Spin (V032) (Qps) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). Split 'Win Spinner (Qps) (Scorpion 4)' into 'Winning Spin Top Box (PR2526) (Win Spinner?) (Qps) (Scorpion 4)' and more. + +- 0.143u6: Changed descriptions to 'Winning Spin (Qps) (Scorpion 4)' and 'Win Spinner (Qps) (Scorpion 4)'. Renamed (sc_winsp) to (sc4winsp) and (sc_wspin) to (sc4wspin). + +- 0.143u4: Added 'Winning Spin (Qps) (Scorpion ?)' (Qps 200?) and 'Win Spinner (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.74 MB / 3 files / 729.4 zip + +$end + + + +$info=sc4winxp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Win X-plosion (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Win X-plosion (Bellfruit) (Scorpion 4)'. Renamed (sc_winxp) to (sc4winxp). + +- 0.143u4: Added 'Win X-plosion (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 565.2 zip + +$end + + + +$info=sc4wldbn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added clones Wild Bunch (Bellfruit) (Scorpion 4) (set 11), (set 12), (set 13) and (set 14). + +- 0.143u7: Split 'Wild Bunch (Bellfruit) (Scorpion 4)' into 'Wild Bunch (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), 'Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Wild Bunch (Bellfruit) (Scorpion 4)'. Renamed (sc_wldbn) to (sc4wldbn). + +- 0.143u4: Added 'Wild Bunch (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 97.1 zip + +$end + + + +$info=sc4wldjk +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wild Jackpots (Mazooma) (Scorpion 4)' into 'Wild Jackpots (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Wild Jackpots (Mazooma) (Scorpion 4)'. Renamed (sc_wldjk) to (sc4wldjk). + +- 0.143u4: Added 'Wild Jackpots (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.77 MB / 6 files / 743.5 zip + +$end + + + +$info=sc4wondw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wonder Wheel (Bellfruit) (Scorpion 4)' into 'Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Wonder Wheel (Bellfruit) (Scorpion 4)'. Renamed (sc_wondw) to (sc4wondw). + +- 0.143u4: Added 'Wonder Wheel (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.04 zip + +$end + + + +$info=sc4wspin +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)' to parent. Renamed (sc4wspina) to (sc4wspin). + +- 0.143u7: Split 'Win Spinner (Qps) (Scorpion 4)' into clones 'Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)', (set 2), 'Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)', (set 2) and more. + +- 0.143u6: Changed description to 'Win Spinner (Qps) (Scorpion 4)'. Renamed (sc_wspin) to (sc4wspin). + +- 0.143u4: Added 'Win Spinner (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.76 MB / 3 files / 840.8 zip + +$end + + + +$info=sc4wtc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wild Thing Casino (Mazooma) (Scorpion 4)' into 'Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Wild Thing Casino (Mazooma) (Scorpion 4)'. Renamed (sc_wtc) to (sc4wtc). + +- 0.143u4: Added 'Wild Thing Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 103.1 zip + +$end + + + +$info=sc4wthng +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wild Thing (Bellfruit) (Scorpion 4)' into 'Wild Thing (Bellfruit) (Scorpion 4) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Win Spinner (Qps) (Scorpion 4)'. Renamed (sc_wthng) to (sc4wthng). + +- 0.143u4: Added 'Wild Thing (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 151.8 zip + +$end + + + +$info=sc4wthnm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wild Thing (Mazooma) (Scorpion 4)' into 'Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Changed description to 'Wild Thing (Mazooma) (Scorpion 4)'. Renamed (sc_wthnm) to (sc4wthnm). + +- 0.143u4: Added 'Wild Thing (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 129.6 zip + +$end + + + +$info=sc4wwys +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Win When Your Spinning (Bellfruit) (Scorpion 4)' into 'Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Win When Your Spinning (Bellfruit) (Scorpion 4)'. Renamed (sc_wwys) to (sc4wwys). + +- 0.143u4: Added 'Win When Your Spinning (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.08 zip + +$end + + + +$info=sc4xcash +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed description to 'Xtra Cash Casino (Dutch) (Bellfruit) (Scorpion 4)'. + +- 0.143u7: Changed description to 'Xtra Cash Casino (Bellfruit) (Scorpion 4)'. + +- 0.143u6: Changed description to 'Win When Your Spinning (Bellfruit) (Scorpion 4)'. Renamed (sc_xcash) to (sc4xcash). + +- 0.143u4: Added 'Xtra Cash (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 516.2 zip + +$end + + + +$info=sc4xmark +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'X Marks The Spot (Bellfruit) (Scorpion 4)' into 'X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'X Marks The Spot (Bellfruit) (Scorpion 4)'. Renamed (sc_xmark) to (sc4xmark). + +- 0.143u4: Added 'X Marks The Spot (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 3 files / 1.07 zip + +$end + + + +$info=sc4ziggy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Gettin Ziggy With It (Mazooma) (Scorpion 4)' into 'Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Gettin Ziggy With It (Mazooma) (Scorpion 4)'. Renamed (sc_ziggy) to (sc4ziggy). + +- 0.143u4: Added 'Gettin Ziggy With It (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.93 MB / 3 files / 1.01 zip + +$end + + + +$info=sc5_3414 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Bullseye Hot Arrows (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 5 files / 675.8 zip + +$end + + + +$info=sc5_3434 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Monopoly Takeover (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 9 MB / 18 files / 3.74 zip + +$end + + + +$info=sc5_3435 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Monopoly Street Party (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 14 MB / 25 files / 5.97 zip + +$end + + + +$info=sc5_3437 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Red Hot Silly Peppers Community Party (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 31 files / 7.96 zip + +$end + + + +$info=sc5_3438 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Juicy Gems Community Party (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 14 MB / 27 files / 6.42 zip + +$end + + + +$info=sc5_3450 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Let's Play (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 11 files / 2.70 zip + +$end + + + +$info=sc5_3451 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Gold (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 9 files / 2.44 zip + +$end + + + +$info=sc5_3508 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Club DOND Red Mist (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 23 files / 5.96 zip + +$end + + + +$info=sc5_3510 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Red Hot (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 31 files / 7.07 zip + +$end + + + +$info=sc5_3511 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Spank the Banker (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 35 files / 8.27 zip + +$end + + + +$info=sc5_3512 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Monopoly Gold (Bellfruit) (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 14 MB / 27 files / 6.41 zip + +$end + + + +$info=sc5_3513 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Right Deal Right Time (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 35 files / 8.26 zip + +$end + + + +$info=sc5_3514 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Rapid Round (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 31 files / 6.99 zip + +$end + + + +$info=sc5_3515 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added '777 Heaven (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 7 files / 1.57 zip + +$end + + + +$info=sc5_3516 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Cash Ahoy (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 9 MB / 17 files / 4.62 zip + +$end + + + +$info=sc5_3517 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal East and West Wing (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 23 files / 5.92 zip + +$end + + + +$info=sc5_3518 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Bank On It (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 10 MB / 19 files / 4.90 zip + +$end + + + +$info=sc5_3519 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Eliminator (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 14 MB / 27 files / 6.66 zip + +$end + + + +$info=sc5_3520 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Cops 'n' Robbers Street Wise (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 18 MB / 35 files / 7.74 zip + +$end + + + +$info=sc5_3524 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Cluedo Prime Suspect (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 11 files / 3.10 zip + +$end + + + +$info=sc5_3525 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Happy Hour (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 11 files / 3.52 zip + +$end + + + +$info=sc5_3530 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Club Cash Ahoy (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 9 files / 2.90 zip + +$end + + + +$info=sc5_3551 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Seal the Deal (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 17.5 MB / 34 files / 8.37 zip + +$end + + + +$info=sc5_3552 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Snakes and Ladders (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 13 files / 3.77 zip + +$end + + + +$info=sc5_3553 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Go All the Way (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 23 files / 6.31 zip + +$end + + + +$info=sc5_3555 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Family Guy The Drunken Clam (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 14 MB / 25 files / 7.95 zip + +$end + + + +$info=sc5_3557 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Deal or no Deal Live (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 9 MB / 17 files / 4.62 zip + +$end + + + +$info=sc5_z057 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Quidsia (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 7 files / 1.45 zip + +$end + + + +$info=sc5_z058 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Wok 'n' Roll (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 5 files / 508.7 zip + +$end + + + +$info=sc5_z059 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Aladdin (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 9 files / 1009.6 zip + +$end + + + +$info=sc5_z060 +$mame +0.161 [AGEMAME] + + +WIP: + +- 0.161: Added 'Hard Dk (Scorpion 5)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 5 files / 554.5 zip + +$end + + + +$info=sc5a40 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Around The Board In 40 Days (Mazooma) (Scorpion 5)' into 'Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)' and clone. + +- 0.143u6: Split 'Around The Board In 40 Days (Mazooma) (Scorpion ?)' into 'Around The Board In 40 Days (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Around The Board In 40 Days (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.12 zip + +$end + + + +$info=sc5adga +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 5) and (set 6). + +- 0.143u7: Split 'Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5)' into 'Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5)'. Renamed (sc_adga) to (sc5adga). + +- 0.143u4: Added 'Ant & Dec's Grab The Ads (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 286.8 zip + +$end + + + +$info=sc5adgtc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5)' into 'Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5)'. Renamed (sc_adgtc) to (sc5adgtc). + +- 0.143u4: Added 'Ant & Dec's Grab The Cash (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 276.5 zip + +$end + + + +$info=sc5adjb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 20) and (set 21). Fixed ymz rom address to $100000. + +- 0.143u6: Split 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion ?)' into 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18) and (set 19). + +- 0.143u4: Added 'Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.01 zip + +$end + + + +$info=sc5adsnt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion ?)' into 'Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.60 zip + +$end + + + +$info=sc5adwta +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Added 2x ymz roms. + +- 0.143u6: Split 'Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion ?)' into 'Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.03 zip + +$end + + + +$info=sc5bantm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bantam Of The Opera (Mazooma) (Scorpion 5)' into 'Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Bantam Of The Opera (Mazooma) (Scorpion ?)' into 'Bantam Of The Opera (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Bantam Of The Opera (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 8 files / 1.80 zip + +$end + + + +$info=sc5bar7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz roms and rom (region others). + +- 0.143u7: Split 'Bar 7's (Bellfruit) (Scorpion 5)' into 'Bar 7's (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), 'Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)', (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Bar 7's (Bellfruit) (Scorpion ?)' into 'Bar 7's (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Bar 7's (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 4 files / 528.4 zip + +$end + + + +$info=sc5batl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Battleships & Cruisers (Bellfruit) (Scorpion 5)' into 'Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Battleships & Cruisers (Bellfruit) (Scorpion ?)' into 'Battleships & Cruisers (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Battleships & Cruisers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.36 zip + +$end + + + +$info=sc5bjob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bank Job (Bellfruit) (Scorpion 5)' into 'Bank Job (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Bank Job (Bellfruit) (Scorpion 5)'. Renamed (sc_bjob) to (sc5bjob). + +- 0.143u4: Added 'Bank Job (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.25 zip + +$end + + + +$info=sc5bkngx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bar King X (Mazooma) (Scorpion 5)' into 'Bar King X (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Bar King X (Mazooma) (Scorpion 5)'. Renamed (sc_bkngx) to (sc5bkngx). + +- 0.143u4: Added 'Bar King X (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 6 files / 170.0 zip + +$end + + + +$info=sc5bob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bobby Dazzler (Mazooma) (Scorpion 5)' into 'Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Bobby Dazzler (Mazooma) (Scorpion ?)' into 'Bobby Dazzler (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Bobby Dazzler (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 6 files / 225.7 zip + +$end + + + +$info=sc5bpb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Bully's Prize Board (Bellfruit) (Scorpion 5) (set 7) and (set 8). + +- 0.143u6: Split 'Bully's Prize Board (Bellfruit) (Scorpion ?)' into 'Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 'Bully's Prize Board (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5bpfpb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Bullseye Pounds For Points (Bellfruit) (Scorpion ?)' into 'Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)' and (set 2). Renamed (sc_bpfpb) to (sc5bpfpb). + +- 0.143u4: Added 'Bullseye Pounds For Points (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.04 zip + +$end + + + +$info=sc5bsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 17) and (set 18). + +- 0.143u7: Split 'Bully's Star Prize (Bellfruit) (Scorpion 5)' into 'Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u6: Split 'Bully's Star Prize (Bellfruit) (Scorpion ?)' into 'Bully's Star Prize (Bellfruit) (Scorpion 5)'. Renamed (sc_bsp) to (sc4bsp). + +- 0.143u4: Added 'Bully's Star Prize (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.98 zip + +$end + + + +$info=sc5btiab +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Bullseye Three In A Bed (Bellfruit) (Scorpion 5)'. Renamed (sc_btiab) to (sc5btiab). + +- 0.143u4: Added 'Bullseye Three In A Bed (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 254.5 zip + +$end + + + +$info=sc5btrip +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Bullseye Triple (Bellfruit) (Scorpion 5) (set 3) and (set 4). + +- 0.145u7: Added 1x ymz rom. + +- 0.143u6: Split 'Bullseye Triple (Bellfruit) (Scorpion ?)' into 'Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)' and (set 2). Renamed (sc_btrip) to (sc5btrip). + +- 0.143u4: Added 'Bullseye Triple (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1019.5 zip + +$end + + + +$info=sc5bucc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Buccaneers (Bellfruit) (Scorpion 5)' into 'Buccaneers (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Buccaneers (Bellfruit) (Scorpion 5)'. Renamed (sc_bucc) to (sc5bucc). + +- 0.143u4: Added 'Buccaneers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.86 zip + +$end + + + +$info=sc5bull +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Bullseye (Bellfruit) (Scorpion 5) (set 3) and (set 4). + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u6: Split 'Bullseye (Bellfruit) (Scorpion ?)' into 'Bullseye (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Bullseye (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.95 zip + +$end + + + +$info=sc5bull5 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u6: Split 'Bullseye (Bellfruit) (Scorpion ?)' into 'Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Bullseye (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.98 zip + +$end + + + +$info=sc5bunny +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Bunny Money (Mazooma) (Scorpion 5)' into 'Bunny Money (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Bunny Money (Mazooma) (Scorpion 5)'. Renamed (sc_bunny) to (sc5bunny). + +- 0.143u4: Added 'Bunny Money (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.55 MB / 4 files / 664.4 zip + +$end + + + +$info=sc5butch +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5)' into 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Butch Cashidy & The Sundance Quid (Bellfruit)' into 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.54 zip + +$end + + + +$info=sc5cabin +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cabin Fever (Mazooma) (Scorpion ?)' into 'Cabin Fever (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Cabin Fever (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.97 MB / 7 files / 1.02 zip + +$end + + + +$info=sc5cari +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz, others1 and others2 roms. + +- 0.143u7: Split 'Caribbean Cash (Qps) (Scorpion 5)' into 'Caribbean Cash (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Caribbean Cash (Qps) (Scorpion ?)' into 'Caribbean Cash (Qps) (Scorpion 5)'. + +- 0.143u4: Added 'Caribbean Cash (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.09 zip + +$end + + + +$info=sc5casxt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.166: Changed description to 'Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)' and clone (set 2) to 'Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)'. + +- 0.143u7: Split 'Casino Xtravaganza (Mazooma) (Scorpion 5)' into 'Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Casino Xtravaganza (Mazooma) (Scorpion ?)' into 'Casino Xtravaganza (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Casino Xtravaganza (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.61 MB / 7 files / 653.8 zip + +$end + + + +$info=sc5cbar7 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Classic Bar 7 (Mazooma) (Scorpion 5)' into 'Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Classic Bar 7 (Mazooma) (Scorpion 5)'. Renamed (sc_cbar7) to (sc5cbar7). + +- 0.143u4: Added 'Classic Bar 7 (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.41 MB / 6 files / 505.2 zip + +$end + + + +$info=sc5cblas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Blast (Bellfruit) (Scorpion 5)' into 'Cash Blast (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Cash Blast (Bellfruit) (Scorpion ?)' into 'Cash Blast (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Cash Blast (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 4 files / 1.05 zip + +$end + + + +$info=sc5cbrun +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cannonball Run (Bellfruit) (Scorpion 5)' into 'Cannonball Run (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cannonball Run (Bellfruit) (Scorpion 5)'. Renamed (sc_cbrun) to (sc5cbrun). + +- 0.143u4: Added 'Cannonball Run (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 252.8 zip + +$end + + + +$info=sc5celeb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'I'm A Celebrity (Bellfruit) (Scorpion 5)' into 'I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Split 'I'm A Celebrity (Bellfruit) (Scorpion ?)' into 'I'm A Celebrity (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'I'm A Celebrity (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.69 zip + +$end + + + +$info=sc5cfact +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Factor (Bellfruit) (Scorpion 5)' into 'Cash Factor (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cash Factor (Bellfruit) (Scorpion 5)'. Renamed (sc_cfact) to (sc5cfact). + +- 0.143u4: Added 'Cash Factor (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.24 zip + +$end + + + +$info=sc5cfcp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 12x maincpu roms to clone sc5cfcpw. + +- 0.147u4: Added clone Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u7: Split 'Crazy Fruits Community Party (Bellfruit) (Scorpion 5)' into 'Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Crazy Fruits Community Party (Bellfruit) (Scorpion 5)'. Renamed (sc_cfcp) to (sc5cfcp). + +- 0.143u4: Added 'Crazy Fruits Community Party (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.55 zip + +$end + + + +$info=sc5cfnc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.148u5: Changed description of clone 'Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2' to 'Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2)'. + +- 0.143u7: Split 'Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5)' into 'Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5)'. Renamed (sc_cfnc) to (sc5cfnc). + +- 0.143u4: Added 'Crazy Fruit & Nutcase (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5cfpt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u5: Changed parent and clone descriptions to 'Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5)'. Added clones (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). + +- 0.143u7: Split 'Crazy Fruits Party Time (Bellfruit) (Scorpion 5)' into 'Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Crazy Fruits Party Time (Bellfruit) (Scorpion 5)'. Renamed (sc_cfpt) to (sc5cfpt). + +- 0.143u4: Added 'Crazy Fruits Party Time (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 6 files / 2.37 zip + +$end + + + +$info=sc5chain +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Chain Reaction (Bellfruit) (Scorpion 5)' into 'Chain Reaction (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Chain Reaction (Bellfruit) (Scorpion ?)' into 'Chain Reaction (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Chain Reaction (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.06 zip + +$end + + + +$info=sc5chavi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Chav It (Bellfruit) (Scorpion 5)' into 'Chav It (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Chav It (Bellfruit) (Scorpion ?)' into 'Chav It (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Chav It (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.08 zip + +$end + + + +$info=sc5chavy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Chavy Chase (Mazooma) (Scorpion 5)' into 'Chavy Chase (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Chavy Chase (Mazooma) (Scorpion ?)' into 'Chavy Chase (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Chavy Chase (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.07 zip + +$end + + + +$info=sc5chopc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Chop 'n' Change (Mazooma) (Scorpion 5)' into 'Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Chop 'n' Change (Mazooma) (Scorpion 5)'. Renamed (sc_chopc) to (sc5chopc). + +- 0.143u4: Added 'Chop 'n' Change (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 4 files / 1.04 zip + +$end + + + +$info=sc5cj +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cool Jewels (Bellfruit) (Scorpion 5)' into 'Cool Jewels (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Cool Jewels (Bellfruit) (Scorpion ?)' into 'Cool Jewels (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Cool Jewels (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.10 zip + +$end + + + +$info=sc5cknig +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Crazy Knights (Bellfruit) (Scorpion 5) (set 3) and (set 4). + +- 0.143u7: Split 'Crazy Knights (Bellfruit) (Scorpion 5)' into 'Crazy Knights (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Crazy Knights (Bellfruit) (Scorpion 5)'. Renamed (sc_cknig) to (sc5cknig). + +- 0.143u4: Added 'Crazy Knights (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.88 zip + +$end + + + +$info=sc5clcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo Casino (Mazooma) (Scorpion 5)' into 'Cluedo Casino (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cluedo Casino (Mazooma) (Scorpion 5)'. Renamed (sc_clcas) to (sc5clcas). + +- 0.143u4: Added 'Cluedo Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.77 MB / 7 files / 812.2 zip + +$end + + + +$info=sc5clnot +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo Notorious (Bellfruit) (Scorpion 5)' into 'Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Cluedo Notorious (Bellfruit) (Scorpion 5)'. Renamed (sc_clnot) to (sc5clnot). + +- 0.143u4: Added 'Cluedo Notorious (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.81 zip + +$end + + + +$info=sc5clown +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Clown Around (Bellfruit) (Scorpion 5) (set 5) and (set 8). + +- 0.143u7: Split 'Clown Around (Bellfruit) (Scorpion 5)' into 'Clown Around (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Clown Around (Bellfruit) (Scorpion ?)' into 'Clown Around (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Clown Around (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.12 zip + +$end + + + +$info=sc5clu70 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo 70 (Qps) (Scorpion 5)' into 'Cluedo 70 (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cluedo 70 (Qps) (Scorpion 5)'. Renamed (sc_clu70) to (sc5clu70). + +- 0.143u4: Added 'Cluedo 70 (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.25 MB / 8 files / 1.35 zip + +$end + + + +$info=sc5clue +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo (Mazooma) (Scorpion 5)' into 'Cluedo (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Cluedo (Mazooma) (Scorpion ?)' into ' Cluedo (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Cluedo (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 6 files / 233.6 zip + +$end + + + +$info=sc5clus +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cluedo The Usual Suspects (Mazooma) (Scorpion 5)' into 'Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u6: Changed description to 'Cluedo The Usual Suspects (Mazooma) (Scorpion 5)'. Renamed (sc_clus) to (sc5clus). + +- 0.143u4: Added 'Cluedo The Usual Suspects (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 7 files / 970.7 zip + +$end + + + +$info=sc5cmani +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Colour Mania (Bellfruit) (Scorpion 5)' into 'Colour Mania (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Colour Mania (Bellfruit) (Scorpion ?)' into 'Colour Mania (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Colour Mania (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.13 zip + +$end + + + +$info=sc5cmcob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monte Carlo Or Bust Club (Qps) (Scorpion 5)' into 'Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Monte Carlo Or Bust Club (Qps) (Scorpion 5)'. Renamed (sc_cmcob) to (sc5cmcob). + +- 0.143u4: Added 'Monte Carlo Or Bust Club (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.08 MB / 8 files / 1.16 zip + +$end + + + +$info=sc5colmo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u7: Split 'Colour Of Money (Bellfruit) (Scorpion 5)' into 'Colour Of Money (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). Renamed (sc5cmony) to (sc5colmo). + +- 0.143u6: Changed description to 'Colour Of Money (Bellfruit) (Scorpion 5)'. Renamed (sc_cmony) to (sc5cmony). + +- 0.143u4: Added 'Colour Of Money (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.97 zip + +$end + + + +$info=sc5copsr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cops 'n' Robbers (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u4: Added 'Cops 'n' Robbers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 8 files / 3.13 zip + +$end + + + +$info=sc5coro +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Coronation Street (Mazooma) (Scorpion 5)' into 'Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), 'Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), 'Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), 'Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)', (set 2), 'Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)', (set 2), 'Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), 'Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u6: Split 'Coronation Street (Mazooma) (Scorpion ?)' into 'Coronation Street (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Coronation Street (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.49 MB / 11 files / 1.43 zip + +$end + + + +$info=sc5corst +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Coronation Street (Bellfruit) (Scorpion 5) (set 3) and (set 4). + +- 0.143u6: Split 'Coronation Street (Bellfruit) (Scorpion ?)' into 'Coronation Street (Bellfruit) (Scorpion 5) (set 1)' and (set 2). Renamed (sc_corst) to (sc5corst). + +- 0.143u4: Added 'Coronation Street (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.99 zip + +$end + + + +$info=sc5count +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Fixed ymz rom address to $100000. + +- 0.143u7: Split 'Countdown (Bellfruit) (Scorpion 5)' into 'Countdown (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Countdown (Bellfruit) (Scorpion ?)' into 'Countdown (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Countdown (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.52 zip + +$end + + + +$info=sc5cpays +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Crazy Pays (Bellfruit) (Scorpion 5)' into 'Crazy Pays (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Crazy Pays (Bellfruit) (Scorpion 5)'. Renamed (sc_cpays) to (sc5cpays). + +- 0.143u4: Added 'Crazy Pays (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 962.9 zip + +$end + + + +$info=sc5cpen1 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5cpen1c. + +- 0.147u4: Added clones Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 3) and (set 4). + +- 0.143u7: Split 'Public Enemy No1 Club (Bellfruit) (Scorpion 5)' into 'Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Public Enemy No1 Club (Bellfruit) (Scorpion 5)'. Renamed (sc_cpen1) to (sc5cpen1). + +- 0.143u5: Added 2x altrevs roms. + +- 0.143u4: Added 'Public Enemy No1 Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5craid +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Raider (Mazooma) (Scorpion 5)' into 'Cash Raider (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cash Raider (Mazooma) (Scorpion 5)'. Renamed (sc_craid) to (sc5craid). + +- 0.143u4: Added 'Cash Raider (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 7 files / 1.10 zip + +$end + + + +$info=sc5crcpt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 3). + +- 0.143u7: Split 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5)' into 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5)'. Renamed (sc_crcpt) to (sc5crcpt). + +- 0.143u4: Added 'Cops 'n' Robbers Community Party (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 25.0 zip + +$end + + + +$info=sc5crnjw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5crnjwb. + +- 0.146: AntoPISA correct Crown Jewels year of production. + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u7: Split 'Crown Jewels (Bellfruit) (Scorpion 5)' into 'Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), 'Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Crown Jewels (Bellfruit) (Scorpion ?)' into 'Crown Jewels (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Crown Jewels (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.15 zip + +$end + + + +$info=sc5crotr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cops 'n' Robbers On The Run (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)' and (set 2). Renamed (sc_crotr) to (sc5crotr). + +- 0.143u4: Added 'Cops 'n' Robbers On The Run (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.29 zip + +$end + + + +$info=sc5crsc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5)' into 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u6: Split 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.00 zip + +$end + + + +$info=sc5crsgc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_crsgc) to (sc5crsgc). + +- 0.143u4: Added 'Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 320.4 zip + +$end + + + +$info=sc5crsgr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion ?)' into 'Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_crsgr) to (sc5crsgr). + +- 0.143u4: Added 'Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.71 zip + +$end + + + +$info=sc5ctit +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Of The Titans (Bellfruit) (Scorpion 5)' into 'Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cash Of The Titans (Bellfruit) (Scorpion 5)'. Renamed (sc_ctit) to (sc5ctit). + +- 0.143u4: Added 'Cash Of The Titans (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.91 zip + +$end + + + +$info=sc5ctl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cop The Lot (Bellfruit) (Scorpion 5)' into 'Cop The Lot (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Cop The Lot (Bellfruit) (Scorpion ?)' into 'Cop The Lot (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Cop The Lot (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.08 zip + +$end + + + +$info=sc5cvega +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Cash Vegas (Bellfruit) (Scorpion 5)' into 'Cash Vegas (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Cash Vegas (Bellfruit) (Scorpion 5)'. Renamed (sc_cvega) to (sc5cvega). + +- 0.143u4: Added 'Cash Vegas (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.08 zip + +$end + + + +$info=sc5czfr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added missing maincpu rom ($0) to clone (set 2). + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u7: Split 'Crazy Fruits (Bellfruit) (Scorpion 5)' into 'Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)' and clone (set 2). Renamed (sc5cf) to (sc5czfr). + +- 0.143u6: Split 'Crazy Fruits (Bellfruit) (Scorpion ?)' into 'Crazy Fruits (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Crazy Fruits (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.13 MB / 6 files / 1.07 zip + +$end + + + +$info=sc5ddbbc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.95 zip + +$end + + + +$info=sc5ddosh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Doctor Dosh (Bellfruit) (Scorpion ?)' into 'Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Doctor Dosh (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.09 zip + +$end + + + +$info=sc5ddply +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Player's Choice (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)' and (set 2). Renamed (sc_ddply) to (sc5ddply). + +- 0.143u4: Added 'Deal Or No Deal Player's Choice (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.06 zip + +$end + + + +$info=sc5ddptg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 12x maincpu roms to clone sc5ddptgc. + +- 0.143u6: Split 'Deal Or No Deal Play The Game (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_ddptg) to (sc5ddptg). + +- 0.143u4: Added 'Deal Or No Deal Play The Game (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.10 zip + +$end + + + +$info=sc5devil +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Devil Of A Deal (Mazooma) (Scorpion 5)' into 'Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Devil Of A Deal (Mazooma) (Scorpion 5)'. Renamed (sc_devil) to (sc5devil). + +- 0.143u4: Added 'Devil Of A Deal (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.12 zip + +$end + + + +$info=sc5dhh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Dough Ho Ho (Bellfruit) (Scorpion ?)' into 'Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), others. + +- 0.143u4: Added 'Dough Ho Ho (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.66 zip + +$end + + + +$info=sc5dmine +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146: AntoPISA correct Diamond Mine year of production. + +- 0.143u6: Split 'Diamond Mine (Bellfruit) (Scorpion ?)' into 'Diamond Mine (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u4: Added 'Diamond Mine (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.02 zip + +$end + + + +$info=sc5dnd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 6x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20) and (set 21). + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.68 zip + +$end + + + +$info=sc5dndbb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Break The Bank (Bellfruit)' into 'Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Deal Or No Deal Break The Bank (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.05 zip + +$end + + + +$info=sc5dndbc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u4: Added 'Deal Or No Deal Box Clever (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.08 zip + +$end + + + +$info=sc5dndbd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u4: Added 'Deal Or No Deal The Big Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.05 zip + +$end + + + +$info=sc5dndbe +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.144: Removed clones 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 16)' and (set 17). + +- 0.143u6: Split 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u4: Added 'Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.01 zip + +$end + + + +$info=sc5dndbl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17), (set 18), (set 19) and (set 20). + +- 0.145u7: Added 2x maincpu roms. + +- 0.143u6: Split 'Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). Renamed (sc_dndbl) to (sc5dndbl). + +- 0.143u4: Added 'Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.97 zip + +$end + + + +$info=sc5dndbo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added clones Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13) and (set 14). + +- 0.147u4: Added clones Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11) and (set 12). + +- 0.143u6: Split 'Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sc_dndbo) to (sc5dndbo). + +- 0.143u4: Added 'Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.08 zip + +$end + + + +$info=sc5dndbq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Beat The Banker (Qps)' into 'Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndbq) to (sc5dndbq). + +- 0.143u4: Added 'Deal Or No Deal Beat The Banker (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.02 zip + +$end + + + +$info=sc5dndbr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Big Reds (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (PR3018) (Bellfruit) (Scorpion 5) (set 1), (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 'Deal Or No Deal The Big Reds (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.02 zip + +$end + + + +$info=sc5dndc2 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz and 4x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.59 zip + +$end + + + +$info=sc5dndc3 +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 6x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.57 zip + +$end + + + +$info=sc5dndca +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 9 files / 4.75 zip + +$end + + + +$info=sc5dndcb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Added 2x maincpu roms. Removed 1x ymz rom. + +- 0.143u6: Split 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5dndcc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1) and (set 2). + +- 0.143u4: Added 'Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 9 files / 4.81 zip + +$end + + + +$info=sc5dndcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u6: Split 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Deal Or No Deal Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5dndcr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5dndcre. + +- 0.147u4: Added clones Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5) and (set 6). + +- 0.143u6: Split 'Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dndcr) to (sc5dndcr). + +- 0.143u4: Added 'Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.10 zip + +$end + + + +$info=sc5dndcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12), (set 13) and (set 14). + +- 0.145u7: Removed 2x ymz roms and 5x roms (region others). + +- 0.143u6: Split 'Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10) and (set 11). + +- 0.143u4: Added 'Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1015.0 zip + +$end + + + +$info=sc5dnddd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9) and (set 10). + +- 0.143u6: Split 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.05 zip + +$end + + + +$info=sc5dndde +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 16x maincpu roms to clone sc5dnddeg. + +- 0.147u4: Added clones Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Renamed (sc_dndde) to (sc5dndde). + +- 0.143u4: Added 'Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.94 zip + +$end + + + +$info=sc5dnddf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u4: Added 'Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.02 zip + +$end + + + +$info=sc5dnddi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Diamond (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dnddi) to (sc5dnddi). + +- 0.143u4: Added 'Deal Or No Deal Diamond (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.10 zip + +$end + + + +$info=sc5dnddo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Dream Offer (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dnddo) to (sc5dnddo). + +- 0.143u4: Added 'Deal Or No Deal Dream Offer (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.97 zip + +$end + + + +$info=sc5dnddt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Double Take (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). Renamed (sc_dnddt) to (sc5dnddt). + +- 0.143u4: Added 'Deal Or No Deal Double Take (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5dnddw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11). + +- 0.143u6: Split 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u4: Added 'Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.01 zip + +$end + + + +$info=sc5dndfl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Feeling Lucky (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4) and (PR3432) (Bellfruit) (Scorpion 5) (set 2). Renamed (sc_dndfl) to (sc5dndfl). + +- 0.143u4: Added 'Deal Or No Deal Feeling Lucky (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.05 zip + +$end + + + +$info=sc5dndgl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5dndglk. + +- 0.143u6: Split 'Deal Or No Deal Gold (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_dndgl) to (sc5dndgl). + +- 0.143u4: Added 'Deal Or No Deal Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5dndgo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Game On (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Renamed (sc_dndgo) to (sc5dndgo). + +- 0.143u4: Added 'Deal Or No Deal Game On (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.08 zip + +$end + + + +$info=sc5dndhf +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5dndhfu. + +- 0.147u4: Added clones Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21) and (set 22). + +- 0.143u6: Split 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). + +- 0.143u4: Added 'Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.89 zip + +$end + + + +$info=sc5dndld +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 14x maincpu roms to clone sc5dndldc. + +- 0.147u4: Added clones Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3) and (set 4). + +- 0.143u6: Split 'Deal Or No Deal Live The Dream (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Renamed (sc_dndld) to (sc5dndld). + +- 0.143u4: Added 'Deal Or No Deal Live The Dream (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.09 zip + +$end + + + +$info=sc5dndlp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u4: Added 'Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.06 zip + +$end + + + +$info=sc5dndmb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5dndmbk. + +- 0.143u6: Split 'Deal Or No Deal Make Or Break (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). Renamed (sc_dndmb) to (sc5dndmb). + +- 0.143u4: Added 'Deal Or No Deal Make Or Break (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.08 zip + +$end + + + +$info=sc5dndmd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7) and (set 8). + +- 0.143u6: Split 'Deal Or No Deal Mega Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (PR3496) (Bellfruit) (Scorpion 5) (set 1), (set 2), (set 3) and (set 4). Renamed (sc_dndmd) to (sc5dndmd). + +- 0.143u4: Added 'Deal Or No Deal Mega Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.09 zip + +$end + + + +$info=sc5dndpa +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Play It Again (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dndpa) to (sc5dndpa). + +- 0.143u4: Added 'Deal Or No Deal Play It Again (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.09 zip + +$end + + + +$info=sc5dndpc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Players Choice (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Renamed (sc_dndpc) to (sc5dndpc). + +- 0.143u4: Added 'Deal Or No Deal The Players Choice (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 319.0 zip + +$end + + + +$info=sc5dndpd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5dndpde. + +- 0.147u4: Added clone Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5) and (set 6). + +- 0.143u6: Split 'Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dndpd) to (sc5dndpd). + +- 0.143u4: Added 'Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.09 zip + +$end + + + +$info=sc5dndpg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23) and (set 24). + +- 0.143u6: Split 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)(set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u4: Added 'Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5dndpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Platinum (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dndpl) to (sc5dndpl). + +- 0.143u4: Added 'Deal Or No Deal Platinum (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.08 zip + +$end + + + +$info=sc5dndra +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u4: Added 'Deal Or No Deal Red Alert (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.02 zip + +$end + + + +$info=sc5dndrr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5) and (set 6). + +- 0.143u6: Split 'Deal Or No Deal Road To Riches (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_dndrr) to (sc5dndrr). + +- 0.143u4: Added 'Deal Or No Deal Road To Riches (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.08 zip + +$end + + + +$info=sc5dndrt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). Renamed (sc_dndrt) to (sc5dndrt). + +- 0.143u4: Added 'Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5dndsi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4) and (set 5). Renamed (sc_dndsi) to (sc5dndsi). + +- 0.143u4: Added 'Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.01 zip + +$end + + + +$info=sc5dndtb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Think Big (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Renamed (sc_dndtb) to (sc5dndtb). + +- 0.143u4: Added 'Deal Or No Deal Think Big (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.09 zip + +$end + + + +$info=sc5dndtp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 23). + +- 0.144: Removed clones 'Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)' and (set 22). Changed description of clone (set 23) to (set 21) and (set 24) to (set 22). Renamed (sc5dndtpv) to (sc5dndtpt) and (sc5dndtpw) to (sc5dndtpu). + +- 0.143u6: Split 'Deal Or No Deal The Power (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u4: Added 'Deal Or No Deal The Power (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.02 zip + +$end + + + +$info=sc5dndtr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal Think Red (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u4: Added 'Deal Or No Deal Think Red (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.05 zip + +$end + + + +$info=sc5dndwb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). + +- 0.143u4: Added 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 8 files / 3.96 zip + +$end + + + +$info=sc5dndwc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Added 2x ymz roms. + +- 0.143u6: Split 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 6 files / 2.81 zip + +$end + + + +$info=sc5dndwi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 8 files / 3.90 zip + +$end + + + +$info=sc5dndww +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19) and (set 20). + +- 0.145u7: Added 2x ymz roms. + +- 0.143u6: Split 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u4: Added 'Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 6 files / 2.80 zip + +$end + + + +$info=sc5dndys +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9). + +- 0.143u6: Split 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion ?)' into 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Deal Or No Deal It's Your Show (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.03 zip + +$end + + + +$info=sc5dough +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Dough Selecta (Bellfruit) (Scorpion ?)' into 'Dough Selecta (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Dough Selecta (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.11 zip + +$end + + + +$info=sc5dracp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Drac Pack (Bellfruit) (Scorpion 5)' into 'Drac Pack (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Drac Pack (Bellfruit) (Scorpion 5)' (BFM 200?)'. Renamed (sc_dracp) to (sc5dracp). + +- 0.143u4: Added 'Drac Pack (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 262.6 zip + +$end + + + +$info=sc5ducks +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Ducks Of Hazzard (Mazooma) (Scorpion ?)' into 'Ducks Of Hazzard (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Ducks Of Hazzard (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 6 files / 240.3 zip + +$end + + + +$info=sc5emmer +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Emmerdale (Mazooma) (Scorpion ?)' into 'Emmerdale (Mazooma) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Emmerdale (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 7 files / 1.12 zip + +$end + + + +$info=sc5fast +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Fast Cash (Qps) (Scorpion 5)' (Qps 200?)'. Renamed (sc_fast) to (sc5fast). + +- 0.143u4: Added 'Fast Cash (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.65 MB / 4 files / 681.8 zip + +$end + + + +$info=sc5fbspn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Fat Boy Spin (Bellfruit) (Scorpion ?)' into 'Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Fat Boy Spin (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.11 zip + +$end + + + +$info=sc5fdice +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fire 'n' Dice (Bellfruit) (Scorpion 5)' into 'Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Fire 'n' Dice (Bellfruit) (Scorpion 5)'. Renamed (sc_fdice) to (sc5fdice). + +- 0.143u4: Added 'Fire 'n' Dice (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 275.5 zip + +$end + + + +$info=sc5fgbh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Family Guy Booze Hound (Bellfruit) (Scorpion 5)' into 'Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Family Guy Booze Hound (Bellfruit) (Scorpion 5)'. Renamed (sc_fgbh) to (sc5fgbh). + +- 0.143u4: Added 'Family Guy Booze Hound (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5fggp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5)' into 'Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5)'. Renamed (sc_fggp) to (sc5fggp). + +- 0.143u4: Added 'Family Guy Griffin Plumbing (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.03 zip + +$end + + + +$info=sc5fguy +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Family Guy (Bellfruit) (Scorpion 5) (set 7) and (set 8). + +- 0.143u6: Split 'Family Guy (Bellfruit) (Scorpion ?)' into 'Family Guy (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 'Family Guy (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.03 zip + +$end + + + +$info=sc5fires +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Firestarter (Bellfruit) (Scorpion 5)' into 'Firestarter (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Firestarter (Bellfruit) (Scorpion 5)'. Renamed (sc_fires) to (sc5fires). + +- 0.143u4: Added 'Firestarter (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.05 zip + +$end + + + +$info=sc5floop +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fruit Loops (Mazooma) (Scorpion 5)' into 'Fruit Loops (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Fruit Loops (Mazooma) (Scorpion 5)'. Renamed (sc_floop) to (sc5floop). + +- 0.143u4: Added 'Fruit Loops (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.10 zip + +$end + + + +$info=sc5fmj +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Full Metal Jackpot (Mazooma) (Scorpion ?)' into 'Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Full Metal Jackpot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.11 zip + +$end + + + +$info=sc5fnclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Fight Night Club (Bellfruit) (Scorpion 5)' into 'Fight Night Club (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Fight Night Club (Bellfruit) (Scorpion 5)'. Renamed (sc_fnclb) to (sc5fnclb). + +- 0.143u4: Added 'Fight Night Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.73 zip + +$end + + + +$info=sc5frcrz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u7: Split 'Crazy Fruits (Bellfruit) (Scorpion 5)' into 'Fruit Crazy (Mazooma) (Scorpion 5) (set 1)'. + +- 0.143u6: Split 'Crazy Fruits (Bellfruit) (Scorpion ?)' into 'Crazy Fruits (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Crazy Fruits (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2.13 MB / 6 files / 1.11 zip + +$end + + + +$info=sc5ftcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Flash The Cash (Mazooma) (Scorpion 5)' into 'Flash The Cash (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Flash The Cash (Mazooma) (Scorpion 5)'. Renamed (sc_ftcas) to (sc5ftcas). + +- 0.143u4: Added 'Flash The Cash (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 4 files / 1.04 zip + +$end + + + +$info=sc5gball +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u6: Split 'Golden Balls (Bellfruit) (Scorpion ?)' into 'Golden Balls (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Golden Balls (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.72 zip + +$end + + + +$info=sc5gd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms. Changed others roms to ymz. + +- 0.143u6: Split 'Gold Digger (Bellfruit) (Scorpion ?)' into 'Gold Digger (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Gold Digger (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.10 zip + +$end + + + +$info=sc5gdclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Gold Digger Club (Bellfruit) (Scorpion 5) (set 7), (set 8), Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 1), (set 2), Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 1) and (set 2). + +- 0.143u6: Split 'Gold Digger Club (Bellfruit) (Scorpion ?)' into 'Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 'Gold Digger Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.16 zip + +$end + + + +$info=sc5gdmz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Gold Digger (Mazooma) (Scorpion ?)' into 'Gold Diggers (Mazooma) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Gold Digger (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.11 zip + +$end + + + +$info=sc5ggame +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Golden Game (Mazooma) (Scorpion ?)' into 'Golden Game (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4) and (set 5). + +- 0.143u4: Added 'Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.66 MB / 9 files / 1.53 zip + +$end + + + +$info=sc5ggg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Golden Game (Mazooma) (Scorpion ?)' into 'Grand Golden Game (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Grand Golden Game (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.44 MB / 8 files / 1.34 zip + +$end + + + +$info=sc5glad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Gladiator (Mazooma) (Scorpion ?)' into 'Gladiator (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Gladiator (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 230.9 zip + +$end + + + +$info=sc5gldfv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Gold Fever (Bellfruit) (Scorpion 5)' into 'Gold Fever (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Gold Fever (Bellfruit) (Scorpion 5)'. Renamed (sc_gldfv) to (sc5gldfv). + +- 0.143u4: Added 'Gold Fever (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.14 zip + +$end + + + +$info=sc5gldgo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Golden Goals (Bellfruit) (Scorpion 5)' into 'Golden Goals (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Golden Goals (Bellfruit) (Scorpion 5)'. Renamed (sc_gldgo) to (sc5gldgo). + +- 0.143u4: Added 'Golden Goals (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.07 zip + +$end + + + +$info=sc5gldsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Golden Spinner (Mazooma) (Scorpion 5)' into 'Golden Spinner (PR2203) (Mazooma) (Scorpion 5)' and clones 'Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), 'Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Changed description to 'Golden Spinner (Mazooma) (Scorpion 5)'. Renamed (sc_gldsp) to (sc5gldsp). + +- 0.143u4: Added 'Golden Spinner (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.85 MB / 4 files / 921.2 zip + +$end + + + +$info=sc5gmclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Grand Master Cash (Bellfruit) (Scorpion 5)' into 'Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Grand Master Cash (Bellfruit) (Scorpion 5)'. Renamed (sc_gmclb) to (sc5gmclb). + +- 0.143u4: Added 'Grand Master Cash (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.25 zip + +$end + + + +$info=sc5grq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Get Rich Quick (Bellfruit) (Scorpion 5)' into 'Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Get Rich Quick (Bellfruit) (Scorpion 5)'. Renamed (sc_grq) to (sc5grq). + +- 0.143u4: Added 'Get Rich Quick (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.09 zip + +$end + + + +$info=sc5gunp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Gunpowder Slot (Bellfruit) (Scorpion 5)' into 'Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12) and (set 13). + +- 0.143u6: Split 'Gunpowder Slot (Bellfruit) (Scorpion ?)' into 'Gunpowder Slot (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Gunpowder Slot (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.66 zip + +$end + + + +$info=sc5hapnt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 1x ymz rom. + +- 0.143u7: Split 'Happy Notes (Bellfruit) (Scorpion 5)' into 'Happy Notes (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Happy Notes (Bellfruit) (Scorpion ?)' into 'Happy Notes (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Happy Notes (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.03 zip + +$end + + + +$info=sc5hellb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 1x ymz rom. + +- 0.143u7: Split 'Hells Bells (Bellfruit) (Scorpion 5)' into 'Hells Bells (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Hells Bells (Bellfruit) (Scorpion ?)' into 'Hells Bells (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Hells Bells (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.08 zip + +$end + + + +$info=sc5hill +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hill Billionaire (Bellfruit) (Scorpion 5)' into 'Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Split 'Hill Billionaire (Bellfruit) (Scorpion ?)' into 'Hill Billionaire (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Hill Billionaire (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.09 zip + +$end + + + +$info=sc5hirol +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'High Roller (Mazooma) (Scorpion 5)' into 'High Roller (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'High Roller (Mazooma) (Scorpion 5)'. Renamed (sc_hirol) to (sc5hirol). + +- 0.143u4: Added 'High Roller (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.91 MB / 7 files / 1008.6 zip + +$end + + + +$info=sc5hiss +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hissing Quid (Qps) (Scorpion 5)' into 'Hissing Quid (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Hissing Quid (Qps) (Scorpion ?)' into 'Hissing Quid (Qps) (Scorpion 5)'. + +- 0.143u4: Added 'Hissing Quid (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.13 zip + +$end + + + +$info=sc5hog +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Road Hog (Bellfruit) (Scorpion 5)' into 'Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)' and clone (set 4). Renamed (sc5rh) to (sc5hog). + +- 0.143u6: Changed description to 'Road Hog (Bellfruit) (Scorpion 5)'. Renamed (sc_rh) to (sc5rh). + +- 0.143u4: Added 'Road Hog (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5hotdg +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hot Dog (Bellfruit) (Scorpion 5)' into 'Hot Dog (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Hot Dog (Bellfruit) (Scorpion ?)' into 'Hot Dog (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Hot Dog (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 244.2 zip + +$end + + + +$info=sc5hotrd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Hot Rod (Bellfruit) (Scorpion 5)' into 'Hot Rod (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Hot Rod (Bellfruit) (Scorpion ?)' into 'Hot Rod (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Hot Rod (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.07 zip + +$end + + + +$info=sc5hotsh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Changed parent and clones description to 'Hot Shot (Bellfruit) (Scorpion 5)'. Removed others rom. + +- 0.145u8: Added 2x ymz roms. + +- 0.143u7: Split 'Hot Shots (Bellfruit) (Scorpion 5)' into 'Hot Shots (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u6: Split 'Hot Shots (Bellfruit) (Scorpion ?)' into 'Hot Shots (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Hot Shots (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.04 zip + +$end + + + +$info=sc5hotwd +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed others rom. + +- 0.143u7: Split 'Hot Wad (Bellfruit) (Scorpion 5)' into 'Hot Wad (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Split 'Hot Wad (Bellfruit) (Scorpion ?)' into 'Hot Wad (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Hot Wad (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.07 zip + +$end + + + +$info=sc5hulk +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clones descriptions to 'The Hulk'. + +- 0.143u7: Split 'Hulk, The (Bellfruit) (Scorpion 5)' into 'Hulk, The (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Changed description to 'Hulk, The (Bellfruit) (Scorpion 5)'. Renamed (sc_hulk) to (sc5hulk). + +- 0.143u4: Added 'Hulk, The (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.93 zip + +$end + + + +$info=sc5iab +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'It's A Bullseye (Mazooma) (Scorpion 5)' into 'It's A Bullseye (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'It's A Bullseye (Mazooma) (Scorpion 5)'. Renamed (sc_iab) to (sc5iab). + +- 0.143u4: Added 'It's A Bullseye (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.07 zip + +$end + + + +$info=sc5ijbdo +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Italian Job - Blow The Doors Off (Qps) (Scorpion 5)' into 'Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Italian Job - Blow The Doors Off (Qps) (Scorpion 5)'. Renamed (sc_ijbdo) to (sc5ijbdo). + +- 0.143u4: Added 'Italian Job - Blow The Doors Off (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 7 files / 1.08 zip + +$end + + + +$info=sc5ijob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added new ymz rom. + +- 0.143u7: Split 'Italian Job (Mazooma) (Scorpion 5)' into 'Italian Job (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Split 'Italian Job (Mazooma) (Scorpion ?)' into 'Italian Job (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Italian Job (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.04 zip + +$end + + + +$info=sc5inspn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Inner Spin (Mazooma) (Scorpion 5)' into 'Inner Spin (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Inner Spin (Mazooma) (Scorpion ?)' into 'Inner Spin (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Inner Spin (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 7 files / 1.11 zip + +$end + + + +$info=sc5jjok +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: James Wallace added Jackpot Jokers sound rom (Ploggy). + +- 0.143u7: Split 'Jackpot Jokers (Bellfruit) (Scorpion 5)' into 'Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Jackpot Jokers (Bellfruit) (Scorpion ?)' into 'Jackpot Jokers (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Jackpot Jokers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.11 zip + +$end + + + +$info=sc5kingx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'King X (Mazooma) (Scorpion 5)' into 'King X (PR2077) (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), 'King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)', (set 2), 'King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)', (set 2), 'King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'King X (Mazooma) (Scorpion 5)'. Renamed (sc_kingx) to (sc5kingx). + +- 0.143u4: Added 'King X (Mazooma) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.69 MB / 10 files / 667.2 zip + +$end + + + +$info=sc5ldvl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Little Devil (Mazooma) (Scorpion 5)' into 'Little Devil (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Little Devil (Mazooma) (Scorpion ?)' into 'Little Devil (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Little Devil (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.15 zip + +$end + + + +$info=sc5lotrr +$mame +0.143u6 [AGEMAME] + +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)' (BFM 200?) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 10). Changed 'Unknown Scorpion '95411396' (Mazooma) (Scorpion ?)' to clone 'Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)'. Renamed (sc_u1396) to (sc5lotrrh). + +- 0.143u4: Added 'Unknown Scorpion '95411396' (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 2.01 zip + +$end + + + +$info=sc5manic +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Manic Miner (Bellfruit) (Scorpion 5) (set 25) and (set 26). + +- 0.143u6: Split 'Manic Miner (Bellfruit) (Scorpion ?)' into 'Manic Miner (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23) and (set 24). + +- 0.143u4: Added 'Manic Miner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.68 zip + +$end + + + +$info=sc5mcas +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms 95008436.bin. + +- 0.143u6: Split 'Monopoly Casino (Mazooma) (Scorpion ?)' into 'Monopoly Casino (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Monopoly Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 7 files / 974.7 zip + +$end + + + +$info=sc5mdm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: Added 2x ymz roms. + +- 0.143u7: Split 'Monopoly Double Money (Bellfruit) (Scorpion 5)' into 'Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Monopoly Double Money (Bellfruit) (Scorpion ?)' into 'Monopoly Double Money (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Double Money (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.82 zip + +$end + + + +$info=sc5mhn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Here & Now (Mazooma) (Scorpion 5)' into 'Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Monopoly Here & Now (Mazooma) (Scorpion ?)' into 'Monopoly Here & Now (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Here & Now (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.95 MB / 4 files / 1.08 zip + +$end + + + +$info=sc5mhp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 11), (set 12) and (set 13). + +- 0.143u7: Split 'Monopoly Hot Property (Bellfruit) (Scorpion 5)' into 'Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u6: Split 'Monopoly Hot Property (Bellfruit) (Scorpion ?)' into 'Monopoly Hot Property (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Hot Property (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.77 zip + +$end + + + +$info=sc5mmad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Money Madness (Mazooma) (Scorpion 5)' into 'Money Madness (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Money Madness (Mazooma) (Scorpion ?)' into 'Money Madness (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Money Madness (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.99 MB / 4 files / 1.12 zip + +$end + + + +$info=sc5mmb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms. Changed others roms to ymz. + +- 0.143u7: Split 'Monopoly Money Bags (Bellfruit) (Scorpion 5)' into 'Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (PR1911) (Bellfruit) (Scorpion 5) (set 1) and (set 2). + +- 0.143u6: Split 'Monopoly Money Bags (Bellfruit) (Scorpion ?)' into 'Monopoly Money Bags (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Money Bags (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.52 zip + +$end + + + +$info=sc5mmm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Mental Money Monsters (Mazooma) (Scorpion 5)' into 'Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Mental Money Monsters (Mazooma) (Scorpion ?)' into 'Mental Money Monsters (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Mental Money Monsters (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.84 MB / 7 files / 937.2 zip + +$end + + + +$info=sc5mobob +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Boom Or Bust (Bellfruit) (Scorpion 5)' into 'Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), 'Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Monopoly Boom Or Bust (Bellfruit) (Scorpion 5)'. Renamed (sc_mobob) to (sc5mobob). + +- 0.143u4: Added 'Monopoly Boom Or Bust (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.68 zip + +$end + + + +$info=sc5mogta +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 5) and (set 6). + +- 0.143u6: Split 'Monopoly Go To Auction (Bellfruit) (Scorpion ?)' into 'Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). Renamed (sc_mogta) to (sc5mogta). + +- 0.143u4: Added 'Monopoly Go To Auction (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.78 zip + +$end + + + +$info=sc5mombc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 2), (set 3) and (set 4). Changed parent description to 'Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 1)'. + +- 0.143u7: Changed description to 'Monopoly Money Bags Club (PR1945) (Deal or No Deal?) (Mazooma) (Scorpion 5)'. + +- 0.143u6: Changed description to 'Monopoly Money Bags Club (Mazooma) (Scorpion 5)'. Renamed (sc_mombc) to (sc5mombc). + +- 0.143u4: Added 'Monopoly Money Bags Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.02 MB / 4 files / 232.7 zip + +$end + + + +$info=sc5momil +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Millionaire (Bellfruit) (Scorpion 5)' into 'Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Monopoly Millionaire (Bellfruit) (Scorpion 5)'. Renamed (sc_momil) to (sc5momil). + +- 0.143u4: Added 'Monopoly Millionaire (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.83 zip + +$end + + + +$info=sc5moms +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Money Spinner (Qps) (Scorpion 5)' into 'Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), 'Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u6: Changed description to 'Monopoly Money Spinner (Qps) (Scorpion 5)'. Renamed (sc_moms) to (sc5moms). + +- 0.143u4: Added 'Monopoly Money Spinner (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.12 zip + +$end + + + +$info=sc5monky +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monkey Business (Mazooma) (Scorpion 5)' into 'Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Monkey Business (Mazooma) (Scorpion 5)'. Renamed (sc_monky) to (sc5monky). + +- 0.143u4: Added 'Monkey Business (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.00 MB / 7 files / 1.09 zip + +$end + + + +$info=sc5monop +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms 95008391.bin. + +- 0.143u6: Split 'Monopoly (Mazooma) (Scorpion ?)' into ' Monopoly (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.43 MB / 3 files / 897.5 zip + +$end + + + +$info=sc5monsp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms 95008183.bin and 95008184.bin. + +- 0.143u7: Split 'Money Spinner (Bellfruit) (Scorpion 5)' into 'Money Spinner (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Money Spinner (Bellfruit) (Scorpion ?)' into 'Money Spinner (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Money Spinner (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 4 files / 649.2 zip + +$end + + + +$info=sc5monwa +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Win Again (Qps) (Scorpion 5)' into 'Monopoly Win Again (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Monopoly Win Again (Qps) (Scorpion 5)'. Renamed (sc_monwa) to (sc5monwa). + +- 0.143u4: Added 'Monopoly Win Again (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.89 MB / 7 files / 984.7 zip + +$end + + + +$info=sc5mopl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 5), (set 6), (set 7) and (set 8). Removed ymz roms. + +- 0.143u7: Split 'Monopoly Property Ladder (Bellfruit) (Scorpion 5)' into 'Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Monopoly Property Ladder (Bellfruit) (Scorpion 5)'. Renamed (sc_mopl) to (sc5mopl). + +- 0.143u4: Added 'Monopoly Property Ladder (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.76 zip + +$end + + + +$info=sc5mor2r +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Road To Riches (Qps) (Scorpion 5)' into 'Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Monopoly Road To Riches (Qps) (Scorpion 5)'. Renamed (sc_mor2r) to (sc5mor2r). + +- 0.143u4: Added 'Monopoly Road To Riches (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.02 MB / 5 files / 1.16 zip + +$end + + + +$info=sc5mowow +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed others rom. + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u7: Split 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5)' into 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' into 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Wheel Of Wealth (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.74 MB / 7 files / 849.7 zip + +$end + + + +$info=sc5mr2r +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Road To Riches (Mazooma) (Scorpion 5)' into 'Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)' and clones (set 2) and 'Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)'. + +- 0.143u6: Split 'Monopoly Road To Riches (Mazooma) (Scorpion ?)' into 'Monopoly Road To Riches (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Road To Riches (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 7 files / 1.09 zip + +$end + + + +$info=sc5mrh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Red Hot (Mazooma) (Scorpion 5)' into 'Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Monopoly Red Hot (Mazooma) (Scorpion ?)' into 'Monopoly Red Hot (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Monopoly Red Hot (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.84 MB / 7 files / 863.0 zip + +$end + + + +$info=sc5mrrcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Road To Riches Club (Mazooma) (Scorpion ?)' into 'Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Monopoly Road To Riches Club (Mazooma) (Scorpion ?)'. Renamed (sc_mrrcl) to (sc5mrrcl). + +- 0.143u4: Added 'Monopoly Road To Riches Club (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 272.5 zip + +$end + + + +$info=sc5mww +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Monopoly Wonders Of The World (Mazooma) (Scorpion 5)' into 'Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Monopoly Wonders Of The World (Mazooma) (Scorpion 5)'. Renamed (sc_mww) to (sc5mww). + +- 0.143u4: Added 'Monopoly Wonders Of The World (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.53 MB / 10 files / 455.9 zip + +$end + + + +$info=sc5newcm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clones descriptions to 'The Colour Of Money New'. + +- 0.147u4: Added clones Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 5) and (set 6). + +- 0.145u7: Removed 2x ymz roms. + +- 0.143u7: Split 'Colour Of Money New, The (Bellfruit) (Scorpion 5)' into 'Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Split 'Colour Of Money (Bellfruit) (Scorpion 5)' into clones 'Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 3)' and (set 4). + +- 0.143u6: Changed description to 'Colour Of Money New, The (Bellfruit) (Scorpion 5)'. Renamed (sc_newcm) to (sc5newcm). + +- 0.143u4: Added 'Colour Of Money New, The (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.95 zip + +$end + + + +$info=sc5nmare +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'A Nightmare On Elm Street (Bellfruit) (Scorpion 5)' into 'A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'A Nightmare On Elm Street (Bellfruit)' into 'A Nightmare On Elm Street (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'A Nightmare On Elm Street (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 7 files / 3.24 zip + +$end + + + +$info=sc5nunsb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Changed description to 'Nuns 'n' Roses (Bellfruit) (Scorpion 5)'. Renamed (sc_nunsb) to (sc5nunsb). + +- 0.143u4: Added 'Nuns 'n' Roses (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 234.0 zip + +$end + + + +$info=sc5nunsm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Nuns 'n' Roses (Mazooma) (Scorpion 5)' into 'Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Nuns 'n' Roses (Mazooma) (Scorpion ?)' into 'Nuns 'n' Roses (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Nuns 'n' Roses (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 4 files / 1.09 zip + +$end + + + +$info=sc5parot +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Parrots Of The Caribbean (Bellfruit) (Scorpion 5)' into 'Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Changed description to 'Parrots Of The Caribbean (Bellfruit) (Scorpion 5)'. Renamed (sc_parot) to (sc5parot). + +- 0.143u4: Added 'Parrots Of The Caribbean (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.67 zip + +$end + + + +$info=sc5pilep +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pile On The Pounds (Qps) (Scorpion 5)' into 'Pile On The Pounds (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Pile On The Pounds (Qps) (Scorpion 5)'. Renamed (sc_pilep) to (sc5pilep). + +- 0.143u4: Added 'Pile On The Pounds (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.15 zip + +$end + + + +$info=sc5pircl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5pirclg. + +- 0.147u4: Added clone The Prize Is Right Club (Bellfruit) (Scorpion 5) set 5), (set 6), (set 7) and (set 8). + +- 0.143u7: Split 'The Prize Is Right Club (Bellfruit) (Scorpion ?)' into 'The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'The Prize Is Right Club (Bellfruit) (Scorpion ?)'. Renamed (sc_pircl) to (sc5pircl). + +- 0.143u4: Added 'The Prize Is Right Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.75 zip + +$end + + + +$info=sc5plays +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split '28 Plays Later (Qps) (Scorpion 5)' into '28 Plays Later (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to '28 Plays Later (Qps) (Scorpion 5)'. Renamed (sc_plays) to (sc5plays). + +- 0.143u4: Added '28 Plays Later (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.01 MB / 7 files / 1.10 zip + +$end + + + +$info=sc5pog +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Pots Of Gold (Bellfruit) (Scorpion 5) (set 7) and (set 8). + +- 0.145u8: Removed 2x ymz roms. + +- 0.143u6: Split 'Pots Of Gold (Bellfruit) (Scorpion ?)' into ' Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u4: Added 'Pots Of Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 238.8 zip + +$end + + + +$info=sc5pompa +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Up Pompay (Bellfruit) (Scorpion 5)' into 'Up Pompay (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2) and (set 3). + +- 0.143u6: Changed description to 'Up Pompay (Bellfruit) (Scorpion 5)'. Renamed (sc_pompa) to (sc5pompa). + +- 0.143u4: Added 'Up Pompay (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 240.7 zip + +$end + + + +$info=sc5pony +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Pony Express (Bellfruit) (Scorpion 5) (set 6). + +- 0.143u7: Split 'Pony Express (Bellfruit) (Scorpion 5)' into 'Pony Express (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u6: Split 'Pony Express (Bellfruit) (Scorpion ?)' into 'Pony Express (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Pony Express (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.13 zip + +$end + + + +$info=sc5popey +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Popeye (Mazooma) (Scorpion 5) (set 5), (set 6), (set 7) and (set 8). + +- 0.143u7: Split 'Popeye (Mazooma) (Scorpion 5)' into 'Popeye (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Popeye (Mazooma) (Scorpion ?)' into 'Popeye (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Popeye (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.84 zip + +$end + + + +$info=sc5potog +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Pot Of Gold (QPS) (Scorpion 5) (set 9) and (set 10). + +- 0.145u8: Added new ymz roms. Changed parent and clones descriptions to 'Pot Of Gold (QPS) (Scorpion 5)'. + +- 0.143u6: Split 'Pots Of Gold (Bellfruit) (Scorpion ?)' into 'Pot Of Gold (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u4: Added 'Pots Of Gold (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.90 zip + +$end + + + +$info=sc5potp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u8: AntoPISA changed year info to 2005. + +- 0.143u7: Split 'Pick Of The Pack (Bellfruit) (Scorpion 5)' into 'Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Pick Of The Pack (Bellfruit) (Scorpion ?)' into 'Pick Of The Pack (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Pick Of The Pack (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.05 zip + +$end + + + +$info=sc5potsm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pots Of Luck (Mazooma) (Scorpion 5)' into 'Pots Of Luck (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Pots Of Luck (Mazooma) (Scorpion 5)'. Renamed (sc_potsm) to (sc5potsm). + +- 0.143u4: Added 'Pots Of Luck (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 7 files / 1.13 zip + +$end + + + +$info=sc5pp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz roms. + +- 0.143u7: Split 'Pink Panther (Mazooma) (Scorpion 5)' into 'Pink Panther (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Pink Panther (Mazooma) (Scorpion ?)' into 'Pink Panther (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Pink Panther (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 9 files / 226.5 zip + +$end + + + +$info=sc5ppcr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)' into 'Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion ?)' into 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Pink Panther Clouseau's Revenge (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.98 MB / 4 files / 1.01 zip + +$end + + + +$info=sc5ppctc +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clone Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 10). + +- 0.143u7: Split 'Pink Panther Crack The Code (Bellfruit) (Scorpion 5)' into 'Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u6: Split 'Pink Panther Crack The Code (Bellfruit) (Scorpion ?)' into 'Pink Panther Crack The Code (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Pink Panther Crack The Code (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5ppdym +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pink Panther Double Your Money (Mazooma) (Scorpion 5)' into 'Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Pink Panther Double Your Money (Mazooma) (Scorpion ?)' into 'Pink Panther Double Your Money (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Pink Panther Double Your Money (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.86 MB / 8 files / 1.74 zip + +$end + + + +$info=sc5ppsag +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Pink Panther Strikes Again (Mazooma) (Scorpion 5)' into 'Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Pink Panther Strikes Again (Mazooma) (Scorpion ?)' into 'Pink Panther Strikes Again (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Pink Panther Strikes Again (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.06 zip + +$end + + + +$info=sc5pwrbl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Powerball (Bellfruit) (Scorpion 5)' into 'Powerball (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Powerball (Bellfruit) (Scorpion ?)' into 'Powerball (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Powerball (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.05 zip + +$end + + + +$info=sc5pwrpl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Power Play (Mazooma) (Scorpion 5)' into 'Power Play (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Power Play (Mazooma) (Scorpion ?)' into 'Power Play (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Power Play (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 273.6 zip + +$end + + + +$info=sc5qual +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Quality Streak (Bellfruit) (Scorpion 5)' into 'Quality Streak (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u6: Changed description to 'Quality Streak (Bellfruit) (Scorpion 5)'. Renamed (sc_qual) to (sc5qual). + +- 0.143u4: Added 'Quality Streak (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.11 zip + +$end + + + +$info=sc5quidv +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Quid Vicious (Mazooma) (Scorpion 5)' into 'Quid Vicious (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Quid Vicious (Mazooma) (Scorpion ?)' into 'Quid Vicious (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Quid Vicious (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 7 files / 1.11 zip + +$end + + + +$info=sc5rainb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Over The Rainbow (Bellfruit) (Scorpion 5)' into 'Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Changed description to 'Over The Rainbow (Bellfruit) (Scorpion 5)'. Renamed (sc_rainb) to (sc5rainb). + +- 0.143u4: Added 'Over The Rainbow (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.63 zip + +$end + + + +$info=sc5redsq +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Red Square (Mazooma) (Scorpion 5)' into 'Red Square (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Red Square (Mazooma) (Scorpion ?)' into 'Red Square (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Red Square (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.03 MB / 7 files / 1.12 zip + +$end + + + +$info=sc5rhclb +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 7) and (set 8). + +- 0.143u7: Split 'Road Hog Club (Bellfruit) (Scorpion 5)' into 'Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). Split 'Road Hog (Bellfruit) (Scorpion 5)' into clones 'Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)' and (set 6). + +- 0.143u6: Changed description to 'Road Hog Club (Bellfruit) (Scorpion 5)'. Renamed (sc_rhclb) to (sc5rhclb). + +- 0.143u4: Added 'Road Hog Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.96 zip + +$end + + + +$info=sc5rhr +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom. + +- 0.143u7: Split 'Red Hot Reels (Qps) (Scorpion 5)' into 'Red Hot Reels (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). Changed 'unknown Scorpion '95416606' (Mazooma) (Scorpion 5)' to clone 'Red Hot Reels (Qps) (Scorpion 5) (set 5)' and 'unknown Scorpion '95417606' (Mazooma) (Scorpion 5)' to clone 'Red Hot Reels (Qps) (Scorpion 5) (set 6)'. Renamed (sc5u6606) to (sc5rhrd) and (sc5u7606) to (sc5rhre). + +- 0.143u6: Changed descriptions to 'Red Hot Reels (Qps) (Scorpion 5)', 'unknown Scorpion '95416606' (Mazooma) (Scorpion 5)' and 'unknown Scorpion '95417606' (Mazooma) (Scorpion 5)'. Renamed (sc_rhr) to (sc5rhr), (sc_u6606) to (sc5u6606) and (sc_u7606) to (sc5u7606). + +- 0.143u4: Added 'Red Hot Reels (Qps) (Scorpion ?)' (Qps 200?), Unknown Scorpion '95416606' (Mazooma) (Scorpion ?) and Unknown Scorpion '95417606' (Mazooma) (Scorpion ?). + + +Recommended Games (Gambling) + + +Romset: 1.94 MB / 4 files / 1.01 zip + +$end + + + +$info=sc5rhx +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Removed ymz rom. + +- 0.143u7: Split 'Red Hot X (Mazooma) (Scorpion 5)' into 'Red Hot X (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u6: Split 'Red Hot X (Mazooma) (Scorpion ?)' into 'Red Hot X (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Red Hot X (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 830.1 zip + +$end + + + +$info=sc5rhxcs +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Red Hot X Casino (Mazooma) (Scorpion 5)' into 'Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Red Hot X Casino (Mazooma) (Scorpion ?)' into 'Red Hot X Casino (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Red Hot X Casino (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.88 MB / 7 files / 885.2 zip + +$end + + + +$info=sc5rosts +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5)' into 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion ?)' into 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.63 zip + +$end + + + +$info=sc5rovrt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Rovers Return (Mazooma) (Scorpion 5)' into 'Rovers Return (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Rovers Return (Mazooma) (Scorpion ?)' into 'Rovers Return (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Rovers Return (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.05 MB / 7 files / 1.09 zip + +$end + + + +$info=sc5rssh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Reel Spin Shady (Mazooma) (Scorpion 5)' into 'Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Reel Spin Shady (Mazooma) (Scorpion 5)'. Renamed (sc_rssh) to (sc5rssh). + +- 0.143u4: Added 'Reel Spin Shady (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 261.8 zip + +$end + + + +$info=sc5sbull +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.145u7: Removed 4x ymz roms. + +- 0.143u6: Split 'Bullseye (Bellfruit) (Scorpion ?)' into 'Super Bullseye (Bellfruit) (Scorpion 5) (set 1)' and (set 2). + +- 0.143u4: Added 'Bullseye (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.95 zip + +$end + + + +$info=sc5sfts +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5sftsc. + +- 0.143u7: Split 'Shoot For The Stars (Bellfruit) (Scorpion 5)' into 'Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Shoot For The Stars (Bellfruit) (Scorpion 5)'. Renamed (sc_sfts) to (sc5sfts). + +- 0.143u4: Added 'Shoot For The Stars (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 253.1 zip + +$end + + + +$info=sc5sharp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Sharp Shooter (Voodoo) (Scorpion 5)' into 'Sharp Shooter (Voodoo) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Sharp Shooter (Voodoo) (Scorpion 5)'. Renamed (sc_sharp) to (sc5sharp). + +- 0.143u5: Added 2x altrevs roms. Changed description to 'Sharp Shooter (Voodoo) (Scorpion ?)'. + +- 0.143u4: Added 'Sharp Shooter (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.12 zip + +$end + + + +$info=sc5showt +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.147u4: Added clones Showtime (Bellfruit) (Scorpion 5) (set 19) and (set 20). + +- 0.145u7: Removed 2x roms (region others). + +- 0.143u7: Split 'Showtime (Bellfruit) (Scorpion 5)' into 'Showtime (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u6: Split 'Showtime (Bellfruit) (Scorpion ?)' into 'Showtime (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Showtime (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 7 files / 2.94 zip + +$end + + + +$info=sc5sitwi +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Spin It To Win It (Bellfruit) (Scorpion 5)' into 'Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). Renamed (sc5witwi) to (sc5sitwi). + +- 0.143u6: Changed description to 'Spin It To Win It (Bellfruit) (Scorpion 5)'. Renamed (sc_witwi) to (sc5witwi). + +- 0.143u4: Added 'Spin It To Win It (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.70 zip + +$end + + + +$info=sc5slad +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Snakes & Ladders (Bellfruit) (Scorpion 5)' into 'Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u6: Split 'Snakes & Ladders (Bellfruit) (Scorpion ?)' into 'Snakes & Ladders (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Snakes & Ladders (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.11 zip + +$end + + + +$info=sc5sleut +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Super Sleuth (Mazooma) (Scorpion 5)' into 'Super Sleuth (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Super Sleuth (Mazooma) (Scorpion 5)'. Renamed (sc_sleut) to (sc5sleut). + +- 0.143u4: Added 'Super Sleuth (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 7 files / 1.13 zip + +$end + + + +$info=sc5smtm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Show Me The Money (Mazooma) (Scorpion 5)' into 'Show Me The Money (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Show Me The Money (Mazooma) (Scorpion 5)'. Renamed (sc_smtm) to (sc5smtm). + +- 0.143u4: Added 'Show Me The Money (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 436.1 zip + +$end + + + +$info=sc5spice +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Spice It Up (Bellfruit) (Scorpion 5)' into 'Spice It Up (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). + +- 0.143u6: Split 'Spice It Up (Bellfruit) (Scorpion ?)' into 'Spice It Up (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Spice It Up (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.13 zip + +$end + + + +$info=sc5spnrn +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Spinning Around (Mazooma) (Scorpion 5)' into 'Spinning Around (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Spinning Around (Mazooma) (Scorpion 5)'. Renamed (sc_spnrn) to (sc5spnrn). + +- 0.143u4: Added 'Spinning Around (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.93 MB / 7 files / 1.04 zip + +$end + + + +$info=sc5srace +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Streak Racer (Bellfruit) (Scorpion 5)' into 'Streak Racer (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Streak Racer (Bellfruit) (Scorpion 5)'. Renamed (sc_srace) to (sc5srace). + +- 0.143u4: Added 'Streak Racer (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 274.9 zip + +$end + + + +$info=sc5srrcl +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5)' into 'Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5)'. Renamed (sc_srrcl) to (sc5srrcl). + +- 0.143u4: Added 'Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 272.1 zip + +$end + + + +$info=sc5srrqp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Snake Rattle & Roll (Qps) (Scorpion 5)' into 'Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Snake Rattle & Roll (Qps) (Scorpion 5)'. Renamed (sc_srrqp) to (sc5srrqp). + +- 0.143u4: Added 'Snake Rattle & Roll (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 6 files / 305.6 zip + +$end + + + +$info=sc5sumit +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Suits U Sir (Qps) (Scorpion 5)' into 'Summit Up (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Suits U Sir (Qps) (Scorpion ?)' into 'Suits U Sir (Qps) (Scorpion 5)'. + +- 0.143u4: Added 'Suits U Sir (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.01 MB / 7 files / 1.09 zip + +$end + + + +$info=sc5sus +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Suits U Sir (Qps) (Scorpion 5)' into 'Suits U Sir (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Suits U Sir (Qps) (Scorpion ?)' into 'Suits U Sir (Qps) (Scorpion 5)'. + +- 0.143u4: Added 'Suits U Sir (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.01 MB / 7 files / 1.08 zip + +$end + + + +$info=sc5swbak +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Switch Back (Mazooma) (Scorpion 5)' into 'Switch Back (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Switch Back (Mazooma) (Scorpion ?)' into 'Switch Back (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Switch Back (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 2.03 MB / 7 files / 1.06 zip + +$end + + + +$info=sc5swywm +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Spin When Your Winning (Mazooma) (Scorpion 5)' into 'Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Split 'Spin When Your Winning (Mazooma) (Scorpion ?)' into 'Spin When Your Winning (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Spin When Your Winning (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 265.6 zip + +$end + + + +$info=sc5tbox +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Top Box (Mazooma) (Scorpion ?)' into 'Top Box (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and (set 18). + +- 0.143u4: Added 'Top Box (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 168.1 zip + +$end + + + +$info=sc5tpsht +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Top Of The Shots (Mazooma) (Scorpion ?)' into ' Top Of The Shots (Mazooma) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4) and (set 5). + +- 0.143u4: Added 'Top Of The Shots (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 235.1 zip + +$end + + + +$info=sc5trail +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Trailblazer (Mazooma) (Scorpion 5)' into 'Trailblazer (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Trailblazer (Mazooma) (Scorpion ?)' into 'Trailblazer (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Trailblazer (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.96 MB / 4 files / 1.07 zip + +$end + + + +$info=sc5tsmp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Trick Shot Multi Player (Bellfruit) (Scorpion 5)' into 'Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Trick Shot Multi Player (Bellfruit) (Scorpion 5)'. Renamed (sc_tsmp) to (sc5tsmp). + +- 0.143u4: Added 'Trick Shot Multi Player (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 164.3 zip + +$end + + + +$info=sc5ttpie +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Take The Piece (Bellfruit) (Scorpion ?)' into 'Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u4: Added 'Take The Piece (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.13 zip + +$end + + + +$info=sc5typ +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u6: Split 'Take Your Pick (Bellfruit) (Scorpion ?)' into 'Take Your Pick (Bellfruit) (Scorpion 5) (set 1)', (set 2), (set 3) and (set 4). + +- 0.143u4: Added 'Take Your Pick (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.90 zip + +$end + + + +$info=sc5vamp +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Vampire Payer (Qps) (Scorpion 5)' into 'Vampire Payer (Qps) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Vampire Payer (Qps) (Scorpion 5)'. Renamed (sc_vamp) to (sc5vamp). + +- 0.143u4: Added 'Vampire Payer (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.04 MB / 6 files / 1.13 zip + +$end + + + +$info=sc5viper +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Viper Active (Bellfruit) (Scorpion 5)' into 'Viper Active (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Viper Active (Bellfruit) (Scorpion 5)'. Renamed (sc_viper) to (sc5viper). + +- 0.143u4: Added 'Viper Active (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 242.6 zip + +$end + + + +$info=sc5vivam +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.161: Added 4x maincpu roms to clone sc5vivama. + +- 0.145u8: Removed 4x ymz roms. + +- 0.143u7: Split 'Viva Mexico (Bellfruit) (Scorpion 5)' into 'Viva Mexico (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Viva Mexico (Bellfruit) (Scorpion ?)' into 'Viva Mexico (Bellfruit) (Scorpion 5)'. + +- 0.143u4: Added 'Viva Mexico (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.93 zip + +$end + + + +$info=sc5viz +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Viz (Qps) (Scorpion 5)' into 'Viz (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Viz (Qps) (Scorpion 5)'. Renamed (sc_viz) to (sc5viz). + +- 0.143u4: Added 'Viz (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 2.74 MB / 8 files / 1.69 zip + +$end + + + +$info=sc5wacky +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wacky Racers (Bellfruit) (Scorpion 5)' into 'Wacky Racers (Bellfruit) (Scorpion 5) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Wacky Racers (Bellfruit) (Scorpion 5)'. Renamed (sc_wacky) to (sc5wacky). + +- 0.143u4: Added 'Wacky Racers (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 7 files / 3.55 zip + +$end + + + +$info=sc5wca +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Win Can Alley (Qps) (Scorpion 5)' into 'Win Can Alley (Qps) (Scorpion 5) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), 'Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)', (set 2), (set 3), (set 4), 'Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)', (set 1), (set 2), (set 3) and (set 4). + +- 0.143u6: Changed description to 'Win Can Alley (Qps) (Scorpion 5)'. Renamed (sc_wca) to (sc5wca). + +- 0.143u4: Added 'Win Can Alley (Qps) (Scorpion ?)' (Qps 200?). + + +Recommended Games (Gambling) + + +Romset: 1.92 MB / 4 files / 994.2 zip + +$end + + + +$info=sc5wild +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wild Reels (Mazooma) (Scorpion 5)' into 'Wild Reels (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Wild Reels (Mazooma) (Scorpion 5)'. Renamed (sc_wild) to (sc5wild). + +- 0.143u4: Added 'Wild Reels (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 6 files / 172.2 zip + +$end + + + +$info=sc5wldjk +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wild Jackpots (Mazooma) (Scorpion 5)' into 'Wild Jackpots (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Split 'Wild Jackpots (Mazooma) (Scorpion ?)' into 'Wild Jackpots (Mazooma) (Scorpion 5)'. + +- 0.143u4: Added 'Wild Jackpots (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.77 MB / 7 files / 883.0 zip + +$end + + + +$info=sc5wok +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'Wok n' Roll (Bellfruit) (Scorpion 5)' into 'Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'Wok n' Roll (Bellfruit) (Scorpion 5)'. Renamed (sc_wok) to (sc5wok). + +- 0.143u4: Added 'Wok n' Roll (Bellfruit) (Scorpion ?)' (BFM 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 1.89 zip + +$end + + + +$info=sc5wotw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u7: Split 'War Of The Wads (Mazooma) (Scorpion 5)' into 'War Of The Wads (Mazooma) (Scorpion 5) (set 1)' and clone (set 2). + +- 0.143u6: Changed description to 'War Of The Wads (Mazooma) (Scorpion 5)'. Renamed (sc_wotw) to (sc5wotw). + +- 0.143u4: Added 'War Of The Wads (Mazooma) (Scorpion ?)' (Mazooma 200?). + + +Recommended Games (Gambling) + + +Romset: 1.93 MB / 4 files / 1.03 zip + +$end + + + +$info=sc6dndem +$mame +0.258 [AGEMAME] + + +WIP: + +- 0.258: David Haywood added 'Deal or No Deal Easy Money (Scorpion 6, 9561082)' (BFM 201?) and clones Deal or No Deal Easy Money (Scorpion 6, 9560933), Deal or No Deal Easy Money (Scorpion 6, 9560933, protocol) and Deal or No Deal Easy Money (Scorpion 6, 9561082, protocol). Note: Scorpion 6 uses an Actel A3P250 FPGA paired with a Coldfire MCF53014. The sc6 files contain a *full* image of the used part of the flash (apart from boot loader) to update a machine they should be copied to a USB. The protection appears to be aes128-encrypted though, which is not really breakable. There is a hacked version of the platform from Reflex Gaming which uses ".rgf" files and apparently has an unencrypted bootloader. A version with video exists, although all dumps just seem to be loose files (to be copied to a card?). Many games existed on both Scorpion 5 and Scorpion 6 hardware. + + +Recommended Games (Gambling) + + +Romset: 14.2 MB / 1 files / 14.2 zip + +$end + + + +$info=scandal +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Scandal Mahjong [BET] (Japan 890217)' to 'Scandal Mahjong (Japan 890217, medal)'. + +- 0.180: System11 fixed Scandal Mahjong dipswitches. Removed 'Unknown' dipswitches. + +- 0.179: System11 fixed Scandal Mahjong dipswitches. + +- 0.65: Added 10x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Scandal Mahjong (Japan 890213)' and clone [BET] to 'Scandal Mahjong [BET] (Japan 890217)'. + +- 0.37b8: Takahiro Nogi added 'Scandal Mahjong (Japan)' (Nichibutsu 1989) and clone [BET] (Japan). + + +Recommended Games (Mahjong) + + +Romset: 960 kb / 15 files / 268.9 zip + +$end + + + +$info=scatmag2 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Scatter Magic II (10122511, ASP). + +- 0.175: Added clone Scatter Magic II (10102711, South Australia). Renamed (scatmg2) to (scatmag2). + +- 0.174: Changed description to 'Scatter Magic II (10001311, NSW/ACT)'. + +- 0.173: Added 'Scatter Magic 2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.87 zip + +$end + + + +$info=scatmag3 +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added 'Scatter Magic III (0452569, US)' (Aristocrat 2006). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.56 zip + +$end + + + +$info=scc66470 +$mame + +DEVICE: + +Philips SCC66470 + + +WIP: + +- 0.247: Added 'Philips SCC66470' device (machine\scc66470.cpp). + +$end + + + +$info=scc68070 +$mame + +DEVICE: + +Philips SCC68070 + + +WIP: + +- 0.209: Merged CPU device with on-chip peripheral emulation (cpu\m68000\m68kcpu.cpp -> devices\machine\scc68070.cpp) [AJR]. + +- 0.196: Changed description to 'Philips SCC68070'. + +- 0.149u1: Added 'SCC68070' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=scc80230 +$mame + +DEVICE: + +Zilog Z80230 ESCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z80230 ESCC'. + +- 0.184: Added 'SCC 80230' device (machine\z80scc.cpp). + +$end + + + +$info=scc8030 +$mame + +DEVICE: + +Zilog Z8030 SCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z8030 SCC'. + +- 0.184: Added 'SCC 8030' device (machine\z80scc.cpp). + +$end + + + +$info=scc80c30 +$mame + +DEVICE: + +Zilog Z80C30 SCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z80C30 SCC'. + +- 0.184: Added 'SCC 80C30' device (machine\z80scc.cpp). + +$end + + + +$info=scc85230 +$mame + +DEVICE: + +Zilog Z85230 ESCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z85230 ESCC'. + +- 0.184: Added 'SCC 85230' device (machine\z80scc.cpp). + +$end + + + +$info=scc85233 +$mame + +DEVICE: + +Zilog Z85233 EMSCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z85233 EMSCC'. + +- 0.184: Added 'SCC 85233' device (machine\z80scc.cpp). + +$end + + + +$info=scc8523l +$mame + +DEVICE: + +Zilog Z8523L SCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z8523L SCC'. + +- 0.184: Added 'SCC 8523L' device (machine\z80scc.cpp). + +$end + + + +$info=scc8530 +$mame + +DEVICE: + +Zilog Z8530 SCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z8530 SCC'. + +- 0.184: Added 'SCC 8530' device (machine\z80scc.cpp). + +$end + + + +$info=scc85c30 +$mame + +DEVICE: + +Zilog Z85C30 SCC + + +WIP: + +- 0.186: Changed description to 'Zilog Z85C30 SCC'. + +- 0.184: Renamed (scc85C30) to (scc85c30). + +- 0.181: Added 'SCC 85C30' device (machine\z80scc.cpp). + +$end + + + +$info=scessjoe +$mame +0.121u3 [Corrado Tomaselli] + +0.77u3 [David Haywood] + + +WIP: + +- 0.261: Make sure sound section starts in a disabled state, fixes full ADPCM playback on soft resets [Angelo Salese]. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.211: Simplified handlers and gfxdecodes. Correct tilemap usage (actually visible tilemap is 6). Reduced duplicates, rom region usage and runtime tag lookups. Fixed naming and spacings [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros and updated to use non-legacy MSM5205 VCK callback [Ryan Holtz]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.182: Soundlatch cleanup [Dirk Best]. + +- 0.135u2: Fabio Priuli added save state support to Success Joe. + +- 0.128u2: Phil Bennett fixed MSM5205 ADPCM and sound communications in Ashita no Joe/Success Joe. + +- 0.123u2: RansAckeR added DIP locations to Success Joe and clone Ashita no Joe (Japan). + +- 0.122u1: Corrado Tomaselli verified some CPU clocks of original boards using a frequency counter, changed Success Joe YM2203 clock from 3MHz to 4MHz. + +- 0.121u3: Corrado Tomaselli added 'Success Joe (World)' (WAVE / Taito Corporation 1990). + +- 4th December 2007: Corrado Tomaselli dumped Success Joe (World). + +- 0.78: David Haywood and Pierpaolo Prazzoli fixed Ashita no Joe - Game now playable. Added Z80 (4MHz) CPU2, YM2203 (3MHz) and MSM5205 (384000 Hz) sound. Added missing cpu1 rom ($80000), sound1 rom ($0) and 8x gfx4/5 roms. Changed visible area to 288x208. Added dipswitches 'Cabinet', 'Flip Screen', 'Service Mode', 'Demo Sounds', 'Coinage', 'Difficulty' and 'Number of controller'. + +- 20th December 2003: R. Belmont added MSM5205 sound emulation to the Ashita no Joe driver. + +- 19th December 2003: Pierpaolo Prazzoli sent in a major update to the Ashita no Joe driver, making it almost finished except for the sound which is not emulated at all. + +- 17th December 2003: David Haywood sent in a preliminary driver for Ashita no Joe, it mostly works but has bad graphics and no controls etc. + +- 0.77u3: David Haywood added 'Ashita no Joe (Japan)' (WAVE/Taito 19??). Incomplete set. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 5.28 MB / 19 files / 1.63 zip + +$end + + + +$info=scfinals +$mame +0.148 [dlfrsilver, The Dumping Union] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.227: NNap added clone Super Cup Finals (Ver 2.1O 1993/11/19, single PCB). Changed parent description to 'Super Cup Finals (Ver 2.2O 1994/01/13, single PCB)' and clone (Ver 2.1O 1993/11/19) to 'Super Cup Finals (Ver 2.1O 1993/11/19, F3 Cartridge)'. Renamed (scfinalso) to (scfinalsoc). + +- 0.164: O. Galibert added correct default EEPROMs to Super Cup Finals and clones. + +- 0.148: dlfrsilver and The Dumping Union added Super Cup Finals (Ver 2.2O 1994/01/13). Renamed (scfinals) to (scfinalso). + +- 0.105u1: Changed description to 'Super Cup Finals (Ver 2.1O 1993/11/19)'. + +- 0.68: Added clone International Cup '94. + +- 0.37b11: Bryan McPhail added 'Super Cup Finals (World)' (Taito 1993). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14.8 MB / 18 files / 4.75 zip + +$end + + + +$info=scg05nt +$mame +0.224 [Jorge Valero, rtw] + + +GDROM required + + +WIP: + +- 0.231: MajorPBX added clone Sega Golf Club Network Pro Tour 2005 (Rev B) (GDX-0010B). + +- 0.225: Brute forced key for Sega Golf Club Network Pro Tour 2005 (Rev C) (GDX-0010C) [f205v]. + +- 0.224: Jorge Valero and rtw added 'Sega Golf Club Network Pro Tour 2005 (Rev C) (GDX-0010C)' (Sega 2004). + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 844.9) + +$end + + + +$info=scg06nt +$mame +0.138u4 [TeamEurope, Joerg Hartenberger] + + +GDROM required + + +WIP: + +- 0.185: Converted 'Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.177: Sega Club Golf 2006 Next Tours boots [yz70s]. + +- 0.138u4: TeamEurope and Joerg Hartenberger added 'Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A)' (Sega 2006). + +- 5th July 2010: Smitdogg - TeamEurope dumped Sega Golf Club Version 2006 Next Tours. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 749.6) + +$end + + + +$info=schamp +$mame +0.134u4 [Brian Troha, Dumping Union] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.278: Prevent infinite loop in geo_parse() (sega\model2_v.cpp). MAME no longer hangs when exiting clone Sonic the Fighters service menu. Renderer improvements. Texture mirroring is now implemented correctly (carpet in clone Sonic the Fighters). Correctly align ADSP2106 32-bit data transfers using PM bus. Fixes glitchy characters in Fighting Vipers and Sonic the Fighters. Use mask for 32-bit writes over PM bus (sharc\sharcmem.hxx) [Matthew Daniels]. + +- 0.196: Workaround hardlocks in Sonic Championship. In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Sonic the Fighters [Angelo Salese]. + +- 0.155: Fixed hitting Start can cause hang in Sonic Championship and clone Sonic the Fighters (Japan). + +- 0.145u4: Team CPS-1 changed description to 'Sonic Championship (USA)' and clone 'Sonic The Fighters' to 'Sonic the Fighters (Japan)'. + +- 0.134u4: Brian Troha and Dumping Union added 'Sonic Championship' (Sega 1996). Renamed (schamp) to (sfight). + +- 24th October 2009: Smitdogg - Brian Troha dumped Sonic Championship. It shows the game title as Sonic Championship when set to USA & Export and shows Sonic the FIghters when set to Japan. The previously dumped clone of this game shows Sonic the Fighters in all regions. I'm not sure what other changes it has. + +- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5. + +- 0.87u2: R. Belmont changed description to 'Sonic The Fighters'. + +- 0.87u1: R. Belmont added 'Sonic Championship' (Sega 1996). R. Belmont fixed some errors in i960 interrupt handling, this fixes crashes in Sonic Championship. + +- 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things. + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Sonic The Fighters. + +- 3rd May 2001: Guru - Dumped Sonic Fighters (Sega 1996, Model 2B-CRX). + + +LEVELS: 10 (sfight) + + +Other Emulators: + +* Model 2 + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 62.5 MB / 23 files / 16.3 zip + +$end + + + +$info=schaser +$mame +0.31 [Lee Taylor] + + +Artwork available + + +NOTE: + +- Clone Space Chaser (CV version) has color maps for player 1/player 2. They are not used, but they were on the board. + + +WIP: + +- 0.197: Robbbert added some sound to clone Crash Road (bootleg of Space Chaser). + +- 0.189: Ed Cross added clone Crash Road (bootleg of Space Chaser). + +- 15th August 2017: Smitdogg - Arcade Hacker got some old Spanish boards, some unknown and some clones. One is a Space Chaser bootleg called Crash Road. + +- 0.178: Osso fixed MCFG_MACHINE_START for clone Space Chaser (CV version - set 1). This fixes crashes on reload (-str 8) in a staggered -str 20 run. + +- 0.169: Piero Andreini added clone Space Chaser (Model Racing bootleg). + +- 0.149: ANY added clone Space Chaser (set 4). Changed description of clone (CV version) to 'Space Chaser (CV version - set 1)'. + +- 0.148u5: Replaced Speaker sound with 'Filtered 1-bit DAC' in clone Space Chaser (CV version). + +- 0.148: Robbbert fixed incorrect missile sound in Space Chaser (proof obtained from a video). Added newly-discovered information about Space Chaser to the driver. + +- 0.147u4: Robbbert added clones Space Chaser (set 2) and (set 3). Cleaned up cocktail mode. Fixed 2nd player in clone Space Chaser (CV version) upright cab. Added notes and DIPs from MisfitMAME and fixed typos. Changed parent description to 'Space Chaser (set 1)'. + +- 0.147u1: Made 555 sound timer a device in Space Chaser [hap]. + +- 0.140u3: hap fixed screen is upsidedown (audio\8080bw) in Space Chaser. + +- 0.133u1: Renamed (schasrcv) to (schasercv). + +- 0.126u5: Derrick Renaud hooked up discrete filtering to SN76477 in Space Chaser and clone (CV version). + +- 0.113u2: Changed visible area to 224x260 and VSync to 59.541985 Hz in Space Chaser and clone. Changed 8080 CPU1 clock speed to 1996800 Hz in clone Space Chaser (CV version). + +- 0.111u1: Added Speaker and Samples sound (Invaders) to clone Space Chaser (CV version). + +- 0.106u13: Roberto Fresca hooked up color PROM for Space Chaser and fixed dipswitches. Added dipswitches 'Dipswitch 3', 'Dipswitch 5' and 'Dipswitch 7'. Changed visible area to 224x248 in clone Space Chaser (CV version). + +- 0.94u2: Derrick Renaud updated Space Chaser sounds to include missle effect and fix dot sounds per schematics. Added volume controller for 'Music', 'Dot' and 'Explosion/Effect'. Replaced DAC/Samples sound with Discrete. + +- 0.94u1: Derrick Renaud added watchdog and fixed input port in Space Chaser. + +- 0.93: Changed Custom sound to Samples. + +- 9th December 2002: Zsolt Vasvari added another version of Space Chaser, and Stephane Humbert merged it with some earlier changes. + +- 0.62: Added missing PROM ($0 - background color map). + +- 0.61: Changed visible area to 224x248. + +- 0.37b2: Added clone Space Chaser (CV version). Added SN76477, DAC and Custom sound. Changed 8080 CPU1 clock speed to 1996800 Hz. Added 2nd player and dipswitches 'Number of Controllers' and 'Cabinet'. + +- 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes. + +- 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser. + +- 6th April 2000: Zsolt Vasvari adjusted Space Chaser sound frequencies. + +- 5th April 2000: Zsolt Vasvari added cocktail mode support and some SN76477 sound support to Space Chaser. + +- 0.36RC2: Colors should be close in Space Chaser (minus the "green lane" effect) [Zsolt Vasvari]. Changed palettesize to 8 colors. + +- 0.31: Lee Taylor added 'Space Chaser' (Taito 1980). + +- 21st January 1998: Dumped Space Chaser. This is a Taito game which is comprised of 3 boards. The boards are not compatable with the more familiar space invaders set. All three boards are different from their corresponding space invaders counter parts. However, the EPROM and processor/RAM boards are the same as Lupin III. The sound boards is different again. The Space Chaser boards are labeled RTNxxxx whereas the Lupin boards are labeled LPNxxxx. + + +Other Emulators: + +* Laser + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 11 kb / 11 files / 8.99 zip + +$end + + + +$info=scherrym +$mame +0.271 [Ioannis Bampoulas] + + +WIP: + +- 0.281: Fixed proms rom loading in Super Cherry Master (V5.2) and clone (V1.2). + +- 0.271: Ioannis Bampoulas added 'Super Cherry Master (V5.2)' (Dyna 1993) and clone Super Cherry Master (V1.2). Note: This PCB has an empty socket near the D3001 custom GFX chip, but it works correctly. Does the D3001 have a stock internal ROM which can be overridden by an external ROM chip? + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 64.5 kb / 3 files / 33.7 zip + +$end + + + +$info=scherrymp +$mame +0.132u5 [TeamEurope / Dumping Union] + + +WIP: + +- 0.270: Ioannis Bampoulas added clone Super Cherry Master Plus (V1.0U). Dumped GFX ROM for scherrymp [Ioannis Bampoulas, TeamEurope]. Changed NEC V35 CPU1 clock speed to 24MHz. Added 16x 'Unknown' dipswitches. Fixed rom names. Changed parent description to 'Super Cherry Master Plus (V1.6)'. Renamed (scherrym) to (scherrymp). + +- 0.266: Added dipswitches 'Reel Speed', 'Main Game Pay Rate', 'Double Up Game Pay Rate', 'Maximum Bet', 'Minimum Bet' and 33x 'Unknown'. + +- 0.192: IRQ acknowledgment [AJR]. + +- 0.170: Super Cherry Master really missing a rom, the board uses an unmarked MASK rom at 12c, 12a is unpopulated. Size unknown [David Haywood]. + +- 0.146: Updated Cherry Bonus2001 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.142u2: Use generic_pulse_irq_line() to generate interrupts on the V35, instead of the completely silly and deprecat.h thing I was doing before. Made the same fix to Cherry Bonus 2001 driver while I was at it [Alex Jackson]. + +- 0.140u3: Roberto Zandona fixed 2 opcodes in Cherry Bonus 2001 driver. Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 0.138u3: Changed palettesize to 256 colors. + +- 0.136u1: Roberto Zandona added more decrypted opcodes to Cherry Bonus 2001 driver. Angelo Salese added base tilemap hook-up. + +- 0.136: Roberto Zandona added many new V30 opcodes to Cherry Bonus 2001 driver. + +- 0.135u4: cb2001 improvements [Roberto Zandona]: Added AY-3-8910A (1.5MHz), 8255ppi devices and dipswitches. Added some info about relation between Cherry Master '91 and Cherry Bonus 2001. Added many opcodes. + +- 0.133u5: TeamEurope added proms to Super Cherry Master. Changed region user1/2 to proms. + +- 0.132u5: TeamEurope and Dumping Union added 'Super Cherry Master' (Dyna 2001). The set is incomplete. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 4 files / 256.0 zip + +$end + + + +$info=schery97 +$mame +0.129u1 [David Haywood] + + +Artwork available + + +WIP: + +- 0.281: Added hopper support to Skill Cherry '97 (Talking ver. sc3.52) and clone (Talking ver. sc3.52c4) [Roberto Fresca, Grull Osgo]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.160: Changed description to 'Skill Cherry '97 (Talking ver. sc3.52)' and clone (ver. sc3.52c4) to 'Skill Cherry '97 (Talking ver. sc3.52c4)'. + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood added clone Skill Cherry '97 (ver. sc3.52c4). Removed main rom ($10000). Added OKI6295 (1056000 Hz) sound. Removed coin slots 3 and 4. Fixed dipswitches. Changed parent description to 'Skill Cherry '97 (ver. sc3.52)'. + +- 0.129u1: David Haywood added 'Skill Cherry '97' (Amcoe 1998). + + +Recommended Games (Gambling) + + +Romset: 320.8 kb / 7 files / 166.0 zip + +$end + + + +$info=schexx +$mame +0.233 [ClawGrip] + + +WIP: + +- 0.235: Map some memory [AJR]. + +- 0.233: ClawGrip added 'Super Chexx (EM Bubble Hockey)' (ICE 1996). + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 512 kb / 1 files / 315.5 zip + +$end + + + +$info=schick +$mame +0.208 [Travis Swager] + + +WIP: + +- 0.270: No need for offs variable in tilemap mappers [hap]. + +- 0.258: Removed some use of set_log [hap]. + +- 0.245: Cleaned up a few more legacy callbacks [Vas Crabb]. + +- 0.233: Fixed sound hookup. Force a different default palette so that we can see the details on the letter tiles (should make finding the banking easier). Further protection notes. Other protection(?) observations. Removed no longer needed hack [David Haywood]. + +- 0.222: Improved Super Chick decryption, gets in game. Still lots to do before it can be considered playable. Added PROMs place-holders, updated flags and comments. Added dipswitches [Osso]. Moved Super Chick to its own driver, fixes debug assert [David Haywood]. Added dipswitches 'Bonus Life', 'Demo Sounds', 'Cabinet', 'Lives', 'Rack Test (Cheat)', 'Difficulty' and 'Coin A/B'. + +- 0.209: Partially decrypted Super Chick [Osso]. Added decryption stuff [David Haywood]. + +- 0.208: Travis Swager added 'Super Chick' (Microhard 1988). Note: Game is encrypted, scheme suspected similar to the Penta one [Osso]. + +- 16th February 2019: Smitdogg - We were sent a dump of Super Chick (Microhard 1988). It appears to be a bootleg/hack made from Pengo and Bombjack. + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Romset: 160 kb / 4 files / 38.6 zip + +$end + + + +$info=schmeisr +$mame +0.87 [Bryan McPhail] + + +Bugs: + +- Tilt key is not mapped. Still unresolved. Misc (ID 00338) + + +WIP: + +- 0.188: Schmeiser Robo sets rowscroll to be bigger than assumed size of tilemap. This fixes exception on exit on Linux 64bit and Windows XP [David Haywood]. + +- 0.182: Added dipswitch locations. Filled in missing 'Difficulty' switches for Schmeiser Robo [Brian Troha]. + +- 0.178: Schmeiser Robo has layer bug with flipscreen. Marked the game as MACHINE_NO_COCKTAIL [Angelo Salese]. Added 'Debug Mode' dipswitch. + +- 0.144u7: Converted Schmeiser Robo to use generic DECO sprite functions [David Haywood]. + +- 0.122u7: Brian Troha fixed 'Demo Sounds' DIP is reversed. Added 'Freeze Screen' dipswitch. + +- 0.122u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz. + +- 0.96u1: Brian Troha fixed dipswitches in Schmeiser Robo. Added dipswitches 'Service Mode' and 'Demo Sounds'. + +- 0.96: Bryan McPhail fixed Schmeiser Robo - Game now playable. Changed HuC6280 CPU2 clock speed to 8055000 Hz. Changed description to 'Schmeiser Robo (Japan)'. + +- 0.93: Changed 2nd OKI6295 clock speed to 15255 Hz. + +- 0.87: Bryan McPhail added 'Schmeiser Robo' (Hot B 1993). Protection issues - Not working 100%. The game puts graphics info through the protection chip so in this case the game looks wrong even though the gameplay is actually running correctly. Uses a strange double buffer feature of the protection chip that the Deco games don't (seem to) use. + +- 24th November 2003: Bryan McPhail - Still not finished - Schmeizer Robo is protected, need to write a trojan to run on the board. + +- 14th September 2003: Bryan McPhail - Schmeizer Robo is a Hot-B game running on Data East hardware. + +- 20th July 2003: Guru - Received Schmeizer Robo (Hot-B 1993, Data East hardware). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 9.06 MB / 14 files / 3.76 zip + +$end + + + +$info=sci +$mame +0.53 [David Graves] + +0.37b11 [Testdriver] + + +WIP: + +- 0.261: Correct sprite ROMs labels for SCI and clones [Guru]. + +- 0.241: Changed MC68000 CPU1/2 clock speeds to 16MHz. + +- 0.220: Brian Troha and The Dumping Union dumped missing BPROMs and PALs for the Special Criminal Investigation sets. + +- 0.215: hap fixed Turbo button is activated when toggle speed with Shifter. + +- 0.148u5: MASH changed "Gear Shift" to LOW by default for SCI. + +- 0.146u1: Changed input to Paddle and 5x buttons. + +- 0.143u4: MASH added missing PORT_TOGGLE to the gear shifters input of Special Criminal Investigation. + +- 0.131u3: Fabio Priuli fixed game title is different as shown in picture in clone (Negro Torino hack). Changed description of clone (Negro Torino hack) to 'Super Special Criminal Investigation (Negro Torino hack)'. + +- 0.131u1: Corrado Tomaselli added clone Special Criminal Investigation (Negro Torino hack). + +- 25th April 2009: Corrado Tomaselli dumped Special Criminal Investigation (Negro Torino hack). + +- 0.129u6: Mr. Do added built-in layouts for Special Criminal Investigation. + +- 0.124u2: Added 4x Volume Filters. + +- 0.119u2: Fixed cpu1 rom name. + +- 0.119u1: Team Japump added clone Special Criminal Investigation (Japan). Fixed rom names. + +- 0.84: Brian Troha improved dipswitches in SCI. Changed 'Respond to Controls' dipswitch to 'Steering Radius'. + +- 0.78u1: Stefan Jokisch added user2 roms ($0). + +- 0.53: David Graves added 'Special Criminal Investigation (World set 1)' (Taito 1989) and clones (World set 2) and (US). + +- 0.37b13: Renamed Testdrivers (chasehq2) to (sci), (chashq2a) to (scia) and (chashq2u) to (sciu). Changed description to 'Special Criminal Investigation'. + +- 0.37b11: David Graves added (Testdrivers) Chase HQ 2: SCI (World set 1) and clones (World set 2) and (US). Known issues: No road. Wheel control poor-ish. Sprite frames were plotted in opposite order so flickered. Reversing this has lost us alternate frames: Probably we have to buffer at least one half of sprite ram? + + +HOW TO PLAY: + +- Player controled two cops, the first would drive a Nissan 300ZX T-Top Turbo in pursuit of the suspect vehicles, and the second would stand up in the passenger seat and fire upon the enemy cars, when the player pressed one of the steering wheel's trigger buttons. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 6.32 MB / 29 files / 2.82 zip + +$end + + + +$info=scion +$mame +0.34b7 [Thierry Lescot] + +0.34b6 [Nicola Salmoria] + + +Bugs: + +- Discrete sound effects are not emulated properly. JimCarlTay (ID 09340) + +- Constant background white noise. jkburks (ID 07980) + + +WIP: + +- 0.143u6: Various Wiz driver fixes [Tafoid]: Fixed cocktail controls for Scion and clone. Took ROM_LOAD_OPTIONAL out of ROM_START that uses the audiocpu rom from scionc for scion. The original Scion audiocpu is not emulated correctly, is a known issue, and was only covered up by the use of this other dump from scionc. Removed audiocpu rom 6.9f. + +- 0.95: Aaron Giles fixed crash in Scion. + +- 0.72u1: Added Discrete sound and cpu2 rom ($0 - optional sound rom). Changed visible area to 240x224. Changed 'Unknown' dipswitches to 'Unused'. + +- 12th August 2003: Acho A. Tang re-submitted framework for sound effects in Scion and Stinger. + +- 0.37b12: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 0.34RC1: Zsolt Vasvari added high score saving to Scion. + +- 0.34b8: Better colors in Scion (still not accurate) [Dick Millikan]. Added color PROMs ($0, 100, 200). Changed description of clone scionc to 'Scion (Cinematronics)'. + +- 0.34b7: Thierry Lescot added Scion (Seibu Denshi 1984). scion has some constant background noise. scionc doesn't. This might be due to a bad ROM. Renamed (scion) to (scionc). + +- 0.34b6: Nicola Salmoria added 'Scion' (Cinematronics 1984). + + +LEVELS: 16 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 96.8 kb / 15 files / 44.0 zip + +$end + + + +$info=scm_500 +$mame +0.169 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Correct SFR address of ACON for i8xc51gb disassembly (mcs51\mcs51dasm.cpp) [AJR]. + +- 0.212: Identified CPU type as 80C51GB (specific differences obviously not emulated) [AJR]. Added 80C51GB (12MHz) CPU1. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.169: David Haywood added 'Standard Change-Makers System 500 / 500E' (Standard Change-Makers 1987). + + +Romset: 320 kb / 5 files / 165.2 zip + +$end + + + +$info=scmaster +$mame +0.283 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + +0.171 [Roberto Fresca, Ioannis Bampoulas] + +0.131u3 [David Haywood, f205v] + + +WIP: + +- 0.283: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added Super Cherry Master (v1.1). Super Cherry Master bootleg hardware improvements: Added 0Ch and 0Dh missing ports, hooked remaining DIP switches banks. New inputs from the scratch for New Cherry '96 and base for New Cherry '98. Switched the New Cherry '96 sets to this machine. Added buttons-lamps control panel layout. Defined parent-clone relationship [Roberto Fresca, Grull Osgo]. Renamed (scmaster) to (scmastera). + +- 0.277: Roberto Fresca and Grull Osgo fixed clones Animal House (set 3) and Animal House (set 4) graphics - Promoted clones to working. + +- 0.264: Taksangs and Charlie added clone Animal House (set 4). Added PLDs dumps for clone Animal House (set 3). + +- 0.262: Taksangs and Charlie added clone Rolling. TODO: Inputs and outputs. + +- 0.261: Taksangs added clone Animal House (set 3). Note: Strings "CHERRY 1994" on program ROM. Video directly recorded from the PCB: https://youtu.be/3xV_LJJ46IM. + +- 0.171: Roberto Fresca and Ioannis Bampoulas added Super Cherry Master (v1.0). + +- 0.160: Vas Crabb fixed New Cherry Gold '99 (bootleg of Super Cherry Master) and clones - Games now playable. The unkch sets are good enough to accept bug reports. + +- 0.137: Improvements to the unkch1/4 sets [David Haywood]. Removed AY-3-8910A sound. + +- 0.132u3: David Haywood made some improvements to the unkch1-4 romsets. Changed visible area to 512x240. Fixed dipswitches and number of buttons and coins. Changed description to 'New Cherry Gold '99 (bootleg of Super Cherry Master) (set 1)' and clones 'Super Cherry Master / Super Cherry Gold' to 'Super Cherry Gold (bootleg of Super Cherry Master)', 'Super Cherry Master / New Cherry Gold '99 (set 2)' to 'New Cherry Gold '99 (bootleg of Super Cherry Master) (set 2)' and 'Super Cherry Master / Grand Cherry Master' to 'Grand Cherry Master (bootleg of Super Cherry Master)'. + +- 0.131u3: David Haywood added 'Super Cherry Master / New Cherry Gold '99 (set 1)' (bootleg 1999) and clones (set 2), 'Super Cherry Master / Super Cherry Gold' and 'Super Cherry Master / Grand Cherry Master'. + +- 17th May 2009: f205v dumped Super Cherry Master - New Cherry Gold '99 (set 1) + (set 2), Super Cherry Gold and Grand Cherry Master. + + +Recommended Games: + +Cherry Master + +Cherry Master I + +Cherry Master '91 + +Cherry Master '92 + +Cherry Master '97 + +Cherry Master '99 + +Cherry Master 2005 + +Super Cherry Master + +Super Cherry Master Plus + +Cherry 10 + +Cherry Bonus + +Cherry Bonus II + +Cherry Bonus III + +Cherry Bonus IV + +Cherry Bonus V Five + +Cherry Bonus 2001 + +Cherry Gold I + +New Cherry '96 + +New Cherry '96 Special Edition + +New Cherry '98 + + +Recommended Games (Gambling) + + +Romset: 448 kb / 3 files / 86.1 zip + +$end + + + +$info=scn2641 +$mame + +DEVICE: + +Signetics SCN2641 ACI + + +WIP: + +- 0.220: Added 'Signetics SCN2641 ACI' device (machine\scn_pci.cpp). + +$end + + + +$info=scn2651 +$mame + +DEVICE: + +Signetics SCN2651 PCI + + +WIP: + +- 0.220: Added 'Signetics SCN2651 PCI' device (machine\scn_pci.cpp). Removed 'MC2661' device. + +- 0.193: Added 'MC2661' device (machine\mc2661.cpp). + +$end + + + +$info=scn2661a +$mame + +DEVICE: + +Signetics SCN2661A EPCI + + +WIP: + +- 0.220: Added 'Signetics SCN2661A EPCI' device (machine\scn_pci.cpp). + +$end + + + +$info=scn2661b +$mame + +DEVICE: + +Signetics SCN2661B EPCI + + +WIP: + +- 0.220: Added 'Signetics SCN2661B EPCI' device (machine\scn_pci.cpp). + +$end + + + +$info=scn2661c +$mame + +DEVICE: + +Signetics SCN2661C EPCI + + +WIP: + +- 0.220: Added 'Signetics SCN2661C EPCI' device (machine\scn_pci.cpp). + +$end + + + +$info=scn2672 +$mame + +DEVICE: + +Signetics SCN2672 PVTC + + +WIP: + +- 0.196: Added 'Signetics SCN2672 PVTC' device (video\scn2674.cpp). + +$end + + + +$info=scn2674 +$mame + +DEVICE: + +Signetics SCN2674 AVDC + + +WIP: + +- 0.186: Renamed (scn2674_device) to (scn2674). + +- 0.159: Changed description to 'Signetics SCN2674 AVDC'. + +- 0.146u5: Added 'SCN2674 VDC' device (video\scn2674.c). + +$end + + + +$info=scn2681 +$mame + +DEVICE: + +SCN2681 DUART + + +WIP: + +- 0.192: Added 'SCN2681 DUART' device (machine\mc68681.cpp). + +$end + + + +$info=scobra +$mame +0.35b8 [Nicola Salmoria] + +0.12 [?] + +0.09 [?] + +0.07 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- [possible] Missing fanfare after intro music. Tafoid (ID 03076) + + +WIP: + +- 0.262: chaneman redumped clone Super Cobra (Stern Electronics) (encrypted, KONATEC XC-103SS CPU). + +- 0.260: Changed description of clone (Super Cobra bootleg) to 'Super Heli (bootleg of Super Cobra)'. + +- 22nd November 2020: Mr. Do - Added bezel, marquee and control panel artwork for Super Cobra. Cleaned for MAME by Dreamstate. Scanned by Paul Swan. Inner bezel artwork supplied by Belike. This makes me both very happy and very sad; happy, because we finally have artwork for Super Cobra; sad, because it reminds me that i have loaned out the Stern Super Cobra bezel three different times in the last twelve years to different individuals, who promised to restore it, only to never see anything come out of it. The good thing is i'm finally at the point where i think i can restore this one on my own, so maybe next year? + +- 0.210: TeamEurope added clone Super Cobra (encrypted). + +- 0.206: David Torres, ClawGrip and Recreativas.org added clone Super Cobra (bootleg, set 3). It's a bootleg from the Spanish compani Cocamatic. The PCB is from "GGI Corp.". + +- 0.196: Belike added clone Super Cobra (bootleg, set 2). Changed description of clone (bootleg) to 'Super Cobra (bootleg, set 1)'. + +- 20th February 2018: Smitdogg - Belike sent us a dump of a bootleg of Super Cobra with alternate changes. + +- 0.164: Kevin Eshbach added clone Super Cobra (Stern Electronics) (encrypted, KONATEC XC-103SS CPU). Decrypt it and fixed load order [David Haywood]. Simplify decryption [iq_132]. + +- 0.140u3: Kevin Eshbach added DIP locations to Super Cobra. + +- 0.138u1: Changed description of clone (Stern) to 'Super Cobra (Stern Electronics)'. + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Super Cobra and clones. + +- 0.129u5: Smitdogg added clone Super Heli (Super Cobra bootleg). + +- 2nd February 2009: Guru - We just picked Super Heli (rare Super Cobra clone). + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.61: Added clone Super Cobra (Sega). Fixed rom names. + +- 26th May 2002: Zsolt Vasvari added an original Sega version of Super Cobra. + +- 0.53: Changed palettesize from 100 to 99 colors. + +- 0.35b8: Changed clone 'Super Cobra (Konami)' to parent 'Super Cobra'. Renamed (scobra) to (scobras) and (scobrak) to (scobra). + +- 0.34RC2: Added new cpu2 roms to Super Cobra (Stern) and replaced the 2k maincpu roms with 4k in Super Cobra (bootleg). + +- 0.34b6: Added color PROM 82s123.6e. + +- 0.30: Appropriate blue background in Scramble, Super Cobra and other games running on the same hardware [Mike Coates]. + +- 0.29: Accurate colors in Super Cobra [Tim Lindquist, Nicola Salmoria]. Valerio Verrando added high score saving to Super Cobra. + +- 0.24: Changed description to 'Super Cobra (Stern)'. + +- 0.15: Sound support in Super Cobra [Nicola Salmoria]. Note that the "scobra" rom set is wrong - ROMs 5c, 5d and 5e must be 2k, not 4k. You can take them from one of the other two sets. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added sound roms 5c, 5d and 5e. + +- 0.12: Added 'Super Cobra' (Stern). The background stars in Scramble / Super Cobra now blink [Nicola Salmoria]. However I don't know how close to the real thing it is. Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? Changed 'Super Cobra' to clone 'Super Cobra (Konami)'. Renamed (scobra) to (scobrak). + +- 10th March 1997: Gary Walton dumped Super Cobra. + +- 0.09: Nicola Salmoria added 'Super Cobra' (Konami). Changed 'Super Cobra' to clone 'Super Cobra (bootleg)'. Renamed (scobra) to (scobrab). + +- 0.07: Nicola Salmoria added 'Super Cobra' (bootleg 1981), running on a modified Scramble board. Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. The version suported runs on a modified Scramble board. Known issues: The background stars don't blink. Maybe they should also be clipped to the top and bottom of the screen? Two players mode doesn't work. + +- 1st August 1996: Dumped Super Cobra (bootleg, set 1). + +- 9th January 1996: Dumped Super Cobra (Stern Electronics). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + +* Retrocade + +* Sparcade + +* VAntAGE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 34 kb / 12 files / 19.9 zip + +$end + + + +$info=scontra +$mame +0.36b3 [Manuel Abadia] + + +Artwork available + + +WIP: + +- 0.274: Changed description of clone (Japan) to 'Super Contra: Alien no Gyakushuu (Japan)'. + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes flaws in sound emulation in Super Contra [Aaron Giles]. + +- 0.224: Guru added rom locations for Super Contra and documented hashes for roms of same contents but different sizes found on some PCBs. + +- 0.221: Victor Fernandez and ClawGrip added clone Super Contra (set 2). Changed parent description to 'Super Contra (set 1)'. + +- 0.198: Changed description of clone (Japan) to 'Super Contra - Alien no Gyakushuu (Japan)'. + +- 0.148u2: Nathan Woods fixed PC relative addressing on KONAMI cpu; Super Contra work now (m6809\konami.ops). + +- 0.144u7: Kanikani updated Super Contra dipswitches. + +- 0.137u4: hap fixed Super Contra main character shadows. + +- 0.137u1: Corrado Tomaselli verified all the clocks from Super Contra PCB as well as the vsync. Changed VSync to 59.17 Hz. + +- 0.136u1: Fabio Priuli added driver data struct and save states to ThunderX driver. + +- 0.136: Fabio Priuli fixed tile/graphic corruption on multiple launches of Super Contra and clone (K052109 ram needs to be inited to zero). + +- 0.135u4: Fabio Priuli updated Super Contra to use the new Konami video devices. + +- 0.131u3: Kanikani added DIP locations to Super Contra. + +- 0.130u3: Aaron Giles merged memory maps in Super Contra. + +- 1st December 2008: Mr. Do - Kiltron got his wish, and finally got to restore a Super Contra bezel. + +- 0.58: Removed 3rd coin slot. + +- 0.36b4: Added priority encoder PROM (not used). + +- 0.36b3: Manuel Abadia added 'Super Contra' (Konami 1988) and clone (Japan). + +- 17th August 1999: Jim Hernandez sent a new Super Contra driver with support for the correct romset. + +- 15th August 1999: Nicola Salmoria sent in a fully working driver for Super Contra, but the romset is partial so there are a lot of bad graphics. + + +ARCADE RELEASE: Super Contra (Konami) - 1988/Jan/28 + + +STORY: + +- One year after the battle with the mysterious Red Falcon Organization, the earth saeems to be free. However... the quest for freedom continues. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 2.66 MB / 40 files / 1.13 zip + +$end + + + +$info=score5 +$mame +0.229 [Ioannis Bampoulas] + + +WIP: + +- 0.229: Ioannis Bampoulas added 'Score 5' (Z Games 2000?). Note: Game runs on a Rolla PCB with a Z80 + logic on a daughterboard. Game runs but screen is completely black due to palette mishandling. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 124.5 zip + +$end + + + +$info=scorpion +$mame +0.89u2 [Pierpaolo Prazzoli] + +0.59 [Mike Coates, Stephane Humbert] + + +WIP: + +- 0.261: Ricardo - Factory Arcade and Recreativas.org added clone Aracnis (bootleg of Scorpion on Moon Cresta hardware, set 2). Improved Aracnis ROM loading. Note: Colors need verifying, resets soon (some protection?) [Osso]. Changed description of clone (bootleg of Scorpion on Moon Cresta hardware) to 'Aracnis (bootleg of Scorpion on Moon Cresta hardware, set 1)'. + +- 0.242: Added 'Lives' dipswitch to clone Aracnis (bootleg of Scorpion on Moon Cresta hardware) [chaneman]. Fixed default coinage to 1C_1C [Angelo Salese]. + +- 0.202: Moved Scorpion's extra ROM and sound handlers into address maps [AJR]. + +- 0.167: Fixed Digitalker speed. The interrupt command was triggered at the end of the post-sample blank instead of at the start. It's a tight guess but is on par with real hardware footage of Scorpion [kazblox]. + +- 0.155: Osso fixed Scorpion save state regression. + +- 0.148u2: Correct rom labels for Scorpion. Redumped clone Scorpion (set 2) - Game now playable [Tirino73]. Added new maincpu rom ($3000) to clone (set 2). Added digitalker rom ($0) from (set 2) to Scorpion (set 1). + +- 0.148u1: Modernized Digitalker sound device [Andrew Gardner]. + +- 0.136u4: f205v added clone Aracnis (bootleg of Scorpion on Moon Cresta hardware). + +- 15th February 2010: f205v dumped Aracnis (bootleg 1982) of Scorpion. + +- 0.133u5: Couriersud fixed missing sound in Scorpion and clones. + +- 0.133u1: Renamed (scorpnmc) to (scorpionmc), (scrpiona) to (scorpiona) and (scrpionb) to (scorpionb). + +- 0.131u4: Olivier Galibert fixed Digitalker mode 2. + +- 0.129u1: Olivier Galibert added Digitalker (4MHz) speech emulation to Scorpion. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.122u5: Couriersud fixed Cocktail dipswitch settings in Scorpion. + +- 0.118u6: David Haywood added clone Scorpion (set 3). + +- 27th August 2007: f205v and Corrado Tomaselli dumped Scorpion (set 3). Speech chip is a digitalker MM54104, 100% certain of it. The wavefile shows the distinctive half-period zeroing. The voice roms are already dumped, they're at 32_a3.6e, 32_a2.6d and 32_a1.6c, concatenated in that order. There are 45 words, most if not all of which are from the standard national semiconductor SSR1/SSR2 set. + +- 0.104u5: Aaron Giles fixed Scorpion doesn't pass the ram/rom initializing. + +- 5th December 2005: f205v dumped Scorpion (on galaxy). EPROM sc04 is BROKEN. Protective glass is smashed and the chip is not working at all. Blister only, no PCB. + +- 0.89u4: chaneman added 'Difficulty' dipswitch. Swapped sound1 roms ($0, 2000). Changed parent and clone descriptions to 'Scorpion'. + +- 0.89u2: Pierpaolo Prazzoli added 'Scoprion (set 1)' (Zaccaria 1982) and clone (set 2). + +- 0.63: Changed description to 'Scorpion (Moon Cresta hardware)'. Renamed (scorpng) to (scorpnmc). + +- 0.59: Mike Coates added 'Scorpion (bootleg on Galaxian hardware)' (Dorneer 19??). + +- 9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware. + +- 18th October 2001: Mike Coates added a bootleg version of Scorpion running on Galaxian hardware, but the addition isn't complete yet. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Romset: 48 kb / 13 files / 33.4 zip + +$end + + + +$info=scorpion_ic +$mame + +DEVICE: + +Micro-Robotics Scorpion Intelligent Controller + + +ROMS: + +scorpion_61203.bin (32k sys_rom) + + +WIP: + +- 0.263: Added 'Micro-Robotics Scorpion Intelligent Controller' device (bus\rs232\scorpion.cpp). + +$end + + + +$info=scotrsht +$mame +0.80u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU2 with MC6809E. + +- 0.159: Osso added save state support to Scooter Shooter. + +- 0.144u7: Kanikani updated Scooter Shooter dipswitches. + +- 0.139u3: Atari Ace converted Scooter Shooter to driver_data. + +- 0.128u4: Stephane Humbert fixed dipswitches for Scooter Shooter. Added 2x 'Dip MUST be OFF !' dipswitches. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.123u1: Zsolt Vasvari unified transparency handling between Scooter Shooter, Shao-Lin's Road and Time Pilot '84. Removed color tables from Scooter Shooter. Added RESNET color computations where appropriate. Changed palettesize to 4096 colors. + +- 0.99u7: Pierpaolo Prazzoli fixed colors in Scooter Shooter. + +- 0.80u2: Pierpaolo Prazzoli added 'Scooter Shooter' (Konami 1985). + +- 25th March 2004: Pierpaolo Prazzoli and David Haywood wrote a driver for Scooter Shooter, it works fully but has wrong colors after the first two levels. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 161.2 kb / 11 files / 68.8 zip + +$end + + + +$info=scptour +$mame +0.140u2 [Guru] + + +DVD required + + +WIP: + +- 0.140u3: Guru added missing key dumps for Smash Court Pro Tournament. + +- 0.140u2: Guru added 'Smash Court Pro Tournament (SCP1)' (Namco 2002). + + +Other Emulators: + +* Play! + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 8.25 MB / 2 files / 1.92 zip + +CHD: 94.9 MB (Compressed: 66.4) + +$end + + + +$info=scrabble +$mame +0.115u1 [Phil Bennett] + + +TEST MODE: + +- Open the Back Door (key 9), then wait until the game displays "BACK DOOR OPEN". From there, hit the "TEST/DEMO" key and you'll hear a sound then go to the test menu. + + +Bugs: + +- Video EPROM Test fails. BarnacleEd (ID 03780) + + +WIP: + +- 0.143u5: James Wallace added clone Scrabble (rev. F) (Protocol). Various fruit machine rom updates. Sorted some of sets. + +- 0.115u1: Phil Bennett added 'Scrabble (rev. F)' (JPM 1997). + + +LEVELS: 1 + + +Recommended Games (Logic) + + +Romset: 6.50 MB / 11 files / 2.77 zip + +$end + + + +$info=scram_tp +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Scramble (Pinball)' (Tecnoplay 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 128 kb / 7 files / 74.2 zip + +$end + + + +$info=scramble +$mame +0.35b8 [Zsolt Vasvari] + +0.06 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- Scramble and clones: Incorrect Stars. zaxxon (ID 05221) + + +WIP: + +- 0.280: John Robertson added clone Sea Invasion. Note: International Scientific base PCB + MEC-4-2 ROM PCB. Colors don't match reference pics 100%. + +- 0.266: Osso added rudimentary protection circumvention for clones Scramble (Model Racing, Italian bootleg), Scramble (unknown bootleg) and New Century (Spanish bootleg of Scramble). The data bit 2 was problematic in the original dump of 303.fg2 in clone Scramble (Model Racing, Italian bootleg), but ROM is clearly the same as the one in clone Scramble (Recreativos Franco, Spanish bootleg). Left as BAD_DUMP just as extreme precaution. + +- 0.261: Ricardo - Factory Arcade and Recreativas.org added clone Scrabble (Spanish bootleg of Scramble). Note: Seems like a modification of the Okapi bootleg to add a "continue" option. Probably was not done by Okapi itself, but by a Spanish bootlegger (the "continue" screen is in Spanish). + +- 0.256: Changed description of clones (Stern Electronics set 1) to 'Scramble (Stern Electronics, set 1)' and (Stern Electronics set 2) to 'Scramble (Stern Electronics, set 2)'. + +- 0.234: Arcade Planet, Victor Fernandez and ClawGrip added clone Space Mission (SegaSA / Sonic, Spanish bootleg of Scramble). + +- 0.232: Osso fixed Offensive (Spanish bootleg of Scramble) by swapping bad ROMs with correct ones from another dumped set. + +- 0.227: Genaro Rodarte and Guru added clone Astro Ambush (Scramble bootleg on Galaxian hardware). Caius and Hammy added clone Scramble (unknown bootleg). Note: Set was dumped from two different blisters, no PCB available. Contents were the same. It's most similar to scramblebb, but has some changes in the first two program ROMs similar to ncentury. + +- 22nd November 2020: Mr. Do - UDb23 added the Stern version of cocktail artwork for Scramble, scanned by me, on loan from Gene at Vintage Arcade Superstore, and the Konami version of the cocktail instruction card, scanned by TheGuru. Also added in a simple version of an early 80s Konami cocktail table for the card. + +- 0.223: Ruben Casana (Retro Arcadia Valencia) and Isaias Hernandez added clone Space Trek (Video Game S.A., Spanish bootleg of Scramble). + +- 4th July 2020: Recreativas.org - Space Trek from the Video Game company is a Scramble version that not only limited to translating the texts, changing the difficulty to the game or adding the company's signature, but went further and added the option to continue that it was not implemented in the original version of Konami. The Video Game engineers were also responsible for adding an ASCII text message in the program's ROM code, as a warning to other manufacturers that copied their boards and therefore the improvements they made to them (https://retrolaser.es/scramble-y-los-clones-espanoles/). Now thanks to a loan donated by Isaias Hernandez and identified by Ruben Casana (Retro Arcadia Valencia), this version of Video Game has finally been preserved. Ruben himself has been in charge of dumping the ROMs and sending them to the MAME team. + +- 0.220: Hammy, Boge and ColinD added clone Scramble (Okapi bootleg). Dumped PROM for clone Scramble (Okapi bootleg) [ColinD]. Correct default mapping for a shared button/start for clone Scramble (Okapi bootleg) [Tafoid]. + +- 0.209: Dumped color PROM for clone Scramble (bootleg, set 2) and confirmed the 3 sanded-off chips initially believed to be PROMs are actually 74LS251 [Porchy, The Dumping Union]. + +- 0.206: David Torres, ClawGrip and Recreativas.org added clone Kamikaze (Euromatic S.A., Spanish bootleg of Scramble). + +- 0.202: kazblox correct bullet behavior and protection in Scramble. Shells are now two pixels long and have been verified on real hardware. Correct sync and machine setup for clone Explorer (bootleg of Scramble). Sidam bootlegs of Konami games have a 12MHz pixel clock with video being scaled by two pixels instead of 3. Now correctly set up as per the 12MHz pixel clock. Mark Explorer as MACHINE_IMPERFECT_SOUND. Explorer requires the same sound timer as Take Off (bootleg of The End), which I have no idea how it works. The latter probably has a similar case, although it might be different from Explorer. + +- 0.200: Hammy and The Dumping Union added clone Scramble (bootleg, set 2). Correct coin counter for (bootleg, set 2) [Osso]. Changed description of clone (bootleg) to 'Scramble (bootleg, set 1)'. + +- 0.195: Osso fixed dipswitches for clone Scramble (Reben S.A. Spanish bootleg). + +- 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Scramble on Galaxian hardware by Falgas & Marti Colls. + +- 0.190: Scramble clone Explorer (bootleg of Scramble) uses two AY-3-8912 and no 555 timer [AJR]. + +- 0.187: Marcos75 added clone New Century (Spanish bootleg of Scramble). Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75 and The Dumping Union added clone Offensive (Spanish bootleg of Scramble). + +- 4th June 2017: Smitdogg - Rockman and Marcos75 dumped a version of Scramble from the Spanish operator Petaco S.A. named New Century. + +- 28th May 2017: Smitdogg - ArcadeHacker along with Rafael Alonso, Ricky2001 and Rockman dumped Offensive, a Spanish version of Scramble by Videodens from Madrid. + +- 0.184: Changed description of clone 'Scramble (Karateko, French bootleg)' to 'Scramble (Karateco, French bootleg)'. + +- 0.175: Piero Andreini and PaTrYcK added Scramble (Model Racing, Italian bootleg). Separated memory map for clone Explorer (bootleg of Scramble) instead of a lot of install_* at driver_init time [Osso]. + +- 0.161: Manuel Giron added clone Scramble (Centromatic S.A., Spanish bootleg). + +- 0.160: PaTrYcK added manufacturer to clone Explorer (bootleg of Scramble). + +- 0.152: Basilio Garcia added clone Scramble (Recreativos Franco, Spanish bootleg). + +- 0.149: Roselson (from Aumap) added clone Scramble (Reben S.A. Spanish bootleg). Note: There are still unmapped reads / writes, it's not really clear what gets hooked up to where on these bootlegs, if they go anywhere at all. Basilio Garcia added clones Impacto (Billport S.A., Spanish bootleg of Scramble) and Scramble (Petaco S.A., Spanish bootleg). hap fixed nosound in clone Explorer (bootleg of Scramble). + +- 0.148u4: Tafoid fixed labels for clone Bomber (bootleg of Scramble) based on recent dump. + +- 0.147u4: Robbbert and MisfitMAME added clone Bomber (bootleg of Scramble). Jozsef Bucher added clone Scramble (Stern Electronics set 2). hap changed description of clones (Stern Electronics) to 'Scramble (Stern Electronics set 1)', 'Explorer' to 'Explorer (bootleg of Scramble)' and 'Strafe Bomb' to 'Strafe Bomb (bootleg of Scramble)'. + +- 29th July 2012: Smitdogg - Andrew Welburn dumped Bomber which is an Alca version of Scramble. + +- 0.141u1: Roberto Fresca, TeamEurope and Hal9k added clone Scramble (bootleg?). + +- 20th January 2011: Roberto Fresca - TeamEurope and Hal9K dumped a new clone of Scramble. Seems to be bootleg, but not 100% sure, since they have only the eproms. Not the PCB. Here some snaps. + +- 0.138u1: Changed description of clone (Stern) to 'Scramble (Stern Electronics)'. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clones Scramble (bootleg on Galaxian hardware) and Scramble (bootleg). Changed description of clone (Galaxian hardware) to 'Scramble (bootleg on Galaxian hardware)'. + +- 0.135: Joachim Bassmann added clone Scramble (Karateko, French bootleg). + +- 25th October 2009: Smitdogg - Joachim Bassmann dumped a French bootleg of Scramble. I attached a bunch of pics of it running. + +- 0.133u5: Couriersud fixed missing sound in clone Explorer. + +- 0.133u1: Renamed (scrambls) to (scrambles). + +- 0.129u6: Scramble now is a lot closer to reports and recordings (background sound, sound of bullets) [Couriersud]. + +- 0.124u1: Replaced 4x RC Filter sound with Discrete. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.122u7: RansAckeR verified DIP locations from manuals for Scramble. + +- 0.122u5: Couriersud fixed flipped tilemap offset for Scramble and clones (playable cocktail mode). + +- 0.119u1: David Haywood added clone Scramble (bootleg). + +- 0.116u1: Mark McDougall updated the protection implementation in clone Scramble (Stern) to use equations based on the implementation from fpgaarcade.com. + +- 23rd August 2006: Guru - Unfortunately I forget what it is or who sent it! Update: Mystery solved. Thanks to Tony for the PCB. He thought it to be a rare Omori PCB. Looking at the PCB markings, it's obviously not. It's a somewhat rare-ish version of Scramble called Astro Ambush running on a PCB made by Falcon. Dox made a couple of early shots... + +- 0.100u4: Hans Andersson added filters back into the Scramble driver. Added 6x RC Filter to Scramble and Scramble (Stern). + +- 0.96u3: Pierpaolo Prazzoli improved sound in clone Explorer. + +- 11th April 2005: f205v dumped Scramble (bootleg). + +- 0.88u5: Thierry Lescot fixed rom filenames in Scramble. + +- 0.78u5: Pierpaolo Prazzoli added clone Strafe Bomb (Omni 1981). + +- 0.74: Pierpaolo Prazzoli added clone Explorer (bootleg 1981). TODO: Check these 3 bootlegs are worth supporting, if not remove them. + +- 8th September 2003: Pierpaolo Prazzoli re-added Explorer (a Scramble bootleg) with sound. + +- 26th April 2003: smf added a bootleg Scramble called Explorer to the Scramble driver, though sound does not work yet in it. + +- 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Scramble (Galaxian hardware)'. + +- 1st May 2002: Dumped Scramble (Stern Electronics set 1). + +- 0.53: Changed palettesize to 99 colors. + +- 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. + +- 31st May 1999: Zsolt Vasvari made the Galaxian/Scramble hardware games multi-session friendly. + +- 31st March 1999: Dumped Explorer (bootleg of Scramble). + +- 0.35b8: Changed clone (Konami) to parent 'Scramble'. Renamed (scramble) to (scrambls) and (scramblk) to (scramble). + +- 0.35b7: Changed description of clone (bootleg) to 'Scramble (bootleg on Galaxian hardware)'. + +- 0.35b6: Zsolt Vasvari added clones Scramble (Konami) and Scramble (bootleg). Changed parent description to 'Scramble (Stern)'. + +- 10th March 1999: Zsolt Vasvari added two clones Scramble (a Konami version and a bootleg). + +- 0.34b1: Added color prom. + +- 0.30: Appropriate blue background in Scramble, Super Cobra and other games running on the same hardware [Mike Coates]. Frank Palazzolo fixed music tempo in Scramble. + +- 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new Galaxian driver [Nicola Salmoria]. Mike Balfour added high score saving to Scramble. + +- 0.15: Sound support in Scramble [Nicola Salmoria]. I discovered that the garbled sound I experienced in Scramble was caused by a bad ROM. Therefore, if sound doesn't work, check your ROM set. Note that I also changed one ROM name from "2c" to "2d". All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. + +- 0.12: Set up the second CPU to emulate sound in Scramble [Nicola Salmoria], but the sound that comes out is completely wrong. I don't know what I'm missing, anyone can help? The background stars in Scramble / Super Cobra now blink. However I don't know how close to the real thing it is. Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? Added audiocpu roms 5c, 5d and 5e ($0, 800, 1000). + +- 0.07: Scramble has 100% correct colors. The same palette is used by Super Cobra, but it doesn't look right [Nicola Salmoria]. + +- 0.06: Nicola Salmoria added 'Scramble' (Stern 1981). Game is playable with wrong colors and no sound. Control: Arrows = Move around CTRL = Fire and ALT = Bomb. The video hardware is very similar to Galaxians, main differences being that bullets are not vertical lines and the star background doesn't scroll. Known issues: The background stars don't blink. Maybe it should also be clipped to the top and bottom of the screen? Two players mode doesn't work. + +- 8th April 1993: Dumped Scramble (Stern Electronics set 1). + + +LEVELS: 5 + + +Other Emulators: + +* CottAGE + +* FB Neo + +* GalEMU + +* HiVE + +* JAE + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 26 kb / 14 files / 15.0 zip + +$end + + + +$info=scratch +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Scratch!! Scratch!!' (Videos A A 199?). + + +Recommended Games (Gambling) + + +Romset: 152 kb / 5 files / 116.1 zip + +$end + + + +$info=screen +$mame + +DEVICE: + +Video Screen + + +WIP: + +- 0.232: Removed 'Dummy Space' device. + +- 0.184: Added 'Dummy Space' device (emu\machine.cpp). + +- 0.138u3: Added 'Video Screen' device (emu\screen.c). + +$end + + + +$info=screenpl +$mame +0.129u5 [AGEMAME] + + +WIP: + +- 0.153: Osso fixed Screen Play unable to start. + +- 0.143u3: Added clones Screen Play (Maygay, MV1 Video, ver. 1.9, set 2), (Maygay, MV1 Video, ver. 1.9, Isle of Man, set 2), (Maygay, MV1 Video, SA5-082), (Maygay, MV1 Video, SA5-083) and (Maygay, MV1 Video, ver. ?.?). Changed description of clones (Maygay, MV1 Video, ver. 1.9) to 'Screen Play (Maygay, MV1 Video, ver. 1.9, set 1)' and (Maygay, MV1 Video, ver. 1.9, Isle of Man) to 'Screen Play (Maygay, MV1 Video, ver. 1.9, Isle of Man, set 1)'. + +- 0.143u2: Changed description to 'Screen Play (Maygay, MV1 Video, ver. 4.0)' and clones (ver. 1.9) to 'Screen Play (Maygay, MV1 Video, ver. 1.9)' and (ver. 1.9, Isle of Man) to 'Screen Play (Maygay, MV1 Video, ver. 1.9, Isle of Man)'. + +- 0.131: Luigi30 crystallized Screen Play. + +- 0.129u5: Added 'Screen Play (ver. 4.0)' (Maygay 1991) and clones (ver. 1.9) and (ver. 1.9, Isle of Man). + +- 14th June 2008: Phil Bennett - A hybrid video/fruit machine running on Maygay MV1 hardware. Spin the reels, lose/win money and activate one of about a dozen video game sequences for the chance to win further prizes. Hardware-wise, there's 68000 and 8032 CPUs, and for sound, a YM2413 and uPD7759 (there's sampled loops of Madness and 2 Unlimited). Graphics are handled by an Intel 82716; a sprite processor of sorts which allows for 16 arbitrarily sized sprites (subject to screen processing times). This will be a perfect candidate for AGEMAME once artwork for the mechanical part is ready. + + +Recommended Games (Gambling) + + +Romset: 1.19 MB / 10 files / 471.4 zip + +$end + + + +$info=scregg +$mame +0.35RC1 [Gerald Vanderick] + +0.27 [Nicola Salmoria] + + +WIP: + +- 0.280: Merged Scrambled Egg with Burger Time driver [Osso]. + +- 0.252: Correct rom labels for clone Eggs (USA) and documented BPROM type [Brian Troha]. + +- 0.147: Changed description of clone Eggs to 'Eggs (USA)'. + +- 0.138: Team Japump fixed rom labels for Scrambled Egg. + +- 0.36b1: Changed visible area to 240x240. + +- 0.35RC1: Changed 'Scrambled Egg' to parent. Added PROM ($20 - unknown). + +- 26th May 1999: Nicola fixed the colors of Eggs, since it had a different PROM than Scrambled Egg. + +- 0.34b6: Added color PROM screggco.c6. + +- 0.33b4: Gerald Vanderick added accurate colors to Eggs. Fixed gfx rom loading. + +- 0.31: Gerald Vanderick added clone Scrambled Egg (Technos 1983). + +- 8th February 1998: Gerald and Thierry dumped Scrambled Egg. + +- 0.30: Petter Sjoelund added better colors to Eggs. + +- 0.29: Nicola Salmoria added sound in Eggs. + +- 0.28: Mike Balfour added high score saving to Eggs. + +- 0.27: Nicola Salmoria added 'Eggs' (Universal 1983). Control: Arrows = Move around and CTRL = Fire. + +- 29th February 1996: Nuff dumped Eggs. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 44.1 kb / 13 files / 21.5 zip + +$end + + + +$info=screwloo +$mame +0.37b2 [Fabrice Frances] + + +NOTE: + +- Screw Loose is a prototype game and was never released. + + +WIP: + +- 0.131u1: Pierpaolo Prazzoli fixed screwy graphics area on one screen in Screw Loose. + +- 0.126u4: Fixed audio rom address to $c000. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with AY-3-8913A. + +- 0.102u5: Added SP0250 (3120000 Hz) speech. + +- 0.37b3: Added 2nd M6502 (1MHz) CPU3, 2nd DAC and 2x AY-8910 (2MHz). Changed M6502 CPU2 clock speed to 1MHz. Added the missing cpu2/3 roms. + +- 0.37b2: Fabrice Frances added 'Screw Loose (prototype)' (Mylstar 1983). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 96 kb / 13 files / 49.4 zip + +$end + + + +$info=scross +$mame +0.70u5 [Jason Lo, David Haywood] + +0.69a [Testdriver] + + +WIP: + +- 0.271: Added epr-15033.ic17 from comms board also to clone Stadium Cross (US) [Osso]. Changed description of clone (World, alt) to 'Stadium Cross (World, linkable)'. + +- 0.270: Changed Z80 CPU2 clock speed to 8MHz and YM3438 to 8MHz. + +- 0.231: Retrigger after writing to sample register if key is on (YMF278 also does this) (sound\multipcm.cpp). Fixes no engine sound in Stadium Cross and clones [dink, hap]. + +- 0.161: Guru added clone Stadium Cross (World, alt). Redumped oversized gfx1/2/sega roms at the correct sizes. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Sega Stadium Cross on System 32 Multi (x2). Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.159: Fixed rom names. + +- 0.155: David Haywood added missing user2 rom (epr-15033.ic17) to Stadium Cross (World). + +- 0.136u4: MASH fixed Stadium Cross inputs. + +- 0.128u4: Luigi30 fixed P2 buttons are mapped twice. + +- 0.126u1: Added 8-way Joystick. + +- 0.121u1: Arzeno Fabrice added clone Stadium Cross (US). + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.72u2: Changed description to 'Stadium Cross (World)'. + +- 0.71: R. Belmont fixed MultiPCM banking for Stadium Cross. + +- 30th June 2003: R. Belmont sent in an update to the MultiPCM sound chip emulator, adding a new banking mode used by Stadium Cross, though the sound in that game is still not perfect. + +- 0.70u5: Added 'Stadium Cross' (Sega 1992). There seem to be some sound problems. + +- 22nd June 2003: Jason Lo fixed Stadium Cross in the Sega System Multi 32 driver, it is now fully playable though it has some sound problems. + +- 0.69a: David Haywood added (Testdriver) Stadium Cross. Serious gfx problems and no controls. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 13.8 MB / 18 files / 4.53 zip + +$end + + + +$info=scrpiond +$mame +0.218 [ClawGrip, Rampa] + + +WIP: + +- 0.230: jordigahan and ClawGrip added clone Scorpion (Dec 24, 1993). Note: Old PCB model, i80C31 instead of 80C32. The DS1204U-3 socket is still unpopulated. Other PCB components stays the same. Added 16x 'Unknown' dipswitches. + +- 0.222: Updated CPU type and PCB notes [AJR]. Replaced 80C32 with Dallas DS80C320 HSM. + +- 0.218: ClawGrip and Rampa added 'Scorpion (Jun 15, 1999)' (Merit 1999) and clone Scorpion (Oct 01, 1997). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 64 kb / 1 files / 35.5 zip + +$end + + + +$info=scrpn_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Scorpion (L-1)' (Williams 1980) and clone (T-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.46 zip + +$end + + + +$info=scrpndx +$mame +0.221 [ArcadeHacker, ClawGrip, Rampa, Recreativas.org] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: ArcadeHacker, ClawGrip, Rampa and Recreativas.org added 'Scorpion DX' (Merit 1996). Added notes [ClawGrip]. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 4.56 MB / 8 files / 987.6 zip + +$end + + + +$info=scrzy_l1 +$mame +0.147u2 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Added outputs, save-state and button labels [Robbbert]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Fixed old copypaste mistake (m_pias->irqa_handler() --> m_pias->irqb_handler(). Fixed loss of sound in Still Crazy [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 8: Still Crazy driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.155: Robbbert fixed layout and coins, marked Still Crazy as working. + +- 0.154: Renamed (stillcra) to (scrzy_l1). + +- 0.147u2: Robbbert added 'Still Crazy' (Williams 1984). Added workaround notes to enable play. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 24 kb / 2 files / 10.7 zip + +$end + + + +$info=scsi +$mame + +DEVICE: + +SCSI Port + + +WIP: + +- 0.154: Added 'SCSI Port' device (bus\scsi\scsi.c). + +$end + + + +$info=scsi_cdrom +$mame + +DEVICE: + +SCSI CD-ROM + + +WIP: + +- 0.265: Removed 'SCSI CD' device. + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.206: Added 'SCSI CD-ROM' device (machine\nscsi_cd.cpp). + +- 0.154: Added 'SCSI CD' device (bus\scsi\scsicd.c). + +$end + + + +$info=scsi_cdrom_apple +$mame + +DEVICE: + +Apple SCSI CD-ROM + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.210: Added 'Apple SCSI CD-ROM' device (machine\nscsi_cd.cpp). + +$end + + + +$info=scsi_cdrom_apple_ext +$mame + +DEVICE: + +Apple SCSI CD-ROM (external) + + +WIP: + +- 0.285: Added 'Apple SCSI CD-ROM (external)' device (bus\nscsi\cd.cpp). + +$end + + + +$info=scsi_cdrom_news +$mame + +DEVICE: + +SCSI CD-ROM NEWS + + +WIP: + +- 0.247: Added 'SCSI CD-ROM NEWS' device (bus\nscsi\cd.cpp). + +$end + + + +$info=scsi_cdrom_sgi +$mame + +DEVICE: + +SCSI CD-ROM SGI + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\cd.cpp. + +- 0.207: Added 'SCSI CD-ROM SGI' device (machine\nscsi_cd.cpp). + +$end + + + +$info=scsi_dtc510 +$mame + +DEVICE: + +Data Technology DTC-510 5.25 Inch Winchester Disk Controller + + +WIP: + +- 0.283: Added 'Data Technology DTC-510 5.25 Inch Winchester Disk Controller' device (bus\nscsi\dtc510.cpp). + +$end + + + +$info=scsi_harddisk +$mame + +DEVICE: + +SCSI Hard Disk + + +WIP: + +- 0.212: Changed sourcefile to bus\nscsi\hd.cpp. + +- 0.186: Changed description to 'SCSI Hard Disk'. + +- 0.148: Added 'SCSI HARDDISK' device (machine\nscsi_hd.c). + +$end + + + +$info=scsi_pc98_hd +$mame + +DEVICE: + +NEC PC-98 SCSI Hard Disk + + +WIP: + +- 0.284: Added 'NEC PC-98 SCSI Hard Disk' device (bus\nscsi\pc98_hd.cpp). + +$end + + + +$info=scsi_s1410 +$mame + +DEVICE: + +Xebec S1410 5.25 Inch Winchester Disk Controller + + +WIP: + +- 0.224: Changed description to 'Xebec S1410 5.25 Inch Winchester Disk Controller'. + +- 0.212: Added 'S1410 Hard Disk' device (bus\nscsi\s1410.cpp). + +$end + + + +$info=scsi_slot +$mame + +DEVICE: + +SCSI Connector + + +WIP: + +- 0.154: Added 'SCSI Connector' device (bus\scsi\scsi.c). + +$end + + + +$info=scsi_tape +$mame + +DEVICE: + +SCSI tape + + +WIP: + +- 0.259: Added 'SCSI tape' device (bus\nscsi\tape.cpp). + +$end + + + +$info=scsihd +$mame + +DEVICE: + +SCSI HD + + +WIP: + +- 0.146u1: Added 'SCSI HD' device (bus\scsi\scsihd.c). + +$end + + + +$info=scsp +$mame + +DEVICE: + +Yamaha YMF292-F SCSP + + +WIP: + +- 0.205: Changed description to 'Yamaha YMF292-F SCSP'. + +- 0.186: Changed description to 'YMF292-F SCSP'. + +- 0.147: Added 'SCSP' device (sound\scsp.c). + +$end + + + +$info=sctmagce +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Scatter Magic - Cash Express (0251026, US)' (Aristocrat 2001). + + +Romset: 16 MB / 4 files / 11.3 zip + +$end + + + +$info=scud +$mame +0.228 [Ville Linde] + +0.89u1 [Ville Linde, Guru, Andrew Gardner, R. Belmont] + + +SETUP: + +- The game has an unemulated network board. When the game says "Network Board not present", go to the test menu (F2), select GAME ASSIGNMENTS and set 'LINK ID' to SINGLE. + + +WIP: + +- 0.280: Changed description to 'Scud Race / Sega Super GT - Twin/DX' and clones Deluxe (Export) to 'Scud Race / Sega Super GT - Deluxe', Deluxe (Export, Revision A) to 'Scud Race / Sega Super GT - Deluxe (Revision A)', Twin/DX (Export) to 'Scud Race Plus / Sega Super GT Plus - Twin/DX' and Twin/DX (Export, Revision A) to 'Scud Race Plus / Sega Super GT Plus - Twin/DX (Revision A)'. + +- 0.263: Paul Prosser added clone Scud Race / Sega Super GT - Deluxe (Export). Note: Lots of GFX problems, hangs after a few seconds in test mode and in game. + +- 0.253: Changed description of clones Deluxe (Revision A) to 'Scud Race / Sega Super GT - Deluxe (Export, Revision A)', Twin/DX to 'Scud Race Plus / Sega Super GT Plus - Twin/DX (Export)' and Twin/DX (Revision A) to 'Scud Race Plus / Sega Super GT Plus - Twin/DX (Export, Revision A)'. + +- 0.247: Added US Title to most Scud Race sets. The US Title (Sega Super GT) is known to exist on most sets via service mode when you change region settings. For some reason the parent allows you to change regions (Japan, USA, Export) which is interesting about this export set [Michael Sanborn]. Changed description to 'Scud Race / Sega Super GT - Twin/DX (Export)' and clones 'Scud Race Deluxe (Revision A)' to 'Scud Race / Sega Super GT - Deluxe (Revision A)', 'Scud Race Plus Twin/DX' to 'Scud Race Plus / Sega Super GT Plus - Twin/DX', 'Scud Race Plus Twin/DX (Revision A)' to 'Scud Race Plus / Sega Super GT Plus - Twin/DX (Revision A)' and 'Scud Race Twin/DX (Australia)' to 'Scud Race - Twin/DX (Australia)'. + +- 0.228: Changed 'Scud Race Twin (Australia)' to clone 'Scud Race Twin/DX (Australia)' and clone 'Scud Race Twin' to parent 'Scud Race Twin/DX (Export)' and clones 'Scud Race Deluxe' to 'Scud Race Deluxe (Revision A)', 'Scud Race Plus' to 'Scud Race Plus Twin/DX' and 'Scud Race Plus (Revision A)' to 'Scud Race Plus Twin/DX (Revision A)'. Renamed (scud) to (scudau), (scuda) to (scud) and (scudj) to (scuddx). + +- 0.227: Removed regions from descriptions of Scud Race games where region is freely configurable [FMecha]. Changed description of clones (Japan) to 'Scud Race Deluxe' and (Export) to 'Scud Race Twin'. + +- 0.192: Attempt at fixing PPC DRC scheduling. This fixes black screen on launch in Scud Race Twin. Fixed music and reduced log spam (audio\dsbz80.cpp, machine\m3comm.cpp) [AJR]. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Sega Scud Race Drive Board and MPEG Digital Audio Board. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.148: Hooked up Z80 digital sound board to Scud Race Twin [R. Belmont]. Changed Z80 CPU3 clock speed to 4MHz. Added 'Sega Z80-based Digital Sound Board' sound. Changed region cpu2 to mpegcpu and dsb to mpeg. + +- 0.146u3: Brian Troha and The Dumping Union added clone Scud Race Plus. Renamed (scudp) to (scudplus). + +- 10th July 2012: Smitdogg - We dumped Scud Race Plus (original / no rev). + +- 0.146u1: Changed description to 'Scud Race Twin (Australia)' and clones (Japan) to 'Scud Race Deluxe (Japan)' and (Export) to 'Scud Race Twin (Export)'. + +- 0.143u6: Added driveboard rom epr-19338a.bin. + +- 0.138u2: Alex correct sound rom loading for the Scud Race & Scud Race Plus sets. Fixed samples rom address from $2 to $400000. + +- 12th June 2010: Alex's Rom Dumping Project - Well as i got a Scud Race cab, the obvious step was to upgrade it to plus version. So i did, i got roms from MAME, burnt those and put those on both boards as MAME layout. Thing is that, game worked fine, not video glitches, but SE sound seemed screwed, some samples were swapped, others could not be heard, others sounded like garbage and so... So we had a SE problem at first, i came to the conclusion that one of the EPROMs could be bad, so i removed all roms, and passed all over Clearmame Pro. Result was that my roms were good. I moved the set to the other scud race board, and i had the same problem, so, there was something bad on the addon at all. I asked someone that had more model3 knowleage than i do, and he told me that something was wrong about IC24. He looked on his HDD and found that MPR-20101 should be in IC24 position replacing old maskrom, i decided that it was worth a try, and i placed it there. Well, it worked, glitches are gone, and everything is working fine. So once again, MAME is wrong (i dont know how many times i said that before), and ofcourse, guess who dumped the game... Now, some pictures of the game itself. Differences betwen regular version and PLUS version is the adition of a new track (super begginer) and the posibility to play tracks on reverse holding start button while selecting track. Also, there are hidden vehicles that can be selected the same way (holding start button at car selection screen). Vehicles are school bus, tank, cat... Well, i wonder if anyone would care on fix this mess. + +- 8th June 2010: Alex's Rom Dumping Project - I am the proud owner of a Scud Race Sega Model 3 cabinet i cant believe this happened at all. Now, i just need some time to play with it. + +- 1st July 2009: R. Belmont - Phil Bennett and I are bringing Sega MODEL 3 back. These are images from current MAME, not 0.119. + +- 0.129u6: Leif Hurst added clone Scud Race (Japan). Not working. + +- 0.129u5: Couriersud added register SXFER (0x05) to the 53c810 - nothing more. This reg determines SCSI transfer speeds. scud / scuda now fatalerror with writes to reg # 0x70. + +- 0.126: Changed description of clone 'Scud Race Plus' to 'Scud Race Plus (Revision A)'. + +- 0.101u3: Added sound1 rom ($800000) to clone Scud Race Plus. + +- 0.101u1: Ville Linde and Guru added clone Scud Race Plus. + +- 10th October 2005: Guru - Scud Race Plus (Sega Model 3) arrived earlier this morning in a 'Top-Secret' local deal. + +- 0.99u3: Ville Linde fixed PowerPC recompiler so that Scud Race works again. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 100MHz. Added Paddle, 8x buttons and 2nd coin slot. + +- 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. + +- 12th December 2004: Ville Linde - Fixed a ton of bugs in the PPC603 core and fixed the EEPROM among other things. Scud Race now runs normally through the attract mode (without 3D graphics of course). + +- 0.89u3: Ville Linde added clone Scud Race (Export). Changed parent description to 'Scud Race (Australia)'. + +- 0.89u1: Added 'Scud Race' (Sega 1996). Some basic 2D hooked up, nothing more. + +- 13th April 2003: Guru - Dumped Scud Race (Sega 1996, Model 3 Step 1.5). + + +LEVELS: 1 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 98.7 MB / 41 files / 59.0 zip + +$end + + + +$info=scudhamm +$mame +0.250 [SpinalFeyd] + +0.37b9 [Luca Elia] + + +< Japan > + + +SERVICE MODE: + +- Press F2 to enter service mode. + + +WIP: + +- 0.250: SpinalFeyd added Scud Hammer (ver 1.4). Changed Scud Hammer to clone 'Scud Hammer (older version?)'. Renamed (scudhamm) to (scudhamma). + +- 0.222: Fixed Scud Hammer IRQ and refresh rate to be measured 59.17 Hz instead of 30 [Angelo Salese]. Changed VSync to 59.185606 Hz. + +- 0.215: Added ADC0804 A/D Converter to Scud Hammer [AJR]. + +- 0.199: Changed clock speed of the 2x MSM6295 to 2MHz. + +- 0.133u1: hap changed Scud Hammer analog controls from paddle to accelerometer. Previously, if you did nothing, the paddle control caused the hammer to smash automatically. + +- 0.133: hap fixed interrupts in the Cisco Heat driver, fixing Scud Hammer. + +- 0.126u4: Fabio Priuli added DIP locations to Scud Hammer. + +- 0.61: Mike Herrin fixed missing graphics in Scud Hammer. + +- 0.37b9: Luca Elia added 'Scud Hammer' (Jaleco 1994). + +- 13th October 2000: Luca Elia sent in a driver for Scud Hammer. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Quiz (Asian)) + + +Romset: 8.12 MB / 18 files / 2.49 zip + +$end + + + +$info=scudsp +$mame + +DEVICE: + +Sega SCUDSP + + +WIP: + +- 0.186: Changed description to 'Sega SCUDSP'. + +- 0.151: Added 'SCUDSP' device (cpu\scudsp\scudsp.c). + +$end + + + +$info=scumimon +$mame +0.249 [Hammy] + + +WIP: + +- 0.249: Hammy added 'Slotters Club: Umi Monogatari' (Irem 2000). TODO: Identify 2x PLDs. Fixed CPU endianness and added initial observations [Angelo Salese]. + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 4 files / 1.90 zip + +$end + + + +$info=scyclone +$mame +0.186 [David Haywood, Nicolas Francfort, Sean Sutton, Tourniquet, ShouTime, Anonymous Donator, ranger_lennier, David Stevens, Mr. Goodwraith, John Wilke, Paul Vining, Ryan Gatto, rtw, Jan Stuhler, Rod_Wod, Elliott Kipper, Greg Stout, *=/STARRIDER\=*, Ross Esposito, Paul Gaulton, Chris Heflin, Anonymous Donator from Switzerland, Fabien Marsaud, Surgeville, krick, B2K24, Anonymous Donator from Italy, David Jorge, Andrea Babich, Ciacchi Stefano, Mucci, gamez fan, Brian Troha, VFR750P, Anonymous, Mr. Anonymous from Outer Space, InsertMoreCoins, Game Preservation Society, dax_PL, Russell Howard, Peter Wilhelmsen, Sebastien Monassa, f205v, Smitdogg, Gerald (Coy), Brian Sutherland, The Dumping Union] + + +Artwork available + + +Bugs: + +- Voice samples play incorrectly, fire sound missing. 125scratch (ID 09058) + +- Flip screen doesn't work properly on player 2 turn. MetalGod (ID 07327) + + +WIP: + +- 0.274: Small cleanup. Improved speech and starfield. Removed flipscreen support in favor of working upright 2-player mode. Improved starfield colors. Replaced speech '8-Bit R-2R DAC' with HC-55516 [hap]. Changed description to 'Space Cyclone (Japan)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - The Taito bezel for Space Cyclone was completed some time ago, but before the game had a driver in MAME. Now that it is, we can add the bezel. + +- 0.205: Removed Z80, SN76477, DAC_8BIT, VOLTAGE_REGULATOR, SCREEN and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed MB14241 MCFG macros [Ryan Holtz]. + +- 0.186: Added 'Space Cyclone' (Taito Corporation 1980). Changed rand() -> machine().rand() [Angelo Salese]. Dumped proms and redumped bad maincpu rom [ShouTime]. Added shifter; bullets display now. Added inputs [Osso]. Added sprite colours and basic starfield. Documented what is probably a hardware collision bit. Added flipscreen, sound (discrete part missing) and save state support. Promoted to working status [David Haywood]. + +- 1st March 2017: Smitdogg - And the game is... Space Cyclone. A shooter from 1980 considered to be a masterpiece of its time that likely never left Japan now about to be added to mame. It doesn't get much better than this. + +- 22nd February 2017: Smitdogg - We won it for roughly $6,200 USD and had to DIP thousands into personal funds. We really need more help if anyone can help, click below. The game is considered to be a masterpiece of its time by some people in Japan which is why it sold for this amount. I'll post the game name when it arrives. + +- 17th February 2017: Smitdogg - We are trying to get a ridiculously expensive most wanted shooting game from the early 80s. It's a most wanted from one of the big name companies and it's outrageously awesome and expensive. + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 24.1 kb / 15 files / 17.1 zip + +$end + + + +$info=sda2006 +$mame + +DEVICE: + +SDA2006 EEPROM + + +WIP: + +- 0.201: Added 'SDA2006 EEPROM' device (machine\sda2006.cpp). + +$end + + + +$info=sderby +$mame +0.99u2 [David Haywood] + + +< Italy > + + +WIP: + +- 0.203: Changed description to 'Super Derby (Playmark, v.07.03)' and clone (v.10.04) to 'Super Derby (Playmark, v.10.04)'. + +- 0.152: D Go Go Fan and hap changed description to 'Super Derby (v.07.03)'. Renamed (sderby2) to (sderbya). + +- 0.151: ANY added clone Super Derby (v.10.04). + +- 0.127u3: Roberto Fresca added lamps support & layout, proper NVRAM and documented Super Derby outputs. + +- 0.99u2: David Haywood added 'Super Derby' (Playmark 1996). + +- 2nd November 2002: R. Belmont added sound to the Super Derby driver. + +- 1st November 2002: Haze added a driver for the gambling game Super Derby (Playmark 1996). Stephane Humbert doing the inputs. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 1.38 MB / 8 files / 375.6 zip + +$end + + + +$info=sderby2 +$mame +0.188 [Phil Bennett, Hammy] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.188: Phil Bennett and Hammy added 'Super Derby II' (Sega 1985). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 420.3 kb / 40 files / 110.1 zip + +$end + + + +$info=sderby2s +$mame +0.185 [Charles MacDonald, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.203: Changed description to 'Super Derby II (satellite board)'. + +- 0.188: Renamed (sderby2) to (sderby2s). + +- 0.185: Charles MacDonald and The Dumping Union added 'Super Derby II (Satellite board)' (Sega 1985). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 32 kb / 2 files / 14.3 zip + +$end + + + +$info=sderbys +$mame +0.203 [Chris Buehler] + + +WIP: + +- 0.227: Preliminary work on Super Derby decryption [Osso]. + +- 0.203: Chris Buehler added 'Super Derby (satellite board)' (Sega 1984). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 16 kb / 1 files / 8.55 zip + +$end + + + +$info=sdfight +$mame +0.113u3 [David Haywood, Brian Troha] + + +WIP: + +- 0.217: Changed YM2151 sound clock speed to 3750000 Hz. + +- 0.113u4: Added dipswitches 'Difficulty', 'Coinage', 'Demo Sounds', 'Free Play', 'Rounds to Win' and 'Time'. Changed description to 'SD Fighters (Korea)'. + +- 0.113u3: David Haywood and Brian Troha added 'SD Fighter (Korea)' (SemiCom 1996). + +- 21st March 2007: David Haywood - Another SemiCom game... The PCB for this wasn't working, but thankfully the MCU and ROMs were in good shape. I don't know if the space under the playfield is just bad design, or if the tilemap scrolling is wrong. It's ugly, but it might be intentional, I'll have to investigate further. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 7.31 MB / 17 files / 1.92 zip + +$end + + + +$info=sdgndmps +$mame +0.57 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.192: Replaced rom patch with a slightly less gross hack. Note: Routine at $134C sends no sound commands if lowest bit is 0 [AJR]. + +- 0.186: Brian Troha added base clocks on actual OSCs to SD Gundam Psycho Salamander no Kyoui. Changed OKI6295 sound clock speed to 1.25MHz. + +- 0.180: AJR added dipswitch names and locations (verified from manual) for SD Gundam Psycho Salamander no Kyoui. + +- 0.146u5: hap added test button to 'SD Gundam Psycho Salamander no Kyoui'. Added note about the 3rd unknown dipswitch, plays a jingle at the game intro (why?). + +- 0.131u1: MooglyGuy merged memory maps in the D-Con driver. + +- 0.130u2: Mamesick added game-specific kludge to get music in SD Gundam Psycho Salamander. + +- 0.99u2: Improvements to the D-Con driver [Pierpaolo Prazzoli]: Fixed sprites - sprites priorities. Fixed sprites - tilemaps priorities. Added wrap around and flipy in sprites. + +- 0.78: ROM patch to fix sound CPU communication in Gundam Psycho Salamander [Tomasz Slanina]. Still need a real fix. + +- 0.57: Bryan McPhail added 'SD Gundam Psycho Salamander no Kyoui' (Banpresto / Bandai 1991). + +- 17th November 2001: Gerardo Oporto fixed dipswitch settings in the D-Con driver. + +- 9th November 2001: Bryan McPhail added SD Gundam Psycho Salamander no Kyoui to the D-Con driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 4.94 MB / 14 files / 1.37 zip + +$end + + + +$info=sdi +$mame +0.92 [?] + +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.206: Minor changes to SEGA FD1089 keys (317-0027.key and 317-0028.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.167: David Haywood added clones 'SDI - Strategic Defense Initiative (bootleg, set 1)', (bootleg, set 2), (bootleg, set 3), (bootleg, set 4) and (bootleg, set 5). Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes 'SDI - Strategic Defense Initiative' playable again (level 2 onwards had no sprites and completely broken backgrounds) [David Haywood]. Changed description of clone (bootleg) to 'SDI - Strategic Defense Initiative (bootleg, original hardware)'. + +- 0.154: Charles MacDonald, ShouTime and The Dumping Union added clone SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027), with a complete dump of the FD1089B 317-0027 key. Added FD1089B 317-0027 key also to parent set. Document the newly redumped FD1089A 317-0027 along with it's unencrypted data range [Charles MacDonald]. Changed parent description to 'SDI - Strategic Defense Initiative (Japan, newer, System 16A, FD1089B 317-0027)'. + +- 0.134u4: Team Japump changed description of clone (Europe, System 16A, FD1089B 317-0027) to 'SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027)'. + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0027.key to SDI. + +- 0.113: Ruben added 'Allow Continue' dipswitch to clones (System 16B, FD1089A 317-0028), (System 16B, FD1089A 317-0028) and (bootleg). + +- 0.104u6: Arzeno Fabrice added clone 'SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028)'. Renamed (sdib) to (sdibl). + +- 0.93: Torsten added clone Defense (System 16B, FD1089A 317-0028). Note the program roms are bad on the original board, a patch is needed. Nicola Salmoria added FD1089 317-0028 table. Changed parent description to 'SDI - Strategic Defense Initiative (Europe, System 16A, FD1089B 317-0027)'. + +- 0.92: Changed clone 'SDI - Strategic Defense Initiative (Europe, System 16A, FD1089A 317-0027)' to parent and (System 16B, unprotected) to clone 'SDI - Strategic Defense Initiative (bootleg)'. Renamed (sdi) to (sdib) and (sdioj) to (sdi). + +- 0.91: Aaron Giles fixed the GFX problems present in SDI after the first level with the help of some INPs. + +- 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for SDI (317-0027). Aaron Giles hooked up the controls - Game now playable. Actual working CPU are needed to obtain full tables. Changed description of clone (Japan, System 16A, FD1094 317-0027) to 'SDI - Strategic Defense Initiative (Europe, System 16A, FD1089A 317-0027)'. + +- 0.89u2: Added uPD7759 sound. + +- 0.88u7: Changed description to 'SDI - Strategic Defense Initiative (System 16B, unprotected)' and clone (Japan) to 'SDI - Strategic Defense Initiative (Japan, System 16A, FD1094 317-0027)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'SDI - Strategic Defense Initiative (System 16B)'. + +- 0.36b15: Added clone SDI - Strategic Defense Initiative (Japan). + +- 0.36b2: Removed uPD7759 sound. + +- 0.36b1: Changed 8-way Joystick to Trackball. + +- 0.35b13: Changed description to 'SDI - Strategic Defense Initiative'. + +- 0.34b4: Phil Stroffolino added 'SDI' (Sega 1987). Not working. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games: + +Combat + +SDI - Strategic Defense Initiative + +Agress - Missile Daisenryaku + +Fortress 2 Blue Arcade + + +Romset: 808 kb / 17 files / 350.9 zip + +$end + + + +$info=sdlc_logger +$mame + +DEVICE: + +SDLC/HDLC logger + + +WIP: + +- 0.216: Added 'SDLC/HDLC logger' device (machine\sdlc.cpp). + +$end + + + +$info=sdmg2 +$mame +0.278 [Mr. Kong, little0] + +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.286: Improved protection emulation for M68K-based games. Implemented alternate inc protection type. Completed IGS029 simulation for most games. Reworked address remap functions to make them save state-friendly [anonymous, Ivan Vangelista]. Promoted Chaoji Da Manguan II (China, V765C) to working [anonymous]. + +- 0.278: Mr. Kong and little0 added Chaoji Da Manguan II (China, V765C). Renamed (sdmg2) to (sdmg2754ca) and (sdmg2a) to (sdmg2754cb). + +- 0.271: dyq, little0 and Guru added clone Chaoji Da Manguan II (China, V754C, set 2). Note: Supposedly earlier, easier, but reports same version as the other set. Fixed DIP switches and improved inputs [Vas Crabb]. Changed parent description to 'Chaoji Da Manguan II (China, V754C, set 1)'. + +- 0.264: Changed description to 'Chaoji Damanguan II (China, V754C)'. + +- 0.259: Fixed mixed translated/transliterated title [cam900]. Changed description to 'Chaoji Da Man Guan II (China, V754C)'. + +- 0.245: Changed description to 'Super Da Man Guan II (China, V754C)'. + +- 0.135u2: Luca Elia implemented missing joystick mode in 'Mahjong Super Da Man Guan II' and fixed inaccurate donden graphics. + +- 0.135u1: Luca Elia, Pierpaolo Prazzoli, Guru and XingXing fixed Mahjong Super Da Man Guan II - Game now playable. Changed visible area to 512x240. Added dipswitches 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Pay Out Type', 'Demo Sounds', 'Min Bet', 'Controls', 'Number Type' and 3x 'Unknown'. Changed description to 'Mahjong Super Da Man Guan II (China, V754C)'. + +- 11th October 2009: Luca Elia - I started improving Mahjong Super Da Man Guan II (1997). Remaining issues on this titles is some protection I haven't really had the time to investigate yet. + +- 0.127u1: Pierpaolo Prazzoli decrypted Mahjong Super Da Man Guan 2. + +- 0.113u3: XingXing added 'Mahjong Super Da Man Guan 2' (IGS 1997). + + +Recommended Games: + +Maque Wangchao / Chaoji Damanguan 2 - Jiaqiang Ban + + +Recommended Games (Mahjong) + + +Romset: 3.62 MB / 5 files / 1.01 zip + +$end + + + +$info=sdmg2p +$mame +0.264 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.285: Maque Wangchao improvements: Hooked up protection device emulation and Oki ROM banking. Promoted game to working [anonymous]. Redumped Oki ROM [Guru]. Added IGS string rom sdmg2p_string.key. + +- 0.271: Changed description to 'Maque Wangchao / Chaoji Da Manguan 2 - Jiaqiang Ban (China, V100C)'. + +- 0.264: dyq, little0 and Guru added 'Maque Wangchao / Chaoji Damanguan 2 - Jiaqiang Ban (China, V100C)' (IGS 2000). Note: Protection kicks in after starting game and hopper isn't hooked up correctly. + + +Recommended Games: + +Chaoji Damanguan II + + +Recommended Games (Mahjong) + + +Romset: 5.50 MB / 5 files / 1.24 zip + +$end + + + +$info=sdodgeb +$mame +0.35RC1 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.139: Johnboy replaced 16Mbit v1/v2 with 32Mbit v1 in Super Dodge Ball as found on two original cards. + +- 0.61: Fixed inputs don't work in Super Dodgeball. + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Super Dodgeball (flames in attract mode). + +- 0.35RC1: Added 'Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu' (Technos 1996). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Dodge Ball): + +Super Dodge Ball + +Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu + +Nekketsu Koukou Dodgeball Bu (TourVision) + +Minna Atsumare! Dodge Hero + +Docchi Fighter + + +Romset: 18.2 MB / 8 files / 6.66 zip + +$end + + + +$info=sdtennis +$mame +0.68 [Bryan McPhail] + + +WIP: + +- 0.148: Phil Bennett fixed missing sound in Super Doubles Tennis. Replaced M6502 CPU2 with DECO C10707. Changed visible area to 240x256. + +- 0.72u1: Pierpaolo Prazzoli fixed sound in Super Doubles Tennis. + +- 0.68: Bryan McPhail added 'Super Doubles Tennis' (Data East 1983). + +- 10th January 2003: Stephane Humbert partially fixed the dipswitch settings in Super Doubles Tennis. + +- 9th January 2003: Bryan McPhail added Super Doubles Tennis to the Burger Time driver. + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 60 kb / 9 files / 22.9 zip + +$end + + + +$info=sdungeon +$mame +0.33b2 [Dan Boris] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). + +- Keep F2 pressed to enter test mode, then F1 to advance to the next test. + +- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. + +- To change the language afterwards, delete the SDUNGEON.NV file from the NVRAM-directory and re-run the program. + + +Bugs: + +- If you destroy a 'Laser Base' in Space Dungeon the floor is full of blue pixels, but if you went into another room the pixels didn't disappear (see screenshots). This happend also in earlier MAME versions. MASH (ID 01110) + + +WIP: + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.181: Ordyne and The Dumping Union added clone Space Dungeon (larger roms). + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 19th August 2007: Mr. Do - While browsing more through the BYOAC/CAG artwork, I noticed the instrution card for Space Dungeon, so that game is complete now. + +- 24th December 2006: Mr. Do - hanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Space Dungeon bezel. + +- 0.91u1: Derrick Renaud added external volume control and stereo support to the Qix driver. This hardware is capable of independant L/R volume control, but only sdungeon uses it for a stereo effect. Other games just use it for fixed L/R volume control. + +- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors. + +- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705. + +- 0.35b3: Nicola Salmoria properly emulated the 68705 protection in Space Dungeon. Added M6805 (2MHz) CPU4 and 2nd player input. + +- 0.34b1: Added 68705 MCU rom sd101. + +- 0.33RC1: Known issues: At game over, you are sent back to service mode. + +- 0.33b3: Known issues: The test mode works only the first time you run the game. To make it work again you have to delete SDUNGEON.HI. + +- 0.33b2: Dan Boris added 'Space Dungeon' (Taito 1981). Known issues: At game over, you are sent back to service mode. Space Dungeon and Electric Yo-Yo have an additiona "Coin Processor Board" with a 68705 on it. The lack of its emulation is responsible for the strange behaviour of Space Dungeon (6 cresits at reset, reset at game over) and probably for Yo-Yo not working as well. + +- 3rd May 1998: Dumped Space Dungeon. + + +HOW TO PLAY: + +- Mysterious cosmic treasures are buried deep within the space dungeon and await the raider who can penetrate the cosmos and gain the riches for his own ends! To collect the precious space metal, the player invades the stronghold, cleverly manipulating Guidance Control and Rapid Fire 8-way joysticks. Armed with tremendous firepower and a strategic radar screen for plotting tactics and maneuvers, he must evade or destroy the enemies, grab the treasure and follow the arrows to the Bonus Room. Points for collected treasure are scored only after a level is completely explored, with each level of a possible 99 having 16 treasures and 36 rooms. The deeper in the dungeon the player strikes, the more valuable the treasure, but the more difficult it is to Survive! When the thief steals treasure, the player must aim his weapon for a direct hit to make him drop it! But if the player shoots the hovering Spore Case, it will explode into a frenzy of deadly Spores that must be dodged at all costs! If the space pilot's ship (2-6 adjustable) is destroyed, the collected treasure remains in that room posted with a Treasure Marker and plotted on the radar screen so the skillful player can return to collect it. A Special Bonus of 10.000 x completed level is awarded for total exploration of that level. A Bonus Ship is earned for every 10.000 points (adjustable). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 54 kb / 15 files / 31.7 zip + +$end + + + +$info=sdwx +$mame +0.113u3 [XingXing] + + +WIP: + +- 0.270: Simplified graphics ROM address unscrambling for Sheng Dan Wu Xian (igs\igs017_igs031.cpp) [XingXing]. + +- 0.166: Changed region unknown to oki. + +- 0.113u3: XingXing added 'Sheng Dan Wu Xian' (IGS 2002). Note: Aka Christmas 5 Line? (or Amazonia King II, shares roms at least?). + + +Recommended Games (Gambling) + + +Romset: 3.50 MB / 4 files / 1.59 zip + +$end + + + +$info=se3208 +$mame + +DEVICE: + +ADChips SE3208 + + +WIP: + +- 0.196: Changed description to 'ADChips SE3208'. + +- 0.153: Added 'SE3208' device (cpu\se3208\se3208.c). + +$end + + + +$info=seabass +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.184: Fixed Sea Bass Fishing shows only black screen (video\stvvdp2.cpp). Note: Sea Bass explicitly wants a monitor mode bit to be 0 when screen is disabled from BIOS to game transition [MASH, Angelo Salese]. + +- 0.137u1: Added seabass.nv NVRAM. + +- 0.90u1: Some ST-V fixes which allow Sea Bass Fishing to run [Angelo Salese]. Set to 1 player in system assignments menu. Changed description to 'Sea Bass Fishing (JUET 971110 V0.001)'. + +- 0.74u2: Added 'Sea Bass Fishing' (A Wave inc. (Able license) 1998). + +- 0.63: Added (Testdriver) Sea Bass Fishing. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 33 MB / 10 files / 27.6 zip + +$end + + + +$info=seabattl +$mame +0.148u5 [ANY] + + +WIP: + +- 0.274: Updated output when rbi is written. Removed unneeded 7seg output trampoline [hap]. + +- 0.257: Identified clone as Armada and rename set accordingly. Minor cleanup [AJR]. Added dumps of the missing program and sound roms for clone Armada [Paul Swan]. Added PCB locations [hap]. Changed parent description to 'Sea Battle' and clone Sea Battle (set 2) to 'Armada'. Renamed (seabattla) to (armada). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed S2650, DM9368, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed S2636 MCFG macros [Osso]. + +- 0.196: Get rid of dioutput - it's only used in one place, and it upset GCC on Linux debug builds for some reason (emu\dioutput.cpp -> video\dm9368.cpp) [Vas Crabb]. + +- 0.153: Curt Coder added device_output_interface and macros MCFG_OUTPUT_INDEX/MCFG_OUTPUT_NAME which can be used to specify which output in the layout a device should use (see Sea Battle and the DM9368 7 segment LED). + +- 0.149u1: Mariusz Wojcieszek and hap fixed Sea Battle - Game now playable. Added most of the graphics hardware and I/O to Sea Battle [Mariusz Wojcieszek]. It needs ALWAYS_UPDATE and partial updates for collision detection. Improved inputs and dips. Small improvements and cleanup. Removed the remaining "QWE" layer disable. Make the internal artwork nicer, but can't find any good cab pics. Fixed video Brightness slider doesn't work with get_black_pen [hap]. Fixed error: Comparison of constant 4278190080 with expression of type 'pixel_t' (aka 'unsigned short') is always true [Phil Bennett]. Added S2636 sound and Speaker. Changed S2650 CPU1 clock speed to 1789772 Hz and palettesize to 26 colors. Added Player 1, Stick, 2x buttons and 2x coin slots. Added new gfx2 rom. Added dipswitches 'Game Type', 'Lives', 'Game Time', 'Coin A/B', 'Enemies Speed', 'Extended Play', 'Service Mode' and 2x 'Unused'. + +- 0.148u5: ANY added 'Sea Battle (set 1)' (Zaccaria 1980) and clone 'Sea Battle (set 2)'. David Haywood added gfxdecode. Note: The clone was a very different looking PCB (bootleg called armada maybe?) most parts had been stripped. + +- 3rd January 2011: Luca Elia correctly identified it as Zaccaria's most wanted "Sea Battle" (see tiles). Contrary to what you will find in many websites, it was manufactured in 1980 and not in 1976. + +- 24th July 2007: f205v and Gnoppi dumped Sea Battle (Zaccaria 1980). The PCB is dead, some components are missing. + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 20 kb / 10 files / 11.3 zip + +$end + + + +$info=seadevil +$mame +0.245 [Ioannis Bampoulas] + + +WIP: + +- 0.245: Ioannis Bampoulas added 'Sea Devil' (Z Games 2000). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 218.0 zip + +$end + + + +$info=sealdeal +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Seal The Deal - Jackpot Carnival (0251029, US)'. + +- 0.173: Added 'Seal The Deal' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.6 zip + +$end + + + +$info=searchar +$mame +0.36b11 [?] + +0.35RC2 [Bryan McPhail] + + +WIP: + +- 0.201: Changed description of clone (Japan)' to 'SAR - Search And Rescue (Japan version 3)'. + +- 0.133u1: Renamed (sercharu) to (searcharu) and (sercharj) to (searcharj). + +- 0.126u1: Fixed gfx2 rom loading. Changed VSync to 59.185606 Hz. + +- 0.122u5: Corrado Tomaselli changed/verified frequencies in SAR. Changed 68000 CPU1 clock speed to 9MHz. + +- 0.112u1: Removed Dial control. + +- 0.99u5: f205v added clone 'SAR - Search And Rescue (Japan)'. + +- 24th August 2005: f205v and Corrado Tomaselli dumped SAR - Search And Rescue (Japan). + +- 0.98u3: Corrado Tomaselli added 'Joystick' dipswitch in SAR. + +- 0.36b11: Added 'SAR - Search And Rescue (World)'. Renamed (searchar) to (sercharu). + +- 0.35RC2: Bryan McPhail added 'SAR - Search And Rescue (US)' (SNK 1989). + +- 15th June 1999: Bryan McPhail submitted Search And Rescue driver. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 3.75 MB / 14 files / 1.45 zip + +$end + + + +$info=searchey +$mame +0.155 [System11, The Dumping Union] + +0.94u5 [Pierpaolo Prazzoli] + + +WIP: + +- 0.155: System11 and The Dumping Union added Search Eye (English / Korean / Japanese / Italian). Changed 'Search Eye' to clone 'Search Eye (English / Korean)'. Renamed (searchey) to (searcheya). + +- 0.111u5: Removed 3rd button. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.102: Pierpaolo Prazzoli added some missing sounds to Search Eye. + +- 0.94u5: Pierpaolo Prazzoli added 'Search Eye' (Yun Sung 1999). + +- 19th March 2005: Corrado Tomaselli dumped Search Eye. + + +LEVELS: 70 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Search Eye Plus + + +Recommended Games (Logic) + + +Romset: 5.44 MB / 17 files / 3.09 zip + +$end + + + +$info=searchp2 +$mame +0.112u2 [Guru, Pierpaolo Prazzoli] + + +WIP: + +- 0.112u2: Guru and Pierpaolo Prazzoli added 'Search Eye Plus V2.0' (Yun Sung 1999). + +- 18th February 2007: Pierpaolo Prazzoli - A simple addition to NMG5 driver (Search Eye Plus V2.0). + +- 12th January 2006: Guru - A few packages arrived containing Search Eye Plus v2.00. + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Search Eye Plus ver2.00. + + +LEVELS: 282 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Search Eye + + +Recommended Games (Logic) + + +Romset: 18.6 MB / 13 files / 12.6 zip + +$end + + + +$info=seawitch +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Seawitch (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.94 zip + +$end + + + +$info=seawld +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (seawld) to (seawldd1) and (seawlda) to (seawld). + +- 0.129u6: Changed description to 'Sea World (Version 1.6R CGA)' and clone (set 2) to 'Sea World (Version 1.6E Dual)'. + +- 0.129u4: Added 'Sea World (set 1)' (Amcoe 200?) and clone (set 2). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 891.4 zip + +$end + + + +$info=seawolf +$mame +0.33b3 [Al Kossow, Brad Oliver] + + +Artwork available + +Samples required + + +NOTE: + +- YouTube: https://youtu.be/IJBu5fGKKpE + + +WIP: + +- 0.261: Domenico Cervini added clone Sea Wolf (set 3). + +- 0.225: Adding new mechanism for allowing parts of views to be hidden. Fixed issue with collection inside group and improved initial view selection behaviour. Updated some internal layouts to demonstrate new features, including seawolf [Vas Crabb]. + +- 0.215: Added explosion lamps to internal artwork for Sea Wolf [Vas Crabb]. Added 'Midway Sea Wolf Audio' device (audio\mw8080bw.c). + +- 22nd January 2019: Mr. Do - Happened to be watching videos of Sea Wolf on YouTube; noticed a couple things that were not displayed right in the current artwork (how the explosion lamps flash, and the color of the overlay); these have been adjusted. + +- 2nd July 2017: Mr. Do - Updated the default.lay for Sea Wolf. + +- 0.147u2: hap added Sea Wolf internal artwork. + +- 31st October 2011: Mr. Do - Grab the file for Seawolf. I took the uncropped artwork from the "other" page and stuck them in there, for reference. + +- 0.139u4: Siftware added clone Sea Wolf (set 2). Changed parent description to 'Sea Wolf (set 1)'. + +- 25th November 2007: Mr. Do - gregf pointed out some pretty good Sea Wolf videos, so I've adjusted the overlay accordingly. You can simply grab the LAY file and put that in your current file. + +- 0.112u1: Input system changes [Derrick Renaud]: Added new IPT_POSITIONAL control type. This is for gray-code devices like Seawolf. This makes gray-code controls easy to enter without custom handlers. Modified crosshair code to be based on real scaling, see Seawolf for an example. It can now also have multiple crosshairs on one input port if needed. Updated Seawolf to use the new PORT_REMAP_TABLE. Removed Paddle control. + +- 0.111u5: Zsolt Vasvari fixed typo and a bug with the Sea Wolf lamps. + +- 28th January 2007: Mr. Do - Big news for today is full lamps in Sea Wolf. Big thanks goes to Zsolt for updating the driver to support them, Gene at Vintage Arcade Superstore for letting me tear apart the cab, and Jcroach for vectoring the two explosion lamps used. Oh, and I did the rest. The full pieces of both the explosion-lamps and the periscope piece can't actually be used as they are, so they have been added to the Other Artwork page. Currently, MAME supports custom cursors, but not per game, and they are scaled down. For this reason, we currently can't recreate the full periscope sight. For now, I created a crosshair that matches it which you can download from the (newly renamed) Supplemental Artwork page. Simply extract the file to your artwork directory. Note that if you do this, it will replace the default crosshair in MAME for ALL games that use a crosshair. Also, it appears blue in-game because of the blue overlay used in the game. On the explosion-lamp piece, there are sixteen different lamps, which use two distinct designs, which are in the artwork file. If you take a look at the full piece, you'll notice that there are ever-so-slight variances between two lamps with the same design. So why didn't we re-create all sixteen individual lamps "in the name of accuracy?" One, because the details are so small you can't really tell the difference while playing in-game. Two, that's why I include the full piece on the Other Artwork page. You'll also notice that on the full piece, the lamps aren't lined up straight, but they are in the LAY file. I'm "concjecturing" that because of the way the screen is viewed in the real game (shined onto the glass, which is viewed through the periscope), they end up lined up in the player's point of view. There are two views: Periscope View and Outside Bezel View. The default view is now without the bezel, because this is how the player would have actually viewed the game while playing. The Outside View is how it would have looked to a spectator watching. In reality, you would not be able to see the torpedo lamps this way, but they have been included anyway for playability. The lamps are set as a backdrop in this view, so if you would rather play in this view "more realistically", simply turn off backdrops for that view. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added lamp outputs to Sea Wolf. Changed 8080 CPU1 clock speed to 1996800 Hz. Fixed 'Game Time' and 'Extended Time At' dipswitches. Added 'Enable Reset High Score' dipswitch. + +- 26th November 2006: Mr. Do - Seawolf artwork, thanks to the loan by Vintage Arcade Superstore, thanks to cleanup by Addy, blows the old .ART version out of the water. Other parts of the artwork (gunsight, torpedo lamps) to come later. + +- 24th July 2005: 3D ARCADE - New 3D cabinet model for Sea Wolf from bond1. + +- 18th August 2003: New recorded samples for Seawolf. + +- 0.66: Added Samples sound (dive, minehit, shiphit, sonar and torpedo.wav). + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 21st January 2003: Derrick Renaud added sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf drivers and added blue background artwork and coin counter to Seawolf. + +- 0.36RC2: Removed 3rd player. + +- 0.33b3: Al Kossow and Brad Oliver added 'Sea Wolf' (Midway 1976). + +- 5th March 1998: Dumped Sea Wolf (set 1). + + +Other Emulators: + +* Laser + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 4 kb / 4 files / 3.45 zip + +$end + + + +$info=seawolf_audio +$mame + +DEVICE: + +Midway Sea Wolf Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Sea Wolf Audio' device (audio\mw8080bw.c). + +$end + + + +$info=seawolf2 +$mame +0.26 [Mike Coates] + + +Artwork available + +Samples required (Seawolf) + + +SERVICE MODE: + +- The service mode dipswitch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen. + + +WIP: + +- 2nd July 2017: Mr. Do - Updated the default.lay for Sea Wolf II. + +- 0.147u2: hap added Seawolf II internal artwork. Changed description to 'Sea Wolf II'. + +- 31st October 2011: Mr. Do - Grab the file for Seawolf II. I took the uncropped artwork from the "other" page and stuck them in there, for reference. + +- 0.123u6: Changed description to 'Seawolf II'. + +- 0.123u3: RansAckeR added DIP locations and improved dipwitches in Sea Wolf II. + +- 0.116: Aaron Giles fixed crosshairs in Seawolf II. + +- 27th May 2007: Mr. Do - Thanks to Aaron's recently finished Astrocade rewrite, Sea Wolf II artwork is now a reality, complete with lamps. Thanks to Jcroach for vectoring the periscope piece, and Mark B. from Surfside Music and Collectibles for putting up with me and giving me the time to scan everything. The full periscope piece is on the Other Artwork page for prosperity purposes. + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Aaron Giles added crosshairs, stereo sound and panning to SeaWolf II samples. Changed Z80 CPU clock speed to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 512 colors. Removed Paddle control. + +- 0.78u4: Derrick Renaud added Samples sound (shiphit, torpedo, dive, sonar and minehit.wav - from Seawolf). + +- 0.37b1: Changed 8-way Joystick to Paddle. + +- 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. + +- 0.35RC2: Changed visible area to 320x204. + +- 0.28: Mike Balfour added high score saving to Seawolf II. + +- 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II. + +- 0.26: Mike Coates added 'SeaWolf II' (Midway 1978). Game is playable with wrong colors and no sound. Control: Arrows = Left/Right move cross and CTRL = Fire. + +- 16th June 1997: Dumped Sea Wolf II. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 8 kb / 4 files / 5.87 zip + +$end + + + +$info=seawolfnm +$mame +0.286 [Victor Fernandez] + + +HardDisk required + + +WIP: + +- 0.286: Victor Fernandez added 'Sea Wolf - Next Mission' (Coastal Amusements 2008). + +- 2nd November 2010: Smitdogg - Donated was a dongle for Sea Wolf (2008). Again, won't be dumped for a long time. + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 512 kb / 1 files / 396.8 zip + +CHD: 499.6 MB (Compressed: 181.4) + +$end + + + +$info=sec +$mame + +DEVICE: + +Barcrest/Bell Fruit Serial Electronic Counter (SEC) + + +WIP: + +- 0.246: Changed sourcefile to shared\sec.cpp. + +- 0.213: Added 'Barcrest/Bell Fruit Serial Electronic Counter (SEC)' device (machine\sec.cpp). + +$end + + + +$info=secolove +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.179: System11 correct Second Love dipswitches as per manual (minor corrections). + +- 0.65: Added 5x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Second Love (Japan 861201)'. + +- 0.37b8: Takahiro Nogi added 'Second Love (Japan)' (Nichibutsu 1986). + + +LEVELS: 6 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 10 files / 530.6 zip + +$end + + + +$info=secondch +$mame +0.136u1 [Siftware] + + +WIP: + +- 0.136u1: Siftware added 'Second Chance' (SMS MFG CORP 1985). + + +Recommended Games (Cards) + + +Romset: 36 kb / 5 files / 16.8 zip + +$end + + + +$info=secretag +$mame +0.156 [Bryan McPhail] + +0.35b1 [Nicola Salmoria] + +0.31 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.278: Added missing PROMs and PLDs to clone Secret Agent (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.266: Museo del Recreativo and Recreativas.org added clone Secret Agent (Modular System). Note: PCBs pictures and DIP listing are available at: https://www.recreativas.org/modular-system-secret-agent-11088-gaelco-sa. + +- 0.261: Changed description to 'Secret Agent (World, revision 3)' and clones (Japan revision 2) to 'Secret Agent (Japan, revision 2)', (US revision 2) to 'Sly Spy (US, revision 2)', (US revision 3) to 'Sly Spy (US, revision 3)' and (US revision 4) to 'Sly Spy (US, revision 4)'. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2203 and YM3812. Fixes sound randomly speeds up and eventually dies in Sly Spy [Aaron Giles]. + +- 0.225: Caius added clone Master Bond (bootleg of Secret Agent). Note: Same as secretab, but for the charset ROMs. Just a hack to change the title to Master Bond. Changed Z80 CPU2 clock speed to 5MHz and MSM5205 to 400000 Hz in clone Secret Agent (bootleg). + +- 0.192: Emulated sound protection state machine for Sly Spy and get rid of ROM patch. Emulated Sly Spy RNG device at $31c00d. This makes gameplay to behave very differently than before, game extensively uses this port to mix up stuff especially with the bosses. Fixed sound randomly speeds up and eventually dies [Angelo Salese]. Changed HuC6280 CPU2 clock speed to 3MHz. + +- 0.191: Added buttons for 'Attack' and 'Jump'. + +- 2nd July 2017: Mr. Do - Changed (slyspy) to (secretag) artwork and updated the default.lay. + +- 0.181: Don't apply H6280 decryption to sound Z80 in clone Secret Agent (bootleg). Added PCB locations to ROM names. Incremental sound improvements in Secret Agent (bootleg) [AJR]. + +- 0.170: System11 added clone Sly Spy (US revision 4). Renamed (slyspy) to (slyspy3). + +- 0.156: ShouTime and The Dumping Union added clone Secret Agent (Japan revision 2). Added PALs to the World & Japan Secret Agent sets [Brian Troha]. Changed clone 'Secret Agent (World)' to parent 'Secret Agent (World revision 3)'. + +- 0.154: Alex Jackson converted slyspy tilemap protection to use bankdev. This fixes low game performance. + +- 0.146u2: Added basic support for the bootleg sprites used by clone Secret Agent (bootleg) [David Haywood]. + +- 0.129u5: Angelo Salese fixed rom loading in clone Secret Agent (bootleg). + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Sly Spy. Changed 68000 CPU1 clock speed to 10MHz, HuC6280 to 2MHz and OKI6295 to 1MHz. + +- 0.121u4: Fixed rom names in clone Secret Agent (World). + +- 26th August 2006: Mr. Do - Added Sly Spy bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.106u13: MASH added PLDs ($0, 200, 400, 600 - pal16l8b-ta-1.bin, pal16r4a-ta-2.bin, pal16l8a-ta-3.bin, pal16l8a-ta-4.bin) to Sly Spy and clone (revision 2). + +- 21st April 2006: Roberto Fresca - Fixed 'Energy' and 'Difficulty' dipswitches in Sly Spy and clones. + +- 0.80u2: Aaron Giles fixes various timer bugs and correct some problems with SlySpy. + +- 0.74u2: Added clone Secret Agent (bootleg). + +- 0.37b6: Added PROM ($0 - priority). + +- 0.37b1: Added 'Service Mode' dipswitch. + +- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy, Midnight Resistance and Dark Seal now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. + +- 0.36b5: Bryan McPhail added clone Secret Agent (World). + +- 0.35b9: Changed description to 'Sly Spy (US revision 3)' and clone (revision 2) to 'Sly Spy (US revision 2)'. + +- 0.35b5: Bryan McPhail emulated the protection in Sly Spy and added full sound. Changed M68000 clock speed to 12MHz. Replaced ADPCM sound with H6280 (4MHz), YM2203 and OKI6295 sound. + +- 16th February 1999: Bryan McPhail has emulated the Sly Spy protection (instead of patching it) and added this strange game which runs on the same hardware. Sound is coming soon too. + +- 0.35b2: Bryan McPhail fixed the sprite/playfield and playfield/playfield priorities in Sly Spy. Changed parent description to 'Sly Spy (revision 3)' and clone (set 2) to 'Sly Spy (revision 2)'. + +- 0.35b1: Nicola Salmoria added Sly Spy (set 1). The old version is an alternate version (earlier) with one single different byte. Changed 'Sly Spy' to clone 'Sly Spy (set 2)'. Renamed (slyspy) to (slyspy2). + +- 0.34RC2: Added YM3812 (3250000 Hz) sound (via samples). + +- 0.34b3: Dani Portillo added high score saving to Sly Spy. + +- 0.33b7: Bryan McPhail added partial sound to Sly Spy. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria]. + +- 0.31: Bryan McPhail added 'Sly Spy' (Data East 1989). Thanks to Gouky & Richard Bush for information along the way, especially Gouky's patch for Bad Dudes & YM3812 information! Note: No playfield/sprite priority. The end of game scrolling background is corrupted. + +- 14th January 1998: Dumped Sly Spy (US revision 2). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 1.38 MB / 21 files / 534.0 zip + +$end + + + +$info=sectionz +$mame +0.29 [Paul Leaman] + + +WIP: + +- 0.266: Changed parent description to 'Section Z (US)' and clone (set 2 rev. A) to 'Section Z (Japan, rev. A)'. Fixed rom names. + +- 0.261: Swapped Section Z coin inputs to match the manual. Also swapped corresponding dipswitch setting descriptions [Jose Tejada]. + +- 0.259: Fixed rom names. Changed description of clone (set 2) to 'Section Z (set 2 rev. A)'. + +- 0.215: Measured maincpu clock and vsync on an original Section Z PCB [Corrado Tomaselli]. Measured maincpu clock on a bootleg sectionza PCB [Guru]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 55.37 Hz. + +- 18th August 2010: Smitdogg - Dave France sent what appeared to be an undumped Section Z. The roms matched a set in MAME, which is labeled incorrectly. We'll get the roms and description fixed in the driver though and I'll resell it for funds after I get around to testing it. + +- 0.138u2: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.138u1: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.137u4: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3MHz. Renamed (sctionza) to (sectionza). + +- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz. + +- 0.37b6: Added PROM ($0 - timing). + +- 0.35: Added clone Section Z (set 2). Changed parent description to 'Section Z (set 1)'. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.30: Juan Carlos Lorente added high score saving to Section Z. + +- 0.29: Paul Leaman added 'Section Z' (Capcom 1985). Known issues: The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2. + +- 30th May 1997: Dumped Section Z (set 1). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 528.2 kb / 18 files / 188.5 zip + +$end + + + +$info=sed1278 +$mame + +DEVICE: + +Epson SED1278 LCD Controller + + +ROMS: + +sed1278_0a.bin (4k baddump cgrom) + +sed1278_0b.bin (4k baddump cgrom) + + +WIP: + +- 0.261: Fixed two incorrectly transcribed characters from the Epson SED1278 datasheet [Lord Nightmare]. Changed description to 'Epson SED1278 LCD Controller'. Renamed (sed1278_0b) to (sed1278). + +- 0.222: Added 'Epson SED1278-0B LCD Controller' device (video\hd44780.cpp). + +$end + + + +$info=sega_315_5006 +$mame + +DEVICE: + +Sega 315-5006 + + +WIP: + +- 0.253: Added 'Sega 315-5006' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5010 +$mame + +DEVICE: + +Sega 315-5010 + + +WIP: + +- 0.184: Added 'Sega 315-5010' device (machine\segacrpt_device.cpp). Renamed (z80_sega) to (sega_315_5010). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5013 +$mame + +DEVICE: + +Sega 315-5013 + + +WIP: + +- 0.184: Added 'Sega 315-5013' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5014 +$mame + +DEVICE: + +Sega 315-5014 + + +WIP: + +- 0.184: Added 'Sega 315-5014' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5015 +$mame + +DEVICE: + +Sega 315-5015 + + +WIP: + +- 0.184: Added 'Sega 315-5015' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5018 +$mame + +DEVICE: + +Sega 315-5018 + + +WIP: + +- 0.184: Added 'Sega 315-5018' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5028 +$mame + +DEVICE: + +Sega 315-5028 + + +WIP: + +- 0.184: Added 'Sega 315-5028' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5033 +$mame + +DEVICE: + +Sega 315-5033 + + +WIP: + +- 0.184: Added 'Sega 315-5033' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5041 +$mame + +DEVICE: + +Sega 315-5041 + + +WIP: + +- 0.184: Added 'Sega 315-5041' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5048 +$mame + +DEVICE: + +Sega 315-5048 + + +WIP: + +- 0.184: Added 'Sega 315-5048' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5051 +$mame + +DEVICE: + +Sega 315-5051 + + +WIP: + +- 0.184: Added 'Sega 315-5051' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5061 +$mame + +DEVICE: + +Sega 315-5061 + + +WIP: + +- 0.184: Added 'Sega 315-5061' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5064 +$mame + +DEVICE: + +Sega 315-5064 + + +WIP: + +- 0.184: Added 'Sega 315-5064' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5065 +$mame + +DEVICE: + +Sega 315-5065 + + +WIP: + +- 0.184: Added 'Sega 315-5065' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5084 +$mame + +DEVICE: + +Sega 315-5084 + + +WIP: + +- 0.184: Added 'Sega 315-5084' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5093 +$mame + +DEVICE: + +Sega 315-5093 + + +WIP: + +- 0.184: Added 'Sega 315-5093' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5096 +$mame + +DEVICE: + +Sega 315-5096 + + +WIP: + +- 0.253: Changed description to 'Sega 315-5096'. Renamed (sega_315_spat) to (sega_315_5096). + +- 0.203: Changed description to 'Sega 315-5xxx (Spatter)'. + +- 0.184: Added 'Sega 315-???? Spat' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5098 +$mame + +DEVICE: + +Sega 315-5098 + + +WIP: + +- 0.184: Added 'Sega 315-5098' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5099 +$mame + +DEVICE: + +Sega 315-5099 + + +WIP: + +- 0.184: Added 'Sega 315-5099' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5102 +$mame + +DEVICE: + +Sega 315-5102 + + +WIP: + +- 0.184: Added 'Sega 315-5102' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5110 +$mame + +DEVICE: + +Sega 315-5110 + + +WIP: + +- 0.184: Added 'Sega 315-5110' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5111 +$mame + +DEVICE: + +Sega 315-5111 + + +WIP: + +- 0.256: Added 'Sega 315-5111' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5128 +$mame + +DEVICE: + +Sega 315-5128 + + +WIP: + +- 0.203: Changed description to 'Sega 315-5128'. Renamed (sega_pbactio4) to (sega_315_5128). + +- 0.184: Added 'Sega pbactio4' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5132 +$mame + +DEVICE: + +Sega 315-5132 + + +WIP: + +- 0.184: Added 'Sega 315-5132' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5133 +$mame + +DEVICE: + +Sega 315-5133 + + +WIP: + +- 0.184: Added 'Sega 315-5133' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5135 +$mame + +DEVICE: + +Sega 315-5135 + + +WIP: + +- 0.184: Added 'Sega 315-5135' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5155 +$mame + +DEVICE: + +Sega 315-5155 + + +WIP: + +- 0.184: Added 'Sega 315-5155' device (machine\segacrpt_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt' device (machine\segacrpt_device.cpp). + +$end + + + +$info=sega_315_5162 +$mame + +DEVICE: + +Sega 315-5162 + + +WIP: + +- 0.184: Added 'Sega 315-5162' device (machine\segacrp2_device.cpp). Renamed (z80_sega2) to (sega_315_5162). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_315_5176 +$mame + +DEVICE: + +Sega 315-5176 + + +WIP: + +- 0.184: Added 'Sega 315-5176' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_315_5177 +$mame + +DEVICE: + +Sega 315-5177 + + +WIP: + +- 0.184: Added 'Sega 315-5177' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_315_5178 +$mame + +DEVICE: + +Sega 315-5178 + + +WIP: + +- 0.184: Added 'Sega 315-5178' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_315_5179 +$mame + +DEVICE: + +Sega 315-5179 + + +WIP: + +- 0.184: Added 'Sega 315-5179' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_315_5195 +$mame + +DEVICE: + +Sega 315-5195 Memory Mapper + + +WIP: + +- 0.246: Changed sourcefile to sega\315_5195.cpp. + +- 0.215: Changed sourcefile to machine\315_5195.cpp. + +- 0.146u5: Added 'Sega 315-5195 Memory Mapper' device (machine\segaic16.c). + +$end + + + +$info=sega_315_5248 +$mame + +DEVICE: + +Sega 315-5248 Multiplier + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic16_m.cpp. + +- 0.146u5: Added 'Sega 315-5248 Multiplier' device (machine\segaic16.c). + +$end + + + +$info=sega_315_5249 +$mame + +DEVICE: + +Sega 315-5249 Divider + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic16_m.cpp. + +- 0.149u1: Added 'Sega 315-5249 Divider' device (machine\segaic16.c). + +$end + + + +$info=sega_315_5250 +$mame + +DEVICE: + +Sega 315-5250 Compare/Timer + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic16_m.cpp. + +- 0.146u5: Added 'Sega 315-5250 Compare/Timer' device (machine\segaic16.c). + +$end + + + +$info=sega_317_0004 +$mame + +DEVICE: + +Sega 317-0004 + + +WIP: + +- 0.184: Added 'Sega 317-0004' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_317_0005 +$mame + +DEVICE: + +Sega 317-0005 + + +WIP: + +- 0.184: Added 'Sega 317-0005' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_317_0006 +$mame + +DEVICE: + +Sega 317-0006 + + +WIP: + +- 0.184: Added 'Sega 317-0006' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_317_0007 +$mame + +DEVICE: + +Sega 317-0007 + + +WIP: + +- 0.184: Added 'Sega 317-0007' device (machine\segacrp2_device.cpp). + +- 0.173: Added 'Z80 SegaCrypt2' device (machine\segacrp2_device.cpp). + +$end + + + +$info=sega_fm_unit +$mame + +DEVICE: + +SG-1000 FM Sound Unit + + +WIP: + +- 0.186: Changed description to 'SG-1000 FM Sound Unit'. + +- 0.184: Added 'Sega FM Sound Unit' device (bus\sg1000_exp\fm_unit.cpp). + +$end + + + +$info=sega_hangon_sprite +$mame + +DEVICE: + +Sega Custom Sprites (Hang On) + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.150: Added 'Sega Custom Sprites (Hang On)' device (video\sega16sp.c). + +$end + + + +$info=sega_outrun_sprite +$mame + +DEVICE: + +Sega Custom Sprites (Out Run) + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.147: Added 'Sega Custom Sprites (Out Run)' device (video\sega16sp.c). + +$end + + + +$info=sega_sharrier_sprite +$mame + +DEVICE: + +Sega Custom Sprites (Space Harrier) + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.150: Added 'Sega Custom Sprites (Space Harrier)' device (video\sega16sp.c). + +$end + + + +$info=sega_sk1100 +$mame + +DEVICE: + +Sega SK-1100 Keyboard + + +WIP: + +- 0.184: Added 'Sega SK-1100 Keyboard' device (bus\sg1000_exp\sk1100.cpp). + +$end + + + +$info=sega_sk1100e +$mame + +DEVICE: + +Sega SK-1100 Keyboard (with diareses) + + +WIP: + +- 0.273: Added 'Sega SK-1100 Keyboard (with diareses)' device (bus\sg1000_exp\sk1100.cpp). + +$end + + + +$info=sega_sp400 +$mame + +DEVICE: + +Sega SP-400 Plotter + + +ROMS: + +sp400_8035.bin (4k dsercpu) + +sp400_hd6805v1.bin (4k motcpu) + + +WIP: + +- 0.276: Added 'Sega SP-400 Plotter' device (bus\sg1000_exp\sp400.cpp). + +$end + + + +$info=sega_speech_device +$mame + +DEVICE: + +Sega Speech Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segaspeech.c. + +- 0.224: Added audio\nl_segaspeech.cpp/h. Changed sourcefile to audio\segaspeech.cpp. Renamed (sega_speech_sound) to (sega_speech_device). + +- 0.149u1: Added 'Sega Speech Sound Board' device (audio\segasnd.c). + +$end + + + +$info=sega_sys16a_sprite +$mame + +DEVICE: + +Sega System 16A Sprites + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.150: Added 'Sega System 16A Sprites' device (video\sega16sp.c). + +$end + + + +$info=sega_sys16b_sprite +$mame + +DEVICE: + +Sega System 16B Sprites + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.186: Renamed (sega_16bit_sprite) to (sega_sys16b_sprite). + +- 0.150: Added 'Sega System 16B Sprites' device (video\sega16sp.c). + +$end + + + +$info=sega_xboard_sprite +$mame + +DEVICE: + +Sega X-Board Sprites + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.150: Added 'Sega X-Board Sprites' device (video\sega16sp.c). + +$end + + + +$info=sega_yboard_sprite +$mame + +DEVICE: + +Sega Y-Board Sprites + + +WIP: + +- 0.246: Changed sourcefile to sega\sega16sp.cpp. + +- 0.150: Added 'Sega Y-Board Sprites' device (video\sega16sp.c). + +$end + + + +$info=sega005_sound +$mame + +DEVICE: + +Sega 005 Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to sega\segag80r_a.c. + +- 0.192: Changed description to 'Sega 005 Custom Sound'. + +- 0.154: Changed description to 'Sega 005 Audio Custom'. + +- 0.129u4: Changed 'Custom' sound to '005 Custom' (audio\segag80r.c). + +$end + + + +$info=sega315_5124 +$mame + +DEVICE: + +Sega 315-5124 SMS1 VDP + + +WIP: + +- 0.186: Changed description to 'Sega 315-5124 SMS1 VDP'. + +- 0.144u5: Added 'Sega 315-5124 VDP' device (video\315_5124.c). + +$end + + + +$info=sega315_5246 +$mame + +DEVICE: + +Sega 315-5246 SMS2 VDP + + +WIP: + +- 0.186: Changed description to 'Sega 315-5246 SMS2 VDP'. + +- 0.144u5: Added 'Sega 315-5246 VDP' device (video\315_5124.c). + +$end + + + +$info=sega315_5313 +$mame + +DEVICE: + +Sega 315-5313 Megadrive VDP + + +WIP: + +- 0.153: Added 'Sega 315-5313 Megadrive VDP' device (video\315_5313.c). + +$end + + + +$info=sega315_5377 +$mame + +DEVICE: + +Sega 315-5377 Gamegear VDP + + +WIP: + +- 0.200: Changed description to 'Sega 315-5377 Gamegear VDP'. Renamed (sega315_5378) to (sega315_5377). + +- 0.186: Changed description to 'Sega 315-5378 Gamegear VDP'. + +- 0.184: Added 'Sega 315-5378 VDP' device (video\315_5124.cpp). + +$end + + + +$info=sega315_5838 +$mame + +DEVICE: + +Sega 315-5838 / 317-0229 Compression and Encryption + + +WIP: + +- 0.246: Changed sourcefile to sega\315-5838_317-0229_comp.cpp. + +- 0.201: Changed description to 'Sega 315-5838 / 317-0229 Compression and Encryption'. + +- 0.189: Changed parent description to 'Sega 315-5838 / 317-0229 Compression (Encryption?)'. + +- 0.186: Changed description to 'Sega 315-4838 / 317-0029 Compression (Encryption?)'. + +- 0.159: Renamed (SEGA315_5838) to (sega315_5838). + +- 0.158: Added 'Sega 315-5838 / 317-0029 Compression (Encryption?)' device (machine\315-5838_317-0229_comp.c). + +$end + + + +$info=sega315_5881 +$mame + +DEVICE: + +Sega 315-5881 Encryption + + +WIP: + +- 0.246: Changed sourcefile to sega\315-5881_crypt.cpp. + +- 0.159: Renamed (SEGA315_5881) to (sega315_5881). + +- 0.158: Changed description to 'Sega 315-5881 Encryption'. + +- 0.156: Added "Sega 'SEGA315_5881' Encryption device" device (machine\315-5881_crypt.c). + +$end + + + +$info=sega315_6154 +$mame + +DEVICE: + +Sega 315-6154 Northbridge + + +WIP: + +- 0.246: Changed sourcefile to sega\315-6154.cpp. + +- 0.218: Added 'Sega 315-6154 Northbridge' device (machine\315-6154.cpp). + +$end + + + +$info=sega8_4pak +$mame + +DEVICE: + +SMS 4-Pak Cart + + +WIP: + +- 0.207: Added 'SMS 4-Pak Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_basicl3 +$mame + +DEVICE: + +SC-3000 BASIC Level III Cart + + +WIP: + +- 0.207: Added 'SC-3000 BASIC Level III Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_card_slot +$mame + +DEVICE: + +Sega Master System / Game Gear / SG-1000 Card Slot + + +WIP: + +- 0.207: Added 'Sega Master System / Game Gear / SG-1000 Card Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sega8_cart_slot +$mame + +DEVICE: + +Sega Master System / Game Gear / SG-1000 Cartridge Slot + + +WIP: + +- 0.207: Added 'Sega Master System / Game Gear / SG-1000 Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sega8_castle +$mame + +DEVICE: + +SG-1000 The Castle Cart + + +WIP: + +- 0.207: Added 'SG-1000 The Castle Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_ccatch +$mame + +DEVICE: + +SG-1000 Card Catcher Cart + + +WIP: + +- 0.207: Added 'SG-1000 Card Catcher Cart' device (bus\sega8\ccatch.cpp). + +$end + + + +$info=sega8_codemasters +$mame + +DEVICE: + +Mark III, SMS & GG Codemasters Carts + + +WIP: + +- 0.207: Added 'Mark III, SMS & GG Codemasters Carts' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_dahjeea +$mame + +DEVICE: + +SG-1000 Dahjee RAM expansion + Cart (Type A) + + +WIP: + +- 0.207: Added 'SG-1000 Dahjee RAM expansion + Cart (Type A)' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_dahjeeb +$mame + +DEVICE: + +SG-1000 Dahjee RAM expansion + Cart (Type B) + + +WIP: + +- 0.207: Added 'SG-1000 Dahjee RAM expansion + Cart (Type B)' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_eeprom +$mame + +DEVICE: + +GG Carts + EEPROM + + +WIP: + +- 0.207: Added 'GG Carts + EEPROM' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_hicom +$mame + +DEVICE: + +SMS Hi-Com Carts + + +WIP: + +- 0.207: Added 'SMS Hi-Com Carts' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_janggun +$mame + +DEVICE: + +SMS Janggun Cart + + +WIP: + +- 0.207: Added 'SMS Janggun Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_korean +$mame + +DEVICE: + +SMS Korean Carts + + +WIP: + +- 0.207: Added 'SMS Korean Carts' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_korean_188 +$mame + +DEVICE: + +SMS Korean 188 in 1 Multicart + + +WIP: + +- 0.243: Added 'SMS Korean 188 in 1 Multicart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_korean_nb +$mame + +DEVICE: + +SMS Korean No-Bank Mapper Carts + + +WIP: + +- 0.207: Added 'SMS Korean No-Bank Mapper Carts' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_megacart +$mame + +DEVICE: + +SC-3000 Megacart Cart + + +WIP: + +- 0.207: Added 'SC-3000 Megacart Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_mgear +$mame + +DEVICE: + +Master Gear Converter + + +WIP: + +- 0.207: Added 'Master Gear Converter' device (bus\sega8\mgear.cpp). + +$end + + + +$info=sega8_multicart +$mame + +DEVICE: + +SC-3000 MkII Multicart Cart + + +WIP: + +- 0.207: Added 'SC-3000 MkII Multicart Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_music +$mame + +DEVICE: + +SC-3000 Music Editor Cart + + +WIP: + +- 0.207: Added 'SC-3000 Music Editor Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_nemesis +$mame + +DEVICE: + +SMS Nemesis Cart + + +WIP: + +- 0.207: Added 'SMS Nemesis Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_othello +$mame + +DEVICE: + +SG-1000 Othello Cart + + +WIP: + +- 0.207: Added 'SG-1000 Othello Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_rom +$mame + +DEVICE: + +SG-1000, SMS & GG Carts + + +WIP: + +- 0.207: Added 'SG-1000, SMS & GG Carts' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_seojin +$mame + +DEVICE: + +SMS Seo Jin Multi-cart + + +WIP: + +- 0.207: Added 'SMS Seo Jin Multi-cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_terebi +$mame + +DEVICE: + +SG-1000 Terebi Oekaki Cart + + +WIP: + +- 0.207: Added 'SG-1000 Terebi Oekaki Cart' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_x_terminator +$mame + +DEVICE: + +GG X-Terminator + + +WIP: + +- 0.228: Added 'GG X-Terminator' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega8_zemina +$mame + +DEVICE: + +SMS Zemina Carts + + +WIP: + +- 0.207: Added 'SMS Zemina Carts' device (bus\sega8\rom.cpp). + +$end + + + +$info=sega837_14438 +$mame + +DEVICE: + +Sega 837-14438 SH I/O BD + + +ROMS: + +fpr-24150.ic6 (2MB shiobdcpu) + +6372a.ic3 (128k config_prom) + + +WIP: + +- 0.246: Changed sourcefile to sega\segashiobd.cpp. + +- 0.233: Added 'Sega 837-14438 SH I/O BD' device (machine\segashiobd.cpp). + +$end + + + +$info=segabill +$mame + +DEVICE: + +Sega Billboard + + +ROMS: + +epr-18022.ic2 (64k billcpu) + + +WIP: + +- 0.246: Changed sourcefile to sega\segabill.cpp. + +- 0.214: Added 'Sega Billboard' device (machine\segabill.cpp). + +$end + + + +$info=segadimm +$mame + +DEVICE: + +Sega DIMM Board + + +ROMS: + +fpr-23489c.ic14 (2MB bios) + +203_203.bin (2MB bios) + +fpr23718.ic36 (2MB bios) + +213_203.bin (2MB bios) + +217_203.bin (2MB bios) + +fpr23905c.ic36 (2MB bios) + +fpr23905.ic36 (2MB bios) + +317_312.bin (2MB bios) + +401_203.bin (2MB bios) + +315-6301.ic11 (130907 bytes segadimm) + +315-6334.ic11 (130817 bytes segadimm) + +317-0352-exp.pic (16k segadimm) + +317-0422-jpn.pic (16k segadimm) + +317-unknown.pic (16k segadimm) + +dimmspd.bin (128 bytes i2c_0) + +dimmspd.bin (128 bytes i2c_1) + +93c46.bin (128 bytes eeprom) + + +WIP: + +- 0.267: Added DIMM v3.01 firmware (fpr23905c.ic36) [Guru]. + +- 0.246: Changed sourcefile to sega\naomigd.cpp and sega\315-6154.cpp/h. + +- 0.227: Added Altera FPGA firmware from original DIMM [Porchy]. Added 315-6301.ic11 rom. + +- 0.218: Added binary files with serial memories contents [yz70s]. Added dimmspd.bin and 93c46.bin rom. + +- 0.205: Added 317-unknown.pic rom. + +- 0.186: Removed 317-0364-com.pic and 317-0506-jpn.pic rom. + +- 0.181: Dumped 253-5508-0364 from unknown NAOMI satellite game and 253-5508-0422J from Quest of D (some undumped newer version) [Jorge Valero, Android]. + +- 0.180: Changed 'Sega NAOMI GDROM Board' device to 'Sega DIMM Board' device (machine\naomigd.cpp). Added unknown security PICs 317-0352-exp.pic (253-5508-0352E some mahjong game?) [mohamad "The Hedgehog" issawi, colour.thief], 317-0456-jpn.pic (253-5508-0456J WCCF 2005-2006 Japan) [ANY] and 317-0506-jpn.pic (253-5508-0506J unknown Chihiro) [Android]. Renamed (naomi_gdrom_board) to (segadimm). + +- 0.177: Added all known Sega DIMM board firmware dumps [TylerDurden67]. + +- 0.176: Added Net-DIMM 3.03 firmware (fpr23905.ic36) [letoram, gamerfan, Mark F., Smitdogg, The Dumping Union]. + +- 0.175: Added Net-DIMM firmware (fpr23718.ic14) and notes [MetalliC]. + +- 0.143u4: Added 'Sega NAOMI GDROM Board' device (machine\naomigd.c). + +$end + + + +$info=segaic16_road +$mame + +DEVICE: + +Sega 16-bit Road Generator + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic16_road.cpp. + +- 0.149u1: Added 'Sega 16-bit Road Generator' device (video\segaic16_road.c). + +$end + + + +$info=segaic16_video +$mame + +DEVICE: + +Sega 16-bit Video + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic16.cpp. + +- 0.149u1: Added 'Sega 16-bit Video' device (video\segaic16.c). + +$end + + + +$info=segajw +$mame +0.143u8 [Yasuhiro Ogawa] + + +Artwork available + + +WIP: + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.185: Use 315-5296 for I/O [AJR]. + +- 0.169: Logan B added dipswitches, notes and promoted Joker's Wild to working. Changed description to 'Joker's Wild (Rev. B)'. + +- 0.158: Updated Golden Poker Series year. Internal credits give a copyright date of 1991 [Logan B]. Added save state support to SegaJW driver, also changed flag from GAME_NO_SOUND to GAME_IMPERFECT_SOUND, since sound does seem to work [Osso]. + +- 0.154: SegaJW updates: Hooked up ACRTC. Added inputs. Added NVRAM support. Added preliminary sound. Added lamps layout [Sandro Ronco]. Hooked up RAMDAC device to SegaJW driver [Angelo Salese]. Added Z80 (4MHz) CPU2 and YM3438 (8MHz) sound. Changed visible area to 720x448. Added gambling control, 4x buttons and 1x coin slot for Player 1. Added dipswitches 'DSW0-1 - 8', 'DSW1-1 - 8', 'DSW2-1 - 8' and 'DSW3-1 - 8'. + +- 0.143u8: Yasuhiro Ogawa added 'Golden Poker Series "Joker's Wild" (Rev. B)' (Sega 198?). + + +Recommended Games (Cards) + + +Romset: 896 kb / 4 files / 131.8 zip + +$end + + + +$info=segam1audio +$mame + +DEVICE: + +Sega Model 1 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\segam1audio.cpp. + +- 0.150: Added 'Sega Model 1 Sound Board' device (audio\segam1audio.c). + +$end + + + +$info=seganetw +$mame + +DEVICE: + +Sega Network Board + + +ROMS: + +ver1305.bin (2MB seganetw) + + +WIP: + +- 0.246: Changed sourcefile to sega\chihiro.c. + +- 0.194: Added 'Sega Network Board' device (drivers\chihiro.c). + +$end + + + +$info=seganinj +$mame +0.34b2 [Nicola Salmoria] + +0.34b1 [Jarek Parchanski, Nicola Salmoria] + + +WIP: + +- 0.280: sjy96525 changed description of clones (315-5051, 64k Ver. bootleg?) to 'Ninja Princess (Japan, 315-5051, 64k Ver. bootleg?)', (315-5051?, 128k Ver. bootleg?) to 'Ninja Princess (Japan, 315-5051?, 128k Ver. bootleg?)', (315-5098, 128k Ver.) to 'Ninja Princess (Japan, 315-5098, 128k Ver.)' and (64k Ver. not encrypted) to 'Ninja Princess (Japan, 64k Ver. not encrypted)'. + +- 0.188: Decrypted SEGA 315-5133 used by clone Sega Ninja (315-5113), promoted it to working. Shares identical code with other sets (SWAT (315-5048), just with a different number [David Haywood]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.172: Mathieu Patard added clone Sega Ninja (315-5113). Added correct 'rev A' sprite rom to Sega Ninja (315-5102), the program roms were rev A, looks like this ROM was missed when it was dumped before and correct rom names. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed sprites leaving on the left side on the screen aren't clipped properly. Renamed (seganinu) to (seganinju), (nprincsb) to (nprincesb), (nprincso) to (nprinceso) and (nprincsu) to (nprincesu). + +- 0.130u2: Fabio Priuli fixed Player 1 button 3 not present in Sega Ninja and clones. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Sega Ninja (315-5102)' and clones 'Ninja' to 'Ninja (315-5102)', 'Ninja Princess (64k Ver. bootleg?)' to 'Ninja Princess (315-5051, 64k Ver. bootleg?)', 'Ninja Princess (128k Ver.)' to 'Ninja Princess (315-5098, 128k Ver.)' and 'Ninja Princess (128k Ver. bootleg?)' to 'Ninja Princess (315-5051?, 128k Ver. bootleg?)'. + +- 0.81u7: Pierpaolo Prazzoli added clone Ninja (Sega 1985). + +- 0.58: Added 'SW 0 Read From' dipswitch. Changed description of clones (64k Ver.) to 'Ninja Princess (64k Ver. bootleg?)', (not encrypted) to 'Ninja Princess (64k Ver. not encrypted)' and (bootleg?) to 'Ninja Princess (128k Ver. bootleg?)'. + +- 0.56: Added clone Ninja Princess (64k Ver.). Changed description of clone 'Ninja Princess' to 'Ninja Princess (128k Ver.)'. Renamed (nprinces) to (nprincso). + +- 0.35b6: Nicola Salmoria added clone Ninja Princess (not encrypted). Changed description of clone (bootleg) to 'Ninja Princess (bootleg?)'. Renamed (nprinceb) to (nprincsb). + +- 0.34b2: Nicola Salmoria added 'Ninja Princess' (Sega 1985). Ninja Princess uses a different encryption and Ninja Princess (bootleg) using the Flicky encryption. Changed 'Ninja Princess' to clone 'Ninja Princess (bootleg)'. Renamed (nprinces) to (nprinceb). + +- 0.34b1: Jarek Parchanski and Nicola Salmoria added 'Sega Ninja' (Sega 1985) and clones Sega Ninja (not encrypted) and Ninja Princess. + +- 25th July 1997: Dumped Sega Ninja (315-5102). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 168.2 kb / 15 files / 88.8 zip + +$end + + + +$info=segapcm +$mame + +DEVICE: + +Sega PCM + + +WIP: + +- 0.147: Added 'Sega PCM' device (sound\segapcm.c). + +$end + + + +$info=segapsg +$mame + +DEVICE: + +Sega VDP PSG + + +WIP: + +- 0.186: Changed description to 'Sega VDP PSG'. + +- 0.147: Added 'SEGA VDP PSG' device (sound\sn76496.c). + +$end + + + +$info=segartv +$mame +0.157 [Soyandroid, Guru] + + +DVD required + + +WIP: + +- 0.157: Soyandroid and Guru added 'Sega Race-TV (Export)' (Sega 2007). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8 kb / 1 files / 2.82 zip + +CHD: 3.27 GB (Compressed: 3.26) + +$end + + + +$info=segas24_mixer +$mame + +DEVICE: + +Sega System 24 Mixer + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic24.cpp. + +- 0.142u1: Added 'Sega System 24 Mixer' device (video\segaic24.c). + +$end + + + +$info=segas24_sprite +$mame + +DEVICE: + +Sega System 24 Sprites + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic24.cpp. + +- 0.142u1: Added 'Sega System 24 Sprites' device (video\segaic24.c). + +$end + + + +$info=segas24_tile +$mame + +DEVICE: + +Sega System 24 Tilemap + + +WIP: + +- 0.246: Changed sourcefile to sega\segaic24.cpp. + +- 0.142u1: Added 'Sega System 24 Tilemap' device (video\segaic24.c). + +$end + + + +$info=segas32_pcb +$mame + +DEVICE: + +Sega System 32 PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.168: Added 'Sega System 32 PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_4player +$mame + +DEVICE: + +Sega System 32 4-player/fighting PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Changed description to 'Sega System 32 4-player/fighting PCB'. Renamed (sega32_pcb_4player) to (segas32_pcb_4player). + +- 0.185: Added 'Sega System 32 4 player/fighting PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_analog +$mame + +DEVICE: + +Sega System 32 analog PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Renamed (sega32_pcb_analog) to (segas32_pcb_analog). + +- 0.185: Added 'Sega System 32 analog PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_cd +$mame + +DEVICE: + +Sega System 32 CD PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Renamed (sega32_pcb_cd) to (segas32_pcb_cd). + +- 0.185: Added 'Sega System 32 CD PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_multi +$mame + +DEVICE: + +Sega Multi 32 + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Changed description to 'Sega Multi 32'. Renamed (sega32_pcb_multi) to (segas32_pcb_multi). + +- 0.184: Added 'Sega Multi 32 PCB' device (drivers\segas32.c). + +- 0.168: Added 'Sega System 32 PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_multi_6player +$mame + +DEVICE: + +Sega Multi 32 6-player PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Changed description to 'Sega Multi 32 6-player PCB'. Renamed (sega32_pcb_multi_6player) to (segas32_pcb_multi_6player). + +- 0.185: Added 'Sega Multi 32 6 player PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_multi_analog +$mame + +DEVICE: + +Sega Multi 32 analog PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Renamed (sega32_pcb_multi_analog) to (segas32_pcb_multi_analog). + +- 0.185: Added 'Sega Multi 32 analog PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_regular +$mame + +DEVICE: + +Sega System 32 regular PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Renamed (sega32_pcb_regular) to (segas32_pcb_regular). + +- 0.184: Added 'Sega System 32 regular PCB' device (drivers\segas32.c). + +- 0.168: Added 'Sega System 32 PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_trackball +$mame + +DEVICE: + +Sega System 32 trackball PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Renamed (sega32_pcb_trackball) to (segas32_pcb_trackball). + +- 0.185: Added 'Sega System 32 trackball PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_upd7725 +$mame + +DEVICE: + +Sega System 32 uPD7725 PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Changed description to 'Sega System 32 uPD7725 PCB'. Renamed (sega32_pcb_upd7725) to (segas32_pcb_upd7725). + +- 0.184: Added 'Sega System 32 UPD7725 PCB' device (drivers\segas32.c). + +$end + + + +$info=segas32_pcb_v25 +$mame + +DEVICE: + +Sega System 32 V25 PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segas32.c. + +- 0.186: Renamed (sega32_pcb_v25) to (segas32_pcb_v25). + +- 0.184: Added 'Sega System 32 V25 PCB' device (drivers\segas32.c). + +- 0.168: Added 'Sega System 32 PCB' device (drivers\segas32.c). + +$end + + + +$info=segasp +$mame + +Sega System SP (Spider) BIOS (Sega 2004) + + +BIOS: + +epr-24236a.ic50 (maincpu $0 - 2MB) BOOT VER 1.01 + +epr-24328.ic50 (maincpu $0 - 2MB) BOOT VER 2.00 + +epr-24328a.ic50 (maincpu $0 - 2MB) BOOT VER 2.01 + +mb_serial.ic57 (main_eeprom $0 - 128 bytes) + +net_eeprom.ic74s (netcpu $0 - 512 bytes) + +net_firm_119.ic72 (netcpu $0 - 2MB) + +fpr-24208a.ic72 (netcpu $0 - 2MB) + +fpr-24329.ic72 (netcpu $0 - 2MB) + +fpr-24407.ic72 (netcpu $0 - 2MB) + +fpr-24407_123.ic72 (netcpu $0 - 2MB) + +mb_eeprom_us.ic54s (sp_eeprom $0 - 128 bytes) + +mb_eeprom_exp.ic54s (sp_eeprom $0 - 128 bytes) + + +WIP: + +- 0.218: Added network firmware ver 1.21 [WX JF]. + +- 0.204: Added SystemSP Network Board firmware ver 1.23 and alternate network board 1.23 firmware, dumped and documented one more Bingo Galaxy satellite PCB [Darksoft]. + +- 0.191: Network firmware ver 1.25 dumped [Darksoft]. + +- 0.162: Added net_eeprom.ic74s BIOS rom. + +- 0.161: Added Sega System SP (Spider) BIOS. + + +Romset: 16 MB / 12 files / 3.92 zip + +$end + + + +$info=segausb +$mame + +DEVICE: + +Sega Universal Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segausb.cpp. + +- 0.224: Changed audio\segasnd.cpp to audio\segausb.cpp/h and audio\nl_segausb.cpp/h. Changed sourcefile to audio\segausb.cpp. + +- 0.147: Added 'Sega Universal Sound Board' device (audio\segasnd.c). + +- 0.129u4: Changed 'Custom' sound to 'Sega Universal Sound Board'. + +$end + + + +$info=segausbrom +$mame + +DEVICE: + +Sega Universal Sound Board with ROM + + +WIP: + +- 0.246: Changed sourcefile to sega\segausb.cpp. + +- 0.214: Changed sourcefile to audio\segausb.cpp. + +- 0.151: Added 'Sega Universal Sound Board with ROM' device (audio\segasnd.c). + +$end + + + +$info=segawski +$mame +0.129u2 [Smitdogg Jones] + + +NOTE: + +- Sega Water Ski start in Japan region mode. To change the region, enter Test menu and press the sequence up, up, down, down, service and test. + + +WIP: + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.196: Angelo Salese added inputs to Sega Water Ski. + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.129u4: Brian Troha added redumped sound CPU rom for Sega Water Ski. + +- 4th February 2009: Redumped the SCSP sound program. + +- 2nd February 2009: Guru - We just picked Sega Water Ski (Model 2C-CRX for a redump). + +- 0.129u3: Fixed rom names. + +- 0.129u2: Smitdogg Jones added 'Sega Water Ski (Japan, Revision A)' (Sega 1997). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 90.5 MB / 27 files / 27.5 zip + +$end + + + +$info=segaxbd_pcb +$mame + +DEVICE: + +Sega X-Board PCB + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_aburner2 +$mame + +DEVICE: + +Sega X-Board PCB (After Burner) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (After Burner)'. Renamed (segakbd_pcb_aburner2) to (segaxbd_pcb_aburner2). + +- 0.185: Added 'Sega X-Board After Burner PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_fd1094 +$mame + +DEVICE: + +Sega X-Board PCB (FD1094) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (FD1094)'. Renamed (segakbd_pcb_fd1094) to (segaxbd_pcb_fd1094). + +- 0.184: Added 'Sega X-Board PCB FD1094' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_lastsurv +$mame + +DEVICE: + +Sega X-Board PCB (Last Survivor) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (Last Survivor)'. Renamed (segakbd_pcb_lastsurv) to (segaxbd_pcb_lastsurv). + +- 0.184: Added 'Sega X-Board Last Survivor PCB' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_lastsurv_fd1094 +$mame + +DEVICE: + +Sega X-Board PCB (Last Survivor, FD1094) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (Last Survivor, FD1094)'. Renamed (segakbd_pcb_lastsurv_fd1094) to (segaxbd_pcb_lastsurv_fd1094). + +- 0.184: Added 'Sega X-Board Last Survivor PCB FD1094' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_rascot +$mame + +DEVICE: + +Sega X-Board PCB (Royal Ascot) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (Royal Ascot)'. Renamed (segakbd_pcb_rascot) to (segaxbd_pcb_rascot). + +- 0.184: Added 'Sega X-Board Royal Ascot PCB' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_reg +$mame + +DEVICE: + +Sega X-Board PCB (regular) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (regular)'. Renamed (segakbd_pcb_regular) to (segaxbd_pcb_reg). + +- 0.184: Added 'Sega X-Board PCB regular' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_smgp +$mame + +DEVICE: + +Sega X-Board PCB (SMGP) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (SMGP)'. Renamed (segakbd_pcb_smgp) to (segaxbd_pcb_smgp). + +- 0.184: Added 'Sega X-Board SMGP PCB' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=segaxbd_pcb_smgp_fd1094 +$mame + +DEVICE: + +Sega X-Board PCB (SMGP, FD1094) + + +WIP: + +- 0.246: Changed sourcefile to sega\segaxbd.c. + +- 0.186: Changed description to 'Sega X-Board PCB (SMGP, FD1094)'. Renamed (segakbd_pcb_smgp_fd1094) to (segaxbd_pcb_smgp_fd1094). + +- 0.184: Added 'Sega X-Board SMGP PCB FD1094' device (drivers\segaxbd.c). + +- 0.168: Changed description to 'Sega X-Board PCB'. + +- 0.166: Added 'Sega System 32 PCB' device (drivers\segaxbd.c). + +$end + + + +$info=sei0210 +$mame + +DEVICE: + +Seibu Kaihatsu SEI0210 Sprite generator + + +WIP: + +- 0.262: Added 'Seibu Kaihatsu SEI0210 Sprite generator' (seibu\sei021x_sei0220_spr.cpp). + +$end + + + +$info=sei0211 +$mame + +DEVICE: + +Seibu Kaihatsu SEI0211 Sprite generator + + +WIP: + +- 0.262: Added 'Seibu Kaihatsu SEI0211 Sprite generator' (seibu\sei021x_sei0220_spr.cpp). + +$end + + + +$info=sei25x_rise1x +$mame + +DEVICE: + +Seibu Kaihatsu SEI251/SEI252/RISE10/RISE11 sprite generator + + +WIP: + +- 0.284: Added 'Seibu Kaihatsu SEI251/SEI252/RISE10/RISE11 sprite generator' device (seibu\sei25x_rise1x_spr.cpp). + +$end + + + +$info=sei80bu +$mame + +DEVICE: + +SEI80BU Encrypted Z80 Interface + + +WIP: + +- 0.282: Changed sourcefile to seibu\sei80bu.cpp. + +- 0.246: Changed sourcefile to shared\seibusound.cpp. + +- 0.180: Added 'SEI80BU Encrypted Z80 Interface' device (audio\seibu.cpp). + +$end + + + +$info=seibu_adpcm +$mame + +DEVICE: + +Seibu ADPCM interface + + +WIP: + +- 0.246: Changed sourcefile to shared\seibusound.cpp. + +- 0.227: Changed description to 'Seibu ADPCM interface'. + +- 0.147: Added 'Seibu ADPCM (MSM5205)' device (audio\seibu.c). + +$end + + + +$info=seibu_cop_boot +$mame + +DEVICE: + +Seibu COP (bootleg) + + +WIP: + +- 0.246: Changed sourcefile to seibu\seicopbl.cpp. + +- 0.198: Changed machine\seicop.cpp/h to machine\seicopbl.cpp/h. + +- 0.186: Changed description to 'Seibu COP (bootleg)'. + +- 0.158: Changed description to 'Seibu COP (Bootleg)'. + +- 0.155: Added 'Seibu COP Bootleg' device (machine\seicop.c). + +$end + + + +$info=seibu_crtc +$mame + +DEVICE: + +Seibu CRT Controller + + +WIP: + +- 0.246: Changed sourcefile to seibu\seibu_crtc.cpp. + +- 0.149u1: Added 'Seibu CRT Controller' device (video\seibu_crtc.c). + +$end + + + +$info=seibu_sound +$mame + +DEVICE: + +Seibu Sound System + + +WIP: + +- 0.246: Changed sourcefile to shared\seibusound.cpp. + +- 0.150: Added 'Seibu Sound System' device (audio\seibu.c). + +$end + + + +$info=seicross +$mame +0.18 [Nicola Salmoria, Mirko Buffoni] + + +WIP: + +- 0.272: Swap sectrzon/sectrzona to make set 1 the newer set and mark sectrzont as bootleg. Don't mark seicrossa color prom as bad dump: no obvious flipped bits, colors still look sane, title logo green letters/blue border actually matches old flyers [hap]. Changed description of clones (set 1) to 'Sector Zone (set 2)', (set 3) to 'Sector Zone (set 1)' and (set 2, Tecfri hardware) to 'Sector Zone (bootleg)'. Renamed (sectrzona) to (sectrzon) and (sectrzon) to (sectrzona). + +- 0.224: Juan Romero, ClawGrip, David Haywood and Recreativas.org added clone Sector Zone (set 2, Tecfri hardware). Real and f205v added clone Sector Zone (set 3). Note: This and set seicross seem bug-fixed versions, where the attract mode works. In the other sets during attract the player only goes straight until he crashes. Changed description of clone 'Sector Zone' to 'Sector Zone (set 1)'. + +- 0.219: Zab and The Dumping Union added clone Seicross (set 2). Changed parent description to 'Seicross (set 1)'. + +- 0.179: smf changed Seicross to a 4-bit DAC as samples are packed nibble. + +- 0.161: MASH fixed screen is upsidedown in Seicross. + +- 0.122u7: Changed NSC8105 CPU2 clock speed to 6MHz. + +- 0.106u12: MASH added PLD ($0 - pal16h2.3b) to Seicross and clone Sector Zone. + +- 0.78u5: Stefan Jokisch fixed DIPs in Seicross. Added dipswitches 'Difficulty', 'Bonus Life' and 'Invulnerability'. Removed 3rd coin slot. + +- 30th November 1999: Zsolt Vasvari sent in a NSC8105 core and modified Seicross driver to use it. + +- 0.36b11: Replaced M6802 CPU2 with NSC8105. + +- 0.35b12: Changed M6802 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Replaced M6808 CPU2 with M6802 (6MHz). + +- 0.35b6: Replaced M6803 CPU2 with M6808. + +- 0.35b2: Nicola Salmoria emulated the protection in Seicross. Added M6803 (3072000 Hz) CPU2 and DAC sound. + +- 0.35b1: Nicola Salmoria added clone Sector Zone. Fixed rom names. + +- 0.34b1: Added color PROMs ($0, 20). + +- 0.31: Known issues: Doesn't work well; for example, you always start with 99 lives, and coins are only accepted from coin C (default key: 5). It looks like there is a microcontroller on board, which is not emulated. + +- 0.29: Accurate colors in Seicross [Tim Lindquist, Nicola Salmoria]. + +- 0.24: In Seicross now shots are enabled. Control: Arrows = Move around and CTRL = Fire (if SW7B is enabled). REMEMBER TO DELETE PREVIOUS .DSW FILE, AND SET "DEMO & DEBUG MODE" TO OFF, AND "SW7B" to 1. Setting SW7B to 0 will cause to play the game without FIRE facility. Changed description to 'seicross'. + +- 0.23: Mirko Buffoni fixed Seicross which is now playable and has music too. REMEMBER TO DELETE PREVIOUS .DSW FILE, AND SET "DEMO & DEBUG MODE" TO OFF. Control: Arrows = Move around. Known issues: You must remember to setup "Debug and Demo" mode to OFF. Colors are wrong. + +- 0.18: Added 'Seicross' (Nichibutsu + Alice 1984). Not playable. Runs on almost the same hardware as Crazy Climber, but not exactly the same. + +- 19th April 1997: Dumped Seicross. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Moon): + +Lunar Lander + +Lunar Rescue + +Moonwar + +Moon Patrol + +Seicross + +Horizon + +Moonquake + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 46.1 kb / 15 files / 25.3 zip + +$end + + + +$info=seiha +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Seiha [BET] (Japan 870723)' to 'Seiha (Japan 870723, medal)'. + +- 0.65: Added 10x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Seiha (Japan 870725)' and clone [BET] to 'Seiha [BET] (Japan 870723)'. + +- 0.37b8: Takahiro Nogi added 'Seiha (Japan)' (Nichibutsu 1987) and clone [BET] (Japan). + + +LEVELS: 8 + + +Recommended Games (Mahjong) + + +Romset: 2.12 MB / 13 files / 775.7 zip + +$end + + + +$info=sekaikh +$mame +0.245 [Darksoft, brizzo] + +0.195 [coolmod, The Dumping Union] + + +WIP: + +- 0.254: Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Marked clone 'Sekai Kaseki Hakken (Japan, SKH1 Ver.A)' as BAD DUMP. Added Hitachi H8/3007 (14746000 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 'Service Mode' and 7x 'Unknown' dipswitches. + +- 0.245: Darksoft and brizzo added Sekai Kaseki Hakken (Japan, SKH1 Ver.B). Renamed (sekaikh) to (sekaikha). + +- 0.195: coolmod and The Dumping Union added 'Sekai Kaseki Hakken (Japan, SKH1 Ver.A)' (Namco 2004). + + +Recommended Games (Medal) + + +Romset: 33 MB / 3 files / 25.4 zip + +$end + + + +$info=selfeena +$mame +0.37b8 [Jarek Burczynski] + + +WIP: + +- 0.155: System11 verified clock speeds for the East Technology's ET910000A PCB used by Sel Feena and Ryu Jin. + +- 0.37b13: Removed gfx2 roms ($0, 10000 - same as gfx1). + +- 0.37b8: Jarek Burczynski added 'Sel Feena' (East Technology 1991). + +- 2nd October 2000: Jarek Burczynski added Selfeena to the Taito B driver. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 1.81 MB / 6 files / 883.6 zip + +$end + + + +$info=seljan +$mame +0.187 [Artemio Urbina, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Sel-Jan (Japan)'. + +- 0.187: System11 and The Dumping Union added 'Sel-Jan [BET] (Japan)' (Jem / Dyna Corp 1983). Added memory maps, dipswitches and fixed rom loading in Sel-Jan - Game now playable [Angelo Salese]. + +- 4th June 2017: Smitdogg - System11 dumped Sel Jan. + + +Recommended Games (Mahjong) + + +Romset: 36 kb / 6 files / 16.9 zip + +$end + + + +$info=seljan2 +$mame +0.146u2 [Guru, dyq, bnathan, Luca Elia] + + +< Japan > + + +WIP: + +- 0.281: Fixed DIP switch labels and added locations for Return Of Sel Jan II. Credit limit should be multiplied by coin rate for Return Of Sel Jan II [Vas Crabb]. Changed description to 'Return of Sel Jan II (Japan, NM557)' and clone (Japan, NM508) to 'Return of Sel Jan II (Japan, NM508)'. + +- 0.278: Added 'More Revealing Attract Mode' dipswitch. + +- 0.264: Changed description to 'Return Of Sel Jan II (Japan, NM557)' and clone 'Return Of Sel Jan II [BET] (Japan, NM508)' to 'Return Of Sel Jan II (Japan, NM508)'. + +- 0.262: buffi added clone 'Return Of Sel Jan II [BET] (Japan, NM508)'. Note: Same PCB as Mahjong Seiryu Densetsu [BET]. + +- 0.219: Changed description to 'Return Of Sel Jan II [BET] (Japan, NM557)'. + +- 0.165: Added gambling control. + +- 0.146u2: Guru, dyq, bnathan and Luca Elia added 'Return Of Sel Jan II (Japan, NM557)' (Dynax / Face 1996). + +- 3rd June 2012: Luca Elia - Three Dynax Mahjongs were just sent from Japan to Australia, thanks to our Chinese contacts. First in line is Mahjong Janshin Plus (1996, licensed to Sigma). Then Mahjong Dai Touyouken (1996, licensed to Sigma), almost the same PCB as above. Finally Return Of Sel Jan II (1996). All games use the blitter-based hardware in ddenlovr. Thanks to Guru, dyq and bnathan. + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 4 files / 3.01 zip + +$end + + + +$info=semibase +$mame +0.103 [David Haywood, Brian Troha] + + +< Korea > + + +NOTE: + +- MuHanSeungBu has a unfinished Test Mode, it hangs with black screen, same as the real PCB. + + +WIP: + +- 0.217: Changed YM2151 sound clock speed to 3750000 Hz. + +- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Added dipswitches 'VS CPU Game Ends' and 'VS Game'. Changed 'Unknown' dipswitches to 'Unused'. Changed description to 'MuHanSeungBu (SemiCom Baseball) (Korea)'. + +- 0.103u1: Changed year from unknown to 1997. + +- 0.103: David Haywood and Brian Troha added MuHanSeungBu (SemiCom 199?). + +- 26th December 2005: David Haywood - I've added support for another Korea only game, this time it's a Baseball game from SemiCom. SemiCom are IMO the best of the Korean developers. + +- 24th December 2005: Dumping Project - Our Korean contact has purchased MuHanSeungBu. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 6.81 MB / 17 files / 1.86 zip + +$end + + + +$info=sengekis +$mame +0.71 [Brian Troha] + +0.62 [Sylvain Glaize, David Haywood] + + +WIP: + +- 0.135u1: David Haywood improved Super Nova sprite shrinking, used by Gals Panic S2 and Sengeki Striker. This fixes missing graphic layer in Sengeki Striker stages 3 and 5. + +- 5th November 2009: David Haywood - Sengeki Striker has had very glitchy sprites in MAME since it was added. When I last spent time updating the Kaneko Supernova driver I made a note of a flag that was set on those sprites which apparently altered the zooming behavior, but was unable to fix it properly. Recently a seemingly unrelated report appeared on MAMEtesters, which reported that the Input Test in Gals Panic S2 appeared corrupt. A qucik check, and it was indeed setting the same flag as Sengeki Striker. This however made for an easier test case because it was more obvious how it should look. After a couple of experiments, I figured out what the flag did, it put the sprites in a 'shrink only' mode, allowing for better precision when shrinking, but disabling growth. Having quikcly fixed the Gals Panic S2 test mode, I fired up Sengeki Striker and found that it also looked much better with the fix, and now enemies which you shoot down correctly shrink until they hit the ground and explode rather than simply glitching all over the screen. + +- 0.133u1: Renamed (sengekij) to (sengekisj). + +- 0.71: Brian Troha added Sengeki Striker (Asia). Renamed (sengekis) to (sengekij). + +- 4th July 2003: Brian Troha added the Asia version of Sengeki Striker. + +- 0.69a: Changed description to 'Sengeki Striker (Japan)'. + +- 28th May 2003: Paul Priest fixed a few other things in Sengeki Striker in the Super Kaneko Nova System driver. + +- 0.62: Sylvain Glaize and David Haywood added 'Sengeki Striker' (Kaneko / Warashi 1997). + + +LEVELS: 5 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 31 MB / 10 files / 13.6 zip + +$end + + + +$info=sengokmj +$mame +0.71u3 [Angelo Salese, Pierpaolo Prazzoli] + + +< Japan > + + +SETUP and SERVICE MODE: + +- To bypass the startup message "DATA IN STOCK IS WRONG" press F3. + +- To enter into various Service Mode items, press button F2, reset and then toggle it (i.e on->off). + + +WIP: + +- 0.264: Changed description to 'Sengoku Mahjong (Japan)'. + +- 0.262: Encapsulated SEI0210/SEI0211/SEI0220 sprite chip emulation [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.177: Sengoku Mahjong input mappings refined based on examination of program code. All service inputs are active switches, not DIP toggles. Added unused SW2 DIPs as displayed in service mode. Added a couple of obscure inputs not shown in service mode [AJR]. Added gambling control. Added 8x 'Unused' dipswitches. + +- 0.159: Osso added save state support to Sengoku Mahjong. + +- 0.149u1: State-ized Sengoku Mahjong video functions. Converted Seibu CRTC to a proper device. + +- 0.147: Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]. + +- 0.142: Aaron Giles fixed Sengoku Mahjong crashed after OK. + +- 0.132u4: Angelo Salese removed a kludge from Sengoku Mahjong sound communications. + +- 0.129u2: Seibu CRTC part 1 [Angelo Salese]: Merged Sengoku Mahjong and Good E Jong video HWs. Added correct scrolling functions for Sengoku Mahjong. Fixed Sengoku Mahjong hopper error after first winning match. Removed some positioning kludges in both drivers. + +- 0.129u1: Pre-Seibu CRTC update [Angelo Salese]: Fixed vertical scrolling in Sengoku Mahjong (check title screen). Made some clean-ups. + +- 0.128u5: Angelo Salese cleaned up gfx decode on Sengoku Mahjong, added layer enable register, coin counter, coin lockout and NVRAM emulation. Cleaned-up driver. Added 'Service Mode' dipswitch. Changed description to 'Sengoku Mahjong [BET] (Japan)'. + +- 0.127u7: Angelo Salese fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.98u2: Pierpaolo Prazzoli cleaned up the Sengoku Mahjong driver, fixed colors, improved sound and fixed the hang before the match started. Also I found the output for the coins used to play the match. It's still missing something to enable / disable the tilemaps. + +- 0.71u3: Angelo Salese added 'Sengoku Mahjong (Japan)' (Sigma 1991). TODO: Find the scroll/tilemap enable registers(needed especially when you coin up at the intro). Positioning and colors needs fixing/double checking. Missing NVRAM emulation. At startup a "Warning : Data in stock is wrong check ram" msg appears because of that. Understand what the uncommented port reads/writes really does... Merge the driver with the D-Con one, once that the V30 memory interface is changed to his natural behaviour(16-bit). + +- 27th July 2003: Angelo Salese and Pierpaolo Prazzoli submitted a driver for Sengoku Mahjong, it's working but has some graphics glitches. + + +Recommended Games (Mahjong) + + +Romset: 3.44 MB / 8 files / 416.0 zip + +$end + + + +$info=sengoku +$mame +0.36b9 [?] + +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Sengoku / Sengoku Denshou (NGM-017 ~ NGH-017)' and clone (NGH-017)(US) to 'Sengoku / Sengoku Denshou (NGH-017, US)'. + +- 0.143u1: Fixed rom names. Changed description to 'Sengoku / Sengoku Denshou (NGM-017)(NGH-017)' and clone (set 2) to 'Sengoku / Sengoku Denshou (NGH-017)(US)'. + +- 0.139u2: Johnboy renamed (sengokh) to (sengokuh). + +- 0.128u2: JohnBoy marked sengoku MVS VERSION. + +- 0.36b9: Added clone Sengoku / Sengoku Denshou (set 2). Replaced the (set 1) MGD2 dump with a MVS dump. Changed parent description to 'Sengoku / Sengoku Denshou (set 1)'. + +- 0.35b12: Changed description to 'Sengoku / Sengoku Denshou'. + +- 0.34b2: Added 'Sengoku' (SNK 1991). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 6.88 MB / 10 files / 3.29 zip + +$end + + + +$info=sengoku2 +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u2: Fixed rom names. + +- 0.79: Replaced the Sengoku2 MVS dump with another dump. + +- 0.36b7: Massimo Morra added raster effects to Sengoku 2. + +- 0.35: Replaced MGD2 dump with a MVS dump. + +- 28th May 1999: Mike Coates fixed some interrupt bugs of the asm 68k core, and now Spinmaster, Sengoku 2 and Riding Hero work on it. + +- 0.35b12: Changed description to 'Sengoku 2 / Sengoku Denshou 2'. + +- 0.34b2: Added 'Sengoku 2' (SNK 1993). + + +LEVELS: 4 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 9.25 MB / 9 files / 4.92 zip + +$end + + + +$info=sengoku3 +$mame +0.63 [?] + +0.56 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.198: Razoola added clone Sengoku 3 / Sengoku Densho 2001 (set 2). Changed parent description to 'Sengoku 3 / Sengoku Densho 2001 (set 1)'. + +- 0.139u2: Johnboy added correct m1 rom (512k) to Sengoku 3. + +- 0.138u3: Johnboy renamed P1 in Sengoku 3 to correct chip label. + +- 0.131u1: Changed description to 'Sengoku 3 / Sengoku Densho 2001'. + +- 0.128u7: hap changed manufacturer to "Noise Factory / SNK". + +- 0.84u5: Re-added Sengoku 3. + +- 0.74: Removed Sengoku 3. + +- 0.63: Added 'Sengoku 3' (SNK 2001). + +- 0.56: Added (Testdriver) Sengoku 3. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 48.5 MB / 10 files / 42.2 zip + +$end + + + +$info=sengomjk +$mame +0.189 [Ralph Wallace, System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.221: Converted gal16v8b.jed to binary format [ClawGrip]. + +- 0.189: Ralph Wallace, System11 and The Dumping Union added 'Sengoku Mahjong Kurenai Otome-tai (Japan)' (Nichibutsu/Just&Just 1998). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 302.3 zip + +CHD: 494.6 MB (Compressed: 390.4) + +$end + + + +$info=senjyo +$mame +0.35b10 [Mirko Buffoni, Nicola Salmoria] + + +WIP: + +- 0.242: According to tweet (https://twitter.com/sintan_jp/status/1294465615076315142) by Shinichi Sakamoto (composer and one of sound circuit designers of Senjyo and Starforce), fuse ROM (07b.bin) is used to store waveform data. Read it by CTC to generate frequency, then send it to R-2R ladder DAC [wd40yasu]. + +- 0.212: Angelo Salese fixed background pixel layer width/enable long standing regression in Senjyo. + +- 0.146u5: Replaced Samples sound with DAC. + +- 0.145u4: Tsuyoshi Hasegawa fixed colors in Senjyo driver (mostly noticeable with Senjyo background colors). + +- 25th January 2004: Aaron Giles fixed Senjyo, which was broken by the memory system changes. + +- 0.37b10: Added 'Difficulty' dipswitch. + +- 21st November 2000: Gerardo Oporto fixed Senjyo dipswitch settings. + +- 15th April 1999: Nicola fixed Senjyo from crashing at exit. + +- 0.35b10: Mirko Buffoni and Nicola Salmoria added 'Senjyo' (Tehkan 1983). + +- 6th April 1999: Nicola Salmoria has sent in a Senjyo driver with correct scrolling, correct gradient background, priorities, radar display and sound. + +- 5th April 1999: Mirko Buffoni added the scrolling background to Senjyo. + +- 4th April 1999: Mirko Buffoni re-built the Senjyo driver over the latest beta and Nicola fixed sound of Senjyo and added the PROM to it. + + +HOW TO PLAY: + +- Destroy "Space Tanks" approaching you by firing the twin laser guns. When 32 tanks have been destroyed, the present battle is over and the first round is cleared. + +- By full use of radar, locate "Space Tanks" and destroy them. + +- When 4 "Space Tanks" have been destroyed, one of the various types of "Spotter" will appear. Shoot it down, and your score will multiply by either X2, X3, X4 or X5, depending upon the type of "Spotter". + +- "Space Tank" that has come nearest to you is very dangerous, so destroy it as quickly as possible. + +- In the course of time, "Raider" (enemy's missile) will appear and rush towards your position. + +- From the second round on, "Eliminator" will appear when a certain number of shells are fired. When shooting it down, all "Space Tanks" on the screen are destroyed. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 136 kb / 21 files / 56.9 zip + +$end + + + +$info=senknow +$mame +0.62 [Sylvain Glaize, David Haywood] + + +WIP: + +- 0.62: Sylvain Glaize and David Haywood added 'Sen-Know (Japan)' (Kaneko 1999). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 25 MB / 8 files / 10.1 zip + +$end + + + +$info=senko +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.211: Changed description to 'Senko no Ronde (Japan, Rev A) (GDL-0030A)' and clone (GDL-0030) to 'Senko no Ronde (Japan) (GDL-0030)'. + +- 0.180: Changed description to 'Senko No Ronde (Japan, Rev A) (GDL-0030A)' and clone (GDL-0030) to 'Senko No Ronde (Japan) (GDL-0030)'. + +- 0.154: MetalliC updated senko and senkoo CHDs to latest SHA1. + +- 0.148u4: Redumped GD-ROM for clone 'Senko No Ronde (GDL-0030)' [f205v]. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Senko No Ronde (Rev A) (GDL-0030A)'. + +- 0.143u1: Changed description to 'Senko No Ronde (Rev A) (GDL-0030A)'. + +- 0.142u3: Added senko-default-eeprom.bin rom. + +- 0.130u2: Changed description to 'Senko No Ronde NEW ver. (Rev A) (GDL-0030A)'. + +- 0.130u1: Added clone Senko No Ronde (GDL-0030). + +- 0.127u3: Guru added 'Senko No Ronde (GDL-0030A)' (unknown 200?). + +- 20th April 2008: Guru - Senko no Ronde NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 16.1 kb / 2 files / 1.27 zip + +CHD: 1.25 GB (Compressed: 233.1) + +$end + + + +$info=senkosp +$mame +0.137u3 [Tormod, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.211: Changed description to 'Senko no Ronde Special (Export, Japan) (GDL-0038)'. + +- 0.180: Changed description to 'Senko No Ronde Special (Export, Japan) (GDL-0038)'. + +- 0.154: MetalliC updated senkosp CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Senko No Ronde Special (GDL-0038)' [f205v]. + +- 0.137u3: Tormod and The Dumping Union added 'Senko No Ronde Special (GDL-0038)' (G-Rev 2006). + +- 10th April 2010: Smitdogg - Tormod dumped Senko No Ronde SP. + +- 9th April 2010: Smitdogg - Tormod got Senko No Ronde SP. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 229.7) + +$end + + + +$info=senkyu +$mame +0.81 [Ville Linde] + + +Artwork available + + +< Japan > + + +WIP: + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Battle Balls, courtesy of BYOAC/CAG. manson976 has cleaned up the bezel for Battle Balls, scanned by me. + +- 0.219: Jorge Silva added clone Battle Balls (Portugal). + +- 0.198: Fabrice Arzeno and The Dumping Union added clone Battle Balls (Germany, earlier). Changed parent description to 'Senkyu (Japan, newer)' and clones (Japan set 2) to 'Senkyu (Japan, earlier)' and (Germany) to 'Battle Balls (Germany, newer)'. + +- 22nd May 2018: Smitdogg - farzeno dumped Battle Balls (earlier German set) with low serial number and PCB date 95.10.02 and he dumped an alt version of Senkyu. + +- 0.153: Changed description of clones (Asia) to 'Battle Balls (Hong Kong)' and (Asia, earlier) to 'Battle Balls (Hong Kong, earlier)'. + +- 0.149: Added soundflash1 rom (flash0_blank_region01.u1053). Changed description to 'Senkyu (Japan set 1)' and clone (Japan, set 2) to 'Senkyu (Japan set 2)'. + +- 0.144u1: Corrado Tomaselli, Alberto Grego and The Dumping Union added clone Battle Balls (Asia, earlier). + +- 0.133u1: Renamed (batlbala) to (batlballa) and (batlbalu) to (batlballu). + +- 0.122u8: Changed description to 'Senkyu (Japan, set 1)'. + +- 0.111u1: Arzeno Fabrice added clone Battle Balls (US). + +- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Senkyu is now playable. + +- 0.92u1: Changed description of clones (Germany, Tuning License) to 'Battle Balls (Germany)' and (Asia, Metrotainment License) to 'Battle Balls (Asia)'. + +- 0.88u1: Fabrice Arzeno added clone Senkyu (Japan, set 2). + +- 0.81u7: Added clone Battle Balls (Asia, Metrotainment License). Changed parent description to 'Senkyu (Japan)' and clone 'Battle Balls' to 'Battle Balls (Germany, Tuning License)'. + +- 20th April 2004: David Haywood added the Asian version of Battle Balls to the Seibu SPI driver. + +- 0.81u6: Ville Linde completely rewrote i386 REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). + +- 0.81u3: Ville Linde fixed i386 core and improved the SPI system. Senkyu and E-Jan High School now do something. + +- 0.81: Ville Linde added Senkyu (Seibu Kaihatsu 1995) and clone Battle Balls. I386 CPU core [Ville Linde]. + +- 3rd November 2003: Guru - Sen Kyu (Seibu SPI hardware) arrived from Pelle. + +- 24th June 2002: Guru - Got a Battle Balls (Seibu 1995) board from Naikrovek. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 18.7 MB / 14 files / 7.79 zip + +$end + + + +$info=sensorboard +$mame + +DEVICE: + +Sensorboard + + +WIP: + +- 0.231: Added 'Sensorboard' device (machine\sensorboard.cpp). + +$end + + + +$info=sente6vb +$mame + +DEVICE: + +Bally Sente 6VB Audio Board + + +ROMS: + +8002-10_9-25-84.5 (8k audiocpu) + + +WIP: + +- 0.246: Changed sourcefile to midway\sente6vb.cpp. + +- 0.205: Added 'Bally Sente 6VB Audio Board' device (audio\sente6vb.cpp). + +$end + + + +$info=sentetst +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.227: Removed outdated MC6850 ACIA hack (sound communications now work better without it). Fixes Sente Diagnostic Cartridge fails Sound Board Test [AJR]. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.36b5: Aaron Giles added 'Sente Diagnostic Cartridge' (Bally/Sente 1984). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16.3 kb / 3 files / 4.89 zip + +$end + + + +$info=seoul88 +$mame +0.261 [Taksangs] + + +WIP: + +- 0.261: Taksangs added 'Seoul 88 Fever' (Mecca 1989). Note: Korean video slot from Mecca. Fleshed the driver out a bit. Minor inputs work [Osso]. + + +Recommended Games (Gambling) + + +Romset: 321.8 kb / 10 files / 64.5 zip + +$end + + + +$info=serial_heath_h19 +$mame + +DEVICE: + +Heath H19 Terminal (Serial Port) + + +WIP: + +- 0.282: Added 'Heath H19 Terminal (Serial Port)' device (bus\rs232\heath_h19.cpp). + +$end + + + +$info=serial_keyboard +$mame + +DEVICE: + +Serial Keyboard + + +WIP: + +- 0.181: Added 'Serial Keyboard' device (bus\rs232\keyboard.cpp). + +$end + + + +$info=serial_printer +$mame + +DEVICE: + +Serial Printer + + +WIP: + +- 0.181: Added 'Serial Printer' device (bus\rs232\printer.cpp). + +$end + + + +$info=serial_terminal +$mame + +DEVICE: + +Serial Terminal + + +WIP: + +- 0.181: Added 'Serial Terminal' device (bus\rs232\terminal.cpp). + +$end + + + +$info=serial_votraxtnt +$mame + +DEVICE: + +Votrax Type 'N Talk (Serial Port) + + +WIP: + +- 0.279: Added 'Votrax Type 'N Talk (Serial Port)' device (bus\rs232\votraxtnt.cpp). + +$end + + + +$info=servicet +$mame +0.279 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: stonedDiscord added 'Merkur Service Testgeraet' (ADP 1992). Note: ADP Profitech 3000 Servicetastatur. Hardware: CPU: 80C52, LCD4002A and 27C256 EPROM (32KB) and 24CS16 I2C EEPROM (2KB) Memory. Output is done by 74HC165. Input is done by the 2 74HC4094. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 32 kb / 1 files / 6.93 zip + +$end + + + +$info=setaroul +$mame +0.134u2 [TeamEurope] + + +SETUP: + +- The first time you run the game, it will say 'BACKUP DATA IS WRONG...'. Press key 9 (Reset) to proceed. + + +WIP: + +- 0.282: Changed NVRAM init from random to all_0 [hap]. + +- 0.275: Hammy added clone The Roulette (Visco, medal). Note: Check if game plays correctly, I/O... + +- 0.259: Roberto Fresca added clone Super Ruleta 36 (Spanish hack of The Roulette). + +- 0.188: TeamEurope and Luca Elia fixed interrupts, graphic and input & dips for Roulette - Game now playable. Added new Seta X1-010 rom and PCB layout. Added dipswitches 'Credit Meter', 'Accept Coins', 'Accept Note/Coupon', 'Menu 3:Log 4:RS232', 'Play Jingle?', 'Use Hopper', 'SW1:1/2?', 'Check Door 1-3?', 'SW2:2-5', 'Menu 5:RS323? 6:Sound 7:Gfx 8:Clock', 'Payout %', 'Coinage', 'Menu 1:Time 2:Payout', 'Payout Key', 'Hopper Divider' and 'Hopper Sensor'. Fixed rom names. Changed description to 'The Roulette (Visco)'. + +- 0.142u3: Fixed gfx1 rom loading. Added dipswitches '0-6', 'Flip Screen', 'Service Mode' and 98x Unknown'. Changed description to 'Visco Roulette'. + +- 0.134u4: TeamEurope added colour PROMs ($0, 1 - 512 bytes) to Seta / Visco Roulette. Changed description to 'Seta / Visco Roulette?'. + +- 15th October 2009: Smitdogg - TeamEurope dumped the missing bproms so colors are now correct, but the game emulation is still incomplete so it still doesn't work. + +- 0.134u2: TeamEurope added 'Seta Roulette?' (Seta / Visco 198?). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 4.38 MB / 17 files / 2.55 zip + +$end + + + +$info=sevilla +$mame +0.259 [Grull Osgo] + + +Samples required (ifslots) + + +SETUP: + +- Insert coin (key 5) and keep pressed Aux Lever (key 2) and Lever (key 1) until the reels will start to roll. + + +WIP: + +- 0.260: Roberto Fresca and Grull Osgo added clones Sevilla (1 jackpot point, 77%), Sevilla (2 jackpot points, 77%), Sevilla (4 jackpot points, 77%) and Sevilla (8 jackpot points, 77%). Added new reels and created new layout for Sevilla sets with 77%. Promoted Sevilla to working. Changed parent description to 'Sevilla (2 jackpot points, 81%)'. + +- 0.259: Grull Osgo added 'Sevilla' (Interflip 198?). Note: https://www.recreativas.org/sevilla-3363-interflip. + + +Recommended Games (Gambling) + + +Romset: 6 kb / 2 files / 3.80 zip + +$end + + + +$info=sexappl +$mame +0.148u3 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.192: Added signature rom sexappl.sig. + +- 0.148u3: Brian Troha and The Dumping Union added 'Sex Appeal (Version 6.02)' (Grayhound Electronics 1992). + +- 22nd March 2013: Smitdogg - Brian Troha got Sex Appeal. + + +Recommended Games (Quiz) + + +Romset: 186 kb / 9 files / 141.5 zip + +$end + + + +$info=sextriv +$mame +0.105u1 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added sextriv.nv (256 bytes) NVRAM. + +- 0.129: MooglyGuy added savestate support to Sex Triv. Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.105u1: Pierpaolo Prazzoli added 'Sex Triv' (Status Games 1985). + + +LEVELS: 4 + + +Recommended Games (Quiz) + + +Romset: 80.6 kb / 16 files / 43.4 zip + +$end + + + +$info=sextriv1 +$mame +0.84 [Pierpaolo Prazzoli] + + +Artwork available + + +SETUP: + +- The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.259: Moved rom novelty_sex from clone (Version 1.02SB, set 2) to parent set 'Sexual Trivia (Version 1.02SB, set 1)'. Moved rom sex_triv from clone Trivia (Alt revision questions set 2) to clone Sexual Trivia (Version 1.02SB, set 2). + +- 0.125u3: Added coin slot. + +- 0.125u2: Removed coin slot. + +- 0.109u1: wolf676 added ticket dispenser to Sexual Trivia (Version 1.02SB). + +- 0.84: Pierpaolo Prazzoli added 'Sexual Trivia (Version 1.02SB set 1)' (Kinky Kit and Game Co. 1985) and clone (Version 1.02SB set 2). + + +Recommended Games (Quiz) + + +Romset: 96 kb / 7 files / 48.4 zip + +$end + + + +$info=sexyboom +$mame +0.106u6 [David Haywood, Tomasz Slanina, f205v] + + +WIP: + +- 0.216: Adrian added clone Super Puzzle (Sang Ho Soft). + +- 0.185: Fixed clocks based on actual XTAL. Picture of PCB clearly shows a 21.4772MHz, PCB has a Z80B so clock is 3.58 based on XTAL like the YM2413. Changed Z80 CPU1 and YM2413 clock speeds to 3579545 Hz. + +- 0.146u5: Changed palettesize to 19268 colors. + +- 0.145u7: Filled in some dipswitches for Sexy Boom and added DIP locations [Brian Troha]. DSW setting verified via Z80 code. Correct difficulty DSW [Stephane Humbert]. Added dipswitches 'Difficulty', 'Coinage', 'Display Numbers on Tiles' and 'Unused'. + +- 0.136u3: Mariusz Wojcieszek fixed Sexy Boom - Game now playable. + +- 0.132u2: Angelo Salese cleaned up Sexy Boom memory map. + +- 0.106u7: Improvements to the Sang Ho driver, making them somewhat playable [David Haywood, Tomasz Slanina]. Added YM2413 (3580000 Hz) sound. Changed visible area to 480x544 and palettesize to 512 colors. Added 2 Player and 8-way Joystick. Added dipswitches 'DIPS', 'Display Numbers on Tiles' and 3x 'Unknown'. + +- 0.106u6: David Haywood and Tomasz Slanina added 'Sexy Boom' (Sang Ho Soft 1992). + +- 12th June 2006: Tomasz Slanina - Preliminary Sexy Boom / Puzzle Star driver. Haze made a skeleton driver and mapped inputs. I've hooked up the v9938 vdp (taken from MESS) and sound. Both games dispalys "something", but rombanking is still unknown( Sexy Boom writes to ports in range $f8-$fe (similar to msx2), puzzle star use port $91). Game hardware is based on MSX2 but differs in many places. + +- 11th June 2006: David Haywood - Sang Ho Soft's Puzzle Star (and Sexy Boom) may be based on reproduction MSX hardware, but again they are probably protected. The PCB has a battery backed ATT3030 FGPA chip labaled 'Warning ! No Touch' Once the battery is dead the PCB dies too, and most of the PCBs we've seen have been dead. The problem is we don't know what to do with it, we don't know if that chip simply controls their video hardware, or runs the main game. Until progress is made with the emulation this worrying situation remains. It might not even be based on MSX hardware, even that remains a guess for now. Dox has expressed an interest at looking at this further so I wish him the best of luck in figuring it out, and for now I'll keep hoping that we don't need anything extra from the PCBs. + +- 8th June 2006: f205v dumped Sexy Boom. Main PCB is marked: "Puzzle Star" and "Sang Ho Soft.". + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Adult) + + +Romset: 1.50 MB / 12 files / 621.6 zip + +$end + + + +$info=sexygal +$mame +0.129 [David Haywood, Angelo Salese] + + +< Japan > + + +WIP: + +- 0.197: AJR added sample player to Sexy Gal. Added '8-Bit R-2R DAC'. + +- 0.189: Angelo Salese fixed gfxs for Sexy Gal and clone Sweet Gal. Added NSC8105 (2496000 Hz) CPU2 to Sexy Gal. For clone Sweet Gal this definitely doesn't exist (PCB photo). + +- 0.171: Angelo Salese added screen raw parameters and basic outputs to the Night Gal driver. NSC8105 ADCX opcode is actually an ADDX, fixes gfx garbage in Sexy Gal. Improved opcode $bb, added extra protection ports. + +- 0.138u2: Changed Z80 CPU1 and NSC8105 CPU2 clock speeds to 2496000 Hz and samples rom address to maincpu ($8000). + +- 0.129u3: Preliminary protection hook-up for Sexy Gal/Sweet Gal [Angelo Salese]. Replaced AY-3-8910A sound with YM2203. Changed description to 'Sexy Gal (Japan 850501 SXG 1-00)' and clone Sweet Gal to 'Sweet Gal (Japan 850510 SWG 1-02)'. + +- 25th January 2009: Angelo Salese - Hooked up basic understanding of the Sexy Gal/Sweet Gal protection memory map. Also found that's uses blitter writes in a different fashion than Jangou or Night Gal. It's still far from playable (mostly uses wrong/misplaced gfxs) but at least is less hopeless. + +- 0.129: David Haywood and Angelo Salese added 'Sexy Gal' (Nichibutsu 1985) and clone Sweet Gal. + + +Recommended Games: + +Night Bunny + +Night Gal + +Night Gal Summer + +Royal Queen + +Sexy Gal + +Sexy Gal Tropical + + +Recommended Games (Mahjong) + + +Romset: 224 kb / 15 files / 91.8 zip + +$end + + + +$info=sexyparo +$mame +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +< Japan > + + +Artwork available + + +Bugs: + +- sexyparo, sexyparoa: Graphic issues. abelardator2 (ID 06035) + + +WIP: + +- 0.276: H4M573R added clone Sexy Parodius (ver EAA, bootleg). Note: This bootleg has 2 OKI M6295 instead of the whole audio section of the original GFX ROM loading needs fixing. + +- 0.192: Demoted Sexy Parodius to IMPERFECT_SOUND & UNEMULATED_PROTECTION [Angelo Salese]. + +- 9th December 2015: Angelo Salese - Fixed castle tiles not properly drawn in Sexy Parodius stage 3B (a.k.a. Castlevania / Akumajou stage). It probably need a blending effect for the mosaic windows tho. + +- 0.141u1: Tormod added clone Sexy Parodius (ver AAA). + +- 8th January 2011: Smitdogg - Tormod dumped the Asia version of Sexy Parodius. + +- 8th October 2006: Mr. Do - Optimized the instruction cards for Sexy Parodius. + +- 25th September 2006: Mr. Do - Added instruction cards for Sexy Parodius cocktail, thanks to Jeston. + +- 0.98u1: Changed description to 'Sexy Parodius (ver JAA)'. + +- 0.97u5: Changed description to 'Sexy Parodius (Japan ver JAA)'. + +- 20th July 2003: Guru - Received Sexy Parodius (version JAB) from R. Belmont. + +- 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he correct the sound chip internal timer frequency. + +- 0.67: Added 'Sexy Parodius (Ver JAA)' (Konami 1996). + +- 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 8 (7 + special stage, which can be played only if you get the good end) + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Romset: 13.8 MB / 11 files / 5.91 zip + +$end + + + +$info=sf +$mame +0.155 [Olivier Galibert] + +0.35b3 [Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Added clone Street Fighter (Japan, bootleg) [f205v]. Added I8751 dump to clones Street Fighter (Japan) (protected), Street Fighter (US, set 2) (protected) and Street Fighter (World) (protected), removed the protection HLE [O. Galibert, FabC]. READ/WRITE macros removal [Osso]. + +- 15th May 2020: TeamEurope - I decapped my last 8751H over 6 month's ago. So i was pretty excited when f250v contacted me for decapping a protected 8751H from his Street Figher (bootleg). He shipped the MCU last monday, i received it today and as i had a short period of free time i immediately started to work on it. To be true, decapping a chip is pure adrenaline, a little bit of fear and in the end alot of fun. While it proved another time that my decapping method is working pretty good, it's always risky to decap a chip (don't use too much heat / did i use enough polish / hopefully i did not accidentally cut a wire /...). In the end it took about 15 minutes to open the chip, 5 minutes to erase the lock bit and after another 5 minutes we had the dump. The next interesting fact was, that this dump matched the other existing Street Fighter MCU dump, which was just added 8 days ago to MAME (here). The previous dump was only possible, because an unsecured 8751H was found. Anyway, this confirmed the existing dump! Thx to f205v for sending the 8751H to me, it was nice variety to my currently other work. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Cleanups. Reduced code duplication, RAM usage of tilemap and runtime tag lookups [cam900]. + +- 0.189: Corrado Tomaselli added clone Street Fighter (World) (protected). + +- 27th July 2017: Smitdogg - Corrado Tomaselli dumped the world version of Street Fighter that uses normal buttons. + +- 0.178: ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton and The Dumping Union added clone Street Fighter (Japan, pneumatic buttons). Added locations from this board to fill out current Street Fighter sets (less the proms which will be determined later and the prototype set). + +- 0.173: Street Fighter driver does not have COIN3 and protection MCU on clone 'Street Fighter (Japan) (protected)' is an i8751 [Yu]. Added MCU label and location to clones (Japan) (protected) and (US, set 2) (protected) [Lord Nightmare]. + +- 0.161: Andrew Gardner switched Street Fighter driver to use configured_entries for banks. Osso fixed 'Number of Countries Selected' dipswitch for sf, sfj and sfua. + +- 0.155: Small cleanup. Added DIP locations and analog buttons to (World, pneumatic buttons), removed the fake ones. Note: Timing is a matter of tenth-seconds. Tapping the button too lightly/quickly, will not trigger an attack, same as on the original cab. Similarly, holding the button for too long won't register either, analogous to the original cab by pushing the button down slowly instead of hammering it [hap]. Changed 'Unknown' dipswitches to 'Unused'. Changed clone (US, set 1) to parent and (World, Analog buttons) to clone 'Street Fighter (World, pneumatic buttons)'. Renamed (sf) to (sfan) and (sfu) to (sf). + +- 0.152: Porchy updated PROM names for Street Fighter (World, Analog buttons). + +- 6th September 2010: Mr. Do - Bezel for Street Fighter is done, thanks to Kiltron for cleaning. + +- 0.137u2: Bill D. and The Dumping Union added clone Street Fighter (US, set 2) (protected). Fixed gfx3 rom loading in clone Street Fighter (prototype). Changed parent description to 'Street Fighter (World, Analog buttons)' and clones (US) to 'Street Fighter (US, set 1)' and (Japan) to 'Street Fighter (Japan) (protected)'. Renamed (sfus) to (sfu). + +- 3rd April 2010: Smitdogg - Bill D. dumped a real Street Fighter (US version). It uses an 8751 MCU. The US dump in MAME is possibly hacked. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Street Fighter. + +- 0.133u1: Renamed (sfjp) to (sfj). + +- 0.131u1: Angelo Salese merged memory maps in the Street Fighter driver. + +- 0.124u2: Fabio Priuli fixed misplaced background graphics in clone Street Fighter (Japan). + +- 0.88u1: Renamed (sf1) to (sf), (sf1us) to (sfus), (sf1jp) to (sfjp) and (sf1p) to (sfp). + +- 0.60: Added clone Street Fighter (prototype). + +- 14th April 2002: Aaron Giles added a prototype version to the Street Fighter driver. + +- 0.37b8: Added 5x 'Unknown' dipswitch. + +- 0.37b7: Added PROMs ($0, 100, 200, 300 - unknown). + +- 3rd October 1999: Nicola fixed Street Fighter from crashing. + +- 0.35RC1: Nicola Salmoria fixed Street Fighter sound. + +- 2nd June 1999: Nicola fixed Street Fighter ADPCM sound and added the second channel for the YM3012 chip. + +- 3rd May 1999: Olivier Galibert fixed Street Fighter 1 from crashing. + +- 0.35b11: Olivier Galibert fixed background in Street Fighter 1. Added 2nd Z80 CPU (3579545 Hz) and 2x MSM5205 sound. + +- 19th April 1999: Olivier Galibert has updated the Street Fighter driver for tilemaps and emulated the second Z80, but the samples aren't yet quite correct. + +- 7th March 1999: Olivier Galibert added the second Z80 to Street Fighter 1, which was needed to added the sample playing support. + +- 0.35b3: Olivier Galibert added 'Street Fighter (World)' (Capcom 1987) and clones (US) and (Japan). TODO: Hook up the second Z80 (which plays samples through two MSM5205). Properly support palette shrinking in the video driver. Clean up and optimize the video driver (it's currently redrawing the whole screen every frame). + +- 12th February 1999: Nicola has fixed some graphics problems. He added YM2151 support for Street Fighter 1, but samples are still missing. + + +ARCADE RELEASE: Street Fighter (Capcom) - 1987/Aug/30 + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 4.17 MB / 44 files / 1.07 zip + +$end + + + +$info=sf_l1 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Slugfest (L-1)' (Williams 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 640 kb / 4 files / 403.1 zip + +$end + + + +$info=sf2 +$mame +0.65 [Stephane Humbert, Tim] + +0.34b6 [Paul Leaman] + +0.33b5 [Testdriver] + + +Artwork available + + +Bugs: + +- sf2ub: Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 04003) + + +WIP: + +- 0.222: TwistedTom fixed clone 'Street Fighter II: The World Warrior (RK, bootleg)' gfx rom load and decode. + +- 0.221: Fluxcore added clone Street Fighter II: The World Warrior (World 910411). + +- 0.219: Lions3 added clone Street Fighter II: The World Warrior (USA 920312). + +- 0.216: Added C-Board PAL dump to clones sf2ee and sf2ue [TwistedTom]. Changed description of clone (bootleg) to 'Street Fighter II: The World Warrior (bootleg, set 1)'. + +- 0.212: Hammy and ClawGrip redumped clone Street Fighter II: The World Warrior (RK, bootleg). Added correct gfx roms and promoted to working. + +- 0.208: Osso fixed kick buttons do not seem to be hooked up in clone Street Fighter II: The World Warrior (bootleg with rules screen) (video\cps1.c). + +- 0.206: Robbbert fixed crash in clone Street Fighter II: The World Warrior (bootleg). + +- 0.204: Chris Gleed added clone Street Fighter II: The World Warrior (USA 910522, Rev. H). Brian Troha and The Dumping Union added clone Street Fighter II: The World Warrior (World 910204). Note: Technically this isn't a unique set, but it's a verified labeled set versus the sf2en conversion set. Changed description of clone (World 910204) to 'Street Fighter II: The World Warrior (World 910204, conversion)'. + +- 0.203: Erik Preston added clone Street Fighter II: The World Warrior (World 910204). + +- 0.196: coolmod and The Dumping Union added clone Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2). Identified manufacturer of clone Street Fighter II: The World Warrior (bootleg) [f205v]. Changed description of clone (Thunder Edition, bootleg) to 'Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 1)'. + +- 0.195: f205v and Maru79 added clone Street Fighter II: The World Warrior (bootleg, set 2). Hammy and The Dumping Union added clone Street Fighter II: The World Warrior (bootleg with rules screen). + +- 19th January 2018: Smitdogg - Hammy got a Street Fighter II bootleg that appears to be undumped. + +- 0.189: Moffitt added clone Street Fighter II: The World Warrior (Quicken, bootleg). + +- 0.188: ShouTime, Bonky and MetalliC added clone Street Fighter II: The World Warrior (Japan 911210, CPS-B-17). Changed description of clone (Japan 911210) to 'Street Fighter II: The World Warrior (Japan 911210, CPS-B-13)'. + +- 24th July 2017: Smitdogg - One of coolmod's friends sent in a dump of Street Fighter 2 Quicken (different from the "PT-1" version in MAME). + +- 24th June 2012: Smitdogg - ShouTime dumped Street Fighter II 911210 (Japan) which is marked as Rev L and got information that my 920312 (Japan) dump is Rev M and Capcom sometimes got lazy with keeping rom stickers updated. + +- 0.184: Janniz added clone Street Fighter II: The World Warrior (World 910129). + +- 23rd October 2016: Smitdogg - gomarco79 sent me a bootleg of Street Fighter II that looks different from ones I've seen in the past. I'm not sure if it has hacker-creative changes yet. + +- 0.156: ANY fixed some incorrect info about the SF2 bootlegs and got them running better. Changed 'Street Fighter II': Magic Delta Turbo (bootleg, set 4)' from a clone of sf2ce to clone 'Street Fighter II: The World Warrior (bootleg)'. Renamed (sf2mdtc) to (sf2b). + +- 0.155: ANY added clones Street Fighter II: The World Warrior (TAB Austria, bootleg, set 3), (TAB Austria, bootleg, set 4) and Street Fighter II': Magic Delta Turbo (bootleg, set 4). + +- 0.152: Porchy dumped and added iob2.11d rom to clones Street Fighter II: The World Warrior (World 910228) and (USA 910228). + +- 0.151: ANY and The Dumping Union added clone Street Fighter II: The World Warrior (World 910318). + +- 0.150: Tormod, Layne, Smitdogg and The Dumping Union added clone Street Fighter II: The World Warrior (Japan 920312). Yohji, Kevin Eshbach, bodger319, Smitdogg and The Dumping Union added clone Street Fighter II: The World Warrior (Japan 910522). Kevin Eshbach, Bill D., Layne, Smitdogg and The Dumping Union added clone Street Fighter II: The World Warrior (Japan 910411). + +- 29th August 2013: Smitdogg - I got another undumped Street Fighter II, 910411 Japan. + +- 13th August 2013: Smitdogg - We got another undumped Street Fighter 2 board, 910522 Japan. + +- 12th August 2013: Smitdogg - Andrew Welburn dumped a bootleg of Street Fighter 2. + +- 6th August 2013: Smitdogg - I just got the best version ever made of Street Fighter 2 World Warrior. Why is it the best you ask. It's the final Japanese revision completed one day before the first version of Champion Edition was released (920312). So they were working on final updates for World Warrior at the same time they were making Champion Edition. It looks like nobody I know even knew about it until now. Until we found this I had never even heard of a World Warrior made past summer 1991 let alone the day before the first Champion Edition in 1992. So it should be the most bug free and tweaked out and also being the Japan version, the AI is going to be more pure and not quarter sucking. + +- 0.148u1: Team CPS-1 confirmed 1 label in clone Street Fighter II: The World Warrior (USA 910228) according to the real board. + +- 0.148: Corrado Tomaselli added C632B.IC1 PAL to clones (World 910228) and (USA 910228), confirmed identical to C632.IC1. Team CPS-1 fixed one label in sf2ui according to the real board. + +- 0.147u4: Changed description of clones (TAB Austria, bootleg) (set 1) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg, set 1)', (TAB Austria, bootleg) (set 2) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg, set 2)' and (unknown bootleg) to 'Street Fighter II: The World Warrior (RK, bootleg)'. Renamed (sf2unkb) to (sf2rk). + +- 0.147u3: Darran, Smitdogg and The Dumping Union added clones 'Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 2)' and 'Street Fighter II: The World Warrior (unknown bootleg)'. Added some non-working Street Fighter 2 bootlegs, the PCBs are broken and missing roms so they're just for reference [ReadOnly]. Changed description of clone (TAB Austria, bootleg) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 1)'. + +- 0.145u4: bonky0013 and JacKc added clone Street Fighter II: The World Warrior (USA 910522, Rev. G). Fix for copy/paste error in clone (USA 910522, Rev. G) [Tafoid]. Changed description of clone (USA 910522) to 'Street Fighter II: The World Warrior (USA 910522, Rev. I)'. + +- 0.144u3: Added missing PLD ($0 - stf29.1a). + +- 0.144u1: Team CPS-1 fixed clones Street Fighter II: The World Warrior (USA 910306), (USA 910318) and (USA 910411) ROMs labels and positions. + +- 0.143: Brian Troha and The Dumping Union added clone Street Fighter II: The World Warrior (USA 910306). + +- 0.141u2: Team CPS-1 fixed rom labels in clone 'Street Fighter II: The World Warrior (USA 911101)'. + +- 0.140u2: Layne, Smitdogg and The Dumping Union (Team CPS-1) added clone Street Fighter II: The World Warrior (World 910228). + +- 1st December 2010: Smitdogg - We got Street Fighter II (World 910228). + +- 21st October 2010: Smitdogg - Darran donated a bunch of rare Street Fighter II bootlegs. + +- 0.139u2: Team CPS-1 fixed labels in clone 'Street Fighter II: The World Warrior (USA 910206)' and added PCB infos. + +- 18th August 2010: Smitdogg - I got a box from Dave France with some donations and loaners. First is a Street Fighter 2 set. It had bad graphics. I swapped the motherboard with a spare I had and it works perfectly. I'll get the missing PAL dumped from it. + +- 11th August 2010: Smitdogg - A non-working SF2 board set arrived thanks to john666 to fix a set in MAME and check for possible revision. + +- 0.139: Changed description to 'Street Fighter II: The World Warrior (World 910522)' and clones (World 910214) to 'Street Fighter II: The World Warrior (World 910214)', (World 910214, TAB Austria bootleg) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg)', (US 910206) to 'Street Fighter II: The World Warrior (USA 910206)', (US 910214) to 'Street Fighter II: The World Warrior (USA 910214)', (US 910318) to 'Street Fighter II: The World Warrior (USA 910318)', (US 910228) to 'Street Fighter II: The World Warrior (USA 910228)', (US 910411) to 'Street Fighter II: The World Warrior (USA 910411)', (US 910522) to 'Street Fighter II: The World Warrior (USA 910522)', (US 911101) to 'Street Fighter II: The World Warrior (USA 911101)', (Japan 911210) to 'Street Fighter II: The World Warrior (Japan 911210)', (Japan 910214) to 'Street Fighter II: The World Warrior (Japan 910214)', (Japan 910306) to 'Street Fighter II: The World Warrior (Japan 910306)', (Quicken Pt-I, bootleg) to 'Street Fighter II: The World Warrior (Quicken Pt-I, bootleg)' and (Thunder Edition) to 'Street Fighter II: The World Warrior (Thunder Edition, bootleg)'. + +- 0.137u4: Smitdogg and The Dumping Union added clone Street Fighter II - The World Warrior (Thunder Edition). + +- 28th April 2010: Smitdogg - I got another rare Street Fighter 2 bootleg called Thunder Edition. It uses a custom PAL for protection which Phil B. will likely crack in 6-7 seconds. The rom stickers were mostly destroyed so I printed it some fresh ones. The giant plastic sticker over the MASK roms came like that though. + +- 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)'. + +- 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. I picked up a Street Fighter 2 Quicken Pt.1 board. The Quicken boards supposedly came out before the official Champion Edition, Turbo, etc. and are rumored to have been responsible for "inspiring" Capcom to make the Champion Editions etc. in order to compete with the bootleggers. I've been wanting these for a while, they are fairly important as far as bootlegs go. I've bid on them before but they always sold for too much, but this time I got nice prices. + +- 0.131u4: TeamEurope added clone 'Street Fighter II - The World Warrior (World 910214, TAB Austria bootleg)'. + +- 0.129u1: Phil Bennett fixed scrambled graphics in clone (US 910228). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.124u4: Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]. + +- 8th October 2006: Mr. Do - Added the instruction sticker for Street Fighter II, thanks to Tormod. + +- 18th September 2006: Mr. Do - Added Street Fighter II bezel, thanks to Terry Terry Roberts. + +- 0.73: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.69: David Haywood added clone Street Fighter II - The World Warrior (US 911101). + +- 0.65: Renamed (sf2) to (sf2eb) and (sf2eg) to (sf2). + +- 0.64: Added clones Street Fighter II - The World Warrior (World 910522) and (US 910318). + +- 15th January 2003: Stephane Humbert and Tim added yet another version of SF2 to the CPS-1 driver. + +- 0.63: Added clone Street Fighter II - The World Warrior (US 910411). Added 'Game Mode' dipswitch. + +- 10th January 2003: Stephane Humbert added another version of SF2 to the CPS-1 driver. + +- 19th December 2002: David Haywood added another version of Street Fighter II to the CPS-1 driver. + +- 10th December 2002: Stephane Humbert added another clone to Street Fighter II. + +- 0.37b15: Added clones 'Street Fighter II - The World Warrior (Japan 910306)'. Fixed rom names. Renamed (sf2a) to (sf2ua), (sf2b) to (sf2ub), (sf2e) to (sf2ue), (sf2i) to (sf2ui) and (sf2jb) to (sf2ja). + +- 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2. + +- 0.37b8: Added clone Street Fighter II - The World Warrior (US 910522). + +- 10th April 2000: Guru - Dumped Street Fighter 2 (bootleg). + +- 0.35: Added clone Street Fighter II - The World Warrior (Japan 910214). Changed parent description to 'Street Fighter II - The World Warrior (World 910214)' and clones (US rev A) to 'Street Fighter II - The World Warrior (US 910206)', (US rev B) to 'Street Fighter II - The World Warrior (US 910214)', (US rev E) to 'Street Fighter II - The World Warrior (US 910228)' and (Japan) to 'Street Fighter II - The World Warrior (Japan 911210)'. + +- 0.35b13: Changed parent and clone descriptions to 'Street Fighter II - The World Warrior'. + +- 0.35b2: Paul Leaman added clones Street Fighter II (US rev A), (US rev B) and (US rev E). Improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games. Changed parent description to 'Street Fighter II (World rev B)' and clone (Japan) to 'Street Fighter II (Japan)'. + +- 0.34b6: Paul Leaman added 'Street Fighter 2 (World)' (Capcom 1991) and clone (Japan). + +- 0.33b5: Paul Leaman added (Testdriver) Street Fighter 2. + +- 11th November 1997: CaBBe dumped Street Fighter II - The World Warrior (World 910214). + + +LEVELS: 11 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 7.31 MB / 31 files / 3.29 zip + +$end + + + +$info=sf2049 +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.257: Reverted mistaken change in MAME 0.256 (mips\mips3drc.cpp). Fixes warfa and sf2049 no longer starts [Patrick Mackinlay]. + +- 0.241: Cleanup Vegas driver: Combine DUART interrupts. Disabled SIO logging that had been left on. Added system LED output and added it to 'San Francisco Rush 2049' layout (hidden by default) [Vas Crabb]. + +- 0.239: Dumped security PIC for San Francisco Rush 2049 [CAPS0ff, neSneSgB]. Get the initial view check off the hot path (emu\render.cpp). Fixes Screen #0 setting reverts back to default in San Francisco Rush 2049 [Vas Crabb]. + +- 0.233: Removed bogus button4 in San Francisco Rush 2049 [hap]. + +- 0.209: Added ability to throttle HDD DMA transfer speed, fixes strange freeze in attract mode of San Francisco Rush 2049 [Ted Green]. + +- 0.206: Promoted 'San Francisco Rush 2049' to working [Ted Green]. + +- 0.202: Hydreigon added imperfect sound flag to San Francisco Rush 2049 (previous flagged as no sound). + +- 0.199: Updated DCS audio to get San Francisco Rush 2049 closer to working (audio\dcs.cpp) [Ted Green]. + +- 0.195: San Francisco Rush 2049 year is 1999 for service menu screen [sjy96525]. + +- 0.188: Added keypad. Use standard way of handling keypad inputs. Added layout for sf2049 [Risugami]. + +- 0.187: Calculate dither pointer when needed for fogging. Fixes graphics crash in San Francisco Rush 2049 [Ted Green]. + +- 0.175: Added sport timer for DCS2 DSIO device (audio\dcs.cpp) [Ted Green]. + +- 0.149: Fixed typo in denver_w() (audio\dcs.c). This fixes Integer Divide By Zero (VS2012 compile) and MAME crashes when you start SF2049 [Oliver Stoeneberg]. + +- 0.126u3: Aaron Giles fixed sf2049 memory leaks when loading a save state. + +- 0.122u5: Changed ADSP2181 CPU2 clock speed to 33333000 Hz. + +- 0.103u3: Changed ADSP2181 CPU2 clock speed to 33333333 Hz. Changed input from 8-way Joystick to Paddle. Added dipswitches 'Test Mode', 'PM Dump' and 'Resolution'. Added different harddisks and user1 roms to the clones. + +- 0.102u5: Renamed (sfru2049) to (sf2049). + +- 0.91u1: Aaron Giles added 'San Francisco Rush 2049' (Atari 1998). + +- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot! + +- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 516 kb / 2 files / 241.8 zip + +CHD: 19.1 GB (Compressed: 894.7) + +$end + + + +$info=sf2049se +$mame +0.102u5 [?] + + +HardDisk required + + +WIP: + +- 0.248: Removed bad dump flag from sf2049se U27. The POST checksum failure for the boot ROM was normal for this game [neSneSgB]. + +- 0.244: Fixed reversed dipswitch names (EPROM-based Test and Disk-based Test) [neSneSgB]. + +- 0.239: Dumped security PIC for San Francisco Rush 2049: Special Edition [CAPS0ff, neSneSgB]. Get the initial view check off the hot path (emu\render.cpp). Fixes Screen #0 setting reverts back to default in San Francisco Rush 2049: Special Edition [Vas Crabb]. + +- 0.233: Removed bogus button4. Fixes pressing Y on XBOX One controller or Logitech G920 also presses Keypad digit #4 [hap]. + +- 0.222: Hydreigon changed 'San Francisco Rush 2049: Special Edition' from a clone of 'San Francisco Rush 2049' to parent. + +- 0.206: Added some pre-defined rasterizers for San Francisco Rush 2049: Special Edition (video\voodoo_rast.hxx). Promoted 'San Francisco Rush 2049: Special Edition' to working [Ted Green]. + +- 0.202: Hydreigon added imperfect sound flag to San Francisco Rush 2049 clones (previous flagged as no sound). + +- 0.195: San Francisco Rush 2049: Special Edition year is 2003 [mmarino4]. + +- 0.188: Mark BIOS in 'San Francisco Rush 2049: Special Edition' as BAD_DUMP [Ted Green]. + +- 0.175: Fixed buffer overflow with San Francisco Rush 2049: Special Edition [Ted Green]. + +- 0.126u1: Added new user1 rom to 'San Francisco Rush 2049: Special Edition'. + +- 0.102u5: Added 'San Francisco Rush 2049: Special Edition'. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 516 kb / 2 files / 264.3 zip + +CHD: 18.6 GB (Compressed: 1.29) + +$end + + + +$info=sf2049te +$mame +0.102u5 [?] + + +HardDisk required + + +Bugs: + +- sf2049te, sf2049tea: Game crashes when accessing self-test. neSneSgB (ID 08313) + + +WIP: + +- 0.239: Dumped security PIC for San Francisco Rush 2049: Special Edition [CAPS0ff, neSneSgB]. San Francisco Rush 2049: Tournament Edition uses same PIC as San Francisco Rush 2049: Special Edition [MetalliC]. Added 352_rush_2049_se.u18 security PIC. + +- 0.222: Hydreigon changed 'San Francisco Rush 2049: Tournament Edition' from a clone of 'San Francisco Rush 2049' to parent and 'San Francisco Rush 2049: Tournament Edition Unlocked' to a clone. + +- 0.202: Hydreigon added imperfect sound flag to San Francisco Rush 2049 clones (previous flagged as no sound). + +- 0.195: San Francisco Rush 2049: Tournament Edition year is 2000 in attract mode [sjy96525]. + +- 0.193: rtw and Stig Remnes added clone 'San Francisco Rush 2049: Tournament Edition Unlocked'. + +- 0.102u5: Added 'San Francisco Rush 2049: Tournament Edition'. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 516 kb / 2 files / 258.9 zip + +CHD: 9.55 GB (Compressed: 1.39) + +$end + + + +$info=sf2ce +$mame +0.139u2 [john666, Smitdogg, The Dumping Union] + +0.35b2 [Paul Leaman] + +0.34b1 [Testdriver] + + +Artwork available + + +Bugs: + +- sf2m1, sf2m9: This is only a reference about this 2 sets in this driver (and maybe other similar clones). Fortuna (ID 06875) + +- Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04015) + + +WIP: + +- 0.278: Changed 'Street Fighter II': Champion Edition (RE, bootleg)' and 'Street Fighter II': Magic KO Turbo!! - Nightmare Crack' from clones of sf2 to clones of sf2ce [Angelo Salese]. + +- 0.267: Changed description of clone (UPL bootleg) to 'Street Fighter II': Champion Edition (Japan 920322, UPL bootleg?)'. + +- 0.255: Playero added clone Street Fighter II': Champion Edition (World 920803). Note: Single byte difference, may be legit or may be a region hack. + +- 0.249: Genaro Rodarte added clone Street Fighter II': Champion Edition (Red Wave, bootleg, set 2). Note: Based on 920313 World version. Changed description of clone (Red Wave, bootleg) to 'Street Fighter II': Champion Edition (Red Wave, bootleg, set 1)'. + +- 0.238: Fixed 2 Players mode dipswitch for clones Street Fighter II': Champion Edition (Japan 920322), (Japan 920513) and (Japan 920803). Looks like Capcom inverted the default configuration (OFF) to set "2 Credits/Continue" option by default, instead "1 Credit/No Continue" present in the Street Fighter II': Champion Edition (Japan 920xxx) clones [Sergio Galiano]. + +- 0.229: f205v and Maru79 added clone Street Fighter II': Magic KO Turbo!! - Nightmare Crack. Note: Based on (World 920313) version. + +- 0.228: Documented 'Turbo Vs CPU' mode and 'Projectile Path' dipswitch settings for clones 'Street Fighter II': Champion Edition (Rainbow, bootleg, set 1)', (set 2) and (set 3) hacks [Rotwang]. + +- 0.227: f205v added clone Street Fighter II': Champion Edition (Playmark bootleg, set 3). + +- 0.225: f205v and maru79 added clones Street Fighter II': Champion Edition (bootleg, set 1) and Street Fighter II': Champion Edition (bootleg, set 2). Janniz, f205v and maru79 added clone Street Fighter II': Champion Edition (Playmark bootleg, set 2). Changed description of clone (Playmark bootleg) to 'Street Fighter II': Champion Edition (Playmark bootleg, set 1)'. + +- 0.216: Hammy and Clawgrip added clone Street Fighter II': Champion Edition (Dstreet-6, bootleg). TwistedTom added clone Street Fighter II': Champion Edition (L735 Test Rom, bootleg, set 2). Added extra dipswitch settings. Added PAL dumps to clones Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1), (Mstreet-6, bootleg, set 2) and (Mstreet-6, bootleg, set 3). Changed description of clone (L735 Test Rom, bootleg) to 'Street Fighter II': Champion Edition (L735 Test Rom, bootleg, set 1)'. + +- 0.214: Added a PAL dump and some repair info to clones Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1), (Mstreet-6, bootleg, set 2) and (Mstreet-6, bootleg, set 3) [TwistedTom]. + +- 0.213: ClawGrip and Hammy added clone Street Fighter II': Champion Edition (RE, bootleg). + +- 0.212: Hammy and The Dumping Union correct roms for clone Street Fighter II': Champion Edition (M6, bootleg), which was incorrectly using standard ROMs but for 2 of the program roms. + +- 0.208: Robbbert removed horrible hack in clone Street Fighter II': Magic Delta Turbo (bootleg, set 2). Hammy and The Dumping Union verified clone Street Fighter II': Champion Edition (protected bootleg on non-dash board) dump and added ROM locations. + +- 5th March 2019: Smitdogg - Hammy sent some documentation on clone Street Fighter II': Champion Edition (protected bootleg on non-dash board). + +- 0.206: Improved graphics in clone Street Fighter II': Magic Delta Turbo (bootleg, set 2) [wonder199999]. + +- 0.205: Okada Yuko added clone Street Fighter II': Champion Edition (Red Wave PtII, bootleg). Note: This is a further hack of the sf2red program. According to the submitter, it was only operated in a few Japanese arcades. + +- 0.200: TwistedTom added clones Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1), (Mstreet-6, bootleg, set 2) and (Mstreet-6, bootleg, set 3). + +- 0.198: Hammy and The Dumping Union added clone Street Fighter II': Champion Edition (bootleg with level selection). + +- 13th May 2018: Smitdogg - Hammy got a Street Fighter II bootleg that lets you adjust levels with dips and displays the level on bootup. + +- 0.197: f205v and maru79 added clone Street Fighter II': Champion Edition (Playmark bootleg). + +- 0.195: Sampson added clone Street Fighter II': Champion Edition (Taiwan 920313). After further analysis with big help of Layne of Team CPS-1 fame, decided to promoted this clone to official [Osso]. + +- 0.189: Correct dipswitches for clone Street Fighter II': Champion Edition (Accelerator Pt.II, bootleg) [GeforceFly, Osso]. + +- 0.185: ShouTime and The Dumping Union addded clone Street Fighter II': Champion Edition (UPL bootleg). + +- 0.170: Osso fixed inputs (sf2->sf2hack) in clone Street Fighter II': Champion Edition (M10, bootleg). + +- 0.169: Robbbert and Marco added clone Street Fighter II': Champion Edition (M10, bootleg) from HBMAME. rtw, Smitdogg and The Dumping Union added clone Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL). + +- 0.166: Robbbert improved the picture in clone Street Fighter II': Champion Edition (M9, bootleg). + +- 5th July 2015: Guru - Another Street Fighter 2 CE bootleg arrived. Thanks to Marco. + +- 15th April 2015: Guru - Thanks to Marco for sending out an alternative Street Fighter 2 CE bootleg PCB. + +- 0.157: darq fixed input in clone Street Fighter II': Champion Edition (Alpha Magic-F, bootleg). + +- 0.155: ANY added clones Street Fighter II': Champion Edition (M9, bootleg) and Street Fighter II': Magic Delta Turbo (bootleg, set 4). Replaced gfx ($0) rom in clone 'Street Fighter II': Magic Delta Turbo (bootleg, set 2)'. + +- 0.153: ANY added clones Street Fighter II': Champion Edition (protected bootleg on non-dash board), Street Fighter II': Champion Edition (L735 Test Rom, bootleg) and Street Fighter II': Magic Delta Turbo (bootleg, set 3). + +- 0.152: Osso fixed kick inputs (LK MK FK) are not working in clones sf2m3 and sf2m8. Porchy dumped and added s9263b.1a rom to Street Fighter II': Champion Edition (World 920513) and clones. + +- 0.150: iq_132, Smitdogg and The Dumping Union added clone Street Fighter II': Champion Edition (Hung Hsi, bootleg). + +- 6th August 2013: Smitdogg - I picked up the reasonably popular yet still undumped Taiwan "Hung Hsi" Champion Edition hack, which is sort of like Rainbow/Accelerator etc. I took a video of it you can grab below. If you have all the dips set to off it runs at a normal speed but if you use the combo that it arrived at, which is 12356 on sw2 and 12 on sw3, the game goes to ludicrous speed. In the video you can see in the middle I power down, flip the switches and power back up. + +- 0.148u4: Fixed crash of sf2m1 in debug build (memory array overrun). Fixed slight offset of layer2 in sf2m3 and sf2m8 [Robbbert]. + +- 0.148u3: Unscrambled the gfx roms in clone sf2m8. Fixed remaining gfx issues in sf2m3 and sf2m8, marked as WORKING. Moved clone sf2m1 from CPS1 to Final Crash driver. sf2m1 is working apart from some very minor gfx glitches. sf2amf loaded the gfx roms correctly. Fixed regression in sf2mdt [Robbbert]. + +- 0.148u2: hap removed aboardplds, bboardplds and cboardplds roms and added GAME_NOT_WORKING flag to clone Street Fighter II': Champion Edition (Dongfang Bubai protection, bootleg). Robbbert fixed clone sf2m3 (boots up now, sound works and some gfx issues) and rom loading in clone sf2m8. + +- 0.148u1: iq_132 added clone Street Fighter II': Champion Edition (Dongfang Bubai protection, bootleg). Note: If anybody fancies digging up the clown-car-credits they can. + +- 14th January 2013: Smitdogg - I got another undumped hack of Street Fighter II CE. It has treacherous custom protection from a hacked up Altera chip hidden under the C board. + +- 0.148: Barry Harris fixed clones Street Fighter II': Magic Delta Turbo (bootleg, set 1)/(bootleg, set 2) crashed after OK. + +- 0.147u4: Bonky and ReadOnly added clone Street Fighter II': Champion Edition (M8, bootleg). f205v and ReadOnly added clone Street Fighter II': Magic Delta Turbo (bootleg, set 2). Added some extra dipswitches for sf2amf, added some more (not working) bootlegs and some consistency fixes, many thanks to Jackc for pointing me to all the necessary documentation [ReadOnly]. Fixed video and sound in clone Street Fighter II': Magic Delta Turbo (bootleg, set 1) [Barry Harris]: Moved sf2mdt (bootleg, set 1) and sf2mdta (bootleg, set 2) to fcrash driver. Emulated the Z80, YM2151 + 2xMSM5205 sound. Implemented the correct IRQ line. Hooked up the input and dipswitch reads. Hooked up the scroll and layer enable register writes. Allowed use of separate bootleg sprite ram in the driver. Fixed sf2mdta and inproved sf2mdt [Barry Harris]: Removed hack for row scroll table address in sf2mdt (bootleg layer render code doesn't use table, and the game isn't writing the address anywhere, hence the presence of the hack). Aligned scroll 2 layer in sf2mdt. Boosted interleave when writing sound command to fix the issue of voice's being dropped. Decoded graphics in sf2mdta correctly. Hooked up sf2mdta reads and writes the same as sf2mdt with different a layer write layout. Hooked up sf2mdta work ram. Changed description of clones (Rainbow set 1, bootleg) to 'Street Fighter II': Champion Edition (Rainbow, bootleg, set 1)', (Rainbow set 2, bootleg) to 'Street Fighter II': Champion Edition (Rainbow, bootleg, set 2)', (Rainbow set 3, bootleg) to 'Street Fighter II': Champion Edition (Rainbow, bootleg, set 3)', (Accelerator!, bootleg) (set 1) to 'Street Fighter II': Champion Edition (Accelerator!, bootleg, set 1)', (Accelerator!, bootleg) (set 2) to 'Street Fighter II': Champion Edition (Accelerator!, bootleg, set 2)' and 'Street Fighter II': Magic Delta Turbo (bootleg)' to 'Street Fighter II': Magic Delta Turbo (bootleg, set 1)'. + +- 4th December 2012: Smitdogg - Brian Troha sent me some Street Fighter II bootlegs with air moves and whatnot. I haven't fully dumped them yet because of all the soldering but they look to all have at least some changes from sets in MAME. + +- 0.147u3: Smitdogg and Dumping Union added clone 'Street Fighter II': Champion Edition (Accelerator!, bootleg) (set 2)'. Darran, Smitdogg and The Dumping Union added clone Street Fighter II': Champion Edition (Alpha Magic-F, bootleg). Added some non-working Street Fighter 2 bootlegs, the PCBs are broken and missing roms so they're just for reference [ReadOnly]. Changed description of clone (Accelerator!, bootleg) to 'Street Fighter II': Champion Edition (Accelerator!, bootleg) (set 1)'. + +- 0.147u2: Emulated protection in 'Street Fighter II': Champion Edition (Rainbow set 1, bootleg)' and 'Street Fighter II': Champion Edition (Rainbow set 2, bootleg)' rather than simply patch it out [IQ_132]. + +- 0.145u4: Dominic Nater added clone Street Fighter II': Champion Edition (Japan 920803). Renamed (sf2cej) to (sf2cejb). + +- 10th March 2012: Smitdogg - Dominic Nater sent us the most wanted version of SF2 Champion, Japan 920803, the final Japanese version. It's basically the holy grail of SF2 Champion revisions. + +- 0.145u2: idc/Team Avalaunch added clone Street Fighter II': Champion Edition (Japan 920322). + +- 0.144u2: Removed clone 'Street Fighter II': Champion Edition (USA 920803)'. Changed description of clone (USA 920803, alt) to 'Street Fighter II': Champion Edition (USA 920803)'. Renamed (sf2ceud) to (sf2ceuc). + +- 0.144u1: Added clone Street Fighter II': Champion Edition (USA 920803, alt). Redumped and fixed clone Street Fighter II': Champion Edition (USA 920803) to match real PCB [Dumping Union]. + +- 13th June 2011: Smitdogg - Dumped an alt. revision of SF2CE Accelerator. + +- 24th February 2010: f205v dumped Street Fighter II Magic Delta Turbo (Playmark). PCBs layout is identical to Street Fighter II (bootleg). + +- 0.139u2: john666, Smitdogg and The Dumping Union added Street Fighter II': Champion Edition (World 920513). Renamed (sf2ce) to (sf2ceea). + +- 20th August 2010: Smitdogg - We got Street Fighter II CE (World 920513). + +- 0.139: Changed description to 'Street Fighter II': Champion Edition (World 920313)' and clones (US 920313) to 'Street Fighter II': Champion Edition (USA 920313)', (US 920513) to 'Street Fighter II': Champion Edition (USA 920513)', (US 920803) to 'Street Fighter II': Champion Edition (USA 920803)', (Japan 920513) to 'Street Fighter II': Champion Edition (Japan 920513)', (Rainbow set 1, bootleg) to 'Street Fighter II': Champion Edition (Rainbow set 1, bootleg)', (Rainbow set 2, bootleg) to 'Street Fighter II': Champion Edition (Rainbow set 2, bootleg)', (Rainbow set 3, bootleg) to 'Street Fighter II': Champion Edition (Rainbow set 3, bootleg)', (Red Wave, bootleg) to 'Street Fighter II': Champion Edition (Red Wave, bootleg)', (V004, bootleg) to 'Street Fighter II': Champion Edition (V004, bootleg)', (Accelerator!, bootleg) to 'Street Fighter II': Champion Edition (Accelerator!, bootleg)', (Accelerator Pt.II, bootleg) to 'Street Fighter II': Champion Edition (Accelerator Pt.II, bootleg)', (Double K.O. Turbo II, bootleg) to 'Street Fighter II': Champion Edition (Double K.O. Turbo II, bootleg)', (M1, bootleg) to 'Street Fighter II': Champion Edition (M1, bootleg)', (M2, bootleg) to 'Street Fighter II': Champion Edition (M2, bootleg)', (M3, bootleg) to 'Street Fighter II': Champion Edition (M3, bootleg)', (M4, bootleg) to 'Street Fighter II': Champion Edition (M4, bootleg)', (M5, bootleg) to 'Street Fighter II': Champion Edition (M5, bootleg)', (M6, bootleg) to 'Street Fighter II': Champion Edition (M6, bootleg)', (M7, bootleg) to 'Street Fighter II': Champion Edition (M7, bootleg)', (YYC, bootleg) to 'Street Fighter II': Champion Edition (YYC, bootleg)', (Xiang Long, Chinese bootleg) to 'Street Fighter II': Champion Edition (Xiang Long, Chinese bootleg)' and (Magic Delta Turbo, bootleg) to 'Street Fighter II': Magic Delta Turbo (bootleg)'. + +- 0.134u4: J. Bijl, Krick and Smitdogg added clone 'Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)'. + +- 22nd October 2009: Smitdogg - Thanks to J. Bijl and Krick we got another one of the remaining undumped Street Fighter 2 kitted bootlegs as mentioned here. Supposedly the correct title is Street Fighter II' Champion Edition Double KO. Phil Bennett - Differences are 1. It's unplayably fast (?), 2. Pressing start changes character (the CPU does this too), 3. More fireballs! and 4. E. Honda's stage is dripping with blood. + +- 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II' - Champion Edition (Accelerator!, bootleg)'. + +- 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. The first is Street Fighter 2 Champion Edition (Accelerator) thanks to D. Beneke. The Accelerators became famous in part because the company that made them (Testron) had the balls/stupidity to put their name and phone number on the title screens. Accelerator Part II is in MAME already. This is obviously the earlier version. A few things are different such as the ways fireballs travel and you can't change characters in this one with the start button like you can in Part II. However, Blanka turns into and out of Ryu while he fights you which sometimes results in a faked Super Art Dragon Punch similar to SF3. I don't think any other characters swap bodies like this. I think the biggest change in this one from Champion Edition was the (much) higher speed. It makes SF2 Champion Edition seem like it's crawling by comparison. + +- 0.128u4: Bill DeLeo added clone Street Fighter II' - Champion Edition (Rainbow set 3, bootleg). + +- 0.127u1: Roberto Zandona fixed clone (M2, bootleg) - Game now playable. Removed duplicate buttons in INPUT_PORT (sf2hack). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.126: David Haywood added clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)'. Not working. Changed description of clones (Rainbow set 1) to 'Street Fighter II' - Champion Edition (Rainbow set 1, bootleg)', (Rainbow set 2) to 'Street Fighter II' - Champion Edition (Rainbow set 2, bootleg)', (Red Wave) to 'Street Fighter II' - Champion Edition (Red Wave, bootleg)', (V004) to 'Street Fighter II! - Champion Edition (V004, bootleg)', (Accelerator Pt.II) to 'Street Fighter II' - Champion Edition (Accelerator Pt.II, bootleg)', (M1) to 'Street Fighter II' - Champion Edition (M1, bootleg)', (M2) to 'Street Fighter II' - Champion Edition (M2, bootleg)', (M3) to 'Street Fighter II' - Champion Edition (M3, bootleg)', (M4) to 'Street Fighter II' - Champion Edition (M4, bootleg)', (M5) to 'Street Fighter II' - Champion Edition (M5, bootleg)', (M6) to 'Street Fighter II' - Champion Edition (M6, bootleg)', (M7) to 'Street Fighter II' - Champion Edition (M7, bootleg)', (YYC) to 'Street Fighter II' - Champion Edition (YYC, bootleg)' and (Kouryu) to 'Street Fighter II' - Champion Edition (Xiang Long, Chinese bootleg)'. + +- 0.125u3: Nicola Salmoria fixed games with bootleg kludge (sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc and sf2koryu). + +- 7th November 2007: f205v dumped Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg). + +- 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for SF2:CE bezel. + +- 0.98u1: Aaron Giles fixed clone Champion Edition (Accelerator Pt.II) does not POST. + +- 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now. + +- 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC). + +- 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver. + +- 0.73: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.64: Added clone Street Fighter II' - Champion Edition (US 920803). + +- 0.63: Added 'Game Mode' dipswitch. Changed parent description to 'Street Fighter II' - Champion Edition (World 920313)' and clones (US rev A) to 'Street Fighter II' - Champion Edition (US 920313)', (US rev B) to 'Street Fighter II' - Champion Edition (US 920513)', (Japan) to 'Street Fighter II' - Champion Edition (Japan 920513)', 'Hyper Fighting (US)' to 'Hyper Fighting (US 921209)' and 'Hyper Fighting (Japan)' to 'Hyper Fighting (Japan 921209)'. + +- 0.37b15: Added clones 'Street Fighter II' - Champion Edition (Rainbow set 2)' and 'Street Fighter II! - Champion Edition (V004)'. Fixed rom names. Changed description of clone (Rainbow) to 'Street Fighter II' - Champion Edition (Rainbow set 1)'. Renamed (sf2cea) to (sf2ceua) and (sf2ceb) to (sf2ceub). + +- 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working. + +- 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow). + +- 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE. + +- 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II). + +- 0.35b13: Added clone 'Street Fighter II' - Champion Edition (Red Wave)'. + +- 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B). + +- 0.35b4: Changed description of clone 'Street Fighter II - Champion Edition (Japan)' to 'Street Fighter II' - Champion Edition (Japan)'. + +- 0.35b2: Paul Leaman added 'Street Fighter II' - Champion Edition (World)' (Capcom 1992) and clone 'Street Fighter II - Champion Edition (Japan)'. + +- 0.34b6: Added clone (Testdriver) Street Fighter 2 (Rainbow Edition). Changed parent description to 'Street Fighter 2 (Champion Edition)'. + +- 0.34b1: Paul Leaman added (Testdrivers) Street Fighter 2 (Championship Edition) and clone (Japanese Championship Edition). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 7.82 MB / 28 files / 3.32 zip + +$end + + + +$info=sf2hf +$mame +0.138u2 [smf] + +0.35b2 [Paul Leaman] + +0.34b6 [Testdriver] + + +Bugs: + +- sf2hf and clones: Graphics glitches in the screen. Augusto (ID 08393) + +- Clone sf2hfu: Running too fast. Sixtoe (ID 00408) + +- sf2hf, sf2hfu, sf2hfj: Original PCB videos. Smitdogg (ID 04194) + + +WIP: + +- 0.238: Fixed 2 Players mode dipswitch for clones Street Fighter II': Champion Edition (Japan 920322), (Japan 920513) and (Japan 920803). Looks like Capcom inverted the default configuration (OFF) to set "2 Credits/Continue" option by default, instead "1 Credit/No Continue" present in the Street Fighter II': Champion Edition (Japan 920xxx) clones [Sergio Galiano]. + +- 0.152: Porchy added dumped s9263b.1a PLD from B-board to Street Fighter II': Hyper Fighting (World 921209) and clones. + +- 0.139: Added new gfx roms ($400000, 400002, 400004 and 400006). Changed description to 'Street Fighter II': Hyper Fighting (World 921209)' and clones (US 921209) to 'Street Fighter II': Hyper Fighting (USA 921209)' and (Japan 921209) to 'Street Fighter II' Turbo: Hyper Fighting (Japan 921209)'. Renamed (sf2tj) to (sf2hfj). + +- 0.138u2: Changed 'Street Fighter II' - Hyper Fighting (World 921209)', 'Street Fighter II' - Hyper Fighting (US 921209)' and 'Street Fighter II' Turbo - Hyper Fighting (Japan 921209)' from clones of Street Fighter II' - Champion Edition (World 920313) to parent and clones. Renamed (sf2t) to (sf2hfu). + +- 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209). + +- 0.63: Changed description of (US) to 'Street Fighter II' - Hyper Fighting (US 921209)' and (Japan) to 'Street Fighter II' Turbo - Hyper Fighting (Japan 921209)'. + +- 0.35b13: Changed description of 'Street Fighter II Turbo (Japan)' to 'Street Fighter II' Turbo - Hyper Fighting (Japan)'. + +- 0.35b3: Fixed Street Fighter II' - Hyper Fighting (US) and Street Fighter II Turbo (Japan) gfx dumps. + +- 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics. + +- 0.35b2: Paul Leaman added 'Street Fighter II' - Hyper Fighting (US)' and 'Street Fighter II Turbo (Japan)'. + +- 0.34b6: Paul Leaman added (Testdrivers) Street Fighter 2 (Hyper Fighting) and clone Street Fighter 2 Turbo (Japanese). + +- 15th August 1997: Thierry dumped Street Fighter II' - Hyper Fighting (US 921209). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 7.82 MB / 28 files / 3.37 zip + +$end + + + +$info=sfa +$mame +0.53 [?] + +0.37b12 [Paul Leaman, Razoola, AlmtyBob] + +0.36b3 [Testdriver] + +0.35 [?] + + +Artwork available + + +Bugs: + +- Original PCB running through an RGB board and into my PC. It's about 8 minutes of attract mode. Smitdogg (ID 03939) + + +WIP: + +- 0.267: Changed description to 'Street Fighter Alpha: Warriors' Dreams (Europe 950727)' and clones (Euro 950605) to 'Street Fighter Alpha: Warriors' Dreams (Europe 950605)', (Euro 950627) to 'Street Fighter Alpha: Warriors' Dreams (Europe 950627)', (Euro 950718) to 'Street Fighter Alpha: Warriors' Dreams (Europe 950718)' and (Euro 950727 Phoenix Edition) (bootleg) to 'Street Fighter Alpha: Warriors' Dreams (Europe 950727 Phoenix Edition) (bootleg)'. + +- 0.193: Documented some different labels found on a sfa board. Hashes match [Osso]. + +- 0.178: Added CPS2 encryption key. + +- 0.149u1: Smitdogg and The Dumping Union added clone Street Fighter Zero (Asia 950605). + +- 6th July 2013: Smitdogg - I picked up Street Fighter Zero (Asia 950605) with recycle funds. We are working on some other CPS2 updates over the next few weeks. + +- 0.138u4: Layne, N. Francfort, R. Mucciarelli, Smitdogg and The Dumping Union added clone Street Fighter Zero (Hispanic 950718). Renamed (sfzh) to (sfzhr1). + +- 8th July 2010: Smitdogg - The Capcom game we bought during the last mini-drive was Street Fighter Zero (Hispanic 950718). It hasn't arrived yet but has been shipped. + +- 0.128u4: MAMEPlus added clone Street Fighter Alpha: Warriors' Dreams (Euro 950727 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 keys to clones Street Fighter Zero (Asia 950627), (Hispanic 950627), (Brazil 951109) and (Brazil 950727). + +- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function in the clones (Japan 950727), (Japan 950627) and (Japan 950605). + +- 0.110u4: Removed old 'handcrafted' XOR roms in clone sfzj, sfzjr1 and sfzjr2. + +- 0.110u3: Added raw decryption table CHDs to clones (Japan 950727), (Japan 950627) and (Japan 950605). + +- 0.98u2: Razoola added clone Street Fighter Zero (Asia 950627). + +- 0.93u2: Added clone Street Fighter Zero (Brazil 950727). + +- 0.84: Razoola added clone Street Fighter Alpha: Warriors' Dreams (Euro 950627). Renamed (sfar2) to (sfar3). + +- 0.69u3: Razoola added clone Street Fighter Zero (Brazil 951109). + +- 3rd June 2003: Razoola - Released XOR 109 for Street Fighter Alpha (Euro 950718) donated by Chance. + +- 0.59: Added clone Street Fighter Alpha: Warriors' Dreams (Euro 950718). Renamed (sfar1) to (sfar2). + +- 0.55: Added clone Street Fighter Alpha: Warriors' Dreams (Euro 950605). Added XOR user1 rom ($0). + +- 12th September 2001: Razoola - Released XORs 57 and 58 for Street Fighter Alpha (Euro 950727) and (Euro 950605) donated by SaiyanAce. + +- 0.53: Changed clone 'Street Fighter Alpha: Warriors' Dreams (Euro 950727)' to parent. Renamed (sfa) to (sfau) and (sfaer1) to (sfa). + +- 5th April 2001: Razoola - Released XOR 27 for Street Fighter Zero (Japan 950605) donated by Mito. + +- 0.37b13: Added clone Street Fighter Zero (Hispanic 950627). + +- 0.37b12: Paul Leaman added 'Street Fighter Alpha: Warriors' Dreams (US 950627)' (Capcom 1995) and clones (Euro 950727) and Street Fighter Zero (Japan 950605), (Japan 950627) and (Japan 950727). + +- 19th January 2001: Razoola - Released XOR 3 for Street Fighter Alpha (950627) donated by AlmtyBob. + +- 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. + +- 3rd January 2001: Razoola - Released XOR files for Street Fighter Zero. + +- 0.36RC1: Removed Street Fighter ZERO (Japan CPS Changer). Nicola wrote: One of the removed drivers is Street Fighter Zero for the CPS Changer, which is not an arcade game even if it runs on arcade hardware. The source is left in, commented out, because it could be useful as a reference for people attempting to emulate CPS-2 (which, before you ask, won't happen anytime soon). + +- 0.36b3: Added (Testdrivers) Street Fighter Alpha (Euro) and clone Street Fighter Zero (Japan). + +- 0.35fix: Fixed dipswitches in Street Fighter ZERO. + +- 0.35: Added 'Street Fighter ZERO (Japan CPS Changer)' (Capcom 1995). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 14.3 MB / 13 files / 6.63 zip + +$end + + + +$info=sfa2 +$mame +0.124u5 [Razoola] + +0.37b12 [Paul Leaman, Razoola, Hoonis] + +0.37b8 [Testdriver] + +0.36b11 [Testdriver] + + +Artwork available + + +Bugs: + +- Video of the original board running for reference. 960430 USA version running stereo out. Smitdogg (ID 04192) + + +WIP: + +- 0.267: Changed description to 'Street Fighter Alpha 2 (Europe 960229)'. + +- 0.178: Added CPS2 encryption key. + +- 0.148u1: Team CPS-1 fixed 3 labels in clone Street Fighter Alpha 2 (USA 960430). + +- 0.148: Razoola added clone Street Fighter Zero 2 (Japan 960430). Renamed (sfz2j) to (sfz2jr1). + +- 0.141u1: Ricky74, Layne, Smitdogg and The Dumping Union added clone Street Fighter Alpha 2 (USA 960430). Renamed (sfa2u) to (sfa2ur1). + +- 11th January 2011: Smitdogg - We got Street Fighter Alpha 2 (USA 960430). + +- 0.139u2: Added clone 'Street Fighter Zero 2 (Japan 960227 Phoenix Edition) (bootleg)'. + +- 0.128u4: MAMEPlus added clone Street Fighter Zero 2 (Asia 960227 Phoenix Edition) (bootleg). + +- 0.124u5: Razoola added Street Fighter Alpha 2 (Euro 960229). Renamed (sfa2) to (sfa2u). + +- 0.112u2: Added CPS2 keys to clones Street Fighter Zero 2 (Brazil 960531), (Brazil 960304), (Hispanic 960304) and (Oceania 960229). + +- 0.93u2: Added clone Street Fighter Zero 2 (Hispanic 960304). + +- 0.88u7: Added new cpu1 rom ($100000) to clone Street Fighter Zero 2 (Brazil 960531). + +- 0.84: Razoola added clone Street Fighter Zero 2 (Oceania 960229). + +- 0.71u2: Added clones Street Fighter Zero 2 (Brazil 960304) and (Brazil 960531). + +- 0.57: Added clone Street Fighter Zero 2 (Asia 960227). + +- 25th December 2001: Razoola - Released XOR 73 for Street Fighter Zero 2 (Asia 960227) donated by Taucher0815. + +- 0.37b16: Renamed (sfz2) to (sfz2j). + +- 13th June 2001: Razoola - Released XOR 39 for Street Fighter Zero 2 (Japan 960227) donated by Mito. + +- 0.37b12: Paul Leaman added 'Street Fighter Alpha 2 (US 960306)' (Capcom 1996) and clone Street Fighter Zero 2 (Japan 960227). + +- 18th February 2001: Razoola - Released XOR 13 for Street Fighter Alpha 2 (960306) donated by Hoonis. + +- 0.37b8: Added (Testdrivers) 'Street Fighter Alpha 2 (USA 960306)' and clones 'Super Street Fighter 2: The New Challengers (Japan 930911)' and (Japan 931005). Renamed (Testdriver) (sfz2j) to (sfz2). + +- 0.36b11: Added (Testdriver) Street Fighter Zero 2 (Japan, 960227). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 27.3 MB / 19 files / 12.3 zip + +$end + + + +$info=sfa3 +$mame +0.118u6 [David Haywood] + +0.37b16 [Razoola, Hoonis] + +0.37b7 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Street Fighter Alpha 3 (Europe 980904)'. + +- 0.178: Added CPS2 encryption key. + +- 0.165: Guru added clone Street Fighter Alpha 3 (USA 980616, SAMPLE Version). + +- 19th August 2015: Guru - Street Fighter Alpha 3 (980616 USA SAMPLE Version) arrived. Now dumped and added to MAME. Thanks to ocean d for loaning the PCB. + +- 0.141u4: Layne, Dr. Spankenstein, ranger_lennier, Smitdogg and The Dumping Union added clone 'Street Fighter Alpha 3 (Hispanic 980904)'. Renamed (sfa3h) to (sfa3hr1). + +- 7th March 2011: Smitdogg - We got SFA3 Hispanic (980904). + +- 30th January 2011: Smitdogg - I will firstly go ahead and announce a few things on the way since some are coming from Mexico and will take another 3 weeks or so to arrive. I have a rare version of Street Fighter Alpha 3 on the way. + +- 0.139u2: Added clone 'Street Fighter Zero 3 (Japan 980629 Phoenix Edition) (bootleg)'. + +- 0.138: Dopefishjustin, Smitdogg, David Haywood and The Dumping Union added clone Street Fighter Alpha 3 (Hispanic 980629). + +- 0.128u4: MAMEPlus added clone Street Fighter Alpha 3 (USA 980904 Phoenix Edition) (bootleg). + +- 0.124u3: Nicola Salmoria fixed background color at startup. + +- 13th January 2008: Mr. Do - I finished off the rest of the instruction cards made available by Strider of Cybercade: SF Alpha 3. + +- 0.118u6: David Haywood added Street Fighter Alpha 3 (Euro 980904). Renamed (sfa3) to (sfa3u) and (sfa3r1) to (sfa3ur1). + +- 0.96u3: Razoola added clone Street Fighter Zero 3 (Asia 980904). Renamed (sfz3a) to (sfz3ar1). + +- 0.88u7: Added clone Street Fighter Zero 3 (Japan 980904). Renamed clones (sfz3jr1) to (sfz3jr2) and (sfz3j) to (sfz3jr1). + +- 20th November 2004: Razoola - Released XOR 116 for Street Fighter Zero 3 (Japan 980904) donated by G. Atkin. + +- 0.84: Razoola added clone Street Fighter Alpha 3 (Brazil 980629). + +- 0.57: Added user1 XOR roms to (Asia 980701). + +- 14th November 2001: Razoola - Released XOR 71 for Street Fighter Zero 3 (Asia 980701) donated by Taucher0815. + +- 0.56: Added clone Street Fighter Zero 3 (Asia 980701). + +- 0.53: Added missing user1 XOR roms ($0, 80000) to sfa3, sfa3r1 and sfz3j. + +- 7th August 2001: Razoola - Released XORs 52 and 53 for Street Fighter Alpha 3 (USA 980904) and (USA 980629) donated by Hoonis. And XOR 54 for Street Fighter Zero 3 (Japan 980727) donated by walk. + +- 0.37b16: Added 'Street Fighter Alpha 3 (US 980904)' (Capcom 1998) and clones (US 980629), Street Fighter Zero 3 (Japan 980727) and (Japan 980629). + +- 26th May 2001: Razoola - Released XOR 37 for Street Fighter Zero 3 (Japan 980629) donated by walk. + +- 0.37b15: Added clone (Testdriver) Street Fighter Zero 3 (Japan 980629). + +- 0.37b7: Added (Testdriver) Street Fighter Zero 3 (USA 980727). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 44.3 MB / 21 files / 21.0 zip + +$end + + + +$info=sfbonus +$mame +0.133u2 [David Haywood] + +0.129u1 [David Haywood] + + +WIP: + +- 0.133u2: Changed 'Skill Fruit Bonus (Version 1.9R, set 1)' to the parent set. Renamed (sfbonus) to (sfbonuso2), (sfbonusb) to (sfbonus), (sfbonusa) to (sfbonuso), (sfbonusd) to (sfbonusd1) and (sfbonusv) to (sfbonusv1). + +- 0.130u2: incog fixed year in Skill Fruit Bonus. + +- 0.129u6: Changed description to 'Skill Fruit Bonus (Version 1.6)' and clones (set 2) to 'Skill Fruit Bonus (Version 1.7)', (set 3) to 'Skill Fruit Bonus (Version 1.9R, set 1)', (set 4) to 'Skill Fruit Bonus (Version 1.9R, set 2)' and (set 5) to 'Skill Fruit Bonus (Version 1.9R Dual)'. + +- 0.129u4: Added clones Skill Fruit Bonus (set 2), (set 3), (set 4) and (set 5). David Haywood changed 'Skill Fruit Bonus' to use tilemaps. Angelo Salese added sound, some scrolling registers and flipx and basic inputs. Replaced 68000 CPU1 with Z80 (6MHz). Added OKI6295 (1MHz) sound. Changed visible area to 512x288 and palettesize to 512 colors. Added Player 1, 6x buttons and 3x coin slots. Added dipswitches 'IN0' - 'IN7' and 44x 'Unknown'. Changed parent description to 'Skill Fruit Bonus (set 1)'. + +- 0.129u1: David Haywood added 'Skill Fruit Bonus' (Amcoe 199?). + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1008.0 zip + +$end + + + +$info=sfcbox +$mame + +Super Famicom Box BIOS (Nintendo 1994) + + +BIOS: + +krom2.00.ic1 (krom $0 - 128k) SFCBox BIOS Version 2.00 + +krom1.ic1 (krom $0 - 64k) SFCBox BIOS Version 1.00 + +atrom-4s-0.rom5 (user3 $0 - 512k) + + +WIP: + +- 0.227: Dumped KROM 2.0 [Frans van Egmond]. Added krom2.00.ic1 BIOS rom. + +- 0.221: Removed rom spc700.rom. + +- 0.147: Re-added atrom-4s-0.rom5. + +- 0.145u5: Added krom1.ic1 rom to BIOS. Removed atrom-4s-0.rom5. + +- 0.143: Removed groms (grom1-1.bin and grom1-3.bin) from BIOS. + +- 0.138u1: Angelo Salese added 'Super Famicom Box BIOS' (Nintendo 199?). + + +Romset: 704 kb / 3 files / 229.8 zip + +$end + + + +$info=sfchamp +$mame +0.83 [smf] + +0.74u2 [smf, MooglyGuy] + +0.71 [Testdriver] + + +WIP: + +- 0.197: Simplified Z80 bank switching for FX-1A games (mgcldtex, psyforce and sfchamp) [cam900]. + +- 0.178: Added CAT702 protection key. + +- 0.146u3: Brian Troha and The Dumping Union added clone Super Football Champ (Ver 2.4A). Renamed (sfchamp24o) to (sfchampo). + +- 10th July 2012: Smitdogg - We dumped Super Football Champ (Ver 2.4A). + +- 0.137u2: Caius added clone Super Football Champ (Ver 2.4O). + +- 0.127u1: smf fixed Super Football Champ - Game now playable. + +- 0.84: smf fixed sfchamp/sfchampj parent/clone relationship. Changed 'Super Football Champ (Ver 2.4J)' from a parent set to clone. + +- 0.83: smf added Super Football Champ (Ver 2.5O). Correct rom loading (now it's stuck in test mode). Changed parent description to 'Super Football Champ (Ver 2.4J)'. Renamed (sfchamp) to (sfchampj). + +- 0.82u3: Fixed user2 rom loading. + +- 0.82u2: Replaced YM2610 sound with YM2610B. Fixed user2 rom loading. + +- 0.74u2: Added 'Super Football Champ (JAPAN)' (Taito 1995). + +- 0.71: smf and MooglyGuy added (Testdriver) Super Football Champ (JAPAN). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 11.1 MB / 9 files / 5.46 zip + +$end + + + +$info=sfd1001 +$mame + +DEVICE: + +Commodore SFD-1001 + + +ROMS: + +901887-01.1j (8k un1) + +901888-01.3j (8k un1) + +901885-04.u1 (1k uk3) + +251257-02a.u2 (2k uh3) + + +WIP: + +- 0.285: Removed 901467-01.5c rom. + +- 0.253: Added 'Commodore SFD-1001' device (bus\ieee488\c8050.cpp). + +$end + + + +$info=sfex +$mame +0.114u2 [Guru] + +0.81 [?] + +0.74u2 [?] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Street Fighter EX (Europe 961219)'. + +- 0.178: Added CAT702 protection key. + +- 3rd April 2013: smf - There have been a few fixes to the PlayStation GPU emulation recently. This has mainly been for MESS where some console games set bits in the X & Y coordinates that the hardware ignores, but the emulation code wasn't. I remembered a controversy on one of the forums years ago about the Street Fighter EX attract mode. In the console version Ryu jumps up and the moon is in the background, but in MAME/ZiNc/Impact there is no moon. Well from 0.148u3 (or the latest SVN) the moon is now in MAME, so it appears that at least one arcade game was doing the same thing. + +- 0.114u2: Guru added 'Street Fighter EX' (EURO 961219). Renamed (sfex) to (sfexu). + +- 30th March 2007: Guru - In a separate package that arrived today I received a Street Fighter EX top board for what looks like a different revision of the game (Euro maybe?). But I forget who sent it. + +- 0.82: smf updated the ZN driver with playable Street Fighter EX, Street Fighter EX 2 and Star Gladiator. + +- 3rd May 2004: Guru - Street Fighter EX arrived to dump the security chips. Thanks to Brian Troha. + +- 0.81: Added Street Fighter EX (USA 961219). Renamed (sfex) to (sfexa). + +- 0.74u2: Added 'Street Fighter EX (ASIA 961219)' (Capcom/Arika 1996) and clone (JAPAN 961130). + +- 0.36RC1: Added (Testdrivers) Street Fighter EX (ASIA 961219) and clones (JAPAN 961130), Street Fighter EX Plus (USA 970311) and (JAPAN 970311). + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 28.8 MB / 11 files / 9.98 zip + +$end + + + +$info=sfex2 +$mame +0.210 [Jorge Silva] + +0.87u4 [Brian Troha] + +0.74u2 [?] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Street Fighter EX2 (Europe 980312)'. + +- 0.210: Jorge Silva added Street Fighter EX2 (Euro 980312). Renamed (sfex2) to (sfex2u). + +- 0.183: coolmod and The Dumping Union added clone Street Fighter EX2 (USA 980312). + +- 0.178: Added CAT702 protection key. + +- 0.144u4: Changed parent and clone descriptions to 'Street Fighter EX2'. + +- 0.138: Layne, J. Bijl, Smitdogg and The Dumping Union added clone Street Fighter EX 2 (HISPANIC 980312). + +- 0.114u2: Couriersud fixed MAME freezes if you choose Dhalsim after the vs screen. + +- 0.101u3: Corrado Tomaselli added clone Street Fighter EX 2 (ASIA 980312). + +- 20th October 2005: Corrado Tomaselli dumped Street Fighter EX 2 (ASIA980312). + +- 0.87u4: Brian Troha added Street Fighter EX 2 (USA 980526). Renamed (sfex2) to (sfex2j). + +- 0.82: smf updated the ZN driver with playable Street Fighter EX, Street Fighter EX 2 and Star Gladiator. Street Fighter EX 2 may have the occasional lockup still. + +- 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. + +- 0.74u2: Added 'Street Fighter EX 2 (JAPAN 980312)' (Capcom/Arika 1998). + +- 0.36RC1: Added (Testdriver) Street Fighter EX 2 (JAPAN 980312). + + +LEVELS: 7 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 40.6 MB / 9 files / 15.5 zip + +$end + + + +$info=sfex2p +$mame +0.205 [Nomax, Brian Troha, Sean Sutton, Henrique Areias Pontes, MetalliC, Evan Korzon, Smitdogg, The Dumping Union] + +0.86u2 [Brian Troha] + +0.82u3 [smf] + +0.79 [?] + +0.74u2 [?] + +0.36RC1 [Testdriver] + + +Artwork available + + +Bugs: + +- Meteo Combo causes a string of unrelated sound clips to play. Dumple (ID 08795) + + +WIP: + +- 0.267: Changed description to 'Street Fighter EX2 Plus (Europe 990611)'. + +- 0.205: Nomax, Brian Troha, Sean Sutton, Henrique Areias Pontes, MetalliC, Evan Korzon, Smitdogg and The Dumping Union added Street Fighter EX2 Plus (Euro 990611). Renamed (sfex2p) to (sfex2pu). + +- 26th November 2018: Smitdogg - Nomax dumped the Euro version of Street Fighter EX2 Plus. + +- 0.178: Added CAT702 protection key. + +- 0.145u5: Corrado Tomaselli, John666, Layne and The Dumping Union added clone Street Fighter EX2 Plus (Hispanic 990611). + +- 0.144u4: Changed parent and clone descriptions to 'Street Fighter EX2 Plus'. + +- 0.126: Shimapong fixed cheat crash in Street Fighter EX 2 Plus. + +- 13th January 2008: Mr. Do - I finished off the rest of the instruction cards made available by Strider of Cybercade: SF EX2+. + +- 0.86u2: Brian Troha added Street Fighter EX 2 Plus (USA 990611). Renamed (sfex2p) to (sfex2pa). + +- 0.82u3: smf added 'Street Fighter EX 2 Plus (ASIA 990611)'. smf fixed Street Fighter EX 2 Plus, which are now fully playable. Removed Street Fighter EX 2 Plus (USA 990611). + +- 0.79: Added Street Fighter EX 2 Plus (USA 990611). Renamed (sfex2p) to (sfex2pj). + +- 0.74u2: Added 'Street Fighter EX 2 Plus (JAPAN 990611)' (Capcom/Arika 1999). + +- 0.36RC1: Added (Testdriver) Street Fighter EX 2 Plus (JAPAN 990611). + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 52.8 MB / 11 files / 22.9 zip + +$end + + + +$info=sfexp +$mame +0.88u3 [Brian Troha] + +0.74u2 [?] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.150: Tormod, Smitdogg and The Dumping Union added clone Street Fighter EX Plus (Japan 970407). Renamed (sfexpj) to (sfexpj1). + +- 6th August 2013: Smitdogg - We got Street Fighter EX Plus (Japan 970407). It's not that rare but it is undumped. + +- 0.88u3: Brian Troha added Street Fighter EX Plus (USA 970407). Renamed (sfexp) to (sfexpu1). + +- 0.82u2: Added new user1 BIOS. + +- 0.74u2: Added 'Street Fighter EX Plus (USA 970311)' (Capcom/Arika 1997) and clone (JAPAN 970311). + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 28.8 MB / 11 files / 10.2 zip + +$end + + + +$info=sfightii +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed description to 'Street Fighter II (pinball, set 1)' and clones (rev.1) to 'Street Fighter II (pinball, set 2)' and (rev.2) to 'Street Fighter II (pinball, set 3)'. Renamed (sfight2) to (sfightii), (sfight2a) to (sfightiia) and (sfight2b) to (sfightiib). + +- 0.145u7: AntoPISA changed parent and clone descriptions to 'Street Fighter II'. + +- 0.141u1: Miodrag Milanovic added 'Street Fighter 2' (Gottlieb 1993) and clones (rev.1) and (rev.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 1.12 MB / 6 files / 598.7 zip + +$end + + + +$info=sfiii +$mame +0.152 [Layne, Smitdogg, The Dumping Union] + +0.128u6 [?] + +0.81u3 [?] + + +CD-ROM required + + +WIP: + +- 0.267: Changed description to 'Street Fighter III: New Generation (Europe 970204)'. + +- 0.256: Changed description of clones (Asia 970204, NO CD, bios set 1) to 'Street Fighter III: New Generation (Asia 970204, NO CD, BIOS set 1)' and (Asia 970204, NO CD, bios set 2) to 'Street Fighter III: New Generation (Asia 970204, NO CD, BIOS set 2)'. + +- 0.214: Render tilemaps as set of rows from sprite-list (fixes sfiii Alex's stage background). Replaced sfiii, sfiiia, sfiiih, sfiiij and sfiiiu "bad" v4 CHDs with v5 built using Trurip DATs (actual game data verified to remain the same) [MetalliC]. + +- 0.154: hap fixed Ken's short grunt voice plays twice (audio\cps3). + +- 0.153: Smitdogg added clone Street Fighter III: New Generation (Asia 970204, NO CD, bios set 1). bonky0013 added clone Street Fighter III: New Generation (Asia 970204). Changed description of clone (Asia 970204, NO CD) to 'Street Fighter III: New Generation (Asia 970204, NO CD, bios set 2)'. Renamed (sfiiin) to (sfiiina). + +- 0.152: Layne, Smitdogg and The Dumping Union added Street Fighter III: New Generation (Euro 970204). Renamed (sfiii) to (sfiiiu). + +- 6th December 2013: Smitdogg - Layne got a Euro Street Fighter III cart. + +- 0.144u1: Documented all sfiii existing revisions [Team CPS-1]. + +- 0.142u1: Bill D. and The Dumping Union added clone 'Street Fighter III: New Generation (Hispanic 970204)'. Team CPS-1 added Street Fighter III: New Generation Hispanic BIOS rom CD version. + +- 8th April 2011: Smitdogg - Bill D. dumped a Street Fighter III NG Hispanic cart but it has been determined that the region changes in CPS3 carts can now be accurately faked so all remaining undumped regions for all the games should be added soon. + +- 0.141u2: Added 22x SIMM roms to Street Fighter III: New Generation (USA 970204). + +- 0.129u5: David Haywood fixed SFIII crashes when it hits the Capcom logo on load. + +- 0.129u2: Added missing key for sfiiij [swzp1Dp/0]. + +- 0.128u6: Renamed (sfiii) to (sfiiij) and (sfiiiu) to (sfiii). + +- 0.116u4: Added clones Street Fighter III: New Generation (USA, 970204) and (Asia, 970204, NO CD). Changed SH-2 CPU1 clock speed to 25MHz. Removed user4/5 roms. + +- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Street Fighter III is now playable. + +- 0.116u2: Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added Player 1-2, 8-way Joystick, 6x buttons and 2x coin slots. Changed parent description to 'Street Fighter III: New Generation (Japan, 970204)'. + +- 0.96u2: Changed description to 'Street Fighter III: New Generation'. + +- 0.86u3: R. Belmont converted Street Fighter III images (CD cue+bin) to CHD. + +- 7th April 2003: Guru - Street Fighter III New Generation (Capcom 1997, CPS3) arrived from Smitdogg. + +- 0.81u3: Added 'Street Fighter III - New Generation' (Capcom 1997). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 512 kb / 1 files / 128.8 zip + +CHD: 53.2 MB (Compressed: 33.5) + +$end + + + +$info=sfiii2 +$mame +0.128u6 [?] + +0.81u3 [?] + + +CD-ROM required + + +WIP: + +- 0.243: Darksoft added clone Street Fighter III 2nd Impact: Giant Attack (Hispanic 970930). + +- 0.214: Replaced sfiii2 and sfiii2j "bad" v4 CHDs with v5 built using Trurip DATs (actual game data verified to remain the same) [MetalliC]. + +- 0.155: hap added layout to sfiii2. + +- 0.154: hap fixed Ken's short grunt voice plays twice (audio\cps3). + +- 0.144u1: Documented all sfiii2 existing revisions [Team CPS-1]. + +- 0.141u3: David Haywood fixed typing errors for SFIII2_970204 used instead of the right SFIII2_970930. + +- 0.141u2: Added 32x SIMM roms to 'Street Fighter III 2nd Impact: Giant Attack (USA 970930)'. + +- 0.129u2: Added missing key for sfiii2j [swzp1Dp/0]. + +- 0.129: Aaron Giles fixed access violation with -debug in clone (Japan, 970930). + +- 0.128u6: Renamed (sfiii2) to (sfiii2j) and (sfiii2u) to (sfiii2). + +- 0.116u4: Added clones 'Street Fighter III 2nd Impact: Giant Attack (USA, 970930)' and (Asia, 970930, NO CD). Changed SH-2 CPU1 clock speed to 25MHz. + +- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Street Fighter III 2nd Impact is now playable. + +- 0.116u2: Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added Player 1-2, 8-way Joystick, 6x buttons and 2x coin slots. Changed description to 'Street Fighter III 2nd Impact: Giant Attack (Japan, 970930)'. + +- 0.96u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack'. + +- 0.86u3: R. Belmont converted Street Fighter III 2nd images (CD cue+bin) to CHD. + +- 0.81u9: Added new BIOS rom (user1 $0). + +- 0.81u3: Added 'Street Fighter III 2nd Impact - Giant Attack' (Capcom 1998). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 512 kb / 1 files / 127.7 zip + +CHD: 77.1 MB (Compressed: 37.7) + +$end + + + +$info=sfiii3 +$mame +0.144u5 [Layne, Smitdogg, The Dumping Union] + +0.129 [?] + +0.81u3 [?] + + +CD-ROM required + +Artwork available + + +Bugs: + +- Reference material: Video of original cabinet running attract mode. Smitdogg (ID 03009) + + +WIP: + +- 0.277: Goldenglober added clones Street Fighter III 3rd Strike: Fight for the Future (Asia 990512, NO CD) and Street Fighter III 3rd Strike: Fight for the Future (Asia 990608, NO CD). + +- 0.267: Changed description to 'Street Fighter III 3rd Strike: Fight for the Future (Europe 990608)' and clone (Euro 990512) to 'Street Fighter III 3rd Strike: Fight for the Future (Europe 990512)'. + +- 0.214: Confirmed sfiii3 dump is good. Replaced "bad" v4 CHDs with v5 built using Trurip DATs (actual game data verified to remain the same) [MetalliC]. + +- 0.196: Guru added clones 'Street Fighter III 3rd Strike: Fight for the Future (Japan 990512)' and (Japan 990608). Dumped sfiii3 Japanese BIOS [Guru]. + +- 0.145u4: Renamed (sfiii3a) to (sfiii3r1), (sfiii3au) to (sfiii3ur1) and (sfiii3an) to (sfiii3nr1). + +- 0.144u5: Layne, Smitdogg and The Dumping Union added Street Fighter III 3rd Strike: Fight for the Future (Euro 990608) and clone (Euro 990512). Team CPS-1 dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked 2 new sets. Renamed (sfiii3) to (sfiii3u) and (sfiii3a) to (sfiii3au). + +- 3rd January 2012: Smitdogg - We got the Euro Street Fighter III: Third Strike cart from Layne today. + +- 0.144u1: Documented all sfiii3 existing revisions [Team CPS-1]. + +- 0.141u2: Added 40x SIMM roms to 'JoJo's Venture (USA 990108)'. + +- 0.129: Renamed (sfiii3) to (sfiii3a), (sfiii3a) to (sfiii3), (sfiii3n) to (sfiii3an) and (sfiii3an) to (sfiii3n). + +- 0.126u5: Joshua Chang fixed sfiii3's title animation and the linear zoom effect that OopsWare didn't improve properly since 0.122u7. + +- 0.116u4: Added clones 'Street Fighter III 3rd Strike: Fight for the Future (Japan, 990512, NO CD)' and (Japan, 990608, NO CD). Changed SH-2 CPU1 clock speed to 25MHz. Removed user4/5 roms. + +- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Street Fighter III 3rd Strike is now playable. + +- 0.116u2: Added clone 'Street Fighter III 3rd Strike: Fight for the Future (USA, 990608)'. Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added Player 1-2, 8-way Joystick, 6x buttons and 2x coin slots. Changed parent description to 'Street Fighter III 3rd Strike: Fight for the Future (USA, 990512)'. + +- 0.108u3: Added new user1 rom sf33usa.bin (this one is from a usa version). + +- 0.96u2: Changed description to 'Street Fighter III 3rd Strike: Fight for the Future'. + +- 0.86u3: R. Belmont converted Street Fighter III 3rd Strike images (CD cue+bin) to CHD. + +- 0.82: Added missing user1 BIOS rom. + +- 0.81u3: Added 'Street Fighter III 3rd Strike - Fight for the Future' (Capcom 1999). + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 512 kb / 1 files / 128.8 zip + +CHD: 96.2 MB (Compressed: 59.1) + +$end + + + +$info=sfish2 +$mame +0.77 [ANY] + + +CD-ROM required + + +WIP: + +- 0.261: Note the Sports Fishing CD-ROM drive model [ClawGrip]. + +- 0.239: MetalliC removed regions hacks in Sport Fishing 2. + +- 0.205: Added device_mixer_interface to ST-V CD-ROM related to SCSP EXTS [cam900]. Added 'Sega Saturn/ST-V CD Block HLE' sound. + +- 0.195: Moved existing CD-ROM emulation down into device (machine\stvcd.c) [AJR]. + +- 0.191: Angelo Salese fixed Sport Fishing 2 'No CDROM found' regression. Patch BIOS to actually return a country code. Added bare bones MPEG CD commands. Game now loops into attract mode with mostly missing graphics (MPEG video logic not yet added). + +- 0.148u5: f205v redumped CDROMs for Sport Fishing 2 (UET 951106 V1.10e) and clone (J 951201 V1.100). + +- 0.143u7: Guru added complete dump for Sport Fishing 2. Added game0 roms ($400000, 800000, c00000). + +- 0.143u1: R. Belmont fixed crash after OK in Sport Fishing 2 and clone. + +- 17th January 2011: Italian Dumping - Dumped 3x missing user1 roms. + +- 11th January 2011: Smitdogg - We finished dumping Sport Fishing 2 (Japan). + +- 0.91u2: Changed description to 'Sport Fishing 2 (UET 951106 V1.10e)' and clone (Japan) to 'Sport Fishing 2 (J 951201 V1.100)'. + +- 0.87u3: Added Sport Fishing 2 harddisk file and removed sfish2.bin. + +- 10th October 2004: R. Belmont - Converted sfish2 to CHD thanks to a new dump. + +- 0.77: ANY added 'Sport Fishing 2' (Sega 1995) and clone (Japan). Incomplete dump. No way to support CD and MPEG decoder. + +- 3rd November 2003: ANY added Sport Fishing 2 to the ST-V driver but it doesn't work at all. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 11.5 MB / 5 files / 4.21 zip + +CHD: 639.0 MB (Compressed: 546.1) + +$end + + + +$info=sfkick +$mame +0.106u6 [David Haywood] + + +WIP: + +- 0.263: Reverse analog control [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Switched to bankdev (adapting pengadvb.cpp implementation), enabled save state support [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed V9938 MCFG macros [AJR]. + +- 0.170: Brian Troha filled in missing dipswitches and added DIP locations. Added dipswitches 'Stage Select', 'Bonus Life' and 'Unused'. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.146: Updated Super Free Kick to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2203 to 3579545 Hz. + +- 0.133: Klaus Sommers added clone Super Free Kick (set 2). Changed parent description to 'Super Free Kick (set 1)'. + +- 0.131u1: Angelo Salese merged memory maps in Super Free Kick. + +- 0.128u6: Tomasz Slanina fixed Super Free Kick - Game now playable. Added 2nd Z80 (3579533 Hz) CPU and YM2203 (3579533 Hz) sound. Changed Z80 CPU1 clock speed to 3579533 Hz and visible area to 480x544. Added Player 2, Dial, 1x button and 2x coin slots. Fixed rom loading. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds', 'Test Mode', 'Coinage', 'Cabinet', 'Freeze', 'Allow Continue' and 'Unknown'. Changed description of clone 'Spinkick' to 'Hec's Spinkick'. + +- 7th December 2008: Tomasz Slanina - New board arrived. "Spinkick" by Seojin/Heasung (notice the big epoxy block with "HEC" logo). PCB is 'almost' working, but there's no way to insert coin(s) and start the game (probably one of the input buffer chips is broken... very common). And yes, it's rip-off of the Sega's "Free Kick" game, running on really weird korean hardware based on MSX2 home computer (plus additional sound CPU (Z80) and extra logic to handle a bit different (than in MSX2) rom banking ). Game ROMs contains hacked MSX2 BIOS - they removed all (c) texts, blanked font area and added few mods here and there to skip boot sequence. Also, for some unknown reason, Yamaha v9938 VDP is hidden in big and heavy epoxy block. Probably to make a fake impression of being orginal, not stolen piece of hardware. So .. what's the point of use MSX2 as the base ? I have NO idea... Imho it's way easier to start from scratch and design own, simple hardware (vdp, cpu, roms, rams) than modify msx one. BIOS is used only at boot time (it req some sick logic chips (8255 + demultiplexers and buffers) to handle the msx "slot" memory banking scheme) - game is directly accessing the VDP and banked roms. After a bit of PCB tracing and with help from #msxdev guys i got working. + +- 0.118u3: Removed Z80 CPU2. + +- 0.106u6: David Haywood added 'Super Free Kick' (HEC 199?) and clone Spinkick. + +- 21st March 2005: Corrado Tomaselli dumped Spin Kick. There is a BIG epoxy block connected to the main PCB. + +- 8th March 2005: Bluebird - I have another board called Spin Kick by a company called HEC (a similar game to Free kick) which Juno said is based on MSX technology that needs to go to him. + +- 7th March 2004: Dumped Super Free Kick (set 1) (CBK1029). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 224 kb / 7 files / 79.6 zip + +$end + + + +$info=sflush +$mame +0.68 [Tomasz Slanina] + + +TODO: + +* Accurate colors + +* Add sound/samples + + +Bugs: + +- [possible] The ball moves too fast. MASH (ID 01603) + +- Collision detection not working correctly. Tafoid (ID 02861) + +- [possible] CPU clock speed may be too high, judging by info in PCBinfo file. chowell (ID 02845) + +- On the 2nd player turn, the ball keeps falling straight up and down with no detection. gtmoa (ID 00821) + + +WIP: + +- 0.141u3: Changed M6800 CPU1 clock speed to 1.5MHz. + +- 0.138: Team Japump fixed rom labels for Straight Flush. + +- 0.113u2: Some more 8080bw fixes: Fixed Lupin III crash due to invalid sample. Added video timing from mw8080bw. This caused the visible areas of most games to change, so they will fail regression [Zsolt Vasvari]. Changed visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.68: Tomasz Slanina added 'Straight Flush' (Taito 1979). + +- 25th April 2003: Tomasz Slanina added Straight Flush to the 8080bw driver. + +- 10th April 1999: Gerald dumped Straight Flush. Taito original board set similar to Space Invaders part II. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 10 kb / 5 files / 7.85 zip + +$end + + + +$info=sfootbal +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Game should use a Trackball input, not an AD Stick. mmarino4 (ID 06578) + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.144u1: Kevin Eshbach added date code and corrects the rom locations for Street Football. Changed description to 'Street Football (11/12/86)'. + +- 10th November 2009: 3D ARCADE - New 3D cabinet model for Street Football from Fossil and Jibmums. + +- 0.112u4: Derrick Renaud fixed some obscure masking, shifting, overflow and signed problems in the input system. Most noticeably this fixes is the analog controls in Street Football. + +- 0.36b5: Aaron Giles added 'Street Football' (Bally/Sente 1986). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +HOW TO PLAY: + +- You control the flashing player. + +- Press button to switch players. + +- Offense can switch before ball is hiked. + +- Defense can switch at any time. + +- Press button to start pass. + +- Watch pass gauge to control height of pass. + +- Choose receiver by rolling ball toward him. + +- Release button to throw pass. + +- Ball passes automatically when pass gauge returns to hi. + +- Receiver can call for ball by using pass button. + +- Add coins at any time to extend play. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 128.3 kb / 9 files / 39.8 zip + +$end + + + +$info=sfposeid +$mame +0.34b5 [Nicola Salmoria] + + +WIP: + +- 0.230: Fixed unknown DIPs [terencew, jkburks, Osso]. Added dipswitches 'Bonus Life', 'Weapons Range' and 4x 'Unused'. + +- 0.187: Replaced MC68705P3 CPU3 with MC68705P5. + +- 0.182: Replaced M68705 CPU3 with MC68705P3. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 0.92: Removed 3rd button. + +- 0.84u6: Changed input from 2 to 3 buttons. + +- 0.37b5: Added 'Coinage Display' dipswitch. + +- 0.36b2: Sea Fighter Poseidon should be working now. Added M68705 (1.5MHz) CPU3 and MCU rom ($0). + +- 2nd August 1999: Zsolt Vasvari added the MCU code to Sea Fighter Poseidon and the game works perfectly. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.34b5: Nicola Salmoria added 'Sea Fighter Poseidon' (Taito 1984). Not working due to protection. + +- 20th September 1998: J-ROM dumped Sea Fighter Poseidon (c)1984 TAITO. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 82.2 kb / 13 files / 43.0 zip + +$end + + + +$info=sfruitb +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.284: Ioannis Bampoulas added clone 'Super Fruit Bonus (Version 2.3)'. + +- 0.133u2: Renamed (sfruitb) to (sfruitboh), (sfruitbv2) to (sfruitb), (sfruitb2) to (sfruitbo), (sfruitb3) to (sfruitbo2), (sfruitbb) to (sfruitbb2), (sfruitbb2) to (sfruitbbh), (sfruitbb3) to (sfruitbb1), (sfruitbd) to (sfruitbd2), (sfruitbd2) to (sfruitbdh), (sfruitbd3) to (sfruitbd1), (sfruitbv) to (sfruitbv1), (sfruitbv3) to (sfruitbh), (sfruitbv4) to (sfruitbvh) and (sfruitbv5) to (sfruitbv2). + +- 0.129u6: Changed description of clones (Version 1.80XT) to 'Super Fruit Bonus (Version 1.80XT)', (set 3) to 'Super Fruit Bonus (Version 2.0LT, set 1)', (set 4) to 'Super Fruit Bonus (Version 2.2B, set 1)', (set 5) to 'Super Fruit Bonus (Version 2.5R, set 1)', (set 6) to 'Super Fruit Bonus (Version 2.0LT, set 2)', (set 7) to 'Super Fruit Bonus (Version 2.2B, set 2)', (set 8) to 'Super Fruit Bonus (Version 2.5R, set 2)', (set 9) to 'Super Fruit Bonus (Version 2.5R Dual)', (set 10) to 'Super Fruit Bonus (Version 2.5E Dual)', (set 11) to 'Super Fruit Bonus (Version 2.2EB Dual)', (set 12) to 'Super Fruit Bonus (Version 2.2B Dual)' and (set 13) to 'Super Fruit Bonus (Version 2.0LT Dual)'. + +- 0.129u4: Added 'Super Fruit Bonus (Version 2.0B)' (Amcoe 2000) and clones (Version 2.0), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and 'Texas Super Fruit Bonus (Version 1.80XT)'. + + +Recommended Games (Gambling) + + +Romset: 2.38 MB / 7 files / 1.08 zip + +$end + + + +$info=sfrush +$mame +0.77 [Aaron Giles] + + +HardDisk required + + +Bugs: + +- sfrush (and possibly others in seattle.c): Gameplay runs slightly faster in Mame compared to pcb. Hydreigon (ID 08810) + +- Menu and races load too fast. PepsiBoy42 (ID 07895) + + +WIP: + +- 0.248: Added San Francisco Rush Boot Code Version L1.12 as a BIOS option [neSneSgB]. Turned San Francisco Rush Boot Code Version L1.06A into a BIOS option rather than a clone - the game version is the same [Vas Crabb]. Removed clone San Francisco Rush (boot rom L 1.06A). Changed parent description to 'San Francisco Rush'. + +- 0.243: Fixed calibration failure regression in San Francisco Rush [Ted Green]. Added partially support of variable sound output channels (audio\cage.cpp) [cam900]. Added 'Atari CAGE Seattle' sound. + +- 0.242: Fixed input port for 'San Francisco Rush' [sjy96525]. + +- 0.239: Dumped security PIC for San Francisco Rush and clone [CAPS0ff, neSneSgB]. + +- 0.234: Major Voodoo rewrite: Changed to use modern poly.h instead of polylgcy.h. Moved helper classes into separate voodoo namespace. Derived device classes from video_device_interface. Split classes so that later versions derive from earlier versions. Created device maps to be directly included. Redesigned register mapping to use helper classes and delegates. Rewrote rasterizers to use C++ templates instead of macros. Added logic to compute equations for color/texture combine units. Added special generic identity-texel rasterizer cases. Removed pipeline stalls on texture and palette changes. Removed pipeline stalls on most all parameter changes. Generally re-thought and cleaned up logic throughout. Parameterized cycle stealing on status reads; updated all existing voodoo consumers to configure it as it was before. Restore some cycle stealing on vretrace to allow San Francisco Rush to boot [Aaron Giles]. + +- 0.226: Sample rate now saved as part of the stream (emu\sound.cpp). Fixes distorted sound in sfrush and sfrushrk when loading from save state [Aaron Giles]. + +- 0.222: Added 'Unknown0001' dipswitch. + +- 0.197: Ted Green fixed volume button mapping for San Francisco Rush. + +- 0.193: Ted Green added gearshift to San Francisco Rush. + +- 0.184: Andrew Welburn and The Dumping Union added clone San Francisco Rush (boot rom L 1.06A). Changed parent description to 'San Francisco Rush (boot rom L 1.0)'. + +- 0.179: Risugami added layout for San Francisco Rush. + +- 0.154: Miodrag Milanovic fixed sound regression in San Francisco Rush. + +- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with primrage, sfrush and speedup [Phil Bennett]. + +- 0.135: Arthur Peale added abort button to 'San Francisco Rush'. + +- 0.130u2: Removed Player 2 and 3. Added buttons 7-16. + +- 0.82u2: Aaron Giles marked San Francisco Rush and Vapor TRX as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in Vapor TRX & California Speed, hooked up CMOS protection bit and correct 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk. + +- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot! + +- 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up! + +- 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready. + +- 0.79u2: Replaced Custom sound with 4x DMA-driven DACs. + +- 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed 4th Player. Added 'Boot ROM Test' dipswitch. + +- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures. + +- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz. + +- 0.77: Aaron Giles added 'San Francisco Rush' (Atari 1996). Hangs when trying to start a game (security?). Displays "MATH ERR: frexpf(Inf): DOMAIN error" (FP exceptions necessary?). Crashes eventually using the DRC. + +- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). + +- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. + +- 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 10 MB / 9 files / 7.63 zip + +CHD: 1.19 GB (Compressed: 53.8) + +$end + + + +$info=sfrushrk +$mame +0.81u5 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.243: Fixed calibration failure regression in San Francisco Rush: The Rock [Ted Green]. Added partially support of variable sound output channels (audio\cage.cpp) [cam900]. Added 'Atari CAGE Seattle' sound. + +- 0.242: Fixed input port for 'San Francisco Rush: The Rock' [sjy96525]. + +- 0.239: Dumped security PIC for San Francisco Rush: The Rock and clones [CAPS0ff, neSneSgB]. + +- 0.226: Sample rate now saved as part of the stream (emu\sound.cpp). Fixes distorted sound in sfrush and sfrushrk when loading from save state [Aaron Giles]. + +- 0.222: Added 'Unknown0080' dipswitch. + +- 0.196: Added rasterizers for Road Burners (video\voodoo_rast.hxx) [Ted Green]. San Francisco Rush: The Rock titlescreen says 1997 and released in August 6, 1997 [sjy96525]. + +- 0.193: Promoted San Francisco Rush: The Rock to working. Added gearshift. Fixed loopback and added proper MMU handling to SMC91C9X ethernet controller (machine\smc91c9x.cpp). Switch from queue to vector for save state support (machine\smc91c9x.cpp) [Ted Green]. + +- 0.184: Andrew Welburn and The Dumping Union added clones 'San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997)' and 'San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997)'. Changed parent description to 'San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997)'. + +- 0.130u2: Removed Player 2 and 3. Added buttons 7-16. + +- 0.82u2: Aaron Giles added support for sfrushrk PIC. Added timeout on PIC reads to speed up sfrushrk. Fixed missing sound reset latch at startup. Correct sfrushrk audio CRCs and hooked up hard disk. Added more extensive documentation on the various boardsets. Added constants for the GT64010 and all interrupts. Added ethernet device interrupt support. Made the IDE controller visible on the PCI bus. Formalized support for the "widget" board used in Vapor TRX & California Speed. Hooked up CMOS protection bit. Marked San Francisco Rush and Vapor TRX as working. Added new user3 roms and harddisk. Added 'Calibrate at startup' dipswitch. + +- 0.81u6: Aaron Giles fixed incorrect checksums on San Francisco Rush audio ROMs. + +- 0.81u5: Aaron Giles added 'San Francisco Rush: The Rock' (Atari Games 1996). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 9 MB / 7 files / 7.11 zip + +CHD: 6.99 GB (Compressed: 137.3) + +$end + + + +$info=sftm +$mame +0.37b15 [Aaron Giles] + +0.37b12 [Aaron Giles] + +0.37b11 [Testdriver] + + +Bugs: + +- Full-screen color tests does not work. FMecha (ID 05444) + + +WIP: + +- 0.261: Nomax (Arcade Belgium) and The Dumping Union added clone Street Fighter: The Movie (v1.12K, Korea). + +- 0.205: Jorge Silva added clone Street Fighter: The Movie (v1.14N, Japan). Renamed (sftmj) to (sftmj112). + +- 12th December 2018: Smitdogg - Jorge Silva sent us a dump of Street Fighter The Movie (V.1.14). + +- 0.155: Minor rom name correction / documentation update [Brian Troha]. + +- 0.91u1: R. Belmont fixed SFTM on 64-bit builds/systems. + +- 0.77u3: Brian Troha added clone Street Fighter: The Movie (v1.11). + +- 5th December 2003: Brian Troha added another version of Street Fighter The Movie to the itech32 driver. + +- 0.59: Added dipswitches 'Video Sync' and 'Freeze'. + +- 0.37b16: Re-added clone Street Fighter: The Movie (v1.10). + +- 0.37b15: Aaron Giles added Street Fighter: The Movie (v1.12). Changed 'Street Fighter: The Movie (v1.1)' to (Testdriver) (v1.10). Renamed (sftm) to (sftm110). + +- 19th May 2001: Aaron Giles re-added another Street Fighter: The Movie ROM set to the itech32 driver. + +- 0.37b12: Aaron Giles added 'Street Fighter: The Movie (v1.1)' (Capcom/Incredible Technologies 1995) and clone (v1.12N, Japan). + +- 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. + +- 0.37b11: Added (Testdriver) Street Fighter: The Movie. The game has 8x surface-mount roms that aren't dumped. + + +LEVELS: 14 (developed by Incredible Technologies) + + +Movie: Street Fighter + +Genre: Action, Adventure + +Year: USA 1995 + +Director: ? + +Studio: ? + +Cast: Jean-Claude van Damme, Raul Julia, Kylie Minogue, Byron Mann, Simon Callow, Ming-Na Wen + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Recommended Games (Movie / TV / Comic) + + +Romset: 36.2 MB / 19 files / 30.1 zip + +$end + + + +$info=sfx +$mame +0.63 [Zsolt Vasvari] + + +WIP: + +- 0.280: J.J.Boy fixed manufacture info (Nihon Game (Tokyo Nichibutsu license)). + +- 0.244: smf added missing first 4k from SF-X maincpu to clone Skelagon - Game now playable. + +- 0.242: Added 'Demo Sounds' dipswitch to SF-X [chaneman]. + +- 0.238: Improved bullets x offset [hap]. Added kludge for sprite y offset issue [smf]. Changed visible area to 648x224 and manufacturer to 'Nihon Game (Nichibutsu license)'. + +- 0.202: kazblox correct background hardware on SF-X to now show stars and RGB backgrounds. Colors may not be correct and the current schematics scans are not easy to read. + +- 0.141u3: hap fixed missing sound in SF-X. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.88: MASH added clone Skelagon (Nichibutsu USA 1983). + +- 17th September 2003: MASH added Skelagon, the USA version of SF-X, to the Scramble driver. + +- 0.63: Zsolt Vasvari added SF-X (Nichibutsu 1983). + +- 13th December 2002: Zsolt Vasvari hooked up the background color and sample generating CPU in SF-X. + +- 30th September 2002: David Haywood added SF-X to the Scramble driver, but it's missing sound emulation. Stephane Humbert fixed the inputs and dipswitch settings in it. + +- 15th May 2001: Guru - Purchased Space Fighter X from a PCB shop in Japan with the help of Team Japump in February. + +- 18th February 2001: Chack'n from Team Japump dumped Space Fighter X (c)1983 Nichibutsu (SF-X). + +- 3rd December 1997: Dumped Skelagon. Has a big black secure looking block. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 72 kb / 18 files / 42.9 zip + +$end + + + +$info=sfz2al +$mame +0.128u2 [?] + +0.37b15 [?] + + +WIP: + +- 0.237: Genaro Rodarte added clone Street Fighter Zero 2 Alpha (Asia 960805). + +- 0.178: Added CPS2 encryption key. + +- 0.148u1: Team CPS-1 reordered sfz2alj in CPS2 driver. + +- 0.128u7: Changed 'Street Fighter Zero 2 Alpha (Asia 960826 Phoenix Edition) (bootleg)' from a clone of 'Street Fighter Alpha 2' to a clone of Street Fighter Zero 2 Alpha. Renamed (sfz2aad) to (sfz2ald). + +- 0.128u4: MAMEPlus added clone Street Fighter Zero 2 Alpha (Asia 960826 Phoenix Edition) (bootleg). + +- 0.128u3: Fixed rom names. + +- 0.128u2: David Haywood removed parent clone relationship from "Street Fighter Zero/Alpha 2" and "Street Fighter Zero 2 Alpha". Changed 'Street Fighter Zero 2 Alpha (Asia 960826)', (Japan 960805), (Hispanic 960813) and (Brazil 960813) from clones of 'Street Fighter Alpha 2' to parent and clones. Renamed (sfz2aa) to (sfz2al), (sfz2aj) to (sfz2alj), (sfz2ah) to (sfz2alh) and (sfz2ab) to (sfz2alb). + +- 0.112u2: Added CPS2 keys to clones Street Fighter Zero 2 Alpha (Hispanic 960813) and (Brazil 960813). + +- 0.70u5: Added clone Street Fighter Zero 2 Alpha (Brazil 960813). + +- 7th August 2002: Razoola - Released XOR 96 for Street Fighter Zero 2 Alpha (Asia 960826) donated by Dr. MAD. + +- 0.60: Added clone Street Fighter Zero 2 Alpha (Asia 960826). + +- 0.37b16: Added Street Fighter Zero 2 Alpha (Hispanic 960813). Renamed (sfz2a) to (sfz2aj). + +- 27th June 2001: Razoola - Released XOR 42 for Street Fighter Zero 2 Alpha (Japan 960805) donated by Hoonis, johnick, ryu1999 and sifu. + +- 0.37b15: Added 'Street Fighter Zero 2 Alpha (Japan 960805)' (Capcom 1996). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 27.3 MB / 19 files / 12.4 zip + +$end + + + +$info=sfz3ugd +$mame +0.126 [Guru] + + +GDROM required + + +WIP: + +- 0.240: Make G2-DMA timings slightly more accurate (fixes 'Street Fighter Zero 3 Upper' silent BGMs regression caused by implicit insta-DMAs) [Angelo Salese]. + +- 0.180: Changed description to 'Street Fighter Zero 3 Upper (Japan) (GDL-0002)'. + +- 0.154: MetalliC updated sfz3ugd CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Street Fighter Zero 3 Upper (GDL-0002) from .gdi source to CHD v5. + +- 0.142u3: Added sfz3ugd-default-eeprom.bin rom. + +- 0.131u2: Angelo Salese did some maple fixes, now Street Fighter Zero 3 Upper should be fully playable. Commented out the ACIA irq, was causing missing bgms. + +- 0.127u3: Changed description to 'Street Fighter Zero 3 Upper (GDL-0002)'. + +- 0.126u3: Added 317-5072 PIC data (80 bytes). + +- 0.126u1: Marked 'Street Fighter Zero 3 Upper' as GAME and not BIOS as before. Added user1 rom ($0), once the GDROM DISC is emulated this won't be loaded. + +- 0.126: Guru added 'Street Fighter Zero 3 Upper' (Capcom 2001). + +- 20th June 2003: Guru - Sega NAOMI GDROM system including Street Fighter Zero3 Upper arrived. Huge thanks to Narendra Verma for the main system donation, additional parts from Gin, Smitdogg and jmurjr and the software titles via donations from MAMEWorld. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 16.1 kb / 2 files / 1.27 zip + +CHD: 1.25 GB (Compressed: 104.2) + +$end + + + +$info=sg1000_card_slot +$mame + +DEVICE: + +Sega SG-1000 Card Slot + + +WIP: + +- 0.207: Added 'Sega SG-1000 Card Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sg1000_cart_slot +$mame + +DEVICE: + +Sega SG-1000 Cartridge Slot + + +WIP: + +- 0.207: Added 'Sega SG-1000 Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sg1000_expansion_slot +$mame + +DEVICE: + +Sega SG-1000 expansion slot + + +WIP: + +- 0.184: Added 'Sega SG-1000 expansion slot' device (bus\sg1000_exp\sg1000exp.cpp). + +$end + + + +$info=sg1000mk3_cart_slot +$mame + +DEVICE: + +Sega SG-1000 Mark III Cartridge Slot + + +WIP: + +- 0.207: Added 'Sega SG-1000 Mark III Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sgaltrop +$mame +0.189 [ShouTime] + + +WIP: + +- 0.280: Hammy added clone Sexy Gal Tropical (Japan 850715 SXG T-01). + +- 0.264: Changed description to 'Sexy Gal Tropical (Japan 850805 SXG T-02)'. + +- 0.197: Added '8-Bit R-2R DAC'. + +- 0.189: ShouTime added 'Sexy Gal Tropical [BET] (Japan 850805 SXG T-02)' (Nichibutsu 1985). Better YM2203 hook-up, sound and controls seem to work [Osso]. Fixed ROM loading (especially for 6.3h and 8.3n). Added color bank, fixes colors [Angelo Salese]. + +- 22nd August 2017: Smitdogg - Shoutime dumped Sexy Love Tropical. + + +Recommended Games: + +Night Bunny + +Night Gal + +Night Gal Summer + +Royal Queen + +Sexy Gal + +Sexy Gal Tropical + + +Recommended Games (Mahjong) + + +Romset: 240 kb / 11 files / 94.8 zip + +$end + + + +$info=sgdrvsim +$mame +0.233 [Jorge Valero, MetalliC, rtw] + + +WIP: + +- 0.233: Jorge Valero, MetalliC and rtw added 'Driving Simulator' (Sega 2007). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 512 MB / 9 files / 149.6 zip + +$end + + + +$info=sgemf +$mame +0.60 [Razoola, Dang_Spot, Taucher0815] + +0.57 [Testdriver] + +0.37b13 [Testdriver] + + +Artwork available + + +WIP: + +- 0.265: Standardized title for Super Gem Fighter Mini Mix and clones [taoenwen]. Changed description to 'Super Gem Fighter: Mini Mix (USA 970904)' and clone (bootleg) to 'Super Gem Fighter: Mini Mix (USA 970904 Phoenix Edition) (bootleg)'. + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: MAMEPlus added clone Super Gem Fighter Mini Mix (USA 970904 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 key to clone Super Gem Fighter: Mini Mix (Hispanic 970904). + +- 0.60: Added 'Super Gem Fighter Mini Mix (US 970904)' (Capcom 1997) and clones (Asia 970904), (Hispanic 970904) and Pocket Fighter (Japan 970904). + +- 29th March 2002: Razoola - Released XORs 82 and 83 for Super Gem Fighter: Mini Mix (USA 970904) and (Asia 970904) donated by Dang_Spot and Taucher0815. And XOR 84 for Pocket Fighter (Japan 970904) donated by Minimoni. + +- 0.57: Added (Testdriver) Super Gem Fighter Mini Mix (Asia 970904). + +- 0.37b13: Added (Testdriver) Pocket Fighter (Hispanic 970904). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 30.8 MB / 18 files / 14.9 zip + +$end + + + +$info=sgladiat +$mame +0.37b13 [Phil Stroffolino] + + +WIP: + +- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (Gladiator 1984). The least significan bits were assigned incorrectly. Changed Z80 CPU1/2 clock speeds to 3350000 Hz. Removed 2nd coin slot. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Merged Gladiator with SNK driver. Fixed shadows, visible area, tilemaps and inputs etc. This fixes some missing enemy sprites that are present on the PCB. Stephane Humbert fixed dipswitches and inputs in Gladiator. Changed Z80 CPU1/2 clock speeds to 3250000 Hz, visible area to 288x216 and VSync to 60Hz. + +- 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. + +- 19th December 2005: Corrado Tomaselli dumped Gladiator 1984. From KOLD666: I noticed that MAME misses completely some sprites that are present on the PCB. On all levels there are red enemies riding horses and you have to hurt them to make points. That's why the game is so boring in MAME! Also as I already said on the MAMEtesters forum, the PCB has some serious sprite lags, sometimes obstacles desync comparing to the speed of background (they seem to move ;) ) and there are many slow downs where there are many sprites at the same time. On the main board there is a 13.4MHz osc, on the second board (sprite? if I disconnect it I can't see any sprites) there is a 4MHz one. Roms 12 onward are on the second board. + +- 0.72u1: Misc improvements, cleanups and fixes to the Gladiator driver [Acho A. Tang]. + +- 0.72: Acho A. Tang fixed music tempo, shadows and reduced sprite lag (The chips should be in good sync but quite a bit of lag remains without overclocking CPUB). Changed Z80 CPU2 clock speed to 5MHz and VSync to 60.606060 Hz. + +- 0.37b13: Phil Stroffolino added 'Gladiator 1984' (SNK 1984). Known issues: Sound/music doesn't sound good (but it might be correct) and cocktail support is missing. + +- 8th March 2001: Phil Stroffolino sent in a driver for Gladiator. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 131 kb / 15 files / 53.3 zip + +$end + + + +$info=sglc +$mame +0.281 [Hammy, little0] + + +WIP: + +- 0.281: Hammy and little0 added 'Sanguo Lieche (880103 1.6 CHINA)' (GMS 1999). Added I/O. It's similar to 'Huangguan Leyuan' but lacks mahjong keyboard support. Double-up game controls can't be confirmed until the game becomes playable [Vas Crabb]. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 741.0 zip + +$end + + + +$info=sgmast +$mame +0.78 [Olivier Galibert] + + +Floppy Disk required + + +WIP: + +- 0.212: Angelo Salese fixed the swing power controller emulation of the in Super Masters Golf. Removed joystick and 2nd Player. + +- 0.164: Defaulted clone 'Jumbo Ozaki Super Masters Golf (World, Floppy Based, FD1094 317-0058-05c)' disk in service mode, most had some bookingkeeping data still, for example on time stored, or had been blanked out manually leaving corrupt data [David Haywood]. + +- 0.154: Chris Hardy and Andreas Naive reconstructed the SEGA FD1094 key for Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?) - Game now playable. Tossed the previous alternate reads away as confirmed duplicate disks of sgmastj & sgmast (with differences in the highscores' track). + +- 0.144u3: Angelo Salese fixed Super Masters Golf freezes upon attempting to start. + +- 0.121u2: Sonikos fixed dipswitches and input in clones (World, Floppy Based, FD1094 317-0058-05c) and (Japan, Floppy Based, FD1094 317-0058-05b) - Games now playable. Added 4th button and coin slots 3 and 4. Changed description to 'Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?)' and clones (World, FD1094 317-0058-05c) to 'Super Masters Golf (World, Floppy Based, FD1094 317-0058-05c)' and (Japan, FD1094 317-0058-05b) to 'Super Masters Golf (Japan, Floppy Based, FD1094 317-0058-05b)'. + +- 0.103u5: Added clone Jumbo Ozaki Super Masters Golf (Japan, FD1094 317-0058-05b) - decrypted. Changed description of clone 'Jumbo Ozaki Super Masters Golf (FD1094 317-0058-05c)' to 'Jumbo Ozaki Super Masters Golf (World, FD1094 317-0058-05c)'. + +- 0.89: Added floppy disk image to clone (FD1094 317-0058-05c). Changed description of clone 'Super Masters Golf (FD1094 317-0058-05c)' to 'Jumbo Ozaki Super Masters Golf (FD1094 317-0058-05c)'. + +- 21st November 2004: Phil Bennett - Dumped the Super Masters Golf disk from my actual boardset. Now perhaps I can finally play it (I never bothered to wire up the controls). + +- 0.88u7: Added clone Super Masters Golf (FD1094 317-0058-05c). Chris Hardy dumped the FD1094 key, but the disk image is missing. Also added two other disk images (ds3-5000-05d.bin and ds3-5000-05d_alt.bin) to the main set. Changed parent description to 'Super Masters Golf (FD1094 317-0058-05d?)'. + +- 0.79: Added 3rd button. + +- 0.78: Olivier Galibert added 'Super Masters Golf' (Sega 1989). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 2.02 MB / 4 files / 952.6 zip + +$end + + + +$info=sgmt1 +$mame +0.150 [Tirino73, Mariusz Wojcieszek] + + +SETUP: + +- In Multi Game you can select 7 games: Rockman 5, Ninja 2, Tom & Jerry, Island II, Rainbow, Super Mario 3 and Swap. + + +WIP: + +- 0.150: Tirino73 and Mariusz Wojcieszek added 'Super Game Mega Type 1' ( 1994). Note: This romset comes from an "original" PCB. Like all other Multigame series, this is another Nintendo PlayChoice-10 hacked clone but hardware based on the Nes/Famicom console. This one supports 7 games only but all with memory size of 2 megabit and over and all platform game type. + + +Recommended Games: + +Multi Game + +Multi Game (Tung Sheng Electronics) + +Multi Game 2 + +Multi Game III + +Super Game Mega Type 1 + +Super Game III + + +Recommended Games (Multiplay) + + +Romset: 2.19 MB / 6 files / 1.09 zip + +$end + + + +$info=sgnascar +$mame +0.141u1 [Guru] + + +WIP: + +- 0.240: Typo fixes [Michael Sanborn]. Changed description to 'NASCAR Arcade (Rev A)' and clone (original) to 'NASCAR Arcade (original)'. + +- 0.178: Dion added clone NASCAR Racing (original). Changed parent description to 'NASCAR Racing (Rev A)'. + +- 0.158: MetalliC added protection key for NASCAR Racing. This romboard uses the same encryption as NAOMI M1/Actel-type cartridges. + +- 0.148u4: Redumped bad ROMs in NASCAR Racing as per the test mode checksum tables [Guru]. + +- 12th August 2012: MetalliC - Demul WIP (NASCAR Racing) early WIP video. A lot of GFX is missing because some GPU stuff not yet discovered, so it looks like "Santa Claus Racing". + +- 0.141u4: Guru and R. Belmont added 16x missing user2 roms (16MB) to NASCAR Racing. + +- 0.141u1: Guru added 'NASCAR Racing' (Sega / Electronic Arts 2000). + +- 12th March 2009: Guru - Nascar rom board (Sega Hikaru) arrived. + + +Other Emulators: + +* Demul + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 264 MB / 18 files / 118.0 zip + +$end + + + +$info=sgsafari +$mame +0.127u3 [Roberto Fresca] + + +< Italy > + + +SETUP: + +- When you see the black screen, enter the key sequence VXB1 (HOLD 4, HOLD 2, HOLD 5 and START) to initialize the game. + + +WIP: + +- 0.204: Changed description to 'Super Gran Safari (ver. 3.11)'. + +- 0.133u1: Removed all 7x buttons. + +- 0.127u3: Roberto Fresca added 'Super Gran Safari (ver 3.11)' (New Impeuropex Corp. 1996). Changes to Magic10 driver [Roberto Fresca]: Better structure and organization. Added improved lamps layout to Super Gran Safari. + +- 5th September 2008: Roberto Fresca - Gone on a Safari... Just turned out an obsession. As soon as I saw this game, I put a lot of work to emulate it. All things (planes, tilemap offsets, protection, NVRAM, sound, inputs, dipswitches, etc..) are perfectly emulated, except the hopper and ticket dispenser. Also not only was added button-lamps support. I've improved the layout to represent lamps in a way more realistic. The final look is quite impressive due to the good lamps sequence the game already has. Note: To initialize the game, you must left dipswitches in default position, and enter the following sequence: HOLD4, HOLD2, HOLD5, START. A lot of thanks to Tomasz Slanina that helped me fixing interrupts and finding the init sequence. Here some shots of the game running. Here the Super Game feature... The player must hit the lion to get the price. For now you must to miss the shot till hopper and ticket dispenser are emulated. + +- 1st September 2008: f205v dumped Super Gran Safari (ver 3.11). + + +Recommended Games: + +Jungle's Animals + + +Recommended Games (Gambling) + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 896 kb / 7 files / 328.5 zip + +$end + + + +$info=sgt24h +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.279: Actually fixed Super GT 24h and Over Rev reverses gas and brake activeness by default [Angelo Salese]. + +- 0.278: Renderer improvements. Fixed broken textures for mountain in Super GT 24h [Matthew Daniels]. + +- 0.215: Fixed gas and brake pedals are mixed up in Super GT 24h [Osso]. + +- 0.196: Angelo Salese added inputs to Super GT 24h. + +- 0.154: Added button 5-6. + +- 0.138u2: Changed input to 1 Player and paddle. + +- 0.138u1: Angelo Salese added bare-bones work around for the Network board in Super GT 24h and Over Rev, they now enters into attract mode. + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 0.87u1: R. Belmont added 'Super GT 24h' (Jaleco 1996). Hangs on network test. + + +Other Emulators: + +* Model 2 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 33.6 MB / 13 files / 9.60 zip + +$end + + + +$info=sgtetris +$mame +0.135u2 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/6aewfR1PTIA + + +WIP: + +- 0.158: Removed sgtetris-key.bin rom. + +- 0.143u4: Added sgtetris-key.bin rom. + +- 0.141u3: Removed naomibd_prot rom. + +- 0.135u3: Added naomibd_prot data (a0cad0c0.bin). + +- 30th November 2009: R. Belmont - Now with blocks: Andy Geezer of Sega Shed dumped the protection data for Sega Tetris before I was able to get to it, so here's what the game looks like when it's actually working. + +- 0.135u2: Guru added 'Sega Tetris' (Sega 1999). + +- 24th November 2009: R. Belmont - Guru dumped Sega Tetris for the NAOMI. Note that the Tetris playfield doesn't appear without the protection data dumped and hooked up, which I will get to next week for turkey-related reasons. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 50 MB / 7 files / 24.4 zip + +$end + + + +$info=sgunner +$mame +0.68 [Bryan McPhail] + + +WIP: + +- 0.202: Removed c68.3d rom. + +- 0.153: Changed description to 'Steel Gunner (Rev B)'. + +- 0.137u1: Added sgunner.nv NVRAM. + +- 0.89u4: Phil Stroffolino fixed missing sprites in Steel Gunner. + +- 0.89u2: BUT added clone Steel Gunner (Japan). + +- 0.70u5: Bryan McPhail changed Steel Gunner to use a correct gfx1 rom ($380000). + +- 0.68: Bryan McPhail added 'Steel Gunner' (Namco 1990). + +- 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 7.29 MB / 22 files / 1.75 zip + +$end + + + +$info=sgunner2 +$mame +0.62 [Phil Stroffolino] + +0.36b7 [Testdriver] + + +Bugs: + +- sgunner2 and clones: Games use pot based mounted guns, but are mapped to lightgun inputs. Balthier (ID 08684) + + +WIP: + +- 0.232: Angelo Salese added Namco C140 sample status readback (sound\c140.cpp), fixes machine gun samples do not seem to play ingame in Steel Gunner 2. + +- 0.228: Restored T flag correctly during PLP and RTI. Previous emulation inherited from the 6502 base device caused these instructions to always set T in P and not affect instruction decoding at all (m6502\dm740.lst, m740.h and om740.lst). Fixes credit buttons in Steel Gunner 2 doesn't work [AJR]. + +- 0.202: Make SET instruction in Mitsubishi M740 subfamily actually affect execution (cpu\m6502\m740.h). This fixes missing P1/2 coin buttons in Steel Gunner 2, and may fix subtle problems in other drivers as well [AJR]. Removed sys2_c68.3f rom. + +- 0.153: Changed description of clone (Japan) to 'Steel Gunner 2 (Japan, Rev A)'. + +- 0.150: Tafoid fixed missing Player 2 Start in Steel Gunner 2 and clone. + +- 0.148u3: Use the correct C68 (M37450) I/O MCU for Steel Gunner 2 [R. Belmont, Guru, Charles MacDonald]. Replaced HD63705 CPU4 with Mitsubishi M37450 (8192000 Hz). Added 8-way Joystick and button 3. + +- 0.148u2: Guru added dumped C68 program for Steel Gunner 2. + +- 0.137u1: Added sgunner2.nv NVRAM. + +- 0.133u1: Renamed (sgunnr2j) to (sgunner2j). + +- 0.69: Brian Troha fixed filenames for Steel Gunner 2. + +- 0.68: Bryan McPhail added clone Steel Gunner 2 (Japan). + +- 0.67: Changed description of 'Steel Gunner 2 (Japan)' to 'Steel Gunner 2 (US)'. + +- 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver. + +- 0.62: Phil Stroffolino added 'Steel Gunner 2 (Japan)' (Namco 1991). + +- 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable. + +- 0.36b7: Added (Testdriver) Steel Gunner 2. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 8.51 MB / 25 files / 2.46 zip + +$end + + + +$info=sh_141 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Shrek v1.41' (Stern 200?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 33.1 MB / 6 files / 22.4 zip + +$end + + + +$info=sh_adc_hs +$mame + +DEVICE: + +SH2/704x ADC (high speed) + + +WIP: + +- 0.272: Added 'SH2/704x ADC (high speed)' device (cpu\sh\sh_adc.cpp). + +$end + + + +$info=sh_adc_ms +$mame + +DEVICE: + +SH2/704x ADC (medium speed) + + +WIP: + +- 0.272: Added 'SH2/704x ADC (medium speed)' device (cpu\sh\sh_adc.cpp). + +$end + + + +$info=sh_bsc +$mame + +DEVICE: + +SH Bus State Controller + + +WIP: + +- 0.272: Added 'SH Bus State Controller' device (cpu\sh\sh_bsc.cpp). + +$end + + + +$info=sh_cmt +$mame + +DEVICE: + +SH2/704x CMT + + +WIP: + +- 0.272: Added 'SH2/704x CMT' device (cpu\sh\sh_cmt.cpp). + +$end + + + +$info=sh_dmac +$mame + +DEVICE: + +SH DMA controller + + +WIP: + +- 0.272: Added 'SH DMA controller' device (cpu\sh\sh_dmac.cpp). + +$end + + + +$info=sh_dmac_channel +$mame + +DEVICE: + +SH DMA controller channel + + +WIP: + +- 0.272: Added 'SH DMA controller channel' device (cpu\sh\sh_dmac.cpp). + +$end + + + +$info=sh_intc +$mame + +DEVICE: + +SH interrupt controller + + +WIP: + +- 0.272: Added 'SH interrupt controller' device (cpu\sh\sh_intc.cpp). + +$end + + + +$info=sh_mtu +$mame + +DEVICE: + +SH Multifuntion timer pulse unit + + +WIP: + +- 0.272: Added 'SH Multifuntion timer pulse unit' device (cpu\sh\sh_mtu.cpp). + +$end + + + +$info=sh_mtu_channel +$mame + +DEVICE: + +SH Multifuntion timer pulse unit channel + + +WIP: + +- 0.272: Added 'SH Multifuntion timer pulse unit channel' device (cpu\sh\sh_mtu.cpp). + +$end + + + +$info=sh_port16 +$mame + +DEVICE: + +SH 16-bits port + + +WIP: + +- 0.272: Added 'SH 16-bits port' device (cpu\sh\sh_port.cpp). + +$end + + + +$info=sh_port32 +$mame + +DEVICE: + +SH 32-bits port + + +WIP: + +- 0.272: Added 'SH 32-bits port' device (cpu\sh\sh_port.cpp). + +$end + + + +$info=sh_sci +$mame + +DEVICE: + +SH Serial Communications Interface + + +WIP: + +- 0.272: Added 'SH Serial Communications Interface' device (cpu\sh\sh_sci.cpp). + +$end + + + +$info=sh2_7604 +$mame + +DEVICE: + +Hitachi SH-2 + + +WIP: + +- 0.259: Changed description of 'Hitachi SH-2' to 'Hitachi SH-2 (SH7604)'. Removed 'Hitachi SH-2A' device. Renamed (sh2) to (sh2_7604). + +- 0.196: Changed description of 'SH-2' to 'Hitachi SH-2' and 'SH-2A' to 'Hitachi SH-2A'. + +- 0.191: Moved cpu\sh2\* to cpu\sh\. + +- 0.186: Renamed (sh2a) to (sh21). + +- 0.184: Added 'SH-2A' device (cpu\sh2\sh2.cpp). + +- 0.154: Added 'SH-2' device (cpu\sh2\sh2.c). + +$end + + + +$info=sh3 +$mame + +DEVICE: + +Hitachi SH-3 (Unidentified) + + +WIP: + +- 0.277: Changed description to 'Hitachi SH-3 (Unidentified)'. Renamed (sh3le) to (sh3). + +- 0.196: Changed description to 'Hitachi SH-3 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh3) to (sh3le). + +- 0.184: Added 'SH-3 (little)' device (cpu\sh4\sh4.cpp). + +$end + + + +$info=sh4 +$mame + +DEVICE: + +Hitachi SH-4 (Unidentified) + + +WIP: + +- 0.277: Changed description to 'Hitachi SH-4 (Unidentified)'. Renamed (sh4le) to (sh4). + +- 0.196: Changed description to 'Hitachi SH-4 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh4) to (sh4le). + +- 0.154: Added 'SH-4 (little)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7014 +$mame + +DEVICE: + +Hitachi SH-2 (SH7014) + + +WIP: + +- 0.262: Renamed (sh2_sh7014) to (sh7014). + +- 0.259: Added 'Hitachi SH-2 (SH7014)' device (cpu\sh\sh7014.cpp). + +$end + + + +$info=sh7014bsc +$mame + +DEVICE: + +SH7014 Bus State Controller + + +WIP: + +- 0.259: Added 'SH7014 Bus State Controller' device (cpu\sh\sh7014_bsc.cpp). + +$end + + + +$info=sh7014dmac +$mame + +DEVICE: + +SH7014 Direct Memory Access Controller + + +WIP: + +- 0.259: Added 'SH7014 Direct Memory Access Controller' device (cpu\sh\sh7014_dmac.cpp). + +$end + + + +$info=sh7014dmacchan +$mame + +DEVICE: + +SH7014 Direct Memory Access Controller Channel + + +WIP: + +- 0.259: Added 'SH7014 Direct Memory Access Controller Channel' device (cpu\sh\sh7014_dmac.cpp). + +$end + + + +$info=sh7014intc +$mame + +DEVICE: + +SH7014 Interrupt Controller + + +WIP: + +- 0.259: Added 'SH7014 Interrupt Controller' device (cpu\sh\sh7014_intc.cpp). + +$end + + + +$info=sh7014mtu +$mame + +DEVICE: + +SH7014 Multifunction Timer Pulse Unit + + +WIP: + +- 0.259: Added 'SH7014 Multifunction Timer Pulse Unit' device (cpu\sh\sh7014_mtu.cpp). + +$end + + + +$info=sh7014mtuchan +$mame + +DEVICE: + +SH7014 Multifunction Timer Pulse Unit Channel + + +WIP: + +- 0.259: Added 'SH7014 Multifunction Timer Pulse Unit Channel' device (cpu\sh\sh7014_mtu.cpp). + +$end + + + +$info=sh7014port +$mame + +DEVICE: + +SH7014 I/O Port + + +WIP: + +- 0.259: Added 'SH7014 I/O Port' device (cpu\sh\sh7014_port.cpp). + +$end + + + +$info=sh7014sci +$mame + +DEVICE: + +SH7014 SCI Controller + + +WIP: + +- 0.259: Added 'SH7014 SCI Controller' device (cpu\sh\sh7014_sci.cpp). + +$end + + + +$info=sh7032 +$mame + +DEVICE: + +Hitachi SH-1 (SH7032) + + +WIP: + +- 0.262: Renamed (sh1_sh7032) to (sh7032). + +- 0.259: Changed description to 'Hitachi SH-1 (SH7032)'. Renamed (sh1) to (sh1_sh7032). + +- 0.196: Changed description to 'Hitachi SH-1'. + +- 0.191: Moved cpu\sh2\* to cpu\sh\. + +- 0.154: Added 'SH-1' device (cpu\sh2\sh2.c). + +$end + + + +$info=sh7042 +$mame + +DEVICE: + +Hitachi SH-2 (SH7042) + + +WIP: + +- 0.272: Added 'Hitachi SH-2 (SH7042)' device (cpu\sh\sh7042.cpp). + +$end + + + +$info=sh7042a +$mame + +DEVICE: + +Hitachi SH-2 (SH7042A) + + +WIP: + +- 0.272: Added 'Hitachi SH-2 (SH7042A)' device (cpu\sh\sh7042.cpp). + +$end + + + +$info=sh7043 +$mame + +DEVICE: + +Hitachi SH-2 (SH7043) + + +WIP: + +- 0.272: Added 'Hitachi SH-2 (SH7043)' device (cpu\sh\sh7042.cpp). + +$end + + + +$info=sh7043a +$mame + +DEVICE: + +Hitachi SH-2 (SH7043A) + + +WIP: + +- 0.272: Added 'Hitachi SH-2 (SH7043A)' device (cpu\sh\sh7042.cpp). + +$end + + + +$info=sh7091 +$mame + +DEVICE: + +Hitachi SH7091 + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7091'. Renamed (sh4le) to (sh7091). + +- 0.196: Changed description to 'Hitachi SH-4 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh4) to (sh4le). + +- 0.154: Added 'SH-4 (little)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7708s +$mame + +DEVICE: + +Hitachi SH7708S + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7708S'. Renamed (sh3le) to (sh7708s). + +- 0.196: Changed description to 'Hitachi SH-3 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh3) to (sh3le). + +- 0.184: Added 'SH-3 (little)' device (cpu\sh4\sh4.cpp). + +$end + + + +$info=sh7709 +$mame + +DEVICE: + +Hitachi SH7709 + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7709'. Renamed (sh3be) to (sh7709). + +- 0.196: Changed description to 'Hitachi SH-3 (big)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.154: Added 'SH-3 (big)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7709s +$mame + +DEVICE: + +Hitachi SH7709S + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7709S'. Renamed (sh3be) to (sh7709s). + +- 0.196: Changed description to 'Hitachi SH-3 (big)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.154: Added 'SH-3 (big)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7750 +$mame + +DEVICE: + +Hitachi SH7750 + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7750'. Renamed (sh4le) to (sh7750). + +- 0.196: Changed description to 'Hitachi SH-4 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh4) to (sh4le). + +- 0.154: Added 'SH-4 (little)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7750r +$mame + +DEVICE: + +Hitachi SH7750R + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7750R'. Renamed (sh4be) to (sh7750r). + +- 0.196: Changed description to 'Hitachi SH-4 (big)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.184: Added 'SH-4 (big)' device (cpu\sh4\sh4.cpp). + +$end + + + +$info=sh7750s +$mame + +DEVICE: + +Hitachi SH7750S + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7750S'. Renamed (sh4le) to (sh7750s). + +- 0.196: Changed description to 'Hitachi SH-4 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh4) to (sh4le). + +- 0.154: Added 'SH-4 (little)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7751 +$mame + +DEVICE: + +Hitachi SH7751 + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7751'. Renamed (sh4be) to (sh7751). + +- 0.196: Changed description to 'Hitachi SH-4 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh4) to (sh4le). + +- 0.154: Added 'SH-4 (little)' device (cpu\sh4\sh4.c). + +$end + + + +$info=sh7751r +$mame + +DEVICE: + +Hitachi SH7751R + + +WIP: + +- 0.277: Changed description to 'Hitachi SH7751R'. Renamed (sh4le) to (sh7751r). + +- 0.196: Changed description to 'Hitachi SH-4 (little)'. + +- 0.191: Moved cpu\sh4\* to cpu\sh\. + +- 0.186: Renamed (sh4) to (sh4le). + +- 0.154: Added 'SH-4 (little)' device (cpu\sh4\sh4.c). + +$end + + + +$info=shabdama +$mame +0.147 [Yohji, ranger_lennier, Smitdogg, The Dumping Union] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.262: Implemented mahjong panels, allows 'LD Mahjong #4 Shabon-Dama' to boot [Angelo Salese]. Added 'Background' and 'Coinage' dipswitch. + +- 0.199: Wrote a new driver for Nichibutsu laserdisc HW [Angelo Salese]. + +- 0.193: 'LD Mahjong #4 Shabon-Dama' was released year is 1991 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 56 [sjy96525]. + +- 0.159: Stiletto added Shabon-Dama CHD placeholder. + +- 0.147: Yohji, ranger_lennier, Smitdogg and The Dumping Union added 'LD Mahjong #4 Shabon-Dama' (Nichibutsu 199?). + + +Recommended Games (Mahjong) + + +Romset: 640 kb / 10 files / 129.2 zip + +$end + + + +$info=shackled +$mame +0.35b3 [Bryan McPhail] + +0.33b5 [Testdriver] + + +Bugs: + +- MAME crashes when you enter a secret door in Area 12 of Shackled. ScHlAuChi (ID 06208) + +- It appears that the 'continue' feature doesn't work no matter which buttons are pressed. Twisty (ID 00418) + + +WIP: + +- 0.273: Changed MC6809E CPU1/2 clock speed to 1.5MHz. + +- 0.261: Fixed rom name. + +- 0.197: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. Use input merger for coin IRQs in Shackled. Acknowledge FIRQ from 8751 instead of using HOLD_LINE [AJR]. Added I8751 (8MHz) CPU4. + +- 0.174: Angelo Salese fixed MAME crashes when you enter a secret door in area 12 of Shackled and clone Breywood (see MT06208). + +- 0.147u3: Various clean-ups of DEC8 HW, added IRQ ack mechanism to Shackled (they were commented out before) and hooked up SCREEN_RAW_PARAMS to all games in the driver [Angelo Salese]. + +- 0.146u3: Correct roms names for Shackled and clone. Added PCB locations where known. Added priority PROM [Porchy, The Dumping Union]. + +- 0.145u6: Stephane Humbert fixed 'Leave Off' dipswitch in Shackled which causes a black screen. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in Shackled and clone. Added dipswitches 'Coin/Heart/Help/6-Help' and 2x 'Unused'. + +- 0.143u4: David Haywood fixed garbled sprites in Shackled (video\deckarn.c). + +- 0.84u6: Added 'Leave Off' dipswitch. + +- 0.37b9: Added 'Power' and 2x 'Unknown' dipswitches. + +- 0.36RC2: Changed description of clone 'Breywood (Japan)' to 'Breywood (Japan revision 2)'. + +- 0.36b9: Changed M6502 CPU3 clock speed to 1.5MHz. + +- 0.35b9: Changed description to 'Shackled (US)' and clone Breywood to 'Breywood (Japan)'. + +- 0.35b3: Bryan McPhail added Shackled (Data East 1986) and clone Breywood. + +- 12th February 1999: A massive DEC8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. + +- 0.34b8: Added clone (Testdriver) breywood. Changed parent description to 'Shackled'. + +- 0.33b5: Bryan McPhail added (Testdriver) shackled. + +- 26th March 1998: CaBBe dumped Shackled (US). + + +LEVELS: 80 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 1.13 MB / 22 files / 260.6 zip + +$end + + + +$info=shadfgtr +$mame +0.123u1 [?] + + +WIP: + +- 0.198: Use device finder [Osso]. + +- 0.163: Removed do-nothing DIRECT_UPDATE handlers from VCombat driver [Alex Jackson]. + +- 0.150: Modernized i860 CPU core [Wilbert Pol]. + +- 0.148u2: Moved CPU_DISASSEMBLE into the i860 disassembler [smf]. + +- 0.129u2: Virtual Combat and Shadow Fighters update [Phil Bennett]: Fixed framebuffer handling and screen parameters. Added DAC sound. Correct RAM sizes to match what is present on the PCBs. Hooked up NVRAM. Changed visible area to 256x224 and VSync to 56.407942 Hz. Added 2nd Player and buttons 3 and 4. + +- 0.129u1: Virtual Combat driver improvements: Graphics decoded, video improved and inputs mapped [Jason Eckhardt, Andrew Gardner]. Intel i860 CPU core [Jason Eckhardt]. Replaced i860 CPU3 with 68000 (12MHz). Changed region 3D to gfx ($0, 2, 4, 6). Added Player 1, 4-way Joystick, 2x buttons and 2x coin slots. + +- 0.129: Jason Eckhardt and Andrew Gardner added extremely preliminary i860 disassembler and hooked it up to the VCombat driver. Replaced 68000 CPU2 with 2x i860 (20MHz). + +- 0.128u7: Andrew Gardner decoded some graphics and setup some RAM in the VirtualCombat driver. + +- 0.123u1: Added 'Shadow Fighters' (Sega? 1989). + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 4.25 MB / 12 files / 894.8 zip + +$end + + + +$info=shadfrce +$mame +0.168 [Guru] + +0.60 [David Haywood, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.282: Fixed DIP settings based on manual and World and Japan version use only 3 buttons [sjy96525, kamilz, Arkhound, Augusto]. Cleaned up INPUT_PORT [Vas Crabb]. Added dipswitches 'Player's lives' and 'Vs. Stage'. + +- 0.248: Changed description of clone (Japan, Version 2) to 'Shadow Force - Henshin Ninja (Japan, Version 2)' [Michael Sanborn]. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 22nd November 2020: Mr. Do - added bezel and marquee for Shadow Force; ArsInvictus supplied the marquee, while I supplied the bezel. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Verified DIPs and added DIPs locations [Guru]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.168: David Haywood reverted a MAME 0.164 video change. Changed clone (Japan Version 3) to parent 'Shadow Force (World, Version 3)', (US Version 2) to clone 'Shadow Force (US, Version 2)' and (Japan Version 2) to 'Shadow Force (Japan, Version 2)'. Renamed (shadfrce) to (shadfrceu), (shadfrcej) to (shadfrce) and (shadfrcejv2) to (shadfrcej). + +- 0.164: Reduced tag lookups in Shadow Force. Optimized drawing for scanline cases. Fixed video params so vsync matches PCB measurements [David Haywood]. Changed VSync to 57.444853 Hz. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Technos Shadow Force. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.159: Osso added save state support to Shadow Force. + +- 0.136u2: Atari Ace converted Shadow Force to use driver_data structure. + +- 0.133u1: Renamed (shadfrcj) to (shadfrcej) and (shadfrcjv2) to (shadfrcejv2). + +- 0.132: Guru added clone Shadow Force (Japan Version 3). Renamed (shadfrcj) to (shadfrcjv2). + +- 8th June 2009: Guru - Shadow Force version 3 (1993 Technos) arrived. Thanks to Gp-Lee. + +- 0.129: Mamesick fixed debug assertion in Shadow Force driver. + +- 0.128u7: Improvements to ShadowForce driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Changed VSync to 59.572440 Hz. + +- 0.127u4: Corrado Tomaselli verified CPU clocks and correct/verified OKI M6295 frequencies and pin for Shadow Force. Changed OKI6295 clock speed to 1686900 Hz. + +- 0.127u3: David Haywood cleaned up Shadow Force input port mapping. + +- 0.127u2: Shadow Force changes [Pierpaolo Prazzoli]: Added irqs ack. Implemented raster irq. Fixed coin2 and service input not working during the game. Added watchdog. Fixed visible area. Added video enable and irqs enable flags. Changed visible area to 320x240. + +- 1st September 2008: Pierpaolo Prazzoli - I've implemented the raster effect used in the title screen. I don't know if there are other places that use it. + +- 0.125u4: David Haywood fixed games freezes at start. + +- 0.119: Stephane Humbert fixed input port so that Shadow Force (Japan Version 2) doesn't skip straight to the end sequence. + +- 0.117u3: Stefan Lindberg added clone Shadow Force (Japan Version 2). + +- 0.84u5: RND changed MSM6295 clock speed to 12000 Hz. + +- 0.67: Changed description to 'Shadow Force (US Version 2)'. + +- 0.60: David Haywood added 'Shadow Force (US)' (Technos 1993). TODO: Graphic Glitches. Spurious sprite at the top right of the title screen. Visible area too large? Other Interrupt? + +- 21st April 2002: Nicola Salmoria fixed the tile colors, priorities and palette fades and he added sound to Shadow Force. Stephane Humbert fixed the inputs as well. + +- 20th April 2002: David Haywood sent in a preliminary driver for Shadow Force which doesn't yet have sound and there are some graphics glitches. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 14.7 MB / 15 files / 4.87 zip + +$end + + + +$info=shadowld +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b11 [Testdriver] + + +< Japan > + + +Bugs: + +- shadowld, youkaidk1, youkaidk2: Strange gameplay. Augusto (ID 09121) + + +WIP: + +- 0.251: Changed description of clones (Japan, old version (YD1)) to 'Youkai Douchuuki (Japan, old version (YD1))' and (Japan, new version (YD2, Rev B)) to 'Youkai Douchuuki (Japan, new version (YD2, Rev B))'. + +- 0.153: Changed description to 'Shadowland (YD3)' and clones (Japan new version) to 'Yokai Douchuuki (Japan, new version (YD2, Rev B))' and (Japan old version) to 'Yokai Douchuuki (Japan, old version (YD1))'. Renamed (youkaidk) to (youkaidk2) and (youkaidko) to (youkaidk1). + +- 0.133u1: Renamed (yokaidko) to (youkaidko). + +- 0.98u4: Changed description to 'Shadowland'. + +- 0.89: Added dipswitches 'Alternate sound effects' and 5x 'Unknown'. + +- 0.59: Added new 128kb gfx4 roms. + +- 0.36RC1: Added clone Yokai Douchuuki (Japan old version). Changed description of clone 'Yokai Douchuuki (Japan)' to 'Yokai Douchuuki (Japan new version)'. + +- 30th October 1999: Tatsuyuki Satoh fixed Shadow Land. + +- 0.36b7: Added 2x DAC sound. + +- 9th October 1999: Tatsuyuki Satoh fixed Shadow Land. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Shadow Land' (Namco 1987) and clone Yokai Douchuuki (Japan). + +- 0.35b11: Ernesto Corvi and JROK added (Testdriver) Shadowland. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2.75 MB / 28 files / 801.7 zip + +$end + + + +$info=shadoww +$mame +0.65 [Nicola Salmoria] + +0.31 [Alex Pasadyn] + + +Artwork available + + +WIP: + +- 0.281: Dumped bigger tile mask ROMs for Shadow Warriors [Guru]. Measured clock for clone Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden) [f205v]. + +- 0.278: Josep Quingles and Recreativas.org added PLDs and PROMs to clone Shadow Warriors (Modular System). + +- 0.272: Darksoft added clone Shadow Warriors (Modular System). Note: As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 7 boards and 1 sub-board. PCB pics, DIP switches and more info: https://www.recreativas.org/modular-system-shadow-warriors-554-ervisa. TODO: Everything [ClawGrip]. + +- 0.224: Combined 'Shadow Warriors' D sprite roms verified with redump, apply the same to Japanese set [Victor Fernandez]. + +- 0.189: Implemented dual OPN + dual MSM5205 ADPCM sound system for clone Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden) as in Automat [AJR]. + +- 0.155: System11 replaced maincpu rom in clone Ninja Ryukenden (Japan, set 2). + +- 0.154: Some improvements to clone Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden) [David Haywood]. + +- 28th May 2014: David Haywood - I decided to look at the 'Master Ninja' bootleg, there were various issues in MAME, and still are, however I've improved the sprites so you can actually play it now. It turned out that the sprite system was actually the same as the 'Dragon Bowl' hack of the game, while the game code is clearly derived from the World / European 'Shadow Warriors' release. It's possible the bootleg is part of the chain between the original game and Dragon Bowl; the tilemap handling is also the same as Dragon Bowl. I'm guessing neither game supports the ugly blending effect the original has when an enemy is lying dead on the ground and about to vanish. While I was doing this I noticed that the game tells you to 'INCERT COIN' and was wondering if any of the sets had this corrected, they don't not even the Japanese release which is dated 1989 on the title screen instead of 1988, I guess they didn't care or didn't notice, but it's unusual to see such a common message mangled like that. I still need to figure out what sound system the bootleg uses and tidy up the code. + +- 0.143u8: Kanikani fixed DIPSW in Ninja Ryukenden / Ninja Gaiden. + +- 0.137u3: David Haywood and Abelardator2 added blending effect to Shadow Warriors and clones. + +- 0.133u5: f205v and David Haywood added clone Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden). Not working. + +- 2nd September 2009: f205v dumped Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden) (1989). + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.17 Hz in Shadow Warriors. Renamed (ryukenda) to (ryukendna). + +- 26th July 2008: Mr. Do - Between the CAG Artset and a bezel I bought a LONG time ago, we have a cool bezel for Ninja Gaiden. + +- 0.123u2: Corrado Tomaselli connected the Shadow Warriors buttons like they are wired on the original PCB (which is JAMMA). + +- 0.108u1: Patrik Styrnell added clone Ninja Ryukenden (Japan, set 2). Changed parent description to 'Shadow Warriors (World, set 1)' and clones (World set 2) to 'Shadow Warriors (World, set 2)' and 'Ninja Ryukenden (Japan)' to 'Ninja Ryukenden (Japan, set 1)'. Fixed rom names. + +- 0.71: Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors. + +- 0.66: Changed M68000 CPU1 clock speed to 9216000 Hz. + +- 0.65: Changed (US set 1) to parent 'Shadow Warriors (World set 1)', (US set 2) to 'Shadow Warriors (World set 2)' and 'Ninja Gaiden (World)' to clone 'Ninja Gaiden (US)'. + +- 4th February 2003: Stephane Humbert fixed the 3rd button in the Ninja Gaiden driver. + +- 0.64: Added Shadow Warriors (US set 1). Removed 3rd button. Changed 'Unknown' dipswitches to 'Unused'. Changed 'Shadow Warriors (US)' to clone (US) to 'Shadow Warriors (US set 2)'. Renamed (shadoww) to (shadowwa). + +- 22nd January 2003: Nicola Salmoria added another version of Shadow Warriors to the Ninja Gaiden driver. + +- 25th October 2001: William Kucharski added flip screen support to the Ninja Gaiden driver. + +- 0.37b2: Changed OKI6295 clock speed to 7576 Hz. + +- 0.37b1: Added clone Ninja Ryukenden (Japan). Changed parent description to 'Ninja Gaiden (World)' and clone 'Shadow Warriors' to 'Shadow Warriors (US)'. + +- 0.36b1: New sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros [Phil Stroffolino]. + +- 0.35b5: The TileMap code is now mature enough to be used in new drivers. For examples, look into gng, gaiden and travrusa [Phil Stroffolino]. + +- 5th March 1999: Phil Stroffolino has continued his work on tilemaps, added support for Ghosts'n'Goblins cocktail mode and Gaiden video driver has some fixes. + +- 19th February 1999: Phil Stroffolino has finished the Gaiden graphics driver. + +- 10th February 1999: Phil Stroffolino has worked a little bit more on the tilemap code, and Ninja Gaiden now draws all sprite sizes correctly (helps also with later sections of Tecmo Knight). + +- 0.35b3: Phil Stroffolino added a new experimental TileMap code, used by Ninja Gaiden and Ghosts and Goblins. This makes the driver code cleaner and gives a major performance boost in the video rendering. + +- 0.34b2: Fixed gfx rom loading. + +- 0.33b4: Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria]. + +- 0.31: Alex Pasadyn added 'Ninja Gaiden' (Tecmo 1988) and clone Shadow Warriors. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2.50 MB / 21 files / 1000.4 zip + +$end + + + +$info=shaktam +$mame +0.158 [rtw, ShouTime] + + +GDROM required + + +WIP: + +- 0.181: Guessing security PIC number of Shakatto Tambourine [MetalliC]. + +- 0.163: Brute forced DES key for Shakatto Tambourine [CaH4e3, MetalliC, emuDrache (trurip), rtw]. + +- 17th June 2015: MetalliC - Demul WIP: Cracking DES is practical solution to recover missing decryption keys in Shakatto Tambourine (Naomi). + +- 0.158: rtw and ShouTime added 'Shakatto Tambourine (Rev B) (GDS-0002B)' (Sega 2000). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 127.3) + +$end + + + +$info=shaktamb +$mame +0.140u2 [The Dumping Union] + + +GDROM required + + +WIP: + +- 0.158: Changed description to 'Shakatto Tambourine Cho Powerup Chu (2K1 AUT) (GDS-0016)'. + +- 0.154: MetalliC updated shaktamb CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Shakatto Tambourine Cho Powerup Chu 2K1 AUT (GDS-0016)' [f205v]. + +- 0.148u2: Changed description to 'Shakatto Tambourine Cho Powerup Chu 2K1 AUT (GDS-0016)'. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (stick) to Shakatto Tambourine. + +- 0.140u2: The Dumping Union added 'Shakatto Tambourine Cho Powerup Chu (GDS-0016)' (Sega 2001). + +- 28th November 2010: Smitdogg - Shakka was dumped and more. There should be a truckload of new game additions in the next release, probably the most in a single release in a long time. + +- 12th November 2010: Smitdogg - We got "Shakka to Tambourine 2001 Power Up!" today. The game name sounds like some gibberish I would make up but it's actually a pretty awesome NAOMI game from 2001. It's a rhythm game where you played a tambourine and sensors detected the movement and timing and the tambourine has a button in the center for "clap" parts. The cabinet was pretty awesome and it was supposedly really fun. I'm not sure how well the controls will be able to be emulated on a PC. This is the 3rd game in the Shakka series. These are really hard to come by. We were able to buy this stuff because the cab they were in deteriorated horribly bad and the whole thing basically fell apart and had to be thrown out, but with the electronics salvaged. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 16 kb / 1 files / 1.11 zip + +CHD: 1.25 GB (Compressed: 172.3) + +$end + + + +$info=shaktmsp +$mame +0.148u4 [gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont] + + +GDROM required + + +WIP: + +- 0.158: Changed description to 'Shakatto Tambourine Motto Norinori Shinkyoku Tsuika (2K1 SPR) (GDS-0013)'. + +- 0.154: MetalliC updated shaktmsp CHD to latest SHA1. + +- 0.148u4: gamerfan, CaH4e3, Smitdogg, The Dumping Union and R. Belmont added 'Shakatto Tambourine 2K1 SPR (GDS-0013)' (Sega 2001). + +- 15th March 2013: Smitdogg - Thanks to gamerfan and CaH4e3 we got a rare NAOMI game from the Tambourine series, Shakatto Tambourine 2001 Spring. We have some other NAOMI updates coming soon. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Shakatto Tambourine! Motto NoriNori Shinkyoku Tsuika!! (2K1 SPR)(GD-ROM and security PIC). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 165.9) + +$end + + + +$info=shambros +$mame +0.254 [angeryer] + + +CD-ROM required + + +WIP: + +- 0.262: Implemented driver for Kato's Shamisen Brothers. Implemented fast mode for Fujitsu flash (machine\intelfsh.cpp). Added 'Fujitsu MBM29F160TE Flash (16-bit)'. Made DMA ready configurable (ata\atapihle.cpp). Emulated STT-SA1 PCM sample playback (sound\stt_sa1.cpp). Promoted game to working [Windy Fairy, Taro, angeryer]. Unsigned integers can't be less than zero [Vas Crabb]. Implemented tile X/Y flip flags. Also correct reversed names of loop variables tile_x and tile_y [Windy Fairy]. Changed MC68000 CPU1 clock speed to 21477272 Hz, visible area to 336x240 and VSync to 59.922743 Hz. Added 'ST-Techno STT-SA1 Sound' (14318181 Hz) and CD/DA (44100 Hz) sound. Added maincpu rom g112_v1.01.u46. Changed description to 'Shamisen Brothers Vol 1 (V1.01K)'. + +- 0.254: angeryer added 'Shamisen Brothers Vol 1' (Kato's 2003). Note: The dumper only had the CD-ROM. A low quality picture of the PCB found on the internet shows: M68K-based processor, Program ROM, multiple flash chips, 3 FPGAs and Mitsumi CD drive. Shamisen Brothers is an obscure arcade rhythm game developed by Kato's, a company which otherwise mainly developed prize and medal games. The gameplay consists of strumming a shamisen to the rhythm of various popular songs, from enka to J-pop. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 512 kb / 1 files / 110.6 zip + +CHD: 206.1 MB (Compressed: 117.3) + +$end + + + +$info=shamnmg +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed 'Shaman's Magic (0152647, US)' from a parent set to a clone of 'Shaman's Magic (10225911, NSW/ACT)'. Renamed (sharmnm) to (shamnmg) and (shamnmg) to (shamnmgu). + +- 0.174: Changed description of 'Sharmans Magic' to 'Shaman's Magic (10225911, NSW/ACT)' and 'Shamans Magic' to 'Shaman's Magic (0152647, US)'. + +- 0.173: Added 'Sharmans Magic' (Aristocrat 200?) and 'Shamans Magic' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.20 zip + +$end + + + +$info=shangha2 +$mame +0.37b11 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- The cursor turns black/flickers/dissapears. Kin (ID 02874) + + +WIP: + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Sunsoft Shanghai II. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.149u1: Brian Troha added DIP locations to Shanghai II. + +- 0.148u5: ANY added clone Shanghai II (Japan, set 2). Changed parent description to 'Shanghai II (Japan, set 1)'. + +- 0.126u4: Roberto Zandona fixed window in Shanghai II. + +- 0.37b11: Nicola Salmoria added 'Shanghai II (Japan)' (Sunsoft 1989). + +- 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver. + +- 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II. + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 512 kb / 4 files / 116.3 zip + +$end + + + +$info=shangha3 +$mame +0.153 [Brian Troha, The Dumping Union] + +0.149u1 [Brian Troha, The Dumping Union] + +0.37b5 [Nicola Salmoria] + + +Bugs: + +- Scaling or zooming effect is not used when you do it in the real arcade. Fujix (ID 01002) + + +WIP: + +- 0.250: Correct ROM names for clone Shanghai III (US) verified with 2 PCBs [Brian Troha]. + +- 0.200: Reverted MACHINE_IMPERFECT_GRAPHICS flag for Shanghai III. Not that big of a reason to flag it as such [cam900]. + +- 0.199: Demoted Shanghai III to MACHINE_IMPERFECT_GRAPHICS related to MT01002 [cam900]. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.184: coolmod and The Dumping Union added clone Shanghai III (US, prototype). + +- 0.153: Brian Troha and The Dumping Union added Shanghai III (World). Added Korean (?) tile rom to newly dumped Shanghai3 set. Was present on the board, but unused in our sets. Probably for use with undumped Korean program roms and leftover from conversion [Brian Troha]. Renamed (shangha3) to (shangha3u). + +- 0.149u1: Brian Troha and The Dumping Union added Shanghai III (US). Renamed (shangha3) to (shangha3j). + +- 0.148u3: Brian Troha added DIP locations to Shanghai III. Changed 68000 CPU1 clock speed to 16MHz and VSync to 59.410646 Hz. Fixed rom names. + +- 0.108u5: Canim undid previous (incorrect) 'fix' of Shanghai III sound clock. Changed AY8910 clock speed to 1.5MHz. + +- 0.108u4: Canim changed 68000 clock speed to 8MHz and AY8910 to 1056000 Hz in Shanghai III. + +- 10th April 2003: Paul Priest fixed the crashes in Shanghai 3. + +- 0.37b12: Changed AY-8910 clock speed to 1.5MHz. + +- 0.37b5: Nicola Salmoria added 'Shanghai III (Japan)' (Sunsoft 1993). TODO: The zoom used for the "100" floating score when you remove tiles is very rough. + +- 3rd July 2000: Nicola Salmoria sent in a driver for Shanghai 3. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 3.25 MB / 5 files / 920.6 zip + +$end + + + +$info=shanghai +$mame +0.153 [Brian Troha, The Dumping Union] + +0.36b15 [Nicola Salmoria] + +0.35RC1 [Testdriver] + + +< Japan > + + +Bugs: + +- [possible] Cursor rollover problem. Gmitra (ID 01003) + + +WIP: + +- 0.275: Dumped PLD for clone Shanghai (Japan) [f205v, Corrado Tomaselli]. + +- 0.153: Brian Troha and The Dumping Union added Shanghai (World). Actual rom dumped from 2 different boards (NOT a hack!). Verified chip and speed for Shanghai (Japan). Added PCB layout and ROM locations for Shanghai sets [Brian Troha]. Renamed (shanghai) to (shanghaij). + +- 0.149u1: Brian Troha added DIP locations to Shanghai. + +- 0.126u5: Roberto Zandona implemented MWR (memory width register) in Shanghai to avoid hardcoded 384 value for screen width. + +- 0.126u4: Roberto Zandona fixed window in Shanghai. + +- 12th October 2005: Charles MacDonald - Getting a bunch of PCBs to work with in the next few weeks: Shanghai for HD63484 tests. + +- 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver. + +- 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II. + +- 0.37b11: Changed V30 CPU1 clock speed to 8MHz and YM2203 to 4MHz. Changed description to 'Shanghai (Japan)'. + +- 0.36b15: Nicola Salmoria added 'Shanghai' (Sun Electronics (licensed from Activision) 1988). + +- 0.35RC1: Added (Testdriver) Shanghai. + +- 2nd June 1999: Nicola sent in a preliminary Shanghai driver, but it stumbles on a bug of the i86 core. + +- 30th May 1999: Nicola has begun working on Shanghai, but it contains a strange graphics chip so the progress will probably be very slow. + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 384 kb / 6 files / 131.8 zip + +$end + + + +$info=shanghss +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Shanghai Shoryu Sairin (V2.03J 2000/05/26 12:45:28)'. + +- 0.178: Added CAT702 protection key. + +- 0.147: hap fixed Shanghai Shoryu Sairin lockup at boot. + +- 0.130u1: Olivier Galibert and David Haywood added 'Shanghai Shoryu Sairin (V2.03J)' (Taito 2000). + +- 11th August 2003: Guru - Shanghai Shouryu Sairin arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +CHD: 39.1 MB (Compressed: 17.6) + +$end + + + +$info=shangkid +$mame +0.37b14 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +TEST MODE: + +- Reset the game while pressing Coin 1 or 2 to enter the test mode. + + +WIP: + +- 0.189: Redo interrupt handling based on Chinese Hero schematics. Added coin counters. This fixes sounds get really screwy in the later levels of Shanghai Kid [AJR]. + +- 0.178: Angelo Salese fixed buttons 1 and 2 are switched in Shanghai Kid and clone. + +- 0.122u6: Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and AY-3-8910A to 1536000 Hz. + +- 0.63: Uki added clone Hokuha Syourin Hiryu no Ken. + +- 7th January 2003: Uki added the Japan version of Shanghai Kid called Hokuha Syourin Hiryu no Ken. + +- 14th November 2001: Phil Stroffolino added an alternate set of Shanghai Kid. + +- 0.37b15: Changed description to 'Shanghai Kid'. + +- 0.37b14: Phil Stroffolino added 'Shanghai Kid (Japan)' (Taiyo (Data East license) 1985). + +- 16th March 2001: Phil Stroffolino sent in an update to the Shanghai Kid driver, using the correct protection module ROMs and with other fixes. + +- 18th February 2001: Phil Stroffolino sent in an almost completely working Shanghai Kid driver. + +- 0.37b12: Phil Stroffolino added (Testdriver) Shanghai Kid. There is a 1.5" by 2" by 4" black epoxy block that has an external battery. The block is connected to the PCB by a 40 pin DIP socket labeled IC30. There is a small smt IC on the video board with the numbers ground off. + +- 24th January 2001: Phil Stroffolino added Chinese Hero to the preliminary Shanghai Kid driver, but unlike Shanghai Kid, it doesn't have protection so it works perfectly. + +- 22nd December 2000: Guru - The Shanghai Kid WIP got updated with a new driver and some technical info on the rom code. + +- 4th December 2000: Guru - Been working with MAMEdev to try to get Data East's Shanghai Kid up and running. I have a non-working PCB and it was necessary to open up the epoxy-encased protection module to see what was inside. The epoxy block contains a small PCB with a few surface-mounted chips on it. A Z80 cpu, LS245 logic IC and the infamous battery-backed 8K static ram chip, among other smaller components such as resistors, capacitors and diodes. The reason the Shanghai Kid boards die is similar to CPS1 and CPS2 suicide. The battery dies, so the ram chip loses the program code, then the PCB is useless and can't be fixed. There's no ROM or MCU contained in the epoxy block, which was the reason for investigating in the first place. + +- 13th November 1999: Phil Stroffolino sent in WIP driver for Shanghai Kid, but not working. + + +LEVELS: 13 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 298.6 kb / 35 files / 137.5 zip + +$end + + + +$info=shangon +$mame +0.36b2 [Andrew Prime] + + +Artwork available + + +TODO: + +* Wanted: 317-0044 FD1089 CPU + + +Bugs: + +- Hangon Conversion Sets (shangonro, shangonho, shangonrb): Gameplay skips or jumps some frames. sea7 (ID 05227) + + +WIP: + +- 0.260: Reverted erroneous change in MAME 0.258. Fixes Super Hang-On crashed after insert coin [Osso]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.231: Use for shifter (layout\outrun.lay) [hap]. + +- 0.206: Minor changes to SEGA FD1089 key (317-0034.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.191: Cmonkey added clone Super Hang-On (Hang-On conversion, Beta bootleg). + +- 0.177: Charles MacDonald and ShouTime added clone Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039). Changed description of clones (ride-on, Japan, FD1094 317-0038) to 'Super Hang-On (Hang-On conversion, ride-on, Japan, FD1094 317-0038)' and (bootleg) to 'Super Hang-On (Hang-On conversion, bootleg)'. + +- 0.176: Fixed missing image in AVI video recording of Super Hang-On [Angelo Salese, ImJezze]. Changed visible area to 320x224. + +- 10th July 2016: Smitdogg - ShouTime got Super Hang-On (317-0039) (Japan), a rare official conversion for Hang On deluxe cabs. + +- 0.166: David Haywood added clone 'Super Hang-On (sitdown/upright) (bootleg of FD1089B 317-0034 set)'. Changed parent description to 'Super Hang-On (sitdown/upright) (unprotected)' and clones (FD1089B 317-0034)' to 'Super Hang-On (mini ride-on) (FD1089B 317-0034)', (Rev A FD1089B 317-0034)' to 'Super Hang-On (mini ride-on, Rev A) (FD1089B 317-0034)' and (sitdown/upright FD1089B 317-0034)' to 'Super Hang-On (sitdown/upright) (FD1089B 317-0034)'. + +- 0.165: Mukasiya redumped bad maincpu rom in clone Super Hang-On (mini ride-on, FD1089B 317-0034), correct rom labels and promoted to working. The newly verified / redump is the same program numbers as Rev A, so remove the "?" [Brian Troha]. Changed description of clone (mini ride-on?, FD1089B 317-0034) to 'Super Hang-On (mini ride-on, FD1089B 317-0034)'. + +- 0.153: Added motor and lamp outputs [Howard Casto, hap]. Added buttons 2-4. + +- 22nd March 2013: Smitdogg - Kevin Eshbach scans Super Hang On schematics. + +- 0.139u1: Smitdogg changed description of clone (Japan, FD1094 317-0038) to 'Super Hang-On (ride-on, Japan, FD1094 317-0038)'. Changed year info to 1987. + +- 18th May 2010: Guru - I just repaired a Sega Super Hang On that had a working FD1089 (I removed it anyway and converted it to a non-FD version). So there's hope that the undumped FD10** games are still alive. + +- 0.136u2: Fixed [debug] access violation in clones shangonrb and shangonro. + +- 0.135u4: Tafoid fixed incorrect master clock in Super Hang-On and clones. Changed clock speeds of the 2x 68000 to 10MHz. + +- 0.134u4: The Dumping Union added clone Super Hang-On (Japan, FD1094 317-0038). Changed description of clone (Hang-On upgrade, bootleg) to 'Super Hang-On (bootleg)'. Renamed (shangupb) to (shangonrb). + +- 22nd October 2009: Smitdogg - Thanks to keshbach, Tormod, ANY, Team Japump, and others, we got a rare version of Super Hang-On with an FD1094. It doesn't have the "Super Throttle", you can reach max speed without it, so it plays more like regular Hang-On. + +- 0.133u1: Renamed (shangnle) to (shangonle). + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0034.key to clones Super Hang-On (sitdown/upright, FD1089B 317-0034), (mini ride-on, Rev A, FD1089B 317-0034) and (mini ride-on?, FD1089B 317-0034). + +- 26th November 2006: Mr. Do - Super Hang-On artwork has been "optimized" by Ad_Enuff. + +- 8th October 2006: Mr. Do - Added the sit-down bezel version of Super Hang-On, thanks to pics from Guru. + +- 26th August 2006: Mr. Do - Added Super Hang-On bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.107u2: Removed buttons 2 and 3. Changed description to 'Super Hang-On (sitdown/upright, unprotected)' and clones (set 1, FD1089B 317-0034) to 'Super Hang-On (mini ride-on?, FD1089B 317-0034)', (set 2, FD1089B 317-0034) to 'Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034)' and (set 3, FD1089B 317-0034) to 'Super Hang-On (sitdown/upright, FD1089B 317-0034)'. + +- 0.94u2: Changed 68000 CPU1/2 clock speeds to 12.5MHz. + +- 0.92u1: Nicola Salmoria and Charles MacDonald added complete FD1089B 317-0034 table to Super Hang-On. + +- 0.92: Changed clone (set 2, 68000) to parent 'Super Hang-On (set 4, 68000)', (set 1, FD1089B 317-0034) to clone 'Super Hang-On (set 1, FD1089B 317-0034)', (set 3, FD1089B 317-0034) to 'Super Hang-On (set 2, FD1089B 317-0034)' and (set 4, FD1089B 317-0034) to 'Super Hang-On (set 3, FD1089B 317-0034)'. Renamed (shangon) to (shangon1), (shangona) to (shangon), (shangonb) to (shangon2) and (shangonc) to (shangon3). + +- 0.90u4: Nicola Salmoria and Charles MacDonald improved the FD1089 decryption logic and added more data to the Super Hang-On FD1089B 317-0034 table. Added 6844 zoom-table dump to clone 'Super Hang-On (Hang-On upgrade, bootleg)'. + +- 0.90u3: Aaron Giles added clones Super Hang-On (set 3, FD1089B 317-0034) and (set 4, FD1089B 317-0034). Aaron Giles renamed shangonb to shangupb to indicate it is an upgrade bootleg and added Gerald's latest Super Hang On sets as shangonb and shangonc. Changed parent description to 'Super Hang-On (set 1, FD1089B 317-0034)' and clones (alt) to 'Super Hang-On (set 2, 68000)', (bootleg) to 'Super Hang-On (Hang-On upgrade, bootleg)' and 'Super Hang-On Limited Edition' to 'Limited Edition Hang-On'. Renamed (shangonb) to (shangupb). + +- 0.90u1: Aaron Giles makes Super Hang-On (alt) and 'Super Hang-On Limited Edition' playable. Fixed rom loading and changed palettesize to 12288 colors. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.79: Brian Troha added clones Super Hang-On (alt) and Super Hang-On Limited Edition. Added cpu2 rom ($18000) and cpu3 ($20000) to Super Hang-On. Fixed rom names. + +- 24th January 2004: Brian Troha added 'Super Hang On Limited Edition' and another version of Super Hang On to the Outrun driver, but neither of them work. + +- 0.36b3: Changed Paddle input to Stick. + +- 0.36b2: Andrew Prime added 'Super Hang-On' (Sega 1992) and clone (bootleg). + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. + +- 16th December 1997: Thierry dumped Super Hang-On (Hang-On upgrade, bootleg). Board provided by Gerald (Coy). + + +LEVELS: 6 - 10 - 14 - 18 (africa - asia - america - europe) + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 1.78 MB / 25 files / 636.9 zip + +$end + + + +$info=shangril +$mame +0.131 [Guru] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Dengen Tenshi Taisen Janshi Shangri-la'. + +- 0.175: Changed description to 'Dengen Tenshi Taisen Janshi Shangri-la (Build 0728)'. + +- 0.174: Changed description to 'Dengen Tenshi Taisen Janshi Shangri-la'. + +- 0.158: Removed 'SYSA' and 7x 'Unknown' dipswitches. + +- 0.143u1: Added dipswitches 'SYSA' and 7x 'Unknown'. + +- 0.131u1: Removed 8-way Joystick, 2nd Player and all buttons. Added dipswitches 'SYSA', 'SYSB', 'SYSC', 'SYSD' and 28x 'Unknown'. + +- 0.131: Guru added 'Dengen Tenshi Taisen Janshi Shangri-la (JPN, USA, EXP, KOR, AUS)' (Marvelous Ent. 1999). + +- 18th April 2009: Guru - I've been doing more dumping today and dumped a few more NAOMI carts including Shangri-La. + +- 20th April 2008: Guru - Mahjong Shangri-la NAOMI cart arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mahjong) + + +Romset: 100 MB / 13 files / 89.3 zip + +$end + + + +$info=shangtou +$mame +0.131u2 [Joerg Hartenberger, Guru] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Shanghai Sangokuhai Tougi (Ver 2.01J 2002/01/18 18:26:58)'. + +- 0.178: Added CAT702 protection key. + +- 0.147: hap fixed Shanghai Sangokuhai Tougi lockup at boot. + +- 0.131u2: Joerg Hartenberger and Guru added 'Shanghai Sangokuhai Tougi (Ver 2.01J)' (Warashi/Sunsoft/Taito 2002). + +- 7th April 2009: Guru - Shanghai Sangokuhai Tougi (G-Net card) arrived from Japan. Thanks to a member of Team Japump for helping to locate the G-Net cards and sending the other chips for decapping. + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +CHD: 39.1 MB (Compressed: 24.4) + +$end + + + +$info=shanhigw +$mame +0.82u1 [Mariusz Wojcieszek] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.192: Angelo Salese fixed Shanghai - The Great Wall starts with 2 credits inserted (video\stvvdp2.cpp). + +- 0.143u4: Angelo Salese fixed game starts with 2 credits inserted in Shanghai - The Great Wall. + +- 0.95u2: Angelo Salese fixed the NMI_disable/enable cmds on the SMPC device, this function is to active/disactive a bit in the SMPC ram. This fixes the "2 credits bug at start-up" in Shanghai Triple Threat. Fixed a bug in the bitmap type 4 in VDP2 handling, which was causing the Sunsoft logo in Shanghai Triple Threat to not show correctly. + +- 0.90: Changed description to 'Shanghai - The Great Wall / Shanghai Triple Threat (JUE 950623 V1.005)'. + +- 0.83: Mariusz Wojcieszek added VDP2 layer disabling based on VRAM cycle pattern registers, this fixes gfx glitches in Shanghai-The Great Wall title screen. Added VDP1 half transparency, this improves sprites alpha blending in shanhigw in-game. Added VDP1 Gouraud shading (for normal sprites only), this adds highlighting for selected tiles in shanhigw. + +- 0.82u1: Mariusz Wojcieszek added sprite priorities and vertical scrolling for bitmaps. This corrects Shanghai-The Great Wall ingame and the game is now playable without problems (apart from gfx glitches on title screen). + +- 0.80u2: Angelo Salese added a really preliminary window effect, just for get tile-based sprites in Shanghai-The Great Wall. + +- 0.74u2: Added 'Shanghai - The Great Wall / Shanghai Triple Threat' (Sunsoft / Activision 1995). + +- 0.63: Added (Testdriver) Shanghai - The Great Wall. + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 4 MB / 2 files / 2.82 zip + +$end + + + +$info=shaqattq +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed description of clone 'Machina Zois Virtual Training Centre' to 'machinaZOIS Virtual Training Center'. + +- 0.241: Robbbert added clone 'Machina Zois Virtual Training Centre'. Note: Hack of Shaq Attack. + +- 0.141u1: Miodrag Milanovic added 'Shaq Attaq (rev.5)' (Gottlieb 1995) and clone (rev.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.38 MB / 6 files / 967.0 zip + +$end + + + +$info=shark +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Shark (Hankin 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.50 kb / 4 files / 5.30 zip + +$end + + + +$info=sharkatt +$mame +0.34b2 [Victor Trucco] + + +Artwork available + +Samples required (4.5 MB - Cassette tape sample) + + +WIP: + +- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller. + +- 10th December 2006: Mr. Do - We have Shark Attack bezel, cleaned up by Ad_Enuff. + +- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske]. + +- 0.55: William Kucharski submitted a bugfix to prevent Shark Attack from crashing (exits upon launch only in MAMEW). + +- 0.37b7: Added Samples sound (talk and crash.wav). Changed visible area to 256x192. Added 'Service Mode' and 6x 'Unknown' dipswitches. + +- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense). + +- 16th May 2000: Phil Stroffolino fixed some graphics glitches in the Pacific Novelty driver and merged Shark Attack to it. + +- 20th April 1999: Brad Oliver updated Shark Attack and Red Alert for proper rotation support. + +- 0.34b3: Mike Balfour added colors and high score saving to Shark Attack. + +- 0.34b2: Victor Trucco added 'Shark Attack' (Pacific Novelty 1980). + +- 22nd June 1998: Dumped Shark Attack. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 26 kb / 13 files / 16.9 zip + +$end + + + +$info=sharkjaw +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Shark JAWS'. + +- 0.153: Fabio Priuli added 'Shark JAWS [TTL]' (Atari/Horror Games 1975). + +- 30th October 2013: AdamB - DICE 0.7 has been released! Added FOUR new games: Atari Crash 'N Score, Atari Jet Fighter, Atari Quadrapong and Shark Jaws (by "Horror Games" aka Atari). New discrete sound engine! Adds sound to Space Race, and improves sound in Gotcha and Breakout. Support for "Absolute" joystick mode which allows for the use of paddle controllers. Added control descriptions to the New Game menu. Improved performance in most games. Numerous bug fixes. + + +Other Emulators: + +* DICE + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 512 bytes / 2 files / 375 zip + +$end + + + +$info=sharkpy +$mame +0.125u5 [Luca Elia?] + + +< Italy > + + +NOTE: + +- To enter the bookkeeping mode press STATS (key 9). Press START/DEAL (key 2) to exit. + + +WIP: + +- 0.137u3: Improvements to Shark Party (English, Alpha license) [Roberto Fresca]: Created complete inputs from the scratch. Added coin/keyin/keyout counters. Added main game and double-up rates dipswitches. Added minimum bet dipswitches. Added maximum bet dipswitches. Added complete coinage and remote credits dipswitches. Added jokers and demo sounds dipswitches. Figured out and documented all the game outputs. Created proper button-lamps layout. Now the game is in full-working state. + +- 0.137u2: Kevin Eshbach, Smitdogg and The Dumping Union added clone Shark Party (English, Alpha license). + +- 27th March 2010: Smitdogg - We got Victor 6 by Subsino. It looks like it runs on the same hardware as Shark Party. Edit: This actually turned out to be an alt. version of Shark Party. Apparently Subsino reused some of their PCBs for newer released games. This happened once before when a supposed Victor 5 PCB was purchased. + +- 0.136u2: Improvements to Shark Party [Roberto Fresca]: Added stats and settings inputs. Added coin counters. Added button-lamps layout. Added dipswitches 'Coinage', 'Demo Sounds', 'Double-Up', 'Main Game Rate' and 'Double-Up Rate'. Changed Z180 CPU1 clock speed to 1.5MHz. + +- 0.135u4: Angelo Salese and David Haywood fixed Shark Party - Game now playable. Swapped tilemap roms ($0, 20000). Changed description to 'Shark Party (Italy, v1.3)'. + +- 0.127: Added Player 1, 5x buttons and coin slot. Added 32x 'Unknown' dipswitch. + +- 0.125u5: Luca Elia added 'Shark Party' (Subsino 1993) and clone (alt). + +- 25th March 2008: f205v dumped Shark Party and (alt). + + +Recommended Games (Gambling) + + +Romset: 448.8 kb / 7 files / 169.2 zip + +$end + + + +$info=sharkt +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Shark (Taito)' (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 12 kb / 5 files / 9.04 zip + +$end + + + +$info=sharkusb +$mame +0.185 [Siftware, Stiletto] + + +WIP: + +- 0.264: Changed description to 'Shark (US Billiards)'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.185: Siftware and Stiletto added 'Shark [TTL]' (US Billiards Inc. 1975). + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 512 bytes / 2 files / 455 zip + +$end + + + +$info=sharp_lh28f016s +$mame + +DEVICE: + +Sharp LH28F016S Flash + + +WIP: + +- 0.184: Added 'Sharp LH28F016S Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sharp_lh28f016s_16bit +$mame + +DEVICE: + +Sharp LH28F016S Flash (16-bit) + + +WIP: + +- 0.178: Added 'Sharp LH28F016S Flash (16-bit)' device (machine\intelfsh.cpp). + +$end + + + +$info=sharp_lh28f160s3 +$mame + +DEVICE: + +Sharp LH28F160S3 Flash + + +WIP: + +- 0.210: Added 'Sharp LH28F160S3 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sharp_lh28f320bf +$mame + +DEVICE: + +Sharp LH28F320BFHE-PBTL Flash + + +WIP: + +- 0.210: Changed description to 'Sharp LH28F320BFHE-PBTL Flash'. Renamed (sharp_unk128mbit) to (sharp_lh28f320bf). + +- 0.184: Added 'Sharp Unknown 128Mbit Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sharp_lh28f400 +$mame + +DEVICE: + +Sharp LH28F400 Flash + + +WIP: + +- 0.142u3: Added 'Sharp LH28F400 Flash' device (machine\intelfsh.c). + +$end + + + +$info=sharrier +$mame +0.104u2 [?] + +0.36b2 [Andrew Prime] + + +Artwork available + + +Bugs: + +- sharrier, sharrier1: [possible] "You're doing great!" sample is missing. Cow (ID 08770) + + +WIP: + +- 0.236: Hook up I8751 MCU to Space Harrier and removed simulation. The MCU for clone Space Harrier (8751 315-5163) is handcrafted and marked BAD_DUMP. There is a slight issue with the initial synchronisation, so there is a hack to ignore the problematic write [Dirk Best]. + +- 0.234: Dumped Space Harrier 315-5163A I8751 MCU [coolmod, TeamEurope]. + +- 21st July 2021: TeamEurope - Space Harrier (Rev A, 8751 315-5163A) - MCU decapped. Finally, after so many years, Alex got his hands on an MCU for Space Harrier (Rev A, 8751 315-5163A) and shipped it directly to me for decapping. This is one of the games, i always had big hopes we will get the MCU decapped. The decapping-process worked straight forward without any problems. Another game completely preserved! + +- 0.220: Fixed Space Harrier/Enduro Racer music playing after highscore entry [cmonkey, smarty, dj_yt]. Better protection simulation. This fixes constantly increasing game difficulty due to time delayed protection [Adrian Smethurst]. + +- 2nd April 2020: Smitdogg - A DU member let me know they have the game and will send the MCU for decapping after the world returns to normal. So a couple years. + +- 30th March 2020: Smitdogg - There is an untested Space Harrier PCB we can bid on if we can get a few hundred in donations quickly. The MCU code isn't dumped so it's just guessed and faked in MAME. We can decap it if we get a board. If you want to help click below. Thanks so far for donations and pledges from: Henrique Areias Pontes, ekorz, Sean Sutton, Paul Vining, Cypress, TrevEB, BrianT, Team Europe, Bryan McPhail, Russell Howard, George Walsh, Jan Stuhler, Samuel Listopad II, Lord Nightmare, Renato Mucciarelli and Anonymous. + +- 29th December 2019: Mr. Do - Space Harrier is done!! I have waited soooo long for this. The deluxe cabinet version of Space Harrier is my all-time favorite arcade game ever, and we finally have full artwork for it in MAME. The marquee we have now turned out way better than the version the other guy did, thanks to the efforts of muddymusic. When you get a chance, go ahead and check out Arcade Art Shop (https://www.arcadeartshop.com/) to check out the quality of more of his work. Upright artwork is complete for both US and JPN variations. Thank you also to the awesome photos made available by Jodo over at the UKVAC forums, and from Stefano CSW over on Flickr. Also thank you to Vas Crabb for transcribing the text from the JPN version of the instruction card, so that it could also be added. + +- 15th December 2018: Mr. Do - Just for fun, added the widescreen artwork to Space Harrier. + +- 2nd March 2018: Video Games Densetsu - When Space Harrier was a Harrier Jump Jet simulator: Twitter user NAONEAMI2001 recently posted 2 screenshots of a video showing an early version of the Super scaler game Space Harrier. From one the Read-Only Memory newsletters: "Yu Suzuki informed us that Space Harrier was initially planned to be a Harrier Jump Jet simulator. After realising that it would take a whopping 64 frames of animation for the jet to rotate convincingly, it was decided to opt for a flying human protagonist who would fight monsters in a fantasy world, as the graphics would not need to be so animation-dependant. The only part of the initial game plan to survive would be the 'Harrier' part of the title". From a previous interview with Yu Suzuki, originally published on 1UP (not archived) http://www.1up.com/features/disappearance-suzuki-part-2?pager.offset=4 "This game was not initially my concept. The original concept document was about 100 pages long, on the front and back of each page of the proposal. The game was called "something something Harrier" - I don't remember the previous name. Originally, the game was set in a realistic setting with a jet that shot missiles into the foreground. But with a jet airplane, a game requires a lot of pattern change data to move back and forth across the screen, so I had to simplify the airplane to the character we ultimately used. But then the game loses its impact - at that point, the concept was no longer attractive. So it became a sci-fi game because we had a person flying on the screen. It was a sci-fi game with fantasy elements because I liked the movie The Neverending Story. The original guy was a person named Ida. And he had a really big head. So, in the game there's a part where these big heads made of rock appear and I named them after Ida, pronounced I-DA". It seems that the game was completed sometime around November 1985 according to this easter egg: http://reassembler.blogspot.fr/2013/02/space-harrier-easter-egg-dev-credits.html. On a related note, the Master System version of the game allows the player to use a similar Jet by using a cheat code (see https://youtu.be/xPiYi-wd3Rk). + +- 0.192: Use MCFG_SCREEN_VBLANK_CALLBACK instead of irq0_line_pulse for Sega i8751 interrupt [AJR]. + +- 11th March 2016: Smitdogg - Coury Carlson scanned a Space Harrier arcade manual. + +- 0.158: MCU simulation has been fixed [Chris Hard, Adrian Smethurst, Philip Campbell]. This fixes lives counter doesn't work properly in Space Harrier. + +- 0.153: Osso adjusted Space Harrier analog input to match real hardware values. + +- 4th January 2014: Mr. Do - Antny cleaned up the bezel instruction card for Space Harrier. He also cleaned up one of the parts of the control panel, but we didn't realize until later that there's two parts to that, so we'll get that in later. + +- 0.136u3: Phil Bennett fixed Space Harrier crashes when a specific sample is being played during gameplay in debug mode. + +- 0.133u1: Renamed (sharrir1) to (sharrier1). + +- 0.125u4: Fixed rom names. + +- 14th November 2006: 3D ARCADE - New 3D cabinet model for Space Harrier Sitdown by Spanner. + +- 0.109u2: Fixed rom names. + +- 0.107u2: Changed visible area to 320x224. Renamed (sharrirb) to (sharrir1). + +- 0.104u2: Added Space Harrier (Rev A, 8751 315-5163A). Removed Space Harrier (Rev A, 8751 317-0063A?). Changed description of clone (8751 317-0063?) to 'Space Harrier (8751 315-5163)'. + +- 0.104u1: zozo added clone Space Harrier (8751 317-0063?). Changed parent description to 'Space Harrier (Rev A, 8751 317-0063A?)'. Fixed rom names. + +- 0.93: Added clock parameter to Sega_PCM sound (31250 Hz). + +- 0.90u4: Aaron Giles cleaned up tilemap handling using the new user_data feature. Added pixel-accurate scaling to System 16B sprites. Based on this knowledge, tweaked Space Harrier sprite systems. Fixed documentation on Space Harrier road chip. Added sic123.bin PROM (zoom-table). + +- 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Changed Z80 CPU3 clock speed to 4MHz and added I8751 (8MHz) CPU4. Changed visible area to 304x224 and palettesize to 6144 colors. Fixed gfx2/cpu3 rom loading. + +- 0.74u2: Changed YM2203 clock speed to 4MHz. + +- 0.61: Bryan McPhail fixed controls & gfx in Space Harrier. + +- 0.37b9: Fixed gfx2 rom loading. + +- 0.36b2: Andrew Prime added 'Space Harrier' (Sega 1985). + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. + + +ARCADE RELEASE: Space Harrier (Sega) - 1985/Dec/10 + + +LEVELS: 18 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 1.54 MB / 52 files / 692.4 zip + +$end + + + +$info=shatekds +$mame +0.277 [Darksoft, TeamEurope] + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with CTRL, then use F2 to select 'RAM CLEAR'. Hold down Key CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.277: Darksoft and TeamEurope added 'Shatekids' (Sammy 1999). Note: IGS PCB 0226-03. While sharing mask ROMs with extradrw, this PCB doesn't have a second PPI. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 613.3 zip + +$end + + + +$info=shateki +$mame +0.251 [Darksoft, MetalliC, rtw] + + +WIP: + +- 0.251: Darksoft, MetalliC and rtw added 'Yataimura Shateki (1-player, Japan, Ver 1.000)' (Sega 2010). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 128 MB / 9 files / 55.2 zip + +$end + + + +$info=shdancer +$mame +0.36b1 [Andrew Prime] + + +Artwork available + + +WIP: + +- 30th June 2019: Mr. Do - We have a couple new things from a new contributor, Mr. Retrolust. First, we have have a different version of the bezel and instruction card for Shadow Dancer. + +- 0.186: rtw dumped/added later version of sound CPU ROM to Shadow Dancer (World), document main program EPR labels. + +- 25th May 2017: Smitdogg - rtw dumped a version of Shadow Dancer with updated sound code. + +- 0.155: Asure added clone Shadow Dancer (bootleg, set 2). Changed description of clone (bootleg) to 'Shadow Dancer (bootleg, set 1)'. + +- 11th May 2013: Mr. Do - Mikonos from Zona Arcade cleaned up my Shadow Dancer bezel scan. Scanned artwork provided by Mr. Do. + +- 0.147u4: Phil Bennett fixed Shadow Dancer freeze on stage 2-4. Recent rework of the Sega drivers caused this to be an issue again. + +- 0.147u2: Aaron Giles fixed background corruption during train scene (Level 2-2). + +- 0.140u1: Tafoid fixed dipswitches in clone Shadow Dancer (bootleg). + +- 0.139u2: Phil Bennett fixed Shadow Dancer freeze on stage 2-4. + +- 0.138: Changed description to 'Shadow Dancer (World)' and clones (set 1) to 'Shadow Dancer (US)' and (set 2, Japan) to 'Shadow Dancer (Japan)'. + +- 0.133u1: Renamed (shdancej) to (shdancerj) and (shdance1) to (shdancer1). + +- 0.94u5: Chack'n fixed rom names in Shadow Dancer sets. + +- 0.92: Changed description to 'Shadow Dancer (set 3, US)' and clones (Rev.B) to 'Shadow Dancer (set 1)' and (Japan) to 'Shadow Dancer (set 2, Japan)'. Renamed (shdancrb) to (shdance1) and (shdancrj) to (shdancej). + +- 0.89u1: Aaron Giles fixed ROM bank mapping so it doesn't fall through to unmapped handlers. This fixes Shadow Dancer crash. + +- 0.88u7: Fixed cpu2 rom address to $90000. + +- 0.88u2: Added new gfx2 roms ($a0001, e0001) to clone Shadow Dancer (bootleg). + +- 0.83: Charles MacDonald added MSM5205 sample playback to clone Shadow Dancer (bootleg). + +- 0.80u2: Charles MacDonald added clone Shadow Dancer (Rev.B). + +- 18th March 2004: Charles MacDonald cleaned up shdancbl sound hardware a little and fixed Z80 clock (8.192 MHz -> 8.00 MHz). + +- 15th March 2004: Charles MacDonald added Shadow Dancer (Rev.B) and checked and fixed speed-ups for shdancer, shdancrj, shdancbl and shdancrb. Also added I/O chip and partial VDP emulation for shdancer, moonwlkb and astormbl (fix tile banking and memory tests). Added Datsu bootleg sound hardware support for shdancrb and fixed sound crash. + +- 0.36b4: Changed the 2x YM-3438 clock speeds to 8MHz. + +- 0.36b2: Added clone Shadow Dancer (bootleg). Changed parent description to 'Shadow Dancer (US)'. Added RF5C68 and replaced YM-2151/uPD7759 sound with 2x YM-3438 (7159090 Hz). Fixed rom names. + +- 0.36b1: Andrew Prime added 'Shadow Dancer' (Sega 1989) and clone (Japan). + + +LEVELS: 15 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 3.62 MB / 15 files / 1.46 zip + +$end + + + +$info=sheriff +$mame +0.37b2 [Zsolt Vasvari] + +0.31 [Mike Coates] + + +NOTE: + +- The only difference between Sheriff and clone Bandido, beside the copyright notice is the adjustable coinage in Bandido. + + +WIP: + +- 0.145u1: hap fixed missing sfx in Sheriff. + +- 0.144u6: Andrew Welburn and Bela Harcsa added clone Western Gun Part II. + +- 0.114u1: Justin Szczap added DIP locations to Sheriff. + +- 0.106u2: Stefan Jokisch added color PROM support for Nintendo's Sheriff driver. + +- 12th May 2006: Guru - A Color Sheriff PCB for PROM dumping arrived today. Thanks to Glen M. + +- 24th July 2005: 3D ARCADE - New 3D cabinet model for Bandido from Fossil. + +- 0.80u2: Stefan Jokisch fixed scheduling of SN76477 sound effects (shots + hits). Added second coin input in Bandido. Removed unused cocktail mode controls from Bandido. Properly hooked up I8035 sound CPU. Removed fake color overlay from Bandido. Added colours based on screenshots - PROM still needs dumping. Implemented color effects (e.g. red heart after round 3). Implemented screen flashing (when the players dies). Documented diagnostic ROM location. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and replaced 'Unknown' dipswitches with 'Unused'. + +- 4th May 2002: Zsolt Vasvari added color PROM support for Sheriff, but the PROMs still need to be dumped. + +- 29th March 2002: Zsolt Vasvari added the color overlay to Bandido. + +- 20th May 2000: Zsolt Vasvari added cocktail support to Sheriff. + +- 0.37b2: Zsolt Vasvari added Sheriff (Nintendo 1980). + +- 13th April 2000: Zsolt Vasvari added Sheriff (the original, Nintendo version of Bandido) to the 8080bw driver. + +- 0.36RC1: Preliminary sound in Bandido [Zsolt Vasvari, Juergen Buchmueller]. Added DAC and SN76477 sound. + +- 16th February 2000: Zsolt Vasvari and Juergen Buchmueller added preliminary DAC and SN76477 sound to Bandido. + +- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom (8035 + 76477 Sound Generator). + +- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz. + +- 0.31: Mike Coates added 'Bandido' (Exidy 1980). + + +Other Emulators: + +* Laser + +* HiVE + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 11 kb / 11 files / 9.26 zip + +$end + + + +$info=sheriff_sound +$mame + +DEVICE: + +Nintendo Sheriff Sound Board + + +WIP: + +- 0.259: Added 'Nintendo Sheriff Sound Board' device (nintendo\n8080_a.cpp). + +$end + + + +$info=shettle +$mame +0.265 [f205v, Brian Troha, rtw, Scott Jackman, Sean Sutton, Smitdogg, The Dumping Union] + + +WIP: + +- 0.267: Changed 'Alone Shettle Crew' palette PROM decode to match Wiping [David Haywood]. Removed MACHINE_IMPERFECT_COLORS flag [Angelo Salese]. + +- 0.266: Moved game to its own driver. Added preliminary sprites support and improved inputs. Used shorthand variable types uniformely. Added MUP flag. TODO: What is the 24-pin chip marked Z4? Same is present on Clash Road. Maybe some kind of protection? Reads area $6000-$61ff on player life loss. Game seems to be working but left as MNW/MIP since it isn't currently known what is affected, if anything. Input reading isn't correct (see weird coinage DIPs). Colors need checking on real hardware (available pics may have cranked up gamma). Cocktail mode sprite positioning isn't totally correct [Osso]. Improved colors, converted background layer to tilemap and workaround stuck sprite. Promoted game to working [Angelo Salese]. Added dipswitches 'Infinite Lives (Cheat)', 'Cabinet', 'Coinage' and 'Lives'. + +- 0.265: f205v, Brian Troha, rtw, Scott Jackman, Sean Sutton, Smitdogg and The Dumping Union added 'Alone Shettle Crew' (New Digimatic 1984). Added sound, preliminary incomplete inputs and improved PROM loading [Osso]. Note: Hardware seems to have similarities both with Wiping (video hardware) and the later Clash-Road / Fire Battle (inputs, sound hook-up) has an unidentified "Z4" 24-pin chip, just like Fire Battle. + +- 30th April 2024: Smitdogg - We picked up a super rare game from 1984 called Alone Shettle Crew. If you want to help us cover the cost you can PayPal me. If we get more donations than the cost then the money will go toward a future game. + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 53.3 kb / 14 files / 25.8 zip + +$end + + + +$info=shfin_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.224: Removed MC6809E CPU3, YM2151 and MC1408 sound. + +- 0.141u1: Miodrag Milanovic added 'Shuffle Inn (Shuffle) (L-1)' (Williams 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 80 kb / 3 files / 56.8 zip + +$end + + + +$info=shienryu +$mame +0.74u2 [Olivier Galibert] + +0.63 [Testdriver] + + +Artwork available + + +WIP: + +- 0.214: Emulated the Sega Billboard and hook it up to the STV driver. Added vertical billboard layout for Shienryu [biggestsonicfan, Dirk Best]. + +- 0.148u2: Angelo Salese fixed regression with Shienryu (machine\smpc.c). + +- 0.136: Added eeprom-shienryu.bin EEPROM. + +- 0.133u1: Angelo Salese fixed Shienryu allows coins but that's it. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Shienryu. + +- 0.99u3: Mariusz Wojcieszek added VDP2 opaque alpha blended bitmaps. This fixes missing gfx in Shienryu intro. + +- 0.91u2: Started to add default EEPROMs for the various games, for now I've hooked up the one in Shienryu to let it run already with Vertical Switch [Angelo Salese]. + +- 0.90u2: Changed description to 'Shienryu (JUET 961226 V1.000)'. + +- 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro. + +- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. + +- 0.78u5: Mariusz Wojcieszek fixed some bad colours in Shienryu. + +- 16th January 2004: Mariusz Wojcieszek improved the ST-V driver sprite color calculation, fixing problems with Shienryu sprite colors and Winter Heat character selection screen. + +- 0.78u4: Mariusz Wojcieszek added alpha blending, see Shienryu clouds. + +- 0.76u1: Ported ElSemi's SCSP core, this gives preliminary sound in the ST-V games, however at the moment most of them play static, Shienryu is mostly correct [R. Belmont]. + +- 0.76: Changed Shienryu to IMPERFECT_GFX instead of NOT_WORKING as it seems ok, just the sprites are black. Changed screen orientation to vertical. + +- 16th October 2003: David Haywood fixed a DMA problem in the SH-2 CPU core that caused broken tile graphics in Shienryu, so Shienryu is now mostly playable although some sprite colors are off. + +- 0.74u2: Added Shienryu (Warashi 1997). + +- 0.74u1: Various SH2 fixes improving master/slave support, this improves Shienryu on ST-V but its not yet playable due to incomplete ST-V emulation) [Olivier Galibert]. + +- 0.63: Added (Testdriver) Shienryu. + + +LEVELS: 8 (must be finished twice) + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 10 MB / 4 files / 4.63 zip + +$end + + + +$info=shikgam2 +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.211: Changed description to 'Shikigami no Shiro II / The Castle of Shikigami II (GDL-0021)'. + +- 0.154: MetalliC updated shikgam2 CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Shikigami No Shiro II / The Castle of Shikigami II (GDL-0021)'. + +- 0.142u3: Added shikgam2-default-eeprom.bin rom. + +- 0.131u2: David Haywood fixed NAOMI bug in computedilated, was causing bad portraits in Shikigami No Shiro II. + +- 0.130u2: Changed screen orientation to vertical. + +- 0.127u3: Guru added 'Shikigami No Shiro II / The Castle of Shikigami II (GDL-0021)' (unknown 200?). + +- 20th April 2008: Guru - Shikigami no Shiro II NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 16.1 kb / 2 files / 1.28 zip + +CHD: 1.25 GB (Compressed: 103.2) + +$end + + + +$info=shikiga3 +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Shikigami no Shiro III (v2.06J)' (Alfa System/SKonec Entertainment 2006). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +CHD: 18.6 GB (Compressed: 1.31) + +$end + + + +$info=shikigam +$mame +0.130u2 [Guru] + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Shikigami no Shiro (V2.03J 2001/08/07 18:11)'. + +- 23rd October 2016: Smitdogg - rtw dumped Shikigami No Shiro Version 1.02J with help from ShouTime, og and smf. This version 1.02j is dated 2001/09/27 however version 2.03j is dated: 2001/08/07, so this is newer. + +- 0.178: Added CAT702 protection key. + +- 0.130u2: Guru added 'Shikigami no Shiro (V2.03J)' (Taito/Alfa System 2001). + +- 23rd March 2009: Guru - Shikigami no Shiro (G-Net card) arrived from Japan. + + +LEVELS: 7 + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +CHD: 39.1 MB (Compressed: 25.9) + +$end + + + +$info=shikigama +$mame +0.180 [rtw, ShouTime, smf, O. Galibert] + + +PCMCIA Card required + + +WIP: + +- 0.180: rtw, ShouTime, smf and O. Galibert added 'Shikigami no Shiro - internal build (V1.02J 2001/09/27 18:45)' (Alfa System / Taito 2001). + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +CHD: 39.1 MB (Compressed: 21.8) + +$end + + + +$info=shimpact +$mame +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +SETUP: + +- The first time you run the game, it will say 'CMOS INVALID...'. Press P1 START to proceed. + + +WIP: + +- 0.227: Fixed rom names. Changed description of clones (prototype, rev 4.0 09/10/91) to 'Super High Impact (prototype, proto 4.0 09/10/91)', (prototype, rev 5.0 09/15/91) to 'Super High Impact (prototype, proto 5.0 09/15/91)' and (prototype, rev 6.0 09/23/91) to 'Super High Impact (prototype, proto 6.0 09/23/91)'. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.152: Andy Welsh fixed inputs and dipswitches for Super High Impact and clones which were all imported from TROG and mostly incorrect. Added 4th coin slot. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.133u1: Renamed (shimpap6) to (shimpactp6), (shimpap5) to (shimpactp5) and (shimpap4) to (shimpactp4). + +- 8th June 2009: Guru - Chips for decapping from Super High Impact arrived. Thanks to Smitdogg. + +- 0.128u6: Smitdogg added clone Super High Impact (prototype, rev 6.0 09/23/91). Renamed (shimpacp) to (shimpap5). + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E. + +- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.113u4: Brian Troha added clone Super High Impact (prototype, rev 4.0 09/10/91). Fixed Super High Impact, the game freaks never out during play again. + +- 4th March 2005: Guru - Super High Impact Proto PCB arrived. Purchased by Randy on eBay. + +- 30th January 2005: Dumping Project - Randy have won on eBay a prototype version of Midway's 'Super High Impact' that might (if we're lucky) be a different revision than the 5.0 prototype MAME currently supports. + +- 0.63: Added clone Super High Impact (prototype, rev 5.0 09/15/91). Changed visible area to 396x256. + +- 26th August 2002: Stephane Humbert added different versions of Super High Impact to the Williams Y-unit driver. + +- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.36b9: Changed visible area to 396x256. + +- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. + +- 0.34b8: Changed description to 'Super High Impact (rev LA1 09/30/91)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Super High Impact' (Midway 1991). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 3.62 MB / 17 files / 2.11 zip + +$end + + + +$info=shinfz +$mame +0.139u3 [Anonymous] + + +WIP: + +- 0.245: Moved Shinobi / FZ-2006 to its own driver [David Haywood]. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Sega Shinobi on System 16B. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.139u3: Anonymous added 'Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006)' (ISG 2006). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 2 MB / 1 files / 1.47 zip + +$end + + + +$info=shinobi +$mame +0.33b3 [Mirko Buffoni] + + +Artwork available + + +WIP: + +- 0.231: Check for decay->sustain transitions even if we just transitioned from attack->decay (sound\ymfm.cpp). Affects the cymbal sounds in Shinobi and fixes the bad helicopter sound on Mission 2 [Aaron Giles]. + +- 0.227: Added 315-5298.b9 PLS153 PLD to clones Shinobi (set 4, System 16B) (MC-8123B 317-0054) and Shinobi (set 6, System 16B) (unprotected) [Guru]. + +- 0.222: Hammy added clone Shinobi (Datsu bootleg, set 3). + +- 0.204: Brian Troha added clone Shinobi (set 5, System 16B) (unprotected). Note: Set is the same as shinobi3 but with standard Z80. Notice new Sega ID#s for this unprotected set. Information verified from multiple eBay auction pictures. Correct & improved Shinobi documentation [Brian Troha]. Changed description of clone (set 5, System 16B) to 'Shinobi (set 6, System 16B) (unprotected)'. Renamed (shinobi5) to (shinobi6). + +- 0.181: Sound improvements for clones Shinobi (Datsu bootleg, set 1) and (Datsu bootleg, set 2). Hook up MSM5205 and 74LS157, games now have some imperfect samples playback [AJR]. + +- 0.166: David Haywood added clones 'Shinobi (set 1, System 16A) (bootleg of FD1094 317-0050 set)' and 'Shinobi (set 2, System 16B) (bootleg of FD1094 317-0049 set)'. Changed parent description to 'Shinobi (set 6, System 16A) (unprotected)' and clones (FD1094 317-0049) to 'Shinobi (set 2, System 16B) (FD1094 317-0049)', FD1094 317-0050) to 'Shinobi (set 1, System 16A) (FD1094 317-0050)', (MC-8123B 317-0054) to 'Shinobi (set 3, System 16B) (MC-8123B 317-0054)', (MC-8123B 317-0054) to 'Shinobi (set 4, System 16B) (MC-8123B 317-0054)' and (set 5) to 'Shinobi (set 5, System 16B) (unprotected)'. + +- 0.164: Andrew Welburn added clone Shinobi (Datsu bootleg, set 2). Changed description of clone (Datsu bootleg) to 'Shinobi (Datsu bootleg, set 1)'. + +- 0.147u4: Phil Bennett fixed missing speech in Quartet. + +- 0.145u4: Added rom board # into to clone Shinobi (set 2, System 16B, FD1094 317-0049) [Brian Troha]. + +- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to clone Shinobi (set 2/3). + +- 0.132u1: Fixed gfx2 rom loading in clone Shinobi (Datsu bootleg). + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Shinobi Sega System 16A PCB. + +- 0.124u3: Brian Troha added clone Shinobi (set 5, System 16B, unprotected). Arzeno Fabrice added correct rom dump for clone Shinobi (set 4). Changed parent description to 'Shinobi (set 6, System 16A, unprotected)' and clone (set 4, System 16B, unprotected) to 'Shinobi (set 4, System 16B, MC-8123B 317-0054)'. + +- 0.119u3: David Haywood added clones Shinobi (Beta bootleg), (Datsu bootleg) and (Star bootleg, System 16A). Removed Shinobi (bootleg). + +- 6th May 2007: Mr. Do - Another fine vectoring job by Jcroach for the bezel and the instruction cards for Shinobi, thanks to the BYOAC/CAG artwork. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0054.key to clone Shinobi (set 3). + +- 0.112u4: Added new cpu2 rom ($0) to clone Shinobi (set 3). This rom is an encrypted version of epr11287.a7 from Shinobi (set 2). Changed description of clone (set 3, System 16B, unprotected) to 'Shinobi (set 3, System 16B, MC-8123B 317-0054)'. + +- 23rd February 2007: Corrado Tomaselli dumped Shinobi (set 3, System 16B, MC-8123B 317-0054). This PCB is identical to set 3, only sound rom is different. + +- 12th November 2006: Mr. Do - Thanks to Tormod for the Instruction Card for Shinobi. + +- 0.101u3: Fixed cpu2 roms addresses in clone (set 4, System 16B, unprotected). + +- 31st March 2005: Corrado Tomaselli dumped Shinobi (Datsu bootleg). + +- 0.92: Changed clone (set 3, System 16A, unprotected) to parent 'Shinobi (set 5, System 16A, unprotected)', (set 1, System 16B, unprotected) to clone 'Shinobi (set 3, System 16B, unprotected)', (set 3, System 16B, FD1094 317-0049) to 'Shinobi (set 2, System 16B, FD1094 317-0049)' and (set 2, System 16A, FD1094 317-0050) to 'Shinobi (set 1, System 16A, FD1094 317-0050)'. Renamed (shinobi) to (shinobi3), (shinobaa) to (shinobi), (shinobia) to (shinobi1), (shinobib) to (shinobi2) and (shinobic) to (shinobi4). + +- 0.91u2: Fixed cpu2 rom address ($20000). + +- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables, they change when bit 15 of the address is set. The table for 317-0054 (Shinobi) is incomplete. Still not enough to decrypt the program. + +- 0.89u5: Aaron Giles added clone Shinobi (set 4, System 16B, unprotected). + +- 0.89u4: Gerald and Thierry added clone Shinobi (set 3, System 16A, unprotected). + +- 0.89u1: Thierry Lescot added 317-0050.key to Shinobi (set 2). + +- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Changed description to 'Shinobi (set 1, System 16B, unprotected)' and clone (set 2) to 'Shinobi (set 2, System 16A, FD1094 317-0050)'. + +- 0.88u6: Changed description of clone (set 3, 317-0049) to 'Shinobi (set 3, System 16B, FD1094 317-0049)'. + +- 0.88u4: Chris Hardy added 317-0049.key to clone (set 3). Changed description of clone (set 3) to 'Shinobi (set 3, 317-0049)'. + +- 10th November 2004: Chris Hardy - Dumped the 317-0049 CPU from Shinobi (set 3) which now works. + +- 1st January 2003: Bryan McPhail fixed Shinobi from crashing at the first boss. + +- 0.36b15: Added clone Shinobi (set 3). + +- 0.36b3: Changed description to 'Shinobi (set 1)' and clone (set 1) to 'Shinobi (set 2)'. + +- 0.36b2: Andrew Prime added clone Shinobi (set 1). Changed parent description to 'Shinobi (set 2)' and clone (Bootleg) to 'Shinobi (bootleg)'. + +- 0.36b1: Andrew Prime added clone Shinobi (Bootleg). + +- 0.35b2: uPD7759 support in Shinobi [Howie Cohen]. + +- 0.33b3: Mirko Buffoni added 'Shinobi' (Sega 1987). + + +LEVELS: 20 (5 missions of 4 levels each) + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1 MB / 18 files / 434.7 zip + +$end + + + +$info=shinygld +$mame +0.184 [Caius, The Dumping Union] + + +WIP: + +- 0.184: Caius and The Dumping Union added 'Shiny Golds' (Playmark 1996). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 8 files / 473.2 zip + +$end + + + +$info=shngmtkb +$mame +0.80 [?] + + +< Japan > + + +WIP: + +- 0.233: Changed description to 'Shanghai Matekibuyuu (Japan)'. + +- 0.178: Added CAT702 protection key. + +- 0.81u3: Fixed user2 roms addresses. + +- 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. + +- 0.80: Added 'Shanghai Matekibuyuu' (Sunsoft / Activision 1998). + + +LEVELS: 25 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 17 MB / 7 files / 12.0 zip + +$end + + + +$info=shngmtkbg +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'Shanghai Matekibuyuu (VER 1.20G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +CHD: 39.1 MB (Compressed: 13.4) + +$end + + + +$info=shock +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Shock (Taito 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 7 kb / 7 files / 6.47 zip + +$end + + + +$info=shocking +$mame +0.37b12 [Luca Elia] + + +WIP: + +- 0.166: Nomax added clone Shocking (Korea, set 2). Fixed (Korea, set 2) rom loading [Luca Elia]. Changed description of clone (Korea) to 'Shocking (Korea, set 1)'. + +- 0.143u4: Mark F., Smitdogg and The Dumping Union added clone Shocking (Korea). + +- 24th August 2011: Smitdogg - We dumped an alt/Korean version of Shocking. + +- 0.109u2: Added dipswitches 'Coinage', 'Difficulty' and 6x 'Unused'. + +- 0.105u2: Brian Troha and Guru fixed OKI6295 sound frequency to 7575 Hz in Shocking. + +- 0.95u6: Pierpaolo Prazzoli fixed background after 3rd stage in Shocking. + +- 22nd February 2005: Guru - Gotcha (Fabtek ?) and Shocking (Yun Sung) for version checking just arrived. + +- 29th April 2002: Stephane Humbert fixed Shocking from crashing in DOS. + +- 0.37b15: Fixed rom names. Changed 68000 CPU1 clock speed to 16MHz. + +- 0.37b12: Luca Elia added 'Shocking' (Yun Sung 1997). Known issues: Service mode just shows the menu with mangled graphics (sprites, but the charset they used is in the tiles ROMs!). Is it an unfinished left over ? Screen & sprites flipping: Not used!? Are priorities correct ? + +- 6th February 2001: Luca Elia sent in a completely new driver for Shocking. + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 4 MB / 11 files / 1.38 zip + +$end + + + +$info=shocktr2 +$mame +0.35RC2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.260: Changed description of clone (Shock Troopers - 2nd Squad bootleg) to 'Lansquenet 2004 (bootleg of Shock Troopers - 2nd Squad)'. + +- 0.102u5: Added clone Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg). + +- 0.35RC2: Added 'Shock Troopers - 2nd Squad' (Saurus 1998). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 63.2 MB / 13 files / 26.5 zip + +$end + + + +$info=shocktro +$mame +0.189 [?] + +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.189: Swapped Shock Troopers sets since what was known as set 2 is actually a newer revision than set 1, as per MAME parent-clone policies parent must be the newer revision [Angelo Salese]. Renamed (shocktro) to (shocktroa) and (shocktroa) to (shocktro). + +- 0.139u2: Johnboy renamed (shocktra) to (shocktroa). + +- 0.79u2: Added new cpu1 rom ($100000) and new gfx3 roms. + +- 0.69u3: Changed description to 'Shock Troopers (set 1)' and clone (Japan) to 'Shock Troopers (set 2)'. Renamed (shocktrj) to (shocktra). + +- 2nd September 2002: ElSemi submitted a fix for the YM2610 Delta-T samples which fixes the sound in the KOF99 how to play screen and in the Shock Troopers intro. + +- 0.37b7: Added clone Shock Troopers (Japan). + +- 1st March 1999: Mike Coates has fixed several bugs with the ASM 68k core (Shock Troopers should work now). + +- 0.34b5: Added 'Shock Troopers' (Saurus 1997). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 43.2 MB / 14 files / 18.3 zip + +$end + + + +$info=shogwarr +$mame +0.135 [Pythagoras573] + +0.74u2 [?] + +0.37b8 [Testdriver] + + +Bugs: + +- shogwarr, fjbuster: Misplaced graphics. haynor666 (ID 07195) + + +WIP: + +- 0.228: Confirm DIP defaults in Shogun Warriors/Fujiyama Buster by manual [Angelo Salese]. + +- 0.190: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core (emu\ioport.cpp), fixed Shogun Warriors cannot be replayed from .inp file [Angelo Salese, hap]. + +- 0.174: TeamEurope, Ryan Holtz and The Dumping Union added clone Shogun Warriors (Korea?). + +- 0.146u5: Changed region cpu1 to calc3_rom. + +- 0.146u3: Tafoid flagged Shogun Warriors (World) and clones (US) and Fujiyama Buster (Japan) as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.135: David Haywood changed sound banking on Shogun Warriors to use an OKIM6295 address map and banks. Changed region samples to oki1. Renamed (shogwarr) to (shogwarru) and (shogwarre) to (shogwarr). + +- 0.134u1: Changed clock speeds of the 2x OKI6295 to 2MHz and VSync to 59.185400 Hz. + +- 0.133u5: David Haywood, Tomasz Slanina and Luca Elia fixed Shogun Warriors - Game now playable. Tomasz Slanina extracted tables required for Shogun Warriors to work. David Haywood decrypted and verified table data and fixed sound banking for Shogun Warriors. Marked 2 graphic roms in Shogun Warriors as BAD_DUMP. Guru added redumped u6 GFX rom to kaneko16, fixes Geisya and Sumo. Added new gfx1 roms ($400000, 500000) and oki2 roms ($0, 100000). Changed description to 'Shogun Warriors (US)' and clone (Euro) to 'Shogun Warriors (World)'. + +- 0.133u4: Changed visible area to 256x224. + +- 0.133u2: Guru redumped gfx1 rom ($0) on Shogun Warriors. + +- 0.133u1: Renamed (shogware) to (shogwarre). + +- 0.132u5: Further improvements for Shogun Warriors [David Haywood, Tomasz Slanina]: Decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is ... odd, so just using extract data right now. Properly mapped inputs in Shogun Warriors. Decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as MCU block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted). Added button 4. Changed visible area to 256x240. + +- 0.132u2: David Haywood improved protection simulation for Shogun Warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up. + +- 0.132u1: David Haywood improved protection simulation and documentation for Shogun Warriors. + +- 0.127: Pythagoras573 added clone 'Shogun Warriors (Euro)'. + +- 0.116u4: Removed gfx2 roms ($200000, 300000). + +- 27th April 2004: Guru - Received Shogun Warriors (Kaneko 199x) from Randy for continue my trojaning exploits. + +- 0.74u2: Added 'Shogun Warriors' (Kaneko 1992) and clone Fujiyama Buster (Japan). + +- 0.68: Added clone (Testdriver) Fujiyama Buster (Japan). + +- 0.37b8: Added (Testdriver) Shogun Warriors. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 11.9 MB / 16 files / 5.17 zip + +$end + + + +$info=shollow +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +WIP: + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 30th September 2007: Mr. Do - Completed Satan's Hollow bezel, which was on loan. + +- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. Added 'Coin Meters' dipswitch. + +- 0.37b2: Accurate sprite drawing in MCR1/2 games (see Satan's Hollow) [Aaron Giles]. + +- 0.36b6: Added 2nd player and 'Cabinet' dipswitch. + +- 0.35b5: Zsolt Vasvari added clone Satan's Hollow (set 2). Only the sound roms are different. Changed parent description to 'Satan's Hollow (set 1)'. + +- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). + +- 0.28: Added 'Satan's Hollow' (Bally Midway 1981). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Fire and ALT = Shields. + +- 22nd March 1997: Dumped Satan's Hollow (set 1) sound roms. + +- 22nd December 1992: Dumped Satan's Hollow (set 1). + + +HOW TO PLAY: + +- Obtain bridge pieces by shooting the enemy get bridge piece from the left side and deposit the piece on the right. + +- The shield protects the Base against flame, rocks, eggs and Gargoyle. The gauge at the bottom indicates available shield energy. + +- A Bonus flag is added each time a battle has been successfully completed. Each Bonus flag is woth 1000 additional points. To collect the Bonus build the bridge into the land of Satan and defeat Satan. Each time Satan is defeated an additional barrel is added to the Base up to a maximum of 3 barrels. + +- Enemies are: Satan, Lucifer, Old Nick, Beelzebub, Egg Thower, Bridge Bomber and Gargoyle. + + +LEVELS: 2 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + +* Sparcade + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 108 kb / 15 files / 43.4 zip + +$end + + + +$info=shootaw2 +$mame +0.186 [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union] + + +WIP: + +- 0.267: Demoted 'Shoot Away II' to MACHINE_IS_SKELETON [Osso]. Fixed rom names. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.188: Smitdogg and The Dumping Union added AT28C64 EEPROM dump to Shoot Away II. + +- 0.186: R. Belmont, Surgeville, Sean Sutton, Smitdogg and The Dumping Union added 'Shoot Away II' (Namco 1996). + +- 5th May 2017: Smitdogg - We got one of my personal most wanted games finally, Shoot Away II. Much like its predecessor which somehow managed to be discrete logic in 1984, this was the center of attention for the adult crowd at Dave and Buster's in its day (early 90s). We still need to get a high res scan or professional photo of the backdrop art. I'm sure there are some still around. CTOJAH - Shoot Away II was in Time Crisis 2 as "a mini game/extras". + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 904 kb / 4 files / 243.6 zip + +$end + + + +$info=shootbul +$mame +0.37b12 [Dave Widel] + + +Bugs: + +- [possible] Locks up then reset itself if you spin the trackball backwards when it's your turn. BarnacleEd (ID 01195) + + +WIP: + +- 0.65: Removed 2nd player. + +- 0.37b12: Dave Widel added 'Shoot the Bull' (Bally Midway 1985). + +- 30th January 2001: Dave Widel wrote a Shoot the Bull driver. + + +HOW TO PLAY: + +- Black Out: Winner is first player to hit all 20 numbers. When a number is hit it is blacked out. + +- 301: Player starts with 301 points. First player to reach zero points wins. Exceeding zero is a bust that turn is disregarded. Tray again next round. + +- Poison 301: Like 301, but player can hit a number only one time per turn. + +- 301 Pro Style: Like 301, but player must hit bullseye. Double or triple on last dart to win. + +- Poison 301 Pro: Like 301, but player must hit bullseye. Double or triple on last dart to win. Player can hit a number only one time per turn. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 24.8 kb / 10 files / 18.5 zip + +$end + + + +$info=shootgal +$mame +0.74u2 [Pierpaolo Prazzoli] + +0.72 [Testdriver] + + +Bugs: + +- There are some screens which look fine, others which are offset and overlap and even more that have color issues. Tafoid (ID 00170) + + +WIP: + +- 0.237: Adjusted MAME's crosshair to match actual crosshair. Shooting Gallery's default PORT_CROSSHAIR values are reverse and unscaled against the game's screen resolution. The game does not offer a calibration option, but the test mode that comes up after a few seconds upon setting the dipswitch shows the internal crosshair for adjusting the gun. The new offsets are manually determined. They are visual cues for the MAME users only and are unrelated to the game's operation [aequites7]. + +- 0.133u5: Removed 2nd Discrete sound in Shooting Gallery. + +- 0.133u4: Added 2nd Discrete sound to Shooting Gallery. + +- 0.127u2: Replaced I8035 CPU2 with MB8884. Couriersud consolidate memory maps for S2650 based games (Shooting Gallery). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.122: Couriersud fixed Shooting Gallery crashes with an error. Changed region user1 to user2. Added user1 rom ($0 - address mapping). Added 2x buttons. + +- 0.121u3: Couriersud fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.109u1: Pierpaolo Prazzoli fixed Shooting Gallery - Game now playable. Added new cpu1 roms. Changed region cpu4 to sound1. Removed Player 2. Replaced 8-way Joystick with Light gun. Added dipswitches '1', 'Time' and 'Service Mode'. + +- 5th October 2006: Pierpaolo Prazzoli - With a new redump, now Shooting Gallery is working! + +- 0.74u2: Added 'Shooting Gallery' (Seatongrove Ltd (Zaccaria licence) 1984). + +- 0.72: Pierpaolo Prazzoli added (Testdriver) Shooting Gallery. + +- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted). + +- 5th January 2002: Malcor dumped Shooting Gallery by SEATON GROVE/ZACCARIA (1984). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 40.8 kb / 18 files / 17.7 zip + +$end + + + +$info=shootopl +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 0.158: Removed shootopl-key.bin rom. + +- 0.143u4: Added shootopl-key.bin rom. + +- 0.142u3: Fixed year info. + +- 0.134u4: ANY and The Dumping Union added 'Shootout Pool' (Sega 2001). R. Belmont added support for hackish 8888 tiles (Shootout Pool displays something). + +- 12th October 2009: ANY dumped Shootout Pool (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 36 MB / 5 files / 7.31 zip + +$end + + + +$info=shootout +$mame +0.33b3 [Ernesto Corvi] + + +WIP: + +- 0.245: Use finders, derived classes and other minor cleanups [Osso]. + +- 0.229: Corrado Tomaselli correct monitor orientation to ROT180. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.181: darq added a note that the PCB has only one 12MHz XTAL, derived all clocks by this value and replaced 'old style' screen parameters with MCFG_SCREEN_RAW_PARAMS. Removed m_bFlicker variable and used screen.frame_number instead. Fixed missing title screen music, fixed coin counter and simplified rom loading. Skipping hex values is not so strange for a BCD counter (that would be invalid for a decoder IC). Clarified the coincounter_w comment. Changed VSync to 59.637405 Hz. + +- 0.159: Osso added save state support to Shoot Out, removed a couple of sound trampolines. + +- 0.148: Replaced M6502 CPU1 with DECO 222. + +- 0.146u1: Added DIP locations to the Shootout sets [Brian Troha]. Added 'Unused' dipswitch. + +- 0.136u2: Atari Ace converted Shoot Out to use driver_data structure. + +- 0.133u1: Renamed (shootouj) to (shootoutj) and (shootoub) to (shootoutb). + +- 0.131u1: Angelo Salese merged memory maps in Shoot Out and cleaned-up the NMIs on coin insertions. + +- 0.111u1: Mamesick fixed CPU1 memory banking in clone (Japan). + +- 0.96u3: Brian Troha fixed dipswitches in clone Shoot Out (Japan). Added 'Company Copyright' and removed 'Demo Sounds' dipswitch. + +- 0.76u1: Removed input port hack. + +- 10th May 2002: Angelo Salese fixed a tilemap bug in the Japan version of Shoot Out. + +- 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager. + +- 0.36RC2: Added clones Shoot Out (Japan) and (Korean Bootleg). Changed M6502 CPU2 clock speed to 1.5MHz. + +- 7th March 2000: Guru - Dumped an alternate version of Shootout. + +- 0.36b1: New sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros [Phil Stroffolino]. Added PROM ($100 - unknown function). Fixed gfx rom loading. + +- 0.35b9: Changed description to 'Shoot Out (US)'. + +- 0.34b1: Added color prom. + +- 0.33b3: Ernesto Corvi added 'Shoot Out' (Data East 1985). TODO: Verify controls and dipswitches mapped correctly (eg: No sound on attract mode, even when its on). Fix sprites priorities. The current implementation seems incorrect. Add cocktail support. + +- 31st March 1998: Dumped Shoot Out (US). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 336.5 kb / 14 files / 90.3 zip + +$end + + + +$info=shootpl +$mame +0.132u5 [f205v] + + +WIP: + +- 0.207: Changed description to 'Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan, Rev A)'. + +- 0.190: Changed description to 'Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) (Rev A)'. + +- 0.187: f205v and MetalliC added real dump of SPI EEPROM used in M1/171-7978B-type cartridge and updated docs. Added 25lc040.ic13s (512 bytes) EEPROM. + +- 0.180: Changed description to 'Shootout Pool The Medal / Shootout Pool Prize (Export, Japan, Rev A)'. + +- 0.158: Removed shootpl-key.bin rom. + +- 0.156: Changed description to 'Shootout Pool The Medal / Shootout Pool Prize (Rev A)'. + +- 6th August 2014: MetalliC - Not well known fact: Few medal games on Sega Naomi hardware have Russian language included, its "Club Kart Prize" and "Shootout Pool Prize / Shootout Pool the Medal". I was very surprised when emulated SWP hardware and discovered this. + +- 0.143u4: Added shootpl-key.bin rom. + +- 0.137u3: Angelo Salese implemented 15/31 kHz selector in the NAOMI driver, makes Shootout Pool Prize to be bootable by the common user. + +- 0.132u5: f205v added 'Shootout Pool (JPN, USA, KOR, AUS) / Shootout Pool Prize (EXP)' (Sega 2001). + +- 8th July 2009: f205v dumped Shootout Pool (JPN, USA, KOR, AUS) - Shootout Pool Prize (EXP). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 36 MB / 6 files / 6.11 zip + +$end + + + +$info=shootplm +$mame +0.140u2 [Anonymous] + + +WIP: + +- 0.233: Added a new device for the Sega 837-14438 "SH I/O BD" hopper board [yz70s]. Added Hitachi SH-4 (little) (200MHz) CPU6. + +- 0.191: Changed description of clone (Japan) Version B -P to 'Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B (prototype)'. + +- 0.190: Ordyne added clone 'Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P'. Changed parent description to 'Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B'. + +- 0.180: Changed description to 'Shootout Pool The Medal Version B / Shootout Pool Prize Version B (Export, Japan)'. + +- 0.158: Removed shootpl-key.bin rom. + +- 0.156: Changed description to 'Shootout Pool The Medal Ver. B / Shootout Pool Prize Ver. B'. + +- 6th August 2014: MetalliC - Demul WIP: Not well known fact: Few medal games on Sega Naomi hardware have Russian language included, its "Club Kart Prize" and "Shootout Pool Prize / Shootout Pool the Medal". I was very surprised when emulated SWP hardware and discovered this. + +- 0.140u2: Anonymous added 'Shootout Pool Medal' (Sega 2001). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 36 MB / 5 files / 5.46 zip + +$end + + + +$info=shoottv +$mame +0.226 [Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip, Anonymous] + + +WIP: + +- 0.226: Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip and Anonymous added 'Must Shoot TV (prototype)' (Incredible Technologies 199?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 4.31 MB / 15 files / 3.13 zip + +$end + + + +$info=shors2k1 +$mame +0.183 [ANY, Lord-Nightmare, MetalliC, rtw, ShouTime] + + +WIP: + +- 0.183: ANY, Lord-Nightmare, MetalliC, rtw and ShouTime added 'Star Horse 2001 (satellite, Rev B)' (Sega 2002). Note: Only client/satellite ROM board was found, rest of game is missing. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 116 MB / 9 files / 47.6 zip + +$end + + + +$info=shors2k2 +$mame +0.210 [CoolFox, MetalliC] + + +WIP: + +- 0.210: CoolFox and MetalliC added 'Star Horse 2002 (sound, Export/Taiwan)' (Sega 2002). Note: Currently only the Sound unit ROM board is dumped, the rest is missing. + +- 7th May 2019: Smitdogg - coolmod dumped a Star Horse 2002 Export/Taiwan Sound unit. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 52 MB / 7 files / 28.7 zip + +$end + + + +$info=shors2k2l +$mame +0.225 [f205v, rtw] + + +WIP: + +- 0.225: f205v and rtw added 'Star Horse 2002 (live)' (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 148 MB / 11 files / 120.5 zip + +$end + + + +$info=shors2k2m +$mame +0.225 [f205v, rtw] + + +WIP: + +- 0.225: f205v and rtw added 'Star Horse 2002 (main screens)' (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 100 MB / 8 files / 30.2 zip + +$end + + + +$info=shors2k2s +$mame +0.225 [f205v, rtw] + + +WIP: + +- 0.225: f205v and rtw added 'Star Horse 2002 (sound and backup, Rev A)' (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 84 MB / 7 files / 57.2 zip + +$end + + + +$info=shorse +$mame +0.153 [Anonymous] + + +WIP: + +- 0.182: Changed 'Star Horse (server)' and 'Star Horse (big screens)' from parent sets to clones 'Star Horse (live and backup)' and 'Star Horse (main screens)'. Renamed (starhrcl) to (shorse), (starhrct) to (shorsel) and (starhrse) to (shorsem). + +- 0.157: Changed screen orientation to vertical and description to 'Star Horse (satellite)'. + +- 0.153: Anonymous added 'Star Horse (client)' (Sega 2000) and 'Star Horse (server)'. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 108 MB / 9 files / 41.9 zip + +$end + + + +$info=shorsep +$mame +0.153 [rtw, Mr. CAST, hap, Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.182: ANY, Lord-Nightmare, MetalliC, rtw and ShouTime added clones Star Horse Progress (backup data), Star Horse Progress (live, Rev A), Star Horse Progress (main screens, Rev B) and Star Horse Progress (sound & backup, Rev A). Changed parent description to 'Star Horse Progress (satellite, Rev A)'. Renamed (starhrsp) to (shorsep). + +- 0.157: Changed screen orientation to vertical and description to 'Star Horse Progress (satellite) (Rev A)'. + +- 0.153: rtw, Mr. CAST, hap, Yohji, Smitdogg and The Dumping Union added 'Star Horse Progress (Rev A)' (Sega 2001). + +- 8th July 2012: Smitdogg - We got Star Horse Progress, part of the long running (haw) gambling series. Progress is pretty much from the middle of the Star Horse series, which has been going on for more than a decade now. The newest one came out last year (see YouTube: http://www.youtube.com/watch?v=-Xhp-Nmt_Ho). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 116 MB / 8 files / 50.1 zip + +$end + + + +$info=shorsepr +$mame +0.157 [CaH4e3] + + +WIP: + +- 0.217: Darksoft, rtw and MetalliC added clones Star Horse Progress Returns (live and voice), Star Horse Progress Returns (main screen left), Star Horse Progress Returns (main screen right) and Star Horse Progress Returns (sound). + +- 0.182: Renamed (starhrpr) to (shorsepr). + +- 0.157: CaH4e3 added 'Star Horse Progress Returns (satellite)' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 128 MB / 2 files / 50.2 zip + +$end + + + +$info=shorthng +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Shore Thing (0251088, US)'. + +- 0.173: Added 'Shore Thing' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.75 zip + +$end + + + +$info=shougi +$mame +0.74u2 [Jarek Burczynski, Guru] + +0.68 [Testdriver] + + +< Japan > + + +WIP: + +- 0.168: Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.167: Small cleanup [hap]. + +- 0.160: Osso added save state support to Shougi. + +- 0.159: Lord Nightmare renamed the Alpha-8xxx MCU dumps to better reflect the actual chip labels and the fact that they are HD44801 MCUs. + +- 0.136u2: Atari Ace converted Shougi to use driver_data structure. + +- 0.123u6: Nicola Salmoria fixed Shougi inputs, CPU gameplay and Alpha 8201/830x MCU simulation. Added ALPHA-8201 cpu3 rom ($0). Removed buttons 3-4 and coin slots 3-4. Added dipswitches 'Time' and 4x 'Unknown'. + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Shougi - Game now playable. Added ALPHA-8201 (312500 Hz) CPU3. + +- 0.91u2: Added vidhrdw\res_net.c. + +- 0.74u2: Added Shougi (Alpha Denshi 198?). + +- 0.69: Toby Broyad fixed merging of sets in Shougi. + +- 0.68: Added Shougi (Testdrivers). TODO: Game use custom MCU: ALPHA 8201. It's connected to the RAM that is shared with the first CPU. CPU controls MCU (probably to run and stop it). 1 player game doesn't work at all. + +- 7th April 2003: Jarek Burczynski improved the Shougi driver, but it's still not playable due to an unemulated MCU. + +- 25th March 2003: Jarek Burczynski sent in a preliminary Shougi driver that isn't playable because of a custom MCU. + +- 14th August 2002: Guru - Received Shougi (Alpha '82) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 44 kb / 11 files / 26.2 zip + +$end + + + +$info=shougi2 +$mame +0.74u2 [Jarek Burczynski, Guru] + +0.68 [Testdriver] + + +< Japan > + + +WIP: + +- 0.168: Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.167: Small cleanup [hap]. Changed 'Shougi 2' from a clone of 'Shougi' to parent 'Shougi Part II'. + +- 0.160: Osso added save state support to Shougi. + +- 0.159: Lord Nightmare renamed the Alpha-8xxx MCU dumps to better reflect the actual chip labels and the fact that they are HD44801 MCUs. + +- 0.136u2: Atari Ace converted Shougi to use driver_data structure. + +- 0.123u6: Nicola Salmoria fixed Shougi inputs, CPU gameplay and Alpha 8201/830x MCU simulation. Added ALPHA-8201 cpu3 rom ($0). Removed buttons 3-4 and coin slots 3-4. Added dipswitches 'Time' and 4x 'Unknown'. + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Shougi 2 - Game now playable. Added ALPHA-8201 (312500 Hz) CPU3. + +- 0.91u2: Added vidhrdw\res_net.c. + +- 0.74u2: Added 'Shougi 2' (Alpha Denshi 198?). + +- 0.69: Toby Broyad fixed merging of sets in Shougi. + +- 0.68: Added (Testdriver) Shougi 2. TODO: Game use custom MCU: ALPHA 8201. It's connected to the RAM that is shared with the first CPU. CPU controls MCU (probably to run and stop it). 1 player game doesn't work at all. + +- 7th April 2003: Jarek Burczynski improved the Shougi driver, but it's still not playable due to an unemulated MCU. + +- 25th March 2003: Jarek Burczynski sent in a preliminary Shougi driver that isn't playable because of a custom MCU. + +- 14th August 2002: Guru - Received Shougi part 2 (Alpha '82) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Romset: 48 kb / 12 files / 29.1 zip + +$end + + + +$info=showdown +$mame +0.35b4 [Aaron Giles] + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 0.203: Mark Jenison added clone Showdown (version 4.0). + +- 0.161: Brian Troha correct rom names for Showdown (version 5.0) as per actual rom labels. + +- 0.105u2: Don Maeby fixed Showdown start button. + +- 0.99u4: David Widel added missing buttons (Action, Bet-All, Gold, Blue, Red, White and Unknown) to Showdown. Added 2x 'Unknown' dipswitches. + +- 0.35b4: Aaron Giles added 'Showdown (version 5.0)' (Exidy 1988). + +- 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + +- 11th February 1999: Dumped Showdown (version 5.0). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Cards) + + +Romset: 362 kb / 54 files / 219.9 zip + +$end + + + +$info=showhand +$mame +0.124u1 [Luca Elia] + + +< Italy > + + +WIP: + +- 0.279: Renamed (showhanc) to (showhandc). + +- 0.247: Fixed regression in Show Hand (Italy) that caused the new opponent face to be invisible while entering the screen [Luca Elia]. Added factory default EEPROM. Changed description of clone (China) to 'Wangpai Duijue (China)'. + +- 0.141u1: Changed description of clone 'Wang Pai Dui Jue' to 'Wang Pai Dui Jue (China)'. + +- 0.136u3: Astro Corp driver update [Luca Elia]: Added frame buffer. Fixed sprite list end, negative coordinates and wrap around. Added battery backed RAM. + +- 0.135u2: Fabio Priuli updated the Astro Corp driver to use EEPROM device and added save state support. + +- 0.129: Luca Elia added clone 'Wang Pai Dui Jue' / Show Hand (China). Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1MHz and VSync to 58.846000 Hz. Added buttons 4 and 5. Changed parent description to 'Show Hand (Italy)'. + +- 25th December 2008: Luca Elia - Several asian mahjong / gambling games have surfaced. There are some clones too. Here are screen shots from the chinese version of Astro Corp.'s Show Hand (actual title?). Thanks to Guru, dyq & bnathan. + +- 22nd December 2008: Guru - I've actually dumped Show Hand (China). Watch Luca's page for more on that. + +- 20th July 2008: Guru - Show Hand(China) arrived from China. This is a mahjong game, thanks to bnathan and dyq. + +- 0.124u3: Luca Elia fixed Show Hand - Game now playable (?). + +- 0.124u1: Luca Elia added 'Show Hand' (Astro Corp. 1999?). + +- 22nd March 2008: Luca Elia - Show Hand is a poker game by Astro Corp. The game is aimed at the italian market (this version at least), and seems to be locked to the default settings (cards with fruits, etc.). It runs on Astro Corp.'s older platform, on which they developed several gambling / slot / poker games. The hardware is indeed pretty straightforward: A 68000, 256 colour sprites and an OKI sound chip. Thanks to f205v & MAME Italia. + +- 18th March 2008: f205v dumped Show Hand. + + +Recommended Games (Cards) + + +Romset: 2.63 MB / 6 files / 568.9 zip + +$end + + + +$info=showqn +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Show Queen (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Show Queen (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 317.5 zip + +$end + + + +$info=shpchamp +$mame +0.254 [Darksoft, TeamEurope] + + +WIP: + +- 0.271: Changed description to 'Shippe Champion (Japan, ver 1.02)'. + +- 0.270: Changed description to 'Shippe Champion (Japan)'. + +- 0.254: Darksoft and TeamEurope added 'Shippe Champion' (Amuzy Corporation 2008). + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.29 zip + +$end + + + +$info=shpeng +$mame +0.104u8 [David Haywood, f205v] + + +WIP: + +- 0.105u1: Added PROMs ($0, 200 - 1.17g doesn't belong here, it is from Dragon Punch, but shpeng hardware and game code is a hack of dragon punch. This rom is better than the bad dump above for the sprite colours, although the colours on the intro/cutscenes are wrong). Changed description to 'Sea Hunter Penguin'. + +- 0.104u8: David Haywood added 'Sea Hunter Pengiun' (WSAC Systems? 1995). + +- 30th March 2006: David Haywood - The only thing more terrible than the name is the actual game Sea Hunter Penguin. I think it's missing colour Proms, it runs on what is basically a copy of Dragon Punch hardware, and dates from 1995 ?!? Seriously, this is the worst thing I've ever emulated. + +- 29th March 2006: f205v dumped Sea Hunter Penguin. One N82S147N rom is badly damaged, not even Tomasz Slanina can read it. + + +LEVELS: 12 (endless) + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 897.5 kb / 11 files / 320.2 zip + +$end + + + +$info=shrike +$mame +0.63 [Aaron Giles] + +0.57 [Testdriver] + + +Artwork available + + +SETUP: + +- At start-up a "TESTING SOUND BOARD" pops up. Press key 1+2 (P1/2 Start) to start the game. + + +WIP: + +- 0.205: Removed sentesnd rom. + +- 0.140u3: Tafoid changed Shrike Avenger year info to 1986. + +- 0.109: Changed palettesize to 1024 colors. + +- 0.94u5: Peter Sealy fixed Shrike Avenger - Game now playable. Fixed gfx1 rom loading. + +- 18th March 2005: Peter Sealy - Send another patch with the graphics fixed and the game fully playable. + +- 0.94u2: Peter Sealy updated Shrike Avenger and documented the motor behavior - Game is now partially working. Fixed gfx1 rom loading. + +- 0.63: Aaron Giles added 'Shrike Avenger (prototype)' (Bally/Sente 198?). + +- 0.57: Aaron Giles added (Testdriver) Shrike Avenger (prototype). + +- 11th December 2001: Aaron Giles fixed some Sente games that were broken with the addition of Shrike Avenger. + +- 1st December 2001: Aaron Giles reorganized the Bally/Sente drivers and added preliminary support for Shrike Avenger (prototype) but it doesn't work due to lack of understanding about the controls. + +- 28th May 2001: Dumped Shrike Avenger (prototype). The Sente Cart is twice the size of a normal one. Only about 7 were made. + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 216.3 kb / 28 files / 82.3 zip + +$end + + + +$info=shrkysht +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Sharkey's Shootout (CPU 2.11, display A2.01)' ad clones (2.07 France) to 'Sharkey's Shootout (CPU 2.07, display F2.01, France)', (2.07 Germany) to 'Sharkey's Shootout (CPU 2.07, display G2.01, Germany)', (2.07 Italy) to 'Sharkey's Shootout (CPU 2.07, display I2.01, Italy)', (2.07) to 'Sharkey's Shootout (CPU 2.07, display A2.01)', (2.11 France) to 'Sharkey's Shootout (CPU 2.11, display F2.01, France)', (2.11 Germany) to 'Sharkey's Shootout (CPU 2.11, display G2.01, Germany)', (2.11 Italy) to 'Sharkey's Shootout (CPU 2.11, display I2.01, Italy)' and (ARM7 Sound Board) to 'Sharkey's Shootout (CPU 2.11, display A2.01, ARM7 sound board)'. + +- 0.141u3: Miodrag Milanovic added clones Sharkey's Shootout (2.07), (2.07 France), (2.07 Germany) and (2.07 Italy). Changed description of clone (France) to 'Sharkey's Shootout (2.11 France)', (Germany) to 'Sharkey's Shootout (2.11 Germany)' and (Italy) to 'Sharkey's Shootout (2.11 Italy)'. Renamed (shrky_fr) to (shrkyfr), (shrky_gr) to (shrkygr) and (shrky_it) to (shrkyit). + +- 0.141u1: Miodrag Milanovic added 'Sharkey's Shootout (2.11)' (Stern 2000) and clones (ARM7 Sound Board), (France), (Germany) and (Italy). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 3.69 MB / 7 files / 2.24 zip + +$end + + + +$info=sht3do +$mame +0.199 [incog, The Dumping Union] + + +CD-ROM required + + +WIP: + +- 30th December 2018: Smitdogg - A 3DO collector sent us dumps of the 3DO arcade versions of Crime Patrol, Mad Dog McCree 2, Orbatak (prototype version), Orbatak (release version), Shootout at Old Tucson, Bladeforce (beta version) and Need For Speed (beta version). + +- 0.199: incog and The Dumping Union added 'Shootout at Old Tucson (3DO hardware)' (American Laser Games 1994). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +CHD: 144.5 MB (Compressed: 46.4) + +$end + + + +$info=shtngmst +$mame +0.227 [f205v] + +0.131u2 [Nicola Salmoria] + +0.121u3 [Kevin Eshbach] + +0.74u2 [Nicola Salmoria] + +0.35b10 [Nicola Salmoria] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.272: Added Shooting Master gun adjustment port and fixed rapid fire gun [hap]. Added 'Gun X/Y Offset' configurations. + +- 0.262: Filled in Shooting Master game settings from manual [Vas Crabb]. Added dipswitches 'Shots Per Second', 'Bonus Life' and 'Difficulty'. + +- 0.244: Identified dipswitches for Shooting Master [kmg]. Added dipswitches 'Demo Sounds' and 'Lives'. + +- 0.242: Redumped 315-5139.ic50 PLS153 PLD. + +- 0.231: Added PROM 315-5139.bin. Confirmed that the missing IC7, IC13 and IC19 (315-5155) proms are not PLDs, but are custom graphics shifter [The Dumping Union]. + +- 0.230: Joe Magiera, TeamEurope, Brian Troha and The Dumping Union redumped and verified the 315-5159A I8751 MCU for Shooting Master. + +- 1st March 2021: TeamEurope - Shooting Master (315-9195A) MCU verification. I got two 315-9195 MCU's for Shooting Master sent from Brian and Joe. Decapping both chips worked without any problems and in the end i got good dumps from both chips. Both dumps were identical. Looking at the driver, both even matched the existing dump of it. Which was marked as BAD in MAME since years. At least we now know that this dump is good and another "BAD DUMP" flag can be removed. + +- 0.227: Redumped and verified Shooting Master's EPR-7100 maincpu rom [Brian Troha, The Dumping Union]. Changed clone (EVG, 8751 315-5159a) to parent 'Shooting Master (8751 315-5159a)'. Removed Shooting Master (8751 315-5159). Renamed (shtngmste) to (shtngmst). + +- 0.147u2: hap fixed Shooting Master gun position. + +- 12th November 2010: Smitdogg - Balrog scanned some Shooting Master schematics for us. + +- 0.132u2: Kevin Eshbach removed clone Shooting Master (unprotected), since the initial dump was bad and turned out to match the EVG revision. + +- 0.131u2: The Decapping Project and Aaron Giles fixed clone Shooting Master (EVG, 8751 315-5159a) - Game now playable. Moved the new decapped MCU rom (315-5159a.ic74) from 'Shooting Master (unprotected)' to clone Shooting Master (EVG, 8751 315-5159a) and added I8751 (8MHz) CPU3. Nicola Salmoria fixed the wrong 315-5159a.ic74 MCU SHA1 checksum. Changed clone 'Shooting Master (8751 315-5159)' to parent, (Rev A, 8751 315-5159a) to clone 'Shooting Master (unprotected)' and clone (EVG, 8751 315-5159) to 'Shooting Master (EVG, 8751 315-5159a)'. Renamed (shtngmst) to (shtngmstu), (shtngmst1) to (shtngmst) and (shtngmsta) to (shtngmste). + +- 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do. Added I8751 (8MHz) CPU3 and 4k MCU rom (315-5159.ic74) to Shooting Master. + +- 6th May 2009: Guru - Chip 8751 found on Shooting Master 315-5159A has just been decapped and dumped. + +- 0.130u4: Changed visible area to 256x224. + +- 0.130u3: Aaron Giles fixed Shooting Master sprites. Changed visible area to 240x208. Renamed (shtngms1) to (shtngmst1) and (shtngmsa) to (shtngmsta). + +- 0.121u3: Changed clone (set 2, 8751 315-5159a) to parent 'Shooting Master (Rev A, 8751 315-5159a)' and (set 1, 8751 315-5159) to clone 'Shooting Master (8751 315-5159)' and 'Shooting Master (EVG)' to 'Shooting Master (EVG, 8751 315-5159)'. Renamed (shtngmst) to (shtngms1) and (shtngmsb) to (shtngmst). + +- 0.121u2: Kevin Eshbach added clone Shooting Master (set 2, 8751 315-5159a). Added PLDs ($0, 0 - TI PAL16R4A-2CN Located at IC10, TI PAL16R4ACN Located at IC11). Changed parent description to 'Shooting Master (set 1, 8751 315-5159)'. Fixed rom names. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.108u5: Added new PAL rom to clone (EVG). + +- 0.108u4: f205v added clone Shooting Master (EVG). Replaced 8-way Joystick with Light gun (1 Player, 1 button). Fixed gfx2 rom loading, visible area to 240x224 and added dipswitches 'DSW1' and 'port 18'. Shooting Master is now playable. + +- 5th September 2006: Tomasz Slanina - Nice progress on Shooting Master (with help from f205v and JunoMan). Protection seems to be gone now... Few gfx glitches to fix (sprite offsets) and correct gfx rom order to find (it's almost ok now). + +- 5th April 2005: f205v dumped Shooting Master (EVG). All roms are the same as "Shooting Master" already in MAME, apart from 7100. + +- 0.74u2: Re-added 'Shooting Master' (Sega 1985). + +- 0.54: Moved Shooting Master to (Testdriver). + +- 0.35b10: Nicola Salmoria added 'Shooting Master' (Sega 1985). Not working due to protection. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 453.7 kb / 22 files / 156.6 zip + +$end + + + +$info=shtrider +$mame +0.90u4 [Pierpaolo Prazzoli] + +0.64 [Tomasz Slanina] + + +Bugs: + +- If you keep moving the bike left and right quickly the bike gets messed up. cpukett (ID 00091) + + +WIP: + +- 0.272: Assume Z80 is 6MHz. Fixes race countdown timing is too slow. TODO: Verify maincpu XTAL, 3.072MHz seems too slow. See race countdown at start and overall a lot of frame overflows. Make sure to refresh flipscreen when changing the dsw. Fixes flip screen does not work at all [hap]. Changed Z80 CPU1 clock speed to 6MHz. Added 'Fuel Reduced on Collision' dipswitch. + +- 0.261: Changed Z80 CPU1 clock speed to 3072000 Hz and VSync to 56.737589 Hz. + +- 0.231: Hold vblank interrupt for the whole of the vblank period, allowing it to retrigger in some cases - improves Shot Rider countdown sync at start of race [David Haywood]. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.164: Converted Irem sound into a true device [Couriersud]. + +- 0.155: f205v added clone Shot Rider (bootleg). + +- 0.148u5: Added and verified DIP locations for all sets in Traverse USA driver [Tafoid]. + +- 0.140u2: Atari Ace take some driver_device classes of Traverse USA driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Irem Audio' sound. + +- 7th March 2010: f205v dumped Shot Rider (bootleg) (1985). + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Traverse USA driver. + +- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Correct a bug, some discrete values and added two RC nodes from schematics. Renamed (shtridra) to (shtridera). + +- 0.124u5: Added discrete mixing and filtering to IREM games using M52-sound-c boards [Couriersud]. Replaced 2nd MSM5205 sound with Discrete. + +- 0.123u2: Changed palettesize to 256 colors. + +- 0.122u8: Fixed cpu2 rom address to $6000. + +- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz. + +- 0.90u4: Pierpaolo Prazzoli added Shot Rider (new parent, without Sigma license). It's probably a bootleg of the original Seibu version with the roms decrypted (no epoxy block). Renamed (shtrider) to (shtridra). + +- 31st January 2005: f205v dumped a Shot Rider board with no epoxy block protection. + +- 0.79u1: Curt Coder fixed Shot Rider dips. Added dipswitches 'Coin A/B', 'Flip Screen' and 'Cabinet'. + +- 0.64: Tomasz Slanina added 'Shot Rider' (Seibu Kaihatsu (Sigma license) 1984). + +- 26th December 2002: Tomasz Slanina wrote a driver for Shot Rider, it works but has wrong colors. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 88.8 kb / 15 files / 45.7 zip + +$end + + + +$info=shtstar +$mame +0.140u1 [Tomasz Slanina] + + +WIP: + +- 0.262: Hook up DUART IRQs. Get the self-test one step closer to passing [AJR]. + +- 0.194: AJR added 68681 DUARTs and YM2149 (1843200 Hz) sound to Shooting Star. + +- 0.178: Angelo Salese added Shooting Star protection info. Updated Art & Magic driver. + +- 0.140u1: Tomasz Slanina added 'Shooting Star' (Nova 1994). + +- 29th September 2010: Tomasz Slanina - Bought Shooting Star few weeks ago. Interesting mix of hardware (ADP + Art & Magic driver): JAMMA PCB with 68k + tms34010 + oki(sound) "Made In Belgium". All EPROMs/PALs has A&Mxxxxx stickers = art&magic. ADP/Merkur CPU board - 68k + EPROMs + NVRAMs, EPROMs labelled "shooting star". ADP/Merkur I/O + sound board - 68681 + YM2149. "Gewehrcontroller" PCB (gun controller) with 80c31 RAM and ROM. Few smaller PCBs with triacs, resistors and other analog components. Not emulated yet. No screenshots, just black screen due to protection. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 1.78 MB / 8 files / 933.3 zip + +$end + + + +$info=shtzone +$mame + +Shooting Zone System BIOS (Sega 1987) + + +BIOS: + +epr10894a.20 (timercpu $0 - 16k) + + +WIP: + +- 0.262: Set Light Phaser as default option and reorder root buttons. Tie TL pins to gun inputs [Angelo Salese]. + +- 0.251: Reworked Sega Master System controller bus (bus\sms_ctrl\*). Rationalised interface, got rid of TH from the "pulled" lines, and extended to support output on all data lines. Renamed to be less specific as the same interface is shared by multiple consoles. Removed a lot of unnecessary indirection through I/O ports and multiple levels of inversion in peripheral emulation that was obfuscating the code. Made Rapid Fire Unit switches toggles so they can be assigned to controller buttons and switched on/off easily during gameplay. You can still see/change the current state in the Toggle Inputs menu if you don't want to assign buttons. Implemented idle timeout in Furrtek 4-player Master System adapter. Improved crosshair tracking in Graphic Board, added ability to raise/lower pen, and greatly cleaned up code. Fixed paddle controller when used with export consoles. Added 3-button and 6-button Mega Drive control devices. Added support for Sega mouse and four-player adaptor [Vas Crabb]. + +- 0.234: Made the timer side show something. Added SMS side. Somewhat playable but needs more work [Osso]. Added Z80 (3579545 Hz) CPU2, 'Sega 315-5124 SMS1 VDP' (10738000 Hz) sound, 'Sega VDP PSG' (3579333 Hz) sound and Beep (1000 Hz) sound. Added 2x 8-way Joysticks with 2 buttons, 5x cartridge devices and SMS softwarelist. Changed Z80 CPU1 clock speed to 3579333 Hz. Changed visible area to 256x192 and VSync to 59.919200 Hz. Added dipswitches 'Coin A/B', 'Game Time' and 4x 'Unknown'. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.145: Added 'Shooting Zone System BIOS' (Sega 1987). + + +Romset: 16 kb / 1 files / 3.21 zip + +$end + + + +$info=shuffle +$mame +0.36RC2 [Zsolt Vasvari] + + +WIP: + +- 0.134u4: Andrew Welburn set proper Foul tone in Shuffleboard. + +- 0.134u3: Derrick Renaud started discrete sounds in Shuffleboard. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Added 'Time Limit' dipswitch. + +- 0.36RC2: Zsolt Vasvari added 'Shuffleboard' (Midway 1978). + +- 7th March 2000: Zsolt Vasvari added Desert Gun and Shuffleboard to the 8080bw driver. + + +Other Emulators: + +* Laser + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 5.98 zip + +$end + + + +$info=shufshot +$mame +0.99u6 [Brian Troha] + +0.37b15 [Aaron Giles] + + +WIP: + +- 0.231: Documented Shuffleshot sound program as v1.1 [Brian Troha]. + +- 0.222: Added clones Shuffleshot (v1.35) and Shuffleshot (v1.38). Added gfx1 roms from clone (v1.38) to parent set Shuffleshot (v1.40) and clone Shuffleshot (v1.39). Note: They match programs internal checksum values [Justin Khan, Aaron Giles, Justin Frankel, Vitorio Miliano, Andrew Eikum, Joseph Boyd, Jonathan Flowers, Ben Lincoln, Philip Bennett, Brandi Ferguson, Al Kossow, Maxime Croizer, Thomas Summersell, Jeff Battle, Joseph Drilling, Brian Hefele, Christopher Miller, Micheal Drueing, Ryan Winton, Ryan Holtz, Brian Troha]. + +- 0.133u1: Renamed (sshot139) to (shufshot139) and (sshot137) to (shufshot137). + +- 0.99u6: Brian Troha added Shuffleshot (v1.40). Renamed (shufshot) to (sshot139). + +- 0.92: Added 'Video Sync' dipswitch. + +- 0.71u3: Brian Troha added clone Shuffleshot (v1.37). Changed parent description to 'Shuffleshot (v1.39)'. + +- 6th August 2003: Brian Troha added another version of Shuffleshot to the itech32 driver and fixed some dipswitch settings in it. + +- 0.69: Changed description to 'Shuffleshot'. + +- 0.67: Changed description to 'Shuffleshot (v1.39)'. + +- 0.62: Removed 3rd coin slot. + +- 0.37b15: Aaron Giles added 'Shuffleshot' (Strata/Incredible Technologies 1997). + +- 19th May 2001: Aaron Giles fixed the dipswitch settings in Shuffleshot. + +- 16th May 2001: Aaron Giles added Shuffleshot to the itech32 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 9.62 MB / 23 files / 6.29 zip + +$end + + + +$info=shuifeng +$mame +0.280 [Hammy, Little0, Mr. Kong] + + +WIP: + +- 0.280: Hammy, Little0 and Mr. Kong added 'Shuihu Feng Yun Zhuan' (WAH LAP 1999). + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.50 MB / 5 files / 913.1 zip + +$end + + + +$info=shun +$mame +0.267 [Hammy] + + +WIP: + +- 0.267: Hammy added 'Shun' (Taito Corporation 1992). Note: Uses more GFX chipset features (i.e. scrolling). Needs correct inputs and soft reset after boot to display something. Has unemulated 7-seg display. + + +Recommended Games (Cards) + + +Romset: 1.56 MB / 13 files / 359.3 zip + +$end + + + +$info=shuriboy +$mame +0.193 [rod_wod, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.279: Changed VSync to 59.185606 Hz. + +- 0.251: Correct K051649 audio clock [b0x-Cub3d]. + +- 0.219: Fixed/Cleanup K052109 tilemap scrolls. Removed MACHINE_IMPERFECT_GRAPHICS flag [MetalliC]. + +- 0.218: Fixed the Konmedal driver (Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Mario Roulette, Shuriken Boy and Tsukande Toru Chicchi) - Game now playable [MetalliC]. Improved colors for K052109 games Shuriken Boy, Fuusen Pentai and Mario Roulette [R. Belmont]. Changed visible area to 288x224. + +- 0.211: TeamEurope, rod_wod and The Dumping Union added PROMs ($0, 100, 200, 300 - unknown) to Shuriken Boy. Correct K052109 hookup and tile banking. Fixed visible area, colors and priorities for Shuriken Boy [R. Belmont]. Added uPD7759 (640000 Hz) sound. + +- 0.194: Allowed Shuriken Boy to display and fully pass POST and hooked up I/O ports [R. Belmont]. + +- 0.193: Rod_Wod and The Dumping Union added 'Shuriken Boy' (Konami 1993). + +- 16th November 2017: Smitdogg - Rod_Wod got Shuriken Boy (Konami Medal Game). + + +Recommended Games (Medal) + + +Romset: 449 kb / 10 files / 238.8 zip + +$end + + + +$info=shuttlei +$mame +0.103 [Tomasz Slanina, Guru] + + +Samples required (Invaders) + + +WIP: + +- 0.196: Correct maincpu clock divider and detailed README for Shuttle Invader [Guru]. Changed Intel 8080 CPU1 clock speed to 2MHz. + +- 0.148: Robbbert fixed size of video ram in Shuttle Invader and added extra prom. + +- 0.147u4: Give Shuttle Invader its own machine config [hap]. Fixed cocktail mode [Robbbert]. Added 2nd Player and 'Cabinet' configuration. + +- 0.133u2: Changed visible area to 192x256. + +- 0.130u2: incog fixed year in Shuttle Invader. + +- 0.125u2: Deacon Blue added built-in overlay for Shuttle Invader. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u1: Added Invaders samples. Added SN76477 and Samples sound. + +- 0.103u1: Tomasz Slanina fixed Shuttle Invader - Game now playable. Moved Shuttle Invader to the 8080bw driver. Replaced cpu1 roms ($0, 400, 1000, 1c00) with new dumps. Changed visible area to 192x256. Added dipswitches 'Coinage', 'Lives' and 6x 'Unknown'. + +- 0.103: Tomasz Slanina and Guru added 'Shuttle Invader' (Omori 197?). + +- 30th December 2005: Guru - I was able to get a good read of the ROMs from the Shuttle Invader PCB with a little creative heating from my heatgun. We still don't know the game name though, there's no title on screen. Anyway, Dox says it's now fully playable. So that's another one saved from the grave yard. Update: I got an email from Randy who says the PCB below is an original Omori board and there is a very high probability that it's Shuttle Invader or Shuttle Invader II. + +- 29th December 2005: Tomasz Slanina - Unknown 8080 based Space Invaders clone (Shuttle Invader by Omori?). + +- 29th December 2005: Guru - A few weeks ago, I was sent a very old 8080-based PCB that was thought to be Omori Shuttle Invader. I've just dumped it and I still don't know what it is, and probably never will. According to Dox, some of the ROMs contain just garbage, the data has been eaten away by time. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 6.25 kb / 7 files / 4.62 zip + +$end + + + +$info=shuuz +$mame +0.35b13 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.262: Implemented sprite-to-playfield shadow effect (missing since MAME 0.62). These shadows are visible at the feet of the round-card woman and the standing on-screen players. Note: MO color 1 causes a playfield palette shift + 0x200, if the MO has priority over the playfield [codefrog2002]. + +- 0.253: Fixed trackball regression [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Separated Shuuz driver from atarigen_state (machine\atarigen.cpp) [AJR]. + +- 0.217: Fixed fulltag[0] == ':' assert in debug builds [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Shuuz [AJR]. Removed ATARI_VAD, TILEMAP and ATARI_MOTION_OBJECTS MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 30th January 2018: Mr. Do - Based on multiple high quality photos, comboman completed the bezel for Shuuz. + +- 0.160: Osso added save state support to Shuuz. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. This fixes missing/corrupted graphics in Shuuz. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.114u4: Fixed rom names. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a VAD chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 9th November 2002: Aaron Giles fixed the sprite/background priorities in Relief Pitcher and Shuuz. + +- 17th November 2000: Aaron Giles fixed graphics priority problems in Shuuz. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz. + +- 0.36b1: Removed AY-8910 sound. + +- 0.35b13: Aaron Giles added 'Shuuz (version 8.0)' (Atari 1990) and clone (version 7.1). + +- 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +American Horseshoes + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 2 MB / 16 files / 780.2 zip + +$end + + + +$info=sianniv +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +SETUP: + +- In Space Invaders Anniversary you can select between 7x Invaders versions: Space Invaders (Monochrome Version), Space Invaders (Cellophane Version), Space Invaders (Color Version), Space Invaders (Upright Version), Space Invaders Part II (Upright Version), Space Invaders 3D (Basic Version) and Space Invaders 3D (Extra Version). + + +WIP: + +- 0.275: Promoted 'Space Invaders Anniversary' to working [smf]. Changed description to 'Space Invaders Anniversary (V2.02J 2003/09/12 20:00)'. + +- 0.223: Space Invaders Anniversary (V2.02J) doesn't have ZSG-2 sound [hap]. + +- 0.178: Added CAT702 protection key. + +- 0.130u1: Olivier Galibert and David Haywood added 'Space Invaders Anniversary (V2.02J)' (Taito 2003). + +- 12th March 2009: Guru - Space Invaders Anniversary (Taito G-Net card) arrived from Japan. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Multiplay) + + +CHD: 39.1 MB (Compressed: 28.7) + +$end + + + +$info=sidampkr +$mame +0.151 [ANY] + + +WIP: + +- 0.246: Benjamin ROUX added clone 'unknown Sidam poker (horizontal)'. Changed parent description to 'unknown Sidam poker (vertical)'. Fixed rom names. + +- 0.198: Added decryption for 'unknown Sidam poker' [Osso, AJR]. Make the cards appear (background tilemap) - Game now playable [AJR]. Added gambling control. Added dipswitches 'Language', 'Min/Max Bet' and 4x 'Unknown'. Changed description to 'unknown Sidam poker'. + +- 0.188: Replaced AY-3-8910A sound to AY-3-8912A. + +- 0.153: Changed description to 'unknown Sidam Poker'. + +- 0.151: ANY added 'Unknown Sidam Poker' (Sidam 1984). It's encrypted and what is connected to what. + + +Recommended Games (Cards) + + +Romset: 14 kb / 6 files / 10.5 zip + +$end + + + +$info=side116 +$mame + +DEVICE: + +Acculogic sIDE-1/16 IDE Disk Controller + + +ROMS: + +bios12.u2 (8k option) + + +WIP: + +- 0.185: Added 'Acculogic sIDE-1/16 IDE Disk Controller' device (bus\isa\side116.cpp). + +$end + + + +$info=sidearms +$mame +0.29 [Paul Leaman] + + +Artwork available + + +Bugs: + +- sidearms and clones: Music is too loud or effects are too quiet. haynor666 (ID 06062) + + +WIP: + +- 0.286: Correct Z80 clock (Guru README and now Jim Westfall) [hap]. OBJON and BGON enables were the wrong way around, watchdog is actually sprite DMA, vblank bit was on the wrong port and paletteram is writeonly. Improved interrupt timing [hap, Jim Westfall]. Changed Z80 CPU1 clock speed to 8 MHz. + +- 0.279: Correction to game title [hap]. Changed description to 'Hyper Dyne Side Arms (World, 861129)' and clones (US, 861128) to 'Hyper Dyne Side Arms (US, 861128)', (US, 861202) to 'Hyper Dyne Side Arms (US, 861202)' and (Japan, 861128) to 'Hyper Dyne Side Arms (Japan, 861128)'. + +- 0.222: Added note about starfield ROM: A bootleg has been found that matches "sidearmsj" but with the starfield data ROM being half the size of the original one and containing its second half. Also, it seems that, as the original game it's currently emulated, it uses just the first half of the starfield ROM, so it's something worth checking [jordigahan]. + +- 12th September 2018: Smitdogg - ClawGrip dumped a Sidearms bootleg. + +- 0.159: System11 added clone Side Arms - Hyper Dyne (US, 861202). Note, the date string for this game can be found in the ROMs, so I've added it to all sets, the new set is the newest, others are a few days earlier. Changed parent description to 'Side Arms - Hyper Dyne (World, 861129)' and clones (US) to 'Side Arms - Hyper Dyne (US, 861128)' and (Japan) to 'Side Arms - Hyper Dyne (Japan, 861128)'. Renamed (sidearmsr) to (sidearmsur1). + +- 0.148: Brian Troha added DIP locations to the Side Arms sets. + +- 0.147u2: hap fixed Side Arms crash. Miodrag Milanovic fixed Side Arms regression. + +- 0.133u1: Renamed (sidearmr) to (sidearmsr) and (sidearjp) to (sidearmsj). + +- 0.123u6: Fixed debug assertion in Side Arms driver. + +- 0.115: Aaron Giles fixed Z80 IRQ which broke YM2203 sound in the Capcom games (gng, commando, gunsmoke, 1943 and sidearms) in 0.111u5. + +- 12th November 2006: Mr. Do - We have Side Arms - Hyper Dyne bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 12th August 2003: Acho A. Tang re-submitted proper flipping of the Sidearms starfield. + +- 15th February 2003: Acho A. Tang added flip screen support to Side Arms. + +- 0.65: Acho A. Tang added preliminary starfield emulation in Sidearms. Also fixed background color and a crash after you've defeated the 6th boss and decend into lava. Changed cpu3 rom to user1 ($0). + +- 1st February 2003: Acho A. Tang fixed a few graphics glitches and added preliminary starfield emulation to Sidearms. + +- 0.37b6: Added PROMs ($0, 100, 200, 300 - unknown). + +- 0.36b15: Added user1 rom ($0 - starfield data). + +- 0.36b6: Changed Z80 CPU2 and the 2x YM2203 clock speeds to 4MHz. + +- 0.35b13: Changed parent and clone descriptions to 'Side Arms - Hyper Dyne'. + +- 0.34b7: Nicola Salmoria added clone Sidearms (US). Changed parent description to 'Sidearms (World)'. Added new gfx rom a_10j to (World). + +- 14th July 1998: Dick Millikan dumped Side Arms - Hyper Dyne (US). + +- 0.33b6: Changed description of clone (Japanese) to 'Sidearms (Japan)'. + +- 0.31: Gerrit Van Goethem added high score saving to Sidearms. Note: There is an additional ROM which seems to contain code for a third Z80, however the board only has two. The ROM is related to the missing star background. At one point, the code jumps to A000, outside of the ROM address space. + +- 0.30: Marco Cassili added clone Sidearms (Japanese). Nicola Salmoria fixed sprites and background in Sidearms and added missing third button. Colors should be correct as well. There probably is another scrolling background missing. + +- 0.29: Paul Leaman added 'Sidearms' (Capcom 1986). The blinking star background is missing. + +- 10th October 1997: J-ROM dumped Side Arms - Hyper Dyne (Japan). + +- 6th February 1997: Dumped Side Arms - Hyper Dyne (World, 861129). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 720.8 kb / 27 files / 300.9 zip + +$end + + + +$info=sidebs +$mame +0.263 [Sean Sutton, Smitdogg, Hammy, Brian Troha, The Dumping Union] + +0.148u3 [Guru] + +0.81u4 [Guru] + + +Bugs: + +- Side by Side crash on the congratulations screen. yoshi200213 (ID 08852) + + +WIP: + +- 0.285: Added wheel_motor for Side by Side [Endprodukt]. + +- 0.263: Sean Sutton, Smitdogg, Hammy, Brian Troha and The Dumping Union added Side by Side (Ver 3.0 OK). Renamed (sidebs) to (sidebsj). + +- 0.213: Replaced MC68HC11 CPU2 with MC68HC11M0. + +- 0.187: AJR fixed POST failure in debug build. + +- 0.175: ShouTime and The Dumping Union added clone Side by Side (Ver 2.6 J). Renamed (sidebsja) to (sidebsjb). + +- 0.148u3: Guru added Side by Side (Ver 2.7 J). Renamed (sidebs) to (sidebsja). + +- 0.146u4: Added vertical 2-way Joystick. Removed buttons 4 and 5. + +- 0.146u3: Give Taito JC about 10% optimization on 3D scenes. Those flickering texture palette glitches (sidebs/sidebs2 especially) is a rounding issue, big improvement now [hap]. Added buttons 4 and 5 and coin slot 2. Fixed rom names. Changed description to 'Side by Side (Ver 2.5 J)'. + +- 0.143u4: Changed description to 'Side by Side (Japan)'. + +- 0.124u4: Maruwa fixed Side by Side - Game now playable. Added new gfx1/2 roms. Changed description to 'Side By Side (Japan)'. + +- 0.111u2: Added Paddle and Pedal. + +- 0.106u9: Fixed cpu2/gfx1 rom loading. + +- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 rom loading. Changed palettesize to 65536 colors. Set year to 1996. + +- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384. + +- 0.81u4: Added 'Side By Side' (Taito 1997). + +- 15th January 2004: Guru - Side By Side (Taito 1996, System JC hardware) arrived from Japan. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 38.6 MB / 25 files / 15.3 zip + +$end + + + +$info=sidebs2 +$mame +0.175 [ShouTime, The Dumping Union] + +0.81u4 [Guru] + + +WIP: + +- 0.285: Added wheel_motor for Side by Side 2 [Endprodukt]. + +- 0.213: Replaced MC68HC11 CPU2 with MC68HC11M0. + +- 0.181: ShouTime and The Dumping Union added clone Side by Side 2 Evoluzione RR (Ver 3.1 J). Renamed (sidebs2j) to (sidebs2ja). + +- 0.175: ShouTime and The Dumping Union added Side by Side 2 (Ver 2.6 OK). Renamed (sidebs2) to (sidebs2u). + +- 0.148u3: Added the sub title Evoluzione for the Japanese set of Side by Side 2. Correct the rom labels for it as well. This is supported by both eBay auctions, flyers and the game itself shows the sub title as well as speaks it during the initial title sequence [Brian Troha]. Changed description of clone (Ver 2.4 J) to 'Side by Side 2 Evoluzione (Ver 2.4 J)'. + +- 0.146u4: Added vertical 2-way Joystick. Removed buttons 4 and 5. + +- 0.146u3: Give Taito JC about 10% optimization on 3D scenes. Those flickering texture palette glitches (sidebs/sidebs2 especially) is a rounding issue, big improvement now [hap]. Added buttons 4 and 5 and coin slot 2. Fixed rom names. Changed description to 'Side by Side 2 (Ver 2.6 A)' and clone (Japan) to 'Side by Side 2 (Ver 2.4 J)'. + +- 0.143u4: Changed description to 'Side by Side 2 (North/South America)'. + +- 0.124u4: Changed description to 'Side By Side 2 (North/South America)'. + +- 0.124u2: Yasuhiro Ogawa added clone Side By Side 2 (Japan). + +- 0.111u2: Added Paddle and Pedal. + +- 17th December 2006: Ville Linde - I've been working on fixing bugs in the TMS320C51 core and trying to understand the 3D hardware in Taito's JC System. So far I've managed to figure out the polygon format and texture mapping. As a result Side by Side 2 already shows the road polygons and some other stuff. + +- 0.106u9: Fixed cpu2 rom loading. + +- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 rom loading. Changed palettesize to 65536 colors. + +- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384. + +- 0.81u4: Added 'Side By Side 2' (Taito 1997). + +- 2nd September 2003: Guru - Side By Side 2 (Taito 1997, Taito JC hardware) arrived from Pelle. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 39.6 MB / 27 files / 18.1 zip + +$end + + + +$info=sidepckt +$mame +0.36b6 [?] + +0.33b1 [Ernesto Corvi] + + +WIP: + +- 0.247: Consolidate driver in single file. Other small cleanups [Osso]. + +- 0.226: Hook up MCU and removed simulation [Brian Troha, TeamEurope, Dirk Best]. Added correct sound rom for clone Side Pocket (Japan, Cocktail). Correct rom labels and misc informational updates [Brian Troha]. Minor clean-up [Osso]. Added 8751 (8MHz) CPU3. Changed description of clone (Japan) to 'Side Pocket (Japan, Cocktail)'. + +- 2nd October 2020: TeamEurope - Brian shipped another needed MCU about two weeks ago, which i received today. It's from SIDE POCKET (Data East). Another game which is emulated in MAME since about 20 years, but all available revisions are missing the dump of the MCU. Decapping went pretty straight forward... another game completely preserved. Thanks to Brian for the MCU! + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Correct rom labels and added PCB locations [Corrado Tomaselli, Brian Troha, The Dumping Union]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1 with MC6809E. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.181: darq fixed cocktail mode in Side Pocket, added a note about the 'cooperative mode', implemented y scroll and added VRAM and CRAM mirrors. Small draw_sprites clean-up. Added a TODO node about possible unimplemented MCU simulation for "cocktail mode". + +- 0.159: Osso added save state support to Side Pocket. + +- 0.151: Side Pocket protection emulation should be crashproof now [hap]. This fixes debug assert after OK. + +- 0.150: Oliver Stoeneberg added asserts to Side Pocket driver to indicate array out-of-bounds accesses. + +- 0.145u5: Stephane Humbert fixed dipswitches and inputs in Side Pocket and clones (after verification of the M6809 code). Added 'Bonus Life' dipswitch. Removed 3rd coin slot. + +- 0.136u1: Atari Ace converted the Side Pocket to use driver_data. + +- 0.133u1: Renamed (sidepctj) to (sidepcktj) and (sidepctb) to (sidepcktb). + +- 0.131u1: Angelo Salese merged the per-game memory maps and moved the protection simulation hook-up to be called on DRIVER_INIT in Side Pocket. + +- 0.54: Fixed missing graphics and "stick" graphics in Side Pocket. + +- 0.36b15: Added clone Side Pocket (Japan). Nicola Salmoria fixed colors in Side Pocket. Bryan McPhail simulated the protection in the original version of Side Pocket. Changed palettesize from 27 to 256 colors and VSync to 58Hz. Added color PROMs ($0, 100). Changed parent description to 'Side Pocket (World)'. Renamed (sidepckb) to (sidepctb). + +- 15th January 2000: Bryan McPhail got the two original Side Pocket romsets working by simulating the i8751 MCU. + +- 14th January 2000: Nicola Salmoria fixed Side Pocket with a new PROM. + +- 0.36b9: Changed M6809 CPU1 clock speed to 2MHz. + +- 0.36b6: Added Side Pocket. Changed M6502 CPU2 clock speed to 1.5MHz and YM3526 to 3MHz. Changed 'Side Pocket (World?)' to clone 'Side Pocket (bootleg)'. Renamed (sidepckt) to (sidepckb). + +- 0.35b9: Changed description to 'Side Pocket (World?)'. + +- 0.35b2: Dave W. added high score saving to Side Pocket. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.33b3: Marc Vergoossen added better colors to Side Pocket. + +- 0.33b1: Ernesto Corvi added 'Side Pocket' (Data East 1986). TODO: Add proper colors. Fix sprites enable/disable? (entering a High Score sprites remain onscreen, maybe hidden by color?). Clip out sprites? Find input ports settings. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 292.5 kb / 11 files / 84.5 zip + +$end + + + +$info=sidepmbc +$mame +0.281 [Hammy, little0] + + +WIP: + +- 0.281: Hammy and little0 added 'Side Pocket (Conny bootleg of Mega Drive version)' (bootleg / Data East 1995). + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 1 MB / 2 files / 463.1 zip + +$end + + + +$info=sidetrac +$mame +0.34b2 [Al Kossow] + + +Artwork available + +Samples required (Targ) + + +NOTE: + +- The original ROM images for Side Trak (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 25th February 2019: Mr. Do - Scanned by TrevEB and cleaned up by Comboman, we have Side Trak bezel. Scanned bezel provided by TrevEB. Photoediting by Comboman. + +- 0.149u1: hap changed description to 'Side Trak'. + +- 0.129: MooglyGuy added savestate support to Side Track. + +- 0.122u6: Zsolt Vasvari changed description to 'Side Track' as per the title screen. + +- 0.115u1: Changed description to 'Side Trak'. + +- 0.93: Removed Custom sound. + +- 0.34RC1: Howie Cohen added high score saving to Side Track. + +- 0.34b4: Added Custom, Samples and DAC sound. + +- 0.34b2: Al Kossow added 'Side Track' (Exidy 1979). + +- 9th August 1998: Dumped Side Track. + + +HOW TO PLAY: + +- Switch tracks to avoid crash with killer engine. + +- Pass starting point for bonus cars and score. + +- Added train cars increases score. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 7.50 kb / 5 files / 5.30 zip + +$end + + + +$info=sidewndr +$mame +0.112u3 [smf, Guddler] + + +Artwork available + + +WIP: + +- 28th July 2009: Mr. Do - As the AGEMAME games are now part of baseline MAME, the artwork should be also, so added Sidewinder, done by pembo and Tiburoned (Zomb1). + +- 0.121u1: Changed palettesize from 12 to 16 colors. + +- 0.112u3: smf and Guddler added Sidewinder (ACE Leisure 1981?). + +- 0.112u1: Added Sidewinder (set 1) (not activated in MAME). + +- 11th February 2007: smf - Last weekend Guddler hauled some broken video fruit machine boards half way across the country. To help fix them we got it running in MAME. Unfortunately there is no success on fixing any of the boards yet. The reel animation is quite cool & the game is apparently a cult classic. + + +Recommended Games (Gambling) + + +Romset: 16 kb / 8 files / 9.45 zip + +$end + + + +$info=sigma21 +$mame +0.217 [Yasu] + + +TODO: + +* Redump program roms + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.217: Yasu added '21 (Sigma)' (Sigma Enterprises 197?). Preliminary gfxdecode and improved colors [AJR]. + + +Recommended Games (Cards) + + +Romset: 10.2 kb / 6 files / 5.95 zip + +$end + + + +$info=sigma2k +$mame +0.120u4 [Roberto Fresca] + + +SETUP: + +- Turn ON with Supervisor Key (0). Press 3x HOLD5 (B) to enter into page 4 setup. Press HOLD3 (C) to navegate between options, and highlight "Clear All Informations". Keep pressed HOLD1 (Z) for more than 3 seconds. Turn OFF with Supervisor Key (0). + + +WIP: + +- 0.133u1: Removed all 8x buttons and added coin slot 1. + +- 0.129u1: MooglyGuy added savestate support to Sigma Poker 2000. + +- 0.127u7: Roberto Fresca improved the button-lamps layout to all games in American Poker II driver. Now buttons are more realistic. + +- 0.125u7: John Gilbert fixed missing SHA1 values in American Poker II driver. + +- 0.125u4: Roberto Fresca fixed Sigma Poker 2000 - Game now playable. Improvements to the driver [Roberto Fresca]: Reworked the input system for Sigma Poker 2000. Promoted Sigma Poker 2000 to 'WORKING' state. Updated technical notes. Removed button 9 and coin slots. + +- 1st June 2008: Roberto Fresca - Reworked the Sigma 2000 inputs. After the init sequence, the game started to work properly. In fact it has good graphics and adictive gameplay. + +- 0.125u3: Improvements to American Poker II driver [Roberto Fresca]: Reworked the color routines switching to RESNET system. Added a resistor network diagram. Switch to pre-defined crystal value. Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz. Other minor cleanup/fixes. Updated technical notes. + +- 0.122u8: Zsolt Vasvari removed colortables from American Poker II driver and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.120u4: Roberto Fresca added 'Sigma Poker 2000' (Sigma Inc. 1998). + +- 15th November 2007: Roberto Fresca - Fixed Sigma Poker 2000 graphics (cards deck). Changed a lot things. The game has improved graphics and use 4 times more tiles than other games running on this hardware. To handle this, the game use 2 extra bits from the color RAM... The game is still not working. + +- 13th November 2007: Roberto Fresca - This is Sigma Poker running in a modified American Poker II hardware. The game has improved graphics, new sounds, new bonus/jackpot and a totally new 'double-up' feature. Very addictive, in fact! And some shots of Sigma Poker 2000 (not working yet). After hooking/wiring all output ports, I hooked the lamps to all sets. + + +Recommended Games (Cards) + + +Romset: 128.5 kb / 3 files / 49.8 zip + +$end + + + +$info=sigmapkr +$mame +0.120u4 [Roberto Fresca] + + +SETUP: + +- Turn ON with Supervisor Key (0), then DOOR key (O) to enter the Operator Mode. Press Hold 1 (Z) to clear page. Turn OFF with Supervisor Key (0). + + +WIP: + +- 18th October 2009: Smitdogg - Gerald (Coy) dumped a new Sigma Poker set. + +- 0.133u4: Roberto Fresca fixed duplicated definition of Hold 2 button in Sigma Poker. Added the missing Hold 3 button. + +- 0.129u1: MooglyGuy added savestate support to Sigma Poker. + +- 0.127u7: Roberto Fresca improved the button-lamps layout to all games in American Poker II driver. Now buttons are more realistic. + +- 0.125u7: John Gilbert fixed missing SHA1 values in American Poker II driver. + +- 0.125u3: Improvements to American Poker II driver [Roberto Fresca]: Reworked the color routines switching to RESNET system. Added a resistor network diagram. Switch to pre-defined crystal value. Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz. Other minor cleanup/fixes. Updated technical notes. + +- 0.122u8: Zsolt Vasvari removed colortables from American Poker II and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.120u4: Roberto Fresca added 'Sigma Poker' (Sigma Inc. 1995). + +- 13th November 2007: Roberto Fresca - This is Sigma Poker running in a modified American Poker II hardware. The game has improved graphics, new sounds, new bonus/jackpot and a totally new 'double-up' feature. Very addictive, in fact! And some shots of Sigma Poker 2000 (not working yet). After hooking/wiring all output ports, I hooked the lamps to all sets. + + +Recommended Games (Cards) + + +Romset: 80.5 kb / 3 files / 25.0 zip + +$end + + + +$info=silentd +$mame +0.37b5 [Jarek Burczynski] + + +Bugs: + +- silentd, silentdj, silentdu: Sprite positions are incorrect. Jameson (ID 02128) + + +WIP: + +- 0.275: Changed Silent Dragon sound chip to YM2610B as seen on PCB photos [cam900]. Replaced 'YM2610 OPNB' sound with 'YM2610B OPNB2'. + +- 0.178: Angelo Salese fixed dipswitches 'Friendly Fire', 'Power-Up at Stage Clear' and 'Regain Power buy-in'. + +- 0.150: Changed M68000 CPU1 clock speed to 12MHz. + +- 0.109u1: Mamesick fixed interrupt in Silent Dragon (in all scenes with linescrolling, the characters move in slow motion). + +- 0.108u1: Patrik Styrnell added clone Silent Dragon (US). Fixed rom names. + +- 0.70u4: Brian Troha fixed dipswitches in Silent Dragon. Added dipswitches 'Invulnerability', 'Power-Up Bonus', 'Regain Power' and 3x 'Unused'. + +- 0.59: Added 'Flip Screen' dipswitch. + +- 0.37b10: Added clone Silent Dragon (Japan). + +- 0.37b5: Jarek Burczynski added 'Silent Dragon (World)' (Taito 1992). + +- 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. + + +STORY: + +- A.D. 19XX, the city lay in ruins. Dr. Bio is planning to produce the mutant monsters using his controlling DNA substance and rule the entire city. Now the four warriors have risen to oppose Dr. Bio. + + +LEVELS: 5 (developed by East Technology) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.56 MB / 11 files / 2.68 zip + +$end + + + +$info=silkrda6 +$mame +0.254 [Anonymous, Heihachi_73] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added Silk Road (10176811, ASP). Renamed (silkrda6) to (silkrda6u). + +- 0.175: Renamed (silkrdus) to (silkrda6). + +- 0.174: Changed description to 'Silk Road (0152537, US)'. + +- 0.173: Added 'Silk Road' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.54 zip + +$end + + + +$info=silkroad +$mame +0.60 [David Haywood, Stephane Humbert, R. Belmont, Guru] + + +WIP: + +- 0.251: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.200: Reduced redundant/unused code and ACCESSING_BITS checks [cam900]. + +- 0.189: Base OKI clocks on OSC values. Note: PCB pic reveals no resonators so the clock is based off of either 32MHz or 3.579545MHz. Old guessed values where 1.056MHz and 2.112MHz so new values are 32MHz/32 & 32MHz/16 for 1 & 2 MHz respectively [Brian Troha]. + +- 0.159: Osso enabled save state support in The Legend of Silkroad. + +- 0.148u5: Brian Troha, Smitdogg and The Dumping Union added clone The Legend of Silkroad (larger ROMs). Replaced bad gfx1 rom ($1000000) in Silkroad and removed init hack. Brian Troha added rom locations. + +- 0.148: Brian Troha added DIP locations to The Legend of Silkroad. Restored bad_dump flag about questionable gfx1 rom. + +- 0.136u2: Atari Ace converted 'The Legend of Silkroad' to use driver_data structure. + +- 0.129u5: Angelo Salese fixed sound not playing in Silkroad. + +- 0.129u4: Pierpaolo Prazzoli added effect sound banking, coin counters and sprites - sprites priority to Silkroad. + +- 10th February 2009: Pierpaolo Prazzoli - I've fixed effects music and sprites-sprites priority on Silkroad. I've also noticed there is another unused bit for sprites. It may be another priority bit or something else. + +- 0.93: Changed 2nd OKI6295 clock speed to 16000 Hz. + +- 0.60: David Haywood added 'The Legend of Silkroad' (Unico 1999). + +- 23rd April 2002: David Haywood improved the graphics emulation in the Legend of the Silkroad driver, fixing priorities, scrolling and the glitches that weren't caused by a bad ROM but rather a defect in the original hardware. David Haywood also fixed the sound in that driver. + +- 22nd April 2002: David Haywood sent in a preliminary driver for Legend of Silk Road, in which scrolling and graphics priorities are not correct and it doesn't yet have sound emulation, and one of the ROMs is bad, but it's otherwise playable. Stephane Humbert and R. Belmont added the inputs and dipswitch settings to it. + +- 4th January 2002: Guru - Dumped Legend of Silk Road. + +- 2nd December 2001: Guru - With a combined donation from Smitdogg, ArcadeEd, djrosen & cricri_pingouin we have The Legend of Silk Road (Unico 1999). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 26.8 MB / 16 files / 11.2 zip + +$end + + + +$info=silkworm +$mame +0.29 [Nicola Salmoria] + + +TEST MODE: + +- On startup, press the 2P start button to enter test mode. + + +WIP: + +- 0.279: Changed MSM5205 sound clock speed to 384000 Hz. + +- 0.233: Miss Argent added clone Silk Worm (bootleg, set 2). Changed description of clone (bootleg) to 'Silk Worm (bootleg, set 1)'. + +- 0.227: Documented Silk Worm PCBs. Adjusted Silk Worm main CPU clock according to measurements [Guru]. Changed Z80 CPU1 clock speed to 8MHz. Fixed rom names. + +- 0.224: TwistedTom fixed last level graphics in clone Silk Worm (bootleg). + +- 0.197: TwistedTom added clone Silk Worm (bootleg). Changed description of clone (prototype?) to 'Silk Worm (prototype)'. + +- 0.188: frsj8112 added clone Silk Worm (prototype?). + +- 15th June 2017: Smitdogg - frsj8112 sent us a dump of a proto/early version of Silkworm. + +- 0.178: Changed VSync to 59.185606 Hz. + +- 0.143u4: Brian Troha added proper region to Silk Worm sets and DIP locations. Changed description to 'Silk Worm (World)' and clone (set 2) to 'Silk Worm (Japan)'. Renamed (silkworm2) to (silkwormj). + +- 0.133u1: Renamed (silkwrm2) to (silkworm2). + +- 0.124u1: Changed MSM5205 sound clock speed to 400000 Hz. + +- 0.67: Changed descriptions to 'Silk Worm (set 1)' and clone (set 2) to 'Silk Worm (set 2)'. + +- 0.37b5: Replaced ADPCM sound with MSM5205 (384000 Hz). Changed Z80 CPU1 clock speed to 6MHz. + +- 0.35RC2: Changed YM-3812 clock speed to 4MHz. + +- 0.34RC2: Changed YM-3812 clock speed to 3.6MHz. + +- 0.34b4: Nicola Salmoria added clone Silkworm (set 2). This alternate version use a custom sound CPU. It also has the two coin inputs swapped. Changed parent description to 'Silkworm (set 1)'. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.33b3: Dani Portillo added high score saving to Silkworm. + +- 0.31: Nicola Salmoria added sound to Silk Worm (Sound Blaster needed). + +- 0.29: Nicola Salmoria added 'Silkworm' (Tecmo 1988). Known issues: The colors are accurate, but the color space is downgraded from 4x4x4 to 3x3x2. + +- 6th August 1997: Dumped Silk Worm (World). + + +LEVELS: 16 (16th stage is endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 992 kb / 17 files / 308.2 zip + +$end + + + +$info=silverb5 +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added 'Silver Bar (Ver. 1.07)' (Cadillac Jack 2004). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 10 files / 619.2 zip + +$end + + + +$info=silverga +$mame +0.141 [Roberto Fresca, TeamEurope, HAL9K] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141: Roberto Fresca and TeamEurope and HAL9K added 'Silver Game' ( 1983). + +- 31st December 2010: Roberto Fresca - Thanks to TeamEurope and HAL9K that kindly dumped a rare board, we have Silver Game working properly. They also dumped another 2 boards, but one lacks one program ROM and the other is completely encrypted. Also hooked the Ngold sets Darran already dumped and cleaned a bit the Golden Poker driver. Here some Silver Game snaps. + + +Recommended Games (Cards) + + +Romset: 20.2 kb / 6 files / 12.0 zip + +$end + + + +$info=silvmil +$mame +0.145u7 [bonky0013, David Haywood] + + +WIP: + +- 0.158: Osso added save state support to Silver Millennium. + +- 0.145u7: bonky0013 and David Haywood added 'Silver Millennium' (Para 1995). Added known dipswitches & locations. Derived clock speeds from actual OSCs located on the PCB. Updated the TODO list. Added "in line" note about the need to verify the clock speeds [Brian Troha]. Discovered similarities in gotcha.c to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactor each based on this information [David Haywood]. + +- 13th April 2012: David Haywood - bonky0013 found out he had a PCB of Silver Millennium and dumped it. The game has 'adult' content, although I'm not sure when it gets shown or if it requires a dipswitch change like the language does. Images can be viewed in the test mode. The game mechanics are closer to older shooters, with fast aimed bullets, although instead of a lives system the game features an energy bar which is depleted near instantly if you hit a big swarm of bullets. I've done a video of the gameplay from MAME in which you can see the intro, complete with hilariously bad translated text and footage of the first two levels. Hardware doesn't do transparency effects, images are flickered on/off per frame, the game does this a lot when the various girls appear midlevel and such. The video above makes it look transparent as a real monitor would because I've frameblended it to 30fps for optimal YouTube viewing. The sound unfortunately isn't great, the YM2151 at least allows for proper music, but the rest of the sound samples are played through an OKI6295, and the quality of them leaves a lot to be desired. Clocks are not verified, nor is the framerate / refresh rate of the game or the overall audio balance. + +- 12th April 2012: Smitdogg - One of the most wanted games in the world just got dumped by Bony0013, Silver Millennium: http://mamedev.emulab.it/undumped/index.php?title=Silver_Millennium. A rare shmup from Korea. It sells for insane amounts on Yahoo Japan. Looks like Bonky got dozens of boards from an operator going out of biz so there will probably be more but none could be as sweet as this. Ready your engines, this is going to kick ass friggin Gunbird style. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 6.81 MB / 16 files / 1.66 zip + +$end + + + +$info=silvrush +$mame +0.286 [buffi] + + +WIP: + +- 0.286: buffi added 'Silver Rush (ver. 23.08.25)' (Shoken 2011). Correct program ROM size [Osso]. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Medal) + + +Romset: 2.12 MB / 2 files / 362.8 zip + +$end + + + +$info=silvslug +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Silver Slugger' (Gottlieb 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 128 kb / 3 files / 60.0 zip + +$end + + + +$info=simh_tape_image +$mame + +DEVICE: + +SIMH tape image + + +WIP: + +- 0.259: Added 'SIMH tape image' device (imagedev\simh_tape_image.cpp). + +$end + + + +$info=simp_a27 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.149u1: Moved The Simpsons (2.7) and clone (2.0) from de_3 to de_2 driver, they will now run [Barry Rodewald]. + +- 0.141u1: Miodrag Milanovic added 'The Simpsons (2.7)' (Data East 1990) and clone (2.0). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 336 kb / 5 files / 269.2 zip + +$end + + + +$info=simpbest +$mame +0.262 [Team Europe, Roberto Fresca] + + +WIP: + +- 0.262: Team Europe and Roberto Fresca added 'Simply the Best (CZ750, v1.0)' (Kajot 2001). Fixed MCU type and ROM size. Added technical notes. Correct DS24C04 ROM load. Derivated machine driver and memory map [Roberto Fresca]. New machine driver. Memory map from the scratch after a lot of reverse-engineering. Inputs and outputs from the scratch. Added button-lamps support and control panel layout. Created default signed NVRAM neccessary to boot the game. Flagged game as MACHINE_UNEMULATED_PROTECTION [Roberto Fresca, Grull Osgo]. + +- 29th December 2023: Roberto Fresca - This is the Work In Progress about the Simply the Best emulation, for MAME. This game is running in another complex platform of dual Philips processors (SCC68070 for CPU, and SCC66470 for video). This hardware also have a Philips microcontroller S87C751 with internal ROM, RAMDAC to create the palettes dinamically, real time clock, battery backed RAM as NVRAM, 24C04A serial EEPROM with I2C bus, a LTC695CN voltage supervisor to manage the battery drains, a Yamaha YMZ284 sound processor, and finally a huge Altera EPM7128SQC100-10 CPLD, MAX 7000S Family to obfuscate the things in an evil way. The reverse-enginerring is a real pain, due to hundreds of offsets reading and writting, even out of the ranges. After a lot of work in team with Grull Osgo, we got the game running the demo/attract, with perfect graphics and colors.Will do our efforts to get it working soon in MAME. + + +Recommended Games (Gambling) + + +Romset: 576.5 kb / 3 files / 169.6 zip + +$end + + + +$info=simpbowl +$mame +0.80u3 [R. Belmont] + + +CD-ROM required + +Artwork available + + +SETUP: + +- To initialize the EEPROM, hold down test switch (F2) and press reset (F3) once. Do not let go of F2 until you see a message that says "Initializing EEPROM". + + +Bugs: + +- After loading the first Voice/Sample from the CD, the following ones won't load at all. danylopez123 (ID 08017) + + +WIP: + +- 0.265: Marked simpbowl as not supporting save states due to DMA pointer in member variable [Vas Crabb]. + +- 0.239: Changed description to 'The Simpsons Bowling (GQ829 UAA)'. + +- 0.213: Redumped CD-ROM [emmanu888]. + +- 0.198: Separated state class and use required_device_array [AJR]. + +- 0.192: Trackball modernization [AJR]. + +- 0.141u3: R. Belmont correct SPU IRQ notification in all drivers. Fixes streaming audio in Simpsons Bowling. + +- 0.140: Aaron Giles fixed incorrectly NVRAM writing in Simpsons Bowling. + +- 15th April 2007: Mr. Do - Using official sticker artwork from the game (thanks to the BYOAC group purchase), I made a bezel for Simpsons Bowling. + +- 0.114: Couriersud added save state support to the Konami GV driver, specifically enabled for Nagano Winter Olympics '98 and Simpsons Bowling. + +- 0.113: Derrick Renaud fixed Simpsons Bowling port mask, now trackball works proper without glitching. + +- 0.111u4: R. Belmont fixed 'flash rom write error' in Simpsons Bowling. + +- 0.84: smf fixed the trackball & tidied up the flash load/save in Simpsons Bowling - Game now playable. + +- 0.80u3: R. Belmont added 'Simpsons Bowling (GQ829 UAA)' (Konami 2000). + +- 6th February 2004: R. Belmont - Hooked up the trackball in Simpsons Bowling. + +- 7th January 2004: R. Belmont - Figured out how Konami's glue chip that talks to 4 Intel Flash ROMs on Simpsons Bowling works, with some cool results... + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 128 bytes / 1 files / 151 zip + +CHD: 57.3 MB (Compressed: 26.0) + +$end + + + +$info=simpprty +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'The Simpsons Pinball Party (5.00 France)', 'The Simpsons Pinball Party (5.00 Germany)', 'The Simpsons Pinball Party (5.00 Italy)' and 'The Simpsons Pinball Party (5.00 Spain)' from a parent sets to clones 'The Simpsons Pinball Party (CPU 5.00, display F5.00, France)', 'The Simpsons Pinball Party (CPU 5.00, display G5.00, Germany)', 'The Simpsons Pinball Party (CPU 5.00, display I5.00, Italy)' and 'The Simpsons Pinball Party (CPU 5.00, display L5.00, Spain)'. Changed parent description to 'The Simpsons Pinball Party (CPU 5.00, display A5.00)' and clones (2.04 France) to 'The Simpsons Pinball Party (CPU 2.04, display F2.01, France)', (2.04 Italy) to 'The Simpsons Pinball Party (CPU 2.04, display I2.01, Italy)', (2.04 Spain) to 'The Simpsons Pinball Party (CPU 2.04, display L2.01, Spain)', (2.04) to 'The Simpsons Pinball Party (CPU 2.04, display A2.01)', (3.00 France) to 'The Simpsons Pinball Party (CPU 3.00, display F3.00, France)', (3.00 Italy) to 'The Simpsons Pinball Party (CPU 3.00, display I3.00, Italy)', (3.00 Spain) to 'The Simpsons Pinball Party (CPU 3.00, display L3.00, Spain)', (3.00) to 'The Simpsons Pinball Party (CPU 3.00, display A3.00)', (4.00 France) to 'The Simpsons Pinball Party (CPU 4.00, display F4.00, France)', (4.00 Germany) to 'The Simpsons Pinball Party (CPU 4.00, display G4.00, Germany)', (4.00 Italy) to 'The Simpsons Pinball Party (CPU 4.00, display I4.00, Italy)', (4.00 Spain) to 'The Simpsons Pinball Party (CPU 4.00, display L4.00, Spain)', (4.00) to 'The Simpsons Pinball Party (CPU 4.00, display A4.00)' and (ARM7 Sound Board) to 'The Simpsons Pinball Party (CPU 5.00, display A5.00, ARM7 sound board)'. + +- 0.154: Added clones The Simpsons Pinball Party (3.00), (3.00 France), (3.00 Italy) and (3.00 Spain). + +- 0.141u4: Miodrag Milanovic added clones 'Simpsons Pinball Party, The (2.04)', (4.00), (2.04 France)', (4.00 France), (4.00 Germany)', (2.04 Italy)', (4.00 Italy), (2.04 Spain)' and (4.00 Spain). Changed 'Simpsons Pinball Party, The (France)', 'Simpsons Pinball Party, The (Germany)', 'Simpsons Pinball Party, The (Italy)' and 'Simpsons Pinball Party, The (Spain)' from clones of 'Simpsons Pinball Party, The (5.00)' to parent sets 'Simpsons Pinball Party, The (5.00 France)', 'Simpsons Pinball Party, The (5.00 Germany)', 'Simpsons Pinball Party, The (5.00 Spain)' and 'Simpsons Pinball Party, The (5.00 Italy)'. + +- 0.141u1: Miodrag Milanovic added 'Simpsons Pinball Party, The (5.00)' (Stern 2003), 'Simpsons Pinball Party, The (France)', 'Simpsons Pinball Party, The (Germany)', 'Simpsons Pinball Party, The (Italy)' and 'Simpsons Pinball Party, The (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.69 MB / 8 files / 3.50 zip + +$end + + + +$info=simpsons +$mame +0.36b2 [Ernesto Corvi] + + +Bugs: + +- With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB. Magic Knight (ID 01076) + + +WIP: + +- 0.285: Changed screen visible width to 320 again after confirming it on a 2nd PCB [Jim Westfall]. Changed visible area to 320x224. + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Added TODO note about sprite DMA [hap]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. + +- 0.277: Lower overall volume to prevent clipping [hap]. + +- 0.275: Cleaned up code. Reduced literal tags and run-time tag lookups and use more descriptive tags [cam900]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.250: Jorge Silva added clone The Simpsons (4 Players World, set 3). Note: PCB is original Konami GX072 but EPROM labels are from E. Devices. Only two of the program ROMs differ. + +- 0.246: Fixed sound problems after soft reset (F3 key). Updated sound NMI implementation [hap]. + +- 0.245: Fixed Simpsons attract mode music cuts off. Note: The Z80 checks if NMI has gone from high to low during the instruction, on the rising edge of CLK, at the start of the last cycle (in this case cycle 3 of the write). The circuit raises NMI when MREQ/WR goes high, on the falling edge of CLK, half way through cycle 3 of the write. NMI is then lowered when the sound chips timer output subsequently goes from low to high. MAME instead does not emulate memory cycle timing and checks the NMI before executing an instruction, so we have to manually delay the NMI until the following HALT instruction has started [smf]. Removed NMI clear at wrong place (no effect on emulation) [hap]. Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.223: Get rid of black borders by improving the screen aspect ratio [hap]. Changed visible area to 288x224 and VSync to 59.185606 Hz. + +- 0.222: Correct video clocks [Phil Bennett]. Fixed K053260 panning, interrupts and general volume for The Simpsons [O. Galibert, P. Bennett]. READ/WRITE macros removal (machine\simpsons.c). READ/WRITE macros removal [Osso]. Changed visible area to 320x224 and VSync to 61.035156 Hz. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed K053246 and K053251 MCFG macros [Osso]. Removed KONAMI, Z80, K053260, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and K052109 MCFG macros [Osso]. + +- 0.202: Leonard S. Oliveira added clone The Simpsons (4 Players Asia). Removed WATCHDOG MCFG macros [Osso]. Renamed (simpsons4pa) to (simpsons4pe). + +- 0.201: Removed ADDRESS_MAP_BANK and EEPROM MCFG macros [Ryan Holtz]. + +- 22nd April 2018: Smitdogg - Corrado dumped an alt Simpsons set but the previous owner might have screwed the roms up. + +- 0.165: Added screen raw parameters to The Simpsons. Added note about correct dotclock [Dirk Best]. Changed VSync to 59.185606 Hz. + +- 0.155: Ben76 added clone The Simpsons (2 Players World, set 3). K053260 Delta PCM decoding rolls over instead of clipping; fixes some 'The Simpsons' in-game samples such as "Maggie" and "That's my sister mister" sound bad [Alex Jackson]. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.153: Palette is now device [Miodrag Milanovic]. Convert Simpsons to bankdev [Alex Jackson]. + +- 0.152: Guru updated Simpsons PCB README. Kevin Eshbach added NVRAM location to The Simpsons. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.148u2: Rewrite of KONAMI CPU core. Not sure about the Konami timings; they are definitly different from the previous core but the previous timings were a guess. KONAMI CPU fixes; Simpsons gets further now [Nathan Woods]. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. + +- 0.138: Magic Knight and Machone fixed vertical refresh rate to 59.185600 Hz in The Simpsons and clones. Magic Knight (simpsons0103ora2): With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB, though it's reported as happening on the real thing, maybe there are slightly different hardware revisions to fix this. Machone: According to Guru's readme attached to The Simpsons driver in 0.128, the vertical refresh rate for this game is 59.1856 Hz. MAME currently lists it as 60 Hz. + +- 0.137: David Haywood implemented default EEPROMs to The Simpsons. + +- 0.136u1: Fabio Priuli added driver data struct and save states to The Simpsons. + +- 0.135u4: Fabio Priuli updated The Simpsons to use the new Konami video devices. + +- 0.133u1: Renamed (simps4pa) to (simpsons4pa), (simpsn2p) to (simpsons2p), (simps2pa) to (simpsons2p2), (simp2pa) to (simpsons2pa) and (simps2pj) to (simpsons2pj). + +- 0.127u1: Guru added PCB readme for The Simpsons. + +- 0.122u6: Corrado Tomaselli verified CPU frequencies in 'The Simpsons'. Fixes game slows down and background doesn't move in sync with the rest of the game. + +- 0.122u3: Arzeno Fabrice added clone The Simpsons (2 Players Asia). Changed parent description to 'The Simpsons (4 Players World, set 1)' and clones (4 Players alt) to 'The Simpsons (4 Players World, set 2)', (2 Players) to 'The Simpsons (2 Players World, set 1)' and (2 Players alt) to 'The Simpsons (2 Players World, set 2)'. + +- 0.103u3: Fixed rom names. + +- 0.95u2: Chris Hardy added clone The Simpsons (4 Players alt). + +- 0.95: Chris Hardy verified Simpsons sound chip frequency against real board. Changed K053260 clock speed to 3579545 Hz. + +- 0.86u3: Regression fixes and fixed clocks in The Simpsons [R. Belmont]. Changed Z80 CPU2 and YM2151 clock speed to 3579545 Hz. + +- 0.84u5: Changed Z80 CPU2, YM2151 and 053260 clocks speed to 4MHz and fixed YM2151/YM3012 balance. + +- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others. + +- 0.77: R. Belmont added clone The Simpsons (2 Players alt). + +- 10th November 2003: R. Belmont added an alternate 2-player set of The Simpsons. + +- 0.70u5: Acho A. Tang fixed sprites in The Simpsons. + +- 0.60: Removed 3rd button. + +- 26th April 2002: SpinelSun2 submitted a fix for The Simpsons inputs. + +- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows. + +- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games. + +- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria]. + +- 0.36b8: Nicola Salmoria fixed sprite Y offset in the Simpsons dreamland level. Apologies for taking so long, Nicola couldn't find the time to play it that far and hadn't realized he just had to use the attract mode of the Japanese version. + +- 0.36b3: Yasuhiro Ogawa added clone The Simpsons (2 Players Japan). Changed KONAMI CPU1 clock speed to 3MHz. + +- 15th August 1999: Phil Stroffolino sent in an update to the Sprite Manager, with stretching support so that Simpsons might be possible to be converted to it. + +- 0.36b2: Ernesto Corvi added 'The Simpsons (4 Players)' (Konami 1991) and clone (2 Players). Note: The first time you start the game, you'll get an EEPROM error. Keep F2 pressed and hit F3 to initialize it. To enter service mode, hit F2 while the game is in attract mode. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.88 MB / 14 files / 2.24 zip + +$end + + + +$info=simutrek +$mame + +DEVICE: + +Simutrek Modified PR-8210 + + +ROMS: + +pr-8210_mcu_ud6005a.bin (2k pr8210) + +laser_player_interface_d8748_a308.bin (1k simutrek) + + +WIP: + +- 0.144u6: Renamed (mpr8210) to (simutrek). + +- 0.143u3: Added 'Simutrek Modified PR-8210' device (machine\ldpr8210.c). + +$end + + + +$info=sinbad +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.225: Osso added clone Sahara Love (France). Note: Based on Sinbad, 150 units produced, not sure it's 'homebrew'. + +- 0.141u1: Miodrag Milanovic added Sinbad (Gottlieb 1978) and clone (Norway). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 1 kb / 1 files / 579 zip + +$end + + + +$info=sindbadm +$mame +0.35b9 [Nicola Salmoria, Mike Balfour] + +0.34b2 [Testdriver] + + +WIP: + +- 0.277: Added note about version with different sound hw [hap]. + +- 0.262: Documented alternate rom labels for Sindbad Mystery [Corrado Tomaselli, The Dumping Union]. + +- 0.257: Fixed coin counters [hap]. + +- 0.201: Added handlers for strobed Port A/B reads in 8255 PPI Modes 1 & 2, this allow some side effects to be disabled in Sindbad Mystery [AJR]. + +- 0.197: Adjusted Sindbad Mystery sound clocks to match PCB footage [kazblox]. Acknowledge sound interrupt the 8255 Mode 2 way [AJR]. Changed Sega 315-5028 CPU1 clock speed to 3867120 Hz and VSync to 60Hz. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.138: Fixed rom names. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.107u4: Aaron Giles revived Sindbad Mystery and fixed sound chip frequencies. Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize to 128 colors. Added 2nd SN76496 (2MHz) sound. Changed region user1 to gfx2. Re-added 2nd Player. + +- 0.107u3: Removed 2nd Player. + +- 0.99u5: Pierpaolo Prazzoli fixed Sindbad Mystery character refresh. + +- 0.93: Changed 2nd SN76496 clock speed to 2MHz. + +- 0.36b16: Zsolt Vasvari fixed sound in Sindbad Mystery. Changed clock speed of the 2x SN76496 to 4MHz. + +- 26th January 2000: Zsolt Vasvari and Takahiro Nogi fixed Sindbad Mystery sound. + +- 0.35b9: Nicola Salmoria and Mike Balfour added 'Sindbad Mystery' (Sega 1983). + +- 28th March 1999: Mike Balfour finished the Sinbad Mystery driver except for dips and sound. + +- 25th March 1999: Nicola finished decrypting Sinbad Mystery, but there is still background graphics missing. + +- 0.34b2: Added (Testdriver) Sinbad Mystery. + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 104 kb / 13 files / 42.5 zip + +$end + + + +$info=sinistar +$mame +0.24 [Marc Lafontaine, Steven Hugg] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", press F2 to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.258: SynaMax added clones Sinistar (revision 2, cockpit) and Sinistar (revision 3, cockpit). Added support for Sinistar cockpit sound. Note: Sinistar's cockpit cabinet features two sound boards, one for the front speakers and another for the rear. The rear sound board uses a different ROM, Video Sound ROM 10. It adds a slight delay to some of the sound effects, producing a reverberation effect, and ignores the extra ship and bounce effects. It has no speech ROMs. If you disconnect the speech ROMs from the upright sound board, Video Sound ROM 9 will play two replacement sound effects for the Sinistar's missing audio. Any line of dialogue will be replaced by a generic alarm noise, while the Sinistar roar is replaced by a loud square wave synth noise that attempts to emulate the "sini-scream". Video Sound Rom 10 disables this functionality so that it doesn't play placeholder sounds in place of speech [Vas Crabb]. Changed parent description to Sinistar (revision 3, upright) and clone (revision 2) to 'Sinistar (revision 2, upright)'. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Sinistar, courtesy of BYOAC/CAG. I hadn't previously noticed that the bezel for Sinistar we had here was missing so much detail. I started from scratch and cleaned up the bezel from the BYOAC/CAG artwork, and also added in the CPO. + +- 0.225: Correct rom names [Brian Troha]. + +- 0.224: Correct rom names for the Sinistar sets and added documentation [Brian Troha]. Changed description of clone (prototype version) to 'Sinistar (AMOA-82 prototype)'. Renamed (sinistar1) to (sinistarp). + +- 0.133u1: Renamed (sinista1) to (sinistar1) and (sinista2) to (sinistar2). + +- 3rd September 2006: Mr. Do - Ad_Enuff optimized Sinistar bezel. File sizes are now half of what they were (with no loss in quality). + +- 4th August 2006: Mr. Do - Added Sinistar bezel, Addy throws in yesterday. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Sinistar (upright) from Baraka. + +- 0.57: Removed 3rd coin slot. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.35b2: Alex Pasadyn emulated speech in Sinistar. Samples are no longer used. CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.) [Larry Bank, Alex Pasadyn]. Added HC55516 sound, 4x cpu2 speech roms and removed samples. + +- 0.35b1: Nicola Salmoria added analog joystick support to Sinistar. + +- 0.34b8: Howie Cohen added clone Sinistar (revision 2). Changed parent description to 'Sinistar (revision 3)'. Renamed (oldsin) to (sinista1). + +- 0.33b5: Brian Deuel added clone (Testdriver) Sinistar (prototype version). Allegedly from a prototype machine that was displayed at the 1982 AMOA show in Las Vegas. + +- 0.31: Howie Cohen added speech to Sinistar, through samples. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. + +- 22nd March 1998: ASG - Fixed Sinistar head drawing, did another major cleanup. Rewrote the blitter routines. Fixed interrupt timing finally! + +- 12th March 1998: LBO - Added Sinistar speech samples provided by Howie Cohen. Fixed clipping circuit with help from Sean Riddle and Pat Lawrence. + +- 0.29: Several fixes to the Williams driver [Marc Lafontaine]: Sinistar is playable but there are some blitter bugs. Sean Riddle and Pat Lawrence improved the blitter for Sinistar, but there are still some problems. + +- 0.24: Added 'Sinistar' (Williams 1982). Not playable yet. Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Game is playable with accurate colors and sound. + +- 13th March 1996: Dumped Sinistar (revision 3). + + +HOW TO PLAY: + +- Blast crystals off planetoids. Pick up crystals to fill bombbay with sinibombs. + +- Firing does not affect the mighty SINISTAR. Only sinibombs can affect this nemesis. + +- Once the SINISTAR is built you must destroy or you had better run. + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 65 kb / 18 files / 49.4 zip + +$end + + + +$info=sirekids +$mame +0.286 [Darksoft] + + +NOTE: + +- YouTube: https://youtu.be/gieP-b1uuus + + +WIP: + +- 0.286: Darksoft added 'Siren Kids' (FDEK 2006). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Medal) + + +Romset: 2.12 MB / 3 files / 1.09 zip + +$end + + + +$info=sis5513_ide +$mame + +DEVICE: + +SiS 5513 IDE Controller + + +WIP: + +- 0.245: Added 'SiS 5513 IDE Controller' device (machine\sis5513_ide.cpp). + +$end + + + +$info=sis630_bridge +$mame + +DEVICE: + +SiS 630 Virtual PCI-to-PCI bridge + + +WIP: + +- 0.245: Added 'SiS 630 Virtual PCI-to-PCI bridge' device (machine\sis630_gui.cpp). + +$end + + + +$info=sis630_gui +$mame + +DEVICE: + +SiS 630 GUI + + +ROMS: + +oemrom.bin (48k baddump gui_rom) + +sis630.bin (32k baddump gui_rom) + + +WIP: + +- 0.245: Added 'SiS 630 GUI' device (machine\sis630_gui.cpp). + +$end + + + +$info=sis630_host +$mame + +DEVICE: + +SiS 630 Host-to-PCI Bridge + + +WIP: + +- 0.245: Added 'SiS 630 Host-to-PCI Bridge' device (machine\sis630_host.cpp). + +$end + + + +$info=sis630_vga +$mame + +DEVICE: + +SiS 630 VGA i/f + + +WIP: + +- 0.264: Changed description to 'SiS 630 VGA i/f'. Renamed (sis630_svga) to (sis630_vga). + +- 0.257: Moved SiS630 SVGA portion from (machine\sis630_gui.cpp) to (video\pc_vga_sis.cpp) [Angelo Salese]. + +- 0.245: Added 'SiS 630 SVGA' device (machine\sis630_gui.cpp). + +$end + + + +$info=sis6326_agp +$mame + +DEVICE: + +SiS 6326 AGP card + + +ROMS: + +aopenpa50v.vbi (32k vga_rom) + +3dpro4mbedo.bin (64k vga_rom) + +4mbsdr.vbi (48k vga_rom) + +sis6326agp.bin (64k vga_rom) + + +WIP: + +- 0.264: Added 'SiS 6326 AGP card' device (bus\pci\sis6326.cpp). + +$end + + + +$info=sis6326_pci +$mame + +DEVICE: + +SiS 6326 PCI card + + +ROMS: + +sis6326_75mhz.vbi (32k vga_rom) + + +WIP: + +- 0.287: Added 'SiS 6326 PCI card' device (bus\pci\sis6326.cpp). + +$end + + + +$info=sis6326_vga +$mame + +DEVICE: + +SiS 6326 VGA i/f + + +WIP: + +- 0.286: Changed description to 'SiS 6326 VGA i/f'. Renamed (sis6236_vga) to (sis6326_vga). + +- 0.264: Added 'SiS 6236 VGA i/f' device (video\pc_vga_sis.cpp). + +$end + + + +$info=sis7001_usb +$mame + +DEVICE: + +SiS 7001 USB Host Controller + + +WIP: + +- 0.245: Added 'SiS 7001 USB Host Controller' device (machine\sis7001_usb.cpp). + +$end + + + +$info=sis7018_audio +$mame + +DEVICE: + +SiS 7018 Audio AC97 + + +WIP: + +- 0.245: Added 'SiS 7018 Audio AC97' device (machine\sis7018_audio.cpp). + +$end + + + +$info=sis85c496_host +$mame + +DEVICE: + +SiS 85C496/497 chipset + + +WIP: + +- 0.264: Added 'SiS 85C496/497 chipset' device (machine\sis85c496.cpp). + +$end + + + +$info=sis900_eth +$mame + +DEVICE: + +SiS 900 Fast Ethernet Adapter + + +ROMS: + +pxe_m.19 (40k baddump eth_rom) + + +WIP: + +- 0.245: Added 'SiS 900 Fast Ethernet Adapter' device (machine\sis900_eth.cpp). + +$end + + + +$info=sis950_lpc +$mame + +DEVICE: + +SiS 950 LPC Super-South Bridge + + +WIP: + +- 0.245: Added 'SiS 950 LPC Super-South Bridge' device (machine\sis950_lpc.cpp). + +$end + + + +$info=sis950_smbus +$mame + +DEVICE: + +SiS950 SMBus interface + + +WIP: + +- 0.245: Added 'SiS950 SMBus interface' device (machine\sis950_smbus.cpp). + +$end + + + +$info=sise7 +$mame +0.279 [Roberto Fresca, little0] + + +WIP: + +- 0.281: SiSe7 improvements: Redumped the program ROM. Reworked inputs to cover the game requeriments. Added its own memory map and machine config. Added support for OKI6295 sound samples system. Removed the inexistent UM3567/YM2413 device. Removed the no sound flag and confirmed OKI 6295 pin 7 connected to GND. Promoted game to working [Roberto Fresca, little0]. Replaced YM2413 sound with MSM6295 (1Mhz). Added 21x 'Unknown' dipswitches. Changed description to 'Si Se 7'. Renamed (unkyungyu) to (sise7). + +- 0.279: Roberto Fresca and little0 added 'unknown YungYu game' (Yung Yu / CYE 1992). Note: Program rom lacks of the first half. + + +Recommended Games (Cards) + + +Romset: 240.8 kb / 8 files / 85.2 zip + +$end + + + +$info=sjryuko +$mame +0.88u7 [?] + + +< Japan > + + +Bugs: + +- [possible] "ESP" item is cleared when a round is changed (win/lose/draw). masquane (ID 04458) + + +WIP: + +- 0.206: Minor changes to SEGA FD1089 key (317-5021.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.148u2: David Haywood added 317-5021.key from clone to parent Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021). + +- 0.148u1: Correctly redumped the 317-5021 FD1089B for clone Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021) [hotgraphics, Song Gao, Bad A Billy, ranger_lennier, Yohji, Smitdogg, Charles MacDonald, The Dumping Union]. + +- 13th October 2012: Charles MacDonald - The FD1089 work discussed earlier is nearly done. I finished a program that can search for LCG seeds and used it to generate a complete key for 'Sukeban Jansi Ryuko', to replace the partial key we had in MAME. Together with the dumping circuit any FD1089 can be preserved now. There's a lot of partial dumps in MAME so if you can help out and loan a FD1089 to be read out, please get in touch. + +- 0.146u5: Smitdogg - The neverending search for all the Sega keys continues on with the focus turning for the moment back to the FD1089. We picked up Sukeban Jansi Ryuko to read the key out correctly and Charles has gotten back to building a correct FD1089 adapter you can read about on his blog. It was sold as working and now it's flaking out on me so cross your fingers. If anybody has a Sega board with an FD1089 chip on it, get in touch with me asap. + +- 0.143u8: Kanikani added DIPSW to Sukeban Jansi Ryuko. Added 'CPU Level' and 'Demo Sounds' dipswitches. + +- 0.140u1: Angelo Salese fixed broken inputs in Sukeban Jansi Ryuko. + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-5021.key to Sukeban Jansi Ryuko. + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.108u3: Fixed sound1 rom loading in clone (set 1, System 16A, FD1089B 317-5021). + +- 0.92: Changed description to 'Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)' and clone (System 16A, FD1089B 317-5021) to 'Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)'. Renamed (sjryukoa) to (sjryuko1). + +- 0.90u4: Aaron Giles added support for Sukeban Jansi Ryuko (System 16A and 16B) controls - Games now playable. + +- 0.90u3: Aaron Giles fixed graphics in Sukeban Jansi Ryuko (both versions), but no controls yet. Fixed gfx1 roms addresses ($8000, 10000). + +- 0.90u2: Nicola Salmoria decrypted Sukeban Jansi Ryuko. Fixed cpu1 rom loading. Added missing N7751 sound rom to clone Sukeban Jansi Ryuko (317-5021). Changed description to 'Sukeban Jansi Ryuko (System 16B, FD1089B 317-5021)' and clone (System 16A, FD1089 317-5021) to 'Sukeban Jansi Ryuko (System 16A, FD1089B 317-5021)'. + +- 0.89u4: Changed description to 'Sukeban Jansi Ryuko (System 16B, FD1089 317-5021)'. + +- 0.88u7: Added 'Sukeban Jansi Ryuko (System 16B, FD1094 317-5021)' (White Board 1987) and clone (System 16A, FD1094 317-5021). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 904 kb / 21 files / 358.1 zip + +$end + + + +$info=sk1100_link_cable +$mame + +DEVICE: + +SK-1100 Link Cable + + +WIP: + +- 0.208: Added 'SK-1100 Link Cable' device (bus\sg1000_exp\kblink.cpp). + +$end + + + +$info=sk1100_printer_port +$mame + +DEVICE: + +Sega SK-1100 Printer Port + + +WIP: + +- 0.208: Added 'Sega SK-1100 Printer Port' device (bus\sg1000_exp\sk1100prn.cpp). + +$end + + + +$info=skatebll +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Skateball' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 10 kb / 4 files / 7.54 zip + +$end + + + +$info=skatebrd +$mame +0.204 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.204: Osso added 'Skate Board (Inder)' (Inder 1980). Went with PinMAME's spelling, but could also be Skateboard. IPDB's images aren't super clear. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 4 kb / 3 files / 3.39 zip + +$end + + + +$info=skattv +$mame +0.111u2 [Tomasz Slanina] + + +< Germany > + + +WIP: + +- 0.259: Promoted Skat TV and clone to working [AJR]. + +- 0.156: Sandro Ronco added NVRAM init and inputs to clone Skat TV (version TS3). + +- 0.136u3: Roberto Zandona hooked up coin input and start input in Skat TV. + +- 0.136: Changed VSync to 60Hz. + +- 0.129u5: Roberto Zandona impemented CRCL command in HD63484 used in Skat TV test mode. + +- 0.129u2: ADP improvements [Roberto Zandona]: Implemented P1 inputs in Skat TV (Service Mode is working). + +- 0.127: Began implementing 68681 device in Skat TV. Improved HD63484 core to support some initial graphics [Roberto Zandona]. Changed visible area to 384x280 and VSync to 30Hz. + +- 0.111u2: Tomasz Slanina added 'Skat TV' (ADP 1994) and clone (version TS3). + +- 21st September 2005: ClawGrip - Got Quick Jack Video running on the same hardware as Skat TV. Again, there's a connector for a light pen on the video board, sounds like an interesting feature to check. Unless is needed to have another game running on this hardware for emulating it (is anybody working on this?), I won't dump the ROMs until I have some spare time (lot of work lately). + +- 7th September 2005: ClawGrip - Won two PCBs on eBay: Top Shooter (from Sun Mixing Co.) and Skat (a German cards game from Merkur). I'll dump them as soon as I receive them. + + +Recommended Games (Cards) + + +Romset: 512 kb / 4 files / 126.9 zip + +$end + + + +$info=skc_105 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Simpsons Kooky Carnival (Redemption) v1.05' (Stern 200?) and clones v0.90 New Jersey and v1.03. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +The Simpsons (Pinball) + +The Simpsons + +The Simpsons (Maygay) + +The Simpsons - Duff Beer Guide (Maygay) + +The Simpsons - Homer's Meltdown (Maygay) + +The Simpsons Bowling + +The Simpsons Pinball Party (Pinball) + +Simpsons Kooky Carnival (Redemption) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 10 MB / 6 files / 4.17 zip + +$end + + + +$info=skeetsht +$mame +0.132u3 [Phil Bennett, Andy Welburn, Angelo Salese] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.213: Replaced MC68HC11 CPU1 with MC68HC11A1. + +- 0.159: Stiletto added Skeet Shot CHD placeholder. + +- 0.136u2: Atari Ace converted Skeet Shot to use driver_data structure. + +- 0.132u4: Allow Skeet Shot to put some gfxs [Angelo Salese]. + +- 0.132u3: Phil Bennett, Andy Welburn and Angelo Salese added 'Skeet Shot' (Dynamo 1991). + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 768 kb / 4 files / 235.9 zip + +$end + + + +$info=skflight +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Skill Flight' (Nuova Bell Games 1986). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 80 kb / 4 files / 63.2 zip + +$end + + + +$info=skichamp +$mame +0.112u2 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.280: Changed description to 'Ski Champ'. + +- 0.228: Changed description to 'Ski Champ (Japan)'. + +- 0.204: Removed (Japan) from multi-regional games names [MetalliC]. Changed description to 'Ski Champ'. + +- 0.159: Changed description to 'Ski Champ (Japan)'. + +- 0.112u3: Ville Linde added controls for Ski Champ. Changed input to Paddle, Pedal and 2x buttons. + +- 19th February 2007: Ville Linde - R. Belmont bought and dumped this Model 3 game. It's already included in 0.112u2, but I didn't have time to take a look at it until today. + +- 0.112u2: R. Belmont added 'Ski Champ' (Sega 1998). + + +LEVELS: 3 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 144.5 MB / 39 files / 56.8 zip + +$end + + + +$info=skijump +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Replaced 'INS 8050 SC/MP' CPU1 with 'INS 8060 SC/MP II' (2MHz). + +- 0.141u1: Miodrag Milanovic added 'Ski Jump' (Zaccaria 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 4 kb / 4 files / 3.22 zip + +$end + + + +$info=skill98 +$mame +0.129u1 [David Haywood] + + +Artwork available + + +WIP: + +- 0.281: Added hopper support to Skill '98 (Talking ver. s98-1.33) [Roberto Fresca, Grull Osgo]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.160: Changed description to 'Skill '98 (Talking ver. s98-1.33)'. + +- 0.129u4: Roberto Fresca, Olivier Galibert and David Haywood fixed Skill '98 - Game now playable. Added OKI6295 (1056000 Hz) sound and dipswitches. Removed coin slots 3 and 4. Changed description to 'Skill '98 (ver. s98-1.33)'. Renamed (schery98) to (skill98). + +- 0.129u1: David Haywood added 'Skill Cherry '98' (Amcoe 1998). + + +Recommended Games (Gambling) + + +Romset: 320.8 kb / 7 files / 167.1 zip + +$end + + + +$info=skillch +$mame +0.274 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Removed leftover, cleaning up Skill Chance screen update [Roberto Fresca]. + +- 0.283: Hammy added clone 'Skill Chance (W-7, set 3, 62-98 main)'. Improved inputs for Skill Chance: Added Stop Seq button. Modified the former buttons-lamps control panel and added a new one for the latest sets [Roberto Fresca]. Note: Same PCB as megaline. Needs verifying, but seems to work. + +- 0.282: Skill Chance improvements: Improved memory map, port map, preliminary inputs and fixed the reels bitplanes order and colors for skillch and skillcha. Fixed memory/port map. Remapped the inputs ports. Reworked the game inputs to be accurate. Added hopper support. Worked the video register to enable/disable respective graphics. Reworked the screen update with the VREG functions. Fixed the double-up single reel/rolling numbers. Added the 4x output ports. Added bookkeeping/mech counters. Added 2 sets of lamps. Fixed the Skill Chance foreground colors. Added a buttons-lamps control panel layaut. Cleaned up the driver. Correct main game rate DIP switches settings and set defaults for hopper limit, coin A and key in. Added workarounds to break the different games protections. Added button-lamps control panel to skillch [Roberto Fresca, Grull Osgo]. Improved the skillch/skillcha foreground bitplanes order and colors. Migrated skillch sets to wingco class. Created a new screen update to work with the new reels parameters and video registers. DIP switches locations for skillch sets. Added NVRAM support. Worked the proper reels gfx banking protection for skillch and skillcha [Roberto Fresca]. Added dipswitches 'Double-Up Game', 'Double-Up Type', 'Hopper Coin SW', 'Coin Payout', 'Minimum Bet', 'Maximum Bet', 'Main Game Percentage', 'Limit Display', 'Credit Limit', 'Key In', 'Coin A/B/C', 'Hopper Capacity' and 'Reel Stop'. Changed description to 'Skill Chance (W-7, set 1, 62-98 main)' and clone (W-7, set 2) to 'Skill Chance (W-7, set 2, 53-98 main)'. + +- 0.274: Ioannis Bampoulas added 'Skill Chance (W-7, set 1)' (Wing Co., Ltd. 1986) and clone Skill Chance (W-7, set 2). + + +Recommended Games (Gambling) + + +Romset: 320.8 kb / 9 files / 56.1 zip + +$end + + + +$info=skilldrp +$mame +0.262 [Ioannis Bampoulas] + +0.136u3 [Luca Elia, Smitdogg, Brian Troha, The Dumping Union] + + +WIP: + +- 0.279: Renamed (skilldrpa) to (skilldrp_g10s). + +- 0.262: Ioannis Bampoulas added Skill Drop Georgia (Ver. G1.01S, Oct 1 2002) and clone Lucky Coin (Jun 24 2002). Renamed (skilldrp) to (skilldrpa). + +- 0.247: Added factory default EEPROM. Changed description to 'Skill Drop Georgia (Ver. G1.0S, Sep 13 2002)'. + +- 0.141u1: Changed description of clone 'Skill Drop Georgia' to 'Skill Drop Georgia (Ver. G1.0S)'. + +- 0.137u4: Brian Troha added PCB layout and board information for the Skill Drop Georgia set. Fixed rom names. + +- 0.136u3: Luca Elia, Smitdogg, Brian Troha and The Dumping Union added 'Skill Drop Georgia' (Astro Corp. 2002). Astro Corp driver update [Luca Elia]: Added frame buffer. Fixed sprite list end, negative coordinates and wrap around. Added battery backed RAM. + +- 31st January 2010: Luca Elia - Here's another game running on Astrocorp hardware. It's called Skill Drop Georgia. Apart from having double the resolution, it uses the hardware in a slightly different way than Show Hand, revealing several features of the sprite chip that were either unemulated or incorrectly implemented. Namely wrap around, negative coordinates, end of sprite list and the need for a frame buffer. Thanks to Smitdogg, Brian Troha and The Dumping Union. + +- 16th January 2010: Smitdogg - Luca Elia got Skill Drop Georgia running... + +- 3rd November 2009: Smitdogg - I got a 'Skill Drop Georgia' PCB (Astro Corp.). + + +LEVELS: 1 (endless) + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 4 files / 792.7 zip + +$end + + + +$info=skimaxx +$mame +0.131u1 [Phil Bennett] + + +Bugs: + +- Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04084) + + +WIP: + +- 0.265: Suppress side effects for debugger reads and reduced tag lookups [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.209: Updates/Cleanups. Use region_ptr for blitter ROM. Fixed some namings. Use shorter type values. Reduced runtime tag lookups and MCFGs [cam900]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.150: Alex Jackson fixed MCFG_SCREEN_UPDATE_DEVICE in Skimaxx. + +- 0.139u4: 68030 MMU now emulates translation cache; fixed misinterpreted MMU opcodes [R. Belmont]. + +- 0.135u1: Luca Elia and Phil Bennett fixed Skimaxx - Game now playable. Luca Elia added emulation of background graphics (blitter), sound and inputs to Skimaxx. Replaced the 2x 68020 with 68EC030. Added 4x OKI6295 (4/2/4/2 MHz). Changed visible area to 640x240, VSync to 60Hz and region gfx to blitter. Fixed oki1/2/3/4 rom loading. Added dipswitches 'Time For Super Course' and 3x 'Unknown'. + +- 0.131u1: Phil Bennett added Skimaxx (Kyle Hodgetts/ICE 1996). + +- 13th September 2009: Luca Elia - Some WIP screenshots of the water-ski simulator Skimaxx. This game, manufactured by ICE in 1996, featured a dedicated cabinet with an hydraulic board to stand on. Yes... it's another Kyle Hodgetts special. For the emulation, I built upon the current driver by Phil Bennett, adding graphics, inputs and sound: The PCBs use 2 x 68EC030 @ 40MHz and a TMS34010 @ 50MHz, a CPU with dedicated instructions for pixel-level processing and graphics primitives. Since MAME lacks a proper 68030 core, the driver uses two 68020s instead. Not a big deal, since the '030 only adds the MMU (not present in the EC model anyway) and split data and instruction caches over the '020. The first 68k drives the game logic and builds up the display lists for the other CPUs. The TMS draws the text overlay, while the second 68k draws everything else with the help of a blitter. The blitter is an FPGA (programmed at boot by the 68k) that does rotation and zooming, but one line at a time. Thus it requires the CPU to do most of the work, including walking the high-color screen buffer pixel by pixel! The stereo sound is driven by 4 x M6295 (sample players) that output digitized music and speech. Thanks to Phil Bennett, R. Belmont and Mark Frisbie. + + +LEVELS: 1 + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 16 MB / 22 files / 2.90 zip + +$end + + + +$info=skisuprg +$mame +0.105u2 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.196: Angelo Salese added inputs to Sega Ski Super G. + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.105u2: R. Belmont added 'Sega Ski Super G' (Sega 1996). + +- 15th April 2006: R. Belmont - The Dumping Project picked up a Sega Ski Super G (Model 2C-CRX) and it made it's way to me for dumping. The downside? My dumper uses a parallel port connection and neither of my current active-use PCs (or my Macs, for that matter) have such a relic. Fortunately I still have an older laptop that's compliant. Because it's 2C I imagine ElSemi will have it doing loop-de-loops seconds after I finish dumping it, but I'll probably post a (2D-only) MAME shot or 2 as a warmup. (Later) Here's the first results of dumping the game, from M1 of course. A nice ambient piano tune and a decent guitar-driven track. (Later still) Almost done - just missing the COPRO and TGP ROMs now, and MAME doesn't care about those yet. I'll finish the dump and make sure ElSemi gets his hands on it now. (Even later) ElSemi says it dropped right into whatever his Model 2 emulator is called nowadays. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 58.5 MB / 19 files / 16.1 zip + +$end + + + +$info=sklflite +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added missing audiocpu rom ($c0). + +- 0.154: Added 'Skill Flight (Playmatic)' (Playmatic 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 48 kb / 3 files / 18.2 zip + +$end + + + +$info=skns +$mame + +Super Kaneko Nova System BIOS (Kaneko 1996) + + +BIOS: + +sknsj1.u10 (maincpu $0 - 512k) Japan + +sknse1.u10 (maincpu $0 - 512k) Europe + +sknsa1.u10 (maincpu $0 - 512k) Asia + +sknsu1.u10 (maincpu $0 - 512k) USA + +sknsk1.u10 (maincpu $0 - 512k) Korea + +supernova_modbios-japan.u10 (maincpu $0 - 512k) Japan (No Region Lock) + +supernova-modbios-korea.u10 (maincpu $0 - 512k) Korea (No Region Lock) + + +WIP: + +- 0.174: System11 added the Korean modbios. + +- 0.161: Added supernova_modbios.u10 BIOS rom. + +- 0.101u1: Added sknsk1.u10 Korea BIOS rom. + +- 0.74u1: Added sknsu1.u10 USA BIOS rom. + +- 0.68: Added BIOS rom sknsa1.u10 and renamed ksns-bio.eu to sknse1.u10. + +- 0.62: Added 'Super Kaneko Nova System BIOS' (Kaneko 1996) BIOS (sknsj1.u10 and ksns-bio.eur) and games. + +- 21st February 2002: S. Glaize reported progress on Super Kaneko Nova System which uses the Hitachi SH-2 CPU. Gal's Panic S and Gal's Panic 4 work up to the title screen, Panic Street, Cyvern, Jan Jan Paradise, Sen-know and Tel Jan work up to the actual gameplay but crash after a while, and Puzz Loop isn't playable although the attract mode shows something. + + +Romset: 3.50 MB / 7 files / 837.7 zip + +$end + + + +$info=sknsspr +$mame + +DEVICE: + +SKNS Sprite + + +WIP: + +- 0.246: Changed sourcefile to kaneko\sknsspr.cpp. + +- 0.141u4: Added 'SKNS Sprite' device (video\sknsspr.c). + +$end + + + +$info=skullfng +$mame +0.129u4 [Mexa] + +0.78u1 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.251: Added Japanese subtitle to Skull Fang clones. This subtitle was found on both Asian and Japanese rom sets [Michael Sanborn]. Changed description of clones (Japan 1.09) to 'Skull Fang - Kuhga Gaiden (Japan 1.09)' and (Asia 1.13) to 'Skull Fang - Kuhga Gaiden (Asia 1.13)'. + +- 0.195: Added MACHINE_NOT_WORKING and MACHINE_IMPERFECT_GRAPHICS flags to Skull Fang and clones, because it has sometimes random hangs and these blending and raster effect features aren't fully emulated currently [cam900]. Changed description to 'Skull Fang (Europe 1.13)' and clones (Japan) to 'Skull Fang (Japan 1.09)' and (Asia) to 'Skull Fang (Asia 1.13)'. + +- 0.182: coolmod and The Dumping Union added clone Skull Fang (Asia). + +- 0.133u1: Renamed (skullfnj) to (skullfngj). + +- 0.130u1: David Haywood added default EEPROM to Skull Fang, so that it appears less broken by default (doesn't boot without one). + +- 0.129u4: Mexa added Skull Fang (World). Renamed (skullfng) to (skullfnj). + +- 0.103u3: Bryan McPhail fixed Skull Fang - Game now playable. + +- 0.103u2: Changed YMZ280B clock speed to 14MHz. + +- 0.103u1: Changed YMZ280B clock speed to 21MHz and visible area to 240x320. Fixed gfx/sound rom loading. + +- 0.98u4: Changed visible area to 512x512. + +- 0.98u3: Fixed cpu1 rom loading. + +- 0.78u1: Bryan McPhail added 'Skull Fang (Japan)' (Data East 1996). + +- 14th April 2003: Guru - Skull Fang (Data East 1996) arrived. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 17.5 MB / 12 files / 10.5 zip + +$end + + + +$info=skullxbo +$mame +0.35b13 [Aaron Giles] + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.236: Fixed overdriven sound in Skull & Crossbones [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Skull & Crossbones [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA_II MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.148u5: Phil Bennett fixed Skull & Crossbones regression. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. + +- 0.143u4: Changed VSync to 59.922748 Hz. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (skullxb4) to (skullxbo4), (skullxb3) to (skullxbo3), (skullxb2) to (skullxbo2) and (skullxb1) to (skullxbo1). + +- 0.124: Aaron Giles fixed assertions in Skull & Crossbones. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added clones Skull & Crossbones (rev 1), (rev 2) and (rev 4). Changed parent description to 'Skull & Crossbones (rev 5)' and clone (set 2) to 'Skull & Crossbones (rev 3)'. + +- 0.64: Aaron Giles fixed priorities and shadows in Skull & Crossbones. + +- 20th January 2003: Aaron Giles fixed the priorities in Skull & Crossbones. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. + +- 0.36RC1: Changed the 68000 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. + +- 0.36b1: Replaced MC68010 CPU1 with 68000. + +- 0.35b13: Aaron Giles added 'Skull & Crossbones (set 1)' (Atari 1989) and clone (set 2). + +- 20th May 1999: Aaron Giles did another big Atari games update with a Skull & Crossbones driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Romset: 2.84 MB / 47 files / 1.16 zip + +$end + + + +$info=skyadvnt +$mame +0.37b8 [Bryan McPhail] + +0.36b1 [Bryan McPhail] + + +WIP: + +- 0.215: Support for opaque tiles for V board, fixes title screen clipping effect in Sky Adventure. Also removed hack for the priest priority in level 1 in Sky Adventure, being a game original bug. Split up alpha68k I and N games into own files [Angelo Salese]. + +- 0.198: Cleanups and clock corrections. Sound interrupt frequency correction [AJR]. Changed Z80 CPU2 clock speed to 6MHz. + +- 0.182: Increased buttons usable from 2 to 3 in Sky Adventure and clones which matches port test in service mode as well as matching information in the conversion manual [Tafoid]. + +- 0.133u1: Renamed (skyadvnu) to (skyadvntu) and (skyadvnj) to (skyadvntj). + +- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz. + +- 0.61: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.59: Acho A. Tang fixed sprite position and priority. Fixed missaligned lines appeard more than once every stage. + +- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. + +- 0.37b14: Added clone Sky Adventure (Japan). Changed parent description to 'Sky Adventure (World)'. + +- 0.37b8: Bryan McPhail added Sky Adventure (Japan). Renamed (skyadvnt) to (skyadvnu). + +- 10th September 2000: Bryan McPhail added the original Sky Adventure romset to the Alpha68k driver. + +- 3rd September 2000: Guru - Dumped Sky Adventure (original version by Alpha Denshi). + +- 0.37b2: Changed description to 'Sky Adventure (US)'. + +- 0.36b1: Bryan McPhail added 'Sky Adventure' (SNK 1989). + +- 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. + +- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.50 MB / 11 files / 959.8 zip + +$end + + + +$info=skyalert +$mame +0.37b11 [Luca Elia] + + +WIP: + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 15th July 2002: Stephane Humbert fixed dipswitch settings in Sky Soldiers and Sky Alert. + +- 0.37b11: Luca Elia added 'Sky Alert' (Metro 1992). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 2.50 MB / 12 files / 1.04 zip + +$end + + + +$info=skyarmy +$mame +0.68 [MooglyGuy] + + +Bugs: + +- Incorrect colors. Smitdogg (ID 03419) + + +WIP: + +- 0.276: Tweak clocks based on PCB video [hap]. Changed Z80 CPU1 clock speed to 3072000 Hz and the 2x AY-3-8910A to 1536000 Hz. Changed VSync to 60.606061 Hz. + +- 0.266: Removed some now unneeded trampolines for flipscreen related functions [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Fixed bitrotten rom a1h.bin, makes the game fully playable. The problem to complete the game no longer exists, especially on the 3rd level the helicopters don't fly forward [O. Galibert]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.182: Various small improvements: Fixed screen flipping in cocktail mode. Re-added second AY-3-8910A that generates explosion sounds; the claim as to its absence made in 2003 was probably based on less accurate AY8910 emulation and/or a stripped PCB. Added coin counter [AJR]. Added 2nd AY-3-8910A (2.5MHz) sound. + +- 0.159: Osso added save state support to Sky Army. + +- 0.137u4: hap fixed a screen Offset issue in Sky Army. + +- 0.137u2: Stephane Humbert fixed Sky Army dipswitches and inputs (after verification of the Z80 code). Updated memory map to partially handle screen flipping. Added dipswitches 'Bonus Life', 'Flip Screen' and 'Cabinet'. + +- 0.136u2: Atari Ace converted Sky Army to use driver_data structure. + +- 0.135u4: Angelo Salese cleaned up the Sky Army driver, also removed the GAME_WRONG_COLORS flag since the colors actually seems correct according to the references. + +- 0.131u1: Angelo Salese merged memory maps in Sky Army. + +- 0.68: MooglyGuy added 'Sky Army' (Shoei 1982). + +- 5th January 2003: MooglyGuy slightly fixed the sound and dipswitches in the Sky Army driver. + +- 2nd January 2003: Tomasz Slanina fixed sound, colors and graphics in the Sky Army driver, but some minor issues remain. + +- 1st January 2003: MooglyGuy submitted a preliminary driver for Sky Army, it works but colors are wrong and sound is missing. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 40 kb / 9 files / 22.6 zip + +$end + + + +$info=skybase +$mame +0.57 [InsideOutBoy] + + +WIP: + +- 0.211: Osso added 'Cabinet' dipswitch, fixes inverted upright and cocktail switches. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.57: InsideOutBoy added 'Sky Base' (Omori Electric 1982). + +- 15th August 2001: Zsolt Vasvari merged Sky Base with the Moon Cresta driver. + +- 14th August 2001: InsideOutBoy added Sky Base to the Galaxian driver. + +- 4th December 2000: Guru - Dumped Skybase. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 40 kb / 11 files / 21.3 zip + +$end + + + +$info=skybump +$mame +0.37b12 [Phil Stroffolino] + + +NOTE: + +- Sky Bumper: This is a ROM swap for Looping. There are two 6116's on the CPU board, where there is only one on Looping. + + +WIP: + +- 0.229: Offset/Truncate the COP420 rom instead of loading it the hard way [hap]. + +- 0.37b12: Phil Stroffolino added 'Sky Bumper' (Venture Line 1982). TODO: Get sound working. Map and test any remaining input ports. + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 47 kb / 11 files / 23.5 zip + +$end + + + +$info=skychal +$mame +0.203 [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.203: ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg and The Dumping Union added 'Sky Challenger (J 000406 V1.000)' (Sega 2000). + +- 15th October 2018: Smitdogg - Bill D. dumped Sky Challenger (ST-V cart). + +- 20th July 2018: Smitdogg - We got with some of the money (and some help from ShouTime) the ultra rare Sega ST-V game Sky Challenger (http://www.nicozon.net/watch/sm16757235). + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 12 MB / 7 files / 3.51 zip + +$end + + + +$info=skychut +$mame +0.35b8 [Lee Taylor] + + +Samples required (IPM Invader) + + +WIP: + +- 0.252: Added PORT_ADJUSTER for IRQ freq. Assume video timing is same as M15 [hap]. Changed MOS6502 clock to 733125 Hz. Changed visible area to 224x256 and VSync to 60.176065 Hz. Added 'IRQ Frequency' adjuster. + +- 0.128u3: Changed M6502 CPU1 clock speed to 781250 Hz and VSync to 61.783314 Hz. + +- 0.122u4: Couriersud fixed gamplay and broken level 2. Added IPM Invader Samples sound. Changed M6502 CPU1 clock speed to 625000 Hz and VSync to 60.012483 Hz. Added 'Unknown 1-6' dipswitches. + +- 0.62: Changed visible area to 224x240, screen orientation to vertical, video aspect ratio from 3:4 and palettesize from 7 to 8 colors. + +- 16th February 1999: Lee Taylor has made a driver for Sky Chuter, but without sound at this moment. + +- 0.35b8: Lee Taylor added 'Sky Chuter' (Irem 1980). + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 10 kb / 10 files / 7.96 zip + +$end + + + +$info=skydest +$mame +0.146u4 [Gnoppi, P. Vining, C. Bristow, gatt9, Phil Bennett, Tormod, Andrew Welburn, Smitdogg, The Dumping Union, Angelo Salese] + + +WIP: + +- 0.239: Reversed joystick up and down inputs for Sky Destroyer [jkburks, Steven Coomber]. + +- 0.232: Removed MACHINE_IMPERFECT_SOUND flags [Sasuke]. + +- 0.231: Improved input, sound, flip screen and dipswitches. Fixed possibly incorrect handling of sound latch. Support I/O input for hiding screen. Screen switching at start of a stage is now correct. Added support for Sky Destroyer flipscreen. Fixed dipswitches. Removed definition of unused bits for non-dipswitch inputs. Added some dipswitch definitions. Implemented work RAM switching for sprites. Games on this board used to switch two sprites work RAM every frame. This implementation improved the frame rate of the sprites [Sasuke]. Added dipswitches 'Difficulty', 'Lives', 'Coin A/B', 'Cabinet', 'Demo Sounds', 'Free Play', 'Flip Screen' and 'Invincibility (Cheat)'. + +- 0.192: Identified 'Lives' and 'Demo Sounds' dipswitches [sjy96525]. + +- 0.146u5: Angelo Salese and David Haywood fixed Sky Destroyer - Game now playable. Added preliminary colour cycling effect [David Haywood]. Fixed remaining input issues. More protection sim fixes (machine\tait8741.c + drivers\cyclemb.c). State-ized the thing (READ8_MEMBER( cyclemb_state::skydest_i8741_0_r )). Fixed a color bug with tilemap [Angelo Salese]. Added rom notes [hap]. Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 3MHz. Replaced AY-3-8910A sound with YM2203 (1.5MHz). Added 2nd Player. Added dipswitches 'SYSTEM', 2x 'P1_0' and 2x 'P1_1'. + +- 0.146u4: Added 'Sky Destroyer (Japan)' (Taito Corporation 1985). Bare minimum to get game to boot, will work on the tilemap issues later on (2012-07-27). Some improvements, some gfxs are missing (2012-07-28). As Phil noted, program rom banking actually contains the missing gfxs (2012-07-29). Fixed sprite offsets. When in doubt with colors, just use ROMREGION_INVERT. Last sprite fixes (2012-07-30). Basic inputs hooked up. Haze fixed the tilemap, me fixed a sprite issue. More protection work [Angelo Salese]. + +- 19th July 2012: Smitdogg - Two more insanely rare games popped up that we need help with. One is Sky Destroyer by Taito. My friend has the board so we could just get rom dumps but the MCU needs to be decapped so it needs to be bought and decapped and then we will try to program a replacement for the MCU. With shipping it will cost at least $300. LN talked to the doc recently and he is going to try to do some more arcade work for us when he is done with his current job work. That doesn't mean it will happen but there is hope. In the mean time the MCU could probably be simulated with an unknown degree of accuracy. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 128.8 kb / 18 files / 38.0 zip + +$end + + + +$info=skydiver +$mame +0.35b2 [Mike Balfour, Brad Oliver] + + +Artwork available + + +WIP: + +- 0.252: Consolidate driver in single file. More cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.200: Added MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 60.114504 Hz. + +- 0.197: Removed legacy output handlers from Space Tactics [Ryan Holtz]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.159: Osso added save state support to Sky Diver. + +- 0.147u2: Sky Diver generic color overlay (based on external artwork by Mr. Do! & co) [hap]. + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Sky Diver. + +- 0.128u4: Derived clocks from crystals in Sky Diver [Luigi30]. Changed M6800 CPU1 clock speed to 756000 Hz. + +- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. + +- 0.123u2: Changed palettesize to 8 colors. + +- 26th November 2006: Mr. Do - Thanks to Aaron and Addy, we have a nice full bezel for Skydiver now. It's neat to see how the cloud overlay fits in nicely with the bezel. Oh yeah, the lamps work real nice, too. + +- 0.106u10: Aaron Giles updated Sky Diver to support the new artwork system. + +- 0.88u4: Derrick Renaud added proper watchdog to Sky Diver. Merged memory map and added proper mirroring. Fixed coin input bug skydiver078u3yel. It's not a 100% accurate fix, but will work until I get the exact interrupt time. The current interrupt time was 100% off. It is now less then 25% off. + +- 0.80u2: Derrick Renaud updated Sky Diver to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 0.80: Derrick Renaud made minor changes in Sky Diver to work with new code. + +- 0.78u4: Derrick Renaud added discrete sound to Sky Diver. + +- 0.61: Changed visible area to 256x224. Changed input to 6x buttons. Added 'Service Mode' dipswitch. + +- 30th May 2002: Zsolt Vasvari cleaned up the Sky Diver driver. + +- 28th May 2002: Zsolt Vasvari and Aaron Giles added artwork support to Sky Diver. + +- 27th May 2002: Zsolt Vasvari reversed the colors in Skydiver in preparation for adding the artwork. + +- 0.35b11: Changed M6800 clock speed to 750000 Hz. + +- 0.35b10: Changed M6800 clock speed to 3MHz. + +- 0.35b9: Replaced M6802 CPU with M6800. + +- 0.35b6: Replaced M6803 CPU with M6802. + +- 0.35b2: Mike Balfour and Brad Oliver added 'Sky Diver' (Atari 1978). + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 11 kb / 7 files / 6.64 zip + +$end + + + +$info=skydnca6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (skydncra) to (skydnca6). + +- 0.174: Changed description to 'Sky Dancer (10272711, NSW/ACT)'. + +- 0.173: Added 'Sky Dancer' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 17.1 zip + +$end + + + +$info=skyfox +$mame +0.37b6 [Luca Elia] + + +Bugs: + +- skyfox, exerizer, exerizreb: Shorter vertical resolution than PCB. sasuke (ID 07561) + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Improved background based on PCB. The previous background implementation was completely wrong. Found stars position stored in memory and used them to rewrite the background drawing code. Reference PCB video: https://youtu.be/oyE1CfcVrDc and https://youtu.be/5QhTNrNH-CU. Split background VRAM and work RAM from addresses map. Adjust sprite position. Removed background flip. Fixes some group of stars placed horizontally should scroll with a 3-4 layer parallax effect. Background pattern adjustment compared to PCB strictly [Sasuke]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.155: Small cleanup. Correct color PROM resistors [hap]. Changed description of clone (Japan) (bootleg) to 'Exerizer (bootleg)'. + +- 0.139: Corrado Tomaselli correct clocks and Vsync for the Sky Fox & Exerizer sets based on actual OSCs and measurements taken from a real PCB. Changed Z80 CPU1 and the 2x YM2203 clock speeds to 1789772 Hz and VSync to 62.65 Hz. + +- 0.138u3: N. Francfort, blib, Smitdogg and The Dumping Union added clone Exerizer (Japan). Renamed (exerizrb) to (exerizerb). + +- 30th April 2010: Smitdogg - We got the original Jaleco Exerizer. The version in MAME is from a bootleg. + +- 0.136u4: Fabio Priuli added driver data struct and save states to Sky Fox. + +- 0.131u1: Angelo Salese cleaned-up the NMIs on coin insertions and merged memory maps in Sky Fox. + +- 0.126u3: Fabio Priuli fixed issue with credits input in Sky Fox / Exerizer. + +- 0.125u7: Couriersud fixed Coin 1 mapped twice in Sky Fox. + +- 0.72: Added 'Difficulty' dipswitch. + +- 0.37b6: Luca Elia added 'Sky Fox' (Jaleco (Nichibutsu USA License) 1987) and clone Exerizer (Japan) (bootleg). The background rendering is entirely guesswork. + +- 8th June 2000: Luca Elia sent in a driver for Sky Fox / Exerizer. + + +LEVELS: 20 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 512.8 kb / 13 files / 122.1 zip + +$end + + + +$info=skykid +$mame +0.36b11 [Manuel Abadia] + +0.35b11 [Testdriver] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Sky Kid. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in SkyKid driver. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.130u3: Kanikani added DIP locations to SkyKid driver. + +- 0.123u1: Zsolt Vasvari removed color tables from Sky Kid. Added RESNET color computations where appropriate. Changed palettesize to 1280 colors. Changed description to 'Sky Kid (new version)' and clones (Old Ver.) to 'Sky Kid (old version)', (CUS60 Ver.) to 'Sky Kid (CUS60 version)' and (Manufactured by Sipem) to 'Sky Kid (Sipem)'. + +- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz. + +- 0.121u2: Corrado Tomaselli added clone Sky Kid (Manufactured by Sipem). No license text is displayed but the PCB was licensed by Namco for production by Sipem (formerly Sidam) with Namco supplying the Custom chips (MCU etc.). The level select is handled in a much more user-friendly way in this set and the DIP for it is inverted (although this is displayed incorrectly in the test mode). Renamed dipswitch 'Round Select' to 'Round Skip'. + +- 18th November 2007: Corrado Tomaselli dumped Sky Kid (Sipem). + +- 0.120u2: Mike Haaland added save state support to Sky Kid. + +- 0.107u3: Properly documented and connected the CUS63 MCU code to Sky Kid (New Ver.) and CUS60 to clone Sky Kid (CUS60 Ver.) [Brian Troha]. Fixed rom names. Changed description of clone (60A1 Ver.) to 'Sky Kid (CUS60 Ver.)'. + +- 0.96u1: Brian Troha fixed dipswitches in Sky Kid. Added 'Allow Buy In' dipswitch. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 0.80: Nicola Salmoria fixed clone Sky Kid (60A1 Ver.). It works now with a patch (a dump of the CUS60A internal ROM is needed to do without the patch). Removed unknown dipswitches. + +- 0.59: Added clone Sky Kid (60A1 Ver.). Changed parent description to 'Sky Kid (New Ver.)' and clone (set 2) to 'Sky Kid (Old Ver.)'. Fixed rom names. Renamed (skykidb) to (skykido). + +- 0.37b12: Added clone Sky Kid (set 2). Changed parent description to 'Sky Kid (set 1)'. Changed VSync to 60.606060 Hz. + +- 26th March 2000: Manuel Abadia added cocktail support to Sky Kid and Dragon Buster. + +- 0.36b11: Manuel Abadia added 'Sky Kid' (Namco 1985). + +- 23rd November 1999: Manuel Abadia fixed Sky Kid and Dragon Buster colors. + +- 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. + +- 20th November 1999: Manuel Abadia sent in a driver for Sky Kid / Dragon Buster, but the colors aren't quite correct yet. + +- 0.35b11: Added (Testdriver) Sky Kid. + + +LEVELS: 21 + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 109.8 kb / 14 files / 49.2 zip + +$end + + + +$info=skykiddx +$mame +0.36b14 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Sky Kid Deluxe. + +- 0.133u1: Renamed (skykiddo) to (skykiddxo). + +- 0.96u3: Fixed 'Bonus Life' dipswitch. + +- 0.80: Changed M6809 CPU1 clock speed to 1536000 Hz. Replaced Namco/Samples/Custom sound with Namco CUS30. + +- 0.36b14: Nicola Salmoria added 'Sky Kid Deluxe (set 1)' (Namco 1986) and clone (set 2). + +- 5th January 2000: Nicola Salmoria added Sky Kid DX to the Namco System 86 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 281 kb / 16 files / 59.8 zip + +$end + + + +$info=skylancr +$mame +0.94u2 [Manuel Assoni] + +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.266: Make Sky Lancer use canonical 3 'Lives' as default DIP [Angelo Salese]. + +- 0.187: Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.143u3: Brian Troha added DIP locations to Sky Lancer. + +- 0.135u2: Fabio Priuli added driver data and save state support to Funky Bee driver. + +- 0.133u1: Renamed (skylance) to (skylancre). + +- 0.131u1: MooglyGuy merged memory maps in the Funky Bee driver. + +- 0.126u5: Guru added README for Sky Lancer. + +- 0.125u5: Nicola Salmoria graphics in cocktail mode. Changed visible area to 224x236. + +- 0.109: Added 'Unused' dipswitch. + +- 0.94u2: Manuel Assoni added 'Sky Lancer' (Orca 1983). Nicola Salmoria fixed some bad gfx in Sky Lancer. Pierpaolo Prazzoli fixed DIPs. Renamed (skylancr) to (skylance). + +- 8th March 2005: Manuel Assoni dumped Sky Lancer. + +- 0.71u2: Curt Coder converted the Funky Bee driver to tilemaps. + +- 0.35: Added 'Freeze' dipswitch. + +- 0.35b13: Zsolt Vasvari added 'Sky Lancer' (Orca (Esco Trading Co license) 1983). + + +LEVELS: 249 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 40 kb / 6 files / 21.4 zip + +$end + + + +$info=skylncr +$mame +0.111u1 [Luca Elia] + + +TEST MODE: + +- To enter the Service Mode, press F2. All the game settings are there. Change regular values using dipswitches, and jackpot value using STOP2 and STOP3. To exit the mode, press START. You must reset the machine (F3) to update the changes. + +- Press key 0 to navigate between statistics pages. Press START to exit the mode. + + +WIP: + +- 0.153: Changed description to 'Sky Lancer (Bordun, version U450C)'. + +- 0.128u7: Roberto Fresca and David Haywood fixed Sky Lancer - Game now playable. Improvements to the driver [Roberto Fresca, David Haywood]: Complete reel support from the scratch. Full inputs, outputs & dipswitches from the scratch. Added new games. Updated technical and game notes. Removed 2nd Player. Added buttons 5-9 and 3rd coin slot. Added dipswitches 'D-UP Percentage', 'Reels Speed', 'Bonus Score', 'Key Out', 'Double-U', 'Payout Limit', 'Clown Percentage', 'Coinage A, B & C', 'Max Win Bonus', 'Minimum Bet', 'Remote Credits' and 'Max Bet'. Changed description to 'Sky Lancer (Bordun, ver.U450C)'. + +- 0.111u1: Luca Elia added 'Sky Lancer (Bordun International)' (1995). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 137.4 zip + +$end + + + +$info=skylove +$mame +0.133u2 [BBmmamoh, David Haywood] + + +Samples required (Invaders) + + +NOTE: + +- 'N0. 1' which is displayed before each player plays actually refers to the wave number, not the player number! + + +WIP: + +- 0.242: Added 'Bonus Life' dipswitch for Sky Love [chaneman]. + +- 0.196: Changed Intel 8080 CPU1 clock speed to 2MHz. + +- 0.147u4: Robbbert fixed cocktail mode in Sky Love. Added 2nd Player and 'Cabinet' configuration. Changed 8080 CPU1 clock speed to 1.8MHz and VSync to 60Hz. + +- 0.133u2: BBmmamoh and David Haywood added 'Sky Love' (Omori 1979). + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 8 kb / 8 files / 6.36 zip + +$end + + + +$info=skyraid +$mame +0.62 [Stefan Jokish] + + +Artwork available + + +NOTE: + +- Sky Raider uses special circuitry to squash the image to a trapezoidal shape. This created the illusion of objects getting larger as they swoop out of the sky. + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - Atari's Destroyer and Sky Raider both now have full artwork. Thank you to TrevEB for scanning the background artwork and taking pictures of the cabs, and to Comboman for cleaning it up and putting it all together. I did a little bit of extra work on the cabinet artwork, shifter and trigger button, which are all animated now. The volcano buttons for these, and the other applicable games below, are courtesy of SteelTiger. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\skyraid.c) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Removed legacy output accessors from Sky Raider [Ryan Holtz]. + +- 24th March 2012: 3D ARCADE - New Atari 3D cabinet model for Sky Raider. + +- 0.144u7: Aaron Giles fixed Sky Raider driver assert in debug build. + +- 0.141u1: Couriersud fixed a bug in makedep which will caused includes on the first line of the file like in skyraid.h to be ignored. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.139u3: Atari Ace converted Sky Raider to driver_data. + +- 0.134u4: Derrick Renaud promoted DISCRETE_RC_CIRCUIT_1 for Sky Raider custom charge to it's own module so it could be used with the same circuit in Battlezone. + +- 0.134u2: Derrick Renaud started making a more accurate simulation of the DISCRETE_566 based on testing of a real IC. This makes the rest of Sky Raider sounds work. + +- 0.134u1: Derrick Renaud added partial Discrete (96000 Hz) sound to Sky Raider. + +- 0.131u1: Angelo Salese merged memory maps in Sky Raider. + +- 0.103: Stefan Jokisch fixed Sky Raider to use RAM mirroring for zero page memory. + +- 0.62: Stefan Jokisch added 'Sky Raider' (Atari 1978). + +- 26th September 2002: Stefan Jokisch sent in a driver for Sky Raider, but it is missing sound emulation. + +- 6th July 2001: Peter Fyfe dumped Sky Raider. + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 11.8 kb / 11 files / 6.45 zip + +$end + + + +$info=skyrobo +$mame +0.113u2 [Stefan Lindberg] + +0.86 [Tomasz Slanina] + + +WIP: + +- 0.284: Apocalypse and Dwayne Kirkwood added clone Sky Robo (bootleg). Note: Bootleg 2-PCB set with CPU riser board. Very minor changes to the original, but uses a D8748 instead of the C8751. MCU check can be bypassed with bp 3f07e,{PC=3f080},g (undumped MCU). + +- 0.223: Added dipswitches 'Debug 2 (requires Debug On) (P2 Start skip stage, Invulnerability)' and 'Debug (P1 Start to pause)' [David Haywood]. + +- 0.182: Dumped i8751 MCU for Sky Robo / Tatakae! Big Fighter and added basic hookup to make it work - Game now playable. Fixed screen refresh rate in Tatakae! Big Fighter [Team CAPS0ff, Angelo Salese]. Fixed service switch and updated DIPS/inputs with locations and content to match those showing on screen and observation [Tafoid]. Added debug code for initial area and promoted game to working [Angelo Salese]. Clocks verified for Sky Robo / Tatakae! Big Fighter [Guru]. Documented DACs for clone Tatakae! Big Fighter (Japan) [AJR]. Added I8751 (8MHz) CPU3. Changed VSync to 59.314620 Hz. + +- 0.181: Fixed Sky Robo doesn't boot since MAME 0.154 [Balrog]. + +- 0.142u2: Angelo Salese merged Tatakae! Big Fighter driver into ArmedF driver. + +- 0.141u1: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.140u3: Angelo Salese fixed service mode and removed ROM patches in clone 'Tatakae! Big Fighter'. Changed description of clone 'Tatakae! Big Fighter' to 'Tatakae! Big Fighter (Japan)'. + +- 0.135u2: Fabio Priuli added save state support to Sky Robo. + +- 0.113u2: Stefan Lindberg added 'Sky Robo' (Nichibutsu 1989). + +- 0.86: Tomasz Slanina added 'Tatakae! Big Fighter' (Nichibutsu 1989). TODO: Scroll, controls and dips. + +- 15th August 2004: Tomasz Slanina - Tatatake! Big Fighter preliminary driver (based on my old one). Game doesn't work due to protection (RAM shared with 8751 MCU). + +- 1st September 2003: Tomasz Slanina - VERY preliminary Tatake! Big Fighter driver. Unemulated protection (MCU). Only attract mode is working. Partially... + +- 21st February 2003: Guru - Tatakae! Big Fighter (Nichibutsu 1989) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Space + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 1.16 MB / 14 files / 446.7 zip + +$end + + + +$info=skyskipr +$mame +0.62 [?] + +0.60 [Testdriver] + + +WIP: + +- 0.198: Adjusted Sky Skipper layer positions to match tests on real hardware. Use USE_NEW_COLOR only to switch between 680 & 1300 resistor in Sky Skipper [smf]. + +- 0.195: Added 'Difficulty' dipswitches to Sky Skipper. Moved popeye palette resistor network into driver class. NMI disable is latched from A9 (which corresponds to bit 0 of the I register) when RFSH goes from high to low [smf]. + +- 0.194: Implemented tile palette banking on TNX1 hardware, the side bars in Sky Skipper are now darker on night time levels. This is a guess based on the PROM contents, due to lack of unmodified TNX1 boards. Implemented sprite priority & clipping according to description in http://mametesters.org/view.php?id=3725. Moved protection save state into driver_start() leaving driver init for decryption, combine sprite proms in the rom load, bank the sprite palette & only update the palette if the bank register changes, draw background directly into bitmap & include the area above the background buffer (although it's not clear exactly where the values are fetched from on real hardware) [smf]. + +- 0.192: Logan B added DIP locations as per https://www.skyskipperproject.com/wp-content/uploads/2016/11/SkySkipperNOA-20.jpg and https://youtu.be/wxeCnssDRpE?t=832. + +- 0.62: Added 'Sky Skipper' (Nintendo 1981). + +- 0.60: Added (Testdriver) Sky Skipper. Wrong sprite colors in Sky Skipper level 2. Either the color PROM is bad, or the palette bank selection is slightly different from Popeye. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 46.8 kb / 17 files / 34.1 zip + +$end + + + +$info=skysmash +$mame +0.55 [David Graves] + + +SETUP: + +- Like some other Seibu hardware games, hold P1 right at boot to view DIP descriptions. + + +WIP: + +- 0.254: Dumped U083 PROM (N82S135N) at 4J for Sky Smasher [Sergio Galiano]. + +- 0.185: Documented undumped PROM [AJR]. + +- 0.161: RafTacker fixed typo from Blood Bros save state addition. + +- 0.145u8: Brian Troha added minor documentation about accessing the built-in DSW setting page for games in Blood Bros driver. Also minor whitespace clean up for alignment. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.39 Hz in Blood Bros driver. + +- 0.125u3: Added 'Coinage' dipswitch. + +- 0.124u1: Blood Brothers driver improvements to DIP locations and coin modes. Added notes for 'bloodbra' [RansAckeR, Stephane Humbert]. Added dipswitches 'Coin A/B' and 2x 'Unknown'. + +- 0.123u1: Changed OKI6295 clock speed to 1MHz. + +- 0.79u2: Removed 'Unused' and 'Unknown' dipswitch. + +- 0.62: Removed 3rd button. Changed 'Unknown' dipswitch to 'Unused'. + +- 20th September 2002: Stephane Humbert fixed the dipswitches and inputs in the Blood Brothers driver. + +- 0.55: David Graves added 'Sky Smasher' (Nihon System 1990). + +- 28th August 2001: David Graves added Sky Smasher to the Blood Bros driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.31 MB / 11 files / 662.4 zip + +$end + + + +$info=skysoldr +$mame +0.36b1 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.234: Demoted Sky Soldiers to MACHINE_UNEMULATED_PROTECTION flag since MCU actually controls bosses time out behaviour [Angelo Salese]. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Sky Soldiers, courtesy of BYOAC/CAG. Also thanks to PapaShine with the help in this restoration. + +- 29th December 2019: Mr. Do - UDb23 cleaned up the marquee for Sky Soldiers, and also the bezel we scanned for that same game. + +- 0.198: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.155: Fixed gfx1 rom loading. + +- 0.149: ANY added clone Sky Soldiers (bootleg). + +- 0.148u5: David Haywood removed old achocode in Sky Soldiers ROM_START. + +- 0.133u1: Brian Troha added DIP locations to Sky Soldier. + +- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz. This fixes Sky Soldiers in-game music, which plays one octave higher. + +- 15th July 2002: Stephane Humbert fixed dipswitch settings in Sky Soldiers and Sky Alert. + +- 0.37b2: Changed description to 'Sky Soldiers (US)'. + +- 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. + +- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. + +- 0.36b1: Bryan McPhail added 'Sky Soldiers' (SNK / Romstar 1988). + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.75 MB / 25 files / 912.9 zip + +$end + + + +$info=skytargt +$mame +0.87u1 [R. Belmont] + + +WIP: + +- 0.196: Angelo Salese added inputs to Sky Target. Attempt to fixing gameplay speed. + +- 0.195: Angelo Salese hookup polygon count for Sky Target. Note: Only Sky Target seems to use this for unknown purpose. + +- 0.154: Improved Sky Target polygon/texture ROM loading, still a mess tho. Fixed 3D display and TGP area access. Fixed game hangs [Angelo Salese]. Added user5 Model2 CPU board roms. + +- 0.106u9: Removed ADSP21062 CPU3/4. Changed region cpu3 to user5. + +- 0.87u2: R. Belmont added non-queued interrupts to the i960 CPU to support games with the interrupt table in ROM (this fixes the colors and hanging in Sky Target, and Pilot Kids will need it too). Fixed 68000 ROM load for Sky Target. Fixed cpu2 rom address to $80000. + +- 0.87u1: R. Belmont added 'Sky Target' (Sega 1995). Never writes to proper palette RAM, hangs on title screen and doesn't coin up. + +- 29th September 2004: R. Belmont - Added Sky Target (which refuses to set it's palette properly - go figure). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 56.8 MB / 30 files / 21.2 zip + +$end + + + +$info=sl2007 +$mame +0.143u1 [The Dumping Union] + + +WIP: + +- 0.180: Changed description to 'Shooting Love 2007 (Japan)'. + +- 0.157: Added 317-5129-jpn.ic3 PIC dump. + +- 0.156: Replaced sl2007-key.bin with 317-5129-jpn.ic3. + +- 0.143u4: Added sl2007-key.bin rom. + +- 0.143u1: The Dumping Union added 'Shooting Love 2007' (Triangle Service 2007). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 256 MB / 5 files / 97.6 zip + +$end + + + +$info=slalom03 +$mame +0.182 [PinMAME] + + +WIP: + +- 0.182: Akiles500 added 'Slalom Code 0.3' (Stargame 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 96 kb / 3 files / 56.5 zip + +$end + + + +$info=slammast +$mame +0.35b3 [Nicola Salmoria] + + +WIP: + +- 0.272: Added Microchip PIC16C57 (3750000 Hz) CPU2 to clone slampic. + +- 0.225: TwistedTom added PALs to clone Saturday Night Slam Masters (bootleg with PIC16C57, set 1). + +- 0.221: TwistedTom added MB63B gfx mapper. + +- 0.216: TwistedTom added clone Saturday Night Slam Masters (bootleg with PIC16C57, set 2). Fixed clone (bootleg with PIC16c57, set 1) scroll priorities and Player 4. Changed description of clone (bootleg with PIC16c57) to 'Saturday Night Slam Masters (bootleg with PIC16C57, set 1)'. + +- 0.193: Added C-Board ioc1 PAL. + +- 0.150: Barry Harris fixed flashing of a layer in the ring in clone Saturday Night Slam Masters (bootleg with PIC16c57) and removed a bunch of gfx roms accidently included during initial development. Layne, Smitdogg and The Dumping Union added correct MBJ 22B rom to clone Muscle Bomber: The Body Explosion (Japan 930713). + +- 0.148u3: ANY, The Dumping Union and Robbbert added clone Saturday Night Slam Masters (bootleg with PIC16c57). + +- 0.147u3: Fixed ROMs labels, locations and PCB infos of clone Muscle Bomber: The Body Explosion (Japan 930713), all confirmed and verified on real hardware [Team CPS-1]. + +- 0.144u5: Kold666 dumped and added MB63B.1A PAL to Saturday Night Slam Masters and clones. Team CPS-1 fixed clone Muscle Bomber: The Body Explosion (Japan 930713) Q-Sound ROMs labels and locations, added Q-Sound PALs. + +- 0.144u2: Kold666 dumped and added Q-Sound PALs to Saturday Night Slam Masters (World 930713) and clone (USA 930713). + +- 0.140u2: Team CPS-1 fixed slammast/slammastu labels and added D-Board PALs and PCB infos. + +- 0.139: Changed description of clones (US 930713) to 'Saturday Night Slam Masters (USA 930713)' and (Japan 930713) to 'Muscle Bomber: The Body Explosion (Japan 930713)'. + +- 0.133u1: Renamed (slammasu) to (slammastu). + +- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.107u2: Canim mapped service button in Slam Masters. + +- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel. + +- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). + +- 0.93: Replaced QSound with YM2151 (3579580 Hz) and added 3rd sound channel. + +- 0.63: Changed description to 'Saturday Night Slam Masters (World 930713)' and clones (US) to 'Saturday Night Slam Masters (US 930713)', 'Muscle Bomber - The Body Explosion (Japan)' to 'Muscle Bomber - The Body Explosion (Japan 930713)', 'Muscle Bomber Duo - Ultimate Team Battle (World)' to 'Muscle Bomber Duo - Ultimate Team Battle (World 931206)' and 'Muscle Bomber Duo - Heat Up Warriors (Japan)' to 'Muscle Bomber Duo - Heat Up Warriors (Japan 931206)'. + +- 0.37b6: Added clone Saturday Night Slam Masters (US). + +- 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters. + +- 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters. + +- 0.36RC1: Changed description of clones 'Muscle Bomber (Japan)' to 'Muscle Bomber - The Body Explosion (Japan)', 'Muscle Bomber Duo (World)' to 'Muscle Bomber Duo - Ultimate Team Battle (World)' and 'Muscle Bomber Duo (Japan)' to 'Muscle Bomber Duo - Heat Up Warriors (Japan)'. + +- 0.36b13: Paul Leaman fixed protection in Slam Masters. + +- 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes. + +- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.36b11: Replaced Custom sound with QSound (4MHz). Changed input to 4 players and 4 coin slots. + +- 0.36b3: Changed description to 'Saturday Night Slam Masters (World)'. + +- 0.35: Added Custom sound. + +- 0.35RC1: Added 'Freeze' dipswitch. + +- 0.35b4: Added Z80 (4MHz) CPU2. + +- 0.35b3: Nicola Salmoria added 'Slam Masters (World)' (Capcom 1993). Not working. + +- 11th November 1997: CaBBe dumped Saturday Night Slam Masters (World 930713). + + +LEVELS: 9 (must be finished twice) + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 12.1 MB / 40 files / 6.03 zip + +$end + + + +$info=slapshot +$mame +0.223 [Jorge Silva] + +0.37b11 [David Graves] + + +WIP: + +- 0.223: Jorge Silva added Slap Shot (Ver 3.0 O). Changed 'Slap Shot (Japan)' to clone 'Slap Shot (Ver 2.2 J)'. Renamed (slapshot) to (slapshotj). + +- 0.216: Changed MC68000 CPU1 clock speed to 16MHz. + +- 0.93u2: smf added M48T58 emulation to Slap Shot. + +- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release. + +- 27th January 2001: David Graves fixed the input port settings in the Slap Shot driver and now the single player game works. + +- 18th January 2001: David Graves added NVRAM emulation to Slap Shot. + +- 16th January 2001: Bryan McPhail fixed the sprite graphics decoding in Slap Shot. Nicola Salmoria fixed crashes in the Slap Shot driver. + +- 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation and wrote a Slap Shot driver but it has incomplete sprite graphics decoding so some graphical errors remain. + +- 0.37b12: Changed visible area to 320x224. + +- 0.37b11: David Graves added 'Slap Shot (Japan)' (Taito 1994). TODO: Page faults in pure DOS from within copyrozbitmap_core16! Save and load NVRAM. TC0480SCP problems: Layer offsets sometimes suspect. E.g. text layer vs. bg layers. Vis area can probably lose 8 pixels top and bottom, I don't want to do this until layer offsets are fixed. Sprite/tile priority is not checked. A few high values in sprite extension area (0x25,0x26) don't seem to make sense with only 0x2000 sprite tiles. Extract common parts from this and Taito F2 driver: The sprites and the PRI chip stuff. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 5.56 MB / 9 files / 1.79 zip + +$end + + + +$info=slapshtr +$mame +0.178 [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler, gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible, Mr. Goodwraith, Renato Mucciarelli, The Dumping Union] + + +WIP: + +- 0.178: Added 'Slap Shooter' (Sega 1986). + +- 18th September 2016: Smitdogg - We are running a fundraiser to help ShouTime pay for Slap Shooter, one of the last undumped games on Sega System E. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 160 kb / 5 files / 62.0 zip + +$end + + + +$info=slapstic +$mame + +DEVICE: + +Atari Slapstic + + +WIP: + +- 0.246: Changed sourcefile to atari\slapstic.cpp. + +- 0.156: Added 'Atari Slapstic' device (machine\slapstic.c). + +$end + + + +$info=slasho +$mame +0.114u1 [Guru] + + +WIP: + +- 0.174: Changed description to 'Slashout'. + +- 0.158: Removed slasho-key.bin rom. + +- 0.143u4: Added slasho-key.bin rom. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 completed Slashout partial dump. + +- 0.130u4: Fixed rom names. + +- 0.130u2: Added missing user1 roms. + +- 0.114u1: Guru added 'Slashout (JPN, USA, EXP, KOR, AUS)' (Sega 2000). + +- 20th March 2003: Guru - Slash Out (Sega 2000) arrived from Japan. We still need a NAOMI mainboard and GDROM unit for hardware analysis. NAOMI carts can have a maximum capacity of 3.2GBits = 400 MB. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 140 MB / 18 files / 102.5 zip + +$end + + + +$info=slashout +$mame +0.127u3 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated slashout CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Slashout (GDS-0004) from .gdi source to CHD v5. + +- 0.127u3: Added 'Slashout (GDS-0004)' (Sega 200?). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 129.5) + +$end + + + +$info=slbmania +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Silverball Mania' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.27 zip + +$end + + + +$info=sldeluxe +$mame +0.186 [AGEMAME] + + +WIP: + +- 0.262: Promoted 'Sweet Liberty Deluxe (AHG1575, US)' to working [Heihachi_73]. + +- 0.192: Roberto Fresca redumped Sweet Liberty Deluxe (AHG1575, US). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added 'Sweet Liberty Deluxe (AHG1575, US)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.41 zip + +$end + + + +$info=sleicpin +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Sleic Pin Ball' (Sleic 1993). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 680 kb / 4 files / 462.2 zip + +$end + + + +$info=sleyuan2 +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.277: Changed description to 'Shuiguo Leyuan II (V150UI)'. Renamed (sleyuan) to (sleyuan2). + +- 0.276: Dr.Liu(BJ) and little0 added 'Shuiguo Leyuan (V150UI)' (IGS 1998). + + +Recommended Games (Cards) + + +Romset: 448 kb / 3 files / 192.4 zip + +$end + + + +$info=slikshot +$mame +0.37b15 [Aaron Giles] + +0.37b10 [Aaron Giles] + + +Artwork available + + +NOTE: + +- The game needs a physics simulation for the shoot control. Which is beyond the scope of MAME. + + +WIP: + +- 0.283: Changed description to 'Slick Shot (v2.2)' and clones (V1.6) to 'Slick Shot (v1.6)' and (V1.7) to 'Slick Shot (v1.7)'. + +- 0.231: Fixed rom names. + +- 0.133u1: Renamed (sliksh17) to (slikshot17) and (sliksh16) to (slikshot16). + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Slick Shot artwork, thanks to Star Worlds Arcade. + +- 0.96: Aaron Giles added clone Slick Shot (V1.6). + +- 0.95u2: Aaron Giles redid Slick Shot input to use a crosshair for starting point and trackball movement for velocity. Changed palettesize to 256 colors. Removed Player 2 and button 4. Replaced Paddle with Trackball. + +- 0.37b15: Aaron Giles added Slick Shot (V2.2). Simulated controls in Slick Shot [Aaron Giles]. Added Z80 (4MHz) CPU3 and missing cpu1/3 roms. Changed palettesize from 256 to 257 colors. Changed 'Slick Shot' to clone 'Slick Shot (V1.7)'. Renamed (slikshot) to (sliksh17). + +- 8th May 2001: Aaron Giles added another Slick Shot romset. + +- 18th April 2001: Aaron Giles added controls emulation to Slick Shot, which is now somewhat playable. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz and sound1 rom ($0) length to 64kb. + +- 0.37b10: Aaron Giles added 'Slick Shot' (Grand Products/Incredible Technologies 1990). Slick Shot has large sections of code related to the trackball inputs NOPped out. + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 424 kb / 6 files / 153.4 zip + +$end + + + +$info=slimekun +$mame +0.227 [SpinalFeyd] + + +< Japan > + + +WIP: + +- 0.279: Inverted hopper sensor. Fixed dipswitches. Promoted Slime Kun to working [hap]. Changed VSync to 59.185606 Hz. + +- 0.228: Added dipswitch definitions for Slime Kun [Osso]. Added dipswitches 'Coin A/B', 'Rate of Win', 'Play Timer' and 'Lives'. + +- 0.227: SpinalFeyd added 'Slime Kun' (Konami 1991). + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Medal) + + +Romset: 449 kb / 10 files / 181.2 zip + +$end + + + +$info=slipstrm +$mame +0.74u2 [David Haywood] + +0.69 [Testdriver] + + +NOTE: + +- Slipstream was made in an old style car simulator cabinet (you needed to be stand, not sit). The game is named due to the "trick" in Kart Formula races called "slip stream", it's the effect from running behind any other car and be pulled by the whirls made by the air, if you do this on the game you get a "free" turbo boost and help you to win. + + +WIP: + +- 0.240: Third dipswitch freezes game on Slip Stream and clone (undocumented feature?) [Cow, Steven Coomber]. Added 'Freeze Frame' dipswitch. + +- 0.185: Restored coin 2 inputs to Slip Stream [AJR]. + +- 0.149u1: Changed description to 'Slip Stream (Brazil 950515)' and clone (950515 Hispanic) to 'Slip Stream (Hispanic 950515)'. + +- 0.138u3: Changed description to 'Slip Stream (950515 Brazil)' and clone (950515 HISPANIC) to 'Slip Stream (950515 Hispanic)'. + +- 0.133u1: Renamed (slipstrh) to (slipstrmh). + +- 0.129u6: Mr. Do added built-in layouts for Slipstream. + +- 0.120u4: Guru added clone Slipstream (950515 HISPANIC). Changed parent description to 'Slipstream (950515 BRAZIL)'. Fixed rom names. + +- 0.118u1: Changed description to 'Slipstream (Brazil 950515)'. + +- 0.97u5: Aaron Giles removed GAME_NO_SOUND flag from Slipstream. + +- 0.97u4: Aaron Giles fixed Slipstream - Game now playable. + +- 28th June 2005: Aaron Giles - It's been a while since I had anything exciting enough to show pictures of, but here's something interesting. A driving game, running on Sega System 32 hardware, that was not written by Sega, and which doesn't appear to be a hack or a bootleg but a legitimate game in and of itself. It's Slipstream, a racing game by Capcom. Weird! + +- 0.97u3: Removed 2nd button. Changed description to 'Slipstream'. + +- 0.97u2: Removed 3rd button and 2nd coin slot. + +- 20th April 2005: Guru - Slipstream (Capcom/Sega System32) arrived from Japan. + +- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Slipstream'. + +- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring an insurance copy of 'Slipstream'. + +- 0.89u5: Replaced 8-way Joystick with Paddle and 3x buttons. Added 4x 'Unknown' dipswitches. Changed description to 'Slipstream (bad dump?)'. + +- 0.78: Added 2nd Player. Replaced Stick with 8-way Joystick and 4x buttons. + +- 0.74u2: Added Slipstream (Capcom 1995). + +- 0.69: David Haywood added (Testdriver) Slipstream. Doesn't work due to unemulated V60 opcodes. + +- 21st May 2003: David Haywood added Slipstream to the Sega System 32 driver but it doesn't work probably because of V60 CPU core problems. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 8.12 MB / 17 files / 2.23 zip + +$end + + + +$info=slither +$mame +0.37b16 [Aaron Giles] + + +Artwork available + + +SETUP: + +- The first time you run the game, it will say 'CMOS INVALID'. Press key 2 (P2 START) to save CMOS and proceed. + + +Bugs: + +- [possible] NVRAM and service mode problem. Tafoid (ID 00053) + + +WIP: + +- 0.257: Separated driver state class. Make SN76489 interface more accurate [AJR]. + +- 0.248: Slither was published by GDI [hap]. + +- 0.153: smf fixed Slither 6821 PIA hookup. + +- 0.148u1: Phil Bennett fixed "bad downcast<> or device<>" error in debug build of Slither. + +- 0.142u4: R. Belmont fixed heap corruption detected by VS2010 RTC in Slither and clone (video\qix). + +- 16th April 2011: Mr. Do - Thanks to Jcroach for vectoring Slither, which was scanned by TrevEB. + +- 0.115: Replaced the 2x SN76496 sound with 2x SN76489. + +- 0.98u1: Aaron Giles fixed PIA 2 memory read/write. + +- 0.94u2: Changed sound channels back to one. + +- 0.93: Added 2nd and 3rd sound channel. + +- 0.37b16: Aaron Giles added 'Slither (set 1)' (Century II 1982) and clone (set 2). + +- 2nd June 2001: Aaron Giles added Slither to the Qix driver and fixed a multitude of problems in the other games. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 22 kb / 11 files / 16.2 zip + +$end + + + +$info=sliver +$mame +0.105u2 [David Haywood] + + +WIP: + +- 0.275: Minor cleanups and added some notes [Angelo Salese]. + +- 0.262: Use palette_device for RAMDAC layer drawing [Angelo Salese]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.176: OKI6295 memory map instead of memcpy and added save state support [Osso]. + +- 0.175: Made the way jpeglib.h is included more pretty [Julian Sikorski]. + +- 0.167: ANY and The Dumping Union added clone Sliver (set 2). Changed parent description to 'Sliver (set 1)'. + +- 0.145u7: Brian Troha filled in / correct all dipswitches for Sliver and added DIP locations. Added dipswitches 'Coinage', 'Game Time', 'Difficulty', '2 Player Mode', 'Demo Sounds', 'Draw Insert', 'Joystick Input Mode', 'Game Paused (Test)' and 'Unused'. + +- 0.144u7: David Haywood and R. Belmont added libjpeg (JPEG image encoding, decoding and transcoding). Converted Sliver to decompress pictures on the fly. + +- 18th January 2012: David Haywood - I decided to integrate some proper JPEG decoding libraries into MAME. Why? Well, there is one game, which has been running in MAME for a while which actually uses JPEG decoder chips on the PCB. This game is the rather obscure 'Sliver'. As a game, it's not even remotely interesting, or good, but from a hardware perspective the pair of Zoran chips used to decode the JPEG images stored in the ROMs make it an interesting case. Until recently MAME has simply loaded an extra 'fake' rom with the JPEG images pre-decoded, and used a look-up table in the driver to convert the addresses requested by the game for the JPEGS into addresses where our pre-decoded bitmaps were stored. Obviously this isn't how the hardware worked. By integrating the JPEG library I've managed to remove the fake ROM, and can now point the decoder directly at the real JPEG data in roms as and when it's requested by the game. Note, you can see ugly JPEG artifacting on the game screen, they obviously didn't compress the images with very high quality settings. From an end-users perspective, the game still runs and plays exactly how it did before, but from a MAME perspective the emulation is now better, and we have a JPEG library to play with if we want it, maybe as an option when creating screen-shots at high resolutions where PNG becomes excessively large? Either way, it's there and could be put to further use. There is one other game which uses the same JPEG decoder chips on the board Magic the Gathering: Armageddon (Progettoemma link due to MAWS being down after it was used to hack MameWorld). Currently that game doesn't work, but Phil Bennett was last seen getting some 3D out of it, so having a JPEG decoder should help him get the correct textures, which are encoded as JPEGs in the ROM. As with the FLAC stuff, thanks also goes to R. Belmont for ensuring it compiles / works on Linux and Mac environments. + +- 0.144u3: Angelo Salese converted Sliver to RAMDAC device. + +- 0.136u2: Atari Ace converted Sliver to use driver_data structure. + +- 0.117u1: Tomasz Slanina fixed Sliver - Game now playable. The background images on this hardware are in JPEG format, the Zoran chips are hardware JPEG decompression chips. The driver uses temporarily a fake rom with decompressed images (gfx.bin). Changed region gfx1/2 to user1/2 and visible area to 368x240. Added Player 2, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 'Coin A', 'Lives' and 'Demo_Sounds'. + +- 19th March 2007: Tomasz Slanina - Preliminary emulation of Sliver. It's very interesting hardware - two Zoran chips (http://www.zoran.com/) are used to decode gfx stored in JPEG format. Both are not emulated - gfx is extracted from roms and converted into binary raw format. + +- 0.105u2: David Haywood added Sliver (Hollow Corp 1996). + +- 10th September 2004: Guru - Finally got Sliver (Hollow Corp. 1996) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Recommended Games (Adult) + + +Romset: 3.94 MB / 12 files / 2.20 zip + +$end + + + +$info=sloco93 +$mame +0.127u8 [Roberto Fresca] + + +< Spain > + + +SETUP: + +- There are 12 parameters to program. To program them, use the HOLD keys, CANCEL key, DEAL + HOLD keys and DEAL + CANCEL. + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.129: Changed visible area to 256x232. Added 8x 'Unknown' dipswitches. + +- 1st November 2008: Roberto Fresca - After a hard analysis, the Witch Card hardware emulation was improved. Now the double-up feature and the witch game are working! Each time you win a double-up, a little witch with a big number inside is added (maximum 3). When you lose/take credits, a kind of slots game starts. The witches numbers start to run and you have some attempts to win an extra bonus. However, only the spanish sets are full working. The english set was brute hacked to always lose the double-up and avoid the witch game. Also the Super Loco 93 sets now have double-up and a particular bonus game working properly. + +- 0.127u8: Roberto Fresca added Super Loco 93 (spanish, set 1) (Unknown 1993) and clone (spanish, set 2). This game has nothing to do with poker games. The objective is to get the higher sum with 2 or 3 cards. Is clearly based on a passage (Envido) of the famous argentine's game called "Truco". How to play? Like in Truco's envido, You must add 20 to the sum of your cards. If you have 7 and 5 of the same kind, you have 7 + 5 + 20 = 32 points. "Flor", is 3 cards of the same kind. "Simple", is 2 cards of the same kind. After bet (apuesta) some credits, Press deal (reparte) button. The game will deals 3 cards. You can discard up to all your 3 cards. Pressing the deal button again, new cards will appear in the place of the previously selected cards. + +- 12th October 2008: Roberto Fresca - Since several weeks ago I'm working in pmpoker driver again. A ton of things were changed/improved, so I'm rewritting the whole thing in some steps. One of the most expected improvements is the DISCRETE SOUND SUPPORT for ALL games. Now we can enjoy the sounds of games like Golden Poker Double Up and Jack Potten's Poker. Also there are new upcoming games. Some of them are very rare. Here some snaps... Witch Card: One of the most wanted. There are 12 unknown parameters to setup the game. Still can't get the Witch Game bonus round. Super Loco 93: An addictive 3-cards game. Very rare. Buena Suerte!: Argentine reprogrammed version of Golden Poker. Running on Witch Card hardware. And yes... The background is BLACK! + + +Recommended Games (Cards) + + +Romset: 32.2 kb / 6 files / 15.3 zip + +$end + + + +$info=slotcarn +$mame +0.129 [David Haywood, Roberto Fresca] + + +WIP: + +- 0.129: David Haywood and Roberto Fresca added Slot Carnival (Wing Co.Ltd 1985). Roberto Fresca added gfxdecode and palette length to the machine driver, so tiles can be viewed through F4 in case of someone wants to help. Defined SND_CLOCK for the AY8910. + +- 4th January 2009: Roberto Fresca - I teamed with Haze and we wrote a new driver to support Slot Carnival (1985, Wing Co, Ltd). The driver is quite complete, but still need a lot of work on the complex video hardware to proper support reels and accurate colors. Not working, yet. As usual with these kind of games, a lot of work on PPI devices, inputs, dipswitches, NVRAM, etc... + + +Recommended Games (Gambling) + + +Romset: 88 kb / 7 files / 31.1 zip + +$end + + + +$info=slotouji +$mame +0.261 [buffi] + + +WIP: + +- 0.282: TeamEurope and Darksoft added clone Slot no Oujisama / Slot Prince (Japan, SLO1 Ver. A). + +- 0.261: buffi added 'Slot no Oujisama / Slot Prince (Japan, SLO1 Ver. B)' (2002). Note: Not decrypted yet. + + +Recommended Games (Gambling) + + +Romset: 33 MB / 2 files / 18.5 zip + +$end + + + +$info=slotsnl +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.105u4: Added dipswitches 'DIL06', 'DIL07', 'DIL08', 'DIL10', 'DIL12' and 'DIL13'. + +- 0.103u2: ReAnimator / AGEMame added 'Slots (Dutch, Game Card 95-750-368)' (BFM/ELAM 1995). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 5 files / 75.5 zip + +$end + + + +$info=slotunbl +$mame +0.193 [Alessandro Ghirardi, Lorenzo Fongaro] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.193: Alessandro Ghirardi and Lorenzo Fongaro added 'Slot (unknown bootleg?)' (bootleg? 1982). + + +Recommended Games (Gambling) + + +Romset: 12 kb / 4 files / 4.09 zip + +$end + + + +$info=slqz2 +$mame +0.113u3 [XingXing] + + +< China > + + +WIP: + +- 0.286: Improved protection emulation for M68K-based games. Implemented alternate inc protection type. Completed IGS029 simulation for most games. Reworked address remap functions to make them save state-friendly [anonymous, Ivan Vangelista]. Promoted clone Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2) to working [anonymous]. + +- 0.279: Demoted clone Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2) to not working [Vas Crabb]. + +- 0.278: little0 added clone Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2). Changed parent description to 'Shuang Long Qiang Zhu 2 VS (China, VS203J, set 1)' and (China, set 2) to 'Shuang Long Qiang Zhu 2 VS (China, unknown version)'. + +- 0.271: Fixed DIP switches and cleaned up inputs for Shuang Long Qiang Zhu 2 [Vas Crabb]. + +- 0.269: dyq, little0 and Guru added clone Shuang Long Qiang Zhu 2 VS (China, set 2). Note: Misses program ROM dump. Finish IGS022 protection. + +- 14th August 2024: Guru - A batch of undumped Mahjong boards just arrived, thanks to dyq and little0. These are very simple boards as far as dumping goes so they will all be dumped in about 1 day total. Get ready for the mahjong onslaught! Here's the list of games: An older version of Shuang Long Qiang Zhu 2 VS (IGS 1998)... As far as emulation of these, several have IGS027A chips so emulation is not possible. Several have bad NICAD battery damage resulting in one board having a bad program ROM. The end result is likely only 4, 6 and 7 can be emulated successfully. + +- 0.245: Hooked up improved IGS022 protection. Added IGS025 string protection. Moved protection data to external file. Added slqz2_string.key rom [Luca Elia]. Promoted 'Shuang Long Qiang Zhu 2 VS (China, VS203J)' to working [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]. Added 'Double Up Limit' and 'Hide Gambling' dipswitches. Changed description to 'Shuang Long Qiang Zhu 2 VS (China, VS203J)'. + +- 6th May 2012: Luca Elia - I've decrypted sprites, tiles and palette in Mahjong Shuang Long Qiang Zhu 2. The game is well protected, so it don't work yet beyond what is shown here. + +- 0.145u6: Luca Elia decrypted tiles and palette in 'Mahjong Shuang Long Qiang Zhu 2'. Added inputs and memory maps, pending protection simulation. Added 2nd Player. Added 'Bonus Round' and 'Symbols' dipswitch. Changed description to 'Mahjong Shuang Long Qiang Zhu 2 (VS203J)'. + +- 0.135u1: Changed visible area to 512x240. Added dipswitches 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Pay Out Type', 'Demo Sounds', 'Min Bet', 'Controls', 'Number Type' and 3x 'Unknown'. + +- 0.127u1: Pierpaolo Prazzoli decrypted Mahjong Shuang Long Qiang Zhu 2. + +- 0.113u3: XingXing added 'Mahjong Shuang Long Qiang Zhu 2' (IGS 1998). + + +Recommended Games (Mahjong) + + +Romset: 5.56 MB / 6 files / 1.64 zip + +$end + + + +$info=slqz3 +$mame +0.164 [dyq, Guru] + + +< China > + + +WIP: + +- 0.270: Hooked up I/O for slqz3 [Vas Crabb]. Promoted Shuang Long Qiang Zhu 3 (China, VS107C) to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Coin A', 'Key-In Rate', 'Credit Limit', 'Credit Mode', 'Payout Mode', 'Demo Sounds', 'Double Up Jackpot', 'Minimum Bet', 'Double Up Game', 'Double Up/Continue Play', 'Number Type' and 'Hidden Function'. Changed description to 'Shuang Long Qiang Zhu 3 (China, VS107C)'. + +- 0.269: Added IGS027A internal ROM dump [Guru, XingXing]. Allow slqz3 to show something [David Haywood]. + +- 0.164: dyq and Guru added 'Mahjong Shuang Long Qiang Zhu 3 (China, VS107C)' (IGS 1999). Decrypted external ARM code in slqz3 (machine\pgmcrypt.c) [Dave]. + +- 5th July 2015: Guru - Mahjong Shuang Long Qiang Zhu 3 (IGS, 1999) arrived around April/May. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 8.52 MB / 5 files / 3.39 zip + +$end + + + +$info=slqzsp +$mame +0.274 [dyq, little0] + + +< China > + + +WIP: + +- 0.278: Changed year info to 2008. + +- 0.274: dyq and little0 added 'Shuang Long Qiang Zhu Tebie Ban (V104CN)' (IGS 200?). + + +Recommended Games (Mahjong) + + +Romset: 26 MB / 4 files / 12.8 zip + +$end + + + +$info=slrasslt +$mame +0.104u6 [Ville Linde] + + +SETUP: + +- The first time you run the game, the EEPROM 24G shows as BAD in the RAM/ROM Check. Hold F2 then hit Reset F3. Continue holding F2 until the game creates the EEPROM and tells you to release it. + + +WIP: + +- 0.234: Major rewrite and documentation update (video\k001005.cpp): Implemented missing texture+gouraud polygon type. Implemented fog using correct parameters. Fixed lighting calculations. Implemented bilinear filtering in games that use it (Solar Assault and Operation Thunder Hurricane). Use templates for rasterizer code paths. Refactor polygon parser. Disable fog when using constant Z [Ville Linde]. + +- 0.233: Ville Linde fixed Solar Assault title screen. + +- 0.232: Attempt to fix Solar Assault stage 3 crash (video\k001005.cpp) [Ville Linde]. + +- 0.188: ShouTime, PabloPelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg and The Dumping Union added clones Solar Assault (ver JAA) and Solar Assault Revised (ver JAA). + +- 16th July 2017: Smitdogg - We got the Solar Assault sets from the previous fundraiser. Thanks to all the donators. + +- 0.150: Added 256 bytes eeprom-slrasslt.bin EEPROM. + +- 0.147: Ville Linde fixed Solar Assault - Game now playable. + +- 0.136: Added eeprom-slrasslt.bin EEPROM. + +- 0.114u3: Ville Linde fixed analog controls in Solar Assault. + +- 0.114u2: Ville Linde fixed many of the remaining polygon glitches in Solar Assault. + +- 0.113u4: Added Stick control. + +- 18th March 2007: Ville Linde - I was finally able to find and fix the SHARC bugs that were causing Solar Assault and GTI Club to crash. After that I went to improve the Konami 3D graphics chip emulation. Now both games are starting look quite good. Neither game is playable yet, though. Solar Assault is currenly missing the analog controls, and GTI Club still has some problems with the network chip. + +- 0.110u3: Added RF5C400 stereo sound. Removed 2nd Player. Changed parent description to 'Solar Assault (ver UAA)'. + +- 0.104u6: Ville Linde added 'Solar Assault DR2 (ver UAA)' (Konami 1997). + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 22.5 MB / 16 files / 9.60 zip + +$end + + + +$info=slspirit +$mame +0.220 [ShouTime, coolmod, The Dumping Union] + + +WIP: + +- 0.220: ShouTime, coolmod and The Dumping Union added 'Solite Spirits' (Promat 1999). Note: Demo loop is extremely short and only shows one area. The test screen is basically just for sound test (in 1945K-III you get inputs, then press P1 & P2 start to test sounds). In 2 Player games when selecting ships, "Player 2" uses the same "P1" graphic (fixed in 1945K-III). No "Lives", Demo Sound or Allow Continue dipswitches - Demo sounds always ON. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 7.50 MB / 16 files / 2.74 zip + +$end + + + +$info=sltblgpo +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.105u4: Added dipswitches 'DIL07', 'DIL07', 'DIL08' and 'DIL10'. + +- 0.104u6: Changed description to 'Slots (Belgian Cash, Game Card 95-750-938)'. + +- 0.103u2: ReAnimator / AGEMame added 'Slots (Belgian Cash, Game Card 95-770-938)' (BFM/ELAM 1996) and clone (Belgian Cash, Game Card 95-752-008). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 5 files / 144.4 zip + +$end + + + +$info=sltblgtk +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.251: Gerald (COY) added clone Slots (Belgian Token, Game Card 95-750-452). Fixed rom names. + +- 0.138u2: Fixed game resets when coin is inserted and no further input is done. + +- 0.103u2: ReAnimator / AGEMame added 'Slots (Belgian Token, Game Card 95-750-943)' (BFM/ELAM 1996). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 5 files / 85.8 zip + +$end + + + +$info=sltpcycl +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.205 [ClawGrip, Roberto Fresca, Arcade Vintage, Recreativas.org] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Pro Cycle Tele Cardioline (Salter fitness bike, unknown version), Pro Cycle Tele Cardioline (Salter fitness bike, older hardware, ver. 1.0, checksum BAE7), Pro Cycle Tele Cardioline (Salter fitness bike, older hardware, ver. 1.0, checksum 5678), Pro Cycle Tele Cardioline (Salter fitness bike, older hardware, ver. 1.0, checksum 1AF9), Pro Cycle Tele Cardioline (Salter fitness bike, V.1.0, checksum 3523) and Pro Cycle Tele Cardioline (Salter fitness bike, V.1.0, checksum DECA). Moved clones around so that they boot. Identify test switch for Salter sets [David Haywood]. Added PLD ($0) from Pro Cycle Tele Cardioline (Salter fitness bike, V.1.0, checksum 3523) to parent set. Changed parent description to 'Pro Cycle Tele Cardioline (Salter fitness bike, V.1.0, checksum 02AB)'. + +- 0.211: David Haywood fixed graphic alignment for Pro Cycle Tele Cardioline - Game now playable. Note: The hang I saw before on cycle doesn't seem to happen now. Added I/O PCB and PCB ASCII layouts [ClawGrip]. Renamed (saltcrdi) to (sltpcycl). + +- 0.209: Changed description to 'Pro Cycle Tele Cardioline (Salter Fitness Bike V.1.0, Checksum 02AB)'. + +- 0.207: Fixed PAL and IOMCU NO_DUMP rom sizes. Note: Maybe we should remove the sound hardware mapping and add the MACHINE_NO_SOUND_HW flag, since the PCB has no sound hardware [ClawGrip]. + +- 0.205: ClawGrip, Roberto Fresca, Arcade Vintage and Recreativas.org added 'Pro Tele Cardioline (Salter Fitness Bike V.1.0, Checksum 02AB)' (Salter Fitness / Gaelco 1997). Bare minimum to get saltcrdi 'in-game' [Osso]. Note: There are other machines in the Cardioline series, without TV displays. + +- 14th October 2018: Recreativas.org - Preserved Salter Cardioline Pro Cycle, the video game for static bicycle designed by Gaelco: http://www.recreativas.org/noticias/2018/10/14/preservado-salter-cardioline-el-videojuego-para-bicicleta-estatica-disenado-por-gaelco-216. Preserved the board of Salter Cardioline Pro Cycle, the video game designed in the 90s by Gaelco for the range of static bicycles of the company Salter. Some time ago we documented the videogames that Gaelco designed to include in a range of static bicycles for Salter's gyms, which appeared around the middle of the 90s. Since then we have tried to recover and preserve these games that were practically unknown to the amateurs since logically they were not in arcade arcades. Thanks to a unit recovered by the Arcade Vintage association with Kike of Arcade Universe, which was in charge of the transfer, we can finally announce the preservation of the plaque, where different members of Team Recreativas.org have participated, who have also added graphic material additional to document the plates that were used in the machine. Both the recovered version (Pro Cycle) and the Stepper used digitized graphics, which, as Xavier Arrebola (former graphics designer at Gaelco, source: Retrolaser.es ), used the same techniques used for the game Touch and Go, also designed about the same time, around 1995. In fact, the hardware used in games for Salter is similar to that used in Touch and Go, with the GAE1-501 chip. + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 1.13 MB / 11 files / 398.3 zip + +$end + + + +$info=sltpstep +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.211 [ClawGrip] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added Pro Stepper Tele Cardioline (Salter fitness stepper, V.1.0, checksum 2B83) and clones Pro Stepper Tele Cardioline (Salter fitness stepper, older hardware, ver. 1.0, checksum 8E5A), Pro Stepper Tele Cardioline (Salter fitness stepper, older hardware, ver. 1.0, checksum 8BF3) and Pro Stepper Tele Cardioline (Salter fitness stepper, older hardware, ver. 1.0, checksum 6D94). Moved clones around so that they boot. Identify test switch for Salter sets [David Haywood]. Changed (Salter Fitness Stepper V.1.0, Checksum F208) to clone 'Pro Stepper Tele Cardioline (Salter fitness stepper, V.1.0, checksum F208)'. Renamed (sltpstep) to (sltpstepa). + +- 0.211: ClawGrip and Recreativas.org added 'Pro Stepper Tele Cardioline (Salter Fitness Stepper V.1.0, Checksum F208)' (Salter Fitness / Gaelco 1997). Fixed graphic alignment, promoted game to working [David Haywood]. Added PCB layout [ClawGrip]. + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 2.13 MB / 7 files / 708.3 zip + +$end + + + +$info=sluster2 +$mame +0.267 [Sergio Galiano] + + +WIP: + +- 0.267: Sergio Galiano added 'Super Luster II' (NMK 1998). Note: Same PCB as Dream Rail. + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 576 kb / 2 files / 439.4 zip + +$end + + + +$info=slvrball +$mame + +Silverball BIOS (TAB Austria 199?) + + +BIOS: + +bios47.bin (pci:07.0 $0 - 256k) + +bios47.bin (pci:07.0 $0 - 256k) + +bios46.bin (pci:07.0 $0 - 256k) + +bios45.bin (pci:07.0 $0 - 256k) + +bios44.bin (pci:07.0 $0 - 256k) + +bios42.bin (pci:07.0 $0 - 256k) + +bios41.bin (pci:07.0 $0 - 256k) + +bios40.bin (pci:07.0 $0 - 256k) + +bios39.bin (pci:07.0 $0 - 256k) + +bios38.bin (pci:07.0 $0 - 256k) + +bios37.bin (pci:07.0 $0 - 256k) + +bios36.bin (pci:07.0 $0 - 256k) + +bios35.bin (pci:07.0 $0 - 256k) + +bios34.bin (pci:07.0 $0 - 256k) + +bios33.bin (pci:07.0 $0 - 256k) + +bios32.bin (pci:07.0 $0 - 256k) + +bios31.bin (pci:07.0 $0 - 256k) + +bios30.bin (pci:07.0 $0 - 256k) + +bios29.bin (pci:07.0 $0 - 128k) + +test.bin (pci:07.0 $0 - 128k) + + +WIP: + +- 0.286: Changed 'Silverball (8.01)' to 'Silverball BIOS' (TAB Austria 199?). + +- 0.229: jordigahan and ClawGrip added 'Silverball (8.01)' (TAB Austria 1997?). + + +Romset: 4.50 MB / 19 files / 2.85 zip + +$end + + + +$info=slvrball632 +$mame +0.229 [Asure] + + +HardDisk required + + +WIP: + +- 0.286: Fixed HDD loading. Use MACHINE_IS_BIOS_ROOT for the base BIOS package. The dump is non-workable, it just crashes strong [Angelo Salese]. Changed 'Silverball (6.32)' from a clone of 'Silverball (8.01)' to parent. Removed Silverball (8.01) and disk silverball_8.06. Replaced 'ViRGE PCI' gfx card with Trio64V2/DX. + +- 0.282: Hookup FDC, GPIO1, FDC irq and drq lines (machine\w83977tf.cpp) [Angelo Salese]. Added 2x 'Floppy sound' (44100 Hz) and 2x floppydisk devices. + +- 0.263: Hookup basic LPT port (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.257: Implemented keyboard port PnPs (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.256: Base conversion to PCI model for i440zx BIOS [Angelo Salese]. Replaced Pentium with Pentium II. Added display (640x480, 53.178707 Hz), keyboard & mouse control, 2x AM9517A, Filtered DAC and CD/DA (44100 Hz). + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.229: Asure added Silverball (6.32). jordigahan and ClawGrip added 'Silverball (8.01)' (TAB Austria 1997?). + +- 7th May 2019: Smitdogg - Asure and TeamEurope dumped 2 revisions of TAB Silverball, V6.23 and V7.20. + + +Romset: kb / files / zip + +CHD: x.x MB (Compressed: x.x) + +$end + + + +$info=slvrball720 +$mame +0.229 [Asure] + + +HardDisk required + + +WIP: + +- 0.286: Fixed HDD loading. Use MACHINE_IS_BIOS_ROOT for the base BIOS package. The dump is non-workable, it just crashes strong [Angelo Salese]. Changed 'Silverball (7.20)' from a clone of 'Silverball (8.01)' to parent. Replaced 'ViRGE PCI' gfx card with Trio64V2/DX. + +- 0.282: Hookup FDC, GPIO1, FDC irq and drq lines (machine\w83977tf.cpp) [Angelo Salese]. Added 2x 'Floppy sound' (44100 Hz) and 2x floppydisk devices. + +- 0.263: Hookup basic LPT port (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.257: Implemented keyboard port PnPs (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.256: Base conversion to PCI model for i440zx BIOS [Angelo Salese]. Replaced Pentium with Pentium II. Added display (640x480, 53.178707 Hz), keyboard & mouse control, 2x AM9517A, Filtered DAC and CD/DA (44100 Hz). + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.229: Asure added Silverball (7.20). + +- 7th May 2019: Smitdogg - Asure and TeamEurope dumped 2 revisions of TAB Silverball, V6.23 and V7.20. + + +Romset: kb / files / zip + +CHD: x.x MB (Compressed: x.x) + +$end + + + +$info=slvrballbu409 +$mame +0.229 [Asure] + + +HardDisk required + + +WIP: + +- 0.286: Fixed HDD loading. Use MACHINE_IS_BIOS_ROOT for the base BIOS package. The dump is non-workable, it just crashes strong [Angelo Salese]. Replaced 'ViRGE PCI' gfx card with Trio64V2/DX. Changed 'Silverball Bulova (4.09, set 1)' and 'Silverball Bulova (4.09, set 2)' from clones of 'Silverball (8.01)' to parent and clone. + +- 0.282: Hookup FDC, GPIO1, FDC irq and drq lines (machine\w83977tf.cpp) [Angelo Salese]. Added 2x 'Floppy sound' (44100 Hz) and 2x floppydisk devices. + +- 0.263: Hookup basic LPT port (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.257: Implemented keyboard port PnPs (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.256: Base conversion to PCI model for i440zx BIOS [Angelo Salese]. Replaced Pentium with Pentium II. Added display (640x480, 53.178707 Hz), keyboard & mouse control, 2x AM9517A, Filtered DAC and CD/DA (44100 Hz). + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.229: Asure added Silverball Bulova (4.09, set 1) and Silverball Bulova (4.09, set 2). + +- 17th April 2018: Smitdogg - Asure dumped TAB Silverball V 4.09 Dual. + + +Romset: kb / files / zip + +CHD: x.x MB (Compressed: x.x) + +$end + + + +$info=sm_ngacc +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Nudge Accumulator (Summit Coin)' (Summit Coin 1981). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 3.52 zip + +$end + + + +$info=sm_ultng +$mame +0.143u6 [AGEMAME] + + +WIP: + +- 0.143u6: Added 'Ultimate Nudge (Summit Coin)' (Summit Coin 1981). + + +Recommended Games (Gambling) + + +Romset: 4 kb / 2 files / 3.51 zip + +$end + + + +$info=sm590 +$mame + +DEVICE: + +Sharp SM590 + + +WIP: + +- 0.242: Added 'Sharp SM590' device (cpu\sm510\sm590.cpp). + +$end + + + +$info=sm591 +$mame + +DEVICE: + +Sharp SM591 + + +WIP: + +- 0.242: Added 'Sharp SM591' device (cpu\sm510\sm590.cpp). + +$end + + + +$info=sm595 +$mame + +DEVICE: + +Sharp SM595 + + +WIP: + +- 0.242: Added 'Sharp SM595' device (cpu\sm510\sm590.cpp). + +$end + + + +$info=sman_240 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.220: Osso added clone Spider-Man v1.02 (English,French). + +- 0.154: Added 'Spider-Man v2.40' (Stern 200?) and clones v1.30 (English,French), v1.30 (English,Italian), v1.30 (English,Spanish), v1.30 (German,French), v1.40, v1.40 (English,French), v1.40 (English,Italian), v1.40 (English,Spanish), v1.40 (German,French), v1.42, v1.60, v1.60 (English,French), v1.60 (English,Italian), v1.60 (English,Spanish), v1.60 (German,French), v1.70, v1.70 (English,French), v1.70 (English,Italian), v1.70 (English,Spanish), v1.70 (German,French), v1.90, v1.90 (English,French), v1.90 (English,Italian), v1.90 (English,Spanish), v1.90 (German,French), v1.92, v1.92 (English,French), v1.92 (English,Italian), v1.92 (English,Spanish), v1.92 (German,French), v2.00, v2.10 (English,Italian), v2.10 (English,Spanish), v2.10 (French), v2.10 (German,French), v2.10, v2.20 and v2.30. + + +Movie: Spider-Man + +Genre: Fantasy, Action + +Year: USA 2002 + +Director: Sam Raimi + +Studio: Columbia Pictures / Marvel Studios + +Cast: Tobey Maguire, Kirsten Dunst, Willem Dafoe, Cliff Robertson, Rosemary Harris, James Franco + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Movie / TV / Comic) + + +Romset: 29.3 MB / 6 files / 18.9 zip + +$end + + + +$info=smarinef +$mame +0.122u5 [?] + + +WIP: + +- 26th April 2010: Angelo Salese - Looking at Sega Marine Fishing (obviously yet another NAOMI game). After some time of study I've found the way to bypass the annoying NAOMI I/O fault (there's a clear program flow RAM check at 0xc0279be). Interestingly, it looks like that our renderer goes nuts with some elements of this (especially the "Rayman-style" Fishermen and presumably missing fog effect). + +- 20th April 2009: Guru - I've been messing around with Makaron again and ROM carts. While checking some things I realised what was going on. It seems it's not all that difficult to get a NAOMI ROM cart to boot but there's one big factor involved. The cart must not have the 317-xxxx security chip in it. Unfortunately only 3 NAOMI carts I know of documented on my NAOMI page don't use the security chip. They are Sega Marine Fishing, Virtua NBA and Typing Of The Dead. It's a HUGE credit to the Makaron author that the emulator is so versatile, even in this early stage of development. To get a cart running simply do a binary copy of all of the ROMs and make one big file, starting at IC22 and then IC1, IC2, IC3 etc. And here's a few pics of some carts I dumped to show that it's possible. They don't go in-game yet. However they will go into TEST mode. + +- 0.122u5: Added 'Sega Marine Fishing' (Sega 1999). + +- 18th February 2005: Guru - A couple is dis-used NAOMI games including 'Sega Marine Fishing' arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 84 MB / 11 files / 25.8 zip + +$end + + + +$info=smartoss +$mame +0.166 [David Haywood] + + +WIP: + +- 0.166: David Haywood added 'Smart Toss 'em / Smartball (Ver 2.0)' (Smart Industries / Creative Electronics and Software 199?). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 832 kb / 3 files / 475.6 zip + +$end + + + +$info=smashdrv +$mame +0.204 [ClawGrip, MetalliC] + +0.156 [The Dumping Union, Guru] + + +WIP: + +- 0.204: ClawGrip and MetalliC added Smashing Drive (World). ClawGrip, Gines Vivanco, Undergamers and Recreativas.org added clone Smashing Drive (Spain, Portugal). Renamed (smashdrv) to (smashdrvb). + +- 9th November 2018: Smitdogg - ClawGrip spotted a Smashing Drive PCB for sale with a different checksum at the bootup. Metallic figured out it meant there was only a 1 byte change vs. the dump in MAME and tested out changes and we now have all the regions. + +- 0.182: ATVTrack driver checkpoint. Documented IO madness [MetalliC]. Changed SH-4 (little) CPU1/2 clock speeds to 198MHz. Changed description to 'Smashing Drive (UK)'. + +- 0.157: Added some Smashing Drive hardware details [Demul Team]. Make Smashing Drive going somewhere instead of hang emulator [MetalliC, Demul Team]. + +- 0.156: The Dumping Union and Guru added 'Smashing Drive' (Gaelco 2000). + +- 19th April 2013: CaH4e3 - Finally Guru dumped Smashing Drive, thanks! Still waiting for the second to last Hikaru dump - Star Wars Pod Racers! There is some issues still, we are working on it. + +- 19th July 2011: Smitdogg - We got Smashing Drive, one of my favorites... + + +Other Emulators: + +* Demul + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 52 MB / 4 files / 26.9 zip + +$end + + + +$info=smashtv +$mame +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +WIP: + +- 0.280: Dumped EP600 PLDs for Smash T.V. and clones [Apocalypse]. + +- 0.263: Added dipswitches 'Coinage', 'Rotary Joystick Enable?' and 'Test Switch'. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Smash TV. + +- 0.204: Jim Hernandez added SL1 revision sound ROM to clone Smash T.V. (rev 3.01). Fixed rom names. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.137: Brian Troha and The Dumping Union added clone Smash T.V. (rev 3.01). + +- 9th March 2010: Smitdogg - Brian Troha got Smash TV (Rev. 3.01). It's the oldest version dumped. + +- 0.133u1: Fixed rom names. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u1: Changed TMS34010 CPU clock speed to 5MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.77u2: Added dipswitches 'Service Mode', '1-8', '2-8' and 13x 'Unknown'. + +- 0.63: Changed visible area to 410x256. + +- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. Added 'Service Mode' dipswitch. + +- 17th June 2000: Hans de Goede fixed a small bug in the Smash TV driver. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.36b9: Changed visible area to 396x256. + +- 13th November 1999: Aaron Giles sent in a TMS34010 update with accurate timing, more functionality and he also sent in a Smash TV sound hardware speedup. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.35b13: Changed parent and clone descriptions to 'Smash T.V.'. + +- 0.35b4: Zsolt Vasvari added clones Smash TV (rev 4.00) and (rev 6.00). + +- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). + +- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. + +- 0.34b8: Alex Pasadyn added clone Smash TV (rev 5.00). Changed parent description to 'Smash TV (rev 8.00)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Smash TV' (Williams 1990). + +- 18th November 1995: Dumped Smash T.V. (rev 8.00). + + +STORY: + +- The year is 1999. Television has adapted to the more violent nature of man. The most popular form of television remains the game show. One show in particular has dominated the ratings. That show is Smash T.V. The most violent game show of all time. Two lucky contestants compete for cash and prizes. Each contestant is armed with an assortment of powerful weapons and sent into a closed arena. The action takes place in front of a studio audience and is broadcast live via satellite around the world. Be prepared. The future is now. You are the next lucky contestant. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Nitro Ball + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 1.57 MB / 18 files / 679.4 zip + +$end + + + +$info=smatch03 +$mame +0.278 [Hammy, Darksoft] + + +NOTE: + +- YouTube: https://youtu.be/9XX2XRkzJZI + + +WIP: + +- 0.278: Hammy and Darksoft added 'Super Match 2003 (Version 3.1 2003-11-04)' (GMS 2003). Note: Stops during boot, patched for now. EEPROM interface isn't fully understood. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 11 MB / 7 files / 5.48 zip + +$end + + + +$info=smb3bl +$mame +0.248 [Victor Fernandez] + + +WIP: + +- 0.277: Cleaned up code: Implemented device_palette_interface for color palette functionality. Added some missing members to save states, and use fixed-size integer types for members that need to be saved. Moved many internal functions into protected: and private: sections. Use more appropriate integer types, made many local variables const (video\ppu2c0x.cpp) [cam900]. + +- 0.270: Added note about smb3bl timer CPU ROM content. An oversize ROM is used with the content repeated multiple times. Also added CRC and SHA1 for a smaller ROM with the same content seen on some boards to comment [ClawGrip]. + +- 0.251: Cleaned up sprite RAM DMA trigger trampolines. Improved behavior of OAM writes during PPU rendering (video\ppu2c0x.cpp) [kmg]. + +- 0.250: Added emulation for NES side of hardware [kmg]. + +- 0.248: Victor Fernandez added 'Super Mario Bros. 3 (NES bootleg)' (Sang Ho Soft 1987). + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 416 kb / 7 files / 218.8 zip + +$end + + + +$info=smbmush +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Super Mario Brothers Mushroom World' (Gottlieb 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Romset: 896 kb / 6 files / 445.4 zip + +$end + + + +$info=smbp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.278: Victor Fernandez added clone Super Mario Brothers (pinball, Spanish, set 1). Note: Missing the Spanish display ROM. Damaged on the Vifico PCB, taken from smbp. jordigahan added clone Super Mario Brothers (pinball, Spanish, set 2). + +- 0.245: Changed description to 'Super Mario Brothers (pinball, set 1)' and clones (rev.1) to 'Super Mario Brothers (pinball, set 2)', (rev.2) to 'Super Mario Brothers (pinball, set 3)' and (rev.3) to 'Super Mario Brothers (pinball, set 4)'. Renamed (smb) to (smbp), (smb1) to (smbpa), (smb2) to (smbpb) and (smb3) to (smbpc). + +- 0.141u1: Miodrag Milanovic added 'Super Mario Brothers' (Gottlieb 1992) and clones (rev.1), (rev.2) and (rev.3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Romset: 896 kb / 6 files / 517.8 zip + +$end + + + +$info=smbus +$mame + +DEVICE: + +SMBus interface + + +WIP: + +- 0.186: Changed description to 'SMBus interface'. + +- 0.156: Added 'SMBUS interface' device (machine\pci-smbus.c). + +$end + + + +$info=smc37c78 +$mame + +DEVICE: + +SMC FDC37C78 FDC + + +WIP: + +- 0.222: Changed description to 'SMC FDC37C78 FDC'. + +- 0.186: Changed description to 'SMC FDC73C78 FDC'. + +- 0.185: Added 'SMC37C78' device (machine\upd765.cpp). + +$end + + + +$info=smc91c94 +$mame + +DEVICE: + +SMC91C94 Ethernet Controller + + +WIP: + +- 0.147: Added 'SMC91C94 Ethernet Controller' device (machine\smc91c9x.c). + +$end + + + +$info=smc91c96 +$mame + +DEVICE: + +SMC91C96 Ethernet Controller + + +WIP: + +- 0.186: Changed description to 'SMC91C96 Ethernet Controller'. + +- 0.184: Added 'SMC91C96' device (machine\smc91c9x.cpp). + +$end + + + +$info=smf +$mame +0.195 [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dulleron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.195: Added 'Super Medal Fighters (Japan 970228)' (Eighting 1997). + +- 23rd January 2018: Smitdogg - A few years ago while researching I discovered there was a Capcom game made in 1997 that uses super deformed fighter graphics like Super Gem Fighter. I asked ShouTime to see if he could track it down and now years later, he did! Here is an ad for it. It's a very rare Capcom PCB named Super Medal Fighter. It is not CPS1/2/3. We want to reach the goal of $300 to help with a portion of the costs. + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 2 MB / 4 files / 642.7 zip + +$end + + + +$info=smgolf +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.251: Made separate dipswitch settings for clone smgolfj, as its starting point values differ from other sets [kmg]. + +- 0.247: Correct which Vs. Stroke & Match Golf clones use P3/P4 start button inputs [kmg]. + +- 0.146u1: Changed clone (Men Version, set 2) to parent 'Vs. Stroke & Match Golf (Men Version, set GF4-2 F)', (Men Version, set 1) to clone 'Vs. Stroke & Match Golf (Men Version, set GF4-2 ?)', (Men Version) (Japan) to 'Vs. Stroke & Match Golf (Men Version) (Japan, set GF3 B)', (Ladies Version, set ?) to 'Vs. Stroke & Match Golf (Ladies Version, set LG4 ?)' and (Ladies Version, set E) to 'Vs. Stroke & Match Golf (Ladies Version, set LG4 E)'. Renamed (smgolf) to (smgolfb) and (smgolfb) to (smgolf). + +- 0.141: Kevin Eshbach added clone Vs. Stroke & Match Golf (Ladies Version, set E). Changed description of clone (Ladies Version) to 'Vs. Stroke & Match Golf (Ladies Version, set ?)'. + +- 25th December 2010: Smitdogg - Kevin Eshbach dumped a new Vs. Ladies Golf set. + +- 0.140u2: D. Beneke, M. David, Smitdogg and The Dumping Union replaced clone Vs. Stroke & Match Golf (Men Version, set 2) with correct dump. + +- 20th October 2010: Smitdogg - We got a set of the Vs. Stroke & Match Golf (Men Version, set 2) chips to correct the dump in MAME. It was bad. I'm not sure why letters are coming out glitchy on the title screen, I'm guessing it's a problem in the emulation code. + +- 0.122u8: Changed description to 'Vs. Stroke & Match Golf (Men Version, set 1)' and clone (Men set 2) to 'Vs. Stroke & Match Golf (Men Version, set 2)'. + +- 0.90: chaneman changed 'Vs. Stroke and Match Golf (Ladies Version)' from a parent set to clone 'Vs. Stroke & Match Golf (Ladies Version)'. Changed parent description to 'Vs. Stroke & Match Golf (Men Version)', (Men set 2) to 'Vs. Stroke & Match Golf (Men set 2)' and (Japan) to 'Vs. Stroke & Match Golf (Men Version) (Japan)'. + +- 0.74u2: Added clone Vs. Stroke and Match Golf (Men set 2). + +- 0.66: Added (Testdriver) Vs. Stroke and Match Golf (Men set 2). + +- 0.60: Removed 3rd button. Changed parent description to 'Vs. Stroke and Match Golf (Men Version)' and clones (Japan) to 'Vs. Stroke and Match Golf (Men Version) (Japan)' and (Ladies Version) to 'Vs. Stroke and Match Golf (Ladies Version)'. + +- 0.53: Changed description to 'Stroke and Match Golf (Men's Version)'. + +- 0.37b12: Added clone Stroke and Match Golf (Japan). Added dipswitches 'Coinage', 'Hole Size', 'Points per Stroke', 'Starting Points' and 'Difficulty Vs. Computer'. Renamed (vsgolf) to (smgolf). + +- 0.37b11: Howie Cohen added 'Stroke and Match Golf (Men's Version' (Nintendo 1984) and 'Stroke and Match Golf (Ladies Version)'. + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 48.2 kb / 7 files / 31.2 zip + +$end + + + +$info=smgp +$mame +0.92 [?] + +0.88u5 [Guru, Charles MacDonald] + + +WIP: + +- 0.185: Prevent unwanted watchdog resets (too many watchdog resets; schematics may be wrong). Fixes memory test resets in Super Monaco GP and clones [AJR]. + +- 0.166: David Haywood added clones 'Super Monaco GP (Japan, Rev B) (bootleg of FD1094 317-0124a set)', 'Super Monaco GP (US, Rev A) (bootleg of FD1094 317-0125a set)', 'Super Monaco GP (US, Rev B) (bootleg of FD1094 317-0125a set)', 'Super Monaco GP (US, Rev C) (bootleg of FD1094 317-0125a set)', 'Super Monaco GP (World) (bootleg of FD1094 317-0126 set)', 'Super Monaco GP (World, Rev A) (bootleg of FD1094 317-0126a set)' and 'Super Monaco GP (World, Rev B) (bootleg of FD1094 317-0126a set)'. Changed parent description to 'Super Monaco GP (World, Rev B) (FD1094 317-0126a)' and clones (Japan, Rev A, FD1094 317-0124a)' to 'Super Monaco GP (Japan, Rev A) (FD1094 317-0124a)', (Japan, Rev B, FD1094 317-0124a)' to 'Super Monaco GP (Japan, Rev B) (FD1094 317-0124a)', (US, Rev A, FD1094 317-0125a)' to 'Super Monaco GP (US, Rev A) (FD1094 317-0125a)', (US, Rev B, FD1094 317-0125a)' to 'Super Monaco GP (US, Rev B) (FD1094 317-0125a)', (US, Rev C, FD1094 317-0125a)' to 'Super Monaco GP (US, Rev C) (FD1094 317-0125a)', (World, FD1094 317-0126)' to 'Super Monaco GP (World) (FD1094 317-0126)' and (World, Rev A, FD1094 317-0126a)' to 'Super Monaco GP (World, Rev A) (FD1094 317-0126a)'. + +- 0.146u4: hap added extra sound to Super Monaco GP. Generalise smgp sets. Added Z80 (8MHz) CPU5/6 and 2nd Sega PCM (4MHz) sound. Changed to 4 sound channels. Added 32k airdrive rom. Mirrored soundcpu and pcm region. Fixed rom names. Changed description to 'Super Monaco GP (World, Rev B, FD1094 317-0126a)' and clone (World, 'Air Drive Cabinet', FD1094 317-0126) to 'Super Monaco GP (World, FD1094 317-0126)'. + +- 0.143u7: Changed description to 'Super Monaco GP (World, Rev B, 'Twin', FD1094 317-0126a)' and clones (set 1) to 'Super Monaco GP (Japan, Rev A, FD1094 317-0124a)', (set 2) to 'Super Monaco GP (Japan, Rev B, FD1094 317-0124a)', (set 4) to 'Super Monaco GP (US, Rev A, FD1094 317-0125a)', (set 3) to 'Super Monaco GP (US, Rev B, FD1094 317-0125a)', (set 6) to 'Super Monaco GP (US, Rev C, FD1094 317-0125a)', (set 7) to 'Super Monaco GP (World, 'Air Drive Cabinet', FD1094 317-0126)' and (set 8) to 'Super Monaco GP (World, Rev A, FD1094 317-0126a)'. Removed 'Super Monaco GP (set 5, US, Rev B, FD1094 317-0125a)'. Renamed (smgpu3) to (smgpu1). + +- 0.141u1: hap fixed voice samples incorrectly played in Super Monaco GP. + +- 0.126u5: Guru added README for Super Monaco GP. + +- 0.124u2: Corrado Tomaselli added clone Super Monaco GP (set 1, Japan, Rev A, FD1094 317-0124a). Changed parent description to 'Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a)' and clones (set 7) to 'Super Monaco GP (set 8, World, Rev A, FD1094 317-0126a)', (set 6) to 'Super Monaco GP (set 7, World, 'Air Drive Cabinet', FD1094 317-0126)', (set 5) to 'Super Monaco GP (set 6, US, Rev C, FD1094 317-0125a)', (set 4) to 'Super Monaco GP (set 5, US, Rev B, FD1094 317-0125a)', (set 3) to 'Super Monaco GP (set 4, US, Rev A, FD1094 317-0125a)', (set 2) to 'Super Monaco GP (set 3, US, FD1094 317-0125a)' and (set 1) to 'Super Monaco GP (set 2, Japan, Rev B, FD1094 317-0124a)'. + +- 8th April 2008: Corrado Tomaselli dumped Super Monaco GP (set 1, Japan, Rev A, FD1094 317-0124a). + +- 2nd September 2007: 3D ARCADE - New 3D cabinet model for Super Monaco GP from btribble. + +- 0.107u2: Removed 3rd button. + +- 0.102: Arzeno Fabrice added clone Super Monaco GP (set 4, US, Rev B, FD1094 317-0125a). Changed (set 4, US, Rev C, FD1094 317-0125a) to 'Super Monaco GP (set 5, US, Rev C, FD1094 317-0125a)', (set 5, World, 'Air Drive Cabinet', FD1094 317-0126) to 'Super Monaco GP (set 6, World, 'Air Drive Cabinet', FD1094 317-0126)', (set 6, World, Rev A, FD1094 317-0126a) to 'Super Monaco GP (set 7, World, Rev A, FD1094 317-0126a)' and (set 7, World, Rev B, 'Twin', FD1094 317-0126a) to 'Super Monaco GP (set 8, World, Rev B, 'Twin', FD1094 317-0126a)'. + +- 0.97u1: Changed description of clones (set 3, US, Rev B? FD1094 317-0125a) to 'Super Monaco GP (set 2, US, FD1094 317-0125a)' and (set 2, US, Rev A, FD1094 317-0125a) to 'Super Monaco GP (set 3, US, Rev A, FD1094 317-0125a)'. + +- 0.94u2: Aaron Giles hooked up Z80 (4MHz) CPU4 dummy CPU for running SMGP communications. + +- 0.92: Changed clone 'Super Monaco GP (set 7, World, Rev B, 'Twin', FD1094 317-0126a)' to parent, (set 1, US, Rev A, FD1094 317-0125a) to clone 'Super Monaco GP (set 2, US, Rev A, FD1094 317-0125a)', (set 2, US, FD1094 317-0125a) to 'Super Monaco GP (set 3, US, Rev B? FD1094 317-0125a)', (set 3, World, Rev A, FD1094 317-0126a) to 'Super Monaco GP (set 6, World, Rev A, FD1094 317-0126a)', (set 4, Japan, Rev B. FD1094 317-0124a) to 'Super Monaco GP (set 1, Japan, Rev B, FD1094 317-0124a)', (set 5, US, Rev C. FD1094 317-0125a) to 'Super Monaco GP (set 4, US, Rev C, FD1094 317-0125a)' and (set 6, World, 'Air Drive Cabinet', FD1094 317-0126) to 'Super Monaco GP (set 5, World, 'Air Drive Cabinet', FD1094 317-0126)'. Renamed (smgp) to (smgpu2), (smgpf) to (smgp), (smgpa) to (smgpu3), (smgpb) to (smgp6), (smgpc) to (smgpj), (smgpd) to (smgpu) and (smgpe) to (smgp5). + +- 0.89u6: New Sega X-Board driver [Aaron Giles]. Added better tilemap support (from 16b) - Game now playable. Changed 68000 CPU1/2 clock speeds to 12500000 Hz, palettesize to 24576 colors and input to Paddle, 3x buttons and 2x coin slots. Added dipswitches 'Machine ID', 'Number of Machines' and 'Cabinet'. + +- 0.89u3: David Haywood hooked up controls in Super Monaco GP. Super Monaco GP is now 'working' but still have some fairly serious issues. Added 4th button. + +- 0.89u2: Added clone Super Monaco GP (set 7, World, Rev B, 'Twin', FD1094 317-0126a). Fixed gfx2 rom loading. Changed parent description to 'Super Monaco GP (set 1, US, Rev A, FD1094 317-0125a)' and clones (set 3, World, FD1094 317-0126a) to 'Super Monaco GP (set 3, World, Rev A, FD1094 317-0126a)', (set 4, Japan, FD1094 317-0124a) to 'Super Monaco GP (set 4, Japan, Rev B. FD1094 317-0124a)' and (set 5, US, FD1094 317-0125a) to 'Super Monaco GP (set 5, US, Rev C. FD1094 317-0125a)'. + +- 0.89u1: Gerald added clone Super Monaco GP (set 6, World, 'Air Drive Cabinet', FD1094 317-0126). Added 317-0126a.key to Super Monaco GP (set 3). Changed description of clone (set 3, FD1094 317-?) to 'Super Monaco GP (set 3, World, FD1094 317-0126a)'. + +- 0.89: Charles MacDonald and David Haywood added clone Super Monaco GP (set 5, US, FD1094 317-0125a) and missing roms for (set 4, Japan, FD1094 317-0124a). Changed parent description to 'Super Monaco GP (set 1, US, FD1094 317-0125a)' and clones (set 2, US, 317-0125a) to 'Super Monaco GP (set 2, US, FD1094 317-0125a)', (set 3, 317-?) to 'Super Monaco GP (set 3, FD1094 317-?)' and (set 4, 317-0124a) to 'Super Monaco GP (set 4, Japan, FD1094 317-0124a)'. + +- 0.88u7: Changed description to 'Super Monaco GP (set 1, US, 317-0125a)' and clone (set 2, 317-0125a) to 'Super Monaco GP (set 2, US, 317-0125a)'. + +- 0.88u5: Added 'Super Monaco GP (set 1, 317-0125a)' (Sega 1989) and clones (set 2, 317-0125a), (set 3, 317-?) and (set 4, 317-0124a - only 317-0124a.key rom). + +- 16th November 2004: David Haywood - The road draws on smgp now, i don't know why, must be something i changed without testing it. + +- 14th November 2004: Charles MacDonald - Dumped 'Super Monaco GP' FD1094 CPU. Haze: No i don't know where the road is yet). + +- 3rd March 2004: Guru - Super Monaco GP (Sega 1989, X Board hardware) arrived from Pelle. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 3.63 MB / 34 files / 1.64 zip + +$end + + + +$info=smiconk +$mame +0.254 [Dillweed, smf] + + +WIP: + +- 0.254: Dillweed and smf added 'Space Micon Kit' (SNK 1978). Added orange overlay [Logan B]. Note: Micon-Kit was SNK's first arcade game, it's a simple Breakout clone. The sequel adds moving obstacles. The 3rd game in the series, Space Micon Kit, adds a 2nd row of bricks. The upright cabinet versions were called Micon-Block. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 5 kb / 5 files / 4.27 zip + +$end + + + +$info=sminiboy +$mame +0.210 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.274: Super Mini-Boy improvements: Implemented and documented the PIA port B multiplexion. Lot of fixes, getting the game working. Added lamps support and button-lamps layout. Fixed the color scheme. Worked inputs and DIP Switches from the scratch. Added technical and games notes. Some clean-up. Promoted game to working [Roberto Fresca]. Added dipswitches 'D.UP Seven', 'Jack or Better', 'Royal Flush' and 3x 'Unused'. + +- 0.210: Roberto Fresca and TeamEurope added 'Super Mini-Boy' (Bonanza Enterprises, Ltd 1984). Added support for Super Mini-Boy that runs in different HW revision. Added technical and game notes. Some clean-up [Roberto Fresca]. Enabled save state support since it already has everything ready [Osso]. + + +Recommended Games (Cards) + + +Romset: 72.5 kb / 11 files / 29.0 zip + +$end + + + +$info=smissw +$mame +0.159 [System11] + + +WIP: + +- 0.159: System11 added 'Super Miss World' (Comad 1996). Prevent game from erasing static palette used for backgrounds [David Haywood]. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Miss World '96 (Nude) + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 5.50 MB / 11 files / 3.43 zip + +$end + + + +$info=smleague +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.185: Workaround for clone Final Arch ODD bit regression (video\stvvdp2.cpp) [Angelo Salese]. + +- 0.142u5: Angelo Salese fixed clone Final Arch failing the IC13 test and multi cart support. + +- 0.129u1: Aaron Giles added ROM_DEFAULT_BIOS (US) to Super Major League. + +- 0.128u4: Angelo Salese marked Super Major League and clone Final Arch as GAME_NOT_WORKING, they hangs randomly due of SH-2 master/slave communication RAM issues. Fixed also broken Test Mode in clone Final Arch. + +- 20th April 2008: Guru - Super Major League NAOMI GDROM arrived from Japan a couple of days ago. + +- 0.99u7: Angelo Salese fixed Super Major League - Game now playable. + +- 0.90u2: Changed description of clone (Japan) to 'Final Arch (J 950714 V1.001)'. Renamed (sleague) to (smleague). + +- 0.90: Changed description to 'Super Major League (U 960108 V1.000)'. + +- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. + +- 0.77: Changed 'Super Major League (US)' to parent. + +- 0.74u2: Added 'Final Arch (Japan)' (Sega 1995) and Super Major League (US). + +- 0.63: Added (Testdrivers) Final Arch and Super League. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 18.5 MB / 6 files / 7.79 zip + +$end + + + +$info=smlg99 +$mame +0.133u5 [Guru] + + +WIP: + +- 0.179: MetalliC changed description to 'World Series 99 / Super Major League 99'. + +- 0.158: Removed smlg99-key.bin rom. + +- 0.143u4: Added smlg99-key.bin rom. + +- 0.143u1: Replaced 8-way Joystick (6 buttons) with stick and pedal (2 buttons). + +- 0.133u5: Guru added 'Super Major League '99' (Sega 1999). + +- 5th September 2009: R. Belmont - We've got a complete dump for Super Major League '99, which is apparently a completely different game from Dynamite Baseball '99. It has the full MLB and players license and it's not protected (yay!). Screens added. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 170 MB / 22 files / 100.0 zip + +$end + + + +$info=smman +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Six Million Dollar Man' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.03 kb / 4 files / 4.70 zip + +$end + + + +$info=smoc501 +$mame + +DEVICE: + +Sony SMO-C501 MO Disk Controller + + +ROMS: + +c501-00.rom (64k microcode) + + +WIP: + +- 0.216: Added 'Sony SMO-C501 MO Disk Controller' device (bus\nscsi\smoc501.cpp). + +$end + + + +$info=smoto20 +$mame +0.125u5 [Luca Elia] + + +< Italy > + + +TEST MODE: + +- To enter test mode, keep STATS/TEST (key 9) pressed during boot. HOLD5 (key B) to select between VOICE <-> MUSIC. HOLD4 (key V) to increase the tune/sound number, START (key 2) to decrease it. + +- To enter the bookkeeping mode press STATS (key 9). Press START/DEAL (key 2) to exit. + + +WIP: + +- 0.237: Michel Blanco added clone Super Rider (v1.3). + +- 0.148u1: Hopper emulation in Super Rider and clone Super Moto [Luca Elia]. Added 'Hopper' dipswitch. + +- 0.136u2: Improvements to Super Rider/Super Moto [Roberto Fresca]: Added stats and settings inputs. Added button-lamps layout. Added dipswitches 'Coinage', 'Demo Sounds', 'Double-Up', 'Main Game Rate' and 'Double-Up Rate' and 'Game Control'. Changed Z180 CPU1 clock speed to 1.5MHz. + +- 0.135u4: Angelo Salese improved Super Rider (Italy, v2.0) bitplane order and colors. + +- 17th December 2009: Angelo Salese - Today I've beated color PROM decoding in two games, first one is Carrera and the second one is Super Moto / Super Rider. Both of them uses awkward PROM encoding and required a decent effort from my side to finally get them right. Amusingly, I've got the Super Moto one by seeing that it requires a very specific pen color for the ranking screen that was entirely black, fixing the bitplane order by checking that specific screen was an obvious choice for it. + +- 0.125u5: Luca Elia added 'Super Rider (Italy, v2.0)' (Subsino 1996) and clone Super Moto (Italy, v1.6). + +- 20th April 2008: f205v and Corrado Tomaselli dumped Super Rider (Italy, v2.0). + +- 29th December 2005: f205v dumped Super Moto (Italy, v1.6). The board has a BIG BLACK BOX, on top of the box there is a small door closing a button-battery; for sure there is more in it, but I do not know how to open it / tore it apart. + + +Recommended Games (Gambling) + + +Romset: 448.8 kb / 7 files / 154.5 zip + +$end + + + +$info=smotor +$mame +0.222 [Mirko Buffoni, Roberto Fresca, Retromaniacs, Recreativas.org] + + +SETUP: + +- Choose between motorcycle and car using dipswitch. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Mirko Buffoni, Roberto Fresca, Retromaniacs and Recreativas.org added 'Super Motor (prototype)' (Duintronic 19??). Added ASCII PCB layout. Correct some tech notes [Roberto Fresca]. Enabled state saving, since everything is already in place. READ/WRITE macros removal [Osso]. + +- 12th June 2020: Recreativas.org - Thanks to a PCB board located and provided by the Retromaniacs Association (Retromaniacs.es), a game that was unknown to us until now has been discovered: Super Motor from the Spanish company Duintronic. ArcadeHacker (Asociacion A.R.C.A.D.E, Team Recreativas.org) has been in charge of dumping the roms of the game for its preservation, while Roberto Fresca (MAMEDev, Team Recreativas.org) has done a reverse engineering work to understand the functioning of the hardware. The board works on dedicated hardware based on Z80 CPU, a Yamaha YM2413 for the sound. The video is based on two tilemaps, a foreground for vehicles, scores, etc. and another for the background scenarios. So finally knowing the name of the game, fellow Oscar Najera (Asociacion A.R.C.A.D.E, Recreativas.org), set to work to investigate and contact the founder of Duintronic in order to obtain information about this game. Antonio Ingles was very kind answering their questions and indicated that they developed several games for a manufacturer of very simple children who used the same hardware and could change them according to the model of children (car, motorcycle, helicopter ...) using a switch. In any case, at least the recovered version could be confirmed to be a prototype. Roberto Fresca has also been in charge of writing the corresponding driver for its future emulation in MAME. + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 256.8 kb / 7 files / 46.4 zip + +$end + + + +$info=smpc_hle +$mame + +DEVICE: + +Sega Saturn SMPC HLE (HD404920FS) + + +WIP: + +- 0.283: Changed sourcefile to sega\smpc.cpp. + +- 0.191: Added 'Sega Saturn SMPC HLE (HD404920FS)' device (machine\smpc.cpp). + +$end + + + +$info=sms_card_slot +$mame + +DEVICE: + +Sega Master System Card Slot + + +WIP: + +- 0.207: Added 'Sega Master System Card Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sms_cart_slot +$mame + +DEVICE: + +Sega Master System Cartridge Slot + + +WIP: + +- 0.207: Added 'Sega Master System Cartridge Slot' device (bus\sega8\sega8_slot.cpp). + +$end + + + +$info=sms_control_port +$mame + +DEVICE: + +Sega 9-pin I/O port + + +WIP: + +- 0.251: Changed description to 'Sega 9-pin I/O port'. + +- 0.186: Removed 'Gender Adapter' device (bus\sms_exp\gender.cpp). Changed description to 'Sega SMS controller port'. + +- 0.184: Added 'Sega SMS control port' device (bus\sms_ctrl\smsctrl.cpp) and 'Sega SMS expansion slot' device (bus\sms_exp\smsexp.cpp). + +$end + + + +$info=sms_diypaddle +$mame + +DEVICE: + +raphnet DIY SMS/Mark III Paddle Controller + + +ROMS: + +sms_paddle.bin (312 bytes u1) + + +WIP: + +- 0.251: Added 'raphnet DIY SMS/Mark III Paddle Controller' device (bus\sms_ctrl\diypaddle.cpp). + +$end + + + +$info=sms_expansion_slot +$mame + +DEVICE: + +Sega SMS expansion slot + + +WIP: + +- 0.207: Added 'Sega SMS expansion slot' device (bus\sms_exp\smsexp.cpp). + +$end + + + +$info=sms_gender_adapter +$mame + +DEVICE: + +SMSPower Gender Adapter + + +WIP: + +- 0.207: Added 'SMSPower Gender Adapter' device (bus\sms_exp\gender.cpp). + +$end + + + +$info=sms_graphic +$mame + +DEVICE: + +Sega Master System Graphic Board + + +WIP: + +- 0.251: Changed description to 'Sega Master System Graphic Board'. + +- 0.184: Added 'Sega SMS Graphic Board' device (bus\sms_ctrl\graphic.cpp). + +$end + + + +$info=sms_hypershot +$mame + +DEVICE: + +Konami Hyper Shot (JE 502/JE 503, Sega) + + +WIP: + +- 0.251: Added 'Konami Hyper Shot (JE 502/JE 503, Sega)' device (bus\sms_ctrl\hypershot.cpp). + +$end + + + +$info=sms_joypad +$mame + +DEVICE: + +Sega Master System Control Pad + + +WIP: + +- 0.251: Changed description to 'Sega Master System Control Pad'. + +- 0.184: Added 'Sega SMS Control Pad' device (bus\sms_ctrl\joypad.cpp). + +$end + + + +$info=sms_light_phaser +$mame + +DEVICE: + +Sega Master System Light Phaser + + +WIP: + +- 0.251: Changed description to 'Sega Master System Light Phaser'. + +- 0.245: Removed C89-style variable declarations in sms_ctrl\lphaser.cpp when noticed [Ryan Holtz]. + +- 0.184: Added 'Sega SMS Light Phaser' device (bus\sms_ctrl\lphaser.cpp). + +$end + + + +$info=sms_md6button +$mame + +DEVICE: + +Sega Mega Drive Six Button Control Pad + + +WIP: + +- 0.251: Added 'Sega Mega Drive Six Button Control Pad' device (bus\sms_ctrl\md6bt.cpp). + +$end + + + +$info=sms_mdpad +$mame + +DEVICE: + +Sega Mega Drive Control Pad + + +WIP: + +- 0.251: Added 'Sega Mega Drive Control Pad' device (bus\sms_ctrl\mdpad.cpp). + +$end + + + +$info=sms_megamouse +$mame + +DEVICE: + +Sega Mega Mouse (US) + + +WIP: + +- 0.251: Added 'Sega Mega Mouse (US)' device (bus\sms_ctrl\mouse.cpp). + +$end + + + +$info=sms_multitap +$mame + +DEVICE: + +Furrtek Sega Master System Multitap + + +WIP: + +- 0.251: Changed description to 'Furrtek Sega Master System Multitap'. + +- 0.190: Changed description to 'Furrtek SMS Multitap'. + +- 0.184: Added 'Sega SMS Multitap' device (bus\sms_ctrl\multitap.cpp). + +$end + + + +$info=sms_paddle +$mame + +DEVICE: + +Sega Mark III Paddle (Japan) + + +WIP: + +- 0.251: Changed description to 'Sega Mark III Paddle (Japan)'. + +- 0.184: Added 'Sega SMS Paddle' device (bus\sms_ctrl\paddle.cpp). + +$end + + + +$info=sms_rapid_fire +$mame + +DEVICE: + +Sega Master System Rapid Fire Unit + + +WIP: + +- 0.251: Changed description to 'Sega Master System Rapid Fire Unit'. + +- 0.186: Changed description to 'Sega SMS Rapid Fire Unit'. + +- 0.184: Added 'Sega SMS Rapid Fire' device (bus\sms_ctrl\rfu.cpp). + +$end + + + +$info=sms_rs232 +$mame + +DEVICE: + +Mega Drive RS-232 Adapter + + +WIP: + +- 0.251: Added 'Mega Drive RS-232 Adapter' device (bus\sms_ctrl\rs232adapt.cpp). + +$end + + + +$info=sms_segamouse +$mame + +DEVICE: + +Sega Mega Drive Mouse (World) + + +WIP: + +- 0.251: Added 'Sega Mega Drive Mouse (World)' device (bus\sms_ctrl\mouse.cpp). + +$end + + + +$info=sms_sports_pad +$mame + +DEVICE: + +Sega SMS Sports Pad (US) + + +WIP: + +- 0.186: Changed description to 'Sega SMS Sports Pad (US)'. + +- 0.184: Added 'Sega SMS Sports Pad US' device (bus\sms_ctrl\sports.cpp). + +$end + + + +$info=sms_sports_pad_jp +$mame + +DEVICE: + +Sega Mark III Sports Pad (Japan) + + +WIP: + +- 0.251: Changed description to 'Sega Mark III Sports Pad (Japan)'. + +- 0.186: Changed description to 'Sega SMS Sports Pad (JP)'. + +- 0.184: Added 'Sega SMS Sports Pad JP' device (bus\sms_ctrl\sportsjp.cpp). + +$end + + + +$info=sms_teamplayer +$mame + +DEVICE: + +Sega Mega Drive 4-Player Adaptor + + +WIP: + +- 0.251: Added 'Sega Mega Drive 4-Player Adaptor' device (bus\sms_ctrl\teamplayer.cpp). + +$end + + + +$info=sms_xe1ap +$mame + +DEVICE: + +Dempa Micom Soft Analog Controller (XE-1AP, Sega) + + +WIP: + +- 0.251: Added 'Dempa Micom Soft Analog Controller (XE-1AP, Sega)' device (bus\sms_ctrl\xe1ap.cpp). + +$end + + + +$info=sms4in1 +$mame +0.223 [Siftware, Osso] + +0.193 [Joe Magiera] + + +WIP: + +- 0.223: Siftware and Osso added '4-in-1 (version SWS1-052587)'. Note: Newer version still shows 1984 copyright on title screen. Changed '4-in-1' to clone '4-in-1 (version SWS1-110984)'. Renamed (sms4in1) to (sms4in1a). + +- 0.193: Joe Magiera added '4-in-1' (SMS Manufacturing Corp. 1984). + + +Recommended Games (Cards) + + +Romset: 36 kb / 5 files / 21.0 zip + +$end + + + +$info=smshilo +$mame +0.134u4 [Roberto Fresca, Alan Griffin] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clone 'HI-LO Double Up Joker Poker (set 2)' (SMS Manufacturing Corp. 1983). Changed parent description to 'HI-LO Double Up Joker Poker (set 1)'. + +- 0.277: Added support for dynamic size chars lines. That fixes the paytable shown in smshilo, allowing to remove the imperfect graphics flags. Added real colors [Roberto Fresca, Grull Osgo]. + +- 0.276: Added buttons-lamps layout. Promoted 'HI-LO Double Up Joker Poker' to working [Roberto Fresca, Grull Osgo]. Added dipswitches 'Cards to discard', '2 Jokers in Deck' and 'Test Mode'. + +- 0.135u3: Changed description to 'HI-LO Double Up Joker Poker'. + +- 0.134u4: Roberto Fresca and Alan Griffin added 'Hi-Lo Double Up Joker Poker ' (SMS Manufacturing Corp. 1983). Roberto Fresca added hardware details, PCB layout and discrete sound circuitry scheme/documentation. + +- 24th October 2009: Roberto Fresca - I added a SMS poker with Hi-Lo features. + + +Recommended Games (Cards) + + +Romset: 10.2 kb / 4 files / 5.32 zip + +$end + + + +$info=smsjoker +$mame +0.193 [Joe Magiera] + + +WIP: + +- 0.193: Joe Magiera added 'Joker Poker With Hi-Lo Double-Up' (SMS Manufacturing Corp. 1985). + + +Recommended Games (Cards) + + +Romset: 28 kb / 4 files / 15.5 zip + +$end + + + +$info=smssgame +$mame +0.172 [Astroblaster] + + +NOTE: + +- In Super Game you can select 32 games: Super Bubble, Tetris, Wonder Boy, Alex Kidd, Super Mario, Hello Kang Si, Solomon Key, Buk Doo Gun, Invaders, Galaxian, Galaga, Flicky, Teddy Boy, Ghost House, Bomb Jack, Kings Valley, Pippols, Dragon Story, Spy vs Spy, PitFall II, Drol, Pit Pot, Hyper Sport, Super Tank, Congo Bongo, Circus, Road Fighter, Astro, Goonies, Road Runner I, Masic Tree and Mouse + + +WIP: + +- 0.261: Mark smssgamea as clone of smssgame, added MCU NO_DUMP and mark both games with MACHINE_UNEMULATED_PROTECTION flag. Clean and update notes [skip ci]. Initial stab at game ROM banking. Fixed Super Mario in smssgame. Added some sense over $8000-$bfff, fixes Wonder Boy, Alex Kidd and Solomon Key. Rewrote and simplify banking, allows Hello Kang Si and Buk Doo Sun to boot. Implemented $4000-$7fff bank, fixes Final Bubble Bobble. Simplify banking scheme, move menu roms inside game_data space, fixes smssgamea game loading [Angelo Salese]. Changed description to 'Super Game (Sega Master System Multi-game bootleg, 01 Final Bubble Bobble)' and clone (alt games) to 'Super Game (Sega Master System Multi-game bootleg, 01 Tri Formation)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Implemented /NMI-IN as a line write handler rather than as an input callback [Enik Land]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. Added 'Sega 315-5246 SMS2 VDP' (10738635 Hz) sound. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.189: TeamEurope added 'Super Game (Sega Master System Multi-game bootleg) (alt games)' (Seo Jin (TV-Tuning license) 1990). Get rid of nonfunctional ROM_RELOADs [hap]. + +- 0.180: Astroblaster added the missing maincpu rom to Super Game. Note: This is actually quite interesting, this is a 512KB MASK rom, hence why it got missed the first time around. It actually appears to have been pulled straight from a home Sega Master System mulit-game cartridge and used on the arcade PCB. The rom contains another copy of the games menu in the first bank, except this copy of the menu has no timer/credit support and only references games in this specific rom. It is completely ignored by the arcade hardware which uses the game data part of the rom only, never banking this copy of the menu in. As this almost certainly came straight from a bootleg cartridge, this specific rom could also be added to the softlist with a custom mapper for the banking. + +- 0.172: Astroblaster added 'Super Game (Sega Master System Multi-game bootleg)' (Sono Corp Japan 199?). Note: Unfortunately the dump is incomplete, there's a 512KB MASK rom that hasn't been dumped (it also probably uses an MCU for the timer / credit logic, but we can simulate that). + + +Recommended Games (Multiplay) + + +Romset: 1.81 MB / 12 files / 988.8 zip + +$end + + + +$info=smtma6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Heihachi_73 added clone Show Me The Money (10015711, Queensland). + +- 0.175: Renamed (smtmar) to (smtma6). + +- 0.174: Changed description to 'Show Me The Money (10001911, NSW/ACT)'. + +- 0.173: Added 'Show Me The Money' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.4 zip + +$end + + + +$info=smwc +$mame +0.279 [Hammy, little0] + + +WIP: + +- 0.279: Hammy and little0 added 'Shizhan Majiang Wangchao (Version 2.0)' (GMS 1998). Note: Stops during boot, patched for now. EEPROM interface doesn't quite work. + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 5 files / 1.05 zip + +$end + + + +$info=sn76477 +$mame + +DEVICE: + +TI SN76477 CSG + + +WIP: + +- 0.186: Changed description to 'TI SN76477 CSG'. + +- 0.147: Added 'SN76477' device (sound\sn76477.c). + +$end + + + +$info=sn76489 +$mame + +DEVICE: + +SN76489 + + +WIP: + +- 0.147: Added 'SN76489' device (sound\sn76496.c). + +$end + + + +$info=sn76489a +$mame + +DEVICE: + +SN76489A + + +WIP: + +- 0.147: Added 'SN76489A' device (sound\sn76496.c). + +$end + + + +$info=sn76494 +$mame + +DEVICE: + +SN76494 + + +WIP: + +- 0.147: Added 'SN76494' device (sound\sn76496.c). + +$end + + + +$info=sn76496 +$mame + +DEVICE: + +SN76496 + + +WIP: + +- 0.225: Removed 'U8106' device. + +- 0.147: Added 'SN76496' and 'U8106' device (sound\sn76496.c). + +$end + + + +$info=sn94624 +$mame + +DEVICE: + +SN94624 + + +WIP: + +- 0.184: Added 'SN94624' device (sound\sn76496.cpp). + +$end + + + +$info=snake +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Snake Machine' (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 6 files / 10.7 zip + +$end + + + +$info=snakepit +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Correct ROM names [Kevin Eshbach, Brian Troha, The Dumping Union]. Renamed (snakepit2) to (snakepita). + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.154: Dale Luck added clone Snake Pit (9/14/84). + +- 0.36b6: Added new cpu1 rom ($2c000). + +- 0.36b5: Aaron Giles added 'Snake Pit' (Bally/Sente 1984). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 112.3 kb / 15 files / 40.7 zip + +$end + + + +$info=snakjack +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 10th November 2009: 3D ARCADE - New 3D cabinet model for Snacks'n Jaxson from Fossil and Jibmums. + +- 0.36b5: Aaron Giles added 'Snacks'n Jaxson' (Bally/Sente 1984). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +HOW TO PLAY: + +- Try to eat 4 meals a day. + +- Move Jaxson's head to keep his nose bouncing. + +- Eat all foods between bounces. + +- Use sneeze button to blow away bad stuff. + +- 6 bounces completes meal. + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Romset: 112.3 kb / 15 files / 51.5 zip + +$end + + + +$info=snapjack +$mame +0.27 [F. Kurokawa] + + +WIP: + +- 0.222: jkburks fixed year info. + +- 25th July 2018: 3D ARCADE - Jibmums has released new models of Universal cabinets Snap Jack and Ladybug! + +- 0.145u4: Tafoid got rid of bogus inputs for Snap Jack, there are no fire buttons at all, just controller and start buttons. + +- 0.126u5: Fixed rom names. + +- 0.123u2: Changed palettesize to 96 colors. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.34b1: Added color PROMs ($0, 20, 40 - palette and sprite color lookup table). + +- 0.28: Snap Jack is oriented correctly and Snap Jack (wheels) are properly supported [Nicola Salmoria]. Mike Balfour added high score saving to Snap Jack. Known issues: 2 Player controls don't work. What do the dipswitches do? + +- 0.27: F. Kurokawa added 'Snap Jack' (Universal 1982). Runs on the same hardware as Lady Bug. What do the dipswitches do? 2 player controls don't work. + +- 9th March 1997: Dumped Snap Jack. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 40.1 kb / 13 files / 23.8 zip + +$end + + + +$info=snapper +$mame +0.94u4 [David Haywood] + + +WIP: + +- 0.236: Removed 'Netlist Sound Device'. + +- 0.170: Removed unused(?) sprite device w/no ROMs in Snapper [AJR]. + +- 0.143u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u4: Tafoid fixed duplicate save state entry in Snapper. + +- 0.123u1: Changed YM2413 clock speed to 5MHz. + +- 0.95u2: Simon White and Aaron Giles fixed Snapper - Game now playable. Replaced dipswitches with 'Unknown' ones. Changed input to 1 Player with 3x buttons. + +- 0.94u4: David Haywood added 'Snapper (Korea)' (Philko 1990). + +- 15th March 2005: David Haywood - Snapper (Philko 1990) seems to be running on the same hardware as Atomic Point which is currently in the system 16 driver. Its not a true system16 board, and I probably won't dedicate much time to it until we decide what to do with the driver. + +- 23rd February 2005: Bluebird - Last night I boxed up the Snapper board (The 1990 one!!) with some other boards to go to Juno's. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Snake): + +Hustle + +Jungler + +Anteater + +Nibbler + +Slither + +Python (Photon System) + +Gomola Speed (TourVision) + +Snapper + +Pass + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Susume! Mile Smile / Go Go! Mile Smile + +PoPo Bear + + +Romset: 224 kb / 5 files / 76.3 zip + +$end + + + +$info=snapshot +$mame +0.254 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'Snap Shot (20115211, ASP)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 1 files / 3.11 zip + +$end + + + +$info=snapshot_image +$mame + +DEVICE: + +Snapshot + + +WIP: + +- 0.254: Renamed (snapsot_image) to (snapshot_image). + +- 0.186: Renamed (snapshot_image) to (snapsot_image). + +- 0.184: Added 'Snapshot' device (imagedev\snapquik.cpp). + +$end + + + +$info=snes_bcbattle +$mame + +DEVICE: + +Epoch Barcode Battler (SFC) + + +WIP: + +- 0.241: Added 'Epoch Barcode Battler (SFC)' device (bus\snes_ctrl\bcbattle.cpp). + +$end + + + +$info=snes_control_port +$mame + +DEVICE: + +Nintendo SNES / SFC controller port + + +WIP: + +- 0.241: Added 'Nintendo SNES / SFC controller port' device (bus\snes_ctrl\ctrl.cpp). + +$end + + + +$info=snes_joypad +$mame + +DEVICE: + +Nintendo SNES / SFC Control Pad + + +WIP: + +- 0.241: Added 'Nintendo SNES / SFC Control Pad' device (bus\snes_ctrl\joypad.cpp). + +$end + + + +$info=snes_miracle +$mame + +DEVICE: + +Miracle Piano SNES Cable + + +WIP: + +- 0.241: Added 'Miracle Piano SNES Cable' device (bus\snes_ctrl\miracle.cpp). + +$end + + + +$info=snes_mouse +$mame + +DEVICE: + +Nintendo SNES / SFC Mouse Controller + + +WIP: + +- 0.241: Added 'Nintendo SNES / SFC Mouse Controller' device (bus\snes_ctrl\mouse.cpp). + +$end + + + +$info=snes_multitap +$mame + +DEVICE: + +Nintendo SNES / SFC Multitap Adapter + + +WIP: + +- 0.241: Added 'Nintendo SNES / SFC Multitap Adapter' device (bus\snes_ctrl\multitap.cpp). + +$end + + + +$info=snes_pachinko +$mame + +DEVICE: + +Sunsoft Pachinko Controller + + +WIP: + +- 0.241: Added 'Sunsoft Pachinko Controller' device (bus\snes_ctrl\pachinko.cpp). + +$end + + + +$info=snes_ppu +$mame + +DEVICE: + +SNES PPU + + +WIP: + +- 0.154: Added 'SNES PPU' device (video\snes_ppu.c). + +$end + + + +$info=snes_sscope +$mame + +DEVICE: + +Nintendo SNES / SFC SuperScope + + +WIP: + +- 0.241: Added 'Nintendo SNES / SFC SuperScope' device (bus\snes_ctrl\sscope.cpp). + +$end + + + +$info=snes_twintap +$mame + +DEVICE: + +Yonezawa Twin Tap Controller + + +WIP: + +- 0.241: Added 'Yonezawa Twin Tap Controller' device (bus\snes_ctrl\twintap.cpp). + +$end + + + +$info=snes4sl +$mame +0.213 [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, System11, Dirk Best] + + +WIP: + +- 0.258: Added 27c256_06_01.u43 BIOS - Found on a PCB with NBA Jam installed. + +- 0.256: Dumped a newer BIOS for 'SNES 4 Slot arcade switcher' [Bonky]. + +- 0.242: Added Ricoh 5A22 (21480000 Hz) CPU1 and Nintendo/Sony S-SMP (2048000 Hz) CPU2 and Nintendo/Sony S-DSP sound (2048000 Hz). Added display (512x225, 60.098476 Hz). + +- 0.229: Added new BIOS version '12-07' for 'SNES 4 Slot arcade switcher'. Found on PCB with Siemens SAB 8051A-P (4KBytes internal ROM undumped) [Victor Fernandez, ClawGrip]. + +- 0.213: ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, System11 and Dirk Best added 'SNES 4 Slot arcade switcher' (bootleg 1993). + +- 12th November 2018: System11 - I recently obtained a SNES 4 slot arcade switcher from another member of The Dumping Union group, if you've seen my Tourvision posts then you'll understand how eager I was to obtain a similar unit for a different system. So what this system does, is allow you to run SNES games in an arcade cabinet with credit based or time based play. It knows about 75 games / variants which have credit support (if enabled on dips), and unknown games are set to time based play. Switcher text is overlaid on the SNES output like a TV OSD, the picture is actually quite dim and I had to use a lot of boost to get a decent one. Time can be configured in 5,10,15 and 20 minute blocks per coin. The player can select game (if enabled, I'm still trying to establish exactly how the dips work for this) by holding button 3 and pushing the joystick left - there's no instructions for this on screen and it took a while to find. It also appears to cycle through different games in attract for a couple of minutes each. For time based games the timer starts flashing as it's about to expire and coins can be inserted to extend it. When the timer runs out the motherboard simply makes the SNES reset ending your game rather abruptly. It's quite interesting hardware - similar to the Tourvision an actual console motherboard is used (in this case a bootleg SNES) and the main board is a cart switcher and coin control/automation system. Here's the top board, the slot furthest away from the JAMMA connector is the first cart slot. There's a WD1016D-PL near it, I'm not able to find out what this chip is yet, and the quad which is probably the CPU has had any markings removed. It's likely built in Korea or China based on the number of Goldstar chips. Note the amplifier hacked onto the board, pretty sure this is non standard and the intention was to use this in a amplified cabinet. In a rather ugly fashion the switcher hooks up to this bootleg SNES motherboard, it appears to be regionless and is near enough a 1:1 clone - wires directly solder to various points under the motherboard to tap audio & video, and the small ribbon at the front appears to supply control inputs. I did have one problem with this, aside from constant issues with poor connection on the cart slot joiner - only one or two carts would boot at all, and they'd freeze. Pasky helped me out here by suggesting the sound module may have failed - he was right. Here's the bootleg sound module which I hope to repair in the future - someone has previously "repaired" it with the skill of an enraged babboon, I'm guessing one of the RAM chips is dead. Fortunately the clone is so close to real SNES hardware that I was able to use an original sound module, pinout is identical but the connector type is different, so for now I've soldered a ribbon in. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 128 kb / 4 files / 39.8 zip + +$end + + + +$info=snes4sln +$mame +0.224 [Jorge Silva, Ricardo Goncalves] + + +WIP: + +- 0.242: Added Ricoh 5A22 (21480000 Hz) CPU1 and Nintendo/Sony S-SMP (2048000 Hz) CPU2 and Nintendo/Sony S-DSP sound (2048000 Hz). Added display (512x225, 60.098476 Hz). + +- 0.224: Jorge Silva and Ricardo Goncalves added 'SNES 4 Slot arcade switcher (NBA Jam)' (bootleg 1994). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 2.03 MB / 5 files / 1.18 zip + +$end + + + +$info=snk_bbusters_spr +$mame + +DEVICE: + +SNK Beast Busters Sprites + + +WIP: + +- 0.246: Changed sourcefile to snk\snk_bbusters_spr.cpp. + +- 0.231: Added 'SNK Beast Busters Sprites' device (video\snk_bbusters_spr.cpp). + +$end + + + +$info=snk6502_sound +$mame + +DEVICE: + +SNK6502 Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.192: Changed description to 'SNK6502 Custom Sound'. + +- 0.149u1: Added 'SNK6502 Audio Custom' device (audio\snk6502.c). + +$end + + + +$info=snkwave +$mame + +DEVICE: + +SNK Wave + + +WIP: + +- 0.147: Added 'SNK Wave' device (sound\snkwave.c). + +$end + + + +$info=snlad +$mame +0.143u4 [David Haywood] + + +WIP: + +- 0.148u2: Fixed exception after exit in Snake & Ladders. + +- 0.143u4: David Haywood added 'Snake & Ladders' (JPM 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 650.0 zip + +$end + + + +$info=snookr10 +$mame +0.113 [Roberto Fresca, f205v] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize NVRAM press and hold Service 1 + 2 (Keys 0 + 9), then press Reset F3. When you see "RAM-INIZIALIZZATA!", release. + + +WIP: + +- 0.271: Identified manufacturer for clone Ten Balls (Ver 1.05), using original program ROM [Osso]. Fixed rom names. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.148u5: Roberto Fresca fixed NVRAM size and added default NVRAM to Snooker 10 and clone Ten Balls. + +- 0.133u1: Removed all 7x buttons. + +- 0.127u7: Improvements to Sandii' games [Roberto Fresca]: Reworked the button-lamps matrix system. Documented both output ports. Connected coin in, key in and payout counters. Improved the lamps layout to be more realistic. Updated technical notes. + +- 0.125u5: Improvements to Sandii' games driver [Roberto Fresca]: Fixed the tilemap size. Fixed the screen size. Updated technical notes. + +- 0.125u4: Sandii' games improvements [Roberto Fresca]: Switched the color system to RESNET calculations. Hooked the infamous bit7 of Input Port 0x3004 in parallel to dipswitch 1. This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5. Demultiplexed lamps matrix. Added lamps support, but is still imperfect. Updated technical notes. + +- 0.125u2: Some improvements to Sandii' games [Roberto Fresca, f205v]: Confirmed the CPU clock after some PCB measurements. Changed the SND clock to 1MHz to match the PCB measurement. Correct the internal OKI6295 frequency turning the pin 7 state to HIGH. Inputs: Eliminated all pulse limitations. Affected buttons have a rattled sound in the real thing too. Updated technical notes. Changed OKI6295 clock speed to 1MHz. + +- 0.124u5: Roberto Fresca fixed Snooker 10 and Ten Balls - Games now playable. Changed 'Ten Balls (Ver 1.05)' to a clone of Snooker 10. Sandii' Games [Roberto Fresca]: Created a new machine driver for Ten Balls due to different memory map. Worked all the input ports from the scratch. Fixed the sound ROM_REGION. Added the OKI6295 emulation to all games. Hooked output ports. Documented and calculated all bits related to lamps. Adjusted palette length to 256 colors. Reverse engineering the code to complete the dipswitches. Added DIP locations to dipswitches. Promoted Snooker 10 and Ten Balls to 'WORKING' state. Added game instructions & notes. Updated encryption & technical notes. Added OKI6295 (1333333 Hz) sound. Changed region cpu2 to sound1. Changed palettesize to 256 colors. Added Player 1, 7x buttons and 2 coin slots. Added dipswitches 'Pool Value', 'Coinage', 'Super Game Settings', 'Super Game Payment Type' and 'Super Game'. + +- 29th April 2008: Roberto Fresca - Hooked full sound emulation to all games. The sounds are 4 bit ADPCM and were ripped from the Gottlieb pinball 'Cue Ball Wizard' (1992)... Output ports were hooked and properly documented too. Also fixed the payout mode. If you have some points accumulated and need to grab the tokens/tickets, you must to play a bonus game called SUPER GAME to get the points out. To enter the bonus game, you must press STOP5 in the attract mode. The payout system is through this game. 5 themed items will be shown (apples, balls, etc... depending of the game). The joker will start to move from item to item quickly, but decreasing the speed gradually. To beat the game, you need to push the start button in the exact moment when the joker is located exactly in the center of the screen (item 3). Depending of the dipswitches settings, you can grab the prize manually pressing the SCARICA (payout) button, and then TICKET or HOPPER buttons. Press TICKET button to print a 100 points ticket. Press HOPPER button to get tokens x10 points. You have 1 attempt for each 100 earned points. If you lose the game, you lose the points. And since this feature is present in all the CMC italian games too, I made a lot of fixes to them to allow work the payout system properly. + +- 26th April 2008: Roberto Fresca - After some work, I have Snooker 10, Ten Balls and Apple 10 working. The last one still need a big analysis to decrypt the palette properly. Snooker 10 in game, plus stats, management, input test & programming modes. The next step is to hook sound emulation and document the output ports properly. + +- 0.124u4: Roberto Fresca added 'Ten Balls (Ver 1.05)' (unknown 1997). Moved Snooker 10 to its own driver. + +- 22nd April 2008: Robert Fresca - Another 2 italian games were dumped (thanks f205v!). I made a new driver for them. They are Apple 10 and Ten Balls. Both programs seems to be heavy hacks from funworld games. Obviously all hardware accesses were relocated to match the new hardware, that has two big high-density PLDs mainly for protection. Also moved Snooker 10 to this new driver. All games aren't working yet. Ten Balls are from an early revision board. In Apple 10 the Colors and tile matrix are encrypted/scrambled. Decryption is a real PITA... I think I'm on the right way, but still have no idea how to implement it. + +- 18th April 2008: f205v dumped Ten Balls (Ver 1.05). + +- 0.123u1: Roberto Fresca fixed screen and visible area in Snooker 10. Changed visible area to 384x240. + +- 30th September 2007: Roberto Fresca - I made some improvements to Snooker 10. The game use different hardware than funworld games and should be moved to its own driver. Still not playable and need a lot of work. + +- 0.113: Roberto Fresca added 'Snooker 10 (Ver 1.11)' (Sandiy 1998). + +- 26th February 2007: Roberto Fresca - Added Snooker 10 (1998, Sandiy). GFX have been decoded properly and the 'missing' color PROM was found repeated 64 times inside a 27c256 ROM. The game isn't working due to protection, missing CPU/MCU (there is unknown code present) and lack of inputs. + +- 23rd December 2006: f205v dumped Snooker 10 (ver 1.11). + + +Recommended Games (Gambling) + + +Romset: 386 kb / 6 files / 138.6 zip + +$end + + + +$info=snowboar +$mame +0.135u1 [Manuel Abadia] + +0.63 [Manuel Abadia] + + +DECRYPT FILE required + + +WIP: + +- 0.278: Added PLD ($0 - mu.sb.3972_pal16l8.bin) dump to Snow Board Championship and verify bruteforced ones [Josep Quingles, Recreativas.org]. Changed description to 'Snow Board Championship (version 2.1)' and clone (Version 2.0) to 'Snow Board Championship (version 2.0)'. + +- 0.171: Samuel Neves and Peter Wilhelmsen figured out algorithm and replaced Snow Board Championship lookup table with proper emulation of device. + +- 0.170: Charles MacDonald and David Haywood added 8GB decrypt table to Snow Board Championship and clone - Game now playable. + +- 3rd January 2016: David Haywood - Gaelco's SnowBoard Championship is a step closer to being emulated. Unlike most Gaelco games which used an evil Dallas protection device complete with suicide battery, SnowBoard Championship instead used a less complex device programmed to do some decryption tasks, and used as protection. The game was passing various things to the device, like text strings, sample numbers, and some directional direction used by the game, it expected correct data back in order for the game to run properly. Previously in MAME the game would display corrupt text, hang during attract mode, play incorrect samples and have completely broken controls. The operation of the device turned out to be simple, actually even less complex than I was first expecting. I'd already briefed Charles MacDonald (who purchased a PCB for running our tests) that the game writes 32-bits of data to an address, and reads 16-bits back from another address, and that it uses different pairs of addresses throughout execution, so naturally I was expecting the different addresses to use different encryption schemes, one of his first discoveries was that the address was completely irrelevant, done only to throw off anybody trying to understand it. With this knowledge he made a few mods to the hardware and software running on the board to collect the 16-bit results for all possible 32-bit writes the game could make, resulting in an 8GB table. I hooked this 8GB table up in MAME to verify the results and the game immediately started working. We still need to reduce the 8GB table to actual equations, Olivier plans on looking at this, but rest assured the game is now very close to being playable in a public build of MAME. RAR compression manages to reduce the table to a 180MB file, there are clear patterns all over the place, so I doubt even that is especially complex. + +- 0.135u1: Changed clone 'Snow Board Championship (Version 2.1)' to parent and (set 1) to clone 'Snow Board Championship (Version 2.0)'. Renamed (snowboar) to (snowboara) and (snowboara) to (snowboar). + +- 16th November 2009: ANY dumped Snow Board Championship (Version 2.0) - already in MAME. GFX rom same as version 2.1. + +- 0.133u1: Renamed (snowbalt) to (snowboara). + +- 0.132u2: Brian Troha minor fixed Snow Board PCB layout. + +- 0.130u2: Demoted Snow Board Championship to have the GAME_NOT_WORKING flag. + +- 0.119u1: Changed description of clone (set 2) to 'Snow Board Championship (Version 2.1)'. + +- 0.63: Manuel Abadia added 'Snow Board Championship (set 1)' (Gaelco 1996) and clone (set 2). + +- 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash. + +- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 13 MB / 27 files / 5.12 zip + +FILE: 8 GB (Compressed: 57.3 MB) + +$end + + + +$info=snowbro2 +$mame +0.36RC1 [Quench] + + +Bugs: + +- After a certain number of games/continues, the game will no longer register coins. 39 coins apparently. Thenasty (ID 00943) + + +WIP: + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.258: H4M573R added clone Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg, set 3). Note: GFX offsets not 100% correct. SK000616 PCB, no original parts and seems hardcoded on Europe region. + +- 0.253: Correct MSM6295 pitch [danylopez123, hap]. Changed MSM6295 sound clock speed to 4MHz. + +- 0.217: jordigahan, Heckler and ClawGrip added clone Snow Bros. 2 - With New Elves / Otenki Paradise (Nyanko). Note: Game is not a bootleg, has original parts (the "GP9001 L7A0498 TOA PLAN" IC and the three mask ROMs). Changed parent description to 'Snow Bros. 2 - With New Elves / Otenki Paradise (Hanafram)'. + +- 0.204: Xuserv added clone Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg, set 2). Changed description of clone (bootleg) to 'Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg, set 1)'. + +- 9th November 2018: Smitdogg - Xuserv sent us a dump of Snow Bros 2 (Alternate Dump With Ending Credits). + +- 0.153: ANY added clone Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg). Quench fixed gfx1 rom in new clone. The bad rom had a pattern to the wrong bits so he replaced it. + +- 0.70: Changed description to 'Snow Bros. 2 - With New Elves / Otenki Paradise'. + +- 6th June 2003: Quench fixed the player 3 and 4 buttons in Snow Bros 2. + +- 0.67: Changed description to 'Snow Bros. 2 / Otenki Paradise'. + +- 0.37b10: Changed OKI6295 clock speed to 20454 Hz. + +- 0.37b9: Changed OKI6295 clock speed to 20000 Hz. + +- 0.37b6: Changed YM2151 clock speed to 3375000 Hz. + +- 0.36RC1: Quench added 'Snow Bros. 2 - With New Elves' (Toaplan/Hanafram 1994). + +- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 4 MB / 6 files / 1.68 zip + +$end + + + +$info=snowbro3 +$mame +0.90u4 [?] + +0.64 [?] + + +WIP: + +- 0.233: juking and xuserv added clone Ball Boy (3 players). Changed description of clone Ball Boy to 'Ball Boy (2 players)'. + +- 0.163: Changed M68000 CPU1 clock speed to 12MHz and OKI6295 sound to 1MHz. + +- 0.148u4: The Dumping Union added clone Ball Boy. Changed 'Snow Brothers 3 - Magical Adventure' from a clone of 'Snow Bros. - Nick & Tom (set 1)' to parent [David Haywood]. Renamed (snowbros3) to (snowbro3). + +- 0.133u1: Renamed (snowbro3) to (snowbros3). + +- 0.90u4: Re-added 'Snow Brothers 3 - Magical Adventure'. Changed 'Snow Brothers 3 - Magical Adventure' from a parent set to a clone of 'Snow Bros. - Nick & Tom'. + +- 0.74: Removed 'Snow Brothers 3 - Magical Adventure'. + +- 0.64: Added 'Snow Brothers 3 - Magical Adventure' (Syrmex / hack? 2002). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 5.25 MB / 6 files / 1.95 zip + +$end + + + +$info=snowbros +$mame +0.34b8 [Zsolt Vasvari] + +0.31 [Mike Coates] + + +WIP: + +- 0.149u1: The Dumping Union added clone Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg). + +- 0.142: Aaron Giles fixed missing video in clone 'The Winter Bobble (bootleg of Snow Bros.)'. + +- 0.133u1: Renamed (snowbroa) to (snowbrosa), (snowbrob) to (snowbrosb), (snowbroc) to (snowbrosc), (snowbroj) to (snowbrosj) and (snowbrod) to (snowbrosd). + +- 0.127: Tirino73 / MAME Italia added clone 'Snow Bros. - Nick & Tom (Dooyong license)'. + +- 14th August 2008: Tirino73 dumped Snow Bros. - Nick & Tom (Dooyong license), comes from an original PCBb. Differences are: In title screen, copyright string added with "Licensed to Dooyong Ind. Co. Ltd.". + +- 0.119u3: Added clone 'The Winter Bobble (bootleg of Snow Bros.)'. Removed clone 'The Winter Bobble'. Note: The set clearly suffers from bitrot and has a different copyright message (IN KOREA is replaced with 1990). + +- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation. + +- 0.97u4: Mamesick increased 68000 clock speed to 12MHz in clone Winter Bobble - otherwise the gfx and scroll break up. + +- 0.97u3: Corrado Tomaselli fixed OKI6295 frequency (7575 Hz) in clone Snow Brothers 3 to match samples pitch on the PCB for Final Tetris. + +- 0.85u2: Inigo Luja added conditional coinage to Snow Bros. + +- 0.81u4: Fabrice Arzeno added clone 'Snow Bros. - Nick & Tom (set 4)'. + +- 0.75: Replaced all gfx1 roms with rom sbros-1.41 (512kb). Changed Z80 CPU2 clock speed to 6MHz and YM3812 to 3MHz and VSync to 57.5 Hz. + +- 0.57: Fixed MAMETesters bug snowbros056gre. + +- 9th December 2001: Quench added cocktail support and did some other minor fixes in the Snow Bros driver. + +- 0.37b7: David Haywood added clone 'The Winter Bobble' (bootleg). + +- 29th August 2000: David Haywood added Winter Bobble to the SnowBros driver. + +- 31st August 2000: Brad Oliver fixed Winter Bobble to work on Macs. + +- 29th August 2000: Haze added Winter Bobble to the Snow Bros driver. + +- 0.36b14: Changed YM3812 clock speed to 3579545 Hz. + +- 0.36b7: Added clone Snow Bros. - Nick & Tom (set 3). + +- 0.36b2: Tatsuyuki Satoh make further improved the YM3812 emulator, especially the rhythm section (check Snow Bros!). + +- 0.36b1: Tatsuyuki Satoh made a new digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one. + +- 0.35RC1: Nicola Salmoria added clone Snow Bros. - Nick & Tom (Japan). + +- 0.35b13: Changed descriptions to 'Snow Bros. - Nick & Tom (set 1)' and clone (set 2) to 'Snow Bros. - Nick & Tom (set 2)'. + +- 0.35b4: Renamed (snowbro2) to (snowbroa). + +- 0.34RC2: Changed Z80 CPU2 and YM2812 clock speed to 3.6MHz. + +- 0.34b8: Zsolt Vasvari added Snow Bros (set 1). In the old version (set 2) you sometimes get a green potion that makes you invincible for a few seconds (during which you can pass through walls and destroy any enemies you touch). Looking at the GFX for this set vs snowbros and it appears that only the snowbro2 set has it. Changed parent description to 'Snow Bros (set 2)'. Renamed (snowbros) to (snowbro2). + +- 0.33b6: Nicola Salmoria fixed Snow Bros hanging after level 30. + +- 0.33b3: Nicola Salmoria fixed a couple of palette problems with Snow Bros. It also no longer uses a 16 bit video mode, so it's faster. Increased music tempo in Snow Bros. + +- 12th May 1998: Dumped The Winter Bobble (bootleg of Snow Bros.). + +- 0.31: Mike Coates added 'Snow Bros' (Toaplan 1990). + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Retrocade + +* Shark + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 800 kb / 4 files / 265.7 zip + +$end + + + +$info=snowbwar +$mame +0.220 [rtw, SpinalFeyd] + + +SD Card required + + +NOTE: + +- YouTube: https://youtu.be/nX3bDom1cEE + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: rtw and SpinalFeyd added 'Snowball War - WakuWaku Yukigassen' (Sealy 20??). + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +CHD: 3.68 GB (Compressed: 1.21) + +$end + + + +$info=snowcat +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Snow Cat (0100405V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Snow Cat (0100405V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 608.0 zip + +$end + + + +$info=snspares +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 5th February 2017: Smitdogg - A friend of the DU has bought a Strikes & Spares cabinet and is going to get it dumped. + +- 0.177: Added clone Strikes n' Spares (rev.2). + +- 0.141u1: Miodrag Milanovic added 'Strikes n' Spares (rev.6)' (Gottlieb 1995) and clone (rev.1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 1.06 MB / 4 files / 602.1 zip + +$end + + + +$info=socbrawl +$mame +0.138u4 [Johnboy] + +0.34 [?] + +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u2: Fixed rom names. Changed description to 'Soccer Brawl (NGM-031)' and clone (set 2) to 'Soccer Brawl (NGH-031)'. + +- 0.138u4: Changed clone (set 2) to parent 'Soccer Brawl (set 1)' and (AES cart) to clone 'Soccer Brawl (set 2)'. Renamed (socbrawl) to (socbrawlh) and (socbrawla) to ( socbrawl). + +- 0.138u3: Changed description to 'Soccer Brawl (AES cart)'. + +- 0.129u4: Renamed (socbrala) to (socbrawla). + +- 0.125u5: Johnboy added correct m1 CPU2 rom to Soccer Brawl and clone. + +- 0.122: Johnboy added clone Soccer Brawl (set 2). Added correct cpu2 rom to (set 1). Changed parent description to 'Soccer Brawl (set 1)'. + +- 0.120: Johnboy re-added 128k gfx1 s1 rom from MAME v0.34b5. + +- 0.34: Replaced 'Soccer Brawl' with a new dump. + +- 0.34b2: Added 'Soccer Brawl' (SNK 1991). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 5.75 MB / 9 files / 2.72 zip + +$end + + + +$info=soccer +$mame +0.36b11 [Brad Oliver] + +0.35b1 [Testdriver] + + +WIP: + +- 0.123u3: RansAckeR added DIP locations to Atari Soccer. Added 'Unused' dipswitch. + +- 0.121u1: Changed palettesize from 4 to 12 colors. + +- 0.87u2 Stefan Jokisch added missing sync PROM (not used) to Atari Soccer. + +- 0.73: Added 2nd button. + +- 0.68: Replaced 3x DAC with Discrete sound. Changed visible area to 304x240. + +- 0.36RC1: Nicola Salmoria fixed controls in Atari Soccer. + +- 0.36b11: Brad Oliver added 'Atari Soccer' (Atari 1980). + +- 5th December 1999: Brad Oliver fixed the colors in Atari Soccer. + +- 25th November 1999: Brad Oliver sent in a driver for Atari Soccer, but it's missing sound and a graphics ROM. + +- 0.35b1: Mike Balfour, Patrick Lawrence and Brad Oliver added (Testdriver) Atari Soccer. + + +LEVELS: 1 (endless) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 21.2 kb / 21 files / 10.5 zip + +$end + + + +$info=soccer10 +$mame +0.265 [Trol] + + +< Italy > + + +WIP: + +- 0.267: Osso added correct GFX decode for Soccer 10 (ver. 16.44). Promoted game to working. + +- 0.265: Trol added 'Soccer 10 (ver. 16.44)' ( 1996). Note: Needs correct GFX decode. Manufacturer to be verified once done [Osso]. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 6 files / 270.0 zip + +$end + + + +$info=soccernw +$mame +0.111u1 [f205v, Roberto Fresca] + + +< Italy > + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 0.153: Roberto Fresca fixed Soccer New (Italian) - Game now playable. Created default NVRAM. This allow game to boot and be playable. Flagged game as 'GAME UNEMULATED PROTECTION' due to the lack of MCU emulation. + +- 25th December 2013: Roberto Fresca - Thanks to Peter Ferrie that found the NVRAM offset checked by Soccer New and Mongolfier New, we got rid of the protection and after some dedicated work got the games working. There are some other things to reverse to be 100% sure, but seems that emulation is accurate. + +- 0.137u1: Fixed maincpu/gfx1 rom address to $8000. + +- 0.123u1: Changed description to 'Soccer New (italian)'. + +- 0.112: Replaced M65SC02 with M65C02. Added missing cpu2 rom ($0). + +- 19th January 2007: f205v dumped the TSC87C52 microcontroller rom. + +- 0.111u1: Roberto Fresca added 'Soccer New (Italia)' (bootleg 199?). + +- 23rd December 2006: f205v dumped Soccer New (italian). + + +Recommended Games (Cards) + + +Romset: 202.5 kb / 6 files / 25.9 zip + +$end + + + +$info=soccerss +$mame +0.99u8 [Corrado Tomaselli] + +0.74u2 [?] + +0.67 [Testdriver] + + +Bugs: + +- soccerss and clones: Game fails RAM ROM Check. scoobydude51 (ID 05432) + + +WIP: + +- 0.227: Put the real memory size (video\k053246_k053247_k055673.cpp). Fixes the Soccer Superstars crashes, if not the memory test itself [O. Galibert]. + +- 0.166: Smitdogg and The Dumping Union added Soccer Superstars (ver UAC). Enabled K056832 hack in Soccer Superstar to draw full text tilemaps, probably got turned off during a refactor wile the game was broken [David Haywood]. Documented the release dates of Soccer Superstars [Brian Troha]. Changed parent description to 'Soccer Superstars (ver EAC)'. + +- 0.152: Changed M68EC020 CPU3 to CPU1. Changed TMS57002 CPU3 clock speed to 12MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.135u1: Angelo Salese and David Haywood fixed Soccer Superstars - Game now playable. Angelo Salese fixed RGB555 palette RAM format in Soccer Superstars. David Haywood and Angelo Salese added many improvements to Konami GX rendering, specifically improving Soccer Superstars and Rushing Heroes. David Haywood added dual screen output. Changed visible area to 2x 576x224. Fixed gfx2 rom loading. + +- 9th November 2009: David Haywood - I've decided to take a look at Soccer Superstars from Konami. It's a 'type3' GX game, which has an extra ROZ layer, trying to hook anything up into the driver is a bit of a nightmare tho. For now I've removed the existing (incorrect) ROZ handling, and added my own. These shots show the ROZ. The game has quite an odd look to it, with the pitch rotating and the crowd always appearing camera facing in a 'billboarded' way, that's how it's meant to be tho! I don't know if the game is protected or not, if it is then sprites may prove to be a problem in addition to getting the GX driver to behave and mix this in properly without exploding. Update: I've worked with Kale on making some more improvements to Soccer Superstars, which render it pretty much playable. There are some remaining issues such as Roz layer source clipping not being implemented, and some overly aggressive clipping on the main tilemaps which is causing the right hand side of the screen to be cut off. Mainly because this runs at a resolution of 576 x 224 and there is a bunch of code in KonamiGX which assumes the maximum resolution will be no more than 384 otherwise buffer overflow, and all hell happens. It's also meant to support dual screen output, but Konami's output multiplexer isn't really understood, so for now it's a single screen game. Run & Gun suffers from the same issue. + +- 9th November 2009: Angelo Salese - I've joined Haze to get stuff working with Soccer Superstars by Konami. I've taken care of the sprites, starting to assume that were protected but luckily they aren't, it was just an incorrectly setted flag that controls display between two screens / tells the video HW about what frame field we're currently on. I've also fixed the bitplane order of them, meaning that's currently somewhat 'playable' without ROZ layer and giant layer offset issues. + +- 0.133u1: f205v added clone Soccer Superstars (ver JAC). Not working. Renamed (soccersj) to (soccerssja) and (soccersa) to (soccerssa). + +- 0.126u4: Roberto Zandona fixed the romtest report two bad roms in Soccer Superstars. + +- 0.99u8: Corrado Tomaselli added Soccer Superstars (ver EAA). Renamed (soccerss) to (soccersj). + +- 8th September 2005: Corrado Tomaselli dumped Soccer Superstars (ver EAA). + +- 0.98u1: Changed description to 'Soccer Superstars (ver JAA)' and clone (Asia ver AAA) to 'Soccer Superstars (ver AAA)'. + +- 0.97u5: Changed description to 'Soccer Superstars (Japan ver JAA)' and clone (ver AAA) to 'Soccer Superstars (Asia ver AAA)'. + +- 0.79: Added clone Soccer Superstars (ver AAA). + +- 19th January 2004: R. Belmont - Added new Asian version dumps for Soccer Superstars and Dragoon Might (both System GX). + +- 0.74u2: Added 'Soccer Superstars (ver JAA)' (Konami 1994). + +- 0.67: Added (Testdriver) Soccer Superstars (Ver JAA). + + +LEVELS: 11 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 19.3 MB / 18 files / 6.44 zip + +$end + + + +$info=soccrrmt +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Soccer (Ramtek)'. + +- 0.168: Stiletto added missing rom ramtek3.b3 to Soccer (Ramtek) [TTL]. + +- 0.166: Changed description to 'Soccer (Ramtek) [TTL]'. Renamed (ramtek3) to (soccrrmt). + +- 0.153: Fabio Priuli added 'unknown Ramtek Game (Maybe Hockey?) [TTL]' (Ramtek 197?). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 64 bytes / 2 files / 265 zip + +$end + + + +$info=socrking +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.277: Paul Swan added clone Soccer Kings (alternate set 2) [hap]. + +- 0.177: Added clone Soccer Kings (alternate set). + +- 0.141u1: Miodrag Milanovic added 'Soccer Kings' (Zaccaria 1982) and clones (German speech) and (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 28 kb / 7 files / 23.5 zip + +$end + + + +$info=software_list +$mame + +DEVICE: + +Software List + + +WIP: + +- 0.186: Changed description to 'Software List'. + +- 0.177: Changed softlist.cpp to emu\softlist_dev.cpp. + +- 0.144u7: Added 'Software list' device (emu\softlist.c). + +$end + + + +$info=sokonuke +$mame +0.53 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.143u2: Brian Troha added DIP locations for Sokonuke Taisen Game. Added 'DSW2 Switch 6*' dipswitch. + +- 0.141: Changed palettesize from 3072 to 5120 colors. + +- 0.128u1: Aaron Giles fixed Sokonuke hangs after you choose stage. + +- 0.123u2: Changed palettesize to 3072 colors. + +- 0.65: Fixed sound1 rom address to $80000. + +- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia. + +- 18th August 2002: Barry Rodewald submitted a fix for the erroneous samples being played in Sokonuke Taisen Game. + +- 0.53: Luca Elia added 'Sokonuke Taisen Game (Japan)' (Sammy 1995). + +- 3rd July 2001: Luca Elia added Sokonuke Taisen Game to the Seta driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Logic) + + +Romset: 5.50 MB / 6 files / 1.53 zip + +$end + + + +$info=sokyugrt +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.192: Angelo Salese fixed Shanghai - The Great Wall starts with 2 credits inserted (video\stvvdp2.cpp). + +- 0.143u4: Angelo Salese fixed Soukyugurentai starts with 1 or more credit inserted. + +- 0.141u1: Mariusz Wojcieszek added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows. Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai. Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai. Added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows. Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai. Correct bitmap palette number for RBG0 in STV VDP2. This fixes colors in boss gfx in Soukyugurentai level 4 & 5. + +- 0.138u1: Angelo Salese fixed Soukyugurentai crashed after player select. + +- 0.133u1: Angelo Salese fixed Soukyugurentai freezes after the loading and patent screens. + +- 0.127u8: David Haywood removed speedups from Soukyugurentai, they break the game (make it too slow) the SH2 DRC is sufficient. + +- 8th October 2006: Mr. Do - Added Soukyugurentai instruction cards from TheSheep. + +- 0.99u7: Angelo Salese fixed Soukyugurentai - Game now playable. + +- 1st September 2005: Angelo Salese - Well, got some new ST-V games to boot thanks to a better understanding of the IC13 rom loading: Find Love, Suikoenbu and Soukyugurentai / Terra Diver. Now the bad news: None of these three games are really playable for a reason or another, but I'm still investigating on it... + +- 0.90: Changed description to 'Soukyugurentai / Terra Diver (JUET 960821 V1.000)'. + +- 0.74u2: Added 'Soukyugurentai / Terra Diver' (Raizing 1996). + +- 0.63: Added (Testdriver) Soukyugurentai/Terra Diver. + + +LEVELS: 6 + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 15 MB / 5 files / 9.06 zip + +$end + + + +$info=solar_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Solar Fire (L-2)' (Williams 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 10.7 zip + +$end + + + +$info=solarfox +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +WIP: + +- 4th January 2014: Mr. Do - joey35car pointed out some glaring errors in the current Solar Fox artwork. After I took a closer look, I found even more. Amazingly, this went unnoticed for about seven years. So, it's all fixed up now. It's probably time I finished the rest of the artwork for this game now, so I can make Anoid happy. He's gotta be one of the most patient guys ever, waiting this long for me to finish this game up. + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.98u1: Removed 3rd coin slot. Changed description to 'Solar Fox (upright)'. + +- 18th September 2006: Mr. Do - Added the backdrop for Solar Fox, thanks to Anoid; the bezel should hopefully be coming soon. + +- 0.56: Changed Z80 CPU1 clock speed to 2496000 Hz. + +- 0.37b2: Added 2nd player and dipswitches 'Bonus', 'Demo Sounds', 'Ignore Hardware Failure' and 'Cabinet'. + +- 0.28: Added 'Solar Fox' (Bally Midway 1981). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Fire and ALT = Speed. + +- 19th May 1997: Dumped Solar Fox (upright). + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 80 kb / 16 files / 32.9 zip + +$end + + + +$info=solaride +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Added Beep (387 Hz) sound. + +- 0.141u1: Miodrag Milanovic added 'Solar Ride' (Gottlieb 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1 kb / 1 files / 502 zip + +$end + + + +$info=solarq +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.226: Added 'Solar Quest Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 0.216: Correct rom labels for Solar Quest [Andrew Welburn]. Changed description to 'Solar Quest (rev 10 8 81)'. + +- 2nd July 2017: Mr. Do - Updated the overlay for Solar Quest and the default.lay, to include a scan of the actual sunburst in the middle, thanks to, um... I am not sure. I know where I got the scan from, but do not remember who originally supplied the scan. I will try to find out and update. + +- 1st January 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a much improved bezel for Solar Quest (plus I adjusted the color overlay, so that your ship doesn't turn half orange at the top of the screen). + +- 0.100u2: MASH fixed flipped Solar Quest overlay. + +- 0.87u3: Aaron Giles added 64-level color support for Solar Quest. Changed sound handling to play the music by looping a square wave instead of using canned samples. Added music.wav sample and removed samples efire, extra, hypersp and phase.wav. + +- 0.35: Added samples (bigexpl, efire, extra, hypersp, lthrust, nuke1/2, phase, pickup, slaser and smexpl.wav). Changed input to 4 buttons. + +- 30th June 1999: Mathis Rosenhauer added samples for Rip Off and Solar Quest. + +- 20th March 1999: Brad Oliver has updated the Cinematronics driver, for example Solar Quest now loads an overlay if present. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Solar Quest' (Cinematronics 1981). TODO: Fix problem with colors - overlay instead? + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 16.4 kb / 10 files / 12.7 zip + +$end + + + +$info=solarq_audio +$mame + +DEVICE: + +Solar Quest Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Solar Quest Sound Board' device (audio\cinemat.c). + +$end + + + +$info=solarwap +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.143u3: Stephane Humbert improved and documented dipswitches in Solar Wars (Sonic) (after verification of the Z80 code and the manuals when they were found). + +- 0.141u1: Miodrag Milanovic added 'Solar Wars (Sonic)' (Sonic 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 7.19 zip + +$end + + + +$info=solarwar +$mame +0.156 [Anonymous] + + +Artwork available + + +WIP: + +- 22nd January 2019: Mr. Do - Solar War artwork based on photos. Photoediting and vectorizing by Comboman. Additional work by Mr. Do. Solar War was a planned sequel to Atari's Video Pinball, but was never widely released; only five prototypes were created. Following items have been corrected: * Fixed the playfield perspective, so that all elements of the video screen line up correctly over the backdrop, based on videos of real machine gameplay, and multiple play-thrus in MAME; video screen perspective also fixed to proper 3:4 ratio. * All of the lamps in the LAY file have been correctly identified based on multiple play-thrus of the game, details on the backdrop, and instructions listed on the game bezel. * The current MAME driver only had 28 lamps identified in the driver; thanks to hap for updating the MAME driver, all lamps will work correctly in MAME 0.206. * Redid the CREDIT, MATCH, etc. text at the bottom of the playfield, so that things lined up correctly on the left and right of the screen. * Fixed the text for "3 TIMES BONUS". * The red circle in the kickback lane at the top-left of the playfield is not a lamp; this has been corrected. * A lamp was missing above the Advance Bonus section, to notate the "5000 when lit"; this has been corrected. * Found a better picture of the top part of the bezel; used that plus Comboman's existing work to redo the outer bezel. * Spruced up the file for the lighted lamp, so those look a bit better now. + +- 0.156: Anonymous added 'Solar War' (Atari 1979). Added as playable, but with issues. Layout needs work and coins do not operate in game. Therefore, game is set to Free Play by default. Added DIP locations to it. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 17.3 kb / 20 files / 9.30 zip + +$end + + + +$info=soldam +$mame +0.128u4 [Gerald] + +0.36b14 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.231: Reset the sound devices when the sound CPU is reset. This fixes the stuck note in Soldam's attract mode [AJR]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2151 [Aaron Giles]. + +- 0.169: David Haywood fixed graphics corruption in Soldam high score listing (basically just apply the same hack clone Soldam (Japan) uses). + +- 0.128u4: Gerald added Soldam (World?). + +- 0.37b8: Added priority PROM ($0). + +- 0.36b14: Luca Elia added 'Soldam (Japan)' (Jaleco 1992). + +- 10th January 2000: Luca Elia added Soldam to the Mega System 1 driver and fixed some bugs. + + +LEVELS: 60 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.63 MB / 13 files / 886.1 zip + +$end + + + +$info=soldivid +$mame +0.59 [David Haywood] + + +Artwork available + + +WIP: + +- 0.285: Removed "The" from sub title [hap]. Changed description to 'Sol Divide: Sword Of Darkness' and clone (Korea) to 'Sol Divide: Sword Of Darkness (Korea)'. + +- 0.180: Nomax and The Dumping Union added clone Sol Divide - The Sword Of Darkness (Korea). + +- 0.139u2: Phil Bennett fixed no music after loading savestate in Sol Divide. + +- 0.136u2: PsikyoFan fixed missing effect on final boss in Sol Divide that was broken due to Daraku Tenshi hack. + +- 0.129u4: David Haywood fixed music playing speed in Sol Divide. + +- 0.127u8: R. Belmont fixed missing music in Sol Divide. + +- 8th October 2006: Mr. Do - Added Sol Divide instruction card from TheSheep. + +- 0.99u5: David Haywood added blending to the alt tilemap code in PsikyoSH driver, fixing the final boss in Sol Divide. + +- 13th October 2003: Olivier Galibert added a hack to get correct music in Sol Divide. + +- 0.63: Added 'Debug' dipswitch. + +- 0.62: Implementation of the SH7604 internal timers, giving sound to Sol Divide and the Super Kaneko Nova System games [R. Belmont]. + +- 0.60: Added 'Region' dipswitch. Changed description to 'Sol Divide - The Sword Of Darkness'. + +- 0.59: David Haywood added 'Sol Divide (Japan)' (Psikyo 1997). + +- 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 29 MB / 9 files / 12.9 zip + +$end + + + +$info=solfigtr +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +WIP: + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.106u13: MASH added PLD ($0 - pal16l8b-c74-06.ic48) to Solitary Fighter. + +- 0.37b5: David Graves and Nicola Salmoria added 'Solitary Fighter (World)' (Taito 1991). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +STORY: + +- In the early part of 1950's in the USA. A game called "Violence Fight" was in vogue among Mafia, Reckless Drivers and General Businessmen. The "Violence Fight" was the game to struggle for "No. 1 Quarreler" with fighters who were gathered from all parts of the USA speaking boastingly of their strength. And of course a lot of winning money as well as the honor were given to the "Winner". Here in a downtown in L.A., a young fighter "Bat" and his manager "Blinks" seek for the winning money eagerly. As a matter of fact, can Bat take the No. 1 place of the USA? + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 4.06 MB / 8 files / 1.48 zip + +$end + + + +$info=solitaire +$mame +0.260 [Recreativas.org, Brito_cat] + + +WIP: + +- 0.261: Added PCB layout for the F-E1-16-004 PCB for the new Solitaire game and added additional information. Also redefined the keys used to be logical and named them as per the control panel [Brian Troha]. Added speedup for Solitaire and also templated speedup methods [Osso]. + +- 0.260: Recreativas.org and Brito_cat added 'Solitaire (version 2.5)' (F2 System 1999). Added proper memory map and inputs. May still do with intuitive input defaults and speedup funcs [Osso]. + + +Recommended Games (Solitaire): + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +MegaTouch XL + +MegaTouch XL Gold + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +Touchstar Bonanza + +Magical Touch + +Tournament Solitaire + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + +Galaxy Games StarPak 2 + +Solitaire + + +Romset: 8.75 MB / 6 files / 4.87 zip + +$end + + + +$info=solomon +$mame +0.108u3 [Bobby Conover] + +0.33b7 [Mirko Buffoni] + + +WIP: + +- 0.260: VBLANK interrupt modernization. PSG type correction [AJR]. Replaced 3x AY-3-8910A sound with 3x YM2149. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.148: Brian Troha added DIP locations to the Solomon's Key sets. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Solomon's Key. + +- 0.141u4: Changed description of clone (Japan) to 'Solomon no Kagi (Japan)'. + +- 0.139u4: hap fixed missing characters (player and enemies) in Solomon's Key. + +- 0.139u3: Atari Ace converted Solomon's Key to driver_data. + +- 0.136u1: Pierpaolo Prazzoli fixed graphics bugs in Solomon's Key. + +- 0.112u1: Vas Crabb added save state support to Solomon's Key. + +- 0.108u3: Bobby Conover added Solomon's Key (US). Aaron Giles added new ROM loading option ROM_IGNORE() for the rom 8.3jk. This is a 32k rom and only 4k are needed. Renamed (solomon) to (solomonj). + +- 0.91u1: David Haywood fixed? blanking out of levels at certain scores in Solomon's Key (solomon36b10yel). This appears to be some basic protection, needs further investigation. + +- 0.37b16: Added dipswitches 'Difficulty', 'Timer Speed' and 'Extra'. + +- 24th June 2001: InsideOutBoy added dipswitch settings and state saving to the Solomon's Key driver. + +- 0.34b2: Nicola Salmoria fixed tile flipping bug in Solomon's Key. + +- 0.33b7: Mirko Buffoni added 'Solomon's Key (Japan)' (Tecmo 1986). + +- 21st June 1998: J-ROM dumped Solomon's Key (Japan) (c)1986 TECMO Ltd. + + +LEVELS: 52 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* JEmu2 + +* Mimic + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Romset: 288 kb / 12 files / 101.1 zip + +$end + + + +$info=solvalou +$mame +0.62 [Phil Stroffolino] + +0.55 [Testdriver] + + +< Japan > + + +Bugs: + +- Solvalou crashes during the first level. Smitdogg (ID 02085) + + +WIP: + +- 0.202: Restored CPU yield hack for Solvalou [David Haywood]. Removed c67.bin, sys2c65c.bin and sys2mcpu.bin rom. Replaced TMS32025 CPU5/6 with 5x Namco C67 (TMS320C25). Changed description to 'Solvalou (SV1, Japan)'. + +- 0.198: Demoted Solvalou to not working, added notes describing the issue [Angelo Salese]. + +- 0.120u1: Phil Stroffolino fixed lockups in Solvalou and sprite priority (see mountain range). + +- 0.119u1: Phil Stroffolino fixed Solvalou - Game now playable. Changed TMS32025 CPU6 clock speed to 96MHz. Added 2x c76.rom's to cpu5 and 6. Fixed rom names. + +- 9th September 2007: Phil Stroffolino - Surprisingly, this was one of the first titles I'd gotten "working" with HLE years ago, but the most annoying game to get running with proper emulation. It's got the usual cuskey protection. But it also does some strange things that no other game does: 1) 68k writes a good value to shared RAM, then a NOP, then overwrites with a bad value. The master DSP is in a tight loop and has to catch the good value to proceed, forcing a game-specific cpu-yielding hack to be used by the emulator. 2) there's a block of diagnostics information written as plain text to shared RAM, things like "ROM CRC:" - this info is quite useful while stepping through the CPUs - the CPUs even emit state changes as each subsystem boots up. For some strange reason, the ASCII labels (written by the master 68k) are stored much closer together in Solvalou than in any of the other multi-dsp games - the parameters written by the BIOS overwrite the explanatory text, making the diagnostics barely readable. At first I'd worried that this game used a different BIOS, but all functionality appears to be intact. 3) The master 68k doesn't stick to the "standard" bootstrap sequence, but instead triggers the BIOS to reboot itself and waits for a second checksum on the PointROMs. I've patched this out until I can definitively sort out the interrupt handling. On the plus side, Solvalou exposes some cool features not used in other games, such as the ability to place sprites with a z-order providing excellent control over mixing into the 3D scene. One big mystery I'm hoping we'll get solved soon: There are multiple palettes for the 3D objects. In some games, they are all exact copies of each others. In others, one or more will have a radically different color scheme, i.e. everything with a fiery reddish tinge. There's got to be per-polygon control registers outside the point ROMs affecting this - but would be much easier if I knew where these special palette effects were actually used in-game. Possible related: Some of the point ROM objects don't actually encode 3D data, and are currently skipped to avoid parse-related crashes. These surely have some_ meaning, but nothing is obviously wrong if I ignore them. + +- 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Solvalou works, but occasionally 3D graphics stop updating; press "A" to unblock the pipeline and resume drawing them. It also needs cuskey support (used from the master DSP). + +- 0.62: Phil Stroffolino added 'Solvalou (Japan)' (Namco 1991). + +- 24th August 2002: Phil Stroffolino submitted the Namco System 21 and 22 drivers. Starblade and Solvalou are playable though missing some background graphics, the rest suffer from various problems. + +- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports. + +- 0.55: Added (Testdriver) Solvalou. Locks up on startup. + + +LEVELS: 3 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 9.12 MB / 22 files / 2.89 zip + +$end + + + +$info=songjang +$mame +0.280 [Hammy, Little0] + + +WIP: + +- 0.280: Hammy and Little0 added 'Songjiangyanyi Final' (WAH LAP 200?). + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.50 MB / 5 files / 660.3 zip + +$end + + + +$info=sonic +$mame +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +< Japan > + + +WIP: + +- 0.186: Rewrote uPD4701 device and hook it up to SegaSonic The Hedgehog [AJR]. + +- 0.160: Brian Troha fixed rom names for SegaSonic The Hedgehog and document the FD1149 number & board types. + +- 0.140u2: Fixed rom names. + +- 0.104u7: Fixed indirect palettes in the System 32 driver [Anonymous]. This fixes SegaSonic The Hedgehog graphics finally. + +- 0.101u5: Fixed SegaSonic so it works as well as the prototype version (still major graphics issues) [Anonymous] - Game now playable. + +- 0.86u4: Curt Coder changed description to 'SegaSonic The Hedgehog'. "The" is Sonic's middle name according to "The Ultimate History of Video Games", p. 428: The "T" in Sonic The Hedgehog is capitalized. Sega Marketing wizard Al Nilsen had the "The" registered as Sonic's middle name. + +- 0.79u1: Roger Sanders emulated the protection in Segasonic (Japan rev. C) - still crashes due to video emulation bug. + +- 0.78: Changed description to 'Segasonic the Hedgehog (Japan rev. C)' and clone (Japan prototype) to 'Segasonic the Hedgehog (Japan prototype)'. + +- 0.77u2: Added 3rd coin slot. + +- 0.67: Swapped cpu2 roms ($280000, 380000). + +- 0.64: Changed visible area to 416x224. + +- 0.63: David Haywood added 'Sonic (Japan rev. C)' (Sega 1992) and clone (Japan prototype). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 18 MB / 18 files / 4.53 zip + +$end + + + +$info=sonic2mb +$mame +0.156 [Caius] + + +WIP: + +- 0.239: Changed description to 'Sonic The Hedgehog 2 (bootleg of Mega Drive version)'. + +- 0.206: Promoted 'Sonic The Hedgehog 2 (bootleg of Megadrive version)' to working. Further updates and game related cleanups [Osso]. Added dipswitches 'Lives', 'Timer Speed' and 2x 'Unknown'. + +- 0.159: Fabio Priuli changed description to 'Sonic The Hedgehog 2 (bootleg of Megadrive version)'. + +- 0.156: Caius added 'Sonic 2 (bootleg of Megadrive version)' (bootleg / Sega 1993). Needs correct coin logic (MCU sim?) hooking up for this bootleg, looks like a nasty hack, time counter is accelerated (so really you don't have long to complete the levels) sonic lives logo is hacked out and replaced with the credit display. It boots with 2 credits, so you can play it right now, but can't add more credits. + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1 MB / 2 files / 734.6 zip + +$end + + + +$info=sonic3mb +$mame +0.239 [Victor Fernandez] + + +WIP: + +- 0.245: Make Sonic The Hedgehog 3 to boot. Added basic protection simulation [Angelo Salese, kmg]. Added dipswitches 'Lives' and 'Time Limit'. + +- 0.239: Victor Fernandez added 'Sonic The Hedgehog 3 (bootleg of Mega Drive version)' (bootleg / Sega 1993). TODO: Dump PIC16c57. + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 2 MB / 4 files / 1.20 zip + +$end + + + +$info=sonicbom +$mame +0.88 [Charles MacDonald, Nicola Salmoria] + + +TODO: + +* Wanted: 317-0051/0052 FD1094 CPUs + + +WIP: + +- 0.166: David Haywood added clone Sonic Boom (bootleg of FD1094 317-0053 set). + +- 0.129u5: Aaron Giles fixed Sonic Boom extensively writes to the debug console. + +- 0.88u6: Fixed gfx2 rom loading. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Sonic Boom (FD1094 317-0053)'. + +- 0.88u3: Added new 317-0053.key. + +- 0.88u2: Added FD1094 317-0053.key to Sonic Boom. + +- 0.88: Charles MacDonald and Nicola Salmoria added 'Sonic Boom' (Sega 1987). + +- 6th October 2004: Charles MacDonald - Here's Sonic Boom (System 16B, 317-0053) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Sonic Boom CPU and ROM board. A unique aspect of this game is that it only has one decryption state used in-game, apart from the vector fetch state. No compare instructions are issued, and the interrupt state is identical to the reset state. All of the exception handling code used for debugging is present in unencrypted 68000 code, though it's certainly for the development hardware as it writes to ROM often. So there is no way to get the FD1094 to execute unencrypted code, despite what this game seems to say. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 1.04 MB / 19 files / 475.0 zip + +$end + + + +$info=soniccar +$mame +0.166 [Will Medved, Ryan Holtz, The Dumping Union] + + +< Japan > + + +Bugs: + +- 2nd coin counter increments at random times during attract mode. Balthier (ID 08711) + + +WIP: + +- 0.166: Will Medved, Ryan Holtz and The Dumping Union added 'Waku Waku Sonic Patrol Car' (Sega 1991). Added better inputs and translated DIP setting [David Haywood, Vas Crabb]. + +- 17th September 2015: Smitdogg - We got Waku Waku Sonic Patrol Car. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 768 kb / 3 files / 337.7 zip + +$end + + + +$info=sonicfgt +$mame +0.252 [IAMAMAZING100] + +0.183 [ShouTime, Anonymous Donator, The Dumping Union] + + +NOTE: + +- YouTube: https://youtu.be/tFETPWuHYrA + + +WIP: + +- 0.252: IAMAMAZING100 added SegaSonic Cosmo Fighter (World). Changed SegaSonic Cosmo Fighter to clone 'SegaSonic Cosmo Fighter (Japan)'. Renamed (sonicfgt) to (sonicfgtj). + +- 0.236: Added 'Credit Mode' dipswitch. Changed description to 'SegaSonic Cosmo Fighter'. + +- 0.183: ShouTime, Anonymous Donator and The Dumping Union added 'Sega Sonic Cosmo Fighter' (Sega 1993). + +- 5th February 2017: Smitdogg - We dumped the rare Segasonic Cosmo Fighter Galaxy Patrol thanks to an anonymous donator. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 1.25 MB / 5 files / 381.9 zip + +$end + + + +$info=sonicpop +$mame +0.167 [ShouTime, The Dumping Union] + + +WIP: + +- 0.167: ShouTime and The Dumping Union added 'SegaSonic Popcorn Shop (Rev B)' (Sega 1993). Interestingly this is for all regions, has a region dipswitch, I wonder if the physical machines ever made it out of Japan? Fixed DIPSW polarity, it is somewhat playable. Insert coin, press Relay button, repeatedly press Handle A and B buttons [David Haywood]. + +- 8th June 2015: Smitdogg - We got the rare as hell Segasonic Popcorn Shop System C-2 PCB. + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Soreyuke Anpanman Crayon Kids + +SegaSonic Popcorn Shop + +Maru-Chan de Goo! + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + +Sonic Championship + +Waku Waku Sonic Patrol Car + +Sega Sonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Romset: 1.25 MB / 5 files / 349.3 zip + +$end + + + +$info=sonicvibes +$mame + +DEVICE: + +S3 Sonic Vibes 86C617 + + +WIP: + +- 0.263: Changed description to 'S3 Sonic Vibes 86C617'. + +- 0.262: Added 'S3 Sonic Vibes 86C617 PCI card' device (bus\pci\sonicvibes.cpp). + +$end + + + +$info=sonicwi2 +$mame +0.34b4 [Santeri Saarimaa, Atila Mert] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.127u6: Johnboy added correct sized rom 075-v2.bin (ym - $200000). + +- 0.56: Added new gfx1 rom ($0). + +- 11th March 1999: Tatsuyuki Satoh upgraded the FM engine, for example one tune of Sonic Wings 2 sounds better. + +- 0.34b6: Changed description to 'Aero Fighters 2 / Sonic Wings 2'. + +- 0.34b4: Added 'Aero Fighters 2' (Video System 1994). + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 13.2 MB / 9 files / 5.14 zip + +$end + + + +$info=sonicwi3 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.122: Added correct sound1 rom. + +- 0.79u2: Added new gfx3 roms ($0/1). + +- 0.34b6: Changed description to 'Aero Fighters 3 / Sonic Wings 3'. + +- 0.34b5: Added 'Sonic Wings 3' (Video System 1995). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 20.2 MB / 9 files / 8.67 zip + +$end + + + +$info=sonikfig +$mame +0.173 [Ioannis Bampoulas, Roberto Fresca] + + +WIP: + +- 0.174: Decrypted the program and proper inputs. Flagged as MACHINE_IMPERFECT_COLORS, due to can't find a proper way to setup the palette. Even when the attract is working properly, the game accepts coins, has sound and all inputs are mapped... the game is still not working. Seems that is expecting something to start a game. Added technical notes [Roberto Fresca]. Added dipswitches 'Attract / Girls', 'Lit', 'Control' and 'Reel Cover'. Changed description to 'Sonik Fighter (version 02, encrypted)'. + +- 0.173: Ioannis Bampoulas and Roberto Fresca added 'Sonik Fighter (encrypted)' (Z Games 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 307.8 zip + +$end + + + +$info=sonoth +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Something For Nothing (Russian)'. + +- 0.143u7: Added 'Something For Nothing (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 3 files / 1.21 zip + +$end + + + +$info=sonson +$mame +0.27 [Mirko Buffoni] + + +WIP: + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. Changed vsync to 55.40 Hz. Source of measurements: https://github.com/MikeS11/Arcade-Sonson_MiSTer/issues/1#issuecomment-1312089702. The value originally set must have been a typo, according to Corrado Tomaselli. The original PCB alternates between 55.37 Hz and 55.43 Hz and it is Corrado's suggestion to run it at 55.40 Hz [birdybro]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.195: Use 4-way joystick as documented in manuals [AJR]. + +- 0.193: Changed MC6809 CPU1/2 clock speeds to 6MHz. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.156: Corrado Tomaselli correct audio CPU clock for Son Son as measured on PCB. Changed M6809 CPU1/2 clock speeds to 1.5MHz and VSync to 57.37 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Son Son. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Son Son. + +- 0.133u2: hap fixed sprite wrapping in Son Son. + +- 0.133u1: Angelo Salese fixed unsupported negative sprite positions and unimplemented coin counter in Son Son. Tafoid updated Son Son DIP locations and defaults to match those of the game upgrade manual. Added 'Flip Screen' dipswitch. + +- 0.124u2: Nicola Salmoria merged Son Son memory maps. + +- 0.123u2: Changed palettesize to 512 colors. + +- 25th March 2003: Stefan Jokisch sent in further updates to the old Capcom drivers, fixing minor graphics glitches in Son Son and Higemaru. + +- 0.37b13: Added clone Son Son (Japan). Added gfx2 roms from clone (Japan) to Son Son. + +- 6th February 2001: Chack'n from Team Japump dumped Son Son (Japan). + +- 0.37b6: Added PROMs ($40, 140, 240 - character lookup table, sprite lookup table and unknown). + +- 0.28: Nicola Salmoria added sound in Son Son. Thanks to Gary Walton and Simon Walls, Son Son now has accurate colors. + +- 15th August 1997: Anders Nilsson released an emulator for Son Son (SonSon Arcade Machine Emulator v0.1). + +- 0.27: Added 'Son Son' (Capcom 1984). Dedicated to Roberto Ventura!. + + +LEVELS: 1 + + +Other Emulators: + +* CottAGE + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 120.8 kb / 17 files / 61.7 zip + +$end + + + +$info=sonstwar +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Star Wars (Sonic, set 1)' and clone (Sonic, alternate set) to 'Star Wars (Sonic, set 2)'. + +- 0.147u2: Added clone Star Wars (Sonic, alternate set). + +- 0.143u3: Stephane Humbert improved and documented dipswitches in Star Wars (Sonic) (after verification of the Z80 code and the manuals when they were found). + +- 0.141u1: Miodrag Milanovic added 'Star Wars (Sonic)' (Sonic 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 24 kb / 3 files / 10.7 zip + +$end + + + +$info=sony_oa_d31v +$mame + +DEVICE: + +Sony OA-D31V Micro Floppydisk Drive + + +WIP: + +- 0.184: Added 'Sony OA-D31V Micro Floppydisk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=sony_oa_d32v +$mame + +DEVICE: + +Sony OA-D32V Micro Floppydisk Drive + + +WIP: + +- 0.184: Added 'Sony OA-D32V Micro Floppydisk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=sony_oa_d32w +$mame + +DEVICE: + +Sony OA-D32W Micro Floppydisk Drive + + +WIP: + +- 0.184: Added 'Sony OA-D32W Micro Floppydisk Drive' device (imagedev\floppy.cpp). + +$end + + + +$info=sonyiop +$mame + +DEVICE: + +Sony Playstation 2 IOP + + +WIP: + +- 0.200: Added 'Sony Playstation 2 IOP' device (cpu\mips\r3000.cpp). + +$end + + + +$info=sonyvu0 +$mame + +DEVICE: + +Sony PlayStation 2 VU0 + + +WIP: + +- 0.200: Added 'Sony PlayStation 2 VU0' device (cpu\mips\sonyvu.cpp). + +$end + + + +$info=sonyvu1 +$mame + +DEVICE: + +Sony PlayStation 2 VU1 + + +WIP: + +- 0.200: Added 'Sony PlayStation 2 VU1' device (cpu\mips\sonyvu.cpp). + +$end + + + +$info=sopranos +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed 'The Sopranos (5.00 France)', 'The Sopranos (5.00 Germany)', 'The Sopranos (5.00 Italy)' and 'The Sopranos (5.00 Spain)' from parent sets to clones 'The Sopranos (CPU 5.00, display F5.00, France)', 'The Sopranos (CPU 5.00, display G5.00, Germany)', 'The Sopranos (CPU 5.00, display I5.00, Italy)' and 'The Sopranos (CPU 5.00, display L5.00, Spain)'. Changed parent description to 'The Sopranos (CPU 5.00, display A5.00)' and clones (1.07 France) to 'The Sopranos (CPU 1.07, display F1.00, France)', (1.07 Germany) to 'The Sopranos (CPU 1.07, display G1.00, Germany)', (1.07 Italy) to 'The Sopranos (CPU 1.07, display I1.00, Italy)', (1.07 Spain) to 'The Sopranos (CPU 1.07, display L1.00, Spain)', (2.04) to 'The Sopranos (CPU 2.04, display A2.00)', (3.00 France) to 'The Sopranos (CPU 3.00, display F3.00, France)', (3.00 Germany) to 'The Sopranos (CPU 3.00, display G3.00, Germany)', (3.00 Italy) to 'The Sopranos (CPU 3.00, display I3.00, Italy)', (3.00 Spain) to 'The Sopranos (CPU 3.00, display L3.00, Spain)', (3.00) to 'The Sopranos (CPU 3.00, display A3.00)', (4.00 France) to 'The Sopranos (CPU 4.00, display F4.00, France)', (4.00 Germany) to 'The Sopranos (CPU 4.00, display G4.00, Germany)', (4.00 Italy) to 'The Sopranos (CPU 4.00, display I4.00, Italy)', (4.00 Spain) to 'The Sopranos (CPU 4.00, display L4.00, Spain)', (4.00) to 'The Sopranos (CPU 4.00, display A4.00)', (5.00 France) to 'The Sopranos (CPU 5.00, display F5.00, France)', (5.00 Germany) to 'The Sopranos (CPU 5.00, display G5.00, Germany)', (5.00 Italy) to 'The Sopranos (CPU 5.00, display I5.00, Italy)' and (5.00 Spain) to 'The Sopranos (CPU 5.00, display L5.00, Spain)'. + +- 0.154: Changed parent and clones descriptions to 'The Sopranos'. + +- 0.143u5: Added clone 'Sopranos, The (4.00)', (4.00 France), (4.00 Germany), (4.00 Italy) and (4.00 Spain). + +- 0.141u4: Miodrag Milanovic added clones 'Sopranos, The (2.04)', (1.07 France), (3.00 France), (1.07 Germany), (3.00 Germany), (1.07 Italy), (3.00 Italy), (1.07 Spain) and (3.00 Spain). Changed 'Sopranos, The (France)', 'Sopranos, The (Germany)', 'Sopranos, The (Italy)' and 'Sopranos, The (Spain)' from clones of 'Sopranos, The (5.00)' to parent sets 'Sopranos, The (5.00 France)', 'Sopranos, The (5.00 Germany)', 'Sopranos, The (5.00 Italy)' and 'Sopranos, The (5.00 Spain)'. Renamed (soprano3) to (sopranos_300). + +- 0.141u1: Miodrag Milanovic added 'Sopranos, The (5.00)' (Stern 2005), clone 'Sopranos, The (3.00)', 'Sopranos, The (France)', 'Sopranos, The (Germany)', 'Sopranos, The (Italy)' and 'Sopranos, The (Spain)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.81 MB / 9 files / 3.62 zip + +$end + + + +$info=sorbit +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.258: Replaced 'Gottlieb Sound rev. 1 with Votrax' and 'Votrax SC-01-A' with 'Gottlieb Sound rev. 1' sound. + +- 0.141u1: Miodrag Milanovic added 'Super Orbit' (Gottlieb 1983). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 10.8 zip + +$end + + + +$info=sorcr_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Sorcerer (L-2)' (Williams 1985) and clone (L-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 44 kb / 7 files / 37.1 zip + +$end + + + +$info=sos +$mame +0.36b16 [Juergen Buchmueller] + + +TODO: + +* Fix/complete sound + + +WIP: + +- 0.280: Fujix changed description to 'SOS'. + +- 0.222: Screen color was inverted [hap]. Changed game title to 'SOS Game', year to 1979 and manufacturer to 'K.K. Tokki (Namco license)' [jkburks]. + +- 0.153: Get rid of guessed SOS color overlay [hap]. + +- 0.147u2: Color overlay needs verification from real cabinet (or old photo) [hap]. + +- 0.141u3: Changed palettesize to 4 colors. + +- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'. + +- 0.123u2: Changed palettesize to 5 colors. + +- 0.78u4: Removed 2nd coin slot. + +- 0.78u1: Nicola Salmoria fixed "ball" size in SOS. Removed a hack in Warp Warp driver that didn't draw the ball in the bottom left corner. The flyer confirms that the ball is supposed to be there. Added 2nd Player and replaced Paddle with 8-way Joystick. Added 'Nudity' dipswitch. + +- 0.36b16: Juergen Buchmueller added 'SOS' (Namco 1980). + +- 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 6 kb / 3 files / 4.00 zip + +$end + + + +$info=sosterm +$mame +0.126u4 [Alex, Max, Antro] + + +< USSR > + + +NOTE: + +- Museum of Soviet Arcade Machines at http://www.15kop.ru/en/ and http://moya-moskva.livejournal.com/2924976.html?style=mine + +- If you was wondering how to complete screen 3, press second button; mini-screen with gun cross will appear; then shoot the balls by moving joystick and pressing first button to shoot. + + +WIP: + +- 0.126u4: Alex, Max and Antro added 'S.O.S.' (Terminal 1988). + +- 4th August: f205, Corrado Tomaselli and Antro dumped S.O.S. - Some explanation: The game comes from the former USSR. Run on the same hardware Konek and provided by the guys of the 'Soviet Arcade Games Museum'. It was brought to Italy by Antro (collector nostrano arcade) and the PCB stand at this time on my desk, decipher the code of integrated and Cyrillic a long and ugly, tomorrow i put a detailed description on the site. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 80 kb / 10 files / 30.0 zip + +$end + + + +$info=sothello +$mame +0.129u2 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.223: Fixed ASR8 and ASR16 opcodes (cpu\m6809\base6x09.ops). Simplified maincpu-subcpu comms, Super Othello works again since the M6809 rewrite in MAME 0.148u2 [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.202: Removed V9938 MCFG macros [AJR]. + +- 0.193: Changed MC6809 CPU2 clock speed to 8MHz. + +- 0.192: Very minor cleanups + preparation for save state support [Osso]. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Super Othello. + +- 0.148: Verified msm5205_playmode_w in Super Othello. Noticed nonstandard INPUT_PORT indentation [hap]. + +- 0.143u4: Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2203 to 1789772 Hz. + +- 0.129u2: Tomasz Slanina added 'Super Othello' (Success/Fujiwara 1986). + +- 20th January 2009: Tomasz Slanina - Someone probably remember the screenshots i have published a couple of months ago on my old MAME WIP page. Everything was almost ok. But due to weird behaviour of the sub CPU (the system consist of three CPUs: Main Z80, sub 6809 and sound Z80) game wasn't playable. I have decided to take another look at the PCB. It was a good idea, because finally i've found what was wrong / missing. Game is now playble with full sound (ym2203 music / sfx + m5205 voices). + +- 15th October 2007: Tomasz Slanina - Super Othello (Fujiwara/Success 1986) with interesting hardware: 2xZ80 + 6809 + V9938 VDP (used in MSX2 machines). + +- 17th October 2000: Noel Miruru from Team Japump dumped Super Othello (c)1986 Fujiwara (developed by Success). + + +LEVELS: 10 (endless) + + +Recommended Games (Othello): + +Computer Othello + +Gomoku Narabe Renju + +Othello + +Super Othello + +Kyuukyoku no Othello + +Renju Kizoku - Kira Kira Gomoku Narabe + +Don Den Lover Vol. 1 + +Othello Derby + +Heuk Sun Baek Sa + +3X3 Puzzle + +Bestri + +Othello Shiyouyo + +Otenami Haiken + +Panikuru Panekuru + + +Romset: 192 kb / 6 files / 72.9 zip + +$end + + + +$info=sotsugyo +$mame +0.53 [Bryan McPhail, Nicola Salmoria] + +0.37b11 [Testdriver] + + +< Japan > + + +WIP: + +- 0.236: xuserv and juking added clone Jor-eop Jeungmyeongseo (Korea). Note: Only ROMs that match the parent are the audio CPU and Oki ones. Changed parent description to 'Sotsugyo Shousho (Japan)'. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.143u3: Brian Troha added DIP locations to Sotsugyo Shoush. + +- 0.136u4: Fabio Priuli converted the Funky Jet driver to use device versions of the deco16 video chips and added driver data class. + +- 0.131u1: MooglyGuy merged memory maps in Funky Jet driver. + +- 0.102u3: Changed HuC6280 CPU2 clock speed to 8055000 Hz, OKI6295 to 7575 Hz and VSync to 58Hz. + +- 0.87u1: Bryan McPhail fixed bug sotsugyo069u3gre. On the result screen (the one that appears when finishing a stage i.e after the first two trials), zeroes don't appear at all. + +- 0.69: Fujix fixed 'Demo Sound' dipswitch in Sotsugyo Shousho. + +- 0.66: Bryan McPhail fixed MAME crashes when you press F4 to find tilemaps in Sotsugyo Shousho. + +- 17th February 2003: Bryan McPhail converted the Funky Jet driver to use the Deco16IC functions and fixed a few other graphics problems. + +- 0.61: Nicola Salmoria fixed tilemaps in Sotsugyo Shousho. Added dipswitches 'Difficulty', 'Demo Sounds' and 'Unused'. Added 3rd button and removed 3rd coin slot. + +- 7th May 2002: Stephane Humbert fixed dipswitch settings in the Funky Jet driver. + +- 0.53: Bryan McPhail and Nicola Salmoria added 'Sotsugyo Shousho' (Mitchell Corporation (Atlus license) 1995). + +- 15th July 2001: Nicola decrypt the original Funky Jet ROM set. The same decryption also works for Sotsugyo Shousho. + +- 0.37b11: Bryan McPhail added (Testdriver) Sotsugyo Shousho. + +- 27th December 2000: Bryan McPhail added Sotsugyou Shousho to the Funky Jet driver, but like Funky Jet, it's missing the tile graphics. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Multiplay) + +Recommended Games (Quiz (Asian)) + + +Romset: 2.19 MB / 7 files / 999.4 zip + +$end + + + +$info=soulclb2 +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.166: Guru redumped clone Soul Calibur II (SC23 world version) disc, was confirmed bad on h/w. Changed description of clone (SC2? world version) to 'Soul Calibur II (SC23 world version)'. + +- 0.146u3: J. Wilke, Smitdogg, The Dumping Union and R. Belmont added clone Soul Calibur II (SC2? world version). + +- 27th February 2012: Smitdogg - We got Soul Calibur II Rev.B DVD. + +- 0.139u3: Guru added clone Soul Calibur II (SC22 Ver. A). Renamed (soulcl2a) to (soulcl2b). + +- 1st September 2010: Guru - Smitdogg sent some stuff a while ago too and I chipped in some funds towards some of them: An alt. version dongle for Soul Calibur 2 thanks to Tokrot. + +- 0.138: Added sc210d DVD. + +- 0.135u2: Guru added 'Soul Calibur II (SC23 Ver. A)' (Namco 2002) and clone (SC21 Ver. A). + +- 12th March 2009: Guru - Soul Calibur 2 English language Magic Gate security dongle arrived. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have a System 246 DVDROM with Magic Gate Security Cart and Soul Calibur II Ver D. + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 2 files / 2.56 zip + +CHD: 3.78 GB (Compressed: 736.2) + +$end + + + +$info=soulclb3 +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.267: Fixed title parsing [Angelo Salese]. Changed description to 'Soul Calibur III: Arcade Edition (SC31001-NA-A key, NA-B disc)' and clones (SC31002-NA-A key, NA-A disc) to 'Soul Calibur III: Arcade Edition (SC31002-NA-A key, NA-A disc)' and (SC31002-NA-A key, NA-B disc) to 'Soul Calibur III: Arcade Edition (SC31002-NA-A key, NA-B disc)'. + +- 0.166: Guru added clone Soul Calibur III (SC31002-NA-A key, NA-A disc). Changed parent description to 'Soul Calibur III (SC31001-NA-A key, NA-B disc)' and clone (SC31002-NA-A) to 'Soul Calibur III (SC31002-NA-A key, NA-B disc)'. + +- 0.145u4: Smitdogg and The Dumping Union added clone Soul Calibur III (SC31002-NA-A). + +- 27th February 2012: Smitdogg - We got Soul Calibur III (World Rev.A) dongle. + +- 0.135u2: Guru added 'Soul Calibur III (SC31001-NA-A)' (Namco 2005). + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have a System 246 DVDROM with Magic Gate Security Cart and Soul Calibur III. + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 2 files / 2.75 zip + +CHD: 3.74 GB (Compressed: 1.24) + +$end + + + +$info=soulclbr +$mame +0.271 [NNap] + +0.79u2 [?] + +0.77 [smf] + + +Artwork available + + +Bugs: + +- soulclbr and clones: Original PCB recording of PCB, set soulclbruc. Smitdogg (ID 06524) + +- soulclbr and clones: Yoshimitsu station 2 bug entry. CT92 (ID 05540) + +- Soul Calibur running at half speed though showing 100%. john_iv (ID 03548) + +- soulclbr and clones: Game speed issue. LastNinja2 (ID 03040) + + +WIP: + +- 0.271: Renamed (soulclbr) to (soulclbrac), (soulclbra) to (soulclbr) and (soulclbrja) to (soulclbrja2). + +- 0.252: Correct Soul Calibur region [hap]. Changed description to 'Soul Calibur (Asia, SOC14/VER.C)' and clones (Asia, SOC12/VER.A2) to 'Soul Calibur (World, SOC12/VER.A2)' and (World, SOC14/VER.B) to 'Soul Calibur (Asia, SOC14/VER.B)'. Renamed (soulclbraa) to (soulclbra) and (soulclbrwb) to (soulclbrab). + +- 0.248: NNap added clone Soul Calibur (Asia, SOC12/VER.A2). + +- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Soul Calibur (US, SOC13/VER.C). Changed parent description to 'Soul Calibur (World, SOC14/VER.C)' and clones (SOC13/VER.B) to 'Soul Calibur (US, SOC13/VER.B)' and (SOC14/VER.B) to 'Soul Calibur (World, SOC14/VER.B)'. Renamed (soulclbrb) to (soulclbrwb), (soulclbrb2) to (soulclbrub) and (soulclbrj) to (soulclbrjc). + +- 19th April 2011: Smitdogg - We bought or borrowed the following: Soul Calibur (SOC13/Ver.C). + +- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Soul Calibur (SOC13/Ver.C). + +- 0.136u4: Guru added clone Soul Calibur (SOC14/VER.B). Renamed (soulclbrb) to (soulclbrb2). + +- 28th February 2010: Guru - Soul Calibur (SOC14 Ver.B, Namco 1998) arrived a couple of days ago from Smitdogg. Thanks to Smitdogg and the DU for acquiring/sending these out. + +- 25th January 2010: Smitdogg - Thanks to Slacker15 we got a new version of Soul Calibur (SOC14/VER.B). + +- 0.133u1: Renamed (soulclba) to (soulclbrj), (soulclbb) to (soulclbrb), (soulclbc) to (soulclbrjb) and (soulclbd) to (soulclbrja). + +- 0.130u1: Changed description of clones (SOC11/VER.C) to 'Soul Calibur (Japan, SOC11/VER.C)', (SOC11/VER.B) to 'Soul Calibur (Japan, SOC11/VER.B)' and (SOC11/VER.A2) to 'Soul Calibur (Japan, SOC11/VER.A2)'. + +- 0.129u2: Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0]. + +- 0.129: Olivier Galibert fixed Soul Calibur - Game now playable. + +- 3rd January 2009: smf - Divide and conquer: It's not often that I blog about other people's work, but there have been a couple of recent discoveries that are quite interesting. The one that will probably generate the most excitement is Olivier Galiberts recent discovery of "why Soul Calibur doesn't work". The amount of hours putting in to figure it out, compared to the small change required must have set a new record. + +- 0.114u2: Guru added clone Soul Calibur (SOC13/VER.B). Renamed (soulclbb) to (soulclbc) and (soulclbc) to (soulclbd). + +- 20th September 2006: Dumping Project - Purchased Soul Calibur (Alt version). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 0.104u5: smf added clone Soul Calibur (SOC11/VER.C). Renamed (soulclbb) to (soulclbc) and (soulclba) to (soulclbb). + +- 0.102u5: smf added clone Soul Calibur (SOC11/VER.B). Renamed (soulclba) to (soulclbb). + +- 17th June 2005: Guru - Another Soul Calibur PCB arrived from Japan. + +- 0.79u2: Added Soul Calibur (SOC14/VER.C). Changed 'Soul Calibur (SOC1/VER.A)' to clone 'Soul Calibur (SOC11/VER.A2)'. Renamed (soulclbr) to (soulclba). + +- 0.78: Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 0.77: smf added 'Soul Calibur (SOC1/VER.A)' (Namco 1998). + +- 8th June 2003: Guru - Soul Calibur can't be fully emulated in Zinc until the dump is complete. It's emulated and runs but all graphics are bad (showing only garbage and colored pixels) because 2 ROMs are not dumped yet. + +- 15th May 2003: Guru - Soul Calibur (Namco 1998, System 12) arrived from Narendra Verma. + + +LEVELS: 8 + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 44.5 MB / 9 files / 36.1 zip + +$end + + + +$info=souledge +$mame +0.74u2 [?] + +0.71 [Testdriver] + + +Artwork available + + +WIP: + +- 0.195: smf fixed Soul Edge background colours in Li Long stage. + +- 0.186: Changed description to 'Soul Edge Ver. II (Asia, SO4/VER.C)' and clone (Asia, SO2/VER.A) to 'Soul Edge (World, SO2/VER.A)'. Renamed (souledgeaa) to (souledgea). + +- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Soul Edge (Asia, SO2/VER.A). Changed parent description to 'Soul Edge Ver. II (World, SO4/VER.C)' and clones (SO3/VER.A) to 'Soul Edge (US, SO3/VER.A)' and 'Soul Edge Ver. II (SO3/VER.C)' to 'Soul Edge Ver. II (US, SO3/VER.C)'. Renamed (souledge1) to (souledgeua), (souledge1j) to (souledgeja) and (souledgea) to (souledgeuc). + +- 19th April 2011: Smitdogg - We bought or borrowed the following: Soul Edge (SO2/Ver.A) and Soul Edge Ver. II (SO3/Ver.C) -in MAME but I'll get a video. + +- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Soul Edge (SO2/Ver.A). + +- 0.134u1: Changed status of Soul Edge Ver. II (SO4/VER.C) to good. + +- 0.133u1: Renamed (souledgb) to (souledge1), (souledgc) to (souledge1j) and (souledga) to (souledgea). + +- 0.130u1: Changed description of clone (SO1/VER.A) to 'Soul Edge (Japan, SO1/VER.A)'. + +- 0.95u1: smf added clone Soul Edge Ver. II (SO3/VER.C). Renamed (souledgb) to (souledgc) and (souledga) to (souledgb). + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Soul Edge (SO3 Ver.C). + +- 27th April 2004: Guru - Received an undumped revision of Soul Edge from Justin Dawkins. + +- 0.76u2: smf attempted to fix some hangs in the Soul Edge clones. + +- 28th October 2003: smf fixed some random crashes in Soul Edge (VER.A only). + +- 0.76u1: Fixed user3 rom loading and input. Changed input to 2 Player with 4 buttons. + +- 22nd October 2003: smf sent in another update to the Namco System 11 driver, improving the MDEC decoding and enabling Soul Edge (Ver. A) since it seems to work fine. + +- 0.74u2: Added 'Soul Edge Ver. II (SO4/VER.C)' (Namco 1995) and clones Soul Edge (SO1/VER.A) and (SO3/VER.A). + +- 0.72: Added clone (Testdriver) Soul Edge (SO1/VER.A). + +- 0.71: Added (Testdrivers) Soul Edge (Ver C) and clone (Ver A). + +- 19th October 2002: Guru - Soul Edge Ver. A (Namco 1995) and Soul Edge Ver. II Ver. C (Namco 1996) arrived. Thanks to Brian Troha for the loan of the boards. + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 24.2 MB / 14 files / 17.2 zip + +$end + + + +$info=soulsurf +$mame +0.145u1 [f205v, The Dumping Union] + + +WIP: + +- 0.145u1: f205v and The Dumping Union added 'Soul Surfer (Rev A)' (Sega 2002). + +- 12th January 2012: Smitdogg - We finally got Soul Surfer dumped. + +- 20th January 2011: Smitdogg - We got a kickass looking NAOMI 2 game called Soul Surfer (NAOMI2 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 172 MB / 22 files / 81.5 zip + +$end + + + +$info=sounds_plus +$mame + +DEVICE: + +Bally Sounds Plus w/ Vocalizer Board + + +WIP: + +- 0.246: Changed sourcefile to shared\ballysound.cpp. + +- 0.210: Added 'Bally Sounds Plus w/ Vocalizer Board' device (audio\midway.cpp). + +$end + + + +$info=soutenry +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'Soutenryu (V2.07J 2000/12/14 11:13:02)'. + +- 0.178: Added CAT702 protection key. + +- 0.130u1: Olivier Galibert and David Haywood added 'Soutenryu (V2.07J)' (Taito 2000). + +- 15th January 2004: Guru - Souten-Ryu game cart (Taito 2000, GNET) arrived from Japan. + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +CHD: 39.1 MB (Compressed: 29.7) + +$end + + + +$info=southgld +$mame +0.280 [Ioannis Bampoulas] + + +WIP: + +- 0.280: Ioannis Bampoulas added 'Southern Gold (Ver. 1.16)' (Cadillac Jack 2004) and clone 'Southern Gold (Ver. 1.14)'. + + +Recommended Games (Cards) + +Recommended Games (Gambling) + +Recommended Games (Multiplay) + + +Romset: 9 MB / 15 files / 2.60 zip + +$end + + + +$info=sp_atw +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Around The World In Eighty Days (Crystal) (sp.ACE?)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 192 kb / 2 files / 152.6 zip + +$end + + + +$info=sp_beau +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Beau Peep (Ace) (sp.ACE)' into 'Beau Peep (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u3: Added 'Beau Peep (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 30.0 zip + +$end + + + +$info=sp_beau2 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Further Adventures Of Beau Peep (Ace) (sp.ACE)' into 'Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 'Further Adventures Of Beau Peep (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.9 zip + +$end + + + +$info=sp_bigbd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Big Break Deluxe Club (Ace) (sp.ACE)' into 'Big Break Deluxe Club (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Big Break Deluxe Club (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 22.7 zip + +$end + + + +$info=sp_brkbk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Break The Bank (Ace) (sp.ACE)' into 'Break The Bank (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Break The Bank (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.8 zip + +$end + + + +$info=sp_camel +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Camelot (Ace) (sp.ACE)' into 'Camelot (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u3: Added 'Camelot (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.5 zip + +$end + + + +$info=sp_carry +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.236: Changed description to 'Carry On (Pcp) (sp.ACE) (set 1)' and clone (set 2) to 'Carry On (Pcp) (sp.ACE) (set 2)'. + +- 0.146u4: Split 'Carry On (Pcp) (sp.ACE?)' into 'Carry On (Pcp) (sp.ACE?) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Carry On (Pcp) (sp.ACE?)' (Pcp 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.0 zip + +$end + + + +$info=sp_cbowl +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Cash Bowl (Ace) (sp.ACE)' into 'Cash Bowl (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). Split 'Nudge Explosion (Ace) (sp.ACE)' into clones 'Cash Bowl (Ace) (sp.ACE) (set 16)', (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u3: Added 'Cash Bowl (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 872.4 zip + +$end + + + +$info=sp_clbna +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Club National (Ace) (sp.ACE)' into 'Club National (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Club National (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.6 zip + +$end + + + +$info=sp_coder +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Code Red (Ace) (sp.ACE)' into 'Code Red (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Code Red (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.1 zip + +$end + + + +$info=sp_cpal +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u4: Changed 'Caesars Palace (Whitbread / Crystal) (IMPACT, set 2)' from a clone of 'Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)' to parent 'Caesars Palace (Ace) (sp.ACE?)'. + +- 0.145u2: AntoPISA changed 'Caesar's Palace (Whitbread / Crystal) (IMPACT, set 2)' from a parent set to a clone of 'Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)'. + +- 0.143u4: Changed descriptions of (IMPACT, set 2) to 'Caesar's Palace (Whitbread / Crystal) (IMPACT, set 2)'. + +- 0.143u3: Added 'Caesar's Palace (Crystal) (IMPACT, set 2)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 23.1 zip + +$end + + + +$info=sp_crime +$mame +0.146u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed clone 'Crime Watch (Ace) (sp.ACE, set 2)' to parent 'Crime Watch (Ace) (sp.ACE) (set 1)'. Split 'Crime Watch (Ace) (sp.ACE, set 1)' into clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). Renamed (sp_cw) to (sp_crime). + +- 0.143u4: Added clone Crime Watch (Ace) (sp.ACE, set 2). Changed parent description to 'Crime Watch (Ace) (sp.ACE, set 1)'. + +- 0.143u3: Added 'Crime Watch (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.4 zip + +$end + + + +$info=sp_criss +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Criss Cross Cash (Ace) (sp.ACE)' into 'Criss Cross Cash (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Criss Cross Cash (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 28.7 zip + +$end + + + +$info=sp_crun +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Cash Run (Crystal) (sp.ACE?)' into 'Cash Run (Crystal) (sp.ACE?) (set 1)' and clones (set 2) and (set 3). + +- 0.143u4: Added 'Cash Run (Crystal) (sp.ACE?)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 42.0 zip + +$end + + + +$info=sp_daytr +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Daytripper (Ace) (sp.ACE)' into 'Daytripper (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3) and (set 4). + +- 0.143u3: Added 'Daytripper (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.0 zip + +$end + + + +$info=sp_donky +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Donkey Derby (Ace) (sp.ACE)' into 'Donkey Derby (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Donkey Derby (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.1 zip + +$end + + + +$info=sp_dyour +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Double Your Money (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 22.5 zip + +$end + + + +$info=sp_emmrd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Emmerdale (Ace) (sp.ACE)' into 'Emmerdale (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 15) and (set 16). + +- 0.143u3: Added 'Emmerdale (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 851.6 zip + +$end + + + +$info=sp_festi +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Festival (Spanish) (Ace) (sp.ACE)'. + +- 0.143u3: Added 'Festival (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 22.1 zip + +$end + + + +$info=sp_five +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Fiver Fever (Crystal) (sp.ACE?)' into 'Fiver Fever (Crystal) (sp.ACE?) (set 1)' and clone (set 2). + +- 0.143u4: Added 'Fiver Fever (Crystal) (sp.ACE?)' (Crystal 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 36.9 zip + +$end + + + +$info=sp_front +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.236: Changed description to 'Final Frontier (Bwb) (sp.ACE)'. + +- 0.143u4: Added 'Final Frontier (Bwb) (sp.ACE?)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 21.3 zip + +$end + + + +$info=sp_ghost +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Ghost Trapper (Ace) (sp.ACE)' into 'Ghost Trapper (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19) and (set 20). + +- 0.143u3: Added 'Ghost Trapper (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.8 zip + +$end + + + +$info=sp_globe +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Globe Trotter (Ace) (sp.ACE)' into 'Globe Trotter (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Globe Trotter (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.3 zip + +$end + + + +$info=sp_gnat +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Grand National (Ace) (sp.ACE)' into 'Grand National (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u4: Added altrevs rom. + +- 0.143u3: Added 'Grand National (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.3 zip + +$end + + + +$info=sp_gol +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Gol (Spanish) (Ace) (sp.ACE)'. + +- 0.143u3: Added 'Gol (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.5 zip + +$end + + + +$info=sp_golda +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Golden Arrow Club (Ace) (sp.ACE)' into 'Golden Arrow Club (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Golden Arrow Club (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 24.7 zip + +$end + + + +$info=sp_goldm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Golden Mile (Ace) (sp.ACE)' into 'Golden Mile (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21), (set 22), (set 23), (set 24), (set 25), (set 26), (set 27), (set 28), (set 29), (set 30) and (set 31). + +- 0.143u3: Added 'Golden Mile (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 839.2 zip + +$end + + + +$info=sp_golds +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Golden Streak (Ace) (sp.ACE)' into 'Golden Streak (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u3: Added 'Golden Streak (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 29.9 zip + +$end + + + +$info=sp_goldt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Golden Streak (Golden Touch) (Ace) (sp.ACE)'. + +- 0.143u3: Added 'Golden Touch (Golden Streak?) (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 30.0 zip + +$end + + + +$info=sp_gprix +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Grand Prix (Ace) (sp.ACE)' into 'Grand Prix (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u3: Added 'Grand Prix (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.2 zip + +$end + + + +$info=sp_here +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Here We Go (Ace) (sp.ACE)' into 'Here We Go (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Here We Go (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.6 zip + +$end + + + +$info=sp_hideh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Hi De Hi (Ace) (sp.ACE)' into 'Hi De Hi (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and 'Hi De Hi Deluxe (Ace) (ACESYS1) (set 2)'. + +- 0.143u3: Added 'Hi De Hi (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.3 zip + +$end + + + +$info=sp_hifly +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Hi Flyer (Ace) [Mps] (sp.ACE)' into 'Hi Flyer (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u3: Added 'Hi Flyer (Ace) [Mps] (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 30.0 zip + +$end + + + +$info=sp_holid +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Holiday Club (Ace) (sp.ACE)' into 'Holiday Club (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Holiday Club (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.5 zip + +$end + + + +$info=sp_juras +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Jurassic Trail (Ace) (sp.ACE)'. + +- 0.143u3: Added 'Jurassic Trial (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 821.2 zip + +$end + + + +$info=sp_lotto +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Changed description to 'Lotto (Spanish) (Ace) (sp.ACE)'. + +- 0.143u3: Added 'Lotto (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 25.7 zip + +$end + + + +$info=sp_magmo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Magic Money (Ace) (sp.ACE)' into 'Magic Money (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Magic Money (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 29.5 zip + +$end + + + +$info=sp_megmo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Mega Money (Ace) (sp.ACE)' into 'Mega Money (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Mega Money (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 29.1 zip + +$end + + + +$info=sp_monma +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Money Magic (Ace) (sp.ACE)' into 'Money Magic (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4) and (set 5). + +- 0.143u3: Added 'Money Magic (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 29.5 zip + +$end + + + +$info=sp_monmo +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Money Mountain (Ace) (sp.ACE)' into 'Money Mountain (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Money Mountain (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.9 zip + +$end + + + +$info=sp_nudex +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Nudge Explosion (Ace) (sp.ACE)' into 'Nudge Explosion (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Nudge Explosion (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.1 zip + +$end + + + +$info=sp_onbox +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'On The Box (Ace) (sp.ACE)' into 'On The Box (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14) and (set 15). + +- 0.143u3: Added 'On The Box (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.4 zip + +$end + + + +$info=sp_openb +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Open The Box (Ace) (sp.ACE)' into 'Open The Box (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). + +- 0.143u3: Added 'Open The Box (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.8 zip + +$end + + + +$info=sp_payrs +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Payrise (Ace) (sp.ACE)' into 'Payrise (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + +- 0.143u3: Added 'Payrise (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.2 zip + +$end + + + +$info=sp_piste +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'On The Piste (Ace) (sp.ACE)' into 'On The Piste (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16) and (set 17). + +- 0.143u3: Added 'On The Piste (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.7 zip + +$end + + + +$info=sp_playa +$mame +0.146u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.236: Fixed maincpu rom loading. + +- 0.146u4: Changed clone (sp.ACE, set 3) to parent 'Play It Again (Ace) (sp.ACE) (set 1)'. Split (sp.ACE, set 1) into clones (set 2), (set 3) and (set 4). Split (sp.ACE, set 2) into clones (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Renamed (sp_playa) to (sp_playaa) and (sp_playab) to (sp_playa). + +- 0.143u6: Added clone Play It Again (Ace) (sp.ACE, set 3). + +- 0.143u4: Added clone Play It Again (Ace) (sp.ACE, set 2). Changed parent description to 'Play It Again (Ace) (sp.ACE, set 1)'. + +- 0.143u3: Added 'Play It Again (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 30.4 zip + +$end + + + +$info=sp_pound +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.147u1: Added clone 'Pound For Pound (Ace/Bwb) (sp.ACE) (set 8)'. + +- 0.146u4: Split 'Pound For Pound (Ace) (sp.ACE)' into 'Pound For Pound (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17) and into clones 'Pound For Pound (Ace/Bwb) (sp.ACE) (set 1)', (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 'Pound For Pound (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 32.5 zip + +$end + + + +$info=sp_przna +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Prize National (Ace) (sp.ACE)' into 'Prize National (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Prize National (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.4 zip + +$end + + + +$info=sp_road +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.143u3: Added 'Road To Hell (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.0 zip + +$end + + + +$info=sp_roof +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.147u4: Split 'Thru' The Roof (Ace) (IMPACT)' into 'Thru' The Roof (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u2: Added 'Thru' The Roof (Ace) (IMPACT)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 15.6 zip + +$end + + + +$info=sp_skylm +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.154: Changed parent and clone descriptions to 'The Sky's The Limit Club'. + +- 0.146u4: Split 'Sky's The Limit Club, The (Ace) (sp.ACE)' into 'Sky's The Limit Club, The (Ace) (sp.ACE) (set 1)' and clone (set 2). + +- 0.143u3: Added 'Sky's The Limit Club, The (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 25.0 zip + +$end + + + +$info=sp_spell +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Spellbound (Ace) (sp.ACE)' into 'Spellbound (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 10) and (set 11). + +- 0.143u3: Added 'Spellbound (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 809.4 zip + +$end + + + +$info=sp_swop +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Swop Shop (Ace) (sp.ACE)' into 'Swop Shop (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7) and (set 8). + +- 0.143u3: Added 'Swop Shop (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.9 zip + +$end + + + +$info=sp_timem +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Time Machine (Ace) (sp.ACE)' into 'Time Machine (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11) and (set 12). + +- 0.143u3: Added 'Time Machine (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 4 files / 720.5 zip + +$end + + + +$info=sp_tkpik +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Take Your Pick (Ace) (sp.ACE)' into 'Take Your Pick (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6) and (set 7). + +- 0.143u3: Added 'Take Your Pick (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.1 zip + +$end + + + +$info=sp_tz +$mame +0.143u3 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Twilight Zone (Ace) (sp.ACE)' into 'Twilight Zone (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). Changed description of clone (Ace/Bwb?) (sp.ACE) to 'Twilight Zone (Ace/Bwb) (sp.ACE)'. + +- 0.143u4: Changed 'Twilight Zone (Bwb) (MPU4?)' from a parent set to clone 'Twilight Zone (Ace/Bwb?) (sp.ACE)'. Renamed (m4twzone) to (sp_tzbwb). + +- 0.143u3: Added 'Twilight Zone (Ace) (sp.ACE)' (Ace 199?). + +- 0.143u2: Added 'Twilight Zone (Bwb) (MPU4?)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 31.2 zip + +$end + + + +$info=sp_tzfe +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Twilight Zone - Further Encounters (Ace) (sp.ACE)' into 'Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9), (set 10), (set 11), (set 12), (set 13), (set 14), (set 15), (set 16), (set 17), (set 18), (set 19), (set 20), (set 21) and (set 22). + +- 0.143u3: Added 'Twilight Zone - Further Encounters (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 442.6 kb / 3 files / 336.4 zip + +$end + + + +$info=sp_woolp +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Woolpack (Emmerdale?) (Ace) (sp.ACE)' into 'Woolpack (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8), (set 9) and (set 10). Split 'Emmerdale (Ace) (sp.ACE)' into clones 'Woolpack (Ace) (sp.ACE) (set 11)', (set 12), (set 13), (set 14), (set 15) and (set 16). + +- 0.143u3: Added 'Woolpack (Emmerdale?) (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.6 zip + +$end + + + +$info=sp_zigzg +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.146u4: Split 'Zig Zag (Emmerdale?) (Ace) (sp.ACE)' into 'Zig Zag (Ace) (sp.ACE) (set 1)' and clones (set 2), (set 3), (set 4), (set 5) and (set 6). Split 'Emmerdale (Ace) (sp.ACE)' into clones 'Zig Zag (Ace) (sp.ACE) (set 7)', (set 8), (set 9), (set 10), (set 11), (set 12), (set 13) and (set 14). + +- 0.143u3: Added 'Zig Zag (Emmerdale?) (Ace) (sp.ACE)' (Ace 199?). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 35.3 zip + +$end + + + +$info=sp0250 +$mame + +DEVICE: + +GI SP0250 LPC + + +WIP: + +- 0.186: Changed description to 'GI SP0250 LPC'. + +- 0.147: Added 'SP0250' device (sound\sp0250.c). + +$end + + + +$info=sp0256 +$mame + +DEVICE: + +GI SP0256 Narrator Speech Processor + + +WIP: + +- 0.186: Changed description to 'GI SP0256 Narrator Speech Processor'. + +- 0.147: Added 'SP0256' device (sound\sp0256.c). + +$end + + + +$info=spacbeam +$mame +0.37b6 [Peter Trauner] + + +Samples required (IPM Invader) + + +WIP: + +- 0.252: Changed MOS6502 clock to 733125 Hz [hap]. Fixed 'Coinage' dipswitch. + +- 0.122u4: Added IPM Invader Samples sound. Changed VSync to 60.012483 Hz. + +- 0.108: wolf676 improved dipswitches for Space Beam. Added 'Replay' dipswitch. + +- 0.82u1: Changed M6592 CPU1 clock speed to 1173000 Hz and visible area to 224x256. + +- 0.62: Changed visible area to 224x240, screen orientation to vertical and video aspect ratio from 3:4. + +- 0.37b6: Peter Trauner added 'Space Beam' (Irem 1979). + +- 27th May 2000: Peter Trauner added Space Beam to the Sky Chuter driver. + + +LEVELS: 99 (endless) + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 6 kb / 6 files / 5.48 zip + +$end + + + +$info=spacduel +$mame +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +SETUP: + +- Insert coin with key 5, press 2 to choose level and start game with key 1. + + +Bugs: + +- Incorrect screen aspect ratio with an artwork file. Nightvoice (ID 03946) + + +WIP: + +- 0.245: Added support for Space Duel's cocktail mode. This change introduces a cabinet type setting which allows Space Duel to be placed into cocktail mode. When run in a cocktail cabinet, the game: Strobes the invert x & invert y outputs to rotate the video 180 degrees. This is necessary because the monitor in the SD cocktail is mounted upside-down relative to the upright. Draws the player 2 score in an orientation where they can be read by the second player, who stands on the opposite side of the cabinet as player one. In addition to the driver support, I had to implement video flipping in avg_device, as it didn't support it [Ian Eure]. Added 'Cabinet' configuration. + +- 0.227: Tafoid fixed POKEY audio in Space Duel. + +- 22nd November 2020: Mr. Do - Added the marquee and control panel, along with buttons, for Space Duel; marquee courtesy of BYOAC/CAG, cpo courtesy of miguel(thedesigner). + +- 0.157: Mariusz Wojcieszek added clones Space Duel (version 1) and Space Duel (prototype). Changed parent description to 'Space Duel (version 2)'. + +- 0.155: Fixed rom names. + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz. + +- 0.146u1: Couriersud added discrete sound to Space Duel. + +- 0.127u7: Franklin Bowen added the P10/11 dipswitch (only 4 switches instead of the standard 8) to Space Duel. Added dipswitches 'Charge by ...', '2-credit minimum', '1-player game only' and 'Unused'. + +- 0.115u1: Changed region proms to user1. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and the 2x POKEYs sound clock speeds to 1512000 Hz. Added PROM ($0 - AVG PROM). + +- 0.58: Changed palettesize from 256 to 32768 colors. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. + +- 0.27: Press "2" to choose level, the game won't start otherwise. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Space Duel' (Atari 1980). Game is playable with accurate colors and sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left/Right rotate ship, Up trust and CTRL = Fire and ALT = Shields. + +- 2nd April 1992: Dumped Space Duel (version 1). + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 26.2 kb / 8 files / 19.5 zip + +$end + + + +$info=spaceace +$mame +0.111u4 [Aaron Giles] + + +Artwork available + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.267: Changed description of clone (Euro v1.3) to 'Space Ace (DL2 Conversion) (Europe v1.3)'. + +- 0.262: Replaced 'Pioneer LD-V1000' with 'Pioneer LDV-1000 HLE' audio. Removed Z80 CPU2. + +- 0.184: Changed 'Space Ace (DL2 Conversion) (US v1.3)' and clone (Euro v1.3) from a parent/clone set to clones of 'Space Ace (US Rev. A3)'. + +- 0.175: Some misc updates [Angelo Salese]. Added dipswitches 'Coinage', 'Lives', 'Difficulty', 'Difficulty Rank Increase', 'Demo Sounds', 'Demo Sounds Frequency', 'Free Play', 'Unlimited Lives', 'Enable Frame Display', 'Service Mode' and 5x 'Unused'. + +- 0.159: Stiletto added Space Ace (DL2 Conversion) CHD placeholders. + +- 0.147u4: Tafoid added 'Space Ace (DL2 Conversion) (US v1.3)' (Leland 1991) and clone (Euro v1.3). + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000' and in clone (European) with 'Philips 22VP932'. Renamed (saeuro) to (spaceaceeuro), (spaceaa) to (spaceacea) and (spaceaa2) to (spaceacea2). + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.139u2: Changed VSync to 60.054442 Hz in clone Space Ace (European). + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480. + +- 0.126u5: Changed visible area to 720x240 and VSync to 59.940052. + +- 0.113u2: Changed VSync to 59.940000 Hz. + +- 0.111u4: Aaron Giles added 'Space Ace (US Rev. A3)' (Cinematronics 1983) and clones (US Rev. A), (US Rev. A2) and (European). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Space Ace from Pariah. + + +LEVELS: 16 + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 40 kb / 5 files / 20.2 zip + +$end + + + +$info=spacecr +$mame +0.69b [Tomasz Slanina] + + +Bugs: + +- During the game's takeoff intro, the graphics from the bottom overlap to the top of the screen (snapshot). Karasu (ID 00271) + + +WIP: + +- 0.211: Fixed 'Cabinet' and 'Flip Screen' dipswitch. Added DIP locations to Space Cruiser [Osso]. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.183: maziac and AJR added "P1/2 Continue" button to Space Cruiser. Note: The game has a dedicated button to continue the game if all lives are lost. The player has to enter a coin and press the "Continue" button. + +- 0.99u7: Pierpaolo Prazzoli fixed Space Cruiser from resetting on the asteroids level when you die. + +- 0.69b: Tomasz Slanina added 'Space Cruiser' (Taito 1981). + +- 31st May 2003: Tomasz Slanina added Space Cruiser to the Taito SJ driver. + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 76.2 kb / 20 files / 50.0 zip + +$end + + + +$info=spacecty +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Replaced 'INS 8050 SC/MP' CPU1 with 'INS 8060 SC/MP II' (2MHz). + +- 0.141u1: Miodrag Milanovic added 'Space City' (Zaccaria 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 4 files / 3.50 zip + +$end + + + +$info=spacedx +$mame +0.55 [Jarek Burczynski] + +0.37b5 [Jarek Burczynski] + + +Artwork available + + +WIP: + +- 0.266: Major Taito F3 rewrite [ywy, 12Me21]. Fixes very dim display in clone Space Invaders DX (Ver 2.6J 1994/09/14). + +- 0.256: ROM labels corrections / standardization [Brian Troha]. + +- 2nd July 2017: Mr. Do - Added the Taito F3 bezel to Space Invaders DX. + +- 0.143u3: Added new PLDs ($0, 200). + +- 0.136: Fabio Priuli fixed game reboots itself after title screen in clone Space Invaders DX (Japan, v2.0). Changed description to 'Space Invaders DX (US, v2.1)' and clones (Japan) v2.0 to 'Space Invaders DX (Japan, v2.0)' and (Japan) v2.1 to 'Space Invaders DX (Japan, v2.1)'. + +- 0.129u4: Added PLD ($800 - palce16v8-d72-10.ic12-read_2). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Space Invaders DX. + +- 0.108u1: Added new cpu1 rom ($1). + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8b-d72-05.ic37, pal16l8b-d72-06.ic50, palce20v8-d72-07.ic28, palce20v8-d72-09.ic47 and palce16v8-d72-10.ic12) to Space Invaders DX (US) and (Japan). + +- 0.105u1: Changed description of clone (Japan F3 version) to 'Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version)'. + +- 0.92: Added missing sound1 roms ($e00000, f00000) to clone (Japan F3 version). + +- 0.55: Jarek Burczynski added 'Space Invaders DX (US) v2.1' and clone 'Space Invaders DX (Japan) v2.0'. Changed 'Space Invaders DX (Japan)' to clone 'Space Invaders DX (Japan) v2.1'. Renamed (spacedx) to (spacedxj). + +- 7th September 2001: Jarek Burczynski added another version of Space Invaders DX to the same driver. + +- 29th August 2001: Jarek Burczysnki added an older version of Space Invaders DX to the Taito B driver. + +- 0.37b16: Changed input to 4x players. + +- 0.37b11: Bryan McPhail added clone Space Invaders DX (Japan F3 version). + +- 0.37b5: Jarek Burczynski added 'Space Invaders DX (Japan)' (Taito 1994). + +- 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. + +- 9th February 2000: Uki from Team Japump dumped Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version). + +- 12th August 1998: Malcor dumped Space Invaders DX (Japan) v2.1. + + +LEVELS: 1 - 10 (endless with normal game and parody game) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Multiplay) + + +Romset: 2.06 MB / 11 files / 496.4 zip + +$end + + + +$info=spacefb +$mame +0.145u8 [Andrew Welburn] + +0.25 [Chris Hardy, Andy Clark, Paul Johnson] + + +Artwork available + +Samples required + + +Bugs: + +- Clone spacedem: [possible] Some colors are incorrect. 125scratch (ID 09069) + +- Missing Epson 7910E music in Space Demon. TremiRodomi (ID 08566) + +- Missing left border. The left side of game (aka uppermost scanlines) is part of the screen. Stars in that area should be visible, and sprites should be cut off. hap (ID 04927) + +- Clone spacedem: Missing starfield scroll and in-game blackground change. hap (ID 04928) + + +WIP: + +- 16th March 2025: 3D ARCADE - 3dArcade might be on a respirator, but it ain't dead yet. Space Demon now brings the total of my Nintendo Ninventory (models sharing the same or very similar cabs) to 18. Drop me a PM (Jibmums) with your email if you're still using 3dArk and would me to send you the model. + +- 0.274: Removed blue background from clone Space Demon [hap]. + +- 0.261: Recreativas.org added clone Red Bird (bootleg of Space Firebird). Note: Found on Niemer PCB. Audiocpu not dumped. + +- 0.247: Merged into single source file. Minor cleanups [kmg]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 22nd November 2020: Mr. Do - ArsInvictus added bezel and marquee for the Sega/Gremlin version of Space Firebird; bezel redrawn based on photos, and he supplied the marquee himself. Also added in the Nintendo version of the marquee, cleaned up by Etienne. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - Back to variations on the Radar Scope bezel, both the Nintendo upright version of Space Firebird, and a clone of that game, Space Demon, use different color variations of that same bezel. Both have now been added. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.192: Tafoid fixed DAC sound in Space Firebird. + +- 0.167: David Haywood fixed horizontal partial updates in Space Firebird. + +- 0.163: Osso added save state support to Space Firebird. + +- 0.148: Cowering added clone Star Warrior. This is the Potomac Mortage version of Space Firebird. + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Space Firebird from Jibmums. + +- 0.146u2: Verified dips for Space Firebird and clones [Tafoid]. + +- 0.145u8: Andy Welburn added clone Space Firebird (rev. 02-a). Dumped mb7051 prom, I8035 audio and gfx2 rom. Changed clones (Nintendo, set 2) to parent 'Space Firebird (rev. 04-u)', (Nintendo, set 1) to clone 'Space Firebird (rev. 03-e set 2)' and (Nintendo, set 3) to 'Space Firebird (rev. 03-e set 1)'. Renamed (spacefb) to (spacefbe2) and (spacefbu) to (spacefb). + +- 0.141: Andrew Welburn added clones 'Space Firebird (Nintendo, set 2)' and 'Space Firebird (Nintendo, set 3)'. Changed parent description to 'Space Firebird (Nintendo, set 1)'. Fixed rom names. + +- 25th December 2010: Smitdogg - Andrew Welburn dumped 2 undumped Nintendo Space Firebird boards. + +- 0.122u6: Changed I8035 CPU2 clock speed to 6MHz. + +- 3rd June 2007: Mr. Do - Scanned instruction cards for Space Firebird provided by Tormod. + +- 0.115u3: Zsolt Vasvari fixed Space Firebird so that the sprites are opaque with respect to each other and bullets, but transparent with respect to the star field. + +- 0.115u1: Rewrote the Space Firebird driver [Zsolt Vasvari]: Added star field, matches with the screen shot perfectly. Video timings/memory map/interrupts from schematics. Added support for the color fade effect. Changed Z80 CPU1 clock speed to 3MHz, visible area to 224x512 and VSync to 61.523438 Hz. + +- 0.114u1: Justin Szczap added DIP locations to Space Firebird. + +- 0.78u1: Samples in Space Firebird [Chris Hardy]. Added Samples sound (ekilled, explode1, explode2 and shipfire.wav). Changed palettesize from 32 to 36 colors. + +- 4th January 2004: Chris Hardy added sound support to Space Firebird with samples and fixed the background color changes. + +- 0.37b12: Added missing cpu2/gfx2/prom roms to clone Space Demon. + +- 0.36b16: Added clone Space Firebird (bootleg). + +- 29th January 2000: Zsolt Vasvari added a Space Firebird bootleg. + +- 0.35b6: Replaced I8039 CPU2 with I8035. + +- 0.35b2: Thierry Lescot added clones Space Firebird (Gremlin) and Space Bird (bootleg). Zsolt Vasvari added clone Space Demon. Changed parent description to 'Space Firebird (Nintendo)'. Changed visible area to 232x264. Known issues: The bullet color is wrong. + +- 2nd January 1999: Thierry and Gerald dumped Space Bird (bootleg). + +- 0.34b1: Added color prom. + +- 0.33b5: Dan Boris added sound to Space Firebird. Chris Hardy fixed colors in Space Firebird. Added I8039 CPU2, DAC sound and IC20.SND sound rom. Fixed gfx rom loading. + +- 0.31: Chris Moore added high score saving to Space Firebird. + +- 0.25: Chris Hardy added 'Space Firebird' (Nintendo 1980). Thanks to Chris and to all Sage Staff. Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending his REAL Space Firebird. Game is playable with accurate colors and no sound. Control: Arrows = Move around, ALT = Fire and CTRL = Escape. Known issues: Red screen "flash" when you die is not supported. Background Starfield not supported. It is NOT a Galaxians type starfield. Bugs which aren't: The sprites/characters don't use transparency in the real game. This is not a bug. + +- 23rd July 1997: Gary Walton dumped Space Firebird (rev. 03-e set 2). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 21.3 kb / 13 files / 13.9 zip + +$end + + + +$info=spacefev +$mame +0.33b6 [Al Kossow] + + +WIP: + +- 0.236: Added conf setting for switching Space Fever to monochrome. Note: Space Fever was initially produced with B&W video hardware. It was later sold (maybe upgraded too) featuring color graphics, known as "Color Space Fever". The other Space Fever hardware games were only sold with color graphics, but they run fine on the older B&W video hardware. For example, doing a ROM swap on the older Space Fever. TODO: spacefev sound pitch for laser fire and enemy explosion is wrong, see: https://youtu.be/mGMUPNqlyuw [hap]. Added 'Video Hardware' configuration. Changed description to 'Space Fever (new version)' and clones (Old Ver.) to 'Space Fever (old version)' and (Older Ver.) to 'Space Fever (older version)'. + +- 0.133u2: Team Japump added clone Space Fever (Old Ver.). Added new maincpu rom ($1800) to parent. Changed parent description to 'Space Fever (New Ver.)' and clone (set 2) to 'Space Fever (Older Ver.)'. Fixed rom names. Renamed (spacefeva) to (spacefevo2). + +- 0.133u1: Renamed (spacefva) to (spacefeva). + +- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got a newer version of Space Fever. + +- 0.126u5: Guru added README for Space Fever. + +- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added 6x 'Unused' dipswitches. Changed parent description to 'Space Fever (set 1)' and clone (color set 2) to 'Space Fever (set 2)'. Fixed rom names. + +- 0.79u1: Pierpaolo Prazzoli added clone Space Fever (color set 2). Changed parent description 'Space Fever (color set 1)'. + +- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver. + +- 24th November 2002: Stephane Humbert fixed the inputs in Space Fever. + +- 0.37b11: Added new cpu1 roms ($1400, 1800), cpu2 rom and PROM (unknown) to Space Fever (color). Fixed rom names. + +- 12th December 2000: Peter Fyfe dumped Space Fever (Older Ver.). + +- 0.36: Added 2nd player. + +- 0.36RC2: Changed description to 'Space Fever (color)'. + +- 0.36RC1: Added preliminary DAC and SN76477 sound. + +- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom (8035 + 76477 Sound Generator). + +- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz. + +- 0.35b12: Changed description to 'Color Space Fever'. + +- 0.33b6: Al Kossow added 'Space Fever' (Nintendo 1980). + +- 17th May 1998: Dumped Space Fever. + + +Other Emulators: + +* Laser + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 8.03 kb / 9 files / 7.18 zip + +$end + + + +$info=spacefev_sound +$mame + +DEVICE: + +Nintendo Space Fever Sound Board + + +WIP: + +- 0.259: Added 'Nintendo Space Fever Sound Board' device (nintendo\n8080_a.cpp). + +$end + + + +$info=spacefrt +$mame +0.55 [Mike Coates] + + +WIP: + +- 0.136u1: Fabio Priuli fixed missing background star field in Space Fortress and Raiders. + +- 0.123u1: Replaced 8-way Joystick with 2-way Joystick. + +- 0.122u5: Changed description to 'Space Fortress (CVS)'. + +- 0.55: Mike Coates added 'Space Fortress' (Century Electronics 1981). + +- 16th September 2001: Nicola Salmoria fixed Space Fortress from crashing. + +- 10th September 2001: Mike Coates added Space Fortress to the CVS driver. + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 36 kb / 13 files / 22.8 zip + +$end + + + +$info=spaceg +$mame +0.92 [Jarek Burczynski, Tomasz Slanina] + + +Samples required (Invaders) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Eliminated unnecessary dependency on mw8080bw driver [AJR]. + +- 0.205: Removed Z80, SN76477, SAMPLES, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.196: Guru added missing PROMs to Space Guerrilla (74s288.6a and 74s288.6b; the 2 PROMs are identical). + +- 0.179: Preliminary sound using space invaders samples [smf]. Added SN76477 sound and Invaders Samples. + +- 0.141u1: Space Guerrilla improvements [hap]: Less garbage trails, though it's not completely good yet. Fixed jerky x-movement. Fixed crash on loadstate. Marked color proms as undumped. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Space Guerrilla. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Space Guerrilla driver. + +- 0.125u1: Stephane Humbert fixed wrong mapped input. Added Player 2 and buttons 2-4. Replaced 8-way Joystick with 2-way Joystick. Added dipswitches 'Lives', 'Bonus Life', 'Unused' and 2x 'Unknown'. + +- 0.123u4: Zsolt Vasvari beginning of the clean-up of Space Guerrilla. Fixed rotation and some other stuff. Changed visible area to 224x256. + +- 0.118u4: Changed description to 'Space Guerrilla'. + +- 0.92: Jarek Burczynskia and Tomasz Slanina added 'Space Guerilla' (Omori 1979). Graphical problems and no sound. + +- 29th September 2004: Tomasz Slanina - Working on Space Guerrilla driver with Jarek Burczynski. Crazy, old hardware. Gfx glitches, no sound. + +- 10th September 2004: Guru - Finally got the next package from Japan with Space Guerrilla (Omori 1979). Thanks to MAMEWorld donations and several anonymous (private/direct) donations. There wasn't a lot in this package because the Space Guerilla PCB took up most of the box! It was also one of the most expensive PCBs we've bought so far! + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 12.1 kb / 14 files / 9.56 zip + +$end + + + +$info=spacegun +$mame +0.37b11 [David Graves] + + +SETUP: + +- Press F2 + F3 to enter test mode. Press P2 Start 2 to calibrate the guns for Players 1 and 2. Follow instructions and fire on targets for both players - when complete, press 2 again to save EEPROM. Reset or Restart. + + +WIP: + +- 0.255: Added maximum quantum to Space Gun. Fixes game stutters to about 1 frame per 10 secs [hap]. + +- 0.246: Added default EEPROM [hap]. + +- 0.241: Changed MC68000 CPU1/2 clock speeds to 12MHz. + +- 0.195: Use cswidth for TC0510NIO access [AJR]. + +- 0.187: Replaced TC0220IOC with TC0510NIO (newer I/O version) [AJR]. + +- 0.144u2: ShouTime added clones Space Gun (US) and (Japan). + +- 0.137u4: Howard Casto hooked up outputs for Space Gun and made a few prototype functions to help in hooking up the remaining games. Someone familiar with the driver should take a look. I hooked up a few, but they don't work like they should according to the comments. + +- 0.129u6: Phil Bennett fixed EE-ROM error in Space Gun after gun calibration. + +- 0.127u1: Nicola Salmoria fixed missing crosshairs in Space Gun. + +- 0.124u2: Added 4x Volume Filters. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800, a00 - pal16l8-c57-09.9, pal20l8-c57-10.47, pal16l8-c57-11.48, pal20l8-c57-12.61, pal16l8-c57-13.72 and pal16r4-c57-14.96) to Space Gun (World). + +- 0.106u1: Changed Light gun input to Stick. + +- 0.62: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.55: Fixed rom names. + +- 0.37b16: Added dipswitches 'Always have gunsight power up', 'Allow Continue' and 'Disable Pedal (?)'. + +- 4th February 2001: InsideOutBoy added the target crosshair to Space Gun. + +- 0.37b11: David Graves added 'Space Gun (World)' (Taito 1990). Known issues: Fake aim documentation: $9d74: Code from here works out coords for P1 aim sprite and puts it in spriteram +0x20. $9b8c is entry for whole sub. $9fa6: Code from here works out coords for P2 aim sprite and puts it in spriteram +0x28. $9de8 is entry for whole sub. Both call subroutines (P1 $195d4, P2 $196ea) which do quite a lot of calculations on the raw A/D input coords, using the eerom calibration data to turn them into standard sprite coordinates. Problem with the zoomed sprites not matching up very well when forming the background. They jerk a bit relative to each other... could be a CPU sync thing. Light gun interrupt timing is arbitrary. + +- 12th December 2000: David Graves sent in an updated version of the Taito Z driver, and Space Gun is now fully working. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 6.75 MB / 21 files / 2.87 zip + +$end + + + +$info=spaceint +$mame +0.35b3 [Lee Taylor] + + +Samples required (Invaders) + + +TODO: + +* Fix colors + + +WIP: + +- 0.147u4: Robbbert fixed cocktail mode screen in Space Intruder and clone. + +- 3rd October 2009: Smitdogg - Andrew Welburn dumped a Space Intruder PCB with a small difference. + +- 0.133u1: Renamed (spaceinj) to (spaceintj). + +- 0.128u2: Stephane Humbert fixed dipswitches for Space Intruder and clones. + +- 0.103u4: Tomasz Slanina and Guru added clone Space Intruder (Japan). + +- 20th January 2006: Tomasz Slanina - Added japanese version of Space Intruder. + +- 0.64: Stefan Jokisch fixed the crash in Space Intruder, added sample support and cocktail mode support to it. Changed screen orientation to vertical and visible area to 240x256. + +- 0.61: Changed visible area to 224x240. + +- 0.36b11: Changed visible area to 256x256. + +- 0.36b4: Changed visible area to 256x240. + +- 0.35b3: Lee Taylor added 'Space Intruder' (Shoei 1980). + +- 17th December 1998: Dumped Space Intruder. Note: Unknown Z80 board (1980?). + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 6.25 kb / 7 files / 5.16 zip + +$end + + + +$info=spaceinv +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Space Invaders' (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.91 zip + +$end + + + +$info=spacejam +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Space Jam (CPU 3.00, display A3.00)' and clones (2.00) to 'Space Jam (CPU 2.00, display A2.00)', (3.00 France) to 'Space Jam (CPU 3.00, display F3.00, France)', (3.00 Germany) to 'Space Jam (CPU 3.00, display G3.00, Germany)' and (3.00 Italy) to 'Space Jam (CPU 3.00, display I3.00, Italy)'. + +- 0.177: Added clone Space Jam (2.00). Changed parent description to 'Space Jam (3.00)' and clones (France) to 'Space Jam (3.00 France)', (Germany) to 'Space Jam (3.00 Germany)' and (Italy) to 'Space Jam (3.00 Italy)'. + +- 0.141u1: Miodrag Milanovic added 'Space Jam' (Sega 1997) and clones (France), (Germany) and (Italy). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.19 MB / 7 files / 1.58 zip + +$end + + + +$info=spacelnc +$mame +0.79u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.236: Added 'Video Hardware' configuration. + +- 0.145u1: hap fixed missing sfx in Space Launcher. + +- 0.141u1: Qwi Jibo fixed Space Launcher - Game now playable. Fixed I8085 inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in Space Launcher. + +- 0.82u2: Stefan Jokisch decided to add the color PROM from Space Fever to Space Launcher. + +- 0.80u2: Stefan Jokisch properly hooked up correct I8035 sound CPU and SN76477 sound (needs to be verified) and support colors in Space Launcher (needs its color PROM dumped). Implemented red screen flash. Added cocktail mode and documented diagnostic ROM location. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added dipswitches 'Bonus Life' and 4x 'Unused'. + +- 0.79u1: Pierpaolo Prazzoli added 'Space Launcher' (Nintendo 1979). + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 9.03 kb / 10 files / 7.67 zip + +$end + + + +$info=spaceod +$mame +0.107u3 [?] + +0.30 [Mike Balfour, Dave Fish] + + +Samples required + + +TEST MODE: + +- Press F2 for Test-Mode + + +WIP: + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.121: Vas Crabb updated the DIP locations in Space Odyssey. + +- 0.108u2: MASH attempted to fix the bad Space Odyssey ROM by using data from the previous dump. It is still marked BAD_DUMP (we would like to get an actual dump), but the new Space Odyssey is now playable. The EPROM test for the rom in the service mode is OK. + +- 0.108: Aaron Giles fixed Space Odyssey controls. + +- 0.107u3: Added Space Odyssey (version 2). Aaron Giles reimplemented Space Odyssey background including collision detect. Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 129 to 128 colors. Changed region user1 to gfx2. Changed 'Space Odyssey' to clone 'Space Odyssey (version 1)'. Fixed rom names. Renamed (spaceod) to (spaceod2). + +- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.88u5: HobbesAtPlay fixed input and dipswitches in Space Odyssey. + +- 3rd May 1999: Dumped Space Odyssey (version 2). + +- 0.34RC1: Added Samples sound. + +- 0.30: Mike Balfour and Dave Fish added 'Space Odyssey' (Sega 1981). + +- 6th November 1992: Dumped Space Odyssey (version 1). + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 78 kb / 29 files / 38.2 zip + +$end + + + +$info=spacepir +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Space Pirates (v2.2)' and clone v1.4 to 'Space Pirates (v1.4)'. + +- 0.155: Dragon's Lair Project and James Wallace added clone Space Pirates v1.4. + +- 0.110u5: Andrea Turci and Aaron Giles added 'Space Pirates v2.2' (American Laser Games 1992). + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 256 kb / 2 files / 57.9 zip + +$end + + + +$info=spaceskr +$mame +0.33b4 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- [possible] Colors are incorrect. Tafoid (ID 03833) + + +WIP: + +- 22nd February 2010: Mr. Do - gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Polaris. + +- 0.124u2: Nicola Salmoria fixed cabinet dipswitch in Space Seeker. + +- 0.92: Removed 3rd button. + +- 0.68: Added 3rd button. + +- 0.37b5: Added 'Invulnerability' dipswitch. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.33b4: Nicola Salmoria added 'Space Seeker' (Taito 1981). + +- 11th April 1998: Malcor dumped Space Seeker. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 60.2 kb / 16 files / 29.5 zip + +$end + + + +$info=spacetrk +$mame +0.33b4 [Al Kossow] + + +TODO: + +* Add sound/samples + + +Bugs: + +- spacetrk, spacetrkc: Missing blue gradient background and stars. 125scratch (ID 09068) + + +WIP: + +- 0.192: Mark Space Trek as imperfect graphics. Star field and background gradient is missing. See https://youtu.be/xsEP_oUygzY [Dirk Best]. + +- 0.133u1: Renamed (sptrekct) to (spacetrkc). + +- 0.124u4: Aaron Giles fixed cannot insert coins Space Trek and clone. + +- 0.37b7: Removed Samples sound. + +- 0.37b2: Changed description to 'Space Trek (upright)' and clone (Cocktail) to 'Space Trek (cocktail)'. + +- 0.36b7: Added dipswitch 'Bonus Life'. + +- 0.36b5: Added user1 PROMs ($0, 20 - control and sequence). + +- 0.34b5: Nicola Salmoria added clone Space Trek (Cocktail). Changed parent description to 'Space Trek (Upright)'. + +- 0.33b4: Al Kossow added 'Space Trek' (Sega 1980). + +- 24th April 1998: Dumped Space Trek (upright). + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 16.1 kb / 19 files / 13.8 zip + +$end + + + +$info=spacewar +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.246: Updated controls for clone Space Ship [Logan B]. + +- 0.239: kmg and jkburks fixed inputs for Space Wars and clone Space Ship. Added missing playfield reset button. Fixed missing 'FIRE' and 'HYPERSPACE' buttons for clone Space Ship. + +- 0.226: Added 'Space Wars Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Decreased noise level in Space War to allow filtering to kick in [Aaron Giles]. Removed Samples. + +- 0.153: Swapped proms in clone Space Ship. + +- 0.138u4: f4brice added clone Space Ship. + +- 3rd April 2010: f4brice - As far as I know, I'm the only known owner of a SEGA Space Ship cabinet. Game & PCB are (with no doubt possible) original SEGA's. offer to the MAME community to finish my dumping task (I dumped only 20% of the PROMs, needed for my repair) and to add this "new" game to MAME. + +- 0.111u1: Robert fixed gfx and random resets. + +- 0.106u10: Aaron Giles updated Space Wars to support the new artwork system. + +- 23rd May 2002: Zsolt Vasvari fixed the button artwork in Space War. + +- 0.37b2: Added 'Unknown' dipswitch. + +- 0.36b5: Artwork in Space Wars [Nathan Sturm]. The Cinematronics driver now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png [Mathis Rosenhauer]. + +- 14th September 1999: Mathis Rosenhauer added a new overlay to Space Wars. + +- 0.35: Added samples (explode1, explode2, fire1, fire2, idle, pop, thrust1 and thrust2.wav). + +- 0.35RC2: Mathis Rosenhauer fixed reset bug in Space Wars. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Space Wars' (Cinematronics 1978). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 4.41 kb / 8 files / 4.61 zip + +$end + + + +$info=spacewar_audio +$mame + +DEVICE: + +Space Wars Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Space Wars Sound Board' device (audio\cinemat.c). + +$end + + + +$info=spacewin +$mame +0.127u3 [David Haywood, Roberto Fresca] + + +< Italy > + + +SETUP: + +- You must enter the service mode and change graphics in order to switch the game. + + +WIP: + +- 0.133u1: Removed all 6x buttons. + +- 0.127u3: David Haywood added 'Scacco Matto / Space Win' (Playmark 1996). Space Win changes [Roberto Fresca]: Some corrections to the memory map. Added proper working RAM. Added Dallas DS1220Y NVRAM. Added output port and lamps layout. Added complete inputs. Changed description to 'Scacco Matto / Space Win' since the default game is Scacco Matto. Fixed memory maps. Fixed the phisical RAM size. Fixed the wrong NVRAM size to 2Kb instead of 16Kb. Cleaned up the driver. You must enter the service mode and change graphics in order to switch the game. + +- 8th September 2008: David Haywood - I took a quick look at a 'Space Win' set from Playmark that showed up recently, appears to run on the same hardware as Super Derby (different memory map tho). When it first booted under another title I wondered if the set was mislabeled, but it turns out the title / gfx type is selectable in the test mode. Still needs proper gfx offsets and inputs properly mapping. + +- 7th September 2008: f205v dumped Scacco Matto - Space Win. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 8 files / 302.1 zip + +$end + + + +$info=spacezap +$mame +0.24 [Mike Coates, Nicola Salmoria] + + +Artwork available + + +SETUP: + +- In the 'Machine Configuration' menu you can change from B&W Monitor with color overlay to Color Monitor. + + +WIP: + +- 0.260: Changed description to 'Space Zap (Midway)'. + +- 0.243: Added 'Lives' dipswitch to Space Zap [chaneman]. + +- 12th December 2012: Mr. Do - I've been wanting to add the proper color overlay to Space Zap for a long time, once a collector contacted me that there was a B&W version, but then that collector never got back to me with the artwork. Recently, joey35car pointed me in the direction of someone that had that cab. I reached out, and he obliged, so a big thanks to Keith at Keith's Arcade for scanning his overlay and sending it to me. It really does look nicer now. + +- 0.147u1: hap added Space Zap color overlay (The original game likely used a black and white monitor with an overlay). + +- 0.141u4: Made Space Zap black & white. It uses an overlay for colors, the MAME artwork team will probably take care of that part [hap]. Removed 4-way Joystick and changed buttons from 1 to 5. + +- 0.123u3: Added 2x 'Unused' dipswitches. + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Changed Z80 CPU and Astrocade clock speeds to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 512 colors. Changed 'Unknown' dipswitches to 'Unused'. + +- 26th November 2006: Mr. Do - We have Space Zap, vectorized by Zorg. This game is seriously fun, if you've never tried it before. + +- 0.88u2: Removed 2nd Astrocade sound. + +- 0.59: Added 2nd player and 'Cabinet' dipswitch. + +- 31st October 2001: Stephane Humbert fixed cocktail mode in Space Zap. + +- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound. + +- 0.28: Mike Balfour added high score saving to Space Zap. + +- 0.26: Mike Coates improved Space Zap. + +- 0.24: Added 'Space Zap' (Midway 1980). It is based mainly on WOW driver. Mike Coates provided a more stable driver too. Game is playable with maybe accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2 (Direction arrow must be pressed together). + +- 27th August 1995: Dumped Space Zap. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 16 kb / 4 files / 11.7 zip + +$end + + + +$info=spacfury +$mame +0.33b7 [Brad Oliver] + +0.30 [Brad Oliver] + +0.27 [Al Kossow, Brad Oliver] + + +Artwork available + + +Bugs: + +- Space Fury gameplay slows down in second level after first ship docking. john_iv (ID 08193) + + +WIP: + +- 0.266: Redumped speech ROMs for clone Advisor (Italian bootleg of Space Fury) [IZ8DWF]. Fixed rom names. + +- 0.237: Matteo Legittimo and Andrew Welburn added clone Advisor (Italian bootleg of Space Fury). Note: A very unusual bootleg of Sega Space Fury made in Italy. There are 6 PCBs in the cage very similarly copying the normal Sega G80 arrangement. TODO: Hook up TMS5100 speech. + +- 0.224: Added netlist-based sound to Space Fury. Note: There are two known ROMsets for speech. The Rev C (newest) set has the speech data re-coded to work with the program ROMs from newer games (Star Trek, Zektor) and runs at the faster rate. The other two sets (Rev A and B) use a different set of speech ROMs that matches the recordings around the web. If you want to have the speech at the slower rate, you'll have to run spacfurya or spacfuryb sets [Aaron Giles]. Added 'Space Fury Sound Board' and 'Netlist Sound Device'. Removed Samples. + +- 0.142u1: Added 'Sega Speech Sound Board'. + +- 0.133u1: Renamed (spacfura) to (spacfurya) and (spacfurb) to (spacfuryb). + +- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz. + +- 13th January 2008: Mr. Do - Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Space Fury. + +- 25th March 2007: Mr. Do - Space Fury bezel was done this week; thanks to the scan from Timothy at Outerworld Arcade. + +- 0.107u3: Changed region cpu2 to sound1. Fixed rom names. + +- 0.106u6: Highwayman added clone Space Fury (revision B). + +- 0.104u6: Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added PROMs ($0, 400, 420 - Sine table, CPU- and Speech board addressing). + +- 0.85u3: Removed 3rd coin slot. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Space Fury from Pariah. + +- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Changed I8035 CPU2 clock speed to 3.12MHz. Replaced Custom sound with GI_SP0250. Removed speech samples (sf01 - sf15.wav). New sample set is required. + +- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. + +- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code). + +- 0.56: Fixed player 2 control in Space Fury cocktail mode. + +- 16th October 2001: Ian Patterson fixed cocktail mode in Space Fury. + +- 0.33b7: Renamed (spacfury) to (spacfura) and (spacfurc) to (spacfury). + +- 0.30: Brad Oliver added Space Fury (revision A) and clone (revision C). These are the original, security chip versions of the Sega G-80 vector games. Note that the version previously supported have all been removed. + +- 0.27: Added 'Space Fury' (Sega 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Left and Right rotate ship, CTRL = Fire and ALT = Thrust. + +- 8th December 1997: Dumped Space Fury (revision C). + +- 1st April 1997: Dumped Space Fury (revision A). + + +HOW TO PLAY: + +- Enemy ships will be formed by four craft coming together. + +- Only complete enemy ships can launch fireballs. + +- Partial enemy ships will try to ram the Player ship. + +- Between rounds the Player ship can dock for mre firepower. + +- To dock destroy enemy fleet before reinforcements arrive. + + +Other Emulators: + +* AAE + +* FB Neo + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 35.1 kb / 17 files / 27.3 zip + +$end + + + +$info=spacwalk +$mame +0.133u1 [Siftware, David Haywood] + + +Bugs: + +- CPU-controlled character moves wrong at left side. hap (ID 03385) + + +WIP: + +- 0.215: Added 'Midway Space Walk Audio' device (audio\mw8080bw.c). + +- 0.134u3: Derrick Renaud started Springboard Missile sound in Space Walk. + +- 0.134u2: Derrick Renaud started to add discrete sound to Space Walk. + +- 0.133u3: gregf and hap added Space Walk extended time setting and DIP locations. Added dipswitches 'Extended Time At' and 'Springboard Alignment'. + +- 13th August 2009: David Haywood - Siftware dumped the extremely rare 'Space Walk' (an old Midway game) which runs on 8080 based hardware. I initially marked it as NOT WORKING because there are some odd issues with the gameplay. It's a 'clowns' style game, but the pad movement when crossing the middle of the screen seems buggy; this may however be because that area of the screen was covered by a physical model or artwork on the real cabinet. So little is known about the game it's difficult to judge. If anybody has a picture of one in action, where you can see the screen and complete artwork (including any models if present) it would be very useful! + +- 0.133u2: hap added game time and coinage dipswitches to Space Walk, along with service mode and test. Also added support for the 2nd controller and coin counter. Removed GAME_NOT_WORKING as it is working fine. Added color overlay based on a photo. Removed Discrete and Samples sound (miss.wav). Added dipswitches 'Game Time', 'Coinage', 'Input Test' and 'Service Mode'. + +- 0.133u1: Siftware and David Haywood added 'Space Walk' (Midway 1978). + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 8 kb / 8 files / 6.35 zip + +$end + + + +$info=spacwalk_audio +$mame + +DEVICE: + +Midway Space Walk Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Space Walk Audio' device (audio\mw8080bw.c). + +$end + + + +$info=spadarts +$mame +0.286 [TobiSham] + + +WIP: + +- 0.286: TobiSham added 'Spanish Darts' (IDSA 1991). + +- 10th February 2026: Recreativas.org - Spanish Darts is an electronic dartboard-type arcade machine manufactured by IDSA in 1991. A later model, Spanish Darts 2, was also released, but this time manufactured by Sleic. Contributors: TobiSham, Alberto Meseguer and Tomas Garcia-Meras. See https://www.recreativas.org/spanish-darts-6567-sleic. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 56 kb / 5 files / 22.2 zip + +$end + + + +$info=spain82 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.272: Added emulation of Sound-3 speech synthesizer board (shared\efo_sound3.cpp) [AJR]. Changed RCA CDP1802 CPU2 clock speed to 2950000 Hz. Replaced the 2x AY-3-8910A sound with TMS5220 (640000 Hz). + +- 0.141u1: Miodrag Milanovic added Spain '82 (Playmatic 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14 kb / 3 files / 10.7 zip + +$end + + + +$info=spang +$mame +0.35b4 [Paul Leaman] + +0.34b2 [Testdriver] + + +Artwork available + + +WIP: + +- 0.233: Osso fixed 'TEST MENU' screen can't be accessed in clone Super Pang (World 900914, bootleg, set 1). + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Buster Bros, courtesy of BYOAC/CAG. He also created the "Super" variant, after noticing that they were the same marquee, just with the extra "Super" burst on the marquee. After more research, I noticed that the original marquee we had was cut off at the top by a good inch or two. I retraced the affected parts of the existing marquee, and adding in the missing features, replacing both versions. + +- 0.203: ClawGrip added clone Super Pang (World 900914, bootleg, set 2). Added dipswitch info for spangbl2. Load something in bank0d for spangbl2, still not working [Osso]. Changed description of clone (World 900914, bootleg) to 'Super Pang (World 900914, bootleg, set 1)'. + +- 20th October 2018: Smitdogg - ClawGrip dumped another Super Pang bootleg. + +- 22nd September 2018: Smitdogg - ClawGrip dumped 2 more Super Pang bootlegs. + +- 25th August 2018: Smitdogg - ClawGrip dumped a bootleg of Super Pang. + +- 0.187: Sound improvements in clone Super Pang (World 900914, bootleg). Reduced ADPCM rate to make music speed sound more like the original. Use callback for audio IRQ [AJR]. + +- 0.181: 74LS157-ization in Super Pang (World 900914, bootleg) and working sound [AJR]. + +- 0.178: AJR changed joysticks in Super Pang to 4-way as flyers and manuals indicate. Mark button 2 as optional. + +- 0.159: Correct rom names for the Super Pang sets [Bad A Billy, Smitdogg, Tormod, The Dumping Union]. + +- 0.149u1: Changed description of clone (US 901001) to 'Super Buster Bros. (USA 901001)'. + +- 0.144u5: hap fixed clone Super Pang (World 900914, bootleg) die too quickly during attract mode. + +- 0.138u2: Angelo Salese fixed crash regression with clone Super Pang (World 900914, bootleg). + +- 0.136: Added eeprom-spang.bin EEPROM. + +- 0.133u1: Corrado Tomaselli changed VSync to 57.42 Hz in Super Pang. + +- 26th July 2008: Mr. Do - Thanks to a loan from Vintage Arcade, we have a bezel for Super Pang. + +- 0.122u1: Changed OKI6295 clock speed to 1MHz. + +- 0.119u3: David Haywood added clone Super Pang (World 900914, bootleg). + +- 19th September 2005: Corrado Tomaselli dumped Super Pang (World 900914, bootleg). + +- 0.88: Changed description to 'Super Pang (World 900914)' and clones (Japan) to 'Super Pang (Japan 901023)' and (US) to 'Super Buster Bros. (US 901001)'. + +- 0.87: Nicola Salmoria decrypted clone Super Pang (Japan) - Game now working. + +- 0.81u7: Added clone Super Pang (Japan). Needs new decryption key. + +- 18th April 2004: David Haywood added the Japan version of Super Pang to the Mitchell driver but it doesn't work because of encryption. + +- 0.67: Changed description of clone 'Super Buster Bros (US)' to 'Super Buster Bros. (US)'. + +- 0.63: All new, much better, YM2413 emulation [Jarek Burczynski]. + +- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. + +- 0.35b6: Added clone Super Buster Bros (US). Keep 1 pressed while booting the first time. + +- 0.35b4: Paul Leaman added 'Super Pang (World)' (Mitchell 1990). The first time you start the game, keep 1 pressed until you see the "SUPER PANG 900914 ETC" screen, otherwise it won't initialize properly. This is needed only the first time, the setup is saved to the EEPROM after that. + +- 0.34b2: Paul Leaman added (Testdriver) Super Pang. + +- 24th November 1997: CaBBe dumped Super Pang (World 900914). + + +LEVELS: 40 - 99 (tour mode - panic mode) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Pang): + +Pang + +Super Pang + +Pang! 3 + +Mighty! Pang + +Genix Family + +Monsters World + +Choky! Choky! + +Lucky Boom + +Kong Ball + +Deluxe 5 (Pang) + +Multi Champ Deluxe (POP! POP!) + + +Romset: 1.16 MB / 11 files / 597.1 zip + +$end + + + +$info=spansion_s29gl064s +$mame + +DEVICE: + +Spansion / Cypress S29GL064S Flash + + +WIP: + +- 0.218: Added 'Spansion / Cypress S29GL064S Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sparkman +$mame +0.74u2 [Luca Elia] + +0.69u3 [Testdriver] + + +WIP: + +- 0.219: dink fixed Spark Man buttons read. + +- 0.163: System11 changed YM3812 sound clock speed to 3MHz and stereo audio to mono. Luca Elia fixed Player 2 colors and samples played from second rom in Spark Man. + +- 0.149u1: Brian Troha added DIP locations to Star Fighter sets. Correct default settings as per manuals. + +- 0.147u2: Luca Elia fixed Spark Man - Game now playable. Emulated the protection. Fixed gfx1/2 and samples rom loading. Fixed rom names. + +- 14th October 2012: Luca Elia - I'm definitely on a SunA de-protection spree. The victim this time is Spark Man a platformer/shooter inspired by titles such as Rolling Thunder, Green Beret and Sly Spy. Effectively an improved, slicker and more polished sequel to SunA's own Rough Ranger. You may have seen this news coming given the two previous posts and the fact that sparkman was the last non-working game in the SunA8 driver. The protections are in fact comparable to those in Star Fighter (yet a good deal less nasty than those found in Brick Zone): Different encryption of data and opcodes, address line scrambling, sound latch and RAM writes disable, ROM bank latching, mirroring, NMI disable and an additional one bit protection I've patched out (for now). The usual drill really. Where this game posed an unexpected challenge was in its use of two sprite "chips". I'm using the latter term loosely, as the sprites/tilemaps functionality appears to be implemented with several components scattered around the RAMs/ROMs for the respective "chip". This makes for a more complicated sprite RAM/chip banking. Also the samples have been doubled, with an additional bit used to select the relevant ROM by the sound CPU. Big thanks to Stefan Lindberg for providing a video of the real thing running (from the other set in MAME). It has proven invaluable for getting the emulation right and it sped up the process by an order of magnitude. Also, check out his amazing PCB pics. + +- 0.147: Changed description to 'Spark Man (v2.0, set 1)' and clone (v 2.0, set 2) to 'Spark Man (v2.0, set 2)'. + +- 0.136: Stefan Lindberg added clone Spark Man (v 2.0, set 2). Not working. Angelo Salese added a bunch of new protection handlers for Spark Man. Changed parent description to 'Spark Man (v 2.0, set 1)'. + +- 0.135u4: Angelo Salese refactor the protection in Spark Man, implemented thrash protection that's used after the title screen and fixed sprite bank bit. + +- 0.93: Changed Custom sound to Samples. + +- 0.88: Changed Z80 CPU1/2 clock speeds to 6MHz. + +- 0.87u2: Added Custom sound. Changed AY-3-8910 clock speed to 1.5MHz. + +- 0.74u2: Added 'Spark Man (v 2.0)' (SunA 1989). + +- 0.69u3: Luca Elia added (Testdriver) Spark Man (v 2.0). To get past the roms test screen put a watchpoint at ca40. When hit, clear ca41. Most of the garbage you'll see is probably due to imperfect graphics emulation (e.g. gfx banking) than protection. + +- 4th June 2003: Luca Elia decrypted Spark Man and added it to the Suna8 driver but it doesn't work because of unemulated protection. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 832 kb / 16 files / 293.9 zip + +$end + + + +$info=sparkz +$mame +0.36b7 [Aaron Giles] + + +WIP: + +- 0.36b7: Atari Games added 'Sparkz (prototype)' (Atari Games 1992). + +- 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.50 MB / 3 files / 779.5 zip + +$end + + + +$info=spatter +$mame +0.56 [Nicola Salmoria] + + +WIP: + +- 0.253: Replaced 'Sega 315-5xxx (Spatter)' CPU1 with 'Sega 315-5096'. Changed description to 'Spatter (315-5096)' and clone Sanrin San Chan (Japan, 315-5xxx) to 'Sanrin San Chan (Japan, 315-5096)'. + +- 0.203: Changed description to 'Spatter (315-5xxx)' and clone (Japan, 315-xxxx) to 'Sanrin San Chan (Japan, 315-5xxx)'. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.172: Changed description to 'Spatter (315-xxxx)' and clone 'Sanrin San Chan (Japan)' to 'Sanrin San Chan (Japan, 315-xxxx)'. + +- 0.164: Andrea Palazzetti added correct maincpu rom ($0) to clone Spatter (315-5099) - Game now playable. + +- 0.161: Andrea Palazzetti added clone Spatter (315-5099). Changed parent description to 'Spatter (set 1)'. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.62: Added clone Sanrin San Chan (Japan). + +- 8th August 2002: Kurosan submitted an addition of Sanrin San Chan (Japan version of Spatter). + +- 0.58: Added dipswitches 'Demo Sounds', 'Bonus Life', 'Reset Timer/Objects On Life Loss' and 'SW 0 Read From'. + +- 0.56: Nicola Salmoria added 'Spatter' (Sega 1984). + +- 17th October 2001: Nicola Salmoria decrypted Spatter, which runs on Sega System 1 hardware. + + +LEVELS: 100 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 168.2 kb / 15 files / 77.7 zip + +$end + + + +$info=spawn +$mame +0.114u1 [Guru] + + +WIP: + +- 0.240: Changed description to 'Spawn: In the Demon's Hand (Rev B)'. + +- 0.174: Changed description to 'Spawn In the Demon's Hand (Rev B)'. + +- 0.158: Removed spawn-key.bin rom. + +- 0.143u4: Added spawn-key.bin rom. + +- 0.142u3: Changed description to 'Spawn In the Demon's Hand (JPN, USA, EUR, ASI, AUS) (Rev B)'. + +- 0.141u1: Changed description to 'Spawn (JPN, USA, EUR, ASI, AUS) (Rev B)'. + +- 0.130u4: Added missing user1 roms. Fixed rom names. + +- 10th April 2009: Guru - I just dumped the NAOMI cart Spawn - dedicated to Lord Pelle. + +- 0.114u1: Guru added 'Spawn (JPN, USA, EUR, ASI, AUS)' (Capcom 1999). + +- 2nd September 2003: Guru - Spawn (Capcom 2000, NAOMI cart) arrived from Pelle. + + +Movie: Spawn + +Genre: Fantasy, Action + +Year: USA 1997 + +Director: Mark A. Z. Dippe + +Studio: New Line Cinema + +Cast: Michael Jai White, John Leguizamo, Martin Sheen, Theresa Randle, Nicol Williamson, Melinda Clarke + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Movie / TV / Comic) + + +Romset: 84 MB / 11 files / 48.3 zip + +$end + + + +$info=spbactn +$mame +0.68 [David Haywood] + +0.59 [David Haywood, Stephan Humbert] + + +WIP: + +- 0.262: Adjusted graphics ROM loading so standard layouts can be used to decode tiles. Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.248: hap fixed some dips for clone Super Pinball Action (US, prototype, dual screen). + +- 0.247: Added preliminary inputs and sound for clone (prototype). Consolidate driver in single file. Minor cleanups [Osso]. Added emulation of 2nd screen for clone (prototype) - Promoted game to working [David Haywood]. Reorder the mcfg [hap]. Changed description of clone (prototype) to 'Super Pinball Action (US, prototype, dual screen)'. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Use raw parameters for screen [AJR]. Changed VSync to 60.050891 Hz. + +- 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.203: Tecmo 16-bit Mixer (video\tecmo_mix.cpp): Added mixing for text layer bitmap, made background pen blendable and removed MCFG macros [cam900]. + +- 0.191: Provisional MCFG_SCREEN_RAW_PARAMS. Acknowledge main IRQ; restore legacy screen configuration due to missing sprites [AJR]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.181: darq fixed macro typo in video\tecmo_mix.cpp; renamed MCFG_TECMO_MIXER_BLENDSOUCE to MCFG_TECMO_MIXER_BLENDSOURCE. Correct some sum_colors mistakes. Added extra parenthesis to std::min for sum_colors and removed 'extra spaces'. + +- 0.164: Osso enabled save state support in Super Pinball Action. + +- 0.154: Unify and refactoring Super Pinball Action video code. Prepared code for better rendering. Super Pinball Action now uses render to individual bitmaps then mix, fixes a few priority bugs, but there are a lot of uncertain cases. Make blend code more flexible so we can put in the alt config Super Pinball Action (prototype) uses, cleaned up some code in tecmo_spr as a result, actually has proper colours/priority now, still not sue what the extra CPU on the proto does tho. Start making the Tecmo mixer a reusable device (video\tecmo_mix.c) [David Haywood]. + +- 0.148u1: TrevEB, f205v, Tormod, Smitdogg and The Dumping Union added clone Super Pinball Action (prototype). This is weird, it's a very early proto, it barely fits the existing hardware profile at all. Palette format is different, tile format is different, but stranger still there is an extra Z80 rom (I see no extra Z80 on the PCB) and a ROM containing tiles at a horizontal orientation?! Furthermore spriteram colour is in a different place, and overall mixing must be different too, plus it only ever writes the background for one of the levels to the 2nd layer, so the first table shown in attract looks strange and has bad colours. Not a clue what to make of this at the moment. Insert extra credits if needed [The Dumping Union]. Start converting game to tilemaps, it's now clear that the prototype uploads the backgrounds once and uses the scroll regs (not hooked up) whereas the release version just uploads them as it needs them before each level. I wonder if the extra Z80 rom + gfx on the proto are for a 2nd screen, some kind of fake dmd? Super Pinball Action (prototype) progress. Also not really sure what's mapped to the additional Z80 CPU. Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\spbactn) [David Haywood]. Added Z80 (4MHz) CPU3. Swapped audiocpu rom ($0) with extracpu. + +- 25th January 2013: Smitdogg - We got a prototype of Super Pinball Action. + +- 0.146: Brian Troha adjusted clock speeds in Super Pinball Action based on OSCs actually on the PCB. Added missing button and labeled buttons. Added DIP locations and misc documentation. Changed YM3812 clock speed to 4MHz and OKI6295 to 1MHz. Added 4th button. + +- 0.136u2: Atari Ace converted Super Pinball Action to use driver_data structure. + +- 0.131u1: Angelo Salese merged memory maps in Super Pinball Action. + +- 0.124u1: Aaron Giles fixed crashes with access violation. + +- 0.123u6: Zsolt Vasvari fixed crash in Super Pinball Action debug build. Corrupted graphics in normal build. + +- 0.71: Leon van Rooij improved graphics in Super Pinball Action. + +- 0.68: David Haywood added Super Pinball Action (US). Renamed (spbactn) to (spbactnj). + +- 3rd May 2003: David Haywood added the USA version of Super Pinball Action. + +- 0.66: Smitdogg fixed reversed 'Display Instructions' dipswitch. + +- 0.59: David Haywood added 'Super Pinball Action (Japan)' (Tecmo 1991). + +- 18th February 2002: David Haywood sent in a driver for Super Pinball Action complete with sound, although there are some graphical glitches, and again Stephane Humbert did the inputs and dipswitch settings in the driver. + +- 17th October 2000: Noel Miruru from Team Japump dumped Super Pinball Action (Japan) (c)1991 Tecmo. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 1.94 MB / 10 files / 641.3 zip + +$end + + + +$info=spc700 +$mame + +DEVICE: + +Sony SPC700 + + +WIP: + +- 0.196: Changed description to 'Sony SPC700'. + +- 0.153: Added 'SPC700' device (cpu\spc700\spc700.c). + +$end + + + +$info=spccomp +$mame +0.282 [Hammy] + + +WIP: + +- 0.282: Hammy added 'Space Computer (ver. 1.8a)' ( 1999). Note: Same PCB as Alta Tensione. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 8 files / 363.9 zip + +$end + + + +$info=spcenctr +$mame +0.33b3 [Al Kossow, Brad Oliver] + + +Artwork available + + +WIP: + +- 0.261: Correct Space Encounters rom labels [Guru]. + +- 0.223: Space Encounters rom label corrections [Andy]. + +- 0.215: Use blend modes for Space Encounters layout. Reduced runtime tag lookups [Vas Crabb]. Added 'Midway Space Encounters Audio' device (audio\mw8080bw.c). + +- 0.174: Improved trench colors in Space Encounters and simulate screen flash effect [qwijibo]. + +- 0.147u2: Added internal .lay to Space Encounter. Fixed strobe timer [hap]. + +- 0.134u3: Derrick Renaud fixed enemy shot sound in Space Encounter. + +- 19th August 2007: Mr. Do - Let's play Space Encounters the way it was meant to be. To say this was complicated to put together is an understatement. A BIG thanks to Timothy from Outerworld Arcade for scanning and photographing everything, and even putting up a video of the game to see how it was supposed to look in the end. And another BIG thanks to Zsolt Vasvari to updating the driver a while ago, adding support for the tunnel effect and lamps. And though it's not listed below, I added a second "view type" using just the inner bezel and overlay, for those that are going to complain that the game screen is too small. NOTE: There are two more inside pieces to the game which we will get to at a later date. They still need to be restored for completion's sake, but wouldn't add much more to this point as they are almost completely hidden when viewing the game straight on. + +- 0.115u4: Zsolt Vasvari fixed stobe light in Space Encounters. + +- 0.114: Derrick Renaud emulated all sounds except the screech and wind sounds in Space Encounters. Replaced Samples sound with Discrete. + +- 0.112u2: Canim fixed mapping of spaceship controls in Space Encounters. + +- 0.112u1: Derrick Renaud updated Space Encounters to use the new PORT_REMAP_TABLE. Removed Stick control. + +- 0.111u6: Adam Bousley emulated the trench circuit in Space Encounters. Zsolt Vasvari implemented flickering of the strobe light in Space Encounters, to be eventually connected with artwork. + +- 28th January 2007: Mr. Do - Zsolt hooked up the lamps for Space Encounters. I already have the lamps working in the LAY file for Space Encounters; just waiting on the necessary pics and scans. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added SN76477 sound effect and lamp outputs to Space Encounters. Changed 8080 CPU1 clock speed to 1996800 Hz. Added SN76477 sound. Removed Invaders samples 3-18.wav. Fixed rom names. + +- 0.111u1: Robert fixed gfx glitches in Space Encounters, most notably the white line at the right edge of the screen. Changed visible area to 232x224. Added Invaders samples. + +- 15th August 2006: Mr. Do - Added Space Encounters artwork. + +- 28th July 2006: Guru - Space Encounters (Midway 1980) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 14th April 2001: Mathis Rosenhauer fixed the Space Encounters overlay to display correctly. + +- 5th May 2000: Mathis Rosenhauer fixed a bug in Space Encounters artwork handling. + +- 0.37b1: Artwork support in Space Encounters [Zsolt Vasvari]. Changed palettesize from 256 to 32770 colors. + +- 24th March 2000: Zsolt Vasvari added overlay support to Space Encounters. + +- 0.33b3: Al Kossow and Brad Oliver added 'Space Encounters' (Midway 1980). + +- 24th August 1997: Kevin Klopp dumped Space Encounters. + + +Other Emulators: + +* Laser + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 16 kb / 8 files / 11.7 zip + +$end + + + +$info=spcenctr_audio +$mame + +DEVICE: + +Midway Space Encounters Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.215: Added 'Midway Space Encounters Audio' device (audio\mw8080bw.c). + +$end + + + +$info=spcewarl +$mame +0.222 [Pongkang] + +0.36 [Al Kossow] + +0.34b1 [Al Kossow] + + +Artwork available + +Samples required (Invaders) + + +WIP: + +- 0.222: GoldS_TCRF fixed parent/clone relationship. Changed clone 'Space War (Leijac Corporation)' to parent. + +- 0.147u4: Space Laser dipswitch info from gregf [hap]. + +- 0.146u1: hap added placeholder colormap roms to Space Laser and clones Astro Laser and Space War (Leijac Corporation). Replaced DISCRETE sound with Invaders Samples. + +- 0.132u1: Yasuhiro Ogawa added BPROMs for clone Intruder and Samples sound (Invaders). + +- 0.131u4: Brian Troha updated clone Intruder roms with PCB locations. + +- 0.131u3: Smitdogg, Jmurjr and Ranger_Lennier added clone Intruder (GamePlan (Taito) 1980). + +- 27th April 2009: Smitdogg - Thanks to jmurjr and Ranger_Lennier we have an original Taito Intruder board. It's a clone of Space Laser. I'm not sure if they called it Intruder for different geographic regions or what. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Space Laser. + +- 0.117u1: Changed description of clone (Leijac) to 'Space War (Leijac Corporation)'. + +- 0.116u4: Mike Haaland enabled dual player game in Space Laser. Added 'Coinage' dipswitch. + +- 0.114u2: Replaced Samples sound with Discrete. + +- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. + +- 0.107: gregf changed description of clone 'Laser' to 'Astro Laser' (Leisure Time Electronics Inc. 1980). + +- 0.90u4: Steve Ellenoff added missing Player 2 controls to clone Space War (Leijac). Added 'Coinage' dipswitch. + +- 0.70u2: Removed 2nd Player. + +- 11th March 2002: Mameman from Italy dumped Space War (Leijac Corporation). + +- 0.37b1: Added SN76477 sound (samples waves 0, 10 - 18.wav are no longer needed). Added 'Coinage' and 'Unknown' dipswitches. + +- 0.36: Added 2x 'Unknown' dipswitches. Changed clone 'Intruder' to parent 'Space Laser' and 'Astro Laser' to clone 'Laser'. Renamed (astlaser) to (laser) and (intruder) to (spclaser). + +- 0.36b16: Pongkang added clone Space War (Leijac). + +- 31st January 2000: Pongkang added Space War (Leijac) to the 8080bw driver. + +- 0.34b1: Al Kossow added 'Astro Laser' (Leisure Time Electronics 1980) and clone Intruder (Game Plan 1980). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Laser + + +Recommended Games (Space Invaders 3): + +Cosmic Guerilla + +Cosmo + +Dai 3 Wakusei + +Galaxy Wars + +Sky Love + +Space Beam + +Space Launcher + +Space War + +Orbite + +Invader's Revenge + +Kamikaze + +Megatack + +Moon Raker + +Space Trek + +Altair + +Altair II + +Enigma II + + +Romset: 10 kb / 6 files / 5.64 zip + +$end + + + +$info=spcforce +$mame +0.54 [Zsolt Vasvari] + +0.36b1 [Zsolt Vasvari] + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.261: Confirm I8035 CPU2 XTAL value [AJR]. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.244: Modernized interrupt handling and fixed freeze on soft reset [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device. Added coin counters, start lamps and addressable latch device [AJR]. + +- 0.165: Andrew Welburn and Trevor Brown added clone Meteors. Note: It's a clone of Space Force, but Horizontal, not Vertical, also the outputs are swapped around (irq enable moved for example). + +- 0.161: Osso added save state support to Space Force. + +- 0.144u2: Removed ugly function interrupt_enable_w from the core and updated all the drivers that used it accordingly [Angelo Salese]. + +- 0.139u3: Atari Ace converted Space Force to driver_data. + +- 0.131u1: Angelo Salese added SN76496 ready line hook-up for Space Force, doesn't make a difference since it's not actually used and merged memory maps. + +- 0.123u2: Changed palettesize to 64 colors. + +- 0.122u8: Changed description to 'Space Force (set 1)'. + +- 0.122u7: Changed 8085A CPU1 clock speed to 16MHz. + +- 0.122u6: Changed I8035 CPU2 clock speed to 6144000 Hz. + +- 0.54: Zsolt Vasvari added 'Space Force' (Venture Line 1980) and clone (set 2). + +- 16th August 2001: Zsolt Vasvari added an earlier version of Meteoroids called Space Force. + +- 15th April 2001: Zsolt Vasvari fixed an i8085 CPU core bug which affected Meteoroids title screen. + +- 0.36b1: Zsolt Vasvari added 'Meteoroids' (Venture Line 1981). + +- 21st June 1999: Zsolt Vasvari added sound to Meteoroids. + +- 6th June 1999: Zsolt Vasvari sent in a driver for Meteoroids. + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 28 kb / 14 files / 13.9 zip + +$end + + + +$info=spcfrcii +$mame +0.71u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.252: Added SN76496 (3072000 Hz) sound device [AJR]. Cleaned up some recent changes [Vas Crabb]. + +- 0.133u5: Removed 2nd Discrete sound in Special Forces II. + +- 0.133u4: Added 2nd Discrete sound to Special Forces II. + +- 0.127u2: Couriersud consolidate memory maps for S2650 based games (Special Forces II). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Special Forces II. + +- 0.121u3: Couriersud fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added PROM 82s147 (no dump - taken from hunchbkd). + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.72u1: Removed I8035 CPU. + +- 0.71u3: Pierpaolo Prazzoli added Special Forces II (Senko Industries 1985 (Magic Eletronics Inc. licence)). No sound and missing rom? + +- 19th July 2003: Pierpaolo Prazzoli added Special Forces and Special Forces 2 to the Donkey Kong driver. + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 37.2 kb / 11 files / 19.5 zip + +$end + + + +$info=spcfury_audio +$mame + +DEVICE: + +Space Fury Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segag80.cpp. + +- 0.224: Added 'Space Fury Sound Board' device (audio\segag80.cpp). + +$end + + + +$info=spcgambl +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u4: Added new maincpu roms ($0, 400). + +- 0.141u1: Miodrag Milanovic added 'Space Gambler' (Playmatic 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Romset: 2 kb / 2 files / 1.97 zip + +$end + + + +$info=spchecksrv +$mame +0.278 [HRKT20, MetalliC, rtw] + + +WIP: + +- 0.278: HRKT20, MetalliC and rtw added 'SystemSP Factory Check Server' (Sega 2005). Note: Software tool is only 1MB in size, the rest is leftovers from Love&Berry Japan game, let's keep it until it's undumped. + + +Other Emulators: + +* Demul + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 128 MB / 3 files / 63.8 zip + +$end + + + +$info=spcinv95 +$mame +0.61 [?] + +0.60 [Brian Troha] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.133u1: Renamed (spcnv95u) to (spcinv95u). + +- 3rd December 2006: Mr. Do - We have the instruction card for Akkanbeder from Tormod. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-13.bin) to Space Invaders '95 and clone. + +- 0.105u1: Changed description to 'Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)' and clones (US) to 'Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14)' and 'Akkanvader (Japan)' to 'Akkanbeder (Ver 2.5J 1995/06/14)'. + +- 0.61: Added 'Space Invaders '95 - Attack Of The Lunar Loonies (World)' (Taito 1995). Renamed (spcinv95) to (spcnv95u). + +- 0.60: Brian Troha added 'Space Invaders '95 - Attack Of The Lunar Loonies (US)'. + +- 30th March 2002: Brian Troha submitted the additions of Space Invaders '95 to the Taito F3 driver. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Akkanvader (Japan)' (Taito 1995). + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 11 MB / 19 files / 3.98 zip + +$end + + + +$info=spcking2 +$mame +0.61 [MASH, Uki] + + +Samples required (Invaders) + + +WIP: + +- 0.203: Osso fixed Space King 2 save state regression. + +- 0.181: Robbbert fixed incorrect colors at certain areas of the screen and added bonus sound to Space King 2. + +- 0.64: Changed visible area to 224x256. + +- 0.61: MASH added 'Space King 2' (Konami 1979). + +- 13th May 2002: Zsolt Vasvari fixed the colors in Space King 2, the screen sizes in the 8080bw and z80bw drivers and the unmapped memory reads on 8/16-bit CPUs. + +- 11th May 2002: MASH added some clone ROMs to a few drivers (Space King 2). + +- 7th November 2000: Uki from Team Japump dumped Space King 2. + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 7 kb / 7 files / 5.60 zip + +$end + + + +$info=spclforc +$mame +0.71u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.268: Added subtitle used on cabinet and flyer [AJR]. Changed description to 'Special Forces - Kung Fu Commando'. + +- 0.252: Added SN76496 (3072000 Hz) sound device [AJR]. Cleaned up some recent changes [Vas Crabb]. + +- 0.133u5: Removed 2nd Discrete sound in Special Forces. + +- 0.133u4: Added 2nd Discrete sound to Special Forces. + +- 0.127u2: Couriersud consolidate memory maps for S2650 based games (Special Forces). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Special Forces. + +- 0.121u3: Couriersud fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added PROM 82s147 (no dump - taken from hunchbkd). + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.72u1: Removed I8035 CPU. + +- 0.71u3: Pierpaolo Prazzoli added Special Forces (Senko Industries 1985 (Magic Eletronics Inc. licence)). No sound and missing rom? + +- 19th July 2003: Pierpaolo Prazzoli added Special Forces and Special Forces 2 to the Donkey Kong driver. + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 37.2 kb / 11 files / 19.6 zip + +$end + + + +$info=spcliner +$mame +0.245 [Ioannis Bampoulas] + + +WIP: + +- 0.245: Ioannis Bampoulas added 'Space Liner' (Z Games 2000). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 276.6 zip + +$end + + + +$info=spclords +$mame +0.84 [Aaron Giles] + +0.74u2 [Aaron Giles] + +0.37b15 [Testdriver] + + +WIP: + +- 0.180: Reverse-engineered Space Lords security FPGA and implemented decryption code - Game now playable [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]. Fixed input [MASH]. + +- 23rd October 2016: Smitdogg - Peter Wilhelmsen and his friends beat the protection in another Atari GX2 game, Space Lords. Peter Wilhelmsen: After some hacking about we ended up with a setup that looks like this: https://s22.postimg.org/6jxeilge9/setup.jpg. This time we actually manufactured an adapter/breakout PCB so that we did not have to solder on the CLARN board. After much data logging and analysis we could see that the protection was similar to that of Moto Frenzy but also significantly harder due to the fact that they would dynamically change the LSB byte of the LFSR polynomial several times a second. Finally after months of hacking we fully broke the whole protection system. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.143u4: Changed 68EC020 CPU1 clock speed to 14318181 Hz. + +- 0.142: Added PROMs ($0, 200, 400) from Moto Frenzy. Not dumped from actual PCB, but seems common to the platform. + +- 0.133u1: Renamed (spclordb) to (spclordsb), (spclorda) to (spclordsa) and (spclordg) to (spclordsg). + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and 2x OKI6295 to 1193181 Hz. + +- 0.84: Aaron Giles added Space Lords (rev C) and clone (rev A, German). Note: The video and sound hardware is quite similar to Guardians of the Hood and Road Riot 4WD. However, the SLOOP chip appears to have gone away, only to be replaced by something equally sinister. Space Lords uses this chip to produce the palette for the sprites, which is why all the screenshots have incorrect colors. The protection chip is also used to produce some in-game parameters, making it nigh impossible to play without accurate emulation. Changed 'Space Lords' to clone 'Space Lords (rev B)' and clone (alternate) to 'Space Lords (rev A)'. Renamed (spclords) to (spclordb). + +- 0.74u2: Aaron Giles added 'Space Lords' (Atari Games 1992) and clone (alternate). + +- 0.37b15: Aaron Giles added (Testdrivers) Space Lords and (alternate). + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 7.94 MB / 25 files / 3.85 zip + +$end + + + +$info=spcpnthr +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Space Panther' (MAC S.A. 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 2 files / 38.9 zip + +$end + + + +$info=spcpokan +$mame +0.227 [SpinalFeyd, R. Belmont] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/HOgxmcIV5Z0 + + +WIP: + +- 0.244: R. Belmont fixed out-of-bounds access on POST VROM test. + +- 0.227: SpinalFeyd and R. Belmont added 'Space Pokan' (Konami 1999). + + +Recommended Games (Medal) + + +Romset: 3.50 MB / 7 files / 1.80 zip + +$end + + + +$info=spcpoker +$mame +0.238 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.253: Redumped Space Poker [Joao Pedras, Joao Carneiro]. + +- 0.238: Robbbert added 'Space Poker' (LTD 1981). + + +Romset: 2 kb / 1 files / 1.60 zip + +$end + + + +$info=spcpostn +$mame +0.74u2 [David Haywood, Steph] + +0.58 [Testdriver] + + +WIP: + +- 0.208: Minor doc update for Space Position [Brian Troha]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2. + +- 0.144u5: Changed Z80 CPU1 clock speed to 6MHz. + +- 0.135u1: Fabio Priuli added driver data struct to Angel Kids driver. + +- 0.129u1: MooglyGuy added savestate support to Space Position. + +- 0.99u7: Roberto Fresca fixed dipswitches in Space Position. Added dipswitch 'Coin A/B', 'Allow Continue', 'Obstruction Car', 'Time Limit', 'Power Down', 'Demo Sounds' and 'Unused'. + +- 0.96u1: Nicola Salmoria added Sega 317-0005 decryption for Space Position - Game now playable. Fixed gfx2/3/4 rom loading. Replaced Double 8-way Joystick with 8-way Joystick and 2 buttons. Added dipswitches '0', '1', '2' and 21x 'Unknown'. + +- 4th May 2005: David Haywood - Nicola decrypted Space Position however it doesn't work correctly in the current driver as it uses the hardware in a slightly different way to Angel Kids. I've started fixing the driver, the first fix was using different roms for the upper / lower tilemap (In Angel Kids both tilemaps have identical roms so it was impossible to tell which set was for which tilemap). With this fix the title screen looks good. The sprites may need drawing in reverse order, or a priority bit may be missing / handled incorrectly. There is currently no sound. Update: Fixed sound and hang when game starts due to main CPU requiring a response from the sound CPU. Fixed sprite drawing and added controls. Game seems to be fully playable. + +- 0.74u2: David Haywood added 'Space Position (Japan)' (Sega / Nasco 1986). + +- 0.58: David Haywood added (Testdriver) Space Position (Japan). The game is encrypted, the main processor is D317-0005 (NEC Z80 Custom), see machine\segacrpt.c for details on this encryption scheme. + +- 25th February 2000: Chack'n from Team Japump dumped Space Position (Japan) (X090-PC-A 171-5383 and X090-PC-B 171-5384). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 512 kb / 17 files / 112.8 zip + +$end + + + +$info=spcrider +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.232: Verified 20967-01.j3 PROM dump [Gerald (COY)]. + +- 0.141u1: Miodrag Milanovic added 'Space Riders' (Atari 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 4.50 kb / 3 files / 3.90 zip + +$end + + + +$info=spcship +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.238: WIP. Space Ship (Pinball) is working [Robbbert]. + +- 0.184: Osso added 'Space Ship (Pinball)' (Stargame 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 2 files / 17.1 zip + +$end + + + +$info=spcteam +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added 'Space Team' (Tecnoplay 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 96 kb / 3 files / 27.9 zip + +$end + + + +$info=spctrain +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.216: Osso added clone Space Train (Pinball, old hardware). + +- 0.177: Added 'Space Train (Pinball)' (MAC S.A. 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 1 files / 9.01 zip + +$end + + + +$info=spcwarp +$mame +0.155 [Stiletto, Tafoid] + + +TODO: + +* Dump roms $4000 + $6000 + + +WIP: + +- 0.184: kazblox added Hunchback (Galaxian hardware) color PROM to Space Warp. + +- 0.167: Moved Space Warp to Galaxold driver, it has code to init the galaxian sound chip and IC locations match galaxian [David Haywood]. Fixed Space Warp? boot procedure [kazblox]. Changed S2650 CPU1 clock speed to 1536000 Hz. Changed description to 'Space Warp? (Cosmos conversion on Galaxian hardware)'. + +- 0.166: Seperated Space Warp from Galaxian driver into a skeleton driver for further notice. Still gets nowhere in booting [kazblox]. Replaced Z80 CPU1 with S2650 (894886 Hz). + +- 0.155: Stiletto and Tafoid added 'Space Warp?' (Century Electronics 1983). + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 16 kb / 6 files / 9.58 zip + +$end + + + +$info=spdamjes +$mame +0.243 [Sergio de electronicaVyS, ClawGrip] + + +WIP: + +- 0.243: Sergio de electronicaVyS and ClawGrip added 'Sport Damjes 1' (T-90 19??). Added memory map [AJR]. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 32 kb / 1 files / 5.73 zip + +$end + + + +$info=spdball +$mame +0.62 [Aaron Giles] + + +SETUP: + +- The first time you run the game, it will say 'FACTORY SETTINGS RESTORED'. Press F2 to proceed. + + +WIP: + +- 0.202: MASH fixed P1 START key. + +- 0.199: Split Speed Ball address map [cam900]. + +- 0.149: Changed description to 'Speed Ball - Contest at Neonworld (prototype)'. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.62: Aaron Giles added 'Speed Ball (prototype)' (Williams 1985). + +- 10th September 2002: Aaron Giles added a prototype game called Speed Ball to the Williams driver. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 56 kb / 14 files / 34.7 zip + +$end + + + +$info=spdcoin +$mame +0.35b8 [Frank Palazzolo] + + +Bugs: + +- Very low sound. MASH (ID 03783) + + +WIP: + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Speed Coin. + +- 0.125u5: Couriersud moved Speed Coin to the Galaxian driver. This fixes the bad sound and background color. Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. + +- 25th May 2005: Frank Palazzolo - As far as I know, I'm the only one with a Speed Coin cabinet. It's definitely a prototype, as the cabinet is made of nice plywood and not particle board. Also, the marquee and control panel are made of colored paper, colored electrical tape, and a blown-up xerox copy of a coin face. My understanding is that it came from Stern when it shut down. The boardset is a Scramble, with hand-labelled ROM chips inside. Also, the wiring harness is different, since it only requires a 2-way joystick. When I went to plug this into the Scramble driver in MAME (back in 1999!), I was stymied by the fact that the background was blue in MAME, but black on the "real thing". I traced through the PCB only to find that the monitor was adjusted with the blue gun turned off! When I adjusted it, it matched MAME exactly. In case you are wondering about the sound, the music sounds kind of muted and noisy on the real thing, just like in MAME. Last year, I was stunned to play Speed Coin in an arcade in Nashville, Tennessee. It turns out the Ultracade guys added that game to their Multigame system, under "Arcade Classics"?!. I'm sure they used the ROM images I dumped in my basement, and here it was on a machine in another city. Pretty strange feeling. I really don't think it's a classic. More like "Arcade Relics". + +- 0.59: Added dipswitches 'Free Play' and 'Difficulty'. + +- 0.53: Changed palettesize to 99 colors. + +- 0.37b16: Changed input to 1 player and 8-way Joystick. + +- 0.35b8: Frank Palazzolo added 'Speed Coin (prototype)' (Stern 1984). + +- 17th March 1999: Frank Palazzolo added Speed Coin prototype to Super Cobra driver. + +- 25th October 1998: Dumped Speed Coin (prototype). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 16 kb / 7 files / 9.97 zip + +$end + + + +$info=spdheat +$mame +0.215 [Phil Bennett] + + +WIP: + +- 0.258: Merged driver files [hap]. + +- 0.244: Demoted Super Dead Heat to MACHINE_IMPERFECT_SOUND. Analog filters and actual speaker arrangement are not emulated [Logan B]. + +- 0.238: Changed the scaling for absolute controls assigned to relative axes to make defaults more sane (e.g. Arkanoid or Super Dead Heat with a joystick) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Changed dipswitch service mode definition [Sasuke]. + +- 0.216: Phil Bennett added clone Super Dead Heat (Japan). Enabled save state support [Osso]. Changed parent description to 'Super Dead Heat (World)'. + +- 0.215: Phil Bennett added 'Super Dead Heat' (Taito Corporation 1985). Added shifters to layout. Fixed gear mapping ingame (2nd bit just seems to cause problems), dipswitches, ROM names and clocks according to schematics/manual. Improved sprite rendering at left edge [David Haywood]. Changed some input bits to UNUSED as they're tied to 5V at the multiplexers on the PCB [Philip Bennett]. + +- 10th June 2019: Smitdogg - Corrado and Phil Bennett got Super Dead Heat and it should be in the next MAME (https://youtu.be/V55__8pIs7I). + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 480 kb / 17 files / 207.0 zip + +$end + + + +$info=spdodgeb +$mame +0.37b8 [Paul Hampson, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: AJR replaced protection simulation with emulation of HD63701Y0 MCU in Super Dodge Ball. Added 'Hitachi HD63701Y0' (4MHz) CPU3. Added MCU to clone Nekketsu Koukou Dodgeball Bu (Japan, bootleg). + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.193: Changed MC6809 CPU2 clock speed to 6MHz. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.176: Simplified rom loading [Osso]. + +- 0.170: Lord Nightmare added the existing from-decap I/O MCU dump to clone Nekketsu Koukou Dodgeball Bu (Japan), from which it was accidentally omitted. The same MCU is used for both US and J sets as far as I'm aware. Not sure about the bootleg set. + +- 0.164: Osso added save state support to Super Dodge Ball and switched to configured banking. + +- 0.155: Small cleanup [hap]. + +- 4th January 2014: Mr. Do - Mikonos cleaned up my scan of the Super Dodge Ball bezel. Then I followed it up and fixed a few things that he missed. + +- 0.144u6: hap added MCU rom to Super Dodge Ball that was read out by Dr. Decap over a year ago, not emulated yet. + +- 0.144u3: Changed visible area to 256x240 and VSync to 57.444853 Hz. + +- 22nd December 2010: Dr. Decapitator - The 63701 from Super Dodge Ball was decapped and photographed a few months ago but it has just been read out! It should be added to MAME shortly. + +- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Super Dodge Ball. Below is a photo of the 63701 from Super Dodge Ball (#103 on The Decapping Project Status Page). + +- 0.131u1: Angelo Salese merged memory maps in Super Dodge Ball. + +- 11th December 2008: f205v dumped Nekketsu Koukou Dodgeball Bu (Japan, bootleg). + +- 0.123u6: Fixed debug assertion in Super Dodge Ball. + +- 0.119u3: David Haywood and Team Japump added clone Nekketsu Koukou Dodgeball Bu (Japan). Changed description of clone (Japan bootleg) to 'Nekketsu Koukou Dodgeball Bu (Japan, bootleg)'. + +- 0.73: Attempted to improve Super Dodge Ball MCU simulation [Acho A. Tang]. + +- 0.72u2: Changed clone 'Nekketsu Koukou Dodgeball Bu' to use PROMs from another Japan bootleg set, maybe this fixes some problems with the colours. + +- 0.72u1: Misc improvements, cleanups and fixes to the Super Dodgeball video driver [Acho A. Tang]. + +- 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball. + +- 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning. + +- 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball. + +- 0.37b8: Paul Hampson and Nicola Salmoria added 'Super Dodge Ball (US)' (Technos 1987) and clone 'Nekketsu Koukou Dodgeball Bu (Japan bootleg)'. TODO: Sprite lag and rowscroll. There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it adds further processing, setting flags when the player double-taps in one direction to run. + +- 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson. + +- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dodge Ball): + +Super Dodge Ball + +Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu + +Nekketsu Koukou Dodgeball Bu (TourVision) + +Minna Atsumare! Dodge Hero + +Docchi Fighter + + +Romset: 754 kb / 11 files / 300.1 zip + +$end + + + +$info=speaker +$mame + +DEVICE: + +Speaker + + +WIP: + +- 0.141u2: Added 'Speaker' device (emu\speaker.c). + +$end + + + +$info=speaker_sound_device +$mame + +DEVICE: + +Filtered DAC + + +WIP: + +- 0.232: Changed description to 'Filtered DAC'. + +- 0.186: Renamed (speaker_sound) to (speaker_sound_device). + +- 0.184: Changed sound\speaker.cpp to sound\spkrdev.cpp. + +- 0.148u5: Added 'Filtered 1-bit DAC' device (sound\speaker.c). + +$end + + + +$info=speakesy +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.210: Added OS specific dipswitch settings to Speakeasy [darren5]. + +- 0.141u1: Miodrag Milanovic added Speakeasy (Bally 1982) and clone 'Speakeasy 4 Player'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 10 kb / 3 files / 7.58 zip + +$end + + + +$info=speakres +$mame +0.53 [Al Kossow] + +0.31 [Darren Olafson] + + +Artwork available + + +NOTE: + +- Clone Stratovox has better speech. + + +WIP: + +- 0.230: Adjusted DAC output and improved notes in Speak & Rescue and clones [AJR]. + +- 0.183: Andrew Welburn added clone Speak & Help. Note: Sounds are inaccurate and needs some emulation attention to sound as shown in video referenced in driver. + +- 0.178: MASH added clone Stratovox (set 2). Changed description of clone Stratovox to 'Stratovox (set 1)'. + +- 17th February 2013: 3D ARCADE - More great models from Jibmums! "Project Taito II" represents the slightly earlier US Taito cabinet - Stratovox etc. + +- 0.141u4: Siftware added clone Speak & Rescue (bootleg). + +- 0.133u1: Renamed (stratvob) to (stratvoxb) and (spacech2) to (spacecho2). + +- 0.129: Roberto Fresca added clone Space Echo (set 2). Changed description of clone 'Space Echo' to 'Space Echo (set 1)'. + +- 14th May 2008: f205v and Corrado Tomaselli dumped Space Echo (set 2), board note: "space echo pt II logic board is entirely different to the space echo part I and care must therefore be taken to ensure correct logic board is fitted in exchange". + +- 0.112u4: Zsolt Vasvari, Derrick Renaud and Jarek Burczynski added SN76477 noise RNG polynomial. Zsolt Vasvari fixed SN76477 sound in Speak & Rescue and clones. + +- 0.110u2: Brian Troha added clone Stratovox (bootleg). + +- 12th November 2006: Mr. Do - Stratovox artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality. + +- 26th August 2006: Mr. Do - Added Stratovox bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox. + +- 0.57: Added clone Space Echo (bootleg 1980). Added 'Bonus Life' dipswitch. Removed 2nd coin slot. + +- 16th August 2001: InsideOutBoy added Space Echo to the Route 16 driver. + +- 0.53: Changed clone 'Speak & Rescue' to parent. Removed Stratovox (bootleg), it was identical to Stratovox (Taito license) with copyright notice removed. + +- 0.36RC1: Juergen Buchmueller added SN76477 sound to Stratovox. Samples are no longer needed. + +- 11th February 2000: Juergen Buchmueller added preliminary SN76477 analog/digital sound chip emulation to Stratovox and clone Speak & Rescue. + +- 0.35b11: Nicola Salmoria added clone Stratovox (bootleg). + +- 0.35b10: Changed visible area to 256x256. + +- 0.34b1: Al Kossow added clone Speak & Rescue (Sun Electronics 1980). Added PROMs ($0, 100 - top and bottom bitmap), the upper 128 bytes are 0's, used by the hardware to blank the display. + +- 0.31: Darren Olafson added 'Stratovox' (Taito 1980). Note: Route 16 and Stratovox use identical hardware with the following exceptions: Stratovox has a DAC for voice and a SN76477 for the player explosion and bonus ship sound effects. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 16.5 kb / 10 files / 12.4 zip + +$end + + + +$info=spec2k +$mame +0.154 [ShouTime] + +0.102u2 [David Haywood] + +0.82 [Guru] + + +TEST MODE: + +- To enter test mode, hold on button 1 at boot up. + + +WIP: + +- 0.212: Changed description to 'Spectrum 2000 (vertical, Korea)'. + +- 0.198: Changed description of clones (horizontal) to 'Fire Hawk (World) / Huohu Chuanshuo (China) (horizontal)' and (switchable orientation) to 'Fire Hawk (World) / Huohu Chuanshuo (China) (switchable orientation)'. + +- 0.164: Give clone Fire Hawk (switchable orientation) a larger ROM space, documented horizontal / vertical switch (there are basically 2 versions of the program in the program roms the part it runs depends on a dipswitch). Note, vertical mode still doesn't work as we have no dumps of the gfx roms used by that mode, the horizontal roms from clone Fire Hawk (horizontal) seem to work for the horizontal mode [David Haywood]. + +- 0.154: System11 added clone Fire Hawk (switchable orientation). ShouTime added missing roms to Spectrum 2000 (vertical) - Game now playable. Changed clone 'Spectrum 2000 (vertical)' to parent and (Euro) to clone 'Spectrum 2000 (horizontal, buggy) (Europe)'. Changed 'Fire Hawk' from a parent set to clone 'Fire Hawk (horizontal)'. Renamed (spec2k) to (spec2kh) and (spec2kv) to (spec2k). + +- 0.153: Added clone Spectrum 2000 (vertical). Actually mark as not working until ShouTime finds time to dump the rest of it. + +- 0.133u1: Brian Troha added DIP locations to Fire Hawk and Spectrum 2000. + +- 0.122u1: David Haywood and Tomasz Slanina fixed Fire Hawk and Spectrum 2000 - Games now playable. Changed visible area to 256x224. + +- 0.103u2: Pierpaolo Prazzoli added OKI sample banking to Spectrum 2000. + +- 0.102u5: f205v added missing gfx1/2 roms to Spectrum 2000 - Game now playable. Changed description to 'Spectrum 2000 (Euro)'. + +- 13th December 2005: David Haywood - f205v of the MAME Italia Forum finished off Tang Tang and Spectrum 2000 by adding loading for the correct mask roms. + +- 0.102u2: David Haywood added 'Spectrum 2000' (Yonatech 2000). + +- 27th November 2005: David Haywood - Added support for Spectrum 2000 which is really just the same game as FireHawk and all the others running on the afega driver. The tile roms (and sprites) are missing. + +- 25th November 2005: f205v dumped Spectrum 2000 (Euro). + +- 0.82u1: Pierpaolo Prazzoli moved Fire Hawk to the Afega driver and make it playable. But the game is actually still marked as non-working due to standard 'afega' hardware protection issues in attract mode. Added Z80 (4MHz) CPU2, changed visible area to 240x224 and palettesize to 768 colors. Added dipswitches 'Show Dip-Switch Settings', 'Difficulty', 'Demo Sounds', 'Number of Bombs', 'Lives', 'Region', 'Free Play', 'Continue Coins' and 'Coinage'. + +- 0.82: Guru added 'Fire Hawk' (ESD 2001). + +- 27th April 2004: Guru - Received Fire Hawk from Randy, Gin, Smitdogg and many MAMEworld donators. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 7.44 MB / 9 files / 2.39 zip + +$end + + + +$info=specd9 +$mame +0.278 [Hammy] + +0.273 [NNap] + + +WIP: + +- 0.282: Real 93C56 EEPROM dump for Special Dream 9 (v1.0.7G) [Hammy]. + +- 0.281: Added inputs for Special Dream 9. Hooked up hopper, counters, identified some video regs and added sprite priority. Special Dream 9 could possibly be considered working [Osso]. Changed 'Special Dream 9 (v1.0.5G)' from a parent set to clone. + +- 0.280: Fixed t58.u10 rom name. + +- 0.278: Hammy added Special Dream 9 (v1.0.7G). Renamed (specd9) to (specd9105g). + +- 0.273: NNap added 'Special Dream 9 (v1.0.5G)' (Excellent System 1997). + + +Recommended Games: + +Dream 9 + +Dream 9 Final + +Special Dream 9 + +Dream 9 Flower + +Star Ball + +Funcube 5 + + +Recommended Games (Gambling) + + +Romset: 5 MB / 7 files / 1.63 zip + +$end + + + +$info=specforc +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Special Force' (Bally 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 288 kb / 6 files / 222.0 zip + +$end + + + +$info=specfrce +$mame +0.186 [ShouTime, R. Belmont, The Dumping Union] + +0.142u6 [Guru, R. Belmont] + + +HardDisk required + + +WIP: + +- 0.224: Added Light gun control and 'Test' dipswitch. + +- 0.186: ShouTime, R. Belmont and The Dumping Union added Special Forces Elite Training (v01.02.00). Changed 'Special Forces Elite Training' to clone 'Special Forces Elite Training (v01.01.01)'. Renamed (specfrce) to (specfrceo). + +- 9th May 2017: Smitdogg - ShouTime dumped Special Forces Elite Training (Version 3.6 Boot ROM/1.02 HDD). + +- 0.185: Replaced R5000 (little) CPU1 with VR5500 (little) (400MHz). + +- 0.148u2: Brian Troha added version 3.5 boot rom for Special Forces Elite Training and added no_dump PIC18C422 chip. + +- 0.143: Tafoid fixed wrong SHA1 checksum in XML data for Special Forces Elite Training CHD (v3 vs. v4). + +- 0.142u6: Guru and R. Belmont added 'Special Forces Elite Training' (ICE/Play Mechanix 2002). + +- 14th June 2011: R. Belmont - Guru dumped Special Forces Elite Training by ICE/Play Mechanix which runs on similar custom 3D hardware to Johnny Nero: Action Hero but without the PIC protection. + +- 6th June 2011: Guru - Some items arrived: Special Forces Elite Training (with 20GB HDD. Hardware is similar to Johnny Nero). Thanks to MrSinister. + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 3 MB / 3 files / 1.99 zip + +CHD: 74.5 GB (Compressed: 226.0) + +$end + + + +$info=special7 +$mame +0.283 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +SETUP: + +- To initialize the game the first time, enter BOOKS/STATS/SETUP (Key 0). When finish press again BOOKS/STATS/SETUP (Key 0) to exit the setup mode. + + +WIP: + +- 0.283: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Special 7 (Taiwanese Hardware, encrypted, set 1)' (unknown 199?) and clones Special 7 (Taiwanese Hardware, encrypted, set 2) and Special 7 (Taiwanese Hardware, encrypted, set 3). Decrypted game [Osso]. Special 7 improvements: Fixed reels scroll for extended 12-tiles symbols. Added proper screen update. Added extra tilemap with scroll to support the graphics indicator Special 7. Bypassed the Special 7 family protection. Now the games have full features, as hopper and remote payment [Roberto Fresca, Grull Osgo]. Removed the unemulated protection flag. Promoted game to working [Roberto Fresca, Grull Osgo, Osso, Ioannis Bampoulas]. + + +Recommended Games (Gambling) + + +Romset: 226 kb / 4 files / 52.8 zip + +$end + + + +$info=specimx_sound +$mame + +DEVICE: + +Specialist MX Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to ussr\specialsound.cpp. + +- 0.223: Added 'Specialist MX Custom Sound' device (audio\special.cpp). + +$end + + + +$info=spectar +$mame +0.34b2 [Al Kossow] + +0.30 [Dan Boris, Neil Bradley] + + +Artwork available + +Samples required (Targ) + + +NOTE: + +- The original ROM images for Side Track (c) 1980 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.261: Confirmed PAL dumps for Spectar sets [Domenico Cervini]. Fixed rom name. + +- 0.256: Fixed Spectar palette decoding [Timothy Shiels]. + +- 0.244: Got rid of duplicate coin inputs. Partially addresses GitHub #9757. Coin 2 doesn't work for Targ and Spectar, but that isn't a regression (it was already broken, not sure if error in schematics, game bug or emulation issue is to blame). Dipswitches and locations are still a bit of a mess, too [Vas Crabb]. + +- 0.233: Siftware redumped clone Spectar (revision 1?), confirmed 2 PROMs and the third was missing. Fixed rom names. + +- 0.201: Jim Hernandez fixed Spectar explosion samples playing (audio\targ.cpp). + +- 0.187: Ricky2001 added clone Spectar (revision 2, bootleg). Osso added PROMs taken from clone (revision 2, bootleg) to Spectar. + +- 30th May 2017: Smitdogg - Ricky2001 sent us a version of Spectar made by Recreativos Franco. + +- 0.165: Osso fixed missing sounds in Spectar (audio\targ.c). + +- 0.149u1: hap changed description of clones (bootleg of Spectar) to 'Rallys (bootleg of Spectar, set 1)' and (alternate bootleg of Spectar) to 'Rallys (bootleg of Spectar, set 2)'. + +- 0.147u2: ANY added clone Rallys (alternate bootleg of Spectar). + +- 0.135u3: f205v added clone Panzer (bootleg of Spectar). TeamEurope and Rades added clone Phantom (bootleg of Spectar). Changed description of clone 'Rallys (bootleg?)' to 'Rallys (bootleg of Spectar)' and 'Phantomas' to 'Phantomas (bootleg of Spectar)'. + +- 0.129: MooglyGuy added savestate support to Spectar and clones. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Spectar bezel. + +- 1st June 2006: 3D ARCADE - BTribble added Spectar, the sister cab of his Targ model, to the 3DArcade family. + +- 0.93: Removed Custom sound. + +- 0.74u2: Pierpaolo Prazzoli added clone Phantomas (Jeutel 1980). + +- 1st October 2003: Pierpaolo Prazzoli added Phantomas (a clone of Spectar) to the Exidy driver. + +- 0.69: MASH added clone Rallys (bootleg?). + +- 7th May 2000: Dumped Rallys (bootleg of Spectar, set 1). + +- 0.36b6: Changed description to 'Spectar (revision 3)'. + +- 0.36b5: Changed description to 'Spectar (revision 2)'. + +- 0.34b2: Al Kossow added Spectar (revision 3). Changed parent description to 'Spectar (revision 1?)'. Renamed (spectar) to (spectar1). + +- 0.33RC1: Added DAC sound. + +- 0.31: Dan Boris added sound to Spectar (need samples). Mike Balfour added high score saving to Spectar. + +- 0.30: Dan Boris added 'Spectar' (Exidy 1980). + +- 31st December 1997: Dumped Spectar (revision 1?). + + +LEVELS: 7 (endless) + + +Other Emulators: + +* Retrocade + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 14.3 kb / 10 files / 9.80 zip + +$end + + + +$info=spectra +$mame +0.143u5 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.258: Use mos6532_new_device [hap]. Replaced M6502 CPU1 with M6503. + +- 0.245: Updated status of Spectra IV [Robbbert]. + +- 0.242: Added some namespace [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Added save-state and external outputs support [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed M6502, TIMER and SN76477 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 6532 RIOT and NVRAM MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.198: Quick protection before freeze [Robbbert]. + +- 0.197: Use output finder for Valley Spectra IV driver [Robbbert]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. Added correct maincpu rom ($800). + +- 0.155: Minor improvements to Spectra IV. Added slingshot sound and some notes. Fixed coin sound. Removed useless variable [Robbbert]. + +- 0.154: Robbbert fixed assert in Spectra IV when K pressed. + +- 0.152: Updated some changed roms in Spectra IV according to PinMAME [Miodrag Milanovic]. + +- 0.147u2: Converted Valley Spectra IV pinball system to derived classes. Small cleanup [Robbbert]. + +- 0.147u1: WIP (schematic and PinMAME used as references). Added inputs and mech sounds. Added remaining sounds, game marked as WORKING [Robbbert]. Added Player 1 and coin slot. Added 'Test Switch' dipswitch. Added SN76477 and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.143u5: Added 'Spectra IV' (Valley 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 2.86 zip + +$end + + + +$info=spectrm +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Spectrum (Bally 1982) and clone (ver 4). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 4 files / 12.6 zip + +$end + + + +$info=speedatk +$mame +0.72u2 [Angelo Salese, Pierpaolo Prazzoli] + + +< Japan > + + +WIP: + +- 0.259: Fixed clock frequency of Z80 and AY-3-8910 based on video footage of real PCB (see https://twitter.com/BEEP_SHOP/status/1385425741236432897) [wd40yasu]. Changed Z80 CPU1 clock speed to 3MHz and AY-3-8910A sound to 1.5MHz. + +- 0.254: Correct CRTC type [AJR]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed tilemap wrong bit assignment. By this bonus rate are displayed correctly [Sasuke]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 and H46505 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.159: Osso added save state support to Speed Attack!. + +- 0.141u3: Angelo Salese cleaned up IOX implementation in Speed Attack. Rewritten video routines from scratch, also fixed screen flipping in it. Note: When you activate the flip screen the graphics are moved over to one side. + +- 0.139u3: Atari Ace converted Speed Attack! to driver_data. + +- 0.133u1: Various improvements to the Speed Attack driver [Angelo Salese]: Hooked up basic MC6845 crtc, fixing resolution and refresh rate. Added the watchdog. Correct system clock. Removed a video quirkness (tilemap h/w values were bigger than its VRAM) and cleaned up some other minor stuff. Changed AY-3-8910A clock speed to 3MHz and visible area to 256x256. Added buttons 6+7 and removed 2-way Joystick. + +- 0.128u3: Angelo Salese fixed coinage in Speed Attack! and cleaned-up the driver to current standards. Changed description to 'Speed Attack! (Japan)'. + +- 0.123u2: Changed palettesize to 256 colors. + +- 0.100: Aaron Giles fixed palette out of range in Speed Attack!. + +- 0.78: Improvements to Speed Attack colours [Pierpaolo Prazzoli]. Removed gfx2 rom cb0-7 (same as cb0-4 rom). + +- 0.72u2: Pierpaolo Prazzoli and Angelo Salese added 'Speed Attack!' (Seta Kikaku 1984). Wrong colours. The Speed Attack "key matrix" device maps some buttons with multiple bit activations, for example pressing button A + button B it causes an output of button C. The function converts the bit inputs of the game into the usual way MAME does, and it handles the multiplexer device between player one and two. TODO: Coinage dipswitch doesn't match the readme? Also there are wrong coin insertions even with the bit impulse macro. There are chances that there's a circuitry which controls both... Wrong Colors: The palette entry seems right, but the colortable interface is completely wrong. + +- 21st August 2003: Pierpaolo Prazzoli and Angelo Salese submitted a driver for Speed Attack, it's got wrong colors and coin inputs are buggy but is otherwise working. + +- 8th August 2000: Dumped SPEED ATTACK! (SETA). + + +HOW TO PLAY: + +- A to D selects a card. + +- Turn takes one or more cards into your hand (depends on how many cards you putted on the stacks). + +- Left & right puts a card on one of the two stacks. + + +Recommended Games (Cards) + + +Romset: 56.3 kb / 9 files / 27.0 zip + +$end + + + +$info=speedbal +$mame +0.220 [Jorge Silva] + +0.34b8 [Joseba Epalza] + + +TEST MODE: + +- To enter test mode, keep pressed coin1 and coin2 during boot, until the RAM / ROM tests are finished + + +Bugs: + +- Running too fast. Bugfinder (ID 01008) + + +WIP: + +- 0.220: Jorge Silva added Speed Ball (set 1). Note: Seems to have a more complete hidden test mode, with a 'hard test' that's not enabled in the alternate Speed Ball rom set. Redumped and confirmed that rom 4.u48 is correct [Osso]. Changed Speed Ball to clone 'Speed Ball (set 2)'. Renamed (speedbal) to (speedbala). + +- 0.197: Use output finder for Speed Ball driver [Robbbert]. + +- 0.160: Added save state support to Speed Ball driver [Osso]. + +- 0.155: Brian Troha added DIP locations to Speed Ball. + +- 0.149u1: hap added some timing info for Speed Ball from AUMAP. Changed VSync to 56.4 Hz. + +- 0.149: Preparation Speed Ball for further work. Just added some code to help analyse this encryption. Notes and re-arrange sprite data upfront for both games [David Haywood]. Small cleanup before i have a tackle at those 7seg LEDs. Added 7seg LEDs. I'll clean up the .lay file later but other than that i'm done with the driver for now. Added proper internal artwork [hap]. Changed Z80 CPU2 and YM3812 sound clock speeds to 4MHz. Changed region gfx3 to sprites. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Speed Ball. + +- 0.133u5: Pierpaolo Prazzoli battery backed 2KB RAM, fixing the default high-scores in Speed Ball. + +- 0.98u1: Pierpaolo Prazzoli fixed Speed Ball again, after breaking it in the last update. + +- 0.97u5: Major cleanup of the Speed Ball driver [Pierpaolo Prazzoli]: Cleaned up / converted to tilemap. Added coin counters. Added cocktail mode. Fixed priorities (probably they're not 100% right, because there still are some wrong priorities with a couple of pixel in the title screen). Swapped gfx3 roms. + +- 0.34RC1: Dave W. added high score saving to Speed Ball. + +- 0.34b8: Joseba Epalza added 'Speed Ball' (Tecfri 1987). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 320 kb / 10 files / 70.2 zip + +$end + + + +$info=speedbsk +$mame +0.237 [Tailsnic Retroworks] + + +NOTE: + +- YouTube: https://youtu.be/efs2KNNncn8 + + +WIP: + +- 0.237: Tailsnic Retroworks added 'Speed Basketball' (Sega 1992). Map devices [AJR]. Hook up service mode LCD and maincpu IRQ. Set PPI tristate to prevent bogus write. Make the service mode work. Hook up region select and photo sensors. Changed RF5C68 to RF5C164, connect addrmap. Hook up switches and service panel inputs. Hook up trackballs. Connect main and audio UARTs. Work around audiocpu serial input at 0x20. Initial layout and map some outputs [Dirk Best]. Reduced lamp flickering and added yellow lamp output [hap]. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 1.16 MB / 4 files / 572.2 zip + +$end + + + +$info=speeddrp +$mame +0.139 [Brian Troha, Luca Elia, The Dumping Union] + + +WIP: + +- 0.247: Changed description to 'Speed Drop (Ver. 1.06, Sep 3 2003)'. + +- 0.141u1: Changed description to 'Speed Drop (Ver. 1.06)'. + +- 0.139: Brian Troha, Luca Elia and The Dumping Union added 'Speed Drop' (Astro Corp. 2003). + +- 24th July 2010: Smitdogg - Brian Troha dumped Speed Drop. The hardware is similar to Skill Drop Georgia. + + +LEVELS: 1 (endless) + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Gambling) + + +Romset: 2.63 MB / 5 files / 529.1 zip + +$end + + + +$info=speeddrv +$mame +0.143u8 [XingXing] + + +HardDisk required + + +WIP: + +- 0.143u8: XingXing added 'Speed Driver' (IGS 2004). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +CHD: 988.4 MB (Compressed: 302.0) + +$end + + + +$info=speedfrk +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +WIP: + +- 0.226: Added 'Speed Freak Sound Board'. + +- 0.224: Added internal layout for Speed Freak. Clean up gearing logic [Aaron Giles]. Added widescreen layouts with shifters [Firehawke]. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 7th February 2010: TrevEB - Added samples to Speed Freak (crash, engine, horn and offroad.wav). The samples were pulled by microphone. + +- 0.133u2: Tafoid flagged Speed Freak as GAME_SUPPORTED_SAVE to match the rest of the driver. + +- 0.87u3: Added Samples sound (offroad.wav). + +- 0.56: Fixed Speed Freak input (when a game is started your car is always accelerating). + +- 2nd October 2001: Mathis Rosenhauer fixed a Speed Freak bug which affected 16 bit input ports. + +- 0.36b5: Mathis Rosenhauer fixed steering wheel in Speed Freak. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Speed Freak' (Vectorbeam 1979). TODO: Fix controls. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8.41 kb / 10 files / 7.74 zip + +$end + + + +$info=speedfrk_audio +$mame + +DEVICE: + +Speed Freak Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Speed Freak Sound Board' device (audio\cinemat.c). + +$end + + + +$info=speedmst +$mame +0.264 [Siftware, Osso] + + +WIP: + +- 0.279: Added factory reset EEPROM [Osso]. Renamed (speedmsta) to (speedmst_d14) and (speedmstb) to (speedmst_d201ca). + +- 0.278: Changed description to 'Speed Master (D2.01.C, Apr 29 2004)' and clones (Ver. V1.0, Apr 28 2004) to 'Speed Master (D2.01.C, Apr 28 2004)' and (Ver. V1.0, May 23 2003) to 'Speed Master (D1.4, May 23 2003)'. + +- 0.264: Siftware and Osso added 'Speed Master (Ver. V1.0, Apr 29 2004)' (D2 Enterprises 2004) and clones Speed Master (Ver. V1.0, Apr 28 2004) and Speed Master (Ver. V1.0, May 23 2003). Dumped EEPROM for Speed Master [Siftware]. Note: Need RE of the CPU code. Won't boot right now. + + +Recommended Games (Gambling) + + +Romset: 2.63 MB / 6 files / 522.8 zip + +$end + + + +$info=speedrac +$mame +0.277 [Roger Parramon Junyent] + + +WIP: + +- 0.277: Roger Parramon Junyent added 'Speed Race (Taito)' (Taito 1974). Note: Taito PCB labeled "SG070011B SGN00005B". 14.314 MHz xtal, 1 bank of 4 DIP switches. + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 7.03 kb / 20 files / 3.75 zip + +$end + + + +$info=speedrcr +$mame +0.81u8 [R. Belmont] + + +WIP: + +- 0.273: Fixed regression with emul opcode (i960\i960.cpp). Fixes Speed Racer In-game sprites are missing [hap]. + +- 0.247: Phil Bennett redumped Speed Racer. Added new c123 and c169 gfx and c352 samples roms. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Japan prototype version of Speed Racer. + +- 0.137u1: Added speedrcr.nv NVRAM. + +- 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Fixed gfx3 rom loading. Changed region cpu2 to user4. + +- 29th July 2004: R. Belmont - I've written a Speed Racer-based trojan for sound emulation in Namco Systems 11/22/NB-1/NB-2/FL. + +- 0.84u3: Changed visible area to 288x224. + +- 0.81u8: R. Belmont added 'Speed Racer' (Namco 1995). Preliminary emulation to test i960 core. + +- 21st April 2004: R. Belmont - Olivier Galibert started writing a brand-new i960 CPU core for MAME (you get zero guesses why). I added interrupt support and several opcodes and started working on a Namco System FL driver, meaning Speed Racer. + +- 14th December 2003: Guru - Present some very early WIP shots of Speed Racer. + +- 3rd December 2003: Guru - Arrived and dumped Speed Racer (Namco 1995, System FL hardware) from Pelle. + + +Animation: Mahha GoGoGo / Speed Racer (TV Series 1967-1968) + +Year: Japan 1967 + +Creator: Tatsuo Yoshida + +Studio: Tatsunoko Productions Company, Yomiko Advertising + +Stars: Katsuji Mori, Corinne Orr and Peter Fernandez + + +Movie: Speed Racer + +Genre: Adventure + +Year: USA 2008 + +Director: Andy and Larry Wachowski + +Studio: Warner Bros. + +Cast: Emile Hirsch, Matthew Fox, Christina Ricci, Susan Sarandon, John Goodman, Paulie Litt, Roger Allam + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Recommended Games (Movie / TV / Comic) + + +Romset: 22.5 MB / 21 files / 7.89 zip + +$end + + + +$info=speedrs +$mame +0.221 [hap, f205v] + + +WIP: + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.221: hap and f205v added 'Speed Race (Seletron / Olympia)' (Seletron / Olympia 1980). Small cleanup [hap]. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 10 kb / 10 files / 7.14 zip + +$end + + + +$info=speedspn +$mame +0.62 [David Haywood, Guru, Theo] + +0.61 [Testdriver] + + +TEST MODE: + +- To enter "easy" service mode, keep some input pressed during boot, e.g. BUTTON 1. + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.160: Alex Jackson added save state support to Speed Spin. Changed region user1 to oki. + +- 0.143u5: iq_132 fixed graphics glitches in Speed Spin on character select screen. + +- 0.143u2: Brian Troha added DIP locations to Speed Spin. + +- 0.131u1: Angelo Salese merged memory maps in Speed Spin. + +- 0.95u3: Pierpaolo Prazzoli added OKI banking to Speed Spin driver. Changed region sound1 to user1. + +- 15th November 2002: Nicola Salmoria fixed the colors in Speed Spin. + +- 0.62: David Haywood added 'Speed Spin' (TCH 1994). + +- 4th October 2002: Gerardo Oporto fixed the dipswitch settings in Speed Spin. + +- 0.61: David Haywood added (Testdriver) Speed Spin. + +- 3rd July 2002: David Haywood improved the banking in the Speed Spin driver, making it playable, and added sound to it, but colors are still wrong. + +- 30th May 2002: David Haywood improved the Speed Spin driver slightly, but it's still not very playable. + +- 28th May 2002: David Haywood sent in a preliminary driver for Speed Spin, but it doesn't really work at all. + +- 15th May 2002: Guru - Speed Spin received and a lot of other things over the last few weeks but i have been very busy. Thanks to Theo for donations. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 1.81 MB / 9 files / 625.7 zip + +$end + + + +$info=speedup +$mame +0.225 [Victor Fernandez, ClawGrip] + +0.79u2 [Aaron Giles] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Speed Up (version 2.10, checksum 9536), Speed Up (version 2.00, checksum E145) and Speed Up (version 2.00, checksum 491B). Added PLD ($0 - a1_a_4426_pal16l8.bin, m.b_48f6_pal16l8.bin and m1_c_2af3_pal16l8.bin) dumps to Speed Up and verify bruteforced ones [Josep Quingles, Recreativas.org]. Added missing pic16c54 rom. Changed parent description to 'Speed Up (version 2.20, checksum 2037)', (version 1.00) to 'Speed Up (version 1.00, checksum 31A9)' and (version 1.20) to 'Speed Up (version 1.20, checksum 6851)'. + +- 0.269: Added note and ROM placeholder about Speed Up coin distribution [Recreativas.org]. + +- 0.258: Changed description to 'Speed Up (version 2.20)' and clones (Version 1.00) to 'Speed Up (version 1.00)' and (Version 1.20) to 'Speed Up (version 1.20)'. + +- 0.230: Osso added gearshift layout to Speed Up. + +- 0.225: Victor Fernandez and ClawGrip added Speed Up (Version 2.20). Renamed (speedup) to (speedup12). + +- 0.155: Neocps1 added clone Speed Up (Version 1.00). + +- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with primrage, sfrush and speedup [Phil Bennett]. + +- 0.139u3: Added 2nd coin slot. + +- 0.128u5: Changed description to 'Speed Up (Version 1.20)'. + +- 0.105u3: Aaron Giles fixed Speed Up - Game now playable. Added new user1/2 and gfx1 roms. Fixed gfx2 rom loading. Added 2nd Player and 5x buttons. + +- 20th April 2006: Aaron Giles - A while back, I emulated a couple of the early Gaelco 3D games, Radikal Bikers and Surf Planet. I knew at the time that there was a third game on almost identical hardware, which was the racing game Speed Up, but unfortunately the dump of that game we had was incomplete. Over the past couple of years, I've managed to acquire two different board sets for Speed Up, yet getting a good dump of the 42-pin mask ROMs on the board has been challenging to say the least. Guru and I even manually mapped the address and data lines back to the ADSP-2105 that runs the sound, and confirmed that they matched the standard pinout of an ST 27C160/27C322, yet my programmer would always end up with garbage. A couple weeks ago, I was given a tip that sometimes these mask ROMs have either the /CE or /OE signals inverted. Last night I finally got around to trying it out, and sure enough, if I tied the /OE signal to Vcc during the dump, I got a good read of the sound and polygon data ROMs. Seemingly victorious, I also dumped the texture ROMs in the same way, but discovered that I had another obstacle in my way in reading those. With the texture ROMs, my programmer complained that pins 15, 17, 19, 21, 23, 25 and 27 weren't providing good connections. Curious, I looked at the pinout and discovered that these were the D8-D14 lines on the chip. This is a good indication that these ROMs are intended to be read in BYTE mode, not WORD mode. Of course, my programmer only handles WORD mode, which makes things tricky but not impossible. I simply had to read the ROM twice, tying the A'-1? pin alternately to GND and Vcc, and then merge the results, removing the bogus upper byte of each word. And so, at last, we have Speed Up. It pretty much worked straight away, apart from some input port problems, and looks pretty nice. Reminds me a bit of Cruisin' USA, except a bit smoother since the Gaelco hardware supports bilinear filtering. + +- 4th April 2005: Aaron Giles - I decided that I needed to buy a new ROM programmer. The old one I have connects to a custom ISA card, and hence requires an ancient vintage PC to connect it to. Now, I realize some people out there still try to run MAME on such a beast, but I felt it was time to upgrade to something more modern using fancy "USB" technology. Seems to work pretty well so far. One of the remaining games I want to get emulated is Gaelco's Speed Up, which is the first of the three games they made that run on the early 3D hardware (the other two being Surf Planet and Radikal Bikers). The problem is that there are a number of 42-pin ROMs on the board that neither I nor Guru can seem to read. We've even traced out the pins and are pretty sure the pin layout matches a known EPROM type (27C322), but attempting to read the data that way is unsuccessful. Unfortunately, these ROMs contain all the model and sound data, and thus the game is unplayable without them. We will continue to try and find a solution on one side of the ocean or the other. + +- 22nd February 2005: Guru - Speed Up (Gaelco) just arrived. + +- 0.80: Changed 68000 CPU1 clock speed to 15MHz and TMS32031 CPU2 to 60MHz. Added 3x DMA-driven DAC sound. Removed all 4x buttons and coin slots 2/3/4. + +- 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! + +- 0.79u2: Aaron Giles added 'Speed Up' (Gaelco 1996). + +- 14th February 2004: Aaron Giles - Still stumped on the perspective correction, but I managed to figure out how the texture masking works so that text no longer has big blocks on the outside. Turns out some of the ROMs provide a 1bpp mask for certain textures. Also, I managed to get Surf Planet up and running. It's on the same hardware, but with a 68000 instead of a 68EC020. If you know MAME, you'll know that it's kind of a pain to do this because you can't just substitute a 68000 directly for a 68EC020 due to different data bus widths. Now if we can just dig up a Speed Up PCB and send it to Guru, I'll have all of the known Gaelco games on this hardware to play with. + +- 28th May 2000: Guru - Dumped Speed Up (Gaelco). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 25.3 MB / 15 files / 11.0 zip + +$end + + + +$info=speedway +$mame +0.235 [Ioannis Bampoulas] + + +WIP: + +- 0.245: Ioannis Bampoulas added clone Speedway (set 2). Changed parent description to 'Speedway (set 1)'. + +- 0.236: Ioannis Bampoulas redumped u29 gfx1 rom for Speedway. + +- 0.235: Ioannis Bampoulas added 'Speedway' (hack (Drivers) 199?). Note: Runs on a Rolla PCB with small sub board with main CPU, ROM and Altera EPM. Hack of 'Leader (version Z 2E, Greece)', extremely similar and still has Leader strings. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 155.2 zip + +$end + + + +$info=speglsht +$mame +0.81u6 [Tomasz Slanina] + + +WIP: + +- 0.275: Cleaned up drawing code. Removed redundant gfxdecode and palette (both are already handled in ST0016). Improved save state support and suppress side effects for debugger reads. Reduced literal tags and updated comments [cam900]. + +- 0.268: Added note: Transparent color is wrong at title screen animation, reference: https://youtu.be/cK7mGnt6YfY?si=Ah5hC_iFS2Li7Xwl [cam900]. + +- 0.237: Fixed 1 pixel gap in ST0016 layer. Fixed ST0016 clock (these are hasn't 8MHz or 48MHz XTAL). Fixed naming [cam900]. Changed ST0016 CPU1 clock speed to 7159090 Hz. Added ST0016 (7159090 Hz) and Seta ST0016 (Audio) (7159090 Hz). + +- 0.227: Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width and endianness [AJR]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: cam900 fixed bitmap size typo in Super Eagle Shot. + +- 0.204: Modernized R30xx core. Replaced memory accessors. Implemented TLB and address translation. Correct exception vector logic. Improved cache isolation behaviour. Added comments/formatting [Patrick Mackinlay]. + +- 0.195: Cleanup bankswitching [cam900]. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Super Eagle Shot. + +- 0.155: Replaced Z80 CPU2 with ST0016. + +- 0.146u4: Clean up rom loading for Super Eagle Shot [David Haywood]. Fixed maincpu rom address to $0. + +- 0.143u2: Brian Troha added DIP locations to Super Eagle Shot. Added 'Unused' dipswitch. + +- 0.136u4: Mamesick fixed broken attract mode in Super Eagle Shot. + +- 0.126u5: Guru added README for Super Eagle Shot. + +- 0.118u6: Removed Super Eagle Shot (set 2). Fixed rom names. + +- 0.118u5: Tomasz Slanina and pSXAuthor fixed Super Eagle Shot - Game now playable. Replaced R3000 (big) CPU2 with R3000 (little) (25MHz). Added new user2 rom ($0). Changed visible area to 320x224. Changed description to 'Super Eagle Shot'. + +- 14th August 2007: Tomasz Slanina - Strange hardware. R3000 derivative (IDT79R3051) as main CPU (game logic, software 3D rendering) plus ST-0016 as sub (sound/sprites). There's also external coprocessor (ST-0015) mapped in R3k mem space and used to calculate fixed point matrix * vector. Big thanks to pSXAuthor for help with emulating it. + +- 0.117: Atari Ace fixed potential crash in Super Eagle Shot driver. Removed flags dispose from region user1. + +- 0.105u5: Tomasz Slanina removed REGION_DISPOSE flag from clone Super Eagle Shot (set 2) (no more crashes). + +- 0.104u2: Changed input to 2 Players, 8-way Joystick and 3x buttons. + +- 0.84u5: Added dipswitches 'Coin A/B', 'Bonus for PAR Play', 'Difficulty', 'Number of Players', 'Demo Sound', 'Control Panel', 'Country' and 'Unkown / Unused'. + +- 20th July 2004: Brian Troha fixed the dipswitch settings in Super Eagle Shot Golf. + +- 0.81u7: Added ST-0016 stereo sound. + +- 0.81u6: Tomasz Slanina added 'Super Eagle Shot (set 1)' (Seta 1994) and clone (set 2). + +- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. + +- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. + +- 2nd September 2003: Guru - Super Eagle Shot Golf (Seta 1994) arrived from Pelle. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 6 MB / 7 files / 3.04 zip + +$end + + + +$info=spellbnd +$mame +0.112u3 [smf, Guddler] + + +WIP: + +- 0.143u6: Changed 'Spellbound' from a clone of 'Sidewinder' to parent. + +- 0.112u3: smf and Guddler added Spellbound (ACE 1981?). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 8 files / 9.24 zip + +$end + + + +$info=spelunk2 +$mame +0.34b8 [Phil Stroffolino] + + +Bugs: + +- On my Spelunker 2 PCB is the wall you can pass thru darker that the rest, in MAME that wall is not dark. Stefan Lindberg (ID 00199) + + +WIP: + +- 0.187: Changed description to 'Spelunker II - 23 no Kagi (Japan)'. + +- 0.109u1: Roberto Zandona fixed background/foreground tilemap scrolling position in Spelunker II. + +- 0.104u7: Roberto Fresca added missing 'Demo Sounds' dipswitch to Spelunker II. + +- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.35RC1: Added 16k gfx3 roms ($0, 4000, 8000). + +- 31st May 1999: Nicola fixed Spelunker 2 romset. + +- 0.35b2: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.35b1: Nicola Salmoria added accurate colors to Spelunker II. Changed palettesize from 512 to 768 colors and VSync to 55Hz. + +- 0.34RC1: Dave W. added high score saving to Spelunker II. + +- 0.34b8: Phil Stroffolino added 'Spelunker II' (Irem 1986). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 386.5 kb / 28 files / 129.4 zip + +$end + + + +$info=spelunkr +$mame +0.35RC1 [Nicola Salmoria] + + +WIP: + +- 0.133u1: Renamed (spelnkrj) to (spelunkrj). + +- 0.99u6: Pierpaolo Prazzoli fixed some bad colors in Spelunker background. + +- 0.37b12: Added clone Spelunker (Japan). + +- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz. + +- 0.36b11: Added 'Teleport' dipswitch. + +- 0.35RC1: Nicola Salmoria added 'Spelunker' (Irem (licensed from Broderbund) 1985). + +- 31st May 1999: Nicola added Spelunker to the M62 driver. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 338.3 kb / 30 files / 101.8 zip + +$end + + + +$info=spetrix +$mame +0.252 [Paul Arnold] + + +WIP: + +- 0.252: Paul Arnold added 'Super Petrix (ver. 1P)' ( 199?). + + +Recommended Games (Gambling) + + +Romset: 896 kb / 7 files / 247.6 zip + +$end + + + +$info=spf2t +$mame +0.161 [Fluxcore, IDC/Team Avalaunch] + +0.37b15 [Razoola, Sacrilego, reno] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Super Puzzle Fighter II Turbo (Europe 960529)'. + +- 0.203: Saturate voice and output accumulators (The DSP16A accumulator has built in saturation). Fixes clipping in Super Puzzle Fighter II Turbo and possibly others [superctr]. + +- 0.178: Added CPS2 encryption key. + +- 0.161: Fluxcore and IDC/Team Avalaunch added Super Puzzle Fighter II Turbo (Euro 960529). David Haywood added CPS2 spf2t key. Renamed (spf2t) to (spf2tu). + +- 0.139u2: Added clone 'Super Puzzle Fighter II Turbo (USA 960620 Phoenix Edition) (bootleg)'. + +- 0.135u2: Artemio Urbina and David Haywood added clone Super Puzzle Fighter II Turbo (Hispanic 960531). + +- 0.128u4: MAMEPlus added clone Super Puzzle Fighter II X (Japan 960531 Phoenix Edition) (bootleg). + +- 0.112u3: Nicola Salmoria added CPS2 key to clone Super Puzzle Fighter II Turbo (Asia 960529). + +- 0.112u2: Removed XOR in clone Super Puzzle Fighter II Turbo (Asia 960529) and mark the game as non-working until a key is found. + +- 0.102u3: Added user1 rom to clone (Asia 960529) - Game now playable. + +- 2nd December 2005: Razoola - Released XOR 123 for 'Super Puzzle Fighter 2 Turbo (Asia 960529)'. Dedicated to luke2fr the donator. + +- 0.92: Changed parent and clones description to 'Super Puzzle Fighter II...'. + +- 0.80u2: Added clone Super Puzzle Fighter 2 Turbo (Asia 960529). + +- 0.60: Added user1 XOR rom ($0) - Game now playable. + +- 29th March 2002: Razoola - Released XOR 85 for Super Puzzle Fighter 2 Turbo (USA 960620) donated by Treble Winner and willpower. + +- 0.37b15: Added 'Super Puzzle Fighter 2 Turbo (US 960620)' (Capcom 1996) and clone Super Puzzle Fighter 2 X (Japan 960531). + +- 17th May 2001: Razoola - Released XOR 35 for Super Puzzle Fighter 2 X (Japan 960531) donated by Sacrilego and reno. + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 9.25 MB / 11 files / 4.79 zip + +$end + + + +$info=spfghmk2 +$mame +0.122u6 [Zsolt Vasvari, Guru] + + +WIP: + +- 0.133u1: Renamed (spfgmk22) to (spfghmk22). + +- 0.128u2: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.122u7: Zsolt Vasvari changed year to 1979 as per Guru's contact. Renamed set 2 ROMs to allow merging. Removed experimental code left in there. + +- 0.122u6: Zsolt Vasvari and Guru added 'Space Fighter Mark II (set 1)' (Data East 1980) and clone (set 2). + +- 18th February 2005: Guru - Space Fighter I PCB + Rom Upgrade for Space Fighter II arrived from Japan. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 7.03 kb / 8 files / 6.04 zip + +$end + + + +$info=spgcarn +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.245: Dam0 and Heihachi_73 added clone Spring Carnival - Jackpot Carnival (10032721, Queensland). + +- 0.205: Heihachi_73 added clone Spring Carnival (10008011, Queensland). + +- 0.174: Changed description to 'Spring Carnival (10000311, NSW/ACT)'. + +- 0.173: Added 'Spring Carnival' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.71 zip + +$end + + + +$info=spgfest +$mame +0.206 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Spring Festival (20267211, New Zealand). + +- 0.206: Heihachi_73 added 'Spring Festival (20262311, Queensland)' (Aristocrat 2008). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 18.3 zip + +$end + + + +$info=sphinxii +$mame +0.274 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added Sphinx II (Atronic). Renamed (shpinxii) to (sphinxiir). + +- 0.143u7: Added 'Sphinx II (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 12.1 MB / 13 files / 7.19 zip + +$end + + + +$info=spi_sdcard +$mame + +DEVICE: + +SD Card (SPI interface) + + +WIP: + +- 0.281: Added 'SD Card (SPI interface)' device (machine\spi_sdcard.cpp). + +$end + + + +$info=spicaadv +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Spica Adventure (v2.03J)' (Taito Corporation 2005). + + +Other Emulators: + +* ArcadePC Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +CHD: 37.3 GB (Compressed: 3.95) + +$end + + + +$info=spiceup +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Spice It Up (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Spice It Up (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 315.9 zip + +$end + + + +$info=spider +$mame +0.160 [System11] + + +WIP: + +- 0.261: jordigahan and ClawGrip added clone Spider (Buena Vision, with nudity). Changed parent description to 'Spider (Buena Vision, without nudity)'. + +- 0.234: Changed description to 'Spider (Buena Vision)'. + +- 0.218: Added EPROM 24C02. Changed visible area to 320x204. + +- 0.197: Added some plausible raw parameters and eliminated MCFG_CPU_VBLANK_INT [AJR]. Changed VSync to 50.080128 Hz. + +- 0.162: Fixed Twins driver saving problems/regressions found by Tafoid's latest regression test [Osso]. + +- 0.161: Spider service mode trigger is non-obvious, document it [David Haywood]. + +- 0.160: System11 added 'Spider' (Buena Vision 1994). Improved colors and mark it as working. Improved blitter and sprite/video [David Haywood]. + +- 22nd March 2015: David Haywood - System 11 recently acquired the PCB for a game called 'Spider' (it was actually dumped last month by another dev before being sent off to him). On the surface the PCB looked practically identical to 'Twins' and 'Hot Block' which, interestingly enough both live in different drivers in MAME and have things hooked up in rather different ways. Expecting an easy hook-up I was surprised to find that Spider did not simply drop into the existing driver, or more to the point, it did, but there were issues, mainly a complete lack of ingame sprites and title screen; considering how simple the hardware looked this threw me back a little. Upon closer inspection I noticed that the game was behaving in a very similar way to another game I'd encountered in the past, Table Tennis Champions. Unfortunately Table Tennis Champions was one of those drivers where things never quite made sense, and I was starting to think the protection chip on that board was involved somehow. The Spider PCB however had no protection chip, blowing a hole in that theory. What was actually going on took a while to figure out, and ultimately ended up being one of the strangest implementations of a 'blitter' I've ever come across. The game code writes to an I/O port, after which the next 2 writes to anywhere on the system bus are used as blitter parameters rather than actually falling through to RAM (the write offset is used to set a read offset) and writes to another region after that use those parameters to draw sprite data. Whether the Twins PCB has this functionality and simply doesn't use it, or if the FPGA is programmed differently on Spider to add support for the feature I don't know, but with it hooked up the game became playable. Things aren't perfect yet, sometimes sprites remain on the screen when maybe they should be cleared (I need to check my framebuffer clear logic) and the EEPROM isn't hooked up in the driver (it's never been hooked up for Twins or Hot Blocks either) so you can't change the game settings. The game, as you can see, is a Qix clone, although it has enough unique features to make it interesting - the most significant being that the size of your line is limited by the web power you have available. There are also bonus rounds where you must circle numbers as quickly as possible. I've also poked around a bit with Table Tennis Champions and it's definitely the same blitter system as this, although there is extra banking I need to take care of with that one, and of course there's also the protection PIC, although I have a feeling now that it's simply used to drive the sound. The PCB was found in Spain, and appears to be yet another original Spanish game. + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Romset: 1 MB / 3 files / 359.9 zip + +$end + + + +$info=spidermn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'The Amazing Spider-Man' (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Movie / TV / Comic) + + +Romset: 11 kb / 6 files / 9.47 zip + +$end + + + +$info=spiders +$mame +0.35b11 [Nicola Salmoria] + +0.33b5 [Keith Wilkins] + + +Artwork available + + +Bugs: + +- spiders and clones: [possible] Fire sound is incorrect. 125scratch (ID 09009) + + +WIP: + +- 0.227: Replaced bogus "temporary" screen parameters with correct CRTC configuration, making reported refresh rates more reasonable [AJR]. Changed visible area to 224x256 and VSync to 56.360709 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: vidpro1 fixed Spiders discrete sound clock. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\spiders.c) [AJR]. Removed MC6845 MCFG macros [Osso]. + +- 0.201: Removed 74123, PIA6821 and NVRAM MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.198: Use required_device_array for PIAs and input merger for IRQ [AJR]. + +- 0.192: Use line handlers for 74123 single lines [Dirk Best]. + +- 0.176: AJR removed a few IRQ passthroughs from Spiders. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c) and use it for Spiders [Dirk Best]. + +- 0.141u4: hap fixed high tone never stop playing in Spiders and clones. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 6th September 2010: Mr. Do - Spiders bezel is done, again, for real this time, though. Vectored by Jcroach, from a scan by TrevEB. + +- 0.136u4: MASH fixed a bug in emu\sound\disc_mth.c. This affected/fixed Spiders fire sound. + +- 0.136u3: TeamEurope added clone Spiders (set 3). + +- 9th July 2008: Mr. Do - Got a better picture of a Spiders bezel from Bobby Tribble, which Jcroach vectored. + +- 21st January 2008: Mr. Do - I have a correct cabinet picture of the Spiders bezel thanks to Bobby Tribble. This should be fixed soon. + +- 0.115u3: Zsolt Vasvari fixed PIA numbers in revamped Spiders driver. + +- 0.115u2: Zsolt Vasvari changed the CRTC6845 emulator to optionally control the screen configuration and video rendering. Updated the Qix and Spiders driver to use the new functionality. Added notifications for when the display enable pin changes in order to drive blanking signals. Changed visible area to 256x256 and VSync to 85.449219 Hz. + +- 0.115u1: Zsolt Vasvari significantly cleaned up the Spiders driver. + +- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Spiders. + +- 0.101u4: Aaron Giles fixed black screen in Spiders. + +- 0.99u6: Hans Andersson added discrete sound effects to Spiders with schematics from Don Maeby. + +- 0.99u1: Hans Andersson fixed bug in Spiders that caused bad video in cocktail mode. Changed M6802 CPU2 clock speed to 3MHz. Added 2nd Player. + +- 0.96u4: Fixed PS1 (Crosshatch) dipswitch. + +- 0.83: Justin Szczap added NVRAM to Spiders. + +- 0.80u2: Pierpaolo Prazzoli added clone Spinner (bootleg 1981). + +- 0.55: Added M6802 (750000 Hz) CPU2. + +- 0.35b11: Nicola Salmoria added Spiders (set 1). Changed 'Spiders' to clone 'Spiders (set 2)'. Renamed (spiders) to (spiders2). + +- 0.33b5: Keith Wilkins added 'Spiders' (Sigma 1981). Spiders has a fully bitmapped display and all sprite drawing is handled by the CPU hence no gfxdecode is done on the sprite ROMS, the CPU accesses them via PIA2. Screen is arranged in three memory areas with three bits being combined from each area to produce a 3bit colour send directly to the screen. + +- 29th April 1998: Mike Coates dumped Spiders (set 2). + + +LEVELS: 1 (endless) + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 46 kb / 12 files / 24.5 zip + +$end + + + +$info=spidman +$mame +0.91 [David Haywood] + +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +Artwork available + + +WIP: + +- 0.216: Fixed broken rendering when using bgfx_screen_chains none (render\drawbgfx.cpp). Fixes 'Spider-Man: The Videogame' crash in few seconds [Ryan Holtz]. + +- 0.214: Changed description of clone (US) to 'Spider-Man: The Videogame (US, Rev A)'. + +- 0.210: Bryan McPhail Sega ID# for Spider-Man: The Videogame (World) and clone (Japan). + +- 0.153: ShouTime added clone Spider-Man: The Videogame (Japan). Fixed filename of previous dumps (EPR-14280 shoud be IC7, not IC6). + +- 0.140u2: Fixed rom names. + +- 5th November 2006: Mr. Do - Ad_Enuff optimized Spiderman bezel. + +- 29th October 2006: Mr. Do - Courtesy of ClassicArcadeGrafix, added Spiderman bezel. + +- 0.98u3: Mamesick fixed Spider-Man's input port. + +- 0.97u2: Fixed number of coin slots. Renamed (spidey) to (spidman) and (spideyu) to (spidmanu). + +- 0.91: Changed clone (Japan / World?) to parent 'Spider-Man: The Videogame (World)'. Renamed (spidey) to (spideyu) and (spideyj) to (spidey). + +- 0.89u5: Changed description of clone (Japan) to 'Spider-Man: The Videogame (Japan / World?)'. + +- 0.78: Changed parent and clone descriptions to 'Spider-Man: The Videogame'. + +- 0.64: Added 3rd and 4th coin slots. Renamed (spidey) to (spideyj) and (spideyj) to (spidey). + +- 0.63: David Haywood added 'Spiderman (US)' (Sega 1991) and clone (Japan). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 14.2 MB / 20 files / 5.71 zip + +$end + + + +$info=spielbud +$mame +0.129u1 [David Haywood, Roberto Fresca] + + +< Germany > + + +WIP: + +- 0.133u1: Removed all 12x buttons. + +- 0.129u1: David Haywood and Roberto Fresca added 'Spiel Bude (German)' (ADP 1985). + +- 11th January 2009: David Haywood - If you look at the MAME 0.129 README then you'll see that I added a game called 'Slot Carnival' with Roberto Fresca. The thing that struck me about the hardware was how close to the merit hardware, emulating in Merit driver, everything was. (Infact the driver is a copy of most of that code, pending the modifications required to get it to fix the video and palette issues). Looking through the ever shrinking pile of completely unemulated sets, I found one called marked 'Lucky Wing'. Knowing that Slot Carnival was by Wing, I compared it to Slot Carnival, and with a few modifications (extra ROM space in memory map, larger RAM) found that it booted. There is however very little indication that it's called 'Lucky Wing', and despite being 'Wing' hardware, and using the same fonts and other graphics as 'Slot Carnival' It shows an ADP copyright, and is entirely in German. The most interesting thing however is that it appears to be more like an alternate version of Merit's Pitboss. Even more interesting is the fact that the colours are correct for the Pitboss based games, but the video, including the palette are broken for the Slots element, which is completely different to the Merit games, and appears closer to Slot Carnival. So... what is this? Something half-way between the two? Right now, I don't know, it does seem however a lucky find to have stumbled across this set. + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 96 kb / 9 files / 40.2 zip + +$end + + + +$info=spikeofe +$mame +0.102u2 [Ville Linde] + + +WIP: + +- 0.280: Changed description to 'Spikeout Final Edition'. + +- 0.278: Hookup DSB2 MPEG device. Fixed Spikeout Final Edition bootup [Angelo Salese]. Added MC68000 (8MHz) CPU5 and 'Sega 68k-based Digital Sound Board 2'. + +- 0.228: Changed description to 'Spikeout Final Edition (Export)'. + +- 0.192: Spikeout Final Edition titlescreen says 1999, and released date is 1999 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 38 [sjy96525]. + +- 0.158: MetalliC added 315-5881 protection key for Spikeout Final Edition. Note: Didn't make them run in MAME, but I managed to compile SuperModel and extract the data from RAM for key finding). + +- 0.143u5: Redumped Spikeout Final Edition. Special thanks to Phil Bennett & Bart Trzynadlowski for verifying and testing the redumped roms [Dr. Spankenstein, wild eyed, Paratech, Layne, Lord Flux, atchoo, cbt, gatt9, Tormod, Brian Troha, The Dumping Union]. + +- 28th August 2011: Bart Trzynadlowski - Thanks to the efforts of the Dumping Union, Brian Troha has redumped Spikeout Final Edition! It's working in Supermodel. Version 0.2a is nearing completion. My testers are reporting random sound glitches and crashes, which may delay the release. Hopefully, the source of most of the problems can be pinpointed soon. + +- 10th August 2011: Bart Trzynadlowski - Attention all Spikeout fanatics: Smittdog over at MAMEWorld has located a Spikeout Final Edition PCB for sale at a reasonable price. The current dump is bad and if it isn't redumped, emulation will be impossible. The Dumping Union is trying to raise $235 to acquire and dump the game. If you care about Model 3 emulation and can spare a few bucks, I urge you to go here, click the Paypal button, and donate as soon as possible before this opportunity disappears! Update: Looks like they've reached their objective! Nice work! + +- 0.105u2: Swapped sound1 roms ($400000, 800000). + +- 0.102u2: Ville Linde added 'Spikeout Final Edition' (Sega 1998). + + +Other Emulators: + +* Supermodel + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 216.6 MB / 46 files / 100.4 zip + +$end + + + +$info=spikeout +$mame +0.102u2 [Ville Linde] + + +WIP: + +- 0.280: Changed description to 'Spikeout (Revision C)'. + +- 0.278: Hookup DSB2 MPEG device. Fixed Spikeout bootup [Angelo Salese]. Added MC68000 (8MHz) CPU5 and 'Sega 68k-based Digital Sound Board 2'. + +- 0.228: Changed description to 'Spikeout (Export, Revision C)'. + +- 0.158: MetalliC added 315-5881 protection key for Spikeout. Note: Didn't make them run in MAME, but I managed to compile SuperModel and extract the data from RAM for key finding). + +- 0.134u3: Phil Bennett added correct 64M Mask CROM dumps (8MB) to Spikeout. + +- 0.126: Changed description to 'Spikeout (Revision C)'. + +- 0.105u2: Swapped sound1 roms ($400000, 800000). + +- 0.102u2: Ville Linde added Spikeout (Sega 1998). + + +LEVELS: 3 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 200.6 MB / 46 files / 124.9 zip + +$end + + + +$info=spiker +$mame +0.250 [Kevin Eshbach] + +0.36b7 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed clone (5/5/86) to 'Spiker (earliest?)' and 'Spiker' to clone 'Spiker (5/5/86)'. Renamed (spiker) to (spikera), (spiker3) to (spiker) and (spiker2) to (spikerb). + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.144u2: Changed Spiker (5/5/86) and Spiker (6/9/86) from parent sets to clones of Spiker. + +- 0.144u1: Kevin Eshbach added Spiker (5/5/86) and Spiker (6/9/86). + +- 0.132u2: Kevin Eshbach updated Spiker with the cartridge type and added notice that it has an undumped PAL. + +- 0.53: Added 6x 'Unknown' dipswitch. + +- 0.36b7: Aaron Giles added 'Spiker' (Bally/Sente 1986). + +- 4th October 1999: Aaron Giles added Spiker to the Bally/Sente driver. + + +LEVELS: 1 + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 96.3 kb / 7 files / 38.0 zip + +$end + + + +$info=spinfev +$mame +0.260 [CoolMod, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.260: CoolMod and The Dumping Union added 'Spin Fever' (Konami 2008). Dumped ATA ID for the HDD (dumped from a Seagate Barracuda 7200.10 80 Gbytes (ST380815A8)). Fixed a couple notes [Angelo Salese]. + + +Recommended Games (Medal) + + +Romset: 26.2 MB / 4 files / 13.3 zip + +CHD: 74.5 GB (Compressed: 374.6) + +$end + + + +$info=spinlbrk +$mame +0.37b1 [Nicola Salmoria] + + +WIP: + +- 0.232: Hammy and Chomponooch added clone Spinal Breakers (US, prototype). Correct rom labels and copyright region [Osso]. + +- 0.212: Mamesick fixed regression in Spinal Breakers machine config. + +- 0.197: Split Spinal Breakers ROM lookup function [cam900]. + +- 0.187: Video and sound refinements: Fixed sound loss in Spinal Breakers and clones caused by misconfigured ROM bank. Work towards flip screen support for most games [AJR]. + +- 0.178: Angelo Salese fixed dipswitches in Spinal Breakers (World) and clone (US). + +- 0.175: Angelo Salese fixed POST palette for Spinal Breakers and added minor note. + +- 0.133u1: Renamed (spinlbru) to (spinlbrku) and (spinlbrj) to (spinlbrkj). + +- 0.128u4: Roberto Zandona fixed priority issues in Spinal Breakers. + +- 0.126u4: Corrado Tomaselli changed sound CPU clock of Spinal Breakers to 5MHz as verified on the PCB. Roberto Zandona fixed wrong priorities in second level of Spinal Breakers. Changed Z80 CPU2 clock speed to 5MHz. + +- 0.96u3: Brian Troha fixed dipswitches in Spinal Breakers. Added dipswitches 'Lever Type' and 'Life Restoration'. + +- 0.61: Nicola Salmoria fixed sound in Spinal Breakers. + +- 0.37b5: Added dipswitches 'Coin A/B', 'Difficulty', 'Coin Slot', 'Flip Screen', 'Player Lever Check?' and 'Health Pack'. + +- 0.37b2: Added clone Spinal Breakers (US). Added missing gfx3 rom ($8000) and gfx4 rom ($180000) to Spinal Breakers (World). + +- 0.37b1: Nicola Salmoria added 'Spinal Breakers (US)' (Video System Co. 1991) and clone (Japan). + +- 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver. + + +STORY: + +- A Hildroid is a living organism developed by humans. As submissive as robots, they are used to carry out dangerous tasks instead of humans. Several years later, a nuclear war breaks out for unkown causes. As a result of this war, several shifts in the earth's axis occur and the Hildroids, affected by the radiation, undergo major alterations. They begin to be able to think and move their own will and soon they start to kill their human hosts. It's now several decades later and everthing is as normal at the spcae station for artificial hibernation testing. On board is Captain Waffle who has just woken from his frozen sleep. Meanwhile back on earth, with the alterations in the earth's axis, animals and people appear from the past and become hosts to the Hildroid robots. The Hildroids begin to interfere with the histories of their hosts. Captain Waffle, judging that the next shift in the earth's axis will cause major alterations in history, descends to earth in a one-man escape ship. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 6.97 MB / 21 files / 2.09 zip + +$end + + + +$info=spinmast +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.124u1: Added new cpu1 rom ($100000). + +- 0.61: Changed description to 'Spin Master / Miracle Adventure'. + +- 28th May 1999: Mike Coates fixed some interrupt bugs of the asm 68k core, and now Spinmaster, Sengoku 2 and Riding Hero work on it. + +- 0.34RC2: Added new 128k cpu2 rom. + +- 0.34b6: Changed description to 'Spinmaster / Miracle Adventure'. + +- 0.34b5: Added 'Spin Masters' (Data East 1993). + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 11.2 MB / 13 files / 3.74 zip + +$end + + + +$info=spirit +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Spirit (Gottlieb 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.7 zip + +$end + + + +$info=spirit76 +$mame +0.187 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Updated status of Spirit of 76 [Robbbert]. + +- 0.242: Added some namespace [Robbbert]. + +- 0.239: WIP. Initialised class variables [Robbbert]. + +- 0.236: Added a layout for Spirit of 76. Mostly working. Fixed knocker when free game attained [Robbbert]. Added dipswitches 'Balls', 'Add-a-ball', 'Match', 'Preset score award allowed', 'Preset score', 'Coinage Left Slot' and 'Coinage Right Slot'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.187: Added 'Spirit of 76' (Mirco 1975). Added a little meat onto the bones [Robbbert]. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 5 kb / 10 files / 3.18 zip + +$end + + + +$info=spirulo +$mame +0.252 [jordigahan, ClawGrip] + + +WIP: + +- 0.252: jordigahan and ClawGrip added 'Super Pirulo' (Oper Coin 1988). Note: Slot machine. A complete manual with schematics can be downloaded from https://www.recreativas.org/manuales. + + +Recommended Games (Gambling) + + +Romset: 32 kb / 1 files / 16.0 zip + +$end + + + +$info=spitboss +$mame +0.111u2 [David Haywood] + + +SETUP: + +- Press fast forward key (Insert) to speed up testing. + + +WIP: + +- 0.149u1: Added gambling control. Added dipswitches 'Sex Trivia & Sex Phrases' and 7x 'Unknown'. + +- 0.149: Removed Light gun. + +- 0.147: Fixed rom names. Changed description to 'Super Pit Boss (9221-02A)'. + +- 0.124u5: Changed AY-3-8910A clock speed to 1789166 Hz. + +- 0.123u5: Mariusz Wojcieszek fixed Super Pit Boss - Game now playable. Changed Z80 CPU1 clock speed to 3578333 Hz. Added AY-3-8910A (3578333 Hz) sound. Changed visible area to 544x480 and palettesize to 512 colors. Added Player 1, 7x buttons and coin slot. Changed description to 'Super Pit Boss'. + +- 0.111u2: David Haywood added 'Super Pitboss' (Merit 198?). + + +Recommended Games (Pit Boss): + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 + +MegaTouch XL + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +MegaTouch XL Gold + +MegaTouch XL Titanium + + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 512 kb / 8 files / 187.9 zip + +$end + + + +$info=spk306us +$mame +0.172 [Ioannis Bampoulas, Roberto Fresca] + +0.129u3 [Mirko Buffoni] + + +WIP: + +- 0.285: Siftware added clone Super Poker (v305US). + +- 0.283: Fixed dipswitches. + +- 0.282: Added dip-sw settings for Super Poker (v306US) from manual [Ioannis Bampoulas]. Added dipswitches 'Hold Mode', 'Max Play', 'Min Play', 'Ticket Payout', 'Payout Mode', 'System Limit', 'Main Rate (Payout %)', 'W-UP Rate', 'W-UP Game', 'Hand Count', 'Play Score', 'Box Score', 'Box Score: 10 Times' and 'Auto Ticket'. + +- 0.280: Slightly better inputs for Super Poker games [Vas Crabb]. + +- 0.275: ArcadePT added clones Super Poker (v102U), Super Poker (v130) and Super Poker (v200). + +- 0.274: The Dumping Union added clone Super Poker (v120IN). Note: IGS PCB NO-0102-6. Has a IGS009 instead of the IGS001/2 and PPI instead of the IGS026A. + +- 0.268: Promoted Super Poker (v306US) and clones Super Poker (v102UA), Super Poker (v200UA), Super Poker (v201UA), Super Poker (v203US) and Super Poker (v205US) to working [Osso]. Changed Hitachi HD64180RP CPU1 clock speed to 12288000 Hz. + +- 0.245: Hooked up IGS_INCDEC protection. Added IGS025 string protection. Finished inputs in clone 'Super Poker (V100xD03) / Formosa'. Allow hiding gambling (switching to Formosa and back). Moved protection data to external file. Added spkrform_string.key rom to clone Formosa [Luca Elia]. Promoted clone 'Super Poker (V100xD03) / Formosa' to working [Luca Elia, ANY]. + +- 0.242: Jorge Silva added clone Super Poker (v201UA). Note: Needs proper machine driver. + +- 0.241: Jorge Silva added clone Super Poker (v100). Note: No labels on the ROMs. Decrypted Super Poker (v100), fixed GFX ROM loading and inputs. Decrypted clones Super Poker (v114IT) and Super Poker (v116IT-MX), added inputs and promoted to working state [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (12MHz). + +- 0.186: Identified some dips [Osso]. Added dipswitches 'Coinage', 'Card Type', 'Min Bet', 'Key In/Out', 'Credit Limit', 'Max Bet' and 'Unknown'. + +- 0.172: Ioannis Bampoulas and Roberto Fresca added Super Poker (v306US) and clones Super Poker (v102UA), Super Poker (v200UA), Super Poker (v203US) and Super Poker (v205US). MiX and Roberto Fresca added clone Super Poker (v116IT-MX). Mirko Buffoni and Roberto Fresca added clone Super Poker (v114IT). Added the missing PPI's 8255 and routed the involved inputs/outputs through them. 3 Super 8 (Italy) has PPI's initialization routines, but seems to be a leftover since it lacks of them. Also cleaned up the driver and added technical notes. Decrypted all the US/UA sets. They are still not working due to hardware differences with the former ones laying in the driver. I/O are driven through IGS custom IC's instead of 2x PPI8255 devices [Roberto Fresca]. + +- 0.161: Osso added save state support to Super Poker. + +- 0.149u1: ANY and Luca Elia added clone Super Poker (v100xD03) / Formosa. + +- 0.136u2: Atari Ace converted Super Poker to use driver_data structure. + +- 0.133u1: Removed all 5x buttons and coin slots 3-4. + +- 0.129u4: Mirko Buffoni added original clone Super Poker (v115IT), because 3super8 have SUPER POKER 115IT string inside. 3Super8 may be a hack, strings are the same, but code is different though still partially encrypted. + +- 0.129u3: Mirko Buffoni added 'Super Poker (v116IT)' (IGS 1993). + + +Recommended Games (Cards) + + +Romset: 1.06 MB / 5 files / 446.4 zip + +$end + + + +$info=spkrbtl +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated spkrbtl CHD to latest SHA1. + +- 0.153: MetalliC redumped Spikers Battle (GDS-0005) from .gdi source to CHD v5. + +- 0.127u3: Guru added 'Spikers Battle (GDS-0005)' (Sega 200?). + +- 20th April 2008: Guru - Spikers Battle NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 139.4) + +$end + + + +$info=splash +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.36b13 [Manuel Abadia] + + +WIP: + +- 0.279: Added PLD to clones Splash (Modular System, ver. 1.0, checksum 16EDD8FB, non North America, censored) and Splash (Modular System, ver. 1.0, checksum A6C431A4, non North America, uncensored) [ClawGrip]. + +- 0.278: Josep Quingles and Recreativas.org added Splash! (ver. 1.3, checksum E7BEF3FA, World) and clones Splash! (ver. 1.1, checksum 4697D2BF, non North America), Splash! (ver. 1.3, checksum E7BEEBFA, Korea), Splash! (ver. 1.3, checksum E7BEEEFA, North America), New Splash (ver. 1.4, checksum A26032A3, Korea, set 1) and New Splash (ver. 1.4, checksum A26032A3, Korea, set 2). Josep Quingles, Recreativas.org and David Haywood added clone Splash (Modular System, ver. 1.0, checksum A6C431A4, non North America, uncensored). Added PLDs to clone Splash (Modular System) [Josep Quingles, Recreativas.org]. Added sprites rom ($40002) from splashmsa to splashms. Changed (Ver. 1.2 World) to clone 'Splash! (ver. 1.2, checksum 5071804D, non North America)', (Ver. 1.0 World) to 'Splash! (ver. 1.0, checksum 2FC9AE1D, non North America)', 'Painted Lady (Splash) (Ver. 1.3 US)' to 'Painted Lady (ver. 1.3, checksum E7BEEEFA, North America)' and Splash (Modular System) to 'Splash (Modular System, ver. 1.0, checksum 16EDD8FB, non North America, censored)'. Renamed (splash) to (splash12). + +- 0.223: Recreativas.org, jordigahan, Tomas Garcia-Meras and David Haywood added clone Splash (Modular System). Minor improvements [David Haywood]. + +- 30th May 2020: Recreativas.org - Gaelco Splash board for Modular System surfaced. Thanks to a board loaned by jordigahan, the version of Splash for Modular System could be preserved. Splash's hardware uses as main CPU the 68000, besides the YM3812 for sound, the OKI and a Z80. As a curiosity this version for Modular System also includes an additional board with another Z80. Contributors: jordigahan and Tomas Garcia-Meras (https://www.recreativas.org/modular-system-splash-4318-gaelco-sa). + +- 0.206: Updated rom names as per labels silkscreened on the PCB [ClawGrip]. + +- 0.194: Draw sprites in reverse order. This fixes wrong sprite priority on bonus items in Splash! and clones [AJR]. + +- 0.155: Splash was mostly developed by OMK Software: http://www.baudejogos.net/jogoinfo.php?id=2849 [hap]. + +- 0.147: Changed YM3812 clock speed to 3750000 Hz and VSync to 58Hz. + +- 0.131u1: Changed visible area to 368x240. + +- 0.101u4: Corrado Tomaselli added clone Splash! (Ver. 1.0 World). + +- 28th October 2005: Corrado Tomaselli dumped Splash! (Ver. 1.0 World). + +- 0.95u2: Pierpaolo Prazzoli fixed error introduced in Splash! when Funny Strip gfx were fixed. + +- 0.87u1: Manuel Abadia added clone Painted Lady (Splash) (Ver. 1.3 US). + +- 27th September 2004: Guru - Painted Lady (Gaelco 1992) arrived from eBay. + +- 0.67: Changed description to 'Splash! (Ver. 1.2 World)'. + +- 13th December 2000: Manuel Abadia re-sent the latest Splash! driver. + +- 0.37b6: Swapped gfx1 roms ($0, 60000). + +- 0.37b1: Completed sound in Splash [Manuel Abadia]. Added MSM5205 (384000 Hz) sound. Changed Z80 CPU2 clock speed to 3750000 Hz. Changed description to 'Splash!'. + +- 24th March 2000: Manuel Abadia added MSM5205 sound to Splash! + +- 5th January 2000: Aaron Giles fixed endian issues in Splash. + +- 0.36b13: Manuel Abadia added 'Splash' (Gaelco 1992). + +- 24th December 1999: Manuel Abadia sent in a driver for Splash! and partial sound was added to it. + + +LEVELS: 66 (developed by OMK) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Adult) + + +Romset: 3.81 MB / 13 files / 1.93 zip + +$end + + + +$info=splat +$mame +0.24 [Marc Lafontaine, Steven Hugg] + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", press F2 to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.274: Fixed Splat! regression [hap]. + +- 0.225: Correct rom names [Brian Troha]. + +- 0.194: Converted 74157 to bitswap<4>. Added two-in-one version of LS157 to Splat! [AJR]. + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.57: Removed 3rd coin slot. + +- 0.35b13: Control: W,A,S,D = Walk around, UP = Throw UP, DOWN = Throw DOWN, LEFT = Throw LEFT, RIGHT = Throw RIGHT, 5 = AutoUp, 6 = Advance and 7 = Hiscore reset. Changed description to 'Splat!'. + +- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. + +- 0.24: Added 'Splat' (Williams 1982). Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Game is playable with accurate colors and sound. Fixed rom names. + +- 15th March 1994: Dumped Splat!. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Romset: 53 kb / 15 files / 39.6 zip + +$end + + + +$info=splatter +$mame +0.129u6 [Andy Henderson] + +0.102u2 [Arzeno Fabrice] + +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b5 [Testdriver] + + +Bugs: + +- splatter and clones: only use 2 buttons. Augusto (ID 09391) + + +WIP: + +- 0.274: Assume sound irqs are at vblank end. Fixes Splatter House "Incomplete" music track is played at the 2nd stage boss scene [hap]. + +- 0.153: Changed description to 'Splatter House (World, new version (SH3))' and clones (World old version) to 'Splatter House (World, old version (SH2))' and (Japan) to 'Splatter House (Japan, SH1)'. Renamed (splattero) to (splatter2). + +- 0.133u1: Renamed (splatteo) to (splattero) and (splattej) to (splatterj). + +- 0.130u3: Replaced 'CPU #0 Kick Watchdog' dipswitches with 4x 'CPU #0 Kick Watchdog in IRQ (stepXof2)'. + +- 0.129u6: Andy Henderson added Splatter House (World new version). Changed 'Splatter House (World)' to clone 'Splatter House (World old version)'. Renamed (splatter) to (splatteo). + +- 0.126u4: Guru added README for Splatter House. + +- 0.102u2: Arzeno Fabrice added Splatter House (World). Renamed (splatter) to (splattej). + +- 0.89: Added 'CPU #0/#1 Kick Watchdog in IRQ' and 3x 'Unknown' dipswitches. + +- 0.61: Acho A. Tang improved the random number simulation in Splatterhouse. + +- 16th July 2000: Ernesto Corvi added correct key emulation to Splatter House, but it doesn't fix any of the problems in the game. + +- 30th November 1999: THE SHEEP dumped Splatter House (World). + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'Splatter House (Japan)' (Namco 1988). + +- 0.35b5: Ernesto Corvi added (Testdriver) Splatter Hous. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 3 MB / 30 files / 1.04 zip + +$end + + + +$info=splmastr +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Spell Master (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 13.2 MB / 15 files / 6.65 zip + +$end + + + +$info=splndrbt +$mame +0.61 [Acho A. Tang] + + +Samples required (Equites) + + +Bugs: + +- PCB sound info. Kold666 (ID 00218) + +- I attach a recording of my PCB in which you can hear the drumming. Kold666 (ID 00219) + + +WIP: + +- 0.251: Get rid of tag lookup in screen update. Disconnect splndrbt_state from equites_state. Moved Splendor Blast, Splendor Blast II and High Voltage to its own driver [hap]. + +- 0.180: Osso fixed flipscreen for Splendor Blast. + +- 0.179: Stefan Lindberg added clone Splendor Blast (set 2). Caius and Robotype added clone Splendor Blast (set 3). Changed parent description to 'Splendor Blast (set 1)'. + +- 0.168: Replaced ALPHA-8301 CPU3 with HD44801. + +- 0.127u1: Nicola Salmoria added 8303 rom to Splendor Blast and updated MCU simulation to match the new findings. + +- 28th August 2008: Corrado Tomaselli dumped the MCU8303 rom. + +- 0.125u4: Added coin slots. + +- 0.125u2: Removed coin slots. + +- 0.123u6: Nicola Salmoria fixed on the first level when you pass the asteroid belt the star road should be light blue instead of black. Also fixed on the PCB the background is not linear and on boot the PCBb displays a clean light blu screen while in MAME there is a black road. Added ALPHA-8301 (500000 Hz) CPU3. Changed MSM5232 clock speed to 6144000 Hz. Added Samples sound (bongo1, bongo2 and bongo3.wav). Fixed gfx2/3 rom loading. Changed region user1/2/3 to proms, sound1 and user1/2. Changed palettesize to 640 colors. + +- 0.61: Acho A. Tang added 'Splendor Blast' (Alpha Denshi 1985). + +- 25th June 2002: Acho A. Tang fixed a small bug in the High Voltage and Splendor Blast graphics emulation, speeding them up about 25%. + +- 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. + +- 4th March 2001: Chack'n from Team Japump dumped Splendor Blast (c)1985 Alpha Denshi. + + +LEVELS: 6 (endless) + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 202 kb / 25 files / 101.1 zip + +$end + + + +$info=splndrbt2 +$mame +0.179 [ShouTime] + + +WIP: + +- 0.251: Moved Splendor Blast, Splendor Blast II and High Voltage to its own driver [hap]. + +- 0.179: ShouTime added 'Splendor Blast II' (Alpha Denshi Co. 1985). Note: Game is different to Splendor Blast in many areas, most notibly in the title screen and the operation of the missiles which is a power-up pickup rather than a cumulative collecting of missiles that can run out. + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 218 kb / 27 files / 117.0 zip + +$end + + + +$info=spltsecp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.158: David Haywood fixed setname conflict when building UME. Changed description to 'Split Second (Pinball)'. Renamed (splitsec) to (spltsecp). + +- 0.141u1: Miodrag Milanovic added 'Split Second' (Stern 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 12 kb / 6 files / 10.6 zip + +$end + + + +$info=spnchout +$mame +0.31 [Nicola Salmoria] + + +Artwork available + + +NOTE: + +- The game runs on two monitors, positioned one above the other. Since the top monitor is mostly informational, you might want to cut it out to enlarge the play area. You can do that enforcing a suitable screen size. + + +Bugs: + +- Incorrect sound on Dragon Chan's kick. MaximRecoil (ID 00959) + + +WIP: + +- 15th December 2018: Mr. Do - Added artwork default.lay to Arm Wrestling. + +- 0.171: Hopefully fixed Super Punch-Out!! protection [hap]. + +- 0.158: hap re-added old spnchout protection hack for now. This fixes game automatically resets at KO Time Best 3/Hit Average screen during attract mode. + +- 0.155: [2600] added clone Super Punch-Out!! (Rev A). Added RP5C01 and RP5H01 devices to Super Punch-Out. Removed spunchout protection hack [hap]. Changed parent description to 'Super Punch-Out!! (Rev B)'. Added missing RGB PROMs from the bottom and top monitor. + +- 0.133u1: Renamed (spnchotj) to (spnchoutj). + +- 0.129u4: Nicola Salmoria and Bob Seidel added basic support of RP5C01 to remove (most) protection kludges in Super Punch-Out. This fixes time count on insert coin screen runs out very quickly and play buttons not working. + +- 0.125u5: Nicola Salmoria simplified palette handling in Punch-Out driver. Fixed big sprite palette in top monitor. Fixed proms loading. Changed palettesize to 512 colors. + +- 0.123u5: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.123u1: Changed palettesize to 2048 colors. + +- 0.106u8: Aaron Giles converted Punch Out driver to a proper dualscreen game (2x 256x224). Rewrote the video portion to use tilemaps. + +- 0.58: Full VLM5030 sound emulation. Samples are no longer needed. Changed 8-way Joystick to 4-way. + +- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. + +- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. + +- 0.37b15: Changed visible area to 256x448. + +- 0.37b7: Added Punchout samples. + +- 14th May 2000: Guru - Dumped Super Punchout (Nintendo, Alt). + +- 0.36RC1: Added clone Super Punch-Out!! (Japan). + +- 22nd January 2000: Gansuke from Team Japump dumped Super Punch-Out!! (Japan) (c) Nintendo. + +- 0.36b13: Changed clock speed of the N2A03 to 1789772 Hz. Replaced NES/DAC sound with Nintendo. + +- 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver and also some fixes to SNK games sound. + +- 0.36b5: Replaced M6502 CPU2 with a N2A03. + +- 0.35b13: Changed description to 'Super Punch-Out!!'. + +- 0.35b1: Replaced Super Punch Out with a good set. Tatsuyuki Satoh and Ernesto Corvi worked out the Super Punch Out protection. + +- 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work. + +- 0.33b3: Another step forward in getting Super Punch Out to work (still NOT playable) [Tatsuyuki Satoh]. + +- 0.31: Nicola Salmoria added 'Super Punch Out' (Nintendo 1984). Known issues: Doesn't work due to copy protection. Note: The game runs on two monitors, positioned one above the other. Since the top monitor is mostly informational, you might want to cut it out to enlarge the play area. You can do that enforcing a suitable screen size. Good resolutions are 400x300 (if your card supports it), or 800x600 with pixel doubling. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 302.2 kb / 39 files / 169.3 zip + +$end + + + +$info=spongbob +$mame +0.210 [brizzo, MetalliC] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.210: brizzo and MetalliC added 'SpongeBob SquarePants Ticket Boom' (Sega 200?). + +- 13th April 2019: Smitdogg - brizzo dumped a mysterious ROM board to a Sega game that turned out to be SpongeBob SquarePants Ticket Boom. + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Recommended Games (Movie / TV / Comic) + + +Romset: 48 MB / 3 files / 35.0 zip + +$end + + + +$info=spooky +$mame +0.142u2 [Angelo Salese] + + +WIP: + +- 0.150: Brian Troha added more information about the graphics roms from Spooky Night. + +- 0.148u5: Brian Troha added comment about updated graphics roms for Spooky Night 2nd Edition. Need to verify against a factory 2nd Edition. + +- 0.148u4: Sara S. fixed Spooky Night 2nd Edition (Version 2.0.4) - Game now playable. Sara S. added clone Spooky Night (Version 1.0.1). Note: There is a chance that the "2nd Edition" graphics roms night be different. Changed parent description to 'Spooky Night 2nd Edition (Version 2.0.4)'. Added gfx1/2, OKI6295 and NVRAM roms to parent. + +- 19th April 2013: Smitdogg - Sara S. (friend of Brian) got a gambler similar to Haunted House called Spooky Night. Only the program rom was dumped before. So now we have the graphics and sound. + +- 0.142u2: Added 'Spooky Night (2nd edition) (Version 2.0.4)' (Amcoe 200?). + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 589.4 zip + +$end + + + +$info=spookyp +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added Spooky (Zaccaria 1987) and clone (Italian speech). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 104 kb / 6 files / 64.3 zip + +$end + + + +$info=spool99 +$mame +0.128u6 [David Haywood, Angelo Salese] + + +< Italy > + + +SETUP: + +- At start-up a Test Hardware with 'RAM NG' message pops up. Do a soft reset and keep pressed Start (1) and Service 1 (9) until the RAM init message appears. + + +WIP: + +- 0.283: Clawgrip added clone 'Super Card Y2000K (Version 0.26)'. Note: Bootleg PCB. Different layout but almost same components. Has a Dallas 1230Y-100 NVRAM. Changed 'Zilog Z80' CPU1 clock speed to 3579545 Hz. + +- 0.278: Fixed game not start at boot with bad ram message [Angelo Salese]. + +- 0.148u1: ANY, The Dumping Union and Roberto Fresca added clones Super Pool 99 (Version 0.26) and (Version 0.33). Renamed (spool99a) to (spool99b). + +- 0.136u2: Atari Ace converted Super Pool 99 to use driver_data structure. + +- 0.133u1: Removed all 6x buttons. + +- 0.128u6: David Haywood and Angelo Salese added 'Super Pool 99 (Version 0.36)' (Electronic Projects 1998) and clone (Version 0.31). + +- 6th September 2008: f205v dumped Super Pool 99 (Version 0.31). + +- 18th April 2008: f205v dumped Super Pool 99 (Version 0.36). + + +Recommended Games (Cards) + + +Romset: 832 kb / 3 files / 472.3 zip + +$end + + + +$info=sport2k +$mame +0.204 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.204: Osso added 'Sport 2000' (Cirsa 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 416 kb / 8 files / 277.0 zip + +$end + + + +$info=sportmem +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Sport Memory' (Nova Desitec 200?). + +- 30th January 2022: Recreativas.org - Jorge Silva (The Dumping Union) has dumped Nova Desitec's Color Match and Sports Memory boards. Both are based on FR002-E hardware and correspond to skill games with prizes. After Jorge Silva's dump, they are expected to be supported in MAME soon. However, the MCUs of both boards still need to be dumped. Jorge Silva has also dumped a third board, type FR004-C. Still unconfirmed, it is possibly the game World of Pirates. + + +Recommended Games (Multiplay) + + +Romset: 2.50 MB / 5 files / 468.0 zip + +$end + + + +$info=spotty +$mame +0.113u4 [David Haywood] + + +WIP: + +- 0.277: Better input types for Spotty [Vas Crabb]. + +- 0.213: Hook up AT89C4051 audiocpu [Dirk Best]. + +- 0.128u1: Replaced I8051 CPU2 with AT89C4051. + +- 0.127u3: Pierpaolo Prazzoli added sprites buffering to Limenko driver and removed imperfect video flag from Spotty. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Changed GMS30C2232 CPU1 clock speed from 80MHz to 20MHz. + +- 0.114u1: Replaced E1-32XT CPU1 with GMS30C2232. + +- 0.113u4: David Haywood added 'Spotty (Ver. 2.0.2)' (Prince Co. 2001). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 1.75 MB / 5 files / 254.7 zip + +$end + + + +$info=sprbreak +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Spring Break (French) and Spring Break (German). + +- 0.177: Added clone Spring Break (alternate set). + +- 0.141u1: Miodrag Milanovic added 'Spring Break' (Gottlieb 1987) and clone (single ball game). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 34 kb / 5 files / 24.5 zip + +$end + + + +$info=sprcros2 +$mame +0.57 [InsideOutBoy] + + +WIP: + +- 0.287: Assume Z80B is 5MHz and screen refresh rate is closer to 60Hz [hap]. Changed Z80 CPU1/2 clock speed to 5MHz and VSync to 59.637405 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.172: Angelo Salese completely rewrote the Super Cross II driver. Fixed sprites y positioning. Split legacy code in convenient function calls. Fixed opaque tiles for foreground. Added screen enable bit. Game can be marked working again. Changed VSync to 55.638395 Hz. + +- 0.163: Osso switched Super Cross II to configured banking and enabled save state support. + +- 0.139u3: Atari Ace converted Super Cross II to driver_data. + +- 0.133u1: Renamed (sprcrs2a) to (sprcros2a). + +- 0.123u1: Fixed palettesize to 768 colors. Changed description to 'Super Cross II (Japan, set 1)' and clone (Japan set 2) to 'Super Cross II (Japan, set 2)'. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Super Cross 2 to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.93: Pierpaolo Prazzoli added clone Super Cross 2 (Japan set 2). Changed parent description to 'Super Cross 2 (Japan set 1)'. + +- 17th February 2005: f205v, Corrado Tomaselli and Gnoppi dumped Super Cross II (Japan, set 2). + +- 0.57: InsideOutBoy added 'Super Cross 2 (Japan)' (GM Shoji 1986). TODO: Sprites pop in at the wrong place sometimes before entering the screen. Correct drawing/animation of bg is very sensitive to CPU speed/interrupts/ interleave, current settings aren't correct but don't think there's any visible problems. Engine rev sound may not be completely correct. BG not using second half of prom, of interest is this half is identical to the second half of a bankp/appoooh prom, hardware is similar to bankp/appoooh in a few ways, there's also an unused SEGA logo in the bg graphics. FG not using odd colours, shouldn't matter as the colours are duplicated. Sprite priorities are wrong when bikes are jumping as they are ordered on vertical position only, assume this is original behaviour. + +- 27th November 2001: InsideOutBoy submitted a driver for Super Cross II, which is playable but has a few small problems. + +- 15th May 2001: Guru - Purchased Super Cross II from a PCB shop in Japan with the help of Team Japump in February. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 241 kb / 20 files / 96.1 zip + +$end + + + +$info=springer +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.145u1: MASH fixed rabbit colors in Springer. Swapped gfx2 roms ($0, 2000). + +- 0.35b13: Zsolt Vasvari added 'Springer' (Orca 1982). + +- 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Romset: 36.5 kb / 11 files / 21.0 zip + +$end + + + +$info=sprint1 +$mame +0.31 [Mike Balfour] + +0.30 [Mike Balfour] + + +Artwork available + + +Bugs: + +- Clone sprint2: Cannot slide the white or black car in 3rd or 4th gear because of the way the dial data is being read. vidpro1 (ID 07610) + +- [possible] Sprint 1 should have one white car and three black autonomous cars. john_iv (ID 07221) + +- Audio recording of the original cabinet speaker for reference. Smitdogg (ID 03015) + + +WIP: + +- 0.275: Victor Fernandez added clone Sprint 2 (bootleg). + +- 2nd July 2017: Mr. Do - Comboman was able to apply the gearshift artwork to Sprint 1, and gave it a whole control panel. This also adds gear shifters to the view for Sprint 2. + +- 0.158: RealComboman added output so artwork can display current gear settings. + +- 0.148: Zab added clone Sprint 2 (color kit, Italy). + +- 16th November 2011: 3D ARCADE - New Atari 3D cabinet model for Sprint 1 from btribble. + +- 26th August 2006: Mr. Do - Added Sprint 2 bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.99u2: Derrick Renaud fixed motor sounds. + +- 0.94u5: Hans Andersson updated Sprint 1/2 discrete sound to use the new component value code. + +- 0.80u2: Derrick Renaud updated Sprint 1/2 to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 0.71u3: Stefan Jokisch added clone Sprint 2 (set 2). Changed parent description to 'Sprint 2 (set 1)'. Changed M6502 CPU clock speed to 756000 Hz and visible area to 512x224. + +- 22nd July 2003: Stefan Jokisch re-wrote and merged the Sprint 1/2 and Dominos drivers, fixing sprites in Sprint 1/2 and fixing sound in Dominos. + +- 0.69: Derrick Renaud switched Sprint 2 player controls so they lined up under the proper score color. + +- 0.68: Derrick Renaud fixed gear shifter input. + +- 0.66: Added Discrete sound and changed visible area to 256x232. + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 0.59: Fixed gfx1/2 loading. Changed input to 5x buttons. Added 'Service Mode' dipswitch. + +- 20th February 2002: Stefan Jokisch fixed Sprint 2 which was broken in 0.58. + +- 5th July 2001: Peter Fyfe dumped Sprint 2 (set 2). + +- 0.37b7: Added PROM ($0 - unknown). + +- 29th November 1999: Zsolt Vasvari fixed 16bpp in sprint2. + +- 0.36b5: Changed VSync to 60Hz. + +- 0.33b7: Changed description to 'Sprint 1' and clone Sprint2 to 'Sprint 2'. + +- 0.31: Mike Balfour added Sprint1 (Atari 1978). Known issues: Dipswitches in Sprint 1 are wrong. + +- 30th January 1998: Dumped Sprint 1. + +- 0.30: Mike Balfour added 'Sprint2' (Atari 1976). + +- 27th November 1997: Dumped Sprint 2 (set 1). + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 10.3 kb / 10 files / 6.58 zip + +$end + + + +$info=sprint4 +$mame +0.256 [Andrew Welburn]. + +0.71u3 [Stefan Jokisch] + + +WIP: + +- 0.256: Andrew Welburn added Sprint 4 (Rev 03). NOTE: SPRINT 4 A008716 PCB can accept both 8bit ROMs and 4bit BPROMs or combination thereof [AJR]. Added missing gfx2 ($400) rom from Sprint 4 (Rev 03) to clone Sprint 4 (Rev 02, set 1). Changed (set 1) to clone 'Sprint 4 (Rev 02, set 2)' and clone (set 2) to "Sprint 4 (Rev 02, set 1)". Renamed (sprint4) to (sprint4b). + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Mark Spaeth added fix for Player 4 default controls. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Sprint 4 [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.185: Killed anonymous timers, removed unneeded prefixes and added save state support to Sprint 4 [Osso]. + +- 16th November 2011: 3D ARCADE - New Atari 3D cabinet model for Sprint 4 from btribble. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1 and fixed operation of DISCRETE_COUNTER_7492. + +- 0.123u2: Changed palettesize to 10 colors. + +- 0.113u3: Derrick Renaud added proper Discrete sound to Sprint 4. + +- 0.113u2: Update to Sprint 4 [Stefan Jokisch]: This fixes the gear shift levers which were broken with a recent previous change, and improves a few other bits. Changed VSync to 60.114504 Hz. + +- 0.113: Stefan Jokisch split the sprint4 and ultratnk drivers again. Brought the Sprint 4 driver up to date. Removed Discrete sound. Changed VSync to 60.114502 Hz. + +- 0.103: Merged the Sprint 4/Ultra Tank drivers [Stefan Jokisch]: Sound support for Sprint 4 (inherited from Ultra Tank). Watchdog added. Changed region proms to user1. Added Discrete sound. + +- 0.71u3: Stefan Jokisch added 'Sprint 4 (set 1)' (Atari 1977) and clone (set 2). Version (set 1) has larger car sprites (12x12 pixels) as (set 2) (11x11 pixels). + +- 30th July 2003: Stefan Jokisch sent in a driver for Sprint 4, which is lacking sound emulation but is otherwise playable. + + +LEVELS: 1 (endless) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 19.5 kb / 12 files / 7.48 zip + +$end + + + +$info=sprint8 +$mame +0.73 [Stefan Jokisch] + + +SETUP: + +- Change game mode in clone Sprint 8 (play tag & chase) from 'TAG' to 'Chase' in the dipswitch menu. + + +WIP: + +- 0.274: Added NOPR to addressmaps for MC6800 clr spam [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.251: Cleaned up input code. Made the gear shift levers toggle inputs. This needs to be confirmed from a manual [kmg]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Osso fixed save state regression. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.185: Osso added save state support to Sprint 8. Removed anonymous timers (video\sprint8.c). + +- 16th November 2011: 3D ARCADE - New Atari 3D cabinet model for Sprint 8 from btribble. + +- 0.134u2: Derrick Renaud added 4x channel discrete sound to Sprint 8. + +- 0.123u2: Changed palettesize to 36 colors. + +- 0.74: Changed description of clone (play tag & chase) to 'Sprint 8 (play tag & chase)'. + +- 0.73: Stefan Jokisc added 'Sprint 8' (Atari 1977) and clone (play tag & chase). + +- 31st August 2003: Stefan Jokisch sent in a driver for Sprint 8, though it's missing sound emulation. + +- 5th February 1999: Dumped Sprint 8 (play tag & chase). + + +LEVELS: 1 (endless) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 4.75 kb / 4 files / 3.60 zip + +$end + + + +$info=sprk_103 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'South Park (CPU 1.03, display A1.01)' and clones (0.90) to 'South Park (CPU 0.90, display A0.90)' and (0.96) to 'South Park (CPU 0.96, display A1.01)'. + +- 0.177: Added correct dmdcpurom to clone South Park (0.96). + +- 0.143u5: Added clone South Park (0.96). + +- 0.141u1: Miodrag Milanovic added 'South Park (1.03)' (Sega 1999) and clone (0.90). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.69 MB / 8 files / 3.15 zip + +$end + + + +$info=sprmltib +$mame +0.278 [stonedDiscord] + + +WIP: + +- 0.284: Renamed (supermultib) to (sprmltib). + +- 0.278: stonedDiscord added 'Super Multi (DOB)' (Venus 1987). + + +Recommended Games (Gambling) + + +Romset: 64 kb / 2 files / 33.4 zip + +$end + + + +$info=sprtauth +$mame +0.263 [Brian Troha, The Dumping Union] + +0.135u1 [Mariusz Wojcieszek] + + +Bugs: + +- Photos of the real PCB running. Smitdogg (ID 04025) + + +WIP: + +- 0.263: Brian Troha and The Dumping Union added Sports Authority Challenge (Rev 3). Changed 'Sports Authority' to clone 'Sports Authority (Rev 1)'. Renamed (sprtauth) to (sprtauth1). + +- 0.192: Added default NVRAM to avoid errors on first boot and signature rom sprtauth.sig. + +- 0.135u1: Mariusz Wojcieszek added 'Sports Authority' (Classic Games 1992). + +- 26th June 2009: Smitdogg - Thanks to MrGoodwraith we have, well, from the rom names and text inside one of them, the correct name is more likely "Sports Authority". It's running on the GEI Multi Game System. + + +Recommended Games (Quiz) + + +Romset: 386 kb / 14 files / 197.7 zip + +$end + + + +$info=sprtdart +$mame +0.223 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.242: ClawGrip changed description to 'Sport Darts T.V.'. + +- 0.223: Victor Fernandez and ClawGrip added 'Sport Dart TV' (Compumatic / Desarrollos y Recambios S.L. 1993). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 64 kb / 1 files / 27.6 zip + +$end + + + +$info=sprtjam +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated sprtjam CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Sports Jam (GDS-0003)' [f205v]. + +- 0.127u3: Guru added 'Sports Jam (GDS-0003)' (Sega 200?). + +- 20th June 2003: Guru - Sega NAOMI GDROM system including Sports Jam arrived. Huge thanks to Narendra Verma for the main system donation, additional parts from Gin, Smitdogg and jmurjr and the software titles via donations from MAMEWorld. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Recommended Games (Bicycle): + +Cycle Maabou + +Paperboy + +Spatter + +BMX Stunts + +Clash-Road + +Keirin Ou + +Last Bank + +Last KM + +Burning Sanrinsya - Burning Tricycle + +Downhill Bikers + +Pro Cycle Tele Cardioline + +Sports Jam + +- + +Criterium 75 (Pinball) + +BMX (Pinball) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 116.4) + +$end + + + +$info=sprtshot +$mame +0.132u1 [Guru] + + +WIP: + +- 0.213: Removed ax0101f01.bin Atomiswave key. + +- 0.143u4: Added ax0101f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 6th August 2009: R. Belmont - Thanks to the awesome help of Cah4e3 games on the Atomiswave system are booting in MAME. Here's some screens from Sports Shooting USA. Update 7th August: Fixed the Atomiswave COIN ERROR thanks to Wind from the DEMUL project, and here's a few more screens. + +- 0.132u2: Andreas Naive added correct Atomiswave Key (104 bytes) for Sports Shooting USA. + +- 0.132u1: Guru added 'Sports Shooting USA' (Sammy 2002). + +- 8th June 2009: Guru - Sports Shooting USA (2003 Sammy Atomiswave cart) arrived and dumped. Thanks to Brian Troha. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 72 MB / 5 files / 54.6 zip + +$end + + + +$info=spset005 +$mame +0.203 [Brian Troha] + + +WIP: + +- 0.210: Fixed segfaults [Dirk Best]. + +- 0.203: Brian Troha added 'S-Plus SET005 Set chip' (IGT - International Game Technology 1993). + + +Recommended Games (Cards) + + +Romset: 64 kb / 1 files / 17.5 zip + +$end + + + +$info=spset015 +$mame +0.203 [Brian Troha] + + +WIP: + +- 0.210: Fixed segfaults [Dirk Best]. + +- 0.203: Brian Troha added 'S-Plus SET015 Set chip' (IGT - International Game Technology 1993). + + +Recommended Games (Cards) + + +Romset: 64 kb / 1 files / 17.7 zip + +$end + + + +$info=spset026 +$mame +0.203 [Brian Troha] + + +WIP: + +- 0.210: Fixed segfaults [Dirk Best]. + +- 0.203: Brian Troha added 'S-Plus SET026 Set chip' (IGT - International Game Technology 1996). + + +Recommended Games (Cards) + + +Romset: 64 kb / 1 files / 17.7 zip + +$end + + + +$info=spss4240 +$mame +0.143u4 [Jim Stolis] + + +WIP: + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for S-PLUS [Robbbert]. + +- 0.165: Reduced tagmap lookups in S-PLUS driver [Wilbert Pol]. + +- 0.143u8: Jim Stolis fixed hang during "Initializing.." routine in S-Plus (SS4240) Coral Reef. Replaced I8052 CPU1 with I80C32 (10MHz). Changed AY-3-8912A clock speed to 1666666 Hz. + +- 0.143u4: Jim Stolis added 'S-Plus (SS4240) Coral Reef' (IGT - International Gaming Technology 1994). + +- 27th January 2008: Jim Stolis - S-Plus Slots: I decided to mess around with another IGT machine called the "S-Plus (S+)". This machine is strictly a mechanical slot machine with no real video. The hardware is similar to the PE+ machine but lacks video and contains optics for the reels. There is a bunch of 7-segment display for some form of output, and interesting navigation procedures to view various operator values. Once I got a skeleton driver working, I started to hookup the inputs and the 7-segment displays. After much work, I finally got the display to show the first error code. This is an error 61 or "Bad CMOS RAM". Sound familiar? It should, the PE+ generates this error the first time you boot the machine with empty RAM and empty EEPROM data. When I saw this error code come up, I knew I was on the right track. The proper procedure to recover from this error is to open the door and press the Self-Test button. After doing that, the follow error code appears. This is an error 61-1 which represents "Game Data Reset". What needs to be done at this point is to close the door and turn the jackpot reset key. Doing that produces the next error code, 65-3 which is "Game Options & Meters Not in the Most Current Format". This can be correct with a Set Chip, or you can just turn the jackpot reset key and have it overwritten. I chose to allow the machine to overwrite the values and turned the jackpot reset key. A new display appears with the "0" flashing as the CMOS data is reloaded. Now the next error code appears, 65-1 or "Bad EEPROM Data". Once again a error message I've seen on the PE+ machine. To resolve this you must open the door and press the self-test button. Finally, the last screen appears which should be error free, however I get the following code, 41 which says "Reel 1 Tilt". This means the machine was unable to process the first reel properly. So this is where I'm currently at today. From this screen I can go into all the operator self-test screens and play around with the machine settings and listen to the built-in sounds, but I get held up eventually trying to activate the reels. Time to investigate the Reel Optics next. It should be an interesting challenge. + + +Recommended Games (Cards) + + +Romset: 72 kb / 2 files / 37.1 zip + +$end + + + +$info=spstn_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Space Station (L-5)' (Williams 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 144 kb / 5 files / 93.3 zip + +$end + + + +$info=spuzbobl +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +WIP: + +- 0.275: Changed description of clone (V2.04J 1999/2/27 02:10) to 'Super Puzzle Bobble (V2.04J 1999/2/17 02:10)'. + +- 0.180: Changed description to 'Super Puzzle Bobble (V2.05O 1999/2/24 18:00)' and clone (V2.04J) to 'Super Puzzle Bobble (V2.04J 1999/2/27 02:10)'. + +- 0.178: Added CAT702 protection key. + +- 0.133u1: Renamed (spuzbobj) to (spuzboblj). + +- 22nd February 2005: Guru - Taito GNET cart Super Puzzle Bobble just arrived. + +- 7th April 2009: Guru - Thanks to Tokrot for buying my Taito G-Net Super Puzzle Bobble card so that we actually had enough money to buy the two G-Net items. + +- 0.130u3: David Haywood fixed some sound samples are being played indefinitely in clone Super Puzzle Bobble (V2.04J). + +- 0.130u2: Guru added clone Super Puzzle Bobble (V2.04J). + +- 0.130u1: Olivier Galibert and David Haywood added 'Super Puzzle Bobble (V2.05O)' (Taito 1999). + +- 4th March 2009: Guru - Taito G-Net Super Puzzle Bobble (1999) emulated. + + +LEVELS: 9/5/30/30/25 (Player Vs Computer/Puzzle Training Course/Puzzle Normal Course/Puzzle Expert Course/Puzzle Warp Zone) + + +Recommended Games (Puzzle Bobble): + +Puzzle Bobble + +Puzzle Bobble / Bust-A-Move + +Puzzle Bobble 2 + +Puzzle Bobble 2 / Bust-A-Move Again + +Puzzle Bobble 3 + +Puzzle Bobble 4 + +Super Puzzle Bobble + +Candy Puzzle + +Chain Reaction / Magical Drop + +Magical Drop II + +Magical Drop III + +Cookie & Bibi + +Cookie & Bibi 2 + +Cookie & Bibi 3 + +Dolmen + +Hatch Catch + +Puzzle De Pon! + +Puzzle De Pon! R! + +Ghostlop + +Money Puzzle Exchanger + +Bubble 2000 + +Multi 5 (Bubble Gum) + +New HyperMan + +Elfin + +Magic Bubble + +Puzzle Club (Magic Bubble) + +Azumanga Daioh Puzzle Bobble + + +CHD: 36.8 MB (Compressed: 14.7) + +$end + + + +$info=spy +$mame +0.61 [MASH] + +0.36b14 [Nicola Salmoria] + + +Bugs: + +- spy, spyu: Music volume and boss music glitch. Alex7 (ID 08583) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. Changed description to 'S.P.Y.: Special Project Y. (World ver. N)' and clone (US ver. M) to 'S.P.Y.: Special Project Y. (US ver. M)'. + +- 0.275: Cleaned up code: Use a memory view for the RAM overlay. Reduced the sound CPU ROM region size to match the area mapped in the CPU address space. Added comments about unknown writes in address map [cam900]. + +- 0.263: Confirmed K052591 projection function constants, more accurate collision check without the need for special case handling. Added comments to K052591 PMC program dumps. Use multibyte.h functions, variable scope and type cleanup [Furrtek]. Fixed video enable never being set to false and added an object finder for ROM bank (reduce tag lookups) [Vas Crabb]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.165: Cleanup S.P.Y. video driver [Alex Jackson]. Use new K051960 video support [Dirk Best]. + +- 0.144u7: Kanikani updated S.P.Y. dipswitches. + +- 0.136u1: Fabio Priuli added driver data struct and save states to S.P.Y. + +- 0.135u4: Fabio Priuli updated S.P.Y. to use Konami video devices. + +- 0.131u1: Angelo Salese merged memory maps in S.P.Y. + +- 0.81u5: Mamesick fixed visible area to 304x224 in S.P.Y. + +- 0.61: MASH added 'S.P.Y. - Special Project Y (World ver. N)' (Konami 1989). Acho A. Tang simulated protection in S.P.Y. Changed (US) to clone 'S.P.Y. - Special Project Y (US ver. M)'. Renamed (spy) to (spyu). + +- 17th May 2002: MASH added clone ROMs to S.P.Y. and Super Basketball. + +- 10th May 2002: Acho A. Tang - Simulated PMCU protection (guess only), changed priority scheme to fix graphics in 3D levels, fixed crashes caused by bank switching and disabled logging and debug messages. + +- 0.57: Replaced HD6309 CPU with M6809. Removed 3rd coin slot. + +- 2nd December 2001: William Kucharski submitted a cleaned up but still non-functional driver for Konami's S.P.Y. + +- 5th May 2001: THE SHEEP dumped S.P.Y. - Special Project Y (World ver. N). + +- 0.36b15: Replaced sound1/2 roms with new dumps. + +- 0.36b14: Nicola Salmoria added 'S.P.Y. - Special Project Y (US)' (Konami 1989). Not playable due to protection. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 2.16 MB / 10 files / 945.2 zip + +$end + + + +$info=spyhunt +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver, Lawnmower Man] + + +Artwork available + + +SERVICE MODE: + +- Press F2 before initial screen to configure + + +Bugs: + +- Spy Hunter sound board square wave chips have clipping mixer problem. vidpro1 (ID 07145) + +- Spy Hunter sound effects bad. spyhunter (ID 05452) + + +WIP: + +- 0.247: Added ADC0804 A/D Converter to Spy Hunter [AJR]. + +- 0.224: Added widescreen layouts with shifters to Spy Hunter and clones [Firehawke]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 30th June 2019: Mr. Do - Spy Hunter was next on the list. The CPO comes courtesy of the BYOAC / CAG artwork again, with the rest of the control panel elements from Comboman. After starting on Spy Hunter, though, I noticed a couple things. One... the lamps did not pop like I would like them to. Two... there were mistakes in the bezel that I never caught when we first added Spy Hunter. The bezel mistakes have been fixed, and the lamps look a lot cooler now. I also added the marquee, for both the upright version, and the cockpit version, courtesy of BYOAC / CAG artwork. (both use the same bezel and control panel). As if that was not enough already, during some browsing around, I saw that there was a Spanish version of the bezel artwork. It is not completely perfect, as this was done basically with one photo, but I think it came out pretty good. Made the Start button Spanish also. Was not sure if the CPO would be different or not also, so I have not touched that yet. If anyone else has ever seen a Spanish cabinet, get some pics so that we can confirm. + +- 0.198: Carlos Matos Lara and Recreativas.org added clone Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license). + +- 0.193: AJR added CD4099 demuxer for Spy Hunter lamps. + +- 0.190: Soundlatch modernization for clone Spy Hunter (Spain, Recreativos Franco S.A., Tecfri PCB) [AJR]. + +- 0.187: AJR fixed AY-3-8912 type in clone Spy Hunter (Spain, Recreativos Franco S.A., Tecfri PCB). + +- 0.173: Get steering wheel to work in clone spyhuntpr and cleanup analog inputs [hap]. Improved inputs in clone spyhuntpr [David Haywood]. Changed description of clone (Spain, Tecfri / Recreativos Franco S.A. PCB) to 'Spy Hunter (Spain, Recreativos Franco S.A., Tecfri PCB)'. + +- 0.172: Pull clone Spy Hunter (Spain, Tecfri / Recreativos Franco S.A. PCB) out of the MCR-3 driver, hardware is too different. Also hook up sound CPU and added notes about inputs [David Haywood]. + +- 0.164: Spy Hunter (Spain, Tecfri / Recreativos Franco S.A. PCB) has very different hardware, probably bootleg despite the license text printed on the PCB, similar to '1942p'. Probably should be put in separate driver. PCB made by Tecfri for Recreativos Franco S.A. in Spain, has Bally Midway logo, and licensing text on the PCB. Board is dated '85' so seems to be a low-cost rebuild? it is unclear if it made it to market [David Haywood]. Changed description of clone (Spain, Recreativos Franco S.A. PCB) to 'Spy Hunter (Spain, Tecfri / Recreativos Franco S.A. PCB)'. + +- 0.153: Porchy added the correct, half-swapped dump of cpu_pg5.11 to Spy Hunter and clone (Playtronic license). Correct Spy Hunter labels / positions. The sound roms has the names / positions swapped. + +- 0.152: Unigame added clone Spy Hunter (Spain, Recreativos Franco S.A. PCB). Not working, needs more work. David Haywood fixed Spy Hunter (Spain, Recreativos Franco S.A. PCB) sprite layout. It appears this board doesn't output the higher resolution of a production MCR board, there's half the sprite data for the same number of sprites. Improved MCR-3 gfxdecode. It really seems to be non-interlaced, even wants the interrupts gen at 60fps rather than 3. Started adding bits for the sound hardware. It's a 3x ay setup. Note: The PCB does have faint Bally Midway markings under the Spy Hunter logo on the PCB. Palette format is also different. Added placeholder functions for the spyhunter proto. Disable watchdog on spyhuntpr, allows service mode (in spanish) to operate. Updated notes, description to reflect origin and manufacturer of PCB. + +- 0.150: Minor Spy Hunter rom label correction [Brian Troha]. + +- 0.147u2: Added Spy Hunter internal artwork [hap]. + +- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Chip Squeak Deluxe Sound Board' sound. Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.138u3: Aaron Giles fixed static output from right audio channel in Spy Hunter. + +- 0.125u9: Stefanocsw added clone Spy Hunter (Playtronic license). + +- 21st June 2008: Matteo dumped Spy Hunter (Playtronic license). Thanks to Stefanocsw for providing the board. + +- 0.122u6: Changed 68000 CPU3 clock speed to 8MHz. + +- 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things. + +- 27th November 2006: Mr. Do - As promised, Spy Hunter artwork is now up. + +- 0.106u10: Aaron Giles updated Spy Hunter to support the new artwork system. + +- 0.98u3: Fixed gfx2 rom loading. + +- 0.98u1: Aaron Giles fixed music in Spy Hunter. Removed 3rd sound channel. + +- 0.93: Added 3rd sound channel. + +- 0.61: Changed visible area to 480x480 and video aspect ratio to 3:4. + +- 0.56: Replaced cpu1 rom ($a000) with a new dump. + +- 0.53: Changed palettesize from 132 to 68 colors. + +- 0.35b9: Added 3rd player input. + +- 0.33b4: You can assign a joystick button to the gear shift in Spy Hunter. + +- 0.33b3: Alex Judd improved Spy Hunter controls (you can play with the mouse or even a wheel now). + +- 0.30: Aaron Giles added music to Spy Hunter and fixed an missing extra line of text at the bottom indicating the status of the lamps that were on the arcade machine. + +- 0.28: Added 'Spy Hunter' (Bally Midway 1983). Press F2 before initial screen to configure. Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator). Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. UP = Accelerate, DOWN = Decelerate, LEFT = Steer left, RIGHT = Steer right, CTRL = Machine guns, ALT = Smoke screen, SPACE = Weapons van, SHIFT = Oil slick, BUTTON5 = Missiles and ENTER = Toggle gearshift (note you can't start in high gear). Known issues: Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator). + +- 23rd August 1997: Dumped Spy Hunter. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games: + +Spy Hunter + +Spy Hunter (Pinball) + +Spy Hunter II + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 260 kb / 25 files / 99.7 zip + +$end + + + +$info=spyhunt2 +$mame +0.37b1 [?] + +0.36b6 [Aaron Giles, Bryan McPhail] + +0.33b4 [Testdriver] + + +Artwork available + + +WIP: + +- 0.226: Added 6x 'Biquad Filter'. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.192: AJR added ADC0844 A/D Converter for input. + +- 0.148u2: Replaced M6809 CPU3 with M6809E. + +- 0.147u2: hap changed description to 'Spy Hunter II (rev 2)' and clone (rev 1) to 'Spy Hunter II (rev 1)'. Note: Spy Hunter 2 (description) is actually a PS2 game. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' and 'Midway Turbo Chip Squeak Sound Board' sound. + +- 0.133u1: Renamed (spyhnt2a) to (spyhunt2a). + +- 0.129u6: Changed 68000 CPU3 to CPU2. + +- 13th October 2008: Mr. Do - Way back when, Kiltron re-created a bezel for Spy Hunter 2. I, however, could not figure out a good way to split the screen between the two halves of the bezel. I figured out a way that somewhat worked, and it came out OK, I think (not that SH2 is a good game in the first place). + +- 0.122u6: Replaced M6809 CPU2 with M6809E (8MHz). + +- 0.98u1: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.37b1: Added Spy Hunter 2 (rev 2). Changed 'Spy Hunter 2' to clone 'Spy Hunter 2 (rev 1)'. Renamed (spyhunt2) to (spyhnt2a). + +- 0.36b7: Changed 68000 CPU2 clock speed to 8MHz. + +- 0.36b6: Aaron Giles added 'Spy Hunter 2' (Bally Midway 1987). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + +- 0.33b4: Bryan McPhail added (Testdriver) Spy Hunter 2. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Spy Hunter + +Spy Hunter (Pinball) + +Spy Hunter II + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 992 kb / 14 files / 328.4 zip + +$end + + + +$info=spyhuntr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added cpu2 rom ($c000) to clone Saturn 2. + +- 0.141u1: Miodrag Milanovic added 'Spy Hunter (Pinball)' (Bally 1984) and clone Saturn 2. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Spy Hunter + +Spy Hunter (Pinball) + +Spy Hunter II + + +Romset: 16 kb / 4 files / 10.9 zip + +$end + + + +$info=sqbert +$mame +0.33b2 [Fred Sookiasian, Warren Davis] + + +Artwork available + +Samples required (qbert) + + +Bugs: + +- Random problems with the game. joe35car (ID 05101) + + +WIP: + +- 0.258: Changed joystick back to 4way [hap]. Replaced 'Gottlieb Sound rev. 1 with Votrax' sound with 'Gottlieb Sound/Speech rev. 1 w/SC-01-A'. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 11th May 2013: Mr. Do - Thanks to joey35car for pointing out that FHMC QBert needed it's own copy of the bezel. That's done. + +- 0.147u2: Re-added support for optional Q*bert knocker sound sample. Q*bert knocker obviously shouldn't be routed to main mono speaker [hap]. Added 2nd sound channel, 'knocker_sam' Samples and 2nd Speaker. + +- 0.125u3: Added dipswitches 'SW5', 'SW7' and 'SW8'. + +- 0.122u5: Fixed cpu2 roms addresses. + +- 0.37b7: Added Q*bert samples. + +- 0.37b2: Changed description to 'Faster, Harder, More Challenging Q*bert (prototype)'. + +- 0.36b2: Added samples (fx_17a-fx_36.wav and knocker). + +- 22nd July 1999: Fabrice Frances added quite some new samples to Q*Bert and Reactor. + +- 0.35RC1: Added dipswitches 'Demo Sounds' and 'Cabinet'. + +- 0.35b13: Changed description to 'Faster, Harder, More Challenging Q*bert'. + +- 0.33b2: Fred Sookiasian and Warren Davis added 'FHMC Q*Bert' (Mylstar 1983). This is a sequel to Q*Bert which was never released to the public. You can find its story, as recalled by the author, Warren Davis, at http://www.coinop.org/coinop/features/qbstory.html. Thanks to everyone who made this possible. + +- 22nd December 1996: Dumped Faster, Harder, More Challenging Q*bert (prototype). + + +HOW TO PLAY: + +- Jump on squares to change them to the target color. + +- Use spinning disks to escape from Coily and Q*Bertha and lure them off the playfield! + +- Be careful when using disks! They Move! + +- Special bonus round after levels 2 and 5!! + +- Extra life at 10000 and each additional 20000 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Q*Bert's Quest (Pinball) + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 68 kb / 11 files / 32.1 zip + +$end + + + +$info=sqix +$mame +0.131u3 [Stefan Lindberg] + +0.31 [Mirko Buffoni, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - I had never played Volfied before adding in the artwork for it, and never noticed that Qix had a sequel. There is also Super Qix, so I cleaned up the marquee for that, courtesy of BYOAC/CAG. + +- 0.190: Traced out correct clock divider for CPU and MCU from PCB. Fixed issue with clone Super Qix (bootleg of V1.0, 8031 MCU) not working with the correct clock speed and synchronize fences. Added emulation of the 8031 bootleg MCU port 3 output latch [Lord Nightmare]. Changed I8751 CPU2 clock speed to 6MHz. + +- 0.181: Deprotected an original Japan/World Super Qix 8751 MCU and verified that the presumptive B03 // 03 MCU dump is correct [Lord Nightmare]. + +- 0.178: Lord Nightmare added clone Super Qix (World/Japan, V1.0). Shuffled around the Super Qix machine configs to make a bit more logical sense. Added a custom input member to clean up the MCU semaphore implementation for sqix and clones. Added some notes about the sqixb1 MCU code origin. Replaced bootleg MCU code on sqix and sqixr1 sets with an MCU dump patched from the decapped sqixu MCU, using hints in the bootleg MCU code to figure out what to change. This very likely will match the real sqix/sqixr1 MCU once it gets dumped, but mark it as BAD_DUMP since it is a user-created image. Added sqixr0 World/Japan V1.0 romset as a working clone, dumped from an early PCB. Renamed sqixr1, sqix and sqixb1 set long names to include their version numbers. Updated comments about sqixb1, which is in fact an exact copy of sqixr0 with one gfx rom split and the MCU replaced with a bootleg version. Added notes about the greenwire fix on 7H on the V1.0 PCB vs the res/cap fix on later PCBs and notes about V1.0 coin lockout being inverted compared to the later sets. Minor comment updates and rom name fixes [Lord Nightmare]. Marked the recovered sqixb1 MCU dump good for that specific set as it matches a dump from a working PCB and updated notes [Lord Nightmare, Elgen]. Changed parent description to 'Super Qix (World/Japan, V1.2)' and clones (World, Rev 1) to 'Super Qix (World/Japan, V1.1)', (bootleg set 1) to 'Super Qix (bootleg of V1.0, 8031 MCU)' and (bootleg set 2) to 'Super Qix (bootleg, No MCU)'. + +- 0.146: hap added NMI ack for Super Qix bootlegs. + +- 0.131u4: ShimaPong fixed coin issue clone Super Qix (World, Rev 1). + +- 0.131u3: Stefan Lindberg added Super Qix (World, Rev 2). Dr. Decapitator and Nicola Salmoria added I8751 ROM to clone Super Qix (US). Nicola Salmoria fixed sqix/sqixa bootleg MCU bad dump by comparison with the original. Changed description of (set 1) to 'Super Qix (World, Rev 1)' and clones (set 2) to 'Super Qix (bootleg set 1)' and (bootleg) to 'Super Qix (bootleg set 2)'. Renamed (sqix) to (sqixr1), (sqixa) to (sqixb1) and (sqixbl) to (sqixb2). + +- 6th May 2009: Guru - Chip 8751 found on Super Qix B03_08.2L has just been decapped and dumped. + +- 0.125u7: Couriersud fixed sprites slowdown. + +- 15th March 2008: Guru - Super Qix PCB arrived, thanks to madness. + +- 0.119u3: Added clone Super Qix (US). + +- 0.93u2: Nicola Salmoria fixed 2 Player game in Super Qix. + +- 31st January 2005: Dumping Project - Randy bagged a 'Super Qix' board for possible trojaning. + +- 0.90: Super Qix driver update [Nicola Salmoria]. Manually repaired the ROM code and added support for the I8751 MCU, so the two original sets work. Swapped Super Qix (set 1) and (set 2), because the former was dumped from a bootleg board (though there's no reason to believe the ROMs were modified, so I didn't mark it as bootleg). Added I8751 (4MHz) CPU2. + +- 0.84u1: David Haywood added clone Super Qix (set 2). Changed parent description to 'Super Qix (set 1)'. Renamed (superqix) to (sqix). + +- 4th March 2003: David Haywood converted the Super Qix driver to the tilemap system. + +- 0.34b5: Mirko Buffoni fixed sprite flipping in Super Qix. + +- 0.34b3: Juan Carlos Lorente added high score saving to Super Qix. + +- 0.33b7: Super Qix might be running at the proper speed now [Nicola Salmoria]. Known issues: Sprite flipping is not emulated. + +- 0.31: Mirko Buffoni and Nicola Salmoria added 'Super Qix' (Taito 1987) and clone (bootleg). Known issues: Speed is wrong (much too slow). Sprite flipping is not emulated. Due to protection, the original version doesn't work. Use the bootleg instead. + +- 20th December 1996: Dumped Super Qix (World/Japan, V1.1). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix): + +Qix + +Space Invaders / Qix Silver Anniversary Edition + +Super Qix + +Twin Qix + +Jin + +Volfied + +Volfied (TourVision) + + +Romset: 324 kb / 6 files / 129.9 zip + +$end + + + +$info=squaitsa +$mame +0.125u5 [f205v] + + +< Spain > + + +WIP: + +- 0.138u2: Changed VSync to 60.606061 Hz. + +- 0.129u4: Angelo Salese fixed Squash (Itisa) - Game now playable. Added Dial and replaced 8-way Joystick with 2-way Joystick. + +- 0.126u2: Fabio Priuli added DIP locations to Squash (Itisa). Added dipswitches 'Coinage', 'Max Points', 'Difficulty', 'Language' and 'Body Fault'. + +- 0.125u6: Improvements to Squash (Itisa) [David Haywood]. Added 2nd AY-3-8910A (1.5MHz) sound. Added dipswitches 'Protection?' and 4x 'Unknown'. + +- 0.125u5: f205v added 'Squash (Itisa)' (Itisa 1984). + +- 10th June 2008: David Haywood - Thanks to f205v for finding Squash (Itisa). Controls aren't hooked up (looks like it might be dials, like 'Off the Wall', the Sente game). + +- 10th June 2008: f205v dumped Squash (Itisa). This is a strange thing: The PCB is marked "Valadon Automation (C) 1983" and "Fabrique sous licence par GECAS/MILANO" (manufactured under license from GECAS/MILANO). But if you look in rom 7 with an hex editor you can see the following: "(C) 1984 ITISA" and "UN BONJOUR A JACQUES DE PEPE PETIT ET HENK" (a good morning to Jacques from Pepe Petit and Henk). These are the programmers in ITISA, Henk Spits, Josep M. Petit, Josep Morillas, the very same 3 persons working on BOTANIC (1984)(ITISA). Game writings in the EPROM are in English and Spanish. So we have an English/Spanish game with a French easter egg on a French PCB manufactured under licence from an Italian company! Let's call it melting pot! + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Squash): + +Off the Wall (Sente) + +Squash (Itisa) + +Paddle Mania + +Squash + +Power Balls + +Cosmic Smash + + +Romset: 28.1 kb / 9 files / 10.5 zip + +$end + + + +$info=squash +$mame +0.84 [Pierpaolo Prazzoli] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Squash (newer PCB) and Squash (USA, ver. 1.1, checksum 015b6f8a). Changed parent description to 'Squash (World, ver. 1.0, checksum 015aef61)'. + +- 0.240: Finally, found and dumped a Squash on a 922804/2 PCB, resulting the same as Squash (Ver. 1.0), so added a note [ClawGrip]. Changed description to 'Squash (ver. 1.0, checksum 015aef61)'. + +- 0.239: Fixed Squash (Ver. 1.0) priorities [David Haywood]. Research into Squash 'refresh rate' protection. Prevents bad text on continue in Squash [Victor Fernandez, Peter Ferrie, David Haywood]. + +- 0.226: Caius added PLDs to Squash. + +- 0.191: Changed M68000 CPU1 clock speed to 10MHz and MSM6295 to 1MHz. Changed VSync to 58Hz. + +- 0.189: AJR added coin counters and/or lockouts to Squash. + +- 0.150: Fix for crashing in Squash [Osso]. + +- 0.133u1: Brian Troha added DIP locations to Squash (Ver. 1.0). + +- 0.126u5: Guru added README for Squash. + +- 0.103u3: Added dipswitches 'Difficulty', 'Number of Faults', 'Demo Sounds', 'Coin A/B', '2 Player Continue', 'Free Play' and 'Unused'. + +- 0.102u5: David Haywood, Mike Coates and Nicola Salmoria fixed Squash - Game now playable. Added decryption table rom squash.ec2. Fixed gfx1 rom loading. Added 23x 'Unknown' dipswitches. + +- 31st August 2005: David Haywood - I've decided to cleaning up the driver a little so that the game runs correctly. From his previous work I've correct the loading of the GFX and Sample roms. The crash mentioned before was caused by the OKI banking which and the game attempting to play invalid samples. The game actually seems to be fully playable now (although I don't know the rules of Squash) but still requires a table of around ~1.5gig in size to actually decrypt at runtime. The next task is obviously to try and reduce that table to something sensible which is a better representation of how the hardware works, at this point I have no idea of the size of this task. Again I stress this will ONLY help Squash. + +- 14th February 2005: Mike Coates has reported the following rather exciting progress with the Gaelco hardware using Encrypted Video RAM (Squash & Thunder Hoop). For the time being Squash is being looked at, but once this is done efforts will probably be made to do the same with Thunder Hoop. For now this relies on a 1.5gb look-up table and crashes when you attempt to start a game, but hopefully over time the table can be reduced to a point where it can be used in MAME and the reasons for the crash can be traced. Also this is unrelated to the Dallas MCU protection found on some Gaelco games, games protected by the Dallas MCU will not become functional as a result of this work. + +- 0.84: Pierpaolo Prazzoli added 'Squash (Ver. 1.0)' (Gaelco 1992). + +- 14th June 2004: Pierpaolo Prazzoli added Squash and Thunder Hoop to the Gaelco driver but neither of them work because of encrypted video RAM and missing DS5002FP code. + +- 4th February 2002: Guru - Squash (Gaelco 1992 - unprotected!) arrived and dumped. Thanks to Taucher. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Squash): + +Off the Wall (Sente) + +Squash (Itisa) + +Paddle Mania + +Squash + +Power Balls + +Cosmic Smash + + +Romset: 2.75 MB / 11 files / 1.17 zip + +$end + + + +$info=squawk_n_talk +$mame + +DEVICE: + +Bally Squawk & Talk Board + + +WIP: + +- 0.246: Changed sourcefile to shared\ballysound.cpp. + +- 0.211: Added 'Bally Squawk & Talk Board' device (audio\bally.cpp). + +$end + + + +$info=squawk_n_talk_ay +$mame + +DEVICE: + +Bally Squawk & Talk w/ AY8910 Board + + +WIP: + +- 0.246: Changed sourcefile to shared\ballysound.cpp. + +- 0.211: Added 'Bally Squawk & Talk w/ AY8910 Board' device (audio\bally.cpp). + +$end + + + +$info=squeenb +$mame +0.206 [Guru] + + +WIP: + +- 0.267: Dumped internal H8 rom [Sean Riddle]. + +- 0.206: Guru added 'Super Queen Bee (Ver. 101)' (2002). + + +Recommended Games (Gambling) + + +Romset: 2.78 MB / 8 files / 829.2 zip + +$end + + + +$info=squizchs +$mame +0.254 [Guru] + + +WIP: + +- 0.255: Promoted Seishun-Quiz Colorful High School (CHS1 Ver.A) to working [Windy Fairy]. Changed TMP95C061 CPU2 clock speed to 50745600 Hz. Added 'Sanyo LC82310 MP3 Decoder' (16934400 Hz) sound. Added dipswitches 'Debug Mode' and 3x 'Unknown'. + +- 0.254: Guru added 'Seishun-Quiz Colorful High School (CHS1 Ver.A)' (Namco 2003). Fixed an issue with initialization vector [Samuel Neves, Peter Wilhelmsen]. Added controls [Windy Fairy]. + +- 25th September 2006: Guru - Seishun Colorful Highschool arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +Recommended Games (Quiz (Asian)) + + +Romset: 231 MB / 14 files / 75.1 zip + +$end + + + +$info=sraider +$mame +0.87u3 [Frank Palazzolo] + + +Artwork available + + +TEST MODE: + +- Hold down the fire button while resetting the game. + + +Bugs: + +- [possible] Set Coin 1 & 2 to Free Play causes sound and graphical glitches. Draugr (ID 08459) + + +WIP: + +- 0.195: Moved Space Raider back to Lady Bug driver [Vas Crabb]. + +- 0.174: Moved Space Raider to Red Clash driver [Miodrag Milanovic]. + +- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly. + +- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider. + +- 0.123u2: Changed region user1 ($0) to gfx3 ($0) and palettesize to 130 colors. + +- 0.116u4: Zsolt Vasvari fixed regression in Space Raider. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Space Raider to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 25th September 2006: Mr. Do - While going through TAFA, I noticed that Space Raider use the same bezel as Mr. Do. This were added. + +- 0.97u2: Frank Palazzolo fixed Space Raider graphics 100%. Cleaned up starfield code and fixed/added starfields to Space Raider. Added 5th SN76496 (4MHz) sound. Changed palettesize to 65 colors. Added dipswitches 'Difficulty' and 'High Score Names'. + +- 12th June 2005: Frank Palazzolo - Just a quick note to say that I've got the graphics on Space Raider 100% correct, including the starfield behavior. I've still got a couple things to look at. + +- 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCBs. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin DIP connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well. + +- 20th April 2005: Frank Palazzolo - Last night I got a bit further. I fixed up the cocktail mode, and decoded all the dipswitches except one. I also found and decoded the bits which control the scroll speed and direction of the starfield. Finally, I found a "hidden" test mode while disassembling some of the code. + +- 17th April 2005: Frank Palazzolo - I got my JAMMA cabinet running again, built the Space Raider-to-JAMMA adapter, and got the board up and running over the weekend. This allowed me to fix most of the graphics problems with the driver! (Most notably, the grid is animating properly now, and it's the right color). The only thing that's noticable now is the lack of a background starfield. Without schematics, this will probably take a long time to get right. + +- 7th April 2005: Frank Palazzolo - I first worked on this driver last year, after Pierpaolo started it. (It's currently playable, but there are plenty of graphics glitches). Unfortunately, I was unable to make any further progress without access to the physical hardware. So, now I have the Space Raider board on my workbench, and I'm slowly making progress. It's amazing what one person can do with a multimeter, some databooks and time. Right now I'm concentrating on the I/O section for the sound cpu. In case anyone's interested, this is how I'm proceeding. First, I found the 5 sound chips and backtraced them to the address decoder for all the I/O ports. Now I'm going through ports 0x28-0x2f, 0x30, and 0x38 and figuring out which bits are being used and for what purpose. Ports 0x30 and 0x38 go to a bank of 8 4051 analog mux IC's. They each have graduated resistor ladders connected to them. Maybe they are a fancy volume control or an analog filter. I should be able to get that figured out soon. + +- 0.87u3: Frank Palazzolo added 'Space Raider' (Universal 1982). Some gfx problems, things need verifying against board. + +- 25th April 2004: Pierpaolo Prazzoli added Space Raider to the Lady Bug driver but it's far from complete. + + +LEVELS: 99 (endless - after 99th level, the game restarts from level 0) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Romset: 68.1 kb / 14 files / 27.0 zip + +$end + + + +$info=srally2 +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +WIP: + +- 0.280: sjy96525 changed description to 'Sega Rally 2: Sega Rally Championship' and clone (Export) to 'Sega Rally 2: Sega Rally Championship Deluxe', (prototype, 29 Dec 1997)' to 'Sega Rally 2: Sega Rally Championship (prototype, 29 Dec 1997)' and (prototype, 8 Dec 1997) to 'Sega Rally 2: Sega Rally Championship (prototype, 8 Dec 1997)'. + +- 0.278: Hookup DSB2 MPEG device. Massage UART comms hack for sound in Sega Rally 2. Fixed black screen regression in Sega Rally 2 (sega\m3comm.cpp) [Angelo Salese]. Added MC68000 (8MHz) CPU5 and 'Sega 68k-based Digital Sound Board 2'. + +- 0.228: Changed parent description to 'Sega Rally 2 (Export)' and 'Sega Rally 2 DX' from a parent set to clone 'Sega Rally 2 Deluxe (Export)'. Renamed (srally2x) to (srally2dx). + +- 0.204: Ordyne added clones Sega Rally 2 (prototype, 8 Dec 1997) and (prototype, 29 Dec 1997). + +- 14th November 2018: Smitdogg - Ordyne dumped 2 Sega Rally 2 prototypes from late 1997, about 3 months before the final game was done. 1st set was built 1997/12/29, 2nd is 1997/12/08. + +- 0.143u6: Added driveboard rom epr-20512.bin. + +- 0.133u1: Renamed (sraly2dx) to (srally2x). + +- 0.104u9: Uncle Tom added 'Sega Rally 2 DX' (Sega 1998). + +- 0.97u3: Changed input to paddle with 8x buttons. + +- 21st June 2005: Ville Linde - I dug up Supermodel after over a year and ran some test runs with Sega Rally 2. This helped me to find a small bug in the MPC106 emulation. Fixing that small problem had some very nice results. Now both Sega Rally 2 and Star Wars Trilogy are working in MAME! + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 0.89u3: R. Belmont fixed missing VROMs in Sega Rally 2. + +- 0.89u1: Added 'Sega Rally 2' (Sega 1998). Some basic 2D hooked up, nothing more. + + +Other Emulators: + +* Supermodel + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 144.7 MB / 41 files / 70.4 zip + +$end + + + +$info=srallyc +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +Artwork available + + +Bugs: + +- srallyc and clones: Wrong sound keys played at the end of the attract sequence. yoshi200213 (ID 09202) + + +WIP: + +- 0.278: Renderer improvements. Fixed broken textures for trees in Sega Rally [Matthew Daniels]. + +- 0.276: Write the results of an ALU operation before writing to register/memory. Sega Rally has an instruction that calculates d += p and loads a value into d at the same time; it is the loaded value that should be used, not the result of the ALU operation. Also only test the d register when performing an ALU operation (mb86233\mb86233.cpp) [Matthew Daniels]. + +- 0.242: Dumped IO board ROM for clones Sega Rally Championship - DX (Revision A) and Sega Rally Championship - DX [Guru]. + +- 0.212: Mattia Negri dumped correct sound roms for clones 'Sega Rally Championship - DX' and 'Sega Rally Championship - DX (Revision A)'. + +- 0.208: Dane Biegert, Brian Troha, Henrique Areias Pontes, Sean Sutton, Smitdogg and The Dumping Union added clone Sega Rally Championship - Twin/DX (Revision A). + +- 24th February 2019: Smitdogg - Thanks to $ donors we got 2 undumped Sega Model 2 board sets - Sega Rally Championship (Revision A) and Over Rev (Model2B Rev A). + +- 0.196: Handle brake input in Sega Rally Championship - Twin/DX (Revision C) [Angelo Salese]. + +- 0.187: Changed description to 'Sega Rally Championship - Twin/DX (Revision C)' and clone (Revision B) to 'Sega Rally Championship - Twin/DX (Revision B)'. + +- 0.185: Hook up 315-5296 I/O on drive board (does nothing yet). Added OKI MSM6253 device [AJR]. + +- 0.181: Gerald (Coy) added clone Sega Rally Championship - DX. Changed parent description to 'Sega Rally Championship - TWIN/DX (Revision C)' and clone (Revision B) to 'Sega Rally Championship - TWIN/DX (Revision B)'. Renamed (srallyca) to (srallycdx). + +- 0.154: Added geometry "Eye Mode", used by Sega Rally on car selection to display them on different boxes. Added gearbox for Sega Rally [Angelo Salese]. Added button 5-6. + +- 11th May 2013: Mr. Do - Retro27 pointed me towards some artwork that had been posted over at Gamoover. Thank you to Iro for the instruction card to Sega Rally Championship. + +- 0.146u5: Brian Troha and The Dumping Union added clone Sega Rally Championship - DX (Revision A). Fixed the loading of the sound samples for the Sega Rally Championship sets and added correct IC locations to the roms. Labeled the current sets "Twin" and added a "DX" set. Documented the missing (undumped) roms for the DX set [Brian Troha]. Changed parent description to 'Sega Rally Championship - TWIN (Revision C)' and clone (Revision B) to 'Sega Rally Championship - TWIN (Revision B)'. + +- 0.139u3: Alex's Blog added clone Sega Rally Championship (Revision B). Changed parent description to 'Sega Rally Championship (Revision C)'. + +- 1st September 2010: Alex's Blog - Some time ago i purchased a sega rally 1 twin machine that i ended parting. I noticed that the boards inside such machine not only were undumped ones, but those were different software revisions among the boards. So side A had a Rev B and Side B had a Rev C. I wonder why no one dumped those before as those should be not so rare at all. + +- 0.138u2: Guru and Angelo Salese hooked up basic drive I/O board CPU in Sega Rally Championship. Added Z80 (4MHz) CPU4. + +- 0.126u2: ElSemi removed FIFO hack on Sega Rally Championship (game now runs). Fixed some loading instructions in the TGP, that fixes the Sega Rally Championship automatic transmission bug. Removed 2nd Player. Replaced 8-way Joystick with Paddle and Pedal. + +- 0.119u1: Fixed user2/3 rom loading. + +- 0.87u1: R. Belmont added 'Sega Rally Championship' (Sega 1995). Drops into test menu, hits unimplemented REMR (0x683) if you exit. + +- 3rd May 2001: Guru - Dumped Sega Rally (Sega 1995, Model 2A-CRX). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 39.7 MB / 32 files / 16.0 zip + +$end + + + +$info=sranger +$mame +0.135u4 [Luca Elia, Phil Stroffolino] + +0.37b14 [Luca Elia, Phil Stroffolino] + + +Artwork available + + +Bugs: + +- sranger and clones: Music errors. Augusto (ID 05972) + +- Clone rranger: Side-by-side test. dwidel (ID 01032) + + +WIP: + +- 0.166: Overhauled the rendering of text sprites and added masking to SunA8 driver. Not perfect yet but improves a few effects compared to PCB videos. This fixes Super Ranger and others sets has graphics issues when finishing first and last stage [Luca Elia]. + +- 0.156: Corrado Tomaselli verified clocks/vsync for Super Ranger. Changed Z80 CPU2 clock speed to 3MHz, the 2x YM2203 to 1.5MHz and VSync to 59.1 Hz. + +- 0.153: bodger319, AeroCityMayor, Brian Troha and The Dumping Union added clone Rough Ranger (v2.0). This new dump is an original non patched dump of rom 1. The older unprotected set has now been labeled as a bootleg. Changed description of clone (v2.0, unprotected, bootleg?) to 'Rough Ranger (v2.0, bootleg)'. Renamed (rranger) to (rrangerb). + +- 24th January 2014: Smitdogg - Brain dumped an alt version of Rough Ranger. + +- 0.149u1: Correct and standardize the rom labels for the Rough/Super Ranger sets. Removed the dumper added "R" from the "File ID" in the comments. Added DIP locations to Rough Ranger/Super Ranger sets. Correct default settings as per manuals [Brian Troha]. + +- 0.148u2: ANY added clone Super Ranger (older). Note: This has the same program roms as the 2 licensed versions, but the 2 graphic roms containing the SunA logo + license differ, showing only SunA. Changed description of clones (bootleg) to 'Super Ranger (older, bootleg)', (NOVA) to 'Super Ranger (older, NOVA license)' and (WDK) to 'Super Ranger (older, WDK license)'. + +- 0.147u3: ShouTime added clone Super Ranger (NOVA). + +- 0.147u1: Luca Elia fixed sound samples width in SunA8 and improved speech in e.g. clone Rough Ranger (v2.0, unprotected, bootleg?). + +- 0.135u4: Worked around protection in sranger, srangerw and srangerb [Angelo Salese]. Changed clone Super Ranger (v2.0) to parent and 'Rough Ranger (v2.0)' to clone 'Rough Ranger (v2.0, unprotected, bootleg?)'. + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Rough Ranger artwork. + +- 0.130u2: Mamesick added samples emulation to Rough Ranger (V2.0), write ports A & B of YM2203 are used. Added Samples sound. + +- 0.88: Changed Z80 CPU1/2 clock speeds to 6MHz. + +- 0.74u2: Added clones Super Ranger (v2.0), (WDK) and (bootleg). + +- 0.60: Changed description to 'Rough Ranger (v2.0)'. + +- 0.37b15: Added clone (Testdriver) Super Ranger (WDK License). Changed clock speed of the 2x YM2203 to 4MHz. + +- 24th April 2001: Dumped Super Ranger (v2.0). + +- 15th April 2001: Dumped Super Ranger (v2.0). + +- 0.37b14: Luca Elia and Phil Stroffolino added 'Rough Ranger (v2.0, Sharp Image license)' (SunA 1988) and (Testdrivers) clones Super Ranger and Super Ranger (bootleg). + +- 16th March 2001: Dumped Super Ranger (older, WDK license). + +- 15th March 2001: Phil Stroffolino sent in another update to the SunA 8-bit driver, adding some graphics emulation and fixing bugs. + +- 14th March 2001: Luca Elia sent in his own driver for Hard Head and Rough Ranger, only some graphics are messed. + +- 28th December 1998: Malcor dumped Super Ranger (bootleg). + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 544 kb / 15 files / 158.6 zip + +$end + + + +$info=srdarwin +$mame +0.53 [Bryan McPhail] + +0.35b2 [Bryan McPhail] + +0.33b5 [Testdriver] + + +Bugs: + +- Game freeze at the end of 1st stage. VasiliyFamiliya (ID 07228) + + +WIP: + +- 0.273: Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz and Club Argentino de Arcades added clone 'SRD: Super Real Darwin (Japan, bootleg)'. Hook up coin inputs to clone 'SRD: Super Real Darwin (Japan, bootleg)' [hap]. Changed MC6809E CPU1 clock speed to 1.5MHz. Changed parent description to 'SRD: Super Real Darwin (World)' and clone 'Super Real Darwin (Japan)' to 'SRD: Super Real Darwin (Japan)'. + +- 0.221: Removed dummy_space() calls [smf]. Correct Super Real Darwin's MCU label & PCB location [Brian Troha]. + +- 0.210: AJR fixed srdarwin_draw_sprites priority checking behavior. + +- 0.188: Replaced MCU simulation in Super Real Darwin with internal ROM dump. Handcraft MCU rom for clone Super Real Darwin (Japan) like was done for other games in the driver so the old simulation can be killed off, marked as BAD_DUMP. Fixed incorrect behaviour for 6th boss (no longer skips first form) [CAPS0ff, David Haywood]. Added I8751 (8MHz) CPU3 and 3rd coin slot. + +- 0.181: Added id8751h dump to Super Real Darwin (Japan), not hooked up yet. Dump look good, hookups appears to be slightly different to other games due to different main CPU and interrupt schemes, still investigating. These can probably be used for the japanese clone if the ID byte is changed to create a fake rom, as was done for the other sets in the driver [CAPS0ff]. + +- 9th December 2016: CAPS0ff - Decapped, deprotected and dumped Super Real Darwin Data East DY.xx. The basic idea is to erase the security fuse without erasing the EPROM content. From previous experiments, the fuse is known to be near the top middle of the die, reasonably far from the EPROM. So by masking the EPROM with a UV opaque material and erasing, the 8751 is de-protected and can simply be read out. + +- 0.147u3: Rewritten DECO222 encryption for Super Real Darwin to use the new model [Olivier Galibert]. Replaced M6502 CPU2 with DECO 222. + +- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) and added coinage simulation based on the dipswitches to Super Real Darwin. Added 2nd coin slot and 'Bonus Life', 'After Stage 10' and 'Unused' dipswitches. + +- 10th August 2010: Smitdogg - Kold666 sent me the Super Real Darwin chip D8751H for decapping. + +- 8th July 2010: Smitdogg - Kold666 got and is sending me the 8751 from Super Real Darwin. + +- 0.133u1: Renamed (srdarwnj) to (srdarwinj). + +- 0.66: Acho A. Tang fixed various graphics glitches in Super Real Darwin. + +- 0.53: Bryan McPhail added Super Real Darwin (World). Renamed (srdarwin) to (srdarwnj). + +- 2nd August 2001: Bryan McPhail added a newer revision of Super Real Darwin to the dec8 driver. + +- 0.36b9: Changed M6502 CPU2 clock speed to 1.5MHz. + +- 0.35b12: Boss order in Super Real Darwin should be correct [Jose Miguel Morales Farreras]. Added 2nd player. + +- 0.35b9: Bryan McPhail fixed hangs in Super Real Darwin when big bosses come, however the order they appear in is likely wrong (it's a protection issue). Changed description to 'Super Real Darwin (Japan)'. + +- 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority. + +- 25th March 1999: Bryan McPhail fixed Super Real Darwin crashing at bosses, but the boss order isn't known. + +- 0.35b7: Colors & sprites in Super Real Darwin should be correct [Bryan McPhail]. + +- 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin. + +- 0.35b3: Super Real Darwin is fully working [Bryan McPhail]. Fixed number of players. + +- 12th February 1999: Bryan McPhail makes Super Real Darwin now fully working. + +- 0.35b2: Bryan McPhail added 'Super Real Darwin' (Data East 1987). + +- 0.33b5: Bryan McPhail added (Testdriver) Super Real Darwin. + +- 19th March 1998: CaBBe dumped Super Real Darwin. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 564.2 kb / 15 files / 180.4 zip + +$end + + + +$info=srdchamp +$mame +0.242 [f205v, Byte Surfer] + + +NOTE: + +- YouTube: https://youtu.be/9ShIuQCvtJc + + +WIP: + +- 0.264: Changed description to 'Super Road Champions'. + +- 0.242: f205v added 'Super Road Champions [TTL]' (Model Racing 1978). + +- 26th February 2020: EMMA Italian Dumping team - Thanks to Byte Surfer we have now a complete dump! Added info, pics and dump. + +- 8th April 2017: EMMA Italian Dumping team - Update with dump (unfortunately not complete, missing a couple PROMs). + +- 12th March 2017: EMMA Italian Dumping team - Thanks to Piero for all the added pics and info. + +- 9th March 2017: EMMA Italian Dumping team - Dumped Super Road Champions (TTL) [f205v]. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 2.62 kb / 14 files / 2.13 zip + +$end + + + +$info=srdmissn +$mame +0.36b2 [Ernesto Corvi] + + +WIP: + +- 0.147u2: Changed description of clone 'F-X' to 'F-X (bootleg of S.R.D. Mission)'. + +- 0.79u3: Pierpaolo Prazzoli added clone F-X (bootleg 1986). + +- 22nd February 2004: Pierpaolo Prazzoli added F-X (S.R.D. Mission bootleg) to the Kyugo driver. + +- 0.61: Added 2x 'Unused' dipswitch. + +- 0.37b3: Added 'Bonus Life/Continue' dipswitch. + +- 0.36b2: Ernesto Corvi added 'S.R.D. Mission' (Taito 1986). + +- 21st July 1999: Nicola fixed all graphics bugs in Gyrodine, S.R.D. Mission and Son of Phoenix. + +- 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, S.R.D. Mission and Son of Phoenix. + +- 18th June 1999: Ernesto Corvi sent in a preliminary driver for Gyrodine / Son of Phoenix / S.R.D. Mission, but sprites are missing. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 188.8 kb / 19 files / 86.0 zip + +$end + + + +$info=srmdb +$mame +0.132u4 [Gatinho, Smitdogg, Dumping Union, David Haywood] + + +WIP: + +- 0.271: Changed description to 'Sunset Riders (scrambled bootleg of Mega Drive version)'. + +- 0.239: Changed description to 'Sunset Riders (bootleg of Mega Drive version)'. + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. This fixes assert after OK (debug build) in Sunset Riders (bootleg of Megadrive version). + +- 0.147u2: Simplify decode function for Sunset Riders (bootleg of Megadrive version) [IQ_132]. + +- 0.139u3: Renamed (ssgbl) to (srmdb). + +- 0.137u3: Stephane Humbert fixed dipswitches and inputs (after verification of the M68000 code) in Sunset Riders (bootleg of Megadrive version). Fixed stack vector so coins are now correctly handled (the game shall be fully playable now). Added dipswitches 'Coinage', 'Difficulty' and 'Lives'. + +- 0.135u4: Replaced SN76496 sound with SMSIII PSG. + +- 0.132u4: Added 'Sunset Riders (bootleg of Megadrive version)' (bootleg 1993). + +- 0.132u3: Gatinho, Smitdogg, Dumping Union and David Haywood added 'Sunset Riders (bootleg of Megadrive version)', but it didn't get added to mamedriv.c. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 512 kb / 4 files / 361.1 zip + +$end + + + +$info=srmp1 +$mame +0.118u5 [Luca Elia] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'ERR BACK UP'. Just press reset (F3). + + +WIP: + +- 0.141u3: Added 2nd player. + +- 0.128u3: EdxGROfS0 fixed background color of Super Real Mahjong Part 1. + +- 0.119u4: David Haywood fixed Super Real Mahjong Part 1 - Game now playable. Added new cpu1 and sound1 roms. Fixed gfx1 rom loading. + +- 30th September 2007: David Haywood - Super Real Mahjong P1 works with redumped roms. I wonder if they knew how many they were going to make when they called it P1. + +- 0.118u5: Luca Elia added 'Super Real Mahjong Part 1 (Japan)' (Seta 1987). + + +Recommended Games (Mahjong) + + +Romset: 1.50 MB / 13 files / 496.4 zip + +$end + + + +$info=srmp2 +$mame +0.37b16 [Yochizo, Takahiro Nogi, Luca Elia] + +0.37b9 [Testdriver] + + +< Japan > + + +SETUP: + +- The first time you run the game, it will say 'ERR BACK UP'. Just press reset (F3). + + +Bugs: + +- Incorrect colours during animated / girl scenes. System11 (ID 06573) + + +WIP: + +- 0.236: Fixed no character voices in Super Real Mahjong Part 2/3 (includes\srmp2.h) [kmg]. + +- 0.141u3: Angelo Salese rewrote IOX key matrix device implementation, used by Super Real Mahjong Part 2/3. Removed ROM patch in Super Real Mahjong Part 2. Added 2nd player. + +- 0.128u3: EdxGROfS0 fixed background color of Super Real Mahjong Part 2. + +- 0.53: Changed AY-8910 clock speed to 1.25MHz and 'Unused' dipswitches to 'Unknown'. Changed description to 'Super Real Mahjong Part 2 (Japan)'. + +- 0.37b16: Yochizo and Takahiro Nogi added 'Super Real Mahjong P2 (Japan)' (Seta 1987). Yochizo took charge of video and I/O part. Takahiro Nogi took charge of sound, I/O and NVRAM part. The driver is based on Seta driver written by Luca Elia. Known issues: Sound frequency is hand-tuned value, so it may not be correct. I/O port isn't fully analized. Currently avoid I/O error message with hack. + +- 1st May 2001: Yochizo and Takahiro Nogi wrote a driver for Super Real Mahjong P2, but sound frequency might be a bit off. + +- 0.37b9: Luca Elia added (Testdriver) Super Real Mahjong P2 (Japan). + + +LEVELS: 4 (endless) + + +Recommended Games (Mahjong) + + +Romset: 2.38 MB / 13 files / 824.2 zip + +$end + + + +$info=srmp3 +$mame +0.53 [Takahiro Nogi, Yochizo] + + +< Japan > + + +Bugs: + +- A error occurs when continuing game. sadole (ID 08721) + + +WIP: + +- 0.264: Changed description of clone 'Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 [BET] (Japan)' to 'Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 (Japan)'. + +- 0.236: Fixed no character voices in Super Real Mahjong Part 2/3 (includes\srmp2.h) [kmg]. + +- 0.183: kamilz added dipswitch settings for clone Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 [BET] (Japan). + +- 0.141u3: Chackn and Angelo Salese added clone 'Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 [BET] (Japan)'. Not working. Angelo Salese rewrote IOX key matrix device implementation, used by Super Real Mahjong Part 2/3. Removed ROM patches and added working player 2 inputs in Super Real Mahjong Part 3. + +- 0.53: Takahiro Nogi added 'Super Real Mahjong Part 3 (Japan)' (Seta 1988). + +- 25th June 2001: Yochizo updated the srmp2 driver, adding Mahjong Yuugi and Super Real Mahjong Part 3. + + +LEVELS: 12 (endless) + + +Recommended Games (Mahjong) + + +Romset: 4.63 MB / 12 files / 1.91 zip + +$end + + + +$info=srmp4 +$mame +0.68 [?] + +0.61 [Anonymous] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.120u4: Added Player 2, 8-way Joystick and 3x buttons. + +- 0.68: Added Super Real Mahjong PIV (Japan). Renamed (srmp4) to (srmp4o). + +- 11th April 2003: Luca Elia added a new main ROM set for Super Real Mahjong Part 4. + +- 0.61: Added 'Super Real Mahjong PIV (Japan)' (Seta 1993). + +- 21st May 2002: An anonymous contributor sent in a fix for the V60 core which makes Super Real Mahjong Part 4 and 7 playable. + +- 3rd March 2002: Guru - The Super Real Mahjong Part 4, 5, 6 and 7 PCBs arrived. Thanks to Gin (from Japan) for the donations. + +- 0.57: Added (Testdriver) Super Real Mahjong PIV (Japan). Backgrounds are offset by $60 pixels, so they're kludged to work. + + +LEVELS: 5 (4 + bonus stage) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 21 MB / 12 files / 7.02 zip + +$end + + + +$info=srmp5 +$mame +0.81u6 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.237: Fixed ST0016 clock (these are hasn't 8MHz or 48MHz XTAL). Fixed naming. Reduced unnecessary line (m_soundcpu->set_game_flag(9)) [cam900]. Changed ST0016 CPU1 clock speed to 7159090 Hz. Added ST0016 (7159090 Hz) and Seta ST0016 (Audio) (7159090 Hz). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Modernized R30xx core. Replaced memory accessors. Implemented TLB and address translation. Correct exception vector logic. Improved cache isolation behaviour. Added comments/formatting [Patrick Mackinlay]. + +- 0.195: Accurate tag for CPUs and configurated ST0016 rom bankswitching [cam900]. Fixed rom names. + +- 0.163: Osso added save state support to Super Real Mahjong P5. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Super Real Mahjong P5. + +- 0.159: Cleanup/modernization [Alex Jackson]. + +- 0.155: Replaced Z80 CPU2 with ST0016. + +- 0.146u4: Clean up rom loading for SRMP5 [David Haywood]. Fixed maincpu rom addresses. + +- 0.136u2: Atari Ace converted Super Real Mahjong P5 to use driver_data structure. + +- 0.129u2: SRMP5 update [tsBTN0640]: Sound pitch is low with current ST0016 driver. Changed palettesize to 6144 colors. Added dipswitches 'Coin A/B', 'PUT', 'Difficulty', 'Kuitan', 'Allow Continue', 'Demo Sounds', 'Flip Screen', 'Test' and 'Unknown'. + +- 0.127u7: Aaron Giles optimized ST-0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. + +- 0.126u1: Minor 'Super Real Mahjong P5' update [Sonikos]: Removed hack in drive machine R3000. Adjusted R3000 frequency to 25MHz according to 'Super Eagle Shot' (the hardware is the same). Adjusted visible area to 336x240 (but i'm not sure it's correct). Fixed cpu1 rom address to $210000. + +- 0.119u1: Tomasz Slanina moved 'Super Real Mahjong P5' to separate driver (from ST0016 driver). Preliminary video hardware emulation. Not playable, no sound. Changed R3000 (little) CPU2 clock speed to 40MHz and visible area to 351x251. Changed region user2 to cpu1 ($200000). Added dipswitches 'Test Mode', '0-0', '0-1', '0-2' and '...3-1f'. + +- 9th September 2007: Tomasz Slanina - Super Real Mahjong Part 5 runs on weird as usually hardware: Main cpu: IDT R3560 (MIPS R3000 clone), video hw: Custom Seta (another one ... unique) and sound hw: ST-0016 (used _ONLY_ for sound). Driver are very preliminary. + +- 0.118u5: Replaced R3000 (big) CPU2 with R3000 (little). + +- 0.105u5: Tomasz Slanina removed REGION_DISPOSE flag from Super Real Mahjong P5 (no more crashes). + +- 0.81u7: Added ST-0016 stereo sound. + +- 0.81u6: Tomasz Slanina added 'Super Real Mahjong P5' (Seta 199?). R3000 CPU side not finished. + +- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. + +- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. + +- 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCBs arrived. Thanks to Gin (from Japan) for the donations. + + +Recommended Games (Mahjong) + + +Romset: 20 MB / 13 files / 14.7 zip + +$end + + + +$info=srmp6 +$mame +0.89u5 [Sebastien Volpe] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.230: Derive sound clocks from crystal frequencies [cam900]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.206: Use buffered_spriteram16 for sprite ram. Simplified gfxdecode. Fixed color fading. Added save states. Reduced runtime tag lookups. Use shorter type values. Fixed namings. Minor code style fixes. Added notes and video reference (https://youtu.be/wNm3tu1iGvM) [cam900]. + +- 0.205: Removed M68000, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.179: System11 added DIP locations to Super Real Mahjong P6. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Super Real Mahjong P6. + +- 0.148: Modernize the NiLe sound device [Andrew Gardner]. + +- 0.143u8: Angelo Salese removed deprecat.h usage from Super Real Mahjong P6 driver. + +- 0.139u1: Atari Ace removed global variables from Nile ST-0026 sound core. + +- 0.136u2: Atari Ace converted Super Real Mahjong P6 to use driver_data structure. + +- 0.127u5: Fabio Priuli fixed 'Super Real Mahjong P6' displays black screen, plays two NiLe samples every three seconds over and over again. + +- 0.125u9: H0pdmiYX0 fixed NiLe pitch calculation. + +- 0.125u7: ST-0026 NiLe (sound) emulation [Tomasz Slanina, R. Belmont]. Added audio to Super Real Mahjong P6. + +- 0.120u2: Aaron Giles removed the GAME_NOT_WORKING flag from Super Real Mahjong P6. + +- 0.119u2: More srmp6 improvements [686]. Removed mirrored regions sound1 and user3. + +- 0.119u1: [686] fixed Super Real Mahjong P6 (Japan) - Game now playable. Added mirrored regions sound1 and user3. Changed visible area to 336x240. + +- 0.119: Improved graphics and cleaned up driver for srmp6 [David Haywood, Tomasz Slanina]. Removed mirrored regions gfx1/sound1. Changed visible area to 341x241. + +- 9th September 2007: Tomasz Slanina - Super Real Mahjong Part 6 (Seta) das different hardware than srmp5: Main cpu: M68000 and video/sound hw: Custom Seta NILE (a bit similar to ST-0016, but lacks Z80 core). Whole gfx is compressed, and decompressed in hardware during DMA transfer. Compression algo is _identical_ as CPS3 one used for 8bpp sprites (special thanks to Haze for spotting similarities). Interesting ... Is cps3 hw designed by Seta engineers? Or maybe it's just well-known runlength compression algo put into silicon ? Driver are very preliminary. + +- 0.94u5: Minor update to SRMP6 driver [Sebastien Volpe]: Added dips and updated the memory map. The GFX format on this hardware is still not understood, however the chip used could be related to the ST0016 chip. Added dipswitches 'Coinage', 'Re-Clothe', 'Nudity', 'Difficulty', 'Kuitan', 'Continues', 'Demo Sounds' and 3x 'Unused'. + +- 0.89u5: Sebastien Volpe added 'Super Real Mahjong P6 (Japan)' (Seta 1995). TODO: GFX decoding, finish gfx emulation and sound emulation. Are there other games on this 'System S12' hardware? + +- 10th February 2003: An anonymous contributor sent in a preliminary driver for Super Real Mahjong Part 6 but it doesn't really work at all. + +- 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCBs arrived. Thanks to Gin (from Japan) for the donations. + + +Recommended Games (Mahjong) + + +Romset: 35 MB / 11 files / 20.7 zip + +$end + + + +$info=srmp7 +$mame +0.61 [Anonymous] + +0.57 [Testdriver] + + +< Japan > + + +WIP: + +- 0.97u5: Luca Elia fixed Super Real Mahjong P7 - Game now playable. + +- 0.95u4: David Haywood added hack to V60 for Super Real Mahjong P7, though this needs a real fix eventually. + +- 0.61: Added 'Super Real Mahjong P7 (Japan)' (Seta 1997). + +- 21st May 2002: An anonymous contributor sent in a fix for the V60 core which makes Super Real Mahjong Part 4 and 7 playable. + +- 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCBs arrived. Thanks to Gin (from Japan) for the donations. + +- 0.57: Added (Testdriver) Super Real Mahjong P7 (Japan). Needs interrupts by the sound chip (unsupported yet). Kludged to work. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 79 MB / 25 files / 31.6 zip + +$end + + + +$info=srmvs +$mame +0.239 [Forest of Illusion] + +0.111u6 [Ville Linde, Guru] + + +< Japan > + + +WIP: + +- 0.239: Forest of Illusion added Super Real Mahjong VS (Rev A). Renamed (srmvs) to (srmvsa). + +- 0.143u7: Added dipswitches 'Demo Sounds', 'Test', 'Coinage' and 11x 'Unknown'. Changed input to 1 player. + +- 0.133: Aaron Giles fixed [debug] assertion in Super Real Mahjong VS. + +- 0.125u7: Aaron Giles fixed assertion in Super Real Mahjong VS. + +- 0.111u6: Ville Linde and Guru added 'Super Real Mahjong VS' (Seta 1999). The PIF Boot rom was not dumped. + +- 24th September 2006: Ville Linde - Guru dumped the remaining Nintendo 64-based games in his possession: Star Soldier: Vanishing Earth, Vivid Dolls, Super Real Mahjong VS and Tower & Shaft. The Nintendo 64 emulation in MAME already works quite well, so I was able to get Star Soldier and Vivid Dolls to work with very little effort. + + +Other Emulators: + +* Project64 + + +Recommended Games (Mahjong) + + +Romset: 32 MB / 1 files / 26.5 zip + +$end + + + +$info=srockbwl +$mame +0.159 [Bad A Billy, Smitdogg, The Dumping Union] + + +TODO: + +* YouTube: https://youtu.be/31J5oC8Jgik + + +WIP: + +- 0.159: Bad A Billy, Smitdogg and The Dumping Union added 'Super Rock and Bowl (V1.1)' (Bromley 1994). Same base/driver board as Tap a Tune, without the video board on top. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 576 kb / 2 files / 362.5 zip + +$end + + + +$info=srollnd +$mame +0.219 [Hammy] + + +SETUP: + +- Wait until message "PASSWORD:" pops up, then press keys (X) (X) (C) (B) (V) to start. + + +WIP: + +- 0.220: ClawGrip added Super Roller PCB ASCII layout. Fixed rom names. + +- 0.219: Hammy added 'Super Roller (v7.0)' (Nova Desitec 1998). Note: Missing DS5002FP dump. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 6 files / 349.3 zip + +$end + + + +$info=srssf2mb +$mame +0.271 [Hammy] + + +WIP: + +- 0.271: Hammy added 'Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions)' (bootleg / Sega 1994). Updated comments to better show the driver includes two different types of PCBs [Hammy]. TODO: Identify correct rom order. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 7 MB / 7 files / 3.80 zip + +$end + + + +$info=srumbler +$mame +0.31 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.280: Added screen raw params [hap]. Changed VSync to 57.444853 Hz. + +- 0.273: Lower screen refresh rate. Fixes music BGM looks a bit slow and/or out of sync in srumbler, srumbler2, srumbler3 and rushcrsh. Small cleanup [hap]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.243: Connect YM2203 IRQ to soundcpu [Jose Tejada]. + +- 0.231: Jose Tejada correct xtal/cpu speed in Speed Rumbler. Changed MC6809 CPU1 clock speed to 8MHz and Z80 CPU2 to 4MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6MHz. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Speed Rumbler. Osso added save state support to The Speed Rumbler. + +- 0.149u1: Brian Troha fixed PORT_SERVICE_DIPLOC in Speed Rumbler. + +- 0.147u2: Corrado Tomaselli added clone The Speed Rumbler (set 3). Fixed rom names. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Speed Rumbler. + +- 11th December 2010: Corrado Tomaselli dumped The Speed Rumbler (Tecfri 1986). Note: Speedrumbler on Tecfri PCB. All the other roms not present in the archive derives from speedrumbler set 2. + +- 18th August 2010: Smitdogg - I bought a Speed Rumbler. It was sold as tested working and isn't syning up in my supergun to PC rig so I think the speed in MAME is way off/all guesses because if it really ran at 60 Hz it would sync perfectly. That or the PCB was damaged during shipping etc. I just got a frequency counter so I can get measurements from the board. The roms are labeled as a USA Rev. D version but they match a set in MAME so once again a board looked like an undumped version and wasn't. This is still needed for various tests though. + +- 0.133u1: Renamed (srumblr2) to (srumbler2). + +- 0.131u4: Tafoid added DIP locations and verified defaults for Speed Rumbler/Rush & Crash (using Speed Rumbler manual). + +- 16th September 2007: Mr. Do - Retro27 helped out some more this week and got a couple instruction card games ready for us: Speed Rumbler. Enjoy. + +- 13th April 2003: Yorik submitted fixes to graphics glitches in Speed Rumbler. + +- 0.36RC2: Changed palettesize from 384 to 512 colors. + +- 29th February 2000: Nicola Salmoria fixed some problems in Speed Rumbler. + +- 0.36b2: Added clone Rush & Crash (Japan). + +- 0.36b1: Changed descriptions to 'The Speed Rumbler (set 1)' and clone (set 2) to 'The Speed Rumbler (set 2)'. + +- 0.35RC1: Added dipswitch 'Allow Continue'. + +- 0.35b3: Eugenio De Renzi added high score saving to Speed Rumbler. + +- 0.34RC1: Paul Leaman fixed Speed Rumbler (set 2). Added PROMs ($0, 100, 200). + +- 0.33b7: Changed description to 'Speed Rumbler (set 1)' and clone (alternate) to 'Speed Rumbler (set 2)'. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.31: Paul Leaman added 'Speed Rumbler' (Capcom 1986) and clone (alternate). Known issues: The start button doesn't work in the alternate version. Sprites should be buffered, like Commando. They jerk quite a bit when you complete a level. Tile palette does not get refreshed when you complete a level. Background for the level complete doesn't look correct. The background for the scoreboard should be either transparent or black. Semi-transparent tiles / sprites are not supported. + +- 2nd April 1997: Dumped The Speed Rumbler (set 2). + + +STORY: + +- In the 21st century, there is a terrorist group that attacks small towns. With only 24 hours left, your goal is to free your family and bring peace back to your town. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 816.8 kb / 29 files / 332.5 zip + +$end + + + +$info=sryudens +$mame +0.135 [Luca Elia, Guru, dyq, Bnathan] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Mahjong Seiryu Densetsu (Japan, NM502)'. + +- 0.219: Changed description to 'Mahjong Seiryu Densetsu [BET] (Japan, NM502)'. + +- 0.165: Added gambling control. + +- 0.146u2: Added 'Controls' dipswitch. + +- 0.135: Luca Elia, Guru, dyq and Bnathan added 'Mahjong Seiryu Densetsu (Japan, NM502)' (Dynax / Face 1996). + +- 4th October 2009: Luca Elia - Here are several screen shots of 4 Mahjong (or Hanafuda) games by Dynax, thanks to a recently dumped batch of boards. Let's start off with Mahjong Seiryu Densetsu (1996, licensed to Face). All games are running on blitter-based Dynax hardware, either ddenlovr (the newer ones) or dynax. Fun how these titles were programmed in Japan, made it to China, where they were much played back then (in fact, they were bought from there), to be finally dumped in Australia (and emulated in Italy). Thanks to Guru, dyq, Bnathan and Yasuhiro Ogawa. + +- 15th August 2009: Guru - From Japan from my Japanese contact we got Mahjong Seiryu Densetsu. Thanks to dyq. + + +Recommended Games (Mahjong) + + +Romset: 5.50 MB / 11 files / 4.15 zip + +$end + + + +$info=ss_15 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.265: Corrado Tomaselli added clone Scared Stiff (1.1). + +- 0.143u5: Added clone Scared Stiff (D0.1R with sound rev.25). + +- 0.141u1: Miodrag Milanovic added 'Scared Stiff (1.5)' (Bally 1996) and clones (0.3), (1.2) and (1.4). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.50 MB / 4 files / 3.23 zip + +$end + + + +$info=ss2005 +$mame +0.166 [Guru] + +0.137u3 [Tormod, Gerald, The Dumping Union] + +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Super Shanghai 2005 (Japan, Rev A) (GDL-0031A)' and clone (GDL-0031) to 'Super Shanghai 2005 (Japan) (GDL-0031)'. + +- 0.166: Changed 'Super Shanghai 2005 (Rev A) (GDL-0031A)' to parent. Guru redumped Super Shanghai 2005 (Rev A) (GDL-0031A). Renamed (ss2005) to (ss2005o) and (ss2005a) to (ss2005). + +- 0.154: MetalliC updated ss2005 CHD to latest SHA1. + +- 0.148u4: Redumped GD-ROM for 'Super Shanghai 2005 (GDL-0031)' [f205v]. + +- 0.142u3: Added ss2005-default-eeprom.bin rom. + +- 0.137u3: Tormod, Gerald and The Dumping Union added 'Super Shanghai 2005 (GDL-0031)' (Starfish 2005). Renamed (ss2005) to (ss2005a). + +- 10th April 2010: Smitdogg - Tormod dumped Super Shanghai 2005 (original/no rev.). + +- 0.131u2: David Haywood hacked the NAOMI YUV interrupt to fire when the base register is written (currently looking at implementing properly, but this prevents Kurukuru Chameleon and Super Shanghai 2005 from hanging). + +- 0.130u2: Changed description to 'Super Shanghai 2005 (Rev A) (GDL-0031A)'. + +- 0.127u3: Guru added 'Super Shanghai 2005 (GDL-0031A)' (unknown 2005). + +- 20th April 2008: Guru - Super Shanghai 2005 NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 55.1) + +$end + + + +$info=ss9602 +$mame + +DEVICE: + +Subsino SS9602 I/O + + +WIP: + +- 0.255: Added 'Subsino SS9602 I/O' device (subsino\subsino_io.cpp). + +$end + + + +$info=ss9802 +$mame + +DEVICE: + +Subsino SS9802 I/O + + +WIP: + +- 0.255: Added 'Subsino SS9802 I/O' device (subsino\subsino_io.cpp). + +$end + + + +$info=ssanguoj +$mame +0.264 [dyq, little0, Guru] + + +< Taiwan > + + +WIP: + +- 0.278: Identified nine DIP switches for 'Shizhan Sanguo Ji Jiaqiang Ban (Version 8.9 980413)' [Vas Crabb]. + +- 0.264: dyq, little0 and Guru added 'Shizhan Sanguo Ji Jiaqiang Ban (Version 8.9 980413)' (GMS 1998). Note: Stops during boot, patched for now. YM3812 isn't hooked up (goes through undumped MCU). + +- 21st March 2024: Guru - Some more Mahjong work-in-progress thanks to quick work by Osso... Shizhan Sanguo Ji, GMS, 1998. + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 5 files / 947.8 zip + +$end + + + +$info=sscope +$mame +0.135u1 [Guru] + +0.86 [Ville Linde] + + +WIP: + +- 0.251: Improvements for Silent Scope: Implemented ADC12138 for Silent Scope board. Added note about IRQ0 and IRQ1 bits in sysreg_w [Windy Fairy]. + +- 0.250: Windy Fairy added clones Silent Scope (ver AAA, Ver 1.00), Silent Scope (ver AAB, Ver 1.20), Silent Scope (ver AAC, Ver 1.30), Silent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board), Silent Scope (ver AAD, Ver 1.33), Silent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board), Silent Scope (ver EAA, Ver 1.00), Silent Scope (ver EAB, Ver 1.20), Silent Scope (ver EAC, Ver 1.30), Silent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board), Silent Scope (ver EAD, Ver 1.33), Silent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board), Silent Scope (ver JAA, Ver 1.00), Silent Scope (ver JAB, Ver 1.20) and Silent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board). Added NVRAM data for Silent Scope series [Windy Fairy]. Changed parent description to 'Silent Scope (ver UAD, Ver 1.33)' and clones (ver xxA, Ver 1.00) to 'Silent Scope (ver UAA, Ver 1.00)', (ver xxB, Ver 1.20) to 'Silent Scope (ver UAB, Ver 1.20)', (ver xxC, Ver 1.30) to 'Silent Scope (ver UAC, Ver 1.30)' and (ver UAD, Ver 1.33, GQ871 video board) to 'Silent Scope (ver UAD, Ver 1.33, GQ871 Voodoo 2 video board)'. Renamed (sscopea) to (sscopeua), (sscopeb) to (sscopeub), (sscopec) to (sscopeuc) and (sscoped) to (sscopevd2). + +- 0.234: Guru added clone Silent Scope (ver UAD, Ver 1.33, GQ871 video board). + +- 0.222: Added notes for Silent Scope screen. Fixed raw parameters [cam900]. Changed VSync of left screen to 58.048412 Hz and visible area of right screen to 768x236 and VSync to 60.047888 Hz. + +- 0.212: Added dipswitches 'DIP3' - 'DIP8', 'Disable Machine Init' and 'Skip Post'. + +- 0.199: Allows gun to work with default settings in Silent Scope. This fixes analog inputs do not function in Silent Scope [Ted Green]. + +- 0.149u1: hap fixed Silent Scope crash. + +- 0.146u3: Ville Linde hooked up gun controls in Silent Scope. IRQ1 seems to be a high speed counter (fixes Silent Scope lag). + +- 0.142u1: Alex Romero added clone Silent Scope (ver xxC, Ver 1.30). Not working. Added timekeeper rom m48t58y-70pc1 from the clones to parent. Changed parent description to 'Silent Scope (ver xxD, Ver 1.33)' and clones (ver UAA) to 'Silent Scope (ver xxA, Ver 1.00)' and (ver UAB) to 'Silent Scope (ver xxB, Ver 1.20)'. Renamed (sscopea) to (sscopeb) and (sscopeb) to (sscopea). + +- 0.135u1: Guru added Silent Scope (ver JZD). Renamed (sscopea) to (sscopeb) and (sscope) to (sscopea). + +- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom. + +- 0.123u5: Removed 3rd display. + +- 0.123u2: Added 3rd display (512x384). + +- 0.114u3: Added new sound1 roms ($0, 400000 - 4MB) to Silent Scope. + +- 0.114u2: Ville Linde fixed a rom loading issue in Silent Scope. Removed 2nd Player and buttons 2 and 3. + +- 13th April 2007: Ville Linde - Silent Scope is starting to work. Not exactly surprising, given the recent developments. + +- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Silent Scope & Silent Scope 2. + +- 0.104u8: Added clone Silent Scope (ver UAA). Changed parent description to 'Silent Scope (ver UAB)'. + +- 0.104u1: Changed visible area to 1024x384. + +- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added support for multiple simultaneous boards (Silent Scope). + +- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1. + +- 0.102: Added 2nd ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. + +- 0.97u2: Removed user4 roms ($c00000 and e00000). + +- 0.97u1: Added ADSP21062 (36MHz) CPU3. Changed user4 to user5 roms. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'. + +- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. + +- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Silent Scope currently passes all the tests on the first graphics board. The second board isn't emulated yet. + +- 0.86: Ville Linde added 'Silent Scope' (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 4th July 2004: Ville Linde - Presents first shots of Silent Scope (MAME driver). Don't expect these to be playable anytime soon. + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 18.5 MB / 7 files / 14.2 zip + +$end + + + +$info=sscope2 +$mame +0.86 [Ville Linde] + + +WIP: + +- 0.286: Removed badly dumped ROM that would fail POST and correct LAN EEPROM location for clones sscope2ac, sscope2acvd1, sscope2ec, sscope2ecvd1, sscope2jc, sscope2jcvd1, sscope2uc and sscope2ucvd1. Updated PCB info [Guru]. + +- 0.250: Windy Fairy added clones Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01), Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02), Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board), Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01), Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board), Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02), Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board), Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board), Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01), Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board), Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02), Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board), Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03), Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board), Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01), Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board), Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02), Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board), Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) and Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board). Changed parent description to 'Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03)' and clones (ver EAD) to 'Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03)', (ver UAB, Ver 1.01, GN715 video board) to 'Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board)' and (ver UAC, Ver 1.02, GN715 video board) to 'Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board)'. Renamed (sscope2b) to (sscope2ubvd1) and (sscope2c) to (sscope2ucvd1). + +- 0.247: buffi added clone Silent Scope 2 : Fatal Judgement (ver EAD). Note: Hardware error as the dumped LAN PCB EEPROM region doesn't match the one on the main PCB timekeeper dump. + +- 0.234: Ville Linde added clones Silent Scope 2 : Fatal Judgement (ver UAB, Ver 1.01, GN715 video board) and Silent Scope 2 : Fatal Judgement (ver UAC, Ver 1.02, GN715 video board). Added new M48T58 Timekeeper RAM to parent set. Fixed rom names. + +- 0.231: Porchy and The Dumping Union redumped comm board ROMs. Game now boots. Also correct a couple of rom locations. + +- 0.222: Added notes for Silent Scope screen. Fixed raw parameters [cam900]. Changed VSync of left screen to 58.048412 Hz and visible area of right screen to 768x236 and VSync to 60.047888 Hz. + +- 0.212: Added dipswitches 'DIP3' - 'DIP8', 'Disable Machine Init' and 'Skip Post'. + +- 0.187: sjy96525 changed description to 'Silent Scope 2 : Dark Silhouette (ver UAD)'. In according with Test mode and boot up. + +- 0.173: Silent Scope 2 comm board roms are bad [Ville Linde]. + +- 29th April 2016: Guru - I noticed a few days ago that a couple of ROMs from the Silent Scope 2 network PCB were recently flagged as bad and therefore need to be redumped. Guess what I just got hold of. + +- 0.146u3: Ville Linde hooked up gun controls. Fixed Silent Scope 2 ROM banking (user3). Fixed ROM banking. Hooked up LAN board DS2401 and EEPROM. Added at93c46.16g and ds2401.8b roms. + +- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.128u7: Roberto Zandona updated Silent Scope 2 to use newly-dumped roms. Added user3 roms ($0, 400000). + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom. + +- 0.123u5: Removed 3rd display. + +- 0.123u2: Added 3rd display (512x384). + +- 0.114u2: Removed 2nd Player and buttons 2 and 3. + +- 0.110u3: Ville Linde added dual-screen support for Silent Scope & Silent Scope 2. Changed visible area to 512x384. + +- 0.104u1: Changed visible area to 1024x384. + +- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1. + +- 0.102: Added 2nd ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. + +- 6th November 2005: Ville Linde - Silent Scope was using the alternate RAM layout of the tilemap chip. I decided to implement this feature, and now the test menu is working and the actual game is showing the copyright screen. The game won't go past that screen for now due to some SHARC-related problems. + +- 0.97u1: Added ADSP21062 (36MHz) CPU3. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'. + +- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. + +- 0.86: Ville Linde added 'Silent Scope 2' (Konami 2000) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 24.5 MB / 11 files / 17.8 zip + +$end + + + +$info=sscopefh +$mame +0.171 [Guru] + + +HardDisk required + + +WIP: + +- 0.262: Angelo Salese implemented stub screen demuxer for Silent Scope Fortune Hunter. + +- 0.235: Changed description to 'Silent Scope Fortune Hunter (ver EAA)'. + +- 0.234: Porchy dumped DS2430 and M48T58 for Silent Scope Fortune Hunter. + +- 27th December 2017: Smitdogg - Porchy & Muddymusic dumped the NVRAM for Silent Scope Fortune Hunter. + +- 0.171: Guru added 'Silent Scope Fortune Hunter' (Konami 2002). + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 8.04 kb / 2 files / 706 zip + +CHD: 61.1 MB (Compressed: 43.4) + +$end + + + +$info=sscopex +$mame +0.283 [ArcadeGamer1972] + +0.114u1 [Guru] + + +CompactFlash required + + +WIP: + +- 0.283: ArcadeGamer1972 added 'Silent Scope EX (ver EAC 1.20)'. Changed (ver UAA) to clone 'Silent Scope EX (ver UAC 1.20)' and (ver JAA) to 'Sogeki (ver JRB 1.01)'. Renamed (sscopex) to (sscopexu). + +- 0.262: Implemented stub screen demuxer. Documented Voodoo overlay behaviour for Silent Scope EX [Angelo Salese]. + +- 0.239: Guru dumped DS2430 for Silent Scope EX and clone Sogeki. Can now get in game Sogeki, but unplayable due to very heavy GFX glitches and missing gun controller emulation. Added dipswitches 'Memory Card Check On Boot' and 'Cabinet Type'. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. + +- 0.114u1: Guru added 'Silent Scope EX (ver UAA)' (Konami 2001) and clone Sogeki (ver JAA). + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 8.04 kb / 2 files / 688 zip + +CHD: 61.1 MB (Compressed: 46.8) + +$end + + + +$info=sscs +$mame +0.264 [dyq, little0, Guru] + + +WIP: + +- 0.279: Hammy and little0 added clone San Se Caishen (Version 0118). Note: Stops during boot, patched for now. EEPROM interface isn't fully understood. + +- 0.278: Reworked inputs and DIP switches for San Se Caishen. Use conventional poker terminology, hooked up mahjong keyboard and better DIP switch labels [Vas Crabb]. + +- 0.264: dyq, little0 and Guru added 'San Se Caishen (Version 0502)' (GMS 1999). Fixed DIP switch settings [Vas Crabb]. Note: Stops during boot, patched for now, inputs / DIPs to be figured out. + +- 20th March 2024: Guru - San Se Cai Shen (Three Color Plutus)(GMS, 1999) just came in thanks to quick work by Osso. + + +Recommended Games (Gambling) + + +Romset: 3 MB / 5 files / 950.9 zip + +$end + + + +$info=ssf2 +$mame +0.155 [Palindrome] + +0.37b12 [Paul Leaman, Razoola, Naz, Keferen, n2locarz] + +0.36b3 [Testdriver] + + +Artwork available + + +Bugs: + +- Clones ssf2t, ssf2tu, ssf2tur1, ssf2tad, sstf2ta: Graphics garbage appears on the top of the screen during Cammy's ending. Misc (ID 01495) + + +WIP: + +- 0.244: Added TOURNAMENT board communication simulation for the 'Super Street Fighter II: The Tournament Battle' clones (machine\cps2comm.cpp). See YouTube: https://youtu.be/Ov2acW-ABiA [Vas Crabb, Darksoft, Gregory Lewandowski]. Work around missing deduction guides for std::array in libc++ 6 (machine\cps2comm.cpp) [Vas Crabb]. Added 'Communication' configuration. + +- 0.238: Genaro Rodarte added clone Super Street Fighter II: The New Challengers Super 2 (USA 930911). + +- 0.203: Steve Gordon added clone Super Street Fighter II: The Tournament Battle (USA 930911). + +- 0.186: idc/Team Avalaunch added clone Super Street Fighter II: The Tournament Battle (Asia 931005). + +- 0.178: Added CPS2 encryption key. + +- 0.175: ShouTime added clone Super Street Fighter II: The Tournament Battle (Japan 931005). Renamed (ssf2tbj) to (ssf2tbj1). + +- 0.155: Palindrome added Super Street Fighter II: The New Challengers (World 931005). Renamed (ssf2) to (ssf2r1). + +- 0.148: Artemio Urbina added clone Super Street Fighter II: The Tournament Battle (Hispanic 931005). + +- 0.135u1: Artemio added clone Super Street Fighter II: The New Challengers (Hispanic 930911). + +- 14th November 2009: Smitdogg - Artemio Urbina dumped Super Street Fighter 2 Hispanic. + +- 0.128u4: MAMEPlus added clones Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg) and Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg). + +- 0.113: David Haywood changed the 'Tournament' Street Fighter games (ssf2tb, ssf2tbr1 and ssf2tbj) to not have a network adapter present by default. + +- 0.102u3: Added clone 'Super Street Fighter II: The Tournament Battle (World 930911)'. Changed description of clone (Japan 930910) to 'Super Street Fighter II: The Tournament Battle (Japan 930911)'. + +- 0.92: Changed parent and clones description to 'Super Street Fighter II...'. + +- 0.68: Added Super Street Fighter 2: The New Challengers (World 930911). Renamed (ssf2) to (ssf2u). + +- 12th April 2003: Razoola - Released XOR 107 for Super Street Fighter 2 (Etc 930911) donated by Dr. MAD. + +- 29th March 2002: Razoola - Released XORs 86 and 87 for Super Street Fighter 2 (Asia 930914) and (Asia 931005) donated by Taucher0815. + +- 0.59: Added clone Super Street Fighter 2: The New Challengers (Asia 931005). Renamed (ssf2a) to (ssf2ar1). + +- 0.53: Added clones Super Street Fighter 2: The Tournament Battle (World 931119) and (Japan 930910). + +- 11th July 2001: Razoola - Released XOR 43 for Super Street Fighter 2: TB (ETC 931119) donated by Dang_Spot. + +- 25th May 2001: Razoola - Released XOR 36 for Super Street Fighter 2 X (Japan 940223) donated by walk. + +- 2nd May 2001: David Haywood added another Street Fighter 2 bootleg romset. + +- 20th March 2001: Razoola - Released XORs 23-25 for Super Street Fighter 2 (930910), (930911) and (931005) donated by tora-chan. + +- 0.37b13: Changed 68000 CPU1 clock speed to 12MHz and added a new cpu1 rom ($500000). + +- 6th March 2001: Razoola - Released XOR 19 for Super Street Fighter 2 T (USA 940223) donated by Naz. + +- 0.37b12: Paul Leaman added 'Super Street Fighter 2: The New Challengers (US 930911)' (Capcom 1993) and clones (Asia 930911), (Japan 931005), (Japan 930911), (Japan 930910) and (Testdriver) Super Street Fighter 2 Turbo (US 940223). + +- 21st February 2001: Razoola - Released XORs 14 and 15 for Super Street Fighter 2 T (ETC 940223) and (Asia 940223) donated by Keferen. + +- 8th February 2001: Razoola - Released XOR 10 for Super Street Fighter 2 (930911) donated by n2locarz. + +- 0.36b3: Added (Testdriver) 'Super Street Fighter 2 (Japan)' (Capcom 1993). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 18.6 MB / 23 files / 9.33 zip + +$end + + + +$info=ssf2mdb +$mame +0.109u1 [David Haywood, Stephane Humbert] + + +WIP: + +- 0.271: Changed description to 'Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version)'. + +- 0.239: Changed description to 'Super Street Fighter II - The New Challengers (bootleg of Japanese Mega Drive version)'. + +- 0.139u3: Changed description to 'Super Street Fighter II - The New Challengers (bootleg of Japanese MegaDrive version)'. Renamed (ssf2ghw) to (ssf2mdb). + +- 0.135u4: Replaced SN76496 sound with SMSIII PSG. + +- 0.128u1: Changed 68000 CPU1 clock speed to 7670453 Hz, Z80 CPU2 to 3579545 Hz, YM2612 sound to 7670453 Hz and SN76496 to 3579545 Hz. + +- 0.114u3: Aaron Giles fixed video_screen_configure in VIDEO_EOF. + +- 0.109u1: David Haywood and Stephane Humbert added 'Super Street Fighter II - The New Challengers (Arcade bootleg of Japanese MegaDrive version)' (bootleg / Capcom 1994). + +- 25th September 2006: David Haywood - Made the 'Arcade' bootleg of the Genesis version of Super Street Fighter 2 work. This version takes coins and plays like an arcade game (real credits, dips etc.), but is based on the Japanese Genesis release of the game. Probably made either because it was low-cost, or because nobody had found a way to bootleg CPS2 at the time (set name ssf2ghw). Thanks to Stephane Humbert for the help with this one. + + +LEVELS: 16 + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 5 MB / 4 files / 2.65 zip + +$end + + + +$info=ssf2t +$mame +0.138u1 [Razoola] + +0.37b13 [Razoola] + + +Bugs: + +- Graphics tearing in Cammy's stage (England). MidnightWolf (ID 08403) + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.177: Undamned and ShouTime added clone Super Street Fighter II X: Grand Master Challenge (Japan 940311). Renamed (ssf2xj) to (ssf2xjr1), (ssf2xjd) to (ssf2xjr1d) and (ssf2xjr) to (ssf2xjr1r). + +- 0.169: Artemio Urbina added clone Super Street Fighter II Turbo (Hispanic 940223). + +- 6th December 2015: Smitdogg - Artemio Urbina got Super Street Fighter 2X (Hispanic version). + +- 0.157: Anonymous added clone Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg). + +- 0.145u4: idc/Team Avalaunch added clone Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version). + +- 0.144u3: hap fixed flashing garbage during intro in Super Street Fighter II Turbo. + +- 0.138u1: Alex Jackson changed 'Super Street Fighter II Turbo (World 940223)' from a clone of 'Super Street Fighter II: The New Challengers (World 930911)' to parent and 'Super Street Fighter II Turbo (Asia 940223)', 'Super Street Fighter II Turbo (USA 940323)', 'Super Street Fighter II Turbo (USA 940223)', 'Super Street Fighter II X: Grand Master Challenge (Japan 940223)' and 'Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)' to clones of it. + +- 0.128u4: MAMEPlus added clone Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg). + +- 0.70u5: Added clone Super Street Fighter 2 Turbo (US 940323). Renamed (ssf2tu) to (ssf2tur1). + +- 0.37b13: Razoola added 'Super Street Fighter 2 Turbo (World 940223)' (Capcom 1994), (US 940223), (Asia 940223) and Super Street Fighter 2 X: Grand Master Challenge (Japan 940223). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 23.8 MB / 24 files / 10.7 zip + +$end + + + +$info=ssfindo +$mame +0.91 [Tomasz Slanina] + + +WIP: + +- 0.243: Workaround missing default QS1000 sounds in See See Find Out by disabling DAC outputs for the time being (machine\acorn_vidc.cpp) [Angelo Salese]. + +- 0.235: Preliminary QS1000 hook up. There seems to be a bug in the ARM_VIDC20 device that causes static/bad sounds. Just set the related volume sliders to 0 to hear the QS1000 [Osso]. Added Intel 8052 (24MHz) CPU2 and QS1000 (24MHz) sound. + +- 0.125u7: Couriersud fixed Player 2 Start mapped twice. + +- 0.102: Tomasz Slanina fixed See See Find Out - Game now playable. + +- 27th January 2005: Tomasz Slanina - Arm750 (Cirrus Logic CL-PS7500FE) + QDSP QS1000 (not emulated = no sound). + +- 0.91: Tomasz Slanina added 'See See Find Ou' (Icarus 1999). Mostly ok, but sometimes pauses. + +- 3rd November 2003: Guru - See See Find Out (Icarus 1999) arrived from Andrew Slorach. + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 19.1 MB / 11 files / 5.23 zip + +$end + + + +$info=ssh2000 +$mame +0.219 [Ioannis Bampoulas] + + +WIP: + +- 0.278: Rearranged Super Shanghai 2000 sets and added to a new driver (goldstar->sshanghai.c) - Promoted Super Shanghai 2000 (set 1, green board) and clone (set 2, green board) to working [Roberto Fresca, Grull Osgo]. Changed description of 'Super Shanghai 2001' to 'Super Shanghai 2000 (set 1, green board)' and 'Super Shanghai 2000 (standard. green board)' from a parent set to clone 'Super Shanghai 2000 (set 2, green board)'. Renamed (ss2000) to (ssh2000a) and (ss2001) to (ssh2000). + +- 0.277: Roberto Fresca and Ioannis Bampoulas added 'Super Shanghai 2000 (standard. green board)' (bootleg 2000). + +- 0.219: Ioannis Bampoulas added 'Super Shanghai 2001' (bootleg 200?). + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 1.07 MB / 10 files / 209.2 zip + +$end + + + +$info=ssh2000wf +$mame +0.277 [Roberto Fresca, Ioannis Bampoulas] + + +WIP: + +- 0.278: Rearranged Super Shanghai 2000 and added to a new driver (goldstar->sshanghai.c) - Promoted game to working [Roberto Fresca, Grull Osgo]. Renamed (ss2000a) to (ssh2000wf). + +- 0.277: Roberto Fresca and Ioannis Bampoulas added 'Super Shanghai 2000 - Wrestle Fiesta (30% bonus, red board)' (bootleg 2000). + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 576.5 kb / 10 files / 102.9 zip + +$end + + + +$info=ssh2001 +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Super Shanghai 2001 (set 1, red board)' (bootleg 2001) and clone Super Shanghai 2001 (set 2, red board). Note: Even when the graphics set matches the 2000 version, the program shows: SHG-47C 2001. + + +Recommended Games (Gambling) + + +Romset: 544.5 kb / 10 files / 105.9 zip + +$end + + + +$info=sshangha +$mame +0.201 [Fabrice Arzeno, The Dumping Union] + +0.61 [Bryan McPhail] + + +< Japan > + + +Bugs: + +- Clone sshanghb: [possible] Stays stuck on the end of Quest Mode story intro. Kale (ID 03204) + +- Clone sshanghb: [possible] Between the levels there are dialogues. The text of these dialogues overwrites one another. Luja (ID 01169) + + +WIP: + +- 0.251: Consolidate driver in single file [Osso]. + +- 0.245: Angelo Salese fixed pf1 tilemap paging size, necessary for end credits to be displayed properly. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use callback for tile info and 8bpp mixing (video\deco16ic.cpp). Fixed Super Shanghai Dragon's Eye regression. Cleanup gfxdecode layout. Correct palette entries. Both chip and PCB hasn't any stereo sound output. Correct sound output routes [cam900]. + +- 0.213: TeamEurope, Brian Troha and The Dumping Union added clone Super Shanghai Dragon's Eye (Korea). + +- 0.202: Improved Super Shanghai Dragon's Eye video mixing and palette handling. This fixes sprite priority bug with the ingame message boxes and black sprites in some cutscenes [David Haywood]. Fixed OKI clock/pin7. Reference video at: https://youtu.be/buCb-exoJWo [cam900]. Added save state support and removed MCFG macros [Osso]. Changed MSM6295 sound clock speed to 2MHz. + +- 0.201: Fabrice Arzeno and The Dumping Union added Super Shanghai Dragon's Eye (World). Added PCB layout and correct the clocks based off of actual OSC [Brian Troha]. Changed MC68000 CPU1 clock speed to 16MHz and MSM6295 to 1MHz. Renamed (sshangha) to (sshanghaj). + +- 0.156: Osso restored flip screen support in Super Shanghai Dragon's Eye. + +- 0.149u1: Charles MacDonald and David Haywood fixed Super Shanghai Dragon's Eye - Game now playable. Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c/h; drivers\sshangha.c). Changed a few bits around based on discussion, still not right. Different (better/more correct) interpretation of Charles' data after some discussions. Reformat DECO 146 in a bit but you can start Super Shanghai Dragon's Eye now at least. Looks like the original might not need / use quite the same video hacks as the bootleg. Fliped the original spriterams around in Super Shanghai Dragon's Eye, seems better [David Haywood]. + +- 14th July 2013: Charles MacDonald - Data East 146 chip: Thanks to The Dumping Union I was able to purchase a "Super Shanghai Dragon's Eye" PCB. The board was designed by Data East for Hot-B and is mostly identical to other Data East boards of the same time period. This board needed PAL dumps and had some emulation problems in MAME prompting further investigation into the 146 protection chip. I made a few modifications to the board for finer control of the 146 and have been developing and testing a lot of trojan programs to figure out how the chip works. I haven't gotten around to adding my findings to MAME and I won't have time to do so for a while, so I've decided to put up the relevant documentation. It's mostly complete and should be able to augment the existing 146 emulation to help Super Shanghai and other games. I'd really like to do more work with the other Data East protection chips because they seem very similar to the 146. If anyone can help out with providing any of the 68000-based games that use these chips (such as Robocop 2, Rohga, etc.) maybe we can complete the emulation for them as well. I've finished a new PAL dumper design. Many ideas from the previous 68000-based prototype have been refined and implemented in the new one, which had design goals of lowering cost and simplifying assembly. Adding a proper ZIF socket and a software controlled power supply makes it easy to swap out chips when dumping, and allowed me to dump a box of 60 PALs in about an hour. The control software has more exhaustive tests to identify and confirm registered devices so you can easily tell how GAL chips are programmed and how they should be dumped. This version supports 20 and 24-pin combinatorial devices and dumping of 20-pin registered devices. I've finished the new combinatorial dump analyzer, and am working on adding more devices to the registered dumping software. Then I can start work on the analysis program to convert registered dumps back into human-readable logic which should be quite a challenge. Even if that proves too troublesome, we still have a way to preserve all the data in registered PALs now, and the analysis software can follow at a later time. + +- 0.143u2: Brian Troha added DIP locations to the Super Shanghai Dragon's Eye sets. + +- 0.142: David Haywood converted Super Shanghai Dragon's Eye to use the common DECO video files functions, fixing a rowscroll bug in it. + +- 0.141u4: David Haywood fixed tile colors are wrong when you select them in Super Shanghai Dragon's Eye. Changed palettesize from 4096 to 16384 colors. + +- 0.133u1: Renamed (sshanghb) to (sshanghab). + +- 0.131u3: Angelo Salese hooked up sound in Super Shanghai Dragon's Eye. Fixed flickering on girl presentation screens. Split memory maps for the different versions, and fixed sound in the parent set. + +- 0.131u1: Hooked up standard paletteram16_xbgr() function instead of a custom one. Merged memory maps in Super Shanghai Dragon's Eye driver [Angelo Salese]. + +- 0.61: Bryan McPhail added 'Super Shanghai Dragon's Eye (Japan)' (Hot-B 1992) and clone (World, bootleg). Known issues: The original uses a protection chip which isn't fully worked out yet. Sound doesn't work. The bootleg never seems to write to a sound latch. Not sure the bootleg even has the same sound hardware as the original. + +- 27th May 2002: Bryan McPhail sent in a driver for Super Shanghai Dragon's Eye, though only the bootleg version works and without sound. + + +LEVELS: 6 (quest mode) (sshanghb) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai): + +Shanghai + +Shanghai II + +Shanghai III + +Shanghai - The Great Wall + +Shanghai Matekibuyuu + +Shanghai Matekibuyuu (VER 1.20G) + +Shanghai Shoryu Sairin + +Shanghai Sangokuhai Tougi + +Super Shanghai 2005 + +Dragon Punch + +Hasamu + +Super Shanghai Dragon's Eye + +Niyanpai + +Sankokushi + +Dragon World + +Dragon World II + +Dragon World 3 / Chuugokuryuu 3 Special + +Dragon World 3 EX + +Chuugokuryuu 2001 [Dragon World 2001] + +Zhongguo Long Pretty Chance [Dragon World Pretty Chance] + + +Romset: 6.56 MB / 10 files / 2.26 zip + +$end + + + +$info=sshootep +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Sharpshooter (Game Plan)'. + +- 0.141u1: Miodrag Milanovic added Sharpshooter (Game Plan 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 6 kb / 3 files / 4.56 zip + +$end + + + +$info=sshooter +$mame +0.145u8 [Brian Troha, The Dumping Union] + +0.63 [Aaron Giles] + + +WIP: + +- 0.274: Implemented RAMDAC with hardware cursor (video\bt48x.cpp). Use Brooktree BT481 device [Dirk Best]. + +- 0.214: Added speed-up for clones Sharpshooter (Rev 1.1) and (Rev 1.7). Correct ROM names [Brian Troha]. + +- 0.145u8: Brian Troha and The Dumping Union added Sharpshooter (Rev 1.9). Renamed (sshooter) to (sshooter17). + +- 0.133u1: Renamed (sshoot12) to (sshooter12) and (sshoot11) to (sshooter11). + +- 0.99u6: Brian Troha added clone Sharpshooter (Rev 1.1). + +- 0.95u3: Brian Troha added clone Sharpshooter (Rev 1.2). + +- 0.63: Aaron Giles added 'Sharpshooter (Rev 1.7)' (P&P Marketing 1998). + +- 22nd November 2002: Aaron Giles added Sharpshooter to the Police Trainer driver. + + +LEVELS: 30 + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 11 MB / 14 files / 4.37 zip + +$end + + + +$info=sshootr2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Sharp Shooter II' (Game Plan 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 10 kb / 5 files / 6.76 zip + +$end + + + +$info=sshot +$mame +0.143u6 [Mariusz Wojcieszek, TeamEurope & Fallout] + + +NOTE: + +- YouTube: https://youtu.be/QDA1rWIM1PA + https://youtu.be/cismqM0G_N8 + + +WIP: + +- 0.275: Dumped sound PCB PROMs for Super Shot [IZ8DWF]. f205v added clone Super Shot (set 2). Changed parent description to 'Super Shot (set 1)'. + +- 0.273: Changed screen refresh rate to 50 [hap]. + +- 0.272: Correct cpu clock. Fixes Super Shot runs way too fast [hap]. Changed INS 8060 CPU1 clock speed to 1411125 Hz and visible area to 248x256. + +- 0.252: Rewrote disassembler. Changed CPU endianness [AJR]. Put driver in anonymous namespace [Osso]. + +- 0.250: Fixed unreliable order of execution in JMP instruction (cpu\scmp\scmp.cpp) [AJR]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: Correct CPU type [hap]. Replaced INS 8050 CPU1 with 'National Semiconductor INS 8060 SC/MP II'. READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.143u6: Mariusz Wojcieszek, TeamEurope and Fallout added 'Super Shot' (Model Racing 1979). + +- 19th September 2011: TeamEurope - Thanks to Fallout from the german arcadeforum, we got an Super Shot PCB, made by Model Racing in 1979. Dumped by TeamEurope and added by Mariusz Wojcieszek. Fallout was also kind enough and made some great pictures of all bezels from this cab... so we have a nice artwork for this game preserved too! Great to have another game of Model Racing preserved! + +- 8th July 2010: ANY scanned the schematics of Super Shot, game is still most wanted. + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Carnival): + +Super Shot + +Carnival + +Gun Champ + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Poly-Play (ZRE-PP) (Schiessbude) + +Gorodki + +CarnEvil + +Sharpshooter + +See See Find Out + +Carnival King + +- + +Hurricane (Pinball) + + +Romset: 10.3 kb / 12 files / 7.52 zip + +$end + + + +$info=sshtl_l7 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Space Shuttle (L-3). + +- 0.141u1: Miodrag Milanovic added 'Space Shuttle (L-7)' (Williams 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 44 kb / 5 files / 35.1 zip + +$end + + + +$info=sshtlzac +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added I8035 (6MHz) CPU2, MC1408 DAC sound and keypad control. + +- 0.141u1: Miodrag Milanovic added 'Space Shuttle (Zaccaria)' (Zaccaria 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 6 files / 7.25 zip + +$end + + + +$info=sshuffle +$mame +0.286 [Victor Fernandez] + + +HardDisk required + + +WIP: + +- 0.286: Victor Fernandez added 'Super Shuffle' (Arachnid 2011). Note: Electromechanical + Video game. Linux operating system. + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 1.03 MB / 2 files / 555.4 zip + +CHD: x.x MB (Compressed: x.x) + +$end + + + +$info=sshuttle +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Space Shuttle (Taito) (set 1)' and clone (alternate set) to 'Space Shuttle (Taito) (set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Space Shuttle (Taito)' (Taito 1985) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 7 files / 13.4 zip + +$end + + + +$info=ssi +$mame +0.33b4 [Howie Cohen] + + +Artwork available + + +Bugs: + +- There is graphic garbage when you get the T bonus. Iaspis (ID 01013) + + +WIP: + +- 0.241: Jon Exidy added clone Majestic Twelve - The Space Invaders Part IV (US, revised code, Rev 1). Changed parent description to 'Super Space Invaders '91 (World, revised code, Rev 1)' and clones (World) to 'Super Space Invaders '91 (World, revised code)', (World, earlier?) to 'Super Space Invaders '91 (World, earlier code base)', (US) to 'Majestic Twelve - The Space Invaders Part IV (US, revised code)' and (US, earlier?) to 'Majestic Twelve - The Space Invaders Part IV (US, earlier code base)'. Renamed (majest12ua) to (majest12ub) and (majest12u) to (majest12ua). + +- 0.239: Arcadecomponents.com added clone Majestic Twelve - The Space Invaders Part IV (US). Note: Game is identical to clone Super Space Invaders '91 (World), but the region-defining byte which is changed to 0x02 (US). All labels are original and the new ROM's number (17) does fill a hole, so seems original. Changed description of clone (US) to 'Majestic Twelve - The Space Invaders Part IV (US, earlier?)'. Renamed (majest12u) to (majest12ua). + +- 0.225: Caius added clone Super Space Invaders '91 (World, earlier?). Note: This is identical to majest12u, but the region-defining byte which is changed to 0x03 (World). All labels are original and the new ROM's number (13) does fill a hole, so seems original. Added PLDs ($0, 200 - c64-10.ic42 and c64-11.ic43). Note: Originals are protected PAL16L8s, these are brute-forced and reversed for GAL16V8s. + +- 0.173: Artemio Urbina and The Dumping Union added clone Majestic Twelve - The Space Invaders Part IV (US). Renamed (majest12) to (majest12j). + +- 0.140u2: IronGiant added clone Super Space Invaders '91 (World). Changed parent description to 'Super Space Invaders '91 (World, Rev 1)'. Fixed rom names. + +- 26th July 2008: Mr. Do - Another favorite of mine that was bought awhile ago finally got some love: Majestic Twelve bezel. + +- 0.102u5: Nicola Salmoria fixed butterfly wings do not work properly, when you get the 'Freeze Time' bonus. + +- 0.56: Fixed rom names. + +- 29th June 2000: Hans de Goede fixed Super Space Invaders '91 and clone Majestic Twelve from crashing. + +- 31st May 2000: Brad Oliver integrated the Super Space Invaders and Taito F2 drivers. + +- 0.36b5: Added dipswitches 'Cabinet', 'Flip Screen' and 'Difficulty'. + +- 0.35RC2: Changed description to 'Super Space Invaders '91 (World)' and clone 'Majestic Twelve - The Space Invaders Part IV' to 'Majestic Twelve - The Space Invaders Part IV (Japan)'. + +- 19th April 1999: Marco Cassili added clone Majestic 12. + +- 0.35b13: Changed description of clone 'Majestic Twelve' to 'Majestic Twelve - The Space Invaders Part IV'. + +- 0.35b11: Marco Cassili added clone Majestic Twelve. + +- 0.34b8: Andrew Prime fixed flickering sprites in SSI. + +- 0.34b6: Ernesto Corvi added sound to Super Space Invaders. Added Z80 CPU2, YM2610 sound and sound CPU rom and ADPCM samples rom. + +- 0.33b7: Super Space Invaders use the dynamic palette system [Aaron Giles]. + +- 0.33b4: Howie Cohen added 'Super Space Invaders '91' (Taito 1990). Preliminary. + +- 19th March 1998: CaBBe dumped Super Space Invaders '91 (World). + + +LEVELS: 43 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Retrocade + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 1.69 MB / 7 files / 544.9 zip + +$end + + + +$info=ssi2001 +$mame + +DEVICE: + +Innovation SSI-2001 Audio Adapter + + +WIP: + +- 0.185: Added 'Innovation SSI-2001 Audio Adapter' device (bus\isa\ssi2001.cpp). + +$end + + + +$info=ssi263hle +$mame + +DEVICE: + +SSI-263A Speech Synthesizer + + +WIP: + +- 0.262: Added 'SSI-263A Speech Synthesizer' device (sound\ssi263hle.cpp). + +$end + + + +$info=ssideki +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.35b12: Changed description to 'Super Sidekicks / Tokuten Ou'. + +- 0.35b3: Renamed (sidkicks) to (ssideki). + +- 0.34b8: Neo Geo status: Super Sidekicks controls still stop working after a couple of minutes, though. + +- 0.34b1: Added 'Super Sidekicks' (SNK 1992). + +- 21st May 1998: CaBBe dumped Super Sidekicks / Tokuten Ou. + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 6.75 MB / 6 files / 3.02 zip + +$end + + + +$info=ssideki2 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - Real Fight Football (NGM-061 ~ NGH-061)'. + +- 0.143u4: Changed description to 'Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football (NGM-061)(NGH-061)'. + +- 0.120: Johnboy fully redumped Super Sidekicks 2. Fixed rom names. + +- 0.36b9: Massimo Morra improved gfx in Super Sidekicks 2. + +- 0.35b12: Changed description to 'Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football'. + +- 0.35b2: Changed description to 'Super Sidekicks 2 - The World Championship'. + +- 0.35b1: Battlepriest hacked the protection in Super Sidekicks. + +- 0.34b5: Added 'Super Sidekicks 2' (SNK 1994). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 13.2 MB / 9 files / 6.37 zip + +$end + + + +$info=ssideki3 +$mame +0.34b8 [?] + + +Neo-Geo + +Artwork available + + +Bugs: + +- Original PCB running attract mode and a game through an RGB board and into my PC. Smitdogg (ID 04018) + + +WIP: + +- 0.258: Changed description to 'Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - Eikou e no Chousen'. + +- 0.174: Changed description to 'Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - Eikou e no Michi'. + +- 0.147: Changed description to 'Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikou e no michi'. + +- 0.36b8: Massimo Morra fixed the field in Super Sidekicks 3. + +- 0.35b12: Changed description to 'Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikoue no michi'. + +- 0.35b3: Renamed (sskick3) to (ssideki3). + +- 0.35b2: Attempt at emulating some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on) [Nicola Salmoria]. + +- 0.34b8: Added 'Super Sidekicks 3 - The Next Glory' (SNK 1995). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 20.2 MB / 12 files / 9.19 zip + +$end + + + +$info=ssideki4 +$mame +0.35b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.136u4: Changed description to 'The Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero'. + +- 0.79u2: Added new sound1 rom ($0) and gfx roms ($0/1, 800000/1). + +- 0.69: Changed description to 'Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The'. + +- 0.68: Changed description to 'The Ultimate 11 / Tokuten Ou - Honoo no Libero'. + +- 0.67: Changed description to 'The Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero'. + +- 23rd March 2000: Mike Coates fixed an ASM 68k core bug which affected Super Sidekicks 4. + +- 0.35b13: Changed description to 'The Ultimate 11 / Tokuten Ou - Honoo no Libero'. + +- 0.35b12: Changed description to 'Super Sidekicks 4 - Ultimate 11 / Tokuten Ou - Honoo no Libero'. + +- 0.35b2: Added 'Super Sidekicks 4 - Ultimate 11' (SNK 1996). Attempt at emulating some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on) [Nicola Salmoria]. + +- 11th January 1999: AraCorn (aka CaBBe) dumped Super Sidekicks 4. + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 28.2 MB / 11 files / 12.6 zip + +$end + + + +$info=ssingles +$mame +0.80u2 [Tomasz Slanina] + + +WIP: + +- 0.279: Added xtal and tweak palette a bit. Fixes music is too high pitched and choppy in Swinging Singles. Swap car green/yellow. Added 'Lives' and 'Cabinet' dsw and small cleanup. Swap palette bits0/1 back again [hap]. Changed Z80 CPU1 clock speed to 3.5 MHz and the 2x AY-3-8910A to 1750000 Hz. Changed visible area to 224x288 and VSync to 64.489976 Hz. + +- 0.197: Use MC6845 for vertical interrupt generation [AJR]. + +- 0.164: hap changed description to 'Swinging Singles (US)' and manufacturer to 'Yachiyo Denki (Entertainment Enterprises, Ltd. license)'. + +- 0.142u4: R. Belmont fixed heap corruption detected by VS2010 RTC in Swinging Singles. + +- 0.136u2: Atari Ace converted Swinging Singles to use driver_data structure. + +- 0.122u6: Swinging Singles cleanup [Tomasz Slanina]: Hooked up CRT6845. Converted to tilemaps. Simplified protection(?) emulation. Removed tilemap, a bit more low level video hw emulation. Fake colors. Changed visible area to 256x256, palettesize from 64 to 4 colors and VSync to 61.035156 Hz. + +- 0.108u2: Tomasz Slanina fixed Swinging Singles - Game now playable. Added 2x AY8910 (1.5MHz) sound. Changed visible area to 224x288. Added Player 1, 8-way Joystick, 4x buttons and 1x coin slot. Added dipswitches 'Coin A', 'Difficulty' and 'Unk1-C'. + +- 26th August 2006: Tomasz Slanina - Swinging Singles is playable now (with bad colors - probably a missing PROM). + +- 0.80u2: Tomasz Slanina added 'Swinging Singles' (Yachiyo 19??). Not much work done on it. + +- 26th March 2004: Tomasz Slanina sent in drivers for Swinging Singles (doesn't work). + +- 21st June 2001: Dumped Swinging Singles. + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 128 kb / 12 files / 49.4 zip + +$end + + + +$info=ssipkr24 +$mame +0.123u3 [Roberto Fresca] + + +WIP: + +- 0.156: Added 'Coinage Modifer' dipswitch. + +- 0.125u2: Added buttons 11 and 12. + +- 0.123u4: Roberto Fresca changed parent/clone relationship (ssipkr24/jjpoker) to separate SSI Poker sets from Jackpot Joker Poker. Changed 'SSI Poker (v2.4)', (v3.0) and (v4.0) from clones of 'Jackpot Joker Poker (set 1)' to parent/clones. + +- 0.123u3: Roberto Fresca added 'SSI Poker (v2.4)' (SSI 1988), 'SSI Poker (v3.0)' (SSI 1988) and 'SSI Poker (v4.0)' (SSI 1990). + + +Recommended Games (Cards) + + +Romset: 18.2 kb / 10 files / 11.3 zip + +$end + + + +$info=ssjkrpkr +$mame +0.139 [Roberto Fresca, Siftware] + + +WIP: + +- 0.277: Removed the driver init for 'Southern Systems Joker Poker' [Roberto Fresca, Grull Osgo]. + +- 0.276: Added new inputs and new button-lamps layout with 10 buttons. Promoted 'Southern Systems Joker Poker' to working. Note: The gfx rom is broken and can't get a consistent dump. All is garbage inside. So, we are using a generic GFX ROM (from DPHLA set), modified to support the apostrophe, question mark and arrow down symbols needed for the game [Roberto Fresca, Grull Osgo]. Added dipswitches 'Cards to Discard', 'Double-Up', 'Max Bet' and 'Break Game (set ON)'. + +- 0.139u1: Roberto Fresca added missing CPU I/O map to the machine driver of Southern Systems Joker Poker. This allow boot the game and enter into the attract mode. + +- 0.139: Roberto Fresca and Siftware added 'Southern Systems Joker Poker' (Southern Systems & Assembly 1982). Figured out the memory map. Also added technical notes about the hardware [Roberto Fresca]. + +- 27th July 2010: Roberto Fresca - Southern Systems Joker Poker: A new dump from an old board. The game seems to be one of the first Joker Poker games, manufactured by Southern Systems & Assembly, Ltd. in 1982. The hardware is composed by a i8080, i8224, 3x 8255, etc... The chars ROM has garbage inside, so I replaced it temporarily with a generic one. The game is not working due to PPI handshaking issues. Hopely can get a good dump soon. + + +Recommended Games (Cards) + + +Romset: 10 kb / 3 files / 5.43 zip + +$end + + + +$info=sslam +$mame +0.169 [?] + +0.62 [Guru, David Haywood] + + +WIP: + +- 0.250: Fixed spriteram oob access [hap]. + +- 0.234: Try to fix graphics [Carl]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.169: f205v added clone Super Slam (set 3). Changed clone (set 2) to parent 'Super Slam (set 1)' and (set 1) to clone 'Super Slam (set 2)'. Renamed (sslam) to (sslama) and (sslama) to (sslam). + +- 0.155: Osso fixed Super Slam sound missing (due to m68k changes in the 0.154 cycle?). + +- 0.145u6: Fixes to Super Slam music sequencing and dipswitches [Quench]. + +- 0.141u3: Atari Ace duplicated some code (palette related) between drivers (Super Slam driver). + +- 0.136u2: Atari Ace converted Super Slam to use driver_data structure. + +- 0.128u1: Couriersud fixed Super Slam driver. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Super Slam that uses the latter pattern to the new system. + +- 0.112: Improvements to the Super Slam driver [Quench]: Correct the music sequencing simulation of the sound controller in SSLAM based on poking a real board Guru kindly provided. Added save state support. Added DIP locations. Added I8051 (12MHz) CPU2. + +- 0.105u4: f205v fixed OKI frequency in Super Slam to 7575 Hz. + +- 0.95u2: Quench improved Super Slam audio MCU simulation. + +- 0.95: Pierpaolo Prazzoli fixed middle tilemap removing wraparound in the Super Slam title screen. + +- 0.94u2: Pierpaolo Prazzoli fixed Super Slam sprites, text tilemap colors, text tilemap scrolls and VSync (60->58Hz). Fixed gfx1 rom loading and rom names. Changed description to 'Super Slam (set 1)' and clone (alt) to 'Super Slam (set 2)'. + +- 0.79u1: Added clone Super Slam (alt). Added missing MSM6295 (9848 Hz) sound and dipswitches 'Singles Game Time' and 'Doubles Game Time'. + +- 3rd February 2004: David Haywood fixed a crash in the Super Slam driver. + +- 1st February 2004: Quench simulated the sound CPU in Super Slam, but it's not perfect yet. + +- 21st February 2003: Guru - Super Slam arrived from Taucher for a redump. + +- 0.62: David Haywood added 'Super Slam' (Playmark 1993). Known issues: Still some unknown reads/writes. Odd problem with sprites and wrong text on tournament screen. Sound needs hooking up. Inputs/dsw need finishing/verifying. + +- 26th July 2002: David Haywood sent in a driver for Super Slam with some small graphics glitches and missing sound. + +- 16th September 2001: Guru - Received Super Slam (Banpresto). Thanks go to Smitdogg for the donations. + + +LEVELS: 3 + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 5.50 MB / 11 files / 1.44 zip + +$end + + + +$info=ssmissin +$mame +0.62 [David Haywood] + + +WIP: + +- 0.270: Hook up S.S. Mission vtiming PROM [hap]. + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.133u1: Brian Troha added DIP locations to S.S. Mission. + +- 0.114: Changed 68000 CPU1 clock speed to 8MHz and OKI6295 to 1MHz. + +- 0.103u2: Brian Troha fixed dipswitches in S.S. Mission. Added 'Demo Sounds' dipswitch. + +- 0.62: David Haywood added 'S.S. Mission' (Comad 1992). + +- 9th July 2002: David Haywood added sound to S.S. Mission. + +- 7th July 2002: David Haywood added S.S. Mission to the nmk16 driver, though it lacks sound. + +- 24th June 2002: Guru - Got a SS Mission (Comad 1992) board from Roy A. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 3.03 MB / 12 files / 961.8 zip + +$end + + + +$info=ssoldier +$mame +0.76u1 [Chris Hardy] + +0.36b9 [Bryan McPhail] + + +WIP: + +- 0.143u7: Mamesick fixed sounds freezes or halts after a time in Superior Soldiers and clone. + +- 0.141u1: Angelo Salese added sound reset line for Irem M92 HW, and safely removed GAME_IMPEFECT_SOUND flag in Superior Soldiers and clone Perfect Soldiers. + +- 0.129u2: Fixed input in clone Perfect Soldiers (added missing button3) [a3SEybxT0]. + +- 0.104u8: Fixed rom names in clone Perfect Soldiers (Japan). + +- 0.76u1: Chris Hardy added Superior Soldiers (US). + +- 21st October 2003: Chris Hardy added the US version of Perfect Soldiers called Superior Soldiers to the Irem M-92 driver. + +- 0.56: Added 'Any Button to Start' and 'Unknown' dipswitches. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. Added 'Demo Sounds' dipswitch. + +- 27th July 2001: Nicola Salmoria decrypted the sound CPU in 'In the Hunt', Major Title 2 and Perfect Soldiers. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. + +- 0.36b9: Bryan McPhail added 'Perfect Soldiers (Japan)' (Irem 1993). + +- 7th November 1999: Bryan McPhail added Perfect Soldiers to the M92 driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 10.4 MB / 22 files / 4.30 zip + +$end + + + +$info=ssonicbr +$mame +0.236 [hap] + + +< Japan > + + +WIP: + +- 0.236: hap added 'SegaSonic Bros. (prototype, hack)' (hack 1992). Note: Supposedly the data ROM mapping was modified. + +- 26th November 2018: Guru - A couple of years ago an unreleased Sega C2 game surfaced. It was shown on the net and at some arcade shows and hoarded by the usual people so no ROMs have become available... until now. One of the hoarders even tried to scare anyone else with the ROMs to keep them secret by spreading rumours that the men in black would come looking for them if they leaked the ROMs! The Bottom line is this is another game rescued from the clutches of hoarders and will be coming to MAME very soon... (Sega Sonic Bros., unreleased prototype). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sonic): + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +SegaSonic Bros. + +Sonic Championship + +Waku Waku Sonic Patrol Car + +SegaSonic Cosmo Fighter + +SegaSonic Popcorn Shop + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 640 kb / 3 files / 212.9 zip + +$end + + + +$info=ssozumo +$mame +0.36b7 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.203: Osso fixed save state regression. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.192: Fixed wrong colors in the title logo. Added DECO CRTC (12MHz/2) and screen raw parameters for Syusse Oozumou [Angelo Salese]. Replaced 2x AY-3-8910A sound with 2x YM2149. Changed VSync to 57.444853 Hz. + +- 0.160: Osso added save state support to Syusse Oozumou. + +- 0.144u2: Angelo Salese fixed bogus IRQ mask to sound CPU in Syusse Oozumou. + +- 0.139u3: Atari Ace converted Syusse Oozumou to driver_data. + +- 0.131u1: Angelo Salese modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in Syusse Oozumou. + +- 0.72: Added 'Controls' dipswitch. + +- 0.36b7: Takahiro Nogi added 'Syusse Oozumou (Japan)' (Technos 1984). + +- 5th October 1999: Takahiro Nogi sent in a driver for Syusse Oozumou. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Oozumou - The Grand Sumo (DECO Cassette) + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 256.1 kb / 36 files / 146.6 zip + +$end + + + +$info=sspac2k1 +$mame +0.125u4 [Roberto Fresca, Corrado Tomaselli] + + +WIP: + +- 0.125u4: Roberto Fresca added 'Super Space 2001' (Unknown 200?). + +- 3rd September 2005: Corrado Tomaselli dumped Super Space 2001. + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 195.5 zip + +$end + + + +$info=sspacaho +$mame +0.76u2 [Stefan Jokisch] + + +TODO: + +* Add sound/samples + + +SETUP: + +- Press ALT to select Space Attack or Head On. + + +WIP: + +- 0.147u1: Added dipswitches 'Head On Lives', 'Space Attack Bonus Life', 'Space Attack Final UFO Bonus' and 'Space Attack Lives'. + +- 0.117u1: Couriersud added Discrete sound to Head On and clones, Space Attack / Head On, Head On 2 and Invinco / Head On 2 in the VIC Dual driver. + +- 0.113u3: Removed PROMs ($20, 40). Added user1 rom 316-0206.u14. + +- 0.76u2: Stefan Jokisch added 'Space Attack / Head On' (Sega 1979). + +- 27th October 2003: Stefan Jokisch added Space Attack / Head On to the vicdual driver. + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Multiplay) + + +Romset: 16.1 kb / 10 files / 12.6 zip + +$end + + + +$info=sspaceat +$mame +0.35b12 [Nicola Salmoria] + +0.29 [Mike Coates] + + +Artwork available + + +TODO: + +* Add sound/samples + + +SETUP: + +- In the 'Machine Configuration' menu set Cabinet to 'Black and White' to use the artwork. + + +NOTE: + +- Space Attack is NOT the same as "Space Attack II", which runs on Space Invaders hardware. + + +WIP: + +- 0.133u1: Renamed (sspacat2) to (sspaceat2), (sspacat3) to (sspaceat3) and (sspacatc) to (sspaceatc). + +- 0.124u4: Aaron Giles fixed problems with inserting coins in Space Attack and clones. + +- 0.118u6: Aaron Giles fixed a fatal error in Space Attack. + +- 24th June 2007: Mr. Do - A LONG time ago, Yaggy sent me pics of the backdrop for Sega Space Attack. I never implemented it because the backdrop is for the B&W version of the game, but the MAME version is in color. Well, it seems the game has an option in the UI menu called "Driver Configuration." Go in there, and change the monitor to B&W, and there you have it. Also added in the overlay, based on the same pics from Yaggy. + +- 0.113u3: Added user1 PROMs ($0, 20 - timing). + +- 0.87u2: MASH added clone Space Attack (upright set 3). Changed parent description to 'Space Attack (upright set 1)' and clone (upright, older) to 'Space Attack (upright set 2)'. + +- 0.37b7: Removed Samples sound. + +- 0.37b2: Added clone Space Attack (upright, older). Changed parent description to 'Space Attack (upright)' and clone (Cocktail) to 'Space Attack (cocktail)'. + +- 2nd May 2000: Zsolt Vasvari added the B&W version of Space Attack to the vicdual driver. + +- 0.36b7: Added 'Bonus Life After 1st Stage' and 'Bonus Life' dipswitches. Changed description to 'Space Attack (Upright)' and clone (Cocktail) to 'Space Attack (Cocktail)'. + +- 0.36b5: Added PROM ($0). + +- 0.35b12: Nicola Salmoria added 'Sega Space Attack (Upright)'. Changed 'Sega Space Attack' to clone 'Sega Space Attack (Cocktail)'. Renamed (sspaceat) to (sspacatc). + +- 31st October 1998: Dumped Space Attack (upright set 3). + +- 0.31: Known issues: The game plays only in cocktail mode. + +- 0.29: Mike Coates added 'Sega Space Attack' (Sega 1979). Known issues: Dipswitches not verified. + +- 23rd August 1997: Dumped Space Attack (cocktail). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Sparcade + +* Tickle + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 8.09 kb / 11 files / 7.37 zip + +$end + + + +$info=sspanic +$mame +0.234 [Phil Bennett] + + +NOTE: + +- YouTube: https://youtu.be/YDJW7ch45Yw + + +WIP: + +- 0.234: Phil Bennett added 'Same Same Panic' (Namco 1993). + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 1.19 MB / 4 files / 605.2 zip + +$end + + + +$info=sspeedr +$mame +0.76u1 [Stefan Jokisch] + + +Artwork available + + +WIP: + +- 0.279: Fixed sound regression and added screen raw params [hap]. Changed VSync to 59.468783 Hz. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.224: New netlist audio implementation to Super Speed Race. The netlist-based audio implementation derived from Midway audio schematics, and based on that used for 280-ZZZAP and Laguna Racer. The biggest difference is the use of a linear feedback shift register for noise generation [Colin Howell]. Added save state support [Osso]. Added 'Netlist Sound Device' and 'Pot: Master Volume' adjuster. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Use output finder for Super Speed Race [Robbbert]. + +- 0.148u5: MASH added generic Gear Shift artwork to Super Speed Race. + +- 0.135u4: Tafoid added DIPS and changed clock values to XTAL in Super Speed Race. + +- 0.127u3: Mike Green fixed pedal controls, which doesn't work in Super Speed Race. + +- 0.113u2: Changed VSync to 59.390000 Hz. + +- 0.113: Derrick Renaud changed Super Speed Race to IPT_POSITIONAL with PORT_REMAP_TABLE controls for gas and steering fixing both. Removed Dial and Pedal. + +- 16th October 2006: Mr. Do - Forgot to update Super Speed Race artwork with the new LEDs; fixed (thanks stephh). + +- 10th September 2006: Mr. Do - Updated the .lay file for Super Speed Race due to the change in the LED system. + +- 20th August 2006: Mr. Do - Converted Super Speed Race artwork to use the new built-in LEDs in 0.107u4. + +- 0.107u4: Aaron Giles added built-in layouts for Super Speed Racer using the new primitives. + +- 0.106u10: Aaron Giles updated Super Speed Race to support the new artwork system. + +- 0.76u1: Stefan Jokisch added 'Super Speed Race' (Midway 1979). No sound. + +- 25th October 2003: Stefan Jokisch sent in a driver for Super Speed Race. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 10 kb / 5 files / 4.84 zip + +$end + + + +$info=sspirits +$mame +0.78 [Olivier Galibert] + + +Floppy Disk required + +Artwork available + + +WIP: + +- 0.229: Osso fixed assert in clone Scramble Spirits (World, Floppy Based, FD1094 317-0058-02c) (index < m_length, file ..\..\..\..\..\src\emu\devfind.h, line 1077). + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Scramble Spirits, courtesy of BYOAC/CAG. + +- 0.164: Defaulted Scramble Spirits (World, Floppy Based) disk in service mode, most had some bookingkeeping data still, for example on time stored, or had been blanked out manually leaving corrupt data [David Haywood]. + +- 0.143u5: MASH fixed Scramble Spirits, only half of the game's frames are rendered. + +- 0.122u8: Changed description of clone (World set 2?, Floppy Based, FD1094 317-0058-02c) to 'Scramble Spirits (World, Floppy Based, FD1094 317-0058-02c)'. + +- 0.121u2: Added coin slots 3 and 4. Changed description to 'Scramble Spirits (World, Floppy Based)' and clones (Japan, Floppy DS3-5000-02-REV-A) to 'Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A Based)' and (FD1094 317-0058-02c) to 'Scramble Spirits (World set 2?, Floppy Based, FD1094 317-0058-02c)'. + +- 0.101: Added new disk image ds3-5000-02-rev-a.img to clone (Japan, Floppy DS3-5000-02-REV-A). + +- 0.100u4: David Haywood and Team Japump added clone Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A). + +- 0.94u4: Removed Scramble Spirits (FD1094 317-0058-02). + +- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a copy of 'Scramble Spirits' complete with floppy for analysis). + +- 0.89u1: Added clone Scramble Spirits (FD1094 317-0058-02). + +- 0.88u7: Added clone Scramble Spirits (FD1094 317-0058-02c). Chris Hardy dumped the FD1094 key, but the disk image is missing. + +- 0.79u1: B.S. Ruggeri submitted a dipswitch update for Scramble Spirits. + +- 30th January 2004: Malice submitted a fix for the dipswitches in Scramble Spirits. + +- 0.79: Added new user2 disk rom (ss-repaired.bin) and changed screen orientation to vertical. Added 3rd button. + +- 24th January 2004: David Haywood fixed the Scramble Spirits disk image and all the corrupt graphics seem to be gone. + +- 22nd January 2004: Olivier Galibert did some minor fixes on the Sega System 24 driver and Scramble Spirits started working, although with graphics problems because the disk image is corrupt. + +- 0.78: Olivier Galibert added 'Scramble Spirits' (Sega 1988). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2 MB / 3 files / 731.9 zip + +$end + + + +$info=ssprint +$mame +0.33b4 [Aaron Giles] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.150: Added 512 bytes ssprint-eeprom.bin EERPOM. Correct NVRAM hashes for Super Sprint clones [Tafoid]. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Super Sprint. + +- 0.133u1: Renamed (sspring1) to (ssprintg1). + +- 0.124u1: RansAckeR fixed coins don't seem to match machine order. + +- 0.123u4: Changed 'Unknown' dipswitches to 'Unused'. + +- 29th July 2007: Mr. Do - We got a wonderfully vectored Super Sprint bezel by Zorg, with color correction by Ad_Enuff. + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added clones Super Sprint (rev 1), (rev 3), (French), (Spanish), (German, rev 1) and (German, rev 2). Changed parent description to 'Super Sprint (rev 4)'. + +- 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz. + +- 0.36b5: Removed player button. + +- 0.36b2: Aaron Giles fixed a bug in the T-11 emulation which caused APB not to work and the end of race results in Super Sprint to contain garbage. + +- 0.35b2: Nicola Salmoria fixed the green and white flags in Championship Sprint, Super Sprint and maybe other Atari System 2 sprites as well. + +- 0.34b1: Known issues: The green flag has wrong colors (chequered green and black instead of full green). + +- 0.33b7: The default scores in Super Sprint is correct (though of course you must delete the .HI files) [Aaron Giles]. + +- 0.33b4: Aaron Giles added 'Super Sprint' (Atari Games 1986). + + +LEVELS: 8 (endless) + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 912.5 kb / 28 files / 307.4 zip + +$end + + + +$info=ssriders +$mame +0.36b3 [Nicola Salmoria] + +0.36b2 [Oliver Stabel, Nicola Salmoria] + + +SERVICE MODE: + +- Hit F2 while the game is in attract mode. Go into 'GAME OPTIONS' and changed 'SOUND OUTPUT' from MONAURAL TO STEREO. + + +Bugs: + +- Clone ssriders2: Original PCB running attract mode and a short game through an RGB board and into my PC. Smitdogg (ID 04134) + + +WIP: + +- 0.279: Re-Added support for high priority shadows (emu\drawgfx.h + drawgfxt.ipp). Fixes graphic error with high priority shadows in ssriders [hap]. + +- 0.181: Some input port cleanup/simplification for Sunset Riders (4 Player) clones. All inputs mappable are shown in the Test Mode even if they are not used for that particular versions/cabinet type [Tafoid]. + +- 0.178: Fixed protection chip to use the work RAM buffer for horizontal scrolling in collision detection routine. Fixed players/enemies collision detection on slopes and characters judder when walking diagonally [Angelo Salese]. + +- 0.164: Fraspe added clone Sunset Riders (4 Players ver JAD). + +- 0.152: Changed Z80 CPU2 clock speed to 8MHz. + +- 0.147u4: ANY added clone Sunset Riders (4 Players ver JAC). Correct rom names for the new Sunset Riders clone set. Reordered the sets by player, region and revision [Brian Troha]. + +- 0.147u3: Dave F added clone Sunset Riders (4 Players ver UAB). + +- 0.140u2: f205v, Smitdogg and The Dumping Union added clone Sunset Riders 2 (bootleg 4 Players ver ADD). + +- 17th October 2010: Smitdogg - I got a bootleg of Sunsetriders called Sunsetriders II. From a quick look it looks like an updated version of the ssridersb set in MAME. I don't know what all they changed but it doesn't look like it was very much. + +- 0.139u4: Tafoid eliminated non-functioning service mode mapping in clone Sunset Riders (bootleg 4 Players ver ADD), which was a duplicate. + +- 0.138u1: hap fixed the old sprites stuck error in Sunset Riders and clones. + +- 0.133u1: Renamed (ssrdrebd) to (ssridersebd), (ssrdrebc) to (ssridersebc), (ssrdruda) to (ssridersuda), (ssrdreaa) to (ssriderseaa), (ssrdruac) to (ssridersuac), (ssrdrubc) to (ssridersubc), (ssrdrabd) to (ssridersabd), (ssrdradd) to (ssridersadd), (ssrdrjbd) to (ssridersjbd) and (sunsetbl) to (ssridersb). + +- 0.108: Fixed rom names. + +- 0.99u3: Johan Samuelsson added clone Sunset Riders (4 Players ver EAA). + +- 0.98u2: Changed description to 'Sunset Riders (4 Players ver EAC)' and clones (World 2 Players ver. EBD)' to 'Sunset Riders (2 Players ver EBD)', (World 2 Players ver. EBC)' to 'Sunset Riders (2 Players ver EBC)', (US 4 Players ver. UDA)' to 'Sunset Riders (4 Players ver UDA)', (US 4 Players ver. UAC)' to 'Sunset Riders (4 Players ver UAC)', (US 2 Players ver. UBC)' to 'Sunset Riders (2 Players ver UBC)', (Asia 2 Players ver. ABD)' to 'Sunset Riders (2 Players ver ABD)', (Asia 4 Players ver. ADD)' to 'Sunset Riders (4 Players ver ADD)', (Japan 2 Players ver. JBD)' to 'Sunset Riders (2 Players ver JBD)' and (bootleg 4 Players ver. ADD)' to 'Sunset Riders (bootleg 4 Players ver ADD)'. + +- 0.95: Razoola added clone Sunset Riders (Asia 4 Players ver. ADD). + +- 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders. + +- 0.72u2: Acho A. Tang fixed Players don't jitter as much walking on slanted surfaces (needs testing). + +- 0.72u1: Acho A. Tang fixed remaining protection problems in Sunset Riders. Clear the garbage sprite that sticking on screen and Billy no longer goes berserk at stage 4's boss. + +- 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2. + +- 0.71u3: R. Belmont added clone Sunset Riders (bootleg 4 Players ver. ADD). The game uses a MSM6295 for sound, but doesn't work. + +- 15th July 2003: R. Belmont added a bootleg of Sunset Riders to the TMNT driver, but it's not working perfectly. + +- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). Fixed some protection related issues in Sunset Riders [Nicola Salmoria]. + +- 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation. + +- 29th September 2000: Nicola Salmoria improved the Sunset Riders protection workaround. + +- 14th September 1999: Nicola fixed the bad sprites at the end of the saloon level in Sunset Riders, but the highlight effect is still missing. + +- 0.36b4: Ernesto Corvi improved the protection workaround in Sunset Riders. Changed 68000 CPU1 clock speed to 16MHz and Z80 CPU2 to 4MHz. + +- 23rd August 1999: Ernesto Corvi sent in a K053260 update with misc fixes and he also fixed Sunset Riders sprite-background collisions. + +- 0.36b3: Nicola Salmoria added Sunset Riders (World 4 Players ver. EAC) and clones (World 2 Players ver. EBD), (Japan 2 Players ver. JBD), (US 4 Players ver. UAC) and (US 4 Players ver. UDA). Changed 'Sunset Riders (World)' to clone 'Sunset Riders (World 2 Players ver. EBC)' and clones (US) to 'Sunset Riders (US 2 Players ver. UBC)' and (Asia) to 'Sunset Riders (Asia 2 Players ver. ABD)'. Renamed (ssriders) to (ssrdrebc), (ssrideru) to (ssrdrubc) and (ssridera) to (ssrdrabd). + +- 0.36b2: Oliver Stabel and Nicola Salmoria added 'Sunset Riders (World)' (Konami 1991) and clones (US) and (Asia). All partially playable due to protection. Note: The first time you start the game, you'll get an EEPROM error. Keep F2 pressed and hit F3 to initialize it. To enter service mode, hit F2 while the game is in attract mode. Make sure to go in the game options and enable stereo sound. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 4.81 MB / 11 files / 2.09 zip + +$end + + + +$info=ssrj +$mame +0.71u2 [Tomasz Slanina] + + +< Japan > + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Enable 'Difficulty' of DIPSW even if operation type is 2-4 [Sasuke]. Removed 'Unused' dipswitch. + +- 0.216: Sasuke fixed input and 'Difficult' dipswitch. Added 'Unused' dipswitch. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.160: Osso added save state support to Super Speed Race Junior. + +- 0.148u2: Added driver notes [Angelo Salese]. + +- 0.144u2: Angelo Salese converted Super Speed Race Junior video to be vertically oriented. Changed visible area to 240x272. + +- 0.130u4: Angelo Salese merged memory maps in Super Speed Race Junior. + +- 0.113: Derrick Renaud fixed gas pedal in 'Super Speed Race Junior'. + +- 4th January 2004: Tomasz Slanina cleaned up the Super Speed Race Jr driver and fixed the orientation in it. + +- 0.71u2: Tomasz Slanina added 'Super Speed Race Junior (Japan)' (Taito 1985). TODO: Colors (missing proms?), dips, proper video hw emulation and controls (is there START button ?). + +- 12th July 2003: Tomasz Slanina submitted a driver for Super Speed Race Jr. + +- 1st April 2000: Dumped Super Speed Race Junior. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 56 kb / 5 files / 27.8 zip + +$end + + + +$info=sss +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.158: MetalliC added 315-5881 protection key for Steep Slope Sliders. + +- 0.148u2: Angelo Salese improved protection in Steep Slope Sliders (machine\stvprot.c). + +- 0.137u1: Added sss.nv NVRAM. + +- 9th January 2005: Angelo Salese - The update this time is regarding a new ST-V game, Steep Slope Sliders, which will be in 0.90u2. + +- 0.90u2: Angelo Salese fixed a bug with the VDP-1 ram reading, SH-2 can do byte or word access, it's implicit that can't do long word access. This fixes the Steep Slope Sliders booting so the game now works. + +- 0.90: Changed description to 'Steep Slope Sliders (JUET 981110 V1.000)'. + +- 0.74u2: Added 'Steep Slope Sliders' (Victor / Cave / Capcom 1998). + +- 0.63: Added (Testdriver) Steep Slope Sliders. + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 20.5 MB / 7 files / 9.11 zip + +$end + + + +$info=sst +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Supersonic (Bally 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.03 kb / 4 files / 4.35 zip + +$end + + + +$info=sst_28sf040 +$mame + +DEVICE: + +SST 28SF040 Flash + + +WIP: + +- 0.184: Added 'SST 28SF040 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sst_39sf010 +$mame + +DEVICE: + +SST 39SF010 Flash + + +WIP: + +- 0.273: Added 'SST 39SF010 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sst_39sf020 +$mame + +DEVICE: + +SST 39SF020 Flash + + +WIP: + +- 0.281: Added 'SST 39SF020 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sst_39sf040 +$mame + +DEVICE: + +SST 39SF040 Flash + + +WIP: + +- 0.220: Added 'SST 39SF040 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sst_39vf020 +$mame + +DEVICE: + +SST 39VF020 Flash + + +WIP: + +- 0.184: Added 'SST 39VF020 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sst_39vf400a +$mame + +DEVICE: + +SST 39VF400A Flash + + +WIP: + +- 0.184: Added 'SST 39VF400A Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sst_49lf020 +$mame + +DEVICE: + +SST 49LF020 Flash + + +WIP: + +- 0.210: Added 'SST 49LF020 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=sstar +$mame +0.131u1 [f205v] + + +WIP: + +- 0.131u1: f205v added 'Super Star' (Unknown 200?). + +- 3rd July 2008: f205v dumped Super Star. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 200.9 zip + +$end + + + +$info=sstar97 +$mame +0.153 [Roberto Fresca, Siftware] + + +WIP: + +- 0.279: Mr.Fu added clone Zuanshi II (version V153A). Note: Has Bordun sticker on PCB and logo in game, but is it an original reskin or a hack? + +- 0.278: little0 added clone Super Star 97 / Ming Xing 97 (version V153A). + +- 0.276: dyq, little0 and Guru added clone Super Star 97 / Ming Xing 97 (version V168A). Added maincpu rom ($c000) to parent set. little0 added clone Super Star 97 / Ming Xing 97 Jianan Ban. Note: Needs decryption. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Super Star 97 (V168A program) (Bordun 1997). This dump includes the color ROM so it should be possible to fix colors in the existing version of Super Star 97 too. + +- 0.154: Redumped all the Super Star '97 graphics ROMs as TC531000 mask ROMs [Siftware, Quench, Guru]. Fixed graphics [David Haywood]. Justin Kerk changed parent description to 'Super Star 97 / Ming Xing 97 (version V153B)'. + +- 0.153: Roberto Fresca and Siftware added 'Super Star '97 (version V153B)' (Bordun International 199?). A lot of work on the unknown Bordun game [Roberto Fresca]: Decode both graphics banks properly. Inputs from the scratch. Marked program as bad dump. Added technical notes. Added more translations and technical info. Created a new graphics bank with different palette for the only girl graphics. Confirmed the program ROM as good dump. Graphics ROMs are 27512 when is supposed to be 27c010, but the devices have 28 pins. A lot of gfx are missing and probably are packed inside the broken (bad) ROM. Marked all graphics ROMs as bad dump. + +- 3rd March 2014: Roberto Fresca - See what we're missing due to the lack of palette and extra graphics. Now I'm more convinced that we need another PCB to redump these underdumped ROMs. + +- 2nd March 2014: Roberto Fresca - This is a rare dump that was laying in my disk for ages. I never spent some spare time to even take a subtle look. This is a chinese game from Bordun International. After some hard work I got both graphics banks decoded, and started to show something. Here a couple of snaps. This is still preliminary, and the game needs a lot of work. Update: Well i found that the game name is Super Star '97. Seems to be a classic asian gambling game. And after some hard work decoding the graphics and other things, got it partially running. Colors and some graphics are wrong due to the lack of data (some ROMs are under/bad dumped). Here some snaps. See the wrong banking due to the lack of graphics. Unfortunatelly the PCB need to be redumped. + + +Recommended Games (Gambling) + + +Romset: 1.05 MB / 10 files / 313.1 zip + +$end + + + +$info=sstingry +$mame +0.37b2 [Bryan McPhail] + +0.36b1 [Testdriver] + + +< Japan > + + +WIP: + +- 0.281: Only enable transparent color to Super Stingray [hap]. + +- 0.242: Changed Super Stingray audio clocks to match recording from PCB. Also changed second and third sound chips to AY-3-8910 based on PCB photos [negunma]. Changed clock speed of 1st YM2203 sound to 2MHz. Replaced 2nd and 3rd YM2203 sound with 2x AY-3-8910A (2MHz). + +- 0.215: Replaced protection simulation in Super Stingray with MCU emulation. Fixed MCU communications and coinage DIP setting [AJR]. + +- 0.164: Mamesick fixed missing sound FX in Super Stingray. There's no more need to doubling audio CPU interrupts per frame after the conversion of the driver to the usage of scanline timers. + +- 0.144u4: Added I8748 (9263750 Hz) CPU3. + +- 0.144u2: Changed description to 'Super Stingray (Japan)'. + +- 0.122u8: Changed palettesize to 257 colors. + +- 0.88u7: Pierpaolo Prazzoli fixed colours in Super Stingray with new proms. Added I8748 MCU rom and PROMs ($300, 400). + +- 0.84: Pierpaolo Prazzoli added cocktail support to Super Stingray. + +- 0.61: Removed 3rd button. Added 'Unused' dipswitch. + +- 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Improved color, added sound, game timer and coin handler, correct DIP settings. Note: CLUT and color assignment PROMs missing. Replaced the 2x AY-8910 sound with 2x YM2203 (3MHz) and DAC. Fixed proms loading. Added dipswitches 'Demo Sound', 'Coinage', 'Lives' and 'Cabinet'. + +- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. + +- 0.37b2: Bryan McPhail added 'Super Stingray' (Alpha Denshi 1986). + +- 30th April 2000: Nicola Salmoria improved the Kyros and Super Stingray colors a bit. + +- 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers. + +- 0.36b1: Bryan McPhail added (Testdriver) Super Stingray. + +- 12th July 1999: Dumped Super Stingray. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 194.2 kb / 18 files / 116.3 zip + +$end + + + +$info=sstrangr +$mame +0.53 [Mike Haaland, David Haywood] + + +Samples required (Invaders) + + +NOTE: + +- Clone Space Stranger 2 is the colour version of Space Stranger. + + +WIP: + +- 0.275: Correct company string [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: Measured CPU clock [Andrew Welburn]. Replaced I8080 CPU1 with I8080A (2048000 Hz) [hap]. Added PCBs layout and DIP locations. Expanded hardware notes, updated layout to match pics [Guru]. Added preliminary sound support via samples [Osso]. Added SN76477 sound and Samples. Added 'Unknown' dipswitch. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.165: Use standard 3-bit RBG palette for Space Stranger [Dirk Best]. + +- 0.160: Osso added save state support to Space Stranger. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Space Stranger. + +- 0.140u2: MASH updated the Space Stranger overlay layout by adding the overlay for the Upright version, which looks different to the Cocktail. + +- 0.137u4: MASH added a screen layout for Space Stranger based on a photo found by Retro27. + +- 0.136u2: Atari Ace converted Space Stranger to use driver_data structure. + +- 0.133u1: Renamed (sstrngr2) to (sstrangr2). + +- 0.115: Zsolt Vasvari moved Space Stranger/Space Stranger 2 into its own driver and fixed cocktail mode. Removed SN76477 and Samples sound. Changed visible area to 224x256 and VSync to 60Hz. Added 'Cabinet' dipswitch. + +- 0.114u4: Changed 'Space Stranger 2' to a clone of Space Stranger. + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.53: Mike Haaland and David Haywood added 'Space Stranger' (Yachiyo 1978) and 'Space Stranger 2' (Yachiyo 1979). + +- 30th July 2001: Mike Haaland and David Haywood added another version of Space Stranger. + +- 21st May 2001: David Haywood added Space Stranger to the 8080bw driver. + +- 15th May 2001: Guru - Purchased Space Stranger from a PCB shop in Japan with the help of Team Japump in February. + + +Other Emulators: + +* FB Neo + +* Laser + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 8 kb / 8 files / 6.89 zip + +$end + + + +$info=sstrike +$mame +0.74u2 [?] + +0.58 [Testdriver] + + +Bugs: + +- Missing crosshair. MASH (ID 05645) + + +WIP: + +- 0.283: Changed description to 'Super Strike Bowling (v1)'. + +- 0.191: Brian Troha fixed rom labels in Super Strike Bowling. Changed description to 'Super Strike Bowling (V1)'. + +- 0.95u2: Aaron Giles hooked up inputs and added 'behind the beam update' for Super Strike Bowling, which are now somewhat playable. Removed Player 2 and button 3. Replacede Paddle with Trackball. + +- 0.74u2: Added 'Super Strike Bowling' (Strata/Incredible Technologies 1990). + +- 0.58: Added (Testdriver) Super Strike Bowling. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 584 kb / 7 files / 323.9 zip + +$end + + + +$info=sstriker +$mame +0.141u4 [Brian Troha] + +0.37b7 [Yochizo] + + +< Japan > + + +Artwork available + + +Bugs: + +- Clone mahoudai: Sound sometimes stops working when restoring from state. Kale (ID 07477) + + +WIP: + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.194: Changed description to 'Sorcer Striker' and clone (set 2) to 'Sorcer Striker (Korea)'. Renamed (sstrikera) to (sstrikerk). + +- 2nd July 2017: Mr. Do - Changed (mahoudai) to (sstriker) artwork and updated the default.lay. + +- 0.141u4: Changed clone (World, alt) to parent 'Sorcer Striker (set 1)' and (World) to 'Sorcer Striker (set 2)'. Renamed (sstriker) to (sstrikera) and (sstrikera) to (sstriker). + +- 0.133u1: Renamed (sstrikra) to (sstrikera). + +- 0.127u2: Brian Troha added updated information about Sorcer Striker. Fixed rom names. + +- 0.122u4: Phil Bennett fixed service mode (mahoudai0106u7yel). + +- 8th October 2006: Mr. Do - Added Mahou Daisakusen instruction cards from TheSheep. + +- 0.79u1: Brian Troha added clone Sorcer Striker (World, alt). One Sorcer Striker dump migh be bad. + +- 0.78: Changed description of clone (World) (hack?) to 'Sorcer Striker (World)'. + +- 0.77u3: Brian Troha added clone Sorcer Striker (World) (hack?). + +- 12th December 2003: Brian Troha added Sorcerer Striker (Mahou Daisakusen clone) and Kingdom Grand Prix (Shippu Mahou Daisakusen clone) to the Toaplan2 driver. + +- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. + +- 0.37b11: Changed YM2151 clock speed to 3375000 Hz. + +- 0.37b10: Changed YM-2151 clock speed to 4MHz and OKI6295 to 7575 Hz. + +- 0.37b9: Changed OKI6295 clock speed to 10000 Hz. + +- 0.37b7: Yochiz added 'Mahou Daisakusen (Japan)' (Raizing (Able license) 1993). + +- 21st August 2000: Yochizo added Mahou Daisakusen and Shippu Mahou Daisakusen to the Toaplan2 driver. + + +LEVELS: 8 (clone sstriker) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 2.84 MB / 6 files / 1.29 zip + +$end + + + +$info=sstrkfgt +$mame +0.137u3 [f205v, The Dumping Union] + + +WIP: + +- 0.240: Angelo Salese added proper inputs to Sega Strike Fighter. + +- 0.179: Naomi Strike Fighter sets ident/info [MetalliC]. Changed description to 'Sega Strike Fighter (Rev A)' and clone Rev A, set 2) to 'Sega Strike Fighter (Rev A, no training mode)'. + +- 0.158: Removed sstrkfgt-key.bin rom. + +- 0.156: Tafoid added clone Sega Strike Fighter (Rev A, set 2). Changed parent description to 'Sega Strike Fighter (Rev A, set 1)'. + +- 7th July 2014: MetalliC - Demul WIP: More multiboards: Sega Strike Fighter (Sega Naomi Multiboard). + +- 0.143u4: Added sstrkfgt-key.bin rom. + +- 0.143u1: Replaced 8-way Joystick (6 buttons) with stick, paddle and pedal (4 buttons). + +- 21st June 2010: f205v - Thanks to Deunan Knute I could finally dump X76F100 Secure SerialFlash. + +- 0.137u4: Changed description to 'Sega Strike Fighter (Rev A)'. + +- 0.137u3: f205v and The Dumping Union added 'Sega Strike Fighter (rev. A)' (Sega 2000). Angelo Salese implemented 15/31 kHz selector in the NAOMI driver, makes Strike Fighter to be bootable by the common user. + +- 11th April 2010: R. Belmont - Evildoers and dump-hoarders beware: f205v and The Dumping Union got us the NAOMI cart Sega Strike Fighter (plus a new version of Derby Owner's Club and a NAOMI gambling-themed game called Kick '4' Cash. Here's a few Strike Fighter screens since the other 2 don't do much. + +- 10th April 2010: Smitdogg - f205v has been dumping various NAOMI carts including Derby Owners Club World Edition, Kick '4' Cash, and Sega Strike Fighter (Rev A). + +- 5th April 2010: f205v dumped Sega Strike Fighter (Rev A) (Sega 2000). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 164 MB / 21 files / 66.1 zip + +$end + + + +$info=ssvc_a26 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.267: inkochnito added clone Secret Service (4.0, Europe). + +- 0.177: Added clone Secret Service (4.2 alternate sound). + +- 0.147u2: Added clone Secret Service (2.6 alternate sound). + +- 0.141u1: Miodrag Milanovic added 'Secret Service (2.6)' (Data East 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 224 kb / 5 files / 150.8 zip + +$end + + + +$info=st_m29w640ft +$mame + +DEVICE: + +ST M29W640FT Flash + + +WIP: + +- 0.282: Added 'ST M29W640FT Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=st_m29w640gb +$mame + +DEVICE: + +ST M29W640GB Flash + + +WIP: + +- 0.269: Added 'ST M29W640GB Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=st_ohla +$mame +0.143u3 [Miodrag Milanovic] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Oh La La' from a clone of Action to a parent set. + +- 0.278: Changed 'Oh La La (Stella)' from a parent set to clone 'Oh La La' of Action. + +- 0.143u3: Miodrag Milanovic added 'Oh La La (Stella)' (Stella 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 58.4 zip + +$end + + + +$info=st_sam +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Added clone 'SAM IV Test Fixture'. Thanks to Guru. For the test unit SAM III the internal tests are working now [Robbbert]. Changed parent description to 'SAM III Test Fixture'. Renamed (st_game) to (st_sam). + +- 0.202: Changed description to 'unknown MP-200 pinball game'. + +- 0.141u3: Changed description to 'unknown pinball game' ( 198?). + +- 0.141u1: Miodrag Milanovic added 'Unknown Game' (Unknown Manufacturer 198?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 4 kb / 2 files / 2.47 zip + +$end + + + +$info=st_vulkn +$mame +0.143u3 [Miodrag Milanovic] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Vulkan' from a clone of Action to a parent set. + +- 0.278: Changed 'Vulkan (Stella)' from a parent set to clone 'Vulkan' of Action. + +- 0.143u3: Miodrag Milanovic added 'Vulkan (Stella)' (Stella 199?). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 2 files / 57.0 zip + +$end + + + +$info=st0016 +$mame + +DEVICE: + +Seta ST0016 (Audio) + + +WIP: + +- 0.186: Changed description to 'Seta ST0016 (Audio)'. Renamed (st0016_audio) to (st0016). + +- 0.155: Added 'ST0016 (Audio)' device (sound\st0016.c). + +$end + + + +$info=st0016_cpu +$mame + +DEVICE: + +ST0016 + + +WIP: + +- 0.246: Changed sourcefile to seta\st0016.cpp. + +- 0.155: Added 'ST0016' device (machine\st0016.c). + +$end + + + +$info=st0020 +$mame + +DEVICE: + +Seta ST0020 Sprites + + +WIP: + +- 0.246: Changed sourcefile to seta\st0020.cpp. + +- 0.146u5: Added 'Seta ST0020 Sprites' device (video\st0020.c). + +$end + + + +$info=st0032 +$mame + +DEVICE: + +Seta ST0032 Sprites + + +WIP: + +- 0.282: Added 'Seta ST0032 Sprites' device (seta\st0020.cpp). + +$end + + + +$info=st0032_sound +$mame + +DEVICE: + +Seta ST-0032 (Sound) + + +WIP: + +- 0.230: Added 'Seta ST-0032 (Sound)' device (sound\setapcm.cpp). + +$end + + + +$info=st11m +$mame + +DEVICE: + +Seagate ST11M Fixed Disk Controller + + +WIP: + +- 0.185: Added 'Seagate ST11M Fixed Disk Controller' device (bus\isa\hdc.cpp). + +$end + + + +$info=st6228 +$mame + +DEVICE: + +STmicro ST6228 + + +WIP: + +- 0.201: Added 'STmicro ST6228' device (cpu\st62xx\st62xx.cpp). + +$end + + + +$info=stactics +$mame +0.33b7 [Frank Palazzolo] + + +TODO: + +* Add sound (discrete and SN76447) + + +Bugs: + +- Recordings from my PCB to document the sound since this game has no sound in MAME. Gyrovision (ID 01073) + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.224: Use raw parameters for screen timing [AJR]. Changed visible area to 256x232. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Removed legacy output handlers from Space Tactics [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.161: Osso added/enabled save state support to Space Tactics. + +- 0.154: hap fixed text aliasing in Space Tactics layout. + +- 0.129u3: Chowell fixed scratchpad RAM length to 256 bytes. + +- 0.123u3: Mr. Do and Zsolt Vasvari added built-in layout to Space Tactics. Cleaned up and reorganized the driver. + +- 0.123u1: Zsolt Vasvari added more accurate emulation of the priority system and the beam logic in Space Tactics. Removed color table. Centered crosshair. Used proper game orientation. Unified memory maps. Switched game to use the artwork system. Set GAME_IMPERFECT_GRAPHICS until artwork is created. Changed visible area to 256x240 and palettesize to 1024 colors. + +- 0.122u4: Pierpaolo Prazzoli fixed bad ram pages errors in Space Tactics service mode. + +- 0.35b6: Replaced I8085 CPU with I8080. + +- 0.35b1: Zsolt Vasvari added high score saving to Space Tactics. + +- 0.33b7: Frank Palazzolo added 'Space Tactics' (Sega 1981). TODO: Missing the Lamps (Credit, Barrier, and 5 lamps for firing from the bases) and sound (all discrete and a 76447). Verify color PROM resistor values (Last 8 colors) and bar graph displays. + + +LEVELS: 1 (endless) + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 18.1 kb / 12 files / 10.4 zip + +$end + + + +$info=stadhero +$mame +0.36b2 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Added PCB layout [Guru]. + +- 0.215: Make stage music selection and various other things more random [AJR]. + +- 0.206: Eliminated custom_port_read and use ioport finders instead [AJR]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Minor cleanups. Removed some MCFGs. Fixed some namings. Cleanup gfxdecode. Reduced unnecessary handlers. Added notes [cam900]. + +- 0.182: Bryan McPhail and Guru correct tilemap colors in Stadium Hero. + +- 0.158: Osso enabled save state support in Stadium Hero and reduced tagmap lookups. + +- 0.148: Save ram properly (video\decbac06.c), added a note about flipscreen behavior as a reminder for reimplementing flips on some of these games later [David Haywood]. + +- 0.147: Stadium Hero updated info [Guru]. Changed OKI6295 clock speed to 1056000 Hz. Added ef19.3d prom. Fixed rom names. + +- 0.142: David Haywood converted Stadium Hero driver to use the common DECO video and sprite functions. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0. + +- 8th June 2009: Guru - Stadium Hero (1988 Data East) arrived. Thanks to Gp-Lee. + +- 11th June 2008: Guru - Stadium Hero 1988 bootleg arrived a few days ago, thanks to gplee. + +- 0.124u2: Stephane Humbert fixed Player 1 and Player2 Start are mapped twice. Removed 3rd coin slot. Added dipswitches 'Time (1P Vs CPU)', 'Time (1P Vs 2P)', 'Final Set' and 4x 'Unused'. + +- 0.122u7: Zsolt Vasvari fixed flip screen and ram test in Stadium Hero. + +- 0.122u6: RansAckeR fixed dipswitches. Added 'Demo Sounds' dipswitch. + +- 0.37b8: Added 'Flip Screen' dipswitch. + +- 1st October 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers. + +- 0.36b13: Changed OKI6295 clock speed to 7757 Hz and VSync to 58Hz. + +- 0.36b5: Changed YM3812 clock speed to 3MHz. + +- 0.36b3: Added 3rd player button. + +- 0.36b2: Bryan McPhail added 'Stadium Hero (Japan)' (Data East 1988). + +- 22nd July 1999: Bryan McPhail added Stadium Hero. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1 MB / 18 files / 271.6 zip + +$end + + + +$info=stadhr96 +$mame +0.137 [Bryan McPhail] + +0.78u1 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.261: Taksangs added clone Stadium Hero '96 (Korea, Dream Island license). Changed parent description to 'Stadium Hero '96 (Europe, EAJ, Tuning license)'. + +- 0.206: coolmod and The Dumping Union clone Stadium Hero '96 (Japan?, EAE). + +- 12th December 2018: Smitdogg - coolmod dumped Stadium Hero 96 (version EAE). + +- 0.195: Changed description to 'Stadium Hero '96 (Europe, EAJ)'. + +- 0.174: Osso fixed regression with Stadium Hero '96 (machine\deco146.cpp). + +- 0.170: Kevin Eshbach and The Dumping Union added clone Stadium Hero '96 (USA, EAH). + +- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Pump Stadium Hero '96 through generic 146 code [David Haywood]. + +- 0.148u2: David Haywood and Angelo Salese fixed Stadium Hero '96 - Game now playable. Hide some unwanted gfx in Stadium Hero 96. Some improvement [David Haywood]. Attempt fixing baseball rules, needs a lot of testing [Angelo Salese]. Changed description to 'Stadium Hero '96 (World, EAJ)' and clone (Japan, EAD) to 'Stadium Hero '96 (Japan, EAD)'. + +- 0.137: Changed clone (Version EAJ) to parent 'Stadium Hero 96 (World, EAJ)' and (Version EAD) to clone 'Stadium Hero 96 (Japan, EAD)'. Renamed (stadhr96) to (stadhr96j) and (stadhr96a) to (stadhr96). + +- 0.133u1: Renamed (stadh96a) to (stadhr96a). + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Stadium Hero 96 (NOTE: Game presently not working in MAME). + +- 0.103u2: Changed YMZ280B clock speed to 14MHz. + +- 0.103u1: Changed YMZ280B clock speed to 21MHz and visible area to 320x240. Removed gfx2/3 roms. Changed region gfx4 to gfx2. + +- 0.98u4: Added missing gfx2/3 roms. Changed visible area to 512x512. + +- 0.98u3: Fixed cpu1 rom loading. + +- 0.78u1: Bryan McPhail added 'Stadium Hero 96 (Version EAD)' (Data East 1996) and clone (Version EAJ). + +- 3rd November 2002: Guru - Stadium Hero '96 arrived from WTC from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 29.5 MB / 11 files / 11.8 zip + +$end + + + +$info=stagger1 +$mame +0.37b16 [Luca Elia] + + +Bugs: + +- stagger1, redhawk, redhawke: Corrupt graphics with flip screen turned on. Misc (ID 01705) + +- Clone redhawkb: For this stagger1 bootleg only - the Flip Screen Dip has no effect. Tafoid (ID 01707) + + +WIP: + +- 0.282: Use input merger for Stagger I sound IR [cam900]. + +- 0.242: Victor Fernandez added clone Red Hawk (horizontal, Spain, set 2). Changed description of clone (horizontal, Spain) to 'Red Hawk (horizontal, Spain, set 1)'. + +- 0.228: Victor Fernandez and ClawGrip added clone Red Hawk (horizontal, Spain). Fixed bad graphics in clone Red Hawk (horizontal, Spain) and added placeholders for undumped PROMs and PLDs [ClawGrip]. + +- 0.212: Clone Vince (bootleg of Red Hawk) seems like bootlegger name. Added 'horizontal' in horizontal screen version of Red Hawk games [cam900]. Changed description of clones 'Red Hawk (Greece)' to 'Red Hawk (horizontal, Greece)', 'Red Hawk (Italy)' to 'Red Hawk (horizontal, Italy)', 'Red Hawk (US)' to 'Red Hawk (USA, Canada & South America)' and 'Vince (bootleg of Red Hawk)' to 'Red Hawk (horizontal, bootleg). + +- 0.209: Take care of the address line scrambling in clones Red Hawk (Greece) and Red Hawk (Italy) via bitswap instead of ROM_CONTINUE, making them consistent with the other games in the driver [Osso]. + +- 0.188: Changed description of clone (bootleg) to 'Vince (bootleg of Red Hawk)', as per title screen [Osso]. + +- 0.183: Abelardator2 added clone Red Hawk (Greece). + +- 0.161: System11 added clone Red Hawk (Korea). + +- 0.133u1: Brian Troha added DIP locations to Stagger I and license information to the 2 Red Hawk sets (i.e the US & Italy). + +- 0.127: Tirino73 / MAME Italia and David Haywood added clone 'Red Hawk (Italy)'. + +- 14th August 2008: Tirino73 dumped Red Hawk (Italy), comes from an original PCB produced by Afega. Differences are: Booting notice screen with string "in italy only", title screen with logo and Haedong Corp. + +- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Stagger I. + +- 0.123u2: Brian Troha added clone Red Hawk (Excellent Co., Ltd). + +- 0.122u1: David Haywood and Tomasz Slanina fixed Stagger I and clone Red Hawk - Games now playable. Changed visible area to 224x256. + +- 0.100u2: Roberto Fresca improved dipswitches in clone Red Hawk (bootleg). + +- 0.98u1: Mamesick fixed visible area to 256x256 in Stagger I and clones Red Hawk and (bootleg). + +- 0.95u1: Tirino73 added clone Red Hawk (bootleg). This suffers from the same problems as the original, David Haywood is not convinced that it really is protection as the boards are very simple, needs investigation. + +- 0.88u2: Changed 68000 CPU1 clock speed to 12MHz, Z80 CPU2 to 4MHz, MSM6295 to 7575 Hz and VSync to 56Hz. + +- 0.61: Added clone Red Hawk (US). Added sound1 rom ($0) to version (Japan). Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b16: Luca Elia added 'Stagger I (Japan)' (Afega 1998). + +- 1st July 2002: David Haywood added a US version of Stagger I called Red Hawk to the Afega driver. + +- 15th June 2001: Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 2.06 MB / 7 files / 757.0 zip + +$end + + + +$info=stakwin +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.258: Removed double space in stakwin title [Abadede]. Changed description to 'Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi' and clone (early development board) to 'Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board)'. + +- 0.267: Fixed sound effects cut out completely during the how to play screen or gameplay [DawnofTed]. + +- 0.199: ResO added clone Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board). Note: SRAM content on board was dead, so most of the program is either lost or never existed. + +- 0.174: Changed description to 'Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi'. + +- 0.147: Changed description to 'Stakes Winner / Stakes Winner - GI kinzen seiha e no michi'. + +- 0.35b12: Changed description to 'Stakes Winner / Stakes Winner - GI kinzen seihae no michi'. + +- 0.34b5: Added 'Stakes Winner' (Saurus 1995). + + +LEVELS: 15 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 12.2 MB / 8 files / 3.11 zip + +$end + + + +$info=stakwin2 +$mame +0.35b3 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.35b3: Added 'Stakes Winner 2' (Saurus 1996). + + +LEVELS: 17 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 22.2 MB / 9 files / 10.1 zip + +$end + + + +$info=stankatk +$mame +0.259 [Phil Bennett] + + +WIP: + +- 0.259: Phil Bennett added 'Super Tank Attack (prototype rev. 1.12)' (Microprose Games Inc. 1992). + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 3.28 MB / 32 files / 1.38 zip + +$end + + + +$info=star100 +$mame +0.154 [Roberto Fresca] + + +WIP: + +- 0.283: Star100 improvements: Added new port for video registers. Rewrote the screen update scheme. Proper handling of the tilemaps layers. Fixed reels tilemap visible size. Fixed the graphics and colors bugs. Removed the imperfect colors flag. Some cleanups [Roberto Fresca]. + +- 0.281: Fixed maincpu memory region size [Roberto Fresca]. Added stop buttons to star100 [Roberto Fresca, Ioannis Bampoulas]. + +- 0.154: Roberto Fresca added 'Ming Xing 100 (Star 100)' (Sang Ho 199?). Mostly fixed Star 100 colors (fg tiles are 4bpp, not 3bpp) and improved bg color. Fixed rightmost reels being cut off [Alex Jackson]. Use a Chinese title for Star 100 since that is all it shows on the title screen [Justin Kerk]. + +- 3rd June 2014: Roberto Fresca - Finaly found the attributes RAM for each reel and worked it to get perfect graphics. So the video circuitry finally has 5 (FIVE) layers! About the 1Ch-1Dh commands, I was right. They are just part of a RAMDAC initialization (thanks Angelo for the tip!), creating and dinamically modifying a 256-entries 6-6-6 RGB palette. Even when through attr RAM the tiles use bits 4-5-6-7 for colors, I can't find a proper way to map the color codes. Just displaced the color codes in the gfxdecode start to get the title girl ok, and most of the 1st gfx bank colors ok (it's a temporary hack till can understand the palette format/bank/access). BTW, the game is working properly. The only issue is the lack of accurate colors. + +- 24th May 2014: Roberto Fresca - Here is another dark hardware manufactured by Sang Ho (bankrupt approx in 2010), silkscreened 'SANGHO PM-003 (VER-B2)'. It's a Z80 based system, with 1x KC89C72 (AY-3-8910 compatible), a couple of Altera CPLD's (one identified as EPM7032LC44-15), 1x unknown custom IC marked 0453LK003, and 1x (unused) OKI 6295 for ADPCM samples system. I spent some hours on it, and got some preliminary response. Seems that the system has at least two video RAMs that should render to different tilemaps, and finally merge for the final output. EDIT #1: Just identify the whole second video RAM, hooked it to a new tilemap, and cooked all together. Also adjusted the 1st graphics bank and tile codes accordingly. Still preliminary, but at least now we know for sure the game involved *IS* 'Star 100'. EDIT #2: The girls appeared (also the reel symbols), but obviously with 8 pixel lines instead of 32. The second tilemap is not accurate, since is supporting 8x8 pixels tiles, when the second graphics bank (that contains the girls and reels symbols) has tiles with a size of 8x32 pixels. This is why you can see the tiles lines 'clipped'. Even when this is an improvement, I'm forced to break the second tilemap in different pieces, giving 8x32 pixels support. I'm strongly think that this video circuitry starts to looks close to the Golden Star video hardware. EDIT #3: Tried setting an accurate second tilemap for these 8x32 tiles. Still misaligned, but it's a start. Palette seems to be RAM based, placed at 0xF300, but I couldn't find an accurate way to decode it, yet. Also the program sets a sort of initialization through commands using ports 0x1C-0x1D, writting the index or address through port 0x1C, and then writting 3 consecutive values to 0x1D. The range starts with index 0x00 and ends with 0xFF, what made me think that maybe the program is writting a 256 colors palette based on RGB values. Need more investigation. + + +Recommended Games (Gambling) + + +Romset: 320 kb / 3 files / 67.9 zip + +$end + + + +$info=staraudi +$mame +0.178 [Guru, Luca Elia] + + +< Japan > + + +WIP: + +- 0.222: Demoted 'Star Audition' to MACHINE_NOT_WORKING [David Haywood]. Note: Game needs flipscreen hooking up properly with new code to function at all. + +- 0.187: Flag Star Audition with no printer/camera [Angelo Salese]. + +- 0.178: Guru and Luca Elia added 'Star Audition' (Namco 1997). + +- 21st August 2016: Guru - Luca has been working on some of the latest arrivals shown below. Here's the first one... It's a rare Namco game called "Star Audition". + + +Recommended Games (Quiz (Asian)) + + +Romset: 16 MB / 10 files / 5.21 zip + +$end + + + +$info=starball +$mame +0.280 [Hammy] + + +WIP: + +- 0.282: Added real EEPROM dump for Star Ball (v1.0.0S) [Hammy]. + +- 0.281: Added handcrafted EEPROM and inputs for Star Ball. Hooked up hopper, counters, identified some video regs and added sprite priority. Star Ball could possibly be considered working [Osso]. + +- 0.280: Hammy added 'Star Ball (v1.0.0S)' (Excellent System 1997). + + +Recommended Games: + +Dream 9 + +Dream 9 Final + +Special Dream 9 + +Dream 9 Flower + +Star Ball + +Funcube 5 + + +Recommended Games (Gambling) + + +Romset: 5 MB / 7 files / 1.65 zip + +$end + + + +$info=starblad +$mame +0.148u2 [ShouTime, The Dumping Union] + +0.62 [Phil Stroffolino] + +0.55 [Testdriver] + + +NOTE: + +- Starblade is available on the Playstation as Starblade Alpha, with the option to play in the original setting or an update with texture mapping on the polygons. + +- Promo StarBlade Laserdisc: https://youtu.be/bQz7j1wvcGo + + +Bugs: + +- Analog inputs way too sensitive. MetalGod (ID 07488) + + +WIP: + +- 0.228: Restored T flag correctly during PLP and RTI. Previous emulation inherited from the 6502 base device caused these instructions to always set T in P and not affect instruction decoding at all (m6502\dm740.lst, m740.h and om740.lst). Fixes coin counter in Starblade does not work [AJR]. + +- 0.202: Removed sys2c65c.bin and sys2mcpu.bin rom. Replaced TMS32025 CPU5/6 with 5x Namco C67 (TMS320C25). Changed description to 'Starblade (ST2, World)' and clone (Japan) to 'Starblade (ST1, Japan)'. + +- 0.197: Allow full range of crosshair movement [geecab]. + +- 0.148u2: ShouTime and The Dumping Union added Starblade (World). Renamed (starblad) to (starbladj). + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway, this fixes Starblade large polygons displayed. + +- 0.130u1: Changed description to 'Starblade (Japan)'. + +- 0.120u1: Phil Stroffolino added gradient colors in Starblade and fixed crash in 2nd stage. + +- 4th October 2007: Phil Stroffolino - One more mystery solved - background colors for Starblade's animated high score presentation are now correct - see the screenshot below. An updated MAME driver will be submitted soon. + +- 0.119u1: Changed TMS32025 CPU6 clock speed to 96MHz. Added 2x c76.rom's to cpu5 and 6. Fixed rom names. + +- 5th September 2007: Phil Stroffolino - I'm wrapping up what should be the last few bits of DSP Integration. A few open issues remain, but the final driver should be ready to publish by this weekend. + +- 27th August 2007: Phil Stroffolino - Trojan for Namco System21 DSP BIOS is essentially complete, and ready to test on real hardware, but I ran into a wrinkle. The original intention was to extract the BIOS code, export it to shared RAM, then write it to EPROM, where it could be extracted using an off-the shelf EPROM reader. As it happens, the (Namco) EPROM handling currently implemented in MAME is not at all accurate to real hardware. It basically treats the address range for the EPROM as if it were normal RAM, and always reports "not busy" when EPROM state is queried. This is enough to satisfy the typical emulated game's use of EPROM for saved settings, etc. However, it would be very easy to write code that works in MAME, but fails completely on real hardware. When using real EPROM, busy states are important, you must take care to only write single bytes (not whole words), and you must take special care to "reinitialize" chunks of EPROM before storing replacement values there. Even more troublesome is that there physically isn't enough EPROM space on the System21 boardset to store the entire DSP BIOS. In any event, I will be further studying the ues of EPROM to improve emulation accuracy and better smoke-test the trojan. I will also be adding code to the trojan to display the BIOS contents onscreen in ASCII using System21's sprite system as a backup plan. I don't want to waste anyone's time running trojans that are flawed, or my time rewriting experimental trojans. + +- 24th August 2007: Phil Stroffolino - Something interesting about Starblade - the extra graphics aren't just decorative, as I'd thought. The big "static" objects that are now appearing can hide enemy starships and block your shots, explaining why the collision detection seemed kludgy when those large objects are invisible. The extra objects also often contain shootable "weak point" targets that can be blasted, explaining why shots into thin air sometimes caused a firey (sprite-based) explosion to appear. While the game is still at its heart a simple rails shooter, the extra graphics do make the game considerably more interesting. A small puzzle - occasionally, the DSPs draw quads "directly" to the screen, without using the 3D models encoded in the Point ROMs. This is usually done only for simple backdrop graphics, i.e. a series of quads to simulate a sky-box gradient. The color references for these quads, however, are a complete mystery. They don't appear to be pen references, as they are clearly wrong for all of the selectable color banks. I suspect a color-lookup table specific to "directly-drawn-quads" that is initialized on startup. In any event, all due (Sys21) focus is now on completing my trojan for the System21 DSP BIOS. + +- 22nd August 2007: Phil Stroffolino - Starblade! As I'd suspected, the missing graphics had nothing to do with DSP emulation or use of a fake BIOS, but rather bugs in the 68k emulation - specifically subtleties with interrupt handling. I still have some tidying up before it's ready to submit. Moreover, I'd like to complete a proper trojan to extract the real BIOS code, which will allow a number of kludges and hacks to be removed from the driver. + +- 21st August 2007: Phil Stroffolino - I finally found the missing graphics in MAME's emulation of Starblade. The master 68k sends object descriptions for all "dynamic" 3D objects directly to the DSPs for rendering - these are the graphics that are drawn correctly by MAME even now. Specifications for the remaining "static" 3D objects are written by the slave 68k CPU to a block of shareram that is normally used only for communication between the master and slave 68k. All the missing object descriptors are there, and it would be easy enough to hack the starblade driver to draw them, but it's not yet clear how they end up being transfered to the DSPs for rendering. Should be untangled soon. + +- 20th August 2007: Phil Stroffolino - I've made decent progress with Namco System21 hardware, particularly with the older titles. Findings include: Winning Run is the original prototype hardware, with significant differences from newer hardware (Starblade, Cybersled). Winning Run uses a single DSP, and has (apparently) no internal BIOS. The master 68k uploads 100% of the DSP code at boot time. Winning Run doesn't use sprite hardware, but rather has an additional 68k processor whose sole function is to manage a 256 color bitmap layer. The most interesting discovery is use of Point RAM. A table of quad attributes is stored there, explicitly by the master 68k, that provide color and vertex indices relative to {x,y,z} coordinates in the Point ROMs. This same table is also used by the newer System21 games - games that were "mostly working" did so only because there similar information happens to be redundantly encoded in the Point ROMs themselves. winrun.zip is actually "Winning Run: Suzuka Grand Prix" Driver's Eyes runs on transitional hardware - it replaces the bitmap layer and GPU with the more modern sprite hardware, but still uses the older DSP configuration. The point ram control registers have been more fully documented. No progress yet with Stadblade's missing graphics, but I hope to untangle that soon. + +- 0.118u2: Atari Ace fixed MACHINE_RESET in the Namco System 21 driver, this fixes MAME crashes when you reset. + +- 0.102: Aaron Giles fixed missing 3D graphics. + +- 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Starblade is working with emulated master/slave DSPs. Graphic updates are a bit choppy; I believe there are 4 slaves and one master on the real PCB, with work distributed across the slaves. Some background objects are still missing in Starblade - the giant "starships" in the background of the first stage, for example (sprites are present showing burning fires which are supposed to be superimposed on them). The "direct drawing" feature is used during the high score presentation; colors are likely wrong, and there are missing graphics there as well (hexagons). + +- 0.86u3: Regression fixes and restored polygon drawing in Starblade [R. Belmont]. + +- 0.78u5: Phil Stroffolino hooked up the view transform, used in Starblade to tilt the screen when player is targeting the edges of the playfield. + +- 0.62: Phil Stroffolino added Starblade (Namco 1991). + +- 24th August 2002: Phil Stroffolino submitted the Namco System 21 and 22 drivers. Starblade and Solvalou are playable though missing some background graphics, the rest suffer from various problems. + +- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports. + +- 0.55: Added (Testdriver) Starblade. Known issues: Some corrupt point data. + + +LEVELS: 2 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 8.88 MB / 21 files / 2.98 zip + +$end + + + +$info=starcas +$mame +0.35 [Zsolt Vasvari] + +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.258: Size point primitives properly. This fixes -beam_dot_size being effectively ignored by this renderer (render\drawogl.cpp). Fixes invisible projectiles in Star Castle on OpenGL backend [AJR]. + +- 0.226: Added 'Star Castle Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 0.202: Brent Walker added clone Star Castle (cocktail). + +- 0.153: f205v and Piero Andreini redumped clone Space Fortress (Zaccaria). + +- 0.138: MASH fixed clone Space Fortress (Zaccaria), which does not allow you to turn to the right. NOTE: The original fortresp7.7p ROM image was a bad dump, a comparison showed only two bytes difference between it and starcast.p7 from starcas1. A disassembly proved that the two affected bytes resulted in bogus opcodes, which ultimately caused the game to fail. The current ROM taken from starcas1 can be assumed to be equal to a correct dump of fortresp7.7p. The BAD_DUMP flag is kept in just to be sure. + +- 0.128u3: Jim Hernandez improved Star Castle drone sound. + +- 18th February 2007: Mr. Do - Added the missing "One Quarter" sticker to Star Castle bezel, thanks to the BYOAC group purchase. + +- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Star Castle bezel. + +- 0.106u3: Fixed rom names in clone Space Fortress (Zaccaria). + +- 0.95u6: Pierpaolo Prazzoli added clone Space Fortress (Zaccaria). + +- 21st April 2005: f205v dumped Space Fortress (Zaccaria). + +- 0.60: Added clones Star Castle (Mottoeis), (prototype) and Stellar Castle (Elettronolo). + +- 0.37b2: Added 2x 'Unknown' dipswitch. + +- 7th March 2000: Mathis Rosenhauer fixed Star Castle circle drawing. + +- 0.35: Zsolt Vasvari added Star Castle (version 3). Added Samples sound (cfire, drone, lexplode, pfire, sexplode, shield, star and thrust.wav). Changed 'Star Castle' to clone 'Star Castle (older)'. Renamed (starcas) to (starcas1). + +- 30th June 1999: Zsolt Vasvari added Star Castle version 3 and fixed some dipswitches in the Cinematronics driver. + +- 27th June 1999: Jim Hernandez did some sound fixes on Star Castle. + +- 26th June 1999: Mathis Rosenhauer added samples to Star Castle and Space Wars. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Star Castle' (Cinematronics 1980). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 8.41 kb / 10 files / 7.70 zip + +$end + + + +$info=starcas_audio +$mame + +DEVICE: + +Star Castle Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Star Castle Sound Board' device (audio\cinemat.c). + +$end + + + +$info=starcrus +$mame +0.35b10 [Frank Palazzolo] + + +Artwork available + + +WIP: + +- 0.224: Ryan Holtz, Colin Howell and Aaron Giles added netlist sound to Star Cruiser (https://youtu.be/XwNVSPnM4dQ). Note: Derived from the schematics in the Star Cruiser manual. Added 'Netlist Sound Device' and 'Pot: Noise Level' and 'Pot: Volume' adjuster. Removed Samples. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 25th February 2019: Mr. Do - Scanned by TrevEB and cleaned up by Comboman, we have Star Cruiser. Did some touch ups on Star Cruiser. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.197: Removed legacy output handlers from Star Cruiser [Ryan Holtz]. + +- 0.164: Osso enabled save state support in Star Cruiser. + +- 0.147: Fixed for palette issues in Star Cruiser, have looped trough the SVN log to trace all similar [Miodrag Milanovic]. + +- 0.36b15: Frank Palazzolo added collision detection and samples to Star Cruiser. Added Samples sound (engine, explos1, explos2 and launch.wav). + +- 3rd January 2000: Frank Palazzolo finished the Star Cruiser driver and added samples to it. + +- 0.36b4: Changed VSync to 57Hz. + +- 10th July 1999: Frank Palazzolo fixed sprite size problems in Star Cruiser. + +- 0.35b10: Frank Palazzolo added 'Star Cruiser' (Ramtek 1977). Preliminary. TODO: Add sample support - the 4 state variables for the 3 samples are already defined. Add collision detection - the logic is there but not the actual detection. + + +Recommended Games: + +Star Trek + +Orbit + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 6 kb / 12 files / 4.07 zip + +$end + + + +$info=stardrft +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed 'Star Drifter (0451341, US)' from a parent set to a clone of 'Star Drifter (20150811, NSW/ACT)'. Renamed (stardrfu) to (stardrftu). + +- 0.174: Changed description of 'Star Drifter' to 'Star Drifter (20150811, NSW/ACT)' and Star Drifter (USA)' to 'Star Drifter (0451341, US)'. + +- 0.173: Added 'Star Drifter' (Aristocrat 200?) and 'Star Drifter (USA)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.45 zip + +$end + + + +$info=starfigh +$mame +0.74u2 [Luca Elia] + +0.37b15 [Testdriver] + + +< Korea > + + +WIP: + +- 0.233: System11 dumped PROM for Star Fighter. + +- 0.172: System11 and Tafoid fixed 'Bonus_Life' and 'Difficulty' dipswitches. + +- 0.163: Changed YM3812 sound clock speed to 3MHz and stereo audio to mono. + +- 0.149u1: Brian Troha added DIP locations to Star Fighter set. Correct default settings as per manuals. + +- 0.147u1: Promoted 'Star Fighter (v1)' to playable state [Luca Elia]: Address line scrambling of data ROMs. ROM bank latching and mirroring. Sound latch and NMI disable. Patched some further protection. Added graphics banking. Added configuration '3: Copyright Screen Color + ?'. + +- 6th October 2012: Luca Elia - After Brick Zone, another game has capitulated... Star Fighter, an obscure vertical shooter from 1990. The protections involve: Different encryption of data and opcodes, address line scrambling (controllable at run time), sound latch and RAM writes disable, sprite and ROM bank latching, mirroring, NMI disable. Plus some other stuff I've patched out. If the protection checks or the ROM checksum tests carried out throughout the game fail you get: Invisible/wrong enemy waves, crash on level 1 boss, random flipping of background tiles, corrupt game state, wrong random sound codes, no enemies after continue, wrong sprite bank, stuck player, etc. In addition to this, the video hardware emulation needed a little tweaking on the tiles banking part too, for good measure. For the curious this is an image of the contents of the epoxy brick containing the main CPU (http://www.lucaelia.com/images/mame_snaps/starfigh/starfigh_brick.jpg). + +- 0.138: Fabrizio Vasile updated documentation for Star Fighter (v1) to include the game number, PCB number and epoxy CPU. + +- 0.93: Changed Custom sound to Samples. + +- 0.88: Changed Z80 CPU1/2 clock speeds to 6MHz and AY-8910 to 1.5MHz. + +- 0.87u2: Added Custom sound. + +- 0.74u2: Luca Elia added 'Star Fighter (v1)' (SunA 1990). + +- 0.37b15: Luca Elia added (Testdriver) Star Fighter (v1). + +- 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 864.2 kb / 16 files / 317.8 zip + +$end + + + +$info=starfir2 +$mame +0.94u1 [David Rolfe] + + +NOTE: + +- The original ROM images for the never officially released Star Fire II (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.224: Added netlist sound to Star Fire 2 (https://youtu.be/pOPmgesqO6c). Removed MACHINE_IMPERFECT_SOUND flag [Ryan Holtz, Colin Howell, Aaron Giles]. Added 'Netlist CPU Device' (1GHz) and '16-Bit R-2R Twos Complement DAC' sound. Added adjuster 'Explosion Volume', 'Laser Volume', 'Lock/Scan/Overheat Volume', 'Main Volume', 'Size Volume', 'Enemy Shot Volume' and 'Tracking Volume'. Removed Samples. + +- 0.147u4: Preliminary support for Star Fire sound samples [TrevEB, hap]. Added jumper for disabling NMI in Star Fire driver, this fixes "Scratchpad Ram test". Small cleanup and preparation [hap, phantomdj]. Added Samples sound (explosion, laser, lock, overheat, scanner, size, tie and track.wav). + +- 0.141u1: Qwi Jibo improved color emulation in Star Fire driver and added driver data. + +- 0.134u4: TrevEB added 2x N82S123 PROMs (DRAM addressing) to Star Fire 2. + +- 0.94u1: David Rolfe added 'Star Fire 2' (Exidy 1979). + +- 6th March 2005: Dave Widel - David Rolfe, the programmer for Exidy's Star Fire and Fire One as well as numerous console games, has dug up the ROM image for the final Star Fire version. This was intended to go into the last run of Star Fire units, possibly for export. The title screen identifies it as "Star Fire II", and new features include a more refined high score display and easier high score input. (Has anybody ever seen one of these units in the field?) The original Star Fire was famous for being the game that first brought us high score initials and started the high score craze! He has sent me the files for use in testing or repairing Star Fire boards. + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 24.1 kb / 14 files / 17.0 zip + +$end + + + +$info=starfire +$mame +0.33RC1 [Dan Boris] + +0.31 [Dan Boris] + + +Artwork available + + +NOTE: + +- The original ROM images for Star Fire (set 1+2) (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + +- Video of Star Fire with sound: https://youtu.be/1f4TaN6iLaE + + +WIP: + +- 0.237: Correct rom labels for Star Fire (set 1) [Andrew Welburn]. + +- 0.224: Added netlist sound to Star Fire (https://youtu.be/pOPmgesqO6c). Removed MACHINE_IMPERFECT_SOUND flag [Ryan Holtz, Colin Howell, Aaron Giles]. Added 'Netlist CPU Device' (1GHz) and '16-Bit R-2R Twos Complement DAC' sound. Added adjuster 'Explosion Volume', 'Laser Volume', 'Lock/Scan/Overheat Volume', 'Main Volume', 'Size Volume', 'Enemy Shot Volume' and 'Tracking Volume'. Removed Samples. + +- 0.147u4: Preliminary support for Star Fire sound samples [TrevEB, hap]. Added jumper for disabling NMI in Star Fire driver, this fixes "Scratchpad Ram test". Small cleanup and preparation [hap, phantomdj]. Added Samples sound (explosion, laser, lock, overheat, scanner, size, tie and track.wav). Added 'Jumper J6/4G: Enable NMI' configuration. + +- 22nd April 2011: 3D ARCADE - Fossil has converted Gozer's Starfire model to 3D Arcade. It's finally available! + +- 0.141u1: Qwi Jibo improved color emulation in Star Fire driver and added driver data. + +- 7th December 2009: Mr. Do - TrevEB got excellent scans of artwork for Star Fire. I included a second view that is just the shroud, in case the full view makes your screen "too tiny". + +- 0.134u4: TrevEB added 2x N82S123 PROMs (DRAM addressing) to Star Fire. + +- 21st October 2009: Smitdogg - TrevEB dumped the proms for Star Fire. + +- 0.133u1: Renamed (starfira) to (starfirea). + +- 0.86u2: Removed 2nd Player. + +- 0.55: Changed description to 'Star Fire (set 1)'. + +- 0.53: MASH added clone Star Fire (set 2). + +- 0.35b3: Changed palettesize from 256 to 64 colors and year to 1979. + +- 0.37b4: Aaron Giles greatly improved Star Fire / Fire One. Changed visible area to 256x224. + +- 2nd June 2000: Aaron Giles sent in a Star Fire / Fire One update, fixing more of the graphics glitches, and he sent in an Exidy sound system update. + +- 9th February 1999: Olivier Galibert work on Fire One that has help Star Fire works much better (with trails though). Here is a (real) story what true emulator freaks can do to help preserving old arcade games, and to document the arcade games' history. The fellow who dumped the roms of Fire One had to drive 5 hours (each way) to get the board from a leaky garage which had been used by cats as a litter box. Half of the EPROMs had corroded pins and the smell was probably very disgusting (Maybe he should mail the board to IDSA *evil grin* - http://www.idsa.org/). He got the roms dumped, and then the newest addition to MAME team, Olivier Galibert, started furiously working on the game. As a nice side effect, Star Fire also works much better (with trails though). Still no sound in either of these games, and it seems very unlikely that the samples could be extracted from that non-functioning board... + +- 0.36b3: Changed description to 'Star Fire'. + +- 0.35b3: Olivier Galibert improved Star Fire - Game now playable. Changed palettesize to 64 colors and year to 1979. + +- 0.33RC1: Re-added (Testdriver) Starfire from - GAME_NOT_WORKING. + +- 0.33b7: Moved Starfire to (Testdriver). Changed description to 'Starfire'. + +- 0.31: Dan Boris added 'Starfire (Exidy)' (Exidy 1978). Preliminary. + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 22.1 kb / 13 files / 16.2 zip + +$end + + + +$info=starfirp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clone Star Fire (alternate set). + +- 0.141u1: Miodrag Milanovic added 'Star Fire' (Playmatic 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 3 files / 11.8 zip + +$end + + + +$info=starforc +$mame +0.30 [Valerio Verrando] + +0.25 [Mirko Buffoni, Nicola Salmoria] + + +Bugs: + +- starforc and clones, megaforc, senjyo, baluba, megaforcu: Loud pop when starting game. tenpar (ID 09278) + +- starforc, megaforc, starforcb, starforce: Star Force 2nd player problem. Misc (ID 01706) + +- Side-by-side test. Gary Walton (ID 01029) + + +WIP: + +- 0.279: Star Force boardset has 4mhz and 12mhz xtals and copy paste screen raw params from bombjack (pace matches PCB video). Fixes rarely no sound on Star Force [hap]. + +- 0.242: According to tweet (https://twitter.com/sintan_jp/status/1294465615076315142) by Shinichi Sakamoto (composer and one of sound circuit designers of Senjyo and Starforce), fuse ROM (07b.bin) is used to store waveform data. Read it by CTC to generate frequency, then send it to R-2R ladder DAC [wd40yasu]. + +- 0.199: Simplified Star Force background color swap [cam900]. + +- 0.186: ShoutTime and The Dumping Union added clone Mega Force (World). Changed description of clone 'Mega Force' to 'Mega Force (US)'. Renamed (megaforc) to (megaforcu). + +- 14th May 2017: Smitdogg - ShouTime dumped the 1984 Tehkan copyright version of Megaforce (world version). + +- 0.147u4: Made palette_init to be all black in Star Force, in order to not show MAME's default palette [Angelo Salese]. + +- 0.146u5: Removed legacy Z80 CTC interfaces. Removed Star Force sound hack in favor of just driving a DAC directly with the CTC output line (MAME can handle sound frequency timers no problem) [Angelo Salese]. Replaced Samples sound with DAC. + +- 0.145u8: Tafoid updated rom label locations for Star Force based on PCB pictures provided by bonky0013. + +- 0.145u5: Changed description of clone (encrypted) to 'Star Force (encrypted, set 1)'. + +- 0.133u1: Renamed (starfore) to (starforce), (starforb) to (starforcb) and (starfora) to (starforca). + +- 0.125u9: Highwayman added clone Star Force (encrypted, set 2). + +- 0.119: David Haywood added clone Star Force (encrypted, bootleg). + +- 22nd February 2007: f205v dumped Star Force (encrypted, bootleg). + +- 0.97u1: Aaron Giles fixed Samples sound. + +- 0.96u2: Fixed Samples volume (because of the 0.93 Sound System update). + +- 0.94: Aaron Giles fixed Star Force crash. + +- 0.36b6: Added PROM ($0 - timing?). + +- 20th June 1999: Tatsuyuki Satoh fixed music tempo in Star Force after a reset. + +- 0.35b10: Nicola Salmoria added clone Star Force (encrypted). Added 3x SN76496 and Custom sound. Changed palettesize from 384 to 402 colors. + +- 3rd April 1999: Nicola added Star Force encrypted version. + +- 0.34b3: Dani Portillo fixed high score saving in Star Force. + +- 0.30: Valerio Verrando added Star Force, the real set. The previous one has been removed. Dave W. added clone Mega Force (Tehkan 1985 (Video Ware license)). + +- 0.29: Juan Carlos Lorente added high score saving to Starforce. + +- 0.27: Mirko Buffoni and Tatsuyuki Satoh added Starforce sound emulation. + +- 0.25: Added 'Star Force' (Tehkan 1984). Another one that rocks!! Sound is not supported yet. Game is playable with accurate colors and no sound. Control: Arrows = Move around and CTRL = Fire. + +- 16th December 1996: Dumped Mega Force (US). + + +LEVELS: 120 (endless) + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 160 kb / 19 files / 79.2 zip + +$end + + + +$info=stargate +$mame +0.23 [Steven Hugg] + + +Artwork available + + +SETUP and TEST MODE: + +- When you see "FACTORY SETTINGS RESTORED", press F2 to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.225: Correct rom names [Brian Troha]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 9th July 2008: Mr. Do - The Stargate bezel from the BYOAC/CAG artwork ended up being a better source than the prior version (sorry Italie). This has been replaced. + +- 18th February 2007: Mr. Do - So as to no longer leave out our UK friends, there are now both US and UK Cent/Pence artwork options for Stargate. + +- 25th August 2006: Mr. Do - Ad_Enuff redid Stargate artwork. + +- 24th August 2006: Mr. Do - Added a BEAUTIFUL version of Stargate artwork, thanks to Italie and Ad_Enuff (redone again). + +- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. + +- 0.92: Highwayman added PROMs ($0, 200 - video inversion for cocktail table). + +- 0.84u6: Aaron Giles removed hacky cheat controls from Stargate. + +- 0.57: Removed 3rd coin slot. + +- 0.30: Maurizio Zanello added alternate controls in Defender and Stargate, to control the ship using the standard 8-way directional controls instead of up/down/reverse/thrust. Available only when the -cheat option is specified. + +- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Up key = Up, Dn key = Down, Lft key = Reverse, ALT = Thrust, CTRL = Fire, X = Smart bomb, C = Hyperspace, V = Inviso, 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu. Known issues: The joystick controls are strange, but Stargate had lots of buttons. + +- 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. + +- 0.23: Added 'Stargate' (Williams 1981). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. However Robotron and Joust have some glitches yet. Control: S = Up, X = Down, A = Reverse, I = Thrust, O = Fire, J = Smart bomb, M = Inviso and SPACE = Hyperspace. + +- 13th August 1992: Dumped Stargate. + + +Other Emulators: + +* FB Neo + +* HiVE + +* Retrocade + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 51 kb / 15 files / 36.0 zip + +$end + + + +$info=stargatp +$mame +0.245 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed clone (rev.5) to parent 'Stargate (pinball, rev.5)', (Pinball) to clone 'Stargate (pinball) and clones (rev.1) to 'Stargate (pinball, rev.1)', (rev.2) to 'Stargate (pinball, rev.2)', (rev.3) to 'Stargate (pinball, rev.3)' and (rev.4) to 'Stargate (pinball, rev.4)'. Renamed (stargatp) to (stargatp0) and (stargatp5) to (stargatp). + +- 0.179: Osso added clone Stargate (rev.5). + +- 0.141u1: Miodrag Milanovic added 'Stargate (Pinball)' (Gottlieb 1995) and clones (rev.1), (rev.2), (rev.3) and (rev.4). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.12 MB / 5 files / 782.3 zip + +$end + + + +$info=starglad +$mame +0.78 [smf] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.144u4: Changed parent and clone descriptions to 'Star Gladiator Episode I: Final Crusade'. + +- 0.137u1: Tormod, W. Belk, Ranger_Lennier, R. Howard, R. Mucciarelli, Smitdogg and The Dumping Union added clone Star Gladiator (JAPAN 960627). + +- 15th March 2010: Smitdogg - The new box from Japan arrived today! We got the Japanese version of Star Gladiator. The games came with full manuals. I'll scan them at some point in the future. Thanks to all the donators! + +- 0.82: smf updated the ZN driver with playable Street Fighter EX, Street Fighter EX 2 and Star Gladiator. + +- 3rd May 2004: Guru - Star Gladiator arrived to dump the security chips. Thanks to Brian Troha. + +- 0.78: smf added 'Star Gladiator (USA 960627)' (Capcom 1996). + + +LEVELS: 11 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 28.8 MB / 11 files / 10.2 zip + +$end + + + +$info=stargod +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added TI SN76477 CSG sound and keypad control. + +- 0.180: Added clone Star God (variable replay score). + +- 0.141u1: Miodrag Milanovic added 'Star God' (Zaccaria 1980) and clone (alternate sound). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 5 files / 5.21 zip + +$end + + + +$info=stargrds +$mame +0.56 [Aaron Giles] + + +WIP: + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' sound and left/right Speaker. + +- 0.127u8: Couriersud fixed duplicated inputs in Star Guards. + +- 0.98u1: Aaron Giles fixed sound sync with various sound boards, allowing for kludges to be removed from Star Guards. + +- 0.56: Aaron Giles added 'Star Guards' (Bally Midway 1987). + +- 9th October 2001: Aaron Giles added Star Guards to the MCR3 driver and did some other cleanups and bugfixes. + + +HOW TO PLAY: + +- Collect energy to stay strong. + +- Destroy the most squad leaders to gain control of a star. + +- Gain control of four stars to earn new weapon. + +- Use button when lit to activate weapon. + +- Left Joystick moves. Right Joystick fires. + +- Fly togehter to explore the star sector. + + +LEVELS: 73 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 448 kb / 10 files / 120.5 zip + +$end + + + +$info=stargzr +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Stargazer (Stern 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.50 zip + +$end + + + +$info=starhawk +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.243: Title has no space in the middle in the marquee, art, flyers or operator's manual [David Silva]. Changed description to 'Starhawk'. + +- 0.226: Added 'Star Hawk Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. Added 2085.5e8e sound prom. + +- 29th January 2012: Mr. Do - Nightvoice did a lot of work on marquees and control panels for the last year and a half. It's about time I start adding this stuff. For today, we have the control panels for Star Hawk. With the artwork now, the game are a bit easier to understand. + +- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (explode, k, kexit, llaser, master and rlaser.wav). + +- 0.35: Changed 4-way Joystick to 8-way. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Star Hawk' (Cinematronics 1981). TODO: Fix controls. + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 4.66 kb / 9 files / 4.49 zip + +$end + + + +$info=starhawk_audio +$mame + +DEVICE: + +Star Hawk Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Star Hawk Sound Board' device (audio\cinemat.c). + +$end + + + +$info=starjack +$mame +0.34b1 [Nicola Salmoria] + + +NOTE: + +- The Stern version (starjacs) allows to play both in "multi" and "single" mode. The Sega version is hardcoded for "multi" mode. + + +WIP: + +- 0.273: Lower sound hw clocks for Star Jacker [hap]. Changed Z80 CPU2 clock speed to 2.5MHz and 1st SN76489A to 2.5MHz and 2nd SN76489A to 1.25MHz. + +- 0.199: Minor rom label correct / doc update [Brian Troha]. + +- 14th June 2018: Smitdogg - ShouTime dumped a Star Jacker board with alt labels but the data on them matches the dump in MAME. + +- 0.197: Documented alternate Star Jacker board with different sound in source [kazblox]. + +- 0.138u1: Changed description of clone (Stern) to 'Star Jacker (Stern Electronics)'. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed Star Jacker (side-by-side test). Renamed (starjacs) to (starjacks). + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.87u2: Fixed rom names and added new gfx2 rom in clone Star Jacker (Stern). + +- 0.56: Fixed rom names. + +- 8th March 1999: Juergen Buchmueller improved the Z80 core (Regulus & Star Jacker work again). + +- 0.34b3: Juan Carlos Lorente added high score saving to Star Jacker. + +- 0.34b1: Nicola Salmoria added 'Star Jacker' (Sega) (1983) and clone (Stern). Note: The Stern version allows to play both in "multi" and "single" mode. The Sega version is hardcoded for "multi" mode. Known issues: Sprites in the Stern version might be wrong, MAME using the roms from the Sega version because the other ones were bad. + +- 13th April 1998: Malcor dumped Star Jacker (Sega). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 136.2 kb / 16 files / 46.4 zip + +$end + + + +$info=starlstr +$mame +0.37b12 [Howie Cohen] + + +NOTE: + +- Hold P2+P3 Start Button then press P4 Start Button at a pinch to call Starnoid. + + +WIP: + +- 0.247: kmg removed nonexistent P3 and P4 controls from Vs. Star Luster. + +- 0.96u1: Fixed input to call Starnoid. Added Player and coin slots 3/4. + +- 0.60: Added dipswitches 'Coinage' and 'Palette Color'. Removed 3rd button. Changed description to 'Vs. Star Luster'. + +- 0.37b12: Howie Cohen added 'Star Luster' (Namco 1985). + +- 4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors. + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 48.2 kb / 7 files / 27.9 zip + +$end + + + +$info=starpak_cart +$mame + +DEVICE: + +Galaxy Games StarPak Cartridge + + +WIP: + +- 0.246: Changed sourcefile to ces\galgames.cpp. + +- 0.183: Added 'Galaxy Games StarPak Cartridge' device (drivers\galgames.cpp). + +$end + + + +$info=starpak_slot +$mame + +DEVICE: + +Galaxy Games Slot + + +WIP: + +- 0.246: Changed sourcefile to ces\galgames.cpp. + +- 0.186: Renamed (galgames_slot) to (starpak_slot). + +- 0.183: Added 'Galaxy Games Slot' device (drivers\galgames.cpp). + +$end + + + +$info=starpak2_cart +$mame + +DEVICE: + +Galaxy Games StarPak 2 Cartridge + + +WIP: + +- 0.246: Changed sourcefile to ces\galgames.cpp. + +- 0.184: Added 'Galaxy Games StarPak 2 Cartridge' device (drivers\galgames.cpp). + +$end + + + +$info=starpak3_cart +$mame + +DEVICE: + +Galaxy Games StarPak 3 Cartridge + + +WIP: + +- 0.246: Changed sourcefile to ces\galgames.cpp. + +- 0.184: Added 'Galaxy Games StarPak 3 Cartridge' device (drivers\galgames.cpp). + +$end + + + +$info=starrace +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Star Race' (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 11 kb / 6 files / 9.25 zip + +$end + + + +$info=starridr +$mame +0.210 [Vas Crabb, TrevEB, Matt Ownby] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.271: Matt Ownby added clone Star Rider (PROTO 3). Changed parent description to 'Star Rider (REV 1)'. + +- 0.269: Replaced bad Processor Interface board (PIF) program ROM dump [SynaMax]. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.212: Make Star Rider like every other skeleton LD driver and added a fake CHD [Stiletto]. + +- 0.211: Added a few more notes [Vas Crabb]. + +- 0.210: Vas Crabb and TrevEB added 'Star Rider' (Williams 1984). Added Star Rider skeleton based on schematics. Thanks to TrevEB for pointing me in the right direction. Added IBGR444 format to palette_device. Start adding banked memory. Added AMD/Plessey 2812 FIFO device. Added VGG BPROM dumps (thanks Matt Ownby) and added VGG DRAM write. Expand notes [Vas Crabb]. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 398.5 kb / 32 files / 147.9 zip + +$end + + + +$info=stars +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Stars (Stern 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.19 zip + +$end + + + +$info=starseek +$mame +0.139u2 [Hurray Banana, cacis, Team Japump, David Haywood, The Dumping Union] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated starseek CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Doki Doki Idol Star Seeker (GDL-0005)'. + +- 0.145u4: Guru correct PIC number information for 'Doki Doki Idol Star Seeker'. + +- 0.139u2: Hurray Banana, cacis, Team Japump, David Haywood and The Dumping Union added 'Doki Doki Idol Star Seeker (GDL-0005)' (G-Rev 2001). + +- 15th August 2010: Smitdogg - The rare game we got a while back with some help from Hurray Banana, cacis and Team Japump is Doki Doki Idol Star Seeker. + +- 10th August 2010: Smitdogg - The rare NAOMI game we got a few months ago will be dumped and released in about a week. Still no news from Guru, he's busy with real life. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Logic) + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 29.3) + +$end + + + +$info=starshot +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Star Shooter' (Allied Leisure 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +$end + + + +$info=starshp1 +$mame +0.62 [Frank Palazzolo, Stefan Jokish] + + +Artwork available + + +Bugs: + +- starshp1, sharshpp: Planets appear too frequently. Antny (ID 07600) + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.251: Set thrust control to slow when not pushing button [kmg]. + +- 0.250: Don't draw starfield outside cliprect [hap]. + +- 0.227: Frank Palazzolo fixed tilemap size in Starship 1 (gets rid of uninitialized chars on screen). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 2nd July 2017: Mr. Do - Starship 1 has full artwork. Thanks to pics and scans from TrevEB, it is like playing on the full cabinet. Update includes marquee, all inner artwork, control panel with flashing start button and working speed shifter, and outer bezel. comboman did the bulk of the cleanup here, including the LAY file, and I touched up a few things at the end. + +- 0.187: Fast/Slow control from toggled to momentary, as in real game. Updated clocks per latest information. Added note about Throttle Level behaviour. Changed format of comments [Frank Palazzolo]. Changed VSync to 60.114504 Hz. + +- 2nd June 2017: Frank Palazzolo - After all the excitement about the discovery of an Easter Egg in Starship 1 earlier this year, I decided to take a look at some of the shortcomings of this driver. The first issue relates to the way the spaceships explode. In MAME 0.185, the ships "get brighter" and then disappear in MAME, but in the original game they appear to flip around as well. Strangely, the wrong sprite is sometimes used when the flipping occurs, so a hack was placed in the driver to stop the flipping. I honestly don't remember who added the hack - it might have been me. Back in the day there were no handy YouTube videos of the actual gameplay available - like this great one from Arcade Jason. In any case I removed this hack for MAME 0.186. In the Easter Egg article, they mention the "Fast/Slow" throttle controller. It looks like the kind of controller which should toggle, but apparently it actually goes back to Slow if you let go of it. This is a trivial fix, and I have it in my github already. The next issue relates to the speed of the emulation. The schematics for Starship 1 are buggy, and the video timing really doesn't make sense. I used a combination of reference videos and photos of the PCB to conclude that the video timing circuit is very much the same as Atari Destroyer, and Super Breakout. The Horizontal Line rate (rate to draw one scanline) is 15750 Hz and the Frame rate is 60.114 Hz, when using a crystal of 12.096 MHz. This also makes the game timings correct. (the game runs for a "certain time" instead of a certain number of lives). This is fixed in my github as well. Now, there are two issues left that I know of. The planets that get created always originate "centered on the screen", which seems to make the MAME version much harder than the actual - I need to look into this, but I think it relates to the calibration procedure of the original game, which was required at setup time and is described in the manual. This needs more analysis. And finally - the scaling of the spaceship sprites. Atari used a patented circuit involving analog circuitry to scale these images. The patented circuit actually creates sprites which are "directly proportional" to the size that the game requests. In other words, there is a simple scale factor to sort out. Unfortunately, it's tough to sort it out definitively, without access to the real hardware, or building up a circuit yourself. To make matters slightly worse, the real circuit used in the game is slightly simpler, which means there is a more complex relation between what the game commands and the actual size of the sprite on the screen. I will most likely need to build the circuit and measure it at some point. For now, the approximation in the code seems to work pretty well. I created the first driver for Starship 1 way back when, and Stefan Jokisch updated it and submitted to MAME back in the early 2000's. I put in the one fix for MAME 0.186 and at least the next two fixes should make it for 0.187. This should be enough to close out the corresponding bug report on mametesters. Aside from Starship 1, and I have a few more ambitious emulation projects...but I'll save them for the next update. + +- 0.186: Frank Palazzolo removed Starship 1 hack to restore correct behavior. This fixes also the speed problem. Note: Some mysterious game code at address $2CCE is causes erratic images in the target explosion sequence. But this is the way the actual game worked! + +- 24th March 2012: 3D ARCADE - New Atari 3D cabinet model for Starship 1. + +- 0.134u3: Derrick Renaud fixed Starship 1 motor sounds. + +- 0.127u1: Derrick Renaud added discrete sound for Starship 1. Still need to properly emulate the MC3340. + +- 0.123u2: Changed palettesize to 19 colors. + +- 0.113u4: Changed M6502 CPU1 clock speed to 756000 Hz and VSync to 45.085878 Hz. + +- 0.103: Stefan Jokisch fixed Starship 1 to use RAM mirroring for zero page memory. + +- 0.62: Frank Palazzolo and Stefan Jokish added 'Starship 1' (Atari 1977) and clone (prototype?). + +- 19th September 2002: Stefan Jokisch updated Frank Palazzolo's old Starship 1 driver to current standards and did some fixes and additions. + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 9.78 kb / 11 files / 5.69 zip + +$end + + + +$info=starsldr +$mame +0.111u6 [Ville Linde, Guru] + + +WIP: + +- 0.139u3: Added 2nd player. + +- 0.141u1: MooglyGuy fixed garbled screen in Star Soldier: Vanishing Earth. + +- 0.126u5: Guru added README for Star Soldier. + +- 0.123u1: Atari Ace added some variable initialization to machine\n64.c to fix running Star Soldier multi-session. + +- 0.111u6: Ville Linde and Guru added 'Star Soldier: Vanishing Earth' (Hudson/Seta 1998). The PIF Boot rom was not dumped. + +- 24th September 2006: Ville Linde - Guru dumped the remaining Nintendo 64-based games in his possession: Star Soldier: Vanishing Earth, Vivid Dolls, Super Real Mahjong VS and Tower & Shaft. The Nintendo 64 emulation in MAME already works quite well, so I was able to get Star Soldier and Vivid Dolls to work with very little effort. + +- 22nd February 2005: Guru - Star Soldier (Seta Aleck64 cart) just arrived. + + +Other Emulators: + +* Project64 + + +Recommended Games: + +Super Star Soldier (TourVision) + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 12 MB / 1 files / 9.57 zip + +$end + + + +$info=starspnr +$mame +0.99u2 [Curt Coder] + + +< Dutch > + + +WIP: + +- 0.121u1: Changed palettesize from 12 to 16 colors. + +- 0.112u3: Changed Z80 CPU1 clock speed to 2.5MHz, visible area to 256x512 and VSync to 60Hz. Fixed gfx1 rom loading. Added dipswitches 'Clear Credits on Reset', 'Coin A/B' and 'Payout %'. + +- 0.99u2: Curt Coder added 'Starspinner (Dutch/Nederlands)' (ACE 198?). + + +Recommended Games (Gambling) + + +Romset: 24 kb / 8 files / 13.2 zip + +$end + + + +$info=starswep +$mame +0.186 [coolmod, Bill D] + +0.71 [smf, MooglyGuy] + + +WIP: + +- 0.186: coolmod and Bill D added Star Sweep (World, STP2/VER.A). Renamed (starswep) to (starswepj). + +- 7th May 2017: Smitdogg - Bill D. and coolmod dumped Star Sweep (English version). + +- 0.130u1: Changed description to 'Star Sweep (Japan, STP1/VER.A)'. + +- 0.71u3: Starsweep GFX improvements [smf]. + +- 4th August 2003: smf fixed most of the problems in Star Sweep. + +- 0.71u1: Changed description to 'Star Sweep (STP1/VER.A)'. + +- 0.71: smf and MooglyGuy added 'Star Sweep (151500JUL151997 STP1/VER.A)' (Axela 1997). Some graphics are incorrect due to unimplemented GTE opcode. The clock needs halved to run at the correct speed. + +- 4th July 2003: smf and MooglyGuy sent in a Namco System 11 driver that supports Star Sweep. + + +Other Emulators: + +* ZiNc + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 8.25 MB / 6 files / 2.91 zip + +$end + + + +$info=startrek +$mame +0.30 [Brad Oliver] + +0.27 [Al Kossow, Brad Oliver] + + +Artwork available + + +Bugs: + +- The cocktail DIP has no effect and there are no separate controls for player 2. Frotz (ID 00259) + + +WIP: + +- 0.224: Improved 'Sega Universal Sound Board' implementation for better accuracy in Star Trek and Tac/Scan [Aaron Giles]. + +- 0.142u1: Added 'Sega Speech Sound Board'. + +- 0.129u4: Changed 'Custom' sound to 'Sega Universal Sound Board'. + +- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz and I8035 CPU3 to 6MHz. + +- 3rd December 2006: Mr. Do - Minor adjustments to Star Trek bezel. + +- 26th November 2006: Mr. Do - We have a Star Trek bezel, thanks to a scan by Aaron, on loan from Tim at ArcadeCollecting.com and cleanup by Ad_Enuff. Later down the road, we'll add in the extra piece for the cockpit version. What's nice with this bezel is you now know what those three meters are in the top left of your screen. + +- 0.107u3: Changed region cpu2 to sound1. Fixed rom names. + +- 0.104u7: Aaron Giles made more improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. + +- 0.104u6: Aaron Giles added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added I8035 (400000 Hz) CPU3. Replaced Samples sound (trek1 - trek28.wav) with Custom sound. Changed region user1 to proms. Added PROMs ($400, 420 - CPU board-/Speech board addressing). + +- 0.85u3: Removed 3rd coin slot. + +- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Changed I8035 CPU2 clock speed to 3.12MHz. Replaced Custom sound with GI_SP0250. Removed speech samples (st01 - st17.wav). New sample set is required. + +- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. + +- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800 - speech code) and user1 rom ($0 - unknown). + +- 0.35b3: Added missing cpu1 roms ($c000, c800 and d800). + +- 0.30: Brad Oliver added Star Trek. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed. Valerio Verrando added high score saving to Star Trek. + +- 0.27: Added 'Star Trek' (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left/right, A = Impuls, S = Warp 9, Mr. Sulu, D = Phaser and F = Photon torpedo. Trackball support (-trak option). + +- 29th August 1996: Dumped Star Trek. + + +LEVELS: 1 (endless) + + +Movie: Star Trek II - The Wrath of Khan + +Genre: Sci-fi + +Year: USA 1982 + +Director: Nicholas Meyer + +Studio: Paramount Pictures + +Cast: William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, Nichelle Nichols, George Takei, Walter Koenig, Ricardo Montalban, Bibi Besch, Merritt Butrick, Kirstie Alley, Paul Winfield + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + + +Recommended Games: + +Star Trek (Pinball) + +Star Trek + +Star Trek 25th Anniversary (Pinball) + +Star Trek: The Next Generation (Pinball) + +Star Trek: Voyager (Pinball) + + +Recommended Games: + +Star Cruiser + +Orbit + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Movie / TV / Comic) + + +Romset: 59.1 kb / 30 files / 42.2 zip + +$end + + + +$info=startrep +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Star Trek (Pinball)' (Bally 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Star Trek (Pinball) + +Star Trek + +Star Trek 25th Anniversary (Pinball) + +Star Trek: The Next Generation (Pinball) + +Star Trek: Voyager (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.03 kb / 4 files / 4.37 zip + +$end + + + +$info=startrgn +$mame +0.104u4 [smf] + + +< Japan > + + +WIP: + +- 0.254: Refactor driver and implemented MEM(M) and MEM(N) boards. Promoted 'Star Trigon (Japan, STT1 Ver.A)' to working [Windy Fairy]. Added 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. + +- 0.141u2: Added new user2 roms to Star Trigon. Replaced PSX CPU with CXD8661R. + +- 0.130u1: Changed description to 'Star Trigon (Japan, STT1 Ver.A)'. + +- 0.104u4: Added 'Star Trigon (STT1 Ver.A)' (Namco 2002). + +- 22nd February 2005: Guru - Star Trigon (Namco System 10) just arrived. + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Romset: 33 MB / 2 files / 23.3 zip + +$end + + + +$info=startrip +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Added SN76477 sound and 2nd Speaker. + +- 0.141u1: Miodrag Milanovic added 'Star Trip' (Game Plan 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.28 zip + +$end + + + +$info=startrp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Starship Troopers (CPU 2.01, display A2.00)' and clone (2.00) to 'Starship Troopers (CPU 2.00, display A2.00)'. + +- 0.177: Added clone Starship Troopers (2.00). Changed parent description to 'Starship Troopers (2.01)'. + +- 0.141u1: Miodrag Milanovic added 'Starship Troopers' (Sega 1997). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.19 MB / 7 files / 1.55 zip + +$end + + + +$info=starwars +$mame +0.35b11 [Brad Oliver] + +0.27 [Steve Baines, Frank Palazzolo, Brad Oliver] + + +Artwork available + + +Bugs: + +- starwars and clones: Dipswtich changes have no effect. russ h (ID 04383) + +- starwars, starwar1: Reference video from original machine. Smitdogg (ID 03010) + + +WIP: + +- 0.284: Difficulty settings in Star Wars now match the arcade operator's manual (starting shields: 6, difficulty: Hard) [codefrog2002, Daniel Filner]. + +- 0.190: AJR fixed missing sounds by restoring the old boost_interleave method as an annex to the modern soundlatch semaphore handling. + +- 0.166: Implemented talk status state machine properly as shown by patent. Got rid of m_target_* hack in favor of loading data from ROM as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent. Fixes broken Tie fighter 'roar' sound in Star Wars [Lord Nightmare]. + +- 0.157: Andrew Welburn added clone Star Wars (set 3). Changed parent description to 'Star Wars (set 1)' and clone (rev 1) to 'Star Wars (set 2)'. Fixed rom names. + +- 0.149: MooglyGuy fixed various vector games crashed/freezed in MAME like Star Wars. + +- 0.148u5: Andrew Welburn removed garbage in unused bits of 4 bit mathbox proms in Star Wars (rev 2) and clone (rev 1). + +- 0.142u6: Force TMS5220 OLDP and OLDE to be updated only on the A subcycle of IP=0 PC=0; this has no effect whatsoever on the output, it is merely to better document how the chip works. Emulate TMS5220 circuit 412 from the patent, which should prevent spurious clicks on interpolation-inhibited frame transitions; This may improve the tie fighter sounds in Star Wars [Lord Nightmare]. + +- 23rd April 2011: Mr. Do - The day after the last release, I receive an email from LASooner, with an attachment called starwars.zip. I dropped in my artwork folder and played. After I picked my jaw up off the floor, I dug around and found the Star Wars scans from the BYOAC / CAG artwork, sent them back his way, and asked if he'd mind making it look even better. He took up the offer, and the end result is fantastic! So, we now have really cool artwork for Star Wars and Empire Strikes Back. Each file includes the full view, and a cropped view. Thanks again to LASooner. Maybe he'll grace us with some more surpises in the future. + +- 0.133u1: Renamed (starwar1) to (starwars1). + +- 24th July 2005: 3D ARCADE - New 3D model for Star Wars Cockpit from btribble. + +- 0.80u2: Reverted some Star Wars code back to older working version (machine\starwars.c), this fixes bad trench vectors in Star Wars. + +- 0.79: Aaron Giles fixed a problem with Star Wars. + +- 0.71u3: Frank Palazzolo removed "bad trench vectors hack" from Star Wars which he created in 1997. Appears not to be necessary any more. + +- 0.53: Moved the cpu1 roms ($0, 400, 800, c00) to Mathbox proms. + +- 0.35RC2: Changed input from 2 to 4 buttons. Known issues: The dipswitches only have effect when the EEPROM is invalid (that is, when there is no starwars.hi file). Afterwards, settings can be changed in the service menu. + +- 0.35b11: Brad Oliver added Star Wars (rev 2). Changed 'Star Wars' to clone 'Star Wars (rev 1)'. Renamed (starwars) to (starwar1). + +- 0.31: Known issues: Sometimes, after the TIE level, instead of zooming into the Death Star the game sits there endlessly. + +- 18th April 1999: Brad Oliver added another Star Wars romset. + +- 0.30: Frank Palazzolo added a TI TMS5220 emulator. This handles speech in Star Wars and other games. Bernd Wiebelt fixed Star Wars brightness. Support for true analog joystick input in games like Star Wars [Bernd Wiebelt]: Moreover, the whole range of joystick types supported by Allegro is now supported. To handle that, use the new command line option -joy N, where N can be 0 - normal 2 button joystick, 1 - CH Flightstick Pro, 2 - Stick/Pad with 4 buttons, 3 - Stick/Pad with 6 buttons, 4 - dual joysticks and 5 - Wingman Extreme (or Wingman Warrior without spinner). Press F7 to calibrate the joystick. Calibration data will be saved in mame.cfg. If you're using different joytypes for different games, you may need to recalibrate your joystick every time. Note that if you enable joystick support, games like Star Wars will work ONLY with the joystick - mouse emulation will be disabled. + +- 0.29: Some fixes to the Star Wars mathbox [Aaron Giles]. Aaron Giles did some optimizations to the 6809, and modified it to always fetch opcodes directly from RAM (much faster). The Ghosts 'n Goblins, Star Wars and Williams drivers needed reworking to support that. + +- 0.28: John Butler provided a new 6809 emulator. It is faster than the previous one, and fixes some bugs including the ship moving in the wrong direction on the tower level of Star Wars and the bonus maze in Pac & Pal. Steve Baines fixed color intensities in Star Wars - objects now fade out properly. You might find it a bit too dark now, but this is done to reproduce the differences in brightness that the original has. Frank Palazzolo fixed the "bad tranch vectors" and "fail to approach Death Star" bugs in Star Wars. + +- 0.27: Steve Baines, Frank Palazzolo and Brad Oliver added 'Star Wars' (Atari 1983). It's playable, but far from perfect. There's even some preliminary sound support (slows the game down a lot). Control: Arrows = Flight Yoke, CTRL = L Fire (thumb), ALT = R Fire (thumb), 7 = Self Test (keep it pressed), 5 = Aux Coin (toggles through tests), 1 = L Fire (trigger)/Start game and 2 = R Fire (trigger)/Start game. Known issues: Dipswitches not functional, but you can change game settings through the self test menus. May not approach Death Star after dogfight. Left/Right control is backwards on tower level. Some vectors drawn wrong in trench. Music is not complete. Speech is not implemented. + +- 19th October 1992: Dumped Star Wars (rev 1). + + +STORY: + +- Obi-Wan Kenobi is gone but his presence is felt within the force. The Empire's Death Star, under the command of Darth Vader, nears the rebel planet. You must join the rebellion to stop the Empire. The force will be with you - Always. + + +FLIGHT INSTRUCTIONS to Red Five: + +- Your X-Wing is equipped with an invisible deflector shield that will protect you for 6 collisions. + +- Deflector strength is lost when a fireball impacts your shield or when you strike a Laser Tower or Trench Catwalk. + +- Aim your lasers with cursor to explode Empire Tie Fighters, Laser Tower tops and Trench Turrets. + +- Shoot fireballs before they impact your shield. + +- The Rebel Force is depending on you to stop the Empire by blowing up the Death Star. + + +LEVELS: 3 + + +Movie: Star Wars + +Genre: Sci-fi + +Year: USA 1977 + +Director: George Lucas + +Studio: 20th Century-Fox + +Cast: Mark Hamill, Harrson Ford, Carrie Fisher, Alec Guinness, David Prowse, Peter Cushing + + +Other Emulators: + +* AAE + +* Retrocade + +* Oscilloscope: http://gizmodo.com/gadgets/video-of-star-wars-arcade-in-oscilloscope/video-of-classic-star-wars-arcade-running-on-a-oscilloscope-331078.php + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 72.2 kb / 13 files / 44.5 zip + +$end + + + +$info=starzan +$mame +0.135u1 [f205v, Mirko Buffoni, IQ_132] + + +< Italy > + + +WIP: + +- 0.284: Support control panel for Super Tarzan (Italy, V100I) and clones. Marked Super Tarzan as not working due to protection issues [Vas Crabb]. + +- 0.278: Ioannis Bampoulas added clone Jungle King (V105US). + +- 0.272: Ioannis Bampoulas and TeamEurope added clone Jungle King (V200PR). Note: IGS PCB NO-0230-1 (IGS025 stickered Z8 and Tarzan 2) has Jungle King Plus string but shows Jungle King title screen. + +- 0.271: Ioannis Bampoulas and TeamEurope added clone Jungle King (V103A). Note: Default settings password is all start button. + +- 0.269: Fixed a regression with Super Tarzan [David Haywood]. + +- 0.245: Hooked up IGS_INCDEC protection. Added IGS025 string protection. Added palette scramble and tweaked tiles decryption. Decrypted sprites. Added lamps and layout. Moved protection data to external file. Added starzan_string.key rom [Luca Elia]. Promoted Super Tarzan (Italy, V100I) to working [Luca Elia, iq_132, Osso, f205v, Mirko Buffoni]. Fixed rom names. + +- 0.226: Added inputs for Super Tarzan. Fixed dipswitches. Added tilemaps and oki roms (not dumped for this board, but same label as the one from 'Tarzan Chuang Tian Guan', assuming same contents for now) [Osso]. + +- 0.221: Completed decryption of Super Tarzan's program rom [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (16MHz). + +- 0.135u1: f205v, Mirko Buffoni and IQ_132 added 'Super Tarzan (Italy, V100I)' (IGS / G.F. Gioca 2000). IQ_132 almost complete decryption of Super Tarzan. + +- 14th February 2009: f205v and Mirko Buffoni dumped Super Tarzan (IGS 2000). + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 5.75 MB / 6 files / 1.35 zip + +$end + + + +$info=statriv2 +$mame +0.63 [David Haywood, MooglyGuy, Stephane Humbert] + + +WIP: + +- 0.133u1: Renamed (statrv2v) to (statriv2v). + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added statriv2.nv (256 bytes) NVRAM. + +- 0.129: MooglyGuy changed Status Trivia 2 (and related games) clock to 13.684MHz to fix game speed. Still wrong, but better than before. Added also savestate support to Triv Two and clone (Vertical). Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.128u6: David Haywood added clone Triv Two (Vertical). + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.85u1: Stefan Jokisch fixed the colors in Triv Two. Changed palettesize from 16 to 8 colors. + +- 0.79: Added dipswitches 'Show Correct Answer' and 'Demo Sounds'. Changed description to 'Triv Two'. + +- 0.63: David Haywood added '(Status) Triv Two' (Status Games 1984). + +- 7th November 2002: David Haywood, MooglyGuy and Stephane Humbert wrote a driver for Status Trivia II, it's working with sound except colors are wrong. + + +Recommended Games (Quiz) + + +Romset: 80.6 kb / 16 files / 43.7 zip + +$end + + + +$info=statriv3 +$mame +0.287 [chaneman] + + +WIP: + +- 0.287: chaneman added 'Triv III' (Status Games 1985). + + +Recommended Games: + +Triv III + +Super Triv Quiz I + +Super Triv II + +Super Triv III + + +Romset: kb / files / zip + +$end + + + +$info=statriv4 +$mame +0.79 [Pierpaolo Prazzoli] + + +WIP: + +- 0.188: Smitdogg and The Dumping Union added clone Triv Five Special Edition. + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added statriv4.nv (256 bytes) NVRAM. + +- 0.129: MooglyGuy added savestate support to Triv Four. Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.85u1: Stefan Jokisch fixed the colors in Triv Four. Changed palettesize from 16 to 8 colors. + +- 0.79: Pierpaolo Prazzoli added 'Triv Four' (Status Games 1985). + +- 23rd January 2004: Pierpaolo Prazzoli added Triv Four and Super Triv III to the Status Trivia driver. + + +LEVELS: 6 + + +Recommended Games (Quiz) + + +Romset: 80.6 kb / 16 files / 37.6 zip + +$end + + + +$info=statsymb +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Status Symbols (0251147, US)'. + +- 0.173: Added 'Status Symbols' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.25 zip + +$end + + + +$info=statusbj +$mame +0.129 [Angelo Salese, Roberto Fresca] + + +WIP: + +- 0.131: Aaron Giles fixed Status Black Jack - Game now playable. Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added buttons 4 and 5. Added dipswitches 'Coinage' and 'DIP switch?'. + +- 0.129: Angelo Salese and Roberto Fresca added 'Status Black Jack (V1.0c)' (Status Games 1981). MooglyGuy added savestate support to Status Black Jack. + +- 6th December 1998: Dumped Black Jack (Status 1981). + + +Recommended Games (Cards) + + +Romset: 6 kb / 3 files / 3.68 zip + +$end + + + +$info=stbasket +$mame +0.282 [Juan Romero, ClawGrip] + + +WIP: + +- 0.282: Juan Romero and ClawGrip added 'Star Basket' (IAMC 20??). + +- 4th October 2025: Recreativas.org - Star Basket is a basketball-style sports machine manufactured by IAMC (International Amusement Manufacturing Company). It is the same machine as Full Court Fever by ICE, with a different design and name. It also uses the same electronics as the ICE model. Star Basket was also marketed under the name Basket All-Star, possibly for export. + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 512 kb / 1 files / 366.1 zip + +$end + + + +$info=stbsub +$mame +0.137u3 [TeamEurope, The Dumping Union, David Haywood, Angelo Salese] + + +WIP: + +- 0.268: Taksangs and Charlie added clone Grand Prix (Treasure Bonus bootleg). Note: Bad dump of a GFX ROM. + +- 0.266: Taksangs and Charlie added clone Lucky Seven. Note: String "KAM 1.2" on Lucky Seven program ROM. Same PCB as clone Seven Land, but with a PAL soldered to SW0 DIP switches bank (this socket is empty on "sevenlnd"). Bad graphics on title screen, but happens also on real hardware. Mismatched program and tile ROMs, a poor effort at a hack, or a buggy development version? There's a gray stripe on the title screen that isn't present on the real hardware. Recording from real hardware: https://youtu.be/By7Xi5jf2Qc. + +- 0.261: Taksangs added clone Seven Land. Demoted 'Seven Land' to MACHINE_IMPERFECT_GRAPHICS and MACHINE_NOT_WORKING. Note: When setting "Clear Ticket Unit" dipswitch to 100, the game resets after betting 120. Lamps aren't working properly. There's a gray stripe on the title screen that isn't present on the real hardware [ClawGrip]. + +- 0.245: Osso fixed clone Super Treasure Island (Italy, v1.6) protection patch, promoted game to working. + +- 0.200: Osso added NVRAM for Treasure Bonus (Subsino, v1.6), as verified on real hardware. + +- 0.190: D Go Go Fan added 'Clear Ticket Unit' dipswitch to Treasure Bonus. + +- 0.168: ANY added clone Super Treasure Island (Italy, v1.6). Note: Needs protection patches, and one of the tile roms redumping by the looks of it. Renamed (stisub) to (stbsub). + +- 0.153: ANY added clone Tesorone Dell'Isola (Italy, v2.30). + +- 0.148u1: ANY and The Dumping Union added clones Tesorone Dell'Isola (Italy, v2.40) and (Italy, v2.41). Hopper emulation in Treasure Bonus (Subsino) and clones [Luca Elia]. Added dipswitches 'Pay-out', 'Hold Function', 'Control Panel', 'Max Bonus', 'Gather Rate of Bonus', 'Reel Speed', 'Double-Up Level' and 'Double-Up Limit'. Changed parent description to 'Treasure Bonus (Subsino, v1.6)'. + +- 0.137u4: Improvements to Treasure Bonus (Subsino) [Roberto Fresca]: Reworked and cleaned-up the inputs. Most buttons have more than one single function. Added DIP locations. Figured out the following dipswitches: Complete Coinage (1/2/5/10/20/25/50/100). Remote Credits (1/2/5/10/20/25/50/100). Minimum Bet (1/8/16/32). Max Bet (16/32/64/80). Demo Sounds (Off/On). Game Limit (10000/20000/30000/60000). Double-Up (No/Yes). Win Rate (84/86/88/90/92/94/96%). Double-Up Level (0/1/2/3/4/5/6/7). Double-Up Game (Dancers / Panties Colors / Cards / Seven-Bingo). Fixed inverted functions and buggy inputs. Added lamps support. Created button-lamps layout. Remapped inputs to reflect the controls layout. This way is more user-friendly since controls are straight with button-lamps. Added coin/keyin/keyout/payout counters. Removed the pulse limitation in the BET input. This allow it to work as BET and STOP2 properly. Added technical notes. + +- 0.137u3: TeamEurope, The Dumping Union, David Haywood and Angelo Salese added 'Treasure Bonus (Subsino)' (Alpha 1995). + +- 20th April 2010: Smitdogg - Yesterday's dump of Super Treasure Island turned out to be a licensed version called "Treasure Bonus". + +- 19th April 2010: Smitdogg - We got Super Treasure Island thanks to TeamEurope. + + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 9 files / 293.3 zip + +$end + + + +$info=stcc +$mame +0.141u1 [Brian Troha] + +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.282: Use separate memory spaces for data A and external. Fixes enemy car collision detection in stcc. Added EBU to address for extended A bus accesses (mb86235\mb86235.cpp) [Matthew Daniels]. Added Virtua Racing layout (layout\vr.lay) also to 'Sega Touring Car Championship', when the cabinet option in the Test Menu is set to Deluxe, the screen's aspect ratio is set to 16:9 [Vas Crabb]. + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.262: Sugoihelsinki added clone 'Sega Touring Car Championship'. Changed parent description to 'Sega Touring Car Championship (newer)'. + +- 0.196: Added inputs. Fixed also AddressSanitizer: heap-buffer-overflow [Angelo Salese]. Added relay mode used by Sega Touring Car Championship [SailorSat]. + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.148u1: Changed description of clone (Unknown Revision) to 'Sega Touring Car Championship (Revision B)'. + +- 0.148: Hooked up Z80 digital sound board to Sega Touring Car Championship [R. Belmont]. Changed Z80 CPU3 clock speed to 4MHz. Added 'Sega Z80-based Digital Sound Board' sound. Changed region cpu3 to mpegcpu. + +- 0.142u5: RetroRepair added ROM dump (epr-18261.ic9) from motor drive board CPU (code is Z80 compatible) for 'Sega Touring Car Championship'. + +- 0.141u1: Brian Troha added 'Sega Touring Car Championship' and clone (Unknown Revision). Renamed (stcc) to (stcca). + +- 0.126: Changed description to 'Sega Touring Car Championship (Revision A)'. + +- 0.87u1: R. Belmont added 'Sega Touring Car Championship' (Sega 1996). Shows legal screen, then a bunch of "NOT CGM DATA!" errors. + + +Other Emulators: + +* Model 2 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 44.4 MB / 26 files / 22.5 zip + +$end + + + +$info=stdragon +$mame +0.36b5 [Luca Elia] + +0.35b4 [Testdriver] + + +WIP: + +- 0.261: Trigger screen update on scroll register write (visible in Saint Dragon) (jaleco\ms1_tmap.cpp). Fixes 1P start screen - texts are not moving like they should [David Haywood]. + +- 0.227: Fixed high scores higher than 1.000.000 points are not displayed correctly at the high scores table (plugins\hiscore\hiscore.dat) [Carl]. + +- 0.169: Established that Saint Dragon press start text is a raster effect, however method of specifying line etc. is unknown (MCU?) so not currently enabled [Angelo Salese]. + +- 0.165: Yves Marchand added clone Saint Dragon (bootleg). + +- 0.147u3: Decrypted graphics in clone Saint Dragon (set 2) - Game now playable [Luca Elia]. + +- 0.143u6: Angelo Salese added preliminary MCU handshake simulation sequence for Saint Dragon and removed ROM patches. + +- 0.142u2: Tirino73 added clone Saint Dragon (set 2). Not working. Changed parent description to 'Saint Dragon (set 1)'. + +- 23rd April 2011: Tirino73 dumped Saint Dragon (alt). This romset comes from an original PCB. + +- 0.142: Fujix changed description back to 'Saint Dragon'. + +- 0.141u4: Changed description to 'Tensei Ryuu Saint Dragon'. + +- 0.36b14: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.36b9: Added priority PROM ($0). + +- 0.36b7: Changed 68000 CPU1/2 clock speeds to 7MHz. + +- 0.36b5: Luca Elia added 'Saint Dragon' (Jaleco 1989). + +- 0.35b4: Luca Elia added (Testdriver) Saint Dragon. + + +LEVELS: 6 (developed by NMK) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Romset: 2.44 MB / 22 files / 995.8 zip + +$end + + + +$info=stealsee +$mame +0.144u7 [N. A. Jimenez, M. Krug, ShiggsUnderground, C. Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union] + + +WIP: + +- 0.152: 'Get Land' is not part of title [hap]. Changed description to 'Steal See'. + +- 0.146u2: Brian Troha fixed rom load error in Steal See. + +- 0.146u1: Added 8x 'Unused' dipswitches. + +- 0.144u7: Added 'Steal See (& Get Land)' (Moov Generation / Eolith 2000). + +- 18th January 2012: Smitdogg - We got another rare Eolith puzzle game. It looks like it's just called Steal See but when you start it up you can pick from 2 very different games, one is Steal See and the other is Get Land. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 34.1 MB / 22 files / 10.2 zip + +$end + + + +$info=steaser +$mame +0.111u4 [David Haywood, f205v, Corrado Tomaselli] + + +< Italy > + + +WIP: + +- 0.146u2: Changed description to 'Strip Teaser (Italy, Ver. 1.22)'. + +- 0.133u1: Removed all 7x buttons. + +- 0.129u4: Angelo Salese merged Strip Teaser and Il Pagliaccio driver, fixed the layer clearance for both and added a preliminary MCU simulation for the former. Added DAC sound. Added Player 1 and 7x buttons. Changed description to 'Strip Teaser (Italy, Version 1.22)'. + +- 4th February 2009: Angelo Salese - In the past couple of days I've heavily improved the blitter emulation in both Il Pagliaccio & Strip Teaser. They aren't yet playable due to some form of protection (shared ram with a MCU/PIC for both), we'll see in the next couple of days if it can be beaten for both. + +- 0.125u9: Preliminary emulation of video hardware (simple blitter) in Strip Teaser [Tomasz Slanina]. Changed visible area to 512x256. + +- 1st July 2008: Tomasz Slanina - Preliminary emulation of Strip Teaser (??? 1993) (68k+blitter+2x68705 (no dumps)). + +- 0.111u4: David Haywood added 'Strip Teaser (Italy)' (Unknown 199?). + +- 9th June 2005: f205v and Corrado Tomaselli dumped Strip Teaser (Italy). + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 2.75 MB / 7 files / 1.18 zip + +$end + + + +$info=steeltal +$mame +0.62 [Aaron Giles] + +0.37b8 [Testdriver] + + +WIP: + +- 0.152: Added stunrun.200e and stunrun.210e roms. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.145u1: Phil Bennett fixed controls in Steel Talons and removed the MSP speedup hack which was causing the game to reset at certain points. Added 2nd Player. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Steel Talons. + +- 0.133u1: Renamed (steeltag) to (steeltalg), (steelta1) to (steeltal1) and (steeltap) to (steeltalp). + +- 0.132u4: Fixed ADPCM rom loading. + +- 0.131: Removed 2nd Player. + +- 0.130u4: Fabio Priuli partial fixed Hard Drivin' and Race Drivin' do not show anymore P2 inputs for analog controls. Still thinking about Steel Talons. + +- 0.122u4: Changed M6502 CPU5 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u4: Aaron Giles hooked up actual TMS32010 on Steel Talons. Added TMS32010 (5MHz) CPU6. + +- 0.114u1: Changed VSync to 60.311206 Hz. + +- 0.113: Added PLD (GAL20V8A at location 6NP). + +- 0.105u4: Fixed rom names. + +- 0.79u1: Aaron Giles fixed Steel Talons again. + +- 0.76u1: Aaron Giles added clones Steel Talons (rev 1) and (German, rev 2). Added cpu6 rom ($0 - 8k). Changed parent description to 'Steel Talons (rev 2)'. + +- 0.62: Aaron Giles added 'Steel Talons' (Atari 1991) and clone (prototype). + +- 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. + +- 0.37b8: Aaron Giles added (Testdrivers) Steel Talons and clone (debug). + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 1.89 MB / 28 files / 838.5 zip + +$end + + + +$info=steeltal_board +$mame + +DEVICE: + +Steel Talons Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (steeltal_board_device) to (steeltal_board). + +- 0.184: Added 'Steel Talons Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=steeltal1_board +$mame + +DEVICE: + +Steel Talons 1 Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (steeltal1_board_device) to (steeltal1_board). + +- 0.184: Added 'Steel Talons 1 Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=steeltalp_board +$mame + +DEVICE: + +Steel Talons P Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (steeltalp_board_device) to (steeltalp_board). + +- 0.184: Added 'Steel Talons P Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=steelwkr +$mame +0.132u1 [Hau, Chack'n, Dumping Union] + + +Samples required (Invaders) + + +WIP: + +- 0.148: Robbbert fixed Player2 controls in Steel Worker upright cab. + +- 0.132u2: Hau fixed Steel Worker coinage (inserting a coin at certain moments during attract mode results in a broken game). + +- 0.132u1: Hau, Chack'n and Dumping Union added 'Steel Worker' (Taito 1980). + +- 17th June 2009: Smitdogg - The game in question was Steel Worker by Taito, 1980! It's running in MAME already. Thanks to keshbach, krick, Justin Kerk, The tECHIDNA, Ranger_Lennier, Rene Single, D. Maeby, S. S. Neilson, pongplaya, Tormod, M. David, M. Krug, B. Dam, C. Bontje, Xiaou2, DDT, P. Gaulton, K. Svensson, F. J. E. Rodriguez, K. Cziumplik, J. Persson, R. Howard, C. Kayser, E. Barwell, J. Bijl, J. Mathevet, C. Nilsen, A. Dejaifve, Smitdogg and Team Japump. + +- 6th June 2009: Smitdogg - We have a nice opportunity here to get a highly endangered game from the early 80's. I don't want to jinx myself by mentioning the game name (Steel Worker) but potential detonators can send me a PM and I'll tell you. Don't send me a PM if you aren't seriously thinking about donating. I just don't want to post the game name publicly yet (actually not until after we've bought, dumped and sold it). Anyway, the game is frighteningly rare now and is priced accordingly (waaaay over a grand). But if we get a few more hundred in donations by Friday morning, we can get it. I'll say this, it will be historic if we get it. It shows off the genius of the programmers at the company at the time (very early 80's, from clearly one of the best ever arcade game makers) and you can notice games it influenced many years after it came out just by looking at screen shots. It will kick monumental ass if we get it. I estimate it's around the amount below still needed. I'll lower it if/when/as donations come in. If it gets to 0 we get the game. Even if we don't hit it, we're still getting kickass games, but for this one board, possibly the only chance we'll ever get is to buy this one from this PCB shop. You can donate by clicking the Paypal button here. + + +HOW TO PLAY: + +- Joining steel frames let workers move from left to right. + +- Use control lever to select proper steel frames out of samples. + +- Push select button (BUTTON1) to join steel frames. + +- Pushing reverse button (BUTTON2) will turn worker. + +- Worker can turn 9 times + +- Joining a steel frame scores 50 points. + +- Worker can join up to 15 frames to get a goal. + +- 4 workers per game (game ends when the 4th worker falls). + +- Since 50 points are scored for every girder that is connected, if you can build your bridge using more girders, you will get a higher score. + +- Steel worker's walking speed accelerates at random - make your selection quickly. + +- If you think steel worker is on collision with elevators, use reverse button to give you more time. + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 10 kb / 10 files / 6.57 zip + +$end + + + +$info=steeplec +$mame +0.153 [Fabio Priuli] + + +NOTE: + +- YouTube: https://youtu.be/SD3QJsHnkbo + + +WIP: + +- 0.264: Changed description to 'Steeplechase'. + +- 0.172: Andrew Welburn added correct Bugle sound chip rom 003774.8c. + +- 0.169: Smitdogg - Andrew Welburn dumped the correct bugle sound chip for Steeplechase (http://www.andys-arcade.com/personal/bronzeage/details/steeplechase/index.htm). The one previously thought to be the bugle chip is a second graphic chip. + +- 24th April 2014: AdamB - DICE 0.9 has been released! Three new games in this version: Hi-Way, Indy 4 and Steeplechase. Steeplechase (Atari, 1975): First six-player one-button horse racing game? Each player tries to jump the pickets to reach the finish line first, competing with each other as well as the meticulously-computer-controlled white horse who never misses a jump (but runs less quickly). Also new in this release: Configurable video options (anti-aliasing, vsync, status bar visibility). Fixed crash on exit. + +- 0.153: Fabio Priuli added 'Steeplechase [TTL]' (Atari 1975). + +- 4th July 2001: Peter Fyfe dumped Steeplechase (Atari 1975) taken from an untested board. + + +Other Emulators: + +* DICE + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 544 bytes / 3 files / 498 zip + +$end + + + +$info=stellecu +$mame +0.111u4 [David Haywood, Corrado Tomaselli] + + +< Italy > + + +WIP: + +- 0.277: Removed YM2413 sound. + +- 0.129u4: Added OKI6295 (1MHz) sound. Changed region gfx2 to gfx1 (4000). Fixed dipswitches. + +- 0.123u1: Added YM2413 (3579545 Hz) sound. + +- 0.111u4: David Haywood added 'Stelle e Cubi (Italy)' (Sure 1998). + +- 22nd September 2005: Corrado Tomaselli dumped Stelle e Cubi (Italy). + + +Recommended Games (Cards) + + +Romset: 896 kb / 4 files / 294.3 zip + +$end + + + +$info=step3 +$mame +0.130 [Naibo Zhang] + +0.129u2 [Naibo Zhang] + + +HardDisk required + + +WIP: + +- 0.253: Dumped hard disk for Stepping 3 Superior [Jordan/JBEAN]. Changed MC68000 CPU2 clock speed to 18MHz. Added Pentium (20MHz) CPU3 and 2x AM9517A (4772727 Hz) CPU4/5. Added 'Jaleco VJ PC', 'Filtered DAC', 'CD/DA' (44100 Hz) and 'VJSlap ISA Sound Card'. Replaced YMZ280B sound with 2x YMZ280B (16934400 Hz). Added 'Sound Volume' adjuster. + +- 0.227: Changed MC68000 CPU2 and YMZ280B clock speeds to 14318181 Hz. + +- 0.195: Workable Stepping Stage Special driver: Added fundamental communication between main 68000 and (undumped) Windows PC. Figured out correct logic of data uploading from main CPU to (maybe an FPGA on some unknown board). Discovered proper V-blank frequency of 4 logigal screens (routed to 3 physical screens in real hardware), which effects the communication and synchronization between 2 68000 CPUs, thus affect booting. Borrowed foreground graphics from vjdash, added proper foreground layer handling and removed hack code. Seperated palette and decoding of 3 screens, and added independent 3rd screen decoding/drawing routine, as each screen has their own palette, and may display totally non-related graphics. Correct sprite rom loading of step3. Mapped dancing floor light, spot light, neon light and key led output, based on some video footage of real arcade machines. Correct NVRAM handling. Adjusted key-mapping of foot step input port, avoided key conflict. The in-game palettes are in 8-BIT YUV(UYUY) format. Each entry may contains 2 pixels. In the real game hardware, the sprites are to be mixed with a MPEG-1 under-layer, then converted together to RGB [Naibo]. Changed M68000 CPU1 clock speed to 12MHz. Added 2x 2-way Joystick. + +- 0.145u7: Added YMZ280B (16934400 Hz) sound. Mirrored sprites_horiz rom to foreground. Changed visible area of the 3x screens to 352x240. + +- 0.143u2: Made some basic progress to Stepping Stage driver [Angelo Salese]. Added Player 1-2, 8-way Joystick, 3x buttons and 2x coin slots. Changed 2nd screen visible area to 320x224. Added dipswitches 'Coin A/B', 'Free Play', 'Service Mode', 'Difficulty', 'Vs Mode Rounds', 'Language', 'F.B.I Logo', 'Voice', 'Demo Sounds' and 'Flip Screen'. + +- 0.131: Aaron Giles merged memory maps in Stepping 3 Superior. + +- 0.130: Changed 'Stepping 3 Superior' from a clone of 'Stepping Stage' to parent. + +- 0.129u2: Naibo Zhang added 'Stepping 3 Superior' (Jaleco 1999). Added custom 3-screen layout to Stepping Stage driver. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 49.5 MB / 15 files / 11.7 zip + +CHD: 4.01 GB (Compressed: 1.61) + +$end + + + +$info=stepchmp +$mame +0.154 [ANY] + + +< Japan > + + +WIP: + +- 0.154: ANY added 'Step Champ (GQ930 VER. JA)' (Konami 1999). + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 16 MB / 10 files / 12.4 zip + +$end + + + +$info=stepper +$mame + +DEVICE: + +Stepper Motor + + +WIP: + +- 0.157: Added 'Stepper Motor' device (machine\steppers.c). + +$end + + + +$info=stepstag +$mame +0.104u9 [David Haywood] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.253: Fixed Stepping Stage Special text display (tetrisp2_v.cpp) [Vas Crabb]. Changed MC68000 CPU2 clock speed to 18MHz. Added Pentium (20MHz) CPU3 and 2x AM9517A (4772727 Hz) CPU4/5. Added 'Jaleco VJ PC', 'Filtered DAC', 'CD/DA' (44100 Hz) and 'VJSlap ISA Sound Card'. Replaced YMZ280B sound with 2x YMZ280B (16934400 Hz). Added 'Sound Volume' adjuster. + +- 0.227: Changed MC68000 CPU2 and YMZ280B clock speeds to 14318181 Hz. + +- 0.200: Angelo Salese added support for YUV422 colors in Stepping Stage. Clamp YUV422 conversion with std::min/max. + +- 0.195: Workable Stepping Stage Special driver: Added fundamental communication between main 68000 and (undumped) Windows PC. Figured out correct logic of data uploading from main CPU to (maybe an FPGA on some unknown board). Discovered proper V-blank frequency of 4 logigal screens (routed to 3 physical screens in real hardware), which effects the communication and synchronization between 2 68000 CPUs, thus affect booting. Borrowed foreground graphics from vjdash, added proper foreground layer handling and removed hack code. Seperated palette and decoding of 3 screens, and added independent 3rd screen decoding/drawing routine, as each screen has their own palette, and may display totally non-related graphics. Correct sprite rom loading of step3. Mapped dancing floor light, spot light, neon light and key led output, based on some video footage of real arcade machines. Correct NVRAM handling. Adjusted key-mapping of foot step input port, avoided key conflict. The in-game palettes are in 8-BIT YUV(UYUY) format. Each entry may contains 2 pixels. In the real game hardware, the sprites are to be mixed with a MPEG-1 under-layer, then converted together to RGB [Naibo]. Changed M68000 CPU1 clock speed to 12MHz. Added 2x 2-way Joystick. + +- 0.145u7: Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]: Fixed memory maps, rom loading and added inputs. Hooked up sprites, hacked in the text layer. Can be made to boot using the debugger. Added YMZ280B (16934400 Hz) sound. Mirrored sprites_horiz rom to foreground. Changed visible area of the 3x screens to 352x240. + +- 25th September 2011: Luca Elia - Jaleco's Stepping Stage Special getting to the title screen by manually poking the right values in memory during boot. This is a 3-screen dancing game with a full blown Windows PC as slave to play music, and Tetrisp2 driver derived hardware for graphics. Palette RAMs do not make much sense at the moment, so excuse the gaudy colors. + +- 0.143u2: Made some basic progress to Stepping Stage driver [Angelo Salese]. Added Player 1-2, 8-way Joystick, 3x buttons and 2x coin slots. Changed 2nd screen visible area to 320x224. Added dipswitches 'Coin A/B', 'Free Play', 'Service Mode', 'Difficulty', 'Vs Mode Rounds', 'Language', 'F.B.I Logo', 'Voice', 'Demo Sounds' and 'Flip Screen'. + +- 0.134u4: Naibo Zhang changed description to 'Stepping Stage Special'. + +- 0.131: Aaron Giles merged memory maps in Stepping Stage. + +- 0.129u2: Naibo Zhang added custom 3-screen layout to Stepping Stage driver. + +- 0.104u9: David Haywood added 'Stepping Stage' (Jaleco 1999). + +- 18th February 2005: A EPROM downgrade kit from one of Jaleco's music games arrived from Japan. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 50.5 MB / 17 files / 8.82 zip + +$end + + + +$info=stereo_fx +$mame + +DEVICE: + +ATi Stereo F/X Audio Adapter + + +ROMS: + +ati_stereo_fx.bin (32k stereo_fx_cpu) + + +WIP: + +- 0.186: Changed description to 'ATi Stereo F/X Audio Adapter'. + +- 0.185: Added 'ATI Stereo F/X Audio Adapter' device (bus\isa\stereo_fx.cpp). + +$end + + + +$info=stest +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Speed Test' (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.34 zip + +$end + + + +$info=stfight_vid +$mame + +DEVICE: + +Seibu Street Fight Video + + +WIP: + +- 0.246: Changed sourcefile to seibu\stfight_dev.cpp. + +- 0.177: Added 'Seibu Street Fight Video' device (video\stfight_dev.cpp). + +$end + + + +$info=stg +$mame +0.37b12 [Luca Elia] + + +WIP: + +- 0.135u1: Tafoid added control fix for Strike Gunner S.T.G to allow a 3rd button mapping for each player - thus allowing for the feature of merging ships in 2 player games. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b12: Luca Elia added 'Strike Gunner S.T.G' (Athena / Tecmo 1991). + +- 6th February 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 3.50 MB / 10 files / 1.63 zip + +$end + + + +$info=stinger +$mame +0.37b16 [Filipe Estima] + +0.34b3 [Nicola Salmoria] + + +WIP: + +- 0.243: Kalu666 added clone Finger (bootleg of Stinger). Note: Only the first three main CPU ROMs differ. Basically just a GFX hack of the stinger2 set. + +- 0.153: Wiz driver cleanup round and a couple of fixes (sound problem and gaps in sprites). This fixes the graphic problem in Stinger cocktail mode, the big satellite sprite has a small line glitch [hap]. + +- 0.72u1: Added Discrete sound, fixed dipswitches and added 'Debug Mode' dipswitch. + +- 12th August 2003: Acho A. Tang re-submitted framework for sound effects in Scion and Stinger. + +- 22nd February 2003: Acho A. Tang submitted a very basic implementation of the discrete sounds in Stinger. + +- 0.37b16: Filipe Estima added Stinger (set 1). Renamed (stinger) to (stinger2). + +- 25th February 2001: Filipe Estima added another Stinger ROM set. + +- 0.37b12: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 31st July 2000: Guru - Dumped Stinger (alt, Seibu). + +- 0.34RC1: Zsolt Vasvari added high score saving to Stinger. + +- 0.34b8: Added new color PROMs ($0, 100). + +- 0.34b4: Miguel Figueiredo fixed controls in Stinger. + +- 0.34b3: Nicola Salmoria added 'Stinger' (Seibu Denshi 1983). + +- 11th August 1998: Dumped Stinger (prototype?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Romset: 96.8 kb / 15 files / 47.5 zip + +$end + + + +$info=stingnet_cdr +$mame + +DEVICE: + +Stingnet ATAPI CD-ROM + + +WIP: + +- 0.259: Added 'Stingnet ATAPI CD-ROM' device (konami\stingnet.cpp). + +$end + + + +$info=stingray +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Stingray (Stern 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 4 kb / 2 files / 3.12 zip + +$end + + + +$info=stk_sprs +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Strikes and Spares' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 4 kb / 2 files / 3.52 zip + +$end + + + +$info=stkclmns +$mame +0.102u1 [Arzeno Fabrice] + +0.37b9 [David Haywood, Aaron Giles] + + +WIP: + +- 0.133u1: Renamed (stkclmnj) to (stkclmnsj). + +- 0.102u1: Arzeno Fabrice added Stack Columns (World). Renamed (stkclmns) to (stkclmnj). + +- 15th November 205: David Haywood - Added the World version of Stack Columns with Arzeno Fabrice. It's just the same except everything is in english. + +- 0.94u1: Aaron Giles prevented setting negative timers to fix Stack Columns crash. + +- 0.37b9: David Haywood and Aaron Giles added 'Stack Columns (Japan)' (Sega 1994). + +- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. + + +LEVELS: 11 + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.12 MB / 5 files / 642.1 zip + +$end + + + +$info=stlforce +$mame +0.58 [David Haywood, Stephane Humbert] + + +WIP: + +- 0.203: Changed visible area to 366x240. + +- 0.188: Switched to OKI map instead of ROM_COPY in Steel Force [Osso]. + +- 0.182: System11 changed OKI6295 speed to 1MHz in SteelForce driver. + +- 0.158: Osso added/enabled save state support in SteelForce driver. + +- 0.136u2: Atari Ace converted Steel Force to use driver_data structure. + +- 0.136: Added eeprom-stlforce.bin EEPROM. + +- 0.93u1: Pierpaolo Prazzoli changed visible area to 368x240 in Steel Force. + +- 0.88u2: Pierpaolo Prazzoli fixed MSM6295 sound banking. + +- 0.88u1: Pierpaolo Prazzoli added EEPROM support to Steel Force. Changed 68000 CPU1 clock speed to 15MHz and MSM6295 to 7102 Hz, VSync to 58Hz and fixed gfx2 rom loading. + +- 0.88: Pierpaolo Prazzoli fixed PORT_BIT 10. It is IPT_VBLANK and this fixes scroll issue in attract mode. Fixed sprite glitches with visible flag and added rows scroll. + +- 6th March 2003: David Haywood fixed the red/blue color channels in Steel Force. + +- 17th December 2002: Nicola Salmoria fixed a bug in the OKIM6295 sound chip emulation that caused samples being played erroneously in Got-cha and Steel Force, and he sent in a driver for Got-cha. + +- 0.58: David Haywood added 'Steel Force' (Electronic Devices Italy / Ecogames S.L. Spain 1994). + +- 4th February 2002: David Haywood sent in a driver for Steel Force, and Stephane Humbert fixed the inputs in it. + + +STORY: + +- The Federation has expanded his power across the galaxy. Trading between the worlds has been peacefully for a long time. But now... the pirates are breaking down the peace. Now his secret base has been discovered, and is the time to stop them. + + +LEVELS: 14 (developed by Ecogames) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 3.75 MB / 12 files / 1.16 zip + +$end + + + +$info=stlwr_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Stellar Wars (L-2)' (Williams 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 5.91 zip + +$end + + + +$info=stmblade +$mame +0.61 [Brian Troha] + + +WIP: + +- 0.155: ShouTime and The Dumping Union added clone Storm Blade (Japan). Added PCB for Storm Blade rom board. + +- 0.148u3: Using perfect CPU in Storm Blade with the half assed framework we have is especially bad when the other CPU just does a simple string check then goes into a tight loop [Angelo Salese]. + +- 0.141u2: Added uPD96050 (10MHz) CPU2 and rom st010.bin (68 kb). + +- 0.139u3: Roberto Zandona fixed graphical corruption on left side of screen beginining stage 3 in Storm Blade. + +- 0.120u4: Added 3rd button. + +- 15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual RGB colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works. + +- 0.68: Changed visible area to 240x344. + +- 26th January 2003: Brian Troha fixed various problems in the SSV driver, including sprite and tile offsets in Storm Blade. + +- 0.62: Changed visible area to 238x244. + +- 0.61: Brian Troha added 'Storm Blade (US)' (Visco 1996). + +- 22nd May 2002: Stephane Humbert fixed the dipswitches and inputs in Storm Blade, and Brian Troha fixed the screen size in it. + +- 21st May 2002: Brian Troha added Storm Blade to the SSV driver, and David Haywood fixed the graphics in it. + + +LEVELS: 6 (restarts once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 17.6 MB / 14 files / 6.99 zip + +$end + + + +$info=stocker +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.274: Added PORT_TOGGLE to shifter [John IV, hap]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.148u1: Kevin Eshbach added missing PLD ($0 - pal10l8.u1c) to Stocker. + +- 4th November 2011: 3D ARCADE - New Sente 3D cabinet model for Stocker from Fossil. + +- 0.137u2: Kevin Eshbach replaced Stocker dump with a good set. This fixes game fails it's ROM test. Changed description to 'Stocker (3/19/85)'. + +- 27th March 2010: Smitdogg - Kevin Eshbach redumped Stocker (Bally Midway 3/19/85). + +- 0.129u6: Mr. Do added built-in layouts for Stocker. + +- 0.127u3: LastNinja2 and Mike Green fixed incorrect coinage dipswitch configuration. + +- 0.36b5: Aaron Giles added 'Stocker' (Bally/Sente 1984). + + +LEVELS: 1 + + +Movie: Smokey And The Bandit + +Genre: Comedy + +Year: USA 1976 + +Director: Hal Needham + +Studio: Universal Pictures + +Cast: Burt Reynolds, Sally Field, Jerry Reed, Jackie Gleason, Mike Henry, Paul Williams, Pat McCormick + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Movie / TV / Comic) + + +Romset: 80.3 kb / 7 files / 25.1 zip + +$end + + + +$info=stoffy +$mame +0.153 [System11, The Dumping Union] + +0.61 [David Haywood] + + +NOTE: + +- Super Toffy is not a Double Dragon conversion, it runs on an own board, but are basically the same game. + + +WIP: + +- 0.193: Changed MC6809 CPU2 clock speed to 6MHz. + +- 0.184: Use 4-way joysticks for Super Toffy [AJR]. + +- 0.153: System11 and The Dumping Union added Super Toffy. This is the original non Unico version by Midas. Changed 'Super Toffy' to clone 'Super Toffy (Unico license)'. Renamed (stoffy) to (stoffyu). + +- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz. + +- 0.122u7: Replaced M6809 CPU1 with HD6309 (12MHz). Changed M6809 CPU2 clock speed to 6MHz and visible area to 256x240. + +- 0.77u2: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.77: Changed VSync to 57.444855 Hz. + +- 0.62: Added M6809 (3579545 Hz) CPU2. + +- 12th November 2002: R. Belmont added sound emulation to Toffy and Super Toffy. + +- 0.61: David Haywood added 'Super Toffy' (Midas (Unico license) 1994). + +- 28th May 2002: Gerardo Oporto fixed the dipswitch settings in the Toffy driver. + +- 15th May 2002: David Haywood fixed a few color problems in Toffy and others. + +- 14th May 2002: David Haywood added Toffy, Super Toffy and Dangerous Dungeons to the Double Dragon driver, but Dangerous Dungeons isn't playable. + +- 26th August 2000: Dumped Super Toffy, Unico 1994. + + +LEVELS: 17 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 448 kb / 7 files / 71.6 zip + +$end + + + +$info=stompin +$mame +0.37b10 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.262: Domenico Cervini added clone Stompin' (prototype?). Note: Earlier version with various differences (different cart type, copyright date, one less point in the instructions screen, less DIP definitions in test mode, etc..). All main CPU ROMs test bad (same on PCB), but game seems to work fine. Possibly a prototype for which they didn't bother to correct the check? Also has an undocumented invulnerability switch that was apparently removed from the later release. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.143u2: Tafoid dropped redundant left/right joystick controls in Stompin'. + +- 0.143u1: Kevin Eshbach updated rom names in Stompin', updated the undumped PAL, updated the cartridge type and added the date code. Changed description to 'Stompin' (4/4/86)'. + +- 0.53: Added 2x 'Unknown' dipswitch. + +- 0.37b10: Aaron Giles added 'Stompin'' (Bally/Sente 1986). + +- 20th November 2000: Aaron Giles added Stompin' to the Bally/Sente driver. + + +HOW TO PLAY: + +- Protect food by stomping critters. + +- Game over when all food is gone. + +- Stomp the bee for mystery bonus!!! + + +LEVELS: 11 (games stops counting levels after 11th) + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 160.3 kb / 11 files / 64.2 zip + +$end + + + +$info=stonebal +$mame +0.64 [Aaron Giles, Nicola Salmoria] + +0.63 [Testdriver] + + +WIP: + +- 0.180: Nomax and The Dumping Union added clone Stone Ball (2 Players, v1-20 21/10/1994). Changed parent description to 'Stone Ball (4 Players, v1-20 13/12/1994)' and clone (2 Players) to 'Stone Ball (2 Players, v1-20 7/11/1994)'. + +- 0.133u1: Renamed (stoneba2) to (stonebal2). + +- 0.126u5: Guru added README for Stone Ball. + +- 0.123u2: RansAckeR added DIP locations to Stone Ball and clone Stone Ball (2 Players). + +- 0.122u4: Aaron Giles fixed TMS34010 pixelshift, this fixes shifted gfx in Stone Ball (stonebal0117u2gre). + +- 0.64: Aaron Giles added 'Stone Ball (4 Players)' (Art & Magic 1994) and clone (2 Players). + +- 12th January 2003: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the dipswitches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. + +- 0.63: Added (Testdrivers) Stone Ball (4 Players) and clone (2 Players). + +- 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. + +- 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. + +- 3rd March 2002: Guru - Stone Ball (Art and Magic 1994) arrived. Thanks to Pelle for sending the PCB. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (B.C.): + +Desert Dan + +Boomer Rang'r + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Rumba Lumber + +Dyno Bop + +Caveman Ninja + +Joe & Mac Returns + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Dino Rex + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Fred Flintstone's Memory Match + +Primal Rage + +Primal Rage II + +Stone Ball + +Dolmen + +Bubble 2000 + +B.C. Story + +Stone Age + +- + +Caveman (Pinball/Video Combo) + +Dinosaur Eggs (Pinball) + +The Flintstones (Pinball) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 5 MB / 5 files / 3.00 zip + +$end + + + +$info=stop +$mame +0.238 [jordigahan, ClawGrip] + + +WIP: + +- 0.238: jordigahan and ClawGrip added 'Stop' (unknown 19??). Note: Screenless coinop machine from Spain. The gameplay is simple: Stop the counter on the big display (4 digits with 28 leds each one) as near as posible, but without going over, from the number on the smaller one (4 + 1 digits, 7 segments each one). + + +Recommended Games: + +Kung-Fu Roushi + + +Romset: 4 kb / 1 files / 1.30 zip + +$end + + + +$info=storm +$mame +0.227 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: JunoMan added 'Storm' (SegaSA / Sonic 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 4 files / 3.62 zip + +$end + + + +$info=strahl +$mame +0.203 [VectorGlow] + +0.37b8 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.282: Fixed palette format for Koutetsu Yousai Strahl, fixes color fading [cam900]. + +- 0.268: Redumped NMK004 internal ROM. Fixed offset in the additional bg layer of Koutetsu Yousai Strahl [Sergio G]. + +- 0.221: Hammy, Ekorz, rtw, Kuze and E.M.G and Koutetsu Yousai Strahl (Japan, bootleg). + +- 0.203: VectorGlow added Koutetsu Yousai Strahl (World). Renamed (strahl) to (strahlj) and (strahla) to (strahlja). + +- 0.155: Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to Koutetsu Yousai Strahl. + +- 0.122u8: Mamesick fixed missing sprites since 0.122u6. + +- 0.94u2: Added YM2203 (1.5MHz) sound. + +- 0.54: J.J.Boy changed parent and clone descriptions to 'Koutetsu Yousai Strahl'. + +- 0.37b15: Added clone Strahl (Japan set 2). Changed parent description to 'Strahl (Japan set 1)'. + +- 0.37b9: Added dipswitches 'Coin A/B', 'Flip Screen', 'Demo Sounds', 'Lives', 'Difficulty', 'Bonus Life', 'Service Mode' and 'Unused'. + +- 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin. + +- 0.37b8: Bryan McPhail added 'Strahl' (UPL 1992). + +- 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 3.62 MB / 11 files / 1.37 zip + +$end + + + +$info=strain +$mame +0.211 [Cristiano-MDQ] + + +WIP: + +- 0.260: Replaced Zilog Z80180 CPU1 with Hitachi HD647180X MCU. + +- 0.215: Replaced Z180 CPU1 with Z80180 (12MHz). + +- 0.211: Cristiano-MDQ added 'Super Train (Ver. 1.9)' (Subsino 1996). + + +Recommended Games (Gambling) + + +Romset: 2.56 MB / 7 files / 459.6 zip + +$end + + + +$info=strapids +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added TI SN76477 CSG sound and keypad control. + +- 0.141u1: Miodrag Milanovic added 'Shooting the Rapids' (Zaccaria 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 5 kb / 5 files / 4.52 zip + +$end + + + +$info=stratab +$mame +0.37b11 [Aaron Giles] + + +WIP: + +- 0.283: Changed description to 'Strata Bowling (v3)' and clones (V1) to 'Strata Bowling (v1)' and (V1 4T, Super Strike Bowling type PCB) to 'Strata Bowling (v1 4T, Super Strike Bowling type PCB)'. + +- 0.170: Ryan Holtz, Smitdogg and The Dumping Union added clone Strata Bowling (V1 4T, Super Strike Bowling type PCB). Note: Need to figure out how the controls hook up on this set. + +- 0.148u1: Fixed rom names. + +- 0.60: Added clone Strata Bowling (V1) (Strata/Incredible Technologies 1990). Changed parent description to 'Strata Bowling (V3)'. + +- 18th April 2002: Aaron Giles added new versions of Hot Shots Tennis and Strata Bowling to the itech8 driver. + +- 0.37b11: Aaron Giles added 'Strata Bowling' (Strata/Incredible Technologies 1990). + +- 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 576 kb / 6 files / 321.6 zip + +$end + + + +$info=stratgyx +$mame +0.36b8 [?] + +0.31 [Lee Taylor] + + +Artwork available + + +Bugs: + +- stratgyx and clones: [possible] May be missing audio lowpass filter. 125scratch (ID 09082) + + +WIP: + +- 0.213: Angelo Salese fixed stage 3 invisible bullets in Strategy X. + +- 0.138u1: Changed description of clone (Stern) to 'Strategy X (Stern Electronics)'. + +- 0.133u5: Siftware added clone Strong X (bootleg 1982). + +- 6th May 2007: Mr. Do - Finally finished up Strategy X, scanned awhile ago by Timothy at Outerworld Arcade. + +- 0.37b16: Added user1 rom ($0 - background color map). Changed palettesize from 98 to 106 colors. Added 2nd player and 'Cabinet' dipswitch. + +- 0.36b8: Added 'Strategy X' (Konami 1981). Removed Strong X (bootleg 1982). Renamed (stratgyx) to (stratgys). + +- 31st May 1999: Zsolt Vasvari fixed the star field in Strategy X. + +- 0.35b9: Changed palettesize to 98 colors. + +- 0.35b8: Changed description to 'Strategy X (Stern)'. + +- 26th March 1999: Zsolt Vasvari added the brown background to Strategy X. + +- 0.34b4: Gerald Vanderick added accurate colors to Strategy X. + +- 0.33b7: Changed description to 'Strategy X' and clone (bootleg) to 'Strong X'. + +- 0.31: Lee Taylor added 'Strategy X (Stern)' (Stern 1981) and clone (bootleg). Known issues: Dipswitches not verified, especially in the bootleg version. + + +HOW TO PLAY: + +1. Your mission is to attack strange immortalians violently. + +2. Advance by controlling the lever. + +3. Aim and get the enemy in any direction. + +4. Their attack patterns will differ as they advance. Find their weakpoints for the shortest way to clear. + +5. Fuel will be supplied as the tank gets to the section FUEL. + +6. Avoid the explosion of the enemy ammunition TNT or you will be destroyed. + +7. Bricks may be destroyed by shooting. Keep away from "off-limit zone". + +8. Keep away from "slip zone", where the controlling is difficult. + +9. Firing at random only causes shortage in fuel. + +10. Avoid the mines as they can not be destroyed by bullets. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 36.1 kb / 12 files / 21.2 zip + +$end + + + +$info=stratof +$mame +0.66 [?] + +0.64 [Nicola Salmoria] + + +Artwork available + + +TODO: + +* Protection NEC D8749 + + +WIP: + +- 22nd January 2019: Mr. Do - From udb23, Strato Fighter has bezel and marquee artwork now, thanks to scans from the BYOAC / CAG Artwork. + +- 0.203: Correct sprite lag for Raiga - Strato Fighter (reference: https://youtu.be/gKsYGqOfJyQ) [cam900]. + +- 0.202: Reverted type of still-undumped MCU. Note: The location of the protection MCU (right next to the dipswitches, and not populated on Ninja Gaiden) is marked uPD8049 on the PCB. This has found to actually be a 8749 (internal EPROM type) on Raiga and Tecmo Knight/Wild Fang [AJR]. Replaced I8049 CPU3 with I8749. + +- 0.199: Added undumped MCU to configuration and correct size of internal ROM region. Note: Regarding the MCU type: This was reported as "NEC D8749HC" back in 2001 by Yasuhiro Ogawa, but the location (unpopulated on Ninja Gaiden) is silkscreened "uPD8049" on the PCB [AJR]. Added I8049 (4MHz) CPU3. + +- 0.195: Split wildfang/raiga machine config/address map. Fixed hang at soft reset in Raiga - Strato Fighter [cam900]. + +- 0.133u1: Changed VSync to 59.17 Hz. + +- 0.132u3: Mamesick fixed messed up sound in 'Raiga - Strato Fighter'. + +- 8th June 2009: Guru - Raiga/Strato Fighter (1991 Tecmo, for MCU decapping) arrived. Thanks to Gp-Lee. + +- 0.124u1: Aaron Giles fixed broken colors on sprites. + +- 0.123u3: Zsolt Vasvari and David Haywood fixed crash in Raiga. + +- 0.110u4: Mamesick fixed sound in Raiga (sound ADDRESS_MAPs). + +- 0.78u5: Fixed Raiga sound (0.78u2 memory rewrite). + +- 0.71: Leon van Rooij improved graphics in Strato Fighter. Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors. + +- 3rd July 2003: Leon van Rooij fixed most of the blending effects in Raiga - Strato Fighter. + +- 0.70u5: Improvements and fixes to Raiga-Strato Fighter [David Haywood, Guru, Leon van Rooij]. There are still some graphics problems (priority, incomplete alpha blending effects, bad tiles). + +- 28th June 2003: David Haywood simulated enough of the protection in Raiga - Strato Fighter for the game to be fully playable, but it's lacking some graphics effects. + +- 0.66: Added Raiga - Strato Fighter (US). Changed M68000 CPU1 clock speed to 9216000 Hz. + +- 20th February 2003: Guru - Received a Strato Fighter PCB for trojaning from R. Belmont. + +- 0.64: Nicola Salmoria added 'Raiga - Strato Fighter (Japan)' (Tecmo 1991). + +- 22nd January 2003: Nicola Salmoria fixed the sprites in Raiga - Strato Fighter, but it's still not playable. + +- 21st January 2003: Nicola Salmoria added Raiga - Strato Fighter to the Ninja Gaiden driver but it suffers from unemulated protection and is not playable. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 2.50 MB / 9 files / 702.1 zip + +$end + + + +$info=strax_p7 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Changed manufacturer to 'Krell Development'. + +- 0.141u1: Miodrag Milanovic added 'Star Trax (domestic prototype)' (Williams 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 113.5 zip + +$end + + + +$info=streakng +$mame +0.36b14 [Zsolt Vasvari] + + +Artwork available + + +TODO: + +* Fix colors (see http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3405&image=1) + + +WIP: + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.140: Roberto Fresca added clone Streaking (set 2). Changed parent description to 'Streaking (set 1)'. Set year to 1980. + +- 0.124u1: Changed region gxf1 ($1000) to gfx2 ($0), visible area to 224x768 and palettesize to 32 colors. + +- 0.36b14: Zsolt Vasvari added 'Streaking' (Shoei 1980). + +- 5th January 2000: Zsolt Vasvari added Streaking to the Galaxian driver. + + +Other Emulators: + +* FB Neo + +* GalEMU + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 24 kb / 7 files / 13.9 zip + +$end + + + +$info=streetg +$mame +0.130u1 [Smitdogg, Angelo Salese] + + +TODO: + +* Wrong NVRAM data? + + +WIP: + +- 0.226: Added keyboard control. + +- 0.144u1: Fixed game_prg rom loading. + +- 0.130u2: Added new disk_bios rom and a new game_prg ($80000) to clone Street Games (Revision 3). + +- 0.130u1: Smitdogg and Angelo Salese added 'Street Games (Revision 4)' (New Image Technologies 1993) and clone (Revision 3). + + +Recommended Games: + +Street Games + +Street Games II + +Touchstar Bonanza + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 1.63 MB / 7 files / 590.8 zip + +$end + + + +$info=streetg2 +$mame +0.130u1 [Guru, Angelo Salese] + + +WIP: + +- 0.226: Added keyboard control. + +- 0.145: Angelo Salese and Mariusz Wojcieszek fixed Street Games II - Game now playable. Latest VGA changes made this to fully work apparently. + +- 3rd February 2012: Angelo Salese - Street Games 2 recently started working after some tweaks to the VGA code. + +- 0.144u1: Mariusz Wojcieszek fixed rom mapping and added NVRAM to the PC-AT New Image Technologies driver. Some mini-games in streetg(2) are playable now. Fixed game_prg rom loading. + +- 0.130u1: Guru and Angelo Salese added 'Street Games II (Revision 7C)' (New Image Technologies 1993) and clone (Revision 5). + +- 21st January 2009: Angelo Salese - Starting to work at other PC-based games. Here goes a preliminary screen for Street Games II, a multi-game with touchscreen as inputs (and yes, the screen is really BLUE, weird for a PC POST screen). + +- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a PC-based "Street Games II" board from 1993. + + +Recommended Games: + +Street Games + +Street Games II + +Touchstar Bonanza + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Cards) + +Recommended Games (Multiplay) + +Recommended Games (Quiz) + + +Romset: 1.63 MB / 7 files / 548.5 zip + +$end + + + +$info=streetsm +$mame +0.36b16 [Bryan McPhail] + +0.35RC2 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.268: f205v added clone Street Smart (bootleg of World version 1). Added PLDs ($0, 300, 600) to clones Street Smart (Japan version 1), Street Smart (US version 1) and Street Smart (World version 1) [Osso]. + +- 0.175: Osso fixed sprite regression in Street Smart (US version 2). + +- 20th October 2012: Mr. Do - Thanks to Mikonos from Zona Arcade, we have a cleaned-up bezel for Street Smart, scanned by Zorg. + +- 14th March 2010: f205v dumped Street Smart (bootleg). + +- 0.133u1: Renamed (streets1) to (streetsm1), (streetsw) to (streetsmw) and (streetsj) to (streetsmj). + +- 0.126u1: Fixed gfx2 rom loading. Changed 68000 CPU1 clock speed to 9MHz and VSync to 59.185606 Hz. + +- 0.122u5: Changed 68000 CPU1 clock speed to 9MHz in all clones. + +- 0.37b9: Added clone Street Smart (World version 1). + +- 16th October 2000: Bryan McPhail added another romset of Street Smart. + +- 24th September 2000: Guru - Dumped dumped an alternative (possibly world) version of Street Smart. + +- 0.36b16: Renamed (streetsm) to (streets1) and (streets2) to (streetsm). + +- 2nd July 1999: Dani Portillo added the third button to Street Smart. + +- 0.35RC2: Bryan McPhail added 'Street Smart (US version 1)' (SNK 1989) and clones (US version 2) and (Japan version 1). + +- 17th June 1999: Bryan McPhail added the Japan version of Street Smart. + +- 15th June 1999: Bryan McPhail submitted Street Smart driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 3.50 MB / 12 files / 1.22 zip + +$end + + + +$info=stress +$mame +0.121u3 [Guru, David Haywood] + + +< Japan > + + +WIP: + +- 0.130u1: Angelo Salese silenced out heavy accesses to Sound RAM expansion area for Stress Busters. + +- 0.128u1: Changed description to 'Stress Busters (J 981020 V1.000)'. + +- 0.121u3: Guru and David Haywood added 'Stress Busters' (Sega 1997). + +- 30th November 2007: Guru - Stress Busters (STV cart) just arrived today from Japan. + + +GAMEPLAY: + +- The game determines the stress level of a "busy modern day Japanese person", as it is described by the game. First, the game asks to choose gender, age and the birthday and also the type of questions related to either school, work, family, relationships and others. The game evaluates the data and prints out papers with tips and solutions on how to reduce the current stress level of the user. While the game evaluates the data and prints the paper, four stress relieving mini games using a rubber hammer on the touch sensitive touch screen can be played. + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Romset: 41 MB / 11 files / 21.6 zip + +$end + + + +$info=strgchmp +$mame +0.181 [Bill D. / The Dumping Union, crzmx, smf] + +0.146 [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M. David, Anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.231: Guru and smf added clone Handle Champ (GQ710 97/12/18 VER. SAA). Changed parent description to 'Steering Champ (GQ710 97/12/18 VER. UAA)' and clone (GQ710 VER. JAB) to 'Handle Champ (GQ710 1997/12/08 VER. JAB)'. Renamed (hndlchmp) to (hndlchmpj). + +- 0.181: Bill D., The Dumping Union, crzmx and smf added Steering Champ (GQ710 VER. UAA). + +- 6th December 2016: Smitdogg - crzmx loaned us his Steering Champ PCB. + +- 0.146: Added 'Handle Champ (GQ710 VER. JAB)' (Konami 1997). Stop the elephant stage on Handle Champ from crashing, though other graphics issues remain [smf]. + +- 16th May 2012: smf - A couple of System 573 games turned up lately that didn't use CD drives. Surface mounted flash roms are a bit more of a pain than dumping CD & it took a few attempts to get good reads. The first was a 3 player version of Hyper Bishi Bashi. Two people had boards that wouldn't boot because the battery backed up NVRAM had been wiped. At first it was thought they were the same region, but a after a rather pleasant suprise we found that one was A (Asia except Japan) and the other was E (English). These two boards can now be fixed, one has already been and the other is in the process of being reassembled. The second was Gachaga Champ, but here we have the second much bigger suprise. That game boots off a flash card plugged into the PCMCIA slot, but the motherboard flash roms have the very rare and earlier game of Handle Champ installed. It also had a different BIOS with no noticable differences, except it looks like it might have been built with a different compiler or libraries. Handle Champ complains about the Gachaga Champ NVRAM, but if you re-initialize it and attach a couple of steering wheels and pedals then you'll find the most bizarre version of Bishi Bashi that was ever created. + + +Recommended Games (Multiplay) + + +Romset: 16 MB / 9 files / 8.37 zip + +$end + + + +$info=strhoop +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Street Hoop / Street Slam / Dunk Dream (DEM-004 ~ DEH-004)'. + +- 0.153: Changed description to 'Street Hoop / Street Slam / Dunk Dream (DEM-004)(DEH-004)'. + +- 0.143u1: Fixed rom names. Changed description to 'Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)'. + +- 0.139: Johnboy added correct v2 to Street Hoop. + +- 0.138u3: Johnboy marked v2 in Street Hoop as BAD_DUMP. + +- 0.120: Johnboy re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.116u2: Zsolt Vasvari fixed reset problem in Street Hoop. + +- 7th August 2002: Guru - Hoops (aka Dunk Dream 96, Data East MLC Cart) arrived from Pelle. + +- 0.56: Added new gfx1 rom ($0). + +- 0.35: Renamed (strhoops) to (strhoop). + +- 0.34b6: Changed description to 'Street Hoop / Street Slam / Dunk Dream'. + +- 0.34b5: Added 'Street Hoop' (Data East 1994). + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 12.2 MB / 9 files / 4.35 zip + +$end + + + +$info=strider +$mame +0.31 [Paul Leaman] + + +Artwork available + + +Bugs: + +- Graphic problem. 280696516 (ID 06800) + + +WIP: + +- 0.221: Sort strideruc pals [TwistedTom]. + +- 0.170: System11 added clone 'Strider (USA, B-Board 90629B-3, buggy Street Fighter II conversion)'. + +- 0.156: Handcrafted CPS-1 PALs for clone Strider Hiryu (Japan Resale Ver.) [Palindrome]. + +- 0.149u1: Team CPS-1 fixed clone Strider Hiryu (Japan) ROMs labels and locations, added documentation and PCB infos to video\cps1. Minor cosmetic reorder. + +- 0.148u2: Fixed rom names. + +- 0.141u2: Changed 68000 CPU1 clock speed to 12MHz in clone Strider Hiryu (Japan Resale Ver.). + +- 6th September 2010: Mr. Do - Bezel for Strider is done, thanks to Kiltron for cleaning. + +- 0.139u1: Changed description to 'Strider (USA, B-Board 89624B-2)' and clone (USA, set 2) to 'Strider (USA, B-Board 89624B-3)'. + +- 0.139: Changed description to 'Strider (USA, set 1)' and clone (US set 2) to 'Strider (USA, set 2)'. + +- 0.133u1: Renamed (stridrua) to (striderua). + +- 0.132u3: Changed description of clone (Japan set 2) to 'Strider Hiryu (Japan)' and (Japan set 1) to 'Strider Hiryu (Japan Resale Ver.)'. Renamed (striderj) to (striderjr) and (stridrja) to (striderj). + +- 0.128u4: Nicola Salmoria fixed problem with graphics layer in Strider. + +- 0.127u1: Added 3rd button. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (lwio.11e and st24m1.1a). + +- 0.68: Added clone Strider (US set 2). Changed parent description to 'Strider (US set 1)'. + +- 0.63: Added dipswitches 'Internal Diff. on Life Loss', 'Game Mode' and 'Unused'. Removed 3rd button. + +- 30th January 2001: John Bennett added a fixed Strider sound ROM to the CPS-1 driver, which gets rid of repeating music in some stages. + +- 0.37b7: Nicola Salmoria and Tim Lindquist added stars in Strider and Forgotten Worlds. Changed input to 2 players. + +- 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). + +- 0.36b15: Changed description of clones (Japan, set 1) to 'Strider Hiryu (Japan set 1)' and (Japan, set 2) to 'Strider Hiryu (Japan set 2)'. + +- 0.36b3: Marco Cassili added clone Strider Hiryu (Japan, set 2). Changed description of clone (Japan) to 'Strider Hiryu (Japan, set 1)'. + +- 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. + +- 0.35: Changed description of clone (Japan) to 'Strider Hiryu (Japan)'. + +- 16th August 1999: Marco Cassili added another Japan Strider romset. + +- 0.33b6: Changed description to 'Strider (US)' and clone (Japanese) to 'Strider (Japan)'. + +- 0.33b3: Marco Cassili added clone Strider (Japanese). + +- 0.31: Paul Leaman added 'Strider' (Capcom 1989). Preliminary with huge memory requirements. + + +ARCADE RELEASE: Strider Hiryu (Capcom) - 1989/Mar/07 + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.31 MB / 23 files / 1.88 zip + +$end + + + +$info=strider2 +$mame +0.198 [Nomax, Corrado Tomaselli, f205v, The Dumping Union] + +0.102u2 [Brian Troha] + +0.79 [smf] + +0.78 [smf] + +0.74u2 [?] + +0.37b7 [Testdriver] + + +Artwork available + + +WIP: + +- 0.275: Promoted Strider 2 (Europe 991213) and clones Strider 2 (Asia 991213), Strider 2 (USA 991213) and Strider Hiryu 2 (Japan 991213) to working [smf]. + +- 0.267: Changed description to 'Strider 2 (Europe 991213)'. + +- 0.198: Nomax, Corrado Tomaselli, f205v and The Dumping Union added Strider 2 (Euro 991213). Renamed (strider2) to (strider2u). + +- 8th May 2018: Smitdogg - Nomax, Corrado Tomaselli and f205v dumped Strider 2 (Euro 991213). + +- 0.178: Added CAT702 protection key. + +- 0.161: Strider 2 doesn't work properly (random hangs / crashes), tag it as not working [David Haywood]. + +- 0.148: Restored the previously dumped sound ROM in Strider 2 and clones, correct size is really 16Mbit [Stefan Lindberg]. + +- 0.146u3: hap fixed missing music in Strider 2 and clones (missing ROM_RELOAD for Q-Sound rom). + +- 0.144u4: Team CPS-1 replaced HR2-01M.3A in Strider 2 and clones with proper 32MBit dump to match real PCB, 2nd half was cutted out. + +- 0.133u1: Renamed (stridr2a) to (strider2a). + +- 3rd June 2007: Mr. Do - Scanned instruction card for Space Firebird provided by Tormod. + +- 0.102u2: Brian Troha added Strider 2 (USA 991213). Renamed (strider2) to (stridr2a). + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 3rd May 2004: Guru - A CP13 security chip from Strider 2 arrived from Sheep. + +- 0.81u9: smf fixed system error D094 in Strider 2, but suffers from random lockups on bosses - Game now playable. + +- 0.79: Removed Strider 2 (USA 991213). Renamed (stridr2a) to (strider2). + +- 0.78: smf added Strider 2 (USA 991213) and clone (ASIA 991213). Changed 'Strider Hiryu 2 (JAPAN 991213)' to clone 'Strider 2 (ASIA 991213)'. + +- 18th October 2003: Milan Koci added the US version of Strider 2 to the ZN driver, but it's not working. + +- 0.74u2: Added 'Strider Hiryu 2 (JAPAN 991213)' (Capcom 1999). + +- 0.37b7: Added (Testdriver) Strider Hiryu 2 (JAPAN 991213). + + +LEVELS: 5 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 46.6 MB / 10 files / 19.3 zip + +$end + + + +$info=strik_l4 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.241: Changed description to 'Strike Master (L-4) (Shuffle)'. + +- 0.141u1: Miodrag Milanovic added 'Strike Master (L-4)' (Williams 1992). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 640 kb / 4 files / 424.6 zip + +$end + + + +$info=strike +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Strike (Zaccaria 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 4 kb / 4 files / 3.22 zip + +$end + + + +$info=striker +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Changed description to 'Striker (Pinball)'. + +- 0.141u1: Miodrag Milanovic added Striker (Gottlieb 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14 kb / 5 files / 11.7 zip + +$end + + + +$info=strikext +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Striker Xtreme (CPU 1.02, display A1.03)' and clones (1.00)' to 'Striker Xtreme (CPU 1.00, display A1.03)', (1.01 Italy)' to 'Striker Xtreme (CPU 1.01, display I1.03, Italy)', (1.01 UK)' to 'Striker Xtreme (CPU 1.01, display A1.03, UK)', (1.02 France)' to 'Striker Xtreme (CPU 1.02, display F1.03, France)', (1.02 Italy)' to 'Striker Xtreme (CPU 1.02, display I1.03, Italy)', (1.02 Spain)' to 'Striker Xtreme (CPU 1.02, display L1.03, Spain)', (1.03 Germany)' to 'Striker Xtreme (CPU 1.03, display G1.03, Germany)' and (ARM7 Sound Board)' to 'Striker Xtreme (CPU 1.02, display A1.03, ARM7 sound board)'. + +- 0.221: Osso added clone Striker Xtreme (1.00). + +- 0.193: Added clone Striker Xtreme (1.01 Italy). Changed description of clones (France) to 'Striker Xtreme (1.02 France)', (Germany) to 'Striker Xtreme (1.03 Germany)', (Italy) to 'Striker Xtreme (1.02 Italy)', (Spain) to 'Striker Xtreme (1.02 Spain)' and (UK) to 'Striker Xtreme (1.01 UK)'. + +- 0.141u1: Miodrag Milanovic added 'Striker Xtreme (1.02)' (Stern 1999) and clones (ARM7 Sound Board), (France), (Germany), (Italy), (Spain) and (UK). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 4.69 MB / 8 files / 3.12 zip + +$end + + + +$info=striv +$mame +0.188 [Smitdogg, The Dumping Union] + +0.98u4 [Pierpaolo Prazzoli] + + +< France > + + +Bugs: + +- striv, strivf: Games play sideways in horizontal mode. chaneman (ID 08207) + + +WIP: + +- 0.216: Fixed maincpu rom loading in Super Triv (English questions), promoted to working [Osso]. + +- 0.188: Smitdogg and The Dumping Union added Super Triv (English questions). Note: Resets after displaying the first question. Changed 'Super Triv' to clone 'Super Triv (French questions)'. Renamed (striv) to (strivf). + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. Added 8x 'Unknown' dipswitches. + +- 17th April 2012: Smitdogg - We got an unknown/undumped version of Super Triv. + +- 0.129: Pierpaolo Prazzoli fixed Super Triv colors. Fixed gfx1 rom loading. + +- 0.99u1: Fixed gfx1 rom loading. + +- 0.98u4: Pierpaolo Prazzoli added 'Super Triv' (Hara Industries 1985). + +- 2nd August 2005: Pierpaolo Prazzoli - Super Triv and Romar Triv are probably the weirdest trivia I've ever emulated, using offsets in the question roms read handler to configure which byte they have to read from the question roms. Super Triv is a conversion kit for the hardware in jack driver. + + +Recommended Games (Quiz) + + +Romset: 368 kb / 22 files / 283.5 zip + +$end + + + +$info=strker +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.286: Fixed address map. Promoted Striker to working [Osso]. Note: This PCB features flying wires going between the Z80, the GM76C28A-10 RAM and a GD74HCT138 3 to 8 line decoder/demultiplexer. It reads 2 times the address 0x60f0/60f1 during RAM test at boot (show "RAM NO GOOD" if wrong value), at coin up and at bet. Added 'Max Bet' dipswitch. + +- 0.241: Jorge Silva added 'Striker' ( 1992?). Note: 'RAM NO GOOD', if bypassed it resets after coining up. + + +Recommended Games (Gambling) + + +Romset: 224 kb / 4 files / 13.5 zip + +$end + + + +$info=strkfgtr +$mame +0.151 [ShouTime, The Dumping Union] + +0.88u3 [?] + + +WIP: + +- 0.259: Use device_resolve_objects() instead of machine_start(), fixes G-LOC and Strike Fighter access violating [Osso]. + +- 0.151: ShouTime and The Dumping Union added Strike Fighter (World). Renamed (strkfgtr) to (strkfgtrj). + +- 0.100u1: Fixed rom names. + +- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz. + +- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Strike Fighter is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, fixed gfx1 addresses and dipswitches. + +- 0.88u3: Added 'Strike Fighter' (Sega 1988). + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 20.6 MB / 48 files / 5.51 zip + +$end + + + +$info=strkforc +$mame +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Bugs: + +- In the test menu the RGB screens flicker on the upper side. RansAckeR (ID 00275) + + +WIP: + +- 0.284: Enrique Robledo Arnuncio, Sean Sutton, Smitdogg, rtw, Gor, Brian Troha, Carl, CoolMod and The Dumping Union added clone 'Saurian Front (proto v5.0 8/07/90)'. + +- 26th November 2025: Smitdogg - We just bought a PCB of this game (Saurian Front) to dump for MAME. It left coolmod in the hole a few hundred dollars so if you want to chip in so he won't have to pay a stupid amount you can donate to him and you will get your name in the MAME whatsnew. This is a cabinet of the game someone put on youtube a while back: https://youtu.be/6mzthoQCZvk. If you have donated directly to coolmod in the past, just use the same email for him and let him know how you want to be credited in the comments section. Thanks to recent donations from Enrique Robledo Arnuncio and Sean Sutton, that is being sent to coolmod for this game. If you need coolmod's paypal address to donate, send me a PM. + +- 0.227: Fixed rom names. + +- 0.194: Fixed black screen after rom check (machine\midyunit.c) [sjy96525]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 256 colors. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.36b4: Changed VSync to 57 Hz. + +- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. + +- 0.34b8: Changed description to 'Strike Force (rev 1 02/25/91)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Strike Force' (Midway 1991). + + +STORY: + +- They're big. They're green. They're powerful. They're the bucks you'll earn with STRIKEFORCE. They're also a race of giant Saurian lizard-men who have overrun the New Earth Solar System colonies. Human captives on all 22 planets are being "mutated" into reptiles for slave labor from an invasion launched from the Saurian Mega-Star, Apocalypse. Ground-Based Marine Infantryutilizing a full arsenal of the latest jetpacks and most lethal weaponry, and Aerial Jet Fighters equipped with the best combat artillery ever created are being sent in. STRIKEFORCE has one mission: To free the colonies and destroy Apocalypse. + + +HOW TO PLAY: + +- The Saurian invasion must be stopped! Only you, Strikeforce, can stop them. + +- Your Mission: Destroy apocalypse the Saurian Megastar. + +- First you must eliminate the invaders. + +- Deploy your troops to rescue colonists and capture weapons. Stockpile weapons to blast the apocalypse. + +- Study the enemy, then attack fast, hard and without mercy. The universe depends on you STRIKE FORCE. + + +LEVELS: 23 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1.94 MB / 17 files / 981.0 zip + +$end + + + +$info=strkzn +$mame +0.194 [?] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.194: Added 'Strike Zone (Purple Star)' (Purple Star 1994). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 640 kb / 3 files / 384.1 zip + +$end + + + +$info=strkzone +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b9 [Testdriver] + + +WIP: + +- 0.223: Fixed rom names. + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-strkzone.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.67: Changed description to 'Strike Zone Baseball'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Strike Zone' (Leland 1988). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Paul Leaman added (Testdriver) Strike Zone. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 376.1 kb / 26 files / 129.4 zip + +$end + + + +$info=strlink +$mame +0.143u7 [AGEMAME] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.228: Osso added preliminary decryption for Strong Link. Split 'Strong Link (Russia) (Extrema)' into 'Strong Link (Ukraine, V. 43.48)' and clone 'Strong Link (Ukraine, V. 43.45)'. + +- 0.143u7: Added 'Strong Link (Russia) (Extrema)' (Extrema 200?). + + +Recommended Games (Gambling) + + +Romset: 352 kb / 1 files / 245.2 zip + +$end + + + +$info=strlt_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Star Light (L-1)' (Williams 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 4 files / 11.4 zip + +$end + + + +$info=strngsci +$mame +0.196 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.196: Gerald (COY) and The Dumping Union added Strange Science (Rev C). Changed Strange Science to clone 'Strange Science (Rev A)' and clone (German) to Strange Science (German, Rev A). Renamed (strngsci) to (strngscia) and (strngscg) to (strngscig). + +- 20th March 2018: Smitdogg - Gerald (Coy) dumped Rev C of Strange Science (pinball game from the 80s). + +- 0.154: Added clone Strange Science (German). + +- 0.141u1: Miodrag Milanovic added 'Strange Science' (Bally 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 3 files / 42.1 zip + +$end + + + +$info=strnskil +$mame +0.37b16 [Uki] + + +WIP: + +- 0.215: Improved master IRQ firing and rowscroll in Strength & Skill, which was causing missing sprites in stage 2 and 3 at least [Angelo Salese]. + +- 0.158: Osso added/enabled save state support in Strength & Skill driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Strength & Skill driver. + +- 0.131: Aaron Giles merged memory maps in the Strength & Skill driver. + +- 0.123u1: Zsolt Vasvari removed color tables from Strength & Skill. Added RESNET color computations where appropriate. Changed palettesize to 1024 colors. + +- 0.93: Changed 2nd SN76496 clock speed to 4MHz. + +- 0.53: Changed clock speed of the 2x SN76496 to 2MHz. + +- 2nd July 2001: Lax fixed the sound frequency in Strength & Skill. + +- 0.37b16: Uki added 'Strength & Skill' (Sun Electronics 1984) and clone 'The Guiness (Japan)'. + +- 25th June 2001: Yasuhiro Ogawa added the Japan version of Strength & Skill to the driver. + +- 20th June 2001: Uki wrote a driver for Strength & Skill. + +- 21st August 1999: Dumped Strength & Skill. + +- 27th April 1996: Dumped Strength & Skill. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Timber + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Romset: 106 kb / 18 files / 45.6 zip + +$end + + + +$info=strsphnx +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.205: Osso added clone Star's Phoenix (French speech). + +- 0.141u1: Miodrag Milanovic added 'Star's Phoenix (Italian speech)' (Zaccaria 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 176 kb / 7 files / 104.6 zip + +$end + + + +$info=strtdriv +$mame +0.84 [Aaron Giles] + + +Bugs: + +- Broken steering input. GeekyFerret (ID 07626) + + +WIP: + +- 0.265: Correct brake pedal ADC channel for Street Drivin' (prototype). Fixed steering and brake controls ranges. Note: Brake calibration doesn't work properly. You need to have the brake fully depressed when it says to "TAKE YOUR HANDS AND FEET OFF ALL CONTROLS" and "TAKE YOUR FOOT OFF THE BRAKE". When it says "NOW STEP ON THE BRAKE FIRMLY AND RELEASE" you need to release the brake and then press it again. If you abort the calibration, the defaults will work anyway [Jamie McCadden, Vas Crabb]. + +- 0.152: Added stunrun.200e and stunrun.210e roms. + +- 0.148: Added sound to Street Drivin' [Phil Bennett]. Added 2x ADSP-2105 sound, 2x DAC and 2x Speaker. Changed region user5 to ds3sdsp and ds3sdsp_data. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Street Drivin'. + +- 0.122u6: Changed TMS34010 CPU2 clock speed to 48MHz and TMS32010 CPU5 to 20MHz. + +- 0.114u4: Added TMS32010 (5MHz) CPU6. + +- 0.114u1: Changed VSync to 60.311206 Hz. + +- 0.105u4: Fixed rom names. + +- 0.104u7: Removed 2nd Player. + +- 0.84: Aaron Giles added 'Street Drivin' (prototype)' (Atari Games 1993). + +- 16th June 2004: Aaron Giles added Street Drivin' (prototype) to the Hard Drivin' driver. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 2.07 MB / 33 files / 806.3 zip + +$end + + + +$info=strtdriv_board +$mame + +DEVICE: + +Street Drivin' Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (strtdriv_board_device) to (strtdriv_board). + +- 0.184: Added 'Street Drivin' Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=strtheat +$mame +0.72u1 [Dave Widel, Pierpaolo Prazzoli] + +0.72 [Testdriver] + + +WIP: + +- 0.209: chaneman added clone Street Heat (set 2, older?). Note: Demo sounds DIP has no effect. No siren sound. Smaller crash animation. Changed description parent to 'Street Heat (set 1, newer?)'. + +- 0.140u3: MASH changed description to 'Street Heat'. + +- 0.133u5: Removed 2nd Discrete sound in 'Street Heat - Cardinal Amusements'. + +- 0.133u4: Added 2nd Discrete sound to Street Heat. + +- 0.127u2: Replaced I8035 CPU2 with MB8884. + +- 0.121u3: Couriersud fixed sound for Street Heat. Replaced DAC sound with Discrete. + +- 0.116u3: Changed VSync to 60.606061 Hz. + +- 0.97u1: Pierpaolo Prazzoli added support for control type dipswitch in Street Heat. + +- 0.86u1: Removed Donkey Kong Junior samples. Added dipswitches 'Demo Sounds' and 'Control type'. + +- 14th August 2003: Dave Widel added Street Heat to the Donkey Kong driver. + +- 0.72u1: Dave Widel added 'Street Heat - Cardinal Amusements' (Epos 1985). + +- 0.72: Pierpaolo Prazzoli added (Testdriver) Street Heat. + +- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted). + +- 26th July 1998: Dumped Street Heat on D.K. 2-BOARD SET. + +- 18th October 1997: Dumped Street Heat. This is a modified Donkey Kong boardset. ROMs U2 and U3 are on a daughtercard that plugs into the Z80 socket. The daughtercard itself has a Z80, those two ROMs and some TTL chips with their part numbers intentionaly obscured. + + +HOW TO PLAY: + +- Use steering wheel to move left or right. + +- Press accelerator to go faster. + +- Hit brake to slow down. + +- Avoid all cars, bombs and roadside objects. + +- Destroy enemy cars using fire button for bonus. Red cars scores 500 pts, yellow cars = 750 pts and blue cars = 1000 pts. Destruction of white cars takes 2000 pts from bonus. + +- Extra car at 10000 pts. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 30.8 kb / 12 files / 16.6 zip + +$end + + + +$info=strvmstr +$mame +0.73 [Pierpaolo Prazzoli, Tomasz Slanina] + + +WIP: + +- 0.188: PSG type correction (AY-3-8910A -> AY-3-8912A). Use object finders [AJR]. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: ETTrivia driver duplicates the palette code from Naughty Boy. + +- 0.123: Swapped PROMs ($0, 100 - palette low/high bits). + +- 0.112u1: Pierpaolo Prazzoli updated ETTrivia driver to use HOLD_LINE for sound IRQs. + +- 0.96: Fixed user1 rom loading. + +- 0.89u3: Changed Z80 CPU1 clock speed to 2952000 Hz and palettesize to 256 colors. Added 2nd Player. Removed 'Unknown' dipswitches. + +- 0.73: Pierpaolo Prazzoli added 'Super Trivia Master' (Enerdyne Technologies 1986). TODO: Colours, finish sound and cocktail support. + +- 27th August 2003: Pierpaolo Prazzoli sent in a driver for Super Trivia Master, it's playable with wrong colors and imperfect sound. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 304.5 kb / 15 files / 160.9 zip + +$end + + + +$info=stt_sa1 +$mame + +DEVICE: + +ST-Techno STT-SA1 Sound + + +WIP: + +- 0.262: Added 'ST-Techno STT-SA1 Sound' device (sound\stt_sa1.cpp). + +$end + + + +$info=sttng_l7 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.208: Osso added clone Star Trek: The Next Generation (LX-5). + +- 0.154: Added clone Star Trek: The Next Generation (LX-3), (P-4) and (P-8). + +- 0.141u1: Miodrag Milanovic added 'Star Trek: The Next Generation (LX-7)' (Williams 1994) and clones (LG-7), (LX-1), (LX-2), (LX-7 Special), (LX-7) SP1 and (P-5). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Star Trek (Pinball) + +Star Trek + +Star Trek 25th Anniversary (Pinball) + +Star Trek: The Next Generation (Pinball) + +Star Trek: Voyager (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4 MB / 8 files / 3.62 zip + +$end + + + +$info=stunrun +$mame +0.76u1 [Aaron Giles] + +0.37b8 [Aaron Giles] + + +Bugs: + +- stunrun and clones: Self Test produces "BAD GSP VRAM" message in Service Mode, VRAM SHIFT REGISTER TEST shows VRAM is bad, Operator Screens errors. Balthier (ID 08672) + +- Fails video shift register test. Luigi30 (ID 03133) + + +WIP: + +- 0.152: Added stunrun.200e and stunrun.210e roms. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in S.T.U.N. Runner. + +- 0.133u1: Renamed (stunrn3e) to (stunrun3e) and (stunrn2e) to (stunrun2e). + +- 0.127u4: Aaron Giles fixed missing OKI6295 sound in S.T.U.N. Runner. + +- 0.122u4: Changed M6502 CPU4 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u1: Changed visible area to 512x228 and VSync to 60.201796 Hz. + +- 0.105u4: Fixed rom names. + +- 0.76u1: Aaron Giles added 'S.T.U.N. Runner (rev 6)' and clones (rev 0), (rev 2), (rev 4), (rev 5), (rev 7, Japan), (rev 2, Europe), (rev 3, Europe) and (rev 5, Europe). Changed 'S.T.U.N. Runner' to clone 'S.T.U.N. Runner (rev 3)'. Renamed (stunrun) to (stunrun3) and (stunrnp) to (stunrunp). + +- 0.62: Changed description of clone (prototype) to 'S.T.U.N. Runner (upright prototype)'. + +- 0.37b15: Changed M6502 CPU4 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. + +- 0.37b12: Changed description of clone (Prototype) to 'S.T.U.N. Runner (prototype)'. + +- 2nd January 2001: Jarek Burczynski optimized the ADSP2100 core a bit, resulting in a 7 % speed gain on some platforms. + +- 0.37b8: Aaron Giles added 'S.T.U.N. Runner' (Atari 1989) and clone (Prototype). + +- 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. + +- 11th August 2000: Aaron Giles fixed the missing status bar in S.T.U.N. Runner. + +- 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly. + + +LEVELS: 23 + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 1.44 MB / 25 files / 684.1 zip + +$end + + + +$info=stunrun_board +$mame + +DEVICE: + +Stun Runner Board Device + + +WIP: + +- 0.246: Changed sourcefile to atari\harddriv.c. + +- 0.186: Renamed (stunrun_board_device) to (stunrun_board). + +- 0.184: Added 'Stun Runner Board Device' device (drivers\harddriv.c). + +- 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c). + +$end + + + +$info=stuntair +$mame +0.148u5 [f205v, Tirino73, David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.229: Removed unneeded machine().root_device() calls [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.190: Added 74LS259, NVRAM and watchdog timer to Stunt Air. Attempt at improving sound communication [AJR]. + +- 0.150: Small PALETTE_INIT cleanup in Stunt Air [Oliver Stoeneberg]. + +- 0.149: Small update. Fixed discarded PROM bit in PALETTE_INIT. Updated dipswitch DSWA/DSWB. 0xf003 reads are discarded immediately. Tweak music timing [hap]. Changed Z80 CPU1/2 clock speeds to 3072000 Hz. Fixed PROM loading. Added dipswitches 'Difficulty', 4x 'Unused' and 'Unknown'. + +- 0.148u5: f205v and Tirino73 added 'Stunt Air' (Nuova Videotron 1983). + +- 18th May 2013: David Haywood - The MAME Italia guys dumped a game called 'Stunt Air'. I've added background scrolling, and sprites. The hardware can actually only reference 0x40 sprite tiles, so there are 2 bank registers to access everything, used for the space station graphic and a few others. Nothing too complex about this, although sometimes they do flicker / show bad graphics, might just be how the game is. I've also hooked up the inputs and dipswitches (which are read in a slightly scrambled order). The programming seems a little rough, and some of the terminology rough 'TIME' actually means stage, and CD is the amount of the stage remaining. It also becomes more obvious why the dumper claimed it is a clone of Star Jacker at this point, not because it is, but because it has a similar 'trailing ships = lives' mechanic. Haven't figured out the colours yet, as you can see, maybe it's just the proms, also sound needs doing, and some of that might be beyond my ability (readme mentions discrete sound hardware in addition to the AYs, so unless it's just filtering that could be nasty). Edit3: I've continued to work on Stunt Air, hooking up some preliminary sound, and attempted to decode the colour PROM too. As a result I've marked the game as WORKING at this stage, but some issues remain. Music tempo etc. is directly related to the interrupt frequency on the Sound CPU, this was not measured, and needs to be measured. Colour balance / decoding colour is wrong, this is likely determined by resistor values on the PCB in addition to the PROMs, these need to be noted down, and better reference shots provided. The text layer colour has been hardcoded to white, I don't know where that colour comes from (it's a 1bpp layer, and might well just be hardcoded on the PCB). CPU and sound chip frequencies are also were not measured, and shot be, I don't know what is the correct divide value to use from the OSC on the PCB. Refresh rate was also not measured (as is often the case) so is set to 60Hz at the moment, that is rarely correct. There is mention in the readme of discrete sound circuits, these need to be documented. There is some graphical flicker at times (bad sprite graphics showing for a single frame every now and again) this could be a result of poor screen timing, a missing enable bit, or something else. I feel personally I've done as much as I can with this without resorting to blind guesses, accurate emulation is a two part process, and given how uncommon this game is I hope that proper measurements can be made from the PCB, and as well as any other information that we might need collected in order to further the actual emulation. Overall, it's a nice find, and another piece of arcade history (partially) preserved, fingers crossed we can bring it up to 100% soon. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 88.5 kb / 14 files / 31.5 zip + +$end + + + +$info=stuntcyc +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Stunt Cycle'. + +- 0.246: Fixed up rom addressing so that cycle displays properly. Added debugging defines to document still existing issues in Stunt Cycle netlist (atari\nl_stuntcyc.cpp) [Golden Child]. + +- 0.219: Assorted fixes to machine\nl_stuntcyc.cpp [Ryan Holtz]. + +- 0.218: Make sure diodes step enough (netlist\analog\nld_generic_models.h). The diode model uses log-stepping as proposed in "Circuit Simulation" (Farid N. Najm) page 183. If the previous voltage was sufficiently negative the new voltage after a log step could not have increased enough to alter matrix and rhs vector. This bug surfaced in stuntcyc video signal mixing which uses a diode for the composite signal. Hook up fixedfreq monitor [Couriersud]. Changed 'Netlist CPU Device' clock speed to 995904000 Hz, visible area to 456x260 and VSync to 60.382928 Hz. Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.182: Split Stunt Cycle into its own netlist. Added logic probe to stuntcyc for debugging, does not seem to work, pushing so others can take a look. Fixed some NOR gates that should have been NANDs, fixes the playfield [Ryan Holtz]. Fixed stuntcyc/nld_7485 regression [Couriersud]. Changed visible area to 457x260 and VSync to 60Hz. + +- 0.155: Renamed (stntcycl) to (stuntcyc). + +- 0.153: Fabio Priuli added 'Stunt Cycle [TTL]' (Atari 1976). + +- 15th September 2012: AdamB - DICE 0.4 has been released! Changes in this version: Two new games supported: Stunt Cycle and Pong Doubles. Minor bug-fixes in several games. Enjoy! + +- 8th September 2012: AdamB - Stunt Cycle: Made an attempt at the first emulation of a ROM-using discrete logic game: Performance averages about 45 FPS on a 3.4 GHz CPU, which isn't too bad considering the complexity of the game, and the use of high frequency (by 1970s standards) clocks on some logic. Unfortunately the speed of the simulation is highly dependent on the speed of the motorcycle, so it ranges from about 55 FPS when moving at minimum throttle, to 35 FPS at maximum. Makes timing the jumps a bit trickier. Sound is not supported yet, and there are still a few minor bugs to work out. Stay tuned! + +- 29th December 2007: Guru - Dumped both Stunt Cycle PROMs with no issues. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Stunt Cycle (Atari, 1975, original PCB) and others. Thanks to Tingoes for sending these out. + +- 4th July 2006: f205v and Tomasz Slanina dumped Stunt Cycle. + + +Other Emulators: + +* DICE + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 544 bytes / 2 files / 479 zip + +$end + + + +$info=stvbios +$mame + +ST-V BIOS (Sega 1996) + + +BIOS: + +epr-23603.ic8 (maincpu $0 - 512k) (Japan 00/10/24) + +epr-20091.ic8 (maincpu $0 - 512k) (Japan 97/08/21) + +epr-19730.ic8 (maincpu $0 - 512k) (Japan 97/02/17) + +epr-17951a.ic8 (maincpu $0 - 512k) (Japan 95/04/25) + +epr-17740a.ic8 (maincpu $0 - 512k) (Japan 95/02/20) + +epr-17740.ic8 (maincpu $0 - 512k) (Japan 95/01/31) + +epr-17954a.ic8 (maincpu $0 - 512k) (Europe 95/04/25) + +epr-17952a.ic8 (maincpu $0 - 512k) (USA 95/04/25) + +epr-17741a.ic8 (maincpu $0 - 512k) (USA 95/02/20) + +epr-19854.ic8 (maincpu $0 - 512k) (Taiwan 97/05/15) + +epr-17953a.ic8 (maincpu $0 - 512k) (Taiwan 95/04/25) + +epr-17742a.ic8 (maincpu $0 - 512k) (Taiwan 95/02/20) + +stv110.bin (maincpu $0 - 512k) Development (1.10, 95/01/13) + +stv1061.bin (maincpu $0 - 512k) Development (1.061, 94/11/25) + +stvbios.nv (eeprom $0 - 128) + + +WIP: + +- 0.258: Dumped EPR-23603 (Japan 00/10/24) BIOS [TeamEurope]. + +- 0.256: Changed description to 'ST-V BIOS'. + +- 0.220: Dumped v1.11 USA BIOS [Kravex, Jorge Silva]. + +- 0.188: CPsystem3 correct Taiwan BIOS label. + +- 0.179: Corrado Tomaselli added Taiwan 97/05/15 v1.14 BIOS. + +- 0.146u3: Correct the name of one of the STV BIOS roms to EPR-17740A [Brian Troha, The Dumping Union]. + +- 0.142u4: Added stvbios.nv NVRAM. + +- 0.135u4: XingXing added STVB1.11 BIOSes (stvb111j.ic8 and stvb111t.ic8). + +- 0.126u2: Brian Troha changed short names for STV BIOS back to single words. + +- 0.126u1: Brian Troha added ST-V BIOS info based on text at 0x800 (byte swapped). Reorganized the BIOS list & description. Added the USA BIOS to Super Major League and it's a USA only cart. + +- 0.105: Added stv1061.bin (Development) and epr-17740.bin (Japan) BIOS roms [zozo]. + +- 0.80: Added stv110.bin BIOS rom (Unknown). + +- 0.75: Added mp17954a.s Europe BIOS rom. + +- 0.73: Added mp17953a.ic8 Taiwan BIOS rom. + +- 0.72u2: Added BIOSset description. + +- 0.68: Added 20091.bin Japan (bios 20091) rom. + +- 0.64: Added the first ST-V game Die Hard Arcade. + +- 0.63: Added 'ST-V BIOS' (Sega 1996) BIOS (epr19730.ic8, mp17951a.s and mp17952a.s). + +- 15th May 2002: Guru - Huge thanks to Malcolm McKay for a very nice loan of his wonderful STV cart collection including a main board and no less than 20 STV carts. + + +Romset: 7 MB / 15 files / 3.24 zip + +$end + + + +$info=stwr_106 +$mame +0.177 [PinMAME] + +0.154 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed parent description to 'Star Wars (Unofficial 1.06, display A1.05)' and clones (1.01) to 'Star Wars (USA 1.01, display A1.02)', (1.01 Germany) to 'Star Wars (German 1.01, display G1.02)', (1.02) to 'Star Wars (USA 1.02, display A1.05)', (1.02 England) to 'Star Wars (England 1.02, display A1.05)', (1.03) to 'Star Wars (USA 1.03, display A1.05)', (1.04) to 'Star Wars (USA 1.04, display A1.05)', (1.06, Display A0.46) to 'Star Wars (Unofficial 1.06, display A0.46)', (1.06, Display S1.05) to 'Star Wars (Unofficial 1.06, display S1.05)' and (Display Rev.1.04) to 'Star Wars (USA 1.03, display A1.04)'. Renamed (stwr_106s) to (stwr_106_s105), (stwr_a046) to (stwr_106_a046), (stwr_a14) to (stwr_103_a104), (stwr_e12) to (stwr_102e) and (stwr_g11) to (stwr_101g). + +- 0.222: Osso added clone Star Wars (1.01). + +- 0.207: Gore Daimon and Alexandre Rocha added clone Star Wars (1.06, Display A0.46). + +- 0.189: Jubex77, JMan and Gore Daimon added clone Star Wars (1.06, Display S1.05). + +- 0.177: Added Star Wars (1.06). + +- 0.154: Added Star Wars (1.04). + +- 0.141u1: Miodrag Milanovic added 'Star Wars (1.03)' (Data East 1992) and clones (1.02), (1.02 England), (1.01 Germany) and (Display Rev.1.04). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.34 MB / 5 files / 889.9 zip + +$end + + + +$info=styphp +$mame +0.149u1 [Ville Linde] + + +< Japan > + + +HardDisk required + + +WIP: + +- 0.279: Changed description to 'Stunt Typhoon Plus (VER.2.04J)'. + +- 0.186: Changed description to 'Stunt Typhoon Plus (Ver 2.04 J)'. + +- 0.149u1: Ville Linde added 'Stunt Typhoon Plus' (Taito 2000). + +- 1st July 2013: Ville Linde - Stunt Typhoon Plus WIP (see https://youtu.be/2TxWujfCwIk). + +- 18th December 2012: Smitdogg - ShouTime got Stunt Typhoon Plus, an extremely rare racer from Taito. I don't have internal pics yet. From the outside it looks like Type Zero. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 256 kb / 2 files / 25.0 zip + +CHD: 9.54 GB (Compressed: 592.4) + +$end + + + +$info=su2000 +$mame + +SU2000 (Virtuality 1993) + + +BIOS: + +hmc86304_bios_v208.u7 (maincpu $c0000 - 32k) + +amibios_486dx_isa_bios.u32 (maincpu $f0000 - 65k) + +ver_151_03_u16.u16 (tracker $0 - 128k) + +ver_151_03_u17.u17 (tracker $2 - 128k) + +wfc062_212.u62 (format $0 - 32k) + +39x wi01p0xx PALs + + +WIP: + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed DS12885 and MC146818 MCFG macros [Ryan Holtz]. + +- 0.144u5: Phil Bennett and SailorSat added 'SU2000' (Virtuality 1993). + + +Romset: 475.6 kb / 44 files / 85.9 zip + +$end + + + +$info=sub +$mame +0.135u2 [Volker Hann, TeamEurope, David Haywood, Angelo Salese] + + +Bugs: + +- Cocktail mode, Player 2 uses Player 1's joystick controls. Draugr (ID 08462) + + +WIP: + +- 0.250: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Angelo Salese added flip screen support for Submarine (Sigma). Split driver into video and includes files. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.190: Soundlatch modernization. Added 74LS259 device and watchdog timer. Acknowledge all interrupts [AJR]. + +- 0.160: Osso added save state support to Submarine. + +- 0.152: hap changed description to 'Submarine (Sigma)'. + +- 0.136u2: Atari Ace converted Submarine to use driver_data structure. + +- 0.136: Tafoid put in board XTAL to Submarine and came up with some seeming better clock speed approximations until board readings can be done. Changed Z80 CPU1/2 clock speeds to 3072000 Hz and the 2x AY-3-8910A to 1536000 Hz. + +- 0.135u2: Volker Hann, TeamEurope, David Haywood and Angelo Salese added Submarine (Sigma 1985). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 146.2 kb / 17 files / 59.4 zip + +$end + + + +$info=subhuntr +$mame +0.167 [Piero Andreini] + + +WIP: + +- 0.231: Start to flesh out the skeleton driver for Sub Hunter (Model Racing) - still nowhere near close to working [Vas Crabb]. Added 3x Signetics 2636 PVI (3579545 Hz) sound. Changed visible area to 368x269 and VSync to 50.541413 Hz. Added 'JMP1' - 'JMP7' configuration. + +- 0.215: S2636 PVI was seemingly uncommented by mistake in MAME 0.204 - offsets and sound routing seem to be copy/pasted from somewhere [Vas Crabb]. + +- 0.205: Removed S2650, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed S2636 MCFG macros [Osso]. Added 2636 sound. + +- 0.169: Re-write S2636 from scratch as needed for Sub Hunter: Needs raw screen parameters and calls from scanline timer to work properly. Collision and completion bits generated correctly including duplicates. Supports background and score display. Generates audio tone from line frequency. Probably hurts performance when rendering per frame. Try to fix S2636 offsets in games using legacy screen params. Added drawing optimisation [Vas Crabb]. + +- 0.167: Piero Andreini added 'Sub Hunter (Model Racing)' (Model Racing 1979). + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 4.50 kb / 5 files / 4.05 zip + +$end + + + +$info=submar +$mame +0.152 [John Robertson, hap] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.152: John Robertson and hap added 'Submarine (Midway)' (Midway 1979). Added internal layout [hap]. + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 4 kb / 2 files / 1.75 zip + +$end + + + +$info=subroc3d +$mame +0.57 [Aaron Giles] + + +Artwork available + +Samples required + + +NOTE: + +- Subroc-3D (short for "Submarine Rocket") provide a 3D image to the player using a periscope. In the periscope, two rapidly spinning black disks (one for each eye) are synchronized with left and right images on the screen. If you don't look through the periscope, the image on the screen looks blurred. + + +WIP: + +- 0.256: Set 8255 PPI tristate to 0 in Turbo driver. Fixes coin counters increase at each boot up even though credits are not being added [hap]. + +- 0.251: Added 3D scope shutter output. Swap Joystick left/right. Added internal artwork 3D scope views. Put score panel view in a collection. Added viewfinder to internal artwork. Improved internal artwork score panel (layout\subroc3d.lay) [hap]. + +- 30th June 2019: Mr. Do - I figured I would add the flashing Start lamp to the other games in the Turbo driver: Subroc 3D and Buck Rogers. That did not work out, though, due to not having source material that I was happy enough with. But in doing so, I now was not happy with the current Subroc artwork. The sight in the middle of the screen was always "off", and I have seen pics of it where it is lit up red. I just cannot find any video of the actual game in action, so not sure how it really appears in game. For now, I changed the sight to the red version, but left the original in the file if necessary for later updates. In regards to the score bezel above the screen, I noticed some things were off when comparing to actual cabinet pics, and as this was one of the artworks that was simply carried over from the old artwork system 16 years ago, I redid the artwork for it, and I think it looks a bit better now. + +- 0.130: Aaron Giles fixed graphics corruption on Subroc-3D title screen / ingame (using -autoframeskip). + +- 11th July 2008: 3D ARCADE - New 3D cabinet model for Subroc-3D from btribble. + +- 2nd October 2006: Mr. Do - Updated Subroc-3D artwork for 0.109. Note one digit isn't currently working, due to a MAME bug. + +- 0.108u4: Changed sound channels to 2 (stereo). + +- 10th September 2006: Mr. Do - Added the gunsight overlay to Subroc-3D thanks to dfrance and others. + +- 0.108u3: Changed visible area to 512x224 and palettesize to 256 colors. + +- 0.108u2: Changed Z80 clock speed to 4992000 Hz and VSync to 59.090908 Hz. + +- 0.108u1: Changed visible area to 256x224 and VSync to 59.185608 Hz. + +- 20th August 2006: Mr. Do - Converted Subroc-3D artwork to use the new built-in LEDs in 0.107u4. + +- 0.107u4: Aaron Giles added built-in layout for Subroc 3 using the new primitives. + +- 15th August 2006: Mr. Do - Re-done Subroc-3D artwork, no longer "Smurflike". + +- 0.107u2: Fixed dipswitch names. + +- 0.63: Samples support in Subroc-3D [Dave France]. Subroc-3D, Turbo and Buck Rogers use the artwork to show the LED counters [Stefan Jokish]. Added Samples sound (01 - 12.wav). Changed visible area to 240x224, palettesize to 512 colors and aspect ratio to 3:4. Changed description to 'Subroc-3D'. + +- 17th November 2002: Stefan Jokisch added support for sound samples in Subroc-3D. + +- 0.57: Aaron Giles added 'Subroc3D' (Sega 1982). + +- 15th November 2001: Aaron Giles adjusted the speed in Buck Rogers and Subroc-3D. + +- 13th November 2001: Aaron Giles fixed Subroc-3D from crashing. + +- 12th November 2001: Aaron Giles cleaned up Frank Palazzolo's Buck Rogers and Subroc-3D drivers and merged them with the Turbo driver. Neither of them has sound yet, and Subroc-3D crashes at random. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 222.3 kb / 36 files / 76.8 zip + +$end + + + +$info=subs +$mame +0.34b2 [Mike Balfour] + + +Artwork available + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 25th February 2019: Mr. Do - Comboman fixed Subs artwork layout name (subs.lay -> default.lay). + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\subs.c) [AJR]. + +- 0.198: Eliminated set_led_value by binding outputs directly to callbacks [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.160: Osso added save state support to Subs. + +- 0.145u8: Miodrag Milanovic fixed some recent vblank port related regressions in Subs. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Subs. + +- 2nd August 2010: Mr. Do - Re-did the overlay for Subs, based on better photos. + +- 0.136: Tafoid added DIP locations to Subs. + +- 0.131: Aaron Giles merged memory maps in Subs. + +- 6th May 2007: Mr. Do - Based on the game manual and a few game photos, re-created the overlay for Subs. It actually makes the game more playable, now that you know where your borders are. + +- 0.112: Aaron Giles fixed Player 2 sonar. + +- 0.106u10: David Haywood added dualscreen support (2x 256x224) to Subs. + +- 0.86u5: Inigo Luja fixed 'Language' dipswitch. + +- 0.69: Derrick Renaud added preliminary discrete sound to Subs (driver still needs Sonar sounds to be done). Removed 2nd button. + +- 0.37b15: Changed visible area to 512x224. + +- 0.36b9: Changed palettesize from 6 to 4 colors. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.34b2: Mike Balfour added 'Subs' (Atari 1977). Note: This game uses two monitors, one for each player, aimed away from each other. The emulation displays both monitors side by side on the screen. A lot of the challenge is lost when you can see both monitors. Unfortunately, there is no other simple solution to allow 2-player support on a single-monitor computer. Also, Subs is mildly dependent on its overlay. Without the overlay, it might not be obvious that the playfield is circular in shape, and the blinking white box actually illuminates a box labelled "Sonar". + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 10.5 kb / 10 files / 7.42 zip + +$end + + + +$info=sucasino +$mame +0.34b7 [Thierry Lescot] + + +WIP: + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.138: Added 3x 'Unknown' dipswitches. + +- 0.59: Removed 2nd button and coin slot. Added 'Coinage' and 'Flip Screen' dipswitches. + +- 0.35b13: Changed 4-way Joystick to 8-way. + +- 0.34b7: Thierry Lescot added 'Super Casino' (Data Amusement 1982). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 44 kb / 11 files / 22.9 zip + +$end + + + +$info=suchie2 +$mame +0.68 [David Haywood] + + +< Japan > + + +WIP: + +- 0.195: Changed description to 'Idol Janshi Suchie-Pai II (ver 1.1)' and clone (v1.0) to 'Idol Janshi Suchie-Pai II (ver 1.0)'. + +- 0.194: Improved and cleaned up tile-tile priorities. Fixes title screen in 'Idol Janshi Suchie-Pai II' [Angelo Salese]. Renamed (47pie2) to (suchie2) and (47pie2o) to (suchie2o). + +- 0.179: Changed description to 'Idol Janshi Suchie-Pai II (v1.1)' and clone (v1.0) to 'Idol Janshi Suchie-Pai II (v1.0)'. + +- 0.178: Changed description to 'Idol Janshi Su-Chi-Pie II (v1.1)' and clone (v1.0) to 'Idol Janshi Su-Chi-Pie II (v1.0)'. + +- 0.120u4: Sonikos fixed dipswitches in Idol Janshi Su-Chi-Pie 2. Fixed 'Difficulty' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.98u2: Mamesick fixed wrong mapped input. Removed 2nd coin slot. + +- 0.70u5: Inigo Luja fixed dips in MS32 driver. Added dipswitches 'Difficulty', 'Tumo Pinfu' and 'Campaign Mode'. + +- 0.68: David Haywood added 'Idol Janshi Su-Chi-Pie 2 (v1.1)' (Jaleco 1994) and clone (v1.0). + +- 21st April 2003: David Haywood added Idol Janshi Su-Chi-Pie 2 to the Jaleco Mega System 32 driver. + + +LEVELS: 6 - 7 (bad/good end) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 25.8 MB / 18 files / 9.22 zip + +$end + + + +$info=suchie3 +$mame +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Idol Janshi Suchie-Pai 3 (Japan)'. + +- 0.175: Idol Janshi Suchie-Pai 3 works otherwise proven [Angelo Salese]. + +- 0.158: Removed suchie3-key.bin rom. Removed 'SYSA' and 7x 'Unknown' dipswitches. + +- 0.143u4: Added suchie3-key.bin rom. + +- 0.143u1: Added dipswitches 'SYSA' and 7x 'Unknown'. + +- 0.131u1: Angelo Salese added proper JVS I/O board init string for Idol Janshi Suchie-Pai 3 to allow it to boot. Removed 8-way Joystick, 2nd Player and all buttons. Added dipswitches 'SYSA', 'SYSB', 'SYSC', 'SYSD' and 28x 'Unknown'. + +- 6th May 2009: Angelo Salese - Found the reason about why Idol Janshi Suchie-Pai 3 doesn't boot in NAOMI. It was a JVS string that was read and compared by the game, if it doesn't return the right values then the game will refuses to run... If you have already seen Haze's WIP then you already know that Olivier Galibert added some texture support, so here are some snaps. + +- 18th April 2009: Guru - Speaking of putting ROMs back, I did put some back a few days ago. I always wanted to see what Idol Janshi Su Chi Pai 3 looked like but I couldn't get it to load on my NAOMI unit. It turned out I needed to use a different I/O board. So I re-attached the ROMs and booted it up and got it running. + +- 0.122u5: Added missing user1 roms ($800000 - 7000000). + +- 0.114u1: Guru added 'Idol Janshi Suchie-Pai 3 (JPN)' (Jaleco 1999). + +- 3rd November 2003: Guru - Su-Chi-Pai3 (Jaleco 1999, Sega NAOMI ROM cart) arrived with the donation of several people and MAMEWorld. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mahjong) + + +Romset: 110 MB / 15 files / 92.7 zip + +$end + + + +$info=suchiesp +$mame +0.84 [Pierpaolo Prazzoli] + + +< Japan > + + +WIP: + +- 0.194: Renamed (suchipi) to (suchiesp). + +- 0.131u3: Angelo Salese guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it sounds better but I'm not sure if it's 100% accurate (I need a side-by-side test). Fixed oki_data roms addresses. This fixes buggy sound in game. + +- 0.131u1: Changed description to 'Idol Janshi Suchie-Pai Special (Japan)'. + +- 0.130u4: Added dipswitches 'Difficulty', 'Campaign Mode' and 'Pinfu with Tsumo'. + +- 0.130u3: Uki replaced user1 BPROM ($200) with a new dump. Changed description to 'Idol Janshi Suchie-Pai Special'. + +- 0.106u2: Roberto Fresca and BarnacleEd added dipswitches 'Demo_Sounds' and 'Flip_Screen'. + +- 0.95u1: Angelo Salese updated the jalmah driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. + +- 0.92: Fixed sound1 rom address to $c0000. + +- 0.91u2: Changed description to 'Idol Janshi Su-Chi-Pie Special'. + +- 0.85u2: Angelo Salese fixed various stuff with the Jalmah driver, including suchipi booting, improved the video emulation a bit & attempted to add controls. + +- 0.84: Pierpaolo Prazzoli added 'Idol Janshi Su-Chi-Pi Special' (Jaleco 1994). + +- 11th June 2004: Pierpaolo Prazzoli added Idol Janshi Su-Chi-Pi Special to the Jaleco Mahjong driver, but it's not working because of unemulated protection. + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 14 files / 1.78 zip + +$end + + + +$info=sugorotc +$mame +0.254 [Brizzo, Smitdogg, The Dumping Union] + + +WIP: + +- 0.282: TeamEurope and Darksoft added clone Sugorotic JAPAN (STJ1 Ver.B). + +- 0.263: buffi added clone Sugorotic JAPAN (STJ1 Ver.A). + +- 0.254: Brizzo, Smitdogg and The Dumping Union added 'Sugorotic JAPAN (STJ1 Ver.C)' (Namco 2002). Added decryption setup [Samuel Neves, Peter Wilhelmsen]. + +- 27th June 2014: Smitdogg - ShouTime picked up a couple of rare System 10 boards that ran medal games. It will be a while before I can dump them but we have them: PuzzBall and Sugorochikku Japan. + +- 5th March 2014: Smitdogg - ShouTime got 2 undumped System 10 boards which are rare medal games and he got Dead Heat. I'm not sure of the exact titles of the System 10 games but they are probably Sugorochikku and Puzzball. + + +Recommended Games (Medal) + + +Romset: 33 MB / 2 files / 18.1 zip + +$end + + + +$info=suhosong +$mame +0.155 [System11] + + +< Korea > + + +WIP: + +- 0.274: Changed description to 'Su Ho Seong (Korea)'. + +- 0.157: System11 and David Haywood fixed Su Ho Seong - Game now playable. Added protection data. Removed 8-way Joystick and 2nd Player. Added buttons 4-6. Added 7x 'Unused' dipswitches. + +- 0.155: System11 added 'Su Ho Seong' (SemiCom 1997). Note: We need to extract the protection data. Temp, use Puzzle Break code with So Ho Sung so it boots, extraction of data from sohosung will be done shortly [David Haywood]. + + +Recommended Games (Cards) + + +Romset: 2.06 MB / 8 files / 626.7 zip + +$end + + + +$info=suikoenb +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.148u2: Angelo Salese fixed game boot in Suiko Enbu. Changed description to 'Suiko Enbu / Outlaws of the Lost Dynasty (JUETL 950314 V2.001)'. + +- 0.108u5: Changed description to 'Suikoenbu / Outlaws of the Lost Dynasty (JUETL 950314 V2.001)'. + +- 0.99u7: Angelo Salese fixed Suikoenbu - Game now playable. + +- 1st September 2005: Angelo Salese - Well, got some new ST-V games to boot thanks to a better understanding of the IC13 rom loading: Find Love, Suikoenbu and Soukyugurentai / Terra Diver. Now the bad news: None of these three games are really playable for a reason or another, but I'm still investigating on it... + +- 0.90: Changed description to 'Suikoenbu (J 950314 V2.001)'. + +- 0.74u2: Added Suikoenbu (Data East 1995). + +- 0.63: Added (Testdriver) Suikoenbu. + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 33 MB / 9 files / 14.3 zip + +$end + + + +$info=sukuinuf +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.135u2: Guru added 'Quiz and Variety Suku Suku Inufuku 2 (IN2 Ver. A)' (Namco 2004). + +- 15th August 2009: Guru - Another package from Japan arrived with Sukusuku Inufuku, thanks to Team Japump. + + +Recommended Games (Quiz (Asian)) + + +Romset: 8.25 MB / 2 files / 1.52 zip + +CHD: 263.9 MB (Compressed: 182.2) + +$end + + + +$info=sultanw +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Changed description to 'Sultan's Wish (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'Sultan's Wish (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 318.6 zip + +$end + + + +$info=sumospin +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Sumo Spins (0200606V, NSW/ACT)'. + +- 0.173: Added 'Sumo Spins' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 834.7 zip + +$end + + + +$info=sunaq +$mame +0.107u4 [David Haywood] + + +< Korea > + + +WIP: + +- 0.243: Osso fixed MAME crashes when answering the quiz (Fatal error: memory_bank::set_entry). + +- 0.167: David Haywood fixed 'SunA Quiz 6000 Academy' crashes when you insert a credit. + +- 0.148u4: Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 sound to 3579545 Hz. Fixed gfx1 rom loading. + +- 0.129: Aaron Giles fixed SunA Quiz crashed at the title screen. + +- 0.107u4: David Haywood added 'SunA Quiz 6000 Academy (940620-6)' (SunA 1994). Date/Version on-screen is 940620-6, but in the program rom it's 1994,6,30 K.H.T V6.00. + +- 13th August 2006: David Haywood - Ignore the tile corruption Suna Quiz, one of the roms is bad. I need to know the title of this game. Edit: Replaced with good screenshots now the dump is good. + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Quiz 6000 Academy. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 2.56 MB / 6 files / 838.5 zip + +$end + + + +$info=sundance +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +Bugs: + +- Graphical and gameplay oddities when pressing multiple buttons simultaneously. mmarino4 (ID 06667) + + +WIP: + +- 0.226: Added 'Sundance Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 29th December 2010: Mr. Do - TrevEB continues to contribute more full bezel scans. And I have another new toy to help clean artwork up, we have a bezel for Sundance. + +- 0.76u2: Tim Cottrill added sample support to Sundance. Added Samples sound (bong, explsion, hatch, ping1, ping2 and whoosh.wav). + +- 0.75: Stefan Jokisch fixed Sundance - Game now playable. Changed input to 10x buttons. Added 'Unknown' dipswitch. + +- 10th October 2003: Stefan Jokisch added controls to Sundance, making it playable. + +- 0.37b2: Added 3x 'Unknown' dipswitch. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Sundance' (Cinematronics 1979). + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 8.41 kb / 10 files / 7.93 zip + +$end + + + +$info=sundance_audio +$mame + +DEVICE: + +Sundance Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Sundance Sound Board' device (audio\cinemat.c). + +$end + + + +$info=sunkbd +$mame + +DEVICE: + +Sun Keyboard Port + + +WIP: + +- 0.181: Added 'Sun Keyboard Port' device (bus\sunkbd\sunkbd.cpp). + +$end + + + +$info=sunkbd_adaptor +$mame + +DEVICE: + +Sun Keyboard Adaptor + + +WIP: + +- 0.181: Added 'Sun Keyboard Adaptor' device (bus\rs232\sun_kbd.cpp). + +$end + + + +$info=sunmonbb +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Sun & Moon - Bank Buster (0153028, US)' from a clone of Sun & Moon to a parent set. + +- 0.186: Changed 'Sun & Moon - Bank Buster (0153028, US)' from a parent set to a clone of Sun & Moon. + +- 0.175: Renamed (hlsunmon) to (sunmonbb). + +- 0.174: Changed description to 'Hyperlink Sun and Moon' to 'Sun & Moon - Bank Buster (0153028, US)'. + +- 0.173: Added 'Hyperlink Sun and Moon' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 32 MB / 8 files / 17.1 zip + +$end + + + +$info=sunmoon +$mame +0.186 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added Sun & Moon (0251303, US). Renamed (sunmoon) to (sunmoona). + +- 0.180: David Haywood fixed rom loading in Sun & Moon - Bank Buster. + +- 0.175: Fixed game_rom rom loading. Renamed (silgolar) to (silgola6) and (sunmon2) to (sunmoon). + +- 0.174: Changed description to 'Sun & Moon (0151303, US)' and 'Silver And Gold' to 'Silver & Gold (20100721, NSW/ACT)'. + +- 0.173: Added 'Sun And Moon 2' (Aristocrat 200?) and 'Silver And Gold' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.19 zip + +$end + + + +$info=sunny +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Sunny' from a clone of Action to a parent set. + +- 0.278: stonedDiscord added 'Sunny' (Mega 1995). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 61.9 zip + +$end + + + +$info=sunqndol +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Sun Queen - Dollar Storm (0451327, US)'. + +- 0.173: Added 'Sun Queen Dollar Storm' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.34 zip + +$end + + + +$info=sunsoft_5b_sound +$mame + +DEVICE: + +Sunsoft/Yamaha 5B 6630B (Sound) + + +WIP: + +- 0.215: Added 'Sunsoft/Yamaha 5B 6630B (Sound)' device (sound\ay8910.cpp). + +$end + + + +$info=sup8race +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Super 8 Race' (IGT 1997). + + +Recommended Games (Gambling) + + +Romset: 4.50 MB / 8 files / 1.02 zip + +$end + + + +$info=supbtime +$mame +0.37b2 [Bryan McPhail] + +0.35b9 [Bryan McPhail] + + +WIP: + +- 0.276: Lower OKI clock a bit [hap]. Changed MSM6295 sound clock speed to 1006875 Hz. + +- 0.191: Luiskiko/jammarcade.net added PAL dumps for Super Burger Time. Dirk Best added DIP locations. Changed MSM6295 sound clock to 1073863 Hz and VSync to 57.799650 Hz. Removed 3rd coin slot. Added 'Cabinet' dipswitch. + +- 0.189: IRQ modernization [AJR]. + +- 0.136u4: Fabio Priuli converted the Super Burger Time driver to use the device-fied video chips and added driver data struct and save states. + +- 0.133u1: Renamed (supbtima) to (supbtimea) and (supbtimj) to (supbtimej). + +- 0.131: Aaron Giles merged memory maps in the Super Burger Time driver. + +- 0.121u2: Patrik Styrnell added clone Super Burger Time (World, set 2). Is this actually a good dump? There are no backgrounds ingame. Changed parent description to 'Super Burger Time (World, set 1)'. + +- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx2 rom loading. + +- 0.37b2: Bryan McPhail added Super Burger Time (World). Renamed (supbtime) to (supbtimj). + +- 21st April 2000: Nicola Salmoria fixed some problems in Super Burger Time. + +- 7th April 2000: Bryan McPhail added the world romset to Super Burger Time. + +- 12th April 2000: Bryan McPhail fixed some bugs in the Super Burger Time drivers. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 14MHz. + +- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz. + +- 0.36b8: Changed YM-2151 clock speed to 3.7MHz and fixed dipswitches. + +- 0.35b9: Bryan McPhail added 'Super Burger Time (Japan)' (Data East 1990). + +- 24th March 1999: Bryan McPhail submitted the Super Burger Time driver. + +- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time. + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 1.94 MB / 13 files / 549.4 zip + +$end + + + +$info=supdrapo +$mame +0.74u2 [Pierpaolo Prazzoli] + +0.71u2 [Testdriver] + + +WIP: + +- 0.274: Dumped PAL (pal16r6.1p) for Super Draw Poker (set 1) [f205v]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.160: Osso added save state support to Super Draw Poker. + +- 0.144u4: Added dipswitches 'Payout Percentage', 'Maximum Payout' and 'Flash Buttons'. + +- 0.138u1: f205v added clone Super Draw Poker (bootleg). Added missing proms to clone (set 2). + +- 24th May 2010: f205v dumped Super Draw Poker (bootleg) (Valadon Automation 1983). Note: At 2l there is an empty space with "batt." handwritten on the PCB. At 1p there is an unmarked DIP20 mil.300 chip. + +- 0.137u2: Roberto Fresca, TeamEurope and The Dumping Union added clone Super Draw Poker (set 2). Improvements to Super Draw Poker driver [Roberto Fresca]: Reworked inputs to match the standard poker inputs names/layout. Hooked the payout switch. Hooked a watchdog circuitery, that seems intended to reset the game and/or an external device. Added machine start & reset. All clocks pre defined. Added AY8910 interfase as a preliminary attempt to analyze the unknown port writes when these ports are set as input. Figured out the following dipswitches: Auto Bet (No, Yes). Allow Raise (No, Yes). Double-Up (No, Yes). Minimal Winner Hand (Jacks or Better, Two Pair). Deal Speed (Slow, Fast). Aces Type (Normal Aces, Number 1). Cards Deck Type (english cards, french cards). Max Bet (5, 10, 15, 20). Added NVRAM support. Reorganized and cleaned-up the driver. Changed Z80 CPU1 clock speed to 3MHz and AY-3-8910A to 1.5MHz. Added dipswitches 'Auto Bet', 'Allow Raise', 'Double-Up', 'Minimal Winner Hand', 'Deal Speed', 'Aces Type', 'Cards Deck Type' and 'Max Bet'. Changed parent description to 'Super Draw Poker (set 1)'. + +- 0.136u2: Atari Ace converted Super Draw Poker to use driver_data structure. + +- 0.129u4: Angelo Salese fixed Super Draw Poker - Game now playable. Added "global column coloring" for Super Draw Poker, colors are now 100% accurate. Fixed proms address to $100. Changed palettesize from 16 to 256 colors. Added button 11. Added 'Cabinet' dipswitch. + +- 5th February 2009: Angelo Salese - Fixed colors and inputs on the longly forgotten Super Draw Poker, working in the next release. About the colors: Can anybody knows how much they are accurate? It's all guesswork, without any reference. EDIT: Thanks to Reip, I've seen a screen of the original thing. Colors are correct but the game uses a weird "global column coloring" feature on the text layer. I've hooked up something, but I can only assume that my implementation is correct, it needs schematics to be 100% sure. + +- 0.74u2: Pierpaolo Prazzoli added 'Super Draw Poker' (Stern 1983). + +- 0.71u2: Pierpaolo Prazzoli added (Testdriver) Super Draw Poker. TODO: Finish and fix inputs, colours (?) and PROMs (?). + + +Recommended Games (Cards) + + +Romset: 36.8 kb / 12 files / 15.0 zip + +$end + + + +$info=supduck +$mame +0.156 [System11] + + +WIP: + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.246: Use finder for memory bank and other minor cleanups [Osso]. + +- 0.245: Brian Troha documented alternate title for Super Duck. Note: There are known flyers that show an alternate title of HELL OUT The title Hell Out fits the story line better and is likely the original title of the game with Super Duck being a title change for a specific country region. The graphics ROMs contain tiles for the HELL OUT title, but with the current ROM set there is no known way to display the alternate title. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecode. Reduced unnecessary lines. Fix spacing and namings. Simple Capcom (Tiger Road) Sprite update: Internalized gfxdecode. Fixed spacings and notes. Reduced unnecessary lines. Use shorter/correct type values (video\tigeroad_spr.cpp) [cam900]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.184: Use 4-way joysticks for Super Duck. No manual or flyer showing controls for Super Duck is available, but gameplay does not seem to accept diagonal input at any time [AJR]. + +- 0.159: Osso enabled save state support in Super Duck. + +- 0.157: Added Super Duck palette type to emu\emupal.c and use that. Unified sprite handling between bionicc, tigeroad and supduck to "Simple Capcom (Tiger Road) Sprite" [David Haywood]. + +- 0.156: System11 added 'Super Duck' (Comad 1992). Added sprite code from Pushman, it's very similar except it has real tilemaps instead of a fixed layout from rom (will probably deviceify / merge at some point). Decode fixes. Improved background rendering. Palette format seems non-standard. Added sound. Marked as working with imperfect colours. Tile flips. Fixed colours, it's xRGBRRRRGGGGBBBB but with the highest bits separated, not the lowest like the MAME format [David Haywood]. Filled in Demo Sounds, Game Sound, Lives dipswitches and DIP locations. Use OSC clock macro in the Machine Config for Super Duck [Brian Troha]. + +- 26th November 2014: Brian Troha - By total chance I ran across an eBay auction for an unknown Comad game. System11 being a collector of Comad games snapped it up and dumped it once it got in his hands. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 2.44 MB / 18 files / 1008.1 zip + +$end + + + +$info=super21 +$mame +0.141u4 [Siftware, gregf, hap] + + +WIP: + +- 0.141u4: Siftware, gregf and hap added 'Super Twenty One' (Mirco Games 1978). + + +Recommended Games (Cards) + + +Romset: 3 kb / 6 files / 3.02 zip + +$end + + + +$info=super21p +$mame +0.212 [TeamEurope, Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.212: TeamEurope, Roberto Fresca and Grull Osgo added 'Super 21' (Public MNG 1987). Super 21 improvements: Added year and manufacturer. Descramble the program properly, eliminating the skull warning screen. Identified and set the correct CPU. Mapped PIAs, CRTC and AY8910 in the correct offsets. Inputs from scratch. Mapped both dipswitches banks with their own defaults and diplocations. Rearrange the ROM load, graphics banks and gfxdecode. Reworked the video hardware since palette system and attr RAM is quite different from the standard for this kind of hardware. Promoted to working [Roberto Fresca, Grull Osgo]. + +- 29th July 2019: Roberto Fresca - My friend from TeamEurope got and dumped another rare board. Damn thing! The only thing to identify it's a sticker with the brand 'Paradais' and some sort of japanese words. It has a scratched surface CPU to avoid recognizement (now identified as 6502), 2x Toshiba HD46821P (PIA) for I/O, 1x GI AY-3-8910 for sounds and ports (both dipswitches banks are tied there), and 1x CIC8645BE as CRT controller. As soon as I started the emulation work, noticed that the program was scrambled in segments. Once figured it out, got proper RESET, IRQ and NMI vectors, plus a nice start with subroutines initializing both PIAs and the CRTC. Once mapped these devices and RAM, started the program, But was not the expected thing. After more analysis to the whole code, find that this piece of code was made just to warn the operators that they can't run this program in Golden Poker boards, since all devices accesses were mapped in the standard Golden Poker board addresses/offsets. Grull Osgo joined me on this quest. Found the REAL program start, descramble the segments, and mapped the devices accordingly to get the game preliminarily running. The first impression was not so good. But after more work on the graphics banks and trying different ways to bank the graphics, started to get better results. Graphics banks are looking correct, but the color system was not even close. So, made some improvements to GFX bank 0 (chars) colors. But even when we had better colors, these weren't correct. Even for GFX bank 1 (cards). So discovered better colors combinations re-arranging the graphics bitplanes and displacing the palette to match some cards, that washed out the punk green style from the Jacks, Queens, and Kings hair, bringing them back to the 'Royal Classics'. And even improving more the GFX bank 0 to match the internal hearts/diamonds to red, and clubs/spades to black. But still both were wrong and the title really sucks!. So discovered that the needed colors groups were located in the palette at even places, discarding the odds. That made me think that the three lines used in the Attr RAM for colors should be shifted left once to get the proper colors for these banks. So, from 0111-0000 >> 4, to: 0111-0000 >> 3, getting the code location x2. About the three bipolar PROMS, the game use one palette for each GFX bank, and the last one (GFX bank 3, title tiles) through RGB direct. Another thing was the amount of work to reconstruct the video hardware, construct inputs/DSW from the scratch, and get the game in working state. Here are some pics of the final approach! Colors need to be checked against the real board to be sure they match at all. + + +Recommended Games (Cards) + + +Romset: 96.8 kb / 6 files / 21.3 zip + +$end + + + +$info=super555 +$mame +0.251 [Hammy] + + +WIP: + +- 0.278: Added missing Key Out, Payout and hopper inputs for Super 555. Improved input names and DIP switch labels [Vas Crabb]. + +- 0.259: Added 8x 'Unknown' dipswitches. + +- 0.258: Patched out protections checks to allow Super 555 to boot and fill in inputs [Hammy]. Removed YM2151 sound. Added dipswitches 'Main Game Rate', 'Limit Over Score', 'Coin/Key In Over Score', 'W-Up Game', 'W-Up Game Rate', 'Auto Mode', 'Five Bars', 'Coin Rate', 'Coin x Times Rate', 'Demo Sounds', 'Counter Jumping', 'Cards Voice', 'Min. Bet', 'Max. Bet', 'Connector', 'Card Choice', 'Last Game Mode' and 'Unknown'. + +- 0.251: Hammy added 'Super 555 (English version V1.5)' (GMS 1999). Note: Stops during boot. + + +Recommended Games (Cards) + + +Romset: 2 MB / 5 files / 791.8 zip + +$end + + + +$info=super70s +$mame +0.271 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.282: Redumped user1, tt5665 and gfx roms for Super 70's (V100US) [TeamEurope, Ioannis Bampoulas]. + +- 0.271: Ioannis Bampoulas and TeamEurope added 'Super 70's (V100US)' (IGS 200?). Note: This PCB has IGS036 MCU, R5F21256SN MCU, TT5665 and ALTERA EPM3032ALC44-10N (stickered IS U15). + + +Recommended Games (Gambling) + + +Romset: 26 MB / 4 files / 11.1 zip + +$end + + + +$info=super97 +$mame +0.243 [Ioannis Bampoulas] + + +WIP: + +- 0.243: Ioannis Bampoulas added 'Super 97 (Ver. 1.00)' (Cadillac Jack 1997). + + +Recommended Games (Cards) + + +Romset: 1.75 MB / 4 files / 349.9 zip + +$end + + + +$info=superabc +$mame +0.146u2 [hap, Guru, MiSFiTMAME] + + +WIP: + +- 0.146u2: hap, Guru and MiSFiTMAME added 'Super ABC (Pac-Man multigame kit, Sep. 03 1999)' (Two-Bit Score 1999) and clone (Pac-Man multigame kit, Mar. 08 1999). This is a kit that upgrades an original Midway Pacman PCB to allow it to run many Pacman games. + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Recommended Games (Multiplay) + + +Romset: 640.8 kb / 7 files / 141.1 zip + +$end + + + +$info=superb2k +$mame +0.229 [Ioannis Bampoulas] + + +WIP: + +- 0.233: Very minor start at descrambling Super Butterfly 2000 [Osso]. + +- 0.229: Ioannis Bampoulas added 'Super Butterfly 2000' (Random Games 2000?). Note: Game runs on a Rolla PCB with an unverified CPU enclosed in an epoxy block. GFX ROMs are half sized if compared to all the other supported sets. + + +Recommended Games (Gambling) + + +Romset: 576 kb / 9 files / 112.1 zip + +$end + + + +$info=superbik +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.274: Don't mark Superbike (bootleg on Galaxian hardware) as bootleg, rom contents looks original, can't judge bootleg from overall PCB quality of a conversion kit [hap]. Changed description of clone (bootleg on Galaxian hardware) to 'Superbike (Galaxian hardware)'. + +- 0.273: Removed Superbike TODO note, can't repro bug on current build [hap]. + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone Superbike (bootleg on Galaxian hardware). Correct GFX rom loading for clone Superbike (bootleg on Galaxian hardware), gives confirmed correct (even if strange looking) colors. Updated clock as per measurement [Osso]. Note: In-game it still shows the Century copyright but the PCB has no sign of being an original. + +- 0.201: Robbbert replaced ROM patches with protection simulation for Superbike. + +- 0.188: Kludged a protection check in Superbike that was resetting the machine under certain conditions. Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition [Angelo Salese]. + +- 0.134u1: Couriersud hooked up 393 Hz signal to "dac3". The board most probably has discrete circuits. The 393 Hz tone used for shots is just a guess. + +- 0.127u2: Replaced I8035 CPU2 with MB8884 in clone Super Bike (DK conversion). Couriersud consolidate memory maps for S2650 based games (Super Bike (DK conversion)). Renamed handlers to s2650_*. Joined protection handlers. + +- 0.122u4: Couriersud removed 2nd Player inputs from clone Super Bike (DK conversion) input_ports. + +- 0.122: Couriersud moved address remapping proms to REGION_USER1 in clone Super Bike (DK conversion). + +- 0.72u2: Pierpaolo Prazzoli added clone Super Bike (DK conversion). + +- 16th August 2003: Pierpaolo Prazzoli added a version of Super Bike on Donkey Kong hardware. + +- 0.37b10: Mike Coates added 'Superbike' (Century 1983). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +LEVELS: 1 (endless) + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 34 kb / 13 files / 19.6 zip + +$end + + + +$info=superbon +$mame +0.33b6 [Chris Hardy] + + +WIP: + +- 0.254: Darran Allen added clone Agent Super Bond (Super Cobra conversion, not encrypted). Changed parent description to 'Agent Super Bond (Super Cobra conversion, encrypted)'. Note: Game needs correct color prom. + +- 0.146u3: Make it clearer that Super Bond is a conversion kit. Added color PROM from Super Cobra instead of no dump [hap]. Changed description to 'Agent Super Bond (Super Cobra conversion)'. + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Agent Super Bond. Added 'Demo Sounds' dipswitch. + +- 0.125u5: Couriersud moved Super Bond to the Galaxian driver. Changed year to 1985 following information on arcadeflyers.com. Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Changed description to 'Agent Super Bond (Scobra Hardware)' and Manufacturer to 'Signatron USA'. + +- 0.53: Changed palettesize to 99 colors. + +- 0.35b6: Added cpu2 rom ($0). + +- 0.33b6: Chris Hardy added 'Super Bond' (Signatron USA 1985). + +- 19th August 1997: Kevin Klopp dumped Agent Super Bond (Scobra Hardware). This is a conversion for a Super Cobra PCB. It includes a Security CPU which is a Z80 with a PAL (16L8 I believe) epoxied to it that appears to be tapped to A11-A15 and D1, D4, D7 from what I can see at the moment. + + +STORY: + +- Hostages have been taken in a Building full of fanatical terrorists. They are armed and you must avoid or kill them. Destroy deathray robots like whirling suns. Your Mission: Free the hostages and don't try to take prisoners alive. + + +HOW TO PLAY: + +- Open doors: Shoot or ZAP doors. Some are more difficult than others. To free hostages touch them. + +- The ZAP is dynamite against walls. + +- If bonus counter is 00, it is time for a last prayer. + +- If you run into a one way street go back. + +- Search all rooms and don't touch booze bottles. + +- Counter bonus achieved if you go back and extra man all 4000 pts. + +- Joystick Button: Shoot in the direction you run. Hold Button: Push for shooting without running. The ZAP button: Gives Super Power. + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 36 kb / 12 files / 19.5 zip + +$end + + + +$info=superbug +$mame +0.59 [Stefan Jokisch] + + +Artwork available + + +WIP: + +- 29th December 2019: Mr. Do - Adjust colors in Super Bug bezel. Added superbug_crash lamp. + +- 0.163: SoltanGris42 and Couriersud fixed Super Bug explosion overlay. + +- 0.159: hap added the green color overlay to Super Bug. + +- 0.147u2: hap added Super Bug color overlay (info from external artwork by Mr Do). + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Super Bug. + +- 0.141u3: hap fixed extended play sound hangs in Super Bug. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1 and fixed operation of DISCRETE_COUNTER_7492. + +- 0.128u4: Changed M6800 CPU1 clock speed to 1008000 Hz. + +- 21st January 2008: Mr. Do - The Super Bug overlay for the car should actually be a "starburst" type shape, rather than just a circle. This is on the todo list. + +- 0.121u1: Changed palettesize from 4 to 28 colors. + +- 10th September 2006: Mr. Do - Added color overlay to Superbug thanks to MW messageboard feedback and the operators manual. + +- 20th August 2006: Mr. Do - Added Super Bug bezel (still need to do the overlay). + +- 0.94u5: Derrick Renaud updated Super Bug to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right. + +- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Super Bug. + +- 0.80: Derrick Renaud updated Super Bug to use new discrete sound components. Pulled discrete code out and put in sndhrdw\ataridis.c. + +- 0.68: Derrick Renaud fixed ASR sound trigger - sound would latch on at extended play. + +- 0.65: Derrick Renaud fixed sound in Fire Truck, Super Bug and Monte Carlo. + +- 31st January 2003: Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. + +- 0.61: Added Discrete sound and changed visible area to 240x230. + +- 29th May 2002: Stefan Jokisch merged the Fire Truck and Super Bug drivers and improved both of them significantly. + +- 0.59: Stefan Jokisch added 'Super Bug' (Atari 1977). + +- 9th March 2002: Stefan Jokisch sent in a driver for Super Bug. + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 12.2 kb / 10 files / 6.36 zip + +$end + + + +$info=superbwl +$mame +0.110 [Brian Troha] + + +WIP: + +- 0.123u5: Pierpaolo Prazzoli fixed Super Bowl - Game now playable. + +- 0.110: Brian Troha added 'Super Bowl (Version 16.03B)' (Greyhound Electronics 1982). + + +Recommended Games (Gambling) + + +Romset: 16 kb / 4 files / 8.35 zip + +$end + + + +$info=superchs +$mame +0.148u4 [Porchy, The Dumping Union] + +0.37b13 [Bryan McPhail, David Graves, RAINE team] + + +Artwork available + + +Bugs: + +- Screen fade out and fade in effect missing. aoki (ID 09318) + +- Train with enemies appearing too soon during attract-mode. MetalGod (ID 07829) + + +WIP: + +- 0.284: Re-enable esqpump aux outputs (taito\taito_en.cpp). Fixes missing sounds during attract mode, cutscenes and gameplay in Super Chase - Criminal Termination [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes. Fixed namings [cam900]. + +- 0.210: Simplfied handlers and gfxdecodes. Reduced unnecessary lines and runtime tag lookups. Fixed spacings and namings. Use shorter/correct type values [cam900]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. Removed TC0480SCP and TAITO_EN MCFG macros [Osso]. + +- 0.201: Removed ADC080x and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Dirk Best added ADC0809 A/D Converter to Super Chase. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU4 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.189: Trol added clone Super Chase - Criminal Termination (1992/01/18 18:29:18 CHASE 3 VER 1.3O, prototype). + +- 0.188: AJR fixed shifter display in layout. + +- 0.187: Use TC0510NIO device for inputs in Super Chase [AJR]. + +- 0.154: Alex Jackson converted Super Chase to standard MCFG_PALETTE_FORMAT. + +- 0.152: Unigame added clone Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype). Like the other Taito prototypes this is a significantly different version with different graphic data etc. Changed default layout to upright 4:3 [hap]. + +- 0.148u4: Porchy and The Dumping Union added Super Chase - Criminal Termination (World). Correct main CPU clock, correct some rom labels. Added PLDs to the sets [Porchy, Brian Troha, The Dumping Union]. Changed 68EC020 CPU1 clock speed to 20MHz. Renamed (superchs) to (superchsu). + +- 0.147: Fixed debug assert (emu\attotime.h) in Super Chase. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.146u1: hap removed fake digital steering wheel. Added PORT_ADJUSTER for sound volume. Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. Changed input to 1 Player, Paddle, Pedal and 4x buttons. + +- 0.145u4: Stefan Lindberg and The Dumping Union added clone Super Chase - Criminal Termination (Japan). + +- 0.145: David Haywood added proper widescreen layout on Super Chase (it's meant to be widescreen). + +- 0.141: Tafoid moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names to Super Chase. + +- 2nd August 2010: Mr. Do - Kiltron cleaned up the bezel for Super Chase (marquee to come later). + +- 0.136: Added eeprom-superchs.bin EEPROM. + +- 0.131u2: Fabio Priuli fixed access violation in Super Chase. + +- 0.131: Aaron Giles merged memory maps in Super Chase. + +- 0.129u6: Mr. Do added built-in layouts for Super Chase. + +- 0.128u2: Phil Bennett changed Super Chase ES5505 clock rate to 15238050 Hz. + +- 0.75: Sedn fixed the Super Chase sample ROM loading. + +- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release. + +- 0.37b14: Replaced 68020 CPU with 68EC020. + +- 0.37b13: Bryan McPhail and David Graves added 'Super Chase - Criminal Termination (US)' (Taito 1992). Acknowledgments and thanks to Richard Bush and the RAINE team for their preliminary Super Chase driver. + +- 4th March 2001: Bryan McPhail fixed Super Chase input ports and cleaned up the driver a little. + +- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 18 MB / 29 files / 8.08 zip + +$end + + + +$info=supercrd +$mame +0.147u3 [Roberto Fresca, TeamEurope] + + +< Austria > + + +SETUP: + +- Let the initial test ends. Turn ON Service Key (key F2). Press once Start key (key 1). + + +WIP: + +- 0.257: Some more XOR tables tweaks for Super Card [Osso]. + +- 0.256: Tweaked XOR tables [Osso]. Changed description to 'Super Card (v417, encrypted)'. + +- 0.254: Identified one more XOR [Osso]. + +- 0.247: Added some notes about the encryption [Osso]. + +- 0.147u3: Roberto Fresca and TeamEurope added 'Super Card (encrypted)' (Fun World 1992). Note: Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI and YM3812 / Y3014 for sound. The status is still preliminary [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 258 kb / 8 files / 48.7 zip + +$end + + + +$info=superdbz +$mame +0.146u3 [Guru, R. Belmont] + + +DVD required + + +WIP: + +- 0.203: Redumped Super Dragon Ball Z DVD [Arcade-Projects]. + +- 15th October 2018: Smitdogg - Arcade-Projects sent us a redump of DragonBallZ DB1 DVD. + +- 9th December 2012: Guru - I forgot to mention around mid 2012 I received a package from my Japanese contact containing the last items that we bought some months/years ago. The items are Dragon Ball Z (System 256) and the 3 Mahjong games mentioned below with * which were purchased by dyq. They were dumped and added to MAME a while ago. + +- 0.146u3: Guru and R. Belmont added 'Super Dragon Ball Z (DB1 Ver. B)' (Banpresto / Spike 2005). Guru added dongle for Super Dragon Ball Z and adjusted version to match dongle. + + +Other Emulators: + +* Play! + + +Recommended Games: + +Dragon Bowl + +Dragon Ball Z + +Dragon Ball Z 2 - Super Battle + +Dragon Ball Z: V.R. V.S. + +Super Dragon Ball Z + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Recommended Games (Movie / TV / Comic) + + +Romset: 8.25 MB / 2 files / 2.18 zip + +CHD: 412.4 MB (Compressed: 170.1) + +$end + + + +$info=superdix +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Super Dixieland (Bingo)' (Seeben (Belgium) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 45.3 zip + +$end + + + +$info=superdq +$mame +0.111u5 [Ernesto Corvi] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: Re-added Z80 (2.5MHz) CPU2. + +- 0.142u3: Removed Z80 CPU2. + +- 0.136u2: Atari Ace converted Super Don Quix-ote to use driver_data structure. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u7: Added 2nd Z80 (2.5MHz) CPU. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.118u4: Jim Hernandez fixed sound chip frequency in Super Don Quix-ote. Changed SN76496 clock speed to 2.5MHz. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Super Don Quix-ote that uses the latter pattern to the new system. + +- 0.113: Changed Z80 CPU clock speed to 2.5MHz. + +- 0.111u5: Ernesto Corvi added 'Super Don Quix-ote (Long Scenes)' (Universal 1984) and clones (Short Scenes) and (Short Scenes, Alt). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Super Don Quix-ote from Pariah. + + +LEVELS: 16 + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 24 kb / 3 files / 10.9 zip + +$end + + + +$info=superdrg +$mame +0.279 [Hammy] + + +WIP: + +- 0.281: Fixed Super Dragon (Ver 211) crashes [Roberto Fresca, Grull Osgo]. + +- 0.279: Hammy added 'Super Dragon (Ver 211)' (OCT 1995). TODO: How does the banking work? + + +Recommended Games (Gambling) + + +Romset: 384.5 kb / 4 files / 87.9 zip + +$end + + + +$info=supereld +$mame +0.271 [Hammy, buffi] + + +WIP: + +- 0.271: Hammy and buffi added 'Super El Dorado (Ver. 1.04H)' (Dyna 2008). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 2 files / 698.9 zip + +$end + + + +$info=supergm3 +$mame +0.138u1 [Mariusz Wojcieszek, Guru] + + +SETUP: + +- In Super Game III you can select 15 games: Super Mario Bros. 3, Teenage Mutant Ninja Turtles II: The Arcade Game, Rockman 5, Island II, Mr. Lee, Snow Bros., Contra, Jetman, Rainbow, Tom & Jerry, Swap: Super Rescue, New Tretris, Ninja Ryukenden, Rush'n Attack and Rygar. + + +Bugs: + +- Snow Bros broken in Super Game III in newer MAME. Dumple (ID 09290) + + +WIP: + +- 0.138u3: Mariusz Wojcieszek and Fabio Pruli added handling for two consecutive writes for MMC1 in Super Game III making game Snow Bros playable. Mariusz Wojcieszek fixed Super Super Game III game Tom & Jerry. + +- 0.138u1: Mariusz Wojcieszek and Guru added 'Super Game III' ( 1996). + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got Super Game 3 (Top Industry 1996). + + +Recommended Games: + +Multi Game + +Multi Game (Tung Sheng Electronics) + +Multi Game 2 + +Multi Game III + +Super Game Mega Type 1 + +Super Game III + + +Recommended Games (Multiplay) + + +Romset: 3.94 MB / 10 files / 1.86 zip + +$end + + + +$info=superio_device +$mame + +DEVICE: + +XBOX debug SuperIO + + +WIP: + +- 0.246: Changed sourcefile to shared\xbox.cpp. + +- 0.211: Added 'XBOX debug SuperIO' device (machine\xbox.cpp). + +$end + + + +$info=superkds +$mame +0.267 [XingXing] + + +< China > + + +NOTE: + +- YouTube: https://youtu.be/pfTxpePJCQA + + +Bugs: + +- Trackball controls not working correctly. yoshi200213 (ID 09115) + + +WIP: + +- 0.269: Changed description to 'Super Kids / Jiu Nan Xiao Yingxiong (S019CN)'. + +- 0.268: New Philips XA CPU and disassembler. This adds basic execution to XA core. It emulates enough of the XA to give fearless and superkds working sound. Only the exact forms of the opcodes used so far have been implemented. No optimizations have been done, use of const, inline use, templates etc. are planned for a future update; code is still primed for debugging and development. Overall structure, code style are not 100% final (see above) and will be adjusted as the CPU is better understood. Peripherals, interrupts etc. are not yet fully implemented, nor is anything outside of the page zero mode used here due to lack of test cases. Hooked this up to Fearless Pinocchio and Super Kids [David Haywood]. Promoted Fearless Pinocchio and Super Kids to working [David Haywood, XingXing]. Added timer and interrupt, RTC, input and dipswitch and fipx in sprite drawing [XingXing]. Added Philips MX10EXA (16666666 Hz) CPU2. Added dipswitches 'Scene', 'Ticket', 'Ticket Table', 'Free Play', 'Coin/Credit', 'Demo BGM', 'Slave' and 'Language'. Changed description to 'Super Kids (S019CN)'. + +- 0.267: XingXing added 'Super Kids (V019CN)' (IGS 2005). Replaced XA dump, old one was bad [XingXing]. Working on the disassembler highlighted some opcodes that didn't decode correctly in the 80c51XA dump in superkds, turns out it was just bad, one of the pins was floating so XingXing redumped it [David Haywood]. + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Romset: 40.6 MB / 9 files / 12.7 zip + +$end + + + +$info=superman +$mame +0.34b6 [Howie Cohen, Brad Oliver] + + +Artwork available + + +Bugs: + +- superman and clones: Auto-incrementing coin counters on boot. Balthier (ID 08720) + + +WIP: + +- 0.239: Guru updated documentation for Superman. + +- 22nd November 2020: Mr. Do - Fixed the colors in the Superman bezel and added the marquee and cpo, courtesy of BYOAC/CAG. + +- 0.196: Use dumped C-Chip for Superman and removed simulation [Team CAPS0ff]. Made the 68k and uPD7810 use different banked windows into the RAM, this seems to prevent the fighting I was seeing, and also Superman suggests that it might be correct, as it puts response values in a bank for the 68k but then changes the window so the 68k can't see them. Needs further testing tho (other C-Chip dumps might tell us more later). Removed debug structure [David Haywood]. Base Super C-Chip on actual OSC on PCB [Brian Troha]. Changed uPD78C11 CPU3 clock speed to 8MHz. + +- 31st October 2017: David Haywood - The C-Chip in Superman just seems to supply a chunk of 68k code, very lazy, while the actual 68k code has never been verified against a PCB it's function is very simple, so while a real dump would be good for the sake of completeness, the emulation probably isn't 'incorrect' right now with the simulation code. + +- 0.188: Created C-Chip device with correct CPU type in it and a bunch of notes (pinout etc.). Created a uPD78C11 derived CPU type for this purpose, with internal ROM map. Added missing NO_DUMP definitions to Superman using C-Chips with correct size etc [David Haywood]. Added uPD78C11 (6MHz) CPU3. + +- 0.147: Dave France and The Dumping Union added clone Superman (U.S.). Correct the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms [Brian Troha, Dave France, The Dumping Union]. Changed parent description to 'Superman (World)'. + +- 29th January 2012: Mr. Do - I updated Superman. On Superman, the colors always bugged me a bit; I think I've got it right this time. + +- 0.130u4: Renamed (suprmanj) to (supermanj). + +- 0.126u4: Guru added README for Superman. + +- 11th June 2008: Guru - Superman (Taito 1988) arrived a few days ago, thanks to gplee. + +- 0.122u5: Corrado Tomaselli verified frequencies in Superman. + +- 9th September 2007: Mr. Do - Faster than a speeding bullet, and juuuuust in under the wire, Zorg has finished vectoring Superman. This one is outstanding folks. + +- 0.118u4: Stephane Humbert slightly changed the C-Chip emulation for 'Superman' to behave in a similar way as other Taito games. Changed 'Unknown' dipswitches to 'Unused'. + +- 26th August 2006: Mr. Do - Added Superman bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.106u1: Alex Jackson added DIP locations to Superman. Changed all 'Unused' dipswitches to 'Unknown'. + +- 0.104u3: Alex Jackson removed MDRV_MACHINE_INIT(cchip1) from games that don't have a C-Chip (all of them except Superman). Fixed coinage in clone (Japan). Changed 'Unknown' dipswitches to 'Unused'. + +- 0.89u3: Bryan McPhail fixed GFX problem in Superman (see sprite map drawing in vidhrdw driver). + +- 0.88u2: Fabrice Arzeno added clone Superman (Japan). + +- 0.85: Robert Flory fixed Superman frame rate to match real PCB. Changed VSync to 57.430000 Hz. + +- 0.37b16: Removed 3rd coin slot. + +- 0.37b9: Changed visible area to 384x240 and palettesize from 4096 to 2048 colors. + +- 0.36b10: Changed 68000 CPU1 clock speed to 8MHz. + +- 0.35b2: Changed CPU2 type. + +- 0.34b6: Howie Cohen and Brad Oliver added 'Superman' (Taito 1988). Note: According to Richard Bush, the C-Chip is an encrypted Z80 which communicates with the main board as a protection feature. In Superman, it's main purpose is to handle player inputs and coins and pass commands along to the sound chip. The 68k queries the C-Chip, which passes back $100 bytes of 68k code which are then executed in RAM. To get around this, we hack in our own code to communicate with the sound board, since we are familiar with the interface as it's used in Rastan and Super Space Invaders '91. TODO: Fix y-scrolling glitch (visible on part 2 of Round 1). Investigate "COIN ERROR" at end of Round 3 (Las Vegas) C-Chip. Optimize rendering. Does high score save work consistently? + +- 3rd July 1998: Dumped Superman by Taito (1989). + + +LEVELS: 5 + + +Movie: Superman + +Genre: Comic, Sci-fi + +Year: GB 1978 + +Director: Richard Donner + +Studio: Warner Bros. + +Cast: Christopher Reeve, Margot Kidder, Marlon Brando, Susannah York, Gene Hackman, Ned Beatty, Valerie Perrine + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.07 MB / 11 files / 1.14 zip + +$end + + + +$info=supermap +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.232: Verified 20967-01.j3 PROM dump [Gerald (COY)]. + +- 0.143u5: Added sound1 rom. + +- 0.141u1: Miodrag Milanovic added 'Superman (Pinball)' (Atari 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (DC Universe): + +Batman (TourVision) + +Batman + +Batman (Pinball) + +Batman Forever (Pinball) + +Batman Forever + +Batman - The Dark Knight (Pinball) + +Superman (Pinball) + +Superman + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.50 kb / 4 files / 5.75 zip + +$end + + + +$info=superpac +$mame +0.35RC1 [Gary Walton] + +0.21 [Kevin Brisley] + + +Artwork available + + +WIP: + +- 0.247: Renamed 'Freeze' dipswitch to 'Freeze / Rack Test (Cheat)' in Super Pac-Man. Note: When Freeze is on, press P1 button 1 to skip levels [Logan B]. + +- 25th February 2019: Mr. Do - We have updates for Super Pac-Man. For Super Pac-Man, it was simply fixing the background color of the bezel. + +- 12th December 2012: Mr. Do - So right after I finished GNG, for some reason I decided to go back and look at Super Pac-Man. And... O M G... there were so many things wrong with it... just click here to see. Sad thing is, even the official repro that is sold today has some of these mistakes. At least it'll be right when you play it in MAME. And since I was at it, I had good photos of the cabaret version, so I added that one in also. + +- 0.133u1: Brian Troha added DIP locations to Super Pac-Man. Renamed (superpcm) to (superpacm). + +- 11th March 2007: Mr. Do - Super Pac-Man has a new shiny and more accurate hi-res bezel, thanks to a new scan. + +- 26th August 2006: Mr. Do - Added Super Pac-Man bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Super Pac-Man from Pariah. + +- 0.84: Pierpaolo Prazzoli fixed Super Pacman dipswitches (Rack Test, Service Mode and Speedup Cheat). + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Nicola Salmoria fixed priorities in Super Pac-Man. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped. Fixed rom names. + +- 0.37b2: Added 2nd player. + +- 28th April 2000: Zsolt Vasvari fixed some problems in Super Pacman. + +- 23rd April 2000: Nicola Salmoria fixed Super Pacman from hanging. + +- 29th June 1999: Manuel Abadia fixed Super Pacman's reset / service mode bugs. + +- 0.35RC1: Changed 'Super Pac-Man (Namco)' to parent 'Super Pac-Man'. Renamed (superpac) to (superpcm) and (superpcn) to (superpac). + +- 0.34b1: Added sound and color PROMs ($0, 20, 120 - palette, characters and sprites). + +- 0.30: Gary Walton added clone Super Pac-Man (Namco). Changed parent description to 'Super Pac-Man (Midway)'. + +- 0.27: Aaron Giles did a major rewrite of the Super Pac-Man driver: Hiscore save in all games, 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither Mirko Buffoni nor jrok can figure it out; the sample data *is* correct), better sound playback frequency (was missing some high bits!), arcade accurate frequency calculation (thanks to jrok!), removed all palette hacks - everything is clean, added loop optimizations for speed, video now properly displayed and including high priority characters. + +- 22nd July 1997: Gary Walton dumped Super Pac-Man. + +- 0.26a: Super Pac Man has correct pitch now (thanks Aaron and Satoh). Also, SuperPac has speed cheat control again. + +- 0.26: Aaron Giles added sound support to Super Pac Man. Added SPC-3.1K rom (for the second CPU). Changed description to 'Super Pac-Man'. + +- 0.24: Changed description to 'Super Pac Man'. + +- 0.21: Added 'Super Pacman' (Midway 1982). Thanks to Dark Schneider (DS wanted to be anonymous, so I'll call him this way) that provided 6809 support and the first driver working on this CPU: Super Pac Man. The driver is based on the super-detailed SUPERPAC.KEG file of Replay emulator by Kevin Brisley. Thanks to everyone. Control: Arrows = Move around and CTRL = Speed. Known issues: Large sprites in main sprite RAM (0x0810) do not work right. This affects the intermissions. Adding credits does not work right. Some colors are almost right but still off (i.e., orange is too light in the logo). Bonus star is blue (should be yellow?). GAME OVER is white (should be red?). Can't enter initials at high score screen. Sound CPU is not emulated. High score saving not implemented. + +- 1st January 1997: Rik dumped Super Pac-Man (Midway). + + +LEVELS: 99 (endless - after 99th level, the game restarts from level 0) + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 32.8 kb / 9 files / 16.0 zip + +$end + + + +$info=superspy +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'The Super Spy (NGM-011 ~ NGH-011)'. + +- 0.142u5: Fixed rom names. Changed description to 'The Super Spy (NGM-011)(NGH-011)'. + +- 0.128u2: JohnBoy marked superspy MVS AND AES VERSION. + +- 0.124u1: Added new cpu2 rom. + +- 0.122: Added correct cpu2, sound1 and sound2 roms. + +- 0.36b14: Replaced MGD2 dump with a MVS dump. + +- 0.36b3: Changed description to 'The Super Spy'. + +- 0.34b1: Added 'Super Spy' (SNK 1990). + + +LEVELS: 2 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Romset: 7 MB / 11 files / 3.04 zip + +$end + + + +$info=superten +$mame +0.62 [?] + +0.61 [David Haywood, Nicola Salmoria] + + +WIP: + +- 0.148u3: Fixed rom names. Renamed (usg83) to (superten). + +- 0.62: Added a new 'Super Ten V8.3' version and clone 'Super Ten V8.2'. Changed 'Super Ten V8.3' to clone 'Super Ten V8.3X'. Renamed (usg83) to (usg83x). + +- 0.61: Added 'Super Ten V8.3' (U.S. Games 1988). + +- 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. + +- 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Super Duper Casino + +Super Ten V8.3 + +Games V25.4X + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Quiz) + + +Romset: 192 kb / 5 files / 76.8 zip + +$end + + + +$info=supertnk +$mame +0.78 [Norbert Kehrer] + + +NOTE: + +- The original ROM images for Super Tank (c) 1981 Video Games GmbH have been made available for free, non-commercial use. Authorization from Reinhard Stompe, founder of Video Games GmbH. + + +WIP: + +- 0.257: Fixed reset caused by watchdog on titlescreen [hap]. + +- 0.246: Use finders for memory banks and other small cleanup [Osso]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Put this back up to speed, using confirmed XTAL value. Note: XTAL on CPU board is marked 20.790 on one PCB, 22.118 on another. Added addressable latch and clean up names a little. Added provisional screen parameters; make interrupt acknowledgment more plausible [AJR]. Changed TMS9980A CPU1 clock speed to 10395000 Hz and VSync to 50Hz. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed TMS9980A MCFG macros [Michael Zapf]. + +- 0.160: Simplified Super Tank rom loading/banking [Alex Jackson]. + +- 0.151: Replaced legacy TMS9980 implementation in Super Tank with modern version [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU1 with TMS9980A. + +- 0.136u2: Atari Ace converted Super Tank to use driver_data structure. + +- 0.115u1: Zsolt Vasvari cleaned up the Super Tank driver. Fixed cpu1 rom loading. + +- 4rd March 2005: f205v dumped Super Tank main board and 2x video board versions. On the 2nd video board was a different prom. + +- 0.78: Norbert Kehrer added 'Super Tank' (Video Games GmbH 1981). + +- 18th December 2003: Norbert Kehrer fixed another dipswitch bug in the Super Tank driver. + +- 16th December 2003: Pierpaolo Prazzoli fixed the dipswitches and added two unknown PROMs to the Super Tank driver. + +- 15th December 2003: Norbert Kehrer submitted a fully working driver for Super Tank. + +- 14th December 2003: Norbert Kehrer - I finished my first and preliminary version of a MAME driver for Super Tank. It was very hard to figure out, how all the hardware works. This reverse-engineering process took me many days. I had practically no information about the hardware, no memory map, and not even schematics. I ended up in writing my own stand-alone emulator for the game to do my testing, before I could convert it to MAME. Now, after I finally found out, how the video hardware really works, I see, that compared to other machines it is rather simple! My respect to all the MAME developers, who wrote so many drivers for previously unemulated systems, has become even bigger. After I knew, how most of the things in Super Tank worked, it was really easy to make a MAME driver. The MAME source code is so well-organized, that it is big fun to code a driver for it. Well, "coding" is the wrong word. It is more like making only declarations on the machine hardware, and all the ugly procedural semantics are hidden from you and solved in the huge macro and function libraries of the MAME programming framework. Thanks to the MAME team for this great software. The arcade game "Super Tank" was made in 1981 by the German company Video Games GmbH. It is a shooter where you control a tank and have to clear a field of mines and bushes. You are chased by enemy tanks, which fire at you. After wiping out all the mines and bushes, you reach the second level. It is kind of a "boss" level, where you have to fight a big enemy tank, the Super Tank. You can destroy it by a direct hit into its gun. As far as I know, Super Tank was sold in Germany, Austria, and other European countries, and it was licensed to the company Computran for distribution in the US market. I would be interested in more background information on the companies Video Games GmbH (they were located in the town of Lich in Germany) and Computran. I would also like to know, in which other countries Super Tank machines were in the arcades. If you know something about this, please email to norbert.kehrer@utanet.at. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 18.1 kb / 8 files / 12.9 zip + +$end + + + +$info=supertr +$mame +0.179 [ANY] + + +WIP: + +- 0.179: ANY added 'Super Triv Quiz I' (Status Games 1985). + + +Recommended Games: + +Triv III + +Super Triv Quiz I + +Super Triv II + +Super Triv III + + +Recommended Games (Quiz) + + +Romset: 20.3 kb / 8 files / 8.88 zip + +$end + + + +$info=supertr2 +$mame +0.63 [MooglyGuy] + + +WIP: + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. + +- 0.129: MooglyGuy added savestate support to Super Triv II. Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.85u1: Stefan Jokisch fixed the colors in Super Triv II. Changed palettesize from 16 to 8 colors. + +- 0.63: MooglyGuy added 'Super Triv II' (Status Games 1986). + +- 16th November 2002: MooglyGuy wrote a driver for Super Triv II and merged it with the Status Trivia II driver. + + +LEVELS: 5 + + +Recommended Games: + +Triv III + +Super Triv Quiz I + +Super Triv II + +Super Triv III + + +Recommended Games (Quiz) + + +Romset: 276.3 kb / 16 files / 137.0 zip + +$end + + + +$info=supertr3 +$mame +0.79 [Pierpaolo Prazzoli] + + +WIP: + +- 0.188: Smitdogg and The Dumping Union added clone New Super Triv III. + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. + +- 12th March 2009: Guru - Status Super Triv III arrived for documenting and measurements. + +- 0.129u5: Smitdogg added correct gfx rom to Super Triv III. Verified dm74s288.u17 prom. + +- 0.129: MooglyGuy added savestate support to Super Triv III. Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.85u1: Stefan Jokisch fixed the colors in Super Triv III. Changed palettesize from 16 to 8 colors. + +- 0.79: Pierpaolo Prazzoli added 'Super Triv III' (Status Games 1988). + +- 23rd January 2004: Pierpaolo Prazzoli added Triv Four and Super Triv III to the Status Trivia driver. + + +Recommended Games: + +Triv III + +Super Triv Quiz I + +Super Triv II + +Super Triv III + + +Recommended Games (Quiz) + + +Romset: 276.3 kb / 16 files / 134.8 zip + +$end + + + +$info=superwng +$mame +0.142u3 [Tomasz Slanina, Wulfman] + + +SETUP: + +- To enter initials use tilt. + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.252: Used finder instead of tag lookup for memory bank and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Eliminated nmi_line_pulse usage. Modernized VBLANK interrupts [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.160: Looking at Super Wing based on a crash report at MARP. There is an unused ROM, I think it contains a 2nd stage layout for the game, and appears to be banked in after you finish a bonus round, however, even hooking it up as a banked rom the game crashes, and the data in the ROM looks suspicious (there are flipped bits at fairly regular offsets even in 0xff fill areas). It could be the bank hookup is wrong, but the data concerns me enough to mark the rom as BAD_DUMP. We need another PCB to dump the colour PROM anyway, although we've only seen it once. Tag superwng as NOT WORKING, as it's never worked passed the bonus stage [David Haywood]. + +- 0.146u1: hap fixed Super Wing sprite flipping and improved inputs a bit. Updated address map and input ports. Added 4th button. + +- 0.142u4: Removed 2-way Joystick. + +- 0.142u3: Tomasz Slanina and Wulfman added 'Super Wing' (Wing 1985). + +- 29th September 2010: Tomasz Slanina - Another game from '80s - 'Super Wing' (thx wulfman). First preliminary screenshots. + +- 26th September 2010: Smitdogg - Wulfman dumped Super Wing. It looks like the board might be missing its PROM so I'm not sure what the end result of that will be yet. Here are his pics. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 72 kb / 7 files / 26.6 zip + +$end + + + +$info=superx +$mame +0.74 [David Haywood] + + +WIP: + +- 0.177: Converted superx ROM-based tilemaps into a device and removed all the trampolines [Vas Crabb]. + +- 0.153: Fixed manufacturer. + +- 0.148u5: Sonikos fixed DIPs in Super-X (NTC) and clone. Changed 'Service Mode' dipswitch to 'Unknown'. + +- 0.116u1: Roberto Zandona fixed sprite drawing in the Dooyong video driver. + +- 0.106u3: Added 'Service Mode' dipswitch. + +- 0.102u4: Mamesick fixed YM2151 frequency to 4MHz in Super-X. + +- 0.96u1: Changed YM2151 clock speed to 3579545 Hz. Added dipswitches 'Coin Type' and 'Unknown'. + +- 0.74: David Haywood added 'Super-X (NTC)' (NTC 1994) and clone Super-X (Mitchell). + +- 12th September 2003: David Haywood added Super-X to the Dooyong driver. + +- 2nd September 2003: Guru - Super X (NTC/Dooyong 1994) arrived from Pelle. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 7.06 MB / 14 files / 1.65 zip + +$end + + + +$info=supgoal +$mame +0.203 [PascalP, Bill D., The Dumping Union] + + +< Japan > + + +WIP: + +- 0.203: PascalP, Bill D. and The Dumping Union added 'Nerae! Super Goal (J 981218 V1.000)' (Sega 1998). + +- 15th October 2018: Smitdogg - PascalP sent a rare ST-V cart Nerae Super Goal to Bill D. and he dumped it. It boots to an error (on real hardware and mame) possibly due to a missing trackball I/O or Medal Hopper. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 10 MB / 6 files / 4.09 zip + +$end + + + +$info=supjolly +$mame +0.129u5 [f205v] + + +WIP: + +- 0.129u5: f205v added 'Super Jolly' ( 200?). + +- 28th August 2008: f205v dumped Super Jolly. + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 281.3 zip + +$end + + + +$info=suplup +$mame +0.88u2 [Guru] + + +WIP: + +- 0.205: Fixed Hyperstone SUBC flag calculation for DRC and instruction length flags. Fixes Lup Lup Puzzle freeze after about 36 minutes [Ryan Holtz]. + +- 0.198: Secured a second PCB and redumped the graphics roms for clone Lup Lup Puzzle v1.05 [Brian Troha, Caius, The Dumping Union]. + +- 0.197: Caius, Brian Troha and The Dumping Union added clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214). Note: Bad graphics because 1 rom has stuck bits. Added dump of the GAL for Lup Lup Puzzle v1.05 [Caius]. + +- 0.150: gp-lee and Guru added clone Puzzle Bang Bang (Korea, version 2.9 / 990108). Combined and correct Puzzle Bang Bang speedups [Brian Troha]. Added correct gfx1 rom to clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128). Renamed (puzlbang) to (puzlbanga). + +- 6th June 2011: Guru - Some items arrived: Puzzle Bang Bang Korean 2.9. 990108. Thanks to gp-lee. + +- 0.136: Added eeprom-suplup.bin EEPROM. + +- 0.135u2: Brian Troha changed description of clone 'Puzzle Bang Bang (version 2.8 / 990106)' to 'Puzzle Bang Bang (Korea, version 2.8 / 990106)'. For this set the title and language cannot be change. + +- 0.112u3: Added missing gfx1 roms to clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108). + +- 0.112u2: Added missing gfx1 roms to clone Puzzle Bang Bang (version 2.8 / 990106). + +- 0.103: Brian Troha and Pierpaolo Prazzoli added clone Puzzle Bang Bang (version 2.8 / 990106). + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Puzzle Bang Bang (needs smt ROMs dumping). + +- 0.100u2: Pierpaolo Prazzoli added missing gfx1 roms to clone (version 2.9 / 990108) - Game now playable. + +- 0.96: Brian Troha added clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108). + +- 29th April 2005: Manuel Assoni dumped Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108). + +- 0.95u1: MAME Italian Forum added clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128). + +- 28th March 2005: f205v dumped Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128). + +- 0.88u4: Replaced E1-32XS CPU with E1-16T. + +- 0.88u3: Tomasz Slanina fixed opcodes in the Hyperstone core (MULU/MULS and Carry in ADDC/SUBC), this fixes title screen objects in Super Lup Lup Puzzle - Game now playable. Pierpaolo Prazzoli fixed software opcodes when used as delay instructions and added nested delays. Swapped user1 roms. Changed YM2151 clock speed to 3579545 Hz and MSM6295 to 13558 Hz. Changed description to 'Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518)'. + +- 0.88u2: Added 'Super Lup Lup Puzzle' (Omega System 1999). Hyperstone CPU core bugs. + +- 15th October 2004: Guru - Received Super Lup Lup Puzzle. Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +LEVELS: 100 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Puzz Loop + +Puzz Loop 2 + +Funny Bubble + +Rolling Crush + +Super Lup Lup Puzzle + + +Recommended Games (Adult) + + +Romset: 9.25 MB / 8 files / 4.31 zip + +$end + + + +$info=supmodel +$mame +0.103 [David Haywood] + + +Bugs: + +- [possible] Service mode has corrupted text. moa (ID 05183) + + +WIP: + +- 0.143u3: Changed 8-way Joystick to 4-way. + +- 0.103u1: Sonikos fixed OKI frequency in Super Model to 12000 Hz. + +- 0.103: David Haywood added 'Super Model' (Comad & New Japan System 1994). + +- 24th December 2005: Dumping Project - Our Korean contact has purchased Super Model. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 6.50 MB / 13 files / 3.02 zip + +$end + + + +$info=supmodl2 +$mame +0.239 [Brian Troha, Darksoft, simzy, System11] + + +WIP: + +- 0.239: Brian Troha, Darksoft, simzy and System11 added 'Super Model II' (Comad 1997). Note: PCB has an additional OSC marked 18MHz, currently unpopulated. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 7 MB / 14 files / 3.69 zip + +$end + + + +$info=supnudg2 +$mame +0.100u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.154: Tafoid fixed Super Nudger II crashed at initialization. Added dipswitches 'PIA0.B', 'PIA1.B', 'PIA2.B' and 21x 'Unknown'. + +- 0.153: Added 4th button. Fixed dipswitches. Changed description to 'Super Nudger II - P173 (Version 5.21)'. + +- 0.129u6: Added dipswitches 'PIA0.B', 'PIA1.A', 'PIA1.B', 'PIA2.B' and 14x 'Unknown' dipswitches. + +- 0.129u1: Swapped gfx1 roms ($0, 8000). + +- 0.108u4: wolf676 cleaned up dipswitches and documentation in the Coinmaster driver. Removed 4th button and added 4th coin slots. Added dipswitches 'Service Mode', 'Show Refill?', 'Show Stats?' and 'First Install (DIL 8)'. + +- 0.100u1: Pierpaolo Prazzoli added 'Super Nudger II' (Coinmaster 1989). + +- 9th September 2005: Pierpaolo Prazzoli - I started to re-look at Coinmaster's trivia games: Quiz Master (1985), Trail Blazer (1987) and Super Nudge 2 (1989). They're really weird. They use a 46 x 64 tilemap with videoram starting at offset $240 and using the previous offsets as main ram. Also tile banking is strange. They use an attribute ram for every banking address bit they need (so in games with $400 tiles, they have 2 attributes rams with all the other 14 bits used and still unknown). I don't know if they have a hard-coded palette or if they use a strange paletteram format. + + +Recommended Games (Gambling) + + +Romset: 768 kb / 24 files / 550.2 zip + +$end + + + +$info=suprball +$mame +0.142u5 [David Haywood, Brian Troha, The Dumping Union] + + +WIP: + +- 0.142u5: David Haywood, Brian Troha and The Dumping Union added 'Super Ball (Version 1.3)' (Amcoe 2002). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 6 files / 1.23 zip + +$end + + + +$info=suprglob +$mame +0.37b14 [Zsolt Vasvari] + +0.33b7 [Mike Balfour] + + +Bugs: + +- Clone theglobp: [possible] Speedup per each new level seems excessive. Bugfinder (ID 01194) + + +WIP: + +- 0.286: chaneman added clone 'Beastie Feastie (Pac-Man conversion, set 2)'. Note: Just the CPU board available, so only the program ROMs were dumped for this set. Changed description of clone (Pac-Man conversion) to 'Beastie Feastie (Pac-Man conversion, set 1)'. + +- 0.272: Changed description of clone (Pacman hardware, Magic Electronics Inc. license) to 'The Glob (Pac-Man hardware, Magic Electronics)'. + +- 0.268: Tirino73 and f205v added clone Super Glob (Pac-Man hardware, bootleg). Note: Encrypted. This set is very similar to the unencrypted clone Super Glob (Pac-Man hardware, German bootleg) [Osso]. Changed description of clone (German bootleg) to 'Super Glob (Pac-Man hardware, German bootleg)'. + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added clone The Glob (Pac-Man hardware, set 2). Changed description of clone (Pac-Man hardware) to 'The Glob (Pac-Man hardware, set 1)'. + +- 0.235: Swap ceiling/call elevator button assignments on clone Beastie Feastie to match Super Glob/The Glob [Steven Coomber]. + +- 0.216: Changed description of clone Beastie Feastie (conversion kit) to 'Beastie Feastie (Pac-Man conversion)'. + +- 0.207: jordigahan and ClawGrip added clone The Glob (Pacman hardware, Magic Electronics Inc. license). + +- 11th February 2019: Smitdogg - jordigahan and ClawGrip dumped The Glob (Magic Electronics). + +- 0.192: Correct rom labels for The Glob Pacman Conversion sets [Brian Troha]. + +- 0.186: Angelo Salese fixed RAM based colors and added backup RAM to clone Beastie Feastie. Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics [Lord Nightmare]. Replaced AY-3-8910A sound with AY-3-8912A (687500 Hz). Changed description of clone 'Beaste Feastie' to 'Beastie Feastie'. + +- 0.181: smf added multiplexed inputs for clone Beaste Feastie. Dumped PAL10H8 for clone Beastie Feastie (conversion kit) [Andrew Welburn, Craig Anstett]. + +- 0.176: The Iron Goat added clone 'Beaste Feastie' (Epos Corporation 1984). Needs 2p inputs. PROM seems good, but should be checked if possible. Changed description of clone 'Beastie Feastie' to 'Beastie Feastie (conversion kit)'. Renamed (beastf) to (beastfp). + +- 13th July 2016: The Iron Goat - I dumped the ROMs from my Beastie Feastie PCB and they don't match any of the existing Glob/BF ROMs in MAME. I think the BF in MAME is a Pac-Man board conversion kit, while mine is a dedicated PCB (Epos Tristar 9000 board). I scanned the manual. According to this, there's a service mode with an option for displaying the status and function of each dipswitch. + +- 0.146u2: Changed description of clone 'Super Glob (Pac-Man hardware) German' to 'Super Glob (Pac-Man hardware) (German bootleg)'. + +- 0.104u2: chaneman and David Widel added clone 'Super Glob (Pac-Man hardware) German'. This set is from a modified Pengo board. Pengo and Pacman are functionally the same. The bad sound is probably correct as the sound data is part of the protection. + +- 0.90u4: Dave Widel added clone Super Glob (Pac-Man hardware). Not sure if this is the official set, or an accidental merged set with 'The Glob'. + +- 0.61: Added missing cpu1 rom ($1000) to clone (set 3). + +- 26th June 2002: Zsolt Vasvari added a missing ROM to The Glob driver. + +- 0.37b14: Zsolt Vasvari added 'Super Glob' (Epos 1983) and clones The Glob, The Glob (earlier) and (set 3). TODO: During the color test, Super Blob uses a busy loop to split the screen between the two palettes. This effect is not emulated. See $039c. The Glob has a different color test, not using the busy loop. Super Glob seems like a later revision of The Glob, the most obvious difference being an updated service mode. Changed 'The Glob' to clone 'The Glob (Pac-Man hardware)'. Renamed (theglob) to (theglobp). + +- 7th April 2001: Zsolt Vasvari sent in an EPOS driver for The Glob, Super Glob and IGMO. + +- 1st April 2000: Dumped 'The Glob'. + +- 0.36b14: Added sound1 rom ($100 - timing). + +- 0.35b12: Changed description to 'The Glob' and clone 'Beastie Feastie (Pac Man hardware)' to 'Beastie Feastie'. + +- 0.34b3: Juan Carlos Lorente added high score saving to Beastie Feastie. + +- 0.34b2: Clay Cowgill and Mike Balfour added clone Beastie Feastie (Pac Man hardware). + +- 0.34b1: Added sound prom. + +- 0.33b7: Mike Balfour added 'The Glob (Pac Man hardware)' (Epos 1983). + +- 27th June 1998: Eagle dumped The Glob (Pac-Man hardware). + +- 7th May 1996: Dumped Super Glob. + +- 3rd May 1996: Dick Millikan dumped The Glob (set 3). + + +Other Emulators: + +* CottAGE + +* FB Neo + +* VAntAGE + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 30 kb / 9 files / 18.0 zip + +$end + + + +$info=suprgolf +$mame +0.184 [Kevin Eshbach] + +0.86u1 [Tomasz Slanina] + + +WIP: + +- 0.272: Hammy added clone Super Crowns Golf (Japan, set 2). Changed description of clone (Japan) to 'Super Crowns Golf (Japan, set 1)'. + +- 0.261: Modernized palette/vram memory view and reduced ADPCM aliasing. Misc cleanups. Rewrote ADPCM section, improves playback [Angelo Salese]. + +- 0.249: Added (Japan) rompatch also for Super Crowns Golf (World). TODO: Remove the rom patch and understand what needs to be modified for the gfxs, it reads from 0x06(PPI1 port C) and then fails to fill bg VRAM correctly. PPI1 ports configuration is very standard, so it's not a 8255 device bug [hap]. Changed description of clone (US Prototype?) to 'Albatross (US prototype?)'. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.231: Osso fixed gfx roms loading for clone Albatross (US Prototype?) and fill in the missing ROMs with the world version ones instead of the Japanese version ones, as the dumped ROM matches 100% the world version one and not the Japanese one. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.184: Kevin Eshbach and The Dumping Union added Super Crowns Golf (World). Renamed (suprgolf) to (suprgolfj). + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Super Crowns Golf. Osso added save state support to Super Crowns Golf. + +- 0.142u6: Antonio Gonzalez Jr., Smitdogg and The Dumping Union added clone Albatross (US Prototype?). Not working. + +- 0.142u5: Angelo Salese hooked up the 2x PPI8255 for Super Crowns Golf. Changed Z80 CPU1 clock speed to 6MHz and MSM5205 sound to 384000 Hz. + +- 1st June 2011: Smitdogg - Antonio Gonzalez Jr. loaned me his Albatross proto board. It looks like it's an early version of Super Crown's Golf. I'm guessing they developed it as Albatross and sent out flyers during development and then sold it to Nasco near the end of development and the game name was changed. I've never seen or heard of another Albatross existing and this one is clearly a proto. + +- 0.136u2: Atari Ace converted Super Crowns Golf to use driver_data structure. + +- 0.132: Angelo Salese and Tomasz Slanina fixed Super Crowns Golf - Game now playable. Replaced Pedal with Dial. + +- 0.131u4: Significant improvements to Super Crowns Golf video. Hooked up inputs and dipswitches [Angelo Salese, Yasuhiro Ogawa]. Added Pedal and button 4. Added dipswitches 'Cabinet', 'Indoor Practice', 'Percentage of wind over 10m/s', 'Allow Continue' and 4x 'Unused'. + +- 31st May 2009: Angelo Salese - Dox and me have slowly but steadily improved the Super Crowns Golf driver lately. Recently I've finally got results worth to be shown to the public about the framebuffer/blitter used for the background graphics. As a trivia I should say that fixing the background VRAM data have "magically" fixed the banking bugs in the game as well, so I say: Never underestimate the power of fixing stuff even if it doesn't follow a priority scheme. + +- 0.131u3: Angelo Salese added basic MSM support for Super Crowns Golf, and fixed NMI generation. Also found & hooked up the flip screen bit, and cleaned up the memory maps. Added MSM5205 (400000 Hz) sound and 'Flip Screen' dipswitch. + +- 0.130u2: incog fixed year in Super Crowns Golf. + +- 0.130u1: Angelo Salese fixed paletteram and hooked up text background in Super Crowns Golf. Changed description to 'Super Crowns Golf (Japan)'. + +- 0.86u1: Tomasz Slanina added 'Super Crown Golf' (Nasco/Face? 19??). Very preliminary. Simple graphic layer hooked up, rom banking hooked up in a way which allows rom test to pass etc. Known issues: Maybe vidram banking. Plenty of things unknown still. Sometimes extra bits are written to bank registers. + +- 15th August 2004: Tomasz Slanina - Preliminary driver. + + +LEVELS: 9 + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1.41 MB / 23 files / 474.8 zip + +$end + + + +$info=suprleag +$mame +0.74u2 [?] + +0.36b7 [Testdriver] + + +WIP: + +- 0.183: Angelo Salese improved inputs for Super League. Added Positional control with 3x buttons. + +- 0.167: Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes Super League and Excite League look correct, both are cocktail only games and have never really worked [David Haywood]. + +- 0.125u2: Added button 11. + +- 0.115u1: Barry Harris and Yasuhiro Ogawa added dipswitches 'Demo Sounds', 'Starting Points', 'Difficulty' and 'Point Table'. + +- 0.114u4: Guru and Aaron Giles added FD1094 317-0045 key to Super League - Game now playable. Fixed gfx2 rom loading. Replaced 8-way Joystick with Trackball and 10x buttons. Changed description to 'Super League (FD1094 317-0045)'. + +- 20th April 2007: Guru - With the help of a tip-off from a Team Japump member and a donation from one of our rich devs ;-) we managed to pick up a couple of very rare & needed System 16 PCBs (Excite League and Super League) in record time (less than 2 days from donation to PCB arrival). These particular specimens are in perfect condition too! Special thanks to Aaron for coming to the rescue at short notice. The CPU's will be air expressed to me for super-fast dumping. + +- 0.112u3: Fixed cpu1 rom loading. + +- 0.91u2: Fixed cpu2 roms addresses ($20000, 30000, 40000). + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Added uPD7759 sound. Changed description to 'Super League (FD1094 317-0045?)'. + +- 0.74u2: Added 'Super League' (Sega 1987). + +- 0.36b7: Added (Testdriver) Super League. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.23 MB / 23 files / 489.6 zip + +$end + + + +$info=suprloco +$mame +0.147u3 [Team Japump] + +0.35b9 [Zsolt Vasvari] + +0.35b8 [Testdriver] + + +Bugs: + +- suprloco, suprlocoo: Graphical glitch before transition to bonus. Wulfaz (ID 08133) + + +WIP: + +- 0.279: Replaced the 2x SN76496 sound with 2x SN76489A. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed SEGA_315_5015 MCFG macros [Ryan Holtz]. + +- 0.201: Added handlers for strobed Port A/B reads in 8255 PPI Modes 1 & 2, this allow some side effects to be disabled in Super Locomotive [AJR]. + +- 0.198: Use new OUTPUT callback object in Super Locomotive [AJR]. + +- 0.187: Replaced soundlatch in Super Locomotive with 8255 PPI device that runs in mode 2. Use the new 8255 tristate callbacks to removed some workarounds [AJR]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.160: Osso added save state support to Super Locomotive. + +- 0.147u3: Made Rev A the parent set. Added DIP locations to the Super Locomotive sets. Added minor documentation about basic PCB parts [Brian Troha]. Changed clone 'Super Locomotive (Rev.A)' to parent. Renamed (suprloco) to (suprlocoo) and (suprlocoa) to (suprloco). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Super Locomotive. + +- 0.132u3: Team Japump added clone Super Locomotive (Rev.A). Fixed rom names. + +- 0.122u3: Super Locomotive improvements [Pierpaolo Prazzoli]: Fixed IC.34 memory test. Fixed 2nd player cocktail mode. Changed coin3 to service1. + +- 0.93: Changed 2nd SN76496 clock speed to 2MHz. + +- 9th September 2002: Luis Faria submitted a bug fix for a crash in Super Locomotive. + +- 0.37b7: Changed clock speed of the 2x SN76496 to 4MHz. + +- 0.37b5: Fixed ic100.bin PROM address to $100 (ROM_CONTINUE). Changed palettesize from 512 to 768 colors. + +- 30th March 1999: Zsolt Vasvari added cocktail mode to Super Locomotive. + +- 29th March 1999: Zsolt Vasvari finally figured out the background graphics of Super Locomotive. + +- 0.35b9: Zsolt Vasvari added 'Super Locomotive' (Sega 1982). TODO: Bit 5 in suprloco_control_w is pulsed when loco turns "super". This is supposed to make red parts of sprites blink to purple, it's not clear how this is implemented in hardware, there's a hack to support it. + +- 0.35b8: Added (Testdriver) Super Locomotive. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 105.5 kb / 12 files / 47.1 zip + +$end + + + +$info=suprmous +$mame +0.138u1 [Brad Oliver] + +0.37b12 [Thierry Lescot] + +0.34b1 [Brad Oliver] + + +WIP: + +- 0.237: Added DIP locations to Super Mouse [AJR]. + +- 0.151: Layne added Funny Mouse info from auction PCB/artwork pics. hap fixed 'Bonus Life' dipswitch. Changed description of clone 'Funny Mouse' to 'Funny Mouse (Japan)'. + +- 0.138u1: Changed 'Super Mouse' to parent. + +- 0.128u2: David Haywood fixed wrong colors in Funny Mouse and clone. + +- 0.37b12: Nicola Salmoria fixed colors in Funny Mouse. Changed palettesize from 72 to 40 colors. Changed clone (bootleg?) to parent 'Funny Mouse'. Renamed (suprmou2) to (funnymou). + +- 0.35b11: Thierry Lescot added clone Funny Mouse (bootleg?). Added color PROMs ($0, 20). + +- 0.34b1: Brad Oliver added 'Super Mouse' (Taito 1982). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 36.1 kb / 11 files / 17.3 zip + +$end + + + +$info=suprmrio +$mame +0.146u1 [Lord Nightmare] + +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.247: Switched clone Vs. Super Mario Bros. (bootleg with Z80, set 1) to empty_init and gave it more consistent function naming [kmg]. + +- 0.226: Working sound and improved graphics in clones 'Vs. Super Mario Bros. (bootleg with Z80, set 1)' and (bootleg with Z80, set 2) based on kevtris' schematics/video. Removed clone 'Vs. Super Mario Bros. (bootleg with Z80, set 3)' [Devin Acker]. + +- 0.215: jordigahan and ClawGrip added clone Vs. Super Mario Bros. (bootleg with Z80, set 3). + +- 0.168: Make the bootlegs Vs. Super Mario Bros. (bootleg with Z80, set 1)/(bootleg with Z80, set 2) run a bit at least [David Haywood]. + +- 0.152: Updated labels of Vs. Super Mario Bros roms to match physical chips exactly [Dead_Body]. + +- 0.150: Give the Vs. Super Mario Bros. bootlegs with Z80 their own machine struct etc. not really sure what they want tho, they wait for 2002 to change, but that's a PPU address, forcing it to change makes the games run with broken sprites/flickering. I think they use the Z80 + SN for sound instead of the real NES sound, it's probably an interesting case for somebody who knows the NES a bit better than I do, obviously being cloned hardware a couple of other bits could have changed [David Haywood]. + +- 0.147u4: hap fixed manufacturer of clone 'Vs. Skate Kids. (Graphic hack of Super Mario Bros.)'. + +- 0.147u2: Stephane Humbert changed description of clone (set ?) to 'Vs. Super Mario Bros. (set ?, harder)'. Note: 2 bytes affect timer speed, making game harder. + +- 0.146u1: Changed clone (set E) to parent 'Vs. Super Mario Bros. (set SM4-4 E)'. Renamed (suprmrio) to (suprmrioa) and (suprmrioa) to (suprmrio). + +- 11th May 2012: Smitdogg - We got the E-3 revision of Vs. Super Mario Bros. The updated program rom (stamped e-3) actually matches one used in the Vs. Skate Kids hack, so that hack was made from this set, but this makes a new official set. We also got a couple of more Vs. chip sets that are labeled differently from anything dumped but I'm unsure yet if they will make new sets or just correct the documentation. I'll update the post later. + +- 0.141u4: Changed description to 'Vs. Super Mario Bros. (set ?)' and clone (Set E) to 'Vs. Super Mario Bros. (set E)'. + +- 0.140u3: Kevin Eshbach correct the Vs. Super Mario Bros set name. + +- 0.136u1: Fabio Priuli fixed Vs. Super Mario Bros. hangs at a black screen. + +- 0.135u3: f205v and Dante Profeta added clones Vs. Super Mario Bros. (bootleg with Z80, set 1) and (bootleg with Z80, set 2). Not working. + +- 0.133u1: Renamed (suprmria) to (suprmrioa). + +- 8th June 2009: Guru - Super Mario Bros 3 (bootleg) arrived. Thanks to Gp-Lee. + +- 0.128u4: Added clone Vs. Skate Kids. (Graphic hack of Super Mario Bros.) (hack 1988). + +- 12th February 2008: Guru - More arrivals today! The box up contains Super Mario 1985 bootleg. Thanks to gp-lee. + +- 0.111u5: Lord Nightmare added clone Vs. Super Mario Bros. (alt). + +- 28th August 2006: f205v dumped Vs. Super Mario Bros. (bootleg with Z80, set 1). + +- 0.79u1: Fixed rom names. + +- 0.66: Changed description to 'Vs. Super Mario Bros.'. + +- 0.60: Removed 3rd button. + +- 0.37b12: Changed description to 'Vs. Super Mario Bros'. + +- 4th February 2001: Andrea Turci added alternative VS Super Mario romsets. + +- 0.37b11: Howie Cohen added 'VS Super Mario Bros' (Nintendo 1986). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 32 + + +Recommended Games (Mario Bros.): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Donkey Kong Junior + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Mario Roulette + +Mario's Open Golf (PlayChoice-10) + +Super Mario World - Mario Undoukai + +Super Mario Kart (Super Famicom Box) + +Super Mario Collection (Super Famicom Box) + +Mario Kart Arcade GP + +Mario Kart Arcade GP 2 + +Super Mario Fushigi no JanJanLand + +- + +Super Mario Brothers (Pinball) + +Super Mario Brothers Mushroom World (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 48.2 kb / 7 files / 36.0 zip + +$end + + + +$info=suprnova +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Super Nova (Game Plan)'. + +- 0.141u1: Miodrag Milanovic added 'Super Nova' (Game Plan 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 3 files / 4.86 zip + +$end + + + +$info=suprpick +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.280: AntoPISA changed description to 'Roy Clark Super Picker'. + +- 0.141u1: Miodrag Milanovic added 'Super Picker' (Allied Leisure 1977). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + +$end + + + +$info=suprpokr +$mame +0.135u1 [Mariusz Wojcieszek] + + +WIP: + +- 0.192: Added default NVRAM to avoid errors on first boot and signature rom. + +- 0.146: Brian Troha and The Dumping Union added clone Super Poker (Version 10.10). Fixed rom names. Renamed (suprpkr1) to (suprpokra). + +- 0.139u2: Anondumper added clone Super Poker (Version 10.15S). Mariusz Wojcieszek fixed rom mapping in Super Poker. Removed "bad dump" flag from e2 roms, they pass self test now. Changed parent description to 'Super Poker (Version 10.19S)'. + +- 0.135u1: Mariusz Wojcieszek added 'Super Poker' (Grayhound Electronics 1987). + +- 13th January 2009: Guru - Greyhound Super Poker arrived yesterday. Thanks to Smitdogg. + +- 4th September 2009: Smitdogg - Thanks to TeamEurope we got some old gambling boards. The GEI sets run off UV-1B motherboards. + + +Recommended Games (Cards) + + +Romset: 34 kb / 4 files / 18.8 zip + +$end + + + +$info=suprpool +$mame +0.117 [Roberto Fresca] + + +< Italy > + + +SETUP: + +- The first time you run the game, it will say 'DATI NVRAM-68K NON VALIDI!!!'. Press F2 to enter the Test Mode. Enter the key sequence BYVMM (HOLD 5, HOLD 1, HOLD 4, BET and BET) to initialize the game. + + +WIP: + +- 0.173: RobertoFresca changed description to 'Super Pool (ver. 1.2)' and year to 1998. + +- 0.133u1: Removed all 5x buttons. + +- 0.129u3: Angelo Salese added NO_DUMP for the H8/330 MCU for Super Pool. + +- 0.127u1: Changed description to 'Super Pool (9743 rev.01)'. + +- 0.127: Magic10 updates [Roberto Fresca]: Simulated the Co-processor to pass the initial test. All Inputs worked from the scratch. Fixed position of tilemap layers. Added scroll register preliminary support. Fixed Super Pool graphics. + +- 16th August 2008: Roberto Fresca - I fixed the Super Pool graphics. + +- 0.125u3: Roberto Fresca moved Super Pool to a better match hardware (Magic10 driver). Fixed the ROM load and added a list of PCB components. Changed 68000 CPU1 clock speed to 10MHz, visible area to 384x240 and palettesize to 256 colors. Added 5x buttons. Fixed gfx1 rom loading. Changed description to 'Super Pool (9743 Rev.01)'. + +- 21st May 2008: Roberto Fresca - Super Pool and Blue TAB PCB decryption: Some shots of Super Pool running. The game isn't working properly due to protection. Blue TAB PCB decryption: I finally found the proper algorithm to decrypt the blue TAB PCB games. To all people that asked about, the board performs by byte nibble a boolean XOR against the same value shifted to the right, then shift the result to the left carring the less significant bit and losing the most significant one. The old decryption tables were replaced with the proper decryption scheme. Another hack gone... + +- 0.117: Roberto Fresca added 'Super Pool (Italy)' (Nazionale Elettronica Giochi S.A.S. 1997). + +- 23rd March 2007: f205v dumped Super Pool (9743 Rev.01). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 7 files / 313.3 zip + +$end + + + +$info=suprridr +$mame +0.81u4 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder. Take clock freqs from thepit driver. Fixes all sound in Super Rider plays at half speed and credit sound plays on start instead of coin [hap]. + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.160: Osso added save state support to Super Rider. + +- 0.124u2: Derived clocks for Super Rider [MAMEPlus]. Changed Z80 CPU1 clock speed to 3072000 Hz and the 2x AY-3-8910A to 1536000 Hz. + +- 0.122u4: Zsolt Vasvari fixed inputs for cocktail mode. Added 2nd Player. + +- 25th November 2007: Mr. Do - Zorg gave the vector treatment to Super Rider bezel. I added in the instruction card, thanks to Mike's Arcade. + +- 12th November 2006: Mr. Do - We have Super Rider bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 0.81u4: Aaron Giles added 'Super Rider' (Venture Line (Taito Corporation license) 1983). Known issues: Clocks on sound chips and CPU not verified yet. The board seems to contain a discrete sound portion. There appears to be a second color bank for the tilemaps, where is it used, and how is it activated (if at all)? What are the writes to $08DB and $08E8 for? A discrete sound effect? + +- 7th April 2004: Aaron Giles added some comments to the Super Rider driver. + +- 6th April 2004: Aaron Giles sent in a driver for Super Rider which works fully except some sound effects might not be emulated yet. + +- 4th April 2004: Aaron Giles - I'm a bit held up on Super Rider as I'm trying to find a good frequency counter that will count up to 10MHz. I took a gamble at Fry's and picked up a cheapie that claimed to be able to go that high, but not suprisingly, it was just a figment of someone's imagination. It also turns out that Super Rider has some discrete sound components on the board. I don't know how likely it is I can trace out the circuit that generates the sound, but it's just one sound I think (the rest is a pair of standard AY-8910s). + +- 22nd March 2004: Aaron Giles - Snicker all you want at the techniques and my low-rent ROM reading equipment, but it gets the job done. One of the epoxy ROMs was 100% good, one was 50% good, and the third was pretty much garbage. There are still some weird behaviors, but the game feels half- finished, so I might actually chalk it up to quirkiness of the game. I've verified checksums across all the epoxy ROMs and am confident the data is valid at this point. + +- 21st March 2004: Aaron Giles - Okay, so the trojan was written, I went to burn it onto a ROM and discovered to my great disappointment that my ROM burning computer had bitten the dust. Most likely a power supply problem, but I'd hated that crap computer for quite a while now. The big problem with replacing the ROM burning computer is that my ROM programmer and my GAL/PAL programmer both are ISA devices. Since nobody makes modern computers with ISA buses, I asked a coworker to help me find a local used/recycled computer shop, and picked up a loaded P2-400 with two ISA slots for $90. Assembled the new computer yesterday, burned the ROMs, and success! The trojan displays 256 bytes of data from the epoxy-protected ROMs. Which 256-byte area is selected via the dipswitch on the main board. I have 48 pictures just like this one to hand-verify, but when I'm done, we should finally have a good dump of Super Rider! + +- 19th March 2004: Aaron Giles - Inspired by the arrival of a second Super Rider PCB last night (thanks to the guy who donated it!), I tried to actually get one of my two boards to come up in my JAMMA harness. Now, I'm not much with a soldering iron, but I did manage to wire up the GND, +5V and +12V connections, as well as the video ground, sync and red, green, blue connections. First attempt didn't work, reporting a bad VRAM. Since VRAM was on the lower board, I swapped out that board with the lower board from the other set, flipped the switch, and got it up and running! With a working board set, I can now set about to write a trojan that will dump the missing 12k of ROM that is encased in an epoxy block from hell. In the meantime, I spent some time last night trying to figure out the color scheme, and made some good progress. The background and sprites have correct colors in this screenshot (yes, the colors are gaudy... it's one of the appeals of the original game). + +- 7th January 2003: Aaron Giles - Got Super Rider up and running with sprites and sound, but there are some missing ROMs (embedded in an epoxy block on the PCB ?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 76.1 kb / 22 files / 37.0 zip + +$end + + + +$info=suprslam +$mame +0.61 [David Haywood] + + +Bugs: + +- Super slams sprite tearing in vs screen animation. yoshi200213 (ID 09161) + + +WIP: + +- 0.268: Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp). Use generic graphics decoding layouts [cam900]. + +- 0.246: Use finders for memory banks and other small cleanup [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.205: Removed K053936 MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH and VSYSTEM_SPR MCFG macros [Osso]. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.185: Added VS9209 I/O device for Super Slams driver [AJR]. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Super Slams. + +- 0.150: Changed description to 'From TV Animation Slam Dunk - Super Slams'. + +- 0.147u2: VideoSystem improvements: Video System 14/10/12 - Moved the per-game tile indirections into game states. Moving more sprite functions around preparing them for merging [David Haywood]. + +- 0.135u4: Angelo Salese fixed sprite-tilemap priorities in Super Slams. Angelo Salese and Guru added flickering effect in Super Slams title screen. Fabio Priuli added driver data struct and save states to Super Slams. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Super Slams to use the new code. + +- 0.131: Aaron Giles merged memory maps in Super Slams. + +- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men, Super Slam and Super Slams drivers. + +- 0.61: David Haywood added 'Super Slams' (Banpresto / Toei Animation 1995). TODO: Improve zooming of sprites. Sprite offset control? Priorities (see hi-score table during attract mode). Ground rowscroll (related to the KONAMI KS10011-PF 053936 PSAC2 9522 Z02?). Unknown reads/writes. + +- 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved. + +- 21st May 2002: Nicola Salmoria fixed the rotation and zoom in the Super Slams driver. + +- 20th May 2002: David Haywood improved the sprite zooming in Super Slams. + +- 19th May 2002: David Haywood sent in a very preliminary driver for Super Slams, which is playable and has sound, but graphics aren't yet entirely correctly emulated. + + +LEVELS: 6 + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 18.1 MB / 12 files / 5.39 zip + +$end + + + +$info=suprstar +$mame +0.134u1 [Roberto Fresca, TeamEurope] + + +< Germany > + + +SETUP: + +- There is video garbage at first boot and after INSERT COIN you see the message "ELEKTRONIK DEFEKT11", press soft-reset (F3). + + +WIP: + +- 0.197: Demoted Super Stars to not working - errors out when inserting coins [AJR]. + +- 0.145u8: Roberto Fresca, Angelo Salese and Andreas Naive fixed Super Stars - Game now playable. Some improvements. Simplified gfx rom loading [Angelo Salese]. Amatic Multi Game System driver improvements [Roberto Fresca]: Identified the slots game as Super Stars. Promoted the game to working state. Reworked inputs from the scratch. Added support for outputs: Lamps & counters. Added a button-lamps layout. Added technical notes. Fixed gfx1 rom loading. Added YM3812 (4MHz) sound. Changed visible area to 256x512. Added dipswitches 'DIP1', 'DIP2', 'Coin 1 (Muenzen 1)', 'Coin 2 (Muenzen 2)', 'Jackpot', 'Fruechtebonus', 'DIP7' and 'BH'. Changed description to 'Super Stars'. Renamed (am_uslot) to (suprstar). + +- 28th April 2012: Roberto Fresca - After some magic, finding the Rosetta Stone for the Amatic AMA-8000 Multi Game System, Andreas Naive took the flag and found the algorithm used for encryption. Maybe is not perfect yet, but is enough to decrypt whatever we have here. Then... I Just teamed with Angelo Salese, to get the first game running in AMA-8000-1 working properly: Super Stars. Other Amatic games just show a kind of enter-code screen. Will see later... + +- 0.142u3: Fixed gfx1 rom loading. Changed palettesize to 512 colors. + +- 0.134u1: Roberto Fresca and TeamEurope added 'Amatic Unknown Slots Game' (Amatic Trading GMBH 1996). New driver for Amatic encryped gambling hardware. This system is based on a custom CPU. Graphics are decoded but only 2 bitplanes hooked. All the needed devices are in the driver, but commented out till can properly decrypt the program ROMs and identify the CPU. About the encryption scheme, see the driver notes about my findings [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 256.5 kb / 4 files / 64.3 zip + +$end + + + +$info=suprtrio +$mame +0.91u2 [Nicola Salmoria] + + +Bugs: + +- [possible] Incorrect sound pitch. yoshi200213 (ID 08877) + +- [possible] Resets at 110m hurdle bonus stage. Kale (ID 07148) + + +WIP: + +- 0.260: Assumed fix for Super Trio resets at 110m hurdle bonus stage, needs testing to confirm [Angelo Salese]. Changed VSync to 57.799650 Hz. + +- 0.217: Changed Z80 CPU1 clock speed to 4MHz and MSM6295 sound to 1MHz. + +- 0.92u1: Pierpaolo Prazzoli fixed Super Trio sound frequency. Changed MSM6295 clock speed to 6628 Hz. + +- 0.92: David Haywood fixed Super Trio - Game now playable. Removed YM2151 sound, fixed gfx1/2/sound1 rom loading and added dipswitches 'Coin A', 'Lives', 'Difficulty', 'Bonus Life' and 'Service Mode'. + +- 5th February 2005: Pierpaolo Prazzoli - Fixed sound in Super Trio. + +- 0.91u2: Nicola Salmoria added 'Super Trio' (Gameace 1994). Sound and background emulation not complete (encrypted tiles?). + +- 1st February 2005: Nicola Salmoria - I was asked to look at the encryption of a game called Super Trio, and it tunerd out to be some very basic XOR on the bottom address lines, surely done by a PAL near the 68000. One wonders why did they even bother to encrypt it, if it was so trivial to break (moreover, surely a PAL based encryption would have posed no problem for any bootlegger). + + +LEVELS: 12 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 3.19 MB / 11 files / 1.21 zip + +$end + + + +$info=supst839 +$mame +0.256 [TeamEurope, Roberto Fresca] + + +< Austria > + + +SETUP: + +- Turn ON Service Key (key F2). Press once Start key (key 1). + + +WIP: + +- 0.257: Added inputs and dipswitches for Super Stars [Roberto Fresca]. Added dipswitches 'DSW1', 'DSW2', 'Coin 1 (Muenzen 1)', 'Coin 2 (Muenzen 2)', 'Jackpot', 'Fruechtebonus', 'DSW7' and 'BH'. + +- 0.256: TeamEurope and Roberto Fresca added 'Super Stars (v839, encrypted)' (Fun World 1994) and clone 'Super Stars (v834, encrypted)'. Added preliminary XOR tables [Osso]. + + +Recommended Games (Gambling) + + +Romset: 192.5 kb / 5 files / 37.3 zip + +$end + + + +$info=supstarf +$mame +0.245 [PinMAME] + +0.185 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: jordigahan added Super Star (Recreativos Franco, set 1). Note: Complete dump with sound rom. Changed Super Star (Recreativos Franco) to clone 'Super Star (Recreativos Franco, set 2)'. Renamed (supstarf) to (supstarfa). + +- 0.236: Note (TODO): The ROM for the sound CPU is a bad dump. The 8035 should set itself up, then signal a rst(call 0024) to the 8085 which in turn sets up key indicators in RAM and enabling the machine to begin. With the bad dump, none of that can happen. Display circuits: i8259, 74164, 74159 and other bits. Default layout. Outputs (solenoids, lamps). Inputs (switches). NVRAM (5517 ram is battery-backed). Manual is missing a couple of pages [Robbbert]. + +- 0.215: Updated commented code to DEVCB3 syntax [Vas Crabb]. + +- 0.212: Simplified 8212 I/O Port read/write handlers [AJR]. + +- 0.205: Removed MCS48 and I8085A MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8212 MCFG macros [Ryan Holtz]. + +- 0.191: Renamed I8212 IRQ to INT to agree with Intel pin names. I8212 overhaul: Changed the mode setting from a line write to an input callback. This is based on the observation that MD is nearly always tied to either Vcc or GND on actual hardware. Make the mode a scoped enumeration. Added strobed write handler for input mode. This allows the device to be hooked up in supstarf in place of generic_latch_8_device. Added interrupt acknowledge callback for future use. Added extensive introductory comments [AJR]. + +- 0.185: AJR and Akiles500 added 'Super Star (Recreativos Franco)' (Recreativos Franco 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 20 kb / 2 files / 8.16 zip + +$end + + + +$info=supxevs +$mame +0.74u2 [?] + +0.66 [Testdriver] + + +WIP: + +- 0.248: Correct supxevs 'Bonus Life' dipswitch settings and added 'Hidden Password Screen' dipswitch settings [kmg]. + +- 0.247: Added 'Lives' and 'Bonus Life' DIP settings for Vs. Super Xevious. Removed as many modifications from the base VS. machine IO ports as possible for Vs. Super Xevious [kmg]. + +- 0.76: Pierpaolo Prazzoli fixed Vs. Super Xevious - Game now playable. Added dipswitches 'Coinage' and 'Color Palette'. Removed 3rd button and 2nd coin slot. + +- 16th October 2003: Pierpaolo Prazzoli fixed Vs. Super Xevious and Vs. Freedom Force in the VSNES driver. + +- 0.74u2: Added 'Vs. Super Xevious' (Namco 1986). + +- 0.66: Added (Testdriver) Vs. Super Xevious. + +- 20th May 1996: Dumped Vs. Super Xevious. + + +LEVELS: 10 + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 160.2 kb / 4 files / 77.0 zip + +$end + + + +$info=suratk +$mame +0.99u10 [Corrado Tomaselli] + +0.93 [Andreas Thorsen] + +0.36b4 [Nicola Salmoria] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Correct shadow color [hap]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp). Re-Added support for high priority shadows (emu\drawgfx.h + drawgfxt.ipp). Fixes graphic error with high priority shadows in tmnt2 and ssriders [hap]. Added callback for custom scrolling to emu\tilemap.cpp and added one to K052109 for its combined col/rowscroll (konami\k052109.cpp). This improved star field background scrolling and rotation in Surprise Attack [hap, Jim Westfall]. Changed VSync to 59.185606 Hz. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.243: Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Fixed/Cleanup K052109 tilemap scrolls, fixes missing star field background scrolling and rotation in Surprise Attack [MetalliC]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed KONAMI, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, K052109, K053244 and K053251 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.193: Robbbert changed visible area to 320x224 in Surprise Attack. + +- 0.154: kamilz and Tafoid added 'Bonus Quiz' dipswitch. Converted Surprise Attack to bankdev, added xtal and removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.144u7: Kanikani updated Surprise Attack dipswitches. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Surprise Attack. + +- 0.135u4: Fabio Priuli updated Surprise Attack to use Konami video devices. + +- 0.130u4: Aaron Giles merged memory maps in Surprise Attack. Removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.122u4: Pierpaolo Prazzoli fixed dipswitch name and rom check. Removed 3rd coin slot. + +- 0.99u10: Corrado Tomaselli added Surprise Attack (World ver. K). Renamed (suratk) to (suratka). + +- 0.93: Andreas Thorsen added Surprise Attack (Asia Ver L.). Changed (Japan ver. M) to clone 'Surprise Attack (Japan ver. M)'. Renamed (surpratk) to (suratkj). + +- 0.67: Changed description to 'Surprise Attack (Japan ver. M)'. + +- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc). + +- 0.36b4: Nicola Salmoria added 'Surprise Attack (Japan)' (Konami 1990). + +- 1st September 1999: Nicola sent in a driver for Surprise Attack. + + +STORY: + +- You are John Ryan, Code Name: Red Thunderbolt, Sergeant of a Special Task Force. Your mission is to neutralise the international terrorist organisation 'Black Dawn'. Which has taken over the Moonbase and Space Station 2CV6 and to defuse all the time bombs. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 1.25 MB / 6 files / 638.5 zip + +$end + + + +$info=sureshop +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Sure Shot (Pinball)' (Taito 1981). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 14 kb / 7 files / 9.79 zip + +$end + + + +$info=sureshot +$mame +0.129u1 [Mariusz Wojcieszek, Ranger_Lennier] + + +WIP: + +- 0.129u1: Mariusz Wojcieszek and Ranger_Lennier added 'Sure Shot' (SMS MFG CORP 1985). + + +Recommended Games: + +Sure Shot (older, dphl hardware) + + +Recommended Games (Gambling) + + +Romset: 36 kb / 5 files / 18.0 zip + +$end + + + +$info=sureshoto +$mame +0.135u3 [Roberto Fresca, Dumping Union] + + +WIP: + +- 0.277: Added support for dynamic size chars lines. That fixes the paytable shown in sureshoto, allowing to remove the imperfect graphics flags. Unified machine config. Added real colors [Roberto Fresca, Grull Osgo]. Removed n82s129n_1 prom ($100). + +- 0.276: Identified 'Draw Poker HI-LO (unknown, rev 1)' as Sure Shot. Added custom palette, buttons-lamps layout, inputs and machine config for Sure Shot. Promoted 'Sure Shot (older, dphl hardware)' to working [Roberto Fresca, Grull Osgo]. Added dipswitches '2 Wild Cues' and 'Test Mode'. Changed description to 'Sure Shot (older, dphl hardware)'. Renamed (dphlunka) to (sureshoto). + +- 0.135u3: Roberto Fresca and Dumping Union added 'Draw Poker HI-LO (unknown, rev 1)' (SMS Manufacturing Corp. 198?). + + +Recommended Games: + +Sure Shot + + +Recommended Games (Gambling) + + +Romset: 12.2 kb / 4 files / 5.58 zip + +$end + + + +$info=surfnsaf +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Surf'n Safari' (Gottlieb 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 640 kb / 5 files / 502.2 zip + +$end + + + +$info=surfplnt +$mame +0.79u2 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Surf Planet (version 1.0), Surf Planet (version 1.2) and Surf Planet (version 3.1). Added PLD ($0 - a_m_b2_4914_pal16l8.bin, c_deco_-i_pal16l8.bin and c_m.b1_4936_pal16l8.bin) dumps to Surf Planet and verify bruteforced ones [Josep Quingles, Recreativas.org]. + +- 0.258: Victor Fernandez added clone Surf Planet (version 2.0). Changed parent description to 'Surf Planet (version 4.1)' and clones (Version 3.0) to 'Surf Planet (version 3.0)' and (Version 4.0) to 'Surf Planet (version 4.0)'. + +- 0.230: jordigahan added clone Surf Planet (Version 3.0). + +- 0.227: Fixed gaelco_gae1_device channels init, fixes random crashes and possibly audio issues in Surf Planet (sound\gaelco.c) [O. Galibert]. + +- 7th December 2009: Mr. Do - Here is Surf Planet artwork that I had completed some time ago, but never got around to adding them in, thanks to Star Worlds Arcade. + +- 0.133u1: Renamed (surfpl40) to (surfplnt40). + +- 0.128u5: Smitdogg added clone 'Surf Planet (Version 4.0)'. Changed parent description to 'Surf Planet (Version 4.1)'. + +- 0.115u1: Couriersud fixed EEPROM handling in Surf Planet. + +- 0.105u3: Changed region user4/5 to gfx1/2. + +- 0.80: Aaron Giles made various Gaelco3D improvements, so Radikal Bikers and Surf Planet are fully playable now. Changed 68000 CPU1 clock speed to 15MHz and TMS32031 CPU2 to 60MHz. Added 3x DMA-driven DAC sound. Removed all 4x buttons and coin slots 2/3/4. + +- 2nd March 2004: Aaron Giles - After getting Radikal Bikers working well, I decided to figure out what was up with Surf Planet. Turns out they were relying on unspecified behavior of the TMS32031 by placing a CALL statement at the end of a repeat block. They tell you several times in the docs for the CPU never to do this, but hey, I guess if it works more power to them. With that fixed and some rendering tweaks, I'm currently getting about 30-50% of full speed on my 3GHz machine. If I turn off bilinear filtering and run at half resolution, both games are playable near 100%. Of course, I don't have the sound working yet, and that will kill the speed nicely (it's a DCS-like ADSP chip, sorry!). + +- 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! + +- 0.79u2: Aaron Giles added 'Surf Planet' (Gaelco 1997). + +- 2nd September 2003: Guru - Surf Planet (Gaelco 1997) arrived from Pelle. + + +LEVELS: 4 + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 30.5 MB / 18 files / 16.3 zip + +$end + + + +$info=surpr5 +$mame +0.228 [Ioannis Bampoulas] + + +WIP: + +- 0.228: Ioannis Bampoulas added 'Surprise 5 (Ver. 1.19)' (Cadillac Jack 1997). Note: Freeze on the double up side and when winning a bonus. Adjusted input [Osso]. + + +Recommended Games (Cards) + + +Romset: 3 MB / 6 files / 568.8 zip + +$end + + + +$info=survarts +$mame +0.96 [f205v, Brian Troha] + +0.57 [Luca Elia] + + +Bugs: + +- Some background graphics are misplaced. haynor666 (ID 07215) + + +WIP: + +- 0.148: ShouTime and Nosunosu added clone Survival Arts (Japan). Fixed 'Fatal Damage' dipswitch setting. + +- 0.133u1: Renamed (survartu) to (survartsu). + +- 0.106u6: Added PLD ($0 - gal16v8b.u5). + +- 0.97u5: Fixed rom names. Changed description to 'Survival Arts (World)'. + +- 0.96: Brian Troha added Survival Arts. Renamed (survarts) to (survartu). + +- 26th April 2005: f205v dumped Survival Arts (World). + +- 0.95u4: Brian Troha fixed dipswitches in Survival Arts. + +- 0.68: Added new 1MB sound3 roms. Added dipswitches 'Timer Speed', 'Damage Level', 'Difficulty' and 'Fatal Damage'. + +- 18th February 2003: Brian Troha fixed the size of some ROMs in the Survival Arts driver. + +- 0.62: Changed V60 CPU1 clock speed to 1333333 Hz. + +- 5th July 2002: Brian Troha re-submitted the Survival Arts CPU speed correction. + +- 18th May 2002: Brian Troha fixed the CPU frequency in Survival Arts. + +- 0.57: Luca Elia added 'Survival Arts (USA)' (Sammy (American) 1993). + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 23 MB / 16 files / 11.4 zip + +$end + + + +$info=survival +$mame +0.74u2 [Zsolt Vasvari] + +0.37b14 [Testdriver] + + +Artwork available + + +WIP: + +- 0.233: Guru added DIP locations. + +- 0.212: State BPROM type and verified colors for Survival [Brian Troha]. Fixed rom names. + +- 0.126: Nuapete fixed possible 64-bit crash/hang with Survival (video\phoenix.c). + +- 0.125u7: Nuapete fixed Survival - Game now playable. There is a 14 pin part (Protection) connected to the 8910 Port B D0 labeled DL57S22. Inputs are demangled at 0x1ae6-0x1b04 using the table at 0x1b26 and bit 0 of the data from the AY8910 port B. The equation is: input = map[input] + ay_data + b@437c (b@437c is set and cleared elsewhere in the code, but is always 0 during the demangling). A routine at 0x2f31 checks for incorrect AY8910 port B data. Incorrect values increment an error counter at 0x4396 which causes bad sprites and will kill the game after a specified number of errors. For input & 0xf0 == 0 or 2 or 4, AY8910 port B must have bit 0 cleared. For all other joystick bits, it must be set. Another routine at 0x02bc checks for bad SID data, and increments the same error counter and cancels certain joystick input. The hiscore data entry routine at 0x2fd8 requires unmangled inputs at 0x3094. This could explain the significance of the loop where the joystick inputs are read for gameplay at 0x2006-0x202a. The code waits here for two consecutive identical reads from the AY8910. This probably means there's a third read of raw data with some or all of the otherwise unused bits 1-7 on the AY8910 port B set to distinguish it from a gameplay read (see video\phoenix.c). + +- 0.122u7: Survival updates [Couriersud]: Palette from schematics (resnet.h). Changed 8085A CPU1 clock speed to 5.5MHz and VSync to 61.035156 Hz. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Survival. + +- 0.74u2: Zsolt Vasvari added Survival (Rock-ola 1982). + +- 0.37b14: Zsolt Vasvari added (Testdriver) Survival. TODO: Protection. Check CPU/AY8910 clocks. Check background visibile area. When the background scrolls up, it currently shows below the top and bottom of the border of the play area. + +- 1st April 2001: Zsolt Vasvari added Survival to the Phoenix driver, but that game isn't working either due to unemulated protection. Protection: There is a 14 pin part connected to the 8910 Port B D0 labeled DL57S22. There is a loop at $2002 that reads the player controls -- the game sits in this loop as long as Port B changes. Also, Port B seems to invert the input bits, and the game checks for this at $2f32. The game also uses the RIM instruction a lot, that's purpose is unclear, as the result doesn't seem to be used (even when it's stored, the result is never read again). I would think that this advances the protection chip somehow, but isn't RIM a read only operation? - Check background visibile area. When the background scrolls up, it currently shows below the top and bottom of the border of the play area. + + +LEVELS: 7 (endless) + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 24.5 kb / 14 files / 16.1 zip + +$end + + + +$info=susanita +$mame +0.223 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.278: Added PIC16C56 dump from Mueve [ClawGrip]. + +- 0.225: Added PIC16C56 device. This was decapped and dumped for donpepito, should be the same but marking it as bad dump for overcautiousness [CAPS0ff, ClawGrip, Victor Fernandez]. Added dipswitches 'Demo Sounds', 'Game Time' and 'Coinage'. + +- 0.224: Changed description to 'Susanita'. + +- 0.223: Victor Fernandez and ClawGrip added 'Susanita tiene un raton' (Gaelco 199?). + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 264 kb / 2 files / 185.5 zip + +$end + + + +$info=sushibar +$mame +0.173 [Colour Thief, Ryan Holtz, Smitdogg, JordanRom, Mucci, F. Marsaud, King Hanco, Sonic, B. Munger, R. Gatto, Bigster, Dullaron, brizzo, ShouTime, MetalliC, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.240: Added Japanese title [Michael Sanborn]. Changed description to 'Sushi Bar / Toretore! Sushi'. + +- 0.213: Removed julie_dev.bin Atomiswave key. + +- 0.173: Added 'Sushi Bar' (Sammy 2003). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 48 MB / 6 files / 31.5 zip + +$end + + + +$info=sushimar +$mame +0.161 [Anonymous, Luca Elia] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.161: Anonymous and Luca Elia added 'Itazura Daisuki! Sushimaru Kun' (Sigma 1997). + +- 8th April 2015: Luca Elia - An anonyMous (sic) contributor has kindly submitted dumps for 5 (!) games at once, all running on Sigma hardware. They are medal games for kids that, albeit offering very little in terms of gameplay (most amount to a brief and intense button mashing), do provide some form of entertainment thanks to their bright and large graphics featuring amusing cartoony characters in typical Japanese style. In the past I covered several other games from this platform, including many by Sammy (one two three four five and six). The earlier game is Minna Atsumare! Dodge Hero (1997), where you try to hit with a volleyball one of your class mates, possibly the bearer of the highest number, which translates in an equal amount of medals hopping out of the cab. The next new game is Itazura Daisuki! Sushimaru Kun (1997). You pick one of the three improbable customers, and bet on tricking him/her with some hot sushi (!?). On to Burning Sanrinsya - Burning Tricycle (1997). You bet for medals on the winner of a wacky tricycle race involving cute animals. The following game, Transformer Beast Wars II (1998), is based on the popular Hasbro franchise. You have three buttons (punch, kick and guard) to fight you opponent, in a fashion more akin to Rock-Paper-Scissors than a real beat'em up. Finally Minna Ganbare! Dash Hero (2000) is, as you can guess, an exercise in button bashing to win a sprint race (as gambling games go, though, the actual pay-out rate is fixed by the operator). Having this many games in sigmab98 driver is nice, since it helps improving the quality of the emulation. New games with different code bases can make use of previously unused features of the hardware or exploit the emulated ones in an unprecedented way, which then requires a more faithful emulation. For instance, I found a video (original) of a few of these games being played on the actual cabs (which, by the way, are part of their appeal) and, despite the low resolution, it indeed highlights an unemulated sprites rotation effect in PEPSI Man (when falling). Thanks to anonyMous and Yasu. + + +Recommended Games (Medal) + + +Romset: 1.62 MB / 4 files / 532.8 zip + +$end + + + +$info=sutjarod +$mame +0.268 [Taksangs, David Haywood] + + +< Korea > + + +WIP: + +- 0.274: Changed description to 'Sutjaro Haeyo Deluxe (Korea)'. + +- 0.268: Taksangs and David Haywood added 'Sutjaro Haeyo Deluxe' (SemiCom 1996). + + +Recommended Games (Gambling) + + +Romset: 1.31 MB / 7 files / 369.5 zip + +$end + + + +$info=suzuk8h2 +$mame +0.70u4 [Phil Stroffolino, Guru, Vernon C. Brooks] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.234: Use namco_c355spr_device built in sprite buffering to pevent flickering gfx in Suzuka 8 Hours 2. Added Namco posirq kludge needed for Suzuka 8 Hours 2 tunnels (see 2nd attract demo) [David Haywood]. + +- 0.232: Added Namco C140 sample status readback, fixes engine sound in Suzuka 8 Hours, Final Lap and Four Trax game series [Angelo Salese]. Removed imperfect sound flag [hap]. Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain) [David Haywood]. + +- 0.202: Removed roms c68.3d and sys2c68.3f. Replaced HD63705 CPU4 with M37450 (8192000 Hz). + +- 0.153: Changed description to 'Suzuka 8 Hours 2 (World, Rev B)' and clone (Japan) to 'Suzuka 8 Hours 2 (Japan, Rev B)'. + +- 0.149: ShouTime and The Dumping Union added clone Suzuka 8 Hours 2 (Japan). + +- 0.130u2: Removed 2nd Player. + +- 0.113: Replaced Dial with Paddle. + +- 0.103u3: Fixed rom names. Changed description to 'Suzuka 8 Hours 2 (World)'. + +- 0.97u1: Phil Stroffolino fixed road colors in the Suzuka games. Added user3 PROM ($0 - 256 bytes). + +- 0.77u2: Added 'System is Status Monitor' dipswitch. + +- 0.70u5: Replaced Dial control with stick. Added new sound1 rom ($0 - voices). + +- 0.70u4: Phil Stroffolino added 'Suzuka 8 Hours 2 (Japan)' (Namco 1993). + +- 20th September 2002: Phil Stroffolino improved the road generator and NB1-style sprites in the Namco System 2 driver, making Lucky and Wild and Suzuka 8 Hours 2 playable, with thanks to jonwil for replacing protection patches with key chip emulation. + +- 0.36RC1: Added (Testdriver) Suzuka 8 Hours (Japan). + +- 22nd February 2000: Vernon C. Brooks added Suzuka 8 Hours 2 to the Namco System 2 driver, but like the other racing games, it's unplayable. Guru - Fixed the Char layer and now it looks much better. Still no title or bike gfx. + +- 21st February 2000: Guru - Added Suzuka 8 Hours 2 to the source but it won't get past the test mode. Vernon C. Brooks fixed some protection issues and now Suzuka 8 Hours 2 comes up, though it is far from working. No Title gfx, no bike gfx, no controls (like most of the non-working System 2 games). As well as that the roadway code is not implimented yet in all the system 2 driving/racing games. It's a start though... + +- 19th February 2000: Guru - Dumped some more roms including Suzuka 8 Hours 2. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 12.1 MB / 29 files / 3.05 zip + +$end + + + +$info=suzuka8h +$mame +0.74u2 [Dang_Spot] + +0.70u4 [Phil Stroffolino] + + +WIP: + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.234: Use extra bit on x coordinate (video\namcos2_sprite.cpp), prevents large oversized bad sprites in Suzuka 8 Hours [David Haywood]. + +- 0.232: Added Namco C140 sample status readback, fixes engine sound in Suzuka 8 Hours, Final Lap and Four Trax game series [Angelo Salese]. Removed imperfect sound flag [hap]. Tweak road position in Final Lap/2/3, Suzuka 8 Hours/2 and Lucky & Wild to better match hardware videos (Four Trax is uncertain) [David Haywood]. + +- 0.202: Removed roms sys2mcpu.bin and sys2c65c.bin. Replaced HD63705 CPU4 with M37450 (8192000 Hz). + +- 0.159: hap added GAME_REQUIRES_ARTWORK flag to Suzuka 8 Hours. + +- 0.153: Changed description to 'Suzuka 8 Hours (World, Rev C)' and clone (Japan) to 'Suzuka 8 Hours (Japan, Rev B)'. + +- 0.133u1: Renamed (suzuk8hj) to (suzuka8hj). + +- 0.130u2: Removed 2nd Player. + +- 0.113: Replaced Dial with Paddle. + +- 0.97u3: Changed description to 'Suzuka 8 Hours (World)'. + +- 0.97u1: Phil Stroffolino fixed road colors in the Suzuka games. Added user3 PROM ($0 - 256 bytes). + +- 0.77u2: Added 'System is Status Monitor' dipswitch. + +- 0.74u2: Dang_Spot added Suzuka 8 Hours (World?). Renamed (suzuka8h) to (suzuk8hj). + +- 28th September 2003: Dang_Spot added the correct ROMs to Suzuka 8 Hours, making it work though with some graphics glitches. + +- 0.70u5: Replaced Dial control with stick. + +- 0.70u4: Phil Stroffolino added 'Suzuka 8 Hours (Japan)' (Namco 1992). Not working due to bad/missing roms and/or incomplete emulation but enabled anyway. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 8.38 MB / 23 files / 1.92 zip + +$end + + + +$info=suzume +$mame +0.66 [Nicola Salmoria] + +0.62 [Testdriver] + + +< Japan > + + +WIP: + +- 0.130: Changed visible area to 256x240. + +- 0.106u6: Luca Elia fixed Watashiha Suzumechan - Game now playable. Added 'Girls' dipswitch. + +- 18th June 2006: Luca Elia - Fixed the interrupts mechanism in Watashiha Suzumechan, so that it's now playable (you could not coin up before). + +- 0.66: Nicola Salmoria added 'Watashiha Suzumechan (Japan)' (Dyna Electronics 1986). + +- 0.62: Nicola Salmoria added (Testdriver) Watashiha Suzumechan. + +- 11th November 2002: Nicola Salmoria fixed the banking in Don Den Mahjong and added Watashiwa Suzumechan to the Royal Mahjong driver, but they aren't playable due to lack of correct input ports. + +- 27th October 2000: Uki from Team Japump dumped Watashiha Suzumechan (Japan) (c)1986 Dyna Electronics. + + +Recommended Games (Mahjong) + + +Romset: 184 kb / 12 files / 73.1 zip + +$end + + + +$info=sv1pf434 +$mame +0.254 [PEPlus] + + +WIP: + +- 0.254: Dam0 and Heihachi_73 added 'Sovereign (1PF434A3) Fantasy' (IGT - International Game Technology 1992). Note: Sovereign boards (Australia). Different PCB layout and IC locations compared to regular PE+. Also makes an alarm sound most likely related to the door. + + +Recommended Games (Gambling) + + +Romset: 192.2 kb / 6 files / 42.6 zip + +$end + + + +$info=svc +$mame +0.103u2 [http://neosource.1emulation.com/forums/] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'SNK vs. Capcom - SVC Chaos (NGM-2690 ~ NGH-2690)'. + +- 0.143u6: Changed description to 'SNK vs. Capcom - SVC Chaos (NGM-2690)(NGH-2690)'. + +- 0.138u3: Changed description to 'SNK vs. Capcom - SVC Chaos'. + +- 0.127u5: Removed 269-m1_decrypted.bin audio rom. + +- 0.122u8: Changed description of clones (set 1, bootleg) to 'SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 1)' and (set 2, bootleg) to 'SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 2)'. + +- 0.120: Johnboy removed MVS tag, only one version exists (AES/MVS/PCB). Changed description to 'SNK vs. CAPCOM SVC CHAOS' and clone (MVS) (bootleg) to 'SNK vs. CAPCOM SVC CHAOS (bootleg)'. + +- 0.116u2: Added new cpu2 and user3 roms. Changed description to 'SNK vs. CAPCOM SVC CHAOS'. + +- 0.103u5: Razoola and David Haywood added clones SNK vs Capcom (MVS) (bootleg), SNK vs Capcom Plus (set 1, bootleg), SNK vs Capcom Plus (set 2, bootleg) and SNK vs Capcom Super Plus (bootleg). + +- 0.103u3: Changed description of 'SvC Chaos - SNK vs Capcom (set 2)' to 'SvC Chaos - SNK vs Capcom (MVS)'. Renamed (svchaosa) to (svc). + +- 0.103u2: NEOsource added 'SvC Chaos - SNK vs Capcom (set 2)' (Playmore 2003). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* RAINE + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 88.5 MB / 13 files / 78.4 zip + +$end + + + +$info=svcpcb +$mame +0.103u2 [http://neosource.1emulation.com/forums/] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.274: Changed description to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, NEO-MVH MVO PCB)' and clone (JAMMA PCB, set 2) to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, NEO-MVH MVOB PCB)'. + +- 0.206: Osso fixed cracking/distortion/buzzing sound in SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1). + +- 0.184: Fixed rom names. + +- 0.151: Removed 'Region' dipswitch. + +- 0.138u3: Changed description to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)' and clone (JAMMA PCB, set 2) to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2)'. + +- 0.127u5: Removed 269-m1_decrypted.bin audio rom. + +- 0.122u8: Changed description to 'SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1)'. + +- 0.116u2: Added new 512k cpu2 roms. Changed description to 'SNK vs. CAPCOM SVC CHAOS'. + +- 0.105u4: Mame32Plus added clone 'SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2)'. Alternate PCB version, this one has the same program roms as the MVS set and different GFX / Sound rom arrangements. + +- 0.103u5: Added new 269-bios.bin BIOS rom. Removed clone 'SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB)'. Changed description to 'SvC Chaos - SNK vs Capcom (JAMMA PCB)'. + +- 0.103u3: Added clone SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB). Changed description of 'SvC Chaos - SNK vs Capcom (set 1)' to 'SvC Chaos - SNK vs Capcom (Asia, JAMMA PCB)'. Renamed (svcchaos) to (svcpcb). + +- 0.103u2: NEOsource added 'SvC Chaos - SNK vs Capcom (set 1)' (Playmore 2003). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Kawaks + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 113.2 MB / 9 files / 87.0 zip + +$end + + + +$info=svf +$mame +0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +WIP: + +- 0.214: Changed description of clone (US) to 'Super Visual Soccer: Sega Cup (US, Rev A)'. + +- 0.181: Gerald (Coy) added clone Super Visual Football: European Sega Cup. Changed parent description to 'Super Visual Football: European Sega Cup (Rev A)'. + +- 0.174: Alex Cmaylo added clone The J.League 1994 (Japan, Rev A). Renamed (jleague) to (jleagueo). + +- 0.140u2: Fixed rom names. + +- 0.101u5: Anonymous fixed J. League protection workarounds so they work for 2 player games as well. + +- 0.101u4: Anonymous fixed protection in clone 'The J.League 1994 (Japan)' - Game now playable. + +- 0.78: Changed description to 'Super Visual Football: European Sega Cup' and clones (US?) to 'Super Visual Soccer: Sega Cup (US)' and 'The J.League 94 (Japan)' to 'The J.League 1994 (Japan)'. + +- 9th April 2003: David Haywood fixed playfield in Super Visual Football. + +- 0.64: Added clone Super Visual Soccer (US?). + +- 0.63: Added 'Super Visual Football' (Sega 1994) and clone The J.League 94 (Japan). + +- 12th January 2003: Guru - Arrived and dumped Super Visual Soccer (Sega 1994, System32). Thanks to Malcolm McKay. + +- 8th January 2003: David Haywood added another clone of Super Visual Football called The J.League 94 to the Sega System 32 driver. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 22.4 MB / 18 files / 6.67 zip + +$end + + + +$info=svg +$mame +0.130u2 [?] + + +< China > + + +WIP: + +- 0.235: XeD added clone S.V.G. - Spectral vs Generation / Sheng Mo Shiji (M68k label V101HK) (ARM label V101HK, ROM 06/20/05 S.V.G V100). Note: 68k label was 101 but it's same as v100. + +- 0.198: Changed description to 'S.V.G. - Spectral vs Generation / Sheng Mo Shiji (M68k label V200) (ARM label V200, ROM 10/11/05 S.V.G V201)' and clones (ARM label V100JP, ROM 05/12/05 S.V.G V100) to 'S.V.G. - Spectral vs Generation / Sheng Mo Shiji (M68k label V100JP) (ARM label V100JP, ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB)' and (ARM label V101TW, ROM 06/20/05 S.V.G V100) to 'S.V.G. - Spectral vs Generation / Sheng Mo Shiji (M68k label V101TW) (ARM label V101TW, ROM 06/20/05 S.V.G V100)'. + +- 0.156: ShouTime added clone S.V.G. - Spectral vs Generation (M68k label V101TW) (ARM label V101TW, ROM 06/20/05 S.V.G V100). Internal ROM isn't dumped at all for now, using one from Japan PCB but it crashes on special moves. Rom Labels are all V101, internal ROM strings are all V100, because IGS. Changed description of clone (ARM label V100JP ROM 05/12/05 S.V.G V100) to 'S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP, ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB)'. + +- 0.153: rtw, iq_132 and David Haywood fixed S.V.G. - Game now playable. Added proper internal rom to 'svg' parent set, it resets on coin now, need to investigate. Added 'Region' configuration. + +- 0.152: Added speedups and igs027a rom to clone (M68k label V100JP), marked as working [rtw, David Haywood]. Kludged parent svg set to boot using svgpcb internal rom, don't consider this working due to various issues, but it will help with extracting the real rom later [David Haywood]. Changed ARM7 CPU3 clock speed to 33MHz. Changed description of clone (M68k label V100JP) to 'S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB)'. + +- 0.145u5: Yohji, Layne, J. Wilke, Dave France, Smitdogg and The Dumping Union added clone S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP ROM 05/12/05 S.V.G V100) (JAMMA PCB). Added preliminary decryption to clone svgpcb [iq132]. Changed ARM7 CPU3 clock speed to 33333333 Hz. Changed parent description to 'S.V.G. - Spectral vs Generation (M68k label V200) (ARM label V200, ROM 10/11/05 S.V.G V201)'. + +- 15th March 2012: Smitdogg - We got the original (version 1) Spectral Vs. Generation board. It looks like they did a hardware and software change when it moved to version 2 (which is in MAME already). + +- 0.130u3: Changed description to 'S.V.G. - Spectral vs Generation (ver. 200)'. + +- 0.130u2: Added 'Spectral VS Generation' (IGS 2005). + +- 18th March 2006: Guru - Spectral vs Generation arrived late yesterday from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 66.5 MB / 13 files / 23.9 zip + +$end + + + +$info=svolley +$mame +0.37b1 [Aaron Giles] + + +WIP: + +- 0.259: Domenico Cervini added clone Super Volleyball (US). Note: VS-68K-2 (H2) PCB, same PCB as the svolley set but this has some MASK ROMs. Shows for use in Japan disclaimer but has English text and makes you play as the USA like svolleyu, but no Data East license [Osso]. Changed description of clone (US) to 'Super Volleyball (US, Data East license)'. + +- 0.218: Very preliminary sound for clone Super Volleyball (bootleg). Needs correct sound latch hook up and hook up of the OKI M5205 [Osso]. + +- 0.189: Document some V-System C7-01 GGA pins and clocks. Soundlatch modernization. Clock all Video System GGAs [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA. Memory unit masking and address mirroring fixes: Fixed a bug which effectively treated AM_MIRROR as AM_SELECT when applied to a single-address range mirrored into a contiguous block. The automatic expansion of zero address masks now only applies to those stemming from (default) configuration, not from optimization (This allows the assertion in latch8_device to be reinstated). Fixed a bug where AM_SELECT applied to narrow-width handlers with a submaximal number of subunits would select the wrong address bits or none at all (This allows rpunch_gga_w to be WRITE8 as intended). Added more stringent appropriateness checking of unit masks for narrow-width handlers [AJR]. + +- 0.154: Improved layer alignments with video reference. Fixed some missing gfx in Super Volleyball by adding ROM_RELOAD, these mirrors are needed for the player hints to display. Fixed rom loading in clone Super Volleyball (US). This fixes arrow and confettis missing in svolley, svolleyk and svolleyu and red arrow indicator doesn't appear in svolleyk [David Haywood]. Added working save states to the Rabbit Punch driver [Osso]. + +- 0.148u5: Renamed (spikes91a) to (svolleybl). + +- 0.147u2: 'spikes91a' is clearly a bootleg of super volleyball, not power spikes (I'm not even sure where the spikes91 name comes from on this set, it still has the Super Volleyball title screen). Anyway, moved it to the more appropriate driver and decoded the gfx on it, still needs work due to other changes on the bootleg [David Haywood]. Changed '1991 Spikes (Italian bootleg, set 2)' from a clone of 'Power Spikes' to clone 'Super Volleyball (bootleg)'. + +- 0.130: Aaron Giles merged memory maps in the Rabbit Punch driver. + +- 0.122: Sonikos cleaned up input ports in the Rabbit Punch driver. + +- 0.91u1: David Haywood fixed missing net in Super Volleyball (svolley37b12yel). + +- 0.62: Added clone Super Volleyball (US). + +- 27th August 2002: Stephane Humbert added the US version to the Super Volleyball driver. + +- 31st July 2000: Guru - Dumped Volleyball (alt, Video systems). + +- 0.37b1: Aaron Giles added 'Super Volleyball (Japan)' (V-System Co. 1989) and clone (Korea). + +- 2nd April 2000: Aaron Giles added Super Volleyball to the Rabbit Punch driver. + +- 19th November 1999: Carlos A. Lozano Baides has made a preliminary driver for Super Volley Ball, but it's still got several problems. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 1.25 MB / 23 files / 362.0 zip + +$end + + + +$info=sw1000xg +$mame + +DEVICE: + +Yamaha SW1000XG + + +ROMS: + +1.06.06_xv561d0.ic102 (1MB maincpu) + +1.06.01_xv561d0.ic102 (1MB maincpu) + +1.05.02_xv561d0.ic102 (1MB maincpu) + +1.05.00_xv561d0.ic102 (1MB maincpu) + +1.04.00_xv561d0.ic102 (1MB maincpu) + +1.00.00_xv561a0.ic102 (1MB maincpu) + +xv389a0.ic122 (8MB swp30) + +xv390a0.ic121 (8MB swp30) + +xt445a0-828.ic124 (2MB swp30) + +xt461a0-829.ic123 (2MB swp30) + + +WIP: + +- 0.263: Added the very first firmware version (BIOS 1.00) [O. Galibert]. + +- 0.262: Added 'Yamaha SW1000XG' device (bus\pci\sw1000xg.cpp). + +$end + + + +$info=swa +$mame +0.213 [coolmod, Mike Moffitt, Phil Bennett] + +0.81u1 [Olivier Galibert] + + +Artwork available + + +Bugs: + +- swa, swaj: Radar does not function. Sarn (ID 07699) + +- Crashes with access violation toward the end of final stage. georgc3 (ID 07541) + +- swa, swaj: Pedal (throttle) input is off-center. mmarino4 (ID 07529) + +- 'Arcade' is not necessary in the title of this game. J.J.Boy (ID 06026) + + +WIP: + +- 0.285: Merged wayward speakers [O. Galibert]. + +- 0.221: Improved analog range for throttle [R. Belmont]. + +- 0.218: Added MACHINE_IMPERFECT_GRAPHICS and MACHINE_IMPERFECT_CONTROLS to Star Wars Arcade. Note: After recent changes, ship models periodically disappear for a frame or two during attract mode and while in-game. There are indeterminate issues with the analog controls in-game [Ryan Holtz]. + +- 29th December 2019: Mr. Do - Now that Sega's Star Wars Arcade is working in MAME, it seems only right to add the really cool control panel artwork. Man, how I wish I had kept all the pics I took back when I was working on the Control Panel project. The final version of that pic was only 1000px wide. I did what I could for now; if anyone happens to live in vicinity of the Galloping Ghost Arcade, they have the game there. If you are really good with a camera, I would love a newer version of this pic, at the same angle, just way better resolution, if possible. + +- 0.217: Added the SWA internal TGP program, drop the HLE. Slightly hacky background color fix - Game now playable [O. Galibert]. Added MB86233 (16MHz) CPU3 and 315-5711.bin tgp_copro rom. + +- 0.213: coolmod, Mike Moffitt and Phil Bennett added Star Wars Arcade (US). Redumped TGP rom mpr-16477.27 and fixed rom locations [Phil Bennett]. Changed 'Star Wars Arcade' to clone 'Star Wars Arcade (Japan)'. Renamed (swa) to (swaj). + +- 24th August 2019: Smitdogg - coolmod dumped the ever elusive Model 1 Star Wars USA version. + +- 31st October 2018: Smitdogg - coolmod dumped a prototype of Star Wars Arcade that has only 2 of the scenarios seen in the final game and with many things different and with a "COMING SOON" at the end of the game. + +- 0.202: Fixed crashes due to reading from nonexistent memory region. This fixes swa crashes with access violation after a while [AJR]. + +- 0.198: Phil Bennett redumped epr14869b.25 used by Virtua Fighter and Star Wars Arcade (machine\model1io.cpp). Added 24x 'Unused' dipswitches. + +- 0.197: Map outputs and coin counter [Dirk Best]. Added Z80 (4MHz) CPU2. Added new 315-5572.bin rom. Fixed rom names. + +- 0.196: Removed Z80 (8MHz) CPU3. + +- 0.187: Readded TGP roms 315-5571.bin and 315-5572.bin. + +- 0.186: Implement workaround for race condition in Model 1 and fixed Star Wars Arcade shows an error message before booting, due to the I/O board not being emulated properly in the first place [AJR]. + +- 0.185: Removed roms 315-5571.bin and 315-5572.bin. + +- 0.173: Inverted normal/point (ftab_swa; machine\model1.c) [O. Galibert]. + +- 0.148: De-skeletonized Sega Z80 type Digital Sound Board, hooked up to Star Wars Arcade [R. Belmont, O. Galibert]. Changed Z80 CPU3 clock speed to 4MHz. Added 'Sega Z80-based Digital Sound Board' sound. Changed region ymz770 to mpeg. + +- 0.145: Added skeleton device for Z80 version of the MPEG sound board. No playback, just running the Z80. Fixed YMZ770 rom loading in Star Wars Arcade [R. Belmont]. Added Z80 (1MHz) CPU3. + +- 0.129: Aaron Giles fixed access violation with -debug in Star Wars Arcade. + +- 0.86u4: Added sound to SWA [R. Belmont]. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 sound. Added missing cpu2/3 and sound1/2/3 roms and a new user1 rom ($2). + +- 8th September 2004: R. Belmont - Fixed a few previously unknown things about the Model 1 sound board that SWA was picky about. Both music and sound effects are fully supported, but only sound effects play due to MPEG patent restrictions. Thanks to ElSemi for decrypt info on the SWA music ROMs. + +- 0.85u2: Changed region cpu1 to user2. + +- 15th April 2004: R. Belmont added full sound and music to the Sega Model 1 driver, but Star Wars Arcade is missing the sound ROMs. + +- 0.81u1: Olivier Galibert added 'Star Wars Arcade' (Sega 1993). + +- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. + + +Other Emulators: + +* Modeler + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Movie / TV / Comic) + + +Romset: 28.6 MB / 31 files / 14.5 zip + +$end + + + +$info=swat +$mame +0.34b3 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.275: Changed SWAT to 4-way joystick [Greg Kennedy, hap]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.127u5: Replaced 4-way Joystick with 8-way Joystick. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'SWAT (315-5048)'. + +- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for SWAT (sharply vectored by Zorg). + +- 0.68: Changed Z80 CPU1 clock speed to 4MHz. + +- 0.58: Added dipswitches 'Unused SW 0-6' and 'Unused SW 0-7'. + +- 0.34b7: Howie Cohen added high score saving to SWAT. + +- 0.34b3: Nicola Salmoria added 'SWAT' (Coreland / Sega 1984). + +- 7th September 1998: J-ROM dumped SWAT (315-5048) (c)1984 SEGA/CORELAND. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Romset: 136.2 kb / 16 files / 56.2 zip + +$end + + + +$info=swatpolc +$mame +0.125u5 [Brian Troha] + + +WIP: + +- 0.143u6: Changed description to 'SWAT Police'. + +- 19th June 2008: David Haywood - As pointed out on MAMEworld, the backgrounds used in Swat Police shown on my pages here have all been lifted from other games, mostly it would seem NeoGeo ones. (I think some of the explosions are taken from Metal Slug too). So... here's the fun part, can anybody tell me where the rest of the graphics come from? + +- 0.125u5: Brian Troha added 'SWAT Police ' (ESD 2001). + +- 11th June 2008: David Haywood - Brian added Swat Police, but it uses one of the layers in a different way to the other ESD games on the driver so I fixed it. Easy to guess because the hardware is clearly still derived from Tumble Pop (just less obviously than Jumping Pop etc.). It's a Korean game with gameplay like Cabal etc. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 7.50 MB / 11 files / 2.00 zip + +$end + + + +$info=swcourt +$mame +0.103 [Stefan Lindberg] + +0.37b14 [Phil Stroffolino] + +0.37b12 [Testdriver] + + +WIP: + +- 0.194: Hammy and The Dumping Union added clone Super World Court (World, bootleg). Note: This bootleg is running on the older type rom board (Cosmo Gang etc). Super World Court normally runs on the newer type 'B' board with extra chip at 6J. It has a small PCB replacement keycus with a 74hc4060, LS04 and 2 chips with the ID scratched (possibly PAL chips). Program ROMs are almost identical. + +- 0.127u4: Replaced M37710 CPU2 with M37702. + +- 0.125u4: Changed C140 clock speed to 44100 Hz. + +- 0.124u1: Pierpaolo Prazzoli fixed strange sprites cutting on the edge of screen. + +- 5th January 2006: R. Belmont - I now have Super World Court running mostly happily with the real MCU emulation, including inputs, coinage and emulated sound and music. Once the remaining issues have settled out (sample addressing in the music is weird). I'll hit the other NA-1 games and submit. + +- 2nd January 2006: Charles MacDonald - I've been running tests on the Namco NA-1 hardware over the last few days, and figured out how to dump the internal ROM of the M37702 MCU used in Super World Court. The BIOS has a function where code can be copied from the 68000 side over to MCU RAM and executed, making it quite insecure. I wrote a program that copies a portion of the M37702 memory to shared RAM, and the 68000 can change and run the program in a loop to read any part of the MCU address space. I think the same technique will work for other NA-1 games; at least what I've seen in MAME is that a number of them also upload code fragments for the MCU to use. For other types of Namco hardware that use the M37702, it's highly dependant on what services the MCU makes available. Also, now that the BIOS can be examined and user code can be executed on the MCU side for testing, maybe the NA-1 sound hardware (integrated in the multiple purpose 219 chip) will get figured out. Though the existing simulation of the NA-1 sound hardware is remarkably good. + +- 0.103: Stefan Lindberg added Super World Court (World). Renamed (swcourt) to (swcourtj). + +- 24th December 2005: Dumping Project - We grabbed Super World Court (English version). + +- 0.37b14: Phil Stroffolino added 'Super World Court (Japan)' (Namco 1992). + +- 0.37b12: Phil Stroffolino added (Testdriver) Super World Court. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 6 MB / 8 files / 1.31 zip + +$end + + + +$info=swe1pb +$mame +0.148u4 [PinMAME] + + +WIP: + +- 0.240: Added DCS roms to 'Pinball 2000: Star Wars Episode 1' [Erik van Son, Robbbert]. + +- 0.226: Added keyboard control. + +- 0.148u4: R. Belmont, Jose Renato Castro Milanez added 'Pinball 2000: Star Wars Episode 1' (Midway 1999). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 73.3 MB / 13 files / 57.9 zip + +$end + + + +$info=sweethrt +$mame +0.253 [Recreativos Piscis] + + +WIP: + +- 0.253: Recreativos Piscis added 'Sweetheart' (NMK 1996). + + +Recommended Games (Medal) + + +Romset: 2.06 MB / 5 files / 1.16 zip + +$end + + + +$info=sweetl +$mame +0.130u1 [?] + + +WIP: + +- 0.207: MetalliC added clone Sweet Life (090720 Entertainment). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.139u3: Added clone Sweet Life (070412 Russia). Changed parent description to 'Sweet Life (041220 World)' and clones (041220, backdoor) to 'Sweet Life (bootleg, 041220, backdoor)' and (041220, banking address hack, changed version text) to 'Sweet Life (bootleg, 041220, banking address hack, changed version text)'. + +- 0.134u3: Added clone Sweet Life (041220, banking address hack, changed version text). Changed parent description to 'Sweet Life (041220)' and clone (041220, set 2) to 'Sweet Life (041220, backdoor)'. + +- 0.133u3: Added clone Sweet Life (041220, set 2). Changed parent description to 'Sweet Life (041220, set 1)'. + +- 0.130u1: Added 'Sweet Life (041220)' (Igrosoft 2004). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.67 zip + +$end + + + +$info=sweetl2 +$mame +0.140u3 [?] + + +WIP: + +- 0.240: Anonymous and MetalliC added clones Sweet Life 2 (100408 Entertainment X), Sweet Life 2 (101209 Entertainment N), Sweet Life 2 (110111 Entertainment A), Sweet Life 2 (110124 Entertainment A), Sweet Life 2 (110204 Entertainment A), Sweet Life 2 (110311 Entertainment B), Sweet Life 2 (110411 Entertainment C) and Sweet Life 2 (140526 Entertainment B). + +- 0.194: Added M48T35 factory defaults rom. + +- 0.146u5: Added clones Sweet Life 2 (090525 Lottery) and Sweet Life 2 (090812 Entertainment). + +- 0.142u3: Added clones Sweet Life 2 (080320 World), (bootleg, 080320, banking address hack set 1), (bootleg, 080320, banking address hack set 2), (bootleg, 080320, LOTTOGAME (I)) and (bootleg, 080320, VIDEO GAME-1 MD01). + +- 0.140u3: Added 'Sweet Life 2 (071217 Russia)' (Igrosoft 2007). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 4.28 MB / 10 files / 1.62 zip + +$end + + + +$info=sweetld4 +$mame +0.254 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/Zj8_RRGlCI4 + + +WIP: + +- 0.254: Darksoft and TeamEurope added 'Sweet Land 4 Bright (ver 2004.9.29)' (Namco 2004). Map RTC and added stub mapping for LCDC [AJR]. Identified set [negunma]. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 2.50 MB / 2 files / 1.43 zip + +$end + + + +$info=sweetlnd +$mame +0.217 [Anonymous] + + +NOTE: + +- YouTube: https://youtu.be/hW4nNTaRUXM + + +WIP: + +- 0.258: Removed some use of set_log [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.217: Anonymous added 'Sweet Land' (Namco 1986). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 16 kb / 1 files / 6.35 zip + +$end + + + +$info=swh2ld +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Sweethearts II - Lucky Devil (10119811, NSW/ACT)'. + +- 0.173: Added 'Sweet Hearts 2 Lucky Devil' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.7 zip + +$end + + + +$info=swhr2 +$mame +0.184 [AGEMAME] + +0.173 [AGEMAME] + +0.168 [AGEMAME] + +0.129u4 [AGEMAME] + + +Artwork available + + +WIP: + +- 0.262: anonymous and Heihachi_73 added clones 'Sweethearts II (0100860V, Queensland)' and 'Heart Throb (01J02866, Venezuela)'. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted clone 'Sweethearts II (0200004V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.192: Roberto Fresca redumped clone Sweethearts II (PHG0742-02, US). Now the set pass the checksum and boots. + +- 0.184: Heihachi_73 added Sweethearts II (0200465V, NSW/ACT). Changed description of clone (01J01986, Venezuela) to 'Sweethearts II (01J01986, Venezuela)'. Renamed (swhr2) to (swhr2a). + +- 0.175: Changed 'Sweet Hearts II (PHG0742, Export, 92.252%)' from a parent set to clone 'Sweethearts II (PHG0742-02, US)'. Changed 'Sweet Hearts II (01J01986, Venezuela)' from a parent set to clone. Changed parent description to 'Sweethearts II (0200004V, NSW/ACT)'. Renamed (hrttrhb) to (swhr2), (swheart2) to (swhr2u) and (swthrt2v) to (swhr2v). + +- 0.173: Added 'Heart Throb' (Aristocrat 199?). + +- 0.168: Roberto Fresca added 'Sweet Hearts II (PHG0742, Export, 92.252%)' (Aristocrat 1998). + +- 0.142u6: Changed description to 'Sweet Hearts II (01J01986, Venezuela)'. + +- 0.129u4: Heihachi_73 added 'Sweet Hearts II (C - 07/09/95, Venezuela version)' (Aristocrat 1995). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 351.7 zip + +$end + + + +$info=swhr2a6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (swhr2us) to (swhr2a6). + +- 0.174: Changed description to 'Sweethearts II (0151183, US)'. + +- 0.173: Added 'Sweethearts 2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.72 zip + +$end + + + +$info=swimmer +$mame +0.30 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.272: Added NMI clear. No need for m_sidepen variable [hap]. + +- 27th September 2010: 3D ARCADE - Completely redone Swimmer 3D cabinet model from btribble. + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 60.57 Hz in Swimmer. + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Swimmer artwork, courtesy of the BYOAC/CAG artwork. + +- 0.126u2: Fabio Priuli added DIP locations to Swimmer. + +- 0.123u3: Changed palettesize to 289 colors. + +- 0.122u8: Changed palettesize to 544 colors. + +- 0.53: Added clone Swimmer (set 3). Added color PROMs ($0, 100) from (set 3) to (set 1+2). + +- 25th July 2001: Guru added another version of Swimmer. + +- 0.36b10: Changed palettesize from 96 to 290 colors. + +- 6th November 1999: Nicola Salmoria fixed a Swimmer graphics bug. + +- 0.35b1: Gary Walton fixed the Swimmer side panel background color. + +- 0.34b1: Added color PROMs ($0, 100, 200). + +- 0.33b7: Added chars roms sw13/14 from (set 2) to (set 1). Changed description to 'Swimmer (set 1)' and clone (alternate) to 'Swimmer (set 2)'. + +- 0.33b2: Brad Oliver added high score saving to Swimmer. + +- 0.31: Brad Oliver added clone Swimmer (alternate). Support for the complete Swimmer set. No more bad graphics [Brad Oliver]. Gary Walton and Simon Walls added acurate colors to Swimmer. Known issues: The side panel should be light green / blue (turquoise) throughout the game, instead it is black. + +- 0.30: Brad Oliver added 'Swimmer' (Tehkan 1982). Game has some corrupt graphics due to the lack of one ROM. + +- 23rd July 1996: Gary Walton dumped Swimmer (set 1) Tehkan. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 54.5 kb / 18 files / 33.0 zip + +$end + + + +$info=swinggal +$mame +0.176 [System11] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Swing Gal (Japan 871221)'. + +- 0.176: System11 added 'Swing Gal [BET] (Japan 871221)' (Digital Denshi 1987). + +- 28th June 2016: Smitdogg - System11 dumped Swing Gal, a gambling game. + + +Recommended Games (Mahjong) + + +Romset: 1 MB / 11 files / 308.4 zip + +$end + + + +$info=swingin +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Swingin In The Green (Russian)'. + +- 0.143u7: Added 'Swingin In The Green (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 4.24 zip + +$end + + + +$info=swisspkr +$mame +0.139u3 [Roberto Fresca, Tomasz Slanina, TeamEurope & Housi] + + +WIP: + +- 0.198: Added devices [AJR]. Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.139u3: Roberto Fresca, Tomasz Slanina and TeamEurope & Housi added 'Swiss Poker ('50 SG-.10', V2.5)' (Golden Games / C+M Technics AG 1990). + +- 25th August 2010: Roberto Fresca - We're working on a rare system dumped by TeamEurope. The hardware is based on a M68000. The program ROMs make reference to Swiss Poker and have their own graphics inside. The supposed graphics ROMs are in a little board that is directly plugged to the mainboard, and also have code and graphics, but from another game called Super Cherry. The manufacturer is Golden Games, and the whole hardware smells to cartridge system. The following snaps were taken injecting random values to hardware requests, since the emulation is very preliminary ATM. + + +Recommended Games (Cards) + + +Romset: 256 kb / 4 files / 124.7 zip + +$end + + + +$info=swp30 +$mame + +DEVICE: + +Yamaha SWP30 sound chip + + +ROMS: + +sin-table.bin (64k sintab) + + +WIP: + +- 0.282: Removed sound\swp30d.cpp/h. Added sin-table.bin. Overhaul (sound\swp30.cpp) [O. Galibert]. + +- 0.261: Removed 'Multiple Effects Generator (HD62098 / XM309A00)' and 'Multiple Effects Generator (embedded)' device. Changed sound\megd.cpp/h to sound\swp30d.cpp/h. + +- 0.230: Added 'Yamaha SWP30 sound chip' device (sound\swp30.cpp), 'Multiple Effects Generator (HD62098 / XM309A00)' and 'Multiple Effects Generator (embedded)' device (sound\meg.cpp). + +$end + + + +$info=swracer +$mame +0.126 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/69cIYQNRzaA + + +WIP: + +- 0.189: MetalliC changed description to 'Star Wars: Racer Arcade'. Renamed (podrace) to (swracer). + +- 0.155: Cah4e3 added mask dumps (user 2 roms) for Star Wars Pod Racer. + +- 29th July 2014: MetalliC - Demul WIP: Star Wars Racer Arcade (Sega Hikaru) + screenshots. + +- 27th July 2014: Smitdogg - CaH4e3 dumped Star Wars Racer. It's not running correctly in Demul yet but probably will in a day or 2. + +- 0.126: Guru added 'Star Wars Pod Racer' (Sega 2001). + +- 6th July 2008: Guru - As part of the on-going Saga of dumping, it was one of my goals to hook up the Star Wars Racer Arcade and take a few pics and videos before I pull it all apart and dump it. Since it's a Sega game from 2000, it's not so easy to do that because of the special power and cable requirements. I've been slowly collecting various bits and pieces from different places in order to make that happen. Today was that day and here's a few pics. + +- 12th February 2008: Guru - More arrivals today! In the bottom box we have a nice Sega Star Wars Pod Racer (Sega Hikaru h/w). Thanks to MooglyGuy. + + +Other Emulators: + +* Demul + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Movie / TV / Comic) + + +Romset: 272 MB / 36 files / 114.1 zip + +$end + + + +$info=swrds_l2 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.252: Matt's Basement Arcade added clone Swords of Fury (LG-2) Germany. + +- 0.177: Added clone Swords of Fury (L-1). + +- 0.141u1: Miodrag Milanovic added 'Swords of Fury (L-2)' (Williams 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 114.0 zip + +$end + + + +$info=sws +$mame +0.82 [David Haywood, Guru] + + +< Japan > + + +WIP: + +- 0.202: Removed roms c68.3d and sys2c68.3f. Replaced HD63705 CPU4 with M37450 (8192000 Hz). + +- 15th September 2005: R. Belmont - I fixed the incorrect speech in Outfoxies, Great Sluggers and Super World Stadium. + +- 0.97u3: Brian Troha changed Super World Stadium sound rom to match the other sets (sws92 & sws93). + +- 0.82: David Haywood added 'Super World Stadium (Japan)' (Namco 1992). + +- 27th April 2004: Guru - Received Super World Stadium from Randy, Gin, Smitdogg and many MAMEworld donators. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 6.12 MB / 17 files / 1.43 zip + +$end + + + +$info=sws2000 +$mame +0.121u4 [R. Belmont, smf, Guru] + + +< Japan > + + +WIP: + +- 0.130u1: Changed description to 'Super World Stadium 2000 (Japan, SS01/VER.A)'. + +- 0.121u4: R. Belmont, smf and Guru added 'Super World Stadium 2000 (SS01/VER.A)' (Namco 2000). + +- 30th March 2007: Guru - Super World Stadium 2000 and 2001 just arrived, the next haul from Japan. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 48.5 MB / 10 files / 24.3 zip + +$end + + + +$info=sws2001 +$mame +0.121u4 [R. Belmont, smf, Guru] + + +WIP: + +- 0.271: Changed 'Super World Stadium 2001 (Japan, SS11/VER.A)' from a clone of Super World Stadium 2000 to a parent set. + +- 0.258: Changed clone Super World Stadium 2001 (Japan, SS11/VER.A) ROM bank layout to match how data is addressed. Note: Game crashes at random times in-game, and always after the opening video. You can spam insert coin and start to get in-game. sws2000 also crashes after opening video [Windy Fairy]. + +- 0.130u1: Changed description to 'Super World Stadium 2001 (Japan, SS11/VER.A)'. + +- 0.121u4: R. Belmont, smf and Guru added Super World Stadium 2001 (SS11/VER.A). + +- 30th March 2007: Guru - Super World Stadium 2000 and 2001 just arrived, the next haul from Japan. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 60.5 MB / 10 files / 30.8 zip + +$end + + + +$info=sws92 +$mame +0.36b16 [Vernon C. Brooks] + + +< Japan > + + +WIP: + +- 0.202: Removed roms c68.3d and sys2c68.3f. Replaced HD63705 CPU4 with M37450 (8192000 Hz). + +- 0.37b14: Added clone Super World Stadium '92 Gekitouban (Japan). + +- 29th March 2001: Nicola Salmoria added another Super World Stadium '92 ROM set. + +- 0.36RC1: Vernon C. Brooks fixed protection in Super World Stadium '92. Changed description to 'Super World Stadium '92 (Japan)'. + +- 0.36b16: Added 'Super World Stadium'92 (Japan)' (Namco 1992). + +- 24th February 2000: Vernon C. Brooks fixed Super World Stadium 92, and it works now. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 7.12 MB / 19 files / 1.67 zip + +$end + + + +$info=sws93 +$mame +0.62 [Keith Wilkins] + +0.36b14 [Keith Wilkins] + + +< Japan > + + +WIP: + +- 0.202: Removed roms sys2mcpu.bin and sys2c65c.bin. Replaced HD63705 CPU4 with M37450 (8192000 Hz). + +- 0.62: Changed 'Super World Stadium '93 (Japan)' from a clone of 'Super World Stadium '92 (Japan)' to parent. + +- 0.36RC1: Changed description to 'Super World Stadium '93 (Japan)'. + +- 0.36b16: Changed description to 'Super World Stadium'93 (Japan)'. + +- 0.36b14: Keith Wilkins added 'Super World Stadium '93 Gekitouban (Japan)' (Namco 1993). + +- 2nd January 2000: Keith Wilkins sent in a small Namco System 2 update with some new clone romsets and Super World Stadium 93. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 7.62 MB / 19 files / 1.76 zip + +$end + + + +$info=sws95 +$mame +0.62 [Phil Stroffolino] + + +< Japan > + + +WIP: + +- 0.185: Brian Troha correct coin inputs and added in Coin3 & Coin4 as needed. + +- 0.127u4: R. Belmont changed Super World Stadium '95 to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added 'Freeze Screen' dipswitch. + +- 0.63: Added a new cpu2 and sound1 roms. Swapped region gfx1 with gfx3. + +- 0.62: Phil Stroffolino added 'Super World Stadium '95 (Japan)' (Namco 1995). The dump did not include the sound program rom or the voice rom, so it uses the one from SWS96 for now. + +- 28th January 2002: Brian Troha added Super World Stadium '95 to the Namco NB-1 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 12 MB / 11 files / 2.96 zip + +$end + + + +$info=sws96 +$mame +0.37b16 [Phil Stroffolino] + + +< Japan > + + +WIP: + +- 0.185: Brian Troha correct coin inputs and added in Coin3 & Coin4 as needed. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have World Stadium '96 for documentation/testing/parts. + +- 0.127u4: R. Belmont changed Super World Stadium '96 to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added 'Freeze Screen' dipswitch. + +- 0.37b16: Phil Stroffolino added 'Super World Stadium '96 (Japan)' (Namco 1996). + +- 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. + + +LEVELS: 1 - 7 - 5 (single match - tournament 1 - torunament 2) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 12 MB / 11 files / 2.98 zip + +$end + + + +$info=sws97 +$mame +0.37b16 [Phil Stroffolino] + + +< Japan > + + +WIP: + +- 0.185: Brian Troha correct coin inputs and added in Coin3 & Coin4 as needed. + +- 0.127u4: R. Belmont changed Super World Stadium '97 to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added 'Freeze Screen' dipswitch. + +- 0.37b16: Phil Stroffolino added 'Super World Stadium '97 (Japan)' (Namco 1997). + +- 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. + + +LEVELS: 1 - 7 (single match - tournament) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 12 MB / 11 files / 2.98 zip + +$end + + + +$info=sws98 +$mame +0.121u4 [R. Belmont, smf, Guru] + + +< Japan > + + +WIP: + +- 0.130u1: Changed description to 'Super World Stadium '98 (Japan, SS81/VER.A)'. + +- 0.121u4: R. Belmont, smf and Guru added 'Super World Stadium '98 (SS81/VER.A)' (Namco 1998). + +- 8th December 2007: R. Belmont - The new old ball game: Guru's next trick: Super World Stadium '98. Yes, it really switches to half-res when it's in the overhead fielding view. Go figure. + +- 30th March 2007: Guru - Super World Stadium '98 just arrived, the next haul from Japan. + + +LEVELS: 1 + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 32.5 MB / 11 files / 14.4 zip + +$end + + + +$info=sws99 +$mame +0.77 [smf] + + +< Japan > + + +Bugs: + +- Random freeze in the attract mode. Robbbert (ID 09277) + + +WIP: + +- 0.150: Fixed Super World Stadium '99 freezes in attract mode and ingame. + +- 0.130u1: Changed description to 'Super World Stadium '99 (Japan, SS91/VER.A3)'. + +- 0.84u2: R. Belmont improved the Namco System 12 driver and Super World Stadium '99 and Paca Paca Passion seems playable now (not sure if due to these changes or smf's core work) so took off GAME_NOT_WORKING for them. + +- 4th July 2004: R. Belmont - I've gotten a few more of the System 12 games playable in MAME, including Super World Stadium '99 and Raizing/Eighting's lightgun-based Golgo 13. + +- 0.79u2: Changed description to 'Super World Stadium '99 (SS91/VER.A3)'. + +- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 0.77: smf added 'Super World Stadium '99 (SS91/VER.A)' (Namco 1999). + +- 20th July 2003: Guru - Received Super World Stadium '99 (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 44.5 MB / 11 files / 17.4 zip + +$end + + + +$info=swtht2nz +$mame +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Changed description to 'Sweet Hearts II (1VXFC5461, New Zealand)'. + +- 0.133u1: Heihachi_73 and AGEMAME added 'Sweet Hearts II - 1VXFC5461 (New Zealand)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 48.9 zip + +$end + + + +$info=swtpc8212_device +$mame + +DEVICE: + +SWTPC8212 + + +ROMS: + +8224g_ver.1.1_6oct80.ic1 (2k program) + +8224g_ver.1.1_6oct80.ic2 (2k program) + +mcm66750.rom (2k chargen1) + +grafix_8x12_22aug80.bin (2k chargen2) + + +WIP: + +- 0.244: Fixed crash on exit if you adjust a dipswitch. Validation should mark switch 0 as invalid but doesn't (machine\swtpc8212.cpp) [Robbbert]. + +- 0.216: Added 'SWTPC8212' device (machine\swtpc8212.cpp). + +$end + + + +$info=swtpc8212_terminal +$mame + +DEVICE: + +SWTPC8212 Terminal + + +WIP: + +- 0.216: Added 'SWTPC8212 Terminal' device (bus\rs232\swtpc8212.cpp). + +$end + + + +$info=swtril43 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: IPDB added clone Star Wars Trilogy (CPU 3.00, display A3.00). Added 16v8d.u213 pld. Changed parent description to 'Star Wars Trilogy (CPU 4.03, display A4.00)' and clone (4.01) to 'Star Wars Trilogy (CPU 4.01, display A4.00)'. + +- 0.141u1: Miodrag Milanovic added 'Star Wars Trilogy (4.03)' (Sega 1997) and clone (4.01). + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.69 MB / 6 files / 1.19 zip + +$end + + + +$info=swtrilgy +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +Artwork available + + +Bugs: + +- Serious deviation of real laser beam hit place out of crosshair center at the areas with "dismounted" fights. VasiliyFamiliya (ID 08515) + + +WIP: + +- 0.280: Changed description to 'Star Wars Trilogy Arcade (Revision A)' and clone (Export) to 'Star Wars Trilogy Arcade'. + +- 0.278: Hookup DSB2 MPEG device [Angelo Salese]. Added MC68000 (8MHz) CPU5 and 'Sega 68k-based Digital Sound Board 2'. + +- 0.228: Changed parent description to 'Star Wars Trilogy Arcade (Export, Revision A)' and clone 'Star Wars Trilogy Arcade' to 'Star Wars Trilogy Arcade (Export)'. + +- 29th December 2019: Mr. Do - Small updates to the Star Wars Trilogy artwork. + +- 30th June 2019: Mr. Do - I have a bunch of stuff from Etienne and other members that frequent the Dragon's Lair Fans website. For today, we have the marquee for Star Wars Trilogy. The game is not completely working at this time, but I love this marquee. + +- 0.206: MetalliC added force feedback controller rom dvctbd.bin. Note: ROM label unknown, not clear if older or newer than epr-21119 [AJR]. + +- 0.204: coolmod and The Dumping Union added clone Star Wars Trilogy Arcade (prototype, 16.09.98). Added patch to boot SW Trilogy proto, also rename to 'location test [MetalliC]. + +- 25th October 2018: Smitdogg - coolmod and his friend found a prototype of Star Wars Trilogy. + +- 0.189: Changed description to 'Star Wars Trilogy Arcade (Revision A)' and clone to 'Star Wars Trilogy Arcade'. + +- 0.158: Hooked Star Wars Trilogy (Revision A) to the 315-5881 decryption function (stream returned matches simulation). Currently unhooks the other games from the sims etc. I'll address this shortly [David Haywood]. + +- 22nd January 2015: David Haywood - Hooked up the encryption device to the Model 3 driver (Star Wars Trilogy) allowing our existing simulation code to be replaced there (it returns text strings, so the simulation was already returning the correct data, meaning no visible improvement, just more correct to hardware code). + +- 0.153: ANY added ffcpu rom to Star Wars Trilogy (Revision A). + +- 0.133u1: Renamed (swtrilga) to (swtrilgya). + +- 0.126: Changed description to 'Star Wars Trilogy (Revision A)'. + +- 0.102u3: Added clone 'Star Wars Trilogy'. Added missing cpu3 and sound2 roms to (ver A). Changed parent description to 'Star Wars Trilogy (ver A)'. + +- 0.97u3: Changed input to Stick with 2x buttons. + +- 21st June 2005: Ville Linde - I dug up Supermodel after over a year and ran some test runs with Sega Rally 2. This helped me to find a small bug in the MPC106 emulation. Fixing that small problem had some very nice results. Now both Sega Rally 2 and Star Wars Trilogy are working in MAME! + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 0.89u1: Added 'Star Wars Trilogy (ver A)' (Sega/LucasArts 1998). Some basic 2D hooked up, nothing more. + +- 25th May 2004: Ville Linde - Got Star Wars Trilogy to go ingame. It's fully playable in the Supermodel emulator. + +- 8th March 2004: R. Belmont - Dumped Sega's Star Wars Trilogy. + + +LEVELS: 5 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Recommended Games (Movie / TV / Comic) + + +Romset: 144.8 MB / 42 files / 65.6 zip + +$end + + + +$info=sx1541 +$mame + +DEVICE: + +SX1541 Disk Drive + + +ROMS: + +901229-05_ae.uab5 (8k ucd5) + +jiffydos_sx1541 (16k ucd5) + +1541_flash.uab5 (8k ucd5) + +325302-01.uab4 (8k ucd5) + + +WIP: + +- 0.253: Added 'SX1541 Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=sxevious +$mame +0.27 [Mirko Buffoni, Tatsuyuki] + + +Bugs: + +- Repeats power ROM/RAM check a lot of times. Bugfinder (ID 08920) + + +WIP: + +- 0.259: Make Super Xevious a parent set instead of clone of Xevious [hap]. + +- 0.254: Quantise timer to clock frequency (namco\namco06.cpp). Fixes inserting coin in clone Super Xevious (Japan) automatically start 2 player game with issues [Mike Harris]. + +- 0.240: Namco custom chip improvements. Fixes inserting coin automatically start 2 player game with issues in clone Super Xevious (Japan) [Mike Harris]. + +- 0.131u1: TH60 added clone Super Xevious (Japan). + +- 0.28: Tatsuyuki Satoh made several fixes to the Xevious driver. Dipswitches now work in Xevious [Nicola Salmoria]. Also fixed a bug in the targeting cursor colors (black corners while firing). Super Xevious works. Explosions are emulated with samples, thanks to Andrew Scott. + +- 0.27: Mirko Buffoni and Tatsuyuki Satoh added Super Xevious. Not working yet. To start the game, press ALT (sorry - will be fixed in a future release). Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. To start the game, press ALT (sorry - will be fixed in a future release). Known issues: The sound works, but at the beginning it plays and endless sequence of "coin inserted" sounds. That's because it believes you have inserted 80 coins. After playing for a while, it becomes normal. + +- 26th March 1997: Dumped Super Xevious. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 87.2 kb / 26 files / 41.7 zip + +$end + + + +$info=sxyreac2 +$mame +0.95u6 [David Haywood, Tomasz Slanina] + +0.96 [Testdriver] + + +< Japan > + + +WIP: + +- 0.220: twistedsymphony dumped PLDs for Pachinko Sexy Reaction 2. + +- 0.120u4: Added Player 2, button 3 and coin slot 2. Replaced 2-way Joystick with 8-way Joystick. + +- 0.120u3: Added 3x 'Unused' dipswitches. + +- 0.96: Added 'Pachinko Sexy Reaction 2 (Japan)' (Sammy 1999). + +- 0.95u6: Added (Testdriver) 'Pachinko Sexy Reaction 2 (Japan)'. + +- 24th April 2005: David Haywood - Here are some shots from Sexy Reaction 2 which runs in the SSV driver. Some GFX currently aren't drawn and I'm not sure why yet. + +- 20th April 2005: Guru - Pachinko Sexy Reaction 2 (SSV ROM board + motherboard) arrived from Japan. + +- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Pachinko Sexy Reaction 2'. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Adult) + + +Romset: 34 MB / 10 files / 18.7 zip + +$end + + + +$info=sxyreact +$mame +0.57 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.120u4: Added Player 2, button 3 and coin slot 2. Replaced 2-way Joystick with 8-way Joystick. + +- 0.120u3: Added 3x 'Unused' dipswitches. + +- 0.66: Suppi-Chan fixed the sound ROM loading in Pachinko Sexy Reaction. Removed sound3 rom (= sound2) and fixed sound2 rom address to $200000. + +- 0.57: Luca Elia added 'Pachinko Sexy Reaction (Japan)' (Sammy 1998). + +- 6th December 2001: Luca Elia added Pachinko Sexy Reaction to the SSV driver. + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Recommended Games (Adult) + + +Romset: 40 MB / 15 files / 19.7 zip + +$end + + + +$info=sy6545_1 +$mame + +DEVICE: + +Synertek SY6545-1 CRTC + + +WIP: + +- 0.186: Changed description to 'Synertek SY6545-1 CRTC'. + +- 0.184: Added 'SY6545-1 CRTC' device (video\mc6845.cpp). + +$end + + + +$info=sy6845e +$mame + +DEVICE: + +Synertek SY6845E CRTC + + +WIP: + +- 0.186: Changed description to 'Synertek SY6845E CRTC'. + +- 0.184: Added 'SY6845E CRTC' device (video\mc6845.cpp). + +$end + + + +$info=sydh +$mame +0.274 [dyq, little0] + + +< China > + + +WIP: + +- 0.274: dyq and little0 added 'Shayu Daheng (V104CN)' (IGS 200?). + + +Romset: 26 MB / 4 files / 7.58 zip + +$end + + + +$info=sys1test +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'System 1 Test prom' (Gottlieb 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 1 kb / 1 files / 505 zip + +$end + + + +$info=sys246 +$mame + +System 246 BIOS (Namco 2001) + + +BIOS: + +r27v1602f.7d (bios $0 - 2MB) + + +WIP: + +- 0.135u2: Added 'System 246 BIOS' (Namco 2001). + + +Romset: 2 MB / 1 files / 537.9 zip + +$end + + + +$info=sys256 +$mame + +System 256 BIOS (Namco 2004) + + +BIOS: + +r27v1602f.8g (bios $0 - 2MB) + + +WIP: + +- 0.135u2: Added 'System 256 BIOS' (Namco 2004). + + +Romset: 2 MB / 1 files / 539.9 zip + +$end + + + +$info=sys573 +$mame + +System 573 BIOS (Konami 1997) + + +BIOS: + +700b01.22g (maincpu $0 - 512k) Standard + +700a01_gchgchmp_.22g (maincpu $0 - 512k) Found on Gachagachamp + +700b01.22g (maincpu $0 - 512k) Found on Dancing Stage Euro Mix 2 (nodump) + +h8a01.bin (h8_response $0 - 64 bytes) + +h8a01.bin (h8_response $0 - 64 bytes) + +h8b01.bin (h8_response $0 - 64 bytes) + + +WIP: + +- 0.152: Added the SHA1 for System 573 700B01 now that we have a dump. It currently expects a different response from the H8 at bootup than the other BIOS versions, so the data is stored in a fake rom until it's HLE'd better of we get a dump of the H8 internal rom [smf, innocent2k, anthonyoftga]. + +- 0.149: Moved digital-id.bin BIOS rom to mpeg573 device. + +- 0.146: Added alternative BIOS found on Gachagachamp, it appears to just be recompiled. Added the 700B01 BIOS, only the CRC is known [smf]. + +- 0.141u3: Added digital-id.bin BIOS rom. + +- 0.109u4: R. Belmont and smf added Konami System 573 BIOS. + + +Romset: 1.50 MB / 6 files / 210.1 zip + +$end + + + +$info=sys573_jvs_host +$mame + +DEVICE: + +JVS Host (System 573) + + +WIP: + +- 0.246: Changed sourcefile to konami\ksys573.c. + +- 0.228: Added 'JVS Host (System 573)' device (drivers\ksys573.c). + +$end + + + +$info=systemy2 +$mame + +System Board Y2 (SI Electronics 2009) + + +BIOS: + +system_y2_m25p40.u801 (fgpa_spi $0 - 512MB) + + +WIP: + +- 0.282: Added motherboard ROM for System Board Y2 [Brizzo, Peter Wilhelmsen]. + + +Romset: 512 kb / 1 files / 109.6 zip + +$end + + + +$info=syvalion +$mame +0.37b10 [Yochizo] + + +< Japan > + + +WIP: + +- 0.264: Updated notes, DIP switch defaults and emulation flags. Marked Syvalion as not supporting cocktail mode and added notes about issues. Correct default 'Lives' DIP switch settings for Syvalion to match manual. Added notes about ROM type selection settings [Sergio Galiano]. Added 'Graphics ROM Addressing Mode' dipswitch. + +- 0.238: Moved Syvalion trackball handling to a derived class and reduced copy/paste in I/O handler function [Vas Crabb]. + +- 0.190: MetalliC, rtw and Zerochan added clones Syvalion (US, PS2 Taito Legends 2) and Syvalion (World, PS2 Taito Legends 2). + +- 1st September 2017: Smitdogg - We extracted the prototype/unreleased Euro and USA Syvalion roms from the TAITO Legends 2 PS2 release! + +- 0.152: Unigame added clone Syvalion (World, prototype). + +- 17th December 2000: Yochizo fixed Syvalion dipswitch settings. + +- 0.37b11: Added dipswitches 'Bonus Life' and 2x 'Unused'. + +- 0.37b10: Yochizo added 'Syvalion (Japan)' (Taito 1988). + +- 29th November 2000: Yochizo fixed the Syvalion emulation speed. + +- 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Dragons): + +Demons & Dragons + +Firebeast + +Knightmare + +Dragon Buster + +Dragon Spirit + +Dragon Spirit (TourVision) + +Pac-Man's Arcade Party (Dragon Spirit) + +Dragon Saber + +Dragon Saber - After Story of Dragon Spirit (TourVision) + +Syvalion + +Dragon Breed + +Saint Dragon + +Tenseiryuu - Saint Dragon (TourVision) + +Black Heart + +Coryoon - Child of Dragon (TourVision) + +Dragon Egg! (TourVision) + +Dragon Gun + +Dragon Blaze + +Dragon Chronicles + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 3.56 MB / 23 files / 1.66 zip + +$end + + + +$info=szaxxon +$mame +0.30 [Tim Lindquist, Nicola Salmoria] + + +Samples required (Zaxxon) + + +NOTE: + +- The game goes way too fast, making it impossible to play. The speed has been checked against working boards. It really is supposed to be this fast. It's a very difficult game -- definitely not for a novice gamer! + + +WIP: + +- 22nd November 2020: Mr. Do - Added custom bezel for Zaxxon from Nightvoice. I also cleaned up the marquees and control panel for both Zaxxon and Super Zaxxon. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.143u1: Kevin Eshbach correct Super Zaxxon rom names. + +- 0.132u4: Kevin Eshbach documented the SEGA CPU part number for Super Zaxxon. Changed description to 'Super Zaxxon (315-5013)'. + +- 0.107u3: Fixed rom names. + +- 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Fixed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Removed flags dispose from region gfx4. Changed VSync to 59.999409 Hz. + +- 0.76u1: Changed Z80 CPU clock speed to 3041250 Hz. + +- 0.59: Removed 3rd coin slot. Added 'Unused' dipswitch. + +- 0.34b1: Added color PROMs ($0, 100 - palette and char lookup table). + +- 0.33b7: Known issues: Several people complained that it runs too fast. This is not the case: A real board has been verified and it behaves the same. It's just insanely difficult. + +- 0.31: Nicola Salmoria fixed disappearing background at the end of the tunnel in Super Zaxxon. + +- 0.30: Tim Lindquist and Nicola Salmoria added 'Super Zaxxon' (Sega 1982). Known issues: The program ROMs are encrypted. The game seems to work, but there might be misbehaviours caused by imperfect decryption. + + +LEVELS: 3 (endless - after 99th level, the level counter crashes) + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 104.5 kb / 17 files / 37.4 zip + +$end + + + +$info=szjl +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Shenzhou Jielong' (I.A.M. 200?). Note: Game is on a different PCB with very similar components, adding a 93C46N EEPROM and a 12.2880 XTAL (in the audio section) the IAM2 PCB has number F99040223. + + +Recommended Games (Cards) + + +Romset: 1.38 MB / 3 files / 709.8 zip + +$end + + + +$info=szone_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.241: Added 'Williams System 9 Sound Board' sound to Strike Zone (Shuffle) (L-5) and clone (L-2) [Robbbert]. + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Strike Zone (Shuffle) (L-5)' (Williams 1984) and clone (L-2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 28 kb / 3 files / 20.3 zip + +$end + + + +$info=t11 +$mame + +DEVICE: + +DEC T11 + + +WIP: + +- 0.196: Changed description to 'DEC T11'. + +- 0.152: Added 'T11' device (cpu\t11\t11.c). + +$end + + + +$info=t2_l8 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.143u4: Changed parent and clones description to 'Terminator 2: Judgment Day'. + +- 0.141u1: Miodrag Milanovic added 'Terminator 2: Judgement Day (L-8)' (Williams 1991) and clones (L-2), (L-3), (L-4), (L-6) and (P-2F) Profanity. + +- 14th August 2000: Dumped Terminator 2: Judgment Day (P-2F) Profanity. + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games: + +Terminator 2 - Judgment Day + +Terminator 2: Judgment Day (Pinball) + +Terminator (JPM) + +Terminator 3: Rise of the Machines (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 896 kb / 4 files / 446.7 zip + +$end + + + +$info=t5182 +$mame + +DEVICE: + +T5182 MCU + + +ROMS: + +t5182.rom (8k cpu) + + +WIP: + +- 0.246: Changed sourcefile to seibu\t5182.cpp. + +- 0.150: Added 'T5182 MCU' device (audio\t5182.c). + +$end + + + +$info=ta7630 +$mame + +DEVICE: + +Toshiba TA7630P + + +WIP: + +- 0.191: Changed description to 'Toshiba TA7630P'. + +- 0.190: Added 'TA7630 Device' device (sound\ta7630.cpp). + +$end + + + +$info=tabpkr +$mame +0.170 [ANY] + + +< Austria > + + +WIP: + +- 0.187: Push emulation a little further along [AJR]. + +- 0.184: Added AD557 sound. Changed visible area to 384x280. + +- 0.179: Identify tabpkr set [AJR]. Changed description to 'Royal Poker V 1.85'. + +- 0.170: ANY added 'Unknown Tab Austria Poker' (TAB Austria 199?). + + +Recommended Games (Cards) + + +Romset: 1 MB / 2 files / 604.9 zip + +$end + + + +$info=tacscan +$mame +0.30 [Brad Oliver] + +0.27 [Al Kossow, Brad Oliver] + + +Artwork available + + +Bugs: + +- Sega Gremlin Vector game Tac-Scan Playback almost 1/2 the normal game speed on the 3D 2nd level. vidpro1 (ID 07734) + +- The cocktail DIP has no effect and there are no separate controls for player 2. Frotz (ID 00260) + + +WIP: + +- 0.224: Improved 'Sega Universal Sound Board' implementation for better accuracy in Star Trek and Tac/Scan [Aaron Giles]. + +- 0.195: AJR fixed G80 vector opcode handling. This fixes Tac/Scan hangs or resets beyond the second phase. + +- 0.129u4: Changed 'Custom' sound to 'Sega Universal Sound Board'. + +- 9th January 2009: Mr. Do - Addy gave some love to Tac/Scan. For those keeping track, that's 3 of 5 bezels for Sega vector games. Eliminator is scanned waiting cleanup. All that leaves is Zektor, which could easily be redone with a good photograph of the whole bezel and instruction card (Hint hint to anyone reading that knows where to find one). + +- 0.122u6: Changed I8035 CPU2 clock speed to 6MHz. + +- 0.107u3: Fixed rom names. + +- 0.104u7: Aaron Giles made more improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. + +- 0.104u6: Aaron Giles added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 400000 Hz. Removed all samples. Added PROMs ($0, 400 - Sine table and CPU board addressing). + +- 0.85u3: Removed 3rd coin slot. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Tac/Scan from Pariah. + +- 0.35b12: Added sample (1up.wav). + +- 26th April 1999: Jim Hernandez fixed Tac-Scan credit sound. + +- 0.35b3: New sample support in Tac/Scan [Jim Hernandez]. Added missing samples (credit, flight1, flight2, flight3, flight4, flight5, formatn, tunnelw and warp.sam). + +- 6th February 1999: Jim Hernandez fixed Tac/Scan input ports, making extra ships work. + +- 0.34b3: Changed description to 'Tac/Scan'. + +- 0.30: Brad Oliver added Tac-Scan. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed. Valerio Verrando added high score saving to Tac/Scan. + +- 0.29: Brad Oliver added sound (through samples) in Tac-Scan. + +- 0.27: Added 'Tac-Scan' (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left & right, CTRL = Fire and ALT = Get new ship. Trackball support (-trak option). + +- 6h June 1997: Dumped Tac/Scan. + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 45 kb / 24 files / 32.9 zip + +$end + + + +$info=tactcian +$mame +0.60 [Nicola Salmoria] + + +WIP: + +- 0.198: Replaced 'Time Pilot Audio' with 'Loco-Motion Audio'. + +- 0.140u2: Added 'Time Pilot Audio' sound. + +- 0.133u1: Renamed (tactcan2) to (tactcian2). + +- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors. + +- 0.93: Added 6x RC_Filter. + +- 0.79u1: Nicola Salmoria added starfield in Tactician. Changed palettesize to 96 colors. + +- 0.61: MASH added clone Tactician (set 2). Changed parent description to 'Tactician (set 1)'. + +- 0.60: Nicola Salmoria added Tactician ([Konami] (Sega license) 1982). + +- 1st April 2002: Nicola Salmoria added Tactician to the Locomotion driver, and Chack'n and Stephane Humbert fixed the inputs in it. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 40.6 kb / 14 files / 24.5 zip + +$end + + + +$info=taf_l5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.245: Removed unecessary member prefixes/suffixes [Ryan Holtz]. + +- 0.241: Added keycodes to start games and savestate [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M6809 and WPCASIC MCFG macros [Osso]. + +- 0.204: Removed WPCSND MCFG macros [Osso]. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.174: Allow separate WPC Fliptronics I driver building [Miodrag Milanovic]. + +- 0.151: Drived from wpc_dot, gets The Addams Family running. Added basic implementation of flipper inputs. This clears the 'flipper EOS stuck closed' errors, and makes video modes somewhat playable [Barry Rodewald]. Added M6809E (8MHz) CPU2, YM2151 (3580000 Hz), DAC, HC-55516 and Speaker. Added raster display with visible area to 128x32, VSync to 60Hz, Player 1 with 4 coin slots. Fixed sound1 rom loading. Added dipswitches 'Switch 1/2', 'W19', 'W20' and 'Country'. + +- 0.141u1: Miodrag Milanovic added 'The Addams Family (L-5)' (Bally 1992) and clones (H-4), (L-1), (L-2), (L-3), (L-4), (L-6), (Prototype L-5) (L-7) and (Prototype) (P-2). + + +Other Emulators: + +* Unit3D Pinball + +* Visual PinMAME + + +Recommended Games: + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +The Addams Family (Pinball) + +Addams Family Values (Coin Dropper) + +The Addams Family Special Collectors Edition Gold (Pinball) + +Addams Family (Barcrest) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1 MB / 2 files / 581.6 zip + +$end + + + +$info=tafg_lx3 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'The Addams Family Special Collectors Edition Gold (LX-3)' (Bally 1994) and clones (H-3), (LA-2) and (LA-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +The Addams Family (Pinball) + +Addams Family Values (Coin Dropper) + +The Addams Family Special Collectors Edition Gold (Pinball) + +Addams Family (Barcrest) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.25 MB / 3 files / 723.0 zip + +$end + + + +$info=tagteamp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clone Tag-Team Wrestling (German). + +- 0.141u1: Miodrag Milanovic added 'Tag-Team Wrestling' (Gottlieb 1985) and clone (rev.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 12 kb / 3 files / 8.58 zip + +$end + + + +$info=tahitim +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Tahiti Magic (10238911, NSW/ACT)'. + +- 0.173: Added 'Tahiti Magic' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.01 zip + +$end + + + +$info=taiko10 +$mame +0.138 [Guru] + + +DVD required + + +WIP: + +- 0.211: Changed description to 'Taiko no Tatsujin 10 (T101001-NA-A)'. + +- 0.138: Guru added 'Taiko No Tatsujin 10 (T101001-NA-A)' (Namco 2007). + +- 23rd March 2009: Guru - Taiko no Tatsujin 10 (System 246 disc + dongle) arrived from Japan. + + +Other Emulators: + +* Play! + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8.25 MB / 2 files / 1.43 zip + +CHD: 656.1 MB (Compressed: 551.5) + +$end + + + +$info=taiko11 +$mame +0.255 [f205v] + + +DVD required + + +WIP: + +- 0.255: f205v added 'Taiko no Tatsujin 11 (T111001-NA-A)' (Namco 2008). + + +Other Emulators: + +* Play! + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +CHD: 756.5 MB (Compressed: 600.0) + +$end + + + +$info=taiko2 +$mame +0.254 [Guru] + + +CD-ROM required + + +WIP: + +- 0.255: Fixed CDROM name. + +- 0.254: Guru added 'Taiko no Tatsujin 2 (Japan, TK21 Ver.C)' (Namco 2001). Updated taiko2 CD images to CHDv5 [Vas Crabb]. Restore factory default [David Haywood]. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Taiko no Tatsujin 2 (Namco System 10 ROM board and CD). Note the CD for Taiko no Tatsujin 2 was dumped by Team Japump a few days ago. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 49.5 MB / 3 files / 19.0 zip + +CHD: 238.2 MB (Compressed: 152.5) + +$end + + + +$info=taiko3 +$mame +0.254 [Guru] + + +CD-ROM required + + +WIP: + +- 0.255: Dumped CD for taiko3 [f205v]. Added decrypter for Taiko no Tatsujin 3 [Samuel Neves, Peter Wilhelmsen]. Factory reset taiko3 [David Haywood]. + +- 0.254: Guru added 'Taiko no Tatsujin 3 (Japan, TK31 Ver.A)' (Namco 2002). + +- 18th March 2006: Guru - An unknown System 10 ROM board (possibly Taiko no Tatsujin 3) arrived late yesterday from Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 49.5 MB / 3 files / 17.3 zip + +CHD: 316.3 MB (Compressed: 207.8) + +$end + + + +$info=taiko4 +$mame +0.254 [Guru] + + +CD-ROM required + + +WIP: + +- 0.254: Guru added 'Taiko no Tatsujin 4 (Japan, TK41 Ver.A)' (Namco 2002). Updated taiko4 CD images to CHDv5 [Vas Crabb]. Restore factory default [David Haywood]. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Taiko no Tatsujin 4 (Namco System 10 ROM board and CD). Note the CD for Taiko no Tatsujin 4 was dumped by Team Japump a few days ago. + +- 27th November 2008: Guru - Taiko No Tatsujin 4 (Namco System 10) arrived this week, as part of our effort to clear out more of the stored items in Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 49.5 MB / 3 files / 14.1 zip + +CHD: 333.0 MB (Compressed: 217.0) + +$end + + + +$info=taiko5 +$mame +0.254 [Guru] + + +CD-ROM required + + +WIP: + +- 0.255: Dumped CD for taiko5 [f205v]. Added decrypter for Taiko no Tatsujin 5 [Samuel Neves, Peter Wilhelmsen]. Factory reset taiko5 [David Haywood]. + +- 0.254: Guru added 'Taiko no Tatsujin 5 (Japan, TK51 Ver.A)' (Namco 2003). + +- 27th November 2008: Guru - Taiko No Tatsujin 5 (Namco System 10) arrived this week, as part of our effort to clear out more of the stored items in Japan. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 49.5 MB / 3 files / 15.0 zip + +CHD: 362.0 MB (Compressed: 238.6) + +$end + + + +$info=taiko6 +$mame +0.211 [Bill D, The Dumping Union, defor, twistedsymphony] + + +CD-ROM required + + +WIP: + +- 0.254: Guru redumped 'Taiko no Tatsujin 6 (Japan, TK61 Ver.A)'. Restore factory default [David Haywood]. Added decryption setup [Samuel Neves, Peter Wilhelmsen]. Added Toshiba TMP95C061 (22118400 Hz) CPU2 and 'PlayStation SPU' (50745600 Hz) sound. Added 8x 'Unknown' dipswitches. + +- 0.211: Bill D, The Dumping Union, Defor and twistedsymphony added 'Taiko no Tatsujin 6 (Japan, TK61 Ver.A)' (Namco 2004). + +- 28th May 2008: Guru - A couple of people asked about the Taiko No Tatsujin 6 PCB, so here's a few pics of it... The actual PCB is just your regular Namco System 10 job, which you can see here http://www.system16.com/hardware.php?id=540. There's an extra I/O board bolted to the main board used for RCA sound output and of course for controlling the drums. The game is _very_ strange and funny, especially the 'sausage men' or whatever the hell they are! I assume this thing would be very loud in an arcade. A cabinet pic is here http://en.wikipedia.org/wiki/Image:Taikonotatsujin.jpg. + +- 25th May 2008: Guru - A large box containing a complete Taiko No Tatsujin 6 (Namco System 10 with DVDROM) arrived recently from Japan via my contact. Unfortunately that box wiped out most of our postage funds so we're back to storing stuff in Japan again until we can get enough funds to post another box out to me. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 49.5 MB / 3 files / 14.0 zip + +CHD: 406.3 MB (Compressed: 265.4) + +$end + + + +$info=taiko7 +$mame +0.161 [Guru] + + +DVD + CDROM required + + +WIP: + +- 0.255: Dumped firmware updater CD for Taiko no Tatsujin 7 [f205v]. + +- 0.211: Changed description to 'Taiko no Tatsujin 7 (TK71-NA-A)'. + +- 0.161: Guru added 'Taiko No Tatsujin 7 (TK71-NA-A)' (Namco 2005). + +- 20th December 2014: Guru - With an exchange of some items, I also got hold of 4 other Namco System 246/256 games. Taiko no Tatsujin 7, Taiko no Tatsujin 8, Zoids Infinity and Zoids Infinity EX Plus. The Namco System 246 / 256 status page has also been updated. B-I-G thanks again to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8.25 MB / 2 files / 1.39 zip + +CHD: 503.0 MB (Compressed: 420.6) + +CHD: 2.13 MB (Compressed: 0.99) + +$end + + + +$info=taiko8 +$mame +0.161 [Guru] + + +DVD required + + +WIP: + +- 0.255: Redumped 'Taiko no Tatsujin 8' DVD (data SHA1 matches the older dump) and converted it to CHD with the new createdvd option [f205v]. + +- 0.211: Changed description to 'Taiko no Tatsujin 8 (TK8100-1-NA-A)'. + +- 0.161: Guru added 'Taiko No Tatsujin 8 (TK8100-1-NA-A)' (Namco 2006). + +- 20th December 2014: Guru - With an exchange of some items, I also got hold of 4 other Namco System 246/256 games. Taiko no Tatsujin 7, Taiko no Tatsujin 8, Zoids Infinity and Zoids Infinity EX Plus. The Namco System 246 / 256 status page has also been updated. B-I-G thanks again to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8.25 MB / 2 files / 1.42 zip + +CHD: 562.5 MB (Compressed: 472.4) + +$end + + + +$info=taiko9 +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.211: Changed description to 'Taiko no Tatsujin 9 (TK91001-NA-A)'. + +- 0.138: Added tk91naa DVD. + +- 0.135u2: Guru added 'Taiko No Tatsujin 9 (TK91001-NA-A)' (Namco 2006). + +- 23rd March 2009: Guru - Taiko no Tatsujin 9 (System 246 disc + dongle) arrived from Japan. + + +Other Emulators: + +* Play! + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 8.25 MB / 2 files / 1.43 zip + +CHD: 626.8 MB (Compressed: 526.5) + +$end + + + +$info=taikort +$mame +0.256 [NNap, Hajime0512, Peter Wilhelmsen, Samuel Neves] + + +CD-ROM required + + +WIP: + +- 0.256: NNap, Hajime0512, Peter Wilhelmsen and Samuel Neves added 'Taiko no Tatsujin RT: Nippon no Kokoro (Japan, TKN1 Ver.A)' (Namco 2004). Note: This is a recreated CD image using UltraISO based on the loose files from the CD since a proper image wasn't made in the past when the dumper had the chance. All 20 songs have been tested in-game to make sure the provided data actually works. A proper image of the TK-N CD must be made if there is ever a chance. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 49.5 MB / 3 files / 13.5 zip + +CHD: 163.7 MB (Compressed: 102.7) + +$end + + + +$info=tail2nos +$mame +0.240: [Jorge Silva, The Dumping Union] + +0.37b2 [Nicola Salmoria] + +0.36b5 [Testdriver] + + +TEST MODE: + +- Press F1+F3 to see ROM/RAM tests and the final animation. + + +Bugs: + +- Title screen's car movement is inverted. Misc (ID 04413) + +- Clone sformula: Side-by-side test. Kold666 (ID 00234) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.281: Hook up RS232 to Tail to Nose [SailorSat]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.242: Use finder for memory bank. Small cleanups [Osso]. + +- 0.240: Jorge Silva and The Dumping Union added Tail to Nose - Great Championship / Super Formula. Note: Only set that's affected by the Country dipswitch. Fixed rom names. Renamed (tail2nos) to (tail2nosa). + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2608. Fixed YM2608 memory regions in Tail to Nose [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K051316 MCFG macros [Osso]. + +- 0.204: Removed YM2608 and VSYSTEM_GGA MCFG macros [Osso]. + +- 0.201: Removed 6850 ACIA MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Added flip screen support and document non-effect of "Country" switch. Soundlatch modernization. Preliminary RS232 device hookups for multiboard communications [AJR]. + +- 0.184: Added video\vsystem_gga.cpp/h. Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.181: Some improvements to Tail to Nose: Added sound semaphore hookup, fixes random BGM lockups. Added alternative input method, selectable thru control panel dip-switch. Added DIP locations [Angelo Salese]. + +- 0.161: Paolo Venturi added clone Super Formula (Japan, set 2). Changed description of clone 'Super Formula (Japan)' to 'Super Formula (Japan, set 1)'. + +- 0.154: Clean up Tail to Nose [Alex Jackson]. + +- 0.136u4: Corrado Tomaselli fixed inverted buttons 1 and 2 on clone Super Formula. They are Jamma standards boards: Brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Tail to Nose. + +- 0.135u4: Fabio Priuli updated Tail to Nose to use Konami video devices instead of konamiic.h code. + +- 0.125u2: Couriersud fixed YM2608 sound in Tail to Nose. + +- 0.125u1: Andrew Gardner merged memory maps for Tail to Nose. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Tail to Nose. Changed Z80 CPU2 clock speed to 5MHz. + +- 0.63: Jarek Burczynski added drum support in YM2608 emulation (check e.g. Tail 2 Nose). + +- 0.37b5: Added clone Super Formula (Japan). + +- 0.37b3: Aaron Giles fixed YM2608 ADPCM support. + +- 0.37b2: Nicola Salmoria added 'Tail to Nose - Great Championship' (V-System Co. 1989). + +- 11th April 2000: Nicola Salmoria wrote a driver for Great Championship Tail to Nose. + +- 0.36b5: Nicola Salmoria added (Testdriver) (unkvsys) => Tail to Nose. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 2.34 MB / 14 files / 657.1 zip + +$end + + + +$info=tailg +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +Bugs: + +- Shield 'animation' missing? zaxxon (ID 07113) + + +WIP: + +- 0.256: IZ8DWF added clone Sky Fire. Note: Found on a set of 2 PCBs manufactured by Microhard, stickered 'Sky Fire'. Only difference from the original is that the title's ROM area has been 0-ed out. + +- 0.226: Added 'Tail Gunner Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more artworks for us this time around: Awhile ago, Timothy from Outerworld Arcade scanned his Tailgunner bezel for us. This is now complete. + +- 28th August 2008: 3D ARCADE - Tail Gunner 3D cabinet model is updated to version 2. + +- 18th August 2008: 3D ARCADE - New 3D cabinet model for Tail Gunner from btribble. + +- 0.125u9: Aaron Giles fixed "Fatal error: Input ports cannot be read at init time!" with -debug. + +- 19th July 2004: Norbert Kehrer (JAE emulator) - Today is my birthday and I can present a new program here. It is an exact port of the 25 year old classic arcade game "Tailgunner". I did this little project together with Graham Toal. Tailgunner is a nice vector game made by Dan Sunday of the company Vectorbeam in 1979. Vectorbeam and the game were sold to Cinematronics later. Tailgunner was very advanced for its time. It is probably the first 3D vector game (older than Battlezone). This time the exact reproduction of the game is not achieved by a conventional CPU emulator, but by so-called static binary recompilation. Graham Toal wrote a really cool program, which can translate the original game code from C-CPU machine language to C. With Graham's help I ported his generated code to Java and added the graphical Java environment to play the game in an applet. + +- 0.79u2: Support for Tailgunner samples recorded by Zonn Moore. Added Samples sound (bounce, hypersp, sexplode, shield, slaser and thrust1.wav). + +- 11th February 2004: Erik Ruud submitted an addition of sound samples to Tailgunner. + +- 0.55: Fixed light blue fog covers any part of the screen and slowdown in Tailgunner. + +- 0.37b2: Added 3x 'Unknown' dipswitch. + +- 0.35RC2: Mathis Rosenhauer added analog controls to Tailgunner. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Tailgunner' (Cinematronics 1979). TODO: Fix controls and possible blue overlay. + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + +- 27th April 1993: Dumped Tailgunner. + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* JAE + +* Retrocade + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 8.41 kb / 10 files / 7.68 zip + +$end + + + +$info=tailg_audio +$mame + +DEVICE: + +Tail Gunner Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Tail Gunner Sound Board' device (audio\cinemat.c). + +$end + + + +$info=taipan +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Tai Pan Money' from a clone of Action to a parent set. + +- 0.278: stonedDiscord added 'Tai Pan Money' (Nova 1998). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 93.3 zip + +$end + + + +$info=tairyodk +$mame +0.266 [Museo del Recreativo] + + +WIP: + +- 0.266: Museo del Recreativo added 'Tairyo-Daiko 337 Byoshi' (Namco 2000). Note: In this game you will cheer up a muscular man who tries to lift a huge rock. If you finish 337 byoshi correctly, the man will hang out the rock proudly and give you a prize. If you don't succeed, the man will lose his power and be crushed under the rock. HOW TO PLAY: Tap 2 buttons mutually in the rhythm of the drum. Each set starts with left button. You must complete 4 sets of 337 byoshi. The first 2 sets are slow, then the latter 2 sets are fast. When you succeed, you will get a prize (https://bandainamco-am.co.jp/am/english/aa/tairyodaiko337byoshi/). + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 512 kb / 1 files / 14.9 zip + +$end + + + +$info=taitest +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Taito Test Fixture' (Taito 198?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 2 kb / 1 files / 338 zip + +$end + + + +$info=taito_cf +$mame + +DEVICE: + +Taito Compact Flash + + +WIP: + +- 0.266: Changed sourcefile bus\pccard\ataflash.cpp. + +- 0.180: Added 'Taito Compact Flash' device (machine\ataflash.cpp). + +$end + + + +$info=taito_en +$mame + +DEVICE: + +Taito Ensoniq Sound System + + +WIP: + +- 0.246: Changed sourcefile to taito\taito_en.cpp. + +- 0.195: Added ES5510 (10Mhz) CPU2 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.150: Added 'Taito Ensoniq Sound System' device (audio\taito_en.c). + +$end + + + +$info=taito_pccard1 +$mame + +DEVICE: + +Taito PC Card (Type 1) + + +WIP: + +- 0.266: Changed sourcefile bus\pccard\ataflash.cpp. + +- 0.186: Changed description to 'Taito PC Card (Type 1)'. + +- 0.180: Added 'Taito PC-CARD (Type 1)' device (machine\ataflash.cpp). + +$end + + + +$info=taito_pccard2 +$mame + +DEVICE: + +Taito PC Card (Type 2) + + +WIP: + +- 0.266: Changed sourcefile bus\pccard\ataflash.cpp. + +- 0.186: Changed description to 'Taito PC Card (Type 2)'. + +- 0.180: Added 'Taito PC-CARD (Type 2)' device (machine\ataflash.cpp). + +$end + + + +$info=taito_zoom +$mame + +DEVICE: + +Taito Zoom Sound System + + +WIP: + +- 0.246: Changed sourcefile to sony\taito_zm.cpp. + +- 0.153: Added 'Taito Zoom Sound System' device (audio\taito_zm.c). + +$end + + + +$info=taito68705 +$mame + +DEVICE: + +Taito MC68705 MCU Interface + + +WIP: + +- 0.246: Changed sourcefile to shared\taito68705.cpp. + +- 0.182: Added 'Taito MC68705 MCU Interface' device (machine\taito68705interface.cpp). + +$end + + + +$info=taito68705tiger +$mame + +DEVICE: + +Taito MC68705 MCU Interface (Tiger-Heli) + + +WIP: + +- 0.246: Changed sourcefile to shared\taito68705.cpp. + +- 0.222: Changed description to 'Taito MC68705 MCU Interface (Tiger-Heli)'. + +- 0.182: Added 'Taito MC68705 MCU Interface (Tiger Heli)' device (machine\taito68705interface.cpp). + +$end + + + +$info=taitoio_opto +$mame + +DEVICE: + +Taito I/O Opto coin slot + + +WIP: + +- 0.261: Added 'Taito I/O Opto coin slot' device (taito\taitoio_opto.cpp). + +$end + + + +$info=taitoio_yoke +$mame + +DEVICE: + +Taito I/O Yoke + + +WIP: + +- 0.246: Changed sourcefile to taito\taitoio_yoke.cpp. + +- 0.189: Added 'Taito I/O Yoke' device (machine\taitoio_yoke.cpp). + +$end + + + +$info=taitosjsecmcu +$mame + +DEVICE: + +Taito SJ Security MCU Interface + + +WIP: + +- 0.246: Changed sourcefile to taito\taitosjsec.cpp. + +- 0.187: Added 'Taito SJ Security MCU Interface' device (machine\taitosjsec.cpp). + +$end + + + +$info=taitotz +$mame + +Type Zero BIOS (Taito 1999) + + +BIOS: + +e68-05-1.ic6 (user1 $0 - 512k) + +e68-04-1.ic5 (user1 $2 - 512k) + + +WIP: + +- 0.138u2: Added 'Type Zero BIOS' (Taito 1999). + + +Romset: 1 MB / 2 files / 69.9 zip + +$end + + + +$info=taiwanmb +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description to 'Taiwan Mahjong (Japan 881208)'. + +- 0.86u2: Takahiro Nogi added 'Taiwan Mahjong [BET] (Japan 881208)' (MIKI SYOUJI 1988). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +Recommended Games (Mahjong) + + +Romset: 834 kb / 13 files / 246.2 zip + +$end + + + +$info=tajmah +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Tajmahal (Russia) (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 11 MB / 22 files / 4.70 zip + +$end + + + +$info=take5 +$mame +0.153 [Fabio Priuli] + + +SETUP: + +- In Take 5 you can select 5 games: Wipeout (One Player), Wipeout (Two or Four Players), Match, Pro Match and Gravity Match + + +WIP: + +- 0.264: Changed description to 'Take 5'. + +- 0.153: Fabio Priuli added 'Take 5 [TTL]' (Fun Games 1975). + + +Recommended Games (Maze 5): + +Take 5 (WIPE OUT) + +Fun Four (Targets) + +The Electric Yo-Yo + +Quantum + +Marble Madness + +Marble Madness II + +Prebillian + +Cameltry + +Borench + +Titan (TourVision) + +Orbatak + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Multiplay) + + +Romset: 1.50 kb / 3 files / 478 zip + +$end + + + +$info=takefive +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Take Five' (Allied Leisure 1978). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=takoron +$mame +0.136 [?] + +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.240: Changed manufacturer to 'Compile Heart'. + +- 0.184: rtw redumped Noukone Puzzle Takoron (Japan) (GDL-0042). + +- 0.180: Changed description to 'Noukone Puzzle Takoron (Japan) (GDL-0042)'. + +- 0.136: Re-added Noukone Puzzle Takoron (GDL-0042). + +- 0.131u1: Removed Noukone Puzzle Takoron (GDL-0042) from MAME. + +- 0.130u2: Added 'Noukone Puzzle Takoron (GDL-0042)' (Compile 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 44.6) + +$end + + + +$info=talbot +$mame +0.79u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.237: jkburks added 'Rabbits to Capture' dipswitch. + +- 0.168: Replaced ALPHA-8201 CPU3 with HD44801. + +- 0.123u6: Nicola Salmoria merged talbot with champbas and cleanup driver. Added ALPHA-8201 cpu3 rom ($0). Added dipswitches 'Lives' and 'Cabinet'. Changed palettesize to 512 colors. + +- 0.123u2: Changed palettesize to 256 colors. + +- 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Talbot - Game now playable. Added ALPHA-8201 (384000 Hz) CPU3. Changed AY8910 clock speed to 1536000 Hz. + +- 0.79u1: Pierpaolo Prazzoli added Talbot (Volt Electronics (Alpha license) 1982). Finish the simulation of the protection. + +- 4th February 2004: Pierpaolo Prazzoli sent in a driver for Talbot which is otherwise complete but MCU simulation is not finished so it crashes when a game is started. + +- 5th June 2002: Zsolt Vasvari sent in a driver for Talbot which works up to the demo mode but then crashes due to unemulated protection, so it's not playable. + + +LEVELS: 1 + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Dogs): + +Dora-chan + +Mouse Trap + +The Amazing Adventures of Mr. F. Lea + +Talbot + +Dingo + +Kick Boy + +Peter Pack Rat + +Shadow Dancer + +ChuckECheese's Match Game + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Isshoni Wanwan Waiwai Puppy 2008 + + +Romset: 40.3 kb / 11 files / 23.8 zip + +$end + + + +$info=tangramq +$mame +0.272 [System11, buffi, rtw, f205v, Sean Sutton, Smitdogg, The Dumping Union] + + +NOTE: + +- YouTube: https://youtu.be/e6qg-lHIQEU + + +WIP: + +- 0.272: System11, buffi, rtw, f205v, Sean Sutton, Smitdogg and The Dumping Union added 'Tangram Q' (SNK 1983). Added more inputs and correct music tempo. Sound PCB freqs should be correct since it's same PCB as Marvin's Maze. Swap dipswitches, mark game as working. Added sound NMI clear [hap]. + +- 1st November 2024: Smitdogg - System11 was able to get it if you pledged I will send you a message with his PayPal. If you want to pledge let me know. Currently System11 is doing most of the payment if anyone wants to lighten his load. + +- 18th October 2024: Smitdogg - We can get Tangram Q for $1550 USD if anyone wants to fund it. Just interested in pledges at this point and the money won't be sent through me. It is a puzzle game from SNK in 1983 (https://snk.fandom.com/wiki/Tangram_Q). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle): + +Blue Print + +Loco-Motion + +Qwak + +Tangram Q + +Lot Lot + +Blodia (TourVision) + +Cue Brick + +Pipe Dream + +Pipeline + +Puzzle Club + +Many Block + +Puzzle Time + +Puzzle Star (Sang Ho Soft) + +Sexy Boom + +Paint 'N Puzzle + +Paint 'N Puzzle Super + +PuzzLove + +Monkichicchi no Fuwafuwa Puzzle + +Sliver + +Zenkoku Seifuku Bishoujo Grand Prix Find Love + +Puzzle Me! + +Mosaic (F2 System) + +Multi Champ + +Penfan Girls - Step1. Mild Mind + +Puzzlet + + +Romset: 48.1 kb / 10 files / 19.4 zip + +$end + + + +$info=tangtang +$mame +0.282 [Hammy] + +0.102u2 [David Haywood] + + +WIP: + +- 0.282: Hammy added clone Tang Tang (ver. 0526, 26/05/2000, set 2). Changed parent description to 'Tang Tang (ver. 0526, 26/05/2000, set 1)'. + +- 0.182: David Haywood added a preconfigured NVRAM to Tang Tang so it won't boot with invalid settings. + +- 0.102u4: Pierpaolo Prazzoli fixed sprite priorities in Tang Tang. Added missing gfx2 roms. Changed description to 'Tang Tang (ver. 0526, 26/05/2000)'. + +- 13th December 2005: David Haywood - f205v of the MAME Italia Forum finished off Tang Tang and Spectrum 2000 by adding loading for the correct mask roms. + +- 0.102u2: David Haywood added 'Tang Tang' (ESD 2000). + +- 27th November 2005: David Haywood - Added Tang Tang to the esd16 driver, the GFX roms containing the backgrounds aren't dumped. + +- 25th November 2005: f205v dumped Tang Tang (ver. 0526, 26/05/2000). + + +LEVELS: 30 (6 x 5) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Lemmings + +Risky Challenge + +Tang Tang + +Brick People / Block PeePoo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 6.13 MB / 12 files / 1.98 zip + +$end + + + +$info=tank +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Tank/Tank Cocktail'. + +- 0.224: Added netlist for Tank/Tank Cocktail [TTL]. Regenerated static solvers and fixed errors preventing static solvers from generating. Commented out CPU-choking motor sound for now. Fixed a transcription error. At least partially fixed screen parameters. Attempted to hook up proper timing params, doesn't seem to work. Assorted fixes and changes. For some reason, GNE (H4.6) never goes low at the start of the game [Ryan Holtz]. Increase queue sizes to accomodate nl_tank complexity (netlist\nl_config.h). Fixed video parameters [Couriersud]. Added 2nd Player and 2x vertical 2-way Joystick. Changed visible area to 904x520 and VSync to 30.459030 Hz. + +- 0.190: Ed Fries fixed gfx rom size for Tank based on recent verification dump. + +- 22nd June 2017: Smitdogg - Ed Fries dumped Kee Games Tank. + +- 0.168: Changed description to 'Tank/Tank Cocktail [TTL]'. + +- 0.163: Changed description to 'Tank/Tank Cocktail/Tank II [TTL]'. + +- 0.153: Fabio Priuli added 'Tank/Tank II [TTL]' (Atari/Kee 1974). + +- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. The 2 Tank boards... errr, PASS! + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains a couple of discrete 'Tank' boards (Atari/Kee Games, 1974) and others. Thanks to Tingoes for sending these out. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 2 kb / 1 files / 1.05 zip + +$end + + + +$info=tank8 +$mame +0.88 [Stefan Jokisch] + + +TODO: + +* Redump Tank 8 (set 2/3) + + +WIP: + +- 0.274: Added addressable latch devices and XTAL definition. Use raw parameters for screen [AJR]. Added NOPR to addressmaps for MC6800 clr spam [hap]. Changed VSync to 60.020848 Hz. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.164: Osso added save state support to Tank 8. + +- 0.148u5: Sonikos fixed DIPs in Tank 8. Fixed 'Play Time' dipswitch. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. + +- 0.123u2: Zsolt Vasvari simplified collision detection in Tank 8. Changed palettesize to 20 colors. + +- 0.107u3: ClawGrip updated Tank 8 input ports to use IPT_BILL1 for bill acceptors (Dollar Bill). + +- 0.93u1: Derrick Renaud added explosion gain control to Tank 8. + +- 0.92u1: Hans Andersson added discrete sound to Tank 8. + +- 0.88: Stefan Jokisch added 'Tank 8 (set 1)' (Atari 1976) and clones (set 2), (set 3), (set 4) and (set 5). + +- 5th February 1999: Dumped Tank 8 (set 2). + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 6 kb / 7 files / 4.67 zip + +$end + + + +$info=tankbatl +$mame +0.79u2 [David Haywood] + + +WIP: + +- 0.136u3: Changed description to 'Tank Battle (prototype rev. 4/21/92)'. + +- 0.136u2: Phil Bennett fixed Tank Battle - Game now playable. Added Am29000 (16MHz) CPU3 and 2x 'Microprose Custom' sound. Changed description of 'Super Tank Attack (prototype rev. 4/21/92 )' to 'Tank Battle (prototype rev. 4/21/92 )'. Renamed (stankatk) to (tankbatl). + +- 16th Janary 2010: Phil Bennett - I finally wrote the Am29000 CPU core needed by F-15 Strike Eagle, Battle of the Solar System and Tank Battle. Emulation of the math unit and 3D hardware soon followed. The 3D performance of the system is a step above Hard Drivin' and co given that the 3D pipeline is implemented mostly in hardware. The average framerate is ~30fps as opposed to 15. Worth mentioning is the extra sound hardware that is used to generate LOUD explosions. It's like something from an analog synthesiser - there's two channels of white with pink noise passed through an SSM2047 VCF. I've included a slightly fudged but reasonable sounding simulation of it. F-15 and BOTSS play ok but they're shameless quarter suckers, regularly pestering the player to pump in more credits to buy weapons, repairs, fuel etc. Tank Battle (aka Super Tank Attack and Tank 3D) is a prototype game. It supports two players via split-screen. I can't find a way to disable the split-screen for single player though. + +- 0.129u2: Changed 68000 CPU1 clock speed to 16MHz and I8051 CPU3 to 11059200 Hz. Removed 2x DAC sound. Changed palettesize to 4096 colors. Added 5x buttons. Fixed rom loading. Added 2x 'Unused' dipswitch. + +- 0.92: Philip Bennett improved the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver. Changed description to 'Super Tank Attack (prototype rev. 4/21/92 )'. + +- 22nd April 2004: Phil Bennett - Present some screenshots from the Super Tank Attack prototype. + +- 0.79u2: David Haywood added 'Super Tank Attack (prototype?)' (Microprose 1992). + + +LEVELS: 10 + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 3.28 MB / 32 files / 1.35 zip + +$end + + + +$info=tankbatt +$mame +0.31 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.247: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.224: Added netlist sound to Tank Battalion (https://youtu.be/Gv5wLv6Ry-o). Removed MACHINE_IMPERFECT_SOUND flag [Ryan Holtz]. Various fixes and cleanups: Correct CPU and video clocks. IRQ is scanline-based, not coin-triggered. Clean up and modernize VBLANK NMI handling. Added watchdog timer. Verify memory map and add mirrors. Added imperfect colors flag (color PROM usage is now known to be wrong) [AJR]. Added 'Netlist Sound Device' sound. Removed Samples. Changed 6502 CPU1 clock speed to 768000 Hz. Changed VSync to 60.606061 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: Removed CD4099 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Tank Battalion [AJR]. + +- 0.189: Added new 74LS259/CD4099 device. Improved handling of sample triggers (fire sound is no longer doubled) [AJR]. + +- 0.160: Osso added save state support to Tank Battalion. + +- 0.146u3: Mr. CAST, Smitdogg and The Dumping Union added clone Tank Battalion (bootleg). Removed no dump flag in MAME for PROM that was thought to be missing. The part number as been identified and verified as a socketed 1K RAM. + +- 0.143u3: Added 'Unused' dipswitch. + +- 22nd October 2009: Smitdogg - Andrew Welburn dumped the PROM from Tank Battallion and made some sound samples (attached). + +- 0.133u1: Angelo Salese did the following changes to the Tank Battalion: Cleaned-up the IRQ / NMI firing and fixed IRQ acks. Cleaned-up the memory map. Added coin counter, coin lockouts and added a second coin chute. Documented some unclear I/Os. Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation. Fixed maincpu rom loading. Added 2nd coin slot. + +- 18th August 2008: 3D ARCADE - New 3D cabinet model for Tank Battalion from btribble. + +- 0.125u1: Andrew Gardner merged memory maps for Tank Battalion. + +- 0.123u2: Changed palettesize to 512 colors. + +- 18th February 2007: Mr. Do - Zorg finished his vector of Tank Battalion bezel. + +- 0.108u1: Added new color PROM (bct1-1.l3 - Fujitsu MB7052). Fixed rom names. + +- 0.31: Brad Oliver added 'Tank Battalion' (Namco 1980). Known issues: The 'moving' tank rumble noise seems to keep playing a second too long. Sample support is all a crapshoot. I have no idea how it really works. TODO: Resistor values on the color PROM need to be verified. + +- 28th February 1998: LBO - Fixed the coin interrupts. Fixed the color issues, should be 100% if I guessed at the resistor values properly. Fixed the 2nd player cocktail joystick, had the polarity reversed. Hacked the sound sample triggers so they work better. + +- 7th March 1997: Virtu-Al dumped Tank Battalion. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 10.2 kb / 6 files / 8.01 zip + +$end + + + +$info=tankbust +$mame +0.60 [Jarek Burczynski] + + +Artwork available + + +TEST MODE: + +- Hold down P1+P2 START and reset game to enter test mode. + + +Bugs: + +- Game speed issue. Kold666 (ID 04135) + +- A small red line (shot graphic) gets stuck on the screen sometimes. Smitdogg (ID 00968) + +- [possible] Driving in reverse and shoot, the explosion partially appears on the opposite side of the screen. Smitdogg (ID 01175) + + +WIP: + +- 0.245: Use finders, logmacro and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Tank Busters. Osso added save state support to Tank Busters. + +- 0.140u3: Corrado Tomaselli changed Tank Busters clocks to PCB verified levels. Changed Z80 CPU1 clock speed to 7159090 Hz, Z80 CPU2 to 3579545 Hz and the 2x AY-3-8910A to 894886 Hz. + +- 0.125u1: Andrew Gardner merged memory maps for Tank Busters. + +- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Tank Busters. + +- 22nd February 2005: Guru - Tank Busters for redump and hardware analysis just arrived. + +- 0.60: Jarek Burczynski added 'Tank Busters' (Valadon Automation 1985). TODO: Verify colors. Prom to output mapping is unknown, resistor values are guess. Remove the 'some_changing_input' hack (see below). From time to time the game just hangs. + +- 4th April 2002: Jarek Burczynski sent in a driver for Tank Busters, but it might have imperfect colors. + +- 25th April 1998: Dumped Tank Busters. + + +HOW TO PLAY: + +- Your task is to destroy all enemy bases: Bunkers, Big Guns and Machine Guns. + +- Don't forget to fill up at the FUEL SERVICE station before fuel gets to "ZERO". + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 168.1 kb / 18 files / 67.6 zip + +$end + + + +$info=tankers +$mame +0.280 [Siftware] + + +WIP: + +- 0.280: Siftware added 'Tankers' (Fun Games 1975). + +- 0.227: Added info on undumped game Tankers [TTL] [gregf]. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 2 kb / 4 files / 1.48 zip + +$end + + + +$info=tankfrce +$mame +0.36b14 [Vernon C. Brooks] + +0.36b4 [Testdriver] + + +WIP: + +- 0.236: Correct the program rom label for Tank Force (US, 2 Players) [Action Jackson]. + +- 0.206: Hammy and The Dumping Union added 'Tank Force (bootleg)' (bootleg 199?). + +- 14th March 2018: Smitdogg - Hammy dumped some Tank Force bootlegs. + +- 0.178: Changed description to 'Tank Force (US, 2 Players)' and clone (US, 4 Player) to 'Tank Force (US, 4 Players)'. + +- 0.146u5: Inputs were switched so that Player 2 was no longer assigned to Player 3 and vise versa in clone Tank Force (US, 4 Player) [Tafoid]. + +- 0.133u1: Renamed (tankfrc4) to (tankfrce4) and (tankfrcj) to (tankfrcej). + +- 0.131u1: sxevious and David Haywood fixed player controls in clone Tank Force (US, 4 Player) (thanks to a tip posted by sxevious). + +- 0.125u6: Some progress on clone Tank Force (US, 4 Player) inputs [David Haywood]. + +- 0.125u5: Brian Troha added clone Tank Force (US, 4 Player). Changed parent description to 'Tank Force (US, 2 Player)'. + +- 3rd June 2008: Tirino73 dumped Tank Force (US, 4 players). This romfile comes from a standard Namco System1 PCB. Note: This was a failed conversion attempt, since inputs on jamma connector don't work (only coin, mapped as follows: Player 1 coin 1 -> coin 1, player 2 coin 2 -> coin 2, player 3 coin 3 -> start 1, player 4 coin 4 -> start 2) so in game setting mode you can't change anything and then you can't play. The system is ok (tested by burning the 2 players version), so the original design for this game version uses extra hardware for 4 players input management. + +- 0.36b14: Vernon C. Brooks added 'Tank Force (US)' (Namco 1991) and clone (Japan). + +- 29th December 1999: Vernon C. Brooks got Tank Force (Namco System 1) partially working but it has wrong colors. + +- 0.36b4: Added (Testdriver) Tank Force (Japan). + + +LEVELS: 36 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 1.88 MB / 16 files / 607.5 zip + +$end + + + +$info=tankii +$mame +0.168 [Stiletto] + + +WIP: + +- 0.264: Changed description to 'Tank II'. + +- 0.168: Stiletto added 'Tank II [TTL]' (Atari/Kee 1975). + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 2 kb / 1 files / 1.05 zip + +$end + + + +$info=tantr +$mame +0.37b9 [David Haywood, Aaron Giles] + + +< Japan > + + +WIP: + +- 0.219: jordigahan and Pikolo added clone Puzzle & Action: Tant-R (Japan) (bootleg set 4). + +- 0.127u8: David Haywood fixed missing colors and other graphics errors in Tant-R. + +- 24th September 2008: f205v dumped Puzzle & Action: Tant-R (Japan) (bootleg set 1). + +- 0.119u3: David Haywood added clone Puzzle & Action: Tant-R (Japan) (bootleg set 3). + +- 0.102u1: Changed parent and clones descriptions to 'Puzzle & Action: Tant-R (...)'. Added new cpu1 rom ($100000) to clone (Korea). + +- 10th October 2005: Guru - Tant-R (Korean version, bootleg) arrived. Thanks to our new Korean contact. + +- 30th September 2005: Dumping Project - Our Korean contact has bought Tant-R (bootleg, Korea) at a Korean shop. + +- 0.97u3: Laugh and David Haywood added clone Tant-R (Puzzle & Action) (Korea). + +- 5th March 2005: f205v dumped Puzzle & Action: Tant-R (Japan) (bootleg set 3). + +- 0.37b15: Changed description of clone (Japan) (bootleg) to 'Tant-R (Puzzle & Action) (Japan) (bootleg set 1)'. + +- 0.37b14: Added clone Tant-R (Puzzle & Action) (Japan) (bootleg set 2). Changed description of clone (Bootleg) to 'Tant-R (Puzzle & Action) (Japan) (bootleg)'. + +- 7th February 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. + +- 0.37b9: David Haywood and Aaron Giles added 'Tant-R (Puzzle & Action) (Japan)' (Sega 1992) and clone (Bootleg). + +- 22nd September 2000: David Haywood added sprite flipping to the Sega C2 driver, and Tant-R bootleg now works. + +- 21st March 2000: Uki from Team Japump dumped Puzzle & Action: Tant-R (Japan) (c)1992 Sega, C2 Board. + + +LEVELS: 5 + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Puzzle & Action: Ichidant-R + +Puzzle & Action: Sando-R + + +Recommended Games (Multiplay) + + +Romset: 2.25 MB / 5 files / 854.7 zip + +$end + + + +$info=taotaido +$mame +0.65 [David Haywood, Stephane Humbert] + + +WIP: + +- 0.268: Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp) [cam900]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH and VSYSTEM_SPR MCFG macros [Osso]. + +- 0.201: Cleanup video functions. Added save states. Reduced runtime tag lookups. Shared ptr for sprite banks [cam900]. + +- 0.187: Soundlatch modernization. Added MB3773 device [AJR]. + +- 0.185: Added machine\vs9209.cpp/h. Added VS9209 I/O device for TaoTaido driver. + +- 0.160: Osso added / enabled save state support in Tao Taido. Use configured banks. + +- 0.154: ShouTime added clone Tao Taido (2/3 button version). Changed parent description to 'Tao Taido (2 button version)' and clone (set 2) to 'Tao Taido (6 button version)'. + +- 12th February 2014: Smitdogg - ShouTime got the rare 3 button version of Tao Taido (the sets in MAME are the 2 button and the 6). + +- 0.147u2: VideoSystem improvements: Moving more sprite functions around preparing them for merging [David Haywood]. + +- 0.133u1: Renamed (taotaida) to (taotaidoa). + +- 0.130u2: Fabio Priuli fixed buttons in clone Tao Taido (set 2). + +- 0.125u1: Andrew Gardner merged memory maps for Tao Taido. + +- 0.111u4: David Haywood fixed crash in Tao Taido driver. + +- 0.102u3: RansAckeR fixed inputs in clone Tao Taido (set 2). + +- 0.65: David Haywood added 'Tao Taido (set 1)' (Video System 1993) and clone (set 2). + +- 1st February 2003: David Haywood wrote a driver for Tao Taido, inputs in it were done by Stephane Humbert. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 12.1 MB / 9 files / 4.51 zip + +$end + + + +$info=tapatune +$mame +0.143u1 [Mariusz Wojcieszek, Phil Bennett, R. Belmont] + + +WIP: + +- 0.159: Changed M68000 CPU1 to CPU3. + +- 0.150: Phil Bennett and Mariusz Wojcieszek fixed Tap a Tune - Game now playable. Changed Z80 CPU2 clock speed to 6MHz and visible area to 320x240. Added dipswitches 'Tune Timer', 'Bad note penalty', 'Coins per game' and 'Burn in Mode'. Changed description to 'Tap a Tune'. + +- 8th September 2013: Phil Bennett - Tap a Tune: A ticket redemption game for kids where you have to play one or two lines of a nursery rhyme before the timer runs out. Mariusz W. and I took an interest in this a few years back but struggled to figure out the controls and BSMT2000 interface so it remained unplayable. I revisited it this week and managed to solve these issues, partly with the help of schematics from Colorama, a redemption game which uses the same sound board (http://www.youtube.com/watch?v=WuZ9trVEYUg). + +- 0.143u1: Mariusz Wojcieszek, Phil Bennett and R. Belmont added 'Tap-a-Tune' (Creative Electronics And Software 1994). + +- 31st January 2010: R. Belmont - I dumped a redemption game called "Tap-a-Tune". Phil Bennett is looking into a driver for it - should be nice and simple after the Microprose stuff. + + +Recommended Games (Music) + + +Romset: 3.06 MB / 8 files / 1.27 zip + +$end + + + +$info=tapper +$mame +0.198 [Brian Troha] + +0.195 [Aaron Giles] + +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.258: ROM labels improvements for clone Tapper (Budweiser, 1/12/84) [Brian Troha]. Renamed (tappera) to (tapperb) and (tapperb) to (tappera). + +- 0.234: Update clone Tapper (Budweiser, 1/12/84) to include label dates for EPROMs [tacotown]. Changed description of clone (Budweiser, Date Unknown) to 'Tapper (Budweiser, 1/12/84)'. + +- 0.198: Brian Troha added Tapper (Budweiser, 1/27/84). Note: Latest version of Tapper known to come with "standard" graphics roms. Created the version with alternate graphics. Unknown if those graphics are hacked or a later revision [Brian Troha]. Renamed (tapper) to (tapperg). + +- 0.195: Marc Deslauriers added clone Tapper (Budweiser, 12/9/83). Correct several ROM names for the Tapper sets [Marc Deslauriers, Brian Troha]. Changed (Budweiser, set 1) to clone 'Tapper (Budweiser, Date Unknown)' and (Budweiser, set 2) to parent 'Tapper (Budweiser, 1/27/84)'. Renamed (tapper) to (tapperb) and (tappera) to (tapper). + +- 0.145u7: Moved Sound Board PROM 5784 to midssio device set. + +- 0.141u2: Changed description to 'Tapper (Budweiser, set 1)' and clone (alternate) to 'Tapper (Budweiser, set 2)'. + +- 6th September 2010: Mr. Do - Almost four years ago, Rohan had loaned me a bezel for the Bud version of Tapper. Nightvoice took care of this long overdue piece. + +- 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This fixes missing sounds in the bonus round. Aaron Giles fixed sprites drawing. + +- 10th December 2006: Mr. Do - We have a Root Beer Tapper bezel, vectorized by Zorg. + +- 0.85u3: B.S. Ruggeri fixed sound board error in Tapper. Added dipswitches 'Demo Sounds', 'Cabinet' and 'Coin Meters'. + +- 0.56: Added 'Coin Meters' dipswitch. + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber. + +- 0.36b6: Aaron Giles added clone Tapper (alternate). + +- 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work. + +- 0.35b2: The hang in Tapper should REALLY be fixed this time [Juergen Buchmueller]. + +- 0.34: Juergen Buchmueller fixed bug in the Z80 emulator which caused crashes in Tapper and Tron. + +- 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well. + +- 0.31: Paul Sommers and Ruben Panossian added Tapper (Suntory). Changed description of 'Root Beer Tapper' to 'Tapper (Root Beer)' and 'Tapper' to 'Tapper (Budweiser)'. + +- 0.30: Brad Oliver added clone 'Root Beer Tapper' (Bally Midway 1984). + +- 12th December 1997: Dumped Tapper (Root Beer). + +- 0.28: Added 'Tapper' (Bally Midway 1983). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. New osd_modify_pen() function, proposed by Aaron Giles. It allows drivers to dynamically modify the palette. WARNING: Since this feature can severely reduce performance on some systems, it must only be used when necessary - that is, when the emulated game dynamically modifies the palette. The other games should continue to use the static palette as before. Many games already use this feature (e.g. Crystal Castles, the Gottlieb games, Tapper, Bubble Bobble, and many others). There's also osd_get_pen(), which is used by usrintf.c to dynamically pick the pens used to render menus. Control: Press F2 before initial screen to configure. Arrows = Move around and CTRL = Tapper. + +- 24th March 1995: Dumped Tapper (Budweiser, Date Unknown). + + +LEVELS: 13 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Romset: 232 kb / 18 files / 81.1 zip + +$end + + + +$info=targ +$mame +0.30 [Dan Boris, Neil Bradley] + + +Artwork available + +Samples required + + +NOTE: + +- The original ROM images for Targ (c) 1980 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +WIP: + +- 0.256: Fixed Targ palette decoding [Timothy Shiels]. + +- 0.244: Got rid of duplicate coin inputs. Partially addresses GitHub #9757. Coin 2 doesn't work for Targ and Spectar, but that isn't a regression (it was already broken, not sure if error in schematics, game bug or emulation issue is to blame). Dipswitches and locations are still a bit of a mess, too [Vas Crabb]. + +- 0.224: Correct rom labels for Targ and clone [Andrew Welburn]. Added PROMs ($0, 100, 200) to clone Targ (cocktail?). + +- 0.129: MooglyGuy added savestate support to Targ and clone. + +- 0.122u6: Zsolt Vasvari changed Targ to use a loaded PROM instead of a hard-coded one. Changed PROMs ($120) to user1 and PROMs ($140) to $120. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Targ bezel. + +- 29th May 2006: 3D ARCADE - New 3D cabinet model for Targ from BTribble. + +- 0.93: Removed Custom sound. + +- 0.79u3: chaneman added PROMs ($0, 100, 120 and 140 - unknown). + +- 0.79u2: chaneman fixed Targ roms filenames. + +- 0.69: MASH added clone Targ (cocktail?). + +- 23rd January 2001: MASH added clone romset to Targ. + +- 0.33RC1: Added DAC sound. + +- 0.31: Dan Boris added sound to Targ (need samples). Mike Balfour added high score saving to Targ. + +- 0.30: Dan Boris added 'Targ' (Exidy 1980). + +- 9th December 1997: Dumped Targ. + + +LEVELS: 255 (endless) + + +Other Emulators: + +* HiVE + +* Retrocade + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Romset: 11.3 kb / 10 files / 7.86 zip + +$end + + + +$info=targeth +$mame +0.63 [Manuel Abadia] + + +WIP: + +- 0.278: Javier Valero and Recreativas.org added clone Target Hits (ver 1.1, checksum B1F7). Javier Valero, Recreativas.org and David Haywood and clone Quick Shots (ver 1.0, checksum AD0C). Note: This is a strange set, it reports the DS5002 / Coprocessor as "Not Ready" but isn't using it for the usual protection (maybe only NVRAM storage, check). It also reads the service port on a different address, could be it has a different co-processor entirely? Changed parent description to 'Target Hits (ver 1.1, checksum 5152)' and clones (ver 1.0, Checksum FBCB) to 'Target Hits (ver 1.0, checksum FBCB)' and (ver 1.1, Checksum 86E1) to 'Target Hits (ver 1.1, checksum 86E1)'. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.203: ACCESSING_BITs cleanup. Fixed naming. Reduced Runtime tag lookup and code duplication [cam900]. + +- 0.202: AJR fixed Player 2 Light gun control. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.191: Peter Wilhelmsen, Morten Shearman Kirkegaard, ClawGrip, Brian Troha and David Haywood added clone Target Hits (ver 1.1, Checksum 86E1). Added DS5002FP SRAM dumps to Target Hits and clone - Games now playable [Peter Wilhelmsen, Morten Shearman Kirkegaard, ClawGrip, Brian Troha, David Haywood]. Bring visible area down to size of test screen, seems more likely [David Haywood]. Note: The board ClawGrip sent has undumped program roms, these will be dumped in the coming days. Changed visible area to 336x232. Changed parent description to 'Target Hits (ver 1.1, Checksum 5152)' and clone (ver 1.0) to 'Target Hits (ver 1.0, Checksum FBCB)'. Renamed (targetha) to (targeth10). + +- 28th September 2017: David Haywood - One of the Gaelco gun shooting games developed in the 90s was Target Hits, a relatively simple collection of 3 different shooting challenges all involving hitting moving targets with precision. Target Hits is another one of those games that was protected with a DS5002FP so until now was unemulated. Morten Shearman Kirkegaard and Peter Wilhelmsen did their magic to read out the SRAM content for the DS5002FP from 2 Target Hits boards, one donated by Brian Troha, and the other purchased, but very kindly picked up by ClawGrip as it was a full cabinet setup, pick-up only and we only required the PCB. This involved a drive from Madrid to Bilbao and back again so we're very grateful for that as the game doesn't actually show up too often. As a bonus, the romset on the PCB he picked up is clearly an undumped revision too, so even if the SRAM extraction had failed (which it didn't) it would have been worthwhile anyway. That will be dumped in the coming days, it identifies as Version 1.1 like the parent set in MAME, but shows a different checksum. The 2 boards allowed us to easily construct a good dump, the game is now playable. There are some questions over the gun hookup as the game tells you that you have to reload between shots, but doesn't actually require you to do so. It's possible the reload logic was part of the gun not the game, but I'm uncertain. Here are some screenshots. The visible area is also uncertain, I've decided to go with the area covered by the startup screen because while most of the background graphics are much wider, there are some stages that aren't, and usually startup screens are designed for monitor calibration. The screenshots are with the smaller visible area. The previously undumped set was dumped, so we now have 3 sets, 2 identifying as 1.1 but clearly different code, and a single set as identifying as 1.0. If you have a PCB for this game with a boot screen that differs from the 3 shown below please get it dumped. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Added PCB layout to Target Hits and base CPU clocks on actual OSC/Resonator. Correct OKI clock and program rom labels [Brian Troha]. Added DS5002FP (12MHz) CPU2. Changed MSM6295 clock speed to 1MHz. + +- 0.172: OKI6295 memory map instead of memcpy [Osso]. + +- 0.138: Tafoid added fix for Target Hits missing sound. + +- 0.134u2: Andrew Conroy added clone Target Hits (ver 1.0). Changed parent description to 'Target Hits (ver 1.1)'. + +- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of Target Hits (Rev.1.0). I haven't looked at them closely and I don't know if they will all be added but... Cool news. + +- 0.125u1: Andrew Gardner merged memory maps for Target Hits. + +- 0.63: Manuel Abadia added 'Target Hits' (Gaelco 1994). The DS5002FP has 32KB undumped gameplay code making the game unplayable. + +- 8th December 2002: Manuel Abadia sent in a driver for Target Hits but it is unplayable due to an undumped DS5002FP MCU. + + +HOW TO PLAY: + +- The heroic "Wummel" in the player's green spaceship travels in columns and rows created by the squares of the Crystal City. His mission is to destroy the shrewd blue Specter Smuggler (who rarely raids the city) and to dodge and destroy the angry red Targs, who defend the secret hiding place of the Spectar. + +- Game play begins with ten hostile Targs attempting to ram the Wummel. As the game progresses, Targs become smarter and faster, increasing the threat and challenge for the player. The player controls the Wummel's direction and speed with a four-way joystick and fires at the Targs and the Spectar Smuggler by pressing a fire button. Wipe out all Targs, and a new game screen is presented. Targs become smarter and quicker to create an even greater challenge for advanced players. + +- Each Spectar hit, 100 to 500 points are awarded, while the red Targs are worth 10 points each. When all Targs are hit, 1000 bonus points are awarded and then each Targ hit increases by 10 points. This bonus continues to increase by 1000 and Targ hits by 10, incrementally. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 3.53 MB / 10 files / 1.97 zip + +$end + + + +$info=tarzanc +$mame +0.179 [Guru, dyq, Bnathan] + +0.91 [?] + + +WIP: + +- 0.284: Ioannis Bampoulas added clone Tarzan (V201FA). Support control panel for clone Tarzan (V103M). Marked Tarzan Chuang Tian Guan and clones as not working due to protection issues [Vas Crabb]. + +- 0.278: Ioannis Bampoulas added clone Tarzan (V106FA). + +- 0.272: Ioannis Bampoulas and TeamEurope added clones Tarzan (V103M) and Tarzan (V202FA). + +- 0.271: Hammy dumped GFX ROM for clone Tarzan Chuang Tian Guan (China, V110). Use slots input types in "joystick" mode to make playing slightly less confusing. Fixed DIP switches and cleaned up inputs. Removed mahjong keyboard row that isn't read from Tarzan Chuang Tian Guan [Vas Crabb]. + +- 0.269: Hammy added clone Tarzan Chuang Tian Guan (China, V110). + +- 0.245: Hooked up IGS_INCDEC protection. Added IGS025 string protection and palette scramble and tweaked tiles decryption. Decrypted sprites. Moved protection data to external file. Added tarzan_string.key rom [Luca Elia]. Promoted 'Tarzan Chuang Tian Guan (China, V109C, set 1)' to working [Luca Elia, iq_132, Osso, Guru, dyq, bnathan]. Fixed 'Demo Sounds' dipswitch [Mitchell Hancock]. Added dipswitches 'Coin Value', 'Key Value', 'Point Value', 'Coin Type', 'Minimum Bet', 'Bonus Bet', 'Continue To Play', 'Controls', 'Back Color', 'Hide Gambling', 'Number Type', 'Continue To Play', 'Payout' and 2x 'Unused'. Changed description to 'Tarzan Chuang Tian Guan (China, V109C, set 1)' and clone (V109C, set 2) to 'Tarzan Chuang Tian Guan (China, V109C, set 2)'. + +- 0.221: Hopefully completed decryptions for 'Tarzan Chuang Tian Guan (V109C, set 1)' and clone Tarzan (V107). The former probably needs just the correct parameters for the IGS0031 protection, the latter has additional IGS0029 protection. Sprites rom hasn't been decrypted yet [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (16MHz). + +- 0.179: Guru, dyq and Bnathan added 'Tarzan Chuang Tian Guan (V109C, set 1)' (IGS 1999). Added missing tilemaps rom 0228-u6.bin to clone Tarzan (V107). Changed description of clone (V109C) to 'Tarzan Chuang Tian Guan (V109C, set 2)'. + +- 0.135u1: IQ_132 added clone Tarzan (V107). Not working. IQ_132 almost complete decryption of clone Tarzan (V107). Changed parent description to 'Tarzan (V109C)'. + +- 0.129u1: David Haywood hooked up the preliminary decryption code for Tarzan, but it is not complete. Changed region user1/2 to gfx1/2. + +- 0.91: Added Tarzan (IGS 199?). No work been done on it, might be gambling. + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 5.25 MB / 5 files / 1.26 zip + +$end + + + +$info=tasc_sb30 +$mame + +DEVICE: + +Tasc SmartBoard SB30 + + +WIP: + +- 0.231: Added 'Tasc SmartBoard SB30' device (machine\smartboard.cpp). + +$end + + + +$info=tattack +$mame +0.102 [Tomasz Slanina] + + +Samples required + + +WIP: + +- 0.284: Minor cleanups and spacing [Osso]. + +- 0.233: Added placeholders for missing Epson 7910 IC. Added save state support [Osso]. TODO: Non-tilemap video offsets/sizes are guessed. Random brick flickering effect is guessed too, leave MACHINE_IMPERFECT_COLORS in until is tested on HW. Outputs (coin counter port same as sound writes?). Hook up pots, some are useful for in-game adjustments such as paddle adjust and ball shape (ball is currently a rectangle). Hook up background color jumper (can be changed to black or blue). Player bat moves in steps. Is this correct compared to real PCB? Sound (Music requires Epson 7910CQ Multi-Melody ROM & emulation). Victory BGM cuts off too late? Identified all dipswitches and added DIP locations [Guru]. Added dipswitches 'Game Time', 'Blinking Brick Awards 30 Seconds', 'Oil Zones', 'Oil Zone Delay', 'Game Mode', 'Enemies', 'Enemy Delay' and 'Unused'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.192: Added ball, edges and wall drawing. Fixed background color and visible area. Added paddle input & drawing. Added bottom edge and enable feature. Added paddle shrink, hooked up flip screen and bricks color bank. Fixed some dips/inputs. Emulated brick blinking effect. Added Samples sound (pbrick_destroy, paddle_hit, wall_hit and win_bgm.wav) - Game now playable [Angelo Salese]. Added Paddle with 1x button. Added dipswitches 'Enable green square blocks', 'Number of bricks to destroy', 'Paddle in middle of screen', 'Cabinet' and 'Lives'. Changed visible area to 232x200. + +- 0.184: Update notes [AJR]. + +- 0.156: Alex Jackson fixed tilemap asserts. + +- 2nd January 2012: Tomasz Slanina - Currently i'm making schematics of video section from Time Attacker (Shonan 1980). It's similar to classic Pong discrete logic, but a bit more complicated (game has Z80 CPU). Time Attacker is a breakout clone, with special add-ons like oil zones and moving enemies (btw the background color - blue or black - is selectable with a jumper on board). + +- 0.125u4: Added 'Coin A' dipswitch. + +- 0.102: Tomasz Slanina added 'Time Attacker' (Shonan 198?). YouTube: http://www.youtube.com/watch?v=H6zXe0RDCGs. + +- 7th July 2005: Tomasz Slanina - Made more progress on Time Attacker. + +- 6th July 2005: Tomasz Slanina - Presents early WIP screenshots of Time Attacker (Shonan). + +- 18th February 2005: Guru - Time Attacker arrived from Japan. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 8 kb / 2 files / 3.84 zip + +$end + + + +$info=tattass +$mame +0.67 [Bryan McPhail] + +0.58 [Testdriver] + + +WIP: + +- 0.285: dink confirmed Tattoo Assassins maincpu xtal. + +- 0.278: Added set_maximum_quantum to prevent sound glitches [dink, ScOULaris]. + +- 0.277: ScOULaris added clone Tattoo Assassins (US prototype, Mar 14 1995, older sound). Redumped v2.32 (Mar 14 1995) sound roms for tattass and clone tattassa. + +- 0.265: Moved Tattoo Assassins to its own state class, use C++ line comments for singleline comments. Implemented device_mixer_interface for sound output. Also removed root device references in tags and added data members to save states (shared\decobsmt.cpp) [cam900]. Added 'Data East/Sega/Stern BSMT2000 Sound Board'. + +- 0.220: Improved blending behavior for Tattoo Assassins. Implemented runtime color bank changes [cam900]. + +- 0.204: Fixed tattass* metadata related to date in ROM/RAM check screen. Fixed spacing and namings. Fixed Tattoo Assassins EEPROM logging [cam900]. Changed description to 'Tattoo Assassins (US prototype, Mar 14 1995)' and clone (Asia prototype) to 'Tattoo Assassins (Asia prototype, Mar 14 1995)'. + +- 0.193: Replaced M6809 CPU2 with MC6809E (2MHz). + +- 0.149u1: Changed ARM CPU1 clock speed to 7MHz. This fixes speed during fight is too slow. + +- 0.143u6: R. Belmont moved DECO BSMT2000 sound board out to a device shared between Whitestar driver and Tattoo Assassins. Changed M6809 CPU2 clock speed to 1789790 Hz and region audiocpu to soundcpu. + +- 0.141u4: David Haywood converted Tattoo Assassins to use DECO16IC, fixing some corrupt graphics in Tattoo Assassins (which have been there since it was first added). Changed ARM CPU1 clock speed to 28Hz. + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom. + +- 0.136: Added eeprom-tattass.bin EEPROM. + +- 0.131u2: Fabio Priuli fixed Tattoo Assassins regression from map merging. + +- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz. + +- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Some graphics fixes for Tattoo Assassins. + +- 0.67: Bryan McPhail added 'Tattoo Assassins (US Prototype)' (Data East Pinball 1994) and clone (Asia Prototype). + +- 25th March 2003: David Haywood fixed the sounds in Tattoo Assassins. Bryan McPhail fixed the sound board reset in Tattoo Assassins. + +- 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. + +- 0.58: Bryan McPhail added (Testdriver) Tattoo Assassins (Prototype). ARM CPU emulation [Bryan McPhail, Phil Stroffolino]. Tattoo Assassins is a prototype, it is thought only 25 test units were manufactured and distributed to test arcades before the game was recalled. The current romset includes only the EPROMs, not the soldered mask roms, therefore there are no graphics. TA is the only game developed by Data East Pinball in USA, rather than Data East Corporation in Japan. Here is the story of the dumped romset, from mowerman@erols.com: "The game was Demoed on the East Coast by State Sales in Baltimore just before the plug was pulled. Next auction there was a brand new TA cabinet, 25" dedicated for sale, no CPUboard but did have a sound board, bid didn't meet reserve (about $600). The op ran into an ex employee of DE that was absorbed by Sega, he knew of about 10 boards in storage for shipment back to Sega Japan, cash talks & we scored a boardset. Slapped the boardset in the cabinet & he sold the game to a big east coast truck stop operator who saw the machine & had to have it. I heard latter that it showed up at auction on the East coast 2 more times". Data East Pinball only was absorbed by Sega, not Data East Corporation, and the boards were probably going to DE, rather than Sega. Tattoo Assassins uses DE Pinball soundboard 520-5077-00 R. + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 25.1 MB / 52 files / 12.3 zip + +$end + + + +$info=taurs_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Taurus (Shuffle) (L-1)' (Williams 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.53 zip + +$end + + + +$info=taxi_l4 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Taxi (Marilyn) (LU-1) and Taxi (P-5). + +- 0.141u1: Miodrag Milanovic added 'Taxi (Lola) (L-4)' (Williams 1988) and clones (Marilyn) (L-3) and (Marilyn) (L-1) Germany. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 176 kb / 6 files / 127.2 zip + +$end + + + +$info=taxidriv +$mame +0.60 [Nicola Salmoria] + + +TODO: + +* Fix video emulation + + +WIP: + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.236: Reduced tag map lookups in driver [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.159: Osso added save state support to Taxi Driver. + +- 0.147u4: Zab and Angelo Salese added color PROM to 'Taxi Driver', and fixed colors in it. Brian Troha cleaned up whitespace and document the color PROM type. + +- 0.146: Updated Taxi Driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.144u6: hap marked color PROM as undumped in Taxi Driver. + +- 0.144u4: Added proper rom labels for Taxi Driver [f205v]. Fixed rom names. Renamed (taxidrvr) to (taxidriv). + +- 0.125u1: Andrew Gardner merged memory maps for Taxi Driver. + +- 30th September 2005: Dumping Project - Our Japanese contact bought a Seibu (original?) version of Taxi Driver. + +- 0.60: Nicola Salmoria added 'Taxi Driver' (Graphic Techno 1984). + +- 24th April 2002: Nicola Salmoria sent in a preliminary driver for Taxi Driver, which has bad colors due to missing color PROMs. + +- 10th August 1999: Dumped Taxi Cab, Graphic Techno 1984. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 120 kb / 16 files / 44.4 zip + +$end + + + +$info=tazmania +$mame +0.31 [Chris Hardy] + + +NOTE: + +- Pressing Player 2 stick "down" in Tazz-Mania causes game to think level is complete. + + +WIP: + +- 0.203: Ricky2001 and Recreativas.org added clone Tazz-Mania - El Trompa (U.R.V. BBCPE bootleg). + +- 18th October 2018: Smitdogg - Ricky2001 from Recreativas.org dumped and sent us "El Trompa" (Tazz-Mania clone). + +- 0.193: Osso added address map and dipswitches to clone Tazz-Mania (Arfyc / Rodmar bootleg) - Game now playable. Changed description of clone (Rodmar bootleg) to 'Tazz-Mania (Arfyc / Rodmar bootleg)'. + +- 0.188: Arcade Hacker and The Dumping Union added clone Tazz-Mania (Rodmar bootleg). + +- 10th July 2017: Smitdogg - Arcade Hacker dumped a clone of Tazzmania by Rodmar Elec. + +- 0.154: Anonymous added clone Tazz-Mania (bootleg on Galaxian hardware with Starfield). Osso fixed clone Tazz-Mania (set 2, alt hardware) (and possibly other games) regression. + +- 0.153: Changed description of clone (set 2) to 'Tazz-Mania (set 2, alt hardware)'. + +- 24th September 2010: 3D ARCADE - Updated Tazz-Mania 3D cabinet model. + +- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Tazz-Mania. + +- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Tazz-Mania (bootleg on Galaxian hardware). Changed description of clone (Galaxian Hardware) to 'Tazz-Mania (bootleg on Galaxian hardware)'. + +- 9th March 2009: 3D ARCADE - New 3D cabinet model for Tazz-Mania from btribble. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches. + +- 0.90u3: Pierpaolo Prazzoli removed starfield in clone Tazz-Mania (Galaxian Hardware), it doesn't have one. + +- 0.90u1: Pierpaolo Prazzoli added clone Tazz-Mania (Galaxian Hardware) (bootleg 1982). + +- 0.67: Changed description to 'Tazz-Mania (set 1)'. + +- 0.53: Changed palettesize to 99 colors. + +- 0.37b16: Changed description to 'Tazz-Mania' and clone (Strategy X hardware) to 'Tazz-Mania (set 2)'. + +- 0.35b6: Zsolt Vasvari added clone Tazz-Mania (Strategy X hardware). Changed parent description to 'Tazz-Mania (Scramble hardware)'. + +- 11th March 1999: Zsolt Vasvari added another Tazmania set to the Super Cobra driver. + +- 0.31: Chris Hardy added 'Tazz-Mania' (Stern 1982). Chris Moore added high score saving to Tazz-Mania. + +- 24th August 1997: Kevin Klopp dumped Tazz-Mania (set 2). + + +Other Emulators: + +* FB Neo + +* Sparcade + +* VAntAGE + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 30 kb / 10 files / 16.6 zip + +$end + + + +$info=tbeastw2 +$mame +0.161 [Anonymous, Luca Elia] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.161: Anonymous and Luca Elia added 'Transformers Beast Wars II' (Sigma / Transformer Production Company / Takara 1998). + +- 8th April 2015: Luca Elia - An anonyMous (sic) contributor has kindly submitted dumps for 5 (!) games at once, all running on Sigma hardware. They are medal games for kids that, albeit offering very little in terms of gameplay (most amount to a brief and intense button mashing), do provide some form of entertainment thanks to their bright and large graphics featuring amusing cartoony characters in typical Japanese style. In the past I covered several other games from this platform, including many by Sammy (one two three four five and six). The earlier game is Minna Atsumare! Dodge Hero (1997), where you try to hit with a volleyball one of your class mates, possibly the bearer of the highest number, which translates in an equal amount of medals hopping out of the cab. The next new game is Itazura Daisuki! Sushimaru Kun (1997). You pick one of the three improbable customers, and bet on tricking him/her with some hot sushi (!?). On to Burning Sanrinsya - Burning Tricycle (1997). You bet for medals on the winner of a wacky tricycle race involving cute animals. The following game, Transformer Beast Wars II (1998), is based on the popular Hasbro franchise. You have three buttons (punch, kick and guard) to fight you opponent, in a fashion more akin to Rock-Paper-Scissors than a real beat'em up. Finally Minna Ganbare! Dash Hero (2000) is, as you can guess, an exercise in button bashing to win a sprint race (as gambling games go, though, the actual pay-out rate is fixed by the operator). Having this many games in sigmab98 driver is nice, since it helps improving the quality of the emulation. New games with different code bases can make use of previously unused features of the hardware or exploit the emulated ones in an unprecedented way, which then requires a more faithful emulation. For instance, I found a video (original) of a few of these games being played on the actual cabs (which, by the way, are part of their appeal) and, despite the low resolution, it indeed highlights an unemulated sprites rotation effect in PEPSI Man (when falling). Thanks to anonyMous and Yasu. + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Medal) + + +Romset: 2.62 MB / 6 files / 985.4 zip + +$end + + + +$info=tblkkuzu +$mame +0.121u3 [Guru, smf] + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.121u3: Guru and smf added 'The Block Kuzushi (JAPAN)' (Tamsoft/D3 Publisher 2000). + +- 1st December 2007: R. Belmont - Guru dumped The Block Kuzushi (Tecmo/Tamsoft/D3 Publisher) on Tecmo's ZN-1 based board. It plays remarkably well for a joystick-only Breakout/Arkanoid clone and it's got some nice music and visual effects. + +- 30th November 2007: Guru - The Block Kuzushi (ZN1 hardware) just arrived today from Japan. + +- 30th May 2007: R. Belmont - The Dumping Project found and I paid for 3 of the remaining undumped ZN-1 boards: 1 on 1 Government, The Block Kuzushi and Bust A Move (the cult hit Metro dancing game, known as Bust a Groove outside of Japan). Guru should have 'em in a few weeks. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 6 MB / 4 files / 2.14 zip + +$end + + + +$info=tblkkuzug +$mame +0.275 [smf] + + +PCMCIA Card required + + +SETUP: + +- Set 'BIOS Flash' dipswitch to OFF after blue/red progress bar has disappeared. Press reset (F3). + + +WIP: + +- 0.275: smf added 'The Block Kuzushi (VER 1.10G)' (bootleg (Arcade MOD BIOS) 2011). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +CHD: 39.1 MB (Compressed: 2.59) + +$end + + + +$info=tbonusal +$mame +0.211 [Cristiano-MDQ] + + +WIP: + +- 0.260: Replaced Zilog Z80180 CPU1 with Hitachi HD647180X MCU. + +- 0.255: Added working sound (replacing nonfunctional ADPCM) to Treasure Bonus [AJR]. Replaced MSM6295 sound with YM3812 (3MHz). + +- 0.215: Replaced Z180 CPU1 with Z80180 (12MHz). + +- 0.211: Cristiano-MDQ added 'Treasure Bonus (American Alpha, Ver. 1.6)' (Subsino (American Alpha license) 1995). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 6 files / 305.7 zip + +$end + + + +$info=tbowl +$mame +0.67 [David Haywood] + +0.60 [Testdriver] + + +Bugs: + +- tbowl, tbowlj: Sometimes the player sprites get cut in half, the field glitches, and other oddities happen. Smitdogg (ID 00967) + + +WIP: + +- 0.262: Adjusted graphics ROM loading so standard layouts can be used to decode tiles. Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp. Use finders and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.195: coolmod added clone Tecmo Bowl (World, set 2). Fixed rom names. Changed parent description to 'Tecmo Bowl (World, set 1)'. + +- 14th February 2018: Smitdogg - coolmod dumped an alternate version of Tecmo Bowl. + +- 0.189: Soundlatch modernization [AJR]. + +- 0.160: Use configured banks for Tecmo Bowl [Alex Jackson]. Added save state support to Tecmo Bowl [Osso]. + +- 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\spbactn) [David Haywood]. + +- 0.146: Mr. CAST, Smitdogg and The Dumping Union added clone Tecmo Bowl (World, prototype?). + +- 14th May 2012: Smitdogg - I pulled an Indiana Jones move and scored a prototype / test location version of Tecmo Bowl. It has serial #3 and several handwritten labels with various dates on them indicating the revisions. It appears to be a test location version near the end of the dev cycle. + +- 0.143u4: Brian Troha added DIP locations to Tecmo Bowl and correct some dipswitches and settings. Added 'Bonus Frequency' dipswitch. Changed description to 'Tecmo Bowl (World)'. + +- 0.126u5: Andrew Gardner merged memory maps for Tecmo Bowl. + +- 0.106u9: David Haywood updated the Tecmo Bowl driver to support dualscreen (2x 256x224). + +- 0.98u3: Pierpaolo Prazzoli added coin counter and fixed sound in Tecmo Bowl. Adding 2x MSM5205 (384000 Hz) sound. Fixed sound1 rom loading. + +- 0.67: David Haywood added 'Tecmo Bowl (World?)' (Tecmo 1987) and clone (Japan). + +- 0.60: David Haywood added (Testdrivers) Tecmo Bowl (World?) and clone (Japan). Known issues: Sprites not done. Sound incomplete (what plays the sample roms). Game Doesn't Behave Correctly. Most inputs seem to be ignored once you start a game? The game only does one move / throw then just seems to sit there counting the clock down. When the clock reaches 0 the game doesn't end. Not sure why this is happening, incorrect shared ram? Incorrect banking? (its from wc90.c / tecmo.c and seems quite common to Tecmo even if some bits are unused) Communication failure? Protection? Missing something blindingly obvious? NMI routine of main CPU? NMI routine of 6206B (1st CPU) is never called at the moment! + +- 2nd April 2003: David Haywood added sprites and fixed the interrupts in Tecmo Bowl so it's working now, though the sound emulation is incomplete. + +- 1st April 2003: David Haywood doubled the palette RAM size in Tecmo Bowl but there are no other improvements. + +- 30th April 2002: David Haywood resubmitted the Tecmo Bowl driver with proper controls, but it is still unplayable. + +- 22nd January 2002: David Haywood sent in a preliminary Tecmo Bowl driver, which is unplayable, missing sprites and sound is not completely emulated. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.44 MB / 25 files / 404.2 zip + +$end + + + +$info=tbss +$mame +0.279 [Hammy, little0] + + +WIP: + +- 0.279: Hammy and little0 added 'Tieban Shensuan (Mainland version 2.0)' (GMS 1998). Note: Stops during boot, patched for now. EEPROM interface doesn't quite work. + + +Recommended Games (Cards) + + +Romset: 3 MB / 5 files / 895.5 zip + +$end + + + +$info=tbyahhoo +$mame +0.235 [R. Belmont, Phil Stroffolino, Acho A. Tang] + +0.234 [Phil Bennett] + +0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.235: Made 'Twin Bee Yahhoo! (ver JAA)' parent of Magical Twin Bee as the latter has substantial content removed rather than being localised, making it less complete [Vas Crabb]. + +- 0.234: Phil Bennett added Magical Twin Bee (ver EAA). Gave game a valid default EEPROM like other sets [David Haywood]. + +- 0.154: Converted K054539 to use inline configs and delegates. Fixes inaccurate K054539 audio emulation in Twin Bee Yahhoo! [Fabio Priuli]. + +- 0.152: Phil Bennett fixed ROM check errors in Twin Bee Yahhoo! service mode. + +- 3rd June 2007: Mr. Do - Scanned instruction cards for Twin Bee Yahhoo! provided by Tormod. + +- 0.98u1: Changed description to 'Twin Bee Yahhoo! (ver JAA)'. + +- 0.97u5: Changed description to 'Twin Bee Yahhoo! (Japan ver JAA)'. + +- 0.67: Added 'Twin Bee Yahhoo! (Ver JAA)' (Konami 1995). + +- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. + +- 0.57: Olivier Galibert added reverb to the 054539, improving sound in Twinbee Yahhoo. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 6 + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 12.8 MB / 12 files / 5.77 zip + +$end + + + +$info=tc0040ioc +$mame + +DEVICE: + +Taito TC0040IOC + + +WIP: + +- 0.246: Changed sourcefile to taito\taitoio.cpp. + +- 0.187: Added 'Taito TC0040IOC' device (machine\taitoio.cpp). + +$end + + + +$info=tc0060dca +$mame + +DEVICE: + +Taito TC0060DCA programmable volume control + + +WIP: + +- 0.276: Changed description to 'Taito TC0060DCA volume control'. + +- 0.275: Added 'Taito TC0060DCA programmable volume control' device (taito\tc0060dca.cpp). + +$end + + + +$info=tc0080vco +$mame + +DEVICE: + +Taito TC0080VCO + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0080vco.cpp. + +- 0.147: Added 'Taito TC0080VCO' device (video\tc0080vco.c). + +$end + + + +$info=tc0090lvc +$mame + +DEVICE: + +Taito TC0090LVC + + +WIP: + +- 0.221: Added 'Taito TC0090LVC' device (machine\tc009xlvc.cpp). + +$end + + + +$info=tc0091lvc +$mame + +DEVICE: + +Taito TC0091LVC + + +WIP: + +- 0.221: Renamed (tc009xlvc) to (tc0091lvc). + +- 0.186: Renamed (tc0091lvc) to (tc009xlvc). + +- 0.146u4: Added 'Taito TC0091LVC' device (machine\tc009xlvc.c). + +$end + + + +$info=tc0100scn +$mame + +DEVICE: + +Taito TC0100SCN + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0100scn.cpp. + +- 0.147: Added 'Taito TC0100SCN' device (video\tc0100scn.c). + +$end + + + +$info=tc0110pcr +$mame + +DEVICE: + +Taito TC0110PCR + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0110pcr.cpp. + +- 0.147: Added 'Taito TC0110PCR' device (video\tc0110pcr.c). + +$end + + + +$info=tc0140syt +$mame + +DEVICE: + +Taito TC0140SYT + + +WIP: + +- 0.246: Changed sourcefile to shared\taitosnd.cpp. + +- 0.147: Added 'Taito TC0140SYT' device (audio\taitosnd.c). + +$end + + + +$info=tc0150rod +$mame + +DEVICE: + +Taito TC0150ROD + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0150rod.cpp. + +- 0.147: Added 'Taito TC0150ROD' device (video\tc0150rod.c). + +$end + + + +$info=tc0180vcu +$mame + +DEVICE: + +Taito TC0180VCU + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0180vcu.cpp. + +- 0.147: Added 'Taito TC0180VCU' device (video\tc0180vcu.c). + +$end + + + +$info=tc0220ioc +$mame + +DEVICE: + +Taito TC0220IOC + + +WIP: + +- 0.246: Changed sourcefile to taito\taitoio.cpp. + +- 0.147: Added 'Taito TC0220IOC' device (machine\taitoio.c). + +$end + + + +$info=tc0280grd +$mame + +DEVICE: + +Taito TC0280GRD + + +WIP: + +- 0.275: Changed description to 'Taito TC0280GRD'. + +- 0.246: Changed sourcefile to taito\tc0280grd.cpp. + +- 0.186: Changed description to 'Taito TC0280GRD / TC0430GRW'. + +- 0.147: Added 'Taito TC0280GRD & TC0430GRW' device (video\tc0280grd.c). + +$end + + + +$info=tc0360pri +$mame + +DEVICE: + +Taito TC0360PRI + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0360pri.cpp. + +- 0.147: Added 'Taito TC0360PRI' device (video\tc0360pri.c). + +$end + + + +$info=tc0430grw +$mame + +DEVICE: + +Taito TC0430GRW + + +WIP: + +- 0.275: Added 'Taito TC0430GRW' device (taito\tc0280grd.cpp). + +$end + + + +$info=tc0480scp +$mame + +DEVICE: + +Taito TC0480SCP + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0480scp.cpp. + +- 0.147: Added 'Taito TC0480SCP' device (video\tc0480scp.c). + +$end + + + +$info=tc0510nio +$mame + +DEVICE: + +Taito TC0510NIO + + +WIP: + +- 0.246: Changed sourcefile to taito\taitoio.cpp. + +- 0.147: Added 'Taito TC0510NIO' device (machine\taitoio.c). + +$end + + + +$info=tc0620scc +$mame + +DEVICE: + +Taito TC0620SCC + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0100scn.cpp. + +- 0.211: Added 'Taito TC0620SCC' device (video\tc0100scn.cpp). + +$end + + + +$info=tc0640fio +$mame + +DEVICE: + +Taito TC0640FIO + + +WIP: + +- 0.246: Changed sourcefile to taito\taitoio.cpp. + +- 0.147: Added 'Taito TC0640FIO' device (machine\taitoio.c). + +$end + + + +$info=tc0780fpa +$mame + +DEVICE: + +TC0780FPA Polygon Renderer + + +WIP: + +- 0.246: Changed sourcefile to taito\tc0780fpa.cpp. + +- 0.169: Added 'TC0780FPA Polygon Renderer' device (video\tc0780fpa.cpp). + +$end + + + +$info=tc17g032ap +$mame + +DEVICE: + +Dynax TC17G032AP Blitter + + +WIP: + +- 0.246: Changed sourcefile to dynax\dynax_blitter_rev2.cpp. + +- 0.199: Added 'Dynax TC17G032AP Blitter' device (video\dynax_blitter_rev2.cpp). + +$end + + + +$info=tc58fvt800 +$mame + +DEVICE: + +Toshiba TC58FVT800 Flash + + +WIP: + +- 0.250: Added 'Toshiba TC58FVT800 Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=tc8521 +$mame + +DEVICE: + +Toshiba TC8521 RTC + + +WIP: + +- 0.187: Added 'Toshiba TC8521 RTC' device (machine\rp5c01.cpp). + +$end + + + +$info=tc8566af +$mame + +DEVICE: + +Toshiba TC8566AF FDC + + +WIP: + +- 0.186: Changed description to 'Toshiba TC8566AF FDC'. + +- 0.185: Added 'TC8566AF' device (machine\upd765.cpp). + +$end + + + +$info=tc8830f +$mame + +DEVICE: + +Toshiba TC8830F + + +WIP: + +- 0.186: Changed description to 'Toshiba TC8830F'. + +- 0.146: Added 'TC8830F' device (sound\tc8830f.c). + +$end + + + +$info=tc9223 +$mame + +DEVICE: + +TC9223P/F frequency synthesizer + + +WIP: + +- 0.255: Added 'TC9223P/F frequency synthesizer' device (machine\tc9223.cpp). + +$end + + + +$info=tceptor +$mame +0.77u2 [BUT] + +0.76u1 [BUT] + + +Bugs: + +- If you insert a credit on the instruction screen, you'd see some 'leftovers'. F1ReB4LL (ID 00955) + + +WIP: + +- 0.252: Correct audiocpu type. Removed input tag lookups [hap]. Replaced the 2x 'WDC W65C02' CPU2/3 with 2x 'Rockwell R65C02'. + +- 0.251: Correct CPU type. Let's default view to 2D mode for clone 3-D Thunder Ceptor II [hap]. Replaced MC6809 (legacy) CPU1 with MC6809E. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M68000, M6809, M65C02, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.203: Removed HD63701 MCFG macros [AJR]. + +- 0.201: Removed ADC0809 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Minor video/driver cleanup [cam900]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. Added ADC0809 A/D Converter to Thunder Ceptor [Dirk Best]. Removed legacy output accessors from Thunder Ceptor [Ryan Holtz]. + +- 0.192: Properly hooked up 3D scope view to 3-D Thunder Ceptor II. Changed description of clone 'Thunder Ceptor II' to '3-D Thunder Ceptor II'. + +- 0.153: Split C45 road chip from namcoic.c [Alex Jackson]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.147: Converted Namco C45 road chip to a device. Updated users. Added support for tilemaps to be passed a gfx pointer instead of a gfxnum [Aaron Giles]. + +- 0.139u1: Phil Bennett fixed incorrect road transparency in Thunder Ceptor and incorrect road colours in Thunder Ceptor II. Atari Ace removed global variables from NAMCO sound core. + +- 0.127u7: Aaron Giles fixed Thunder Ceptor crashes out when run as the second game (Multisession bug). + +- 0.123u1: Fixed proms loading ($1000, 1400). Changed palettesize to 4096 colors. + +- 0.122u7: Changed HD63701 CPU5 clock speed to 6144000 Hz. + +- 0.122u5: Zsolt Vasvari cleaned up Thunder Ceptor memory maps. + +- 0.121u2: BUT added 3D glasses support to the Thunder Ceptor driver. Added 3D Left/Right display (2x 272x224). + +- 0.107u3: Properly documented and connected the CUS60 MCU code to Thunder Ceptor [Brian Troha]. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 0.89: Replaced Namco sound with Namco CUS30. + +- 0.77u2: BUT added Thunder Ceptor. Added background scroll, M6809 CPU1 interrupt handling and stereo sound. Added 3rd and 4th button. + +- 25th November 2003: BUT added Thunder Ceptor to the Thunder Ceptor 2 driver. + +- 15th November 2003: BUT fixed the background layers and added support for transparent road color in the Thunder Ceptor 2 driver. + +- 0.76u2: David Haywood and BUT decoded BG graphics in Thunder Ceptor II but BG's still aren't hooked up yet, improved existing graphics a bit. + +- 0.76u1: BUT added 'Thunder Ceptor II' (Namco 1986). TODO: Support background layer (decode first). + +- 24th October 2003: BUT submitted a preliminary driver for Thunder Ceptor II, it's working but background graphics aren't emulated. + +- 18th October 2003: BUT - Analog input ports are not supported in Thunder Ceptor, so it is unplayable yet. YM2151, WSG and DAC sound should be OK. Some sprites are wrong number, and I need to adjust position. Background is not handled yet. + + +LEVELS: 4 + +LEVELS: 6 (tceptor2) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 633.2 kb / 27 files / 215.5 zip + +$end + + + +$info=tcfboxa +$mame +0.159 [f205v] + + +GDROM required + + +WIP: + +- 0.175: Changed description to 'Triforce Firmware Update For Compact Flash Box (4.01) (GDT-0022A)'. + +- 0.159: f205v added 'Triforce Firmware Update For Compact Flash Box (Rev A) (GDT-0022A)' (Sega 2006). MetalliC converted tcfboxa to CHD and uncommented it. + + +Recommended Games: + +Triforce DIMM Updater (3.17) (GDT-0011) + +Triforce Firmware Update For Compact Flash Box (4.01) (GDT-0022A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 8.66) + +$end + + + +$info=tcl +$mame +0.80u2 [Tomasz Slanina] + + +WIP: + +- 0.186: Better decode of gfx2 region, borrowed from Goldstar driver [Osso]. Changed AY-3-8910A sound clock speed to 1.5 Hz and visible area to 512x224. + +- 0.146: Updated Taiwan Chess Legend to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 30th July 2008: Guru - Taiwan Chess Legend chips arrived to be decapped, thanks to Dox. + +- 0.125u2: Removed button 1. + +- 0.105u5: Changed region user1 to cpu1. + +- 0.80u2: Tomasz Slanina added 'Taiwan Chess Legend' (Uniwang 1995). Only partially decrypted. + +- 26th March 2004: Tomasz Slanina sent in drivers for Taiwan Chess Legend. + +- 15th February 2003: Guru - Taiwan Chess Legend (Uniwang 1995) arrived. + + +Recommended Games: + +Taiwan Chess Legend + +Zoku Otenamihaiken (Chess) + + +Romset: 256.8 kb / 11 files / 125.3 zip + +$end + + + +$info=tcobra2 +$mame +0.85u2 [Brian Troha] + +0.37b11 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- SFX is only from the left speaker. AWJ (ID 00120) + + +WIP: + +- 0.151: Kevin Eshbach added the ability to view PALCE16V8 JED files along with some regression test data for the PALCE16V8. The PAL dumps for Twin Cobra II in the Taito F3 driver are now labeled as bad dumps because when viewed with jedutil the data is bad. + +- 0.150: Replaced badly dumped sprite rom in Twin Cobra II and clones. There are a couple of other bits to add and improvements to make, but I thought it best to get this bit out the way first. This fixes the stray flashing pixels on the bottom left of the helicopter after starting a game. Documented the location of the roms on Twin Cobra II [Kevin Eshbach]. Added PLDs (palce16v8q.ic37.bin, d77-12.ic48.bin and d77-14.ic21.bin). + +- 0.149: Mark gfx rom ($0) as BAD_DUMP in Twin Cobra II and clones. There are lots of bad pixels in the sprites coming from this ROM, I've asked somebody with the board to check it [David Haywood]. + +- 0.105u1: Changed description to 'Twin Cobra II (Ver 2.1O 1995/11/30)' and clone (US) to 'Twin Cobra II (Ver 2.1A 1995/11/30)' and (Japan) to 'Kyukyoku Tiger II (Ver 2.1J 1995/11/30)'. + +- 0.85u2: Brian Troha added Twin Cobra 2 (World) and clone (US). + +- 0.37b11: Bryan McPhail added 'Kyukyoku Tiger 2 (Japan)' (Taito 1995). Known issues: Playfields are 1 off in the x-axis. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 17.3 MB / 19 files / 5.82 zip + +$end + + + +$info=tct2p +$mame +0.276 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.286: Mr.Kong added clone 'Tarzan Chuang Tian Guan 2 Jiaqiang Ban (V306CN, alternate GFX)'. + +- 0.278: Added a few missing inputs for Tarzan Chuang Tian Guan 2 Jiaqiang Ban. Also added a more detailed comment explaining mahjong panel controls for tct2p [Vas Crabb]. Added Oki banking [Osso]. Changed description to 'Tarzan Chuang Tian Guan 2 Jiaqiang Ban (V306CN)'. + +- 0.276: dyq, little0 and Guru added 'Tarzan Chuang Tianguan 2 Jiaqiang Ban (V306CN)' (IGS 2003). Fixed inputs. Hooked up hopper, counter and lamp. Added note about inputs [Vas Crabb]. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Tarzan Chuang Tian Guan 2 Jiaqiang Ban. Dumped and IGS027A trojan-dumped. + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 7.52 MB / 6 files / 3.17 zip + +$end + + + +$info=tdawg_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.224: Removed MC6809E CPU3, YM2151 and MC1408 sound. + +- 0.141u1: Miodrag Milanovic added 'Top Dawg (Shuffle) (L-1)' (Williams 1987). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 80 kb / 3 files / 66.0 zip + +$end + + + +$info=tdbingo +$mame +0.227 [Yasu] + + +WIP: + +- 0.227: Yasu added 'Trio de Bingo' (Konami 1995). Documented release year [EIENTEI]. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 2 MB / 4 files / 958.4 zip + +$end + + + +$info=tdfever +$mame +0.35b4 [Phil Stroffolino] + + +WIP: + +- 0.203: Angelo Salese and Zach S. fixed 'Allow Continue' dipswitch. + +- 0.202: ClawGrip, Roberto Fresca, Recreativas.org and Dumping Union added clone TouchDown Fever 2 (bootleg). + +- 25th August 2018: Smitdogg - ClawGrip dumped a bootleg of Touchdown Fever II. + +- 0.146u3: Verified the Touchdown Fever (US) set and correct the rom labels [Smitdogg, The Dumping Union]. Changed description to 'TouchDown Fever (US)'. + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for TouchDown Fever and clones. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Changed visible area to 224x400. Changed description to 'TouchDown Fever (US?)'. + +- 0.126u5: Fixed gfx3 rom loading. + +- 0.107u4: Canim fixed number of players and game mode. + +- 0.99u5: Roberto Fresca fixed dipswitches in clone (Japan). + +- 0.86u2: Brian Troha fixed DIPs in TouchDown Fever. Added dipswitches 'Difficulty', '1st Down Bonus Time', 'Cabinet' and 2x 'Unused'. + +- 0.74u2: Added clone TouchDown Fever 2. All ROMs are replacements for those in tdfever except td22.6l, td21.6k, and td20.8k. td20.8k is the reason the new gfx code is needed. Though the gfx appear strange on the vs. screens / choose number of players screens eg. the numbers aren't in the boxes, they're in the lower right corners, and there is no background color like there is in tdfever, this is not a bug, we have confirmed it to be correct against my PCB. + +- 5th October 2003: Smitdogg and Dave Widel added Touchdown Fever 2 to the SNK driver. + +- 0.68: Swapped sound1 roms ($0, 10000). + +- 0.36b16: Replaced Y8950 sound with YM-3526. Changed input to 4 players, DIAL with 2 buttons and 3 coin slots. Added dipswitches 'Allow Continue', 'Max Players', 'Coin A/B' and 'Play Time'. + +- 0.36b14: Replaced YM-3812 sound with YM-3526. + +- 0.36b3: Changed description of clone (Japanese) to 'TouchDown Fever (Japan)'. + +- 0.35b8: Changed description to 'TouchDown Fever' and clone (Japan) to 'TouchDown Fever (Japanese)'. + +- 0.35b4: Phil Stroffolino added 'TouchDown Fever (US)' (SNK 1987) and clone (Japan). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.16 MB / 22 files / 376.2 zip + +$end + + + +$info=tdoboon +$mame +0.141u2 [Gnoppi, john666, Gerald (Coy), Smitdogg, The Dumping Union] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 + F3 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with Key 9, then use F2 to select 'RAM CLEAR'. Hold down Key 9 until 'OK' and press F3 to proceed. + + +WIP: + +- 0.223: Changed Sammy medal games to use KL5C80A12 CPU device with proper MMU emulation [AJR]. Replaced Z80 CPU1 with Kawasaki Steel KL5C80A12 (20MHz). + +- 0.141u3: Luca Elia, Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union fixed Taihou de Doboon - Game now playable. Changed Z80 CPU1 clock speed to 10MHz, added OKI9810 (4096000 Hz) sound and 2MB OKI rom. Changed coin slot and buttons to 1. + +- 14th February 2011: Luca Elia - Here are the last two dumped Sammy medal games working in MAME. They are Pye-nage Taikai and Taihou de Doboon. The main hurdle was figuring out the different ROM/RAM banking for each game. It was harder for the last three games as their ROM banks only contain data, not code, they have no clear text, and use a pretty convoluted print routine. Thanks to Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union. + +- 0.141u2: Gnoppi, john666, Gerald (Coy), Smitdogg and The Dumping Union added 'Taihou de Doboon' (Sammy 2002). + +- 30th January 2011: Smitdogg - I dumped some Sammy carts we got, they go to an old medal system called Treasure Fall. Luca is trying to emulate them. They are called Animal Catch, Itazura Monkey, Taihou de Doboon, Pye-nage Taikai and Hae Hae Ka Ka Ka. + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 573.7 zip + +$end + + + +$info=tdpgal +$mame +0.133u2 [TeamEurope, David Haywood] + + +WIP: + +- 0.284: Apocalypse and Dwayne Kirkwood added clone 'Triple Draw Poker (Video Village)'. Changed parent description to 'Triple Draw Poker (Design Labs / Thomas Automatics)'. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.133u3: David Haywood added missing color PROM to Triple Draw Poker. Before it uses the color PROM from Galaxian. + +- 0.133u2: TeamEurope and David Haywood added 'Triple Draw Poker' (Design Labs / Thomas Automatics 1983). Game has wrong colours. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cards) + + +Romset: 16 kb / 9 files / 10.1 zip + +$end + + + +$info=tdragon +$mame +0.123u6 [Corrado Tomaselli] + +0.37b13 [David Haywood] + + +TEST MODE: + +- Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 1 button 2 14 (!) times. + + +WIP: + +- 0.269: Improved controls and scrolling for clone Thunder Dragon (bootleg with reduced sound system). IRQs related problems remain [Osso]. + +- 0.268: Redumped NMK004 internal ROM [Sergio G]. + +- 0.260: Replaced MCU simulation in clone Thunder Dragon (4th Jun. 1991, protected) with emulated NMK-110 MCU [Sergio Galiano, Recreativos Piscis, David Haywood, Hammy]. + +- 0.245: Osso fixed missing sprites in attract mode for clone Thunder Dragon (bootleg with Raiden sounds, unencrypted), thanks to info from Hammy. + +- 0.244: f205v added clone Thunder Dragon (bootleg with Raiden sounds, unencrypted). Changed description of clone (bootleg, set 1) to 'Thunder Dragon (bootleg with Raiden sounds, encrypted)' and (bootleg, set 2)' to 'Thunder Dragon (bootleg with reduced sound system)'. + +- 0.230: Hammy and EMG added clone Thunder Dragon (bootleg, set 2). Note: GFX and input problems. IRQs related? Changed description of clone (bootleg) to 'Thunder Dragon (bootleg, set 1)'. + +- 0.155: Added proper NMK004 internal rom [trap15]. Thunder Dragon parent was not protected, I've marked it as such and removed the protection sim from it [David Haywood]. Added TMP90840 (8MHz) CPU2. Changed parent description to 'Thunder Dragon (8th Jan. 1992, unprotected)' and clone (4th Jun. 1991) to 'Thunder Dragon (4th Jun. 1991, protected)'. + +- 0.147u2: IQ_132 removed hack patch for clone Thunder Dragon (bootleg) and emulated protection instead. + +- 0.133u1: Brian Troha added DIP locations to Thunder Dragon. + +- 0.123u6: Corrado Tomaselli added Thunder Dragon (9th Jan. 1992). Changed 68000 CPU1 clock speed to 8MHz. Changed 'Thunder Dragon' to clone 'Thunder Dragon (4th Jun. 1991)'. Renamed (tdragon) to (tdragon1). + +- 17th March 2008: Corrado Tomaselli dumped Thunder Dragon (9th Jan. 1992). + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.103u2: Added 'Demo Sounds' dipswitch. + +- 0.95u6: Sonikos fixed dipswitches in Thunder Dragon. Removed 'Demo Sounds' and 15x 'Unknown' dipswitches. + +- 0.95u3: Angelo Salese and Nicola Salmoria updated Thunder Dragon - Game now playable. Added YM2203 (1.5MHz) sound and swapped sound1/2 roms. + +- 7th April 2005: Angelo Salese - Completely simulated the protection of the original Thunder Dragon set, honestly I thought this was harder to simulate... + +- 0.94u2: Added 2x OKI6295 (24242 Hz) sound and changed sound1 ($80000) to sound2 ($0). + +- 15th December 2004: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities, still few problems with priority = 0 (see Thunder Dragon Level 2). + +- 0.86u3: David Haywood ported the RAINE hack for Thunder Dragon to MAME. The hack can be downloaded extra. + +- 0.72: Added dipswitches 'Difficulty' and 'Demo Sounds'. + +- 0.62: Removed the 2x OKI6295 sound. + +- 16th October 2002: R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier. + +- 15th April 2001: Brad Oliver fixed Thunder Dragon bootleg ROM descrambler, which was broken in MacMAME. + +- 0.37b13: David Haywood added 'Thunder Dragon' (NMK/Tecmo 1991) and clone (Bootleg). + +- 3rd March 2001: David Haywood added Thunder Dragon to the Bombjack Twin driver. Marco Cassili partly fixed dipswitch settings in Thunder Dragon. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 3.44 MB / 10 files / 1.16 zip + +$end + + + +$info=tdragon2 +$mame +0.115u3 [Corrado Tomaselli] + +0.37b14 [David Haywood] + + +Bugs: + +- Clone tdragon3h: Thunder Dragon 3 Bootleg Lacks YM2203 and may have totally different sound. Hammy (ID 06914) + + +WIP: + +- 0.268: Removed MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.249: Sergio Galiano and Recreativos Piscis added clone Big Bang (9th Nov. 1993, set 2). Changed description of clone (9th Nov. 1993) to 'Big Bang (9th Nov. 1993, set 1)'. + +- 0.241: cam900 added notes of Thunder Dragon 3 Bootleg hardware. + +- 0.225: Hammy dumped mask roms for clone Thunder Dragon 3 (bootleg of Thunder Dragon 2). + +- 0.200: cam900 added bad dump flag to roms in clone Thunder Dragon 3 (bootleg of Thunder Dragon 2) sourced from a different PCB. + +- 0.198: cam900 fixed Thunder Dragon 2 bankswitching. + +- 0.192: ShouTime added clone Thunder Dragon 3 (bootleg of Thunder Dragon 2). + +- 23rd November 2017: Smitdogg - Shoutime dumped Thunder Dragon 3, a Chinese bootleg of Thunder Dragon 2. + +- 0.151: David Haywood fixed some tilemap dirty marking when bank changes in NMK16, was causing some issues on later Thunder Dragon 2 bosses. + +- 0.133u1: Brian Troha added DIP locations to Thunder Dragon 2. Renamed (tdragn2a) to (tdragon2a). + +- 0.115u3: Corrado Tomaselli added Thunder Dragon 2 (9th Nov. 1993). Changed the sound balance in Thunder Dragon 2 to match the original PCB. Also verified the 68000 clock. Changed 'Thunder Dragon 2' to clone 'Thunder Dragon 2 (1st Oct. 1993)' and 'Big Bang' to 'Big Bang (9th Nov. 1993)'. Renamed (tdragon2) to (tdragn2a). + +- 28th May 2007: Corrado Tomaselli dumped Thunder Dragon 2 (9th Nov. 1993). + +- 0.90: Brian Troha fixed Thunder Dragon 2 dipswitches. Added 'Difficulty' dipswitch. + +- 0.68: David Haywood added clone Big Bang. Changed VSync to 57Hz. + +- 16th April 2003: David Haywood added Big Bang, an alternative version of Thunder Dragon 2 to the NMK16 driver and fixed the frame rate in it. + +- 14th April 2003: Guru - Big Bang (NMK 1993) arrived. + +- 0.62: Changed YM2203 clock speed to 1.5MHz. + +- 0.37b14: David Haywood added 'Thunder Dragon 2' (NMK 1993). + +- 2nd April 2001: David Haywood added Thunder Dragon 2 to the Bombjack Twin driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 10.8 MB / 10 files / 3.70 zip + +$end + + + +$info=tduno +$mame +0.152 [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Touch de Uno! / Unou Nouryoku Check Machine (Japan)'. + +- 0.158: Removed tduno.key rom. + +- 18th December 2013: CaH4e3 - Demul WIP: Touch de Uno! Thanks a lot to DU, rtw and dogg. + +- 0.153: Changed description to 'Touch de Uno! / Unou Nouryoku Check Machine'. + +- 0.152: R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw and The Dumping Union added 'Touch de Uno!' (Sega 1999). + +- 11th October 2013: Smitdogg - We got "Touch De Uno!". + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Touch de Uno! 2 + + +Recommended Games (Multiplay) + + +Romset: 30 MB / 6 files / 21.0 zip + +$end + + + +$info=tduno2 +$mame +0.144u6 [f205v, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.187: f205v and MetalliC added real dump of SPI EEPROM used in M1/171-7978B-type cartridge and updated docs. Added 25lc040.ic13s (512 bytes) EEPROM. + +- 0.180: Changed description to 'Touch de Uno! 2 (Japan)'. + +- 0.158: Removed tduno2.key rom. + +- 0.144u6: f205v and The Dumping Union added 'Touch de Uno! 2' (Sega 2000). + +- 7th January 2012: Smitdogg - We're in the process of dumping Touch De Uno 2. + +- 29th July 2011: Smitdogg - We got Touch de Uno 2. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Touch de Uno! + + +Recommended Games (Multiplay) + + +Romset: 50 MB / 8 files / 40.7 zip + +$end + + + +$info=te0144 +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.217: Changed description to 'Puzzle Bobble (Italian gambling game)'. + +- 0.131u1: Changed description to 'Puzzle Bobble (Italian Gambling Game)'. + +- 0.125u4: Roberto Fresca added 'Unknown italian gambling game' (Unknown 2001). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 384.4 zip + +$end + + + +$info=te7750 +$mame + +DEVICE: + +TE7750 Super I/O Expander + + +WIP: + +- 0.187: Added 'TE7750 Super I/O Expander' device (machine\te7750.cpp). + +$end + + + +$info=te7751 +$mame + +DEVICE: + +TE7751 Super I/O Expander + + +WIP: + +- 0.234: Added 'TE7751 Super I/O Expander' device (machine\te7750.cpp). + +$end + + + +$info=te7752 +$mame + +DEVICE: + +TE7752 Super I/O Expander + + +WIP: + +- 0.205: Added 'TE7752 Super I/O Expander' device (machine\te7750.cpp). + +$end + + + +$info=teac_fd_30a +$mame + +DEVICE: + +TEAC FD-30A FDD + + +WIP: + +- 0.192: Added 'TEAC FD-30A FDD' device (imagedev\floppy.cpp). + +$end + + + +$info=teac_fd_55a +$mame + +DEVICE: + +TEAC FD-55A FDD + + +WIP: + +- 0.256: Added 'TEAC FD-55A FDD' device (imagedev\floppy.cpp). + +$end + + + +$info=teac_fd_55b +$mame + +DEVICE: + +TEAC FD-55B FDD + + +WIP: + +- 0.256: Added 'TEAC FD-55B FDD' device (imagedev\floppy.cpp). + +$end + + + +$info=teac_fd_55e +$mame + +DEVICE: + +TEAC FD-55E FDD + + +WIP: + +- 0.184: Added 'TEAC FD-55E FDD' device (imagedev\floppy.cpp). + +$end + + + +$info=teac_fd_55f +$mame + +DEVICE: + +TEAC FD-55F FDD + + +WIP: + +- 0.184: Added 'TEAC FD-55F FDD' device (imagedev\floppy.cpp). + +$end + + + +$info=teac_fd_55g +$mame + +DEVICE: + +TEAC FD-55G FDD + + +WIP: + +- 0.184: Added 'TEAC FD-55G FDD' device (imagedev\floppy.cpp). + +$end + + + +$info=teamht +$mame +0.173 [?] + +0.172 [Testdriver] + + +WIP: + +- 0.250: Changed description to 'Team Hat Trick (11/16/84)'. + +- 0.211: Angelo Salese fixed Player 3 and 4 reversed joystick inputs. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.173: Added 'Team Hat Trick' (Bally/Sente 1985). + +- 0.172: Added (Testdriver) 'Team Hat Trick'. Work this out later, leave disabled for now [David Haywood]. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 64.3 kb / 5 files / 18.6 zip + +$end + + + +$info=teamqb +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b9 [Testdriver] + + +WIP: + +- 1st May 2018: Smitdogg - Kevin Eshbach worked on the documentation for John Elway's Team Quarterback. + +- 0.195: Changed description to 'John Elway's Team Quarterback (rev 3)' and clone (set 2) to 'John Elway's Team Quarterback (rev 2)'. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 0.136: Added eeprom-teamqb.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.122u8: Changed description to 'John Elway's Team Quarterback (set 1)'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'John Elway's Team Quarterback' (Leland 1988) and clone (set 2). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Paul Leaman added (Testdriver) Team Quaterback. + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 1.09 MB / 26 files / 487.4 zip + +$end + + + +$info=techbowl +$mame +0.131u3 [Guru] + + +< Japan > + + +WIP: + +- 0.186: Promoted Technical Bowling to working [MetalliC]. Changed input to 1 Player, 5x buttons, Trackball and 3 coin slots. + +- 0.137u1: Added techbowl.nv NVRAM. + +- 0.131u3: Guru added 'Technical Bowling (J 971212 V1.000)' (Sega 1997). + +- 30th November 2007: Guru - Technical Bowling (STV cart) just arrived today from Japan. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 10 MB / 6 files / 1.26 zip + +$end + + + +$info=technica +$mame + +DEVICE: + +Westfalia Technica Disk Drive + + +ROMS: + +technica_dos_plus.bin (16k baddump ucd5) + + +WIP: + +- 0.253: Added 'Westfalia Technica Disk Drive' device (bus\cbmiec\c1541.cpp). + +$end + + + +$info=technodr +$mame +0.165 [Guru, R. Belmont] + + +< Japan > + + +SETUP: + +- To calibrate controls keep pressed key Service Mode (F2) and Service Coin (9). + + +WIP: + +- 0.271: Added Techno Drive LED artwork [smf]. Lower analog controls keydelta [hap]. Added 2nd Player and 8-way Joystick with 6x buttons. + +- 0.230: Brian Troha changed description to 'Techno Drive (Japan, TH1/VER.B)'. + +- 0.195: Osso added default NVRAM with printer "off" to Techno Drive and marked it as MACHINE_NODEVICE_PRINTER. + +- 0.177: Make Techno Drive workin. The game previously displayed a 'COIN ERROR' at bootup. Fixed this by patching the sub CPU H8 program (not the best fix maybe but I hope it will work for now). The contents of 'th1fl3l.12' and 'th1fl3u.13' appeared to have been swapped. Swapped the filenames and placed them at the proper memory location (0x1800000) and the game no longer crashes at the Namco logo. Played through the game a few times and it seems to be fully working now. Changed endianness of H8 ADC register (cpu\h8\h8_adc.cpp). This was broken in a rewrite a long time ago, breaking the controls in some Namco System 12 (and probably 23) games. This commit improves controls in golgo13, g13knd and technodr. H8 SCI improvements. This should hopefully prevent the sub CPU from locking up (and making controls unresponsive) in Techno Drive [superctr]. + +- 0.165: Guru and R. Belmont added 'Techno Drive (Japan, TD2/VER.B)' (Namco 1998). + +- 9th August 2015: Guru - Some time ago RB and I bought a rare Namco System 12 PCB called Techno Drive. I dumped it recently and after a herculean effort by RB, today it's *mostly* working in MAME. You can check out more pics of the emulation on RB's site. + +- 8th August 2015: R. Belmont - Guru dumped Namco's System 12 Techno Drive recently. I got it to boot in MAME and go into the service menu, but it won't play because it's missing an odd arcade peripheral: A printer. The board set that we dumped from is also missing the printer. Either photos of a fully intact boardset or the service manual would likely be helpful in figuring out what's going on. UPDATE: Thanks to some info from ShouTime, we found the printer disable switch. + +- 6th June 2011: Guru - Some items arrived: Techno Drive (Namco System 12 hardware). Bought on ebay for too many dollars (R Belmont and I paid for it). + +- 26th March 2011: Smitdogg - We picked up Techno Drive for Guru. It's a rare System 12 racing game with lots of minigames. gregf is crudely sketched on one of the instruction cards. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 32.5 MB / 11 files / 14.8 zip + +$end + + + +$info=techromn +$mame +0.102u2 [Arzeno Fabrice] + +0.74u2 [?] + +0.72 [Testdriver] + +0.37b7 [Testdriver] + + +Bugs: + +- You can only enter service mode if you press F2 during the startup screen. Layne (ID 00794) + + +WIP: + +- 0.275: Updated the Tech Romancer comment about the issue with test mode [smf]. + +- 0.267: Changed description to 'Tech Romancer (Europe 980914)'. + +- 0.232: Sugoi Helsinki added clone Tech Romancer (Asia 980914). + +- 0.197: Robbbert fixed fatal error regression in Tech Romancer. + +- 0.178: Added CAT702 protection key. + +- 0.144u4: Changed description of clone 'Kikaioh (Japan 980914)' to 'Choukou Senki Kikaioh (Japan 980914)'. + +- 0.133u1: Renamed (techromu) to (techromnu). + +- 0.102u2: Arzeno Fabrice added Tech Romancer (EURO 980914). Renamed (techromn) to (techromu). + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 0.74u2: Added 'Tech Romancer (USA 980914)' (Capcom 1998) and clone Kikaioh (JAPAN 980914). + +- 0.72: Added (Testdriver) Tech Romancer (USA 980914). + +- 0.37b7: Added (Testdriver) Kikaioh (JAPAN 980914). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 52.8 MB / 11 files / 36.5 zip + +$end + + + +$info=tecmo_mix +$mame + +DEVICE: + +Tecmo 16-bit Mixer + + +WIP: + +- 0.247: Changed sourcefile to tecmo\tecmo_mix.cpp. + +- 0.246: Changed sourcefile to tehkan\tecmo_mix.cpp. + +- 0.154: Added 'Tecmo 16-bit Mixer' device (video\tecmo_mix.c). + +$end + + + +$info=tecmo_spr +$mame + +DEVICE: + +Tecmo Chained Sprites + + +WIP: + +- 0.246: Changed sourcefile to shared\tecmo_spr.cpp. + +- 0.154: Added 'Tecmo Chained Sprites' device (video\tecmo_spr.c). + +$end + + + +$info=tecnodar +$mame +0.223 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.225: Victor Fernandez and ClawGrip added clone Tecnodarts (Recreativos G.R. license). + +- 0.224: Added PCB ASCII layout [ClawGrip]. + +- 0.223: Victor Fernandez and ClawGrip added 'Tecnodarts' (Automatics Pasqual 1991). Fixed mapping and banking. Added EEPROM and input matrix [AJR]. + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 144 kb / 3 files / 19.4 zip + +$end + + + +$info=teddybb +$mame +0.34b1 [Nicola Salmoria] + + +SETUP: + +- Press 'Insert' to speed up the slow IC test routine. + + +WIP: + +- 0.256: TeamEurope added clone TeddyBoy Blues (315-5111, Old Ver.). + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.172: David Haywood added the encryption related PROM (74s287.bin) to clone TeddyBoy Blues (Old Ver. bootleg). Otherwise it's just the same as a regular romset, on a bootleg board. + +- 0.149: ANY added clone TeddyBoy Blues (Old Ver. bootleg). + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'TeddyBoy Blues (315-5115, New Ver.)' and clone (Old Ver.) to (315-5115, Old Ver.). + +- 0.58: Added 'SW 0 Read From' dipswitch. + +- 0.56: Added clone TeddyBoy Blues (Old Ver.). Changed parent description to 'TeddyBoy Blues (New Ver.)'. + +- 15th August 2000: Nicola Salmoria fixed a small priority bug in Teddy Boy Blues. + +- 0.34b3: Nicola Salmoria fixed fg/bg priority in TeddyBoy Blues. Juan Carlos Lorente added high score saving to TeddyBoy Blues. + +- 0.34b2: Known issues: Wrong priority in the woman bonus screen. + +- 0.34b1: Nicola Salmoria added 'TeddyBoy Blues' (Sega 1985). Wrong priority in the woman bonus screen. + +- 6th August 1998: Dumped TeddyBoy Blues (315-5115, New Ver.). + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 168.2 kb / 15 files / 79.3 zip + +$end + + + +$info=teedoff +$mame +0.251 [System11] + +0.33b7 [Ernesto Corvi, Roberto Fresca] + + +WIP: + +- 0.251: System11 added Tee'd Off (World) (Tecmo 1987). Note: Found in US, but no region warning. Removed patch to avoid the game jumping in shared memory. Made palette RAM write-only [David Haywood]. Renamed (teedoff) to (teedoffj). + +- 0.250: Mark Tee'd Off maincpu and sub roms as BAD_DUMP [Angelo Salese]. + +- 0.188: Added 3x 'Unused' dipswitches. + +- 0.187: Replaced 2x AY-3-8910A sound with 2x YM2149. + +- 0.59: Added dipswitches 'Balls', 'Cabinet', 'Demo Sounds', 'Penalty (Over Par)', 'Bonus Balls (Multiple coins)' and 'Difficulty?'. Changed description to 'Tee'd Off (Japan)'. + +- 14th January 2002: Stephane Humbert submitted a patch to make Tee'd Off playable. + +- 0.36b9: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 0.35b9: Added 3rd and 4th player input. + +- 0.34b4: Replaced ADPCM sound with MSM5205. + +- 0.34b1: Marked Z80 CPU3 from AUDIO_CPU to normal (communication is bidirectional) in Tehkan World Cup and Tee'd Off. + +- 0.33b7: Ernesto Corvi and Roberto Fresca added 'Tee'd Off' (Tecmo 1986). Preliminary. + +- 25th June 1998: J-ROM dumped Tee'd Off (Japan) (c)1986 TECMO Ltd. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 272 kb / 11 files / 133.2 zip + +$end + + + +$info=teedoffp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed clone (rev.3) to parent 'Tee'd Off (pinball, rev.3)', Tee'd Off to clone 'Tee'd Off (pinball)' and clone (rev.1) to 'Tee'd Off (pinball, rev.1)'. Renamed (teedoffp) to (teedoffp0) and (teedoffp3) to (teedoffp). + +- 0.141u1: Miodrag Milanovic added 'Tee'd Off' (Gottlieb 1993) and clones (rev.1) and (rev.3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1.12 MB / 6 files / 576.5 zip + +$end + + + +$info=teetert +$mame +0.112 [Aaron Giles] + + +NOTE: + +- The original ROM images for Teeter Torture (c) 1982 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + +- Teeter Torture is a game that has rather mysterious origins. Only a single cabinet has even been found for it (fortunately it has been making regular appearances at the California Extreme show (http://www.caextreme.org/) for a number of years). For years there was even confusion as to whether it was an Exidy-produced prototype or some bootleg running on the Exidy hardware. + + +WIP: + +- 0.184: Robbbert added PROMs ($0, 20, 120) from a 'Free Play hack' version of Teeter Torture created on KLOV Forums by forum member "DogP" back in 2013 and, perhaps, since installed on the board and seen at CAX. + +- 10th June 2012: 3D ARCADE - New 3D cabinet model for Teeter Torture. + +- 0.129: MooglyGuy added savestate support to Teeter Torture. + +- 0.125u7: Aaron Giles fixed player movement has slowed from previous MAME. + +- 2nd September 2007: 3D ARCADE - New 3D cabinet model for Teeter Torture from btribble. + +- 0.112: Aaron Giles added 'Teeter Torture (prototype)' (Exidy 1982). Teeter Torture is a prototype game from Exidy that is very rare. With permission of the current rights holder for the game, Aaron is happy to announce that we have been able to dump the roms and make them publically available for non-commercial use (http://mamedev.org/roms/teetert). Aaron encourage you to try the game out - it really is unique and happens to be one of the better prototype games that never officially made it to the arcade. + + +HOW TO PLAY: + +- Balance the Teeter Totter by moving the cannon or catching Weights + +- Bonus for Weights caught + +- Weights destroy Cannon + +- Cannon balls destroy Weights + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 44.3 kb / 17 files / 23.4 zip + +$end + + + +$info=tehkanwc +$mame +0.33b7 [Ernesto Corvi, Roberto Fresca] + + +WIP: + +- 0.202: ClawGrip added clone Tehkan World Cup (1986 year hack). Note: Just a year hack to put "1986" plus some other small changes, but this set has been found on different bootleg TWC PCBs. Added correct gfx1 ROM to Tehkan World Cup (1986 year hack). After another two "tehkanwch" boards were found and dumped (where this ROM matched the parent), and a deeper analisys from Roberto Fresca (who thinks that it was a bitrot, since it was a nonsense modification of a sprite), I've changed the ROM #9 (gfx1) to match the parent, as found on the new dumps [ClawGrip]. + +- 28th August 2018: Smitdogg - ClawGrip dumped Tehkan World Cup bootleg. + +- 0.188: Fixed dipswitches for clone (set 4, earlier) (different setup to other sets). Added DIP locations for all sets in driver [David Haywood]. Changed description of clone (set 4, earlier?) to 'Tehkan World Cup (set 4, earlier)'. + +- 0.187: Purity and The Dumping Union added clone Tehkan World Cup (set 4, earlier?). Replaced 2x AY-3-8910A sound with 2x YM2149. + +- 13th June 2017: Smitdogg - Purity sent us an alt version of Tehkan World Cup. + +- 0.132u5: Roman Scherzer fixed double and wrong rom definition in clone (set 3, bootleg). + +- 0.132u4: David Haywood added clone Tehkan World Cup (set 3, bootleg). Renamed (tehkanwb) to (tehkanwcb). + +- 0.119u3: David Haywood added clone Tehkan World Cup (set 2, bootleg?). Changed parent description to 'Tehkan World Cup (set 1)'. + +- 1st October 2007: f205v dumped Tehkan World Cup (set 2, bootleg). + +- 0.100u4: Replaced 8-way Joystick with Trackball. + +- 17th April 2002: Angelo Salese adjusted the sound volume balance in Gold Medalist and Tehkan World Cup. + +- 24th December 1999: Juergen Buchmueller made the Z80 cycle counting even more exact, but it still isn't perfect. Together with his another fix to some other Z80 problems they seem to fix Tehkan World Cup from losing its sound. + +- 0.36b9: Changed clock speed of the 2x AY-8910 to 1536000 Hz. + +- 0.35b9: Added 3rd and 4th player input. + +- 0.34b4: Replaced ADPCM sound with MSM5205. + +- 25th April 1999: Roberto Fresca added another Tehkan World Cup rom set. + +- 0.34b1: Marked Z80 CPU3 from AUDIO_CPU to normal (communication is bidirectional) in Tehkan World Cup and Tee'd Off. + +- 0.33b7: Ernesto Corvi and Roberto Fresca added 'Tehkan World Cup' (Tehkan 1985). + +- 14th June 1998: J-ROM dumped Tehkan World Cup (set 1) (c)1985 TEHKAN Ltd. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 256 kb / 11 files / 101.1 zip + +$end + + + +$info=tekipaki +$mame +0.36RC1 [Quench] + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.273: Removed unused shared_ram [David Haywood]. + +- 0.251: Fixed typo on port E read (z180\hd647180x.cpp) [hap]. + +- 0.215: Replaced Z180 CPU2 with HD647180X (10MHz). + +- 0.193: ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg and The Dumping Union added clone Teki Paki (location test). + +- 23rd December 2017: Smitdogg - We got Teki Paki development board dumped. + +- 0.189: MCU soundlatch modernization and cleanup [AJR]. + +- 0.181: Decapped, deprotected, dumped and hooked up the HD647180X MCUs for Teki Paki [CAPS0ff]. Added Z180 (10MHz) CPU2. + +- 5th February 2003: Guru - Teki Paki (Toaplan 1991) arrived from the 'Dumping Project' for reading the smt HD647180 MCU. + +- 0.37b6: Changed YM3812 clock speed to 3375000 Hz. + +- 0.36RC1: Quench added 'Teki Paki' (Toaplan 1991). Working, but no sound. Missing sound MCU dump. + +- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2. + +- 23rd December 1998: J-ROM dumped Teki Paki (c)1991 TOAPLAN. + + +LEVELS: 999 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.16 MB / 5 files / 309.2 zip + +$end + + + +$info=tekken +$mame +0.186 [Guru] + +0.74u2 [?] + +0.71 [Testdriver] + + +WIP: + +- 0.186: Changed clone (Asia, TE2/VER.C) to parent 'Tekken (World, TE2/VER.C)', (World, TE4/VER.C) to clone 'Tekken (Asia, TE4/VER.C)' and (Asia, TE2/VER.B) to 'Tekken (World, TE2/VER.B)'. Renamed (tekken) to (tekkenac), (tekkenac) to (tekken) and (tekkenab) to (tekkenb). + +- 0.142u2: Guru added clone Tekken (Asia, TE2/VER.C). Changed parent description to 'Tekken (World, TE4/VER.C)' and clone (TE2/VER.B) to 'Tekken (Asia, TE2/VER.B)'. Renamed (tekkena) to (tekkenac), (tekkenb) to (tekkenab) and (tekkenc) to (tekkenjb). + +- 0.137u1: R. Belmont fixed Kick button in Tekken and clones. + +- 0.130u1: Changed description of clone (TE1/VER.B) to 'Tekken (Japan, TE1/VER.B)'. + +- 22nd July 2008: Guru - Tekken (Namco System 11) arrived, was thought to be an alt. version but turned out to be TE2/VER.C which is already dumped. + +- 0.100: Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2 [R. Belmont]. + +- 0.94u4: smf added clone Tekken (TE1/VER.B). Renamed (tekkenb) to (tekkenc) and (tekkena) to (tekkenb). + +- 0.76u1: Changed input to 2 Player with 4 buttons. + +- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. + +- 0.74u2: Added 'Tekken (TE4/VER.C)' (Namco 1994) and clones (TE1/VER.B) and (TE2/VER.B). + +- 0.71: Added (Testdrivers) Tekken (TE4/Ver C) and clones (TE1/Ver B) and (TE2/Ver B). + +- 21st October 2002: Guru - Dumped Tekken Ver. B and C (Namco 1995, System 11). + +- 19th October 2002: Guru - Tekken Ver. B (Namco 1995, System 11) arrived. Thanks to Brian Troha for the loan of the boards. + + +LEVELS: 9 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 18.2 MB / 12 files / 13.6 zip + +$end + + + +$info=tekken2 +$mame +0.262 [@moflih.morad] + +0.142u2 [Atchoo, Smitdogg, The Dumping Union, smf] + +0.74u2 [?] + +0.71 [Testdriver] + + +Bugs: + +- Original PCB running attract mode and service mode through an RGB board and into my PC. Smitdogg (ID 04038) + + +WIP: + +- 0.262: @moflih.morad added Tekken 2 Ver.B (World, TES2/VER.D). Renamed (tekken2) to (tekken2ud). + +- 0.252: Guru added clone Tekken 2 (US, TES3/VER.A). + +- 4th February 2023: Guru - I dumped a Tekken 2 TES3 Ver.A board which was previously undumped. This was a redump because I actually dumped this many years ago. I later found the older dump (dated December 2016!!) and the CRC32's matched exactly. For some reason either I forgot to upload it or someone forgot to add it when I released the dump into the wild, but it's done now. + +- 0.186: Changed description of clones (Asia, TES2/VER.A) to 'Tekken 2 (World, TES2/VER.A)' and (Asia, TES2/VER.B) to 'Tekken 2 Ver.B (World, TES2/VER.B)'. Renamed (tekken2aa) to (tekken2a) and (tekken2ab) to (tekken2b). + +- 0.153: ANY and The Dumping Union added clones Tekken 2 Ver.B (Japan, TES1/VER.C) and Tekken 2 Ver.B (Japan, TES1/VER.B). + +- 24th January 2014: Smitdogg - ANY dumped Tekken2 Japan Ver.C. + +- 0.149u1: hap fixed Tekken 2 clones not working (CXD8530CQ CPU1 - > CXD8530AQ). + +- 0.149: Replaced CXD8530AQ CPU1 with CXD8530CQ in clones Tekken 2 (Asia, TES2/VER.A), Tekken 2 Ver.B (Asia, TES2/VER.B) and Tekken 2 Ver.B (US, TES3/VER.B). + +- 0.142u2: Atchoo, Smitdogg, The Dumping Union and smf added Tekken 2 Ver.B (US, TES3/VER.D). Changed (TES3/VER.B) to clone 'Tekken 2 Ver.B (US, TES3/VER.B)' and clones (TES2/VER.B) to 'Tekken 2 Ver.B (Asia, TES2/VER.B)' and (TES2/VER.A) to 'Tekken 2 (Asia, TES2/VER.A)'. Renamed (tekken2) to (tekken2ub), (tekken2a) to (tekken2ab) and (tekken2b) to (tekken2aa). + +- 19th April 2011: Smitdogg - We bought or borrowed the following: Tekken 2 (TES3/Ver.D) -latest version dumped. + +- 0.122u2: Phil Bennett replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the correct, non-byte-swapped dump. + +- 10th June 2006: smf - Back in 2003, Tekken 2 looked old and busted in MAME. There were two hurdles to getting it working properly. The major one was it's reliance on a pre-release version of the GPU (also required by Tekken and Crypt Killer ). I'll cover how that was reverse engineered another time. We now get this: This is because of a bug in the following code, that works on real hardware because of how the processor works (80107d8c bgtz t9,$80107d18; 80107d90 mfc2 t0,sz1; 80107d94 mfc2 t1, sz2; 80107d98 mfc2 t2, sz3 and 80107d18 mtc2 t0, vxy0; 80107d1c mtc2 t1, vz0; 80107d20 mtct2 t2, vxy1). When t0 is moved into vxy0 at 8010d718 it needs to contain the value it had before sz1 is moved into t0 at 80107d90. This is because the results of some operations on the R3000 do not show up until after the next instruction. This is something that most emulators don't bother with, as all R3000 documentation tell you not to write code that does it. At the time I was told by FarFetch'd that the CPU in the PSX had a feature from the later MIPS processors, where it detected this condition and waited an extra clock cycle until the result showed up. But on the PSX it had a bug where it didn't work if you were in the delay slot of a branch. Code was added to MAME to emulate this & Tekken 2 looks much better. The only problem with this, is that the PSX has no such feature. At least not on the console I have in front of me. Just recently I have put together a unit test framework for the PlayStation, which makes it easy to run little fragments of code and test the results. I based the idea on nunit, which is a unit test framework for c#. I implemented try/catch & any CPU exceptions get turned into my own type of exception, so you can write tests that check for them & if you get one when you didn't except it then that is classed as a failure. I wrote a few tests based on the information I was given back in 2003, which worked in MAME but reported a failure on my console. I thought that maybe it was just moving data to and from the GTE, but the more tests I write the more it shows the PSX is no different from other R3000 series CPU's. As the tests are automated they can be run any time a change is made & they will also run on any emulator (or any console). All that's left is to add more tests, I guess I should have written this a few years ago. + +- 0.100: Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2 [R. Belmont]. + +- 0.79: Added new cpu2 and sound1 roms. + +- 0.76u1: Changed input to 2 Player with 4 buttons. + +- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. + +- 0.74u2: Added 'Tekken 2 Ver.B (TES3/VER.B)' (Namco 1995) and clones (TES2/VER.B) and (TES2/VER.A). + +- 0.71: Added (Testdrivers) Tekken 2 (10:39:16, SEP 2 TES3/VER.B) and clones (19:01:47, AUG TES2/VER.A) and (10:39:16, SEP 2 TES2/VER.B). + +- 4th June 2003: Guru - Dumped another version of Tekken 2. + +- 19th October 2002: Guru - Tekken 2 Ver. B (Namco 1995, System 11) arrived. Thanks to Brian Troha for the loan of the boards. + +- 11th June 2002: Guru - The Tekken 2 PCB that arrived 1st June turned out to be Version A (previously not dumped). So I dumped it a few hours ago, and here's the first emulation screenshot... + +- 1st June 2002: Guru - Received Tekken 2 (Namco 1995, world version) from Pelle. + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 24.2 MB / 14 files / 19.3 zip + +$end + + + +$info=tekken3 +$mame +0.186 [Tormod, Smitdogg, The Dumping Union] + +0.142u2 [?] + +0.77 [smf] + + +Artwork available + + +Bugs: + +- Tekken 3 (and MAME) emulation speed crawls after beating the final enemy. Kin (ID 03207) + + +WIP: + +- 0.279: Used recently dumped sound ROM from clone Tekken 3 (Japan, TET1/VER.D) for clones Tekken 3 (World, TET2/VER.B), (World, TET2/VER.C), (World, TET2/VER.D) and (US, TET3/VER.D) [Brian Troha, hap]. + +- 0.278: Tailsnic Retroworks added clone Tekken 3 (Japan, TET1/VER.D). Fixed Tekken 3 release year to 1997 [Anthony Ryuki]. + +- 0.271: Changed input from 6 to 4 buttons. + +- 0.252: Guru and Heihachi_73 added clone Tekken 3 (World, TET2/VER.C). + +- 4th February 2023: Guru - An undumped Namco Tekken 3 PCB (TET2 Ver.C) arrived from long time MAME supporter Heihachi_73 (a fellow Aussie from Melbourne) which has now been dumped and added to MAME. + +- 0.231: Brian Troha added clone Tekken 3 (World, TET2/VER.D). + +- 0.196: Improved Namco C352 emulation: Changed mul-aw algorithm to match Namco's WII VC emulator. This appears to be the original algorithm used in the hardware. Fixed static noise between fights in Tekken 3. Fixed the order of the phase inversion flags [superctr]. + +- 0.186: Changed clone (Asia, TET2/VER.E1) to parent 'Tekken 3 (World, TET2/VER.E1)', (Asia, TET2/VER.A) to 'Tekken 3 (World, TET2/VER.A)' and (Asia, TET2/VER.B) to 'Tekken 3 (World, TET2/VER.B)'. Renamed (tekken3) to (tekken3je1), (tekken3ae) to (tekken3), (tekken3aa) to (tekken3a) and (tekken3ab) to (tekken3b). + +- 0.183: Implemented volume ramping behavior and confirmed with recording of real hardware (Tekken 3). Rewrote mulaw algorithm. This is not quite perfect yet but is closer to recordings and sounds a bit clearer (example: Time Crisis) [superctr]. + +- 0.180: PascalP and TeamEurope added Namco Cyber Lead cabinet JVS IO and LED controller PCB dumps. Typically was used with System12 games, put it to Tekken 3 for now. + +- 0.142u6: Tormod, Smitdogg and The Dumping Union added clone Tekken 3 (Asia, TET2/VER.E1). Yohji, Smitdogg and The Dumping Union added clone Tekken 3 (Japan, TET1/VER.A). The Dumping Union fixed clones Tekken 3 (US, TET3/VER.A) and (Asia, TET2/VER.A) hangs with blue screen after attraction mode. + +- 13th June 2011: Smitdogg - We got the original Japanese version of Tekken 3 (TET1/VER.A) and discovered that it uses different "FL" roms than other sets and we figured out that the glitch in other "A" sets in MAME was caused by using incorrect FL roms and this dump fixes the glitch in them. + +- 2nd June 2011: Smitdogg - We got Tekken 3 (TET2 Ver.E1). + +- 0.142u2: Added Tekken 3 (US, TET3/VER.D). Changed (TET2/VER.B) to clone 'Tekken 3 (Asia, TET2/VER.B)' and clones (TET3/VER.A) to 'Tekken 3 (US, TET3/VER.A)' and (TET2/VER.A) to 'Tekken 3 (Asia, TET2/VER.A)'. Renamed (tekken3a) to (tekken3ab), (tekken3b) to (tekken3ua) and (tekken3c) to (tekken3aa). + +- 19th April 2011: Smitdogg - We bought or borrowed the following: Tekken 3 (TET3/Ver.D) -latest version dumped. + +- 15th April 2011: Dumped Tekken 3 (TET3/Ver.D). + +- 0.130u1: Changed description to 'Tekken 3 (Japan, TET1/VER.E1)'. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Tekken 3. + +- 0.114u2: Guru added clone Tekken 3 (TET3/VER.A). Renamed (tekken3b) to (tekken3c). + +- 0.112u1: Improvements to C352 sound emulator [cync, hoot development team]. Rewrote loop and flag handling, added support for global key-on register. Fixed state saving. + +- 6th February 2007: R. Belmont - Recently there've been some awesome improvements to some MAME sound cores (and some pretty cool new ones as well) - the infamous Tekken 3 static will be gone in 0.112u1 thanks to the hoot guys. + +- 0.104u5: smf added clone Tekken 3 (TET2/VER.B). Renamed (tekken3a) to (tekken3b). + +- 0.95u1: smf added clone Tekken 3 (TET2/VER.A). + +- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Tekken 3 (version TET2 Ver.A). + +- 21st March 2005: Guru - Tekken 3 (version TET2 Ver.A) arrived. Purchased by Randy privately. + +- 7th October 2004: R. Belmont - smf got Tekken 3 to run again in ZiNc, but currently only without sound (I'll investigate further). + +- 25th March 2004: Guru - Tekken 3 (Namco 1996, System12, TET3 Ver.A) arrived from Brian Troha. + +- 0.79u2: Changed description to 'Tekken 3 (TET1/VER.E1)'. + +- 0.78: smf fixed user3 rom loading and input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. + +- 0.77: smf added 'Tekken 3 (TET1/VER.E)' (Namco 1996). + +- 4th June 2003: Guru - Dumped Tekken 3. + +- 25th May 2003: Guru - Received Tekken 3 (Namco 1997). Thanks to Mr Faust. + + +LEVELS: 10 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 40.5 MB / 13 files / 30.5 zip + +$end + + + +$info=tekken4 +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.216: Fixed year info [PepsiBoy428]. + +- 24th August 2019: Smitdogg - ClawGrip dumped the Tekken 4 Region 2 Ver. C card. + +- 0.145u4: Tormod, Smitdogg and The Dumping Union added clone Tekken 4 (TEF1 Ver. C). + +- 27th February 2012: Smitdogg - We got Tekken 4 (Japan Rev.C) dongle. + +- 0.138: Added tef1dvd0 DVD. + +- 0.135u2: Guru added 'Tekken 4 (TEF3 Ver. C)' (Namco 2002) and clones (TEF1 Ver. A) and (TEF2 Ver. A). + +- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... Tekken 4 security cart / alt rev. + +- 1st September 2009: Smitdogg - We got software for Tekken 4 (TEF2, Ver.A) for really cheap. + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 2 files / 2.95 zip + +CHD: 2.21 GB (Compressed: 724.7) + +$end + + + +$info=tekken51 +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.166: Guru added clone Tekken 5.1 (TE53 Ver. B). + +- 0.135u2: Guru added 'Tekken 5.1 (TE51 Ver. B)' (Namco 2005). + +- 15th August 2009: Guru - Another package from Japan arrived with Tekken 5 ver 5.1, thanks to Team Japump. + +- 11th November 2008: Guru - Tekken 5 (for Namco System 256, DVD only) arrived. Thanks to hotaru. + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 2 files / 5.40 zip + +CHD: 3.92 GB (Compressed: 484.0) + +$end + + + +$info=tekken5d +$mame +0.157 [Guru, Darksoft] + + +DVD required + + +WIP: + +- 0.157: Guru and Darksoft added 'Tekken 5 Dark Resurrection (TED1 Ver. A)' (Namco 2005). + +- 22nd December 2014: Guru - The Namco System 246 / 256 status page has been updated. Thanks again to Darksoft. One interesting thing to note, the NM number on the back of the dongle matches the NM number on the Tekken 5 Dark Resurrection dongle. Both dongles are original and untouched so it looks like Namco re-used the dongle of Gundam Seed Z.A.F.T. II and converted it to Tekken 5 Dark Resurrection. I guess they may have re-used other dongles too so the NM number alone can't be used to identify a dongle cart/game. + +- 7th December 2014: Guru - Some more Namco System 246 games arrived and have been dumped. These include: Battle Gear 3 with dongle, Battle Gear 3 Tuned with dongle, Ridge Racer V RRV2 Ver.A dongle, Pride GP 2003 with dongle PR21 Ver.A, Quiz Gundam with dongle QG1 Ver.A, Gundam Vs Gundam with dongle GVS1 Ver.A and Tekken 5 Dark Resurrection with dongle TED1 Ver.A. The Namco System 246 / 256 status page has also been updated. You'll notice a lot more green there but also the titles remaining are either difficult to get hold of, expensive or not released. That means there will probably not be many more System 246 games dumped unless someone out there provides them. Thanks again to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 2 files / 6.30 zip + +CHD: 3.59 GB (Compressed: 672.6) + +$end + + + +$info=tekkenbs +$mame +0.189 [ShouTime, Jan Stuhler, pablopelos, Smitdogg, The Dumping Union] + + +< Japan > + + +SETUP: + +- You will need to press RESET twice at the 'DIP SW READ ERROR' and 'BACKUP MEMORY ERROR' screen before you are allowed to play. + + +WIP: + +- 0.189: ShouTime, Jan Stuhler, pablopelos, Smitdogg and The Dumping Union added 'Tekken Battle Scratch' (Namco 1998). + +- 14th August 2017: Luca Elia - Another medal game with a Tekken theme is now emulated. Thanks to ShouTime, with help from the DU and a few MAMEWorld folks. It's Tekken Battle Scratch, the '98 sequel to Tekken Card World, which was featured here a few months back. This is a video of the actual Namco cabinet and game play (https://youtu.be/q_BLX11zChE). This time the control panel does sport a joystick, but don't get excited. Alas, there is no actual fighting action in this coin pusher as well. Have some MAME screenshots. I believe this is the only other game in this series. Thanks to ShouTime, Jan Stuhler, pablopelos, Smitdogg and The Dumping Union. + +- 8th August 2017: Smitdogg - We got Tekken Battle Scratch. + + +Recommended Games: + +Tekken Card World + + +Recommended Games (Medal) + + +Romset: 2.75 MB / 6 files / 709.7 zip + +$end + + + +$info=tekkencw +$mame +0.185 [ShouTime, Rob Carr, The Dumping Union] + + +< Japan > + + +SETUP: + +- You will need to press RESET twice at the 'DIP SW READ ERROR' and 'BACKUP MEMORY ERROR' screen before you are allowed to play. + + +WIP: + +- 0.189: Removed 3rd button. + +- 0.185: ShouTime, Rob Carr and The Dumping Union added 'Tekken Card World' (Namco 1997). + +- 1st April 2017: Luca Elia - ShouTime is on a dumping spree and so we got a Tekken-themed coin pusher today! It's a Namco medal game similar to Pac-Slot and Tobikose! Jumpman. It uses super deformed Tekken characters in the same vein as Super Puzzle Fighter or Pocket Fighter. The title is Tekken Card World and like the other games it runs on Cave hardware (Namco EMG4 or N-44EM PCB): As you'd expect from a medal game, not much skill is required (read: None at all) to play this game. Anyway, below are some images of the cabinet, borrowed from https://twitter.com/kentahashizume/status/798894588610035713. There are videos of the real game in action on the net, like this one (https://youtu.be/903Hk5oAQ3U). Thanks to ShouTime, Rob Carr and The Dumping Union. + +- 5th March 2014: Smitdogg - ShouTime needs help paying for Tekken Card World. Thanks: Rob Carr, Paul Vining and InsertMoreCoins. + + +Recommended Games: + +Tekken Battle Scratch + + +Recommended Games (Medal) + + +Romset: 2.25 MB / 6 files / 445.8 zip + +$end + + + +$info=tektagt +$mame +0.186 [Brian Troha, Smitdogg, The Dumping Union] + +0.77 [smf] + + +WIP: + +- 0.271: Renamed (tektagtc1) to (tektagtc1a) and (tektagtja) to (tektagtja3). + +- 0.261: Redumped clone Tekken Tag Tournament (Japan, TEG1/VER.C1) - Promoted game to working [Bill D., Brian Troha, The Dumping Union]. Fixed rom names. + +- 0.192: sjy96525 fixed Tekken Tag Tournament (World, TEG2/VER.C1, set 2) and Tekken Tag Tournament (US, TEG3/VER.B) doesn't boot. + +- 0.186: Changed clone (Asia, TEG2/VER.C1, set 1) to parent 'Tekken Tag Tournament (World, TEG2/VER.C1, set 1)' and (Asia, TEG2/VER.C1, set 2) to clone 'Tekken Tag Tournament (World, TEG2/VER.C1, set 2)'. Renamed (tektagt) to (tektagtuc1), (tektagtac) to (tektagt) and (tektagtac1) to (tektagtc1). + +- 0.153: hap replaced baddump H8/3002 rom in clone Tekken Tag Tournament (Japan, TEG1/VER.C1). + +- 0.150: Brian Troha, Smitdogg and The Dumping Union added clone Tekken Tag Tournament (Japan, TEG1/VER.C1). + +- 30th July 2013: Smitdogg - We got a dead Tekken Tag (Japan) board to try and fix the Japan sets in MAME. If everything goes well it should do that and possibly add another Japan set. + +- 0.145: Brian Troha, Smitdogg and The Dumping Union added clone Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1). Roms dumped were specifically marked "TEG1" and matched the parent set. Changed description of clone (Asia, TEG2/VER.C1) to 'Tekken Tag Tournament (Asia, TEG2/VER.C1, set 2)'. Renamed (tektagtac) to (tektagtac1). + +- 0.142u4: Fixed rom names in clone (Asia, TEG2/VER.C1). + +- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Tekken Tag Tournament (Asia, TEG2/VER.C1). Changed parent description to 'Tekken Tag Tournament (US, TEG3/VER.C1)' and clone (TEG3/VER.B) to 'Tekken Tag Tournament (US, TEG3/VER.B)'. Renamed (tektagta) to (tektagtub), (tektagtb) to (tektagtjb) and (tektagtc) to (tektagtja). + +- 19th April 2011: Smitdogg - We bought or borrowed the following: Tekken Tag Tournament (TEG2/Ver.C1). + +- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Tekken Tag Tournament (TEG2/Ver.C1). + +- 0.131u4: Olivier Galibert marked the in-practice undumped roms in the Tekken Tag Tournament Japanese versions as NO_DUMP. The versions used in the source where from the export version and they're incompatible with the Japanese program roms. + +- 0.130u4: Olivier Galibert fixed Tekken Tag Tournament - Game now playable. Fixed user2 roms addresses ($3000002, 3000003). + +- 0.130u1: Changed description of clones (TEG1/VER.B) to 'Tekken Tag Tournament (Japan, TEG1/VER.B)' and (TEG1/VER.A3) to 'Tekken Tag Tournament (Japan, TEG1/VER.A3)'. + +- 0.104u5: smf added clones Tekken Tag Tournament (TEG1/VER.A3) and (TEG1/VER.B). Olivier Galibert, Duddie and smf emulated Tekken Tag Tournament DMA protection (still not playable). + +- 26th February 2006: R. Belmont - Reverse-engineering by Olivier Galibert based on drunken long-ago work by Duddie with MAME implementation by smf gets you this: Tekken Tag Tournament. Before everyone hyperventilates, the game is 100% unplayable - only parts of the characters appear, the camera moves seemingly at random, and lots of other weird screwups occur. In other words, there's still more protection. Since variety is the spice of life, smf has a few different shots of his own to taunt the Guru. + +- 0.102u5: smf added clone 'Tekken Tag Tournament (TEG3/VER.B)'. Changed parent description to 'Tekken Tag Tournament (TEG3/VER.C1)'. Renamed (tekkentt) to (tektagt). + +- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots. + +- 0.77: smf added 'Tekken Tag Tournament (TEG3/VER.B)' (Namco 1999). + +- 4th February 2002: Guru - A Tekken Tag Tournament (Namco 1999, System12) PCB arrived from Smitdogg. + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 76.5 MB / 15 files / 56.7 zip + +$end + + + +$info=teljan +$mame +0.62 [Sylvain Glaize, David Haywood] + + +< Japan > + + +WIP: + +- 0.69: Added 'Test Mode' dipswitch. + +- 0.62: Sylvain Glaize and David Haywood added 'Tel Jan' (Electro Design 1999). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Mahjong) + + +Romset: 21 MB / 7 files / 9.83 zip + +$end + + + +$info=telmahjn +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.64: Changed description to 'Telephone Mahjong (Japan 890111)'. + +- 0.37b8: Takahiro Nogi added 'Telephone Mahjong (Japan)' (Nichibutsu 1988). + + +LEVELS: 12 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.44 MB / 20 files / 320.7 zip + +$end + + + +$info=telpacfl +$mame +0.193 [Rod_Wod, Hammy, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.203: Brian Troha and Carl Graham added PCB layout for TelePachi Fever Lion. + +- 0.193: Rod_Wod, Hammy and The Dumping Union added 'TelePachi Fever Lion (V1.0)' (Sunsoft 1996). + +- 10th December 2017: Smitdogg - Rod_Wod & Hammy dumped Telepachi Fever Lion. One of the roms is bad (was physically destroyed). + + +Recommended Games (Pachinko): + +Pachifever + +Peggle + +Dream Rail + +Dream Rail Lovely + +Happy Pierrot (Dream Rail 2) + +TelePachi Fever Lion + +Heroine's Memory + +Pachinko Gindama Shoubu + +Pachinko Gindama Shoubu DX + +Pachinko Sexy Reaction + +Pachinko Sexy Reaction 2 + +Polar Star + +Polar Star 2 + +Silver Rush + +Super Luster II + +Shimura Ken no Bakatono-sama Ooedomatsuri + +Puzz Ball + +Skill Drop Georgia + +Super Ball + +Pacman BALL + +Speed Drop + +Siren Kids + +Battle Kids + + +Romset: 8 MB / 7 files / 1.85 zip + +$end + + + +$info=tempest +$mame +0.143u5 [Aaron Giles] + +0.33b7 [Darrin Redick] + +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith] + + +Artwork available + + +WIP: + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.223: Correct some rom labels [hap]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - Noticed that the flyer for Tempest looks really cool as a bezel, so that has been added. Thank you to Dan at Flyer Fever for the scan of that. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.205: Removed AVG_TEMPEST and MATHBOX MCFG macros [Osso]. Removed M6502, VECTOR, POKEY and ER2055 MCFG macros [Ryan Holtz]. + +- 15th December 2018: Mr. Do - Added 'Atari Arcade Classics for PC' artwork and widescreen graphics by hausjam (based on graphics in official arcade artwork) to Tempest. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.183: De-hardcode "Diagnostic Step" input in Tempest driver [AJR]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.165: Reverted 0.136u4 flickering fix (MT03634) in video\avgdvg.c only for Tempest, not for Quantum. It breaks Tempest service mode. Maybe the flickering actually happened on real hardware sometimes, or wasn't visible due to the nature of the vector generator? [David Haywood]. + +- 0.154: Converted ioport reads to use required_ioport in Tempest. Instead of running at perfect interleave constantly use boost_interleave when address ae1f is read. Brings Tempest back to 800% [Couriersud]. Make it a bit faster [hap]. + +- 0.153: Couriersud fixed a long standing bug in Tempest by specifying quantum perfect emulation. All save states should be removed since they may contain a corrupted game state. Note: Actually, the routine at AE1C is called after high score entry resp. after the high score screen was displayed. It has something like 'lda 60ca' and 'ldy 60ca' and expects the high nibble of "A" to match the low level of "Y", i.e. that 4 shifts occur. Fixed also Tempest resets at odd times during red levels. + +- 0.149: Modernized the MathBox device [Osso]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.143u5: Added clone Tempest (rev 1, Revised Hardware). Correct the rom labels, description and documentation for the revised hardware rev 3 of Tempest. Added DIP locations for the Tempest sets [Brian Troha]. Changed clone (rev 2, Revised Hardware) to parent 'Tempest (rev 3, Revised Hardware)'. Renamed (tempest) to (tempest3) and (tempest3) to (tempest). + +- 0.136u4: Mathis Rosenhauer reduced flickering in Tempest (video\avgdvg.c). + +- 0.129u5: Couriersud added save state support to Tempest. + +- 0.115u1: Mathis Rosenhauer moved Atari vector PROMs into separate regions. Added user2 rom (036174.01) and the user3 Mathbox PROMs (36175/76, 036177/78, 036179/80 - low/high nibbled). Changed region proms to user1. + +- 0.113u3: Derrick Renaud fixed analog controls in Tempest by adding back a faux VBLANK timing. + +- 0.112: Stephane Humbert updated Tempest to support 2nd Player controls. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Added PROM ($0 - AVG PROM). + +- 0.108u1: Brian Troha improved documentation in the Tempest drivers. Fixed rom names. Changed description of clone (rev ?) to 'Tempest (rev 2, Revised Hardware)'. + +- 0.106u13: Aaron Giles reimplemented the sparkle circuit to bring back stars in Tempest. + +- 17th April 2006: 3D ARCADE - New 3D cabinet model for Tempest from BTribble. + +- 0.102u3: RansAckeR fixed cocktail mode and input in Tempest. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Tempest from Baraka. + +- 0.75: Aaron Giles added clone Tempest (rev ?). + +- 7th October 2003: Aaron Giles added another set of Tempest. + +- 0.71u3: Frank Palazzolo moved flipping and swapping API stuff from vector.c to avgdvg.c, this is specific to Tempest and Quantum only. + +- 0.58: Changed palettesize from 33024 to 32768 colors. + +- 30th January 2002: Aaron Giles added better vector sparkle effect emulation as used in Major Havoc and Tempest. + +- 0.37b14: Changed screen orientation to vertical. + +- 5th April 2001: Nicola Salmoria fixed Tempest and Quantum screen orientation and added screen flip / rotate support to the vector routines, but the changes are not yet complete. + +- 0.37b7: Juergen Buchmueller fixed the Pokey emulation so that the Tempest reset bug is fixed, this time for real and forever. + +- 28th August 2000: Juergen Buchmueller modified the Pokey RNG functions to finally work as they would in real hardware. + +- 7th August 2000: KBD fixed, hopefully finally, the Tempest 150k reset bug. + +- 25th June 2000: Juergen Buchmueller fixed the Pokey sound core, and Tempest sounds a bit better now. + +- 0.36RC2: Changed M6502 CPU1 and the 2x Pokey clock speed to 1512000 Hz. + +- 4th March 2000: Juergen Buchmueller tweaked Tempest again to work better. + +- 5th February 2000: Juergen Buchmueller rewrote the Pokey code and made some speedups to the Pokey core. + +- 0.36b12: The hangs in Tempest caused by the Pokey protection should now be fixed once and for all [Juergen Buchmueller]. + +- 15th December 1999: Juergen Buchmueller hopefully fixed the Tempest reset bug. The hangs in Tempest caused by the Pokey protection. + +- 0.33b7: Darrin Redick added Tempest (rev 3) and clone (rev 2). Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. Changed 'Tempest' to clone 'Tempest (rev 1)'. Renamed (tempest) to (tempest1). + +- 0.30: Valerio Verrando added 'Tempest Tubes' (hack 1980). Emulation of AVG sparkling bit (Tempest stars/fireworks) [Brad Oliver]. Known issues: Several people complained that mouse control is reversed. This is not the case. The more obvious place where this can be seen is the level selection screen at the beginning: Move the mouse right, the block goes right. Anyway, if you don't like the key assignments, you can change them. + +- 0.29: Brad Oliver updated pokyintf.c source to be more like 8910intf.c. Variable clock frequency, port callbacks, a clipping parameter, variable updates per frame. Most noticeably, Tempest has much improved sound with more frequent updates. New fix to avoid lockup in Tempest after 150,000 points - this one should really work [Keith Gerdes]. Known issues: Keyboard control is too fast. Use the mouse. + +- 0.28: Sean Trowbridge found a workaround to make Tempest not lock up at 150,000 points. + +- 0.27: Brad Oliver and Bernd Wiebelt fixed Tempest, no longer crash after level 13, has better colors (colorram emulation) and is overall a bit faster. Thanks to the precious information on the Pokey random number generator provided by Eric Smith, Hedley Rainnie and Sean Trowbridge, some problems with Centipede (start with 18 credits) and Tempest (hang after level 13) are now solved. Trackball support for Tempest. Bernd Wiebelt sincerely hopes he fixed the BCD-emulation in the 6502 emulation. At least the authentic Tempest feeling (broken X/Y monitor) is gone, since the game now starts without pressing Fire. + +- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. + +- 0.26: Added 'Tempest' (Atari 1980). Known issues: The game start with a blank screen. Press CTRL to start. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left/Right move around and CTRL = Zap and ALT = Super Zapper. + +- 13th August 1992: Dumped Tempest (rev 1) and Tempest Tubes. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* AAE + +* FB Neo + +* JAE + +* Retrocade + +* Vector Dream + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 25.8 kb / 14 files / 19.9 zip + +$end + + + +$info=tengai +$mame +0.127u4 [Jet Black, Tormod] + +0.62 [Paul Priest] + +0.37b5 [Testdriver] + + +WIP: + +- 0.275: Taksangs added clone Tengai (bootleg). + +- 0.254: Use accurate measurements for 'Tengai' video timings. Measured using a Saleae Logic Pro 16 logic analyzer, sampling at 500Mhz. Correct vertical blanking interrupt for s1945/tengai and removed MACHINE_IMPERFECT_TIMING flag [buffi]. Changed VSync to 59.922743 Hz. + +- 0.247: Dumped security MCU for Tengai (not hooked up yet). Added on both sets by now, although it was dumped from a World PCB [CAPS0ff, Museo Arcade Vintage, ClawGrip]. + +- 0.233: Changed description of clone 'Sengoku Blade: Sengoku Ace Episode II / Tengai' to 'Sengoku Blade: Sengoku Ace Episode II (Japan) / Tengai (World)'. + +- 0.219: Some measurements (HSync, VSync, etc). Changed Z80 CPU2 clock speed to 8MHz and VSync to 59.922900 Hz. + +- 0.202: cam900 fixed rowscroll (video\psikyo.c). This fixes bad glitch graphic on some stages in Tengai and clone. + +- 0.197: Added PIC16C57 (4MHz) CPU3. + +- 0.143u3: hap fixed bomb sound effect drags on after activating in Tengai and clone. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.9 Hz in Tengai. + +- 0.127u4: Jet Black and Tormod added 'Tengai (World)' (Psikyo 1996). Changed 'Tengai / Sengoku Blade: Sengoku Ace Episode II' to clone 'Sengoku Blade: Sengoku Ace Episode II / Tengai'. Renamed (tengai) to (tengaij). + +- 0.62: Paul Priest added 'Tengai / Sengoku Blade: Sengoku Ace Episode II' (Psikyo 1996). + +- 28th July 2002: Paul Priest fixed the graphics and sprites in Sengoku Blade, which is now fully playable, although without sound. + +- 24th July 2002: An anonymous contributor fixed the protection in Sengoku Blade, but there are graphics glitches due to imperfect video hardware emulation. + +- 0.37b5: Added (Testdriver) Sengoku Blade (Japan). + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Sengoku Ace + + +Recommended Games (Asian Fighting 2) + +Mighty Monkey + +Ninja Emaki + +Chuka Taisen + +Chuka Taisen (TourVision) + +Hachoo! + +Psychic Force + +Psychic Force 2012 + +Tengai + +Sol Divide - The Sword Of Darkness + +Homura + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 15.4 MB / 11 files / 5.79 zip + +$end + + + +$info=tenkai +$mame +0.111u1 [Luca Elia] + + +< Japan > + + +Bugs: + +- tenkai and clones: DIPSW settings resolved and a ROM Error detected. kamilz (ID 05578) + + +WIP: + +- 0.273: Fixed 2P side inputs for Mahjong Tenkaigen (Japan) [Vas Crabb]. + +- 0.272: Correct Mahjong Tenkaigen DIP switches according to the manual. Improved I/O. Hooked up hopper. Use bookkeeping input type for Analyzer key. Use describe context helper for logging rather than extracting PC [Vas Crabb]. Added dipswitches 'Payout Rate', 'Odds Rate', 'Maximum Bet', 'Coinage', 'Minimum Bet', 'Yakuman Bonus Cycle', 'Yakuman Bonuses Per Cycle', 'Payout Mode', 'Hopper Polarity', 'Tenkaigen Day', 'Double Up', 'Renchan Rate', 'Auto Reach', 'Last Chance', 'Don Den Button', 'Gal Select', 'Gal Pose', 'Demo Message Language', 'SP Express Frequency', 'Tenkaigen Day Frequency', 'Time Settings Mode', 'Credits Per Note', 'Computer Strength', 'Service Count', 'Don Den Count', 'Show In-Game Clock', 'Game Title', 'Show Yakuman Table' and 'Unknown'. + +- 0.265: Changed description to 'Mahjong Tenkaigen (Japan)' and (Japan bootleg b, Bet) to 'Mahjong Tenkaigen (Japan bootleg b)', (Japan bootleg c, Bet) to 'Mahjong Tenkaigen (Japan bootleg c)' and (Japan set 2, Bet) to 'Mahjong Tenkaigen (Japan set 2)'. + +- 0.258: Changed description to 'Mahjong Tenkaigen (Japan, Bet)' and clones (set 2)' to 'Mahjong Tenkaigen (Japan set 2, Bet)', (bootleg b) to 'Mahjong Tenkaigen (Japan bootleg b, Bet)' and (bootleg c) to 'Mahjong Tenkaigen (Japan bootleg c, Bet)'. + +- 0.196: Separated TLCS-90 external IRQ line state from internal request register (fixes Mahjong Tenkaigen slowdowns) [AJR]. + +- 0.191: Wei Mingzhi fixed credits lost after exiting the game. The game checks for the string "A WARNING.IF YOU COPY OUR ITEMS,WE REVENGE BY ALL MEANS." at address 0x6E17, and will reset everything if the string does not match. I'm not sure what the exact NVRAM address is, but at least this works. + +- 0.189: Use bankdev for Mahjong Tenkaigen. Added blitter IRQ ack; doesn't fix interrupt problems [AJR]. + +- 0.142: hap added gfx1 rom ($0) from clone (set 1) to Mahjong Tenkaigen. + +- 0.129u1: Wei Mingzhi and Luca Elia fixed Mahjong Tenkaigen - Game now playable. Luca Elia improved rom loading in Mahjong Tenkaigen and clones. Changed visible area to 508x240. + +- 0.124u4: Emuman fixed Mahjong Tenkaigen (bootleg b) bootup. + +- 0.119u4: Added 2nd Player. + +- 0.118u5: Changed region gfx3 to gfx2 ($80000). + +- 0.111u1: Luca Elia added 'Mahjong Tenkaigen' (Dynax 1991) and clones (set 2), (bootleg b), (bootleg c) and Part 2 (bootleg). + +- 13th July 2005: Guru - Mahjong Tenkaigen (Original) and Mahjong Tenkaigen (Taiwan, Dynax 1993) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. + +- 14th April 2003: Guru - Tenkaigen (Dynax 1991) arrived. + + +Recommended Games (Mahjong) + + +Romset: 2.27 MB / 6 files / 851.7 zip + +$end + + + +$info=tenkomor +$mame +0.97u4 [smf] + + +WIP: + +- 0.271: Renamed (tenkomorja) to (tenkomorja1). + +- 0.186: Changed description to 'Tenkomori Shooting (World, TKM2/VER.A1)'. + +- 0.151: smf fixed namcos12_rom_read. This fixes Tenkomori Shooting and clone crashes on "collect X medals" minigame. + +- 0.142u2: Changed description to 'Tenkomori Shooting (Asia, TKM2/VER.A1)'. Renamed (tenkomorj) to (tenkomorja). + +- 0.133u1: Renamed (tenkomoj) to (tenkomorj). + +- 0.130u1: Changed description of clone (TKM1/VER.A1) to 'Tenkomori Shooting (Japan, TKM1/VER.A1)'. + +- 0.102u5: Guru added clone Tenkomori Shooting (TKM1/VER.A1). + +- 13th October 2005: Guru - The Japanese version of Tenkomori Shooting arrived a few days ago. Thanks to Tormod. + +- 0.97u4: smf added 'Tenkomori Shooting (TKM2/VER.A1)' (Namco 1998). + +- 29th June 2005: smf - It took about half an hour to get Tenkomori Shooting up and running as there were alot more protection checks than other System 12 games. There were a couple of problems with the graphics though. I spent some more time studying the protection checks, which allowed me to remove all the rom patches from the games that previously required them. Unfortunately this didn't help and it hasn't got Soul Calibur or Tekken Tag any closer to being emulated either. I started looking closer to home and I discovered it was using a little known feature of the PSX, that allows you to flip sprites. None of the unofficial GPU docs mention it at all and Pete Bernert has only supported x flipping in his GPU plugins, no game had used y flipping until now. After adding x & y flipping it looks much better. I had to verify which was which as they were always setting both or none. So after verifying the sprite flipping bits on a console I sent the information to Pete to add to his renderers. The only issue now was the intro didn't look quite right. This took a while to track down, eventually I realised that they were dma'ing 1792 bytes at a time from the mdec output. Each block is 512 bytes, which makes 3 and a half blocks. The code in MAME & most other emulators can't cope with this. With a fix for this issue the intro looks great too. It's not over yet. Although Pete had added the y sprite flip to the GPU plugins, the game wouldn't even boot in ZiNc. It took alot of tracing and comparing to MAME, but I eventually found it. I had to retrofit the MDEC fix onto ZiNc's MDEC decoder as well. + +- 7th April 2005: Guru - Tenkomori Shooting (Namco 1998, System12 hardware) arrived. Thanks to R. Belmont! + + +LEVELS: 4/8/11 (easy/medium/hard) + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Recommended Games (Frogger): + +Frogger + +Lady Frog + +Ribbit! + +Tenkomori Shooting + + +Recommended Games (Multiplay) + + +Romset: 48.5 MB / 13 files / 29.2 zip + +$end + + + +$info=tenpindx +$mame +0.115u1 [Aaron Giles] + + +NOTE: + +- The game needs a physics simulation to control the bowl. Which is beyond the scope of MAME. + + +WIP: + +- 0.202: Fixed bad format string (includes\astrocde.h). Fixes a debug assertion in Ten Pin Deluxe [Vas Crabb]. + +- 0.198: Added output finder for Ten Pin Deluxe [AJR]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.115u2: Changed visible area to 352x240. + +- 0.115u1: Aaron Giles added 'Ten Pin Deluxe' (Bally Midway 1983). Added partial support for Ten Pin Deluxe, including sound board emulation and internal layout. + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 138.3 kb / 26 files / 58.1 zip + +$end + + + +$info=tenspot +$mame +0.134u4 [Smitdogg, N. Francfort, David Haywood] + + +TODO: + +* Work out how menu works + + +SETUP: + +- In Ten Spot you can select 10 games: Survivor, Moon Cresta, Space Cruiser, Mission Rescue (Black Hole), UniWar S, Batman Part 2 (Phoenix), Defend the Terra Attack on the Red UFO, King & Balloon, Omega (The End) and Battle of Atlantis. + + +Bugs: + +- DIPS that have been determined by turning them on and off. chaneman (ID 08235) + + +WIP: + +- 0.208: Robbbert added a custom handler for the space bar key, replacing the previous bodge. Fixes space bar didn't cycle through all ten games. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.134u4: Smitdogg, N. Francfort and David Haywood added 'Ten Spot' (Thomas Automatics 1982). + +- 9th October 2009: Smitdogg - Thanks to N. Francfort we got Ten Spot! Actually 2 PCB sets... The boards coming from Japan are going to be delayed by a couple of weeks because I added another board to the list. Update: Dumped 64 chips! + + +Recommended Games (Maze 4): + +Barrier + +Space Chaser + +Spectar + +Targ + +Pulsar + +Solar Fox + +Space Bugger + +Insector + +Reactor + +Ten Spot (Survivor) + +Au (Swimmer conversion) + +Ixion + +Net Wars + +Phozon + +Pickin' + +Zeroize (DECO Cassette) + +Grobda + +Motos + +Raiders5 + +Opa Opa + +Power Surge + +Raimais + +Metal Freezer + +Fail Gate + + +Recommended Games (Multiplay) + + +Romset: 222.6 kb / 67 files / 114.1 zip + +$end + + + +$info=tenstrikc +$mame +0.242 [Museo del Recreativo, ClawGrip] + + +NOTE: + +- YouTube: https://youtu.be/-ip-Qt8jcSE + + +WIP: + +- 0.242: Museo del Recreativo and ClawGrip added 'Ten Strike Classic' (Benchmark Games, Inc. 2003). + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 8 kb / 1 files / 4.06 zip + +$end + + + +$info=tenthdeg +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +Bugs: + +- There is some missing graphics pieces. Dullaron (ID 06911) + + +WIP: + +- 0.119u4: Changed description to 'Tenth Degree (prototype)'. + +- 0.102u5: Aaron Giles fixed subtle bug in the MIPS3 recompiler that prevented Tenth Degree from working. + +- 21st December 2005: Aaron Giles - Figure out why Tenth Degree no longer worked. It used to, and I was sure it was due to the Voodoo rewrite. I spent quite a bit of time looking into that, assuming I was returning an incorrect value from the status register or something. Turns out I was completely wrong. Instead, an "optimization" I had made to the MIPS dynarec core a while back had a subtle side effect. The problem was literally with the particular opcode: slti r2,r3,$1. In the old dynarec core, that was translated as: mov eax,[r3.lo]; mov edx,[r3.hi]; sub eax,1; sbb edx,0; shr edx,31; mov [r2.hi],0 and mov [r2.lo],edx. The optimization I added was to convert code that subtracted 1 from a register to use the dec opcode instead, since it is more compact. So the new code was: mov eax,[r3.lo]; mov edx,[r3.hi]; dec eax; sbb edx,0; shr edx,31; mov [r2.hi],0 and mov [r2.lo],edx. Which is 4 bytes smaller, taking up less instruction/trace cache space. Multiply this over a lot of generated code and it has an impact. The problem is that dec eax is not quite the same as sub eax,1. Specifically, dec does not set the carry flag, meaning that the sbb instruction that followed would never "borrow" from the high word, messing up the math. So with that, Tenth Degree is working again, and better than ever. One thing I discovered in my recent research is that if certain values (red, green, blue, alpha, Z, and W) overflow during triangle rasterization, they are allowed to wrap in a slightly odd fashion. For example, if the red component increases from $FF to $100 to $101 over the course of several pixels, you would expect it to wrap from $FF to $00 to $01. But the internal microcode in the Voodoo actually checks explicitly for $100 and clamps it to $FF, while allowing $101 to wrap to $01. So what you actually get is a transition from $FF to $FF to $01. Why is this important? Well, let's say you are drawing a triangle such that the leftmost pixel has a red value of 0.0 and the rightmost pixel has a red value of 1.0. Converting these values to integers between 0-255 means the left value is $00 and the right value is $100. If the Voodoo allowed simple wrapping, that last pixel would be drawn as $00, showing up as an ugly black pixel right next to a bright red one. The simple clamping logic allows for a bit of slop of 1 on either the high or low side without producing artifacts. The upshot is that if you run an old build of MAME and look at Tenth Degree, you'll see lots of artifacts - unsightly black or white pixels that shouldn't be there. Implementing this clamping logic turns out to fix these problems. Mace: The Dark Age also suffered from the same problem to a lesser degree. I bet the Tenth Degree engine was based off of the Mace engine. + +- 0.91u1: Aaron Giles added 'Tenth Degree' (Atari 1998). + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 544 kb / 2 files / 288.4 zip + +CHD: 3.00 GB (Compressed: 735.9) + +$end + + + +$info=tenup +$mame +0.124u1 [Phil Bennett] + + +Floppy Disk required (10up17.dsk) + + +WIP: + +- 0.164: Updated driver to use the standard WD floppy controller. This also means that it now uses the software list system instead of loading the floppy disk image into a memory region. To run the driver use: "mame tenup -flop tenup" now. You may also just start the driver, then choose a floppy disk image from the builtin file manager [Dirk Best]. Changed description to 'Ten Up'. + +- 0.129u2: Phil Bennett fixed Ten Up - Game now playable. + +- 0.124u1: Phil Bennett added 'Ten Up (compendium 17)' (JPM 1988) and clone (compendium 3). + +- 23rd March 2008: Phil Bennett - A couple of early British pub quiz games (Give us a Break (BBC Radio 1's 1986), Ten Up (JPM 1988)). These games load from a 3.5" double density disk! It's simple framebuffer video hardware based around a 68000 and a TMS34061 CRTC. The TMS serves as a handy DRAM controller; disk data is uploaded to the abundant supply of video DRAM and executed from there. + + +Recommended Games (Quiz) + + +Romset: 128 kb / 4 files / 25.1 zip + +$end + + + +$info=teqsun +$mame +0.262 [AGEMAME] + + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.262: dam0 and Heihachi_73 added 'Tequila Sunrise (1VXFC613, NSW)' (Aristocrat 1993). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 47.6 zip + +$end + + + +$info=terabrst +$mame +0.132u4 [Guru, Mark Frisbee] + +0.120u1 [Ville Linde, icronnya77] + + +WIP: + +- 0.286: Enabled SHARC recompiler for Teraburst [Vas Crabb]. + +- 0.281: Verified Teraburst boards don't have the X76F041 populated [Guru]. + +- 0.251: Improvements for Teraburst: Made the GN680 return gun controls for Teraburst, fixes broken gun control. Added note about IRQ0 and IRQ1 bits in sysreg_w. Fixed regression causing Teraburst's gun I/O to fail boot test [Windy Fairy]. + +- 0.250: Windy Fairy added clones Teraburst (1998/02/25 ver JAA), Teraburst (1998/02/25 ver UAA), Teraburst (1998/07/17 ver HEL) and Teraburst (1998/07/17 ver JEL). Added NVRAM data for Teraburst [Windy Fairy]. Changed description of clone (1998/02/25 ver AAA)' to 'Teraburst (1998/02/25 ver HAA)'. Renamed (terabrsta) to (terabrstaa). + +- 0.212: Added dipswitches 'DIP3' - 'DIP8', 'Disable Machine Init' and 'Skip Post'. + +- 0.199: Allows gun to work with default settings in Teraburst. Added input port definitions [Ted Green]. + +- 0.175: Removed 2nd ADSP21062 CPU. Set screen type to single. + +- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.132u4: Guru and Mark Frisbee added Teraburst (1998/07/17 ver UEL). R. Belmont added gun I/O board to Teraburst and hook up 68k/PPC communications. Not sure how the guns are read yet but this fixes the CALL ATTENDENT immediate death and the game runs fine now. Added 68000 (16MHz) CPU5. Changed 'Teraburst' to clone 'Teraburst (1998/02/25 ver AAA)'. Renamed (terabrst) to (terabrsta). + +- 3rd February 2009: Guru - Received another H-U-G-E box today. Teraburst complete Konami Hornet PCB in metal box with all wiring (no this isn't the one Randy bought 4th April 2005, that particular board never actually made the trip to .au and I'm not even sure it was ever dumped or where it is now). Thanks to M.F. for the donations. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom. + +- 0.123u5: Removed 3rd display. + +- 0.123u2: Added 3rd display (512x384). + +- 0.120u1: Ville Linde and icronnya77 added Teraburst (Konami 1998). + +- 10th October 2007: Ville Linde - And some screenshots... The game dropped quite nicely into the Hornet driver. + +- 7th October 2007: Ville Linde - Checking for pulse... The world of Azeroth still has me, but some things are able to drag me back (screenshot of Teraburst (Konami 1998) test mode). + +- 4th April 2005: Dumping Project - Randy have won a Konami 'Teraburst' boardset. + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 24.6 MB / 11 files / 14.0 zip + +$end + + + +$info=term2 +$mame +0.138u4 [Gor, Smitdogg, The Dumping Union] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +SETUP: + +- The game will automatically ask you to calibrate the guns when you start the game for the first time. Simply use your mouse or keyboard to "target" the top left corner when the game asks so. There aren't any visual cues to help this, so you'll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To "target" the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner as close to 255 as possible. Repeat the process for the second player. + + +Bugs: + +- [possible] Flipped screen in test mode is broken. Luigi30 (ID 01159) + +- Side-by-side PCB test. dwidel (ID 01024) + + +WIP: + +- 0.265: Moved Terminator 2 to derived classes [cam900]. + +- 0.263: Added 'Coinage Source' and 'Cabinet?' dipswitches. + +- 0.227: Changed description of clone (rev LG1 11/04/91) to 'Terminator 2 - Judgment Day (German, rev LG1 11/04/91)'. + +- 0.192: AJR added ADC0844 A/D Converter for input. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.178: Bicycle Repairman added clone Terminator 2 - Judgment Day (prototype, rev PA2 10/18/91). + +- 0.177: Bicycle Repairman added clone Terminator 2 - Judgment Day (rev LG1 11/04/91). Renamed roms as per labels [Brian Troha]. + +- 0.145u7: Added 'Williams ADPCM Sound Board' sound. + +- 0.139u1: Phil Bennett fixed Terminator 2 (rev. LA4) freeze during the Cyberdyne stage opening cinematic. + +- 0.139: Stephane Humbert correct the address for the freezing of the movies for the Terminator 2 LA4 set. + +- 0.138u4: Gor, Smitdogg and The Dumping Union added Terminator 2 - Judgment Day (rev LA4 08/03/92). Renamed (term2) to (term2la3). + +- 26th June 2010: Smitdogg - We got Terminator 2 (rev LA4) thanks to some help from Gor. + +- 0.137u2: Howard Casto hooked up Flash Lamp and Gun outputs for Terminator 2. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz and M6809E CPU2 to 8MHz. + +- 0.122u5: Aaron Giles fixed broken test mode in Terminator 2. + +- 0.122u4: Changed TMS34010 CPU1 clock speed to 6.25MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E. + +- 0.117: Aaron Giles fixed bonus points added (or subtracted) for each category at the ending of each level. + +- 0.115: Aaron Giles fixed gun shots and grenades, which goes through the enemies. + +- 0.114u2: Aaron Giles fixed test mode. + +- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz and OKI6295 to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 18th March 2007: Mr. Do - Thanks to the BYOAC Group Purchase, we have a Hi-Res bezel for Terminator 2. + +- 26th August 2006: Mr. Do - Added Terminator 2 bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.105u3: Changed control from Light gun to Stick. + +- 0.101u1: Fixed sound1 rom address ($8000). + +- 16th May 2005: 3D ARCADE - New 3D cabinet model for Terminator 2 from bond1. + +- 0.91u2: Changed visible area to 400x256. + +- 23rd October 2003: Brian Troha added the proper initialization to clone (rev LA1 11/01/91). + +- 0.68: Brian Troha added clone Terminator 2 - Judgment Day (rev LA1 11/01/91). + +- 0.66: Smitdogg fixed reversed 'Dipswitch Coinage' in Terminator 2. + +- 22nd February 2003: Brian Troha added another version of Terminator 2 to the Midway Y-unit driver. + +- 0.63: Added clone Terminator 2 - Judgment Day (rev LA2 12/09/91). Changed visible area to 404x255. + +- 26th August 2002: Stephane Humbert added different versions of Terminator 2 to the Williams Y-unit driver. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.58: Changed TMS34010 CPU1 clock speed to 6.25MHz. + +- 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat. + +- 0.37b5: Ernesto Corvi fixed Terminator 2 crashes. Fixed rom loading. Changed visible area to 400x256 and palettesize to 4096 colors. + +- 27th July 2000: Ernesto Corvi fixed the Terminator 2 crash after the Skynet level and there were several other minor fixes too. + +- 20th July 2000: Aaron Giles fixed some TMS34010 core bugs which might have caused problems with Terminator 2, and he fixed the clipping in DCS emulation. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.36b6: Gun support in Terminator 2 [Zsolt Vasvari]. You must use the calibration screen to calibrate the gun. When it asks the shoot the upper left corner, move the mouse towards (0,0), the middle is (128, 128) and the lower right corner is obviously (255, 255). If you have problems, delete NVRAM/term2.nv. + +- 20th September 1999: Zsolt Vasvari sent in a minor TMS34010 core update, and he also hooked up the Terminator 2 gun properly. + +- 0.35b13: Changed description to 'Terminator 2 - Judgment Day (rev LA3 03/27/92)'. + +- 0.35b2: Replaced the 3x DAC sound with 1x DAC. + +- 0.34b8: Changed description to 'Terminator 2 (rev LA3 03/27/92)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Terminator 2' (Midway 1991). Not playable. + + +STORY: + +- Los Angeles, 11th July 2029. 3 billion human lives ended on 29th August 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare, the war against the Machines... Ten years ago: The Machines of skynet sent a terminator from the future to kill Sarah Connor. They failed. Now: The machines will try again. Their new target: The future leader of the resistance--Sarah's son young John Connor. As before, a lone warrior will be sent to protect him. The only question is... Who will reach John first? + + +LEVELS: 6 + + +Movie: Terminator 2 - Judgement Day + +Genre: Sci-fi + +Year: USA 1991 + +Director: James Cameron + +Studio: Carolco / James Cameron Film + +Cast: Arnold Schwarzenegger, Linda Hamilton, Edward Furlong, Robert Patrick, Joe Morton + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Terminator 2 - Judgment Day + +Terminator 2: Judgment Day (Pinball) + +Terminator (JPM) + +Terminator 3: Rise of the Machines (Pinball) + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Recommended Games (Movie / TV / Comic) + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 7.62 MB / 17 files / 4.22 zip + +$end + + + +$info=term3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Terminator 3: Rise of the Machines (CPU 4.00, display A4.00)' and clones (2.05 France) to 'Terminator 3: Rise of the Machines (CPU 2.05, display F2.01, France)', (2.05 Italy) to 'Terminator 3: Rise of the Machines (CPU 2.05, display I2.01, Italy)', (2.05 Spain) to 'Terminator 3: Rise of the Machines (CPU 2.05, display L2.01, Spain)', (2.05) to 'Terminator 3: Rise of the Machines (CPU 2.05, display A2.01)', (3.01 France) to 'Terminator 3: Rise of the Machines (CPU 3.01, display F3.00, France)', (3.01 Germany) to 'Terminator 3: Rise of the Machines (CPU 3.01, display G3.00, Germany)', (3.01 Italy) to 'Terminator 3: Rise of the Machines (CPU 3.01, display I3.00, Italy)', (3.01 Spain) to 'Terminator 3: Rise of the Machines (CPU 3.01, display L3.00, Spain)', (3.01) to 'Terminator 3: Rise of the Machines (CPU 3.01, display A3.00)', (4.00 France) to 'Terminator 3: Rise of the Machines (CPU 4.00, display F4.00, France)', (4.00 Germany) to 'Terminator 3: Rise of the Machines (CPU 4.00, display G4.00, Germany)', (4.00 Italy) to 'Terminator 3: Rise of the Machines (CPU 4.00, display I4.00, Italy)', (4.00 Spain) to 'Terminator 3: Rise of the Machines (CPU 4.00, display L4.00, Spain)' and (ARM7 Sound Board) to 'Terminator 3: Rise of the Machines (CPU 4.00, display A4.00, ARM7 sound board)'. + +- 0.154: Added clones Terminator 3: Rise of the Machines (3.01), (3.01 France), (3.01 Germany), (3.01 Italy) and (3.01 Spain). + +- 0.141u3: Miodrag Milanovic added clones Terminator 3: Rise of the Machines (2.05), (2.05 France), (2.05 Italy) and (2.05 Spain). Changed description of clones (Germany) to 'Terminator 3: Rise of the Machines (ARM7 Sound Board)', (ARM7 Sound Board) to 'Terminator 3: Rise of the Machines (4.00 Germany)', (Spain) to 'Terminator 3: Rise of the Machines (4.00 Spain)', (France) to 'Terminator 3: Rise of the Machines (4.00 France)' and (Italy) to 'Terminator 3: Rise of the Machines (4.00 Italy)'. + +- 0.141u1: Miodrag Milanovic added 'Terminator 3: Rise of the Machines (4.00)' (Stern 2003) and clones (ARM7 Sound Board), (France), (Germany), (Italy) and (Spain). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Terminator 2 - Judgment Day + +Terminator 2: Judgment Day (Pinball) + +Terminator (JPM) + +Terminator 3: Rise of the Machines (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.69 MB / 8 files / 3.18 zip + +$end + + + +$info=terracre +$mame +0.141u4 [Siftware] + +0.34b3 [Carlos A. Lozano] + + +WIP: + +- 0.268: Fixed the filters and mixing resistors on clone Terra Cresta (YM2203)'s YM2203 SSG channels A+B-tied-together and C being inadvertently swapped. Added a note that this circuit needs to be converted to a netlist to be accurate due to the unusual hookup, and added a boost factor to the SSG channels to temporarily work around that fact [Lord Nightmare]. + +- 0.250: Terra Cresta and later Nichibutsu games: Emulated the analog filtering for the audio from the FM chip and the two R2R DAC channels, as well as emulating the additional analog filtering and mixing on the YM2203 version of Terra Cresta [Lord Nightmare]. + +- 0.242: Correct driver notes (According to music sheet officially offered from Nichibutsu (https://jogrm.blogspot.com/2022/02/blog-post_19.html), sound in the intro of main theme in old/older set seems not a glitch) [negunma]. + +- 0.150: Removed nonexistent second YM2203 from clone Terra Cresta (YM2203) [Alex Jackson]. + +- 0.141u4: Siftware added Terra Cresta (YM3526 set 1). Changed description of clones (YM3526 set 2) to 'Terra Cresta (YM3526 set 3)' and (YM3526 set 1) to 'Terra Cresta (YM3526 set 2)'. Renamed (terracre) to (terracreo). + +- 0.133u1: Renamed (terracrb) to (terracrea) and (terracra) to (terracren). + +- 0.123u2: Changed region proms to user1 and palettesize to 4368 colors. + +- 0.93: Added 2nd YM2203 (4MHz) to clone Terra Cresta (YM2203). + +- 0.62: Added 'Flip Screen' dipswitch and Changed 'Unknown' dipswitches to 'Unused'. Removed 3rd coin slot. + +- 0.37b9: Added 'Base Ship Invulnerabilit' dipswitch. + +- 4th November 2000: Gerardo Oporto fixed Terra Cresta dipswitches. + +- 0.35: Changed description to 'Terra Cresta (YM3526 set 1)'. + +- 0.35RC2: Nicola Salmoria added clone Terra Cresta (YM3526 set 2). Changed parent description to 'Terra Cresta (YM3526 set 2)' (?). + +- 0.34RC2: Changed YM-3526 clock speed to 4MHz. + +- 0.34b8: Changed YM-3812 sound to YM-3526. + +- 0.34b4: Juan Carlos Lorente added high score saving to Terra Cresta. + +- 0.34b3: Carlos A. Lozano added 'Terra Cresta (YM3526)' (Nichibutsu 1985) and clone Terra Cresta (YM2203). TODO: MAME plays the samples with a DAC, but they could be ADPCM. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* MiSTerFPGA (https://github.com/va7deo/TerraCresta) + +* RAINE + +* Sparcade + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 313.2 kb / 19 files / 120.6 zip + +$end + + + +$info=terraf +$mame +0.143 [Stefan Lindberg] + +0.35b11 [Carlos A. Lozano, Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.284: Correct offset for marking dirty tile. Fixes the left and right sides of the image are cut off in the title demo scene. Correction to blitter_txram_w dirty mask for clone Terra Force (Japan, bootleg with additional Z80) [hap]. Increased spriteram size. Fixes sprites may disappear during attract mode [motomachi16, hap]. Correct FM sound chip type [Lord Nightmare, motomachi16]. Replaced 'YM3526 OPL' sound with 'YM3812 OPL2'. + +- 0.257: Caius added clone Terra Force (US, alternate sound). Note: From an original PCB set: TF-1A + TF-2A PCBs. It's the same as clone Terra Force (US) but with a different sound ROM (different first level BGM). + +- 0.250: Replaced YM3812 sound with YM3526 OPL. + +- 22nd November 2020: Mr. Do - UDb23 added marquee, bezel and both the USA and JPN versions of the instruction card for Terra Force. Marquee courtesy of BYOAC/CAG, USA instruction card scanned by me, JPN instruction card from Retro Game Goods, and the bezel recreated based on photos. + +- 0.182: Documented DACs for Terra Force [AJR]. + +- 0.170: AJR removed unused NB1414M4 in clone Terra Force (Japan, bootleg set 2). + +- 0.160: Changed description of clones (Japan bootleg with additional Z80) to 'Terra Force (Japan, bootleg with additional Z80)' and (Japan bootleg set 2) to 'Terra Force (Japan, bootleg set 2)'. + +- 0.148u3: hap changed description of clone (bootleg) to 'Terra Force (Japan bootleg set 2)'. Set info from Guru. + +- 0.145: David Haywood fixed graphics corruption on both sides in debug mode of clones Terra Force (bootleg) and (Japan bootleg with additional Z80). + +- 0.143u5: ShouTime verified correct sprite roms for clone Terra Force (Japan). Fixed rom names in clones. + +- 0.143u1: Added gfx4 roms from Terra Force (Japan bootleg with additional Z80) to clone Terra Force (Japan), needs PCB verification. + +- 0.143: ShouTime added Terra Force (Japan). Changed clone (US set 2) to parent 'Terra Force' and clone (US set 1) to 'Terra Force (US)'. Renamed (terraf) to (terrafb), (terrafa) to (terraf) and (terrafb) to (terrafjb). + +- 0.142u2: Angelo Salese implemented MCU simulation to clones Terra Force (US set 1) and (US set 2). Hand-fixed bit-rot bit in Terra Force (bootleg), fixing the attract mode crash. Fixed emulation of the extra Z80 in clone Terra Force (Japan bootleg with additional Z80) (used as a replacement for the protection), promoting it to working. Bill D. and The Dumping Union redumped clone Terra Force (Japan bootleg with additional Z80) bitrotted rom. Changed description of (set 1) to 'Terra Force (bootleg)' and clones (US) to 'Terra Force (US set 1)', (set 2) to 'Terra Force (US set 2)' and (bootleg with additional Z80) to 'Terra Force (Japan bootleg with additional Z80)'. + +- 23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static. + +- 21st April 2011: Angelo Salese - Currently working at the Nichibutsu 1414M4 emulation, that is a fancy MCU / blitter device used for copying text strings in various 1987/1988 games. Here's Terra Force and Kodure Ookami with this hooked up. + +- 0.125u6: David Haywood added clone Terra Force (bootleg with additional Z80). + +- 0.123u2: RansAckeR added DIP locations to Terra Force. + +- 15th December 2008: Tirino73 dumped Terra Force (bootleg with additional Z80). Note: The custom MCU of original was been replaced by a small daughterboard inversely connected to the main CPU board. It has a Z80B*, which uses 2kb of ram (6116 SRAM x1), and some standard TTL ICs. + +- 0.122u8: Changed description to 'Terra Force (set 1)'. + +- 0.114u4: Fixed rom names. + +- 0.114u3: Stefan Lindberg added clone Terra Force (set 2). + +- 0.95u2: Sebastien Chevalier fixed video of clone Terra Force (US). + +- 0.62: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.54: Fixed missing spaceship and malfunctioning background layer in Terra Force. + +- 0.37b8: Fixed gfx4 rom address to $10000 and visible area to 320x240. + +- 31st July 2000: Guru - Dumped Terraforce (Alt, bootleg). + +- 0.36b13: Added gfx5 rom ($0 - mcu/blitter data) and a PROM ($0 - unknown). + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b11: Carlos A. Lozano and Phil Stroffolino added 'Terra Force' (Nichibutsu 1987) and clone (US). + +- 13th April 1999: Carlos Alberto Lozano Baides sent in the Nichibutsu games Armed Formation and Terra Force drivers, which are pretty much working now. + +- 28th March 1999: Phil Stroffolino sent in a tilemap update and a preliminary Armed Formation and Terra Force driver by Carlos and him. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 880.2 kb / 16 files / 344.2 zip + +$end + + + +$info=terrlake +$mame +0.215 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.218: Changed year info to 1987. + +- 0.215: Osso added 'Terrific Lake' (Sport Matic 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 72 kb / 3 files / 43.9 zip + +$end + + + +$info=testlove +$mame +0.277 [Siftware] + + +WIP: + +- 0.277: Siftware added 'Love Power' ( 198?). TODO: Title may be wrong. + + +Recommended Games: + +Biorhythm (For-Play) + +Biorhythm + +Destiny - The Fortuneteller + +Love Power + +Spectrum I+ + +30 Test (remake) + +Stress Busters + +Hello Kitty Koi no Shugoshin Uranai + + +Romset: 1 kb / 1 files / 975 zip + +$end + + + +$info=tetfight +$mame +0.141u3 [Kevin Eshbach, Smitdogg, The Dumping Union] + + +WIP: + +- 0.243: Workaround missing default QS1000 sounds in Tetris Fighters by disabling DAC outputs for the time being (machine\acorn_vidc.cpp) [Angelo Salese]. + +- 0.235: Preliminary QS1000 hook up. There seems to be a bug in the ARM_VIDC20 device that causes static/bad sounds. Just set the related volume sliders to 0 to hear the QS1000 [Osso]. Added Intel 8052 (24MHz) CPU2 and QS1000 (24MHz) sound with QS1000 1008s-1.u16 rom. + +- 0.186: Osso added preliminary EEPROM hook up. Tetris Fighters is now playable (coins work). Left as not working since EEPROM isn't correctly saved, thus the inputs are screwed on reset. Added dipswitches 'Free Play' and 'Number of rounds'. + +- 0.141u4: Tomasz Slanina added inputs to Tetris Fighters - Game now boots. Removed coin slot and service and changed players to 1 with 3 buttons. + +- 0.141u3: Kevin Eshbach, Smitdogg and The Dumping Union added 'Tetris Fighters' (Sego 2001). Not working. + +- 22nd February 2011: Smitdogg - We picked up a rad game called Tetris Fighters, proving once again that there are still some jewels to get from the Korean arcade market. + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 4.06 MB / 6 files / 1.89 zip + +$end + + + +$info=tetgiant +$mame +0.161 [Andy Geezer, Soyandroid, MetalliC] + + +WIP: + +- 0.213: Dumped security PIC for Tetris Giant [CoolFox]. + +- 0.161: Andy Geezer, Soyandroid and MetalliC added 'Tetris Giant / Tetris Dekaris (Ver.2.000)' (Sega 2009). Andy Geezer added clone (MDA-C0076). Sega System SP: Added protection keys, main board EEPROMs, basic system hookup and Tetris Giant boots to title. + +- 1st October 2014: CTOJAH - Tetris Giant / Tetris Dekaris emulated in Demul WIP. + +- 28th September 2014: MetalliC - Demul WIP: Tetris Giant / Tetris Dekaris (Sega System SP). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 128 MB / 3 files / 68.0 zip + +$end + + + +$info=tetkiwam +$mame +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Tetris Kiwamemichi (Japan) (GDL-0020)'. + +- 0.154: Redumped tetkiwam CHD to current standards [MetalliC]. + +- 0.142u3: Added tetkiwam-default-eeprom.bin rom. + +- 22nd April 2010: Angelo Salese - Still working on NAOMI, i'm near in discovering why Tetris Kiwamenichi doesn't work. It looks like some FPU maths bug in our core but i'm still not able to discover where it is yet. Following snaps are with a quick kludge i've written (no, i won't add per-game kludges in the official driver, get lost... also, the checkerboard on the title screen is caused by a missing YUV effect). + +- 0.132: Tafoid and Fujix changed year to 2004 (Arcade TV Game List book). + +- 0.131u2: Angelo Salese added a work-around for the UART FIFO read only status register on the SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly after that like La Keyboard though (jumps to an unmapped address). + +- 0.130u2: Added 'Tetris Kiwamemichi (GDL-0020)' (Success 200?). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 54.3) + +$end + + + +$info=tetrbx +$mame +0.139u4 [Anonymous] + + +< Japan > + + +WIP: + +- 0.245: Moved Tetris / Bloxeed to its own driver [David Haywood]. + +- 0.139u4: Anonymous added 'Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006)' (ISG 2006). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 512 kb / 1 files / 336.3 zip + +$end + + + +$info=tetris +$mame +0.36b2 [Andrew Prime] + +0.33b3 [Mirko Buffoni] + + +Bugs: + +- Missing slab of graphics in background on level 6. john_iv (ID 02030) + + +WIP: + +- 0.267: Changed description of clone (Japan, Taito H-System) to 'Tetris (Japan, rev 1, Taito H-System)'. + +- 0.227: Added 315-5298.b9 PLS153 PLD to clones Tetris (set 2, Japan, System 16B) (FD1094 317-0092) and Tetris (set 2, Japan, System 16B) (bootleg of FD1094 317-0092 set) [Guru]. + +- 0.166: David Haywood added clones 'Tetris (set 1, Japan, System 16B) (bootleg of FD1094 317-0091 set)', 'Tetris (set 2, Japan, System 16B) (bootleg of FD1094 317-0092 set)', 'Tetris (set 3, Japan, System 16A) (bootleg of FD1094 317-0093a set)' and 'Tetris (set 4, Japan, System 16A) (bootleg of FD1094 317-0093 set)'. Changed parent description to 'Tetris (set 4, Japan, System 16A) (FD1094 317-0093)' and clones (FD1094 317-0091) to 'Tetris (set 1, Japan, System 16B) (FD1094 317-0091)', (FD1094 317-0092) to 'Tetris (set 2, Japan, System 16B) (FD1094 317-0092)' and (FD1094 317-0093a) to 'Tetris (set 3, Japan, System 16A) (FD1094 317-0093a)'. + +- 0.150: Brian Troha correct clone Tetris (Japan, Taito B-System, Nastar Conversion Kit) and fill in missing Rastan roms needed for the conversion, correcting missing sound samples. Added a missing PALs note for both Tetris B-System conversions. Fixed strange intermittent noise in background and music tempo in clone Tetris (Japan, Taito B-System, Nastar Conversion Kit). Use MACHINE_CONFIG_DERIVED for the 2 Tetris sets (they are conversion kits). Added PCB location to clone (Japan, Taito B-System, Nastar Conversion Kit). Changed Z80 CPU2 clock speed to 6MHz in clone Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit). Changed description of clones (Japan, Taito B-System, YM2610) to 'Tetris (Japan, Taito B-System, Nastar Conversion Kit)' and (Japan, Taito B-System, YM2203) to 'Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit)'. + +- 0.149u1: Alex Meijer added clone Tetris (Japan, Taito H-System). The Dumping Union fixed rom labels for Tetris (set 2, Japan, System 16B, FD1094 317-0092) and added Sega rom board ID#. Brian Troha added PCB IC locations to clone Tetris (Japan, Taito B-System, YM2203). Changed description of clones (Japan, B-System, YM2203) to 'Tetris (Japan, Taito B-System, YM2203)' and (Japan, B-System, YM2610) to 'Tetris (Japan, Taito B-System, YM2610)'. + +- 0.130u1: Kanikani enabled some buttons previously marked as 'unused'. Manuals say 'No Connection', but programs read them and do something. i.e. button2 in Tetris can rotate the piece. + +- 0.125u6: Added new cpu1 roms to clone Tetris (set 2, Japan, System 16B, FD1094 317-0092). + +- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.92: Changed description to 'Tetris (set 4, Japan, System 16A, FD1094 317-0093)' and clones (Japan, set 2, System 16B, FD1094 317-0091) to 'Tetris (set 1, Japan, System 16B, FD1094 317-0091)', (Japan, set 1, System 16B, FD1094 317-0092) to 'Tetris (set 2, Japan, System 16B, FD1094 317-0092)' and (Japan, System 16A, FD1094 317-0093a) to 'Tetris (set 3, Japan, System 16A, FD1094 317-0093a)'. Renamed (tetrisaa) to (tetris3), (tetrisb) to (tetris2) and (tetrisba) to (tetris1). + +- 0.89u4: Thierry added clone Tetris (Japan, System 16A, FD1094 317-0093a). Renamed (tetrisb) to (tetrisba) and (tetrisa) to (tetrisb). + +- 0.89u2: Added uPD7759 sound to tetrisa and tetrisb. + +- 0.89u1: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Changed description to 'Tetris (Japan, System 16A, FD1094 317-0093)'. + +- 0.88u6: Changed description of clones (Japan, System 16B, set 1, 317-0092) to 'Tetris (Japan, set 1, System 16B, FD1094 317-0092)' and clone (Japan, System 16B, set 2, 317-0091) to 'Tetris (Japan, set 2, System 16B, FD1094 317-0091)'. + +- 0.88u3: Added new 317-0091, 317-0092 and 317-0093 FD1094 keys. + +- 2nd November 2004: MASH - Fixed Tetris (317-0093) gfx and sound. Haze fixed the corrupt graphics. Game now playable. + +- 0.88u2: Added FD1094 keys 317-0091/92/93 to Tetris and clones. Changed description to 'Tetris (Japan, System 16A, 317-0093)' and clones (System 16B, set 1, 317-0092) to 'Tetris (Japan, System 16B, set 1, 317-0092)' and (System 16B, set 2, 317-0091) to 'Tetris (Japan, System 16B, set 2, 317-0091)'. + +- 0.88: Charles MacDonald and Nicola Salmoria added clone Tetris (System 16B, set 2, 317-0091). Fixed rom names and dipswitch. Changed parent description to 'Tetris (System 16A, 317-0093)' and clones (Sega Set 2) to 'Tetris (System 16B, set 1, 317-0092)' and (Sega bootleg) to 'Tetris (bootleg)'. + +- 0.87u4: Nicola Salmoria added code to decrypt the Tetris custom CPU FD1094 317-0092 in states 0x00-0xff (0x00 is reset, 0x10 is IRQ), code is not hooked up yet (machine\fd1094\317-0092.c). + +- 28th September 2004: Charles MacDonald - The 'junk' data at 3F0-3FB in the original encrypted ROM is a series of word-sized checksum results for the even and odd bytes of each word in a 256K block, with up to 768K being able to be tested. I've seen other games that have similar information there, now it's purpose is known. The bootleg version will always fail the ROM test as the checksums were not updated for the patched program. This may be the same reason why other bootlegs like shdancbl have ROM test problems as well. + +- 19th September 2004: Charles MacDonald - So here's Tetris, now decrypted, and seemingly works fine. The game cycles through a demo and the title sequence repeatedly without anything weird happening. The bad graphics are an emulator problem and has nothing to do with the game itself. Putting the little pieces of decrypted code together is extremely tedious even for a small game like Tetris. Thank goodness I like Sega games enough to actually do this kind of work. The bit about trigging an interrupt to enter the new decryption state works and getting the VBlank interrupt handler code wasn't a problem. I'd like to thank smf, Razoola, Jonathan Wilson, zozo and Chris Hardy for sharing information, ideas and test suggestions. Redumped the tile ROMs from my Tetris board, here are correct screenshots. + +- 0.86u4: Charles MacDonald added clone Tetris (Japan, B-System, YM2203). Changed description of clone (Japan, B-System) to 'Tetris (Japan, B-System, YM2610)'. + +- 6th August 2001: Aaron Giles cleaned up the Tetris driver. + +- 0.37b3: Added clone Tetris (Japan, B-System). + +- 0.36b15: Added clone Tetris (Sega Set 2). Changed parent description to 'Tetris (Sega Set 1)'. + +- 0.36b2: Andrew Prime added Tetris (Sega 1988). + +- 0.36b1: Added 'Difficulty' dipswitch. + +- 0.34b4: Changed description to 'Tetris (Sega bootleg)'. + +- 0.33b3: Mirko Buffoni added 'Tetris (Sega, bootleg)' (1987). + +- 10th August 1998: J-ROM dumped Tetris (Japan, B-System, YM2610). + + +ARCADE RELEASE: Tetris (Sega) - 1988/Dec/20 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + +* RAINE + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 360 kb / 9 files / 137.4 zip + +$end + + + +$info=tetriskr +$mame +0.109u5 [Tomasz Slanina, David Haywood] + + +WIP: + +- 0.233: Carl fixed drawing and added sound to Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris). Patch program bug. + +- 0.176: Mark Tetris KR as working, see MT02851 for details [Angelo Salese]. Changed description to 'Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris)'. + +- 0.168: Treat CGA as fixed sync monitor [Carl]. This fixes the game speed/input problem in Tetris (bootleg of Mirrorsoft PC-XT Tetris version). + +- 0.155: Init CGA bank number [Carl]. This fixes Tetris (bootleg of Mirrorsoft PC-XT Tetris version) crashed in debug build at start. + +- 0.153: Tetris (bootleg of Mirrorsoft PC-XT Tetris version) is now using ISA bus [Miodrag Milanovic]. + +- 0.148u5: Added AM9517A (4772727 Hz) CPU2. Replaced Speaker sound with 'Filtered 1-bit DAC'. + +- 0.146: Fix for boot problem on PC-XT driver [Miodrag Milanovic]. + +- 0.144u5: Ported PC CGA device emulation from MESS to MAME, and updated Tetris (KR) to use it accordingly. Added proper background hook-up for Tetris KR. Added preliminary superimposing flag for CGA, and implemented for Tetris KR, now it properly mixes between CGA graphics and external background. Added 'buzzer' sound to Tetris KR [Angelo Salese]. Fixed gfx1 rom address to $1800. Changed 8088 CPU1 clock speed to 4772727 Hz, visible area to 640x200, palettesize to 65536 colors and VSync to 59.922748 Hz. Replaced Beep sound with Speaker. Added dipswitches 'Starting Level', 'Starting Bomb' and 'Coinage'. + +- 0.130u2: Changed description to 'Tetris (bootleg of Mirrorsoft PC-XT Tetris version)'. + +- 0.129u1: Angelo Salese fixed Tetris (Unknown) - Game now playable. Made several improvements to the driver [Angelo Salese]: Fixed inputs & gameplay quirks in tetriskr, so it's now playable. Added preliminary external graphics emulation hook-up for the backgrounds in tetriskr. Rearranged & cleaned up the palette initialization, now 0x000-0x1ff offsets are for the char modes and 0x200-0x2ff are for the bitmap modes. Fixed color attributes bits. Changed 8088 CPU1 clock speed to 4772726 Hz and visible area to 640x480. Added Beep sound and dipswitches 'IN1' and 8x'Unknown'. Changed description to 'Tetris (bootleg of Mirrorsoft PC-XT Tetris version)'. Renamed (tetriunk) to (tetriskr). + +- 7th January 2009: Angelo Salese - Converted the "unknown" Tetris set to the Filetto (now ibmpcxt.c) driver, it runs perfectly with some small gfx issues (and popped up it's actually a PC XT with a S3 video card attached to it). Korean bootleg of Tetris? Update: Fixed color attributes in text mode & colors in bitmap mode in the driver. + +- 0.118u3: Changed I8086 CPU core to use a 16-bit data bus [Aaron Giles]. Replaced I8086 CPU with 8088. + +- 0.116u4: Atari Ace fixed regression crashes in the tetriunk driver. + +- 0.111u1: Tomasz Slanina improved graphics emulation in the tetriunk driver. Changed visible area to 320x200. + +- 0.109u5: Tomasz Slanina and David Haywood added 'Tetris (Unknown Manufacturer)' (1989). + +- 31st October 2006: Tomasz Slanina - Unknown Tetris game running on x86 (pc) hardware. Based on skeleton driver made by Haze. Not playable yet. + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 64 kb / 1 files / 22.7 zip + +$end + + + +$info=tetriskr_cga +$mame + +DEVICE: + +ISA8_CGA_TETRISKR + + +ROMS: + +b-3.u36 (8k gfx1) + +b-1.u59 (64k gfx2) + +b-2.u58 (64k gfx2) + +b-4.u54 (64k gfx2) + +b-5.u53 (64k gfx2) + +b-6.u49 (64k gfx2) + +b-7.u48 (64k gfx2) + +b-8.u44 (64k gfx2) + +b-9.u43 (64k gfx2) + + +WIP: + +- 0.270: Changed sourcefile to pc\tetriskr.c. + +- 0.246: Changed sourcefile to pc\pcxt.c. + +- 0.153: Added 'ISA8_CGA_TETRISKR' device (drivers\pcxt). + +$end + + + +$info=tetrisp +$mame +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +Artwork available + + +WIP: + +- 0.195: Changed description to 'Tetris Plus (ver 1.0)'. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Tetris Plus. + +- 0.120u4: Added buttons 3-5. + +- 0.65: Added dipswitches 'Difficulty', 'Winning Rounds (Player VS Player)', 'Join In', 'Demo Sounds', 'Flip Screen', 'Language', 'FBI Logo', 'Voice', 'After VS Mode', 'Freeze' and 3x 'Unused'. Changed input to 2x buttons. + +- 0.62: David Haywood added 'Tetris Plus' (Jaleco / BPS 1995). V70 CPU support [Olivier Galibert]. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + + +LEVELS: 8 - 15 (easy mode - normal mode) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 14.8 MB / 12 files / 5.50 zip + +$end + + + +$info=tetrisp2 +$mame +0.37b13 [Luca Elia] + + +< Japan > + + +Bugs: + +- Clone tetrisp2ja: Original PCB video. Smitdogg (ID 04228) + + +WIP: + +- 0.206: Team Japump added clone Tetris Plus 2 (World, V2.7). Note: Turns out v2.7 was dumped in 2002. Show version number for World set of Tetris Plus 2 and added comment about v2.7 [Brian Troha]. Changed parent description to 'Tetris Plus 2 (World, V2.8)'. + +- 0.195: Changed description of clone (MegaSystem 32 Version) to 'Tetris Plus 2 (ver 1.0, MegaSystem 32 Version)'. + +- 0.146u1: hap fixed clone Tetris Plus 2 (MegaSystem 32 Version) unhandled priority type e0. + +- 0.143u2: Removed region gfx3. + +- 0.141u2: Yohji, Smitdogg and The Dumping Union added clone Tetris Plus 2 (Japan, V2.1). Fixed rom names in parent set. Changed description of clone (Japan) to 'Tetris Plus 2 (Japan, V2.2)'. + +- 3rd February 2011: Smitdogg - We got Tetris Plus 2 (Japan, Ver.2.1). + +- 0.132u5: Fixed rom names. + +- 13th July 2009: Smitdogg - We have improved documentation of Tetris Plus 2 thanks to info from Darran. + +- 0.129u6: Aaron Giles merged Tetris Plus 2 (World) memory maps. Renamed (teplus2j) to (tetrisp2j). + +- 0.122u8: Changed description to 'Tetris Plus 2 (World)'. + +- 0.117: Zsolt Vasvari fixed mame_rand() problem (black screen). + +- 0.97u4: Aaron Giles fixed V60 SBR handling to ignore the low 12 bits. This allows to removed the hack in clone Tetris Plus 2 (MegaSystem 32 Version). + +- 0.72u2: Sonikos complete the dipswitch settings in clone Tetris Plus 2 (MegaSystem 32 Version). + +- 21st April 2003: David Haywood fixed the bad graphics in Tetris Plus 2 (MS32 version) with the correct ROMs. + +- 0.65: Added clone Tetris Plus 2 (MegaSystem 32 Version). + +- 0.62: Added (Testdriver) Tetris Plus 2 (MegaSystem 32 Version). + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + +- 0.57: Moved gfx3 rom to gfx4 and added new gfx3 rom. + +- 0.37b14: Added sound1 rom from clone (Japan) to (World?). + +- 0.37b13: Luca Elia added 'Tetris Plus 2 (World?)' (Jaleco / The Tetris Company 1997) and clone (Japan). TODO: There is a 3rd unimplemented layer capable of rotation (not used by the game, can be tested in service mode). Priority RAM is not taken into account. The Japan set doesn't seem to have (or use) NVRAM and test mode and service coin doesn't work. + +- 1st March 2001: Luca Elia sent in a driver for Tetris Plus 2. + + +LEVELS: 14 - 16 (depends on difficulty level chosen) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 18.5 MB / 8 files / 6.43 zip + +$end + + + +$info=tetrisse +$mame +0.99u3 [David Haywood] + + +WIP: + +- 0.189: David Haywood fixed 2-Player mode in Tetris (Japan, System E). + +- 0.125u3: Added 2x 'Unused' dipswitches. + +- 0.113u3: Added dipswitch 'Demo Sounds' and 'Difficulty'. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.99u3: David Haywood added 'Tetris (Japan, System E)' (Sega 1988). + +- 18th August 2005: David Haywood - Gerald managed to pick up a System E version of Sega Tetris (much less common than the System 16A/B versions that most people are familiar with). I plugged it into my System E driver in MAME and it works mostly fine, but with a minor glitch in attract mode on the Insert Coin text. + +- 20th April 2005: Guru - A Sega System E PCB (probably Fantasy Zone II, not working) arrived from Japan. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 96 kb / 3 files / 20.6 zip + +$end + + + +$info=tetrsark +$mame +0.105u4 [David Haywood] + + +SETUP: + +- To start a game press P1 or P2 Button 2 and START. + + +WIP: + +- 0.210: Fabrice Arzeno and The Dumping Union added clone Tetris (D.R. Korea, set 2). Changed parent description to 'Tetris (D.R. Korea, set 1, encrypted)'. + +- 7th May 2019: Smitdogg - farzeno dumped an alt version Tetris DR Korea bootleg which uses decrypted roms. + +- 0.187: ShouTime and brizzo added an unused (not programmed) 68705P5 MCU dump to Tetris (D.R. Korea). + +- 0.170: Changed YM2149 clock speed to 3MHz. + +- 0.136u1: Replaced AY-3-8910A sound with YM2149. + +- 0.135u1: Fabio Priuli added driver data struct to Arkanoid driver. + +- 0.131u3: Angelo Salese fixed coin lockout in Tetris (D.R. Korea) and removed the GAME_WRONG_COLORS flag since the colors are correct. Removed button 2 and added 2x coin slots. + +- 0.130u2: Demoted Tetris (D.R. Korea) to have the GAME_NOT_WORKING flag. + +- 0.129u5: Fabio Priuli fixed 'devcb_resolve_read8 error' in Tetris (D.R. Korea). + +- 0.108u4: Added dipswitches 'Cabinet', 'Demo Sounds' and 'Coinage'. + +- 0.105u4: David Haywood added 'Tetris (D.R. Korea)' (19??). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 163.5 kb / 9 files / 68.8 zip + +$end + + + +$info=texashld +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Ioannis Bampoulas added 'Texas Holdem (V015US)' (IGS 200?). Note: No internal ROM dump. Added decryption table [IQ_132]. + + +Recommended Games (Cards) + + +Romset: 7.06 MB / 5 files / 2.44 zip + +$end + + + +$info=texasrls +$mame +0.218 [Ioannis Bampoulas] + + +WIP: + +- 0.218: Ioannis Bampoulas added 'Texas Reels (Ver. 2.00)' (Cadillac Jack 1998). Correct rom labels [Osso]. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Gambling) + + +Romset: 3 MB / 7 files / 885.9 zip + +$end + + + +$info=tf95_12 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'WPC 95 Test Fixture (1.2)' (Bally 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 1.50 MB / 2 files / 979.3 zip + +$end + + + +$info=tfa_13 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.151: Barry Rodewald fixed invalid sound bank use in WPC Test Fixture: Alphanumeric (1.3). + +- 0.141u1: Miodrag Milanovic added 'WPC Test Fixture: Alphanumeric (1.3)' (Bally 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 128 kb / 1 files / 53.0 zip + +$end + + + +$info=tfdmd_l3 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'WPC Test Fixture: DMD (L-3)' (Bally 1991). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 128 kb / 1 files / 56.7 zip + +$end + + + +$info=tfight +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Title Fight' (Gottlieb 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 128 kb / 3 files / 60.0 zip + +$end + + + +$info=tfrceac +$mame +0.37b9 [David Haywood, Aaron Giles] + + +Bugs: + +- tfrceac & clones: Some sound flaws. Ace (ID 03963) + + +WIP: + +- 0.220: Marcio Miranda added clone Thunder Force AC (Japan, prototype, bootleg). Note: This set has significantly different code addresses to both the Genesis Thunder Force III and the arcade Thunder Force AC, and seems to sit somewhere between them. Some sources indicate it's a hack, but it might be a hack of an otherwise unsupported set, with the protection removed, for bootleggers to sell at a profit. This specific dump was sourced from a PCB sold in Canada. Thread is here https://shmups.system11.org/viewtopic.php?f=1&t=66235 apparently bootleg repros of this have been for sale since 2015 at least [David Haywood]. + +- 0.148u5: hap changed parent and clone descriptions to 'Thunder Force AC'. + +- 0.147: Correct rom names for Thunderforce AC [Brian Troha]. + +- 29th December 2007: Guru - Thunder Force AC will need a trojan to dump the EPM5032 protection chip so I can't do anything with it yet until the particular DEV works on it and/or sends me the required info. I'm told it's not required anyway so this would only be done for completeness. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Thunder Force AC (Sega 1990, original with 317-0172!) and others. Thanks to Tingoes for sending these out. + +- 0.37b14: Changed description of clone (Bootleg) to 'ThunderForce AC (bootleg)'. + +- 0.37b9: David Haywood and Aaron Giles added 'ThunderForce AC' (Sega / Technosoft 1990) and clones (Japan) and (Bootleg). + +- 27th September 2000: David Haywood sent in another Sega C2 driver update with Thunder Force AC bootleg working. + + +LEVELS: 8 + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1.25 MB / 5 files / 737.6 zip + +$end + + + +$info=tfs_12 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'WPC Test Fixture: Security (1.2)' (Bally 1994). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 1 MB / 2 files / 532.0 zip + +$end + + + +$info=tftc_303 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Tales From the Crypt (USA 3.03, display A3.01)', (1.04 Spain) to 'Tales From the Crypt (USA 1.04, display L1.03)', (2.00) to 'Tales From the Crypt (USA 2.00, display A2.00)', (3.00) to 'Tales From the Crypt (USA 3.00, display A3.00)' and (3.02 Dutch) to 'Tales From the Crypt (Dutch 3.02, display A3.01)'. Renamed (tftc_104) to (tftc_104s). + +- 0.143u5: Added clone Tales From the Crypt (3.02 Dutch). + +- 0.141u1: Miodrag Milanovic added 'Tales From the Crypt (3.03)' (Data East 1993) and clones (1.04 Spain), (2.00) and (3.00). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.62 MB / 5 files / 1.06 zip + +$end + + + +$info=tfupdate +$mame +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.215: Redumped "Triforce DIMM Updater (3.17) (GDT-0011)", previous was bad dump [MajorPBX]. + +- 0.185: Converted 'Triforce DIMM Updater (3.17) (GDT-0011)' bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.175: Changed description to 'Triforce DIMM Updater (3.17) (GDT-0011)'. + +- 0.130u3: Alex's Rom Dumping Project added 'Triforce DIMM Updater (GDT-0011)' (Sega 200?). + + +Recommended Games: + +Triforce DIMM Updater (3.17) (GDT-0011) + +Triforce Firmware Update For Compact Flash Box (4.01) (GDT-0022A) + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 14.6) + +$end + + + +$info=tgm2 +$mame +0.129 [Guru] + +0.99u4 [Guru] + + +Bugs: + +- tgm2, tgm2p: Sprite zooming effects are not pixel accurate. colour_thief (ID 03672) + +- tgm2, tgm2p: MAME boots the game faster than the PCB. colour_thief (ID 03674) + + +WIP: + +- 0.220: Changed description to 'Tetris: The Absolute - The Grand Master 2' and clone to 'Tetris: The Absolute - The Grand Master 2 Plus'. + +- 0.158: Alex Jackson correct refresh rate for Tetris the Absolute The Grand Master 2. Changed VSync to 61.681173 Hz. + +- 0.143u5: Changed 8-way Joystick to 4-way. + +- 0.136u2: Tourniquet fixed background color in the warning boot screen (tgm2, tgm2p). These games are the only games not to set the 'alpha' field to a non-zero value in the screen clear line-fill data. + +- 0.129: Re-added 'Tetris the Absolute The Grand Master 2' (Arika 2000) and clone 'Tetris the Absolute The Grand Master 2 Plus'. + +- 0.99u5: This game was removed from MAME. + +- 0.99u4: Guru added 'Tetris the Absolute The Grand Master 2' (Arika 2000) and clone 'Tetris the Absolute The Grand Master 2 Plus'. + +- 22nd August 2005: Guru - I've just finished to dumped the tricky surface mounted roms of tgm2_plus. There were 7 used on the PCB and each one had to be removed from the PCB and mounted onto this adapter, dumped, then removed and remounted onto the PCB. Luckily I'm a patient man. + +- 17th June 2005: Guru - Tetris GM 2 and GM 2+ arrived from Japan. + +- 4th April 2005: Dumping Project - Our Japanese contact bought with the help of massive targeted monetary infusions from two of the world's biggest Tetris fans, Arika's 'Tetris the Grand Master 2' and 'Tetris the Grand Master 2 Plus' !! (Those two buys were horribly, hideously complicated and expensive to arrange, but now what are arguably the best arcade versions of Tetris ever made will, hopefully, soon be dumped). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 37 MB / 20 files / 19.1 zip + +$end + + + +$info=tgmj +$mame +0.74u2 [?] + +0.36RC1 [Testdriver] + + +Bugs + +- MAME does not dither graphics. muf (ID 04667) + +- Palette corruption. muf (ID 04665) + +- Wrong framerate/refresh rate. muf (ID 04663) + + +WIP: + +- 0.225: Added config port for Tetris: The Grand Master debug buttons [Devin Acker]. Changed input to 2 Players, 2x 4-way Joysticks, 6x buttons and 2 coin slots. Added 'Enable Debug Inputs' configuration. + +- 0.220: Changed description to 'Tetris: The Grand Master (Japan 980710)'. + +- 0.216: Ryan Holtz fixed 'Tetris The Grand Master' crash on resolution change (bgfx\chainmanager.cpp). + +- 0.178: Added CAT702 protection key. + +- 0.143u5: Changed 8-way Joystick to 4-way. + +- 0.83: Re-added 'Tetris The Grand Master (JAPAN 980710)'. + +- 0.82u2: Removed Tetris The Grand Master. + +- 0.74u2: Added 'Tetris The Grand Master (JAPAN 980710)' (Capcom/Akira 1998). + +- 0.36RC1: Added (Testdriver) Tetris The Grand Master (JAPAN 980710). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 12.6 MB / 6 files / 2.50 zip + +$end + + + +$info=tgtbal96 +$mame +0.195 [Brian Troha, TeamEurope, The Dumping Union] + +0.78 [David Haywood] + + +WIP: + +- 0.267: Changed description of clone (With Nudity) to 'Target Ball (with nudity)'. + +- 0.195: Brian Troha, TeamEurope and The Dumping Union added Target Ball '96. Changed 'Target Ball (Nude)' to clone 'Target Ball (With Nudity)'. Renamed (tgtball) to (tgtballn) and (tgtballa) to (tgtball). + +- 0.143u3: Fixed dipswitches. + +- 0.127: Fixed rom names. + +- 0.82u1: David Haywood added clone Target Ball (no nudity set). Changed clock speed of the 2x MSM6295 to 7575 Hz and VSync to 54Hz. Changed parent description to 'Target Ball (Nude)'. + +- 27th April 2004: Guru - Received Target Ball from Randy, Gin, Smitdogg and many MAMEworld donators. + +- 0.78u1: Luca Elia fixed Target Ball - Game now playable. Fixed gfx1 rom loading. Added 2nd button and dipswitches 'Balls Sequence Length', 'Game Goal' and 'Vs. Matches'. + +- 0.78: David Haywood added 'Target Ball' (Yun Sung 1995). + +- 24th December 2003: David Haywood added Target Ball to the Paradise driver (doesn't work). + + +LEVELS: 6 + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Recommended Games (Adult) + + +Romset: 3.12 MB / 9 files / 1.21 zip + +$end + + + +$info=tgtpanic +$mame +0.134u1 [Phil Bennett, Tormod, The Dumping Union] + + +SETUP: + +- Game takes a while to boot up, just hold INS for a bit to fast forward. + + +WIP: + +- 0.269: Increased irq frequency. Update notes (see MT07797) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.160: Osso added save state support to Target Panic. + +- 0.134u1: Phil Bennett, Tormod and The Dumping Union added 'Target Panic' (Konami 1996). + +- 11th September 2009: Smitdogg - Tormod found a cool little "cabinet PCB" made by Konami in 1996 and he has dumped it. Note: There used to be a law in Japan where cabinets had to be sold with a game in them. To deal with this, companies had 1 or more PCBs they could produce super cheaply that they would include in the cab. + + +LEVELS: 1 + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 32 kb / 1 files / 4.42 zip + +$end + + + +$info=tgui9680 +$mame + +DEVICE: + +Trident TGUI9680 Graphics Card (BIOS X5.5 (02) 02/13/96) + + +ROMS: + +trident_tgui9680_bios.bin (32k tgui9680) + + +WIP: + +- 0.189: Renamed (igui9680) to (tgui9680). + +- 0.186: Renamed (tgui9680) to (igui9680). + +- 0.185: Added 'Trident TGUI9680 Graphics Card (BIOS X5.5 (02) 02/13/96)' device (bus\isa\svga_trident.cpp). + +$end + + + +$info=tgui9680_vga +$mame + +DEVICE: + +Trident TGUI9860 VGA i/f + + +WIP: + +- 0.285: Renamed (trident_vga) to (tgui9680_vga). + +- 0.264: Changed description to 'Trident TGUI9860 VGA i/f'. + +- 0.256: Changed sourcefile to video\pc_vga_trident.cpp. + +- 0.186: Changed description to 'Trident TGUI9860'. + +- 0.147u1: Added 'Trident TGUI9680' device (bus\isa\trident.c). + +$end + + + +$info=thaiprnc +$mame +0.173 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Changed description of clone (30127721, Malaysia) to 'Thai Princess (30127721, ASP)'. Renamed (thaiprncm) to (thaiprnca). + +- 0.175: Changed 'Thai Princess (30127721, Malaysia)' from a parent set to a clone of 'Thai Princess (10119321, NSW/ACT)'. Renamed (thaiprar) to (thaiprnc) and (thaiprin) to (thaiprncm). + +- 0.174: Changed description of 'Thai Princess' to 'Thai Princess (10119321, NSW/ACT)'. + +- 0.173: Added 'Thai Princess' (Aristocrat 200?). + +- 0.146u4: Changed description to 'Thai Princess (30127721, Malaysia)'. + +- 0.143u1: Added 'Thai Princess (30127721)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.4 zip + +$end + + + +$info=tharrier +$mame +0.147u1 [?] + +0.74u2 [R. Belmont] + +0.37b13 [Testdriver] + + +Bugs: + +- Dip switches not working (protection related). Hammy (ID 08375) + + +WIP: + +- 0.271: Hook up MCU for clone Task Force Harrier (Lettering bootleg). Test mode can now be accessed [Dirk Best, Porchy, Hammy]. + +- 0.268: Added MACHINE_NO_COCKTAIL flag [Sergio G]. + +- 0.259: Added placeholder ROM entry for likely undumped MCU [AJR]. + +- 0.230: Hammy and EMG added clone Task Force Harrier (Lettering bootleg). + +- 0.227: Brian Troha added PCB locations to the Task Force Harrier sets. + +- 0.212: Changed Z80 CPU2 clock speed to 4915200 Hz. + +- 0.201: CPU/XTAL identification for Task Force Harrier [cam900]. + +- 0.178: Changed description of clone (US?) to 'Task Force Harrier (US)'. + +- 0.155: David Haywood added note about Task Force Harrier dipswitches. + +- 0.147u1: Swapped Task Force Harrier sets, there's no copyright notice in both and by MAME rules the original UPL version should be parent [Angelo Salese]. Changed clone (Japan) to parent 'Task Force Harrier' and 'Task Force Harrier' to clone 'Task Force Harrier (US?)'. Renamed (tharrier) to (tharrieru) and (tharrierj) to (tharrier). + +- 0.141: hap fixed memory_set_bank called for unknown bank 'bank1'. + +- 0.133u1: Brian Troha added DIP locations to Task Force Harrier. Renamed (tharierj) to (tharrierj). + +- 0.122u1: David Haywood and Tomasz Slanina fixed Task Force Harrier - Game now playable. Changed VSync to 56Hz. + +- 0.90: Brian Troha fixed Task Force Harrier dips. Added dipswitch 'Demo Sounds', 'Coin A/B', 'Cabinet', 'Difficulty', 'Bonus Life' and 'Lives'. + +- 0.80u2: Task Force Harrier improvements [Tomasz Slanina]: Fixed sprite rendering. Added hacks for bg scrolling. Patched some protection issues (sprites are rendered, no more strange resets). Game is NOT playable (controls doesn't work). Maybe something is not mapped correctly or it's problem with protection (for example, Player2 buttons works during boot - it's possible to enter service mode). + +- 12th December 2003: Tomasz Slanina - Fix protection of sprites (enemies/players), fixed in-game resets (protection), added hack for bg scroll and better video hw emulation (sprites). Todo: Controls (protection...) - Game is not playable yet. + +- 0.75: Added clone Task Force Harrier (Japan). Added proms 21, 22 and 24.bpr. + +- 0.74u2: Added 'Task Force Harrier' (UPL (American Sammy license) 1989). + +- 16th October 2002: R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier. + +- 7th April 2001: Chack'n from Team Japump dumped Task Force Harrier (JPN Ver.). + +- 0.37b13: Added (Testdriver) Task Force Harrier. + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.88 MB / 15 files / 1.18 zip + +$end + + + +$info=thayers +$mame +0.118u2 [Andrew Gardner] + + +LaserDisc required + +Artwork available + + +WIP: + +- 0.263: LED display DA3 is not connected (fixes possible crash). Updated PORT_NAMEs, removed PORT_SERVICE because it takes the F2 key by default and swap F1-F4 and 1-0 with 1-4 and F1-F10 because of default IPT_COIN mapping. TODO: Conflict between keyboard and service mode default key (F2) [hap]. + +- 0.262: Added Laserdisc CHD to Thayer's Quest (set 1) and clone (set 2). Promoted games to working [Ryan Holtz, Matt Ownby, ld-decode Team]. Fixed periodic IRQ hookup. Fixed COP421 clock divisor. Switched to Pioneer LD-V1000 by default and removed LD-PR7820 support for now. Switched to using logmacro and shorthand data types. Adjusted IRQ triggering and acknowledgement according to schematics. Added a temporary SSI-263 Speech Synthesizer device extracted from thayers.c driver which remaps Votrax SC-02 phonemes onto the SC-01's phoneme set (sound\ssi263hle.cpp). Added an HLE version (machine\ldv1000hle.cpp) of the Pioneer LD-V1000 laserdisc player [Ryan Holtz]. Added 'SSI-263A Speech Synthesizer' (860000 Hz) and Votrax SC-01 (860000 Hz). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, COP400, LASERDISC, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Thayer's Quest [Robbbert]. + +- 0.183: Curt Coder fixed keyboard scanning and keyboard. + +- 0.182: Fixed COP400 divisor. Keyboard WIP [Curt Coder]. + +- 0.174: Allow separate Thayer's Quest driver building [Miodrag Milanovic]. + +- 0.149u1: Modernized COP400 CPU core [Wilbert Pol]. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer PR-7820'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.141u4: Changed description to 'Thayer's Quest (set 1)' and clone (Alternate Set) to 'Thayer's Quest (set 2)'. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.127u3: Added Custom sound. + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052. + +- 0.125u5: Thayer's Quest changes [Curt Coder]: Cleaned up driver. Added LED layout from Dragon's Lair. Mapped keyboard and dips correctly. Added laser disc drive selection. Fixed Z80-COP communications. Figured out ports from disassembly. Added cart presence detection logic. Fixed SSI-263 timings, service mode works now. Changed to use COP421 (2MHz). Added dipswitches 'Service Mode' and 'Unused'. + +- 0.125u4: COP4xx updates [Curt Coder]: Added HALT opcode and halt mode to the COP410. Added Microbus support, clock divisor selection and CKO mode selection to the COP420. Changed Thayer's Quest keyboard interface to at least slightly resemble the schematics. Aaron Giles fixed fatal Error crash in Thayer's Quest. + +- 0.120u3: Atari Ace added static qualifiers and renamed symbols in MAME in an effort to further tidy up the global namespace. Generally generic names were targeted and some symbols that were both static and extern. Some specifics: Dead code in thayers driver was discovered and commented out. + +- 30th September 2007: Mr. Do - A few months ago, Jcroach finished up the vector job for a Dragon's Lair scoreboard. I wasn't in too big of a hurry to release it, as the games still aren't working yet; plus I didn't have a speaker cover for it yet. Well, I finally got the speaker cover, so here it is. The games still aren't working, but at least you'll have the artwork when it's ready. The scoreboard is used in Dragon's Lair, Thayer's Quest, and for cabinets that were converted to Space Ace. (Still looking for a dedicated Space Ace scoreboard, btw. Let me know if you find one. You can see one here). Also included in Thayer's Quest is a scan of the keyboard, so you know what you're doing. And thanks to Ad_Enuff for that nice little graphic to finish off the speakers. + +- 0.118u3: Andrew Gardner added clone Thayer's Quest (Alternate Set). Andrew Gardner added counter emulation to the COP420 CPU core. Hooked it up to Thayer's Quest and added an alternate set. + +- 0.118u2: Andrew Gardner added 'Thayer's Quest' (RDI Video Systems 1983). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Thayer's Quest from Pariah. + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Romset: 41 kb / 3 files / 22.4 zip + +CHD: 35.9 GB (Compressed: 16.1) + +$end + + + +$info=theboat +$mame +0.212 [TeamEurope, Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.212: TeamEurope and Dumping Union added 'The Boat' (Hit Gun Co, LTD 1987). The Boat improvements: Added description, year and manufacturer. Improved the PPIs. Fixed the VRAM size. Added bookkeeping, coin, key in and key out for both players. Added bets, start, big, small and others, but are still multiplexed. Added coinage and test mode dipswitches. Added specs and technical notes. Added hopper and routed the lines. Added all clocks, VDP memory, and hopper pulses timming via #define. Added port impulse to the coins/keyin inputs. Added Payment Type (Payout/Hopper) and Clear Memory dipswitches [Roberto Fresca]. Added two-player input matrix. More accurate ROM banking. Promoted game to working [AJR]. + +- 11th July 2019: Roberto Fresca - Yes!!... The Boat. It's a rare amusement/gambling game from 1987. It's in fact a horse race, but with boats instead of horses. TeamEurope got the hardware and dumped the devices, AJR started a preliminary driver, and I added some work to get the game partially working. There are unresolved multiplexion issues, as missing selectors to demux these inputs. But at least with a partial set of bet buttons you can play the game... And here a little video with the attract running plus two boat races played: https://youtu.be/VNg-__j6M1s. + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Recommended Games (Gambling) + + +Romset: 80 kb / 5 files / 20.5 zip + +$end + + + +$info=thecastle +$mame +0.251 [Caius] + + +WIP: + +- 0.251: Caius added 'The Castle' ( 200?) and clone The Rock'. Note: These games appear to be Tetris clones, but it wouldn't be surprising if they had stealth gambling games, too. Both dumped PCBs shared the same main CPU ROM and 2 of the 4 GFX ROMs. Same game with different GFX. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 4.50 MB / 5 files / 1.28 zip + +$end + + + +$info=thedealr +$mame +0.164 [Luca Elia, Fabrice Arzeno, Porchy, Tormod, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. Identified memory reset input as such (Attendant Reset/Clear?: Clears tilt condition) [AJR]. + +- 0.246: Replaced i8742 simulation with 8742 I/O MCU emulation. Added timer hack to allow LED outputs to stabilize [AJR]. Added Intel 8742 (8MHz) CPU3. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2149 and SETA001_SPRITE MCFG macros [Osso]. + +- 0.202: Removed SETA001 Sprites kludges [David Haywood]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Reduced runtime tag lookups [cam900]. + +- 0.197: Use MCFG_DEVCB_CHAIN_OUTPUT instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.165: Porchy dumped The Dealer's i8742 internal ROM. + +- 0.164: Luca Elia, Fabrice Arzeno, Porchy, Tormod and The Dumping Union added 'The Dealer (Visco)' (Visco Games 1988?). Figured out Coinage, Max Bet, Payout, Double up, Jacks or Better and Fever Mode dipswitches. Minor doc update / note [Brian Troha]. + +- 12th July 2015: Luca Elia - Three gambling games turned up in the last couple of weeks. The first comes from Arzeno Fabrice, with help from Porchy, Tormod and The Dumping Union. The PCB was not working, so we were not sure of what it was, besides being a gambler (battery backed RAM, etc.). The hardware is based on seta.c chips, but with two 65C02 CPUs, which is a first. There is also a X0-009 chip which is actually a microcontroller (MCU) used for protection, most likely an Intel 8742 with internal EPROM. While we see if it can be dumped (some 8741 off of Taito boards, i.e. M-Chips, have been dumped before), I've written a simulation of its behavior. It handles the player inputs and cabinet outputs (leds, coin counters). It turns out it's a poker game called The Dealer by Visco Games, which probably came out after 1988 based on the date codes on the PCB (no year shown on screen, as often happens with gambling games): Not much info of it on the net can be found, but there is some back story here (http://newlifegames.net/nlg/index.php?topic=15776.0). + + +Recommended Games (Cards) + + +Romset: 1.10 MB / 7 files / 275.4 zip + +$end + + + +$info=thedeep +$mame +0.68 [Luca Elia] + + +WIP: + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.242: Use finder for memory bank and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Hook up MCU and removed simulation [Dirk Best]. Correct sound CPU type [MASH]. Use 'DECO BAC06 Tilemap' device instead of custom routines [Osso]. Replaced M65C02 CPU2 with R65C02. + +- 0.205: Removed DECO_MXC06 MCFG macros [Osso]. Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization. Acknowledge main NMI [AJR]. + +- 0.160: Use existing sprite device (DECO MXC06) for The Deep, thanks to Osso for pointing it out [David Haywood]. + +- 0.159: Added save state support to The Deep [Osso]. Use configured banking [Alex Jackson]. + +- 0.157: David Haywood removed old redundant hack for The Deep. + +- 0.149u1: Brian Troha added DIP locations to 'The Deep'. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.144u4: Angelo Salese fixed access violation in 'The Deep'. Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core bug. + +- 0.144u3: Added I8751 (8MHz) CPU3. + +- 0.131u4: Corrado Tomaselli verified clocks and fixed M65C02 CPU2 speed to 1.5MHz in 'The Deep'. + +- 0.126u5: Andrew Gardner merged memory maps for The Deep. + +- 0.126u4: Pierpaolo Prazzoli fixed 'The Deep' didn't start (black screen). Changed region cpu2 to cpu3. + +- 0.68: Luca Elia added 'The Deep (Japan)' (Woodplace 1987) and clone Run Deep (Cream 1988). The MCU handles coins and the bank switching of the roms for the main cpu. It additionally provides some Z80 code that is copied to ram. One ROM (FI-1) is not used. + +- 29th April 2003: Luca Elia sent in a driver for The Deep / Run Deep. + +- 22nd April 2003: Luca Elia sent in a driver for The Deep, it works but the colors are wrong since the color PROMs are missing. + +- 27th March 1998: CaBBe dumped The Deep (Japan). + + +LEVELS: 15 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 661.5 kb / 16 files / 261.4 zip + +$end + + + +$info=thedrink +$mame +0.148u5 [ANY] + + +WIP: + +- 0.148u5: ANY added 'The Drink' ( 200?). + +- 19th May 2013: ANY dumped The Drink. + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 231.2 zip + +$end + + + +$info=theend +$mame +0.36b8 [Chackn] + +0.15 [Ville Laitinen, Nicola Salmoria] + +0.05 [Nicola Salmoria] + + +WIP: + +- 0.243: Correct dipswitches for clone Take Off (bootleg of The End) [chaneman]. + +- 0.219: jordigahan and ClawGrip added clone The End (SegaSA / Sonic). + +- 0.202: kazblox fixed protection in 'The End'. 'The End' now shows the HIT UFO screen after the CHANCE TIME round. Correct sync and machine setup for clone Take Off (bootleg of The End). Sidam bootlegs of Konami games have a 12MHz pixel clock with video being scaled by two pixels instead of 3. Now correctly set up as per the 12MHz pixel clock. Given Take Off's hardware hierarchy, correct the year from 1980 to 1981 as a guess. Mark Take Off as MACHINE_WRONG_COLORS. See the reference video for more; some colors that are purple with the default palette_init are green on real hardware. + +- 0.183: Changed description of clone 'Omega' to 'Omega (bootleg?)'. Renamed (omega) to (omegab). + +- 0.175: Preliminary sound hook-up for clone Take Off (bootleg of The End). Separated memory map for clone Take Off (bootleg of The End) instead of a lot of install_* at driver_init time [Osso]. + +- 0.174: Made clone 'Take Off (bootleg of The End)' boot. Sound system needs work (only 1 AY8912) [Osso]. Changed description of clone 'The End (bootleg?)' to 'Take Off (bootleg of The End)'. Renamed (theendb) to (takeoff). + +- 0.163: Caius correct rom labels for clone The End (Stern Electronics). + +- 0.143u4: f205v and Robotype added clone The End (bootleg?). Not working. + +- 0.138u1: Changed description of clone (Stern) to 'The End (Stern Electronics)'. + +- 0.134u3: Andy Welburn added color PROM (MMI6331 - 32 bytes) to clone Omega. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Aaron Giles fixed screen is vertically offset in clone Omega. + +- 0.53: Added clone Omega (bootleg?). Changed palettesize from 100 to 98 colors. + +- 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray. + +- 0.36b8: Chackn added 'The End' (Konami 1980). Changed 'The End' to clone 'The End (Stern)'. Renamed (theend) to (theends). + +- 25th October 1999: Chackn added another 'The End' romset. + +- 0.34b6: Added color PROM 6331-1j.86. + +- 0.33b4: Nicola Salmoria fixed high score saving in The End. + +- 0.28: Mike Balfour added high score saving to 'The End'. Known issues: Bullets are wrong. + +- 0.15: Sound support in 'The End' [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms IC56 and IC55. + +- 0.12: Ville Laitinen pointed out that The End runs on Scramble hardware, so it now uses the same driver. He also fixed problems with the input controls and two players modes. IMPORTANT: MAKE SURE TO DELETE THE FILES SCRAMBLE\SCRAMBLE.DSW AND THEEND\THEEND.DSW, OTHERWISE THE GAMES WILL NOT WORK CORRECTLY. Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? + +- 0.06: Known issues: Is this game supposed to have background stars? + +- 0.05: Nicola Salmoria added 'The End' (Stern 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. This runs on a hardware very similar to Galaxians. Known issues: I haven't yet had time to check what the various input bits and dipswitches do. Two players are not supported. + +- 31st December 1996: Dumped The End (Stern Electronics). + + +Other Emulators: + +* FB Neo + +* Laser (?) + +* Retrocade + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Romset: 20 kb / 11 files / 12.8 zip + +$end + + + +$info=thegames +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'The Games' (Gottlieb 1984). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 12 kb / 4 files / 9.47 zip + +$end + + + +$info=theglad +$mame +0.145u5 [David Haywood] + +0.130u3 [?] + +0.105u3 [David Haywood] + + +WIP: + +- 0.249: Misty De Meo added clone The Gladiator / Shen Jian Fu Mo Lu / Shen Jian Fengyun (M68k label V100) (ARM label V104, ROM 04/02/03 SHEN JIAN V104). + +- 0.224: GC8TECH.COM and Team FBNeo added Tougenkyou - Road of the Sword (M68k label V100) (ARM label V101, ROM 03/13/03 SHEN JIAN) (Japan, JAMMA PCB). Renamed (thegladpcb) to (thegladpcba). + +- 24th August 2019: Smitdogg - GC8TECH sent us dumps of PCB version BIOS of Road Of The Sword. + +- 0.212: Changed 'ARM7 (little)' CPU3 clock speed to 22MHz. + +- 0.198: Changed description to 'The Gladiator / Shen Jian Fu Mo Lu / Shen Jian Fengyun (M68k label V101) (ARM label V107, ROM 06/06/03 SHEN JIAN V107)' and clones (ARM label V100, ROM 01/16/03 SHEN JIAN) to 'The Gladiator / Shen Jian Fu Mo Lu / Shen Jian Fengyun (M68k label V100) (ARM label V100, ROM 01/16/03 SHEN JIAN)', (ARM label V100, ROM 02/25/03 SHEN JIAN) (Japan, JAMMA PCB) to 'Tougenkyou - Road of the Sword (M68k label V100) (ARM label V100, ROM 02/25/03 SHEN JIAN) (Japan, JAMMA PCB)' and (ARM label V101, ROM 03/13/03 SHEN JIAN) to 'The Gladiator / Shen Jian Fu Mo Lu / Shen Jian Fengyun (M68k label V100) (ARM label V101, ROM 03/13/03 SHEN JIAN)'. + +- 0.152: Artemio Urbina added clone The Gladiator / Road of the Sword / Shen Jian (M68k label V100) (ARM label V101, ROM 03/13/03 SHEN JIAN). David Haywood and rtw fixed The Gladiator - Game now playable. I'm starting to think the 'v100' cart we have a dump of is actually pre-v100 and the real v100 revision would match the PCB version, the V100 68K rom on this is the same as the V100 68k rom on the PCB rather than the 'V100' cart. Verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]. Added partial dump of internal rom from IGS game 'The Gladiator' - it's missing the first 0x188 bytes which are execute-only, unfortunately the code jumps to them in multiple places and it appears to be important so it still doesn't work (machine\pgmprot_igs027a_type3.c). Idle skip for theglad. Still don't understand current behavior tho, code is very similar in places to killbldp. Improved notes in machine\pgmprot_igs027a_type3.c. Changed so that the intro runs, but it can no longer be started, but at least this is a more proper flow. Document another finding in pgmprot_igs027a_type3.c. Set descriptions were swapped around. More sensible stack location to prevent crashes/glitches. It basically works now, so marked it as such, need to test more tho so might end up unmarking it again later. Added 'wave.u29' to thegladpcb set, this is used for the Japanese music and seems exclusive to the PCB version. I guess all PCBs were Japan and all carts were non-Japan [David Haywood]. Added 'Region' configuration. Added thegladpcb_igs027a_execute_only_area and thegladpcb_igs027a_v100_overseas.bin prot data roms. Changed ARM7 CPU3 clock speed to 33MHz. Changed parent description to 'The Gladiator / Road of the Sword / Shen Jian (M68k label V101) (ARM label V107, ROM 06/06/03 SHEN JIAN V107)' and clones (M68k label V101) (ARM label V107, ROM 06/06/03 SHEN JIAN V107) to 'The Gladiator / Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 01/16/03 SHEN JIAN)' and (M68k label V100) (ARM label V100, ROM 02/25/03 SHEN JIAN) (JAMMA PCB) to 'The Gladiator / Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 02/25/03 SHEN JIAN) (Japan, JAMMA PCB)'. Renamed (theglada) to (theglad100). + +- 0.145u5: Siftware added clone The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 02/25/03 SHEN JIAN) (JAMMA PCB). Changed ARM7 CPU3 clock speed to 33333333 Hz. Changed clone (ver. 101) to parent 'The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM label V100, ROM 01/16/03 SHEN JIAN)' and (ver. 100) to clone 'The Gladiator - Road of the Sword / Shen Jian (M68k label V101) (ARM label V107, ROM 06/06/03 SHEN JIAN V107)'. Renamed (theglad) to (theglada) and (theglada) to (theglad). + +- 0.130u3: Added The Gladiator (ver. 100). Changed 'The Gladiator' to clone 'The Gladiator (ver. 101)'. Renamed (theglad) to (theglada). + +- 0.130u2: Added ARM7 (20MHz) CPU3. + +- 0.105u3: David Haywood added 'The Gladiator' (IGS 2001). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 54.5 MB / 10 files / 19.3 zip + +$end + + + +$info=thegrid +$mame +0.122u5 [Siftware] + +0.84u3 [Aaron Giles] + + +WIP: + +- 0.246: Museo del Recreativo added clone The Grid (version 1.01). + +- 0.245: Correct year for 'The Grid' (both sets) [ClawGrip]. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.223: Added skeleton devices for the IBM 21S850 IEEE 1394 PHY controller and the TI TSB12LV01A IEEE 1394 link-layer controller. 'The Grid' no longer hangs [Ryan Holtz]. + +- 0.219: Decapped PIC16C57 for 'The Grid' [CAPS0ff]. Added Microchip PIC16C57 (8MHz) CPU3. + +- 0.209: Fixed typo from MAME 0.202 ('MCFG removal and other cleanup'), fixes frame rate slowdown in 'The Grid' [Ted Green]. + +- 0.185: Ted Green added trackball and keyboard to 'The Grid'. Driver reorg and cleanup. Updated dips. + +- 0.177: Osso fixed save state crashing in The Grid. + +- 0.176: Ted Green added return data for unknown register access to keep 'The Grid' from hangin. + +- 0.175: Ted Green fixed 'The Grid' crashes with "Fatal error: Extreme count" after the initial system test. + +- 0.122u5: Siftware added 'The Grid (version 1.2)'. Renamed (thegrid) to (thegrida). + +- 0.122u3: Changed VSync to 57.134789 Hz. + +- 0.122u2: Removed buttons 4-6. Added Stick control. + +- 0.122u1: Fixed user1/2 rom loading. Changed visible area to 512x400 and VSync to 56.563413 Hz. + +- 0.121: Replaced TMS32031 CPU1 with TMS32032 (60MHz). + +- 0.120u2: Changed visible area to 400x256. + +- 0.120u1: Added correct user1 roms ($0 - 200002). Changed description to 'The Grid (version 1.1)'. + +- 0.84u3: Aaron Giles added 'The Grid' (Midway 2001). + + +ARCADE RELEASE: 2000/Oct/18 + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 40 MB / 14 files / 35.9 zip + +$end + + + +$info=thehand +$mame +0.55 [David Haywood] + +0.36RC2 [Zsolt Vasvari] + + +Samples required + + +TODO: + +* Hitachi HD38880/HD38882 speech + + +WIP: + +- 0.249: Change joystick to 4way [hap]. Changed manufacturer of clone Got-Ya to 'T.I.C. (Game-A-Tron license)'. + +- 0.245: Minor driver cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Removed 'prototype?' from clone Got-Ya description, according to research done by Andy Welburn [Osso]. Changed description of clone (12/24/1981, prototype?) to 'Got-Ya (12/24/1981)'. + +- 0.147u1: ROM 10 has pointers to data in 4xxx-6xxx region, $0000-$3fff is probably for MCU internal rom? [hap]. Fixed user2 rom loading. + +- 0.135u3: Fabio Priuli added driver data struct and save states to The Hand/Got-Ya. + +- 0.131u1: MooglyGuy merged memory maps in The Hand/Got-Ya. + +- 0.122u8: Zsolt Vasvari removed colortables from Got-Ya driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in gotya with the RESNET code. Changed palettesize to 64 colors. + +- 0.108u4: David Haywood fixed video/screen update in The Hand/Got-Ya. + +- 0.81u8: Brian Troha fixed DIPs in The Hand/Got-Ya. Added 'Game Type' dipswitch. + +- 0.56: Renamed samples (gotya) to (thehand). + +- 0.55: David Haywood added 'The Hand' (T.I.C. 1981). + +- 8th September 2001: David Haywood added another version of Got-Ya called The Hand. + +- 0.37b1: Samples support in Got-Ya [Zsolt Vasvari]. Added Samples sound (01 - 1a.wav). + +- 1st April 2000: Guru - Dumped The Hand (Alt). + +- 0.36RC2: Zsolt Vasvari added 'Got-Ya (12/24/1981, prototype?)' (Game-A-Tron 1981). + +- 26th February 2000: Zsolt Vasvari sent a driver for Got-Ya. + + +LEVELS: 24 (endless - game stops counting levels after 24th) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 44.3 kb / 14 files / 26.4 zip + +$end + + + +$info=themj +$mame +0.63 [Uki] + + +< Japan > + + +WIP: + +- 0.221: ShouTime added clone The Mah-jong (Japan, set 2). Changed parent description to 'The Mah-jong (Japan, set 1)'. + +- 0.63: Uki added 'The Mah-jong (Japan)' (Visco 1987). + + +LEVELS: 16 (endless) + + +Recommended Games (Mahjong) + + +Romset: 329.5 kb / 14 files / 122.6 zip + +$end + + + +$info=thenanpa +$mame +0.142u3 [alien_mame, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.143u8: Changed description to 'The Nanpa (Japan)'. + +- 0.142u3: alien_mame and The Dumping Union added 'The Nanpa' (Nichibutsu/Love Factory/eic 1999). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 347.0 zip + +CHD: 840.0 MB (Compressed: 794.5) + +$end + + + +$info=thepit +$mame +0.141u3 [f205v, Brian Troha] + +0.104 [Tomasz Slanina, Guru] + +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.253: Domenico Cervini added clone The Pit (US set 3). + +- 0.243: Correct 'Coinage' dipswitch settings for The Pit. Identified dipswitches 'Coinage', 'Game Speed' and 'Time Limit' for clone The Pit (bootleg on Moon Quasar hardware) [chaneman]. + +- 0.229: Caius identified and dumped colour PROM for clone The Hole (bootleg of The Pit). + +- 0.228: Caius added clone The Hole (bootleg of The Pit). Note: Uses many components (i.e. the Z80s) marked by SGS, an Italian company. No PROMs on PCB according to the dumper, where does the colour come from? They are different from the original. + +- 0.149u1: Added DIP locations to 'The Pit' [Brian Troha]. Added 'Diagnostic Tests' dipswitch. + +- 0.148u1: hap changed description of clones (US, set 1) to 'The Pit (US set 1)' and (US, set 2) to 'The Pit (US set 2)'. + +- 0.141u4: Siftware added clone The Pit (US, set 2). Fixed rom names. Changed description of clone (US) to 'The Pit (US, set 1)'. Renamed (thepitu) to (thepitu1). + +- 0.141u3: hap fixed parent/clone relationship in ThePit driver. Changed clone (bootleg) to parent 'The Pit', 'The Pit' to clone 'The Pit (Japan)' and (Centuri) to 'The Pit (US)'. Renamed (thepit) to (thepitj), (thepitb) to (thepit) and (thepitc) to (thepitu). + +- 0.136u4: Andrew Welburn and David Haywood added clone The Pit (bootleg on Moon Quasar hardware). + +- 2nd March 2010: Smitdogg - Andrew Welburn dumped a bootleg of The Pit running on Moon Quasar(?) hardware. + +- 0.106u3: Fixed 'Coinage' dipswitch. + +- 0.105u3: Brian Troha added clone The Pit (Bootleg). + +- 20th April 2006: f205v dumped The Pit (Bootleg). + +- 0.104: Tomasz Slanina and Guru added 'The Pit' (Taito 1982). Changed 'The Pit' to clone 'The Pit (Centuri)'. Renamed (thepit) to (thepitc). + +- 27th January 2006: Tomasz Slanina - Added Taito version of The Pit (dumped by Guru). Gfx and gameplay are a bit different. + +- 18th February 2005: Guru - The Pit (?) arrived from Japan. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for The Pit from Pariah. + +- 0.34b1: Added 2nd AY-8910 (1536000 Hz) sound. + +- 0.33b7: Added color rom ($20). + +- 0.31: Zsolt Vasvari added 'The Pit' (Centuri 1982). + + +HOW TO PLAY: + +- The object of this game is to dig down to the bottom pit and collect at least one large jewel and then return to ship thru upper pit. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 26 kb / 9 files / 13.1 zip + +$end + + + +$info=thequest +$mame +0.243 [Brock.M] + + +WIP: + +- 0.243: Brock.M added 'The Quest (NSW, Australia)' (Konami 1997). Note: All SUMs on labels match but for ROM position 17 which has SUM 3949 on label but dump has 5dcb. However it passes the boot checks. + + +Recommended Games (Gambling) + + +Romset: 5.12 MB / 11 files / 2.13 zip + +$end + + + +$info=theraid +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.222: jordigahan and ClawGrip added clone The Raid (alternate set). + +- 0.154: Added 'The Raid' (Playmatic 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 10.4 zip + +$end + + + +$info=theroes +$mame +0.111u3 [Guru] + + +WIP: + +- 0.272: twistedsymphony added clone Thunder Heroes (set 2). Note: Cuts out occasionally. Missing ROM labels [Osso]. Changed parent description to 'Thunder Heroes (set 1)'. + +- 0.257: Correct YMZ280B clock frequency to 16MHz for Thunder Heroes [Sergio Galiano]. + +- 10th June 2019: Smitdogg - Moffitt dumped some PLD chips on Thunder Heroes. + +- 0.145u8: Added 'Bonus Life' dipswitch. + +- 0.111u4: Added 'Free Play' and 'Unknown' dipswitch. + +- 0.111u3: Guru added 'Thunder Heroes' (Primetek Investments 2001). + +- 25th September 2006: Guru - Thunder Heroes arrived a few days ago from Japan with the latest PCB shipment. Thanks to dyq and BNathan for the funds used to purchase most of the Mahjong games. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 33 MB / 10 files / 16.6 zip + +$end + + + +$info=thief +$mame +0.37b7 [Phil Stroffolino] + + +Artwork available + +Samples required (4.7 MB - Cassette tape sample) + + +WIP: + +- 0.186: Hook up 8255 PPI, verified XTALs and clean up machine configs [Dirk Best]. + +- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller. + +- 16th December 2007: Mr. Do - I finished up Thief this week. What's weird is it looked like it was moved during scanning, so it had this "jump" in it, that I didn't notice until late in the game. + +- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske]. + +- 0.37b7: Phil Stroffolino added 'Thief' (Pacific Novelty 1981). Minor blitting glitches in playfield (XOR vs copy?). Do we need to emulate the TMS9927 VTAC ? The video controller registers effect screen size (currently hard-coded on a per-game basis). + +- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense). + +- 27th March 2000: Phil Stroffolino sent in a preliminary Thief driver, but only attract mode works. + +- 13th November 1999: Phil Stroffolino sent in WIP driver for Thief, but not working. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 41 kb / 12 files / 17.0 zip + +$end + + + +$info=thndbolt +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Thunderbolt (Allied Leisure 1977). + + +Other Emulators: + +* Visual PinMAME + +$end + + + +$info=thndh +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Thunder Heart (0200333V, NSW/ACT)' and clone (0200334V, NSW/ACT) to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Thunder Heart (0200333V, NSW/ACT)' (Aristocrat 1996) and clone (0200334V, NSW/ACT). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 699.4 zip + +$end + + + +$info=thndrbld +$mame +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +Artwork available + + +TODO: + +* Wanted: 317-0055 FD1094 CPU + + +Bugs: + +- thndrbld, thndrbld1, thndrbldd: Objects momentarily disappear. Yonah (ID 06494) + +- Glitchy colours in certain situations, single step problems, -mt changing visible result / stepping behavior. Haze (ID 04406) + + +WIP: + +- 0.166: David Haywood added clone Thunder Blade (upright) (bootleg of FD1094 317-0056 set). Changed parent description to 'Thunder Blade (upright) (FD1094 317-0056)' and clone (deluxe/standing, unprotected) to 'Thunder Blade (deluxe/standing) (unprotected)'. + +- 0.133u1: Renamed (thndrbd1) to (thndrbld1). + +- 4th March 2007: Mr. Do - Today, we have Thunderblade, vectored by Zorg, on loan from Vintage Arcade Superstore. + +- 0.111u1: Fixed rom names. + +- 0.107u2: Removed 3rd button. Changed description to 'Thunder Blade (upright, FD1094 317-0056)' and clone (Japan) to 'Thunder Blade (deluxe/standing, unprotected)'. Renamed (thndrbdj) to (thndrbd1). + +- 0.89u6: Aaron Giles improved sprites and road layer in Thunder Blade - Game now playable. + +- 0.89u2: Fixed gfx2 rom loading. + +- 0.89: Fixed rom names. Changed description to 'Thunder Blade (FD1094 317-0056)'. + +- 0.88u5: Added 317-0056.key. Fixed gfx1/2 rom loading. Added new gfx2 rom ($100000). Changed description to 'Thunder Blade (317-0056)'. + +- 14th November 2004: Charles MacDonald - Dumped the 317-0056 CPU from Thunder Blade. + +- 0.84u2: Added 'Service Mode' dipswitch. + +- 0.74u2: Added 'Thunder Blade' (Sega 1987) and clone (Japan). + +- 0.36b7: Added (Testdriver) Thunder Blade (Japan). + +- 0.36b2: Andrew Prime added (Testdriver) Thunder Blade. + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 3.70 MB / 33 files / 1.16 zip + +$end + + + +$info=thndrhrt +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Changed description to 'Thunder Heart (10173811, NSW/ACT)'. + +- 0.174: Changed description to 'Thunderheart (10173811, NSW/ACT)'. + +- 0.173: Added 'Thunderheart' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.02 zip + +$end + + + +$info=thndrman +$mame +0.177 [PinMAME] + + +WIP: + +- 0.177: Added 'Thunder Man' (Apple Time 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 4 files / 23.5 zip + +$end + + + +$info=thndrx2 +$mame +0.129 [Stefan Lindberg] + +0.36b13 [Nicola Salmoria] + + +WIP: + +- 0.279: Added col+rowscroll to K052109, fixes possible graphical corruption during stage 2 in Thunder Cross II and clones [hap]. Added NMI and FIRQ timers (copy paste to/from k051960) [hap, Jim Westfall]. + +- 0.247: Updated K054000 Protection implementation to better match how the chip works, fixes K054000 unit tests and ROM check (11C/12C and 14D return bad). Removed MACHINE_UNEMULATED_PROTECTION flag [Furrtek]. + +- 0.239: Angelo Salese fixed Thunder Cross II overdriven sound. Make game to bypass protection checks via ROM patch, acknowledge it with 14D bad and demoted it to MACHINE_UNEMULATED_PROTECTION. + +- 0.129: Stefan Lindberg added Thunder Cross II (World). Renamed (thndrx2) to (thndrx2j). + +- 0.62: Added clone Thunder Cross II (Asia). + +- 15th July 2002: Stephane Humbert re-added Thunder Cross II (Asia). + +- 0.59: Fixed EEPROM error in the RAM/ROM check and halts. Removed 3rd coin slot. + +- 4th March 2002: Angelo Salese submitted a fix for Thunder Cross 2 which was broken in 0.58. + +- 0.37b8: Added new dumped sound1 rom ($0). Thunder Cross II works now. + +- 0.36b13: Nicola Salmoria added 'Thunder Cross II (Japan)' (Konami 1991). + +- 19th December 1999: Nicola Salmoria sent in a driver for Thunder Cross 2, and then quickly fixed its sound too. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 2.81 MB / 9 files / 980.4 zip + +$end + + + +$info=thndzone +$mame +0.146u5 [Stefan Lindberg] + +0.61 [Bryan McPhail] + + +Artwork available + + +Bugs: + +- thndzone, dassault4, dassault, thndzonej, thndzone4, thndzonea: Blending issue. jkm900 (ID 06848) + + +WIP: + +- 0.282: Fixed priority write function. Fixes regression since MAME 0.194 (Get rid of nonbuffered_palette_w in video\decocomn.cpp) [cam900]. + +- 0.272: Reduced quantum (still opcode-granularity) [hap]. + +- 0.257: Consolidate driver in single file [Osso]. + +- 22nd November 2020: Mr. Do - Mr. Retrolust added bezel for Desert Assault, courtesy of BYOAC/CAG. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.194: Removed space, offset and mem mask from decocomn_device::priority_r [smf]. Added MCFG_SCREEN_RAWS. Demoted Thunder Zone/Desert Assault to MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated. Added notes. Get rid of nonbuffered_palette_w in video\decocomn.cpp [cam900]. Changed VSync to 57.799650 Hz. + +- 0.189: Soundlatch modernization. Created MB8421/MB8431 16-bit expanded variant and added it to Thunder Zone/Desert Assault. Acknowledge IRQs [AJR]. + +- 0.168: Added Thunder Zone PCB readme [Guru]. + +- 0.147: Guru added clone Thunder Zone (World 4 Players). Verified OKI6295 clocks and pin 7. Changed parent description to 'Thunder Zone (World, Rev 1)'. + +- 0.146u5: Stefan Lindberg added 'Thunder Zone (Rev 1, World)'. ShouTime added clone Thunder Zone (Japan). Added PCB locations to all the Thunder Zone / Desert Assault sets [Brian Troha, ShouTime]. Better documented the PCB stack and changed clocks to be derived by on board OSC [Brian Troha, Stefan Lindberg]. Changed clock speeds of the 2x OKI6295 to 1006875 Hz and 2013750 Hz. Added PROMs (Unknown - $1000, 1800). Renamed (thndzone) to (thndzonea). + +- 0.144u7: Converted Thunder Zone/Desert Assault to use generic DECO sprite implementation [David Haywood]. + +- 0.136u4: Fabio Priuli converted Thunder Zone to use device versions of the deco16 video chips and added driver_data class and save states. + +- 0.133u1: Renamed (dassaul4) to (dassault4). + +- 0.131u1: MooglyGuy merged memory maps in Thunder Zone. + +- 0.126u4: Fabio Priuli added DIP locations to Thunder Zone. + +- 11th June 2008: Guru - Thunder Zone (Data East 1991) 4p version arrived a few days ago, thanks to gplee. + +- 0.106u12: MASH added PLD ($400 - pal16l8b.7d) to Thunder Zone and clones. + +- 0.93: Changed 2nd OKI6295 clock speed to 15541 Hz. + +- 8th May 2003: Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault. + +- 0.66: Bryan McPhail fixed graphics in stage 4 or 5 of clone Desert Assault. + +- 17th February 2003: Bryan McPhail converted the Desert Assault driver to use the Deco16IC functions and fixed a few other graphics problems. + +- 0.61: Bryan McPhail added 'Thunder Zone (World)' (Data East 1991) and clones Desert Assault (US) and (US 4 Players). + +- 25th May 2002: Stephane Humbert fixed the dipswitch settings in Desert Assault. + +- 24th May 2002: Bryan McPhail sent in a driver for Desert Assault. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 9.32 MB / 31 files / 3.52 zip + +$end + + + +$info=thoop +$mame +0.84 [Pierpaolo Prazzoli] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Thunder Hoop (non North America, ver. X, checksum 00000020, set 1), Thunder Hoop (non North America, ver. X, checksum 00000020, set 2), Thunder Hoop (North America, ver. C4, checksum 02A0A008), Thunder Hoop (ver. 1, checksum 02a09fcd) and Thunder Hoop (ver. X, checksum 00000020, without title). Fixed rom names. + +- 0.240: Changed description to 'Thunder Hoop (ver. 1, checksum 02a09f7d)'. + +- 0.239: Fixed Thunder Hoop priorities [David Haywood]. Research into Thunder Hoop 'refresh rate' protection. Prevents freeze when dying in stage 4 of Thunder Hoop [Victor Fernandez, Peter Ferrie, David Haywood]. Note: In Thunder Hoop there's a timing loop at 0x49e-4ac. It's counting frames between interrupt-triggers. 0x49e writes the count to 0xffdb62. While fighting the second-stage boss, when the pink things fly out, 0x8970 is called. 0x8988 fetches from 0xffdb62. If the value is > 0xdd1 (via 0x898a) or < 0xdb1 (via 0x8992), then 0x89ac sets 0xffdc45 to 5. At 60hz the value returned is 0xd29, which causes the fail condition to trigger. Values >=57.3 or <=57.7 give a result within the required range. The failure is not obvious at this point. While fighting the third boss, 0xc2e8 is called. After passing checks to know exactly when to trigger (specifically, after the boss is defeated and the power-up animation is finishes), 0xc350 checks if 0xffdc45 is 5. If it is, then we reach 0xc368, which 0xc368 sets 0xffe08e to 0x27. Again the failure is not obvious at this point. 0xffe08e is checked during player respawn after losing a life or continuing at 0x16d00, with an explicit compare against 0x27, if this condition is met, then the game will intentionally corrupt memory and crash. Many of these checks are done with obfuscated code to hide the target addresses eg. + +- 0.226: Caius added PLDs to Thunder Hoop. + +- 0.194: Changed description to 'Thunder Hoop (Ver. 1, Checksum 02A09F7D)'. + +- 0.191: Changed OKI6295 sound clock speed to 1MHz. + +- 0.189: AJR added coin counters and/or lockouts to Thunder Hoop. + +- 0.150: Fix for crashing in Thunder Hoop [Osso]. + +- 0.133u1: Brian Troha added DIP locations to Thunder Hoop. + +- 0.125u1: David Haywood fixed default dipswitches on Thunder Hoop to give more than 1 life. + +- 0.103u3: Pierpaolo Prazzoli, Mike Coates and Brian Troha fixed Thunder Hoop - Game now playable. Added decryption table rom. Added dipswitches 'Player Controls', 'Cabinet', '2 Credits to Start, 1 to Continue', 'Free Play' and 8x 'Unknown'. Fixed rom names. Changed description to 'Thunder Hoop (Ver. 1)'. + +- 15th January 2006: Pierpaolo Prazzoli - This is not really my WIP, but it's a WIP from Mike Coates, who extracted the decryption table in Thunder Hoop, but he asked me to fix the graphics issues. It's not yet playable because it crashes when you're going to start a game. Update: It's actually working, it crashed because sound rom banking was broken and I didn' test it when I fixed it. + +- 0.84: Pierpaolo Prazzoli added 'Thunder Hoop' (Gaelco 1992). + +- 14th June 2004: Pierpaolo Prazzoli added Squash and Thunder Hoop to the Gaelco driver but neither of them work because of encrypted video RAM and missing DS5002FP code. + +- 30th March 2000: Dumped Thunder Hoop. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 5.75 MB / 11 files / 2.71 zip + +$end + + + +$info=thoop2 +$mame +0.278 [Caius, The Dumping Union] + +0.63 [Manuel Abadia] + +0.58 [Testdriver] + + +WIP: + +- 0.278: Josep Quingles, Recreativas.org added clones TH Strikes Back (non North America, version 1.0, checksum 0206DF91), TH Strikes Back (non North America, version 1.0, checksum 0206DF91, without title), TH Strikes Back (non North America, version 1.0, checksum 020E154A) and TH Strikes Back (non North America, version 1.0, checksum 020EB346). Changed clone 'TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356)' to parent. Renamed (thoop2) to (thoop2b) and (thoop2a) to (thoop2). + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.245: Added PLD files for TH Strikes Back [Sergio Galiano]. Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h) [Vas Crabb]. + +- 0.229: Fixed sprite vs sprite priority. Moved virtual functions in protected: section [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed TH Strikes Back running half speed in game [Osso]. + +- 0.212: Coin fixes for TH Strikes Back (machine\gaelco2.c) [Robbbert]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Simplified graphics decode. Reduced code duplication and runtime tag lookup [cam900]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.191: Caius and The Dumping Union added clone TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356). Changed parent description to 'TH Strikes Back (Non North America, Version 1.0, Checksum 020E0867)'. Changed VSync to 59.240000 Hz. Fixed rom names. + +- 11th October 2017: Smitdogg - Caius dumped an alt version of TH Strikes Back. + +- 0.189: Added new DS5002FP SRAM dump to TH Strikes Back - Game now playable. Note: Dumped from 3 boards, reconstructed with 2/3 wins rule, all bytes verified by hand as correct. There is a priority bug on the title screen (Gaelco logo is hidden by black borders). It seems sprite priority is hacked around on most of the older Gaelco drivers. If you have an old NVRAM file delete it or you won't see any improvement [David Haywood, Kevin Eshbach]. Added new 74LS259 device [AJR]. Added PCB layout for TH Strikes Back [Brian Troha]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. Changed MSM6295 sound clock speed to 1MHz. + +- 15th August 2017: David Haywood - We picked up 2 more TH Strikes Back PCBs (thanks to Kevin Eshbach for providing one of them) and dumped the DS5002FP SRAM on each of them. Using the existing read, and these 2 new reads we were able to apply a 'majority wins' rule on each byte and obtain a correct dump (about 5 or 6 bytes differed from each board but never the same bytes). These bytes have all been hand verified, so now I'm confident we now have a 100% good dump of the DS5002FP SRAM for TH Strikes Back (Thunder Hoop 2) as a result the game works fine in MAME (aside from some video priority glitches on the title screen but these are unrelated to the protection). + +- 0.188: Added dumped DS5002FP chip to TH Strikes Back using the method published by Morten Shearman Kirkegaard and Peter Wilhelmsen as documented at http://www.afdelingp.dk/files/articles/ds5002fp/ds5002fp.pdf. Note: TH Strikes Back is crashing at the first boss (could be a CPU core issue) [David Haywood]. Added DS5002FP (12MHz) CPU2. + +- 0.172: OKI6295 memory map instead of memcpy [Osso]. Added save state support. + +- 0.141u3: Atari Ace cleaned up a few include files in TH Strikes Back. + +- 0.130u3: Peter Ferrie added small workaround to get Thunder Hoop 2 past the "bad coprocessor" screen, but the game still has issues. Aaron Giles merged memory maps. + +- 0.130u2: Demoted Thunder Hoop 2 to have the GAME_NOT_WORKING flag. + +- 0.63: Manuel Abadia added 'TH Strikes Back' (Gaelco 1994). + +- 0.58: Manuel Abadia added (Testdriver) Thunder Hoop 2: Strikes Back. Very similar to maniacsq and biomtoy but protected. The DS5002FP has up to 128 KB undumped gameplay code. + +- 20th January 2002: Manuel Abadia submitted the Thunder Hoop 2 driver, but it isn't playable because of unemulated protection. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 10 MB / 11 files / 4.39 zip + +$end + + + +$info=thor +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Thor (0200319V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Thor (0200319V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 800.9 zip + +$end + + + +$info=threeds +$mame +0.128u7 [David Haywood, Angelo Salese, f205v] + + +WIP: + +- 0.219: Patrik Styrnell added clone Three Ds - Three Dealers Casino House (set 2). Changed parent description to 'Three Ds - Three Dealers Casino House (set 1)'. Added dipswitches 'Game Out Rate', 'Difficulty', 'Coinage' and 'Flip Screen'. + +- 0.189: Brian Troha fixed rom labels for Three Dealers Casino. + +- 0.154: Tafoid renamed 3ds -> threeds in MAME to avoid potential setname difficulties later. Renamed (3ds) to (threeds). + +- 0.140u3: TeamEurope and catSushi added clone 'Gals Ds - Three Dealers Casino House (bootleg?)'. Angelo Salese hand tuned Z80 clock divider in Pastel Gal driver, needed to correct sound sample pitch. Changed Z80 CPU1 clock speed to 4992000 Hz. + +- 12th December 2010: TeamEurope - Thanks to CatSushi we got a alt. version of "Three Dealers Casino House". + +- 0.137u1: Angelo Salese implemented IRQ ack in the Pastel Gal driver, gfx rom readback and PAL bank in Three Dealers Casino House and fixed for good the trasparency issues. + +- 19th March 2010: Angelo Salese - I've found PAL banks in Three Dealers Casino House, that gives a slight improvement for the 2$ dealer girl / 5$ dealer man color skin. Last but not least, fixed for good trasparency issues in this game, after some exaustive DASM tracking that only indicated that the HW can do trasparency in any case if the pen has a value of 0. + +- 0.128u7: David Haywood and Angelo Salese added 'Three Ds - Three Dealers Casino House' (Nihon Bussan 1985). + +- 18th March 2006: f205v dumped Three Ds -: Three Dealer Casino House. + + +Recommended Games (Cards) + + +Romset: 272.1 kb / 12 files / 87.2 zip + +$end + + + +$info=thrild2 +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +NOTE: + +- YouTube: https://youtu.be/pz2IyCTJ7qY + + +WIP: + +- 0.268: Removed clones Thrill Drive 2 (ver AAA, alt) and Thrill Drive 2 (ver AAA, alt 2) with alt CF dumps of the same version. Marked clone Thrill Drive 2 (ver EAA) CF dump as bad (blue screens because of it) [Hydreigon]. + +- 0.186: ShouTime and The Dumping Union added clone Thrill Drive 2 (ver JAA). + +- 3rd May 2017: Smitdogg - ShouTime dumped Thrill Drive 2 (Japan). + +- 0.171: Guru added clones Thrill Drive 2 (ver AAA, alt) and (ver AAA, alt 2). + +- 0.132u5: Added clone Thrill Drive 2 (ver EAA). Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed clone (ver A) to parent 'Thrill Drive 2 (ver EBB)' and 'Thrill Drive 2' to clone 'Thrill Drive 2 (ver AAA)'. Renamed (thrild2a) to (thrild2) and (thrild2) to (thrild2a). + +- 2nd March 2009: Corrado Tomaselli and f205v dumped Thrill Drive 2 (alt). + +- 0.114u1: Ville Linde added 'Thrill Drive 2' (Konami 2001) and clone (ver A). + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 8 kb / 1 files / 1.91 zip + +CHD: 30.6 MB (Compressed: 20.2) + +$end + + + +$info=thrild3j +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Thrill Drive 3 (D44:J:A:A:20050316)' (Konami 2005). + +- 6th June 2011: Guru - Some items arrived: Thrill Drive 3 (PS2-based with 40GB HDD). These PS2-based arcade games are failing quite a bit now and it's usually the PS2 motherboard that's at fault, along with the HDD. Almost impossible to repair and not easy to find another one working since they are the Japanese NTSC/J version. It's a good idea to not buy anything like this if you plan to run it privately in your home. My Sega Rally 2 built in 1998 is still going strong. + + +Other Emulators: + +* PCSX2 (Fork) + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 1.16 kb / 3 files / 873 zip + +CHD: 37.3 GB (Compressed: 250.7) + +$end + + + +$info=thrilld +$mame +0.251 [Windy Fairy] + +0.86 [Ville Linde] + + +SETUP: + +- The first time you run the game, it will say 'BACKUP DATA ERROR'. Press F2 to proceed. + + +WIP: + +- 0.286: Enabled SHARC recompiler for the Thrill Drive clones [Vas Crabb]. + +- 0.284: Wheel FFB outputs hooked for Thrill Drive [Endprodukt]. + +- 0.259: Added hand brake lever to clone Thrill Drive (ver GN713JAB) [sjy55525]. + +- 0.258: Organized Thrill Drive inputs [Hydreigon]. + +- 0.251: Windy Fairy added Thrill Drive (UDE) and clones Thrill Drive (ABB), Thrill Drive (ABE), Thrill Drive (ACB), Thrill Drive (ACE), Thrill Drive (EDE), Thrill Drive (JCB), Thrill Drive (JCE), Thrill Drive (UDB), Thrill Drive (ver GE713JAB), Thrill Drive (ver GK713EAB), Thrill Drive (ver GK713EEB), Thrill Drive (ver GK713K*B), Thrill Drive (ver GM713JAB), Thrill Drive (ver GN713JAB) and Thrill Drive (ver GP713JAB). Added Thrill Drive variants and security chips. Rewrote GN676 LAN board emulation. Now passed boot checks and supports x76 security chip (konami\konami_gn676_lan.cpp) [Windy Fairy]. Changed description of clone (EAB) to 'Thrill Drive (EDB)' and (ver UFB) to 'Thrill Drive (ver GE713UFB)'. Renamed (thrilld) to (thrilldja), (thrilldb) to (thrilldbja) and (thrilldbu) to (thrilldgeu). + +- 0.232: Guru added clone Thrill Drive (ver UFB). Moved clone (ver UFB) to Hornet driver as it runs on that hardware. Thanks to Guru for pointing it out. Extracted LAN board implementation from NWK-TR driver to a device and hooked it up to clone (ver UFB). It doesn't reset anymore but needs analog controls hook-up [Osso]. Added timekeeper dump for clone (ver UFB) [Guru]. Added controls to clone (ver UFB) [Ville Linde]. + +- 0.226: Demoted Thrill Drive (JAE) and clone Thrill Drive (JAB) to NOT_WORKING. The two never really worked to begin with and have gotten worse in later versions (freezes and crashes more often). I did test versions of MAME with and without my edits and both act the same. Renamed 'Thrill Drive (EAA)' to 'Thrill Drive (EAB)' because the program rom used for this set uses the 'B' version. Also removed the "BAD_DUMP" flag from the timekeeper because the network board and timekeeper region data do not match. I would add a parameter for thrilldbe to change the network region data to "EA" but I don't know if it's even worth changing the simulation (imo better to hook the correct device like with ksys573) [Hydreigon]. Changed visible area to 512x400 and VSync to 55.210490 Hz. Changed description of clone 'Thrill Drive (EAA)' to 'Thrill Drive (EAB)'. Renamed (thrilldae) to (thrilldbe). + +- 0.155: Phil Bennett fixed Voodoo 3D graphics have no palette (video\vooddefs.h). + +- 0.147u1: Thrill Drive had reversed steering input [Angelo Salese]. + +- 0.147: Ville Linde promoted Thrill Drive (JAE) and clone (JAB) to working state. Fixed LAN controller issues. Fixed Thrill Drive clones. + +- 8th September 2012: Ville Linde - As suspected, the speed issue in Thrill Drive was caused by the network board emulation. A simple one-line fix and the game seems to be fully playable. + +- 2nd September 2012: Ville Linde - I went ahead and emulated the NWK-TR LAN controller well enough that Thrill Drive no longer dies when you try to start the game. For some reason the game is running on hyperspeed though. + +- 0.142u1: RetroRepair added clone Thrill Drive (EAA). + +- 0.137u2: The Dumping Union added clone Thrill Drive (JAB). Changed parent description to 'Thrill Drive (JAE)'. + +- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Thrill Drive to use this implementation. + +- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz. + +- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom. + +- 0.114u2: Added Stick, Paddle and Pedal control. + +- 0.114u1: Ville Linde improved the NWK-TR driver to get Thrill Drive mostly working. Added 'Disable Machine Init' dipswitch. Removed 2nd Player. + +- 9th April 2007: Ville Linde - Even more Voodoo stuff. Thrill Drive is starting to work (see snapshots). + +- 0.110u3: Added RF5C400 stereo sound. + +- 0.97u2: Changed user3 roms ($800000 + c00000) to user5. + +- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'. + +- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. + +- 0.86: Ville Linde added 'Thrill Drive' (Konami 1998) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games. + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Romset: 22.5 MB / 10 files / 14.0 zip + +$end + + + +$info=thund_p1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.154: Added clones Thunderball (P-2) and (P-3). + +- 0.141u1: Miodrag Milanovic added 'Thunderball (P-1)' (Williams 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 8 files / 27.4 zip + +$end + + + +$info=thunderh +$mame +0.129u4 [Mexa] + +0.100u1 [Guru, R. Belmont] + + +WIP: + +- 0.234: Major rewrite and documentation update (video\k001005.cpp): Implemented missing texture+gouraud polygon type. Implemented fog using correct parameters. Fixed lighting calculations. Implemented bilinear filtering in games that use it (Solar Assault and Operation Thunder Hurricane). Use templates for rasterizer code paths. Refactor polygon parser. Disable fog when using constant Z [Ville Linde]. New EEPROM dumps for Operation Thunder Hurricane and clones [Guru]. + +- 0.222: Added I/O M68k stub to Operation Thunder Hurricane [Hydreigon]. Added MC68000 (16MHz) CPU4. + +- 0.193: Correct Operation Thunder Hurricane year [sjy96525]. + +- 0.154: Tafoid fixed Operation Thunder Hurricane analog input. + +- 0.148u1: Ville Linde fixed "sticky" 3D in Operation Thunder Hurricane. + +- 0.133u1: Renamed (thundrhu) to (thunderhu). + +- 0.129u4: Mexa added Operation Thunder Hurricane (ver EAA). Renamed (thunderh) to (thundrhu). + +- 0.114u2: Ville Linde fixed many of the remaining polygon glitches in Operation Thunder Hurricane. + +- 0.113u3: Removed Paddle and Pedal. + +- 0.110u3: Added RF5C400 stereo sound. Added Paddle and Pedal control. Added dipswitches 'Network ID1' and 'Network ID2'. Changed description to 'Operation Thunder Hurricane (ver UAA)'. + +- 0.104u1: Changed region user3 to sound1/gfx1. + +- 7th December 2005: Ville Linde - I'm slowly starting to understand how the custom Konami 3D chipset works. Now I'm getting some simple polygon stuff showing, the most complex one being the Konami logo in Operation Thunder Hurricane. + +- 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those. + +- 0.100u1: Guru and R. Belmont added 'Thunder Hurricane' (Konami 1996). + +- 15th September 2005: Ville Linde - Operation Thunder Hurricane (Konami 1997) was dumped. The game runs on the same hardware as GTI Club. + +- 12th September 2005: Guru - Thunder Hurricane (Konami) arrived. Thanks to R. Belmont. + + +LEVELS: 5 + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 22.6 MB / 17 files / 10.5 zip + +$end + + + +$info=thunderj +$mame +0.149 [Artemio Urbina, The Dumping Union] + +0.36b2 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Thunderjaws sometimes resets during gameplay. Machone (ID 02881) + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.236: Fixed overdriven sound in ThunderJaws [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed fulltag[0] == ':' assert in debug builds [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.205: Disentangle ThunderJaws from atarigen_state [AJR]. Removed ATARI_VAD, ATARI_MOTION_OBJECTS and TILEMAP MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_JSA_II MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Decoupled ThunderJaws from atarigen_state [AJR]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.167: Updated previous video\atarimo.c fix, this fixes palette problem in ThunderJaws [hap]. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.149: Artemio Urbina and The Dumping Union added ThunderJaws (rev 3). Correct rom label as verified on actual PCB [Brian Troha]. Changed 'ThunderJaws' to clone 'ThunderJaws (rev 2)'. Renamed (thunderj) to (thunderja). + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up. This fixes missing/corrupted graphics in ThunderJaws. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.129: Aaron Giles perfect synchronization for ThunderJaws, which has always been iffy. Removed synchronization hacks. + +- 0.122u4: Changed M6502 CPU3 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a VAD chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 25th March 2007: Mr. Do - Thunder Jaws bezel was done this week; thanks to the scan from Anoid. + +- 0.105u4: Aaron Giles added PLD dumps to ThunderJaws. Added gal16v8a-136076 PLDs ($0, 200, 400, 600, 800, a00, c00 - 2x Addressing, Alpha Banking, Motion Objects, Priority and 2x Palette). Fixed rom names. + +- 6th November 2002: Aaron Giles updated the ThunderJaws driver to handle sprite/background priorities correctly. + +- 0.37b15: Changed M6502 CPU3 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. + +- 0.36RC1: Changed the 2x 68000 CPU1 clock speeds to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. + +- 0.36b2: Aaron Giles added 'ThunderJaws' (Atari Games 1990). + +- 2nd August 1999: Aaron Giles sent in another huge Atari update with another Hydra (prototype) set, Thunderjaws driver, Batman driver and Relief Pitcher driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 3.13 MB / 57 files / 1.44 zip + +$end + + + +$info=thunderl +$mame +0.37b9 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.246: Sergio Galiano and Recreativos Piscis added clone Thunder & Lightning (set 2). Changed parent description to 'Thunder & Lightning (set 1)'. + +- 0.245: Implemented protection for Thunder & Lightning using a PALCE16V8. Correct address range for protection write handler. Added recreated PAL image based on analysis [Sergio Galiano]. Added tl-9 PLD. + +- 0.211: Bliep added clone Thunder & Lightning (bootleg with Tetris sound, set 2). Changed description of clone (bootleg with Tetris sound) to 'Thunder & Lightning (bootleg with Tetris sound, set 1)'. + +- 0.202: Restored clone Thunder & Lightning (bootleg with Tetris sound) to previous working state [David Haywood]. + +- 0.194: Implemented acknowledge interrupt [AJR]. + +- 0.192: Soundlatch modernization for clone Thunder & Lightning (bootleg with Tetris sound) [AJR]. + +- 0.153: Osso added preliminary sound to clone Thunder & Lightning (bootleg with Tetris sound). Unsurprisingly seems to share the same hook-up as wiggie and superbon, the other thunderl hacks in the driver. Marked as IMPERFECT_SOUND cause the music keeps restarting after a few seconds after inserting a coin. Seems fine during gameplay, though. + +- 0.152: Osso fixed debug mode graphic issues in clone Thunder & Lightning (bootleg with Tetris sound) and removed x1_010 sound, since this bootleg doesn't have it. + +- 0.141u4: ANY added clone 'Thunder & Lightning (bootleg with Tetris sound)'. + +- 8th July 2007: Mr. Do - Thansk to ThePinnyParlour (and request by Gus), the instruction card for Thunder and Lightning. + +- 0.37b9: Luca Elia added 'Thunder & Lightning' (Seta 1990). + +- 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. + + +LEVELS: 25 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.56 MB / 9 files / 1.01 zip + +$end + + + +$info=thunderv +$mame +0.287 [unknown] + + +WIP: + +- 0.287: unknown added 'Thunder V' (Universal 1997). + + +Recommended Games (Gambling) + + +Romset: kb / files / zip + +$end + + + +$info=thunderx +$mame +0.91 [Andreas Thorsen] + +0.36b3 [Bryan McPhail] + + +WIP: + +- 0.160: Changed VSync to 59.17 Hz. + +- 0.148u2: Nathan Woods fixed PC relative addressing on KONAMI cpu; Thunder Cross work now (m6809\konami.ops). + +- 0.147u1: Eliminate a GAME macro for Thunder Cross (Japan, newer revision)(thndrxja) not proven to exist. It is supposedly a later revision of the japanese set currently in MAME. No roms were ever sourced for this set, so the GAME macro no longer exists [Tafoid]. + +- 0.144u7: Kanikani updated Thunder Cross dipswitches. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.136u1: Fabio Priuli added driver data struct and save states to ThunderX driver. + +- 0.135u4: Fabio Priuli updated Thunder Cross to use the new Konami video devices. + +- 0.133u1: Renamed (thnderxa) to (thunderxa), (thnderxb) to (thunderxb) and (thnderxj) to (thunderxj). + +- 0.131u3: Kanikani added DIP locations to Thunder Cross. + +- 0.130u3: Aaron Giles merged memory maps in Thunder Cross. + +- 0.122u8: Changed description to 'Thunder Cross (set 1)'. + +- 0.116u2: Shimapong fixed collision detection bug in Thunder Cross. + +- 0.104u6: Pierpaolo Prazzoli fixed rom test in Thunder Cross. + +- 0.104u4: Added cpu2 rom ($0) to clone (Set 3) from Thunder Cross. + +- 0.104u1: Stefan Lindberg added clone Thunder Cross (Set 3). + +- 0.91: Andreas Thorsen added Thunder Cross (World?). Renamed (thunderx) to (thnderxa). + +- 0.58: Eddie Edwards fixed (?) collision detection in Thunder Cross. Removed 3rd coin slot. + +- 0.37b11: Eddie Edwards fixed collision detection in Thunder Cross. + +- 10th December 2000: Eddie Edwards sent in a much improved version of Thunder Cross collision detection emulation. + +- 0.37b10: Eddie Edwards improved collision detection in Thunder Cross. + +- 0.36b4: Yasuhiro Ogawa added clone Thunder Cross (Japan). Protection workaround in Thunder Cross - still not perfect [Ernesto Corvi]. Added priority encoder PROM (not used). + +- 29th August 1999: Ernesto Corvi finally added sprite-sprite collisions to Thunder Cross. + +- 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games. + +- 0.36b3: Bryan McPhail added 'Thunder Cross' (Konami 1988). No collision detection and probably protection. + +- 17th August 1999: Ernesto Corvi added the sprite-background collision detection to Thunder Cross, but no sprite-sprite collisions yet. + +- 11th August 1999: Bryan McPhail sent in an almost-working Thundercross driver, and Nicola went and fixed a CPU bug which prevented it from working. It still misses collision detection. + + +ARCADE RELEASE: Thunder Cross (Konami) - 1988/Oct/20 + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 1.16 MB / 20 files / 492.6 zip + +$end + + + +$info=thundfox +$mame +0.53 [?] + +0.37b5 [David Graves, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Thunder Fox (World, rev 1)' and clones (Japan) to 'Thunder Fox (Japan, rev 1)' and (US) to 'Thunder Fox (US, rev 1)'. + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Thunder Fox, courtesy of BYOAC/CAG. + +- 0.149u1: Osso fixed Thunder Fox regression due to conversion mistake. + +- 0.130u4: Renamed (thndfoxj) to (thundfoxj) and (thndfoxu) to (thundfoxu). + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including a bezel for Thunder Fox. + +- 0.114u1: Added 6x PLDs ($0-a00). + +- 0.97u5: Nicola Salmoria fixed row scroll in Thunder Fox. + +- 0.53: Added 'Thunder Fox (World)' and clone (US). Renamed (thundfox) to (thndfoxj). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + +- 0.37b5: David Graves and Nicola Salmoria added 'Thunder Fox (Japan)' (Taito 1990). + + +STORY: + +- In 199X, the world is overtaken by a storm of terrorism. The evil power of invasion extends over the land, sky and sea. However, there are brave men fighting against it for putting down the storm. Anti Terrorism Team: Thunder Fox + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter): + +Green Beret + +Rush'n Attack (PlayChoice-10) + +Special Forces - Kung Fu Commando + +Special Forces II + +Bionic Commando + +Contra + +Contra (PlayChoice-10) + +Super Contra + +Super C (PlayChoice-10) + +Contra 3: The Alien Wars (Nintendo Super System) + +Contra (Conny bootleg of Mega Drive version) + +Vs. Platoon + +Battle Rangers + +P.O.W. - Prisoners of War + +Bay Route + +M.I.A. - Missing in Action + +Midnight Resistance + +Spark Man + +Thunder Fox + +Battlecry + +Gunforce: Battle Fire Engulfed Terror Island + +Gun Force II + +Metal Slug + +Metal Slug 2 + +Metal Slug X + +Metal Slug 3 + +Metal Slug 4 + +Metal Slug 5 + +Metal Slug 6 + +- + +Combat School + + +Romset: 3.56 MB / 17 files / 1.59 zip + +$end + + + +$info=thundhrt +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Thunder Heart (13XF528902, US)' (Aristocrat 1998). + + +Romset: 96.5 kb / 10 files / 49.5 zip + +$end + + + +$info=tia_ntsc_video +$mame + +DEVICE: + +TIA Video (NTSC) + + +WIP: + +- 0.246: Changed sourcefile to atari\tia.cpp. + +- 0.150: Added 'TIA Video (NTSC)' device (video\tia.c). + +$end + + + +$info=tia_pal_video +$mame + +DEVICE: + +TIA Video (PAL) + + +WIP: + +- 0.246: Changed sourcefile to atari\tia.cpp. + +- 0.184: Added 'TIA Video (PAL)' device (video\tia.cpp). + +$end + + + +$info=tia_sound +$mame + +DEVICE: + +Atari TIA (Sound) + + +WIP: + +- 0.186: Changed description to 'Atari TIA (Sound)'. + +- 0.149u1: Added 'TIA' device (sound\tiaintf.c). + +$end + + + +$info=tiamc1_sound +$mame + +DEVICE: + +TIA-MC1 Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to ussr\tiamc1_a.cpp. + +- 0.192: Changed description to 'TIA-MC1 Custom Sound'. + +- 0.154: Changed description to 'TIA-MC1 Audio Custom'. + +- 0.149u1: Added 'TIA-MC1 Custom' device (audio\tiamc1.c). + +- 0.129u4: Changed 'Custom' sound to 'TIA-MC1 Custom'. + +$end + + + +$info=tickee +$mame +0.64 [Aaron Giles] + + +WIP: + +- 0.126u5: Guru added README for Tickee Tickats. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. Replaced the 2x AY-3-8910A sound with 2x YM2149. + +- 0.114u1: Changed clock speed of the 2x AY8910 to 1789772 Hz and VSync to 69.202045 Hz. + +- 0.64: Aaron Giles added 'Tickee Tickats' (Raster Elite 1994). Gun sometimes misfires. + +- 10th January 2003: Aaron Giles wrote a driver for Tickee Tickats. + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Spiders): + +Centipede + +Frog & Spiders + +Spiders + +Black Widow + +Scorpion + +Spider + +Tickee Tickats + + +Romset: 2 MB / 4 files / 170.3 zip + +$end + + + +$info=ticket_dispenser +$mame + +DEVICE: + +Ticket Dispenser + + +WIP: + +- 0.145u7: Added 'Ticket Dispenser' device (machine\ticket.c). + +$end + + + +$info=tictac +$mame +0.260 [Brian Troha, The Dumping Union] + +0.85u1 [Pierpaolo Prazzoli] + + +SETUP: + +- The first time you run the game, 'WAIT - TESTING' appears because the NVRAM needs initialising. Press fast forward (Insert) key to speed this up. + + +WIP: + +- 0.285: Brian Troha and The Dumping Union added clone 'Tic Tac Trivia (6221-20, U5-0B, 11/17/85)'. + +- 0.284: Changed description of clone (6221-22, U5-0, Vertical) to 'Tic Tac Trivia (6221-22, U5-0, vertical)'. + +- 0.269: Hammy, Brian Troha and The Dumping Union added clone Tic Tac Trivia (6221-25, U5-0E, 05/08/86, UK). Note: Different trivia categories. TODO: Coins aren't accepted. Different coin detection logic? + +- 0.268: Changed description of clone (6221-22, U5-0 Vertical) to 'Tic Tac Trivia (6221-22, U5-0, Vertical)'. + +- 0.260: Brian Troha and The Dumping Union added Tic Tac Trivia (6221-23, U5-0C, 07/07/86). Changed (6221-23, U5-0C Horizontal) to clone 'Tic Tac Trivia (6221-23, U5-0C, 02/11/86)'. Added 'Answers Shown' dipswitch. Renamed (tictac) to (tictaca). + +- 0.259: Fixed rom names. + +- 0.149u1: Brian Troha fixed rom loading and labels in Tic Tac Trivia (6221-23, U5-0C Horizontal) and clone (6221-22, U5-0 Vertical). + +- 0.148: Added gambling control. Changed description to 'Tic Tac Trivia (6221-23, U5-0C Horizontal)' and clone (Vertical) to 'Tic Tac Trivia (6221-22, U5-0 Vertical)'. + +- 0.140u3: Smitdogg and The Dumping Union added clone Tic Tac Trivia (Vertical). Changed parent description to 'Tic Tac Trivia (Horizontal)'. + +- 12th December 2010: Smitdogg - We've dumped Tic Tac Trivia (vertical version). + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.99u1: Fixed Tic Tac Trivia [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria] - Game now playable. Changed visible area to 512x248 and palettesize to 256 colors. Added 2nd Player. + +- 0.98u4: Fixed user1 rom loading. + +- 0.85u1: Pierpaolo Prazzoli added 'Tic Tac Trivia' (Merit 1985). + + +Recommended Games: + +Trivia ? Whiz (6221-00) + +Trivia ? Whiz (6221-05, Edition 2) + +Trivia ? Whiz (6221-05, U5-0D, Edition 3) + +Trivia ? Whiz (6221-10, U5-0A, Edition 4) + +Tic Tac Trivia (6221-23, U5-0C, 07/07/86) + + +Recommended Games (Quiz) + + +Romset: 384.2 kb / 16 files / 277.1 zip + +$end + + + +$info=tierras100hz +$mame +0.230 [Arcade Planet, Recreativas.org] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.230: Arcade Planet and Recreativas.org added 'Tierras Salvajes (100Hz display)' (Web Picmatic 1995). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 130.3 kb / 4 files / 46.4 zip + +$end + + + +$info=tigerh +$mame +0.34b4 [Nicola Salmoria] + + +WIP: + +- 0.222: AntoPISA changed description to 'Tiger-Heli (US)' and clones (Japan) to 'Tiger-Heli (Japan)', (bootleg set 1) to 'Tiger-Heli (bootleg set 1)', (bootleg set 2)' to 'Tiger-Heli (bootleg set 2)', (bootleg set 3)' to 'Tiger-Heli (bootleg set 3)' and (bootleg set 4)' to 'Tiger-Heli (bootleg set 4)'. + +- 0.213: Sean Riddle, Brian Troha and The Dumping Union added clone Tiger Heli (bootleg set 4). Note: MCU not hooked up. Correct rom labels for Tiger Heli [Brian Troha]. + +- 0.182: Replaced 'M68705 (NEW)' CPU3 with 'MC68705P5'. + +- 0.181: Replaced M68705 CPU3 with 'M68705 (NEW)'. + +- 0.153: Verified that Tiger Heli music speed is correct, and made CPU sync perfect instead of only 10 times per frame (gotta ensure good comms timing with shared ram and MCU) [hap]. Fixed Tiger Heli default input [trap15]. Changed Z80 CPU2 clock speed to 3MHz in clones tigerhb1, tigerhb2 and tigerhb3. + +- 0.138u3: Fixed rom names. + +- 0.126u4: Guru added README for Tiger Heli. + +- 0.126u1: Stephane Humbert added MCU simulation for (bootleg set 1) (in fact, I only had to return the correct value for the hardware test as there doesn't seem to be any other communication - I'm still not convinced that this bootleg had a MCU). Cleaned/fixed dipswitches and added port locations. Added notes with the differences between the different sets. Changed 'Unknown' dipswitches to 'Unused'. Changed description of clone (Japan set 2) to 'Tiger Heli (Japan)', (bootleg set 1) to 'Tiger Heli (bootleg set 3)' and (Japan set 1) to 'Tiger Heli (bootleg set 1)'. Renamed (tigerhb1) to (tigerhb3) and (tigerh2) to (tigerhb1). + +- 0.123u1: Corrado Tomaselli correct the clocks in Tiger Heli. Changed Z80 CPU2 and M68705 CPU3 clock speeds to 3MHz. + +- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 12th September 2005: Guru - Tiger Heli with a 68705 MCU arrived. Thanks to Tingoes. + +- 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes. + +- 0.74u2: Added MCU emulation to Tiger Heli [Tomasz Slanina]. Added M68705 (2MHz) CPU3 and MCU rom. + +- 3rd October 2003: Tomasz Slanina added correct MCU emulation and MCU ROM to Tiger Heli. + +- 11th August 2003: Guru - Dumped successfully the MCU from Tiger with the Data IO Unisite Programmer. + +- 0.72: Changed description to 'Tiger Heli (US)' and clones (set 2) to 'Tiger Heli (Japan set 1)', (Japan) to 'Tiger Heli (Japan set 2)', (bootleg 1) to 'Tiger Heli (bootleg set 1)' and (bootleg 2) to 'Tiger Heli (bootleg set 2)'. + +- 0.71u3: Tiger Heli MCU simulation improvements [Angelo Salese]. + +- 25th July 2003: Angelo Salese fixed a MCU bug in Tiger Heli that caused wrong background positioning. + +- 0.69: Angelo Salese fixed MCU reset for Tiger Heli. + +- 1st May 2003: Angelo Salese simulated the MCU protection in the Tiger Heli driver, making the original ROM sets fully working. The MCU protection in Tiger Heli is very simple. It compares for a value to return a specific number, otherwise it will give the BAD HW message(stored at locations $10AB-$10B5). The program itself says what kind of value is needed (usually, but not always 0x83). This is simulated by reading what value the main program asks, then adjusting it to the value really needed (as it was managed by a real MCU). The bootlegs patches this with different ways: The first one patches the final 'ret z' opcode check with a 'ret' at 10AAh. The second one patches the e803 checks with a 'ret' at location 109Dh. + +- 17th September 2000: Bryan McPhail fixed sprite lag in Tiger Heli. + +- 0.36RC2: Added clone Tiger Heli (Japan). + +- 0.34b7: Juan Carlos Lorente added high score saving to Tiger Heli. + +- 0.34b4: Nicola Salmoria added 'Tiger Heli (set 1)' (Taito 1985) and clones (set 2), (bootleg 1) and (bootleg 2). Known issues: The original versions don't work, use the bootlegs. + +- 11th June 1998: Dumped Tiger Heli (bootleg set 2). + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + +* Shark + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 202.8 kb / 18 files / 91.5 zip + +$end + + + +$info=tigeroad +$mame +0.154 [bonky0013, The Dumping Union] + +0.31 [Phil Stroffolino] + + +Bugs: + +- Clone toramich: After beating the last boss in the first round, messages appears telling "the boss was false". Fujix (ID 00953) + + +WIP: + +- 0.286: MSM5205 in clone 'Tora e no Michi (Japan)' is hooked up same as Trojan (capcom\lwings.c) (also tried with capcom\sf.c, but got bad sound) [hap]. + +- 0.241: Documented clone Tiger Road (US bootleg) PCB [Guru]. + +- 0.214: Document Tiger Road uses same PCB as F-1 Dream, i8751 not populated [Brian Troha]. + +- 0.194: AJR added DIP locations to Tiger Road. + +- 0.154: bonky0013 and The Dumping Union added Tiger Road (US). bonky0013 and Brian Troha added PCB locations to the Tiger Road sets. Brian Troha correct name for BPROM and document type for the Tiger Road sets. Changed 'Tiger Road (US)' to clone 'Tiger Road (US, Romstar license)'. Renamed (tigeroad) to (tigeroadu). + +- 0.147: Changed description of clone 'Tora-he no Michi (Japan)' to 'Tora e no Michi (Japan)'. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 60.08 Hz in Tiger Road. Renamed (tigerodb) to (tigeroadb). + +- 16th October 2008: NibblerWorldChampion dumped Tiger Road (US bootleg), EPROMs are splitted differently, but it's the same game. + +- 0.123u5: Changed 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 3579545 Hz. + +- 0.123u4: Corrado Tomaselli changed/verified clocks in Tiger Road. + +- 0.88u5: Pierpaolo Prazzoli added clone Tiger Road (US bootleg). The game has no sample player. + +- 0.67: Changed description of clone (Japan) to 'Tora-he no Michi (Japan)'. + +- 0.36b15: Nicola Salmoria added clone Tora-he no Michi (Japan). Changed parent description to 'Tiger Road (US)'. Added PROM ($0 - priority). + +- 15th January 2000: Nicola Salmoria added another Tiger Road romset and sample support for the Japan set. + +- 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz. + +- 0.34b3: Dani Portillo added high score saving to Tiger Road. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.31: Phil Stroffolino added 'Tiger Road' (Capcom 1987). Known issues: Sound not hooked up (YM2151 Z80). Sprites are out of sync while scrolling (I haven't tried tweaking the vblank parameter). Busy loop should be patched out. + +- 1st April 1998: Dumped Tiger Road (US). + + +LEVELS: 5 (last boss must be defeated 3 times in a row!) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 1.84 MB / 18 files / 915.9 zip + +$end + + + +$info=tigeroad_spr +$mame + +DEVICE: + +Simple Capcom (Tiger Road) Sprite + + +WIP: + +- 0.246: Changed sourcefile to capcom\tigeroad_spr.cpp. + +- 0.157: Added 'Simple Capcom (Tiger Road) Sprite' device (video\tigeroad_spr.c). + +$end + + + +$info=tigerslt +$mame +0.194 [Roberto Fresca, Ioannis Bampoulas] + + +WIP: + +- 0.194: Roberto Fresca and Ioannis Bampoulas added 'Tiger (slot)' (bootleg 199?). Decrypted program and palette [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 9 files / 88.2 zip + +$end + + + +$info=tighook +$mame +0.133u2 [David Haywood] + +0.129u4 [David Haywood] + + +WIP: + +- 0.133u2: Renamed (tighook) to (tighooko), (tighookv2) to (tighook), (tighookc) to (tighookc1), (tighookd) to (tighookd1), (tighookv) to (tighookv1), (tighooka) to (tighooko2) and (tighookv3) to (tighookv2). + +- 0.129u6: Changed description to 'Tiger Hook (Version 1.7XT)' and clones (set 2) to 'Tiger Hook (Version 1.7)', (set 3) to 'Tiger Hook (Version 2.1R, set 1)', (set 4) to 'Tiger Hook (Version 2.0LT, set 1)', (set 5) to 'Tiger Hook (Version 2.1R Dual)', (set 6) to 'Tiger Hook (Version 2.1E Dual)', (set 7) to 'Tiger Hook (Version 2.0LT Dual)', (set 8) to 'Tiger Hook (Version 2.1R, set 2)' and (set 9) to 'Tiger Hook (Version 2.0LT, set 2)'. + +- 0.129u4: Added 'Tiger Hook (set 1)' (Amcoe 2000) and clones (set 2), (set 3), (set 4), (set 5), (set 6), (set 7), (set 8) and (set 9). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 7 files / 1.16 zip + +$end + + + +$info=tigress +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Tigress (20243811, ASP). + +- 0.175: Renamed (tigresar) to (tigress). + +- 0.174: Changed description to 'Tigress (20230111, NSW/ACT)'. + +- 0.173: Added 'Tigress' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.64 zip + +$end + + + +$info=tijkpots +$mame +0.282 [AGEMAME] + +0.279 [Testdriver] + + +TODO: + +* Dump Harddisk + + +WIP: + +- 0.282: Naoki Saito added 'Treasure Island Jackpots' (Betcom 2014). + +- 0.279: Naoki Saito added (Testdriver) 'Treasure Island Jackpots' (Betcom 2014). + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 475.5 zip + +$end + + + +$info=tikitalk +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Tiki Talk (10239111, NSW/ACT)'. + +- 0.173: Added 'Tiki Talk' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.82 zip + +$end + + + +$info=tiktorch +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Tiki Torch (10124011, New Zealand). + +- 0.175: Renamed (tiktoru) to (tiktorch). + +- 0.174: Changed description to 'Tiki Torch (0151003, US)'. + +- 0.173: Added 'Tiki Torch' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.6 zip + +$end + + + +$info=tilemap +$mame + +DEVICE: + +Tilemap + + +WIP: + +- 0.149u1: Added 'Tilemap' device (emu\tilemap.c). + +$end + + + +$info=timber +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +Bugs: + +- Graphic wrap around issue. schmegs (ID 00518) + + +WIP: + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 30th January 2018: Mr. Do - Timber has bezel artwork now, thanks to comboman, and a little color adjusting on my end. This one is based on a photo, so it is not perfect yet, but still very nice. I forget who sent me the photo for this... whoever did, please please... message me, so that I can update the notes for the game. + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This fixes sound after you complete a stage. Aaron Giles fixed sprites drawing. + +- 0.56: Added dipswitches 'Cabinet' and 'Coin Meters'. + +- 0.53: Changed palettesize from 128 to 64 colors. + +- 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber. + +- 0.28: Added 'Timber' (Bally Midway 1984). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Chop left and ALT = Chop right. + +- 19th January 1996: Dumped Timber. + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games: + +Strength & Skill + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Fun Sports): + +Hoccer + +Mystic Marathon + +Bullfight + +Snake Pit + +Strength & Skill + +Timber + +Arm Wrestling + +Metro-Cross + +Arm Champs + +Arm Champs II + +American Horseshoes + +Shuuz + +Escape Kids + +Nitro Ball + +Numan Athletics + +Mach Breakers + +Armadillo Racing + +B.C. Story + +Burning Sanrinsya - Burning Tricycle + +Muscle Master + +Panic Park + +Pro Stepper Tele Cardioline + +Come On Baby + +Minna Ganbare! Dash Hero + +Animal Basket / Hustle Tamaire Kyousou + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Romset: 228 kb / 17 files / 79.4 zip + +$end + + + +$info=timbwolf +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (timwolfu) to (timbwolf). + +- 0.174: Changed description to 'Timber Wolf (0154013, US)'. + +- 0.173: Added 'Timberwolf' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.53 zip + +$end + + + +$info=time2000 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.232: Replaced 82s130.bin PROM with 07028-01.bin. + +- 0.141u1: Miodrag Milanovic added 'Time 2000' (Atari 1977). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4.50 kb / 3 files / 3.42 zip + +$end + + + +$info=timecris +$mame +0.78u1 [Guru] + +0.74u2 [Guru] + +0.70u4 [Testdriver] + + +SETUP: + +- Hit 9 (Service SW) + F2 (Test SW) to enter gun calibration. Hit LEFT ALT two times then aim for the target, using LEFT ALT to shoot, lining up your shot. Test to see that the target is aligned then hit 9 (Service SW) and then F2 (Test SW) to write NVRAM and return to game. It's suggested you fully restart the game after this step as there is sometimes left over target graphics from procedure. + + +WIP: + +- 0.250: Changed year to 1996. Changed description to 'Time Crisis (World, TS2 Ver.B)' and clone (Rev. TS2 Ver.A, World) to 'Time Crisis (World, TS2 Ver.A)'. + +- 0.203: Get rid of SS22 QUANTUM_TIME (only Time Crisis needed it at boot) and make MCU IRQ timer trigger 3 times per frame instead of every scanline. Improved S22 fade and SS22 fog (Time Crisis). Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes hitbox for helicopter in Time Crisis (in level 3 the helicopter can't be destoryed) [hap]. + +- 0.190: Changed description to 'Time Crisis (Rev. TS2 Ver.B, World)' and clone (Rev. TS2 Ver.A) to 'Time Crisis (Rev. TS2 Ver.A, World)'. + +- 0.183: Implemented volume ramping behavior and confirmed with recording of real hardware (Tekken 3). Rewrote mulaw algorithm. This is not quite perfect yet but is closer to recordings and sounds a bit clearer (example: Time Crisis) [superctr]. Reverted Time Crisis byteswapped C352 rom in 0.177 [hap]. + +- 0.178: hap added byteswapped sample rom also to clone Time Crisis (Rev. TS2 Ver.A). + +- 0.177: superctr added byteswapped sample ROM (ts1wavea.2l) to Time Crisis. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Time Crisis 1 JP. + +- 0.147u2: hap improved Time Crisis gun accuracy. Removed default NVRAM rom. + +- 0.143u7: hap fixed incorrect lighting on Stage 2 (specific room) in Time Crisis. Added default NVRAM rom. + +- 0.133u1: Renamed (timecrsa) to (timecrisa). + +- 0.133: hap fixed gun and crosshair positioning in Time Crisis. + +- 0.132u5: Skeleton081983 fixed graphics corruption in Time Crisis. Fixed sprite rom loading. + +- 0.131u3: Fixed sprite roms addresses. + +- 27th November 2008: Guru - A gun for Time Crisis arrived this week, for when I eventually get the Time Crisis PCB we bought years ago wired up and working. I recently repaired it so the actual PCB is working now (hey, it only took 5 1/2 years to get around to that job so not all is lost! and I acquired the full wiring harness and gun board for it from Jomac a few weeks ago. For monitor and power supply repairs HE DA MAN! + +- 0.128u4: Roberto Zandona fixed Time Crisis, which unable to start due to improper initialization. + +- 0.127: Roberto Zandona fixed SubCPU start wait fails test in Time Crisis and clone. + +- 0.124u4: Atari Ace fixed MAME simply quits after pressing F3 in Time Crisis and clone. + +- 0.107u1: Luigi30 and Nomax changed dipswitch 'DIP4-8' to 'Service Mode'. + +- 11th April 2006: 3D ARCADE - New 3D cabinet model for Time Crisis from BTribble. In both regular and hi-res 512 version. + +- 0.100u1: R. Belmont added real MCU-managed controls and coinage for Time Crisis. + +- 0.99u8: Phil Stroffolino minor tweaked Time Crisis to fix crash. Fixed sound1 rom address to ($800000). + +- 0.99u7: Fixed sound1 rom address to ($800000) in clone Time Crisis (Rev. TS2 Ver.A). + +- 0.85u2: Added M37710 (16MHz) CPU4 and C352 stereo sound. Changed region cpu4 to user4 and user2 to sound1. + +- 10th May 2004: Phil Stroffolino correct the polygon layer scaling in Time Crisis. + +- 0.82: Phil Stroffolino make clone Time Crisis (Rev. TS2 Ver.A) playable with some gun aiming problems? (or is it just a calibration issue?). + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs. Changed region cpu2 to cpu4 and input to 1 Player, 2 buttons and Light Gun. Fixed dipswitches. + +- 0.78u1: Guru added Time Crisis (Rev. TS2 Ver.B). + +- 3rd January 2004: Guru added Time Crisis Ver.B to the Namco Super System 22 driver, but it doesn't work. + +- 0.75: Added missing cpu2, user2 and gfx1-4 roms. + +- 0.74u2: Added 'Time Crisis (Rev. TS2 Ver.A)' (Namco 1995). + +- 0.71u2: Renamed (timecris) to (timecrsa). + +- 0.70u4: Added (Testdriver) Time Crisis. Very preliminary. + +- 15th February 2003: Guru - Time Crisis (Rev B) program ROMs arrived from Mr. F. + +- 5th February 2003: Guru - Time Crisis (Namco 1996, Namco Super System 22) arrived from Olivier Galibert. + + +LEVELS: 3 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 43.5 MB / 31 files / 15.7 zip + +$end + + + +$info=timecrs2 +$mame +0.93u1 [Guru] + + +NOTE: + +- YouTube: https://youtu.be/XMbsiPRGY-w + + +WIP: + +- 0.271: Changed VSync to 59.904060 Hz. + +- 0.259: Removed outdated comment in driver [VasiliyFamiliya]. + +- 0.258: Added link ID switch for Time Crisis II. It's previously been known an I/O board (or JVS) input bit determines the link ID for Time Crisis II so I decided to go over IN01 with a fresh set of eyes and finally hook that up. It's now possible to play on the blue side [Hydreigon]. Added 'Link ID' configuration. + +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core. Correctly support the R4650's lack of TLB. Note: The IDT MIPS-series manual is rather explicit about the R4650 lacking TLB entirely. Instead, COP0 registers 0 through 3 are occupied by Instruction Base/Bound and Data Base/Bound pairs, with the CPU throwing an address error if a user-mode memory access exceeds that bound, and adding the Base register to the user-mode access's virtual address if it's in-range. This fixes an assortment of crashes in at least rapidrvr, rapidrvrp, finfurl, motoxgo, timecrs2 and 500gp due to Namco's own program code accessing null or near-null addresses, as all games run in Kernel mode, meaning there is no address translation nor bounds-checking [Ryan Holtz]. + +- 0.249: Changed R4650 CPU1 clock speed to 169344000 Hz. + +- 0.195: Guru redumped maincpu program roms for clone Time Crisis II (World, TSS2 Ver. B). + +- 0.180: Naoki, Smitdogg and The Dumping Union added clone Time Crisis II (US, TSS5 Ver. A). Changed parent description to 'Time Crisis II (US, TSS3 Ver. B)'. + +- 0.179: Bill D. and The Dumping Union added clone Time Crisis II (Japan, TSS1 Ver. B). Changed parent description to 'Time Crisis II (World, TSS3 Ver. B)' and clones (TSS2 Ver. B) to 'Time Crisis II (World, TSS2 Ver. B)' and (TSS4 Ver. A) to 'Time Crisis II (World, TSS4 Ver. A)'. Fixed rom names. + +- 21st October 2016: Smitdogg - Bill D. dumped one of ShouTime's Time Crisis II boards. + +- 0.153: O. Galibert fixed 3D computations and gunsight in Time Crisis II. + +- 24th January 2014: Smitdogg - I dumped Time Crisis II TSS5 Ver.A, thanks to Naoki. I also dumped 2 more Triforce hardware sets. + +- 0.149: Renamed (timecrs2b) to (timecrs2v2b) and (timecrs2c) to (timecrs2v4a). + +- 0.148: Added 2nd Player. + +- 0.147u2: hap improved gun accuracy. Removed old hack in Time Crisis II, doesn't look like it's needed [hap]. + +- 0.143u7: hap added gun input to Time Crisis 2. Changed parent and clone descriptions to 'Time Crisis II'. Added Light gun. + +- 0.137u4: O. Galibert varied Namco System 23 stuff, isolate PIO, PCB test works on Time Crisis 2 (TSS4 Ver. A). + +- 0.137u1: Fixed rom loading. + +- 22nd March 2010: R. Belmont - Olivier Galibert's been playing around with data from Time Crisis 2 in a standalone OpenGL viewer, and I think he's got the general sense of the data formats. This isn't in MAME yet, but it definitely opens the way for MAME to have 3D in these games. + +- 0.136u4: Guru added clone Time Crisis 2 (TSS4 Ver. A). Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz, visible area to 640x480 and VSync to 59.8824 Hz. + +- 22nd February 2010: R. Belmont - Guru dumped an alternate version of Time Crisis 2 with an interesting twist: The game normally runs on plain System 23, but this version runs on Super System 23. Olivier Galibert's doing some investigative forensics to work out exactly what the differences are (games from one will run on the other without 3D, so it's not just the CPU speeds). In the meantime I've beefed up the driver a bit. The System 22.5 ("Gorgon") games now have 2D video hooked up, and both the 22.5 and System 23 games now have emulated JVS I/O boards that they properly communicate with (had to fix a bad H8/xxxx CPU core bug to get that going). In the case of Final Furlong, that was sufficient to convince it to go farther... + +- 0.133u1: Renamed (timcrs2b) to (timecrs2b). + +- 0.131u3: R. Belmont added changes and documentation on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain. + +- 0.128u4: Added H8/3334 (14745600 Hz) CPU3 and rom IC3 (256k) from I/O board (HD643334 H8/3334 MCU code). + +- 0.127u5: Guru added clone Time Crisis 2 (TSS2 Ver. B). Changed parent description to 'Time Crisis 2 (TSS3 Ver. B)'. + +- 8th September 2008: Guru - I've been doing some repairs for a local friend and he gave me to fix 3x Time Crisis II boards and an unknown Triforce board. After battling with tons of wires, custom connectors and I/O boards for several hours, I got the TC2 boards running enough to see the faults. I fixed them pretty quickly since they have many common issues. More interestingly, they were all the same software revision but not dumped!! So after taking some videos of the bootup sequence and attract mode to help with the emulation, guess what I did... Great game... fortunately I don't have any guns to hook-up or my friend might have had a hard time trying to get them back. + +- 0.104u4: Replaced R4600 (big) CPU1 with IDT R4650 (big) (166MHz). Added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound. + +- 0.104u2: Changed visible area to 1024x480. + +- 0.93u1: Added 'Time Crisis 2' (Namco 1997). Skeleton rom loader, does nothing. + +- 22nd February 2005: Guru - Time Crisis 2 (Namco System 23) just arrived. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 114.5 MB / 21 files / 35.3 zip + +$end + + + +$info=timecrs3 +$mame +0.137u4 [Guru] + + +DVD required + + +WIP: + +- 0.235: System11 and rtw added clone Time Crisis 3 (TST3 Ver. A). + +- 0.192: Darksoft and Mitsurugi added dump of Time Crisis 3 V291 I/O board. + +- 0.146u3: Tormod, Smitdogg and The Dumping Union added clone Time Crisis 3 (TST2 Ver. A). + +- 0.137u4: Guru added 'Time Crisis 3 (TST1)' (Namco 2003). + +- 3rd April 2009: Guru - Another one of the wanted System 246 games arrived today... Time Crisis 3. DVD, security cart and I/O board. Big thanks to DevoDave for loaning this out from his working cab. + + +Other Emulators: + +* Play! + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 8.50 MB / 3 files / 1.59 zip + +CHD: 2.96 GB (Compressed: 2.25) + +$end + + + +$info=timecrs4 +$mame +0.157 [Guru, Darksoft] + + +DVD required + + +WIP: + +- 0.219: Guru added clone Time Crisis 4 (Japan, TSF1001-NA-A). Changed parent description to 'Time Crisis 4 (World, TSF1002-NA-A)'. + +- 0.157: Guru and Darksoft added 'Time Crisis 4' (Namco 2006). Guru added BIOS and dongle for Time Crisis 4. + +- 20th March 2010: Guru - A couple of controversial items arrived here yesterday... Thanks to my good buddy Joey for the loan of a Time Crisis 4 main unit. Time Crisis 4 runs on Namco Super System 256. The main board appears to be identical to the regular System 256 but it won't run System 256 games so the actual difference is unknown. There's a small LAN board at the right and an extra sound board plugged in on the left side at the front (both are optional, it works without them too), plus a 40GB HDD sitting at the back. All the pieces are bolted to a single piece of wood which is especially nice because it has a little handle cut out at the top of the board for dumpers to easily carry it. The small board at the front in pic #1 is the I/O board. It contains only 1 microcontroller. However the game will boot with the regular Namco System 246 I/O board. I've done a reference video and that will appear on youtube soon. Note that this is not an emulation target, at least not yet and possibly not for several years. + + +Other Emulators: + +* Play! + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 8.25 MB / 2 files / 2.71 zip + +CHD: 4.34 GB (Compressed: 1.78) + +$end + + + +$info=timefgtr +$mame +0.148u5 [Marcello Mancini] + + +WIP: + +- 0.202: AJR added necessary extra sprite RAM to address map for Time Fighter (Time Pilot conversion on Galaxian hardware) and PSG reads for good measure. + +- 0.156: No need for a double GAME_SUPPORTS_SAVE flag [Osso]. + +- 0.148u5: Marcello Mancini added 'Time Fighter (Time Pilot conversion on Galaxian hardware)' (Taito do Brasil 198?). + + +Recommended Games: + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Pilot '84 + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Other Emulators: + +* FB Neo + + +Romset: 40 kb / 10 files / 22.0 zip + +$end + + + +$info=timekill +$mame +0.37b11 [Aaron Giles] + + +WIP: + +- 0.232: Brian Troha and The Dumping Union added clone Time Killers (v1.20, alternate ROM board). Verified the correct ROM board & ROMs for the Time Killers v1.00. Added PCB layout for the 3 known ROM boards for Time Killers [Brian Troha]. + +- 0.219: Brian Troha and The Dumping Union added clone Time Killers (v1.00). + +- 0.197: Brian Troha and The Dumping Union added clone Time Killers (v1.21, alternate ROM board). + +- 30th March 2018: Smitdogg - Brian Troha dumped a Time Killers board with the roms split differently. + +- 0.195: Hooked up stereo audio output for Time Killers [cam900]. + +- 0.187: Brian Troha and The Dumping Union added clone Time Killers (v1.32I). + +- 0.149u1: Minor doc update about Time Killer sound CPU program [Brian Troha]. + +- 0.140u2: Gnoppi, Smitdogg and The Dumping Union added clone Time Killers (v1.21). + +- 24th November 2010: Smitdogg - We got Time Killers (rev 1.21). + +- 16th July 2010: Smitdogg - Brian Troha got the PIC from Time Killers for decapping. + +- 0.133u1: Renamed (timek131) to (timekill131). + +- 0.60: Added 'Video Sync' dipswitch. + +- 23rd July 2001: Aaron Giles added global brightness control to Toobin' and Time Killers. + +- 0.37b11: Aaron Giles added 'Time Killers (v1.32)' (Strata/Incredible Technologies 1992) and clone (v1.31). + +- 1st February 2001: Aaron Giles fixed the missing Time Killers sound. + +- 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. + +- 14th December 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 10.6 MB / 14 files / 7.34 zip + +$end + + + +$info=timelimt +$mame +0.54 [Ernesto Corvi] + + +Bugs: + +- [possible] Corruption of the policeman sprite. Wulfaz (ID 08079) + + +WIP: + +- 0.235: Halve maincpu NMI rate and fixed spriteram out of bounds access [hap]. + +- 0.232: AJR fixed broken sound after game over in Time Limit. + +- 0.207: Robbbert fixed HBMAME problem (includes\timelimt.h). + +- 0.189: AJR added coin counters and/or lockouts to Time Limit. + +- 0.188: Redumped color proms in Time Limit [ShouTime, TServo2049, PabloPelos, The Dumping Union]. Promoted colors after counter-check with real screens [Angelo Salese]. Added new clr.57 (32 bytes) prom. + +- 16th July 2017: Smitdogg - ShouTime got the Time Limit board and dumped the 3 bproms so the colors can be fixed. + +- 27th June 2017: Smitdogg - ShouTime can pick up a Time Limit (Chuo 1983) board to dump the proms in order to fix the colors in MAME for $700. + +- 0.160: Osso added save state support to Time Limit driver. + +- 0.144u7: hap mark missing color PROM in Time Limit as undumped. Changed palettesize to 96 colors. + +- 0.130u3: Aaron Giles merged memory maps in Time Limit. + +- 0.126u5: Andrew Gardner merged memory maps for Time Limit. + +- 0.54: Ernesto Corvi added 'Time Limit' (Chuo Co. Ltd 1983). Sprite colors are wrong (missing colortable?). + +- 3rd June 2001: Ernesto Corvi sent in a driver for Time Limit, but sprite colors are wrong. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 80.1 kb / 16 files / 29.3 zip + +$end + + + +$info=timeline +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Time Line' (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.61 zip + +$end + + + +$info=timeplt +$mame +0.12 [Nicola Salmoria, Mike Cuddy, Alan J. Mccormick] + + +Artwork available + + +Bugs: + +- timeplt and clones: Sound mixing issues (and possible missing lowpass filter?). 125scratch (ID 09006) + + +WIP: + +- 22nd November 2020: Mr. Do - UDb23 added the Centuri version of marquee for Time Pilot, courtesy of BYOAC. I love this game, so I felt the need to cleanup and add the rest of the available artwork for it. All courtesy of BYOAC/CAG, this includes the cpo for the Centuri version, the marquee for the Konami version, and the marquee and cpo for the Atari version. Buttons and joysticks will be added later. + +- 0.219: chaneman added clone Space Pilot (set 2). Changed description of clone Space Pilot to 'Space Pilot (set 1)'. + +- 0.144u7: Kanikani updated Time Pilot dipswitches. + +- 16th April 2011: Mr. Do - Time Pilot was a real group effort. Aaron Giles first purchased and scanned this over three years ago. Ad_Enuff took care of the background and color matching, Zorg vectored all the vehicles, Jcroach vectored all the clouds, and thanks to my job laying me off for a week, I was able to finish up the asteroids to complete it. + +- 0.135u3: Fabio Priuli added common driver data struct to Time Pilot driver. + +- 0.130u3: Removed 3rd coin slot. + +- 0.122u8: Changed palettesize to 384 colors. + +- 0.93: Added 6x RC_Filter. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Time Pilot from Pariah. + +- 0.79u1: Chris Hardy added clone Time Pilot (Atari). + +- 20th January 2004: Chris Hardy added an Atari version of Time Pilot. + +- 0.37b12: Accurate emulation of sprite multiplexing in Time Pilot [Nicola Salmoria]. + +- 22nd August 1999: Nicola fixed Time Pilot graphics. + +- 0.35b8: Implemented the RC filters in early Konami games (Time Pilot, Pooyan, etc.) [Zsolt Vasvari]. Changed Z80 CPU clock speed to 1.789772 MHz. + +- 18th March 1999: Zsolt Vasvari has added RC filter functions to all the games which use the Time Pilot sound board (early Konami games like Time Pilot, Pooyan, etc). + +- 12th March 1999: Nicola Salmoria converted Time Pilot to tilemap system and fixed a few bugs along the way. + +- 0.34b7: Nicola Salmoria added clone Time Pilot (Centuri). + +- 0.34b1: Added color PROMs ($0, 20, 40, 140 - 2x palette, sprite and char lookup table). + +- 0.33b7: Changed description of clone (bootleg Time Pilot) to 'Space Pilot'. + +- 0.31: Jim Hernandez fixed music tempo and pitch in Time Pilot. + +- 0.29: Clouds in Time Pilot are correct [Edward Massey]. + +- 0.27: Changed description of clone 'Space Pilot' to 'Space Pilot (bootleg Time Pilot)'. + +- 0.22: Time Pilot has now 100% correct colors (thanks Alan J. McCormick!). + +- 0.18: Some changes to music tempo in Time Pilot [Nicola Salmoria]. + +- 0.16: Nicola Salmoria solve the problem with garbled text messages in Time Pilot, modified the GameDriver structure replacing letters_start and numbers_start with the array charset[36]. + +- 0.15: Sound support in Time Pilot [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU rom tm7. + +- 0.14: Nicola Salmoria added high score saving to Time Pilot. + +- 0.12: Nicola Salmoria added 'Time Pilot' (Konami 1982) and clone Space Pilot. The games runs on the same hardware as Pooyan. Colors come straight from Mike Cuddy's emulator. Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. Known issues: The ROM copyright message and the dipswitch menu are unreadable. Time Pilot doesn't have consecutive letters in the graphics ROms, I'll have to modify my text routines to handle that. This game uses double-width sprites for the clouds, but I haven't yet figured out they are selected. The code is currently a hack - just double the sprites which I know are used for clouds. The memory mapped read port at c000 puzzles me. + +- 17th January 1997: Dumped Time Pilot. + +- 8th April 1993: Dumped Space Pilot. + + +ARCADE RELEASE: Time Pilot (Konami) - 1982/Nov + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + +* Retrocade + + +Recommended Games: + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Time Pilot '84 + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 52.6 kb / 11 files / 27.4 zip + +$end + + + +$info=timer +$mame + +DEVICE: + +Timer + + +WIP: + +- 0.191: Moved emu\timer.cpp/h to devices\machine\. + +- 0.142u3: Added 'Timer' device (emu\timer.c). + +$end + + + +$info=timescan +$mame +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.262: Removed spurious ninth digit from clone 'Time Scanner (set 3, Japan, System 16B) (FD1089B 317-0024)' ROM CRCs [codefrog2002]. + +- 0.261: jordigahan and ClawGrip added clone Time Scanner (bootleg). Note: Game is encrypted. + +- 0.259: Team Japump and Wayder added clone Time Scanner (set 3, Japan, System 16B) (FD1089B 317-0024). + +- 0.206: Minor changes to SEGA FD1089 key (317-0024.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 0.153: Charles MacDonald and ShouTime redumped 317-0024 (FD1089B) used by clone Time Scanner (set 1, System 16A, FD1089B 317-0024). + +- 27th December 2013: Smitdogg - ShouTime got Time Scanner - 16A version with FD1089B (317-0024). He is working with Charles on the System 16 game to dump the key. Charles MacDonald - Time Scanner is one of those games where we found the decryption key by brute force (which thanks to Aaron is very easy to do now), but we had to guess the contents of the "is data encrypted here" table. Since the memory maps of all these boards are well known, the guessed data is very likely correct. But in the end there's still room for error, and ultimately a known good dump is needed. + +- 0.143u8: Kanikani fixed DIPSW in Time Scanner. + +- 0.133u1: Renamed (timesca1) to (timescan1). + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0024.key to clone Time Scanner (set 1, System 16A, FD1089B 317-0024). + +- 0.107u2: Removed 3rd button. + +- 0.92: Changed description to 'Time Scanner (set 2, System 16B)' and clone (System 16A, FD1089B 317-0024) to 'Time Scanner (set 1, System 16A, FD1089B 317-0024)'. Renamed (timescn) to (timescan) and (timescna) to (timesca1). + +- 0.91: Aaron Giles fixed sense of Time Scanner (System 16A/16B) cocktail DIP. + +- 0.90u4: Aaron Giles hooked up dipswitches for clone Time Scanner (System 16A). + +- 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for Time Scanner (317-0024) and Aaron Giles fixed the sprites - Game now playable. Actual working CPU are needed to obtain full tables. Changed description of clone (System 16A, FD1089a 317-0024) to 'Time Scanner (System 16A, FD1089B 317-0024)'. + +- 0.89u1: Added dipswitches 'Pin Rebound', 'Out Lane Pin' and 'Special'. Changed description of clone (System 16A, FD1094 317-0024) to 'Time Scanner (System 16A, FD1089a 317-0024)'. + +- 0.88u7: Added clone Time Scanner (System 16A, FD1094 317-0024). Changed parent description to 'Time Scanner (System 16B)'. Fixed rom names. Renamed (timscanr) to (timescn). + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. + +- 29th March 2004: Charles MacDonald - Fixed a bug introduced into the Timer Scanner memory map. + +- 0.80u2: Charles MacDonald cleaned up Timer Scanner driver. + +- 0.72u1: Added 'Unknown' dipswitch. + +- 0.72: Added 'Pin rebound' dipswitch. + +- 0.36b2: Added missing sound cpu2 rom and dipswitches 'Cabinet', 'Bonus', 'Match', 'Lives', 'Screen Flip' and 'Continue Game Option'. + +- 0.35b9: Changed visible area to 224x320. + +- 0.34b6: Renamed (timescan) to (timscanr). + +- 0.34b4: Phil Stroffolino added 'Time Scanner' (Sega 1987). Not working. + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 608 kb / 19 files / 238.7 zip + +$end + + + +$info=timesold +$mame +0.36b1 [Bryan McPhail] + + +Bugs: + +- timesold, btlfield, skyadvnt, skyadvntj, possibly others: In attract mode, only for a frame, there's a sprite misplacement. robiza (ID 01428) + + +WIP: + +- 0.210: Fixed banking. This fixes broken title screen graphics in Time Soldiers since MAME 0.209 [O. Galibert, AJR]. + +- 0.198: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.155: Fixed gfx1 rom loading. + +- 0.140u2: Stephane Humbert fixed coins are not reacting correctly (MCU problem) in Time Soldiers and clones. + +- 0.138u2: SftiKDL0 fixed input in Time Soldiers and clones (DIAL was used instead of rotary joystick). + +- 0.133u1: Brian Troha added DIP locations to Time Soldiers. Renamed (timesol1) to (timesold1) and (btlfildb) to (btlfieldb). + +- 0.130u4: Derrick Renaud converted Time Soldiers use IPT_POSITIONAL. Removed Dial control. + +- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz. + +- 0.97u1: Pierpaolo Prazzoli added clone Battle Field (bootleg). + +- 4th June 2005: Corrado Tomaselli dumped Battle Field (bootleg). + +- 0.61: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.59: Acho A. Tang fixed priority in Time Soldiers. + +- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. + +- 0.37b2: Changed description to 'Time Soldiers (US Rev 3)' and clones (Rev 1) to 'Time Soldiers (US Rev 1)' and 'Battlefield (Japan)' to 'Battle Field (Japan)'. + +- 0.36b16: Renamed (timesol2) to (timesol1). + +- 0.36b1: Bryan McPhail added 'Time Soldiers (Rev 3)' (SNK / Romstar 1987) and clones (Rev 1) and Battlefield (Japan). The Time Soldiers title screen is corrupt when set to 'Japanese language', the real board does this too! Make the Time Soldiers ROM writable and the game will enter a 'debug' kind of mode, probably from the development system used. + +- 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. + +- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 2 MB / 21 files / 869.6 zip + +$end + + + +$info=timetrv +$mame +0.132u5 [Angelo Salese] + + +WIP: + +- 0.273: Updated Time Traveler driver to improve segment display accuracy [PDAisAok]. + +- 0.262: Replaced LaserDisc image with a good capture in clone Time Traveler (Japan). Promoted Time Traveler (Japan) to working [Ryan Holtz, Matt Ownby, ld-decode Team]. Changed description to 'Time Traveler' and clone (set 2) to 'Time Traveler (Japan)'. + +- 0.243: Be paranoid about minimum size of unsigned (machine\ldv4200hle.cpp) [Vas Crabb]. Fixed 'Very Difficult' dipswitch [hap]. + +- 0.242: Dump Laser Disc. Added high-level Pioneer LD-V4200 player emulation (machine\ldv4200hle.cpp). Added functionality to retrieve if a disc is CAV (machine\laserdsc.cpp). Promoted Time Traveler (set 1) to working [Ryan Holtz, Matt O, ld-decode Team]. Fixed bill-validator hookup. Fixed layout to not warp screen to non-4:3 aspect (layout\timetrv.lay). Hooked up 1-bit audio DAC. Fixed overshoot issue with Multi-Speed Forward/Reverse [Ryan Holtz]. Added '1-Bit DAC' sound. Changed I80188 CPU1 clock speed to 16MHz. Added Pioneer LD-V4200 HLE sound. Changed visible area to 704x480 and VSync to 59.940057 Hz. Added dipswitches 'Coinage', 'Lives', 'Max Reversal Cubes', 'Reversal Cube Cost', 'Level Select', 'Devil Behavior', 'Free Play', 'Demo Sounds', 'Difficulty', 'LaserDisc Player Protocol', 'Bill Multiplier' and 2x 'Unused'. + +- 26th March 2022: Ryan Holtz - Time Traveler is, by and large, now working. There are the occasional questionable deaths and questionable moments, but at this point it's unclear to me if it's because I'm terrible at "games" that are ostensibly non-stop Quick Time Events, or if there are emulation bugs to be ironed out. For example: - I'm not sure if the number of times I had to shoot a given enemy in the "1998" world is supposed to be a thing or not, but given that I died when I stopped shooting and didn't die when I didn't stop shooting, I suspect it's intended. - I'm not sure if the lengthy pause after a Time Reversal Cube is hardware-accurate. - In general, the timing window for some of the deaths in the game seems to be razor-thin and woefully unfair. In any case, improvements from the last video include: - A proper layout file for showing the alphanumeric LED readout, Time Reverse button lamp and 1P+2P start lamps - Fixed input hookups, allowing Time Reversal Cubes to be used - More of the Pioneer LD-V4200 command set is implemented, including Step Forward/Backward, Multi-Speed Forward/Backward. - Courtesy of Matt Ownby of the Dragon's Lair Project website, tests have been run against a Pioneer player of similar vintage in order to iron out some ambiguity in the documentation as to what circumstances cause a delayed response from the player, and what circumstances cause an immediate response. + +- 21st March 2022: Ryan Holtz - This is a very work-in-progress demonstration of Sega's LaserDisc-based arcade game from 1991, Time Traveler, running for the first time in MAME. The LaserDisc capture was produced by the ld-decode toolchain, developed by the Domesday86 team, which can capture every shred of data on a LaserDisc. Time Traveler is a particularly hard case for the ld-decode tools, as the audio was mastered very "hot", requiring some tweaking and bug fixes to the toolchain. In addition, only one disc has as yet been captured, so "disc stacking" to remove drop-outs (rather than filling them from neighboring data in the single capture) can't yet be applied. In the case of MAME, Time Traveler also happened to be one of a small handful of LaserDisc games that doesn't use a player model which had been emulated yet. The current player implementation is based on high-level emulation of the Pioneer LDV-4x00 command set, and certain commands (e.g. Speed Set and Multi-Speed Forward) being unimplemented led to some of the playback glitches seen towards the end of the video. Last but not least, the scrolling messages towards the bottom of the screen should be implemented as alphanumeric LED groups via MAME's artwork system, rather than using debug pop-message functionality. This wouldn't have been possible at all without the Herculean amount of effort put in by the ld-decode Team (Chad, Simon and Ian), Matt & Warren, and a whole lot of people working behind the scenes to source and capture LaserDiscs before the last of them rot. To read more about the Domesday86 project as a whole, stop by the website here: https://www.domesday86.com/. Or, to read more about the technical nitty-gritty of the ld-decode toolchain, go to Chad "Happycube" Page's own GitHub repository for it: https://github.com/happycube/ld-decode. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Removed bogus interrupt generators. Added EEPROM and INS8250 UART [AJR]. + +- 0.194: Added 8255 PPIs [AJR]. + +- 0.184: Ordyne and The Dumping Union added clone Time Traveler (set 2). Changed parent description to 'Time Traveler (set 1)'. + +- 12th December 2009: Emu Dreams - Time Traveler or Hologram Time Traveler is a stereographic laserdisc FMV arcade game released in 1991 by Sega and designed by Dragon's Lair creator Rick Dyer. It is called the "World's First Holographic Video Game" because it utilizes a special arcade cabinet that projects the game's characters. The holographic effect is an optical illusion using a huge curved mirror and a CRT television set. Thanks to "rdg2009" from the Daphne IRC channel, SINGE (http://www.jaegertech.net/software/singe) now has a Time Traveler emulator! Installation is very similar to the ActionMax instructions above. For more details, see the readme and ripping guide included in the archive. You will need a Time Traveler (video) DVD from Digital Leisure. + +- 0.133u1: Changed description to 'Time Traveler'. + +- 0.132u5: Angelo Salese added 'Time Traveller' (Virtual Image Productions (Sega license) 1991). + +- 14th March 2005: 3D ARCADE - New 3D cabinet model for Time Traveler from Btribble. + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 256 kb / 1 files / 48.2 zip + +CHD: 38.2 GB (Compressed: 10.8) + +$end + + + +$info=timetunl +$mame +0.34b5 [Thierry Lescot] + + +WIP: + +- 0.178: Angelo Salese and Lord Nightmare added "SOUND STOP" bit emulation, which improves but does not completely fix the spurious startup sound in Time Tunnel. + +- 0.92: Removed button 2 and 3. + +- 0.84u6: Changed input from 1 to 3 buttons. + +- 0.37b5: Added 'Coinage Display' dipswitch. + +- 0.36b1: Added layer PROM eb16.22. Added 'Flip Screen' dipswitch. + +- 0.34b5: Thierry Lescot added 'Time Tunnel' (Taito 1982). + +- 20th September 1998: J-ROM dumped Time Tunnel (c)1982 TAITO. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 76.2 kb / 20 files / 36.8 zip + +$end + + + +$info=timplt_audio +$mame + +DEVICE: + +Time Pilot Audio + + +WIP: + +- 0.246: Changed sourcefile to shared\timeplt_a.cpp. + +- 0.186: Renamed (timeplt_audio) to (timplt_audio). + +- 0.147: Added 'Time Pilot Audio' device (audio\timeplt.c). + +$end + + + +$info=tinkerbl +$mame +0.245 [Darksoft, Team Europe, R. Belmont] + + +SETUP: + +- To get past the boot error, press F1 (reset switch). + + +WIP: + +- 0.262: Fixed IRQ hookups, added sound to main soundlatch and inputs for Tinker Bell [Angelo Salese]. Added gambling control. Added dipswitches 'Expected Payout', '10 Bet Royal', 'Double Up Limit', 'Hopper', 'Hopper Pay Max', 'Credit Max' and 'Use Joker'. + +- 0.245: Darksoft, Team Europe and R. Belmont added 'Tinker Bell' (Sega 1990). + + +Recommended Games (Adult) + +Recommended Games (Cards) + + +Romset: 1.38 MB / 6 files / 228.4 zip + +$end + + + +$info=tinklpit +$mame +0.37b12 [Phil Stroffolino] + + +< Japan > + + +WIP: + +- 0.127u5: Phil Bennett fixed Tinkle Pit displayed a debug messages on exit. + +- 0.127u4: Replaced M37710 CPU2 with M37702. + +- 0.126u2: Olivier Galibert converted Tinkle Pit KEYCUS implementation from a table to a LFSR. + +- 0.125u4: Changed C140 clock speed to 44100 Hz. + +- 0.88u6: Pierpaolo Prazzoli fixed Tinkle Pit P2 input. + +- 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. + +- 0.37b14: Changed description to 'Tinkle Pit (Japan)'. + +- 0.37b12: Phil Stroffolino added 'Tinkle Pit' (Namco 1993). + +- 19th January 2001: Phil Stroffolino re-submitted the Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + +- 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. + +- 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. + +- 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. + + +LEVELS: 48 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 8 MB / 10 files / 1.94 zip + +$end + + + +$info=tinstar +$mame +0.221 [Tirino73] + +0.34b1 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- [possible] Sound plays randomly when inserting a coin. rcoltrane (ID 07806) + + +WIP: + +- 0.233: Fixed collisions (video\taitosj.c). Fixes Tin Star when you go straight to the bottom right side of the screen, the character lays on the floor and cannot get up until after some time or a bullet hits you [O. Galibert]. + +- 0.221: Changed (set 2) to parent 'The Tin Star (A10, 4 PCB version)' and (set 1) to clone 'The Tin Star (TS, 5 PCB version)'. Renamed (tinstar) to (tinstara) and (tinstar2) to (tinstar). + +- 0.187: Replaced MC68705P3 CPU3 with MC68705P5. + +- 0.182: Replaced M68705 CPU3 with MC68705P3. + +- 22nd February 2010: Mr. Do - MASH noticed that Tin Star was smudged in the screen area, so he took care of that one for us, along with a little more cleanup. + +- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz. + +- 0.116u3: Tirino73 and David Haywood added clone The Tin Star (set 2). Changed parent description to 'The Tin Star (set 1)'. + +- 14th June 2007: Tirino73 dumped The Tin Star (set 2). This romset comes from an original Taito PCB. Gameplay difference are none. + +- 12th November 2006: Mr. Do - We have a Tin Star bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 25th August 2005: 3D ARCADE - New 3D cabinet model for The Tin Star from Fossil. + +- 0.96u2: Nicola Salmoria fixed several sprite priority issues in Tin Star. + +- 0.92: Nicola Salmoria added sound CPU -> main CPU communication. This fixes Tin Star hangs without need for a kludge and makes tunes between levels correctly play until the end. + +- 0.61: Stephane Humbert added 'Star Sound' dipswitch. + +- 27th July 1999: Zsolt Vasvari fixed Tin Star protection issues. + +- 0.36b1: Added layer PROM eb16.22. + +- 0.35: Added new MCU cpu3 rom (2k). + +- 0.35b6: Replaced M6805 CPU3 with M68705. Known issues: The aiming dial is emulated using a dual joystick setup. Collision detection is not emulated, therefore the barrels don't have any effect. There might be some misbehaviours caused by imperfect emulation of the 68705 protection. Sprite priority glitches. + +- 0.35b3: Changed M6805 CPU3 clock speed to 1.5MHz. + +- 0.34b2: Nicola Salmoria added aiming dial to Tin Star (using a dual joystick setup). Known issues: Collision detection is not emulated, therefore the barrels don't have any effect. There might be some misbehaviours caused by imperfect emulation of the 68705 protection. + +- 0.34b1: Nicola Salmoria added 'The Tin Star' (Taito 1983). Not complete. Known issues: Dipswitches not verified. The aiming dial is not emulated. Barrels don't kill you. This might be related to the similar problems in Front Line. Sprite priority glitches. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 78.2 kb / 12 files / 42.3 zip + +$end + + + +$info=tinv2650 +$mame +0.152 [Mike Coates] + +0.37b7 [Mike Coates] + + +WIP: + +- 0.259: Fixed zoomed sprite mask. Shuffle around some source code and added section headers. No need to savestate bitmaps that get overwritten with each screen update and removed unneeded input port trampoline. Note: Video is slightly odd on these zac boards background is 256 x 240 pixels, but the sprite chips run at a different frequency, which means that the output of 196x240 is stretched to fill the same screen space. To 'properly' accomplish this, we set the screen up as 768x720 and do the background at 3 times the size, and the sprites as 4 times the size - everything then matches up correctly [hap]. + +- 0.257: Added XTAL-derived timings and some notes. Eliminated spurious 3x scaling of Y-axis. Added notes [AJR]. Changed Signetics 2650 CPU1 clock speed to 976562 Hz, visible area to 256x720 and VSync to 55.154326 Hz. + +- 0.256: Andrew Welburn dumped sync PROM for 'The Invaders'. + +- 0.157: Added save state support to Zac2650 driver [Osso]. + +- 0.152: Swap tinv2650-sia2650 parent-clone relationship [hap]. Changed clone 'The Invaders' to parent and 'Super Invader Attack' to clone 'Super Invader Attack (bootleg of The Invaders)'. + +- 0.139u2: Mariusz Wojcieszek hooked up S2636 sound to Super Invader Attack and clone The Invaders. + +- 0.129u1: Aaron Giles changed zac2650 gfxdecode to use scale factors. + +- 0.123u1: Changed palettesize to 4 colors. + +- 0.89u6: Changed S2650 CPU1 clock speed to 950000 Hz. + +- 16th January 2004: Pierpaolo Prazzoli fixed the zac2650 games that were broken because of the memory system changes. + +- 0.75: Changed visible area to 768x720. Removed 3rd and 2nd coin slot. + +- 0.61: Changed S2650 CPU1 clock speed to 316666 Hz and palettesize from 8 to 2 colors. + +- 0.53: Changed VSync to 55Hz. + +- 0.37b9: Changed palettesize from 32773 to 8 colors. + +- 0.37b7: Mike Coates added 'Super Invader Attack' (Zaccaria/Zelco 1978) and clone 'The Invaders'. + +- 5th May 2000: Mike Coates sent in drivers for two Zaccaria/Zelco games, Super Invader Attack and The Invaders. + +- 28th June 1999: Malcor dumped Space Intruder (=The Invaders). + + +LEVELS: 1 (endless) + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 7.50 kb / 5 files / 5.82 zip + +$end + + + +$info=tisland +$mame +0.128u5 [Angelo Salese] + + +WIP: + +- 0.276: Changed description to 'Treasure Island (Data East)'. + +- 0.221: Added dipswitches 'Leave Off', 'Cabinet' and 4x 'Unused'. + +- 10th April 2010: Smitdogg - TeamEurope dumped the PROMs for Treasure Island. + +- 0.128u5: Angelo Salese added 'Treasure Island' (Data East Corporation 1981). Doesn't work because of an unhandled encryption scheme in it. + +- 25th November 2008: Angelo Salese - Tomasz Slanina recently dumped a PCB version of Treasure Island (running on the Burger Time HW), it boots fine but there are encryption issues so it isn't working... Then I've looked at a Pro Tennis romset, which runs too on the Burger Time HW (rom-swap of Disco No. 1). It's a pity it's not an original PCB but a bootleg that is really likely to be a lot similar to the original one. + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 74 kb / 20 files / 29.0 zip + +$end + + + +$info=tisub +$mame +0.136u3 [TeamEurope, Dumping Union, Angelo Salese, David Haywood, Roberto Fresca] + + +TEST MODE + +- To enter test mode, keep STATS/TEST (key 9) pressed during boot. HOLD3 (key C) to increase the tune/sound number, START (key 2) to decrease it. + +- To enter the bookkeeping mode press STATS/TEST (key 9). Press START/TAKE (key 2) to exit. + + +WIP: + +- 0.270: Looks like clone New HUNTer (bootleg, set 3) uses a plain Z80 [AJR]. + +- 0.265: Gave clone New HUNTer (bootleg, set 3) its own memory map, makes it boot. Still not working [Osso]. + +- 0.261: Taksangs added clone New HUNTer (bootleg, set 3). Note: Direct recording from PCB for reference: https://youtu.be/0cFNFCqEEQo. Added more memory to map to the New HUNTer clones [AJR]. Dumped missing proms for New HUNTer and clone New HUNTer (bootleg, set 2). Dumped GALs for New HUNTer (bootleg, set 2) [Taksangs]. Added some notes about the different New HUNTer sets [ClawGrip]. Demoted New HUNTer and clone New HUNTer (bootleg, set 1) to machine imperfect graphics and not working. These sets need video hardware corrections and work on inputs and lamps [Roberto Fresca]. + +- 0.260: Taksangs added clones 'New HUNTer', 'New HUNTer (bootleg, set 1)' and 'New HUNTer (bootleg, set 2)'. Note: New HUNTer's MCU had its surface scratched out, but almost sure it's an HD647180X0CP8L. Added xors and bitswaps for the newly dumped newhunterc set. It still needs work on the driver side [Osso]. + +- 0.245: Ioannis Bampoulas added clone Treasure Island (American Alpha, v3.0N). + +- 0.225: Vas Crabb fixed artwork labeld for Treasure Island buttons. + +- 0.137u3: Roberto Fresca, TeamEurope and 9ofzeven added clone Treasure Island (Subsino, set 2). David Haywood hooked up correct proms, correct gfx rom order and added bank select/enabled for the reels in Treasure Island (Subsino). Changed parent description to 'Treasure Island (Subsino, set 1)'. + +- 0.136u3: Added 'Treasure Island (Subsino)' (Subsino 1991). Improvements to Treasure Island [Roberto Fresca]: Added proper inputs. Added coin/keyin/keyout/payout counters. Limited the bet and coin pulses to avoid repeats and coin jams. Added complete coinage and keyin dipswitches. Added main game and double-up rates dipswitches. Added minimum bet dipswitches. Added maximum bet dipswitches. Added main game and double-up limit dipswitches. Added payout mode and auto take dipswitches. Added DIP locations as seen in the settings mode. Added demo sounds dipswitch. Created proper button-lamps layout. Added technical notes. Some clean-ups. David Haywood implemented reels in Treasure Island (Subsino), same as Goldstar driver. Angelo Salese fixed bonus game gfxs in Treasure Island (Subsino). + +- 7th February 2010: Roberto Fresca - I started to write a driver for Sigma B52 system. This platform is a complex gaming system based on 2x M6809 CPU's, 1x YM3812 sound device, and a very complex video controller (H63484 ACRTC). Thanks to Tomasz Slanina that kindly joined efforts hooking the ACRTC stuff, and Fabio Priuli converting this controller to a device. The ACRTC implementation is a bit hacky due to its preliminary emulation state. Here are some snaps from a new game dumped by TeamEurope: Treasure Island from Subsino. We're working with Angelo Salese and David Haywood to get it working. Colors are wrong due to undumped bipolar PROMs. + + +Recommended Games (Gambling) + + +Romset: 384.8 kb / 10 files / 88.8 zip + +$end + + + +$info=titan +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Titan (set 1)' and clone (alternate set) to 'Titan (set 2)'. + +- 0.141u1: Miodrag Milanovic added Titan (Taito 1982) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.09 zip + +$end + + + +$info=titanic +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Titanic (coin dropper, CPU 1.01, display A1.01)'. + +- 0.141u1: Miodrag Milanovic added 'Titanic (Coin dropper)' (Sega 1998). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 1.69 MB / 6 files / 868.2 zip + +$end + + + +$info=titlef +$mame +0.87u2 [David Haywood] + +0.74u2 [?] + +0.67 [Testdriver] + + +WIP: + +- 0.270: Changed Z80 CPU2 clock speed to 8MHz and YM3438 to 8MHz. + +- 0.221: Pinpoint transparency pen, more accurate guess wrt Title Fight [Angelo Salese]. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Sega Title Fight on System 32 Multi. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.153: ShouTime and The Dumping Union added clone Title Fight (Japan). + +- 0.88u5: Added clone Title Fight (US). Removed clone Title Fight (US, bad dump?). + +- 8th November 2004: Guru - Title Fight (US version, Sega 1992) arrived. Thanks to RB! + +- 0.87u2: David Haywood added Title Fight (World). Added 'Monitors' dipswitch. Changed 'Title Fight' to clone 'Title Fight (US, bad dump?)'. Renamed (titlef) to (titlefu). + +- 2nd October 2004: Guru - Got a local loan of a Sega Title Fight PCB, World Version. You can see some pics of it emulated on Haze's WIP Page. It turns out the existing US dump is bad. Ughh! + +- 0.74u2: Added 'Title Fight' (Sega 1992). + +- 0.67: Added (Testdriver) Title Fight. Doesn't boot (needs v70 or something else?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 22.6 MB / 14 files / 4.95 zip + +$end + + + +$info=tjsb +$mame +0.113u3 [XingXing] + + +< China > + + +TEST MODE: + +- Press service + stats during test mode for sound test. + + +WIP: + +- 0.271: Fixed DIP switches and cleaned up inputs for Tian Jiang Shen Bing [Vas Crabb]. + +- 0.245: Added IGS025 string protection. Moved protection data to external file. Added tjsb_string.key rom [Luca Elia]. Changed description to 'Tian Jiang Shen Bing (China, V137C)'. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (16MHz). + +- 25th September 2011: Luca Elia - I've then managed to decrypt and de-protect a Mahjong game on IGS017 hardware, Mahjong Tian Jiang Shen Bing. + +- 0.143u4: Guru, bnathan, dyq and Luca Elia fixed 'Mahjong Tian Jiang Shen Bing' - Game now playable. Guru added correct 4MB sprite rom. Luca Elia decrypted sprites and palette, added inputs and sidestepped protection. Added dipswitches 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Pay Out Type', 'Min Bet', 'Bonus Round', 'Number Type', 'Bonus Round Protection Check' and 3x 'Unknown'. Changed description to 'Mahjong Tian Jiang Shen Bing (V137C)'. + +- 0.124u4: Luca Elia improved 'Mahjong Tian Jiang Shen Bing': It boots now and has partially decrypted graphics. Changed Z180 CPU1 clock speed to 8MHz. Changed visible area to 512x240. Added Player 1-2, 8-way Joystick, 5x buttons and 3x coin slots. Added missing dipswitches. + +- 0.119u3: Pierpaolo Prazzoli fixed Mahjong Tian Jiang Shen Bing - Game now playable. Changed region gfx1 to gfx2. + +- 0.113u3: XingXing added 'Mahjong Tian Jiang Shen Bing' (IGS 1997). + + +Recommended Games (Mahjong) + + +Romset: 5.25 MB / 5 files / 1.93 zip + +$end + + + +$info=tjumpman +$mame +0.137u1 [Tormod, R. Howard, K. Svensson, D. Beneke, Smitdogg, Luca Elia, The Dumping Union] + + +< Japan > + + +SETUP: + +- You will need to press RESET twice at the 'DIP SW READ ERROR' and 'BACKUP MEMORY ERROR' screen before you are allowed to play. + + +WIP: + +- 0.140u2: Added missing PLDs roms (n44u1g.u1 and n44u3b.u3). + +- 0.137u1: Added 'Tobikose! Jumpman' (Namco 1999). + +- 20th March 2010: Luca Elia - Thanks to The Dumping Union we have a medal game (gambling) by Namco. It's Tobikose! Jumpman (1999). As you can see the game involves timing your jump to leapfrog increasingly difficult obstacles. It runs on Cave hardware. + +- 15th March 2010: Smitdogg - The new box from Japan arrived today! Two of the games are Japanese "medal games" and are as far as I know the first ones to ever be dumped. The first one is Tobikose! Jumpman by Namco, 1999. The second one is Crusher Makochan by Takumi, 1999. The games came with full manuals. I'll scan them at some point in the future. Thanks to all the donators! + + +Recommended Games (Medal) + +Recommended Games (Quiz (Asian)) + + +Romset: 2.25 MB / 8 files / 447.7 zip + +$end + + + +$info=tkdensho +$mame +0.74u2 [?] + +0.66 [Testdriver] + + +WIP: + +- 0.145: Added note about garbage sprites on PCB in clone Toukidenshou - Angel Eyes (VER. 960427) [Stefan Lindberg, hap]. + +- 0.143u4: Changed parent and clone descriptions to 'Toukidenshou - Angel Eyes'. + +- 0.133u1: Renamed (tkdensha) to (tkdenshoa). + +- 30th July 2008: Guru - Angel Eyes chips arrived to be decapped, thanks to Dox. + +- 0.125u4: Nuapete and David Haywood fixed Touki Denshou - Game now playable. Nuapete added simulaton of Tecmo System protection. David Haywood added many improvements to the tecmosys video and sound emulation. Tomasz Slanina added clone 'Touki Denshou -Angel Eyes- (VER. 960427)'. Changed 68000 CPU1 clock speed to 16MHz, OKI6295 to 2MHz and visible area to 320x240. Added 2nd Player and buttons 3 and 4. Changed parent description to 'Touki Denshou -Angel Eyes- (VER. 960614)'. + +- 0.83: Tomasz Slanina patched the interrupt level1 vector in Touki Denshou -Angel Eyes-, added palette (press X in angel eyes to see 'color bar chack' (!)) and hacks to see more gfx (press Z or X). Added preliminary gfx decode, EEPROM r/w, txt layer, hacks to see more gfx (press Z or X), palette and watchdog (?) simulation. The game still don't work due to protection. Changed region gfx1 to gfx2/3 roms, visible area to 336x256 and palettesize to 2049 colors. Added 8-way Joystick with 2x buttons. + +- 0.74u2: Added 'Touki Denshou -Angel Eyes-' (Tecmo 1996). + +- 0.66: Added (Testdriver) Touki Denshou -Angel Eyes-. First version of YMF262 emulator [Jarek Burczynski]. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 39.1 MB / 19 files / 13.1 zip + +$end + + + +$info=tkmmpzdm +$mame +0.68 [Acho A. Tang, R. Belmont] + +0.67 [Testdriver] + + +< Japan > + + +Bugs: + +- [possible] No sound if you credit in on "For use in Japan" screen. Kale (ID 08737) + + +WIP: + +- 0.129u4: Fixed Tokimeki Memorial fails ROM test at 9F/M. + +- 0.98u1: Changed description to 'Tokimeki Memorial Taisen Puzzle-dama (ver JAB)'. + +- 0.97u5: Changed description to 'Tokimeki Memorial Taisen Puzzle-dama (Japan ver JAB)'. + +- 0.68: Acho A. Tang and R. Belmont added 'Tokimeki Memorial Taisen Puzzle-dama (version JAB)' (Konami 1995). + +- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. + +- 0.67: Added (Testdriver) Tokimeki Memorial Taisen Puzzle-dama (version JAB). + + +LEVELS: 9 + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 16.8 MB / 14 files / 6.72 zip + +$end + + + +$info=tkoboxng +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.247: Removed as many modifications from the base VS. machine IO ports as possible for Vs. T.K.O. Boxing [kmg]. + +- 0.137u4: Added dipswitches 'Difficulty' and 'Unused'. + +- 0.137u3: Alex Jackson fixed coin inputs in Vs. T.K.O. Boxing. Removed IMPERFECT_GRAPHICS flag since there's no legitimate reason I can see for it. Also, fixed manufacturer and description to match the title screen. Changed description to 'Vs. T.K.O. Boxing'. + +- 0.60: Removed 3rd button. Added dipswitches 'Coinage' and 'Palette Color'. + +- 0.37b12: Changed description to 'Vs. TKO Boxing'. + +- 0.37b11: Howie Cohen added 'VS TKO Boxing' (Namco LTD. 1987). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 15 + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 128.2 kb / 3 files / 60.3 zip + +$end + + + +$info=tlc34076 +$mame + +DEVICE: + +TI TLC34076 VIP + + +WIP: + +- 0.186: Changed description to 'TI TLC34076 VIP'. + +- 0.147: Added 'TLC34076 VIP' device (video\tlc34076.c). + +$end + + + +$info=tm +$mame +0.111u2 [David Haywood] + + +WIP: + +- 0.140u1: Fixed rom names. + +- 0.136u4: S. Austin, Smitdogg and The Dumping Union added clone Touchmaster (v2.2-01 Standard). + +- 12th February 2010: Smitdogg - Thanks to S. Austin we got Touchmaster Rev.2.2-01. + +- 0.124u4: Mariusz Wojcieszek fixed Touchmaster - Game now playable. Removed button 2 and coin slots 2-4. Changed description to 'Touchmaster (v3.00 Euro)'. + +- 0.121: Improvements to the Touchmaster driver, still labelled not working. You can actually play tm and tm3k, but sometimes you have to reset because they stop registering the touchscreen input. tm4k is protected and hence totally unplayable [Luca Elia]. Changed visible area to 400x256. Added Light gun with 2x buttons and 4x coin slots. Fixed gfx1 rom loading. Removed 'Unknown' dipswitches. + +- 0.111u2: David Haywood added Touchmaster (Midway 1996). + + +LEVELS: 3 (Wordz Second Edition) + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 3.50 MB / 7 files / 1.21 zip + +$end + + + +$info=tm2k +$mame +0.139u3 [Brian Troha, The Dumping Union] + +0.133u1 [Mike Green, Dumping Union] + + +WIP: + +- 0.186: Brian Troha and The Dumping Union added clone Touchmaster 2000 (v4.XX3 Spanish Evaluation). + +- 0.139u3: Brian Troha and The Dumping Union added Touchmaster 2000 Plus (v4.63 Standard). Renamed (tm2ka) to (tm2kb) and (tm2k) to (tm2ka). + +- 10th September 2010: Smitdogg - Brian Troha dumped TM 2000 Plus v4.63. + +- 0.137u3: Brian Troha and The Dumping Union added clone Touchmaster 2000 (v4.00 Standard). Fixed maincpu roms ($0/1) length to 512MB in (v4.02 Standard). + +- 14th April 2010: Smitdogg - Brian Troha dumped Touchmaster 2000 v.4.0 Standard and redumped v.4.02 Standard to be the correct size. + +- 0.133u1: Mike Green and Dumping Union added 'Touchmaster 2000 (v4.02 Standard)' (Midway 1996). + +- 31st July 2009: Smitdogg - Thanks to Mike Green we got the elusive Touchmaster 2000. + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 5.50 MB / 9 files / 1.86 zip + +$end + + + +$info=tm3k +$mame +0.124u5 [Brian Troha] + +0.111u2 [David Haywood] + + +WIP: + +- 0.186: Brian Troha and The Dumping Union added clones Touchmaster 3000 (v5.02 Spanish) and Touchmaster 3000 (v5.XX Standard AMOA Evaluation). Note: Even though the PCB the Touchmaster 3000 eval roms came had the original v1.0 sound rom, the game clearly should have the 3K sound rom based on missing sounds in the newly added Kick Champion game [Brian Troha]. + +- 4th May 2017: Smitdogg - Brian Troha dumped 3 new Touchmaster sets, 2 of which were never sold (5.xx Standard Amoa 10-21-97, 4.xx3 Spanish 6-26-97, 5.02 Spanish 11-25-97). + +- 0.124u5: Brian Troha added Touchmaster 3000 (v5.02 Standard). Renamed (tm3k) to (tm3ka). + +- 0.124u4: Mariusz Wojcieszek fixed Touchmaster 3000 - Game now playable. Removed button 2 and coin slots 2-4. Changed description to 'Touchmaster 3000 (v5.01 Standard)'. + +- 0.121: Improvements to the Touchmaster driver, still labelled not working. You can actually play tm and tm3k, but sometimes you have to reset because they stop registering the touchscreen input. tm4k is protected and hence totally unplayable [Luca Elia]. Changed OKI6295 clock speed to 2MHz and visible area to 400x256. Added Light gun with 2x buttons and 4x coin slots. Fixed gfx1 rom loading. Removed 'Unknown' dipswitches. + +- 0.111u2: David Haywood added 'Touchmaster 3000 (v5.01)' (Midway 1997). + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 9 MB / 9 files / 3.30 zip + +$end + + + +$info=tm4k +$mame +0.136u4 [Jeremymtc, Brian Troha, Smitdogg, The Dumping Union] + +0.111u2 [David Haywood] + + +WIP: + +- 0.204: Porchy, Brian Troha and The Dumping Union added clone Touchmaster 4000 (v6.02 England). + +- 29th October 2018: Smitdogg - Porchy and Brian Troha dumped Touchmaster 4000 England. + +- 0.156: Added missing data DS1204 key to Touchmaster 4000 and clones. + +- 0.152: Brian Troha and The Dumping Union added clones Touchmaster 4000 (v6.01 Minnesota) and (v6.03 New Jersey). + +- 0.146u2: Mr. CAST, Smitdogg and The Dumping Union added clone Touchmaster 4000 (v6.02 California). + +- 29th June 2012: Smitdogg - Just a minor update, we got another California version of Touchmaster 4000 v6.02 California. Aside from that I have a couple of games shipping soon from Japan and we have been redumping a boatload of Sega discs. + +- 0.139u3: Brian Troha and The Dumping Union added clone Touchmaster 4000 (v6.01 Standard). + +- 10th September 2010: Smitdogg - Brian Troha dumped TM 4000 v6.01. + +- 0.136u4: Jeremymtc, Brian Troha, Smitdogg and The Dumping Union added Touchmaster 4000 (v6.03 Standard). Renamed (tm4k) to (tm4ka). + +- 12th February 2010: Smitdogg - Thanks to jeremymtc we got Touchmaster 4000 Rev.6.02. Edit: This was supposed to be version 6.03 and the wrong box was shipped. Should be correct in a couple of weeks. Thanks to S. Austin we got Touchmaster Rev.2.2-01. + +- 0.124u4: Mariusz Wojcieszek fixed Touchmaster 4000 - Game now playable. Removed button 2 and coin slots 2-4. Changed description to 'Touchmaster 4000 (v6.02 Standard)'. + +- 18th April 2008: Mariusz Wojcieszek - I've added proper touch screen controller emulation to Touch Master games (driver prepared by Luca Elia), so that Touch Master 4000, Touch Master 5000 and Touch Master 7000 are playable (Touch Master and Touch Master 3000 are playable too). + +- 0.121: Improvements to the Touchmaster driver, still labelled not working. You can actually play tm and tm3k, but sometimes you have to reset because they stop registering the touchscreen input. tm4k is protected and hence totally unplayable [Luca Elia]. Changed OKI6295 clock speed to 2MHz and visible area to 400x256. Added Light gun with 2x buttons and 4x coin slots. Fixed gfx1 rom loading. Removed 'Unknown' dipswitches. + +- 0.111u2: David Haywood added 'Touchmaster 4000 (v6.02)' (Midway 1998). + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 9 MB / 10 files / 3.53 zip + +$end + + + +$info=tm5k +$mame +0.124u2 [Brian Troha] + + +WIP: + +- 0.221: Muddymusic, Porchy and The Dumping Union added clone Touchmaster 5000 (v7.11 U.K.). + +- 0.156: Added missing data DS1204 key to Touchmaster 5000 and clones. + +- 0.152: Brian Troha and The Dumping added clone Touchmaster 5000 (v7.10 Minnesota). + +- 0.133u1: Brian Troha and Dumping Union added clone Touchmaster 5000 (v7.01 Standard). + +- 31st July 2009: Smitdogg - Thanks to Brian Troha we got Touchmaster 5000 v7.01. + +- 0.131u4: Tormod, Smitdogg and Dumping Union added clone Touchmaster 5000 (v7.10 California). + +- 2nd June 2009: Smitdogg - Thanks to Tormod we got Touchmaster 5000 (California). + +- 0.124u4: Mariusz Wojcieszek fixed Touchmaster 5000 - Game now playable. Removed button 2 and coin slots 2-4. Changed description to 'Touchmaster 5000 (v7.10 Standard)'. + +- 18th April 2008: Mariusz Wojcieszek - I've added proper touch screen controller emulation to Touch Master games (driver prepared by Luca Elia), so that Touch Master 4000, Touch Master 5000 and Touch Master 7000 are playable (Touch Master and Touch Master 3000 are playable too). + +- 0.124u2: Brian Troha added 'Touchmaster 5000 (v7.10)' (Midway 1998). + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 9 MB / 10 files / 3.92 zip + +$end + + + +$info=tm7k +$mame +0.125 [Brian Troha] + +0.124u2 [Brian Troha] + + +WIP: + +- 0.210: Alex Meijer and The Dumping Union added clone Touchmaster 7000 (v8.04 Germany). + +- 7th May 2019: Smitdogg - Alex Meijer dumped Touchmaster 7000 German 8.04 Bally Wulfe licensee. + +- 0.186: Changed description of clone (v8.1X Evaluation) to 'Touchmaster 7000 (v8.1X ASI Standard Evaluation)'. + +- 0.156: Added missing data DS1204 key to Touchmaster 7000 and clones. The Touchmaster 7000 Eval was a chip swap for Touchmaster 5000 for operators to evaluate the next version so it uses the TM5000 security key [Brian Troha]. + +- 0.152: Brian Troha and The Dumping added clones Touchmaster 7000 (v8.00 Minnesota), (v8.04 Minnesota) and (v8.05 New Jersey). + +- 0.131u4: incog, Smitdogg and Dumping Untion added clone Touchmaster 7000 (v8.1X Evaluation). + +- 2nd June 2009: Smitdogg - Thanks to incog we got Touchmaster 7000 (Freeplay). It's an "Evaluation" software version that was apparently given to operators to test out before buying. + +- 0.125: Brian Troha added Touchmaster 7000 (v8.04 Standard). Renamed (tm7k) to (tm7ka). + +- 0.124u4: Mariusz Wojcieszek fixed Touchmaster 7000 - Game now playable. Removed button 2 and coin slots 2-4. Changed description to 'Touchmaster 7000 (v8.00 Standard)'. + +- 18th April 2008: Mariusz Wojcieszek - I've added proper touch screen controller emulation to Touch Master games (driver prepared by Luca Elia), so that Touch Master 4000, Touch Master 5000 and Touch Master 7000 are playable (Touch Master and Touch Master 3000 are playable too). + +- 0.124u2: Brian Troha added 'Touchmaster 7000 (v8.00)' (Midway 1999). + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 9 MB / 10 files / 4.24 zip + +$end + + + +$info=tm8k +$mame +0.125u9 [Brian Troha] + + +Bugs: + +- MAME not recognising touch/mouseclick from NextWindow Touchscreen. WindDrake (ID 05212) + + +WIP: + +- 0.156: Added missing data DS1204 key to Touchmaster 8000 and clones. + +- 0.137u2: Bill D. and The Dumping Union added clone Touchmaster 8000 (v9.02 Standard). + +- 30th March 2010: Smitdogg - Bill D. dumped Touchmaster 8000 (v9.02 Standard). Bill said the paperwork stated the only thing updated from this 9.02 to the 9.04 version was the "Power Cell" game updated to "improve the performance". He found a manual for the 8000 though that will eventually be scanned. + +- 0.125u9: Brian Troha added 'Touchmaster 8000 (v9.04 Standard)' (Midway 2000). + + +Recommended Games: + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + + +Recommended Games (Multiplay) + + +Romset: 9 MB / 10 files / 4.26 zip + +$end + + + +$info=tmac_a24 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Time Machine (1.8, Germany). + +- 0.141u1: Miodrag Milanovic added 'Time Machine (2.4)' (Data East 1988) and clone (1.8). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 208 kb / 5 files / 155.0 zip + +$end + + + +$info=tmachzac +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Osso added clone Time Machine (Zaccaria, Italian speech). + +- 0.153: Changed description of clones (Zaccaria French speech) to 'Time Machine (Zaccaria, French speech)' and (Zaccaria German speech) to 'Time Machine (Zaccaria, German speech)'. + +- 0.141u1: Miodrag Milanovic added 'Time Machine (Zaccaria)' (Zaccaria 1983) and clones (Zaccaria French speech) and (Zaccaria German speech). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 36 kb / 5 files / 26.5 zip + +$end + + + +$info=tmacltd4 +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.217: PinMAME sync. Added tm4-l.bin rom [Osso]. + +- 0.184: Osso added 'Time Machine (LTD, 4 players)' (LTD 1981) and clone Time Machine (LTD, 2 players). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 2 files / 5.21 zip + +$end + + + +$info=tmap038 +$mame + +DEVICE: + +038 Tilemap generator + + +WIP: + +- 0.215: Added '038 Tilemap generator' device (video\tmap038.cpp). + +$end + + + +$info=tmc0281 +$mame + +DEVICE: + +TMC0281 + + +WIP: + +- 0.184: Added 'TMC0281' device (sound\tms5110.cpp). + +$end + + + +$info=tmc0281d +$mame + +DEVICE: + +TMC0281D + + +WIP: + +- 0.184: Added 'TMC0281D' device (sound\tms5110.cpp). + +$end + + + +$info=tmek +$mame +0.74u2 [Aaron Giles] + +0.37b15 [Testdriver] + + +TODO: + +* Full Protection + + +Bugs: + +- Clone tmek20: Sound board tests bad and locks up shortly after. Hydreigon (ID 09248) + +- TMEK 2.0 hangs on title screen. 80sRay (ID 08741) + + +WIP: + +- 0.254: Angelo Salese added m_cage->reset_w for clone T-MEK (v2.0, prototype), otherwise game will cause a Cage CPU crash. + +- 0.243: Added partially support of variable sound output channels (audio\cage.cpp) [cam900]. Added 'Atari CAGE' sound. + +- 0.197: Added ADC0809 A/D Converter to T-MEK [AJR]. + +- 0.142: Added cageboot rom (512k) from clone T-MEK (v4.4) to clone T-MEK (v2.0, prototype). + +- 0.130u4: Lars Bull added missing sound ROM (cageboot) for clone T-MEK (v4.4). + +- 0.129u6: Lars Bull added clones T-MEK (v4.4), (v4.5) and (v5.1, prototype). Changed parent description to 'T-MEK (v5.1, The Warlords)' and clone (prototype) to 'T-MEK (v2.0, prototype)'. Renamed (tmekprot) to (tmek20). + +- 0.77: Aaron Giles added support for the MO command register (MO checksums now work). Hooked up CAGE audio. Added missing SHA1 values. Documented the overly complicated color MUXing. Added MO/playfield priorities. Added TMS32031 (33868800 Hz) CPU2, user2 roms ($400002/3, 600002/3) and Custom stereo sound. Changed 8-way Joystick to Stick - status good now! + +- 11th November 2003: Aaron Giles sent in an update to the Atari GT driver with fixed graphics in the T-Mek prototype version, though sound doesn't work in it. Aaron Giles (WIP) - I was able to get going was some progress on T-Mek. It turns out that the prototype version we've had sitting there for a long time actually has no protection. What it really needed was a fix for the video side of things, and I think I've managed to get that right. Unfortunately, the sound ROMs for the prototype version are not correct, so although sounds play, they are not the right sounds. In addition, I was able to get the "official" version of the game closer to working, though some of the graphics are incorrect due to unemulated protection. The final upshot of all this is that you will have two options: You can either play the prototype version, which has correct graphics and gameplay, but plays the wrong sound effects. Or you can play the official version, which has bad graphics, but seems to play okay and has the correct sound effects. Neither is perfect, but it's the closest yet to T-Mek emulation, so it will have to do for now! + +- 0.74u2: Aaron Giles added T-MEK (Atari Games 1994) and clone (prototype). + +- 0.37b15: Aaron Giles added (Testdrivers) T-MEK and clone (prototype). + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 28.1 MB / 38 files / 18.4 zip + +$end + + + +$info=tmfnt_l5 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Time Fantasy (L-5)' (Williams 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.67 zip + +$end + + + +$info=tmmjprd +$mame +0.77u2 [?] + + +< Japan > + + +Bugs: + +- tmmjprd, tmpdoki: Various display problems. nightsoil (ID 03302) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M68EC020, GFXDECODE, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Clean-up driver [Osso]. Make the dead code actually compilable, if not runnable [AJR]. + +- 0.199: Prevent ambiguity between clock and streaming enable (machine\eepromser.cpp) [Vas Crabb]. + +- 0.159: Osso added save state support to Tokimeki Mahjong Paradise, removed unneeded prefixes. + +- 0.145u7: hap added sound to Tokimeki Mahjong Paradise. Added I5000 (40MHz) sound. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Tokimeki Mahjong Paradise. + +- 0.133: Aaron Giles fixed [debug] crash after OK in Tokimeki Mahjong Paradise and clone. + +- 0.132u5: Angelo Salese fixed screen masking and left screen call drawing in 'Tokimeki Mahjong Paradise'. + +- 0.132u4: Angelo Salese and David Haywood fixed 'Tokimeki Mahjong Paradise' - Game now playable. Angelo Salese added inputs and fade in/fade out effects. David Haywood splitted tmmjprd / tmpdoki from Rabbit driver as it uses the graphic chip in a very different way, and having them together was making it more difficult to make progress on. Changed them to use custom rendering code instead of tilemaps, as they can address tile data at a sub-tile level, this fixes the girls in the intro. Added some notes about a hang, and possible reason. Marked the graphic roms of clone 'Tokimeki Mahjong Paradise - Doki Doki Hen' as BAD as it appears to be using tiles which are not present in the 'Tokimeki Mahjong Paradise - Dear My Love' roms for the title screen. Added dual screen (2x 320x224, 60Hz). Removed buttons and dipswitches (8x 'Unknown'). + +- 4th July 2009: David Haywood - I decided to take a look at an older driver that had been bugging me for as long as I can remember. Originally written to run the game 'Rabbit', I thought that 'Tokimeki Mahjong Paradise - Dear My Love' would be fairly simple to get working as it shared the same video chip. Looking over it now, it appears to use things in a _very_ different way to Rabbit, as a matter of fact, the most startling difference appears to be that it's driving 2 monitors instead of 1. It also addresses the tiles in a very strange way, unlike most 'tile based' hardware you can't actually pre-decode all the tiles and expect it to work easily because it can specify the start of the tile data at an arbitrary offset, rather than multiples of 16x16 tiles (which MAME expects). It's still not playable, but those little fixes should go a long way towards understanding this one better. + +- 0.129u6: Uki added clone Tokimeki Mahjong Paradise - Doki Doki Hen. + +- 0.87u1: Pierpaolo Prazzoli fixed some gfx in Tokimeki. Removed 2nd coin slot. + +- 0.86u5: Deadscreem improved inputs in Tokimeki. Added 2nd coin slot and 'Service Mode' dipswitch. Removed 4x 'Unknown' dipswitches. + +- 0.86u4: R. Belmont hooked up EEPROM. David Haywood improved Tokimeki Mahjong Paradise. + +- 0.84u5: Changed 68020 CPU1 to 68EC020 and fixed user1/2 rom loading. + +- 0.77u2: Added 'Tokimeki Mahjong Paradise - Dear My Love' (Media / Sonnet 1997). Hardware look tricky, blitter based gfx/sound chip. + + +Recommended Games (Mahjong) + + +Romset: 70 MB / 21 files / 24.6 zip + +$end + + + +$info=tmnt +$mame +0.37b15 [Alex Simmons] + +0.33b1 [Alex Pasadyn] + + +Artwork available + + +WIP: + +- 0.257: AJR added MC68705R3 (4MHz) CPU3 and MSM5205 sound to clone Teenage Mutant Ninja Turtles (bootleg, US 4 Players, version H). + +- 0.242: Guru added hardware info for Teenage Mutant Ninja Turtles. + +- 0.241: Jorge Silva added clone Teenage Mutant Ninja Turtles (bootleg, US 4 Players, version H). Note: Bootleg board with Konami customs. Only the K007232 is substituted by an Oki M5205. There's also an MC68705R3P lodged between the title song ROMs and the Oki ROMs. Function unknown (possibly driving the Oki?). + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes Teenage Mutant Ninja Turtles sound is slow if comparing with arcade [Aaron Giles]. + +- 0.231: Created shared helpers for FP encode/decode/roundtrip and use them throughout. Also update TMNT to use the FP decoder [Aaron Giles]. + +- 0.219: coolmod and The Dumping Union added clone Teenage Mutant Ninja Turtles (US 4 Players, version N). Renamed (tmntub) to (tmntuc) and (tmntua) to (tmntub). + +- 0.180: System11 changed visible screen back to 320x224 as per MT04790 discussion. Note: The 8 pixels on the left are being drawn in the overscan area, some monitors are correctly not drawing them, others do. It's clear the intent is for the player not to see them, but the fact remains they're there, on bad monitors. This as an aside is probably the reason for the infamous and much complained about 'shadow' problem on real hardware - the shadows match up with whatever is being drawn into the overscan area, stretched as a faint shadow across the whole screen. + +- 0.179: Abelardo Vidal and The Dumping Union added clone Teenage Mutant Ninja Turtles (Asia 4 Players, version ?). + +- 0.177: The Iron Goat added clone Teenage Mutant Ninja Turtles (US 4 Players, version H). Changed parent description to 'Teenage Mutant Ninja Turtles (World 4 Players, version X)' and clones (UK 2 Players, set 1) to 'Teenage Mutant Hero Turtles (UK 2 Players, version U)', (UK 2 Players, set 2) to 'Teenage Mutant Hero Turtles (UK 2 Players, version ?)', (UK 4 Players, set 1) to 'Teenage Mutant Hero Turtles (UK 4 Players, version F)', (UK 4 Players, set 2) to 'Teenage Mutant Hero Turtles (UK 4 Players, version S)', (UK 4 Players, set 3) to 'Teenage Mutant Hero Turtles (UK 4 Players, version ?)', (Japan 2 Players) to 'Teenage Mutant Ninja Turtles (Japan 2 Players, version 1)', (Japan 4 Players) to 'Teenage Mutant Ninja Turtles (Japan 4 Players, version 2)', (Oceania 2 Players) to 'Teenage Mutant Ninja Turtles (Oceania 2 Players, version ?)', (US 4 Players, set 1) to 'Teenage Mutant Ninja Turtles (US 4 Players, version R)' and (US 4 Players, set 2) to 'Teenage Mutant Ninja Turtles (US 4 Players, version J)'. + +- 0.175: Correct visible screen area to 312x224 as per real hardware [System11]. + +- 0.156: Caius added clone Teenage Mutant Hero Turtles (UK 4 Players, set 3). Dumped the missing 4th program rom found on another board with the same version. + +- 0.143u8: Kanikani fixed visible area to 320x224 in Teenage Mutant Ninja Turtles (garbage on each side is correct (verified on PCB)), fixed DIPSW and added DIP location. + +- 0.137u3: Porchy added clone Teenage Mutant Hero Turtles (UK 4 Players, set 2). Changed description of clone (UK 4 Players) to 'Teenage Mutant Hero Turtles (UK 4 Players, set 1)'. + +- 9th July 2008: Mr. Do - The marquee and CP instruction card for TMNT are thanks to the BYOAC/CAG artwork. + +- 0.122u5: Zsolt Vasvari cleaned the tmnt driver, this fixes "Fire!" voice playing. + +- 0.108: Patrik Styrnell added clone Teenage Mutant Hero Turtles (UK 2 Players, set 2). Changed description of clone (UK 2 Players) to 'Teenage Mutant Hero Turtles (UK 2 Players, set 1)'. + +- 0.104u8: Pierpaolo Prazzoli fixed the bottom cloud in the opening sequence. + +- 0.103u3: Fixed rom names. + +- 0.93: Removed Custom sound. + +- 0.79u3: Added clone Teenage Mutant Ninja Turtles (US 4 Players, set 2). Changed description of clone (US 4 Players) to 'Teenage Mutant Ninja Turtles (US 4 Players, set 1)'. + +- 0.77: TMNT fixes [Curt Coder]. + +- 0.66: Acho A. Tang fixed TMNT playing wrong samples. + +- 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.). + +- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. + +- 18th July 2002: Jarek Burczynski updated the YM2151 sound core, fixing a bug that caused corrupt sound when hitting the robot at the end of the first level in TMNT. + +- 0.59: Rewritten the UPD7759 emulator (used by TMNT etc) [Olivier Galibert]. + +- 0.53: Changed visible area to 304x224. + +- 0.37b15: Added clone 'Teenage Mutant Ninja Turtles (Japan 4 Players)'. Changed clone (Japan 4 Players) to parent 'Teenage Mutant Ninja Turtles (World 4 Players)'. Renamed (tmnt) to (tmntu) and (tmntj) to (tmnt). + +- 0.37b14: Changed description of (4 Players US) to 'Teenage Mutant Ninja Turtles (US 4 Players)' and clones (4 Players UK) to 'Teenage Mutant Hero Turtles (UK 4 Players)', (4 Players Japan) to 'Teenage Mutant Ninja Turtles (Japan 4 Players)', (2 Players UK) to 'Teenage Mutant Hero Turtles (UK 2 Players)', (2 Players Japan) to 'Teenage Mutant Ninja Turtles (Japan 2 Players)' and (2 Players Oceania) to 'Teenage Mutant Ninja Turtles (Oceania 2 Players)'. + +- 31st July 2000: Guru - Dumped TMNT (alt, 2 player Oceania version). + +- 0.37b5: Added clone Teenage Mutant Ninja Turtles (2 Players Oceania). + +- 0.36b7: Added Custom sound. + +- 0.36b2: Added clone Teenage Mutant Hero Turtles (4 Players UK). Fixed visible area to 288x224 and added PROMs ($0, 100 - sprite address decoder and priority encoder). Changed parent and clone descriptions to 'Teenage Mutant Ninja Turtles'. + +- 0.35b5: Changed description to 'TMNT (4 Players US)' and clones (2 Players Japanese) to 'TMNT (2 Players Japan)' and (4 Players Japanese) to 'TMNT (4 Players Japan)'. + +- 0.35b2: Nicola Salmoria fixed sprites disappearing abruptly in TMNT end of game credits. Howie Cohen added speech to TMNT (uPD7759). Sound should now be 100% complete. NEC uPD7759 emulation. This is used by TMNT, System 16, and others [Juergen Buchmueller, Mike Balfour, Howie Cohen]. + +- 0.35b1: Howie Cohen added Konami 007232 sound to TMNT, the 007232 emulator is from Hiromitsu Shioya. Another sound chip is still missing to get 100% sound. + +- 0.34RC2: David W. added high score saving to TMNT. + +- 0.34b8: Added new 128k samples roms. + +- 0.33b7: dayvee@rocketmail.com added title music to TMNT. TMNT use the dynamic palette system [Aaron Giles]. Changed description of clone (2 Player USA) to 'TMHT (2 Players UK)'. Renamed (tmnt2p) to (tmht2p). + +- 0.33b6: Alex Simmons added clones TMNT (2 Player USA), (2 Player Japanese) and (4 Player Japanese). Changed parent description to 'TMNT (4 Player USA)'. + +- 0.33b1: Alex Pasadyn added 'TMNT' (Konami 1989). + +- 3rd June 1998: Malcor dumped Teenage Mutant Ninja Turtles (Japan 2 Players) by KONAMI (1990). + + +LEVELS: 6 (game ends only when finished with a credit, otherwise it restarts) + + +Movie: Teenage Mutant Ninja Turtles + +Genre: Comedy + +Year: USA 1990 + +Director: Steve Barron + +Studio: 20th Century-Fox + +Cast: Judith Hoag, Elias Koteas, Joch Pals, Michelan Sisti, Leif Tilden, David Forman + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Teenage Mutant Ninja Turtles (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.16 MB / 16 files / 1.67 zip + +$end + + + +$info=tmnt_104 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.254: Matt's Basement Arcade added clone Teenage Mutant Ninja Turtles (A 0.7 VUK prototype). + +- 0.238: inkochnito added clone Teenage Mutant Ninja Turtles (1.01). + +- 0.227: Changed description to 'Teenage Mutant Ninja Turtles (USA 1.04, display A1.04)' and clone (1.04) Germany to 'Teenage Mutant Ninja Turtles (Germany 1.04, display A1.04)'. + +- 0.186: Osso added clone 'Teenage Mutant Ninja Turtles (1.04) Germany'. + +- 0.141u1: Miodrag Milanovic added 'Teenage Mutant Ninja Turtles (1.04)' (Data East 1991) and clone (1.03). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Teenage Mutant Ninja Turtles (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 400 kb / 6 files / 290.5 zip + +$end + + + +$info=tmnt2 +$mame +0.36b2 [Oliver Stabel, Nicola Salmoria] + + +SERVICE MODE: + +- Hit F2 while the game is in attract mode. Go into 'GAME OPTIONS' and changed 'SOUND OUTPUT' from MONAURAL TO STEREO. + + +Bugs: + +- Gap between Splinter's hurry text. Adrian Tepez (ID 09384) + +- Gaps in explosion sprites. samsho2 (ID 06017) + + +WIP: + +- 0.286: Changed xlock/ylock check and improved palette dimming, fixes tmnt2 foreground graphics in Sewer Surfin' don't appear [hap]. + +- 0.279: Re-Added support for high priority shadows (emu\drawgfx.h + drawgfxt.ipp). Fixes graphic error with high priority shadows in tmnt2 [hap]. Changed description to 'Teenage Mutant Ninja Turtles: Turtles in Time (4 Players ver UAA)' and clones (2 Players ver EBA) to 'Teenage Mutant Hero Turtles: Turtles in Time (2 Players ver EBA)', (2 Players ver UDA) to 'Teenage Mutant Ninja Turtles: Turtles in Time (2 Players ver UDA)', (4 Players ver ADA) to 'Teenage Mutant Ninja Turtles: Turtles in Time (4 Players ver ADA)', (4 Players ver EAA) to 'Teenage Mutant Hero Turtles: Turtles in Time (4 Players ver EAA)', (4 Players ver OAA) to 'Teenage Mutant Ninja Turtles: Turtles in Time (4 Players ver OAA)' and (4 Players ver UEA) to 'Teenage Mutant Ninja Turtles: Turtles in Time (4 Players ver UEA)'. + +- 0.271: Guru added clone Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver OAA). + +- 0.227: Make tmnt2 ROM access work more like it did before [Vas Crabb]. + +- 0.213: Tafoid fixed input port configuration to allow player start buttons to work for clone Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA). + +- 0.212: Stephan Suys added clone Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA). + +- 0.184: Angelo Salese fixed missing 3Player & 4P inputs in clone (4 Players ver EAA). + +- 0.175: Nomax added clone Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver EAA). + +- 0.153: Ben76 added proper IC locations to TMNT2 sets. + +- 0.122: Aaron Giles removed the GAME_UNEMULATED_PROTECTION flag from all sets. + +- 0.108: Patrik Styrnell added clone 'Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)'. Fixed rom names in parent set. Renamed (tmnt22p) to (tmnt22pu). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like Turtles in Time (Konami 1991). + +- 0.98u2: Changed description to 'Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)' and clones (US 2 Players ver. UDA) to 'Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)' and (Asia 4 Players ver. ADA) to 'Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver ADA)'. + +- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others. + +- 0.72u2: Acho A. Tang fixed load-save states in TMNT2. Changed visible area to 304x224. + +- 0.72u1: Acho A. Tang fixed remaining protection problems in TMNT2. Fixed palette dim control and changed visible area to 288x224. + +- 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2. + +- 0.67: Changed description to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA)' and clones (US 2 Players) to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 2 Players ver. UDA)' and (Asia 4 Players) to 'Teenage Mutant Ninja Turtles - Turtles in Time (Asia 4 Players ver. ADA)'. + +- 0.37b14: Changed Z80 CPU2 clock speed to 8MHz and changed visible area to 304x224. Changed description to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players)' and clones (2 Players US) to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 2 Players)' and (4 Players Asia) to 'Teenage Mutant Ninja Turtles - Turtles in Time (Asia 4 Players)'. + +- 17th March 2001: Uki and Nicola Salmoria added Quiz Gakumon no Susume to the TMNT2 driver. + +- 0.36b4: Replaced sound1 rom ($0) with a new dump. + +- 0.36b3: Changed 68000 CPU1 clock speed to 16MHz and Z80 CPU2 to 7159090. Changed input to 4 players. + +- 22nd August 1999: Nicola fixed TMNT2 sound rom checksum test. + +- 0.36b2: Oliver Stabel and Nicola Salmoria added 'Teenage Mutant Ninja Turtles - Turtles in Time (4 Players US)' (Konami 1991) and clones (2 Players US) and (4 Players Asia). Some gfx problems due to protection. Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode. Make sure to go in the game options and enable stereo sound. + + +LEVELS: 9 + + +Movie: Teenage Mutant Ninja Turtles II + +Genre: Comedy + +Year: USA 1991 + +Director: Michael Pressman + +Studio: 20th Century-Fox + +Cast: Paige Turco, Mark Caso, Michelan Sisti, Leif Tilden, Kenn Troum, David Warner + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Teenage Mutant Ninja Turtles (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 6.56 MB / 13 files / 3.03 zip + +$end + + + +$info=tmntmwb +$mame +0.231 [ShouTime] + + +Bugs: + +- Incorrect attack button inputs. Foxhack (ID 08509) + + +WIP: + +- 0.268: Added dipswitches 'Difficulty', 'Game Time', 'Unlock Bosses' and 'Speed'. + +- 0.249: iq_132 and Tomasz Slanina fixed protection simulation in Teenage Mutant Ninja Turtles - Mutant Warriors (SNES bootleg). Promoted game to working. TODO: Dipswitches. Added 4x 'Unused' dipswitches. + +- 0.248: Identified sblast2ba as actually being Teenage Mutant Ninja Turtles - Mutant Warriors [Dox]. Decrypted it [iq_132]. Still doesn't work, possibly because of additional protection [Osso]. Changed (SNES bootleg, set 2) from a clone of 'Sonic Blast Man II Special Turbo (SNES bootleg)' to parent 'Teenage Mutant Ninja Turtles - Mutant Warriors (SNES bootleg)'. Renamed (sblast2ba) to (tmntmwb). + +- 0.232: Changed description to 'Sonic Blast Man II Special Turbo (SNES bootleg, set 2)'. + +- 0.231: ShouTime added Sonic Blast Man 2 Special Turbo (SNES bootleg, set 2). Redumped u16 ROM. Note: Needs decryption. + + +Recommended Games: + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Teenage Mutant Ninja Turtles (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2 MB / 4 files / 1.74 zip + +$end + + + +$info=tmosh +$mame +0.152 [Guru] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.265: Implemented inputs and printer check. Added GSR sensor input. Added simulated pulse sensor simulation. Added stub printer simulation allowing games to be played. Added configuration option for direct heartbeat pulse input. Added printer simulation. Removed inputs that are not present. These inputs are not physically present and are not displayed in test mode. Added hand crafted EEPROM to allow the game boot. Promoted Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) to working [Windy Fairy]. Added positional and paddle control. Added 'Heartbeat Input', 'Printer Paper Empty' and 'Printer Malfunction' configuration. + +- 0.152: Guru added 'Tokimeki Memorial Oshiete Your Heart (GQ673 JAA)' (Konami 1997). Updated Tokimeki Memorial game names based on translation of CD label [smf]. + + +Recommended Games: + +Tokimeki Memorial Oshiete Your Heart + +Tokimeki Memorial Oshiete Your Heart Seal Version + +Tokimeki Memorial Oshiete Your Heart Seal Version Plus + + +Romset: 128 bytes / 1 files / 207 zip + +CHD: 294.0 MB (Compressed: 136.1) + +$end + + + +$info=tmoshs +$mame +0.112u4 [R. Belmont] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.265: Implemented inputs and printer check. Added GSR sensor input. Added simulated pulse sensor simulation. Added stub printer simulation allowing games to be played. Added configuration option for direct heartbeat pulse input. Added printer simulation. Removed inputs that are not present. These inputs are not physically present and are not displayed in test mode. Promoted Tokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA) to working [Windy Fairy]. Added positional and paddle control. Added 'Heartbeat Input', 'Printer Paper Empty' and 'Printer Malfunction' configuration. + +- 0.152: Redumped CD-ROM [Guru]. Updated Tokimeki Memorial game names based on translation of CD label [smf]. Changed description to 'Tokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA)'. Renamed (tokimosh) to (tmoshs). + +- 30th November 2007: Guru - 'Tokimeki Memorial Oshiete Your Heart' just arrived today from Japan. This is a complete unit... now we can finally see how this thing works. Looks like we were previously missing some parts. There's an extra controller PCB (which controls the sweat sensor and printer) and 4 CDs with this! + +- 0.112u4: R. Belmont added 'Tokimeki Memorial Oshiete Your Heart (GE755 JAA)' (Konami 1997). + +- 17th June 2005: Guru - Tokimeki Your Heart CDROM + cart arrived from Japan. + +- 4th April 2005: Dumping Project - Our Japanese contact bought a Konami System 573 'Tokimeki Memorial Oshiete Your Heart' CD. + + +Recommended Games: + +Tokimeki Memorial Oshiete Your Heart + +Tokimeki Memorial Oshiete Your Heart Seal Version + +Tokimeki Memorial Oshiete Your Heart Seal Version Plus + + +Romset: 128 bytes / 1 files / 211 zip + +CHD: 298.5 MB (Compressed: 137.3) + +$end + + + +$info=tmoshsp +$mame +0.112u4 [R. Belmont] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.265: Implemented inputs and printer check. Added GSR sensor input. Added simulated pulse sensor simulation. Added stub printer simulation allowing games to be played. Added configuration option for direct heartbeat pulse input. Added printer simulation. Removed inputs that are not present. These inputs are not physically present and are not displayed in test mode. Promoted Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB) to working [Windy Fairy]. Added positional and paddle control. Added 'Heartbeat Input', 'Printer Paper Empty' and 'Printer Malfunction' configuration. + +- 0.152: Guru added clone Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA). The CD was damaged, I'm not sure whether it's worth trying to repair it with data from the other CD or change it to a NO DUMP. Redumped CD-ROM [Guru]. Updated Tokimeki Memorial game names based on translation of CD label [smf]. Changed parent description to 'Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB)'. Renamed (tokimosp) to (tmoshsp). + +- 0.112u4: R. Belmont added 'Tokimeki Memorial Oshiete Your Heart Seal version PLUS (GE756 JAB)' (Konami 1997). + + +Recommended Games: + +Tokimeki Memorial Oshiete Your Heart + +Tokimeki Memorial Oshiete Your Heart Seal Version + +Tokimeki Memorial Oshiete Your Heart Seal Version Plus + + +Romset: 128 bytes / 1 files / 212 zip + +CHD: 340.6 MB (Compressed: 150.3) + +$end + + + +$info=tmp68301 +$mame + +DEVICE: + +Toshiba TMP68301 + + +WIP: + +- 0.254: Changed source file to 'cpu\m68000\tmp68301.cpp'. + +- 0.208: Removed 'Motorola MC68301' device. + +- 0.196: Changed description of 'M68301' to 'Motorola MC68301'. + +- 0.186: Changed description to 'Toshiba TMP68301'. + +- 0.149u1: Added 'TMP68301' device (machine\tmp68301.c) and 'M68301' device (cpu\m68000\m68kcpu.c). + +$end + + + +$info=tmp68303 +$mame + +DEVICE: + +Toshiba TMP68303 + + +WIP: + +- 0.261: Added 'Toshiba TMP68303' device (cpu\m68000\tmp68301.cpp). + +$end + + + +$info=tmp87ph40an +$mame + +DEVICE: + +Toshiba TMP87PH40AN + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP87PH40AN'. + +- 0.183: Added 'TMP87PH40AN' device (cpu\tlcs870\tlcs870.cpp). + +$end + + + +$info=tmp90840 +$mame + +DEVICE: + +Toshiba TMP90840 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP90840'. + +- 0.153: Added 'TMP90840' device (cpu\tlcs90\tlcs90.c). + +$end + + + +$info=tmp90841 +$mame + +DEVICE: + +Toshiba TMP90841 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP90841'. + +- 0.153: Added 'TMP90841' device (cpu\tlcs90\tlcs90.c). + +$end + + + +$info=tmp90845 +$mame + +DEVICE: + +Toshiba TMP90845 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP90845'. + +- 0.184: Added 'TMP90845' device (cpu\tlcs90\tlcs90.cpp). + +$end + + + +$info=tmp90ph44 +$mame + +DEVICE: + +Toshiba TMP90PH44 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP90PH44'. + +- 0.185: Added 'TMP90PH44' device (cpu\tlcs90\tlcs90.cpp). + +$end + + + +$info=tmp91640 +$mame + +DEVICE: + +Toshiba TMP91640 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP91640'. + +- 0.153: Added 'TMP91640' device (cpu\tlcs90\tlcs90.c). + +$end + + + +$info=tmp91641 +$mame + +DEVICE: + +Toshiba TMP91641 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMP91641'. + +- 0.184: Added 'TMP91641' device (cpu\tlcs90\tlcs90.cpp). + +$end + + + +$info=tmp95c061 +$mame + +DEVICE: + +Toshiba TMP95C061 + + +WIP: + +- 0.226: Added 'Toshiba TMP95C061' device (cpu\tlcs900\tmp95c061.cpp). + +$end + + + +$info=tmp95c063 +$mame + +DEVICE: + +Toshiba TMP95C063 + + +WIP: + +- 0.222: Removed 'Toshiba TMP95C061' device. Changed source file to 'cpu\tlcs900\tmp95c063.cpp'. + +- 0.196: Changed descriptions to 'Toshiba TMP95C061' and 'Toshiba TMP95C063'. + +- 0.184: Added 'TMP95C061' device (cpu\tlcs900\tlcs900.cpp). + +- 0.150: Added 'TMP95C063' device (cpu\tlcs900\tlcs900.c). + +$end + + + +$info=tmpz84c011 +$mame + +DEVICE: + +Toshiba TMPZ84C011 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMPZ84C011'. + +- 0.154: Added 'TMPZ84C011' device (cpu\z80\tmpz84c011.c). + +$end + + + +$info=tmpz84c015 +$mame + +DEVICE: + +Toshiba TMPZ84C015 + + +WIP: + +- 0.196: Changed description to 'Toshiba TMPZ84C015'. + +- 0.189: Added 'TMPZ84C015' device (cpu\z80\tmpz84c015.cpp). + +$end + + + +$info=tms_29f040 +$mame + +DEVICE: + +Texas Instruments 29F040 Flash + + +WIP: + +- 0.165: Added 'Texas Instruments 29F040 Flash' device (machine\intelfsh.c). + +$end + + + +$info=tms1000 +$mame + +DEVICE: + +Texas Instruments TMS1000 + + +WIP: + +- 0.254: Removed 'Motorola MC141000' and 'Motorola MC141200' device. + +- 0.247: Added 'Texas Instruments TMS1000', 'Motorola MC141000' and 'Motorola MC141200' device (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms1024 +$mame + +DEVICE: + +TMS1024 I/O Expander + + +WIP: + +- 0.184: Added 'TMS1024 I/O Expander' device (machine\tms1024.cpp). + +$end + + + +$info=tms1025 +$mame + +DEVICE: + +TMS1025 I/O Expander + + +WIP: + +- 0.184: Added 'TMS1025 I/O Expander' device (machine\tms1024.cpp). + +$end + + + +$info=tms1040 +$mame + +DEVICE: + +Texas Instruments TMS1040 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1040' (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms1070 +$mame + +DEVICE: + +Texas Instruments TMS1070 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1070' (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms1100 +$mame + +DEVICE: + +Texas Instruments TMS1100 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1100' (cpu\tms1000\tms1100.cpp). + +$end + + + +$info=tms1170 +$mame + +DEVICE: + +Texas Instruments TMS1170 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1170' (cpu\tms1000\tms1100.cpp). + +$end + + + +$info=tms1200 +$mame + +DEVICE: + +Texas Instruments TMS1200 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1200' (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms1270 +$mame + +DEVICE: + +Texas Instruments TMS1270 + + +WIP: + +- 0.254: Added 'Texas Instruments TMS1270' device (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms1300 +$mame + +DEVICE: + +Texas Instruments TMS1300 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1300' (cpu\tms1000\tms1100.cpp). + +$end + + + +$info=tms1370 +$mame + +DEVICE: + +Texas Instruments TMS1370 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1370' (cpu\tms1000\tms1100.cpp). + +$end + + + +$info=tms1700 +$mame + +DEVICE: + +Texas Instruments TMS1700 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1700' (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms1730 +$mame + +DEVICE: + +Texas Instruments TMS1730 + + +WIP: + +- 0.247: Added 'Texas Instruments TMS1730' (cpu\tms1000\tms1000.cpp). + +$end + + + +$info=tms32020 +$mame + +DEVICE: + +Texas Instruments TMS32020 + + +WIP: + +- 0.285: Changed sourcefile to cpu\tms320c2x\tms320c2x.cpp. + +- 0.268: Added 'Texas Instruments TMS32020' device (cpu\tms32025\tms32025.cpp). + +$end + + + +$info=tms320c10 +$mame + +DEVICE: + +Texas Instruments TMS320C10 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C10' and sourcefile to cpu\tms320c1x\tms320c1x.cpp. Renamed (tms32010) to (tms320c10). + +- 0.196: Changed description to 'Texas Instruments TMS32010'. + +- 0.153: Added 'TMS32010' device (cpu\tms32010\tms32010.c). + +$end + + + +$info=tms320c15 +$mame + +DEVICE: + +Texas Instruments TMS320C15 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C15' and sourcefile to cpu\tms320c1x\tms320c1x.cpp. Renamed (tms32015) to (tms320c15). + +- 0.196: Changed description to 'Texas Instruments TMS32015'. + +- 0.153: Added 'TMS32015' device (cpu\tms32010\tms32010.c). + +$end + + + +$info=tms320c16 +$mame + +DEVICE: + +Texas Instruments TMS320C16 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C16' and sourcefile to cpu\tms320c1x\tms320c1x.cpp. Renamed (tms32016) to (tms320c16). + +- 0.196: Changed description to 'Texas Instruments TMS32016'. + +- 0.184: Added 'TMS32016' device (cpu\tms32010\tms32010.cpp). + +$end + + + +$info=tms320c25 +$mame + +DEVICE: + +Texas Instruments TMS320C25 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C25' and sourcefile to cpu\tms320c2x\tms320c2x.cpp. Renamed (tms32025) to (tms320c25). + +- 0.196: Changed description to 'Texas Instruments TMS32025'. + +- 0.153: Added 'TMS32025' device (cpu\tms32025\tms32025.c). + +$end + + + +$info=tms320c26 +$mame + +DEVICE: + +Texas Instruments TMS320C26 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C26' and sourcefile to cpu\tms320c2x\tms320c2x.cpp. Renamed (tms32026) to (tms320c26). + +- 0.196: Changed description to 'Texas Instruments TMS32026'. + +- 0.153: Added 'TMS32026' device (cpu\tms32025\tms32025.c). + +$end + + + +$info=tms320c30 +$mame + +DEVICE: + +Texas Instruments TMS320C30 + + +ROMS: + +c30boot.bin (16k baddump internal_rom) + + +WIP: + +- 0.285: Changed sourcefile to cpu\tms320c3x\tms320c3x.cpp. Renamed (tms32030) to (tms320c30). + +- 0.222: Changed description to 'Texas Instruments TMS320C30'. + +- 0.198: Added 'Texas Instruments TMS32030' device (cpu\tms32031\tms32031.cpp). + +$end + + + +$info=tms320c31 +$mame + +DEVICE: + +Texas Instruments TMS320C31 + + +ROMS: + +c31boot.bin (16k baddump internal_rom) + + +WIP: + +- 0.285: Changed sourcefile to cpu\tms320c3x\tms320c3x.cpp. Renamed (tms32031) to (tms320c31). + +- 0.222: Changed description to 'Texas Instruments TMS320C31'. + +- 0.196: Changed description to 'Texas Instruments TMS32031'. + +- 0.141u2: Added 'TMS32031' device (tms32031\tms32031.c). + +$end + + + +$info=tms320c32 +$mame + +DEVICE: + +Texas Instruments TMS320C32 + + +ROMS: + +c32boot.bin (16k baddump internal_rom) + + +WIP: + +- 0.285: Changed sourcefile to cpu\tms320c3x\tms320c3x.cpp. Renamed (tms32032) to (tms320c32). + +- 0.222: Changed description to 'Texas Instruments TMS320C32'. + +- 0.196: Changed description to 'Texas Instruments TMS32032'. + +- 0.147u4: Added 'TMS32032' device (tms32031\tms32031.c). + +$end + + + +$info=tms320c51 +$mame + +DEVICE: + +Texas Instruments TMS320C51 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C51' and sourcefile to cpu\tms320c5x\tms320c5x.cpp. Renamed (tms32051) to (tms320c51). + +- 0.196: Changed description to 'Texas Instruments TMS32051'. + +- 0.153: Added 'TMS32051' device (cpu\tms32051\tms32051.c). + +$end + + + +$info=tms320c53 +$mame + +DEVICE: + +Texas Instruments TMS320C53 + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C53' and sourcefile to cpu\tms320c5x\tms320c5x.cpp. Renamed (tms32053) to (tms320c53). + +- 0.196: Changed description to 'Texas Instruments TMS32053'. + +- 0.169: Added 'TMS32053' device (cpu\tms32051\tms32051.c). + +$end + + + +$info=tms320c82_mp +$mame + +DEVICE: + +Texas Instruments TMS320C82 MP + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C82 MP' and sourcefile to cpu\tms320c82\tms320c82.cpp. Renamed (tms32082_mp) to (tms320c82_mp). + +- 0.196: Changed description to 'Texas Instruments TMS32082 MP'. + +- 0.149u1: Added 'TMS32082 MP' device (cpu\tms32082\tms32082.c). + +$end + + + +$info=tms320c82_pp +$mame + +DEVICE: + +Texas Instruments TMS320C82 PP + + +WIP: + +- 0.285: Changed description to 'Texas Instruments TMS320C82 PP' and sourcefile to cpu\tms320c82\tms320c82.cpp. Renamed (tms32082_pp) to (tms320c82_pp). + +- 0.196: Changed description to 'Texas Instruments TMS32082 PP'. + +- 0.150: Added 'TMS32082 PP' device (cpu\tms32082\tms32082.c). + +$end + + + +$info=tms320vc33 +$mame + +DEVICE: + +Texas Instruments TMS320VC33 + + +ROMS: + +c31boot.bin (16k baddump internal_rom) + + +WIP: + +- 0.285: Marked TMS320C31 as parent ROM of TMS320VC33 [Vas Crabb]. Changed sourcefile to cpu\tms320c3x\tms320c3x.cpp. Renamed (tms32033) to (tms320vc33). + +- 0.238: Added 'Texas Instruments TMS320VC33' device (cpu\tms32031\tms32031.cpp). + +$end + + + +$info=tms34010 +$mame + +DEVICE: + +Texas Instruments TMS34010 + + +WIP: + +- 0.207: Changed description to 'Texas Instruments TMS34010'. + +- 0.154: Added 'TMS34010' device (cpu\tms34010\tms34010.c). + +$end + + + +$info=tms34020 +$mame + +DEVICE: + +Texas Instruments TMS34020 + + +WIP: + +- 0.207: Changed description to 'Texas Instruments TMS34020'. + +- 0.154: Added 'TMS34020' device (cpu\tms34010\tms34010.c). + +$end + + + +$info=tms34061 +$mame + +DEVICE: + +TI TMS34061 VSC + + +WIP: + +- 0.186: Changed description to 'TI TMS34061 VSC'. + +- 0.149u1: Added 'TMS34061 VSC' device (video\tms34061.c). + +$end + + + +$info=tms3615 +$mame + +DEVICE: + +TMS3615 + + +WIP: + +- 0.147: Added 'TMS3615' device (sound\tms3615.c). + +$end + + + +$info=tms36xx +$mame + +DEVICE: + +TMS36XX + + +WIP: + +- 0.147: Added 'TMS36XX' device (sound\tms36xx.c). + +$end + + + +$info=tms5100 +$mame + +DEVICE: + +TMS5100 + + +WIP: + +- 0.147: Added 'TMS5100' device (sound\tms5110.c). + +$end + + + +$info=tms5100a +$mame + +DEVICE: + +TMS5100A + + +WIP: + +- 0.184: Added 'TMS5100A' device (sound\tms5110.cpp). + +$end + + + +$info=tms5110 +$mame + +DEVICE: + +TMS5110 + + +WIP: + +- 0.184: Added 'TMS5110' device (sound\tms5110.cpp). + +$end + + + +$info=tms5110a +$mame + +DEVICE: + +TMS5110A + + +WIP: + +- 0.147: Added 'TMS5110A' device (sound\tms5110.c). + +$end + + + +$info=tms5200 +$mame + +DEVICE: + +TMS5200 + + +WIP: + +- 0.276: Removed 'TI Speech ROM' device. + +- 0.186: Changed description of 'SPEECHROM' to 'TI Speech ROM'. + +- 0.184: Added 'SPEECHROM' device (machine\spchrom.cpp). + +- 0.147: Added 'TMS5200' device (sound\tms5220.c). + +$end + + + +$info=tms5220 +$mame + +DEVICE: + +TMS5220 + + +WIP: + +- 0.146u2: Added 'TMS5220' device (sound\tms5220.c). + +$end + + + +$info=tms5220c +$mame + +DEVICE: + +TMS5220C + + +WIP: + +- 0.147: Added 'TMS5220C' device (sound\tms5220.c). + +$end + + + +$info=tms57002 +$mame + +DEVICE: + +Texas Instruments TMS57002 "DASP" + + +WIP: + +- 0.196: Changed description to 'Texas Instruments TMS57002 "DASP"'. + +- 0.145u4: Added 'TMS57002' device (cpu\tms57002\tms57002.c). + +$end + + + +$info=tms6100 +$mame + +DEVICE: + +TMS6100 VSM + + +WIP: + +- 0.186: Changed description to 'TMS6100 VSM'. + +- 0.184: Added 'TMS6100' device (machine\tms6100.cpp). + +$end + + + +$info=tms7000 +$mame + +DEVICE: + +Texas Instruments TMS7000 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7000' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7001 +$mame + +DEVICE: + +Texas Instruments TMS7001 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7001' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7002 +$mame + +DEVICE: + +Texas Instruments TMS7002 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7002' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7020 +$mame + +DEVICE: + +Texas Instruments TMS7020 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7020' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7020_exl +$mame + +DEVICE: + +Texas Instruments TMS7020 (Exelvision) + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7020 (Exelvision)' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7040 +$mame + +DEVICE: + +Texas Instruments TMS7040 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7040' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7041 +$mame + +DEVICE: + +Texas Instruments TMS7041 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7041' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms7042 +$mame + +DEVICE: + +Texas Instruments TMS7042 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS7042' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms70c00 +$mame + +DEVICE: + +Texas Instruments TMS70C00 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS70C00' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms70c20 +$mame + +DEVICE: + +Texas Instruments TMS70C20 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS70C20' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms70c40 +$mame + +DEVICE: + +Texas Instruments TMS70C40 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS70C40' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms70c46 +$mame + +DEVICE: + +Texas Instruments TMS70C46 + + +WIP: + +- 0.238: Added 'Texas Instruments TMS70C46' device (cpu\tms7000\tms7000.cpp). + +$end + + + +$info=tms9118 +$mame + +DEVICE: + +TMS9118 VDP + + +WIP: + +- 0.143u3: Added 'TMS9118 VDP' device (video\tms9928a.c). + +$end + + + +$info=tms9128 +$mame + +DEVICE: + +TMS9128 VDP + + +WIP: + +- 0.143u3: Added 'TMS9128 VDP' device (video\tms9928a.c). + +$end + + + +$info=tms9129 +$mame + +DEVICE: + +TMS9129 VDP + + +WIP: + +- 0.186: Changed description to 'TMS9129 VDP'. + +- 0.184: Added 'TMS9129' device (video\tms9928a.cpp). + +$end + + + +$info=tms9900 +$mame + +DEVICE: + +Texas Instruments TMS9900 + + +WIP: + +- 0.196: Changed description to 'Texas Instruments TMS9900'. + +- 0.175: Added 'TMS9900' device (cpu\tms9900\tms9900.cpp). + +$end + + + +$info=tms9902 +$mame + +DEVICE: + +TMS9902 ACC + + +WIP: + +- 0.146u4: Added 'TMS9902 ACC' device (machine\tms9902.c). + +$end + + + +$info=tms9914 +$mame + +DEVICE: + +TMS9914 GPIB Controller + + +WIP: + +- 0.253: Added 'TMS9914 GPIB Controller' device (machine\tms9914.cpp). + +$end + + + +$info=tms9918 +$mame + +DEVICE: + +TMS9918 VDP + + +WIP: + +- 0.186: Changed description to 'TMS9918 VDP'. + +- 0.184: Added 'TMS9918' device (video\tms9928a.cpp). + +$end + + + +$info=tms9918a +$mame + +DEVICE: + +TMS9918A VDP + + +WIP: + +- 0.186: Changed description to 'TMS9918A VDP'. + +- 0.184: Added 'TMS9918A' device (video\tms9928a.cpp). + +$end + + + +$info=tms9927 +$mame + +DEVICE: + +TMS9927 VTC + + +WIP: + +- 0.147: Added 'TMS9927 VTC' device (video\tms9927.c). + +$end + + + +$info=tms9928a +$mame + +DEVICE: + +TMS9928A VDP + + +WIP: + +- 0.143u3: Added 'TMS9928A VDP' device (video\tms9928a.c). + +$end + + + +$info=tms9929 +$mame + +DEVICE: + +TMS9929 VDP + + +WIP: + +- 0.186: Changed description to 'TMS9929 VDP'. + +- 0.184: Added 'TMS9929' device (video\tms9928a.cpp). + +$end + + + +$info=tms9929a +$mame + +DEVICE: + +TMS9929A VDP + + +WIP: + +- 0.186: Changed description to 'TMS9929A VDP'. + +- 0.184: Added 'TMS9929A' device (video\tms9928a.cpp). + +$end + + + +$info=tms9980a +$mame + +DEVICE: + +Texas Instruments TMS9980A + + +WIP: + +- 0.196: Changed description to 'Texas Instruments TMS9980A'. + +- 0.146u2: Added 'TMS9980A' device (cpu\tms9900\tms9980a.c). + +$end + + + +$info=tms9981 +$mame + +DEVICE: + +Texas Instruments TMS9981 + + +WIP: + +- 0.203: Added 'Texas Instruments TMS9981' device (cpu\tms9900\tms9980a.cpp). + +$end + + + +$info=tms9995 +$mame + +DEVICE: + +Texas Instruments TMS9995 + + +WIP: + +- 0.196: Changed description to 'Texas Instruments TMS9995'. + +- 0.146u1: Added 'TMS9995' device (cpu\tms9900\tms9995.c). + +$end + + + +$info=tms9995_mp9537 +$mame + +DEVICE: + +Texas Instruments TMS9995-MP9537 + + +WIP: + +- 0.196: Changed description to 'Texas Instruments TMS9995-MP9537'. + +- 0.184: Added 'TMS9995-MP9537' device (cpu\tms9900\tms9995.cpp). + +$end + + + +$info=tmspoker +$mame +0.143u8 [Roberto Fresca, TeamEurope] + + +WIP: + +- 0.236: Use finders instead of tagmap lookups for rombanks [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Changed description to 'unknown TMS9980 poker game'. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: AJR added preliminary CRU I/O. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.203: Clock divider and ROM loading fixes [AJR]. Changed TMS9980A CPU1 clock speed to 6MHz. + +- 0.201: Removed TMS9980A MCFG macros [Michael Zapf]. + +- 0.188: AJR fixed maincpu rom loading. + +- 0.153: Modernized NVRAM [Fabio Priuli]. + +- 0.151: Replaced legacy TMS9980 implementation with modern version [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU1 with TMS9980A. + +- 0.143u8: Roberto Fresca and TeamEurope added 'unknown TMS9980 Poker Game' ( 198?). + + +Recommended Games (Cards) + + +Romset: 10.2 kb / 4 files / 6.14 zip + +$end + + + +$info=tmsprom +$mame + +DEVICE: + +TMSPROM + + +WIP: + +- 0.147: Added 'TMSPROM' device (sound\tms5110.c). + +$end + + + +$info=tmwrp_l3 +$mame +0.191 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.222: Changed description to 'Time Warp (Williams, L-3)' and clones (L-2) to 'Time Warp (Williams, L-2) and (T-2) to 'Time Warp (Williams, T-2)'. + +- 0.191: Added Time Warp (L-3). + +- 0.141u1: Miodrag Milanovic added 'Time Warp (L-2)' (Williams 1979) and clone (T-2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 5.82 zip + +$end + + + +$info=tndrcade +$mame +0.37b1 [Luca Elia] + + +WIP: + +- 0.211: Changed game to mono sound. + +- 0.194: Implemented acknowledge main interrupt [AJR]. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Thundercade / Twin Formation. + +- 0.133u1: Renamed (tndrcadj) to (tndrcadej). + +- 0.130u2: Phil Bennett fixed music problems in Thundercade. + +- 0.122u2: Brian Troha added Guru's README info for Thundercade. Changed YM2203 clock speed to 4MHz. Fixed rom names. + +- 29th December 2007: Guru - Thundercade... useless, it matches the existing US set exactly. I measured and correct some clocks for MAME though. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Thundercade (Taito, Romstar USA License, original) and others. Thanks to Tingoes for sending these out. + +- 0.67: Changed description of clone (Japan) to 'Tokusyu Butai U.A.G. (Japan)'. + +- 0.65: Fixed YM2203/YM3812 sound in Thundercade. + +- 0.37b9: Stereo support in Thundercade. + +- 0.37b5: Added clone 'Tokusyu Butai UAG (Japan)'. Changed parent description to 'Thundercade / Twin Formation'. Added missing gf1 roms. Replaced the 2x AY-8910 with YM2203 (2MHz) and YM3812 (4MHz). Changed M65C02 CPU2 clock speed to 2MHz and visible area to 224x384. Added dipswitches 'Allow Continue', 'Licensed To' and 'Coin A/B'. + +- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. + +- 0.37b1: Luca Elia added 'Thundercade' (Seta 1988). + +- 1st April 2000: Guru - Dumped Thundercade (Seta). + +- 2nd May 1999: Ernesto Corvi sent in a very preliminary Thundercade driver (just to fix some quirks in the debugger). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 2.62 MB / 13 files / 787.0 zip + +$end + + + +$info=tnextspc +$mame +0.61 [Bryan McPhail, Acho A. Tang] + + +WIP: + +- 0.229: PCB documentation for The Next Space, derive chip clocks from OSCs [Brian Troha]. Fixed rom names. + +- 29th October 2018: Smitdogg - Hammy dumped 2 bootlegs of The Next Space. Note: The bootleg PCBs have been the same ROMs as The Next Space (set 2), the only difference being ns_2.bin being double sized with 1st and 2nd half identical [Osso]. + +- 0.148u5: ANY added clone The Next Space (set 2). Changed parent description to 'The Next Space (set 1)'. + +- 0.132u4: Team Japump added clone 'The Next Space (Japan)'. Fixed rom names. Renamed (tnexspce) to (tnextspc). + +- 0.125u3: Added 'Demo Sounds' dipswitch. + +- 0.123u2: Added dipswitches 'Demo Sounds' and 'SW2:3 Demo Sound/Game Mode'. + +- 0.122u8: Changed palettesize to 1024 colors. + +- 0.98u4: MASH fixed missing sound effects in The Next Space. + +- 0.84: Pierpaolo Prazzoli added coin counters to The Next Space. + +- 0.61: Bryan McPhail added 'The Next Space' (SNK 1989). + +- 6th June 2002: Acho A. Tang cleaned up the alpha68k driver and fixed the colors in The Next Space. + +- 4th June 2002: Bryan McPhail added The Next Space to the alpha68k driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 866.8 kb / 10 files / 246.7 zip + +$end + + + +$info=tnk3 +$mame +0.35b8 [Carlos A. Lozano, Phil Stroffolino] + + +WIP: + +- 0.221: Guru added clone T.A.N.K (bootleg, 8-way joystick). + +- 8th June 2009: Guru - TNKIII (1985 SNK bootleg joystick version) arrived. Thanks to Gp-Lee. + +- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (T.N.K III). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for T.N.K III (US) and clone (Japan). Removed 2nd coin slot. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, removed hacks, proper memory maps, screen flip / cocktail mode support, added DIP locations, better implementation of sound CPU communication and hooked sound CPU interrupts to YM3526 chip. Removed Dial control. Changed description to 'T.N.K III (US)' and clone (Japan) to 'T.A.N.K (Japan)'. + +- 0.126u5: Fixed gfx3 rom addresses to $4000/8000. + +- 0.122u5: Corrado Tomaselli changed/verified frequencies in T.N.K. III. Changed Z80 CPU1/2 clock speeds to 3350000 Hz. + +- 0.102: R. Belmont and Kold666 fixed music tempo in T.N.K. III (US) / T.A.N.K. (Japan). + +- 0.67: Changed description to 'T.N.K. III (US)' and clone (Japan) to 'T.A.N.K. (Japan)'. + +- 28th November 1999: Jim Hernandez fixed the sound in T.N.K. III. + +- 0.35b13: Roberto Fresca added clone Tank (Japan). Fixed colors. Changed parent description to 'TNK III (US?)'. + +- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena. + +- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'TNK3' (SNK 1985). + +- 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. He also fixed some bugs in the tilemap code. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 219 kb / 17 files / 98.3 zip + +$end + + + +$info=tnzs +$mame +0.31 [Chris Moore] + + +Artwork available + + +WIP: + +- 0.244: Added hardware info for The NewZealand Story [Guru]. + +- 0.190: Changed description to 'The NewZealand Story (World, new version) (P0-043A PCB)' and clones (Japan, new version) (newer PCB) to 'The NewZealand Story (Japan, new version) (P0-043A PCB)', (Japan, old version) (older PCB) to 'The NewZealand Story (Japan, old version) (P0-041A PCB)', (US, old version) (older PCB) to 'The NewZealand Story (US, old version) (P0-041A PCB)', (World, old version) (older PCB) to 'The NewZealand Story (World, old version) (P0-041A PCB)', (World, prototype) (older PCB) to 'The NewZealand Story (World, prototype) (P0-041-1 PCB)' and (World, unknown version) (older PCB) to 'The NewZealand Story (World, unknown version) (P0-041A PCB)'. + +- 0.181: Porchy and The Dumping Union added clone The NewZealand Story (World, old version) (older PCB). Note: This is the verified World version with photo & correct Taito rom ID# which fits where it should. The old set is know called "World, unknown version" as it has not be verified and doesn't have a legit Taito rom ID or label. Correct labels for clone The NewZealand Story (World, prototype?) (older PCB) [Brian Troha]. Added missing PALs as undumped and fixed some rom labels [Lord Nightmare]. Changed description of clones (World, prototype?) to 'The NewZealand Story (World, prototype) (older PCB)' and (World, old version) to 'The NewZealand Story (World, unknown version) (older PCB)'. Renamed (tnzso) to (tnzsoa). + +- 0.177: coolmod and The Dumping Union added clone The NewZealand Story (US, old version) (older PCB). Brian A. Troha and Lord Nightmare fixed TNZS rom locations/labels. + +- 0.143u8: Kanikani added DIP locations to The NewZealand Story. + +- 0.129u5: Corrado Tomaselli added clone The NewZealand Story (World, old version) (older PCB). Brian Troha correct rom names for older TNZS sets. Renamed (tnzso) to (tnzsop). + +- 20th February 2009: Corrado Tomaselli dumped The NewZealand Story (World, old version) (older PCB). + +- 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from NewZealand Story. Replaced I8X41 CPU3 with I8742 in clones 'The NewZealand Story (Japan, old version) (older PCB)' and (World, prototype?) (older PCB). + +- 0.128u1: Stephane Humbert changed parent description to 'The NewZealand Story (World, new version) (newer PCB)' and clones (Japan) (newer PCB) to 'The NewZealand Story (Japan, new version) (newer PCB)', (Japan) (older PCB) to 'The NewZealand Story (Japan, old version) (older PCB)' and (World, older) (older PCB) to 'The NewZealand Story (World, prototype?) (older PCB)'. Changed 'Unknown' dipswitch to 'Unused'. Renamed (tnzsj) to (tnzsjo) and (tnzsjn) to (tnzsj). + +- 0.127u3: Tirino73 added clone The NewZealand Story (Japan) (newer PCB). Changed parent description to 'The NewZealand Story (World, newer) (newer PCB)' and clones (Japan) to 'The NewZealand Story (Japan) (older PCB)' and (World, older) to 'The NewZealand Story (World, older) (older PCB)'. Fixed rom names. + +- 26th August 2008: Tirino73 dumped The NewZealand Story (Japan) (newer PCB), it comes from an original PCB. It runs on the new hardware revision. + +- 0.126u4: Guru added README for The NewZealand Story. + +- 0.122u7: Corrado Tomaselli verified/correct frequencies in 'The NewZealand Story (World, newer)' (3 Z80 version). Changed Z80 CPU3 clock speed to 6MHz. + +- 0.122u6: Changed I8X41 CPU3 clock speed to 6MHz in clones (Japan) and (World, older). + +- 0.122u2: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.94u2: Nicola Salmoria documented debug mode in TNZS. Added 'Invulnerability (Debug)' dipswitch. + +- 0.91u2: Nicola Salmoria fixed crash due to code execution across bank cboundary (tnzs36b16yel). + +- 0.91: Nicola Salmoria improved workaround for hang bug in TNZS. + +- 0.90: Changed Z80 CPU3 clock speed to 6MHz. + +- 0.89u6: Nicola Salmoria re-arranged TNZS sets based on new information. Changed clone (World, bootleg) to parent 'The NewZealand Story (World, newer)' and clone (World) to 'The NewZealand Story (World, older)'. Renamed (tnzs) to (tnzsj), (tnzs2) to (tnzso) and (tnzsb) to (tnzs). + +- 0.68: Added I8X41 MCU (400000 Hz) and cpu3 rom (M-Chip - i8742 internal ROM). + +- 0.62: Angelo Salese fixed a crash in The New Zealand Story. + +- 0.56: Fixed rom names. + +- 5th October 2001: Chack'n fixed a few driver names and filenames in TNZS and Taito F2 drivers. + +- 18th March 2000: Quench fixed clone tnzsb from crashing without sound. + +- 0.36RC1: Changed parent and clone descriptions to 'The NewZealand Story'. + +- 0.36b10: Quench fixed hangs in TNZS. + +- 27th October 1999: Quench fixed a sound crash in TNZS. + +- 0.35: Changed description of clones (World? bootleg) to 'The Newzealand Story (World, bootleg)' and (World?) to 'The Newzealand Story 2 (World)'. + +- 0.35b13: Changed description to 'The Newzealand Story (Japan)' and clones (bootleg) to 'The Newzealand Story (World? bootleg)' and 'The Newzealand Story 2' to 'The Newzealand Story 2 (World?)'. + +- 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers. + +- 0.35b7: Nicola Salmoria added clone The Newzealand Story (bootleg). Changed Z80 CPU1 clock speed to 6MHz. Added 3rd coin slot. Changed parent description to 'The Newzealand Story' and clone 'The New Zealand Story 2' to 'The Newzealand Story 2'. + +- 16th March 1999: Brad Oliver and Nicola Salmoria have worked on TNZS, trying to fix crashes and adding a bootleg. + +- 0.34b1: Enemies in TNZS are now visible, using the gfx ROMs from a new set (which is not supported yet) [Chris Moore]. + +- 0.33RC1: Known issues: The ROM set for "tnzs" is incomplete, so enemies are not visible. "tnzs2" is complete, however it is quite a different game. + +- 0.33b6: Accurate colors, and many other fixes, in TNZS [Richard Mitton]. Santeri Saarimaa added high score saving to TNZS. + +- 0.33b1: Carlos A. Lozano improved sound in New Zealand Story. + +- 0.31: Chris Moore added 'The New Zealand Story' (Taito 1988) and clone 'The New Zealand Story 2'. Known issues: The romset for tnzs is incomplete, so enemies are not visible. tnzs2 is complete, however it is quite a different game. NOTES: The story of TNZS2 isn't exactly known. Most of the console/computer ports of TNZS had levels identical to TNZS, but surprisingly the Genesis TNZS is identical to TNZS2. TNZS hidden level select: Keep service coin pressed (default:9) and reset the game. When SERVICE SWITCH ERROR appears, release service coin and press 1 player start three times, service coin again, and 1 player start. Use up/down to select the starting level and press 1 player start to start. You'll also get 255 lives. If you have enough patience and go up until the level reads "Q-1" (which corresponds to 1-1), AND the "Invulnerability" dipswitch is On, you'll be invulnerable. + +- 16th March 1998: CaBBe dumped The NewZealand Story (World, prototype?) (older PCB). + + +LEVELS: 20 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 1.25 MB / 11 files / 419.9 zip + +$end + + + +$info=toaplan_bcu +$mame + +DEVICE: + +Toaplan BCU + + +WIP: + +- 0.286: Added 'Toaplan BCU' device (toaplan\toaplan_bcu.cpp). + +$end + + + +$info=toaplan_coincounter +$mame + +DEVICE: + +Toaplan Coin Counter + + +WIP: + +- 0.273: Added 'Toaplan Coin Counter' device (toaplan\toaplan_coincounter.cpp). + +$end + + + +$info=toaplan_dsp +$mame + +DEVICE: + +Toaplan TMS320C10 DSP Interface + + +WIP: + +- 0.286: Added 'Toaplan TMS320C10 DSP Interface' device (toaplan\toaplan_dsp.cpp). + +$end + + + +$info=toaplan_fcu +$mame + +DEVICE: + +Toaplan FCU + + +WIP: + +- 0.286: Added 'Toaplan FCU' device (toaplan\toaplan_fcu.cpp). + +$end + + + +$info=toaplan_scu +$mame + +DEVICE: + +Toaplan SCU + + +WIP: + +- 0.246: Changed sourcefile to toaplan\toaplan_scu.cpp. + +- 0.149u1: Added 'Toaplan SCU' device (video\toaplan_scu.c). + +$end + + + +$info=toaplan_txtilemap +$mame + +DEVICE: + +Toaplan Text tilemap generator + + +WIP: + +- 0.282: Added 'Toaplan Text tilemap generator' device (toaplan\toaplan_txtilemap.cpp). + +$end + + + +$info=toaplan_video_controller +$mame + +DEVICE: + +Toaplan Video Controller + + +WIP: + +- 0.286: Added 'Toaplan Video Controller' device (toaplan\toaplan_video_controller.cpp). + +$end + + + +$info=todruaga +$mame +0.59 [Yasuhiro Ogawa] + +0.29 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.213: Angelo Salese fixed the sound of the first credit is not played in The Tower of Druaga (machine\namcoio.cpp). + +- 15th December 2018: Mr. Do - Added 'Namco Museum Virtual Arcade for XBox 360' artwork to Tower of Druaga. + +- 0.150: Osso fixed sprites colors in Tower of Druaga. Changed palettesize to 1280 colors. + +- 0.149: Changed palettesize to 512 colors. + +- 0.144u7: hap changed parent and clone descriptions to 'The Tower of Druaga'. + +- 0.138u1: Changed description of clone (Manufactured by Sidam) to 'Tower of Druaga (Sidam)'. + +- 0.135u3: Corrado Tomaselli added clone Tower of Druaga (Manufactured by Sidam). + +- 2nd December 2009: Corrado Tomaselli dumped Tower of Druaga (PCB manufactured by Sidam 1984). + +- 0.133u1: Brian Troha added DIP locations to Tower of Druaga. Renamed (todruago) to (todruagao). + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u4: Removed 2nd button. Added 8x 'Unused' dipswitches. + +- 0.59: Merged PROMs ($120, 220, 320, 420) to PROM ($120 - 1kb sprites). Changed clone (set 2) to parent 'Tower of Druaga (New Ver.)' and (set 1) to clone 'Tower of Druaga (Old Ver.)'. Fixed rom names. Renamed (todruaga) to (todruago) and (todruagb) to (todruaga). + +- 0.36b4: Added 2nd player. + +- 0.35b8: Yasuhiro Ogawa added clone Tower of Druaga (set 2). Nicola Salmoria fixed missing item at the bottom of the screen and 1 player start button not working on level 31 of Tower of Druaga. Changed parent description to 'Tower of Druaga (set 1)'. + +- 21st March 1999: Nicola fixed several things in the Tower of Druaga driver. + +- 0.34b1: Added sound and color PROMs ($0, 20, 120, 220, 320, 420 - palette, characters and sprites). + +- 0.29: Aaron Giles added 'Tower of Druaga' (Namco 1984). + +- 10th October 1997: J-ROM dumped Tower of Druaga (Old Ver.) (c)1984 NAMCO. + + +LEVELS: 60 + + +ARCADE RELEASE: The Tower of Druaga (Namco) - 1984/Jul/20 + + +STORY: + +- In another time in another World... The blue crystal Rod kept the kingdom in peace. But the evil demon Druaga hid the Rod and the Maiden Ki in a tower. The Prince Gilgamesh weared gold armor and attacked monsters to held Ki in the Tower of Druaga. + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 61.5 kb / 10 files / 32.4 zip + +$end + + + +$info=toffy +$mame +0.61 [David Haywood] + + +TODO: + +* Does Toffy have a stereo audio flag? + + +NOTE: + +- Toffy is not a Double Dragon conversion, it runs on an own board, but are basically the same game. + + +Bugs: + +- toffy, stoffy: [possible] In both games, when you first insert a coin, there is no sound. Pi (ID 01127) + + +WIP: + +- 0.276: Hammy added clone Toffy (unencrypted). Note: Original Midas board with original ROM stickers. Changed parent description to 'Toffy (encrypted)'. + +- 0.193: Changed MC6809 CPU2 clock speed to 6MHz. + +- 0.184: Use 4-way joysticks for Toffy [AJR]. + +- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz. + +- 0.122u7: Replaced M6809 CPU1 with HD6309 (12MHz). Changed M6809 CPU2 clock speed to 6MHz and visible area to 256x240. + +- 0.77u2: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.77: Changed VSync to 57.444855 Hz. + +- 0.62: Added M6809 (3579545 Hz) CPU2. + +- 12th November 2002: R. Belmont added sound emulation to Toffy and Super Toffy. + +- 0.61: David Haywood added Toffy (Midas 1993). + +- 28th May 2002: Gerardo Oporto fixed the dipswitch settings in the Toffy driver. + +- 15th May 2002: David Haywood fixed a few color problems in Toffy and others. + +- 14th May 2002: David Haywood added Toffy, Super Toffy and Dangerous Dungeons to the Double Dragon driver, but Dangerous Dungeons isn't playable. + + +LEVELS: 32 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 448 kb / 7 files / 41.0 zip + +$end + + + +$info=togenkyo +$mame +0.135u1 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.135u1: Takahiro Nogi added 'Tougenkyou (Japan 890418)' (Nichibutsu 1989). + +- 18th March 2006: Guru - Tougenkyou / Gladiator 2003 / The Road of Sword arrived late yesterday from Japan. + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 1.12 MB / 15 files / 385.1 zip + +$end + + + +$info=toggle +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +Bugs: + +- Fails its ROM test, but there seems to be no ill effects. BarnacleEd (ID 00383) + +- On the screen that announces rounds 2 and 3 there are some gfx remains from the previous round. Frotz (ID 00246) + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.143u2: Default controls changed in Toggle to a normal joystick, rather then the left-side of a two-joystick setup [Tafoid]. + +- 0.123u4: Added Double 8-way Joystick. + +- 0.58: Changed description to 'Toggle (prototype)'. + +- 0.36b5: Aaron Giles added 'Toggle' (Bally/Sente 1985). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 80.3 kb / 11 files / 23.3 zip + +$end + + + +$info=toki +$mame +0.37b16 [?] + +0.35b11 [?] + +0.31 [Jarek Parchanski] + + +Artwork available + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.279: Added PLD to clone Toki (Modular System) [ClawGrip]. + +- 0.278: Added missing PROMs and PLDs to clone Toki (Modular System) [Josep Quingles, Recreativas.org]. + +- 0.264: Consolidate driver into single file [Osso]. + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Toki, scanned by himself. + +- 0.223: Minor improvements to clone Toki (Modular System) [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Converted screen refresh rate to set_raw [Angelo Salese]. Changed VSync to 59.630292 Hz. + +- 0.218: Fixed gfx layout, sprites drawing and sound for clone Toki (Modular System), confirm being similar to clone Toki (Datsu bootleg). Promoted game to working [Angelo Salese]. Added PCB ASCII layout for Toki (Modular System) [ClawGrip]. + +- 0.212: ArcadeHacker, Recreativas.org and ClawGrip added missing PROM to clone Toki (Modular System). + +- 0.211: Juan Romero, Recreativas.org and ClawGrip added clone 'Toki (Modular System)' (bootleg 1991). Redumped 5_tk_514.ic25 rom [Parramon, ClawGrip]. + +- 20th June 2019: Smitdogg - ClawGrip dumped, thanks also to Juan Romero and Recreativas.org and Parramon, a version of Toki for the Modular System. + +- 13th February 2018: Recreativas.org - Added entry of the Toki version for Modular System of Gaelco. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH, SEI80BU and SEIBU_SOUND MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.185: Caius added dumps of bipolar PROMs to Toki and clones. + +- 0.172: Kevin Eshbach added clone Toki (US, prototype?). + +- 0.169: Guru fixed file names of all original Toki sets. Added Toki PCB readme. + +- 4th November 2015: dlfrsilver - I have found lately a video made by 2 French guys, which have been in contact with the ex boss Tadashi Yokoyama, the owner of Tad(ashi) Corporation arcade company. Facts: Toki was chosen by Tadashi because it's the name of his own son. Coding Facts: Akira Sakuma, the coder of Toki said this about the coding: "Most of TAD employees used PC-98XX in those days. I think I was using PC-9801RA (CPU:80386 DX) and PC-9801FA (CPU:i486SX+ODP). And I developed a program using an ICE(In Circuit Emulator) of IWASAKI GIKEN". So Toki was coded with the same system used by the neogeo coders at SNK. Akira Sakuma still has the entire source code of Toki. The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code. The game was released on the Dec 8th 1989 in japan, and sales figures are 3148 arcade boards sold. The game was released the Jan 22nd 1990 in USA by Fabtek, sales figures are 1452 arcade board sold. Their goal at TAD was to sell 5000 PCBs in order to recoup the development costs. On the 26 Feb 1990, TAD know that bootleg boards were hitting the market (information from TAD archives). Access the TOKI hidden DEBUG MODE: Use a hex editor and open the file k10_4e.bin and at offset $244 replace the '00' by '0F'. The debug mode is the only one to give a real invincibility (source: Skira Sakuma). On screen you see then the following: AXX - BXX - MXX - TXX - IXX. A is corresponding to the visible enemies on screen, B are the enemies loaded in memory but not visible on screen, M are the number of enemies projectiles/shots on screen, T are the Traps sets on screen and I are the Items visible on screen. "TO ALL THOSE WHO LOVE TOKI WHICH WE HAVE CREATED MORE THAN 25 YEARS AGO, I WOULD LIKE TO EXPRESS MY SINCERE THANKS. THIS CHEAT IS A TINY PRESENT FOR YOU FROM ME WHO WAS IN CHARGE OF ITS PROGRAMMING. AKIRA SAKUMA, TOKI PROJECT PROGRAMMER, EX-TAD EMPLOYEE". + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: TAD Toki. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.159: Added save state support to Toki [Osso]. Use configured banks and modernized gfx layouts [Alex Jackson]. + +- 0.146u5: skiltz added clone JuJu Densetsu (Playmark bootleg). Renamed (jujub) to (jujuba). + +- 0.138u2: Corrado Tomaselli added clone Toki (US, set 2). + +- 6th June 2010: Corrado Tomaselli dumped Toki (US, alt). + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Toki. + +- 0.130u3: Changed description of clone (bootleg) to 'Toki (Datsu bootleg)'. + +- 0.123u1: Corrado Tomaselli changed OKI6295 pin 7 to "high" in Toki. + +- 0.122u7: Roberto Zandona and Corrado Tomaselli fixed missing/wrong sounds in various events. + +- 0.122u3: Bryan McPhail fixed hiscore display in clone Toki (US) (tokiu056gre). + +- 0.122u2: Changed Z80 CPU1 clock speed to 3579545 Hz and OKI6295 to 1MHz. + +- 0.111u3: Brian Oberholtzer updated Toki driver to display visual DIPs for the game. + +- 0.111u2: David Haywood added clone JuJu Densetsu (Japan, bootleg). Renamed (tokij) to (juju). + +- 0.111u1: Mamesick fixed visible area (256x224) in Toki. + +- 18th January 2006: f205v dumped JuJu Densetsu (Japan, bootleg). + +- 0.97u1: Mamesick fixed Z80 frequency in Toki (bootleg). + +- 0.89u5: Sebastien Volpe fixed Toki frequencies. Changed Z80 CPU2 clock speed to 4MHz. + +- 0.84u5: Fixed MSM5205 sound volume and Z80/YM3812 clock speeds to 3579545 Hz in Toki (bootleg). + +- 18th November 2001: William Kucharski submitted yet another modification to the Toki cocktail mode support. + +- 13th November 2001: William Kucharski submitted another bug fix for the Toki cocktail mode. + +- 8th November 2001: William Kucharski submitted fixes for Toki cocktail modes. + +- 0.61: David Graves fixed a crash in the Toki driver. + +- 0.37b16: David Graves and Bryan McPhail fixed Toki original versions. Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Toki. Changed 68000 CPU1 clock speed to 10MHz and Z80 and YM3812 to 3579545 Hz. Added cpu2 rom ($10000). Replaced MSM5205 sound with OKI6295 (8000 Hz). Changed visible area to 256x240. Removed 3rd coin slot. Changed clone (set 3) to parent 'Toki (World set 1)', 'Toki (set 1)' to clone 'JuJu Densetsu (Japan)' and (set 2) to 'Toki (World set 2)'. Renamed (toki) to (tokij), (toki3) to (toki) and (toki2) to (tokia). + +- 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). + +- 16th June 2001: David Graves and Bryan McPhail got the original Toki romsets working. + +- 7th June 2001: Bryan McPhail and David Graves fixed and cleaned up the Toki driver. + +- 0.35b11: Added Toki (set 1) and clones (set 2), (set 3) and Toki (US). Renamed (toki) to (tokib). + +- 16th July 1999: Tatsuyuki Satoh fixed Toki YM-3812 sound. + +- 8th April 1999: Nicola added several Toki sets, of which none yet work due to different hardware. + +- 0.35b1: Jarek Parchanski fixed Toki title screens. + +- 0.33b7: Sound in Toki [Nicola Salmoria]. Toki use the dynamic palette system [Aaron Giles]. Added Z80 CPU2, YM-3812 and MSM5205 sound. Known issues: The title screen is wrong. Changed description to 'Toki (bootleg)'. + +- 0.31: Jarek Parchanski added 'Toki' (Datsu 1990). + +- 13th March 1998: David Winter dumped Toki (bootleg). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 2.70 MB / 15 files / 998.4 zip + +$end + + + +$info=tokio +$mame +0.138u4 [Guru, Roger Coltrane, Smitdogg, The Dumping Union] + +0.104u3 [Arzeno Fabrice, Nicola Salmoria] + +0.34b4 [Marcelo de G. Malheiros, Fredrik Sjostedt, Victor Trucco] + + +Artwork available + + +WIP: + +- 0.283: Correction to 'Lives' dipswitches [hap]. + +- 0.274: Make cpu quantum the same as Bubble Bobble, it works fine. Fixes performance regression in tokio and clones [hap]. + +- 22nd November 2020: Mr. Do - Added marquee and Instruction Card for Tokio; marquee supplied by ArsInvictus, instruction card supplied by R. Coltrane. + +- 0.191: Lord Nightmare removed partial updates from Tokio video, fixes graphic glitches on the right side of the screen. + +- 0.189: Reimplemented sound CPU semaphores and sound NMI according to schematics. Implemented sound semaphores into Tokio / Scramble Formation as well, fixing SOUND ERROR in test mode. Added notes about sound CPU addressing. Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics. Added correct watchdog to Tokio. Renamed 'slave' CPU to 'subcpu' to match schematics [Lord Nightmare, Vas Crabb]. Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp; includes\bublbobl.h) [Vas Crabb]. + +- 0.182: Replaced 'M68705 (NEW)' CPU4 with 'MC68705P5'. + +- 0.181: Dumped 68705 a71_24.bin MCU from Tokio / Scramble Formation (newer) - Game now playable [ShouTime, brizzo]. Hooked up new 68705 dump to Tokio / Scramble Formation (newer) and clones [David Haywood]. Fixed MCU clock rate based on comments in driver [Lord Nightmare]. Added 'M68705 (NEW)' (3MHz) CPU4. + +- 0.148: Robbbert fixed cocktail mode in 'Tokio / Scramble Formation'. + +- 0.138u4: Guru, Roger Coltrane, Smitdogg and The Dumping Union added Tokio / Scramble Formation (newer). Changed 'Tokio / Scramble Formation' to clone 'Tokio / Scramble Formation (older)'. Renamed (tokio) to (tokioo). + +- 15th July 2010: Smitdogg - We got a Tokio PCB to decap the MCU. It's also an undumped software revision. + +- 7th July 2010: Smitdogg - We have recently been collecting more chips for decapping to send to the doc. As Guru mentioned earlier, I have located lots of other games that need their MCU dumped. Most or maybe all of them currently have things simulated that could be hooked up properly to run more like the original machines - including gameplay. Tonight we won a Tokio board so we have that MCU on the way. + +- 27th June 2010: Guru - A lot of chips for The Decapping Project came from non-working boards so it's no surprise to see some failures. The 68705P5 MCU (A71_24.IC57) for Tokio was electrically dead for no reason and can't be dumped. That means we'll need to try to get hold of another PCB at some point in the future. + +- 0.135u2: Fabio Priuli added save state support to Bubble Bobble driver. + +- 0.134u4: Corrado Tomaselli added verified PAL dump (a71-26.bin) to Tokio / Scramble Formation. + +- 0.129u3: Changed VSync to 59.185606 Hz. + +- 0.121: Vas Crabb updated the DIP locations in Tokio. + +- 0.106u13: MASH added PLD ($0 - pal16l8a.bin) to Tokio and clone. + +- 0.104u3: Arzeno Fabrice and Nicola Salmoria added 'Tokio / Scramble Formation' (Taito 1986). Renamed (tokio) to (tokiou). + +- 0.93u1: Added dipswitches 'Enemies', 'Enemy Shots' and 'Unused'. + +- 0.90: Nicola Salmoria adjusted PSG volume (YM2203) in Tokio. Fixed rom names. Changed description to 'Tokio / Scramble Formation (US)'. + +- 0.88u7: Cleanups in BubbleBobble driver [Curt Coder]. Changed VSync to 59Hz. + +- 8th November 2004: Guru - Tokio (Taito 1986) arrived. Unfortunately the 68705 on it is protected. There's still hope we can trojan it though. Thanks to RB! + +- 0.62: Added 68705 CPU4 MCU fake. + +- 7th January 2002: Paul Priest added preliminary protection emulation to the Tokio driver, but it is not yet perfect. + +- 0.37b4: Changed the Z80 CPU1/2 clock speeds to 6MHz and Z80 CPU3 to 3MHz. Added PROM ($0 - video timing). + +- 0.35b3: Nicola Salmoria fixed big sprites in Tokio, and unified it with Bubble Bobble. + +- 0.34: Changed YM2203 clock speed to 3MHz. + +- 0.34b4: Marcelo de G. Malheiros, Fredrik Sjostedt and Victor Trucco added 'Tokio / Scramble Formation' (Taito 1986) and clone (bootleg). The bootleg romset is functional. The original one hangs at the title screen. This is because Fredrik Sjostedt and Marcelo de G. Malheiros have worked on the first one, and got mostly done. Later Victor Trucco added support for the original set (mainly sound), which is still deficient. Score saving is still wrong. Sound support is a bit buggy. Gfx bug with large "block" sprites: The big tank on the main street, the big mothership and the ground turrets later in the game. The "fake-r" routine make the "original" roms to restart the game after some seconds. + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu2 + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 738.5 kb / 26 files / 323.3 zip + +$end + + + +$info=tokisens +$mame +0.202 [ShouTime] + +0.34b3 [Nicola Salmoria] + + +WIP: + +- 0.202: ShouTime added Toki no Senshi - Chrono Soldier (MC-8123, 317-0040). The 317-0040 key was brute forced. Added CPU overclock hack in the init routine, otherwise player dies in attract mode and game gives a continue screen, probably the other Z80 timing kludges aren't quite accurate (or the encrypted CPU differs). Could also be different screen refresh, or even just exactly when the first interrupt occurs [David Haywood]. Changed Toki no Senshi to clone 'Toki no Senshi - Chrono Soldier (prototype?)'. Renamed (tokisens) to (tokisensa). + +- 2nd September 2018: Smitdogg - ShouTime dumped Chrono Soldier and noted the version currently in MAME is either a different version or a hacked version. + +- 0.200: Fixed rom names. + +- 0.122u6: RansAckeR fixed demo sounds on/off DIP swapped around. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.37b6: Added PROMs ($300 - timing? (not used)). + +- 0.35b13: Changed description to 'Toki no Senshi - Chrono Soldier'. + +- 0.34b7: Howie Cohen added high score saving to Toki no Senshi. + +- 0.34b3: Nicola Salmoria added 'Toki no Senshi' (Sega 1987). + +- 30th March 1998: J-ROM dumped Toki no Senshi - Chrono Soldier (c)1987 SEGA. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Romset: 361 kb / 16 files / 116.8 zip + +$end + + + +$info=tokkae +$mame +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +< Japan > + + +WIP: + +- 0.98u1: Changed description to 'Taisen Tokkae-dama (ver JAA)'. + +- 0.97u5: Changed description to 'Taisen Tokkae-dama (Japan ver JAA)'. + +- 0.69a: Changed description to 'Taisen Tokkae-dama (Ver JAA)'. + +- 0.67: Added 'Tokkae Puzzle-dama (Ver JAA)' (Konami 1996). + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + + +LEVELS: 9 + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 16.8 MB / 14 files / 6.58 zip + +$end + + + +$info=tokyobus +$mame +0.169 [ShouTime, rtw] + + +WIP: + +- 0.180: Changed description to 'Tokyo Bus Guide (Japan, Rev A)'. + +- 0.169: ShouTime and rtw added 'Tokyo Bus Guide (Rev A)' (Fortyfive 1999). + +- 30th November 2015: MetalliC - Tokyo Bus Guide (NAOMI) Demul WIP - https://youtu.be/hDSIfE_Aac0. + +- 13th June 2015: Smitdogg - ShouTime and rtw got Tokyo Bus Guide, one of the rarest Naomi carts. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Racing 4): + +Street Heat + +Night Stocker + +Hyper Crash + +Road Blasters + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Race Drivin' + +Hard Drivin' + +Street Drivin' + +Hot Chase + +RoadWars (Arcadia) + +Night Striker + +Round Up 5 - Super Delta Force + +S.T.U.N. Runner + +Cisco Heat + +DS-5000 Driving Simulator + +DS-6000 Driving Simulator + +F-Zero + +F-Zero AX + +F-Zero AX Monster Ride + +Techno Drive + +Thrill Drive + +Thrill Drive 2 + +Thrill Drive 3 + +Crazy Taxi + +Crazy Taxi High Roller + +Emergency Call Ambulance + +Tokyo Bus Guide + +Code One Dispatch + +Smashing Drive + +Stunt Typhoon Plus + +Driving Simulator + +Saikyou Saisoku Battle Racer + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Romset: 148 MB / 20 files / 71.6 zip + +$end + + + +$info=tokyocop +$mame +0.185 [Mark F., Smitdogg, The Dumping Union] + +0.130u1 [David Haywood] + + +HardDisk required + + +WIP: + +- 0.252: Gerald (COY) and The Dumping Union added an alternate BIOS set for Tokyo Cop. Replaced Pentium CPU1 with Pentium III (100MHz). + +- 0.185: Mark F., Smitdogg and The Dumping Union added Tokyo Cop (US, dedicated version) and clone Tokyo Cop (US, kit version). Renamed (tokyocop) to (tokyocopi). + +- 7th January 2012: Smitdogg - We recently dumped the dedicated version of Tokyo Cop a little while ago (the first dump from a while back was the kit version). + +- 24th August 2011: Smitdogg - Mark F. lent out an English version of Tokyo Cop (Gaelco). + +- 0.132: Tafoid and Fujix changed year to 2003 (Arcade TV Game List book). + +- 0.130u1: David Haywood added 'Tokyo Cop (Italy)' (Gaelco 200?). + +- 15th March 2009: Dumped Tokyo Cop (Italy). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Romset: 1 MB / 2 files / 461.4 zip + +CHD: 855.4 MB (Compressed: 348.7) + +$end + + + +$info=tokyogal +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Tokimeki Bishoujo [BET] (Japan)' to 'Tokimeki Bishoujo (Japan)'. + +- 0.86u2: Changed Z80 CPU1 clock speed to 5MHz and visible area to 640x240. + +- 0.37b8: Takahiro Nogi added 'Tokyo Gal Zukan (Japan)' (Nichibutsu 1989) and Tokimeki Bishoujo [BET] (Japan). + + +LEVELS: 5 (endless) + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 22 files / 327.2 zip + +$end + + + +$info=tokyowar +$mame +0.131u3 [Guru, R. Belmont, Phil Bennett] + + +Bugs: + +- [possible] Startup sound/jingle doesn't properly play. Hydreigon (ID 07201) + + +WIP: + +- 0.280: Renamed tokyowar analog controls [hap]. + +- 0.250: Changed description to 'Tokyo Wars (World, TW2 Ver.A)' and clone (Rev. TW1 Ver.A, Japan) to 'Tokyo Wars (Japan, TW1 Ver.A)'. + +- 0.241: Brian Troha, Bill D. and The Dumping Union added clone Tokyo Wars (Rev. TW1 Ver.A, Japan). + +- 0.204: Added 'Cabinet' dipswitch. + +- 0.203: Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes hitbox for tanks in Tokyo Wars. Promoted game to working [hap]. + +- 0.190: Changed description to 'Tokyo Wars (Rev. TW2 Ver.A, World)'. + +- 0.150: Added 8k tokyowar_defaults.nv NVRAM. + +- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Tokyo Wars JP. + +- 0.143u7: hap fixed or improved Tokyo Wars sprite garbage. Added new textile rom ($e00000). + +- 0.143u6: Added default NVRAM rom. + +- 0.131u3: Guru, R. Belmont and Phil Bennett added 'Tokyo Wars (Rev. TW2 Ver.A)' (Namco 1996). R. Belmont reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen. + +- 28th April 2009: R. Belmont - Guru dumped Tokyo Wars on the Namco Super System 22 board. Tokyo Wars is stretching our understanding of the hardware (it wouldn't boot at all originally because it used a feature that the other games hadn't) and isn't done yet (you'll notice sprites get stuck on screen, like the title card). TW has the controls hooked up and is playable aside from not being able to see through the logo. + +- 28th April 2009: Guru - I'm moving onto something good now. Thanks to RB for the initial WIP screen shots of Tokyo Wars. These are a little trickier because the 80-pin plastic connector has to be removed first. And of course there's a ton of ROMs on the ROM PCB too. Anyway, that completes the dumping of the remaining Namco Super System 22 PCBs that I have here. + +- 18th March 2006: Guru - A Mystery Super System22 PCB arrived late yesterday from Japan. Don't know which game eh? Of course, the game is Tokyo Wars... Couldn't you see that??? + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 41 MB / 33 files / 13.8 zip + +$end + + + +$info=toledo +$mame +0.259 [Grull Osgo] + + +Samples required (ifslots) + + +SETUP: + +- Insert coin (key 5) and keep pressed Aux Lever (key 2) and Lever (key 1) until the reels will start to roll. + + +WIP: + +- 0.260: Roberto Fresca and Grull Osgo added clones Toledo (1 jackpot point, 79%) and Toledo (2 jackpot points, 83%). Added new reels and created new layout for Toledo sets with 83 & 79%. Promoted Toledo to working. Fixed reels symbol's positions for Toledo internal layout [Roberto Fresca, Grull Osgo]. Changed parent description to 'Toledo (2 jackpot points, 87%)'. + +- 0.259: Grull Osgo added 'Toledo' (Interflip 198?). Note: https://www.recreativas.org/toledo-3365-interflip. + + +Recommended Games (Gambling) + + +Romset: 6 kb / 2 files / 3.89 zip + +$end + + + +$info=tom_13 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.230: Osso added clone Theatre Of Magic (1.2A). + +- 0.143u5: Added clone Theatre Of Magic (1.0 French). + +- 0.141u1: Miodrag Milanovic added 'Theatre Of Magic (1.3X)' (Bally 1995) and clones (0.6a), (1.2X) and (1.4H). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.50 MB / 7 files / 3.30 zip + +$end + + + +$info=tomagic +$mame +0.198 [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union] + + +WIP: + +- 0.199: Brian Troha added 'Balls' dipswitch. + +- 0.198: Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha and The Dumping Union added 'Tom Tom Magic' (Hobbitron T.K.Trading Co. Ltd. 1997). Redumped background rom [Angelo Salese]. Hooked up video. Added joystick and 3 buttons, as shown in attract mode. The Joystick at least is needed for high score name entry [David Haywood]. Added sound system and some more inputs [AJR]. + +- 23rd May 2018: Smitdogg - Thanks to one of the recent successful fundraisers we got Tom Tom Magic. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 3.50 MB / 10 files / 703.3 zip + +$end + + + +$info=tomahawk +$mame +0.115u4 [Zsolt Vasvari] + +0.34b2 [Zsolt Vasvari] + + +Artwork available + + +NOTE: + +- Tomahawk 777 (Revision 1) and (Revision 5) are quite different! + +- Tomahawk Missile (Electro Sport 1980) is the licensed version of Data East's Tomahawk 777 (not dumped yet!) + + +WIP: + +- 22nd November 2020: Mr. Do - Added Sea Scare bezel and marquee. Scanned Zaccaria bezel by Paul Swan. Cleanup by Dreamstate. Vectored marquee by Q*ris. + +- 29th December 2019: Mr. Do - UDb23 redid one of the bezels for the DECO series of cabinets. This had previously been done a while back, but after comparing his version to the current version we had, I noticed that his was symmetrical (all four fourths of the bezel are exactly the same), while the existing version was not, so that has been replaced. After that, we looked at the other version of the bezel, and it needed fixing also, along with some color correction. Thank you also to Nightvoice for recreating the control panel for this, along with the buttons. The version with both the bezel and control panel is now the primary view in the artwork set, while the other bezel is the secondary version. Back to the DECO bezel that UDb23 redid, that bezel also applies to Mad Alien and Tomahawk 777, so those have both been updated. + +- 22nd February 2010: Mr. Do - ChuckH pointed out that Mad Alien uses the same type of bezel as the DECO Cassette games. It turns out that Tomahawk 777 does also. This was added. + +- 0.133u1: Renamed (tomahaw1) to (tomahawk1). + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got a Tomahawk (Data East) PCB. + +- 0.125u3: Nicola Salmoria added 2nd Player and 'Cabinet' dipswitch. + +- 0.122u6: Changed description to 'Tomahawk 777 (rev 5)' and clone (Revision 1) to 'Tomahawk 777 (rev 1)'. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Tomahawk that uses the latter pattern to the new system. + +- 0.115u4: Astro Fighter driver update [Zsolt Vasvari]: Added memory map/interrupt/video timings from schematics. Hooked up SN76477 to Tomahawk 777. Switched the two Tomahawk 777 sets. The newer version is now the main set and the older has been renamed to tomahaw1. General driver clean-up. Replaced Samples sound with SN76477. Changed visible area to 256x256 and VSync to 56.308461 Hz. Renamed (tomahawk) to (tomahaw1) and (tomahaw5) to (tomahawk). + +- 27th February 2000: Nicola Salmoria fixed Tomahawk from crashing. Zsolt Vasvari fixed Tomahawk protection. + +- 0.34RC1: Added Samples sound, but the samples are still missing. + +- 0.34b8: Howie Cohen added high score saving to Tomahawk. + +- 0.34b2: Zsolt Vasvari added 'Tomahawk 777 (Revision 1)' (Data East 1980) and clone (Revision 5). + + +LEVELS: 1 (endless) + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 9.03 kb / 10 files / 7.28 zip + +$end + + + +$info=tomcat +$mame +0.129u4 [Mariusz Wojcieszek] + +0.107u1 [Mathis Rosenhauer] + + +WIP: + +- 0.257: Use mos6530_new_device [hap]. + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed AVG_TOMCAT MCFG macros [Osso]. Removed TMS32010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.198: Use new OUTPUT callback object in TomCat [AJR]. + +- 0.197: Added ADC0809 A/D Converter to TomCat (prototype) and correct XTAL value [AJR]. Changed MC68010 CPU1 clock speed to 6048000 Hz. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency in clone TomCat (Star Wars hardware, prototype) to reduce juddering [Alex Jackson]. + +- 0.148u5: Andrew Welburn removed garbage in unused bits of 4 bit mathbox proms in clone TomCat (Star Wars hardware, prototype). Replaced TMS5220N sound with TMS5220. + +- 0.147u2: Hooked up TomCat to use the new TMS5220 implementation [Osso]. Replaced TMS5220 sound with TMS5220N. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for TomCat. + +- 0.138u4: Miodrag Milanovic fixed assert in debug build of TomCat. + +- 0.129u5: Couriersud added save state support to TomCat. + +- 0.129u4: Mariusz Wojcieszek added 'TomCat (prototype)' (Atari 1985). + +- 23rd January 2008: Mariusz Wojcieszek - Here are some preliminary WIP screenshots from TomCat, prototype of last Atari vector game. This version runs on dedicated hardware (unlike the older one, which runs on StarWars hardware and is already supported in MAME). It doesn't work completely yet (DSP used for calculations is missing), but I'm sure it will soon. For more information about the game (including game history, screenshots and movies) see Jed Margolin's website - www.jedmargolin.com. Jed Margolin actually designed the TomCat hardware and he also wrote the software. More information at: http://www.jmargolin.com/tomcat/tomcat.htm. + +- 0.121u4: Mathis Rosenhauer implemented status flag in Star Wars matrix processor, which affects gameplay speed. + +- 0.115u1: Changed region proms to user1/2. + +- 0.113u3: Derrick Renaud fixed analog controls in TomCat by adding back a faux VBLANK timing. + +- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6809 CPU1/2 clock speeds to 1512000 Hz and VSync to 40Hz. Added PROM ($1000 - AVG PROM). Removed flags dispose from region proms. + +- 0.107u1: Mathis Rosenhauer added TomCat (Star Wars hardware, prototype) (Atari 1983). + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 64.2 kb / 3 files / 16.8 zip + +$end + + + +$info=tomsadvs +$mame +0.245 [Museo del Recreativo] + + +WIP: + +- 0.245: Museo del Recreativo added 'Tom's Adventures' (unknown 19??). + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 2.06 MB / 3 files / 1.69 zip + +$end + + + +$info=tomy_400 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: inkochnito added clone The Who's Tommy Pinball Wizard (Dutch 2.01, display A2.00). + +- 0.254: inkochnito added clones The Who's Tommy Pinball Wizard (Belgium 1.02, display A1.02) and The Who's Tommy Pinball Wizard (German 3.01, display G3.00). + +- 0.227: Changed description to 'The Who's Tommy Pinball Wizard (USA 4.00, display A4.00)' and clones (1.02) to 'The Who's Tommy Pinball Wizard (USA 1.02, display A3.00)' and (3.00, The Netherlands) to 'The Who's Tommy Pinball Wizard (Dutch 3.00, display A3.00)'. Renamed (tomy_h30) to (tomy_300h). + +- 0.177: Added clone The Who's Tommy Pinball Wizard (1.02). + +- 0.153: hap changed description of clone (3.00 Holland) to 'The Who's Tommy Pinball Wizard (3.00, The Netherlands)'. + +- 0.141u1: Miodrag Milanovic added 'The Who's Tommy Pinball Wizard (4.00)' (Data East 1994) and clone (3.00 Holland). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 2.62 MB / 7 files / 1.89 zip + +$end + + + +$info=tondemo +$mame +0.74u2 [smf, MooglyGu] + +0.71 [Testdriver] + + +< Japan > + + +WIP: + +- 0.178: Added CAT702 protection key. + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 18th May 2004: R. Belmont - Following on from Tourniquet's work, I got Tondemo Crisis and Dead or Alive++ cracked and running with a little help from people's unused processor cycles. + +- 0.81u3: Fixed user2 roms addresses. + +- 0.74u2: Added 'Tondemo Crisis (JAPAN)' (Tecmo 1999). + +- 0.71: smf and MooglyGu added (Testdriver) Tondemo Crisis (JAPAN). + + +Other Emulators: + +* ZiNc + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Multiplay) + + +Romset: 22 MB / 8 files / 12.4 zip + +$end + + + +$info=tongzi +$mame +0.264 [dyq, little0, Guru] + + +WIP: + +- 0.265: Descrambled Oki ROM [Osso]. + +- 0.264: dyq, little0 and Guru added 'Tong Zi Maque' (Ster 2003). Measured clocks [Guru]. + +- 18th March 2024: Guru - I just dumped another one of the Mahjong boards for a game named "Tong Zi Maque". It's the small yellow PCB on the bottom left of the pic above. The main program ROM doesn't contain any valid Z80 code and there's no plain text in the ROM. The ROM and Z80 databus are connected to a CPLD so it's highly likely it's encrypted and emulation is not possible. At least not anytime soon. Just a FYI. I also wired up the board but it's not working, just showing a bunch of garbage on screen. There's not much to the board, 2 big square PLD chips, some ROMs and 2 RAMs. The RAMs had a bit of corrosion on them from a leaky nicad battery (one RAM is battery-backed) so I pulled both RAMs and they tested bad so I replaced them hoping that it would start working but it's still dead. There doesn't sppear to be anything else wrong with the board so highly likely this died due to losing the battery-backed decryption key which likely was inside the DS12887 RTC module. + + +Recommended Games (Mahjong) + + +Romset: 4.38 MB / 6 files / 1.07 zip + +$end + + + +$info=tonpuu +$mame +0.191 [ShouTime, The Dumping Union] + + +WIP: + +- 0.264: Changed description to 'Ton Puu Mahjong Version 2.0 RX (Japan)'. + +- 0.256: Added dipswitches 'Main Rate', 'Bonus Rate', 'Max Bet', 'Coinage', 'Bonus Chance', 'Use Rand', 'Twice' and 'Background Style'. Changed description to 'Ton Puu Mahjong Version 2.0 RX [BET] (Japan)'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.191: ShouTime and The Dumping Union added 'Ton Puu Mahjong [BET] (Japan)' (ANES 200?). This is only a skeleton driver. ShouTime will keep the PCB only for a few more days, so if someone has the time to have a look [Osso]. Added notes, makes some sound noises [Angelo Salese]. + +- 1st October 2017: Smitdogg - Shoutime dumped ANES TON PUU MAHJONG (Japan). + + +Recommended Games (Mahjong) + + +Romset: 1.12 MB / 3 files / 127.8 zip + +$end + + + +$info=tonton +$mame +0.143u8 [Angelo Salese, Yasuhiro Ogawa, Roberto Fresca] + + +< Japan > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed Z80, V9938, YM2149 MCFG macros [Osso]. + +- 0.202: Removed V9938 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.191: In according Success website (https://www.success-corp.co.jp/developments/works), 'Waku Waku Doubutsu Land TonTon' year is 1987 [D Go Go Fan]. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.148: Waku Waku Doubutsu Land TonTon improvements [Roberto Fresca]: Added hopper emulation. Fixed the VDP V9938 VRAM. Defined clocks for CPU and YM2149. Fixed inputs to be consistent with other Success games. Added coin lockout. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Tonton (Success). + +- 0.143u8: Angelo Salese, Yasuhiro Ogawa and Roberto Fresca added 'Waku Waku Doubutsu Land TonTon (Japan)' (Success / Taiyo Jidoki 199?). + +- 11th October 2011: Roberto Fresca - It's not the first time that happens. Well... This time with Angelo Salese. Both of us started a new driver for the same game. Fortunately, both drivers were stronger in different parts and were merged to a rock-solid one. Happy end here!. The game is Waku Waku Doubutsu Land TonTon, from Success / Taiyo Jidoki. A beautiful retro slots game with cool and nice animals, where you need to collect Pandas to get a chance for the Jackpot. I love this game. Here some snaps... + + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 15.9 zip + +$end + + + +$info=tontonb +$mame +0.62 [?] + + +< Japan > + + +WIP: + +- 0.284: Hammy added clone 'Tonton (Japan, ver. 1.00)'. Note: Hangs when entering bookkeeping, works after reset. Changed parent description to 'Tonton (Japan, set 1)'. + +- 0.264: Changed description to 'Tonton (Japan)'. + +- 0.186: Changed description to 'Tonton [BET] (Japan, set 1)'. + +- 0.147u3: Wilbert Pol removed the V9938 "ignore-sprite-limit" hack entirely. + +- 0.130: Changed visible area to 256x240. Changed description to 'Tonton [BET] (Japan set 1)'. + +- 0.66: Changed description to 'Tonton [BET] (Japan)'. + +- 0.62: Added Tonton [BET] (Dynax 1987). + + +LEVELS: 1 (endless) + + +Recommended Games (Mahjong) + + +Romset: 192 kb / 4 files / 54.1 zip + +$end + + + +$info=tonypok +$mame +0.139u3 [David Haywood, William Ostronic] + + +WIP: + +- 0.282: Updated Poker Master (Tony-Poker V3.A, hack?) settings. The polarity for DIP switches 1 & 2 has been fixed [Ioannis Bampoulas]. Added dipswitches 'Hopper Out', 'Type Of Payout', 'W-Up Pay Rate', 'Bet Max', 'Credit Limit', 'Coin D Type', 'Exchange Out Rate', 'Coin D Rate & Hopper Payout', 'Coin C Rate', 'Double Up Mode' and 3x 'Unknown'. + +- 0.160: Vas Crabb added internal artwork for Poker Master (Tony-Poker V3.A, hack?). + +- 0.139u3: David Haywood and William Ostronic added 'Poker Master (Tony-Poker V3.A, hack?)' (Corsica 1991). + + +Recommended Games (Cards) + + +Romset: 224.8 kb / 12 files / 61.2 zip + +$end + + + +$info=toobin +$mame +0.31 [Aaron Giles] + + +Artwork available + + +Bugs: + +- [possible] Dinosaur has wrong colors for the head & tail in Toobin. Radwar (ID 02606) + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Separated Toobin' driver from atarigen_state (machine\atarigen.cpp) [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Toobin [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA_I MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.161: Osso added save state support to Toobin. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.128u3: Aaron Giles converted Toobin to RGB32 to allow for mid-screen palette updates. Also added correct video timing and full memory map and connected watchdog. Changed VSync to 60.096154 Hz. + +- 0.126u5: Andrew Gardner merged memory maps for Toobin'. + +- 9th July 2008: Mr. Do - Very minor cleanup to Toobin' bezel. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and POKEY to 1789772 Hz. + +- 8th July 2007: Mr. Do - Kiltron recreated from photos the inner bezel for Toobin'. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.76u1: Aaron Giles added clones Toobin' (Europe, rev 2), (Europe, rev 3) and (German, rev 3). Changed parent description to 'Toobin' (rev 3)' and clones (version 2) to 'Toobin' (rev 2)' and (prototype) to 'Toobin' (rev 1)'. Renamed (toobinp) to (toobin1). + +- 4th July 2002: Robin Merrill fixed an input bug in Toobin. + +- 23rd July 2001: Aaron Giles added global brightness control to Toobin' and Time Killers. + +- 0.61: Robin Merrill fixed multiple key presses don't work correctly. Replaced 8-way Joystick (1 button) with 5x buttons. + +- 1st July 2001: Aaron Giles fixed bad colors in Toobin' in 8bpp modes. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and Pokey to 1789500 Hz. + +- 0.37b12: Changed description of clone (Prototype) to 'Toobin' (prototype)'. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 8MHz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and Pokey to 1789772 Hz. + +- 0.36b2: Changed description of clone (prototype) to 'Toobin' (Prototype)'. + +- 0.36b1: Aaron Giles added clones Toobin' (version 2) and (prototype). Changed parent description to 'Toobin' (version 3)'. + +- 0.35b13: Changed main CPU from 68000 to M68010. + +- 0.35b12: Major improvements to Atari sound (e.g. speech in Toobin') [Aaron Giles]. Removed TMS5220 speech. + +- 0.35b11: Added TMS5220 speech. + +- 22nd April 1999: Aaron Giles sent in another Atari games sound update, which helps Toobin immensely (e.g. speech). + +- 0.31: Aaron Giles added 'Toobin'' (Atari Games 1988). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 2.58 MB / 34 files / 865.9 zip + +$end + + + +$info=top21 +$mame +0.149 [ANY, Roberto Fresca] + + +< Italy > + + +WIP: + +- 0.149: ANY and Roberto Fresca added 'Top XXI (Version 1.2)' (Assogiochi Assago 200?). + +- 23rd May 2013: Roberto Fresca - Another rare PCB dumped by ANY. This time, the hardware is composed by a M68000 (@ 12MHz.), a U6295 (OKI compatible) driving 4-bit ADPCM samples for sound, and a PIC16C65B for some obscure purposes. Also two ACTEL A40MX04 monsters just in case you're not scared enough with the PIC. The game is 'TOP XXI' and as the title suggests, is a black jack / 21 game. Come in two flavors with and without playing cards. The game is working properly, but I think the most interesting it has to offer, is the title girl. + + +Recommended Games (Gambling) + + +Romset: 2.31 MB / 9 files / 509.5 zip + +$end + + + +$info=top7 +$mame +0.274 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Extended the Cherry Master 99 extra bankswitching PLDs to top7 and clone top7a. All running in the same hardware base. Removed the bad dump flag to the top7 and top7a sets bipolar PROMs. Confirmed that they are identical to the Cherry Master 99 ones. Sharing the same Cherry Master 99 regular PLDs with the top7 sets [Roberto Fresca, Ioannis Bampoulas]. + +- 0.274: Ioannis Bampoulas added 'Top-7 (V8.8, set 1)' (bootleg (UTech) 1999) and clone Top-7 (V8.8, set 2). Note: Doesn't boot, not investigated yet. Added gambling control. + + +Recommended Games (Gambling) + + +Romset: 194.5 kb / 17 files / 59.3 zip + +$end + + + +$info=topaz +$mame +0.200 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.200: Osso added 'Topaz (Inder)' (Inder topaz). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3 kb / 3 files / 2.88 zip + +$end + + + +$info=topaz_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Topaz (Shuffle) (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 8 kb / 4 files / 4.85 zip + +$end + + + +$info=topbana +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Top Banana (0100550V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.181: Heihachi_73 redumped Top Banana (0100550V, NSW/ACT), now passes checksum. + +- 0.175: Changed description to 'Top Banana (0100550V, NSW/ACT)'. + +- 0.173: Added 'Top Banana' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 367.4 zip + +$end + + + +$info=topbladv +$mame +0.125u4 [David Haywood] + + +< Korea > + + +WIP: + +- 0.153: ElSemi fixed Top Blade V - Game now playable. Added PIC protection data. Note: The PIC uses a software UART bit banged on a single output pin of the main CPU: The data port is bit 0x20000000 on the PIO register, the same register where the EEPROM control lines are. The serial data is transmitted at 8 data bits, even parity, 1 stop bit. It's probably tricky to get it working properly because it doesn't rely on a clock signal, and so, the PIC and main CPU must run in parallel, and the bit lengths must match. The PIC bit delay routine is just a loop. Also it seems that bit 0x40000000 is the PIC reset. + +- 0.138u4: Top Blade V now load (but don't yet use) the decapped MCU (top_blade_v_pic16c727.bin) [Dr. Decapitator]. No CPU core for this yet. + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C727 for Top Blade V decapped but not extracted yet. + +- 0.125u6: Changed visible area to 352x240, year to 2003 and manufacturer to 'SonoKong / Expotato'. + +- 0.125u4: David Haywood added 'Top Blade V' (unknown 2001). + +- 18th March 2006: Guru - Top Blade V (Crystal System hardware) arrived late yesterday from Japan. + +- 7th September 2005: Dumping Project - Our Japanese contact just bought the Crystal System game Top Blade (2003). + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 16 MB / 2 files / 9.52 zip + +$end + + + +$info=topcat +$mame + +DEVICE: + +HP Topcat ASIC + + +WIP: + +- 0.253: Added 'HP Topcat ASIC' device (video\topcat.cpp). + +$end + + + +$info=topdraw +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Top Draw (encrypted, set 1)' (SMS Manufacturing Corp. 198?) and clones Top Draw (encrypted, set 2), Top Draw (encrypted, set 3) and Top Draw (encrypted, set 4). Note: Encriypted. + + +Recommended Games (Cards) + + +Romset: 36.2 kb / 3 files / 3.04 zip + +$end + + + +$info=topdrive +$mame +0.254 [ClawGrip, Museo del Recreativo, Recreativas.org, David Haywood] + + +WIP: + +- 0.254: ClawGrip, Museo del Recreativo, Recreativas.org and David Haywood added 'Top Driving (version 1.1)' (Proyesel 1995). Verify frequencies [ClawGrip]. Note: An alt version of this game called Mortal Race has been seen, a logo for it also exists in the ROM. See https://www.recreativas.org/mortal-race-2435-ecogames-sl. Changed VSync to 58.75 Hz. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 5.50 MB / 11 files / 2.05 zip + +$end + + + +$info=topgame +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Top Game Laser L10 (Bingo)' (Splin 19??) and clone 'Top Game Turbo (Bingo)'. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 64 kb / 2 files / 22.8 zip + +$end + + + +$info=topgear +$mame +0.133u1 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see the "METER SET 1" screen. Press D (Play 2 Lines) to increment the minimum cashcade to $5 or above. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.142u6: Changed description to 'Top Gear (4VXFC969, New Zealand)'. + +- 0.141u4: Fixed rom names. Changed description to 'Top Gear (4VXFC969, NSW)'. + +- 0.139u3: Cashcade workaround for Top Gear [Frasher]. + +- 0.133u1: Heihachi_73 and AGEMAME added 'Top Gear - 4VXFC969' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 46.1 zip + +$end + + + +$info=topgun +$mame +0.66 [Pierpaolo Prazzoli] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 0.152: Fixed rom names. + +- 0.66: Pierpaolo Prazzoli added 'Vs. Top Gun' (Konami 1987). + +- 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones. + +- 0.37b11: Added (Testdriver) VS Topgun. + +- 17th January 2001: Dumped Vs. Top Gun. + + +LEVELS: 4 + + +Movie: Top Gun + +Genre: Action + +Year: USA 1986 + +Director: Tony Scott + +Studio: Paramount Pictures + +Cast: Tom Cruise, Kelley McGillis, Val Kilmer, Anthony Edwards, Tom Skerritt, Michael Ironside + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 128.2 kb / 2 files / 75.3 zip + +$end + + + +$info=topgunnr +$mame +0.99u1 [Mathis Rosenhauer] + + +NOTE: + +- The original ROM images for Top Gunner (c) 1986 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +Bugs: + +- Vectors off the vertical edge of the screen are drawn incorrectly. Luigi30 (ID 06593) + + +WIP: + +- 0.266: Fixed a class memory access warning (exidy\vertigo_v.cpp) [Vas Crabb]. + +- 0.255: 1 variable was not zerofilled (not important) [hap]. + +- 0.250: Some class variables were not zerofilled [hap]. + +- 0.222: Simplified some handlers (machine\vertigo.c). READ/WRITE macros removal [Osso]. + +- 0.214: Eliminated anonymous timers (video\exidy440.c) [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed M68705P3, PIT8253 and PIT8254 MCFG macros [Osso]. + +- 0.202: Removed TMS5220 read/write handler trampolines (audio\exidy.c) [smf]. + +- 0.201: Removed 74148, ADC0808 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use finder for audiocpu instead of absolute tag lookup. Improved encapsulation for audio device (audio\exidy440.c) [AJR]. + +- 0.197: Dirk Best added ADC0808 A/D Converter to Top Gunner. + +- 0.194: AJR added XTAL and motor MCU to Top Gunner. Removed no longer used functions. Added MC68705P3 (4MHz) CPU3. + +- 0.193: Changed MC6809 CPU2 clock speed to 3244800 Hz. + +- 0.150: Modernized 74148 TTL. This still needs updating to DEVCB/DEVCB2 [Osso]. + +- 0.147: Some meaningless AM_RAM_WRITE in Top Gunner driver [hap]. + +- 0.144u7: Aaron Giles fixed Top Gunner driver assert in debug build. + +- 0.141u3: Split part of the driver include into a separate multi-driver include file (audio\exidy440.h) [Atari Ace]. + +- 0.138u1: Changed description to 'Top Gunner (Exidy)'. + +- 0.138: hap fixed Top Gunner, which crashes MAME after INSERT COIN/GAME START. + +- 0.135u4: Aaron Giles converted 74148 TTL implementation to devices. + +- 0.129u4: Changed 'Custom' sound to 'Exidy 440 CVSD'. + +- 0.129: Phil Bennett fixed game hangs in Top Gunner. MooglyGuy added savestate support to the TTL74148 device. + +- 0.123u6: Zsolt Vasvari fixed Top Gunner crashes. + +- 0.122u8: Changed M6809 CPU2 clock speed to 811200 Hz and Custom audio to 50700 Hz. + +- 0.113u3: Derrick Renaud fixed analog controls in Top Gunner by adding back a faux VBLANK timing. + +- 0.102: Top Gunner several updates [Mathis Rosenhauer]: Removed shift register since it just seems to be needed to compensate for different DAC speeds. Added 8254 PIT from PC emulation. Added state saving. + +- 0.100u3: Mathis Rosenhauer improved speed in Top Gunner by pre-decoding the vector processor microcode. Also added a shift register to produce the LCD-like look of the score and other numbers. + +- 0.99u8: Mathis Rosenhauer fixed spurious vectors in Top Gunner. + +- 0.99u1: Mathis Rosenhauer added 'Top Gunner' (Exidy 1986). + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 240.4 kb / 43 files / 129.0 zip + +$end + + + +$info=tophuntr +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u4: Changed description to 'Top Hunter - Roddy & Cathy (NGM-046)' and clone (set 2) to 'Top Hunter - Roddy & Cathy (NGH-046)'. + +- 0.134u1: Added clone Top Hunter - Roddy & Cathy (set 2). JohnBoy renamed sets based on them being used for the initial AES production runs. Renamed (tophuntra) to (tophuntrh) and added correct s1 rom. + +- 0.129u4: Renamed (tophunta) to (tophuntra). + +- 0.79: Added clone 'Top Hunter - Roddy & Cathy (set 2)'. Changed parent description to 'Top Hunter - Roddy & Cathy (set 1)'. + +- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Top Hunter (waves when entering bonus stages). + +- 0.36b1: Changed description to 'Top Hunter - Roddy & Cathy'. + +- 0.34b2: Added 'Top Hunter' (SNK 1994). + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +LEVELS: 8 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 14.2 MB / 16 files / 6.46 zip + +$end + + + +$info=topland +$mame +0.74u2 [David Graves] + +0.37b15 [Testdriver] + + +Bugs: + +- Compared to an actual PCB, the Main Theme BGMs aren't supposed to fade to a quiet volume. danylopez123 (ID 08335) + + +WIP: + +- 0.186: ShouTime and The Dumping Union added clone Top Landing (Japan). + +- 6th May 2017: Smitdogg - ShouTime dumped Top Landing (Japan). + +- 0.164: O. Galibert and Angelo Salese fixed Top Landing - Game now playable. Fixed the background gradient in Top Landing. Added tweaks [O. Galibert]. Added double buffering mechanism to ROZ layer, looks a bit better during transitions. Added crude sprite DMA pause feature: Resuming causes sprites to be drawn above other layers. Very preliminary Framebuffer DMA hook-up, mostly used for Top Landing to show Course Select on screen. Fixed analog inputs, color select for 3D and tilemap priority. Framebuffer erase_op actually clears only the 3D video buffer. Fixes fade-out in Top Landing [Angelo Salese]. + +- 0.158: Angelo Salese fixed non-terrain colors in Top Landing (video\taitoair). Also fixed out-of-bounds palette crash bug in it. + +- 0.143u5: Angelo Salese implemented double buffering and improved colors for 3D in Top Landing. + +- 0.129: Phil Bennett fixed Top Landing ADPCM rom loading. + +- 0.117u2: Fabio Priuli updated dipswitches for Top Landing according to the manual. Added 6x 'Unused' dipswitches. + +- 0.106u12: MASH added PLDs ($0, 200, 400, 600 - pal20l8b-b62-02.bin, pal20l8b-b62-03.bin, pal20l8b-b62-04.bin and pal16l8a-b62-10.bin) to Top Landing. + +- 0.74u2: Added 'Top Landing (World)' (Taito 1988). + +- 0.37b15: David Graves added (Testdriver) Top Landing (World). Known issues: Sprite/tile priority bad. After demo game in attract, palette seems too dark for a while. Palette corruption has occured with areas incorrectly cleared or faded. (Perhaps 68000 relies on feedback from co-processor in determining what parts of palette ram to write?). Mechanized cabinet has a problem with test mode: There is code at $d72 calling a sub which tests a silly amount of "power common ram"; $80000 words (only one byte per word used). Probably the address map wraps, and only $400 separate words are actually accessed? Game hangs when you run out of time: Code is looping and interrupts are taken but nothing seems to happen. + +- 6th May 2001: David Graves added Top Landing to the Taito Air system driver, but like Air Inferno, it doesn't have the 3D graphics. + +- 26th September 1998: Dumped Top Landing. + + +Other Emulators: + +* RAINE + + +Recommended Games (Flying): + +Sky Diver + +Rip Cord + +Paracaidista + +Fly-Boy + +Midnight Landing + +Top Landing + +Landing Gear + +Prop Cycle + +Hang Pilot + +Airline Pilots + +Airline Pilots (Japan) + +Landing High Japan + +Sky Challenger + +- + +Skill Flight (Pinball) + + +Romset: 2.59 MB / 28 files / 1.01 zip + +$end + + + +$info=toppin +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.204: Correct sound CPU rom dump for Top Pin [Osso]. + +- 0.202: Marked sound1 rom as BAD DUMP [Osso]. + +- 0.141u1: Miodrag Milanovic added 'Top Pin' (Nuova Bell Games 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 144 kb / 5 files / 107.5 zip + +$end + + + +$info=toppyrap +$mame +0.104u8 [David Haywood, Corrado Tomaselli] + + +WIP: + +- 0.104u9: David Haywood fixed Toppy & Rappy - Game now playable. Added protdata.bin, this contains the code for 2 of the IRQ functions, but the game only uses one of them, the other is executed from ROM. The version in ROM is slightly patched version so maybe there is an earlier revision which uses the code provided by the MCU instead. Added dipswitches 'Lives', 'Time', 'God Mode' and 'Internal Test'. Changed description to 'Toppy & Rappy'. Renamed (tappyrap) to (toppyrap). + +- 0.104u8: David Haywood added 'Tappy & Rappy' (SemiCom 1996). + +- 31st March 2006: David Haywood - Thanks to some help from Corrado Tomaselli / MAME Italia Forum another Semicom game, Toppy and Rappy is now working in MAME. The Final Boss is Hyper Pacman. + +- 27th March 2006: Corrado Tomaselli dumped Toppy & Rappy. + + +LEVELS: 50 (10x5) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.69 MB / 9 files / 811.2 zip + +$end + + + +$info=toprdice +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. + +- 0.175: Renamed (torpdice) to (toprdice). + +- 0.174: Changed description to 'Touch of Paradice (20007511, NSW/ACT)'. + +- 0.173: Added 'Touch Of Paradice' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.50 zip + +$end + + + +$info=toprollr +$mame +0.102u5 [Tomasz Slanina] + + +WIP: + +- 0.272: Correct xtal value. Added coin b dipswitch [hap]. Changed Sega 315-5018 CPU1 clock speed to 3MHz and AY-3-8910A to 1.5MHz. + +- 0.248: Added safety cliprect mask (nichibutsu\cclimber_v.cpp) [hap]. + +- 0.245: Fixed textlayer color problem, fixes incorrect player life counter graphics. Assume COIN3 is service coin (unlike COIN1/COIN2, makes no sound effect). Correct playfield visible area. Use a Timer+DAC instead of MAME samples and added support for looping. Fixed off-by-1 problem when looping (audio\cclimber.c), fixes incorrect vehicle sound effects. Fixed bigsprite layer in cocktail mode (video\cclimber.c) [hap]. Replaced gfx1 rom 15.h4 with a redump from July 2001 [Lee Taylor]. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.168: Osso fixed sprites in Top Roller. Note: Top Roller is the only machine in the driver which has a bigger spriteram (0xdf instead of 0x1f). This was overlooked when the Top Roller video functions where merged in cclimber. + +- 0.123u3: Fixed gfx1/2/3 rom and proms loading. Changed visible area to 224x256. + +- 12th May 2006: Guru - Top Roller (Jaleco) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway. + +- 0.105u2: Fixes to Top Roller [Tomasz Slanina]: Correct colors. Fixed gfx bugs. Better audio (added rom with samples). There's still minor problem with fg text layer colors. Added Samples sound. Added sound1 rom and PROMs ($0, 20, 40, 60, 80 and a0 - big sprites, sprites+fg, sprites, 2x bg and unknown). Changed visible area to 224x240 and palettesize to 160 colors. + +- 17th April 2006: Tomasz Slanina - Correct (almost) colors in Top Roller - there are still minor probs (text layer). + +- 0.102u5: Tomasz Slanina added 'Top Roller' (Jaleco 1983). + +- 20th November 2005: Tomasz Slanina - Added background and sprites, redumped one gfx ROM (was bad). + +- 18th November 2005: Tomasz Slanina - First screen. Game is working, but background and sprites are missing. + +- 14th October 2005: Tomasz Slanina - Just got a Top Roller PCB for rom redump, hardware analyse and protection break. + +- 22nd May 2003: Pierpaolo Prazzoli sent in a preliminary driver for D-Day (Jaleco) and Top Roller, but neither of them work at all. + +- 27th January 2000: Dumped Top Roller by ShinobiZ with the help from Coy. + + +LEVELS: 99 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 120.4 kb / 22 files / 61.1 zip + +$end + + + +$info=topsecex +$mame +0.35b4 [Aaron Giles] + + +WIP: + +- 0.113u4: Exidy440 driver update [Zsolt Vasvari]: Added video timing from schematics. Added the 9 timing PROMs to the ROMsets. All the games appear to use the same timing PROMs with the exception of Top Secret, which sets the VBLANK 4 pixels earlier. This fixes the game graphics, but cuts of the very bottom row of the year display on the title screen. It's most likely a real issue in the game, as tweaking the behavior adds garbage pixels to all the other games. Changed visible area to 320x236. + +- 0.113: Removed Trackball and Dial. + +- 0.37b15: Ian Patterson fixed scrolling in Top Secret. + +- 0.36b5: Changed palettesize to 257 colors. + +- 0.35b4: Aaron Giles added 'Top Secret (version 1.0)' (Exidy 1986). + +- 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. + +- 23rd February 1999: Dumped Top Secret (Exidy) (version 1.0). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 410 kb / 60 files / 213.0 zip + +$end + + + +$info=topshoot +$mame +0.100u2 [ClawGrip, David Haywood] + + +WIP: + +- 0.251: Moved the Sun Mixing Mega Drive bootlegs to their own source file - they're substantially different, not using the I/O blocks for input [Vas Crabb]. + +- 0.139u2: Sonikos merged Top Shooter into the megadrvb driver (formerly genesisb). + +- 0.138u4: Top Shooter now load (but don't yet use) the decapped MCU (89c51.bin) [Dr. Decapitator]. + +- 25th June 2010: Guru - The 89C51 MCU for Top Shooter has now been successfully processed (decap, de-protect & read). + +- 0.135u4: Replaced SN76496 sound with SMSIII PSG. + +- 0.135u3: Mariusz Wojcieszek fixed Top Shooter - Game now playable. Added input and fixed missing sprites. Removed 'Unknown' dipswitches. + +- 0.134u3: Changed 68000 CPU1 and YM2612 sound clock speeds to 7670453 Hz, Z80 CPU2 to 3579545 Hz, SN76496 sound to 3579545 Hz, palettesize from 64 to 512 colors and visible area to 256x224. Added 2nd sound channel. + +- 0.130u3: Aaron Giles merged memory maps in Top Shooter. + +- 0.103u4: Tomasz Slanina fixed Top Shooter sprites. Game still not playable. + +- 0.100u3: Removed 2nd SN76496. Changed palettesize to 64 colors. + +- 0.100u2: David Haywood added 'Top Shooter' (Sun Mixing 1995). + +- 16th September 2005: David Haywood - Top Shooter appears to be running on hacked up Megadrive / Genesis hardware. Was this an actual Megadrive game? Or did they just use the hardware to make an arcade game? (It's a real arcade with Insert Coin text etc). + +- 7th September: ClawGrip - Won two PCBs on eBay: Top Shooter (from Sun Mixing Co.) and Skat (a German cards game). I'll dump them as soon as I receive them. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 169.2 zip + +$end + + + +$info=topshta6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (topshtar) to (topshta6). + +- 0.174: Changed description to 'Top Shot (30123211, NSW/ACT)'. + +- 0.173: Added 'Topshot' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 6.17 zip + +$end + + + +$info=topskatr +$mame +0.87u1 [R. Belmont] + + +WIP: + +- 0.278: Hookup DSB2 MPEG device [Angelo Salese]. Added MC68000 (8MHz) CPU4 and 'Sega 68k-based Digital Sound Board 2'. Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.196: Angelo Salese added inputs to Top Skater. + +- 0.181: Gerald (Coy) added clone Top Skater (USA). + +- 0.154: Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.142u1: The Dumping Union correct the revision level for Top Skater (USA) set. Changed description of clone 'Top Skater (USA)' to 'Top Skater (USA, Revision A)'. + +- 0.141u2: Pat Daderko added clone Top Skater (Japan). + +- 0.133u1: Renamed (topskatu) to (topskatru). + +- 0.127u1: Gerald (Coy) added clone Top Skater (USA). Changed parent description to 'Top Skater (Export, Revision A)'. + +- 0.126: Changed description to 'Top Skater (Revision A)'. + +- 0.87u1: R. Belmont added 'Top Skater' (Sega 1997). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Roller): + +Fighting Roller + +Skater (DECO Cassette) + +Top Roller + +Roller Jammer + +Mayhem 2002 + +720 Degrees + +DJ Boy + +B.Rap Boys + +Rollergames + +Riding Fight + +Top Skater + +ROLLing eX.tre.me + +Air Trix + +Frenzy Express + +Ollie King + +- + +Skate Board (Pinball) + +Skateball (Pinball) + +Bloody Roller (Pinball) + +Radical! (Pinball) + +Rollergames (Pinball) + + +Romset: 57.6 MB / 20 files / 38.6 zip + +$end + + + +$info=topsound +$mame +0.215 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.215: Osso added 'Top Sound (French)' (ManilaMatic 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 40 kb / 5 files / 23.5 zip + +$end + + + +$info=topspeed +$mame +0.37b10 [David Graves] + + +Bugs: + +- All sets: Coin counters increase at each boot up even though credits are not being added. Balthier (ID 08667) + + +WIP: + +- 0.267: Changed description to 'Top Speed (World, rev 1)'. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.211: Simplified handlers and gfxdecodes. Reduced runtime tag lookups. Unnecessary lines. Fixed namings and spacings. Use shorter/correct type values [cam900]. + +- 0.208: Osso fixed missing engine sounds in Top Speed [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed PC060HA and PC080SN MCFG macros [Osso]. + +- 0.202: Removed Z80CTC MCFG macros [Osso]. + +- 0.198: Dumped motor CPU ROM [Guru]. Minor cleanups. Added arrays for reduce duplicates. Added macro for when 64 bit ROM data bus case (emu\romload.h) [cam900]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.187: Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.156: Taito device tilemap assert fixes in Top Speed, and clean up of obsolete stuff [Alex Jackson]. + +- 0.150: Phil Bennett fixed Top Speed engine sounds only play when driving in tunnels or under bridges, and turbo sounds never play. Various updates [Phil Bennett, Andy Welburn]: Fixed MSM5205 hookups and implemented engine sound. Added Z80 CTC. Added volume controls. Correct 68000 clocks and VSYNC frequency. Changed interrupt handling to match hardware. Added motor control notes. Fixed sprite list parsing (no more mysterious red dot on the far left). Correct b14-67-1/b14-68-1 ROM locations. Changed M68000 CPU1/2 clock speeds to 8MHz and VSync to 60.0532 Hz. Added 4x Volume Filter. + +- 0.148u5: MASH changed "Gear Shift" to LOW by default for Top Speed. + +- 0.148u4: Removed old workaround [hap]. + +- 0.146u1: MASH added missing PORT_TOGGLE to gear shift. kanikani added pinout documentation and DIP locations. hap fixed issues with analog controls. Removed the digital steering wheel hack. Added second ADPCM chip and started to make sense on how these are hooked up. Added 2nd MSM5205 (384000 Hz) sound. Changed input from 4-way Joystick and Stick (8 buttons) to Paddle, Dial and Pedal (4 buttons). + +- 0.136u1: Fabio Priuli added driver data struct and save states to Top Speed. + +- 0.133u1: Renamed (topspedu) to (topspeedu). + +- 0.130u3: Aaron Giles merged memory maps in Top Speed. + +- 0.129u6: Mr. Do added built-in layouts for Top Speed. + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Replaced 8-way Joystick with 4-way Joystick. Added 'Continue Price' dipswitch. + +- 0.97u4: Aaron Giles changed MSM5205 intern clock speed to MSM5205_S48_4B (=8kHz) to fixed sound pitch. + +- 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 0.86: Adjusted Top Speed volume balance. + +- 0.85u3: Improved sound balance for Top Speed. + +- 0.55: Fixed rom names. + +- 2nd September 2001: David Graves added preliminary support for the Taito TC0150ROD road graphics chip used in the Taito Z games, and he also optimized the sprite drawing in Top Speed. + +- 30th August 2001: Robin Merrill submitted a change to Top Speed to use an eight level acceleration and brake. + +- 0.54: David Graves fixed road lines in Top Speed. Changed region user1 to user2 and gfx3 to user1. + +- 18th August 2001: David Graves cleaned up the Top Speed road color emulation. + +- 16th August 2001: David Graves yet improved the road colors in Top Speed. + +- 13th August 2001: David Graves added preliminary support for color raster effects in Top Speed, but it isn't perfect yet. + +- 0.37b15: Changed input to 3 player and 8-way Joystick. Added 'Steering type' dipswitch. + +- 23rd April 2001: David Graves added state saving support to Top Speed and did some minor cleanups. + +- 18th January 2001: David Graves added proper sprite flipping support to Top Speed, fixing the round tunnel entrance graphics. + +- 4th January 2001: Gerardo Oporto fixed dipswitches in the Top Speed driver. + +- 0.37b11: Added dipswitches 'Initial Time', 'Nitros' and 'Allow Continue'. + +- 0.37b10: David Graves added 'Top Speed (World)' (Taito 1987) and clones (US) and Full Throttle (Japan). + +- 3rd December 2000: David Graves sent in a Taito multiscreen driver update with some bugfixes and he sent in a driver for Top Speed / Full Throttle. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 3.29 MB / 32 files / 1.10 zip + +$end + + + +$info=toptcash +$mame +0.204 [f205v] + + +WIP: + +- 0.204: f205v added 'Top T. Cash' (VideoIdea 2002). + +- 3rd November 2018: f205v dumped Top T. Cash. + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 206.6 zip + +$end + + + +$info=torarech +$mame +0.193 [System11, ShouTime, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.193: System11, ShouTime and The Dumping Union added 'Torarechattano - AV Kantoku Hen (Japan)' (Nichibutsu/Love Factory/M Friend 2000). + + +Recommended Games (Mahjong) + + +Romset: 1.38 MB / 6 files / 379.5 zip + +CHD: 1.10 GB (Compressed: 1.02) + +$end + + + +$info=toratora +$mame +0.74u2 [Nicola Salmoria] + +0.63 [Testdriver] + + +WIP: + +- 0.258: Improved timing, added color overlay and small cleanups [hap]. Changed VSync to 60.195505 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.244: Use raw timing parameters for screen [AJR]. Changed VSync to 56.456882 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M6800, SN76477 and SCREEN MCFG macros [Ryan Holtz]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.195: Bad A Billy fixed Tora Tora dipswitches and DIP locations. + +- 0.186: Unconnected SN76477 resistor treated as invalid even though it's the initial value. This fixes debug assert when starting emulation in Tora Tora [Robbbert]. + +- 0.175: qwijibo fixed Tora Tora timer and interrupts and improved sound. Game now fully playable. Changed M6800 CPU1 clock speed to 648125 Hz. + +- 0.166: Siftware and MASH added clone Tora Tora (prototype?, set 2). + +- 0.135u4: Fabio Priuli added driver data struct and save states to Tora Tora. + +- 0.115u3: Improved Tora Tora driver [Zsolt Vasvari]: Added SN76477 from the schematics, but it sounds terrible; no doubt the schematics are incorrect in many places. Updated to the recent PIA changes. Added 2x SN76477 sound. Changed description to 'Tora Tora (prototype?)'. + +- 0.74u2: Nicola Salmoria added 'Tora Tora' (GamePlan 1980). + +- 0.63: Nicola Salmoria added (Testdriver) Tora Tora. TODO: The game doesn't seem to work right. It also reads some unmapped memory addresses, are the two things related? Missing ROMs? There's an empty socket for U3 on the board, which should map at 5000-57ff, however the game reads mostly from 4800-4fff, which would be U6 according to the schematics. The manual mentions dipswitch settings and the schematics show the switches, the game reads them but ignores them, forcing 1C/1C and 3 lives. Maybe the dump is from a proto? Hook up sound (two SN76477 connected to PIA 1 and 2). + +- 12th December 2002: Nicola Salmoria sent in a preliminary driver for Tora Tora, it has several bugs that affect the gameplay and sound is not yet emulated. + +- 4th July 1998: Dumped Tora Tora. + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 10 kb / 5 files / 7.79 zip + +$end + + + +$info=torch +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Torch (Gottlieb 1980). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 3 kb / 3 files / 1.97 zip + +$end + + + +$info=toride2g +$mame +0.37b12 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.274: twistedsymphony added clone Toride II (Japan, revision I). Changed description of clone (Japan) to 'Toride II (Japan, revision K)'. + +- 0.148: gp-lee, Guru and Luca Elia added clone 'Toride II Bok Su Oi Jeon Adauchi Gaiden (Korea)'. Metro update [Luca Elia]: Added work RAM mirror (fixes Toride II Adauchi Gaiden intro). Halved palette size. Correct video chip model and offsets in several games. + +- 28th December 2012: Luca Elia - Two more Korean clones are in, courtesy of gp-lee and Guru. The first one is Toride II Bok Su Oi Jeon, the korean version of Toride II Adauchi Gaiden, a Mahjong solitaire on Metro hardware. + +- 6th June 2011: Guru - Some items arrived: Toride 2 Bok Su Jeon 1994 Yu Jin. Thanks to gp-lee. + +- 0.133u1: Renamed (torid2gg) to (toride2gg). + +- 0.120u1: Changed description of clone 'Toride II Adauchi Gaiden (Japan)' to 'Toride II (Japan)'. + +- 0.119u4: David Haywood added clone Toride II Adauchi Gaiden (Japan). + +- 0.106u3: Fixed 'Timer Speed' and 'Tile Arrangement' dipswitch. + +- 0.104u9: Corrado Tomaselli added clone Toride II Adauchi Gaiden (German). + +- 27th March 2006: Corrado Tomaselli dumped Toride II Adauchi Gaiden (German. + +- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. + +- 0.61: Added dipswitches 'Retry Level On Continue', 'Levels' and 'Unused'. + +- 0.37b12: Luca Elia added 'Toride II Adauchi Gaiden' (Metro 1994). + +- 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. + + +LEVLES: 12 - 8 (mode A - mode B) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Last Fortress - Toride + +Toride II Adauchi Gaiden + +Daitoride + +Gekitoride-Jong Space + + +Romset: 2.75 MB / 8 files / 971.8 zip + +$end + + + +$info=tornbase +$mame +0.31 [Lee Taylor] + + +Artwork available + + +WIP: + +- 30th June 2019: Mr. Do - Many, many years ago, gregf purchased a backdrop for Tornado Baseball and dropped it off at my house for future inclusion in MAME Artwork. I never got around to it, mainly because at that time, I was still teaching myself stuff on how to cleanup artwork well, and was not confident enough yet to tackle the job, so it sat in my garage for a while, but I never forgot about it. As years went by, I finally got to the point where I felt I could do a good job on this one, but I had a new snag; how to get the picture correctly, when in the original cabinet, it had a blacklight on the display, giving it a whole different look. Ended up being simple enough... I went out and bought a good blacklight, one of those long, skinnny ones, like a fluorescent tube. Waited until after sunset, so it was dark outside, set everything up in my bedroom, turned off the hall light, closed the door, turned off the room lights, and it was completely dark. Turned on the blacklight, took a bunch of pics at different angles, and picked the best one. So now Tornado Baseball has backdrop artwork. Double Play uses the same backdrop, just without the stickers for the scoreboard, so that also has artwork. Somewhere down the line, I also picked up a backdrop for Extra Innings, so that also has artwork (hit all the letters in MIDWAY to extend your gameplay). There was still one more Midway baseball game left from that time, but I did not have the backdrop for that one. I tried editing one of the other two backdrops to match, but the end work did not look natural when I was done. Then one day when going through some older pics of stuff, I found that at some point, I had taken a picture of an Extra Bases somewhere. Using color matching in Photoshop with one of the others as reference, the result came out pretty good. Not as good as the other two, but acceptable for the time being. You need to make sure to set your dipswitch to a black and white monitor to use the backdrop artwork correctly. + +- 0.117u1: Changed description to 'Tornado Baseball / Ball Park'. + +- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation in Tornado Baseball. Changed 8080 CPU1 clock speed to 1996800 Hz. Added Discrete sound. Added dipswitches 'Enable SCORE Input', 'Cabinet' and 'Unused'. + +- 0.94u3: Added new cpu1 rom ($800). + +- 12th March 2005: Frank Palazzolo - I got Midway Tornado Baseball yesterday. The ROMs look intact, so hopefully this will help with the "No good dump known". The auction claimed that it didn't work when powered up, but I'm betting that's mostly due to the missing CPU chip. + +- 0.37b1: Removed Invaders samples. Changed Double 8-way Joystick to 8-way. + +- 0.36RC2: Marked cpu1 rom ($800) as bad. This rom fails the test. Added Invaders samples. + +- 0.31: Lee Taylor added 'Tornado BaseBall' (Midway 1976). + + +Other Emulators: + +* Laser + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 6 kb / 3 files / 4.43 zip + +$end + + + +$info=torp_e21 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Torpedo Alley (1.6). + +- 0.141u1: Miodrag Milanovic added 'Torpedo Alley (2.1, Europe)' (Data East 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 224 kb / 5 files / 156.9 zip + +$end + + + +$info=tortufam +$mame +0.111u1 [Roberto Fresca] + + +< Italy > + + +Artwork available + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.137: Roberto Fresca added external default NVRAM support to Tortuga Family. + +- 0.123u1: Changed description to 'Tortuga Family (italian)'. + +- 0.111u1: Roberto Fresca added 'Tortuga Family (Italia)' (C.M.C. 1997). + +- 23rd December 2006: f205v dumped Tortuga Family (italian). + + +Recommended Games (Gambling) + + +Romset: 98.5 kb / 5 files / 29.1 zip + +$end + + + +$info=torus +$mame +0.96 [Pierpaolo Prazzoli, f205v] + + +WIP: + +- 0.143u3: Added 'Dropping Speed' dipswitch. + +- 0.138u4: Fabio Priuli fixed Torus crashing after completing level 1. + +- 0.127: Fixed rom names. + +- 0.96: Pierpaolo Prazzoli added Torus (Yun Sung 1996). + +- 30th April 2005: Pierpaolo Prazzoli - Added sprites to Torus (Yun Sung 1996). + +- 29th April 2005: Pierpaolo Prazzoli - Torus (Yun Sung 199?). Still missing sprites decode. + +- 26th April 2005: f205v dumped Torus. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.06 MB / 8 files / 936.6 zip + +$end + + + +$info=toryumon +$mame +0.36b16 [Andrew Prime] + + +< Japan > + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.107u2: Removed 2nd button. + +- 0.103u4: Added 2nd button. + +- 0.95: Fixed rom names. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. + +- 18th March 2004: Charles MacDonald fixed Toryumon RAM test and cleaned the driver. + +- 0.36b16: Andrew Prime added 'Toryumon' (Sega 1994). + +- 31st January 2000. Andrew Prime added Toryumon to the System16 driver and cleaned it up a bit. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 2.28 MB / 16 files / 541.3 zip + +$end + + + +$info=toshiba_tc58256aft +$mame + +DEVICE: + +Toshiba TC58256AFT + + +WIP: + +- 0.268: Added 'Toshiba TC58256AFT' device (machine\nandflash.cpp). + +$end + + + +$info=toshiba_xm6402b_cdrom +$mame + +DEVICE: + +Toshiba XM-6402B CD-ROM + + +WIP: + +- 0.259: Added 'Toshiba XM-6402B CD-ROM' device (namco\namcos12_cdxa.cpp). + +$end + + + +$info=totan_14 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.230: Synced clone Tales Of The Arabian Nights (0.4) with PinMAME [Osso]. + +- 0.141u1: Miodrag Milanovic added 'Tales Of The Arabian Nights (1.4)' (Williams 1996) and clones (0.4), (1.2) and (1.3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Romset: 4 MB / 5 files / 3.76 zip + +$end + + + +$info=totcarn +$mame +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +WIP: + +- 0.263: Added 'Coinage Source' and 'Test Switch' dipswitch. + +- 0.246: The Garcade and Brian Troha added clone Total Carnage (prototype, proto v 2.0 02/10/92). Renamed (totcarnp) to (totcarnp1). + +- 0.231: Changed description of clone (prototype, proto v1.0 01/25/92) to 'Total Carnage (prototype, proto v 1.0 01/25/92)'. + +- 0.227: Fixed rom names. Changed description of clone (prototype, rev 1.0 01/25/92) to 'Total Carnage (prototype, proto v1.0 01/25/92)'. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.145u7: Added 'Williams ADPCM Sound Board' sound. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.114u2: Aaron Giles fixed broken graphics after reset. + +- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz and OKI6295 to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 11th February 2007: Mr. Do - We have a instruction card for Total Carnage. + +- 0.101u1: Fixed sound1 rom address ($8000). + +- 0.77u2: Added dipswitches 'Coinage', 'Dipswitch Coinage', 'Keys for Pleasure Dome' and 8x 'Unknown'. + +- 0.63: Aaron Giles fixed the raster effects in the high score screen in Total Carnage and he removed attribute caching in the core file I/O functions. + +- 0.58: Changed TMS34010 CPU1 clock speed to 6.25MHz. + +- 0.37b5: Fixed rom loading. Changed visible area to 400x256 and palettesize to 4096 colors. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.35b2: Replaced the 3x DAC sound with 1x DAC. + +- 0.34b8: Zsolt Vasvari added Total Carnage (prototype, rev 1.0 01/25/92). Changed parent description to 'Total Carnage (rev LA1 03/10/92)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Total Carnage' (Midway 1992). + + +HOW TO PLAY: + +- Blast through enemy forces to fing general Akhboob. + +- Destroy unknown lifeforms. + +- Rescue News reporters and other civilians. + +- Meet Orcus! The mother of all Boss monsters. + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Army Fighter 2): + +Borderline + +Front Line + +Commando + +Ikari Warriors + +Ikari III - The Rescue + +Guerrilla War + +Jackal + +Land Sea Air Squad + +Mighty Guy + +Bullet + +Heavy Barrel + +Thundercade / Twin Formation + +Delta Command (Arcadia) + +Caliber 50 + +Mercs + +Gulf Storm + +Thunder Zone + +Desert Breaker + +Ninja Commando + +Total Carnage + +Gundhara + +Shock Troopers + +Shock Troopers - 2nd Squad + + +Romset: 4.12 MB / 17 files / 1.81 zip + +$end + + + +$info=totd +$mame +0.130u4 [Alex's Rom Dumping Project] + + +WIP: + +- 0.198: Preliminary keyboard emulation, hooked up to The Typing of the Dead (machine\dc-ctrl.cpp) [Angelo Salese]. + +- 0.187: MetalliC removed "empty ROMs" in 'The Typing of the Dead (Rev A)' and clone, actually not populated on real ROM boards. + +- 0.174: Changed description to 'The Typing of the Dead (Rev A)' and clone (JPN, USA, EXP, KOR, AUS) to 'The Typing of the Dead'. + +- 0.168: twistedsymphony added clone The Typing of the Dead (JPN, USA, EXP, KOR, AUS). + +- 0.138u3: Changed description to 'The Typing of the Dead (JPN, USA, EXP, KOR, AUS) (Rev A)'. + +- 0.137u4: Work-around for an int32 overflow bug in the renderer, makes The House of the Dead 2 / The Typing of the Dead to not crash during attract mode [Angelo Salese]. + +- 3rd May 2010: Angelo Salese - Found the reason that kept The House of the Dead 2 / The Typing of the Dead to crash without any log, it was an int32 overflow bug in our renderer. Following are snaps actually taken from HOTD2 (that is known to have an earlier revision of the PowerVR, hence there are more video glitches than normal), since I've recently discovered that it boots fine in MAME, with the same protection check as Zombie Revenge / Dynamite Baseball. + +- 0.137u3: Angelo Salese added a RAM mirror that fixes 'The Typing of the Dead' booting. + +- 20th April 2009: Guru - I've been messing around with Makaron again and ROM carts. While checking some things I realised what was going on. It seems it's not all that difficult to get a NAOMI ROM cart to boot but there's one big factor involved. The cart must not have the 317-xxxx security chip in it. Unfortunately only 3 NAOMI carts I know of documented on my NAOMI page don't use the security chip. They are Sega Marine Fishing, Virtua NBA and Typing Of The Dead. It's a HUGE credit to the Makaron author that the emulator is so versatile, even in this early stage of development. To get a cart running simply do a binary copy of all of the ROMs and make one big file, starting at IC22 and then IC1, IC2, IC3 etc. And here's a few pics of some carts I dumped to show that it's possible. They don't go in-game yet. However they will go into TEST mode. + +- 0.130u4: Alex's Rom Dumping Project added 'The Typing of the Dead (JPN, USA, EXP, KOR, AUS)' (Sega 2000). + +- 10th April 2009: Guru - I just dumped the NAOMI cart Typing Of The Dead (redumped one bad ROM) - dedicated to Lord Giles. + +- 7th April 2009: Alex's Rom Dumping Project - Last week my friend Gareth sent me a faulty 'The Typing Of The Dead' NAOMI Cartridge. He said the cart was not working, in adition the cart arrived pretty destroyed (one of the connectors was totally destroyed), so i desoldered the Mask ROMS. After 8 hours of soldering (i still dont have a SOP44 socket) i dumped the 18 maskroms. Unfortunally one of the roms seems faulty (i tried to redump it 4 times (desoldering it and soldering it again) and always got the same crc). Anyways the game works pretty well at Makaron emulator, so i had a look into the damaged rom and noticed that only sound that was there. So IC15 needs to be redumped. + +- 23rd March 2009: Guru - Typing of the Dead (NAOMI ROM cart) arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 148 MB / 19 files / 78.4 zip + +$end + + + +$info=totem +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Totem (Gottlieb 1979). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 3 kb / 3 files / 1.92 zip + +$end + + + +$info=totlvice +$mame +0.161 [ArcadeModBios] + +0.134u2 [Phil Bennett] + +0.105u2 [Curt Coder] + + +CD-ROM required + + +WIP: + +- 0.274: Tweak lightgun sensitivity. Added P2/P3 lightguns [hap]. Added EEPROM default contents with calibrated guns to Total Vice (ver EBA). + +- 0.210: AWBACON / Video Game Esoterica redumped clone Total Vice (ver AAB) CD-ROM. + +- 7th May 2019: Smitdogg - AWBACON / Video Game Esoterica sent us a redump of Total Vice (639AAB01). + +- 15th January 2019: Smitdogg - farzeno dumped Total Vice (JAF). + +- 0.205: Updated Total Vice default EEPROM (previous version began each game with 47 lives) [Philip Bennett]. Promoted Total Vice (ver EBA) to working [Phil Bennett, Ryan Holtz, Vas Crabb]. Added 93c46.7k EEPROM. + +- 0.161: ArcadeModBios added Total Vice (ver EBA). Note: It's CD sourced, there are audio tracks, I have no idea if cue/bin or the dumping tools used are good for this platform, or if the audio was verified multiple times, so BAD_DUMP flag goes on it. Renamed (totlvice) to (totlvicu). + +- 0.152: Guru added clone Total Vice (ver AAB). + +- 0.134u2: Phil Bennett added Total Vice (ver UAC). Renamed (totlvice) to (totlvicj). + +- 0.132u1: Total Vice now uses the correct boot ROM (623b01.8q - 2MB, same as Polystars) [Phil Bennett]. + +- 0.131u2: Guru marked Total Vice CHD as bad. Will be replaced soon. + +- 0.113: Added CD-ROM image. Changed description to 'Total Vice (ver JAD)'. + +- 0.105u2: Curt Coder added 'Total Vice (ver JAA)' (Konami 1997). + +- 10th October 2005: Guru - Total Vice (639AAB01 - M2 system) arrived earlier this morning in a 'Top-Secret' local deal. + + +Other Emulators: + +* M2x + + +Recommended Games (Action 2): + +Cliff Hanger + +Road Blaster + +Action Fighter + +Narc + +Crack Down + +Crack Down (Mega-Tech) + +Night Striker + +Hydra + +Danger Express + +Biomechanical Toy + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Die Hard Arcade + +Total Vice + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +Confidential Mission + +Death Crimson OX + +Ninja Assault + +Lupin The Third - The Shooting + +Lupin The Third - The Typing + +Gamshara + +Dolphin Blue + +Johnny Nero Action Hero + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 3 MB / 3 files / 1.43 zip + +CHD: 518.7 MB (Compressed: 309.9) + +$end + + + +$info=totmejan +$mame +0.120u1 [David Haywood, Team Japump] + + +< Japan > + + +WIP: + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.185: Documented undumped PROM [AJR]. + +- 0.180: Improved PCB documentation [AJR]. + +- 0.159: Added save state support to GoodEJong driver [Osso]. + +- 0.154: Researched and added missing DIP information/locations as well as some useful notes of observations [kamilz, Tafoid]. Added dipswitches 'Coinage', 'Credit(s) to Start', 'Starting Points', 'Demo Sounds' and 'Explicit Scenes'. + +- 0.142: Aaron Giles fixed Tottemo E Jong crashed after OK. + +- 0.129u1: Pre-Seibu CRTC update [Angelo Salese]: Fixed gfx banking in Tottemo E Jong. Made some clean-ups. + +- 0.129: Angelo Salese fixed layer enable, flip x and x/y position in GoodEJong driver. Fixed gfx2 rom address to $0. Added dipswitches '0', '1', 'Cross Hatch Test' and 14x 'Unknown'. + +- 0.120u1: David Haywood and 'Team Japump added Tottemo E Jong' (Seibu 1991 (distributed by Tecmo)). + +- 15th October 2007: David Haywood - More Japump. I've quickly written a preliminary driver for 'Good E Jong -Kachinuki Mahjong Syoukin Oh!!' and 'Tottemo E Jong -FEEL SO GOOD' so that they cycle their attract mode. I guess when somebody said we hadn't even emulated the tip of the iceberg of Mahjong arcade titles they weren't kidding. Still plenty to do before these work properly, but they should be possible as they don't seem to have any protection often associated with Seibu's hardware. + + +Recommended Games (Mahjong) + + +Romset: 2.44 MB / 9 files / 923.4 zip + +$end + + + +$info=toto +$mame +0.158 [rtw, ShouTime] + + +WIP: + +- 0.158: System11 and David Haywood added 'Come Back Toto' (SoftClub 1996). + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 800 kb / 7 files / 173.1 zip + +$end + + + +$info=touchdn +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Touchdown (Gottlieb 1984). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 12 kb / 4 files / 9.38 zip + +$end + + + +$info=toucheme +$mame +0.135u1 [David Haywood, Justin Kerk, JacKc, Sez, The tECHIDNA, Smitdogg, The Dumping Union] + + +WIP: + +- 0.190: Angelo Salese added missing DAC sound chip, fixes death scream in Touche Me. Added screen raw parameters. Added 8-Bit R-2R DAC. Changed VSync to 59.871277 Hz. + +- 0.171: System11 added clone Touche Me (set 2, harder). Changed parent description to 'Touche Me (set 1)'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Lady Frog driver. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Lady Frog driver. + +- 0.135u1: David Haywood, Justin Kerk, JacKc, Sez, The tECHIDNA, Smitdogg and The Dumping Union added 'Touche Me' (Unknown 19??). + +- 3rd November 2009: Smitdogg - The package from Japan has finally arrived. It was delayed because one of the sellers took over a month to send a PCB. I'll try to get proper scans of the artwork at some point but only have pics for today. I'll start with the weirdest one, Touche Me. The pics pretty much speak for themselves. Someone very twisted has a Roger Rabbit fetish. Credits: Justin Kerk, JacKc, Sez, The tECHIDNA, Smitdogg and The Dumping Union. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Rabbit): + +Springer + +Popper + +Jack Rabbit + +Rabio Lepus + +Yo! Noid (PlayChoice-10) + +Tiny Toon Adventures (PlayChoice-10) + +Bucky O'Hare + +Touche Me + + +Romset: 480 kb / 8 files / 86.0 zip + +$end + + + +$info=touchgo +$mame +0.278 [?] + +0.102u2 [Stefan Lindberg] + +0.102 [Corrado Tomaselli] + +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clones Touch and Go (non North America, checksum 056C138F), Touch and Go (non North America, checksum 056C2336), Touch and Go (non North America, checksum 056533F0) and Touch and Go (North America, checksum 05737572). Sorted out 'Touch and Go' sets and added missing ones. Use the right gfx+sound ROMs arrangement for clone Touch and Go (North America, checksum 05737572) [ClawGrip]. Added PLD ($0 - c5_3a65_pal16r8.bin, mu.6a_5083_gal18v6qs.bin, mu.8_777d_gal20v8.bin and mu_8_668b_pal20l8.bin) dumps to Touch and Go and verify bruteforced ones [Josep Quingles, Recreativas.org]. Changed 'Touch and Go (World)' to clone 'Touch and Go (World, checksum 05A0C7FB)' and clones (earlier revision) to parent 'Touch and Go (World, checksum 059D0235)', (Korea, unprotected) to 'Touch and Go (unprotected, checksum 059CC336)' and (Non North America) to 'Touch and Go (non North America, checksum 056AA304)'. Renamed (touchgo) to (touchgoa), (touchgoe) to (touchgo), (touchgok) to (touchgoun) and (touchgon) to (touchgonnac). + +- 0.246: Changed description to 'Touch and Go (World)' and clones (Non North America) to 'Touch and Go (Non North America)', (earlier revision) to 'Touch and Go (earlier revision)' and Touch & Go (Korea, unprotected) to 'Touch and Go (Korea, unprotected)'. + +- 0.198: Correct rom labels for Touch & Go [Brian Troha]. Verified MCU clock for Touch & Go [f205v]. Changed DS5002FP CPU2 clock speed to 16MHz. + +- 0.197: Added REF.950906 PCB layout for Touch & Go [Brian Troha]. Fixed rom names. + +- 0.191: Dumped Touch & Go DS5002FP SRAM from 2 more boards, used that dump to verified/correct the SRAM image [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]. + +- 28th September 2017: David Haywood - Two additional Touch & Go PCBs were dumped because when that was originally dumped we didn't know about the issue with some bytes not reading properly, it turns out our original read did infact have some errors, and those will be correct shortly. + +- 0.190: Changed DS5002FP CPU2 clock speed to 10MHz. + +- 0.188: Added dumped DS5002FP chip to Touch & Go (World) and clones (earlier revision) and (Non North America) using the method published by Morten Shearman Kirkegaard and Peter Wilhelmsen as documented at http://www.afdelingp.dk/files/articles/ds5002fp/ds5002fp.pdf - Games now playable. Note: A 2nd verification pass is still needed on them from additional boards. Swap left/right channels to match screens. Made DS5002FP store battery-backed internal RAM and SFR registers as NVRAM. Made SFR defaults configurable in ROM loading like NVRAM defaults. Made external SRAM persistent as well (some games store scores etc. in it). Cleaned up Touch & Go dump and added preconfigured internal RAM. Created device for Gaelco protection module and removed remaining simulation code [David Haywood]. Added DS5002FP (12MHz) CPU2 and touchgo_ds5002fp.bin and touchgo_scratch roms (SRAM and MCU). + +- 0.173: System11 added clone Touch & Go (Korea, unprotected). This is the first working set for this game, all other sets are protected. Improved Touch & Go video. Updated stream on read in Gaelco sound driver, Touch & Go still seems to forget to play sounds sometimes tho, like one of the channels gets stuck busy? [David Haywood]. + +- 0.133u1: Brian Troha added DIP locations to Touch & Go. + +- 0.102u2: Stefan Lindberg added Touch & Go (World). Changed (newer revision) to clone 'Touch & Go (Non North America)'. Renamed (touchgo) to (touchgon) and (touchgo2) to (touchgoe). + +- 0.102: Corrado Tomaselli added Touch & Go (newer revision). Changed 'Touch & Go' to clone 'Touch & Go (earlier revision)'. Renamed (touchgo) to (touchgo2). + +- 0.106u9: David Haywood updated the Gaelco 2 driver to support dualscreen (2x 480x240). + +- 10th November 2005: Corrado Tomaselli dumped Touch & Go (Non North America). + +- 0.101u3: Added new gfx1 rom. + +- 18th October 2005: Corrado Tomaselli dumped Touch & Go (earlier revision). + +- 0.74u2: Added 'Touch & Go' (Gaelco 1995). + +- 0.63: Added (Testdriver) Touch & Go. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 13 MB / 12 files / 5.15 zip + +$end + + + +$info=toukon3 +$mame +0.121u4 [R. Belmont, smf, Guru] + + +WIP: + +- 0.258: Marked toukon3 as having imperfect graphics (possibly related to timing) [Windy Fairy]. + +- 0.130u1: Changed description to 'Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition (Japan, TR1/VER.A)'. + +- 0.121u4: R. Belmont, smf and Guru added 'Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition (TR1/VER.A)' (Tomy/Namco 1997). + +- 8th December 2007: R. Belmont - Sweaty men grabbing each other: Today's dump from Guru is Tomy and Namco's Toukon Retsuden 3, which apparently translates as the title of this post. Not that there's anything wrong with that. But seriously, it's wrestling, and here's the screens to prove it. + +- 30th March 2007: Guru - Touken Retsuden 3 just arrived, the next haul from Japan. + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 20.5 MB / 7 files / 8.13 zip + +$end + + + +$info=toukon4 +$mame +0.144u6 [f205v, The Dumping Union] + + +WIP: + +- 0.166: Changed description to 'Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition (Japan, TRF1 Ver.A)'. + +- 0.158: Removed tr4ae-key.bin rom. + +- 0.145u4: Fixed rom names. Changed description to 'Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition (TRF1 Ver. A)'. + +- 0.144u6: f205v and The Dumping Union added 'Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition' (Capcom / Namco 2000). + +- 7th January 2012: Smitdogg - We're in the process of dumping Shin Nihon Prowrestling Toukon Retsuden 4 Arcade Edition. + +- 9th September 2010: f205v dumped Shin Nihon Prowrestling Toukon Retsuden 4 Arcade Edition (Namco 2000). + +- 20th March 2003: Guru - New Japan Pro Wrestling Toukon Retsuden 4 (Namco 2000) arrived from Japan. We still need a NAOMI mainboard and GDROM unit for hardware analysis. NAOMI carts can have a maximum capacity of 3.2GBits = 400 MB. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 256 MB / 17 files / 206.4 zip + +$end + + + +$info=tour4000 +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added 'Tour 4000' (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 563.2 zip + +$end + + + +$info=tour4010 +$mame +0.129u1 [Mirko Buffoni] + + +< Italy > + + +WIP: + +- 0.129u1: Mirko Buffoni added 'Tour 4010' (High Video 2000). Mirko Buffoni and Phil Bennett added OKI6376 (3MHz) ADPCM speech synthesizer emulation. Sound frequency may be incorrect. + + +Recommended Games (Gambling) + + +Romset: 1.50 MB / 3 files / 558.3 zip + +$end + + + +$info=toureiff +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'Torre Eiffel' (Videos A A 1995?). + + +Recommended Games (Gambling) + + +Romset: 88 kb / 4 files / 38.1 zip + +$end + + + +$info=tourpgum +$mame +0.236 [Benjamin Roux, David Haywood] + + +< France > + + +WIP: + +- 0.241: Fixed tourpgum PCB ASCII layout [ClawGrip]. + +- 0.236: Benjamin Roux and David Haywood added 'unknown Paradise Automatique / TourVision bowling themed poker game with gum prizes (France)' (Paradise Automatique / TourVision 1992?). Add PCB ASCII layout [ClawGrip]. Note: The PCB was marked as a 'Gum' machine and is from a gambling machine that instead of paying out money would dispense chewing gum as prizes. Other games with 'Gum' in the title also exist, see 'Chewing Gum' and 'Royal Gum' in other drivers for example, these were likely used with similar chewing gum dispensers. TourVision was a Spanish developer, PCB had TourVision stickers, but this kind of machine was illegal in Spain, so made for the French market instead Ariege Amusements was the exclusive distributor of TourVision products until 1991, Paradise Automatique was a spin-off of this distributor and was legally created in 1992 to import/export food vending machines, video games and audiovisual appliances and continued to work with TourVision. A version of this exists (on newer hardware?) with the title 'Lucky Gum' or 'Luck Gum' however the supported game shows no title screen so the title is unknown. + + +Recommended Games (Gambling) + + +Romset: 128 kb / 4 files / 11.3 zip + +$end + + + +$info=toursol +$mame +0.135u1 [Luigi30] + +0.135 [Angelo Salese, Siftware] + + +WIP: + +- 0.260: Updated CMOS so keyboard can be safely removed [AJR]. + +- 0.256: Added TVGA9000 ISA card (isa\svga_trident.cpp) [Angelo Salese]. Changed VSync to 53.178707 Hz. + +- 0.245: ISA irq2 is redirected to pic8259_2 ir1 [Carl]. + +- 0.239: Made channel remapping configurable (imagedev\midiin.cpp) [Devin Acker]. + +- 0.226: Added keyboard control. + +- 0.223: Skip protection(?) check in clone Tournament Solitaire (V1.04, 06/22/95) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Removed all MCFG defines [Ryan Holtz]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Replaced ISA MCFG macros with DEVCB3 [Osso]. + +- 0.203: Removed RS232 MCFG macros [Osso]. + +- 0.202: Removed DS12885, INS8250 and MC146818 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.199: Swapped the crystals for AD1848 so it's playing at 32Khz instead of 22.05 [Carl]. Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.172: Fixed "I/O BOARD FAILURE". Skip I/O board check and connect mouse. Make post text screen work with Trident VGA (isa\trident.cpp). Fixed rom mapping and document some keys. Added support for doubled horiz width in TVGA9000. Added NVRAM and finish inputs. Added WSS+Sound Blaster 1.5 sound and mark Tournament Solitaire working [Carl]. Added YM3812 sound (3579545 Hz)and 4x DAC sound. Replaced keypad with 3 buttons mouse. Added 'Default IRQ/DMA' Sound Blaster configurations. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.144u5: Changed visible area to 640x480. + +- 0.141u3: Updated Tournament Solitaire to use common PC emulation [Mariusz Wojcieszek]. Changed visible area to 720x480 and palettesize to 256 colors. + +- 0.141u1: Changed keyboard input to keypad. + +- 0.135u1: Luigi30 added Tournament Solitaire (V1.06, 08/03/95). Tournament Solitaire improvements [Luigi30]: Added newer version of toursol, set toursol date to 1995 and toursol CPU speed to 40MHz. Changed 'Tournament Solitaire' to clone 'Tournament Solitaire (V1.04, 06/22/95)'. Renamed (toursol) to (toursol1). + +- 0.135: Angelo Salese and Siftware added 'Tournament Solitaire' (Dynamo 199?). + + +Recommended Games (Solitaire): + +Pit Boss Megastar + +Pit Boss Megatouch + +Pit Boss Megatouch II + +Megatouch III + +Megatouch IV + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +MegaTouch XL + +MegaTouch XL Gold + +MegaTouch XL Super 5000 + +MegaTouch XL 6000 + +Touchstar Bonanza + +Magical Touch + +Tournament Solitaire + +Touchmaster + +Touchmaster 2000 Plus + +Touchmaster 3000 + +Touchmaster 4000 + +Touchmaster 5000 + +Touchmaster 7000 + +Touchmaster 8000 + +Galaxy Games StarPak 2 + +Solitaire + + +Recommended Games (Cards) + + +Romset: 1.10 MB / 8 files / 551.7 zip + +$end + + + +$info=tourtabl +$mame +0.68 [Stefan Jokisch] + + +Artwork available + + +SETUP: + +- Select game with SPACE key (Breakout, Soccer I, Soccer II, Foozpong, Hockey I, Hockey II, Hockey III, Quadrapong, Handball, Volleyball, Basketball I and Basketball II), then redefine keys for players 1-4. + + +NOTE: + +- Hardware is identical to the Atari VCS2600 except for an extra 6532 chip. + + +WIP: + +- 0.286: Added PLAYER4 analog direction control defaults (emu\inpttype.ipp; MT09383) [Osso, hap]. + +- 0.257: Use mos6532_new_device and small cleanups [hap]. Changed M6507 CPU1 clock speed to 1193191 Hz and VSync to 59.923246 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.221: Simplified some handlers (video\tia.cpp) [Osso]. + +- 29th December 2019: Mr. Do - Tournament Table and Pong Doubles both have artwork, recreated by Comboman. + +- 0.214: Use device_palette_interface, save bitmaps and converted update method to RGB32 (video\tia.cpp) [AJR]. + +- 0.205: Removed MCFG macros and correct CPU type [Ryan Holtz]. Replaced M6502 CPU1 with M6507. + +- 0.204: Removed TIA_NTSC_VIDEO MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6532 RIOT MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.198: Eliminated some explicit device tag lookups (video\tia.cpp) [AJR]. + +- 0.158: Osso added save state support to TIA sound and Tournament Table video driver. + +- 0.156: Prevent Nans [Wilbert Pol]. + +- 0.153: Converted tia_video_device to DEVCB2 [Osso]. + +- 0.152: Added Atari 2600 NTSC palette notes [Robert Tuccitto]. + +- 0.151: Per "Television Interface Adapter [TIA]" tech doc and "Atari VCS POP Field Service Manual" in harmony with original hardware results, updated NTSC palette to better simulate colors on a CRT display. Documented phase shifts 24.7 thru 27.7 degrees in 0.5 increments. Enabled 26.2 degrees as default being a logical choice as the system should be initially calibrated for Hue 1x and 15x (F$) to visual match (~25.7 degrees) displaying 'gold'/'goldenrod' via system's manual pot adjustment, while moderate system runtime automatically creates a higher phase shift. Results collaborate with additional tech docs (I.E. "Stella Programmer's Guide") placing 1x as 'gold', 2x as 'orange' and 15x (F$) as 'light orange' (hue between 1x and 2x). Colors measured from midpoint of brightness scale [Robert Tuccitto]. + +- 0.148u2: Oliver Stoeneberg fixed uninitialized members in video\tia.c. + +- 0.148u1: Andrew Gardner modernized TIA sound device (sound\tiaintf.c/h). + +- 0.147u2: Wilbert Pol fixed some initial settings which caused out of bounds access (video\tia.c). Fixed uninitialized variables in video\tia.c (according to valgrind) [Oliver Stoeneberg]. + +- 0.146: Wilbert Pol fixed TIA crashes caused by uninitialized variable (video\tia.c). + +- 0.145u7: Made TIA modern device (video\tia.c) [Miodrag Milanovic]. + +- 24th March 2012: 3D ARCADE - New Atari 3D Cocktail model for Tournament Table. + +- 0.135u4: Tafoid changed clock values to XTAL in Tournament Table. Changed M6502 CPU1 clock speed to 1193181 Hz and VSync to 59.922743 Hz. + +- 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Updated tourtabl driver to use the new device interface. + +- 0.117u3: Wilbert Pol added an optional vsync callback to the TIA emulation to allow a driver to dynamically change the screen configuration. + +- 0.117u2: More TIA improvements [Wilbert Pol]: Fixed some minor missile graphics positioning issues. Moved some initialization code from tia_init to tia_reset. + +- 0.116u4: Some more TIA graphics and sound improvements [Wilbert Pol]: INPT4 and INPT5 are now read when needed instead of by a timed function. This removes the need for the tia_init_pal function. Improved handling of the HMOVE functionality. Added code to reduce the flickering caused by some Atari 2600 games. Improved the sound poly generation. Improved the handling of POLY5_DIV3 sound mode. Changed palettesize to 16512 colors. + +- 0.116: More TIA updates from MESS [Wilbert Pol]: Rewrote drawing of playing graphics. Improved handling of player graphics reset signals. Improved handling of HMOVE signals. + +- 0.115u3: Wilbert Pol updated TIA graphics code (code comes from the MESS repository). Also updated Tournament Table driver to accommodate the changes. Changed TIA clock speed to 31399 Hz and VSync to 59.923246 Hz. + +- 0.111u5: Nathan Woods updated the TIA video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.111u2: Nathan Woods changed 6532riot and TIA code to only allow initialization at init time. This fixes Tournament Table crash after OK. + +- 0.111u1: Nathan Woods fixed reset problem in the TIA emulation (vidhrdw\tia.c). + +- 0.103u4: Aaron Giles added stream_set_sample_rate() call and converted the TIA sound core to output at their native sample rates, allowing the core sound system to perform over/re-sampling to the output rate. + +- 0.97u3: Wilbert Pol fixed a minor bug in TIA emulation, taken from the MESS code. + +- 0.93: Added clock parameter to TIA sound (31400 Hz). + +- 0.82u3: Minor fix from the MESS side to vidhrdw\tia.c [Nathan Woods]. + +- 0.68: Stefan Jokisch added 'Tournament Table (set 1)' (Atari 1978) and clone (set 2). + +- 11th May 2003: Stefan Jokisch fixed all of the remaining glitches in Tournament Table. + +- 3rd April 2003: Stefan Jokisch sent in a driver for Tournament Table (Hardware is identical to the VCS2600 except for an extra 6532 chip). + +- 28th July 2001: Added support for sample rates > TIA clock rate, through oversampling. + +- 30th October 1998: Modified for use in MESS by Dan Boris. + +- 14th January 1997: Cleaned up sound output by eliminating counter reset. + +- 10th September 1996: Atari TIA sound emulator [Ron Fries]. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Recommended Games (Handball): + +Tournament Table (Handball) + +Heavy Smash + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Recommended Games (Multiplay) + + +Romset: 6 kb / 3 files / 5.04 zip + +$end + + + +$info=tourvis +$mame + +TourVision (PC Engine bootleg) + + +BIOS: + +v4-60.ic29 (subcpu $0 - 32k) V4-60 + +v4-55.ic29 (subcpu $0 - 32k) V4-55 + +v4-54.ic29 (subcpu $0 - 32k) V4-54 + +v4-53.ic29 (subcpu $0 - 32k) V4-53 + +v4-52.ic29 (subcpu $0 - 32k) V4-52 + +v4-51.ic29 (subcpu $0 - 32k) V4-51 + +v4-43.ic29 (subcpu $0 - 32k) V4-43 + +v4-42.ic29 (subcpu $0 - 32k) V4-42 + +v4-40.ic29 (subcpu $0 - 32k) V4-40 + +vt_2.0.bin (subcpu $0 - 32k) VT-20 + +vt_1.1.bin (subcpu $0 - 32k) VT-11 + + +WIP: + +- 0.233: Changed description to 'TourVision (PC Engine bootleg)'. + +- 0.223: Added BIOS V4-54 [Juan Romero, ClawGrip]. + +- 0.203: Dumped BIOS versions V4-42 and V4-51 [Ricky2001, Recreativas.org]. + +- 0.197: Added Tourvision BIOS v1.1 and correct label/description for v2.0 [System11, Tafoid]. + +- 0.190: Added new BIOS dump V1-20 [System11]. Fixed rom names. + +- 0.173: Changed driver to use a software list instead of internal lists [David Haywood]. + +- 0.170: System11 added V4.0 BIOS to the Tourvision driver. + +- 0.155: System11 added version 5.3 BIOS to the Tourvision driver. + +- 0.153: The Dumping Union added newly dumped U4-43 BIOS. + +- 0.144u5: Added Tourvision PCE bootleg (bootleg (Tourvision) 19??) BIOS. f205v and Corrado Tomaselli added Tourvision BIOS ver. 52. + + +Romset: 352 kb / 11 files / 64.3 zip + +$end + + + +$info=touryuu +$mame +0.286 [buffi] + +0.146 [Yohji, Mr. CAST, Smitdogg, The Dumping Union] + + +< Japan > + + +TODO: + +* Hook-up default EEPROM + + +WIP: + +- 0.286: buffi added Touryuumon (V1.1, Apr 14 2005). Changed description of clone (V1.1) to 'Touryuumon (V1.1, Mar 11 2005)'. Renamed (touryuu) to (touryuua). + +- 0.146u2: Tim Schuerewegen added proper mahjong panel inputs to Touryuumon. Game is fully working other than the initial boot reset (that needs default NVRAM). + +- 0.146: Yohji, Mr. CAST, Smitdogg and The Dumping Union added 'Touryuumon (V1.1)?' (Yuki Enterprise 200?). + +- 5th May 2012: Smitdogg - Got a funky mahjong board called Touryuumon. This is revision 1.1. + + +Recommended Games (Mahjong) + + +Romset: 68 MB / 4 files / 11.7 zip + +$end + + + +$info=toutango +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.206: Promoted clone 'Toucan Tango (0301388V, Holland)' to working after testing by Hehihachi_73 [Osso]. + +- 0.186: Heihachi_73 added clone Toucan Tango (0301388V, Holland). + +- 0.183: Heihachi_73 added 'Toucan Tango (0100782V, NSW/ACT)' (Aristocrat 1998). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.87 zip + +$end + + + +$info=toutrun +$mame +0.137u4 [?] + +0.125u6 [Frans van Egmond] + +0.92 [?] + +0.74u2 [Andrew Prime] + +0.36b2 [Testdriver] + + +Artwork available + + +TODO: + +* Wanted: 317-0105 FD1094 CPU + +* Wanted: 317-0119 FD1089 CPU + + +NOTE: + +- Clones Turbo Out Run (cockpit) (FD1094 317-0106) and Turbo Out Run (Japan, cockpit) (FD1094 317-0101) are differents to the other sets in the music order and in the way they handle the weather conditiones in stages 3 (Pittsburgh) and 8 (Atlanta). In those sets the weather conditions are present in all the stage until you finish it. This does not happen in the other releases of the game. + + +WIP: + +- 0.231: Use for shifter (layout\outrun.lay) [hap]. + +- 30th June 2019: Mr. Do - After doing Outrun, it only made sense to use the same elements for Turbo Outrun, as one of the options back then was to convert an Outrun upright to Turbo Outrun. Just had to change the start button to a green button, along with Nightvoice's flashing lamp to green, and add the Turbo sticker above it. No marquee unfortunately at this time. You want to make sure that in the dipswitch settings, you set the Turbo button option to Start Button, so that it works correctly. + +- 0.167: Added clone 'Turbo Out Run (cockpit) (bootleg of FD1094 317-0106 set)'. + +- 0.166: David Haywood added clones 'Turbo Out Run (cockpit) (bootleg of FD1094 317-0107 set)', 'Turbo Out Run (Japan, cockpit) (bootleg of FD1094 317-0101 set)', 'Turbo Out Run (Japan, Out Run upgrade) (bootleg of FD1094 317-0117 set)' and 'Turbo Out Run (Out Run upgrade) (bootleg of FD1094 317-0118 set)'. Changed parent description to 'Turbo Out Run (Out Run upgrade) (FD1094 317-0118)' and clones (FD1094 317-0101) to 'Turbo Out Run (Japan, cockpit) (FD1094 317-0101)', (FD1094 317-0106) to 'Turbo Out Run (cockpit) (FD1094 317-0106)', (FD1094 317-0107) to 'Turbo Out Run (cockpit) (FD1094 317-0107)', (FD1094 317-0109) to 'Turbo Out Run (deluxe cockpit) (FD1094 317-0109)' and (FD1094 317-0117) to 'Turbo Out Run (Japan, Out Run upgrade) (FD1094 317-0117)'. + +- 0.159: Charles MacDonald and ShouTime added clone Turbo Out Run (Japan, cockpit, FD1094 317-0101). Also added missing 'Time Adjust' dipswitch for clone toutrun2. Note dipswitches according to service mode match the Turbo Out Run (cockpit, FD1094 317-0106) set, which we class as 'cockpit' not 'DX' (there is no 'Moving' option, only cockpit) so I'm not sure what this is. Note2: I think there is something uninitialized in this driver as sometimes you see random garbage on the warning screen, road layer maybe. + +- 0.153: Howard Casto and hap added motor and lamp outputs. Added buttons 3 and 4. + +- 0.150: Charles MacDonald, ShouTime and The Dumping Union added clone Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117). + +- 0.148: Shift Turbo Out Run sprites by 1 pixel in the x direction, reference point turbo outrun course map, real hardware isn't glitched like MAME was (video\sega16sp.c) [David Haywood]. + +- 0.147: Identified clone Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key [Chris Hardy, The Dumping Union]. Changed description of clones (upright, FD1094 317-0107) to 'Turbo Out Run (cockpit, FD1094 317-0107)' and (cockpit, FD1094 317-unknown) to 'Turbo Out Run (cockpit, FD1094 317-0106)'. + +- 0.144u7: Verified and correct the Sega Security CPU number (317-xxxx) for one of the two unknown Turbo Out Run sets [Brian Troha]. Changed description of clone (upright, FD1094 317-unknown) to 'Turbo Out Run (upright, FD1094 317-0107)'. + +- 0.137u4: Andrew Jackson correct dipswitches in the most recently added Turbo Out Run set, and reorganized the sets so that the parent is the FD1094 317-0118 set, the "newest" set based on both EPROM and security chip part numbers. Changed clone 'Turbo Out Run (Out Run upgrade, FD1094 317-0118)' to parent and (cockpit, FD1094 317-0109) to clone 'Turbo Out Run (deluxe cockpit, FD1094 317-0109)'. Renamed (toutrun2) to (toutrun3), (toutrun1) to (toutrun2), (toutrun) to (toutrun1) and (toutrunu) to (toutrun). + +- 0.136: Tafoid fixed incorrect vsync speed to 60.054389 Hz in Turbo Out Run and clones. + +- 0.135u4: Tafoid fixed incorrect master clock in Turbo Out Run and clones. Changed clock speeds of the 2x 68000 to 10MHz. Changed VSync to 47.709924 Hz. + +- 0.129u6: Mr. Do added built-in layouts for Turbo Out Run. + +- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Cabaret bezel for Turbo Outrun. + +- 0.125u6: Frans van Egmond added Turbo Out Run (cockpit, FD1094 317-0109). Renamed (toutrun) to (toutrunu). + +- 0.111u6: Changed description of clone (FD1094 317-unknown) to 'Turbo Out Run (cockpit, FD1094 317-unknown)'. + +- 16th October 2006: Mr. Do - Zorg had previously scanned the bezel decals for Turbo Outrun. + +- 0.107u2: Changed description to 'Turbo Out Run (Out Run upgrade, FD1094 317-0118)' and clones (set 1, FD1094 317-unknown) to 'Turbo Out Run (FD1094 317-unknown)' and (set 2, upright, FD1094 317-unknown) to 'Turbo Out Run (upright, FD1094 317-unknown)'. + +- 0.104u8: Aaron Giles fixed reset bug in Turbo Out Run. + +- 0.94u2: Changed 68000 CPU1/2 clock speeds to 12.5MHz. + +- 0.92: Renamed (toutrun) to (toutrun1), (toutrunk) to (toutrun) and (toutruna) to (toutrun2). + +- 0.90u3: Changed description to 'Turbo Out Run (set 1, FD1094 317-unknown)' and clones (set 2, upright, 317-unknown) to 'Turbo Out Run (set 2, upright, FD1094 317-unknown)' and (set 3, upgrade kit, 317-0118) to 'Turbo Out Run (set 3, upgrade kit, FD1094 317-0118)'. + +- 0.90u1: Aaron Giles fixed the road in Turbo Out Run. Changed clock speed of the 2x 68000 CPUs to 10MHz and palettesize to 12288 colors. Fixed cpu2/3 and gfx2 rom loading. + +- 0.89: smf hooked up Nitro button in Turbo Outrun - Game now playable. DeadScreem fixed rom names. Changed description of clone (set3, upgrade kit, 317-0118) to 'Turbo Out Run (set 3, upgrade kit, 317-0118)'. + +- 0.88u5: Added clone Turbo Out Run (set3, upgrade kit, 317-0118). Fixed gfx2/sound1 rom loading. Added 317-unknown.key. Changed description of clone (set 2) to 'Turbo Out Run (set 2, upright, 317-unknown)'. + +- 15th November 2004: Charles MacDonald - Decrypted another version of Turbo Outrun, the previous one was the Outrun upgrade kit, this seems to be a dedicated upright set. + +- 12th November 2004: Charles MacDonald - Dumped 'Turbo Out Run' FD1094 CPU. Bit of progress on that (its still very glitchy tho). + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.82u2: Changed parent and clone descriptions to 'Turbo Out Run'. + +- 0.74u2: Added 'Turbo Outrun (set 1)' (Sega 1989) and clone (set 2). + +- 0.36b2: Andrew Prime added (Testdrivers) Turbo Outrun (set 1) and clone (set 2). + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 2.32 MB / 31 files / 1.06 zip + +$end + + + +$info=toyfight +$mame +0.123u2 [Corrado Tomaselli] + + +WIP: + +- 0.240: Changed manufacturer to 'Sega / Anchor Inc.'. + +- 0.158: Removed toyfight-key.bin rom. + +- 0.143u4: Added toyfight-key.bin rom. + +- 10th November 2009: R. Belmont - Just to clarify the Toy Fighter situation: 1) The protection dump for Toy Fighter in MAME 0.134u1 was incorrect (my fault, not Guru's). 2) After that, Cah4e3 from the awesome DEMUL team discovered that Sega had screwed up and left both the encrypted and decrypted versions of the protection data in the ROMs. This means you can defeat the protection with no protection dump. You just need to have the protection emulation grab data from the right places in the ROMs. 3) DEMUL 0.5.5 and MAME 0.135 both incorporate that method of defeating the Toy Fighter protection with no dump. No further action needs to be taken. + +- 0.134u1: R. Belmont, Guru and Cah4e3 hooked up protection for Toy Fighter. Removed 4x naomibd_prot data files. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 added protection data to Toy Fighter (game are now playable but still marked GAME_NOT_WORKING due to general NAOMI concerns). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include protection data for Toy Fighter. + +- 0.123u2: Corrado Tomaselli added 'Toy Fighter' (Sega 1999). + +- 17th February 2008: f205v and Corrado Tomaselli dumped Toy Fighter. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 84 MB / 11 files / 35.4 zip + +$end + + + +$info=toyland +$mame +0.144u6 [f205v, The Dumping Union] + + +WIP: + +- 0.144u7: Tafoid added missing gfx1 roms to Toy Land Adventure - Game now playable. + +- 0.144u6: f205v and The Dumping Union added 'Toy Land Adventure' (SemiCom 2001). Currently missing graphics roms which makes it non-working. David Haywood added correct speedup for Toy Land Adventure. + +- 6th January 2012: Smitdogg - f205v scored a Toyland Adventure (Semicom, 2001) PCB. + + +LEVELS: 51 (5x9) + 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 8.75 MB / 7 files / 4.57 zip + +$end + + + +$info=toypop +$mame +0.37b5 [Edgardo E. Contini Salvan] + + +WIP: + +- 0.203: kunikuni fixed reversed 'Flip Screen' dipswitch. + +- 0.133: Kanikani improved dipswitches in Toypop. + +- 16th November 2001: Libble added palette switching support to the Toy Pop driver. + +- 23rd October 2001: William Kucharski submitted a fix for Toy Pop crashing. + +- 0.37b9: Changed 68000 CPU3 clock speed to 6144000 Hz. + +- 0.37b8: Changed M6809 CPU1/2 clock speeds to 1536000 Hz and 68000 CPU3 to 8192000 Hz. Added 'Service Mode' dipswitch. + +- 29th July 2000: Brad Oliver fixed a minor bug in Toy Pop affecting other platforms. + +- 0.37b5: Edgardo E. Contini Salvan added 'Toypop' (Namco 1986). + + +LEVELS: 44 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 97.8 kb / 13 files / 51.8 zip + +$end + + + +$info=toyshop +$mame +0.272 [Anonymous] + + +WIP: + +- 0.276: Repaced Intel 80C32 CPU1 with Atmel AT89S52 (12Mhz). + +- 0.272: Anonymous added 'Toy Shop' (OM Vending 2012). Note: Direct clone of the GANCHONEW PCB by OM Vending, silkcreened as "CPU GRUA V2 O. M. VENDING". + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 512 kb / 1 files / 251.8 zip + +$end + + + +$info=toysmarch +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Toy's March (E00:J:A:A:2005011602)' (Konami 2005). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 306.2) + +$end + + + +$info=toysmarch2 +$mame +0.247 [Taro, Windy Fairy, Shiz] + + +HardDisk required + + +WIP: + +- 0.247: Taro, Windy Fairy and Shiz added 'Toy's March 2 (F00:J:A:A:2005110400)' (Konami 2005). + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 1.20 kb / 4 files / 1023 zip + +CHD: 37.3 GB (Compressed: 785.1) + +$end + + + +$info=tp84 +$mame +0.28 [Marc Lafontaine] + + +Artwork available + + +WIP: + +- 0.279: Replaced the 3x Y2404 sound with 3x SN76489A. + +- 0.275: Cleanup. Enlarged sound CPU ROM region to match size mapped in CPU address space. Cleaned up graphics decoding layout. Zero-fill empty ROM areas [cam900]. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 22nd November 2020: Mr. Do - I cleaned up the marquee for Time Pilot '84, courtesy of BYOAC/CAG. I also found a much improved version of the bezel sticker for the game, so that has been updated also. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Ryan Holtz added device finder stuff. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Time Pilot '84 [AJR]. + +- 0.167: David Haywood fixed horizontal partial updates in Time Pilot '84. + +- 0.144u7: Kanikani updated Time Pilot '84 dipswitches. + +- 0.144u6: hap added TI Y2404, for now assuming it's identical to SN76489A. Replaced the 4x SN76489A sound with Y2404. + +- 2nd August 2010: Mr. Do - A bezel that I got in a bulk buy some time ago also had an instruction card for Time Pilot '84. This has been added. + +- 0.138: Team Japump fixed rom names of Time Pilot '84 (set 1), (set 2) and (set 3) (parent set needs confirmation). + +- 0.136u4: Lord Nightmare, Michael Zapf and David Viens fixed TI PSG (SN76489 and friends) noise and square-wave period to be maximum length when period register is set to 0. Fixed white-noise phase/XOR issue: Got rid of noise XOR/XNOR select, as all chips seem to use XOR. Minor fix to SN76489: SN76489 wasn't using the correct noise taps (now matches SN94624, still need to test a real chip). Removed a piece of useless code, and fixed a comment [Lord Nightmare]. + +- 0.136u1: Lord Nightmare, Kold666 and David Viens fixed period for both SN76489 and SN76489A periodic noise; fixes pitch in 'smooth criminal' demo for colecovision and fixes pitch (but not the waveform, which will require more work) of music in Do! Run Run. More work is required before the code will be bit accurate due to the way the real LFSR and periodic generator work. + +- 0.135u1: Lord Nightmare and David Viens updated SN76489/A to have correct PRNG waveforms (a 0 bit was missing at the beginning, and beginning of SN76489 waveform was all 1s instead of 0s as measured on hardware). Lord Nightmare trashed the old pre-accurate-clocking STEP based sample averaging scheme from SN76489 and friends, vastly simplifying the code. Made the output bipolar rather than only above the 0 line. This fixes Time Pilot '84 startup tune. + +- 0.130u3: Removed 3rd coin slot. + +- 0.123u4: Zsolt Vasvari replaced sprite multiplexing hack in Time Pilot '84 with video_screen_update_now() on sprite RAM write. General driver clean-up. + +- 0.123u1: Zsolt Vasvari unified transparency handling between Scooter Shooter, Shao-Lin's Road and Time Pilot '84. Removed color tables from Time Pilot '84. Added RESNET color computations where appropriate. Changed palettesize to 4096 colors. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Time Pilot '84. Changed M6809 CPU1/2 clock speeds to 1536000 Hz. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Time Pilot '84 to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.102u4: chaneman added clone Time Pilot '84 (set 3). + +- 0.93: Added 3x RC_Filter. + +- 0.74u2: David Haywood fixed the Time Pilot '84 graphics bug that appeared recently. + +- 0.54: MNU fixed Time Pilot '84 sprites. + +- 0.35: Changed M6809 CPU2 clock speed to 1.5MHz and th 3x SN76496 to 1789772 Hz. + +- 28th June 1999: Nicola Salmoria fixed the filter interface in Time Pilot '84. + +- 0.35b13: Changed descriptions to 'Time Pilot '84 (set 1)' and clone (set 2) to 'Time Pilot '84 (set 2)'. + +- 0.34b7: Nicola Salmoria added clone Time Pilot 84 (set 2). Changed parent description to 'Time Pilot 84 (set 1)'. + +- 0.34b1: Added color PROMs ($0, 100, 200, 300, 400 - red, green, blue component, char and sprite lookup table). + +- 0.29: Juan Carlos Lorente added high score saving to Time Pilot 84. + +- 0.28: Marc Lafontaine added 'Time Pilot 84' (Konami 1984). John Butler optimized it. Sound is quite wrong. Some sprites are displayed with wrong colors. Verify the dipswitches functions. Known issues: Sound is quite wrong. Some sprites are displayed with wrong colors. + +- 4th January 1997: Dumped Time Pilot '84 (set 1). + + +ARCADE RELEASE: Time Pilot '84 (Konami) - 1984/Jun/08 + + +LEVELS: 12 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 97.2 kb / 17 files / 50.1 zip + +$end + + + +$info=tpgolf +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Top Player's Golf (NGM-003 ~ NGH-003)'. + +- 0.142u5: Fixed rom names. Changed description to 'Top Player's Golf (NGM-003)(NGH-003)'. + +- 0.124u1: Added new cpu2 rom and gfx3 roms ($100000, 100001). + +- 0.77u1: Leon van Rooij fixed sound in Top Player's Golf. + +- 0.34b2: Added 'Top Player's Golf' (SNK 1990). + +- 23rd January 1998: CaBBe dumped Top Player's Golf. + + +LEVELS: 18 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 7.75 MB / 17 files / 3.52 zip + +$end + + + +$info=tpi6525 +$mame + +DEVICE: + +6525 TPI + + +WIP: + +- 0.201: Added '6525 TPI' device (machine\6525tpi.cpp). + +$end + + + +$info=tpkboram +$mame +0.269 [Hammy] + + +WIP: + +- 0.272: Changed description to 'PK Turbo' and clone (Ver 2.3B2, encrypted) to 'PK Turbo (Ver 2.3B2, encrypted)'. + +- 0.270: Hammy added clone Turbo PK (Ver 2.3B2, encrypted). Note: This runs on a newer ATPK-BORAM PK-0500 PCB. Given all GFX match tpkboram, it's probably a newer revision. Code is encrypted. + +- 0.269: Hammy added 'Turbo PK' (Boram 1988). + + +Recommended Games (Cards) + + +Romset: 304 kb / 11 files / 86.5 zip + +$end + + + +$info=tpkg2 +$mame +0.272 [Hammy] + + +WIP: + +- 0.272: Hammy added 'PK Turbo Great 2' (Boram 1992). Note: ATPK-BORAM PK-0500 PCB, same GFX as pkrboram. + + +Recommended Games (Cards) + + +Romset: 560 kb / 11 files / 137.6 zip + +$end + + + +$info=tpoker1 +$mame +0.278 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added 'Turbo Poker 1 (set 1)' (Micro Manufacturing 1991) and clone Turbo Poker 1 (set 2). Note: Looks generic noraut hardware, but with one daughterboard having a program ROM, a MCU, a PLD and a Dallas or MK48Z02. + + +Recommended Games (Cards) + + +Romset: 36.5 kb / 3 files / 11.8 zip + +$end + + + +$info=tpoker2 +$mame +0.277 [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] + +0.134u3 [Roberto Fresca, Siftware] + + +WIP: + +- 0.278: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added clones Turbo Poker 2 (set 4) and Turbo Poker 2 (set 5). + +- 0.277: Roberto Fresca, Grull Osgo and Ioannis Bampoulas added Turbo Poker 2 (set 1) and clone Turbo Poker 2 (set 3). Added support for special Turbo Poker 2 NVRAM. Added support for enable/disable the NVRAM, required by the Turbo Poker 2 MCU handling. Added the PLDs to the Turbo Poker 2 games as binaries [Roberto Fresca, Grull Osgo]. Added the Turbo Poker 2 (set 1) and clone Turbo Poker 2 (set 2) bipolar PROM CRC32 to rom load. Added workaround to show cards in clones Turbo Poker 2 (set 2) and Turbo Poker 2 (set 3) attract for testing purposes. Turbo Poker 2 palette decoded from bipolar PROMs. Dedicated Turbo Poker 2 memory map and machine config [Roberto Fresca]. Changed 'Turbo Poker 2' to clone 'Turbo Poker 2 (set 2)'. Added 'Hopper Payment' dipswitch. Renamed (tpoker2) to (tpoker2a). + +- 0.276: Added 'Random Raise Bet' dipswitch. + +- 0.134u3: Roberto Fresca and Siftware added 'Turbo Poker 2' (Micro Manufacturing, Inc. 1993). + + +Recommended Games (Cards) + + +Romset: 38.6 kb / 5 files / 20.8 zip + +$end + + + +$info=tqst +$mame +0.143u3 [David Haywood] + + +WIP: + +- 0.240: Changed year to 1996. + +- 0.228: Split 'Treasure Quest' into 'Treasure Quest' and clone 'Treasure Quest (Protocol)'. + +- 0.143u3: David Haywood added 'Treasure Quest' (JPM 199?). + + +Recommended Games (Quiz) + + +Romset: 2.50 MB / 5 files / 967.2 zip + +$end + + + +$info=trackfld +$mame +0.30 [Chris Hardy] + + +Artwork available + + +SETUP: + +- To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to Erase on Reset, reset the game (F3), and the set the dipswitch back to 'Don't Erase'. + + +WIP: + +- 0.261: Paul Swan added clone Hyper Olympic (bugfixed). Note: Original GX361 PCB with NSM sticker, but may be an unofficial bug fix. Fixes 'HEIGHT' spelling plus some small changes to some data tables. + +- 0.259: QtQ, Team Japump and Wayder redumped roms for clone Hipoly (bootleg of Hyper Olympic) - Promoted game to working. + +- 0.218: Changed description of clone Atlant Olimpic to 'Atlant Olimpic (Italian bootleg)'. + +- 15th December 2018: Mr. Do - Added 'XBox Live Arcade for XBox 360' artwork to Track & Field. + +- 0.194: RiddledTV, Bryan McPhail and The Dumping Union added clone Track & Field (Centuri, unencrypted). + +- 19th January 2018: Smitdogg - Bryan McPhail dumped an original unencrypted version of Track & Field. + +- 10th July 2017: Smitdogg - Rafael Alonso, Recreativas.org sent us a dump of an ITISA version of Hyper Olympic. + +- 0.172: Peter Weuffen and Roberto Fresca added clone Hipoly (bootleg of Hyper Olympic). + +- 0.166: Siftware and MASH added clone Hyper Olympic (bootleg, set 1). David Haywood decrypted clone Track & Field (NZ bootleg?) - Game now playable. Changed description of clone 'Hyper Olympic (bootleg)' to 'Hyper Olympic (bootleg, set 2)'. Renamed (hyprolymb) to (hyprolymba). + +- 0.164: Replaced M6809 CPU1 with KONAMI-1. + +- 0.148u2: M6809 reset fix; resetting Track & Field works now [Nathan Woods]. + +- 10th June 2012: 3D ARCADE - New 3D cabinet model for Track & Field. + +- 0.136u1: Siftware and Tafoid added clone Track & Field (NZ Bootleg?). + +- 0.133u1: Renamed (trackflc) to (trackfldc) and (hyprolyb) to (hyprolymb). + +- 0.130u3: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz. + +- 0.126u4: Aaron Giles fixed access violation in clone Atlant Olimpic. + +- 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Track & Field NVRAM. These may be broken as a result. + +- 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. + +- 0.117: Zsolt Vasvari fixed high pitch noise after the speech most noticeable in Track & Field. + +- 0.97u2: Fixed PROM names. + +- 0.88u5: Thierry Lescot fixed rom filenames in the Hyper Olympic clones. + +- 0.88u3: Removed 4th button. + +- 0.87u3: Pierpaolo Prazzoli added clone Atlant Olimpic (bootleg 1996). + +- 0.60: Removed 3rd coin slot. + +- 11th April 2002: Stephane Humbert fixed the inputs in the Track 'n Field driver. + +- 0.58: Tatsuyuki Satoh fixed VLM5030 emulation in Track & Field. + +- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. + +- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. + +- 0.37b7: Added samples (00 - 3d.wav). + +- 1st April 2000: Guru - Dumped Track 'n Field (Bootleg). + +- 0.34b7: Nicola Salmoria added clone Track & Field (Centuri). + +- 0.34b3: Nicola Salmoria added ADPCM sample playback to the bootleg Hyper Olympic. + +- 0.34b2: David Winter added clone Hyper Olympic (bootleg), which uses ADPCM samples instead of speech synthesys. Known issues: Hyper Olympic (bootleg) currently uses the sound ROMs and sound driver from the original version, it doesn't emulate the real board ADPCM samples since one ROM is missing. + +- 0.34b1: Added color PROMs ($0, 20, 120 - palette, sprite and char lookup table). + +- 0.33b7: Changed description to 'Track & Field' and clone 'Hyper Olympics' to 'Hyper Olympic'. + +- 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work. + +- 0.31: The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria]. + +- 0.30: Chris Hardy added 'Track'n'Field' (Konami 1983) and clone Hyper Olympics (Konami 1983). Based on drivers from Juno First emulator by Chris Hardy. + +- 23rd January 1997: Dumped Track'n'Field. + + +ARCADE RELEASE: Hyper Olympic (Konami) - 1983/Oct + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 112.5 kb / 17 files / 61.9 zip + +$end + + + +$info=trackfld_audio +$mame + +DEVICE: + +Track And Field Audio + + +WIP: + +- 0.246: Changed sourcefile to konami\trackfld_a.cpp. + +- 0.147: Added 'Track And Field Audio' device (audio\trackfld.c). + +$end + + + +$info=trailblz +$mame +0.100u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.129u6: Added dipswitches 'PIA0.A', 'PIA0.B', 'PIA1.B', 'PIA2.B' and 14x 'Unknown' dipswitches. + +- 8th January 2009: David Haywood - I've been working with Roberto Fresca on some drivers lately. One that came to our attention was the 'Coinmaster' one, due to a recent dump of a Poker game running on that hardware. I was asked if I could take a look at the tile banking, and try to locate the palette, which was proving to be difficult to find. After some educated guesswork I ended up with the following (see screenshots). Turns out the game has a 1 bit per colour, 4 colours per tile palette stored with the tile data in ram, rather than a global palette which any tile can access. There are still a few things to be figured out, such as if it has brightness control on the colours (which would allow more colours) and if the extra ram that Super Nudge 2 and the Poker game have expand the palette in any way. + +- 0.100u1: Pierpaolo Prazzoli added 'Trail Blazer' (Coinmaster 1987). + +- 9th September 2005: Pierpaolo Prazzoli - I started to re-look at Coinmaster's trivia games: Quiz Master (1985), Trail Blazer (1987) and Super Nudge 2 (1989). They're really weird. They use a 46 x 64 tilemap with videoram starting at offset $240 and using the previous offsets as main ram. Also tile banking is strange. They use an attribute ram for every banking address bit they need (so in games with $400 tiles, they have 2 attributes rams with all the other 14 bits used and still unknown). I don't know if they have a hard-coded palette or if they use a strange paletteram format. + + +Recommended Games (Quiz) + + +Romset: 48 kb / 4 files / 24.1 zip + +$end + + + +$info=trailer +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Trailer (Playmatic 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 18 kb / 3 files / 11.5 zip + +$end + + + +$info=trally +$mame +0.34b1 [Shin Emu Keikaku team] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Thrash Rally (ALM-003 ~ ALH-003)'. + +- 0.142u5: Fixed rom names. Changed description to 'Thrash Rally (ALM-003)(ALH-003)'. + +- 0.128u2: JohnBoy marked trally MVS AND AES VERSION. + +- 0.61: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. + +- 0.36b1: Replaced MGD2 dump with a MVS dump. + +- 28th May 1999: Nicola partly fixed a small graphics glitch in Thrash Rally. + +- 0.34b1: Added 'Thrash Rally' (Alpha Denshi 1991). + + +LEVELS: 5 - 6 (world championship - paris/dakar) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 5.75 MB / 10 files / 2.67 zip + +$end + + + +$info=tranqgun +$mame +0.33b4 [Al Kossow] + + +Bugs: + +- Resets or crashes on Game Over or if you pass Round 3 - No dipswitches. vidpro1 (ID 06765) + + +WIP: + +- 0.226: Tranquillizer Gun uses the same sound board as Borderline [Aaron Giles]. Added protection handling to Tranquillizer Gun so that the game plays correctly [David Haywood]. Added 'Borderline Sound Board' and 'Netlist Sound Device'. Removed Samples. + +- 0.192: Jim Hernandez added Samples sound (animal, animalhit, cry, emar, gun, jeep, point and walk.wav). + +- 0.173: Changed description to 'Tranquillizer Gun'. + +- 0.147u2: Changed description to 'Tranquilizer Gun'. + +- 0.108u1: Changed description to 'Tranquillizer Gun'. + +- 0.37b7: Removed Samples sound. + +- 0.36b7: Added color prom. + +- 0.36b5: Added user1 PROMs ($0, 20 - control and sequence). + +- 0.33b4: Al Kossow added 'Tranquilizer Gun' (Sega 1980). + +- 18th March 1998: Dumped Tranquillizer Gun. + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 16.1 kb / 19 files / 13.4 zip + +$end + + + +$info=transfrm +$mame +0.37b16 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver] + + +WIP: + +- 0.189: Fabrice Arzeno fixed rom names for Transformer. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt2 in clone Astro Flash (Japan). + +- 0.126u4: Aaron Giles fixed access violation in clone Astro Flash (Japan). + +- 3rd July 2001: Nicola Salmoria decrypted Astro Flash. + +- 0.37b16: David Haywood added 'Transformer' (Sega 1986) and clone Astro Flash (Japan). TODO: Decrypt Astro Flash (its the japanese version of transformer so we have a decrypted version as reference, similar encryption to system 1 games). + +- 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. + +- 4th June 2001: Transformer (Sega 1986) is showing signs of life, the RAM / ROM check info can clearly be seen in VRAM, now to try and get some rendering code working. Tiles (SEGA logo, Font etc, now also appear in VRAM). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Metal Soldier): + +Equites + +Formation Z + +Finalizer - Super Transformation + +Metal Soldier Isaac II + +Transformer + +Ufo Robo Dangar + +Extermination + +Psycho-Nics Oscar + +Toki no Senshi - Chrono Soldier + +Finest Hour + +Out Zone + +FixEight + +Psycho Chaser (TourVision) + +Rohga: Armor Force + +Steel Force + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 160 kb / 5 files / 52.7 zip + +$end + + + +$info=trapeze +$mame +0.278 [Dilweed, smf] + + +WIP: + +- 0.278: Dilweed and smf added 'Trapeze / Trampoline' (Exidy / Taito 1978). Note: Added Circus memory map mirroring from the schematics, trapeze uses 0x5000 for video ram [smf]. + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 7.50 kb / 15 files / 5.87 zip + +$end + + + +$info=travrusa +$mame +0.30 [Lee Taylor, John Clegg] + + +Artwork available + + +WIP: + +- 0.285: Normalize red color channel [hap]. + +- 0.272: Revert BIOS option for color proms with exact same rom contents. Small cleanup [hap]. + +- 0.263: Victor Fernandez and Recreativas.org added an alternate palette PROM arrangement (One/Two character palette PROMs BIOS) for Traverse USA and clone MotoTour. Added prom.h1 and prom.f1. + +- 0.261: Changed Z80 CPU1 clock speed to 3072000 Hz and VSync to 56.737589 Hz. + +- 0.231: Hold vblank interrupt for the whole of the vblank period, allowing it to retrigger in some cases [David Haywood]. + +- 0.225: Juan Romero and ClawGrip added clone Traverse USA (bootleg, set 2). Changed description of clone (bootleg) to 'Traverse USA (bootleg, set 1)'. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 2nd July 2017: Mr. Do - Changed (motorace) to (travrusa) artwork and updated the default.lay. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.164: Converted Irem sound into a true device [Couriersud]. + +- 0.148u5: ANY added clone Traverse USA (bootleg). Ricky2001 (from AUMAP) added clone MotoTour / Zippy Race (Tecfri license). Note: Moto tour is a Tecfri's licensed version of Traverse usa/Zippy Race from Irem. This version don't have de MSM5202 but still having the sounds produced bt 5202 with a lower quality, I guess it converts the sound data to analog in some way, also this version is unprotected, doesn't have the epoxy block. Unfortunately the eproms labels have dissapeared, so I name it similar to Traverse usa but with the letters mt (Moto Tour). Added and verified DIP locations for all sets in Traverse USA driver [Tafoid]. + +- 0.140u2: Atari Ace take some driver_device classes of Traverse USA driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Irem Audio' sound. + +- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Motorace USA. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Traverse USA driver. + +- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCBs from a dealer in NY for pretty cheap. I've dumped all. One is a Zippy Race bootleg. + +- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Correct a bug, some discrete values and added two RC nodes from schematics. + +- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a MotoRace USA bezel. + +- 0.123u2: Fixed proms addresses from ($100, 120) to ($200, 220). Changed palettesize to 256 colors. + +- 0.124u5: Added discrete mixing and filtering to IREM games using M52-sound-c boards: Moon Patrol and Traverse USA [Couriersud]. Replaced 2nd MSM5205 sound with Discrete. + +- 0.123u2: Fixed proms loading. Changed palettesize to 256 colors. + +- 0.122u8: Fixed cpu2 rom address to $7000. + +- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz. + +- 0.106u12: Fixed rom names. + +- 0.64: Changed VSync to 56.75 Hz and palettesize to 144 colors. + +- 0.37b6: Changed M6803 CPU2 and the 2x AY-8910 clock speeds to 894886 Hz. + +- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz. + +- 4th March 1999: Nicola Salmoria has converted Traverse USA to the tilemap system for testing purposes. + +- 0.35b5: Nicola Salmoria kludged in a fix for char/sprite priority in Traverse USA. The TileMap code is now mature enough to be used in new drivers. For examples, look into gng, gaiden and travrusa [Phil Stroffolino]. + +- 0.35b3: Changed M6803 CPU1 clock speed to 1MHz. Added 2nd player input and a 3rd coin slot. + +- 0.35b1: Changed description to 'Traverse USA / Zippy Race'. + +- 0.34RC1: Nicola fixed music in Traverse USA. + +- 0.34b1: Added color PROMs ($0, 100, 120 - character, sprite and lookup table). + +- 0.33b4: Nicola Salmoria added clone MotoRace USA. Known issues: Hanging note at the beginning of the race. + +- 23rd May 1998: Dumped MotoRace USA. + +- 0.31: Gerald Vanderick added accurate colors to Traverse USA. + +- 0.30: Lee Taylor and John Clegg added 'Traverse USA' (Irem 1983) and (Testdriver) Motorace USA. Need color proms. + +- 10th November 1997: Thierry and Gerald dumped Traverse USA / Zippy Race Irem Corp, 1983. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* JAE + + +Recommended Games (Motorbike): + +Fonz + +Stunt Cycle + +Namennayo + +Super Rider + +Superbike + +Traverse USA / Zippy Race + +Excitebike (PlayChoice-10) + +Vs. Excitebike + +FamicomBox (Excitebike) + +Jumping Cross + +Kick Rider + +Seicross + +Counter Steer + +Shot Rider + +Super Motor + +Battle Lane! Vol. 5 + +Motogonki + +Super Cross II + +Thundercade / Twin Formation + +Rally Bike / Dash Yarou + +Mad Motor + +Masked Riders Club Battle Race / Kamen Rider Club Battle Racer + +Radical Enduro + + +Romset: 84.8 kb / 14 files / 42.1 zip + +$end + + + +$info=trbwtchs +$mame +0.149u1 [ShouTime] + + +HardDisk required + + +WIP: + +- 0.149u1: ShouTime added 'Trouble Witches AC (v1.00J)' (Adventure Planning Service/Studio SiestA 2008). + + +Other Emulators: + +* ArcadePC Loader + +* Taito Type X Loader + +* TeknoParrot + +* TypeXtra + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +CHD: 149.0 GB (Compressed: 1.51) + +$end + + + +$info=trckydoc +$mame +0.68 [David Haywood, Pierpaolo Prazzoli] + + +Bugs: + +- trckydoc, trckydoca: Priority problem. Kold666 (ID 03406) + +- Garbled graphics for P2 in cocktail mode. Speedfreak (ID 00342) + + +WIP: + +- 0.273: Added sprite y flip [hap]. + +- 0.141u4: Changed description of clones (Set 1) to 'Tricky Doc (set 1)' and (Set 2) to 'Tricky Doc (set 2)'. + +- 0.133u4: Pierpaolo Prazzoli fixed wrong default hiscore in Tricky Doc. + +- 0.122u6: Couriersud revert promsize to 256 for Tricky Doc. + +- 0.122u5: Couriersud fixed promsize to 1024 bytes. + +- 0.102: Stefan Lindberg added clone Tricky Doc (Set 2). Changed parent description to 'Tricky Doc (Set 1)'. + +- 0.70u5: Pierpaolo Prazzolif fixed some misplaced sprites in Tricky Doc. + +- 0.70u3: David Haywood fixed colours in Tricky Doc with new PROMs. Added PROMs ($0, 400, 800 - color) and user1 PROM (unknown). + +- 0.68: David Haywood added 'Tricky Doc' (Tecfri 1987). Bad colours due to missing proms. + +- 10th May 2003: Pierpaolo Prazzoli mostly fixed Tricky Doc, it's fully playable with sound although the colors are wrong. + +- 3rd May 2003: David Haywood added Tricky Doc to the Sauro driver, it boots but graphics emulation is incomplete and controls are not yet hooked up. + + +LEVELS: 6 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 193.2 kb / 12 files / 72.8 zip + +$end + + + +$info=trea2000 +$mame +0.283 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Ioannis Bampoulas added 'Treasure 2000 (Ver. 107)' (Subsino (American Alpha license) 2000). Note: Same PCB as new2001. Dumped DS1971 EEPROM for Treasure 2000 [Ioannis Bampoulas]. + + +Recommended Games (Gambling) + + +Romset: 1.78 MB / 8 files / 788.2 zip + +$end + + + +$info=treacity +$mame +0.211 [Cristiano-MDQ] + + +WIP: + +- 0.247: Added Am186EM variant type [AJR]. Replaced I80188 CPU1 with AMD Am188EM. + +- 0.215: Fixed scrolling regression [AJR]. + +- 0.211: Cristiano-MDQ added 'Treasure City (Ver. 208)' (Subsino (American Alpha license) 1997) and clone Treasure City (Ver. 202). + + +Recommended Games (Gambling) + + +Romset: 2.13 MB / 6 files / 398.2 zip + +$end + + + +$info=treamary +$mame +0.211 [Cristiano-MDQ] + + +WIP: + +- 0.267: Dumped internal H8 rom [Sean Riddle]. + +- 0.254: Added RTE-to-RTS ROM patches that were missing to Treasure Mary. Changed configuration to one that allows booting into title screen rather than getting stuck on initial tests. Hook up DS2430A device, added handcrafted EEPROM data to satisfy serial protection checks and removed ROM patches that forced them to pass [AJR]. Added Hitachi H8/3044 (14700000 Hz) CPU1. Added Mahjong control and 'Controls' dipswitch. + +- 0.211: Cristiano-MDQ added 'Treasure Mary' (Subsino 200?). + + +Recommended Games (Gambling) + + +Romset: 3.03 MB / 8 files / 1.11 zip + +$end + + + +$info=treasurh +$mame +0.282 [TeamEurope, Ioannis Bampoulas] + + +WIP: + +- 0.282: TeamEurope and Ioannis Bampoulas added 'Treasure Hunting (US.09.A)' (Astro Corp. 2005). + + +Recommended Games (Gambling) + + +Romset: 61.5 MB / 4 files / 50.3 zip + +$end + + + +$info=trebltop +$mame +0.120u3 [Phil Bennett] + + +Floppy Disk required + + +WIP: + +- 0.143u4: Added altrevs rom. + +- 0.124u1: Added plane priority to blitter, fixing Treble Top signature writing [Anonymous]. + +- 0.120u3: Phil Bennett added 'Treble Top (39-360-070)' (BFM 1991). + +- 11th May 2007: Phil Bennett - Treble Top is another BFM Cobra disk-based game. It's based on an old BBC Radio 1 quiz. DLT FTW. Thanks to Mqark for dumping it. + + +Recommended Games (Quiz) + + +Romset: 1.88 MB / 7 files / 1.30 zip + +$end + + + +$info=trebol +$mame +0.222 [Osso] + + +WIP: + +- 0.228: Transfer Trebol to MissBamby driver, since hardware appears to be almost the same [AJR]. Added Intel 8085A (6144000 Hz), AY-3-8910A (1536000 Hz) and 8x 'Unknown' dipswitches. + +- 0.222: Osso added 'Trebol' (Regama 1985). + + +Recommended Games (Gambling) + + +Romset: 8 kb / 1 files / 4.12 zip + +$end + + + +$info=trek_201 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'Star Trek 25th Anniversary (USA 2.01, display A1.09)' and clones (1.10) to 'Star Trek 25th Anniversary (USA 1.10, display A1.06)', (1.10 Alpha Display) to 'Star Trek 25th Anniversary (USA 1.10, display A0.27)', (1.17) to 'Star Trek 25th Anniversary (USA 1.17, display A1.09)', (1.20) to 'Star Trek 25th Anniversary (USA 1.20, display A1.06)' and (2.00) to 'Star Trek 25th Anniversary (USA 2.00, display A1.09)'. Renamed (trek_11a) to (trek_110_a027). + +- 0.177: Added clone Star Trek 25th Anniversary (1.17). + +- 0.141u1: Miodrag Milanovic added 'Star Trek 25th Anniversary (2.01)' (Data East 1992) and clones (1.10), (1.10 Alpha Display), (1.20) and (2.00). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Star Trek (Pinball) + +Star Trek + +Star Trek 25th Anniversary (Pinball) + +Star Trek: The Next Generation (Pinball) + +Star Trek: Voyager (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 736 kb / 5 files / 481.6 zip + +$end + + + +$info=trgheart +$mame +0.135u1 [?] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.189: rtw and ShouTime added clone Trigger Heart Exelica (Japan) (GDL-0036). + +- 15th August 2017: Smitdogg - rtw dumped the original release version of EXELICA (GDL-0036). + +- 0.188: Changed description to 'Trigger Heart Exelica Ver.A (Japan) (GDL-0036A)'. + +- 0.180: Changed description to 'Trigger Heart Exelica (Japan, Rev A) (GDL-0036A)'. + +- 0.154: MetalliC updated trgheart CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Trigger Heart Exelica (Rev A) (GDL-0036A)'. + +- 0.142u3: Added trgheart-default-eeprom.bin rom. + +- 0.135u1: Re-added Trigger Heart Exelica (Rev A) (GDL-0036A) (Warashi 2005). + +- 0.131u1: Removed Trigger Heart Exelica (Rev A) (GDL-0036A) from MAME. + +- 0.130u2: Changed screen orientation to vertical. Changed description to 'Trigger Heart Exelica (Rev A) (GDL-0036A)'. + +- 0.130u1: Added 'Trigger Heart Exelica (GDL-0036A)' (Warashi 2005). + +- 2nd March 2009: Guru - A few more NAOMI GDROM titles just got dumped like 'Trigger Heart Excelica'. Thanks to tokrot. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 16.1 kb / 2 files / 1.29 zip + +CHD: 1.25 GB (Compressed: 83.7) + +$end + + + +$info=tricksht +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Trick Shooter' (LTD 1982). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 8 kb / 2 files / 4.53 zip + +$end + + + +$info=tricktrp +$mame +0.37b14 [?] + +0.36RC1 [Nicola Salmoria] + + +WIP: + +- 0.279: FIRQ is every other frame. Removed dirtytiles_cb (konami\k007121.cpp) [hap]. + +- 0.278: Sprite list and related fixes: I was recently doing some testing on a Contra board around the 007121 IC and found the following: There is no sprite limit, but instead a 264 8x8 sprite block limit. There is no buffering of sprite data on the attached SRAM. From this the follow changes have been made: Use the 264 8x8 sprite block limit to determine number of sprites that should be rendered. Removed sprite ram buffering and move logic for picking sprite ram bank into k007121.cpp. Comment updates related to the limit and non-buffering. Additionally the high bit of tiles are stored in one of the control registers, if this bit changes all tiles should be marked as dirty. These changes fix a number of sprite related issues on games using this chip: Missing sprites in combatsc and left over sprites in contra (konami\k007121.cpp) [Jim Westfall]. Added sprite buffer (otherwise 1 frame sprite lag in eg. hcastle, contra, labyrunr). Added screen raw params to Konami drivers with K007121. Do flipscreen and dirty tilemap marking with callbacks. Avoid shift with negative amount in drivers. Added interrupts and scrollram (konami\k007121.cpp). Correction to bgcolor. Correct pixel clock. Fixed cocktail mode and player 2's screen is only partially flipped [hap]. Changed VSync to 59.185606 Hz. + +- 0.273: Correct 32x32 sprite code mask. No need for is_flakatck param (konami\k007121.cpp). Fixed tile/sprite priorities regression. Correct sprite layer priority bit [hap]. + +- 0.271: Hammy added clone Labyrinth Runner (World Ver. F). + +- 0.262: Use device_gfx_interface to decode graphics (konami\k007121.cpp). Also adjusted graphics ROM loading to allow use of gfx_8x8x4_packed_msb [cam900]. + +- 0.255: Correct CPU type [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.243: Use finders and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K007121 and K051733 MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Angelo Salese fixed tile-sprite priorities, mostly visible when exiting an area in most stages. + +- 0.146: hap fixed music speed in Labyrinth Runner driver. + +- 0.144u7: Kanikani updated Trick Trap/Labyrinth Runner dipswitches. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Trick Trap. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Trick Trap to use the new code. + +- 0.133u1: Renamed (labyrunk) to (labyrunrk). + +- 0.129u6: Phil Bennett merged memory maps in Labyrinth Runner driver. This fixes fixed booting is never completed. + +- 0.122u8: Zsolt Vasvari removed colortables from Labyrinth Runner driver and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 4096 colors. + +- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz. + +- 0.99u3: Pierpaolo Prazzoli fixed memory map and video hardware. + +- 0.69: Added clone Labyrinth Runner (World Ver. K). + +- 11th August 2002: Stephane Humbert added the world version to the Labyrinth Runner driver. + +- 0.61: Acho A. Tang fixed collision detection in Labyrinth Runner. + +- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Labyrinth Runner. + +- 0.37b14: Added Trick Trap (World?). + +- 0.36RC2: Changed clock speed of the 2x YM2203 to 3MHz. + +- 1st March 2000: CAB fixed Labyrinth Runner sound frequency. + +- 0.36RC1: Nicola Salmoria added 'Labyrinth Runner (Japan)' (Konami 1987). + + +ARCADE RELEASE: Labyrinth Runner (Konami) - 1988/Jan/12 + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 384.2 kb / 7 files / 172.6 zip + +$end + + + +$info=trident +$mame +0.191 [PinMAME] + +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.191: Quench added Trident. Changed Trident to clone 'Trident (Older set)'. Renamed (trident) to (tridento). + +- 0.141u1: Miodrag Milanovic added Trident (Stern 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.48 zip + +$end + + + +$info=triforce +$mame + +Triforce BIOS (Sega 2002) + + +BIOS: + +triforce_bootrom.bin (maincpu $0 - 2MB) + + +WIP: + +- 0.256: Changed description to 'Triforce BIOS'. + +- 0.130u1: Added 'Triforce BIOS' (Sega 200?). + + +Romset: 2 MB / 1 files / 1.95 zip + +$end + + + +$info=trio64dx_pci +$mame + +DEVICE: + +S3 86C775 Trio64V2/DX + + +ROMS: + +s3_86c775-86c785_video_bios_v1.01.04.u5 (32k bios) + +pci_9503-62_s3.bin (32k bios) + +pci_elsa_winner_1000-t2d_6.01.00.bin (32k bios) + +utd88a.bin (32k bios) + + +WIP: + +- 0.286: Added 'S3 86C775 Trio64V2/DX' device (bus\pci\trio_pci.cpp). Moved out Trio64/DX roms from isa\svga_s3.c and create a new PCI target [Angelo Salese]. + +$end + + + +$info=triothep +$mame +0.95u2 [Roberto Gandola] + +0.36b8 [Bryan McPhail] + + +< Japan > + + +WIP: + +- 0.142: David Haywood converted Trio The Punch to use the common DECO video functions. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. + +- 0.133u1: Changed HuC6280 CPU1 clock speed to 7159090 Hz. Renamed (triothej) to (triothepj). + +- 0.129u1: MooglyGuy added savestate support to Trio The Punch and clones. + +- 0.123u2: RansAckeR simplified some control definitions in the Act-Fancer driver. + +- 0.122u7: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Trio The Punch. Changed OKI6295 clock speed to 1056000 Hz. + +- 0.108u2: Roberto Fresca added DIP locations to Trio The Punch. Changed last 'Unknown' dipswitch to 'Unused'. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.95u2: Roberto Gandola added 'Trio The Punch - Never Forget Me... (World)'. Fixed filenames in both Trio The Punch sets to match correct labels on the PCB. Renamed (triothep) to (triothej). + +- 26th March 2005: Corrado Tomaselli dumped Trio The Punch - Never Forget Me... (World). + +- 0.37b2: Bryan McPhail fixed Hu6280 emulation bugs which caused missing levels in Trio the Punch. + +- 0.36RC2: Changed OKI6295 clock speed to 7759 Hz. + +- 0.36RC1: Added dipswitches 'Lives' and 'Bonus Lives'. + +- 0.36b8: Bryan McPhail added 'Trio The Punch - Never Forget Me... (Japan)' (Data East 1989). + +- 22nd October 1999: Bryan McPhail sent in a driver for Trio the Punch. + + +LEVELS: 35 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 1.12 MB / 19 files / 413.8 zip + +$end + + + +$info=tripdraw +$mame +0.131 [Aaron Giles] + + +WIP: + +- 0.209: Osso fixed machine config, interrupt and input for Tripple Draw (V3.1 s) - Game now playable. + +- 0.137u4: Fixed number of buttons. + +- 0.131: Aaron Giles added 'Tripple Draw (V3.1 s)' (Status Games 1981). + + +Recommended Games (Cards) + + +Romset: 6 kb / 3 files / 3.71 zip + +$end + + + +$info=tripfev +$mame +0.277 [Ioannis Bampoulas] + +0.270 [Ioannis Bampoulas, TeamEurope] + +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.277: Ioannis Bampoulas added Triple Fever (V110US). Renamed (tripfev) to (tripfev108us). + +- 0.271: Renamed (tripfevb) to (tripfev105us) and (tripfeva) to (tripfev107us). + +- 0.270: Ioannis Bampoulas and TeamEurope added Triple Fever (V108US) and clone Triple Fever (V105US). Added internal IGS027A ROM for Triple Fever (V107US) [Ioannis Bampoulas, Team Europe, XingXing]. Dumped XA microcontroller for Triple Fever (V108US) (matches Crazy Bugs). Added XA MCU also to clone Triple Fever (V107US) [Ioannis Bampoulas, TeamEurope]. Hooked up proper inputs, lamps and layout for Triple Fever games. Only one version of Triple Fever crashes MAME [Vas Crabb]. Implemented add with indexed addressing mode for source. Used by clone Triple Fever (V105US) microcontroller program. The game no longer causes a fatal error, but hangs instead (cpu\xa\xa_ops.cpp) [David Haywood]. Added dipswitches 'Demo Sounds', 'Non Stop', 'Password', 'Odds Table', 'Score Box', 'Play Score', 'Auto Take', 'Hand Count', 'Hold Pair', 'Auto Ticket' and 13x 'Unknown'. Renamed (tripfev) to (tripfeva). + +- 0.268: Ioannis Bampoulas added 'Triple Fever (V107US)' (IGS 2006). Added preliminary decryption [IQ_132]. + + +Recommended Games (Gambling) + + +Romset: 7.08 MB / 6 files / 2.96 zip + +$end + + + +$info=tripjack +$mame +0.271 [Ioannis Bampoulas] + + +WIP: + +- 0.283: Hammy added clone 'Triple Jack (V1.1)'. Ioannis Bampoulas added clone 'Triple Jack (V0.7)'. + +- 0.271: Ioannis Bampoulas added 'Triple Jack (V1.6G)' (Dyna 1998). TODO: Correct/Complete CPU decryption table. + + +Recommended Games (Gambling) + + +Romset: 768.5 kb / 4 files / 157.5 zip + +$end + + + +$info=tripjok +$mame +0.143u5 [PinMAME] + + +WIP: + +- 0.143u5: Added 'Triple Joker (Bingo)' (Seeben (Belgium) 19??). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 48 kb / 2 files / 45.4 zip + +$end + + + +$info=triplay +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.216: Osso added clone Chicago Cubs' Triple Play (German). + +- 0.177: Added clone Chicago Cubs' Triple Play (alternate set). Changed parent description to 'Chicago Cubs' Triple Play'. + +- 0.141u1: Miodrag Milanovic added 'Chicago Cubs' Triple Play' (Gottlieb 1985). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 10 kb / 2 files / 7.33 zip + +$end + + + +$info=triplep +$mame +0.29 [Nicola Salmoria] + + +WIP: + +- 0.172: Paul Hogger added clone Knock Out!! (bootleg, set 3). + +- 0.169: Tirino73 added clone Knock Out!! (bootleg, set 2). Changed parent description to 'Knock Out!! (bootleg, set 1)'. + +- 0.147u3: Siftware added clone Triple Punch (set 2). Changed parent description to 'Triple Punch (set 1)'. + +- 0.146u1: hap fixed missing sound in Triple Punch and clone (games have only one 8255). Changed description of clone 'Knock Out!!' to 'Knock Out!! (bootleg?)'. + +- 0.145u8: Tafoid fixed crash before OK in Triple Punch and clone. + +- 0.139u3: Triple Punch / Knock Out!! AY-3-8910 clock speed was incorrect, fixed and verified from real hardware [David Viens]. Changed AY-3-8910A clock speed to 1536000 Hz. + +- 0.53: Changed palettesize from 100 to 98 colors. + +- 0.37b16: Changed description of clone 'Knock Out !!' to 'Knock Out!!'. + +- 0.36b14: Gerald added clone Knock Out !! (KKK 1982). + +- 30th December 1999: Gerald added another Triple Punch romset and another Changes romset. + +- 0.34RC2: Zsolt Vasvari fixed resetting bug in Triple Punch. + +- 0.30: Known issues: Sometimes the game resets after you die. This is probably caused by the copy protection. + +- 0.29: Nicola Salmoria added 'Triple Punch' (KKI 1982). Tried to plug Triple Punch into the Scramble driver, but it doesn't work. + +- 6th October 1997: Dumped Triple Punch (set 1). + + +Other Emulators: + +* FB Neo + +* VAntAGE + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Romset: 20 kb / 7 files / 12.5 zip + +$end + + + +$info=triplew1 +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b8: Takahiro Nogi added 'Mahjong Triple Wars (Japan)' (Nichibutsu 1989). + + +LEVELS: 10 + + +Recommended Games: + +Mahjong Triple Wars 2 + + +Recommended Games (Mahjong) + + +Romset: 1.56 MB / 23 files / 461.2 zip + +$end + + + +$info=triplew2 +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b8: Takahiro Nogi added 'Mahjong Triple Wars 2 (Japan)' (Nichibutsu 1990). + + +LEVELS: 7 + + +Recommended Games: + +Mahjong Triple Wars + + +Recommended Games (Mahjong) + + +Romset: 2.06 MB / 21 files / 546.1 zip + +$end + + + +$info=triplhnt +$mame +0.61 [Stefan Jokish] + + +Artwork available + +Samples required + + +SETUP: + +- The first time you run the game, it will say 'AIM GUN AT SQUARE AND FIRE'. Fire at upper left and lower right corner to calibrate your gun. End test mode with F2. + +- Select in the dipswitch menu between the games: Hit the Bear, Witch Hunt and Raccoon Hunt + + +WIP: + +- 0.280: Reading x/y axis was swapped since MAME 0.274 [hap]. + +- 0.274: Added default NVRAM and debugger side effect checks [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.159: Triple Hunt is barely playable without external artwork. Removed old obsolete note [hap]. Added GAME_REQUIRES_ARTWORK flag. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 15th November 2009: Mr. Do - Triple Hunt is done! This is one of those cases where the artwork REALLY adds to the game. Thanks to: Kiltron for doing all of the cleanup, and also for finding a decent photo of the bear back backdrop. Guru for scans of the Witch Hunt artwork. Aaron Giles for a scan of the bear/racoon backdrop. Andy Welburn for a scan of the Shoot the Bear bezel. Dan at The Arcade Flyer Archive for a hi-res scan of the flyer, to finish up the Raccoon bezel, which was based on the Shoot the Bear bezel. + +- 0.130u3: Aaron Giles merged memory maps in Triple Hunt. + +- 0.112u4: Derrick Renaud added PORT_CROSSHAIRs to Triple Hunt. + +- 0.110u2: Derrick Renaud added support for the Triple Hunt 8-track audio. Added Samples sound (bear_rac and witch.wav). + +- 28th July 2006: Guru - Triple Hunt including artwork/bezels (Atari 1977) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.103u1: Derrick Renaud and Stefan Jokisch hooked up sound effects in Triple Hunt. + +- 0.103: Stefan Jokisch fixed Triple Hunt and several older Atari games to use RAM mirroring for zero page memory. + +- 0.80u2: Derrick Renaud updated Triple Hunt to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 0.80: Derrick Renaud added component value discrete sound, but have not figured out Shot and Bear Roar video memory locations. These are needed to make sound effects work. + +- 0.61: Stefan Jokisch added 'Triple Hunt' (Atari 1977). + +- 2nd May 2002: Stefan Jokisch sent in a driver for Triple Hunt, although it lacks artwork, sound emulation and samples. + +- 3rd June 1998: Dumped Triple Hunt. + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 13 kb / 13 files / 6.23 zip + +$end + + + +$info=tripool +$mame +0.69b [David Haywood] + + +SETUP: + +- Select between three games: Pool, Nine-Ball and Snooker. + + +Bugs: + +- tripool and clones: Incomplete palette in attract mode. hap (ID 05029) + + +WIP: + +- 0.255: Added 3 more buttons and some dipswitches [chaneman, hap]. Added dipswitches 'Lives', 'Bonus Life (Game A-C)', 'Cabinet' and 7x 'Unused'. Changed description to 'Tri-Pool: 3-In-One (Casino Tech)' and clone (Costal Games) to 'Tri-Pool: 3-In-One (Coastal Games)'. + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.138: Added 'Coin A/B' dipswitches. + +- 0.69b: David Haywood added 'Tri-Pool (Casino Tech)' (Noma (Costal Games license) 1981) and clone (Costal Games). + +- 2nd June 2003: David Haywood added Tri-Pool to the Jack the Giantkiller driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 40 kb / 10 files / 18.0 zip + +$end + + + +$info=tripplay +$mame +0.271 [Roberto Fresca] + + +WIP: + +- 0.271: Roberto Fresca added 'Triple Play (M0000230, Spanish)' (IGT 1999). Identificated set [Roberto Fresca]. Note: Sound is undumped. + + +Recommended Games (Gambling) + + +Romset: 5.50 MB / 7 files / 982.2 zip + +$end + + + +$info=tripslot +$mame +0.270 [Ioannis Bampoulas, TeamEurope] + + +WIP: + +- 0.270: Ioannis Bampoulas and TeamEurope added 'Triple Slot (V200VE)' (IGS 2007). Note: 2007 date in internal ROM at least, could be later, default settings password is all 'start 1' [David Haywood]. Hooked up I/O and clickable layout. Promoted Triple Slot to working [Vas Crabb]. + + +Recommended Games (Gambling) + + +Romset: 7.02 MB / 5 files / 2.89 zip + +$end + + + +$info=trisport +$mame +0.36b6 [Aaron Giles] + + +SETUP: + +- Select between three games: Pool Shark, Power Strike and Mini-Golf Deluxe. + + +Bugs: + +- Cabinet screen shots for reference. Smitdogg (ID 03007) + + +WIP: + +- 0.226: Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to to archrivl, pigskin and trisport (HC55516) following the original schematics. This is necessary as the original HC55516 chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both MC3417 and HC55516 [Lord Nightmare]. Added 2x 'Biquad Filter'. + +- 0.224: Switch Midway MCR-68k hardware to use the s11c_bg implementation of the Williams System 11 BG sound board instead of the older implementation [Lord Nightmare]. Replaced 'Williams CVSD Sound Board' with 'Williams System 11C Background Audio Board'. Replaced 'Williams CVSD Sound Board' with 'Williams System 11C Background Audio Board'. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.148u2: Replaced M6809 CPU2 with M6809E. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.122u6: Changed M6809E CPU2 clock speed to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.106u13: MASH added PLDs ($c00, d00 - pls153a.f14 and pls153a.f15) to Tri-Sports. + +- 0.101u1: Removed 2nd sound channel. + +- 0.62: Removed Custom sound. + +- 18th June 2002: HobbesAtPlay submitted a patch to add saving the NVRAM in Tri-Sports. + +- 0.36b16: Added Custom sound. + +- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.36b6: Aaron Giles added 'Tri-Sports' (Bally Midway 1989). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Recommended Games (Multiplay) + + +Romset: 1.03 MB / 15 files / 361.9 zip + +$end + + + +$info=tritreat +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Triple Treat (0201692V, NSW/ACT)'. Renamed (triptrea) to (tritreat). + +- 0.173: Added 'Triple Treat' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 995.1 zip + +$end + + + +$info=trivia +$mame +0.155 [gregf, Frank Palazzolo] + + +WIP: + +- 0.264: Changed description to 'Trivia (Rev B)'. + +- 0.155: gregf and Frank Palazzolo added 'Trivia (Rev B) [TTL]' (Ramtek 1975). + + +Recommended Games (Quiz) + + +Romset: 1.03 kb / 5 files / 917 zip + +$end + + + +$info=triviabb +$mame +0.36b6 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 0.148u1: Kevin Eshbach added missing PLD ($0 - pal10l8.u1d) to Trivial Pursuit (Baby Boomer Edition) (3/20/85). + +- 28th May 2012: Mr. Do - Nightvoice added marquees and control panels for all of the Trivial Pursuit games. + +- 0.144u1: Kevin Eshbach added date code and corrects the rom locations for Trivial Pursuit (Baby Boomer Edition). Changed description to 'Trivial Pursuit (Baby Boomer Edition) (3/20/85)'. + +- 0.123u4: Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.36b6: Aaron Giles added 'Trivial Pursuit (Baby Boomer Edition)' (Bally/Sente 1984). + + +LEVELS: 4 + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 144.3 kb / 11 files / 78.2 zip + +$end + + + +$info=triviaes +$mame +0.104u6 [Manuel Abadia] + + +< Spain > + + +Artwork available + + +WIP: + +- 0.205: Sevilla Retro, Arcade Planet, Recreativas.org and The Dumping Union added clone Trivial Pursuit (Volumen II, Spanish, Maibesa license). Improved documentation for Spanish Trivial Pursuit sets [ClawGrip, Recreativas.org]. Changed parent description to 'Trivial Pursuit (Volumen III, Spanish, Maibesa license)'. Removed 8002-10_9-25-84.5 rom. + +- 0.204: Mark Trivial Pursuit (Spanish) as licensed by Maibesa. Maibesa officially licensed Trivial Pursuit from Bally for translation to Spanish (and also added questions related to Spanish culture) and distribution on Spain. Maibesa also manufactured a dedicated cabinet for Trivial Pursuit. For reference, see http://www.recreativas.org/trivial-pursuit-898-maibesa [ClawGrip]. Changed description to 'Trivial Pursuit (Spanish, Maibesa license)'. + +- 26th November 2018: Smitdogg - Sevilla Retro, Arcade Planet & Recreativas.org sent us a dump of "Jovenes Carrozas" ("Young Elders") version of Trivial Pursuit. + +- 0.146u2: Changed description to 'Trivial Pursuit (Spanish)'. + +- 0.123u4: Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.104u6: Manuel Abadia added 'Trivial Pursuit (Spanish Edition)' (Bally/Sente 1987). + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 176.3 kb / 12 files / 88.8 zip + +$end + + + +$info=triviaes4 +$mame +0.205 [Sevilla Retro, Arcade Planet, Recreativas.org, The Dumping Union] + + +WIP: + +- 0.205: Sevilla Retro, Arcade Planet, Recreativas.org and The Dumping Union added 'Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware)' (Bally/Sente (Maibesa license) 1988). Improved the documentation about the Spanish Trivial sets [ClawGrip, Recreativas.org]. Fixed configuration. Start working out 6809 map for triviaes4. Improved banking. This board uses battery-backed NVRAM instead of X2212s [AJR]. + +- 2nd December 2018: Recreativas.org - Conference Recreativas.org in Retro Sevilla and preservation plates Trivial Pursuit de Maibesa: http://www.recreativas.org/noticias/2018/12/02/conferencia-recreativas-org-en-retro-sevilla-y-preservacion-placas-trivial-pursuit-de-maibesa-223. Last November Recreativas.org offered in Retro Sevilla a talk about the history of Spanish arcade video games and its process of documentation and preservation, with David Torres and Oscar Najera, who arrived from Barcelona with Eduardo Cruz and Uree Martin, members of the ARCADE Association. Retro Sevilla and Arcade Planet, organizers of the event, also let our Team Recreativas.org experts preserve several plates of the Spanish version of Trivial Pursuit, marketed in Spain by the Maibesa company. This "rescue" operation has allowed not only to preserve these unpublished versions, but also to document the hardware versions, since in addition to the original SAC I hardware from Bally Sente, Maibesa also made its own version, called Maibesa System I, to market this board in Spain. Among the rescued versions of Trivial Pursuit, corresponds to Spanish versions of volumes II, IV and V. Until now only volume III was preserved. The first three volumes work under the original Sente System I, while the fourth and fifth work under the hardware version developed by Maibesa. From here we would like to thank Retro Sevilla and Arcade Planet both for the talk and for their collaboration in order to allow the preservation of these games, taking into account also the complicated of the moment when being aware of the development of the event. + +- 26th November 2018: Smitdogg - Sevilla Retro, Arcade Planet & Recreativas.org sent us a dump of an unknown Trivial Pursuit board. + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 256 kb / 10 files / 113.1 zip + +$end + + + +$info=triviaes5 +$mame +0.209 [Retro Sevilla, Diego Bartolome, Recreativas.org, ClawGrip] + + +WIP: + +- 0.209: Retro Sevilla, Diego Bartolome, Recreativas.org and ClawGrip added 'Trivial Pursuit (Volumen V, Spanish, Maibesa hardware)' (Bally/Sente (Maibesa license) 19??). + +- 1st April 2019: Smitdogg - Retro Sevilla, Diego Bartolome, Recreativas.org & ClawGrip dumped Trivial Pursuit (Volume V, Spanish, Maibesa hardware). + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 256 kb / 10 files / 117.3 zip + +$end + + + +$info=triviag1 +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Trivial Pursuit (Think Tank - Genus Edition) (2/12/85)'. Renamed (trivia12) to (triviag1a). + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 2nd July 2017: Mr. Do - Removed trivia12 artwork. + +- 0.146u2: Changed 'Trivial Pursuit (Genus I) (12/14/84)' from a parent set to clone 'Trivial Pursuit (Think Tank - Genus Edition) (12/14/84)'. Changed parent description to 'Trivial Pursuit (Think Tank - Genus Edition) (set 1)'. + +- 28th May 2012: Mr. Do - Nightvoice added marquees and control panels for all of the Trivial Pursuit games. + +- 0.144u1: Changed description of 'Trivial Pursuit (Genus I) (12-14-84)' to 'Trivial Pursuit (Genus I) (12/14/84)'. + +- 0.143u1: Kevin Eshbach added the date code to Trivia Pursuit (Genus I). Changed description of 'Trivial Pursuit (Genus I) (set 2)' to 'Trivial Pursuit (Genus I) (12-14-84)'. + +- 9th July 2008: Mr. Do - Added the Bally/Sente bezels for Trivial Pursuit Genus I (set 2). + +- 0.123u4: Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.122u7: Andrew Gardner added 'Trivial Pursuit (Genus I) (set 2)' (Bally/Sente 1984). Changed parent description to 'Trivial Pursuit (Genus I) (set 1)'. + +- 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. + +- 0.36b5: Aaron Giles added 'Trivial Pursuit (Genus I)' (Bally/Sente 1984). + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + + +LEVELS: 4 + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 112.3 kb / 15 files / 55.8 zip + +$end + + + +$info=triviag2 +$mame +0.36b6 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Trivial Pursuit (Genus II Edition) (3/22/85)'. + +- 0.205: Fixed Trivial Pursuit (Genus II Edition) init [AJR]. Removed 8002-10_9-25-84.5 rom. + +- 0.146u2: Changed description to 'Trivial Pursuit (Genus II Edition)'. + +- 28th May 2012: Mr. Do - Nightvoice added marquees and control panels for all of the Trivial Pursuit games. + +- 0.123u4: Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.36b6: Aaron Giles added 'Trivial Pursuit (Genus II)' (Bally/Sente 1984). + + +LEVELS: 4 + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 144.3 kb / 10 files / 72.5 zip + +$end + + + +$info=trivialp +$mame +0.115u1 [Phil Bennett] + + +Bugs: + +- [possible] In-game EPROM tests take a ridiculous amount of time. BarnacleEd (ID 03781) + + +WIP: + +- 0.143u6: Added clone Trivial Pursuit. Changed parent description to 'Trivial Pursuit (New Edition) (prod. 1D)' and clone (Protocol) to 'Trivial Pursuit (New Edition) (prod. 1D) (Protocol)'. + +- 0.143u5: Added clone Trivial Pursuit (prod. 1D) (Protocol). + +- 0.115u1: Phil Bennett added 'Trivial Pursuit (prod. 1D)' (JPM 1996). + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 8.50 MB / 15 files / 4.24 zip + +$end + + + +$info=triviaqz +$mame +0.220 [Slowcade] + + +< Denmark > + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: Hook up question ROMs [Dirk Best]. Fixed address map. Added NVRAM. Promoted game to working [Dirk Best, Osso]. + +- 0.220: Slowcade added 'Professor Trivia (set 1)' (Intermatic Manufacturing 1985) and clone Professor Trivia (set 2). Updated VRAM size, thanks to hap. Added input addresses. Identified test mode. Hacked to get in game and added preliminary inputs. If someone would like to take a stab at adding questions ROMs reading, please do. TODO: Hook up questions ROMs, sound and NVRAM. https://www.tvspels-nostalgi.com/pcb_unk.htm shows red background. Faulty PCB adapter or bad emulation? [Osso]. + + +Recommended Games (Quiz) + + +Romset: 184 kb / 8 files / 75.9 zip + +$end + + + +$info=triviasp +$mame +0.36b5 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 28th May 2012: Mr. Do - Nightvoice added marquees and control panels for all of the Trivial Pursuit games. + +- 0.123u4: Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.36b6: Added dipswitches 'Sound' and 'Sound Test'. + +- 0.36b5: Aaron Giles added 'Trivial Pursuit (All Star Sports Edition)' (Bally/Sente 1984). + + +LEVELS: 4 + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 144.3 kb / 10 files / 70.1 zip + +$end + + + +$info=triviayp +$mame +0.36b6 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.250: Changed description to 'Trivial Pursuit (Young Players Edition) (3/29/85)'. + +- 0.205: Removed 8002-10_9-25-84.5 rom. + +- 28th May 2012: Mr. Do - Nightvoice added marquees and control panels for all of the Trivial Pursuit games. + +- 0.123u4: Replaced 8-way Joystick with Double 8-way Joystick. + +- 0.36b6: Aaron Giles added 'Trivial Pursuit (Young Players Edition)' (Bally/Sente 1984). + + +LEVELS: 4 + + +Recommended Games: + +Trivial Pursuit (All Star Sports Edition) + +Trivial Pursuit (Baby Boomer Edition) + +Trivial Pursuit (Genus II Edition) + +Trivial Pursuit (Think Tank - Genus Edition) + +Trivial Pursuit (Volumen III, Spanish, Maibesa license) + +Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) + +Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) + +Trivial Pursuit (Young Players Edition) + +Trivial Pursuit (New Edition) + + +Recommended Games (Quiz) + + +Romset: 144.3 kb / 10 files / 72.2 zip + +$end + + + +$info=trivquiz +$mame +0.66 [MooglyGuy] + + +Artwork available + + +WIP: + +- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Trivia Quiz artwork, also on loan from Gene. + +- 0.131: Changed 8085A CPU1 clock speed to 12440000 Hz, AY-3-8910A to 1555000 Hz and visible area to 320x240 and VSync to 59.992284 Hz. Added trivquiz.nv (256 bytes) NVRAM. + +- 0.129: MooglyGuy added savestate support to Triv Quiz. Changed 8085A CPU1 clock speed to 13684000 Hz. + +- 0.122u7: Changed 8085A CPU1 clock speed to 24800000 Hz. + +- 0.85u1: Stefan Jokisch fixed the colors in Triv Quiz. Changed palettesize from 16 to 8 colors. + +- 0.79: Changed visible area to 272x256. Added dipswitches 'Show Correct Answer' and 'Demo Sounds'. + +- 0.66: MooglyGuy added 'Triv Quiz' (Status Games 1984). + +- 15th February 2003: MooglyGuy added Triv Quiz to the Status Drivia 2 driver. + + +Recommended Games (Quiz) + + +Romset: 80.6 kb / 16 files / 43.0 zip + +$end + + + +$info=trivrus +$mame +0.168 [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia] + + +Bugs: + +- Most of the game's graphics dissapears when there's text in Jestbook and Funny Question Game. danylopez123 (ID 08891) + + +WIP: + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.230: Got rid of auto_alloc_array and tagmap lookups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.214: Various improvements over Vrender0 based systems: Internalized video and audio components inside the SoC. Wrote a preliminary UART subdevice. Made external video clock to be settable by the host driver [Angelo Salese]. Added Light gun and 2nd Player. Added dipswitches 'Monitor Type' and 'UART Monitor Mode'. + +- 0.213: Moved 'Trivia R Us (v1.07)' from crystal to trivrus driver. Major refactoring of VRender0 SoC device: Improved encapsulation between video and machine SoC periperals. Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier. Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely. Added CRTC screen raw parameters. Added DMA hold feature and clear IRQ on mask writes [Angelo Salese]. Changed visible area to 320x240. + +- 0.168: J. Mathevet, Smitdogg, The Dumping Union and Luca Elia added 'Trivia R Us (v1.07)' (AGT 2009). + +- 21st November 2015: Luca Elia - Trivia R Us: The Dumping Union acquired this PCB years ago but I'm studying it just now. Trivia R Us was produced in 2009 by AGT (Apollon Global Technologies), a company based in California. The "game" consists in a collection of (mostly salacious) gags you can scroll through, a few per coin. Or, at your option, a trivia game with yes/no answers. It's operated via buttons or a touch screen (unemulated ATM): It's actually based around the VRenderZERO chip emulated by ELSemi. The SoC contains a CPU core (SE3208, with an annoying instruction encoding) and produces graphics (rot-zoom sprites) and sound. Unlike the Crystal System boards though, this one is not protected by a PIC, and thus runs without code patches! I had to tweak the driver to support higher resolutions (640x480). Plus all the graphics were shifted in-game, which turned out to be a CPU core bug. Being a recent game the code is compiled, and thus makes heavy use of the stack to manipulate its data. The routine that uncompresses the graphics from the flash was receiving an odd address in the stack pointer, which on hardware is adjusted to the an even address, but in MAME was used unchanged. Took a bit to figure out as I was trying to debug the video part. Thanks to J. Mathevet, Smitdogg and The Dumping Union. + +- 24th July 2012: Smitdogg - We got Trivia R Us. It looks a bit interesting despite the cheese. It's a trivia game running on a cherrymaster style board, which works out since cherry master button layouts could convert pretty well to trivia games. Additionally the board can switch between using buttons or a touch screen. Pretty cool. I thought it was old because the price was super cheap but apparently it's from 2009. + + +Recommended Games (Quiz) + + +Romset: 16.5 MB / 2 files / 6.87 zip + +$end + + + +$info=trizeal +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Trizeal (Japan) (GDL-0026)'. + +- 0.154: MetalliC updated trizeal CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Trizeal (GDL-0026)'. + +- 0.142u3: Added trizeal-default-eeprom.bin rom. + +- 0.130u2: Changed screen orientation to vertical. + +- 0.130u1: Added 'Trizeal (GDL-0026)' (Taito 2004). + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Trizeal NAOMI GDROM. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 121.5) + +$end + + + +$info=trizn_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Tri Zone (L-1)' (Williams 1978) and clone (T-1). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 5.58 zip + +$end + + + +$info=trktreat +$mame +0.273 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'Trick or Treat (7XF5183H04, US)' (Aristocrat 1996). + + +Romset: 96.5 kb / 10 files / 45.5 zip + +$end + + + +$info=troangel +$mame +0.35b3 [Phil Stroffolino] + + +Bugs: + +- newtangl, troangel: Score moves and backdrop moves incorrectly when flipped. Tafoid (ID 04939) + + +WIP: + +- 0.285: Added screen raw params based on M52 and TODO notes [hap]. Changed VSync to 56.737589 Hz. + +- 0.267: Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.164: Converted Irem sound into a true device [Couriersud]. + +- 0.140u2: Take some driver_device classes of M57 driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Irem Audio' sound. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Tropical Angel. + +- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Correct a bug, some discrete values and added two RC nodes from schematics. + +- 0.130u1: Roberto Zandona added better support of line scroll with wrap in Tropical Angel. The scroll offsets are split in LOW byte and HIGH byte. + +- 0.125u3: Added 'Coinage' dipswitch. + +- 0.125: Roberto Zandona fixed Tropical Angel crash with access violation. + +- 0.124u5: Roberto Zandona fixed corrupt sprite graphics. Couriersud added discrete mixing and filtering to IREM games using M52-sound-c boards. Replaced 2nd MSM5205 sound with Discrete. + +- 0.123u6: Zsolt Vasvari fixed Tropical Angel crashes. + +- 0.123u2: Fixed dipswitches (especially coinage) and inputs for Moon Patrol and Tropical Angel (and their clones). Tried to "unified" the drivers M52 and M57 (i still think that some things can be merged). Added also iremipt.h source file (same purpose as taitoipt.h) [Stephane Humbert]. Removed 3rd coin slot. Added dipswitches 'Coin A', 'Coin B' and 'Unused'. + +- 0.122u8: Aaron Giles converted Tropical Angel to tilemaps. Fixed cpu2 rom address to $6000. Swapped gfx1 roms ($0, 4000). Changed palettesize to 512 colors. + +- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Tropical Angel. Changed Z80 CPU1 clock speed to 3072000 Hz. + +- 0.111u2: Stefan Lindberg added clone New Tropical Angel. The roms where found on an official IREM board with genuine IREM Tropical Angel license seal and genuine IREM serial number sticker. The "new" roms have hand written labels, while those that match the current Tropical Angel set look to be factory labeled chips (offical "upgrade" or hack?). + +- 0.111u1: Roberto Zandona fixed incorrectly drawn graphics in Tropical Angel. + +- 0.37b6: Changed M6803 CPU2 and the 2x AY-8910 clock speeds to 894886 Hz. + +- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz. + +- 0.35b4: Changed palettesize from 144 to 272 colors. + +- 0.35b3: Phil Stroffolino added 'Tropical Angel' (Irem 1983). + +- 6th February 1999: Phil Stroffolino had sent in a preliminary Tropical Angel driver, and Nicola now finished it. + +- 19th September 1998: J-ROM dumped Tropical Angel. + +- 23rd April 1998: Dumped Tropical Angel. + + +LEVELS: 6 + + +Other Emulators: + +* CottAGE + +* JEmu2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 112.8 kb / 18 files / 53.1 zip + +$end + + + +$info=trocana +$mame +0.194 [trap15, The Dumping Union] + + +WIP: + +- 0.228: Changed TMP90841 CPU1 clock speed to 8MHz. + +- 0.213: AJR added preliminary MSM6650 device and some test inputs for Trocana. Replaced MSM6376 sound with MSM6650 (4125000 Hz). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.194: trap15 and The Dumping Union added 'Trocana' (NTC / NMK 1996). + +- 2nd January 2018: Smitdogg - trap15 dumped Trocana, an electromechanical game by NMK and Face. In MAME it should eventually at least run the tunes. + + +Recommended Games (Medal) + + +Romset: 576 kb / 2 files / 455.7 zip + +$end + + + +$info=trog +$mame +0.120u3 [icronnya77] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +Artwork available + + +WIP: + +- 0.231: Historical Source added clones Trog (rev LA3 2/10/91) and Trog (prototype, rev PA5-PAC 8/28/90). Documented an undumped Trog PA3-PAC ROMs as documented in the Trog source dump [Brian Troha]. Changed parent description to 'Trog (rev LA5 3/29/91)' and clones (prototype, rev 4.00 07/27/90) to 'Trog (prototype, rev 4.00 7/27/90)', (prototype, rev PA6-PAC 09/09/90) to 'Trog (prototype, rev PA6-PAC 9/09/90)', (rev LA3 02/14/91) to 'Trog (rev LA3 2/14/91)', (rev LA4 03/11/91) to 'Trog (rev LA4 3/11/91)' and 'Maze (Trog bootleg)' to 'Maze (Trog rev LA4 3/11/91 bootleg)'. + +- 0.230: Jorge Silva added clone Maze (Trog bootleg). + +- 22nd November 2020: Mr. Do - UDb23 added marquee and instruction card for Trog; marquee courtesy of BYOAC/CAG, instruction card vectored based on photos, along with an assist by ArsInvictus. + +- 0.184: Changed Trog joystick inputs to 4-way. Use different inputs for clone Trog (prototype, rev 4.00 07/27/90) [AJR]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.177: Minor rom name correction [Brian Troha]. + +- 0.145u7: Added 'Williams CVSD Sound Board' sound. + +- 0.138u4: Changed description of clone (rev PA6-PAC 09/09/90) to 'Trog (prototype, rev PA6-PAC 09/09/90)'. Renamed (trogp) to (trogpa4). + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz. + +- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz. + +- 0.120u3: icronnya77 added Trog (rev LA5 03/29/91). Changed parent description to 'Trog (rev LA5 03/29/91)'. Renamed (trog) to (trog4). + +- 0.114u1: Changed TMS34010 CPU clock speed to 5MHz, visible area to 399x253 and VSync to 27.407585 Hz. + +- 0.101u1: Removed 2nd sound channel. + +- 0.63: Added clone Trog (rev PA6-PAC 09/09/90). Changed visible area to 396x256. + +- 26th December 2002: David Haywood added another revision of Trog to the Williams/Midway Y/Z-unit driver. + +- 24th December 2002: Guru - Trogg II (Williams/Midway 1990) arrived from Taucher. + +- 0.37b5: Changed visible area to 400x255 palettesize from 65536 to 256 colors. + +- 22nd February 2000: Aaron Giles fixed a memory bug affecting Trog. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 28th January 2000: Zsolt Vasvari fixed speeds in some TMS34010 games and highscores now display in Trog. + +- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. + +- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. + +- 0.34b8: Zsolt Vasvari added Trog (rev LA3 02/14/91). Changed parent description to 'Trog (rev LA4 03/11/91)' and clone (original prototype) to 'Trog (prototype, rev 4.00 07/27/90)'. + +- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Trog' (Midway 1990) and clone (original prototype). + +- 10th September 1998: Dumped Trog (rev LA4 03/11/91). + + +LEVELS: 49 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Romset: 1.69 MB / 15 files / 835.9 zip + +$end + + + +$info=trojan +$mame +0.36b5 [Quench] + +0.31 [Paul Leaman] + + +WIP: + +- 0.271: Hooked up sound CPU reset control for Trojan. Original Trojan schematic shows that the main CPU controls the sound CPU reset line [Jose Tejada]. + +- 0.266: Bill D. and The Dumping Union added clone Trojan (Romstar, set 2). Fixed rom names. Changed description of clone (Romstar) to 'Trojan (Romstar, set 1)'. + +- 0.259: Team Japump and Wayder added clone Tatakai no Banka (Japan, old ver.). Added rom tb_01.6d (ADPCM) from (Japan, old ver.) to clone Tatakai no Banka (Japan). Fixed rom names. + +- 0.250: coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg and The Dumping Union added clone Trojan (location test). Note: Titled Trojan but only shows Capcom like the Japanese version, instead of Capcom USA like the other US sets. + +- 0.199: Kold666 and Tafoid fixed DIP location numbering. + +- 0.153: ANY added clone Trojan (bootleg). + +- 0.146u5: Corrado Tomaselli and The Dumping Union added clone Trojan (US set 2). Added PCB locations to the Trojan sets. Correct Trojan's MSM5205 clock from 455 kHz (measured on a bootleg) to a verified 384 kHz as measured on an original Capcom Trojan board [Brian Troha]. Changed parent description to 'Trojan (US set 1)'. + +- 0.136u3: Mamesick and Angelo Salese fixed long-standing (day one?) bug with ADPCM samples in Trojan and clone Tatakai no Banka. + +- 0.133u1: Corrado Tomaselli changed Z80 CPU1/2/3 clock speeds to 3MHz and MSM5205 sound to 455000 Hz in Trojan as verified on PCB. + +- 23rd July 2009: Corrado Tomaselli dumped Trojan (bootleg). + +- 0.125u4: Added 'Unused' dipswitch. + +- 0.125u2: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2/3 to 4MHz. + +- 0.37b7: Added Z80 (3579545 Hz) CPU3. Replaced ADPCM sound with MSM5205 (384000 Hz). + +- 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver. + +- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins. + +- 0.37b6: Added PROMs ($0, 100 - timing and priority). + +- 0.36b5: Quench added Trojan (US). Changed 'Trojan (US)' to clone 'Trojan (Romstar)'. Renamed (trojan) to (trojanr). + +- 10th September 1999: Quench added another Trojan set. + +- 0.35b12: Changed description of clone 'Trojan (Japan)' to 'Tatakai no Banka (Japan)'. + +- 8th February 1999: Phil Stroffolino made Trojan use the new tilemap system. + +- 0.33b6: Changed description to 'Trojan (US)' and clone (Japanese) to 'Trojan (Japan)'. + +- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria]. + +- 0.33b3: Dani Portillo added high score saving to Trojan. + +- 0.33b2: Paul Leaman fixed background layer colors in Trojan. Note: Trojan contains a third Z80 to drive the game samples. This third Z80 outputs the ADPCM data byte at a time to the sound hardware. Since this will be expensive to do this extra processor is not emulated. Instead, the ADPCM data is lifted directly from the sound ROMS. + +- 0.31: Paul Leaman added 'Trojan' (Capcom 1986) and clone (Japanese). + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 768.5 kb / 27 files / 311.8 zip + +$end + + + +$info=trojhors +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Trojan Horse (01J00851, NSW/ACT)'. Renamed (trjhrs) to (trojhors). + +- 0.173: Added 'Trojan Horse' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1.12 zip + +$end + + + +$info=tron +$mame +0.128u4 [Nicola Salmoria] + +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + + +Bugs: + +- Graphical glitches are missing. Yonah (ID 08937) + + +WIP: + +- 0.230: Correct the rom labels for Tron. Documented the 'Discs of Tron' program ROM dates [Brian Troha]. + +- 22nd November 2020: Mr. Do - The new cabinet artwork in Tron shows how you can use collections to add optional effects to the artwork such as scratched glass or shadows, while still giving the end user the option to not have that turned on. DrVectrex over at Deviant Art has also dabbled in creating artwork for MAME. He took the already excellent Tron artwork last updated by Nightvoice, and added in the rest of the cabinet shroud. And while off by default, you can go into the Video Options menu and turn on the effects for cabinet/glass scratches and the reflection of the backdrop down on the screen window. + +- 0.217: cdjump@klov added clone Tron (5/12). + +- 0.156: Mike McBike added clone Tron (Germany). + +- 4th January 2014: Mr. Do - Many moons ago, Zorg vectored the artwork for the stickers on a Tron bezel. Nightvoice then took them, and made artwork for a much nicer looking Tron bezel, replacing the previously photographed version. + +- 0.145u7: Moved Sound Board PROM 9860-07axn-axhd.d12 to midssio device set. + +- 0.136: The clones Tron (6/17) and Tron (6/15) don't appear to have a valid working cocktail mode video or controls (upright player2 works fine). Flagged as GAME_NO_COCKTAIL [Tafoid]. + +- 0.135u3: Tafoid hooked up cocktail (P2) fire button in Tron so that it can be used in-game and in test mode. + +- 0.133u1: Kevin Eshbach updated all of the TRON sets with location of the roms and the board they belong to. + +- 0.128u4: Tim Lindquist added dates to Tron revisions. Swapped tron/tron2 now that we know tron2 is the later version. Changed clone (set 2) to parent 'Tron (8/9)', (set 1) to clone 'Tron (6/25)', (set 3) to 'Tron (6/17)' and (set 4) to 'Tron (6/15)'. Renamed (tron) to (tron2) and (tron2) to (tron). + +- 0.120u4: Vas Crabb added DIP locations for Midway Tron. Added 5x 'Unused' dipswitch. + +- 25th February 2007: Mr. Do - A few months ago, Rohan lent me a Tron bezel shroud. Now that I have a decent enough camera that can take pictures in RAW format, this has been added, along with the backdrop piece courtesy of the BYOAC purchase. + +- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. Removed 3rd coin slot. + +- 0.87u3: MASH added clones Tron (set 3) and (set 4). + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Tron from Pariah. + +- 26th January 2003: Stephane Humbert added a few different versions of Tron to the MCR-2 driver. + +- 0.34: Juergen Buchmueller fixed bug in the Z80 emulator which caused crashes in Tapper and Tron. + +- 0.34b4: Nicola Salmoria added clone Tron (set 2). Changed parent description to 'Tron (set 1)'. + +- 16th June 1998: Dick Millikan dumped Tron (8/9). + +- 0.31: Bugfix: "Dial Joy Inc" can now be properly set (e.g. Tron) [Brad Oliver]. + +- 0.28: Added 'Tron' (Bally Midway 1982). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Fire, Track = Aim and X/Z = Aim. + +- 31st March 1995: Al McCormick dumped Tron (6/25). + + +HOW TO PLAY: + +- Map of game grid: Tron consists of 4 games. Each colored area represents a game. Select an area by moving to the outside edge of the circle before the timer inside the center of the circle expires. Upon successful completion of a game in an area the area can not be reentered until all areas have been conquered. + +- Tank game: Destroy all enemy tanks. Each enemy must be hit 3 times to be destroyed. + +- Cycle game: Touching a wall or light trace destroys a cylce. Make light paths which force the yellow cylcle into the walls and light traces. Use trigger for speed control. + +- IO tower game: Enter the IO tower before the timer expires. Touching a grid bug results in tron derez. The timer value is awarded as a bonus when the player enters the tower. + +- MCP games: Enter the Master Control Program cone without touching a block. Remove blocks by striking with the disk. + + +Movie: Tron + +Genre: Computer Hi-Tek + +Year: USA 1982 + +Director: Steven Lisberger + +Studio: Walt Disney + +Cast: Jeff Bridges, David Warner, Bruce Boxleitner, Barnard Hughes, Cindy Morgan, Peter Jurasik + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + +* Sparcade + + +Recommended Games: + +Discs of Tron + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Movie / TV / Comic) + + +Romset: 108 kb / 15 files / 46.5 zip + +$end + + + +$info=tropchnc +$mame +0.259 [R. Belmont, Windy Fairy, Taro] + + +CD-ROM required + + +WIP: + +- 0.275: Fix for 'Tropical Chance' booting since MAME 0.272 (machine\t10mmc.cpp) by setting the correct media type. Added support for mode sense dbd flag & mode select shouldn't use the length in the header (machine\t10mmc.cpp). Attempt at implementing unit attention how software needs it to be rather than any standards and removed ATAPI_FIXED_CDROM (machine\t10mmc.cpp). Fixes regression in 'Tropical Chance' booting, by reverting to ignoring writes when BSY flag is set (machine\atahle.cpp) [smf]. + +- 0.259: R. Belmont, Windy Fairy and Taro added 'Tropical Chance' (Konami 1999). Added ATA CS1 to address map and removed comment about crash which has been fixed. IBM PowerPC: Don't overwrite RA in lmw instruction. For 4xx series and 601, skip over the register update. For any other flavor, raise an illegal instruction exception (powerpc\ppcdrc.cpp) [Windy Fairy]. Correct hookups for ATAPI CD-ROM, sound, sound Flash, NVRAM and some I/O [R. Belmont, Windy Fairy]. Added overrides for GCC (virtual void xx() override) [R. Belmont]. Use standard gambling input types [Vas Crabb]. + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 38.7 zip + +CHD: 36.7 MB (Compressed: 9.03) + +$end + + + +$info=tropfrt +$mame +0.269 [The Dumping Union] + + +< Italy > + + +WIP: + +- 0.269: The Dumping Union added 'Tropical Fruits (V. 24-06.00 Rev. 4.0)' (Playmark 1999). Note: Identical PCB to magictch, but with 'TROPICAL' sticker and not scratched PIC16C65. TODO: Dump and hook up the MCU (PIC16C65) for tropfrt. + + +Recommended Games (Gambling) + + +Romset: 1.13 MB / 9 files / 280.5 zip + +$end + + + +$info=trophyh +$mame +0.119u1 [Luca Elia] + + +WIP: + +- 0.222: Improved x enlarge cases (attract modes of Deer/Trophy/Turkey Hunting games etc.) [David Haywood]. + +- 0.199: Changed description to 'Trophy Hunting - Bear & Moose V1.00' and clone (location test) to 'Trophy Hunting - Bear & Moose V1.00 (location test)'. + +- 0.198: Brian Troha and The Dumping Union added clone Trophy Hunting - Bear & Moose V1.0 (location test). + +- 0.130u4: Derrick Renaud simplified the gun port handling in the Sammy Outdoor Shooting games. + +- 0.119u1: Luca Elia added 'Trophy Hunting - Bear & Moose V1.0' (Sammy USA Corporation 2002). + +- 15th September 2007: Luca Elia - Some WIP images (from me and Brian Troha) of a series of hunting simulations by Sammy. What you see here are the earlier titles, running on Seta2 hardware with light guns as inputs: Deer Hunting USA (2000), Wing Shooting Championship (2001) and Trophy Hunting - Bear & Moose (2002). Another game in the series, Turkey Hunting USA, is also working but needs a redump of the graphics roms. There are still a few graphical glitches here and there, and the zoom effect is not yet implemented. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Romset: 38 MB / 7 files / 18.3 zip + +$end + + + +$info=trpdlght +$mame +0.184 [AGEMAME] + +0.168 [AGEMAME] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Tropical Delight (0100269V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.192: Roberto Fresca redumped clone Tropical Delight (PHG0625-02, US). Now the set pass the checksum and boots. + +- 0.184: Heihachi_73 added Tropical Delight (0100269V, NSW/ACT). Renamed (trpdlght) to (trpdlghtu). + +- 0.175: Changed description to 'Tropical Delight (PHG0625-02, US)'. + +- 0.168: Roberto Fresca added 'Tropical Delight (PHG0625-02, Export, 92.25%)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 644.1 zip + +$end + + + +$info=trsocean +$mame +0.279 [Hammy] + + +WIP: + +- 0.284: Ioannis Bampoulas added clone Treasure Ocean (v1.2). Note: Heavily corroded SN01256-2 PCB. All labels removed. YM3812 not populated. Boots to Tetris. + +- 0.279: Hammy added 'Treasure Ocean (v1.5A)' (Subsino / Sunwise 1996). TODO: "reels" decoding, inputs/outputs. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Recommended Games (Gambling) + + +Romset: 1.31 MB / 10 files / 482.0 zip + +$end + + + +$info=trstar +$mame +0.37b11 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.256: Fixed line zoom regression (taito\taito_f3_v.c). Fixes 'Top Ranking Stars' background theme of fire after game starts (https://github.com/finalburnneo/FBNeo/issues/1483) [y-ack]. + +- 0.133u1: Renamed (prmtmfgo) to (prmtmfgto). + +- 0.105u1: Changed description to 'Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version)' and clones (Japan new version) to 'Top Ranking Stars (Ver 2.1J 1993/05/21) (New Version)', (World old version) to 'Top Ranking Stars (Ver 2.1O 1993/05/21) (Old Version)', (Japan old version) to 'Top Ranking Stars (Ver 2.1J 1993/05/21) (Old Version)', (US new version) to 'Prime Time Fighter (Ver 2.1A 1993/05/21) (New Version)' and (US old version) to 'Prime Time Fighter (Ver 2.1A 1993/05/21) (Old Version)'. + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. + +- 0.37b11: Bryan McPhail added 'Top Ranking Stars (World new version)' (Taito 1993) and clones (World old version), (Japan old version), (Japan new version) and Prime Time Fighter (US new version) and Prime Time Fighter (US old version). + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 17.2 MB / 17 files / 6.02 zip + +$end + + + +$info=trstar2k +$mame +0.131u1 [f205v] + + +WIP: + +- 0.131u1: f205v added 'Triple Star 2000' (A.M. 200?). + +- 26th April 2009: f205v dumped Triple Star 2000. + + +Recommended Games (Cards) + + +Romset: 2.12 MB / 5 files / 246.1 zip + +$end + + + +$info=trstrove +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Treasure Trove (01J00161, NSW/ACT)'. Renamed (tretrva) to (trstrove). + +- 0.173: Added 'Treasure Trove' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 622.1 zip + +$end + + + +$info=truckk +$mame +0.141u2 [Mr. Do, Guru, Smitdogg] + + +CD-ROM required + + +WIP: + +- 0.275: Verified that contents of the TKK1-A CD for Truck Kyosokyoku are the same of the TKK2-A CD [Hammy]. Changed description to 'Truck Kyosokyoku (US?, TKK2/VER.A)'. + +- 0.271: Changed input from 6 to 4 buttons. Added 2x 'Unknown' dipswitches. + +- 0.259: Promoted Truck Kyosokyoku to working [Windy Fairy]. Added Hitachi SH-2 (SH7014) (14745600 Hz) CPU3, CD/DA (44100 Hz) and 'Sanyo LC78836M Digital Audio 16-bit D/A Converter' (16934400 Hz) sound. Added vertical 2-way Joystick with 4x buttons, paddle and pedal input. + +- 0.165: Added H8/3334 (14745600 Hz) CPU3. + +- 0.141u2: Added 'Truck Kyosokyoku (Japan, TKK2/VER.A)' (Metro / Namco 2000). Note: Game doesn't boot. The H8/3002 never enters InitJVSBoards @ 1DE2. 1DE2 is referenced in a table of commands at 4032, which is called by the routine at 3FEA. It is not clear how execution is intended to get to 3FEA - there are no direct branches to that location, and the bytes 3F EA don't appear at all in the program. + +- 6th September 2010: R. Belmont - Guru completed the dump of Truck Kyosokyoku (Namco, 2000). On top of the standard System 12 platform it requires a JVS I/O board (most System 12 games can work as JAMMA or JVS and the current driver supports only JAMMA) and adds an SH-2 CPU, IDE interface, and CD-ROM drive. Unsurprisingly it does nothing interesting when you just drop it into the current driver, but stay tuned. + +- 1st September 2010: Guru - Smitdogg sent some stuff a while ago too and I chipped in some funds towards some of them: Truck Kyosokyoku (with I/O board and CD). Special thanks to Mr Do for taking delivery of the cab (bought with DU funds of course) and sending out the PCB to Smitdogg. + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from me that included Truck Kyosokyoku. + +- 18th June 2010: Smitdogg - I received Truck Kyousoukyoku today from Mr. Do. I'll edit in some pics this afternoon. + +- 10th June 2010: Smitdogg - I'm still waiting on Mr. Do to send me Truck Kyosokyoku, after which I'll be sending it to Guru. + +- 31st March 2010: Smitdogg - Mr. Do just got back from picking it up! The game is Truck Kyosokyoku, a rare game imported from Japan that was briefly used by a Temecula arcade that was opened up by an Indian business group. They imported a bunch of hard-to-find games from Japan but it went under and they sold the cabs off. Thanks to everyone who helped out so far: Rambo, K. Fisher, Tauchy, Gyrovision, hack_mole, J. Wilke, www.techknight.com, Kevin Eshbach, ranger_lennier, Mr. Do and Mr. Do's wife! We should have some pics tomorrow. + +- 25th March 2010: Smitdogg - There is a frankly awesome Namco System 12 game that has become available. It's rare, especially outside of Japan. I've never seen it for sale before. If we raise the money soon, we can get it before someone else snags it. + + +Recommended Games (Truck): + +Fire Truck / Smokey Joe + +18 Wheeler + +Truck Kyosokyoku + +18 Wheeler: American Pro Trucker + +The King of Route 66 + +- + +Night Rider (Pinball) + +Le King (Pinball) + +Trailer (Pinball) + + +Romset: 64.6 MB / 13 files / 15.5 zip + +CHD: 550.8 MB (Compressed: 364.3) + +$end + + + +$info=trucksp3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Truck Stop (P-3)' (Bally 1988) and clone (P-2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 5 files / 92.1 zip + +$end + + + +$info=truco +$mame +0.68 [Ernesto Corvi] + + +< Spain > + + +NOTE: + +- Game rules: http://www.pagat.com/put/truco.html + + +WIP: + +- 0.275: Rewrote the Truco-Tron driver: Added real NVRAM support. Added a default NVRAM to get the system working. Improved the memory system. Inputs from the scratch based on the new reverse-engineering. Added jumpers connections. Created settings for the hardcoded functions/modes. Added coin-in and coin-out counters. Added workaround to unmask the inputs for the gambling mode. Redefined the interrupt system. Documented all the different modes and features. Documented the reverse-ingeneering done to get all the modes working. Documented the inut system through reverse-engineering. Modded the coin-in input, now tied to the PIA6821 [Roberto Fresca, Grull Osgo]. Replaced MC6809 (legacy) CPU1 with Motorola MC6809E. Added gambling control. Added dipswitches 'JP2-2 - Unknown', 'Graphics', 'JP1-3 - Unused' and 'Odds'. Added 'Game Mode', 'Draw Cards Mode' and 'Game Timer' configuration. + +- 0.253: Consolidate driver in single file [Osso]. + +- 0.223: Cleaned up the driver and improved the documentation [Roberto Fresca]. Removed dipswitches IN0-1 (P2 START), IN0-2 (SERVICE SW), IN0-3 (P2 SELECT), IN0-4 (COIN2) and IN0-5 (TILT SW). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.161: Osso added save state support to Truco-Tron. + +- 0.153: Reversed and documented almost all PCBs ICs in Truco-Tron [Roberto Fresca]. Identified the last unknown IC (U15). Added Technical notes [Cristian Arias, Roberto Fresca]. + +- 0.148u2: Nathan Woods fixing interrupt handling in Truco-Tron driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core. + +- 0.145: Truco-Tron reverse engineering [Roberto Fresca]: Identified and added EF6821P PIA for I/O. Identified and added the CRTC as HD/UM6845. Identified a Maxim MAX691 and hooked watchdog/reset functions based on the PIA line where is tied. Also hooked others minor related things. Identified a Darlington Array ULN2003. Added correct clocks for main crystal, CPU and CRTC through #define. Improved inputs/jumpers with PCB traces. Added technical notes. Added dipswitches 'IN0-1 (P2 START)', 'IN0-2 (SERVICE SW)', 'IN0-3 (P2 SELECT)', 'IN0-4 (COIN2)' and 'IN0-5 (TILT SW)'. + +- 1st February 2012: Roberto Fresca - Just was tired of 'guessing' this hardware and started a very deep reverse engineering. Some comments from a supposed coauthor or just from the creation team, put me to work. All the PCB IC's were originarily scratched in a perfect way to avoid any identification. + +- 0.124u5: Andrew Gardner merged memory maps for Truco-Tron. + +- 0.78u1: DAC sound in Truco-Tron [Tomasz Slanina]. Changed M6809 CPU1 clock speed to 750000 Hz and added DAC sound. + +- 0.68: Ernesto Corvi added Truco-Tron (Playtronic SRL 198?). + +- 11th April 2003: Ernesto Corvi sent in a driver for TrucoTron, it works fine except the sound is not emulated. + +- 19th August 1999: Robbie dumped Truco-Tron. + + +LEVELS: 1 (endless) + + +Recommended Games: + +Truco Clemente + + +Recommended Games (Cards) + + +Romset: 64 kb / 3 files / 11.9 zip + +$end + + + +$info=trucocl +$mame +0.87 [Ernesto Corvi] + + +< Spain > + + +WIP: + +- 0.253: Consolidate driver in single file [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.199: Allow multiple coin insertions [Angelo Salese]. Added dipswitches 'Enable BGM fanfare', 'Nudity' and 6x 'Unknown'. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.124u5: Andrew Gardner merged memory maps for Truco Clemente. + +- 0.100u1: David Haywood and Pierpaolo Prazzoli fixed Truco Clemente colors. Changed visible area to 256x256 and palettesize to 32. + +- 0.99u10: Roberto Fresca added and wired up color PROM for Truco Clemente, but still missing a transform. Added PROMs ($0, 20). + +- 0.87: Ernesto Corvi added 'Truco Clemente' (Caloi Miky SRL 1991). The board is definitely a conversion of some other board. My guess is a Pacman-style board, since some of the addresses match (watchdog, etc). Maybe somebody more familiar with those type of boards can figure out if they used the same color PROMs (I tried the MsPacman ones, and didn't match). This is as good I could get it working... Problems: Wrong Colors and audio is not 100% yet, I think. + + +Recommended Games: + +Truco-Tron + + +Recommended Games (Cards) + + +Romset: 384.1 kb / 5 files / 186.6 zip + +$end + + + +$info=truxton +$mame +0.35b13 [Darren Olafson] + + +Artwork available + + +Bugs: + +- Bonus life and region wrong information. Augusto (ID 08816) + + +WIP: + +- 0.275: Changed description to 'Truxton (Europe, US) / Tatsujin (Japan)'. + +- 0.246: Updated YMFM library to latest version. Fixed incorrect operator volumes in some cases for OPL. Fixes music sounds different from Truxton PCB [Aaron Giles, hyano]. + +- 0.240: Added Truxton hardware info and added correct names/locations for all roms [Guru]. + +- 22nd November 2020: Mr. Do - Added marquee for Truxton, supplied by ArsInvictus. + +- 30th June 2019: Mr. Do - We have a couple new things from a new contributor, Mr. Retrolust. First, we have bezel artwork for Truxton, redrawn based on existing pics. + +- 0.153: Changed VSync to 57.613169 Hz. + +- 0.149u1: Alex Jackson replaced Truxton Z80 ROM with correctly sized one. Added 'Test Switch' dipswitch. + +- 0.139u2: Roberto Zandona fixed background colour on the title screen of Truxton. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Truxton (after verification of the M68000 and Z80 code). + +- 0.133u1: Corrado Tomaselli changed VSync to 57.59 Hz in Truxton. + +- 0.113u4: Changed VSync to 60Hz. + +- 0.113u2: Changed VSync to 57.613169 Hz. + +- 0.61: Changed VSync to 57.613171 Hz. + +- 0.35b13: Darren Olafson added 'Truxton / Tatsujin' (Toaplan / Taito 1988). + +- 16th May 1999: Marco Cassili fixed Truxton dips. + +- 15th May 1999: Darren Olafson sent in the Toaplan driver with Outzone and Truxton support. + +- 8th May 1999: Darren Olafson sent some pictures of a work-in-progress Truxton driver. + +- 30th August 1998: FREE WING dumped Truxton / Tatsujin. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 1.27 MB / 13 files / 549.5 zip + +$end + + + +$info=truxton2 +$mame +0.37b6 [Yochizo, Quench] + +0.36RC1 [Testdriver] + + +Artwork available + + +Bugs: + +- Sprites flicker or disappear during certain (perhaps graphically busy) parts of the game. mycophobia (ID 07642) + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 22nd November 2020: Mr. Do - Added the base Truxton bezel to Truxton II; got the instruction cards from the arcade flyer. + +- 0.222: cam900 fixed GP9001 sprite drawing, fixes Truxton II sprites flicker or disappear during certain parts of the game. + +- 0.141u4: Alex Jackson added a #define to optionally make Truxton II stereo (commented out by default). See the comments at the top of the driver and in the MACHINE_CONFIG. Removed Truxton II player 2 "button 4" (after confirming that the game never reads it) and changed player 1 "button 4" to an IPT_OTHER not bound to any key by default, since it's clearly some kind of test/debug input not meant to be hooked up in a regular cabinet (for one thing, it works whether you're actually playing or in attract mode). Changed VSync to 59.410646 Hz and input from 4 to 2 buttons. + +- 0.141u1: Alex Jackson correct maincpu rom in Truxton II. + +- 0.123u2: Corrado Tomaselli reverted sound OSC of Truxton II to 27MHz/8 since the original OST runs at this speed. The PCB I measured the previous clock was 28MHz/8 and it's a different PCB version from the common one. Since MAME doesn't support multiple OSC I prefer to use the 27MHz one. Changed YM2151 CPU1 clock speed to 3375000 Hz and VSync to 59Hz. + +- 0.122u5: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Truxton II. Changed YM2151 clock speed to 3.5MHz, OKI6295 to 4MHz and VSync to 61Hz. + +- 0.117u1: Alex Jackson replaced Truxton 2 byteswapped M68K program ROM (cpu1 $0) with correct one. Changed description to 'Truxton II / Tatsujin Oh'. + +- 0.113u2: Changed VSync to 59.410646 Hz. + +- 0.61: Changed input to 4x buttons and VSync to 59.410645 Hz. Added 'Rapid Fire' dipswitch. + +- 0.57: Fixed MAMETesters bug truxton2055gra. + +- 1st December 2001: Smitdogg fixed dipswitch settings in Truxton 2. + +- 0.37b10: Changed OKI6295 clock speed to 20454 Hz. Renamed (tatsujn2) to (truxton2). + +- 0.37b9: Changed OKI6295 clock speed to 20000 Hz. + +- 0.37b6: Yochizo added 'Truxton II / Tatsujin II / Tatsujin Oh (Japan)' (Toaplan 1992). + +- 17th August 2000: Yochizo added Tatsujin 2 to the Toaplan2 driver. + +- 0.36RC1: Quench added (Testdriver) Truxton II / Tatsujin II (Japan). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 3 MB / 4 files / 1.29 zip + +$end + + + +$info=trvchlng +$mame +0.92 [Pierpaolo Prazzoli] + + +TODO: + +* Dump question rom + + +WIP: + +- 0.243: Identified 'Coin A/B', 'True or False Bonus' and 'Attract Mode' dipswitches for Trivia Challenge [chaneman]. + +- 0.152: Replaced 3x SN76496 sound with SN76489A. + +- 0.92: Pierpaolo Prazzoli added 'Trivia Challenge' (Joyland (Senko License) 1985). Missing question roms. + +- 6th February 2005: Pierpaolo Prazzoli - Finished Trivia Challenge by Senko 1985. + +- 6th February 2005: David Haywood - The Senko Quiz is a game on Galaxian hardware, however we don't have any question roms and the main program rom only contains a single question meaning its not exactly the most difficult quiz in the world. + + +Recommended Games (Quiz) + + +Romset: 48 kb / 4 files / 19.6 zip + +$end + + + +$info=trvhang +$mame +0.110 [Pierpaolo Prazzoli] + + +WIP: + +- 0.141u4: Changed description to 'Trivia Hangup (question set 1)'. + +- 0.129u1: Mariusz Wojcieszek fixed Trivia Hangup - Game now playable. Changed 8088 CPU1 clock speed to 3MHz and AY-3-8910A to 2MHz. Added Z80 (2MHz) CPU2. Changed visible area to 432x256. Added 20x PLDs. Removed 2nd Player. Added buttons 5-10 and 2nd coin slot. Changed description to 'Trivia Hangup (Question Set 1)'. Renamed (smstrv) to (trvhang). + +- 0.127u8: Large update to comments in Trivia (sms) driver for SMS Manufacturing boards [Lord Nightmare]: Documented how the input/output ports are hooked up, and what the PALS do, still need to document the video output port and add the smssshot roms, and actually hook stuff up (like the Z80) based on the comments. + +- 0.110: Pierpaolo Prazzoli added 'Trivia (sms)' (SMS MFG CORP 1984). + + +LEVELS: 9 + + +Recommended Games (Quiz) + + +Romset: 302.9 kb / 39 files / 119.7 zip + +$end + + + +$info=trvhanga +$mame +0.129u1 [Mariusz Wojcieszek] + + +TODO: + +* Dump missing questions roms + + +WIP: + +- 0.141u4: Changed description to 'Trivia Hangup (question set 2)'. + +- 0.129u1: Mariusz Wojcieszek added 'Trivia Hangup (Question Set 2)' (SMS MFG CORP 1984). + + +Recommended Games (Quiz) + + +Romset: 52.9 kb / 23 files / 24.7 zip + +$end + + + +$info=trvmadns +$mame +0.106u2 [Pierpaolo Prazzoli] + + +Bugs: + +- Games freeze when trying to Double after fifth correctly answered question (trvmadns and trvmadnsa). Hirudov (ID 09356) + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.220: Rewrote driver and promoted to working. Hook up inputs using AY8910 and added a simple layout. Showing the lamps and hook them up. Fixed banking: Game no longer hangs and NVRAM works. Hook up correct palette RAM, colors possibly correct now and 6845 CRTC. Updated screen config to raw parameters. Simplified rendering using a tilemap. Added PAL dump and save state support [Dirk Best]. Changed visible area to 256x240 and VSync to 59.8659 Hz. Fixed rom names. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.150: mister_rf, Paul Vining, Brian Troha and The Dumping Union added clone 'Trivia Madness - Series B Question set'. Changed parent description to 'Trivia Madness - Series A Question set'. Added PCB layout for Trivia Madness [Brian Troha]. Changed Z80 CPU1 clock speed to 2.5MHz. Replaced buttons with gambling control. + +- 0.135u4: Angelo Salese improved graphics and colors Trivia Madness. + +- 0.112u1: Pierpaolo Prazzoli updated Trivia Madness to use HOLD_LINE for sound IRQs. + +- 0.110u2: Pierpaolo Prazzoli made some improvements to Trivia Madness driver. There still is something wrong in the question roms banking. Changed visible area to 248x240 and palettesize to 16 colors. + +- 0.106u2: Pierpaolo Prazzoli added 'Trivia Madness' (Thunderhead Inc. 1985). + +- 20th December 2004: Guru - Trivia Madness (World Games) arrived. These were purchased by Randy some time ago on eBay. + + +Recommended Games (Quiz) + + +Romset: 280 kb / 16 files / 108.3 zip + +$end + + + +$info=trvmstr +$mame +0.130u4 [Pierpaolo Prazzoli] + +0.84u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.247: chaneman added clone Trivia Master (set 5). + +- 0.130u4: Siftware added clone Trivia Master (set 4). Changed 'Trivia Genius' from a parent set to a clone of Trivia Master. + +- 0.129u4: Changed 'Custom' sound to 'Naughty Boy Custom'. + +- 0.121u4: Eric Marks added clone Trivia Master (set 3). + +- 0.118u2: Lord Nightmare fixed clock speed and colors in Trivia Genius. Changed Z80 CPU1 clock speed to 3MHz. Added missing gfx2 rom ($0) and PROMs ($0, 100 - palette low/high bits). Changed Z80 CPU1 clock speed to 3MHz in Trivia Master. + +- 0.102u2: Pierpaolo Prazzoli added clone Trivia Master (set 2). Fixed user1 rom loading (questions roms). Changed parent description to 'Trivia Master (set 1)'. + +- 0.89u3: Pierpaolo Prazzoli added 'Trivia Master' (Enerdyne Technologies Inc. 1985). Moved Trivia Genius to the NaughtyBoy driver. Changed Z80 CPU1 clock speed to 1.5MHz. Added TMS36XX and Custom sound and PROMs ($0, 100 - palette low/high bits from naughtyb). Changed visible area to 224x288 and gfx2 rom address to $1000. Added 'Coinage', 'Number of Questions' and 'Cabinet' dipswitch. + +- 29th November 2004: Guru - Jaleco Trivia (198?) arrived. Looks like a version of Trivia Master by 'Enerdyne Technologies', but it's running on a Jaleco Naughty Boy PCB??. Unfortunately there are missing ROMs so it's mostly useless. This was purchased by Randy on eBay a few months ago IIRC as mostly unknown stuff that went fairly cheaply. + +- 0.84u3: Pierpaolo Prazzoli added 'Trivia Genius' (Unknown 19??). TODO: Colors and sound. + +- 13th July 2004: Pierpaolo Prazzoli sent in a driver for Trivia Genius, it's playable but missing colors and sound. + + +LEVELS: 7 + 57 bonus games + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 156.2 kb / 16 files / 85.0 zip + +$end + + + +$info=trvquest +$mame +0.101u4 [Pierpaolo Prazzoli] + + +WIP: + +- 0.258: Do rom bankswitch the normal way [hap]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Use callblank to drive CA1 from VBLANK. Eliminated some old-style overrides [AJR]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.201: Removed MCFG usage where possible [Ryan Holtz]. + +- 0.153: smf removed the simplest 6522 port callbacks. + +- 0.135u4: Fabio Priuli fixed access violation in Trivia Quest. + +- 0.127u1: Pierpaolo Prazzoli changed Trivia Quest clocks based on some really old information. Changed M6809 CPU1 clock speed to 1.5MHz and the 2x AY-3-8912A to 3MHz. + +- 0.123u2: Zsolt Vasvari changed Trivia Quest use the Gameplan video code. Changed VSync to 59.196429 Hz. + +- 0.107u4: Pierpaolo Prazzoli fixed Trivia Quest - Game now playable. Added 4x buttons and coin slot. Added 'Coinage' dipswitch. + +- 9th August 2006: Pierpaolo Prazzoli - Finally I found out how Trivia Quest reads its inputs. Now the game works! + +- 0.101u4: Pierpaolo Prazzoli added 'Trivia Quest' (Sunn / Techstar 1984). + +- 20th December 2004: Pierpaolo Prazzoli - Trivia Quest (Sunn / Techstar 1984) uses the same graphics hardware used in gameplan driver, but the problem is... Where are inputs? + + +Recommended Games (Quiz) + + +Romset: 92 kb / 14 files / 39.0 zip + +$end + + + +$info=trvwz +$mame +0.285 [Brian Troha] + +0.85u1 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.285: Brian Troha added 'Trivia ? Whiz (6221-03, U5-0)'. Dumped newer program ROMs for Trivia Whiz as well as the question decoder PROM for the Trivia Whiz sets [Brian Troha]. Removed 'Trivia ? Whiz (6221-00)'. Note: Same as clone 'Trivia ? Whiz (6221-00, with Sex trivia)'. + +- 0.284: Changed description of clone (6221-00, Alt Gen trivia) to 'Trivia ? Whiz (6221-00, alt Gen trivia)'. + +- 0.260: Renamed (trvwzh) to (trvwz), (trvwzha) to (trvwza) and (trvwzhb) to (trvwzb). + +- 0.148: Added gambling control. Split 'Trivia ? Whiz (Horizontal) (question set 1)' into 'Trivia ? Whiz (6221-00)' and clone 'Trivia ? Whiz (6221-00, with Sex trivia)'. Removed clones 'Trivia ? Whiz (Horizontal) (question set 2)' and 'Trivia ? Whiz (Vertical) (question set 2)'. Changed description of clones (Horizontal) (question set 3) to 'Trivia ? Whiz (6221-00, Alt Gen trivia)' and (Vertical) (question set 1) to 'Trivia ? Whiz (6221-02, Vertical)'. + +- 0.135u4: Added user1 roms (spo-001_01a, spo-001_02a and spo-001_03a). Fixed rom names in clones Trivia ? Whiz (Vertical) (question set 1/2). + +- 0.135u3: Fixed rom names. + +- 0.129: David Haywood added clone 'Trivia ? Whiz (Horizontal) (question set 3)'. Changed parent description to 'Trivia ? Whiz (Horizontal) (question set 1)' and clone (Horizontal - Question set 2) to 'Trivia ? Whiz (Horizontal) (question set 2)'. Changed 'Trivia ? Whiz (Vertical - Question set 1)' and 'Trivia ? Whiz (Vertical - Question set 2)' from parent/clone to clones 'Trivia ? Whiz (Vertical) (question set 1)' and 'Trivia ? Whiz (Vertical) (question set 2)'. + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.118u2: Renamed (trvwhzho) to (trvwzh), (trvwhzha) to (trvwzha) and (trvwhzve) to (trvwzv) and (trvwhzva) to (trvwzva). + +- 0.108u4: Added dipswitches 'Reset High Scores', 'Demo Sounds', 'On 0 Points' and 'Coinage'. + +- 0.104: Pierpaolo Prazzoli added 'Trivia ? Whiz (Vertical - Question set 1)' and clone 'Trivia ? Whiz (Vertical - Question set 2)'. Changed parent description to 'Trivia ? Whiz (Horizontal - Question set 1)' and clone (Question set 2) to 'Trivia ? Whiz (Horizontal - Question set 2)'. Renamed (trvwhiz) to (trvwhzho) and (trvwhza) to (trvwhzha). + +- 0.99u1: Tomasz Slanina, Pierpaolo Prazzoli and Nicola Salmoria fixed Trivia Whiz - Game now playable. Added clone 'Trivia ? Whiz (Question set 2)'. Fixed user1 rom loading. Changed visible area to 512x248 and palettesize to 256 colors. Changed parent description to 'Trivia ? Whiz (Question set 1)'. Renamed (trvwhzii) to (trvwhiz). + +- 0.98u4: Fixed user1 rom loading. + +- 0.85u1: Pierpaolo Prazzoli added 'Trivia Whiz II ?' (Merit 1985). + + +LEVELS: 5+2 bonus + + +Recommended Games: + +Trivia ? Whiz (6221-00) + +Trivia ? Whiz (6221-05, Edition 2) + +Trivia ? Whiz (6221-05, U5-0D, Edition 3) + +Trivia ? Whiz (6221-10, U5-0A, Edition 4) + +Tic Tac Trivia (6221-23, U5-0C, 07/07/86) + + +Recommended Games (Quiz) + + +Romset: 320.2 kb / 16 files / 244.2 zip + +$end + + + +$info=trvwz2 +$mame +0.85u1 [Pierpaolo Prazzoli] + + +Artwork available + + +Bugs: + +- trvwhzii, trvwziii: Reference images copied from auction. gregf (ID 01046) + + +WIP: + +- 0.284: Changed description of clone (6221-05, Alt Sex trivia) to 'Trivia ? Whiz Edition 2 (6221-05, alt Sex trivia)'. + +- 0.268: Changed description to 'Trivia ? Whiz Edition 2 (6221-05)' and clone (6221-05, Edition 2 Alt Sex trivia) to 'Trivia ? Whiz Edition 2 (6221-05, Alt Sex trivia)'. + +- 0.260: Added 'Answers Shown' dipswitch. Added KEY BPROM also to clone Trivia ? Whiz (6221-05, Edition 2 Alt Sex trivia). + +- 0.148: Added gambling control. Changed description to 'Trivia ? Whiz (6221-05, Edition 2)' and clone (question set 2) to 'Trivia ? Whiz (6221-05, Edition 2 Alt Sex trivia)'. + +- 0.135u4: Added sc-002 PROM (256 bytes - N82S129N BPROM found on question board, unknown use). Fixed rom names. + +- 0.129: David Haywood added clone Trivia ? Whiz (Edition 2) (question set 2). Changed parent description to 'Trivia ? Whiz (Edition 2) (question set 1)'. + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 256x512 and VSync to 76.293945 Hz. + +- 0.118u2: Renamed (trvwhzii) to (trvwz2). + +- 0.99u1: Fixed Trivia Whiz [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria] - Game now playable. Changed visible area to 512x248 and palettesize to 256 colors. Changed parent description to 'Trivia ? Whiz (Edition 2)'. Renamed (trvwhiz) to (trvwhzii). + +- 0.98u4: Fixed user1 rom loading. + +- 0.95u2: Added missing questions roms sex-101.01a/02a. + +- 0.85u1: Pierpaolo Prazzoli added 'Trivia Whiz' (Merit 1985). + +- 20th March 1993: Dumped Trivia ? Whiz (6221-05, Edition 2). + + +LEVELS: 5+2 bonus + + +Recommended Games: + +Trivia ? Whiz (6221-00) + +Trivia ? Whiz (6221-05, Edition 2) + +Trivia ? Whiz (6221-05, U5-0D, Edition 3) + +Trivia ? Whiz (6221-10, U5-0A, Edition 4) + +Tic Tac Trivia (6221-23, U5-0C, 07/07/86) + + +Recommended Games (Quiz) + + +Romset: 368.2 kb / 17 files / 271.4 zip + +$end + + + +$info=trvwz3 +$mame +0.260 [David Haywood] + +0.107u3 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.284: Changed description of clone (6221-04, U5-0E, Vertical) to 'Trivia ? Whiz Edition 3 (6221-04, U5-0E, vertical)'. + +- 0.268: Changed description to 'Trivia ? Whiz Edition 3 (6221-05, U5-0D)' and clones (6221-04, U5-0E, Edition 3 Vertical) to 'Trivia ? Whiz Edition 3 (6221-04, U5-0E, Vertical)', (6221-05, Edition 3 Sex trivia III) to 'Trivia ? Whiz Edition 3 (6221-05, with Sex trivia III)' and (6221-05, U5-0C, Edition 3) to 'Trivia ? Whiz Edition 3 (6221-05, U5-0C)'. + +- 0.260: Brian Troha and The Dumping Union added clone Trivia ? Whiz (6221-05, U5-0C, Edition 3). Added PLD dumps to Trivia ? Whiz and clones [Brian Troha, Caius, The Dumping Union]. Changed clone (6221-05, Edition 3 Sex trivia III) to parent 'Trivia ? Whiz (6221-05, U5-0D, Edition 3)', (6221-05, Edition 3) to clone 'Trivia ? Whiz (6221-05, Edition 3 Sex trivia III)' and (6221-04, Edition 3 Vertical) to 'Trivia ? Whiz (6221-04, U5-0E, Edition 3 Vertical)'. Renamed (trvwz3ha) to (trvwz3) and (trvwz3h) to (trvwz3b). + +- 0.148: Added gambling control. Changed parent description to 'Trivia ? Whiz (6221-05, Edition 3)' and clones (Edition 3 - Horizontal) (set 2) to 'Trivia ? Whiz (6221-05, Edition 3 Sex trivia III)' and (Edition 3 - Vertical) to 'Trivia ? Whiz (6221-04, Edition 3 Vertical)'. + +- 0.136u1: Fixed user1 rom loading in clone Trivia ? Whiz (Edition 3 - Vertical). + +- 0.136: Tafoid fixed what might be a copy/paste error in two sets (trvwz3h and clone trvwz3v) where two roms had the same filename in the same romset. + +- 0.135u4: Added sc-002 PROM (N82S129N BPROM found on question board, unknown use) and region misc roms dec002.u13 and sex-001_01. Fixed rom names again. + +- 0.135u3: Fixed rom names. + +- 0.129: David Haywood added clone 'Trivia ? Whiz (Edition 3 - Horizontal) (set 2)'. Changed parent description to 'Trivia ? Whiz (Edition 3 - Horizontal) (set 1)'. Changed 'Trivia ? Whiz (Edition 3 - Vertical)' from a parent set to a clone of (Edition 3 - Horizontal). + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 512x256 and VSync to 76.293945 Hz. + +- 0.118u2: Pierpaolo Prazzoli added 'Trivia ? Whiz (Edition 3 - Vertical)' (Merit 1985). Changed parent description to 'Trivia ? Whiz (Edition 3 - Horizontal)'. Renamed (trvwziii) to (trvwz3h). + +- 0.108u4: Added dipswitches 'Reset High Scores', 'Demo Sounds', 'On 0 Points' and 'Coinage'. + +- 0.107u3: Pierpaolo Prazzoli added 'Trivia ? Whiz (Edition 3)' (Merit 1985). + + +LEVELS: 5+2 bonus + + +Recommended Games: + +Trivia ? Whiz (6221-00) + +Trivia ? Whiz (6221-05, Edition 2) + +Trivia ? Whiz (6221-05, U5-0D, Edition 3) + +Trivia ? Whiz (6221-10, U5-0A, Edition 4) + +Tic Tac Trivia (6221-23, U5-0C, 07/07/86) + + +Recommended Games (Quiz) + + +Romset: 368.5 kb / 18 files / 241.1 zip + +$end + + + +$info=trvwz4 +$mame +0.260 [Brian Troha, The Dumping Union] + +0.104 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.284: Brian Troha and The Dumping Union added clone 'Trivia ? Whiz Edition 4 (6221-10, U5-0A, alt Strange But True trivia)'. Changed description of clones (6221-13, U5-0B, Vertical) to 'Trivia ? Whiz Edition 4 (6221-13, U5-0B, vertical)' and (6221-13, U5-0B, Vertical, Alt Sex trivia) to 'Trivia ? Whiz Edition 4 (6221-13, U5-0B, vertical, alt Sex trivia)'. + +- 0.268: Changed description to 'Trivia ? Whiz Edition 4 (6221-10, U5-0A)' and clones (6221-13, U5-0B, Edition 4 Vertical Alt Sex trivia) to 'Trivia ? Whiz Edition 4 (6221-13, U5-0B, Vertical, Alt Sex trivia)' and (6221-13, U5-0B, Edition 4 Vertical) to 'Trivia ? Whiz Edition 4 (6221-13, U5-0B, Vertical)'. + +- 0.260: Brian Troha and The Dumping Union added Trivia ? Whiz (6221-10, U5-0A, Edition 4). Added PROM sc-005 and PLD dec003.u13 to the clones. Added 'Answers Shown' dipswitch. Changed (6221-13, U5-0B Edition 4) to clone 'Trivia ? Whiz (6221-13, U5-0B, Edition 4 Vertical)' and clone (6221-13, U5-0B Edition 4 Alt Sex trivia) to 'Trivia ? Whiz (6221-13, U5-0B, Edition 4 Vertical Alt Sex trivia)'. Renamed (trvwz4) to (trvwz4v) and (trvwz4a) to (trvwz4va). + +- 0.148: Added gambling control. Changed description to 'Trivia ? Whiz (6221-13, U5-0B Edition 4)' and clone (Edition 4) (question set 2) to 'Trivia ? Whiz (6221-13, U5-0B Edition 4 Alt Sex trivia)'. + +- 0.135u4: Swapped user1 roms ($28000, 38000). Fixed rom names. + +- 0.129: David Haywood added clone 'Trivia ? Whiz (Edition 4) (question set 2)'. Changed parent description to 'Trivia ? Whiz (Edition 4) (question set 1)'. + +- 0.127u6: Changed AY-3-8910A clock speed to 1250000 Hz, visible area to 256x512 and VSync to 76.293945 Hz. + +- 0.118u2: Renamed (trvwhziv) to (trvwz4). + +- 0.108u4: Added dipswitches 'Reset High Scores', 'Demo Sounds' and 'On 0 Points'. + +- 0.104: Pierpaolo Prazzoli added 'Trivia ? Whiz (Edition 4)' (Merit 1985). + + +LEVELS: 5+2 bonus + + +Recommended Games: + +Trivia ? Whiz (6221-00) + +Trivia ? Whiz (6221-05, Edition 2) + +Trivia ? Whiz (6221-05, U5-0D, Edition 3) + +Trivia ? Whiz (6221-10, U5-0A, Edition 4) + +Tic Tac Trivia (6221-23, U5-0C, 07/07/86) + + +Recommended Games (Quiz) + + +Romset: 384.5 kb / 17 files / 279.9 zip + +$end + + + +$info=tryout +$mame +0.75u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.235: Use object finders and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.178: Removed MACHINE_NO_COCKTAIL flag [Angelo Salese]. + +- 0.160: Andrew Gardner replaced set_base() with set_entry() in Tryout. Osso added save state support to Tryout. + +- 0.133u2: Angelo Salese hand-tuned background music (BGM) tempo in Tryout thanks to a side-by-side reference. + +- 0.131u3: Angelo Salese fixed background colors in Tryout and cleaned-up the NMI firings on coin insertion. Fixed foreground color offsets, game colors should now be 100% accurate. Also fixed flip X on the sprites, fixed scrolling issues, and added screen disable flag. + +- 24th May 2009: Angelo Salese - I've been passing these days to improve old drivers issues. One thing that always puzzled me out the most are Pro Baseball Skill Tryout colors. I was almost sure that they were wrong (yellow baseball field isn't exactly my standard for realism) but I've never seen any screen of the real thing so I've never tried seriously to fix them. Then I've seen something and here's the results. Now I should look forward to find a fix for the scrolling problems... Updated: Fixed the scrolling bugs. + +- 0.130: Angelo Salese fixed sound regression in Tryout and removed deprecat.h dependancy. Changed visible area to 240x256. + +- 0.79u2: Pierpaolo Prazzoli and Bryan McPhail fixed Tryout - Game now playable. Fixed cpu1 rom loading and visible area to 240x248. Added 2nd Player and 4-way Joystick. Removed button 3. Added dipswitches 'Coin A/B', 'Cabinet' and 3x 'Unknown'. Changed description to 'Pro Baseball Skill Tryout (Japan)'. + +- 17th February 2004: Pierpaolo Prazzoli fixed the colors in Pro Yakyuu Nyuudan Test Tryout. + +- 13th February 2004: Pierpaolo Prazzoli and Bryan McPhail finished the Pro Yakyuu Nyuudan Test Tryout driver - Game now playable. + +- 0.75u1: Pierpaolo Prazzoli added 'Pro Yakyuu Nyuudan Test Tryout (JPN Ver.)' (Data East 1985). TODO: Unmapped reads. Unknown memory areas. Why does it write to rom area? Sprites, colors, sound and inputs. + +- 13th October 2003: Pierpaolo Prazzoli sent in a preliminary driver for Pro Yakyuu Nyuudan Test Tryout, it's not working too well yet. + +- 11th January 2000: Gansuke from Team Japump dumped Pro Baseball Skill Tryout (Japan). + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 224 kb / 15 files / 74.2 zip + +$end + + + +$info=ts_lx5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.281: Darksoft dumped PICs for The Shadow and clones. + +- 0.254: Toxie added clone The Shadow (LF-4) French. + +- 0.141u1: Miodrag Milanovic added 'The Shadow (LX-5)' (Bally 1995) and clones (LA-2), (LA-4), (LF-6) French, (LH-6), (LM-6) Mild, (LX-4) and (PA-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.51 MB / 8 files / 3.25 zip + +$end + + + +$info=ts2 +$mame +0.233 [Brian Troha, The Dumping Union] + +0.144u7 [Brian Troha] + +0.78 [smf] + +0.74u2 [?] + +0.36RC1 [Testdriver] + + +WIP: + +- 0.267: Changed description to 'Battle Arena Toshinden 2 (Europe 951124)'. + +- 0.233: Brian Troha and The Dumping Union added Battle Arena Toshinden 2 (Euro 951124) and clone Battle Arena Toshinden 2 (Japan 951124). Changed (USA 951124) to clone 'Battle Arena Toshinden 2 (USA 951124, 32Mb mask ROMs)', (USA 951124) Older to 'Battle Arena Toshinden 2 (USA 951124)' and (Japan 951124) to 'Battle Arena Toshinden 2 (Japan 951124, 32Mb mask ROMs)'. Renamed (ts2) to (ts2ua), (ts2a) to (ts2u) and (ts2j) to (ts2ja). + +- 0.178: Added CAT702 protection key. + +- 0.144u7: Brian Troha added Battle Arena Toshinden 2 (USA 951124). Readded the alt mask rom format. Changed (USA 951124) to clone 'Battle Arena Toshinden 2 (USA 951124) Older'. Renamed (ts2) to (ts2a). + +- 0.144u6: Smitdogg and The Dumping Union redumped and fixed MASK ROMs in Battle Arena Toshinden 2 (USA 951124) and clone (Japan 951124) to match real PCB (). + +- 0.144u4: Team CPS-1 marked MASK ROMs in ts2 and ts2j as BAD_DUMP, current dumps don't match real PCBs, added a note. + +- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable. + +- 0.78: smf added Battle Arena Toshinden 2 (USA 951124). + +- 0.74u2: Added 'Battle Arena Toshinden 2 (JAPAN 951124)' (Capcom/Takara 1995). + +- 0.36RC1: Added (Testdriver) Battle Arena Toshinden 2 (JAPAN 951124). + + +LEVELS: 8 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 18.6 MB / 10 files / 7.67 zip + +$end + + + +$info=tsamurai +$mame +0.36b3 [Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Samurai Nihon-Ichi (rev 1)' and clone (set 2) to 'Samurai Nihon-Ichi'. Renamed (tsamurai2) to (tsamuraia). + +- 0.209: chaneman and Osso fixed 'Lives' dipswitch in clone Samurai Nihon-Ichi (bootleg, harder). + +- 0.190: Fixed rom names. + +- 0.145u1: Changed parent and clones descriptions to 'Samurai Nihon-Ichi'. + +- 0.141u3: f205v changed description of clone (set 3, harder) to 'Samurai Nihon-ichi (bootleg, harder)'. + +- 0.131u2: f205v added clone Samurai Nihon-ichi (set 3, harder). + +- 5th May 2009: f205v dumped Samurai Nihon-ichi (set 3, harder). + +- 0.130u3: Renamed (tsamura2) to (tsamurai2). + +- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Samurai Nihon-ichi artwork, courtesy of the BYOAC/CAG artwork. + +- 0.62: Fixed gfx1 rom loading. + +- 0.37b9: Fixed gfx1/2 rom loading. + +- 0.36b10: Added clone Samurai Nihon-ichi (set 2). Changed parent description to 'Samurai Nihon-ichi (set 1)'. Fixed rom names. + +- 17th November 1999: Takahiro Nogi fixed Samurai (Taito) colors. + +- 0.36b4: Replaced the 2x MSM5205 sound with 2x DAC. Added missing gfx2 rom ($4000). + +- 29th August 1999: Phil Stroffolino hooked up DACs properly in Samurai (Taito) and added the missing ROM. + +- 0.36b3: Phil Stroffolino added 'Samurai (Taito)' (Taito 1985). Known issues: ADPCM sounds rough. Text layer colors are bogus for two reasons: It isn't clear what part of the palette should be used one of Samurai's GFX ROMs is bad. Colors need verification. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 156.8 kb / 18 files / 68.4 zip + +$end + + + +$info=tsarevna +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'Tsarevna (v1.29)' (Kupidon 2004) and clone (v1.31). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 2.08 zip + +$end + + + +$info=tsb12lv01a +$mame + +DEVICE: + +TSB12LV01A IEEE 1394 Link Controller + + +WIP: + +- 0.223: Added 'TSB12LV01A IEEE 1394 Link Controller' device (machine\tsb12lv01a.cpp). + +$end + + + +$info=tsclass +$mame +0.142u1 [Mariusz Wojcieszek] + + +WIP: + +- 0.144u3: Changed description to 'Trap Shoot Classic (v1.0 21-mar-1997)'. + +- 0.142u1: Mariusz Wojcieszek added 'Trap Shoot Classic' (Creative Electronics And Software 1996). + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 1.50 MB / 2 files / 521.4 zip + +$end + + + +$info=tseng_vga +$mame + +DEVICE: + +Tseng Labs ET4000AX VGA i/f + + +WIP: + +- 0.264: Changed description to 'Tseng Labs ET4000AX VGA i/f'. + +- 0.256: Changed description to 'Tseng Labs ET4000AX SVGA' and sourcefile to video\pc_vga_tseng.cpp. + +- 0.186: Changed description to 'Tseng Labs VGA'. + +- 0.184: Added 'TSENG LABS VGA' device (video\pc_vga.cpp). + +$end + + + +$info=tshingen +$mame +0.129u1 [David Haywood] + +0.36RC1 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.261: Encapsulated gate array simulation as a device. Fixes Shingen Samurai-Fighter hard crash in stage 2 (or later) [David Haywood]. + +- 0.169: iq_132 and dink added Jaleco Megasys1 Sprite Mosaic effect (port of FBA code) used in clone Takeda Shingen when you get the flashy sword (3rd powerup if you let them cycle). + +- 0.133u1: Renamed (tshingna) to (tshingena). + +- 0.129u1: Renamed (tshingen) to (tshingna) and (tshingna) to (tshingen). + +- 0.123u3: Brian Troha correct clock speeds for the Mega System 1 boards. This fixes the wooden barrels randomly flicker on/off during the attract mode in Takeda Shingen. + +- 0.65: Added new PROM ($0 - priority). + +- 0.37b15: David Haywood added clone 'Shingen Samurai-Fighter (Japan, English)'. Split sound2 rom to ($0, 20000). Changed parent description to 'Takeda Shingen (Japan, Japanese)'. + +- 19th April 2001: David Haywood added another ROM set of Takeda Shingen to the Mega System 1 driver. + +- 0.36RC1: Luca Elia added 'Takeda Shingen (Japan)' (Jaleco 1988). + +- 11th February 2000: Luca Elia added Takeda Shingen to the Mega System 1 driver. + +- 21st January 2000: J-ROM dumped Takeda Shingen (Japan, Japanese). + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 2.06 MB / 19 files / 746.1 zip + +$end + + + +$info=tshoot +$mame +0.35b6 [Michael Soderstrom] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will say 'FACTORY SETTINGS RESTORED'. Press F2 to proceed. + +- Press F2 for Test-Mode + +- Press F1 + F2 for Bookkeeping/Setup + + +WIP: + +- 0.220: Use netlist to calculate RGB values for Turkey Shoot. Fixed inductor calculation. Updated Turkey Shoot example to skip start-up swinging of L1/C60 LC circuit. Recording now starts at 1ms. Improved 2nd Generation Williams hardware color display (Inferno, Joust 2, Mystic Marathon and Turkey Shoot): Changed color levels for williams2 hardware to better color display. Output levels are computed in netlist. These levels are aligned to LTspice modelling I did. Also improved the modelling to do what the actual hardware for Mystic Marathon did: Color decoding depends on W13..W11. These are actually flip screen versions of V13..V11. Fixed treatment on Bit0 although not used by the game code. Added R,G,B gain and offset sliders for the williams2 hardware. MAME only supports one setting for all channels. This is not good enough to come close to video recordings found on youtube. Minor changes to nltool to better measure time taken to run a simulation. Improved color processing. Offsets now cut off before gain is applied. This is how the "cutoff" monitor controls on arcade monitors worked. Adjusted R,G,B gains and offsets [Couriersud]. Added adjuster Monitor Gain Blue, Offset Blue, Gain Green, Offset Green, Gain Red and Offset Red. + +- 0.177: MASH added video PROMs ($0, 100, 200) to Turkey Shoot. Fixed rom names. Changed description to 'Turkey Shoot (prototype)'. + +- 11th August 2010: Smitdogg - Siftware dumped a Turkey Shoot board marked as a prototype/test location. I guess they didn't change anything when it went into full production because all the roms match but he dumped the proms which were previously undumped. + +- 0.137u4: Howard Casto fixed existing outputs in Turkey Shoot (they needed inverted) and hooked up the rest, including the feather blower. + +- 12th November 2006: Mr. Do - Thanks to photographs from Bobby Tribble and cleanup by Ad_Enuff, we have a bezel for Turkey Shoot. + +- 23rd October 2006: 3D ARCADE - New 3D cabinet model for Turkey Shoot from BTribble. + +- 0.106u1: Changed Light gun input to Stick. + +- 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 276x240 and palettesize to 1024 colors. Fixed gfx1 roms addresses ($2000, 4000). + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.57: Removed 3rd coin slot. + +- 0.36b7: Aaron Giles fixed Turkey Shoot. + +- 0.35b6: Michael Soderstrom added 'Turkey Shoot' (Williams 1984). + +- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. + + +STORY: + +- The year is 1989, one year after the great gobble blight which plagued the world. One third of earth's populace was transformed into turkeys by the ailment. The side effect of turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the Turkey Terminators) was formed for the sole task of destroying the turkey menace. As a terminator, you must be mentally and physically prepared for a series of missions complementary to your skills. Good luck and strength to you! + + +HOW TO PLAY: + +- As a Turkey Terminator, you will be given 100 missions. All turkeys must be eliminated to succeed. + +- A mission is "fouled up" if a turkey escapes, or any innocent bystander is damaged. You are allowed 3 foul ups. + +- Protect these people: 'blue' man, woman and police + +- Presenting the villains: The thug turkey (500 pts), the pilot turkey (500), the boss turkey, the cyborg-mechanoturkey + +- Sight your enemy and shoot! Lauch a grenade when lit. Gobble button may be used only once per mission. Take careful aim if a hostage is taken. + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 156.8 kb / 24 files / 72.2 zip + +$end + + + +$info=tshs +$mame +0.280 [little0] + +0.278 [little0, Mr. Kong] + + +< China > + + +WIP: + +- 0.280: little0 added 'Tiansheng Haoshou (V201CN)'. Dumped missing sprites ROM for (V201CN) [Mr. Kong, little0]. Added/Correct inputs, outputs and DIP switches. Confirmed sound is OK. Promoted Tiansheng Haoshou (V201CN) to working [Vas Crabb]. Added dipswitches 'Controls', 'Double Up Game', 'Double Up Game Name', 'Number Type', 'Hide Credits', 'Playing Card Display' and 6x 'Unknown'. Changed description of clone (V101CN) to 'Tiansheng Haoshou (V101CN)'. Renamed (tshs) to (tshs101). + +- 0.278: little0 and Mr. Kong added 'Tian Sheng Hao Shou (V101CN)' (IGS 2000). Note: Inputs, outputs, unemulated sound chips. + + +Recommended Games (Cards) + + +Romset: 6.02 MB / 6 files / 1.74 zip + +$end + + + +$info=tsptr_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.264: Scott Charles added clone Transporter the Rescue (LA-1). + +- 0.141u1: Miodrag Milanovic added 'Transporter the Rescue (L-3)' (Bally 1989). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 208 kb / 7 files / 138.1 zip + +$end + + + +$info=tstrike +$mame +0.103u1 [Bryan McPhail] + +0.74u2 [?] + +0.68 [Testdriver] + + +NOTE: + +- Thunder Strike is a Double Dragon conversion. IC23 is replaced with a daughterboard containing a 68705 MCU. + + +Bugs: + +- tstrike, tstrikea: Flip Screen does not work at all. Tafoid (ID 04915) + +- tstrikea: [possible] Attract mode stops, no logo or chopper movement. haynor (ID 01589) + + +WIP: + +- 0.193: Changed MC6809 CPU3 clock speed to 6MHz. + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.141u4: Changed description to 'Thunder Strike (set 1)' and clone (Older) to 'Thunder Strike (set 2, older)'. + +- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz. + +- 0.122u7: Replaced HD6309 CPU3 with M6809. Changed HD6309 CPU1 clock speed to 12MHz, HD63701 CPU2 to 6MHz and the 2x MSM5205 to 375000 Hz. + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz. + +- 0.105u4: Added dipswitches 'Difficulty', 'Lives' and 'Bonus Life'. + +- 0.103u1: Bryan McPhail fixed Thunder Strike - Game now playable. Added Thunder Strike (Newer). Fixed interrupts, raster updates and changed visible area to 256x240. Added 'Cabinet' and 'Flip Screen' dipswitches. Changed 'Thunder Strike' to clone 'Thunder Strike (Older)'. Renamed (tstrike) to (tstrikea). + +- 1st January 2006: Bryan McPhail - Some small fixes to the Double Dragon driver to finish off Thunderstrike. + +- 0.77: Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and set sound to mono. Added 8x 'Unknown' dipswitches. + +- 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver, made Thunder Strike boot (but it doesn't show sprites). + +- 0.74u2: Added 'Thunder Strike (Newer)' (East Coast Coin Company (Melbourne) 1991). + +- 0.68: Added (Testdriver) Thunder Strike. + + +LEVELS: 33 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 1.02 MB / 23 files / 285.0 zip + +$end + + + +$info=tstrk_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.141u1: Miodrag Milanovic added 'Triple Strike (Shuffle) (L-1)' (Williams 1983). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 6 kb / 3 files / 4.96 zip + +$end + + + +$info=tsukande +$mame +0.183 [Alex Cmaylo, The Dumping Union, R. Belmont] + + +< Japan > + + +WIP: + +- 0.218: MetalliC fixed the Konmedal driver (Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Mario Roulette, Shuriken Boy and Tsukande Toru Chicchi) - Game now playable. + +- 0.188: Added dipswitches to Tsukande Toru Chicchi [Logan B]. Added Player1, 2 coin slots and service mode. + +- 0.184: Lord Nightmare added clock XTAL definition for the Z80 CPU, divisor is guessed. + +- 0.183: Alex Cmaylo, The Dumping Union and R. Belmont added 'Tsukande Toru Chicchi' (Konami 1995). + +- 12th February 2017: Smitdogg - coolmod picked up an unknown Konami PCB. We don't know what it is but know it's a medal game. R. Belmont says it's got full-featured System GX tilemaps, no sprites, and a YMZ280B for sound. + + +Recommended Games (Medal) + + +Romset: 1.63 MB / 11 files / 1.09 zip + +$end + + + +$info=tsupenta +$mame +0.227 [Phil Bennett, R. Belmont] + + +WIP: + +- 0.279: Changed VSync to 59.185606 Hz. + +- 0.227: Phil Bennett and R. Belmont added 'Tsurikko Penta' (Konami 1991). Promoted to working [MetalliC]. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Recommended Games (Medal) + + +Romset: 257 kb / 10 files / 114.4 zip + +$end + + + +$info=tsuribor +$mame +0.282 [Darksoft] + + +NOTE: + +- YouTube: https://youtu.be/l4MQhFbhdJ0 + + +WIP: + +- 0.282: Darksoft added 'Tsuribori Taikai (JAE 980605 V1.000)' (Sega 1998). + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 10 MB / 6 files / 5.02 zip + +$end + + + +$info=tsurugi +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.268: Removed clone Tsurugi (ver EAB, alt) with alt CF dump of the same version [Hydreigon]. + +- 0.262: Move sound irq enable to something less hackish, fixes sound in Tsurugi [Angelo Salese]. + +- 0.235: Added M48T58 NVRAM to clone Tsurugi (ver JAC). + +- 0.185: Tsurugi "Foot Pedal" input [Angelo Salese]. + +- 0.171: Guru added clone Tsurugi (ver EAB, alt). + +- 4th June 2011: Ville Linde - I have been implementing a lot more features of the Viper hardware. More specifically; the I2C interface and global timers on the MPC8240 and the DS2430 EEPROM. Surprisingly enough, Tsurugi starts to show its attract mode, although eventually crashing after the scroll screen. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. + +- 0.114u1: Ville Linde added 'Tsurugi (ver EAB)' (Konami 2001) and (ver JAC). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like the Viper game Tsurugi - The Sword (Konami, 2001, Viper h/w). Thanks to Bobaruni. + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 8 kb / 1 files / 652 zip + +CHD: 61.1 MB (Compressed: 46.0) + +$end + + + +$info=tsururin +$mame +0.228 [Phil Bennett] + + +< Japan > + + +WIP: + +- 0.279: Inverted hopper sensor. Fixed dipswitches. Promoted Tsururin Kun to working [hap]. Changed VSync to 59.185606 Hz. + +- 0.228: Phil Bennett added 'Tsururin Kun' (Konami 1990). Added inputs [Osso]. Note: Resets after start up test. Seems to be an IRQ problem. + + +Recommended Games (Medal) + + +Romset: 257 kb / 10 files / 117.6 zip + +$end + + + +$info=tsuwaku +$mame +0.188 [System11, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.188: System11 and The Dumping Union added 'Tsuugakuro no Yuuwaku (Japan)' (Nichibutsu/Love Factory/Just&Just 2000). + + +Recommended Games (Mahjong) + + +Romset: 1.62 MB / 6 files / 384.1 zip + +CHD: 638.8 MB (Compressed: 578.7) + +$end + + + +$info=tswxp +$mame +0.279 [little0] + + +< China > + + +WIP: + +- 0.280: Added/Correct inputs, outputs and DIP switches. Confirmed sound is OK. Promoted 'Taishan Wuxian Jiaqiang Ban (V101CN)' to working [Vas Crabb]. + +- 0.279: little0 added 'Taishan Wuxian Jiaqiang Ban (V101CN)' (IGS 2006). Note: Inputs, outputs and Oki ROM bank. + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Gambling) + + +Romset: 8.02 MB / 5 files / 1.68 zip + +$end + + + +$info=tt_game +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u3: Changed description to 'unknown Toptronic pinball game'. + +- 0.141u1: Miodrag Milanovic added 'Unnamed game' (Toptronic 19??). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 320 kb / 3 files / 248.4 zip + +$end + + + +$info=tt5665 +$mame + +DEVICE: + +Tontek TT5665 ADPCM Voice Synthesis LSI + + +WIP: + +- 0.226: Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' device (sound\tt5665.cpp). + +$end + + + +$info=ttactoe +$mame +0.274 [Ioannis Bampoulas] + + +WIP: + +- 0.282: Fixed the constant noise sound problem in Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines) [Roberto Fresca, Grull Osgo]. + +- 0.277: Improvements on Tic Tac Toe: Fixed the ROM load and bipolar PROM issues. Added proper inputs. DIP Switches for Coinage, Main Game Rate and D-UP Game Rate. Promoted game to working [Roberto Fresca, Grull Osgo]. Added proms ($0,100), proms2 ($0), unkprom ($0) and unkprom2 ($0). Note: PROMs are the same as lucky8 (W4), colors were compared against the real ingame pics. + +- 0.274: Ioannis Bampoulas added 'Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines)' (bootleg (Sundance)). Note: I/O need to be checked, seems reasonably working. + + +Recommended Games (Gambling) + + +Romset: 160.8 kb / 13 files / 28.8 zip + +$end + + + +$info=ttblock +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'T.T Block'. + +- 0.187: Changed description to 'T.T Block [TTL]'. + +- 0.155: Changed description to 'T.T. Block [TTL]'. + +- 0.153: Fabio Priuli added 'T. T. Block [TTL]' (Taito 1977). + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 2 kb / 1 files / 246 zip + +$end + + + +$info=ttchamp +$mame +0.95u2 [ClawGrip, f205v, David Haywood] + + +WIP: + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.164: Osso added save state support to Table Tennis Champions. + +- 0.161: David Haywood and Angelo Salese fixed graphical bug during attract mode in Table Tennis Champions - Game now playable. Added working NVRAM [David Haywood]. + +- 25th March 2015: Angelo Salese - Halt Catch and Fire: Got interested in the recent Spider WIP improvements and the correlated Table Tennis Championship development, I've decided to take a look at this exotic FPGA-based video blitter. The thing is definitely weird, as Haze also explained in his blog it basically reads an I/O port to enter into "blitter mode", and any following write to the memory mapped bus actually routes to the blitter, and using the address bus instead of the data bus either for obfuscation or performance reasons. It's not a novelty (Sharp X1 Japanese computer line did something similar back in 1981) but definitely a bit annoying, and the main roadblock towards emulation of this game until today. + +- 0.160: Identified that Table Tennis Champions uses the same style DMA/blitter as the recently added Spider (Twins driver), made some improvements, added sound, it isn't driven by PIC and role of PIC still unknown. Identified the main difference between the two sets. Added pen based blending and notes [David Haywood]. Global layer clearance is at 0x10 bits 4-5. Fixed Gamart logo, bit 1 of port 0x10 enables transparent pen for the blitter. Fixed ROM bank for the blitter [Angelo Salese]. Added OKI6295 (1MHz) sound. Changed parent description to 'Table Tennis Champions' and clone (set 2) to 'Table Tennis Champions (Palencia Elektronik license)'. + +- 0.156: Brian Troha changed year info 1995. + +- 0.147: Some notes / observations and changes to act as an example so you can see what I'm talking about (and a fix to the input ports), regarding Table Tennis Champions driver [David Haywood]. Added 'Service Mode' dipswitch. + +- 10th August 2008: Luca Elia - I've been doing some minor improvements to Table Tennis Champions (still working on that). + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.102: Added clone Table Tennis Champions (set 2). Changed parent description to 'Table Tennis Champions (set 1)'. Renamed (penocup) to (ttchamp). + +- 0.96u3: David Haywood added preliminary video emulation to PenoCup driver. Replaced user1/2 roms with new user1. Added 2x Players, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches '0x0003' and 5x 'Unknown'. Changed description to 'Table Tennis Championships / Peno Cup?'. + +- 9th May 2005: David Haywood - The MAME Italia guys managed to get what appears to be a good dump from Peno Cup?. Title of the game is still unknown for now. + +- 5th May 2005: ClawGrip and f205v dumped Table Tennis Champions (set 1). + +- 0.95u2: Added 'Peno Cup?' (Gamart? 199?). Maybe wrong title, corrupt rom data. + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 2.27 MB / 6 files / 793.0 zip + +$end + + + +$info=ttl153 +$mame + +DEVICE: + +SN54/74153 + + +WIP: + +- 0.182: Changed description to 'SN54/74153'. Renamed (74153) to (ttl153). + +- 0.154: Changed description to '74153 TTL'. + +- 0.147: Added '74153' device (machine\74153.c). + +$end + + + +$info=ttl165 +$mame + +DEVICE: + +SN54/74165 + + +WIP: + +- 0.194: Added 'SN54/74165' device (machine\74165.cpp). + +$end + + + +$info=ttl166 +$mame + +DEVICE: + +SN54/74166 + + +WIP: + +- 0.186: Added 'SN54/74166' device (machine\74166.cpp). + +$end + + + +$info=ttl74123 +$mame + +DEVICE: + +74123 TTL + + +WIP: + +- 0.139u2: Added '74123 TTL' device (machine\74123.c). + +$end + + + +$info=ttl74181 +$mame + +DEVICE: + +74181 TTL + + +WIP: + +- 0.150: Added '74181 TTL' device (machine\74181.c). + +$end + + + +$info=ttrail +$mame +0.276 [Hammy] + + +TODO: + +* Dump Floppy Disk + + +WIP: + +- 0.276: Hammy added 'Treasure Trail (JPM)' (JPM 198?). Note: Non-working - need disk image. + + +Recommended Games (Quiz) + + +Romset: 128 kb / 4 files / 44.5 zip + +$end + + + +$info=tts_l2 +$mame +0.143u5 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.240: Split off Williams Shuffle games to their own driver [Robbbert]. + +- 0.224: Removed MC6809E CPU3, YM2151 and MC1408 sound. + +- 0.143u5: Added 'Tic-Tac-Strike (Shuffle) (L-2)' (Williams 1986) and clone (L-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Shuffleboard): + +Aristocrat (Shuffle) + +Pompeii (Shuffle) + +Shuffleboard + +Topaz (Shuffle) + +King Tut (Shuffle) + +Taurus (Shuffle) + +Omni (Shuffle) + +Big Strike (Shuffle) + +Triple Strike (Shuffle) + +Black Beauty (Shuffle) + +Strike Zone (Shuffle) + +Alley Cats (Shuffle) + +Tic-Tac-Strike (Shuffle) + +Gold Mine (Shuffle) + +Shuffle Inn (Shuffle) + +Top Dawg (Shuffle) + +Strike Master (Shuffle) + +League Champ (Shuffle) + +Shuffleshot + +Nagano Winter Olympics '98 (Curling) + +Super Shuffle + + +Romset: 16 kb / 1 files / 9.23 zip + +$end + + + +$info=ttsnd +$mame + +DEVICE: + +Turret Tower Sound + + +WIP: + +- 0.246: Changed sourcefile to namco\turrett_a.cpp. + +- 0.151: Added 'Turret Tower Sound' device (audio\turrett.c). + +$end + + + +$info=ttsracec +$mame +0.197 [Andrew Welburn, Tafoid] + + +WIP: + +- 0.264: Changed description to 'T.T. Speed Race CL'. + +- 0.197: Andrew Welburn and Tafoid added 'T.T. Speed Race CL [TTL]' (Taito 1978). + +- 18th April 2018: Smitdogg - Andy Welburn dumped Taito TT Speed Race. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 8.88 kb / 11 files / 2.08 zip + +$end + + + +$info=ttt_10 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Ticket Tac Toe (1.0)' (Williams 1996). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Redemption): + +Aftershock (Lazer-Tron) + +Clown Roll Down (Elwood) + +Sharpshooter (coin pusher) + +Gumball Rally + +Hungry Hungry Hippos + +Hoop Shot + +Piggy Pass + +Addams Family Values (Coin Dropper) + +Super Mario World - Mario Undoukai + +Alien Command + +Belly Bomber + +Dangerous Bar + +Strike Zone (Purple Star) + +Super Rock and Bowl + +Fiddle Stix + +Hoop it Up World Tour - 3 on 3 + +Cut The Cheese + +Gun Shot + +Panda 2 + +Round and Round + +Ticket Tac Toe + +Agro's Fantastic Video Game + +Bozo's Pail Toss + +Sonic Blast Man's Janken Battle + +3 Lil' Pigs + +Dump The Ump + +Jack & The Beanstalk + +Smart Toss 'em / Smartball + +Awesome Toss 'Em + +Titanic (Coin Dropper) + +Rally Point 2 + +Frantic Fruits + +Tairyo-Daiko 337 Byoshi + +Monopoly (Coin Dropper) + +Jungle Treasures + +SpongeBob SquarePants Ticket Boom + +Cow Tipping - Shake Cattle & Roll + + +Romset: 2.50 MB / 3 files / 2.18 zip + +$end + + + +$info=tturf +$mame +0.36b1 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +WIP: + +- 0.227: Fixed Tough Turf (set 2, Japan) voice samples not playing back properly. Note: Neither Starting nor Bonus Energy dips really works for both tturf and tturfu, former does on tturfbl, is it based on a later rev we don't have? [Angelo Salese]. Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.214: Correct rom board positions for clone Tough Turf (set 1, US) (8751 317-0099) [Brian Troha]. + +- 0.166: Changed description to 'Tough Turf (set 2, Japan) (8751 317-0104)' and clone (8751 317-0099) to 'Tough Turf (set 1, US) (8751 317-0099)'. + +- 0.156: ShouTime correct sound rom for Tough Turf (set 2, Japan, 8751 317-0104). Minor doc update & rom name corrections in Tough Turf and clones [Brian Troha]. + +- 0.148u5: Changed description of clone (bootleg) to 'Tough Turf (Datsu bootleg)'. + +- 0.138u3: Aaron Giles and Dr. Decapitator hooked up MCU for clone Tough Turf (US). + +- 23rd June 2010: Guru - The 8751 MCU (317-0099) for Tough Turf just received and has now been successfully processed (decap, de-protect & read). + +- 0.128u5: Aaron Giles added GAME_NO_SOUND flag to Tough Turf, due to missing ROM only. + +- 0.92: Changed description to 'Tough Turf (set 2, Japan, 8751 317-0104)' and clone (US, 8751 317-0099) to 'Tough Turf (set 1, US, 8751 317-0099)'. + +- 0.91u2: Fixed cpu2 rom names and addresses in clone Tough Turf (US, 8751 317-0099). + +- 0.89u2: Added I8751 (8MHz) MCU. Changed description to 'Tough Turf (Japan, 8751, 317-0104)' and clone (US, 8751, 317-0098) to 'Tough Turf (US, 8751, 317-0099)'. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. Changed description to 'Tough Turf (Japan, 8751, 317-unknown)' and clone (US) to 'Tough Turf (US, 8751, 317-0098)'. + +- 0.83: Charles MacDonald added MSM5205 sample playback to clone Tough Turf (bootleg). + +- 18th March 2004: Charles MacDonald added sound support for tturf, tturfu and tturfbl (no samples). + +- 0.36b7: Andrew Prime added clone Tough Turf (US). Added soundcpu ($0) from Tough Turf (US). Changed parent description to 'Tough Turf (Japan)'. + +- 13th October 1999: Andrew Prime sent in a small System16 update with a few bug fixes and a new Tough Turf romset. + +- 0.36b4: Added dipswitches 'Continues', 'Starting Energy', 'Demo Sounds' and 'Bonus Energy'. + +- 0.36b2: Added missing speech roms. + +- 0.36b1: Andrew Prime added 'Tough Turf' (Sega/Sunsoft 1989). + +- 0.34b4: Phil Stroffolino added 'Tough Turf (bootleg)' (1989). Not working. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.09 MB / 17 files / 495.6 zip + +$end + + + +$info=tubep +$mame +0.61 [Jarek Burczynski] + +0.37b15 [Testdriver] + + +Bugs: + +- tubep, tubepb: Stars at starting point does not appear like PCB. sasuke (ID 07672) + +- tubep, tubepb: The explosions and shots sounded different. sasuke (ID 07621) + + +WIP: + +- 0.286: Refresh rate is ~59hz according to PCB video, so assume same screen raw params as Roller Jammer [hap]. Changed VSync to 59.090909 Hz. + +- 0.222: Quiet logging and improved soundlatch. Marked Tube Panic as MACHINE_IMPERFECT_SOUND. Fixed "GAME OVER" display is skipped. Fixed no sprites on left edge [hap]. Added text and sprite drop shadow (video\tubep.c) [Sasuke]. Removed 'In Game Sounds' dipswitch. + +- 0.132u1: Fixed wrong palette weights in Tube Panic. + +- 0.131u2: Fabio Priuli fixed regression in Tube Panic and clone Tube Panic (bootleg). + +- 0.120u4: Changed NSC8105 CPU4 clock speed to 3MHz. + +- 0.120u1: Sonikos added clone Tube Panic (bootleg). + +- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Tube Panic (bootleg). + +- 0.86u1: Fixed some bugs in Tube Panic that were in 0.86 [various]. + +- 0.61: Jarek Burczynsk added 'Tube Panic' (Nichibutsu + Fujitek 1984). + +- 19th June 2002: Jarek Burczynski fixed a small graphics glitch in the Tube Panic rotated sprites. + +- 0.37b15: Jarek Burczynski added (Testdriver) Tube Panic. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 240.1 kb / 34 files / 77.9 zip + +$end + + + +$info=tugboat +$mame +0.63 [MooglyGuy, Nicola Salmoria] + + +Artwork available + + +WIP: + +- 0.258: Improved scrolling and small cleanup. Assume vblank goes to pia1 like on calomega. Added brief PCB notes. Shorthand variable types and added P1/P2 start lamps. Get rid of unneeded memory_access. Updated romlabels. No need to latch fine scroll [hap]. + +- 2nd August 2010: Mr. Do - Thanks to ChuckH for pointing out that the Moppett bezel was used in other games, so it's been added to Tugboat. + +- 0.124u5: Andrew Gardner merged memory maps for Tugboat. + +- 16th December 2005: Dave Widel - Improved the score display in Tugboat. + +- 0.69u3: Tomasz Slanina fixed problem where controls stopped working after the first level in Tugboat. + +- 3rd June 2003: Tomasz Slanina fixed an interrupt problem in the Tugboat driver that caused problems with controls in the second level. + +- 0.63: MooglyGuy added Tugboat (ETM 1982). TODO: Controls stop working in stage 2. Verify connections of the two PIAs. I only hooked up a couple of ports but there are more. Check how the score is displayed. I'm quite sure that tugboat_score_w is supposed to access videoram scanning it by columns (like btime_mirrorvideoram_w), but the current implementation is a big kludge, and it still looks wrong. Colors might not be entirely accurate. + +- 27th November 2002: Nicola Salmoria further improved Tugboat. + +- 25th November 2002: Nicola Salmoria improved the Tugboat driver, but there are still many problems. + +- 18th November 2002: MooglyGuy submitted a preliminary driver for Tugboat, it works somewhat but colors are wrong, scrolling doesn't work and the inputs aren't hooked up. + +- 18th August 1998: Dumped Tugboat (Enter-Tech, Ltd.). + + +HOW TO PLAY: + +- Navigate down river and into lock. + +- Aviod shores and logs. + +- Hit buoys (1 Point). + +- Bonus points awared for number of buoys hit. + + +LEVELS: 99 (endless) + + +Recommended Games (Water): + +Embargo + +River Patrol + +The Bounty + +Mermaid + +Pirate Treasure + +Rescue + +Swimmer + +Tugboat + +Granny and the Gators + +Aqua Jack + +Hydra + +Pirate Ship + +Vortex (Island Design) + + +Romset: 34.2 kb / 12 files / 20.0 zip + +$end + + + +$info=tumblep +$mame +0.36b8 [Bryan McPhail, Chris Hardy] + +0.35b8 [Bryan McPhail] + + +WIP: + +- 0.276: Hammy added clone Tumble Pop (Electronic Devices bootleg). + +- 0.235: Osso added preliminary OKI hookup for clone Tumble Pop (Playmark bootleg). + +- 0.204: Restored tilemap offset to Tumble Pop and China Town that were lost when driver was merged with supbtime (verified with hardware videos). Fixed line on left of screen when flipped in Tumble Pop [David Haywood]. + +- 0.202: Improved documentation for clone Tumble Pop (bootleg with PIC) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]. Gave clone Tumble Pop (Playmark bootleg) it's own memory map, adjusted spriteram location [Osso]. + +- 28th August 2018: Smitdogg - ClawGrip dumped Tumble Pop bootleg. + +- 0.191: Changed MSM6295 sound clock to 1073863 Hz, visible area to 320x240 and VSync to 57.799650 Hz. Added 'Start Price' dipswitch. + +- 0.148u1: ANY added clone Tumble Pop (Playmark bootleg). Not working. Changed description of clones (bootleg set 1) to 'Tumble Pop (bootleg)' and (bootleg set 2) to 'Tumble Pop (bootleg with PIC)'. + +- 0.136u4: Fabio Priuli converted Tumble Pop to use the device-fied video chips and added driver data struct and save states. + +- 15th August 2009: Guru - From Korea thanks to gp-lee we got Tumble Pop (Data East 1991 bootleg). + +- 0.124u5: Andrew Gardner merged memory maps for Tumble Pop. + +- 0.105u1: David Haywood added simulated PIC16C57/OKI6295 sound for clone Tumble Pop (bootleg set 2). Fixed OKI6295 clock speed to 6060 Hz in clones (bootleg set 1/2). + +- 0.104u5: Changed visible area to 319x240. + +- 0.100: Fixed gfx2 rom address to $1. Renamed (tumblepb) to (tumbleb) and (tumblep2) to (tumbleb2). + +- 0.61: Added '2 Coins to Start, 1 to Continue' dipswitch. Removed 3rd coin slot. + +- 0.54: Fixed clone Tumble Pop (bootleg set 1) crashes only in MAMEW. + +- 0.53: Removed gfx1 roms (thumbpop.18/.19) and swapped gfx2 roms ($0, 80000). + +- 15th July 2001: Nicola Salmoria decrypted the graphics in the original version of Tumble Pop. + +- 14th March 2001: Nicola changed Tumblepop to use better graphics ROMs, however one of the new ROMs is encrypted. + +- 12th April 2000: Bryan McPhail fixed some bugs in the Tumblepop driver. + +- 0.37b14: Rebuild gfx1 and gfx2 roms. + +- 12th April 2000: Bryan McPhail fixed some bugs in the Tumblepop driver. + +- 0.36RC1: Added clone Tumble Pop (Japan). Changed 68000 CPU1 clock speed from 14MHz. + +- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz. + +- 0.36b9: Fixed sound1 rom length from 524288 to 131072. + +- 6th November 1999: Bryan McPhail added the sample rom to Tumble Pop. + +- 0.36b8: Bryan McPhail added Tumble Pop (World). Added H6280 (4027500 Hz) CPU2 + rom, YM-2151 (3.7MHz) sound and changed OKI6295 clock speed to 8055 Hz. Renamed (tumblep) to (tumblepb). + +- 24th October 1999: Bryan McPhail added an original Tumblepop romset (with correct YM2151 sounds) to the driver. + +- 0.35b8: Bryan McPhail added 'Tumble Pop (bootleg set 1)' (bootleg 1991) and clone (bootleg set 2). Known issues: Original romset would be nice. There is music in the top half of the sample rom. Don't know how it's accessed. Sound is not quite correct yet (Nothing on bootleg 2). Dipswitches are totally wrong. They seem different to usual Deco dips. + +- 15th March 1999: Bryan McPhail has submitted a driver for Tumble Pop, a rare game from Data East. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 2.19 MB / 7 files / 1023.6 zip + +$end + + + +$info=tunhunt +$mame +0.69 [David Haywood] + +0.37b15 [Phil Stroffolino, Owen Rubin] + + +NOTE: + +- The video hardware includes: Box-on-box expansion in hardware (effectively one of the earliest polygon rendering games) for rendering the tunnel.- scalable sprites for targeting cursor and player shots. These can be tiled fullscreen for the shield (grid) effect.- hardware decompression and stretching of run-length-encoded motion-object data for enemy shots, ships and the title screen graphic.- alphanumeric text layer. + + +Bugs: + +- Controls are auto-pressed (analog or digital inputs). MetalGod (ID 07363) + +- [possible] Line of garbage on top of the screen. Luigi30 (ID 03137) + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.227: Fixed Tunnel Hunt, bringing the driver to this side of 2020 [O. Galibert]. Restored save state support [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.205: Removed M6502, SCREEN, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.161: Osso added/enabled save state support to Tunnel Hunt. + +- 0.146u1: Couriersud added POKEY filter stage to Tunnel Hunt. hap added DIP locations and xtal info to Tunnel Hunt driver. Updated TODO-list. Changed M6502 CPU1 clock speed to 2016000 Hz. Added dipswitches 'Coin 1 Multiplier', 'Coin 2 Multiplier' and 3x 'Unused'. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Tunnel Hunt. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Tunnel Hunt. + +- 0.136u2: Atari Ace converted Tunnel Hunt to use driver_data structure. + +- 28th August 2008: 3D ARCADE - New 3D cabinet model for Tunnel Hunt from btribble. + +- 0.124u5: Andrew Gardner merged memory maps for Tunnel Hunt. + +- 0.123u2: Changed palettesize to 26 colors. + +- 0.78: Misc fixes/tilemap conversions [Curt Coder]. + +- 0.69: David Haywood added 'Tunnel Hunt' (Atari 1979). Renamed (tunhunt) to (tunhuntc). + +- 0.37b15: Phil Stroffolino and Owen Rubin added 'Tunnel Hunt' (Atari 1981). Many thanks to Owen Rubin, the programmer of Tunnel Hunt, for invaluable hardware information and game description. + +- 21st April 2001: Phil Stroffolino further updated the Tunnel Hunt driver, but some small problems still remain. Marco Cassili fixed dipswitch settings in it as well. + +- 14th April 2001: Phil Stroffolino further improved the Tunnel Hunt driver with help from Owen Rubin. + +- 4th April 2001: Phil Stroffolino sent in a preliminary Tunnel Hunt driver, but a lot of work still needs to be done. + +- 21st June 1997: Dumped Tunnel Hunt (Centuri). + + +Recommended Games (Star Wars): + +Star Wars + +The Empire Strikes Back + +Return of the Jedi + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +Star Fire + +Tunnel Hunt + +- + +The Empire Strikes Back (Pinball) + +Star Wars (Pinball) + +Star Wars (Unofficial) (Pinball) + +Star Wars Trilogy (Pinball) + +Pinball 2000: Star Wars Episode 1 (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 15.3 kb / 13 files / 10.1 zip + +$end + + + +$info=tuningrc +$mame +0.185 [Mark F., Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.268: Added note about Tuning Race I/O board, reformat comments [ClawGrip]. + +- 16th May 2017: Smitdogg - ShouTime dumped a version of Gaelco Championship Tuning Race that we think it different from the one in mame. I think this new one is the Spain version. + +- 0.185: Mark F., Smitdogg and The Dumping Union added 'Gaelco Championship Tuning Race' (Gaelco 2005). + +- 24th August 2011: Smitdogg - Mark F. lent out a board set of Tuning Race. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 512 kb / 1 files / 245.3 zip + +CHD: 76.7 GB (Compressed: 243.4) + +$end + + + +$info=tunitvid +$mame + +DEVICE: + +Midway T-Unit Video + + +WIP: + +- 0.246: Changed sourcefile to midway\midtunit_v.cpp. + +- 0.205: Added 'Midway T-Unit Video' device (video\midtunit.c). + +$end + + + +$info=turbo +$mame +0.34b4 [Alex Pasadyn, Howie Cohen, Frank Palazzolo] + + +Artwork available + +Samples required + + +WIP: + +- 0.251: Added pedal. Made shifter start in low gear by default. Clarified 'Lives' dipswitch setting name [kmg]. No need for port_0_r. Increase steering sensitivity. Added the gear shift to internal artwork. Improved internal artwork score panel (layout\turbo.lay) [hap]. + +- 0.221: Digimon added clone Turbo (encrypted, program 1363-1365 rev C). Renamed (turbod) to (turboe), (turboc) to (turbod) and (turbob) to (turboc). + +- 0.219: Intel 8279 KDC: Simplified handler signatures. Added save state. Disabled read side effects. Removed timing hack. Make sure SL3 gets output (MESS) Pied Piper Communicator needs it. Correct keyboard scan rate and logging. Fixed accidentally uncovered crash in Turbo (Sega 1981). This device emulation is anything but robust (machine\i8279.cpp) [AJR]. + +- 30th June 2019: Mr. Do - I started finishing up Turbo. Comboman found a good pic of an upright control panel. I replaced the gearshift handle, added the sticker to it, and added the sticker in the steering wheel. The original artwork file had the tachometer sitting in the bezel area, which was simply incorrect, plus, when I first created that, it was a VERY long time ago, when I was not as good at Photoshop, so that had to be fixed. I redid the whole tachometer, so it is more accurate in regards to font, colors and geometry. In the real cabinet, the upright simply had the Control Panel, the cockpit version had a different Control Panel with the tachometer built-in, and the gearshift was down near the seat on the left hand side. I took Comboman's existing Control Panel and tweaked it to match as best I could the cockpit version, and from there, setup both the Upright and Cockpit views correctly. And thank you to Nightvoice for setting up the start button lamp in his version, so I could copy the LAY file code from there. + +- 0.164: Andrew Welburn added clones Turbo (encrypted, program 1363-1365) and Turbo (encrypted, program 1363-1365 rev B). f205v added clone Indianapolis (bootleg of Turbo). Based on this new information the existing 1363-1365 set is an 'A' revision even if it was missing from the labels in MAME. Name roms as per photo + additional info [Brian Troha]. Removed 'needs confirming' comment from clone Turbo (encrypted, program 1363-1365 rev A), confirmed checksums against T5A set [System11]. Changed parent description to 'Turbo (program 1513-1515)' and clones (encrypted set 1) to 'Turbo (encrypted, program 1262-1264)' and (encrypted set 2) to 'Turbo (encrypted, program 1363-1365 rev A)'. Renamed (turbob) to (turboc). + +- 1st September 2010: Guru - I got hold of dead (but now working after I repaired them) original Sega Turbo PCB that are different versions not in MAME, thanks to my buddy at Jomac. + +- 0.109u2: Aaron Giles fixed clock speeds in Turbo. Changed Z80 CPU1 clock speed to 4992000 Hz and VSync to 59.090908 Hz. + +- 2nd October 2006: Mr. Do - Updated Turbo artwork for 0.109. Note one digit isn't currently working, due to a MAME bug. + +- 18th September 2006: Mr. Do - Added the cockpit bezel version of Turbo thanks to Aaron and Ad_Enuff. Aaron also added outputs for the RPM gauge, so that I could re-create the speed/rpm gauge, using the operators manual. + +- 0.108u4: Changed sound channels to 4. + +- 10th September 2006: Mr. Do - Added a beautiful Turbo bezel thanks to Italie and Ad_Enuff. + +- 0.108u3: Changed visible area to 224x512 and palettesize to 256 colors. Added new PROM ($400 - video timing). + +- 0.108u2: Fixed proms loading and rom names. + +- 0.108u1: Changed visible area to 224x256 and VSync to 59.185608 Hz. + +- 20th August 2006: Mr. Do - Converted Turbo artwork to use the new built-in LEDs in 0.107u4. + +- 0.107u4: Aaron Giles added built-in layout for Turbo using the new primitives. + +- 0.107u2: Added 4x 'Unknown' dipswitches. + +- 24th July 2005: 3D ARCADE - New 3D cabinet model for Turbo from bond1. + +- 0.84: Aaron Giles factored machine\turbo.c into two parts, one containing all the sound code (sndhrdw\turbo.c). Includes some very crude attempts at making the beeps discrete. + +- 9th March 2004: Aaron Giles - I've been talking to Derrick Renaud about the discrete sound system and how I can start getting involved. What I would really like to do is get full sound simulation in Turbo, but that will require some op-amp primitives that Derrick is working on. I did manage to get a start on it by doing the square wave beep sounds, but that's just a tiny bit of the overall mess. I'm added also n-channel sound support (Turbo requires 4 output channels). + +- 0.63: Subroc-3D, Turbo and Buck Rogers use the artwork to show the LED counters [Stefan Jokish]. Changed visible area to 208x248, palettesize to 512 colors and aspect ratio to 3:4. + +- 0.57: Fixed gfx2/3 rom loading and VSync to 60Hz. Removed 3rd/4th coin slot. + +- 0.37b16: Changed video aspect ratio from 3:4 to 105:104. + +- 25th May 2001: Aaron Giles fixed the Turbo aspect ratio. + +- 25th January 2000: Aaron Giles fixed a Turbo sprite bug, and he cleaned up the Williams sound system drivers. + +- 1st January 2000: Jim Hernandez fixed the Turbo acceleration sound. + +- 0.36b11: Added new PROM ($800 - sprite priorities) and 'Service Mode' dipswitch. Changed visible area to 280x248 and palettesize to 518 colors. Complete sampleset with 05.wav, 06.wav, skidding.wav, idle.wav and ambulanc.wav. + +- 29th November 1999: Aaron Giles and Ernesto Corvi submitted a working Turbo driver. + +- 0.34b4: Added 'Turbo' (Sega 1981) and clones (encrypted set 1) and (encrypted set 2). Known issues: It doesn't work!. Sprite position and scaling. Collision detection. Character colors (missing a PROM ?). Background colors- this is most likely a bug. Speed. + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 153.9 kb / 38 files / 59.4 zip + +$end + + + +$info=turbofrc +$mame +0.35b3 [Nicola Salmoria] + + +WIP: + +- 0.247: Bill D., Brian Troha and The Dumping Union added clone Turbo Force (US, set 2). NOTE: Swapping in a 0x63f50557 ROM in turbofrcu in place of 8v3.u14 does NOT trigger a "PROGRAM ROM AREA" error. Is 8v3.u14 a bad dump?, need to get it redumped to verify if it should indeed be different. Changed description of clone (US) to 'Turbo Force (US, set 1)'. + +- 0.194: Corrado Tomaselli and The Dumping Union added clone Turbo Force (World, set 2). Changed parent description to 'Turbo Force (World, set 1)'. + +- 0.181: DOS_ added clone Turbo Force (US). Note: Most notable thing in the US/new revision is the points value of the rocks in level 6 (5.000 versus 500). Better documentation for the Turbo Force sets [Brian Troha]. Added correct and verified MASK roms. Fixed size for gfx rom U134 & U135 and added a redumped U180 sound rom at the correct size [Caius, The Dumping Union]. Fixed rom names. + +- 0.164: Mamesick fixed sprite priority bugs in some stages of Turbo Force. + +- 0.140u2: Note: There's also an undumped Turbo Force (new revision). Most notable thing in there is the points value of the rocks in level 6 (5.000 versus 500). Changed parent description to 'Turbo Force (old revision)'. + +- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 61.31 Hz in Turbo Force. + +- 0.122u1: Corrado Tomaselli modified the Turbo Force sound Z80 to 5MHz. + +- 0.109: Canim fixed some sprite priorities problems in Turbo Force (the problem is related with the final enemy in stage 3, which is moving along the level under the floor). + +- 0.103u5: Undid fix for turbofrc37b1gre since it broke more things that it fixed [Pierpaolo Prazzoli] (In stage three there are some sprite priorities problems. The problem is related with the final enemy, which is moving along the level under the floor. There are three places where this problem can be noticed better). + +- 0.103u2: Pierpaolo Prazzoli added a custom sprites drawing function needed to fix Turbo Force sprites priority issues. + +- 0.81u7: Brian Troha fixed dipswitches in Turbo Force. Added 'Coinage' dipswitch. + +- 0.78u5: Added 'Unknown' dips. + +- 0.72u2: Added dipswitches 'Difficulty' and 'Bonus Life'. + +- 0.37b16: Changed visible area to 240x352. + +- 0.37b1: Nicola Salmoria fixed front layer in Turbo Force. Replaced gfx2 rom ($0) with a new dump. + +- 0.36b4: Added fake gfx2 rom ($0). + +- 0.35b4: Added gfx1 rom ($80000) and gfx2 rom ($80000) - gfx2 rom ($0) is still missing. + +- 0.35b3: Nicola Salmoria added 'Turbo Force' (Video System 1991). Known issues: The front scrolling layer is completely wrong. You can see the title and American flag correctly only due to a hack. Everything else is wrong. The only explanation I have for this is a missing gfx ROM. To toggle the front layer off and on, press the space bar. You'll need to in later levels otherwise you won't see the background and some enemies. + +- 20th December 1998: Dumped Turbo Force. Note: A few of the roms are missing. These are at chips locations U95 (27C2001), U106 (27C2001) and U115 (27C2048). + + +LEVELS: 7 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 5.38 MB / 16 files / 2.08 zip + +$end + + + +$info=turbosub +$mame +0.92u1 [Tomasz Slanina] + + +SETUP: + +- Turbo Sub executes a series of hardware tests on startup. To skip, hold down keypad '*' on game start and press reset. + +- Hold '*' during the game to access the operator menu. + +- Useful information at http://www.turbosub.com/turbosub.htm + + +WIP: + +- 0.256: lupinthird added clones Turbo Sub (prototype rev. TSB8), Turbo Sub (prototype rev. TSC5), Turbo Sub (prototype rev. TSC5*) and Turbo Sub (prototype rev. TSC8). Tweaked inputs for new TurboSub TSB8 [lupinthird]. Removed non-existant PORT_PLAYER(3) tags [Angelo Salese]. Added keypad control with 11 buttons. + +- 0.252: Use standard ROM loading macros [Osso]. + +- 0.237: Arbitrarily initialize bank1 to avoid debugger crash [Patrick Mackinlay]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: MASH added Star Wars flight yoke controller to Turbo Sub. This fixes the inverted input that existed since MAME 0.192. + +- 0.205: Removed MC6809E, ESRIP, TMS5220, MC3408/10 and SCREEN MCFG macros [Ryan Holtz]. + +- 0.202: Removed TMS5220 read/write handler trampolines [smf]. + +- 0.201: Removed 6840 PTM and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.196: Removed first_screen usage from ESRIP driver and 'Entertainment Sciences RIP' CPU [Ryan Holtz]. + +- 0.194: Switch to non-legacy 6809E CPU [AJR]. Replaced MC6809E (legacy) CPU1/2/4 with MC6809E (2MHz). + +- 0.180: Changed the ESRIP disassembler to use 'std::ostream &' internally [Nathan Woods]. + +- 0.177: Changed how ROM_COPY and ROM_FILL are represented in tiny_rom_entry to be more how they were in the past. Turbo Sub had a ROM_COPY declaration with an expression ('ROM_COPY( "main_code", 0x18000 + 0x2000,...) and this simply did not work with the new model. This required changing ROM_* declarations to more resemble how they used to be and to perform the conversion on load [Nathan Woods]. + +- 0.153: Miodrag Milanovic coverted ESRIP to use DEVCB2 and delegates. + +- 0.148u4: Phil Bennett fixed regression in ESRIP driver caused by cycle-exact 6809 core. + +- 0.148u2: smf fixed stack overflow in ESRIP disasm_disassemble. Replaced M6809 CPU1/2/4 with M6809E. + +- 0.148: Modernized Entertainment Sciences Real Time Image Processor (ESRIP) core [MooglyGuy]. + +- 0.144u6: Keep Clang (AM29116-based Real Time Image Processor) happy while removing any ambiguity [Phil Bennett]. + +- 0.136u3: Renamed (turbosb6) to (turbosub6) and (turbosb7) to (turbosub7). + +- 0.129u5: Phil Bennett fixed debug assertion in clones (prototype rev. TSC6) and (prototype rev. TSC7). + +- 0.129u3: Jay Gallagher added clone Turbo Sub (prototype rev. TSC7). Renamed (turbosba) to (turbosb6). + +- 0.129u2: Phil Bennett and Jay Gallagher fixed TMS5220 speech in Turbo Sub. + +- 0.129u1: Phil Bennett fixed dropped lines in video output rendering and added save state support to Turbo Sub. Changed VSync to 47.237548 Hz. + +- 0.129: Phil Bennett fixed Turbo Sub - Game now playable. Added clone Turbo Sub (prototype rev. TSC6). Added 'Real Time Image Processor' (10MHz) CPU3, TMS5220 (640000 Hz) and DAC sound. Changed the clock speed of the 3x M6809E to 8MHz and visible area to 512x384 and VSync to 47.382227 7Hz. Added video_cpu roms ($0 - 6) and PROMs ($0, 200, 220, 240). Fixed sound_cpu rom ($e000). Changed parent description to 'Turbo Sub (prototype rev. TSCA)'. + +- 5th October 2008: Phil Bennett - It's been a long time coming but finally we have some decent progress on this rare game. Released in limited numbers in 1985, Turbo Sub was the second game developed by Entertainment Sciences for their Real-Time Image Processor (RIP) system (the first was 'Bouncer'). Based on a special video CPU with an AMD AM29116 core, the hardware allowed for a medium-res display with 4/8bpp, scalable sprites. Pretty impressive for the time! The game's sprites (like Bouncer) are from digitized cels and have a certain charm to them. There's plenty of info on the game and the company at www.turbosub.com. The driver isn't quite ready for primetime yet. Once I fix sprite-scaling, coax speech out of the TMS5220 and get it all running well beyond 25% speed on my Core 2 Duo laptop then we'll be good to go. + +- 0.125u2: Removed button 1. + +- 0.102u2: Some minor Turbo Sub changes [Philip Bennett]: Added some more notes. Correct some hardware functions in accordance with the schematics. Replaced the 3x M6809 CPUs to M6809E. + +- 0.96: Some improvements to Turbo Sub [Philip Bennett]. Fixed cpu1/2/3 and user1/2 roms addresses. + +- 0.92u1: Tomasz Slanina added 'Turbo Sub' (Entertainment Sciences 1986). Basic driver for now, acts as a bitmap viewer for the GFX roms. + + +LEVELS: 5 + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 988.1 kb / 73 files / 409.9 zip + +$end + + + +$info=turbosun +$mame +0.278 [stonedDiscord] + + +< Germany > + + +WIP: + +- 0.279: Changed 'Turbo Sunny' from a clone of 'Action' to a parent set. + +- 0.278: stonedDiscord added 'Turbo Sunny' (Mega 2001). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 80.1 zip + +$end + + + +$info=turbotag +$mame +0.36b6 [Aaron Giles] + + +WIP: + +- 0.247: Added ADC0804 A/D Converter to Turbo Tag [AJR]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.147u2: hap fixed inputtag (layout\turbotag.lay). Removed button 6. + +- 0.145u7: Added 'Midway SSIO Sound Board' and 'Midway Chip Squeak Deluxe Sound Board' sound. Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.129u6: Mr. Do added built-in layouts for Turbo Tag. + +- 0.122u6: Changed 68000 CPU3 clock speed to 8MHz. + +- 0.98u3: Fixed gfx2 rom loading. + +- 0.98u1: Aaron Giles fixed steering in Turbo Tag. Added Z80 (2MHz) CPU2 and 2x AY8910 (2MHz) sound. Added PROM ($0 - from shollow). Changed region cpu2 to cpu3 and sound to 2 channels. + +- 0.53: Changed palettesize from 132 to 68 colors. + +- 0.37b12: Changed description to 'Turbo Tag (prototype)'. + +- 0.36b6: Aaron Giles added 'Turbo Tag (Prototype)' (Bally Midway 1985). + +- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. + + +HOW TO PLAY: + +- Get turbo charger. + +- Smash cars before they park for 100 points. + +- Collect items for points. Collect all 4 items to go to Bonus round. + +- Avoid bombs or lose one life. + +- Collect letters for 1000 points. Collect 'T U R B O' to end round. + +- Avoid Tag cars or lose turbo charger. Avoid all cars while not turbo charged or lose one life. + +- Ram cars when turbo charged. + + +Recommended Games (Demolition Derby): + +Crash 'n Score/Stock Car + +Demolition Derby + +Destruction Derby + +Car Polo + +Car Jamboree + +Zeroize (DECO Cassette) + +Demolition Derby + +Turbo Tag + +Metal Maniax + +Ring Out 4x4 + + +Romset: 244 kb / 23 files / 74.4 zip + +$end + + + +$info=turfmast +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +Bugs: + +- On hole one of Japan course the moving clouds are cut off two rows two soon. Reyn (ID 04705) + + +WIP: + +- 0.253: New MC68000 implementation, generated from the micro/nanocode. Fixes Neo Turf Masters horizontal shaking lines for the Japan course [O. Galibert]. + +- 0.79u2: Added new gfx3 roms. + +- 0.36b9: Massimo Morra fixed raster effects in Turf Masters (Japan course). + +- 0.36b7: Massimo Morra added raster effects to Neo Turf Masters. + +- 0.34b6: Changed description to 'Neo Turf Masters / Big Tournament Golf'. + +- 0.34b5: Added 'Neo Turf Masters' (Nazca 1996). + + +LEVELS: 18 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 18.2 MB / 9 files / 8.66 zip + +$end + + + +$info=turfwld3 +$mame +0.258 [R. Belmont, coolmod] + + +Compact Flash required + + +WIP: + +- 0.259: Removed unecessary clipping that caused medal games not to display properly and improved VBL IRQ handling (konami\k057714.cpp) [R. Belmont, Windy Fairy]. AntoPISA changed description to 'GI Turf Wild 3'. + +- 0.258: R. Belmont and coolmod added 'G1 Turf Wild 3' (Konami 2005). Correct ATA hookup and identified game as "G1 Turf Wild 3". CF Card has been Win-damaged and is BAD_DUMP (Sector 0 appears to have been overwritten by Windows, the information needed to chain the boot is now "Replace the disk and press any key") [R. Belmont, Windy Fairy]. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Recommended Games (Medal) + + +Romset: 2.50 MB / 2 files / 1.62 zip + +CHD: 122.1 MB (Compressed: 15.3) + +$end + + + +$info=turkhunt +$mame +0.119u1 [Luca Elia] + + +WIP: + +- 0.222: Improved x enlarge cases (attract modes of Deer/Trophy/Turkey Hunting games etc.) [David Haywood]. + +- 0.199: Changed description to 'Turkey Hunting USA V1.00'. + +- 0.130u4: Derrick Renaud simplified the gun port handling in the Sammy Outdoor Shooting games. + +- 0.122u4: Brian Troha added redumped 'Turkey Hunting USA V1.0'. Fixed 3x gfx1 roms. + +- 0.119u1: Luca Elia added 'Turkey Hunting USA V1.0' (Sammy USA Corporation 2001). + +- 15th September 2007: Luca Elia - Some WIP images (from me and Brian Troha) of a series of hunting simulations by Sammy. What you see here are the earlier titles, running on Seta2 hardware with light guns as inputs: Deer Hunting USA (2000), Wing Shooting Championship (2001) and Trophy Hunting - Bear & Moose (2002). Another game in the series, Turkey Hunting USA, is also working but needs a redump of the graphics roms. There are still a few graphical glitches here and there, and the zoom effect is not yet implemented. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 38 MB / 7 files / 22.4 zip + +$end + + + +$info=turnierd +$mame +0.276 [Victor Fernandez] + + +WIP: + +- 0.276: Victor Fernandez added 'Turnier Dart' (Loewen S.P.O.R.T. 2010) and clone Turnier Dart (HB8-97). + + +Recommended Games (Darts): + +Bulls Eye Darts + +Shoot the Bull + +Parlour Games (Mega-Tech) (Darts) + +Pub Time Darts + +Pub Time Darts v1.4 + +Pub Time Darts II Plus 2 with Solo Challenger + +Sport Damjes 1 + +World Darts (Arcadia) + +Ameri Darts + +Spanish Darts + +Tecnodarts + +Dardos + +Sport Darts T.V. + +Dardomania + +Goldart + +Olympic Darts K7 + +Super Six Plus II English Mark Darts + +Cricket + +Scorpion DX + +Scorpion + +Champion + +Covidarts + +Diana Bifuca + +Diana Elite + +Diana Olakoa + +Kursaal Darts + +Cobra Sport Dart + +Panther Darts + +Dart Star + +Minidart + +Turnier Dart + +Radikal Darts + +- + +301/Bullseye (Pinball) + + +Romset: 256 kb / 1 files / 46.7 zip + +$end + + + +$info=turrett +$mame +0.132u4 [Siftware] + + +HardDisk required + + +SETUP: + +- After loading Bank-A and B a 'INSPECTION REQUIRED' pops up. Press Service (F2), insert coins and press P1 Start (1) to start the game. + + +WIP: + +- 0.282: Suppress side effects for debugger reads and fixed sound routing. Also reduced literal tags and run-time tag lookups and cleaned up code [cam900]. Changed description to 'Turret Tower - The Enemy Has Arrived'. + +- 0.226: Update audio\turrett.cpp to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Patrick Mackinlay fixed Turret Tower hang during the boot process. Note: Game sometimes accesses RAM via kuseg, which on R3041 is mapped at a 1GB offset. RAM is also accessed via kseg0/kseg1, meaning the hardware must ignore at least A30. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Modernized R30xx core. Replaced memory accessors. Implemented TLB and address translation. Correct exception vector logic. Improved cache isolation behaviour. Added comments/formatting [Patrick Mackinlay]. + +- 0.201: Removed ATA_INTERFACE MCFG macro [Ryan Holtz]. + +- 0.151: Philip Bennett and smf fixed Turret Tower - Game now playable. Marked the Turret Tower CHD as bad. Note: According to http://personal.inet.fi/cool/lwgt/myoldvdr/V40ProductManual.pdf. The drive should have CYLS:38869, HEADS:16, SECS:63, Total Units:39,179,952. We are missing 13482 sectors and we have to adjust the LBA by 63 sectors for the game to work [smf]. Added 'Turret Tower Sound' (25MHz) and left/right Speakers. Changed visible area to 336x244, palettesize to 32768 colors and VSync to 30.164093 Hz. Added Player 1, Stick, 7x buttons and 2x coin slots. + +- 26th October 2013: smf's ongoing refactor of the ATA/IDE code finally allowed cleanly adding Phil Bennett's long-awaited support for Turret Tower. Here are a few screens - it plays OK with a Xbox 360 pad to do the analog steering. + +- 12th January 2013: Phil Bennett - Turret Tower (Dell Electronics) puts you in the seat of an anti-aircraft turret and throws fighter jets at you from all directions. The aim is simple; destroy everything. A cargo plane drops power-ups, ammo and armour replenishments to prolong your fight. The graphics are big and the sound is loud. 'Manic' pretty much sums it all up. The main attraction of the game was its motion cabinet, which rotates the seat and monitor through 360 degrees as the joystick is moved. In its absence the game is still fairly fun to play. The hardware is an interesting fully-custom design from a time where PC-based arcade hardware was becoming prevalent. The board itself is very compact, consisting of a 25MHz MIPS R3000, a pair of Xilinx FPGAs and two 128MB SIMMs. Graphics and sound are stored on a 20GB IDE HDD (of which only ~4.5GB is used). A DMA engine is implemented within the FPGAs which can transfer graphics data between the HDD, RAM and VRAM. Objects residing in RAM are RLE-compressed and may be down-scaled when transferred to VRAM. Additive, subtractive and multiplicative colour blending modes are supported and the hardware also implements a rudimentary hit-detection scheme. Lastly, sound is provided by a 32-channel DMA engine mixing 16-bit samples at 44.1kHz. Some hardware details did have me stumped for a while. Take colour blending for example. The MSB of the 16-bit source pixel data specifies framebuffer blending. The additive blending mode (used for snow, rain and bullet holes) is enabled by a video control register (of which only two bits actually have an effect) but the subtractive and multiplicative modes are selected by the state of the pixel's green and blue component LSBs! Bizarre as it seems, this hack allows sprites with different blend modes to be drawn in a single operation (such as explosions). Many sprites also have multiplicative blending enabled on their edge pixels to achieve an anti-aliasing effect. Inputs are driven by individual interrupts, which took a while to get working correctly. I've yet to figure out how the outputs for the seat motor work. All in all, a rather interesting game to emulate! + +- 0.132u4: Siftware added 'Turret Tower' (Dell Electronics (Namco license) 2001). + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 2 MB / 4 files / 353.8 zip + +CHD: 18.7 GB (Compressed: 1.87) + +$end + + + +$info=turrett_hdd +$mame + +DEVICE: + +Turret Tower HDD + + +WIP: + +- 0.246: Changed sourcefile to namco\turrett.cpp. + +- 0.186: Changed description to 'Turret Tower HDD'. + +- 0.154: Changed description to 'HDD Turrett Tower'. + +- 0.151: Philip Bennett and smf added 'Turrett Tower HDD' device (drivers\turrett). + +$end + + + +$info=turtles +$mame +0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] + + +Artwork available + + +Bugs: + +- Turtles has two color PROMS flipped due to a production error mgkastra. mgkastra (ID 07822) + + +WIP: + +- 0.273: Luis Arrufat and Recreativas.org added clone Turpin (Novatronic bootleg). Note: Needs different sound timer. + +- 0.202: Turpin (bootleg on Scramble hardware) is likely more derived from Super Cobra hardware than Scramble hardware. Changed the set description to match this statement [kazblox]. Changed description of clone (bootleg on Scramble hardware) to 'Turpin (bootleg on Super Cobra hardware)'. + +- 0.176: Osso moved clone Turpin (bootleg on Scramble hardware) from Scramble to Galaxian driver and added preliminary sound. Tempo is way to high. + +- 0.175: Robbbert fixed regression (AM_MIRROR ->0x47c0) in Turtles. + +- 16th April 2011: Mr. Do - Added new Turtles bezel with instructions cards, scanned by TrevEB and vectorized by Zorg. + +- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches. + +- 0.124: RansAckeR fixed cannot coin up in either slot. + +- 0.123u2: RansAckeR simplified some control definitions in Amidar driver. Removed 3rd coin slot. + +- 0.119: David Haywood added clone Turpin (bootleg on Scramble hardware). + +- 26th August 2006: Mr. Do - Added Turtles bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 7th July 2005: f205v dumped Turpin (bootleg on Scramble hardware). + +- 0.37b16: Changed palettesize from 40 to 106 colors. + +- 0.37b15: Changed VSync to 60.606060 Hz. Changed palettesize from 32 to 40 colors. + +- 0.34b3: John Dondzila added clone '600'. Known issues: Colors might be wrong in 600. + +- 0.34b1: Added color prom. + +- 0.29: Valerio Verrando added high score saving to Turtles. + +- 0.28: Thanks to Gary Walton, fixed sprite placement in Turtles. + +- 0.24: Nicola Salmoria added clone Turpin (Sega 1981). Also parent and clone colors are 100% correct now. + +- 0.22: Fixed credit bugs in Turtles. REMEMBER TO DELETE THE PREVIOUS .DSW FILES OTHERWISE THE GAMES WON'T WORK PROPERLY! + +- 0.21: Thank to Virtu-Al (Alan J. McCormick), Turtles now has 100% correct colors. + +- 0.15: Sound support in Turtles [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. + +- 0.06: Nicola Salmoria added 'Turtles' (Stern 1981). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Bomb. This runs on the same hardware as Amidar. Known issues: What do the dipswitches do? I'm obviously missing something, becasue the game plays in unlimited lives mode. + +- 31st December 1996: Virtu-Al dumped Turtles. + +- 17th May 1996: Dumped Turpin. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + +* Sparcade + +* VAntAGE + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 32 kb / 10 files / 15.0 zip + +$end + + + +$info=turtreas +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Turtle Treasure (10239811, ASP). + +- 0.175: Renamed (turtrea) to (turtreas). + +- 0.174: Changed description to 'Turtle Treasure (10234711, NSW/ACT)'. + +- 0.173: Added 'Turtle Treasure' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.32 zip + +$end + + + +$info=turtship +$mame +0.106u3 [Brian Troha] + +0.97u2 [Brian Troha] + +0.35b1 [Victor Trucco] + + +WIP: + +- 0.245: Dumped PROMs, added hardware info and correct clocks for Turtle Ship [Guru]. Changed Z80 CPU2 clock speed to 8MHz and VSync to 61.033800 Hz. Fixed rom names. + +- 0.163: System11 added clones Turtle Ship (Korea, 88/9) and Turtle Ship (Korea, older). + +- 0.148: Brian Troha added DIP locations to the Turtle Ship sets. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.133u1: Renamed (turtshij) to (turtshipj) and (turtshik) to (turtshipk). + +- 20th September 2006: Dumping Project - Purchased Turtle Ship (North America - Sharp Image/Philko). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 0.106u3: Brian Troha added Turtle Ship (North America). Renamed (turtship) to (turtshij). + +- 0.97u2: Brian Troha added Turtle Ship (Japan). Changed 'Turtle Ship' to clone 'Turtle Ship (Korea)'. Renamed (turtship) to (turtshik). + +- 12th April 2005: Dumping Project - Randy have won a Pacific Games version of 'Turtle Ship'. + +- 0.79: Fixed gfx2 roms addresses ($4000, 5000 and 6000). + +- 0.65: Acho A. Tang fixed Turtle Ship sprite priority problems and graphic glitches of enemy bosses. + +- 0.36b6: Changed the 2x YM2203 clock speed to 4MHz. + +- 0.35b2: Added 3rd coin slot. + +- 0.35b1: Victor Trucco added 'Turtle Ship' (Philko 1988). Known issues: Dipswitches not mapped. Part of the gfx tiles are not used by the video driver, therefore the background is probably wrong in later levels. + +- 8th November 1998: Gerald and Thierry dumped Turtle Ship. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 832.5 kb / 19 files / 271.4 zip + +$end + + + +$info=tutankhm +$mame +0.33b1 [Marc Vergoossen] + +0.25 [Mirko Buffoni, David Dahl] + + +Artwork available + + +WIP: + +- 0.280: Jordi Tuells added clone Tutankham (bootleg). Note: PCB TK-707A (CPU/Video) and TK-707B (Sound). + +- 0.275: Cleaned up code. Increased main CPU ROM region size to fix out-of-bounds accesses in some banks. Reduced sound CPU ROM size to match area mapped in address map. Made some variables const and reduced preprocessor macros (konami\tutankhm.c). Use a device finder array for audio filters (shared\timeplt_a.cpp) [cam900]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.226: Removed 'Time Pilot Audio' device. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Small cleanup [hap]. + +- 0.210: Implemented starfield and better colors. Used color code from galaxian for better color approximation. The starfield code was added to better document the 084 custom chip. There are two star fields implemented now. The active one can be selected in Machine Configuration. a) Scramble Starfield: 1/3 star width like scramble/galaxian, starfield code same as scramble. This one is similar to the Konami starfield video below. The 084 uses the same signals as scramble. b) Bootleg Starfield: Guru provided schematics of a daughter-board which on a Konami bootleg replaced the custom chip 084. This starfield matches the starfield (picture) of this bootleg. At least there is now a starfield which matches a real-life(tm) bootleg. None of the two alterntives reproduces the star field which can be observed in the Stern videos on YouTube. The Konami video mentioned in video\tutankhm.c is different from Tutankham. Looks like we are missing an early board dump [Guru, Couriersud]. Changed visible area to 224x768 and VSync to 60.606061 Hz. Added 'Starfield selection' configuration. + +- 0.209: Documentation update (PCB info) [Brian Troha]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.194: Moved soundlatch down into device (audio\timeplt.c), since it's actually part of the board [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.165: Use palette device for Tutankham [Dirk Best]. + +- 0.153: hap mapped Tutankham left/right fire as 2nd joystick. Replaced 4-way Joystick (3 button) with Double 4-way Joystick (2 button). + +- 0.144u7: Kanikani updated Tutankham dipswitches. + +- 0.140u2: Atari Ace take some driver_device classes of Tutankham driver (common code in audio\timeplt) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Time Pilot Audio' sound. + +- 0.138u1: Changed description of clone (Stern) to 'Tutankham (Stern Electronics)'. + +- 0.138: Changed M6809 CPU1 clock speed to 1536000 Hz. Added Custom Chip 084 notes (Starfield generation) to the driver. + +- 24th September 2010: 3D ARCADE - Updated Tutankham 3D cabinet model. + +- 0.135u3: Fabio Priuli added common driver data struct to Tutankham. + +- 0.133u1: Renamed (tutankst) to (tutankhms). + +- 14th July 2009: Tirino73 dumped Tutankham (bootleg). + +- 0.130: Kevin Eshbach fixed rom names for Tutankham. + +- 0.129u6: Couriersud added GAME_IMPERFECT_GRAPHICS to Tutankham and clones. + +- 0.129: Kevin Eshbach added the DIP locations to Tutankham. + +- 0.122u8: Cleaned up Tutankham driver [Aaron Giles]: Correct clocks where possible. Merged memory maps. Fully decoded memory maps. Save state support. Tutankham runs at 60fps, with IRQs every other frame. Proper IRQ ack in Tutankham. Changed VSync to 60Hz. + +- 18th January 2008: 3D ARCADE - New 3D cabinet model for Tutankham from btribble. + +- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Tutankham... useless, just another bootleg, already in MAME. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Tutankham (1982, bootleg) and others. Thanks to Tingoes for sending these out. + +- 0.114u4: Zsolt Vasvari removed set_vh_global_attribute() and get_vh_global_attribute_changed() from the dozen or so drivers that used it. In the process, made an effort to clean up the video system for these games. The biggest improvements are Route 16, Taisen Quiz HYHOO, Tutankham and Liberator. + +- 0.93: Added 6x RC_Filter. + +- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz. Changed description to 'Tutankham'. + +- 0.33b1: Marc Vergoossen added Tutankham (Konami). Changed 'Tutankham' to clone 'Tutankham (Stern)'. Renamed (tutankhm) to (tutankst). + +- 0.31: Jim Hernandez fixed music tempo and pitch in Tutankham. + +- 0.27: Sound support in Tutankham. + +- 0.25: Mirko Buffoni added 'Tutankham' (Stern 1982). Moose provided me a good bunch of information and I lost much time on a stupid bug in bank selection. Thanks to David Dahl that provided me a driver too, and I found the light!! Also thanks to Rob Jarrett for the exaustive memory map (I've included it in sources, it's better than mine) and Pete Custerson for the schematics. Added high score saving to Tutankham. Arrows = Move around, CTRL = Fire left, ALT = Fire Right and SPACE = Flash Bomb. Known issues: Sound support isn't emulated. David Dahl reported a probable missing ROM ("ra1_9a.snd"???), but I disassembled the Z80 code and the area 2000-2fff isn't touched. Maybe different music roms are available since there is a place for a 3rd ROM. Game is playable with accurate colors and no sound. + +- 15th May 1996: Dumped Tutankham (Stern Electronics). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 68 kb / 17 files / 24.5 zip + +$end + + + +$info=tutstomb +$mame +0.93 [David Haywood, Guru] + + +WIP: + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. Replaced the 2x AY-3-8910A sound with 2x YM2149. + +- 0.114u1: Changed VSync to 69.202045 Hz. + +- 0.95u3: Sonikos fixed dipswitches in Tut's Tomb. Added dipswitches 'Messages in Play', 'Fixed Ticketing', 'Setting', 'Message' and 'Tickets'. + +- 0.95: Pierpaolo Prazzoli updated the Tickee Tickats driver and Ghost Hunter and Tut's Tomb are now playable. Changed clock speed of the 2x AY8910 to 1789772 Hz. Added 4x 'Unknown' dipswitches. Changed description to 'Tut's Tomb'. + +- 0.93: Added 'Tuts Tomb' (Island Design 1996). Guns not hooked up. + +- 19th February 2005: David Haywood - Decided to take a look at Guru's dumps Tut's Tomb and Ghost Hunter. This may be updated as I expect another game to romswap into the same driver. + +- 7th February 2005: Guru - Tuts Tomb arrived and dumped. Purchased by Randy on eBay. + +- 30th January 2005: Dumping Project - Randy have won a bootleg board called 'Ghost Hunter' on eBay. + + +Recommended Games (Arabian): + +Ali Baba and 40 Thieves + +Lost Tomb + +Tutankham + +Arabian + +Harem + +New Sinbad 7 + +Sindbad Mystery + +Arabian Fight + +Big Karnak + +Arabian Magic + +Aladdin (bootleg of Mega Drive version) + +Tut's Tomb + +The Maze of the Kings + +Enchanted Lamp + +- + +Cleopatra (Pinball) + +Sinbad (Pinball) + +Pharaoh (Pinball) + +Meg-Aaton (Pinball) + +Black Pyramid (Pinball) + +Tales Of The Arabian Nights (Pinball) + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 2 MB / 4 files / 151.2 zip + +$end + + + +$info=tv21 +$mame +0.153 [Siftware, Fabio Priuli] + + +WIP: + +- 0.153: Added 'T.V. 21' (A-1 Supply 197?). + + +Recommended Games (Cards) + + +Romset: 6.12 kb / 10 files / 2.54 zip + +$end + + + +$info=tv21_3 +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.247: Correct 700120.46 PROM [Siftware]. + +- 0.243: Siftware dumped dumped 2 more chips (700120.46 and 700118.51) for T.V. 21 III. + +- 0.242: Siftware dumped most missing PROMs for T.V. 21 III. + +- 0.153: Added 'T.V. 21 III' (A-1 Supply 197?). + + +Recommended Games (Cards) + + +Romset: 4.03 kb / 13 files / 2.28 zip + +$end + + + +$info=tvcapcom +$mame +0.169 [gamerfan] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.169: gamerfan added 'Tatsunoko Vs Capcom : Cross Generation of Heroes' (Capcom 2008). Note: Wii derived hardware, maybe the Dolphin guys should look at this. + +- 29th March 2012: Smitdogg - gamerfan got us a boardset of Tatsunoko Vs. Capcom. The hardware is an alteration of the Wii. It's a shame they didn't release more games to this hardware for arcades such as Marvel Vs. Capcom 3. All the hard work was done already and it was just abandoned. The game appears to be stored in a single flash rom on the back of the motherboard and there is a chip on the front side that contains fonts and other things according to a quick Google search. It will be a while before it's running in MAME but you can find copies for consoles pretty easily. It's a fun game if you're into fighters. The gameplay is similar to Marvel Vs. Capcom 2. + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 1584 MB / 3 files / 1098.0 zip + +$end + + + +$info=tvdenwad +$mame +0.234 [Phil Bennett] + + +< Japan > + + +NOTE: + +- YouTube: https://youtu.be/plzZE6OeowM + + +WIP: + +- 29th June 2024: edzvision - Terebi Denwa Doraemon - All Couses - Full Gameplay (https://youtu.be/plzZE6OeowM). + +- 0.234: Phil Bennett added 'Terebi Denwa Doraemon' (Banpresto 1991). + + +Recommended Games: + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Doraemon - Nobita no Dorabian Night (TourVision) + +Terebi Denwa Doraemon + +Doraemon no Dokodemo Door + +Doraemon Slot + +Doraemon (Power Link) + + +Recommended Games (Medal) + + +Romset: 2.25 MB / 5 files / 1.07 zip + +$end + + + +$info=tvdenwam +$mame +0.259 [Phil Bennett] + + +< Japan > + + +WIP: + +- 0.259: Phil Bennett added 'Terebi Denwa Super Mario World' (Banpresto 1992). + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.25 MB / 5 files / 1.10 zip + +$end + + + +$info=tvdenwat +$mame +0.268 [Phil Bennett] + + +WIP: + +- 0.268: Phil Bennett added 'Terebi Denwa Thomas the Tank Engine and Friends' (Banpresto 1992). + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 2.25 MB / 5 files / 1.06 zip + +$end + + + +$info=tvga9000 +$mame + +DEVICE: + +Trident/Quadtel TVGA9000B SVGA card + + +ROMS: + +trident_quadtel_tvga9000_isa16.bin (64k tvga9000) + +quadtel_tvga_bios_software_1991_ver_d3_0_lh.bin (64k tvga9000) + + +WIP: + +- 0.256: Added 'Trident/Quadtel TVGA9000B SVGA card' device (bus\isa\svga_trident.cpp). + +$end + + + +$info=tvga9000_vga +$mame + +DEVICE: + +Trident TVGA9000 VGA i/f + + +WIP: + +- 0.264: Changed description to 'Trident TVGA9000 VGA i/f'. + +- 0.256: Changed sourcefile to video\pc_vga_trident.cpp. + +- 0.172: Added 'Trident TVGA9000' device (bus\isa\trident.cpp). + +$end + + + +$info=tvpoker +$mame +0.153 [Siftware, Fabio Priuli] + + +WIP: + +- 0.237: Dumped another PCB for TV Poker [f205v]. Added new maincpu rom ($980). + +- 22nd June 2017: Smitdogg - Porchy dumped an unknown game that uses an Intel 4040 and apparently fits into the a1supply driver. + +- 0.153: Added 'T.V. Poker' (A-1 Supply 197?). + +- 2nd January 2010: Siftware - Dumped T.V. Poker. + + +Recommended Games (Cards) + + +Romset: 2.47 kb / 14 files / 2.43 zip + +$end + + + +$info=twcup90 +$mame +0.31 [Ernesto Corvi] + + +TEST MODE: + +- To enter into input test mode in twcup90 & twcup90a, keep pressed one of the start buttons during P.O.S.T. In twcup90t keep pressed both start buttons during P.O.S.T. until the cross hatch test fade out. Press one of the start buttons to exit. + + +WIP: + +- 0.279: Added PLDs to clone Euro League (Gaelco bootleg, Modular System) [ClawGrip]. + +- 0.278: Added missing PROMs and PLDs to clone Euro League (Gaelco bootleg, Modular System) [Josep Quingles, Recreativas.org]. + +- 0.267: Changed description of clones (Euro set 1) to 'Tecmo World Cup '90 (Europe set 1)', (Euro set 2) to 'Tecmo World Cup '90 (Europe set 2)' and (Euro set 3) to 'Tecmo World Cup '90 (Europe set 3)'. + +- 0.262: Adjusted graphics ROM loading so standard layouts can be used to decode tiles. Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.256: NNap added clone Euro League (Italian hack of Tecmo World Cup '90, set 3). Note: Most similar to twcup90b1. First main CPU ROM has a small routine added. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2608. Fixed ADPCM sound in Tecmo World Cup '90 [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: TwistedTom added PAL's dumps to clones 'Euro League (Italian hack of Tecmo World Cup '90, set 1)', Euro League (Italian hack of Tecmo World Cup '90, set 2), World Cup '90 (European hack, different title) and Worldcup '90 (hack). Fixed maincpu roms length in clone Worldcup '90 (hack). + +- 0.209: ArcadeHacker, Recreativas.org and ClawGrip added clone Euro League (Gaelco bootleg, Modular System). Improvements to Euro League (Gaelco bootleg, Modular System). Improved priority and scroll. Use XTALs from PCB [David Haywood]. Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900]. Changed description of clones 'Euro League (Italian hack of Tecmo World Cup '90)' to 'Euro League (Italian hack of Tecmo World Cup '90, set 1)' and 'Euro League (Italian hack of Tecmo World Cup '90 - alt version)' to 'Euro League (Italian hack of Tecmo World Cup '90, set 2)' and 'World Cup '90 (european hack, different title)' to 'World Cup '90 (European hack, different title)'. + +- 2nd April 2019: Smitdogg - Thanks to ArcadeHacker, Recreativas.org and ClawGrip we got Gaelco Euro League for Ervisa Arcade Modular System. The game is a bootleg of Tecmo World Cup '90 adapted by Gaelco to run on the Modular System (http://www.recreativas.org/modular-system-2426-ervisa). + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.203: Martin Mejia Britez and Roberto Fresca added clone World Cup '90 (european hack, different title). Changed description of clone Worldcup '90 to 'Worldcup '90 (hack)'. + +- 18th October 2018: Roberto Fresca - World Cup 90: One new bootleg board found in Argentina thanks to Martin Mejia Britez. This version has a different title and looks like Euro League. Here some snaps. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: coolmod and The Dumping Union added clone Tecmo World Cup '90 (Euro set 3). Changed parent description to 'Tecmo World Cup '90 (World set 1)'. + +- 0.190: Renamed (wc90) to (twcup90), (wc90a) to (twcup90a), (wc90b) to (twcup90b), (wc90b1) to (twcup90b1), (wc90b2) to (twcup90b2), (wc90ba) to (twcup90ba) and (wc90t) to (twcup90t). + +- 0.187: Soundlatch modernization [AJR]. + +- 0.178: Angelo Salese fixed sprite priority bug with the ball being above the net in Euro League / Tecmo World Cup '90 bootlegs. Added IRQ acks and second YM2203 sound chip to Euro League, which added piano keys to sound. None of these have flipscreen dip, so why the MACHINE_NO_COCKTAIL? + +- 0.176: Izius changed description of clone (Italian hack of Temco World Cup '90 - alt version) to 'Euro League (Italian hack of Tecmo World Cup '90 - alt version)'. + +- 0.166: David Haywood improved Tecmo World Cup '90 sprite handling a little (video\tecmo_spr.c). + +- 0.160: Use configured banks for Tecmo World Cup '90 and Worldcup '90 bootleg drivers [Alex Jackson]. Added save state support to Worldcup '90 bootleg driver [Osso]. + +- 0.159: Osso added save state support to Tecmo World Cup '90. + +- 0.154: Added clone Euro League (Italian hack of Temco World Cup '90 - alt version). WC90 sprites refactor (video\tecmo_spr.c) [David Haywood]. Added wc90ba to mame.lst which were mistakenly missing since 0.124u2 [Tafoid]. + +- 0.146u5: Angelo Salese fixed GFXdecode in Worldcup '90 bootleg driver. + +- 0.136u4: Corrado Tomaselli changed 'Tecmo World Cup '90' main Z80 CPU1/2 to 8MHz and vsync to 59.17 Hz to match original PCB readings. + +- 0.132u4: Brian Troha documented the Pacman on Tecmo World Cup '90 hardware. It was done by Mike C. and isn't ment for inclusion in MAME. Lists the roms plus CRC32 / SHA1 in the comment section to prevent it from turning up as a newly "found" game and to show users MAME is aware of it existence. + +- 0.131u3: Angelo Salese fixed regressed sound in Worldcup '90 / Euro League driver. Also fixed nested NMIs, improving MSM sound, and converted memory maps to current standards. Mike Coates correct Euro League clock speeds. Changed description of clone 'Euro League' to 'Euro League (Italian hack of Tecmo World Cup '90)'. + +- 0.130u1: Roberto Zandona fixed fg and bg vertical scroll in clones Euro League and Worldcup '90. This fixes the credit display screen (the PCB shows the upper part of the stadium). + +- 0.130: Euro League and Worldcup '90 improvements [Roberto Zandona]: Sprite priorities, sprite x position, fixed y sprite wrapping, fixed bg and fg scroll and fixed bg and fg offsets. This fixes some players are cut at left and bottom of the screen. + +- 0.129u4: Tomasz Slanina added clone Tecmo World Cup '90 (Euro set 2). Changed parent description to 'Tecmo World Cup '90 (World)' and clones (set 2) to 'Tecmo World Cup '90 (Euro set 1)' and (trackball) to 'Tecmo World Cup '90 (trackball set 1)'. + +- 0.129: Roberto Zandona updated clone Worldcup '90 to use newly-dumped roms. + +- 0.128u6: Roberto Zandona added best-known CRC in clone Worldcup '90 "bad dump" roms. + +- 0.128u5: Roberto Zandona added clone Worldcup '90 (bootleg 1989). Renamed (wc90b) to (wc90b1). + +- 9th October 2008: NibblerWorldChampion dumped Worldcup '90. + +- 0.125u2: Couriersud fixed YM2608 sound in Tecmo World Cup '90. + +- 0.124u2: Updates for the driver wc90b (Euro League) [ClawGrip]: Removed 2nd YM2203 sound, it isn't present on the bootleg boards. Changed the clocks according to the oscilators found on the board. + +- 0.113u4: Roberto Fresca updated the 'Tecmo World Cup '90' dipswitches correct from manual. Also added DIP locations. + +- 0.96u2: Pierpaolo Prazzoli hooked up MSM5205 to Euro League, but it doesn't sound too good yet. + +- 24th January 2004: Aaron Giles fixed Worldcup '90 bootleg driver that were broken because of the memory system changes. + +- 0.76u2: Pierpaolo Prazzoli changed Z80 CPU1 clock speed to 2510000 Hz and the 2x YM2203 to 1255000 Hz in clone wc90b (based on goal92 speed measured by guru - although maybe it should be 10MHz / 4 which is close). + +- 0.72u1: Angelo Salese added clone Tecmo World Cup '90 (trackball). Fixed background graphics in it. + +- 29th July 2003: Angelo Salese fixed the graphics in Tecmo World Cup '90 trackball version. + +- 0.67: Changed descriptions to 'Tecmo World Cup '90 (set 1)' and clone (set 2) to 'Tecmo World Cup '90 (set 2)'. + +- 0.63: Jarek Burczynski added drum support in YM2608 emulation. + +- 0.37b16: Added clones World Cup '90 (set 2) and (Testdriver) World Cup '90 (trackball). Version (trackball) has wrong graphics. Different hardware? It is also missing the color bars on startup. Changed parent description to 'World Cup '90 (set 1)'. + +- 27th March 2001: Guru added new ROM sets for The Final Round, Galaga 3 and Tecmo World Cup '90. + +- 0.37b10: John and Phil Bennett improved sound in World Cup '90. Replaced the 2x YM2203 sound with a YM2608 (8MHz). Changed description to 'World Cup '90'. + +- 13th November 2000: John and Phil Bennett improved the World Cup '90 sounds, but it still lacks drum samples. + +- 0.37b3: Aaron Giles fixed YM2608 ADPCM support. + +- 31st July 2000: Guru - Dumped Tecmo World Cup 90 (2 alt's, Tecmo). + +- 0.35b2: Nicola Salmoria fixed sprite colors in Euro League. Changed description of clone 'World Cup 90 (bootleg)' to 'Euro League'. + +- 0.33b7: World Cup 90 use the dynamic palette system [Aaron Giles]. + +- 0.33b4: Juan Carlos Lorente added high score saving to World Cup '90. + +- 10th November 1997: Thierry and Gerald dumped Euro League. + +- 0.31: Ernesto Corvi added 'World Cup 90' (Tecmo 1989) and clone (bootleg). Known issues: No ADPCM samples. The second YM2203 starts outputting static after a few seconds. This is in the original version, the bootleg doesn't have a second YM2203. + +- 3rd March 1998: Dumped Tecmo World Cup '90. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 1.47 MB / 15 files / 368.8 zip + +$end + + + +$info=twcup94 +$mame +0.74u2 [?] + +0.61 [Testdriver] + + +SERVICE MODE: + +- An original feature of this game is that if you enter into service mode the game gives you the possibility to test various stuff on a pre-registered play such as the speed or the zooming. To use it, you should use Player 2 Start button to show the test screens or to advance into the tests. + + +WIP: + +- 0.244: Changed Z80 CPU2 clock speed to 5MHz. + +- 0.221: TwistedTom added PAL's dumps to Tecmo World Cup '94 and clones. + +- 0.212: Added 'Show Dip Configuration' dipswitch. + +- 0.191: Caius, Angelo Salese and The Dumping Union added clone Tecmo World Cup '94 (set 3). + +- 1st October 2017: Smitdogg - Caius dumped a newer version of Tecmo World Cup '94. + +- 0.190: Angelo Salese added MCU simulation to clone Tecmo World Cup '94 (set 2). Added input labels. Fixed MB60553 zooming tilemap compared against visible area. Improved MB60553 zooming alignment, mostly noticeable in Tecmo World Cup '94. Fixed tournament logic for Tecmo World Cup '94. Replaced MACHINE_NOT_WORKING flag with MACHINE_UNEMULATED_PROTECTION. Renamed (twrldc94) to (twcup94) and (twrldc94a) to (twcup94a). + +- 30th August 2017: Angelo Salese - Correct scrolling and zooming for Grand Striker hardware games. This fixes Tecmo World Cup '94 graphics. Also fixed a protection logic check involving tournament properly giving correct match number now and potentially be completable. + +- 0.154: Changed M68000 CPU1 clock speed to 16MHz. + +- 0.147u2: VideoSystem improvements: Moving more sprite functions around preparing them for merging. Further unification of the Video System functions, further improves the sprites in Tecmo World Cup '94 [David Haywood]. + +- 0.133u1: Renamed (twrdc94a) to (twrldc94a). + +- 0.125u6: Some protection improvements for Tecmo World Cup '94 [nuapete]. Added dipswitches 'Play Time', 'Difficulty', 'Show Configuration', 'Countdown', 'Start credit' and 'Unused'. + +- 0.122u8: Changed description to 'Tecmo World Cup '94 (set 1)'. + +- 0.100u4: Changed visible area to 320x224. + +- 0.95u4: Corrado Tomaselli added clone Tecmo World Cup '94 (set 2). Changed parent description to 'Tecmo World Cup '94'. Fixed rom names. Renamed (worldc94) to (twrldc94). + +- 12th April 2005: f205v and Corrado Tomaselli dumped Tecmo World Cup '94 (set 2). + +- 0.87: Angelo Salese added very preliminary MCU emulation for World Cup '94. Hangs in various places... + +- 0.74u2: Added 'World Cup '94' (Tecmo 1994). World Cup '94 use a simple protection check concept. The M68k writes a command and the MCU returns the PC at address 0xffc000. The protection routine is at 0x890. The problem is that only the concept is easy, beating this protection requires a good amount of time without a trojan. + +- 0.61: Added (Testdriver) World Cup '94. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 14.1 MB / 17 files / 3.25 zip + +$end + + + +$info=twcup98 +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +WIP: + +- 0.178: Hammy added clone Tecmo World Soccer '98 (JUET 980410 V1.000). Fixed rom names. + +- 6th September 2016: Smitdogg - Hammy sent us Tecmo World Soccer '98. It's a previously unknown version of Tecmo World Cup '98 on Sega ST-V with different title screen and team names. + +- 0.171: David Haywood added MACHINE_NOT_WORKING flag to Tecmo World Cup '98. Note: Some situations with the GK result in the game stalling, maybe CPU core bug?. + +- 0.158: David Haywood fixed decompression case for Tecmo World Cup '98 title screen (machine\315-5881_crypt.c). + +- 0.148u2: Angelo Salese fixed protection check in Tecmo World Cup '98 - Game now playable (Tecmo logo & Title Screen still garbled). + +- 14th February 2013: Angelo Salese - Cracked a protection check in the Sega ST-V game Tecmo World Cup '98. After that it uploads the Tecmo logo the SH-2 code tries to read 8 dword RAMs from where the Tecmo logo buffer stands, if fails the game logic gets busted thanks to some clever writing to the file where the maths table stands. + +- 0.90: Changed description to 'Tecmo World Cup '98 (JUET 980410 V1.000)'. + +- 0.74u2: Added 'Tecmo World Cup '98' (Tecmo 1998). + +- 0.63: Added (Testdriver) Tecmo World Cup '98. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 17 MB / 5 files / 7.00 zip + +$end + + + +$info=twcupmil +$mame +0.94u1 [smf] + + +WIP: + +- 0.190: Renamed (tecmowcm) to (twcupmil). + +- 0.178: Added CAT702 protection key. + +- 0.97u2: Changed description to 'Tecmo World Cup Millennium (JAPAN)'. + +- 6th March 2005: R. Belmont - In case you still think ZiNc is only for fighters, may I present a hi-res texture-filtered shot of our latest addition (just dumped hours ago), Tecmo World Cup Millenium (Tecmo, 2000). Fully playable with sound and music. + +- 0.94u1: smf added 'Tecmo World Cup Millenium (JAPAN)' (Tecmo 2000). + +- 4th March 2005: Guru - Tecmo World Cup Millennium (Tecmo, 2000) arrived. Thanks to the good boys at the Italian MAME Forum. + + +LEVELS: 4 + 1 (final stage can be played only if you win all of the previous matches) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 22 MB / 8 files / 4.75 zip + +$end + + + +$info=twinactn +$mame +0.103u2 [Luca Elia, David Haywood, f205v] + + +TEST MODE: + +- To enter the hidden test mode press both P2 buttons during boot, then P1 button 1 repeatedly. + + +WIP: + +- 0.212: Cleanup Twin Action OKI bankswitching routine [cam900]. + +- 0.133u1: Brian Troha added DIP locations to Twin Action. + +- 0.122u1: Fixed gfx1/2/3 rom loading and palettesize to 1024 colors. + +- 0.109u1: Roberto Zandona fixed tilemap dimension in Twin Action. + +- 0.105u4: Changed 'Bombs?' dipswitch to 'Difficulty'. + +- 0.103u2: Luca Elia and David Haywood added 'Twin Action' (Afega 1995). + +- 8th January 2006: David Haywood - Luca recently added support for Twin Action, but it wasn't working; it reset when you hit the fire button and the player sprite was invisible. That behavior reminded me a lot of a previous game I'd look at, US AAF Mustang, actually the whole game did right down to the parallax scrolling sprites for the ground. Sure enough comparing the Afega and NMK16 drivers revealed that Afega had copied most of the NMK hardware and that Twin Action was nothing but a bootleg of US AAF Mustang. By using the same protection patches as used for Mustang (with some slight adjustmenets to compensate for code being moved about), Twin Action started working. + +- 8th January 2006: Luca Elia - Twin Action from korean Afega, that I've added as non working to the afega.c driver. Only the attract mode works, while playing you are invisible and off screen. (Haze correctly points out this must be a bootleg of US AAF Mustang, which is also protected and not working). + +- 4th January 2005: f205v dumped Twin Action (Afega). + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids 2) + +Fantasy Zone + +Fantasy Zone (Mega-Tech) + +Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) + +Fantasy Zone II - The Tears of Opa-Opa (System 16C version) + +Rabio Lepus + +Ordyne + +Ordyne (TourVision) + +Insector X + +Parodius Da! + +Fantastic Journey + +Sexy Parodius + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Hacha Mecha Fighter + +Hana Taaka Daka!? (TourVision) + +Three Wonders (Chariot) + +Mystic Riders + +Eco Fighters + +Twin Action + +Pilot Kids + +Taihou de Doboon + +Trouble Witches AC + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Romset: 2.28 MB / 9 files / 634.9 zip + +$end + + + +$info=twinadv +$mame +0.110u5 [David Haywood, f205v] + + +WIP: + +- 0.170: System11 added clone Multi Game '96 (Italy). Note: I think it's Italian at least, it came from Italy. Kinda interesting, the World version we have (Twin Adventure) also has a single block of unused text that's either Italian or Spanish in the gfx roms (but mostly English). + +- 0.163: Changed M68000 CPU1 clock speed to 12MHz. + +- 0.142: Aaron Giles fixed Twin Adventure crashed after OK. + +- 0.113u3: Brian Troha added clone Twin Adventure (Korea). Changed parent description to 'Twin Adventure (World)'. + +- 0.110u5: David Haywood added 'Twin Adventure' (Barko Corp. 1995). Brian Troha improved dipswitches for Twin Adventure. + +- 3rd December 2006: David Haywood - Twin Adventure runs on a hardware based on the SnowBros hardware, but with some changes like Honey Dolls, also by Barko, but without the 8bpp gfx. Thanks to the MAME Italia Forum guys. + +- 2nd December 2006: f205v dumped Twin Adventure. + + +LEVELS: 50 (10 x 5) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Multiplay) + + +Romset: 2.28 MB / 8 files / 758.2 zip + +$end + + + +$info=twinbee +$mame +0.34b8 [Andrew Prime] + +0.34b6 [Testdriver] + + +SETUP: + +- Press 'Insert' to speed up the IC test routine. + + +WIP: + +- 0.257: Improved gx400 hardware speech start. Fixed VLM5030 overflow problem on unvoiced samples. Fixes announcer should say "Stage One" instead of "One" [hap]. + +- 0.239: Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes sounds are heavily distorted in TwinBee since the RC filters were added [Aaron Giles]. + +- 0.223: AJR fixed VLM5030 speech at least halfway (gx400_speech_w; drivers\nemesis.c). + +- 0.212: Changed Z80 CPU2 clock speed to 1789772 Hz. + +- 0.153: Added 4x 'RC Filter'. + +- 0.152: Changed K005289 sound clock speed to 3579545 Hz. + +- 0.144u7: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.143u1: Changed description to 'TwinBee (ROM version)'. + +- 0.111u1: Mamesick fixed VLM5030 speech in TwinBee, missing for a couple of releases. + +- 0.93: Added clock parameter to K005289 sound (1789772 Hz). + +- 27th April 2003: smf fixed Twinbee, so it is playable again. + +- 0.57: Uki fixed missing speech in Twinbee. Removed 3rd button and coin slot. + +- 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little. + +- 0.37b13: Changed 68000 CPU1 clock speed to 9216000 Hz. + +- 20th November 2000: Gerardo Oporto fixed Twinbee dipswitch settings. + +- 0.36b14: Changed Z80 CPU2 from flags audio to normal Z80 CPU2. + +- 0.36b11: Added Konami 005289 sound. Removed Namco sound. + +- 0.35RC2: Changed 68000 CPU1 clock speed to 8948862 Hz. + +- 0.35RC1: Elestir improved sound in Twinbee. Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'. + +- 0.34b8: Andrew Prime added 'TwinBee' (Konami 1985). + +- 0.34b6: Added (Testdriver) Twinbee. + + +ARCADE RELEASE: TwinBee (Konami) - 1985/Mar/05 + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 328.5 kb / 7 files / 90.4 zip + +$end + + + +$info=twinbeeb +$mame +0.222 [Raki, Dumping Union] + + +WIP: + +- 0.240: Made Bubble System DIP settings game specific. Fixes 'Bonus Life' dipswitch are wrong in TwinBee (Bubble System) [kmg]. Added dipswitches 'Players' and 'Unused'. + +- 0.222: Raki and Dumping Union added 'TwinBee (Bubble System)' (Konami 1995). Note: Game doesn't seem to like the MCU simulation. Added init to convert twinbeeb bubble dump into something the driver can actually use. Note checksum of reencoded data created by our function [David Haywood]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 265.2 kb / 3 files / 82.5 zip + +$end + + + +$info=twinbrat +$mame +0.193 [Caius, The Dumping Union] + +0.109u1 [Patrik Styrnell] + +0.87u4 [Guru] + + +WIP: + +- 0.203: Changed visible area to 328x240. + +- 0.193: Caius and The Dumping Union added Twin Brats (set 1). Correct OKI clock for Twin Brats and clones [Caius]. Changed OKI6295 sound clock speed to 937500 Hz. Changed (set 1) to clone 'Twin Brats (set 2)' and (set 2) to 'Twin Brats (set 3)'. Renamed (twinbrata) to (twinbratb) and (twinbrat) to (twinbrata). + +- 5th December 2017: Smitdogg - Caius dumped an alt program version of Twin Brats. + +- 0.182: System11 changed OKI6295 speed to 1MHz in SteelForce driver. + +- 0.158: Osso added/enabled save state support in SteelForce driver. + +- 0.145u7: Check if OKI6295 voice is playing *before* possibly starting an invalid sample. This fixes Twin Brats music resets when you are playing [hap]. + +- 0.136: Added eeprom-twinbrat.bin EEPROM. + +- 0.133u1: Renamed (twinbrta) to (twinbrata). + +- 0.109u1: Patrik Styrnell added Twin Brats (set 1). Changed 'Twin Brats' to clone 'Twin Brats (set 2)'. Renamed (twinbrat) to (twinbrta). + +- 0.93u1: Pierpaolo Prazzoli fixed visible area to 336x240. + +- 0.88u2: Improvements to Twin Brats [Pierpaolo Prazzoli]. Fixed sound banking. Changed service switch button and visible area to 352x232. Merged memory maps. Changed 68000 CPU1 clock speed to 14745600 Hz and region sound1 to user1. + +- 0.88u1: Pierpaolo Prazzoli fixed Twin Brats - Game now playable. Incorrect sound banking. Changed 68000 CPU1 clock speed to 15MHz and MSM6295 to 7102 Hz, visible area to 368x232, palettesize to 2048 colors, VSync to 58Hz and gfx1/2 rom loading. + +- 26th October 2004: Pierpaolo Prazzoli - Got Twin Brats up and running with a little help from David Haywood. + +- 0.87u4: Added 'Twin Brats' (Elettronica Video-Games S.R.L 1995). Known issues: E2 rom ERROR is put in ram (EEPROM error?). Clocks not corrected. GFX emulation not started. Game is probably crap. + +- 15th October 2004: Guru - Received Twin Brats (Elettronica Video-Games S.R.L 1995). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +LEVELS: 99 (endless - after 99th level, the game crashes!) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Adult) + + +Romset: 3.75 MB / 12 files / 835.0 zip + +$end + + + +$info=twinbskt +$mame +0.227 [Museo Del Recreativo] + + +WIP: + +- 0.227: Museo Del Recreativo added 'Twin Basket' (Automatics Pasqual 1995). TODO: Implemented ST6225 microcontroller handling based on existing ST6228 core. Everything else (peripherals, artwork, etc.) [Ryan Holtz]. Fixed manufacturer name. Added PCB ASCII layout, fixed flags and added ROM placeholder for ISD2590P [ClawGrip]. + +- 15th December 2020: Recreativas.org - Twin Basket is an electromechanical sports competition type gaming machine manufactured by Automatics Pasqual in 1995. It is based on the American recreational Hot Shots Basketball (1992, by Williams), improved to be able to play two at the same time (Williams' is a single player). Another detail is the advertising posters of the mini-basketball field. In some of them appear other Automatics Pasqual games, like Tecnodarts. The plaque on the machine has been overturned by the Video Game Museum (https://www.recreativas.org/twin-basket-6280-automatics-pasqual). + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 4 kb / 1 files / 2.08 zip + +$end + + + +$info=twincobr +$mame +0.34b1 [Quench, Nicola Salmoria] + +0.31 [Testdriver] + + +Artwork available + + +WIP: + +- 0.271: Museo del Recreativo and Recreativas.org added clone Twin Cobra (Modular System). + +- 0.249: Mikado Game Center Europe and Victor Fernandez added clone Kyukyoku Tiger (Japan, newer). Identified differences in Kyukyoku Tiger (Japan, newer) [sjy96525]. Changed description of clones (Japan) to 'Kyukyoku Tiger (Japan, 2 player alternate)' and (Japan, newer) to 'Kyukyoku Tiger (Japan, 2 player cooperative)'. Renamed (ktiger) to (ktigera). + +- 0.227: CAPS0ff, Nathan Gilbert and Guru decapped TMS32010C based MCUs for clone Kyukyoku Tiger (Japan). + +- 0.201: Corrado Tomaselli verified OSC for Twin Cobra. Changed MC68000 CPU1 clock speed to 10MHz. + +- 0.192: Added 74LS259 device to Twin Cobra [AJR]. + +- 0.180: System11 correct ROM names for Twin Cobra and clone (US). + +- 29th August 2013: Smitdogg - ShouTime got a weird version of Twin Cobra that might be a proto. + +- 0.149u1: Fixed rom names. + +- 0.144: Added 'Test Switch' dipswitch. + +- 0.141u2: Alex Jackson added MCFG_SCREEN_RAW_PARAMS to Twincobr driver, correcting their refresh rates. Changed VSync to 54.877858 Hz. + +- 0.137u1: Changed VSync to 54Hz. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Twin Cobra clones (after verification of the M68000 and Z80 code). + +- 0.133u1: Renamed (twincobu) to (twincobru). + +- 0.129u4: Fixed rom names. + +- 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for Twin Cobra bezel. + +- 0.80: Quench converted Twin Cobra to tilemaps, correct savestate setup, little cleanups to the machine code and adjustments for TMS32010 internal data map. Changed TMS32010 clock speed to 3.5MHz. + +- 5th February 2003: Guru - Kyukyoku Tiger (Taito 1987) arrived from Taucher for trojanizing the MCU. + +- 0.62: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.61: Changed VSync to 54.877857 Hz. + +- 30th June 2002: Quench fixed a few things in the Twin Cobra driver. + +- 0.37b6: Fixed cpu3 rom loading. + +- 0.36b11: Added cpu3 DSP roms and 5x PROMs (sprite priority/control/attribute). + +- 0.35RC2: Changed description to 'Twin Cobra (World)' and clones (Romstar) to 'Twin Cobra (US)' and 'Kyukyoku Tiger' to 'Kyukyoku Tiger (Japan)'. + +- 16th March 1999: Quench fixed Twin Cobra from crashing. + +- 0.35b3: Quench emulated the protection (TMS32010) in Twin Cobra, which is now fully playable. Added TMS32010 (3.5MHz) and changed VSync to 56 Hz. + +- 8th February 1999: Quench fixed clone KyuKyoku Tiger. + +- 0.34b1: Quench added 'Twin Cobra (Taito)' (Taito 1987) and clones Twin Cobra (Romstar) and Kyukyoku Tiger. Changed parent description to 'Twin Cobra (Taito)'. Added all gfx roms from clone (Romstar) to the parent set. Known issues: Most enemies appear already destroyed. This is probably caused by the incomplete emulation of the protection microcontroller. Kyukyoku Tiger doesn't boot. + +- 0.31: Nicola Salmoria added (Testdriver) Twin Cobra. + +- 13th January 1998: Quench dumped Twin Cobra (World). + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + +* Shark + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 916.6 kb / 27 files / 366.7 zip + +$end + + + +$info=twineag2 +$mame +0.73 [Tomasz Slanina, Luca Elia] + +0.57 [Testdriver] + + +Artwork available + + +WIP: + +- 0.141u2: Added uPD96050 (10MHz) CPU2 and rom st010.bin (68 kb). + +- 0.141u1: Tafoid fixed some input issues in Twin Eagle II. + +- 0.139u3: Roberto Zandona fixed missing graphic effect in Twin Eagle II's screen transitions. Corrado Tomaselli confirmed visible area register with a Twin Eagle II PCB. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Twin Eagle II. + +- 0.121u4: Fixed rom names. + +- 0.108u3: Roberto Zandona improved offsets of the "normal spites" in the SSV game Twin Eagle II. + +- 0.81u7: Olivier Galibert cleaned up the SSV driver, added DSP emulation and makes Twin Eagle II playable. + +- 18th April 2004: Olivier Galibert emulated the DSP in the SSV system, which is used by Drift Out '94 and Twin Eagle 2. David Haywood fixed the sprite placement in Twin Eagle 2. + +- 0.73: Tomasz Slanina added 'Twin Eagle II - The Rescue Mission' (Seta 1994). Game does not work due to protection involving the directions in which objects travel, and as a side-effect collisions don't work correctly either, if somebody fixes this then itmight be fine apart from a few offset problems. + +- 29th August 2003: Tomasz Slanina fixed the interrupts and register layout in the V60 CPU core, making Ultra X Weapons run (with graphics glitches) along with Twin Eagle 2 (unplayable due to unemulated protection). + +- 28th January 2003: Brian Troha fixed the dipswitch settings in Twin Eagle 2, though it still doesn't work. + +- 0.57: Luca Elia added (Testdriver) Twin Eagle II - The Rescue Mission. + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryorioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + + +LEVELS: 9 (3 areas x 3 stages) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 24.1 MB / 13 files / 11.9 zip + +$end + + + +$info=twineagl +$mame +0.37b1 [Luca Elia] + + +Artwork available + + +WIP: + +- 0.219: Angelo Salese fixed 'Bonus Life' and 'Difficulty' default dipswitch settings. + +- 0.201: cam900 fixed Twin Eagle music (timing is related to screen framerate). Changed VSync to 57.42 Hz. + +- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Twin Eagle and added DIP locations. Added 'Licensor Option' dipswitch. + +- 0.122u2: Changed M65C02 CPU2 clock speed to 2MHz. + +- 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for Twin Eagle bezel. + +- 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle. + +- 0.60: Added 'Copyright' and 'Max. simultaneous players' dipswitches. Changed description to 'Twin Eagle - Revenge Joe's Brother'. + +- 24th April 2002: Stephane Humbert added a patch to the Seta driver so that Twin Eagle can be played with two players. + +- 0.37b12: Changed description to 'Twin Eagle - Revenge Joe's Brother (Japan)'. + +- 0.37b9: Stereo support in Twin Eagle. Changed visible area to 240x384. + +- 0.37b5: Changed visible area to 224x384. Added dipswitches 'Difficulty' and '?Continue Mode?'. + +- 0.37b1: Luca Elia added 'Twin Eagle (Japan)' (Seta (Taito license) 1988). + +- 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. + + +LEVELS: 14 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 4.51 MB / 12 files / 2.30 zip + +$end + + + +$info=twinfalc +$mame +0.84u3 [Brian Troha] + +0.75 [Tomasz Slanina] + + +WIP: + +- 0.285: Changed 'Zilog Z80' CPU1 clock speed to 8 MHz. + +- 0.214: Correct source of sound IRQ [AJR]. + +- 0.148: Brian Troha added DIP locations to the Twin Falcons sets. Changed 'Unknown' dipswitch to 'Unused'. Removed 12x 'Unknown' dipswitches. + +- 0.125u2: Removed button 3 and 4. + +- 0.108u4: Fixed rom names. + +- 0.84u3: Brian Troha added 'Twin Falcons' (Philko (Poara Enterprises license) 1989). + +- 0.84: Brian Troha improved dipswitches in Whizz. Added 'Difficulty' dipswitch and changed 'First Bonus' to 'Bonus Life' dipswitch. + +- 0.79: Chris Hardy, David Haywood and Pierpaolo Prazzoli fixed Whizz - Game now playable. Added new cpu1 rom ($0) and gfx2 rom ($40000). Replaced the 2x YM2203 sound with YM2151. Added 2nd Player and button 4. Added dipswitches 'Flip Screen', 'First Bonus', 'Demo Sounds', 'Lives' and 17x 'Unknown'. + +- 25th January 2004: Pierpaolo Prazzoli added sound and fixed some dipswitch settings in Whizz. + +- 0.75: Tomasz Slanina added Whizz (Philko 1989). Main program rom appears to be bad, maybe a gfx rom too. + +- 12th October 2003: Tomasz Slanina sent in a very preliminary driver for Whizz which only works up to the title screen. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 832 kb / 15 files / 208.6 zip + +$end + + + +$info=twinhawk +$mame +0.53 [?] + +0.37b9 [Yochizo] + + +WIP: + +- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Twin Hawk. + +- 0.130u4: Renamed (twinhwku) to (twinhawku). + +- 0.122u5: Corrado Tomaselli verified frequencies in Twin Hawk. + +- 0.118u4: Removed button 3. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.106u1: Alex Jackson fixed sound problems in Twin Hawk and added DIP location. Changed 'Unused' dipswitches to 'Unknown'. + +- 0.104u3: Alex Jackson fixed 'Lives' dipswitch in Twin Hawk and clone (US) and removed 'Cabinet' dipswitch; they are 2psim and do not support cocktail cabinets (the dipswitch does nothing). Fixed music tempo slows down when many sound effects are playing. + +- 0.53: Added Twin Hawk (World) and clone (US). + +- 0.37b16: Added 3rd player button and removed 3rd coin slot. + +- 0.37b9: Yochizo added 'Daisenpu (Japan)' (Taito 1989). + +- 3rd November 2000: Yochizo fixed road color and music tempo in Daisenpu. + +- 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 2.28 MB / 7 files / 763.4 zip + +$end + + + +$info=twinkle +$mame +0.93u3 [Corrado Tomaselli / MAME Italian Forum, David Haywood] + +0.92 [?] + + +WIP: + +- 0.227: Jorge Silva added clone Twinkle (set 2). Changed parent description to 'Twinkle (set 1)'. + +- 0.145u5: David Haywood fixed pellets in Twinkle no longer bounce during gameplay. Added dipswitches 'Lives', 'Pellet Animations' and 4x 'Unknown'. + +- 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. + +- 0.93u3: Added protdata.bin rom - Game now playable. The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. Changed 'Hyper Pacman (set 2)' to parent 'Twinkle'. Renamed (hyperpaa) to (twinkle). + +- 0.92: Added clone Hyper Pacman (set 2). Note: 87c52.mcu rom can't be dumped. + +- 4th February 2005: f205v dumped Twinkle (1997). + +- 17th December 2004: Dumping Project - Randy have collaborated with the MAME Italian Forum to win a graphically interesting Italian "Hyper Pac-Man" bootleg called "Twinkle" (big thanks to Sophitia and the rest of the Forum on that one). + + +Other Emulators: + +* FB Neo + +* RAINE + + +LEVELS: 40 + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 1.06 MB / 6 files / 353.9 zip + +$end + + + +$info=twinktmb +$mame +0.206 [FabC] + + +< Japan > + + +WIP: + +- 0.239: Changed description to 'Twinkle Tale (bootleg of Mega Drive version)'. + +- 0.206: FabC added 'Twinkle Tale (bootleg of Megadrive version)' (bootleg / Sega 1993). Note: Needs PIC decap or simulation. Further updates [Osso]. + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 1 MB / 2 files / 513.9 zip + +$end + + + +$info=twinqix +$mame +0.37b15 [Bryan McPhail] + +0.37b11 [Testdriver] + + +Artwork available + + +WIP: + +- 0.168: Changed description to 'Twin Qix (Ver 1.0A 1995/01/17, prototype)'. + +- 0.106u12: MASH added PLDs ($200, 400, 600, 800, a00 - pal16l8b.b24, pal16l8b.b57, pal16l8b.b58, pal16l8b.b59 and pal16l8b.b64) to Twin Qix. + +- 0.105u1: Changed description to 'Twin Qix (Ver 1.0A 1995/01/17) (Prototype)'. + +- 0.57: Fixed sound1 rom loading. + +- 14th August 2001: Uki fixed the sound problems in Twin Qix. + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + +- 0.37b15: Bryan McPhail added 'Twin Qix (US Prototype)' (Taito America Corporation 1995). + +- 0.37b11: Bryan McPhail added (Testdriver) Twin Qix. + + +LEVELS: 19 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Qix): + +Qix + +Space Invaders / Qix Silver Anniversary Edition + +Super Qix + +Twin Qix + +Jin + +Volfied + +Volfied (TourVision) + + +Romset: 7.50 MB / 23 files / 2.74 zip + +$end + + + +$info=twins +$mame +0.203 [David Torres, ClawGrip, Recreativas.org] + +0.87u4 [Guru] + + +WIP: + +- 0.250: Jorge Silva added clone Twins (older). Changed parent description to 'Twins (newer)' and clones (Electronic Devices license, set 1) to 'Twins (Electronic Devices license, older)' and (Electronic Devices license, set 2) to 'Twins (Electronic Devices license, newer)'. + +- 0.218: Major cleanups. Added default NVRAM for all games. Worked around crash after stages 1-5 in Twins and clone Twins (Electronic Devices license, set 2) [Angelo Salese]. Added EPROM 24C02. Changed visible area to 320x204. + +- 0.203: David Torres, ClawGrip and Recreativas.org added Twins. Note: It seems that the set from Ecogames is the older and original version, and that Electronic Devices later licensed it. There are also some other ED licensed games from Ecogames: http://www.tilt.it/deb/edevg-en.html. The games shows 1993, and the PCB is also marked with "191193" [ClawGrip]. Changed (set 1) to clone 'Twins (Electronic Devices license, set 1)' and (set 2) to 'Twins (Electronic Devices license, set 2)'. Renamed (twins) to (twinsed1) and (twinsa) to (twinsed2). + +- 15th October 2018: Smitdogg - ClawGrip dumped Twins (Ecogames, 1993) which I think is the original version of the game. + +- 0.197: Added some plausible raw parameters and eliminated MCFG_CPU_VBLANK_INT [AJR]. Changed VSync to 50.080128 Hz. + +- 0.162: Fixed Twins driver saving problems/regressions found by Tafoid's latest regression test [Osso]. + +- 0.160: Use RAMDAC for palette on clone Twins (set 2). Improved blitter and sprite/video [David Haywood]. + +- 0.153: Osso fixed Twins initial screen color differs between 32bit and 64bit builds. + +- 0.122u7: Corrado Tomaselli verified/correct frequencies in Twins. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.110u5: David Haywood added clone Twins (set 2). Changed parent description to 'Twins (set 1)'. + +- 2nd December 2006: f205v dumped Twins (set 2). + +- 0.88u2: Pierpaolo Prazzoli cleaned up the Twins driver. Replaced I8088 CPU1 with V30. Changed palettesize to 256 colors and VSync to 50Hz. + +- 0.88: David Haywood fixed Twins - Game now playable. Missing EEPROM. Replaced V30 CPU1 with I8088 (8MHz) CPU. Changed visible area to 320x200 and palettesize to 32768 colors. + +- 0.87u4: Added Twins (Electronic Devices 1994). + +- 15th October 2004: Guru - Received Twins. Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum. + + +LEVELS: 50 + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 1 MB / 3 files / 135.0 zip + +$end + + + +$info=twinspri +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.231: Aaron Giles fixed missing samples in Twinkle Star Sprites by masking the ADPCM-A end address properly (sound\ymadpcm.cpp). + +- 0.139u2: Johnboy correct ROM_REGION "maincpu" for Twinkle Star Sprites. + +- 0.79u2: Added new gfx3 roms ($0/1). + +- 0.35b5: Added missing sound1 rom ($0). + +- 0.34b6: Changed description to 'Twinkle Star Sprites'. + +- 0.34b5: Added 'Twinklestar Sprites' (ADK 1996). + + +LEVELS: 7 (story mode) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 18.2 MB / 9 files / 8.46 zip + +$end + + + +$info=twinsqua +$mame +0.88u4 [David Haywood] + + +WIP: + +- 0.276: Create skeleton device for Sega Megalo 50 DASS (Dual Active Seat System) and hook it on supported Sega C2 games [jordigahan, Recreativas.org]. Added Z80 (4MHz) CPU2 and YM2413 (4MHz) sound. + +- 0.100u2: Aaron Giles updates the Sega C2 driver and got Twin Squash working. Replaced 8-way Joystick with Dial and 1x button. Added dipswitches 'Buy In', 'Seat Type' and 2x 'Unknown'. + +- 0.88u4: David Haywood added 'Twin Squash' (Sega 1991). Protection issues. + +- 9th November 2004: David Haywood - It's amazing what turns up when you least expect it... the BDT pulled some roms for Sega's Twin Squash out of their hats, it runs on C2 hardware but appears to have a few issues with protection at the moment. I'm unlikely to be able to deal with the protection issues myself, but hopefully somebody else can. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 640 kb / 3 files / 369.2 zip + +$end + + + +$info=twotiger +$mame +0.98u1 [Craig Aker] + +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver] + + +Artwork available + +Samples required (157MB - 8-Track tape) + + +WIP: + +- 4th January 2014: Mr. Do - I finished up the artwork for Two Tigers. It had been so long, I thought I included it in the last update, and almost didn't add it here. + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 0.144u5: Added Two Tigers stereo 8-track tape sample playback [italie, Mr. Do, hap]. Added Samples sound (left and right.wav). + +- 24th December 2011: Smitdogg - Italie dumped Mr. Do's 8-Track tape for Two Tigers. You can just run it in an audio player in the background until it gets hooked up properly. + +- 0.133u1: Renamed (twotigrc) to (twotigerc). + +- 0.126u2: Aaron Giles fixed controller calibration in Two Tigers. + +- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz and fixed coins input. Changed clone 'Two Tigers (dedicated)' to parent and 'Two Tigers' to clone 'Two Tigers (Tron conversion)'. Renamed (twotiger) to (twotigrc) and (twotigra) to (twotiger). + +- 0.37b9: Craig Aker added clone Two Tigers (dedicated) (Bally Midway 1984). + +- 19th October 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset. + +- 0.28: Added 'Two Tigers' (Bally Midway 1984). Press F2 before initial screen to configure. Two players not well supported. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Track = Adjust pitch, X/Z = Adjust pitch, CTRL = Fire and ALT = Bomb. Known issues: Two players not well supported. + +- 10th January 1996: Dumped Two Tigers (Tron conversion). + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 92 kb / 13 files / 40.6 zip + +$end + + + +$info=twrshaft +$mame +0.111u6 [Ville Linde, Guru] + + +< Japan > + + +WIP: + +- 0.143u7: Changed input to 1 player. + +- 0.126u5: Guru added README for Tower & Shaft. + +- 0.111u6: Ville Linde and Guru added 'Tower & Shaft' (Aruze 2003). The PIF Boot rom was not dumped. + +- 24th September 2006: Ville Linde - Guru dumped the remaining Nintendo 64-based games in his possession: Star Soldier: Vanishing Earth, Vivid Dolls, Super Real Mahjong VS and Tower & Shaft. The Nintendo 64 emulation in MAME already works quite well, so I was able to get Star Soldier and Vivid Dolls to work with very little effort. + +- 12th January 2006: Guru - A few packages arrived containing a Aleck 64 cart - Tower Shaft (Azure 2003). Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. + + +Other Emulators: + +* Project64 + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 24 MB / 2 files / 2.64 zip + +$end + + + +$info=twsoc96 +$mame +0.34b4 [Santeri Saarimaa] + + +Neo-Geo + +Artwork available + + +WIP: + +- 30th January 2018: Mr. Do - Artwork 'tws96' is now 'twsoc96'. Updated default.lay. + +- 0.190: Renamed (tws96) to (twsoc96). + +- 0.120: Johnboy re-added 128k cpu2 m1 rom from MAME v0.34b5. + +- 0.79u2: Added new gfx3 rom ($0/1). + +- 0.35b12: Changed description to 'Tecmo World Soccer '96'. + +- 0.34b4: Added 'Tecmo World Soccer 96' (Tecmo 1996). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 15.2 MB / 9 files / 5.72 zip + +$end + + + +$info=twst_405 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Twister (CPU 4.05, display A4.00)' and clones (3.00) to 'Twister (CPU 3.00, display A3.01)' and (4.04) to 'Twister (CPU 4.04, display A4.00)'. + +- 0.141u1: Miodrag Milanovic added 'Twister (4.05)' (Sega 1996) and clones (3.00) and (4.04). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.69 MB / 6 files / 1.13 zip + +$end + + + +$info=tx1 +$mame +0.146u2 [Phil Bennett, Guru, f205v] + +0.104u7 [Guru] + +0.94u2 [Phil Bennett, Guru, f205v] + + +Artwork available + + +WIP: + +- 0.256: Removed unpopulated DS3 in TX-1 (wire jumper setting on sound PCB) and fixed steering wheel mask. Set 8255 PPI tristate to 0 in TX-1 driver. Fixes coin counters increase at each boot up even though credits are not being added and coin inputs not working correctly [hap]. + +- 22nd November 2020: Mr. Do - Some time ago, Comboman took photos of a TX-1 at Funspot and created artwork for the game. From his photos, i vectored the map, control panel and gearshift background, added in new coin slots and cleaned up the steering wheel some more that i had from Pole Postion. I'm going to have to play around with bgfx again later, and see if i can get that surround effect that he was going for in his original artwork. + +- 0.222: Adjusted analog steering [Guru]. + +- 0.221: Correct the double key assignment acceleration and shifting [MASH]. + +- 0.154: Changed 'TX-1 Custom' to 'TX-1 Audio Custom'. + +- 0.149u1: The au_data roms are accessed at 16bits, so load it as such [O. Galibert]. This fixes graphics totally missed, audio start and suddenly stop in SDLMAME. + +- 0.148u5: Phil Bennett fixed "Screen 1" and "Screen 2" freezes in MAME's Video options of TX-1. + +- 0.146u2: hap, Mr. CAST, R. Hawkins, Tormod, Woodada, Kevin Eshbach, Phil Bennett, Smitdogg and The Dumping Union added clone TX-1 (Japan rev. B). Brian Troha added documentation about the TX-1 (Japan) PCBs. Added DIP locations to TX-1. Added 'Sound PCB Jumper (DS.3)' dipswitch. Changed clone 'TX-1 (Atari/Namco/Taito license)' to parent 'TX-1 (World)' and 'TX-1' to clone 'TX-1 (Japan rev. C)'. Renamed (tx1) to (tx1jc) and (tx1a) to (tx1). + +- 22nd June 2012: Smitdogg - We finally got the original TX-1 to complete the dump. Update: This one turned out to be an earlier program version, so we fixed the set in MAME and added a new set. These Japanese versions have different billboards, probably not licensed. + +- 0.129u6: Mr. Do added built-in layouts for TX-1. + +- 0.129u4: Changed 'Custom' sound to 'TX-1 Custom'. + +- 0.129: Added 3rd coin slot. + +- 0.127u7: Aaron Giles fixed TX-1 quits out on second launch. + +- 0.127u5: Phil Bennett and Guru fixed TX-1 - Game now playable. Removed flags dispose from region gfx1, changed region gfx3 to gfx2 and gfx4 to gfx3 and removed PROMs ($1800, 1801). Changed palettesize from 9472 to 256 colors. + +- 0.124u1: Hugh Allen replaced anonymous timer in TX-1 with an allocated one to make state saving closer to reality. + +- 20th January 2008: Guru - This should be the final installment with regards to reversing the TX-1 road logic. Phil informs me the road (at least) is complete. Looks real sweet, doesn't it. + +- 18th January 2008: Guru - Been doing a bit more PAL reversing with Phil and TX-1 now looking like I remember it. If you're interested, check out the video of a working game on Starcade (http://www.starcade.tv/starcade/episodes.asp). + +- 0.122u5: TX-1 improvements [Phil Bennett, Guru]: Fixed remaining arithmetic unit issues. Added correct object colour pixel LUT PROM to TX-1 (Atari/Namco/Taito License). Fixed x-flipping. Added engine sounds. + +- 2nd January 2008: Guru - I've been helping Phil for a while and things are coming together nicely. TX-1 is looking much better, thanks to the recently arrived Atari TX-1 board, a Data I/O Unisite, a paperweight and a dodgy program that converts the protected PAL dump to something more usable. Of course Phil did all the work, all I did was dump a few things. There's still LOTS of work to be done for both of us, but this is a great start to 2008. + +- 0.122u2: Phil Bennett correct TX-1 and TX-1 (Atari/Namco/Taito License) coinage DSW assignments. Added dipswitches 'Coin A', 'Coin B' and 'Unknown'. + +- 29th December 2007: Guru - TX-1 (Atari version) came in handy to dump the different look up table (LUT) PROM so now colours are correct in the Atari version. It's also handy for something else and I have pics of it working in MAME, but I think it's top secret so I can't post them or tell you what else I'm doing... yet. + +- 0.122u1: Added Custom sound. Changed Z80 CPU3 clock speed to 3MHz, AY-3-8910A to 750000 Hz, visible area to (3x) 256x240 and VSync to 59.185606 Hz. Removed 2nd Player. Fixed gfx1 and proms loading. Added user1 roms ($8000/1). Changed 'TX-1 (Atari/Namco/Taito License)' to a clone of TX-1. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains TX-1 (Atari version 1983, original) and others. Thanks to Tingoes for sending these out. + +- 0.106u10: David Haywood added multiscreen support (3x 256x256) to TX-1 and TX-1 (Atari). + +- 0.104u7: Guru added TX-1 (Tazmi 1983). Changed visible area to 768x256. Changed 'TX-1' to clone 'TX-1 (Atari/Namco/Taito License)'. Renamed (tx1) to (tx1a). + +- 10th March 2006: Guru - I finally got around to dumping the TX1 board I have. Here you can see the pile of ROMs from the PCB... I dumped the PROMs and you will probably see them added to MAME soon. All of the PROMs and most of the EPROMs were soldered into the PCB on this version, so the dump wasn't a simple one. Unfortunately, two of the EPROMs were damaged (most of their microfine wires were severed from the pins to the die because the top of the chip has come loose/off) and they fell apart into 1000 pieces when they were removed from the board. Double unfortunately, most of the ROMs on this PCB Ident as unknown also! So, we're still looking for a good TX1 board that does not have Atari labels. If you have a TX-1 PCB with rom labels like 'TX1 19B' or 'TX1 5A' and want to help out, please contact me! + +- 12th January 2006: Guru - TX1 arrived, to dump the PROMs, picked up on eBay. Thanks to Philip J Bennett for the $ and Karasu for bidding/posting. + +- 21st October 2005: Karasu - I was able to win TX-1, for a redump of the PROMS. I will have it shipped off to Guru within a week of getting it. + +- 13th May 2005: f205v dumped TX-1. + +- 0.94u2: Phil Bennett added TX-1 (Tatsumi 1983). Progress on TX-1 driver [Phil Bennett]. Still TODO: Arithmetic chip support. Correct object drawing and attributes (e.g. zoom factors). Road drawing. Fix inter-CPU communications. Layer mixing. Fix controls. Discrete sound hardware. Missing PROMs. + +- 27th February 2005: Philip Bennett - All the socketed ROMs have been dumped for at least one version of TX-1. The game needs some bipolar PROMs (from the Atari schematics). Emulation-wise the game starts. Buggy Boy is looking better and the triple monitor version looks 'alright' too. All three games run on very similar hardware but bear little relation to the other Tatsumi games. Obviously, none are anywhere near playable. The main issue is a (documented) arithmetic chip and its interface with the slave CPU. You can try them for yourselves, once I tidy up and submit the driver. + +- 31st July 2000: Guru - Dumped TX1 (Atari). + +- 6th January 1998: Dumped TX-1 (World). + + +LEVELS: 1 + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 303.2 kb / 43 files / 115.4 zip + +$end + + + +$info=tx1_sound +$mame + +DEVICE: + +TX-1 Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to tatsumi\tx1_a.cpp. + +- 0.192: Changed description to 'TX-1 Custom Sound'. + +- 0.154: Changed description to 'TX-1 Audio Custom'. + +- 0.147: Added 'TX-1 Custom' device (audio\tx1.c). + +- 0.129u4: Changed 'Custom' sound to 'TX-1 Custom'. + +$end + + + +$info=tx1j_sound +$mame + +DEVICE: + +TX-1 Custom Sound (Japan) + + +WIP: + +- 0.246: Changed sourcefile to tatsumi\tx1_a.cpp. + +- 0.199: Added 'TX-1 Custom Sound (Japan)' device (audio\tx1.c). + +$end + + + +$info=tx4925be +$mame + +DEVICE: + +Toshiba TX4925 (big) + + +WIP: + +- 0.196: Changed description to 'Toshiba TX4925 (big)'. + +- 0.184: Added 'TX4925 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=tx4925le +$mame + +DEVICE: + +Toshiba TX4925 (little) + + +WIP: + +- 0.196: Changed description to 'Toshiba TX4925 (little)'. + +- 0.184: Added 'TX4925 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=txsector +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones TX-Sector (French) and TX-Sector (German). + +- 0.141u1: Miodrag Milanovic added 'TX-Sector' (Gottlieb 1988). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 74 kb / 4 files / 42.5 zip + +$end + + + +$info=tylagoon +$mame +0.274 [AGEMAME] + + +WIP: + +- 0.274: Brian Troha and Heihachi_73 added 'Typhoon Lagoon (Atronic)' (Atronic 2002). + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 2 files / 170.1 zip + +$end + + + +$info=tylz +$mame +0.82 [ENGCameraman] + + +WIP: + +- 0.258: Replaced 'Gottlieb Sound rev. 1 with Votrax' sound with 'Gottlieb Sound/Speech rev. 1 w/SC-01-A'. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.145u6: Pugsy fixed Tylz crashed after OK. Re-added Q*bert samples. + +- 0.145u4: Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.122u7: Added Q*bert Samples sound. Zsolt Vasvari fixed crashes on startup. + +- 0.122u5: Fixed cpu2 rom address. + +- 0.82u1: Added dipswitches 'Coinage', 'Difficulty', 'Lives', 'Bonus Life' and 'Demo Sounds'. + +- 10th May 2004: Jan Tleskac submitted fixes to the input ports and dipswitches in TYLZ. + +- 0.82: ENGCameraman added Tylz (prototype). Some sound issues. Thanks to Frans van Egmond for locating and dumping Tylz. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 76 kb / 11 files / 36.2 zip + +$end + + + +$info=tz_92 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.222: Osso added clone Twilight Zone (L-5). + +- 0.217: PinMAME sync. Added roms tzu14_l2 and tzu15_l2 to clones Twilight Zone (P-3) and (P-4) [Osso]. + +- 0.141u1: Miodrag Milanovic added 'Twilight Zone (9.2)' (Bally 1998) and clones (9.4CH), (9.4H), (H-7), (H-8), (IFPA rules), (L-1), (L-2), (L-3), (L-4), (P-3), (P-4) and (PA-1). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.62 MB / 4 files / 1.24 zip + +$end + + + +$info=tzb215_sprites +$mame + +DEVICE: + +Tatsumi TZB215 Rotating Sprites + + +WIP: + +- 0.276: Added 'Tatsumi TZB215 Rotating Sprites' device (tatsumi\tzbx15_sprites.cpp). + +$end + + + +$info=tzb315_sprites +$mame + +DEVICE: + +Tatsumi TZB315 Rotating Sprites + + +WIP: + +- 0.276: Added 'Tatsumi TZB315 Rotating Sprites' device (tatsumi\tzbx15_sprites.cpp). + +$end + + + +$info=ua858d +$mame + +DEVICE: + +Mikroelektronik UA858D DMA Controller + + +WIP: + +- 0.279: Added 'Mikroelektronik UA858D DMA Controller' device (machine\z80dma.cpp). + +$end + + + +$info=ub8830d +$mame + +DEVICE: + +UB8830D + + +WIP: + +- 0.188: Added 'UB8830D' device (cpu\z8\z8.cpp). + +$end + + + +$info=uballoon +$mame +0.37b12 [Luca Elia] + + +WIP: + +- 0.148u4: Added DIP locations to Ultra Balloon. Changed CPU clocks to actual OSC based timing [Brian Troha]. Changed Z80 CPU3 clock speed to 5333333 Hz. Fixed gfx1 rom loading. + +- 0.147u2: Emulated protection routines rather than patching them for Ultra Balloon [IQ_132 & JackC]. + +- 0.123u6: Zsolt Vasvari fixed access violation with -debug. + +- 0.57: Changed palettesize to 512 colors. + +- 0.55: Changed palettesize to 513 colors. + +- 0.37b12: Luca Elia added 'Ultra Balloon' (SunA 1996). + +- 13th February 2001: Luca Elia added Ultra Balloon to the Back Street Soccer driver. + + +LEVELS: 48 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 3.19 MB / 8 files / 1.07 zip + +$end + + + +$info=uboat65 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.181: Osso added missing sound ROM for U-boat 65. + +- 0.141u1: Miodrag Milanovic added 'U-boat 65' (Nuova Bell Games 1988). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 128 kb / 4 files / 42.5 zip + +$end + + + +$info=ubpnic +$mame + +DEVICE: + +Ungermann-Bass Personal NIC + + +ROMS: + +mac.u62 (8k mac) + + +WIP: + +- 0.281: Added 'Ungermann-Bass Personal NIC' device (bus\isa\ubpnic.cpp). + +$end + + + +$info=uccops +$mame +0.36b6 [Bryan McPhail] + + +Bugs: + +- Clone uccopsaru: [possible] Game seems to be stuck at the very end of stage 4. John_Nada (ID 07612) + + +WIP: + +- 0.280: Changed description of clones (US) to 'Undercover Cops Alpha: Renewal Version (US)' and (World) to 'Undercover Cops Alpha: Renewal Version (World)'. + +- 0.272: Changed encrypted opcode 0x37 to map to 0x98 (cvtbw) in dynablaster table (bbmanwj, uccops). Title screen sine wave effect loads a byte from a lookup table and scales it. Byte value needs to be sign extended using 'cvtbw', previous encryption table was mapping 0x37 to 'xch aw, cw' (irem\irem_cpu.cpp) [Martin Donlon]. + +- 0.249: Some corrections to ROM labels [Brian Troha]. + +- 0.224: Correct rom labels for the Undercover Cops (World) and clones [Brian Troha]. + +- 0.220: Brian Troha and The Dumping Union added clone Undercover Cops - Alpha Renewal Version (US). Added information regarding the Undercover Cops Alpha Renewal Version based on comments from David Haywood and Alex Marshall. Fixed rom names. Changed description of clone Alpha Renewal Version to 'Undercover Cops - Alpha Renewal Version (World)'. + +- 0.147u1: hap changed description of clone (Alpha Renewal Version) to 'Undercover Cops - Alpha Renewal Version'. + +- 0.134u1: Corrado Tomaselli added clone Undercover Cops (US). + +- 20th September 2009: Corrado Tomaselli dumped Undercover Cops (US). + +- 0.126u5: Guru added README for Undercover Cops. + +- 0.118u4: Guru added clone Undercover Cops (Alpha Renewal Version). Fixed rom names in clone Undercover Cops (Japan). + +- 24th August 2007: Guru - Undercover Cops (Alpha Renewal Version, 1992 Irem) arrived last week from Korea. Thanks to gp-lee for sending it out. + +- 0.99u7: Pierpaolo Prazzoli fixed tilemap-tilemap drawing order in M92 driver, this fixes the bars in the ending sequence when Dr. Crayborne is shown to be put behind bars. + +- 0.95u1: Irem M92 DIP corrections [Brian Troha]. Removed 8x 'Unknown' dipswitches. + +- 0.56: Added dipswitches 'Difficulty' and 'Any Button to Start'. + +- 0.55: Changed V30 CPU2 from flags audio to normal V30. + +- 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers. Added 'Demo Sounds' dipswitch. + +- 24th July 2001: Nicola Salmoria yet improved the IREM CPU decryption tables, and got sound working in Undercover Cops and R-Type Leo. + +- 0.37b8: Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz. + +- 0.36b11: Changed description to 'Undercover Cops (World)' and clone (Japan) to 'Undercover Cops (Japan)'. + +- 0.36b10: Changed description to 'Undercover Cops input_ports_(World)' and clone (Japan) to 'Undercover Cops input_ports_(Japan)'. + +- 0.36b9: Added clone Undercover Cops (Japan). + +- 0.36b7: Changed description to 'Undercover Cops (World)'. + +- 0.36b6: Bryan McPhail added 'Undercover Cops' (Irem 1992). + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 7.38 MB / 20 files / 3.18 zip + +$end + + + +$info=uchuuai +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Changed Z80 CPU1 clock speed to 5MHz and visible area to 640x240. + +- 0.57: Takahiro Nogi added 'Mahjong Uchuu yori Ai wo komete (Japan)' (Nichibutsu 1989). + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 7 + + +Recommended Games (Mahjong) + + +Romset: 1.50 MB / 22 files / 381.3 zip + +$end + + + +$info=ucytokyu +$mame +0.143u7 [Luca Elia, Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.224: Replaced Z80 CPU1 with Taxan KY-80 (20MHz). + +- 0.143u7: Luca Elia and Yasuhiro Ogawa added 'Uchuu Tokkyuu Medalian' (Sigma 1997). + +- 26th September 2011: Luca Elia - More Japanese gambling, another kids medal game by Sigma named Uchuu Tokkyuu Medalian: There must surely be some merchandise associated with the game, as Banpresto and other Japanese firms are mentioned in the ROMs (but not on screen?). Thanks to Yasuhiro Ogawa. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Recommended Games (Medal) + + +Romset: 2.62 MB / 6 files / 865.0 zip + +$end + + + +$info=uda1341ts +$mame + +DEVICE: + +UDA1341TS DAC + + +WIP: + +- 0.226: Changed description to 'UDA1341TS DAC'. + +- 0.184: Added 'UDA1341TS' device (sound\dac.h). + +$end + + + +$info=ufo_x +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'UFO-X' (Playmatic 1984). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 3 files / 12.3 zip + +$end + + + +$info=ufo21 +$mame +0.156 [hap, Yasuhiro] + + +WIP: + +- 0.280: Added DIP description [pizzzza19]. Correct coinage DSW [hap]. + +- 0.245: Darksoft and Team Europe added GAL for UFO Catcher 21. Fixed rom names. + +- 0.156: hap and Yasuhiro added 'UFO Catcher 21' (Sega 1996). ufo21 works. Added uPD7759 sound [hap]. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 320.8 kb / 3 files / 67.5 zip + +$end + + + +$info=ufo7 +$mame +0.282 [TeamEurope, Darksoft] + +0.250 [Darksoft, TeamEurope] + + +WIP: + +- 0.282: TeamEurope and Darksoft added 'UFO Catcher 7 (rev. C)' and clone 'UFO Catcher 7 (rev. A)'. Changed 'UFO Catcher 7' to clone 'UFO Catcher 7 (rev. B)'. Renamed (ufo7) to (ufo7b). + +- 0.281: Removed unavailable romset 'UFO Catcher 7 Second' [hap]. + +- 0.280: pizzzza19 added 'UFO Catcher 7 Second' (Sega 2004). + +- 0.268: Changed description to 'UFO Catcher 7'. + +- 0.250: Darksoft and TeamEurope added 'UFO Catcher 7 (V20011112)' (Sega 2001). + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 512 kb / 1 files / 17.6 zip + +$end + + + +$info=ufo800 +$mame +0.156 [hap, Yasuhiro] + + +WIP: + +- 0.245: Fixed rom names. + +- 0.156: hap and Yasuhiro added 'UFO Catcher 800' (Sega 1998). Made ufo800 work [hap]. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 64 kb / 1 files / 16.1 zip + +$end + + + +$info=ufoalac +$mame +0.268 [hap, David Viens] + + +WIP: + +- 0.268: hap and David Viens added 'UFO A La Carte' (Sega 1996). Note: The game is more or less playable within MAME's constraints. The UFO position is represented by coordinates, and the fact that the player can't win any physical prize takes away the fun. The A La Carte games are vertical cabinets. The UFO doesn't have a crane or lamps. Instead, it has a tiny arm that extends and pulls down a rope from which the prize is hanging on. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 64 kb / 1 files / 19.3 zip + +$end + + + +$info=ufomini +$mame +0.156 [hap, Yasuhiro] + + +WIP: + +- 0.257: Added dipswitches 'Coin A/B', 'Demo Sounds', 'Arm X, Y-Move', 'Initial Mechanism Motion Check', 'Coinage', 'Ignore Prize Sensor' and 3x 'Unknown'. + +- 0.245: Fixed rom names. + +- 0.156: hap and Yasuhiro added 'UFO Catcher Mini' (Sega 1991). ufomini works [hap]. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 64 kb / 1 files / 10.2 zip + +$end + + + +$info=uforobot +$mame +0.203 [f205v] + + +WIP: + +- 0.203: f205v added 'UFO Robot (Ver 1.0 Rev A)' (Nazionale Elettronica 2001). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 553.4 zip + +$end + + + +$info=ufosensi +$mame +0.74u2 [Nicola Salmoria] + +0.34b3 [Nicola Salmoria] + + +< Japan > + + +TEST MODE: + +- To enter Test Mode all dipswitches in DSW1 must be ON (example Difficulty = Easy). To get Infinite Lives all dipswitches in DSW0 must be ON. + + +WIP: + +- 0.244: Identified dipswitches for Ufo Senshi Yohko Chan [Fortuna, kmg]. Added 'Demo Sounds' dipswitch. + +- 0.228: Correct rom labels and location for clone 'Ufo Senshi Yohko Chan (bootleg, not encrypted)', verified against PCB [f205v]. + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.147u3: hap changed description of clone (not encrypted) to 'Ufo Senshi Yohko Chan (bootleg, not encrypted)'. + +- 0.130u4: Changed visible area to 256x224. + +- 0.130u3: Renamed (ufosensb) to (ufosensib). + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0064.key to Ufo Senshi. Changed description to 'Ufo Senshi Yohko Chan (MC-8123, 317-0064)'. + +- 0.106u9: Fixed rom names in clone (not encrypted). + +- 0.95: Pierpaolo Prazzoli fixed background in second round don't scroll and added 3rd button for change weapon. Added dipswitches 'Allow Continue' and 'Invulnerability'. + +- 25th March 2005: Pierpaolo Prazzoli - Added row-scroll to Ufo Senshi Yohko Chan. + +- 0.94u1: Fixed 'Cabinet' dipswitch. + +- 0.93: Pierpaolo Prazzoli added clone Ufo Senshi Yohko Chan (bootleg not encrypted). Nicola Salmoria added MC8123 317-0064 decryption table to Ufo Senshi Yohko Chan - Game now playable. Added 2nd SN76496 (4MHz) sound and changed visible area to 240x208. + +- 17th February 2005: f205v, Corrado Tomaselli and Gnoppi dumped Ufo Senshi Yohko Chan (not encrypted). + +- 18th February 2005: Pierpaolo Prazzoli - MAME Italian (http://www.mame.emuita.it/) guys found a decrypted version of Ufo Senshi Yohko Chan. + +- 0.74u2: Re-added 'Ufo Senshi Yohko Chan' (Sega 1988). + +- 0.54: Moved Ufo Senshi Yohko Chan to (Testdriver). + +- 0.34b3: Nicola Salmoria added 'Ufo Senshi Yohko Chan' (Sega 1988). Not working due to encryption. + +- 30th August 1998: J-ROM dumped Ufo Senshi Yohko Chan (MC-8123, 317-0064). + + +LEVELS: 4 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Romset: 361 kb / 16 files / 173.6 zip + +$end + + + +$info=ujlnow +$mame +0.259 [Phil Bennett, Eric Yockey, Windy Fairy] + + +CD-ROM required + + +Bugs: + +- Joe Chin doesn't show in the Guitar Tutorial screen. danylopez123 (ID 08774) + + +WIP: + +- 0.271: Added 2x 'Unknown' dipswitches. + +- 0.259: Phil Bennett, Eric Yockey and Windy Fairy added 'Um Jammer Lammy NOW! (Japan, UL1/VER.A)' (Namco 1999). + +- 19th September 2023: The Lost Media Wiki - The game gained attention again in 2003-2013 with several internet forums being created asking where the machine was as it was nowhere to be found in Japan. Over the years, lost images and recordings were published, several of them being from Japanese programs, showing screenshots of the game, but nothing more. On February 1st, 2023, on the reddit forum r/Parappa, user u/R7CrazyCanucks disclosed that he had been in contact with one person who owned an Um Jammer Lammy NOW! arcade cabinet and still has it. This is followed up by a short clip of the machine in action showing the continue screen, the game, and the machine itself. The owner of the cabinet, user u/Fireandironisaplace even showed up in the comments and said the following: Hi I have the machine. If you'd like I can film a few more clips of gameplay. It was in storage and now works although I need new fuses for the internal sound. At the moment it's wired to new speakers just to play. Someone contacted me a while back and will visit when he's next in the UK to come and do it. (Referring to dumping the ROM) I'd like to make it available to all who want it. I didn't realise the game was being searched for! I bought it because I loved playing Um Jammer Lammy (and PaRappa) on PS. But I'm thrilled it still looks good and works. It's been stored on a barn for ten years but well protected. A few days later, u/Fireandironisaplace uploaded some more clips of the arcade machine. Some of them being a close-up view of the machine and the Guitar'n'Table controllers, one showing the machine booting up with never before seen Joe Chin commercials, one showing the music video to MilkCan's Got to Move music video, and most infamously, a video showing never before seen gameplay footage of PaRappa in Stage 1. While the reddit user has not yet had his identity disclosed, it is believed by many PaRappa fans that the British UK Celebrity; Jonathan Ross owns the cabinet due to a post he made on his Twitter about the machine on March 8th, 2009. Eric Yockey (founder of Unit-e Technologies) got in contact with Jonathan Ross in early 2020. Unfortunately, due to the pandemic, it delayed things heavily until April 12th, 2023, when he finally made it to the machine. A few days later, Eric filmed and took a bunch of photos and videos of the arcade cabinet, the internals, and the game itself. The CD-ROM of the game was dumped on April 12th, 2023 that same day and released on May 26th, 2023 onto the Internet Archive by Eric Yockey, and the ROM chips of the game from the same cabinet were dumped on September 11th, 2023 by Phil Bennett and sent over to Eric for it to be released on September 19th, 2023 onto the Internet Archive rendering the game 100% found. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 53 MB / 10 files / 24.4 zip + +CHD: 620.9 MB (Compressed: 440.9) + +$end + + + +$info=ultarctc +$mame +0.145 [gamerfan, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.252: Changed Pentium III CPU1 clock speed to 100MHz. Removed AM9517A CPU2/3. + +- 0.216: Replaced Pentium CPU1 with Pentium III (733MHz). + +- 0.161: gamerfan, Smitdogg and The Dumping Union added clone 'Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)'. Changed 'Ultimate Arctic Thunder' from a clone of 'Arctic Thunder (v1.002)' to parent. Renamed (arctthndult) to (ultarctc). + +- 0.145: gamerfan, Smitdogg and The Dumping Union added 'Ultimate Arctic Thunder' (Midway Games 2001). + +- 20th January 2012: Smitdogg - gamerfan got us a copy of Ultimate Arctic Thunder. + + +Recommended Games (Power Sled): + +Power Sled + +Nagano Winter Olympics '98 (Bobsleigh) + +Arctic Thunder + +Ultimate Arctic Thunder + + +Romset: 256 kb / 1 files / 151.6 zip + +CHD: 9.32 GB (Compressed: 500.9) + +$end + + + +$info=ultennis +$mame +0.64 [Aaron Giles, Nicola Salmoria] + +0.63 [Testdriver] + + +WIP: + +- 0.200: Brian Troha fixed Ultimate Tennis rom names. + +- 0.135u1: David Haywood, Aaron Giles, N. Alston, Smitdogg and The Dumping Union added clone Ultimate Tennis (v 1.4, Japan). + +- 3rd November 2009: Smitdogg - We got the Japan version of Ultimate Tennis, licensed to Banpresto. Credits: N. Alston, Smitdogg and The Dumping Union. + +- 0.123u2: RansAckeR added DIP locations to Ultimate Tennis. + +- 0.71u2: Aaron Giles improved CPU interrupt (src\cpuint.c), this fixes Ultimate Tennnis. + +- 0.64: Aaron Giles added 'Ultimate Tennis' (Art & Magic 1993). + +- 15th January 2003: Aaron Giles finally figured out the protection in Ultimate Tennis, making it fully playable. + +- 12th January 2003: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the dipswitches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. + +- 0.63: Added (Testdriver) Ultimate Tennis. + +- 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. + +- 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. + + +LEVELS: 12 (3 matches x 4 cups) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 2.75 MB / 4 files / 1.34 zip + +$end + + + +$info=ultra12f +$mame + +DEVICE: + +Ultra 12F ESDI Caching Disk Controller + + +ROMS: + +38001-009_ultrastor_corp_89_otp.u15 (16k bios) + +38001-010.bin (16k bios) + +28001-009_uc_89.u1 (32k firmware) + +28001-012.bin (32k firmware) + + +WIP: + +- 0.209: Added 'Ultra 12F ESDI Caching Disk Controller' device (bus\isa\ultra12f.cpp). + +$end + + + +$info=ultra12f32 +$mame + +DEVICE: + +Ultra 12F/32 ESDI Caching Disk Controller + + +ROMS: + +38001-006_usc_89_4cf3.u15 (16k bios) + +28001-005_usc_89_beeb.u1 (32k firmware) + + +WIP: + +- 0.220: Added 'Ultra 12F/32 ESDI Caching Disk Controller' device (bus\isa\ultra12f.cpp). + +$end + + + +$info=ultra14f +$mame + +DEVICE: + +Ultra-14F SCSI Host Adapter + + +ROMS: + +28004.006 (32k firmware) + +38004.005 (16k bios) + + +WIP: + +- 0.209: Added 'Ultra-14F SCSI Host Adapter' device (bus\isa\ultra14f.cpp). + +$end + + + +$info=ultra24f +$mame + +DEVICE: + +Ultra-24F SCSI Host Adapter + + +ROMS: + +28111008.bin (32k firmware) + +28110008.bin (32k firmware) + +38110005.bin (16k bios16) + +38111005.bin (16k bios16) + + +WIP: + +- 0.209: Added 'Ultra-24F SCSI Host Adapter' device (bus\isa\ultra24f.cpp). + +$end + + + +$info=ultracin +$mame +0.187 [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union] + + +< Japan > + + +Bugs: + +- Handling right and left controls are not mapped. MetalGod (ID 07356) + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.211: Added DIPs and identified bits used by the wheels for Waku Waku Ultraman Racing. Needs proper wheels emulation [Osso]. Added dipswitches 'Advertise Sound Interval', 'Advertise Coin Indication', 'Game Time' and 'Difficulty'. + +- 0.187: ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg and The Dumping Union added 'Waku Waku Ultraman Racing' (Sega 1996). + +- 25th May 2012: Smitdogg - We just need around $100 to help ShouTime with getting an undumped Sega System 16B Ultraman PCB, it's just a ride game but I think you can control it. I believe the title is Waku Waku Ultraman Racing. Thanks: Rod_Wod, MetalliC and Peter Wilhelmsen. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 2.91 MB / 15 files / 848.2 zip + +$end + + + +$info=ultracl3 +$mame +0.287 [unknown, Osso] + + +NOTE: + +- YouTube: https://youtu.be/GrKKQxyRE78 + + +WIP: + +- 0.287: unknown added 'Ultraman Club 3' (Sammy 1997). + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Gambling) + + +Romset: kb / files / zip + +$end + + + +$info=ultraman +$mame +0.36RC1 [Manuel Abadia] + + +< Japan > + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Changed VSync to 59.185606 Hz. + +- 0.278: K051960 Sprite Generator: Disable shadow config bit 0 (it was only used in Chequered Flag and Ultraman, and both needed a workaround) (konami\k051960.cpp). shadows_w is actually irq enable [hap]. + +- 0.254: Fixed all sprites don't display main color but only the underlying shadow pen. Consolidate driver in single file [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.207: Removed QUANTUM_TIME and others MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed K051316 MCFG macros [Osso]. + +- 0.204: Removed YM2151, GENERIC_LATCH and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.196: Minor cleanup [cam900]. + +- 0.190: Sound IRQ modernization [AJR]. + +- 0.165: Cleanup Ultraman video driver [Alex Jackson]. Use new K051960 video support [Dirk Best]. + +- 0.154: Cleanup/simplify inline configs and added tile bank dirty method for Ultraman [Alex Jackson]. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Ultraman. + +- 0.135u4: Fabio Priuli updated to use Konami video devices instead of konamiic.h code. + +- 0.130u3: Fabio Priuli added DIP locations to Ultraman based on Guru's notes (thanks to AJG, who fwded them to me). Changed 'Unused' to 'Unknown' dipswitches. + +- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'. Fixed 'Difficulty' port names. + +- 0.37b6: Changed visible area to 288x224. + +- 9th August 2000: Manuel Abadia fixed the bad graphics between levels in the Ultraman driver. + +- 0.36RC2: Changed Z80 CPU2 and YM2151 clock speed to 4MHz. Added dipswitches 'Difficulty', 'Upright Controls' and 'Cabinet'. + +- 0.36RC1: Manuel Abadia added 'Ultraman (Japan)' (Banpresto/Bandai 1991). + +- 18th February 2000: Manuel Abadia sent in a driver for Ultraman and Nicola Salmoria fixed some graphics problems. + + +LEVELS: 13 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.03 MB / 19 files / 692.4 zip + +$end + + + +$info=ultramhm +$mame +0.57 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.57: Takahiro Nogi added 'Ultra Maru-hi Mahjong (Japan)' (Apple 1993). + +- 11th December 2001: Takahiro Nogi added Mahjong Pon Chin Kan and Ultra Maru-hi Mahjong in another update. + +- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. + +- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. + + +LEVELS: 7 (endless) + + +Recommended Games (Mahjong) + + +Romset: 2.19 MB / 6 files / 391.3 zip + +$end + + + +$info=ultratnk +$mame +0.53 [Phil Stroffolino] + + +Artwork available + + +SETUP: + +- Insert coin with key 5, use the option keys 9,0,- to select field, start game with key 1 and use the keys D,E,I,K to move the tank. + + +WIP: + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Ultra Tank [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.185: Killed anonymous timers, removed unneeded prefixes and added save state support to Ultra Tank [Osso]. + +- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Ultra Tank. + +- 0.123u2: Changed palettesize to 10 colors. + +- 0.113u3: Derrick Renaud updated Ultra Tank to component value code instead of a generic emulation. + +- 0.113u2: Major cleanup/rewrite of the Ultra Tank driver [Stefan Jokisch]. Added user1 rom ($0 - sync) and PROM ($0). Changed M6502 CPU1 clock speed to 756000 Hz and VSync to 60.114504 Hz. + +- 0.113: Stefan Jokisch splitted the sprint4 and ultratnk drivers again. Changed M6502 CPU clock speed to 1.5MHz and added 'Spare' dipswitch. + +- 0.103: Merged the Sprint 4/Ultra Tank drivers [Stefan Jokisch]: Hardware collision detection (computer is now able to manoeuvre around barriers). Sprite fixes (invisble tank option works, tank explosion sequence). Playfield fixes (text colors are different). Watchdog and coin lockout added. Sync and color proms added. Motor sound fix (previously this was hooked up to the wrong address). Misc internal fixes like CPU speed, RAM size etc. Changed M6502 CPU1 clock speed to 756000 Hz. Fixed cpu1/gfx1 rom loading. Added PROMs ($0) and user1 ($0 - sync). + +- 14th March 2005: 3D ARCADE - New 3D cabinet model for Tank from Fossil. + +- 0.80u2: Derrick Renaud updated Ultra Tank to use Aaron's DISCRETE_ADJUSTMENT changes. + +- 0.66: Added Discrete sound. + +- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. + +- 0.53: Phil Stroffolino added 'Ultra Tank' (Atari 1978). Known issues: Sound samples needed. Colors are probably correct, but should be verified. Invisible tanks option doesn't work. Coin counters aren't mapped. Hardware collision detection is not emulated. However, the game is fully playable, since the game software uses it only as a hint to check for tanks bumping into walls/mines. + +- 21st May 2001: Phil Stroffolino sent in a working Ultra Tank driver, but it lacks sound. + +- 19th April 1999: Brad Oliver sent in a preliminary Ultra Tank driver, but it doesn't have sprites yet. + +- 15th July 1998: Dumped Ultra Tank. + + +Recommended Games (Tank): + +Tank + +Tank II + +Tankers + +Lazer Command + +Tank 8 + +M-4 + +Ultra Tank + +Armor Attack + +Green Beret (Irem) + +R2D Tank + +Sengoku no Jieitai + +Tank Battalion + +Vs. Battle City + +Tank Force + +Panther + +Strategy X + +Super Tank + +NATO Defense + +Minefield + +Progress + +Sarge + +T.N.K III + +Tank Busters + +Break Thru + +Super Stingray + +Blazer + +Rescue Raider + +Guts n' Glory (Antiaircraft) + +Iron Fortress + +BattleFront + + +Romset: 13.5 kb / 12 files / 5.85 zip + +$end + + + +$info=ultrax +$mame +0.73 [Tomasz Slanina] + +0.68 [Testdriver] + + +TODO: + +* Some gfx offset problems / alignment (sprite handle can move?) + + +WIP: + +- 0.223: Changed description of clone (GAMEST review build) to 'Ultra X Weapons / Ultra Keibitai (Gamest review build)'. + +- 0.159: ShouTime added clone Ultra X Weapons / Ultra Keibitai (GAMEST review build). + +- 0.108u3: Roberto Zandona improved offsets of the "normal spites" in the SSV game Ultra X Weapons. + +- 0.74u2: Olivier Galibert fixed some V60 floating point operations and made core exit on unhandled opcodes, note UltraX doesn't work again. + +- 0.74: Workaround for a V60 crash causing Ultra X not to run on some systems [Tomasz Slanina]. + +- 0.73: Tomasz Slanina added 'Ultra X Weapons / Ultra Keibitai' (Banpresto + Tsuburaya Prod. 1995). Some gfx offset problems / alignment (sprite handle can move?). + +- 0.68: Added (Testdriver) Ultra X Weapons / Ultra Keibitai. + +- 29th August 2003: Tomasz Slanina fixed the interrupts and register layout in the V60 CPU core, making Ultra X Weapons run (with graphics glitches) along with Twin Eagle 2 (unplayable due to unemulated protection). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 15 MB / 12 files / 7.63 zip + +$end + + + +$info=um8498f +$mame + +DEVICE: + +UMC UM8498F/UM8496 486 VL Chipset "Super Energy Star Green" + + +WIP: + +- 0.286: Added 'UMC UM8498F/UM8496 486 VL Chipset "Super Energy Star Green"' device (machine\um8498f.cpp). + +$end + + + +$info=umanclub +$mame +0.55 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.146u2: Brian Troha added DIP locations to Ultraman Club. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.55: Luca Elia added 'Ultraman Club - Tatakae! Ultraman Kyoudai!!' (Tsuburaya Prod. / Banpresto 1992). + +- 16th September 2001: Luca Elia added Ultraman Club to the Seta driver. + +- 16th September 2001: Guru - Received Ultraman Club (Banpresto 1992). Thanks go to Smitdogg for the donations. + + +LEVELS: 48 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 2.25 MB / 5 files / 1.10 zip + +$end + + + +$info=umipoker +$mame +0.269 [Ioannis Bampulas] + +0.143u6 [Angelo Salese, Yasuhiro Ogawa] + + +< Japan > + + +WIP: + +- 0.269: Ioannis Bampulas added 'Umi de Poker / Marine Paradise (Japan, newer)'. Note: Title screen is toggleable thru a DSW. Changed (Japan) to clone 'Umi de Poker / Marine Paradise (Japan, older)'. Renamed (umipoker) to (umipokera). + +- 0.244: Removed Coin 2 and Coin 3 inputs (these appear to do nothing) and swap Coin 1 with Key In [AJR]. + +- 0.197: Changed YM3812 clock and use it to drive sound CPU interrupt [AJR]. Use known XTAL for clocks [Brian Troha]. Changed MC68000 CPU1 clock speed to 14318181 Hz, Z80 CPU2 to 3579545 Hz and YM3812 to 3579545 Hz. + +- 0.143u7: Major rewrite of Umi de Poker and Slot Poker Saiyuki input system. Added missing inputs, fixing structure. Added button- lamps support and layout to saiyukip, coin counters and complete documented outputs to both games. Also reworked the dipswitches structure to match what the test mode shows, with their respective DIP locations. Complete dipswitches & DIP locations for Umi de Poker and Slot Poker Saiyuki [Roberto Fresca]. Added dipswitches 'Main Level', 'Double-Up Level', 'Bet Max', 'Magnification', 'Key In - Hopper Out', 'Coin-In', 'Service-In', 'Coin In Limit', 'Credit Limit', 'Out Coin Counter', 'Credit Cut', '4 Card Fever', 'Hopper Sub-Board', 'Title Type', 'First Bet' and 'Fever Initialize'. + +- 0.143u6: Angelo Salese and Yasuhiro Ogawa added 'Umi de Poker / Marine Paradise (Japan)' (World Station Co.,LTD 1997). + + +Recommended Games (Cards) + + +Romset: 1.31 MB / 8 files / 381.5 zip + +$end + + + +$info=umk3 +$mame +0.37b5 [Aaron Giles] + + +Artwork available + + +SETUP: + +- Adjust low game volume with F2 to enter test menu. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Exit test menu and press F2 again. + + +WIP: + +- 22nd November 2020: Mr. Do - Added in the background artwork from Mortal Kombat Arcade Kollection to their appropriate games. + +- 0.224: Hooked up security PIC [MetalliC]. Changed PIC16C57 CPU3 clock speed to 4MHz. + +- 0.203: Get rid of impefect sound flag for UMK3 which was added because of a (now known) Bugs That Aren't Bugs [hap]. + +- 0.184: ShouTime redumped UMK3 U2-U5 sound ROMs, all match current dumps. Removed BAD_DUMP tag and raised MACHINE_IMPERFECT_SOUND for umk3 sets, see MT00751. + +- 25th January 2017: CAPS0ff - Successfully dumped PIC16C57 #241 for Ultimate Mortal Kombat 3. + +- 0.182: Correct Ultimate Mortal Kombat 3 rom names. These changes are based on actual pictures of PCBs and only roms with pictures verification were changed [Brian Troha]. + +- 12th January 2017: Smitdogg - Hammy got an Ultimate Mortal Kombat 3 board so we can put the U2 rom debate to rest. + +- 0.181: CAPS0ff decapped and read out security PICs for Ultimate Mortal Kombat 3 (rev 1.2). Guru added proper PIC labels. Added PIC16C57 (12MHz) CPU3. + +- 0.175: We're currently using version 1.0 roms for sound for all sets, see MT00751. Marked sound roms bad dump in Ultimate Mortal Kombat 3 (rev 1.2) and clone (rev 1.1) [Angelo Salese]. + +- 16th July 2010: Smitdogg - Brian Troha got the PIC from UMK3 for decapping. + +- 0.128u1: David Haywood separated Ultimate Mortal Kombat 3 (rev 1.0), (rev 1.1) and (rev 1.2) from parent Mortal Kombat 3. + +- 0.122u5: Aaron Giles fixed character selection screen in clone Ultimate Mortal Kombat 3. + +- 0.90: Brian Troha added clone Ultimate Mortal Kombat 3 (rev 1.0). + +- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. + +- 4th May 2002: Aaron Giles fixed the level select screens in (Ultimate) Mortal Kombat 3. + +- 0.37b5: Aaron Giles added 'Ultimate Mortal Kombat 3 (rev 1.2)' (Midway 1994) and (rev 1.1). + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 25 MB / 27 files / 20.7 zip + +$end + + + +$info=unclepoo +$mame +0.136u4 [TeamEurope, Dumping Union, Rene Single, David Haywood, Angelo Salese] + + +NOTE: + +- In Uncle Poo you have to collect all the treasure to finish the level. If you don't, the level will loop around again and again until you get that last treasure. You probably forgot that hard to obtain diamond that scrolls on towards the beginning which you need to use your 'poo power' to run faster to get and avoid the water. The game has more sense if you complete the level. It does get harder. + + +WIP: + +- 0.239: Correct default number of lives for Uncle Poo [Steven Coomber]. + +- 0.147u1: Moved Uncle Poo from Poo to Jack driver. Fixed sounds incomplete/slow or misplayed [hap]. Changed Z80 CPU2 clock speed to 3MHz. Fixed gfx1 and proms rom loading. Added 'Unknown' dipswitch. + +- 0.143u6: Fixed Uncle Poo crash before OK in debug build. + +- 0.137u1: Angelo Salese and Iq_132 implemented VRAM color bank select in Uncle Poo. Added dipswitches 'Bonus Life', 'Cabinet' and 'Start with 255 Lives (Cheat)'. + +- 19th March 2010: Angelo Salese - Iq_132 of FBA fame pointed me that the right colors in Uncle Poo title screen can be found at color offsets 0x08-0x0f. After some further investigations I've found that there's a 2-bit PAL banking tied to the 0xb700 port. So, the tilemap has 8 independent color offset + two PAL banks that allow it to select the whole 0x20 color offsets. + +- 0.136u4: TeamEurope, Dumping Union, Rene Single, David Haywood and Angelo Salese added 'Uncle Poo' (Diatec 1983). Tafoid added preliminary DIP coverage (lives/coinage/test mode) and Player 2 control fix for Uncle Poo. Stephane Humbert added fresh driver notes based analysis of the Z80 code. + +- 14th February 2010: Angelo Salese - TeamEurope and the Dumping Union proudly presents Uncle Poo, an obscure 1983 game from the even more obscure Diatec, possibly a bootleg/hack of something else obscure that we don't know jack about it either. Me and Haze worked on the driver for this, it currently works apart from sound and a bunch of minor bits. I also don't know why the title screen colors looks so awkward, but I don't see anything weird from the ROM-to-videoram transfer so I don't know if it's the correct behaviour or not. + +- 29th January 2010: Smitdogg - We threw in money with TeamEurope to help pay for some boards (Uncle Poo?/Bootleg). Thanks to a donation from Rene Single. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze Extra): + +Tutankham + +Cavelon + +Money Money + +Uncle Poo + +The Berenstain Bears in Bigpaw's Cave + +Hero + +Mysterious Stones - Dr. John's Adventure + +Paperboy + +Spatter + +The Tower of Druaga + +The Return of Ishtar + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Indiana Jones and the Temple of Doom + +Metro-Cross + +Shackled + +Kid no Hore Hore Daisakusen + +Booby Kids (Magnet System) + +Mustache Boy + +Marchen Maze + +Penguin Adventure + +Ufo Senshi Yohko Chan + +Doraemon - Meikyuu Dai Sakusen (TourVision) + +Batman (TourVision) + +Evil Stone + +Magical Crystals + +Mesopotamia (TourVision) + +Poizone + +Skweek (TourVision) + +Super Duck + +Pastel Island + +Twinkle Tale (bootleg of Mega Drive version) + +Cheese Chase + +Princess Clara Daisakusen + +Burglar X + +Panic Park + +Monkey Ball + +Monster Farm Jump + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Romset: 60.5 kb / 10 files / 31.7 zip + +$end + + + +$info=undefeat +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Under Defeat (Japan) (GDL-0035)'. + +- 0.154: MetalliC updated undefeat CHD to latest SHA1. + +- 0.145u4: R. Belmont correct SHA1 for Under Defeat CHD. + +- 0.142u3: Added undefeat-default-eeprom.bin rom. + +- 0.130u2: Changed screen orientation to vertical. + +- 0.130u1: Added 'Under Defeat (GDL-0035)' (GRev 2005). + +- 2nd March 2009: Guru - A few more NAOMI GDROM titles just got dumped like 'Under Defeat'. Thanks to tokrot. + + +LEVELS: 5 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 143.0) + +$end + + + +$info=undrfire +$mame +0.37b16 [Bryan McPhail, David Graves] + +0.37b13 [Testdriver] + + +Bugs: + +- undrfire and clones: Missing blending effects. yoshi200213 (ID 09338) + +- undrfire and clones: Under Fire misplace sprites when scrolling. yoshi200213 (ID 09321) + + +WIP: + +- 0.274: Removed fake dipswitch ('Show gun target') [hap]. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.136: Added eeprom-undrfire.bin EEPROM. + +- 0.133u1: Renamed (undrfiru) to (undrfireu) and (undrfirj) to (undrfirej). + +- 0.125u2: Phil Bennett fixed black pixel patches present in the TC0100SCN fg layer of Under Fire. + +- 0.125u1: Under Fire improvements [Phil Bennett]: Changed ES5505 clock rate to 15238050 Hz (30476100/2). Removed speedup hack. + +- 0.106u8: Fixed ES5505 clock speed to 15238050 Hz. + +- 0.104u5: Aaron Giles fixed slowdown in Under Fire. + +- 0.71: Brian Troha added clones Under Fire (US) and (Japan). + +- 4th July 2003: Brian Troha added the US and Japan versions of Under Fire. + +- 0.68: Changed ES5505 clock speed to 15238000 Hz and VSync to 60Hz. Color status now good. + +- 15th April 2003: Bryan McPhail and David Graves fixed the graphics and timing glitches in Under Fire. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.58: Changed VSync to 50Hz. + +- 25th November 2001: Bryan McPhail resent an old bug fix to the 68020 CPU core which fixes a crash in Under Fire. + +- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release. + +- 0.37b16: Bryan McPhail and David Graves added 'Under Fire (World)' (Taito 1993). + +- 2nd June 2001: Bryan McPhail fixed yet another 68020 core bug which made Under Fire playable. + +- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. + +- 0.37b13: Added (Testdriver) Under Fire (World). TODO: Game seems to misbehave in attract, I reckon from 68020 core bugs. Strange behaviour is evident in-game as soon as the screen starts to scroll around: The BG layers get filled with junk (but the sprites seem to remain ok). Also it seems impossible to hit enemies with bullets, only the shotgun works. The light gun inputs don't move around fast enough, I think the delta needs to be around 15*256, but 255 seems to be the maximum allowed. Calibration is a nightmare: We need to get a standard calibration file which allows you the full screen area plus a little margin off the edge to allow you to reload your magazine. "Pivot port" which may be used to rotate sprites / bg ? + +- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 23.8 MB / 20 files / 10.7 zip + +$end + + + +$info=unicornd +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.262: Promoted clone 'Unicorn Dreaming (BHG1584, US)' to working [Heihachi_73]. + +- 0.206: Promoted 'Unicorn Dreaming (0101228V, New Zealand)' to working after testing by Hehihachi_73 [Osso]. + +- 0.193: Roberto Fresca redumped Unicorn Dreaming (BHG1584, US). Now the set pass the checksum and boots. + +- 0.186: Heihachi_73 added clone Unicorn Dreaming (BHG1584, US). + +- 0.184: Heihachi_73 added clone Unicorn Dreaming (0100813V, NSW/ACT). + +- 0.180: Heihachi_73 added clone Unicorn Dreaming (0101228V, New Zealand). + +- 0.175: Changed description to 'Unicorn Dreaming (0100791V, NSW/ACT)'. + +- 0.173: Added 'Unicorn Dreaming' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 630.3 zip + +$end + + + +$info=uniwars +$mame +0.35 [Nicola Salmoria] + +0.05 [Nicola Salmoria, Lionel Theunissen] + + +WIP: + +- 0.263: Jorge Silva and Arnaldo Lopes added clone Vuelo Espacial (Spanish bootleg of UniWar S). + +- 0.260: Changed description of clone (Uniwars bootleg) to 'Sky Raider (bootleg of UniWar S)'. + +- 0.242: Correct dipswitches for clone Space Empire (bootleg) [chaneman]. + +- 0.211: Changed description of clone 'Gingateikoku No Gyakushu' to 'Gingateikoku no Gyakushu', 'Gingateikoku No Gyakushu (bootleg set 1)' to 'Gingateikoku no Gyakushu (bootleg set 1)', 'Gingateikoku No Gyakushu (bootleg set 2)' to 'Gingateikoku no Gyakushu (bootleg set 2)' and 'Gingateikoku No Gyakushu (bootleg set 3)' and 'Gingateikoku no Gyakushu (bootleg set 3)'. + +- 0.187: Andrew Welburn, Craig Anstett and The Dumping Union added clone Gingateikoku No Gyakushu (bootleg set 3). Renamed (gteikob2) to (gteikokub2) and (gteikokb) to (gteikokub). + +- 7th June 2017: Smitdogg - Andrew Welburn dumped an alt version of Galaxy Empire (Honly). + +- 0.181: Paul Hogger added clone Multi Wars (bootleg of UniWar S). + +- 0.179: MASH added clone UniWar S (bootleg). + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.149: Basilio Garcia added clone Pajaro del Espacio (Spanish bootleg of UniWar S). + +- 0.148u5: Ricky2001 (from AUMAP) added clone Ataque Sideral (Spanish bootleg of UniWar S). + +- 0.145u5: Augusto Garcia, Silvio Finotti, Marcello Mancini and David Haywood added clone Galaxy Empire (bootleg?). + +- 0.141u4: Changed description of clone 'Sky Raiders' to 'Sky Raider (Uniwars bootleg)'. + +- 0.134u2: TeamEurope added clone Space Empire (bootleg). + +- 3rd October 2009: Smitdogg - TeamEurope dumped Space Empire (bootleg of Gingateikoku No Gyakushu / UniWar S). + +- 0.124u1: Aaron Giles fixed wrong screen offset in clones Gingateikoku No Gyakushu (bootleg set 1) and (bootleg set 2). + +- 0.109u5: Brian Troha added clone Space Battle (bootleg set 1). Changed description of clone 'Space Battle' to 'Space Battle (bootleg set 2)'. Renamed (spacbatt) to (spacbat2). + +- 0.76u1: Pierpaolo Prazzoli added clone Sky Raiders. + +- 21st October 2003: Pierpaolo Prazzoli added Sky Raiders, a bootleg of Uni War S, to the Galaxian driver. + +- 0.59: Added 'Unused SW 0-3' dipswitch. Changed description of clone (bootleg) to 'Gingateikoku No Gyakushu (bootleg set 1)' and (bootleg, set 2) to 'Gingateikoku No Gyakushu (bootleg set 2)'. + +- 0.53: Added clone Gingateikoku No Gyakushu (bootleg, set 2). + +- 0.37b16: Added clone Gingateikoku No Gyakushu (bootleg). + +- 0.35: Changed clone 'Uniwars' to parent 'UniWar S'. + +- 0.35RC2: Renamed (japirem) to (gteikoku). + +- 0.35b3: Nicola Salmoria added clone Space Battle. + +- 0.34b1: Added color prom. + +- 0.22: Changed description of 'Japanese Irem game' to 'Gingateikoku No Gyakushu'. + +- 0.11: Lionel Theunissen dumped the color PROM of his Uniwars board and... it's different from the one provided by Gary Walton. Galaxian boards were widely pirated so it's difficult to determine which one is the "correct" palette. What I did was set the Uniwars driver to use one palette [Nicola Salmoria], and the "Japanese Irem" to use the other. Play the one you prefer. + +- 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Uniwars/Japirem. + +- 0.06: Nicola Salmoria added clone Uniwars (Karateco 1980). Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable. + +- 0.05: Nicola Salmoria and Lionel Theunissen added 'Japanese Irem game' (Irem 1980). Game is playable with wrong colors and limited sound. Control: Arrows = Move around and CTRL = Fire. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What does dipswitch 6 do? + +- 17th February 1997: Dumped UniWar S (bootleg). + +- 31st January 1997: Dumped Gingateikoku No Gyakushu. + + +Other Emulators: + +* FB Neo + +* GalEMU + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Romset: 24 kb / 13 files / 17.5 zip + +$end + + + +$info=unk820501 +$mame +0.227 [jordigahan, ClawGrip] + + +WIP: + +- 0.227: jordigahan and ClawGrip added 'unknown Cirsa slot machine on 820501 A PCB' (Cirsa 1982?). Attempt to map some things [AJR]. + + +Recommended Games (Gambling) + + +Romset: 24 kb / 3 files / 11.9 zip + +$end + + + +$info=unk960606 +$mame +0.227 [jordigahan, ClawGrip] + + +WIP: + +- 0.250: Changed description to 'unknown 960606-5 based machine (set 1)'. + +- 0.227: jordigahan and ClawGrip added 'unknown 960606-5 based machine' (Unidesa / Cirsa 2001?). Redumped 'unk960606' sound ROM [ClawGrip]. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 661.6 zip + +$end + + + +$info=unk960606b +$mame +0.250 [jordigahan, Recreativas.org] + + +WIP: + +- 0.250: jordigahan and Recreativas.org added 'unknown 960606-5 based machine (set 2)' (Unidesa/Cirsa/Europea 2001?). Note: '960606-5 PCB and 'CB1 (CS4)' security counters module. CPLD labeled as 'PD18'. It was found with most sockets unpopulated. This is mechanical. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 885.0 zip + +$end + + + +$info=unkalba +$mame +0.279 [Hammy] + + +< Japan > + + +WIP: + +- 0.279: Hammy added 'unknown Alba game' (Alba 1982). + + +Recommended Games (Cards) + + +Romset: 48.1 kb / 6 files / 25.8 zip + +$end + + + +$info=unkamst +$mame +0.284 [Siftware] + + +WIP: + +- 0.284: Siftware added 'unknown Amstar cards game (set 1)' (Amstar 198?) and clone 'unknown Amstar cards game (set 2)'. Note: The custom GFX ROMs were dumped via an adapter built on educated guessing of the pinout, so resulting dump isn't confirmed to be 100% correct they do contain good GFX data. Dumped d2 PROM for clone (set 2) [Siftware]. + + +Recommended Games (Cards) + + +Romset: 18.5 kb / 10 files / 7.31 zip + +$end + + + +$info=unkanyw +$mame +0.254 [Mr. CAST, Smitdogg, The Dumping Union] + + +WIP: + +- 0.265: Changed placeholder CPU from SE3208 to ARM9 [Osso]. + +- 0.254: Mr. CAST, Smitdogg and The Dumping Union added 'unknown AnyWorks / Sega medal game BIOS' (AnyWorks / Sega 2010). + +- 15th April 2012: Smitdogg - We got a system board that appears to be a venture between Sega and Anyworks (guess). I don't know much about Anyworks aside from they have collaborated with Atlus in recent years and dabbled in arcade games. The board appears to be a motherboard. There's an SD card slot that could fit games of several gigs but I'm not sure if it was used for that. The one rom chip on the board is huge (~132 MB). Which would be massive for a bios, so it could be a full game in there, like a medal or puzzle game. We'll find out shortly. + + +Romset: 132 MB / 1 files / 7.83 zip + +$end + + + +$info=unkbel +$mame +0.273 [TeamEurope] + + +WIP: + +- 0.273: TeamEurope added 'unknown Belatra slot machine' (Belatra 200?). Dumped PAL [Porchy, TeamEurope]. + + +Recommended Games (Gambling) + + +Romset: 4 MB / 3 files / 2.86 zip + +$end + + + +$info=unkbubsc +$mame +0.277 [Kevin Eshbach] + + +WIP: + +- 0.277: Kevin Eshbach added 'unknown bubble soccer game' ( 198?). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 68 kb / 9 files / 62.3 zip + +$end + + + +$info=unkcrane +$mame +0.284 [SpinalFeyd] + + +WIP: + +- 0.284: SpinalFeyd added 'unknown 8085-based crane game' ( 198?). Note: Unknown crane game (supposedly). PCB is only marked DC-1 and there are no strings in ROM. + + +Recommended Games (Crane Machines): + +Diga Mart + +Sweet Land + +Sweet Land 4 Bright + +Candy Crane (AGE) + +Unknown 8085-based crane game + +Spade + +Neo Carnival + +New UFO Catcher + +UFO Catcher Mini + +UFO A La Carte + +UFO Catcher 21 + +UFO Catcher 800 + +UFO Catcher 7 + +Hexa President + +Master Crane + +Pretty Present + +Capriccio Spin 2 + +Capriccio Cyclone + +Cranesaurus Single + +Megacrane + +Fantasy Zone (medal game) + +Toy Shop + + +Romset: 8 kb / 1 files / 1.18 zip + +$end + + + +$info=unkfr004 +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'unknown game on FR004 hardware (set 1)' (Nova Desitec 200?) and clones 'unknown game on FR004 hardware (set 2)', 'unknown game on FR004 hardware (set 3) and 'unknown game on FR004 hardware (set 4)'. + + +Romset: 16.5 MB / 2 files / 3.68 zip + +$end + + + +$info=unkfr009 +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'unknown game on FR009 hardware' (Nova Desitec 200?). + + +Romset: 4 MB / 1 files / 452.3 zip + +$end + + + +$info=unkgolf +$mame +0.257 [Hammy] + + +WIP: + +- 0.257: Hammy added 'unknown golf game' ( 19??). Note: This is probably a golf game (or part of it), given the ROM labels [Osso]. Hooked all the used PPI 8255 devices. Documented the PPI's offsets, modes, used ports and mapped the OKI M6376 sound device [Roberto Fresca]. + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 1.06 MB / 3 files / 619.9 zip + +$end + + + +$info=unkh8gam +$mame +0.148u5 [ANY] + + +WIP: + +- 0.217: Changed description to 'unknown H8 Italian gambling game'. + +- 0.153: Changed description to 'unknown H8 Italian Gambling game'. + +- 0.148u5: ANY added 'Unknown H8 Italian Gambling game' ( 200?). + + +Recommended Games (Gambling) + + +Romset: 1.62 MB / 4 files / 198.8 zip + +$end + + + +$info=unkhockey +$mame +0.250 [Darksoft, Team Europe] + + +WIP: + +- 0.250: Darksoft and Team Europe added 'unknown Sega air hockey game' (Sega 199?). Note: Currently unknown which game this is. The M68K ROM contains several puck-related strings, so it's supposed to be some kind of air hockey game. EPROM codes point to 1996-97 timeframe. Possibly Hockey Stadium (1997)? + + +Recommended Games (Hockey 2): + +Vs. Hot Smash + +SportTime Table Hockey (Arcadia) + +Caramball + +Exciting Speed Hockey + +Slap Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Air Hockey + +Ameri-Hockey + +unknown Sega air hockey game + +Heat Up Hockey Image + + +Romset: 1 MB / 2 files / 122.0 zip + +$end + + + +$info=unkhomin +$mame +0.284 [little0] + + +WIP: + +- 0.284: little0 added 'unknown Hom Inn cards game' (Hom Inn 199?). + + +Recommended Games (Cards) + + +Romset: 1.06 MB / 3 files / 217.4 zip + +$end + + + +$info=unkhpslt +$mame +0.225 [jordigahan, ClawGrip] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.225: jordigahan and ClawGrip added 'unknown Hobby Play slot machine' (Hobby Play 198?). Note: Most Hobby Play slot machines (Gran Gol, etc.) use three 5x7 dot-matrix displays. + + +Recommended Games (Gambling) + + +Romset: 2 kb / 1 files / 1.40 zip + +$end + + + +$info=unkicpf40 +$mame +0.280 [Roberto Fresca, Hammy] + + +WIP: + +- 0.280: Roberto Fresca and Hammy added 'ICP F40 poker (137 Fever, 10 bet)' ( 198?). Roberto Fresca, Grull Osgo and Hammy added clones ICP F40 poker (100yen), ICP F40 poker (137fv_10yen_f40) and ICP F40 poker (jap_9a). Notes: These games are programs that fit the ICP + f40 / f80 systems. Some of them looks like hacks and some real programs to change different game functionalities. They add new features like FEVER function, Auto Start, or different bet ammounts using the hold buttons. IPC F40/F80 systems improvements: Proper memory map with extended addressing. Derivated machine config. Added workaround for proper inputs multiplexion. New specific inputs. Added the 2x DIP switches banks. Found the Fever (37/137) DIP switch. Modify/clean inputs [Roberto Fresca, Grull Osgo, Hammy]. + + +Recommended Games (Cards) + + +Romset: 20.5 kb / 7 files / 10.8 zip + +$end + + + +$info=unkicpf80 +$mame +0.280 [Roberto Fresca, Hammy] + + +WIP: + +- 0.280: Roberto Fresca and Hammy added 'ICP F80 poker (137 Fever, 50 bet)' ( 198?). Roberto Fresca, Grull Osgo and Hammy added clones ICP F80 poker (137_50_100), ICP F80 poker (137_9.bin), ICP F80 poker (137_9_0jap), ICP F80 poker (137_9_10bet), ICP F80 poker (137_9_50), ICP F80 poker (137_9_60), ICP F80 poker (137_9_70), ICP F80 poker (137_9_90), ICP F80 poker (137_9_jap), ICP F80 poker (137_9_redsquare), ICP F80 poker (137_number7), ICP F80 poker (9_jap), ICP F80 poker (9_reddot), ICP F80 poker (abg), ICP F80 poker (af_80_newer), ICP F80 poker (af_80_older), ICP F80 poker (blue-green-red dots), ICP F80 poker (jap_9), ICP F80 poker (jap_9_jap), ICP F80 poker (redx_9_40_45_50_60), ICP F80 poker (redx_9_7), Techtron EX-Turbo-GT poker (set 1) and Techtron EX-Turbo-GT poker (set 2). Notes: These games are programs that fit the ICP + f40 / f80 systems. Some of them looks like hacks and some real programs to change different game functionalities. They add new features like FEVER function, Auto Start, or different bet ammounts using the hold buttons. IPC F40/F80 systems improvements: Proper memory map with extended addressing. Derivated machine config. Added workaround for proper inputs multiplexion. New specific inputs. Added the 2x DIP switches banks. Found the Fever (37/137) DIP switch. Modify/clean inputs [Roberto Fresca, Grull Osgo, Hammy]. + + +Recommended Games (Cards) + + +Romset: 20.5 kb / 8 files / 11.1 zip + +$end + + + +$info=unkitpkr +$mame +0.190 [Caius] + + +< Italy > + + +WIP: + +- 0.198: Added 8x 'Unknown' dipswitches. + +- 0.196: AJR added switch to disable card graphics in bookkeeping mode. + +- 0.190: Caius added 'unknown Italian poker game' ( 198?). Added preliminary inputs, game still not playable due to corrupted card GFX [Osso]. Address map and input ports update. Added hack to display cards. Document another patched-out jump [AJR]. Improved the input system. Mapped the remaining inputs. Hooked the AY8912 port and rerouted the dipswitch there. All inputs from the test mode are working. Added technical notes about the hacked code. Flagged the game as IMPERFECT GRAPHICS due to the bookkeeping is not completely readable due to the graphics bank hack needed to show the ingame graphics properly. Added proper palette resnet. Confirmed the bipolar PROM dump, it matches the Wall Crash one [Roberto Fresca]. + +- 27th August 2017: Roberto Fresca - I'm working on a new dump from Caius, The game is a not identified poker type gambling game running in a Z80 + AY-3-8910 hardware. The PCB is not working but Caius told us that will try to resurrect it (we need it to check colors, tile banking, etc...). Some snaps of the game working with the whole input system working. With a hack from AJR to get the correct graphics (we can't find a selector for the tile bankswitching). We need to find the tile bankswitching selector, otherwise the bookkeeping will looks broken. Anyway... The game is playable now. + + +Recommended Games (Cards) + + +Romset: 32 kb / 5 files / 8.46 zip + +$end + + + +$info=unkkonmd +$mame +0.227 [SpinalFeyd, R. Belmont] + + +WIP: + +- 0.236: Tentatively identified 'unknown Konami medal game (game code GS662)'. Probably Dragon Palace [Wayder]. + +- 0.227: SpinalFeyd and R. Belmont added 'unknown Konami medal game (game code GS662)' (Konami 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 842.3 zip + +$end + + + +$info=unkpacg +$mame +0.144u1 [Foul, Smitdogg, The Dumping Union] + + +NOTE: + +- How to play: Just coin up using Gambling Coin In (key 7). All ghosts will be placed around the center (each ghost represent a number/card). Bet using START, and once done, press UP, to allow the pacman eat all ghosts, revealing the five numbers (like italian poker games without cards). Now you have an arrow as cursor. Place it under the each number you want to discard and press START to eliminate the number and place the representative ghost again around. Once done, just press UP again, and pacman will re-eat the new placed ghosts, revealing the new numbers (as a new deal). If you have a winning hand, you can press DOWN to get a Double-Up. Choose left or right for Big and Small. If you win, you'll double the bet amount. If you lose, your pacman will die. Coin with A or B to exit the gambling game and play the ultra-adictive pacman front game again! + + +WIP: + +- 0.245: Jorge Silva added clone 'unknown 'Pac Man with cars' gambling game'. + +- 0.241: Jorge Silva added clone Coco Louco. + +- 0.236: NNap added clones Pucman and 'unknown 'Pac-Man' gambling game (set 2)'. Changed parent description to 'unknown 'Pac-Man' gambling game (set 1)'. + +- 0.191: Changed description to 'unknown 'Pac-Man' gambling game'. + +- 0.155: Renamed and redefined the inputs to match the behavior of both games. Added complete instructions to play the stealth gambling game. Added proper sound support. Rearranged some inputs and hooked extra port. Found some dipswitches. Added technical notes and instructions. Cleaned up the whole driver [Roberto Fresca]. Added dipswitches 'Sound Hardware', 'Gambling Game', 'Gambling Game Credits Value', 'Clear NVRAM (On, reset, Off, reset)', 'DSW1-1 - DSW1-8' and 'DSW2-1 - DSW2-6'. + +- 0.144u2: Fixed inputs in Pucky - Game now playable. Removed 4x buttons and changed to 3x coin slots. Changed description to 'unknown Pac-Man gambling game'. Renamed (pucky) to (unkpacg). + +- 0.144u1: Foul, Smitdogg and The Dumping Union added Pucky ( 199?). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pac-Man): + +Pac-Man / PuckMan + +Namco Classic Collection Vol.2 (Pac-Man) + +Pac-Man - 25th Anniversary Edition + +Pac-Man Battle Royale + +Galaxy Games StarPak 2 (Pac-Man) + +Pac-Man's Arcade Party (Pac-Man) + +Pac-Man Plus + +Super Pac-Man + +Pac & Pal + +Pac-Mania + +Pac-Man's Arcade Party (Pac-Mania) + +4 Fun in 1 (Ghost Muncher) + +Ghostmuncher Galaxian + +unknown 'Pac-Man' gambling game + +Ms. Pac-Man + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) + +Ms Pac Man Twin (Argentina) + +Galaxy Games StarPak 2 (Ms. Pac-Man) + +Pacman Club / Club Lambada (Argentina) + +Jr. Pac-Man + +Super ABC + +Coco Loco + +Hyper Pacman + +New HyperMan + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Twinkle + +Funny Strip + +Multi Champ Deluxe (Pac-Man) + +Puckman Pockimon Genie 2000 + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Fruit Land + +- + +Mr. & Mrs. Pec-Men (Pinball) + +Mr. and Mrs. PacMan (Pinball) + +Baby Pac-Man + +Professor Pac-Man + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Puzzle Club + +Pac-Carnival + +Pac-Eight + +Pac-Slot + +Pacman BALL + + +Romset: 40 kb / 5 files / 14.9 zip + +$end + + + +$info=unkpmc +$mame +0.241 [Mike Coates] + + +WIP: + +- 0.241: Mike Coates added 'unknown PMC game' (PMC 1975?). Fixed ROM loading and added RAM spaces [AJR]. + + +Romset: 2.25 kb / 9 files / 1.76 zip + +$end + + + +$info=unkpoker +$mame +0.208 [chaneman] + + +WIP: + +- 0.281: Replaced custom draw function with MAME tilemap [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.221: Identified some inputs [Osso]. + +- 0.209: Changed description to 'unknown 1980 poker game'. + +- 0.208: chaneman added 'unknown poker game' ( 198?). + + +Recommended Games (Cards) + + +Romset: 8 kb / 4 files / 3.29 zip + +$end + + + +$info=unksig +$mame +0.189 [Roberto Fresca, Arzeno Fabrice] + + +WIP: + +- 0.244: Jorge Silva added clone 'unknown 'Space Invaders' gambling game (unencrypted)'. Changed description of clones (set 1) to 'unknown 'Space Invaders' gambling game (encrypted, set 1)' and (set 2)' to 'unknown 'Space Invaders' gambling game (encrypted, set 2)'. + +- 0.191: Roberto Fresca and Arzeno Fabrice added clone unknown 'Space Invaders' gambling game (set 2). Changed parent description to 'unknown 'Space Invaders' gambling game (set 1)'. Renamed (unkfr) to (unksig). + +- 0.189: Roberto Fresca and Arzeno Fabrice added 'unknown 'Space Invaders' gambling game' ( 199?). + +- 28th July 2017: Roberto Fresca - Another rare platform... I'm working on a new driver for this rare Z80 + AY-8910 based PCB, dumped by Arzeno Fabrice. The game is unknown and need to be identified. The PCB is not working, but following the marks, the only thing we have is that seems it was manufactured in France. Data and addressing lines are encrypted/scrambled. However, I decoded the graphics. Here you can see the tiles manually arranged. If someone can help to identify this game, I'll appreciate some feedback in the MameWorld forums, or just drop me a PM or mail through "contact" here. Edit: Well... Haze pointed me that this hardware belongs to '4 En Raya' driver... Now it's working in the correct driver. The game is in fact a 'Stealth' game. A sort of a gambling game hidden into a 'Space Invader' front game, to avoid the anti-gambling laws... Now a second set appeared!... This one has worse addressing things, but now it's working too!. This set has graphics for 'Space Invaders' and also for the 'Pac-Man' gambling game that runs in similar hardware. I think it's just a leftover. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Romset: 160 kb / 5 files / 11.9 zip + +$end + + + +$info=unksmk +$mame +0.241 [Jorge Silva] + + +WIP: + +- 0.241: Jorge Silva added 'unknown SMK game' (High Video 200?). Note: VIDEO/SMK-1 C PCB. V30 + OKI M6376. Feigns to be a NeoGeo multigame to cover gambling game? Needs investigation. TODO: Needs correct inputs. + + +Recommended Games (Gambling) + + +Romset: 1 MB / 3 files / 531.6 zip + +$end + + + +$info=unktax +$mame +0.274 [Hammy] + + +WIP: + +- 0.274: Hammy added 'unknown TAX game' (200?). Note: PCB_V.1-2 BY TAX. At least this one has a 1 MHz resonator for the Oki. + + +Romset: 1.25 MB / 5 files / 258.5 zip + +$end + + + +$info=unktop +$mame +0.256 [Caius] + + +WIP: + +- 0.256: Caius added 'unknown Top game' ( 19??). Note: Unknown PCB with no marking apart from L.C. and L.S. ('lato componenti' and 'lato saldature'), which may point to it being manufactured in Italy. It was sold as Top-01 Fashion Games, which Google doesn't seem to have relevant hits for. + + +Romset: 136 kb / 2 files / 71.3 zip + +$end + + + +$info=unkts +$mame +0.242 [Jorge Silva] + + +< Spain > + + +WIP: + +- 0.252: Fixed execution of 'or' instruction (cpu\nios2\nios2.cpp) [AJR]. + +- 0.250: Preliminary execution core and gdb support (cpu\nios2\nios2.cpp) [AJR]. + +- 0.249: Hook up new skeleton CPU device. Note: It seems the game is run by a Nios II soft CPU core programmed in the FPGA. Improved memory map [AJR]. Added Altera Nios II Processor (32MHz) CPU1. + +- 0.242: Jorge Silva added 'unknown game on TrueSys hardware' ( 200?). Note: It seems the game is run by a soft CPU core programmed in the FPGA. The main CPU ROMs contains strings in English (system stuff) and Spanish (game strings). Manufacturer is unknown. There is an Azkoyen string in ROM, but it's probably the bill validator manufacturer. + + +Recommended Games (Gambling) + + +Romset: 512 kb / 1 files / 79.3 zip + +$end + + + +$info=unkzilec +$mame +0.245 [Andy Walker (of AW Electronics), Dr. Alan Meades, Hammy, Porchy] + + +WIP: + +- 0.245: Andy Walker (of AW Electronics), Dr. Alan Meades, Hammy and Porchy added 'unknown Zilec game on Blue Print hardware' (Zilec Electronics / Exodis 198?). Note: Only GFX ROMs are dumped. + + +Romset: 10 kb / 5 files / 4.03 zip + +$end + + + +$info=unomedal +$mame +0.225 [Darksoft, rtw] + + +NOTE: + +- YouTube (Demul WIP): https://youtu.be/GwrAqzuNZuw + + +WIP: + +- 0.225: Darksoft and rtw added 'UNO the Medal' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 34.4 zip + +$end + + + +$info=unsquad +$mame +0.31 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.284: Dumped PLD for clone Area 88 (Japan Resale Ver.) [Bonky, Darksoft, Apocalypse, Brian Troha]. + +- 22nd November 2020: Mr. Do - ArsInvictus added bezel for U.N. Squadron, courtesy of BYOAC/CAG. The source for this scan was badly cut off on all four sides, especially the left and right. I did what I could to fill in the left and right sides of the bezel, so that it would look a bit more complete. + +- 0.156: Handcrafted CPS-1 PALs for clone Area 88 (Japan Resale Ver.) [Palindrome]. + +- 0.141u2: Changed 68000 CPU1 clock speed to 12MHz in clone Area 88 (Japan Resale Ver.). + +- 0.139u1: Team Japump added clone Area 88 (Japan Resale Ver.). Brian Troha set correct B-Board mapper for "resale" kits. This fixes missing graphics in clone Area 88 (Japan Resale Ver.). + +- 0.139: Changed description to 'U.N. Squadron (USA)'. + +- 0.127u1: Added 3rd button. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (ar24b.1a and lwio.11e). + +- 25th April 2008: Corrado Tomaselli dumped Area 88 (Japan). + +- 0.124u2: Nicola Salmoria fixed DOT TEST in service mode shows garbage chars. + +- 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games. + +- 0.63: Added 'Damage' and 'Game Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. Removed 3rd button. + +- 0.36RC1: Changed description to 'U.N. Squadron (US)'. + +- 0.35b4: Changed description to 'UN Squadron (US)' and clone 'Area 88' to 'Area 88 (Japan)'. + +- 0.34b8: Changed description to 'UN Squadron' and clone 'UN Squadron / Area 88 (Japan)' to 'Area 88'. + +- 0.34b7: Changed description to 'UN Squadron / Area 88 (US)' and clone 'Area 88' to 'UN Squadron / Area 88 (Japan)'. + +- 0.34b4: Changed description to 'UN Squadron (US)'. + +- 0.34b3: Santeri Saarimaa added clone Area 88. Changed parent description to 'UN Squadron'. + +- 0.33b6: Changed description to 'UN Squadron (US)'. + +- 0.31: Paul Leaman added 'UN Squadron' (Capcom 1989). Preliminary with huge memory requirements. + + +ARCADE RELEASE: Area 88 (Capcom) - 1989/Aug/24 + + +STORY: + +- Kutal, a Middle Eastern country, has been in a dreadful state of civil war for many years. An organization of arms dealers banded together to from "Project 4" so that they could maximize their profits. The profits were so high, however that "Project 4" soon started fomenting war in Kutal anytime peace threatened. Using their illicit funds, they have developed many revolutionary new weapons and now aspire to couquer the globe. To try to combat this menace before all of their plans are complete and restore a long sought peace to Kutal, a special international fighting team was formed... The U.N. Squadron. + + +LEVELS: 10 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 3.19 MB / 18 files / 1.16 zip + +$end + + + +$info=untoucha +$mame +0.66 [Nicola Salmoria] + + +WIP: + +- 0.176: Added dipswitches 'Double-Up Difficulty', 'Stage-Up Difficulty', 'Difficulty', 'Score Limit', 'Stages', 'Coin 1 (Score)', 'Coin 2 (Credits)', 'Auto Hold', 'Unknown (Aumit?)', 'Speech' and 'Demo Sounds' [D Go Go Fan, Guru, Luca Elia]. Changed description to 'Untouchable (Ver. 2.10)'. + +- 0.66: Nicola Salmoria added 'Untouchable (Japan)' (Dynax 1987). + +- 20th February 2003: Nicola Salmoria sent in a driver for Hana Yayoi, Hana Fubuki and Untouchable. + + +LEVELS: 4 + + +Recommended Games (Cards) + + +Romset: 640.8 kb / 13 files / 297.6 zip + +$end + + + +$info=uopoko +$mame +0.104u9 [Corrado Tomaseli] + +0.37b2 [Luca Elia] + + +< Japan > + + +Artwork available + + +SERVICE MODE: + +- Press F2 to enter service mode. There are no dipswitches. + + +WIP: + +- 0.253: Correct rom labels for Puzzle Uo Poko and clone [Brian Troha]. + +- 0.241: Changed description to 'Puzzle Uo Poko (World)'. + +- 0.157: Fixed rom names. + +- 0.153: Brian Troha added minor doc update about Puzzle Uo Poko. Fixed rom names. + +- 0.136: Added eeprom-uopoko.bin EEPROM. + +- 3rd December 2006: Mr. Do - We have the instruction card for Puzzle Uo Poko from Tormod. + +- 0.104u9: Corrado Tomaseli added Puzzle Uo Poko (International). Changed 'Uo Poko (Japan)' to clone 'Puzzle Uo Poko (Japan)'. Renamed (uopoko) to (uopokoj). + +- 27th March 2006: Corrado Tomaselli dumped Puzzle Uo Poko (International). + +- 0.60: Fixed Uo Poko crashes with an access violation upon startup. + +- 0.57: Fixed gfx1/2 rom loading. + +- 0.37b13: Changed VSync to 57.550644 Hz. + +- 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz. + +- 0.37b5: Added YMZ280B (16MHz) sound. + +- 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. + +- 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. + +- 0.37b2: Luca Elia added 'Uo Poko (Japan)' (Cave (Jaleco license) 1998). + +- 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. + + +LEVELS: 25 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 11 MB / 6 files / 3.26 zip + +$end + + + +$info=upd1990a +$mame + +DEVICE: + +uPD1990A RTC + + +WIP: + +- 0.186: Changed description to 'uPD1990A RTC'. + +- 0.184: Added 'uPD1990A' device (machine\upd1990a.cpp). + +$end + + + +$info=upd4701a +$mame + +DEVICE: + +uPD4701A Incremental Encoder + + +WIP: + +- 0.186: Changed description to 'uPD4701A Incremental Encoder'. Renamed (upd4701) to (upd4701a). + +- 0.147: Added 'uPD4701 Encoder' device (machine\upd4701.c). + +$end + + + +$info=upd4990a +$mame + +DEVICE: + +uPD4990A RTC + + +WIP: + +- 0.147: Added 'uPD4990A RTC' device (machine\upd1990a.c). + +$end + + + +$info=upd4992 +$mame + +DEVICE: + +uPD4992 RTC + + +WIP: + +- 0.152: Added 'uPD4992 RTC' device (machine\upd4992.c). + +$end + + + +$info=upd7001 +$mame + +DEVICE: + +NEC uPD7001 A/D Converter + + +WIP: + +- 0.221: Added 'NEC uPD7001 A/D Converter' device (machine\upd7001.cpp). + +$end + + + +$info=upd7004 +$mame + +DEVICE: + +UPD7004 A/D Converter + + +WIP: + +- 0.211: Added 'UPD7004 A/D Converter' device (machine\upd7004.cpp). + +$end + + + +$info=upd7201 +$mame + +DEVICE: + +NEC uPD7201 MPSC + + +WIP: + +- 0.220: Replace upd7201_new legacy device emulation and rename new devices [AJR]. Replaced 'NEC uPD7201 MPSC (new)' with 'NEC uPD7201 MPSC' (machine\z80sio.cpp). + +- 0.186: Changed description of 'uPD7201' to 'NEC uPD7201 MPSC' and 'UPD 7201' to 'NEC uPD7201 MPSC (new)'. Renamed (upd7201n) to (upd7201_new). + +- 0.184: Added 'uPD7201' (machine\z80dart.cpp) and 'UPD 7201' (machine\z80sio.cpp) devices. + +$end + + + +$info=upd72065 +$mame + +DEVICE: + +NEC uPD72065 FDC + + +WIP: + +- 0.186: Changed description to 'NEC uPD72065 FDC'. + +- 0.185: Added 'UPD72065' device (machine\upd765.cpp). + +$end + + + +$info=upd72067 +$mame + +DEVICE: + +NEC uPD72067 FDC + + +WIP: + +- 0.221: Added 'NEC uPD72067 FDC' device (machine\upd765.cpp). + +$end + + + +$info=upd72069 +$mame + +DEVICE: + +NEC uPD72069 FDC + + +WIP: + +- 0.209: Added 'NEC uPD72069 FDC' device (machine\upd765.cpp). + +$end + + + +$info=upd7220 +$mame + +DEVICE: + +NEC uPD7220 + + +ROMS: + +upd7220.bin (256 bytes upd7220) + + +WIP: + +- 0.186: Changed description to 'NEC uPD7220'. + +- 0.185: Added 'uPD7220' device (video\upd7220.cpp). + +$end + + + +$info=upd7220a +$mame + +DEVICE: + +NEC uPD7220A + + +ROMS: + +upd7220a.bin (256 bytes nodump upd7220) + + +WIP: + +- 0.269: Added 'NEC uPD7220A' device (video\upd7220.cpp). + +$end + + + +$info=upd765a +$mame + +DEVICE: + +NEC uPD765A FDC + + +WIP: + +- 0.186: Changed description to 'NEC uPD765A FDC'. + +- 0.185: Added 'UPD765A' device (machine\upd765.cpp). + +$end + + + +$info=upd765b +$mame + +DEVICE: + +NEC uPD765B FDC + + +WIP: + +- 0.186: Changed description to 'NEC uPD765B FDC'. + +- 0.185: Added 'UPD765B' device (machine\upd765.cpp). + +$end + + + +$info=upd7725 +$mame + +DEVICE: + +NEC uPD7725 + + +WIP: + +- 0.196: Changed description to 'NEC uPD7725'. + +- 0.184: Added 'uPD7725' device (cpu\upd7725\upd7725.cpp). + +$end + + + +$info=upd7751 +$mame + +DEVICE: + +NEC uPD7751 + + +WIP: + +- 0.269: Renamed (n7751) to (upd7751). + +- 0.249: Changed description to 'NEC uPD7751'. + +- 0.150: Added 'N7751' device (cpu\mcs48\mcs48.c). + +$end + + + +$info=upd7756 +$mame + +DEVICE: + +NEC uPD7756 + + +WIP: + +- 0.186: Changed description to 'NEC uPD7756'. + +- 0.147: Added 'uPD7756' device (sound\upd7759.c). + +$end + + + +$info=upd7759 +$mame + +DEVICE: + +NEC uPD7759 + + +WIP: + +- 0.186: Changed description to 'NEC uPD7759'. + +- 0.147: Added 'uPD7759' device (sound\upd7759.c). + +$end + + + +$info=upd7801 +$mame + +DEVICE: + +NEC uPD7801 + + +WIP: + +- 0.196: Changed description to 'NEC uPD7801'. + +- 0.184: Added 'uPD7801' device (cpu\upd7810\upd7810.cpp). + +$end + + + +$info=upd7807 +$mame + +DEVICE: + +NEC uPD7807 + + +WIP: + +- 0.196: Changed description to 'NEC uPD7807'. + +- 0.153: Added 'uPD7807' device (cpu\upd7810\upd7810.c). + +$end + + + +$info=upd7810 +$mame + +DEVICE: + +NEC uPD7810 + + +WIP: + +- 0.196: Changed description to 'NEC uPD7810'. + +- 0.153: Added 'uPD7810' device (cpu\upd7810\upd7810.c). + +$end + + + +$info=upd7811 +$mame + +DEVICE: + +NEC uPD7811 + + +WIP: + +- 0.263: Changed sourcefile to cpu\upd7810\upd7810.cpp. + +- 0.221: Added 'NEC uPD7811' device (cpu\upd7810\upd7811.cpp). + +$end + + + +$info=upd78210 +$mame + +DEVICE: + +NEC uPD78210 + + +WIP: + +- 0.220: Added 'NEC uPD78210' device (cpu\upd78k\upd78k2.cpp). + +$end + + + +$info=upd78213 +$mame + +DEVICE: + +NEC uPD78213 + + +WIP: + +- 0.219: Added 'NEC uPD78213' device (cpu\upd78k\upd78k2.cpp). + +$end + + + +$info=upd784031 +$mame + +DEVICE: + +NEC uPD784031 + + +WIP: + +- 0.240: Added 'NEC uPD784031' device (cpu\upd78k\upd78k4.cpp). + +$end + + + +$info=upd78c05 +$mame + +DEVICE: + +NEC uPD78C05 + + +WIP: + +- 0.196: Changed description to 'NEC uPD78C05'. + +- 0.184: Added 'uPD78C05' device (cpu\upd7810\upd7810.cpp). + +$end + + + +$info=upd78c06 +$mame + +DEVICE: + +NEC uPD78C06 + + +WIP: + +- 0.196: Changed description to 'NEC uPD78C06'. + +- 0.184: Added 'uPD78C06' device (cpu\upd7810\upd7810.cpp). + +$end + + + +$info=upd78c10 +$mame + +DEVICE: + +NEC uPD78C10 + + +WIP: + +- 0.221: Added 'NEC uPD78C10' device (cpu\upd7810\upd7810.cpp). + +$end + + + +$info=upd78c11 +$mame + +DEVICE: + +NEC uPD78C11 + + +WIP: + +- 0.263: Changed sourcefile to cpu\upd7810\upd7810.cpp. + +- 0.196: Changed description to 'NEC uPD78C11'. + +- 0.188: Added 'uPD78C11' device (cpu\upd7810\upd7811.cpp). + +$end + + + +$info=upd78c14 +$mame + +DEVICE: + +NEC uPD78C14 + + +WIP: + +- 0.277: Added 'NEC uPD78C14' device (cpu\upd7810\upd7810.cpp). + +$end + + + +$info=upd96050 +$mame + +DEVICE: + +NEC uPD96050 + + +WIP: + +- 0.196: Changed description to 'NEC uPD96050'. + +- 0.141u1: Added 'uPD96050' device (cpu\upd7725\upd7725.c). + +$end + + + +$info=upndown +$mame +0.53 [?] + +0.33b1 [Thierry Lescot] + + +Artwork available + + +WIP: + +- 0.273: Lower sound hw clocks for Up'n Down [hap]. Changed Z80 CPU2 clock speed to 2.5MHz and 1st SN76489A to 2.5MHz and 2nd SN76489A to 1.25MHz. + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 9th July 2008: Mr. Do - Found a better picture of an Up 'n' Down bezel from Bobby Tribble, and cleaned it up a bit, too. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Up'n Down (315-5030)'. + +- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Up'n Down (sharply vectored by Zorg). + +- 26th August 2006: Mr. Do - Added Up 'n' Down bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.53: Added Up'n Down (Sega 1983). Changed 'Up'n Down' to clone 'Up'n Down (not encrypted)'. Renamed (upndown) to (upndownu). + +- 0.33b4: Nicola Salmoria added accurate colors to Up'n Down. + +- 0.33b3: Dani Portillo added high score saving to Up'n Down. + +- 0.33b1: Thierry Lescot added 'Up'n Down' (Sega 1983). Preliminary. The System 8 driver needs to support rotation and input ports have to be fixed. + +- 9th February 1998: Dumped Up'n Down (not encrypted). + + +LEVELS: 5 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing): + +Cops'n Robbers + +Death Race + +Safari Rally + +Highway Chase (DECO Cassette) + +Mad Alien + +Burnin' Rubber + +Burnin' Rubber (DECO Cassette) + +Radical Radial + +Joyful Road + +Spy Hunter + +Spy Hunter II + +Up'n Down + +The Battle-Road + +Kamikaze Cabbie + +Mad Crasher + +Stocker + +Taxi Driver + +Gekisou + +Night Stocker + +The Speed Rumbler + +Top Secret + +APB - All Points Bulletin + +City Bomber + +Hyper Crash + +Road Blasters + +Last Duel + +Led Storm Rally 2011 + +Super Ten V8.3 (Rush Hour) + +Bandit + +Mad Gear + +Maze of Flott + +Night Striker + +F-Zero (Nintendo Super System) + +F-Zero AX + +F-Zero AX Monster Ride + +DT7 + + +Romset: 136.2 kb / 16 files / 59.3 zip + +$end + + + +$info=upscope +$mame +0.105u3 [Mariusz Wojcieszek, Tomasz Slanina, Aaron Giles] + + +WIP: + +- 0.280: Get rid of m_icr_read, fixes (MESS) cpm68k-amiga boot (machine\mos6526.cpp) [Angelo Salese]. + +- 0.274: Couple of logging setups (amiga\amiga_m.cpp). Better WAIT times. Delay MOVE writes regardless of what register it triggers. Handle SKIP properly. 0x5c is actual h blank minimum position. Calculate cycles remainders on end of scanlines (amiga\agnus_copper.cpp). Don't run copper cycles for ephemeral out of beam phase (amiga\amiga_v.cpp). Correct horizontal screen values (amiga\amiga.h). Don't added bitplane modulo if DMA is disabled. Moved sprite DMA triggers to X defined slots. Fixed sprite display in hires mode (amiga\amiga_v.cpp). Disable DMA reload on SPRxPOS (Copper) writes. CLXDAT bit 15 is always high (amiga\amiga_m.cpp). Clamp output to s16 (amiga\paula.cpp) [Angelo Salese]. Changed VSync to 60.072085 Hz. + +- 0.273: Guard against out of bounds bitmap writes (amiga\amiga_v.cpp). Fixes all upscope sets (AddressSanitizer: heap-buffer-overflow) [Angelo Salese]. + +- 0.262: Fixed a couple of initial states as per vAmigaTS/showcia1 test. Fixed UNUSED register behaviour (machine\mos6526.cpp). Moved CIA A TOD writes to vblank end (amiga\amiga_m.cpp). Ensure sprites gets updated once per effective scanline, fixes stuck vertical stripe in (MESS) Kick Off & Sword of Sodan (amiga\amiga_v.cpp). Get rid of logic setups in screen_update [Angelo Salese]. + +- 0.253: Simplified dsksync behaviour, makes swordsod and itcame to boot without hacks at very least (machine\amigafdc.cpp) [Angelo Salese]. + +- 0.250: Propagate 68k reset lines [Angelo Salese]. + +- 0.245: Put code in anonymous namespace [Vas Crabb]. + +- 0.242: Amiga modernization changes: Converted Copper to device. Added copins implementation as debugging mailbox and converted to logmacro.h (machine\amiga_copper.cpp). Converted Paula audio implementation accessors from switch-case to per-channel maps (machine\8364_paula.cpp). Converted OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives. Allow LOF bit to be set by writing bit 15 on VPOSW. Disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield. Workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop. Allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay. Use pf2pri for non-dual playfield, fixes alfred player sprite visibility [Angelo Salese]. Init variables for Coverity software [Robbbert]. + +- 0.237: Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp). This fixes missing sound effects in Up Scope [Angelo Salese]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.217: Fixed region width/endianness [AJR]. + +- 0.210: Converted screen update routine to RGB32 (video\amiga.cpp) [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed PAULA 8364, AMIGA_FDC, ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.193: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp [AJR]. + +- 0.186: Hook up 8255 PPI [Dirk Best]. + +- 0.174: Allow separate Amiga related drivers building [Miodrag Milanovic]. + +- 0.165: Reduced tagmap lookups and read_safe usage and minor cleanups (includes\amiga.h, machine\amiga.c and video\amiga.c) [Wilbert Pol]. + +- 0.155: Osso fixed Up Scope crashed shortly after start. + +- 0.154: Big Amiga cleanup and reorganizaton. This fixes Up Scope jumps into Service Mode at start. Lots of work still to do [Dirk Best]. Added 2x MOS8520 (715909 Hz) CPU2/3. Changed visible area to 724x483 and VSync to 59.940052 Hz. + +- 0.153: Osso fixed old copy/paste error in machine\amiga.c. Added a pair of functions from MESS Amiga to the driver class (includes\amiga.h). + +- 0.150: Modernized the Amiga sound device [Osso]. + +- 0.148u3: Start to modernize Amiga driver [David Haywood]. + +- 0.148u1: Up Scope tagmap cleanups [David Haywood]. + +- 0.148: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Added ADKCONR hook-up (machine\amigafdc.c/h), fixes at least sound in Ocean's Beach Volley. Log DSKDAT / DSKDATR (machine\amigafdc.c) [Angelo Salese]. + +- 0.147u4: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Fixed cia_1 clocks, makes North & South and Fred happy. Added a note regarding disk swapping [Angelo Salese]. + +- 0.147u1: Curt Coder implemented a nearly cycle-exact "old" MOS6526 CIA, which passes most of the Lorenz/VICE CIA tests. + +- 0.142u5: Olivier Galibert fixed PORT_CENTERDELTA in input ports overwrites PORT_KEYDELTA settings in Up Scope and other games. + +- 0.141u3: Amiga fixes [Roberto Zandona]: Removed additional 2 cycles, in move operation, for non-Agnus registers. Set to #0 the start cycle in the copper operation. + +- 0.139u4: Atari Ace converted Amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. + +- 0.136u2: Curt Coder refactor the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. + +- 0.135u4: Curt Coder fixed CIA6526 FLAG handling and slight interface cleanup. + +- 0.134: Roberto Zandona fixed 6526 CIA PRA, PRB, DDRA and DDRB ports and added partial fix to 6526 CIA timer: Avoid timer's desync in read count operation. + +- 0.133u5: Roberto Zandona added different TOD implementation for CIA6526 and CIA8520. + +- 0.131u4: Changed name 'Amiga Custom' to 'Amiga Paula'. + +- 0.129u5: Dirk Best added support for the /PC output pin to the CIA emulation. + +- 0.129u4: Nathan Woods changed 6526cia to use DEVCB. + +- 0.129u1: Nathan Woods added a validity check to the 6526 CIA emulation. + +- 0.128u7: Nathan Woods added running_machine callbacks for the Amiga code. + +- 0.128u5: Made the 6526/8520 CIA implementations be devices [Nathan Woods]: Added differentiation between the r1 and r2 versions of the 6526; not acting on it yet. + +- 0.125u1: Roberto Zandona added feature to the cia6526: In READ operation the value can be forced by a external circuit; this feature is necessary for MESS. + +- 0.123u4: Zsolt Vasvari converted Amiga based games to partial updating and proper scanline based timers. + +- 0.122u4: Updated Amiga driver to use formal XTALs [Dirk Best]. + +- 0.121u1: Nathan Woods added an API to access the current amiga_machine_interface. + +- 0.118u5: Amiga updates [Ernesto Corvi]: Systems with the AGA chipset no longer connect bit 0 of the CIA that was previously connected to the Overlay pin not connected. Made BLTDDAT return it's value. This is a readable register which we were not handling. Initialized the SERDATR register upon reset to reflect that the transfer buffer/shift reg is empty. + +- 0.118u4: Amiga updates [Erneso Corvi]: Implemented ECS-Only BLTCON0L register. Modified the amiga_interface structure to add a NMI callback and a flags variable. Added AGA chipmem mask definition. Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA. Added clock chip constants in machine\amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants. Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'. Changed autoconfig reads to return 0x0000 instead of 0xffff. Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read. + +- 0.118u3: Amiga system updates [Ernesto Corvi]: Implemented the ECS-only BLTSIZV and BLTSIZH custom registers, and modified BLTSIZE and the blitter to use them. Properly implemented the bit in VPOSR that indicates if we're running on a PAL or NTSC Amiga. + +- 0.117: Peter Rittwage reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. + +- 0.115u3: Peter Rittwage fixed bit calculation in 6526cia.c which broke joysticks in the MESS C64 driver. + +- 0.113u2: Changed VSync to 59.997000 Hz. + +- 0.111u6: Ernesto Corvi fixed the data fetch and scrolling calculation for almost all video modes in the Amiga driver. + +- 0.111u5: Nathan Woods updated the Amiga video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.111u4: Ernesto Corvi fixed system time counters in the Amiga code. + +- 0.111u2: Amiga core system updates [Ernesto Corvi]: Updated 6526/8520 CIA to be able to set the value of the SP pin. This is needed to emulate the Amiga keyboard. Updated the custom chips emulation to delay for about 24 cycles the issuing of interrupts after a write to INTENA or INTREQ. Fixed a bug where if INTREQ got cleared programatically, it would 'forget' about pending CIA interrupts, causing the CIA to stop sending further interrupts. Fixed the interrupt delay logic. Now it properly delays firing the irqs, not the masking/disabling. Fixed return value for unused/invalid custom registers reads. Added Denise ID custom register to properly identify OCS, ECS and AGA. Added reset to custom, autoconfig and CIA when a RESET opcode is found. Resetting the custom chips will now clear INTENA, preventing further interrupts. Fixed a bug in the RBF interrupt request code check. Fixed a bug on the 6526/8520 CIA that prevented chained counters from working. Added support for the 'blitter-nasty' bit on the blitter. Fixes many games that displayed wrong graphics. + +- 0.111u1: Ernesto Corvi reimplemented one-shot timer modes in the 6526 CIA (Amiga) emulation. + +- 0.110u5: Aaron Giles added serial in/out support to the Amiga hardware. Added hooks for output pins and light pen positioning. Also fixed the horrible static at startup in the debug build. + +- 0.109u2: Nathan Woods improved timer accuracy and added save state support to the 6526 CIA module. + +- 0.107u2: Nathan Woods implemented CNT pin and some serial features of the 6526 CIA chip. + +- 0.105u5: Dirk Best added some Amiga enhancements needed for MESS Amiga and CDTV drivers. + +- 0.105u3: Mariusz Wojcieszek, Tomasz Slanina and Aaron Giles added 'Up Scope' (Grand Products 1986). More Amiga cleanups [Aaron Giles]: Fixed dual playfield mode. Rewrote blitter code. Changed Arcadia boot loading to use ROMtags instead of autoconfig. Swapped Kickstart 1.2 in for Arcadia BIOS. Nathan Woods refactor the 8530 CIA code from the Amiga into a separate module and made it support both the 6526 and 8530 variants. + +- 1st March 2005: Mariusz Wojcieszek - Finished a driver for Up Scope (Grand Products 1986) based on Commodore Amiga hardware. + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 640 kb / 13 files / 325.1 zip + +$end + + + +$info=urachamu +$mame +0.214 [brizzo, Angelo Salese, The Dumping Union] + + +< Korea > + + +NOTE: + +- YouTube: https://youtu.be/xYJ0Jqk11mU + + +WIP: + +- 0.281: Added lamp outputs used by Urachacha Mudaeri and fixed button order/names [Vas Crabb]. + +- 0.214: brizzo, Angelo Salese and The Dumping Union added 'Urachacha Mudaeri (Korea)' (GamToU 2002). + +- 24th August 2019: Smitdogg - brizzo dumped some Crystal System games we got a long time ago, Wullybully, Urachacha Mudaeri and Maldaliza. + +- 14th July 2015: Smitdogg - The unprotected Korean Crystal System games arrived. They are Wuly Buly and Urachacha Mudaeri. Thanks to Moose, M. Pleier, D. Stevens, R. Gatto and Kevin Eshbach. Here are pics and a vid. I couldn't get Urachacha to do much, it might have custom controls and Wuly Buly needs color coded buttons in a row to be playable, my homemade supergun did not agree, but you can see them run at least. + + +Recommended Games (Multiplay) + + +Romset: 64.1 MB / 5 files / 33.3 zip + +$end + + + +$info=urashima +$mame +0.74u2 [?] + +0.37b13 [Testdriver] + + +< Japan > + + +WIP: + +- 0.199: Fixed Urashima Mahjong video priority during gameplay (score display and calls). Emulated video scrolling partial updates, fixes winning animations. Fixed color protection (girls and test mode). Wrote a MCU code snippet for sound banking in Urashima Mahjong. Misc cleanups [Angelo Salese]. + +- 0.179: Angelo Salese added MACHINE_UNEMULATED_PROTECTION flag to Otogizoushi Urashima Mahjong. The game has unfinished m68k snippets. + +- 0.131u3: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.131u1: Changed description to 'Otogizoushi Urashima Mahjong (Japan)'. + +- 0.130u4: Added dipswitches 'Coinage', 'Difficulty', 'Display Tenpai/Noten', 'Pinfu with Tsumo', 'Number of Chips (Start - Continue)', 'Number of Players', 'Chip Added After Win' and 'Service Mode'. + +- 0.127u8: Angelo Salese fixed Otogizoushi Urashima Mahjong - Game now playable. Fixed a start-up crashing bug. Changed region gfx4 to gfx2/3. Changed description to 'Otogizoushi Urashima Mahjong'. + +- 8th October 2008: Angelo Salese - The D2 register wasn't consistent so I had to write a new ASM m68k function for this issue. In about two hours to write + debug boring opcodes in machine language i've done and in a uncalculated time (in between 1 and 5 minutes I think). I've hooked up a sort of DMA/protection thing on which the game accesses hoping that nobody will be so smart to notice that. Now I just need to clean-up the whole driver and it's ready for the submission. + +- 6th October 2008: Angelo Salese - Found the screwed colors problem, I tried every possible thing on earth with it and finally the simplest solution pops up: It seems that the protection jump at $f03c0 a.k.a. the palette ram sub-routine is called with the wrong vector. Differences between this call and all the others is that the D2 register is not equal to zero but is equal to 0x0b00000. My guess is that the programmers added this extra "feature" to protect the most interesting thing of this game. Now I need to check the other two girls and if there's consistency I have to add this to the sub-routine... + +- 5th October 2008: Angelo Salese - Fixed the bankswitch bug in Urashima Mahjong. It uses a ram location at $8001c and some combinations between the two bg roms. + +- 2nd October 2008: Angelo Salese - Urashima Mahjong simply uses different addresses for the video ram and two planes instead of four. It appears to be an earliest revision than the other games of this hardware, namely: urashima -> daireika/mjzoomin -> kakumei/kakumei2 -> suchipi. Needless to say, the game now "somewhat" works. Still TODO: Fix/find the tile banking (as you can see in snap 4) and double check the scrolling registers. + +- 0.106u3: Roberto Fresca added 'Flip Screen' dipswitch, fixed test/service dipswitch and complete coinage. + +- 0.95u1: Changed region proms to user1. + +- 0.88u4: Angelo Salese fixed various stuff with the Jalmah protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation, preliminary sound & preliminary tile transfer emulation. Changed gfx2 rom ($0) to gfx4 ($80000). + +- 0.88u1: Fixed gfx2/4 rom loading. + +- 0.87u3: Changed 68000 CPU1 clock speed to 8MHz, removed MSM6295 sound and changed region gfx2 to gfx4. Added 25x 'Unknown' dipswitches. + +- 0.77u3: Added 'Demo Sounds' dipswitch. + +- 0.74u2: Added 'Urashima Mahjong' (UPL 1989). + +- 0.37b13: Added (Testdriver) Urashima Mahjong. + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + + +Recommended Games (Mahjong) + + +Romset: 1.94 MB / 11 files / 790.1 zip + +$end + + + +$info=usafootb +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Changed description to 'U.S.A. Football (R06u)'. + +- 0.186: Changed description to 'U.S.A. Football'. + +- 0.185: Osso added clone U.S.A. Football (R01u). Changed parent description to 'U.S.A. Football (R06u)'. + +- 0.141u1: Miodrag Milanovic added 'U.S.A. Football' (Alvin G 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 384 kb / 3 files / 259.3 zip + +$end + + + +$info=usafootf +$mame +0.242 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Robbbert added 'U.S.A. Football (P08, redemption)' (Alvin G 1993). + + +Recommended Games (Football): + +Atari Football + +10-Yard Fight + +Goal To Go + +NFL Football + +Scrum Try (DECO Cassette) + +Gridiron Fight + +Street Football + +Great Football (Mega-Tech) + +Quarterback + +John Elway's Team Quarterback + +All American Football + +Tecmo Bowl + +Tecmo Bowl (PlayChoice-10) + +TouchDown Fever + +Cyberball + +NFL (ver 109) + +High Impact Football + +Super High Impact + +Pigskin 621AD + +Joe Montana II: Sports Talk Football (Mega-Tech) + +Football Frenzy + +Hard Yardage + +Two Minute Drill + +Beat the Champ + +Rushing Heroes + +NFL Blitz + +NFL Blitz '99 + +NFL Blitz 2000 Gold Edition + +NFL Classic Football + +Dirty Pigskin Football + +- + +Field Goal + +Touchdown (Pinball) + +U.S.A. Football (Pinball) + +Monday Night Football (Pinball) + +U.S.A. Football (Pinball) + +NFL (Pinball) + + +Romset: 640 kb / 4 files / 378.8 zip + +$end + + + +$info=usagi +$mame +0.130u1 [Olivier Galibert, David Haywood, Angelo Salese] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.202: Implemented transparent dots & lines, which fixes weird background color for score recap in Usagi [smf]. + +- 0.180: Changed description to 'Usagi (V2.02J 2001/10/02 12:41:19)'. + +- 0.178: Marked Usagi as MACHINE_IMPERFECT_GRAPHICS - missing transparencies [Angelo Salese]. Added CAT702 protection key. + +- 0.130u1: Olivier Galibert, David Haywood and Angelo Salese added 'Usagi (V2.02J)' (Warashi/Mahjong Kobo/Taito 199?). + +- 10th September 2004: Guru - Finally got Usagi (Warashi 2001) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Recommended Games (Mahjong) + + +CHD: 36.8 MB (Compressed: 16.8) + +$end + + + +$info=usagiol +$mame +0.150 [ShouTime, The Dumping Union, R. Belmont] + + +HardDisk required + + +WIP: + +- 0.252: Replaced Pentium III CPU1 with Pentium 4 (100MHz). Changed description to 'Usagi: Yasei no Topai Online (v2.04J)'. + +- 0.150: ShouTime, The Dumping Union and R. Belmont added 'Usagi Online (v2.04J)' (Taito Corporation/Warashi 2005). + + +Other Emulators: + +* ArcadePC Loader + + +Recommended Games (Mahjong) + + +CHD: 37.3 GB (Compressed: 2.23) + +$end + + + +$info=usagiym +$mame +0.130u2 [?] + + +GDROM required + + +Bugs: + +- [possible] Hangs on chombo situations. Kale (ID 08152) + + +WIP: + +- 0.180: Changed description to 'Usagi - Yamashiro Mahjong Hen (Japan) (GDL-0022)'. + +- 0.175: Usagi works otherwise proven [Angelo Salese]. + +- 0.166: GDROM disc redump for Usagi - Yamashiro Mahjong Hen (GDL-0022) [Guru, R. Belmont]. + +- 0.158: Removed 'SYSA' and 7x 'Unknown' dipswitches. + +- 0.143u1: Added dipswitches 'SYSA' and 7x 'Unknown'. + +- 0.142u3: Added usagiym-default-eeprom.bin rom. Renamed (usagui) to (usagiym). + +- 0.131u1: Removed 8-way Joystick, 2nd Player and all buttons. Added dipswitches 'SYSA', 'SYSB', 'SYSC', 'SYSD' and 28x 'Unknown'. Changed description to 'Usagi - Yamashiro Mahjong Hen (GDL-0022)'. + +- 0.130u2: Added 'Usagui - Yamashiro Mahjong Hen (GDL-0022)' (Warashi 2003). + +- 23rd March 2009: Guru - Usagi 2 Yamashiro Mahjong hen (NAOMI GDROM) arrived from Japan. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Mahjong) + + +Romset: 16.1 kb / 2 files / 1.25 zip + +CHD: 1.25 GB (Compressed: 102.5) + +$end + + + +$info=usb_connector +$mame + +DEVICE: + +USB Connector Abstraction (OHCI) + + +WIP: + +- 0.283: Changed description to 'USB Connector Abstraction (OHCI)'. + +- 0.246: Changed sourcefile to shared\xbox_usb.cpp. + +- 0.186: Added 'Usb Connector Abstraction' device (machine\xbox_usb.cpp). + +$end + + + +$info=usb_ehci +$mame + +DEVICE: + +USB 2.0 EHCI interface + + +WIP: + +- 0.156: Added 'USB 2.0 EHCI interface' device (machine\pci-usb.c). + +$end + + + +$info=usb_ohci +$mame + +DEVICE: + +USB 1.1 OHCI interface + + +WIP: + +- 0.185: Added 'USB 1.1 OHCI interface' device (machine\pci-usb.cpp). + +$end + + + +$info=usb_uhci +$mame + +DEVICE: + +USB 1.1 UHCI interface + + +WIP: + +- 0.156: Added 'USB 1.1 UHCI interface' device (machine\pci-usb.c). + +$end + + + +$info=usclssic +$mame +0.37b1 [Luca Elia] + + +WIP: + +- 0.190: Soundlatch modernization. Added uPD4701A device with multiplexing [AJR]. + +- 0.186: AJR added IRQ ack for U.S. Classic. + +- 0.164: Mamesick fixed visible area in U.S. Classic. + +- 0.141: Changed palettesize from 2560 to 4608 colors. + +- 0.125u9: Stephane Humbert fixed start 2P game. Seems like 2P Start key has no effect. + +- 0.123u6: Zsolt Vasvari fixed access violation with -debug. + +- 0.123u2: Changed palettesize to 2560 colors. + +- 0.122u2: Changed M65C02 CPU2 clock speed to 2MHz. + +- 18th August 2004: David Haywood - Fixed the colors in U.S. Classic. Game now playable. + +- 0.80: Changed palettesize to 1024 colors and added PROMs ($0/1 - extra colours). + +- 0.69u3: Added X1-010 (16MHz) sound. + +- 3rd June 2003: Erik Abair submitted a fix for U.S. Classic crashing immediately. + +- 0.66: Angelo Salese fixed U.S. Classic crashes with an access violation. + +- 0.37b5: Added dipswitches 'Game Type', 'Cabinet' and 'Flight Distance'. + +- 0.37b1: Luca Elia added 'U.S. Classic' (Seta 1989). + + +LEVELS: 18 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Golf): + +18 Holes Pro Golf + +Tournament Pro Golf (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Birdie King + +Birdie King 2 + +Birdie King 3 + +Crowns Golf + +Crowns Golf in Hawaii + +Super Crowns Golf + +Master's Golf + +Golf (PlayChoice-10) + +Vs. Stroke & Match Golf (Men Version) + +FamicomBox (Golf) + +Unknown golf game + +Big Event Golf + +Competition Golf Final Round + +Great Golf (Mega-Tech) + +Tee'd Off + +Birdie Try + +Country Club + +Leader Board Golf (Arcadia) + +Lee Trevino's Fighting Golf + +Arnold Palmer Tournament Golf (Mega-Tech) + +Ganbare! Golf Boys (TourVision) + +Super Masters Golf + +U.S. Classic + +Winning Shot (TourVision) + +Golden Tee Golf + +Golden Tee Golf II + +Golden Par Golf + +Golden Tee 3D Golf + +Golden Tee '97 + +Golden Tee '98 + +Golden Tee '99 + +Golden Tee 2K + +Golden Tee Fore! + +Golden Tee Fore! 2002 + +Golden Tee Fore! 2003 + +Golden Tee Fore! 2004 Extra + +Golden Tee Fore! 2005 Extra + +Golden Tee Fore! 2006 Complete + +Golden Tee Classic + +Major Title + +Major Title 2 + +Top Player's Golf + +Dynamic Country Club + +Virtua Golf / Dynamic Golf + +Golfing Greats + +Konami's Open Golf Championship / Golfing Greats 2 + +Mario's Open Golf (PlayChoice-10) + +Chusenoh (Mini Golf) + +Skins Game (Nintendo Super System) + +Eagle Shot Golf + +New Super 3D Golf Simulation - Waialae no Kiseki (Super Famicom Box) + +Super Eagle Shot + +Pebble Beach - The Great Shot + +Neo Turf Masters / Big Tournament Golf + +Country Club Classic + +Challenge Golf + +Skins Game + +Mocap Golf + +Sega Golf Club Network Pro Tour 2005 + +Sega Club Golf 2006 Next Tours + +- + +Mini Golf (Atari) + +Mini Golf + +Tri-Sports (Minigolf Deluxe) + +Tee'd Off (Pinball) + +Galaxy Games StarPak 2-4 (Minigolf) + + +Romset: 9.25 MB / 24 files / 4.93 zip + +$end + + + +$info=usg32 +$mame +0.61 [David Haywood, Nicola Salmoria] + + +Bugs: + +- Freezes when trying to edit banner with keyboard attached. Luigi30 (ID 02170) + + +WIP: + +- 0.61: Added 'Super Duper Casino (California V3.2)' (U.S. Games 1987). + +- 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. + +- 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Super Duper Casino + +Super Ten V8.3 + +Games V25.4X + + +Recommended Games (Cards) + +Recommended Games (Quiz) + + +Romset: 128 kb / 4 files / 45.5 zip + +$end + + + +$info=usgames +$mame +0.61 [David Haywood, Nicola Salmoria] + + +WIP: + +- 0.252: Brian Troha and The Dumping Union added clone 'Games V25.1'. Note: All roms dumped matched the printed checksum. + +- 0.247: Brian Troha and The Dumping Union added clone 'Games V21.1C'. Note: All roms dumped matched the printed checksum. + +- 0.151: Brian Troha fixed rom load in clone Games V18.5. + +- 0.148u3: Bad A Billy, Smitdogg and The Dumping Union added clone 'Games V18.5'. Changed 'Games V18.2' and 'Games V18.7C' from a parent sets to clones of Games V25.4X. Fixed rom names. Renamed (usg252) to (usgames) and (usg185) to (usg187c). + +- 0.103: Pierpaolo Prazzoli and Guru added Games V18.2 (U.S. Games 1989). + +- 0.62: Changed descriptions to 'Games V25.4X' and 'Games V18.7C'. + +- 0.61: Added 'Games V25.4' (U.S. Games 1992) and Games V18.7 (U.S. Games 1991). + +- 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. + +- 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Super Duper Casino + +Super Ten V8.3 + +Games V25.4X + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Cards) + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 288 kb / 5 files / 164.4 zip + +$end + + + +$info=usvsthem +$mame +0.33b4 [Fabrice Frances] + + +LaserDisc required + +Artwork available + + +WIP: + +- 0.274: Moved sytems with LaserDisc players to a derived state class and cleaned up code. Suppress side effects for debugger reads, use more appropriate integer types, made come variables const. Reduced preprocessor macros [cam900]. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this fixes a blank screen in certain places in the Us vs. Them video [hap]. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer PR-8210'. + +- 0.143u4: Changed VSync to 59.940057 Hz. + +- 0.143: smf fixed Us vs. Them stalls on its opening diagnostic screen. Added I8049 (4410000 Hz) CPU4. + +- 0.142u3: Removed I8049 CPU4. + +- 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'. + +- 0.129: Aaron Giles and Smitdogg added Laserdisc to Us vs. Them - Game now playable. + +- 0.127u4: Added I8049 (4410000 Hz) CPU4 with MCU rom (pr-8210_mcu_ud6005a.bin). + +- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480. + +- 0.126u4: Aaron Giles added proper laserdisc support for MACH 3, Us vs. Them and Cobra Command (MACH 3 hardware). Old laserdisc hacks are now removed. The code now talks to the standard Pioneer PR-8210 interface. Also removed hacky "target list" from the MACH 3 ROMs; this information is now decoded on the fly from the right channel laserdisc audio. Fixed audio rom address to $c000. Added Custom sound. Changed visible area to 720x240 and VSync to 59.940052. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with AY-3-8913A. + +- 0.102u5: Added SP0250 (3120000 Hz) speech. + +- 0.34b3: Added 2nd DAC. + +- 0.33b5: Us vs Them is playable, though of course you can't see the backgrounds which were stored on the laser disc. MACH 3 still doesn't work. + +- 0.33b4: Fabrice Frances added 'Us vs. Them' (Mylstar 1984). + +- 23rd July 1997: Kevin Klopp dumped Us vs. Them. + + +LEVELS: 13 + + +Other Emulators: + +* DAPHNE + +* Hypseus + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 128 kb / 13 files / 59.4 zip + +CHD: 38.0 GB (Compressed: 13.6) + +$end + + + +$info=utoukond +$mame +0.66 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.262: Correct 'Ultra Toukon Densetsu' YM3438 sound chip clock divider. Also changed to mono sound output as the board lacks stereo outputs. Sound now matches PCB recording: https://youtu.be/Gq0vScbBmyI [cam900]. Changed YM3438 sound clock speed to 8MHz. + +- 0.192: Soundlatch modernization [AJR]. + +- 0.122u2: Brian Troha changed the YM3438 in Ultra Toukon Densetsu from 6MHz to 1600000/4 /* 4MHz */ as there is no mention of 6MHz OSC on PCB. + +- 0.66: Luca Elia added 'Ultra Toukon Densetsu (Japan)' (Banpresto + Tsuburaya Prod. 1993). + +- 8th March 2003: Luca Elia added Ultra Toukon Densetsu and Mad Shark to the Seta driver. + +- 15th February 2003: Guru - Ultra Toukon Densetsu (Banpresto 1993) arrived. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Ultraman + +Ultra Toukon Densetsu + +Club Ultraman - Daichi Boeisen + +Ultraman Club - Tatakae! Ultraman Kyoudai!! + +Ultraman Club - Lucky Numbers + +Ultraman Club 3 + +Waku Waku Ultraman Racing + + +Recommended Games (Dinosaurs): + +Daikaiju no Gyakushu + +Rampage + +Rampage: World Tour + +Aaargh (Arcadia) + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Trog + +King of the Monsters + +King of the Monsters 2 - The Next Thing + +Ultraman + +Ultra Toukon Densetsu + +Dino Rex + +Cadillacs and Dinosaurs + +Dinosaur Eggs + +Dyna Gear + +King of Dynast Gear + +Godzilla + +Jurassic Park + +Jurassic Park (bootleg of Mega Drive version) + +The Lost World: Jurassic Park + +Jurassic Park III + +Primal Rage + +Primal Rage II + +Jumbo Godzilla + +Savage Quest + +Dinoking Kids + +Dinoking Battle + +Dinosaur King + +Dinosaur King - Operation: Dinosaur Rescue + +Dinosaur King - D-Team VS. the Alpha Fortress + +Kodai Ouja Kyouryuu King + +Primeval Hunt + +- + +Escape from the Lost World (Pinball) + +Godzilla (Pinball) + + +Romset: 9.06 MB / 11 files / 2.88 zip + +$end + + + +$info=v0bowl +$mame +0.217 [Spinalfeyd, Hammy, The Dumping Union] + + +WIP: + +- 0.285: Minor notes update [Osso]. + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.221: Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.217: Spinalfeyd, Hammy and The Dumping Union added 'unknown VRender0+ bowling game' (A1 Amusement One 200?). + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 489.2 MB / 2 files / 72.4 zip + +$end + + + +$info=v1 +$mame +0.177 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.178: Added SP0256 speech rom. + +- 0.177: Added 'V.1' (IDSA 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 18 kb / 2 files / 7.78 zip + +$end + + + +$info=v20 +$mame + +DEVICE: + +NEC V20 + + +WIP: + +- 0.196: Changed description to 'NEC V20'. + +- 0.151: Added 'V20' device (cpu\nec\nec.c). + +$end + + + +$info=v25 +$mame + +DEVICE: + +NEC V25 + + +WIP: + +- 0.196: Changed description to 'NEC V25'. + +- 0.151: Added 'V25' device (cpu\nec\v25.c). + +$end + + + +$info=v30 +$mame + +DEVICE: + +NEC V30 + + +WIP: + +- 0.196: Changed description to 'NEC V30'. + +- 0.151: Added 'V30' device (cpu\nec\nec.c). + +$end + + + +$info=v3021 +$mame + +DEVICE: + +EM Microelectronic-Marin SA V3021 RTC + + +WIP: + +- 0.223: Changed description to 'EM Microelectronic-Marin SA V3021 RTC'. + +- 0.144u1: Added 'V3021 RTC' device (machine\v3021.c). + +$end + + + +$info=v33 +$mame + +DEVICE: + +NEC V33 + + +WIP: + +- 0.196: Changed description to 'NEC V33'. + +- 0.151: Added 'V33' device (cpu\nec\nec.c). + +$end + + + +$info=v33a +$mame + +DEVICE: + +NEC V33A + + +WIP: + +- 0.196: Changed description to 'NEC V33A'. + +- 0.184: Added 'V33A' device (cpu\nec\nec.cpp). + +$end + + + +$info=v35 +$mame + +DEVICE: + +NEC V35 + + +WIP: + +- 0.196: Changed description to 'NEC V35'. + +- 0.151: Added 'V35' device (cpu\nec\v25.c). + +$end + + + +$info=v40 +$mame + +DEVICE: + +NEC V40 + + +WIP: + +- 0.215: Added 'NEC V40' device (cpu\nec\v5x.cpp). + +$end + + + +$info=v4addlad +$mame +0.143u4 [AGEMAME] + +0.137u3 [AGEMAME] + + +WIP: + +- 0.224: Promoted clone 'Adders and Ladders (v2.1d) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. + +- 0.223: Added clone 'Adders and Ladders (v2.1d) (MPU4 Video)' [David Haywood]. Basic layout and input tweaks to v4addlad [James Wallace]. Correct inputs for Adders and Ladders [Ryan Holtz]. Promoted 'Adders and Ladders (v2.1) (MPU4 Video)' and clone 'Adders and Ladders (v2.0) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Replaced ald_21.p1, a6ppl.p0 and a6ppl.p1 altvideos roms with addersandladders_video_mpu4.chr rom in 'Adders and Ladders (v2.1) (MPU4 Video)'. Added addersandladders_video_mpu4.chr rom to clone (v2.0). + +- 0.143u4: Added 'Adders and Ladders (v2.1) (MPU4 Video)'. Renamed (v4addlad) to (v4addlad20). + +- 0.143u2: Changed description to 'Adders and Ladders (v2.0) (MPU4 Video)'. Renamed (adders) to (v4addlad). + +- 0.138u1: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. + +- 0.137u3: Phil Bennett and David Haywood added 'Adders and Ladders (v2.0)' (Barcrest 1989). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 900 kb / 15 files / 501.8 zip + +$end + + + +$info=v4barqs2 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.223: Added inputs and layout for Barquest and Barquest 2 [James Wallace]. Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry', 'DIL202', 'DIL203', 'DIL205' and 'DIL207'. + +- 0.143u2: Added 'Barquest 2 (v0.3) (MPU4 Video)' (Barcrest 199?). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 128 kb / 2 files / 33.5 zip + +$end + + + +$info=v4barqst +$mame +0.223 [AGEMAME] + +0.143u2 [AGEMAME] + + +WIP: + +- 0.224: Promoted clone 'Barquest (v2.6d) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. + +- 0.223: David Haywood added Barquest (v2.6) (MPU4 Video). Allow 'Barquest (v2.6d) (MPU4 Video)' to decode questions [David Haywood]. Added inputs and layout for Barquest and Barquest 2 [James Wallace]. Promoted 'Barquest (v2.6) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Added video roms ($20000 - a0001) and barquest.chr to clone Barquest (v2.6d) (MPU4 Video). Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry', 'DIL202', 'DIL203', 'DIL205' and 'DIL207'. Renamed (v4barqst) to (v4barqstd). + +- 0.143u2: Added 'Barquest (v2.6d) (MPU4 Video)' (Barcrest 199?). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 772 kb / 13 files / 437.8 zip + +$end + + + +$info=v4big40 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added inputs to Big 40 Poker (BWB) [James Wallace]. Added MSM6376 (128000 Hz) sound. Added 'Clear MPU Memory' dipswitch. + +- 0.223: Split 'Big 40 Poker (Bwb) (MPU4 Video)' into 'Big 40 Poker (BWB) (Arcade Standard) (set 1) (MPU4 Video)' and clones Big 40 Poker (BWB) (Arcade Data) (set 1) (MPU4 Video), Big 40 Poker (BWB) (Arcade Data) (set 2) (MPU4 Video), Big 40 Poker (BWB) (Arcade Standard) (set 2) (MPU4 Video), Big 40 Poker (BWB) (Arcade Standard) (set 3) (MPU4 Video), Big 40 Poker (BWB) (Arcade Standard) (set 4) (MPU4 Video), Big 40 Poker (BWB) (S_Site Data + %-Key + OCDM) (MPU4 Video), Big 40 Poker (BWB) (S_Site Data + %-Key) (set 1) (MPU4 Video), Big 40 Poker (BWB) (S_Site Data + %-Key) (set 2) (MPU4 Video), Big 40 Poker (BWB) (S_Site Data) (MPU4 Video), Big 40 Poker (BWB) (S_Site Standard) (set 1) (MPU4 Video) and Big 40 Poker (BWB) (S_Site Standard) (set 2) (MPU4 Video). + +- 0.143u3: Added 'Big 40 Poker (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 1.56 MB / 4 files / 661.0 zip + +$end + + + +$info=v4bigfrt +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Clear MPU Memory', 'Inhibit Attract Mode' and 'Unused'. Changed description of clone (set 4) to 'Big Fruits (v2.0?) (% Key) (MPU4 Video)'. + +- 0.223: Split 'Big Fruits (v2.0?) (MPU4 Video)' into 'Big Fruits (v2.0?) (set 1) (MPU4 Video)' and clones Big Fruits (v2.0?) (set 2) (MPU4 Video), Big Fruits (v2.0?) (set 3) (MPU4 Video) and Big Fruits (v2.0?) (set 4) (MPU4 Video). + +- 0.143u3: Added 'Big Fruits (v2.0?) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 9 files / 199.5 zip + +$end + + + +$info=v4bios +$mame + +MPU4 Video Firmware (Barcrest 199?) + + +BIOS: + +vid.p1 (maincpu $0 - 64k) VID BIOS + + +WIP: + +- 0.143u2: Renamed (bctvidbs) to (v4bios). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.120u4: Added 7x buttons. + +- 0.103u2: Added 'MPU4 Video Firmware' (Barcrest 199?) BIOS. + + +Romset: 64 kb / 1 files / 3.56 zip + +$end + + + +$info=v4blox +$mame +0.137u3 [AGEMAME] + + +WIP: + +- 0.224: Promoted clone 'Blox (SJM BLOX, 50p/20p Play, Version 2.0) (Datapak) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]. Added dipswitches 'High Token Payout Proportion' and 'Low Token Payout Proportion'. + +- 0.223: Promoted 'Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]. Added dipswitches 'Allow Multiple Credits', 'Demo Mode', 'Odd 10p', 'Clear MPU Memory', 'DIL205', 'DIL205' and 'DIL207'. Changed description to 'Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video)' and clone (v2.0, Datapak) to 'Blox (SJM BLOX, 50p/20p Play, Version 2.0) (Datapak) (MPU4 Video)'. + +- 0.143u2: Changed description to 'Blox (v2.0) (MPU4 Video)' and clone (v2.0, Datapak) to 'Blox (v2.0, Datapak) (MPU4 Video)'. Renamed (blox) to (v4blox) and (bloxd) to (v4bloxd). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.137u3: Phil Bennett and David Haywood added 'Blox (v2.0)' (BwB 199?) and clone Blox (v2.0, datapak). + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Gambling) + + +Romset: 400 kb / 7 files / 81.4 zip + +$end + + + +$info=v4bubbnk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Clear MPU Memory' and 'Inhibit Attract Mode'. Changed description of clone (set 1) to 'Bubbly Bonk (v4.0?) (20p Fixed, Cash+Token, Datapak, % Key) (MPU4 Video)' and (set 2) to 'Bubbly Bonk (v4.0?) (20p Fixed, Cash+Token, Datapak) (MPU4 Video)'. + +- 0.223: Split 'Bubbly Bonk (v4.0?) (MPU4 Video)' into 'Bubbly Bonk (v4.0?) (20p Fixed, Cash+Token) (MPU4 Video)' and clones Bubbly Bonk (v4.0?) (20p Fixed, All - Cash) (MPU4 Video), Bubbly Bonk (v4.0?) (20p Fixed, Cash+Token, % Key) (MPU4 Video), Bubbly Bonk (v4.0?) (20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video) and Bubbly Bonk (v4.0?) (20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video). + +- 0.143u3: Added 'Bubbly Bonk (v4.0?) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 704 kb / 11 files / 198.3 zip + +$end + + + +$info=v4bulblx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.271: Trol added clone 'Bullion Blox (BWB) (BVM_____.1__) (MPU4 Video)'. Note: Main PCB wasn't present. Changed parent description to 'Bullion Blox (BWB) (BV_50___.2__) (MPU4 Video)' and clones (set 2) to 'Bullion Blox (BWB) (BV_1P___.2__) (MPU4 Video)', (Datapak) (set 1) to 'Bullion Blox (BWB) (Datapak) (BV_50___.2__) (MPU4 Video)' and (Datapak) (set 2) to 'Bullion Blox (BWB) (Datapak) (BV_1P___.2__) (MPU4 Video)'. + +- 0.224: Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Allow Multiple Credits', 'Demo Mode', 'Odd 10p', 'DIL205', 'DIL205', 'DIL207' and 'Clear MPU Memory'. + +- 0.223: Split 'Bullion Blox (Bwb) (MPU4 Video)' into 'Bullion Blox (BWB) (set 1) (MPU4 Video)' and clones Bullion Blox (BWB) (set 2) (MPU4 Video), Bullion Blox (BWB) (Datapak) (set 1) (MPU4 Video) and Bullion Blox (BWB) (Datapak) (set 2) (MPU4 Video). + +- 0.143u3: Added 'Bullion Blox (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Gambling) + + +Romset: 448 kb / 7 files / 150.6 zip + +$end + + + +$info=v4cmaze +$mame +0.138u1 [AGEMAME] + +0.103u2 [AGEMAME] + + +WIP: + +- 0.250: Promoted clone 'The Crystal Maze (v1.3, Datapak) (MPU4 Video)' to working [James Wallace]. + +- 0.249: Promoted clone 'The Crystal Maze (v1.3 alt) (MPU4 Video)' to working [James Wallace]. + +- 0.223: James Wallace added AY8913 sound chip back to MPU4Video boards to fix the 'lock in warning' sounds in The Crystal Maze. Promoted 'The Crystal Maze (v1.3) (MPU4 Video)' and clones 'The Crystal Maze (v0.1, AMLD) (MPU4 Video)', 'The Crystal Maze (v1.2) (MPU4 Video)' and 'The Crystal Maze (v1.1) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. Renamed (v4cmazea) to (v4cmaze_amld). + +- 0.166: Forced IR0 to a non zero value at startup, fixes v4cmaze startup but needs investigation (video\scn2674.c) [James Wallace]. + +- 0.143u3: Added clones The Crystal Maze (v1.3 alt) (MPU4 Video) and (v1.1) (MPU4 Video). Renamed (v4cmazed) to (v4cmazedat). + +- 0.143u2: Added clone The Crystal Maze (v1.2) (MPU4 Video). Changed parent description to 'The Crystal Maze (v1.3) (MPU4 Video)' and clones (v0.1, AMLD) to 'The Crystal Maze (v0.1, AMLD) (MPU4 Video)' and (v1.3, Datapak) to 'The Crystal Maze (v1.3, Datapak) (MPU4 Video)'. Renamed (crmaze) to (v4cmaze), (crmazea) to (v4cmazea) and (crmazed) to (v4cmazed). + +- 0.143u1: Added reasonably accurate layout code to Crystal Maze games that should finally leave them playable [James Wallace]. + +- 0.138u1: James Wallace added The Crystal Maze (v1.3) and clone (v1.3, Datapak). Changed 'The Crystal Maze (AMLD Version)' from a clone of 'The Crystal Maze Team Challenge (v0.9)' to clone 'The Crystal Maze (v0.1, AMLD)'. + +- 0.123u2: Changed description of clone (AMLD version SWP) to 'The Crystal Maze (AMLD Version)'. + +- 0.103u2: AGEMame added 'The Crystal Maze (AMLD version SWP)' (Barcrest 1994). + + +Recommended Games: + +The Crystal Maze + +The New Crystal Maze Featuring Ocean Zone + +The Crystal Maze Team Challenge + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 5 MB / 10 files / 2.49 zip + +$end + + + +$info=v4cmaze2 +$mame +0.138u1 [AGEMAME] + +0.103u2 [AGEMAME] + + +WIP: + +- 0.250: Promoted clone 'The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video)' to working [James Wallace]. + +- 0.223: Promoted 'The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video)' and clones 'The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video)' and 'The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Renamed (v4cmaze2a) to (v4cmaze2_amld). + +- 0.143u3: Added clones The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) and (v?.?) (MPU4 Video). + +- 0.143u2: Changed description to 'The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video)' and clones (v0.1, AMLD) to 'The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video)' and (v2.2, Datapak) to 'The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video)'. Renamed (crmaze2) to (v4cmaze2), (crmaze2a) to (v4cmaze2a) and (crmaze2d) to (v4cmaze2d). + +- 0.143u1: Added reasonably accurate layout code to Crystal Maze games that should finally leave them playable [James Wallace]. + +- 0.141u1: Changed description to 'The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak)'. + +- 0.138u1: James Wallace added 'The New Crystal Maze Featuring Ocean Zone (v2.2)' and clone (v2.2d). Changed 'The New Crystal Maze Featuring Ocean Zone (AMLD Version)' from a clone of 'The Crystal Maze Team Challenge (v0.9)' to clone 'The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD)'. Renamed (crmazeb) to (crmaze2a). + +- 0.123u3: Changed description to 'The New Crystal Maze Featuring Ocean Zone (AMLD Version)'. + +- 0.123u2: Changed description to 'The New Crystal Maze - Now Featuring Ocean Zone! (AMLD Version)'. + +- 0.103u2: AGEMame added 'The Crystal Maze - Now Featuring Ocean Zone (AMLD Version SWP)' (Barcrest 1994). + + +Recommended Games: + +The Crystal Maze + +The New Crystal Maze Featuring Ocean Zone + +The Crystal Maze Team Challenge + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 4 MB / 8 files / 1.73 zip + +$end + + + +$info=v4cmaze3 +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.250: Promoted clone 'The Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video)' to working [James Wallace]. + +- 0.223: Promoted 'The Crystal Maze Team Challenge (v0.9) (MPU4 Video)' and clones 'The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video)' and 'The Crystal Maze Team Challenge (v0.8) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. Changed description of clone (v?.?) to 'The Crystal Maze Team Challenge (v0.6) (MPU4 Video)'. Renamed (v4cmaze3a) to (v4cmaze3_amld). + +- 0.143u3: Added clones The Crystal Maze Team Challenge (v0.8) (MPU4 Video) and (v?.?) (MPU4 Video). + +- 0.143u2: Changed description to 'The Crystal Maze Team Challenge (v0.9) (MPU4 Video)' and clones (v1.2, AMLD) to 'The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video)' and (v0.9, Datapak) to 'The Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video)'. Renamed (crmaze3) to (v4cmaze3), (crmaze3a) to (v4cmaze3a) and (crmaze3d) to (v4cmaze3d). + +- 0.143u1: James Wallace improved video timings in The Crystal Maze: Team Challenge games, this fixes most bad palette bugs in it. Also added reasonably accurate layout code to Crystal Maze games that should finally leave them playable. + +- 0.138u1: James Wallace added clones The Crystal Maze Team Challenge (v0.9, Datapak) and (v1.2, AMLD). Changed parent description from 'The Crystal Maze Team Challenge (SWP)' to 'The Crystal Maze Team Challenge (v0.9)'. Renamed (crmaze) to (crmaze3). + +- 0.123u3: Changed description to 'The Crystal Maze Team Challenge (SWP)'. + +- 0.112u2: Added dipswitches 'DIL101 - DIL108' and 'DIL201 - DIL208'. + +- 0.103u2: AGEMame added 'The Crystal Maze: Team Challenge (SWP)' (Barcrest 1994). + + +Recommended Games: + +The Crystal Maze + +The New Crystal Maze Featuring Ocean Zone + +The Crystal Maze Team Challenge + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 5 MB / 10 files / 1.73 zip + +$end + + + +$info=v4cshinf +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Lower Price of Play?', 'Higher Price of Play?' and 'Clear MPU Memory'. Changed description of clones 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak, % Key) (MPU4 Video)', 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)', 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase, Datapak) (set 1) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase, Datapak) (MPU4 Video)', 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase, Datapak) (set 2) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase, Datapak, % Key) (MPU4 Video)', 'Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 1) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak, % Key) (MPU4 Video)', 'Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 2) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 1) (MPU4 Video)' and 'Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 3) (MPU4 Video)' to 'Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 2) (MPU4 Video)'. + +- 0.223: Split 'Cash Inferno (Bwb) (MPU4 Video)' into 'Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token) (set 1) (MPU4 Video)' and clones Cash Inferno (BWB) (Release 3) (set 1) (MPU4 Video), Cash Inferno (BWB) (Release 3) (set 2) (MPU4 Video), Cash Inferno (BWB) (Release 4, 10p Fixed, Cash+Token) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token) (set 2) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token) (set 3) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, % Key) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase, Datapak) (set 1) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Fixed, Cash+Token, Showcase, Datapak) (set 2) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, All - Cash) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, All - Cash, Datapak) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token) (set 1) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token) (set 2) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, % Key) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 1) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 2) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Datapak) (set 3) (MPU4 Video), Cash Inferno (BWB) (Release 4, 20p Switchable 20p/10p/5p, Cash+Token, Showcase) (MPU4 Video) and Cash Inferno (BWB) (Release 4, 5p Fixed, All - Cash) (MPU4 Video). + +- 0.143u3: Added 'Cash Inferno (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 704 kb / 11 files / 185.0 zip + +$end + + + +$info=v4cybcas +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Enable Cash Refill', 'Inhibit Win Banking', 'High Prize Payout proportion (if available)', 'Halt Payout when Empty' and 'Excess Token Lockout'. + +- 0.223: Changed description to 'Cyber Casino (Nova, German) (MPU4 Video)'. + +- 0.154: Populated Cyber Casino with a BwB style characteriser table, fixes regression from r30917 (Made MPU4Vid chips properly 8-bit where possible, still doesn't fix 6850 issues though, but does fix CHR regressio) [James Wallace]. + +- 0.143u3: Changed description to 'Cyber Casino (Nova) (MPU4 Video)'. + +- 0.143u2: Added 'Cyber Casino (MPU4 Video)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 4.06 MB / 9 files / 1.19 zip + +$end + + + +$info=v4dbltak +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.225: James Wallace added preliminary layout and inputs for Double Take (BWB). Added an experimental LUA script to the Double Take layout. This takes individual lamp lines that are used for LED selects and recombines them. To see the effect, plugin -layout is needed [James Wallace]. + +- 0.224: Added MSM6376 (128000 Hz) sound. Added dipswitches 'High Prize Percentage?', 'Clear MPU Memory' and 'Unused'. Changed parent description to 'Double Take (BWB) (Release 4, Arcade Standard, 20p/25p Stake Key, \xa35/\xa310/\xa315 Prize Key) (MPU4 Video)' and clones 'Double Take (BWB) (Release 4, Arcade Data) (MPU4 Video)' to 'Double Take (BWB) (Release 4, Arcade Data, 20p/25p Stake Key, \xa35/\xa310/\xa315 Prize Key) (MPU4 Video)' and 'Double Take (BWB) (Release 4, S_Site Data + %-Key) (MPU4 Video)' to 'Double Take (BWB) (Release 4, S_Site Data, 20p/25p Stake Key, \xa35/\xa310/\xa315 Prize Key, % Key) (MPU4 Video)'. + +- 0.223: Split 'Double Take (Bwb) (MPU4 Video)' into 'Double Take (BWB) (Release 4, Arcade Standard) (MPU4 Video)' and clones Double Take (BWB) (Release 4, Arcade Data) (MPU4 Video) and Double Take (BWB) (Release 4, S_Site Data + %-Key) (MPU4 Video). + +- 0.143u3: Added 'Double Take (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 853.8 zip + +$end + + + +$info=v4dealem +$mame +0.112u2 [James Wallace] + + +NOTE: + +- Deal 'Em was a conversion kit designed to make early MPU4 machines into video games by replacing the top glass and reel assembly with this kit and a supplied monitor. The real Deal 'Em ran on Summit Coin hardware, and was made by someone else. A further different release was made in 2000, running on the Barcrest MPU4 Video, rather than this one. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.222: Dirk Best fixed gfxdecode color amount. + +- 0.221: Adjusted CRTC clock to make refresh rate more reasonable [AJR]. Fixed tile background colors. Use tilemap system to draw. Added screen raw parameters [Dirk Best]. Changed VSync to 56.044314 Hz. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: Changed legacy type of "existing 6809 CPU" to be the same as base MPU4 [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.204: Removed AY8913 and HD6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.143u2: Renamed (dealem) to (v4dealem). + +- 28th July 2009: Mr. Do - As the AGEMAME games are now part of baseline MAME, the artwork should be also, so added Deal Em will be done later, when I can get it looking a little prettier. + +- 0.124: Zsolt Vasvari fixed assertion in Deal 'Em. + +- 0.123u5: Phase 2 of the Deal 'Em input changes [James Wallace] (these work well with the default cabinet type, I need to do some conditional input work to fix them fully), and also a conversion to the RESNET code. Unfortunately, this still doesn't fix the apparently needed transparency. + +- 0.123u4: James Wallace correct some glitches and fixed bank reading in Deal 'Em. + +- 0.123u3: Changed VSync to 59Hz. + +- 0.120u2: James Wallace repaired the IC24 timer behaviour to fix some of Deal 'Em's bugs, and also added inputs. Added 'Coin Entry' dipswitch. Renamed 'Stake' dipswitch to 'Price of Play'. Added 7x buttons and a 5th coin slot. Changed description to 'Deal 'Em (MPU4 Conversion Kit, v7.0)'. + +- 0.119u3: David Haywood made a few improvements to Deal 'Em, well you can see the game now... + +- 30th September 2007: David Haywood - I've fixed the video output in Deal 'Em, although the inputs are confusing to say the least, I've no idea what I should be mapping where. + +- 0.114u2: MPU4 improvements [James Wallace]: Added NMI pulsing so Deal 'Em at least starts to boot. Decommissioned machine\mpu4.c, as the 6850acia code from Phil does the same job, making one less thing to maintain. Changed palettesize to 32 colors. + +- 0.112u3: Added PLD ($0 - zenndlem.u10). + +- 0.112u2: James Wallace added 'Deal 'Em (MPU4 Conversion Kit)' (Zenitone 198?). Deal 'Em was designed as an enhanced gamecard, to fit into an existing MPU4 card. It's an unoffical addon, and does all its work through the existing 6809 CPU. + +- 17th February 2007: James Wallace - Added Deal 'Em - still needs some work. + + +Recommended Games (Cards) + + +Romset: 96.3 kb / 4 files / 21.8 zip + +$end + + + +$info=v4eyedwn +$mame +0.137u3 [AGEMAME] + + +WIP: + +- 0.223: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry', 'DIL202', 'DIL203', 'DIL205' and 'DIL207'. + +- 0.143u2: Changed description to 'Eyes Down (v1.3) (MPU4 Video)' and clone (v1.3, Datapak) to 'Eyes Down (v1.3, Datapak) (MPU4 Video)'. Renamed (eyesdown) to (v4eyedwn) and (eyesdownd) to (v4eyedwnd). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.138u1: Changed description of clone (v1.3d) to 'Eyes Down (v1.3, Datapak)'. + +- 0.137u3: Phil Bennett and David Haywood added 'Eyes Down (v1.3)' (Barcrest 199?) and clone (v1.3d). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 256 kb / 4 files / 84.4 zip + +$end + + + +$info=v4frfact +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Target Percentage (if key not fitted)', 'Enable Cash Refill', 'Inhibit Win Banking', 'High Prize Payout proportion (if available)', 'Halt Payout when Empty', 'Coin Alarm Inhibit', 'Excess Token Lockout', 'Single Credit Entry' and 3x'Unused'. + +- 0.223: Split 'Fruit Factory (Bwb) (MPU4 Video)' into 'Fruit Factory (BWB) (set 1) (MPU4 Video)' and clones Fruit Factory (BWB) (set 2) (MPU4 Video), Fruit Factory (BWB) (set 3) (MPU4 Video), Fruit Factory (BWB) (set 4) (MPU4 Video), Fruit Factory (BWB) (set 5) (MPU4 Video), Fruit Factory (BWB) (set 6) (MPU4 Video) and Fruit Factory (BWB) (set 7) (MPU4 Video). Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. Changed description to 'Fruit Factory (BwB) (MPU4 Video)'. + +- 0.143u2: Added 'Fruit Factory (Bwb) (MPU4 Video)' (Bwb 199?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.18 zip + +$end + + + +$info=v4gldrsh +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added clone Gold Rush (BWB) (Release 3, 20p Fixed, Cash+Token) (MPU4 Video). Added dipswitches 'Set Price of Play?', 'Clear MPU Memory' and 'Unused'. + +- 0.223: Split 'Gold Rush (Bwb) (MPU4 Video)' into 'Gold Rush (BWB) (Release 8, 20p Fixed, All - Cash) (set 1) (MPU4 Video)' and clones Gold Rush (BWB) (Release 8, 20p Fixed, All - Cash) (Datapak) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, All - Cash) (set 2) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Datapak) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Datapak) (set 1) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Datapak) (set 2) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (set 1) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (set 2) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Showcase) (Datapak) (set 1) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Showcase) (Datapak) (set 2) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Showcase) (set 1) (MPU4 Video), Gold Rush (BWB) (Release 8, 20p Fixed, Cash+Token) (Showcase) (set 2) (MPU4 Video), Gold Rush (BWB) (Release 8, 25p Fixed, All - Cash) (Datapak) (MPU4 Video), Gold Rush (BWB) (Release 8, 25p Fixed, All - Cash) (MPU4 Video), Gold Rush (BWB) (Release 8, Switchable 20p/10p/5p, All - Cash) (MPU4 Video), Gold Rush (BWB) (Release 8, Switchable 20p/10p/5p, Cash+Token) (Datapak) (MPU4 Video), Gold Rush (BWB) (Release 8, Switchable 20p/10p/5p, Cash+Token) (MPU4 Video), Gold Rush (BWB) (Release 8, Switchable 20p/10p/5p, Cash+Token) (Showcase) (Datapak) (MPU4 Video), Gold Rush (BWB) (Release 8, Switchable 20p/10p/5p, Cash+Token) (Showcase) (MPU4 Video), Gold Rush (BWB) (Release 8, Switchable 20p/25p, All - Cash) (Datapak) (MPU4 Video) and Gold Rush (BWB) (Release 8, Switchable 20p/25p, All - Cash) (MPU4 Video). + +- 0.143u3: Added 'Gold Rush (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 1.06 MB / 3 files / 403.3 zip + +$end + + + +$info=v4mate +$mame +0.137u3 [AGEMAME] + +0.103u2 [AGEMAME] + + +SETUP: + +- Press 'Insert' to speed up the slow INIT routine. + + +WIP: + +- 0.224: Promoted clone 'The Mating Game (v0.4, Datapak) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. + +- 0.223: Adjusted clock speed of sampled sound board in 'The Mating Game' and clones, fixes playback. Adjusted inputs to match reports in test mode [James Wallace]. Promoted 'The Mating Game (v0.4) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. + +- 0.143u2: Changed description to 'The Mating Game (v0.4) (MPU4 Video)' and clone (v0.4, Datapak) to 'The Mating Game (v0.4, Datapak) (MPU4 Video)'. Renamed (mating) to (v4mate) and (matingd) to (v4mated). + +- 0.143: James Wallace added a temporary fix for Mating Game which disables the 'Line Zero' interrupt condition. + +- 0.142u6: Various changes for letting Mating Game boot and run, but there are still issues with timing [James Wallace]. Changed OKI6376 clock speed to 128000 Hz and input from 1 to 4 buttons. + +- 18th June 2011: James Wallace - Finally got the Mating game running, the frame rate is rubbish on my PC, but considering how many timers there are, it's probably to be expected. And yes, those are dancing condoms, before you ask (and I can't wait to see the search terms that find this page now I've written that). + +- 0.139u1: Added 1x button to The Mating Game. + +- 0.138u1: Changed description of 'The Mating Game (v0.2)' to 'The Mating Game (v0.4)' and clone (v0.2d) to 'The Mating Game (v0.4, Datapak)'. + +- 0.137u3: Added OKI6376 (64000 Hz) sound. Changed clone (Standard) to parent 'The Mating Game (v0.2)' and (Datapak) to clone 'The Mating Game (v0.2d)'. Renamed (mating) to (matingd) and (matinga) to (mating). + +- 0.120u4: Added 7x buttons. + +- 0.112u2: Added dipswitches 'DIL101 - DIL108' and 'DIL201 - DIL208'. + +- 0.103u2: AGEMame added 'The Mating Game (Datapak)' (Barcrest 199?) and clone (Standard). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 6.50 MB / 14 files / 2.90 zip + +$end + + + +$info=v4mazbel +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Clear MPU Memory', 'Inhibit Attract Mode' and 'Unused'. Changed parent description to 'Mazooma Belle (v2.5 DY, S/Site, Cash+Token, Datapak, % Key) (MPU4 Video)' and clones (set 1) to 'Mazooma Belle (v1.5, Arcade, Cash+Token) (set 1) (MPU4 Video)' and (set 2) to 'Mazooma Belle (v1.5 DY, Arcade, Cash+Token, % Key) (MPU4 Video)'. + +- 0.223: Changed/Split 'Mazooma Belle (v1.5) (MPU4 Video)' from a parent set to clones Mazooma Belle (v1.5) (set 1) (MPU4 Video) and Mazooma Belle (v1.5) (set 2) (MPU4 Video). Changed parent description to 'Mazooma Belle (v2.5 DY, S/Site, Cash+Token, Datapak) (MPU4 Video)'. Renamed (v4mazbla) to (v4mazbel15). + +- 0.143u3: Added 'Mazooma Belle (v1.5) (MPU4 Video)' and 'Mazooma Belle (v2.5) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 5 files / 94.3 zip + +$end + + + +$info=v4mdice +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added clone Miami Dice (BWB) (Release 6, Arcade Standard, 20p-\xa38 Token - Fixed) (MPU4 Video). Added MSM6376 (128000 Hz) sound. Added dipswitches 'Play Jingle', '\xa38 Advert?' and 'Clear MPU Memory'. Changed description of clone (Release 5) to 'Miami Dice (BWB) (Release 5, Arcade Showcase, 20p-\xa38 Token - Fixed) (MPU4 Video)'. + +- 0.223: Split 'Miami Dice (Bwb) (MPU4 Video)' into ' Miami Dice (BWB) (Release 8, S/Site Standard, 25p-\xa310 Cash - Fixed) (set 1) (MPU4 Video)' and clones Miami Dice (BWB) (Release 5) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Showcase, 20p-\xa38 Token - Fixed) (set 3) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 10p-\xa34 Cash - Fixed) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 10p-\xa38 Token - Fixed) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 20p-\xa310 Cash - Fixed) (set 1) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 20p-\xa310 Cash - Fixed) (set 2) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 20p-\xa34 Cash - Fixed) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 20p-\xa38 Cash - Fixed) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 20p-\xa38 Token - Fixed) (set 1) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 20p-\xa38 Token - Fixed) (set 2) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 25p-\xa310 Cash - Fixed) (set 1) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 25p-\xa310 Cash - Fixed) (set 2) (MPU4 Video), Miami Dice (BWB) (Release 8, Arcade Standard, 5p-\xa34 Cash - Fixed) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Showcase, 20p-\xa38 Token - Fixed) (set 5) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa310 Cash - Fixed) (set 1) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa310 Cash - Fixed) (set 2) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa310 Cash - Fixed) (set 3) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa34 Cash - Fixed) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa38 Token - Fixed) (set 1) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa38 Token - Fixed) (set 2) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa38 Token - Fixed) (set 3) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 20p-\xa38 Token - Fixed) (set 4) (MPU4 Video), Miami Dice (BWB) (Release 8, S/Site Standard, 25p-\xa310 Cash - Fixed) (set 2) (MPU4 Video) and Miami Dice (BWB) (Release 8, S/Site Standard, 25p-\xa310 Cash - Fixed) (set 3) (MPU4 Video). Changed 'Miami Dice (Nova) (MPU4 Video)' from a parent set to clone 'Miami Dice (Nova, German) (MPU4 Video)'. Renamed (v4miami) to (v4mdiceger). + +- 0.143u3: Added 'Miami Dice (Bwb) (MPU4 Video)' (BwB 199?). Changed description of 'Miami Dice (MPU4 Video)' to 'Miami Dice (Nova) (MPU4 Video)'. + +- 0.143u2: Added 'Miami Dice (MPU4 Video)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 7 files / 1.53 zip + +$end + + + +$info=v4megbuk +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.223: Split 'Megabucks Poker (Bwb) (MPU4 Video)' into 'Megabucks Poker (BWB) (set 1) (MPU4 Video)' and clones Megabucks Poker (BWB) (set 2) (MPU4 Video), Megabucks Poker (BWB) (set 3) (MPU4 Video) and Megabucks Poker (BWB) (set 4) (MPU4 Video). + +- 0.143u3: Added 'Megabucks Poker (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 5.44 zip + +$end + + + +$info=v4missis +$mame +0.143u2 [AGEMAME] + + +< Germany > + + +WIP: + +- 0.224: Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Enable Cash Refill', 'Inhibit Win Banking', 'High Prize Payout proportion (if available)', 'Halt Payout when Empty' and 'Excess Token Lockout'. + +- 0.223: Changed description to 'Mississippi Lady (Nova, German) (MPU4 Video)'. + +- 0.143u3: Changed description to 'Mississippi Lady (Nova) (MPU4 Video)'. + +- 0.143u2: Added 'Mississippi Lady (MPU4 Video)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 5.06 MB / 11 files / 2.63 zip + +$end + + + +$info=v4monte +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added clones Monte Carlo Or Bust (BWB) (Release B, Arcade Special, 20p Fixed, Cash and Tokens) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release B, Arcade Special, 20p Switchable, Cash and Tokens) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release B, S/Site Standard, 20p Fixed, \xa38 All Cash) (MPU4 Video) and Monte Carlo Or Bust (BWB) (German) (MPU4 Video). Added MSM6376 (128000 Hz) sound. Added dipswitches 'Play Jingle', '\xa38 Advert?' and 'Clear MPU Memory'. Changed description of clones (Release ?, set 1) to 'Monte Carlo Or Bust (BWB) (Release 5, S/Site Standard, 20p Fixed, \xa38 All Cash) (MPU4 Video)', (Release ?, set 2) to 'Monte Carlo Or Bust (BWB) (Release 5, Arcade Special, 20p Fixed, Cash and Tokens) (MPU4 Video)', (Release ?, set 3) to 'Monte Carlo Or Bust (BWB) (Release 5, Arcade Special, 20p Switchable, Cash and Tokens) (MPU4 Video)', (Release ?, set 4) to 'Monte Carlo Or Bust (BWB) (Release ?, set 1) (MPU4 Video)', (Release ?, set 5) to 'Monte Carlo Or Bust (BWB) (Release ?, set 2) (MPU4 Video)', (Release ?, set 6) to 'Monte Carlo Or Bust (BWB) (Release ?, set 3) (MPU4 Video)', (Release ?, set 7) to 'Monte Carlo Or Bust (BWB) (Release ?, set 4) (MPU4 Video)', (Release ?, set 8) to 'Monte Carlo Or Bust (BWB) (Release ?, set 5) (MPU4 Video)', (Release ?, set 9) to 'Monte Carlo Or Bust (BWB) (Release ?, set 6) (MPU4 Video)', (Release ?, set 10) to 'Monte Carlo Or Bust (BWB) (Release ?, set 7) (MPU4 Video)', (Release ?, set 11) to 'Monte Carlo Or Bust (BWB) (Release ?, set 8) (MPU4 Video)', (Release ?, set 12) to 'Monte Carlo Or Bust (BWB) (Release ?, set 9) (MPU4 Video)', (Release ?, set 13) to 'Monte Carlo Or Bust (BWB) (Release ?, set 10) (MPU4 Video)', (Release ?, set 14) to 'Monte Carlo Or Bust (BWB) (Release ?, set 11) (MPU4 Video)', (Release ?, set 15) to 'Monte Carlo Or Bust (BWB) (Release ?, set 12) (MPU4 Video)', (Release ?, set 16) to 'Monte Carlo Or Bust (BWB) (Release ?, set 13) (MPU4 Video)', (Release ?, set 17) to 'Monte Carlo Or Bust (BWB) (Release ?, set 14) (MPU4 Video)', (Release ?, set 18) to 'Monte Carlo Or Bust (BWB) (Release ?, set 15) (MPU4 Video)', (Release ?, set 19) to 'Monte Carlo Or Bust (BWB) (Release ?, set 16) (MPU4 Video)', (Release ?, set 20) to 'Monte Carlo Or Bust (BWB) (Release ?, set 17) (MPU4 Video)', (Release ?, set 21) to 'Monte Carlo Or Bust (BWB) (Release ?, set 18) (MPU4 Video)', (Release ?, set 22) to 'Monte Carlo Or Bust (BWB) (Release ?, set 19) (MPU4 Video)', (Release ?, set 23) to 'Monte Carlo Or Bust (BWB) (Release ?, set 20) (MPU4 Video)', (Release ?, set 24) to 'Monte Carlo Or Bust (BWB) (Release ?, set 21) (MPU4 Video)', (Release ?, set 25) to 'Monte Carlo Or Bust (BWB) (Release ?, set 22) (MPU4 Video)', (Release ?, set 26) to 'Monte Carlo Or Bust (BWB) (Release ?, set 23) (MPU4 Video)', (Release ?, set 27) to 'Monte Carlo Or Bust (BWB) (Release ?, set 24) (MPU4 Video)', (Release ?, set 28) to 'Monte Carlo Or Bust (BWB) (Release ?, set 25) (MPU4 Video)', (Release ?, set 29) to 'Monte Carlo Or Bust (BWB) (Release ?, set 26) (MPU4 Video)', (Release ?, set 30) to 'Monte Carlo Or Bust (BWB) (Release ?, set 27) (MPU4 Video)', (Release ?, set 31) to 'Monte Carlo Or Bust (BWB) (Release ?, set 28) (MPU4 Video)', (Release ?, set 32) to 'Monte Carlo Or Bust (BWB) (Release ?, set 29) (MPU4 Video)', (Release ?, set 33) to 'Monte Carlo Or Bust (BWB) (Release ?, set 30) (MPU4 Video)', (Release ?, set 34) to 'Monte Carlo Or Bust (BWB) (Release ?, set 31) (MPU4 Video)' and (Release ?, set 35) to 'Monte Carlo Or Bust (BWB) (Release ?, set 32) (MPU4 Video)'. Renamed (v4monteh) to (v4monte5), (v4montei) to (v4monte5a) and (v4montej) to (v4monte5b). + +- 0.223: Split 'Monte Carlo Or Bust (Bwb) (MPU4 Video)' into 'Monte Carlo Or Bust (BWB) (Release D, S/Site Standard, 20p Switchable, \xa38 All Cash) (MPU4 Video)' and clones Monte Carlo Or Bust (BWB) (Release 9, Arcade Special, Options 4 Cabinet, 20p Fixed, Cash and Tokens) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, Arcade Special, Options 4 Cabinet, 20p Fixed, Cash and Tokens) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, Arcade Special, Options 4 Cabinet, 20p Switchable, Cash and Tokens) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, Arcade Special, Options 4 Cabinet, 20p Switchable, Cash and Tokens) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Fixed, \xa310 All Cash) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Fixed, \xa310 All Cash) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Fixed, \xa38 All Cash) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Fixed, Cash and Tokens) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Fixed, Cash and Tokens) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Switchable, \xa310 All Cash) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Switchable, \xa310 All Cash) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Switchable, \xa38 All Cash) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Switchable, Cash and Tokens) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 20p Switchable, Cash and Tokens) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 25p Fixed, \xa310 All Cash) (set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release 9, S/Site Standard, Options 4 Cabinet, 25p Fixed, \xa310 All Cash) (set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 1) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 2) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 3) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 4) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 5) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 6) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 7) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 8) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 9) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 10) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 11) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 12) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 13) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 14) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 15) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 16) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 17) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 18) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 19) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 20) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 21) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 22) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 23) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 24) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 25) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 26) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 27) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 28) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 29) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 30) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 31) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 32) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 33) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 34) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release ?, set 35) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release D, Arcade Special, 20p Fixed, Cash and Tokens) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release D, S/Site Standard, 20p Fixed, \xa310 All Cash) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release D, S/Site Standard, 20p Switchable, \xa310 All Cash) (MPU4 Video), Monte Carlo Or Bust (BWB) (Release D, S/Site Standard, 20p Switchable, Cash and Tokens) (MPU4 Video) and Monte Carlo Or Bust (BWB) (Release D, S/Site Standard, 25p Fixed, \xa310 All Cash) (MPU4 Video). + +- 0.148u5: James Wallace added some recently rediscovered roms to 'Monte Carlo Or Bust (Bwb) (MPU4 Video)'. + +- 0.143u3: Added 'Monte Carlo Or Bust (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 7 files / 1.36 zip + +$end + + + +$info=v4opt3 +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.223: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry', 'DIL202', 'DIL203', 'DIL205' and 'DIL207'. + +- 0.143u2: Added 'Option 3 (v1.0) (MPU4 Video)' (Barcrest 1991) and clone (Datapak) (MPU4 Video). + + +Recommended Games (Gambling) + + +Romset: 1.25 MB / 10 files / 343.5 zip + +$end + + + +$info=v4ovrmn3 +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Clear MPU Memory' and 'Inhibit Attract Mode'. Changed description of clones (set 1) to 'Over Moon Pt3 (BWB) (20p Fixed, Cash+Token, Datapak, % Key) (MPU4 Video)' and (set 2) to 'Over Moon Pt3 (BWB) (20p Fixed, Cash+Token, Datapak) (MPU4 Video)'. + +- 0.223: Split 'Over Moon Pt3 (Bwb) (MPU4 Video)' into 'Over Moon Pt3 (BWB) (20p Fixed, Cash+Token) (MPU4 Video)' and clones Over Moon Pt3 (BWB) (20p Fixed, All - Cash) (MPU4 Video), Over Moon Pt3 (BWB) (20p Fixed, Cash+Token, % Key) (MPU4 Video), Over Moon Pt3 (BWB) (20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video) and Over Moon Pt3 (BWB) (20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video). + +- 0.147u4: Added video rom o3______.4_5 ($40000). + +- 0.143u3: Added 'Over Moon Pt3 (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 704 kb / 11 files / 197.7 zip + +$end + + + +$info=v4picdil +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.224: Added clones Piccadilly Night (Nova, German) (set 2) (MPU4 Video) and Piccadilly Night (Nova, German) (set 3) (MPU4 Video). Changed parent description to 'Piccadilly Night (Nova, German) (set 1) (MPU4 Video)'. Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Enable Cash Refill', 'Inhibit Win Banking', 'High Prize Payout proportion (if available)', 'Halt Payout when Empty' and 'Excess Token Lockout'. + +- 0.223: Changed description to 'Piccadilly Nights (Nova, German) (MPU4 Video)'. + +- 0.143u3: Changed description to 'Piccadilly Nights (Nova) (MPU4 Video)'. + +- 0.143u2: Added 'Piccadilly Nights (MPU4 Video)' (Nova 199?). + + +Recommended Games (Gambling) + + +Romset: 3.06 MB / 7 files / 814.0 zip + +$end + + + +$info=v4psi +$mame +0.137u3 [AGEMAME] + + +WIP: + +- 0.224: Promoted clone 'Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (Datapak) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]. Fixed Payout Shelf opto switch. Added overlay for Prize Space Invaders [James Wallace]. Added dipswitches 'High Token Payout Proportion' and 'Low Token Payout Proportion'. + +- 0.223: Hookup joystick interfaces to Prize Space Invaders [Angelo Salese]. Added DIL switches to Prize Space Invaders. Added payout shelf opto to Prize Space Invaders (v1.1) [James Wallace, Robbbert]. Changed 'Prize Space Invaders (v1.2) (MPU4 Video)', 'Prize Space Invaders (v1.4D?) (MPU4 Video)', 'Prize Space Invaders (v2.0?) (MPU4 Video)', 'Prize Space Invaders (v2.14?) (MPU4 Video)' and 'Prize Space Invaders (v2.0D?) (MPU4 Video)' from parent sets to clones 'Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video)', 'Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (Datapak) (MPU4 Video)', 'Prize Space Invaders (BWB IN2, \xa320, 50p/30p Play, 14" Version 1.1, set 1) (MPU4 Video)', 'Prize Space Invaders (BWB IN2, \xa320, 50p/30p Play, 14" Version 1.1, set 2) (MPU4 Video)' and 'Prize Space Invaders (BWB IN2, \xa320, 50p/30p Play, 20" Version 1.1) (Datapak) (MPU4 Video)'. Added dipswitches 'Allow Multiple Credits', 'Payout when Empty?', 'Bank Win', 'Collect Mode', 'Hall of Fame Entry', 'Long Game' and 'Clear MPU Memory'. Changed parent description to 'Prize Space Invaders (BWB IN2, \xa320, 50p/30p Play, 20" Version 1.1) (MPU4 Video)'. Renamed (v4psi14d) to (v4psibcd), (v4psi20d) to (v4psid), (v4psi214) to (v4psi14a), (v4psia) to (v4psibc) and (v4psib) to (v4psi14). + +- 0.203: James Wallace added 'Prize Space Invaders (v1.4D?) (MPU4 Video)' (BwB 199?), 'Prize Space Invaders (v2.0D?) (MPU4 Video)' and 'Prize Space Invaders (v2.14?) (MPU4 Video)'. Removed in14d.p1, in20d.p1 and in214.p1 roms from 'Prize Space Invaders (v1.1) (MPU4 Video)'. + +- 0.143u4: Added 'Prize Space Invaders (v2.0?) (MPU4 Video)' (BwB 199?). Added 3x altrevs roms from Prize Space Invaders (v1.1) (MPU4 Video). + +- 0.143u3: Added 'Prize Space Invaders (v1.2) (MPU4 Video)' (BwB 199?). + +- 0.143u2: Changed description to 'Prize Space Invaders (v1.1) (MPU4 Video)'. Renamed (prizeinv) to (v4psi). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.137u3: Phil Bennett and David Haywood added 'Prize Space Invaders (v1.1)' (BwB 199?). + + +Recommended Games (Space Invaders): + +Space Invaders + +Space Invaders Part II + +Return of the Invaders + +Space Invaders DX + +Super Space Invaders '91 + +Space Invaders '95: The Attack Of Lunar Loonies + +Space Invaders Anniversary + +Space Invaders / Qix Silver Anniversary Edition + +Space Invaders Multigame (M8.03D) + +Space Invaders II + +Space Stranger + +The Invaders + +Alpha Fighter / Head On + +Invinco + +Invinco / Car Hunt + +Invinco / Deep Scan + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Attack + +Space Attack / Head On + +Space Fever + +SF-HiSplitter + +Space Fighter Mark II + +Space Guerrilla + +Space King 2 + +Beam Invader + +Fast Invaders + +IPM Invader + +Rotary Fighter + +Saturn: Space Fighter 3D + +Shuttle Invader + +Attack UFO + +Space Intruder + +Midnight Marauders (Gun game) + +Alien Invaders + +Unknown 'Space Invaders' gambling game + +Galaxy Games StarPak 3 (Astro Blast) + +- + +Prize Space Invaders + + +Recommended Games (Gambling) + + +Romset: 272 kb / 5 files / 83.6 zip + +$end + + + +$info=v4pztet +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Promoted clones 'Prize Tetris (BWB) (Datapak) (MPU4 Video)' and 'Prize Tetris (BWB) (Showcase) (Datapak) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]. Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Allow Multiple Credits', 'Demo Mode', 'Odd 10p', 'DIL205', 'DIL205', 'DIL207' and 'Clear MPU Memory'. + +- 0.223: Added DIL switches to Prize Tetris [James Wallace]. Promoted 'Prize Tetris (BwB) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]. Split 'Prize Tetris (Bwb) (MPU4 Video, set 1)' into 'Prize Tetris (BWB) (MPU4 Video)' and clone 'Prize Tetris (BWB) (Datapak) (MPU4 Video)'. Split clone 'Prize Tetris (Bwb) (MPU4 Video, set 2)' into clones 'Prize Tetris (BWB) (Showcase) (MPU4 Video)' and 'Prize Tetris (BWB) (Showcase) (Datapak) (MPU4 Video)'. Added dipswitches 'Allow Multiple Credits', 'Demo Mode', 'Odd 10p', 'Clear MPU Memory', 'DIL205', 'DIL205' and 'DIL207'. Renamed (v4pzteta) to (v4pztetb). + +- 0.143u3: Added 'Prize Tetris (Bwb) (MPU4 Video, set 1)' (BwB 199?) and clone (MPU4 Video, set 2). + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Gambling) + + +Romset: 448 kb / 7 files / 108.7 zip + +$end + + + +$info=v4quidgr +$mame +0.137u3 [AGEMAME] + + +WIP: + +- 0.223: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry', 'DIL202', 'DIL203', 'DIL205' and 'DIL207'. + +- 0.143u2: Changed description to 'Ten Quid Grid (v1.2) (MPU4 Video)' and clones (v2.4) to 'Ten Quid Grid (v2.4) (MPU4 Video)', (v2.4, Datapak) to 'Ten Quid Grid (v2.4, Datapak) (MPU4 Video)' and (v1.2, Datapak) to 'Ten Quid Grid (v1.2, Datapak) (MPU4 Video)'. Renamed (quidgrid) to (v4quidgr), (quidgrid2) to (v4quidgr2), (quidgrid2d) to (v4quidgr2d) and (quidgridd) to (v4quidgrd). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.138u1: Changed description of clones (v1.2d) to 'Ten Quid Grid (v1.2, Datapak)' and (v2.4d) to 'Ten Quid Grid (v2.4, Datapak)'. + +- 0.137u3: Phil Bennett and David Haywood added 'Ten Quid Grid (v1.2)' (Barcrest 199?) and clones (v1.2d), (v2.4) and (v2.4d). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 256 kb / 4 files / 59.6 zip + +$end + + + +$info=v4redhtp +$mame +0.141u2 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Clear MPU Memory', 'Inhibit Attract Mode' and 'Unused'. Changed description of clones 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)' to 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak, % Key) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)' to 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video)' to 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak, % Key) (set 2) (MPU4 Video)', 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 4) (MPU4 Video)' to 'Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)', 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)' to 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 1, % Key) (MPU4 Video)', 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)' to 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video)' to 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)', 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 4) (MPU4 Video)' to 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video)', 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 5) (MPU4 Video)' to 'Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 2, % Key) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak, % Key) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 4) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak, % Key) (set 2) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 5) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 1) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak, % Key) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 2) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 1) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 3) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 2) (MPU4 Video)', 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 4) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak, % Key) (set 2) (MPU4 Video)' and 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 5) (MPU4 Video)' to 'Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 3) (MPU4 Video)'. + +- 0.223: Split 'Red Hot Poker (20p/10GBP Cash, release 3) (MPU4 Video)' into 'Red Hot Poker (Release 3, 20p Fixed, Cash+Token) (set 1) (MPU4 Video)' and clones Red Hot Poker (Arcade, Cash+Tokens, 1993 Awards, 20p Fixed, Version 1.9) (MPU4 Video), Red Hot Poker (Release 2, 1992 copyright, 20p Fixed, Cash+Token) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token) (set 2) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, % Key) (set 1) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, % Key) (set 2) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video), Red Hot Poker (Release 2, 1993 copryight, 5p Fixed, Cash+Token, Datapak) (set 4) (MPU4 Video), Red Hot Poker (Release 2, 1993 copyright, 5p Fixed, Cash+Token) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, % Key) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, % Key) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 4) (MPU4 Video), Red Hot Poker (Release 3, 10p Fixed, Cash+Token, Datapak) (set 5) (MPU4 Video), Red Hot Poker (Release 3, 10p Fxed, All-Cash) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, % Key) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, % Key) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 4) (MPU4 Video), Red Hot Poker (Release 3, 20p Fixed, Cash+Token, Datapak) (set 5) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, All - Cash) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, % Key) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, % Key) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 1) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 2) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 4) (MPU4 Video), Red Hot Poker (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 5) (MPU4 Video) and Red Hot Poker (unknown release) (MPU4 Video). + +- 0.143u3: Added 6x altvideo and 39x altmain roms. + +- 0.143u2: Changed description to 'Red Hot Poker (20p/10GBP Cash, release 3) (MPU4 Video)'. Renamed (redhtpkr) to (v4redhtp). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.141u2: AGEMAME added 'Red Hot Poker (20p/10GBP Cash, release 3)' (BwB 199?). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 448 kb / 7 files / 134.2 zip + +$end + + + +$info=v4rencas +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.223: Split 'Reno Casino (Bwb) (MPU4 Video)' into 'Reno Casino (BWB) (set 1) (MPU4 Video)' and clones Reno Casino (BWB) (set 2) (MPU4 Video), Reno Casino (BWB) (set 3) (MPU4 Video), Reno Casino (BWB) (set 4) (MPU4 Video), Reno Casino (BWB) (set 5) (MPU4 Video), Reno Casino (BWB) (set 6) (MPU4 Video), Reno Casino (BWB) (set 7) (MPU4 Video), Reno Casino (BWB) (set 8) (MPU4 Video), Reno Casino (BWB) (set 9) (MPU4 Video) and Reno Casino (BWB) (set 10) (MPU4 Video). + +- 0.143u3: Added 'Reno Casino (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 64 kb / 1 files / 5.22 zip + +$end + + + +$info=v4reno +$mame +0.141u2 [AGEMAME] + + +WIP: + +- 0.228: Removed 'Reno Reels (JPM)'. + +- 0.224: Added dipswitches 'Set Price of Play?', 'Clear MPU Memory' and 'Unused'. + +- 0.223: Split 'Reno Reels (20p/10GBP Cash, release A) (MPU4 Video)' into 'Reno Reels (Release A, 20p Fixed, All - Cash) (set 1) (MPU4 Video)' and clones Reno Reels (Release 5) (MPU4 Video), Reno Reels (Release 7) (MPU4 Video), Reno Reels (Release 8, 20p Fixed, Cash+Token) (MPU4 Video), Reno Reels (Release A, 20p Fixed, All - Cash) (Datapak) (MPU4 Video), Reno Reels (Release A, 20p Fixed, All - Cash) (set 2) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Datapak) (set 1) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Datapak) (set 2) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Datapak) (set 3) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (set 1) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (set 2) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (set 3) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Showcase) (set 1) (Datapak) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Showcase) (set 1) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Showcase) (set 2) (Datapak) (MPU4 Video), Reno Reels (Release A, 20p Fixed, Cash+Token) (Showcase) (set 2) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/10p/5p, All - Cash) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/10p/5p, Cash+Token) (set 1) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/10p/5p, Cash+Token) (set 2) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/10p/5p, Cash+Token) (Showcase) (set 1) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/10p/5p, Cash+Token) (Showcase) (set 2) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/25p, All - Cash) (Datapak) (MPU4 Video), Reno Reels (Release A, 20p Switchable 20p/25p, All - Cash) (MPU4 Video), Reno Reels (Release A, 25p Fixed, All - Cash) (Datapak) (MPU4 Video) and Reno Reels (Release A, 25p Fixed, All - Cash) (MPU4 Video). David Haywood added 'Reno Reels (JPM)' (JPM 199?). Note: Game was splitted from MPU4 video set Reno Reels. Set incomplete. + +- 0.143u4: Added 8x altvideo and 22x altmain roms and 1x altsnd. + +- 0.143u2: Changed description to 'Reno Reels (20p/10GBP Cash, release A) (MPU4 Video)'. Renamed (renoreel) to (v4reno). + +- 0.142u6: Changed OKI6376 clock speed to 128000 Hz. Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.141u2: AGEMAME added 'Reno Reels (20p/10GBP Cash, release A)' (BwB 1996). + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.16 zip + +$end + + + +$info=v4rhmaz +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Clear MPU Memory', 'Inhibit Attract Mode' and 'Unused'. Changed description of clones 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 10p Fixed, Datapak) (MPU4 Video)' to 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 10p Fixed, Datapak, % Key) (MPU4 Video), 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, Datapak) (set 1) (MPU4 Video)' to 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, Datapak, % Key) (set 1) (MPU4 Video), 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, Datapak) (set 2) (MPU4 Video)' to 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, Datapak, % Key) (set 2) (MPU4 Video) and 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Switchable to 10p, Datapak) (MPU4 Video)' to 'Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Switchable to 10p, Datapak, % Key) (MPU4 Video)'. + +- 0.223: Split 'Red Hot Mazooma Belle (Bwb) (MPU4 Video)' into 'Red Hot Mazooma Belle (BWB) (Version 1.4, Cash+Token, 1993 Awards, 10p Fixed) (MPU4 Video)' and clones Red Hot Mazooma Belle (BWB) (Version 1.4 C, Cash+Token, 1993 Awards, 20p Switchable to 10p) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 10p Fixed, Datapak) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Fixed, Datapak) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Switchable to 10p, Datapak) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 10p Fixed, Datapak) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, Datapak) (set 1) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, Datapak) (set 2) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Switchable to 10p, Datapak) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4 Y, Cash+Token, 1993 Awards, 20p Switchable to 10p, % Key) (MPU4 Video), Red Hot Mazooma Belle (BWB) (Version 1.4, Cash+Token, 1993 Awards, 20p Fixed) (MPU4 Video) and Red Hot Mazooma Belle (BWB) (Version 1.4, Cash+Token, 1993 Awards, 20p Switchable to 10p) (MPU4 Video). + +- 0.143u3: Added 'Red Hot Mazooma Belle (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 448 kb / 7 files / 114.1 zip + +$end + + + +$info=v4shpwnd +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Price of Play', 'Clear MPU Memory' and 'Spin Speed'. Changed description of clones 'Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, Datapak, % Key) (MPU4 Video)', 'Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, Datapak) (MPU4 Video)', 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak, % Key) (MPU4 Video)', 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video)', 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 3) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video)', 'Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, Datapak, % Key) (MPU4 Video)' and 'Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video)' to 'Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, Datapak) (MPU4 Video)'. + +- 0.223: Split 'Shop Window (v2.0) (MPU4 Video)' into 'Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token) (set 1) (MPU4 Video)' and clones Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token) (MPU4 Video), Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video), Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video), Shop Window (v2.0) (Release 2, 10p Fixed, Cash + Special BWB Token, % Key) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, % Key) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token, Datapak) (set 3) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Fixed, Cash + Special BWB Token) (set 2) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, Datapak) (set 1) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, Datapak) (set 2) (MPU4 Video), Shop Window (v2.0) (Release 2, 20p Switchable to 10p, Cash + Special BWB Token, % Key) (MPU4 Video). + +- 0.143u3: Added 'Shop Window (v2.0) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 5 files / 67.7 zip + +$end + + + +$info=v4sixx +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Price of Play', 'Clear MPU Memory' and 'Spin Speed'. Changed description to '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token) (set 1) (MPU4 Video)' and clones to '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token) (set 2) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token, % Key) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token) (set 3) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Fixed, Cash+Token, Datapak, % Key) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token, Datapak, % Key) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token, % Key) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Fixed, All - Cash) (MPU4 Video)', '\xa36-X (BWB) (Release 3, 20p Switchable to 10p, All - Cash) (MPU4 Video)' and '\xa36-X (BWB) (Release 3, 20p Switchable to 10p, All - Cash, Datapak) (MPU4 Video)'. + +- 0.223: Split '6-X (Bwb) (MPU4 Video)' into '6-X (BWB) (Release 3, 20p Fixed, Cash+Token) (set 1) (MPU4 Video)' and clones 6-X (BWB) (Release 3, 20p Fixed, All - Cash) (MPU4 Video), 6-X (BWB) (Release 3, 20p Fixed, Cash+Token) (set 2) (MPU4 Video), 6-X (BWB) (Release 3, 20p Fixed, Cash+Token) (set 3) (MPU4 Video), 6-X (BWB) (Release 3, 20p Fixed, Cash+Token, % Key) (MPU4 Video), 6-X (BWB) (Release 3, 20p Fixed, Cash+Token, Datapak) (set 1) (MPU4 Video), 6-X (BWB) (Release 3, 20p Fixed, Cash+Token, Datapak) (set 2) (MPU4 Video), 6-X (BWB) (Release 3, 20p Fixed, Cash+Token, Datapak) (set 3) (MPU4 Video), 6-X (BWB) (Release 3, 20p Switchable to 10p, All - Cash) (MPU4 Video), 6-X (BWB) (Release 3, 20p Switchable to 10p, All - Cash, Datapak) (MPU4 Video), 6-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token) (MPU4 Video), 6-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token, % Key) (MPU4 Video), 6-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 1) (MPU4 Video) and 6-X (BWB) (Release 3, 20p Switchable to 10p, Cash+Token, Datapak) (set 2) (MPU4 Video). + +- 0.143u3: Added '6-X (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 320 kb / 5 files / 65.5 zip + +$end + + + +$info=v4sklcsh +$mame +0.143u4 [AGEMAME] + + +WIP: + +- 0.143u4: Added 'Skill Cash (v1.1) (MPU4 Video)' (Barcrest 1990). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 256 kb / 4 files / 82.3 zip + +$end + + + +$info=v4skltrk +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.143u4: Added clone Skill Trek (v1.1) (MPU4 Video, set 2). Changed parent description to 'Skill Trek (v1.1) (MPU4 Video, set 1)'. + +- 0.143u2: Changed description to 'Skill Trek (v1.1) (MPU4 Video)'. Renamed (skiltrek) to (v4skltrk). + +- 0.138u1: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. + +- 0.137u3: Changed description to 'Skill Trek (v1.1)'. + +- 0.120u4: Added 7x buttons. + +- 0.112u2: Added dipswitches 'DIL101 - DIL108' and 'DIL201 - DIL208'. + +- 0.103u2: AGEMame added 'Skill Trek' (Barcrest 1992). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 896 kb / 14 files / 513.5 zip + +$end + + + +$info=v4strike +$mame +0.137u3 [AGEMAME] + + +WIP: + +- 0.224: Promoted clones 'Strike it Lucky (v0.53, Datapak) (MPU4 Video)' and 'Strike it Lucky (v0.5, Datapak) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. + +- 0.223: Allow 'Strike it Lucky (v0.5) (MPU4 Video)' to decode questions [David Haywood]. Added inputs and layout for Strike it Lucky [Ryan Holtz]. Promoted 'Strike it Lucky (v0.5) (MPU4 Video)' and clone 'Strike it Lucky (v0.53) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood]. Added video roms ($20000 - a0001) and barquest.chr. Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry' and 'DIL101' - 'DIL207'. + +- 0.143u2: Changed description to 'Strike it Lucky (v0.5) (MPU4 Video)' and clones (v0.53) to 'Strike it Lucky (v0.53) (MPU4 Video)', (v0.53, Datapak) to 'Strike it Lucky (v0.53, Datapak) (MPU4 Video)' and (v0.5, Datapak) to 'Strike it Lucky (v0.5, Datapak) (MPU4 Video)'. Renamed (strikeit) to (v4strike), (strikeit2) to (v4strike2), (strikeit2d) to (v4strike2d) and (strikeitd) to (v4striked). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.138u1: Changed description of clones (v0.5d) to 'Strike it Lucky (v0.5, Datapak)' and (v0.53d) to 'Strike it Lucky (v0.53, Datapak)'. + +- 0.137u3: Phil Bennett and David Haywood added 'Strike it Lucky (v0.5)' (Barcrest 199?) and clones (v0.5d), (v0.53) and (v0.53d). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 1.63 MB / 14 files / 701.2 zip + +$end + + + +$info=v4sunbst +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'Lower Price of Play?' and 'Higher Price of Play?' and 'Clear MPU Memory'. Changed description of clones 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 10p Fixed) (MPU4 Video)' to 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 10p Fixed, % Key) (MPU4 Video)', 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed) (set 1) (MPU4 Video)' to 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, % Key) (set 1) (MPU4 Video)', 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed) (set 2) (MPU4 Video)' to 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed, % Key) (set 2) (MPU4 Video)' and 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Switchable to 10p) (MPU4 Video)' to 'Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Switchable to 10p, % Key) (MPU4 Video)'. + +- 0.223: Split 'Sunburst (Bwb) (MPU4 Video)' into 'Sunburst (BWB) (Version 1.4, Cash+Token, 1993 Awards, 10p Fixed) (MPU4 Video)' and clones Sunburst (BWB) (Version 1.4 C, 1993 Awards, 10p Fixed) (MPU4 Video), Sunburst (BWB) (Version 1.4 C, 1993 Awards, 20p Fixed) (MPU4 Video), Sunburst (BWB) (Version 1.4 C, 1993 Awards, 20p Switchable to 10p) (MPU4 Video), Sunburst (BWB) (Version 1.4 D, Cash + Token, 1993 Awards, 10p Fixed) (MPU4 Video), Sunburst (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Fixed) (MPU4 Video), Sunburst (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Fixed) (set 1) (MPU4 Video), Sunburst (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Fixed) (set 2) (MPU4 Video), Sunburst (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Switchable to 10p (MPU4 Video), Sunburst (BWB) (Version 1.4 D, Cash+Token, 1993 Awards, 20p Switchable to 10p) (MPU4 Video), Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 10p Fixed) (MPU4 Video), Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed) (set 1) (MPU4 Video), Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Fixed) (set 2) (MPU4 Video), Sunburst (BWB) (Version 1.4 DY, Cash+Token, 1993 Awards, 20p Switchable to 10p) (MPU4 Video), Sunburst (BWB) (Version 1.4 IC, 1993 Awards, 20p Switchable to 10p) (MPU4 Video), Sunburst (BWB) (Version 1.4 Y, Cash+Token, 1993 Awards, 10p Fixed) (MPU4 Video), Sunburst (BWB) (Version 1.4 Y, Cash+Token, 1993 Awards, 20p Fixed, % Key) (MPU4 Video), Sunburst (BWB) (Version 1.4 Y, Cash+Token, 1993 Awards, 20p Switchable to 10p, % Key) (MPU4 Video), Sunburst (BWB) (Version 1.4, Cash+Token, 1993 Awards, 20p Fixed) (set 1) (MPU4 Video), Sunburst (BWB) (Version 1.4, Cash+Token, 1993 Awards, 20p Fixed) (set 2) (MPU4 Video), Sunburst (BWB) (Version 1.4, Cash+Token, 1993 Awards, 20p Switchable to 10p) (set 1) (MPU4 Video) and Sunburst (BWB) (Version 1.4, Cash+Token, 1993 Awards, 20p Switchable to 10p) (set 2) (MPU4 Video). + +- 0.143u3: Added 'Sunburst (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Gambling) + + +Romset: 576 kb / 9 files / 160.1 zip + +$end + + + +$info=v4tetrs +$mame +0.141u2 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'High Token Payout Proportion' and 'Low Token Payout Proportion'. + +- 0.223: Hookup joystick interfaces to Tetris Payout [Angelo Salese]. Promoted 'Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video)' and clone 'Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]. Added dipswitches 'Allow Multiple Credits', 'Demo Mode', 'Odd 10p', 'Clear MPU Memory', 'DIL205', 'DIL205' and 'DIL207'. Changed description to 'Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video)' and 'BwB Tetris v 1.0? (MPU4 Video)' from a parent set to clone 'Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video)'. + +- 0.203: James Wallace added 'BwB Tetris v 1.0? (MPU4 Video)' (BwB 199?). Removed tetv1int rom from 'BwB Tetris v 2.2 (MPU4 Video)'. + +- 0.143u4: Added altrevs rom. + +- 0.143u2: Changed description to 'BwB Tetris v 2.2 (MPU4 Video)'. Renamed (bwbtetrs) to (v4tetrs). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.141u2: AGEMAME added 'BwB Tetris v 2.2' (BwB 199?). + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Recommended Games (Gambling) + + +Romset: 400 kb / 7 files / 82.2 zip + +$end + + + +$info=v4timebn +$mame +0.143u3 [AGEMAME] + + +WIP: + +- 0.224: Added MSM6376 (128000 Hz) sound. Added dipswitches 'Clear MPU Memory', 'Inhibit Attract Mode' and 'Unused'. + +- 0.223: Split 'Time Bandit (Bwb) (MPU4 Video)' into 'Time Bandit (BWB) (Release 1, 20p Fixed, Cash + Tokens) (set 1) (MPU4 Video)' and clones Time Bandit (BWB) (Release 1, 20p Fixed, Cash + Tokens) (Datapak) (set 1) (MPU4 Video), Time Bandit (BWB) (Release 1, 20p Fixed, Cash + Tokens) (Datapak) (set 2) (MPU4 Video), Time Bandit (BWB) (Release 1, 20p Fixed, Cash + Tokens) (Datapak) (set 3) (MPU4 Video), Time Bandit (BWB) (Release 1, 20p Fixed, Cash + Tokens) (set 2) (MPU4 Video) and Time Bandit (BWB) (Release 1, 20p Fixed, Cash + Tokens) (set 3) (MPU4 Video). + +- 0.143u3: Added 'Time Bandit (Bwb) (MPU4 Video)' (BwB 199?). + + +Recommended Games (Dice): + +Status Fun Casino (CRAPS) + +Mini Vegas 4in1 + +Mini-Boy 7 (CRAPS) + +The Pit Boss + +Dynamic Dice + +Spiel Bude (German) + +Kniffi + +Dice game + +Dice - The Dice Game! + +Poker Dice + +Games V25.4X (CRAPS) + +Time Bandit + +Paradice + +Megatouch III + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +- + +Space Gambler (Pinball) + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 5 files / 1.19 zip + +$end + + + +$info=v4tmach +$mame +0.120u2 [AGEMAME] + + +WIP: + +- 0.223: Split 'Time Machine (v2.0) (MPU4 Video)' into 'Time Machine (v2.0) (Issue 3 Questions) (MPU4 Video)' and clones Time Machine (v2.0) (Issue 1 Questions) (MPU4 Video), Time Machine (v2.0) (Issue 1 Questions) (Datapak) (MPU4 Video), Time Machine (v2.0) (Issue 2 Questions) (Datapak) (MPU4 Video), Time Machine (v2.0) (Issue 2 Questions) (MPU4 Video) and Time Machine (v2.0) (Issue 3 Questions) (Datapak) (MPU4 Video). Renamed (v4time) to (v4tmach). + +- 0.143u4: Added 11x altquestion roms. + +- 0.143u2: Changed description to 'Time Machine (v2.0) (MPU4 Video)'. Renamed (timemchn) to (v4time). + +- 0.138u1: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. + +- 0.123u3: Changed description to 'Time Machine (v2.0)'. + +- 0.120u4: Added 7x buttons. + +- 0.120u2: James Wallace added 'Time Machine v2.0' (Barcrest 1990). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 576 kb / 9 files / 277.2 zip + +$end + + + +$info=v4turnov +$mame +0.103u2 [AGEMAME] + + +WIP: + +- 0.223: Split 'Turnover (v2.3) (MPU4 Video)' into 'Turnover (v2.3) (MPU4 Video)' and clones Turnover (v2.33) (MPU4 Video), Turnover (v2.3O) (MPU4 Video) and Turnover (v?.?) (MPU4 Video). + +- 0.143u4: Added 4x altvideo roms. + +- 0.143u2: Changed description to 'Turnover (v2.3) (MPU4 Video)'. Renamed (turnover) to (v4turnov). + +- 0.138u1: Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit' and 'Single coin entry'. + +- 0.137u3: Changed description to 'Turnover (v2.3)'. + +- 0.120u4: Added 7x buttons. + +- 0.112u2: Added dipswitches 'DIL101 - DIL108' and 'DIL201 - DIL208'. + +- 0.103u2: AGEMame added Turnover (Barcrest 1990). + + +Recommended Games (Gambling) + +Recommended Games (Quiz) + + +Romset: 1 MB / 16 files / 552.4 zip + +$end + + + +$info=v4vgpok +$mame +0.120u4 [AGEMAME] + + +WIP: + +- 0.224: Added dipswitches 'High Token Payout Proportion', 'Low Token Payout Proportion', 'Enable Cash Refill', 'Inhibit Win Banking', 'High Prize Payout proportion (if available)', 'Halt Payout when Empty' and 'Excess Token Lockout'. + +- 0.223: Promoted 'Vegas Poker (prototype, release 2) (MPU4 Video)' to working [Ryan Holtz, James Wallace, David Haywood, Highwayman]. + +- 0.154: Highwayman added PAL ($0 - ic18-palce16v8h.bin). + +- 0.143u2: Changed description to 'Vegas Poker (prototype, release 2) (MPU4 Video)'. Renamed (vgpoker) to (v4vgpok). + +- 0.142u6: Added dipswitches 'Coin Alarm Inhibit', 'OCD Audio Enable', 'Out of Credit Display Inhibit', 'Scottish Coin Handling', 'Single Credit Entry', 'Target Percentage (if key not fitted)', 'Token Lockout when full', 'Token Refill Level Inhibit' and 5x 'Unused'. + +- 0.137u3: Changed description to 'Vegas Poker (prototype, release 2)'. + +- 0.120u4: James Wallace added 'Vegas Poker (Prototype)' (BwB 199?). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 576.3 kb / 10 files / 173.6 zip + +$end + + + +$info=v4wize +$mame +0.143u2 [AGEMAME] + + +WIP: + +- 0.223: Split 'Wize Move (v1.3d) (MPU4 Video)' into 'Wize Move (v1.3) (MPU4 Video)' and clones Wize Move (v1.33) (MPU4 Video), Wize Move (v1.3d3) (Datapak) (MPU4 Video), Wize Move (v1.3d) (Datapak) (MPU4 Video) and Wize Move (v?.?) (MPU4 Video). Added dipswitches '1 Pound for change', 'Attract mode inhibit', 'Coin alarm inhibit', 'Single coin entry', 'DIL202', 'DIL203', 'DIL205' and 'DIL207'. Changed 'Wize Move (v1.2) (MPU4 Video)' from a parent set to clone. Renamed (v4wizea) to (v4wizeo). + +- 0.143u2: Added 'Wize Move (v1.3d) (MPU4 Video)' (Barcrest 199?) and 'Wize Move (v1.2) (MPU4 Video)' (Barcrest 199?). + + +Recommended Games (Gambling) + + +Romset: 384 kb / 6 files / 105.6 zip + +$end + + + +$info=v50 +$mame + +DEVICE: + +NEC V50 + + +WIP: + +- 0.204: Added 'NEC V50' device (cpu\nec\v5x.cpp). + +$end + + + +$info=v53 +$mame + +DEVICE: + +NEC V53 + + +WIP: + +- 0.196: Changed description to 'NEC V53'. + +- 0.184: Added 'V53' device (cpu\nec\v53.cpp). + +$end + + + +$info=v53a +$mame + +DEVICE: + +NEC V53A + + +WIP: + +- 0.196: Changed description to 'NEC V53A'. + +- 0.160: Added 'V53A' device (cpu\nec\v53.c). + +$end + + + +$info=v5x_dmau +$mame + +DEVICE: + +V5X DMAU + + +WIP: + +- 0.204: Changed description to 'V5X DMAU'. Renamed (v53_dmau) to (v5x_dmau). + +- 0.160: Added 'V53 DMAU' device (machine\am9517a.c). + +$end + + + +$info=v5x_icu +$mame + +DEVICE: + +NEC V5X ICU + + +WIP: + +- 0.204: Added 'NEC V5X ICU' device (machine\pic8259.cpp). + +$end + + + +$info=v5x_scu +$mame + +DEVICE: + +NEC V5X SCU + + +WIP: + +- 0.204: Changed description to 'NEC V5X SCU'. Renamed (v63_scu) to (v5x_scu). + +- 0.186: Changed description to 'NEC V53 SCU'. Renamed (v53_scu) to (v63_scu). + +- 0.160: Added 'V53 SCU' device (machine\i8251.c). + +$end + + + +$info=v60 +$mame + +DEVICE: + +NEC V60 + + +WIP: + +- 0.196: Changed description to 'NEC V60'. + +- 0.153: Added 'V60' device (cpu\v60\v60.c). + +$end + + + +$info=v70 +$mame + +DEVICE: + +NEC V70 + + +WIP: + +- 0.196: Changed description to 'NEC V70'. + +- 0.153: Added 'V70' device (cpu\v60\v60.c). + +$end + + + +$info=v810 +$mame + +DEVICE: + +NEC V810 + + +WIP: + +- 0.196: Changed description to 'NEC V810'. + +- 0.153: Added 'V810' device (cpu\v810\v810.c). + +$end + + + +$info=v9938 +$mame + +DEVICE: + +Yamaha V9938 VDP + + +WIP: + +- 0.186: Changed description to 'Yamaha V9938 VDP'. + +- 0.144u6: Added 'V9938 VDP' device (video\v9938.c). + +$end + + + +$info=v9958 +$mame + +DEVICE: + +Yamaha V9958 VDP + + +WIP: + +- 0.186: Changed description to 'Yamaha V9958 VDP'. + +- 0.154: Added 'V9958 VDP' device (video\v9938.c). + +$end + + + +$info=va_lpf4 +$mame + +DEVICE: + +4th order LPF + + +WIP: + +- 0.286: Added '4th order LPF' device (sound\va_vcf.cpp). + +$end + + + +$info=valkyrie +$mame +0.36b8 [Keith Wilkins] + +0.36b6 [Testdriver] + + +< Japan > + + +WIP: + +- 0.242: Fixed regression with valkyrie sprite shadows (video\namcos2_sprite.cpp) [hap]. + +- 0.211: Changed description to 'Valkyrie no Densetsu (Japan)'. + +- 0.202: Removed sys2mcpu.bin rom. + +- 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu. + +- 0.37b7: Changed description to 'Valkyrie No Densetsu (Japan)'. + +- 0.36b11: Changed description to 'Legend of the Valkyrie (Japan)'. + +- 22nd November 1999: Keith Wilkins fixed quite a few bugs in the Namco System 2, most notably the problem with valkyrie. + +- 0.36b9: Changed description to 'Walkure no Densetsu (Japan)'. Renamed (walkyrie) to (valkyrie). + +- 0.36b8: Keith Wilkins added 'Legend of the Walkyrie (Japan)' (Namco 1989). + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 0.36b6: Added (Testdriver) Legend of the Walkyrie. + + +ARCADE RELEASE: The legend of Valkyrie (Namco) - 1988/Apr/21 + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 4.53 MB / 29 files / 1.37 zip + +$end + + + +$info=valtric +$mame +0.37b10 [Yochizo] + + +TEST MODE: + +- To enter test mode, press Coin 2 key at start. + + +WIP: + +- 0.202: Redumped gfx3/text rom vt_07.bin. The rom was overdumped (although both halfs were not identical, having two different bytes). The rom socket on the PCB was labeled as "27128", pointing that the new size is the right one [ClawGrip]. + +- 0.196: System11 and The Dumping Union dumped PROM for Valtric. + +- 0.193: Documented a missing PROM dump [Osso]. + +- 0.133u1: Kanikani fixed note for how to enter test mode in Valtric. Coin1 and Coin2 were swapped, and fixed DIP locations order. + +- 0.110u5: Tomasz Slanina added mosaic effect to Valtric. Yes, it looks as bad on real hardware as in MAME. + +- 19th November 2006: Tomasz Slanina - Added mosaic effect to Valtric. + +- 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). + +- 0.37b11: Changed Z80 CPU1/2 clock speeds to 5MHz. + +- 0.37b10: Yochizo added 'Valtric' ([NMK] (Jaleco license) 1986). Known issues: Mosaic effect in Valtric is not implemented. Half transparent color (50% alpha blending) is not emulated. I am not sure that Argus or Valtric use gray scale effect or not. In test mode, most roms have check sum error. Why ? dipswitches are not completed. + +- 24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet. + +- 23rd May 1999: J-ROM dumped Valtric (c)1987 NMK/JALECO. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 592.2 kb / 12 files / 155.5 zip + +$end + + + +$info=vamphalf +$mame +0.129 [Smitdogg] + +0.74u2 [Guru, Smitdogg] + +0.72u2 [Testdriver] + + +WIP: + +- 0.245: Improved hardware info [Guru]. + +- 0.189: Rod_Wod, Klaus Sommer and The Dumping Union added clone Vamf x1/2 (Europe, version 1.0.0903). Changed parent description to 'Vamf x1/2 (Europe, version 1.1.0908)' and clone (Korea) to 'Vamp x1/2 (Korea, version 1.1.0908)'. + +- 22nd August 2014: Smitdogg - Rod_Wod found an undumped older version of Vamp Half (Euro). + +- 0.133u1: Renamed (vamphafk) to (vamphalfk). + +- 0.130u1: Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz. + +- 0.129: Smitdogg added Vamf x1/2 (Europe). Pierpaolo Prazzoli fixed speed-up for Vamf x1/2 (Europe). Changed 'Vamp 1/2 (Korea version)' to clone 'Vamp x1/2 (Korea)'. Renamed (vamphalf) to (vamphafk). + +- 22nd December 2008: Guru - I've actually dumped Vamp 1/2 Europe. + +- 8th September 2008: Guru - Vamp 1/2 Europe (1999 Danbi English version) arrived from Korea. Thanks to gp-lee. + +- 0.100u2: Changed description to 'Vamp 1/2 (Korea version)'. + +- 0.88u4: Replaced E1-32XS CPU with E1-16T. + +- 0.88u3: Fixed user1 rom address to ($80000). Changed YM2151 clock speed to 3579545 Hz, MSM6295 to 13558 Hz. + +- 0.88u2: Changed E1-32XS CPU1 clock speed to 50MHz. + +- 0.87u1: Pierpaolo Prazzoli fixed the I/O addresses in Hyperstone and so removed the hack from vamphalf driver. + +- 0.87: Improvements to Vamp 1/2 making it almost playable* it actually is now playable thanks to further improvements from others [Angelo Salese]. Added YM2151 (4MHz) and MSM6295 (10000 Hz) sound. Changed E1-32XS CPU1 clock speed to 100MHz and visible area to 320x240. Added Player 2, 8-way Joystick, 4x buttons and 2x coin slots. Added 9x 'Unknown' dipswitches. Changed description to 'Vamp 1/2 (Korea)'. + +- 17th September 2004: Angelo Salese - Made some improvements to the Hyperstone driver and Vamp 1/2 is 'playable', but has a large number of graphical glitches and locks up after a short time of playing. + +- 0.76u2: Changed region cpu1 to user1. + +- 0.74u2: Added 'Vamp 1/2' (Danbi & F2 System 1999). + +- 0.72u2: Added (Testdriver) Vamp 1/2. Preliminary Hyperstone Core, not yet working well enough to run anything [Pierpaolo Prazzoli]. + +- 2nd January 2003: Guru - Dumped Vamp 1/2 (Danbi 1999). Thanks to Smitdogg for buying and sending the PCB. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 8.75 MB / 6 files / 3.56 zip + +$end + + + +$info=vampire +$mame +0.264 [Tomasz Slanina, Heiko Klusmann] + + +WIP: + +- 0.267: Correct some PCB locations and added edge connector pinout [Brian Troha]. + +- 0.264: Tomasz Slanina and Heiko Klusmann added 'Vampire (prototype?)' (Entertainment Enterprises, Ltd. 1983). Use gen_latch device for soundlatch. Small cleanup. Shorthand variable types, soundchip is 8910. Added number of 'Lives' dipswitch [hap]. TODO: Correct interrupt handling (main and sound cpu). Communication between main and audio cpu. PIT outpus. Correct clocks. Color decode. Fix gfx glitches - extra pixels (column?) on edges (only when gfx is flipped). + +- 3rd March 2024: Heiko - Hello everyone, here is a new video (https://youtu.be/XQC-8_z0Jdc) of the game Vampire. Have fun, greetings Heiko. + +- 22nd January 2024: Heiko - Hello, the PCB Vampire is now sold. + +- 17th January 2024: Heiko - I'm in the process of having the Eproms and other ICs read out. I don't want to send the game anywhere. I have now received so many inquiries about selling it that I will probably sell it. The offers are really quite high: https://youtu.be/FwEB6u155qg. + +- 16th January 2024: Heiko - I briefly connected the game to my test board. I'll install it in my cabinet and send a video of the game. I saw that the game had a bug. Try to fix it so that it can be seen completely in the video: https://youtu.be/_RxTC5yHN38. + +- 15th January 2024: Heiko - I own the game Vampire (1983). It is a double board. Here is the picture of the circuit board. The board works flawlessly. I'll reinstall the board and make a video of it. Maybe I can do it tomorrow. https://forums.arcade-museum.com/threads/anyone-ever-heard-of-this-game-vampire.254683/page-2#post-4773997. + +- 30th October 2012: http://www.slither-gdi.net/vampire.htm. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 52.5 kb / 9 files / 33.8 zip + +$end + + + +$info=vandyke +$mame +0.37b15 [David Haywood, Bryan McPhail] + +0.37b13 [Testdriver] + + +Bugs: + +- Black bar near top during gameplay, after exit of setup menu. mamefan (ID 08558) + +- vandyke, vandykejal, vandykejal2: [possible] Setting service mode more than one time to exit. Kale (ID 00655) + + +WIP: + +- 0.268: Redumped NMK004 internal ROM. Fixed flipscreen on Vandyke [Sergio G]. + +- 0.253: Ignore lane select for main RAM writes for Vandyke. This is necessary for high score entry to work [David Haywood]. + +- 0.195: Verified OKI bankswitching and fixed OKI clock for clone Vandyke (bootleg with PIC16c57) [cam900]. + +- 0.155: Added proper NMK004 internal rom [trap15]. Added TMP90840 (8MHz) CPU2. + +- 0.141u4: Changed description of clones (Jaleco, Set 1) to 'Vandyke (Jaleco, set 1)' and (Jaleco, Set 2) to 'Vandyke (Jaleco, set 2)'. + +- 0.133u5: IQ_132 got clone Vandyke (bootleg with PIC16c57) up and running. + +- 0.133u1: Brian Troha added DIP locations to Vandyke. Renamed (vandyjal) to (vandykejal) and (vandyja2) to (vandykejal2). + +- 0.122u7: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in Vandyke. + +- 0.122u6: Changed PIC16C57 CPU2 clock speed to 12MHz in clone Vandyke (bootleg with PIC16c57). + +- 0.119: David Haywood added clone Vandyke (bootleg with PIC16c57). + +- 0.106u3: Added 'Difficulty' and 'Flip Screen' dipswitches. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.102: Stefan Lindberg added clone Vandyke (Jaleco, Set 2). Changed description of clone (Jaleco) to 'Vandyke (Jaleco, Set 1)'. + +- 8th September 2005: f205v, Corrado Tomaselli and Gnoppi dumped Vandyke (bootleg with PIC16c57). + +- 0.94u2: Added YM2203 (1.5MHz) sound and 'Demo Sounds' dipswitch. + +- 29th October 2004: Guru - Vandyke (Jaleco 1991) arrived. Thanks to Dangspot. + +- 0.71: Added 'Service Mode' dipswitch. + +- 0.68: David Haywood added clone Vandyke (Jaleco). + +- 14th December 2002: David Haywood added a Jaleco version of Vandyke. + +- 0.61: Added 'Unknown' dipswitch. + +- 0.57: Added dipswitches 'Lives', 'Service Mode' and 'Coin A/B'. + +- 0.37b15: David Haywood added 'Vandyke (Japan)' (UPL 1990). + +- 25th April 2001: David Haywood updated the Bombjack Twin driver and got Vandyke playable. + +- 0.37b13: Added (Testdriver) Vandyke (Japan). + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 3.88 MB / 13 files / 1.32 zip + +$end + + + +$info=vangrd2 +$mame +0.36b2 [Phil Stroffolino] + +0.36b1 [Testdriver] + + +Artwork available + + +WIP: + +- 0.272: Fixed frequency register bit alignment as well as waveform sample bit alignment based on the schematics and observations of running games (sound\snkwave.cpp). Fixes wrong laser/other sounds in Vanguard II and some wrong sounds in Marvin's Maze [Lord Nightmare]. + +- 22nd November 2020: Mr. Do - UDb23 added marquee for Vanguard II, courtesy of BYOAC/CAG. + +- 0.127u2: Nicola Salmoria merged driver with SNK, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. Fixed also palette decoding of early SNK games (Vanguard II). The least significan bits were assigned incorrectly. Fixed sp16_tiles rom loading. Replaced Namco sound with SNK Wave (8MHz). Changed visible area to 216x288 and VSync to 60Hz. + +- 0.124u5: Roberto Zandona fixed score display in cocktail mode. + +- 0.93: Added clock parameter to Namco sound (31250 Hz). + +- 0.72: Acho A. Tang fixed Vanguard2 scroll offsets. + +- 0.59: Added dipswitches 'Bonus Life' and 'Bonus Life Occurence'. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound. + +- 23rd July 1999: Phil Stroffolino sent in a driver for Vanguard II. + +- 0.36b2: Phil Stroffolino added 'Vanguard II' (SNK 1984). + +- 0.36b1: Phil Stroffolino and Carlos A. Lozano added (Testdriver) Vanguard II. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Vanguard + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 123 kb / 18 files / 52.4 zip + +$end + + + +$info=vanguard +$mame +0.14 [Brad Oliver, Mirko Buffoni, Brian Levine] + + +Artwork available + +Samples required + + +TODO: + +* Hitachi HD38880/HD38882 speech + + +Bugs: + +- Music is too loud, sound samples are too soft. JimCarlTay (ID 09113) + +- Vanguard 4-way Fire sample cuts off to early during game. vidpro1 (ID 08189) + +- vanguard, vanguardc, vanguardj: Broken enemy firing sound. Gyrovision (ID 03363) + + +WIP: + +- 0.285: caius added clone 'Vanguard (SNK, set 2)'. Note: Original PCB. Minor changes in ROM 5 and ROM 8, but they seem legit. Changed parent description to 'Vanguard (SNK, set 1)'. + +- 22nd November 2020: Mr. Do - Added bezel, marquee and control panel artwork for Vanguard. Cleaned for MAME by Dreamstate. Scanned by Paul Swan. + +- 0.221: Paul Swan added clone Vanguard (Germany). Note: Dumped from a Germany sourced Zaccaria Vanguard cabinet PCB. Continue text is in German. Only the program ROMs were dumped, but the other ROMs labels match the original SNK version and are believed to be the same. + +- 0.152: Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.133u1: Renamed (vangrdce) to (vanguardc) and (vanguarj) to (vanguardj). + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Vanguard. Added dipswitches 'Coinage Bonus' and 'Unused'. + +- 2nd September 2007: Mr. Do - Zorg vectorized Vanguard, which replaces the existing bezel. Very pretty. + +- 3rd September 2006: Mr. Do - Fixed Vanguard bezel to no longer play like the Atari 5200 version. + +- 26th August 2006: Mr. Do - Added Vanguard bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.97u3: Added missing sound1 roms to clone Vanguard (Centuri). + +- 0.88u7: Mame32Plus added clone Vanguard (Japan). BUT added sample support. Changed M6502 CPU1 clock speed to 930000, sound2 roms addresses and VSync to 61.246746 Hz. Added samples vg_voi-0 to vg_voi-f.wav. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Vanguard from Pariah. + +- 0.81u5: Curt Coder added Vanguard SHOTB sound effect and marked fake roms in Vanguard (Centuri) as NO_DUMP. Changed M6502 CPU1 clock speed to 1411125 Hz. Added 2x SN76477. Removed 'Unknown' dipswitch. + +- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are Vanguard. + +- 0.37b7: Added Samples sound (explsion and fire.wav). + +- 0.36b7: Added Custom sound. + +- 0.34b8: Added speech roms. + +- 0.34b4: Nicola Salmoria added clone Vanguard (Centuri). Changed parent description to 'Vanguard (SNK)'. + +- 0.34b1: Added PROMs ($0, 20 - foreground and background colors). + +- 0.29: Valerio Verrando added high score saving to Vanguard. + +- 0.28: Nibbler and Vanguard are back to (hopefully) normal speed. + +- 0.27: Thanks to Brian Levine's freely available Rockulator, Andrew Scott was able to added sound support to Vanguard. The Energy shields in Vanguard now work. Vanguard now run at half their previous speed. Is this the correct one? Added sound roms (sk4_ic51/ic52). + +- 0.16: Nicola Salmoria added joystick support to Vanguard. + +- 0.14: Brad Oliver and Mirko Buffoni added 'Vanguard' (SNK 1981). Based on Brian Levine's Vanguard emulator. Game is playable with wrong colors and no sound. Runs on hardware similar to Nibbler. Control: Arrows = Move around and S, D, E and F = Fire. Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen). + +- 30th July 1996: Dumped Vanguard (SNK). + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games: + +Vanguard II + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 46.1 kb / 17 files / 25.8 zip + +$end + + + +$info=vanguard_sound +$mame + +DEVICE: + +SNK Vanguard Sound + + +WIP: + +- 0.246: Changed sourcefile to snk\snk6502_a.cpp. + +- 0.199: Added 'SNK Vanguard Sound' device (audio\snk6502.c). + +$end + + + +$info=vanilla +$mame +0.37b8 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong Final Bunny [BET] (Japan)' to 'Mahjong Final Bunny (Japan)'. + +- 0.180: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.86u2: Changed visible area to 640x240. + +- 0.65: Added 8x 'Unknown' dipswitches. + +- 0.37b12: Added clone Mahjong Final Bunny [BET] (Japan). + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + +- 0.37b8: Takahiro Nogi added 'Mahjong Vanilla Syndrome (Japan)' (Nichibutsu 1991). + + +LEVELS: 22 + + +Recommended Games (Mahjong) + + +Romset: 2.19 MB / 23 files / 604.6 zip + +$end + + + +$info=vanta +$mame + +DEVICE: + +nVidia Vanta (NV5) + + +ROMS: + +inno3d_nv5.bin (42k vga_rom) + +pine_pci_nv5.rom (42k vga_rom) + +nv5_compaq_vantalt.rom (38k vga_rom) + + +WIP: + +- 0.262: Changed sourcefile to bus\pci\rivatnt.cpp. + +- 0.257: Added 'nVidia Vanta (NV5)' device (video\rivatnt.cpp). + +$end + + + +$info=vanvan +$mame +0.57 [?] + +0.35b9 [Allard van der Bas] + + +WIP: + +- 0.275: Changed description of clones (Karateco set 1) to 'Van-Van Car (Karateco, set 1)' and (Karateco set 2) to 'Van-Van Car (Karateco, set 2)'. + +- 0.141u4: hap fixed corrupted graphics in Van-Van Car and clones. + +- 0.138u1: Changed description of clones (Karateco) to 'Van-Van Car (Karateco set 1)' and (set 3) to 'Van-Van Car (Karateco set 2)'. + +- 0.90u4: Dave Widel added clone Van-Van Car (set 3). Bootleg but it looks earlier. + +- 0.61: Added dipswitches 'Bonus Life' and 'Coinage'. + +- 0.57: Nicola Salmoria fixed background color in Van-Van Car. Changed visible area to 224x256. Removed 2nd coin slot. Changed clone (Sanritsu) to parent 'Van-Van Car' and 'Van Van Car' to clone 'Van-Van Car (Karateco)'. Renamed (vanvan) to (vanvank) and (vanvans) to (vanvan). + +- 0.36RC1: Added clone Van Van Car (Sanritsu). Removed clone Van Van Car (bootleg). Added 'Invulnerability' and 7x 'Unknown' dipswitches. + +- 0.35b10: Added color PROMs ($0, 20). + +- 0.35b9: Allard van der Bas added 'Van Van Car' (Karateco 1983) and clone (bootleg). + +- 30th March 1999: Nicola added new PROMs to Van Van Car. + +- 12th March 1999: Allard van der Bas added Van Van Car to the Pacman driver. + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* VAntAGE + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Recommended Games (Maze 2): + +Runaway + +Streaking + +Crush Roller + +The Hand + +Lady Bug + +Lock'n'Chase + +Lock'n'Chase (DECO Cassette) + +Marine Date + +Mouse Trap + +Titan (Pac-Man hack) + +Amidar + +Changes + +Check Man + +Eyes + +Hard Hat + +Jolly Jogger + +Macho Mouse + +Nibbler + +Pepper II + +Triple Punch + +Crystal Castles + +Dingo + +Eggor + +Flip & Flop (Max-A-Flex) + +Heart Attack + +Marvin's Maze + +Mr. TNT + +Rootin' Tootin' / La-Pa-Pa (DECO Cassette) + +Scrambled Egg + +Sindbad Mystery + +Swinging Singles + +Van-Van Car + +BanBam + +Do! Run Run + +Jack Rabbit + +I'm Sorry + +Klad / Labyrinth + +Touche Me + +Trog + +Mad Donna + +Twin Brats + +Penky + +Mr. Kicker + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 28.3 kb / 9 files / 18.0 zip + +$end + + + +$info=vaportra +$mame +0.37b2 [?] + +0.36b1 [Bryan McPhail] + + +WIP: + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added workaround to HuC6280 core to fixed music speed. Fixes Vapor Trail sound driver messed up during game play, tempo all wrong when firing [AJR]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_MXC06 MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.195: Soundlatch modernization and code cleanup. Fixed flip screen rendering of DECO MXC06 sprites (video\decmxc06.cpp). This fixes sprites incorrectly "sliced" in Vapor Trail when flipscreen is on [AJR]. + +- 0.181: darq fixed missing 'game over' animation in Vapor Trail and 'P3 coin' is 'Service Mode' dipswitch. Implemented main IRQ acknowledge. Note about the service mode DSW + game alignment. + +- 0.159: Verified Vapor Trail clocks. Note, doesn't fix the music speedup issue when firing, you have to kludge the clocks lower to do that. There are PAL listings in the driver, but also PALs in some of the romsets, can somebody verify they match and remove? [System11]. Changed H6280 CPU2 clock speed to 6MHz. + +- 0.158: Osso removed unused memory pointers (includes\vaportra.h). + +- 0.153: Osso fixed flipscreen in Vapor Trail. + +- 0.142: David Haywood converted Vapor Trail to use the common DECO sprite functions. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0. + +- 0.137u2: f205v and Tirino73 added clone Vapor Trail - Hyper Offence Formation (World revision 3?). + +- 23rd March 2010: f205v and Tirino73 dumped Vapor Trail - Hyper Offence Formation (World revision 3). + +- 0.136u4: Fabio Priuli converted Vapor Trail to use device versions of the deco16 video chips and added driver data class and save states. + +- 0.133u1: Renamed (vaportru) to (vaportrau). + +- 0.119u2: Wilbert Pol fixed Vapor Trail to use an ASSERT/CLEAR mechanism instead of PULSE_LINE for interrupt signally. + +- 0.106u13: MASH added PLDs ($0, 200, 400, 600, 800 - pal16l8a.6l, pal16l8b.13g, pal16l8b.13h, pal16l8b.14g and pal16l8b.14h) to Vapor Trail and clone (US). + +- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Swapped gfx2 roms. + +- 0.102u5: Highwayman added PROM ($0 - 512 bytes). + +- 0.96u3: Bryan McPhail attempted to fix Vapor Trail dropped sound commands. Changed HuC6280 CPU2 clock speed to 8055000 Hz. + +- 0.93: Changed 2nd OKI6295 clock speed to 15255 Hz. + +- 0.84u5: UNZU fixed YM2151/YM3012 balance. + +- 0.62: Added 'Bonus Life' dipswitch. + +- 20th August 2002: Stephane Humbert fixed the dipswitches in Vapor Trail. + +- 0.37b6: Changed clock speed of the 2x OKI6295 to 7627 Hz. + +- 0.37b2: Added 'Vapor Trail - Hyper Offence Formation (World revision 1)'. Renamed (vaportra) to (vaportru). + +- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz. + +- 0.36b5: Changed YM-2151 clock speed to 3.7MHz. + +- 0.36b2: Changed description of clone (Japan revision 3) to 'Kuhga - Operation Code 'Vapor Trail' (Japan revision 3)'. + +- 23rd July 1999: Jim Hernandez fixed Vapor Trail sound with the new OKI6295 interface. + +- 0.36b1: Bryan McPhail added 'Vapor Trail - Hyper Offence Formation (US)' (Data East 1989) and clone 'Kuhga - Operation Code "Vapor Trail" (Japan revision 3)'. + +- 22nd June 1999: Jim Hernandez partially fixed the sound in Vapor Trail. + +- 17th June 1999: Bryan McPhail added Kuhga to the Vapor Trail driver. + +- 16th June 1999: Bryan McPhail submitted Vapor Trail driver and Marco Cassili went on to fix the dipswitches of Vapor Trail. + + +LEVELS: 6 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 3.31 MB / 18 files / 1.07 zip + +$end + + + +$info=vaportrx +$mame +0.81u5 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.279: Removed PORT_CODE for buttons [hap]. + +- 0.222: Added 'Unknown0080' dipswitch. Changed description to 'Vapor TRX (GUTS Jul 2 1998 / MAIN Jul 18 1998)' and clone (prototype) to 'Vapor TRX (GUTS Apr 10 1998 / MAIN Apr 10 1998)'. + +- 0.179: Risugami added clickable buttons to Vapor TRX layout and cleaned up some code. + +- 0.178: Risugami added layout for Vapor TRX. + +- 0.155: Phil Bennett emulation hangs during INIT in vaportrx and vaportrxp. + +- 0.133u1: Renamed (vaportrp) to (vaportrxp). + +- 0.130u2: Removed 2nd Player. Added buttons 4-6. + +- 0.129u1: Aaron Giles fixed Vapor TRX crashes during the results section immediately after the race. + +- 0.125u9: Aaron Giles fixed Vapor TRX freeze. + +- 0.84: Aaron Giles added clone Vapor TRX (prototype). + +- 0.82u2: Aaron Giles fixed missing truncation on vertex coordinates (fixes Vapor TRX graphics), formalized support for the "widget" board used in Vapor TRX & California Speed. Marked San Francisco Rush and Vapor TRX as working. Added more extensive documentation on the various boardsets. Added constants for the GT64010 and all interrupts. Added ethernet device interrupt support. Made the IDE controller visible on the PCI bus. Hooked up CMOS protection bit. + +- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot! + +- 0.81u5: Aaron Giles added 'Vapor TRX' (Atari Games 1998). Locks up when you attempt to start a game. Also added shuffle map and optional R/B component swapping for Vapor TRX. + +- 14th April 2004: Aaron Giles sent in an update to the Atari Seattle driver, adding Vapor TRX (resets when trying to start a game) and fixing various other issues in the driver and in the Voodoo graphics emulation. + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 544 kb / 2 files / 282.7 zip + +CHD: 1.97 GB (Compressed: 1.23) + +$end + + + +$info=varth +$mame +0.102 [Stefan Lindberg] + +0.34b1 [Paul Leaman] + + +Artwork available + + +WIP: + +- 0.246: Jorge Silva added clone Varth: Operation Thunderstorm (bootleg, set 3). + +- 0.222: TwistedTom added clone Varth: Operation Thunderstorm (bootleg, set 2). Note: Bootleg of varthr1 (runs on identical PCB to sf2amf3). Only prg roms have been dumped, everything else is from parent set for now. Some minor priority and transparency issues, unknown if present on real PCB. Changed description of clone (bootleg) to 'Varth: Operation Thunderstorm (bootleg, set 1)'. + +- 0.175: Robbbert and Caius added clone Varth: Operation Thunderstorm (bootleg) from HBMAME. + +- 0.166: Brian Troha, Caius and The Dumping Union added correct PLD dump (VA63B.1A) to clones Varth: Operation Thunderstorm (Japan Resale Ver. 920714) and (USA 920612). + +- 0.164: Alex Cmaylo and The Dumping Union added clone Varth: Operation Thunderstorm (Japan Resale Ver. 920714). + +- 0.155: Palindrome added handcrafted PAL for clone 'Varth: Operation Thunderstorm (USA 920612)'. + +- 0.144u3: Added missing PLD ($0 - va24b.1a). + +- 0.139: Changed description to 'Varth: Operation Thunderstorm (World 920714)' and clones (World 920612) to 'Varth: Operation Thunderstorm (World 920612)', (US 920612) to 'Varth: Operation Thunderstorm (USA 920612)' and (Japan 920714) to 'Varth: Operation Thunderstorm (Japan 920714)'. + +- 0.127u1: Added 3rd button. + +- 0.127: Nicola Salmoria updated CPS1 to use proper gfx ROMs (+ PALs) for Varth (Japan 920714), and to load correct A-Board PALs for QSound games. Fixed rom names in clone (Japan 920714). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.125u1: Fixed rom names. + +- 0.124u4: Fixed layer enable at the end of stage 4 in Varth. Increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after 'Street Fighter II' - Champion Edition (World 920313)' so the faster A-board was available) [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]. + +- 13th January 2008: Mr. Do - I finished off the rest of the instruction cards made available by Strider of Cybercade: Varth. + +- 0.102: Stefan Lindberg added Varth - Operation Thunderstorm (World 920714). Renamed (varth) to (varthr1). + +- 0.73: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.63: Added 'Game Mode' dipswitch. Removed 3rd button. Changed description to 'Varth - Operation Thunderstorm (World 920612)' and clones (US) to 'Varth - Operation Thunderstorm (US 920612)' and (Japan) to 'Varth - Operation Thunderstorm (Japan 920714)'. + +- 0.36RC1: Added clone Varth - Operation Thunderstorm (US). + +- 0.35b13: Changed descriptions to 'Varth - Operation Thunderstorm (World)' and clone (Japan) to 'Varth - Operation Thunderstorm (Japan)'. + +- 0.35b2: Nicola Salmoria added clone Varth (Japan). + +- 0.34b4: Changed description to 'Varth (World)'. + +- 0.34b1: Paul Leaman added 'Varth' (Capcom 1992). + +- 8th November 1997: CaBBe dumped Varth - Operation Thunderstorm (World 920612). + + +LEVELS: 30 (must complete 29-30 in 1 credit to finish the game) + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 3.31 MB / 22 files / 1.43 zip + +$end + + + +$info=vasara +$mame +0.68 [David Haywood, Guru] + + +< Japan > + + +Artwork available + + +WIP: + +- 0.141u1: Tafoid fixed some input issues in Vasara. + +- 0.120u4: Added 3rd button. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Vasara. + +- 0.68: David Haywood added Vasara (Visco 2000). + +- 17th April 2003: David Haywood added Vasara to the SSV driver. + +- 14th April 2003: Guru - Vasara (Visco 2000) arrived. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 39 MB / 9 files / 15.0 zip + +$end + + + +$info=vasara2 +$mame +0.68 [Guru, Brian Troha] + + +< Japan > + + +Artwork available + + +SETUP: + +- Vasara 2 has a secret character code like the Raizing games. Insert Coin and press 3x UP, 3x DOWN and 7x UP. This will add a fifth selectable character called Saiga Magoichi. To enable this character full time, set DIP 8 of switch 2. + + +WIP: + +- 0.141u1: Tafoid fixed some input issues in Vasara 2. + +- 0.120u4: Added 3rd button. + +- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Vasara 2. + +- 0.91: Mamesick fixed some Vasara 2 dipswitch text. + +- 0.84u3: Re-added 'Vasara 2 (set 1)' and clone (set 2). + +- 0.74: Removed Vasara 2 (set 1) and clone (set 2). + +- 0.68: Added 'Vasara 2 (set 1)' (Visco 2001) and clone (set 2). + +- 12th January 2003: Guru - Arrived and dumped Vasara 2 (Visco 2001). Thanks to Brian Troha. + +- 11th January 2003: Vasara 2 was added to the SSV driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 39 MB / 9 files / 18.6 zip + +$end + + + +$info=vastar +$mame +0.30 [Allard van der Bas] + + +WIP: + +- 0.163: J.J.Boy correct Vastar company. + +- 0.150: Correct Lives dipswitch labels for clone Vastar (set 4) [Barry Rodewald]. + +- 0.148u5: ANY added clone Vastar (set 4). + +- 0.148u1: Zab added clone Vastar (set 3). + +- 0.147u3: hap added notes to Vastar MACHINE_CONFIG_START. Changed region PROMs ($300) to unkprom. Changed AY-3-8910A clock speed to 1536000 Hz and VSync to 60.58 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Vastar. + +- 0.72: Added 'Bonus Life' dipswitch. + +- 0.37b7: Zsolt Vasvari fixed startup garbage in Vastar. + +- 26th August 2000: Zsolt Vasvari converted Vastar to the tilemap system and fixed a few bugs. + +- 0.34b7: Nicola Salmoria added Vastar (set 2). Changed parent description to 'Vastar (set 1)'. Added color PROMs ($0, 100, 200, 300) to (set 1). + +- 0.34b6: Roberto Ventura improved gfx in Vastar. + +- 0.33b7: Dani Portillo added high score saving to Vastar. + +- 0.30: Allard van der Bas added 'Vastar' (Sesame Japan 1983). Known issues: Some wrong sprite graphics (e.g. when you die). + +- 25th October 1997: Dumped Vastar (set 1). + + +STORY: + +- In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Jetman): + +Flash Boy (DECO Cassette) + +Mighty Monkey + +Sky Lancer + +Vastar + +Argus (Gottlieb) + +Equites + +Formation Z + +Freeze + +SWAT + +4-D Warriors + +Alien Sector + +Bakutotsu Kijuutei + +Cop 01 + +Finalizer - Super Transformation + +Lizard Wizard + +Metal Clash + +Scooter Shooter + +Section Z + +Space Harrier + +Space Harrier II (Mega-Tech) + +Ninja Emaki + +Hyper Dyne Side Arms + +Side Arms - Hyper Dyne (TourVision) + +Transformer + +Exzisus + +Exzisus (Magnet System) + +Gondomania + +Rabio Lepus + +Space Ranger (Arcadia) + +Star Guards + +Atomic Robo-kid + +Chuka Taisen + +Forgotten Worlds + +Forgotten Worlds (Mega-Tech) + +Superman + +Burning Force + +Insector X + +S.P.Y.: Special Project Y + +Sky Robo + +Pistol Daimyo no Bouken + +Cotton + +Cotton 2 + +Cotton Boomerang + +Toy Shop Boys (TourVision) + +Rohga: Armor Force + +Three Wonders (Chariot) + +Gunbuster + +PC Denjin - Punkic Cyborg (TourVision) + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Jetpac) + +Mystic Riders + +Cybattler + +Gunbird + +Gunbird 2 + +Mazinger Z + +Psychic Force + +Psychic Force 2012 + +Silver Millennium + +Twin Action + +Excelsior + +Tengai + +Sol Divide - The Sword Of Darkness + +ESP Ra.De. + +Planet Harriers + +Shikigami no Shiro + +Shikigami no Shiro II + +Shikigami no Shiro III + +Crazy War + +Espgaluda + +Espgaluda II + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Homura + +Deathsmiles + +Deathsmiles MegaBlack Label + +Deathsmiles II: Makai no Merry Christmas + +Muchi Muchi Pork! + +Otomedius + +Mamoru-kun wa Norowarete Shimatta! + +KOF Sky Stage + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 81 kb / 19 files / 50.3 zip + +$end + + + +$info=vastar_viddev +$mame + +DEVICE: + +Orca Vastar Video Device + + +WIP: + +- 0.253: Added 'Orca Vastar Video Device' device (orca\vastar_viddev.cpp). + +$end + + + +$info=vathlete +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.191: Antron, MetalliC and rtw added clone Virtua Athletics / Virtua Athlete (prototype). + +- 1st October 2017: Smitdogg - Antron loaned us a Virtua Athlete cart that looks like it could be considered a prototype. + +- 0.154: MetalliC updated vathlete CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Virtua Athletics / Virtua Athlete (GDS-0019) from .gdi source to CHD v5. + +- 0.127u3: Guru added 'Virtua Athletics / Virtua Athlete (GDS-0019)' (Sega 200?). + +- 20th April 2008: Guru - Virtua Athlete NAOMI GDROM arrived from Japan a couple of days ago. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Romset: 16 kb / 1 files / 1.11 zip + +CHD: 1.25 GB (Compressed: 78.4) + +$end + + + +$info=vball +$mame +0.129u5 [Smitdogg] + +0.37b12 [Paul Hampson] + + +Artwork available + + +WIP: + +- 0.278: Demoted clone U.S. Championship V'ball (bootleg of Japan set) with MACHINE_IMPERFECT_SOUND [Angelo Salese]. + +- 0.256: twistedsymphony redumped U.S. Championship V'ball (US). Added new maincpu 25a2-4.124 rom ($0). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 29th December 2019: Mr. Do - UDb23 recreated the bezel for Taito Volleyball, based on multiple photos, and also cleaned up the marquee, courtesty of the BYOAC/CAG artwork. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.176: Simplified rom loading [Osso]. + +- 0.159: Osso added save state support to U.S. Championship V'ball. + +- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed sprites right offset in V'ball with flipscreen on [Osso]. + +- 0.146u2: Smitdogg and The Dumping Union added clone U.S. Championship V'ball (bootleg of Japan set). Changed description of clone (bootleg) to 'U.S. Championship V'ball (bootleg of US set)'. + +- 0.143u1: Brian Troha added DIP locations to the U.S. Championship V'ball sets. + +- 0.134u4: Fixed loading (vball) a second time from the MAME game selection screen corrupts the sprite colors. + +- 0.130u3: Aaron Giles merged memory maps in U.S. Championship V'ball. + +- 0.129u5: Smitdogg added U.S. Championship V'ball (US). Changed 'U.S. Championship V'ball (set 1)' to clone 'U.S. Championship V'ball (bootleg)'. Renamed (vball) to (vballb). + +- 0.129: Mamesick converted the V'ball driver to use scanline interrupts, partial updates and raw video parameters. Changed visible area to 256x240 and VSync to 57.444853 Hz. + +- 0.122u4: Bryan McPhail fixed slowdown in U.S. Championship V'ball. + +- 0.77u3: Jarek Burczynski updated V'ball (Japan) to use graphics extracted from original PCB. Version (Japan) uses like (set 1) the gfx1 roms from a bootleg before. The (Japan) board has the image data stored in a special ceramic embedded package made by Toshiba with part number 'TOSHIBA TRJ-101', which has been dumped using a custom made adapter. There are a few bytes different between the bootleg and the original (the original is correct though!). + +- 4th December 2003: Jarek Burczynski fixed the ROM names and background data in U.S. Championship V'ball (Japan). + +- 12th September 2003: Guru - Finally completed the adapter to read the nasty Toshiba embedded ROM on US Championship V'Ball. Still some work to do though, it's not quite giving us the correct read yet... it's taken Jarek and I many hours over several months to get to this point, we're not far off now! + +- 0.69u3: Guru correct various clocks in the V'ball driver. Changed M6502 CPU1 clock speed to 2MHz and MSM6295 to 8000 Hz. Changed description of clone (Japan bootleg) to 'U.S. Championship V'ball (Japan)'. + +- 25th May 2003: Guru - Received US Championship V'Ball (Technos 1988) from Japan. Thanks to Karasu Tojo. + +- 0.67: Steve Ellenoff submitted various graphics emulation improvements to the U.S. Championship V'ball driver. Changed visible area to 240x240, scrolling, background tiles and dipswitches. + +- 0.37b12: Paul Hampson added 'U.S. Championship V'ball (set 1)' (Technos 1988) and clone (Japan bootleg). TODO: Needs to be tilemapped. The background layer and sprite layer are identical to spdodgeb, except for the back-switched graphics roms and the size of the pallete banks. Someone needs to look at Naz's board, and see what PCM sound chips are present. + +- 12th November 2000: Paul Hampson submitted an almost perfect US Championship V'Ball driver, only some sound problems remain. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 998 kb / 9 files / 396.2 zip + +$end + + + +$info=vblokbrk +$mame +0.183 [rtw, The Dumping Union] + +0.68 [David Haywood] + +0.66 [David Haywood] + +0.62 [Testdriver] + + +Bugs: + +- Regression in sarukani / horizontal lines in background aren't getting masked. dink (ID 08215) + + +WIP: + +- 0.183: rtw and The Dumping Union added VS Block Breaker (Europe). Renamed (vblokbrk) to (vblokbrka). + +- 0.68: David Haywood added VS Block Breaker (Asia). Changed 'Saru-Kani-Hamu-Zou' to clone 'Saru-Kani-Hamu-Zou (Japan)'. + +- 0.66: Added Saru-Kani-Hamu-Zou. + +- 27th February 2003: David Haywood added a clone of Saru-Kani-Hamu-Zou called Vs Block Breaker and a correct BIOS for it to the Super Kaneko Nova System driver. + +- 26th February 2003: David Haywood fixed a bug in the Super Kaneko Nova System graphics emulation and Saru-Kani-Hamu-Zou is now playable. + +- 15th February 2003: Guru - Vs Block Breaker (Kaneko 1997) arrived. + +- 0.62: Added (Testdriver) Saru-Kani-Hamu-Zou. + + +LEVELS: 32 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 8 MB / 6 files / 3.13 zip + +$end + + + +$info=vbowl +$mame +0.102u1 [Corrado Tomaselli, f205v] + +0.84u5 [David Haywood] + + +Bugs: + +- vbowl, vbowlj: Trackball controls rotated 45 degrees. mmarino4 (ID 09072) + + +WIP: + +- 0.278: Fixed video RAM handling. Fixes numerous graphical glitches, including bad colours on Virtua Bowling game over screen [Vas Crabb]. + +- 0.273: Moved Virtua Bowling to a derived class and cleaned up code [cam900]. + +- 0.219: ICS2115 WaveFront Synthesizer: Calculated sample rate related to clock. Activated OSC numbers [cam900]. + +- 0.218: Added DIP locations to the Virtua Bowling sets. Also correct input for clone Virtua Bowling (Hong Kong, V101HJS) [Brian Troha]. + +- 0.189: Decrypted clone Virtua Bowling (Hong Kong, V101HJS) and added its own bitswaps for IGS003 and IGS011 - Game now playable. Found dipswitches to perform a protection test in Virtua Bowling. Changed IGS012 mode toggling to pass the test. Changed IGS003 command 48 in Virtua Bowling to potentially work in more cases (based on Long Hu Bang II tables) [Abelardator2, Luca Elia]. Added 'Sexy Interlude' and 'Protection & Comm Test' dipswitches. + +- 0.183: Abelardator2 added clone Virtua Bowling (Hong Kong, V101HJS). + +- 0.148: Emulated the bitswaps protection for Virtua Bowling (World, V101XCM) / (Japan, V100JCM) instead of patching rom [iq_132]. + +- 0.141u1: trap15 fixed crash after OK in Virtua Bowling and clone. This fixes also sound is slow and low volume. + +- 0.126u5: Luca Elia fixed resets after the 3rd launched ball in Virtua Bowling. + +- 10th August 2008: Luca Elia - I've taken another look at the igs_blit driver, thanks to Pierpaolo. I took the chance to clean up the driver. I've marked the world version of Virtua Bowling as a bad dump, patching it so taht it doesn't reset at the end of a game. The issues still open in this driver are now some lingering palette problems and, of course, proper emulation of the IGS0011 and IGS0012 ASIC's. + +- 0.108u1: Brian Troha fixed protection in the World version of Virtua Bowling. This version reboots at the end of the game. Is this a bad dump?? Don't think it's a protection check. Changed dipswitch 'Sexy Interlude' to 'Special Picture'. Added dipswitch 'Open Pitcure'. + +- 0.103u2: Added new cpu1 rom ($0). + +- 0.102u1: Corrado Tomaselli and f205v added Virtua Bowling (World, V101XCM). Luca Elia fixed Virtua Bowling (Japan) - Game now playable. Changed 68000 CPU1 clock speed to 7333333 Hz. Added ICS2115 sound. Changed visible area to 512x240. Added dipswitches 'Coinage', 'Demo Sounds', 'Sexy Interlude', 'Controls', 'Free Play', 'Difficulty', 'Spares To Win (Frames 1-5)', 'Points To Win (Frames 6-10)', 'Cabinet ID', 'Linked Cabinets', 'Service Mode' and 16x 'Unknown'. Changed 'Virtua Bowling' to clone 'Virtua Bowling (Japan, V100JCM)'. Renamed (vbowl) to (vbowlj). + +- 19th October 2005: Corrado Tomaselli and f205v dumped Virtua Bowling (World, V101XCM). + +- 2nd October 2005: Luca Elia - Added Virtua Bowling (1996) to the igs_blit driver. Many thanks to the MAME Italian Forum guys (Corrado Tomaselli, Mameremember, etc). + +- 1st October 2005: Corrado Tomaselli dumped Virtua Bowling (Japan, V100JCM). + +- 0.99u5: Changed description to 'Virtua Bowling'. + +- 0.84u5: David Haywood added 'Virtual Bowling' (IGS 199?). The dump looks like crap. + +- 25th July 2004: David Haywood sent in skeleton drivers for Virtual Bowling. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 6.50 MB / 5 files / 2.13 zip + +$end + + + +$info=vcarn +$mame +0.138u1 [f205v, Angelo Salese] + + +< Italy > + + +WIP: + +- 0.278: Changed year info 1998?. + +- 0.138u1: f205v and Angelo Salese added 'Video Carnival 1999 / Super Royal Card (Version 0.11)' (Electronic Projects 1998). + +- 17th May 2010: f205v dumped Video Carnival (Ver 0.11) (Electronic Projects 1999). + + +Recommended Games (Cards) + + +Romset: 1.12 MB / 3 files / 494.0 zip + +$end + + + +$info=vcircle +$mame +0.62 [Aaron Giles] + + +HardDisk required + + +Bugs: + +- Shadows are broken. Dullaron (ID 06907) + + +WIP: + +- 0.174: Sarayan fixed Vicious Circle regression (not booting). + +- 0.62: Aaron Giles added 'Vicious Circle (prototype)' (Atari 1996). + +- 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation. + +- 29th May 2002: Dumped Vicious Circle (prototype) A053973. + + +LEVELS: 10 + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 2 MB / 5 files / 224.7 zip + +CHD: 1.02 GB (Compressed: 532.3) + +$end + + + +$info=vcombat +$mame +0.123u1 [?] + + +WIP: + +- 0.198: Use device finder [Osso]. + +- 0.179: smf fixed static during machine gun fire in Virtual Combat due to incorrect DC offset removal. + +- 0.163: Removed do-nothing DIRECT_UPDATE handlers from VCombat driver [Alex Jackson]. + +- 0.150: Modernized i860 CPU core [Wilbert Pol]. + +- 0.148u2: Moved CPU_DISASSEMBLE into the i860 disassembler [smf]. + +- 0.129u2: Virtual Combat and Shadow Fighters update [Phil Bennett]: Fixed framebuffer handling and screen parameters. Added DAC sound. Correct RAM sizes to match what is present on the PCBs. Hooked up NVRAM. Added dual screen (2x 256x208, 51.546392 Hz). + +- 0.129u1: Virtual Combat driver improvements: Graphics decoded, video improved and inputs mapped [Jason Eckhardt, Andrew Gardner]. Intel i860 CPU core [Jason Eckhardt]. Added 68000 (12MHz) CPU4. Changed VSync to 50Hz and region 3D to gfx ($0, 2, 4, 6). Added Player 1, vertical 2-way Joystick, 2x buttons and 2x coin slots. + +- 0.129: Virtual Combat improvments [Jason Eckhardt, Andrew Gardner]: Improved memory map. Fixed the palette. Added extremely preliminary i860 disassembler and hooked it up to the VCombat driver. Replaced 68000 CPU2 with 2x i860 (20MHz). + +- 0.128u7: Andrew Gardner decoded some graphics and setup some RAM in the Virtual Combat driver. + +- 0.123u1: Added 'Virtual Combat' (VR8 Inc. 1993). + + +Recommended Games (Tank 3D): + +Battle Zone + +Bradley Trainer + +Cyber Tank + +Enforce + +Super Tank Attack + +Tank Battle + +Virtual Combat + +Desert Tank + +Tokyo Wars + +Chameleon RX-1 + + +Romset: 4.75 MB / 15 files / 1.35 zip + +$end + + + +$info=vcop +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.286: Promoted Virtua Cop (Revision B) abd clone Virtua Cop (Revision A) to working [Matthew Daniels]. + +- 0.212: Changed .lay workaround, also fix lightgun cursor not showing in Virtua Cop (create "screen" before "ioboard") [hap]. + +- 0.198: Emulated the I/O board used by Virtua Cop (machine\model1io2.cpp). Adjusted DIPs for new I/O board and removed I/O board ROM from driver [Dirk Best]. Added LCD display (121x19; 50 Hz). Replaced Z80 CPU3 with TMPZ84C015 (9830400 Hz) CPU4. Added dipswitches 'ROM_EMU', 'MODE', 'Reloading', 'Enemy Character' and 22x 'Unused'. + +- 0.197: Map outputs and coin counter. Cleanup inputs and map debug switch to not show enemies [Dirk Best]. Added Z80 (4MHz) CPU3. Added 'No enemies' dipswitch. + +- 0.196: Cleanup Virtua Cop inputs [Angelo Salese]. + +- 0.195: Cleanups. Fixed viewport. Kill tile32/char32 tranpolines (video\segaic24.h). Converted colorxlat & lumaram to 16-bit accessors. State-ized frame_start / geo_parse (video\model2.c). Fixed 2D priority over polygons (Virtua Cop level select, Dead or Alive chara select etc.) [Angelo Salese]. + +- 0.155: Changed 'Virtua Cop (Revision A)' from a parent set to clone. + +- 0.154: Added vblank bit in Model 2 Old Revision, fixes Virtua Cop booting. Hooked up lightgun inputs [Angelo Salese]. Removed button 2-7. + +- 0.145u4: Layne, Smitdogg and The Dumping Union added Virtua Cop (Revision A). + +- 21st February 2012: Smitdogg - We got Virtua Cop (Rev.A). + +- 0.127u1: Changed description to 'Virtua Cop (Revision B)'. + +- 0.119u1: Fixed user3 rom loading. + +- 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz). + +- 0.87u1: R. Belmont added 'Virtua Cop' (Sega 1994). + + +LEVELS: 3 + + +Other Emulators: + +* Model 2 + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 24.5 MB / 26 files / 8.66 zip + +$end + + + +$info=vcop2 +$mame +0.87u1 [R. Belmont] + + +< Japan > + + +WIP: + +- 0.286: Promoted Virtua Cop 2 to working [Matthew Daniels]. + +- 0.284: When writing to IRQ mask register, wait two cycles before checking for sound IRQ. Fixes music missing in beginner stage of Virtua Cop 2 (sega\model2.c). Various model2 improvements: Fixes shot enemies and burning cars skeletons flickering colour is a strange pink/magenta like [Matthew Daniels]. + +- 0.282: Correct TGP math lookup table logic, fixes wrong in-game physics in Virtua Cop 2. Also removed wait state when writing to copro FIFO, no longer needed [Matthew Daniels]. + +- 0.198: Added dipswitches 'Reloading', 'Enemy Character' and 22x 'Unused'. + +- 0.154: Added a bunch of unhandled MB86233 opcodes for TGP, this apparently fixed Virtua Cop 2 geometry. Stupid mistake from my part in TGP undocumented opcode, fixes character appearing/logic in Virtua Cop 2. Virtua Cop 2 had inverted texture ROMs, fixed (wrong rom labels I'd assume?). Hooked up lightgun inputs [Angelo Salese]. + +- 0.126u2: Added new user2 rom ($2). + +- 0.87u1: R. Belmont added 'Virtua Cop 2' (Sega 1995). + +- 21st October 2002: Guru - Redumped IC6 of Virtua Cop 2. + +- 3rd September 2000: Guru - Dumped Virtua Cop2. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 33.8 MB / 30 files / 13.6 zip + +$end + + + +$info=vcop3 +$mame +0.177 [ShouTime, rtw] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.177: ShouTime and rtw added Virtua Cop 3 (Rev B) (GDX-0003B). Virtua Cop 3 boots [yz70s]. Renamed (vcop3) to (vcop3a). + +- 0.154: f205v added v5 CHD redump for Virtua Cop 3 (Rev A) (GDX-0003A). + +- 0.142u3: Changed description to 'Virtua Cop 3 (Rev A) (GDX-0003A)'. + +- 0.130u1: Added 'Virtua Cop 3 (GDX-0003a)' (Sega 2003). + +- 15th March 2009: Dumped Virtua Cop 3 (GDX-0003a). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 833.0) + +$end + + + +$info=vcs_control_port +$mame + +DEVICE: + +Atari VCS controller port + + +WIP: + +- 0.249: Added 'Atari VCS controller port' device (bus\vcs_ctrl\ctrl.cpp). + +$end + + + +$info=vcs_joystick +$mame + +DEVICE: + +Atari / CBM Digital joystick + + +WIP: + +- 0.249: Added 'Atari / CBM Digital joystick' device (bus\vcs_ctrl\joystick.cpp). + +$end + + + +$info=vcs_joystick_booster +$mame + +DEVICE: + +CBS Electronics Booster-Grip Joystick Adaptor + + +WIP: + +- 0.250: Changed description to 'CBS Electronics Booster-Grip Joystick Adaptor'. + +- 0.249: Added 'Atari / CBM Digital joystick with Boostergrip' device (bus\vcs_ctrl\joybooster.cpp). + +$end + + + +$info=vcs_keypad +$mame + +DEVICE: + +Atari / CBM Keypad + + +WIP: + +- 0.249: Added 'Atari / CBM Keypad' device (bus\vcs_ctrl\keypad.cpp). + +$end + + + +$info=vcs_lightpen +$mame + +DEVICE: + +Atari / CBM Light Pen + + +WIP: + +- 0.249: Added 'Atari / CBM Light Pen' device (bus\vcs_ctrl\lightpen.cpp). + +$end + + + +$info=vcs_mouse +$mame + +DEVICE: + +Atari / CBM Mouse + + +WIP: + +- 0.249: Added 'Atari / CBM Mouse' device (bus\vcs_ctrl\mouse.cpp). + +$end + + + +$info=vcs_paddles +$mame + +DEVICE: + +Atari / CBM Dual paddles + + +WIP: + +- 0.249: Added 'Atari / CBM Dual paddles' device (bus\vcs_ctrl\paddles.cpp). + +$end + + + +$info=vcs_wheel +$mame + +DEVICE: + +Atari / CBM Driving Wheel + + +WIP: + +- 0.249: Added 'Atari / CBM Driving Wheel' device (bus\vcs_ctrl\wheel.cpp). + +$end + + + +$info=vector +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Vector (Bally 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 6 files / 20.4 zip + +$end + + + +$info=vector_device +$mame + +DEVICE: + +VECTOR + + +WIP: + +- 0.152: Added 'VECTOR' device (video\vector.c). + +$end + + + +$info=vectrex_64k +$mame + +DEVICE: + +Vectrex Carts w/Bankswitch + + +WIP: + +- 0.186: Changed description to 'Vectrex Carts w/Bankswitch'. + +- 0.184: Added 'Vectrex Carts w/ Bankswitch' device (bus\vectrex\rom.cpp). + +$end + + + +$info=vectrex_cart_slot +$mame + +DEVICE: + +GCE Vectrex Cartridge Slot + + +WIP: + +- 0.184: Added 'GCE Vectrex Cartridge Slot' device (bus\vectrex\slot.cpp). + +$end + + + +$info=vectrex_rom +$mame + +DEVICE: + +Vectrex Standard Carts + + +WIP: + +- 0.184: Added 'Vectrex Standard Carts' device (bus\vectrex\rom.cpp). + +$end + + + +$info=vectrex_sram +$mame + +DEVICE: + +Vectrex Carts w/SRAM + + +WIP: + +- 0.186: Changed description to 'Vectrex Carts w/SRAM'. + +- 0.184: Added 'Vectrex Carts w/ SRAM' device (bus\vectrex\rom.cpp). + +$end + + + +$info=vega +$mame +0.136u1 [David Haywood] + + +NOTE: + +- YouTube: https://youtu.be/_rlAQZDOIMU + + +WIP: + +- 0.283: Fixed some clocks [AJR]. Changed I8035 CPU1 clock speed to 5460000 Hz and AY-3-8910A sound to 1820000 Hz. + +- 0.223: Initialized one variable which caused issues in debug DEVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Apply some subtle timing fixes for DP8350 CRTC and save one more variable [AJR]. + +- 0.208: Ryan Holtz added internal 128-byte RAM and simplified handlers to INS8154. + +- 0.207: Fixed INS8154 bit register accesses [Joakim Larsson Edstrom]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: More complete line-by-line emulation of timing outputs for DP8350 CRTC. Added DP8350 CRTC to Vega. Misc cleanups (still nowhere near clean enough) [AJR]. Changed visible area to 240x560 and VSync to 50Hz. + +- 0.202: Removed I8255 and INS8154 MCFG macros [Ryan Holtz]. + +- 0.154: Roberto Fresca fixed Vega text layer. Tafoid added GAME_NOT_WORKING and GAME_IMPERFECT_GRAPHICS flags. + +- 0.148u1: Added notes to Vega [hap]. Hardware seems like an evolution of Olympia's Monza GP. + +- 0.146u5: Updated Vega driver. Still NOT WORKING, but some progress has been made [Tomasz Slanina]. Changed I8035 CPU1 clock speed to 4MHz. Added AY-3-8910A (1500000 Hz) sound. Changed visible area to 240x281. Added Player 1, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches '2x Coin A', 'Speed', 'Ext Play at', 'Bomb Speed', '1-3', '1-4', '1-5', '1-6' and '1-7'. + +- 0.146u4: Fill in known information for Vega [Brian Troha]. + +- 2nd January 2012: Tomasz Slanina - I have recently got Vega PCB (Olympia 1982). Special thanks to Mark Frisbee for help. Unfortunately board has few faults (no sound, gfx glitches) and inverted colors (like early Nintendo boards). Theres a couple solutions for the latter problem. I have decided to mod the PCB a bit and invert the digital signals before the DAC (made of resistors). Here's a video from attract mode (http://www.youtube.com/watch?v=_rlAQZDOIMU&feature=player_embedded). + +- 12th March 2010: Tomasz Slanina - It's full of stars! - Vega, part3: I was wrong - there's no "type 3" sprite. It's just a background layer made of 16 different 32x32 pixel tiles. Tilemap (128x8 cells (4096x256 pixels), animated (flashing stars and texts) is hardcoded inside one of EPROMs used as a lookup. Here's a screenshot from game - shows only the most boring part of bg - stars. Game is not playable yet so i can't see other levels/backgrounds. These images are ripped directly from the tilemap (wrong colros, as usually). There's also an interesting hw feature - background can be stretched horizontally (in fact - vertically (div scanline clock by 2), because screen is rotated by 90 deg). It's probably used only (?) to display the planet surface. + +- 10th March 2010: Tomasz Slanina - 25 light-years away from home - Vega, part 2: The good news, i have got scans of vega schematics (big thanks to Kold666). The bad news, hardware is quite old (early 80s... possibly 1982 or 1983) (read unique and complicated) and schematics are buggy as hell. The biggest problem so far, no reference images/screenshots/flyer pics. Nothing. I have no idea about the real game. So any info will be greatly appreciated. Schematics are as mysterious as the PCB pics i got, no info about the major ICs. But looking at pinout i have identifed all of them as: I8035 (MCU), AY 3-8910 (Sound), PPI 8255 (I/O), INS 8154 (I/O + RAM) and DP 8350 (CRT controller). AY is used only for generating sfx. Afaik there's no music. Sound chip is connected in unusual way, AY data lines are tied to address bus and AY address/data write selection is connected to MCU R/W line. So, writing any data to address NNN within range mapped to AY, results in setting AY address register to value NNN. Reading from address MMM store MMM in AY data register. Weird, isn't? So far, the most complicated to emulate was the type 2 player sprite. It's auto-animated (based on vblank counter). There's also a 256x4 PROM used as a lookup table, connected in a bit weird way. I'm using a test/temporary formula (XML) to draw the sprite. And now few fresh screenshots. Sprite positions (type1 and type2 (last pic)) and colors may be wrong. + +- 18th February 2010: Corrado Tomaselli provided schematics for Vega. + +- 16th February 2010: Tomasz Slanina - This time the workshop VEGA (Italian production - Olympia). The beginnings are promising, for now works only text layer (probably on the controller crt DP8350). A whole is controlled by CPU Intel 8035. The rest of the hardware known. One of the few photos available of PCBs most important IC is worn signs. + +- 0.136u1: David Haywood added Vega (Olympia? 19??). + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 27 kb / 16 files / 13.1 zip + +$end + + + +$info=vegas +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Vegas (Gottlieb 1990). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 128 kb / 3 files / 66.7 zip + +$end + + + +$info=vegasgp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Added SN76477 sound, Samples and 2x Speakers. + +- 0.141u1: Miodrag Milanovic added 'Vegas (Game Plan)' (Game Plan 1979). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.33 zip + +$end + + + +$info=vegasslw +$mame +0.123u1 [Roberto Fresca] + + +Artwork available + + +SETUP: + +- To initialize the NVRAM press and hold 0 + 9 (Service keys), press F3 (reset), release 0 + 9 and press F3 again. + + +< Bulgaria > + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.137u1: Roberto Fresca added clone Royal Vegas Joker Card (fast deal, Mile). Created new default NVRAM for all Royal Vegas Joker Card sets. These need to be configurated to be valid ones. Now vegasfte can receive remote credits, and all three in the family have valid min-max bet value and payout. Correct colors, added Joker Card palette prom. Reworked inputs / dipswitches. + +- 0.137: Roberto Fresca added external default NVRAM support to Royal Vegas Joker Card and clones. + +- 0.123u3: Roberto Fresca added clone Royal Vegas Joker Card (fast deal, english gfx). + +- 0.123u1: Roberto Fresca added 'Royal Vegas Joker Card (slow deal)' (Funworld 1993) and clone (fast deal). + + +Recommended Games (Cards) + + +Romset: 98.5 kb / 5 files / 25.3 zip + +$end + + + +$info=vendetta +$mame +0.37b13 [?] + +0.36b3 [Ernesto Corvi] + +0.36b2 [Testdriver] + + +WIP: + +- 0.280: Added lazy sprite DMA and removed note about tile chip (r/w go to gaps in memory map). Fixes flickering and bad characters on the life bar of bosses and graphics issues. Added TODO note about sprite DMA [hap]. + +- 0.279: Changed VSync to 59.185606 Hz. + +- 0.246: Updated sound NMI implementation [hap]. + +- 0.243: Added brute-forced PLD dumps to Vendetta and clones. Added notes for clone Vendetta (World, 2 Players, ver. W) [Buenrip, Recreativas.org]. Use finders and some other small cleanups [Osso]. Added PLDs ($0, 117 - p1-pal16l8acn.17e and p2-pal16l8acn.14e). + +- 0.239: Fixed incorrect hitboxes for some grounded enemies, broken demo sequences and overdriven sound (noticeable on first boss) in Vendetta [Angelo Salese]. Correct YMFM for free-running timer B multipler (ymfm\src\ymfm_fm.ipp). Fixes music speed is slow in Vendetta [Aaron Giles]. + +- 0.202: Jorge Silva added clone Vendetta (World, 4 Players, ver. ?). + +- 15th September 2018: Smitdogg - Caius and Jorge Silva dumped an alt version of Vendetta. + +- 0.189: Guy B added clone Crime Fighters 2 (Japan, 4 Players, ver. N). Renamed (vendetta2p) to (vendetta2pw) and (vendettaj) to (vendetta2pp). + +- 0.180: Corrado Tomaselli and The Dumping Union added clone Vendetta (World, 2 Players, ver. ?). + +- 0.176: Maincpu rom loading cleanup. Converted Vendetta driver to bankdev [Osso]. + +- 0.164: Fraspe added clone Vendetta (Asia, 4 Players, ver. Z). Changed description of clone (World, 4 Players, ver. R) to 'Vendetta (US, 4 Players, ver. R)'. + +- 0.155: Caius added clone Vendetta (World, 2 Players, ver. EB-A?). Changed parent description to 'Vendetta (World, 4 Players, ver. T)' and clones (World 4 Players ver. R) to 'Vendetta (World, 4 Players, ver. R)', (World 2 Players ver. W) to 'Vendetta (World, 2 Players, ver. W)', (Asia 2 Players ver. U) to 'Vendetta (Asia, 2 Players, ver. U)', (Asia 2 Players ver. D) to 'Vendetta (Asia, 2 Players, ver. D)' and 'Crime Fighters 2 (Japan 2 Players ver. P)' to 'Crime Fighters 2 (Japan, 2 Players, ver. P)'. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Vendetta driver. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. + +- 0.138: hap fixed sprite priority problem in the 3rd stage of Vendetta and graphical error in the intro scene of the game. + +- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver. + +- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices. + +- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver. Renamed (vendtaso) to (vendetta2pd), (vendet2p) to (vendetta2p), (vendetao) to (vendettar), (vendetas) to (vendetta2pu) and (vendettj) to (vendettaj). + +- 0.128u4: Better fix for Vendetta EEPROM [Mamesick, Fabio Priuli]. + +- 0.96: Mamesick updated Vendetta chip frequencies to match real PCB. Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz. + +- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz. + +- 0.62: Added clone Vendetta (World 2 Players ver. W). Changed KONAMI CPU1 clock speed to 6MHz. Changed description of parent (US ver. T) to 'Vendetta (World 4 Players ver. T)' and clones (US ver. R) to 'Vendetta (World 4 Players ver. R)', (Asia ver. U) to 'Vendetta (Asia 2 Players ver. U)', (Asia ver. D) to 'Vendetta (Asia 2 Players ver. D)' and 'Crime Fighters 2 (Japan ver. P)' to 'Crime Fighters 2 (Japan 2 Players ver. P)'. Renamed (vendetar) to (vendetao) and (vendeta2) to (vendtaso). + +- 16th August 2002: Stephane Humbert added the World 2 players version to the Vendetta driver and reorganized the clones. + +- 0.53: Added clone Vendetta (US ver. R). Changed parent description to 'Vendetta (US ver. T)' and clones (Asia set 1) to 'Vendetta (Asia ver. U)', (Asia set 2) to 'Vendetta (Asia ver. D)' and 'Crime Fighters 2 (Japan)' to 'Crime Fighters 2 (Japan ver. P)'. + +- 10th July 2001: THE SHEEP dumped Vendetta (World 2 Players ver. W). + +- 0.37b13: Added Vendetta (US). Changed input to 4 players and 4 coin slots. Renamed (vendetta) to (vendetas) and (vendett2) to (vendeta2). + +- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games. + +- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria]. + +- 7th September 1999: Nicola improved Vendetta collision detection. + +- 0.36b4: Removed 3rd button. + +- 0.36b3: Ernesto Corvi added 'Vendetta (Asia set 1)' (Konami 1991) and clones (Asia set 2) and Crime Fighters 2 (Japan). + +- 16th August 1999: Ernesto Corvi emulated the collision chip in Vendetta, and the game is now fully playable. + +- 0.36b2: Ernesto Corvi added (Testdrivers) Vendetta (Asia set 1), clone (Asia set 2) and Crime Fighters 2 (Japan). There is something corrupting memory (page fault on exit, during a free()), but I haven't found what it is. + + +STORY: + +- The Dead End gang, who dominate dead end city, are looking to expand their territory. Only their rival gang, The Cobras, stand in their way. The Dead End gang kidnaps Kate, a protegee of Hawk to trap the others into trying to rescue her. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 6.31 MB / 12 files / 2.57 zip + +$end + + + +$info=venetian +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Changed 'Venice (0151355, US)' from a parent set to a clone of Venice. + +- 0.175: Renamed (venicus) to (venice). + +- 0.174: Changed description to 'Venetian Nights (1J008911, NSW/ACT)' and 'Venice (0151355, US)'. + +- 0.173: Added 'Venetian Nights' (Aristocrat 200?) and 'Venice' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 10.6 zip + +$end + + + +$info=venicea5 +$mame +0.189 [AGEMAME] + + +WIP: + +- 0.189: Heihachi_73 added 'Venice (02J02056, Venezuela)' (Aristocrat 2002). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 8 files / 1.29 zip + +$end + + + +$info=venom +$mame +0.205 [Jorge Silva, Kravex] + + +Bugs: + +- Enemies have some corrupt frames of animation on stage 2. Haze (ID 07194) + + +WIP: + +- 0.268: Added 'Lives' dipswitch. + +- 0.205: Jorge Silva and Kravex added 'Venom & Spider-Man - Separation Anxiety (SNES bootleg)' (bootleg 1997). Decrypted spidrmnb [iq_132]. Fixed boot and dipswitches. Promoted spidrmnb to working [Osso]. Renamed (spidrmnb) to (venom). + +- 12th December 2018: Smitdogg - Jorge Silva and Kravex sent us a dump of a Spiderman bootleg arcade game based on the SNES game. + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3 MB / 4 files / 1.50 zip + +$end + + + +$info=venteta +$mame +0.273 [Ioannis Bampoulas] + + +WIP: + +- 0.277: Fixed CPU type for fix PC size (16 bits - also word unit) and internal RAM size (4000 bytes). Atmel ATmega1280 CPU: Fixed program address masks for word addressing. Fixed PC shift in state string export (avr8\avr8.cpp) [cam900]. Replaced 'Atmel ATmega168' CPU1 with 'Atmel ATmega1280'. + +- 0.273: Ioannis Bampoulas added 'Venteta' (Rania 200?). + + +Romset: 4 MB / 4 files / 335.1 zip + +$end + + + +$info=venture +$mame +0.18 [Marc Lafontaine] + +0.16 [Marc Lafontaine] + + +Artwork available + + +TEST MODE: + +- Press 5 + F3 for Test-Mode + + +WIP: + +- 0.278: Use the 1 Coin/1 Credit setting listed in the manual for Venture by default [Vas Crabb, joemagiera]. + +- 0.245: Hooked up coin counters for Venture. + +- 0.244: Got rid of duplicate coin inputs. Fixes Coin 1 and 2 are listed twice in the key mapping [Vas Crabb]. + +- 0.224: Correct rom labels for Venture. Replaced BAD_DUMP gfx1 rom with verified [Andrew Welburn]. Renamed (venture2) to (venture5a) and (venture2b) to (venture5b). + +- 0.214: f205v added clone Venture (version 5 set 2, bootleg). + +- 0.198: Kevin Eshbach and The Dumping Union added PROMs ($0, 20, 120) for Venture. + +- 0.163: Tafoid reverted the brute force fix for Venture sound issue as it doesn't fix the problem and only slightly improves sound stability which still breaks and causes hangs/crashes in some games. + +- 0.161: Alex Jackson fixed M6502-related regression in Venture (MCFG_QUANTUM_TIME -> MCFG_QUANTUM_PERFECT_CPU). + +- 22nd March 2009: 3D ARCADE - Update of Krusty101's Venture 3D cabinet model from Fossil. + +- 0.129: MooglyGuy added savestate support to Venture and clones. + +- 0.122u4: Zsolt Vasvari fixed missing arrow in Venture on the zoomed out map. + +- 26th August 2006: Mr. Do - Added Venture bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 0.70u5: Inigo Luja fixed 'Bonus_Life' dipswitch. + +- 0.56: Aaron Giles fixed sound in Venture and other Exidy games. + +- 0.37b5: Removed Samples sound. + +- 0.35b13: Changed description to 'Venture (version 5 set 1)' and clone (set 2) to 'Venture (version 5 set 2)'. + +- 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris]. + +- 0.34RC1: Added Samples and Custom sound. + +- 0.34b2: Al Kossow added clone Venture (version 4). + +- 0.33b7: Changed description to 'Venture (set 1)' and clone (alternate version) to 'Venture (set 2)'. + +- 0.31: Mike Balfour added clone Venture (alternate version). Mike Balfour added accurated colors to Venture. Better collision detection in the Exidy games (most noticeable in Venture upper left room) [Mike Balfour]. + +- 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported, Venture is playable. Added sound roms (3a-ac, 4a-ac, 5a-ac, 6a-ac, 7a-ac). + +- 0.18: Added Venture (alternate set). Marc Lafontaine fixed some problems in the Venture driver. Note that the required Venture ROM set has changed - the other one was missing one ROM. Collision detection doesn't work - use 7 and 8 to simulate it. + +- 0.16: Marc Lafontaine added 'Venture' (Exidy 1981). It is partially playable, sprites are wrong. On startup, keep 1 or 2 pressed to proceed. + +- 7th August 1995: Dumped Venture (version 5 set 1). + + +LEVELS: 9 (endless) + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 44.3 kb / 17 files / 28.0 zip + +$end + + + +$info=venture_sound +$mame + +DEVICE: + +Exidy SFX+PSG + + +WIP: + +- 0.246: Changed sourcefile to shared\exidysound.cpp. + +- 0.149u1: Added 'Exidy SFX+PSG' device (audio\exidy.c). + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG'. + +$end + + + +$info=version4 +$mame +0.142u2 [Angelo Salese] + +0.130 [David Haywood] + + +WIP: + +- 0.142u2: Added Version 4 (Version 4.3R CGA) and clones (Version 4.3E CGA), (Version 4.3LT CGA), (Version 4.3R Dual), (Version 4.3E Dual) and (Version 4.3LT Dual). Changed (Version 4.2R) to clone 'Version 4 (Version 4.2R CGA)'. Renamed (version4) to (version4o). + +- 0.130: Added 'Version 4 (Version 4.2R)' (Amcoe 2000). + + +Recommended Games (Gambling) + + +Romset: 256 kb / 2 files / 137.5 zip + +$end + + + +$info=versus +$mame +0.287 [unknown] + + +NOTE: + +- YouTube: https://youtu.be/7NcvXG6-388 + + +WIP: + +- 0.287: unknown added 'Versus' (Universal 1997). + + +Recommended Games (Gambling) + + +Romset: kb / files / zip + +$end + + + +$info=vf +$mame +0.81u1 [Olivier Galibert] + + +Bugs: + +- In vf, Guard+Punch is supposed to be able to grab/throw characters but does nothing. samsho2 (ID 09288) + + +WIP: + +- 0.234: Fixed MB86233 TGP flags behaviour on -0, seems to fix Virtua Fighter. Refined the patch to only do FP-type flag setting on FP operations (mb86233\mb86233.cpp) [Ryan Holtz]. + +- 0.218: Correct a few more Virtua Fighter TGP rom bits [hap]. Demoted Virtua Fighter to MACHINE_NOT_WORKING. Note: Gameplay mechanics - specifically, collision detection - are significantly broken due to imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and in-game. It seems to break when both characters attack at the same time [Ryan Holtz]. + +- 0.217: Added the VF internal TGP program with a bunch of fixes, drop the HLE. Slightly hacky background color fix. Removed MACHINE_IMPERFECT_GRAPHICS flag [O. Galibert]. Added MB86233 (16MHz) CPU3 and 315-5724.bin tgp_copro rom. + +- 0.215: TGP interface fixes [O. Galibert]. + +- 0.198: Phil Bennett redumped epr14869b.25 used by Virtua Fighter and Star Wars Arcade (machine\model1io.cpp). Added 24x 'Unused' dipswitches. + +- 0.197: Map outputs and coin counter [Dirk Best]. Added Z80 (4MHz) CPU2. Added new 315-5572.bin rom. Fixed rom names. + +- 0.196: Fixed camera position problem in Virtua Racing and Virtua Fighter. Removed Z80 (8MHz) CPU3. + +- 7th February 2018: Smitdogg - I dumped the GAL chip on the Virtua Fighter motherboard. + +- 23rd December 2017: Smitdogg - We got Virtua Fighter Model 1 chips for decapping. + +- 0.187: Readded TGP roms 315-5571.bin, 315-5572.bin and 315-5573.bin. + +- 0.186: Implemented workaround for race condition to fixed broken sound in Virtua Fighter [AJR]. + +- 0.185: Removed roms 315-5571.bin, 315-5572.bin and 315-5573.bin. + +- 6th April 2007: Charles MacDonald - I repaired my Virtua Fighter PCB set which had been dead for quite some time and have been using two of the EPROM emulators in parallel to run test programs. I also finished mapping out all of the video board circuitry except for the customs/TGPs (no idea how to proceed on that one), and have been able to piece together a mostly complete memory map on the V60 side including timings for each memory region. + +- 0.101u5: R. Belmont fixed missing sound in Virtua Fighter. + +- 0.88u1: Renamed (vf1) to (vf). + +- 0.86u1: Changed description to 'Virtua Fighter'. + +- 0.85u2: Andrew Gardner and Olivier Galibert updated the Model1 TGP coprocessor and Virtua Fighter is now playable. Fixed rom names. + +- 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins. + +- 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 roms ($400000, 600000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound. + +- 0.81u1: Olivier Galibert added 'Virtua Fighter 1' (Sega 1993). + +- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. + + +LEVELS: 9 + + +Other Emulators: + +* Modeler + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 30.4 MB / 36 files / 13.0 zip + +$end + + + +$info=vf2 +$mame +0.87u2 [R. Belmont] + +0.87u1 [R. Belmont] + + +Bugs: + +- vf2 and clones: Imperfect hit boxes. Cow (ID 08676) + + +WIP: + +- 0.283: Shift texture parameters index right by 2. Fixes glitchy polygons and motion blur effect in Virtua Fighter 2 ending (sega\model2_v.cpp) [Matthew Daniels]. + +- 0.253: Fixed repeating sound in attract mode of vf2 and clones. + +- 0.242: Added DMOVT opcode to i960 CPU. Fixes activating the debug mode crashes MAME in Virtua Fighter 2 and clones. Note: The dmovt instruction moves a 32-bit word from one register to another and tests the least-significant byte of the operand to determine if it is a valid ASCII-coded decimal digit (001100002 through 001110012, corresponding to the decimal digits 0 through 9). For valid digits, the condition code (CC) is set to 000; otherwise the condition code is set to 010 [Damian Rogers]. + +- 0.197: MB86233/4 CPU rewrite. Added missing lab and notd mode to MB86233 used by Virtua Fighter 2 in-game and collision [O. Galibert]. + +- 0.196: Angelo Salese, R. Belmont, Olivier Galibert and ElSemi fixed Virtua Fighter 2 - Game now playable. In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches. Fixed also AddressSanitizer: heap-buffer-overflow [Angelo Salese]. + +- 0.195: Angelo Salese fixed texture rom loading for Virtua Fighter 2. + +- 0.194: Virtua Fighter 2 titlescreen says 1994 and release year is 1994 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 37 [sjy96525]. + +- 0.154: Fixed for External->Reg opcode in TGP, VF2 now boots then dies a bunch of seconds later in gameplay/attract. Updated VF2 opcodes. Bunch of TGP opcodes used by VF2 (cpu\mb86233\mb86233.c) [Angelo Salese]. + +- 0.127u1: Changed description to 'Virtua Fighter 2 (Version 2.1)'. + +- 0.126u1: Peabo and ElSemi added clone Virtua Fighter 2 (Revision A). Added sound1 rom ($400000) from clone (Revision A) to parent and clones. + +- 0.126: Changed description of clone (ver B) to 'Virtua Fighter 2 (Revision B)'. + +- 0.107u2: Changed description of clone (original) to 'Virtua Fighter 2'. + +- 0.87u2: Added clone Virtua Fighter 2 (original). Changed 'Virtua Fighter 2' to clone 'Virtua Fighter 2 (ver B)'. Renamed (vf2) to (vf2b) and (vf21) to (vf2). + +- 0.87u1: R. Belmont added 'Virtua Fighter 2' (Sega 1995) and clone (ver 2.1). + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Virtua Fighter 2. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 47.2 MB / 36 files / 18.4 zip + +$end + + + +$info=vf3 +$mame +0.178 [ShouTime] + +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +SETUP: + +- During matches, the character portrait stays in the background, obscuring the actual background layer. Press I to disable that layer. + + +WIP: + +- 0.280: Changed description to 'Virtua Fighter 3 (Revision D)' and clones (Japan, Revision A) to 'Virtua Fighter 3 (Revision A)', (Japan, Revision C) to 'Virtua Fighter 3 (Revision C)' and Team Battle (Japan) to 'Virtua Fighter 3 Team Battle'. + +- 0.253: Brian Troha added Sega ROM board ID# for clone Virtua Fighter 3 Team Battle. Changed description to 'Virtua Fighter 3 (Japan, Revision D)' and clones (Revision A) to 'Virtua Fighter 3 (Japan, Revision A)', (Revision C) to 'Virtua Fighter 3 (Japan, Revision C)' and Team Battle to 'Virtua Fighter 3 Team Battle (Japan)'. + +- 0.178: ShouTime added Virtua Fighter 3 (Revision D). Renamed (vf3) to (vf3c). + +- 15th August 2009: Guru - Redumping VF3TB. + +- 0.132u4: Guru redumped CROM0 roms of clone 'Virtua Fighter 3 Team Battle', they must be 4MB and not 2MB (Phil Bennett). Updated game status notes. + +- 0.126: Chris Hardy added clone Virtua Fighter 3 (Revision A). Added new cpu2 rom ($80000) to parent (vf3) and clone (vf3tb). Changed parent description to 'Virtua Fighter 3 (Revision C)'. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 66MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. + +- 20th December 2004: Ville Linde - Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel. + +- 0.89u1: Added 'Virtua Fighter 3' (Sega 1995) and clone 'Virtua Fighter 3 Team Battle'. Some basic 2D hooked up, nothing more. + +- 20th July 2003: Guru - Virtua Fighter 3 arrived for redumping. Thanks to R. Belmont for sending it. + + +LEVELS: 9 + + +Other Emulators: + +* Supermodel + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 106.5 MB / 39 files / 65.0 zip + +$end + + + +$info=vf4 +$mame +0.166 [Guru, MetalliC] + +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.184: rtw redumped clone Virtua Fighter 4 (Rev B) (GDS-0012B). + +- 0.180: Changed description to 'Virtua Fighter 4 Version C (GDS-0012C)'. + +- 0.166: Changed 'Virtua Fighter 4 (Rev C) (GDS-0012C)' to parent. Guru redumped clone Virtua Fighter 4 (GDS-0012). Renamed (vf4) to (vf4o) and (vf4c) to (vf4). + +- 0.154: MetalliC updated clone vf4c CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for clone 'Virtua Fighter 4 (Rev C) (GDS-0012C)' from .gdi source to CHD v5. + +- 0.130u2: Added clones 'Virtua Fighter 4 (Rev B) (GDS-0012B)' and 'Virtua Fighter 4 (Rev C) (GDS-0012C)'. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Virtua Fighter 4 (just a spare one) NAOMI GDROM. + +- 0.127u4: Added correct PIC rom (317-0314-com.data). + +- 0.127u3: Guru added 'Virtua Fighter 4 (GDS-0012)' (Sega 200?). + +- 10th September 2004: Guru - Finally got Virtua Fighter 4 (Sega 2001) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 206.3) + +$end + + + +$info=vf4cart +$mame +0.133u5 [Guru] + + +WIP: + +- 0.180: Changed description to 'Virtua Fighter 4 (World)'. + +- 0.158: Removed vf4cart-key.bin rom. + +- 0.143u4: Added vf4cart-key.bin rom. + +- 0.140u3: Andreas Naive added encryption key for Virtua Fighter 4 (Cartridge). + +- 0.134u2: Changed description to 'Virtua Fighter 4 (Cartridge)'. + +- 0.134u1: Guru redumped bad roms (user1 - $1800000, 7800000, a800000) in Virtua Fighter 4 (Cart). + +- 9th September 2009: R. Belmont - Today's haul from Guru: Redumps of VF4 (which were marked BAD_DUMP in u5). + +- 0.133u5: Guru added 'Virtua Fighter 4 (Cart)' (Sega 2001). R. Belmont, Guru, Deunan Knute and Cah4e3 completed Virtua Fighter 4 (cartridge) partial dump. + +- 3rd September 2009: R. Belmont - Two new NAOMI 2 cartridge dumps: Virtua Fighter 4 and Wild Riders. Obviously neither MAME nor Makaron can run NAOMI 2 games right now so we'll be waiting on Cah4e3 for screens. + +- 15th March 2008: Guru - I bought a Virtua Fighter 4 cart (NAOMI 2). It's supposedly not common because VF4 is GDROM only in Japan, and this is a ROM cart. Thanks to Brian T. for pointing it out. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 180 MB / 12 files / 128.9 zip + +$end + + + +$info=vf4evo +$mame +0.189 [rtw, ShouTime, f205v, Darksoft] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.240: Changed parent description to 'Virtua Fighter 4: Evolution (Version B) (Japan) (GDS-0024C)' and clones (GDS-0024A) to 'Virtua Fighter 4: Evolution (Japan) (GDS-0024A)' and (GDS-0024B) to 'Virtua Fighter 4: Evolution (Version B) (Japan) (GDS-0024B)'. + +- 0.189: rtw, ShouTime, f205v and Darksoft added Virtua Fighter 4 Evolution (Version B) (Japan) (GDS-0024C). Renamed (vf4evo) to (vf4evob). + +- 17th August 2017: Smitdogg - We dumped VF4 EVOLUTION (GDS-0024C). I think it's a hardware bug fix from the B version and not a new revised gameplay. + +- 0.180: Changed description to 'Virtua Fighter 4 Evolution (Version B) (Japan) (GDS-0024B)' and clone (Rev A) (GDS-0024A) to 'Virtua Fighter 4 Evolution (Japan) (GDS-0024A)'. + +- 0.154: MetalliC updated vf4evo and vf4evoa CHDs to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for clone Virtua Fighter 4 Evolution (Rev A) (GDS-0024A) from .gdi source to CHD v5. + +- 0.148u4: GD-ROM redump for 'Virtua Fighter 4 Evolution (Rev B) (GDS-0024B)' [f205v]. + +- 0.130u3: Alex's Rom Dumping Project added clone 'Virtua Fighter 4 Evolution (Rev A) (GDS-0024A)'. + +- 0.130u2: Changed description to 'Virtua Fighter 4 Evolution (Rev B) (GDS-0024B)'. + +- 0.130u1: Added 'Virtua Fighter 4 Evolution (GDS-0024B)' (Sega 2002). + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have 'Virtua Fighter 4 Evolution' NAOMI GDROM. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 181.9) + +$end + + + +$info=vf4evoct +$mame +0.134u2 [f205v, David Haywood] + + +WIP: + +- 0.240: Changed description to 'Virtua Fighter 4: Evolution (World)'. + +- 0.180: Changed description to 'Virtua Fighter 4 Evolution (World)'. + +- 0.158: Removed vf4evoct-key.bin rom. + +- 0.143u4: Added vf4evoct-key.bin rom. + +- 5th Februar 2011: CaH4e - Demul WIP: Thanks to the tremendous work done Deunan Knute, the remnants of protection NAOMI were broken. Principles of all three types of encryption and decompression, including protected DMA, now known. It is quite possible to renounce the use of patches with decrypted data, including the DMA mode. Thus, launched earlier does not run games, including Giant Gram 2000 and the cartridge version of Virtua Fighter 4 Evolution. + +- 0.134u2: f205v and David Haywood added 'Virtua Fighter 4 Evolution (Cartridge)' (Sega 2001). + +- 13th September 2009: f205v dumped Virtua Fighter 4 Evolution (cart) (Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 164 MB / 21 files / 128.4 zip + +$end + + + +$info=vf4tuned +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.240: Changed parent description to 'Virtua Fighter 4: Final Tuned (Ver. B) (GDS-0036F)' and clones (GDS-0036A) to 'Virtua Fighter 4: Final Tuned (Rev A) (GDS-0036A)' and (GDS-0036D) to 'Virtua Fighter 4: Final Tuned (Ver. A) (GDS-0036D)'. + +- 0.207: Changed description of clone (GDS-0036A) to 'Virtua Fighter 4 Final Tuned (Rev A) (GDS-0036A)'. + +- 0.180: Changed description to 'Virtua Fighter 4 Final Tuned (Ver. B) (GDS-0036F)' and clones (Rev A) (GDS-0036A) to 'Virtua Fighter 4 Final Tuned (GDS-0036A)' and (Rev D) (GDS-0036D) to 'Virtua Fighter 4 Final Tuned (Ver. A) (GDS-0036D)'. + +- 0.154: MetalliC redumped GD-ROMs for clones Virtua Fighter 4 Final Tuned (Rev A) (GDS-0036A) and Virtua Fighter 4 Final Tuned (Rev D) (GDS-0036D) from .gdi source to CHD v5. Updated vf4tuned CHD to latest SHA1. + +- 0.146u5: The Dumping Union redumped GD-ROM for 'Virtua Fighter 4 Final Tuned (Rev F) (GDS-0036F)'. + +- 0.130u3: Alex's Rom Dumping Project added clones 'Virtua Fighter 4 Final Tuned (Rev A) (GDS-0036A)' and (Rev D) (GDS-0036D). + +- 0.130u2: Changed description to 'Virtua Fighter 4 Final Tuned (Rev F) (GDS-0036F)'. + +- 0.130u1: Added 'Virtua Fighter 4 Final Tuned (GDS-0036F)' (Sega 2004). + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have 'Virtua Fighter 4 Final Tuned' NAOMI GDROM. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 405.2) + +$end + + + +$info=vf5 +$mame +0.157 [Soyandroid] + + +TODO: + +* Dump DVD + + +WIP: + +- 0.157: Soyandroid added 'Virtua Fighter 5 (Export)' (Sega 2005). + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8 kb / 1 files / 2.84 zip + +$end + + + +$info=vfkids +$mame +0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.197: Angelo Salese fixed regression with Virtua Fighter Kids background (video\stvvdp2.cpp; enables ROZ mode 3 without neither rotation parameter windows nor actual rotation parameters). + +- 0.148u2: Virtua Fighter Kids trips this one (stv_vdp2_window_process(x,y)), hook it up (video\stvvdp2.c) [Angelo Salese]. + +- 0.147: Fixed graphic glitches in Virtua Fighter Kids. + +- 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer to the ST-V driver. This improves 'Virtua Fighter Kids' backgrounds. + +- 0.90u2: Changed description to 'Virtua Fighter Kids (JUET 960319 V0.000)'. + +- 0.80u1: Mariusz Wojcieszek improved ST-V scaling tilemap backgrounds. The backgrounds in Virtua Fighter Kids are better now. + +- 1st January 2003: Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids, and he fixed Princess Clara Daisakusen so that it is playable now. + +- 0.76u2: Status - Virtua Fighter Kids has bad sprite colours and missing ground effects. + +- 0.74u2: Added 'Virtua Fighter Kids' (Sega 1996). + +- 0.63: Added (Testdriver) Virtua Fighter Kids. + + +LEVELS: 11 + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 37 MB / 10 files / 22.2 zip + +$end + + + +$info=vfremix +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +Bugs: + +- Black screen if you select Jeffry, Sarah and Wolf. Kale (ID 04445) + + +WIP: + +- 0.233: Redumped IC13 for Virtua Fighter Remix [farzeno]. Completed the rom loading correction after the redump [Osso]. + +- 0.102u4: Mariusz Wojcieszek fixed some bugs making Virtua Fighter Remix run up to the end of second match. + +- 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer and VDP2 enable bit for RGB sprites to the ST-V driver. This fixes some bad sprites in Virtua Fighter Remix. + +- 0.90u2: Changed description to 'Virtua Fighter Remix (JUETBKAL 950428 V1.000)'. + +- 0.90: Changed description to 'Virtua Fighter Remix (JTUEBKAL 950428 V1.000)'. + +- 0.80u1: Mariusz Wojcieszek improved ST-V scaling tilemap backgrounds. The backgrounds in Virtua Fighter Remix are better now. + +- 11th December 2003: Mariusz Wojcieszek submitted an improvement to the SCU DSP emulation in the ST-V driver, but Virtua Fighter Remix still doesn't work properly. + +- 0.74u2: Added 'Virtua Fighter Remix' (Sega 1995). + +- 0.63: Added (Testdriver) Virtua Fighter Remix. + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 22.5 MB / 7 files / 12.0 zip + +$end + + + +$info=vfurlong +$mame +0.134u1 [Guru] + + +WIP: + +- 0.226: brizzo redumped Victory Furlong. Added rom_board rom ax2001p01_alt.ic18. Changed description to 'Net@Select: Horse Racing - Victory Furlong'. + +- 0.213: Removed ax2001f01.bin Atomiswave key. + +- 0.178: Changed description to 'Net Select Horse Racing: Victory Furlong'. + +- 0.143u4: Added ax2001f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.134u1: Guru added 'Net Select Keiba Victory Furlong' (Sammy 2005). + +- 7th September 2009: R. Belmont - Today Guru brings us the Atomiswave game Net Select Keiba Victory Furlong. Like Guilty Gear Isuka this uses the AWNET online system and doesn't react well to being offline (although maybe I or the DEMUL guys will figure something out). A translation of the orange Japanese button-looking thing mid-screen may offer clues if you've got one. + +- 27th November 2008: Guru - Victory Furlong Horse Racing (Atomiswave cart) arrived this week. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 128 MB / 9 files / 109.4 zip + +$end + + + +$info=vga +$mame + +DEVICE: + +VGA + + +WIP: + +- 0.147u1: Added 'VGA' device (video\pc_vga.c). + +$end + + + +$info=vgoalsoc +$mame +0.74u2 [Guru, Pelle] + +0.61 [Testdriver] + + +WIP: + +- 0.244: Changed Z80 CPU2 clock speed to 5MHz. Renamed (vgoalsca) to (vgoalsoca). + +- 0.221: TwistedTom added PAL's dumps to Tecmo World Cup '94 and clones. + +- 0.190: Angelo Salese fixed dipswitches for V Goal Soccer and added DIP locations. Added rotation to MB60553 core, used by V Goal Soccer during display of football field. Added 'Difficulty' and 'Service Mode' dipswitch. + +- 0.168: David Haywood added correct gfx2 and ymsnd roms to clone V Goal Soccer (US/Japan/Korea). + +- 0.154: David Haywood removed bad dump gfx3 rom from clone V Goal Soccer (set 2). Changed description to 'V Goal Soccer (Europe)' and clone (set 2) to 'V Goal Soccer (US/Japan/Korea)'. + +- 0.129u5: incog fixed year in V Goal Soccer. + +- 0.125u6: Some protection improvements for V Goal Soccer [nuapete]. Changed 68000 CPU1 clock speed to 16MHz. Added dipswitches 'Player VS CPU Time', 'Player VS Player Time', 'Countdown', 'DWS2:6', 'Start credit' and 'Unknown'. + +- 0.122u8: Changed description to 'V Goal Soccer (set 1)' and clone (alt) to 'V Goal Soccer (set 2)'. + +- 0.100u4: Changed visible area to 320x224. + +- 0.74u2: Added 'V Goal Soccer' (Tecmo 199?) and clone (alt). + +- 0.61: Added (Testdrivers) V Goal Soccer and clone (alt). + +- 4th January 2002: Guru - Dumped V Goal Soccer. + +- 2nd December 2001: Guru - Received V-Goal Soccer (Tecmo) from Pelle. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 9.13 MB / 15 files / 3.55 zip + +$end + + + +$info=vhunt2 +$mame +0.70u5 [?] + +0.61 [Razoola, walk] + + +Artwork available + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.145u8: Pythagoras added correct maincpu rom ($200000) to clone (Japan 970913 Phoenix Edition) (bootleg). Changed description of clone (Japan 970929 Phoenix Edition) (bootleg) to 'Vampire Hunter 2: Darkstalkers Revenge (Japan 970913 Phoenix Edition) (bootleg)'. + +- 0.139u2: Added clone 'Vampire Hunter 2: Darkstalkers Revenge (Japan 970929 Phoenix Edition) (bootleg)'. + +- 0.70u5: Added Vampire Hunter 2: Darkstalkers Revenge (Japan 970929). Renamed (vhunt2) to (vhunt2r1). + +- 0.61: Added 'Vampire Hunter 2: Darkstalkers Revenge (Japan 970913)' (Capcom 1997). + +- 3rd July 2002: Razoola - Released XOR 93 for Vampire Hunter 2 (Japan 970913) donated by walk. + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 44.3 MB / 21 files / 21.2 zip + +$end + + + +$info=vic1515 +$mame + +DEVICE: + +VIC-1515 Graphic Printer + + +ROMS: + +805-5.p4 (4k rom) + + +WIP: + +- 0.253: Added 'VIC-1515 Graphic Printer' device (bus\cbmiec\vic1515.cpp). + +$end + + + +$info=vic1520 +$mame + +DEVICE: + +VIC-1520 Color Printer Plotter + + +ROMS: + +325340-01.u1 (2k mcu) + +325340-03.u1 (2k mcu) + + +WIP: + +- 0.253: Added 'VIC-1520 Color Printer Plotter' device (bus\cbmiec\vic1520.cpp). + +$end + + + +$info=vicshoot +$mame +0.255 [Hammy] + + +WIP: + +- 0.261: Flagged Victory Shoot with MACHINE_REQUIRES_ARTWORK being clearly a mechanical game [Angelo Salese]. + +- 0.255: Hammy added 'Victory Shoot' (Taito Corporation 1995). Verified resonator value and pin 7 state for the OKIs [Hammy]. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 640 kb / 4 files / 386.7 zip + +$end + + + +$info=victlap +$mame +0.242 [Jim Kingery, Brian Troha, The Dumping Union] + +0.74u2 [Phil Stroffolino, Guru] + +0.62 [Testdriver] + + +WIP: + +- 0.250: Changed description to 'Ace Driver: Victory Lap (World, ADV2 Ver.B)' and clones (Rev. ADV1 Ver.C, Japan) to 'Ace Driver: Victory Lap (Japan, ADV1 Ver.C)' and (Rev. ADV2, World) to 'Ace Driver: Victory Lap (World, ADV2)'. + +- 0.242: Jim Kingery, Brian Troha, The Dumping Union added Ace Driver: Victory Lap (Rev. ADV2 Ver.B, World). Redumped/Verified clone Ace Driver: Victory Lap (Rev. ADV2, World). Fixed rom names. Renamed (victlapw) to (victlapa). + +- 0.239: sjy96525 changed description of clone (Rev. ADV1, Japan) to 'Ace Driver: Victory Lap (Rev. ADV1 Ver.C, Japan)'. + +- 0.222: Tweak some analog minmax [hap]. + +- 0.204: Added 'Service Mode' dipswitch and 'Enable Dev Inputs' configuration. + +- 0.203: ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg and The Dumping Union added clone Ace Driver: Victory Lap (Rev. ADV1, Japan). + +- 16th September 2018: Smitdogg - We need to raise $250 to go in with ShouTime on 2 undumped boardsets. One is the Japan version of Ace Driver Victory Lap (Namco System 22) and the other is the Japan version of Emergency Call Ambulance (Sega Model 3). If we reach that goal quickly and can go 100-200 higher we can also bid on an undumped Eolith board. + +- 0.190: Changed description to 'Ace Driver: Victory Lap (Rev. ADV2, World)'. + +- 0.148u1: Added M37702 (6144000 Hz) CPU5 and 2nd Player. + +- 0.143u7: Changed description to 'Ace Driver: Victory Lap (Rev. ADV2)'. + +- 0.143u6: hap fixed Ace Driver: Victory Lap crash from buffer overflow (crash during attract mode) and game cannot insert coins. Removed user2 rom eeprom.9e. + +- 0.104u2: Replaced M37710 CPU4 with M37702. Added C74 M37702 sound MCU rom. + +- 17th January 2006: R. Belmont - Phil Stroffolino was able to trojan and dump the BIOSes from the C71 3D math engine (actually a TMS32c025) and the C74 sound/inputs MCU (actually an M37702). He's already flying high with the C71 - using that code many long-standing graphics problems are now gone and several games that didn't work properly now work 100% (such as Ace Driver: Victory Lap). + +- 0.86u1: Changed 68020 CPU1 clock speed to 24576000 Hz and TMS32025 CPU2/3 to 49152000 Hz. Added dipswitches 'Shift' and 'Motion Stop'. + +- 0.85u2: Changed region user2 to sound1. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed region cpu2 to cpu4. + +- 0.75: Added 'DIP4-1' - 'DIP4-10' dipswitches. + +- 0.74u2: Added 'Ace Driver: Victory Lap (Rev. ADV2, World)' (Namco 1996). + +- 0.70u4: Renamed (victlap) to (victlapw). + +- 0.62: Added (Testdriver) Ace Driver: Victory Lap. + +- 12th August 2002: Guru - Dumped Victory Lap (Namco 1995, System 22) and Phil Stroffolino presents a very preliminary screen shot of it. + + +LEVELS: 1 + + +Other Emulators: + +* Mjolnir + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 29.5 MB / 31 files / 10.6 zip + +$end + + + +$info=victnine +$mame +0.82u2 [BUT] + + +WIP: + +- 0.217: Updated DIPs for Victorious Nine, taken from manual [Osso]. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.216: Dumped M68705 MCU for Victorious Nine [brizzo, ShouTime, Lord Nightmare]. Hook up MCU, tested that it boots at least [David Haywood]. Added MC68705P5 (3072000 Hz) CPU3. Added 4x 'Unknown' dipswitches. + +- 0.187: Replaced AY-3-8910A sound with YM2149. + +- 0.126u4: Guru added README for Victorious Nine. + +- 0.122u3: Pierpaolo Prazzoli fixed game resets in Victorious Nine after selecting your team (victnine0116u2red). + +- 0.82u2: BUT added 'Victorious Nine' (Taito 1984). + +- 14th July 2002: Guru - Victorious Nine (Taito 1984) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 162 kb / 21 files / 97.1 zip + +$end + + + +$info=victor21 +$mame +0.125u5 [Luca Elia] + + +NOTE: + +- To enter the bookkeeping mode press STATS (key 9). Press START/DEAL (key 2) to exit. + + +WIP: + +- 0.213: TeamEurope and Roberto Fresca added dumps of the missing samples ROMs. Added speech sounds through OKI 6295. + +- 0.136u2: Improvements to Victor 21 [Roberto Fresca]: Mapped the M6295 but commented out due to missing sample roms. Added bet x10, keyin, keyout, stats and settings inputs. Added coin/keyin/keyout/payout counters. Limited the bet and coin pulses to avoid repeats and coin jams. Added button-lamps layout. Added dipswitches 'Coinage', 'Key In', 'Main Game Rate', 'Max Rate', 'Minimum Bet', 'Attract Music' and 'DSW2 - 40'. Changed Z180 CPU1 clock speed to 1.5MHz. + +- 0.136u1: Angelo Salese fixed a bogus protection check in Victor 21. + +- 0.135u4: David Haywood added preliminary decryption to Victor 21. Fixed rom loading. Added dipswitches 'DSW1', 'DSW2', 'DSW3', 'INA', 'INB', 'INC' and 30x 'Unknown'. + +- 0.125u5: Luca Elia added 'Victor 21' (Subsino 1990). + +- 20th April 2008: f205v and Corrado Tomaselli dumped Victor 21. PCB layout is identical to "Victor 5". + + +Recommended Games (Cards) + + +Romset: 288.5 kb / 8 files / 165.7 zip + +$end + + + +$info=victor5 +$mame +0.213 [TeamEurope, Roberto Fresca] + +0.125u5 [Luca Elia] + + +NOTE: + +- To enter the bookkeeping mode press STATS (key 9). Press START/DEAL (key 2) to exit. + + +WIP: + +- 0.213: TeamEurope and Roberto Fresca added 'Victor 5' (Subsino / Buffy 1991). Added dumps of the missing samples ROMs. Added speech sounds through OKI 6295. Confirmed the bipolar PROM dump for 'G.E.A.'. Reparent the Victor 5 sets [TeamEurope, Roberto Fresca]. Renamed (victor5) to (victor5a). + +- 31st July 2019: Roberto Fresca - I'm amazed about the good work TeamEurope is doing getting and dumping a lot of rare boards. This time they got an original Victor 5 from Subsino. The set supported in MAME, is a rare hack with the title 'G.E.A.' and also lacks of the samples sounds ROMs. This is the original game from Subsino / Buffy and the dump is complete, so I hooked the OKI 6295 to get the speech sounds in both games: This original, that now is the parent set and the former one. They also sent a complete dump of Victor 21, that always lacked the speech samples ROMS and now is complete. With these new dumps, the color PROM of Victor 5 is confirmed to be good. + +- 0.137u2: Changed description to 'G.E.A.'. + +- 0.136u2: Improvements to Victor 5 [Roberto Fresca]: Mapped the M6295 but commented out due to missing sample roms. Added keyin, keyout, payout, stats and settings inputs. Added coin/keyin/keyout counters. Limited the bet and coin pulses to avoid repeats and coin jams. Added button-lamps layout. Added dipswitches 'Coinage', 'Key In', 'Main Game Rate', 'Double-Up Rate', 'Max Bet', 'Minimum Bet' and 'Attract Music'. Changed Z180 CPU1 clock speed to 1.5MHz. + +- 0.135u4: David Haywood added preliminary decryption to Victor 5. Added proms 74s287.u35 and 74s287.u36. Added dipswitches 'DSW1', 'DSW2', 'DSW3', 'INA', 'INB', 'INC' and 33x 'Unknown'. + +- 0.125u5: Luca Elia added 'Victor 5' (Subsino 1990). + +- 26th March 2008: f205v dumped Victor 5. + + +Recommended Games (Cards) + + +Romset: 288.5 kb / 8 files / 136.5 zip + +$end + + + +$info=victor6 +$mame +0.139u4 [Smitdogg, The Dumping Union] + + +Bugs: + +- [possible] Oversensitive Bet key repeats immediately. joepublic (ID 07639) + + +WIP: + +- 0.262: Osso fixed no YM3812 OPL2 sound in Victor 6 and clones. + +- 0.139u4: Smitdogg and The Dumping Union added 'Victor 6 (v2.3N)' (American Alpha 1995) and clones (v1.2) and (v2.3). Roberto Fresca created proper inputs for all Victor 6 sets. + +- 7th October 2010: Smitdogg - We got some old Victor 6 boards. + + +Recommended Games (Cards) + + +Romset: 448.8 kb / 7 files / 152.1 zip + +$end + + + +$info=victory +$mame +0.37b4 [Aaron Giles] + + +Artwork available + + +NOTE: + +- The original ROM images for Victory (c) 1982 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. + + +SETUP: + +- Press fast forward (Insert) key to speed up game DIAGNOSTIC TEST. + + +WIP: + +- 0.266: Fixed a class memory access warning (exidy\victory_v.cpp) [Vas Crabb]. + +- 0.257: Increased number of collision detection timers (like how it was before the timer_set refactor). Replaced riot6532_device with mos6532_new_device (shared\exidysound.cpp) [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed EXIDY_VICTORY MCFG macro [Osso]. + +- 0.202: Removed TMS5220 read/write handler trampolines (audio\exidy.c) [smf]. Removed Z80PIO MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Full encapsulation of audio devices [AJR]. + +- 0.198: Better split of state classes. Added device finders and input merger. General cleanup (audio\exidy.c) [AJR]. + +- 0.188: AJR added PIO devices to Victory. + +- 0.161: Osso added save state support to Victory. + +- 0.150: Modernized the Exidy sound device [Osso]. + +- 16th April 2011: Mr. Do - Thanks to NightVoice for vectoring Victory, which was scanned by TrevEB. + +- 0.137u4: Lord Nightmare fixed race condition involving TMS52xx status register which broke victory/victorba self test. Updated debug routines a bit and improved the non-NORMALMODE a bit. Note: Victory's initial audio selftest is pretty brutal to the FIFO: It sends a sequence of bytes to the FIFO and checks the status bits after each one; if even one bit is in the wrong state (i.e. speech starts one byte too early or late), the test fails! The sample in Victory 'Shields up!' after you activate shields, the 'up' part of the sample is missing the STOP frame at the end of it; this causes the speech core to run out of bits to parse from the FIFO, cutting the sample off by one frame. This appears to be an original game code bug. + +- 0.137u3: Lord Nightmare fixed Victory startup self test issue after the TMS5110/TMS5220 core merge. FIFO must NOT be cleared on processing of a STOP frame, only on a new speak external command. Victory is pedantic about this. And in the process also fixed a bug regarding reading /READY state when not in speak external mode (the FIFO being full should NOT force /READY inactive in that case!). This fixes also speech and sound gets garbled when you use the shield. + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG+Speech'. + +- 0.122u6: Zsolt Vasvari removed complicated dirty tracking from Victory driver. Consolidate exidy and victory drivers. Disabled code in the TMS5220 that set the Buffer Empty flag after a stop frame. This fixes Victory. This might be the incorrect fix but the old code wasn't working either. + +- 0.113u4: Changed VSync to 59.996811 Hz. + +- 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound. + +- 0.37b4: Aaron Giles added 'Victory' (Exidy 1982) and clone Victor Banana. + +- 6th June 2000: Nicola Salmoria fixed Victory from crashing. + +- 30th May 2000: Aaron Giles sent in a driver for Victory. + +- 29th September 1998: Dumped Victory (Version 3.0). + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Romset: 64.5 kb / 24 files / 43.4 zip + +$end + + + +$info=victory_sound +$mame + +DEVICE: + +Exidy SFX+PSG+Speech + + +WIP: + +- 0.246: Changed sourcefile to shared\exidysound.cpp. + +- 0.149u1: Added 'Exidy SFX+PSG+Speech' device (audio\exidy.c). + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG+Speech'. + +$end + + + +$info=victoryc +$mame +0.187 [Andrew Welburn, ArcadeHacker, David Haywood, Josele Fernandez] + + +WIP: + +- 0.187: Andrew Welburn, ArcadeHacker and David Haywood added 'Victory (Comsoft)' (1982). Josele Fernandez added clone 'Victory (Comsoft) (bootleg)'. Note: The bootleg doesn't actually seem to need rom5 anymore than the parent does, but does seem to be suffering bitrot. Replaced bitrotten roms with decrypted versions from the original, no doubt that's what the correct data should be, rom5 has been left and still marked as a bad dump, even if I think it's nothing to do with this game. + +- 6th June 2017: Smitdogg - ArcadeHacker and Andrew Welburn got Victory running. There seems to still be bits of understanding not yet there so I don't know if the emulation is perfect, but it's running. + +- 16th April 2017: Smitdogg - Arcade Hacker has a friend who dumped a Victory (Comsoft) bootleg PCB. From a quick look it has more roms than the version we dumped a few months ago so I think it was incomplete as we had guessed at the time. + +- 21st December 2016: Smitdogg - Andrew Welburn and Craig Anstett dumped Victory (Comsoft). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Antiaircraft): + +Anti-Aircraft + +Bullet Mark + +Bazooka + +Attack + +Desert Patrol + +Guided Missile + +M-79 Ambush + +Missile-X + +Attack Force + +Paracaidista + +Balloon Bomber + +Missile Command + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Missile Command II) + +Sky Chuter + +Tora Tora + +Panther + +Red Alert + +D-Day (Olympia) + +Victory (Comsoft) + +Commando (Sega) + +Ozon I + +Field Combat + +Danger Zone + +Guts n' Glory (Antiaircraft) + +Beach Head 2000 + +Beach Head 2002 + +Beach Head 2003 + +Turret Tower + + +Romset: 12 kb / 7 files / 9.94 zip + +$end + + + +$info=victoryp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.183: Added clones Victory (Pinball, French) and Victory (Pinball, German). + +- 0.141u1: Miodrag Milanovic added 'Victory (Pinball)' (Gottlieb 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 74 kb / 4 files / 40.6 zip + +$end + + + +$info=victroad +$mame +0.35b2 [Jarek Parchanski] + + +Artwork available + + +SERVICE MODE: + +- To enter service mode hold P1 Start during ROM test. + + +WIP: + +- 0.276: Changed description of clone 'Dogou Souken' to 'Dogou Souken (Japan)'. + +- 0.221: Dumped 2x rotary joystick decoding proms for Victory Road and added some PROM labels [Joe Magiera, The Dumping Union]. + +- 0.188: Kevin Eshbach and The Dumping Union added PAL dumps to Victory Road. + +- 0.152: Kevin Eshbach added rom locations for Victory Road. + +- 6th September 2010: Mr. Do - Bezel for Victory Road is done, thanks to Kiltron for cleaning. + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Victory Road and clones. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "hard flags" behaviour, proper memory maps, loaded the correct palette PROMs in clone Dogou Souken (Joystick hack bootleg), fixed inputs and added DIP locations etc. Removed NO_COCKTAIL flag since the game don't have a flip screen dipswitch. Renamed (dogosokj) to (dogosokb). + +- 0.126u1: Machone added 'Credits Buy Lives During Play' dipswitch. + +- 0.122u5: Changed Z80 CPU1/2 clock speeds to 3350000 Hz. + +- 0.121u1: Changed description of clone 'Dogou Souken (Joystick bootleg)' to 'Dogou Souken (Joystick hack bootleg)'. + +- 0.112u1: Removed Dial control. + +- 0.78u5: Pierpaolo Prazzoli added clone Dogou Souken (Joystick bootleg). + +- 17th January 2004: Pierpaolo Prazzoli added Dogou Souken (joystick bootleg) to the SNK driver. + +- 0.53: David Haywood added real shadows in some SNK games (Ikari Warriors, Victory Road, etc). + +- 0.36b16: Replaced YM3526 sound with Y8950. + +- 0.36b14: Replaced 2nd YM3526 sound with Y8950. + +- 0.35: Added 'P1 & P2 Fire Buttons' dipswitch. + +- 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road. + +- 0.35b8: Changed visible area to 216x288. Changed description of clone 'Dogosoken' to 'Dogou Souken'. + +- 0.35b4: Added ADPCM sound. Changed input to dial and palettesize from 512 to 1024 colors. Changed description of clone 'Dogo Soken' to 'Dogosoken'. + +- 0.35b2: Jarek Parchanski added 'Victory Road' (SNK 1986) and clone Dogo Soken. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Romset: 763.8 kb / 27 files / 320.9 zip + +$end + + + +$info=videight +$mame +0.205 [HBMAME, Robbbert] + + +SETUP: + +- In Video Eight you can select 8 games: Galaxians, War of the Bugs, UniWar S, Moon Cresta, Galaxian Part X, Exodus, Pisces and Black Hole. + + +WIP: + +- 0.205: HBMAME and Robbbert added 'Video Eight' (Macro 2001). Note: This game was copy/pasted straight out of HBMAME. + + +Recommended Games (Galaxian): + +Galaxian + +4 Fun in 1 (Galaxian) + +Ghostmuncher Galaxian + +Video Eight (Galaxian) + +Four Play (Galaxian) + +Pac-Man's Arcade Party (Galaxian) + +Galaga + +Namco Classic Collection Vol.1 (Galaga) + +Pac-Man's Arcade Party (Galaga) + +Fantastic (Galaga conversion on Galaxian hardware) + +Tenkomori Shooting (Galaga) + +Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + +Pac-Man - 25th Anniversary Edition (Galaga) + +Galaga '88 + +Pac-Man's Arcade Party (Galaga '88) + +Astro Fighter + +Cosmic Alien + +Galaxia + +Andromeda SS + +Astro Wars + +Destroyer (Cidelsa) + +Highway Chase (DECO Cassette) + +King & Balloon + +Mad Alien + +Moon Alien Part 2 + +Radar Scope + +UniWar S + +Galactica - Batalha Espacial + +Astro Blaster + +Defend the Terra Attack on the Red UFO + +Gorf + +Nebula (DECO Cassette) + +Super Astro Fighter (DECO Cassette) + +Gaplus + +Cosmo Gang the Video + +Space Bomber + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Space Shooter): + +Ozma Wars + +Devil Zone + +Killer Comet + +Magical Spot + +Magical Spot II + +Moon Cresta + +Video Eight (Moon Cresta) + +Moon Quasar + +Phoenix + +Quasar + +Space Firebird + +Astro Blaster + +Black Hole + +Challenger + +Cosmos + +El Fin Del Tiempo + +Spiders + +Terranean (DECO Cassette) + +Battle Cross + +Sky Base + +Space Raider + +Gyruss + +Konami 80's AC Special (Gyruss) + +Saturn + +Space Warp? + +Imago + +Poly-Play (ZRE-PP) (Ufo) + +Mega Phoenix + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Recommended Games (Multiplay) + + +Romset: 192.2 kb / 4 files / 63.8 zip + +$end + + + +$info=video21 +$mame +0.202 [Mike McBike, Robbbert, hap, David Haywood] + + +SETUP: + +- When booted, press W (Key Out) to get it going. + + +WIP: + +- 0.281: Replaced custom draw function with MAME tilemap and added section headers to source [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Use deal/stand for blackjack control buttons now that we're not using deal for vblank [Vas Crabb]. First 4 buttons on cabinet are: bet/einsatz, start, card/karte and stop [hap]. + +- 0.203: Assumed there is no deal button, but instead vblank status. Added win buttons, preliminary sound, hopper and color overlay - Game now playable [hap]. Added 'Beep' sound. Added 'Win Mode' dipswitch. Fixed rom names. + +- 0.202: Robbbert added 'Video 21' (Video Games GmbH 1980). Game works (sort of) thanks to help from hap. Added NVRAM, removed MCFG macros, more clock guesses and some DIPs identified [AJR]. Added crude lamp layout to Video 21 so that it is actually worthy of the 'Working' tag. Game doesn't really let you know what to do, it's still vague without a 'deal' lamp, but at least somewhat playable now and I suspect this is how the machine was [David Haywood]. Marked Video 21 as NOT WORKING, because it freezes if you win [Robbbert]. + +- 15th September 2018: Smitdogg - Mike McBike dumped an extremely old gambling game made by Video Lich, the title might be "Video 21". + + +Recommended Games (Cards) + + +Romset: 10 kb / 10 files / 4.77 zip + +$end + + + +$info=videopin +$mame +0.37b6 [Sebastien Monassa] + + +Artwork available + + +WIP: + +- 0.272: Fixed apparent bug in draw_quad_palette16_add (emu\rendersw.hxx). Fixes Video Pinball mechanical parts not visible with artwork and GDI [hap]. + +- 0.222: f205v added clone Video Pinball (4 ROMs version). Note: This is an even later revision (marked -02) with 4 EPROMs (4096x8 according to manual, while 2048x8 in reality) [Osso]. Changed parent description to 'Video Pinball (16 PROMs version)'. + +- 0.156: Anonymous added DIP locations to Video Pinball. + +- 12th December 2012: Mr. Do - I think Video Pinball has been "the community's" most requested artwork since everything changed in MAME 0.107 over six years ago. I've been holding off on adding it all this time, because someone has been "working on the perfect version" of this artwork since before I started on this project. I'm tired of waiting, and the game is simply unplayable without artwork, so I'm doing something about it for now. Thanks go to TrevEB for taking some pretty good photos of the backdrop lit up in a cabinet. I tweaked it as best as I could to line it up with the game screen (good thing with the game in service mode, it lights up nine spots that show you how to line the screen with the artwork). Also, thanks go out to Andy Welburn for scanning the bezel so long ago for us, which Zorg finished some time ago. So now, we can all play Video Pinball again. When the perfect version is finally finished, I'll more than happily replace this version. + +- 0.119u1: Mr. Do added minimal built-in layout for showing the lamps in Video Pinball. + +- 6th July 2006: 3D ARCADE - New 3D cabinet model for Video Pinball from Btribble. + +- 0.78u1: Discrete sound in Video Pinball [Derrick Renaud]. + +- 0.77u1: Stefan Jokisch fixed Video Pinball - Game now playable. Changed M6502 CPU clock speed to 756000 Hz and visible area to 256x304. Fixed gfx1/2/proms loading and dipswitches. + +- 19th November 2003: Stefan Jokisch re-wrote the Video Pinball driver, gameplay bugs and other things have been fixed. + +- 0.61: Changed visible area to 256x296 and palettesize to 2 colors. + +- 0.54: Changed palettesize from 256 to 33024 colors. + +- 0.37b6: Sebastien Monassa added 'Video Pinball' (Atari 1979). TODO: Debug variable force plunger and false ball movement. Is nudge effect working ? Sound. LEDs (possible ?, depends on backdrop for exact coordinates). High score saving/loading. Get a good and final Artwork backdrop to adjust display and LEDs finally. + +- 3rd June 2000: Sebastien Monassa sent in a driver for Video Pinball. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 17.3 kb / 20 files / 8.99 zip + +$end + + + +$info=videtron +$mame +0.148u5 [Roberto Fresca, ANY] + + +Artwork available + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.153: Roberto Fresca and ANY added clone Videotron Poker (cards selector, set 2). Changed parent description to 'Videotron Poker (cards selector, set 1)'. + +- 0.148u5: Roberto Fresca and ANY added 'Videotron Poker (cards selector)' ( 198?) and clone Videotron Poker (normal controls). + + +Recommended Games (Cards) + + +Romset: 24.2 kb / 7 files / 12.3 zip + +$end + + + +$info=vidvince +$mame +0.82u3 [David Haywood] + + +NOTE: + +- 'Video Vince and the Game Factory' is a prototype game and was never released. + + +WIP: + +- 0.126u4: Fixed audio rom address to $c000. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with AY-3-8913A. + +- 0.126u2: Fixed gfx1 rom address to $0. + +- 0.102u5: Added SP0250 (3120000 Hz) speech. + +- 0.86u3: B.S. Ruggeri added 'Tilt' to Video Vince. + +- 0.82u3: David Haywood added 'Video Vince and the Game Factory (prototype)' (Mylstar 1984). + +- 17th May 2004: David Haywood added Video Vince to the Gottlieb driver, it works fine except for some sprite glitches. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 104 kb / 14 files / 59.6 zip + +$end + + + +$info=viewpoin +$mame +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.220: Carl fixed Viewpoint entry in plugins\hiscore\hiscore.dat. + +- 0.210: Brian Hargrove added clone Viewpoint (prototype). Note: Crashes during stage 4 on real hardware (but stage 5 can be loaded with memcard). + +- 0.144u4: Johnboy identified product codes for Viewpoint. + +- 0.139u3: Johnboy renamed 051-v roms in Viewpoint to correct chip label. + +- 0.120: Johnboy re-added 128k cpu2/gfx1 m1/s1 roms from MAME v0.34b5. + +- 0.37b12: Nicola Salmoria fixed raster effects in Viewpoint (Sammy logo). + +- 0.34b2: Added 'Viewpoint' (Sammy 1992). + + +LEVELS: 6 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Romset: 9.25 MB / 7 files / 3.75 zip + +$end + + + +$info=vigilant +$mame +0.156 [System11] + +0.34b2 [Mike Balfour, Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.244: Correct video timings. Note: Video timings were measured using a logic analyzer by atrac17 on an original PCB. The results were reviewed by Jose Tejada [Jose Tejada]. Cleanups & modernization. Replaced legacy interrupt generators with vertical blank and scanline timer callbacks. Added presumed raw timing parameters for all games, based on known XTAL values [AJR]. Changed visible area to 256x256 and VSync to 56.338028 Hz. + +- 0.236: Swapped punch/kick buttons to match with arcade cabinet [abelardator2, hap]. + +- 0.224: TwistedTom added PAL and PROMs to clone Vigilante (bootleg). + +- 0.180: System11 correct Vigilante visible screen area (PCB comparison). + +- 0.171: Pasky added video timing PROM to Vigilante and clones. Note: One of the Buccaneers proms matches the Vigilante video sync PROM [Caius, David Haywood]. + +- 0.163: hap renamed (vigilano) to (vigilanto) and (vigilanbl) to (vigilantbl). + +- 0.162: System11 added clones Vigilante (US, Rev B) and (World, Rev A). Corrections to all Vigilante sets plus new clone [System11]. Fixed maincpu rom ($0) length to 32kb in parent set (World, Rev E) and clone (Japan, Rev D). Renamed (vigilantb) to (vigilanbl), (vigilant1) to (vigilantc), (vigilantj) to (vigilantd), (vigilantu) to (vigilano) and (vigilantu2) to (vigilantg). + +- 0.156: System11 added Vigilante (World, Rev E). Make the unknown World set a bootleg. Use the correct roms for the World Rev C version. Standardize a few rom names and or add IC location where possible. Added a note about need to verify / correct the rom sets for the US versions [Brian Troha]. Changed (World, set 1) to clone 'Vigilante (bootleg)' and clones (World, set 2) to 'Vigilante (World, Rev C)', (US) - Rev. G to 'Vigilante (US, Rev G)' and (Japan) to 'Vigilante (Japan, Rev D)'. Renamed (vigilant) to (vigilantb). + +- 0.146u4: Corrado Tomaselli added PALs to Vigilante and clones (not hooked up yet). The old PAL(4m) has been determined to be bad. Note: PAL16L8 (IC38 - 4M) controls transparency. It takes as input 4 bits of sprite color, and 6 bits of background tile color. It outputs a sprite enable line, a background enable line, and a background select (which layer of background to draw). + +- 0.143u7: Corrado Tomaselli added clone 'Vigilante (US) - Rev. G'. Fixed maincpu rom ($0) length to 32kb in clone (World, set 2). + +- 0.143u1: Brian Troha added support for Coin Modes 1 & 2 for Vigilante and added DIP locations. Added 'Coin A/B' dipswitches. + +- 0.142u1: Added 'M72 Custom' sound. + +- 0.139u3: Porchy added clone Vigilante (World, set 2). Changed parent description to 'Vigilante (World, set 1)'. + +- 6th September 2010: Mr. Do - Bezel for Vigilante is done, thanks to Kiltron for cleaning. + +- 0.133u1: Renamed (vigilntu) to (vigilantu) and (vigilntj) to (vigilantj). + +- 0.106u13: MASH added PLD ($200 - pal16l8.4m) to Vigilante and clones. + +- 0.94u5: Removed 3rd coin slot. + +- 0.36b6: Changed VSync to 55Hz. Changed description to 'Vigilante (World)'. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b12: Eric Hustvedt added clone Vigilante (US). Changed parent description to 'Vigilante (World?)'. + +- 22nd April 1999: Eric Hustvedt added Vigilante US set to the driver. + +- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.34b3: Juan Carlos Lorente added high score saving to Vigilante. + +- 0.34b2: Mike Balfour and Phil Stroffolino added 'Vigilante (US)' (Irem 1988) and clone (Japan). + +- 11th June 1998: Dumped Vigilante (Japan). + + +STORY: + +- The police cannot stop the street gangs... As a vigilante you must defend your people's turf!!! The skinheads have taken Madonna hostage. Take the law into your own hands! + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1.03 MB / 17 files / 416.9 zip + +$end + + + +$info=viking +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Viking (Bally 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.97 zip + +$end + + + +$info=vikingt +$mame +0.143u7 [David Haywood] + + +WIP: + +- 0.143u7: Added 'Viking Treasure' (Konami 199?). + + +Recommended Games (Gambling) + + +Romset: 5.12 MB / 11 files / 2.34 zip + +$end + + + +$info=vikngkng +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'Viking King' (LTD 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2 kb / 1 files / 1.33 zip + +$end + + + +$info=vimana +$mame +0.57 [Darren Olafson] + +0.35b5 [Darren Olafson] + + +WIP: + +- 0.268: Correct rom labels for the Vimana sets [Brian Troha]. Changed description to 'Vimana (World, rev A)' and clone (World, set 2) to 'Vimana (World)'. + +- 0.251: Correct Z180 CPU speed. Fixed typo on port E read (z180\hd647180x.cpp) [hap]. Changed HD647180X CPU2 clock speed to 10MHz. + +- 0.215: Replaced Z180 CPU2 with HD647180X (7MHz). + +- 0.181: Decapped, deprotected, dumped and hooked up the HD647180X MCUs for Vimana [CAPS0ff]. Fixed DSWB reading (seems to be inverted when read by the MCU), also reverted changes to TJUMP jumper settings and inverted those as well on read, though it still seems to be a bit screwy for some settings. Vimana regions should work fine now [Lord Nightmare]. + +- 0.153: Changed VSync to 57.613169 Hz. + +- 0.149u1: Added 'Test Switch' dipswitch. + +- 0.147u3: Angelo Salese renamed (vimana1) to (vimanaj). + +- 0.144u6: hap fixed Vimana suffers major slowdowns. + +- 0.141u4: Changed description of clones Vimana to 'Vimana (World, set 1)' and (Nova Apparate GmbH) to 'Vimana (World, set 2)'. + +- 0.139u2: Robert Zandona modified the mix for the Toaplan 1 tilemaps (like rallybik and demonwld); this fix Vimana bug. + +- 0.138u1: Changed description of clone (Nova Apparate GMBH & Co) to 'Vimana (Nova Apparate GmbH)'. + +- 0.137u1: Quench added minimal Z180 (3.5MHz) place holder for Vimana. + +- 0.137: Stephane Humbert fixed dipswitches and inputs in Vimana (after verification of the M68000 code). Improved MCU emulation to correctly handle coinage based on dipswitches settings and Territory Jumper. Changed description of clone (old set) to 'Vimana (old set)'. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 57.59 Hz in Vimana. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Vimana (Toaplan). + +- 0.122u5: Corrado Tomaselli verified/correct frequencies in Vimana. + +- 25th August 2004: Guru - I've been working with another MAMEdev and we've got a current release _private_ build of MAME playing Vimana with full sound which is almost indistinguishable from the original. This was achieved because I've sampled all the sounds from test mode and saved them as .wav files which are then played when the MCU asks. But unfortunately, unless the powers at MAMEDev HQ change their minds, it won't be accepted for inclusion in MAME because the samples zip file is 60MB). + +- 0.57: Changed (set 2) to parent 'Vimana' and (set 1) to clone 'Vimana (old set)'. Renamed (vimana) to (vimana1) and (vimana2) to (vimana). + +- 0.36b11: Quench added clone Vimana (Nova Apparate GMBH & Co). Added PROMs ($0, 20 - sprite attribute and unknown). + +- 4th December 1999: Quench added another Vimana romset to the toaplan1 driver and fixed some other problems. + +- 0.35b5: Darren Olafson added 'Vimana (set 1)' (Toaplan 1991) and clone (set 2). + +- 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed), Vimana rom sets are merged and a few other changes. + +- 4th March 1999: Darren Olafson has started a driver for Vimana with information from Carl-Henrik Skarstedt. + + +LEVELS: 100 (areas, not levels!) + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark (no sound) + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 1.78 MB / 11 files / 763.9 zip + +$end + + + +$info=vindctr2 +$mame +0.35b11 [Aaron Giles] + + +NOTE: + +- You need to 'earn' the power to rotate the turret, which you can get with at least 2 stars before you exit the first level. Buy the power up and you can use Buttons 2 and Button 4 on the player to rotate the turret without issue. + + +WIP: + +- 0.228: O. Galibert added missing Slapstic triggers to Vindicators Part II. + +- 0.179: Angelo Salese added proper input labels for Vindicators/Vindicators Part II. Make left/right sticks labels explicit so that "Left/Up" isn't upper-right direction but "Left Stick/Up". + +- 0.134u1: Lord Nightmare added TMS5220C variant: Implemented reset for TMS5220C if /RS and /WS are pulled down together. Inserted LNs email and corrections as comment into source. Created a TODO section. Couriersud updated 'Vindicators Part II' to use "new" TMS5220 interface. Replaced TMS5220 speech with TMS5220C. + +- 0.133u1: Renamed (vindc2r2) to (vindctr2r2) and (vindc2r1) to (vindctr2r1). + +- 0.105u4: Added PROMs ($0, 200, 400 - timing, flip control and position/size). Fixed rom names. + +- 0.95u3: Aaron Giles removed fake hack ports from Vindicators Part II. Changed 8-way Joystick to Double 8-way. + +- 0.76: Aaron Giles added clones Vindicators Part II (rev 1) and (rev 2). Changed parent description to 'Vindicators Part II (rev 3)'. Fixed rom names. + +- 8th March 2000: Aaron Giles fixed Vindicators II palette marking bugs. + +- 0.36RC2: Aaron Giles fixed Vindicators Part II colors. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors. + +- 0.35b13: Changed description to 'Vindicators Part II'. + +- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with Vindicators 1 and 2 shadow effects. + +- 0.35b11: Aaron Giles added 'Vindicators part II' (Atari Games 1988). + +- 19th April 1999: Aaron Giles sent in another Atari games update with support for Vindicators II, some alternate romsets and the driver is now much cleaner. + + +LEVELS: 50 (5 levels x 10 stations) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 1.16 MB / 42 files / 490.4 zip + +$end + + + +$info=vindictr +$mame +0.37b15 [Aaron Giles] + +0.33b7 [Aaron Giles] + + +Artwork available + + +NOTE: + +- You need to 'earn' the power to rotate the turret, which you can get with at least 2 stars before you exit the first level. Buy the power up and you can use Buttons 2 and Button 4 on the player to rotate the turret without issue. + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Separated Vindicators driver from atarigen_state (machine\atarigen.cpp) [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Vindicators [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Vindicators. + +- 0.204: Removed ATARI_JSA_I MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.179: Angelo Salese added proper input labels for Vindicators/Vindicators Part II. Make left/right sticks labels explicit so that "Left/Up" isn't upper-right direction but "Left Stick/Up". + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.157: Vindicators does not have a slapstic [Alex Jackson]. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.133u1: Renamed (vindicte) to (vindictre), (vindictg) to (vindictrg), (vindice4) to (vindictre4), (vindict4) to (vindictr4), (vindice3) to (vindictre3), (vindict2) to (vindictr2) and (vindict1) to (vindictr1). + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and POKEY to 1789772 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a SYNGEN chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Aaron Giles added PLD dumps to Vindicators and clones. Added PLDs ($0, 200, 400, 600 - pal16l8a-136059). Fixed rom names. + +- 14th September 2005: 3D ARCADE - New 3D cabinet model for Vindicators from bond1. + +- 0.76u1: Aaron Giles added clones Vindicators (rev 1), (rev 2), (Europe, rev 3), (Europe, rev 4), (Europe, rev 5) and (German, rev 1). Changed parent description to 'Vindicators (rev 5)' and clone (4/20/88) to 'Vindicators (rev 4)'. Renamed (vindicta) to (vindict4). + +- 0.60: Changed palettesize from 2048 to 16384 colors. + +- 0.37b15: Added Vindicators (4/26/88). Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and Pokey to 1789500 Hz. Changed 'Vindicators' to clone 'Vindicators (4/20/88)'. Renamed (vindictr) to (vindicta). + +- 11th May 2001: Guru - Dumped Vindicators (Atari, newer alternative version). + +- 7th May 2001: Aaron Giles added another Vindicators romset. + +- 0.36RC2: Aaron Giles fixed Vindicators colors. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545 and Pokey to 1789772 Hz and palettesize to 2048 colors. + +- 0.35b13: Replaced 68000 CPU1 with M68010 and palettesize from 2048 to 2080 colors. + +- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with Vindicators 1 and 2 shadow effects. + +- 0.35b12: Removed TMS5220 speech. + +- 0.35b11: Added TMS5220 speech. + +- 0.33b7: Aaron Giles added 'Vindicators' (Atari Games 1988). + + +STORY: + +- DATE: The future. Place: Galaxy TR-15. Objective: Intercept and destroy the invading forces of the evil tangent empire. Proceed through multi-level stations, securing each by demolishing its control center. + + +LEVELS: 70 (5 levels x 14 stations) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 1.20 MB / 20 files / 498.0 zip + +$end + + + +$info=viofight +$mame +0.37b5 [Jarek Burczynski] + + +WIP: + +- 0.274: Mark tc0180vcu roms as bad dump. Removed bad dump flag [hap]. + +- 0.139u4: Tafoid added missing P2 Button 3 to Violence Fight. + +- 0.130u4: Renamed (viofighj) to (viofightj) and (viofighu) to (viofightu). + +- 0.129u6: Added clone Violence Fight (Japan). + +- 0.106u11: MASH added PLDs ($0, 200 - pal16l8b-c16-08.ic34 and pal16l8b-c16-09.ic35) to Violence Fight. + +- 0.79u4: Added clone Violence Fight (US). + +- 0.77u3: Jarek Burczynski fixed ADPCM sound. Now there's is only one OKI M6295 chip. Fixed rom names and added some info about PALs to the driver. Changed Z80 clock to 6MHz and removed 2nd MSM6295. + +- 4th December 2003: Jarek Burczynski fixed the ADPCM sound and Z80 clock in Violence Fight. + +- 0.72u2: Acho A. Tang fixed a bug in the C 68000 core with the SBCD Opcode. States of the sign(N) and overflow(V) flags after SBCD, ABCD and NBCD operations are "undefined" according to Motorola. The C core randomizes the V flag and sets the N flag like signed operations. Viofight expects determinant results of the two flags from SBCD or it gets stuck in a math loop. The V flag now returns zero and the N flag mirrors carry exactly like what the ASM core does. + +- 0.53: Changed YM2203 clock speed to 3MHz. + +- 0.37b5: Jarek Burczynski added 'Violence Fight (World)' (Taito 1989). + +- 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 2.94 MB / 12 files / 1.15 zip + +$end + + + +$info=viostorm +$mame +0.150 [RanaElia] + +0.68 [David Haywood] + +0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] + + +Bugs: + +- viostorm and clones: PCB graphics reference. yoshi200213 (ID 09341) + +- viostorm and clones: Violent Storm fade out and fade in effect missing. yoshi200213 (ID 09131) + + +WIP: + +- 0.262: Victor Fernandez added clone Violent Storm (ver UAB, bootleg). Note: Game is a bootleg conversion, running on a Metamorphic Force PCB with proto ROM PCB. + +- 0.241: Jorge Silva added clone Violent Storm (ver AAB, bootleg). Note: Bootleg PCB with no Konami customs and an Oki M6295 for sound. Some glitches, may be bootleg crappyness. + +- 0.223: Added needed mirror to fix a gfx issue [dink/fbneo]. + +- 0.151: Angelo Salese fixed "Warning: K053252 read 0e, contact MAMEdev" popmessage in Violent Storm and clones. + +- 0.150: RanaElia added Violent Storm (ver EAC). Renamed (viostorm) to (viostormeb). + +- 0.141u4: Fixed rom names in clone Violent Storm (ver AAB). + +- 0.141u2: Denis Lechevalier added clone Violent Storm (ver AAB). + +- 4th February 2011: Smitdogg - dlfrsilver dumped Violent Storm (AAB). + +- 0.133u1: Renamed (viostrmu) to (viostormu), (viostmub) to (viostormub), (viostrmj) to (viostormj) and (viostrma) to (viostorma). + +- 0.128u5: David Haywood fixed copy/paste error on Violent Storm rom names. + +- 0.128u4: Bill DeLeo added clone Violent Storm (ver UAC). Renamed (viostrmu) to (viostmub). + +- 0.98u2: Changed description to 'Violent Storm (ver EAB)' and clones (US ver UAB) to 'Violent Storm (ver UAB)', (Japan ver JAC) to 'Violent Storm (ver JAC)' and (Asia ver AAC) to 'Violent Storm (ver AAC)'. + +- 0.68: David Haywood added Violent Storm (Europe ver EAB). Renamed (viostorm) to (viostrmu). + +- 2nd May 2003: David Haywood added another version of Violent Storm to the Mystic Warriors driver. + +- 0.67: Added 'Violent Storm (US ver UAB)' (Konami 1993) and clones (Japan ver JAC) and (Asia ver AAC). + +- 15th May 2002: Guru - R. Belmont loan his Violent Storm and Mystic Warriors PCBs. + +- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. + +- 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian Troha and Guru fixed some ROM names in the Mystic Warriors driver. + +- 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. + +- 15th May 2002: Guru - Thanks to R. Belmont for a loan of his Violent Storm PCB. + + +LEVELS: 7 (must be finished twice) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 17.1 MB / 12 files / 7.79 zip + +$end + + + +$info=vip2000 +$mame +0.185 [TeamEurope, f205v] + + +WIP: + +- 0.257: Changed year to 2004 and description to 'unknown 'VIP 2000' game (set 1)'. + +- 0.192: Changed description to 'unknown 'VIP 2000' game'. + +- 0.186: Hook up a few devices (MSM6242 RTC, Intel Flash etc.). More driver progress [AJR]. Changed YMZ284 clock speed to 1.25MHz. + +- 0.185: TeamEurope and f205v added 'Unknown 'VIP 2000' game' (Paloma-Elektronik? 2001). + + +Romset: 608.5 kb / 5 files / 153.7 zip + +$end + + + +$info=vip2000a +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'unknown 'VIP 2000' game (set 2)' (Paloma Elektronik? 2003). + + +Romset: 608.5 kb / 5 files / 54.9 zip + +$end + + + +$info=vip2000b +$mame +0.257 [TeamEurope, f205v, Roberto Fresca] + + +WIP: + +- 0.257: TeamEurope, f205v and Roberto Fresca added 'unknown 'VIP 2000' game (set 3)' (Paloma Elektronik? 2003). + + +Romset: 608.5 kb / 5 files / 92.6 zip + +$end + + + +$info=viper +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b9 [Testdriver] + + +WIP: + +- 0.223: Fixed rom labels for Viper [Brian Troha]. + +- 0.195: Changed description to 'Viper (rev 3)'. + +- 0.150: Moved 80186 peripherals into the cpu. Finished modernizing the Leland sound and use new 80186. This fixes rotor sample cuts out in Viper for 2 seconds during helicopter takeoff at the begining of a level [Carl]. Replaced 'Leland 80186 DAC' sound with 3x DAC. + +- 0.136: Added eeprom-viper.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'Viper' (Leland 1988). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b9: Paul Leaman added (Testdriver) Viper. + + +HOW TO PLAY: + +- Aim and fire at enemy aircraft and approaching missiles. + +- Earn skulls by destroying all aircraft in a formation. + +- Earn money by earning skulls and destroying enemies. + +- Money is awarded at the end of each sortie. + +- Use money to buy shields or add to arsenal. + +- Push destruct button to deploy death bloom. + + +LEVELS: 19 + + +Recommended Games (Helicopter): + +Cobra Gunship + +Super Cobra + +Konami 80's AC Special (Super Cobra) + +Rescue + +Sky Army + +Gyrodine + +Liberation + +Choplifter + +Tiger-Heli + +Vs. Raid on Bungeling Bay + +Airwolf + +Ajax + +Battle Chopper + +Mr. Heli no Daibouken (TourVision) + +Combat Hawk + +Twin Cobra + +Twin Cobra II + +Chopper I + +Cobra-Command + +Silk Worm + +Twin Eagle - Revenge Joe's Brother + +Twin Eagle II - The Rescue Mission + +Viper + +Ashura Blaster + +Hammer Away + +Thunder Strike + +S.S. Mission + +Desert War / Wangan Sensou + +Ketsui: Kizuna Jigoku Tachi + + +Romset: 888.1 kb / 24 files / 436.9 zip + +$end + + + +$info=viperp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Viper (Pinball)' (Stern 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 8 kb / 4 files / 6.57 zip + +$end + + + +$info=viprp1 +$mame +0.107u2 [Corrado Tomaselli] + +0.81 [Ville Linde] + + +Artwork available + + +Bugs: + +- Title Screen SFX and item collection SFX are incorrect. retrorepair (ID 04533) + + +WIP: + +- 0.219: Jorge Silva added clone Viper Phase 1 (New Version, Portugal). + +- 0.199: Fabrice Arzeno and The Dumping Union added clone Viper Phase 1 (New Version, Germany). + +- 0.155: Nigel Parker added clone Viper Phase 1 (New Version, Holland). + +- 0.153: [shmups forum] added clone Viper Phase 1 (New Version, Korea). + +- 0.149: Added soundflash1 rom (flash0_blank_regionbe.u1053). Changed description to 'Viper Phase 1 (New Version, World)' and clones (USA, New Version, set 1) to 'Viper Phase 1 (New Version, US set 1)', (USA, New Version, set 2) to 'Viper Phase 1 (New Version, US set 2)', (Japan, New Version) to 'Viper Phase 1 (New Version, Japan)' and (Switzerland, New Version) to 'Viper Phase 1 (New Version, Switzerland)'. + +- 0.143u7: Arzeno Fabrice added clone 'Viper Phase 1 (USA, New Version, set 2)'. Changed description of clone (USA, New Version) to 'Viper Phase 1 (USA, New Version, set 1)'. + +- 0.136u3: Minor information update for Viper 1 games in Seibu SPIs driver [Brian Troha]. Changed description of clone (USA) to 'Viper Phase 1 (USA, New Version)'. + +- 0.136u2: Keven Eshbach and Dumping Union added clone Viper Phase 1 (USA). Changed description of clone (Hong Kong, Metrotainment license) to 'Viper Phase 1 (Hong Kong)'. Renamed (viprp1o) to (viprp1oj). + +- 23rd January 2010: Smitdogg - Kevin Eshbach dumped Viper Phase 1 USA. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Viper Phase 1. + +- 0.115: Corrado Tomaselli added clone Viper Phase 1 (Hong Kong, Metrotainment license). + +- 5th May 2007: Corrado Tomaselli dumped Viper Phase 1 (Hong Kong, Metrotainment license). + +- 0.107u2: Corrado Tomaselli added Viper Phase 1 (World, New Version). Renamed (viprp1) to (viprp1j). + +- 21st August 2006: Corrado Tomaselli dumped Viper Phase 1 (World, New Version). + +- 0.93u2: Added clones Viper Phase 1 (Germany) and (Switzerland, New Version). Changed parent description to 'Viper Phase 1 (Japan, New Version)' and clone 'Viper Phase 1' to 'Viper Phase 1 (Japan)'. Renamed (viperp1) to (viprp1) and (viperp1o) to (viprp1o). + +- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Viper Phase 1 is now playable. + +- 0.81u8: Ville Linde fixed the "old" video hardware of Viper Phase 1 (does have 3 layers after all, but no rowscroll). + +- 25th April 2004: Ville Linde fixed a few graphics problems in Viper Phase 1 and fixed a bug in the REP opcode so that it doesn't break the SPI games. + +- 0.81u6: Ville Linde completely rewrote i386 REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). + +- 11th April 2004: Ville Linde improved the tilemap emulation further in the Seibu SPI driver, added support for alternate video hardware in Viper Phase 1. + +- 0.81u4: Ville Linde updated the i386 core and the SPI driver. Viper Phase starts to boot now, but doesn't get very far. R. Belmont hooked up the Z80 bankswitching, so sound started playing in some games (notably Raiden Fighters). + +- 0.81: Added 'Viper Phase 1 (New Version)' (Seibu Kaihatsu 1995) and clone Viper Phase 1. I386 CPU core [Ville Linde]. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 20.7 MB / 15 files / 8.45 zip + +$end + + + +$info=viprsega +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Viper Night Drivin' (CPU 2.01, display A2.01)' and clone (1.02) to 'Viper Night Drivin' (CPU 1.02, display A1.00)'. + +- 0.177: Added clone Viper Night Drivin' (1.02). Changed parent description to 'Viper Night Drivin' (2.01)'. + +- 0.141u1: Miodrag Milanovic added 'Viper Night Drivin'' (Sega 1998). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 2.69 MB / 8 files / 1.93 zip + +$end + + + +$info=virge_pci +$mame + +DEVICE: + +S3 86C325 ViRGE + + +ROMS: + +pci_m-v_virge-4s3.bin (32k bios) + +s3virge.bin (64k bios) + + +WIP: + +- 0.264: Removed non-existant VIRGE/VIRGEDX ISA cards [Angelo Salese]. Removed 'S3 ViRGE Graphics Card' device. + +- 0.263: Changed description to 'S3 86C325 ViRGE'. + +- 0.262: Changed sourcefile to bus\pci\virge_pci.cpp. + +- 0.253: Added 'S3 86C325 ViRGE PCI' device (video\virge_pci.cpp). + +- 0.185: Added 'S3 ViRGE Graphics Card' device (bus\isa\svga_s3.cpp). + +$end + + + +$info=virge_vga +$mame + +DEVICE: + +S3 86C325 VGA core + + +WIP: + +- 0.263: Changed description to 'S3 86C325 VGA core'. + +- 0.257: Changed sourcefile to video\s3virge.cpp. + +- 0.185: Added 'S3 86C325' device (bus\isa\s3virge.cpp). + +$end + + + +$info=virgedx_pci +$mame + +DEVICE: + +S3 86C375 ViRGE/DX + + +ROMS: + +s3virgedx.bin (32k bios) + +virgedxdiamond.bin (32k bios) + +winfast_3d_s600dx.bin (32k bios) + + +WIP: + +- 0.264: Claim 'Diamond Stealth 3D 2000 Pro' BIOS (virgedxdiamond.bin) as S3 86C375 ViRGE/DX. Removed non-existant VIRGE/VIRGEDX ISA cards [Angelo Salese]. Removed 'Diamond Stealth 3D 2000 Pro' and 'S3 ViRGE/DX Graphics Card' device. + +- 0.185: Added 'Diamond Stealth 3D 2000 Pro' and 'S3 ViRGE/DX Graphics Card' device (bus\isa\svga_s3.cpp). + +- 0.263: Changed description to 'S3 86C375 ViRGE/DX'. + +- 0.262: Changed sourcefile to bus\pci\virge_pci.cpp. + +- 0.253: Added 'S3 86C375 ViRGE/DX PCI' device (video\virge_pci.cpp). + +$end + + + +$info=virgedx_vga +$mame + +DEVICE: + +S3 86C375 VGA core + + +WIP: + +- 0.276: Retire s3virgedx_rev1_vga_device [Angelo Salese]. Removed 'S3 86C375 (rev 1) VGA core' device. + +- 0.263: Changed description of 'S3 86C375' to 'S3 86C375 VGA core' and 'S3 86C375 (rev 1)' to 'S3 86C375 (rev 1) VGA core'. + +- 0.257: Changed sourcefile to video\s3virge.cpp. + +- 0.186: Renamed (virgedx_r1) to (virgedx_vga_r1). + +- 0.185: Added 'S3 86C375' and 'S3 86C375 (rev 1)' device (bus\isa\s3virge.cpp). + +$end + + + +$info=virgevx_pci +$mame + +DEVICE: + +S3 86C988 ViRGE/VX + + +ROMS: + +diamondstealth3000.vbi (32k bios) + + +WIP: + +- 0.276: Added 'S3 86C988 ViRGE/VX' device (bus\pci\virge_pci.cpp). + +$end + + + +$info=virgevx_vga +$mame + +DEVICE: + +S3 86C988 VGA core + + +WIP: + +- 0.276: Added 'S3 86C988 VGA core' device (video\s3virge.cpp). + +$end + + + +$info=virnba +$mame +0.114u1 [Guru] + + +< Japan > + + +WIP: + +- 0.252: Dumped data roms for clone Virtua NBA (prototype) [zozo, rtw, MetalliC]. + +- 0.207: coolmod and The Dumping Union added clone Virtua NBA (prototype, 15.11). + +- 11th February 2019: Smitdogg - coolmod dumped a Virtua NBA prototype. + +- 0.174: Changed description to 'Virtua NBA (USA)' and clone (JPN, USA, EXP, KOR, AUS) (original) to 'Virtua NBA'. + +- 0.158: Removed virnbao-key.bin rom. + +- 0.155: MetalliC added protection key to clone Virtua NBA (prototype). + +- 0.144u7: Arzeno Fabrice added clone Virtua NBA (prototype). + +- 0.143u4: Added virnbao-key.bin rom to clone Virtua NBA (JPN, USA, EXP, KOR, AUS) (original). + +- 0.131: Guru added clone Virtua NBA (JPN, USA, EXP, KOR, AUS) (original). Added missing user1 roms. + +- 20th April 2008: Guru - Thanks to some info from Deunan Knute (author of Makaron) I was able to get the ROM cart for Virtua NBA that I just dumped working in-game! The emulation crashes pretty early though, might be emulation or protection issues causing that. But this is pretty amazing considering this game was not dumped when the emulator was written. Thanks again to Deunan Knute for the info! Just bear in mind that there was no special magic involved here. The ROM loading just needs to be correct. As I said below, the ROM carts will not work in Makaron if the security chip is present, and currently only 3 games don't use it. There's no point trying to get the other games working because they will not work unless the security is either emulated or patched out and neither of those are done by the current version of Makaron. I've been messing around with Makaron again and ROM carts. While checking some things I realised what was going on. It seems it's not all that difficult to get a NAOMI ROM cart to boot but there's one big factor involved. The cart must not have the 317-xxxx security chip in it. Unfortunately only 3 NAOMI carts I know of documented on my NAOMI page don't use the security chip. They are Sega Marine Fishing, Virtua NBA and Typing Of The Dead. It's a HUGE credit to the Makaron author that the emulator is so versatile, even in this early stage of development. To get a cart running simply do a binary copy of all of the ROMs and make one big file, starting at IC22 and then IC1, IC2, IC3 etc. And here's a few pics of some carts I dumped to show that it's possible. They don't go in-game yet. However they will go into TEST mode. Virtua NBA NAOMI cart arrived from Japan a couple of days ago. + +- 18th April 2009: Guru - I've been doing more dumping today and dumped a few more NAOMI carts including Virtua NBA. + +- 0.114u1: Guru added 'Virtua NBA (JPN, USA, EXP, KOR, AUS)' (Sega 2000). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Basketball): + +Tournament Table (Basketball I & Basketball II) + +Atari Basketball + +Fighting Basketball + +Super Basketball + +Jump Shot + +Double Dribble + +Double Dribble (PlayChoice-10) + +Dunk Shot + +Magic Johnson's Fast Break (Arcadia) + +Arch Rivals + +Super Real Basketball (Mega-Tech) + +USA Pro Basketball (TourVision) + +Punk Shot + +In Your Face + +Rim Rockin' Basketball + +NCAA Basketball (Nintendo Super System) + +NBA Jam + +NBA Jam Tournament Edition + +NBA Jam Extreme + +NBA Hangtime + +NBA Play By Play + +NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC + +SportStation: NBA Showtime NBA on NBC Gold Edition + +Virtua NBA + +Run and Gun + +Run and Gun 2 + +Hard Dunk + +SNES 4 Slot arcade switcher (NBA Jam) + +Street Hoop + +Dunk Mania + +From TV Animation Slam Dunk - Super Slams + +3 On 3 Dunk Madness + +Hoops '96 + +Air Walkers + +Capcom Sports Club (Basketball) + +1 on 1 Government + +- + +Harlem Globetrotters On Tour (Pinball) + +Canasta '86' (Pinball) + +Basket Ball (Pinball) + +Hoops (Pinball) + +Hoop Shot + +Hot Shot Basketball (Pinball) + +Michael Jordan (Pinball) + +Speed Basketball + +Goofy Hoops + +Hoop it Up World Tour - 3 on 3 + +Shaq Attaq (Pinball) + +Twin Basket + +NBA MAC (Pinball) + +NBA Fastbreak (Pinball) + +Space Jam (Pinball) + +NBA (Pinball) + +Star Basket + +New Canasta (Pinball) + +Basketball (Benchmark Games) + + +Romset: 172 MB / 22 files / 90.2 zip + +$end + + + +$info=virtpool +$mame +0.162 [Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.234: Major Voodoo rewrite: Changed to use modern poly.h instead of polylgcy.h. Rewrote rasterizers to use C++ templates instead of macros. Added logic to compute equations for color/texture combine units. Added special generic identity-texel rasterizer cases. Removed pipeline stalls on texture and palette changes. Fixed dither subtraction. Fixes squares around balls in Virtual Pool [Aaron Giles]. + +- 0.190: Removed wrapping after y origin conversion so that proper y-clipping is performed (video\vooddefs.h and voodoo.cpp). Fixes pool cue wrapping out of top the screen in Virtual Pool. Changed 2x2 dither matrix values. Allows ITEagle driver power-on video memory tests to pass (video\voodoo.h). Updated DIP settings for Virtual Pool. Added vblank handling, updated gun control and added proper eagle1 (Virtual Pool) battery ram functionality (machine\iteagle_fpga.cpp). Set "Medium" resolution as default for Virtual Pool. Setting to VGA is buggy and low resolution will hang the game. Removed MACHINE_NOT_WORKING and IMPERFECT_GRAPHICS flags - Game now playable [Ted Green]. + +- 0.170: Virtual Pool still has random lockups too unfortunately, I guess the previous protection fix wasn't complete, can't be considered working. Marked game as NOT WORKING. + +- 0.165: Ted Green updated sequence generator initialization for Virtual Pool - Game now playable. Added separte sequence generator for Eagle 1 hardware. Added additional interrupt clearing for IDE controller (machine\iteagle_fpga.c). + +- 0.164: Ted Green added rasterizers for Virtual Pool (video\voodoo.c), but promoted game not to working state due to lock-ups. + +- 0.162: Smitdogg and The Dumping Union added 'Virtual Pool' (Incredible Technologies 1998). Organized BIOS for iteagle 1 boards (Virtual Pool) [Ted Green]. + +- 23rd August 2010: Smitdogg - We won Virtual Pool. All the money is spent and then some so if you feel the urge to donate, don't fight it. + +- 21st August 2010: Smitdogg - I sold more dumped stuff so we have the money to bid on Virtual Pool now. I'm kind of up in the air about it, leaning more toward getting the others for decapping since we will be probably grandpas by the time it's running full speed but ranger_lennier wants Virtual Pool more and he's our biggest contributor and money talks. + +- 19th August 2010: Smitdogg - There is a super rare Virtual Pool cab up for sale that we can pick up and dump if we get donations. Virtual Pool was made by Incredible Technologies and never went into full production. It's essentially a prototype were only a few were made and this might be our last shot at it. The Virtual Pool is starting at $500. I found out the Virtual Pool game runs on GT Fore hardware. I thought it was older than that... GT Fore hardware might not be emulated for a long while, so that makes it less attractive. On the other hand, it's rare as hell and might be our last shot, especially if it uses a hard drive. + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Romset: 512 kb / 1 files / 86.6 zip + +CHD: 2.39 GB (Compressed: 273.5) + +$end + + + +$info=vision864 +$mame + +DEVICE: + +S3 86C864 Vision864 + + +ROMS: + +bios.bin (64k bios) + + +WIP: + +- 0.264: Added 'S3 86C864 Vision864' device (bus\pci\vision.cpp). + +$end + + + +$info=vision964 +$mame + +DEVICE: + +S3 86C964 Vision964 + + +ROMS: + +mirocrystal.vbi (32k bios) + + +WIP: + +- 0.264: Added 'S3 86C964 Vision964' device (bus\pci\vision.cpp). + +$end + + + +$info=vision968 +$mame + +DEVICE: + +S3 86C968 Vision968 + + +ROMS: + +no9motionfx771.bin (64k bios) + +elsaw20008m.bin (64k bios) + +spea.bin (64k bios) + + +WIP: + +- 0.264: Added 'S3 86C968 Vision968' device (bus\pci\vision.cpp). + +$end + + + +$info=visnqust +$mame +0.278 [James Wallace, Jeff Anderson, Dragon's Lair Project] + + +LaserDisc required + + +WIP: + +- 0.284: MOS 6551 ACIA: Do not disable the transmitter when a command deasserts RTS (machine\mos6551.cpp) [AJR]. + +- 0.278: James Wallace, Jeff Anderson and Dragon's Lair Project added 'Vision Quest' (Kramer Manufacturing / Nova Productions Ltd. 1992). Added default NVRAM. Sony LDP-1450 HLE: Added preliminary support for custom On Screen Text mode (still needs checking against hardware) (machine\ldp1450hle.cpp) [James Wallace]. + + +Recommended Games (Quiz) + + +Romset: 48 kb / 3 files / 14.6 zip + +CHD: 28.1 GB (Compressed: 10.2) + +$end + + + +$info=vitaminc +$mame +0.64 [Nicola Salmoria] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.64: Nicola Salmoria added 'Mahjong Vitamin C (Japan)' (Home Data 1989). + +- 0.63: Added (Testdriver) Mahjong Vitamin C (Japan). + + +LEVELS: 15 + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 13 files / 1.15 zip + +$end + + + +$info=vivdolls +$mame +0.111u6 [Ville Linde, Guru] + + +WIP: + +- 0.205: Osso added JAMMA inputs for Vivid Dolls. + +- 0.180: System11 added Vivid Dolls dipswitches, note digital joystick support needs adding, game is switchable. Added dipswitches 'Difficulty', 'Lives', 'Controls', 'Qualify Area', 'Coinage' and 6x 'Unused'. + +- 0.141u1: MooglyGuy fixed garbled screen in Vivid Dolls. + +- 0.126u5: Guru added README for Vivid Dolls. + +- 0.111u6: Ville Linde and Guru added 'Vivid Dolls' (Visco 1998). The PIF Boot rom was not dumped. + +- 24th September 2006: Ville Linde - Guru dumped the remaining Nintendo 64-based games in his possession: Star Soldier: Vanishing Earth, Vivid Dolls, Super Real Mahjong VS and Tower & Shaft. The Nintendo 64 emulation in MAME already works quite well, so I was able to get Star Soldier and Vivid Dolls to work with very little effort. + +- 25th March 2004: Guru - Vivid Dolls (Visco/Seta 1998, Aleck 64 hardware) arrived from Randy. + + +LEVELS: 24 + + +Other Emulators: + +* Project64 + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 8 MB / 1 files / 1.79 zip + +$end + + + +$info=vjslap +$mame +0.253 [Shiz] + +0.195 [Naibo] + + +HardDisk required + + +WIP: + +- 0.253: Shiz added 'VJ: Visual & Music Slap' (Jaleco 1999) and clone VJ Dash (ver 1.0). Added Pentium (20MHz) CPU3 and 2x AM9517A (4772727 Hz) CPU4/5. Added 'Jaleco VJ PC', 'Filtered DAC', 'CD/DA' (44100 Hz) and 'VJSlap ISA Sound Card'. Replaced YMZ280B sound with 2x YMZ280B (16934400 Hz). Added 'Sound Volume' adjuster. Changed 'VJ Visual & Music Slap' to clone 'VJ Dash (Ver 1.2)'. Renamed (vjdash) to (vjdasha). + +- 0.195: Naibo added 'VJ Visual & Music Slap' (Jaleco 1999). Figured out that vjdash uses similar hardware to Stepping Stage. Identified graphics roms of foreground/background/ROZ layers. Been able to boot to self-test, thus mapped inputs. In addition to the currently obtained board, this game also needs a 2nd 68000 board which drives 3 upper screens, and one Windows PC, like in Stepping Stage series. This board may have 2 more (missing?) ROM ICs for sprites. + +- 30th December 2017: Smitdogg - coolmod dumped VJ Dash 1.2 by Jaleco but it appears to be missing a board or large data holder. + + +Recommended Games (Dancing): + +Dance Dance Revolution 2nd Mix + +Dance Dance Revolution 3rd Mix + +Dance Dance Revolution 3rd Mix Plus + +Dance Dance Revolution 4th Mix + +Dance Dance Revolution 4th Mix Plus + +Dance Dance Revolution 4th Mix Plus Solo + +Dance Dance Revolution 4th Mix Solo + +Dance Dance Revolution 5th Mix + +Dance Dance Revolution Karaoke Mix + +Dance Dance Revolution Karaoke Mix 2 + +Dance Dance Revolution Solo Bass Mix + +Dance Dance Revolution Solo 2000 + +Dance Dance Revolution USA + +Dance Dance Revolution Kids + +Dance Dance Revolution Extreme + +Dance Dance Revolution SuperNOVA + +Dance Dance Revolution SuperNOVA 2 + +DDRMAX - Dance Dance Revolution 6th Mix + +DDRMAX2 - Dance Dance Revolution 7th Mix + +Dancing Stage + +Dancing Stage featuring Dreams Come True + +Dancing Stage featuring TRUE KiSS DESTiNATiON + +Dancing Stage Euro Mix + +Dancing Stage Euro Mix 2 + +Dancing Stage Featuring Disney's Rave + +Dancing Stage SuperNOVA + +DANCE 86.4 FUNKY RADIO STATION + +Step Champ + +Dance Freaks + +Dance Maniax 2nd Mix + +Dance Maniax 2nd Mix Append J-Paradise + +ParaParaDancing + +ParaParaParadise + +ParaParaParadise v1.1 + +ParaParaParadise 2nd Mix + +Bust a Move 2 - Dance Tengoku Mix + +Puyo Puyo Da! + +Samba De Amigo + +Samba de Amigo ver. 2000 + +Let's Dance + +Shakatto Tambourine + +Shakatto Tambourine Cho Powerup Chu + +Shakatto Tambourine Motto Norinori Shinkyoku Tsuika + +Stepping 3 Superior + +Stepping Stage Special + +VJ: Visual & Music Slap + +Dancing Fever Gold + +Ez2dancer 2nd Move + +Rhythm Nation + +Martial Beat + +Love And Berry - 1st-2nd Collection + +Love And Berry - 3rd-5th Collection + +Rhythm Tengoku + + +Romset: 110.5 MB / 35 files / 11.0 zip + +CHD: 4.01 GB (Compressed: 1.65) + +$end + + + +$info=vlcno_1c +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.177: Added clone Volcano (Sound Only set 1). Changed (Sound Only set 1) to clone 'Volcano (Sound Only set 2)' and (Sound Only set 2) to 'Volcano (Sound Only set 3)'. + +- 0.155: Changed description to 'Volcano (Sound Only set 1)' and clone (Sound Only, alternate version) to 'Volcano (Sound Only set 2)'. + +- 0.141u1: Miodrag Milanovic added 'Volcano (Sound Only)' (Gottlieb 1981) and clone (Sound Only, alternate version). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 9.87 zip + +$end + + + +$info=vlcno_ax +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Volcano (Gottlieb 1981). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 14 kb / 5 files / 11.5 zip + +$end + + + +$info=vlcunk +$mame +0.230 [Bad A Billy, Smitdogg, The Dumping Union] + + +WIP: + +- 0.230: Bad A Billy, Smitdogg and The Dumping Union added 'unknown VLC multigame' (VLC Inc. 2000). + +- 24th August 2012: Smitdogg - Bad A Billy sent us another gambling game from VLC, the makers of BeeZerk. I'm not sure what the title is. + + +Recommended Games (Gambling) + + +Romset: 3.02 MB / 7 files / 1.05 zip + +$end + + + +$info=vliner +$mame +0.198 [Razoola] + +0.92 [Razoola] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.206: Implemented NVRAM for V-Liner (neogeo\rom.cpp) [cam900]. + +- 0.198: Razoola added V-Liner (v0.7a) and clones (v0.53) and (v0.7e). Changed (set 1) to clone 'V-Liner (v0.6e)' and (set 2) to 'V-Liner (v0.54)'. Renamed (vliner) to (vliner6e) and (vlinero) to (vliner54). + +- 0.138u4: Johnboy renamed roms in V-Liner (set 1) and clone (set 2) according to original cart and added some comments. + +- 0.129: Fujix fixed typo of manufacturer in V-Liner. + +- 0.116u1: Removed 2nd Player. + +- 0.100u4: Mamesick fixed inputs in V-Liner. + +- 0.99u3: Fixed input in V-Liner - Game now playable. Added 5th and 6th button. + +- 0.92: Razoola added 'V-Liner (set 1)' (Dyna / BreezaSoft 2001) and clone (set 2). + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + + +Recommended Games (Gambling) + + +Romset: 1.69 MB / 5 files / 183.6 zip + +$end + + + +$info=vlm5030 +$mame + +DEVICE: + +Sanyo VLM5030 + + +WIP: + +- 0.186: Changed description to 'Sanyo VLM5030'. + +- 0.147: Added 'VLM5030' device (sound\vlm5030.c). + +$end + + + +$info=vmahjong +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.178: Removed optional joystick control inputs from Virtual Mahjong since this game only supports Mahjong panel but was defaulting to Joystick. This fixes game doesn't start after insert coin [System11]. + +- 0.143u4: Angelo Salese fixed mahjong panel input quirks for Virtual Mahjong. + +- 0.142u5: Angelo Salese fixed an ST-V window effect bug when it's in double interlace mode, fixes a graphic bug with Virtual Mahjong. Also Fixed Virtual Mahjong crashes after select screen. + +- 0.137u1: Added vmahjong.nv NVRAM. + +- 0.99u8: Mariusz Wojcieszek added VDP2 scaling for 8bpp and 15bpp bitmaps, this fixes Virtual Mahjong backgrounds. + +- 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. + +- 0.90u2: Angelo Salese fixed a window effect bug in Double-density interlace mode, this fixes some graphics in Virtual Mahjong. Changed description to 'Virtual Mahjong (J 961214 V1.000)'. + +- 30th December 2004: Angelo Salese - Fixed some bugs with the SCU DMA side. As a result Virtual Mahjong is playable with glitches caused by missing ROZ effects. + +- 0.74u2: Added 'Virtual Mahjong' (Micronet 1997). + +- 0.63: Added (Testdriver) Virtual Mahjong. + + +Recommended Games (Mahjong) + + +Romset: 30 MB / 9 files / 15.5 zip + +$end + + + +$info=vmetal +$mame +0.96u2 [David Haywood] + +0.79 [David Haywood] + + +WIP: + +- 0.287: Fixed tilemap scroll in flip screen set. Fixes flyingship in stage 6 of Varia Metal has misplaced graphics (video\imagetek_i4100.cpp) [cam900]. + +- 0.223: cam900 fixed flipped tilemap offset for Varia Metal. + +- 0.196: The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair. Added object finder instead runtime tag lookup. Minor cleanup [cam900]. Replaced 'Excellent Systems ES8712 ADPCM' with MSM6585 (640000 Hz). + +- 0.192: Changed visible area to 224x304. + +- 0.183: Added busy status read to ES8712 sound and notes on device. Misc ES-related code cleanups. Sound improvements: Implemented IRQ used to loop ES-8712 music (much like gcpinbal). All extant samples should be playable now. Reduced unreasonably high OKIM6295 volume. Removed MACHINE_IMPERFECT_SOUND flag. Added a reset line callback for the ES-8712. This will be used to reset the MSM5205/MSM6585 when the implementation is rewritten to use those devices. For now, it's used for IRQ generation in vmetal, whose program seems to use a separate gate to prevent unwanted IRQs when the device is reset (gcpinbal appears to do the same with a rather subtle difference). Removed the probably bogus and already unused auto-repeat feature from the ES-8712 device. All known games that loop samples do so by status polling or IRQs [AJR]. + +- 0.155: Brian Troha added DIP locations to the Varia Metal sets. + +- 0.148u2: Modernized ES8712 sound device [Andrew Gardner]. + +- 0.148: Changed OKI6295 clock speed to 1MHz, VSync to 58.232800 Hz and palettesize from 16384 to 4096 colors. + +- 0.146u4: hap added minimal support for MSM6585 sound. Where does the M6585 in Varia Metal hook up to? + +- 0.146u1: Miodrag Milanovic fixed Varia Metal regression (device->reset). + +- 0.145u4: hap fixed gfx regression in Varia Metal. + +- 0.142u5: Angelo Salese fixed crash directly after OK in Varia Metal and clone. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: Varia Metal subclasses from Metro. + +- 0.137u3: Stephane Humbert fixed dipswitches and inputs (after verification of the M68000 code) in Varia Metal and clone. Added dipswitches 'Coinage', 'Flip Screen', 'Difficulty', 'Bonus Life' and 5x 'Unused'. + +- 0.137u1: Fabio Priuli added driver data class and save states to Varia Metal. + +- 0.117: Zsolt Vasvari fixed regression in Varia Metal. + +- 0.96u3: Added a new cpu1 rom ($1) dump - Game now playable. + +- 0.96u2: David Haywood added Varia Metal (Excellent System). Changed 'Varia Metal' to clone 'Varia Metal (New Ways Trading Co.)'. Renamed (vmetal) to (vmetaln). + +- 14th May 2005: Guru - Varia Metal (Excellent System Ltd 1995) arrived and dumped. This was purchased by Randy on eBay several months ago. + +- 0.95u6: Quench added new ES8712 sound core and hooked up sound in Varia Metal. Replaced MSM5205 sound with ES8712 (12000 Hz). Added 'Demo Sounds' dipswitch. + +- 0.93: Replaced ADPCM sound with MSM5205 (576000 Hz). + +- 0.80u1: Sound support in Varia Metal [Quench]. Dipswitch fixes in Varia Metal [David Haywood]. Changed MSM6295 clock speed to 10000 Hz and region gfx2 to sound2. Added ADPCM sound and dipswitches 'Lives' and 'Coin A'. + +- 0.79u1: David Haywood fixed Varia Metal - Game now playable. No sound and some gfx issues. Changed visible area to 224x320. + +- 2nd February 2004: David Haywood sent in another update to Varia Metal, adding sprite emulation. + +- 1st February 2004: Olivier Galibert fixed the background graphics in Varia Metal, but sprites are not yet emulated. + +- 0.79: David Haywood added 'Varia Metal' (Excellent Systems 1995). Known issues: Dipswitches, how should the rom reading work, are the gfx roms ok, sprites are non tile based, can't figure out the how the tiles work, strange text layer and also has a strange sound chip. It has Sega and Taito logos on the roms ?! + +- 25th January 2004: David Haywood sent in a preliminary driver for Varia Metal, it works somewhat but graphics are not emulated well yet. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 11.5 MB / 8 files / 3.35 zip + +$end + + + +$info=vnight +$mame +0.159 [Guru] + + +DVD required + + +WIP: + +- 0.159: Guru added 'Vampire Night (VPN3 Ver. B)' (Sega / Namco 2001). + +- 20th December 2014: Guru - Another ultra-rare Namco System 246 game just came in. This time we have Vampire Night! + + +Other Emulators: + +* Play! + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 8.25 MB / 2 files / 1.67 zip + +CHD: 631.5 MB (Compressed: 274.2) + +$end + + + +$info=voleybal +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added program roms and changed description to 'Volley'. + +- 0.141u1: Miodrag Milanovic added 'Voley Ball' (Taito 198?). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 16 kb / 6 files / 11.4 zip + +$end + + + +$info=volfied +$mame +0.57 [Jarek Burczynski] + +0.37b16 [Stefan Jokisch, RAINE team] + + +Artwork available + + +TEST MODE: + +- Press F2 + F3 for Test-Mode + + +Bugs: + +- volfied and clones: Enemies move differently from PCBs, so the attract demo stops in the middle. sasuke (ID 07633) + + +WIP: + +- 0.267: Changed description to 'Volfied (World, rev 1)' and clones (Japan, revision 1) to 'Volfied (Japan, rev 1)' and (US, revision 1) to 'Volfied (US, rev 1)'. + +- 0.258: Small reorg with source code blocks [hap]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.245: Changed Volfied joysticks from 8-way to 4-way. Supported by the manual: "The control of this game uses one 4-way lever and one button" [Johan Smolinski]. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee and Instruction Card for Volfied; marquee courtesy of BYOAC/CAG; instruction card recreated based on the manual for the game. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes. Reduced trampolines and duplicates. Fixed namings. Update video\pc090oj.cpp: Internalized gfxdecode. Use callback for color bank/priority behavior. Reduced defines and unnecessary lines. Simplified handlers. Use shorter/correct type values [cam900]. + +- 0.207: Removed QUANTUM_TIME and others MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2203, PC060HA and PC090OJ MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.196: Use dumped C-Chip for Volfied and removed simulation [Team CAPS0ff]. Interrupt source still needs to be verified, but I've tested this to the end and it works fine with the real dump. Made the 68k and uPD7810 use different banked windows into the RAM, this seems to prevent the fighting I was seeing, and also Superman suggests that it might be correct, as it puts response values in a bank for the 68k but then changes the window so the 68k can't see them. Needs further testing tho (other C-Chip dumps might tell us more later). Removed debug structure [David Haywood]. Base C-Chip clock off of actual OSC [Brian Troha]. Changed uPD78C11 CPU3 clock speed to 10MHz. + +- 31st October 2017: David Haywood - The C-Chip in Volfied seems to manage some game counters / timers that aren't accurately emulated, some commands are basically just ignored right now. Exactly how this impacts the gameplay is unknown, but it's almost guaranteed that current simulation isn't accurate and game isn't playing exactly right. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.188: Created C-Chip device with correct CPU type in it and a bunch of notes (pinout etc.). Created a uPD78C11 derived CPU type for this purpose, with internal ROM map. Added missing NO_DUMP definitions to Volfied using C-Chips with correct size etc [David Haywood]. Added uPD78C11 (6MHz) CPU3. + +- 0.185: Osso removed prefixes and used timer_alloc instead of timer_set for Volfied. + +- 0.149u1: Added clones Volfied (World) and (US). Brian Troha added DIP locations to the Volfied sets. Added '32768 Lives (Cheat)' dipswitch. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Volfied. + +- 0.133u1: Renamed (volfidjo) to (volfiedjo). + +- 0.129u4: Brian Troha added clone Volfied (Japan). Added minor additional information and OSC info to Volfied driver. Also added two BPROMs not included before. Changed parent description to 'Volfied (World, revision 1)' and clones (US) to 'Volfied (US, revision 1)' and (Japan) to 'Volfied (Japan, revision 1)'. + +- 0.118u4: Taito input ports cleanup [Stephane Humbert]: Updated includes\taitoipt.h with macros for games with only 1 button. + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. + +- 0.98u1: Nicola Salmoria fixed crash in Volfied due to improper timer usage. + +- 0.96u2: Bryan McPhail fixed visible area and rom names in Volfied. Improved C-Chip simulation - accurate timing and correct colour data for all levels. Changed visible area from 256x320 to 240x320. + +- 0.59: Added 'Infinite Lives' dipswitch. + +- 14th February 2002: Stephane Humbert and Gerardo Oporto fixed dipswitch settings in Volfied. + +- 0.57: Added Volfied (World) and clone (US). Renamed (volfied) to (volfiedj). + +- 11th September 2001: Jarek Burczynski added the USA version of Volfied. + +- 0.53: Changed YM2203 clock speed to 4MHz. + +- 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Volfied driver. + +- 0.37b16: Stefan Jokisch added 'Volfied (Japan)' (Taito 1989). Known issues: Color information for the enemy sprites is missing (C-Chip). Some bits in video RAM are not understood. Sound seems a bit rough at times. + +- 9th June 2001: Stefan Jokisch fixed some problems in the Volfied driver. + +- 5th June 2001: Stefan Jokisch sent in a driver for Volfied, which has incorrect sprite colors for enemy sprites due to the C-Chip protection, but the game is otherwise playable. + + +STORY: + +- It was a long trip... The spaceship "Monotros" returned to his planet, "Volfied". But, Volfied had already changed into ruins from invasion of aliens! At the time, he caught "SOS" from underground. He decided to resuce the people from the aliens! + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Qix): + +Qix + +Space Invaders / Qix Silver Anniversary Edition + +Super Qix + +Twin Qix + +Jin + +Volfied + +Volfied (TourVision) + + +Romset: 1.42 MB / 18 files / 496.9 zip + +$end + + + +$info=vollyrmt +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Volly (Ramtek)'. + +- 0.153: Fabio Priuli added 'Volly (Ramtek) [TTL]' (Ramtek 1973). + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 32 bytes / 1 files / 146 zip + +$end + + + +$info=voltan +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Voltan Escapes Cosmic Doom' (Bally 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6.03 kb / 4 files / 4.22 zip + +$end + + + +$info=von +$mame +0.230 [twistedsymphony] + +0.127u1 [R. Belmont] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.230: twistedsymphony added Cyber Troopers Virtual-On - Twin (Export). Changed (USA, Revision B) to clone 'Cyber Troopers Virtual-On - Twin (USA, Revision B)'. Changed description of clones (Japan) to 'Cyber Troopers Virtual-On - Relay (Japan)' and (Japan, Revision B) to 'Cyber Troopers Virtual-On - Twin (Japan, Revision B)'. Renamed (von) to (vonu). + +- 0.211: ShouTime and Defor added clone Cyber Troopers Virtual-On Relay (Japan). + +- 10th June 2019: Smitdogg - ShouTime dumped the Live Monitor for Virtual On. This was used to network between 2 Virtual On boards to provide a spectator view. + +- 0.196: Fixed obc == 0 case and added inputs for Cyber Troopers Virtual-On. In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Virtual-On [Angelo Salese]. + +- 0.195: Cyber Troopers Virtual-On titlescreen says 1995 [sjy96525]. + +- 0.145u4: Team CPS-1 changed description to 'Cyber Troopers Virtual-On (USA, Revision B)' and clone (Japan, Revision B) to 'Cyber Troopers Virtual-On (Japan, Revision B)'. Brian Troha added Sega rom board ID# for VON (US). + +- 0.127u1: Changed clone (US, Rev B) to parent 'Virtual On Cyber Troopers (US, Revision B)' and (Japan, Rev B) to clone 'Virtual On Cyber Troopers (Japan, Revision B)'. Renamed (von) to (vonj) and (vonusa) to (von). + +- 0.112u2: Changed descriptions to 'Virtual On Cyber Troopers (Japan, Rev B)' and clone (US) to 'Virtual On Cyber Troopers (US, Rev B)'. + +- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5. + +- 0.88u2: Added missing cpu1 roms ($0, 2) to clone (US). + +- 0.87u2: Split the 2O/2A/2B/2C drivers better. 'Virtual On' now prints "MODEL 2BCRX" correctly. R. Belmont changed parent and clone descriptions to 'Virtual On Cyber Troopers'. + +- 0.87u1: R. Belmont added 'Virtual On Cybertroopers (Japan)' (Sega 1996) and clone (US). + + +Other Emulators: + +* Model 2 + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 54.6 MB / 22 files / 25.2 zip + +$end + + + +$info=von2 +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +WIP: + +- 0.280: Added colormod disable flag (sega\model3_v.cpp), fixes von2 blackened floor regression. Rollover scan timer at 0, not at 1 (sega\model3.c) [Angelo Salese]. sjy96525 changed description to 'Cyber Troopers Virtual-On: Oratorio Tangram (Revision B)' and clones (Japan) to 'Cyber Troopers Virtual-On: Oratorio Tangram', (Japan, Revision A) to 'Cyber Troopers Virtual-On: Oratorio Tangram (Revision A)' and (Japan, ver 5.4g) to 'Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. ver 5.4'. + +- 0.253: Changed description to 'Virtual On 2: Oratorio Tangram (Japan, Revision B)' and clones Oratorio Tangram to 'Virtual On 2: Oratorio Tangram (Japan)', (Revision A) to 'Virtual On 2: Oratorio Tangram (Japan, Revision A)' and (ver 5.4g) to 'Virtual On 2: Oratorio Tangram (Japan, ver 5.4g)'. + +- 0.204: coolmod and The Dumping Union added clone Virtual On 2: Oratorio Tangram. + +- 25th October 2018: Smitdogg - coolmod and his friend found a prototype of Virtual On 2. + +- 0.192: Angelo Salese added left/right stick for Virtual On 2. + +- 0.183: twistedsymphony added clone Virtual On 2: Oratorio Tangram (Revision A). + +- 0.158: MetalliC added 315-5881 protection key for Virtual On 2. + +- 0.132u3: R. Belmont fixed chip ID for clone 'Virtual On 2: Oratorio Tangram (ver 5.4g)'. + +- 0.126: Changed description to 'Virtual On 2: Oratorio Tangram (Revision B)'. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. Added new sound1 roms ($800000, c00000). + +- 9th January 2005: Ville Linde - Added bilinear filtering and ARGB4444 textures. Bilinear filtering makes the games look much less like crappy PSX games. Virtual On 2 is the first Step 2.x game to start working. The controls and the 3D graphics are not working though. Also the game passes some of its 2D graphics through the security board (hence the broken title screen). + +- 0.89u3: R. Belmont added clone Virtual On 2: Oratorio Tangram (ver 5.4g). Fixed missing VROMs in Virtual On 2. + +- 0.89u1: Added 'Virtual On 2: Oratorio Tangram' (Sega 1998). Some basic 2D hooked up, nothing more. + + +Other Emulators: + +* Supermodel + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Romset: 152.5 MB / 41 files / 66.7 zip + +$end + + + +$info=von4 +$mame +0.279 [MetalliC, anonymous] + + +WIP: + +- 0.280: Changed description to 'Cyber Troopers Virtual-On 4: Force (Rev E)'. + +- 0.279: MetalliC and anonymous added 'Cyber Troopers Virtual-On 4 Force (Rev E)' (Sega / Hitmaker 2001). + + +Other Emulators: + +* Demul + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 272 MB / 20 files / 70.5 zip + +$end + + + +$info=vonot +$mame +0.140u2 [Anonymous] + + +WIP: + +- 0.280: sjy96525 changed description to 'Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. ver 5.66 2000 Edition'. + +- 31st October 2018: Smitdogg - coolmod dumped a version of Virtual On Oratorio Tangram that is either the no rev version or a prototype prior to the no rev version. + +- 0.158: Removed vonot-key.bin rom. + +- 0.156: MetalliC correct 'Virtual On Oratorio Tangram' maskrom label. + +- 0.143u4: Added vonot-key.bin rom. + +- 0.140u2: Anonymous added 'Virtual On Oratorio Tangram M.S.B.S. ver5.66 2000 Edition' (Sega 2000). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 108 MB / 14 files / 82.2 zip + +$end + + + +$info=voodoo_1 +$mame + +DEVICE: + +3dfx Voodoo Graphics + + +WIP: + +- 0.147: Added '3dfx Voodoo Graphics' device (video\voodoo.c). + +$end + + + +$info=voodoo_1_pci +$mame + +DEVICE: + +Voodoo 1 PCI + + +WIP: + +- 0.198: Changed description to 'Voodoo 1 PCI'. Renamed (voodoo_pci) to (voodoo_1_pci). + +- 0.160: Added 'Voodoo PCI' device (video\voodoo_pci.c). + +$end + + + +$info=voodoo_2 +$mame + +DEVICE: + +3dfx Voodoo 2 + + +WIP: + +- 0.234: Changed sourcefile to video\voodoo_2.cpp. + +- 0.147: Added '3dfx Voodoo 2' device (video\voodoo.c). + +$end + + + +$info=voodoo_2_pci +$mame + +DEVICE: + +Voodoo 2 PCI + + +WIP: + +- 0.198: Added 'Voodoo 2 PCI' device (video\voodoo_pci.cpp). + +$end + + + +$info=voodoo_3 +$mame + +DEVICE: + +3dfx Voodoo 3 + + +WIP: + +- 0.234: Changed sourcefile to video\voodoo_banshee.cpp. + +- 0.147: Added '3dfx Voodoo 3' device (video\voodoo.c). + +$end + + + +$info=voodoo_3_pci +$mame + +DEVICE: + +Voodoo 3 PCI + + +WIP: + +- 0.198: Added 'Voodoo 3 PCI' device (video\voodoo_pci.cpp). + +$end + + + +$info=voodoo_3000_x86 +$mame + +DEVICE: + +Voodoo 3000 PCI (x86) + + +ROMS: + +3dfxagp.vbi (40k vga_rom) + +voodoo33000.bin (64k vga_rom) + +powercolor.vbi (40k vga_rom) + + +WIP: + +- 0.286: Added 'Voodoo 3000 PCI (x86)' device (video\voodoo_pci.cpp). + +$end + + + +$info=voodoo_banshee +$mame + +DEVICE: + +3dfx Voodoo Banshee + + +WIP: + +- 0.234: Changed sourcefile to video\voodoo_banshee.cpp. + +- 0.147: Added '3dfx Voodoo Banshee' device (video\voodoo.c). + +$end + + + +$info=voodoo_banshee_pci +$mame + +DEVICE: + +Voodoo Banshee PCI + + +WIP: + +- 0.198: Added 'Voodoo Banshee PCI' device (video\voodoo_pci.cpp). + +$end + + + +$info=vortex +$mame +0.136u1 [Tormod, TeamEurope, Smitdogg, The Dumping Union] + + +Bugs: + +- Refrence PCB, Screen and Document Photos. Smitdogg (ID 03794) + + +WIP: + +- 0.250: Fixed array oob access [hap]. + +- 0.244: Added color video output emulation to Vortex [Mike Coates, Osso]. See https://mametesters.org/view.php?id=3794 for screenshots. + +- 0.215: Added 'Taito Space Invaders Audio' device (audio\mw8080bw.c). + +- 0.147u4: Robbbert fixed Player 2 controls in Vortex. Removed 3x 'Unknown' dipswitches. + +- 0.138u2: Lord Nightmare and The Dumping Union fixed Vortex - Game now playable. Added partial decrypt function for Vortex (0x0000-0x1FFF is decrypted properly, 0x4000-0x5FFF is probably not), still much work to be done especially regarding memory maps (which are affected by the epoxy block address inverts as well). Replaced dipswitches with 'Coinage' and 7x 'Unknown'. + +- 10th June 2010: Smitdogg - Work is underway for the color emulation in Vortex but is not yet complete. Vortex, by the way, was determined to have been developed by Chris Stamper, the founder of Rare. + +- 1st June 2010: Smitdogg - Almost complete now besides colors. + +- 1st June 2010: Lord Nightmare - With some truly grotesque hacking of Midway 8080 driver i can get ingame in Vortex, with some sound. Dipswitches need figuring out, and the I/O map needs some TLC: Port 0x7 seems to be some sort of select for the functions of ports 0 and 2 (this appears to include dipswitches and possibly lights), port 0 is ? (possibly controlled by port 7), port 1 is out: Discrete sound (used for shot sound and explosions), port 2 is out:?lights or shifter (has 0xAA written to it at times) in: ?dipswitches?, port 3 is inputs coins/start2/start1/fire1/ship-rotation, possibly also shifter read?, port 4 is unknown (possibly related to either screen color or the mb14241 shifter), port 5 ?, port 6 ? (has 0 written to it at startup, possibly shifter related) and port 7 is weird: It always has at most one bit written to it set, usually 0x01,0x02,0x04,0x08 or 0x10,0x20; it probably selects the function or destination of something. The game does not appear to have a functional watchdog. The current hack-driver is still using the Midway 8080 driver (old b&w 'invaders' hardware) instead of 8080bw driver (newer space invaders 'invadpt2' hardware with color overlay board). + +- 30th May 2010: Lord Nightmare - As Smitdogg posted, David H. figured out how the encryption works on the 0x4000-0x5fff area (it seems to be the same as the 0x0000-0x2fff area, strangely, despite the schematic implying it isn't.). The game now starts, but quickly resets itself over and over due to the watchdog. Some I/O issues remain (perhaps A0 is inverted on I/O as well as on the roms, or perhaps there's some multiplexing going on). In addition, some sort of bizarre hackery using part of VRAM as the colortable has been performed on the PCB (the normal space invaders part II PCB has a built in color overlay circuit to colorize the display from a fixed rom; on vortex, this comes from ram instead somehow). This has not been figured out either. + +- 26th May 2010: Lord Nightmare - Chips have been plausibly identified as a 7486 quad xor and a 7442 1-of-10 inverting decoder/demultiplexer. Working on testing rom descramble. EDIT: The address scramble method used was devious, since it affects ALL I/O from the 8080 in addition to scrambling the roms; this necessitates a new memory map and I/O map. But the worse problem is that the rom data, even when address descrambled, is not valid; there may be additional address and data scrambles wired into the board outside of the epoxy brick. More work is needed, though now it should be fairly easy to build a replacement for the epoxy brick on the board we have. EDIT2: On the other hand, the data might be perfectly valid, and my descrambler code might be COMPLETELY broken, both of which turned out to be the case. The address issue remains, though; the game starts to display but then resets itself repeatedly. Need to fix the memory maps. + +- 26th May 2010: Smitdogg - Vortex Revisited: I unearthed Vortex's epoxy block today. Here are pics. It appears that a rom or ram was just glued on top of a CPU. Weirdest thing I've ever seen on a PCB (no, I didn't rip the legs off). Lord Nightmare says this about it: "It's an early form of technology recycling! It's a stone dead or otherwise useless chip which was used as a spacer to hold the rest of the board to be potted in place inside the potting shell. That explains the chopped off legs, which would have only got in the way." I haven't identified the chips yet. We think they are either PALs or proms. Update (Lord Nightmare): R. Belmont had an even better idea, they could have used anything for a spacer, but they chose to use a chip so it would look much more complex than it actually was if you X-rayed the module. + +- 0.136u1: Tormod, TeamEurope, Smitdogg and The Dumping Union added Vortex (Zilec Electronics Ltd. 1980). Runs on a Space Invaders Part II boardset with an epoxy module in place of the 8080 CPU. + +- 22nd December 2009: Smitdogg - I just dumped it yesterday so of course it isn't on MAWS yet. + +- 21st December 2009: Smitdogg - I got a super rare "raster Asteroids" style game made by Zilec running on modified Space Invaders hardware. Credits so far: Tormod, TeamEurope, Smitdogg and The Dumping Union. + + +LEVELS: 1 (endless) + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Recommended Games (Starfighter): + +Galaxy Game + +Space Wars + +Star Cruiser + +Blasto + +Orbit + +Asteroids + +Asteroids Deluxe + +Space Duel + +Space Force + +Star Castle + +Vortex + +Astropal + +Nostromo + +Eliminator + +Laser Battle + +Moon War + +Omega Race + +Solar Quest + +Space Dungeon + +Space Fury + +Azurian Attack + +Dark Planet + +Megadon + +Cosmic Chasm + +Mad Planets + +Drakton + +Revenger '84 + +Blasteroids + + +Romset: 12 kb / 6 files / 9.52 zip + +$end + + + +$info=vortexp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Vortex (Pinball)' (Taito 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 8.42 zip + +$end + + + +$info=votraxtnt +$mame + +DEVICE: + +Votrax Type 'N Talk + + +ROMS: + +cn49752n.bin (4k maincpu) + + +WIP: + +- 0.279: Added 'Votrax Type 'N Talk' device (machine\votraxtnt.cpp). + +$end + + + +$info=votrsc01 +$mame + +DEVICE: + +Votrax SC-01 + + +ROMS: + +sc01.bin (512 bytes internal) + + +WIP: + +- 0.255: Added 'Votrax SC-01' device (sound\votrax.cpp). + +$end + + + +$info=votrsc01a +$mame + +DEVICE: + +Votrax SC-01-A + + +ROMS: + +sc01a.bin (512 bytes internal) + + +WIP: + +- 0.255: Changed description to 'Votrax SC-01-A'. Renamed (votrax) to (votrsc01a). + +- 0.181: Redumped 'Votrax SC-01' device rom. + +- 0.155: Re-added 'Votrax SC-01' device rom. + +- 0.145u6: Removed Votrax SC-01 device rom. + +- 0.145u1: Added 'Votrax SC-01' device (sound\votrax.c). + +$end + + + +$info=voyager +$mame +0.145u7 [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union] + + +HardDisk required + + +WIP: + +- 0.226: Replaced keypad with keyboard control. + +- 0.186: ShouTime, The Dumping Union and R. Belmont added clone Star Trek: Voyager (stand-up version 1.002). + +- 11th May 2017: Smitdogg - ShouTime dumped Star Trek Voyager (Upright Version 1.002 US). + +- 0.149u1: Angelo Salese fixed CPU type. Replaced PENTIUM CPU with Pentium III. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in 'Star Trek: Voyager' [smf]. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.145u7: R. Belmont, Mr. CAST, Smitdogg and The Dumping Union added 'Star Trek: Voyager' (Team Play/Game Refuge/Monaco Entertainment 2002). + +- 11th April 2012: Smitdogg - We got a motherboard for Star Trek: Voyager. The hard drive has been dumped for a long time but dumps of the bioses are also needed, which we now have secured. The motherboard is missing its CPU so for now we will only know a few that it could be (the range the motherboard supports). So if you have the game or know someone who has it, if you can find out the exact CPU type, let me know. But anyway, we can now make a skeleton driver for the game and have all of its data archived in MAME. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games: + +Star Trek (Pinball) + +Star Trek + +Star Trek 25th Anniversary (Pinball) + +Star Trek: The Next Generation (Pinball) + +Star Trek: Voyager (Pinball) + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Recommended Games (Space Adventure): + +Astron Belt + +Cube Quest + +Esh's Aurunmilla + +Galaxy Ranger + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Space Ace + +Starblade + +Strike Force / Saurian Front + +Time Traveler + +Galaxian 3 - Theater 6 : Project Dragoon + +Space Pirates + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Trek: Voyager + +Cobra: The Arcade + + +Romset: 256 kb / 1 files / 181.2 zip + +CHD: 19.4 GB (Compressed: 3.44) + +$end + + + +$info=vparadis2 +$mame +0.278 [Hammy] + + +WIP: + +- 0.278: Hammy added 'Victory Paradise II (V9)' (Paradise 2005). + + +Recommended Games (Gambling) + + +Romset: 1.33 MB / 9 files / 661.6 zip + +$end + + + +$info=vpoker +$mame +0.133u1 [Angelo Salese, Siftware] + + +WIP: + +- 0.276: Major driver improvements: Inputs from the scratch. Split machine drivers for each game. Hook clocks to the 6840 PTM. Reworked interrupts handling. Lamps support for both sets. Adjusted screen visible area per game. Clickable button-lamps layout for 5acespkr and vpoker. Mech counters support. NVRAM support. Added sigma-delta DAC sound support. Promoted Challenger Draw Poker to working. Rewrote the lamps scheme. Fixed the button-lamps layouts. Added workaround for the NMI routine (vpoker). Fixed vpoker NVRAM issues. Fixed mech counters support per game. Solved any issues regarding interrupt vectors. Renamed function according to its own interrupts vector name. Unified most of the inputs. Added links to the Challenger Draw Poker flyers. Added technical notes [Roberto Fresca, Grull Osgo]. Added '1-Bit DAC' sound. Changed visible area to 464x240 and description to 'Challenger Draw Poker'. + +- 0.202: Replaced MC6809 (legacy) CPU1 with MC6809. + +- 0.167: Changed description to 'Videotronics Draw Poker', since the game is "Draw Poker". Two companies sold it with different name. Documented the legal issues and added links to driver [Roberto Fresca]. + +- 0.139u4: Videotronics Poker driver improvements [Roberto Fresca]: Fixed, improved and merged memory map. Fixed maincpu rom loading. Removed the MAME rnd hack from the blitter read handler. Preliminary inputs. Fixed visible area to 480x240. Added 'Service' dipswitch. + +- 7th October 2010: Roberto Fresca - I was busy trying to improve a bit the blitter based gambling games. After some code analysis, I can say that they are using a different addressing map (CPU lines A14 & A15 aren't connected). They are still not working due to the lack of MC6840 PTM emulation. Also seems that inputs are muxed in some complex way. Here some snaps from Videotronics Poker and 5-Aces Poker. + +- 0.133u1: Angelo Salese and Siftware added 'Videotronics Poker' (Videotronics 198?). + + +Recommended Games (Cards) + + +Romset: 28 kb / 14 files / 8.81 zip + +$end + + + +$info=vpx3220a +$mame + +DEVICE: + +VPX-3220A Video Pixel Decoder + + +WIP: + +- 0.271: Added 'VPX-3220A Video Pixel Decoder' device (namco\vpx3220a.cpp). + +$end + + + +$info=vr +$mame +0.81u1 [Olivier Galibert] + + +Bugs: + +- vr, vformula: [possible] Grand Prix mode DOESN'T WORK when machine's Link ID is set to NO LINK. Cow (ID 08134) + +- Random car jolts affecting speed. hydef (ID 07605) + +- Ranking times are purged after closing MAME. Kale (ID 06396) + + +WIP: + +- 0.262: Correct interpolation around sample loop point (sound\gew.cpp). Fixes 'SELECT' song in Virtua Racing [ValleyBell, Devin Acker]. + +- 12th March 2021: Virtua Racing VR: https://youtu.be/Xt1cOKKUVHo + https://youtu.be/61QBOjwHfGw. This videos features the arcade version of Virtua Racing and Namco's Winning Run. The blueprint scene at the beginning has no sound. Sega AM2 Labs' Yutaka Suzuki and his boss, Managing Director Hisashi Suzuki, explain how Virtua Racing was born. Why did it become "Virtua Racing" instead of "Virtual Racing"? They talk about their vision for Sega's new brand "Virtua Series". He also talks about the development of Namco's Winning Run, the first 3D racing game produced in Japanese arcades. The video also includes a rare look at Sega and Yutaka Suzuki's thoughts on Winning Run, as well as footage from the development stage. + +- 0.215: TGP interface fixes. This fixes graphic glitches and improved gameplay calculations and physics issues in Virtua Racing [O. Galibert]. + +- 0.209: Fixed rom names. + +- 0.208: Hooked up drive board ouputs (again) to Virtua Racing, choose anything but 'standard' cabinet type [SailorSat]. + +- 0.206: Fixed undetected communication board in Virtua Racing and clone Virtua Formula [Ryan Holtz, Hydreigon]. + +- 0.198: Added 24x 'Unused' dipswitches. + +- 0.197: Use the real 315-5573 Virtua Racing coprocessor program [Team CAPS0ff]. Map outputs and coin counter [Dirk Best]. Added Z80 (4MHz) CPU3. Added new roms 315-5572.bin, 315-5573.bin and 93c45.bin. Added epr-15624.17 rom to clone Virtua Formula. Fixed rom names. + +- 0.196: Added preliminary MB89374 emulation, works well enough for Virtua Racing and clone Virtua Formula to link using real firmware. Moved knowns roms to M1COMM device [SailorSat]. Fixed camera position problem in Virtua Racing and Virtua Fighter. Added AM9517A (8MHz) CPU5 and MB89374 Data Link Controller (8MHz) CPU6. + +- 0.187: Readded TGP roms 315-5571.bin, 315-5572.bin and 315-5573.bin. + +- 0.185: Marked I/O board rom epr-14869b.25 as BAD_DUMP [AJR]. Removed roms 315-5571.bin, 315-5572.bin and 315-5573.bin. + +- 0.184: CAPS0ff added dumped internal TGP rom 315-5573.bin to Virtua Racing and clone Virtua Formula. + +- 0.177: MetalliC added IO board dumps epr-14869.25 and epr-14869b.25. + +- 0.175: Fixed TGP parser crashing. This fixes Virtua Racing may crashed if running in linked mode and after coining up [SailorSat]. + +- 0.148u1: Hooked up lamps in Virtua Racing [SailorSat]. + +- 0.147u2: hap added 16:9 layout for Virtua Racing and default NVRAM with the monitor to 16:9. + +- 0.130u2: Added buttons 7 and 8. Removed 2nd Player. + +- 0.126u2: Added missing user5 roms ($0, 2, 40000, 60000, 80000, a0000 and c0000). + +- 0.119u1: Synchronized the MB86233 core with ElSemi's, fixing a few bugs along the way [Ernesto Corvi]. + +- 0.119: Aaron Giles fixed recent changes to the MB86233 core that broke Virtua Racing. + +- 0.114: Ernesto Corvi updated Virtua Racing to use the TGP core, based on guessing from the Daytona TGP code with some modifications needed for Virtua Racing, the real TGP program is an internal ROM and still needs dumping - Game now playable. Added MB86233 (16MHz) CPU3 and 8k TGP rom (vr-tgp.bin). + +- 0.107u3: Olivier Galibert fixed track lookup implementation in Virtua Racing, bringing the game much closer to playable. + +- 0.88: Added clone Virtua Formula (Sega 1993). Same issues as VR. + +- 0.86: Virtua Racing improvements [Olivier Galibert, Andrew Gardner]. + +- 0.85u2: Added 4x missing user2 roms. Fixed rom names. + +- 30th July 2004: Guru - Hooked-up and got running the Virtua Racing PCBs sent to me a few months back (see news 27th April 2004). While documenting these PCBs I realised there were 4 missing ROMs in the current dump, which I've now dumped. So hopefully that will solve the problems relating to the incomplete emulation of the road. + +- 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins. + +- 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 rom ($200000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound. + +- 0.81u1: Olivier Galibert added 'Virtua Racing' (Sega 1992). + +- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. + + +LEVELS: 1 + + +Other Emulators: + +* Modeler + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 28.3 MB / 38 files / 8.88 zip + +$end + + + +$info=vr0sound +$mame + +DEVICE: + +MagicEyes VRender0 Sound Engine + + +WIP: + +- 0.203: Changed description to 'MagicEyes VRender0 Sound Engine'. Renamed (vrender0) to (vr0sound). + +- 0.147: Added 'VRender0' device (sound\vrender0.c). + +$end + + + +$info=vr0uart +$mame + +DEVICE: + +MagicEyes VRender0 UART + + +WIP: + +- 0.214: Added 'MagicEyes VRender0 UART' device (machine\vr0uart.cpp). + +$end + + + +$info=vr0video +$mame + +DEVICE: + +MagicEyes VRender0 Video Engine + + +WIP: + +- 0.214: Changed sourcefile to video\vrender0.cpp. + +- 0.203: Changed description to 'MagicEyes VRender0 Video Engine'. + +- 0.149u1: Added 'VRender0 Video' device (video\vrender0.c). + +$end + + + +$info=vr4300be +$mame + +DEVICE: + +NEC VR4300 (big) + + +WIP: + +- 0.196: Changed description to 'NEC VR4300 (big)'. + +- 0.154: Added 'VR4300 (big)' device (cpu\mips\mips3.c). + +$end + + + +$info=vr4300le +$mame + +DEVICE: + +NEC VR4300 (little) + + +WIP: + +- 0.196: Changed description to 'NEC VR4300 (little)'. + +- 0.184: Added 'VR4300 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=vr4310be +$mame + +DEVICE: + +NEC VR4310 (big) + + +WIP: + +- 0.196: Changed description to 'NEC VR4310 (big)'. + +- 0.184: Added 'VR4310 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=vr4310le +$mame + +DEVICE: + +NEC VR4310 (little) + + +WIP: + +- 0.196: Changed description to 'NEC VR4310 (little)'. + +- 0.154: Added 'VR4310 (little)' device (cpu\mips\mips3.c). + +$end + + + +$info=vr5500be +$mame + +DEVICE: + +NEC VR5500 (big) + + +WIP: + +- 0.196: Changed description to 'NEC VR5500 (big)'. + +- 0.184: Added 'VR5500 (big)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=vr5500le +$mame + +DEVICE: + +NEC VR5500 (little) + + +WIP: + +- 0.196: Changed description to 'NEC VR5500 (little)'. + +- 0.186: Renamed (r5500le) to (vr5500le). + +- 0.184: Added 'VR5500 (little)' device (cpu\mips\mips3.cpp). + +$end + + + +$info=vrc4373 +$mame + +DEVICE: + +NEC VRC4373 System Controller + + +WIP: + +- 0.160: Added 'NEC VRC4373 System Controller' device (machine\vrc4373.c). + +$end + + + +$info=vrc5074 +$mame + +DEVICE: + +NEC VRC5074 System Controller + + +WIP: + +- 0.186: Added 'NEC VRC5074 System Controller' device (machine\vrc5074.cpp). + +$end + + + +$info=vrender0 +$mame + +DEVICE: + +MagicEyes VRender0 SoC + + +WIP: + +- 0.213: Added 'MagicEyes VRender0 SoC' device (machine\vrender0.cpp). + +$end + + + +$info=vrkon_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Varkon (L-1)' (Williams 1982). + +- 15th May 2006: 3D ARCADE - New 3D cabinet model for Varkon from BTribble. This is another arcade/pinball hybrid but upright this time. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 10.8 zip + +$end + + + +$info=vrnwrld +$mame +0.147u2 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.189: Correct ADPCM type [AJR]. Replaced MSM5205 sound with MSM6585 (640000 Hz). + +- 0.147u2: Added 'Verne's World' (Spinball 1996). Mariusz Wojcieszek fixed rom lengths. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 3.11 MB / 11 files / 1.89 zip + +$end + + + +$info=vroulet +$mame +0.99u2 [Curt Coder] + + +Bugs: + +- When you press payout, game will reset. Luigi30 (ID 03135) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG and others macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. Replaced AY-3-8910 sound with YM2149. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.161: Osso added save state support to Vegas Roulette. + +- 0.146: Updated Vegas Roulette to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135: Luigi30 fixed Vegas Roulette controls so that the Red column can be selected. + +- 0.99u2: Curt Coder added 'Vegas Roulette' (World Game 1989). + + +LEVELS: 1 (endless) + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 56 kb / 4 files / 20.5 zip + +$end + + + +$info=vs2 +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +WIP: + +- 0.278: Enable colormod for vs2 radar/cursors (sega\model3_v.cpp) [Angelo Salese]. + +- 0.253: Changed description of clones (Step 1.5, Japan) to 'Virtua Striker 2 (Step 1.5, Japan, test/debug?)' and (Step 1.5, Japan, Japan test/debug?) to 'Virtua Striker 2 (Step 1.5, Japan, test/debug?)'. + +- 0.204: Changed description to 'Virtua Striker 2 (Step 2.0, Export, USA)' and clones (Step 1.5) to 'Virtua Striker 2 (Step 1.5, Export, USA)' and (Step 1.5, older) to 'Virtua Striker 2 (Step 1.5, Japan)'. + +- 0.146u1: Mr. CAST, Yohji, Smitdogg and The Dumping Union added clone Virtua Striker 2 (Step 1.5, older). This is the original version and the earliest set. If you look, these program EPR numbers fit between the "Video ROMs Part 2" at MPR-19802 and the audio CPU code at EPR-19807. I don't think they would be for Step 1.0, but it is possible. + +- 29th May 2012: Smitdogg - We also got an old version of Virtua Striker 2. It looks like the roms that were removed for an upgrade. It appears to be older than any sets we have. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. + +- 0.89u3: R. Belmont synchronized the 'Virtua Striker 2' CROMs. + +- 0.89u1: Added 'Virtua Striker 2 (Step 2.0)' (Sega 1997) and clone (Step 1.5). Some basic 2D hooked up, nothing more. + + +Other Emulators: + +* Supermodel + + +LEVELS: 5 (Virtua Striker 2 (Step 1.5)) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 108.5 MB / 39 files / 47.9 zip + +$end + + + +$info=vs2_2k +$mame +0.123u3 [Guru] + +0.114u1 [Guru] + + +WIP: + +- 0.201: Ordyne and MetalliC added clone Virtua Striker 2 Ver. 2000. + +- 0.174: Changed description to 'Virtua Striker 2 Ver. 2000 (Rev C)'. + +- 0.158: Removed vs2_2k-key.bin rom. + +- 0.143u4: Added vs2_2k-key.bin rom. + +- 0.141u4: Changed description to 'Virtua Striker 2 Ver. 2000 (JPN, USA, EXP, KOR, AUS) (Rev C)'. + +- 0.140u2: Added new user1 rom ($4800000). + +- 0.130u4: Fixed rom names. + +- 0.123u3: Brian Troha removed the confirmed bad dump of 'Virtua Striker 2 Ver. 2000 (JPN, USA, EXP, KOR, AUS) (set 1)'. Changed clone (set 2) to parent 'Virtua Striker 2 Ver. 2000 (JPN, USA, EXP, KOR, AUS)'. Renamed (vs2_2ka) to (vs2_2k). + +- 0.122u8: Changed description to 'Virtua Striker 2 Ver. 2000 (JPN, USA, EXP, KOR, AUS) (set 1)' and clone (set 2) to 'Virtua Striker 2 Ver. 2000 (JPN, USA, EXP, KOR, AUS) (set 2)'. + +- 0.122u4: Changed region user2 to user1. + +- 0.114u1: Guru added 'Virtua Striker 2 Ver. 2000 (JPN, USA, EXP, KOR, AUS)' (Sega 1999) and clone (set 2). + +- 20th March 2003: Guru - Virtua Striker 2000 (Sega 1999) arrived from Japan. We still need a NAOMI mainboard and GDROM unit for hardware analysis. NAOMI carts can have a maximum capacity of 3.2GBits = 400 MB. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 120 MB / 16 files / 49.9 zip + +$end + + + +$info=vs2002ex +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.206: Changed description to 'Virtua Striker 2002 (Export) (GDT-0002)'. + +- 0.154: f205v added v5 CHD redump for Virtua Striker 2002 (GDT-0002). + +- 0.130u1: Added 'Virtua Striker 2002 (GDT-0002)' (Sega 2002). + +- 15th March 2009: Dumped Virtua Striker 2002 (GDT-0002). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 220.1) + +$end + + + +$info=vs2002j +$mame +0.131 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.206: Changed description to 'Virtua Striker 2002 (Japan) (GDT-0001)'. + +- 0.159: MetalliC redumped Virtua Striker 2002 (GDT-0001) GDROM. + +- 0.131: Alex's Rom Dumping Project added 'Virtua Striker 2002 (GDT-0001)' (Sega 2002). + +- 18th April 2009: Alex's Rom Dumping Project - Dumped Virtua Striker 2002 (GDT-0001) (V1.005) (2002-07-30). Yesterday i have been doing more tests on the NAOMI BIOS with Deunan's help, those tests are continuing atm and Elsemi is working on other path to try today also, i will try to post the results of those tests (and explain what are we doing) latter today when we will have more results. + +- 12th January 2008: Guru - Another box arrived today from Japan with Virtua Striker 2002 (Sega/Namco Triforce with GDROM). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 220.1) + +$end + + + +$info=vs2002t3 +$mame +0.206 [Alex Romero] + + +GDROM required + + +WIP: + +- 0.206: Alex Romero added 'Virtua Striker 2002 (Type 3) (GDT-0012)' (Sega / Amusement Vision 2004). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 211.6) + +$end + + + +$info=vs298 +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +WIP: + +- 0.280: Changed description to 'Virtua Striker 2 '98 (Step 2.0)' and clone (Step 1.5, Japan) to 'Virtua Striker 2 '98 (Step 1.5)'. + +- 0.253: Changed description to 'Virtua Striker 2 '98 (Step 2.0, Japan)' and clones (Step 1.5) to 'Virtua Striker 2 '98 (Step 1.5, Japan)'. + +- 0.158: Hooked up the 315-5881 to Virtua Striker 2 '98, note this actually *fixes* them, allowing you to kick off, with the old simulation the game would hang. Same as with no simulation, so I guess it was hooked up incorrectly? [David Haywood]. + +- 27th June 2010: Guru - I bought 10 working Model 3 Step 2 PCBs (mostly junk Virtua Striker 2 '98's and '99's) as spares for my Sega Rally 2 cab some years ago. I checked them out today and found the same alt. version that the moron hoarder was bragging about on his site. I had several of that version in fact, it's a common Japanese version. There were no other alternative versions though, in case you were wondering. It's a pity he didn't dump his board for MAME instead of keeping his head up his ass. But not to worry, Guru has come to the rescue. Once again good has triumphed over the evilness of the dark side. May the force be with you. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. + +- 20th December 2004: Ville Linde - Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel. + +- 19th December 2004: Ville Linde - Sega Bass Fishing and Virtua Striker 2 (Step 1.5) are now working. + +- 0.89u1: Added 'Virtua Striker 2 '98 (Step 2.0)' (Sega 1998) and clone (Step 1.5). Some basic 2D hooked up, nothing more. + + +LEVELS: 4 (+1 special match) + + +Other Emulators: + +* Supermodel + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 108.5 MB / 39 files / 55.2 zip + +$end + + + +$info=vs2v991 +$mame +0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] + + +WIP: + +- 0.230: Brian Troha and The Dumping Union added clones Virtua Striker 2 '99.1 (Step 1.5, Export, USA, Revision B) and Virtua Striker 2 '99.1 (Step 1.5, Japan, Revision B). Fixed longstanding cut-n-paste in clone vs299a exposed by set reordering [Brian Troha]. Changed description of clone (Japan, Revision B) to 'Virtua Striker 2 '99.1 (Japan, Revision B)'. Renamed (vs29915) to (vs29915a) and (vs299b) to (vs299j). + +- 0.204: Changed description to 'Virtua Striker 2 '99.1 (Export, USA, Revision B)' and clones '99 to 'Virtua Striker 2 '99 (Export, USA)', (Revision A) to 'Virtua Striker 2 '99 (Export, USA, Revision A)', (Revision B) to 'Virtua Striker 2 '99 (Japan, Revision B)' and (Step 1.5) to 'Virtua Striker 2 '99 (Step 1.5, Export, USA)'. + +- 0.193: Virtua Striker 2 '99 titlescreen says 1998, and released date is 1998 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 38 [sjy96525]. + +- 0.181: Gerald (Coy) added clone Virtua Striker 2 '99 (Step 1.5). + +- 0.158: Hooked up the 315-5881 to clone Virtua Striker 2 '99, note this actually *fixes* them, allowing you to kick off, with the old simulation the game would hang. Same as with no simulation, so I guess it was hooked up incorrectly? [David Haywood]. + +- 0.138u3: Guru added clone Virtua Striker 2 '99 (Revision B). + +- 27th June 2010: Guru - I bought 10 working Model 3 Step 2 PCBs (mostly junk Virtua Striker 2 '98's and '99's) as spares for my Sega Rally 2 cab some years ago. I checked them out today and found the same alt. version that the moron hoarder was bragging about on his site. I had several of that version in fact, it's a common Japanese version. There were no other alternative versions though, in case you were wondering. It's a pity he didn't dump his board for MAME instead of keeping his head up his ass. But not to worry, Guru has come to the rescue. Once again good has triumphed over the evilness of the dark side. May the force be with you. + +- 10th June 2010: Alex's Rom Dumping Project - I picked up some model 3 boards, it happens that one of those boards has an undumped version of Virtua Striker 2 Ver 99 (at least its not on MAME), this is the step 2 version of the game, and i asume that its rev B acording the stickers. My plan is to recycle those EPROMs and put the roms in the trash, so if someone wants to exchange ROMS for EPROMS, just send me a msg posting on this link. + +- 0.137u1: The Dumping Union added clone Virtua Striker 2 '99 (Revision A). + +- 18th March 2010: ANY and Dumping Union dumped Virtua Striker 2 '99 (version A). + +- 18th March 2010: Smitdogg - We got Virtua Striker 2 '99 (Version A). + +- 0.126: Changed description to 'Virtua Striker 2 '99.1 (Revision B)'. + +- 0.90u2: Changed PPC603 CPU1 clock speed to 166MHz. Added 8-way Joystick, 4x buttons and 2nd coin slot. + +- 0.89u3: R. Belmont added clone Virtua Striker 2 '99. Fixed incorrect ROMs in parent set. + +- 0.89u1: Added 'Virtua Striker 2 '99.1' (Sega 1999). Some basic 2D hooked up, nothing more. + + +Other Emulators: + +* Supermodel + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 108.5 MB / 39 files / 57.1 zip + +$end + + + +$info=vs4 +$mame +0.206 [Alex Romero] + +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Virtua Striker 4 (Export, Rev A) (GDT-0015A)' and clone (Rev B) (GDT-0014B) to 'Virtua Striker 4 (Asia, Rev B) (GDT-0014B)'. + +- 0.206: Alex Romero added Virtua Striker 4 (Export) (Rev A) (GDT-0015A) and clone Virtua Striker 4 (Asia) (Rev B) (GDT-0014B). Renamed (vs4) to (vs4o) and (vs4e) to (vs4eo). + +- 0.188: rtw added clone Virtua Striker 4 (Export) (GDT-0014). + +- 1st July 2017: Smitdogg - rtw dumped Virtua Striker 4 (GDT-0014). + +- 0.154: f205v added v5 CHD redump for Virtua Striker 4 (Export) (GDT-0015). + +- 0.131: Changed description to 'Virtua Striker 4 (Export) (GDT-0015)'. + +- 23rd March 2009: Guru - Virtua Striker 4 (Triforce GDROM) arrived from Japan. + +- 0.130u1: Added 'Virtua Striker 4 (GDT-0015)' (Sega 200?). + +- 15th March 2009: Dumped Virtua Striker 4 (GDT-0015). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 279.4) + +$end + + + +$info=vs42006 +$mame +0.138u4 [Alex's Rom Dumping Project] + +0.131 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Virtua Striker 4 Ver.2006 (Japan, Rev D) (GDT-0020D)' and clone (Rev B) (GDT-0020B) to 'Virtua Striker 4 Ver.2006 (Japan, Rev B) (GDT-0020B)'. + +- 0.189: rtw redumped GDROM for Virtua Striker 4 Ver.2006 (Japan) (Rev D) (GDT-0020D). + +- 0.188: rtw added clone Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B). + +- 2nd July 2017: Smitdogg - rtw dumped VIRTUA STRIKER 4 VER.2006 (GDT-0020B). + +- 0.181: Jorge Valero and Android redumped PICs & documented S/Ns for Virtua Striker 4 Ver.2006. + +- 0.143u9: Changed description to 'Virtua Striker 4 Ver.2006 (Japan) (Rev D) (GDT-0020D)'. + +- 0.138u4: Re-added 'Virtua Striker 4 ver. 2006 (Rev D) (Japan) (GDT-0020D)' (Sega 2006). + +- 0.131u1: Removed Virtua Striker 4 ver. 2006 (Rev D) (Japan) (GDT-0020D) from MAME. + +- 0.131: Alex's Rom Dumping Project added 'Virtua Striker 4 ver. 2006 (Rev D) (Japan) (GDT-0020D)' (Sega 2006). + +- 8th April 2009: Alex's Rom Dumping Project - Virtua Striker 4 Ver. 2006 GDT-0020D V5.000 - SEGA Triforce bought by me some time ago. Both GDROM and Security chip have been dumped. + + +Other Emulators: + +* Dolphin + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 80 bytes / 1 files / 196 zip + +CHD: 1.25 GB (Compressed: 363.9) + +$end + + + +$info=vs42k6ex +$mame +0.159 [f205v] + + +GDROM required + + +WIP: + +- 0.159: f205v added 'Virtua Striker 4 Ver.2006 (Export) (GDT-0021)' (Sega 2006). MetalliC converted vs42k6ex to CHD and uncommented it. + + +Other Emulators: + +* Dolphin + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 355.0) + +$end + + + +$info=vs4j +$mame +0.131 [Guru] + + +GDROM required + + +WIP: + +- 0.222: MajorPBX replaced clone 'Virtua Striker 4 (Japan, Rev C) (GDT-0013C)' GDROM dump with RAW/2352. + +- 0.207: Changed description to 'Virtua Striker 4 (Japan, Rev E) (GDT-0013E)' and clone (Rev C) (GDT-0013C) to 'Virtua Striker 4 (Japan, Rev C) (GDT-0013C)'. + +- 0.206: Alex Romero added clone Virtua Striker 4 (Japan) (Rev C) (GDT-0013C). + +- 0.154: f205v added v5 CHD redump for Virtua Striker 4 (Japan) (Rev E) (GDT-0013E). + +- 0.148u5: Changed description to 'Virtua Striker 4 (Japan) (Rev E) (GDT-0013E)'. + +- 0.131: Guru added 'Virtua Striker 4 (Japan) (GDT-0013E)' (Sega 2004). + +- 17th April 2009: Guru - I had a spare couple of hours today so I dumped the NAOMI title Virtua Striker 4 Japan (Triforce GDROM GDT-0013E). + + +Other Emulators: + +* Dolphin + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 80 bytes / 1 files / 196 zip + +CHD: 1.25 GB (Compressed: 279.9) + +$end + + + +$info=vs9209 +$mame + +DEVICE: + +VS9209 I/O + + +WIP: + +- 0.246: Changed sourcefile to vsystem\vs9209.cpp. + +- 0.185: Added 'VS9209 I/O' device (machine\vs9209.cpp). + +$end + + + +$info=vs920a +$mame + +DEVICE: + +VS920A Text Tilemap + + +WIP: + +- 0.246: Changed sourcefile to vsystem\vs920a.cpp. + +- 0.154: Added 'VS920A Text Tilemap' device (video\vs920a.c). + +$end + + + +$info=vsav +$mame +0.57 [Razoola, Corvus] + +0.37b12 [Paul Leaman, Razoola, Flashpant] + +0.36b3 [Testdriver] + + +Artwork available + + +WIP: + +- 0.267: Changed description to 'Vampire Savior: The Lord of Vampire (Europe 970519)' and clone (Euro 970519 Phoenix Edition) (bootleg) to 'Vampire Savior: The Lord of Vampire (Europe 970519 Phoenix Edition) (bootleg)'. + +- 0.222: Renan Eler, Roberto Louzada, Filipe Nascimento, CPS Raptor group and SHVB added clone Vampire Savior: The Lord of Vampire (Brazil 970519). + +- 0.178: Added CPS2 encryption key. + +- 0.128u4: MAMEPlus added clone Vampire Savior: The Lord of Vampire (Euro 970519 Phoenix Edition) (bootleg). + +- 0.57: Added Vampire Savior: The Lord of Vampire (Euro 970519). Added user1 XOR roms to (Asia 970519). Renamed (vsav) to (vsavu). + +- 25th December 2001: Razoola - Released XOR 76 for Vampire Savior (Euro 970519) donated by Corvus. + +- 14th November 2001: Razoola - Released XOR 70 for Vampire Savior (Asia 970519) donated by Taucher0815. + +- 0.56: Added clone Vampire Savior: The Lord of Vampire (Asia 970519). Added XOR user1 roms ($0, 80000) and game is playable. + +- 10th October 2001: Razoola - Released XOR 62 for Vampire Savior (USA 970519) donated by W. Perez. + +- 0.37b16: Added clone Vampire Savior: The Lord of Vampire (Hispanic 970519). + +- 0.37b12: Paul Leaman added 'Vampire Savior: The Lord of Vampire (US 970519)' (Capcom 1997) and clone (Japan 970519). + +- 26th January 2001: Paul Leaman added Vampire Savior to the CPS-2 driver, but it needs some 68k core changes to get it working properly. + +- 21st January 2001: Razoola - Released XOR 4 for Vampire Savior (970519) donated by Flashpant. + +- 0.36b3: Added (Testdriver) Vampire Savior (USA). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 44.3 MB / 21 files / 21.2 zip + +$end + + + +$info=vsav2 +$mame +0.56 [Razoola, Mito] + + +WIP: + +- 0.178: Added CPS2 encryption key. + +- 0.145u8: Pythagoras added new maincpu roms ($0, 80000, 100000, 280000) to clone (Japan 970913 Phoenix Edition) (bootleg). + +- 0.139u2: Added clone 'Vampire Savior 2: The Lord of Vampire (Japan 970913 Phoenix Edition) (bootleg)'. + +- 0.56: Added 'Vampire Savior 2: The Lord of Vampire (Japan 970913)' (Capcom 1997). + +- 31st October 2001: Razoola - Released XOR 66 for Vampire Savior 2 (Japan 970913) donated by Mito. + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 44.3 MB / 21 files / 21.2 zip + +$end + + + +$info=vsbball +$mame +0.66 [?] + +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.247: kmg removed redundant inputs for clone Vs. Baseball (Japan, set BA A-3), which are identical to parent Vs. Baseball (US, set BA E-1). + +- 0.242: Changed description to 'Vs. Baseball (US, set BA E-1)' and clones (Japan, set BA A-1) to 'Vs. Baseball (Japan, set BA A-1)', (Japan, set BA A-2) to 'Vs. Baseball (Japan, set BA A-2)' and (Japan, set BA A-3) to 'Vs. Baseball (Japan, set BA A-3)'. + +- 0.239: kmg fixed swapped dipswitches for Vs. BaseBall. + +- 0.152: Dead_Body verified second half roms for Vs. BaseBall (US, set BA E-1) and fixed one mislabeled rom. + +- 0.151: Lord Nightmare and Dead_Body flipped the 'right' and 'left' half roms for Vs. BaseBall (US, set BA E-1) to match rom labels from recent rom redump, also fixed labels to exactly match chips. + +- 0.146u1: Changed description to 'Vs. BaseBall (US, set BA E-1)' and clones (Japan set 1) to 'Vs. BaseBall (Japan, set BA A-1)', (Japan set 2) to 'Vs. BaseBall (Japan, set BA A-2)' and (Japan set 3) to 'Vs. BaseBall (Japan, set BA A-3)'. Renamed (vsbballj) to (vsbballjb) and (vsbballjb) to (vsbballj). + +- 0.137u4: Removed gfx2 rom bb-2a ($2000). This rom dump is suspected either bad or an operator hacked version. The GFX roms for all the other Vs. Baseball sets have mirrored GFX roms. In this case, the bb-8a "gfx2" dump was placed in this slot to allow the Service Mode to green light all the roms. + +- 1st March 2010: 3D ARCADE - New 3D cabinet model for Vs. BaseBall from btribble. + +- 0.133u2: Added new maincpu rom ($e000) to clone Vs. BaseBall (Japan set 3) - Game now playable. + +- 0.133u1: Renamed (vsbbalja) to (vsbballja) and (vsbbaljb) to (vsbballjb). + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. BaseBall. + +- 0.74u2: Added clone Vs. BaseBall (Japan set 3). + +- 0.66: Added (Testdriver) Vs. BaseBall (Japan set 3). Added dipswitches 'Bonus Play', 'Demo Sounds', 'Player Defense Strenght', 'Player Offense Strenght', 'Computer Defense Strenght' and 'Computer Offense Strenght'. + +- 0.60: Added dipswitches 'Starting Points' and 'Demo Sounds'. + +- 7th June 2001: Chack'n from Team Japump dumped Vs. BaseBall (Japan set 3). + +- 0.37b12: Added clones Vs. BaseBall (Japan set 1) and (Japan set 2). Changed parent description to 'Vs. BaseBall'. + +- 0.37b11: Howie Cohen added 'VS. BaseBall' (Nintendo of America INC. 1984). + +- 7th June 2001: Chack'n from Team Japump dumped Vs. BaseBall (Japan set 3), VS System RP2C04 0001. + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 96.2 kb / 13 files / 61.0 zip + +$end + + + +$info=vscaptfl +$mame +0.252 [Phil Bennett] + + +WIP: + +- 0.252: Phil Bennett added 'Vs. Super Captain Flag (Japan)' (Jaleco 1993). + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Romset: 9.16 MB / 28 files / 2.71 zip + +$end + + + +$info=vsfdf +$mame +0.74u2 [?] + +0.66 [Testdriver] + + +NOTE: + +- Every time you shoot, the status part of the screen shows garbage. Exactly the same graphic glitch played in NES (https://youtu.be/sqQjpwX24io). + + +Bugs: + +- Demo mode quickly skips title screen + coin funniness. kmg (ID 08151) + + +WIP: + +- 0.241: Made zapper less bad (machine\vsnes.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function [kmg]. + +- 0.169: David Haywood fixed broken lightgun usage in Vs. Freedom Force (can't shoot enemies). + +- 0.137u4: Added dipswitches 'Health Awarded At', 'Difficulty (Damage)' and 'Difficulty (Enemy)'. + +- 0.76: Pierpaolo Prazzoli fixed Vs. Freedom Force - Game now playable. Added 'Coinage' dipswitch. + +- 16th October 2003: Pierpaolo Prazzoli fixed Vs. Freedom Force and Vs. Super Xevious in the VSNES driver. + +- 0.74u2: Added 'Vs. Freedom Force' (Sunsoft 1988). + +- 0.66: Added (Testdriver) Vs. Freedom Force. + + +LEVELS: 5 + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Action Shooting 2): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Cabal + +Vs. Freedom Force + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +NAM-1975 + +Spinal Breakers + +Steel Gunner + +Steel Gunner 2 + +Terminator 2 - Judgment Day + +Danger Express + +G.I. Joe + +Gunbuster + +Lethal Enforcers + +Riot + +Under Fire + +Locked 'n Loaded + +Revolution X + +Born To Fight + +Mobile Suit Gundam Final Shooting + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Dead Eye + +Lethal Justice + +Police Trainer + +Police Trainer 2 + +Golgo 13 + +Golgo 13 Kiseki no Dandou + +Golgo 13: Juusei no Requiem + +Cannon Spike / Gun Spike + +Gamshara + +Special Forces Elite Training + +Johnny Nero Action Hero + + +Romset: 192.2 kb / 4 files / 70.4 zip + +$end + + + +$info=vsgongf +$mame +0.37b12 [Phil Stroffolino] + + +TODO: + +* Fix colors + + +WIP: + +- 0.272: Correct stupid strcmp. Fixes clone Ring Fighter does not boot [hap]. + +- 0.267: Changed description of clones Ring Fighter (set 1) to 'Ring Fighter (rev 1)' and Ring Fighter (set 2) to 'Ring Fighter'. Renamed (ringfgt2) to (ringfgta). + +- 0.219: Correct rom labels for clone Ring Fighter (set 1) and Ring Fighter (set 2) [Brian Troha]. + +- 0.172: VS Gong Fight sets 0 as player color in work RAM 0xc502 and it's never ever set up properly. Assume protection related issue [Angelo Salese]. Added MACHINE_UNEMULATED_PROTECTION flag. + +- 0.145u1: Changed 4-way Joystick to 8-way. + +- 0.68: MASH added clones Ring Fighter (set 1) and (set 2). + +- 0.62: Fixed gfx2/3 roms addresses. + +- 15th May 2002: Dumped Ring Fighter (set 1). + +- 0.37b14: Changed Z80 CPU2 clock speed to 4MHz. + +- 20th March 2001: Takahiro Nogi adjusted the sound of VS Gong Fight. + +- 0.37b12: Phil Stroffolino added 'VS Gong Fight' (Kaneko 1984). + +- 27th January 2001: Phil Stroffolino added VS Gong Fight to the Taito Samurai driver, but it may have some bad colors. + +- 28th November 1998: Gerald (Coy) and Thierry (ShinobiZ) dumped Ring Fighter (set 2). + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Boxing): + +Boxer + +KO Punch + +The Main Event (Destron) + +Champion Boxing + +Main Event + +Punch-Out!! + +Super Punch-Out!! + +VS Gong Fight + +King of Boxer + +Heavyweight Champ + +Mike Tyson's Punch-Out!! (PlayChoice-10) + +Vs. T.K.O. Boxing + +Final Blow + +The Final Round + +Bull Fight - Ring no Haja (TourVision) + +Pound for Pound + +Success Joe + +Legend of Success Joe + +Title Fight + +Top Ranking Stars + +Best Bout Boxing + +Funky Head Boxers + +Buriki One: World Grapple Tournament '99 in Tokyo + +Boxing Mania: Ashita no Joe + +Hard Puncher Hajime no Ippo + +Hard Puncher Hajime no Ippo 2 + +Knock Down 2001 + +Mocap Boxing + +Pride GP 2003 + +- + +Ali (Pinball) + +Rocky (Pinball) + +Title Fight (Pinball) + +The Champion Pub (Pinball) + + +Romset: 84.8 kb / 15 files / 35.1 zip + +$end + + + +$info=vsgradus +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 22nd November 2020: Mr. Do - Updated the artwork for the Nintendo Red Tent cocktail; it looks much nicer. For now, I just updated Vs. Gradius; remaining games will be improved in the update after the next one. + +- 0.152: Fixed rom names. Changed description to 'Vs. Gradius (US, set GR E)'. + +- 0.66: Added dipswitches 'Bonus' and 'Demo Sounds'. + +- 0.60: Removed 3rd button. Added dipswitches 'Coinage', 'Lives' and 'Difficulty'. + +- 0.37b12: Changed description to 'Vs. Gradius'. + +- 0.37b11: Howie Cohen added 'VS Gradius' (Konami 1986). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 7 + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 128.2 kb / 3 files / 37.0 zip + +$end + + + +$info=vsgshoe +$mame +0.66 [Pierpaolo Prazzoli] + + +Artwork available + + +WIP: + +- 0.248: Added earliest hardware variant of 2A03 APU. Fixes high-pitch sound in Vs. Gumshoe percussion track [kmg]. + +- 0.241: Made zapper less bad (machine\vsnes.c): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function [kmg]. + +- 0.212: Enik Land fixed light gun regression in Vs. Gumshoe. + +- 0.146u1: Changed description to 'Vs. Gumshoe (set GM5)'. + +- 0.137u4: Andrew Jackson fixed Vs. Gumshoe, which has a grey screen and did not boot. + +- 0.83: Pierpaolo Prazzoli fixed cpu1 rom banking - Game now works properly. + +- 0.66: Pierpaolo Prazzoli added 'Vs. Gumshoe' (Nintendo 1986). + +- 8xth June 2001: Dumped Vs. Gumshoe (set GM5). + + +LEVELS: 4 + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Recommended Games (Balloons): + +Canyon Bomber + +Balloon Bomber + +Crazy Balloon + +King & Balloon + +Fantasy + +Kick + +Pioneer Balloon + +Pooyan + +Konami 80's AC Special (Pooyan) + +Pop Flamer + +Van-Van Car + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Vs. Gumshoe + +Hit 'n Miss + +Magic Fly + +Balloon Brothers + +Pokonyan! Balloon + +Ultra Balloon + + +Romset: 56.2 kb / 7 files / 36.2 zip + +$end + + + +$info=vshoot +$mame +0.68 [Phil Stroffolino, Guru, Pelle] + +0.61 [Testdriver] + + +< Japan > + + +WIP: + +- 0.237: Update Namco C355 Zooming sprites (video\namco_c355spr.cpp). Prevents bad tile on top left of J-League Soccer V-Shoot during certain scenes [David Haywood]. + +- 0.234: Ryan Holtz adjusted sprite attribute table index mask to accommodate 'J-League Soccer V-Shoot' (video\namco_c355spr.cpp). + +- 0.230: Making the clip registers signed, fixes black screen after winning first match in J-League Soccer V-Shoot. The underlying issue may be weirder though [O. Galibert]. + +- 0.130u1: Changed description to 'J-League Soccer V-Shoot (Japan)'. + +- 0.127u4: R. Belmont changed J-League Soccer V-Shoot to use real C75 Namco NB-BIOS, read controls the real hardware way. Replaced pr1data.8k with C75.bin. Added Player and coin slots 3 and 4. + +- 0.68: Phil Stroffolino added 'J-League Soccer V-Shoot' (Namco 1994). + +- 22nd March 2003: Phil Stroffolino added J-League Soccer V-Shoot to the Namco NB1 driver. + +- 0.61: Added (Testdriver) VShoot. + +- 4th February 2002: Guru - J-League Soccer V-Shoot (Namco 1994, NB1) arrived from Pelle. + + +LEVELS: 4 - 1 - 6 - 1 (tournament - exhibition - J-League cup - All Star) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 MB / 13 files / 4.35 zip + +$end + + + +$info=vsmahjng +$mame +0.37b11 [Howie Cohen] + + +< Japan > + + +WIP: + +- 0.250: Added missing dipswitch settings for Vs. Mahjong [kmg]. Added dipswitches 'Rules', 'Difficulty', 'Timer', 'Additional Time', 'Mawashi' and 'Dora'. + +- 0.247: Set perfect quantum for Vs. Mahjong, just like all the other DualSystem games [kmg]. + +- 0.169: Don't run Vs. Mahjong (Japan) at perfect interleave, it doesn't boot, needs further investigation [David Haywood]. + +- 0.146u5: Changed description to 'Vs. Mahjong (Japan)'. + +- 0.137u4: Added 'Unknown' dipswitch. + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. Mahjang (Japan). + +- 0.66: Added 'Demo Sounds' dipswitch. + +- 0.60: Added dipswitches 'Infinite Time', 'Time', 'Service Mode' and 'Starting Points'. Changed description to 'Vs. Mahjang (Japan)'. + +- 0.37b12: Changed description to 'Vs. Mahjang'. + +- 0.37b11: Howie Cohen added 'VS. Mahjang' (Nintendo Co. LTD 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 12th January 2000: Gansuke from Team Japump dumped Vs. Mahjang (Japan) (c)1984 Nintendo. + + +Recommended Games (Mahjong) + + +Romset: 64.2 kb / 9 files / 41.3 zip + +$end + + + +$info=vsmjtria +$mame +0.233 [System11] + + +< Japan > + + +WIP: + +- 0.258: Removed some use of set_log [hap]. + +- 0.234: Angelo Salese and Vas Crabb fixed 'VS Mahjong Triangle' - Game now playable. Allow comms to actually work so that game can be coined up properly from either side. Added NMI acknowledge and NVRAM clear using SW2. Fixed coin input polarity, gal B display and flip screen behaviour. Added 'Clear NVRAM at boot' dipswitch. + +- 0.233: System11 added 'VS Mahjong Triangle' (Dyna 1986). Get communications minimally working - managed to deal and start playing a VS game. Game uses dual mono sound for the two player sides, put them on left/right speakers. Added coin inputs, and cleaned up code a little [Vas Crabb]. Note: Unmarked board with everything doubled up, to provide a versus experience with a single board. 2 players can play separately or one against the other. + + +Recommended Games (Mahjong) + + +Romset: 322.4 kb / 20 files / 128.0 zip + +$end + + + +$info=vsnetscr +$mame +0.107u3 [f205v, R. Belmont] + +0.74u2 [?] + +0.67 [Testdriver] + + +WIP: + +- 0.221: Added dipswitches 'Sound output', 'Left Monitor Flip Screen', 'Right Monitor Flip Screen', 'Number of Screens' and 12x 'Unused'. + +- 0.152: Changed M68EC020 CPU3 to CPU1. Changed TMS57002 CPU3 clock speed to 12MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.137u4: Team Japump added redumped sound rom (627a23.7r) to Versus Net Soccer. + +- 0.136u2: David Haywood fixed Versus Net Soccer - Game now playable. Team Japump and Dumping Union replaced GFX ROMs with correct dumps. David Haywood improved sprite/roz alignment. + +- 18th January 2009: David Haywood - With the redumped ROMs from Japump / Dumping Union, and a few tweaks the Versus Net Soccer driver is looking a lot better. There are still some 1 frame sprite glitches (like the other GX Type 4 games), and a problem with the background layer not wrapping properly (see the crowd, Rushing Heroes suffers from the same issue), bad sound (the sound rom is still bad), and the only the left screen working properly, but it's basically fully playable for the first time, as can be seen below. + +- 0.136u1: Olivier Galibert emulated DMA protection for startup-checks in Versus Net Soccer. David Haywood fixed Data ROM loading, game now boots and marked sprite and sound roms as BAD_DUMP. + +- 2nd January 2009: David Haywood - Olivier managed to pass the first protection check in this. I swapped the data rom loading, and we have a title screen. I think the rom naming is incorrect, and it's possible some of the sprite roms are too small too, investigating. Update: I'm 99.9% sure that the roms are too small. The sprite roms contain nothing but player gfx and heads, but are used for a lot more in the game. + +- 0.135u1: David Haywood and Angelo Salese added many improvements to Konami GX rendering. David Haywood added dual screen output. Changed visible area to 2x 576x224. Fixed maincpu/ gfx2 rom loading. + +- 0.133u1: Renamed (vsnetseb) to (vsnetscreb), (vsnetscu) to (vsnetscru), (vsnetsca) to (vsnetscra) and (vsnetscj) to (vsnetscrj). + +- 0.126u5: Guru added README for Versus Net Soccer. + +- 0.107u3: R. Belmont and f205v added Versus Net Soccer (ver EAD) and clones (ver AAA) and (ver EAB). Renamed (vsnetscr) to (vsnetscu). + +- 18th October 2005: f205v dumped Versus Net Soccer (ver EAD). + +- 17th October 2005: f205v dumped Versus Net Soccer (ver EAB). + +- 26th September 2005: f205v dumped Versus Net Soccer (ver AAA). + +- 0.98u1: Changed description to 'Versus Net Soccer (ver UAB)' and clone (Japan ver JAB) to 'Versus Net Soccer (ver JAB)'. + +- 0.97u5: Changed description to 'Versus Net Soccer (US ver UAB)' and clone (ver JAB) to 'Versus Net Soccer (Japan ver JAB)'. + +- 0.85u1: Brian Troha added clone Versus Net Soccer (ver JAB). Added sound1 rom (4MB) from clone (ver JAB) to parent. + +- 0.74u2: Added 'Versus Net Soccer (ver UAB)' (Konami 1996). + +- 0.67: Added (Testdriver) Versus Net Soccer (Ver UAB). + +- 3rd March 2004: Guru - Vs Net Soccer (Konami 1996, GX, redump required) arrived from Pelle. + + +LEVELS: 5+1 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 35.2 MB / 16 files / 15.0 zip + +$end + + + +$info=vspinbal +$mame +0.37b11 [Howie Cohen] + + +Bugs: + +- Clone vspinbalj: Right flipper is no response. jman (ID 08871) + + +WIP: + +- 0.247: kmg removed fake remapping of buttons for clone Vs. Pinball (Japan, set PN3 B). + +- 0.152: Dead_Body correct rom labels in Vs. Pinball. Changed description to 'Vs. Pinball (US, set PN4 E-1)'. + +- 0.146u1: Changed description to 'Vs. Pinball (set ?)' and clone (Japan) to 'Vs. Pinball (Japan, set PN3 B)'. + +- 0.139u4: Tafoid fixed clone Vs. Pinball (Japan) flipper control and eliminated duplicated inputs. + +- 0.133u1: Renamed (vspinblj) to (vspinbalj). + +- 0.72: Added dipswitches 'Side Drain Walls' and 'Bonus Life' to clone (Japan). + +- 0.60: Removed 3rd button. Added dipswitches 'Coinage', 'Balls' and 'Ball speed'. Changed description to 'Vs. Pinball' and clone (Japan) to 'Vs. Pinball (Japan)'. + +- 0.37b12: Added clone Pinball (Japan). + +- 0.37b11: Howie Cohen added 'Pinball' (Nintendo 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 48.2 kb / 7 files / 25.1 zip + +$end + + + +$info=vsskykid +$mame +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 2nd August 2010: Mr. Do - Thanks to Tafoid for pointing out that I had the Vs. Sky Kid artwork attached to the arcade version of Sky Kid. This has been corrected. + +- 0.138u2: Fabio Priuli fixed severe graphic corruption/access violation in Vs. Super SkyKid. + +- 0.95u3: chaneman fixed dipswitches in Vs. Super SkyKid. Added 'Difficulty' dipswitch. + +- 0.76: Fixed cpu1 rom addresses from $8000 to $10000. + +- 0.60: Removed 3rd button. Added dipswitches 'Lives', 'Coinage' and 'Color Palette'. Changed description to 'Vs. Super SkyKid'. + +- 0.37b11: Howie Cohen added 'Super SkyKid' (Namco 1985). + +- 9th January 2001: Howie Cohen got some assistance from Ben Parnell and VS Sky Kid is now playable. + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Romset: 64.2 kb / 3 files / 30.0 zip + +$end + + + +$info=vsslalom +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.79u2: Fixed rom names. + +- 0.66: Added dipswitches 'Freestyle Points ?' and 'Inverted input'. + +- 0.60: Removed 3rd button. Added dipswitches 'Coinage', 'Difficulty' and 'Allow Continue'. + +- 0.37b12: Changed description to 'Vs. Slalom'. + +- 0.37b11: Howie Cohen added 'VS Slalom' (Rare LTD. 1986). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 10 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 40.2 kb / 6 files / 24.0 zip + +$end + + + +$info=vssoccer +$mame +0.146u1 [Team Japump] + +0.37b11 [Howie Cohen] + + +WIP: + +- 0.251: Made separate dipswitch settings for Vs. Soccer, as its starting point values differ from other sets [kmg]. + +- 0.247: Switched clone Vs. Soccer (set SC4-3 ?) from bnglngby's init, which installs a fake IRQ hack, to standard init [kmg]. + +- 0.146u1: Changed clone (Japan) to parent 'Vs. Soccer (set SC4-2 A)' and 'Vs. Soccer' to clone 'Vs. Soccer (set SC4-3 ?)'. Renamed (vssoccer) to (vssoccera) and (vssoccerj) to (vssoccer). + +- 0.133u2: Team Japump added clone Vs. Soccer (Japan). + +- 0.66: Changed 'Unknown' dipswitch to 'Unused'. + +- 0.60: Removed 3rd button. Added dipswitches 'Coinage', 'Points Timer' and 'Difficulty'. Changed description to 'Vs. Soccer'. + +- 0.37b11: Howie Cohen added 'Soccer' (Nintendo 1985). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 48.2 kb / 7 files / 29.6 zip + +$end + + + +$info=vstennis +$mame +0.146u1 [Pierpaolo Prazzoli] + +0.37b11 [Howie Cohen] + + +Artwork available + + +WIP: + +- 0.247: Correct credits per game mode dipswitch for Vs. Tennis [kmg]. + +- 0.153: ANY added clone Vs. Tennis (Japan/USA, set 3). We suspect that some roms for the second CPU went bad. Changed description of clone (Japan/USA, set ?) to 'Vs. Tennis (Japan/USA, set 2)'. + +- 0.146u1: Changed clone (Japan) to parent 'Vs. Tennis (Japan/USA, set TE A-3)' and 'Vs. Tennis' to clone 'Vs. Tennis (Japan/USA, set ?)'. Renamed (vstennis) to (vstennisa) and (vstennisj) to (vstennis). + +- 0.137u4: Replaced dipswitches 'Doubles 4 Player' and 'Doubles Vs CPU' with 'Game Mode - Credits: 1VsC/2VsC/1Vs1/2Vs2'. + +- 1st March 2010: 3D ARCADE - New 3D cabinet model for Vs. Tennis from btribble. + +- 0.133u1: Renamed (vstennij) to (vstennisj). + +- 17th September 2008: Mr. Do - Looks like I messed up the lay file for Vs. Tennis somehow. File has been re-uploaded on the mirrors. If you've already grabbed the file from the torrent, grab the LAY file from the website. DAT file has been updated. + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. Tennis. + +- 0.79u1: Fixed rom names. + +- 0.79: Pierpaolo Prazzoli added clone Vs. Tennis (Japan). + +- 25th January 2004: Pierpaolo Prazzoli added Vs. Tennis (Japan) to the VSNES driver. + +- 0.37b12: Changed description to 'Vs. Tennis'. + +- 0.37b11: Howie Cohen added 'VS. Tennis' (Nintendo Co. LTD 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 1 + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 96.2 kb / 13 files / 54.0 zip + +$end + + + +$info=vstetris +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.60: Removed 3rd button. Added 'Difficulty' dipswitch. + +- 0.57: Angelo Salese fixed colors in Vs. Tetris, plus other fixes to the vsnes driver. Added 'Color Palette' dipswitch. + +- 0.37b12: Changed description to 'Vs. Tetris'. + +- 0.37b11: Howie Cohen added 'VS Tetris' (Academysoft-Elory 1987). + +- 7th January 2001: Howie Cohen added VS Tetris to the VSNES driver. + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 32.2 kb / 5 files / 14.0 zip + +$end + + + +$info=vstrik3 +$mame +0.127u3 [Guru] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'Virtua Striker 3 (GDS-0006)'. + +- 0.154: MetalliC updated vstrik3 CHD to latest SHA1. + +- 0.148u5: Changed description to 'Virtua Striker 3 Ver. 2002 (GDS-0006)'. + +- 0.148u4: GD-ROM redump for 'Virtua Striker 3 (GDS-0006)' [f205v]. + +- 0.127u3: Guru added 'Virtua Striker 3 (GDS-0006)' (Sega 200?). + +- 10th September 2004: Guru - Finally got Virtua Striker 3 (Sega 2001) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 137.9) + +$end + + + +$info=vstrik3c +$mame +0.166 [ANY] + +0.129u4 [Andrea Turci] + + +WIP: + +- 0.180: Changed description to 'Virtua Striker 3 (World, Rev B)' and clone 'Virtua Striker 3' to 'Virtua Striker 3 (World)'. + +- 0.174: Changed description to 'Virtua Striker 3 (Rev B)' and clone (USA, EXP, KOR, AUS) to 'Virtua Striker 3'. + +- 0.166: Changed 'Virtua Striker 3 (USA, EXP, KOR, AUS) (Rev B)' to parent. Renamed (vstrik3c) to (vstrik3co) and (vstrik3cb) to (vstrik3c). + +- 0.159: Changed description to 'Virtua Striker 3 (USA, EXP, KOR, AUS)' and clone (Cart, Rev B) to 'Virtua Striker 3 (USA, EXP, KOR, AUS) (Rev B)'. + +- 0.158: ANY and MetalliC redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them. Added new vstrik3c-key.bin and epr-23663.ic22 rom. Changed description to 'Virtua Striker 3 (USA, EXP, KOR, AUS) (Cart)'. + +- 0.153: MetalliC added missing protection key to Virtua Striker 3 (USA, EXP, KOR, AUS) (Cart, Rev C) and clone (Cart, Rev B). + +- 0.141u4: Changed description to 'Virtua Striker 3 (USA, EXP, KOR, AUS) (Cart, Rev C)' and clone (Cart, Rev B) to 'Virtua Striker 3 (USA, EXP, KOR, AUS) (Cart, Rev B)'. + +- 0.141u1: Changed description to 'Virtua Striker 3 (Cart, Rev C) (USA, EXP, KOR, AUS)' and clone (Cart, rev. B) to 'Virtua Striker 3 (Cart, Rev B) (USA, EXP, KOR, AUS)'. + +- 0.139u4: ANY added clone 'Virtua Striker 3 (Cart, rev. B) (USA, EXP, KOR, AUS)'. Replaced all 8MB user1 roms ($800000 - a000000) with 16MB. Changed parent description to 'Virtua Striker 3 (Cart, rev. C) (USA, EXP, KOR, AUS)'. + +- 7th October 2010: Smitdogg - We got Virtua Striker 3 Rev.B. + +- 12th October 2009: ANY - "Someone" dumped Virtua Striker 3 (Cart, rev. B) (USA, EXP, KOR, AUS) (Sega 2001). + +- 0.130u2: Added missing user1 roms. + +- 0.129u4: Andrea Turci added 'Virtua Striker 3 (Cart) (USA, EXP, KOR, AUS)' (Sega 200?). + +- 28th January 2009: ANY dumped Virtua Striker III. It's a NAOMI 2 cart. This is the program rom only. The rest of the dump will follow later. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 172 MB / 12 files / 111.3 zip + +$end + + + +$info=vstriker +$mame +0.107u2 [R. Belmont] + +0.87u1 [R. Belmont] + + +WIP: + +- 0.286: Promoted Virtua Striker (Revision A) and clone Virtua Striker to working [Matthew Daniels, Vas Crabb]. + +- 0.279: Implemented proper lighting and improved "gamma" table. Stadium ads in Virtua Striker have the correct colors now [Matthew Daniels]. + +- 0.278: Renderer improvements. Texture mirroring is now implemented correctly (pitch markings in Virtua Striker) [Matthew Daniels]. + +- 0.195: Angelo Salese added 30 Hz renderer mode, fixes Virtua Striker timings. + +- 0.190: Angelo Salese fixed luma overflow (Virtua Striker flag colors) (video\model2rd.hxx). + +- 0.154: Virtua Striker doesn't seem to like flipping textures on playfield and players, disable it [Angelo Salese]. + +- 0.133u1: Renamed (vstrikro) to (vstrikero). + +- 0.127u1: Changed description to 'Virtua Striker (Revision A)'. + +- 0.107u2: Renamed (vstriker) to (vstrikro) and (vstrikra) to (vstriker). + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 0.87u1: R. Belmont added 'Virtua Striker' (Sega 1994) and clone (Rev A). Shows some attract mode, then hangs. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 27.6 MB / 20 files / 9.21 zip + +$end + + + +$info=vsystem_gga +$mame + +DEVICE: + +Video System C7-01 GGA + + +WIP: + +- 0.246: Changed sourcefile to vsystem\vsystem_gga.cpp. + +- 0.184: Added 'Video System C7-01 GGA' device (video\vsystem_gga.cpp). + +$end + + + +$info=vsystem_spr +$mame + +DEVICE: + +Video System VS9108 Sprites + + +WIP: + +- 0.246: Changed sourcefile to vsystem\vsystem_spr.cpp. + +- 0.195: Changed description to 'Video System VS9108 Sprites'. + +- 0.147u2: Added 'Video System Sprites' device (video\vsystem_spr.c). + +$end + + + +$info=vsystem2_spr +$mame + +DEVICE: + +Video System VS8904/VS8905 Sprites + + +WIP: + +- 0.246: Changed sourcefile to vsystem\vsystem_spr2.cpp. + +- 0.195: Changed description to 'Video System VS8904/VS8905 Sprites'. + +- 0.186: Renamed (vsystem_spr2) to (vsystem2_spr). + +- 0.147u2: Added 'Video System Sprites Type 2' device (video\vsystem_spr2.c). + +$end + + + +$info=vt6306 +$mame + +DEVICE: + +VT6306 VIA Fire II IEEE-1394a OHCI Link Layer Controller + + +WIP: + +- 0.263: Added 'VT6306 VIA Fire II IEEE-1394a OHCI Link Layer Controller' device (bus\pci\vt6306.cpp). + +$end + + + +$info=vt82c416 +$mame + +DEVICE: + +VT82C416 X-Bus Controller + + +WIP: + +- 0.286: Added 'VT82C416 X-Bus Controller' device (pc\paokaipc.cpp). + +$end + + + +$info=vt82c586b_acpi +$mame + +DEVICE: + +VT82C586B 'PIPC' Power Management and ACPI + + +WIP: + +- 0.286: Added 'VT82C586B "PIPC" Power Management and ACPI' device (machine\vt82c586b_acpi.cpp). + +$end + + + +$info=vt82c586b_ide +$mame + +DEVICE: + +VT82C586B "PIPC" IDE + + +WIP: + +- 0.286: Added 'VT82C586B "PIPC" IDE' device (machine\vt82c586b_ide.cpp). + +$end + + + +$info=vt82c586b_isa +$mame + +DEVICE: + +VT82C586B "PIPC" PCI-to-ISA bridge + + +WIP: + +- 0.286: Added 'VT82C586B "PIPC" PCI-to-ISA bridge' device (machine\vt82c586b_isa.cpp). + +$end + + + +$info=vt82c586b_usb +$mame + +DEVICE: + +VT82C586B "PIPC" USB Host Controller + + +WIP: + +- 0.286: Added 'VT82C586B "PIPC" USB Host Controller' device (machine\vt82c586b_usb.cpp). + +$end + + + +$info=vt82c598mvp_bridge +$mame + +DEVICE: + +Via VT82C598MVP "Apollo MVP3" PCI-to-PCI Bridge + + +WIP: + +- 0.286: Added 'Via VT82C598MVP "Apollo MVP3" PCI-to-PCI Bridge' device (machine\vt82c598mvp.cpp). + +$end + + + +$info=vt82c598mvp_host +$mame + +DEVICE: + +Via VT82C598MVP "Apollo MVP3" Host + + +WIP: + +- 0.286: Added 'Via VT82C598MVP "Apollo MVP3" Host' device (machine\vt82c598mvp.cpp). + +$end + + + +$info=vt83c461 +$mame + +DEVICE: + +VIA VT83C461 IDE Controller + + +WIP: + +- 0.186: Changed description to 'VIA VT83C461 IDE Controller'. + +- 0.149u1: Added 'VIA VT83C461' device (machine\vt83c461.c). + +$end + + + +$info=vtenis2c +$mame +0.134u4 [ANY, The Dumping Union] + + +WIP: + +- 0.180: Changed description to 'Virtua Tennis 2 / Power Smash 2 (Rev A)'. + +- 0.158: Removed vtenis2c-key.bin rom. + +- 0.153: Completed redumped of Virtua Tennis 2, ROM test passes now [MetalliC]. Added 18x new rom_board roms. + +- 0.143u4: Added vtenis2c-key.bin rom. + +- 0.142u5: Changed description to 'Virtua Tennis 2 / Power Smash 2 (JPN) (USA, EXP, KOR, AUS) (Cart, Rev A)'. + +- 0.141u4: Changed description to 'Power Smash 2 (JPN) / Virtua Tennis 2 (USA, EXP, KOR, AUS) (Cart, Rev A)'. + +- 0.141u3: Removed all naomibd_prot roms. + +- 0.141u1: Changed description to 'Power Smash 2 / Virtua Tennis 2 (cartridge) (Rev A)'. + +- 0.134u4: ANY and The Dumping Union added 'Power Smash 2 / Virtua Tennis 2 (cartridge)' (Sega 2001). + +- 12th October 2009: Italian Dumping Team dumped Virtua Tennis 2 / Power Smash 2 (Rev A) (Cart) (Sega 2001). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 148 MB / 19 files / 74.6 zip + +$end + + + +$info=vtennis +$mame +0.114u1 [Guru] + + +WIP: + +- 0.180: Changed description to 'Virtua Tennis / Power Smash'. + +- 0.158: Removed vtennis-key.bin rom. + +- 0.143u4: Added vtennis-key.bin rom. + +- 0.142u5: Changed description to 'Virtua Tennis (USA, EXP, KOR, AUS) / Power Smash (JPN)'. + +- 0.130u4: Fixed rom names. + +- 20th April 2008: Guru - Power Smash NAOMI cart arrived from Japan a couple of days ago. + +- 0.114u1: Guru added 'Power Smash (JPN) / Virtua Tennis (USA, EXP, KOR, AUS)' (Sega 1999). + + +LEVELS: 5 + extra stage + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 92 MB / 12 files / 23.1 zip + +$end + + + +$info=vtennis2 +$mame +0.130u1 [?] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated vtennis2 CHD to latest SHA1. + +- 0.148u4: GD-ROM redump for 'Virtua Tennis 2 / Power Smash 2 (Rev A) (GDS-0015A)' [f205v]. + +- 0.142u5: Changed description to 'Virtua Tennis 2 / Power Smash 2 (Rev A) (GDS-0015A)'. + +- 0.142u3: O. Galibert added NAOMI JVS command 0x32, fixes Crazy Taxi and Virtua Tennis 2 booting. + +- 0.141u4: Changed description to 'Power Smash 2 / Virtua Tennis 2 (Rev A) (GDS-0015A)'. + +- 0.130u2: Changed description to 'Virtua Tennis 2 (Rev A) (GDS-0015A)'. + +- 0.130u1: Added 'Virtua Tennis 2 (GDS-0015a)' (Sega 2001). + +- 15th March 2009: Dumped Virtua Tennis 2 (GDS-0015a). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 113.6) + +$end + + + +$info=vtennis3 +$mame +0.157 [Guru] + + +DVD required + + +WIP: + +- 0.157: Guru added 'Virtua Tennis 3 (Japan)' (Sega 2006). + +- 7th December 2014: Guru - I've dumped several Lindbergh games and they have been added to the skeleton Lindbergh driver in MAME. The dumped games include: 2 Spicy (DVP-0027A), Ghost Squad Evolution (DVP-0029A), Initial D4 (rev C) (DVP-0030C), Initial D4 (rev D) (DVP-0030D), Primeval Hunt (DVP-0048A), Rambo (DVP-0069), SEGA-Race TV (DVP-0044), The House Of The Dead 4 (DVP-0003A), VBIOS Update (DVP-0021B) and Virtua Tennis 3 (DVP-0005C). All other Lindbergh games and alternative revisions are needed. + + +Other Emulators: + +* TeknoParrot + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +CHD: 1.69 GB (Compressed: 1.68) + +$end + + + +$info=vtennisg +$mame +0.130u1 [Guru] + + +GDROM required + + +WIP: + +- 0.154: MetalliC updated vtennisg CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Virtua Tennis / Power Smash (GDS-0011) from .gdi source to CHD v5. + +- 0.142u5: Changed description to 'Virtua Tennis / Power Smash (GDS-0011)'. + +- 0.141u4: Changed description to 'Power Smash / Virtua Tennis (GDS-0011)'. + +- 0.137u4: Deunan Knute and Angelo Salese added rounding to the GD-ROM DMA transfers, will be need for Virtua Tennis to make it boot. + +- 0.130u1: Guru added 'Virtua Tennis (GDS-0011)' (Sega 2001). + +- 12th March 2009: Guru - Virtua Tennis NAOMI GD-ROM arrived. + +- 2nd February 2009: Guru - We just picked NAOMI Virtua Tennis GDROM. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 44.6) + +$end + + + +$info=vulcan +$mame +0.36b8 [Phil Stroffolino, Nao, Dave Spicer] + +0.36b5 [Testdriver] + + +Artwork available + + +Bugs: + +- gradius2, gradius2a, gradius2b, vulcan, vulcana, vulcanb: Title screen demo plays the stages in the wrong order. gamestone (ID 03759) + + +WIP: + +- 0.274: Changed description to 'Vulcan Venture (new)' and clones (Old) to 'Vulcan Venture (old)', (Oldest) to 'Vulcan Venture (older)', (Japan New Ver.) to 'Gradius II: GOFER no Yabou (Japan, new)', (Japan Old Ver.) to 'Gradius II: GOFER no Yabou (Japan, old)' and (Japan Older Ver.) to 'Gradius II: GOFER no Yabou (Japan, older)'. + +- 0.255: Correct polarity of uPD7759 ST line writes. Fixes different voice when starting Vulcan Venture and clone Gradius II [AJR]. + +- 15th December 2018: Mr. Do - Just for fun, added the widescreen artwork to Gradius II. + +- 0.156: According to schematics the twin16 video is priority related, not a flip bit. This fixes sprite-background priority is wrong in Vulcan Venture and clones [Alex Jackson]. + +- 0.152: Use the redumped gfx2 roms for all the Vulcan Venture/Gradius II sets, plus some cleanups [Alex Jackson]. + +- 28th May 2012: Mr. Do - Thanks to Gamestone at Gradius Home World, we have totally awesome cocktail artwork for clone Gradius II. + +- 0.143u8: Kanikani fixed DIPSW and added DIP locations to clones Gradius II. + +- 0.134u2: IronGiant added clone Vulcan Venture (Old). Changed parent description to 'Vulcan Venture (New)' and clone (Older Ver.) to 'Vulcan Venture (Oldest)'. Renamed (vulcana) to (vulcanb). + +- 0.134u1: Brian Troha and Dumping Union added clone Vulcan Venture (Older Ver.). + +- 0.133u2: hap fixed sprite lag in clone Gradius II. Reverted Gradius II sprite-background priority hack, this fixes severe priority problems in Devil World, but reintroduces bugs on gradius2 level 7 and ending. Also lowered the K007232 volume, this fixes defective sound in Vulcan Venture. + +- 0.133u1: Renamed (grdius2a) to (gradius2a) and (grdius2b) to (gradius2b). + +- 0.128u6: Roberto Zandona updated clone Gradius II - GOFER no Yabou (Japan New Ver.) to use proper gfx2 roms (same values of vulcan but byteswapped). + +- 29th July 2008: Corrado Tomaselli dumped Gradius II - GOFER no Yabou (Japan New Ver.). + +- 0.124u2: Changed clock speed of the 2x 68000 to 9216000 Hz and VSync to 60.606061 Hz. + +- 0.110u2: Roberto Zandona and Mamesick fixed video hardware (draw_sprites, tilemap_draw etc.) in Vulcan Venture. + +- 3rd September 2006: Mr. Do - Added instruction cards for Gradius II. + +- 0.102u5: Pierpaolo Prazzoli fixed sprite drawing in Vulcan Venture. + +- 0.99u4: Pierpaolo Prazzoli fixed background/sprites priority in the stage 7 of Vulcan Venture. + +- 0.76u2: Changed description of the clones to 'Gradius II - GOFER no Yabou'. + +- 0.62: Bryan McPhail fixed priority problems in Vulcan Venture. + +- 0.56: Fixed rom names. Changed description of clones (Japan set 1) to 'Gradius II - Gofer no Yabou (Japan New Ver.)', (Japan set 2) to 'Gradius II - Gofer no Yabou (Japan Old Ver.)' and (Japan set 3) to 'Gradius II - Gofer no Yabou (Japan Older Ver.)'. + +- 6th October 2001: Chack'n fixed the dipswitch settings in clone Gradius 2. + +- 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz. + +- 0.36b8: Phil Stroffolino, Nao and Dave Spicer added 'Vulcan Venture' (Konami 1988) and clones 'Gradius II - Gofer no Yabou (Japan set 1)', (Japan set 2) and (Japan set 3). + +- 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture. + +- 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao. + +- 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions. + +- 0.36b6: Phil Stroffolino added clone (Testdriver) Gradius II - Gofer no Yabou (Japan). + +- 0.36b5: Phil Stroffolino added (Testdriver) Vulcan Venture. + +- 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now. + +- 8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet. + + +ARCADE RELEASE: Gradius II (Konami) - 1988/Mar/24 + + +LEVELS: 7 (gradius2) + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 2.80 MB / 16 files / 862.2 zip + +$end + + + +$info=vulgus +$mame +0.143u1 [Zsolt Vasvari] + +0.35b8 [Nicola Salmoria] + +0.22 [Mirko Buffoni, Toninho, Paul Leaman] + + +WIP: + +- 0.280: Hook up irq prom instead of hardcoded values (no change to emulation). Revert global 128,6 screen offset [hap]. + +- 0.273: Small cleanup [hap]. + +- 0.250: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.227: Robbbert fixed Vulgus stutter in MAMEUI. Note: When the cannon is fired, it causes the AY8910 to issue a storm of "EShape" messages into the verbose log. MAME uses a different method which is why the issue isn't noticed there. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG and others macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.187: Marcos75 and The Dumping Union added clone Mach-9 (bootleg of Vulgus). + +- 4th June 2017: Smitdogg - Rockman and Marcos75 dumped Mach-9 which looks like a graphics hack of Vulgus made in Spain. + +- 0.160: Osso added save state support to Vulgus. + +- 0.154: hap fixed Vulgus wrong sprite wraparound. This fixes big enemies disappear on right and partially appear on left side of screen. + +- 0.146u5: Vulgus information confirmated from PCB for clock speed and VSync [Corrado Tomaselli]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 59.59 Hz. + +- 0.143u2: Angelo Salese fixed screen rotated 90 degrees from normal in Vulgus. + +- 0.143u1: Brian Troha added DIP locations to Vulgus. Angelo Salese removed deprecat.h usage in Vulgus. Added 2x 'Unused' dipswitches. Changed (set 2) to parent 'Vulgus (set 1)' and (set 1) to clone 'Vulgus (set 2)'. Renamed (vulgus) to (vulgusa) and (vulgus2) to (vulgus). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Vulgus. + +- 0.118u5: Changed palettesize to 1536 colors. + +- 11th March 2002: Stefan Jokisch fixed Vulgus from crashing. + +- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system. + +- 0.37b6: Added PROM ($600, 700 - interrupt/video timing? (not used)). + +- 0.35: Zsolt Vasvari added clone Vulgus (set 2). Changed parent description to 'Vulgus (set 1)'. + +- 2nd July 1999: Zsolt Vasvari added another Vulgus romset. + +- 0.35b8: Changed clone (set 2) to parent 'Vulgus (US?)' and (set 1) to clone 'Vulgus (Japan?)'. Renamed (vulgus) to (vulgusj) and (vulgus2) to (vulgus). + +- 0.34b4: Nicola Salmoria added clone Vulgus (set 2). Changed parent description to 'Vulgus (set 1)'. + +- 0.33b6: Added PROMs ($0, 100, 200, 300, 400, 500 and 600 - red, green, blue component, char, sprite and tile lookup table). + +- 0.30: Pete Ground and Mirko Buffoni added accurate colors to Vulgus. + +- 0.22: Mirko Buffoni added 'Vulgus' (Capcom 1984). Colors are wrong unless I find the color proms. High score save supported. I played around with dipswitches: They are almost right, though, but there should be also a sound toggle while in attract mode. Thanks to Toninho and Paul Leaman for the information on Vulgus. Game is playable with wrong colors and sound. Control: Arrows = Move around, CTRL = Fire and ALT = Big Missile. Known issues: Colors are wrong. Manual correction is a foolish! Sound speed should be accurate. It seems not to use FM. Anyone confirm? + +- 2nd October 1996: Rik dumped Vulgus (Japan?). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 138 kb / 25 files / 66.7 zip + +$end + + + +$info=w65c02 +$mame + +DEVICE: + +WDC W65C02 + + +WIP: + +- 0.273: Changed sourcefile to cpu\m6502\w65c02.cpp. Renamed (m65c02) to (w65c02). + +- 0.222: Changed description to 'WDC W65C02'. + +- 0.196: Changed description to 'MOS Technology M65C02'. + +- 0.186: Renamed (mc65c02) to (m65c02). + +- 0.148u3: Added 'M65C02' device (cpu\m6502\m65c02.c). + +$end + + + +$info=w65c02s +$mame + +DEVICE: + +WDC W65C02S + + +WIP: + +- 0.241: Added 'WDC W65C02S' device (cpu\m6502\w65c02s.cpp). + +$end + + + +$info=w65c22s +$mame + +DEVICE: + +WDC W65C22S VIA + + +WIP: + +- 0.228: Added 'WDC W65C22S VIA' device (machine\6522via.cpp). + +$end + + + +$info=w65c802 +$mame + +DEVICE: + +WDC W65C802 + + +WIP: + +- 0.222: Added 'WDC W65C802' device (cpu\g65816\g65816.cpp). + +$end + + + +$info=w65c816 +$mame + +DEVICE: + +WDC W65C816 + + +WIP: + +- 0.222: Changed description to 'WDC W65C816'. Renamed (g65c816) to (w65c816). + +- 0.196: Changed description to 'Western Design Center G65C816'. + +- 0.184: Added 'G65C816' device (cpu\g65816\g65816.cpp). + +$end + + + +$info=w83787f +$mame + +DEVICE: + +National Semiconductor W83787F Super I/O Enhanced Sidewinder Lite + + +WIP: + +- 0.264: Added 'National Semiconductor W83787F Super I/O Enhanced Sidewinder Lite' device (machine\w83787f.cpp). + +$end + + + +$info=w83977tf +$mame + +DEVICE: + +Winbond W83977TF Super I/O + + +WIP: + +- 0.256: Added 'Winbond W83977TF Super I/O' device (machine\w83977tf.cpp). + +$end + + + +$info=wackadoo +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'Wack-A-Doodle-Doo (redemption, CPU 1.00, display A1.01)'. + +- 0.141u1: Miodrag Milanovic added 'Wack-A-Doodle-Doo (Redemption)' (Sega 1998). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Romset: 1.69 MB / 6 files / 894.3 zip + +$end + + + +$info=wacko +$mame +0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver, John Butler] + + +Artwork available + + +WIP: + +- 0.145u7: Moved Sound Board PROM 82s123.12d to midssio device set. + +- 9th July 2008: Mr. Do - Replaced the Wacko bezel with a real scan, courtesy of Vintage Arcade Superstore. + +- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Wacko bezel (yes, it's supposed to look like that). + +- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. Removed 3rd coin slot. + +- 0.37b2: Changed Double 4-way Joystick to Trackball. + +- 0.35b1: Added 3rd coin slot. + +- 0.28: Added 'Wacko' (Bally Midway 1982). Press F2 before initial screen to configure. At this time, the game requires a trackball (-trak option). Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Track = Move around and Arrows = Fire. At this time, the game requires a trackball (-trak option). + +- 19th May 1997: Dumped Wacko. + + +HOW TO PLAY: + +- Matched creatures will disappear when hit (300 points). + +- Little creatures will not disappear until all big creatures are gone. + +- One Kroozer lost when touched by any creature. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games: + +Kozmik Kroozr + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 92 kb / 13 files / 38.0 zip + +$end + + + +$info=wackygtr +$mame +0.166 [Felipe Sanches] + + +WIP: + +- 0.278: Internal layout improvements (layout\wackygtr.lay) [Felipe Sanches]. + +- 0.257: Initialised a couple of variables [Sandro Ronco]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Changed description to 'Wacky Gator (US)'. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed PIT8253 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.193: Replaced M6809E CPU3 with MC6809. + +- 0.168: Added MACHINE_CLICKABLE_ARTWORK flag to Wacky Gator. + +- 0.167: Sandro Ronco added inputs and internal layout. Added YM2413 (3579545 Hz) sound. Changed M6809E CPU1 clock speed to 3579545 Hz. Added dipswitches 'Coin A', 2x 'Test' and 'Demo Sounds'. + +- 0.166: Felipe Sanches added 'Wacky Gator' (Data East 1990). + + +Recommended Games (Whac-A-Mole): + +Mole Attack + +Crackshot (The Varmint) + +Stompin' + +Wacky Gator + +Hammer Boy + +Mogura Desse + +La Cucaracha + +Monkey Mole Panic + +Exciting Animal Land Jr. + +Dora Neco BanBan + +The First Funky Fighter + +Same Same Panic + +Critter Crusher + +Crazy Fight + +Poka Poka Satan + +Hammer Champ + +Wack-A-Doodle-Doo + +Hammer (Mole) + +Dona Barata + +Mogu Mogu Hammer + + +Romset: 96 kb / 2 files / 48.2 zip + +$end + + + +$info=wafrica +$mame +0.193 [AGEMAME] + + +WIP: + +- 0.273: Renamed (wafricau) to (wafrica). + +- 0.262: Promoted 'Wild Africa (AHG1535, US)' to working [Heihachi_73]. + +- 0.193: Roberto Fresca added 'Wild Africa (AHG1535, US)' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 628.8 zip + +$end + + + +$info=waidrive +$mame +0.188 [Arzeno Fabrice, brizzo] + + +WIP: + +- 0.213: Removed vm2001f01.bin Atomiswave key. + +- 0.188: Arzeno Fabrice and brizzo added 'WaiWai Drive' (MOSS / Sammy 2005). + +- 13th July 2017: Smitdogg - brizzo dumped alt versions of Wai Wai Drive lent from Fabrice Arzeno. I think the previous Block Pong-Pong dump turned out to be the SC / Shopping Center version. + +- 1st July 2017: Smitdogg - Fabrice Arzeno got Wai Wai Drive. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Head On): + +Car Hunt / Deep Scan + +Crash + +Fool Race + +Dodgem + +Head On + +Head On 2 + +Alpha Fighter / Head On + +Space Attack / Head On + +Invinco / Car Hunt + +Invinco / Head On 2 + +Rolling Crash / Moon Base + +Space Chaser + +Dora-chan + +Rally X + +Namco Classic Collection Vol.2 (Rally X) + +Pac-Man's Arcade Party (Rally X) + +New Rally X + +Spectar + +Targ + +Armored Car + +Route 16 + +Thief + +Van-Van Car + +Fast Lane + +Counter Run + +Raimais + +Monita to Rimoko no Head On Channel + +'96 Flag Rally + +Pang Pang Car + +WaiWai Drive + + +Romset: 32 MB / 2 files / 11.3 zip + +$end + + + +$info=waijockey +$mame +0.225 [Philip Bennett] + + +WIP: + +- 0.279: Changed visible area to 400x226 and VSync to 61.035156 Hz. + +- 0.272: Lower sound frequency, matches video recording and added waijockey coinage/payout dipswitches. Correct waijockey tilemap Y alignment (green strip at upper fence matches with arcade cab video recording). Promoted Wai Wai Jockey to working [hap]. Changed K051649 SCC1 sound clock speed to 2MHz and OKI MSM6295 to 1333333 Hz. Changed visible area to 512x264 and VSync to 61.04 Hz. Added dipswitches 'Coinage', 'Max Payout', 'Free Play', 'Payout Mode', 'Demo Sounds' and 4x 'Unused'. + +- 0.242: Fixed sound output routine for sound chips with only 1 outputs [cam900]. Changed K051649 SCC1 sound clock speed to 3555555 Hz. + +- 0.225: Philip Bennett added 'Wai Wai Jockey' (Konami 1993). + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Recommended Games (Medal) + + +Romset: 832 kb / 7 files / 251.7 zip + +$end + + + +$info=wakeng +$mame +0.278 [little0] + + +WIP: + +- 0.278: little0 added 'Wakeng' (Sealy 2006). + + +Recommended Games (Cards) + + +Romset: 14 MB / 4 files / 5.27 zip + +$end + + + +$info=wakuwak7 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.79u2: Added new gfx3 roms. + +- 0.35b8: Added missing sound1 roms. + +- 0.34b5: Added 'Waku Waku 7' (Sunsoft 1996). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 35.2 MB / 12 files / 12.6 zip + +$end + + + +$info=walkyria +$mame +0.177 [PinMAME] + + +WIP: + +- 0.177: Added 'Walkyria' (Joctronic 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 2 files / 14.5 zip + +$end + + + +$info=wallc +$mame +0.68 [Jarek Burczynski] + + +WIP: + +- 0.277: Use the original 2*2764 ROM program ROM arrangement for clone Brick Blast (bootleg of Wall Crash). Later examples replaced the two ROMs with a single 27128 to reduce costs [Jordi Tuells]. + +- 0.266: Arcadedealer aka Edgar Sole aka Dios and Recreativas.org added missing PLD to clone Brick Blast (bootleg of Wall Crash). Also reformatted single line comments. + +- 0.195: f205v updated clone Wall Crash (set 2) XTAL value according to PCB pic. + +- 0.188: PSG type correction [AJR]. Replaced AY-3-8910A sound to AY-3-8912A. + +- 0.157: Ed Cross & Rockman added clone Brick Blast (bootleg of Wall Crash). PCB is from Spanish company FADESA. + +- 0.143u1: Brian Troha added DIP locations to Wall Crash. Added 2x 'Unused' dipswitch. + +- 0.92: Pierpaolo Prazzoli added clone Wall Crash (set 2), alternative encryption. Changed parent description to 'Wall Crash (set 1)'. + +- 0.71u2: Fixed dipswitches. + +- 0.68: Jarek Burczynski added 'Wall Crash' (Midcoin 1984). Thanks to Dox for donating PCB. Thanks to Highwayman for providing info on how to get to these epoxies (heat gun) and for info (very close one) on decoding. + +- 1st January 2003: Jarek Burczynski fixed the inputs and dipswitches in Wall Crash. + +- 24th December 2002: Jarek Burczynski sent in a driver for Wall Crash. + + +LEVELS: 24 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 28 kb / 6 files / 12.5 zip + +$end + + + +$info=wallst +$mame +0.37b10 [Mike Coates, Malcolm Lear] + + +WIP: + +- 0.123u1: Removed button 2. + +- 0.122u4: Zsolt Vasvari rewrote the CVS system video code. This fixes corrupt graphics in the 2nd level of Wall Street. + +- 0.37b10: Mike Coates added 'Wall Street' (Century 1982). + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + + +LEVELS: 8 (endless) + + +Recommended Games (Rescue): + +Rescue + +Survival + +Wall Street + +Bio Attack + +Megumi Rescue + +Tricky Doc + +Emergency Call Ambulance + +- + +Rescue 911 (Pinball) + + +Recommended Games (Circus): + +Cannonball + +Circus / Acrobat TV + +Clowns + +Dead Eye + +Gypsy Juggler + +Space Walk + +Trapeze / Trampoline + +Kick + +Wall Street + +Circus Charlie + +Konami 80's AC Special (Circus Charlie) + +Cycle Maabou + +Megumi Rescue + +Plump Pop + +Angel Kids + +Ninja Clowns + +Jumping Pop (Nics, Korean hack of Plump Pop) + +Crazzy Clownz + +- + +Circus (Pinball) + +Split Second (Pinball) + +Clown (Pinball) + +Clown (Inder) (Pinball) + +Punchy The Clown (Pinball) + +Cirqus Voltaire (Pinball) + +Crazy Circus + +Merry Circus + + +Romset: 36 kb / 13 files / 21.8 zip + +$end + + + +$info=wamazon +$mame +0.183 [AGEMAME] + +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted clone 'Wild Amazon (0200285V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Added correct game_prg rom ($100002) to clone Wild Amazon (0200285V, NSW/ACT). + +- 0.183: Changed clone 'Wild Amazon (0200507V, NSW/ACT)' to parent. Renamed (wamazon) to (wamazona) and (wamazona) to (wamazon). + +- 0.180: Heihachi_73 added clone Wild Amazon (01J01996, Venezuela). + +- 0.175: Changed 'Wild Amazon (3 Lines)' from a parent set to clone 'Wild Amazon (0200507V, NSW/ACT)'. Changed parent description to 'Wild Amazon (0200285V, NSW/ACT)'. Renamed (wldamz1) to (wamazon) and (wldamz3) to (wamazona). + +- 0.173: Added 'Wild Amazon (1 Line)' (Aristocrat 199?) and 'Wild Amazon (3 Lines)' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 479.8 zip + +$end + + + +$info=wanganmd +$mame +0.146u3 [Guru, Yasuhiro Ogawa] + + +DVD required + + +WIP: + +- 0.167: Doc update for RAM64 PCB used with Wangan Midnight [Guru]. + +- 4th December 2012: Guru - A lack of updates here does not mean I'm doing nothing. Here's a list of the dumps since the last update: Wangan Midnight dongle etc. + +- 0.146u3: Guru and Yasuhiro Ogawa added 'Wangan Midnight (WMN1 Ver. A)' (Namco 2001). + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Wangan Midnight (Namco System 246 CD and security dongle WMN1 Ver.A). Note the CD for Wangan Midnight was dumped by Team Japump a few days ago. + + +Other Emulators: + +* Play! + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8.25 MB / 2 files / 1.17 zip + +CHD: 578.0 MB (Compressed: 314.7) + +$end + + + +$info=wanganmr +$mame +0.171 [Darksoft, Guru, R. Belmont] + + +DVD required + + +WIP: + +- 0.171: Darksoft, Guru and R. Belmont added 'Wangan Midnight R (WMR1 Ver. A)' (Namco 2002). + + +Other Emulators: + +* Play! + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 8.25 MB / 2 files / 1.19 zip + +CHD: 598.7 MB (Compressed: 328.6) + +$end + + + +$info=wangmid +$mame +0.130u2 [?] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Wangan Midnight Maximum Tune (Export, Rev B) (GDX-0009B)' and clone (GDX-0008B) to 'Wangan Midnight Maximum Tune (Japan, Rev B) (GDX-0008B)'. + +- 0.177: ShouTime and rtw added clone Wangan Midnight Maximum Tune (Japan) (Rev B) (GDX-0008B). Wangan Midnight Maximum Tune boots [yz70s]. + +- 0.174: Dumped card reader-printer firmware [winteriscoming]. + +- 0.159: Ripper006 redumped GDROM in Wangan Midnight Maximum Tune (Export) (Rev B) (GDX-0009B). + +- 0.142u3: Changed description to 'Wangan Midnight Maximum Tune (Export) (Rev B) (GDX-0009B)'. + +- 0.130u3: Changed description to 'Wangan Midnight Maximum Tune (Rev. B) (Export) (GDX-0009B)'. + +- 0.130u2: Added 'Wangan Midnight Maximum Tune (Ver. B) (Export) (GDX-0009B)' (Sega 2005). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 128.1 kb / 2 files / 36.6 zip + +CHD: 1.25 GB (Compressed: 688.9) + +$end + + + +$info=wangmid2 +$mame +0.141u4 [Guru, R. Belmont] + +0.130u3 [Alex's Rom Dumping Project] + + +GDROM required + + +WIP: + +- 0.207: Changed description to 'Wangan Midnight Maximum Tune 2 (Export, Rev A) (GDX-0016A)' and clone (GDX-0015A) to 'Wangan Midnight Maximum Tune 2 (Japan, Rev A) (GDX-0015A)'. + +- 0.185: Converted 'Wangan Midnight Maximum Tune 2 (Export) (Rev A) (GDX-0016A)' and clone (Japan) (GDX-0015) bad CHD v4 to good v5, track1 and track2 length was restored based on known now data patterns [MetalliC]. + +- 0.184: Ordyne and The Dumping Union added clone Wangan Midnight Maximum Tune 2 (Export) (GDX-0016). + +- 0.177: ShouTime and rtw added clone Wangan Midnight Maximum Tune 2 (Japan) (Rev A) (GDX-0015A). + +- 0.173: Changed 'Wangan Midnight Maximum Tune 2 (Japan) (GDX-0015)' from a parent set to clone. Renamed (wangmid2) to (wangmid2j) and (wangmd2b) to (wangmid2). + +- 0.163: Wangan 2 dumps was messed [MetalliC]. Changed description of (GDX-0015A) to 'Wangan Midnight Maximum Tune 2 (Export) (Rev A) (GDX-0016A)' and (GDX-0016) to 'Wangan Midnight Maximum Tune 2 (Japan) (GDX-0015)'. + +- 0.154: Changed description of (GDX-0016A) to 'Wangan Midnight Maximum Tune 2 (Japan) (Rev A) (GDX-0015A)' and (GDX-0015) to 'Wangan Midnight Maximum Tune 2 (Export) (GDX-0016)'. + +- 0.142u3: Changed description of (GDX-0016A) to 'Wangan Midnight Maximum Tune 2 (Japan) (Rev A) (GDX-0016A)'. + +- 0.141u4: Guru and R. Belmont added 'Wangan Midnight Maximum Tune 2 Ver. B (Japan) (GDX-0016A)' (Sega 2005). + +- 7th November 2010: Guru - I got access to a Wangan Midnight Maximum Tune 2 Ver.B Chihiro system (with GDROM GDX-0016A) which is now dumped. + +- 0.131: Changed description to 'Wangan Midnight Maximum Tune 2 (Export) (GDX-0015)'. + +- 0.130u3: Alex's Rom Dumping Project added 'Wangan Midnight Maximum Tune 2 (Japan?) (GDX-0015)' (Sega 2005). + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 80 bytes / 1 files / 197 zip + +CHD: 1.25 GB (Compressed: 744.1) + +$end + + + +$info=wanpakup +$mame +0.271 [TeamEurope] + + +WIP: + +- 0.271: TeamEurope added 'Wanpaku Pirates (Japan, ver 1.00)' (Amuzy Corporation 2006). + + +Recommended Games (Pirates): + +Fantasy + +Pirate Pete + +Pirate Treasure + +Pirate Ship Higemaru + +Red Corsair + +Captain Silver + +Buccaneers + +Skull & Crossbones + +Czernyj Korabl (Arcade ZX Spectrum) + +Hook + +High Seas Havoc + +Pirates + +Pirate Ship + +The Pirates of Dark Water (SNES bootleg) + +Rapid Fire (Pirate) + +Mallet Madness + +- + +Captain Hook (Pinball) + +Corsario (Pinball) + +Hook (Pinball) + +Black Rose (Pinball) + +Captain Flag + +Captain Zodiac + +Pyuuta-kun + +Gun Shot + +Il Galeone + +Pirate 2001 + +Pirate 2002 + +Pirate Poker II + +Parrot Poker III + +Tiger Hook + +Pirate + +Pirate 2 + +Devil Island + +Wanpaku Pirates + +Pirates of the Caribbean (Pinball) + +Rapid Fire 5 + +Golden Treasure Island + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 1.43 zip + +$end + + + +$info=wanpunch +$mame +0.272 [Darksoft, TeamEurope] + + +NOTE: + +- YouTube: https://youtu.be/0wjzlv07MCg + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Wanikko Punch (Japan, ver 1.20)' (Amuzy Corporation 2005). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 3.00 zip + +$end + + + +$info=wanted +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.183: Changed PSGs to AY8912 and added note on PCB [AJR]. + +- 0.36b7: Zsolt Vasvari fixed colors in Wanted. Added PROMs ($0, 100 - palette low/high 4 bits). + +- 0.35RC1: Changed Z80 CPU1 clock speed to 3072000 Hz. + +- 26th May 1999: Zsolt Vasvari moved Wanted to run on the Marine Boy driver. + +- 0.35b13: Zsolt Vasvari added 'Wanted' (Sigma 1984). TODO: Find color PROM. Verify Z80 and AY8910 clock speeds. + +- 1st May 1999: Zsolt Vasvari sent in a driver for the game Wanted. It lacks correct colors though. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 56.5 kb / 9 files / 24.3 zip + +$end + + + +$info=wantouch +$mame +0.272 [Darksoft, TeamEurope] + + +< Japan > + + +SETUP: + +- The first time you run the game, an ERROR appears. Hold down F2 for about 4 seconds to enter TEST MODE. Select 'SET MODE' with F2, enter with CTRL, then use F2 to select 'RAM CLEAR'. Hold down Key CTRL until 'OK' and press F3 to proceed. + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Wantouchable' (Sammy 2003). + + +Recommended Games (Cops): + +Cops'n Robbers + +Lupin III + +Streaking + +Swinging Singles + +Time Limit + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +FamicomBox (Hogan's Alley) + +Turkey Shoot + +Cop 01 + +Crackshot (Police Alley) + +Street Heat + +Jail Break + +APB - All Points Bulletin + +Chase H.Q. + +Chase H.Q. 2 + +Special Criminal Investigation + +Special Criminal Investigation (TourVision) + +Super Chase - Criminal Termination + +Round Up 5 - Super Delta Force + +Gang Busters + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Crime City + +Cyber Police ESWAT + +Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech) + +A.B. Cop + +Cisco Heat + +Die Hard (TourVision) + +Die Hard Arcade / Dynamite Deka + +Asian Dynamite / Dynamite Deka EX + +Down Load (TourVision) + +Steel Gunner + +Steel Gunner 2 + +Cosmic Cop + +Waku Waku Sonic Patrol Car + +Dead Connection + +Lethal Enforcers + +Lethal Weapon (Nintendo Super System) + +Lucky & Wild + +Crime Patrol + +Crime Patrol 2: Drug Wars + +Judge Dredd + +Judge Dredd (Rev C Dec. 17 1997) + +Under Fire + +Cops (USA) + +Hard Times + +Locked 'n Loaded + +Marbella Vice + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Dead Eye + +Dynamite Cop + +Police Trainer + +Police Trainer 2 + +Total Vice + +Armed Police Batrider + +Code One Dispatch + +Hashire Patrol Car + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +SWAT Police + +Hog Wild + +Pull The Trigger + +Tokyo Cop + +Wantouchable + +Ghost Squad + +Ghost Squad Evolution + +- + +Police Force (Pinball) + +Robocop (Pinball) + + +Recommended Games (Medal) + + +Romset: 4 MB / 2 files / 1.20 zip + +$end + + + +$info=wantsega +$mame +0.213 [Jamesv833, SeanC] + + +TODO: + +* Add sound/samples + + +WIP: + +- 0.242: Added 'Bonus Life' dipswitch to Wanted (Sega) [chaneman]. + +- 0.216: Forgot to removed MACHINE_NOT_WORKING flag [Angelo Salese]. + +- 0.213: Jamesv833 and SeanC added 'Wanted (Sega)' (Sega 1982). Added DIPs and stuff [Angelo Salese]. Added color and timing PROMs and correct rom labels [Osso]. Note: Wanted uses 2 sound boards. One from Head On and one from Space Attack. The sound board has the name printed on the bottom together with the Sega Gremlin logo and other numbers. + +- 7th August 2019: jamesv833 - I'm happy to say that I've now got this running on the original pcb! I'm going to work on making a video soon (most likely my daughter playing since she's getting all the practice.lol). + +- 1st August 2019: jamesv833 - I wanted to share about my recent find of an unreleased Sega game. I have a friend that's been "out" of the hobby for close to 20 years and recently allowed me to purchase his collection of 40+ pcbs. I already have a lot of the games (who doesn't need spares?) but was happy to find one (actually 2). I've been after for a while, Lode Runner. I was also given a game which he had told me was unreleased and had stopped "working" more than 20 years ago, he said it was called "Wanted" by Sega. I could see that it used 2 soundboards (Head On/Space Attack) which I'd never heard of for one game on this hardware, the board also uses 2716 in all 16 sockets. Well after pulling the roms and sending them to Mark Spaeth and another collector that's part of the dumping union, we now have these images. I'm hoping it will be available to everyone soon through MAME. I still need to take the time and document the modifications to the hardware Incase anyone wants to run it that way. I've managed to get it to boot to a garbage screen. Hopefully some new ram will take care of it (did for a Carnival I fixed a few years back), can't wait to hear the sound from both of those boards (need to upload pics of hardware later). I was given a "SPARE" set of roms and was so scared when I saw 14 of the roms had very little data, luckily the set on the board matched the checksums written on the labels and some gentleman with skills beyond my imagination have been able to get it "running". I'm not able to dump the PROMs (at the moment) due to my reader not being capable, but am hoping to have someone local to me lend me a hand. See https://www.arcade-projects.com/forums/index.php?thread/9999-%E2%80%9Cwanted%E2%80%9D-by-sega-1982-vic-dual-hardware/. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 32.1 kb / 19 files / 20.8 zip + +$end + + + +$info=war3cb +$mame +0.218 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Extended the Cherry Master 99 extra bankswitching PLDs to war3cb. Since is running in the same hardware base. Sharing the same Cherry Master 99 regular PLDs with war3cb [Roberto Fresca]. + +- 0.218: Ioannis Bampoulas added 'War III Cherry Best' (S.B.E. 1996). Note: Needs correct address de-scrambling. Doesn't seem encrypted. Correct ROM loadingb, matches memory dump done with a Z80 ICE. Still not working [Osso]. Added gambling control. + + +Recommended Games (Gambling) + + +Romset: 194.3 kb / 16 files / 70.4 zip + +$end + + + +$info=warahana +$mame +0.196 [YukariTamura] + + +< Japan > + + +WIP: + +- 0.196: YukariTamura added 'Warai no Hana Tenshi (Japan)' (Dynax 1991). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 1.75 MB / 10 files / 706.6 zip + +$end + + + +$info=wardner +$mame +0.35RC2 [Quench] + + +TEST MODE: + +- To enter the "test mode", press START1 when the grid is displayed. + +- Press F1 (initially P1 button 3) on startup to skip some video RAM tests. + + +WIP: + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.275: Cleaned up code: Correct Wardner palette size. Suppress side effects for debugger reads and register for save states in machine_start(). Use bit extraction helpers and reduced scope of loop counter variables. Reduced literal tag usage, use more appropriate types for variables and made some variables const [cam900]. + +- 0.241: Properly acknowledge IRQs (fixes soft reset issue in Wardner) [AJR]. + +- 0.239: Switched driver to use views [Osso]. + +- 0.231: New BSD-licensed YM3812 OPL core. Created OPL2 engine. Added waveform support for OPL2/3 waveforms. Wire up YM3812 to the new OPL2 engine. Managed rhythm key ons separately. Fixes Wardner awfulness [Aaron Giles]. + +- 0.227: Osso added clone Wardner (World, bootleg). Created bootleg sets to preserve actual bootleg DSP code dumps [Osso]. CAPS0ff, Nathan Gilbert and Guru decapped TMS32010C based MCUs for Flying Shark (World). The Flying Shark (World) MCU one is also compatible with Wardner (World) and clones Pyros (US) and Wardner no Mori (Japan). jordigahan added clone Wardner no Mori (Japan, bootleg). + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Removed some now unused macros (includes\toaplipt.h) [Guru]. + +- 0.215: Correct rom labels for the Wardner set and add the PCB locations to all sets [Brian Troha]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Simplified handlers. Fixed minor namings. Removed register_postload. Fixed some code styles. Use shorter type values. Mark tilemap dirty when ROM/RAM bank is changed (drivers\wardner.c). Reduced unnecessary lines. Fixed code styles (video\toaplan_scu.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed TMS32010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed HD6845 and TOAPLAN_SCU MCFG macros [Osso]. + +- 0.202: Fixed palette-related asserts [Ryan Holtz]. + +- 0.201: Removed 74259 and ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.192: Added 74LS259 device to Wardner [AJR]. + +- 0.155: Toaplan Sprite Controller (SCU) cleanup and update [Alex Jackson]. + +- 0.153: Converted Wardner to bankdev [hap]. Only use bankdev for read [Alex Jackson]. Changed region gfx4 to scu. + +- 0.149u1: Draw once and mix, avoid ugly sprite hack for Wardner. Removed further traces of Wardner hack [David Haywood]. + +- 0.147: Small formating change, so I can automate things easier [Miodrag Milanovic]. + +- 0.146u4: By manually handling the memory mapping, performance is greatly improved in Wardner driver compared to modern memory system defaults. Modern system is left in code as a #define to use if/when banking performance is improved. This fixes slowdown due to memory mapping changes in MAME 0.139u2 [David Haywood]. Cleanup [hap]. + +- 0.146: Aaron Giles fixed Wardner crash after OK. + +- 0.144: Alex Jackson and Kanikani added DIP locations and missing inputs to Wardner. Added 'Test Switch' dipswitch. + +- 0.141u2: Alex Jackson added MCFG_SCREEN_RAW_PARAMS to Wardner, correcting their refresh rates. Changed VSync to 54.877858 Hz. + +- 0.137u1: Updates to Wardner driver [Quench]: Added 6845 CRTC interface. Correct some clock speeds. Changed Z80 CPU1 and YM3812 clock speeds to 3.5MHz and VSync to 54Hz. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Wardner and clones (after verification of the Z80 code). + +- 0.128u6: Added save states support to Wardner. + +- 0.122u6: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.105u4: Aaron Giles fixed Wardner ram/rom bankswitching. + +- 0.105u2: Changed region user1 to cpu3. Fixed cpu3 rom loading. + +- 0.80: Quench converted Wardner to tilemaps, correct savestate setup, little cleanups to the machine code and adjustments for TMS32010 internal data map. Changed TMS32010 clock speed to 3.5MHz. + +- 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. + +- 0.67: Changed description of clone 'Wardna no Mori (Japan)' to 'Wardner no Mori (Japan)'. + +- 0.62: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.37b9: Changed cpu3 roms to user1. + +- 0.37b6: Fixed cpu1/3 rom loading. + +- 18th July 2000: Quench fixed Wardner to work with recent install_mem_handler changes. + +- 0.36RC1: Added 4th button. Changed description of clone 'Wardner no Mori (Japan)' to 'Wardna no Mori (Japan)'. + +- 0.36b11: Added 8x user1 roms (Co-Processor TMS320C10 MCU code) and PROMs ($0, 100, 200, 220, 240 - sprite control). + +- 1st December 1999: Quench added new MCU roms to Wardner. + +- 4th July 1999: Quench did some Wardner fixes. + +- 0.35RC2: Quench added 'Wardner (World)' (Toaplan / Taito 1987) and clones Wardner no Mori (Japan) and Pyros (US). + +- 18th June 1999: Quench sent in a driver for Wardner. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* Sparcade + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 787.6 kb / 26 files / 293.7 zip + +$end + + + +$info=warfa +$mame +0.91u1 [Aaron Giles] + + +HardDisk required + + +Bugs: + +- warfa and clones: In a linked operation, if one player challenges another player in singleplayer, the game freezes. Hydreigon (ID 08928) + + +WIP: + +- 0.284: Shuffle set versioning around. Changed warfa to use the different bootroms as BIOS options. Removed clone warfac set (only bootrom different vs. parent set) [Hydreigon]. Removed War: Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999). Changed parent description to 'War: Final Assault (GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)' and clones (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) to 'War: Final Assault (GUTS 1.3 Mar 25 1999, GAME Mar 23 1999)' and (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) to 'War: Final Assault (GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)'. + +- 0.257: Reverted mistaken change in MAME 0.256 (mips\mips3drc.cpp). Fixes warfa and sf2049 no longer starts [Patrick Mackinlay]. + +- 0.243: Correct title string [mmarino4]. Changed description to 'War: Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)' and clones to 'War: Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999)', 'War: Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)' and 'War: Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999)'. + +- 0.200: Reinstate hastily removed eat_cycles to audio\dcs.cpp. Fixes DCS2 sound hardware test failed in War: The Final Assault [Ted Green]. + +- 0.199: Reinstate texture address masking. Fixes segmentation fault in War: The Final Assault [Ted Green]. + +- 0.196: Fixed scaling functions for negative values (video\rgbsse.h). Fixes graphical anomalies in 'War: The Final Assault' and clones. Added rasterizers for War: The Final Assault (video\voodoo_rast.hxx) - Game now playable [Ted Green]. + +- 0.193: Disconnect ethernet for War: The Final Assault. Fixes game hang at start [Ted Green]. Added 'Test Mode' dipswitch. + +- 0.188: rtw, Smitdogg and The Dumping Union added clone War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999). + +- 0.186: sjy96525 added working controls for War: The Final Assault. Ted Green added some logic to get 'warfa' to start booting. Set link to be unconnected by default to keep warfa from hanging (machine\smc91c9x.cpp). + +- 0.180: CoolFox added clone War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999). Added 'Boot ROM Test v1.3' dipswitch. + +- 0.165: Alex Cmaylo added clone War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999). Changed parent description to 'War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)'. + +- 1st June 2009: Smitdogg - Thanks to Tormod we got War: The Final Assault Ver.1.91. You'll notice in the paperwork there's perhaps a couple of "btanb" and game trivia. + +- 27th December 2005: Aaron Giles - War: The Final Assault used to work before I added support for the ethernet chip, but hasn't been working ever since. I hacked in some code to disable the chip and sure enough, it will work without it, but I know that the board has it hooked up so I can't hack around it like that. It boots through about halfway and then just stops. It sends 3 packets out on the wire, but they are all broadcast packets and since there's nobody listening, there are no responses, nor would I expect there to be. Maybe I'll try to trace what's going on in both cases and compare the two, though tracefiles from a 250MHz RISC chip are somewhat unwieldy to scan through. On the plus side, the graphics problems from my old Voodoo emulation are gone and the game looks great when it does run. + +- 0.102u5: Added 11x 'Unknown xxxx' dipswitches. + +- 0.91u1: Aaron Giles added 'War: The Final Assault' (Atari 1999). + +- 19th April 2004: Aaron Giles - I've also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. + +- 12th December 2003: Aaron Giles - Gauntlet: Dark Legacy and War: Final Assault work with the new ADSP-2104-based DCS sound core, the others fall over at the moment unless I help them along. + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 2.03 MB / 5 files / 1.41 zip + +CHD: 3.00 GB (Compressed: 845.4) + +$end + + + +$info=wargods +$mame +0.146u2 [B. Stahl, N. Francfort, ranger_lennier, Smitdogg, The Dumping Union] + +0.63 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.224: Added security PIC dump with ID and config word for War Gods [ekorz, CAPS0ff]. + +- 0.199: Fixed Sound D/RAM chip and "Listen for Tone" failing during the post. + +- 0.179: MooglyGuy renamed War Gods CHD to reflect actual version on disk. + +- 0.161: Osso added missing save state (audio\dcs.c), fixes DRAM reload problems in NFL Blitz (boot ROM 1.1) and War Gods. + +- 0.146u2: B. Stahl, N. Francfort, ranger_lennier, Smitdogg and The Dumping Union added War Gods (HD 10/09/1996 - Dual Resolution). Alca added clone (HD 08/15/1996). Brian Troha added DIP locations to War Gods. Changed 'War Gods' to clone 'War Gods (HD 12/11/1995)'. Renamed (wargods) to (wargodsb). + +- 23rd June 2012: Smitdogg - Update: Alca dumped his board and it's a another different revision (08/15/1996). + +- 16th June 2012: Smitdogg - I've been working on buying up all the original Atari and Midway drives from the 1990s that I can before they all fail. Today we got a version of War Gods that looks like it's 10 months(?) newer than the one in mame. Being Midway there is no telling how many bugs and additions to the game that could mean. + +- 0.130: Aaron Giles fixed DCS2 speedup handler so it doesn't get lost during a memory remap. This should give a slight speed bump to the Seattle/Vegas games and to War Gods. + +- 0.126u5: Guru added README for War Gods. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.76u2: Midway V-Unit Update [Aaron Giles]: WarGods sound is 100% now (stereo). Added some pre-initialization to the WarGods NVRAM. + +- 0.63: Aaron Giles added 'War Gods' (Midway 1996). ADSP-2115 CPU support [Aaron Giles]. + +- 8th December 2002: Aaron Giles added War Gods (with imperfect sound) and Off Road Challenge (with several in-game problems, but correct sound) to the V-unit driver. + +- 11th November 2002: Guru - Received and dumped War Gods (Midway 1996, including 420M hard drive). Thanks Taucher. + + +Recommended Games (Fighter 3D): + +Pit Fighter + +Holosseum + +Killer Instinct + +Killer Instinct 2 + +Killer Instinct (SNES bootleg) + +Killer Instinct (SNES bootleg with timer) + +Tattoo Assassins + +Fighting Vipers + +Fighting Vipers 2 + +War Gods + +Last Bronx + +Mace: The Dark Age + +Sonic Championship + +Bloody Roar / Beastorizer + +Bloody Roar 2 + +Bloody Roar 3 + +Bio F.R.E.A.K.S + +Rival Schools: United By Fate + +The Fallen Angels / Daraku Tenshi + +Spikeout + +Spikeout Final Edition + +Spikers Battle + +Final Fight Revenge / Final Revenge + +Toy Fighter + +Fighting Mania + +Punch Mania 2: Hokuto no Ken + +Project Justice / Moero! Justice Gakuen + +Bounty Hunter + +Jingi Storm - The Arcade + + +Romset: 168 kb / 3 files / 18.6 zip + +CHD: 401.4 MB (Compressed: 106.4) + +$end + + + +$info=warlords +$mame +0.27 [Lee Taylor, John Clegg] + + +Artwork available + + +WIP: + +- 0.272: Redumped sync PROM for Warlords [Domenico Cervini]. + +- 15th December 2018: Mr. Do - Added 'Atari Arcade Classics for PC' artwork to Warlords and 3-D artwork created by MarbleMad, based on official artwork. + +- 0.155: Phil Bennett added sync PROM to Warlords. Fixed rom names. + +- 24th March 2012: 3D ARCADE - New Atari 3D Cocktail model for Warlords. + +- 0.140u3: Added 3x 'Unknown' dipswitches. + +- 7th December 2009: Mr. Do - I was able to borrow a Warlords backdrop from Gene some time ago, and played around with it and a blacklight. One of the photos came out just right. Hopefully, this gives an "improved player experience". + +- 0.122u8: Zsolt Vasvari removed colortables from Warlords and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 64 colors. + +- 9th August 2006: Mr. Do - A few adjustments to Warlords artwork. + +- 4th August 2006: Mr. Do - When fixing Warlords artwork, i also correct for the backdrop and overlay. Castles now touching backdrop castle walls. Your shield no longer turns half-yellow when going around the center part of your castle. + +- 30th July 2006: Mr. Do - Added Warlords artwork. + +- 0.85u2: Aaron Giles turned off autocentering by default in Warlords. There are probably others that should have this as well. + +- 28th May 2004: Chris Hardy fixed a graphics bug in Warlords when it's set into upright mode. + +- 0.62: Removed 3rd coin slot. + +- 0.60: Changed 6502 CPU1 clock speed to 1512000 Hz. Renamed (warlord) to (warlords). + +- 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. + +- 0.34b1: Added color prom. Only the first 0x80 bytes are used by the hardware. A7 is grounded. Bytes 0x00-0x3f are used fore the color cocktail version. Bytes 0x40-0x7f are for the upright version of the cabinet with a mirror and painted background. + +- 0.33: Zsolt Vasvari added accurate colors to Warlords. + +- 0.27: Lee Taylor and John Clegg added 'Warlords' (Atari 1980). The movement keys cannot be remapped. This game was designed to run either in a cocktail cabinet with color monitor, or in an upright cabinet with b/w monitor, mirror and painted background. By default, the driver runs in cocktail mode. Control: Q,W = Move player 1, I,O = Move player 2 and 1,2 = Fire player 1/2. Known issues: The movement keys cannot be remapped. + +- 27th February 1997: Gary Walton dumped Warlords by ATARI. + + +Other Emulators: + +* AAE + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 14.5 kb / 9 files / 10.6 zip + +$end + + + +$info=warofbug +$mame +0.05 [Nicola Salmoria, Robert Anschuetz] + + +Artwork available + + +WIP: + +- 0.274: Luis Arrufat added clone Rocket Convoy. Added missing PROMs [ClawGrip]. + +- 0.208: Robbbert added notes about maincpu roms and garbage rom wotbg-w-3.bin of clone 'War of the Bugs or Monsterous Manouvers in a Mushroom Maze (German)'. + +- 0.169: David Haywood fixed address map of clone Space Train, added inputs and promoted to working. f205v added correct gfx rom (2048 bytes) for Space Train. + +- 0.158: f205v added clone Space Train. Note: An alt version of warofbug with weird scrambled roms and scrambled memory map. + +- 0.150: Added 'Galaxian Custom' sound. + +- 0.146u2: B. Stahl, Smitdogg and The Dumping Union added clone 'War of the Bugs or Monsterous Manouvers in a Mushroom Maze (US)'. + +- 21st June 2012: Smitdogg - Got the USA version of War of the Bugs. It has a difference license and asks for 25c instead of 20. + +- 0.143u3: hap fixed unable to coin in War of the Bugs. + +- 0.137u4: IronGiant added clone 'War of the Bugs or Monsterous Manouvers in a Mushroom Maze (German)'. + +- 27th December 2008: Mr. Do - From a post at KLOV, I learned that War of the Bugs was created as a conversion kit for Galaxian, so this game gets that bezel. + +- 0.59: Added 2nd player and removed 2nd coin slot. Added 'Cabinet' and 'Unused SW 0-2' dipswitches. + +- 0.37b16: Changed description to 'War of the Bugs or Monsterous Manouvers in a Mushroom Maze'. + +- 0.34b1: Added color prom. + +- 0.29: Accurate colors in War of the Bugs [Tim Lindquist, Nicola Salmoria]. + +- 0.28: Mike Balfour added high score saving to War of the Bugs. + +- 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable. + +- 0.05: Nicola Salmoria added 'War of the Bugs' (Armenia 1981). Game is playable with wrong colors and limited sound. Control: Arrows = Move around and CTRL = Fire. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background (is it used?). What do the dipswitches do? + +- 28th August 1994: Dumped War of the Bugs. + + +Other Emulators: + +* CottAGE + +* FB Neo + +* GalEMU + +* Mimic + +* Sparcade + +* Tickle + +* VAntAGE + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Romset: 14 kb / 8 files / 9.26 zip + +$end + + + +$info=warp1 +$mame +0.232 [Team Japump, Wayder] + +0.231 [Dillweed] + + +NOTE: + +- YouTube: https://youtu.be/Ic4aSfucvKc + + +Bugs: + +- Clone warp1t: Warp-1 (Japan, Taito license) requires DIP setting for cocktail/upright. gspat (ID 07984) + + +WIP: + +- 0.232: Team Japump and Wayder added Warp-1 (Japan). Changed Warp-1 to clone 'Warp-1 (Japan, Taito license)'. Renamed (warp1) to (warp1t). + +- 0.231: Dillweed added Warp-1 (Sun Electronics (Taito license) 1979). Anonymous and Dillweed added clone Warp-1 (Japan, bootleg). Promoted Warp-1 to working [Osso, hap]. Added color overlay for clone Warp-1 (Japan, bootleg) [hap]. + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 7 kb / 4 files / 5.39 zip + +$end + + + +$info=warpsped +$mame +0.142u6 [TrevEB, Siftware, Mariusz Wojcieszek] + + +Artwork available + + +NOTE: + +- YouTube: https://youtu.be/V07wYeAKudA + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.161: Osso added/enabled save state support to Warp Speed (prototype). + +- 0.148u4: hap added year info (1979 is according to date stamps on PCB chips). + +- 31st October 2011: Mr. Do - TrevEB scanned the bezel for Warp Speed some time ago. Antny took it upon himself to complete the task, and even started working on it before the game was added to MAME. + +- 0.143: Mariusz Wojcieszek fixed Warp Speed - Game now playable. Added preliminary circle drawing and analog controls for Warp Speed. Changed palettesize from 2 to 10 colors. Added dipswitches 'Coin/Time', 'Coinage', 'Service Mode', 'Unused' and 2x 'Unknown'. + +- 24th June 2011: R. Belmont - Mariusz added the "circles" to Meadows Warp Speed and hooked up the controls, so it'll be playable in the next MAME. + +- 0.142u6: TrevEB, Siftware and Mariusz Wojcieszek added 'Warp Speed (prototype)' (Meadows Games, Inc. 197?). Warp Speed update [Mariusz Wojcieszek]: Fixed vblank interrupt and removed rom patches. Added coin input. Added preliminary starfield emulation. + +- 2nd August 2010: Smitdogg - TrevEB dumped Warp Speed (prototype)! He also has scanned the bezel. Edit: It turns out Siftware has dumped one of these too but it was listed as unknown. + +- 18th November 2009: Gamespeople (YouTube) - Warp Speed is an extremely rare game - only one is known to remain in existence. This was the last one of at least five prototype games that were shipped to Canada in the mid to late 70s to be tried on locations here in BC. I have to assume the game was not a success as there is almost no information about this game in existence on the Internet! I am going through what records remain from Dale Distributing (the importer) that I rescued when the Time Travel Warehouse was sold off back in 2006. More examples of the games tha twere in the warehouse can be found either on other videos I have posted or by going to our web site http://www.flippers.com/TimeTravelWarehouse.html. + + +HOW TO PLAY: + +- Your mission is to pilot your spacecraft through a dangerous sector of space and travel the maximum possible distance in the time allotted. You must avoid the planetoids, but passing through the black holes will increase your score by 100.000 parsecs. + + +Recommended Games (Starfighter 3D): + +Starship 1 + +Star Fire + +Star Fire 2 + +Starhawk + +Tailgunner + +Tunnel Hunt + +Warp-1 + +Warp Speed + +Space Seeker + +Buck Rogers: Planet of Zoom + +Explorer (DECO Cassette) + +Star Trek + +Tac/Scan + +Ambush + +Astron Belt + +Blaster + +Cube Quest + +Galaxy Ranger + +I, Robot + +Inter Stellar (Laser Fantasy) + +Inter Stellar Zangus (Laser Fantasy vol. 2) + +Star Wars + +The Empire Strikes Back + +Star Wars Arcade + +Star Wars Trilogy Arcade + +Star Wars: Racer Arcade + +The Last Starfighter + +High Voltage + +Vs. Star Luster + +Shrike Avenger + +Thunder Ceptor + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Galaxian 3 - Theater 6 : Project Dragoon + +Alligator Hunt + +Waku Waku Ultraman Racing + +Solar Assault + +Star Trek: Voyager + + +Romset: 10 kb / 20 files / 9.47 zip + +$end + + + +$info=warpwarp +$mame +0.35b8 [Yasuhiro Ogawa] + +0.19 [Chris Hardy] + + +Artwork available + + +NOTE: + +- Warp Warp Easter egg: Enter service mode, keep B1 pressed and enter the following sequence: 2xR 6xD L 4xU and (c) 1981 NAMCO LTD. will be added at the bottom of the screen. + + +Bugs: + +- warpwarp and clones: [possible] Fire and explosion sounds are inaccurate. 125scratch (ID 09149) + + +WIP: + +- 0.138u1: Changed description to 'Warp Warp (Rock-Ola set 1)' and clone (Rock-ola set 2) to 'Warp Warp (Rock-Ola set 2)'. + +- 0.134u2: Team Japump fixed rom names in Warp & Warp. Also removed 4th program rom ($3000) which is not present on real board. + +- 0.133u1: Renamed (warpwarr) to (warpwarpr) and (warpwar2) to (warpwarpr2). + +- 0.127u6: Stephane Humbert reworked Warp Warp INPUT_PORTS definitions by using conditional dipswitches. Fixed 'Bonus Life' dipswitch. + +- 0.123u2: Changed palettesize to 513 colors. + +- 0.116u4: Atari Ace fixed palette regression in Warp Warp. + +- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Warp Warp. + +- 0.78u4: Removed 2nd coin slot. + +- 0.36b16: Sound in Warp Warp [Juergen Buchmueller]. Added Custom sound. + +- 25th January 2000: Juergen Buchmueller added sound to Warp Warp. + +- 0.35b8: Yasuhiro Ogawa added Warp & Warp (Namco). Changed (set 1) to clone 'Warp Warp (Rock-ola set 1)' and clone (set 2) to 'Warp Warp (Rock-ola set 2)'. Renamed (warpwarp) to (warpwarr). + +- 0.35b6: Replaced I8085 CPU1 with I8080. + +- 0.34b6: Added clone Warp Warp (set 2). Changed parent description to 'Warp Warp (set 1)'. + +- 0.33b4: Nicola Salmoria added accurate colors to Warp Warp. + +- 0.30: Aaron Giles support dirty rectangles in Warp Warp. + +- 0.29: Juan Carlos Lorente added high score saving to Warp Warp. + +- 0.26: Control: Arrows = Move around and CTRL = Fire. + +- 0.21: Chris Hardy added colors to Warp Warp. + +- 0.20: Chris Hardy kindly provided a working driver for Warp Warp. + +- 0.19: Added 'Warp Warp' (Namco 1981). Graphic is ok, but the game hangs during diagnostic. + +- 6th March 1997: Dumped Warp Warp (Rock-Ola set 1). + + +LEVELS: 48 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 14 kb / 4 files / 10.4 zip + +$end + + + +$info=warpwarp_sound +$mame + +DEVICE: + +Warp Warp Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to namco\warpwarp_a.cpp. + +- 0.192: Changed description to 'Warp Warp Custom Sound'. + +- 0.154: Changed description to 'Warp Warp Audio Custom'. + +- 0.149u1: Added 'Warp Warp Custom' device (audio\warpwarp.c). + +- 0.129u4: Changed 'Custom' sound to 'Warp Warp Custom'. + +$end + + + +$info=warrior +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.273: Modify internal artwork because of unsupported blend mode (it looks the same) (layout\warrior.lay). Fixes debug assert after -bench or -str run [hap]. + +- 0.226: Added 'Warrior Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Added built-in minimal artwork for Warrior [Aaron Giles]. Removed Samples. + +- 0.152: Timothy Shiels fixed dipswitches in Warrior. Added dipswitches 'Time', 'Coinage' and 3x 'Unused'. + +- 12th November 2006: Mr. Do - We have a Warrior bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff. + +- 4th August 2006: Mr. Do - Converted Warrior artwork from MAME.net. + +- 2nd April 2005: 3D ARCADE - New 3D cabinet model for Warrior from Btribble. + +- 0.37b3: Added Samples sound (appear, bgmhum1, bgmhum2, fall and killed.wav). + +- 1st May 2000: Mathis Rosenhauer and Zsolt Vasvari added samples support to Warrior. + +- 5th April 1999: Brad Oliver fixed the Warrior overlay loading. + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'Warrior' (Vectorbeam 1978). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + +- 20th March 1993: Dumped Warrior. + + +Other Emulators: + +* AAE + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Fighter): + +Warrior + +Galactic Warriors + +Gladiator + +Hippodrome + +Mega Man III (PlayChoice-10) + +Mega Man: The Power Battle + +Mega Man 2: The Power Fighters + +Rockman EXE Battle Chip Stadium + +Blandia + +Command War - Super Special Battle & War Game + +Dark Edge + +Knuckle Heads + +Mutant Fighter + +Time Killers + +Blood Storm + +Mighty Warriors + +Cyberstorm + +Schmeiser Robo + +Superior Soldiers + +Darkstalkers: The Night Warriors + +Night Warriors: Darkstalkers' Revenge + +Vampire Hunter 2: Darkstalkers Revenge + +Vampire Savior: The Lord of Vampire + +Vampire Savior 2: The Lord of Vampire + +Rise of the Robots + +Avengers In Galactic Storm + +Cyber Troopers Virtual-On - Twin + +Cyber Troopers Virtual-On: Oratorio Tangram + +Virtual On Oratorio Tangram M.S.B.S. + +Cyber Troopers Virtual-On 4 Force + +Cyberbots: Fullmetal Madness + +Galaxy Fight - Universal Warriors + +Voltage Fighter - Gowcaizer + +Red Earth + +Vicious Circle + +Rabbit + +Super Medal Fighters + +Tech Romancer + +Touryuu Densetsu Elan-Doree + +Transformers Beast Wars II + +Renda Fighter + +Senko no Ronde + +Senko no Ronde Special + +Fearless Pinocchio + + +Romset: 8.41 kb / 10 files / 7.38 zip + +$end + + + +$info=warrior_audio +$mame + +DEVICE: + +Warrior Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'Warrior Sound Board' device (audio\cinemat.c). + +$end + + + +$info=warriorb +$mame +0.37b10 [David Graves] + + +< Japan > + + +Bugs: + +- Map effect is not synced between game screens. samsho2 (ID 07611) + + +WIP: + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.215: Accurated PSG output position (subwoofer only) [cam900]. + +- 0.211: Correct clock (related to XTAL on actual PCB). Simplified handlers and gfxdecodes. Correct rom loading. Added notes. Reduced unnecessary lines. Fixed namings. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.210: Split gfxdecode per each screens. Fixed spacings [cam900]. + +- 0.209: Removed unnecessary handlers and arguments in some handlers [cam900]. + +- 0.207: Mike Moffitt, coolmod and The Dumping Union dumped PALs for Warrior Blade. + +- 11th February 2019: Smitdogg - Moffitt and coolmod dumped some PALs on Warrior Blade: Rastan Saga III. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0100SCN, TC0110PCR and TC0140SYT MCFG macros [Osso]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.195: Use 8-bit handler for TC0510NIO [AJR]. Identified soundchip type. Reduced code duplication using templates and object array finders. Demoted Warrior Blade to MACHINE_IMPERFECT_SOUND, because SSG Output isn't accurate [cam900]. Replaced YM2610 sound with YM2610B. + +- 0.163: Osso enabled save state support in Warrior Blade. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.156: Taito device tilemap assert fixes in Warrior Blade, and clean up of obsolete stuff [Alex Jackson]. + +- 0.153: Palette is now device [Miodrag Milanovic]. The multi-screen Taito games now use multiple palettes [David Haywood]. + +- 0.136u1: Fabio Priuli added driver data struct to Warrior Blade. + +- 0.122u4: David Haywood broken screen in Warrior Blade. + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Removed button 4. Added 'Magic Energy Loss' dipswitch. + +- 0.110u1: Aaron Giles fixed VISIBLE_AREA in Warrior Blade to (2x) 320x240. + +- 0.106u8: Aaron Giles added dualscreen support (2x 320x232) to Warrior Blade. + +- 0.104u4: Pierpaolo Prazzoli fixed sprite garbage leaves on the screen if you move to the very right and swing your sword or jump around. + +- 0.97u2: Pierpaolo Prazzoli fixed video problems in Warrior Blade, which broke with the new colscroll addition. + +- 0.93: Changed YM2610B sound to YM2610 and added 4x Volume_Filter. + +- 0.67: Changed description to 'Warrior Blade - Rastan Saga Episode III (Japan)'. + +- 12th June 2002: Stephane Humbert fixed the inputs in Warrior Blade. + +- 0.60: Added dipswitches 'Vitality Recovery', 'Gold Sheep at', 'Player Starting Strength' and 'Rounds'. + +- 21st April 2002: Gerardo Oporto fixed some dipswitch settings in Darius and Warrior Blade. + +- 0.53: Changed video aspect ratio from 4:3 to 8:3. + +- 0.37b13: Added 2x user1 roms (unknown). + +- 30th January 2001: David Graves sent in an update to the Taito multiscreen games, fixing the graphics in the right side of Warrior Blade screen. + +- 0.37b11: Added dipswitches 'Difficulty', 'Power Ups', 'Magician' and 'Allow Continue'. + +- 0.37b10: David Graves added 'Warrior Blade (Japan)' (Taito 1991). + +- 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 13.1 MB / 21 files / 5.99 zip + +$end + + + +$info=wasafari +$mame +0.258 [TeamEurope, MetalliC] + + +< Japan > + + +WIP: + +- 0.258: TeamEurope and MetalliC added 'Wanpaku Safari (J 981109 V1.000)' (Sega 1998). + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Romset: 10 MB / 6 files / 2.96 zip + +$end + + + +$info=watchdog +$mame + +DEVICE: + +Watchdog Timer + + +WIP: + +- 0.186: Changed description to 'Watchdog Timer'. + +- 0.174: Added 'Watchdog timer' device (machine\watchdog.cpp). + +$end + + + +$info=waterski +$mame +0.34b3 [Nicola Salmoria] + + +Bugs: + +- [possible] Some graphics in this game appear corrupted. BSR (ID 01102) + + +WIP: + +- 0.147u1: Marked gfx1 rom 'a03-08' as possible bad dump in Water Ski [hap]. + +- 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes end of level 1 in Water Ski. + +- 0.92: Removed 3rd button. + +- 0.84u6: Changed input from 2 to 3 buttons. + +- 0.37b15: Added missing gfx1 roms ($0, 2000). + +- 0.36b1: Added layer PROM eb16.22. + +- 0.34b3: Nicola Salmoria added 'Water Ski' (Taito 1983). Known issues: Some garbled graphics probably due to a bad ROM. Collision detection is not emulated properly. + +- 12th August 1998: Malcor dumped Water Ski by TAITO. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 56.2 kb / 15 files / 27.8 zip + +$end + + + +$info=waterwld +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Waterworld (rev.3)' (Gottlieb 1995) and clone (rev.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.62 MB / 6 files / 1.17 zip + +$end + + + +$info=watrball +$mame +0.100u3 [David Haywood, Corrado Tomaselli] + + +WIP: + +- 0.266: Demoted Water Balls to MACHINE_IMPERFECT_TIMING and upgrade notes [Angelo Salese]. + +- 0.122u6: Brian Troha added dipswitches and DIP locations for Water Balls. Added dipswitches 'Difficulty', 'Demo Sounds', 'Service Mode', 'Coin A/B', 'Unknown 1-2' and 5x 'Unused'. + +- 0.100u3: David Haywood added 'Water Balls' (ABM 1996). + +- 24th September 2005: David Haywood - I found a little time to add support for Water Balls, a strange and seemingly original puzzle game from ABM running on basically the same hardware as Blomby Car. Thanks to MAME Italian Forum for helping with this. + +- 23rd September 2005: Corrado Tomaselli dumped Water Balls. The PCB has some empty sockets, maybe it was used for other games since it has no markings. + + +LEVELS: 30 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 2.75 MB / 7 files / 799.5 zip + +$end + + + +$info=waverunr +$mame +0.126 [David Haywood] + + +< Japan > + + +WIP: + +- 0.286: Use render_polygon() rather than splitting polygons into triangles. Fixes/Reduces texture warping in hotd, overrev and waverunr (sega\model2_v.cpp) [Matthew Daniels]. + +- 0.278: Changed MB86235 CPU2 clock speed to 20MHz. + +- 0.196: Angelo Salese added inputs to Wave Runner. + +- 0.154: Wave Runner reads at TGP ID, hook it up. Added TGPx4 CPU core for Model 2C [Angelo Salese]. Added MB86235 (40MHz) CPU2. + +- 0.127u1: Removed ADSP21062 CPU3. Changed description to 'Wave Runner (Japan, Revision A)'. + +- 0.126: David Haywood added 'Wave Runner (Revision A)' (Sega 199?). + +- 25th May 2008: Guru - Sega Wave Runner (Model 2c) arrived recently, thanks to Neil Cooper. + + +Other Emulators: + +* Model 2 + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 53.2 MB / 23 files / 14.6 zip + +$end + + + +$info=wb3 +$mame +0.36b1 [Andrew Prime] + +0.34b4 [Phil Stroffolino] + + +TODO: + +* Wanted: 317-0088 FD1094 CPU + + +WIP: + +- 0.278: f205v added MCU dump for clone Wonder Boy III - Monster Lair (encrypted bootleg). + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.211: Decrypted clone Wonder Boy III - Monster Lair (set 6, World, System 16B) (8751 317-0098). Still not working because GFX and sound need to be emulated correctly [Osso]. + +- 0.206: Minor changes to SEGA FD1089 key (317-0086.key) to match the format of real ones, thanks to Ed Cross [Andreas Naive]. + +- 22nd September 2018: Smitdogg - ClawGrip dumped Wonder Boy III bootleg. + +- 0.166: David Haywood added clones 'Wonder Boy III - Monster Lair (set 1, Japan, System 16A) (bootleg of FD1094 317-0084 set)', 'Wonder Boy III - Monster Lair (set 2, Japan, System 16B) (bootleg of FD1094 317-0085 set)', 'Wonder Boy III - Monster Lair (set 3, World, System 16B) (bootleg of FD1094 317-0089 set)', 'Wonder Boy III - Monster Lair (set 4, Japan, System 16B) (bootleg of FD1094 317-0087 set)' and 'Wonder Boy III - Monster Lair (set 5, Japan, System 16A) (bootleg of FD1089A 317-0086 set)'. Changed parent description to 'Wonder Boy III - Monster Lair (set 6, World, System 16B) (8751 317-0098)' and clones (FD1094 317-0084) to 'Wonder Boy III - Monster Lair (set 1, Japan, System 16A) (FD1094 317-0084)', (FD1094 317-0085) to 'Wonder Boy III - Monster Lair (set 2, Japan, System 16B) (FD1094 317-0085)', (FD1089A 317-0086) to 'Wonder Boy III - Monster Lair (set 5, Japan, System 16A) (FD1089A 317-0086)', (FD1094 317-0087) to 'Wonder Boy III - Monster Lair (set 4, Japan, System 16B) (FD1094 317-0087)' and (FD1094 317-0089) to 'Wonder Boy III - Monster Lair (set 3, World, System 16B) (FD1094 317-0089)'. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Sega Monster Lair III on System 16A (still working with the original battery in the FD1094!!). Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.155: Claudio Bechini added clone Wonder Boy III - Monster Lair (encrypted bootleg). + +- 0.149u1: New decrypt key (software derived) for clone (set 5, Japan, System 16A, FD1089A 317-0086) which gets it working [Chris Hardy, Charles MacDonald]. Removed wb35a clone set and merged correct rom dumps for the wb35 set by using correct dumps for program roms, tiles and sprites [Brian Troha]. Changed parent description to 'Wonder Boy III - Monster Lair (set 6, World, System 16B, 8751 317-0098)' and clone (set 1, System 16A, FD1094 317-0084) to 'Wonder Boy III - Monster Lair (set 1, Japan, System 16A, FD1094 317-0084)'. Merged clones (set 5, System 16A, FD1089A 317-xxxx, bad dump?) and (set 6, System 16A, FD1089A 317-xxxx) to 'Wonder Boy III - Monster Lair (set 5, Japan, System 16A, FD1089A 317-0086)'. + +- 0.138u4: TeamEurope added clone Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx). Changed description of clone (set 5, System 16A, FD1089A 317-xxxx) to 'Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-xxxx, bad dump?)'. + +- 0.132u1: Fixed gfx2 rom loading in clone Wonder Boy III - Monster Lair (bootleg). + +- 8th September 2008: Guru - Wonder Boy 3 Monster Lair (1988 Sega bootleg) arrived from Korea. Thanks to gp-lee. + +- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-wb35.key to clone Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-xxxx). + +- 0.125u6: Volker Hann added clone Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-xxxx). + +- 0.116u2: Aaron Giles fixed foreground/background gfx in Wonder Boy III. + +- 28th July 2006: Guru - Sega System 16 Monster Lair with 317-0085 CPU and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 0.94u4: Chack'n added clone Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087). Changed parent description to 'Wonder Boy III - Monster Lair (set 5, World, System 16B, 8751 317-0098)'. + +- 0.92: Changed description to 'Wonder Boy III - Monster Lair (set 4, World, System 16B, 8751 317-0098)' and clones (System 16A, FD1094 317-0084) to 'Wonder Boy III - Monster Lair (set 1, System 16A, FD1094 317-0084)', (World, System 16B, FD1094 317-0089) to 'Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089)' and (Japan, System 16B, FD1094 317-0085) to 'Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085)'. Renamed (wb3b) to (wb3), (wb3a) to (wb31), (wb3ba) to (wb33) and (wb3bb) to (wb32). + +- 0.89u2: Added I8751 (8MHz) MCU and uPD7759 sound. Changed description to 'Wonder Boy III - Monster Lair (World, System 16B, 8751 317-0098)'. + +- 0.89u1: Added dipswitches 'Difficulty' and 'Test Mode'. + +- 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors. Fixed gfx2 rom loading. Changed description of clone (System 16A, 317-0084) to 'Wonder Boy III - Monster Lair (System 16A, FD1094 317-0084)'. + +- 0.88u6: Changed description of clones (System 16B, World, 317-0089) to 'Wonder Boy III - Monster Lair (World, System 16B, FD1094 317-0089)', (System 16B, Japan, 317-0085) to 'Wonder Boy III - Monster Lair (Japan, System 16B, FD1094 317-0085)' and (System 16A, 317-0086) to 'Wonder Boy III - Monster Lair (System 16A, 317-0084)'. + +- 0.88u4: Chris Hardy added clone Wonder Boy III - Monster Lair (System 16A, 317-0086). Changed parent description to 'Wonder Boy III - Monster Lair (System 16B, World, not encrypted)' and clones (World, 317-0089) to 'Wonder Boy III - Monster Lair (System 16B, World, 317-0089)' and (Japan, 317-0085) to 'Wonder Boy III - Monster Lair (System 16B, Japan, 317-0085)'. Renamed (wb3) to (wb3b), (wb3a) to (wb3ba), (wb3b) to (wb3bb) and (wb3bl) to (wb3bbl). + +- 0.88u3: Added new 317-0085 and 317-0089 keys. + +- 0.88u2: Added FD1094 keys 317-0085/89 to Wonder Boy III clones. Changed description to 'Wonder Boy III - Monster Lair (World, not encrypted)' and clones (set 2, 317-0089) to 'Wonder Boy III - Monster Lair (World, 317-0089)' and (set 3, 317-0085) to 'Wonder Boy III - Monster Lair (Japan, 317-0085)'. + +- 26th October 2004: MASH - Fixed Wonder Boy III (set 2 and 3) sound. + +- 0.88: Charles MacDonald and Nicola Salmoria added clone 'Wonder Boy III - Monster Lair (set 3, 317-0085)'. Changed parent description to 'Wonder Boy III - Monster Lair (set 1, not encrypted)' and clone (set 2) to 'Wonder Boy III - Monster Lair (set 2, 317-0089)'. + +- 9th October 2004: Charles MacDonald - Here's Wonderboy III - Monster Lair (System 16B, 317-0085) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Wonderboy III CPU and ROM board. This version of the game runs on the original type of ROM board. It has a warning screen and a simpler test mode, so perhaps this is the older version of the two. I think now all varities of this game have been accounted for. + +- 5th October 2004: Charles MacDonald - Here's Wonder Boy III - Monster Lair (System 16B, 317-0089) decrypted and running. Thanks to Dave Widel for donating the FD1094 used by this game. Apart from some priority errors in the emulator it runs fine. Sprite banking is implemented in an odd way, I'll be getting a WB3 ROM board to soon to verify. + +- 0.72u1: Fixed sound. + +- 0.70u5: Inigo Luja added 'Demo Sounds' dipswitch. + +- 0.36b2: Andrew Prime added clone Wonder Boy III - Monster Lair (set 2). Changed parent description to 'Wonder Boy III - Monster Lair (set 1)'. + +- 0.36b1: Andrew Prime added 'Wonder Boy III - Monster Lair' (Sega / Westone 1988). + +- 0.35b13: Changed description to 'Wonder Boy III - Monster Lair (bootleg)'. + +- 0.34b4: Phil Stroffolino added 'Wonder Boy Monster Lair (bootleg)' (1988). + + +LEVELS: 14 + + +Other Emulators: + +* Calice + +* FB Neo + +* System 16 + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 992.2 kb / 15 files / 357.9 zip + +$end + + + +$info=wbbc97 +$mame +0.95u3 [Pierpaolo Prazzoli] + +0.95u2 [?] + + +WIP: + +- 0.187: Soundlatch modernization [AJR]. + +- 0.124: Zsolt Vasvari fixed 'Beach Festival World Championship 1997' regression. + +- 0.98u3: Added 'Debug' dipswitch. + +- 0.95u4: Removed 'Comad World Beach Ball Championship 1997'. It was same game as 'Beach Festival World Championship 1997'. + +- 0.95u3: Pierpaolo Prazzoli added 'Beach Festival World Championship 1997' (Comad 1997). + +- 10th April 2005: Pierpaolo Prazzoli - Added sprites (thanks Haze for the decoding) and sound. The game is a Power Spikes hack and it is missing only bitmap scrolling. + +- 9th April 2005: Pierpaolo Prazzoli - Added RGB bitmap to Comad World Beach Ball Championship 1997. + +- 6th April 2005: Pierpaolo Prazzoli - Started to look at Comad World Beach Ball Championship 1997. + +- 0.95u2: Added 'Comad World Beach Ball Championship 1997' (Comad 1997). Skeleton driver. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 5.56 MB / 16 files / 2.23 zip + +$end + + + +$info=wbeachvl +$mame +0.37b7 [Nicola Salmoria] + + +WIP: + +- 0.231: Osso added preliminary sound to clone World Beach Volley (set 1, S87C751 audio CPU) by adapting the SuperSlam driver code for clone Power Balls (Super Slam conversion). + +- 0.229: CAPS0ff, jordigahan and ClawGrip added clone World Beach Volley (set 1, S87C751 audio CPU). Note: Same as World Beach Volley (set 1) but with S87C751 audio CPU. Changed parent description to 'World Beach Volley (set 1, PIC16C57 audio CPU)'. + +- 0.228: Preliminary minor cleanups in preparation of subclassing and adding of the new World Beach Volley MCU dumps [Osso]. + +- 0.217: Added notes about a S87C751-based World Beach Volley [ClawGrip]. + +- 25th January 2017: CAPS0ff - Successfully dumped PIC16C57 #234 for World Beach Volley. + +- 0.181: CAPS0ff added PIC16c57 dump to World Beach Volley (set 1) and clones. This gives partial sound, OKI banking setup for the game is incorrect in the driver so music doesn't currently play also I cleaned up OKI banking in the whole driver by using configured banking to make further work cleaner. + +- 0.154: Added PIC16C57 (12MHz) CPU2. + +- 0.144u1: Corrado Tomaselli added clone World Beach Volley (set 3). + +- 10th August 2010: Smitdogg - Kold666 sent me the World Beach Volley chip PIC16C57 for decapping. + +- 8th July 2010: Smitdogg - Osso1 is sending me the PIC for World Beach Volley. + +- 0.133u1: Renamed (wbeachv2) to (wbeachvl2). + +- 0.101u5: Removed 'Service Mode' dipswitch. + +- 0.99u7: Corrado Tomaselli added clone World Beach Volley (set 2). Changed parent description to 'World Beach Volley (set 1)'. + +- 6th September 2005: Corrado Tomaselli, f205v and Gnoppi dumped World Beach Volley (set 2). + +- 0.96u2: Changed VSync to 58Hz. + +- 0.95: Changed region sound1 to user2. + +- 0.94u2: Nicola Salmoria fixed sprite/tile priorities in World Beach Volley. Also added rowscroll support, this fixes wbeachvl37b7gre. The bug wbeachvl37b16gre could be a genuine bug of the original - Nicola don't see how it could work otherwise. Added 'Service Mode' dipswitch. + +- 0.69b: Changed MSM6295 clock speed to 7575 Hz. + +- 0.37b7: Nicola Salmoria added 'World Beach Volley' (Playmark 1995). TODO: Sound is controlled by a pic16c57 whose ROM is missing. Sprite/tile priority issue during attract mode (plane should go behind palm). The histogram functions don't seem to work. + +- 31st August 2000: Nicola Salmoria sent in a driver for World Beach Volley, again without sound due to an undumped PIC chip. + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 7.13 MB / 16 files / 2.83 zip + +$end + + + +$info=wbingo06 +$mame +0.227 [f205v] + + +WIP: + +- 0.227: f205v added 'Win Bingo 2006' ( 2006). + +- 26th April 2009: f205v dumped Win Bingo 2006. + + +Recommended Games (Bingo): + +Cal Omega - Game (Bingo/Keno) + +Bingo (Game-A-Tron) + +Arrow Bingo + +Big 10 (1985, Success) + +Big 10 (1986, System Make) + +Bingo Time + +Parlour Games (Mega-Tech) (Bingo) + +Multi-Action + +Bingo Roll + +Poker Carnival (Cross Bingo) + +Chusenoh (Bingo) + +Bingo (Wing) + +Bingo Mania + +Bingo Party + +Bingo Wave + +Player's Edge Plus (Keno) + +Trio de Bingo + +Bin Bin Bingo + +Luckey Bingo + +Bingo 75 + +Bingo Planet + +Coinmaster Keno + +Keno 21 + +Krazy Keno + +Sala Due + +Bingo Parade + +Magical Kengo 2005 + +Win Bingo 2006 + +Bingo Galaxy + +- + +Space Game (Pinball) + +Continental (Pinball) + +Continental 3 in 1 (Pinball) + +Domino II (Pinball) + +Miss Disco (Pinball) + +Miss Americana (Pinball) + +Brooklyn (Pinball) + +Golden Game (Pinball) + +Golden Gate (Pinball) + +Michigan (Pinball) + +Montana Bingo Stake 6/10 (Pinball) + +New Dixieland (Pinball) + +Super Dixieland (Pinball) + +Penalty (Pinball) + +Top Game Laser (Pinball) + +Triple Joker (Pinball) + +Bingo Circus (Pinball) + + +Romset: 3 MB / 3 files / 1.07 zip + +$end + + + +$info=wbml +$mame +0.56 [Yasuhiro Ogawa] + +0.31 [Mirko Buffoni] + + +< Japan > + + +WIP: + +- 0.273: Increased 2nd SN76489A volume. Fixes on WBML SEGA System 2 PCB, two SN76489As volume is different [sasuke, hap]. Changed description to 'Wonder Boy: Monster Land (Japan New Ver., MC-8123, 317-0043)' and clones '(decrypted bootleg of English, Virtual Console release)' to 'Wonder Boy: Monster Land (decrypted bootleg of English, Virtual Console release)', '(decrypted bootleg of Japan New Ver., MC-8123, 317-0043)' to 'Wonder Boy: Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)', '(decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)' to 'Wonder Boy: Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)', '(English bootleg set 1)' to 'Wonder Boy: Monster Land (English bootleg set 1)', '(English bootleg set 2)' to 'Wonder Boy: Monster Land (English bootleg set 2)', '(English bootleg set 3)' to 'Wonder Boy: Monster Land (English bootleg set 3)', '(English bootleg set 4)' to 'Wonder Boy: Monster Land (English bootleg set 4)', '(English, difficulty hack)' to 'Wonder Boy: Monster Land (English, difficulty hack)', '(English, Virtual Console)' to 'Wonder Boy: Monster Land (English, Virtual Console)', '(Japan bootleg)' to 'Wonder Boy: Monster Land (Japan bootleg)' and '(Japan Old Ver., MC-8123, 317-0043)' to 'Wonder Boy: Monster Land (Japan Old Ver., MC-8123, 317-0043)'. + +- 0.272: Hammy added clone Wonder Boy - Monster Land (English bootleg set 4). + +- 0.259: Bisboch and Alexforg83 added clone Wonder Boy - Monster Land (English, difficulty hack). Note: Found on 2 PCBs in different parts of Italy. Spotted differences: Very low starting energy. The time runs out super-fast. Speed and jump skills are dramatically increased since the start. + +- 0.244: Fixed wrong game title [ambrose, J.J.Boy]. Changed description to 'Wonder Boy - Monster Land (Japan New Ver., MC-8123, 317-0043)' and clones (decrypted bootleg of English, Virtual Console release) to 'Wonder Boy - Monster Land (decrypted bootleg of English, Virtual Console release)', (decrypted bootleg of Japan New Ver., MC-8123, 317-0043) to 'Wonder Boy - Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)', (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043) to 'Wonder Boy - Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)', (English bootleg set 1) to 'Wonder Boy - Monster Land (English bootleg set 1)', (English bootleg set 2) to 'Wonder Boy - Monster Land (English bootleg set 2)', (English bootleg set 3) to 'Wonder Boy - Monster Land (English bootleg set 3)', (English, Virtual Console) to 'Wonder Boy - Monster Land (English, Virtual Console)', (Japan bootleg) to 'Wonder Boy - Monster Land (Japan bootleg)' and (Japan Old Ver., MC-8123, 317-0043) to 'Wonder Boy - Monster Land (Japan Old Ver., MC-8123, 317-0043)'. + +- 0.186: Make MC-8123 into a device [AJR]. + +- 0.172: David Haywood added clones Wonder Boy in Monster Land (decrypted bootleg of English, Virtual Console release), (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043) and (decrypted bootleg of Japan New Ver., MC-8123, 317-0043). + +- 0.154: Correct some wbml and clones dipswitches as per game manual [kamilz]. + +- 0.148u1: RanaElia added clone Wonder Boy in Monster Land (English bootleg set 3). hap added clone Wonder Boy in Monster Land (English, Virtual Console). + +- 0.147u3: hap changed description of clone (Japan not encrypted) to 'Wonder Boy in Monster Land (Japan bootleg)', (English bootleg) to 'Wonder Boy in Monster Land (English bootleg set 1)' and (Galaxy Electronics English bootleg) to 'Wonder Boy in Monster Land (English bootleg set 2)'. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed some garbage gfx appear on the left side, when the player sprite reaches the right side of the playfield in wbmlb and wbmljb. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to WBML. Added 317-0043.key. Changed description to 'Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)' and clone (Japan Old Ver.) to 'Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)'. + +- 0.108u3: David Haywood fixed gfx1 rom loading in clone (Galaxy Electronics English bootleg). + +- 0.108u2: Swapped gfx1 roms ($0, 10000) in clone wbmlbg. + +- 0.107u4: Swapped gfx1 roms ($0, 10000) in clone 'Wonder Boy in Monster Land (Galaxy Electronics English bootleg)'. + +- 0.107u2: Added clone Wonder Boy in Monster Land (Galaxy Electronics English bootleg). Changed description of clone 'Wonder Boy in Monster Land' to 'Wonder Boy in Monster Land (English bootleg)'. + +- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program - Game now playable. + +- 0.79: Activate 'Test Mode' dipswitch. + +- 0.56: Changed clone (Japan set 2) to parent 'Wonder Boy in Monster Land (Japan New Ver.)' and (Japan set 1) to clone 'Wonder Boy in Monster Land (Japan Old Ver.)'. Renamed (wbml) to (wbmlb), (wbmlj2) to (wbml), (wbmlj) to (wbmljo) and (wbmlju) to (wbmljb). + +- 0.37b6: Added PROMs ($300 - timing? (not used)). + +- 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. + +- 0.36b15: Added 'Demo Sounds' dipswitch. + +- 22nd November 1999: Eisuke Watanabe fixed a sprite problem in clone wbmlju. + +- 0.36b1: Yasuhiro Ogawa added clones Wonder Boy in Monster Land (Japan set 1), (Japan set 2) and (Japan not encrypted). Fixed PROM ($200) and rom names. + +- 0.35: Karl Stenerud fixed sound in WBML. + +- 2nd July 1999: Nicola Salmoria fixed Wonder Boy In Monsterland's sound. + +- 16th August 1998: Dumped Wonder Boy in Monster Land (English bootleg set 2). + +- 0.33b3: Dani Portillo added high score saving to Wonder Boy in Monster Land. + +- 0.31: Mirko Buffoni added 'Wonder Boy in Monster Land' (bootleg 1987). Preliminary. + +- 10th August 1997: Thierry (ShinobiZ) dumped Wonder Boy in Monster Land (English bootleg). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 361 kb / 16 files / 197.3 zip + +$end + + + +$info=wboy +$mame +0.37b16 [Nicola Salmoria] + +0.34b2 [Nicola Salmoria] + +0.31 [Jarek Parchanski] + + +Artwork available + + +TODO: + +* Wanted: 317-0048 FD1094 CPU + + +WIP: + +- 0.245: Jorge Silva added clone Wonder Boy (Tecfri bootleg). Note: This bootleg by Tecfri has a small daughterboard with standard Z80, PAL and PROM. Code wise it's extremely similar to wboy3, with a small routine added at the end of ROM 3. + +- 30th June 2019: Mr. Do - Added System1 upright artwork for Wonder Boy (scanned/provided by Nondrowsy). I also cleaned up the bezel instruction card, provided by tormod. + +- 0.209: Decrypted SEGA 315-5133 device used by clone Wonder Boy (system 2, set 2, 315-5176) - Game now playable [Osso]. + +- 0.202: Mark Wonder Boy Deluxe as hack [hap]. + +- 0.186: Mathieu Patard added clone Wonder Boy (set 6, 315-5179). + +- 0.173: Silvio Grazini added clone Wonder Boy (system 2, set 2, 315-5176). Needs decrypting. David Haywood added sys1piox_315_5177 MACHINE_CONFIG_DERIVED to clone Wonder Boy (US bootleg) - Game now playable. Replaced Z80 CPU1 with Z80 SegaCrypt2. Changed description of clones (set 1, 315-5135) to 'Wonder Boy (set 2, 315-5135)' and (system 2) to 'Wonder Boy (system 2, set 1, 315-5177)'. + +- 0.161: Guru fixed EPR-numbers for clone Wonder Boy (set 1, 315-5135). + +- 0.151: Documentation updates for clone Wonder Boy (315-5162, 4-D Warriors Conversion) [IronGiant]. + +- 0.145u5: ANY and The Dumping Union added clones Wonder Boy (set 5, bootleg) and (US bootleg). + +- 0.144u4: hap fixed 'gameplay smoothness' issue in Wonder Boy and clones. + +- 0.131u2: Changed description of clone (not encrypted) to 'Wonder Boy (prototype?)'. + +- 0.126u5: Nicola Salmoria fixed access violation in Wonder Boy and clone (system 2). + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Wonder Boy. + +- 0.123u6: Changed description of clone (set 4, 315-5162) to 'Wonder Boy (315-5162, 4-D Warriors Conversion)'. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Wonder Boy. Fixed 'Lives' dipswitch in clone Wonder Boy (set 3, 315-5135). + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Wonder Boy (set 1, 315-5177)' and clones (set 1, old encryption) to 'Wonder Boy (set 1, 315-5135)', (set 2) to 'Wonder Boy (set 2, 315-5178)', (set 2 not encrypted) to 'Wonder Boy (set 2, not encrypted)', (set 3) to 'Wonder Boy (set 3, 315-5135)' and (set 4) to 'Wonder Boy (set 4, 315-5162)'. + +- 0.108: Nicola Salmoria added clone Wonder Boy (set 4). + +- 21st August 2006: Corrado Tomaselli dumped Wonder Boy (set 4). This wonderboy romset runs on a System1 1985 PCB with some flying wires. Serial number of the PCB is 257. + +- 0.106u6: Canim fixed input and dipswitches in clone Wonder Boy (system 2). + +- 0.102u2: David Widel added clone Wonder Boy (system 2). + +- 26th April 2003: smf added another encrypted version of Wonderboy to the Sega System 1/2 driver. + +- 0.37b16: Changed clone (set 3) to parent 'Wonder Boy (set 1, new encryption)', (set 1) to clone 'Wonder Boy (set 1, old encryption)', (set 2) to 'Wonder Boy (set 3)', (set 4) to 'Wonder Boy (set 2)' and (set 4 not encrypted) to 'Wonder Boy (set 2 not encrypted)'. Renamed (wboy) to (wboyo), (wboy3) to (wboy), (wboy2) to (wboy3), (wboy4) to (wboy2) and (wboy4u) to (wboy2u). + +- 0.37b6: Added PROMs ($300 - timing? (not used)). Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Renamed wboy3 to wboy (set 1, new encryption), wboy (set 1) to wboyo (set 1, old encryption), wboy2 to wboy3, wboy4 to wboy2 and wboy4u to wboy2u. + +- 0.34b7: Howie Cohen added high score saving to Wonder Boy. + +- 0.34b3: Nicola Salmoria added clones Wonder Boy (set 3), (set 4) and (set 4 not encrypted). + +- 0.34b2: Nicola Salmoria added Wonder Boy (set 1) and clones (set 2) and (not encrypted). + +- 15th August 1998: Dumped Wonder Boy (prototype?). + +- 0.33b5: David Calandra mapped the unknown dipswitch in Wonder Boy Deluxe. + +- 0.33b4: Nicola Salmoria added accurate colors to Wonder Boy Deluxe. + +- 0.33b2: Chris Moore fixed high score saving in Wonder Boy Deluxe. + +- 0.31: Jarek Parchanski added 'Wonder Boy Deluxe' (Sega 1986). + +- 26th March 1998: Dumped Wonder Boy (set 1, 315-5135). + +- 5th May 1996: Dumped Wonder Boy (system 2, set 1, 315-5177). + + +LEVELS: 32 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 168.2 kb / 15 files / 85.3 zip + +$end + + + +$info=wcat +$mame +0.273 [Hammy] + + +WIP: + +- 0.283: Fixed Wild Cat top reel cats animation [Roberto Fresca, Grull Osgo]. + +- 0.282: Wild Cat improvements: Fixed the wcat gfx bitplanes (BAD DUMPs). Fixed the wcat colors [Roberto Fresca, Grull Osgo]. + +- 0.281: Added hopper support to wcat3 machines [Roberto Fresca, Grull Osgo]. + +- 0.273: Hammy added 'Wild Cat' (Excel 1992?). + + +Recommended Games (Gambling) + + +Romset: 256.8 kb / 13 files / 92.3 zip + +$end + + + +$info=wcat3 +$mame +0.130u4 [Siftware] + + +WIP: + +- 0.284: Fixed all remaining Wild Cat 3 animations [Roberto Fresca]. + +- 0.283: Fixed Wild Cat 3 top reel cats animation [Roberto Fresca, Grull Osgo]. + +- 0.282: Wild Cat S improvements: New machine config, memory, port maps and proper inputs for clone Wild Cat S. Created output port handler. Added video register. Bypassed protections. Created a buttons-lamps control panel layout. Fixed the gfx bitplanes and colors. Promoted clone Wild Cat S (CMV4 hardware) to working. Wild Cat sets improvements: Bypassed wcat3 protections. Fixed the wcat3 gfx bitplanes. Fixed the wcat3 colors. Allow wcat3 init PPI2 properly. Reworked and separated inputs for wcat3. Complete inputs for wcat3. Buttons-lamps control panel layout for wcat3. Promoted Wild Cat 3 to working [Roberto Fresca, Grull Osgo]. Added DIP switches to clone Wild Cat S [Ioannis Bampoulas]. Added Wild Cat 3 DIP switches [Roberto Fresca, Ioannis Bampoulas]. Changed description of clone (CMV4 hardware) to 'Wild Cat S (CMV4 hardware)'. + +- 0.281: Added hopper support to wcat3 machines [Roberto Fresca, Grull Osgo]. + +- 0.218: Ioannis Bampoulas added clone Wild Cat 3 (CMV4 hardware). Note: Game does not boot. Wrong decryption, wrong machine or wrong what? Improvements to Wild Cat 3 decryption. Still something important missing, but at least the game seems to work with some prodding [Osso]. + +- 0.216: Very preliminary and incomplete data decryption for Wild Cat 3 [Osso]. + +- 0.134u4: Added AY-3-8910A (1.5MHz) sound. + +- 0.130u4: Siftware and David Haywood added 'Wild Cat 3' (bootleg? 198?). Note: Doesn't work, might need different memory map/banking. + + +Recommended Games (Gambling) + + +Romset: 192.8 kb / 13 files / 80.4 zip + +$end + + + +$info=wcatcher +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.86u2: Takahiro Nogi added 'Mahjong Wakuwaku Catcher (Japan)' (Nichibutsu 1993). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +LEVELS: 6 + + +Recommended Games (Mahjong) + + +Romset: 2.69 MB / 7 files / 480.8 zip + +$end + + + +$info=wcbowl +$mame +0.60 [Aaron Giles] + + +WIP: + +- 0.228: Osso fixed World Class Bowling resets itself during gameplay. + +- 0.222: Dumped user1 rom wcb_prom0_v1.30t for clone World Class Bowling Tournament (v1.30) - Game now playable [Justin Khan, Aaron Giles, Justin Frankel, Vitorio Miliano, Andrew Eikum, Joseph Boyd, Jonathan Flowers, Ben Lincoln, Philip Bennett, Brandi Ferguson, Al Kossow, Maxime Croizer, Thomas Summersell, Jeff Battle, Joseph Drilling, Brian Hefele, Christopher Miller, Micheal Drueing, Ryan Winton, Ryan Holtz, Brian Troha]. Changed 'World Class Bowling Deluxe (v2.00)' and clones (v1.30) and (v1.40) from a parent set to clones of 'World Class Bowling'. + +- 0.220: Decapped and dumped ITBWL-3 PIC16C54 for World Class Bowling (v1.66) and clones (v1.30), (v1.40), (v1.6), (v1.61) and (v1.65). Not hooked up [Dr. Decap, Team CAPS0ff]. + +- 0.207: Brian Troha and The Dumping Union added World Class Bowling Tournament (v1.30). + +- 0.194: Brian Troha and The Dumping Union added clone World Class Bowling (v1.0). + +- 30th December 2017: Smitdogg - BrianT dumped World Class Bowling v1.0. + +- 0.149u1: Brian Troha fixed clone World Class Bowling (v1.3J, Japan) - Game now playable. Added a note about the Japanese World Class Bowling trackball input is read at an 45 degree offset compared to normal orientation. Note: The 45 degree reads for WCB (v1.3 Japan) could most likely be correct via a modified read routine that takes into account the 45 degree rotation and separates it out. + +- 0.147u4: Yohji, Smitdogg and The Dumping Union added clone World Class Bowling (v1.3J, Japan). Trackball is 45 degrees offset in this set. You have to coin up and play 1 game right away for it to work. + +- 0.147u3: Brian Troha and The Dumping Union added clone World Class Bowling (v1.1). + +- 0.140u3: Brian Troha and The Dumping Union added clone World Class Bowling (v1.4). + +- 8th December 2010: Smitdogg - Brian Troha got World Class Bowling v1.4. + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C54 (ITBWL-3(C)1995) for World Class Bowling decapped but not extracted yet. + +- 27th June 2010: Guru - The PIC16C54 (ITBWL-1(C)1995) for World Class Bowling has now been successfully processed (decap, de-protect & read). + +- 0.133u1: Renamed (wcbwl140) to (wcbowl140), (wcbwl165) to (wcbowl165), (wcbwl161) to (wcbowl161), (wcbwl16) to (wcbowl16), (wcbwl15) to (wcbowl15), (wcbwl13) to (wcbowl13) and (wcbwl12) to (wcbowl12). + +- 0.127u2: Brian Troha added PCB info for the earlier World Class Bowling. Correct a few rom names. + +- 0.126u1: Brian Troha added clone World Class Bowling (v1.6). Added sound1 rom ($200000) from clone (v1.6) to (v1.61). + +- 0.122u1: Brian Troha added clone World Class Bowling (v1.3). + +- 20th September 2006: Dumping Project - Purchased World Class Bowling v1.5. Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin. + +- 0.108u5: Brian Troha added clone World Class Bowling (v1.5). + +- 0.100u2: Replaced cpu2 and sound1/2 roms with the ones from World Class Bowling Deluxe. + +- 0.99: Brian Troha hooked up NVRAM for World Class Bowling Tournament (v1.40). + +- 0.97u4: Brian Troha added correct sound roms to World Class Bowling Deluxe and Tournament. + +- 0.97u2: Brian Troha fixed protection in World Class Bowling Tournament (v1.40). + +- 0.93: Derrick Renaud fixed crash in World Class Bowling (v1.2). + +- 0.92: Added 'World Class Bowling Deluxe (v2.00)' (Incredible Technologies 1999) and World Class Bowling Tournament (v1.40). + +- 0.71u3: Brian Troha added clone World Class Bowling (v1.61). Added 3rd coin slot. + +- 2nd August 2003: Brian Troha added another version of World Class Bowling to the itech32 driver. + +- 0.69: Brian Troha added World Class Bowling (v1.66) and clone (v1.65). Renamed (wcbowl) to (wcbwl12). + +- 0.61: Added 'Service Mode' dipswitch. + +- 26th January 2003: Brian Troha added a few different versions of World Class Bowling to the itech32 driver. + +- 13th May 2002: Brian Troha submitted a dipswitch update for World Class Bowling. + +- 0.60: Aaron Giles added 'World Class Bowling (v1.2)' (Incredible Technologies 1995). + +- 14th April 2002: Aaron Giles added World Class Bowling, another version of Bloodstorm and fixed the dipswitches in the itech32 driver. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Bowling): + +Meadows Lanes + +Robot Bowl + +3-D Bowling + +Bowling Alley + +Strike Bowling + +Pro Bowling (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Ten Pin Deluxe + +Alley Master + +Big Ball Bowling (Bowler) + +Capcom Bowling + +SportTime Bowling (Arcadia) + +Stars & Strikes (Bowler) + +Championship Bowling + +Tri-Sports (Power Strike) + +Dyno Bop + +League Bowling + +Strata Bowling + +Super Strike Bowling + +Bowl-O-Rama + +Konkyuu no Hoshi + +Krazy Bowl + +Super Rock and Bowl + +Strikes n' Spares + +World Class Bowling + +New Pro Bowl + +Virtua Bowling + +Family Bowl + +Korokoro Pensuke + +Technical Bowling + +Galaxy Games StarPak 2-4 (Bowling) + +Puzzle De Bowling + +The Simpsons Bowling + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Unknown VRender0+ bowling game + +Bowling Try + +Ten Strike Classic + +Go Go Strike + +Rockin' Bowl-O-Rama + +- + +Strike (Pinball) + +Strikes and Spares (Pinball) + +Kingpin + +Star's Phoenix (Pinball) + +New Star's Phoenix (Pinball) + + +Romset: 6.38 MB / 18 files / 4.45 zip + +$end + + + +$info=wccf116 +$mame +0.175 [ANY, f205v, ShouTime, rtw] + + +GDROM required + + +WIP: + +- 0.180: Android, Darksoft, f205v, rtw and MetalliC added missing PICs for wccf116. Changed description to 'World Club Champion Football Serie A 2001-2002 Ver.2 (Japan) (CDP-10001C)'. + +- 0.178: Changed description to 'World Club Champion Football Serie A 2001-2002 Ver.2 (CDP-10001C)'. + +- 0.175: ANY, f205v, ShouTime and rtw added 'World Club Champion Football Serie A 2001-2002 Ver. 2 (CDP-10001C)' (Hitmaker / Sega 2003). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 633.2 MB (Compressed: 349.9) + +$end + + + +$info=wccf1dup +$mame +0.175 [ANY] + + +GDROM required + + +WIP: + +- 0.180: Android, Darksoft, f205v, rtw and MetalliC added missing PICs for World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03 (CDP-10003). + +- 0.175: ANY added 'World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03 (CDP-10003)' (Hitmaker / Sega 2002). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 3.61 MB (Compressed: 1.04) + +$end + + + +$info=wccf212e +$mame +0.169 [f205v, ANY, MetalliC] + + +GDROM required + + +WIP: + +- 0.206: Changed description to 'World Club Champion Football Serie A 2002-2003 Ver.2.12 (Italy) (CDV-10002)'. + +- 0.180: Changed description to 'World Club Champion Football Serie A 2002-2003 Ver.2.12 (Export) (CDV-10002)'. + +- 0.170: ANY dumped World Club Champion Football's camera sensor board rom fpr23911.ic18. + +- 0.169: f205v, ANY and MetalliC added 'World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)' (Sega 2004). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2.02 MB / 2 files / 133.0 zip + +CHD: 843.7 MB (Compressed: 490.9) + +$end + + + +$info=wccf234j +$mame +0.169 [f205v, ANY, MetalliC] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'World Club Champion Football Serie A 2002-2003 Ver.2.34 (Japan) (CDV-10008)'. + +- 0.169: f205v, ANY and MetalliC added 'World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)' (Sega 2004). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 898.6 MB (Compressed: 521.5) + +$end + + + +$info=wccf2chk +$mame +0.175 [ANY, f205v, ShouTime, rtw] + + +GDROM required + + +WIP: + +- 0.175: ANY, f205v, ShouTime and rtw added 'World Club Champion Football Serie A 2002-2003 Drive Checker (CDV-10007)' (Hitmaker / Sega 2004). + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +CHD: 0.90 MB (Compressed: 0.10) + +$end + + + +$info=wccf310j +$mame +0.169 [f205v, MetalliC] + + +GDROM required + + +WIP: + +- 0.206: Changed description to 'World Club Champion Football European Clubs 2004-2005 (Asia) (CDV-10013)'. + +- 0.180: Changed description to 'World Club Champion Football European Clubs 2004-2005 (Japan) (CDV-10013)'. + +- 0.169: f205v and MetalliC added 'World Club Champion Football European Clubs 2004-2005 (CDV-10013)' (Sega 2005). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.12 GB (Compressed: 662.8) + +$end + + + +$info=wccf322e +$mame +0.169 [f205v, ANY, MetalliC] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'World Club Champion Football European Clubs 2004-2005 Ver.3.22 (Export) (CDV-10015P)' and clone Ver.1.1 to 'World Club Champion Football European Clubs 2004-2005 Ver.1.1 (Export) (CDV-10015)'. + +- 0.169: f205v, ANY and MetalliC added 'World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)' (Sega 2005) and clone Ver. 1.1 (CDV-10015). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.08 GB (Compressed: 638.4) + +$end + + + +$info=wccf341j +$mame +0.254 [Darksoft, rtw, MetalliC] + + +GDROM required + + +WIP: + +- 0.254: Darksoft, rtw and MetalliC added 'World Club Champion Football European Clubs 2004-2005 Ver.1.2 (Japan) (CDV-10021)' (Sega 2006) and clone World Club Champion Football European Clubs 2004-2005 Ver.1.1 (Japan) (CDV-10020). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.16 GB (Compressed: 704.3) + +$end + + + +$info=wccf400j +$mame +0.254 [Darksoft, rtw, MetalliC] + + +GDROM required + + +WIP: + +- 0.254: Darksoft, rtw and MetalliC added 'World Club Champion Football European Clubs 2005-2006 (Japan) (CDV-10025)' (Sega 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.31 GB (Compressed: 775.6) + +$end + + + +$info=wccf420e +$mame +0.169 [f205v, ANY, MetalliC] + + +GDROM required + + +WIP: + +- 0.180: Changed description to 'World Club Champion Football European Clubs 2005-2006 (Export) (CDV-10027)'. + +- 0.169: f205v, ANY and MetalliC added 'World Club Champion Football European Clubs 2005-2006 (CDV-10027)' (Sega 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.15 GB (Compressed: 649.0) + +$end + + + +$info=wcherry +$mame +0.153 [f205v, Roberto Fresca] + + +WIP: + +- 0.281: Win Cherry improvements: Added hopper support. Fixed 3rd reel offset in memory map, splitted proper inputs, added needed RAM at 0xc000-0xc7ff and made a temporary workaround to make the game playable. Also added 2 more skill sets. Added a lot of work toward get Win Cherry working properly. Muted the unused SN76489 for Win Cherry to avoid noise. Changed Win Cherry manufacturer to Videostar. Promoted Win Cherry (ver 0.16 - 19990219) to working [Roberto Fresca, Grull Osgo]. + +- 0.217: Make Win Cherry show RAM initialization screen [Osso]. + +- 0.153: f205v and Roberto Fresca added 'Win Cherry (ver 0.16 - 19990219)' (bootleg 2001). Win Cherry improvements: Decrypted/decoded all graphics banks. Preliminary memory map [Roberto Fresca]. + + +Recommended Games (Gambling) + + +Romset: 224.5 kb / 4 files / 55.5 zip + +$end + + + +$info=wcircus +$mame +0.273 [NNap] + + +WIP: + +- 0.273: NNap added 'Wonder Circus (Japan, v1.1.1)' (Cobra 199?). TODO: Sound flags/latches are somewhat different, need correct implementation. + + +Recommended Games (Gambling) + + +Romset: 2.06 MB / 6 files / 764.9 zip + +$end + + + +$info=wcombat +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +Bugs: + +- Clone wcombatk: All in-game titles of this version is Warzaid. VasiliyFamiliya (ID 08801) + + +WIP: + +- 0.268: Hookup World Combatt inputs. Updated QA. Removed clone World Combat (ver AAD:B, alt) with alt CF dump of the same version [Hydreigon]. + +- 0.262: Identified some inputs in World Combat [Angelo Salese]. Added dipswitches 'Mirror Screen X', 'Mirror Screen Y' and 'Diag test enable'. + +- 3rd June 2018: Smitdogg - Corrado Tomaselli and rtw dumped World Combat ver. KBC and redumped the CF card for the game. + +- 0.171: Guru added clone World Combat (ver AAD:B, alt). ShouTime added newly dumped CF card for clone World Combat (ver JAA). + +- 0.169: Arcadecomponents.com added clone World Combat / Warzaid (ver UCD:B). Changed parent description to 'World Combat (ver AAD:B)' and clone (ver KBC) to 'World Combat (ver KBC:B)'. + +- 0.149u1: Redumped World Combat (ver UAA?) memory card [ShouTime]. + +- 21st November 2009: Guru - I got hold of a Konami Warzaid cart and figured out how to clone it so it works on a real Konami Viper PCB. Still can't image it yet for MAME since CHDMAN can't copy some of the hidden data that the hardware looks for (the existing CHDMAN copy in MAME won't work on real hardware). But it's secured anyway. + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'World Combat (ver UAA?)'. Renamed (wcombak) to (wcombatk) and (wcombaj) to (wcombatj). + +- 0.114u1: Ville Linde added 'World Combat' (Konami 2002) and clones (ver JAA) and (ver KBC). + + +Recommended Games (Army Fighter 3D): + +Operation Wolf + +Operation Wolf (TourVision) + +Operation Wolf 3 + +Operation Thunderbolt + +Operation Tiger + +Operation Tiger Second Mission + +Cabal + +Devastators + +G.I. Joe + +Born To Fight + +Dynamite Duke + +The Double Dynamites + +Guts n' Glory (Machine Gun) + +Line of Fire / Bakudan Yarou + +Mechanized Attack + +Rambo III + +Rambo + +Aqua Jack + +NAM-1975 + +Spinal Breakers + +Riot + +Platoon + +Area 51 + +Maximum Force + +Area 51 / Maximum Force Duo + +Area 51: Site 4 + +Behind Enemy Lines + +Operation Thunder Hurricane + +Special Forces Elite Training + +World Combat + +Ranger Mission + + +Recommended Games (Action Shooting 3D): + +Poly-Net Warriors + +Virtua Cop + +Virtua Cop 2 + +Virtua Cop 3 + +Gunblade NY + +Time Crisis + +Time Crisis II + +Time Crisis 3 + +Time Crisis 4 + +Judge Dredd + +Behind Enemy Lines + +Operation Thunder Hurricane + +Total Vice + +Gunmen Wars + +L.A. Machineguns + +Operation Tiger + +Operation Tiger Second Mission + +Quake Arcade Tournament + +Crisis Zone + +OutTrigger + +Silent Scope + +Silent Scope 2 + +Silent Scope EX + +Silent Scope Fortune Hunter + +War: Final Assault + +Confidential Mission + +Death Crimson OX + +The Grid + +Ninja Assault + +Gun Survivor 2 Biohazard Code: Veronica + +Heavy Metal: Geomatrix + +World Combat + +Chameleon RX-1 + +Pull The Trigger + +Ghost Squad + +Ranger Mission + +Cobra: The Arcade + +2 Spicy + +Rambo + + +Romset: 8 kb / 1 files / 3.68 zip + +CHD: 122.3 MB (Compressed: 62.1) + +$end + + + +$info=wcougar +$mame +0.173 [AGEMAME] + +0.167 [AGEMAME] + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Wild Cougar (NHG0632-07, US). Renamed (wcougaru) to (wcougarub), (wcougarub) to (wcougaruc) and (wcougaruc) to (wcougaru). + +- 0.262: Promoted clone 'Wild Cougar (AHG1531, US)' to working [Heihachi_73]. + +- 0.206: Promoted 'Wild Cougar (0100167V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.193: Roberto Fresca added clones Wild Cougar (AHG1531, US), Wild Cougar (NHG0296-07, US) and Wild Cougar (NHG0296-99, US). + +- 0.181: Heihachi_73 and R. Belmont added default NVRAM to clone Wild Cougar (NHG0296-04, US) so the game come up in a playable state. + +- 0.175: Changed 'Wild Cougar (Export)' from a parent set to clone 'Wild Cougar (NHG0296-04, US)'. Changed parent description to 'Wild Cougar (0100167V, NSW/ACT)'. Renamed (wldcoug) to (wcougar) and (wldcougr) to (wcougaru). + +- 0.173: Added 'Wild Cougar' (Aristocrat 199?). + +- 0.167: Roberto Fresca added 'Wild Cougar (Export)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 696.7 zip + +$end + + + +$info=wcougpp +$mame +0.254 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'Wild Cougar - Power Pay (30214211, ASP)' (Aristocrat 2006). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 4.69 zip + +$end + + + +$info=wcs_l2 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.245: inkochnito added clone World Cup Soccer (Lx-1). + +- 0.154: Added clone World Cup Soccer (La-2). + +- 0.141u1: Miodrag Milanovic added 'World Cup Soccer (Lx-2)' (Bally 1994) and clones (Pa-2) and (Px-3). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 4 MB / 8 files / 3.78 zip + +$end + + + +$info=wcsoccer +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Changed description to 'World Challenge Soccer (rev.1, set 1)' and clone (disp.rev.2) to 'World Challenge Soccer (rev.1, set 2)'. Renamed (wcsoccerd2) to (wcsoccer1a). + +- 0.141u1: Miodrag Milanovic added 'World Challenge Soccer (rev.1)' (Gottlieb 1994) and clone (disp.rev.2). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 1.12 MB / 6 files / 854.0 zip + +$end + + + +$info=wcup +$mame +0.203 [f205v] + + +WIP: + +- 0.203: f205v added 'World Cup (Ver 1.5)' (Nazionale Elettronica 2001) and clone (Ver 1.4). Note: (Ver 1.4) is the same game as World Cup (Ver 1.5) but on a different PCB revision/layout with more RAM. + + +Recommended Games (Gambling) + + +Romset: 1.12 MB / 3 files / 444.4 zip + +$end + + + +$info=wcup90 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.236: Added tilemap drawing. World Cup 90 has some issues [Vas Crabb]. + +- 0.201: Separated machine configuration for World Cup 90, which now displays something [AJR]. + +- 0.141u1: Miodrag Milanovic added 'World Cup 90' (Mr Game 1990). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 464 kb / 14 files / 181.7 zip + +$end + + + +$info=wcvol95 +$mame +0.201 [Fabrice Arzeno, The Dumping Union] + +0.84 [David Haywood] + + +WIP: + +- 0.201: Fabrice Arzeno and The Dumping Union added World Cup Volley '95 (Asia v1.0). Renamed (wcvol95) to (wcvol95j). + +- 0.194: Get rid of unused functions [cam900]. + +- 0.190: Palette cleanup [Dirk Best]. + +- 0.171: Kevin Eshbach added clone World Cup Volley '95 Extra Version (Asia v2.0B). Added GALs to parent and clone. + +- 0.153: Removed buttons 4-6. + +- 0.149u1: Compile fix for DECO156 driver [Miodrag Milanovic]. + +- 0.136u4: Fabio Priuli added driver_data class and save states to DECO156 driver. + +- 0.135u2: Fabio Priuli converted the DECO156 driver to use EEPROM device. + +- 0.122u6: David Haywood tweaked deco156 clock speed to be 28 to prevent the games from running in slow motion. I suspect the 156 chip has an internal multiplier, the usual input pin is 7MHz IIRC. Changed ARM CPU1 clock speed to 28MHz. + +- 0.109u4: Roberto Zandona fixed VIDEO_UPDATE in World Cup Volley '95. + +- 0.103u3: David Haywood added BCD multiply to ARM coprocessor to fix World Cup Volley '95. Converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions. + +- 12th January 2006: David Haywood - The MAME Italia Forum guys reported a bug in World Cup Volley '95 causing it to hang after each match, I've fixed that and also fixed some sprite problems which occured during the game. + +- 0.103u2: Tomasz Slanina modified ARM CPU core to allow World Cup Volley '95 to start. Pierpaolo Prazzoli added sound to World Cup Volley '95. Bryan McPhail and David Haywood fixed it also - Game now playable. + +- 9th January 2006: David Haywood - Dox found what appears to be a bug in the ARM core, a workaround allows World Cup Volley '95 to boot, and a few fixes to the Co-Processor gets proper working credits and timers. The game is quite playable, although seems too easy, maybe due to other copro bugs. + +- 0.103u1: Added YMZ280B (14MHz) sound. Changed ARM CPU1 clock speed to 14MHz and visible area to 320x240. Changed description to 'World Cup Volley '95 (Japan v1.0)'. + +- 0.98u4: Bunch of changes/fixes to the DECO156 drivers [David Haywood]: Hooked up EEPROM correctly. Fixed sound ROM decoding and banking. Fixed tile banking. Fixed video priorities. + +- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Magical Drop / Magical Drop Plus / Chain Reaction: This is highly unstable and prone to crashing, I'm not too sure if its due to protection or CPU bugs, none of the other games behave this badly. Gameplay is also very sluggish. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment. Party Time: Seems quite playable, some tile bank problems. Charlie Ninja: Tilemaps aren't big enough, sprites are a bad dump, some scrolling problems on title screen (i'm sure it was ok before). Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I'm not sure which is correct... Completed a few levels and it didn't crash so it seems ok. + +- 30th July 2005: David Haywood - 3 Weeks of staring at numbers solid until 4am, a bit of teamwork with key developers, and we have our first results... (Magical Drop (Deco 156) shows the message: WARNING - GAME MODE SETTING ERROR). Its not much, but maybe a sign of things to come. Update: I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven't been added. Fixed the tile banking for the platforms. 2nd Update: Found a way to get Osman to boot via the debugger and it appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. None of these will be playable until the protection has been worked out however. + +- 0.98u2: Some progress on the Deco 156 encryption [David Haywood]. + +- 0.90u2: ARM7 CPU core [Steve Ellenoff]. + +- 0.84: David Haywood added 'World Cup Volley '95' (Data East 1993). All games on this driver have encrypted code, they may also have additional protection but at this stage that is unknown. The current hold-up is the encryption. They use Data East Custom Chip 'DE156' which is probably the main processor. It might be an encrypted ARM7 based cpu. This driver may be split up when (if) the actual code is decrypted as the games are not on identical hardware. + +- 3rd November 2002: Guru - World Cup Volley '95 (Data East 1995) arrived from Japan. Thanks to WTC. + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 5.50 MB / 8 files / 3.64 zip + +$end + + + +$info=wd_12 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Who Dunnit (1.2)' (Bally 1995) and clones (0.3 R), (0.48 R), (1.0 French), (1.0 Germany), (1.0 R), (1.1) and (1.2 Germany). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 3.50 MB / 7 files / 3.22 zip + +$end + + + +$info=wd1002a_wx1 +$mame + +DEVICE: + +WD1002A-WX1 + + +ROMS: + +600693-001_type_5.u12 (8k wd1002a_wx1) + + +WIP: + +- 0.185: Added 'WD1002A-WX1' device (bus\isa\wd1002a_wx1.cpp). + +$end + + + +$info=wd1007a +$mame + +DEVICE: + +WD1007A ESDI HDC + + +ROMS: + +wd1007a_8753_cs8074.bin (8k mcu) + + +WIP: + +- 0.200: Added 'WD1007A ESDI HDC' device (bus\isa\wd1007a.cpp). + +$end + + + +$info=wd11c00_17 +$mame + +DEVICE: + +Western Digital WD11C00-17 + + +WIP: + +- 0.185: Added 'Western Digital WD11C00-17' device (machine\wd11c00_17.cpp). + +$end + + + +$info=wd1770 +$mame + +DEVICE: + +Western Digital WD1770 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD1770 FDC'. + +- 0.184: Added 'WD1770' device (machine\wd_fdc.cpp). + +$end + + + +$info=wd1772 +$mame + +DEVICE: + +Western Digital WD1772 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD1772 FDC'. + +- 0.184: Added 'WD1772' device (machine\wd_fdc.cpp). + +$end + + + +$info=wd1773 +$mame + +DEVICE: + +Western Digital WD1773 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD1773 FDC'. + +- 0.147: Added 'WD1773' device (machine\wd_fdc.c). + +$end + + + +$info=wd2010 +$mame + +DEVICE: + +Western Digital WD2010 Winchester Disk Controller + + +WIP: + +- 0.186: Changed description to 'Western Digital WD2010 Winchester Disk Controller'. + +- 0.185: Added 'Western Digital WD2010' device (machine\wd2010.cpp). + +$end + + + +$info=wd2791 +$mame + +DEVICE: + +Western Digital WD2791 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD2791 FDC'. + +- 0.184: Added 'WD2791' device (machine\wd_fdc.cpp). + +$end + + + +$info=wd2793 +$mame + +DEVICE: + +Western Digital WD2793 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD2793 FDC'. + +- 0.184: Added 'WD2793' device (machine\wd_fdc.cpp). + +$end + + + +$info=wd2795 +$mame + +DEVICE: + +Western Digital WD2795 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD2795 FDC'. + +- 0.184: Added 'WD2795' device (machine\wd_fdc.cpp). + +$end + + + +$info=wd2797 +$mame + +DEVICE: + +Western Digital WD2797 FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD2797 FDC'. + +- 0.184: Added 'WD2797' device (machine\wd_fdc.cpp). + +$end + + + +$info=wd33c92 +$mame + +DEVICE: + +Western Digital WD33C92 SCSI Controller + + +WIP: + +- 0.206: Added 'Western Digital WD33C92 SCSI Controller' device (machine\wd33c9x.cpp). + +$end + + + +$info=wd33c93 +$mame + +DEVICE: + +Western Digital WD33C93 SCSI Controller + + +WIP: + +- 0.206: Added new 'Western Digital WD33C93 SCSI Controller' device (machine\wd33c9x.cpp). Removed old 'Western Digital WD33C93 SCSI' device. + +- 0.186: Changed description to 'Western Digital WD33C93 SCSI'. + +- 0.147: Added '33C93 SCSI' device (machine\wd33c93.c). + +$end + + + +$info=wd33c93a +$mame + +DEVICE: + +Western Digital WD33C93A SCSI Controller + + +WIP: + +- 0.206: Added 'Western Digital WD33C93A SCSI Controller' device (machine\wd33c9x.cpp). + +$end + + + +$info=wd33c93b +$mame + +DEVICE: + +Western Digital WD33C93B SCSI Controller + + +WIP: + +- 0.206: Added 'Western Digital WD33C93B SCSI Controller' device (machine\wd33c9x.cpp). + +$end + + + +$info=wd37c65c +$mame + +DEVICE: + +Western Digital WD37C65C FDC + + +WIP: + +- 0.186: Changed description to 'Western Digital WD37C65C FDC'. + +- 0.185: Added 'WD37C65C' device (machine\upd765.cpp). + +$end + + + +$info=wd90c00_jk +$mame + +DEVICE: + +Western Digital WD90C00-JK Graphics Card + + +ROMS: + +wdh.bin (16k vga_rom) + +wdl.bin (16k vga_rom) + +wd90c00l.bin (16k vga_rom) + +wd90c00h.bin (16k vga_rom) + +90c00jk-lh6673.vbi (24k baddump vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C00-JK Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c00_vga +$mame + +DEVICE: + +Western Digital WD90C00 'PVGA1B' VGA i/f + + +WIP: + +- 0.264: Changed description to 'Western Digital WD90C00 'PVGA1B' VGA i/f'. + +- 0.257: Added 'Western Digital WD90C00 'PVGA1B' VGA Controller' device (video\pc_vga_paradise.cpp). + +$end + + + +$info=wd90c11_lr +$mame + +DEVICE: + +Western Digital WD90C11-LR Graphics Card '1024 CX' + + +ROMS: + +wd90c11.vbi (32k vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C11-LR Graphics Card '1024 CX' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c11a_vga +$mame + +DEVICE: + +Western Digital WD90C11A 'PVGA1C' VGA i/f + + +WIP: + +- 0.264: Changed description to 'Western Digital WD90C11A 'PVGA1C' VGA i/f'. + +- 0.257: Added 'Western Digital WD90C11A 'PVGA1C' VGA Controller' device (video\pc_vga_paradise.cpp). + +$end + + + +$info=wd90c30_lr +$mame + +DEVICE: + +Western Digital WD90C30-LR Graphics Card '1024 DX' + + +ROMS: + +90c30-lr.vbi (32k vga_rom) + +u25.bin (32k vga_rom) + +u24.bin (32k vga_rom) + + +WIP: + +- 0.258: Added BIOS 'WD90C30-LR Hi/Lo' [rfka01]. + +- 0.257: Added 'Western Digital WD90C30-LR Graphics Card '1024 DX'' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c30_vga +$mame + +DEVICE: + +Western Digital WD90C30 'PVGA1D' VGA i/f + + +WIP: + +- 0.264: Changed description to 'Western Digital WD90C30 'PVGA1D' VGA i/f'. + +- 0.257: Added 'Western Digital WD90C30 'PVGA1D' VGA Controller' device (video\pc_vga_paradise.cpp). + +$end + + + +$info=wd90c31_lr +$mame + +DEVICE: + +Western Digital WD90C31-LR Graphics Card + + +ROMS: + +62-003259-800.bin (16k vga_rom) + +62-003260-800.bin (16k vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C31-LR Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c31_vga +$mame + +DEVICE: + +Western Digital WD90C31 VGA i/f + + +WIP: + +- 0.264: Changed description to 'Western Digital WD90C31 VGA i/f'. + +- 0.257: Added 'Western Digital WD90C31 VGA Controller' device (video\pc_vga_paradise.cpp). + +$end + + + +$info=wd90c31a_lr +$mame + +DEVICE: + +Western Digital WD90C31A-LR Graphics Card + + +ROMS: + +wd90c31alrdiamondspeedstar24x2.bin (32k vga_rom) + +bios.bin (64k vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C31A-LR Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c31a_zs +$mame + +DEVICE: + +Western Digital WD90C31A-ZS Graphics Card + + +ROMS: + +wd90c31azs.bin (32k vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C31A-ZS Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c33_vga +$mame + +DEVICE: + +Western Digital WD90C33 VGA i/f + + +WIP: + +- 0.264: Changed description to 'Western Digital WD90C33 VGA i/f'. + +- 0.257: Added 'Western Digital WD90C33 VGA Controller' device (video\pc_vga_paradise.cpp). + +$end + + + +$info=wd90c33_zz +$mame + +DEVICE: + +Western Digital WD90C33-ZZ Graphics Card + + +ROMS: + +bios.bin (64k vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C33-ZZ Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd90c90_jk +$mame + +DEVICE: + +Western Digital WD90C90-JK Graphics Card + + +ROMS: + +bios.bin (64k vga_rom) + + +WIP: + +- 0.257: Added 'Western Digital WD90C90-JK Graphics Card' device (bus\isa\svga_paradise.cpp). + +$end + + + +$info=wd9710_pci +$mame + +DEVICE: + +Western Digital WD9710-MZ + + +ROMS: + +bios.bin (64k vga_rom) + + +WIP: + +- 0.263: Added 'Western Digital WD9710-MZ' device (bus\pci\wd9710_pci.cpp). + +$end + + + +$info=wdun +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Who Dunnit (Russian)'. + +- 0.143u7: Added 'Who Dunnit (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 4.20 zip + +$end + + + +$info=wdxt_gen +$mame + +DEVICE: + +Western Digital WDXT-GEN (Amstrad PC1512/1640) + + +ROMS: + +wd1015-pl-54-02.u6 (2k u6) + +3.u13 (8k hdc) + + +WIP: + +- 0.185: Added 'Western Digital WDXT-GEN (Amstrad PC1512/1640)' device (bus\isa\wdxt_gen.cpp). + +$end + + + +$info=wecleman +$mame +0.202 [ClawGrip] + +0.36b4 [Luca Elia] + + +SERVICE MODE: + +- Press F2 to enter service mode. + + +Bugs: + +- [possible] Checkpoints are randomly invisible. Cow (ID 08049) + +- Graphic and color are wrong during lap 4. Scagazza (ID 04128) + + +WIP: + +- 0.231: Added machine\k007452.cpp/h. Added Konami 007452 multiplier/divider. Plugged k007452 in wecleman [Furrtek]. + +- 0.224: Added widescreen layouts with shifters [Firehawke]. + +- 0.203: weclemanb has been hacked, set was provided using same labels as weclemana [David Haywood]. Changed description of clones (v2.00, set 1) to 'WEC Le Mans 24 (v2.00)' and (v2.00, set 2) to 'WEC Le Mans 24 (v2.00, hack)'. + +- 0.202: ClawGrip added WEC Le Mans 24 (v2.01). Renamed (weclemanb) to (weclemanc), (weclemana) to (weclemanb) and (wecleman) to (weclemana). + +- 12th September 2018: Smitdogg - ClawGrip dumped version 2.01 of WEC Le Mans. + +- 0.169: Notes update [Angelo Salese]. + +- 0.168: Angelo Salese added SOUND-ON and SOUND-RST preliminary mechanisms for WEC Le Mans 24/Hot Chase hardware, fixes hanging sound if entering into service mode for both. Added notes. + +- 0.167: ANY and The Dumping Union added clone WEC Le Mans 24 (v1.26). Changed parent description to 'WEC Le Mans 24 (v2.00, set 1)' and clone (set 2) to 'WEC Le Mans 24 (v2.00, set 2)'. Renamed (wecleman2) to (weclemana). + +- 0.147u2: Corrado Tomaselli added clone WEC Le Mans 24 (set 2). Changed parent description to 'WEC Le Mans 24 (set 1)'. + +- 12th August 2003: Acho A. Tang re-submitted WEC Le Mans 24 sound banking. + +- 21st January 2003: Acho A. Tang fixed sound banking bug in the Wec Le Mans 24. + +- 0.62: Changed sound2 rom ($0) to sound1 ($20000). + +- 0.61: Changed palettesize from 4096 to 2048 colors. + +- 5th May 2002: David Haywood fixed the car sprite stuttering in Wec Le Mans 24. + +- 0.60: Acho A. Tang fixed colors in Wec Le Mans. + +- 29th April 2002: Acho A. Tang fixed another problem in the WEC Le Mans 24 colors. + +- 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase. + +- 0.36b16: Changed the 68000 CPU1/2 clock speeds to 10MHz. Added user1 rom (function unknown) and 'Demo Sounds' dipswitch. + +- 26th October 1999: Luca Elia did a small fix to Wec Le Mans graphics, but colors aren't yet right. + +- 0.36b4: Luca Elia added 'WEC Le Mans 24' (Konami 1986). Known issues: Wrong colours (only the text layer is ok at the moment. Note that the top half of colours is written by the blitter, 16 colours a time, the bottom half by the cpu, 8 colours a time). Stray lines on sprites. The parallactic scrolling is sometimes wrong. One 32k ROM unused. Incomplete DSWs. No shadow sprites. Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick. + +- 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky. + + +ARCADE RELEASE: WEC Le Mans 24 (Konami) - 1986/Nov/28 + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 2.75 MB / 31 files / 1.03 zip + +$end + + + +$info=weddingr +$mame +0.80u3 [R. Belmont] + + +< Japan > + + +CD-ROM required + + +WIP: + +- 0.226: Added option to use joystick/button inputs for Wedding Rhapsody. Control panel type can be selected in service mode. This allows playing with joystick/button inputs, and also allows the completely unused second and third button inputs to be tested in service mode. It's still possible to navigate service mode and correct the control panel setting if the wrong type is selected [Vas Crabb]. Added 'Control Type' configuration. + +- 0.80u3: R. Belmont added 'Wedding Rhapsody (GX624 JAA)' (Konami 1997). Better input ports [Vas Crabb]. + +- 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable. + + +LEVELS: 7 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Quiz (Asian)) + + +Romset: 128 bytes / 1 files / 213 zip + +CHD: 44.0 MB (Compressed: 12.3) + +$end + + + +$info=welltris +$mame +0.96u3 [Aaron Giles] + +0.57 [David Haywood] + + +< Japan > + + +WIP: + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.184: Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.159: Added save state support to Welltris driver [Osso]. + +- 0.147u3: VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.147u2: VideoSystem improvements [David Haywood]: Continued cleanup of Video Systems drivers and associated dependencies. + +- 0.136u2: Atari Ace converted Welltris driver to use driver_data structure. + +- 0.133u1: Renamed (welltrij) to (welltrisj). + +- 0.127u3: Dazzer redumped Welltris bad program roms. Added main roms ($0,1). + +- 0.96u3: Aaron Giles added Welltris (World?, 2 players). Renamed (welltris) to (welltrij). + +- 0.74: Removed 2nd sound channel. + +- 0.61: Changed description to 'Welltris (Japan, 2 players)'. + +- 0.58: Fixed sound1/2 rom loading - Sound works now. Removed 3rd and 4th player. Added dipswitches 'Coin A/B', 'Difficulty', 'Coin Mode', 'Demo Sounds', 'Flip Screen' and 'Service Mode'. Changed description to 'Welltris (Japan, 2 Players)'. + +- 13th January 2002: David Haywood fixed dipswitch settings and added sound emulation to the Welltris driver. + +- 0.57: David Haywood added 'Welltris (Japan)' (Video System 1991). + +- 13th December 2001: David Haywood sent in a preliminary driver for Welltris, which works but without sound. + + +LEVELS: 9999 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 3.38 MB / 11 files / 1.67 zip + +$end + + + +$info=werewild +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.205: Heihachi_73 added clone Werewolf Wild (20290711, Queensland). + +- 0.174: Changed description to 'Werewolf Wild (10288711, NSW/ACT)'. + +- 0.173: Added 'Werewolf Wild' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 16.0 zip + +$end + + + +$info=westdrm +$mame +0.156 [Yasuhiro, hap] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.204: Removed PIT8253, SEGA_315_5338A, YM3438 and Z80 MCFG macros [Osso]. + +- 0.197: Added some I/O devices [AJR]. Added 3x YM3438 (8MHz) sound. + +- 0.156: Yasuhiro and hap added 'Western Dream' (Sega 1992). + + +Recommended Games: + +Western Dream Gold + + +Recommended Games (Medal) + + +Romset: 192 kb / 2 files / 13.2 zip + +$end + + + +$info=westdrmg +$mame +0.247 [Anonymous, MetalliC] + + +WIP: + +- 0.247: Anonymous and MetalliC added 'Western Dream Gold' (Sega 2009). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games: + +Western Dream + + +Recommended Games (Medal) + + +Romset: 128 MB / 3 files / 43.4 zip + +$end + + + +$info=westvent +$mame +0.141u1 [Wost, Dumping Union] + + +WIP: + +- 0.285: Provided good dump for Western Venture (Ver. AA.02.D) program ROMs [Siftware]. Fixed rom names. + +- 0.279: Ioannis Bampoulas added clones Western Venture (Ver. AA.01.B) and Western Venture (Ver. AA.02.E). Note: Needs verifying of inputs, outputs and layout. Reversed remaining CPU codes [Osso]. Fixed sprites rom loading. + +- 0.278: Fixed sprites rom loading. + +- 0.247: Fixed sprites rom loading. Fixed rom names. + +- 0.141u1: Added 'Western Venture (Ver. AA.02.D)' (Astro Corp. 2007). + +- 18th November 2010: Smitdogg - We got Western Venture donated by Wost. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Gambling) + + +Romset: 6.75 MB / 8 files / 1.73 zip + +$end + + + +$info=wfishing +$mame +0.254 [SpinalFeyd] + + +WIP: + +- 0.277: Update wfishing EPROM labels [DarksoftMAME]. + +- 0.254: SpinalFeyd added 'Wanpaku Fishing' (Sega 1996). Note: Needs correct controls. DIPs taken from test mode. Labels were faded out, so double-checking with another PCB would be useful. First release was Dec. 1993 so this is probably a later revision [Osso]. + + +Recommended Games (Fishing): + +Angler Dangler (DECO Cassette) + +Kot-Rybolov + +Tsurikko Penta + +Fishin' Frenzy + +Sport Fishing 2 + +Dobou-Chan + +Wanpaku Fishing + +Fishing Master + +Sea Bass Fishing + +Sega Bass Fishing Deluxe + +Sega Bass Fishing Challenge + +Sega Marine Fishing + +Angler King + +Fisherman's Bait - A Bass Challenge + +Fisherman's Bait 2 - A Bass Challenge + +Fisherman's Bait - Marlin Challenge + +Tsuribori Taikai + +Dokidoki Kingyo Sukui + +Fishing Maniac 2+ + +Fishing Maniac 3 + +Festival: Goldfish Scoop + +Omatsuri Yasan: Ganso Takoyaki + +Yataimura Kingyosukui + +- + +Fish Tales (Pinball) + +Aquarium + +Treasure Ocean + +Ocean Paradise + +New 2001 + +La Perla Nera Gold + +Multi Fish + +Gone Fishing + +Gone Fishing 2 + +Kono e Tako + +Creatures of the Sea + +Dojokko Tsukami + +Fisherman Battle + +Sea World + +Umi Monogatari Lucky Marine Theater + +Manpuku Suizokukan + + +Romset: 3.41 MB / 16 files / 761.2 zip + +$end + + + +$info=wfortune +$mame +0.37b10 [Aaron Giles] + + +Artwork available + + +WIP: + +- 0.223: Correct rom labels for Wheel Of Fortune sets [Brian Troha]. + +- 28th May 2012: Mr. Do - Nightvoice added complete artwork for Wheel of Fortune. + +- 0.145u5: Changed description to 'Wheel Of Fortune (set 1)' and clone (alternate) to 'Wheel Of Fortune (set 2)'. + +- 0.133u1: Renamed (wfortuna) to (wfortunea). + +- 0.37b15: Added clone Wheel Of Fortune (alternate). + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. + +- 0.37b10: Aaron Giles added 'Wheel Of Fortune' (GameTek 1989). + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + + +Other Emulators: + +* FB Neo + + +Recommended Games: + +Catherine Wheel + +Fortune Wheel + +Wheel Of Fortune + +Double Cheese + +- + +Wheel of Fortune (Pinball) + + +Recommended Games (Hangman): + +Hangman + +Phraze Craze + +Reel Fun + +Find Out + +Le Pendu + +Le Super Pendu + +Wheel Of Fortune + +Street Games (Hangman) + +Street Games II (Hangman) + +Touchstar Bonanza (Hangman) + +Magical Touch (Hangman) + +Hangman (JPM) + +Pop's Pop's + + +Recommended Games (Quiz) + + +Romset: 480 kb / 7 files / 264.9 zip + +$end + + + +$info=wg3dh +$mame +0.77 [Aaron Giles] + + +HardDisk required + + +WIP: + +- 0.229: Andrew Welburn and bmx added clone Wayne Gretzky's 3D Hockey Fatality Edition (prototype). Note: Original PCB board with PIC security chip [Brian Troha]. Updated Wayne Gretzky's 3D Hockey (ver 1.3) to use the BIOS system [Osso]. Use mnemonic BIOS names and organised BIOS versions in ascending order [Vas Crabb]. Added l0.1_gretzky_video_system_boot_u32.u32 rom to parent set. + +- 0.222: Added 'Unknown0001' dipswitch. Changed description to 'Wayne Gretzky's 3D Hockey (ver 1.3)'. + +- 12th July 2012: Smitdogg - MrSinister sent us hard drive dumps for Wayne Gretzky's 3D Hockey (alt). + +- 0.82u2: Replaced R5000 (little) CPU with R4700 (little). + +- 0.81u5: Aaron Giles fixed R5000 CPU1 clock speed to 100MHz. + +- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.78: Aaron Giles added proper PIC IDs for Wayne Gretzky. + +- 0.77u3: Changed visible area to 512x400. + +- 0.77u2: Changed R5000 CPU1 clock speed to 150MHz. + +- 0.77: Aaron Giles added 'Wayne Gretzky's 3D Hockey' (Atari 1996). Loses sound occasionally and has to reset it. Random poly glitches (seriously out of whack parameters). + +- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). + +- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. + + +Recommended Games (Hockey): + +Hockey (Ramtek) + +Ckidzo + +Fun Four (Hockey) + +Meadows 4 in 1 (Flim Flam Hockey) + +Tournament Table (Hockey I, Hockey II & Hockey III) + +Chexx + +Super Chexx + +Olimpic Hockey + +Hoccer + +Bull Fighter + +Fighting Ice Hockey (DECO Cassette) + +Hat Trick + +Team Hat Trick + +FamicomBox (Ice Hockey) + +Slap Shooter + +Blades of Steel + +Face Off + +Hit the Ice + +Hit the Ice (TourVision) + +Mario Lemieux Hockey (Mega-Tech) + +Mini Hockey + +2 On 2 Open Ice Challenge + +Wayne Gretzky's 3D Hockey + +- + +Power Play (Pinball) + +Mike Bossy (Pinball) + +Ice Fever (Pinball) + +Ice Mania (Pinball) + + +Romset: 1.03 MB / 3 files / 313.8 zip + +CHD: 401.4 MB (Compressed: 87.3) + +$end + + + +$info=wgorilla +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.174: Changed description to 'Wild Gorilla - Power Pay (20279811, NSW/ACT)'. + +- 0.173: Added 'Wild Gorilla' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 11.3 zip + +$end + + + +$info=wgp +$mame +0.201 [Hammy, The Dumping Union] + +0.37b10 [David Graves] + + +WIP: + +- 0.286: Increased 68000 clock [Hammy]. Changed MC68000 CPU1/3 clock speed to 16MHz. + +- 0.276: Changed description to 'WGP: Real Race Feeling (World)' and clones (Japan) to 'WGP: Real Race Feeling (Japan)', (joystick version) (Japan, set 1) to 'WGP: Real Race Feeling (joystick version) (Japan, set 1)', (joystick version) (Japan, set 2) to 'WGP: Real Race Feeling (joystick version) (Japan, set 2)' and (US) to 'WGP: Real Race Feeling (US)'. + +- 0.267: Got rid of some sprintf and strcat (generates warnings on macOS) (taito\wgp_v.cpp) [Vas Crabb]. + +- 0.250: Angelo Salese fixed longstanding color regression (taito\tc0100scn.cpp) with World Grand Prix. + +- 0.215: Read inputs through ADC device [AJR]. + +- 0.211: Simplified handlers and gfxdecodes. Removed register_postload. Reduced duplicates and unnecessary lines. Allow masked priority behavior for drawscanline. Fixed priority handling, namings and spacings. Use shorter/correct type values. Added notes. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0100SCN and TC0140SYT MCFG macros [Osso]. + +- 0.201: Hammy and The Dumping Union added World Grand Prix (World). Renamed (wgp) to (wgpu). + +- 0.192: Osso added save state support to World Grand Prix, removed anonymous timers and killed trampolines. + +- 0.165: Reduced tagmap lookups in World Grand Prix [Wilbert Pol]. + +- 0.158: Removed dead code (video\wgp.c) [Alex Jackson]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.136u1: Fabio Priuli added driver data struct to World Grand Prix. + +- 0.130u2: Demoted World Grand Prix to have the GAME_NOT_WORKING flag. + +- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Removed button 7. Changed description of clones (joystick version set 1) to 'World Grand Prix (joystick version) (Japan, set 1)' and (joystick version set 2) to 'World Grand Prix (joystick version) (Japan, set 2)'. + +- 0.59: Added dipswitches 'Motor Test', 'Flip Screen', 'Coinage', 'Price to Continue', 'Slave / Master ???', 'Communication' and 'Machine ID'. + +- 0.57: Added clone World Grand Prix (joystick version set 2) (Japan). Added 'Steering type' dipswitch. Changed description of clone (joystick version) (Japan) to 'World Grand Prix (joystick version set 1) (Japan)'. + +- 10th November 2001: Guru - Dumped an alternative version of WGP. + +- 10th August 2001: David Graves added color raster effects to the World Grand Prix driver. + +- 21st May 2001: David Graves added state saving support to World Grand Prix and fixed some graphics problems. + +- 0.37b15: David Graves fixed sprites in World Grand Prix. + +- 30th December 2000: David Graves added World Grand Prix 2 to the World Grand Prix driver, but it has some graphics problems with zooming rotation layers. + +- 0.37b11: Added clone World Grand Prix (joystick version) (Japan). Fixed rom names. + +- 30th December 2000: David Graves added World Grand Prix 2 to the World Grand Prix driver, but it has some graphics problems with zooming rotation layers. + +- 0.37b10: Added 'World Grand Prix (US)' (Taito America Corporation 1989) and clone (Japan). + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 15th November 2000: David Graves sent in a driver for World Grand Prix. + + +LEVELS: 8 + + +Other Emulators: + +* RAINE + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 6.56 MB / 17 files / 2.43 zip + +$end + + + +$info=wgp2 +$mame +0.286 [Hammy, Trol] + +0.53 [David Graves] + + +< Japan > + + +WIP: + +- 0.286: Hammy and Trol added 'WGP 2: Real Race Feeling (World)'. Note: Original Taito PCB with original Taito mask ROMs. EPROMs all have hand-written labels with just the location. Renamed (wgp2) to (wgp2j). + +- 0.276: Make wgp2 a parent set [hap]. Changed 'World Grand Prix 2 (Japan)' from a clone of 'WGP: Real Race Feeling (World)' to parent set 'WGP 2: Real Race Feeling (Japan)'. + +- 0.53: David Graves added World Grand Prix 2 (Japan). + +- 10th August 2001: David Graves fixed other graphics bugs in World Grand Prix 2 so it is now playable. + +- 0.37b11: Added (Testdriver) World Grand Prix 2 (Japan). Fixed rom names. + +- 30th December 2000: David Graves added World Grand Prix 2 to the World Grand Prix driver, but it has some graphics problems with zooming rotation layers. + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 6.56 MB / 17 files / 2.41 zip + +$end + + + +$info=wh1 +$mame +0.120 [Johnboy] + +0.34b2 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.143u4: Changed description to 'World Heroes (ALM-005)' and clone (set 2) to 'World Heroes (ALH-005)'. + +- 0.125u5: Johnboy renamed p-roms in World Heroes (set 1) and (set 1), added comment. + +- 0.120: Johnboy added World Heroes (set 1). Fully redumped (set 2), this is verified AES version. Changed (set 1) to clone 'World Heroes (set 2)' and clone (set 2) to 'World Heroes (set 3)'. Renamed (wh1h) to (wh1ha) and (wh1) to (wh1h). + +- 0.69u3: Renamed (wh1a) to (wh1h). + +- 0.68: Razoola added clone World Heroes (set 2). Changed parent description to 'World Heroes (set 1)'. + +- 0.35: Replaced MGD2 dump with a MVS dump. + +- 0.35b3: Renamed (wheroes) to (wh1). + +- 0.34b2: Added 'World Heroes' (Alpha Denshi 1992). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 10.2 MB / 10 files / 4.46 zip + +$end + + + +$info=wh2 +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.198: Razoola added clone World Heroes 2 (ALH-006). + +- 0.174: Changed description to 'World Heroes 2 (ALM-006 ~ ALH-006)'. + +- 0.143u4: Changed description to 'World Heroes 2 (ALM-006)(ALH-006)'. + +- 0.35b3: Renamed (worlher2) to (wh2). + +- 0.34b5: Added 'World Heroes 2' (ADK 1993). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 18.2 MB / 11 files / 8.40 zip + +$end + + + +$info=wh2j +$mame +0.139u2 [Santeri Saarimaa] + +0.120 [Johnboy] + +0.34b6 [Santeri Saarimaa] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'World Heroes 2 Jet (ADM-007 ~ ADH-007)'. + +- 0.143u4: Changed description to 'World Heroes 2 Jet (ADM-007)(ADH-007)'. + +- 0.139u2: Johnboy removed 'World Heroes 2 Jet (set 1)' (only diff. C-ROM arrangement; same data). Changed (set 2) to parent 'World Heroes 2 Jet'. Renamed (wh2jh) to (wh2j). + +- 0.120: Johnboy added World Heroes 2 Jet (set 1). This is the MVS version (verified). Partially redumped World Heroes 2 Jet (set 2), is verified AES version. Changed 'World Heroes 2 Jet' to clone 'World Heroes 2 Jet (set 2)'. Renamed (wh2j) to (wh2jh). + +- 0.35b3: Renamed (worlhe2j) to (wh2j). + +- 0.34RC2: Added new 128k cpu2 rom. + +- 0.34b6: Added 'World Heroes 2 Jet' (ADK/SNK 1994). + + +LEVELS: 4 - 8 (Forging of warriors - Tournament) + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 22.2 MB / 13 files / 10.1 zip + +$end + + + +$info=whalecsh +$mame +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Changed description to 'Whales of Cash (20155711, ASP)'. + +- 0.175: Changed 'Whales of Cash (0451311, US)' and 'Whales of Cash (0451346, US)' from a parent/clone to clones of 'Whales of Cash (20155711, Malaysia)'. Renamed (whlcshus) to (whalecshu) and (whlcshusa) to (whalecshua). + +- 0.174: Changed description of (set 1) to 'Whales of Cash (0451311, US)' and clone (set 2) to 'Whales of Cash (0451346, US)'. + +- 0.173: Added 'Whales Of Cash (set 1)' (Aristocrat 200?) and clone 'Whales Of Cash (set 2)'. + +- 0.146u4: Changed description to 'Whales of Cash (20155711, Malaysia)'. + +- 0.143u1: Added 'Whales Of Cash (20155711)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.69 zip + +$end + + + +$info=wheelfir +$mame +0.101u4 [David Haywood, f205v] + + +Bugs: + +- [possible] Black screen if both 'Player Number' and 'Number of Players' are set to 2. Hydreigon (ID 08776) + + +WIP: + +- 0.267: Improved graphics emulation of Wheels & Fire + some cleanup [David Haywood]. + +- 0.266: Demoted Wheels & Fire to MACHINE_NOT_WORKING, because frankly it doesn't meet any reasonable working criteria due to the heavy glitching and vastly incomplete emulation, it was promoted prematurely [David Haywood]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Eliminated auto_alloc [AJR]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed ADC0808 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Dirk Best added ADC0808 A/D Converter to Wheels & Fire. Removed 'pcb linking suspicious code' comment - it's just the ADC reading. + +- 0.191: Angelo Salese converted palette to RAMDAC device. + +- 0.179: smf fixed sound, EEPROM & analogue steering wheel and brake pedal in Wheels & Fire. Added rom eeprom (128 bytes). + +- 0.144u7: Move screen update to happen prior to calling the vblank callbacks [Aaron Giles]. Solves missing foreground layer in Wheels & Fire and probably a lot more issues. In fact, most of hap's recent changes to handling things on the falling edge are unnecessary now. + +- 2nd January 2012: Tomasz Slanina - Not much about Wheels & Fire. I'm in the middle of MAME driver rewrite process (based on game sources i got from the author). + +- 23rd May 2011: Tomasz Slanina - I have recently contacted Antonio 'Peluko' Carrillo - programmer and game designer of both Reality Tennis and Wheels & Fire. He has provided tons of usefull info about the W&F hardware and the game code. The first, big improvement is (a bit buggy) sound emulation. I'm going to rewrite the whole video hw emulation of W&F, and disable all hacks & precalculated zoom tables. Quite challenging, but worth the effort. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Wheels & Fire. + +- 0.138u4: Rewrite of Wheels & Fire driver [Tomasz Slanina]: New rendering code. Preliminary zooming (based on lookup table). Preliminary communication between main and sound CPU. Scanline interrupts and scroll. Added 2x DAC sound. Changed 68000 CPU1 clock speed to 16MHz, visible area to 336x248 and palettesize to 256 colors. + +- 23rd June 2010: Tomasz Slanina - After long break i'm looking again at Wheels & Fire from TCH. Game is running on custom, blitter based hardware (sprites + framebuffer layer with linescroll feature, and sprite-to-framebuffer rendering mode ). I have made a lot of changes/improvements lately, but there's still a lot to do: Proper image scaling - quite weird (close to hardware, i think) way to draw scaled images. Framebuffer (various problems). Sound - not emulated yet (2nd 68k + samples). W&F video hardware supports image scaling. For each image (sprite) to draw, there's a couple of parameters sent to the blitter: Screen cooridnates of image rectangle (top left and bottom right corners) _after_ scale transform applied. Source image cooridnates (only the upper-left corner, no info about the source dimensions). Two sets (for x and y scale) of magic parameters: data1 (5 bit), data2 (5 bit), four flags (double/half scale, zero/nonzero params (maybe they are just the MSB of the data1/data2)). Magic parameters are packed into 5 bytes. They are essential to understand how the hw works and how the scaling is done. So far it's just pure magic. Params are copied from a lookup table addressed by the scale factor (0-400%). Both (x and y) tables contians exactly the same data, just shuffled arround to easily pack (by OR-ing) into 5 bytes and send to blitter. For now i'm uisng lookup table to determine the scale factor (based on the above params). Works pretty well, but the goal is to underestand how the data is interpreted by video hw and emulate it properly. Ranges 25-50% and 50-100% (as well as 100-200% and 200-400%) contains very similiar data, and the first one has special ("half") bitflag set (same for 200-400% - there's another bitflag set("double")). Probably for change the video hw (fpga based) pixel counter/clock. Both data1 and data2 are mysterious for now. There's few ideas about them: Fixed point 5.5 (src pixel delta/step?). Pair of step + oveflow for src pixel "counter". Floating point num (5 bit mantissa, 5 bit exponent). + +- 0.129u4: Brian Troha updated the Wheels & Fire driver with some additional information. + +- 0.118u6: Some improvements to the Wheels & Fire driver. Still not right [David Haywood]. Changed 68000 CPU1 clock speed to 32MHz. + +- 11th January 2007: Tomasz Slanina - Working on Wheels&Fire emulation. It's weird custom hardware based on gxf blitter. Req a lot of interrupts: 256 for raster ints, 400 (max) for blitter and 1 for vblank. So ~650 ints/frame. Interesting... I'm trying also to underestand how the raster effects works. Another task is to figure out how sprite zoom is done. + +- 0.111u3: Tomasz Slanina added sprite X flip and removed unneeded hack in Wheels & Fire driver. Changed visible area to 336x256. + +- 0.102u1: Improvements to Wheels & Fire, partial understanding of the blitter [David Haywood, Tomasz Slanina]. Changed visible area to 512x512. Changed input to 2 Players, 8-way Joystick with 3 buttons. Added dipswitches '0', '1', 'Test / Game?' and 14x 'Unknown'. + +- 20th November 2005: David Haywood - Figured out the palette writes in Wheels & Fire which means the GFX pages have slightly better colours (at least for the gfx which should be on screen) the blitter format still doesn't make much sense yet tho. Update: Inputs have been mapped and Dox has managed to make some progress on the blitter format, allowing for some parts of the test mode font to show correctly. Update 2: Made some more sense of the blitter... + +- 19th November 2005: David Haywood - Dox pointed me in the right direction to continue work on Wheels & Fire and patched up the code a bit so it boots further allowing work to be done on the video emulation. Unlike the usual TCH hardware this appears to use some kind of blitter device to show the graphics which are stored in the graphic roms as large 512x512 'sheets' rather than tiles. Emulating this will be something new for me if I actually get it going. + +- 0.101u4: David Haywood added 'Wheels & Fire' (TCH 199?). + +- 28th October 2005: f205v dumped Wheels & Fire. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 6 MB / 13 files / 2.04 zip + +$end + + + +$info=wheelrun +$mame +0.122u8 [Luca Elia] + + +Bugs: + +- Turning left less responsive than turning right (deadzone?). mmarino4 (ID 06580) + + +WIP: + +- 0.221: Updated Wheels Runner to use measured clocks and added the 2x SN76489A sound. Better description of components [f205v, Osso]. Changed NEC V20 CPU1 clock speed to 6MHz and Z80 CPU2 to 3.5MHz. Added 2x SN76489A (3.5MHz) sound. + +- 0.122u8: Luca Elia added 'Wheels Runner' (International Games 19??). + +- 14th January 2008: Luca Elia - One of the few arcade games ever programmed in Italy has been uncovered, by the good guys over at MAME Italian Forum. Here are some snapshots from Wheels Runner (1988?). It's obviously a clone of Atari's Championship Sprint (minus the upgradeable cars feature) and, while I won't comment on its quality, it's nice to have it preserved. The hardware is Fantland driver with a NEC V20 as main CPU, and a Z80 as sound CPU (in place of the usual 8088). It is almost fully working, but I had to resort to a few hacks in the video emulation, that I'll have to investigate further and implement properly. Plus, it's obviously trying to play the crash / hit sounds by driving two I/O ports, but not like DAC's. Indeed, some other games on this platform use a custom sample player in place of the DAC's, but in this case there are no sample roms. So that will require some more work. Thanks to f205v & MAME Italia. + +- 11th January 2008: f205v dumped Wheels Runner. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sprint): + +Gran Trak 10/Trak 10/Formula K + +Gran Trak 20/Trak 20/Twin Racer + +Indy 800 + +Indy 4 + +Le Mans + +Cisco/Fisco 400 + +Sprint 1 + +Sprint 4 + +Sprint 8 + +Super Dead Heat + +Championship Sprint + +Super Sprint + +Poly-Play (ZRE) (Autorennen) + +Poly-Play (ZRE-PP) (Autorennen) + +American Speedway + +Redline Racer + +Hot Rod + +Turbo Drive (ICE) + +Bad Lands + +Ironman Ivan Stewart's Super Off-Road + +Ironman Ivan Stewart's Super Off-Road Track-Pak + +Wheels Runner + +Grudge Match + +Rough Racer + +Danny Sullivan's Indy Heat + + +Romset: 960 kb / 15 files / 235.2 zip + +$end + + + +$info=wheelsii +$mame +0.265 [Jeff Anderson, Seth Soffer] + + +WIP: + +- 0.265: Jeff Anderson and Seth Soffer added 'Wheels II' (Midway 1975). Note: This driver contains early non-CPU Midway dumps, until they are emulated and moved as needed. + +- 26th October 2017: Smitdogg - Teeray dumped the proms from Midway Wheels II. + + +Recommended Games (F1): + +Wheels II + +Laguna Racer + +Super Road Champions + +T.T. Speed Race CL + +Get A Way + +Long Beach + +Monte Carlo + +Super Speed Race + +Monaco GP + +Speed Race + +Grand Champion + +Monza GP + +Imola Grand Prix + +Pit & Run - F-1 Race + +Chequered Flag + +F-1 Dream + +Dirt Fox + +Tail to Nose - Great Championship + +F-1 Grand Prix + +F-1 Grand Prix Part II + + +Romset: 416 bytes / 13 files / 1.42 zip + +$end + + + +$info=wheregld +$mame +0.173 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Where's The Gold (10177111, ASP). Changed description of clone (20177111, Malaysia) to 'Where's The Gold (20177111, ASP)'. Renamed (wheregldm) to (whereglda). + +- 0.206: Heihachi_73 added clone Where's the Gold (20184811, Queensland). Changed description of clone (20177111, Malaysia) to 'Where's The Gold (20177111, Malaysia)'. + +- 0.175: Changed 'Where's the Gold (20177111, Malaysia)' from a parent set to a clone of 'Where's The Gold (10124811, NSW/ACT)'. Renamed (wheregld) to (wheregldm), (witgold) to (wheregld) and (witgoldd) to (wheregldsp). + +- 0.174: Changed description of 'Where Is The Gold' to 'Where's The Gold (10124811, NSW/ACT)' and clone (Demo) to 'Where's The Gold (10124811, NSW/ACT, Show Program)'. + +- 0.173: Added 'Where Is The Gold' (Aristocrat 200?) and clone 'Where Is The Gold (Demo)'. + +- 0.146u4: Changed description to 'Where's the Gold (20177111, Malaysia)'. + +- 0.143u1: Added 'Wheres The Gold (20177111)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 12.3 zip + +$end + + + +$info=whirl_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.262: Quench and PinMAME added clones Whirlwind (LG-1) and Whirlwind (LG-2). Changed parent description to 'Whirlwind (LA-3)' and clone (L-2) to 'Whirlwind (LU-2)'. + +- 0.141u3: destruk added clone Whirlwind (LG-3). + +- 0.141u1: Miodrag Milanovic added 'Whirlwind (L-3)' (Williams 1990) and clone Whirlwind (L-2). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 208 kb / 7 files / 167.9 zip + +$end + + + +$info=whiterus +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.219: Replaced roms 2v02s502_ifu.bin and u190.4_2v02s502.ifu_rus,95_7 with Konami Endeavour BIOS. Changed description to 'White Russia (Konami Endeavour, Russia)'. + +- 0.143u7: Added 'White Russia (Konami Endeavour)' (Konami 200?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 314.0 zip + +$end + + + +$info=whodunit +$mame +0.152 [Joe Magiera] + +0.35b4 [Aaron Giles] + + +SETUP/SERVICE MODE: + +- Keep P1 button 1 pressed at boot to skip the checks. + +- Keep start pressed to enter service mode. + + +WIP: + +- 0.161: Brian Troha correct rom names for Who Dunit (version 9.0) as per actual rom labels. + +- 0.152: Joe Magiera added Who Dunit (version 9.0). Added additional rom dump from Who Dunit (version 9.0) boardset which as of yet does not have a known use. Renamed (whodunit) to (whodunit8). + +- 0.35b4: Aaron Giles added 'Who Dunit (version 8.0)' (Exidy 1988). + +- 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + +- 24th December 1998: Dumped Who Dunit (version 8.0). + + +LEVELS: 9 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 394.5 kb / 59 files / 266.4 zip + +$end + + + +$info=whp +$mame +0.34b6 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.130u1: NeoGeo update [Johnboy]: Renamed several roms to correct chip label (MichaelNet) in World Heroes Perfect. + +- 0.79u2: Added new gfx3 roms ($0/1). + +- 0.34RC2: Added new 128k cpu2 rom. + +- 0.34b6: Added 'World Heroes Perfect' (ADK/SNK 1995). + + +LEVELS: 12 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 28.2 MB / 14 files / 14.0 zip + +$end + + + +$info=whtforce +$mame +0.184 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.184: Osso added 'White Force' (Stargame 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 32 kb / 2 files / 18.1 zip + +$end + + + +$info=wiggie +$mame +0.80 [David Haywood] + + +WIP: + +- 0.194: Implemented acknowledge interrupt [AJR]. + +- 0.192: Soundlatch modernization [AJR]. + +- 0.136u1: Brian Troha, David Haywood and Dumping Union added clone Super Bar. Fixed rom names. + +- 10th January 2010: Smitdogg - Brian Troha got a clone of Wiggie Waggie called Super Bar. + +- 0.94u2: Derrick Renaud fixed Wiggie Waggle crash. The X1_010 sound is not used. + +- 0.80: David Haywood added 'Wiggie Waggie' (Promat 1994). The game code is based on Thunder and Lightning but the PCB is custom there are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly) its possible the custom hw doesn't behave *exactly* the same as the original seta hw. + +- 4th March 2004: David Haywood added Wiggie Waggie to the Seta driver. + + +LEVELS: 25 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 960 kb / 8 files / 469.4 zip + +$end + + + +$info=wikwin +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added 'Wicked Winnings (0100553V, NSW/ACT)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 631.4 zip + +$end + + + +$info=wikwin2 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Changed description to 'Wicked Winnings II - Power Pay (10214011, NSW/ACT)'. + +- 0.173: Added 'Wicked Winnings 2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 2 files / 5.90 zip + +$end + + + +$info=wildbill +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Promoted 'Wild Bill (0100297V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.175: Changed description to 'Wild Bill (0100297V, NSW/ACT)'. + +- 0.173: Added 'Wild Bill' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 598.2 zip + +$end + + + +$info=wildfang +$mame +0.64 [Thierry Lescot] + +0.34b2 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- wildfang and clones: Small graphic glitch in the map screen. izius (ID 06106) + +- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03947) + + +WIP: + +- 0.268: Changed description to 'Wild Fang / Tecmo Knight (World?)' and clones Wild Fang to 'Wild Fang (Japan)' and Tecmo Knight to 'Tecmo Knight (US)'. + +- 0.263: Tailsnic Retroworks added clone Wild Fang (year hack?). Note: Code is substantially different to other sets, but 1991 year display is suspect and possibly hacked. + +- 22nd November 2020: Mr. Do - ArsInvictus added bezel and marquee for Tecmo Knight; bezel courtesy of BYOAC/CAG, while he supplied the marquee. + +- 0.202: Reverted type of still-undumped MCU. Note: The location of the protection MCU (right next to the dipswitches, and not populated on Ninja Gaiden) is marked uPD8049 on the PCB. This has found to actually be a 8749 (internal EPROM type) on Raiga and Tecmo Knight/Wild Fang [AJR]. Replaced I8049 CPU3 with I8749. + +- 0.199: Added undumped MCU to configuration and correct size of internal ROM region. Note: Regarding the MCU type: This was reported as "NEC D8749HC" back in 2001 by Yasuhiro Ogawa, but the location (unpopulated on Ninja Gaiden) is silkscreened "uPD8049" on the PCB [AJR]. Added I8049 (4MHz) CPU3. + +- 0.195: Split wildfang/raiga machine config/address map [cam900]. + +- 0.138u4: Stefan Lindberg and The Dumping Union added clone Wild Fang. hap fixed missing screen shaking effect in Wild Fang / Tecmo Knight. + +- 17th July 2010: Smitdogg - Stefan Lindberg dumped an alt set of Wild Fang earlier that doesn't have the title screen choice dipswitch. I'm not sure what else is different. I attached his pics of the PCBs. When I was testing the Tecmo Knight PCB we recently got for decapping, I noticed there was an effect that shook the entire screen during some jump landings and parts where enemies break through walls. The effect was missing from MAME but thanks to hap it's going to be in 0.138u4 so be sure to try out Tecmo Knight / Wild Fang in the next release to check out this effect. + +- 15th July 2010: Smitdogg - We got Tecmo Knight for decapping. + +- 0.133u1: Changed VSync to 59.17 Hz. + +- 0.71: Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors. + +- 0.66: Changed M68000 CPU1 clock speed to 9216000 Hz. + +- 0.64: Changed clone 'Wild Fang' to parent 'Wild Fang / Tecmo Knight'. + +- 0.37b2: Changed OKI6295 clock speed to 7576 Hz. + +- 10th February 1999: Phil Stroffolino has worked a little bit more on the tilemap code, and Ninja Gaiden now draws all sprite sizes correctly (helps also with later sections of Tecmo Knight). + +- 0.35b1: Thierry Lescot added clone Wild Fang. + +- 0.34b2: Nicola added 'Tecmo Knight' (Tecmo 1989). Known issues: There might be some misbehaviours caused by imperfect emulation of the protection. Some gfx glitches caused by missing support of 8x8 sprites. + +- 15th June 1998: Dumped Tecmo Knight. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 2.50 MB / 12 files / 1.02 zip + +$end + + + +$info=wildfyre +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Wildfyre (Stern 1978). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 2 files / 3.45 zip + +$end + + + +$info=wildone +$mame +0.141u4 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Added 'Wild One (4VXEC5357, New Zealand)' (Aristocrat 1997). + + +Recommended Games (Cards) + +Recommended Games (Gambling) + + +Romset: 88.5 kb / 9 files / 44.3 zip + +$end + + + +$info=wildpkr +$mame +0.146u2 [Roberto Fresca, TeamEurope] + + +< Austria > + + +WIP: + +- 0.184: Changed visible area to 384x280. + +- 0.171: Found in Wild Poker where aysnd is mapped, but doesn't do much with it either [hap]. Added AY8930 (1.5MHz) sound. + +- 0.146u5: Wild Poker reads code snippet from MCU port [Angelo Salese]. + +- 0.146u2: Roberto Fresca and TeamEurope added 'Wild Poker (ver. D 1.01)' (TAB Austria 199?). The HD63484 ACRTC support is incomplete, due to the preliminary emulation state. + + +Recommended Games (Cards) + + +Romset: 512.3 kb / 3 files / 56.4 zip + +$end + + + +$info=wildplt +$mame +0.78u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.199: Hooked up sprite DMA to Wild Pilot (fixes flickering) [Angelo Salese]. Changed YM2151 sound clock speed to 3.5MHz and the 2x MSM6295 to 4MHz. + +- 0.179: Various input related bug-fixes to Wild Pilot: Changed lightgun to an AD-stick. Added Player 2 inputs. Fixed bogus start button starting a play even without a coin inserted. Demoted Wild Pilot to MACHINE_NOT_WORKING [Angelo Salese]. + +- 0.142u3: Changed 68000 CPU5 clock speed to 10MHz. + +- 0.128u6: Mamesick fixed Wild Pilot gameplay freezes at start. Changed 68000 CPU5 clock speed to 12MHz. + +- 0.108u1: Sonikos fixed some dipswitches in Wild Pilot. Added dipswitches 'Lives' and 'Region'. + +- 0.78u1: Pierpaolo Prazzoli added 'Wild Pilot' (Jaleco 1992). Various graphical problems, service buttons = start buttons. + +- 29th December 2003: Pierpaolo Prazzoli added Wild Pilot to the Cisco Heat driver, but it has some graphics priority problems. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 15.7 MB / 48 files / 2.95 zip + +$end + + + +$info=williams_blitter_sc1_device +$mame + +DEVICE: + +Williams Blitter (SC1) + + +WIP: + +- 0.273: Added 'Williams Blitter (SC1)' device (midway\williamsblitter.cpp). + +$end + + + +$info=williams_blitter_sc2_device +$mame + +DEVICE: + +Williams Blitter (SC2) + + +WIP: + +- 0.273: Added 'Williams Blitter (SC2)' device (midway\williamsblitter.cpp). + +$end + + + +$info=willow +$mame +0.160 [Jets, Layer] + +0.64 [Stephane Humbert] + +0.31 [Paul Leaman] + + +Artwork available + + +Bugs: + +- [possible] Mismatch between default dipswitches in ui and PCB test mode. StHiryu (ID 06725) + +- willowj: Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04014) + + +WIP: + +- 0.221: TwistedTom added WL22B PLD dump and gfx mapper to clone willowj. + +- 0.160: Jets and Layer added Willow (World). Renamed (willow) to (willowu) and (willowo) to (willowuo). + +- 0.141u2: Team CPS-1 identified and documented clone Willow (Japan, English) as an early and genuine USA release and added a note. Changed description of clones (Japan, English) to 'Willow (USA Old Ver.)' and (Japan, Japanese) to 'Willow (Japan)'. Renamed (willowje) to (willowo). + +- 0.140u2: Fixed rom names in clone Willow (Japan, English). + +- 0.139u2: Layne, john666, C. Trutmann, Smitdogg and The Dumping Union added proper roms to clone Willow (Japan, Japanese) to match real PCB, it was using incorrect roms copied from parent set. + +- 0.139: Changed description to 'Willow (USA)'. + +- 0.127u1: Added 3rd button. + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (lwio.11e and wl24b.1a). + +- 0.125u3: Added dipswitches 'Lives', 'Vitality', 'Demo Sounds', 'Difficulty', 'Nando Speed', 'Stage Magic Continue', 'Coin A/B', 'Cabinet' and 2x 'Unused'. + +- 8th July 2007: Mr. Do - Kiltron converted/cleaned the Willow bezel, thanks to BYOAC/CAG artwork. + +- 0.64: Stephane Humbert added Willow (US). Renamed (willow) to (willowje). + +- 26th January 2003: Stephane Humbert added a US version of Willow to the CPS-1 driver. + +- 0.63: Added 'Game Mode' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. Removed 3rd button. + +- 0.36b14: Changed 68000 CPU1 clock speed to 10MHz. + +- 0.35b2: Sound fade timer ports in the CPS1 games (see Willow's Test mode for an example) [Paul Leaman]. + +- 0.33b6: Changed description to 'Willow (Japan, English)' and clone (Japanese) to 'Willow (Japan, Japanese)'. + +- 0.33b3: Marco Cassili added clone Willow (Japanese). + +- 0.31: Paul Leaman added 'Willow' (Capcom 1989). Preliminary with huge memory requirements. + +- 8th November 1997: CaBBe dumped Willow (Japan, English). + + +LEVELS: 6 + + +Movie: Willow + +Genre: Fantasy, Adventure + +Year: USA 1988 + +Director: Ron Howard + +Studio: Lucasfilm, Imagin + +Cast: Warwick Davis, Val Kilmer, Joanne Whalley, Jean Marsh, Patricia Hayes, Billy Barty + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Recommended Games (Movie / TV / Comic) + + +Romset: 4.31 MB / 27 files / 1.64 zip + +$end + + + +$info=wilytowr +$mame +0.61 [Nicola Salmoria] + + +WIP: + +- 0.138u1: hap fixed very low background music in Wily Tower. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to M63 driver. + +- 0.126u5: Tomasz Slanina and Stefan Lindberg added sprite wrapping to Irem M63 driver. + +- 0.126u3: Irem M63 [Stefan Lindberg]: Adjusted 2x AY-3-8910A frequencies to proper 1.5MHz. + +- 0.125u9: Tomasz Slanina and Stefan Lindberg added Irem M63 PCB layout (based on Atomic Boy). + +- 0.125u6: Tomasz Slanina added sound emulation to Wily Tower and clone Atomic Boy. + +- 14th June 2008: Tomasz Slanina - Added sound emulation - atomboy and fghtbskt req different interrupt (T1) timing than wilytowr, otherwise music/fx tempo is too fast. Maybe both tmings are wrong - must be verified on real PCB. Extra space in atomboy 2764 EPROMs is filled with garbage Z80 code (taken from one of code roms, but from different offset). Fghtbskt has one AY, but every frame writes 0 to 2nd AY regs - probably leftover from Wily Tower sound driver/code. I'm not sure about sound_status write - maybe it's something else or different data (p1?) is used as status. + +- 0.125u4: Added 'Unused' dipswitch. + +- 0.125u3: Stefan Lindberg added clone Atomic Boy (revision B). Changed Z80 CPU1 and I8039 CPU2 clock speeds to 3MHz. Added 'Coin A/B' dipswitches. Changed description of clone 'Atomic Boy' to 'Atomic Boy (revision A)'. Renamed (atomboy) to (atomboya). + +- 0.124: RansAckeR fixed watchdog resets. + +- 0.123u6: Machone and RansAckeR added DIP locations for atomboy/wilytowr. Fixed coin modes. Added dipswitches 'Bonus Points Rate', 'Coin A/B' and 2x 'Unused'. + +- 0.122u6: Changed I8039 CPU2 clock speed to 8MHz. + +- 0.61: Nicola Salmoria added 'Wily Tower' (Irem 1984) and clone Atomic Boy (Memetron license 1985). TODO: Unless there is some special logic related to NMI enable, the game doesn't rely on vblank for timing. It all seems to be controlled by the CPU clock. The NMI handler just handles the "Stop Mode" dipswitch. Flip screen (if it's like the other Irem games, the dipswitch has to be polled directly). Sound: It's difficult to guess how the I8039 is connected... there's also a OKI MSM80C39RS chip. One unknown ROM. Samples? + +- 9th May 2002: Nicola Salmoria added the color PROMs to Wily Tower. + +- 5th May 2002: Nicola Salmoria sent in a preliminary driver for Wily Tower / Atomic Boy but color PROMs are missing and sound isn't emulated. + +- 9th December 1998: Dumped Wily Tower. + +- 24th January 1996: Dumped Atomic Boy (revision B). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Pipes): + +Frisky Tom + +Mogu Chan + +Dr. Micro + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Donkey Kong / Donkey Kong Jr / Mario Bros + +Chicken Shift + +Wily Tower + +Pipe Dream + +Pipeline + +Monkichicchi no Fuwafuwa Puzzle + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 112.8 kb / 23 files / 36.6 zip + +$end + + + +$info=winbid +$mame +0.193 [AGEMAME] + +0.143u7 [AGEMAME] + + +WIP: + +- 0.193: Roberto Fresca added Winning Bid (English). Renamed (winbid) to (winbidr). + +- 0.162: Changed description to 'Winning Bid (Russian)'. + +- 0.143u7: Added 'Winning Bid (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 7 MB / 7 files / 4.75 zip + +$end + + + +$info=winbingo +$mame +0.138u1 [f205v, Filippo Tarderia] + + +SETUP: + +- Game starts with Tetris. To switch to Win Win Bingo, press Z + C. + + +WIP: + +- 0.279: Renamed (winbingoa) to (winbingo_gm051). + +- 0.247: Emulated the "CPU Code" protection in Win Win Bingo (Ver. GM.03.3, Feb 23 2006) - Promoted game to working [Olivier Galibert, Luca Elia, Osso, f205v, Filippo Tarderia]. Emulated the "CPU Code" protection in clone Hacher (hack of Win Win Bingo EN.01.6) - Promoted game to working [Olivier Galibert, Luca Elia, Osso, ANY, The Dumping Union]. Emulated the "CPU Code" protection in clone Win Win Bingo (Ver. GM.05.1, May 11 2006) [Luca Elia]. Added factory default EEPROM. Changed description to 'Win Win Bingo (Ver. GM.03.3, Feb 23 2006)' and clones (set 2) to 'Win Win Bingo (Ver. GM.05.1, May 11 2006)' and Hacher (hack of Win Win Bingo) to 'Hacher (hack of Win Win Bingo EN.01.6)'. + +- 0.228: Osso added preliminary decryption for Win Win Bingo and clones. + +- 0.148: ANY and The Dumping Union added clone Hacher (hack of Win Win Bingo). Added sprites rom mx29f1610mc.u30 from clone (set 2) to parent (set 1). + +- 0.138u1: f205v and Filippo Tarderia added 'Win Win Bingo (set 1)' (Astro Corp. 2005) and clone (set 2). + +- 25th November 2009: Filippo dumped Win Win Bingo (set 1 and 2) (Astro Corp.). + + +Recommended Games (Gambling) + + +Romset: 4.75 MB / 7 files / 1.57 zip + +$end + + + +$info=winbnk88 +$mame +0.277 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.277: Roberto Fresca and Grull Osgo added 'Winbank Joker Poker' (Noraut Ltd. 1988). Added inputs, DIP switches, layouts, lamps and hopper support. Note: Alt version of norautp, but this one works in credit and hopper mode. 1/2 gamble in norautp credit mode doesn't work right. Also this one saves its setup SPEED/BET/TARGET unlike norautp. + + +Recommended Games (Cards) + + +Romset: 12 kb / 2 files / 6.56 zip + +$end + + + +$info=winbond_w29c020c +$mame + +DEVICE: + +Winbond W29C020C Flash + + +WIP: + +- 0.282: Added 'Winbond W29C020C Flash' device (machine\intelfsh.cpp). + +$end + + + +$info=windheat +$mame +0.126u2 [Highwayman] + +0.86 [Ville Linde] + + +WIP: + +- 0.234: Fixed tilemaps and lockup issues (attotime => 15000) in ZR107 driver. Fixes Winding Heat hangs during race (sticky 3D graphics) and the AI cars are always Toyota Truenos in standard mode [Ville Linde]. + +- 0.147u3: ANY and The Dumping Union added clone Winding Heat (AAA, Asia v2.11). + +- 0.138u1: Changed description of clone (JAA, JPN v2.11) to 'Winding Heat (JAA, Japan v2.11)'. + +- 0.137: Fixed shared rom loading. + +- 0.135u2: smf reversed steering wheel input on Winding Heat, the USA cabinets are however hooked up the other way. + +- 15th August 2009: Guru - Dumping a new revision of Winding Heat. + +- 0.133u2: Guru added clone Winding Heat (JAA, JPN v2.11). + +- 0.133u1: Renamed (windheau) to (windheatu). + +- 0.126u2: Highwayman added Winding Heat (EAA, Euro v2.11). Changed 'Winding Heat' to clone 'Winding Heat (UBC, USA v2.22)'. Renamed (windheat) to (windheau). + +- 0.125u7: Aaron Giles fixed game freeze in Winding Heat. + +- 0.115u3: Ville Linde fixed tilemap colors in the Konami ZR107 driver. + +- 0.114u3: Ville Linde fixed Winding Heat - Game now playable. Konami ZR107 update [Ville Linde]: Fixed sound hardware check in Winding Heat. Changed to use the correct tilemap chip type. Hooked up analog controls. Fixed texture rom loading and texture decoding. Improved the 2D tilemaps. Fixed gfx1/2 rom loading. Added dipswitches 'Network ID', 'Transmission Type' and 'CG Board Type'. + +- 22nd April 2007: Ville Linde - The Konami ZR107 driver was the last PowerPC/SHARC driver not working at all. After a big driver overhaul, Midnight Run and Winding Heat are now playable with varying degrees of graphics problems. + +- 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes. + +- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidate common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. Added ADSP21062 (36MHz) CPU3. Added dipswitches 'DIP0-DIP3'. + +- 0.86: Ville Linde added 'Winding Heat' (Konami 1996) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive and Midnight Run. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens. + +- 10th July 2003: Guru - Arrived and dumped Winding Heat (Konami 1996, PPC hardware). Thanks to Andrew Slorach for the loan of the PCB. + + +Recommended Games (Racing 3D): + +280-ZZZAP + +Night Driver + +Speed Freak + +Change Lanes + +Konami GT + +Out Run + +Out Run (Mega-Tech) + +Out Run (TourVision) + +Turbo Out Run + +Turbo Outrun (Mega-Tech) + +OutRunners + +OutRun 2 + +OutRun 2 Special Tours + +OutRun 2 SP SDX + +Rad Racer + +Rad Racer II + +Top Speed + +Hard Drivin' + +Race Drivin' + +Hard Drivin's Airborne + +Street Drivin' + +Power Drift + +Power Drift - Link Version + +Power Drift (TourVision) + +Big Run + +Rad Mobile + +Rad Rally + +Rally Montecarlo + +Ridge Racer + +Ridge Racer Full Scale + +Ridge Racer 2 + +Ridge Racer V Arcade Battle + +Chase Bombers + +Cruis'n USA + +Cruis'n World + +Cruis'n Exotica + +Knight Rider Special (TourVision) + +Dangerous Curves + +Dirt Dash + +Midnight Run: Road Fighter 2 + +Rave Racer + +Ridge Racer 2 + +Sega Rally Championship - Twin/DX + +Sega Rally 2 + +Speed Racer + +Wheels & Fire + +GTI Club: Rally Cote D'Azur + +GTI Club: Corso Italiano + +Pocket Racer + +San Francisco Rush + +San Francisco Rush: The Rock + +San Francisco Rush 2049 + +San Francisco Rush 2049: Special Edition + +San Francisco Rush 2049: Tournament Edition + +Scud Race / Sega Super GT + +Side by Side + +Side by Side 2 + +Speed Up + +Winding Heat + +Over Rev + +Roads Edge / Round Trip RV + +California Speed + +Choro Q Hyper Racing 5 + +Race On! + +Racing Jam + +Racing Jam: Chapter II + +Racing Jam DX + +Techno Drive + +Battle Gear + +Battle Gear 2 + +Battle Gear 3 + +California Chase + +Go By RC + +Stunt Typhoon Plus + +Wangan Midnight + +Wangan Midnight R + +Wangan Midnight Maximum Tune + +Wangan Midnight Maximum Tune 2 + +Initial D Arcade Stage + +Initial D Arcade Stage Ver. 2 + +Initial D Arcade Stage Ver. 3 + +Initial D Arcade Stage Ver. 3 Cycraft Edition + +Initial D4 + +Need for Speed + +Need for Speed GT + +Need For Speed: Underground + +The Fast And The Furious + +Faster Than Speed + +Speed Driver + +Gaelco Championship Tuning Race + +Sega Race-TV + +Saikyou Saisoku Battle Racer + + +Romset: 17.1 MB / 14 files / 8.58 zip + +$end + + + +$info=windjamr +$mame +0.156 [MetalliC] + + +WIP: + +- 0.194: Added M48T35 factory defaults rom. + +- 0.156: MetalliC added 'Windjammer (021216)' (Igrosoft 2002). + + +Recommended Games (Cards) + + +Romset: 2.28 MB / 6 files / 552.7 zip + +$end + + + +$info=windy2_1l6b +$mame + +DEVICE: + +Konami Windy2 I/O (1L6B Panel, GU707-JD) + + +WIP: + +- 0.250: Added 'Konami Windy2 I/O (1L6B Panel, GU707-JD)' device (konami\windy2.cpp). + +$end + + + +$info=windy2_2l12b +$mame + +DEVICE: + +Konami Windy2 I/O (2L12B Panel, GU707-JG) + + +WIP: + +- 0.250: Added 'Konami Windy2 I/O (2L12B Panel, GU707-JG)' device (konami\windy2.cpp). + +$end + + + +$info=windy2_2l6b +$mame + +DEVICE: + +Konami Windy2 I/O (2L6B Panel, Standard) + + +WIP: + +- 0.250: Added 'Konami Windy2 I/O (2L6B Panel, Standard)' device (konami\windy2.cpp). + +$end + + + +$info=windy2_2l8b +$mame + +DEVICE: + +Konami Windy2 I/O (2L8B Panel, GU707-JC) + + +WIP: + +- 0.250: Added 'Konami Windy2 I/O (2L8B Panel, GU707-JC)' device (konami\windy2.cpp). + +$end + + + +$info=windy2_quiz +$mame + +DEVICE: + +Konami Windy2 I/O (Quiz Panel, GU707-JB) + + +WIP: + +- 0.250: Added 'Konami Windy2 I/O (Quiz Panel, GU707-JB)' device (konami\windy2.cpp). + +$end + + + +$info=wingforc +$mame +0.170 [ShouTime] + + +WIP: + +- 0.276: Moved Wing Force to a derived state class and reduced optional object finders [cam900]. + +- 0.189: AJR removed shadowing RAM with ROM in sound CPU. + +- 0.170: ShouTime added 'Wing Force (Japan, prototype)' (Atlus 1993). Wing Force sound fixes and change VSync [trap15]: Sound was clearly incorrect before, now it sounds much closer to PCB video. Also changed the VSync rate to 59.1854 like Fujiyama Buster and B.Rap Boys, as it makes the title theme exit at the same point as the PCB video. + +- 4th January 2016: Luca Elia - Wing Force by Atlus, an ultra-rare, unreleased Japanese shooter, has been saved from oblivion thanks to ShouTime! This vertical game was developed by A.I., who were also responsible for also writing Blaze On. Set for release in 1993, it never got past the development stage, and was thought to be lost forever. All that remained were a few shots printed on some game magazines back then, such as this one. When a prototype board unexpectedly turned up in an online auction, ShouTime was so generous to buy it, dump it and document it. It's 16-bit Kaneko hardware, in excellent conditions. The ROM riser boards and the hand-written labels reveal it's no ordinary game. The unpopulated spot on the left is where the Toybox chip would sit in the production board. That is a custom MCU that Kaneko would add for protection of its games on this hardware, starting from 1994 onwards. Luckily they did not have time to finalize this aspect of the production, which means we have no additional hurdles to overcome to enjoy this title. Here's a close-up of one of the (fragile) riser boards, used for faster prototyping of the development versions of the game. The hardware is almost identical to Blaze On which I emulated in kaneko16 driver. Most notably it uses two sprite chips, like the only other Atlus title in the driver. Thanks to ShouTime. + +- 27th December 2015: Xyga - Credit to Imhotep for mentioning that game some days ago and informing us that a PCB (maybe the only existing?) has surfaced from the arcade underworld and just sold on YAJ, hopefully it'll end up emulated one of those days. It looks like a typical early 90's toaplan/raiden clone. Could be boring, could also be a little gem. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 7.56 MB / 16 files / 2.09 zip + +$end + + + +$info=wingoly +$mame +0.254 [Anonymous, Heihachi_73] + +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added 'Wings over Olympus (10176511, ASP)'. Renamed (wingoly) to (wingolyu). + +- 0.175: Changed description to 'Wings Over Olympus (0252529, US)'. Renamed (wingolus) to (wingoly). + +- 0.173: Added 'Wings Of Olympus' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 3 files / 4.99 zip + +$end + + + +$info=wingwar +$mame +0.138 [?] + +0.81u1 [Olivier Galibert] + + +Bugs: + +- wingwar, wingwarj, wingwaru, wingwar360: Machine Gun Bullets Have No Collision. superrayman3 (ID 07563) + + +WIP: + +- 0.233: Corrado Tomaselli redumped rom epr-16951.4 for clone Wing War (US). + +- 0.227: Osso fixed throttle (Pedal 1) doesn't work in clone Wing War R360 (US). + +- 0.218: V60 updates: Fixed XOR instructions to not change the carry flag. Added friendlier flags display in the debugger. With the V60 fixes, IC4 of clone Wing War (US) appears to be a valid bad dump [R. Belmont, Tahg]. + +- 0.217: Added internal TGP program, drop the HLE. Slightly hacky background color fix - Game now playable [O. Galibert]. Added MB86233 (16MHz) CPU3 and 315-5711.bin tgp_copro rom. + +- 0.202: Fixed crashes due to reading from nonexistent memory region [AJR]. + +- 0.198: Emulated the I/O board used by Wing War (machine\model1io2.cpp) [Dirk Best]. Added LCD display (121x19; 50 Hz). Replaced Z80 CPU2 with TMPZ84C015 (9830400 Hz) CPU3. Added dipswitches 'ROM_EMU', 'MODE' and 24x 'Unused'. + +- 0.197: Map outputs and coin counter. Fixed crash. Added second coin slot for clone Wing War R360 and removed view buttons [Dirk Best]. Added Z80 (4MHz) CPU2. Added new 315-5572.bin rom. Fixed rom names. + +- 0.196: Added preliminary MB89374 emulation. Moved knowns roms to M1COMM device [SailorSat]. Added AM9517A (8MHz) CPU5 and MB89374 Data Link Controller (8MHz) CPU6. + +- 0.187: Readded TGP roms 315-5571.bin and 315-5572.bin. + +- 0.185: Removed roms 315-5571.bin and 315-5572.bin. + +- 0.181: Make clone Wing War R360 (US) playable [SailorSat]. + +- 0.179: Ordyne and The Dumping Union added clone Wing War R360 (US). Make Wing War R360 not crash on startup. However, it hangs after you insert coins waiting for the safety bar to lower, also collisions in Wing War still seem broken since the SWA work. + +- 23rd September 2016: Smitdogg - Ordyne is back with a new list of games to dump. Today he sent us Wing War R360. + +- 0.138: Team Japump and The Dumping Union added clone Wing War (Japan). Changed clone 'Wing War' to parent 'Wing War (World)'. Renamed (wingwar) to (wingwaru) and (wingwara) to (wingwar). + +- 0.114u4: Yochizo fixed layer drawing and polygon sorting order in Model 1 games. Improves Wing War significantly. + +- 0.86u1: Added clone Wing War. Changed parent description to 'Wing War (US)'. + +- 0.85u2: Changed region cpu1 to user2. + +- 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Added missing cpu2, sound1 and sound2 roms. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound. + +- 0.81u1: Olivier Galibert added 'Wing War' (Sega 1994). + +- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. + + +Other Emulators: + +* Modeler + + +Recommended Games (Dog-Fight): + +Biplane + +Biplane 4 + +Jet Fighter/Launch Aircraft + +Ace + +Sky Skipper + +Time Pilot + +Konami 80's AC Special (Time Pilot) + +Time Fighter (Time Pilot conversion on Galaxian hardware) + +Dog Fight + +Acrobatic Dog-Fight + +Two Tigers + +Istrebiteli + +Sky Kid + +Sky Kid Deluxe + +Vs. Super SkyKid + +Wing War + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 31.4 MB / 38 files / 12.6 zip + +$end + + + +$info=wink +$mame +0.98u1 [Pierpaolo Prazzoli, Jarek Burczynski] + + +WIP: + +- 0.262: Demoted Wink to MACHINE_NOT_WORKING [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.243: Identified several DIPs for Wink and clone [chaneman]. Added dipswitches 'Coin A/B', 'Bonus Life', '1 Credit Award', 'Timer Speed', 'Lives', 'Ball Save Barrier', 'Demo Sounds', 'Credit Payout' and 'Reset Summary Stats'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Added addressable latch and acknowledge NMI [AJR]. + +- 0.159: Osso added save state support to Wink. + +- 0.136u1: Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.135u3: Angelo Salese fixed colors in Wink. Changed palettesize from 32 to 16 colors. + +- 0.112u1: Pierpaolo Prazzoli updated Wink to use HOLD_LINE for sound IRQs. + +- 0.104u8: Added clone Wink (set 2). Highwayman, Nicola Salmoria and Pierpaolo Prazzoli fixed Wink - Game now playable. Fixed most of the remaining issues in Wink, though there is still some unemulated protection. Changed Z80 CPU1 clock speed to 3MHz and AY8910 to 1.5MHz. Added Z80 (1.5MHz) CPU2. Swapped cpu1 roms ($0, 4000). Added Dial and 3x buttons control and 3x coin slots. Added dipswitches '1/2/3/4', 'Service Mode', 'Summary' and 26x 'Unknown'. Changed parent description to 'Wink (set 1)'. + +- 4th March 2006: Pierpaolo Prazzoli - I figured out tilemap banking in Wink. As I thought there's 1 output port controlling it, but the screen is divided in 2 parts using different tile banking. The 1st part takes hhmm 80% of the screen and uses tiles from 0x100 - 0x1FF and 0x300 - 0x3FF while the 2nd part, which is the text at the bottom of the screen, uses tiles from 0x000 - 0x0FF and 0x200 - 0x2FF. I also have some sound working, but I think it doesn't like loosing the latches it doesn't read yet. + +- 19th February 2006: Pierpaolo Prazzoli - Highwayman is doing a great job finding what the BIG epoxy module contains and writing schematics, Nicola did another wonderful job understanding how the nasty encryption works and I'm trying to finish the driver with their assistance. There's also a protection not fully emulated yet and tile banking doesn't make any sense at all. + +- 0.98u1: Pierpaolo Prazzoli added Wink (Midcoin 1985). + +- 26th May 2005: Corrado Tomaselli dumped Wink (Midcoin). The board has an epoxy block (H0303 t56). + +- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring another copy of Midcoin's "Wink" to try to attack. + +- 27th April 2004: Guru - Received Wink (Midcoin 198x) from Randy again. + +- 25th March 2004: Guru - Wink (Midcoin 198x) arrived from Randy. Sadly the battery and PCB is dead. + +- 31st January 2003: Jarek Burczynski sent in a very preliminary Wink driver which doesn't work because the main CPU ROMs are encrypted. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 64 kb / 6 files / 41.2 zip + +$end + + + +$info=winner +$mame +0.201 [f205v] + + +WIP: + +- 0.201: f205v added 'Winner' (Videos A A 1995?). + + +Recommended Games (Gambling) + + +Romset: 88.3 kb / 5 files / 38.8 zip + +$end + + + +$info=winner82 +$mame +0.141u4 [Roberto Fresca, Angelo Salese, Rob Ragon] + + +WIP: + +- 0.141u4: Roberto Fresca, Angelo Salese and Rob Ragon added 'Winners Circle (82)' (Corona Co, LTD. 1982) and clones (81, 28*28 PCB) and (81, 18*22 PCB). New driver for Winners Circle (Corona), dual CPU hardware [Roberto Fresca]. Roberto Fresca fixed the visible screen area to improve the Winners Circle aspect. + +- 5th March 2011: Roberto Fresca - With the help of Rob Ragon we found some great treasures! If you were to ask any old arcade operator about gambling games history, they would all say that it started with the Winners Circle horse racing machines. Made in the very early 80's (1980-1982) by Corona Co LTD, these machines were very addictive to play and used very modern hardware for the age. After a time, some companies made new software and hardware modifications for these boards (with some major hardware changes) to allow roulette to be played with as many as 6 players. The hardware is composed by 2x Z80 CPU's, 1x AY-3-8912, blitter for video, and a lot of weird things. Special thanks to Angelo Salese, that kindly helped me rewritting the blitter system and hooking periodic interrupts to the sound CPU. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 20 kb / 6 files / 9.63 zip + +$end + + + +$info=winrun +$mame +0.145u1 [gamerfan, Phil Bennett] + + +SETUP: + +- To calibrate/display the analog control hold down key (9), tap on (F2) and then (F3). Apply the controls to their limits and then tap (F2) again. + + +Bugs: + +- Engine sound is too high pitched compared to real HW. Cow (ID 08087) + +- 3D graphics don't always load up upon starting game. Jonathan (ID 07919) + + +WIP: + +- 0.202: Added default NVRAM. Removed sys2mcpu.bin rom. Changed description to 'Winning Run (World) (89/06/06, Ver.09)'. + +- 0.182: Angelo Salese hooked up Namco C148 to Winning Run GPU. Fixed POSIRQ line, POS interrupt generation and trail tachometer drawing in Winning Run. + +- 0.180: Remap controls to use pedals and paddles for Winning Run [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal. + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Namco Winning Run (in metal box). Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.155: hap fixed Winning Run missing 3D (this changes STATIC_COUNT from 0x100 to 0xff) (emu\memory.c). Fixed bad downcast in Winning Run (machine\namcos2), now it crashes later on as it did in 0.154. Up to 0.153 it worked fine. + +- 0.146u4: hap correct C140 interface for Winning Run. Cleanup machinestart. + +- 0.145u1: gamerfan and Phil Bennett added 'Winning Run' (Namco 1988). Writing a C148 IRQ priority register now clears the prior interrupt state (required by winrun) [Phil Bennett]. + +- 8th February 2012: Smitdogg - Winning Run MAME WIP shots from Phil Bennett. + +- 7th February 2012: Smitdogg - We finally got the original "mass produced prototype" Winning Run game from 1988! It is extremely rare these days and I didn't think we would ever get it but happily I was proven wrong by some investigative work by gamerfan. + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 3.42 MB / 31 files / 1.18 zip + +$end + + + +$info=winrun91 +$mame +0.74u2 [?] + +0.55 [Testdriver] + + +SETUP: + +- To calibrate/display the analog control hold down key (9), tap on (F2) and then (F3). Apply the controls to their limits and then tap (F2) again. + + +WIP: + +- 0.202: Added default NVRAM. Removed sys2mcpu.bin rom. Changed description to 'Winning Run '91 (Japan) (1991/03/05, Main Ver 1.0, Sub Ver 1.0)'. + +- 0.182: Angelo Salese hooked up Namco C148 to Winning Run GPU. Fixed POSIRQ line for Winning Run, fixes map indicator in Winning Run '91. Fixed POS interrupt generation. + +- 0.180: Remap controls to use pedals and paddles for Winning Run '91 [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal. + +- 0.146u4: Changed description to 'Winning Run '91 (Japan)'. + +- 0.145u1: Phil Bennett fixed Winning Run 91 - Game now playable. Writing a C148 IRQ priority register now clears the prior interrupt state (required by winrun) [Phil Bennett]. + +- 0.130u1: Phil Bennett fixed C140 ROM loading in Winning Run 91. Changed description to 'Winning Run 91 (Japan)'. + +- 6th November 2007: Phil Stroffolino - JetCrow made an interesting observation with Winning Run hardware, as emulated in MAME. If the GPU managing the bitmap layer (CPU#5) is underclocked by approx 90%, some of the rendering bugs in attract mode go away. There is a screen that displays each of the opponent cars (either computer or other players on linked cabinets) while flashing "INSERT COIN" that had been totally buggered up. The "real" fix still needs to be identified - it may be simple CPU synchronization associated with too-chunky time slices, or something more subtle. I am eager to get Driving Eyes fully working, which will provide a nice bridge to Galaxian 3. + +- 0.119u1: Added TMS32025 (24MHz) CPU5. Changed visible area to 496x480. Changed region cpu5 to cpu6. Fixed user1/2/3 roms addresses. Changed input to 2 buttons and 2x coin slots. + +- 0.78u5: Some rudimentary work has been done for "Winning Run '91" [Phil Stroffolino]: This game runs on prototype System21 hardware, and as such is quite different from the other titles. It uses a 3rd 68k CPU to render graphics to a bitmap layer (there is no sprite chip), but still appears to rely on DSPs for 3d graphics. Added 68000 (12.288 MHz) CPU5, fixed cpu5/user1/3 rom loading and changed visible area to 512x512. + +- 0.74u2: Added 'Winning Run 91' (Namco 1991). + +- 0.55: Added (Testdriver) Winning Run 91. 2D graphics are unpacked incorrectly and DSP roms are different. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 4.16 MB / 25 files / 1.23 zip + +$end + + + +$info=winrungp +$mame +0.97u1 [Phil Stroffolino] + + +SETUP: + +- To calibrate/display the analog control hold down key (9), tap on (F2) and then (F3). Apply the controls to their limits and then tap (F2) again. + + +WIP: + +- 0.227: CAPS0ff, Nathan Gilbert and Guru decapped TMS320C25 for Winning Run Suzuka Grand Prix. TODO: Verify, hook up and check if same for all games. + +- 0.202: Added default NVRAM. Removed sys2mcpu.bin rom. Changed description to 'Winning Run Suzuka Grand Prix (Japan) (89/12/03, Ver.02)'. + +- 0.182: Angelo Salese hooked up Namco C148 to Winning Run GPU. Fixed POSIRQ line for Winning Run. Fixed POS interrupt generation. + +- 0.180: Remap controls to use pedals and paddles for Winning Run Suzuka Grand Prix [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal. + +- 0.145u1: Phil Bennett fixed Winning Run Suzuka Grand Prix - Game now playable. Writing a C148 IRQ priority register now clears the prior interrupt state (required by winrun) [Phil Bennett]. Renamed (winrun) to (winrungp). + +- 0.130u1: Phil Bennett fixed C140 ROM loading in Winning Run Suzuka Grand Prix. Changed description to 'Winning Run Suzuka Grand Prix (Japan)'. + +- 0.119u1: Added TMS32025 (24MHz) CPU5. Changed visible area to 496x480. Changed region cpu5 to cpu6. Fixed user1/2/3 roms addresses. Changed input to 2 buttons and 2x coin slots. Fixed rom names. Changed description to 'Winning Run Suzuka Grand Prix'. + +- 10th September 2007: Phil Stroffolino - I was able to review some high quality video capture of winning run, and there's a lot of subtle things that still need to be fixed in Winning Run emulation, including: 1) one of the uses of the (unemulated) scanline interrupt is to have the player car chasis jitter up/down while you're driving at high speeds. The top part of the bitmap layer shows a bird's eye view of the road, and isn't affected by this scrolling. 2) confirmed that the real game runs silky smooth without any obvious polygon drawing glitches. 3) the real game has some "building" graphics showing up in the background that are missing in MAME's emulation. 4) the unmapped video registers (for bitmap layer) appear to include clipping and zooming effects. 5) system21 video output appears to be interlaced. 6) the bitmap layer supports translucency - the thin "glass" frame of the player's car looks 50% translucent, and you can see (polygon) playfield graphics through it. + +- 4th September 2007: Phil Stroffolino - Winning Run seems to be fully playable, but there are a few minor graphics glitches that still need to be looked into, including: Display registers for the bitmap layer aren't fully understood. Sometimes the bitmap layer is visible when it shouldn't be. The game appears to use scanline effects, but these aren't hooked up. + +- 0.97u3: Added new Winning Run roms. + +- 0.97u1: Phil Stroffolino added 'Winning Run' (Namco 1988). + +- 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Winning Run'. + +- 18th March 2005: Guru - Winning Run (Namco 1988, System21 Hardware) arrived and dumped. Purchased by Randy on eBay. + +- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a full Namco 'Winning Run' boardset. + + +Other Emulators: + +* Mjolnir + + +Recommended Games (F1-3D): + +Turbo + +Pole Position + +Pole Position II + +Laser Grand Prix + +TX-1 + +Driving Force + +GP World + +FamicomBox (F1 Race) + +WEC Le Mans 24 + +Continental Circus + +Final Lap + +Final Lap Twin (TourVision) + +Final Lap 2 + +Final Lap 3 + +Final Lap R + +Winning Run + +Winning Run Suzuka Grand Prix + +Winning Run '91 + +F1 Triple Battle (TourVision) + +Super Monaco GP + +Super Monaco GP (Mega-Tech) + +Driver's Eyes + +F1 Exhaust Note + +F1 Super Lap + +Grand Prix Star + +F-1 Grand Prix Star II + +Racing Beat + +Ground Effects + +Virtua Racing + +Daytona USA + +Daytona USA 2 + +Daytona USA 2 Power Edition + +Ace Driver: Racing Evolution + +Ace Driver: Victory Lap + +Ace Driver 3: Final Turn + +Driver's Edge + +F-1 Super Battle + +Racin' Force + +INDY 500 Twin + +Slip Stream + +Sega Touring Car Championship + +Super GT 24h + +Le Mans 24 + +Ferrari F355 Challenge + +Ferrari F355 Challenge 2 + +CART Fury Championship Racing + +NASCAR Arcade + +Maximum Speed + + +Romset: 4.17 MB / 26 files / 1.22 zip + +$end + + + +$info=winspike +$mame +0.90u2 [Fabrice Arzeno] + +0.74u2 [?] + +0.67 [Testdriver] + + +WIP: + +- 0.277: Removed outdated comment and MACHINE_UNEMULATED_PROTECTION flag [hap]. + +- 0.237: f205v added clone Winning Spike (ver AAA). + +- 0.155: Alex Jackson fixed gfx2 rom loading. + +- 0.152: KonamiGX improvements [Phil Bennett]: Hooked up K056800 device. Hooked up K054539 timer interrupt. Removed sound hacks. All DSP RAM tests now pass, Winning Spike sound now works. + +- 0.137u1: Angelo Salese implemented Player 2 input buffer protection in Winning Spike. + +- 0.133u1: Renamed (winspikj) to (winspikej). + +- 0.126u5: Guru added README for Winning Spike. + +- 0.98u1: Changed description to 'Winning Spike (ver EAA)' and clone (Japan ver JAA) to 'Winning Spike (ver JAA)'. + +- 0.97u5: Changed description to 'Winning Spike (Europe ver EAA)' and clone (ver JAA) to 'Winning Spike (Japan ver JAA)'. + +- 0.90u2: Fabrice Arzeno added Winning Spike (ver EAA). Renamed (winspike) to (winspikj). + +- 0.79: R. Belmont fixed Winning Spike - Game now playable. Fixed gfx1 roms length to 1MB. + +- 26th January 2004: Pierpaolo Prazzoli fixed the sprite colors in Winning Spike. + +- 24th January 2004: R. Belmont added Winning Spike to the Konami GX driver, but it has wrong sprite colors and some other graphics problems. + +- 25th January 2004: R. Belmont - Submitted Winning Spike (complete with horrible tie-dye colors) because Haze was threatening me. + +- 31st December 2003: R. Belmont - The encryption fairy fixed the protection on Winning Spike. Now I have to figure out the sprite colors. Bollocks! + +- 0.74u2: Added 'Winning Spike (ver JAA)' (Konami 1997). + +- 0.67: Added (Testdriver) Winning Spike (Ver JAA). + +- 7th August 2002: Guru - Winning Spike arrived from R. Belmont for re-dumping. + + +LEVELS: 9 + Extra Match + + +Recommended Games (Volleyball): + +Rebound + +Tournament Table (Volleyball) + +Joshi Volleyball + +Spiker + +Volley Ball (PlayChoice-10) + +Ace Attacker + +U.S. Championship V'ball + +Super Volleyball + +Super Volley ball (TourVision) + +Power Spikes + +Power Spikes II + +Touch and Go + +World Beach Volley + +World Cup Volley '95 + +Beach Festival World Championship 1997 + +Winning Spike + +Kick Ball + +Funky Ball + +Beach Spikers + +- + +Volley (Pinball) + + +Romset: 23.2 MB / 11 files / 10.1 zip + +$end + + + +$info=winterht +$mame +0.77 [Angelo Salese] + +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.90u2: Changed description to 'Winter Heat (JUET 971012 V1.000)'. + +- 16th January 2004: Mariusz Wojcieszek improved the ST-V driver sprite color calculation, fixing problems with Shienryu sprite colors and Winter Heat character selection screen. + +- 1st January 2003: Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids, and he fixed Princess Clara Daisakusen so that it is playable now. + +- 0.77: Status good now! + +- 0.74u2: Added 'Winter Heat' (Sega 1997). + +- 0.63: Added (Testdriver) Winter Heat. + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 29 MB / 8 files / 19.7 zip + +$end + + + +$info=wipeormt +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Wipeout (Ramtek)'. + +- 0.155: Year correction [gregf]. + +- 0.153: Fabio Priuli added 'Wipeout (Ramtek) [TTL]' (Ramtek 1974). + +- 16th February 2014: AdamB - DICE 0.8 has been released! Added four new games: Crossfire, Clean Sweep, Wipe Out and Pin Pong. Clean Sweep & Wipe Out (Ramtek, 1974): First Ramtek discrete logic games to be emulated! Clean Sweep is a challenging 1-Player game with similar gameplay to Breakout. Wipe Out is a 4-Player pong variation akin to Quadrapong that adds a large cross in the center of the playfield which can deflect the trajectory of the ball. The 2-Player mode also differs from Quadrapong by giving each player control of two paddles instead of disabling the top and bottom paddle. Thanks to gregf, Keven E., Stephen H., siftware and everyone else who made emulating these games possible! Also new in this release: Added a -window command-line option to allow starting DICE without automatically switching to fullscreen mode. Preliminary Mac OS X support: DICE can be compiled and run on OS X, but since there are still a few bugs left to work out no official binary is being released yet. Run "make osx" to compile and build the application bundle. + + +Other Emulators: + +* DICE + + +Recommended Games (Table Tennis): + +Pong + +Pong Doubles + +Wipeout (Ramtek) + +Tournament Table (Foozpong & Quadrapong) + +Konami's Ping-Pong + +Ping-Pong King + +Ping Pong Masters '93 + +Speed Spin + +Table Tennis Champions + +Raizin Ping Pong + +Block Pong-Pong + + +Romset: 64 bytes / 2 files / 265 zip + +$end + + + +$info=wipeout +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.245: Victor Fernandez added clone Wipeout (rev.2, set 2). Changed parent description to 'Wipeout (rev.2, set 1)'. + +- 0.141u1: Miodrag Milanovic added 'Wipeout (rev.2)' (Gottlieb 1993). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 1.12 MB / 6 files / 747.5 zip + +$end + + + +$info=wiping +$mame +0.35b11 [Allard van der Bas] + + +Bugs: + +- Side-by-side test (37B16 update). Gary Walton (ID 01031) + + +WIP: + +- 0.286: Removed unused variables (nichibutsu\wiping_a.cpp/h) [hap]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.239: Removed some machine().root_device() calls (audio\wiping.c) [Osso]. + +- 0.235: Convert to Xtal and added tentative screen raw parameters. Make custom audio to actually not divide internally by 2 (audio\wiping.cpp) [Angelo Salese]. Changed 'Wiping Custom Sound' clock speed to 48000 Hz and VSync to 60.606061 Hz. + +- 0.228: O. Galibert fixed spriteram in Wiping. + +- 0.226: Update audio\wiping.cpp to new stream callbacks. Removed silly mixer tables in favor of math. Fixed the scale factor [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\wiping.cpp) [Osso]. Fixed rom names. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.192: Removed unused variable [AJR]. Added guessed clock() for 'Wiping Custom Sound' [hap]. + +- 0.189: AJR added new 74LS259 device. + +- 0.162: Osso added/enabled save state support in Wiping. + +- 0.154: Changed 'Wiping Custom' to 'Wiping Audio Custom'. + +- 0.149u1: Modernized the Wiping sound device [Osso]. + +- 0.141u3: Split part of the driver include into a separate multi-driver include file (audio\wiping.h) [Atari Ace]. + +- 0.129u4: Changed 'Custom' sound to 'Wiping Custom'. + +- 0.123u1: Zsolt Vasvari removed color tables from Wiping. Added RESNET color computations where appropriate. Changed palettesize to 512 colors. + +- 0.63: Stefan Jokisch fixed crashes in Wiping. + +- 18th November 2000: Nicola Salmoria fixed music tempo and colors in Wiping. + +- 0.35b11: Allard van der Bas added Wiping (Nichibutsu 1982) and clone Rug Rats (Nichibutsu 1983). + +- 14th April 1999: Nicola sent in a Wiping driver with preliminary sound. + +- 13th April 1999: Nicola correct the colors of Wiping and added clone Rug Rats, which runs on the same hardware. + +- 12th April 1999: Allard van der Bas sent in a driver for Wiping, but colors and sound are missing. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 57 kb / 13 files / 29.9 zip + +$end + + + +$info=wiping_sound +$mame + +DEVICE: + +Wiping Custom Sound + + +WIP: + +- 0.246: Changed sourcefile to nichibutsu\wiping_a.cpp. + +- 0.192: Changed description to 'Wiping Custom Sound'. + +- 0.154: Changed description to 'Wiping Audio Custom'. + +- 0.149u1: Added 'Wiping Custom' device (audio\wiping.c). + +- 0.129u4: Changed 'Custom' sound to 'Wiping Custom'. + +$end + + + +$info=witch +$mame +0.147u4 [f205v, The Dumping Union] + +0.97u5 [David Haywood] + +0.82u3 [?] + + +SETUP: + +- When you see "RAM ERROR...", press F1 to initialize NVRAM. + + +WIP: + +- 0.223: Brian Troha and The Dumping Union added clone Witch Star. + +- 0.203: Changed description of clones (With ranking) to 'Witch (with ranking)' and (Sega License) to 'Witch (Sega license)'. + +- 0.196: Minor cleanup. Added object finder instead runtime tag lookup. The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair, accurate this [cam900]. Replaced 'Excellent Systems ES8712 ADPCM' with MSM5205 (384000 Hz). + +- 0.183: Added busy status read to ES8712 sound and notes on device. Misc ES-related code cleanups. Added a reset line callback for the ES-8712. This will be used to reset the MSM5205/MSM6585 when the implementation is rewritten to use those devices. For now, it's used for IRQ generation in vmetal, whose program seems to use a separate gate to prevent unwanted IRQs when the device is reset (gcpinbal appears to do the same with a rather subtle difference). Removed the probably bogus and already unused auto-repeat feature from the ES-8712 device. All known games that loop samples do so by status polling or IRQs [AJR]. + +- 0.179: Take the 'Hopper Active' dipswitch value into proper account for Witch; no longer must it be low. Added ticket_dispenser_device::motor_w as a proper WRITE_LINE method, first step towards eliminating the m_active_bit=0x80 nonsense (machine\ticket.cpp) [AJR]. + +- 0.178: Sort out which inputs and outputs are which. Use standard gambling input types where appropriate. Identify "Attendant Pay" (keyout?) and payout switches. Removed fake dipswitches. Names of real dipswitches no longer all-caps. Expand range of NVRAM. Added two PPIs for I/O. Partially implement hopper output. Clarification regarding 8255s [AJR]. + +- 0.170: Switched Witch to configured banking and added save state support [Osso]. + +- 0.153: Roberto Fresca and ANY added clone Witch (With ranking). Changed both CPU clocks to 3MHz, both YM2203 clocks to 3MHz and confirmed the ES8712 clock (coming from pin 14 of M5205) in 8MHz. All measured and traced from the PCB. Implemented all clocks through #define [Roberto Fresca, ANY]. Added CPU interleave to fixed garbled graphics in witch and pbchmp95. Inverted the 'Unknown Use' dipswitch default since it broke controls. The "UNK" port could actually be the controls for the "matrix" mode [Osso]. + +- 22nd February 2014: Roberto Fresca - Thanks to ANY, we have now a new set of Witch (this one is with ranking). Still need some work on the NVRAM system, but is playable. Here some snaps. + +- 0.148u2: Modernized ES8712 sound device [Andrew Gardner]. + +- 0.147u4: f205v and The Dumping Union added Witch (Excellent System 1992). Added PCB layout and DIP locations to the Witch sets. Minor doc update [Brian Troha]. Changed 'Witch' to clone 'Witch (Sega License)'. Renamed (witch) to (witchs). + +- 0.147u3: Minor Witch updates based on eBay auction picture [Brian Troha]. Changed Z80 CPU1/2 clock speeds to 3MHz. Changed description of clone 'Pinball Champ '95 (bootleg?)' to 'Pinball Champ '95'. + +- 0.112: Tomasz Slanina fixed Witch - Game now playable. Fixed cpu1 rom address to $10000. Added 6x buttons and 3x coin slots. Changed visible area to 240x192. Added 16x 'Unknown' dipswitches. + +- 5th February 2007: Tomasz Slanina - Fixed tons of annoying bugs in Witch driver. Witch and Pinball Champ 95 are playable now (both were stuck in attract mode before). + +- 0.99u6: Changed visible area to 240x225. Changed parent description to 'Witch' and clone 'Pinball Champ '95 (Veltmeijer Automaten, bootleg?)' to 'Pinball Champ '95 (bootleg?)'. Renamed (pchmp95) to (witch) and (pchmp95v) to (pbchmp95). + +- 0.99u5: Improvements to the Witch/Pinball Champ '95 driver [Sebasten Hegon]: The games now show some graphics (the palette seems OK) and play some music and sounds. Since the controls are not yet figured out completely, they are still mapped as dipswitches. An NVRAM reset is required the first time you launch Witch (via the associated dipswitch). Pinball Champ seems to automatically do this. The sound part required some patching in sound\es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected. As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don't know why. The video hardware is not completely figured out and may be the culprit. The coin in/out mecanism needs some work too. Added Z80 (8MHz) CPU2. Replaced OKI6295 with ES8712 (8000 Hz) and 2x YM2203 (1.5MHz) sound. Changed visible area to 256x256. + +- 0.98: Fixed rom.v10 name. + +- 0.97u5: David Haywood added 'Pinball Champ '95(?) (Excellent Systems)'. Changed 'Pinball Champ '95' to clone 'Pinball Champ '95 (Veltmeijer Automaten, bootleg?)'. Renamed (pbchmp95) to (pchmp95). + +- 0.82u3: Added 'Pinball Champ '95' (Veltmeijer Automaten 1995). Doesn't work yet and seems to have some gambling elements to it. + + +Recommended Games (Pinball): + +Gee Bee + +Bomb Bee + +Cutie Q + +Solar War + +Video Pinball + +Flipper Jack + +Pinbo + +Vs. Pinball + +Pinball Action + +Super Wing + +Panic Road + +Speed Ball + +Music Ball + +Time Scanner + +Time Scanner (Magnet System) + +PinBot (PlayChoice-10) + +Alien Crush + +Devil Crash - Naxat Pinball (TourVision) + +Time Cruise II (TourVision) + +Super Pinball Action + +Witch + +Break Ball + +Grand Cross + +Power Flipper Pinball Shooting + +Hot Pinball + +Gals Pinball + +Tom Tom Magic + + +Romset: 800.2 kb / 6 files / 227.4 zip + +$end + + + +$info=witchcrd +$mame +0.128u5 [Roberto Fresca, Guru] + +0.127u8 [Roberto Fresca] + + +Artwork available + + +NOTE: + +- The original ROM images for Witch Card (c) 1991 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- There are 12 parameters to program. All of them are unknown. To program them, use the HOLD keys, CANCEL key, DEAL + HOLD keys and DEAL + CANCEL. + + +WIP: + +- 0.236: Base screen parameters on how games program the CRTC. Filled in proper screen parameters for Witch Card (Video Klein CPU box, set 1). There may be other games that use different parameters [Vas Crabb]. Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.227: Improved the short names for clones Witch Card and Witch Game [Vas Crabb]. Renamed (witchcda) to (witchcrda), (witchcdb) to (witchcrdb), (witchcdc) to (witchcrdc), (witchcdd) to (witchcrdd), (witchcde) to (witchcrde), (witchcdf) to (witchcrdf), (witchcdg) to (witchcrdg), (witchcdh) to (witchcrdh), (witchcdi) to (witchcrdi), (witchcdj) to (witchcrdj) and (witchcdk) to (witchgmea). + +- 0.222: Reversed the NVRAM and set by default to promote clone Witch Card (ICP-1, encrypted) to working status [Roberto Fresca]. Changed description of clone (ICP-1) to 'Witch Card (ICP-1, encrypted)'. + +- 0.219: Osso fixed decryption of clone Witch Card (ICP-1) - Game now playable. Changed 'unknown encrypted poker game' from a parent set to clone 'Witch Card (ICP-1)'. Renamed (pokerduc) to (witchcdj). + +- 0.214: Roberto Fresca fixed the extended gaphics in clone Joker Card (witch game). Added game notes. + +- 0.213: Roberto Fresca and TeamEurope added clone Joker Card (witch game). Note: Program tries to show jokers in the attract, but these aren't in the graphics set. Maybe the PCB was filled with different eproms just to play the game, since jokers seems that don't appear in the game. Just in the attract. + +- 0.212: More accurate, less hacky interface between PIA and PSG for clone Witch Card (Falcon, enhanced sound) [AJR]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.168: Roberto Fresca added partial decryption to the ICP1 daughterboard games (currently only 'unknown encrypted poker game' set). + +- 12th March 2012: Roberto Fresca - I'm currently working on an extended hardware manufactured by Video Klein. It's the same hardware they used for Witch Card (with CPU BOX and a lot of nasty protections) but (ab)using of banking, to push the hardware to the limits. Also they added some sort of Dallas Timekeeper. The system can handle up to 16 banks of 3bpp graphics, thing that is completely insane for this kind of hardware. Fortunatelly not all the banks were used, so I was able to figure out the existent graphics. I should have figured out before, because for simpler games (as Wild Witch) they used roms sized 0x8000 bytes to store 2 or 3 banks of 0x800 bytes each, wasting a lot of ROM space. So, I also changed Wild Witch and Jolli Witch to run in this extended hardware. These games lack of the original biplolar PROM dump, but I figured out the palette differences. There are two bits (one by color) that are different to the generic color PROM, producing a lot of garbage in the screen if you're trying to run the program in a regular witchcard board. And Wild Witch wearing correct colors, and running in the extended hardware. + +- 0.143u8: Roberto Fresca and TeamEurope added clone Witch Card (Video Klein CPU box, set 2). Roberto Fresca fixed colors in clone Witch Card (Video Klein CPU box, set 2). Changed description of clone (Video Klein CPU box) to 'Witch Card (Video Klein CPU box, set 1)'. + +- 0.142u3: Roberto Fresca and TeamEurope added clone Witch Card (German, WC3050, 27-4-94). + +- 0.141u1: Roberto Fresca fixed Witch Card - Game now playable. Changed description to 'Witch Card (Video Klein CPU box)' and clones (German, set 1) to 'Witch Card (German, WC3050, set 1 )' and (German, set 3, alt gfx) to 'Witch Card (German, WC3050, set 2 )'. + +- 20th January 2011: Roberto Fresca - After 2 years of attempts (in fact were 3 or 4 *deep* attempts) I got the Video Klein sets working. Addressing tricks, different kind of NVRAM (Dallas), and a lot of checks were involved. I did some cleanups (the set witchcde is in fact Jolli Witch). This one and a new set dumped by TeamEurope (Wild Witch) are both based on the 6T/12T system from Video Klein (CPU box + Dallas DS1210 + battery backed RAM). Also each set has 2 games (Jolli Witch has a Witch Card selectable through a dipswitch, and Wild Witch has Witch Game in the same way). + +- 0.141: Roberto Fresca, TeamEurope and HAL9K added 'unknown encrypted poker game' ( 198?). + +- 0.139u4: Roberto Fresca and TeamEurope added clones Witch Card (Falcon, enhanced sound) and Witch Card (German, set 3, alt gfx). Roberto Fresca defeated the evil Video Klein's Witch Card hardware. + +- 27th September 2010: Roberto Fresca - Damn thing with my ghetto machine. A single line change, and the linker takes hours to finish. This is totally insane, so I'm currently developing on an old source tree (way outdated, previous to the C++ stuff) just to keep my mental health. But this isn't cheap... Once worked, I need to do several changes to bring each driver to the XXI century, and sometimes they don't work as expected. I know that this is not the best solution, but at least allow me to continue with my work in some way. There are several things that are being worked and I never posted a WIP about. Some of them have more than a whole year of work trying to figure out and get them working. I'll try to do a big push to the following stuff so I can get a bit of peace soon. THE DAY WITCH CARD GOT ENHANCED SOUND: This is the original Falcon version of Witch Card. It's running in a Falcon original PCB marked 831 1.1. This board has place for a second encrypted CPU, plus extra ROM and RAM. Fortunately this sector is unpopulated. The hardware is a heavily modified (and enhanced) Bonanza's Golden Poker. They replaced the discrete sound circuitry with an AY-3-8910, sending data and address commands in a multiplexed way through the normal discrete channel from a single 8bit PIA port out. Once hooked the device and demuxed the data/commands, the final sounds are very impressive. Also the cards have a nice 'punk' effect (green hair, crown, etc...) due to a possible bad dumped bipolar PROM. The game is now working properly, with enhanced sounds and button-lamps. Also another rare Witch Card set dumped by TeamEurope. The graphics are different (chars are very noticeable). And finally the big monster from Video Klein was defeated! Video Klein produced one of the most evil twisted/obfuscated hardware mods (with an epoxy CPU box). The game now is working properly with sound and lamps. Only needs proper hopper emulation. + +- 0.133u5: Roberto Fresca and TeamEurope added clone Witch Card (english, witch game, lamps). Golden Poker driver: Reworked inputs for Witch Card (german, set 1). Created new inputs for Witch Card (english, witch game, lamps). Added and connected lamps for both sets. Added minimal bet and 50/60 Hz. switches to both sets [Roberto Fresca]. Changed description of clone (german?) to 'Witch Card (german, set 1)'. + +- 21st November 2009: Smitdogg - TeamEurope got 5 pokerboards (Witch Card's) with some epoxy blocks. + +- 0.132u5: TeamEurope / Dumping Union added clone Witch Card (german?). + +- 0.128u5: Roberto Fresca and Guru added Witch Card (Video Klein). Changed visible area to 256x232. Changed 'Witch Card (english)' to clone 'Witch Card (english, no witch game)' and clone (spanish, set 2) to 'Witch Card (spanish, witch game, set 2)'. Renamed (witchcrd) to (witchcdc). + +- 4th December 2008: Roberto Fresca - Thanks to Guru, that kindly dumped an original Witch Card board from Video Klein (and a scary epoxy CPU/program/protection block), we have it running now as the parent set. The game is not working yet due to protection. An unknown 40-pin IC inside the big epoxy block is acting as a MCU. I strongly think is another PIA mapped at $2108-$210b. Hope Guru can trace the IC connections to have an attempt to ID this mysterious device. As soon as you insert a credit, there are some writes and reads to the IC and the program flow goes to the hell... + +- 3rd November 2008: Guru - With all the work going on at Roberto Fresca's site I thought it might be a good time to pull out an old Witch Card PCB that was sent to me by Taucher several years ago. I dumped it pretty quickly but Roberto said the main program was missing. There's an epoxy block on the board in a socket so of course the program is in there. After some creative chiseling the contents was revealed fairly quickly, in about 10 minutes. What a pathetic epoxy block that was. Even an ant could have opened it! In the blob there's a R6502P CPU, a 27128 EPROM, an 82S129 Bipolar PROM and a 40 pin chip with the surface scratched. That may or may not be a MCU or something else sinister, we'll wait and see what Roberto says. Anyway, that's another job done! + +- 1st November 2008: Roberto Fresca - After a hard analysis, the Witch Card hardware emulation was improved. Now the double-up feature and the witch game are working! Each time you win a double-up, a little witch with a big number inside is added (maximum 3). When you lose/take credits, a kind of slots game starts. The witches numbers start to run and you have some attempts to win an extra bonus. However, only the spanish sets are full working. The english set was brute hacked to always lose the double-up and avoid the witch game. + +- 0.127u8: Roberto Fresca added 'Witch Card (english)' (Unknown 1991) and clones (spanish, set 1) and (spanish, set 2). This game is derivated from Golden Poker. The hardware has a feature called BLUE KILLER. Using the original intensity line, the PCB has a bridge that allow (as default) turn the background black. Except goodluck, all other games running in this hardware were designed to wear black background. Rewrote pmpoker driver (first part) [Roberto Fresca, Grull Osgo]: Rewrote all the ROM loads based on these changes. Defined MASTER Xtal & CPU clock. Fixed the visible area based on M6845 registers. Improved the lamps layouts to be more realistic. Renamed/cleaned all sets based on code/hardware analysis. Added intensity bit to the color system. Implemented the blue killer bit for Witch Card hardware. Implemented the extended graphics addressing bit for Witch Card hardware. Rewrote the graphics & color decode system based on schematics. No more patched codes. Changed the char gfx bank structure and rom load according to the new routines. Adjusted the amount of color codes and PROM region size accordingly. Updated all notes. + +- 12th October 2008: Roberto Fresca - Since several weeks ago I'm working in pmpoker driver again. A ton of things were changed/improved, so I'm rewritting the whole thing in some steps. One of the most expected improvements is the DISCRETE SOUND SUPPORT for ALL games. Now we can enjoy the sounds of games like Golden Poker Double Up and Jack Potten's Poker. Also there are new upcoming games. Some of them are very rare. Here some snaps... Witch Card: One of the most wanted. There are 12 unknown parameters to setup the game. Still can't get the Witch Game bonus round. Super Loco 93: An addictive 3-cards game. Very rare. Buena Suerte!: Argentine reprogrammed version of Golden Poker. Running on Witch Card hardware. And yes... The background is BLACK! + + +Recommended Games (Cards) + + +Romset: 32.5 kb / 8 files / 12.5 zip + +$end + + + +$info=witchgme +$mame +0.139u4 [Roberto Fresca, TeamEurope] + + +Artwork available + + +NOTE: + +- The original ROM images for Witch Game (c) 1991 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- There are 12 parameters to program. All of them are unknown. To program them, use the HOLD keys, CANCEL key, DEAL + HOLD keys and DEAL + CANCEL. + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.145u5: Changed Witch Game (Video Klein, set 1) from a clone of Witch Card (Video Klein CPU box, set 1) to parent. + +- 0.143u8: Roberto Fresca and TeamEurope added clone Witch Game (Video Klein, set 2). Changed description of (Video Klein) to 'Witch Game (Video Klein, set 1)'. + +- 20th January 2011: Roberto Fresca - After 2 years of attempts (in fact were 3 or 4 *deep* attempts) I got the Video Klein sets working. Addressing tricks, different kind of NVRAM (Dallas), and a lot of checks were involved. I did some cleanups (the set witchcde is in fact Jolli Witch). This one and a new set dumped by TeamEurope (Wild Witch) are both based on the 6T/12T system from Video Klein (CPU box + Dallas DS1210 + battery backed RAM). Also each set has 2 games (Jolli Witch has a Witch Card selectable through a dipswitch, and Wild Witch has Witch Game in the same way). + +- 0.139u4: Roberto Fresca and TeamEurope added 'Witch Game' (Video Klein). + + +Recommended Games (Cards) + + +Romset: 40.5 kb / 6 files / 13.7 zip + +$end + + + +$info=witchjol +$mame +0.133u5 [Roberto Fresca, TeamEurope] + + +< Germany > + + +Artwork available + + +NOTE: + +- The original ROM images for Jolli Witch (c) 1994 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- Wait until message "ACHTUNG FEHLER IM BLOCK..." pops up and then press key (Y) to start. + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.145u5: Changed Jolli Witch (Export, 6T/12T ver 1.57D) from a clone of Witch Card (Video Klein CPU box, set 1) to parent. + +- 12th March 2012: Roberto Fresca - I'm currently working on an extended hardware manufactured by Video Klein. It's the same hardware they used for Witch Card (with CPU BOX and a lot of nasty protections) but (ab)using of banking, to push the hardware to the limits. Also they added some sort of Dallas Timekeeper. The system can handle up to 16 banks of 3bpp graphics, thing that is completely insane for this kind of hardware. Fortunatelly not all the banks were used, so I was able to figure out the existent graphics. I should have figured out before, because for simpler games (as Wild Witch) they used roms sized 0x8000 bytes to store 2 or 3 banks of 0x800 bytes each, wasting a lot of ROM space. So, I also changed Wild Witch and Jolli Witch to run in this extended hardware. These games lack of the original biplolar PROM dump, but I figured out the palette differences. There are two bits (one by color) that are different to the generic color PROM, producing a lot of garbage in the screen if you're trying to run the program in a regular witchcard board. And Wild Witch wearing correct colors, and running in the extended hardware. + +- 0.141u1: Roberto Fresca fixed Jolli Witch - Game now playable. Changed description of 'Witch Card (German, set 2)' to 'Jolli Witch (Export, 6T/12T ver 1.57D)'. Renamed (witchcde) to (witchjol). + +- 20th January 2011: Roberto Fresca - After 2 years of attempts (in fact were 3 or 4 *deep* attempts) I got the Video Klein sets working. Addressing tricks, different kind of NVRAM (Dallas), and a lot of checks were involved. I did some cleanups (the set witchcde is in fact Jolli Witch). This one and a new set dumped by TeamEurope (Wild Witch) are both based on the 6T/12T system from Video Klein (CPU box + Dallas DS1210 + battery backed RAM). Also each set has 2 games (Jolli Witch has a Witch Card selectable through a dipswitch, and Wild Witch has Witch Game in the same way). + +- 27th September 2010: Roberto Fresca - Damn thing with my ghetto machine. A single line change, and the linker takes hours to finish. This is totally insane, so I'm currently developing on an old source tree (way outdated, previous to the C++ stuff) just to keep my mental health. But this isn't cheap... Once worked, I need to do several changes to bring each driver to the XXI century, and sometimes they don't work as expected. I know that this is not the best solution, but at least allow me to continue with my work in some way. There are several things that are being worked and I never posted a WIP about. Some of them have more than a whole year of work trying to figure out and get them working. I'll try to do a big push to the following stuff so I can get a bit of peace soon. THE DAY WITCH CARD GOT ENHANCED SOUND: This is the original Falcon version of Witch Card. It's running in a Falcon original PCB marked 831 1.1. This board has place for a second encrypted CPU, plus extra ROM and RAM. Fortunately this sector is unpopulated. The hardware is a heavily modified (and enhanced) Bonanza's Golden Poker. They replaced the discrete sound circuitry with an AY-3-8910, sending data and address commands in a multiplexed way through the normal discrete channel from a single 8bit PIA port out. Once hooked the device and demuxed the data/commands, the final sounds are very impressive. Also the cards have a nice 'punk' effect (green hair, crown, etc...) due to a possible bad dumped bipolar PROM. The game is now working properly, with enhanced sounds and button-lamps. Also another rare Witch Card set dumped by TeamEurope. The graphics are different (chars are very noticeable). And finally the big monster from Video Klein was defeated! Video Klein produced one of the most evil twisted/obfuscated hardware mods (with an epoxy CPU box). The game now is working properly with sound and lamps. Only needs proper hopper emulation. + +- 0.133u5: Roberto Fresca and TeamEurope added 'Witch Card (german, set 2)' ( 1994). Added dipswitches info for Witch Card (german, set 2) [Roberto Fresca]. + + +Recommended Games (Cards) + + +Romset: 56.2 kb / 5 files / 20.1 zip + +$end + + + +$info=witchryl +$mame +0.142u1 [Roberto Fresca, TeamEurope] + + +< Germany > + + +WIP: + +- 0.142u1: Roberto Fresca and TeamEurope added 'Witch Royal (Export version 2.1)' (Video Klein 199?). Seems a hybrid game from Witch Card and Royal Card. + +- 5th April 2011: Mixing games: If you put in the first telepod Witch Card (Video Klein) and Royal Card (TAB Austria), surely you'll find this rare fusion in the second telepod (Witch Royal (Export Version 2.1)). Thanks to TeamEurope that kindly rescued and dumped the board. The game needs initialized NVRAM to work properly. The board has a epoxy CPU box with CPU, battery backed RAM, PLD and program ROM inside (as usual for Video Klein stuff). + + +Recommended Games (Cards) + + +Romset: 162.5 kb / 5 files / 25.2 zip + +$end + + + +$info=wits +$mame +0.57 [Luca Elia] + + +TODO: + +* Accurate sound + + +Bugs: + +- [possible] Can't continue on continue screen. D Go Go Fan (ID 05274) + + +WIP: + +- 0.194: Implemented acknowledge interrupt [AJR]. + +- 0.106u3: Added dipswitches 'CPU Player During Multi-Player Game', 'Cabinet' and 'Demo Sounds'. + +- 0.59: Added dipswitches 'Coin A', 'Coin B' and 'Difficulty'. + +- 0.57: Luca Elia added 'Wit's (Japan)' (Athena (Visco license) 1989). + +- 3rd December 2001: Luca Elia added Wit's to the Seta driver. + + +LEVELS: 99 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Tron): + +Barricade + +Bigfoot Bonkers + +Blockade + +CoMotion + +Checkmate + +Dominos + +Embargo + +Hustle + +Minesweeper + +Tron + +Toggle + +Wit's + + +Romset: 832 kb / 8 files / 445.3 zip + +$end + + + +$info=wivernwg +$mame +0.152 [Brian Troha, Smitdogg, The Dumping Union] + +0.112 [Pierpaolo Prazzoli] + + +WIP: + +- 0.152: Brian Troha, Smitdogg and The Dumping Union added Wivern Wings. Minor driver information update [Brian Troha]. + +- 11th October 2013: Smitdogg - Brian got the original Semicom (non-licensed) version of Wivern Wings. + +- 0.146u2: Added preliminary QS1000 sound emulation [Phil Bennett]. Changed I8052 CPU2 clock speed to 24MHz. Added QS1000 sound and left/right Speaker. Changed region audiocpu to qs1000:cpu and sfx/wavetable to qs1000. + +- 0.145u1: RetroRepair added clone Wyvern Wings (set 2). Speed ups for the new sets [David Haywood]. Changed parent description to 'Wyvern Wings (set 1)'. + +- 0.135u1: Brian Troha restored Wyvern Wings to working. + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32T. + +- 0.112u2: Pierpaolo Prazzoli added I8052 (6MHz) CPU2 and missing gfx1/sound1 roms. Changed visible area to 240x320 (vertical). Added 8-way Joystick - Game now playable. + +- 0.112: Pierpaolo Prazzoli added 'Wyvern Wings' (Semicom/Game Vision License 2001). + +- 16th February 2007: Pierpaolo Prazzoli - What a nice present dumped by Guru for my 23rd birthday! - Wyvern Wings (Semicom 2001). Semicom also put a little protection, but it seems just a serial data that's read and matched with 2 fixed values. We're lucky I don't have to write Hyperstone trojan code. + + +LEVELS: 7 (repeats once) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 19.6 MB / 13 files / 7.10 zip + +$end + + + +$info=wiz +$mame +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.153: Wiz driver cleanup round and a couple of fixes (sound problem and gaps in sprites). This fixes the blue dragon in Wiz has missalligned sprites tiles and the sound is dreadful after a death and stage restart [hap]. + +- 0.125u9: David Haywood added clone Wiz (Taito, set 2). Changed description of clone (Taito) to 'Wiz (Taito, set 1)'. + +- 12th February 2008: Guru - More arrivals today! The box up contains WIZ (Taito 1985) alt version, bootleg. Thanks to gp-lee. + +- 0.37b16: Stefan Jokish fixed some protection issues in Wiz. + +- 24th June 2001: Stefan Jokisch fixed some protection related problems in Wiz. + +- 17th January 2001: Nicola Salmoria fully fixed Wiz colors. + +- 0.37b12: Nicola Salmoria fixed colors in Wiz. Changed clock speed of the 3x AY-8910 to 1536000 Hz. + +- 0.36b15: Zsolt Vasvari added clone Wiz (Taito). + +- 14th January 2000: Zsolt Vasvari added another Wiz romset. + +- 0.34b8: Added new color proms. + +- 0.34b1: Added color PROMs ($0, 100, 200 - red, green and blue component). + +- 0.31: Zsolt Vasvari added 'Wiz' (Seibu Kaihatsu 1985). + +- 25th February 1998: Dumped Wiz. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Platform Extra): + +Treasure Island + +Treasure Island (DECO Cassette) + +Bagman + +Super Bagman + +Boggy '84 + +Bongo + +Botanic + +Hunchback + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Flicky + +Pac-Land + +Pac-Land (TourVision) + +Pac-Land (United Amusements PC Engine) + +Son Son + +Son Son II (TourVision) + +Bygone + +Pitfall II + +Road Runner + +Spelunker + +Spelunker II + +Vs. Super Mario Bros + +Super Mario Bros. (PlayChoice-10) + +Super Mario Bros. 3 (NES bootleg) + +Super Mario Bros. 2 (PlayChoice-10) + +Super Mario Bros. 3 (PlayChoice-10) + +FamicomBox (Super Mario) + +Super Mario World (Nintendo Super System) + +Super Mario All-Stars (Nintendo Super System) + +Super Mario Collection (Super Famicom Box) + +TeddyBoy Blues + +Wiz + +Alex Kidd: The Lost Stars + +Athena + +Baluba-louk no Densetsu + +The Goonies (PlayChoice-10) + +Vs. The Goonies + +Legend + +Red Robin + +Vs. Gumshoe + +Wonder Boy + +Wonder Boy: Monster Land + +Wonder Boy III - Monster Lair + +Pop'n Run - The Videogame + +Psychic 5 + +Shadowland + +Tricky Doc + +Wardner + +Bonze Adventure + +Dynamite Dux + +Hard Head + +Hard Head 2 + +Konek-Gorbunok + +The NewZealand Story + +The NewZealand Story (TourVision) + +Fantasy Land + +Keith Courage In Alpha Zones + +Mashin Eiyuuden Wataru (TourVision) + +Legend of Hero Tonma + +Legend of Hero Tonma (TourVision) + +Marvel Land + +Teenage Mutant Ninja Turtles + +Teenage Mutant Ninja Turtles (PlayChoice-10) + +Teenage Mutant Ninja Turtles: Turtles in Time + +Teenage Mutant Ninja Turtles - Mutant Warriors + +Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) + +Toki + +Alice In Wonderland (TourVision) + +Blue's Journey / Raguy + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Hammerin' Harry + +Hanii on the Road (TourVision) + +Kato Chan & Ken Chan (TourVision) + +Liquid Kids + +Mega Twins + +Mizubaku Dai Bouken (TourVision) + +Nemo + +Adventure Island (TourVision) + +Yo! Noid (PlayChoice-10) + +Caveman Ninja + +Doraemon - Nobita no Dorabian Night (TourVision) + +Lemmings + +Ninja Clowns + +PuLiRuLa + +Rockin' Kats (PlayChoice-10) + +The Simpsons + +Sonic The Hedgehog (Mega-Tech) + +Sonic The Hedgehog (Mega Play) + +Sonic The Hedgehog 2 (Mega-Tech) + +Sonic The Hedgehog 2 (Mega Play) + +Sonic The Hedgehog 2 (bootleg of Mega Drive version) + +Sonic The Hedgehog 3 (bootleg of Mega Drive version) + +SegaSonic The Hedgehog + +Tiny Toon Adventures (PlayChoice-10) + +The Addams Family (Nintendo Super System) + +Kid Chameleon (Mega-Tech) + +Aladdin (bootleg of Mega Drive version) + +High Seas Havoc + +J. J. Squawkers + +Magical Cat Adventure + +Spin Master / Miracle Adventure + +B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin + +PC Genjin - Pithecanthropus Computerurus (TourVision) + +PC Genjin 2 - Pithecanthropus Computerurus (TourVision) + +Battletoads + +Recalhorn + +Super Trio + +Top Hunter - Roddy & Cathy + +Charlie Ninja + +Kero Kero Keroppi's Let's Play Together + +Dream World + +Donggul Donggul Haerong + +Spica Adventure + + +Romset: 128.8 kb / 13 files / 69.4 zip + +$end + + + +$info=wizard +$mame +0.125u4 [Roberto Fresca] + + +WIP: + +- 0.125u5: Roberto Fresca correct year and manufacturer in Wizard. + +- 0.125u4: Roberto Fresca added 'Wizard (Ver 1.0)' (Unknown 2001). + +- 13th April 2008: f205v dumped Wizard (Ver 1.0). + + +Recommended Games (Gambling) + + +Romset: 2.12 MB / 5 files / 506.5 zip + +$end + + + +$info=wizdfire +$mame +0.131u3 [IronGiant] + +0.64 [Bryan McPhail] + + +NOTE: + +- YouTube: https://youtu.be/FfxDihoQtT4 + + +Bugs: + +- darkseal2: Cutscenes suffer from glitched-up voice samples. Samurai Fox (ID 03941) + + +WIP: + +- 0.276: Tailsnic Retroworks added clone Wizard Fire (Over Sea v1.0). + +- 0.163: Porchy and The Dumping Union redumped MAS10 sound sample rom for Wizard Fire and clones at the correct size (1MB). Fixes missing sounds in clone Dark Seal 2 (Japan v2.1). David Haywood added bankswitch hack (sample banks 0/1 are used for the Japanese version and 2/3 are used for the English version). + +- 0.151: Phil Bennett marked in clone Dark Seal 2 (Japan v2.1) the mas10 sound rom as BAD_DUMP as it is incorrect for this version. Set GAME_IMPERFECT_SOUND flag due to incorrect speech rom. + +- 0.149u1: Switched the Wizard Fire reads around too so that they are more correct and align with Rohga [David Haywood]. + +- 0.144u7: Converted Wizard Fire to use generic DECO functions [David Haywood]. + +- 0.133u1: Renamed (wizdfiru) to (wizdfireu) and (darksel2) to (darkseal2). + +- 0.132u1: Angelo Salese added IRQ hack support in the Rohga driver, fixes character selection behaviour in Wizard Fire. + +- 0.131u3: IronGiant added Wizard Fire (Over Sea v2.1). Renamed (wizdfire) to (wizdfiru). + +- 0.122u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz. + +- 0.96: Changed HuC6280 CPU2 clock speed to 8055000 Hz. + +- 0.93: Changed 2nd OKI6295 clock speed to 15255 Hz. + +- 0.87: Changed VSync to 58Hz. + +- 0.71u2: Inigo Luja fixed dips in Wizard Fire. Added dipswitches '2 Coins to Start, 1 to Continue' and 'Unused'. + +- 0.64: Bryan McPhail added 'Wizard Fire (US v1.1)' (Data East 1992) and clone Dark Seal 2 (Japan v2.1). TODO: On Wizard Fire when you insert a coin and press start, the start button being held seems to select the knight right away. Check on real board. + +- 25th January 2003: Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection). + +- 15th August 1998: Dumped Wizard Fire (US v1.1). + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Knights): + +Knights in Armor + +Warlords + +Demons & Dragons + +Cavelon + +Dragon's Lair + +Dragon's Lair 2: Time Warp + +Hunchback + +Knightmare + +Dragon Buster + +The Tower of Druaga + +Ghosts'n Goblins + +Ghouls'n Ghosts + +Ghouls'n Ghosts (Mega-Tech) + +The Lost Castle In Darkmist + +The Return of Ishtar + +Vs. Castlevania + +Castlevania (PlayChoice-10) + +Dracula's Castle (Magnet System) + +Cadash + +Cadash (TourVision) + +Dragon Unit + +Dark Seal + +Rampart + +Crossed Swords + +Crossed Swords 2 + +The King of Dragons + +Knights of the Round + +Exvania + +Wizard Fire + +Dungeons & Dragons: Tower of Doom + +Dungeons & Dragons: Shadow over Mystara + +Light Bringer + +Action Hollywood (Excaliwood) + +Mace: The Dark Age + +Poka Poka Satan + +Sol Divide - The Sword Of Darkness + +Knights of Valour + +Knights of Valour Plus + +Knights of Valour Super Heroes + +Knights of Valour Super Heroes Plus + +Knights of Valour - The Seven Spirits + +Knights of Valour 2 + +Knights of Valour 2 Plus - Nine Dragons + +Knights of Valour 2 New Legend + +Knights of Valour 3 + +Knights of Valour 3 HD + +The Crystal of Kings + +Robin's Adventure + +Robin's Adventure 2 + +- + +Fair Fight (Pinball) + +Torneo (Pinball) + +Black Knight (Pinball) + +Cavaleiro Negro (Pinball) + +Dungeons & Dragons (Pinball) + +Metal Man (Pinball) + +Mystery Castle (Pinball) + +Sir Lancelot (Pinball) + +Medieval Madness (Pinball) + + +Romset: 11.2 MB / 22 files / 5.51 zip + +$end + + + +$info=wizwarz +$mame +0.82u3 [David Haywood] + + +TEST MODE: + +- Use F2 to enter test mode, then F1 to advance from one test to the following. Hold F1 down to begin test. + + +Bugs: + +- Sounds bad. Dullaron (ID 07781) + + +WIP: + +- 0.126u4: Fixed audio rom address to $d000. Added dipswitches 'Sound Test' and 2x 'Unknown'. + +- 0.126u3: Replaced the 2x AY-3-8910A sound with AY-3-8913A. + +- 0.102u5: Added SP0250 (3120000 Hz) speech. + +- 0.86u3: B.S. Ruggeri fixed Wiz Warz input. TODO: Bonus Life and Bonus Mine values are dependent upon each other. + +- 0.82u3: David Haywood added 'Wiz Warz (prototype)' (Mylstar 1984). + +- 18th May 2004: David Haywood added Wiz Warz to the Gottlieb driver. + + +LEVELS: 999 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Base Defense): + +Rip Off + +Space Zap + +Tempest + +Boxing Bugs + +HyperBall + +Akka Arrh + +Tornado (DECO Cassette) + +Aztarac + +Mazer Blazer + +Senjyo + +Wiz Warz + +Cerberus + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 88 kb / 13 files / 46.2 zip + +$end + + + +$info=wizways +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.183: Heihachi_73 added 'Wizard Ways (0200396V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 834.9 zip + +$end + + + +$info=wizzquiz +$mame +0.88u7 [Pierpaolo Prazzoli] + +0.74u2 [?] + +0.60 [Testdriver] + + +WIP: + +- 0.210: Don't know how this escaped modernization [AJR]. + +- 0.133u1: Renamed (wizzquza) to (wizzquiza). + +- 0.131u4: Brian Troha fixed dipswitches in Konami's Wizz Quiz and added DIP locations. Added dipswitches 'Bonus Life', 'Credit Limit' and 3x 'Unused'. + +- 0.130u3: Changed VLM5030 clock speed to 3579545 Hz. + +- 0.97u2: Fixed Wizz Quiz - Game now playable. Added new cpu1 rom ($e000). Removed sound1 rom. Fixed user1 rom loading. Changed description to 'Wizz Quiz (Konami version)'. + +- 0.96u3: Pierpaolo Prazzoli fixed Wizz Quiz. Replaced M6803 CPU1 with M6800. + +- 0.88u7: Pierpaolo Prazzoli added 'Wizz Quiz (version ?)' with 8k sound rom. The cpu1 program rom is bad. Renamed (wizzquiz) to (wizzquza). + +- 0.87: Pierpaolo Prazzoli fixed Wizz Quiz - Game now playable. Replaced M6809 CPU1 with M6803. Fixed user1 rom loading. Added the missing PROMs ($0, 20, 120 - palette, sprite and char lookup table). Changed input to 2 Players, 5x buttons and 2x coin clots. Added 'Show Correct Answer' and 5x 'Unknown' dipswitches. Changed description to 'Wizz Quiz (version 4)'. Renamed (whizquiz) to (wizzquiz). + +- 0.74u2: Added 'Whiz Quiz' (Zilec-Zenitone 1985). + +- 0.60: Added (Testdriver) Whiz Quiz. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz) + + +Romset: 312.5 kb / 18 files / 180.6 zip + +$end + + + +$info=wjammers +$mame +0.34b2 [TJ Grant] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.79u2: Added new cpu1 rom ($0 - 1MB) and sound1 rom ($300000). + +- 0.35b12: Changed description to 'Windjammers / Flying Power Disc'. + +- 0.34b6: Changed description to 'Wind Jammers / Flying Power Disc'. + +- 0.34b2: Added 'Wind Jammers' (Data East 1994). + + +LEVELS: 5 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Speed Ball): + +Discs of Tron + +Goalie Ghost + +Mayhem 2002 + +Penguin-Kun Wars + +Speed Ball - Contest at Neonworld + +Vs. Hot Smash + +Blastaball + +SportTime Table Hockey (Arcadia) + +Ballistix (TourVision) + +Belly Bomber + +Slap Shot + +Windjammers / Flying Power Disc + +Power Ball + +Flip Shot + +Galaxy Games StarPak 2-4 (Astro Hockey) + +Bang Bead + +Top Blade V + + +Romset: 9.25 MB / 11 files / 3.78 zip + +$end + + + +$info=wldafr +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Added new game_rom's ($800000 and 800002). + +- 0.175: Renamed (wldafus) to (wldafr). + +- 0.174: Changed description to 'Wild Africa - Millioniser (0351083, US)'. + +- 0.173: Added 'Wild Africa' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.89 zip + +$end + + + +$info=wldangel +$mame +0.184 [AGEMAME] + + +Artwork available + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added clone Wild Angels (QHG0477-04, US). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.206: Promoted 'Wild Angels (0100337V, NSW/ACT)' to working after testing by Hehihachi_73 [Osso]. + +- 0.184: Heihachi_73 added 'Wild Angels (0100337V, NSW/ACT)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 751.5 zip + +$end + + + +$info=wldarrow +$mame +0.92 [Tomasz Slanina] + + +WIP: + +- 0.145u8: Added gambling control. + +- 0.145u7: Changed description to 'Wild Arrow (color, Standard V4.8)'. + +- 0.145u6: Added 'Service Mode' dipswitch. + +- 0.115u3: Zsolt Vasvari fixed Wild Arrow - Game now playable. Added DAC sound and dipswitches 'Monitor', 'Coinage', 'Night Switch' and 'Bit Switch 1-8'. Changed description to 'Wild Arrow (Standard V4.8)'. + +- 0.92: Tomasz Slanina added 'Wild Arrow' (Meyco Games 1982). Preliminary driver. Probably missing sound board. Seems to be some kind of gambling machine anyway. + +- 11th February 2003: Dumped Wild Arrow (c) 1981 Meyco Games. + + +Recommended Games (Gambling) + + +Romset: 8 kb / 4 files / 5.17 zip + +$end + + + +$info=wldcata6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Wild Cats (20258111, ASP). + +- 0.175: Renamed (wldcatsa) to (wldcata6). + +- 0.174: Changed description to 'Wild Cats (10237511, NSW/ACT)'. + +- 0.173: Added 'Wild Cats' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 6.86 zip + +$end + + + +$info=wldcourt +$mame +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + + +< Japan > + + +WIP: + +- 0.232: Fixed abbreviated titles [Sasuke]. Changed description of World Court (Japan) to 'Pro Tennis World Court (Japan)'. + +- 0.130u3: Replaced 'Draw Debug Lines' dipswitch with 6x 'Draw Debug Lines (stepXof6)'. + +- 0.89: Added 'Draw Debug Lines' dipswitch. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'World Court (Japan)' (Namco 1988). + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 1.44 MB / 15 files / 326.3 zip + +$end + + + +$info=wldcp_l1 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.186: Changed description to 'World Cup (L-1)'. + +- 0.179: Barakandl replaced sound ROM for World Cup Soccer with game specific sound dump. + +- 0.141u1: Miodrag Milanovic added 'World Cup Soccer (L-1)' (Williams 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 8 kb / 4 files / 4.73 zip + +$end + + + +$info=wldfruit +$mame +0.268 [Ioannis Bampoulas] + + +WIP: + +- 0.269: Dumped MX10EXA for Wild Fruit, matches dump for Haunted House [Ioannis Bampoulas]. + +- 0.268: Ioannis Bampoulas added 'Wild Fruit (V208US)' (IGS 200?). Added preliminary decryption [IQ_132]. + + +Recommended Games (Gambling) + + +Romset: 7.06 MB / 5 files / 2.31 zip + +$end + + + +$info=wldgoos +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Wild Goose (10155911, ASP). + +- 0.174: Changed description to 'Wild Goose (20131911, NSW/ACT)'. + +- 0.173: Added 'Wild Goose' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.74 zip + +$end + + + +$info=wldgunsb +$mame +0.225 [Jorge Silva] + + +< Japan > + + +WIP: + +- 0.268: Devin Acker added continue counter init for Wild Guns (SNES bootleg). Added dipswitches 'Difficulty', 'Bonus Life' and 'Bombs'. + +- 0.225: Jorge Silva added 'Wild Guns (SNES bootleg)' (bootleg 1996). Added decryption and simplified decryption [Osso, iq_132]. Bare minimum protection simulation, making it to boot. Added 'Lives' DIPs [Angelo Salese]. + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 1 MB / 2 files / 772.9 zip + +$end + + + +$info=wldkicks +$mame +0.186 [The Dumping Union] + +0.166 [Guru] + +0.140u2 [The Dumping Union] + + +WIP: + +- 0.188: rtw, Smitdogg and The Dumping Union clone World Kicks PCB (World, WKC2 Ver.A). + +- 0.186: Changed clone (Asia, WK2 Ver.A) to parent 'World Kicks (World, WK2 Ver.A)' and (US, WK3 Ver.A) to clone 'World Kicks (US, WK3 Ver.A)'. Renamed (wldkicks) to (wldkicksu) and (wldkicksa) to (wldkicks). + +- 0.182: rtw added clone World Kicks (Japan, WK1 Ver.A). Renamed (wldkicksj) to (wldkickspj). + +- 0.166: Changed clone (WK3 Ver. A) to parent 'World Kicks (US, WK3 Ver.A)', (WK2 Ver. A) to clone 'World Kicks (Asia, WK2 Ver.A)' and (WKC1 Ver. A) to 'World Kicks PCB (Japan, WKC1 Ver.A)'. Renamed (wldkicks) to (wldkicksa), (wldkicksa) to (wldkicks) and (wldkicksb) to (wldkicksj). + +- 0.158: Removed wldkicks-key.bin rom. + +- 0.153: Anonymous added clone World Kicks PCB (WKC1 Ver. A). R. Belmont fixed rom mappings of the existing World Kicks sets to what boots in Demul. Changed wk1ma2.4m rom to wk2vera.2d in parent set and fixed length to 8MB. Merged roms wk1fl1.2d and wk1fl2.2c to wk2vera.2c. + +- 0.152: Guru added clone World Kicks (WK3 Ver. A). + +- 0.146u1: Changed description to 'World Kicks (WK2 Ver. A)'. + +- 0.145u4: Fixed rom names. Changed description to 'World Kicks (WK1 Ver. A)'. + +- 0.143u4: Added wldkicks-key.bin rom. + +- 0.140u2: The Dumping Union added 'World Kicks' (Capcom / Namco 2000). + +- 15th April 2010: Smitdogg - We got a Namco World Kicks NAOMI cart. + +- 25th March 2004: Guru - World Kicks (Namco 2001, Sega NAOMI cart) arrived from Brian Troha. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 160 MB / 11 files / 62.3 zip + +$end + + + +$info=wldpanda +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Wild Panda (20225011, ASP). + +- 0.175: Renamed (wldpan2) to (wldpanda). + +- 0.174: Changed description to 'Wild Panda (20218411, NSW/ACT)'. + +- 0.173: Added 'Wild Panda 2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 9.09 zip + +$end + + + +$info=wldpanth +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.206: Changed description to 'Wild Panthers - Lil' Lucy (0651310, US)'. + +- 0.175: Renamed (wldpntus) to (wldpanth). + +- 0.174: Changed description to 'Wild Panthers - Li'l Lucy (0651310, US)'. + +- 0.173: Added 'Wild Panthers' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 12 MB / 3 files / 6.09 zip + +$end + + + +$info=wldrider +$mame +0.131 [Guru] + + +WIP: + +- 0.174: Changed description to 'Wild Riders'. + +- 0.158: Removed wldrider-key.bin rom. + +- 0.153: MetalliC added missing protection key to Wild Riders (JPN, USA, EXP, KOR, AUS). + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 completed Wild Riders partial dump. + +- 3rd September 2009: R. Belmont - Two new NAOMI 2 cartridge dumps: Virtua Fighter 4 and Wild Riders. Obviously neither MAME nor Makaron can run NAOMI 2 games right now so we'll be waiting on Cah4e3 for screens. + +- 0.131: Guru added 'Wild Riders (JPN, USA, EXP, KOR, AUS)' (Sega 2001). + +- 12th March 2009: Guru - Wild Riders NAOMI 2 cart arrived. + +- 2nd February 2009: Guru - We just picked NAOMI Wild Riders ROM cart. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Motorbike 2): + +Kick Start: Wheelie King + +Star Rider + +Hang-On + +Hang-On Jr. + +Super Hang-On + +Super Hang-On (Mega-Tech) + +Vs. Mach Rider + +Enduro Racer + +Paris Dakar + +Racing Hero + +WGP: Real Race Feeling + +WGP 2: Real Race Feeling + +A.B. Cop + +GP Rider + +Riding Hero + +Cycle Warriors + +Racing Damashii (TourVision) + +Moto Frenzy + +Stadium Cross + +Suzuka 8 Hours + +Suzuka 8 Hours 2 + +Cool Riders + +Cyber Cycles + +Dangerous Curves + +Manx TT Superbike + +Harley-Davidson and L.A. Riders + +Motocross Go! + +Motor Raid - Twin + +500 GP + +Radikal Bikers + +Road Burners + +Wild Riders + +Hog Wild + +Ring Riders + +Moto GP + +- + +Evel Knievel (Pinball) + +Space Riders (Pinball) + +Devil Riders (Pinball) + +Brave Team (Pinball) + +Mad Race (Pinball) + +MotorDome (Pinball) + +Road Kings (Pinball) + +Scramble (Pinball) + +Banzai Run (Pinball) + +Blackwater 100 (Pinball) + +Hang-On (Pinball) + +Harley Davidson (Pinball) + +250 CC (Pinball) + +Bike Race (Pinball) + +Harley Davidson (Sega) (Pinball) + +Harley Davidson Third Edition (Sega) (Pinball) + + +Romset: 164 MB / 11 files / 58.1 zip + +$end + + + +$info=wldstall +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Renamed (wldstal2) to (wldstall). + +- 0.174: Changed description to 'Wild Stallion (10230811, NSW/ACT)'. + +- 0.173: Added 'Wild Stalion 2' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.64 zip + +$end + + + +$info=wldstrek +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Wild Streak (Russian)'. + +- 0.143u7: Added 'Wild Streak (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 6 MB / 6 files / 3.45 zip + +$end + + + +$info=wldwitch +$mame +0.145u5 [Roberto Fresca, TeamEurope, Marcus Jendroska, Video Klein] + +0.141u1 [Roberto Fresca, TeamEurope] + + +< Germany > + + +Artwork available + + +NOTE: + +- The original ROM images for Wild Witch (c) 2001 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- Wait until message "ACHTUNG FEHLER IM BLOCK..." pops up and then press key (Y) to start. + + +Bugs: + +- wldwitch and clones: Resulting balance of in-out. mdqgames (ID 07328) + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.145u5: Added a tsunami of Wild Witch clones. Worked each set to temporarily bypass the Dallas Timekeeper RAM protection. Also reworked the parent/clones relationship [Roberto Fresca]. Roberto Fresca, TeamEurope, Marcus Jendroska and Video Klein added Wild Witch (Export, 6T/12T ver 1.84A) and clones (Export, 6T/12T ver 1.57-SP), (Export, 6T/12T ver 1.57-TE), (Export, 6T/12T ver 1.62A), (Export, 6T/12T ver 1.62B), (Export, 6T/12T ver 1.62A-F), (Export, 6T/12T ver 1.62A alt), (Export, 6T/12T ver 1.62B alt), (Export, 6T/12T ver 1.65A), (Export, 6T/12T ver 1.65A-S), (Export, 6T/12T ver 1.65A-S alt), (Export, 6T/12T ver 1.65A-N), (Export, 6T/12T ver 1.70A beta), (Export, 6T/12T ver 1.70A), (Export, 6T/12T ver 1.70A alt), (Export, 6T/12T ver 1.74A-SP-BELG), (Export, 6T/12T ver 1.74A), (Export, 6B/12B ver 1.75A-E English), (Export, 6T/12T ver 1.76A), (Export, 6T/12T ver 1.77A), (Export, 6T/12T ver 1.79A) and (Export, 6T/12T ver 1.83A). Changed 'Wild Witch (Export, 6T/12T ver 1.74A)' from a clone of 'Witch Card (Video Klein CPU box, set 1)' to clone 'Wild Witch (Export, 6T/12T ver 1.74A alt)'. Renamed (wldwitch) to (wldwitchq). + +- 12th March 2012: Roberto Fresca - I'm currently working on an extended hardware manufactured by Video Klein. It's the same hardware they used for Witch Card (with CPU BOX and a lot of nasty protections) but (ab)using of banking, to push the hardware to the limits. Also they added some sort of Dallas Timekeeper. The system can handle up to 16 banks of 3bpp graphics, thing that is completely insane for this kind of hardware. Fortunatelly not all the banks were used, so I was able to figure out the existent graphics. I should have figured out before, because for simpler games (as Wild Witch) they used roms sized 0x8000 bytes to store 2 or 3 banks of 0x800 bytes each, wasting a lot of ROM space. So, I also changed Wild Witch and Jolli Witch to run in this extended hardware. These games lack of the original biplolar PROM dump, but I figured out the palette differences. There are two bits (one by color) that are different to the generic color PROM, producing a lot of garbage in the screen if you're trying to run the program in a regular witchcard board. And Wild Witch wearing correct colors, and running in the extended hardware. + +- 0.141u1: Roberto Fresca and TeamEurope added 'Wild Witch (Export, 6T/12T ver 1.74A)' (Video Klein 1994). + + +Recommended Games (Gambling) + + +Romset: 129.2 kb / 6 files / 24.4 zip + +$end + + + +$info=wlstar +$mame +0.113u3 [David Haywood, Brian Troha] + + +< Korea > + + +WIP: + +- 0.217: Changed AT89C52 CPU3 clock speed to 15MHz. + +- 0.199: Replaced I8052 CPU3 with AT89C52. + +- 0.150: Changed YM2151 clock speed to 3750000 Hz. + +- 0.141: Dr. Decapitator added the recent 87C52 MCU decap to Wonder League Star. Added I8052 (16MHz) CPU3. + +- 0.125u9: Stephane Humbert updated dipswitches and added notes for Wonder League Star. Added port tags and updated memory definitions and read handlers. Added dipswitches '2 Players Game', 'Difficulty', 'Last Inning', 'VS CPU Game Ends', 'VS Game' and 5x 'Unused'. + +- 0.125u7: Added dipswitches 'Full 2 Players Game', 'Coinage', 'Demo Sounds' and 'Unknown'. + +- 0.114: Changed description to 'Wonder League Star - Sok-Magicball Fighting (Korea)'. + +- 0.113u4: David Haywood added I87C52 MCU protection data, extracted from the shared ram to Wonder League Star - Game now playable. Changed description to 'Wonder League Star (Korea)'. + +- 24th March 2007: David Haywood - Wonderleague Star: Another Korean game, this one by 'Mijin' (& SemiCom? there are SemiCom logos and it's a SemiCom board). This one would have been easier to emulate but for a rather buggy PCB, missing random sprites etc. when tests were being run on it. Thanks to Brian Troha for persevering with the board for me however. Looks like it's probably the same game Guru got recently, although the revisions will need checking, and he has what should be a sequel too. + +- 0.113u3: David Haywood and Brian Troha added 'WonderLeague Star' (SemiCom 199?). + +- 9th March 2007: Guru - Wonderleague Star Magicball Fighting (MIJIN 1995) arrived today. This is a Semicom hardware game and will require for trojaning. Thanks to Gp-Lee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3.82 MB / 11 files / 1.04 zip + +$end + + + +$info=wlzb +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.287: Fixed GFX ROM loading and ACRTC hookup. This will now actually throw a fatalerror with unsupported HD63484 COMMAND_DWT after few frames, as stated in header [Angelo Salese]. + +- 0.277: Pinpoint a bunch of I/O handlers [Angelo Salese]. + +- 0.276: dyq, little0 and Guru added 'Wu Lin Zhengba' (Huang Yeh 1999). + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Wu Lin Zheng Ba (Huang Yeh 1999?). + + +Recommended Games (Mahjong) + + +Romset: 3.53 MB / 8 files / 943.3 zip + +$end + + + +$info=wmatch +$mame +0.56 [Nicola Salmoria] + + +Artwork available + + +SETUP: + +- The game involves waggling the two joysticks around like an idiot. Here's what you have to do: For freestyle and backstroke swimming, move the two joysticks up and down in opposition to each other (when one is up, the other must be down). For butterfly, turn the joysticks "outward" - left clockwise, right counterclockwise. For breaststroke, turn them "inward" (left counterclockwise, right clockwise). (You need to use the start button to dive into the pool and the turn button to turn around.) For rowing the rowboat, move the joysticks up and down in sync (both up, both down, both up, etc.). For rowing the canoe, move the joysticks up and down independently: The left one if the canoe is veering to the left or the right one if the canoe is veering to the right. (One of the buttons is involved as well, but it's too hard to make out in the photo.) You have to press one of the buttons (not sure which one) to right your canoe when it capsizes. + + +WIP: + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 11th May 2013: Mr. Do - Got a copy of the instruction card for Water Match from a nice MAMEDev resource. I did a cleanup job on that one, so there you go. + +- 0.115u4: Replaced SN76496 sound with SN76489. + +- 0.113u3: Changed description to 'Water Match (315-5064)'. + +- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Water Match (sharply vectored by Zorg). + +- 0.68: Changed Z80 CPU1 clock speed to 4MHz and visible area to 224x240. + +- 0.58: Added dipswitches 'Unused SW 0-4', 'Unused SW 0-5' and 'SW 0 Read From'. + +- 0.56: Nicola Salmoria added 'Water Match' (Sega 1984). + +- 24th September 2001: Nicola Salmoria added Water Match to the Sega System 1 driver. + + +LEVELS: 15 (5 x 3 - endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Sports): + +Track & Field + +Track & Field (PlayChoice-10) + +Field Day + +Great Swordsman + +Hunchback Olympic + +Hyper Sports + +Water Match + +'88 Games + +Gold Medalist + +Recordbreaker + +California Games (Mega-Tech) + +Power Sports (TourVision) + +Decathlete + +Hyper Athlete + +Nagano Winter Olympics '98 + +Balance Try + +Sports Jam + +Virtua Athletics + +- + +Torch (Pinball) + +The Games (Pinball) + +Olympic Games (Pinball) + +Beat the Clock (Pinball) + +Atleta (Pinball) + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 136.2 kb / 16 files / 77.5 zip + +$end + + + +$info=wmg +$mame +0.148u2 [Robbbert] + + +Artwork available + + +SETUP: + +- In Williams Multigame you can select 6 games: Bubbles, Defender, Joust, Robotron, Splat and Stargate + +- When you first start WMG, you need to initialise the NVRAM properly. Do this by starting wmg, pressing 1 to cycle through the games list, pressing 2 to run the game. When it says "FACTORY SETTINGS RESTORED", press F3 to return to the menu. Repeat this procedure for all 6 games. After that, quit wmg, then restart. On the Setup menu you can personalise the settings with the 1 and 2 keys. The inputs default to be the same as on the original hardware. You may change any input individually for each game. Note that the WMG hardware has the Flap and Inviso buttons wired together. JOUST can be played by 2 players at the same time, player 1 uses the left joystick and the Flap button, while player 2 uses the right joystick and the Fire button. SPLAT would normally require 4 joysticks, but since the WMG only has 2, it is limited to a one-player game. Cocktail mode is not supported, WMG must be played on an upright only. After playing a game, returning to the menu will return to the place you left from. You can force a return to the Setup by holding F1 and pressing F3. You can also clear out the menu's NVRAM (not the game's NVRAM), by holding down L and pressing F3. + + +WIP: + +- 0.265: Various cleanups: Use memory views for ROM/palette overlays and simplified banking. Suppress side effects for reads from the debugger. Reduced tag lookups. Improved ROM region naming [cam900]. Eliminated address_map_bank_device. Removed dependency on defender_state. Use a memory bank for NVRAM and got rid of a really pointless trampoline function [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Clean up driver inits and setting blitter type in machine configs instead [AJR]. + +- 0.244: Fixed black screen or resets when a game is chosen from the menu in Williams Multigame. Fixed rom loading. Saved 128k of memory. Fixed Defender rom map [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.218: Fixed compile issue [Ryan Holtz]. De-virtualize functions (includes\williams.h) [AJR]. + +- 0.209: Simplified handlers [cam900]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed PIA6821, ADDRESS_MAP_BANK and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.200: Removed hard-coded service button assignments and map to IPT_SERVICE buttons. IPT_MEMORY_RESET used for high score reset [Michael.S.G]. + +- 0.199: Make Williams Multigame working again. Cleanups. Added address_map_bank_device for IO Bankswitching, machine_start/reset instead MCFG_MACHINE_START/RESET and save state. Fixed naming and crash [cam900]. + +- 0.198: Clean up scanline timers [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.186: Williams Special Chip 1/2: Added pinout diagram and clarify the abbreviations to reduce confusion with similarly named chips. Fixed a comment error about SC1 vs SC2 behavior [Sean Riddle, Lord Nightmare]. + +- 0.180: Small refactor. Btw, bankdev was tried, but too many bugs resulted [Nathan Woods]. Added 2nd Player. + +- 0.179: Replaced DAC sound with MC1408. + +- 0.154: Moved blaster-specific stuff into subclass [Alex Jackson]. + +- 11th May 2013: Mr. Do - Now that it is in official MAME, the artwork for Williams Multi-Game has been moved from the Other Artwork page to the Official Artwork page. Scanned bezel provided by Mr. Do. On loan from Gene at Vintage Arcade Superstore. Cleaned for MAME by Ad_Enuff. + +- 0.148u2: Robbbert added 'Williams Multigame' (hack (Clay Cowgill) 2001). + + +Recommended Games (Bugs): + +Frogs + +Centipede + +Centipede / Millipede / Missile Command + +Centipede / Millipede / Missile Command / Let's Go Bowling + +Arcade Classics (Super Centipede) + +Galaxy Games StarPak 3 (Centipede) + +Touchmaster 4000 (Centipede Returns) + +Touchmaster 5000 (Centipede Returns) + +Touchmaster 7000 (Centipede Returns) + +Millipede + +Multipede + +4 Fun in 1 (Galactic Convoy) + +Boxing Bugs + +Frog & Spiders + +Lady Bug + +War of the Bugs + +Video Eight (War of the Bugs) + +The Amazing Adventures of Mr. F. Lea + +Anteater + +Beezer + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Changes + +Funky Bee + +Insector + +Tazz-Mania + +Birdiy + +Botanic + +Donkey Kong 3 + +Imago + +Exed Exes + +Noboranka + +Stompin' + +Dr. Toppel's Adventure + +Exterminator + +Insector X + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Ribbit! + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Critter Crusher + +Magical Touch (Squish) + +Excelsior + +Agro's Fantastic Video Game + +Ripper Ribbit + +Rapid Fire (Post-Nuclear) + +Mallet Madness + +Multi Champ + +Hammer (Mosquito, Cockrouch and Fly) + +Hae Hae Ka Ka Ka + +Dona Barata + +Mushihime-Sama + +Mushihime-Sama Futari + +Mushihime-Sama Futari Black Label + +Mushiking The King Of Beetle + +Mushiking The King Of Beetles - Mushiking II / III / III+ + +Mushiking The King Of Beetles - Mushiking IV / V / VI + +Mushiking The King Of Beetles 2003 Second + +Mushiking The King Of Beetles 2004 Second + +Mushiking The King Of Beetles 2005 First + +Mushiking The King Of Beetles 2006 First + +Mushiking The King Of Beetles 2006 Second + +Katori Attack + +Itazura Cockroach + +- + +Bugs Fever + +Crazy Bugs + +Crazy Bugs II + +Krazy Keno + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Recommended Games (Chicken): + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Chameleon + +Eggor + +Scrambled Egg + +Chicken Shift + +Super Chick + +Egg Hunt + +Egg Venture + +Eggs Playing Chicken + +Wack-A-Doodle-Doo + +Chicken Farm + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Food): + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Food Fight + +Splat! + +Williams Multigame (Splat!) + +Tapper (Budweiser) + +Snacks'n Jaxson + +Burger Kids + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Cookie) + +- + +Fruit Cocktail + +Roll Fruit + + +Recommended Games (Multiplay) + + +Romset: 545 kb / 4 files / 220.8 zip + +$end + + + +$info=wms +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.143u7: Added 'WMS SetUp/Clear Chips (set 1)' (WMS 200?) and clones (set 2) and (set 3). + + +Recommended Games (Gambling) + + +Romset: 128 kb / 1 files / 28.3 zip + +$end + + + +$info=wmsadpcm +$mame + +DEVICE: + +Williams ADPCM Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.145u7: Added 'Williams ADPCM Sound Board' device (audio\williams.c). + +$end + + + +$info=wmsboom +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Boom (Russian)'. + +- 0.143u7: Added 'Boom (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 4 MB / 6 files / 2.32 zip + +$end + + + +$info=wmscvsd +$mame + +DEVICE: + +Williams CVSD Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.145u7: Added 'Williams CVSD Sound Board' device (audio\williams.c). + +$end + + + +$info=wmsnarc +$mame + +DEVICE: + +Williams NARC Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.145u7: Added 'Williams NARC Sound Board' device (audio\williams.c). + +$end + + + +$info=wmss11 +$mame + +DEVICE: + +Williams System 11 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.241: Added 'Williams System 11 Sound Board' device (audio\williams.c). + +$end + + + +$info=wmss4 +$mame + +DEVICE: + +Williams System 4 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.241: Added 'Williams System 4 Sound Board' device (audio\williams.c). + +$end + + + +$info=wmss6 +$mame + +DEVICE: + +Williams System 6 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.241: Added 'Williams System 6 Sound Board' device (audio\williams.c). + +$end + + + +$info=wmss9 +$mame + +DEVICE: + +Williams System 9 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to shared\williamssound.cpp. + +- 0.241: Added 'Williams System 9 Sound Board' device (audio\williams.c). + +$end + + + +$info=wmstopb +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Top Banana (Russian)'. + +- 0.143u7: Added 'Top Banana (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 5 MB / 5 files / 3.79 zip + +$end + + + +$info=wndrmomo +$mame +0.35b11 [Nicola Salmoria, Ernesto Corvi] + +0.35b6 [Testdriver] + + +< Japan > + + +WIP: + +- 0.247: Changed Wonder Momo joysticks to 8-way [Steven Coomber]. + +- 0.80: Fixed sound1 rom loading. Changed M6809 CPU1 clock speed to 1536000 Hz. Replaced Namco/Samples/Custom sound with Namco CUS30 and Namco_63701X (6MHz). + +- 0.37b2: Added new gfx1 rom ($0). + +- 25th October 1999: Eisuke Watanabe fixed priority problems in Namco System 86 games (wndrmomo, genpeitd). + +- 0.36b7: Added Custom sound. + +- 0.35b11: Nicola Salmoria and Ernesto Corvi added 'Wonder Momo' (Namco 1987). + +- 16th April 1999: Nicola and Ernesto have worked on Wondermomo and it's now fully playable. + +- 15th April 1999: Ernesto Corvi has added Wondermomo to the Rolling Thunder driver but it is not yet working. + +- 0.35b6: Ernesto Corvi added (Testdriver) Wonder Momo. + + +LEVELS: 16 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 1 MB / 26 files / 328.1 zip + +$end + + + +$info=wndrplnt +$mame +0.37b14 [Bryan McPhail] + +0.36b5 [Testdriver] + + +WIP: + +- 0.236: Decapped and dumped MCU for Wonder Planet [Alex, Brian A. Troha, TeamEurope]. Removed simulation and clean ups [Dirk Best]. Added I8751 (8MHz) CPU3. + +- 17th September 2021: TeamEurope - Another MCU got delivered today. It's the 8751 MCU from Wonder Planet (Japan), a game which has the mcu-functions simulated in MAME since march 2001 by Bryan McPhail. Nearly 20 years later three guys from the DU teamed together and bought the PCB, which included the mcu, for decapping. Again, decapping the MCU worked without any problems and the mcu-simulation can now get removed from MAME after so many years. So still some MCU's left. If you want to support the decapping of these MCU's, donations are highly welcomed for buying boards, or paying shipping-costs. paypal: crazy2001@cooltoad.com. If i didn't count wrong, this is my 33th successfull decapped 8751 MCU. Thanks to all people who were involved to get the Wonder Planet MCU decapped! + +- 0.219: MetalliC fixed broken coin inputs in Wonder Planet. + +- 0.214: Fixed rom names. + +- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Wonder Planet (after verification of the M68000 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. Changed input from 3 to 2 buttons. + +- 0.125u4: Added 2x 'Unknown' dipswitch. + +- 0.72: Added 'Difficulty' dipswitch. + +- 0.37b14: Bryan McPhail added 'Wonder Planet (Japan)' (Data East 1987). + +- 21st March 2001: Bryan McPhail faked enough MCU accesses in Wonder Planet so it works pretty well. + +- 0.36b5: Bryan McPhail added (Testdriver) Wonder Planet (Japan). + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Space Kids) + +Kozmik Kroozr + +TwinBee + +TwinBee (Bubble System) + +Bells & Whistles + +Twin Bee Yahhoo! + +Dr. Toppel's Adventure + +Wonder Planet + +Plus Alpha + +SD Gundam Neo Battling + +Toilet Kids (TourVision) + +SegaSonic Cosmo Fighter + +Pokonyan! Balloon + +The Game Paradise - Master of Shooting! + +Twinkle Star Sprites + +Tobe! Polystars + +Captain Tomaday + +Diet Family + + +Romset: 1.19 MB / 23 files / 383.9 zip + +$end + + + +$info=wnpost +$mame +0.183 [AGEMAME] + + +WIP: + +- 0.183: Heihachi_73 added 'Winning Post (RHG0418-04, US)' (Aristocrat 1997). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 1.09 zip + +$end + + + +$info=wof +$mame +0.144u3 [boredstu] + +0.35b3 [Russell Nash] + + +Bugs: + +- Clone wofpic: Reference video from "Warriors of fate" (bootleg with PIC16C57). Fortuna (ID 07661) + + +WIP: + +- 0.221: Hammy, Ekorz and rtw added clone Warriors of Fate (bootleg with PIC16C57). TwistedTom redumped (bootleg with PIC16C57) gfx roms. Added clone Warriors of Fate (bootleg). Note: Very similar to Warriors of Fate (bootleg with PIC16C57) but with usual Z80/YM/Oki sound h/w instead of PIC tweak wofpic bit more, more priority issues fixed fcrash, cps1bl_pic source tidy-up. Added D9K1 PLD dump. Improved clone (bootleg with PIC16C57), playable now, still some minor gfx issues. Added other misc bootleg stuff. Load clone (bootleg with PIC16C57) and Sangokushi II (bootleg) gfx roms properly instead of rearranging in init. Removed EEPROM device in clones Sangokushi II (bootleg) and Warriors of Fate ('sgyxz' bootleg) (real PCBs have 3x8pos dipsw and no EEPROM) [TwistedTom]. Removed sprite artifacts in clone Sangokushi II (bootleg) - Game now playable [Osso]. + +- 0.195: Hammy, Spinalfeyd and The Dumping Union added clone Sangokushi II (bootleg). Let Sangokushi II (bootleg) have sprites. Suffers from heavy glitching, so left as not working [Osso]. + +- 0.194: Verified clone Warriors of Fate (World 921002) program ROMs dump [Hammy, The Dumping Union]. + +- 0.193: Added C-Board ioc1 PAL. + +- 0.149u1: Added a note to clones Warriors of Fate (World 921002) and Sangokushi II (Asia 921005) since they could not be original but patched sets coming from desuicided boards [Team CPS-1]. + +- 0.148u2: Robbbert fixed clone Warriors of Fate ('sgyxz' bootleg). Boots up now, sound works and some gfx issues. + +- 0.145: Angelo Salese added clone Warriors of Fate ('sgyxz' bootleg). Not working. + +- 0.144u4: Brian Troha fixed Warriors of Fate shows a black screen. + +- 0.144u3: boredstu added Warriors of Fate (World 921031). Team CPS-1 fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous dump was found to be bad. Kold666 fixed wof, wofa, wofj and wofch ROMs labels and locations, added Q-Sound PALs and PCB infos. Renamed (wof) to (wofr1). + +- 0.144u2: Kold666 dumped and added Q-Sound PALs (3 of 4) to clone Warriors of Fate (USA 921031). + +- 0.139u1: Renamed (wofhfb) to (wofhfh). + +- 0.139: Changed description of clones (US 921031) to 'Warriors of Fate (USA 921031)', 'Tenchi wo Kurau II - Sekiheki no Tatakai (Japan 921031)' to 'Tenchi wo Kurau II: Sekiheki no Tatakai (Japan 921031)' and 'Sangokushi II: Huo Fenghuang (Chinese bootleg)' to 'Huo Feng Huang (Chinese bootleg of Sangokushi II)'. Renamed (wofhfh) to (wofhfb). + +- 0.127: Added B-board PLDs (bprg1.11d, iob1.12d and tk263b.1a) and C-boards PLD (ioc1.ic7). Replaced A-board PLDs (prg1 and sou1) with (prg2). + +- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1). + +- 0.126u3: Stephane Humbert fixed P3 inputs aren't working in clone (Chinese bootleg). + +- 0.126: David Haywood added clone 'Sangokushi II: Huo Fenghuang (Chinese bootleg)' from MAME32plus. + +- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel. + +- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). + +- 0.93: Replaced QSound with YM2151 (3579580 Hz). + +- 0.63: Changed description to 'Warriors of Fate (World 921002)' and clones (US) to 'Warriors of Fate (US 921031)', 'Sangokushi II (Asia)' to 'Sangokushi II (Asia 921005)' and 'Tenchi wo Kurau II - Sekiheki no Tatakai (Japan)' to 'Tenchi wo Kurau II - Sekiheki no Tatakai (Japan 921031)'. + +- 0.37b8: Added clone Warriors of Fate (US). + +- 0.37b4: Paul Leaman added clone Sangokushi II (Asia). + +- 5th June 2000: Paul Leaman added clone romsets of Pang!3 and Warriors of Fate to the CPS-1 driver. + +- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.36b11: Replaced Custom sound with QSound (4MHz). Added 3rd player. + +- 0.35: Added Custom sound. Changed description of clone 'Tenchi o Kurau 2 (Japan)' to 'Tenchi wo Kurau II - Sekiheki no Tatakai (Japan)'. + +- 0.35RC1: Added 'Freeze' dipswitch. + +- 0.35b4: Added Z80 (4MHz) CPU2. + +- 0.35b3: Russell Nash added 'Warriors of Fate (World)' (Capcom 1992) and clone Tenchi o Kurau 2 (Japan). + +- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome. + +- 12th February 1999: Russell Nash has added these CPS1 games: Cadillacs & Dinosaurs, Warriors of Fate and Muscle Bomber Duo. + +- 12th November 1997: CaBBe dumped Warriors of Fate (World 921002). + + +STORY: + +- Shang-Lo: A country ruled by murder and violence under the iron fist of the dark lord Akkila-Orkhan. Having driven his own country into ruin and despair, Akkila-Orkhan now casts his covetous eyes on his neighboring countries. As his conquering shadow spread, one man rose up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest mind in his realm, Kuan-Ti would fight to defend his people and lands. The battle begins... + + +LEVELS: 9 + + +Other Emulators: + +* Calice + +* Callus + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Warriors): + +Super Don Quix-ote + +Ghosts'n Goblins + +Rygar + +Rygar (PlayChoice-10) + +Black Tiger + +Karnov + +Rastan / Rastan Saga + +Nastar / Rastan Saga 2 + +Rastan Saga II (TourVision) + +Warrior Blade - Rastan Saga Episode III + +Altered Beast + +Altered Beast (Mega-Tech) + +Haunted Castle + +Legend of Makai + +Makyou Densetsu - The Legendary Axe (TourVision) + +The Astyanax + +Dynasty Wars + +Golden Axe + +Golden Axe (Mega-Tech) + +Golden Axe II (Mega-Tech) + +Golden Axe II (Mega Play) + +Golden Axe: The Revenge of Death Adder + +Golden Axe - The Duel + +Trio The Punch - Never Forget Me... + +Wild Fang / Tecmo Knight + +Willow + +Ankoku Densetsu (TourVision) + +Magic Sword: Heroic Fantasy + +Arabian Fight + +Big Karnak + +Blade Master + +Three Wonders (Midnight Wanderers) + +Act Raiser (Nintendo Super System) + +Arabian Magic + +Asterix + +Warriors of Fate + +Dyna Gear + +King of Dynast Gear + +Metamorphic Force + +Legend (SNES bootleg) + +Oriental Legend + +Oriental Legend Super + +Oriental Legend 2 (Korea) + +Oriental Legend 2 + +Shuihu Feng Yun Zhuan + +Songjiangyanyi Final + +The Gladiator + + +Romset: 7.13 MB / 27 files / 3.61 zip + +$end + + + +$info=wof_500a +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'Wheel of Fortune v5.0' (Stern 200?) and clones v1.0, v2.0, v2.0 (French), v2.0 (German), v2.0 (Italian), v3.0, v3.0 (French), v3.0 (German), v3.0 (Italian), v3.0 (Spanish), v4.0, v4.0 (French), v4.0 (German), v4.0 (Italian), v4.0 (Spanish), v5.0 (French), v5.0 (German), v5.0 (Italian) and v5.0 (Spanish). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games: + +Catherine Wheel + +Fortune Wheel + +Wheel Of Fortune + +Double Cheese + +- + +Wheel of Fortune (Pinball) + + +Romset: 33.3 MB / 6 files / 23.8 zip + +$end + + + +$info=wof_v16 +$mame +0.256 [Roberto Fresca, Gerald (COY)] + + +WIP: + +- 0.256: Roberto Fresca and Gerald (COY) added 'Wheel of Fortune (P517 V16, English)' (Coinmaster-Gaming, Ltd. 2000) and clone 'Wheel of Fortune (P517 V11, English)'. + + +Recommended Games (Roulette): + +El Circulo + +Kasino '89 + +Vegas Roulette + +The Roulette (Visco) + +Roulette (ICP-1 PCB) + +Lucky Roulette Plus + +Super Lucky Roulette + +Ruleta RE-800 (v1.0) + +Ruleta RE-800 (v3.0) + +Ruleta RE-900 + +Ruleta RCI + +Super Ball (Version EC-3.50 N165) + +Super Ball (Version EC-3.50 N322) + +Caribbean Boule + +Reno Casino + +Les Fiches + +Bubblen Roulette + +Lucky Ball 96 + +Croupier + +Colorama + +Wheel of Fortune + +Coinmaster Roulette + +Super Match 2003 + +Plutus + + +Romset: 7 MB / 9 files / 1.35 zip + +$end + + + +$info=wofigt +$mame +0.273 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.273: Brian Troha and The Dumping Union added 'Wheel of Fortune (IGT)' (IGT 1998). + + +Recommended Games (Gambling) + + +Romset: 6.50 MB / 8 files / 1.98 zip + +$end + + + +$info=wolfman +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.143u3: Stephane Humbert improved and documented dipswitches in Wolf Man (after verification of the Z80 code and the manuals when they were found). + +- 0.141u1: Miodrag Milanovic added 'Wolf Man' (Peyper (Spain) 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 24 kb / 3 files / 8.77 zip + +$end + + + +$info=wolfpack +$mame +0.69 [Stefan Jokisch] + + +WIP: + +- 0.269: Shorthand variable types. Small cleanup. Removed statistics. Use logmacro for debug msgs and device_rom_interface (sound\s14001a.cpp) [hap]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.188: MASH fixed missing torpedo trail in Wolf Pack. + +- 0.185: Osso added save state support, removed unneeded prefixes and moved from timer_set to timer_alloc. + +- 0.170: Added more accurate SSi S14001A speech chip emulation, written by one of the people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard, hap]. Added new s14001a_device to Wolf Pack [hap]. + +- 0.150: Modernized the S14001A sound device [Osso]. + +- 21st November 2011: 3D ARCADE - New Atari 3D cabinet model for Wolf Pack from btribble. + +- 0.125u9: Update S14001A core [Lord Nightmare]: Improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: With this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine. + +- 0.123u2: Changed palettesize to 12 colors. + +- 0.117u2: Lord Nightmare connected S14001A speech to the Wolf Pack. Added S14001A (20 kHz) sound. + +- 0.103: Stefan Jokisch fixed Wolf Pack to use RAM mirroring for zero page memory. + +- 1st July 2003: Stefan Jokisch fixed the LEDs in both Boxer and Wolf Pack. + +- 14th June 2003: Stefan Jokisch fixed a glitch in Wolf Pack that showed up after a few minutes of playing. + +- 0.70u1: Stefan Jokisch rewrote the Wolf Pack driver based on schematics, and it works much better now. Changed region proms to sound1, visible area to 512x224 and palettesize from 2 to 8 colors. + +- 0.69: Stefan Jokisch added 'Wolf Pack (prototype)' (Atari 1978). Graphic emulation might not be perfect and no sound. + +- 30th December 2002: Stefan Jokisch sent in a driver for Wolf Pack, it's playable but sound isn't emulated and graphics emulation is not perfect. + +- 29th January 2001: Dumped Atari "Wolf Pack" (1978). + + +LEVELS: 1 (endless) + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 19 kb / 11 files / 7.78 zip + +$end + + + +$info=wondl96 +$mame +0.114 [David Haywood] + + +< Korea > + + +WIP: + +- 0.217: Changed AT89C52 CPU3 clock speed to 15MHz. + +- 0.199: Replaced I8052 CPU3 with AT89C52. + +- 0.150: Changed YM2151 clock speed to 3750000 Hz. + +- 0.141: Dr. Decapitator added the recent 87C52 MCU decap to Wonder League '96. Added I8052 (16MHz) CPU3. + +- 0.125u9: Stephane Humbert updated dipswitches and added notes for Wonder League '96. Added port tags and updated memory definitions and read handlers. Added dipswitches 'Free Play', 'VS CPU Game Ends', 'VS Game', 'Difficulty' and 2x 'Unused'. + +- 0.125u7: David Haywood fixed Wonder League '96 - Game now playable. Added protdata.bin (shared ram data) and dipswitches 'Field Color', 'Full 2 Players Game', 'Coinage' and 'Demo Sounds'. + +- 25th June 2008: David Haywood - Wonderleague '96, the original 'Magicball Fighting', ended up on the backburner when I had CPS3 to work on. I've finally got back to it, and now it appears to work fine. Just one unemulated game in the SemiCom series now. + +- 0.114: David Haywood added 'Wonder League '96 (Korea)' (SemiCom 1996). + +- 9th March 2007: Guru - Wonderleague 96 (Semicom 1996) arrived today. This is a Semicom hardware game and will require for trojaning. Thanks to Gp-Lee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 3.82 MB / 11 files / 1.06 zip + +$end + + + +$info=wondstck +$mame +0.101u5 [Pierpaolo Prazzoli, Corrado Tomaselli] + + +WIP: + +- 0.167: Any and The Dumping Union added clone Wonder Stick (set 2, censored). Changed parent description to 'Wonder Stick (set 1)'. + +- 0.111u5: Removed 3rd button. Changed 'Number of Jumps' dipswitch to 'Helps'. + +- 0.108u3: Brian Troha fixed a few dips and added DIP locations to Wonder Stick. Added 'Number of Jumps' and 'Difficulty' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.102: Pierpaolo Prazzoli added some missing sounds to Wonder Stick. + +- 0.101u5: Pierpaolo Prazzoli added 'Wonder Stick' (Yun Sung ????). + +- 31st October 2005: Pierpaolo Prazzoli - Added Wonder Stick (Yun Sung ????). + +- 31st October 2005: Corrado Tomaselli dumped Wonder Stick. + + +LEVELS: 50 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 3): + +Amidar + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Hot Shocker + +Jolly Jogger + +Macho Mouse + +Pepper II + +Radar Zone + +Triple Punch + +Libble Rabble + +Do! Run Run + +Itazura Tenshi + +Canvas Croquis + +Splash! + +Lady Killer + +The Return of Lady Frog + +Bowmen + +Glass + +Party Time: Gonta the Diver II + +Dancing Eyes + +Paparazzi + +Wonder Stick + +Star Trigon + + +Recommended Games (Penguin): + +Pengo + +Doki Doki Penguin Land + +Penguin-Kun Wars + +Penguin Adventure + +Parodius Da! + +Fantastic Journey + +Poizone + +Sea Hunter Penguin + +Wonder Stick + +Penguin Brothers + +Pingu's Ice Block + + +Recommended Games (Adult) + + +Romset: 7.06 MB / 17 files / 3.25 zip + +$end + + + +$info=wontame +$mame +0.205 [ShouTime, Dane Biegert, rtw, The Dumping Union] + + +CompactFlash required + + +NOTE: + +- YouTube (Demul WIP): https://youtu.be/w_lNYH7U-Ug + + +WIP: + +- 0.269: Changed wontame to use boot loader ROMs from pingu/gekimara instead of handmade hack. Needs verification if this game really use same boot ROMs [MetalliC]. + +- 0.259: Added base flash ROMs and inputs [Angelo Salese]. Changed description to 'Won! Tertainment Happy Channel (Ver.1.00E 2008/02/21)'. + +- 0.205: ShouTime, Dane Biegert, rtw and The Dumping Union added 'Won! Tertainment Happy Channel (Ver E)' (Capcom / Tomy 2008). Note: CF card only dumped, boot ROMs is missing. + +- 8th June 2018: Smitdogg - Thanks to a recent donation from Dane Biegert we picked up 4 Capcom "medal hardware" CompactFlash cards: Super Mario Fushigi No Korokoro Party 2, Doko Demo Issho Toro's Fishing, Won! Tertainment Happy Channel Version E and known one Pingu's Ice Block. + + +Other Emulators: + +* Demul + + +Recommended Games (Medal) + +Recommended Games (Music) + + +Romset: 16 MB / 3 files / 5.26 zip + +CHD: 122.3 MB (Compressed: 89.1) + +$end + + + +$info=wontmuch +$mame +0.155 [ShouTime] + + +< Japan > + + +HardDisk required + + +WIP: + +- 0.155: ShouTime added 'Won!Tertainment Music Channel (v1.00)' (Capcom 2006). + +- 22nd August 2014: Smitdogg - ShouTime dumped Capcom's Won!Tertainment Music Channel. This is a touch screen music game on TypeX. + + +Recommended Games (Music) + + +CHD: 37.3 GB (Compressed: 2.86) + +$end + + + +$info=woodpeck +$mame +0.88u3 [Dan Even, Guru] + + +WIP: + +- 0.132u4: Guru redumped clone Woodpecker (set 2). Added missing maincpu rom ($8000) - Game now playable. Renamed (woodpek) to (woodpeck) and (woodpeka) to (woodpeca). + +- 0.126u4: Guru added README for Woodpecker. + +- 0.101u3: Pierpaolo Prazzoli fixed inputs in Woodpecker. Added Button1 for Player 1/2. Removed 'Difficulty' and a 'Unknown' dipswitch. + +- 0.88u4: Tomasz Slanina and Pierpaolo Prazzoli fixed Woodpecker - Game now playable. Added new cpu1 rom ($b000), gfx1/2 roms and PROMs ($0, 20). + +- 8th November 2004: Guru - You've probably noticed in MAME 0.88u4 that Woodpecker is now working. Here's a few pics of the protection module after I unearthed it. Actually 'unearthed' might give you a false impression. You could be mistaken for thinking that the mess on top of the PCB is sand. It's not though, it's epoxy resin. Though it seems like the manufacturer forgot to read the resin mixing instructions because several parts came off in BIG chunks. Also the resin didn't fully encase the PCB. I guess they ran out of resin or something. Lucky for us! + +- 0.88u3: Guru and Dan Even added 'Woodpecker (set 1)' (Amenip (Palcom Queen River) 1981) and clone (set 2). + +- 27th April 2004: Guru - Received Woodpecker from Dan Even. + +- 4th June 2002: MASH added Woodpecker to the Pacman driver, but Woodpecker doesn't work due to a missing ROM. The missing rom was contained in an epoxy module and got destroyed. No other board has been found [Haze]. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Cat & Mouse): + +Cheeky Mouse + +Frisky Tom + +Mouse Trap + +Naughty Mouse + +Oli-Boo-Chu + +Woodpecker + +Cat and Mouse + +Catapult + +Macho Mouse + +Namennayo + +Pop Flamer + +Super Mouse + +Dacholer + +Mappy + +Namco Classic Collection Vol.1 (Mappy) + +Pac-Man's Arcade Party (Mappy) + +Hopping Mappy + +Mouser + +Uncle Poo + +Flicky + +Peter Pack Rat + +Kitten Kaboodle + +Kot-Rybolov + +Chip'n Dale: Rescue Rangers (PlayChoice-10) + +Rockin' Kats (PlayChoice-10) + +ChuckECheese's Match Game + +Double Cheese + +Magical Cat Adventure + +Cheese Chase + +Super Trio + +Bang Bang Ball + +Mouse Attack + +Hammer (Mouse) + +Rodent Exterminator + +- + +Bad Cats (Pinball) + +Mousin' Around! (Pinball) + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 28.8 kb / 13 files / 16.2 zip + +$end + + + +$info=worldadv +$mame +0.198 [ArcadeHacker, The Dumping Union] + + +< Korea > + + +WIP: + +- 0.205: Fixed Hyperstone SUBC flag calculation for DRC and instruction length flags. Fixes World Adventure randomly freezes [Ryan Holtz]. + +- 0.198: ArcadeHacker and The Dumping Union added 'World Adventure' (Logic / F2 System 1999). + +- 1st March 2017: Smitdogg - System11 got World Adventure by F2 System. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Romset: 9.25 MB / 7 files / 4.06 zip + +$end + + + +$info=worlddef +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'World Defender' (Bell Games 1985). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 16 kb / 2 files / 12.0 zip + +$end + + + +$info=worldwar +$mame +0.36b16 [Bryan McPhail] + + +WIP: + +- 0.129u4: Changed visible area to 224x400. + +- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for World Wars and clone. + +- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "turbo front" check, clarified the relationship between the sets, converted to tilemaps, proper memory maps and fixed inputs etc. Changed 'World Wars (World)' from a clone of Bermuda Triangle to parent 'World Wars (World?)'. Changed description of clone 'Bermuda Triangle (US older version)' to 'Bermuda Triangle (World Wars) (US)'. + +- 0.62: Changed description of 'World Wars (Japan)' to 'World Wars (World)' and 'Bermuda Triangle (US early version)' to 'Bermuda Triangle (US older version)'. + +- 0.36b16: Added 'Bermuda Triangle (US early version)' (SNK 1987) and World Wars (Japan). + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 1.22 MB / 27 files / 375.8 zip + +$end + + + +$info=wotw +$mame +0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] + + +Artwork available + + +WIP: + +- 0.226: Added 'War of the Worlds Sound Board'. + +- 0.223: Added netlist simulations for the following games: Armor Attack, Barrier, Boxing Bugs, Rip Off, Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tail Gunner, War of the Worlds and Warrior. Removed previous samples-based sound [Aaron Giles, Couriersud]. Removed Samples. + +- 0.152: hap added War of the Worlds internal color overlay. + +- 0.146u1: Tafoid removed duplicate code which necessitated separate samples for clone 'War of the Worlds (color)'. Both display types now only need the one sample set (wotw). + +- 7th February 2010: TrevEB - Added samples to War of the Worlds. The samples have been recorded from direct input, however the sounds are identical to Star Castle. War of the Worlds will need some driver work: 1. The sound of the player being removed and replaced is the same sound as the opening drone sound from Star Castle with the pitch changing from high to low. 2. The tripod sound often does not stop when the game ends. 3. The shields sound is not working for some reason. The shields callout is there, but it does not play. + +- 26th July 2008: Mr. Do - On a disk that I forgot I had artwork sitting on, I found the TRUE overlay for War of the Worlds, which Tom M. from ionpool had made a scan of a long time ago. I took another shot at it, and it looks pretty good this time. + +- 0.122u4: Zsolt Vasvari fixed initial entry screen is clipped on right side. Changed visible area to 1121x768. + +- 10th September 2006: Mr. Do - Added color overlay to War of the Worlds, based on excellent eBay auction pics. + +- 26th August 2006: Mr. Do - Added War of the Worlds bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good. + +- 12th May 2006: 3D ARCADE - New 3D cabinet model for War of the Worlds from BTribble. + +- 0.97u1: Aaron Giles fixed 'Lives' dipswitch. + +- 0.87u3: Aaron Giles added clone War of the Worlds (color) as the color hardware version (same ROMs). Made parent set to the black & white hardware which was commonly seen as a Star Castle upgrade. Added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (cfire, drone, lexplode, pfire, sexplode, shield, star and thrust.wav). + +- 0.37b2: Added 3x 'Unknown' dipswitch. + +- 0.35RC2: Mathis Rosenhauer added color to War of the Worlds (seems to be wrong compared to Retrocade). + +- 0.35b6: Aaron Giles, Zonn Moore, Jeff Mitchell and Neil Bradley added 'War of the Worlds' (Cinematronics 1981). + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + +- 2nd January 1997: Zonn dumped War of the Worlds. + + +Other Emulators: + +* Cinelator + +* CINEMU + +* Retrocade + + +Recommended Games (Space Shooter 2): + +The End + +Future Flash + +New York! New York! + +Pisces + +Video Eight (Pisces) + +Radar Scope + +Space Battle + +Space Cyclone + +Space Encounters + +Space Zap + +Speak & Rescue + +Tempest + +Astro Fantasia (DECO Cassette) + +Colony 7 + +Dark Warrior + +Demoneye-X + +El Fin Del Tiempo + +Pleiads + +Satan's Hollow + +Satan of Saturn + +Space Bugger + +Space Tactics + +War of the Worlds + +Liberator + +Orbitron + +Tactician + +Tornado (DECO Cassette) + +Bega's Battle + +Raiders + +Senjyo + +Cosmoswat + +Planet Probe + +Repulse + +D-Con + +Alligator Hunt + + +Recommended Games (Apocalyptic): + +War of the Worlds + +Robotron: 2084 + +Gain Ground + +Bad Lands + +Battle Shark + +Beast Busters + +Crude Buster + +Cyber-Lip + +Eight Man + +Terminator 2 - Judgment Day + +Undercover Cops + +Armored Warriors + +Rapid Fire (POST-NUCLEAR) + +Dolphin Blue + + +Romset: 16.4 kb / 10 files / 11.4 zip + +$end + + + +$info=wotw_audio +$mame + +DEVICE: + +War of the Worlds Sound Board + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\cinemat_a.c. + +- 0.223: Added 'War of the Worlds Sound Board' device (audio\cinemat.c). + +$end + + + +$info=wow +$mame +0.04 [Nicola Salmoria, Mike Coates] + + +Artwork available + + +Bugs: + +- Joystick not properly supported. btribble (ID 08432) + + +WIP: + +- 0.265: Changed description of clone (with German Language ROM) to 'Wizard of Wor (with German language ROM)'. + +- 0.257: Fixed stereo sound regression in Wizard of Wor [hap]. + +- 0.255: Added support for the older Votrax SC-01 chip [Lord Nightmare]. + +- 0.225: Fixed Votrax SC-01 pitch and closure [O. Galibert]. Fixed Votrax SC-01 hookup for Wizard of Wor [O. Galibert, Frank Palazzolo, David Viens]. Added 4x RC Filter. Changed Votrax SC-01 clock speed to 756000 Hz. + +- 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz). + +- 0.145u4: Hooked up Votrax properly to Wizard of Wor. Currently disabled by default, but can be enabled by turning off USE_FAKE_VOTRAX in astrocde.h. + +- 0.135u2: Volker Hann added clone Wizard of Wor (with German Language ROM). + +- 9th January 2009: Mr. Do - Kiltron took care of Wizard of Wor bezel, which comes courtesy of the BYOAC/CAG artwork. Probably one of the best (and few) classic-era games that I never got to enjoy in an actual arcade setting. + +- 0.123u3: RansAckeR added DIP locations and improved dipwitches in Wizard of Wor. + +- 0.115u2: Aaron Giles correct speaker locations and placement for Wizard of Wor. Added missing mux to Gorf's audio, which controls speech versus sound effects during the game. Added 3rd sound channel and changed visible area to 352x240. + +- 0.115u1: Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 512 colors and VSync to 60.054442 Hz. + +- 0.104u6: Removed Custom sound. + +- 0.88u2: Frank Palazzolo support stereo in Wizard of Wor (Sounds great now!!). + +- 0.37b7: Added samples (a, again, ahh, am and, anew, another, any, anyone, appear, are, babies, back, beat, become, best, better, bite, bones, breath, but, can, cant, chance, chest, coin, dance, destroy, develop, do, dont, doom, door, draw, dungeon, dungeons, each, eaten, escape, explode, fear, find, fire, for, from, garwor, get, getting, good, hahahaha, harder, hasnt, have, heavyw, hey, hope, hungry, hurry, i, i1, if, ill, im, in, insert, invisibl, it, lie, magic, magical, me, meet, months, my, myself, near, never, now, of, off, one, only, oven, pause, pets, pop, powerful, radar, ready, rest, say, science, see, spause, start, the, then, through, thurwor, time, to, treasure, try, very, wait, war, warrior, watch, we, welcome, were, while, will, with, wizard, wont, wor, world, worlings, worlock, you, youd, youl and your.wav). + +- 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators. + +- 0.36b7: Added Custom sound. + +- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound. + +- 0.33b4: Wizard of Wor supports word samples. Only 70% of the needed samples are available, however [Alex Judd]. + +- 0.28: Mike Balfour added high score saving to Wizard of Wor. + +- 0.16: Nicola Salmoria fixed a couple of remaining graphic glitches in the Wizard of Wor driver. + +- 0.15: Thanks to the invaluable help of Steve Scavone, I've been able to fix many bugs in the Wizard of Wor driver [Nicola Salmoria]. + +- 0.06: Beginning to understand how the Wizard of Wor video hardware works. Gameplay hasn't changed but the graphics are more faithfully reproduced [Nicola Salmoria]. Known issues: No background stars, no fade in/fade out. Many thanks to Jim Hernandez for the information on Wizard of Wor hardware. + +- 0.05: Nicola Salmoria fixed some problems in the Wizard of Wor driver, but it is still far from complete. Game is partially playable. NOTE: The original machine had a special joystick which could be moved either partially or fully in a direction. Pushing it slightly would turn around the player without moking it move. The emulator assumes that you are always pushing the joystick fully, to simulate the 'half press' you can press Alt. + +- 0.04: Nicola Salmoria added 'Wizard of Wor' (Midway 1980). Game is not playable, maybe accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire and F2 = Test mode (keep it pressed). Known issues: This game is completely different from anything else I have emulated before. The video memory is bitmapped. There are no character generator ROMs, graphics data is contained in the code ROMs and the program sends commands to some custom circuitry on the board to do copies, fills and so on. Understanding how the thing works without the schematics is tricky. There are no memory mapped ports, everything is done via IN and OUT instructions. As of now, it is not playable because bullets don't work correctly. + +- 18th October 1996: Zonn dumped Wizard of Wor. + +- 17th January 1996: Dumped Wizard of Wor. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Maze 3): + +Heiankyo Alien + +Digger + +Sheriff + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Cheeky Mouse + +Wizard of Wor + +005 + +Draco + +Jungler + +Maze Invaders + +Oli-Boo-Chu + +Venture + +Warp & Warp + +Ali Baba and 40 Thieves + +Black Widow + +Bubbles + +Williams Multigame (Bubbles) + +Demons & Dragons + +Food Fight + +Lost Tomb + +Mrs. Dynamite + +Naughty Boy + +Night Mare + +Pop Flamer + +QB-3 + +Robotron: 2084 + +Williams Multigame (Robotron) + +Survival + +Tazz-Mania + +Tornado (DECO Cassette) + +Tron (Tower stage) + +Tylz + +Wacko + +Dommy + +Gridlee + +Guzzler + +Harem + +Libble Rabble + +New Sinbad 7 + +Rock Duck + +Screw Loose + +Alone Shettle Crew + +IGMO + +Inferno (Williams) + +Rumba Lumber + +Wiz Warz + +Agent Super Bond + +Alien Arena + +Canvas Croquis + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Last Survivor + +Rompers + +Smash T.V. + +Dynablaster / Bomber Man + +Bomberman (TourVision) + +Bomber Man World / New Dyna Blaster - Global Quest + +Bomberman '93 (TourVision) + +Super Bomberman 2 (Super Famicom Box) + +Neo Bomberman + +Sel Feena + +Three Wonders (Don't Pull) + +Exvania + +Fire Ball + +Nitro Ball + +Ultraman Club + +Tinkle Pit + +Shocking + +New HyperMan + +Last Fighting + +Fantasy Story + +BnB Arcade + +Snowball War - WakuWaku Yukigassen + + +Romset: 28 kb / 7 files / 19.6 zip + +$end + + + +$info=wownfant +$mame +0.133u3 [IronGiant, David Haywood] + + +WIP: + +- 0.268: System11 and The Dumping Union added clone 'WOW New Fantasia'. Changed parent description to 'WOW New Fantasia (Explicit)'. Fixed rom names. + +- 0.143u3: Changed 8-way Joystick to 4-way. + +- 0.133u3: IronGiant and David Haywood added 'WOW New Fantasia' (Comad 2002). + + +LEVELS: 36 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Qix 2): + +Gals Panic + +Gals Panic II + +Gals Panic II - Quiz Version + +Gals Panic II' - Special Edition + +Gals Panic 3 + +Gals Panic 4 + +Gals Panic S - Extra Edition + +Gals Panic S2 + +Gals Panic S3 + +Fantasia + +Fantasia II + +New Fantasia + +WOW New Fantasia + +Super Model + +Super Model II + +Perestroika Girls + +Spider + +Paradise + +Paradise Deluxe + +Paradise 2 Deluxe + +Harem Challenge + +Laser Strixx 2 + +Miss World '96 (Nude) + +Super Miss World + +Vivid Dolls + +Panic Street + +Land Breaker + +Deluxe 5 (Land Cutter) + +Steal See + +Miss World 2002 + +Happy Tour + + +Recommended Games (Adult) + + +Romset: 7 MB / 8 files / 3.46 zip + +$end + + + +$info=wpc +$mame + +DEVICE: + +Williams WPC ASIC + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpc.cpp. + +- 0.151: Added 'Williams WPC ASIC' device (machine\wpc.c). + +$end + + + +$info=wpc_dmd +$mame + +DEVICE: + +Williams Pinball Controller Dot Matrix Display + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpc_dmd.cpp. + +- 0.154: Added 'Williams Pinball Controller Dot Matrix Display' device (video\wpc_dmd.c). + +$end + + + +$info=wpc_lamp +$mame + +DEVICE: + +Williams Pinball Controller Lamp Control + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpc_lamp.cpp. + +- 0.158: Changed description to 'Williams Pinball Controller Lamp Control'. + +- 0.154: Added 'Williams Pinball Controller lamp control' device (machine\wpc_lamp.c). + +$end + + + +$info=wpc_out +$mame + +DEVICE: + +Williams Pinball Controller Output Control + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpc_out.cpp. + +- 0.158: Changed description to 'Williams Pinball Controller Output Control'. + +- 0.154: Added 'Williams Pinball Controller output control' device (machine\wpc_out.c). + +$end + + + +$info=wpc_pic +$mame + +DEVICE: + +Williams Pinball Controller PIC Security + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpc_pic.cpp. + +- 0.158: Changed description to 'Williams Pinball Controller PIC Security'. + +- 0.154: Added 'Williams Pinball Controller pic security' device (machine\wpc_pic.c). + +$end + + + +$info=wpc_shift +$mame + +DEVICE: + +Williams Pinball Controller Shifter + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpc_shift.cpp. + +- 0.241: Changed description to 'Williams Pinball Controller Shifter'. + +- 0.186: Changed description to 'Windows Pinball Controller Shifter'. + +- 0.158: Changed description to 'Williams Pinball Controller Shifter'. + +- 0.154: Added 'Williams Pinball Controller shifter' device (machine\wpc_shift.c). + +$end + + + +$info=wpcsnd +$mame + +DEVICE: + +Williams WPC Sound + + +WIP: + +- 0.246: Changed sourcefile to pinball\wpcsnd.cpp. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.151: Added 'Williams WPC Sound' device (audio\wpcsnd.c). + +$end + + + +$info=wpddz +$mame +0.276 [dyq, little0, Guru] + + +WIP: + +- 0.280: Changed description to 'Wang Pai Dou Dizhu'. + +- 0.276: dyq, little0 and Guru added 'Wang Pai Dou Dizhou' (SGM 2004?). TODO: Identify CPU arch. There is no obvious code in external ROMs. Encrypted or does it have internal ROM? With either of the larger ROMs removed from PCB it doesn't boot. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Wang Pai Dou Di Zhu (S.G.M. 2004?). Unknown CPU (possible ARM-based) and a giant QFP240 Altera Cyclone FPGA. Board likely has encrypted program and possibly internal ROM in the ARM. Music is ripped off from IGS's cjddz. Likely won't ever be emulated so nothing to see here, move on. Anyway it's just another random mahjong game and there are already hundreds of them working in MAME. + + +Recommended Games (Mahjong) + + +Romset: 10.1 MB / 4 files / 6.40 zip + +$end + + + +$info=wpksoc +$mame +0.74u2 [Pierpaolo Prazzoli] + +0.57 [Testdriver] + + +WIP: + +- 0.146u3: Tafoid flagged World PK Soccer and clone Kick for the Goal as GAME_NO_COCKTAIL due to never having working flip screen. + +- 0.142u3: Alex Jackson added GAME_MECHANICAL tag to World PK Soccer and clone. + +- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz. + +- 0.140u3: Angelo Salese added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in World PK Soccer goal scrolling, fixed a title screen color bug in World PK Soccer and fixed freeze after the "Recycle" screen. Removed 8-way Joystick and buttons and changed 2 players input to 1. Fixed dipswitches. + +- 0.128u1: Brian Troha added clone 'Kick for the Goal' (Jaleco 1994). Not working. Fixed rom names. + +- 0.118u3: Added dipswitches 'Allow Continue', 'Demo Sounds' and 'Service Mode'. + +- 0.118: Fixed rom names. + +- 22nd February 2005: Angelo Salese - I've found a debug feature in World PK Soccer that gives Joystick control. + +- 0.74u2: Added 'World PK Soccer' (Jaleco 1995). + +- 0.57: Added (Testdriver) World PK Soccer. + +- 20th August 2003: Pierpaolo Prazzoli fixed World PK Soccer in the Irem M-107 driver so that it boots, but inputs are not emulated so it's not playable yet. + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 7.12 MB / 17 files / 2.73 zip + +$end + + + +$info=wpksocv2 +$mame +0.123u1 [David Haywood] + + +WIP: + +- 0.125u4: Sonikos fixed some DIPs and added correct inputs for 'World PK Soccer V2', despite still missing the correct input for begin the left right movement the game is almost playable. Removed 2nd Player and buttons. Added dipswitches 'Demo Sounds', 'Coinage', 'Tickets', 'Region' and 'Unused'. + +- 0.123u1: David Haywood added 'World PK Soccer V2 (ver 1.1)' (Jaleco 1996). + + +LEVELS: 3 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 22.8 MB / 16 files / 9.95 zip + +$end + + + +$info=wpt_1400 +$mame +0.154 [PinMAME] + + +WIP: + +- 0.154: Added 'World Poker Tour v14.00' (Stern 200?) and clones v1.03, v1.05, v1.06, v1.06 (French), v1.06 (German), v1.06 (Italian), v1.06 (Spanish), v1.08, v1.08 (French), v1.08 (German), v1.08 (Italian), v1.08 (Spanish), v1.09, v1.09 (French)(alt), v1.09 (French), v1.09 (German), v1.09 (Italian), v1.09 (Spanish), v1.11, v1.11 (English,French), v1.11 (English,Italian), v1.11 (English,Spanish), v1.11 (French), v1.11 (German), v1.11 (German,French), v1.11 (Italian), v1.11 (Spanish), v1.12, v1.12 (English,French), v1.12 (English,Italian), v1.12 (English,Spanish), v1.12 (French), v1.12 (German), v1.12 (German,French), v1.12 (Italian), v1.12 (Spanish), v14.00 (English,French), v14.00 (English,Italian), v14.00 (English,Spanish), v14.00 (French), v14.00 (German), v14.00 (German,French), v14.00 (Italian) and v14.00 (Spanish). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 30.5 MB / 6 files / 19.9 zip + +$end + + + +$info=wrally +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.74u2 [Manuel Abadia, Mike Coates, Nicola Salmoria] + +0.63 [Testdriver] + + +WIP: + +- 0.282: Use device_video_interface to obtain screen. Also lifted a calculation out of the inner sprite drawing loop and cleaned up code (gaelco\gaelco_wrally_sprites.cpp). Cleaned up code (gaelco\wrally.c) [cam900]. Implemented device_gfx_interface (gaelco\gaelco_wrally_sprites.cpp) [cam900, Vas Crabb]. + +- 0.278: Josep Quingles and Recreativas.org added World Rally Championship (version 1.0, checksum DE0D, 08 Nov 1993) and clones World Rally Championship (version 1.0, checksum C448) and World Rally Championship (version 1.0, checksum 3D84, 02 Apr 1993). Javier Valero, Recreativas.org and David Haywood added clone World Rallye Championship (prototype on Modular System, 23 Nov 1992). Note: World Rally was originally developed using the Modular System, so this isn't a bootleg, it's the original development version. This Modular System seems like a development unit, labeled PDS (Programmers Development System). For this game the Modular System cage contains 7 main boards and 1 small sub-board [ClawGrip]. Improved set ordering based on research [David Haywood]. Added Championship suffix to all titles [Angelo Salese]. Changed (version 1.0, checksum 0E56) to clone 'World Rally Championship (version 1.0, checksum 0E56, 06 Apr 1993)', (US, version 1.0, checksum 2CC1) to 'World Rally Championship (America, version 1.0, checksum 2CC1)', (US, version 1.0, checksum 75A5) to 'World Rally Championship (America, version 1.0, checksum 75A5, 16 Jun 1993)', (version 1.0, checksum 3873) to 'World Rally Championship (version 1.0, checksum 3873, 06 Apr 1993)', (version 1.0, checksum 8AA2) to 'World Rally Championship (version 1.0, checksum 8AA2)' and (version 1.0, checksum E586) to 'World Rally Championship (version 1.0, checksum E586, 25 Jun 1993)'. Renamed (wrally) to (wrallyd), (wrallya) to (wrallyc) and (wrallyc) to (wrallya). + +- 0.272: Pr3tty F1y added clone World Rally (US, version 1.0, checksum 75A5). Note: Board marked REF. 930217, Atari license. Changed parent description to 'World Rally (version 1.0, checksum 0E56)' and clones (US, 930217) to 'World Rally (US, version 1.0, checksum 2CC1)', (Version 1.0, Checksum 3873) to 'World Rally (version 1.0, checksum 3873)', (Version 1.0, Checksum 8AA2) to 'World Rally (version 1.0, checksum 8AA2)' and (Version 1.0, Checksum E586) to 'World Rally (version 1.0, checksum E586)'. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.253: Fixed screen decryption (gaelco\gaelcrpt.cpp) [O. Galibert]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h) [Vas Crabb]. + +- 0.234: Eliminated space.device() accesses in machine\gaelcrpt.cpp [AJR]. + +- 0.232: iq_132 added clone World Rally (Version 1.0, Checksum E586). + +- 0.228: Fixed 'Pot Wheel' analog control don't work in World Rally and Test Mode [Osso]. Added paddle control. + +- 0.226: Caius added PLDs to World Rally and clones. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Vas Crabb fixed output latch addressing in World Rally. Fixes Coin1 + Coin2 do not function. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: World Rally improvements. Note: Looking at some reference material it seems the emulation of the shadow / highlight effect on World Rally was 'too good' in some cases, for example, looking at original hardware videos it looks very much like you're meant to see a car shaped shadow as your headlights pass through the starting arch. This wasn't present on previous emulation which used 2 pass drawing, but is present with the single pass drawing and mixing [David Haywood]. Cleanup gfxdecode and ACCESSING_BITS. Reduced runtime tag lookups and code duplication [cam900]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Added World Rally PCB layout [Brian Troha]. Made DS5002FP store internal ram and SFR registers to NVRAM as they're battery backed. This includes the 'configuration' details which are actually programmable, so don't belong in the 'MACHINE_CONFIG' section but rather as part of the default NVRAM. As the exact format of the NVRAM storage is not known, and as not to break compatibility with the 'wrally' set Gaelco offer these bytes are now configured in the ROM LOADING like default NVRAM. Slightly awkward, but probably the best way. Made the SRAM (external to DS5002FP, but still powered by the same battery) also save content, some games actually use it to store scores etc. as well as the game code. Cleaned up the Touch & Go Dallas dump and added some preconfigured internal RAM so that it actually loads the score data from the SRAM properly. Prepared all other drivers for the adding of the SRAM dumps, removing old 'never going to work' simulation code in the process. To do this a wrapper / interface device for the Gaelco Dallas + SRAM box was created [David Haywood]. Clean up Galeco Dallas hookup device: There is no need for a second device for World Rally and Glass, it's the same thing. How the address lines are hooked up for host memory access is part of the driver and can be done with a mirror/mask in the address map provided by the driver. There's also no need for the SRAM trampolines in the device, that can be done entirely through address maps. The drivers need trampolines to do the address swizzling. We should be able to get rid of these when we get better support for 8-bit views of 16-bit components (dooyong drivers also have ugly trampolines for doing this kind of thing) [Vas Crabb]. + +- 0.172: OKI6295 memory map instead of memcpy [Osso]. + +- 0.171: Artemio Urbina added clone World Rally (Version 1.0, Checksum 8AA2). Added minor doc updates & correct rom labels as per PCB [Brian Troha]. Changed parent description to 'World Rally (Version 1.0, Checksum 0E56)' and clone (set 2) to 'World Rally (Version 1.0, Checksum 3873)'. Renamed (wrallyb) to (wrallyat). + +- 0.159: Osso enabled save state support in World Rally. + +- 0.138u3: Brian Troha correct DIP locations order in World Rally to match actual dips as seen by the game / service menu. + +- 0.136u3: Guru added/verified DIP locations for World Rally. + +- 0.128u3 Merged DS5002FP into MCS-51 [Couriersud]: Merged DS5002FP. Disassembler now uses type specific memory names. Merged DS5002FP disasm. Added 83C751 memory names to disassembler. Delete DS5002FP specific files. Removed unnecessary CPU callback in World Rally. DATA_MAP ==> IO_MAP in World Rally. + +- 0.126u1: Macareno added World Rally support to tiny.mak. + +- 0.125u2: R. Belmont fixed World Rally MCU communications on big-endian. Mirko Mattioli added World Rally wheel support. When optical wheel is selected (via dipswitch), then gear shift (low/high) is enabled. On the real PCB the optical wheel encoder is connected to 74LS169 ICs (@A16 and @A17) via a flip-flop IC mounted in the steering wheel assembly. As a result, the output of the flip-flop generates a signal that contains the information about the steering direction; this signal is routed to pin #1 (U/D) at ICs A16 and A17 (high when turn left and low when turn right). The second signal of the optical encoder goes directly to pin #2 (CLK) at ICs A16 and A17 and it is a clock for the 74LS169 ICs; this clock frequency is proportional to the movements of the steering wheel: Fast movements produces a high clock frequency, slow movements a low freq. + +- 0.125u1: GAELCO SA and Manuel Abadia fixed World Rally - Game now playable. Added DS5002FP (12MHz) CPU2 and cpu2 rom ($0 - DS5002FP code). Changed visible area to 368x232. Changed description of clone (set 3 - 930217) to 'World Rally (US, 930217)'. + +- 14th May 2008: GAELCO.COM - Gaelco games at home! World Rally: The aim of Gaelco, S.A. behind liberating the World Rally code has been that all players who took part in the success of the game, can since today live those moments again from one's home couch. From here and on behalf of all we want to thank all those who made World Rally I running on our PC such a reality. Without the selfless endeavor and effort of Manuel Abadia and Elsemi, among others, this would not have been possible. We also want to disapprove and isolate those opportunists who are already thinking the way to take advantage of Gaelco's, S.A. generosity and turn it into a lucrative business, using the free-liberated code of Gaelco, S.A. for commercial means. These persons will turn this generosity into mistrust, that can affect future collaborations. We sincerely wish you enjoy this game. Platform: MAME. Download at http://www.gaelco.com/english/pages/hablando/frhablan.htm. + +- 12th May 2008: Manuel Abadia - World Rally emulation is complete. I implemented priorities (that were trickier than I thought), shadows/highlights and a few missing bits in the video hardware. The game is fully playable from beginning to end without any problem as far as I can tell. I thought there was a bug in the video hardware emulation somewhere... So I plugged my PCB and compared it to the driver. The problem is also in the original arcade game. Because of the way an arcade monitor works, the problem is nearly unnoticeable in the original game. I also checked if the original PCB had the same "shadow effect" for the tiles, yes the hardware works that way. Something curious about the protection... Javier told ElSemi that the protection of this game took 8 months of work, so imagine how complicated it was... even the dallas has some code that performs some pseudorandom dummy accesses to the shared RAM to make black box attacks even more difficult. To clarify a question about the other protected games, having the World Rally dallas code does not help to emulate the protection of them. As MAME now has a DS5002FP core and the other games are almost fully emulated, if we get the dallas code for a game, it will be playable quickly. Finally, I want to thank to all the people that made this possible. It was cool to be part of this. It has brought me some good memories and healed my wounds with Gaelco. + +- 10th May 2008: Manuel Abadia - Playable status reached: Javier sent us (via ElSemi) detailed information about how the encryption process worked. However, he told us that the sheets of paper that contained the encryption info were a bit difficult to read in some places (remember that this protection was designed 15 years ago) so probably there was some mistakes in the excel file he sent us. ElSemi and I tried to add it with the information he gave us but we didn't have success. Nicola Salmoria did an excellent work (as always) consolidating the information and obtaining the missing information. He generated a working decryption function that not only works for World Rally, but also for Squash and Thunder Hoop. Mike Coates also completed the interface to get the data from a World Rally PCB, so he was able to supply the encrypted/decrypted data that was needed to get the specific details to decrypt World Rally properly. Special mention to Andreas Naive too. The high level information Javier told us a few days ago was already discovered by Andreas and posted in his page a couple of months ago. Before Javier sent us detailed information about how the encryption worked I contacted Andreas Naive about the encryption and he told me that he didn't have free time at the moment to look at it. However he told me an intuition he had about the algorithm: "I remember that my last feeling was that to decipher each 16 bits block, it was done in 3 chunks: A first 6 bits chunk and then two 5 bits chunks, each of them based in a/some bits of the first chunk. I don't remember exactly which ones, but the first chunk was the one with a simple structure (based on the tables I published), while the other two were the ones that shown a more complex structure (and carry effects)". He was completely right as that was how it worked the encryption that Javier sent us. It is good to have geniouses around. After adding the decryption to the driver the game looks fine. It has a few graphic glitches that will be fixed soon but it seems to be PLAYABLE. + +- 7th May 2008: Manuel Abadia - The Dallas DS5002FP core is complete. The additions to the 8051 core are: Extra Special Function Registers, Byte-wide Bus Support, Memory Partition and Memory Range, Bootstrap Configuration, Power Fail Interrupt, Timed Access, Stop Mode and Idle Mode. I didn't bother to add support for Peripherals, the Reprogrammable Peripheral Controller or CRC-16 support because it isn't used by the game. The communication between the Dallas and the main CPU seems to be working, however, the game writes some bytes to the encrypted Video RAM, it reads them back and then makes some calls based on the decrypted data. As the current decryption is wrong, the game doesn't work yet and never uses the dallas for anything interesting right now. The decryption of the Video RAM is in the same state as it was. However, ElSemi asked Javier for information about the decryption and he is trying to help us. He didn't remember how it was performed but we send him the information we got about it in 2002 (when Mike connected the PCB to the fluke) to refresh a bit his memory. Thanks to that, he gave us another point of view about how the encryption may work. Even if he is right, we still need to get data from the original PCB. Hopefully, somewhere in the process we end up with a clean decrypt function that uses no tables. Understanding some code I was able to guess some decrypted values and get this (see snapshot). It looks really ugly as the colors for the tiles aren't decrypted properly but this finally confirms that World Rally uses the same Video Hardware as Target Hits. The only change seems to be the additional palette entries for the night races. I have seen how the palette was configured in a night race and I have an idea of how the palette works for the night races (not very different from World Rally 2), but we'll have to wait until the game works to implement it. So, the current status is that if the Video RAM is decrypted properly and we are lucky, the game should work without the light effects (and maybe some priority problems) and be playable. If we are not that lucky, hopefully the problems are not difficult to find and fix. + +- 5th May 2008: Manuel Abadia - If you have tried to execute World Rally since it was added to MAME you have seen the precarious state of the driver. The protection of World Rally is double: 1. Encrypted Video RAM: The encrypted Video RAM transforms a 32 bits value written to it to another value that is really complex to derive from the original value. This protection was also used in Thunder Hoop and Squash. Mike Coates connected a fluke to his PCBs and got a 4 GB file will all possible combinations (2^32) for Thunder Hoop and Squash. Using that file, the encryption process was replicated. However, it was not very practical to require a 16 GB file to run the game. Nicola Salmoria studied the file and generated some code (about 400 lines) that replicated the original encryption. That's why you can play Thunder Hoop and Squash. Why World Rally encryption is incomplete? All of us wanted to see World Rally running before any other game, so we started studying World Rally before Squash and Thunder Hoop. In that time, we thought that the encryption was only performed in 16 bits, not 32. Unfortunately, when Mike got all decrypted values (2^16), the code was clearly showing that the decrypted values were not correct in most cases (for example, one of the methods that draws the tiles uses a decrypted value for the number of tiles to draw. That's why the power on self test results and other screens look horrible right now). After we find that out, the decryption efforts were centered in the other games. As World Rally was not going to be playable unless the dallas code was dumped (something that seemed unlikely), it has remained that way. 2. Dallas DS5002FP secure MCU: The Dallas MCU in the Gaelco games has some critical code that handles inputs, objects manipulation and other complex calculations that prevent the game from working properly (Take a look at World Rally 2 if you don't know what I mean). The DS5002FP MCU has been one of the best chips for protecting information on its era making emulation of these games impossible for now. There are some specialized labs that claim to be able to get the code from a DS5002FP but it is an incredibly expensive process we can't afford. I have to admit that I thought that I'd never see World Rally emulated, as I approached some people at Gaelco and Zigurat for the Dallas code without luck. However, the other day I received an email that changed my mind. Miguel Angel Horna (ElSemi) did a talk at Lleida Lan Party about emulation. At the party he met one of the Gaelco founders (Javier Valero) that was there to speak about the arcade game industry. ElSemi and Javier talked about the protection in some Gaelco games and Javier was kind enough to provide the dallas code for World Rally. With the internal code of the DS5002FP it is just a matter of time to finally have a working driver in MAME. I have been completely inactive from MAME development for a while but as I worked on the drivers of all the Gaelco 2D games (except Master Boy) and I spent a lot of time and money on them, I thought it was a good time to resume my work on MAME. Mike Coates is trying to get all the possible values from World Rally Video RAM so we can advance in that area too. Currently I am writing a DS5002FP core to run the dallas code. The DS5002FP is just a 8051 MCU with some additions and as MAME already has a 8051 core things are going fast. For example, the initial coprocessor test works (although it is a trivial test to pass without the dallas code). Also, adding the Power Fail Interrupt of the dallas I managed to see this screen that is supposed to be seen when the dallas is dying. After the both protections are emulated the driver will need more work as probably the video hardware emulation isn't complete and needs some tweaks here and there but I'm confident that World Rally will be playable in a not so distant future. I don't know if Javier will give us more dallas code or not, but hats off to him for this one. Also, thanks a lot to ElSemi for being able to get the dallas code from him. + +- 0.123u4: Corrado Tomaselli changed/verified OKI6295 pin 7 in World Rally. Changed OKI6295 clock speed to 1MHz. + +- 0.110u3: Kevin Eshbach added clone World Rally (set 3 - 930217). Added PLDs (pal16r4-e2.bin and pal16r8-b15.bin). + +- 10th October 2005: Guru - A working Gaelco World Rally to be sent off for analysis/trojaning arrived. Thanks to Tingoes. + +- 0.74u2: Added 'World Rally (set 1)' (Gaelco 1993) and clone (set 2). + +- 0.63: Added (Testdrivers) World Rally (set 1) and (set 2). Current decryption is incomplete. The DS5002FP has 32KB undumped gameplay code making the game unplayable. + +- 6th December 2002: Manuel Abadia sent in a preliminary driver for World Rally that works somewhat, but won't be playable because of an undumped DS5002FP MCU. + +- 1st December 2002: Nicola Salmoria partially decrypted World Rally, although no driver for it exists yet. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 4.03 MB / 13 files / 1.98 zip + +$end + + + +$info=wrally2 +$mame +0.278 [Josep Quingles, Recreativas.org] + +0.197 [Corrado Tomaselli, The Dumping Union] + +0.63 [Manuel Abadia, Guru] + + +WIP: + +- 0.282: Make use of DS5002FP programs built from Gaelco archives for the first 2 sets, older sets still use the ROM found on dumped boards [David Haywood]. Added new sram rom 'wrally2_ds5002fp_sram_new.bin' to wrally2 and 'wrally2_ds5002fp_sram_old.bin' to clone wrally2a. + +- 0.279: Mark sound ROMs as incorrect in clone World Rally 2: Twin Racing (version 09-06, checksum 50A2) [David Haywood]. + +- 0.278: Josep Quingles and Recreativas.org added World Rally 2: Twin Racing (version 20-07, checksum B1B8) and clones World Rally 2: Twin Racing (version 09-06, checksum 50A2) and World Rally 2: Twin Racing (version 09-06, checksum 7BE1). Added PLD ($0 - 7a_5461_gal16v8.bin, mu.7a_436f_pal16l8.bin and mu8_668b_palf20l8.bin) dumps to World Rally 2 and verify bruteforced ones [Josep Quingles, Recreativas.org]. Changed description of (mask ROM version) to clone 'World Rally 2: Twin Racing (version 26-06, checksum 3EDB, mask ROM version)' and (EPROM version) to 'World Rally 2: Twin Racing (version 26-06, checksum 3EDB)'. Renamed (wrally2a) to (wrally2b) and (wrally2) to (wrally2a). + +- 0.222: Osso fixed analog controls don't work in World Rally 2 and audio channels are flipped (machine\gaelco2.c). + +- 0.198: Verified Dallas DS5002FP clock for World Rally 2 [Corrado Tomaselli]. No serial EEPROM for this game [AJR]. Changed DS5002FP CPU2 clock speed to 13MHz. + +- 0.197: Corrado Tomaselli and The Dumping Union added World Rally 2: Twin Racing (mask ROM version). Added pinout information for World Rally 2 [Brian Troha]. Changed World Rally 2 to clone 'World Rally 2: Twin Racing (EPROM version)'. Renamed (wrally2) to (wrally2a). + +- 0.190: Changed DS5002FP CPU2 clock speed to 8.5MHz. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.188: Added dumped DS5002FP chip to World Rally 2 using the method published by Morten Shearman Kirkegaard and Peter Wilhelmsen as documented at http://www.afdelingp.dk/files/articles/ds5002fp/ds5002fp.pdf - Game now playable. Note: The DS5002FP SRAM has been dumped from 2 PCBs. The first had unused space filled as 0x00, the 2nd space was filled as 0xff. In addition, the first had 2x bad bytes and was partially patched out, so we're using the 2nd dump. Swap left/right channels to match screens. Made DS5002FP store battery-backed internal RAM and SFR registers as NVRAM. Made SFR defaults configurable in ROM loading like NVRAM defaults. Made external SRAM persistent as well (some games store scores etc. in it). Cleaned up Touch & Go dump and added preconfigured internal RAM. Created device for Gaelco protection module and removed remaining simulation code [David Haywood]. Added DS5002FP (12MHz) CPU2. + +- 0.133u1: Brian Troha added DIP locations to World Rally 2: Twin Racing. + +- 0.130u2: Demoted World Rally 2 to have the GAME_NOT_WORKING flag. + +- 0.125u9: Mirko Mattioli added pot wheel support to World Rally 2. + +- 0.125u5: Mirko Mattioli added alternate layout for World Rally 2 PCB. + +- 0.106u9: David Haywood updated the Gaelco 2 driver to support dualscreen (2x 384x240). + +- 0.63: Manuel Abadia added 'World Rally 2: Twin Racing' (Gaelco 1995). + +- 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash. + +- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. + +- 25th December 2002: Guru - Thanks to Manuel Abadia, we have some progress already on World Rally 2! Sadly, it's not fully playable and has some graphical problems, but Manuel hasn't given up yet! + +- 24th December 2002: Guru - World Rally 2 (Gaelco 1996) arrived and dumped. Actually "Arrived" is not correct. It's closer to "drove a 100km round trip to pick it up and bring it back for processing". Thanks to Tony for the loan of the PCB. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Racing 2D): + +Speed Race (Taito) + +Street Burners + +Super Bug + +High Way Race + +Road Fighter + +Konami 80's AC Special (Road Fighter) + +Crazy Rally + +Super Speed Race Junior + +Super Motor + +Space Position + +Gumball Rally + +Drift Out + +Drift Out '94 - The Hard Order + +Neo Drift Out - New Technology + +Thrash Rally + +Lethal Crash Race / Bakuretsu Crash Race + +World Rally Championship + +World Rally 2: Twin Racing + +1000 Miglia: Great 1000 Miles Rally + +Mille Miglia 2: Great 1000 Miles Rally + +Blomby Car + +Backfire! + +Mortal Race + +Top Driving + +Over Top + + +Romset: 8.03 MB / 20 files / 5.12 zip + +$end + + + +$info=wrecking +$mame +0.37b11 [Howie Cohen] + + +WIP: + +- 0.146u4: Brian Troha correct dipswitch settings for Vs. Wrecking Crew. Added dipswitches '1st Bonus Life', 'Additional Bonus Lives', 'Difficulty', 'Copyright' and 2x 'Unused'. + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. Wrecking Crew. + +- 0.91: Roberto Gandola fixed the colours in Vs. Wrecking Crew based on screenshots captured by chaneman. + +- 0.37b12: Changed description to 'Vs. Wrecking Crew'. + +- 0.37b11: Howie Cohen added 'VS. Wrecking Crew' (Nintendo Co. LTD 1984). + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +- 12th January 2000: Gansuke from Team Japump dumped Vs. Wrecking Crew (c)1984 Nintendo. + + +LEVELS: 100 (endless) + + +Recommended Games (Men at Work): + +Inferno (Meadows) + +Steel Worker + +Frisky Tom + +Blue Print + +Dock Man + +Bristles (Max-A-Flex) + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Kamikaze Cabbie + +Mikie + +Paperboy + +Taxi Driver + +Timber + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Fire Trap + +Hammerin' Harry + +Brave Firefighters + +Crazy Taxi + +Crazy Taxi High Roller + +Power Shovel ni Norou!! - Power Shovel Simulator + +Tokyo Bus Guide + +Tondemo Crisis + +18 Wheeler: American Pro Trucker + +Smashing Drive + + +Recommended Games (Platform): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Logger + +Naughty Mouse + +Woodpecker + +Burger Time + +Burger Time (DECO Cassette) + +Super Burger Time + +Peter Pepper's Ice Cream Factory (DECO Cassette) + +Dock Man + +Kangaroo + +Ponpoko + +Popeye + +Springer + +Super Mouse + +Arabian + +Bristles (Max-A-Flex) + +Chameleon + +Congo Bongo + +Hopper Robo + +Journey + +Jump Coaster + +Mario Bros. + +Mario Bros. (PlayChoice-10) + +FamicomBox (Mario Bros.) + +Kuzmich-Egorych + +Mouser + +Mr. Do's Castle + +Number Crash + +Roc'n Rope + +Konami 80's AC Special (Roc'n Rope) + +Super Glob + +Ben Bero Beh + +Jump Kun + +Jumping Jack + +Mr. Do's Wild Ride + +Pandora's Palace + +Peter Pack Rat + +Video Vince and the Game Factory + +Vs. Ice Climber + +Vs. Ice Climber Dual + +Vs. Wrecking Crew + +FamicomBox (Wrecking Crew) + +Wily Tower + +119 + +Solomon's Key + +Snezhnaja Koroleva + +Pig Out: Dine Like a Swine! + +Sea Hunter Penguin + +Multi 5 (Tong Boy) + + +Romset: 96.2 kb / 13 files / 47.4 zip + +$end + + + +$info=wrestwar +$mame +0.34b4 [Phil Stroffolino] + + +Artwork available + + +WIP: + +- 0.227: Added 315-5298.b9 PLS153 PLD [Guru]. + +- 0.166: David Haywood added clones 'Wrestle War (set 1, Japan) (bootleg of FD1094 317-0090 set)' and 'Wrestle War (set 2, World) (bootleg of FD1094 317-0102 set)' Changed description to 'Wrestle War (set 3, World) (8751 317-0103)' and clones (FD1094 317-0090) to 'Wrestle War (set 1, Japan) (FD1094 317-0090)' and (FD1094 317-0102) to 'Wrestle War (set 2, World) (FD1094 317-0102)'. + +- 11th May 2013: Mr. Do - Mikonos from Zona Arcade cleaned up the Wrestle War artwork. Scanned artwork provided by BYOAC/CAG Artwork. + +- 0.138u3: Aaron Giles and Dr. Decapitator hooked up MCU for Wrestle War and removed MCU simulation. + +- 23rd June 2010: Guru - The 8751 MCU (317-0103) for Wrestle War just received and has now been successfully processed (decap, de-protect & read). + +- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got a MCU from Wrestle War. + +- 0.133u1: Renamed (wrestwa2) to (wrestwar2) and (wrestwa1) to (wrestwar1). + +- 2nd July 2009: Smitdogg - Thanks to F. Achberger we got the Wrestle War MCU (317-0103 D8751H) for decapping. + +- 0.95: Changed description to 'Wrestle War (set 3, World, 8751 317-0103)'. + +- 0.92: Changed description to 'Wrestle War (set 3, 8751 317-0103)' and clones (Japan, FD1094 317-0090) to 'Wrestle War (set 1, Japan, FD1094 317-0090)' and (World, FD1094 317-0102) to 'Wrestle War (set 2, World, FD1094 317-0102)'. Renamed (wrestwra) to (wrestwa1) and (wrestwrb) to (wrestwa2). + +- 0.90: Changed description of clones (Japan, FD1094, 317-0090) to 'Wrestle War (Japan, FD1094 317-0090)' and (FD1094, 317-0102) to 'Wrestle War (World, FD1094 317-0102)'. + +- 0.89u5: Aaron Giles fixed off-by-1 column scroll in clone (Japan, FD1094, 317-0090). Gerald added FD1094 317-0090 key. Changed description of clone (FD1094, 317-unknown) to 'Wrestle War (Japan, FD1094, 317-0090)'. + +- 0.89u4: Andy Conroy added clone Wrestle War (FD1094, 317-0102). + +- 0.89u2: Added I8751 (8MHz) MCU to Wrestle War (8751, 317-0103). + +- 0.88u7: Added clone Wrestle War (FD1094, 317-unknown). Fixed rom names. + +- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. Changed description to 'Wrestle War (8751, 317-0103)'. + +- 0.72u1: Fixed cpu2 roms addresses. + +- 0.36b1: Changed screen orientation to vertical. Added dipswitches 'Demo Sounds', 'Round Time', 'Continuation' and 'Difficulty'. + +- 0.34b4: Phil Stroffolino added 'Wrestle War' (Sega 1989). + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* System 16 + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 2.54 MB / 24 files / 943.6 zip + +$end + + + +$info=wrldtour +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.242: Changed description to 'Al's Garage Band Goes On A World Tour (R01c)'. + +- 0.177: Added clone Al's Garage Band Goes On A World Tour (R06a). Changed description of clone 'Al's Garage Band Goes On A World Tour R02b' to 'Al's Garage Band Goes On A World Tour (R02b)'. + +- 0.141u1: Miodrag Milanovic added 'Al's Garage Band Goes On A World Tour' (Alvin G 1992) and clone 'Al's Garage Band Goes On A World Tour R02b'. + + +Other Emulators: + +* Visual PinMAME + + +Romset: 1.69 MB / 9 files / 802.8 zip + +$end + + + +$info=wrlok_l3 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added 'Warlok (L-3)' (Williams 1982). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 5 files / 8.75 zip + +$end + + + +$info=wrofaero +$mame +0.37b1 [Luca Elia] + + +WIP: + +- 0.106u3: Added 'Demo Sounds' and 'Difficulty' dipswitches. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.37b8: Added new dumped gfx3 rom ($0). But games doesn't work, because of a memory handler problem. + +- 0.37b1: Luca Elia added 'War of Aero - Project MEIOU' (Yang Cheng 1993). + +- 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 3.50 MB / 8 files / 1.29 zip + +$end + + + +$info=wrungp +$mame +0.139u4 [Cah4e3, R. Belmont] + + +WIP: + +- 0.192: Dumped WaveRunnerGP motor board [Darksoft, Mitsurugi]. + +- 0.174: Changed description of clone (original, Rev A) to 'Wave Runner GP (USA, Rev A)'. + +- 0.172: Arzeno Fabrice added clone Wave Runner GP (original, Rev A). + +- 0.139u4: Cah4e3 and R. Belmont added 'Wave Runner GP' (Sega 2001). + +- 25th September 2010: CaH4e3 - Demul WIP: Dumped Wave Runner GP for NAOMI 2. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 100.1 MB / 8 files / 37.4 zip + +$end + + + +$info=ws +$mame +0.36RC2 [Vernon C. Brooks] + +0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] + +0.35b5 [Testdriver] + + +< Japan > + + +WIP: + +- 0.232: Fixed abbreviated titles [Sasuke]. Changed description to 'Pro Yakyuu World Stadium (Japan)' and clones '89 (Japan) to 'Pro Yakyuu World Stadium '89 (Japan)' and '90 (Japan) to 'Pro Yakyuu World Stadium '90 (Japan)'. + +- 10th November 2000: Tatsuyuki Satoh fixed a bug in the Namco System 1 driver which affected World Stadium '90. + +- 0.36RC2: Vernon C. Brooks added 'World Stadium (Japan)' (Namco 1988) and clone World Stadium '89 (Japan). Changed 'World Stadium 90 (Japan)' to clone 'World Stadium '90 (Japan)'. + +- 3rd March 2000: Vernon C. Brooks fixed some key chip problems with World Stadium. + +- 1st March 2000: Vernon C. Brooks added World Stadium and World Stadium '89 to the Namco System 1 driver, and he cleaned up some things in the Namco System 2 driver. + +- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added 'World Stadium 90 (Japan)' (Namco 1989). + +- 0.35b5: Ernesto Corvi added (Testdriver) World Stadium 90. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 1.88 MB / 20 files / 411.1 zip + +$end + + + +$info=wsbbgd +$mame +0.127u3 [?] + + +GDROM required + + +WIP: + +- 0.179: MetalliC changed description to 'World Series Baseball / Super Major League (GDS-0010)'. + +- 0.154: MetalliC updated wsbbgd CHD to latest SHA1. + +- 0.153: MetalliC redumped GD-ROM for Super Major League / World Series Baseball (GDS-0010) from .gdi source to CHD v5. + +- 0.143u1: Replaced 8-way Joystick (6 buttons) with stick and pedal (2 buttons). + +- 0.142u5: Changed description to 'Super Major League / World Series Baseball (GDS-0010)'. + +- 0.129u6: incog fixed year in World Series Baseball. Changed description to 'World Series Baseball / Super Major League (GDS-0010)'. + +- 0.127u3: Added 'World Series Baseball (GDS-0010)' (Sega 200?). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 16 kb / 1 files / 1.10 zip + +CHD: 1.25 GB (Compressed: 149.9) + +$end + + + +$info=wschamp +$mame +0.119u1 [Luca Elia] + + +WIP: + +- 0.148u4: Brian Troha and The Dumping Union added clone Wing Shooting Championship V1.00. Note: Dumps of the program roms matched the hand written checksum for each chip, but the boot screen reports NG for both roms. Is this correct and a bug from the original release? Is that why the next bug fix release is v1.01? IE: Such a minor increase in the version number. + +- 0.131u4: Brian Troha and Dumping Union fixed rom names for Wing Shooting Championship and added documentation of the new game features of v2.00. Changed description to 'Wing Shooting Championship V2.00'. + +- 0.130u4: Derrick Renaud simplified the gun port handling in the Sammy Outdoor Shooting games. + +- 0.119u1: Luca Elia added 'Wing Shooting Championship V2.0' (Sammy USA Corporation 2001) and clone V1.01. + +- 15th September 2007: Luca Elia - Some WIP images (from me and Brian Troha) of a series of hunting simulations by Sammy. What you see here are the earlier titles, running on Seta2 hardware with light guns as inputs: Deer Hunting USA (2000), Wing Shooting Championship (2001) and Trophy Hunting - Bear & Moose (2002). Another game in the series, Turkey Hunting USA, is also working but needs a redump of the graphics roms. There are still a few graphical glitches here and there, and the zoom effect is not yet implemented. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 38 MB / 7 files / 20.7 zip + +$end + + + +$info=wseries +$mame +0.37b3 [Aaron Giles, Paul Leaman] + +0.35b10 [Testdriver] + + +WIP: + +- 0.250: Zero-filled variables, fixes access violation in wseries [Osso]. + +- 0.191: f205v and The Dumping Union added clone World Series: The Season (rev 0). Changed parent description to 'World Series: The Season (rev 1)'. + +- 0.150: Replaced 'Leland DAC' sound with 2x DAC. + +- 0.136: Added eeprom-wseries.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland DAC'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'World Series: The Season' (Cinematronics 1985). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.35b10: Paul Leaman added (Testdriver) World Series Baseball. + + +Recommended Games (Baseball): + +Baseball (Ramtek) + +Flyball + +Tornado Baseball / Ball Park + +Double Play + +Extra Inning + +Atari Baseball + +Extra Bases + +Barroom Baseball + +Champion Base Ball + +Champion Base Ball Part-2 + +Super Champion Baseball + +Baseball (PlayChoice-10) + +Vs. BaseBall + +FamicomBox (Baseball) + +Curve Ball + +Victorious Nine + +The Koukou Yakyuu + +Kusayakyuu + +Major League + +Super League + +Super Major League + +Excite League + +Super Major League + +World Series 99 / Super Major League 99 + +World Series Baseball / Super Major League + +Pro Baseball Skill Tryout + +World Series: The Season + +Relief Pitcher (System 1, prototype) + +Relief Pitcher + +Baseball: The Season II + +Super Baseball Double Play Home Run Derby + +Vs. Atari R.B.I. Baseball + +Chance Kun + +NEW Moero!! Pro Yakyuu Homerun Kyousou + +Pro Yakyuu World Stadium + +Pro Yakyuu World Stadium '91 (TourVision) + +Stadium Hero + +Stadium Hero '96 + +Strike Zone Baseball + +Baseball Stars: Be a Champ! (PlayChoice-10) + +Baseball Stars Professional + +Baseball Stars 2 + +Bottom of the Ninth + +Capcom Baseball + +Jitsuryoku!! Pro Yakyuu + +MVP + +Tommy Lasorda Baseball (Mega-Tech) + +Ah Eikou no Koshien + +Bases Loaded (PlayChoice-10) + +Dynamite League + +Kyuukai Douchuuki + +2020 Super Baseball + +Clutch Hitter + +Power League IV (TourVision) + +Super World Stadium + +Super World Stadium '92 + +Super World Stadium '93 + +Super World Stadium '95 + +Super World Stadium '96 + +Super World Stadium '97 + +Super World Stadium '98 + +Super World Stadium '99 + +Super World Stadium 2000 + +Super World Stadium 2001 + +Great Sluggers + +Great Sluggers '94 + +Pitch Hitter - Baseball Challenge + +Magicball Fighting + +Wonder League Star + +Dynamite Baseball + +Dynamite Baseball 97 + +Dynamite Baseball NAOMI + +Dynamite Baseball '99 + +Jikkyou Powerful Pro Yakyuu '96 + +Jikkyou Pawafuru Puro Yakyu EX + +Jikkyou Pawafuru Puro Yakyu EX '98 + +Power Up Baseball + +Wonder League '96 + +Home Run Classic + +MuHanSeungBu + +Hanguk Pro Yagu 98 + +Harikiri Junior Baseball + +Kattobase Power Pro Kun + +Netchuu Pro Yakyuu 2002 + +Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu + +Keroro Gunsou - Hacha Mecha Yakyu Taikai de Arimasu!! + +- + +Grand Slam (Pinball) + +Big Bat (Pinball) + +Pennant Fever (Pinball) + +PlayBall! + +Chicago Cubs' Triple Play (Pinball) + +Dokaben + +Dokaben 2 + +Silver Slugger (Pinball) + +Slugfest (Pinball) + +Ninja Baseball Bat Man + +Frank Thomas' Big Hurt (Pinball) + +Funcube 3 + +Galaxy Games StarPak 3 (Diamond Derby) + +Muscle Ranking Kinniku Banzuke Spray Hitter + +Pitching Try + + +Romset: 328.1 kb / 23 files / 121.8 zip + +$end + + + +$info=wsf +$mame +0.198 [Kevin Eshbach, The Dumping Union] + +0.37b3 [Aaron Giles, Paul Leaman] + +0.36b3 [Testdriver] + + +SERVICE MODE: + +- To enter service mode in World Soccer Finals, press the 1P button B and then press the service switch. + + +Bugs: + +- Line(s) of random pixels. AnimalBear (ID 04204) + + +WIP: + +- 0.198: Kevin Eshbach and The Dumping Union added World Soccer Finals (rev 4). Renamed (wsf) to (wsf3). + +- 0.195: Changed description to 'World Soccer Finals (rev 3)'. + +- 0.150: Replaced 'Leland 80186 DAC' sound with 'DAC'. + +- 0.136: Added eeprom-wsf.bin EEPROM. + +- 0.129u4: Changed 'Custom' sound to 'Leland 80186 DAC'. + +- 0.37b3: Aaron Giles and Paul Leaman added 'World Soccer Finals' (Leland 1990). + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.36b3: Paul Leaman added (Testdriver) World Soccer Finals. + + +LEVELS: 4 + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2.38 MB / 24 files / 512.5 zip + +$end + + + +$info=wsf_80186_sound +$mame + +DEVICE: + +80186 DAC (WSF) + + +WIP: + +- 0.246: Changed sourcefile to cinematronics\leland_a.cpp. + +- 0.150: Added '80186 DAC (WSF)' device (audio\leland.c). + +$end + + + +$info=wsjr +$mame +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc + + +WIP: + +- 0.237: Changed description to 'Who Shot Johnny Rock? (v1.6)' and clone v1.5 to 'Who Shot Johnny Rock? (v1.5)'. + +- 0.155: Renamed (wsjr15) to (wsjr_15). + +- 0.110u5: Andrea Turci and Aaron Giles added 'Who Shot Johnny Rock? v1.6' (American Laser Games 1991) and clone v1.5. + + +Recommended Games (Mafia): + +Elevator Action + +Elevator Action Returns + +N.Y. Captor + +Shoot Out + +Shooting Master + +Empire City: 1931 + +Dead Angle + +Gang Busters + +Who Shot Johnny Rock? + +Dead Connection + +Hard Times + +Rapid Fire (Gangster) + + +Romset: 128 kb / 2 files / 47.1 zip + +$end + + + +$info=wsports +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.237: Added Filtered DAC sound and keypad control. + +- 0.141u1: Miodrag Milanovic added 'Winter Sports' (Zaccaria 1978). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Ski): + +Silver Land + +Alpine Ski + +Dynamic Ski + +Parallel Turn + +Poly-Play (ZRE) (Abfahrtslauf) + +Poly-Play (ZRE-PP) (Abfahrtslauf) + +Vs. Slalom + +Alpine Racer + +Alpine Racer 2 + +Alpine Surfer + +Extreme Downhill + +Sega Ski Super G + +Snow Board Championship + +Surf Planet + +Winter Heat + +Cool Boarders Arcade Jam + +Nagano Winter Olympics '98 + +Ski Champ + +Steep Slope Sliders + +- + +Ski Jump (Pinball) + +Winter Sports (Pinball) + +Hotdoggin' (Pinball) + +Slalom Code 0.3 (Pinball) + +Wipeout (Pinball) + + +Romset: 5 kb / 5 files / 3.94 zip + +$end + + + +$info=wstrike +$mame +0.145u5 [Roberto Fresca, TeamEurope, Marcus Jendroska, Video Klein] + + +< Germany > + + +Artwork available + + +NOTE: + +- The original ROM images for Witch Strike (c) 1992 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- Wait until message "ACHTUNG FEHLER IM BLOCK..." pops up and then press key (Y) to start. + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.145u5: Roberto Fresca, TeamEurope, Marcus Jendroska and Video Klein added 'Witch Strike (Export, 6T/12T ver 1.01A)' (Video Klein 1992) and clone (Export, 6T/12T ver 1.01B). Found and patched the protection scheme. Proper inputs and lamps support. Promoted both sets to working state. Added technical notes [Roberto Fresca]. + +- 15th March 2012: Roberto Fresca - Finally understood the nasty protection scheme. The "branchs to lalaland" happens when the program fails to check the integrity of a string inside the Dallas timekeeper RAM. I didn't find the generator, so assume that the string was laying there from factory. Anyways... The game is working properly now, with inputs from the scratch, and proper lamps support. Still think that this game seems to be a unfinished prototype. Here some snaps... + +- 14th March 2012: Roberto Fresca - The extended graphics system of Video Klein newer boards is driving me mad. Some banks seems to be switched with no apparent reason. This time, a couple of sets from a Video Klein game were added. The game is Witch Strike, and is not working due to protection. As soon as you press the deal button, the program flow branchs to lalaland. To be honest, this game smell to unfinished prototype. Well, at least you can see the attract working. Here some snaps... Also the banking was improved, and a bug was fixed. + +- 12th March 2012: Roberto Fresca - I'm currently working on an extended hardware manufactured by Video Klein. It's the same hardware they used for Witch Card (with CPU BOX and a lot of nasty protections) but (ab)using of banking, to push the hardware to the limits. Also they added some sort of Dallas Timekeeper. The system can handle up to 16 banks of 3bpp graphics, thing that is completely insane for this kind of hardware. Fortunatelly not all the banks were used, so I was able to figure out the existent graphics. I should have figured out before, because for simpler games (as Wild Witch) they used roms sized 0x8000 bytes to store 2 or 3 banks of 0x800 bytes each, wasting a lot of ROM space. + + +Recommended Games (Gambling) + + +Romset: 128.2 kb / 5 files / 22.8 zip + +$end + + + +$info=wswe +$mame +0.145u4 [Team Japump, Guru] + + +HardDisk required + + +WIP: + +- 0.145u4: Team Japump and Guru added 'World Soccer Winning Eleven Arcade Game Style' (Konami 2002). + +- 15th August 2009: Guru - Another package from Japan arrived with Winning Eleven (different version CF card only, no dongle required to run) and Winning Eleven 2003 (Pyson PCB box and CF card and dongle), thanks to Team Japump. + +- 12th January 2008: Guru - Another box arrived today from Japan with Winning Eleven 2003 (Konami Pyson h/w). I got the Winning Eleven booting by using my NAOMI JVS I/O adapter and JVS power supply. The game boots off a 128M CF card but takes an incredibly long time to boot (about 5-6 minutes at least). This is due to it having to load the data off the CF card into RAM, possibly unpacking it too. The graphics are very nice though. There's a custom Konami board inside, plus a main board from the old style PS2, including memory card slots and Sony Magic Gate security cart. Dumping it all looks quite easy. I can't say the same thing for the Triforce. There's a Namco custom board inside with one flashROM, a GDROM plus an original Game Cube mainboard that contains nothing dumpable that I can see? + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 8.26 MB / 3 files / 196.9 zip + +CHD: 122.3 MB (Compressed: 82.0) + +$end + + + +$info=wswe2k3 +$mame +0.145u4 [Team Japump, Guru] + + +HardDisk required + + +WIP: + +- 0.145u4: Team Japump and Guru added 'World Soccer Winning Eleven Arcade Game 2003' (Konami 2003). + +- 15th August 2009: Guru - Another package from Japan arrived with Winning Eleven (different version CF card only, no dongle required to run) and Winning Eleven 2003 (Pyson PCB box and CF card and dongle), thanks to Team Japump. + +- 12th January 2008: Guru - Another box arrived today from Japan with Winning Eleven 2003 (Konami Pyson h/w). I got the Winning Eleven booting by using my NAOMI JVS I/O adapter and JVS power supply. The game boots off a 128M CF card but takes an incredibly long time to boot (about 5-6 minutes at least). This is due to it having to load the data off the CF card into RAM, possibly unpacking it too. The graphics are very nice though. There's a custom Konami board inside, plus a main board from the old style PS2, including memory card slots and Sony Magic Gate security cart. Dumping it all looks quite easy. I can't say the same thing for the Triforce. There's a Namco custom board inside with one flashROM, a GDROM plus an original Game Cube mainboard that contains nothing dumpable that I can see? + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 8.26 MB / 3 files / 190.9 zip + +CHD: 122.3 MB (Compressed: 95.6) + +$end + + + +$info=wtchjack +$mame +0.145u5 [Roberto Fresca, TeamEurope, Marcus Jendroska, Video Klein] + + +< Germany > + + +Artwork available + + +NOTE: + +- The original ROM images for Witch Jack (c) 1996 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- Wait until message "ACHTUNG FEHLER IM BLOCK..." pops up and then press key (Y) to start. + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.168: Roberto Fresca started a big clean-up. Sorted out all Witch Jack sets, renaming and rearranging the parent/clone relationship. Soon these sets will be free for download. Renamed (wtchjacka) to (wtchjackj), (wtchjackb) to (wtchjacki), (wtchjackc) to (wtchjackh), (wtchjackd) to (wtchjackg), (wtchjacke) to (wtchjackf), (wtchjackf) to (wtchjacke), (wtchjackg) to (wtchjackc), (wtchjackh) to (wtchjackd), (wtchjacki) to (wtchjackb) and (wtchjackj) to (wtchjacka). + +- 0.145u5: Roberto Fresca, TeamEurope, Marcus Jendroska and Video Klein added 'Witch Jack (Export, 6T/12T ver 0.87-89)' (Video Klein 1996) and clones 0.40, 0.40T, 0.62, 0.64, 0.65, 0.70S, 0.70P, 0.87, 0.87-88 and Witch Jackpot (Export, 6T/12T ver 0.25). Proper inputs and lamps [Roberto Fresca]. + +- 19th March 2012: Roberto Fresca - Now is time to present a new member of the family: Witch Jack. This game soffered a lot of changes along its story. The parent one is working properly, but some clones have wrong graphics due to undumped proper graphics set ROMs. Hope these devices can appear soon. Here some snaps. The Video Klein president and owner gave us permission to distribute their games on mamedev.org !!! They will be up and set as soon as we can sort out the whole stuff. + + +Recommended Games (Cards) + + +Romset: 128.2 kb / 5 files / 24.9 zip + +$end + + + +$info=wtennis +$mame +0.35b12 [Zsolt Vasvari] + + +SERVICE MODE: + +- On startup, you have to reset the game (F3) to make it exit service mode. + + +WIP: + +- 0.229: Correct size for rom ten14.h4 in World Tennis [f205v]. + +- 0.148u5: ANY and Tafoid added proper sized maincpu rom ($c000) for World Tennis from recent dump and updated labels. + +- 0.133u5: MASH fixed missing ball sound in World Tennis. + +- 0.101u3: Fixed cpu2 rom address in World Tennis. + +- 0.37b16: Nicola Salmoria fixed colors in World Tennis. Fixed gfx1 roms addresses. + +- 0.35b13: Zsolt Vasvari fixed sound in World Tennis. + +- 0.35b12: Zsolt Vasvari added 'World Tennis' (bootleg 1982). + +- 30th April 1999: Zsolt Vasvari sent in a World Tennis driver. + + +Recommended Games (Tennis): + +Volly (Ramtek) + +Take 5 (MATCH) + +Fun Four (Tennis) + +Meadows 4 in 1 (Flim Flam Tennis) + +Tournament Table + +World Tennis + +Pro Tennis + +Pro Tennis (DECO Cassette) + +Pro Sports - Bowling, Tennis, and Golf + +Super Doubles Tennis + +Super Doubles Tennis (DECO Cassette) + +Tennis (PlayChoice-10) + +Vs. Tennis + +FamicomBox (Tennis) + +Forty-Love + +Passing Shot + +Pro Tennis World Court + +Super World Court + +Hot Shots Tennis + +Final Match Tennis (TourVision) + +Super Tennis (Nintendo Super System) + +David Crane's Amazing Tennis (Nintendo Super System) + +Grand Slam (Mega Play) + +Power Tennis (TourVision) + +Reality Tennis + +Super Slam + +Ultimate Tennis + +Capcom Sports Club (Tennis) + +Virtua Tennis / Power Smash + +Virtua Tennis 2 / Power Smash 2 + +Virtua Tennis 3 + +Power Smash 3 / Virtua Tennis 3 + +Smash Court Pro Tournament + +- + +Match '98 + + +Romset: 42.1 kb / 13 files / 16.4 zip + +$end + + + +$info=wtepee +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. Changed description to 'Wild Tepee - Power Pay (20230211, NSW/ACT)'. + +- 0.174: Changed description to 'Wild Tepee - Power Pay (10230211, NSW/ACT)'. + +- 0.173: Added 'Wild Tepee' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 8.72 zip + +$end + + + +$info=wthing +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.186: Heihachi_73 added clone Wild Thing (0201176V, NSW/ACT). + +- 0.175: Changed description to 'Wild Thing (0101158V, NSW/ACT)'. Renamed (wldthg) to (wthing). + +- 0.173: Added 'Wild Thing' (Aristocrat 199?). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 857.7 zip + +$end + + + +$info=wtiger +$mame +0.273 [AGEMAME] + +0.135u3 [AGEMAME] + + +Artwork available + +Samples required + + +SETUP: + +- Press F1 (Jackpot) and F2 (Audit), then press Z + X + C simultaneously (HOP RESET + AUX + MEMTEST) until you see a number show up after "RF/AMT" on the right side. To return to the game press keys F1 and F2 again. + + +WIP: + +- 0.273: Brian Troha, The Dumping Union and Heihachi_73 added 'White Tiger (4XF5139I08, US)' (Aristocrat 1995). Changed 'White Tiger (3VXFC5342, New Zealand)' from a parent set to a clone of White Tiger (4XF5139I08, US). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.141u4: Changed description to 'White Tiger (3VXFC5342, New Zealand)'. + +- 0.135u3: Heihachi_73 added 'White Tiger - 3VXFC5342 (New Zealand)' (Aristocrat 1996). + + +Recommended Games (Gambling) + + +Romset: 96.5 kb / 10 files / 47.7 zip + +$end + + + +$info=wtigerc +$mame +0.139u3 [AGEMAME] + + +WIP: + +- 0.273: Renamed (wtiger) to (wtigerc). + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.142u6: Changed description to 'White Tiger Classic (0200954V, NSW/ACT)'. + +- 0.141u4: Fixed rom names. Changed description to 'White Tiger Classic (B - 08/07/99, NSW/ACT)'. + +- 0.139u3: Palindrome added 'White Tiger' (Aristocrat 2001). + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 335.7 zip + +$end + + + +$info=wtrnymph +$mame +0.142u1 [TeamEurope, Luca Elia] + + +WIP: + +- 0.284: Ioannis Bampoulas added real DS1971 dump to clone Blue Shark (Subsino, Ver. 1.0). + +- 0.283: Ioannis Bampoulas added clone Blue Shark (Subsino, Ver. 1.0). Added hand-crafted EEPROM to Blue Shark to pass protection check [AJR]. Note: Runs on the same original PCB as Magic Train and Water-Nymph. All labels are hand-written and the copyright is Subsino 1981. Is this an hack? + +- 0.266: Fixed duplicate SW4:6 [Angelo Salese]. + +- 0.260: Replaced Zilog Z80180 CPU1 with Hitachi HD647180X MCU. + +- 0.215: Replaced Z180 CPU1 with Z80180 (12MHz). + +- 0.142u1: TeamEurope and Luca Elia added 'Water-Nymph (Ver. 1.4)' (Subsino 1996). + +- 4th April 2011: Luca Elia - Another addition to the Subsino2 driver, thanks to TeamEurope. It's a "reels & run lamps" game with a marine theme, called Water-Nymph. As in some of their later games (such as X-Plan), Subsino added a bonus feature for the operator. The gambling game can in fact be swapped out at run-time with what they call a Tetris clone (more like a Columns clone) at the press of a remote button. The only minor hurdle with getting this one running was figuring out the specific variation of the fairly trivial encryption scheme. Thanks to TeamEurope. + +- 4th April 2011: TeamEurope - Got an unknown board, made by Subsino! After we dumped it Luca got the game emulated. Note (Luca Elia): It's called Water-Nymph and starts up with a Tetris mock-up. The Operator can switch between the gambling and Tetris game by pushing a remote button, like in their X-Plan game. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Gambling) + + +Romset: 1.31 MB / 7 files / 437.0 zip + +$end + + + +$info=wulybuly +$mame +0.214 [brizzo, Angelo Salese, The Dumping Union] + + +< Korea > + + +NOTE: + +- YouTube: https://youtu.be/iRGz1wxtlms + + +WIP: + +- 0.254: David Haywood added default NVRAM contents for Wully Bully with valid coinage setting. + +- 0.235: Documented 'Test' dipswitch for Wully Bully [Osso]. + +- 0.214: brizzo, Angelo Salese and The Dumping Union added 'Wully Bully' ( 200?). + +- 24th August 2019: Smitdogg - brizzo dumped some Crystal System games we got a long time ago, Wullybully, Urachacha Mudaeri and Maldaliza. + +- 14th July 2015: Smitdogg - The unprotected Korean Crystal System games arrived. They are Wuly Buly and Urachacha Mudaeri. Thanks to Moose, M. Pleier, D. Stevens, R. Gatto and Kevin Eshbach. Here are pics and a vid. I couldn't get Urachacha to do much, it might have custom controls and Wuly Buly needs color coded buttons in a row to be playable, my homemade supergun did not agree, but you can see them run at least. + + +Recommended Games (Medal) + + +Romset: 16.1 MB / 2 files / 1.96 zip + +$end + + + +$info=wunitvid +$mame + +DEVICE: + +Midway W-Unit Video + + +WIP: + +- 0.246: Changed sourcefile to midway\midtunit_v.cpp. + +- 0.205: Added 'Midway W-Unit Video' device (video\midtunit.c). + +$end + + + +$info=wupndown +$mame +0.145u5 [Roberto Fresca, TeamEurope, Marcus Jendroska, Video Klein] + + +< Germany > + + +Artwork available + + +NOTE: + +- The original ROM images for Witch Up & Down (c) 1998 Video Klein have been made available for free, non-commercial use. Authorization from Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH. + + +SETUP: + +- Wait until message "ACHTUNG FEHLER IM BLOCK..." pops up and then press key (Y) to start. + + +WIP: + +- 0.236: Changed visible area to 256x256 and VSync to 50.080128 Hz. + +- 0.227: Made 'Witch Up & Down' artwork clickable [Vas Crabb]. + +- 24th March 2019: Mr. Do - Added widescreen artwork created by Divemaster with lamps and clickable buttons. + +- 0.145u5: Roberto Fresca, TeamEurope, Marcus Jendroska and Video Klein added 'Witch Up & Down (Export, 6T/12T ver 1.02)' (Video Klein 1998) and clones (Export, 6T/12T ver 0.99, set 1), (Export, 6T/12T ver 0.99, set 2), (Export, 6T/12T ver 0.99, set 3) and (Export, 6T/12T ver 0.99T). Fixed a bug in the coinage input [Roberto Fresca]. + +- 12th March 2012: Roberto Fresca - The new game is one of the most wanted: Witch Up & Down (Export ver 1.02). The one with the jackpot ladder. Here some snaps... Also Export version 0.99 was found and added!! + + +Recommended Games (Cards) + + +Romset: 128.2 kb / 5 files / 27.9 zip + +$end + + + +$info=ww_l5 +$mame +0.141u1 [PinMAME] + + +WIP: + +- 0.251: Matt's Basement Arcade and Osso added clone White Water (P-6). Removed clone White Water (P-8 P-1 sound). Changed description of clone (P-8 P-2 sound) to 'White Water (P-8)'. + +- 0.141u1: Miodrag Milanovic added 'White Water (L-5)' (Williams 2000) and clones (L-2), (L-3), (L-4), (LH-5), (LH-6), (P-8 P-1 sound) and (P-8 P-2 sound). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Watersport): + +Tropical Angel + +Water Ski + +Water Match + +The Boat + +Toobin' + +Exciting Boat Race + +Aqua Jack + +Jet Wave + +Skimaxx + +Wave Runner + +Wave Runner GP + +Rapid River + +Sega Water Ski + +Hydro Thunder + +Soul Surfer + +- + +Aqualand (Pinball) + +Rider's Surf (Pinball) + +Surf'n Safari (Pinball) + +White Water (Pinball) + + +Romset: 1.38 MB / 4 files / 949.7 zip + +$end + + + +$info=wwallyj +$mame +0.95u2 [Chack'n] + +0.89u1 [Thierry Lescot] + +0.80u2 [Charles MacDonald] + + +< Japan > + + +WIP: + +- 0.284: Correct ROM labels for clone Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A). Updated and correct Sega ID# information for all Wally wo Sagase! sets [SpinalFeyd, Brian Troha, The Dumping Union]. + +- 0.241: Phil Bennett added clone Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A). Added FD1094 key, input and promoted clone (rev A, Japan, 3 players) to working [Phil Bennett, Charles McDonald, Brian Troha]. Removed Joysticks. Changed parent description to 'Wally wo Sagase! (rev B, Japan, 2 players) (FD1094 317-0197B)' and clone (rev A, Japan) to 'Wally wo Sagase! (rev A, Japan, 2 players) (FD1094 317-0197A)'. + +- 10th February 2022: Phil Bennett - Did you know there was a 3 player version of Wally wo Sagase? The ROMs and security CPU key have been dumped and will be added to MAME. It's amazing that so many of these battery-backed FD1094s are still working after 30+ years... + +- 0.223: Osso fixed controls do not work in Wally wo Sagase!. + +- 0.186: Rewrote uPD4701 device and hook it up to Wally wo Sagase! [AJR]. + +- 0.166: David Haywood added clones 'Wally wo Sagase! (rev A, Japan) (bootleg of FD1094 317-0197A set)' and 'Wally wo Sagase! (rev B, Japan) (bootleg of FD1094 317-0197B set)'. Changed parent description to 'Wally wo Sagase! (rev B, Japan) (FD1094 317-0197B)' and clone (FD1094 317-0197A) to 'Wally wo Sagase! (rev A, Japan) (FD1094 317-0197A)'. + +- 0.143u8: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.104u5: Aaron Giles fixed black screen/slowdwon in Wally wo Sagase. + +- 20th April 2005: Guru - Where's Wally (Sega System 18, 317-0197B) arrived from Japan. + +- 0.95u2: Chack'n added 'Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)'. Changed 'Where's Wally? (rev A, Japan, FD1094 317-0197A)' to clone 'Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)'. Removed 'Where's Wally? (rev B, FD1094 317-197B)'. Renamed (wwally) to (wwallyja). + +- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Where's Wally'. + +- 0.95: Changed description to 'Where's Wally? (rev A, Japan, FD1094 317-0197A)' and clone (set 1, FD1094 317-?) to 'Where's Wally? (rev B, FD1094 317-197B)'. + +- 0.92: Changed description to 'Where's Wally? (set 2, Japan, FD1094 317-0197a)' and clone (FD1094 317-?) to 'Where's Wally? (set 1, FD1094 317-?)'. Renamed (wwallyb) to (wwally1). + +- 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally. + +- 0.89u1: Thierry Lescot added Where's Wally? (Japan, FD1094 317-0197a). Aaron Giles added sprite masking effect and hooked up controls in Where's Wally. Changed 'Where's Wally?' to clone 'Where's Wally? (FD1094 317-?)'. Renamed (wwally) to (wwallyb). + +- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). + +- 0.88u7: Fixed cpu2/gfx2 rom loading. + +- 0.80u2: Charles MacDonald added 'Where's Wally?' (Sega 1992). Game is encrypted and unplayable. + +- 18th March 2004: Charles MacDonald added Where's Wally? (encrypted and unplayable) and fixed System 18 sample ROM banking. This doesn't help the current working games, but will support others when/if they are decrypted. + + +LEVELS: 10 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hidden Catch): + +Wally wo Sagase! + +Magical Error wo Sagase + +Hidden Catch + +Hidden Catch 2 + +Hidden Catch 3 + +Hidden Catch 2000 + +New Hidden Catch + +Multi Champ + +Photo Y2K + +Photo Y2K 2 + +Shan Liang San He Yi (Flash 3-in-1) + +Deluxe 5 + +Puzzle Club (Magic Eye) + + +Romset: 7.88 MB / 16 files / 2.20 zip + +$end + + + +$info=wwanpanm +$mame +0.254 [Darksoft, TeamEurope] + + +< Japan > + + +WIP: + +- 0.275: SpinalFeyd added clone Waku Waku Anpanman. + +- 0.254: Darksoft and TeamEurope added 'Waku Waku Anpanman (Rev A)' (Sega 1992). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Recommended Games: + +Soreike! Anpanman Popcorn Koujou + +Soreike! Anpanman Popcorn Koujou 2 + +Waku Waku Anpanman + +Soreyuke Anpanman Crayon Kids + + +Romset: 768 kb / 3 files / 325.2 zip + +$end + + + +$info=wwaratah +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.175: Added clone Wild Waratah (10215911, NSW/ACT, Show Program). + +- 0.174: Changed description to 'Wild Waratah (10215911, NSW/ACT)'. + +- 0.173: Added 'Wild Waratah' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.49 zip + +$end + + + +$info=wways +$mame +0.173 [AGEMAME] + +0.143u1 [AGEMAME] + + +WIP: + +- 0.254: Changed description of clone (10130111, Malaysia) to 'Wild Ways (10130111, ASP)'. Renamed (wwaysm) to (wwaysa). + +- 0.175: Changed 'Wild Ways (10130111, Malaysia)' from a parent set to a clone of 'Wild Ways (10106911, NSW/ACT)'. Renamed (wwaysar) to (wways) and (wildways) to (wwaysm). + +- 0.174: Changed description to 'Wild Ways (10106911, NSW/ACT)'. + +- 0.173: Added 'Wild Ways' (Aristocrat 200?). + +- 0.146u4: Changed description to 'Wild Ways (10130111, Malaysia)'. + +- 0.143u1: Added 'Wild Ways (10130111)' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 7.92 zip + +$end + + + +$info=wwdash +$mame +0.269 [TeamEurope, Darksoft] + + +WIP: + +- 0.271: Changed description to 'Wan Wan Dash (Japan, ver 1.01)'. + +- 0.270: Changed description to 'Wan Wan Dash (Japan)'. + +- 0.269: TeamEurope and Darksoft added 'Wan Wan Dash' (Amuzy Corporation 2007). + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 1.96 zip + +$end + + + +$info=wwestern +$mame +0.25 [Nicola Salmoria] + + +Artwork available + + +WIP: + +- 7th December 2009: Mr. Do - I found the instruction card for Wild Western in the BYOAC / CAG Artwork. + +- 0.133u1: Renamed (wwester1) to (wwestern1). + +- 0.122u3: Atari Ace fixed save state in Wild Western (wwestern0115u1yel). + +- 24th December 2006: Mr. Do - hanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Wild Western bezel. + +- 0.103u3: Nicola Salmoria fixed the Wild Western bonus screen, where the horse would not scroll into view. + +- 0.36b3: Added 'High Score Table' dipswitch. + +- 0.36b2: Zsolt Vasvari hacked protection in Wild Western, fixed bonus game and added second button to jump onto the train. Added 2nd player button. + +- 0.36b1: Zsolt Vasvari fixed Wild Western - Game now playable. Added Taito SJ sprite-sprite collision detection and other improvements to in the Taito SJ games. Added clone Wild Western (set 2). Changed input to Double 8-way Joystick with 1x button. Fixed cpu1 rom ($4000) and dipswitches. Added layer PROM ww17. + +- 22nd July 1999: Zsolt Vasvari added the missing button to Wild Western. + +- 15th July 1999: Zsolt Vasvari fixed Wild Western graphics priorities and input ports. + +- 12th July 1999: Zsolt Vasvari added sprite-sprite collision check into the old Taito games and fixed Wild Western crashes. + +- 0.31: Known issues: Probably due to copy protection, the game is not playable and resets often. + +- 0.29: The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. Merged all the drivers into Taito driver [Nicola Salmoria]. + +- 0.27: Elevator Action, Jungle King and Wild Western now use the same Taito video hardware driver. + +- 0.25: Nicola Salmoria added 'Wild Western' (Taito 1982). Not playable yet. + +- 29th May 1997: Dumped Wild Western (set 1). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Romset: 56.2 kb / 15 files / 29.3 zip + +$end + + + +$info=wwfmania +$mame +0.37b5 [Aaron Giles] + + +Artwork available + + +SETUP: + +- Adjust low game volume with F2 to enter test menu. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Exit test menu and press F2 again. + + +WIP: + +- 0.231: Additional notes, documentation & history of WWF: Wrestlemania based on source code notes [Brian Troha]. + +- 0.224: Added I/O shuffling to fix sound stops working during attract mode of WWF: Wrestlemania [MetalliC]. + +- 0.197: Jorge Silva added clone WWF: Wrestlemania (proto 2.01 06/07/95). + +- 0.149: The Dumping Union and Brian Troha added clone WWF: Wrestlemania (rev 1.1 07/11/95). Fixed rom names. + +- 30th May 2013: Smitdogg - Brian got version 1.1 of WWF WrestleMania. + +- 12th December 2012: Mr. Do - KombatMAME at BYOAC scanned and cleaned up the marquee and instruction card for Wrestlemania; these have been added. + +- 0.133u1: Renamed (wwfmanib) to (wwfmaniab). + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. + +- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz. + +- 0.106u2: Corrado Tomaselli added clone WWF: Wrestlemania (rev 1.20 08/02/95). + +- 21st May 2006: Corrado Tomaselli dumped WWF: Wrestlemania (rev 1.20 08/02/95). + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. + +- 0.67: Changed description to 'WWF: Wrestlemania (rev 1.30 08/10/95)'. + +- 0.63: Changed visible area to 400x254. + +- 0.57: Aaron Giles fixed the WWF Mania protection properly. + +- 0.37b5: Aaron Giles added 'WWF: Wrestlemania (rev 1.30)' (Midway 1995). WWF has an unimplemented and not Y2K compatible real-time clock. + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 21 MB / 22 files / 17.6 zip + +$end + + + +$info=wwfr_106 +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.227: Changed description to 'WWF Royal Rumble (USA 1.06, display A1.02)' and clones (1.03)' to 'WWF Royal Rumble (USA 1.03, display A1.01)' and (1.03 French) to 'WWF Royal Rumble (French 1.03, display F1.01)'. + +- 0.213: IPDB added clone WWF Royal Rumble (1.03 French). + +- 0.141u1: Miodrag Milanovic added 'WWF Royal Rumble (1.06)' (Data East 1994) and clone (1.03). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 2.12 MB / 6 files / 1.40 zip + +$end + + + +$info=wwfroyal +$mame +0.131 [Guru] + + +Bugs: + +- Crashes MAME when entering game test mode. Kale (ID 08177) + + +WIP: + +- 0.174: Changed description to 'WWF Royal Rumble'. + +- 0.158: Removed wwfroyal-key.bin rom. + +- 0.143u4: Added wwfroyal-key.bin rom. + +- 0.133u5: R. Belmont, Guru, Deunan Knute and Cah4e3 completed partial dump and added protection data to WWF Royal Rumble (game are now playable but still marked GAME_NOT_WORKING due to general NAOMI concerns). + +- 6th September 2009: R. Belmont - Today's shenanigans from Guru include protection data for WWF Royal Rumble (which is now playable). + +- 3rd September 2009: R. Belmont - That last post was getting crowded. New dumps from Guru include WWF Royal Rumble on NAOMI. + +- 0.131: Guru added 'WWF Royal Rumble (JPN, USA, EXP, KOR, AUS)' (Sega 2000). + +- 27th November 2008: Guru - Thanks to Smitty we have a WWF Royal Rumble NAOMI cart. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 132 MB / 9 files / 94.5 zip + +$end + + + +$info=wwfsstar +$mame +0.99u2 [?] + +0.37b16 [David Haywood, RAINE team] + + +Artwork available + + +WIP: + +- 0.275: Removed old changelog, note about scrolling (it's same as pcb), scrollregs trampoline and obsolete vblank hack. Fixed palette OOB access. Fixes crash after tag team champions stage [hap]. + +- 0.255: Anonymous added clone WWF Superstars (bootleg with 2xYM2203). Replaced bad dump rom wwfs47.bin from clone WWF Superstars (bootleg) with rom 3_28.bin from (bootleg with 2xYM2203). + +- 0.253: Anonymous added clone WWF Superstars (Canada). + +- 0.252: hap fixed spriteram oob access. + +- 0.247: Consolidate driver in single file. Very minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.189: Bryan McPhail added clone WWF Superstars (US revision 6). Changed description of clones (US) to 'WWF Superstars (US revision 4)' and (US, Newer) to 'WWF Superstars (US revision 7)'. Renamed (wwfsstaru) to (wwfsstaru7) and (wwfsstarua) to (wwfsstaru4). + +- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: Technos WWF Superstars. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source. + +- 0.159: Osso added save state support to WWF Superstars. + +- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed sprites right offset in WWF Superstars with flipscreen on [Osso]. + +- 0.148u2: Re-added old gfx1 rom to parent WWF Superstars (Europe). Using the Japanese FG0 rom on the World wwfsstar set makes no sense and cause glitches. This fixes Japanese text displayed in euro version [David Haywood]. + +- 0.148u1: Brian Troha added clone WWF Superstars (bootleg). Stevebm1 and Porchy correct program and gfx1 roms in clone WWF Superstars (Japan) - Game now playable. Brian Troha correct rom loads for genuine WWF Superstars PCBs sets and correct a few rom labels. Added the bootleg set and documentation about it. Added new gfx1 rom ($0) to parent. Replaced the 2x 64k oki roms with 128k and 64k gfx2/3 roms with 256k and 512k. Renamed (wwfsstaru) to (wwfsstarua) and (wwfsstara) to (wwfsstaru). + +- 0.143u1: Brian Troha added DIP locations to WWF Superstars. + +- 0.136u2: Atari Ace converted WWF Superstars to use driver_data structure. + +- 0.133u1: Renamed (wwfsstaa) to (wwfsstara), (wwfsstau) to (wwfsstaru) and (wwfsstaj) to (wwfsstarj). + +- 0.129: Mamesick fixed debug assertion in WWF Superstars driver. + +- 0.128u7: Improvements to WWFSuperstars driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Changed VSync to 57.444853 Hz. + +- 0.128u5: Phil Bennett fixed OKI6295 playback frequency is too high in WWF Superstars. Changed OKI6295 clock speed to 1056000 Hz. + +- 0.126u4: Guru added README for WWF Superstars. + +- 10th June 2007: Mr. Do - This week we have a WWF Superstars bezel, thanks to the BYOAC/CAG artwork. + +- 0.113u2: Changed VSync to 57.440000 Hz. + +- 0.103u2: Phil Bennett correct frequencies in WWF Superstars. Changed 68000 CPU1 clock speed to 10MHz, visible area to 256x240 and VSync to 57.439999. + +- 0.103: David Haywood correct interrupt timing in WWF Superstars driver. Changed VSync to 59Hz. + +- 0.102u4: Phil Bennett added clone WWF Superstars (US, Newer). + +- 0.99u2: Added WWF Superstars (Europe) and clone (Japan). Renamed (wwfsstar) to (wwfsstau). + +- 0.97u1: Pierpaolo Prazzoli fixed vblank handling and some bad sprites in WWF Superstars. + +- 0.59: Removed 3rd input button. Added dipswitches 'Unused SW 0-6', 'Flip Screen', 'Time', 'Unused SW 1-6' and 'Health For Winning'. + +- 4th March 2002: David Haywood - Steph fixed dipswitches, inputs andscreen flipping by using similar routine to the one in src\video\wwfwfest.c. + +- 0.37b16: David Haywood added 'WWF Superstars (US)' (Technos 1989). Known issues: Scrolling *might* be slightly off, i'm not sure. Maybe Palette Marking could be Improved. There seems to be a bad tile during one of Macho Man's Moves (where does it come from?). How should the interrupts work. The current way is a bit of a guess based on how the game runs, if standard IPT_VBLANK and 2 different interrupts per frame are used the game either runs well and hangs on a game 'Time Out' end of match scenario, or the other way round the game is very sluggish and non-responsive to controls. It seems both interrupts must happen during the vblank period or something. + +- 18th June 2001: David Haywood - Changed interrupt function. Its not fully understood whats is meant to be going on. + +- 15th June 2001: David Haywood - First submission of driver. Cleaned up Sprite Drawing a bit, correcting some clipping probs, mapped DSW's. + +- 14th June 2001: David Haywood - Started Driver, using Raine Source as a reference for getting it up and running. + + +LEVELS: 4 (repeats once) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 3.16 MB / 14 files / 1.39 zip + +$end + + + +$info=wwfwfest +$mame +0.180 [David Haywood, RAINE team] + +0.37b16 [David Haywood, RAINE team] + + +Bugs: + +- Gameplay freeze. Augusto (ID 09124) + + +WIP: + +- 0.279: Lower overall volume. Added sprite size mask and wwfwfest sprite buffer trigger [hap, Jim Westfall]. + +- 0.201: SpinalFeyd and The Dumping Union added clone WWF WrestleFest (US). Minor clean up: Correct OKI Clock for wwfwfest sets. Updated rom names to MAME convention minor ROM name corrections [Brian Troha]. Changed MSM6295 sound clock speed to 1056000 Hz. Changed description of clone (US) to 'WWF WrestleFest (US, rev 2)'. Renamed (wwfwfestb) to (wwfwfestub). + +- 27th July 2018: Smitdogg - SpinalFeyd dumped what looks to be the original/first USA version of WWF WrestleFest. + +- 0.180: Correct rom labels as per recent redump. Reorder parent / clone for WWF Wrestlefest [Brian Troha]. Changed clone (US Tecmo) to parent 'WWF WrestleFest (World)' and (US set 1) to clone 'WWF WrestleFest (US)'. Renamed (wwfwfest) to (wwfwfestu) and (wwfwfesta) to (wwfwfest). + +- 0.155: WWF WrestleFest works again [hap]. Fixed M68k byte smearing regression [Alex Jackson]. + +- 0.148u2: Simon Dennison added clone WWF WrestleFest (Korea). + +- 0.133u1: Renamed (wwfwfsta) to (wwfwfesta), (wwfwfstb) to (wwfwfestb) and (wwfwfstj) to (wwfwfestj). + +- 0.128u7: Improvements to WWFSuperstars driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed VSync to 57.444853 Hz. + +- 0.127u3: Kevin Eshbach added save state support to WWF WrestleFest. Updated rom names. + +- 0.125u3: Nicola Salmoria fixed cpu_getiloops() which was not returning the correct value. This fixes flickering in-game graphics. + +- 0.112: Brian Troha added DIP locations to WWF WrestleFest driver. + +- 12th May 2006: Guru - WWF WrestleFest (Technos) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway. + +- 0.88u5: Pierpaolo Prazzoli added clone WWF WrestleFest (US bootleg). Changed parent description to 'WWF WrestleFest (US set 1)'. + +- 0.70u5: Inigo Luja fixed dipswitches in WWF WrestleFest. + +- 0.60: Changed 'Unknown' dipswitch to 'Unused'. + +- 23rd April 2002: Karasu submitted correct dipswitch settings for Wrestlefest and The Three Stooges. + +- 0.53: Changed visible area to 320x240 and OKI6295 clock speed to 7759 Hz. Added dipswitches 'Buy In Price', 'Regain Power Price', 'Continue Price', 'Demo Sounds', 'Flip Screen', 'Difficulty', 'Players' and 'Health For Winning'. Removed 2nd coin slot. + +- 10th July 2001: Bryan McPhail finished the Wrestlefest driver, fixing all the known bugs. + +- 0.37b16: David Haywood added 'WWF WrestleFest (US)' (Technos 1991) and clones (US Tecmo) and (Japan). Known issues: Sound Volumes, probably not right. DSW's are mapped weirdly, i'll verify my code here, and try to work out some of the others, Raine's DSW's don't seem to be correct. Improve Sprite Code, I think it may clip at the bottom sometimes when it shouldn't. Improve way priority is handled, which bits of the control register are significant etc. Demolition don't seem to have a logo in Tag mode? is this normal? its just a block of Junk but i don't see any other way it could be. Palette Code could probably be improved, lot of unused colours at the moment because of the odd way palette ram is used. + +- 21st June 2001: David Haywood wrote a driver for WWF Wrestlefest. + +- 20th June 2001: Did Pretty Much everything else, the game is now playable [David Haywood]. + +- 19th June 2001: Started the driver, based on Raine, the WWF Superstars driver, and the Double Dragon 3 Driver, got most of the basics done, the game will boot showing some graphics [David Haywood]. + + +LEVELS: 5 (must be finished twice) + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 9.69 MB / 15 files / 4.37 zip + +$end + + + +$info=wwitch +$mame +0.264 [Ioannis Bampoulas] + + +WIP: + +- 0.279: Added factory reset EEPROMs [Osso]. + +- 0.278: Ioannis Bampoulas added clone Little Witch (Ver. EN.01.A). Added sprite banking for the newer games and added "CPU code" for Wicked Witch (Ver. AA.01.A) [Osso]. + +- 0.264: Ioannis Bampoulas added 'Wicked Witch (Ver. AA.01.A)' (Astro Corp. 2005). TODO: Needs correct GFX ROMs loading / decode, RE of the CPU code, inputs, outputs. Currently starts but then freezes. + + +Recommended Games (Gambling) + + +Romset: 6.75 MB / 7 files / 1.93 zip + +$end + + + +$info=wwjgtin +$mame +0.56 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.274: Removed DAC [hap]. Changed 6502 CPU1/2 clock speeds to 750000 Hz, the 2x SN76489 to 3MHz and VSync to 59Hz. Removed '8-Bit R-2R DAC'. + +- 0.192: Angelo Salese fixed wrong colors in Wai Wai Jockey Gate-In! and clone Photo Finish (bootleg?). + +- 0.178: Angelo Salese changed visible area to 256x224 in Wai Wai Jockey Gate-In!. + +- 0.147u1: Changed description of clone 'Photo Finish' to 'Photo Finish (bootleg?)'. + +- 0.137u3: Angelo Salese fixed Wai Wai Jockey Gate-In title screen colors. + +- 0.123u2: Changed palettesize to 320 colors. + +- 0.122u5: Changed M6502 CPU1 clock speed to 705562 Hz. + +- 0.117: Tomasz Slanina added clone Photo Finish (bootleg? 1991). + +- 0.116u2: Justin Kerk and Lord Nightmare updated Wai Wai Jockey Gate-In! to correctly use the SN76489 instead of the SN76496, which was a later design. + +- 0.61: Changed region gfx3 to user1. + +- 0.56: Luca Elia added 'Wai Wai Jockey Gate-In!' (Jaleco / Casio 1984). + +- 11th October 2001: Luca Elia added Wai-Wai Jockey Gate-In to the Lasso driver, but it may have bad colors. + + +LEVELS: 9 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 112.1 kb / 11 files / 34.4 zip + +$end + + + +$info=wwjumbo +$mame +0.285 [Hammy] + + +WIP: + +- 0.285: Hammy added 'Waku Waku Jumbo (Rev A)' (Sega 1990). + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 384 kb / 3 files / 179.3 zip + +$end + + + +$info=wwmarine +$mame +0.170 [Ryan Holtz, Smitdogg, ShouTime, The Dumping Union] + + +< Japan > + + +WIP: + +- 0.236: Improved Waku Waku Marine controls [hap]. + +- 0.170: Ryan Holtz, Smitdogg, ShouTime and The Dumping Union added 'Waku Waku Marine' (Sega 1992). + +- 18th January 2016: Smitdogg - We got Waku Waku Marine, a Sega kiddie ride and maybe the last undumped SEGA SYSTEM C-2 PCB. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Diving): + +Shark + +Shark JAWS + +Blue Shark + +Kaitei Takara Sagashi + +Shark Attack + +Funky Fish + +Marine Date + +Piranha + +Calipso + +Devil Fish + +Marine Boy + +Night Mare + +Snap Jack + +Sea Fighter Poseidon + +Poly-Play (ZRE-PP) (Der Taucher) + +ThunderJaws + +Bubble Trouble - Golly! Ghost! 2 + +Diver Boy + +Waku Waku Marine + +Chimera Beast + +Aqua Stage + +The Ocean Hunter + +- + +Stingray (Pinball) + +Fathom (Pinball) + +Shark (Pinball) + +Nautilus (Pinball) + +Atlantis (Pinball) + + +Romset: 768 kb / 3 files / 294.5 zip + +$end + + + +$info=wwmspot +$mame +0.249 [Darksoft, Team Europe] + + +NOTE: + +- YouTube: https://youtu.be/k3REoIx7m-I + + +WIP: + +- 0.249: Darksoft and Team Europe added 'Winner's Wheel - Magical Spot' (Sega 2005). Note: Year taken from instructions on cabinet (see YouTube video) [Osso]. Force Winner's Wheel to execute a little code. Further narrow down CPU core type [AJR]. + + +Recommended Games (Gambling) + + +Romset: 24 MB / 4 files / 9.43 zip + +$end + + + +$info=wwpajero +$mame +0.281 [Hammy, David Haywood] + + +< Japan > + + +WIP: + +- 0.281: Hammy and David Haywood added 'Waku Waku Pajero' (Sega 1990). Note: Test mode shows a variety of inputs, but sequence after coin-up seems to be non-interactive? + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 640 kb / 5 files / 186.2 zip + +$end + + + +$info=wwshin +$mame +0.276 [Darksoft] + + +< Japan > + + +WIP: + +- 0.276: Darksoft added 'Waku Waku Shinkansen (J 971031 V0.002)' (Sega 1997). Note: 171-7410A PCB with 14284R sticker. Needs inputs. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 16 MB / 8 files / 3.45 zip + +$end + + + +$info=wwthomas +$mame +0.284 [Hammy, Spinalfeyd] + + +< Japan > + + +WIP: + +- 0.284: Hammy and Spinalfeyd added 'Waku Waku Thomas (Japan)' (Banpresto 1993). Note: Card dispenser not hooked up. + + +Recommended Games (Train): + +Side Trak + +Loco-Motion + +Runaway (Atari) + +Super Locomotive + +Time Tunnel + +Wild Western + +Express Raider + +Iron Horse + +Terebi Denwa Thomas the Tank Engine and Friends + +Waku Waku Thomas + +Densha de GO! + +Densha de GO! 2 Kousoku-hen + +Densha de GO 3! Tsukin-hen + +Uchuu Tokkyuu Medalian + +Waku Waku Shinkansen + +Attack Pla Rail + +- + +Locomotion (Pinball) + + +Recommended Games (Kiddie Ride): + +Fantastic Car + +Waku Waku Jumbo + +Waku Waku Pajero + +Waku Waku Sonic Patrol Car + +Waku Waku Anpanman + +Waku Waku Thomas + +Waku Waku Shinkansen + +Coche Bully + +El auto feo + +Don Pepito + +Mueve + +Ob-La-Di + +Susanita + +Magical Pumpkin: Puroland de Daibouken + +Wanpaku Safari + +Modern Cart + +Happy Video + +Bu Bu Car + + +Romset: 1.66 MB / 9 files / 476.3 zip + +$end + + + +$info=wyse700 +$mame + +DEVICE: + +Wyse 700 + + +ROMS: + +250211-03.e5 (8k gfx1) + +250212-03.f5 (8k gfx1) + + +WIP: + +- 0.184: Added 'Wyse 700' device (bus\isa\cga.cpp). + +$end + + + +$info=wyvernf0 +$mame +0.154 [Guru] + + +WIP: + +- 0.275: Cleaned up code: Use memory share creator to allocate banked RAM. Use explicitly sized types for member variables that need to be saved. Reduced literal tags, run-time tag lookups, redundant code and unnecessary variables [cam900]. + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp) [Yaei, TremiRodomi]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Measured clocks [Guru]. Changed MC68705P5 CPU3 clock speed to 3MHz and the 2x YM2149 to 2MHz. + +- 0.212: jordigahan, ClawGrip and The Dumping Union added clone Wyvern F-0. Note: Possibly the first version or even an earlier development version [Brian Troha]. Dumped and hooked up TAITO68705 MCU [Sean Riddle, jordigahan, ClawGrip, David Haywood]. Added MC68705P5 (4MHz) CPU3. Changed parent description to 'Wyvern F-0 (Rev 1)'. + +- 0.207: Removed M68705P5 and QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.190: Misc fixes and added DAC to Wyvern F-0 [Angelo Salese]. Added 8-Bit R-2R DAC. + +- 0.162: Luca Elia fixed Wyvern F-0 text color and wrong sprite flip x based on game footage. + +- 0.154: Guru added 'Wyvern F-0' (Taito 1985). Fill in 1 dipswitch setting [Brian Troha]. + +- 17th April 2014: Luca Elia - The crazy-rare Wyvern F-0 vertical shooter by Taito is finally in MAME, Guru dumped the ROMs, the game is preserved. It was a long time coming. Much of the appeal, and rarity, of Wyvern F-0 comes from the dedicated cabinet it uses. The game boards produce two separate video outputs that are sent to two different screens housed in the cabinet. A half-silvered mirror is used to mix the images from the two screens in such a way as to produce a pseudo-3D effect. Backgrounds and enemies on the ground are displayed in the lower screen, while player ship and enemies in the air are displayed in the upper screen. These appear to be at different depths to the eyes of the player, thus giving the illusion of sprites in the air floating above the ground. To further enhance the effect, the cabinet also has two speakers. The sound of enemies on the ground is heard from the bottom speaker, while the sound of enemies in the air is heard from the top speaker. That said, it does appear to be possible to run the game on a standard cabinet with single monitor. As for the game, it's essentially an updated version of Namco's Xevious, including the distinctive target for bombing the ground, using the second button, with a few other elements also borrowed from classics of the era. For instance the third "loop" button from Capcom's 1942, used to quickly get out of troubles, is implemented here with an additional gauge at the bottom of the screen that gets replenished with time. Another not so common feature is the ability to control the vertical scroll speed by moving your ship towards the top (faster) or the bottom of the screen (slower). End-of-level bosses (one of the novel features of Xevious) are rather easy to defeat by bombing one to three weak spots or will simply fly away after a set time, in that case replacing the next level boss. Enemy shots can be intercepted by the player's, which I believe is rather unusual. Power-ups, e.g. a fire enhancing pod or a shield can be obtained by bombing ground targets, including a few hidden ones like in Xevious. Here are some shots from MAME, note that some sprites have wrong colors. Hardware-wise, this is typical mid-80's Taito hardware spread over 4 PCBs: A CPU board (Z80 + protected 68705P5 MCU), a sound PCB (Z80, 2 x YM2149, OKI MSM5232) plus a video board and a rom board with just common logic (no custom chips). Sprites are 32x32 and use 4 8x8 tiles with a look-up table in RAM holding the actual tile indexes. Plus a background and a text tilemap. The MCU, used for protection and not easily dumpable, is simulated only in the boot phase. I've spotted no obvious in-game issues in the limited playing I've done, and in some instances the values read from the MCU are indeed discarded by the game code. Alas, subtle or major issues under specific conditions are indeed possible. The music has a recognizable character to it thanks to the excellent 8-channel MSM5232 sound chip. The soundtracks can be found on the Taito Music Collection CD. + +- 17th April 2014: Guru - As promised and true to my word, once payment was received for Wyvern F0 it would be dumped. Luckily this game is actually pretty good since not so many of the rare limit-release games were good games. It's a vertical shooter in the style of Namco's Xevious. You can see the emulation WIP here on Luca's site. Now it is part of emulation history. + +- 2nd September 2010: ShimaPong - I played this game just one time a long time ago and wonderd that an objects in air 'float' like a hologram. This game uses 2 CRTs and half-mirror. One CRT displays ground objects and other displays air objects and there are merged via half-mirror. Hologram effect is done via this system without 3D-glass. It is easy implimented by existing parts but an object reflected on half-mirror has semi-transparent and the color is mixed (for example, 'red' object flies over the 'blue' sea has 'purple' color). Also this game uses MSM5232 sound chip. Fantastic sound is provided by it. But sound emulation may be incomplete like other games (fstory, equites). Don't worry, OST is already released and some hacker will attempt to use MAME sample system to play it! The contents of the game is... 'Xevious' like. Player fighter has anti-air and anti-ground shots (so used 2 buttons), plus 'loop' button. When you use 'loop', the fighter has invincibility and back-scrool but it uses an energy (it recoveries automatically by slow degrees). And 2 power-ups, 'J' (Little-J) appears when you destroy J-doom and provides wide-range shooting and speed-up. 'B' is the barrier. + +- 1st September 2010: Guru - Yep that's right, Wyvern F0 and Bygone are now secured. Note that the 2 PCBs shown in the above pic cost (the Dumping Union) US$6000. I loaned Smitdogg the money (I'm not a charity, people) and my Japanese contact bought them for us. This was a serious effort because the Wyvern F0 was sold as a whole cab which weighs a million tons. The cab had to be carted 1000 kilometers across Japan, which itself cost about $300 in fuel and tolls. I've sold at least US$1500 in PCBs via Smitdogg on eBay to help recover some of the money but the DU is in serious financial debt because of these purchases which of course will affect future DU purchases. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 210 kb / 16 files / 92.5 zip + +$end + + + +$info=wzwaysll +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.236: Fixed rom names. Changed description to 'Wizard Ways - Lady Luck (20139121, NSW/ACT)'. + +- 0.175: Renamed (wwaysll) to (wzwaysll). + +- 0.174: Changed description to 'Wizard Ways - Lady Luck (20139111, NSW/ACT)'. + +- 0.173: Added 'Wizard Ways Lady Luck' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 24 MB / 6 files / 15.8 zip + +$end + + + +$info=x1_001 +$mame + +DEVICE: + +Seta X1-001 Sprites + + +WIP: + +- 0.246: Changed description to 'Seta X1-001 Sprites' and sourcefile to video\x1_001.cpp. Renamed (seta001) to (x1_001). + +- 0.186: Changed description to 'Seta SETA001 Sprites'. + +- 0.142u3: Added 'Seta SETA001 Sprite' device (video\seta001.c). + +$end + + + +$info=x1_010 +$mame + +DEVICE: + +Seta X1-010 + + +WIP: + +- 0.186: Changed description to 'Seta X1-010'. + +- 0.147: Added 'X1-010' device (sound\x1_010.c). + +$end + + + +$info=x1_012 +$mame + +DEVICE: + +Seta X1-012 Tile Layer + + +WIP: + +- 0.246: Changed sourcefile to seta\x1_012.cpp. + +- 0.227: Added 'Seta X1-012 Tile Layer' device (video\x1_012.cpp). + +$end + + + +$info=x180 +$mame +0.267 [Hammy] + + +WIP: + +- 0.273: buffi, f205v and Hammy dumped GFX ROMs for x180. + +- 0.267: Hammy added 'unknown Yuvo Joy Stand game (set 1)' (Yuvo 1997). Note: YUVO PCC180C PCB + JSR-1A REV.B riser PCB. Similar to the joystand one, even most IC locations match. It has 2x D71055C. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 8 MB / 7 files / 2.51 zip + +$end + + + +$info=x180ii +$mame +0.260 [Hammy] + + +WIP: + +- 0.267: Changed description to 'unknown Yuvo Joy Stand game (set 2)'. + +- 0.261: Replaced TMP68301 CPU1 with Toshiba TMP68303. + +- 0.260: Hammy added 'unknown Yuvo Joy Stand game' (Yuvo 1997). Note: YUVO PCC180C PCB. Similar to the joystand one, even most IC locations match. It has 2x D71055C. Has Joy Stand sample in Oki ROMs. TODO: Identify x180ii and emulate the differences. + + +Recommended Games (Print Club): + +Print Club (Japan Vol.1) + +Print Club (Japan Vol.2) + +Print Club (Japan Vol.3) + +Print Club (Japan Vol.4) + +Print Club (Japan Vol.5) + +Print Club Goukakenran + +Print Club Kome Kome Club + +Print Club LoveLove + +Print Club LoveLove Ver 2 + +Print Club Olive + +Print Club Pokemon B + +Print Club Winnie-the-Pooh Vol. 2 + +Print Club Winnie-the-Pooh Vol. 3 + +Print Club Yoshimoto V1 + +Print Club Yoshimoto V2 + +Print Club 2 + +Print Club 2 Earth Limited Kobe + +Print Club 2 Felix The Cat + +Print Club 2 Kobe Luminaire '99 + +Print Club 2 Pepsiman + +Print Club 2 Puffy + +Print Club 2 Warner Bros + +Print Club 2 Vol. 3 + +Print Club 2 Vol. 6 Winter + +Print Club 2 Vol. 7 Spring + +Print Club 2 Vol. 8 Summer + +Print Club 2 Vol. 9 Autumn + +Print Club 2 '97 Winter Ver + +Print Club 2 '98 Autumn Ver + +Print Club 2 '98 Spring Ver + +Print Club 2 '98 Summer Ver + +Print Club 2 2000 Summer + +Name Club + +Name Club Ver.2 + +Name Club Ver.3 + +Name Club Ver.4 + +Name Club Disney + +Neo Print + +Neo Print V1 + +Neo Print - Chicken Ramen + +Neo Print - Senyou Cassette + +Neo Print Special: Sekai Ryokou 2 + +NeopriSP Retro Collection + +Neo Print - European Version + +Neo Print - European Version II + +Neo Print - Otogibanashi + +Neo Print - Popeye + +Neo Print - Spring Ver. 4 + +Neo Print - Suizokukan Version + +Neo Print - Usagi Frame + +Neo Print SP! Super Collection Version + +Neo Print - '98 NeoPri Best 44 + +Neo Print - Spring '98 + +Neo Print - Fairy Tales + +Neo Print - Fuyu Pri Iitoko-dori + +Neo Print - Millennium Multi Shot Edition + +Joy Stand Private + +Unknown Yuvo Joy Stand game (set 1/2) + +Nandemo Seal Iinkai + +Polaroid Instant Memories + + +Romset: 8 MB / 8 files / 2.36 zip + +$end + + + +$info=x2210 +$mame + +DEVICE: + +Xicor X2210 64x4 NOVRAM + + +WIP: + +- 0.192: Changed description to 'Xicor X2210 64x4 NOVRAM'. + +- 0.186: Changed description to 'Xicor X2210 64x4 NVRAM'. + +- 0.184: Added 'X2210' device (machine\x2212.cpp). + +$end + + + +$info=x2212 +$mame + +DEVICE: + +Xicor X2212 256x4 NOVRAM + + +WIP: + +- 0.192: Changed description to 'Xicor X2212 256x4 NOVRAM'. + +- 0.186: Changed description to 'Xicor X2212 256x4 NVRAM'. + +- 0.139u4: Added 'X2212 NVRAM' device (machine\x2212.c). + +$end + + + +$info=x2222 +$mame +0.153 [David Haywood, Se Yong Jang] + + +WIP: + +- 0.196: Added pre-calculated RGB Palette for X2222 drawing gfxs. Removed unneeded arguments of drawgfx_transpen_x2222. Cleanup duplicates [cam900]. + +- 0.153: David Haywood and Se Yong Jang added 'X2222 (final debug?)' (Oriental Soft 2000) and clone X2222 (5-level prototype). Removed gfx offset. Note: I've managed to build a newer version of the x2222 program from the TEST.HYE we were given. This version has all 7 levels and staff credits and the boss graphics are correct too, although seems to be a debug build (debug values are onscreen at all times). We still have no sound rom [David Haywood]. + +- 25th February 2014: David Haywood - Oriental Soft were a Korean developer probably best known for the titles 1945kIII and G-Stream 2020 (which was produced by Oriental Soft Japan). It is also one of the ancestors of Triangle Service who would go on to make titles like XII Stag and Trizeal. We (the MAME development team) were recently contacted by a se yong Jang, informing us that he was the main programmer of another Oriental Soft game 'X2222' and that he would like to see it emulated. We were forwarded several roms, including graphics and two raw '.HYE' hyperstone object files. For one of the .HYE files (an older, prototype revision) we were also supplied with a ROM binary. Unfortunately we don't know exactly how to convert the other .HYE file to a ROM binary and it seems the one we do have as a binary doesn't quite match the sprite graphics we were given. No Sound ROM was supplied either. The hardware, as it turned out was a variation on G-Stream. Much of it was the same, sprites, 3 layers of tilemaps etc. except for one critical difference. Instead of using 8bpp indexed graphics and a palette this game actually stores raw 16bpp RGB data in the graphic roms (meaning you can only have half as many graphics in the same space and can't do palette effects with them because the colours are hardcoded as part of the data). MAME can't handle 16bpp data directly with the regular drawgfx and tilemap functions so I had to write custom functions in order to render this data correctly. Eventually I got the game mostly working, there seem to be some sprite wraparound issues that need further investigation, but it boots and can be played. Unfortunately there's no sound due to the lack of any sound ROM. I'm assuming it's missing rather than it simply using some kind of YM chip, I should probably check tho. Furthermore the graphics for all the bosses after the first level are corrupt due to the mismatch between the program rom we're using and the sprite roms we're using, the tiles referenced by the program don't match up. Finally the code we're using is for a 5 level prototype of the game, after beating the 5th boss the game simply returns to the title screen. It's possible the .HYE file we haven't figured out how to convert is for a more complete build. Thanks to Se Yong Jang for his involvement in this, it will be interesting to see if a more final version turns up, or the correct sprite roms for this prototype build. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 26.2 MB / 16 files / 7.59 zip + +$end + + + +$info=x2404p +$mame + +DEVICE: + +X2404P I2C Memory + + +WIP: + +- 0.205: Added 'X2404P I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=x24c01 +$mame + +DEVICE: + +X24C01 I2C Memory + + +WIP: + +- 0.230: Added 'X24C01 I2C Memory' device (machine\i2cmem.cpp). + +$end + + + +$info=x24c44_16 +$mame + +DEVICE: + +Serial EEPROM X24C44 (16x16) + + +WIP: + +- 0.154: Added 'Serial EEPROM X24C44 (16x16)' device (machine\eepromser.c). + +$end + + + +$info=x5jokers +$mame +0.138u1 [f205v] + + +WIP: + +- 0.138u1: f205v added 'X Five Jokers (Version 1.12)' (Electronic Projects 200?). + +- 12th May 2010: f205v dumped 'X Five Jokers (Ver 1.12)' (Electronic Projects). + + +Recommended Games (Gambling) + + +Romset: 2 MB / 4 files / 337.0 zip + +$end + + + +$info=x76f041 +$mame + +DEVICE: + +X76F041 Secure SerialFlash + + +WIP: + +- 0.186: Changed description to 'X76F041 Secure SerialFlash'. + +- 0.141u3: Added 'X76F041 Flash' device (machine\x76f041.c). + +$end + + + +$info=x76f100 +$mame + +DEVICE: + +X76F100 Secure SerialFlash + + +WIP: + +- 0.186: Changed description to 'X76F100 Secure SerialFlash'. + +- 0.141u3: Added 'X76F100 Flash' device (machine\x76f100.c). + +$end + + + +$info=xa +$mame + +DEVICE: + +Philips 80c51 XA + + +WIP: + +- 0.268: Added 'Philips 80c51 XA' device (cpu\xa\xa.cpp). + +$end + + + +$info=xcjnh +$mame +0.283 [xingxing] + + +< China > + + +WIP: + +- 0.283: xingxing added 'Xiaochou Jianianhua (S100CN)' (IGS 201?). + + +Romset: 144 MB / 6 files / 30.6 zip + +$end + + + +$info=xday2 +$mame +0.74u2 [Brian Troha] + +0.66 [Testdriver] + + +< Japan > + + +WIP: + +- 0.195: Fixed bogus palette transfers for X-Day 2. Fixed horizontal scroll adjust and background color pen, improves X-Day 2 video emulation. Added MSM6242 RTC and fixed EEPROM type [Angelo Salese]. Changed visible area to 304x224. + +- 0.127u4: Changed Namco NA-2 to use real C70 BIOS. Removed sound and input simulation code - Game now playable [Phil Bennett]. Added M37702 MCU rom (c70.bin - 16k). Replaced Namco NA sound with M37702 (12528250 Hz) CPU2 and C140 (44100 Hz) sound. + +- 0.125u1: Blitter fixes [Phil Stroffolino]: X-Day 2 graphics are now correct. Identified extra communications RAM used by X-Day 2 (probably to control printer). + +- 0.96u2: Sonikos changed X-Day 2 to use default Namco NA-1 joystick inputs. With those, if you wait the initial test to finish, you can play it. + +- 25th November 2003: Peter Gurris fixed the input ports in X-day 2 and Primal Rage. + +- 0.74u2: Brian Troha added 'X-Day 2 (Japan)' (Namco 1995). + +- 0.66: Brian Troha added (Testdriver) X-Day 2 (Japan). + +- 3rd June 2002: Brian Troha added X-Day 2 to the Namco NA-1/2 driver, but it has a lot of graphics bugs and is not playable. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 9 MB / 6 files / 2.67 zip + +$end + + + +$info=xenon +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.141u1: Miodrag Milanovic added Xenon (Bally 1980) and clone (French). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 40 kb / 11 files / 32.5 zip + +$end + + + +$info=xenophob +$mame +0.33b4 [Bryan McPhail] + + +Artwork available + + +WIP: + +- 0.226: Added 3x 'Biquad Filter'. + +- 0.202: Fixed MC6840 PTM output pins in Dual 8 bit mode. In Dual 8 bit mode the output isn't inverted on every TC, instead it's low until the count reaches 0xff, and high afterwards. This fixes Xenophobe doesn't start [Sven Schnelle]. Mapped MC6840 to lower data bits on all MCR68 games, which matches the Blasted schematics. I used cswidth as different games write at odd or even addresses, even though the boards look visually similar. Byte writes will work in either case as the MC68000 puts the same data on the upper and lower part of the bus. Reads are a mix of odd and even addresses, clone 'International Team Laser' and Spy Hunter II exclusively read at even addresses. It's unclear whether this is a bug in those games or not [smf]. + +- 0.147u1: Added 2x 'Unused' dipswitches. + +- 0.146u5: Kevin Eshbach added PLD from Xenophobe Sounds Good board. + +- 0.145u7: Added 'Midway Sounds Good Sound Board' sound. + +- 0.131: Kevin Eshbach documented PALs from Xenophobe board. + +- 0.123u2: Derek Ledbetter fixed Xenophobe sprite aligment. + +- 15th April 2007: Mr. Do - Jcroach did a nice vector job on Xenophobe bezel. + +- 13th September 2005: 3D ARCADE - New 3D cabinet model for Xenophobe from bond1. + +- 0.90: Hans Andersson fixed Player 2 and 3 inputs in Xenophobe. + +- 0.36b7: Changed 68000 CPU2 clock speed back to 8MHz. + +- 0.36b6: Aaron Giles fixed sound in Xenophobe. Changed 68000 CPU1 clock speed to 7723800 Hz and 68000 CPU2 to 7500000 Hz. + +- 30th May 1999: Mike Coates fixed a Xenophobe scroll bug. + +- 0.33b4: Bryan McPhail added 'Xenophobe' (Bally Midway 1987). Preliminary. + + +LEVELS: 8 (endless) + + +Other Emulators: + +* FB Neo + +* Retrocade + + +Recommended Games (Aliens): + +Heiankyo Alien + +Digger + +Space Panic + +Black Hole (EFG Sanremo) + +Krull + +Mazer Blazer + +Alien Arena + +Alien Sector + +Momoko 120% + +Victory Road + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +SAR - Search And Rescue + +Uncle Fester's Quest: The Addams Family (PlayChoice-10) + +Alien Storm + +Alien Storm (Mega-Tech) + +Aliens + +Alien3: The Gun + +Alien vs. Predator + +Out Zone + +FixEight + +Space Gun + +Alien Command + +Chaos Heat + +Host Invaders + +Teraburst + +Invasion - The Abductors + +Kasei Channel Mars TV + +Alien Front + +Uchuu Daisakusen: Chocovader Contactee + +P's Attack + +- + +Alien Crush + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 832.2 kb / 15 files / 364.6 zip + +$end + + + +$info=xetec_c5181 +$mame + +DEVICE: + +Xetec C-5181 Serial Printer Interface + + +ROMS: + +xetec_c-5181_v1.0.bin (8k cpu) + + +WIP: + +- 0.285: Added 'Xetec C-5181 Serial Printer Interface' device (bus\cbmiec\c5181.cpp). + +$end + + + +$info=xevi3dg +$mame +0.188 [rtw, invzim, The Dumping Union] + +0.74u2 [?] + +0.71 [Testdriver] + + +WIP: + +- 0.204: pacman70 and Asayuki added clone Xevious 3D/G (World, XV32/VER.A). Note: I changed the other World set to VER.B, as there is a note in the driver that the board had that label. Someone may have forgotten to update test mode build text. The only difference I've found between the two sets is song 30 in test mode [smf]. Changed parent description to 'Xevious 3D/G (World, XV32/VER.B)'. + +- 0.188: rtw, invzim and The Dumping Union added Xevious 3D/G (World, XV32/VER.A). Renamed (xevi3dg) to (xevi3dgj). + +- 7th July 2017: Smitdogg - rtw and invzim dumped Xevious 3D/G XV32/VER.A. + +- 0.130u1: Changed description to 'Xevious 3D/G (Japan, XV31/VER.A)'. + +- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. + +- 0.74u2: Added 'Xevious 3D/G (XV31/VER.A)' (Namco 1995). + +- 0.71: Added (Testdriver) Xevious 3D/G (13:03:46, APR 1 XV31 /VER.A). + + +LEVELS: 7 + + +Other Emulators: + +* ZiNc + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 20.2 MB / 12 files / 14.2 zip + +$end + + + +$info=xevious +$mame +0.33b7 [Mirko Buffoni, Tatsuyuki Satoh] + +0.27 [Mirko Buffoni, Tatsuyuki Satoh] + + +Artwork available + + +Bugs: + +- Explosion animation of Giddo Spario (enemy flyer like ribbons) is different from the real one. Fujix (ID 00433) + + +WIP: + +- 0.284: Siftware added clone 'Xevious (Atari, set 4)'. + +- 0.254: Quantise timer to clock frequency (namco\namco06.cpp) [Mike Harris]. + +- 0.240: Namco custom chip improvements [Mike Harris]. + +- 22nd November 2020: Mr. Do - Added the marquee to Xevious, courtesy of BYOAC/CAG. And to see how it would look on-screen, I added in the sideart also, vectored by zorg. For this game, I think it works, though I prefer the aesthetic of the sideart flipped to the other sides. + +- 0.221: Robbbert fixed clone Battles (set 1) crashed at start. Sounds are missing though, to be investigated. + +- 0.199: Miscellaneous machine().device and MCFG cleanups for clones Battles [Ryan Holtz]. + +- 0.178: Siftware and MASH added clone Battles (set 2). Changed description of clone 'Battles' to 'Battles (set 1)'. + +- 0.163: Caius added missing video board PAL for Xevious (Namco) and clones. + +- 0.152: Kevin Eshbach added rom locations for clone Battles. + +- 0.148: Correct the rom names and locations for clone Xevios. Added the PAL dump for the Xevious bootleg and marked the game as wrong sound because it does not use any of Namco custom MCU's but instead a 4th Z80 [Kevin Eshbach]. + +- 0.143u8: Kanikani fixed DIP locations in Xevious. + +- 0.141u4: Changed description of clones (Atari set 1) to 'Xevious (Atari, harder)' and (Atari set 2) to 'Xevious (Atari)' and (Atari set 3) to 'Xevious (Atari, Namco PCB)'. + +- 0.139u1: Alex Jackson fixed Xevious from reboots or hangs. + +- 21st July 2010: Tirino 73 dumped Xevios (alt) (1983). This rom file comes from a bootleg PCB. + +- 22nd February 2010: Mr. Do - Some time ago, Zorg scanned and vectored a Xevious bezel. It's now time to share, so here you go. + +- 0.133u2: Fixed rom names. + +- 0.133u1: Brian Troha added DIP locations to Xevious. + +- 0.132u1: Stephane Humbert fixed unable to locate input port 'IN0' in clone Battles. + +- 0.131u3: Added MB8843 (1536000 Hz) CPU5. Changed MB8842 CPU4 and MB8844 CPU6 clock speed to 1536000 Hz. + +- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Xevios. + +- 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up. + +- 0.118u5: Changed palettesize to 1152 colors. + +- 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Xevious. + +- 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Replaced MB88xx CPU4 with MB8844. Added MB8842 (256000 Hz) CPU4 and 50xx.bin cpu4 rom (Namco 50xx internal ROM - 2k). + +- 0.112u2: Replaced 3x DAC sound with Discrete. + +- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX sound with 3x DAC sound. + +- 0.111u6: Aaron Giles changed Xevious to use irq0_assert_line instead of irq0_pulse_line to prevent it from dropping interrupts. + +- 0.109u3: Roberto Zandona increased the interleave in Xevious to fix synchronization issues. + +- 0.103u4: MASH fixed number of credits in Xevious. + +- 0.94u2: Derrick Renaud added proper watchdog to Xevious. + +- 0.93: Derrick Renaud swapped Namco 54XX filters on Port A & C. Fixes Xevious sound. + +- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. + +- 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. + +- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and explo1-4.wav samples. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Xevious from Baraka. + +- 0.79u1: Added Namco 54XX (1536000 Hz) sound. Fixed gfx3 rom loading. + +- 0.78u5: Added clone Xevious (Atari set 3). + +- 15th January 2004: Pierpaolo Prazzoli added another version of Xevious. + +- 0.63: Added clone Xevious (Atari set 2). + +- 25th November 2002: Satoshi Suzuki added another bootleg of Xevious. + +- 0.61: Added clone Battles (bootleg 1982). + +- 13th May 2002: S. Suzuki re-submitted the Xevious driver with Battles added and fixed coin inputs. + +- 0.59: Removed 3rd coin slot. Changed description of clone (Atari) to 'Xevious (Atari set 1)'. + +- 1st April 2000: Guru - Dumped Xevios (Bootleg). + +- 9th October 2001: William Kucharski submitted a fix for Xevious cocktail mode. + +- 0.37b16: Added samples explo3.wav and explo4.wav. Changed the 3x Z80 clock speeds to 3072000 Hz. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 8th September 2001: Satoshi Suzuki added a Xevious bootleg called Battles to the Xevious driver. + +- 0.37b16: New sampleset for Xevious. + +- 2nd July 2001: Satoshi Suzuki updated the Xevious driver, adding two new samples and adjusting clock frequencies. + +- 6th January 2000: Nicola Salmoria fixed Xevious reset bug. + +- 10th December 1999: Vernon C. Brooks fixed a Xevious drawgfx bug. + +- 0.36b6: Replaced 8k main/supcpu roms with 4k. Added new color and sound proms. + +- 22nd September 1999: Nicola added a correct transparency PROM to Xevious. + +- 0.36b1: Nicola Salmoria fixed sprite flipping in Xevious. + +- 11th July 1999: Nicola fixed Xevious's colors when enemies used the zapper weapon, and also shortened CPS1 graphics drawing functions. + +- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with better playfield/sprite priorities in Xybots. + +- 19th March 1999: Phil Stroffolino fixed Xevious graphics when rotated. + +- 13th March 1999: Nicola Salmoria fixed a sprite offset bug in Xevious and converted it to tilemap system. + +- 0.34b3: Added clone Xevios (bootleg 1983). + +- 0.34b1: Added sound and color PROMs ($0, 100, 200, 300, 500). These are probably not the original PROMs. The transparency information (bit 7) is missing. + +- 0.33b7: Changed clone (Namco copyright) to parent 'Xevious (Namco)' and (Atari/Namco copyright) to clone 'Xevious (Atari)'. Renamed (xevious) to (xeviousa) and (xeviousn) to (xevious). + +- 0.29: Valerio Verrando added high score saving to Xevious. Known issues: Sometimes explosion sprites appear at the top of the screen. + +- 0.28: Tatsuyuki Satoh made several fixes to the Xevious driver. Dipswitches now work in Xevious [Nicola Salmoria]. Also fixed a bug in the targeting cursor colors (black corners while firing). Explosions are emulated with samples, thanks to Andrew Scott. + +- 0.27: Mirko Buffoni and Tatsuyuki Satoh added 'Xevious (Atari/Namco copyright)' (Atari 1982) and clone Xevious (Namco copyright). Not working yet. To start the game, press ALT (sorry - will be fixed in a future release). Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. To start the game, press ALT (sorry - will be fixed in a future release). Known issues: The sound works, but at the beginning it plays and endless sequence of "coin inserted" sounds. That's because it believes you have inserted 80 coins. After playing for a while, it becomes normal. + +- 0.23: Nicola Salmoria and Mirko Buffoni added a very preliminary driver for Xevious. + +- 13th August 1992: Dumped Xevious (Atari, harder) and Battles (set 1). + + +ARCADE RELEASE: Xevious (Namco) - 1983/Jan/29 + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 87.5 kb / 27 files / 41.6 zip + +$end + + + +$info=xexex +$mame +0.37b7 [Olivier Galibert] + +0.36b4 [Testdriver] + + +Bugs: + +- xexexj, (maybe) other clones & parent: [possible] Strange Scoring Bug. Cow (ID 08206) + +- xexex, xexexa, xexexj: Stage clear music overlapping boss music after finishing a level. Kitsune Sniper (ID 01604) + +- Has wrong graphics when the flip screen is activated or is the 2-player turn in cocktail mode. Kale (ID 00807) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Added TODO note about sprite DMA [hap]. + +- 0.279: Hook up CCU (konami\xexex.c). Small cleanup (konami\k053250.cpp) [hap]. Changed VSync to 54.065744 Hz. + +- 0.277: Mask out the new additive & mixpri bits from set_alpha_level calls for now, until it's known if / how they should be used over there [Fredrik Sandkvist]. + +- 0.274: Removed empty init function (for invincibility just use -cheat) [hap]. + +- 0.254: Consolidate driver in single file [AJR]. + +- 0.236: Fixed overdriven sound in Xexex [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Implemented blend enable flag. Added note of unknown Xexex writes to machine\k054321.cpp [cam900]. + +- 0.205: Removed K053246, K053250, K053251 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Swapped left/right K054539 channels in Xexex, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed YM2151 and K054338 MCFG macros [Osso]. + +- 0.202: Removed K054321 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Minor cleanup. Added object finder instead runtime tag lookup. Add notes. Demoted Xexex/Orius to MACHINE_IMPERFECT_GRAPHICS, because it has alpha blending issue and MACHINE_NO_COCKTAIL flag, because tilemap scroll is wrong when cocktail mode [cam900]. + +- 0.186: Implemented K054321 as a device [O. Galibert, Phil Bennett]. + +- 0.169: Ryan Holtz, Smitdogg and The Dumping Union added clone Orius (ver UAA). Note: Nice to have this finally confirmed as a real alt. title for the game. + +- 12th December 2015: Smitdogg - We got the most elusive undumped "clone" of all time - the fabled Orius. I have hunted PCBs for 15 years and have never seen it before now. + +- 0.154: Small cleanup to audiocpu banking. Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.152: Use actual XTAL in machine_config and use unique names for EEPROM [Brian Troha]. Added Xexex PCB README [Guru]. Changed K054539 sound clock speed to 18432000 Hz. Fixed rom names. + +- 0.142u5: O. Galibert turn the K053250 into a modern device. MooglyGuy fixed crash during Mask Rom Test in Xexex. Changed region gfx3 to k053250. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to Xexex. + +- 0.138: hap fixed shadow/highlight in emu\drawgfxm.h. This fixes missing gfx effect in Xexex. + +- 0.137: David Haywood implemented default EEPROMs to Xexex. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Xexex. + +- 0.135u4: Fabio Priuli updated Xexex to use EEPROM device and to use the new Konami video devices. + +- 0.127u8: R. Belmont fixed Xexex checks halt with "VERSION ERROR". + +- 0.125u7: Changed VSync to 54.253472. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.105u3: Corrado Tomaselli added clone Xexex (ver AAA). Fixed rom names. + +- 25th April 2006: Corrado Tomaselli dumped Xexex (ver AAA). + +- 0.98u2: Changed description to 'Xexex (ver EAA)' and clone (Japan) to 'Xexex (ver JAA)'. + +- 0.93: Added 4x Volume_Filter. + +- 0.70u1: Konami updates and fixes [Acho A. Tang]. + +- 0.70: Changed Z80 CPU2 clock speed to 8MHz. + +- 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont]. + +- 5th June 2003: Acho A. Tang fixed various graphics, sound and gameplay glitchers in the Xexex driver. + +- 0.57: Olivier Galibert added reverb to the 054539, improving sound in Xexex. + +- 19th August 2001: Olivier Galibert fixed bugs in the tilemap and drawgfx routines which affected Xexex graphics. + +- 25th February 2001: Olivier Galibert added road layer emulation and save states support to Xexex. However, the driver needs to be updated to include the save states. + +- 0.37b12: All new set of functions for alpha blending support, used in Xexex. K054539 sound emulation, used in Xexex [Olivier Galibert]. + +- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows. + +- 2nd February 2001: Olivier Galibert added alpha blending support to the core and implemented it in Xexex. + +- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound. + +- 28th January 2001: Nicola Salmoria fixed Xexex crashes on startup. + +- 0.37b10: GFX fixes to Xexex [Olivier Galibert]. + +- 0.37b8: Added Z80 (5MHz) CPU2, YM2151 (4MHz), 054539 (48000 Hz) sound and sound1 roms ($0, 200000). + +- 0.37b7: Olivier Galibert added 'Xexex (World)' (Konami 1991) and clone (Japan). + +- 31st August 2000: Nicola speed up the graphics decoding a bit and did some cosmetic changes to Xexex, but most of the graphics is still missing. + +- 29th November 2000: Olivier Galibert sent in a huge Xexex driver update with a lot better graphics emulation, some sound-related and other fixes, however alpha blending layers are still not emulated. + +- 30th August 2000: Olivier Galibert has resumed work on the Xexex driver, adding preliminary sprites and background emulation. Fortunately Olivier has vowed to perfect them at a later date, so you will see more and better pictures then. + +- 0.36b4: Olivier Galibert added (Testdriver) Xexex. + +- 24th August 1999: Olivier Galibert sent in a preliminary Xexex driver with graphics and sprites missing. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Defender): + +Defender + +Stargate + +Williams Multigame (Defender & Stargate) + +Malzak + +Mayday + +Cosmic Avenger + +El Fin Del Tiempo + +Mars + +Moon Shuttle + +The Percussor + +Scramble + +Konami 80's AC Special (Scramble) + +4 Fun in 1 (Scramble) + +Space Odyssey + +Vanguard + +Monster Zero + +Scorpion + +A. D. 2083 + +Markham + +SF-X + +Brain + +Darius + +Darius II + +Darius Gaiden - Silver Hawk + +Darius Gaiden - Silver Hawk Extra Version + +A Day In Spacen + +Terra Force + +Alpha One + +Back Fire + +Thunder Cross + +Thunder Cross II + +Barunba (TourVision) + +Gigandes + +Mega Blast + +Sky Robo + +Air Buster: Trouble Specialty Raid Unit + +Aero Blasters (TourVision) + +Arrow Flash (Mega-Tech) + +Bio-ship Paladin + +Down Load (TourVision) + +Paranoia + +Paranoia (TourVision) + +Thunder Force AC + +Thunder Force II MD (Mega-Tech) + +Cosmic Cop + +Dead Moon (TourVision) + +E.D.F.: Earth Defense Force + +Metal Black + +Strike Force / Saurian Front + +Xexex + +Last Resort + +Bio-hazard Battle (Mega Play) + +Bio-Hazard Battle (scrambled bootleg of Mega Drive version) + +Blazing Star + + +Romset: 10.6 MB / 15 files / 4.07 zip + +$end + + + +$info=xfiles +$mame +0.155 [System11, The Dumping Union] + +0.74u2 [Guru] + +0.72u2 [Testdriver] + + +NOTE: + +- Contrary to what you might think on first hearing the title, this game is like Match It II etc. However, the quality of the graphics is outstanding, perhaps the most high quality seen in this "type" of game. At the end of the level, you are presented with a babe, where you can use the joystick and buttons to scroll up and down and zoom in for erm... A closer inspection of the 'merchandise'. + + +Bugs: + +- xfiles, xfilesk: Game will not accept coins after showing gameplay. 80sRay (ID 09066) + + +WIP: + +- 0.276: Demoted 'The X-Files' to not working with unemulated protection [Vas Crabb]. Changed description of clone (Censored, Korea) to 'The X-Files (censored, Korea)'. + +- 0.155: System11 and The Dumping Union added The X-Files. Changed 'X-Files' to clone 'The X-Files (Censored, Korea)'. Renamed (xfiles) to (xfilesk). + +- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and correct interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Changed E1-32X CPU1 clock speed to 80MHz. + +- 0.105u2: Changed E1-32XT CPU1 clock speed to 20MHz. + +- 0.103u3: Pierpaolo Prazzoli fixed X-Files - Game now playable. Changed region user2 to user1 and sound1 rom to cpu2. Added new user1 rom ($1c00000). + +- 0.92u1: Tomasz Slanina improved the video emulation in X-Files. + +- 0.92: Changed E1-32XT CPU1 clock speed to 42954540 Hz. Added dipswitches 'Test Mode' and '0-06' to '0-1f'. Changed region gfx1 to user2 and added missing user2 rom ($400000). + +- 6th February 2005: Tomasz Slanina - Patched X-Files protection check. Game is VERY slow. + +- 1st January 2005: Tomasz Slanina - Fixed nasty bug in hyperstone core and made few changes to dgPix driver - X-files (or rather 'xxx-files') partially works, but it is not playable. + +- 0.88u4: Replaced E1-32XS CPU with E1-32XT. + +- 0.87u3: Tomasz Slanina improved the (se)xfiles driver, now shows some startup screens. Changed E1-32XS CPU1 clock speed to 100MHz and visible area to 320x240. + +- 0.87: Changed E1-32XS CPU1 clock speed to 500MHz. + +- 0.76u2: Changed region cpu1 to user1. + +- 0.74u2: Added X-Files (dgPIX 1999). + +- 0.72u2: Added (Testdriver) X-Files. Preliminary Hyperstone Core, not yet working well enough to run anything [Pierpaolo Prazzoli]. + +- 2nd January 2003: Guru - Dumped X Files (dgPIX Entertainment Inc. 1999). + + +Recommended Games (Shanghai 2): + +Pharaohs Match (Arcadia) + +Himeshikibu + +Match It + +Match It II + +Tougenkyou + +Black Touch (Korea) + +Black Touch II (Korea) + +Inca + +Maya + +Miss Puzzle + +Puzzle Game Rong Rong + +Twins + +Double Point + +Intergirl + +One + Two + +3X3 Puzzle + +Casanova + +Galaxy Games StarPak 3 (Great Wall) + +Ma Cheon Ru + +World Adventure + +The X-Files + +Multi Champ Deluxe (Matching Twins) + +Soutenryu + +Super Shanghai 2000 - Wrestle Fiesta + +Super Shanghai 2000 + +Janpai Puzzle Choukou + + +Recommended Games (Adult) + + +Romset: 12 MB / 3 files / 9.38 zip + +$end + + + +$info=xfilesp +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.249: Added 16v8d.u213 pld. Changed description to 'X-Files (CPU 3.03, display A3.00)' and clones (2.00) to 'X-Files (CPU 2.00, display A2.00)', (2.04) to 'X-Files (CPU 2.04, display A2.01)' and (3.03 France) to 'X-Files (CPU 3.03, display F3.00, France)'. + +- 0.181: Added clone X-Files (3.03 France). + +- 0.177: Added clone X-Files (2.00). + +- 0.141u1: Miodrag Milanovic added 'X-Files (3.03)' (Sega 1997) and clone (2.04). + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Movie / TV / Comic) + + +Romset: 1.69 MB / 6 files / 1.09 zip + +$end + + + +$info=xforce +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Minor cleanups and notes [Robbbert]. + +- 0.147u2: Small cleanup [Robbbert]. + +- 0.147u1: Robbbert added NVRAM. + +- 0.147: Various preliminary Pinball works. Added preliminary layout. Saving current work. Fixed display. Added input matrix, but game stops responding once the start button is pressed [Robbbert]. Added Player 1 and 3x coin slots. + +- 0.141u1: Miodrag Milanovic added 'X Force' (Tecnoplay 1987). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 64 kb / 2 files / 13.7 zip + +$end + + + +$info=xga_copro +$mame + +DEVICE: + +IBM XGA Coprocessor + + +WIP: + +- 0.256: Changed sourcefile to video\pc_xga.cpp. + +- 0.237: Added 'IBM XGA Coprocessor' device (video\pc_vga.cpp). + +$end + + + +$info=xiistag +$mame +0.130u1 [Olivier Galibert, David Haywood] + + +PCMCIA Card required + + +WIP: + +- 0.180: Changed description to 'XII Stag (V2.01J 2002/6/26 22:27)'. + +- 0.178: Added CAT702 protection key. + +- 0.130u1: Olivier Galibert and David Haywood added 'XII Stag (V2.01J)' (Triangle Service 2002). + +- 22nd February 2005: Guru - Taito GNET cart XII-Stag just arrived. + +- 10th September 2004: Guru - Finally got XII-Stag (Triangle Service 2002) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +LEVELS: 7 + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +CHD: 39.1 MB (Compressed: 19.1) + +$end + + + +$info=xjinhuang +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.279: Filled in memory map [Osso]. Fixed gfx1 rom loading. Added dipswitches 'Auto Hold', 'Credit Limit', 'Minimum Bet For Bonus', 'Card Opening And Scoring Speed', 'Minimum Bet', 'Start Points', 'Light Points', 'Double-Up Limit', 'Four Plum Multiplier', 'Double-Up Limit Base Number', 'Double-Up Accumulated Jackpot', 'Payout Rate', 'Double-Up Card Opening Speed' and 'Continuous Card Opening'. + +- 0.278: little0 added 'Xin Jin Huangguan (V400CN)' (IGS 1997). Note: Wrong GFX decode and memory map incomplete. + + +Recommended Games: + +Jin Huangguan + +Jin Huangguan II + +Jin Huangguan 3-dai + +Jin Huangguan 6th + +Xin Jin Huangguan + + +Recommended Games (Cards) + + +Romset: 1.12 MB / 5 files / 395.9 zip + +$end + + + +$info=xm3301 +$mame + +DEVICE: + +Toshiba XM-3301 CD-ROM Drive + + +WIP: + +- 0.263: Added 'Toshiba XM-3301 CD-ROM Drive' device (bus\ata\xm3301.cpp). + +$end + + + +$info=xmcota +$mame +0.147u4 [bonky0013] + +0.56 [Razoola, Dr. MAD] + +0.37b12 [Paul Leaman] + +0.36b3 [Testdriver] + + +Artwork available + + +Bugs: + +- Clone xmcotah: Original PCB running through an RGB board and into my PC. It's about 8 minutes of attract mode. Smitdogg (ID 03917) + + +WIP: + +- 0.267: Changed description to 'X-Men: Children of the Atom (Europe 950331)' and clones (Euro 950105) to 'X-Men: Children of the Atom (Europe 950105)' and (Euro 950105 Phoenix Edition) (bootleg) to 'X-Men: Children of the Atom (Europe 950105 Phoenix Edition) (bootleg)'. + +- 0.204: Brad Hicks added clone X-Men: Children of the Atom (Asia 941219). Renamed (xmcotaar1) to (xmcotaar2). + +- 0.194: SHVB, David Haywood and smf added clone X-Men: Children of the Atom (Brazil 950331). + +- 30th December 2017: Smitdogg - SHVB dumped X-Men: Children of the Atom (950331 BRAZIL). + +- 0.178: Added CPS2 encryption key. + +- 0.147u4: bonky0013 added 'X-Men: Children of the Atom (Euro 950331)'. CPS-2 update [Team CPS-1]: Fixed missing ROMs labels in clone (Hispanic 950331). Renamed (xmcota) to (xmcotar1) and (xmcotad) to (xmcotar1d). + +- 0.139u4: Razoola added clone X-Men: Children of the Atom (Asia 950105). Renamed (xmcotaa) to (xmcotaar1). + +- 0.138u4: Razoola fixed maincpu ($100000) roms in clones (Hispanic 950331) and (Hispanic 950105). + +- 0.138u3: gregf correct the release order for the X-Men: Cota (Hispanic) sets. + +- 0.138: Ranger_Lennier, Tormod, Smitdogg and The Dumping Union added clone 'X-Men: Children of the Atom (Hispanic 950105)'. Renamed (xmcotah) to (xmcotahr1). + +- 0.136u4: Razoola added clone X-Men: Children of the Atom (Japan 950105). Renamed (xmcotaj2) to (xmcotaj3), (xmcotaj1) to (xmcotaj2) and (xmcotaj) to (xmcotaj1). + +- 0.128u4: MAMEPlus added clone X-Men: Children of the Atom (Euro 950105 Phoenix Edition) (bootleg). + +- 0.124u1: Nicola Salmoria fixed qsound screen color. + +- 0.118u5: Nicola Salmoria added clone X-Men: Children of the Atom (Japan 941222). Renamed (xmcotaj1) to (xmcotaj2) and (xmcotaj) to (xmcotaj1). + +- 0.112u2: Added CPS2 key to clone X-Men: Children of the Atom (Hispanic 950331). + +- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function. + +- 0.110u4: Removed old 'handcrafted' XOR roms. + +- 0.110u3: Added raw decryption table CHD. + +- 0.62: Added clone X-Men: Children of the Atom (Asia 941217). + +- 7th August 2002: Razoola - Released XOR 97 for X-Men COTA (Asia 941217) donated by Dr. MAD. + +- 0.57: Razoola added user1 XOR roms to X-Men COTA - Game now playable. Changed description to 'X-Men: Children of the Atom (Euro 950105)'. + +- 14th November 2001: Razoola - Released XOR 68 for X-Men COTA (Euro 950105) donated by Dr. MAD. + +- 0.56: Added X-Men: Children of the Atom (Euro xxxxxx). Renamed (xmcota) to (xmcotau). + +- 0.53: Added clone 'X-Men: Children of the Atom (Hispanic 950331)'. + +- 7th June 2001: Razoola - Released XOR 38 for X-Men COTA (Japan 941208 rent version) donated by Walk. + +- 0.37b15: Added clone X-Men: Children of the Atom (Japan 941208 rent version). + +- 0.37b13: Replaced cpu1 roms ($180000, 300000) with new dumps and added missing roms ($400000, 480000). + +- 26th February 2001: Razoola - Released XOR 16 for X-Men COTA (USA 950105) donated by Will. + +- 0.37b12: Paul Leaman added 'X-Men: Children of the Atom (US 950105)' (Capcom 1994) and clones (Japan 941217) and (Japan 941219). + +- 3rd February 2001: Razoola - Released XOR 9 for X-Men COTA (941217) dumped by Team Japump. + +- 1st February 2001: Razoola - Released XOR 6 for X-Men COTA (941219) donated by Anonymous. + +- 0.36b3: Added (Testdriver) X-Men Children of the Atom (USA). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Street Fighter 2): + +Kageki + +Street Smart + +Violence Fight + +Solitary Fighter + +Art of Fighting + +Art of Fighting 2 + +Art of Fighting 3 - The Path of the Warrior + +Fit of Fighting + +Burning Rival + +World Heroes + +World Heroes 2 + +World Heroes 2 Jet + +World Heroes Perfect + +The History of Martial Arts + +Fighter's History + +Karnov's Revenge / Fighter's History Dynamite + +Martial Champion + +Monster Maulers + +Power Instinct + +Power Instinct 2 + +Groove on Fight - Gouketsuji Ichizoku 3 + +Gogetsuji Legends + +Tao Taido + +Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku + +Alien Challenge + +Best Of Best + +Dan-Ku-Ga + +Kaiser Knuckle + +X-Men: Children of the Atom + +Double Dragon (Neo-Geo) + +Dragoon Might + +Marvel Super Heroes + +Savage Reign + +Breakers + +Breakers Revenge + +Kizuna Encounter - Super Tag Battle + +SD Fighters + +Cute Fighter + +Toukidenshou - Angel Eyes + +JoJo's Venture + +JoJo's Bizarre Adventure + +Garou - Mark of the Wolves + +Matrimelee + +Rage of the Dragons + +Chaos Breaker + +Arcana Heart + +Arcana Heart Full + +Fist Of The North Star / Hokuto no Ken + +Melty Blood Act Cadenza + +Melty Blood Actress Again + +S.V.G. - Spectral vs Generation + +Akatsuki Blitzkampf Ausf. Achse + + +Romset: 40.3 MB / 21 files / 18.1 zip + +$end + + + +$info=xmen +$mame +0.221 [IronGiant] + +0.36b2 [Nicola Salmoria] + + +Artwork available + + +Bugs: + +- xmen6p, xmen6pu: Mask ROM check reports 1L and 1H BAD. AWJ (ID 05595) + +- [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095) + + +WIP: + +- 0.284: Improved interrupt logic. Fixes bad work ram test (Github #14725) [Dirk Best, Jim Westfall]. + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. + +- 0.269: Added service switch inputs. Note: Reverse-engineered schematics: https://github.com/jotego/jtbin/blob/master/sch/xmen.pdf. Removed the color kludge for xmen. Proper handling (init/save) of new m_addrmap variable (konami\k052109.cpp) [Jose Tejada]. Workaround for broken right side screen colors in clone X-Men (6 Players ver ECB) [hap]. + +- 0.261: Aussiekanga redumped clone X-Men (4 Players ver AEA, bootleg). Added PLDs ($0, 200 - gal16v8b and gal16v8d). Note: Sprites are wrong, Oki banking not correct (doubtful it can be this bad, even being a bootleg) [Osso]. + +- 0.250: Osso fixed corrupt or invisible sprites in clones X-Men (6 Players ver ECB) and X-Men (6 Players ver UCB). + +- 0.249: Aussiekanga added clone X-Men (4 Players ver AEA, bootleg). Note: PCB with no Konami custom chips but 4x TPC1020AFN instead. Has M6295 instead of Z80 + YM2151 + K054539. All labels peeled off/unreadable. GFX ROMs are identical to the original. Sprites are wrong, one oki ROM may be bad or the banking not correct (or both). Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.223: Fixed some gfx issues in clone X-Men (6 Players ver ECB) [dink/fbneo]. Use shared_ptr_array [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Joe Magiera and The Dumping Union added clone X-Men (4 Players ver UEB). Changed clone 'X-Men (4 Players ver EBA)' to parent. Renamed (xmen) to (xmenu) and (xmene) to (xmen). + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen [AJR]. + +- 0.210: Removed deprecated handler in comment [cam900]. + +- 0.207: Artemio Urbina and The Dumping Union added clone X-Men (4 Players ver JEA). Removed MACHINE_CONFIG macros [Osso]. + +- 11th February 2019: Smitdogg - Artemio Urbina dumped X-Men (JEA). + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed K053246 and K053251 MCFG macros [Osso]. + +- 0.204: Swapped left/right K054539 channels in X-Men, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago). Remember K054321 initial speaker input gains, this fixes volume balance in X-Men [hap]. Removed YM2151 and K052109 MCFG macros [Osso]. + +- 0.202: Removed K054321 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.186: Implemented K054321 as a device. This fixes service menu's "Sound Volume" setting does not affect sound volume [O. Galibert, Phil Bennett]. Fixed X-Men validation [Osso]. + +- 0.165: Cleanup X-Men driver and video [Alex Jackson]. + +- 0.161: Andrew Welburn and The Dumping Union added clone X-Men (2 Players ver UAB). + +- 0.154: Alex Jackson removed KONAMI_ROM_DEINTERLEAVE. + +- 0.152: Changed K054539 sound clock speed to 18432000 Hz. + +- 0.151: hap fixed missing sprites in clones X-Men (6 Players ver ECB) and (6 Players ver UCB). + +- 0.148u1: Brian Troha added clone X-Men (4 Players ver AEA). Renamed (xmena) to (xmenaa). + +- 0.146: hap fixed clones X-Men (6 Players ver ECB) and (6 Players ver UCB) crash after OK. + +- 0.145u6: hap improved volume balance in X-Men. + +- 0.145: bonky0013 added clone X-Men (4 Players ver ADA). + +- 0.143u1: Angelo Salese removed deprecat.h usage in X-Men. + +- 0.137: David Haywood implemented default EEPROMs for X-Men. + +- 0.136u1: Fabio Priuli added driver data struct and save states to X-Men. + +- 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code. + +- 0.135u2: IronGiant added clone X-Men (4 Players ver EBA). + +- 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa). + +- 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992). + +- 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz. + +- 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men. + +- 9th July 2008: Mr. Do - The 6-player version of X-Men now has nice bezel artwork that was MADE for widescreens, thanks to fine photography and vectoring work by Jcroach. + +- 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224. + +- 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA). + +- 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) for clones X-Men (6 Players ver ECB) and (6 Players ver UCB). + +- 0.103u3: Fixed rom names. + +- 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Changed parent description to 'X-Men (US 4 Players ver. UBB)' and clones (World 2 Players) to 'X-Men (Asia 2 Players ver. AAA)', (Japan 2 Players) to 'X-Men (Japan 2 Players ver. JAA)' and (US 6 Players) to 'X-Men (US 6 Players ver. UCB)'. Fixed rom names. Renamed (xmen6p) to (xmen6pu). + +- 0.98u1: Changed description to 'X-Men (4 Players ver. UBB)' and clones (Asia 2 Players ver. AAA) to 'X-Men (2 Players ver. AAA)', (Japan 2 Players ver. JAA) to 'X-Men (2 Players ver. JAA)', (Euro 6 Players ver. ECB) to 'X-Men (6 Players ver. ECB)' and (US 6 Players ver. UCB) to 'X-Men (6 Players ver. UCB)'. + +- 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place. + +- 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB). + +- 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance. + +- 0.74u2: Added clone X-Men (US 6 Players). + +- 0.67: Removed clone X-Men (US 6 Players). + +- 0.66: Kitsune Sniper and Smitdogg fixed volume settings in X-Men. + +- 0.62: Added clone X-Men (World 2 Players). Changed parent description of (4 Players) to 'X-Men (US 4 Players)' and clones (6 Players) to 'X-Men (US 6 Players)' and (2 Players Japan) to 'X-Men (Japan 2 Players)'. + +- 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver. + +- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver. + +- 0.55: Fixed YM2151 sound in X-Men. + +- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc). + +- 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states. + +- 0.37b12: K054539 sound emulation, used in X-Men [Olivier Galibert]. Changed YM2151 clock speed to 4MHz. + +- 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men. + +- 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states. + +- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows. + +- 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct. + +- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound. + +- 0.37b8: Added Konami 054539 sound (48000 Hz). + +- 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2. + +- 0.36b4: Changed 68000 clock speed to 16MHz. + +- 0.36b2: Nicola Salmoria added 'X-Men (4 Players)' (Konami 1992) and clone (6 Players). Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode. + + +LEVELS: 8 + + +Movie: X-Men + +Genre: Fantasy + +Year: USA 2000 + +Director: Bryan Singer + +Studio: 20th Century-Fox + +Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry + + +Other Emulators: + +* FB Neo + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Movie / TV / Comic) + + +Romset: 8.88 MB / 13 files / 3.89 zip + +$end + + + +$info=xmpu4chrpalboot19 +$mame + +DEVICE: + +MPU4 bootleg Characteriser (fixed returns) + + +WIP: + +- 0.246: Changed sourcefile to barcrest\mpu4_characteriser_bootleg.cpp. + +- 0.245: Added 'MPU4 bootleg Characteriser (fixed returns)' device (machine\mpu4_characteriser_bootleg.cpp). + +$end + + + +$info=xmultipl +$mame +0.138u1 [hap, Porchy] + +0.36b7 [Nao, Nicola Salmoria] + +0.36b6 [Testdriver] + + +Bugs: + +- On the PCB you can (partly)see the bubbles/balls on the titlescreen during the flash. Stefan Lindberg (ID 02052) + + +WIP: + +- 0.264: Fixed rom name [Arnaud Ancel]. + +- 0.250: Added PLDs ($0, 200, 400, 600) to X Multiply (World, M81 hardware) and PALs ($0, 400) to clone X Multiply (Japan, M72 hardware). + +- 0.222: Changed description to 'X Multiply (World, M81 hardware)' and clone (Japan, M72 PCB version) to 'X Multiply (Japan, M72 hardware)'. + +- 0.215: Changed description to 'X Multiply (World, M81 PCB version)' and clone (Japan, M72) to 'X Multiply (Japan, M72 PCB version)'. + +- 0.167: Added 'M81-B-B Jumper J3' configuration to X Multiply (World, M81). + +- 0.160: Hooked up MCU rom for clone 'X Multiply (Japan, M72)' after tidying the driver a little and the game now shows the Japan warning [David Haywood]. + +- 0.144: Roberto Zandona fixed tilemaps offsets in X Multiply. + +- 0.143u6: The Dumping Union added I8751 MCU dump for clone X Multiply (Japan, M72). + +- 0.138u2: Changed description to 'X Multiply (World, M81)'. + +- 0.138u1: hap and Porchy added 'X Multiply (Japan, M81)'. Changed 'X Multiply (Japan)' to clone 'X Multiply (Japan, M72)'. Renamed (xmultipl) to (xmultiplm72). + +- 0.102u5: Roberto Fresca completed the X Multiply dipswitches. Added dipswitches 'Difficulty' and 'Upright (double) Mode'. + +- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Demo Sounds' and 'Allow Continue'. + +- 0.36b7: Nao added 'X Multiply (Japan)' (Irem 1989). + +- 0.36b6: Nicola Salmoria added (Testdriver) X Multiply. + + +LEVELS: 7 (restarts once) + + +Other Emulators: + +* FB Neo + +* M72 + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 2.56 MB / 28 files / 813.1 zip + +$end + + + +$info=xmvsf +$mame +0.102u3 [?] + +0.56 [Razoola, Dr. MAD] + +0.37b14 [Razoola, juindoe] + +0.36b3 [Testdriver] + + +Artwork available + + +WIP: + +- 0.269: bugcutt and Joe Forte added clone X-Men Vs. Street Fighter (Japan 970113). Renamed (xmvsfjr3) to (xmvsfjr4), (xmvsfjr2) to (xmvsfjr3), (xmvsfjr1) to (xmvsfjr2) and (xmvsfj) to (xmvsfjr1). + +- 0.267: Changed description to 'X-Men Vs. Street Fighter (Europe 961004)' clone (Euro 960910) to 'X-Men Vs. Street Fighter (Europe 960910)'. + +- 0.205: Do cps2_set_sprite_priorities() before video update instead of at interrupt handler. Fixes sprite priority problem in xmvsf on final stage (8) with Onslaught (large transformation) [hap]. + +- 0.192: Fixed rom names in clone (USA 961004). + +- 0.178: Added CPS2 encryption key. + +- 0.174: Added clone X-Men Vs. Street Fighter (Japan 961023). Renamed (xmvsfjr2) to (xmvsfjr3), (xmvsfjr1) to (xmvsfjr2) and (xmvsfj) to (xmvsfjr1). + +- 0.164: Razoola added clone X-Men Vs. Street Fighter (USA 960910). David Haywood changed the driver from using strcmp to using the inline rom loading key specification. + +- 0.151: Smitdogg and The Dumping Union added clone X-Men Vs. Street Fighter (Asia 961004). Renamed (xmvsfar2) to (xmvsfar3) and (xmvsfar1) to (xmvsfar2). + +- 11th October 2013: Smitdogg - I got X-Men Vs. Street Fighter (961004 Asia). + +- 0.146: Barry Harris replaced bad dumps in clone (USA 961004 Phoenix Edition) (bootleg) with others which pass in-game rom tests. + +- 0.138u1: ANY and The Dumping Union added clone X-Men Vs. Street Fighter (Asia 960910). + +- 18th May 2010: Smitdogg - We dumped X-Men Vs. Street Fighter Asia in a Blue case with Euro Mobo. Probably a factory conversion. + +- 0.128u4: MAMEPlus added clone X-Men Vs. Street Fighter (USA 961004 Phoenix Edition) (bootleg). + +- 0.112u2: Added CPS2 keys to clones X-Men Vs. Street Fighter (Japan 961004), (Japan 960910), (Japan 960909), (Asia 961023), (Asia 960919), (Hispanic 961004) and (Brazil 961023). + +- 0.102u3: Added 'X-Men Vs. Street Fighter (Euro 961004)'. Renamed (xmvsf) to (xmvsfr1). + +- 19th July 2005: Razoola - Released XOR 122 for 'X-Men Vs. Street Fighter' (USA 961023). Dedicated to Ken Smith. + +- 0.96u3: Razoola added clone X-Men Vs. Street Fighter (Asia 960919). + +- 0.72u2: Razoola added clone X-Men Vs. Street Fighter (US 961023). Renamed (xmvsfu) to (xmvsfur1). + +- 0.71u3: Razoola added clone X-Men Vs. Street Fighter (Japan 961004). Renamed (xmvsfj) to (xmvsfjr1) and (xmvsfjr1) to (xmvsfjr2). + +- 0.70u5: Added clone X-Men Vs. Street Fighter (Brazil 961023). + +- 0.60: Added clone X-Men Vs. Street Fighter (Japan 960909). + +- 0.57: Added user1 XOR roms to (Euro 960910) - Game now playable. + +- 14th November 2001: Razoola - Released XOR 69 for X-Men Vs. Street Fighter (Euro 960910) donated by Dr. MAD. + +- 0.56: Added X-Men Vs. Street Fighter (Euro 960910). Renamed (xmvsf) to (xmvsfu). + +- 0.37b16: Added clone X-Men Vs. Street Fighter (Hispanic 961004). + +- 0.37b14: Razoola and juindoe added 'X-Men Vs. Street Fighter (US 961004)' (Capcom 1996) and clones (Japan 960910) and (Asia 961023). + +- 29th March 2001: Razoola - Released XOR 26 for X-Men Vs. Street Fighter (USA 961004) donated by juindoe. + +- 0.37b12: Added (Testdriver) X-Men Vs. Street Fighter (Asia 961023). + +- 0.37b8: Added (Testdriver) X-Men Vs. Street Fighter (Japan 960910). + +- 0.36b3: Added (Testdriver) X-Men Vs. Street Fighter (USA). + + +LEVELS: 7 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Marvel Universe): + +Avengers In Galactic Storm + +Captain America and The Avengers + +The Incredible Hulk (Pinball) + +Iron Man 2 (Pinball) + +Marvel Super Heroes + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom 2: New Age of Heroes + +Marvel Vs. Capcom: Clash of Super Heroes + +The Punisher + +The Amazing Spider-Man (Pinball) + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Spider-Man (Pinball) + +X-Men + +X-Men Vs. Street Fighter + +X-Men: Children of the Atom + + +Recommended Games (Street Fighter): + +Street Fighter + +Street Fighter II: The World Warrior + +Street Fighter II': Champion Edition + +Street Fighter II': Hyper Fighting + +Ken Sei Mogura: Street Fighter II + +Super Street Fighter II: The New Challengers + +Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Super Street Fighter II Turbo + +Street Fighter Alpha: Warriors' Dreams + +Street Fighter Alpha 2 + +Street Fighter Alpha 3 + +Street Fighter Zero 2 Alpha + +Street Fighter Zero 3 Upper + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Street Fighter III: New Generation + +Street Fighter III 2nd Impact: Giant Attack + +Street Fighter III 3rd Strike: Fight for the Future + +Hyper Street Fighter II: The Anniversary Edition + +Super Gem Fighter Mini Mix + +X-Men Vs. Street Fighter + +Marvel Super Heroes Vs. Street Fighter + +Marvel Vs. Capcom: Clash of Super Heroes + +Marvel Vs. Capcom 2: New Age of Heroes + +Capcom Vs. SNK: Millennium Fight 2000 + +Capcom Vs. SNK: Millennium Fight 2000 Pro + +Capcom Vs. SNK 2: Mark Of The Millennium 2001 + +SNK vs. Capcom - SVC Chaos + +Capcom Fighting Jam + +Tatsunoko Vs Capcom : Cross Generation of Heroes + +- + +Street Fighter II (Pinball) + + +Romset: 39.8 MB / 20 files / 17.7 zip + +$end + + + +$info=xorwflat +$mame +0.278 [Josep Quingles, Recreativas.org, David Haywood] + + +WIP: + +- 0.278: Josep Quingles, Recreativas.org and David Haywood added Xor World (different hardware, ver 1.1, checksum 3333BA, prototype) and clone Xor World (different hardware, ver 1.1, checksum 333462, prototype). Added preliminary sound and identified some DIPs for clone Xor World (different hardware, ver 1.1, checksum 3333BA, prototype) [Osso]. + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 832 kb / 7 files / 309.0 zip + +$end + + + +$info=xorwldms +$mame +0.278 [Javier Valero, Recreativas.org] + + +WIP: + +- 0.278: Javier Valero and Recreativas.org added Xor World (Modular System, prototype, set 1). Note: This is neither a clone nor a bootleg, but the original Xor World, that was originally developed using the Modular System. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 1.19 MB / 27 files / 438.9 zip + +$end + + + +$info=xorworld +$mame +0.71u2 [Manuel Abadia] + + +WIP: + +- 0.278: Josep Quingles and Recreativas.org added clone Xor World (Modular System, prototype, set 2). Added gfx3 rom from clone (Modular System, set 2) to (Modular System, set 1). Josep Quingles, Recreativas.org and David Haywood added clone Xor World (ver 1.2, checksum DB5D10, prototype). Note: Just a single byte change in one of the 68k ROMs. Changed parent description to 'Xor World (ver 1.2, checksum DB5D0F, prototype)'. Improvements to clones Xor World (Modular System, prototype, set 1/2), promoted to working [Josep Quingles, Recreativas.org, David Haywood]. + +- 0.248: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M68000, EEPROM, GFXDECODE and SAA1099 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.183: Use the correct LFSR polynomial for the SAA1099 noise generation and added some notes about an unemulated undocumented feature of the noise clock [Jepael, Lord Nightmare]. + +- 0.166: Minor fixes to Xor World irq_line_assert [ValleyBell]. + +- 0.164: Fixed SAA1099 driver to actually use clock [kazblox]. + +- 0.159: Osso added save state support to Xor World and SAA1099 sound. + +- 0.148u2: Modernized SAA1099 sound device [Andrew Gardner]. + +- 0.143u1: Angelo Salese removed deprecat.h usage in Xor World. + +- 0.137u3: Fixed SAA1099 sound [Phil Bennett, David Haywood]. + +- 19th February 2004: Curt Coder submitted cleanups to Blood Bros and Xor World. + +- 0.71u2: Manuel Abadia added 'Xor World (prototype)' (Gaelco 1990). + +- 12th July 2003: Manuel Abadia sent in a driver for Xor World. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Romset: 256.8 kb / 7 files / 72.8 zip + +$end + + + +$info=xplan +$mame +0.141u1 [Luca Elia, Bicycle Repairman] + + +Bugs: + +- Cannot move in "shooting game". Tafoid (ID 05635) + + +WIP: + +- 0.247: Added Am186EM variant type [AJR]. Replaced I80188 CPU1 with AMD Am188EM. + +- 0.220: Demoted X-Plan to MACHINE_NOT_WORKING. Note: Starts with 4 credits, no controls to move the aircraft [Osso]. + +- 0.179: Changed description to 'X-Plan (Ver. 101)'. + +- 0.151: Make X-Plan behave in almost the same odd way as MAME 0.149. This fixes game hangs up on boot [Carl]. + +- 0.141u2: Luca Elia fixed rogue tiles in X-Plan. Removed 2nd coin slot. Added 'Pinout' dipswitch and Changed 'Unknown' dipswitches to 'Unused'. Changed description to 'X-Plan (Ver. 1.01)'. + +- 0.141u1: Luca Elia added 'X-Plan (Alpha 101)' (Subsino 2006). + +- 9th January 2011: Luca Elia - X-Plan is an unusual shoot'em up / poker combo by Subsino that uses airplaines in place of cards. The shooter is little more than a playable mock-up, and can be swapped in at the press of a button by the operator, "for urgent operation" as the manual states. "Please install those buttons at the secret area, where is most safe and operate easily". It runs on Bishjan hardware, i.e. uses the second installment of Subsino's tilemap chips. But I had to add support for dynamic tile sizes, and slightly fix the row scroll handling. There are some issues with the graphics still, as some rogue tiles are left on screen from time to time. The weird mirroring of video RAM, or the hacky IRQ emulation of the AM188-EM CPU may be the cause. Thanks to Bicycle Repair Man. + +- 3rd January 2011: Smitdogg - Bicycle Repairman informed me that he has dumped the worst shump game ever created. He sounded strangely proud of this and has challenged all other dumpers to find a worse one. It's actually inside of a gambling game by Subsino called X-Plan. Basically, here is the lowdown on this game. For years, operators in sketchy establishments have found ways to run illegal gambling machines and have rigged them to transform into regular arcade games when needed when they are inspected or cops show up. It's sometimes triggered by a remote control even. Subsino basically made the process less of a pain in the ass for them, you no longer have to have the machine switch to another PCB. You can set the board to load up as this shmup or do a key combo that makes it switch into it from the gambler. + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 913.9 zip + +$end + + + +$info=xr68c681 +$mame + +DEVICE: + +XR68C681 DUART + + +WIP: + +- 0.201: Added 'XR68C681 DUART' device (machine\mc68681.cpp). + +$end + + + +$info=xrally +$mame +0.131u1 [Guru] + + +Hyper NeoGeo 64 + + +WIP: + +- 0.282: Improved MIPS/V53 communications, fixes many problems with Xtreme Rally. Spin the MIPS for the actual required time to prevent overruns, which is much lower (snk\hng64.c). Further work on loop parameters. The crowd in Xtreme Rally now sounds reasonable (sound\l7a1045_l6028_dsp_a.cpp) [R. Belmont]. + +- 0.280: Promoted 'Xtreme Rally / Off Beat Racer!' to working. Several people have tested this game quite extensively at this point, and there haven't been any logic bugs reported in the gameplay, even if the sound is still rather offensive to the ears [Unknown, David Haywood]. + +- 0.253: Implemented texture wrap size table. Fixes many texturing issues in Xtreme Rally [David Haywood]. + +- 0.252: Improved rendering: Filter out most (but not all) the bad polygons in roadedge/xrally by handling display list more correctly [David Haywood]. + +- 0.201: Added kludge so that Xtreme Rally can be coined up and played without them crashing. Properly mapped inputs [David Haywood]. + +- 0.160: Improved some textures (billboards) in Xtreme Rally. Some road parts now look worse however, so still needs work, might be mirror flags too [David Haywood]. + +- 0.152: Angelo Salese added inputs for Xtreme Rally. Changed input to 1 Player with Paddle, Pedal and 8x buttons. Added dipswitches 3x 'SYSA' and 23x 'Unknown'. + +- 0.136: HNG64 improvements [Andrew Gardner]: Xtreme Rally and Roads Edge polygons are now visible. Both HNG64 screens no longer run at 10fps. Fixed polygon lookup in driving games. + +- 0.135u2: David Haywood added 16x16 / 8x8 tilemap mode select, fixes one scene in Xtreme Rally. + +- 0.131u1: Guru added 'Xtreme Rally / Off Beat Racer!' (SNK 1998). + +- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes Xtreme Rally / Offbeat Racer. + +- 20th April 2005: Guru - HNG64 Extreme Rally Cart + Mainboard arrived, purchased by Randy on eBay. + +- 4th April 2005: Dumping Project - Randy have won a SNK HNG64 'Xtreme Rally' PCB. + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 128 MB / 32 files / 40.2 zip + +$end + + + +$info=xsandos +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.252: inkochnito redumped sound ROM for Super Bowl. + +- 0.202: Added new cpu2 rom suprbowl.snd to clone Super Bowl [Osso]. + +- 0.141u1: Miodrag Milanovic added 'X's & O's' (Bally 1983) and clone Super Bowl. + + +Other Emulators: + +* Visual PinMAME + + +Recommended Games (Skill): + +Catch + +Avalanche + +Crazy Balls + +Sundance + +Crazy Balloon + +Kick + +Quantum + +Ice Cold Beer + +Ice Cold Beer (ICE) + +Rat Race + +Tom's Adventures + +Aftershock (Lazer-Tron) + +Marble Madness + +Marble Madness II + +Speed Coin + +Still Crazy + +Metro-Cross + +Cameltry + +House Ball + +Borench + +Nudge-It + +Dinosaur Eggs + +Fiddle Stix + +Pango Fun + +Fun-E-Ball + +The Irritating Maze + +Panic Park + +Frantic Fred + +Galaxy Games StarPak 4 (Neon Nightmare) + +Monkey Ball + +Monster Farm Jump + +Cut The Rope + +- + +X's & O's (Pinball) + + +Romset: 16 kb / 3 files / 9.86 zip + +$end + + + +$info=xsedae +$mame +0.129 [David Haywood] + + +< Korea > + + +WIP: + +- 0.285: Draw sprites using priority for xsedae (no blending) (seibu\raiden2_v.cpp) [cam900]. + +- 0.155: Angelo Salese fixed sticky sprite on top-left for X Se Dae Quiz. + +- 0.147u1: Angelo Salese ported palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae. Changed description to 'X Se Dae Quiz (Korea). + +- 0.146: hap fixed 'X Se Dae Quiz' crash after OK. + +- 0.141u1: Angelo Salese implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae Quiz. Implemented Seibu COP macro command 0x904 (variant of 0x905), used on X Se Dae Quiz. + +- 2nd January 2011: Angelo Salese - Fixed the sprite DMA src address in 'X Se Dae Quiz' and implemented macro command 0x904, so it's finally playable on a public tree. Bad news is that I've realized that it uses some unemulated macros, so I don't really feel into marking it as working as per now. + +- 0.141: Guru redumped sprite roms in X Se Dae Quiz. + +- 23rd December 2010: Angelo Salese - I'm recently working on the Legionnaire / Raiden 2 protection HW. If you didn't lived on Mars until now, you should already know that is one if not THE most insane protection device ever created by an human being. I've did many fixes so far (sound and working status for Denjin Makai, colour fixes for Legionnaire and many other things) and then, today I've stumbled across 'X Se Dae Quiz'. This is an obscure Korean quiz game, honestly this one is pretty forgettable as a game (to not say laughable), but it actually represents a MAME milestone since it's the first real Raiden 2 HW working game. It currently have a sprite protection issue with the sprite map (similar to the other games), colour issues in some screens, and sprite ROMs are badly dumped (half size, hence the blobs of nothing), but it seems otherwise pretty much playable (provided that you know Korean). Me, OG, Haze, Dox and the MAME team proudly presents X Se Dae Quiz. EDIT: Guru redumped the sprite roms, so updated the pics with the correct dump. + +- 0.140u3: Angelo Salese made X Se Dae to boot. Changed visible area to 320x256. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'. + +- 0.139u4: Fixed mainprg rom loading. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in X Se Dae Quiz. + +- 0.129: David Haywood added 'X Se Dae Quiz' (Dream Island 1995). + +- 8th September 2008: Guru - X Se Dae Quiz (1995 Dream Island on Zero Team board) arrived from Korea. Thanks to gp-lee. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 7 MB / 12 files / 2.29 zip + +$end + + + +$info=xsleena +$mame +0.147u2 [Corrado Tomaselli] + +0.89u5 [Bryan McPhail] + +0.35b13 [Nicola Salmoria] + +0.33b1 [Carlos A. Lozano] + + +Artwork available + + +WIP: + +- 0.259: NNap added clone Xain'd Sleena (bootleg, set 2). Note: This set runs on very accurate reproductions of the original PCBs. The code seems to have been modified the bare minimum to run without MCU. Changed description of clone (bootleg) to 'Xain'd Sleena (bootleg, set 1)'. + +- 0.246: Revert audio CPU clock change (MAME 0.245) that broke sound [AJR]. Changed MC6809 CPU3 clock speed to 6MHz. + +- 0.245: Correct audio CPU clock to match measurements [Osso]. Changed MC6809 CPU3 clock speed to 1.5 MHz. + +- 0.244: Updated hardware info for Solar-Warrior/Xain'd Sleena [Guru]. Fixed rom name. + +- 22nd November 2020: Mr. Do - Added bezel and marquee for Solar-Warrior; bezel supplied by ArsInvictus, marquee courtesy of BYOAC/CAG. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, UANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.199: Clean up. Reduced code duplication and literal tags [Vas Crabb]. MSVC workround [smf]. + +- 0.194: Identified 6809 type [AJR]. Replaced 'MC6809 (legacy)' CPU1/2 with MC6809E and 'MC6809 (legacy)' CPU3 with MC6809 (6MHz). + +- 0.188: Soundlatch modernization [AJR]. + +- 0.183: Vas Crabb fixed problem with edge case in 68705 timer overflow interrupt. This fixes the missing enemies in the second stage of Xain'd Sleena. + +- 0.182: Moved Xain'd Sleena M68705 stuff to the common interface class [Vas Crabb]. Replaced M68705 CPU2 with MC68705P5. + +- 0.169: Tirino73 added clone Xain'd Sleena (bootleg, bugfixed). + +- 0.160: Osso added save state support to Xain'd Sleena. + +- 0.156: Renamed (solarwar) to (solrwarr). + +- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed sprites right offset in Xain'd Sleena with flipscreen on [Osso]. + +- 0.147u2: Corrado Tomaselli added Xain'd Sleena (World). Changed 'Xain'd Sleena' to clone 'Xain'd Sleena (Japan)' and clone 'Solar-Warrior' to 'Solar-Warrior (US)'. Renamed (xsleena) to (xsleenaj). + +- 0.146u1: Correct rom labels for Xain'd Sleena and clones [Smitdogg, The Dumping Union]. + +- 0.141u3: hap fixed cocktail (2P) view offset in Xain'd Sleena. + +- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Xain'd Sleena/Solar-Warrior 68705 MCU. Tafoid added DIP locations to the Xain'd Sleena driver. + +- 25th June 2010: Guru - The 68705P5 MCU (P1-0.IC113) for clone Solar-Warrior has now been successfully processed (decap, de-protect & read). + +- 0.129u4: Fujix fixed a small line of graphics missing on a couple of characters. + +- 0.129: Mamesick converted the Solar Warrior/Xain'd Sleena driver to use scanline interrupts, partial updates and raw video parameters. This fixes game freezes. Aaron Giles made Xain'd Sleena run at perfect interleave and simplified the shared RAM. Also moved to modern banking and cleaned up memory maps a bit. Changed visible area to 256x240 and VSync to 57.444853 Hz. + +- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Soldier Of Light ... useless, plus one ROM was bad. After some creative heating from my heatgun, the one ROM that differs on the bootlegs read correctly and identified as just a Xain'D Sleena bootleg. + +- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Soldier Of Light (Xain'd Sleena/Solar Warrior bootleg) and others. Thanks to Tingoes for sending these out. + +- 0.89u5: Solar Warrior driver update [Bryan McPhail]: Fixed NMI & FIRQ handling according to schematics. Fixed clock speeds. Implemented GFX priority register/priority PROM. Changed clock speed of the 3x M6809 CPUs to 1.5MHz and VSync to 57Hz. + +- 29th November 2004: Guru - Solar Warrior (Memetron 1987) arrived for 68705 trojaning. Purchased by Randy on eBay a few months ago IIRC as mostly unknown stuff that went fairly cheaply. + +- 0.76u2: David Haywood fixed Xain'd Sleena from locking up in the attract mode. + +- 0.67: Changed description of clone 'Solar Warrior' to 'Solar-Warrior'. + +- 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz. + +- 0.35: Changed visible area to 256x224. + +- 0.35b13: Nicola Salmoria added Xain'd Sleena (Technos 1986). Fixed all known problems in Xain'd Sleena [Nicola Salmoria]. Changed M6809 CPU1/2 clock speeds to 3MHz. Changed 'Xain'd Sleena' to clone 'Xain'd Sleena (bootleg)'. Renamed (xsleena) to (xsleenab). + +- 20th May 1999: Nicola fixed all the problems from Xain'd Sleena and added the original romset. + +- 0.34b1: Dani Portillo added high score saving to Xain'd Sleena/Solar Warrior. + +- 0.33b6: Xain'd Sleena use the dynamic palette [Nicola Salmoria]. + +- 0.33b1: Carlos A. Lozano added 'Xain'd Sleena' (Technos 1986) and clone Solar Warrior. Known issues: Fix the random loops (yet???). Get better music. Don't understood the timers. Implement the sprite-plane2 priorities. 68705 in Solar Warrior (partial missing sprites). Optimize (for example, pallete updates). CPU speed may be wrong. + +- 25th December 1996: Dumped Solar-Warrior (US). + + +LEVELS: 11 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Planet Force): + +Demon + +The Pit + +Dodge Man + +Major Havoc + +Cosmo Police Galivan + +Guardian + +Metroid (PlayChoice-10) + +Quartet + +Xain'd Sleena + +Xain'd Sleena (Magnet System) + +The Burning Cavern + +Exzisus + +Exzisus (Magnet System) + +S.O.S. + +Escape from the Planet of the Robot Monsters + +Finest Hour + +Out Zone + +FixEight + +SD Gundam Psycho Salamander no Kyoui + +Bucky O'Hare + +Armored Warriors + +Steel Force + +Demon Front + +Star Fox (Super Famicom Box) + + +Romset: 898.2 kb / 30 files / 380.5 zip + +$end + + + +$info=xt_hdc +$mame + +DEVICE: + +Generic PC-XT Fixed Disk Controller + + +WIP: + +- 0.185: Added 'Generic PC-XT Fixed Disk Controller' device (bus\isa\hdc.cpp). + +$end + + + +$info=xt446 +$mame + +DEVICE: + +Yamaha XT446 synth (embedded MU100B) + + +ROMS: + +xu50710-m27c160.bin (2MB maincpu) + +sx518b0.ic34 (4MB swp30) + +sx743b0.ic35 (4MB swp30) + +xt445a0-828.ic36 (2MB swp30) + +xt461a0-829.ic37 (2MB swp30) + +xt462a0.ic39 (4MB swp30) + +xt463a0.ic38 (4MB swp30) + + +WIP: + +- 0.230: Added 'Yamaha XT446 synth (embedded MU100B)' device (sound\xt446.cpp). + +$end + + + +$info=xtheball +$mame +0.96 [Aaron Giles] + + +Bugs: + +- When the ball appears, only half of it fades in but the whole ball shows up when it's done fading. Luigi30 (ID 00806) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed HC259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Correct latch type [AJR]. Replaced '8-Bit R-2R DAC' with ZN428E-8. + +- 0.193: AJR added 74LS259 addressable latches to X the Ball. + +- 0.160: Osso added save state support to X the Ball. + +- 0.148u1: Reduced tag lookups in X the Ball [Phil Bennett]. + +- 0.124: Aaron Giles fixed video timing in X The Ball. Still don't know why it changed recently, but the new parameters reproduce the old values. Changed VSync to 60.797665 Hz. + +- 0.123u3: Zsolt Vasvari and Mamesick fixed the DAC sound in X The Ball. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz. + +- 0.113u1: Changed visible area to 512x224. + +- 0.96: Aaron Giles added 'X the Ball' (Rare 1991). + +- 12th April 2005: Dumping Project - A Texas company has a working cabinet for Rare's "X The Ball" soccer-themed redemption game; this is the only copy I've ever seen. It's the last known undumped game by Rare, and is supposedly on "Battletoads" hardware; it shouldn't be too hard to emulate. They are willing to part out the boardset and let us rent and dump it for $400, with $200 to be refunded if we return it in working order. I grant you that this is an awful lot to spend for something we won't own, but the only alternative is to either buy the boardset outright and break up a working cab (which I think is a terrible thing to do with a game this rare) or to buy and ship the whole cab. + + +LEVELS: 1 (endless) + + +Recommended Games (Soccer): + +Soccer (Ramtek) + +Take 5 (PRO MATCH) + +Fun Four (Soccer) + +Tournament Table (Soccer I & Soccer II) + +Atari Soccer + +Dribbling + +Exciting Soccer + +Exciting Soccer II + +Pro Soccer + +Pro Soccer (DECO Cassette) + +Indoor Soccer + +Power Play + +Tehkan World Cup + +Vs. Soccer + +Kick and Run + +Dynamic Shoot Kyousou + +Fighting Soccer + +Kick Off + +Last Striker / Kyuukyoku no Striker + +Great Soccer (Mega-Tech) + +Tecmo World Cup (Mega Play) + +Tecmo World Cup '90 + +Tecmo World Cup '94 + +Tecmo World Soccer '96 + +Tecmo World Cup '98 + +Tecmo World Cup Millennium + +World Championship Soccer (Mega-Tech) + +World Trophy Soccer (Arcadia) + +Football Champ / Euro Football Champ + +Super Football Champ + +Formation Soccer - Human Cup '90 (TourVision) + +Nintendo World Cup (PlayChoice-10) + +World Soccer Finals + +Power Eleven (TourVision) + +Big Striker + +Euro Champ '92 + +Seibu Cup Soccer + +Super Sidekicks + +Super Sidekicks 2 - The World Championship + +Super Sidekicks 3 - The Next Glory + +Super Soccer (Nintendo Super System) + +Grand Striker + +Grand Striker 2 + +Premier Soccer + +Super Cup Finals + +Taito Cup Finals + +Dream Soccer '94 + +International Cup '94 + +J-League Soccer V-Shoot + +Soccer Superstars + +Super Visual Football: European Sega Cup + +Taito Power Goal + +V Goal Soccer + +Virtua Striker + +Virtua Striker 2 + +Virtua Striker 2 '98 + +Virtua Striker 2 '99.1 + +Virtua Striker 2 Ver. 2000 + +Virtua Striker 3 + +Virtua Striker 4 + +Virtua Striker 4 Ver.2006 + +Virtua Striker 2002 + +Five a Side Soccer + +Goal! Goal! Goal! + +Kick Goal + +World PK Soccer + +World PK Soccer V2 + +Back Street Soccer + +Pleasure Goal / Futsal - 5 on 5 Mini Soccer + +Prime Goal EX + +The Ultimate 11 + +Versus Net Soccer + +Capcom Sports Club (Soccer) + +Libero Grande + +Eleven Beat + +Heat of Eleven '98 + +Neo-Geo Cup '98 - The Road to the Victory + +Football Power + +World Kicks + +Evolution Soccer + +Gaelco Football + +World Soccer Winning Eleven Arcade Game Style + +World Soccer Winning Eleven Arcade Game 2003 + +Pro Evolution Soccer The Arcade + +World Club Champion Football Serie A + +World Club Champion Football European Clubs 2004-2006 + +- + +World Cup (Pinball) + +Football (Pinball) + +Soccer Kings (Pinball) + +Spain '82 (Pinball) + +Striker (Pinball) + +Goalie Ghost + +Mexico 86 (Pinball) + +Free Kick + +Super Free Kick + +unknown bubble soccer game + +Mundial 90 (Pinball) + +World Cup 90 (Pinball) + +A.G. Soccer Ball (Pinball) + +Soccer Brawl + +X the Ball + +PK Scramble + +Power Kick + +Stone Ball + +World Challenge Soccer (Pinball) + +World Cup Soccer (Pinball) + +Victory Shoot + +Flipper Football + +Football Crazy (Video Quiz) + +Nerae! Super Goal + +Happy Skill + +Striker Xtreme (Pinball) + +Kick & Kick + +Fever Soccer + +Kick '4' Cash + + +Romset: 2.56 MB / 8 files / 1.97 zip + +$end + + + +$info=xtide +$mame + +DEVICE: + +XT-IDE Fixed Drive Adapter + + +ROMS: + +oprom.bin,v0.10 (8k eeprom) + +oprom.bin,v0.11 (8k eeprom) + +ide_xt.bin,v1.1.0 (8k eeprom) + +ide_xtp.bin,v1.1.0 (8k eeprom) + +ide_at.bin,v1.1.0 (8k eeprom) + +ide_xt.bin,v1.1.1 (8k eeprom) + +ide_xtp.bin,v1.1.1 (8k eeprom) + +ide_at.bin,v1.1.1 (8k eeprom) + +ide_xt.bin,v1.1.3 (8k eeprom) + +ide_xtp.bin,v1.1.3 (8k eeprom) + +ide_at.bin,v1.1.3 (8k eeprom) + +ide_xt.bin,v1.1.4 (8k eeprom) + +ide_at.bin,v1.1.4 (8k eeprom) + +ide_xt.bin,v1.1.5 (8k eeprom) + +ide_xtp.bin,v1.1.5 (8k eeprom) + +ide_at.bin,v1.1.5 (8k eeprom) + +ide_xt.bin,v2.0.0_beta1 (8k eeprom) + +ide_xtp.bin,v2.0.0_beta1 (8k eeprom) + +ide_at.bin,v2.0.0_beta1 (8k eeprom) + +ide_xt.bin,v2.0.0_beta2 (8k eeprom) + +ide_xtp.bin,v2.0.0_beta2 (8k eeprom) + +ide_at.bin,v2.0.0_beta2 (8k eeprom) + +ide_xt.bin,v2.0.0_beta3 (8k eeprom) + +ide_xtp.bin,v2.0.0_beta3 (8k eeprom) + +ide_at.bin,v2.0.0_beta3 (8k eeprom) + + +WIP: + +- 0.185: Added 'XT-IDE Fixed Drive Adapter' device (bus\isa\xtide.cpp). + +$end + + + +$info=xtom3d +$mame +0.140u2 [Guru] + + +WIP: + +- 0.262: Replaced CD/DA sound with YMZ280B (16934400 Hz). Changed Pentium II CPU1 clock speed to 67737600 Hz. Added dipswitches 'IN2', 'SYSTEM' and 9x 'Unknown'. + +- 0.255: Initial work towards i440bx chipset. Implemented stubs for i82443bx_host and i82371eb PCI devices. Hook up base PCI stubs. Preliminary implementation of Oksan ROM DISK ISA card [Angelo Salese]. Added 'Filtered DAC' and CD/DA (44100 Hz). Removed rident_tgui9680_bios.bin rom. Changed VSync to 57Hz. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines [Ryan Holtz]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.149u1: Angelo Salese fixed CPU type. Replaced PENTIUM CPU with Pentium II. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.148: Correct slave_ack configuration member declaration in X Tom 3D [Peter Ferrie]. + +- 0.147u3: smf hooked up IDE IRQ straight to the 8259 in 'X Tom 3D'. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Hooked up devices for X Tom 3D, gets to BOOT error if you soft reset once [Angelo Salese]. Added trident_tgui9680_bios.bin Video BIOS rom. Changed PENTIUM CPU1 clock speed to 28125000 Hz, visible area to 640x480, palettesize to 256 colors and VSync to 59.940000 Hz. Added Keyboard control. + +- 0.140u2: Guru added 'X Tom 3D' (Jamie System Development 1999). + +- 28th October 2008: Guru - Some stuff arrived over the past few weeks, thanks to Brian Troha. We have a 'XTom 3D' PCB by Game Vision, some kind of PC-based custom 3D hardware thingy. + +- 30th January 2005: Dumping Project - Randy have won a 'X-TOM' PCB by Andamiro on eBay. + + +Recommended Games (Terra Force 3D): + +Burning Force + +Solvalou + +Xevious 3D/G + +Ray Storm + +Ray Storm (VER 2.60G) + +Soukyugurentai / Terra Diver + +Hyperdrive + +Radiant Silvergun + +Ray Crisis + +Star Soldier: Vanishing Earth + +Vapor TRX + +X Tom 3D + +Brave Blade + +Brave Blade (VER 1.40G) + +Ikaruga + +Night Raid + +Psyvariar 2 - The Will To Fabricate + +Trizeal + +Trigger Heart Exelica + +Shooting Love 2007 + + +Romset: 14.1 MB / 8 files / 7.57 zip + +$end + + + +$info=xtrain +$mame +0.141u2 [Smitdogg, The Dumping Union, Luca Elia] + + +Bugs: + +- Original PCB video. Smitdogg (ID 04236) + + +WIP: + +- 0.247: Added Am186EM variant type [AJR]. Replaced I80188 CPU1 with AMD Am188EM. + +- 0.211: Emulated Hopper/Ticket dispenser. The key previously labeled 'Pay Out' was actually 'Key Out'. The pay out key has been properly mapped now [Dirk Best]. + +- 0.141u2: Smitdogg, The Dumping Union and Luca Elia added 'X-Train (Ver. 1.3)' (Subsino 1999). + +- 23rd January 2011: Luca Elia - I've been working on some video slots from the nineties, by Subsino. Here are some almost final screenshots from X-Train (1999) and Magic Train (1996) (which was in MAME as non-working before). The latter needed the decryption devised by Haze to be properly applied, and to be hooked up in the Bishjan driver. In fact, both games run on the same hardware as X-Plan (SS9601 tilemaps, 80188 or Z180 CPU), but make use of a "reel" tilemaps feature that wasn't emulated before. Just a few things remain to be ironed out (like how to switch between "reel" and normal tilemap mode). Also, expect more games on this driver soon... P.S. Rejoice shoot'em up fans, as I also fixed the rogue tiles left on screen in the masterpiece that is X-Plan. Thanks to Grull Osgo, Roberto Fresca, Smitdogg and The Dumping Union. + +- 11th January 2011: Smitdogg - I bought a box of random gambling games. First is X-Train. Luca got Magic Train running, X-Train is probably the same hardware. + + +Recommended Games (Gambling) + + +Romset: 2.75 MB / 7 files / 838.7 zip + +$end + + + +$info=xtrial +$mame +0.114u1 [Ville Linde] + + +CompactFlash required + + +WIP: + +- 0.262: Added digital inputs for Xtrial Racing [Angelo Salese]. + +- 26th November 2012: Ville Linde - Xtrial Racing WIP + Video (https://youtu.be/P3O3m1qX3WU). + +- 0.132u5: Guru and Angelo Salese redumped CompactFlash and NVRAM for all Konami Viper games and updated drivers. Changed description to 'Xtrial Racing (ver JAB)'. + +- 0.114u1: Ville Linde added 'Xtrial Racing' (Konami 2002). + +- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like the Viper game Xtrial Racing (Konami, 2002, Viper h/w). Thanks to Bobaruni. + + +Recommended Games (Racing 2): + +Drag Race + +Buggy Challenge + +Buggy Boy/Speed Buggy + +Max RPM + +Power Drive + +Over Drive + +Double Axle + +Road Riot 4WD + +Road Riot's Revenge + +Off Road Challenge + +Offroad Thunder + +Dirt Devils + +Xtreme Rally / Off Beat Racer! + +Xtrial Racing + +Hummer Extreme + + +Romset: 8 kb / 1 files / 6.33 zip + +CHD: 61.1 MB (Compressed: 36.8) + +$end + + + +$info=xtrmhnt2 +$mame +0.133u3 [Guru] + + +WIP: + +- 0.240: Split Atomiswave into own file from NAOMI driver. Extended Extreme Hunting 2 ALL.Net hack for -drc, move around state machine to derive ALL.Net external device mapping instead of driver_init fn, demoted to MACHINE_UNEMULATED_PROTECTION for obvious reasons [Angelo Salese]. + +- 0.213: Removed 315-6248.bin Atomiswave key. + +- 0.159: Mr. CAST, Smitdogg and The Dumping Union fixed rom_board rom loading in Extreme Hunting 2. + +- 0.143u4: Added 315-6248.bin rom key. + +- 0.142u3: Fixed numbers of players and coins. + +- 0.133u3: Guru added 'Extreme Hunting 2' (Sammy 2006). Andreas Naive added decryption key for Extreme Hunting 2. + +- 15th August 2009: Guru - Dumped a couple of Atomiswave carts (Extreme Hunting and Extreme Hunting 2 thanks to DevoDave for the loan). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 148 MB / 10 files / 109.9 zip + +$end + + + +$info=xtrmhunt +$mame +0.133u1 [Guru] + + +WIP: + +- 0.213: Removed ax2401f01.bin Atomiswave key. + +- 0.143u4: Added ax2401f01.bin rom. + +- 0.142u3: Fixed numbers of players and coins. + +- 15th August 2009: Guru - Dumped a couple of Atomiswave carts (Extreme Hunting and Extreme Hunting 2 thanks to DevoDave for the loan). + +- 0.133u1: Guru added 'Extreme Hunting' (Sammy 2005). Deunan Knute, CaH4e3 and R. Belmont added correct decryption key for Extreme Hunting. + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 104 MB / 7 files / 96.0 zip + +$end + + + +$info=xunitvid +$mame + +DEVICE: + +Midway X-Unit Video + + +WIP: + +- 0.246: Changed sourcefile to midway\midtunit_v.cpp. + +- 0.205: Added 'Midway X-Unit Video' device (video\midtunit.c). + +$end + + + +$info=xvd701 +$mame + +DEVICE: + +JVC XV-D701 + + +WIP: + +- 0.155: Added 'JVC XV-D701' device (bus\rs232\xvd701.c). + +$end + + + +$info=xxmissio +$mame +0.37b14 [Uki] + + +Artwork available + + +WIP: + +- 0.266: Mark tiles dirty on writing to tilemap RAM. Refactored common parts of address maps into a common function. Simplified graphics decoding layouts [cam900]. + +- 0.242: Use finder for memory bank and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.159: Osso added save state support to XX Mission. + +- 0.143u1: Brian Troha added DIP locations to XX Mission. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for XX Mission. + +- 0.123u3: Zsolt Vasvari converted XX Mission to tilemaps. + +- 13th January 2008: Mr. Do - From Vintage Arcade we have a bezel for XX Mission. + +- 0.107: Quzz fixed graphics in XX Mission. + +- 0.106u13: Some minor modernization to the XX Mission driver [Aaron Giles]. + +- 0.95: Brian Troha correct XX Mission DIPs. Added 'Difficulty' dipswitch. + +- 0.37b14: Uki added 'XX Mission' (UPL 1986). + +- 6th April 2001: Uki wrote a driver for XX Mission. + +- 16th October 1998: J-ROM dumped XX Mission (c)1986 UPL. + + +LEVELS: 1 + + +Other Emulators: + +* FB Neo + +* JFF + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 336 kb / 11 files / 128.2 zip + +$end + + + +$info=xybots +$mame +0.33b4 [Aaron Giles] + + +Artwork available + + +NOTE: + +- The start button (key 1) is also the ZAPPER button. + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.245: Swap coin inputs [David Haywood]. + +- 0.228: Osso fixed coin inputs for Xybots. + +- 0.227: Modernised the Slapstic hookup [O. Galibert]. + +- 0.222: Transfer legacy Slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 29th December 2019: Mr. Do - Back when Toys to Life games were still the rage, there was a game called Lego Dimensions, which I spent probably hundreds of hours on, and yes, I have the complete set at home. One of the DLC sets for that game was called Midway Arcade and was really cool, in that it was like a follow-up to Midway Arcade Origins, but all of the artwork in the game was lego-ized. Now that it is no longer for sale, here is the artwork files ripped from the game, to be used in MAME. For the complete list of games affected, you can check the Arcade Compilations page. Note that for Spy Hunter, the artwork for the High Gear was a bit, um, klunky. It looked bad, switching gears, and is noticeable in the real game. That has been fixed, and the fixed version is what is used in the current artwork, but the klunky version is also in the file, for those that would like to experience it. Notes included in the LAY file. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Xybots [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 15th December 2018: Mr. Do - Added 'Midway Arcade Origins for XBox 360' artwork to Xybots. + +- 0.204: Removed ATARI_JSA_I MCFG macros [Osso]. + +- 0.201: Removed EEPROM, SLAPSTIC and WATCHDOG MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.153: Get rid of hardmapped buttons. This fixes unable to map twist left / twist right controls [hap]. + +- 0.149u1: Converted Atari JSA sound boards to their own devices, and replumb them through the Atari games that used them [Aaron Giles]. Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz and YM2151 to 3579545 Hz. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a SYNGEN chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.105u4: Updated the address map (full map verified from schematics). Fixed rom names. + +- 0.76u1: Aaron Giles added clones Xybots (rev 0), (rev 1), (French, rev 3) and (German, rev 3). Changed parent description to 'Xybots (rev 2)'. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500 Hz and YM2151 to 3579000 Hz. + +- 13th March 2000: Aaron Giles fixed Xybots stereo sound. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz. + +- 0.36b2: Aaron Giles fixed sprite colors in Xybots. + +- 0.36b1: Replaced MC68010 CPU1 with 68000. + +- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Xybots. + +- 20th May 1999: Aaron Giles did better graphics priorities handling for Xybots and System 2 games and other little things. + +- 0.35b13: Replaced 68000 CPU1 with M68010. + +- 0.35b12: Removed TMS5220 speech. + +- 0.33b4: Aaron Giles added 'Xybots' (Atari Games 1987). + +- 16th July 1995: Dumped Xybots (rev 2). + + +STORY: + +- The Xybots have invaded this once peaceful planet. Their underground multilevel fortress is guarded by robots controlled by Master Xybots. Major Rock Hardy and Captain Ace Gunn have been sent to destroy the Master Xybots. + + +HOW TO PLAY: + +- Collect coins to buy supplies in store. + +- Save keys to open doors. Use key by walking forward into keyhole. + +- Saucer carries items. If trapped, it will become a kamikaze. + +- Some monsters take more than one shot to destroy. + +- Use transporters to get to other areas of maze. + +- Collect energy pods. Some pods contain 50% energy, some contain 100% energy. + +- Use Exit to go to next level. If you have coins when you exit then you enter store to buy suppplies. + + +LEVELS: 95 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Robots): + +Robot Bowl + +Berzerk + +Galaxy Games StarPak 4 (Berzerk) + +Frenzy + +Draco + +Robotron: 2084 + +Williams Multigame (Robotron) + +Hopper Robo + +I, Robot + +Major Havoc + +Marvin's Maze + +Screw Loose + +Vastar + +Hole Land + +Bygone + +Galactic Warriors + +Mag Max + +Metal Clash + +Metal Soldier Isaac II + +Robo Wres 2001 + +Bullet + +Mutant Night + +Star Guards + +Xybots + +Atomic Robo-kid + +Bakutotsu Kijuutei + +Blasted + +Enforce + +Povar / Sobrat' Buran / Agroprom (Arcade ZX Spectrum Pssst) + +Robocop + +Robocop 2 + +Robocop 3 (Nintendo Super System) + +Act-Fancer Cybernetick Hyper Weapon + +Escape from the Planet of the Robot Monsters + +Veigues - Tactical Gladiator (TourVision) + +Fighting Run (TourVision) + +Mesopotamia (TourVision) + +Robo Army + +Terminator 2 - Judgment Day + +Turbo Force + +Battle of the Solar System + +X-Men + +Cyberstorm + +Schmeiser Robo + +Armored Warriors + +Mazinger Z + +Rise of the Robots + +Cyberbots: Fullmetal Madness + +Transformers Beast Wars II + +Cyber Troopers Virtual-On: Oratorio Tangram + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 872 kb / 16 files / 283.4 zip + +$end + + + +$info=xyddz +$mame +0.274 [dyq, little0] + + +< China > + + +WIP: + +- 0.278: Changed description to 'Xiaoyao Dou Dizhu (V216CN)'. + +- 0.274: dyq and little0 added 'Xiaoyao Dou Dizhu' (IGS 200?). + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Xing Yun Dou Di Zhu (Genius Technology 1999). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 26 MB / 4 files / 12.2 zip + +$end + + + +$info=xyddzhh +$mame +0.276 [dyq, little0, Guru] + + +< Taiwan > + + +WIP: + +- 0.278: Better inputs for 'Xingyun Dou Dizhu' and cleaned up some DIP switches [Vas Crabb]. + +- 0.277: Added Oki ROM banking and mahjong controls for Xingyun Dou Dizhu. Removed now unneeded MACHINE_IMPERFECT_SOUND flag [Osso]. + +- 0.276: dyq, little0 and Guru added 'Xingyun Dou Dizhu' (Herb Home 2006). Improved DIP switch settings [Vas Crabb]. + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 2.75 MB / 7 files / 1.28 zip + +$end + + + +$info=xydn +$mame +0.278 [little0] + + +< China > + + +WIP: + +- 0.278: little0 added 'Xiyou Douniu (S110CN)' (IGS 200?). + + +Romset: 26 MB / 4 files / 11.5 zip + +$end + + + +$info=xymg +$mame +0.84u5 [David Haywood] + +0.74u2 [?] + +0.68 [Testdriver] + + +< China > + + +WIP: + +- 0.278: Improved inputs and DIP switches for Xingyun Manguan (China, V651C, set 1) and clone Wanli Changcheng (China, V638C). Fixes numerous graphical glitches, including glitchy "ODDS" banner remaining on-screen in xymg [Vas Crabb]. Added 'Title Screen' dipswitch. + +- 0.277: Demoted clone Xingyun Manguan (China, V651C, set 2) to not working as it hangs during attract [Osso]. + +- 0.276: little0 added clone Xingyun Manguan (China, V651C, set 2). Note: Game is very similar to the ryukobou PCB type. Below the Oki there's an empty space for an IGS003. Only SW1 and SW2 are populated. Different encryption and without IGS003. Changed parent description to 'Xingyun Manguan (China, V651C, set 1)'. + +- 0.273: Fixed DIP switches [Vas Crabb]. + +- 0.194: Changed description to 'Xingyun Man Guan (China, V651C)' and clone 'Wan Li Chang Cheng (China, V638C)' to 'Wanli Changcheng (China, V638C)'. + +- 0.135u1: Luca Elia implemented hopper simulation in clone Wan Li Chang Cheng (China, V638C). Changed description to 'Xing Yun Man Guan (China, V651C)' and clone (V638C) to 'Wan Li Chang Cheng (China, V638C)'. Renamed (grtwall) to (wlcc). + +- 0.127u1: dyq changed description to 'Xing Yun Man Guan (V651C)'. "Pin Yin:" should be omitted. + +- 0.126u5: Luca Elia and Wei Mingzhi fixed Xing Yun Man Guan - Game now playable. Added 7x 'Unknown' dipswitches. Emuman changed description to 'PinYin: Xing Yun Man Guan (V651C)'. + +- 10th August 2008: Luca Elia - I've taken another look at the igs_blit driver, thanks to Pierpaolo, who managed to decrypt another Mahjong game. I took the chance to clean up the driver, and review the protection handling in the non working games there. I managed to promoto Xing Yen Man Guan (with help from Wei Mingzhi) to a working status. The issues still open in this driver are now some lingering palette problems and, of course, proper emulation of the IGS0011 and IGS0012 ASIC's. + +- 0.102u1: Changed description of clone 'Xing Yen Man Guan (V638C)?' to 'Wan Li Chang Cheng (V638C)'. + +- 0.99u9: Added new gfx1 rom ($200000) to clone grtwall. + +- 0.99u7: Changed 'The Great Wall' from a parent set to clone 'Xing Yen Man Guan (V638C)?' - Game now playable. Changed 68000 CPU1 clock speed to 7.333333 MHz and visible area to 512x240. Added OKI6295 (7936 Hz) sound and dipswitches 'Coinage', 'Credits Per Note', 'Max Note Credits', 'Money Type', 'Demo Sounds', 'Min Credits To Start', 'Unused' and 6x 'Unknown'. Changed parent description to 'Xing Yen Man Guan (V651C)'. + +- 3rd September 2005: Luca Elia - Some more progress on the IGS blitter led to better graphics and two more games added. They are Long Hu Bang (199?) and Xing Yen Man Guan (1996) (this one still has protection issues and locks up. The clone of it that works has bad graphics, due to an undumped rom). + +- 0.84u5: David Haywood added 'Xing Yen Man Guan (V651C)' (IGS 1996). + +- 0.74u2: Added 'The Great Wall' (IGS 1994). + +- 0.68: Added (Testdriver) The Great Wall. + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 4 files / 1.66 zip + +$end + + + +$info=xyonix +$mame +0.60 [David Haywood, Stephan Humbert, Nicola Salmoria] + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.234: Removed tagmap lookups and used logmacro [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Hook up 6845 CRTC. Added screen raw parameters. A scanline based renderer using MC6845_UPDATE_ROW has been added but is commented out because the tilemap renderer is much simpler [Dirk Best]. Changed VSync to 61.515748 Hz. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.197: Acknowledge main interrupt [AJR]. + +- 0.164: Added M68705 MCU rom. Note: Another PCB was found with the 68705 populated. Maybe it was never used? + +- 0.158: Osso added save state support to Xyonix. + +- 0.136u2: Atari Ace converted Xyonix to use driver_data structure. + +- 0.60: David Haywood and Stephane Humbert added Xyonix (Philko 1989). TODO: There are some more unknown commands for the I/O chip. + +- 27th April 2002: Stephane Humbert fixed the dipswitches in Xyonix. + +- 26th April 2002: Nicola Salmoria fixed the controls and sound in Xyonix and added the correct color PROM. + +- 25th April 2002: David Haywood and Stephane Humbert wrote a driver for Xyonix, but it is missing controls, has wrong colors and sound hasn't been emulated. + +- 31st July 2000: Guru - Dumped Xyonix. + + +LEVELS: 7 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Tetris): + +Vs. Tetris + +Tetris (Atari) + +Tetris (Sega) + +Tetris (Mega-Tech) + +Tetris / Bloxeed + +Tetris (Japan, System E) + +Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris) + +Bloxeed + +Xyonix + +Tetris (Photon System) + +Beauty Block + +IQ Pipe + +Final Tetris + +Hot Blocks - Tetrix II + +Super Tetris 2 + Bombliss (Super Famicom Box) + +Magix / Rock + +Tetris (D.R. Korea) + +Tetris Plus + +Tetris Plus 2 + +Magical Tetris Challenge + +Multi 5 (Rocktris) + +Tetris The Grand Master + +Tetris the Absolute The Grand Master 2 + +Sega Tetris + +Puzzle Club (Rocktris) + +Tetris Fighters + +Tetris Kiwamemichi + +Tetris Giant / Tetris Dekaris + +- + +Tetris Payout + +Blox + +Bullion Blox + +Prize Tetris (BWB) + +Block Out + +Welltris + + +Romset: 130.1 kb / 5 files / 47.0 zip + +$end + + + +$info=xypdk +$mame +0.276 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Xingyun Pao De Kuai (V106CN)' (IGS 2005). Fixed inputs and sound [Vas Crabb]. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0 - Xing Yun Pao De Kuai (Lucky Pao De Kuai) (IGS 2005). Dumped and IGS027A trojan-dumped. This is the actual game that was supposed to be in the last batch that was not working and ended up being a different game after I repaired it. + + +Recommended Games (Cards) + + +Romset: 7.02 MB / 5 files / 3.17 zip + +$end + + + +$info=xypmd +$mame +0.276 [dyq, little0, Guru] + + +< China > + + +WIP: + +- 0.276: dyq, little0 and Guru added 'Xingyun Paomadi Super (V401CN)' (IGS 2003) and clone Xingyun Paomadi (unknown ver). Made games show something [David Haywood]. Added preliminary inputs [Osso]. + +- 1st March 2025: Guru - A big box of mahjong boards just arrived thanks to Dyq and little0. 'Xing Yun Pao Ma Di (unknown ver)' board is dead and Ni-Cad battery damaged to hell. Uses same graphics ROMs as #4 but different program. 'Xing Yun Pao Ma Di Super' is the same game exactly and released 4 years later. Basically just cow-milking b.s. with 'Super' added to the title screen lol! Almost the same PCB as #3 with parts shuffled. Board is also dead and Ni-Cad battery damaged to hell. + + +Recommended Games (Horse): + +Steeplechase + +King Derby + +Status Fun Casino (RACE TIME) + +Derby Derby + +Winners Circle (82) + +Le Grandchamps + +The Pit Boss + +Pit Boss II + +Super Pit Boss + +Pit Boss Superstar + +Pit Boss Superstar III 30 + +Pit Boss Supertouch 30 + +Megatouch 5 + +Megatouch 6 + +Megatouch 7 Encore Edition + +Quarter Horse + +Gladiator 1984 + +Super Derby (satellite board) + +Super Derby II + +Super Derby II (satellite board) + +Wai Wai Jockey Gate-In! + +Miracle Derby + +Super Ten V8.3 (U.S. Chariots) + +Games V25.4X (Chariot Race) + +Jockey Club + +Jockey Club II + +Arlington Horse Racing + +Royal Ascot + +Royal Ascot II + +World Jockey (TourVision) + +Neck-N-Neck + +Wai Wai Jockey + +Diamond Derby + +Othello Derby + +Quarter Horse Classic + +Stakes Winner + +Stakes Winner 2 + +Gallop Racer + +Gallop Racer 2 + +Gallop Racer 3 + +Super Derby + +Final Furlong + +Final Furlong 2 + +Dark Horse Legend + +GI-Classic EX + +GI Turf Wild 3 + +Derby Owners Club + +Derby Owners Club 2000 + +Derby Owners Club II + +Derby Owners Club World Edition EX + +Star Horse + +Star Horse 2001 + +Star Horse 2002 + +Star Horse Progress + +Star Horse Progress Returns + +Jockey Grand Prix + +Xingyun Paomadi Super + +Net@Select: Horse Racing - Victory Furlong + +- + +Hot Tip (Pinball) + + +Romset: 5.06 MB / 5 files / 1.45 zip + +$end + + + +$info=y2404 +$mame + +DEVICE: + +Y2404 + + +WIP: + +- 0.147: Added 'Y2404' device (sound\sn76496.c). + +$end + + + +$info=y8950 +$mame + +DEVICE: + +Y8950 OPL MSX-Audio + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Changed description to 'Y8950 OPL MSX-Audio' and sourcefile to sound\y8950.cpp. + +- 0.186: Changed description to 'Y8950 MSX-Audio'. + +- 0.147: Added 'Y8950' device (sound\8950intf.c). + +$end + + + +$info=yakyuken +$mame +0.272 [Mindstorm88] + + +NOTE: + +- YouTube: https://youtu.be/zTOFIhuwR2w + + +WIP: + +- 0.274: Changed description to 'The Yakyuken (bootleg)'. + +- 0.273: Identified 'Gu, Choki, Pa' as a bootleg of Omori's The Yakyuken [Wayder]. Added NVRAM. Correct irq frequency. Promoted game to working [hap]. Changed visible area to 272x224. Changed description to 'The Yakyuken'. Renamed (guchokip) to (yakyuken). + +- 0.272: Mindstorm88 added 'Gu, Choki, Pa' ( 198?). Improved GFX and identified some more dips [Osso]. TODO: Sound. Is visible area correct? Remaining DIPs. Colors aren't 100% correct (see i.e. the stripes in the curtains). + +- 3rd November: Mindstorm88 - Was going through some old boards i got and found this gambling game. Seem to be japanese as GU,CHOKI,PA means Rock Paper Scissors in japanese. Not in MAME. The board was heavily modified from another game. + + +Recommended Games (Janken): + +The Yakyuken + +Ganbare Jajamaru Saisho wa Goo + +Janken Man Kattara Ageru + +Ganso Janken Man 2 + +Slime Kun + +Chusenoh (Rock-paper-scissors) + +Ganbare Momotarou Oni Taiji + +Captain Flag + +Vs. Super Captain Flag + +Pata Pata Panic + +Scud Hammer + +Janken Game Acchi Muite Hoi! + +Go! Go! Connie chan Jaka Jaka Janken + +Treasure Ocean + +PEPSI Man + +Sonic Blast Man's Janken Battle + + +Romset: 48 kb / 13 files / 21.2 zip + +$end + + + +$info=yamagchi +$mame +0.36b3 [Phil Stroffolino] + + +TODO: + +* Fix colors + + +WIP: + +- 0.62: Fixed gfx1 rom loading. + +- 0.37b9: Fixed gfx1/2 rom loading. + +- 0.36b10: Takahiro Nogi fixed Go Go Mr. Yamaguchi. Changed 4-way Joystick to 8-way. + +- 17th November 1999: Takahiro Nogi patched protection in Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun, which is now working. + +- 0.36b4: Replaced the 2x MSM5205 sound with 2x DAC. + +- 0.36b3: Phil Stroffolino added 'Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun' (Taito 1985). Known issues: ADPCM sounds rough. Colors need verification. Yuke Yuke Yamaguchi-kun isn't playable (sprite problem only?). + +- 12th August 1999: Phil Stroffolino added Yuke Yuke Yamaguchi-kun (not working)to the Samurai driver, and fixed colors. + + +LEVELS: 3 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Adventure): + +Treasure Island + +Treasure Island (DECO Cassette) + +Tutankham + +Bongo + +Mysterious Stones - Dr. John's Adventure + +Go Go Mr. Yamaguchi + +Indiana Jones and the Temple of Doom + +Pitfall II + +Spelunker + +Spelunker II + +Baluba-louk no Densetsu + +Solomon's Key + +The Cliffhanger - Edward Randy + +Growl + +Rail Chase + +Rail Chase 2 + +Spin Master / Miracle Adventure + +Action Hollywood (Temples of Chaos) + +Magical Truck Adventure + +The Maze of the Kings + + +Romset: 148.8 kb / 17 files / 69.3 zip + +$end + + + +$info=yamato +$mame +0.272 [Caius, Josef Schaffer, The Dumping Union] + +0.35b9 [Nicola Salmoria] + + +Bugs: + +- yamato, yamato2: Original PCB screen shot for reference. Smitdogg (ID 03809) + + +WIP: + +- 0.272: Caius, Josef Schaffer and The Dumping Union added Yamato (set 1). Correct xtal value. Fixes wrong sound speed. Simplify sound comms. Added coin b dipswitch. Improved background gradient [hap]. Changed Sega 315-5018 CPU1 clock speed to 3MHz, Z80 CPU2 to 1.5MHz and the 2x AY-3-8910A to 1.5MHz. Changed description of clone (World?) to 'Yamato (set 2)'. Renamed (yamato) to (yamatou) and (yamato2) to (yamatoa). + +- 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt. + +- 0.166: Osso fixed Yamato crashed after INSERT COIN and graphics glitches in attract mode. Note: Yamato has one more ROM at 0x7000 - 0x7fff that must be taken care of. I opted for using the same decode for clone Yamato (World?) too, even if 0x6000 was enough for it, to avoid more code duplication. + +- 0.123u3: Zsolt Vasvari merged Yamato driver with Crazy Climber and cleaned up the video driver, mainly via tilemap conversion. Fixed gfx1 rom address to $2000. + +- 0.118u6: Aaron Giles fixed crash after exiting the game. + +- 0.102u5: Changed region cpu1 ($f000) to user1. Changed palettesize to 352 colors. + +- 17th December 2005: Tomasz Slanina added temporary BG gradient (bad colors/offset). Gradient table are stored in two(?) ROMs. Each table is 256 bytes long: 128 for normal and 128 bytes for flipped screen. Color format is unknown - probably direct RGB mapping of 8 or 16 (both roms) bits. Also table selection source is unknown. + +- 18th November 2005: Tomasz Slanina - Trying to add missing background, but colors are guess. + +- 0.97u4: ShimaPong added 'Bonus Life' dipswitch. + +- 0.69: Angelo Salese removed a graphic rom loading kludge in Yamato, which caused a bad gray square when launching missiles. Also fixed crashes in clone Yamato (World?). Fixed gfx2 roms addresses. + +- 0.67: Changed description to 'Yamato (US)' and clone (set 2) to 'Yamato (World?)'. + +- 0.35b9: Nicola Salmoria added 'Yamato (set 1)' (Sega 1983) and clone (set 2). Preliminary. TODO: Two ROMs are not used, don't know what they are. + +- 27th March 1999: Nicola got correct colors to Yamato. + +- 26th March 1999: Nicola decrypted the last old Sega game, Yamato. + + +LEVELS: 99 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Submarine): + +Sea Wolf + +Sea Wolf II + +Depthcharge + +Sub Hunter (Model Racing) + +Invinco / Deep Scan + +Car Hunt / Deep Scan + +Destroyer + +Minesweeper + +Subs + +Wolf Pack + +Fire One + +Submarine (Midway) + +HeliFire + +N-Sub + +Navarone + +Polaris + +Sea Battle + +Tomahawk 777 + +Battle of Atlantis + +Mariner + +Subroc-3D + +Battle Cruiser M-12 + +Yamato + +D-Day (Jaleco) + +Submarine (Sigma) + +Turbo Sub + +Up Scope + +The Deep + +Sauro + +Battle Shark + +Guts n' Glory (Depth Charge + Submarine) + +In The Hunt + +Missing In Action + +Galaxy Games StarPak 4 (Deep Sea Shadow) + +Ganbare! Marine Kun + +Sea Wolf - Next Mission + +- + +U-Boat 65 + + +Romset: 58.2 kb / 15 files / 29.4 zip + +$end + + + +$info=yamyam +$mame +0.35b12 [Nicola Salmoria] + + +WIP: + +- 0.239: No question mark in title of Korean Yam! Yam! [kmg]. Changed description of clone (Korea) to 'Yam! Yam! (Korea)'. + +- 0.197: Cleanups [cam900]. + +- 0.183: Yam! Yam!? use own program map, added note about undumped PROM and removed unneeded variable [AJR]. + +- 0.157: System11 added clone Yam! Yam!? (Korea). Verified clocks for Yam! Yam!?. Changed machine configs to reflect actual OSC used [Brian Troha]. Changed Z80 CPU1 clock speed to 6MHz. Fixed rom names. + +- 0.142u4: Angelo Salese cleaned-up protection simulation in 'Yam! Yam!?'. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Gun Dealer driver. + +- 0.133u1: Brian Troha added DIP locations to Yam! Yam! and clone Wise Guy. + +- 0.35b12: Nicola Salmoria added 'Yam! Yam!?' (Dooyong 1990) and clone Wise Guy. + +- 27th April 1999: Nicola sent in a Yam! Yam!? driver and Jim Hernandez added clone Wise Guy to the Yam! Yam!? driver. + + +LEVELS: 36 + + +Recommended Games (Blocks): + +Domino Man + +Dorodon + +Dream Shopper + +Pengo + +Super Chick + +Dommy + +Mr. Jong + +Rock Duck + +BanBam + +Pirate Ship Higemaru + +Rumba Lumber + +SWAT + +Toypop + +Kitten Kaboodle + +Meikyu Jima + +Plotting + +Puzznic + +Puzznic (TourVision) + +Rompers + +Be Ball (TourVision) + +Boxy Boy + +Sokoban World (TourVision) + +Pushman + +Tricky (TourVision) + +Yam! Yam!? + +Dice - The Dice Game! + +Poizone + +Puzzle Boy (TourVision) + +Three Wonders (Don't Pull) + +Brixian + +Castle Of Dracula + +Mr. Kicker + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Recommended Games (Bears): + +Crystal Castles + +The Berenstain Bears in Bigpaw's Cave + +Timber + +Yam! Yam!? + +Frantic Fred + +PoPo Bear + +Trophy Hunting - Bear & Moose + + +Romset: 320 kb / 3 files / 104.1 zip + +$end + + + +$info=yarunara +$mame +0.78 [Luca Elia] + + +< Japan > + + +WIP: + +- 0.119u4: Added 2nd Player. Changed 'Scrambled comm.?' dipswitch to 'Use Password'. + +- 0.111u1: Changed region gfx1 ($100000 - 380000) to gfx2/3/4. + +- 0.106u6: Changed AY8910 clock speed to 1375000 Hz and YM2413 to 3579545 Hz. + +- 0.78: Luca Elia added 'Mahjong Yarunara (Japan)' (Dynax 1991). + + +LEVELS: 17 + + +Recommended Games (Mahjong) + + +Romset: 2.62 MB / 15 files / 1.03 zip + +$end + + + +$info=yattrmnp +$mame +0.241 [NNap] + + +WIP: + +- 0.244: Dumped I/O board ROM for Yatterman Plus [NNap]. + +- 0.241: NNap added 'Yatterman Plus (J 981006 V1.000)' (Sega 1998). Note: Needs emulation of the medal specific hardware. + + +Recommended Games (Medal) + + +Romset: 44.6 MB / 14 files / 29.1 zip + +$end + + + +$info=yesnoj +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.187: Added TC8521 RTC to Yes/No Sinri Tokimeki Chart (though the game remains stuck in the 20th century). Test switch is 'NO TOGGLE'; note lack of printer emulation [AJR]. Removed 'Service Mode' dipswitch. + +- 0.127u8: Stephane Humbert updated dipswitches and inputs for 'Yes/No Sinri Tokimeki Chart'. Added dipswitches 'Printer', '2 Players Game', 'Service Mode' and 2x 'Unused'. + +- 25th October 2000: David Graves fixed text colors in Yes/No Sinri Tokimeki Chart. + +- 0.37b5: David Graves and Nicola Salmoria added 'Yes/No Sinri Tokimeki Chart' (Taito 1992). + +- 20th July 2000: David Graves added Yes/No Sinri Tokimeki Chart to the Taito F2 driver but it has some graphics bugs. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Quiz (Asian)) + + +Romset: 2.06 MB / 6 files / 484.3 zip + +$end + + + +$info=ygv608 +$mame + +DEVICE: + +YGV608 VDP + + +WIP: + +- 0.246: Changed sourcefile to namco\ygv608.cpp. + +- 0.150: Added 'YGV608 VDP' device (video\ygv608.c). + +$end + + + +$info=yiear +$mame +0.35b6 [Zsolt Vasvari] + +0.26 [Phil Stroffolino, Enrique Sanchez] + + +Artwork available + + +Bugs: + +- Clone yieartf: Graphics issues. Augusto (ID 06748) + + +WIP: + +- 0.280: Modernized interrupts and added screen raw parameters [AJR]. Changed VSync to 60.606061 Hz. + +- 0.274: Changed description to 'Yie Ar Kung-Fu (version I)' and clone (program code G) to 'Yie Ar Kung-Fu (version G)'. + +- 0.249: Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.226: Removed 'Track And Field Audio' device. + +- 0.222: READ/WRITE macros removal [Osso]. Changed description of clone (GX361 conversion) to 'Yie Ar Kung-Fu (bootleg GX361 conversion)'. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.146u1: Smitdogg and The Dumping Union fixed rom labels. Changed description to 'Yie Ar Kung-Fu (program code I)' and clone (set 2) to 'Yie Ar Kung-Fu (program code G)'. + +- 0.144u7: Kanikani updated Yie Ar Kung-Fu dipswitches. Added 2x 'Unused' dipswitches. + +- 0.144u2: Angelo Salese fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was masking BOTH lines before). Added proper sound to clone Yie Ar Kung-Fu (GX361 conversion). + +- 0.140u2: Tafoid added Button 3 to the original Yie Ar Kung-Fu boardsets. While not shown in manual, there is function for these buttons and the emulation should account for this possibility. Mapping is off by default. Atari Ace take some driver_device classes of Yie Ar Kung-Fu driver (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Changed input from 2 to 3 buttons. Added 'Track And Field Audio' sound. + +- 0.139u2: TeamEurope added clone Yie Ar Kung-Fu (GX361 conversion). + +- 22nd August 2010: David Haywood - Converted arcade boards are pretty common, and in many cases trivial. The ones which require significant hardware mods are generally a bit more interesting. TeamEurope dug up a Yie Ar Kung-Fu running on a Track and Field board. There are some similarities in the hardware, but this still requires some fairly significant changes to the game code to run (it also seems to be a completely different revision of the game to any of the supported sets, which make me wonder what the source of it is). I haven't managed to get the sound working yet, it looks like they're bypassing the Z80 sound hardware that Track and Field used completely (there is no rom for the Z80, assuming it isn't missing). + +- 0.137u1: Corrado Tomaselli and Tafoid correct typo in Yie Ar Kung-Fu verified clock rates and tweaked the tempo slightly to better match reference recordings. This fixes music pitch is lower than PCB. Changed M6809 CPU1 and SN76489A clock speeds to 1536000 Hz. + +- 0.136u2: Corrado Tomaselli changed clone Yie Ar Kung-Fu to use the 76489A variant (verified on PCB). + +- 0.135u3: Fabio Priuli added driver data struct and save states to Yie Ar Kung-Fu. + +- 0.133u1: Corrado Tomaselli changed SN76496 clock speed to 1152000 Hz, VLM5030 to 3579545 Hz, VSync to 60.58 Hz and verified the other clocks. + +- 13th January 2008: Mr. Do - From Vintage Arcade we have the instruction card set for Yie Ar Kung-Fu. + +- 0.104u3: Luigi30 removed P1/2 Button 3 based on the operators manual. + +- 0.71: Curt Coder fixed dipswitches in Yie Ar Kung-Fu. Removed 3rd coin slot. + +- 8th February 2002: Aaron Giles fixed an Yie Ar Kung-Fu speed problem caused by a wrong interrupt. + +- 0.58: Tatsuyuki Satoh fixed VLM5030 emulation in Yie Ar Kung-Fu. + +- 0.37b14: Changed M6809 CPU1 clock speed to 1152000 Hz and SN76496 to 1536000 Hz. Replaced 'Unknown' dipswitches with 2x 'Unused'. + +- 7th April 2001: Guru fixed dipswitch settings in Yie Ar Kung Fu. + +- 21st March 2001: Nicola Salmoria hooked up the Yie Ar Kung-Fu sound correctly. + +- 0.35b6: Zsolt Vasvari added Yie Ar Kung-Fu (set 1). Changed 'Yie Ar Kung Fu' to clone 'Yie Ar Kung-Fu (set 2)'. Renamed (yiear) to (yiear2). + +- 13th March 1999: Zsolt Vasvari added a newer version of Yie Ar Kung-Fu. + +- 0.33RC1: Known issues: Speech is not emulated correctly (and samples are not supported). + +- 0.33b7: Nicola Salmoria emulated sound in Yie Ar Kung Fu (but you still need samples for speech). Added SN76496 and VLM5030 sound. Added VLM5030 sound rom a12_9.bin. Changed description to 'Yie Ar Kung Fu'. + +- 0.30: Phil Stroffolino and Kevin Estep added sound (through samples) in Yie Ar Kung Fu. + +- 0.29: Accurate colors in Yie Ar Kung-Fu [Tim Lindquist, Nicola Salmoria]. + +- 0.28: Mike Balfour added high score saving to Yie Ar Kung Fu. + +- 0.27: Control: Arrows = Move around, CTRL = Punch and ALT = Kick. + +- 0.26: Philip Stroffolino added 'Yie Ar Kung Fu (Konami)' (Konami 1985). Game is playable. Enrique Sanchez provided documentation for Yie Air Kung Fu. + +- 14th November 1996: Dumped Yie Ar Kung-Fu (program code G). + + +ARCADE RELEASE: Yie Ar Kung-Fu (Konami) - 1985/Jan/29 + + +LEVELS: 11 (endless) + + +Other Emulators: + +* CottAGE + +* FB Neo + +* JEmu + +* JEmu2 + +* Retrocade + + +Recommended Games (Asian Fighting vs.): + +Karate Champ + +Karate Champ: Player Vs Player + +Syusse Oozumou + +Oozumou - The Grand Sumo (DECO Cassette) + +Shanghai Kid + +Yie Ar Kung-Fu + +Konami 80's AC Special (Yie Ar Kung-Fu) + +The Last Apostle Puppetshow + +The Karate Tournament + +Shogun Warriors + +Dragon Ball Z + +Dragon Ball Z: V.R. V.S. + +Dragon Ball Z 2 - Super Battle + +Super Dragon Ball Z + +Samurai Shodown + +Samurai Shodown II + +Samurai Shodown III + +Samurai Shodown IV + +Samurai Shodown V + +Samurai Shodown V Special + +Samurai Spirits Tenkaichi Kenkakuden + +Shadow Fighters + +Samurai Spirits Sen + +Battle K-Road + +Blood Warrior + +Dragon Master + +Fight Fever + +Far East of Eden - Kabuki Klash + +Metamoqester + +Suiko Enbu / Outlaws of the Lost Dynasty + +Unknown fighting game 'BB' + +Master's Fury + +Ninja Master's + +Waku Waku 7 + +Dragon's Heaven (development board) + +The Last Blade + +The Last Blade 2 + +Astra SuperStars + +Asura Blade - Sword of Dynasty + +Asura Buster - Eternal Warriors + +The Killing Blade + +The Killing Blade Plus + +Guilty Gear X + +Guilty Gear X ver. 1.5 + +Guilty Gear XX + +Guilty Gear XX #Reload + +Guilty Gear XX Slash + +Guilty Gear XX Accent Core + +Guilty Gear Isuka + +Martial Masters / Xing Yi Quan + +The Rumble Fish + +The Rumble Fish 2 + +NeoGeo Battle Coliseum + +Sengoku Basara X Cross + +Gouketsuji Ichizoku: Senzo Kuyou + + +Romset: 120 kb / 10 files / 56.9 zip + +$end + + + +$info=yizhix +$mame +0.269 [Hammy] + + +WIP: + +- 0.282: Improved inputs for Yizhi Xiangqi [Vas Crabb]. + +- 0.281: Hookup RAMDACs and CRTC. Fixed RAMDAC colors and hookup category for BG layer. Background layer is actually 7bpp. Fixed remaining color issues. Hookup audio ROM banking [Angelo Salese]. Added preliminary inputs, hopper, NVRAM and copyright holder [Osso]. Changed visible area to 512x262. + +- 0.278: Changed Yizhi Xiangqi to MACHINE_IMPERFECT_SOUND [flama12333]. + +- 0.271: Very preliminary GFX and sound [Osso]. Fixed GFX decoding, tilemap and screen size [O. Galibert]. Added 4 players input with 8 buttons. Changed visible area to 512x256. Changed description to 'Yizhi Xiangqi'. Renamed (unkwht) to (yizhix). + +- 0.269: Hammy added 'unknown WHT gambling game' (WHT 1996). + + +Recommended Games (Gambling) + + +Romset: 900 kb / 8 files / 147.3 zip + +$end + + + +$info=ym2149 +$mame + +DEVICE: + +YM2149 SSG + + +WIP: + +- 0.187: Changed description to 'YM2149 SSG'. + +- 0.147: Added 'YM2149' device (sound\ay8910.c). + +$end + + + +$info=ym2151 +$mame + +DEVICE: + +YM2151 OPM + + +WIP: + +- 0.232: Removed 'YM2414 OPZ' device. Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed descriptions to 'YM2151 OPM' and 'YM2414 OPZ'. + +- 0.221: Added 'Yamaha YM2414 OPZ' device (sound\ym2151.cpp). + +- 0.186: Changed description to 'Yamaha YM2151 OPM'. + +- 0.147: Added 'YM2151' device (sound\ym2151.cpp). + +$end + + + +$info=ym2164 +$mame + +DEVICE: + +YM2164 OPP + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed description to 'YM2164 OPP'. + +- 0.220: Added 'Yamaha YM2164 OPP' device (sound\ym2151.cpp). + +$end + + + +$info=ym2203 +$mame + +DEVICE: + +YM2203 OPN + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed sourcefile to sound\ym2203.cpp. + +- 0.186: Changed description to 'YM2203 OPN'. + +- 0.147: Added 'YM2203' device (sound\2203intf.c). + +$end + + + +$info=ym2413 +$mame + +DEVICE: + +YM2413 OPLL + + +ROMS: + +ym2413_instruments.bin (144 bytes internal) + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Instrument data (ym2413_instruments.bin) is now loaded via external ROMs [Aaron Giles]. Changed description to 'YM2413 OPLL'. + +- 0.186: Changed description to 'Yamaha YM2413 OPLL'. + +- 0.147: Added 'YM2413' device (sound\ym2413.cpp). + +$end + + + +$info=ym2423 +$mame + +DEVICE: + +YM2423 OPLL-X + + +ROMS: + +ym2423_instruments.bin (144 bytes internal) + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Added 'YM2423 OPLL-X' device (sound\ym2413.cpp). + +$end + + + +$info=ym2608 +$mame + +DEVICE: + +YM2608 OPNA + + +ROMS: + +ym2608_adpcm_rom.bin (8k internal) + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed sourcefile to sound\ym2608.cpp. + +- 0.186: Changed description to 'YM2608 OPNA'. + +- 0.151: Added YM2608 device rom. + +- 0.147: Added 'YM2608' device (sound\2608intf.c). + +$end + + + +$info=ym2610 +$mame + +DEVICE: + +YM2610 OPNB + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed sourcefile to sound\ym2610.cpp. + +- 0.186: Changed description to 'YM2610 OPNB'. + +- 0.147: Added 'YM2610' device (sound\2610intf.c). + +$end + + + +$info=ym2610b +$mame + +DEVICE: + +YM2610B OPNB2 + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Changed description to 'YM2610B OPNB2'. + +- 0.230: Changed description to 'YM2610 OPNB2' and sourcefile to sound\ym2610.cpp. + +- 0.186: Changed description to 'YM2610B OPNB'. + +- 0.147: Added 'YM2610B' device (sound\2610intf.c). + +$end + + + +$info=ym2612 +$mame + +DEVICE: + +YM2612 OPN2 + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.186: Changed description to 'YM2612 OPN2' and sourcefile to sound\ym2612.cpp. + +- 0.147: Added 'YM2612' device (sound\2612intf.c). + +$end + + + +$info=ym3438 +$mame + +DEVICE: + +YM3438 OPN2C + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed sourcefile to sound\ym2612.cpp. + +- 0.186: Changed description to 'YM3438 OPN2C'. + +- 0.147: Added 'YM3438' device (sound\2612intf.c). + +$end + + + +$info=ym3439 +$mame + +DEVICE: + +YM3439 SSGC + + +WIP: + +- 0.187: Changed description to 'YM3439 SSGC'. + +- 0.186: Renamed (ym3429) to (ym3439). + +- 0.184: Added 'YM3439' device (sound\ay8910.cpp). + +$end + + + +$info=ym3526 +$mame + +DEVICE: + +YM3526 OPL + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Changed sourcefile to sound\ym3526.cpp. + +- 0.186: Changed description to 'YM3526 OPL'. + +- 0.147: Added 'YM3526' device (sound\3526intf.c). + +$end + + + +$info=ym3812 +$mame + +DEVICE: + +YM3812 OPL2 + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Changed sourcefile to sound\ym3812.cpp. + +- 0.186: Changed description to 'YM3812 OPL2'. + +- 0.147: Added 'YM3812' device (sound\3812intf.c). + +$end + + + +$info=ymcapsul +$mame +0.216 [SpinalFeyd, R. Belmont] + + +< Japan > + + +WIP: + +- 0.218: Fixed dipswitches. Added NVRAM and Coin Hopper to 'Yu-Gi-Oh Monster Capsule' - Game now playable [MetalliC]. + +- 0.216: SpinalFeyd and R. Belmont added 'Yu-Gi-Oh Monster Capsule' (Konami 1999). + + +Recommended Games (Medal) + + +Romset: 2.50 MB / 5 files / 1.23 zip + +$end + + + +$info=ymf262 +$mame + +DEVICE: + +YMF262 OPL3 + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Changed sourcefile to sound\ymf262.cpp. + +- 0.186: Changed description to 'YMF262 OPL3'. + +- 0.147: Added 'YMF262' device (sound\262intf.c). + +$end + + + +$info=ymf271 +$mame + +DEVICE: + +Yamaha YMF271 OPX + + +WIP: + +- 0.188: Changed description to 'Yamaha YMF271 OPX'. + +- 0.186: Changed description to 'Yamaha YMF271'. + +- 0.147: Added 'YMF271' device (sound\ymf271.c). + +$end + + + +$info=ymf276 +$mame + +DEVICE: + +YMF276 OPN2L + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.230: Changed sourcefile to sound\ym2612.cpp. + +- 0.218: Added 'YMF276 OPN2L' device (sound\2612intf.cpp). + +$end + + + +$info=ymf278b +$mame + +DEVICE: + +YMF278B OPL4 + + +WIP: + +- 0.232: Changed description to 'YMF278B OPL4' and sourcefile to sound\ymopl.cpp. + +- 0.186: Changed description to 'Yamaha YMF278B OPL4'. + +- 0.147: Added 'YMF278B' device (sound\ymf278b.c). + +$end + + + +$info=ymf281 +$mame + +DEVICE: + +YMF281 OPLLP + + +ROMS: + +ymf281_instruments.bin (144 bytes internal) + + +WIP: + +- 0.232: Changed sourcefile to sound\ymopn.cpp. + +- 0.231: Added 'YMF281 OPLLP' device (sound\ym2413.cpp). + +$end + + + +$info=ymw258f +$mame + +DEVICE: + +Yamaha YMW-258-F + + +WIP: + +- 0.189: Changed description to 'Yamaha YMW-258-F'. Renamed (multipcm) to (ymw258f). + +- 0.186: Changed description to 'Sega/Yamaha 315-5560 MultiPCM'. + +- 0.147: Added 'Sega/Yamaha 315-5560' device (sound\multipcm.c). + +$end + + + +$info=ymz280b +$mame + +DEVICE: + +Yamaha YMZ280B PCMD8 + + +WIP: + +- 0.186: Changed description to 'Yamaha YMZ280B PCMD8'. + +- 0.147: Added 'YMZ280B' device (sound\ymz280b.c). + +$end + + + +$info=ymz284 +$mame + +DEVICE: + +YMZ284 SSGL + + +WIP: + +- 0.187: Changed description to 'YMZ284 SSGL'. + +- 0.183: Added 'YMZ284' device (sound\ay8910.cpp). + +$end + + + +$info=ymz294 +$mame + +DEVICE: + +YMZ294 SSGLP + + +WIP: + +- 0.187: Changed description to 'YMZ294 SSGLP'. + +- 0.184: Added 'YMZ294' device (sound\ay8910.cpp). + +$end + + + +$info=ymz770 +$mame + +DEVICE: + +Yamaha YMZ770C AMMS-A + + +WIP: + +- 0.193: Changed description to 'Yamaha YMZ770C AMMS-A'. + +- 0.192: Changed description to 'Yamaha YMZ770C-F AMMS-A'. + +- 0.186: Changed description to 'Yamaha YMZ770 AMMS-A'. + +- 0.143u8: Added 'Yamaha YMZ770' device (sound\ymz770.c). + +$end + + + +$info=ymz774 +$mame + +DEVICE: + +Yamaha YMZ774 AMMS2C + + +WIP: + +- 0.193: Changed description to 'Yamaha YMZ774 AMMS2C'. + +- 0.192: Added 'Yamaha YMZ774-S AMMS2' device (sound\ymz770.c). + +$end + + + +$info=yorijori +$mame +0.155 [Dullaron, Kai Bauer, Brian Troha, The Dumping Union] + + +< Korea > + + +WIP: + +- 0.235: Got 'Yori Jori Kuk Kuk' to boot, left as not working as it needs a ROM patch for now [Osso]. Changed year to 2002. + +- 0.160: Brian Troha added gfx1 roms for Yori Jori Kuk Kuk. + +- 0.159: Justin Kerk changed description to 'Yori Jori Kuk Kuk'. Renamed (yorizori) to (yorijori). + +- 0.155: Dullaron, Kai Bauer, Brian Troha and The Dumping Union added 'Yori Zori Kuk Kuk' ( 199?). Note: Graphics roms not dumped yet, although I couldn't get it to boot, so might be a bit different [David Haywood]. + + +Recommended Games (Multiplay) + + +Romset: 12.6 MB / 8 files / 3.81 zip + +$end + + + +$info=yosakdon +$mame +0.36b16 [Pongkang] + + +Samples required (Invaders) + + +Bugs: + +- Intro animation is too slow. 125scratch (ID 09154) + +- [possible] There is no collision detection when you 'hide' behind the other character. RansAckeR (ID 01513) + + +WIP: + +- 0.245: Changed description to 'Yosaku to Donbei (set 1)' and clone (set 2) to 'Yosaku to Donbei (set 2)'. + +- 0.203: Added color overlay to Yosaku To Donbei [MASH]. Small tweaks to yosakdon color overlay [hap]. + +- 0.148: Robbbert fixed cocktail mode in Yosaku To Donbei. Added 2nd Player and 'Cabinet' configuration. + +- 0.145u1: Tafoid fixed player control in Yosaku To Donbei and clone. Removed 2nd player. + +- 0.133u1: Renamed (yosakdoa) to (yosakdona). + +- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u1: Added Invaders samples. Added SN76477 and Samples sound. + +- 0.78u3: Stefan Jokisch added clone Yosaku To Donbei (set 2). Changed parent description to 'Yosaku To Donbei (set 1)'. + +- 4th January 2004: Stefan Jokisch added another ROM set of Yosaku to Donbei and fixed a small inputs bug in it. + +- 0.36: Added 'Cabinet' dipswitch. + +- 0.36RC2: Zsolt Vasvari correct colors in 8080bw driver. Changed Yosaku To Donbee to black & white. + +- 0.36b16: Pongkang added 'Yosaku To Donbee' (Wing 1979). + +- 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* Laser + + +Recommended Games (Shooting 2): + +Qwak!/Quack + +Desert Gun + +Dog Patch + +Safari + +Claybuster + +Game Tree + +Cane + +Clay Shoot + +Yosaku to Donbei + +Tranquillizer Gun + +Duck Hunt (PlayChoice-10) + +Vs. Duck Hunt + +FamicomBox (Duck Hunt) + +Clay Pigeon + +Flash Gun + +Poly-Play (ZRE) (Hirschjagd) + +Jurassic Park + +The Lost World: Jurassic Park + +Jurassic Park III + +Trap Shoot Classic + +Big Buck Hunter + +Big Buck Hunter - Shooter's Challenge + +Big Buck Hunter II - Sportsman's Paradise + +Big Buck Hunter Call of the Wild + +Deer Hunting USA + +Turkey Hunting + +Wing Shooting Championship + +Dream Hunting + +Trophy Hunting - Bear & Moose + +Extreme Hunting + +Extreme Hunting 2 + +Sega Clay Challenge + + +Romset: 7 kb / 7 files / 6.11 zip + +$end + + + +$info=yosimoto +$mame +0.86u2 [Takahiro Nogi] + + +< Japan > + + +WIP: + +- 0.264: Changed description of clone 'Mahjong Yoshimoto Gekijou [BET] (Japan)' to 'Mahjong Yoshimoto Gekijou (Japan, medal)'. + +- 0.145u8: Takahiro Nogi added clone Mahjong Yoshimoto Gekijou [BET] (Japan). + +- 0.86u2: Takahiro Nogi added 'Mahjong Yoshimoto Gekijou (Japan)' (Nichibutsu/Yoshimoto Kougyou 1994). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli). + + +LEVELS: 10 + + +Recommended Games (Mahjong) + + +Romset: 3.19 MB / 8 files / 610.0 zip + +$end + + + +$info=youjyudn +$mame +0.54 [Nicola Salmoria] + + +< Japan > + + +Bugs: + +- [possible] Garbage at the top of screen. haynor (ID 04545) + + +WIP: + +- 0.106u12: MASH added PLD ($0 - yju_b-pal16r4a-8m.pal) to Youjyuden. + +- 0.54: Nicola Salmoria added 'Youjyuden (Japan)' (Irem 1986). + +- 20th August 2001: Nicola Salmoria added Youjyuden to the IREM M-62 driver. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Warriors 2): + +Desert Dan + +Boomer Rang'r + +Mister Viking + +Soldier Girl Amazon + +Youjyuden + +Gondomania + +Time Soldiers + +Trick Trap + +Gain Ground + +Pesadelo + +Valkyrie no Densetsu + +Vandyke + +Gaiapolis + +Guwange + + +Romset: 322.5 kb / 27 files / 117.0 zip + +$end + + + +$info=youkai +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Youkai VS Uchuujin' (Amodio / Tomy 2007). + + +Recommended Games (Medal) + + +Romset: 6 MB / 3 files / 1.48 zip + +$end + + + +$info=yujan +$mame +0.81u8 [David Haywood] + + +< Japan > + + +WIP: + +- 0.105u5: Tomasz Slanina improved the MACS driver. Fixed a couple of gfx bugs in st0016 video emulation and added hacks to allow MACS games to boot. Yu-Jan is now playable. + +- 10th October 2005: Guru - MACS Yu-Jan cart (for analysis of MACS system by Dox) arrived from Japan. Purchased by the Dumping Project Team. + +- 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a MACS 'Yu-Jan' (Randy was not sure why this was bought, he thought emulation was complete). + +- 23rd June 2005: Angelo Salese - Added controls to the MACS driver, making Yu-Jan playable. + +- 0.93: Updated MACs driver [Tomasz Slanina]. Yu-Jan now boots but isn't playable. + +- 0.81u8: David Haywood added Yu-Jan (Yubis / T.System 1999). + + +Recommended Games (Mahjong) + + +Romset: 4 MB / 4 files / 879.2 zip + +$end + + + +$info=yujogs +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Yujo Gattai Shishigami-o' (Amodio / Tomy 2007). Note: Title to be verified, inferred from some strings related to characters. + + +Recommended Games (Medal) + + +Romset: 6 MB / 3 files / 4.21 zip + +$end + + + +$info=yuka +$mame +0.81u8 [David Haywood] + + +< Japan > + + +WIP: + +- 0.105u5: Tomasz Slanina improved the MACS driver. Fixed a couple of gfx bugs in st0016 video emulation and added hacks to allow MACS games to boot. Yu-Ka is now playable. + +- 0.97u3: Added inputs to the MACS driver and added a quick kludge for get Yu-Ka to work (disabled by default). + +- 23rd June 2005: Angelo Salese - Added controls to the MACS driver, making Yu-Jan playable. Also done some investigation for Yu-Ka. + +- 0.81u8: David Haywood added Yu-Ka (Yubis / T.System 1999). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 4 MB / 4 files / 1.04 zip + +$end + + + +$info=yukon +$mame +0.118u6 [Al Kossow, Aaron Giles] + + +WIP: + +- 0.214: Fixed crash/assertion failure caused by palette having too few entries. Fixes Yukon and clone crash or get stuck during the initial checks [AJR]. + +- 0.118u6: Al Kossow and Aaron Giles added 'Yukon (version 2.0)' (Exidy 1989) and clone (version 1.0). + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Recommended Games (Cards) + + +Romset: 330 kb / 50 files / 197.6 zip + +$end + + + +$info=yukongl5 +$mame +0.184 [AGEMAME] + + +WIP: + +- 0.184: Heihachi_73 added 'Yukon Gold (03J00191, NSW/ACT)' (Aristocrat 2000). + + +Recommended Games (Gambling) + + +Romset: 3 MB / 6 files / 1012.6 zip + +$end + + + +$info=yukongld +$mame +0.143u7 [AGEMAME] + + +WIP: + +- 0.162: Changed description to 'Yukon Gold (Russian)'. + +- 0.143u7: Added 'Yukon Gold (Russia)' (WMS 200?). + + +Recommended Games (Gambling) + + +Romset: 8 MB / 8 files / 4.91 zip + +$end + + + +$info=yumefuda +$mame +0.74u2 [Angelo Salese, Pierpaolo Prazzoli] + +0.74u2 [Angelo Salese] + +0.74u1 [Testdriver] + + +< Japan > + + +WIP: + +- 0.264: Osso added DIP locations. Changed description to 'Yumefuda'. + +- 0.235: Made use of object finders and other minor cleanups [Osso]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and H46505 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.145u6: There is no (Medal) in the gametitle, is it in the description because the game pays out in medals instead of money [hap]. Changed description to 'Yumefuda [BET]'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Alba ZG driver. + +- 0.135u2: Fabio Priuli updated the Alba ZG driver to use hanafuda standard inputs, EEPROM device, and memory_set_bank in place of memory_set_bankptr. Also added driver data and save state support. + +- 0.133u1: Various improvements to Yumefuda / Alba ZG driver [Angelo Salese]: Hooked up basic MC6845 crtc, fixing resolution and refresh rate. Hooked up the ppi8255. Hooked up some previously unemulated system inputs. Added coin counter / coin lockout and added proper flip screen bit. Correct system clock. Changed AY-3-8910 clock speed to 750000 Hz. Added coin slots 2-3. + +- 0.129u3: Fabio Priuli fully implemented the game controls in Yumefuda. + +- 0.128u1: Angelo Salese fixed Yumefuda - Game now playable. Added flip screen/cocktail support to driver. Completed dipswitches (manual-wise) and made better comments. Added buttons 7 and 8. Removed 2nd coin slot. Added dipswitches 'Learn Mode', 'Service Mode', 'Hopper Payout', 'Panel Type', 'Flip Screen' and 'Cabinet'. + +- 20th October 2008: Angelo Salese - Yesterday I've fixed the controls in Yumefuda so it will be working on the 0.128u1 release. + +- 0.128: Angelo Salese fixed the colors of Yumefuda. Added two new palette functions in generic.c: paletteram_xRRRRRGGGGGBBBBB_split1_w() and paletteram_xRRRRRGGGGGBBBBB_split2_w() (used by Yumefuda). Changed palettesize to 128 colors. + +- 14th October 2008: Angelo Salese - Working at the Yumefuda colors. It appears to use the b000-b0ff region as two individual banks splitted in half (and the HW itself calls colors in the 0-7 range). Additionally color bits appears to be scrambled, so the madness is complete. It doesn't help that I'm doing wild guesses based on the Hanafuda based-games... In the other news, fixed the input and the sound in Good, so that the game is fully playable in the next version. Update: Found the proper way, uses xRRRRRGG/GGGBBBBB format, used in some M68k games but is really weird to apply it in a Z80 HW game. + +- 0.87u1: Yumefuda update (EEPROM etc.) [Gondos, Pierpaolo Prazzoli]. Added dipswitches 'Port 0-4'. Changed input to 6x buttons. Changed description to '(Medal) Yumefuda [BET]'. + +- 0.87: Angelo Salese temporarily patched EEPROM check, fixed the graphics bankswitching and added sound in Yumefuda. Controls aren't added yet so it isn't playable. Added 'Port 0-4' dipswitches. Changed description to '(Medal) Yumefuda [BET]'. + +- 0.74u2: Added '(Medal) Yumefuda' (Alba 198?). + +- 0.74u1: Angelo Salese added (Testdriver) (Medal) Yumefuda. Preliminary, doesn't boot yet. + +- 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot). + + +Recommended Games (Flower Matching): + +Hana Awase + +Koi Koi + +Koi Koi Part 2 + +Hana Doujou + +Hana no Ren-Chan II + +Hana Yayoi + +Hanaroku + +Abunai Houkago - Mou Matenai + +Gionbana + +Gionbana (medal) + +Hana no Mai + +Omotesandou + +AV Hanafuda Hana no Ageman + +AV Hanafuda Hana no Christmas Eve + +Hana Jingi + +Maikobana + +Maikobana (medal) + +Hana Awase 6 Part II + +Hana to Ojisan + +Hana wo Yaraneba! + +Warai no Hana Tenshi + +Yumefuda + +Hanafuda Hana Tengoku + +Hana Arashi + +Hanafuda Hana Ginga + +Hanafuda Hana Gokou + +Pinkiri 8 + +Super Hana Paradise + +Kisekae Hanafuda + +Koi Koi Shimasho - Super Real Hanafuda + +Koi Koi Shimasho 2 - Super Real Hanafuda + +Musoubana + +Hana Kanzashi + +Hana Kagerou + +Danchi de Hanafuda + +Hanafuda Hana Tsubaki + +Otenami Haiken + +Yu-Ka + +Go 2000 + +Hanafuda Night Rose + +Final Godori + +Kankoku Hanafuda Go-Stop + + +Romset: 128 kb / 6 files / 40.8 zip + +$end + + + +$info=yunittst +$mame +0.281 [James Wallace, Asure] + + +WIP: + +- 0.281: James Wallace and Asure added 'Y-Unit Test ROM (v1.40)' (Midway 199?). Note: Configuring as a generic CVSD, can run on any board. + + +Recommended Games (Test): + +JMT9 Test Program (MPU1/2) + +MPU3 Unit Test (Program 5) + +MPU4 Meter Clear ROM + +MPU4 Reel Test (3.0) + +MPU4 Unit Test (Program 2) + +MPU4 Unit Test (Program 4) + +MPU 5 Test Rom + +MPS 1 Test Rom (JPM) + +JPM System 5 Test Set + +JPM System 5 Alpha Display Test Utility + +System 1 Test prom + +System 80 Test + +System 80B Test + +SAM III Test Fixture + +Taito Test Fixture + +Cal Omega - System 903 Diag.PROM + +Cal Omega - System 905 Diag.PROM + +Test Tape (DECO Cassette) + +Sente Diagnostic Cartridge + +Konami Test Board + +Mogura Desse (Konami Test Board) + +CD-ROM Drive Updater + +CD-ROM Drive Updater 2.0 + +Test Unit (Maygay) + +Dottori Kun (Sega test board) + +Mini Vaders (Taito test board) + +Merkur Service Testgeraet + +SNES 4 Slot arcade switcher + +MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) + +Target Panic (Konami Test Board) + +WPC Test Fixture: Alphanumeric + +WPC Test Fixture: DMD + +WPC Test Fixture: Security + +WPC 95 Test Fixture + +Y-Unit Test ROM + +Data East Test Chip + +CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) + +Hikaru Check ROM Board + +Pluto 6 Devkit/Evaluation Board + +Global VR XP OS Install - 09/30/01 + +Global VR XP OS Update/Install - 06/11/02 + +Hyper V2 (Global VR) Install - 09/30/01 + +Hyper V2 (Global VR) Install - 06/12/02 + +Scorpion 4 Test Rig + +Amcoe Link Control Box + +Naomi DIMM Firmware Updater (2.13) + +Naomi DIMM Firmware Updater (2.17) + +Naomi DIMM Firmware Updater (3.17) + +Naomi DIMM Firmware Update for CF-BOX (4.01) + +SWP Hopper Board + +Chihiro Change Region GD USA + +Chihiro Firmware Update For Compact Flash Box (4.01) + +SystemSP Factory Check Server + +Triforce DIMM Updater (3.17) + +Triforce Firmware Update For Compact Flash Box (4.01) + +VBIOS updater + + +Romset: 256 kb / 2 files / 7.12 zip + +$end + + + +$info=yutnori +$mame +0.179 [System11] + + +WIP: + +- 0.205: Replaced Puzzle Yutnori ROM patch with protection simulation [iq_132, Robbbert]. + +- 0.180: David Haywood replaced MACHINE_NOT_WORKING flag with MACHINE_UNEMULATED_PROTECTION in Puzzle Yutnori. Note: Protection appears to handle the sound, should check if it's just a block of code that is conditionally executed like some of the Semicom titles. + +- 0.179: System11 added 'Puzzle Yutnori (Korea)' (Nunal 1999). Osso filled in dipswitches according to Test Menu. Note: Manufacturer Nunal is apparently Korean slang for Eyeball, hence the logo. Some places report 'JCC Soft' as the manufacturer. + + +Recommended Games (Logic) + + +Romset: 2.14 MB / 8 files / 971.8 zip + +$end + + + +$info=yuyugogo +$mame +0.37b5 [David Graves, Nicola Salmoria] + + +< Japan > + + +WIP: + +- 0.235: GoldS_TCRF added 'AllowContinue' dipswitch to Yuuyu no Quiz de GO!GO!. + +- 0.143u3: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.130u4: Changed region user1 to extra. + +- 0.56: Fixed rom names. + +- 0.37b5: David Graves and Nicola Salmoria added 'Yuuyu no Quiz de GO!GO! (Japan)' (Taito 1990). + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Quiz (Asian)) + + +Romset: 4.44 MB / 8 files / 1.84 zip + +$end + + + +$info=yuyuhaku +$mame +0.146u3 [Smitdogg, The Dumping Union] + + +< Japan > + + +DVD required + + +WIP: + +- 0.146u3: Smitdogg and The Dumping Union added 'The Battle of Yu Yu Hakusho: Shitou! Ankoku Bujutsukai!' (Banpresto 2006). + +- 24th February 2011: Smitdogg - We got The Battle of Yu Yu Hakusho. + + +Recommended Games (Asian Fighting 3D): + +Mortal Kombat + +Mortal Kombat II + +Mortal Kombat 3 + +Mortal Kombat 3 (scrambled bootleg of Mega Drive version) + +Mortal Kombat 3 (SNES bootleg with timer) + +Ultimate Mortal Kombat 3 + +Mortal Kombat 4 + +Survival Arts + +Virtua Fighter + +Virtua Fighter 2 + +Virtua Fighter 3 + +Virtua Fighter 4 + +Virtua Fighter 4: Evolution + +Virtua Fighter 4: Evolution (World) + +Virtua Fighter 4: Final Tuned + +Virtua Fighter 5 + +Virtua Fighter Kids + +Virtua Fighter Remix + +Tekken + +Tekken 2 + +Tekken 3 + +Tekken 4 + +Tekken 5 Dark Resurrection + +Tekken 5.1 + +Tekken Tag Tournament + +Battle Arena Toshinden 2 + +Jackie Chan - The Kung-Fu Master + +Jackie Chan in Fists of Fire + +Street Fighter: The Movie + +Street Fighter EX + +Street Fighter EX Plus + +Street Fighter EX2 + +Street Fighter EX2 Plus + +Dead or Alive + +Dead Or Alive ++ + +Dead or Alive 2 Millennium + +Heaven's Gate + +Ragnagard + +Soul Edge + +Soul Calibur + +Soul Calibur II + +Soul Calibur III + +Star Gladiator Episode I: Final Crusade + +Plasma Sword: Nightmare of Bilstein + +Fighters' Impact A + +Fighters' Impact (VER 2.10G) + +Fighting Wu-Shu 2nd! + +Battle Tryst + +Fighting Layer + +Samurai Shodown 64 + +Samurai Shodown 64: Warriors Rage + +Tenth Degree + +Power Stone + +Power Stone 2 + +The Battle of Yu Yu Hakusho + +Fate: Unlimited Codes + +- + +Chanbara Kids + + +Romset: 8.25 MB / 1 files / 1.25 zip + +CHD: 1.17 GB (Compressed: 526.8) + +$end + + + +$info=yyhm +$mame +0.275 [little0] + + +WIP: + +- 0.278: Hooked up mahjong keyboard for Yuanyang Hudie Meng [Vas Crabb]. + +- 0.275: little0 added 'Yuanyang Hudie Meng (Version 8.8A 2005-09-25)' (GMS 2005). Note: Stops during boot, patched for now. Also needs EEPROM support. + + +Recommended Games (Mahjong) + + +Romset: 3.75 MB / 5 files / 1.04 zip + +$end + + + +$info=z180asci_channel_0 +$mame + +DEVICE: + +Z180 ASCI Channel 0 + + +WIP: + +- 0.245: Added 'Z180 ASCI Channel 0' device (cpu\z180\z180asci.cpp). + +$end + + + +$info=z180asci_channel_1 +$mame + +DEVICE: + +Z180 ASCI Channel 1 + + +WIP: + +- 0.245: Added 'Z180 ASCI Channel 1' device (cpu\z180\z180asci.cpp). + +$end + + + +$info=z180asci_ext_channel_0 +$mame + +DEVICE: + +Z180 ASCI Extended Channel 0 + + +WIP: + +- 0.245: Added 'Z180 ASCI Extended Channel 0' device (cpu\z180\z180asci.cpp). + +$end + + + +$info=z180asci_ext_channel_1 +$mame + +DEVICE: + +Z180 ASCI Extended Channel 1 + + +WIP: + +- 0.245: Added 'Z180 ASCI Extended Channel 1' device (cpu\z180\z180asci.cpp). + +$end + + + +$info=z180csio +$mame + +DEVICE: + +Z180 CSIO + + +WIP: + +- 0.253: Added 'Z180 CSIO' device (cpu\z180\z180csio.cpp). + +$end + + + +$info=z80 +$mame + +DEVICE: + +Zilog Z80 + + +WIP: + +- 0.270: Removed 'National Semiconductor NSC800' device. + +- 0.196: Changed description to 'Zilog Z80' and 'National Semiconductor NSC800'. + +- 0.184: Added 'NSC800' device (cpu\z80\z80.cpp). + +- 0.153: Added 'Z80' device (cpu\z80\z80.c). + +$end + + + +$info=z8001 +$mame + +DEVICE: + +Zilog Z8001 + + +WIP: + +- 0.184: Added 'Zilog Z8001' device (cpu\z8000\z8000.cpp). + +$end + + + +$info=z8002 +$mame + +DEVICE: + +Zilog Z8002 + + +WIP: + +- 0.186: Changed description to 'Zilog Z8002'. + +- 0.153: Added 'Z8002' device (cpu\z8000\z8000.c). + +$end + + + +$info=z80180 +$mame + +DEVICE: + +Zilog Z80180 + + +WIP: + +- 0.215: Changed description to 'Zilog Z80180'. Renamed (z180) to (z80180). + +- 0.196: Changed description to 'Zilog Z180'. + +- 0.153: Added 'Z180' device (cpu\z180\z180.c). + +$end + + + +$info=z80182 +$mame + +DEVICE: + +Zilog Z80182 + + +WIP: + +- 0.215: Added 'Zilog Z80182' device (cpu\z180\z180.cpp). + +$end + + + +$info=z80ctc +$mame + +DEVICE: + +Z80 CTC + + +WIP: + +- 0.138u2: Added 'Z80 CTC' device (machine\z80ctc.c). + +$end + + + +$info=z80ctc_channel +$mame + +DEVICE: + +Z80 CTC Channel + + +WIP: + +- 0.197: Added 'Z80 CTC Channel' device (machine\z80ctc.cpp). + +$end + + + +$info=z80dart +$mame + +DEVICE: + +Z80 DART + + +WIP: + +- 0.220: Replaced old device with new variant of modern SIO emulation (machine\z80sio.cpp) [AJR]. + +- 0.184: Added 'Z80 DART' device (machine\z80dart.cpp). + +$end + + + +$info=z80dart_channel +$mame + +DEVICE: + +Z80 DART channel + + +WIP: + +- 0.220: Replaced old device with new variant of modern SIO emulation (machine\z80sio.cpp) [AJR]. + +- 0.149: Added 'Z80 DART channel' device (machine\z80dart.c). + +$end + + + +$info=z80dma +$mame + +DEVICE: + +Zilog Z80 DMA Controller + + +WIP: + +- 0.279: Changed description to 'Zilog Z80 DMA Controller'. + +- 0.186: Changed description to 'Z80 DMA Controller'. + +- 0.138u2: Added 'Z80 DMA' device (machine\z80dma.c). + +$end + + + +$info=z80pio +$mame + +DEVICE: + +Z80 PIO + + +WIP: + +- 0.138u2: Added 'Z80 PIO' device (machine\z80pio.c). + +$end + + + +$info=z80scc_channel +$mame + +DEVICE: + +Z80 SCC Channel + + +WIP: + +- 0.199: Removed 'Z80 SCC' device. + +- 0.186: Changed description to 'Z80 SCC Channel'. + +- 0.184: Added 'Z80 SCC' device (machine\z80scc.cpp). + +- 0.181: Added 'Z80 SCC channel' device (machine\z80scc.cpp). + +$end + + + +$info=z80sio +$mame + +DEVICE: + +Z80 SIO + + +WIP: + +- 0.220: Removed 'Z80 SIO/0', 'Z80 SIO/1', 'Z80 SIO/2', 'Z80 SIO/3' and 'Z80 SIO/4' devices. + +- 0.184: Added 'Z80 SIO/1', 'Z80 SIO/2', 'Z80 SIO/3' and 'Z80 SIO/4' devices (machine\z80dart.cpp). + +- 0.182: Added 'Z80 SIO' device (machine\z80sio.cpp). + +- 0.149: Added 'Z80 SIO/0' device (machine\z80dart.c). + +$end + + + +$info=z80sio_channel +$mame + +DEVICE: + +Z80 SIO channel + + +WIP: + +- 0.182: Added 'Z80 SIO channel' device (machine\z80sio.cpp). + +$end + + + +$info=z8601 +$mame + +DEVICE: + +Zilog Z8601 + + +WIP: + +- 0.196: Changed description to 'Zilog Z8601'. + +- 0.188: Added 'Z8601' device (cpu\z8\z8.cpp). + +$end + + + +$info=z8611 +$mame + +DEVICE: + +Zilog Z8611 + + +WIP: + +- 0.196: Changed description to 'Zilog Z8611'. + +- 0.188: Added 'Z8611' device (cpu\z8\z8.cpp). + +$end + + + +$info=z8671 +$mame + +DEVICE: + +Zilog Z8671 + + +ROMS: + +z8671.bin (2k internal) + + +WIP: + +- 0.200: Added 'Zilog Z8671' device (cpu\z8\z8.cpp). + +$end + + + +$info=z8681 +$mame + +DEVICE: + +Zilog Z8681 + + +WIP: + +- 0.196: Changed description to 'Zilog Z8681'. + +- 0.188: Added 'Z8681' device (cpu\z8\z8.cpp). + +$end + + + +$info=z8682 +$mame + +DEVICE: + +Zilog Z8682 + + +ROMS: + +testrom.bin (56 bytes baddump internal) + + +WIP: + +- 0.206: Added 'Zilog Z8682' device (cpu\z8\z8.cpp). + +$end + + + +$info=z8691 +$mame + +DEVICE: + +Zilog Z8691 + + +WIP: + +- 0.286: Added 'Zilog Z8691' device (cpu\z8\z8.cpp). + +$end + + + +$info=z86c91 +$mame + +DEVICE: + +Zilog Z86C91 + + +WIP: + +- 0.286: Added 'Zilog Z86C91' device (cpu\z8\z8.cpp). + +$end + + + +$info=z86e02 +$mame + +DEVICE: + +Zilog Z86E02 + + +WIP: + +- 0.225: Added 'Zilog Z86E02' device (cpu\z8\z8.cpp). Removed 'Puzzlet Coin/Start I/O' device. + +- 0.153: Added 'Puzzlet Coin/Start I/O' device (drivers\metro.c). + +$end + + + +$info=z8s180 +$mame + +DEVICE: + +Zilog Z8S180 + + +WIP: + +- 0.215: Added 'Zilog Z8S180' device (cpu\z180\z180.cpp). + +$end + + + +$info=zac1b11107 +$mame + +DEVICE: + +Zaccaria 1B11107 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to zaccaria\zaccaria_a.cpp. + +- 0.171: Added 'Zaccaria 1B11107 Sound Board' device (audio\zaccaria.c). + +$end + + + +$info=zac1b11142 +$mame + +DEVICE: + +Zaccaria 1B11142 Sound Board + + +WIP: + +- 0.246: Changed sourcefile to zaccaria\zaccaria_a.cpp. + +- 0.171: Added 'Zaccaria 1B11142 Sound Board' device (audio\zaccaria.c). + +$end + + + +$info=zankor +$mame +0.141u1 [PinMAME] + + +< Italy > + + +WIP: + +- 0.255: Osso added clone Zankor (TMS5220 Italian speech). Changed parent description to 'Zankor (TMS5200 Italian speech)'. + +- 0.141u1: Miodrag Milanovic added 'Zankor (Italian speech)' (Zaccaria 1986). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 88 kb / 7 files / 51.3 zip + +$end + + + +$info=zaryavos +$mame +0.62 [Zsolt Vasvari] + + +TODO: + +* Dump missing gfx/audio roms + + +NOTE: + +- Zarya Vostoka is the sequel to Intrepid. + +- If you want to see attract mode and gameplay of Zarya Vostoka, then add the missing gfx/audio roms from Intrepid. + + +WIP: + +- 0.129u1: Angelo Salese fixed Zarya Vostoka booting. + +- 0.62: Zsolt Vasvari added 'Zarya Vostoka' (Nova Games of Canada 1984). + + +Recommended Games (Action): + +005 + +Cloak & Dagger + +Elevator Action + +Elevator Action Returns + +Intrepid + +Zarya Vostoka + +Spy Hunter + +Spy Hunter II + +Agent Super Bond + +Brodjaga (Arcade ZX Spectrum) + +Rolling Thunder + +Pac-Man's Arcade Party (Rolling Thunder) + +Rolling Thunder 2 + +Top Secret + +Super Ranger + +Vs. Freedom Force + +S.P.Y.: Special Project Y + +Secret Agent + +Chouzetsu Rinjin - Bravoman (TourVision) + +The Super Spy + +ThunderJaws + +Bonanza Bros + +Bonanza Bros. (Mega-Tech) + +Pipi & Bibis / Whoopee!! + +Power Blade (PlayChoice-10) + +The Outfoxies + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 32 kb / 9 files / 17.3 zip + +$end + + + +$info=zarza +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.155: Changed description to 'Zarza (set 1)' and clone (alternate set) to 'Zarza (set 2)'. + +- 0.141u1: Miodrag Milanovic added Zarza (Taito 1982) and clone (alternate set). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 12 kb / 6 files / 9.72 zip + +$end + + + +$info=zaviga +$mame +0.68 [Acho A. Tang] + + +Bugs: + +- The background color of the title screen is incorrect. Fujix (ID 09172) + + +WIP: + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1/2 with MC6809E. + +- 0.189: PSG and DAC correction [AJR]. Replaced AY-3-8910A sound with AY-3-8912A and 8-Bit R-2R DAC with DAC08. + +- 0.162: Added/enabled save state support in B-Wings driver [Osso]. Fixed B-Wings save state issue with RAM-based gfxdecode [Alex Jackson]. + +- 0.156: Replaced achocode with clean modern stuff (bankdev, correct TILEMAP_MAPPER_MEMBER, GFXDECODE_RAM) [Alex Jackson]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146: Port changed regression fix (emu\ioport.c) [Miodrag Milanovic]. This fixes coin insert problem in B-Wings driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for B-Wings. + +- 0.141u4: Fixed rom names. + +- 0.135u2: Fabio Priuli added driver data structs to the B-Wings driver. + +- 0.131u1: MooglyGuy merged memory maps in B-Wings driver. + +- 0.72u1: Misc improvements, cleanups and fixes to the B-Wings driver [Acho A. Tang]. Known issues: The main program is responsible for sprite clipping but occational glitches can be seen at the top and bottom screen edges (post rotate). B-Wings bosses sometimes flicker (sync issue). The text layer has an unknown attribute (needs verification). Zaviga's DIPs are incomplete (manual missing). + +- 0.68: Acho A. Tang added Zaviga (Data East 1984) and clone Zaviga (Japan). + +- 21st January 2003: Acho A. Tang including correct colors to the B-wings and Zaviga driver. + +- 16th January 2003: Acho A. Tang sent in a driver for B-Wings and Zaviga. + + +LEVELS: 1 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Terra Force): + +Xevious + +Super Xevious + +Vs. Super Xevious + +Xevious 3D/G + +Xevious - Fardraut Densetsu (TourVision) + +Namco Classic Collection Vol.1 (Xevious) + +Tenkomori Shooting (Xevious) + +Pac-Man's Arcade Party (Xevious) + +Exerion + +Juno First + +B-Wings + +Fire Battle + +Scion + +Tube Panic + +Vulgus + +Zaviga + +Exed Exes + +HAL21 + +Mirax + +Splendor Blast + +Splendor Blast II + +Terra Cresta + +Terra Cresta II (TourVision) + +Wyvern F-0 + +Alcon + +Argus + +Daikaiju no Gyakushu + +Darwin 4078 + +SRD: Super Real Darwin + +Gardia + +Ufo Robo Dangar + +Bermuda Triangle + +Gemini Wing + +Legion - Spinner-87 + +Armed F + +Armed-F (TourVision) + +Sidewinder (Arcadia) + +Xenon (Arcadia) + +Dangerous Seed + +Galaxy Gunners + +Burning Angels (TourVision) + +Cyber Core (TourVision) + +Final Blaster (TourVision) + +Override (TourVision) + +Acrobat Mission + +Dogyuun + +Flying Tiger + +Grind Stormer + +Soldier Blade (TourVision) + +Super Spacefortress Macross + +Macross Plus + +Nostradamus + +Ryu Jin + +Samurai Aces + +Sorcer Striker + +Kingdom Grandprix + +War of Aero - Project MEIOU + +Wing Force + +Arcadia + +Eight Forces + +The Game Paradise - Master of Shooting! + +R-Shark + +Ultra X Weapons + +Varia Metal + +Air Attack + +Hotdog Storm + +Baryon - Future Assault + +Shienryu + +Giga Wing + +Giga Wing 2 + +Giga Wing Generations + +Dimahoo + +Mission Craft + +Psyvariar -Medium Unit- + +Psyvariar -Revision- + +Vasara + +Vasara 2 + +X2222 + +G-Stream G2020 + +XII Stag + +Chaos Field + +Ibara + +Ibara Kuro Black Label + +Pink Sweets: Ibara Sorekara + +Radirgy + +Radirgy Noa + +Karous + +Illvelo + + +Romset: 132 kb / 11 files / 54.7 zip + +$end + + + +$info=zaxxon +$mame +0.08 [Mirko Buffoni] + + +Artwork available + +Samples required + + +TEST MODE: + +- Use F2 to enter test mode, then 1 to advance from one test to the following. + + +NOTE: + +- In Zaxxon, after you enter your initials, the screen proudly displays: INITIALS ENTERD Happens on the real machine... + + +WIP: + +- 0.275: Dumped PLD for clone Zaxxon (set 2, unknown rev) [f205v, Corrado Tomaselli]. + +- 22nd November 2020: Mr. Do - Added bezel, marquee and control panel artwork for Zaxxon. Cleaned for MAME by Dreamstate. Scanned by Paul Swan. Added custom bezel for Zaxxon from Nightvoice. I also cleaned up the marquees and control panel for both Zaxxon and Super Zaxxon. + +- 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Zaxxon. Based on graphics in official arcade artwork. + +- 0.180: Rom label correction [Brian Troha]. Changed description to 'Zaxxon (set 1, rev D)' and clones (set 2) to 'Zaxxon (set 2, unknown rev)' and (set 3) to 'Zaxxon (set 3, unknown rev)'. + +- 0.134u4: TeamEurope added clone Zaxxon (set 3). + +- 0.134u2: Team Japump added clone Zaxxon (Japan). + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Zaxxon. Added 2x 'Unused' dipswitch. + +- 0.107u3: Fixed rom names. + +- 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Fixed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Removed flags dispose from region gfx4. Changed VSync to 59.999409 Hz. + +- 0.99u2: Derrick Renaud fixed sample playing. + +- 12th July 2004: 3D ARCADE - New 3D cabinet model for Zaxxon from Pariah. + +- 0.76u1: Changed Z80 CPU clock speed to 3041250 Hz. + +- 23rd October 2003: Converted Zaxxon to use tilemaps in the foreground graphics layer, and correct the CPU speed in it. + +- 0.59: Removed 3rd coin slot. Added 2x 'Unused' dipswitches. + +- 0.35: Added clone Jackson (bootleg). + +- 30th June 1999: Nicola added a Zaxxon bootleg called Jackson. + +- 0.35b11: Marco Cassili added clone Zaxxon (set 2). Changed parent description to 'Zaxxon (set 1)'. + +- 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone. + +- 0.33b5: Zaxxon supports rotation (albeit slow) [John Butler]. + +- [Zaxxon/Super Zaxxon Sound Samples: By an anonymous individual. 11/20/98 Zaxxon uses discrete sound circuitry that cannot be emulated. I got lucky and found some sound boards that still had some power in them. Most Zaxxon boards the capacitors are all dried up so a lot of the sound disappear. Stuff to do: Zaxxon has 5 flight sound variations. These have to be put into the driver to take advantage of them]. + +- 0.34b1: Added color PROMs ($0, 100 - palette and char lookup table). + +- 0.31: Alex Judd support sample sound in Zaxxon and Berzerk. Gerald Vanderick added accurate colors to Zaxxon. + +- 12th March 1998: ATJ - For the moment replaced Brad's version of the samples with mine from the Mame/P release. As yet, no variable volume, but I will be combining the features from Brad's driver into mine ASAP. + +- 26th January 1998: LBO - Fixed the sound support. I lack explosion samples and the base missile sample so these are untested. I'm also unsure about the background noise. It seems to have a variable volume so I've tried to reproduce that via just 1 sample. + +- 25th January 1998: LBO - Added crude support for samples based on Frank's info. As of yet, I don't have a set that matches the names - I need a way to edit the .sam files I have. Hopefully I'll be able to create a good set shortly. I also don't know which sounds "loop". + +- 0.30: A note about Zaxxon colors: We are aware that they are wrong. The reason is that we are using the Super Zaxxon color PROM. As soon as we'll have the correct Zaxxon color PROM, they will be fixed. + +- 0.29: Zaxxon is getting there (sprites are mostly correct, background isn't) [Tim Lindquist, Nicola Salmoria]. + +- 0.28: Zaxxon can go in service mode (F2) [Nicola Salmoria]. Known issues: What do the dipswitches do? + +- 0.27: Improvements in Zaxxon colors by Marc Vergoosen. + +- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Zaxxon. + +- 0.18: Zaxxon now save their high scores for real [Nicola Salmoria]. The code had disappeared from the drivers. I did write it, since I had .hi files in my directories. + +- 0.15: Miscellaneous graphics fixes to Zaxxon and added high score saving [Nicola Salmoria]. + +- 0.13: Marc Lafontaine submitted a new palette for Zaxxon. + +- 0.11: Marc Vergoossen provided a much better palette for Zaxxon. + +- 0.09: Background graphics in Zaxxon now work, albeit a bit slow (45-50 fps on my 486/100) [Nicola Salmoria]. Note: The background is stored as a rectangle, but is drawn by the hardware skewed: Go right two pixels, then up one pixel. Doing the conversion at run time would be extremely expensive, so we do it now. To save memory, we squash the image horizontally (doing line shifts at run time is much less expensive than doing column shifts). + +- 0.081: Zaxxon now works, but the background graphics are missing [Nicola Salmoria]. Control: Arrows = Move around and CTRL = Fire. + +- 0.08: Mirko Buffoni added 'Zaxxon' (Sega 1982). Doesn't work yet. + +- 29th December 1996: Virtu-Al dumped Zaxxon (set 1). + + +LEVELS: 20 (endless - after 20th level, the level counter is replaced by the sentence "GIVE UP!", and the game continues endlessly) + + +Other Emulators: + +* FB Neo + +* Mimic + +* VAntAGE + + +Recommended Games (Defender 3D): + +Zaxxon + +Super Zaxxon + +Stinger + +Return of the Jedi + +Viewpoint + +Choutetsu Brikin'ger / Iron Clad + +Gratia - Second Earth + +G-Darius Ver.2 + +G-Darius (VER 2.70G) + +Border Down + + +Recommended Games (Space Station) + +Space Walk + +Rougien + +Zaxxon + +Super Zaxxon + +Cosmic Chasm + +Esh's Aurunmilla + +Major Havoc + +Star Wars + +The Empire Strikes Back + +Section Z + +Quartet + +S.R.D. Mission + +Alien Syndrome + +Alien Syndrome (Mega-Tech) + +Xenophobe + +Xybots + +Syvalion + +Escape from the Planet of the Robot Monsters + +SAR - Search And Rescue + +Surprise Attack + +Alien3: The Gun + +Steel Force + +Action Hollywood (Galaxy War) + + +Romset: 104.5 kb / 17 files / 33.7 zip + +$end + + + +$info=zdrum +$mame +0.233 [xuserv] + + +TODO: + +* Dump harddisc + + +WIP: + +- 0.277: Enabled the recompiler for Zooty Drum - it gets just as far as the interpreter now [Vas Crabb]. + +- 0.233: xuserv added 'Zooty Drum' (PARA Enterprises 2000). Redumped PAL U507. + + +Recommended Games (Rhythm): + +Jammin' + +beatmania 1 - 7th MIX + +beatmania featuring Dreams Come True + +beatmania THE FINAL + +beatmania complete MIX + +beatmania complete MIX 2 + +beatmania Club MIX + +beatmania CORE REMIX + +beatmania IIDX 1 - 8th style + +beatmania IIDX with DDR 2nd Club Version + +beatmania IIDX Substream + +beatmania IIDX Substream with DDR 2nd Club Version 2 + +Beatmania III + +Beatmania III Append Core Remix + +Beatmania III Append 6th Mix + +Beatmania III Append 7th Mix + +Beatmania III The Final + +Flash Beats + +Paca Paca Passion + +Paca Paca Passion 2 + +Paca Paca Passion Special + +Pop'n Music 1 - 9 + +Pop'n Music Animelo + +Pop'n Music Animelo 2 + +Pop'n Music Mickey Tunes + +Pop'n Stage + +DrumMania 1 - 10th Mix + +DrumMania V + +DrumMania V2 + +DrumMania V3 + +Guitar Freaks 1 - 11th Mix + +Guitar Freaks V + +Guitar Freaks V2 + +Guitar Freaks V3 + +Um Jammer Lammy NOW! + +Keyboardmania + +Keyboardmania 2nd Mix + +Keyboardmania 3rd Mix + +Percussion Freaks 1 - 10th Mix + +Pump It Up: The 1st Dance Floor + +Pump it Up: The 2nd Dance Floor + +Pump it Up The O.B.G: The 3rd Dance Floor + +Pump it Up The O.B.G: The Season Evolution Dance Floor + +Pump it Up: The Collection + +Pump it Up: The Perfect Collection + +Pump it Up Extra + +Pump it Up The Premiere: The International Dance Floor + +Pump it Up The PREX: The International Dance Floor + +Pump it Up The Premiere 2: The International 2nd Dance Floor + +Pump it Up The PREX 2 + +Pump it Up The Rebirth: The 8th Dance Floor + +Pump it Up The Premiere 3: The International 3rd Dance Floor + +Pump it Up The PREX 3: The International 4th Dance Floor + +Rock'n 3 + +Rock'n 4 + +Rock'n MegaSession + +Rock'n Tread + +Rock'n Tread 2 + +Beat Player 2000 + +Crackin' DJ + +Crackin' DJ Part 2 + +Zooty Drum + +Mambo A Go-Go + +Taiko no Tatsujin 2 - 11 + RT + +Shamisen Brothers Vol 1 + +Toy's March + +Toy's March 2 + +Guitar Hero Arcade + + +Romset: 10 MB / 7 files / 5.05 zip + +$end + + + +$info=zedblade +$mame +0.34b5 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.36b9: Massimo Morra fixed raster effects in Zed Blade. + +- 0.34b6: Changed description to 'Zed Blade / Operation Ragnarok'. + +- 0.34b5: Added 'Zed Blade' (NMK 1994). + + +LEVELS: 8 + + +Other Emulators: + +* Calice + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Airforce): + +Bombs Away + +Flying Fortress + +Canyon Bomber + +Dambusters + +Looping + +Sky Bumper + +P-47: The Phantom Fighter + +P-47 Aces + +Prehistoric Isle in 1930 + +Prehistoric Isle 2 + +Twin Falcons + +U.N. Squadron + +Carrier Air Wing + +US AAF Mustang + +Lock On (Philko) + +Boogie Wings + +Koutetsu Yousai Strahl + +Zed Blade + +Progear + + +Romset: 13.8 MB / 10 files / 4.82 zip + +$end + + + +$info=zektor +$mame +0.30 [Brad Oliver] + +0.27 [Al Kossow, Brad Oliver] + + +Artwork available + + +Bugs: + +- Cocktail mode doesn't work properly. Player 2 can fly over the score display. Frotz (ID 00253) + +- There are no separate controls for player 2. Karasu (ID 00107) + + +WIP: + +- 0.240: Correct typo in EPROM label [arcademark]. + +- 0.227: Fixed rom name. + +- 0.224: Added netlist-based sound to Space Fury [Aaron Giles]. Added 'Zektor Sound Board' and 'Netlist Sound Device'. Removed Samples. + +- 0.182: Zektor uses a AY-3-8912, not 8910 [AJR]. + +- 0.174: O. Galibert moved clipping to video\avgdvg.cpp, the only user. Simplify video\vector.cpp and avgdvg.cpp. This fixes missing left graphics line from the boarder in Eliminator and Zektor. + +- 0.173: Changed Z80 CPU1 clock speed to 3867120 Hz and AY-3-8910A to 1933560 Hz. + +- 28th May 2012: Mr. Do - Thanks to jibmums for pointing out that our Zektor bezel was missing some stars. Nightvoice also took care of this one. + +- 0.142u1: Added 'Sega Speech Sound Board'. + +- 16th April 2011: Mr. Do - Thanks to NightVoice for vectoring Zektor, which was scanned by TrevEB. + +- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz. + +- 0.107u3: Changed region cpu2 to sound1. Fixed rom names. + +- 0.104u6: Aaron Giles connected AY-8912 to Zektor for missing sound effects. Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added AY8910 (2MHz) sound. Added PROMs ($0, 400, 420 - Sine table, CPU- and Speech board addressing). + +- 0.85u3: Removed 3rd coin slot. + +- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Changed I8035 CPU2 clock speed to 3.12MHz. Replaced Custom sound with GI_SP0250. Removed speech samples (zk01 - zk13.wav). New sample set is required. + +- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. + +- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code). + +- 0.37b15: Changed description to 'Zektor (revision B)'. + +- 0.35b11: Support for additional sounds for Zektor [Jim Hernandez]. Added samples (elim1 - elim11.wav). + +- 0.30: Brad Oliver added Zektor. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed. + +- 0.27: Added 'Zektor' (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left/right, CTRL = Fire and ALT = Thrust. Known issues: Starts with 99 lives. + +- 1st May 1997: Dumped Zektor (revision B). + + +Other Emulators: + +* AAE + +* FB Neo + + +Recommended Games (Starfighter 2): + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moonwar + +Space Fortress + +Akka Arrh + +Astro Chase (Max-A-Flex) + +Conquest + +Gravitar + +Kozmik Kroozr + +Sinistar + +Victory + +Zektor + +Aztarac + +Time Pilot '84 + +Vanguard II + +Cerberus + +Last Mission + +Ark Area + +Solar Jetman (PlayChoice-10) + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 59.1 kb / 29 files / 42.9 zip + +$end + + + +$info=zektor_audio +$mame + +DEVICE: + +Zektor Sound Board + + +WIP: + +- 0.246: Changed sourcefile to sega\segag80.cpp. + +- 0.224: Added 'Zektor Sound Board' device (audio\segag80.cpp). + +$end + + + +$info=zelos +$mame +0.235 [Phil Bennett] + + +WIP: + +- 0.235: Phil Bennett added 'Zelos (Japan, main unit)' (Namco 1994). Minor update [Osso]. Note: An 8-liner game that runs on several Namco NA-2 PCBs. Cabinet pic shows 9 screens (one per reel, called windows in IO test) + 5 screens (one per terminal). + + +Recommended Games: + +Zelos (Japan, terminal) + + +Recommended Games (Gambling) + + +Romset: 1 MB / 2 files / 273.8 zip + +$end + + + +$info=zelost +$mame +0.236 [Phil Bennett] + + +WIP: + +- 0.250: Added PLDs ($0, 300 - PALCE22V10H and PAL16L8BCN (bruteforced)). + +- 0.236: Phil Bennett added 'Zelos (Japan, terminal)' (Namco 1994). Note: No way to insert medal. Maybe needs communication with main unit? + + +Recommended Games: + +Zelos (Japan, main unit) + + +Recommended Games (Gambling) + + +Romset: 1 MB / 5 files / 214.1 zip + +$end + + + +$info=zenponta +$mame +0.254 [Darksoft, TeamEurope] + + +WIP: + +- 0.271: Changed description to 'Zenigata Ponta (Japan, ver 1.02)'. + +- 0.270: Changed description to 'Zenigata Ponta (Japan)'. + +- 0.254: Darksoft and TeamEurope added 'Zenigata Ponta' (Amuzy Corporation 2005). + + +Recommended Games (Medal) + + +Romset: 4.50 MB / 3 files / 1.73 zip + +$end + + + +$info=zephy +$mame +0.141u1 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.238: Changed description to 'Zephy (set 1)' and clone (alternate set) to 'Zephy (set 2)'. + +- 0.184: Osso added clone Zephy (alternate set). + +- 0.141u1: Miodrag Milanovic added Zephy (LTD 198?). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 4 kb / 1 files / 2.92 zip + +$end + + + +$info=zerogu2 +$mame +0.140u1 [The Dumping Union] + + +WIP: + +- 0.158: Removed zerogu2-key.bin rom. + +- 0.143u4: Added zerogu2-key.bin rom. + +- 0.140u1: The Dumping Union added 'Zero Gunner 2' (Psikyo 2001). + +- 4th November 2010: R. Belmont - The Dumping Union dumped the NAOMI cart Zero Gunner 2, and Deunan Knute figured out the protection key. It goes a little something like this... + +- 4th November 2010: Smitdogg - We got Zero Gunner 2. + +- 12th October 2009: MAME Italia dumped Zero Gunner 2 (Psikyo 2001). + + +LEVELS: 7 (2 loops) + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 84 MB / 6 files / 35.8 zip + +$end + + + +$info=zerogun +$mame +0.87u1 [R. Belmont] + + +WIP: + +- 0.286: Promoted Zero Gunner (Export, Model 2B) and clone Zero Gunner (Japan, Model 2B) to working [Matthew Daniels, Vas Crabb]. Promoted clones Zero Gunner (Export, Model 2A) and Zero Gunner (Japan, Model 2A) to working [Matthew Daniels]. + +- 0.277: Improved z-sort and clipping. Polygons in later windows are always drawn after polygons from earlier windows, regardless of z value. Four planes representing the visible frustum are now used for polygon clipping; it is no longer necessary to add 1.0 to z during projection. Only reset the triangle z value at the start of the frame. Zero Gunner uses z value from previous object for enemy bullets; resetting z values leads to them not being visible. Setting master z-clip value to 0xFF disables z-clipping according to Model 2B-CRX manual [Matthew Daniels]. + +- 0.242: Fixed rom names for clones (Export, Model 2A) and (Japan, Model 2A). + +- 0.196: Added SET_UREG case $67 (Zero Gunner 2B) (sharc\sharcops.hxx). Fixed black screen in Zero Gunner (Export, Model 2A). Added dipswitch bank (Zero Gunner Debug mode) [Angelo Salese]. Fixed Zero Gunner background priorities [O. Galibert]. Added 'Enable Debug Menu' dipswitch. + +- 0.175: Added highly experimental SHARC recompiler (cpu\sharc\sharcdrc.cpp). Runtime enable for sharcdrc. Added Model 2 and Zero Gunner compatibility [Ville Linde]. + +- 0.158: MetalliC added 315-5881 protection key for Zero Gunner. This fixes AddressSanitizer: global-buffer-overflow. + +- 0.148u3: Added i960 opcode cvtilr needed by Zero Gunner [Kale, R. Belmont]. + +- 0.143u7: Tormod, Brian Troha and The Dumping Union added clone Zero Gunner (Japan, Model 2A). Changed parent description to 'Zero Gunner (Export, Model 2B)' and clones (Model 2A) to 'Zero Gunner (Export, Model 2A)' and (Japan Model 2B) to 'Zero Gunner (Japan, Model 2B)'. + +- 27th September 2011: Smitdogg - We secured an undumped version of Zero Gunner. + +- 0.106u9: Removed 2nd ADSP21062 CPU. + +- 0.87u2: R. Belmont added a patch from ElSemi for Zero Gunner crashing. Changed description of clone (Jap, Model 2B) to 'Zero Gunner (Japan Model 2B)'. + +- 0.87u1: R. Belmont added 'Zero Gunner (Model 2B)' (Psikyo 1997) and clones (Model 2A) and (Jap, Model 2B). + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Zero Gunner. + + +LEVELS: 5 - 10 (asia/europe/usa - expert mode) + + +Other Emulators: + +* Model 2 + + +Recommended Games (Helicopter 3D): + +Cobra Command + +TomCat + +Thunder Blade + +Thunder Blade (TourVision) + +Super Thunder Blade (Mega-Tech) + +Apache 3 + +Metal Hawk + +Air Inferno + +Steel Talons + +Air Rescue + +Gunblade NY + +Operation Thunder Hurricane + +Zero Gunner + +Zero Gunner 2 + +L.A. Machineguns + +Chameleon RX-1 + +Under Defeat + + +Romset: 33.5 MB / 13 files / 13.6 zip + +$end + + + +$info=zerohour +$mame +0.55 [David Haywood] + + +Samples required + + +WIP: + +- 0.248: Added Samples sound (shoot, asteroid_hit_1, asteroid_hit_2, enemy_descend, shield_hit, player_dies, enemy_fire, bonus_warn, thrust and coin.wav) to Zero Hour. Correct score panel colors. Removed imperfect gfx flag. Bullet width is software controlled. Added 1bit DAC [hap]. Changed description of clone (Inder) to 'Zero Hour (bootleg)'. + +- 0.247: Improved sprite colors. Removed duplicate input ports. TODO: Colors are not right. In zerohour P1 score should be white, the top score green and "TOP" should be magenta. How is this determined? It's as if only the top part of the screen has this exception. Maybe via the unknown PROM? Sprite colors look ok. Some graphical problems in both games redclash supports more background layer effects: white+mixed with other colors, used in canyon parts and during the big ufo explosion [hap]. + +- 0.155: Basilio Garcia added clone Zero Hour (Inder). + +- 0.146: hap fixed regression in Red Clash driver (hang on boot). + +- 0.141u2: Andrew Welburn and The Dumping Union added clone Zero Hour (set 2). Changed parent description to 'Zero Hour (set 1)'. Fixed rom names. + +- 3rd February 2011: Smitdogg - Andy Welburn dumped a previously undumped set of Zero Hour. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Red Clash driver. + +- 0.131u1: Angelo Salese merged memory maps in the Red Clash driver, also cleaned-up the irq/nmi generation on coin insertion. + +- 0.123u2: Changed palettesize to 128 colors. + +- 0.122u8: RansAckeR fixed 'Bonus Life' dipswitch. + +- 0.111u4: Mike Ellery improved dipswitches in Zero Hour. Added 'Bonus Life' dipswitch. Changed 'Unknown' dipswitches to 'Unused'. + +- 11th August 2005: Frank Palazzolo - I bought a Zero Hour board on eBay. Hopefully I can improve the driver when I finally get time to work on MAME again, now that I'm intimately familiar with the starfield generator circuit. + +- 0.97u2: Frank Palazzolo cleaned up starfield code and fixed/added starfields to Zero Hour. Changed palettesize to 64 colors. + +- 15th June 2005: Frank Palazzolo - I've hooked up the starfield generator code to Zero Hour and Red Clash. + +- 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCBs. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin DIP connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well. + +- 0.72: Fixed dipswitches in Zero Hour. + +- 0.55: David Haywood added 'Zero Hour' (Universal 1980). + +- 30th August 2001: Nicola Salmoria improved Zero Hour. + +- 27th August 2001: David Haywood added Zero Hour to the Red Clash driver, but it has some graphical issues. + +- 22nd June 1998: Dumped Zero Hour (set 1). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Recommended Games (Asteroids): + +Blasto + +Asteroids + +Asteroids Deluxe + +Dai 3 Wakusei + +Astropal + +Nostromo + +Space Duel + +Space Force + +Vortex + +Zero Hour + +Bosconian + +Pac-Man's Arcade Party (Bosconian) + +Moon Shuttle + +Moon War + +Space Fortress + +Space Fury + +Astro Chase (Max-A-Flex) + +Conquest + +Radar Zone (Asteroid Stage) + +Sinistar + +Vega + +Zektor + +Mad Planets + +Blasteroids + +Sky Fox (Level 5) + +Galaxy Force 2 + +Starblade + +Galactic Storm + +Space Lords + +Star Wars Arcade + +Solar Assault + + +Romset: 18.1 kb / 12 files / 12.5 zip + +$end + + + +$info=zerohour_stars +$mame + +DEVICE: + +Zero Hour/Red Clash/Space Raider starfield + + +WIP: + +- 0.248: Changed sourcefile to universal\zerohour_stars.cpp. + +- 0.246: Changed sourcefile to universal\ladybug_v.cpp. + +- 0.195: Added 'Zero Hour/Red Clash/Space Raider starfield' device (video\ladybug.c). + +$end + + + +$info=zeropnt +$mame +0.37b16 [Luca Elia] + + +Bugs: + +- [possible] When you insert a coin, the credit sound does not play. Pika163 (ID 00938) + + +WIP: + +- 0.150: Use actual OCS clocks in the machine config [Brian Troha]. Changed OKI6295 clock speed to 1MHz. + +- 0.147u4: Takahiro Nogi added clone Zero Point (Japan). Fixed some rom names in the Zero Point sets. Added note about the Japanese version has 1 EPROM in place of the normal MASK rom for graphics [Brian Troha]. + +- 0.86u1: Fixed some bugs in Zero Point that were in 0.86 [various]. + +- 0.84: El Condor fixed sound clock frequency for Zero Point. Changed YM3812 clock speed to 3579545 Hz. This fixes music is two notes too high. Verified with actual cabinet. + +- 0.72: Brian Troha added clone Zero Point (set 2). Changed parent description to 'Zero Point (set 1)'. Fixed rom names. + +- 9th August 2003: Brian Troha added an alternate version of Zero Point to the Unico driver. + +- 0.68: Changed 'Unknown' dipswitches to 'Unused'. + +- 6th May 2003: Guru fixed the dipswitch settings in Zero Point. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.37b16: Luca Elia added 'Zero Point' (Unico Electronics 1998). + +- 6th June 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it. + +- 5th June 2001: Guru - Dumped Zero Point (Unico 1998). It's virtually identical to Namco's Point Blank. + + +LEVELS: 4 - 25 (training, beginner/expert) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 17.5 MB / 11 files / 8.29 zip + +$end + + + +$info=zeropnt2 +$mame +0.68 [Luca Elia] + + +Bugs: + +- Cannot move the cursor outside of the screen to reload the gun. El Condor (ID 00659) + + +WIP: + +- 0.151: Fixed tile dirty marking in Unico driver. This fixes background layer lacks on Zero Point 2 [David Haywood]. Fixed zeropnt2 sound routing [Phil Bennett]. Fixed 'Lives' dipswitch. + +- 0.150: Use actual OCS clocks in the machine config [Brian Troha]. Changed clock speeds of the 2x OKI6295 to 1MHz and 3579545 Hz. + +- 0.93: Changed 2nd OKI6295 clock speed to 30000 Hz. + +- 0.77u3: Changed YM2151 clock speed to 3579545 Hz. + +- 0.68: Luca Elia added 'Zero Point 2' (Unico Electronics 1999). + +- 13th December 2003: El Condor submitted another change to the sound chip frequency in Zero Point 2. + +- 19th April 2003: Luca Elia added Zero Point 2 to the Unico driver. + + +LEVELS: 21 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Recommended Games (Multiplay) + + +Romset: 34.8 MB / 12 files / 14.7 zip + +$end + + + +$info=zeroteam +$mame +0.81u1 [Olivier Galibert] + + +Artwork available + + +WIP: + +- 0.259: NNap added clone Zero Team (Japan?, earlier?, set 2). Changed description of clone (Japan?, earlier?) to 'Zero Team (Japan?, earlier?, set 1)'. + +- 0.257: twistedsymphony added clone New Zero Team (V33 SYSTEM TYPE_B hardware, Zhongguo Shantou Yihuang license). Changed clone (V33 SYSTEM TYPE_B hardware, China?) to New Zero Team (V33 SYSTEM TYPE_B hardware, Haoyunlai Trading Company license). Renamed (nzeroteama) to (nzeroteamb). + +- 0.230: Barry Rodewald correct 'Bonus Life' dipswitches in clones New Zero Team. + +- 22nd November 2020: Mr. Do - ArsInvictus added marquee for Zero Team, courtesy of BYOAC/CAG: I never knew Seibu did a fighting game. There are two "sequels" to this game, and i couldn't find any trace of artwork for them, so i made marquees for the both of them also, based on the original marquee. + +- 0.210: Added buffer sprite RAM, fixes Zero Team starting bikes. Minor improvement to sprite sort DMA [AJR]. + +- 0.202: Fixed OKI6295 clock and pin7 level for Zero Team and clones New Zero Team and Zero Team 2000 [cam900]. Changed MSM6295 clock speed to 1022727 Hz. + +- 0.177: Caius added clone New Zero Team (V33 SYSTEM TYPE_B hardware). Added the PLD dumps to the nzeroteam sets. Changed description of clone (V33 SYSTEM TYPE_B hardware) to 'New Zero Team (V33 SYSTEM TYPE_B hardware, China?)'. Renamed (nzeroteam) to (nzeroteama). + +- 0.176: Improved Zero Team sprite/sprite priorities. Simulation code in clone New Zero Team confirms that COP sort DMA function uses a dword key. Several priorities are still wrong (e.g. bikes invisible on character select screen) [AJR]. + +- 0.174: Input documentation and COP tweaks based on V30 code. Hook up COP PRNG in Zero Team USA (definitely used in this game) [AJR]. + +- 0.156: Angelo Salese fixed screen parameters/refresh rate in Zero Team USA and clones. Changed VSync to 55.407801 Hz. + +- 0.155: Olivier Galibert and David Haywood fixed clones New Zero Team and Zero Team 2000 - Games now playable. Fixed sticky sprite on top-left for Zero Team USA [Alex Jackson]. Clone New Zero Team doesn't need mainprg banking. Fixed a rom load in clone Zero Team 2000. New Zero Team dipswitches. Fixed New Zero Team resolution. Simplify banking, added save support, note about undumped New Zero Team revision and game license info from title screen [David Haywood]. Added 2 blend pens and blending for Zero Team [O. Galibert]. Added inputs and collision to clone Zero Team 2000 [hap]. Added missing blend table value for Zero Team (used by 1st boss spear, see https://youtu.be/ZmPyKNHewME) [sjyune]. Changed description of clones (set 1, US, Fabtek license) to 'Zero Team USA (US)', (set 2, Japan? (earlier?)) to 'Zero Team (Japan?, earlier?)', (set 3, Japan? (later batteryless)) to 'Zero Team (Japan?, later batteryless)', (set 4, Taiwan, Liang Hwa license) to 'Zero Team (Taiwan)', (set 5, Korea, Dream Soft license) to 'Zero Team (Korea)' and 'New Zero Team' to 'New Zero Team (V33 SYSTEM TYPE_B hardware)'. + +- 20th September 2014: David Haywood - Over the last few days I've been looking at a variant of the Seibu protection, the '333' MCU used by the later re-releases. While the Raiden re-release on this hardware is infamous for the terrible sound hardware (a single M6295) and basically seems like an official bootleg the other game that was re-released, Zero Team, didn't suffer such a terrible fate. There are 2 versions of Zero Team on the revised platform, New Zero Team and Zero Team 2000. New Zero Team has the first and 3rd levels swapped for no good reason, Zero Team 2000 has the level order restored and an EEPROM that saves high scores. The V33 platform protection actually turned out to be weaker than the regular cop protection, with many features moved from being part of the COP to being done by the main CPU, including, most importantly, the hitbox protection. The regular Zero Team has issues with collision detection due to imperfect emulation of the hitbox protection (done by the COP) as New Zero Team and Zero Team 2000 lack this protection they actually now appear to function correctly. In the end Olivier Galibert identified the protection on these, it's mostly just angle calculations (a small fraction of what the original COP could do) and with his implementation of that, and my general work on the driver I think we can declare these clones as working. + +- 0.149u1: Added notes (Zero Team currently crashes due of an unknown check with collision detection) [Angelo Salese]. + +- 0.149: printf spam slowed MAME down to a halt in Zero Team [hap]. Warning: Sort-DMA used with param 2200. + +- 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]. Ported palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese]. Changed VSync to 55.500056 Hz. + +- 0.146u4: ROM_RELOAD work for clone Zero Team 2000 [David Haywood]. + +- 0.146u3: hap added Zero Team coin 3/4 (Note: Does not have 4 coin counters, so seibu.c doesn't need an update). + +- 0.146u1: Brian Troha added undumped roms to clone Zero Team 2000. + +- 0.146: Mr. CAST, Smitdogg and The Dumping Union added clone Zero Team 2000 (Seibu Kaihatsu 2000). Renamed (nzerotea) to (nzeroteam). + +- 17th May 2012: Smitdogg - I bought what I thought was New Zero Team to redump the bad rom. To my surprise it ended up being Zero Team 2000, which appears to be a rare final update of the game(?). I think the 333ROM chip should be shared between the 2 games (hope) so maybe it will fix that set as well. We will see. The PCB is the V33 Type C Ver 2, the latest version I've ever heard of. Uberleet. That means it can be emulated immediately. Just kidding. Calm down. It has a 3rd button you can hold down to do rapid attack so you don't have to tire yourself out button mashing, which is nice. The game plays really well, one of the best beat em ups ever I think? I can't get it to sync properly in my supergun so, looking forward to the emulation, but I was able to get some so-so shots. I'm waiting on a couple of parts to arrive before it can be fully dumped. + +- 0.145u8: Angelo Salese fixed gameplay crash regression in Zero Team. + +- 0.145u7: Revamped the sprite decryption of raiden2-like Seibu boards. Added support for Zero Team. Code refactor to clarify the algorithm [Andreas Naive]. Aaron Giles fixed sprite hook-up for clone New Zero Team. + +- 0.144: Guru and gp-lee added clone Zero Team (set 5, Korea, Dream Soft license). Changed parent description to 'Zero Team USA (set 1, US, Fabtek license)' and clones (set 2) to 'Zero Team (set 2, Japan? (earlier?))', (set 3) to 'Zero Team (set 3, Japan? (later batteryless))' and (set 4) to 'Zero Team (set 4, Taiwan, Liang Hwa license)'. Fixed rom names. + +- 6th June 2011: Guru - Some items arrived: Zero Team 1993 Dream Soft. Thanks to gp-lee. + +- 0.141u4: Fixed rom names. + +- 0.141u1: Angelo Salese added clone 'Zero Team Suicide Revival Kit'. Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for Zero Team. Implemented Seibu COP macro command 0x904 (variant of 0x905), used on Zero Team. Fixed BCD score display bug. Changed 2 players input to 4 with 3 buttons. Added dipswitches 'DSW3', 'Service Mode' and 6x 'Unknown'. + +- 2nd January 2011: Angelo Salese - Like X Se Dae, Zero Team uses the macro command 0x904. Implementing it allowed this game to be somehow input controllable but then it uses collision detection in the same fashion as Legionnaire. Also, gfx are still encrypted, so blobs of random garbage are shown for now. + +- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour. + +- 0.140u3: Angelo Salese made Zero Team to boot and fixed segmentation fault after OK in clone New Zero Team. Replaced YM2151 sound with YM3812 and removed 2nd OKI6295 sound. Changed visible area to 320x256. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Zero Team. Renamed (zeroteaa) to (zeroteama), (zeroteab) to (zeroteamb), (zeroteac) to (zeroteamc) and (zerotsel) to (zeroteams). + +- 0.131u1: Uki added clone Zero Team (set 4). + +- 0.124u5: Changed visible area to 344x240. + +- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 (3579545 Hz) CPU2, YM2151 (3579545 Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot. + +- 0.119u1: David Haywood added clone 'Zero Team Selection'. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite). + +- 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?! + +- 0.87u2: Added clone Zero Team (set 2). Changed parent description to 'Zero Team (set 1)'. + +- 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'. + +- 0.81u1: Olivier Galibert added 'Zero Team' (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection. + +- 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much. + + +LEVELS: 6 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Hero Fighter): + +Flashgal + +Konami 80's AC Special (Kicker) + +Knuckle Joe + +My Hero + +Renegade + +Rock'n Rage + +Trojan + +Trojan (PlayChoice-10) + +Avengers + +Black Panther + +Double Dragon + +Double Dragon (PlayChoice-10) + +Double Dragon II: The Revenge + +Double Dragon 3: The Rosetta Stone + +Ginga NinkyouDen + +Kyros + +Psycho Soldier + +Shinobi + +Shinobi (Mega-Tech) + +Shinobi (TourVision) + +Shinobi / FZ-2006 + +The Revenge of Shinobi (Mega-Tech) + +Shinobi III (Mega Play) + +Wonder Momo + +Atomic Runner Chelnov + +Bad Dudes vs. Dragonninja + +Chou Zetsurinjin Berabowman + +Shadow Warriors + +Superman + +Ninja Ryukenden (TourVision) + +Vigilante + +Vigilante (TourVision) + +Crime Fighters + +DJ Boy + +B.Rap Boys + +DownTown + +Final Fight + +Final Fight 2 (SNES bootleg) + +Final Fight 3 (SNES bootleg) + +Gang Wars + +Last Battle (Mega-Tech) + +Ninja Gaiden (PlayChoice-10) + +Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) + +Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) + +Shadow Dancer + +Shadow Dancer (Mega-Tech) + +Strider + +Strider 2 + +Tough Turf + +The Combatribes + +Crude Buster + +Cyber-Lip + +Growl + +Magician Lord + +Michael Jackson's Moonwalker + +Michael Jackson's Moonwalker (Mega-Tech) + +Mug Smashers + +64th. Street: A Detective Story + +Avenging Spirit + +Batman + +Batman Forever + +Brute Force + +Burning Fight + +Captain America and The Avengers + +Captain Commando + +D. D. Crew + +The Destroyer From Jail + +Eight Man + +Karate Blazers + +Riot City + +Spider-Man vs The Kingpin (Mega-Tech) + +Spider-Man: The Videogame + +Streets of Rage (Mega-Tech) + +Streets of Rage II (Mega Play) + +Vendetta + +Big Fight - Big Trouble In The Atlantic Ocea + +Dragon Bowl + +Guardians of the 'Hood + +Legionnaire + +Mutation Nation + +Silent Dragon + +Thunder Hoop + +TH Strikes Back + +Undercover Cops + +X-Men + +Bare Knuckle (scrambled bootleg of Mega Drive version) + +Bare Knuckle II (bootleg of Mega Drive version) + +Bare Knuckle II (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (scrambled bootleg of Mega Drive version) + +Bare Knuckle III (Conny bootleg of Mega Drive version) + +Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions) + +Cadillacs and Dinosaurs + +Gunstar Heroes (Mega Play) + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Knuckle Bash + +Knuckle Bash 2 + +Ninja Baseball Bat Man + +The Punisher + +Spin Master / Miracle Adventure + +Violent Storm + +Zero Team + +Denjin Makai + +Guardians / Denjin Makai II + +Night Slashers + +Top Hunter - Roddy & Cathy + +Pretty Soldier Sailor Moon + +Black Touch '96 + +Ghost Chaser Densei (SNES bootleg) + +Iron (SNES bootleg) + +Osman + +Battle Circuit + +Rushing Beat Shura (SNES bootleg) + +Sonic Blast Man II Special Turbo (SNES bootleg) + +Venom & Spider-Man - Separation Anxiety (SNES bootleg) + +Gaia Crusaders + +Vamf x1/2 + +Thunder Heroes + +Demolish Fist + + +Romset: 7.19 MB / 13 files / 5.46 zip + +$end + + + +$info=zerotrgt +$mame +0.141u1 [ranger_lennier, B. Sparks, Kevin Eshbach, Smitdogg, The Dumping Union] + +0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood] + + +Bugs: + +- Video of the original board running for reference. This is a version I dumped on 1/21/2011, should be in MAME 0.141u1 or u2. Smitdogg (ID 04193) + + +WIP: + +- 0.211: Replaced 2x AY-3-8910A sound with 2x YM2149. + +- 0.141u1: Ranger_lennier, B. Sparks, Kevin Eshbach, Smitdogg and The Dumping Union added Zero Target (World, CW). Changed 'Zero Target (World)' to clone 'Zero Target (World, CT)'. Renamed (zerotrgt) to (zerotrgta). + +- 20th January 2011: Smitdogg - We got Zero Target for testing. It's also a previously undumped version. + +- 0.135u2: Fabio Priuli added save state support to Counter Steer driver. + +- 0.131u1: Angelo Salese modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in Zero Target. + +- 0.130: Olivier Galibert and Angelo Salese added preliminary proper ROZ effects hooked up for Zero Target. Angelo Salese fixed sprite positioning bug, fixed a sprite bug when flip y flag is used and cleaned-up the whole routine in Zero Target. + +- 0.129u6: Various improvements to the Zero Target / Counter Steer HW and cleaned-up the driver. Fixed foreground & background colors and hand-tuned sound in Zero Target based on a side-by-side test. Fixed sprite colors [Angelo Salese]. Correct dipswitch settings for Zero Target [Yasuhiro Ogawa, Angelo Salese]. Changed visible area to 256x240. Added 2nd coin slot. Removed buttons 2-5. Added dipswitches 'Coin A/B', 'Cabinet', 'Difficulty', 'Lives' and 'Bonus Life'. + +- 3rd March 2009: Angelo Salese - I'm been looking at the Zero Target / Gekitsui Oh driver. I've fixed the sound and started to look the gfxs in there. I'm not 100% sure about the colors in there, for sure the hud uses a VRAM attribute for the 'junctions' and that'll explain why colors are wrong especially for these parts. The rest looks correct but awkward, anybody has a screen of the original game? Update: Thanks to various guys that reported to me about the NV video, edited the page with the proper correct colors. + +- 0.106u13: MASH added PLDs ($0, 200 - pal10h8.12f and pal12l6.17f) to Zero Target and clone. + +- 0.80u2: Bryan McPhail added 'Zero Target (World)' (Data East 1985) and clone Gekitsui Oh (Japan). Various things not yet understood. + +- 28th December 1999: J-ROM dumped Gekitsui Oh (Japan). + +- 28th June 1998: Dumped Zero Target (World, CT). + + +Recommended Games (Airforce 3D): + +Sky Raider + +Red Baron + +M.A.C.H. 3 + +Fire Fox + +Future Spy + +Us vs. Them + +Air Race + +Sky Destroyer + +Zero Target + +Lock-On + +Top Gunner + +After Burner + +After Burner II + +After Burner (Mega-Tech) + +After Burner (TourVision) + +After Burner Climax + +Vs. Top Gun + +Captain Sky Hawk (PlayChoice-10) + +G-LOC Air Battle + +F-15 Strike Eagle + +Strike Fighter + +Air Combat + +Air Combat 22 + +Wild Pilot + +Wing War + +Sky Target + +Sega Strike Fighter + +- + +Red Baron (Pinball) + + +Romset: 296.5 kb / 18 files / 113.8 zip + +$end + + + +$info=zerowing +$mame +0.153 [System11, The Dumping Union] + +0.35b4 [Darren Olafson] + + +Bugs: + +- zerowing, zerowingw: [possible] Can't Shoot Stage 5 Boss Up and Down Sides. Alex7 (ID 07802) + + +WIP: + +- 0.268: Correct rom labels [Brian Troha]. + +- 0.153: System11 and The Dumping Union added Zero Wing (2P set). This is the original Toaplan version without the Williams Electronics license. Changed VSync to 57.613169 Hz. Changed description of clone (2P set) to 'Zero Wing (2P set, Williams license)'. Renamed (zerowing) to (zerowing1) and (zerowing2) to (zerowingw). + +- 0.149u1: Added 'Test Switch' dipswitch. + +- 0.141u4: Changed description to 'Zero Wing (1P set)' and clone (dual players) to 'Zero Wing (2P set)'. + +- 0.137u1: Changed VSync to 55Hz. + +- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Zero Wing and clone (after verification of the M68000 and Z80 code). Changed description to 'Zero Wing (single players)' and clone (2 player simultaneous ver.) to 'Zero Wing (dual players)'. + +- 0.133u1: Renamed (zerowng2) to (zerowing2). + +- 0.125u1: Roberto Fresca added 'Region' dipswitch to clone Zero Wing (2 player). + +- 0.124u2: Changed VSync to 55.161545 Hz. + +- 0.123u1: Brian Troha added clone Zero Wing (2 player simultaneous ver.). + +- 0.35b13: Changed visible area to 320x240. + +- 0.35b4: Darren Olafson added 'Zero Wing' (Toaplan 1989). + +- 25th February 1999: Brad Oliver and Nicola Salmoria have squished several bugs from the Zero Wing driver. + +- 23rd February 1999: Darren Olafson has added Hellfire to the Zero Wing driver. + +- 21st February 1999: Darren Olafson has made Zero Wing faster, and fixed the colors. + +- 15th February 1999: Darren Olafson has made a preliminary Zero Wing driver (Nothing works with it yet though). + +- 9th November 1997: J-ROM dumped Zero Wing (c)1989 TOAPLAN. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* RAINE + +* Shark + + +Recommended Games (R-Type): + +Gradius / Nemesis + +Gradius (Bubble System) + +Gradius (PlayChoice-10) + +Vs. Gradius + +Gradius (TourVision) + +Vulcan Venture / Gradius II + +Gradius III + +Gradius IV: Fukkatsu + +Salamander + +Salamander (TourVision) + +Salamander 2 + +R-Type + +R-Type II + +R-Type II (TourVision) + +R-Type Leo + +Heavy Unit + +Turtle Ship + +Hellfire + +X Multiply + +Zero Wing + +Violent Soldier (TourVision) + +W-Ring - The Double Rings (TourVision) + +Raiga - Strato Fighter + +Rezon + +Andro Dunos + +Blaze On + +Hyper Duel + +Super Spacefortress Macross II + +Pulstar + +Last Hope + + +Romset: 1.34 MB / 15 files / 525.7 zip + +$end + + + +$info=zerozone +$mame +0.34b6 [Brad Oliver] + + +WIP: + +- 0.144u1: Fabio Priuli modernized the Zero Zone driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to Zero Zone driver. + +- 0.91u1: David Haywood fixed Zero Zone background banking. + +- 0.84u6: Replaced 'Use 3rd Button' dipswitch with 'Activate 'Score Line'? (Cheat)'. + +- 21st July 2002: Paul Priest fixed a crash in Zero Zone. + +- 0.60: Added dipswitches 'Difficulty', 'Speed', 'Demo Sounds', 'Helps', 'Bonus Help', 'Use 3rd Button' and 6x 'Unused'. + +- 27th April 2002: Stephane Humbert fixed the dipswitches and inputs in Zero Zone. + +- 24th April 2002: SpinelSun2 submitted a fix for the dipswitch settings in Zero Zone. + +- 0.35b1: Changed visible area to 368x224. + +- 0.34b6: Brad Oliver added 'Zero Zone' (Comad 1993). TODO: ADPCM samples don't seem to be playing at the proper tempo - too fast? There are a lot of unknown dipswitches. + +- 9th March 1998: CaBBe dumped Zero Zone. + + +LEVELS: 4 (endless) + + +Other Emulators: + +* FB Neo + +* RAINE + +* Retrocade + + +Recommended Games (Tetris 2): + +Flash Point + +Klax + +Oh! Paipee + +Atomic Point + +Columns + +Columns (Mega-Tech) + +Columns II: The Voyage Through Time + +Columns III (Mega Play) + +Stack Columns + +Columns '97 + +Sakura Taisen - Hanagumi Taisen Columns + +Dr. Mario (PlayChoice-10) + +Vs. Dr. Mario + +Erotictac/Tactic + +Gun Dealer + +Gun Dealer '94 + +Hatris + +Mosaic + +Puzzled / Joy Joy Kid + +Spin Pair (TourVision) + +Xor World + +Xor World (Modular System) + +China Town + +Double Dealer + +Teki Paki + +Cosmo Gang the Puzzle + +Hexion + +Maniac Square + +Maniac Square (protected) + +Puyo Puyo + +Puyo Puyo 2 + +Puyo Puyo Sun + +Puyo Pop Fever + +Puzzle Club (Bogle Puyo) + +SegaSonic Bros. + +Soldam + +Sparkz + +Cachat + +Dr. Tomy + +Emeraldia + +Grand Tour + +Gulun.Pa! + +IQ-Block + +News + +Oh My God! + +Poitto! + +Sadari + +Zero Zone + +Las Vegas Girl + +PK Tetris + +Crazy Cross + +Let's Attack Crazy Cross + +Tokimeki Memorial Taisen Puzzle-dama + +Dino Family + +Water-Nymph + +Gumbo + +Gururin + +Hebereke no Popoon + +Kokontouzai Eto Monogatari + +Naname de Magic! + +Panic Bomber + +Pnickies + +Toryumon + +Rock Tris + +Baku Baku Animal + +Big Twin + +Deroon DeroDero + +Egg Hunt + +Senkyu + +Aquarium + +Calcune + +Cleopatra Fortune + +Cleopatra Fortune Plus + +Gyakuten!! Puzzle Bancho + +Karian Cross + +Mausuke no Ojama the World + +Mouja + +Pop Bingo + +Super Puzzle Fighter II Turbo + +Torus + +Monster Slider + +3X3 Puzzle + +Linky Pipe + +Multi 5 / New Multi Game 5 + +Puzzle King + +Goori Goori + +Sen-Know + +Hexa + +Deluxe 5 + +Multi Champ Deluxe + +Cross Puzzle + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Hanabi de Doon! - Don-chan Puzzle + +Kurukuru Fever + +Pochi and Nyaa + +Sushi Bar / Toretore! Sushi + +The Castle + + +Recommended Games (Adult) + + +Romset: 928 kb / 6 files / 416.6 zip + +$end + + + +$info=zeus2 +$mame + +DEVICE: + +Midway Zeus2 + + +WIP: + +- 0.175: Added 'Midway Zeus2' device (video\zeus2.cpp). + +$end + + + +$info=zfmicro_usb +$mame + +DEVICE: + +ZFMicro PCIUSB Host Controller + + +WIP: + +- 0.262: Added 'ZFMicro PCIUSB Host Controller' device (machine\zfmicro_usb.cpp). + +$end + + + +$info=zgundm +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.138: Added zga1vera DVD. + +- 0.135u2: Guru added 'Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A)' (Capcom/Banpresto 2003). + +- 15th August 2009: Guru - Another package from Japan arrived with 'Kidou Senshi Z Gundam Eugo vs. Titans', thanks to Team Japump. + +- 18th March 2006: Guru - 'Mobile Suit Z-Gundam - AEUG Vs. Titan DVDROM and Sony' arrived late yesterday from Japan. + + +Other Emulators: + +* Play! + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8.25 MB / 2 files / 1.53 zip + +CHD: 2.25 GB (Compressed: 468.8) + +$end + + + +$info=zgundmdx +$mame +0.135u2 [Guru] + + +DVD required + + +WIP: + +- 0.138: Added zdx1vera DVD. + +- 0.135u2: Guru added 'Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A)' (Capcom/Banpresto 2004). + +- 15th August 2009: Guru - Another package from Japan arrived with 'Kidou Senshi Z Gundam Eugo vs. Titans DX', thanks to Team Japump. + +- 18th March 2006: Guru - 'Mobile Suit Z-Gundam - AEUG Vs. Titan DVDROM and Sony' arrived late yesterday from Japan. + + +Other Emulators: + +* Play! + + +Recommended Games (Mobile Suit Gundam): + +SD Gundam Psycho Salamander no Kyoui + +SD Gundam Neo Battling + +SD Gundam Sangokushi Rainbow Tairiku Senki + +Mobile Suit Gundam + +Mobile Suit Gundam EX Revue + +Mobile Suit Gundam Final Shooting + +Mobile Suit Gundam: Federation Vs. Zeon + +Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001) + +Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006) + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans + +Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX + +Gundam Wing: Endless Duel (SNES bootleg) + +Gundam Battle Operating Simulator + +Gundam Seed: Federation vs. Z.A.F.T. + +Mobile Suit Gundam 0079 Card Builder + +Mobile Suit Gundam 0083 Card Builder + +Gundam vs. Gundam + +Gundam vs. Gundam Next + +- + +Quiz Mobile Suit Gundam: Monsenshi + + +Romset: 8.25 MB / 2 files / 1.89 zip + +CHD: 2.20 GB (Compressed: 682.0) + +$end + + + +$info=zhonggmj +$mame +0.277 [little0] + + +WIP: + +- 0.277: little0 added 'Zhongguo Majiang' (I.A.M. 200?). TODO: Identify CPU arch. + + +Recommended Games (Mahjong) + + +Romset: 4.75 MB / 3 files / 2.70 zip + +$end + + + +$info=zhongguo +$mame +0.113u3 [David Haywood] + + +< China > + + +WIP: + +- 0.271: Changed description to 'Zhongguo Chu Da D (V102C)'. + +- 0.270: Added inputs and joystick for Zhongguo Chu Da D [Vas Crabb]. Promoted Zhongguo Chu Da D to working [XingXing, Vas Crabb, David Haywood]. Added dipswitches 'Coin A', 'Key-In Rate', 'Credit Limit', 'Credit Mode', 'Payout Mode', 'Demo Sounds', 'Control Panel', 'Card Display', 'Double Up Jackpot', 'Double Up Function', 'Double Up/Continue Play', 'Credit Display' and 'Hidden Function'. Changed description to 'Zhongguo Chu Da D'. + +- 0.269: Added IGS027A internal ROM dump [Guru, XingXing]. + +- 0.159: According to the MAME Plus Chinese gamelist, Big D2 is Zhong Guo Chu Da D [Stiletto]. Changed description to 'Zhong Guo Chu Da D'. Renamed (bigd2) to (zhongguo). + +- 0.113u3: David Haywood added 'Big D2' (IGS 2000). + + +Recommended Games (Cards) + + +Romset: 6.52 MB / 6 files / 2.05 zip + +$end + + + +$info=zigzagb +$mame +0.34b3 [Nicola Salmoria] + +0.33b6 [Testdriver] + + +Artwork available + + +WIP: + +- 0.237: Changed description to 'Zig Zag (bootleg Dig Dug conversion on Galaxian hardware, set 1)' and clone (Dig Dug conversion on Galaxian hardware, bootleg set 2) to 'Zig Zag (bootleg Dig Dug conversion on Galaxian hardware, set 2)'. + +- 22nd November 2020: Mr. Do - Zig Zag is a fun clone of Dig Dug, with the introduction of the pick axe in the game. Added in the instruction card, scanned by TheGuru. + +- 0.210: AJR fixed Zig Zag hangs when you play a 2 Player game. + +- 0.183: Install handlers and banks for Zig Zag using address map rather than hacking them in with DRIVER_INIT [AJR]. + +- 0.167: kazblox changed parent description to 'Zig Zag (Dig Dug conversion on Galaxian hardware, bootleg set 1)' and clone (Galaxian hardware, set 2) to 'Zig Zag (Dig Dug conversion on Galaxian hardware, bootleg set 2)'. Renamed (zigzag) to (zigzagb) and (zigzag2) to (zigzagb2). + +- 0.163: Tafoid fixed AY8910 speed in Zig Zag to match audio pitch in PCB video. Changed AY-3-8910A sound clock speed to 3072000 Hz. + +- 0.152: Zig Zag can swap ROMs 2 and 3 as a form of copy protection (note from galaxold driver) [hap]. + +- 0.143u3: hap fixed unable to coin in Zig Zag. + +- 0.141u4: hap fixed animation of hose does not show properly when attempting to pump enemies in Zig Zag (Galaxian hardware, set 1/2). Fixed rom names. + +- 0.128u6: Aaron Giles fixed Zig Zag, which don't boot correctly. The screen just flashes over and over. + +- 0.124u1: Aaron Giles fixed in cocktail mode player 2 screen is shift over to the right. + +- 0.35b7: Changed description to 'Zig Zag (Galaxian hardware, set 1)' and clone (set 2) to 'Zig Zag (Galaxian hardware, set 2)'. + +- 0.35b1: Changed description to 'Zig Zag (Galaxian hardware set 1)' and clone (set 2) to 'Zig Zag (Galaxian hardware set 2)'. + +- 0.34b3: Nicola Salmoria added 'Zig Zag (set 1)' (LAX 1982) and clone (set 2). + +- 0.34b1: Added color prom. + +- 0.33b6: Added (Testdrivers) Zig Zag and clone Digger to the Galaxian driver. + +- 12th September 1998: J-ROM dumped Zig Zag (Galaxian hardware, set 1) (c)1982 LAX. + + +LEVELS: 98 (games stops counting levels after 98th) + + +Other Emulators: + +* FB Neo + +* GalEMU + +* VAntAGE + + +Recommended Games (Digging): + +The Adventures of Robby Roto! + +Dig Dug + +Namco Classic Collection Vol.2 (Dig Dug) + +Tenkomori Shooting (Dig Dug) + +Pac-Man's Arcade Party (Dig Dug) + +Dig Dug II + +Zig Zag + +Digger (CVS) + +Gold Bug + +Mr. Do! + +Neo Mr. Do! + +The Pit + +Wiping + +Boulder Dash / Boulder Dash Part 2 + +Boulder Dash (Max-A-Flex) + +Boulder Dash (DECO Cassette) + +Performan + +Calorie Kun vs Moguranian + +Diamond Run + +Dangerous Dungeons + +Toffy + +Super Toffy + +Mr. Driller + +Mr. Driller 2 + +Mr. Driller G + +Mr. Dig + +Digger Man + +Crazy War + + +Romset: 32 kb / 9 files / 12.6 zip + +$end + + + +$info=zingzip +$mame +0.37b1 [Luca Elia] + + +WIP: + +- 0.268: Made clone Zing Zing Zip (bootleg) go a bit further, marked its Oki ROM as bad. Main blocker is the different sprite format [Osso]. + +- 0.260: Default to English title only and added transliterated Chinese title to description [cam900]. Changed description to 'Zing Zing Zip (World) / Zhen Zhen Ji Pao (China?)'. + +- 0.258: Added machine configuraton setting for Zing Zing Zip title language [negunma]. Added 'Unknown (bit 4 - 6)' and 'Title Language' configuration. + +- 0.169: David Haywood changed Zing Zing Zip refresh to sync up better with videos, value taken from other games / sets in driver. Changed VSync to 57.42 Hz. + +- 0.141u4: ANY added clone Zing Zing Zip (bootleg). + +- 0.141: Changed palettesize from 3072 to 5120 colors. + +- 0.123u2: Changed palettesize to 3072 colors. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Zing Zing Zip. + +- 0.77u2: Changed 'Unknown' dipswitches to 'Unused'. + +- 0.59: Fixed gfx2/3 ($0) rom length to 1MB and merged sound1 roms to a 1MB rom. Added 'Difficulty' and 'Unknown 1-7' dipswitches. + +- 0.37b9: Fixed gfx2 rom address to $100000. + +- 0.37b1: Luca Elia added 'Zing Zing Zip' (Allumer + Tecmo 1992). + +- 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. + + +LEVELS: 7 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Airforce 3): + +Tokio / Scramble Formation + +World Wars + +Asuka & Asuka + +Image Fight + +Image Fight (TourVision) + +Dyger + +Master of Weapon + +Air Duel + +Gun & Frontier + +Raiden + +Raiden (TourVision) + +Raiden II + +Raiden DX + +Raiden II New / Raiden DX + +Raiden III + +Raiden IV + +Raiden Fighters + +Raiden Fighters 2 - Operation Hell Dive + +Raiden Fighters Jet + +Thunder Dragon + +Thunder Dragon 2 + +Turbo Force + +Aero Fighters + +Aero Fighters 2 + +Aero Fighters 3 + +Aero Fighters Special + +Aero Fighters Special (VER 1.00G) + +Grid Seeker: Project Storm Hammer + +Sand Scorpion + +Sky Alert + +Varth: Operation Thunderstorm + +Zing Zing Zip + +Air Assault + +Batsugun + +Daioh + +Mad Shark + +U.N. Defense Force: Earth Joker + +DonPachi + +DoDonPachi + +DoDonPachi II - Bee Storm + +DoDonPachi III + +DoDonPachi Dai-Fukkatsu + +DoDonPachi Dai-Fukkatsu Black Label + +DoDonPachi Dai-Ou-Jou Tamashii + +Air Gallet + +Battle Garegga + +Battle Bakraid - Unlimited Version + +Skull Fang + +Storm Blade + +Sengeki Striker + +Armed Police Batrider + +Cyvern - The Dragon Weapons + +Guardian Storm + +Stagger I + +Change Air Blade + +Gaia - The Last Choice of Earth + +Solite Spirits + +1945k III + + +Romset: 5 MB / 8 files / 2.21 zip + +$end + + + +$info=zintrckb +$mame +0.80 [?] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.174: Changed description to 'Zintrick / Oshidashi Zentrix (bootleg of CD version)'. + +- 0.138u1: Changed description to 'Zintrick / Oshidashi Zentrix (hack)'. + +- 0.80: Added 'Zintrick / Oshidashi Zentrix (hack / bootleg)' (hack / bootleg 1996). This was thought to be a prototype but actually appears to be a from an unofficial bootleg made from the CD version (see notes in driver), supported for reference incase a real prototype shows up one day. + + +LEVELS: 8 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Romset: 7.25 MB / 6 files / 1.92 zip + +$end + + + +$info=zip100_ide +$mame + +DEVICE: + +Iomega Zip 100MB IDE Drive + + +ROMS: + +nm27c520m.u1 (64k eprom) + + +WIP: + +- 0.259: Added 'Iomega Zip 100MB IDE Drive' device (bus\ata\zip100.cpp). + +$end + + + +$info=zipzap +$mame +0.100u3 [David Haywood, Corrado Tomaselli] + + +WIP: + +- 0.213: Osso added 'Level Skip with Button 2' dipswitch. + +- 0.212: System11 and The Dumping Union added clone Zip & Zap (Less Explicit). Changed parent description to 'Zip & Zap (Explicit)'. + +- 0.101u1: Changed description to 'Zip & Zap'. + +- 0.100u4: Brian Troha improved Zip & Zip dips. Added dipswitches 'Additional Obsticals', 'Lives', 'Coinage', 'Select Player Mode' and 'Demo Sounds'. + +- 0.100u3: David Haywood added 'Zip & Zip' (Barko Corp 1995). + +- 25th September 2005: David Haywood - Started work on Zip & Zap, after looking at it for a while I noticed it's on hardware similar to Gal's Panic. It currently locks up at this point. Update: Made some improvements to this... there are still a number of issues: 1) Some bitmaps have bad colours, 2) There is a bad sprite on screen, 3) Sound is broken and 4) One of the hiscore table positions is broken. The game is an adult game so please excuse the lack of screenshots, I'd prefer to keep this site clean and making clean shots from a game of this nature is somewhat tricky. + +- 23rd September 2005: Corrado Tomaselli dumped Zip & Zap. + + +LEVELS: 50 (endless) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Recommended Games (Adult) + + +Romset: 5.50 MB / 12 files / 1.71 zip + +$end + + + +$info=zira +$mame +0.154 [PinMAME] + + +Samples required (genpin) + + +WIP: + +- 0.239: Added outputs. Split Zira into a derived class [Robbbert]. + +- 0.227: Minor adjustment to sound communications [AJR]. + +- 0.193: Osso updated zira.snd rom for Zira. According to the schematic this is a 2716 rom with a size of 2048 and it contains the same code twice. + +- 0.177: Added missing audiocpu rom ($0). + +- 0.154: Added 'Zira' (Playmatic 1980). + + +Other Emulators: + +* Visual PinMAME + + +Romset: 6 kb / 3 files / 4.29 zip + +$end + + + +$info=zjddz +$mame +0.279 [little0, Mr.Kong] + + +< China > + + +WIP: + +- 0.279: little0 and Mr.Kong added 'Zhongji Dou Dizhu (V204CN)' (IGS 2010). + + +Recommended Games: + +Dou Dizhu + +Dou Dizhu II + +Bai Bian Dou Dizhu + +Xiaoyao Dou Dizhu + +Chaoji Dou Dizhu (V219CN) + +Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) + +Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set + +Chaoji Dou Dizhu Liang Fu Pai (V109CN) + +Chaoji Tuolaji Jiaqiang Ban (V206CN) + +Chaoji Fengdou + +Chaoji Mingxing + +Super Dou Di Zhu Special (V122CN) + +Crazy Dou Di Zhu + +Jipin Dou Dizhu + +Fengkuang Dou Dizhu + +Fengkuang Dou Dizhu II + +Xiaoyao Dou Dizhu + +Xingyun Dou Dizhu + +Zhongji Dou Dizhu + + +Recommended Games (Cards) + + +Romset: 266 MB / 6 files / 64.5 zip + +$end + + + +$info=zn425e +$mame + +DEVICE: + +ZN425E DAC + + +WIP: + +- 0.226: Changed description to 'ZN425E DAC'. + +- 0.184: Added 'ZN425E' device (sound\dac.h). + +$end + + + +$info=zn426e +$mame + +DEVICE: + +ZN426E-8 DAC + + +WIP: + +- 0.226: Changed description to 'ZN426E-8 DAC'. + +- 0.223: Added 'ZN426E-8' device (sound\dac.h). + +$end + + + +$info=zn428e +$mame + +DEVICE: + +ZN428E-8 DAC + + +WIP: + +- 0.226: Changed description to 'ZN428E-8 DAC'. + +- 0.198: Added 'ZN428E-8' device (sound\dac.h). + +$end + + + +$info=zn429e +$mame + +DEVICE: + +ZN429E-8 DAC + + +WIP: + +- 0.226: Changed description to 'ZN429E-8 DAC'. + +- 0.182: Added 'ZN429E-8' device (sound\dac.h). + +$end + + + +$info=znmcu +$mame + +DEVICE: + +Sony ZN MCU + + +WIP: + +- 0.246: Changed sourcefile to sony\znmcu.cpp. + +- 0.180: Changed 'Sony ZNDIP' to 'Sony ZN MCU'. Renamed (zndip) to (znmcu). + +- 0.158: Changed description to 'Sony ZNDIP'. + +- 0.147u3: Added 'ZNDIP' device (machine\zndip.c). + +$end + + + +$info=znpwfv +$mame +0.74u2 [?] + +0.63 [Testdriver] + + +< Japan > + + +WIP: + +- 0.272: Use literal renderings of main titles for All Japan Pro-Wrestling game descriptions [Vas Crabb]. Changed description to 'Zen Nippon Pro-Wres Featuring Virtua (J 971123 V1.000)' and clone (T 971123 V1.000) to 'All Japan Pro-Wrestling Featuring Virtua (T 971123 V1.000)'. + +- 0.202: Clone (T 971123 V1.000) runs only with Taiwanese BIOS [David Haywood]. + +- 0.183: XeD added clone Zen Nippon Pro-Wrestling Featuring Virtua (T 971123 V1.000). + +- 0.142u5: Angelo Salese fixed Segmentation Fault in Zen Nippon Pro-Wrestling. + +- 0.138u1: Angelo Salese fixed Segmentation Fault in Zen Nippon Pro-Wrestling. + +- 0.110u2: Mariusz Wojcieszek updated the ST-V driver. Added VDP1 shading for sprites (used by znpwfv and others). Fixed VDP1 sprite clipping (fixes incorrect sprites in znpwfv). Fixed VDP1 transparency on colour lookup table sprites (fixes bad sprites in znpwfv). Fixed speedups for znpwfv. + +- 0.102u5: Mariusz Wojcieszek fixed speedup for Zen Nippon Pro so that it boots once again. + +- 0.102u4: Mariusz Wojcieszek added 16x16 15bit tiles to the ST-V driver, this fixes missing gfx in Zen Nippon Pro-Wrestling. + +- 0.99u7: Angelo Salese fixed Zen Nippon Pro-Wrestling - Game now playable. + +- 0.90: Changed description to 'Zen Nippon Pro-Wrestling Featuring Virtua (J 971123 V1.000)'. + +- 0.74u2: Added 'Zen Nippon Pro-Wrestling Featuring Virtua' (Sega 1997). + +- 0.63: Added (Testdriver) Zen Nippon Pro-Wrestling Featuring Virtua. + + +Recommended Games (Wrestling): + +The Big Pro Wrestling! + +Appoooh + +Champion Pro Wrestling + +Mat Mania + +Body Slam + +Mania Challenge + +Pro Wrestling (PlayChoice-10) + +Robo Wres 2001 + +Bikkuri Pro Wrestling + +The Main Event + +Champion Wrestler + +Grudge Match (Yankee Game Technology) + +Wrestle War + +Wrestle War (Mega-Tech) + +WWF Superstars + +WWF WrestleFest + +Ring Rage + +3 Count Bout / Fire Suplex + +Muscle Bomber Duo: Ultimate Team Battle + +Saturday Night Slam Masters + +Ring of Destruction: Slammasters II + +Blazing Tornado + +WWF: Wrestlemania + +Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition + +Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition + +Zen Nippon Pro-Wres Featuring Virtua + +Ehrgeiz + +Buriki One: World Grapple Tournament '99 in Tokyo + +Giant Gram: All Japan Pro Wrestling 2 + +Giant Gram 2000 + +WWF Royal Rumble + +Kinnikuman Muscle Grand Prix + +Kinnikuman Muscle Grand Prix 2 + +- + +Tag-Team Wrestling (Pinball) + +WWF Royal Rumble (Pinball) + + +Romset: 37 MB / 10 files / 13.4 zip + +$end + + + +$info=zoar +$mame +0.33b3 [Zsolt Vasvari] + + +WIP: + +- 0.221: Added dipswitches 'Leave Off', 'Cabinet', 'Number Of Buttons' and 'Unused'. + +- 0.138: Changed visible area to 240x256. + +- 0.136u1: Stephane Humbert fixed cabinet 'Upright' dipswitch in Zoar. + +- 28th February 2009: Guru - I decided to have a look at the Zoar custom CPU that Smitdogg sent a short time ago. Here's a few pics of the process. This was more of an academic exercise than anything else, since the game works fine in MAME. The inside of the plastic housing had segments in it that actually made it *a lot* easier to remove the epoxy as it broke off in quite large pieces. Inside we can clearly see a 6502 CPU and a few logic chips, pretty simple stuff really. At least now we know the devs got it right. But unfortunately now the PCB is not working, so alas, the Zoar is no more. UPDATE: One of the devs put in a request for a schem, and since there may be others who are wondering what the CPU module circuit looks like, here it is... Revision 1.0. Don't try this at home though boys and girls, this thing only has 10 chips and it took 6 hours to draw! OMG! + +- 0.129u4: Guru added PCB layout for Zoar. Correct AY-3-8910 clocks to 3MHz and added missing PROM. Added 'Cabinet' dipswitch. Fixed rom names. + +- 13th January 2009: Guru - A Zoar PCB for attacking the epoxy block arrived yesterday. Thanks to Smitdogg. + +- 0.129: Aaron Giles removed BAD_DUMD flag from rom zoar15. + +- 16th December 2008: Smitdogg - I got a Zoar PCB a few days ago. + +- 0.128u5: Fixed gfx3/bg_map rom loading. + +- 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'. + +- 0.126u2: Fabio Priuli added DIP locations to Zoar. + +- 0.34b8: Added PROMs ($0, 20). + +- 0.33b4: Zsolt Vasvari added accurate colors to Zoar. + +- 0.33b3: Zsolt Vasvari added 'Zoar' (Data East 1982). + +- 16th March 1997: Dumped Zoar. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Airforce 2): + +Avenger + +Phantom II + +SOS + +Mission-X (DECO Cassette) + +Zoar + +1941: Counter Attack + +1942 + +1942 (PlayChoice-10) + +1943: The Battle of Midway + +1943 Kai: Midway Kaisen + +1943 Kai (TourVision) + +1943: The Battle of Midway Mark II + +1944: The Loop Master + +19XX: The War Against Destiny + +XX Mission + +Air Raid + +Flying Shark + +Fire Shark + +Fire Shark (Mega-Tech) + +MX5000 + +Sonic Boom + +War Mission + +Bombs Away + +Fighting Hawk + +Scramble Spirits + +Sky Soldiers + +Arbalester + +Guts n' Glory (Bombing) + +Kyuukoukabakugekitai - Dive Bomber Squad + +Meta Fox + +Sky Adventure + +Task Force Harrier + +Twin Hawk + +Daisenpu (TourVision) + +Vapor Trail - Hyper Offence Formation + +The Last Day + +Lightning Fighters + +Sky Smasher + +Ghost Pilots + +Gulf War II + +Fighter & Attacker + +Blue Hawk + +Double Wings + +Strikers 1945 + +Strikers 1945 II + +Strikers 1945 III + +Strikers 1945 Plus + +Spectrum 2000 + +Wivern Wings + + +Romset: 62.1 kb / 20 files / 31.6 zip + +$end + + + +$info=zodiack +$mame +0.35b13 [Zsolt Vasvari] + + +WIP: + +- 0.141u1: Brian Troha added DIP locations for Zodiack. + +- 0.130u2: Guru added board description to Zodiack. + +- 28th July 2006: Guru - Zodiack (Orca 1983) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes. + +- 0.36b11: Changed palettesize from 32 to 49 colors. Fixed gfx1 rom ($0) length to 2kb. + +- 0.35b13: Zsolt Vasvari added 'Zodiack' (Orca 1983 (Esco Trading)). + +- 17th May 1999: Zsolt Vasvari sent in a driver for Zodiack. + + +HOW TO PLAY: + +- Manage ZOGRAM (your fighter) with the lever and destroy enemies, shooting CRAVIT-beam with the button. + +- Destroy eight MITIOHRO around GOKE (the enemy base) for takeoff and landing of AHRO (the enemy's fighter). After destroying all the MITIOHRO, return to the BATTLESTAR-ASAT. + +- The color of MITIOHRO on the picture changes when the gate for takeoff and landing of AHRO opens, it is the time to attack! + +- As you destroy AHRO, MITIOHRO becomes to leave the GOKE's body. but you cannot destroy those MITIOHRO with the CRAVIT beam. + +- You can get a higher score as your fighter lands at a nearer spot to the center of the BATTLESTAR-ASAT + +- When you score 20.000 points, you can get one more ZOGRAM and at 50.000 points you can get another ZOGRAM. + +- When ZOGRAM are totally destroyed, the game is over. + + +LEVELS: 99 (endless - after 99th level, the level counter crashes) + + +Other Emulators: + +* FB Neo + + +Recommended Games (Star Force): + +Zero Hour + +Red Clash + +Space Cruiser + +Catacomb + +Rougien + +Vega + +Espial + +Night Star (DECO Cassette) + +Nova 2001 + +Star Jacker + +Stunt Air + +Zodiack + +Star Force + +Alpha Mission / ASO + +Alpha Mission II / ASO II + +Astro Warrior (Mega-Tech) + +Flower + +Halley's Comet + +Mission 660 + +The Alphax Z + +Rafflesia + +S.R.D. Mission + +Sky Fox + +Truxton / Tatsujin + +Tatsujin (TourVision) + +Truxton II / Tatsujin Oh + +Blast Off + +Blazing Lazers + +GunHed (TourVision) + +The Next Space + +Omega Fighter + +Star Fighter + +Final Soldier (TourVision) + +Super Star Soldier (TourVision) + +Lethal Thunder + +Pollux + +Strike Gunner S.T.G + +Vimana + +Explosive Breaker + +Final Star Force + +Galmedes + +Gunlock + +GunNail + +Nebulas Ray + +Super-X + +Gekirindan + +Viper Phase 1 + +Fever SOS + +Mars Matrix: Hyper Solid Shooting + + +Romset: 32.1 kb / 9 files / 20.1 zip + +$end + + + +$info=zoidiexp +$mame +0.161 [Guru] + + +DVD required + + +WIP: + +- 0.161: Guru added 'Zoids Infinity EX Plus (ver. 2.10)' (Tomy / Taito 2006). + +- 20th December 2014: Guru - With an exchange of some items, I also got hold of 4 other Namco System 246/256 games. Taiko no Tatsujin 7, Taiko no Tatsujin 8, Zoids Infinity and Zoids Infinity EX Plus. The Namco System 246 / 256 status page has also been updated. B-I-G thanks again to Darksoft! + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 8.25 MB / 2 files / 1.86 zip + +CHD: 1.24 GB (Compressed: 261.9) + +$end + + + +$info=zoids +$mame +0.272 [Darksoft, TeamEurope] + + +WIP: + +- 0.272: Darksoft and TeamEurope added 'Zoids' (Amodio / Tomy 2005). + + +Recommended Games (Medal) + + +Romset: 4.75 MB / 3 files / 2.62 zip + +$end + + + +$info=zoidsinf +$mame +0.161 [Guru] + + +DVD required + + +WIP: + +- 0.161: Guru added 'Zoids Infinity' (Tomy / Taito 2004). Note: Title to be verified. + +- 20th December 2014: Guru - With an exchange of some items, I also got hold of 4 other Namco System 246/256 games. Taiko no Tatsujin 7, Taiko no Tatsujin 8, Zoids Infinity and Zoids Infinity EX Plus. The Namco System 246 / 256 status page has also been updated. B-I-G thanks again to Darksoft! + + +Other Emulators: + +* Play! + + +Recommended Games (Cyber Tank): + +Rip Off + +Pulsar + +Tron (Tank stage) + +Mega Zone + +Regulus + +Senjyo + +Crater Raider + +Grobda + +Heavy Metal + +Mag Max + +Valtric + +Assault + +Vindicators + +Vindicators Part II + +Aurail + +Battle of the Solar System + +Cyber Sled + +Cyber Commando + +Polygonet Commanders + +Sega NetMerc + +T-MEK + +Guardian Force + +Zoids Infinity + +Zoids Infinity EX Plus + + +Romset: 8.25 MB / 2 files / 1.18 zip + +CHD: 374.6 MB (Compressed: 209.8) + +$end + + + +$info=zokuoten +$mame +0.263 [twistedsymphony, rtw] + +0.130u1 [Olivier Galibert, David Haywood] + + +< Japan > + + +PCMCIA Card required + + +WIP: + +- 0.263: twistedsymphony and rtw added Zoku Otenamihaiken (V2.05J 2003/05/12 18:00). Renamed (zokuoten) to (zokuotena). + +- 0.180: Changed description to 'Zoku Otenamihaiken (V2.03J 2001/02/16 16:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.153: Workaround for Zoku Otenamihaiken soundcpu NMI loop [hap]. + +- 0.130u1: Olivier Galibert and David Haywood added 'Zoku Otenamihaiken (V2.03J)' (Success 2000). Note: Boots the soundcpu without any valid code, causing an infinite NMI loop (currently circumvented). + +- 10th September 2004: Guru - Finally got Zoku Otenami Haiken (Success 2000) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. + + +Recommended Games (Shogi): + +Shougi + +Shougi Part II + +Meijinsen + +Mayjinsen + +Mayjinsen 2 + +Mayjinsen 3 + +Shougi no Tatsujin - Master of Shougi + +Joryuu Syougi Kyoushitsu + +Otenami Haiken (Shogi) + +Otenami Haiken Final (Shogi) + +Zoku Otenamihaiken (Shogi) + + +Recommended Games (Billiard): + +Poolshark + +Tri-Pool: 3-In-One + +Video Hustler + +Video Eight Ball + +Eight Ball Action + +Gimme A Break + +Rack + Roll + +Side Pocket + +Side Pocket (Conny bootleg of Mega Drive version) + +Parlour Games (Mega-Tech) (Billiards) + +Perfect Billiard + +Pocket Gal + +Pocket Gal Deluxe + +Rack 'em Up + +Billiard + +Tri-Sports (Pool Shark) + +Slick Shot + +Cool Pool + +9-Ball Shootout + +Poke Champ + +Carket Ball + +Pocket Gals V.I.P + +Target Ball '96 + +Billiard Academy Real Break + +Virtual Pool + +Zoku Otenamihaiken (Billiards) + +Shootout Pool + +Shootout Pool Prize + +- + +Eight Ball (Pinball) + +Rotation VIII (Pinball) + +Pinball Pool (Pinball) + +Nine Ball (Pinball) + +Cowboy Eight Ball (Pinball) + +Cowboy Eight Ball 2 (Pinball) + +Eight Ball Deluxe (Pinball) + +Sure Shot (Pinball) + +Cue (Pinball) + +Rack 'em Up! (Pinball) + +Eight Ball Champ (Pinball) + +Pool Champion (Pinball) + +Bad Girls (Pinball) + +Pool Sharks (Pinball) + +Cue Ball Wizard (Pinball) + +Breakshot (Pinball) + +Golden Cue (Pinball) + +Sharkey's Shootout (Pinball) + + +Recommended Games: + +Taiwan Chess Legend + +Zoku Otenamihaiken (Chess) + + +Recommended Games (Logic) + +Recommended Games (Mahjong) + +Recommended Games (Multiplay) + + +CHD: 36.8 MB (Compressed: 13.3) + +$end + + + +$info=zombraid +$mame +0.64 [David Haywood] + + +WIP: + +- 0.251: Restrict partial updates in the Seta X1-012 tilemap chip to Caliber 50, it breaks too many other places due to unmasking some bad timing problems in the drivers. This fixes corrupt graphics in Zombie Raid [David Haywood]. + +- 0.205: AJR fixed breakage in Zombie Raid due to MCFG_MACHINE_START_OVERRIDE shadowing machine_start. + +- 0.192: AJR added ADC device to Zombie Raid. + +- 0.181: Hook Zombie Raid NVRAM, added calibrated default [MetalliC]. + +- 0.149u1: Brian Troha and The Dumping Union added clones Zombie Raid (9/28/95, US, prototype PCB) and (9/28/95, Japan, prototype PCB). Changed parent description to 'Zombie Raid (9/28/95, US)'. + +- 0.141: Changed palettesize from 4608 to 8704 colors. + +- 0.137u2: Howard Casto hooked up Gun Recoil outputs for Zombie Raid. + +- 0.124: Derrick Renaud changed the Zombie Raid gun input ports to work with the calibrated settings. + +- 0.123u2: Changed palettesize to 4608 colors. + +- 0.65: Changed visible area to 384x240. + +- 0.64: David Haywood added 'Zombie Raid (US)' (American Sammy 1995). + +- 11th January 2003: Paul Priest added gun emulation to Zombie Raid in the Seta driver and Stephane Humbert fixed some of the dipswitches in it. + +- 9th January 2003: David Haywood added Zombie Raid to the Seta driver but it's unplayable because the controls aren't hooked up and the sound is not emulated. + +- 20th November 2002: Guru - Zombie Raid (Sammy 1995) arrived from Pelle. + + +LEVELS: 5 + + +Other Emulators: + +* FB Neo + +* RAINE + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Recommended Games (Action Shooting): + +Triple Hunt + +Pooyan + +Akazukin + +Cloud 9 + +Crossbow + +Cheyenne + +Hogan's Alley (PlayChoice-10) + +Vs. Hogan's Alley + +Turkey Shoot + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Crackshot + +N.Y. Captor + +Shoot Out + +Shooting Master + +Chiller + +Cycle Shooting + +Empire City: 1931 + +Dead Angle + +Blasted + +Who Dunit + +Beast Busters + +Beast Busters: Second Nightmare + +Last Survivor + +Blood Bros. + +Golly! Ghost! + +Laser Ghost + +Space Gun + +Rail Chase + +Rail Chase 2 + +Lethal Enforcers II: Gun Fighters + +Alien3: The Gun + +Dragon Gun + +Hard Times + +Lord of Gun + +Pirates + +Point Blank + +Point Blank 2 + +Point Blank 3 + +Shooting Star + +Target Hits + +Tickee Tickats + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +One Shot One Kill + +Tut's Tomb + +Egg Venture + +Hammer Champ + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +Bang! + +CarnEvil + +Evil Night + +Rapid Fire + +Sharpshooter + +Teraburst + +Zero Point + +Zero Point 2 + +Flame Gunner + +Flame Gunner (VER 1.40G) + +Ghoul Panic + +Invasion - The Abductors + +Mallet Madness + +Kasei Channel Mars TV + +GunMania + +Hammer + +The Typing of the Dead + +Lupin The Third - The Shooting + +Police 911 / The Keisatsukan: Shinjuku 24-ji + +Police 911 2 + +Vampire Night + +The Maze of the Kings + +P's Attack + +Manic Panic Ghosts! + + +Romset: 14.1 MB / 12 files / 6.37 zip + +$end + + + +$info=zombrvn +$mame +0.169 [Ryan Holtz, Smitdogg, The Dumping Union] + +0.114u1 [Guru] + + +WIP: + +- 0.279: Victor Fernandez redumped program ROM epr-21834.ic22 for clone Zombie Revenge (Export). + +- 0.201: Ordyne and MetalliC added clone Zombie Revenge (Export). + +- 0.169: Ryan Holtz, Smitdogg and The Dumping Union added Zombie Revenge (Rev A). Changed 'Zombie Revenge (JPN, USA, EXP, KOR, AUS)' to clone 'Zombie Revenge'. Renamed (zombrvn) to (zombrvno). + +- 0.158: Removed zombrvn-key.bin rom. + +- 0.143u4: Added zombrvn-key.bin rom. + +- 0.143u1: Angelo Salese and O. Galibert hooked up proper inputs (stick) to Zombie Revenge. + +- 0.131: Guru added missing user1 roms. + +- 17th April 2009: Guru - I had a spare couple of hours today so I dumped the NAOMI title Zombie Revenge (thanks to Olivier Galibert for the cart... many, many years ago). + +- 0.114u1: Guru added 'Zombie Revenge (JPN, USA, EXP, KOR, AUS)' (Sega 1999). + +- 20th March 2003: Guru - Zombie Revenge (Sega 1999) arrived from Japan. We still need a NAOMI mainboard and GDROM unit for hardware analysis. NAOMI carts can have a maximum capacity of 3.2GBits = 400 MB. + + +LEVELS: 8 + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Horror): + +Death Race + +Triple Hunt + +Venture + +Monster Bash + +Crossbow + +Eeekk! + +Vampire + +Bogey Manor + +Chiller + +Kyros + +The Real Ghostbusters / Meikyuu Hunter G + +Splatter House + +Splatterhouse (TourVision) + +Beast Busters + +Beast Busters: Second Nightmare + +Demon's World / Horror Story + +Golly! Ghost! + +Laser Ghost + +Night Slashers + +Action Hollywood (Transilvania) + +Crypt Killer + +Zombie Raid + +Ghost Hunter + +The House of the Dead + +The House of the Dead 2 + +The House of the Dead III + +The House of the Dead 4 + +The House of the Dead EX + +CarnEvil + +Evil Night + +Ghoul Panic + +Spawn: In the Demon's Hand + +Zombie Revenge + +Nightmare in the Dark + +The Typing of the Dead + +Gun Survivor 2 Biohazard Code: Veronica + +Vampire Night + +Mazan: Flash of the Blade + +Manic Panic Ghosts! + +- + +Dracula (Pinball) + +Mr. Doom (Pinball) + +Haunted Hotel (Pinball) + +Haunted House (Pinball) + +Spooky (Pinball) + +Bram Stoker's Dracula (Pinball) + +Tales From the Crypt (Pinball) + +Monster Bash (Pinball) + +Halloween Party + +Haunted Hunter + +Haunted House + +Spooky Night 2nd Edition + + +Romset: 154 MB / 20 files / 87.0 zip + +$end + + + +$info=zoo +$mame +0.138u1 [Brian Troha, The Dumping Union] + + +WIP: + +- 0.279: Added factory reset EEPROM in clone Zulu (Ver. 2.04J, Feb 3 2004) [Osso]. + +- 0.278: ClawGrip and Recreativas.org added clone Zulu (Ver. 2.04J, Feb 3 2004). Note: Needs verifying of inputs, outputs and layout. + +- 0.247: Emulated the "CPU Code" protection in Zoo (Ver. ZO.02.D, Aug 27 2004). Promoted game to working [Olivier Galibert, Luca Elia, Osso, Brian Troha, The Dumping Union]. Added factory default EEPROM. Changed visible area to 320x240 and VSync to 58.795164 Hz. Changed description to 'Zoo (Ver. ZO.02.D, Aug 27 2004)'. Renamed (zulu) to (zoo). + +- 0.228: Added gambling control. Changed MC68000 CPU1 clock speed to 12MHz, visible area to 512x240 and VSync to 58.869413 Hz. Fixed maincpu rom loading. Changed description to 'Zulu (Ver. ZO.02.D)'. Renamed (zoo) to (zulu). + +- 0.141u1: Changed description to 'Zoo (Ver. ZO.02.D)'. + +- 0.138u1: Brian Troha and The Dumping Union added Zoo (Astro Corp. 2005). + +- 1st May 2010: Smitdogg - Brian Troha dumped an old Astro game called Zoo that runs on updated Skill Drop Georgia hardware. + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 2.63 MB / 6 files / 901.6 zip + +$end + + + +$info=zoofari +$mame +0.184 [R. Belmont, Sean Sutton, Smitdogg, The Dumping Union] + + +HardDisk required + + +NOTE: + +- YouTube: https://youtu.be/3OoJNURYNE4 + + +WIP: + +- 0.192: Cleanup TX4925 implementation [Ted Green]. + +- 0.185: Replaced R5000 (little) CPU1 with TX4925 (little) (200MHz). + +- 0.184: R. Belmont, Sean Sutton, Smitdogg and The Dumping Union added 'Zoofari' (ICE/Play Mechanix 2006). Initial support for TX4925 CPU [R. Belmont]. + +- 12th January 2017: Smitdogg - Thanks to donations we got Zoofari, an undumped gun shooter by ICE (see http://flyers.arcade-museum.com/?page=flyer&db=arcadedb&id=488&image=1). + + +Recommended Games (Adventure Africa): + +Safari + +Safari Rally + +Tranquillizer Gun + +Treasure Island + +Treasure Island (DECO Cassette) + +Jungle King + +Congo Bongo + +Noah's Ark + +Portraits + +Granny and the Gators + +Jumping Jack + +Big Run + +Wanpaku Safari + +Jambo! Safari + +Mallet Madness + +Itazura Monkey + +Let's Go Jungle + +Zoofari + +- + +Panda Train + +Tarzan Chuang Tian Guan + +Tarzan Chuang Tian Guan 2 Jiaqiang Ban + +Taishan Wuxian Jiaqiang Ba + +Super Tarzan + +Super Gran Safari + +Jungle's Animals + +Jungle + +Jumanji + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Monkeys): + +Donkey Kong + +Donkey Kong / Donkey Kong Jr / Mario Bros + +FamicomBox (Donkey Kong) + +Crazy Kong + +Crazy Kong Part II + +Kong + +Donkey Kong Junior + +Donkey Kong 3 + +Super Donkey Kong (Super Famicom Box) + +Donkey Kong Jungle Fever + +Donkey Kong Banana Kingdom + +Sky Skipper + +Treasure Island + +Treasure Island (DECO Cassette) + +Dazzler + +Kangaroo + +Mighty Monkey + +Minky Monkey + +Triple Punch + +Congo Bongo + +Jumping Jack + +Rampage + +Rampage: World Tour + +Toki + +Monkey Mole Panic + +Itazura Monkey + +Crazy Monkey + +Crazy Monkey 2 + +Zoofari + +- + +King Kong (Pinball) + + +Recommended Games (Shooting): + +Dead Eye + +Super Shot + +Balloon Bomber + +Carnival + +Gun Champ + +Konami 80's AC Special (Pooyan) + +Teeter Torture + +Great Guns + +Razzmatazz + +Shooting Gallery + +Poly-Play (ZRE) (Schiessbude) + +Vs. Gumshoe + +Hit 'n Miss + +Fireball + +Sharpshooter (coin pusher) + +Cosmo Gang + +Pop Shot + +Skeet Shot + +Gallagher's Gallery + +Dump The Ump + +Shoot Away II + +Far West (Compumatic) + +Galaxy Games StarPak 3 (Pull!) + +Must Shoot TV + +Quick & Crash + +Shatekids + +Carnival King + +Sports Shooting USA + +Zoofari + +- + +Star Shooter (Pinball) + +Ready...Aim...Fire! (Pinball) + +Hot Shots (Pinball) + + +Romset: 4 MB / 1 files / 223.9 zip + +CHD: 245.0 MB (Compressed: 22.1) + +$end + + + +$info=zookeep +$mame +0.29 [John Butler, Ed. Mueller] + + +Artwork available + + +SETUP and TEST MODE: + +- The first time you run the game, it will ask the location. You can change the name using F5/F6 and F2, then F1 to proceed through all the configuration screens, or just reset (F3). + +- Keep F2 pressed to enter test mode, then F1 to advance to the next test. + +- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. + + +Bugs: + +- zookeep, zookeep2: occasional shifted text in Service Menu Audit Totals screen. Balthier (ID 08703) + + +WIP: + +- 0.224: Andrew Welburn added clone Zoo Keeper (bootleg). + +- 0.216: Fixed inputs for Zoo Keeper. Fixes unable to start game or use first coin slot [O. Galibert]. + +- 0.182: Replaced M68705 CPU4 with MC68705P3. + +- 0.164: Lord Nightmare added rom locations to Zoo Keeper sets. + +- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz. + +- 10th December 2006: Mr. Do - We have Zoo Keeper bezel, cleaned up by Ad_Enuff. + +- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors. + +- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705. + +- 0.35b4: Added new maincpu ($8000) rom. + +- 28th February 1999: Nicola fixed Zoo Keepers from crashing on the first bonus life stage. + +- 0.35b3: Nicola Salmoria added clone Zoo Keeper (set 2). Properly emulated the 68705 protection in Zoo Keeper. Added M6805 (2MHz) CPU4 and 3rd coin slot. Known issues: Every time you start the emulation, you get a free credit. This is due to the 68705 based protection. Changed description of clone (set 2) to 'Zoo Keeper (set 3)'. Renamed (zookeepa) to (zookeep3). + +- 0.33b7: Nicola Salmoria added clone Zoo Keeper (set 2). Changed parent description to 'Zoo Keeper (set 1)'. + +- 0.31: John Butler merged the Qix and Zookeeper drivers, they now also support rotation. + +- 0.30: Changed description to 'Zoo Keeper'. + +- 0.29: John Butler added 'Zookeeper' (Taito 1982). Early attempt at a Zookeeper driver, based on the Qix one, which unfortunately doesn't work yet [John Butler, Ed Mueller]. ZooKeeper uses the same hardware as Qix (two 6809 CPUs). One CPU for data and sound and the other for video. Communication between the two CPUs is done using a 4K RAM space at $0000 which both CPUs have direct access. FIRQs (fast interrupts) are generated by each CPU to interrupt the other at specific times. The coin door switches and player controls are connected to the CPUs by Mototola 6821 PIAs. These devices are memory mapped as shown below. The screen is 256x256 with eight bit pixels (64K). The screen is divided into two halves each half mapped by the video CPU at $0000-$7FFF. The high order bit of the address latch at $9402 specifies which half of the screen is being accessed. Timing is critical in the hardware. The data CPU must have an interrupt signal generated externally at the right frequency to make the game play correctly. The address latch works as follows. When the video CPU accesses $9400, the screen address is computed by using the values at $9402 (high byte) and $9403 (low byte) to get a value between $0000-$FFFF. The value at that location is either returned or written. The scan line at $9800 on the video CPU records where the scan line is on the display (0-255). Several places in the ROM code wait until the scan line reaches zero before continuing. + +- 26th April 1993: Dumped Zoo Keeper (set 1). + + +Other Emulators: + +* FB Neo + +* HiVE + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Maze): + +Amazing Maze + +Lupin III + +Round-Up + +Turtles + +The Amazing Adventures of Mr. F. Lea + +Beezer + +Blue Print + +Dazzler + +Devil Fish + +Disco No.1 + +Disco No.1 (DECO Cassette) + +Dorodon + +Dream Shopper + +Kram + +Leprechaun + +Mogu Chan + +Pengo + +Super Chick + +Talbot + +Zoo Keeper + +Dacholer + +Grasspin + +Intrepid + +Zarya Vostoka + +Joinem + +Kick Boy + +Lover Boy + +Mr. Jong + +Noah's Ark + +Mikie + +Pirate Ship Higemaru + +The Three Stooges In Brides Is Brides + +Vs. Clu Clu Land + +Hopping Mappy + +Merlins Money Maze + +Poly-Play (ZRE) (Hase und Wolf) + +Poly-Play (ZRE-PP) (Hase und Wolf) + +Pushman + +Yam! Yam!? + + +Romset: 78 kb / 20 files / 43.1 zip + +$end + + + +$info=zoomania +$mame +0.248 [Cristiano-MDQ] + + +WIP: + +- 0.248: Cristiano-MDQ added 'Zoomania (Version 10.04, set 1)' (Industrias Brasilerias 200?) and clone Zoomania (Version 10.04, set 2). + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 3 files / 801.1 zip + +$end + + + +$info=zooo +$mame +0.130u2 [Guru] + + +PCMCIA Card required + + +WIP: + +- 0.257: Untangle machine\ataflash.cpp from the parallel ATA interface. This isolates the ATA disk drive interface implementation from the physical parallel ATA device interface. The ATA Flash PC Card is no longer a kind of parallel ATA device. Fixes Zooo crashes after starting game [Vas Crabb]. + +- 0.180: Changed description to 'Zooo (V2.01JA 2004/04/13 12:00)'. + +- 0.178: Added CAT702 protection key. + +- 0.151: Fix for "Complete a line of animals in Zooo (V2.01J) and the game will reset" by defaulting PSXCPU ram to 0. I don't know whether this is guaranteed or whether it's a game or emulation bug. Also tidied up a few things and added a couple of comments [smf]. + +- 0.148u4: Zooo was fixed with smf's PSX improvements in 0.148u3 [hap]. + +- 0.130u2: Guru added 'Zooo (V2.01J)' (Success 2004). + + +Recommended Games (Puzzle Bobble 2): + +Cluster Buster (DECO Cassette) + +Flying Ball (DECO Cassette) + +Block Hole + +Palamedes + +Balloon Brothers + +Dharma Doujou + +Miss Bingo + +Poto Poto + +Cannon Ball + +Honey Doll + +Hot Mind + +Mouse Shooter GoGo + +Pururun + +Puzzli + +Puzzli 2 + +Bang Bang Ball + +Freeze (Atari) + +Neratte Chu + +Taisen Tokkae-dama + +Water Balls + +Zintrick / Oshidashi Zentrix + +Pitapat Puzzle + +Pop'n Pop + +Puchi Carat + +Puzzle Break + +Star Sweep + +Cross Pang + +New Cross Pang + +Land Maker + +Puzzle Uo Poko + +Aqua Rush + +Candy Candy + +Puzzle De Bowling + +Puzzle Star / Mohuan Xingzuo + +Gunpey + +Guts'n + +Mang-Chi + +Gekitoride-Jong Space + +Otenki Kororin + +Kollon + +Kono e Tako + +Super Bubble Pop + +Zooo + +Otenami Haiken Final (Zookeeper) + +Puzzle! Mushihime-Tama + +Noukone Puzzle Takoron + + +Recommended Games (Animals): + +Anteater + +Kangaroo + +Lasso + +Qwak + +Zoo Keeper + +Akazukin + +Birdiy + +Flip & Flop (Max-A-Flex) + +Noah's Ark + +Pig Newton + +Portraits + +Bullfight + +Snake Pit + +Video Vince and the Game Factory + +Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) + +Armadillo Racing + +Frantic Fred + +Jambo! Safari + +Animal Catch + +Pye-nage Taikai + +Run Run Puppy + +Inu no Osanpo / Dog Walking + +dogstation Deluxe + +Animal Basket / Hustle Tamaire Kyousou + +Super Kids / Jiu Nan Xiao Yingxiong + +Wanikko Punch + +Zoofari + +Isshoni Wanwan Waiwai Puppy 2008 + +Animal Kaiser - The King Of Animals + +- + +Animal Bonus + +Animal Bonus Nudge + +Animal Treasure Hunt + +Sweet Life + +Sweet Life 2 + +Zoo + +Zooo + +Zoomania + + +CHD: 39.1 MB (Compressed: 10.8) + +$end + + + +$info=zorro2 +$mame + +DEVICE: + +Zorro-II Bus + + +WIP: + +- 0.275: Changed description to 'Zorro-II Bus'. + +- 0.201: Added 'Zorro-II bus' device (bus\amiga\zorro\zorro.cpp). + +$end + + + +$info=zorro2_slot +$mame + +DEVICE: + +Zorro-II slot + + +WIP: + +- 0.275: Changed description to 'Zorro-II slot'. Removed '86-pin expansion slot' device. Renamed (zorro_slot) to (zorro2_slot). + +- 0.201: Added 'Zorro slot' device (bus\amiga\zorro\zorro.cpp) and '86-pin expansion slot' device (bus\amiga\zorro\zorro.cpp). + +$end + + + +$info=zorroa6 +$mame +0.173 [AGEMAME] + + +WIP: + +- 0.254: Anonymous and Heihachi_73 added clone Zorro (20167511, ASP). + +- 0.186: Changed 'Zorro (0151372, US)' from a parent set to a clone of Zorro. + +- 0.175: Renamed (zorrojp) to (zorroa6) and (zorrous) to (zorroa6u). + +- 0.174: Changed description to 'Zorro (30130611, NSW/ACT)' and 'Zorro' to 'Zorro (0151372, US)'. + +- 0.173: Added 'Zorro Jackpot' (Aristocrat 200?) and 'Zorro' (Aristocrat 200?). + + +Recommended Games (Gambling) + + +Romset: 16 MB / 4 files / 13.2 zip + +$end + + + +$info=zortonbr +$mame +0.203 [ClawGrip] + +0.110u5 [Andrea Turci, Aaron Giles] + + +TODO: + +* Dump Laserdisc (https://youtu.be/C6cMRzvR26o) + + +WIP: + +- 0.237: Changed description to 'Zorton Brothers / Los Justicieros (v1.01)' and clone v1.00 (Los Justicieros) to 'Zorton Brothers / Los Justicieros (v1.00)'. + +- 0.203: Arcade Vintage and Recreativas.org added Zorton Brothers v1.01 (Los Justicieros). Note: Uses Sony LaserMax LDP-3300P, a separate video encoder PCB with a Motorola MC1378B and a standard A500+ PCB. Changed (Los Justicieros) to clone 'Zorton Brothers v1.00 (Los Justicieros)'. Renamed (zortonbr) to (zortonbr_100). + +- 29th October 2018: Smitdogg - Arcade Vintage and Recreativas.org sent us a dump of Zorton Brothers v1.01. + +- 10th July 2017: Smitdogg - Arcade Hacker dumped the roms and battery ram for Los Justicieros by Picmatic (aka Zorton Brothers). There is currently no way to dump its laser disc for MAME as MAME is in laser disc limbo. + +- 0.154: Changed Amiga Paula sound clock speed to 3546895 Hz. + +- 0.118u3: Changed 68000 CPU1 clock speed to 7093790 Hz. + +- 0.110u5: Andrea Turci and Aaron Giles added 'Zorton Brothers (Los Justicieros)' (Web Picmatic 1993). + + +Recommended Games (Western): + +Gun Fight + +Outlaw + +Boot Hill + +Gunman + +Dead Eye + +Sheriff + +Indian Battle + +Lasso + +Pioneer Balloon + +Wanted (Sega) + +Wild Western + +The Tin Star + +Badlands + +Bank Panic + +Cheyenne + +Wanted + +Wild Gunman (PlayChoice-10) + +FamicomBox (Wild Gunman) + +Gun.Smoke + +Express Raider + +Iron Horse + +Ninja Kazan + +Showdown + +Yukon + +Blood Bros. + +Mad Dog McCree + +Mad Dog II: The Lost Gold + +Mad Dog II: The Lost Gold (3DO hardware) + +Sunset Riders + +Sunset Riders (scrambled bootleg of Mega Drive version) + +Sunset Riders / Super Street Fighter II - The New Challengers (scrambled bootleg of Mega Drive versions) + +Bare Knuckle III / Sunset Riders (scrambled bootleg of Mega Drive versions) + +Heated Barrel + +Wild West C.O.W.-Boys of Moo Mesa + +The Last Bounty Hunter + +Lethal Enforcers II: Gun Fighters + +Shooting Star + +Shootout at Old Tucson (3DO hardware) + +Zorton Brothers / Los Justicieros + +Charlie Ninja + +Fast Draw Showdown + +Tierras Salvajes + +Wild Guns (SNES bootleg) + +Bang! + +Rapid Fire (Western) + +Hayauchi Gun Kids + +Go Go Cowboy + +Johnny Nero Action Hero + +- + +Bow & Arrow (Pinball) + +Sharpshooter (Pinball) + +Shooting the Rapids (Pinball) + +Totem (Pinball) + +Trick Shooter (Pinball) + +Sharp Shooter II (Pinball) + +Bounty Hunter (Pinball) + +Lady Sharpshooter (Pinball) + +Pistol Poker (Pinball) + +Maverick, The Movie (Pinball) + +Cactus Canyon (Pinball) + +Texas Reels + +Rodeo King + +Western Venture + + +Romset: 130 kb / 3 files / 40.4 zip + +$end + + + +$info=zr36057 +$mame + +DEVICE: + +Zoran ZR36057-based Enhanced Multimedia Controller + + +WIP: + +- 0.263: Changed description to 'Zoran ZR36057-based Enhanced Multimedia Controller'. + +- 0.262: Added 'Zoran ZR36057-based PCI Enhanced Multimedia Controller card' device (bus\pci\zr36057.cpp). + +$end + + + +$info=zr36060 +$mame + +DEVICE: + +Zoran ZR36060 Integrated JPEG codec + + +WIP: + +- 0.275: Added 'Zoran ZR36060 Integrated JPEG codec' device (video\zr36060.cpp). + +$end + + + +$info=zr36110 +$mame + +DEVICE: + +Zoran ZR36110 mpeg decoder + + +WIP: + +- 0.255: Added 'Zoran ZR36110 mpeg decoder' device (video\zr36110.cpp). + +$end + + + +$info=zs01 +$mame + +DEVICE: + +Konami ZS01 PIC + + +WIP: + +- 0.246: Changed sourcefile to konami\zs01.cpp. + +- 0.155: Changed description to 'Konami ZS01 PIC'. + +- 0.141u3: Added 'ZS01' device (machine\zs01.c). + +$end + + + +$info=zsg2 +$mame + +DEVICE: + +ZOOM ZSG-2 + + +WIP: + +- 0.186: Changed description to 'ZOOM ZSG-2'. + +- 0.147: Added 'ZSG-2' device (sound\zsg2.c). + +$end + + + +$info=zuanshiw +$mame +0.276 [Dr.Liu(BJ), little0] + + +< China > + + +WIP: + +- 0.276: Dr.Liu(BJ) and little0 added 'Zuanshi Wutai (V110II)' (IGS 1996). + + +Recommended Games (Cards) + + +Romset: 448 kb / 3 files / 189.7 zip + +$end + + + +$info=zunkyou +$mame +0.37b9 [David Haywood, Aaron Giles] + + +< Japan > + + +WIP: + +- 0.211: Changed description to 'Zunzunkyou no Yabou (Japan)'. + +- 0.37b9: David Haywood and Aaron Giles added 'Zunzunkyou No Yabou (Japan)' (Sega 1994). + +- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. + + +LEVELS: 19 (restarts once) + + +Other Emulators: + +* Sega System C2 + + +Other Emulators: + +* FB Neo + + +Recommended Games (Asian Fighting): + +Samurai + +Sasuke vs. Commander + +Chinese Hero + +Kung-Fu Master + +Kung Fu (PlayChoice-10) + +Beyond Kung-Fu + +Kung-Fu Taikun + +The Legend of Kage + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Chanbara + +Ikki + +Kicker + +Konami 80's AC Special (Kicker) + +Lady Master of Kung Fu + +Onna Sanshirou - Typhoon Gal + +Samurai Nihon-Ichi + +Sega Ninja + +Genpei ToumaDen + +Kid Niki - Radical Ninja + +KiKi KaiKai + +Kiki Kaikai (TourVision) + +Mr. Goemon + +Garyo Retsuden + +Kozure Ookami + +Ninja Mission (Arcadia) + +The Ninja Warriors + +Tiger Road + +Tora e no Michi (TourVision) + +China Gate + +Kabuki-Z + +Kuri Kinton + +The Masters of Kin + +Mirai Ninja + +Ninja Spirit + +Saigo no Nindou - Ninja Spirit (TourVision) + +Shingen Samurai-Fighter + +Jinmu Denshou (TourVision) + +Mystic Defender (Mega-Tech) + +Ninja Combat + +The Ninja Kids + +Jackie Chan (TourVision) + +Lightning Swords + +Sengoku + +Sengoku 2 + +Sengoku 3 + +Hangzo + +Mazin Wars / Mazin Saga (Mega Play) + +Mystic Warriors + +Shadow Force + +Zunzunkyou no Yabou + +Ganryu / Musashi Ganryuki + +The Legend of Silkroad + +Age Of Heroes - Silkroad 2 + +Juezhan Tianhuang + +Legend of Heroes + +Tsurugi + +- + +Bushido (Pinball) + + +Romset: 2.50 MB / 5 files / 896.2 zip + +$end + + + +$info=zunou +$mame +0.153 [CaH4e3] + + +< Japan > + + +WIP: + +- 0.180: Changed description to 'Touch De Zunou (Japan, Rev A)'. + +- 0.157: Added 317-0435-jpn.ic3 PIC dump. + +- 0.156: Removed zunou-key.bin. + +- 20th July 2014: MetalliC - Demul WIP: Few previously not emulated games. Touch De Zunou (NAOMI). + +- 0.153: CaH4e3 added 'Touch De Zunou (Rev A)' (Sega 2006). + +- 28th June 2010: f205v got Touch De Zunou (Rev A) (Sega 2006). + + +Other Emulators: + +* Demul + +* Flycast + + +Recommended Games (Quiz (Asian)) + + +Romset: 128 MB / 3 files / 52.3 zip + +$end + + + +$info=zupapa +$mame +0.63 [?] + +0.58 [Testdriver] + + +Neo-Geo + +Artwork available + + +WIP: + +- 0.84u5: Re-added Zupapa!. + +- 0.74: Removed Zupapa!. + +- 0.63: Added Zupapa! (SNK 2001). + +- 0.58: Added (Testdriver) Zupapa!. + + +LEVELS: 42 + + +Other Emulators: + +* FB Neo + +* Kawaks + +* Nebula + +* RAINE + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 19.1 MB / 5 files / 17.0 zip + +$end + + + +$info=zupapah8 +$mame +0.274 [Hammy] + + +WIP: + +- 0.274: Hammy added 'Zupapa (Italian gambling game)' ( 200?). + + +Recommended Games (Gambling) + + +Romset: 2.50 MB / 5 files / 577.9 zip + +$end + + + +$info=zwackery +$mame +0.36b6 [Aaron Giles, Bryan McPhail] + +0.33b4 [Testdriver] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\csd.cpp) [Osso]. + +- 0.211: Removed PIA port A z_mask setting. This would only be relevant if the PIA was read while in output mode. These are inputs and only read in input mode, so z_mask is not relevant [Mike Harris]. + +- 0.207: Reduced unnecessary address_space and mem_mask arguments in cheap_squeak_deluxe handler [cam900]. + +- 0.204: Removed MACHINE_CONFIG_START/_END [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6840 PTM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.182: Perfect quantum not needed for this driver, restores previous performance level [Tafoid]. + +- 0.181: Moved Zwackery to its own driver. It doesn't have much in common with the other games in the driver. Also clean up the implementation, make spriteram 8-bit, added some hardware info and button descriptions. Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. Added rom labels and locations. Moved the Cheap Squeak Deluxe sound board to its own file (audio\csd.cpp) and give it its's correct name. Updated CSD interface to better reflect real hardware, added address decoding PAL and verify memory map. Removed "Artificial Artist" board PAL, now included in the CSD device [Dirk Best]. + +- 0.145u7: Added 'Midway Chip Squeak Deluxe Sound Board' sound. + +- 0.129u1: Major drawgfx cleanup, global removal and feature enhancements [Aaron Giles]: Because the source data must always be present, updated the Zwackery graphics handing code to support this. + +- 0.122u6: Changed 68000 CPU3 clock speed to 8MHz. + +- 0.104u7: Aaron Giles fixed Zwackery shows a 'TIMER ERROR' message. + +- 0.104u2: Aaron Giles fixed bad colors in Zwackery. + +- 4th September 2000: Nicola Salmoria fixed a bug in the C 68k core which affected Zwackery. + +- 9th June 2000: Aaron Giles fixed Zwackery graphics and he cleaned up a few drivers. + +- 0.36b6: Aaron Giles added 'Zwackery' (Bally Midway 1984). + +- 29th September 1999: Aaron Giles sent in an MCR update with a working Zwackery driver. + +- 0.33b4: Bryan McPhail added (Testdriver) Zwackery. + + +Other Emulators: + +* FB Neo + + +Recommended Games (Fantasy): + +Firebeast + +Krull + +Mystic Marathon + +IGMO + +Thayer's Quest + +Wiz Warz + +Zwackery + +Gauntlet + +Gauntlet (PlayChoice-10) + +Gauntlet II + +Gauntlet Legends + +Gauntlet Dark Legacy + +Lizard Wizard + +Wiz + +Legendary Wings + +Shackled + +Battlantis + +Devil World + +Phelios + +Dungeon Explorer (TourVision) + +Dark Seal + +Magician Lord + +Asylum + +Magic the Gathering: Armageddon + +Sol Divide - The Sword Of Darkness + +Slashout + +The Key Of Avalon - The Wizard Master + +The Key Of Avalon 1.3 - Chaotic Sabbat + +The Key Of Avalon 2.0 - Eutaxy and Commandment + +The Key Of Avalon 2.5 - War of the Key + +Quest of D + +Quest of D Oukoku no Syugosya + +Quest of D The Battle Kingdom + + +Recommended Games (Platform 2): + +Space Panic + +Black Hole (EFG Sanremo) + +Joust + +Williams Multigame (Joust) + +Joust 2 - Survival of the Fittest + +Monster Bash + +Chack'n Pop + +Balloon Fight (PlayChoice-10) + +Vs. Balloon Fight + +Bomb Jack + +Vs. Mighty Bomb Jack + +Bombjack Twin + +Complex X + +Eeekk! + +Kung-Fu Taikun + +Lode Runner + +Lode Runner II - The Bungeling Strikes Back + +Lode Runner III - The Golden Labyrinth + +Lode Runner IV - Teikoku Karano Dasshutsu + +Lode Runner - The Dig Fight + +Ninjakun Majou no Bouken + +Ninja-Kid II / NinjaKun Ashura no Shou + +Vs. Ninja Jajamaru Kun + +Zwackery + +Bogey Manor + +Doki Doki Penguin Land + +The FairyLand Story + +Bubble Bobble + +Bubble Bobble II + +Bubble Memories: The Story Of Bubble Bobble III + +Super Bubble Bobble + +Super Bubble 2003 + +Fire Trap + +Rainbow Islands + +Rainbow Islands - Extra Version + +Don Doko Don + +Rod-Land + +Snow Bros. - Nick & Tom + +Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) + +Snow Bros. 2 - With New Elves / Otenki Paradise + +Snow Brothers 3 - Magical Adventure + +The Berlin Wall + +Tumble Pop + +Dark Tower + +Diet Go Go + +Funky Jet + +Pang Pom's + +Saboten Bombers + +Jump Kids + +Gun Master + +Joe & Mac Returns + +Little Robin + +Metal Saver + +Pang Pang + +Come Back Toto + +Fancy World - Earth of Crisis + +Magic Purple + +Miss Bubble II + +Toppy & Rappy + +Ultra Balloon + +Bomb Kick + +Raccoon World + +Bang Bang Busters + +Dynamite Bomber + +Head Panic + +Nightmare in the Dark + +Penguin Brothers + +Tang Tang + +Jumping Pop + +Toy Land Adventure + +Zupapa! + + +Romset: 448 kb / 30 files / 180.6 zip + +$end + + + +$info=zxbus +$mame + +DEVICE: + +ZXBUS bus + + +WIP: + +- 0.281: Added 'ZXBUS bus' device (bus\spectrum\zxbus\bus.cpp). + +$end + + + +$info=zxbus_adapter +$mame + +DEVICE: + +ISA8 to ZXBUS Adapter + + +WIP: + +- 0.281: Added 'ISA8 to ZXBUS Adapter' device (bus\isa\zxbus_adapter.cpp). + +$end + + + +$info=zxbus_nemoide +$mame + +DEVICE: + +Nemo IDE Controller + + +WIP: + +- 0.281: Added 'Nemo IDE Controller' device (bus\spectrum\zxbus\nemoide.cpp). + +$end + + + +$info=zxbus_neogs +$mame + +DEVICE: + +NeoGS / General Sound + + +ROMS: + +neogs110_fix2.rom (512k maincpu) BIOS v1.10 fix2 + +neogs108.rom (512k maincpu) BIOS v1.08 + +testrom_muchkin.rom (512k maincpu) BIOS Test ROM (Muchkin) + + +WIP: + +- 0.281: Added 'NeoGS / General Sound' device (bus\spectrum\zxbus\neogs.cpp). + +$end + + + +$info=zxbus_slot +$mame + +DEVICE: + +ZXBUS slot + + +WIP: + +- 0.281: Added 'ZXBUS slot' device (bus\spectrum\zxbus\bus.cpp). + +$end + + + +$info=zxbus_smuc +$mame + +DEVICE: + +SMUC + + +WIP: + +- 0.281: Added 'SMUC' device (bus\spectrum\zxbus\smuc.cpp). + +$end + + + +$info=zzblock +$mame +0.153 [Fabio Priuli] + + +WIP: + +- 0.264: Changed description to 'Zun Zun Block'. + +- 0.153: Fabio Priuli added 'Zun Zun Block [TTL]' (Taito 1979). + +- 26th March 2009: f205v dumped Zun Zun Block. This is an original Taito PCB, there are 3 PROMs on it. + +- 23rd March 2009: Guru - ZunZun Block (Taito, 1979) arrived from Japan. + + +Recommended Games (Breakout): + +Clean Sweep + +Breakout + +Super Breakout + +Meadows 4 in 1 (Knockout & Knockout Doubles) + +T.T Block + +Block Fever + +G.T. Block Challenger + +Gee Bee + +Micon-Kit Part II + +Space Micon Kit + +Tournament Table (Breakout) + +Bomb Bee + +Cutie Q + +Field Goal + +Monkey Magic + +PT Reach Mahjong + +Straight Flush + +Zun Zun Block + +Time Attacker + +Cluster Buster (DECO Cassette) + +Wall Crash + +Cannon Ball (Pac-Man Hardware) + +Flying Ball (DECO Cassette) + +Wink + +Arkanoid + +Tournament Arkanoid + +Arkanoid - Revenge of DOH + +Arkanoid Returns + +Gigas + +Gigas Mark II + +Omega + +Riddle of Pythagoras + +Block Gal + +Free Kick + +Super Free Kick + +Goindol + +Mahjong Block Jongbou + +Mahjong Block Jongbou 2 + +Quester + +Reaktor + +Super Ten V8.3 (Brick-Break) + +Games V25.4X (Brick-Break) + +Drop Rock Hora Hora (TourVision) + +Thunder & Lightning + +Block Carnival / Thunder & Lightning 2 + +Block Block + +Ghox + +Off the Wall + +Potten's Poker with Breakout + +Twin Squash + +Brick Zone + +OOPArts + +Play Girls + +Peek-a-Boo! + +Street Games (Brick Buster) + +Street Games II (Brick Buster) + +Blocken + +Wiggie Waggie + +Cuby Bop + +Zip & Zap + +Bal Cube + +Domino Block + +Gemcrush + +Pop 'n Bounce + +Puchi Carat + +Puzzle Break + +VS Block Breaker + +Bestri + +Jumping Break + +Poosho Poosho + +Galaxy Games StarPak 2-4 (Battle Bricks) + +Mad Ball + +The Block Kuzushi + +The Block Kuzushi (VER 1.10G) + +Puzzle Club (Mad Ball) + +Gunbarich + +Blockout (TAX) + + +Romset: 1.03 kb / 3 files / 626 zip + +$end + + + +$info=zzyzzyxx +$mame +0.33b4 [Brad Oliver] + + +Artwork available + + +WIP: + +- 0.245: Correct rom lables for clone Brix [Brian Troha]. + +- 22nd November 2020: Mr. Do - Added the Brix marquee and control panel to Zzyzzyxx. + +- 0.147u1: Changed Z80 CPU2 clock speed to 3MHz. + +- 0.133u1: Renamed (zzyzzyx2) to (zzyzzyxx2). + +- 0.125u4: Added coin slot. + +- 0.125u2: Removed coin slot. + +- 1st July 2007: Mr. Do - Zorg vectored Zzyzzyxx bezel to add that extra bit of sharpness to it. + +- 12th November 2006: Mr. Do - We have Zzyzzyxx bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. + +- 0.35b13: Zsolt Vasvari added clone Zzyzzyxx (set 2). Changed parent description to 'Zzyzzyxx (set 1)'. + +- 0.34b2: Brad Oliver added clone Brix. + +- 0.33b4: Brad Oliver added 'Zzyzzyxx' (Cinematronics 1982). Known issues: You get infinite lives. + +- 17th May 1998: Dumped Zzyzzyxx (set 1). + + +Other Emulators: + +* FB Neo + + +Recommended Games (Platform 3): + +Steel Worker + +Frisky Tom + +Kaos + +Manhattan (DECO Cassette) + +Jack the Giantkiller + +Minky Monkey + +Q*bert + +Faster, Harder, More Challenging Q*bert + +Q*bert's Qubes + +Zzyzzyxx + +Birdiy + +Dr. Micro + +Levers + +Pig Newton + +Popper + +Mr. Kougar + +Speed Coin + +City Connection + +Noboranka + +Angel Kids + +Risky Challenge + +Jump Jump + +Tower & Shaft + +Brick People / Block PeePoo + +Doodle Jump Arcade + +Monkey Jump + + +Romset: 56 kb / 14 files / 26.4 zip + +$end + + + +$info=zzzap_audio +$mame + +DEVICE: + +Midway 280-ZZZAP Audio + + +WIP: + +- 0.246: Changed sourcefile to midw8080\mw8080bw_a.cpp. + +- 0.222: Added 'Midway 280-ZZZAP Audio' device (audio\mw8080bw.c). + +$end + + + +# ----------------------------- Driver Section ------------------------------------------------ + + + +$info=119.cpp +$drv +0.280 [David Haywood] + + +WIP: + +- 0.280: Added 119.cpp driver. + +$end + + + +$info=1942.cpp +$drv +0.19 [Paul Leaman] + + +NOTES: + +- Game runs in interrupt mode 0 (the devices supply the interrupt number). + +- Two interrupts must be triggered per refresh for the game to function correctly. + +- 0x10 is the video retrace. This controls the speed of the game and generally drives the code. This must be triggered for each video retrace. 0x08 is the sound card service interrupt. The game uses this to throw sounds at the sound CPU. + + +WIP: + +- 0.246: Changed driver to capcom\1942.cpp/h, capcom\1942_v.cpp and capcom\nl_1942.cpp/h. + +- 0.215: Added audio\nl_1942.cpp/h. + +- 0.135u1: Added includes\1942.h. + +- 0.31: Removed machine\1942.c and sndhrdw\capcom.c. + +- 0.28: Changed sndhrdw\1942.c to sndhrdw\capcom.c. + +- 0.19: Added 1942.c driver, machine\1942.c, vidhrdw\1942.c and sndhrdw\1942.c. Note: 1942 is a two board system. Board 1 contains 2 Z80A CPUs. One is used for the sound, the other for the game. The sound system uses 2 YM-2203 synth chips. These are compatible with the AY-8910. Michael Cuddy has information (and source code) for these chips on his Web page. The second board contains the custom graphics hardware. There are three graphics planes. The test screen refers to them as Scroll, Sprite and Tile. The scroll and sprites are arranged in 16*16 blocks. The graphics ROMS are not memory mapped. They are accessed directly by the hardware. Early Capcom games seem to have similar hardware. + +$end + + + +$info=1943.cpp +$drv +0.29 [Mirko Buffoni, Paul Leaman, Nicola Salmoria, Tim Lindquist] + + +WIP: + +- 0.286: Improved interrupt timing [AJR, Jim Westfall]. + +- 0.285: Document and hook up buffered sprite RAM [AJR, Jim Westfall]. + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.277: Added remove function to unset a devcb (emu\devcb.h; capcom\1943.cpp) [hap]. + +- 0.273: Small cleanup [hap]. + +- 0.262: Improved DIP switch setting labels [chaneman, Vas Crabb]. Changed 'Cabinet' dipswitch to 'Flip Screen'. + +- 0.257: Changed I8751 CPU1 clock speed to 3MHz. + +- 0.256: Don't ignore audiocpu reset line. Correct MCU interrupt pin [hap]. + +- 0.246: Changed driver to capcom\1943.cpp/h and capcom\1943_v.cpp. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.230: Don't draw past end of spriteram [David Haywood]. + +- 0.211: Correct sprite priority handling routine. Reduced runtime tag lookups. Fixed namings. Simplified handlers and gfxdecodes. Use shorter/correct type values [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.135u1: Added includes\1943.h. + +- 0.31: Removed machine\1943.c. + +- 0.29: Added 1943.c driver, machine\1943.c and vidhrdw\1943.c. + +$end + + + +$info=1945kiii.cpp +$drv +0.82 [David Haywood] + + +WIP: + +- 0.266: Cleanups: Use generic gfx decode layout. Use C++ style comment for single line comments. Reduced preprocessor defines. Constantize variables [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to promat\1945kiii.cpp. + +- 0.220: Implemented VRAM access toggle behavior. Implemented sprite limitation per frame. Correct VRAM flip-flop behavior. Converted screen parameters into raw format. Added Hardware notes [cam900]. + +- 0.210: Fixed flicker behavior. Simplified handlers. Use shorter type values. Added notes [cam900]. + +- 0.202: MCFG cleanup [Ryan Holtz]. + +- 0.199: Minor cleanups. Added notes [cam900]. + +- 0.198: Added sprite color flashes. Reduced palette size. Fixed OKIM6295 reads so fewer samples play on stopped channels [AJR]. + +- 0.82: Added 1945kiii.c driver. + +$end + + + +$info=20pacgal.cpp +$drv +0.111u1 [Nicola Salmoria] + + +WIP: + +- 0.285: Small cleanup. Added screen raw params after Guru measured video timing. Removed useless do_pen_lookup function. Updated notes [hap]. Changed VSync to 60.606061 Hz. + +- 0.246: Changed driver to namco\20pacgal.cpp/h and namco\20pacgal_v.cpp. + +- 0.245: Added support for RS232 terminal. Fixed regression, by connecting cts signal [Miodrag Milanovic]. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Z8S180 CPU1: Internalized certain registers and make clock divider software-selectable [AJR]. Changed Zilog Z8S180 CPU1 clock speed to 18432000 Hz. + +- 0.220: Measured CPU clock and updated comments [Guru]. + +- 0.215: Replaced Z180 CPU1 with Z8S180 (36864000 Hz). + +- 0.205: Removed Z180, EEPROM_93C46 and DAC_8BIT_R2R MCFG macros [Ryan Holtz]. + +- 0.202: Removed AMD_29LV200T MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Cleanups. Converted palette to device. Moved video start functions into video_start. Reduced runtime tag lookups. Converted some arrays into std::unique_ptr. Make drawing sprite/chars functions related to cliprect. Added notes. Minor cleanup of palette [cam900]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.170: Switched 20PacGal driver to configured banking and removed the now unneeded postload [Osso]. + +- 0.147u2: Modernized some static calls in 20PacGal driver [Miodrag Milanovic]. + +- 0.140u2: Fixed 20pacgal driver, which does not successfully boot [Aaron Giles]. + +- 0.139u1: Removed global variables from NAMCO sound core [Atari Ace]. + +- 0.122u8: Added includes\20pacgal.h. + +- 0.111u1: Added 20pacgal.c driver and vidhrdw\20pacgal.c. + +$end + + + +$info=24cdjuke.cpp +$drv +0.148u5 [f205v] + + +NOTES: + +- Midcoin 24 CD Coin-operated Jukebox. This is the PCB for one of the first ever CD based Juke Box, made in 1988 by Midcoin, some info here: https://www.tilt.it/deb/midcoin-en.html + + +WIP: + +- 0.246: Changed driver to midcoin\24cdjuke.cpp. + +- 0.149: Added layout\24cdjuke.lay. + +- 0.148u5: Added 24cdjuke.c driver. + +$end + + + +$info=2mindril.cpp +$drv +0.111u5 [David Haywood, Tomasz Slanina, Angelo Salese] + + +NOTES: + +- Half Video, half Mechanical? (video hw + motion/acceleration sensor ?) + +- BG scroll: BG maps are 2048x256 (128x16 16x16 tiles). There's some kind of double buffering - odd/even screens are at x offsets 0 and 512 (it's visible during distance count after throw (odd/even numbers)). + + +WIP: + +- 0.246: Changed driver to taito\2mindril.cpp and taito\taitoio.cpp/h. + +- 0.111u5: Added 2mindril.c driver. + +$end + + + +$info=30test.cpp +$drv +0.143u6 [Angelo Salese] + + +NOTES: + +- Cabinet photo: http://blogs.yahoo.co.jp/nadegatayosoyuki/59285865.html + + +WIP: + +- 0.246: Changed driver to namco\30test.cpp. + +- 0.143u6: Added 30test.c driver and layout\30test.lay. + +$end + + + +$info=39in1.cpp +$drv +0.117 [R. Belmont, Guru] + + +NOTES: + +- Driver: Skeleton by R. Belmont, thanks to Guru. Decrypt by Andreas Naive. + +- Hardware: CPU: Intel Xscale PXA255 series @ 200MHz, configured little-endian. Xscale PXA consists of: ARMv5TE instruction set without the FPU, ARM standard MMU, ARM DSP extensions, VGA-ish frame buffer with some 2D acceleration features and AC97 stereo audio CODEC. + + +WIP: + +- 0.285: Swap CGA and VGA option text [LeWolfYT]. + +- 0.262: Removed machine\pxa255defs.h. Intel XScale PXA255 Peripherals: Cleaned up peripheral emulation code. Implemented free-running timer. Eliminated internal header in favor of scoped enums. Eliminated double-dispatch switch/case in handlers, in favor of individual register handlers. Reworked GPIO handling for correctness (machine\pxa255.cpp) [Ryan Holtz]. Removed 'Unused' dipswitch. + +- 0.249: Removed unused legacy logging functions [AJR]. + +- 0.246: Changed driver to misc\39in1.cpp. + +- 0.241: Brought Plutus decryption on par with the other sets [Osso]. + +- 0.225: Some improvements to the decryption of the newer games, still missing something [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added notes about actual PCB boot process and unimplemented DIPs [Guru]. + +- 0.220: Converted Intel XScale PXA255 to logmacro, added more GPIO callbacks and removed unnecessary prefixes [Ryan Holtz]. + +- 0.199: Added machine\pxa255.cpp/h. Changed machine\pxa255.h to machine\pxa255defs.h. + +- 0.133u1: Added machine\pxa255.h. + +- 0.117: Added 39in1.c driver. + +$end + + + +$info=3do.cpp +$drv +0.142u3 [?] + + +WIP: + +- 0.286: Hookup status bit for xbus (greatly reduce boot times). Added enum for irqs and use template for request_fiq (misc\3do_clio.cpp). Added enough commands so it reaches cmd_read when disk is in. Better logging around ToC. Added command byte acks to some commands (machine\cr560b.cpp). Hookup basic semantics for CD-ROM DMA transfers (misc\3do.cpp). Added unpacked & coded 4bpp and 8bpp support and basic PAL support. Added enum for DMA channels. Implemented get_pixel_6bpp_coded_lrform0 (misc\3do_madam.cpp). Preliminary split between regular (Clio) DSPP and M2 Bulldog (dspp\dspp.cpp) [Angelo Salese]. Changed VSync to 59.824998 Hz. + +- 0.285: Added misc\3do_clio.cpp/h, misc\3do_madam.cpp/h, misc\3do_amy.cpp/h, misc\3do_portfolio.cpp/h and machine\cr560b.cpp/h. Don't allocate DRC resources if recompiler is disabled (dspp\dspp.cpp). Removed ARM7 from the list of DRC CPUs since its incomplete recompiler functionality was removed (scripts\src\cpu.lua) [Vas Crabb]. Misc notes. Split 'Uncle' in own memory map. Converted 'Madam' and 'Clio' to address_map. Split Madam and Clio into own devices. Split BIOSes by model types, retire original 3do_ntsc/3do_pal romsets. All new dumps provided by [3dodev]. HC-21 is an unreleased USA model. Added kanji region stub for alg sets. Fixed execution for IS_BIOS_ROOT romsets. Preps for VDLP display list parsing, added Amy stub. Hookup Portfolio SWI calls to DASM. Replaced memory_bank with a memory_view for overlay handling. Added adbio output support and hookup kanji ROM for Japanese systems (misc\3do.cpp). Fixed lambda capture (misc\3do_m.cpp). Hookup DSPP. Added logmacro. Hookup DSPP DACs. Hookup expansion bus interrupt. Convert system timer to emu_timer. Use slack as system timer tick unit (misc\3do_clio.cpp). Moved diag port as devcb, disable by default. Added player bus DMA. Initial checkin for Cel engine emulation. Improved Cel pixel writes. Added CEL 16bpp packed source. Implemented bgnd, sign extend xpos & ypos, 6bpp packed CEL and coded 4bpp and 16bpp packed CEL. Hookup stopgap player 1 inputs (misc\3do_madam.cpp). Initial hookup of a CR-560-B CDROM drive (machine\cr560b.cpp). Moved drawing into Amy (misc\3do_amy.cpp) [Angelo Salese]. Added 3DO DSPP (12.5 MHz) CPU2, 'CR-560-B CD-ROM drive', 2x '16-Bit R-2R Twos Complement DAC'and CD/DA (44100 Hz). Added '3do' and 'photo_cd' softwarelist. + +- 0.265: Fixed a class memory access warning (misc\3do_m.cpp) [Vas Crabb]. + +- 0.246: Changed driver to misc\3do.cpp/h and misc\3do_m.cpp. + +- 0.222: READ/WRITE macros removal (machine\3do.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Assorted cleanup involving driver_init [AJR]. Dumped BIOS for ALG 3DO based arcade games [Mr Invader]. Disallow md23do to write to ROM region via mirror, boots to 3do logo and fails extended RSA check [Angelo Salese]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.186: Changed name 'ARM7 (big endian)' to 'ARM7 (big)'. + +- 0.153: Modernized NVRAM in 3DO [Fabio Priuli]. + +- 0.148u3: hap changed manufacturer '3DO' to 'The 3DO Company'. + +- 0.148u2: Oliver Stoeneberg fixed several 3DO occurances of uninitialized memory. + +- 0.148u1: Machine init/reset re-arrangement for 3DO [Angelo Salese]. Reduced 3DO tagmap lookups [Wilbert Pol]. + +- 0.148: Fixed Panasonic 3DO logo colors. ABC of 3DO IRQ routines. Improved IRQ routine. Added very preliminary timers. NVRAM hook-up. Added Cascade mechanism, expects a DSPP IRQ now. RAM debug hooks (but save item doesn't yet work) [Angelo Salese]. + +- 0.145u4: Removed undumped 3DO BIOS "gsalive2" for now [Firewave]. Increased rom_region sizes to prevent crash [Wilbert Pol]. + +- 0.142u3: Added 3do.c driver, machine\3do.c and includes\3do.h. + +$end + + + +$info=3x3puzzl.cpp +$drv +0.147u2 [Mariusz Wojcieszek, David Haywood] + + +NOTES: + +- Casanova: The game code has several minor bugs / glitches such as: * Using 1C/2C and inserting 5 coins causes graphics corruption as the game places data on the screen beyond the defined character data used for the numbers 0 through 9. * On the intro, parts of the tilemaps are not being copied correctly causing bits of the charcter's hat to vanish. * Background colors inexplicably change in certain places between frames. * Dipswitch descriptions on the DIP INFO page do not match atcual effects of said dipswitches. These are not emulation bugs and have been verified on a real PCB. + + +WIP: + +- 0.281: Moved videoram DMA out of screen_update [hap]. + +- 0.266: Cleanups: Use generic gfx decoding layouts. Use array for Tile RAM and Tilemap. Use C++ style comments for single line comments. Fixed spacing. Reduced preprocessor defines [cam900]. Tidied up some changes [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to promat\3x3puzzl.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added DIP locations [Guru]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.154: Added save state support to 3X3Puzzle driver [Osso]. + +- 0.147u2: Added 3x3puzzl.c driver. + +$end + + + +$info=40love.cpp +$drv +0.57 [Jaroslaw Burczynski] + + +WIP: + +- 0.246: Changed driver to taito\40love.cpp/h, taito\40love_v.cpp and shared\taito68705.cpp/h. + +- 0.222: Use MB14241 device [hap]. READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, MSM5232, TAITO68705_MCU, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, YM2149 and GENERIC_LATCH MCFG macros [Osso]. Replaced AY-3-8910 sound with YM2149. + +- 0.199: Assorted cleanup involving driver_init [AJR]. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.190: Wrote a new device for TA7630 (bass/treble and volume/balance), hooked it up to Forty-Love driver [Angelo Salese]. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.170: Added global color select bank. Added screen disable bit, used by Field Day/Undoukai during transitions. Added notes to video\40love.cpp. Fixed TODO [Angelo Salese]. + +- 0.152: Removed anonymous timers from 40Love driver [Osso]. + +- 0.149u1: Modernized the buggychl_mcu device [Osso]. + +- 0.140u2: Added includes\40love.h. + +- 0.140: Removed deprecat.h usage from Forty-Love driver [Angelo Salese]. + +- 0.135u3: Added shared driver data struct to Forty-Love driver [Fabio Priuli]. Added 'Unknown' dipswitches. + +- 0.129: Added savestate support to Forty-Love driver [MooglyGuy]. + +- 0.123u6: Added use of PORT_DIPUNKNOWN_DIPLOC and use of PORT_INCLUDE in Field Day driver [RansAckeR]. + +- 0.100u4: Converted Forty-Love driver driver over to using the new memory_configure_bank calls [Aaron Giles]. + +- 0.57: Added 40love.c driver and vidhrdw\40love.c. + +$end + + + +$info=4enlinea.cpp +$drv +0.153 [Rockman] + + +WIP: + +- 0.246: Changed driver to misc\4enlinea.cpp. + +- 0.244: Removed some unused definitions [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Added note about known games [ClawGrip]. + +- 0.153: Added 4enlinea.c driver. + +$end + + + +$info=4enraya.cpp +$drv +0.62 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\4enraya.cpp. + +- 0.244: Removed video\4enraya.cpp and includes\4enraya.h. Use finders, templates and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Assorted cleanup involving driver_init [AJR]. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c) and use it for 4enraya driver [Dirk Best]. + +- 0.154: Fixed 4enraya driver save state regression [Osso]. + +- 0.153: Made sound_control_w more logical in 4enraya driver, unfortunately it didnt fix unkpacg sound. Small update [hap]. + +- 0.148u1: 4enraya tagman cleanup. Note: This is a good example of where the tagmaps are significantly slowing things down. Simple driver but because it is using the actual PROM to do address decoding, it was incurring a tag lookup on every mem access (2 in the case of ROM) and was running at 200%, when it can actually run at 1200% just by doing the region tag lookup on startup instead [David Haywood]. + +- 0.135u1: Added includes\4enraya.h. + +- 0.62: Added 4enraya.c driver and vidhrdw\4enraya.c. + +$end + + + +$info=4roses.cpp +$drv +0.128u6 [Roberto Fresca] + + +NOTES: + +- The game is based on Funworld/Tab/CMC games, but the hardware is completely different. It has more complex improvements (encryption, MCU, banks, etc...) + +- The program ROM is encrypted. + +- The color palettes are stored in a normal ROM. + + +WIP: + +- 0.265: Improvements: Hooked both PIAs 6821 for I/O. Tied basic input lines. Added/fixed documentation and notes. Some cleanups [Roberto Fresca]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to funworld\4roses.cpp. + +- 0.220: Simplified some handlers [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Assorted cleanup involving driver_init [AJR]. + +- 0.128u6: Added 4roses.c driver. + +- 12th December 2008: Roberto Fresca - Initial release. Added technical notes. + +$end + + + +$info=5clown.cpp +$drv +0.137 [Roberto Fresca, Grull Osgo] + + +NOTES: + +- FIVE CLOWN HARDWARE: This hardware seems to be based on Bonanza's Golden Poker, but on steroids... Double CPU, FM sounds, samples system, different encryption schemes and other complex things mark the difference. + +- Special thanks to Iris Falbala that kindly offered herself as beta tester. + + +WIP: + +- 0.284: Moved 5clown driver to igs/ since both hardware and software are by IGS [Osso]. Changed driver to igs\5clown.cpp. + +- 0.246: Changed driver to misc\5clown.cpp. + +- 0.137: Added 5clown.c driver. + +- 8th March 2010: Roberto Fresca - Initial release. Hooked both 6502 CPU's. Hooked the M6845 CRT. Decrypted main program and bulk GFX. Decoded GFX and color PROM. Hooked both PIA's 6821. Worked inputs from the scratch. Hooked dipswitches banks 2 & 4. Hooked proper interrupts for audio CPU. Hooked the AY8910 latches... Hooked the OKI6295. Hooked dipswitches ports $C400 & $CC00. Found the sound samples decryption algorithm. Added NVRAM support. Added a complete PCB layout. Added game notes. Added technical notes. + +$end + + + +$info=8080bw.cpp +$drv +0.33b3 [Nicola Salmoria, Michael Strutts, Tormod Tjaberg, Lee Taylor] + +0.08 [Nicola Salmoria, Michael Strutts] + + +Bugs: + +- lrescue, lrescuem, lrescuem2, grescue, escmars, mlander, desterth: Attract Mode different behavior than on actual pcb hardware. chaneman (ID 08229) + +- galxwars, galxwars2, galxwarst, galxwarst2, starw, starw1: Dipswitch documentation. jkburks (ID 07646) + +- galactic, spacmiss: Sound mutes when only a few aliens are left. hap (ID 05040) + + +WIP: + +- 0.277: Removed shifter from some (mostly bootleg) sets that don't use it [AJR]. + +- 0.246: Changed driver to midw8080\8080bw.cpp/h, midw8080\8080bw_a.cpp/h and midw8080\8080bw_v.cpp. + +- 0.245: Some cleanup/untangling [Vas Crabb]. + +- 0.242: Use 8080 INTE output to control interrupt generation [AJR]. + +- 0.230: Fixed unused code in 8080bw driver detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: Periodic timer can't be adjusted (audio\8080bw.cpp). READ/WRITE macros removal [Osso]. + +- 0.221: Updated hardware info [Andrew Welburn]. + +- 0.216: Added audio\8080bw.h. + +- 0.207: Interrupt modernization [AJR]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\8080bw.c) [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.203: Added layout\yosakdon.lay. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. Removed MB14241 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.181: Fixed colors don't change at certain areas of the screen for each player's turn in a 2-player game of sicv, sicv1, invadpt2, invadpt2br, moonbase and moonbasea. It fixes also the ship colour (the score was already ok) of galxwars, galxwars2, galxwarst, ozmawars, ozmawars and starw1. Fixed loading of the colour proms for moonbase and moonbasea [Robbbert]. + +- 0.180: Fixed black screen in 2-Player game in cocktail mode on games using the multi-colored overlay, such as sicv or invadpt2 [Robbbert]. + +- 0.177: Added layout\escmars.lay. + +- 0.175: Fixed remaining AM_MIRROR issues in 8080bw driver [AJR]. + +- 0.170: Switched 8080bw driver to configured banking and removed the now unneeded postload [Osso]. + +- 0.165: Use standard 3-bit palettes in 8080bw driver where applicable, clean up palette handling. Use an explicit monochrome palette in 8080bw.c for spacecom and shuttlei [Dirk Best]. + +- 0.153: Added layout\attackfc.lay. + +- 0.152: Added layout\gunchamp.lay. + +- 0.148: Using one flip screen variable instead of 2. Added some notes to the driver [Robbbert]. Small update [greg]. + +- 0.147u4: Added layout\spacecom.lay. Robbbert fixed cocktail mode in a few 8080bw games. + +- 0.147u2: Removed layout\invrvnge.lay. Added layout\galactic.lay. Get rid of PORT_INCLUDE( invrvnge ) in spclaser, schasercv, lupin3 and lupin3a. Realign and cleanups 8080bw gamelist. Some manufacturer were wronly set to Nichibutsu [hap]. + +- 0.147u1: hap fixed games crashing when loading MAME. + +- 0.143u2: Added layout\cosmicm.lay. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for 8080bw driver. + +- 0.142: Aaron Giles fixed assert before OK in many 8080bw sets. + +- 0.141u4: Added includes\8080bw.h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: 8080bw from mw8080bw. + +- 0.135u4: Removed includes\8080bw.h. Fabio Priuli added driver data struct to 8080bw driver, made MB14241 Shifter IC a device and moved its source to emu\machine. Updated 8080bw driver accordingly. + +- 0.129u3: Chowell fixed color RAM length in lupin3, polaris, schaser, schasrcv and sflush. + +- 0.129u1: MooglyGuy added savestate support to all games in the 8080bw driver. + +- 0.127u6: Couriersud fixed watchdog behaviour in the 8080bw driver verified from schematics (60 Hz signal clocks two LS161. Ripple carry will reset circuit, if LS161 not cleared before). This fixes watchdog reset in invadpt2 and sicv. + +- 0.127u1: Fabio Priuli fixed input port confusion in the 8080bw driver. Connected AVGDVG status bits via PORT_CUSTOM. + +- 0.125u2: Added layout\shuttlei.lay. + +- 0.123u6: RansAckeR added more DIP locations and made use of PORT_INCLUDE to the 8080bw driver. + +- 0.116u4: Mike Haaland hooked up P1 joystick inputs for P2 in Upright mode in a number of black & white 8080 games. Removed cocktail settings for games where it is not appropriate. + +- 0.113u2: Removed machine\8080bw.c. Some more 8080bw fixes [Zsolt Vasvari]: Added video timing from the Midway 8080-based b/w driver. This caused the visible areas of most games to change, so they will fail regression. Shuttle Invaders display is shifted off screen now but the PCB notes confirm that it's a different hardware, so it will need its own driver anyhow. Created a new file for MB14241, which is the shifter IC used by Invaders hardware games. + +- 0.111u6: Changed visible area to 224x260 and VSync to 59.541985 Hz. + +- 0.111u4: Major rewrite of the Midway 8080 black & white driver, separating it from the huge 8080bw driver and making the following changes [Zsolt Vasvari, Derrick Renaud]: 'True-to-hardware' emulation of the shifting circuits. Identified and stubbed sound triggers. Fixed dipswitches, where necessary (most games). Added DIP locations to all switches. Added watchdog. Added coin counter. Added lamp outputs to Sea Wolf, Guided Missile, Space Encounters, Phantom II and Bowling Alley. Added stereo sound to Gun Fight, Guided Missile and M-4. Partial sound emulation in Tornado Baseball, Boot Hill, Desert Gun, Double Play, Dog Patch and Blue Shark. Properly emulated shifter circuit in Boot Hill. Added gun recoil output to Desert Gun. Added second set of analog controls to Clowns. Fixed analog controls in Dog Patch. Added SN76477 sound effect to Space Encounters. Added non-memory mapped coin counters to Space Invaders, Blue Shark and Space Invaders II. Added proper watchdog times to all the games. Breadboarded the noise clocks and ensured their frequencies were correct. + +- 0.111u2: Robert cleaned up the 8080bw sound changes included with 0.111u1. + +- 0.111u1: Robert added more documentation for the 8080bw driver. It describes the ports and bits for those games with no sound. In most cases, sample sounds have been attached, in order to assist with further development. The games modified are: invrvnge/invrvnga, rollingc, spcenctr, gunfight, m4, gmissile, schasrcv, 280zzzap, lagunar, lupin3, phantom2, blueshrk, desertgu, ballbomb, yosakdon/yosakdoa, and shuttlei. Two games were marked NO_SOUND although they actually do have sound: These are cosmo and dogpatch. + +- 0.109u1: Some fixes for the 8080bw driver [Robert]: The correct samples are being used for lrescue, lrescuem, grescue and desterth. Dipswitch corrections for superinv, invadrmr, sinvemag, spceking and spacewr3. Removed extraneous beeping noise from indianbt. + +- 0.108u4: Added sound\speaker.c. + +- 0.106u10: Added layout\invaders.lay and invrvnge.lay. + +- 0.104u2: Removed drivers\shuttlei.c. + +- 0.103u1: Merged shuttlei.c with 8080bw.c driver. + +- 0.103: Added shuttlei.c driver. + +- 0.80u2: Moved Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire to the Nintendo 8080 driver. + +- 22nd January 2004: Stefan Jokisch fixed the 8080bw driver. + +- 0.70u2: Some 8080bw dipswitch / input fixes [El Condor]. + +- 0.61: Changed visible area to 224x240 and palettesize from 32770 to 2 colors in most of all games. + +- 17th May 2002: Zsolt Vasvari fixed a few things in the 8080bw driver. + +- 13th May 2002: Zsolt Vasvari fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs. + +- 0.58: Added includes\8080bw.h. + +- 23rd January 2002: Zsolt Vasvari updated the 8080bw driver to use the new core features. + +- 26th May 2001: David Haywood added several clones to 8080bw and other drivers. + +- 4th May 2001: David Haywood cleaned up the 8080bw driver a bit and added two clones. + +- 26th April 2001: David Haywood verified MASH's submissions to the 8080bw driver. + +- 14th April 2001: Zsolt Vasvari fixed cocktail mode support in 8080bw driver. + +- 0.37b3: Lots of fixes to the 8080bw games [Zsolt Vasvari]. + +- 10th May 2000: Zsolt Vasvari improved the 8080bw drivers' overlay support. + +- 0.37b2: Changed palettesize from 256 to 32770 colors in the Midway games. + +- 4th May 2000: Zsolt Vasvari added another 8080bw clone romset. + +- 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes. + +- 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser. + +- 0.37b1: Removed audio Samples (invaders) in the Midway games. + +- 30th March 2000: Zsolt Vasvari did some fixes and cleanups to the 8080bw driver. + +- 16th March 2000: Zsolt Vasvari added cocktail mode support for yet more 8080bw drivers. + +- 0.36RC2: Changed palettesize from 7 to 256 colors in the Midway games. + +- 4th March 2000: Zsolt Vasvari rewrote the 8080bw. + +- 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver. + +- 0.35b6: Replaced I8085 CPU1 with I8080 in all games. + +- 16th February 1999: Marco Cassili has made many dips and input ports fixes to the 8080bw games. + +- 0.33b5: Removed invaders.c driver, machine\invaders.c, vidhrdw\invaders.c and sndhrdw\invaders.c. + +- 0.33b3: Added 8080bw.c driver, machine\8080bw.c, vidhrdw\8080bw.c and sndhrdw\8080bw.c. + +- 0.16: Added sndhrdw\invaders.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.08: Added invaders.c driver, machine\invaders.c and vidhrdw\invaders.c. + +$end + + + +$info=88games.cpp +$drv +0.36b3 [Nicola Salmoria] + + +NOTES: + +- Hardware: Konami GX861 - board# PWB351171A + PWB350782 ROM board + + +WIP: + +- 0.254: Removed konami\88games.h and konami\88games_v.cpp. + +- 0.246: Changed driver to konami\88games.cpp/h, konami\88games_v.cpp, konami\k051960.cpp/h, konami\k052109.cpp/h, konami\konami_helper.cpp/h and video\k051316.cpp/h. + +- 0.135u4: Added includes\88games.h. + +- 0.36b3: Added 88games.c driver and vidhrdw\88games.c. + +$end + + + +$info=a1supply.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- A-1 Supply discrete hardware games. These actually seem to use Intel 4040 as a CPU + a lot of discrete circuitry. + + +WIP: + +- 0.246: Changed driver to misc\a1supply.cpp. + +- 0.238: Correct clock [Osso]. Changed Intel 4040 CPU1 clock speed to 571428 Hz. + +- 0.237: A-1 Supply PCBs use a 4040 CPU. Updated rom labels [Osso]. Added I4040 (1MHz) CPU1. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.153: Added a1supply.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. Added some more documentation to the discrete skeletons [gregf]. + +$end + + + +$info=ace.cpp +$drv +0.62 [Jarek Burczynski] + + +WIP: + +- 0.246: Changed driver to alliedleisure\ace.cpp. + +- 0.165: Removed includes\ace.h. + +- 0.154: Readded layout\ace.lay. + +- 0.153: Removed layout\ace.lay. + +- 0.147u2: Added layout\ace.lay. + +- 0.62: Added ace.c driver. + +$end + + + +$info=acefruit.cpp +$drv +0.112u1 [smf, Guddler, Stephane Humbert] + +0.99u2 [Curt Coder, Re-Animator] + + +NOTES: + +- Hardware: Ace Video Fuit Machine. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\acefruit.cpp. + +- 0.243: Fixed a few miscellaneous Coverity errors [Robbbert]. + +- 0.220: Simplified some handlers [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.152: Removed anonymous timers from AceFruit driver [Osso]. + +- 0.147u2: Modernized some static calls in AceFruit driver [Miodrag Milanovic]. + +- 0.129u4: Removed fruit.c driver. + +- 0.129: Added fruit.c driver. + +- 0.112u3: Merged starspnr.c with acefruit.c driver. Updates to the acefruit driver [Stephane Humbert]: Added 'sidewndr' and 'spellbnd' (was 'sidewnda') which were missing in previous releases. Reorganised the layout to have all lamps and solenoids at the top (where there's nothing). Also renamed some lamps and solenoids. Added 'starspnr'. Unfortunately, the game is not working due to a bad dump (H11). + +- 0.112u1: Added acefruit.c driver and layout\sidewndr.lay. Stephane Humbert reorganised the layout to have all lamps and solenoids at the top (where there's nothing). Renamed some lamps and solenoids. + +- 0.99u2: Added starspnr.c driver. + +$end + + + +$info=aces1.cpp +$drv +0.143u3 [AGEMAME] + + +NOTES: + +- Ace System 1 Hardware + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\aces1.cpp. + +- 0.220: Simplified some handlers [Osso]. + +- 0.204: Removed Z80 and AY8910 MCFG macros [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.198: Minor documentation update [Osso]. Changed AY-3-8910A sound clock speed to 1MHz. + +- 0.178: Added layout\ac1clbmn.lay, ac1gogld.lay, ac1primt.lay, ac1pster.lay, ac1pstrt.lay and ac1taklv.lay. Added new Ace System 1 internal layouts [John Parker]. + +- 0.155: Fleshed out Ace System 1 a bit. Still don't work, but are a bit closer [James Wallace]. Added 4x coin slots. + +- 0.147u2: Modernized some static calls in AceSystem1 driver [Miodrag Milanovic]. + +- 0.146u4: Merged unkpcp.c with aces1.c driver. Added layout\aces1.lay. Added some preliminary flesh to ACE System 1, we can at least see the LED display now [James Wallace]. Split out some Ace System 1 sets, moved the unk_pcp games here (memory maps match) and moved one set out of here because it doesn't belong. Documented where some devices sit. Fixing a couple of duplicate sets found. Basic device hookups, some sets now play alarm sound [David Haywood]. Added AY-3-8910A (1.5MHz) sound and Speaker. Added dipswitches 'DSWA', 'DSWB' and 15x 'Unknown'. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added aces1.c and unkpcp.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=acesp.cpp +$drv +0.143u3 [AGEMAME] + + +NOTES: + +- sp.ACE system by ACE. Based roughly on the Mach2000 hardware used by Castle. + + +WIP: + +- 0.262: Hook up HD6301 irq2 [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\acesp.cpp. + +- 0.236: Added machine\ace_sp_reelctrl.cpp/h and layout\ace_sp_dmd.lay. Dumped the 68705P3 MCUs on 2 different types of sp.ACE fruit machine reel driver PCBs [TTX]. Added MC68705P3 (2MHz) CPU2. Changed HD6303Y CPU1 clock speed to 2MHz. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Dummy out ace_sp_portmap, this not so useful bit [AJR]. + +- 0.147u4: Shuffle some more incorrectly placed sets around [David Haywood]. + +- 0.146u4: Did a first-pass clone creation/set split for the acesp.c driver. As a result, another 500 or so sets have been added to the gamelist. Fixing a couple of duplicate sets found. Added a few notes on the memory maps and known devices. Added HD6303Y subtype to 6800 core so that I can correctly define the CPU type in the drivers (it's kinda important because the different types have different internal peripherals, so even if I don't emulate them yet we shouldn't misrepresent it in the drivers) [David Haywood]. Replaced HD6301 CPUs with HD6303Y. + +- 0.143u3: Added acesp.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=acommand.cpp +$drv +0.87 [Angelo Salese] + + +NOTES: + +- Actually same HW as the Cisco Heat ones. + +- The real HW is a redemption machine with two guns, similar to the "Cosmo Gang the Video" (Namco) bonus games. + + +WIP: + +- 0.246: Changed driver to jaleco\acommand.cpp and jaleco\ms1_tmap.cpp/h. + +- 0.186: Added layout\acommand.lay. + +- 0.178: Added video\ms1_tmap.cpp/h. + +- 0.87: Added acommand.c driver. + +$end + + + +$info=actfancr.cpp +$drv +0.35b12 [Bryan McPhail] + + +Bugs: + +- All sets in actfancr.c: Flip Screen does not work at all. Tafoid (ID 04897) + +- triothep, actfancr and clones: Misplaced/missing graphics. haynor (ID 04585) + + +WIP: + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.246: Changed driver to dataeast\actfancr.cpp. + +- 0.242: Fixed Segmentation fault (spriteram16) [AmatCoder]. + +- 0.239: Removed video\actfancr.cpp and includes\actfancr.h. Use finders and minor cleanups [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.209: Simplified gfxdecode. Fixed spacing [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed DECO_BAC06 MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Reduced code duplication. Removed some MCFG macros [cam900]. + +- 0.187: Use callback for soundlatch interrupt [AJR]. + +- 0.153: Partially fixed flipscreen in Act Fancer driver. Screen flips now and seems to work fine in Act-Fancer, but Trio The Punch background doesn't scroll. Reverted changes to decbac06 device flipscreen support, now that this can be done properly. Also reverted the decmxc06 changes. This breaks again the flipped sprites in some games, but fixes the actfanct regression [Osso]. + +- 0.148: Save ram properly (video\decbac06.c), added a note about flipscreen behavior as a reminder for reimplementing flips on some of these games later [David Haywood]. + +- 0.142: Added video\decbac06.c/h and video\decmxc06.c/h. + +- 0.135u2: Added includes\actfancr.h. + +- 0.35b12: Added actfancr.c driver and vidhrdw\actfancr.c. + +$end + + + +$info=adp.cpp +$drv +0.111u2 [Tomasz Slanina] + + +NOTES: + +- Hardware: ADP (Merkur?) games from '90 running on similar hardware (68k + HD63484 + 2149). + + +WIP: + +- 0.246: Changed driver to adp\adp.cpp. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Interrupt modernization [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. Replaced AY-3-8910 sound with YM2149. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM and HD63484 MCFG macros [Ryan Holtz]. + +- 0.193: Updated documentation. Clean up driver [AJR]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.154: ADP update: Added NVRAM support. Hooked up RTC. Added inputs to fstation. Removed unused code [Sandro Ronco]. Hooked up RAMDAC device to ADP driver [Angelo Salese]. + +- 0.153: Small cleanup [Osso]. HD63484 updates [Sandro Ronco]: Converted to use a 16-bits address map. Implemented RPR, MOD, SCLR, SCPY, LINE, PLG, PLL, CRCL, ARC, FRCT, PAINT, DOT, PTN, GCPY commands. Added pattern RAM emulation. Added 2 other commands to HD63484 used by Fashion Gambler. Converted HD63484 to use delegates. Added 8-bit mode. + +- 0.149u1: Converted most remaining users of non-serial microtouch to serial [Carl]. + +- 0.149: Converted machine\microtch.c to DEVCB2 [Carl]. + +- 0.145u2: Rewrite INS8250 to use diserial, updated Microtouch to modern, made it serial device and updated connected drivers [Carl]. + +- 0.136u3: Roberto Zandona hooked up (with a hack) gfx rom in HD63484 memory map of the ADP driver. + +- 7th February 2010: Roberto Zandona - Assuming that the memory map of the HD63484 (thanks to Dox and its notes in the driver sigmab52) is: 00000-3ffff = RAM, 40000-7ffff = ROM, 80000-bffff = unused and c0000-fffff = unused by offering access to videoram you see these screens: Skat TV, Fashion Gambler and Funny Land de Luxe. + +- 0.136: ADP improvements [Angelo Salese]: Fixed some minor quirks. Improved Backgammon memory map. Implemented RAMDAC for Fun Land Deluxe. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to ADP driver. + +- 0.131u2: Angelo Salese lowered the AY-8910 volumes in the ADP driver. + +- 0.129u2: ADP improvements [Roberto Zandona]. Added 8-way Joystick and dipswitches 'SW0' - 'SW15' and 'Service Mode'. + +- 0.128u6: Added layout\fashion.lay. Updated ADP driver [Roberto Zandona]: Now 'Fashion Gambler' show something. + +- 0.127u1: Roberto Zandona updated ADP memory map. Changed palettesize to 16 colors. + +- 0.127: Roberto Zandona converted ADP driver to 4bpp rendering. + +- 0.126u5: Roberto Zandona added the new Shanghai HD63484 video controller to the ADP driver. + +- 0.126u4: Some initial work on the ADP driver [Roberto Zandona]. + +- 0.111u2: Added adp.c driver. + +$end + + + +$info=aeroboto.cpp +$drv +0.33b3 [Carlos A. Lozano] + + +WIP: + +- 0.248: Removed jaleco\aeroboto.h and jaleco\aeroboto_v.cpp. + +- 0.246: Changed driver to jaleco\aeroboto.cpp/h and jaleco\aeroboto_v.cpp. + +- 0.135u1: Added includes\aeroboto.h. + +- 0.33b3: Added aeroboto.c driver and vidhrdw\aeroboto.c. + +$end + + + +$info=aerofgt.cpp +$drv +0.35b2 [Nicola Salmoria] + + +WIP: + +- 0.268: Removed vsystem\aerofgt.h and vsystem\aerofgt_v.cpp. + +- 0.266: Cleanups. Split driver state class to reduce optional object finders and variables. Reduced duplicated code. Use generic graphics decoding layouts. Reduced literal tag usage. Improved names of address map functions [cam900]. + +- 0.262: Added revision set notes [Angelo Salese]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.253: Split the driver class up a little. It's still a mess [Vas Crabb]. + +- 0.246: Changed driver to vsystem\aerofgt.cpp/h, vsystem\aerofgt_v.cpp, vsystem\vsystem_gga.cpp/h, vsystem\vsystem_spr.cpp/h, vsystem\vsystem_spr2.cpp/h and vsystem\vs9209.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.227: Initialized variables which were causing asserts/regressions in DRVNOCLEAR build (video\aerofgt.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH, VSYSTEM_SPR2 and VSYSTEM_GGA MCFG macros [Osso]. + +- 0.197: Cleanup duplicates. Fixed object finder names related sprite lookup tables. Minor gfxdecode cleanup [cam900]. + +- 0.189: Clock all Video System GGAs [AJR]. + +- 0.187: Video and sound refinements: Fixed sound loss in Spinal Breakers and clones caused by misconfigured ROM bank. Work towards flip screen support for most games; clone Aero Fighters (Taiwan / Japan, set 1) is nearly correct now. Use MCFG_GENERIC_LATCH_SEPARATE_ACKNOWLEDGE for all Aerofgt driver games except bootlegs which need more research. Added MB3773 device [AJR]. + +- 0.185: Added machine\vs9209.cpp/h. Added VS9209 I/O device for Aerofgt driver. + +- 0.184: Added video\vsystem_gga.cpp/h. Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.183: Cleaned up audiocpu rom loading, avoided some tag lookups, thus minor speed up [Osso]. + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.165: Fixed priorities in bootlegs (video\aerofgt.c). There are some bootlegs of Power Spikes that use its drawing sprites method, so they have to be fixed in the same way like MT05981 - MAME 0.164 [Mamesick]. + +- 0.164: Fixed sprite priority bugs (MT05981) in some stages of Turbo Force (video\aerofgt.c) [Mamesick]. + +- 0.147u3: Continued refactoring some video system sprite rendering, bringing code closer together for the 2nd sprite types. VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. VideoSystem improvements: Continued cleanup of Video Systems drivers and associated dependencies. Further unification of the Video System functions. Video System 13/10/12 cleanups and preparation for further function merging. Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood]. + +- 0.135u3: Fabio Priuli added driver data struct to the Aerofgt driver. + +- 0.129u1: MooglyGuy added savestate support to all games in the Aerofgt driver. + +- 0.128u3: Added includes\aerofgt.h. + +- 0.123u2: RansAckeR simplified some control definitions in the Aerofgt driver. + +- 0.118u4: Fabio Priuli added DIP locations to the Aerofgt driver. + +- 0.98u3: Pierpaolo Prazzoli fixed wrap around issue with sprites in the Aerofgt driver. + +- 0.95u4: Removed cwbbc97.c driver (the game was the same as wbbc97). + +- 0.95u2: Added cwbbc97.c driver. + +- 11th August 2002: Sprite zoom in Aero Fighters was fixed. + +- 0.35b2: Added aerofgt.c driver and vidhrdw\aerofgt.c. + +$end + + + +$info=age_candy.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\age_candy.cpp. + +- 0.169: Added age_candy.cpp driver. + +$end + + + +$info=agro.cpp +$drv +0.287 [Guru] + + +WIP: + +- 0.287: Added agro.cpp driver. + +$end + + + +$info=airbustr.cpp +$drv +0.35b12 [Luca Elia] + + +WIP: + +- 0.248: Removed kaneko\airbustr.h and kaneko\airbustr_v.cpp. + +- 0.246: Changed driver to kaneko\airbustr.cpp/h, kaneko\airbustr_v.cpp and kaneko\kan_pand.cpp/h. + +- 0.174: Removed video\kan_panb.cpp. + +- 0.150: Removed video\kan_panb.h. + +- 0.135u4: Added includes\airbustr.h. + +- 0.117: Added video\kan_panb.c/h and kan_pand.c/h. + +- 0.35b12: Added airbustr.c driver and vidhrdw\airbustr.c. + +$end + + + +$info=airraid.cpp +$drv +0.62 [David Haywood, Nicola Salmoria] + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.272: Lower quantum after Z80 rewrite [hap]. + +- 0.246: Changed driver to seibu\airraid.cpp, seibu\airraid_dev.cpp/h and shared\seibusound.cpp/h. + +- 0.221: Simplified handlers (video\airraid_dev.cpp) [Osso]. + +- 0.177: Changed cshooter.cpp to airraid.cpp driver. Added video\airraid_dev.cpp/h. Various Seibu Refactoring: Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT PROM for each layer which controls colours and transparency handling) this takes some steps towards allowing a common implementation of it. Street Fight and Cross Shooter (Street Fight type hw) use a common motherboard but different Video Boards. This makes the video boards into devices to faciliate this [David Haywood]. + +- 0.62: Added cshooter.c driver. + +$end + + + +$info=ajax.cpp +$drv +0.36b2 [Manuel Abadia] + + +NOTES: + +- Hardware: Konami GX770 + + +WIP: + +- 0.246: Changed driver to konami\ajax.cpp and konami\konamipt.h. + +- 0.243: Removed machine\ajax.cpp, video\ajax.cpp and includes\ajax.h. + +- 0.125u5: Added includes\ajax.h. + +- 0.36b2: Added ajax.c driver and vidhrdw\ajax.c. + +$end + + + +$info=akazukin.cpp +$drv +0.253 [Alberto Salso] + + +WIP: + +- 0.253: Added akazukin.cpp driver and orca\vastar_viddev.cpp/h. + +$end + + + +$info=akkaarrh.cpp +$drv +0.209 [Aaron Giles] + + +WIP: + +- 0.246: Changed driver to atari\akkaarrh.cpp. + +- 0.209: Added akkaarrh.cpp driver and layout\akkaarrh.lay. + +$end + + + +$info=albazc.cpp +$drv +0.62 [David Haywood, Stephane Humbert] + + +WIP: + +- 0.246: Changed driver to seta\albazc.cpp. + +- 0.131u2: Changed hanaroku.c to albazc.c driver [Angelo Salese]. + +- 0.62: Added hanaroku.c driver. + +$end + + + +$info=albazg.cpp +$drv +0.74u1 [Angelo Salese] + + +NOTES: + +- Hardware: The name of this hardware is "Alba ZG board", a newer revision of the "Alba ZC board" used by Hanaroku (albazc.c driver). Test mode says clearly that this is from 1991. + + +WIP: + +- 0.275: Changed driver to seta\albazg.cpp. + +- 0.267: Cleanups [Angelo Salese]. + +- 0.246: Changed driver to alba\albazg.cpp. + +- 0.131u2: Angelo Salese changed yumefuda.c to albazg.c driver. + +- 0.74u1: Added yumefuda.c driver. + +$end + + + +$info=aleck64.cpp +$drv +0.91 [?] + + +NOTES: + +- Hardware: This game runs on Nintendo 64-based hardware which is manufactured by Seta. It's very similar to the hardware used for 'Magical Tetris Featuring Mickey' (Seta E90 main board) except the game software is contained in a cart that plugs into a slot on the main board. The E92 board also has more RAM than the E90 board. The carts are not compatible with standard N64 console carts. + + +Bugs: + +- All in n64/aleck64: Fuzzy screen. haynor666 (ID 08961) + +- 11beat, starsldr and other aleck64 games: RSP throws fatal error (unknown opcode 3F) if F3 is pressed to reset the system. JimCarlTay (ID 08911) + +- All sets: [debug] Assertion on Linux. Firewave (ID 05859) + + +WIP: + +- 0.284: Set up more stuff at construction (nintendo\n64_v.cpp) [Vas Crabb]. Got rid of unused private field (nintendo\rdpblend.cpp/h) [Osso]. + +- 0.278: Added preliminary savestates (rsp\rsp.cpp) [hap]. + +- 0.265: Fixed a class memory access warning (nintendo\n64_m.cppd, n64_v.h and n64types.h) [Vas Crabb]. + +- 0.255: Minor cleanups (nintendo\n64.cpp/h). Re-enable option for -drc. Implemented interlace mode (nintendo\n64_v.cpp) [Angelo Salese]. Changed visible area to 3093x525 and VSync to 59.959432 Hz. + +- 0.253: Simplified N64 RDP disassembler. Removed all snprintf and reduced duplication (nintendo\n64_v.cpp) [Erik Newton]. More const [Vas Crabb]. + +- 0.248: Fixed stack buffer overflow (nintendo\n64_v.cpp) [Invertego]. + +- 0.246: Changed driver to nintendo\aleck64.cpp, nintendo\n64.h and nintendo\n64_v.cpp. + +- 0.245: Cleanup using state object (machine\n64.cpp) [Miodrag Milanovic]. + +- 0.240: Fixed several RDP regressions. YUV texture fetch and color space conversion. Textured rectangle command parsing. Set primitive depth command parsing (video\n64.cpp and rdptpipe.cpp) [Invertego]. + +- 0.235: Fixed handling of 8bpp framebuffer mode. Adjusted how VI scan-out functions. Swapped 'magic matrix' dither pattern axes to match hardware tests (machine\n64.cpp and video\n64.cpp). N64 RDP: Fixed incorrect channel swapping on 32-bit resampled framebuffers. Temporarily adjusted framebuffer resampling to not exceed screen bounds in some games. N64 RSP: Fixed LWV and VMOV behavior. Added reserved instructions V056, V057, V073 and VNULL. Removed unused DRC and SIMD support. General code cleanup. N64: Fixed SP DMA behavior based on hardware tests. Pass K4 and K5 factors to threaded drawing code. Fixes black geometry in (MESS) Conker's Bad Fur Day [Ryan Holtz, krom]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends (video\n64.cpp) [Aaron Giles]. + +- 0.223: Modified burn_cycles method (machine\n64.cpp) [hap]. + +- 0.222: Initialized variable that caused problems in DEVNOCLEAR debug builds (machine\n64.cpp). READ/WRITE macros removal [Osso]. + +- 0.216: Added 32-bit opcode alignment for RSP disassembly [AJR]. + +- 0.205: Removed N64_PERIPHS MCFG macro [Osso]. Removed VR4300BE, RSP, DMADAC and N64PERIPH MCFG macros [Ryan Holtz]. + +- 0.197: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors) [Angelo Salese]. + +- 0.186: Fixed obvious bugs found by GCC 7.1 (machine\n64.cpp) [Miodrag Milanovic]. + +- 0.185: Correct Service/Test Button assignments. "Service Mode" which is assigned to IPT_SERVICE is not located in aleck64.cpp - No changes. "Service Button" is assigned to IPT_SERVICE1 (hard-coded keycode removed & default used). "Test Button" is assigned to IPT_SERVICE2 (Test Button is not displayed in Machine input) [Michael.S.G]. Wrap PC to 12 bits in a few more places (cpu\rsp\rspdrc.cpp and rspfe.cpp) [Happy]. + +- 0.184: Added short delay between RDP full sync and DP interrupt (machine\n64.cpp and video\n64.cpp). Since the RDP is not currently scheduled for its own timeslices, this will allow the RSP interrupt from graphics tasks to arrive at the main CPU first. In some instances, the RSP timeslice would end after the RDP had been sent the full sync command, but before the RSP could finish its task. No issues were manifest if both RSP and RDP interrupts arrive at the same time, but it is still expected that the RSP interrupt should arrive first. Let debugger disassembly windows track RSP PC. Flush RSP DRC cache when SP DMA changes IMEM (machine\n64.cpp). Make element selection in vector load/store DRC C functions consistent with other implementations (cpu\rsp\rspcp2d.cpp). Also fixed a minor issue with RDP disassembly listing for Load Block (video\n64.cpp) [Happy]. + +- 0.183: Added video\pin64.cpp/h. Added PIN64 logger class. Treat commands as blocks, 50% file size savings for PIN64 captures. Make N64 RDP use uint64_t types for commands [Ryan Holtz]. + +- 0.180: Give priority to current transfer when reading AI length register. Eliminate explicit temps in AI length calculation. Only SP DMA skip for DRAM address, regardless of transfer direction (machine\n64.cpp). Added delayed carry signal for AI address. The AI address register is split into a low half and a high half. A hardware bug allows the carry signal from low to high to persist through a reload of this register [Happy]. + +- 0.178: Promoted all Aleck 64 games minus Magical Tetris Challenge as working [Angelo Salese]. + +- 0.175: Disabled fast RAM, as it prevents watchpoints from working and doesn't gain much on the interpreter core (machine\n64.cpp) [MooglyGuy]. + +- 0.174: Removed some unnecessary logerrors (machine\n64.cpp) [MooglyGuy]. + +- 0.173: Adjusted SI timing again. Do SI DMA transfer after delay, not before [Happy]. + +- 0.172: Fixed for MIPS3 compare timer (mips\mips3com.cpp). Few miscellaneous N64 changes / improvements. Non-interlaced field index should be fixed at zero (video\n64.cpp). Added ability to change reported EEPROM size at runtime. Adjust timing for SI <-> PIF DMA (video\n64.cpp) [Happy]. + +- 0.168: Simulation of CPU cycles from the skipped RDRAM initialization. This allows later SI initialization to see something closer to an expected value for the system uptime (cpu\mips\mips3.c and machine\n64.c) [Happy]. + +- 0.167: Removed video\rdpbhelp.h. Fixed build (video\rdpblend.c) [Robbbert]. Fixed reversion for PI. PI transfers round length up, not down (machine\n64.c). Added field for VI interlaced modes (video\n64.c). Display of interlaced video still needs work [Happy]. + +- 0.166: Development Disk Drive setting support (machine\n64.c and mess\drivers\n64.c) [LuigiBlood]. N64 driver improvements: Added coprocessor unusable exceptions for LWC1/SWC1/LDC1/SDC1 (cpu\mips\mips3.c). Changed PI DMA granularity from eight bytes to two bytes. Added delay timer for SI DMA. Changed behavior for interlaced video to be more useful, but still needing revision. Simplify/removed some AI DMA interrupt signals. Removed line that cleared EEPROM contents with every machine reset (warm or cold). N64 changes: PI transfers round down/truncate last bit. SI transfers signal busy while waiting for delay. Initial work to seperate VI from RDP as the actual hardware has no direct communication between them. Stop ERET instruction spamming the error log. Stop screen update from spamming the error log for using MCFG_SCREEN_VBLANK_TIME. The value set was also complete nonsense. More effort to disentangle the VI and RDP in the source. VI now uses the values set in registers to set the screen resolution, instead of using fixed values. VI timing period is now set dynamically from the VI registers. VI timing should now be accurate (for NTSC). Added overlooked factor of 2 to VI timing to account for vertical resolution being set in half-lines. Changed RSP disassembly to use MIPS ABI names for registers. Implemented 'start valid' bit in RDP status register. Increased scheduler quantum time to allow for better r4300 <-> RSP signaling. Reduced quantum frequency. Optimal value still undetermined and likely to change if RDP emulation speed changes [Happy]. + +- 0.164: Removed cpu\rsp\rspcp2s.c/h. Removed RSP SIMD version. Merging in direct RSP vector opcodes from CEN64. Fixed remaining N64 issues on 32-bit (video\rgbgen.h). Added MCFG_FORCE_NO_DRC option (cpu\rsp\rspdrc.c). Fixed graphics bugs in (MESS) Bust-A-Move 2, probably other gfx bugs also (video\n64.c). Clamp DMEM fetches to 4kb (cpu\rsp\rspcp2.h and vldst.h). Fixed most N64 visual bugs from new RDP SSE code (video\rgbgen.h, rgbsse.h, rgbvmx.h). Fixed crash when fast-forwarding [MooglyGuy]. + +- 0.163: Added video\n64types.h. Fixed graphical bugs with recent N64 opts. Work on making blending and combining use color_t instead of UINT8 pointesr (video\n64.c, rdpblend.c and rdptpipe.c). Converted RDP rendering to use SSE2 when available [MooglyGuy]. Moved m_op member into a struct so it can be allocated in the DRC cache (cpu\rsp\rspcp2.c). Fixes crash/segmentation fault when running DRC (Linux only) [Wilbert Pol]. + +- 0.162: Fixed/Cleanup Aleck64 inputs [LuigiBlood, Vas Crabb]. Mouse optimizations and moved global vars to n64_periphs (includes\n64.h and machine\n64.c). Added 4 controller support for N64/N64DD, as well as rough mouse support. You can select the device on each controller port. Fixed N64 Mouse wrapping [LuigiBlood]. Fixed input crash [Vas Crabb]. 50% RDP speedup on an i7-5930K (video\n64.c and rdpspn16.c). Improved blender performance (video\rdpblend.c). Make code style consistent and make mostly const-correct. Improved RDP speed by eliminating some unneeded code. Removed threaded waits to increase performance (video\rdpspn16.c). Improved texture filtering performance in the RDP [MooglyGuy]. + +- 0.158: Actually default Analog Y was changed in machine\n64.c some time ago. Fixed Aleck 64 general inputs. Protection notes. Debugging (E90 protection). Aleck64, already somehow playable + palette check. Looks more likely, and at least pieces all have different colors now [Angelo Salese]. + +- 0.156: Abort MIPS timeslice when unhalting RSP. Fixes many RSP tests (machine\n64.c). Avoid setting the DP_FREEZE bit, gets (MESS) Banjo-Kazooie to boot [MooglyGuy]. Added assert for usage of uninitialized stack memory in n64_rdp::SpanDraw1Cycle(). Happens with e.g. (MESS) n64 -cart vprowrs2 - it actually already goes out of bounds in poly_manager::render_triangle_custom() but since that code is generic it's hard to add an assert there / also added another FBSize check [Oliver Stoeneberg]. + +- 0.155: Modernised RSP CPU core [Wilbert Pol]. + +- 0.154: Moved RSP to use DEVCB2 [Miodrag Milanovic]. + +- 0.151: N64 optimizations [MooglyGuy]: Converted PIF RAM from 8-bit array to 32-bit array. Inlined color and alpha combiner equations. Moved a number of calculations in span rendering to outer loops. Flattened branch structure of texel fetching somewhat. Fixed N64 controls. + +- 0.150: hap fixed typo in video\polynew.h. + +- 0.149u1: Changed video\rdpfiltr.c to video\rdpfiltr.inc. RSP SSE optimizations/changes [MooglyGuy]: Fixed load/store opcodes. Added SSE versions of the following opcodes: VMADH, VADD, VSUB, VADDC, VSUBC, VCH, VCR, VMRG, VAND, VNAND, VOR, VNOR, VXOR and VNXOR. + +- 0.149: Added USE_SIMD flag to RSP headers and began converting some opcodes to use SSE* intrinsics. Current plan is to target SSSE3-capable hardware (Core2 and up), with the resulting speedup theorized to be on the order of 5-10x when conversion is complete, though this applies only to situations where the emulation is heavily bottlenecked by the RSP. Turn off USE_SIMD. Added SIMD code for the rest of the RSP vector load instructions. Removed tmmintrin.h include from cpu\rsp\rspdrc.c [MooglyGuy]. Improved PIF / RDRAM initialization (machine\n64.c) [Joe]. + +- 0.148u3: Modernized Aleck64 driver [Miodrag Milanovic]. + +- 0.148u2: Fixed uninitialized memory in n64_rdp class. This fixes mtetrisc and starsldr crashed after OK (video\n64.h) [Oliver Stoeneberg]. + +- 0.146u5: Miodrag Milanovic fixed misspelled variable (under_t) in video\n64.c. + +- 0.146: Fix for aleck64 regression [Miodrag Milanovic]. This fixes crash after OK in 11beat, hipai, mtetrisc, srmvs, starsldr, twrshaft and vivdolls. + +- 0.145u7: Clang fix (video\polynew.h) [Balrog]. + +- 0.145u4: Restored previous AI DMA speed for N64, theory was wrong and lag was caused due code cruft in a local file [Ryan Holtz]. Fix for aleck64 crash on exit [Oliver Stoeneberg]. + +- 0.145u2: Added a trivial Y reject to triangle draw commands in the N64 RDP. Various PIF fixes, gets Command & Conquer (MESS) to boot and games to recognize and save to controller paks. Force mtc0 opcodes that initiate to-RSP DMAs to end recompile sequences to force a code check. Fixes certain microcodes from executing garbage code after DMA. Don't flush the RSP DRC cache on DMA. Fixes Mario 64 and others. Miscellaneous machine fixes, gets Conker's Bad Fur Day to boot through its legal screens with interpreter MIPS. Increase the amount of time consumed by PI DMA, makes certain RSP microcodes that test DMA speed land in the correct window. Force the main CPU to yield when the RSP reads its atomic semaphore. Force the RSP to yield when PI DMA completes. Flush the RSP DRC cache when touching IMEM with SP DMA. Fixed audio sync issues in Super Mario 64 (MESS) and probably others, and also bring PI DMA speed into the realm of reality. Changed PI DMA speed from 3 cycles/word to 5.08 cycles, as average PI speed is between 2.53 and 2.55 cycles/byte [Ryan Holtz]. + +- 0.145u1: Removed video\rdpfb.c/h, rdpspn16.h and rdptri.h. Various N64 stability fixes [Ryan Holtz]: Modified VI_V_INTR_REG and VI_V_CURRENT_LINE_REG actually be treated as half-lines, not full lines. Fixes Rampage: World Tour video. Modified code to interrupt at the line specified by VI_V_INTR_REG, rather than a fixed 60Hz vblank interrupt. Doubled the number of available span structs on the stack, fixes crashing in Mario Kart 64, Star Fox 64, and probably others. Partially fixed PIF access, several more games recognize cart SRAM, cart FlashROM, cart EEPROM and controller paks. Among others, Rampage: World Tour (MESS) now properly saves its memory pak data properly. Fixed an issue with text being missing in some Aleck 64 games. Reduced memory usage in the N64 driver. Hooked up 64DD RTC and interrupts in the N64 code. Please insert disc. Added warm reset support to N64 hardware. Get Jet Force Gemini to boot and Ocarina of Time to boot without crashing [Ryan Holtz]: Use bitmap.fill instead of a manual fill when blanking to avoid trashing memory. Return DP start/end/current/status/clock registers at correct window for RSP to see. Clear DP clock when requested by writing the right bit in DP_STATUS_REG. Avoid modifying SP DMA length register during DMA, to return correct reads on SP_RD_LEN and SP_WR_LEN. Fixed N64 RDP to not try to render a triangle with no spans. + +- 0.145: N64 DMA / RSP / RDP optimization and documentation [MooglyGuy]: Start of mass variable renaming / documentation in the RDP core. RSP Opt: Shunt around the core memory system for RSP instruction / data fetches. DMA Opt: Shunt around the core memory system for SP and PI DMA transfers. RDP Opt: Replace 2D switch statement with function table for texel fetching. Replaced 3x array lookup for 16-to-32 pixel expansion with 64K LUT. Remove setters / getters in favor of direct member access. Mario 64 saw a speedup from 34.96% to 51.80% in -str 60 -mt on my 3.2GHz i7 and Tetrisphere from 30.75% to 43.05%; global speedup of 1.4x to 1.5x is expected. R. Belmont fixed memory stomp in latest N64 video (video\n64.c and rdpspn16.h) and DK64 crash (video\rdpspn16.c). + +- 0.144u7: MooglyGuy fixed all sets in Aleck64 driver crashed before OK. + +- 0.144u6: [N64] Various changes [MooglyGuy, Happy]: Converted AI / VI / MI / RI / SI / PI into a modernized device. PI DMA now takes place after an appropriate delay to simulate transfer time. SP DMA no longer rejects transfers of 0 bytes (should transfer one 8-byte word). + +- 0.143u7: Peter Sealy improved inputs and added some TLB notes in the Aleck64 driver. + +- 0.141u1: Harmony removed fast IMEM and DMEM handlers from the RSP DRC in favor of the core memory system; fixes RSP DRC on 32-bit targets. Changed DMADAC interleave in the Aleck 64 driver from 2 to 1; fixes monaural and poppy audio. Fixed Compare interrupts in the MIPS III interpreter core. Aleck 64 games can now run under the MIPS III interpreter. Implemented proper TLB handling in the MIPS III interpreter. Fixed RSP core VRSQL implementation. + +- 0.141: Added cpu\rsp\rspdiv.h. Removed video\rdpfetch.c/h, rdpfrect.c/h and rdptrect.c/h. Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate [Angrylion, Harmony]. Harmony fixed alpha compare in the N64 RDP implementation. + +- 0.138u4: Angrylion fixed RSP sign issue in VCL opcode. Allow the non-DRC RSP core to build again (controlled by a #define like the SH-2 core) [Atari Ace]. + +- 30th June 2010: Guru - More decapped chips just arrived. This time we have the custom PIC (CIC-NUS-5101A) for the Aleck 64 carts decapped but not extracted yet. There's no ID markings on the die but it's definitely a PIC. Looks like the big N got the chip cloned and removed all the markings from the die, but it's definitely a PIC-based chip. No surprise though, they're king of cloning chips and hiding their identity. + +- 0.137u2: Added video\n64.h and rdpfiltr.c. Harmony reworked the entire Nintendo 64 renderer to be class-based. More cleanup to follow. + +- 0.137: Harmony performed an initial code cleanup pass on the N64 rendering code to make use of booleans and inline variable instantiation, and removed a number of unused variables that were exposed as a result of the latter. + +- 0.136u1: RSP DRC changes [Aaron Giles]: Fixed misaligned 32-bit accesses. Disabled DRC_SQV implementation as it breaks music in Magical Tetris Challenge. Converted RSP callbacks into device callbacks. Removed a ton of tag-based queries in favor of using the device passed. Added profiler_mark() calls around rdp_process_list() so that the RDP time is separated from the RSP time. + +- 0.136: Harmony converted a number of vector opcodes to the RSP DRC core, unrolled and optimized a number of vector opcodes in the interpreter RSP core, fixed a few DRC-ized vector load/store opcodes in the RSP core and optimized RDP implementation further with more flattened branches. Aaron Giles re-implemented misaligned memory handling in the RSP DRC as before and explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash in 'Magical Tetris Challenge'. + +- 0.135u4: Added video\rdpacomp.c/h, rdpacvg.c/h, rdpblend.c/h, rdpfb.c/h, rdpfetch.c/h, rdpspn16.c/h, rdptpipe.c/h, rdptrect.c/h, rdptri.c/h and rdpupd16.c. Preliminary RSP recompiler, with all vector ops stubbed out to C functions for now [Harmony]. RSP recompiler improvements / optimizations [Harmony]: Split SATURATE_ACCUM into a signed and unsigned version to reduce stack usage. Correct an issue with the 0h variants of VMRG, VAND, VNAND, VOR, VNOR, VXOR and VNXOR. Slightly optimized unaligned reads and writes. Optimized unaligned dword reads. Correct an issue where badly-written RSP programs could jump to invalid addresses. Harmony optimized N64 RDP renderer by using function pointers to function variants that eliminate costly branches. + +- 0.135u3: Angelo Salese implemented player 2 inputs and added worked around hard-locks at start-up in Aleck 64. + +- 0.135u2: Angrylion fixed RDP TMEM size, removed separate tlut and fixed tlut uploads. + +- 0.135u1: Angrylion added missing BLTZAL opcode to the RSP core. Many N64 RDP fixes [Angrylion, Ziggy, Gonetz, Orkin, DrgnMndd and Harmony]. Harmony fixed the 64-bit crashing issues in N64. + +- 0.130u1: Replaced R4600 (big) CPU1 with VR4300 (big). + +- 0.125u5: Aaron Giles fixed MAC OS crashes with "Illegal instruction" message in mtetrisc, vivdolls and starsldr. + +- 0.125u2: R. Belmont fixed N64 rendering on big-endian targets. + +- 0.124u2: Mostly fixed sound in N64-based games [Adam Gashlin]. Ville Linde correct DMA functionality in N64-based games. + +- 11th April 2008: MooglyGuy - Rejection Correction: A number of months ago I submitted what I thought was a fix for alpha rejection. In case you're unfamiliar with it, MESS currently has issues with textures that are bordered with an alpha of zero - the completely transparent pixels still write to the Z buffer. The end result can be seen the most readily in Mario Kart 64, where all of the karts have a box around them that obscures karts in front of them. As you can see, it's impossible to see the karts in front of Yoshi despite the fact that you should be able to. This is because Yoshi's sprite is drawn first, and even the transparent pixels surrounding the sprite write to the Z buffer. The end result is that when the game attempts to draw a sprite that's farther out in front of Yoshi's sprite, the pixels are Z-rejected when they should be visible without issue. My original fix was to reject pixels if the color-combined color had an alpha of zero, but unfortunately this caused issues in a number of other games. As it turns out, the N64 rejects pixels that have an alpha of zero when the texel itself is fetched, before any color combine or blend operations even take place. With that in, things look much better. + +- 0.123u1: Atari Ace added some variable initialization to machine\n64.c to fix running Star Soldier multi-session. + +- 0.122u7: RSP Changes [SGINut, Nicola Salmoria, Ville Linde]: Initialize RSP registers to 0 in lieu of mame_rand. Re-fix RSP single-stepping mode when set by another CPU. Reading the RSP PC returns only the least significant 12 bits. Fixed flag behavior when read out via CFC2. Fixed RSP VRCP instruction to match the real hardware results. Correct VRCP element lookup and unaligned DMA behavior. + +- 18th January 2008: MooglyGuy - I seem to have discovered a fairly major issue in the way MAME indexes the elements in the VRCP opcode versus the way the real N64 indexes them. Running a very simple test on VRCP with 0001 as the first word in V[0] and 0000 as the remaining words, here are the results of various combinations of element parameters and VS1REG parameters in MAME (see http://www.moogle-tech.com/smf/index.php?topic=4.0). Quite a bit different. For what it's worth, I'm pretty sure that this can be fixed by replacing the assignment of sel in VRCP, VRCPH and VRCPL simply with "EL & 7" rather than the convoluted "VEC_EL_2(EL, del)". The only testing I did was to make that modification in MAME and then run Mario 64 and Mario Kart 64; neither was broken any worse than before, but neither was fixed any more than before either - I'd do more comprehensive testing, but I'm heading to bed immediately after posting this because I'm fricking exhausted. + +- 0.122u6: Minor RSP fixes [SGINut]: Fixed accumulator state on powerup by testing against real hardware. Fixed single-step behavior by testing against real hardware. + +- 0.122u4: N64 improvements [SGINut]: Move texture masking to occur after coordinate adjustment. Fix 32-bit texturing in load_tile (Mario Kart 64 title screen). Add zero-alpha early-out (Mario 64 trees/stars, Mario Kart 64 trees/karts). Aaron Giles fixed the working Aleck64 games crashes/endless loop. + +- 0.121u2: More formally separated the RSP core from the N64 driver [Atari Ace]. + +- 0.116u3: Christophe Jaillet fixed type in BLENDER2_32 function in the N64 video code. + +- 0.115u1: Aleck64/N64 update [Ryan Holtz]: Some RSP opcodes bugfixed plus should work on big-endian targets. Real PIF ROM dump now used and required. Various other fixes. + +- 0.111u5: Nathan Woods updated the N64 video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 24th September 2006: Ville Linde - Guru dumped the remaining Nintendo 64-based games in his possession: Star Soldier: Vanishing Earth, Vivid Dolls, Super Real Mahjong VS and Tower & Shaft. The Nintendo 64 emulation in MAME already works quite well, so I was able to get Star Soldier and Vivid Dolls to work with very little effort. + +- 0.108u5: Major updates to the Nintendo 64 based driver [Ville Linde]. + +- 15th September 2006: Ville Linde - I've recently continued working on the N64 emulation. After fixing some RSP bugs and adding tons of features to the RDP emulation, many games are starting to look quite good. + +- 0.106u1: Improved N64 audio output [R. Belmont]: Rewrote Audio Interface as a stereo DMADAC (which it actually is), greatly simplifying the code along the way. Fixed AI interrupt semantics. + +- 16th May 2006: R. Belmont - Ryan Holtz has been fiddling with N64 graphics drawing in MAME/MESS and I've made some improvements to the AI interrupt semantics. All this adds up to 'more games running', like Madden 64. Plus there are improvements in other games, like Mario64. + +- 0.105u4: Nintendo 64 system improvements [Ville Linde, Ryan Holtz]: Fixed a major bug in the RSP core. Rewrote the PIF handling. Slightly improved triangle rendering. + +- 0.105u1: Added machine\n64.c and includes\n64.h. R. Belmont split out some of the Nintendo 64 core pieces into MESS-shareable modules. + +- 0.104u6: Added vidhrdw\n64.c. Major update to the Aleck64 driver [Ville Linde]. Still not fully working yet. Changed R4600 CPU1 clock speed to 93750000 Hz. Added RSP (62.5MHz) CPU2 and Custom sound. Changed visible area to 640x480. Added dipswitches 'Test Mode', 'DIPSW1 #1-#8' and 'DIPSW2 #1-#7'. + +- 0.102u5: Ville Linde added simulated version of the N64 PIF boot rom to the Aleck64 driver, so the cartridges now boot properly, though the cartridge CRC check fails on both games. + +- 7th January 2006: Ville Linde - Some more 2D N64 stuff. The RDP emulation is constantly improving, and I'm getting some nice results. Bust-a-Move '99 is playable and Mortal Kombat Mythologies: Sub Zero shows the menu graphics. + +- 1st January 2006: Ville Linde - I've moved the N64 driver development over to MESS, and I'm currently in the middle of writing an RSP CPU core and emulating the RDP. Mortal Kombat Trilogy is the first commercial game to show some graphics. It isn't playable yet though. + +- 0.91: Added aleck64.c driver. + +- 15th August 2003: Guru - Received a DoctorV64jr 256M N64 backup unit (thanks to EFX). After 2 days of messing around, I managed to dump the Magical Tetris Challenge PCB. This means I can dump the Aleck64 carts too. + +- 29th July 2003: Guru - I've discovered that the main board of Magical Tetris featuring Mickey is virtually identical to the Aleck64 main board I had a while ago. It also turns out that the ROMs used on it are the same kind of serial PROMs that are used in the Aleck64 carts, which just happen to be identical to the ones used in standard N64 carts. + +$end + + + +$info=aleisttl.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Allied Leisure discrete hardware games + + +WIP: + +- 0.246: Changed driver to alliedleisure\aleisttl.cpp. + +- 0.153: Added aleisttl.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. Added some more documentation to the discrete skeletons [gregf]. + +$end + + + +$info=alg.cpp +$drv +0.110u5 [Aaron Giles] + + +NOTES: + +- American Laser Game Hardware = Amiga 500 + SONY LDP1450 Laser Disc player + + +WIP: + +- 0.281: Got rid of some VIDEO_START macros [Osso]. + +- 0.280: Get rid of m_icr_read, fixes (MESS) cpm68k-amiga boot (machine\mos6526.cpp) [Angelo Salese]. + +- 0.274: Couple of logging setups (amiga\amiga_m.cpp). Better WAIT times. Delay MOVE writes regardless of what register it triggers. Handle SKIP properly. 0x5c is actual h blank minimum position. Calculate cycles remainders on end of scanlines (amiga\agnus_copper.cpp). Don't run copper cycles for ephemeral out of beam phase (amiga\amiga_v.cpp). Correct horizontal screen values (amiga\amiga.h). Don't added bitplane modulo if DMA is disabled. Moved sprite DMA triggers to X defined slots. Fixed sprite display in hires mode (amiga\amiga_v.cpp). Disable DMA reload on SPRxPOS (Copper) writes. CLXDAT bit 15 is always high (amiga\amiga_m.cpp). Clamp output to s16 (amiga\paula.cpp) [Angelo Salese]. Changed VSync to 60.072085 Hz. + +- 0.273: Guard against out of bounds bitmap writes (amiga\amiga_v.cpp) [Angelo Salese]. + +- 0.262: Fixed a couple of initial states as per vAmigaTS/showcia1 test. Fixed UNUSED register behaviour (machine\mos6526.cpp). Moved CIA A TOD writes to vblank end (amiga\amiga_m.cpp). Ensure sprites gets updated once per effective scanline, fixes stuck vertical stripe in (MESS) Kick Off & Sword of Sodan (amiga\amiga_v.cpp). Get rid of logic setups in screen_update [Angelo Salese]. + +- 0.253: Simplified dsksync behaviour, makes swordsod and itcame to boot without hacks at very least (machine\amigafdc.cpp) [Angelo Salese]. + +- 0.250: Propagate 68k reset lines [Angelo Salese]. + +- 0.246: Changed driver to amiga\alg.cpp and amiga\amigaaga.cpp/h. + +- 0.242: Added machine\amiga_copper.cpp/h. Amiga modernization changes: Converted Copper to device. Added copins implementation as debugging mailbox and converted to logmacro.h (machine\amiga_copper.cpp). Converted Paula audio implementation accessors from switch-case to per-channel maps (machine\8364_paula.cpp). Converted OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives. Allow LOF bit to be set by writing bit 15 on VPOSW. Disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield. Workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop. Allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay. Use pf2pri for non-dual playfield, fixes alfred player sprite visibility [Angelo Salese]. + +- 0.237: Standardized title metadatas. Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp) [Angelo Salese]. + +- 0.233: Fixed company name, it's "Picmatic", not "Web Picmatic" [ClawGrip]. + +- 0.230: Added notes about Picmatic games [ClawGrip]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed PAULA 8364, AMIGA_FDC, ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.193: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp [AJR]. + +- 0.177: Separation the LDP-1450 laserdisc player to its own device [James Wallace]. + +- 0.174: Added video\amigaaga.h. Allow separate Amiga related drivers building [Miodrag Milanovic]. + +- 0.165: Reduced tagmap lookups in American Laser Game driver. Reduced tagmap lookups and read_safe usage and minor cleanups (includes\amiga.h, machine\amiga.c and video\amiga.c) [Wilbert Pol]. + +- 0.155: Laserdisc titles added and reorganised to include dumps from other sources. ALG titles in particular have been heavily reorganised. Note: This is phase 1, I have more to add and organise. All ALG games are now marked with NO_DUMP laserdiscs, since it seemed strange to have some one way, and some the other. Dragon's Lair now supports the earliest beta code, including that in machine serial number #001 [Dragon's Lair Project, J. Wallace]. + +- 0.154: Big Amiga cleanup and reorganizaton. Lots of work still to do [Dirk Best]. Added 2x MOS8520 (715909 Hz) CPU2/3. Changed visible area to 724x483 and VSync to 59.940052 Hz. + +- 0.153: Fixed old copy/paste error in machine\amiga.c. Added a pair of functions from MESS Amiga to the driver class (includes\amiga.h) [Osso]. + +- 0.148u3: Start to modernize Amiga driver [David Haywood]. + +- 0.148u1: Thinking about it these must be hashlookups too (Amiga tagmap cleanup), we were converting the param to a char* string and passing it to ioport() [David Haywood]. + +- 0.148: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Added ADKCONR hook-up (machine\amigafdc.c/h), fixes at least sound in Ocean's Beach Volley. Log DSKDAT / DSKDATR (machine\amigafdc.c) [Angelo Salese]. + +- 0.147u4: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Fixed cia_1 clocks, makes North & South and Fred happy. Added a note regarding disk swapping [Angelo Salese]. + +- 0.147u1: Implemented a nearly cycle-exact "old" MOS6526 CIA, which passes most of the Lorenz/VICE CIA tests [Curt Coder]. + +- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Sony LDP-1450'. + +- 0.141u3: Amiga fixes [Roberto Zandona]: Removed additional 2 cycles, in move operation, for non-Agnus registers. Set to #0 the start cycle in the copper operation. + +- 0.139u4: Atari Ace converted Amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. + +- 0.136u2: Curt Coder refactor the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. + +- 0.135u4: Curt Coder fixed CIA6526 FLAG handling and slight interface cleanup. + +- 0.134: Roberto Zandona fixed 6526 CIA PRA, PRB, DDRA and DDRB ports and added partial fix to 6526 CIA timer: Avoid timer's desync in read count operation. + +- 0.133u5: Roberto Zandona added different TOD implementation for CIA6526 and CIA8520. + +- 0.131u4: Changed audio name of 'Amiga Custom' to 'Amiga Paula'. + +- 0.130u2: Added video\amigaaga.c. + +- 0.129u5: Dirk Best added support for the /PC output pin to the CIA emulation. + +- 0.129u4: Changed 2x Custom sound to 'Amiga Custom' and 'Laserdisc Analog'. Nathan Woods changed 6526cia to use DEVCB. + +- 0.129u1: Nathan Woods added a validity check to the 6526 CIA emulation. + +- 0.128u7: Nathan Woods added running_machine callbacks for the Amiga code. + +- 0.128u5: Made the 6526/8520 CIA implementations be devices [Nathan Woods]: Added differentiation between the r1 and r2 versions of the 6526; not acting on it yet. + +- 0.127: Changed VSync to 59.99700 Hz in all games (except Zorton Brothers = 50 Hz). + +- 0.125u9: Aaron Giles fixed access violation when taking a snapshot. + +- 0.125u1: Roberto Zandona added feature to the CIA6526: In READ operation the value can be forced by a external circuit; this feature is necessary for MESS. + +- 0.123u4: Zsolt Vasvari converted Amiga based games to partial updating and proper scanline based timers. + +- 0.122u4: Updated Amiga driver to use formal XTALs [Dirk Best]. + +- 0.121u1: Nathan Woods added an API to access the current amiga_machine_interface. + +- 0.118u5: Amiga updates [Ernesto Corvi]: Systems with the AGA chipset no longer connect bit 0 of the CIA that was previously connected to the Overlay pin not connected. Made BLTDDAT return it's value. This is a readable register which we were not handling. Initialized the SERDATR register upon reset to reflect that the transfer buffer/shift reg is empty. + +- 0.118u4: Amiga updates [Erneso Corvi]: Implemented ECS-Only BLTCON0L register. Modified the amiga_interface structure to add a NMI callback and a flags variable. Added AGA chipmem mask definition. Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA. Added clock chip constants in machine\amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants. Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'. Changed autoconfig reads to return 0x0000 instead of 0xffff. Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read. + +- 0.118u3: Amiga system updates [Ernesto Corvi]: Implemented the ECS-only BLTSIZV and BLTSIZH custom registers, and modified BLTSIZE and the blitter to use them. Properly implemented the bit in VPOSR that indicates if we're running on a PAL or NTSC Amiga. Fixed the PAL clock on the Pictomatic driver in alg.c. + +- 0.117: Peter Rittwage reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. + +- 0.115u3: Peter Rittwage fixed bit calculation in 6526cia.c which broke joysticks in the MESS C64 driver. + +- 0.113u2: Changed VSync to 59.970000 Hz. + +- 0.111u6: Ernesto Corvi fixed the data fetch and scrolling calculation for almost all video modes in the Amiga driver. + +- 0.111u5: Nathan Woods updated the Amiga video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. Added Custom sound. + +- 0.111u4: Ernesto Corvi fixed system time counters in the Amiga code. Changed VSync to 59.970001 Hz. + +- 0.111u3: More updates to the laserdisc emulation, based on more complete understanding of how the discs are encoded and how they will eventually be stored [Aaron Giles]. Another Amiga update [Ernesto Corvi]: Fixed blitter in line mode. Modified Copper to run on odd memory bus cycles. Fixed screen delay offset when display data fetch is not word aligned. + +- 0.111u2: Amiga core system updates [Ernesto Corvi]: Updated 6526/8520 CIA to be able to set the value of the SP pin. This is needed to emulate the Amiga keyboard. Updated the custom chips emulation to delay for about 24 cycles the issuing of interrupts after a write to INTENA or INTREQ. Fixed a bug where if INTREQ got cleared programatically, it would 'forget' about pending CIA interrupts, causing the CIA to stop sending further interrupts. Fixed the interrupt delay logic. Now it properly delays firing the irqs, not the masking/disabling. Fixed return value for unused/invalid custom registers reads. Added Denise ID custom register to properly identify OCS, ECS and AGA. Added reset to custom, autoconfig and CIA when a RESET opcode is found. Resetting the custom chips will now clear INTENA, preventing further interrupts. Fixed a bug in the RBF interrupt request code check. Fixed a bug on the 6526/8520 CIA that prevented chained counters from working. Added support for the 'blitter-nasty' bit on the blitter. Fixes many games that displayed wrong graphics. + +- 2nd January 2007: Aaron Giles - Some Laserdisc Progress: After a bit of a hiatus with the holidays and fun power outages, I've been back making some progress on the laserdisc support. I now have the basic CHD format spec'ed out and implemented. And I have modified chdman.exe to support two new commands: -createav, which takes an AVI file plus an optional metadata file and compresses them to a CHD; and -extractav, which takes a CHD file and extracts it to an AVI file and a metadata file. (And yes, the AVI reader/writer is cross-platform code, so it will work on non-Windows platforms as well. I also have a mostly complete QuickTime reader/writer, but am not sure if it is worth the effort to complete it. Though plugging the two together would produce an AVI <-> QuickTime conversion program, which would be useful!). I'm happy to say that with a little bit of work using a test capture, I am now actually capable of displaying video from within MAME. There's still a lot of work to do yet to get the rest of the way, but this is a good step forward. Next up will be synchronizing frame and track numbers (you'll note the numerical discrepancy in the screenshot), wiring up the sound, improving performance, further enhancing chdman.exe with some additional I/O options, and all the while working with the great group of folks I've been talking to in order to get great quality source captures. More to come as it all comes together! + +- 0.111u1: Ernesto Corvi reimplemented one-shot timer modes in the 6526 CIA (Amiga) emulation. + +- 0.110u5: Added alg.c driver. Reorganized the laserdisc support a bit to accommodate new players. Added Sony LDP-1450 support. + +- 4th December 2006: Aaron Giles - It should be pretty obvious with the update to the Dragon's Lair driver in 0.110u4 that something is brewing on the laserdisc front. There has been a lot of discussion over the years about how to make it happen, what video formats to use, etc, etc. In the end, it seemed that nobody was ever happy enough with the proposed ideas to actually take them and run. But with the discs and equipment getting older and older, and my (relatively) recent success in reading an NFL Football CED (http://www.cedmagic.com/featured/nfl.html) (thanks to Tim's (http://arcadecollecting.com/) help), I figured it was finally time to just pick a direction and move forward. One of the big stumbling blocks is that pretty much all existing video compression algorithms are heavily patented. Which means that for freely developed and freely available software, there isn't really a good way of utilizing standards such as MPEG. Plus, MPEG hardly qualifies as 'archival' quality. For this reason, MAME will be going its own way, but it won't be straying too far from the usual paths. The container format for the data will be CHD (which originally stood for Compressed Hard Drive, but has since been redubbed as Compressed Hunks of Data). Each frame, including audio and video data, will be a fixed length (some frames will have one fewer audio sample due to rounding, but this is easy to compute). The video frame rate, height, width, audio sample rate, and number of channels will be encoded in the CHD metadata. Each frame is independently compressed. Audio data is stored as multiple 16-bit channels at an arbitrary sample rate (we will be shooting for 44.1kHz stereo during sampling). The audio data is compressed losslessly using Huffman-compressed deltas. This gives a nice compromise between storing the data raw and doing something more complex and aggressive like FLAC. Audio data is just a drop in the bucket anyway from a data rate perspective, so why skimp? This compression may also be used in the future for CHD-CD's with audio tracks, and for systems that read/playback tape-based data. Video data compression is still being fine-tuned, and is waiting some good quality source data to experiment with, both animated and filmed. At a minimum, a lossless compression based on Huffman-compressed per-channel (Y,Cb,Cr) deltas will be available. This is essentially what HuffYUV does. I have also written a lossy DCT-based compressor that is tuned for archival purposes rather than bit rate limiting. That is, with an MPEG compressor you specify your data rate, and the compressor quantizes the DCT coefficients to fit the data rate. With our video compression, you specify a maximum error and a maximum average error for each channel, and the compressor tweaks the quantization on each 8x8 block indepedently to ensure that those criteria are met. The source material will be sampled at DVD resolutions (720x486 for NTSC video) in 'uncompressed' form - which is actually slightly compressed in that it is 4:2:2 subsampled, so each Cr and Cb sample covers two pixels horizontally. This is oversampling for laserdisc video, but it's better to have more data than not enough data. This effectively gives you 16 bits per pixel uncompressed, or 720 x 486 x 2 = 699,840 bytes per frame. Add in a frames' worth of audio data (assuming 29.97fps) at 44100 Hz gives an extra 5886 bytes, for a total per-frame average of 705,726 bytes (5.4 MBits) per frame. Once you start multiplying that out, it's a lot of data: 20.6 MB/second, 1.18 GB/minute, or 70.9 GB/hour. Most video game laserdiscs are CAV, which maxes out at 54000 frames, or just over 30 minutes. Lossless tends to give you between 2:1 and 3:1 compression. Going up to lossy with medium deltas (up to 4/256 per component) gets you closer to 4:1 and 5:1 compression with almost no visible difference. Increasing the max deltas beyond that helps further with compression, but it definitely starts to become visible. Not everything is nailed down yet, and it will probably take a couple of months to materialize, but those are the basics. The first game I'm looking at is obviously Dragon's Lair, but coincidentally, I just received in the mail a driver for the American Laser Games series (http://www.dragons-lair-project.com/tech/pages/alg.asp) of shooters as well, which were all run on an Amiga 500 with a genlock. Fortunately, the Amiga emulation is pretty decent these days, so things are progressing well there. Now that the basic system is up and running, I'm hoping others can help get the rest of the laser games moving forward. In 0.110u4 I included support for a couple of common laserdisc players. Even though you can't see any video yet, you can at least watch their operation to see if things are working properly. In 0.110u5 I'll have support for the Sony LDP-1450 (http://www.dragons-lair-project.com/tech/ldguide/sony.asp) laserdisc player and the ability to display dummy frames (each frame is solid color and gets a unique Cb/Cr value) so that you get a little better sense of the operation. And hopefully in the next month or so, I'll have the first video running at last... + +$end + + + +$info=alien.cpp +$drv +0.142u1 [Yohji, Tormod, Smitdogg, The Dumping Union] + + +NOTES: + +- Skeleton driver + +- Hardware: SH-4 clocked with 200MHz. 2 x Panasonic MN677511DE chips (MPEG2 decoders). Altera ACEX 1K PLD. M48T35Y timekeeper device. CF interface. + + +WIP: + +- 0.266: Added decode of "AMMSL" type sample for YMZ770B (sound\mpeg_audio.cpp and sound\ymz770.cpp) [MetalliC]. + +- 0.259: Enable DRC. Added QA notes. Fixed mem_mask size on I/O in1 [Angelo Salese]. + +- 0.258: Added video\mb86292.cpp/h. Decode charset uploaded to VRAM. Added MB86292 Graphics Controller with register documentation, base CRTC, BltCopyAlternateP ROP command, Console layer basics and XINT pin. Implemented SetRegister, DrawRectP & Flush_FB commands. Fixed BltRectP not honoring rxs/rys. Preliminary implementation of drawing FIFO, fixed DrawRectP for good. Added transparent pen for C layer (video\mb86292.cpp). Added YMZ770 bindings. Added CF card I/F. Added enough of sound ROM reading and SIO I/O so that mariojjl and mmaruchan can enter service mode [Angelo Salese]. Added Yamaha YMZ770C (16384000 Hz) sound. Changed visible area to 480x234 and VSync to 62.776215 Hz. Added 'Service Mode' dipswitch, 'Mini JP SW' configuration and 'harddisk' device. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Use machine().rand() for determinism [Vas Crabb]. + +- 0.246: Changed driver to capcom\alien.cpp. + +- 0.239: Populate memory map enough for Medalusion 1 games starts booting and removed unneeded NVRAM dumps [MetalliC]. Added dipswitches 'RAM Tests' and 15x 'Unknown'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.199: Document known games [MetalliC]. + +- 0.142u1: Added alien.c driver. + +$end + + + +$info=aliens.cpp +$drv +0.36b2 [Manuel Abadia] + + +WIP: + +- 0.249: Removed konami\aliens.h and konami\aliens_v.cpp. + +- 0.246: Changed driver to konami\aliens.cpp/h and konami\aliens_v.cpp. + +- 0.136u1: Added includes\aliens.h. + +- 0.36b2: Added aliens.c driver and vidhrdw\aliens.c. + +$end + + + +$info=alinvade.cpp +$drv +0.156 [David Haywood, Mariusz Wojcieszek, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\alinvade.cpp. + +- 0.156: Added alinvade.c driver and layout\alinvade.lay. + +$end + + + +$info=allied.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Use mos6532_new_device and tie up all IRQ pins [hap]. Changed M6504 CPU1 clock speed to 894886 Hz. + +- 0.246: Changed driver to pinball\allied.cpp and pinball\genpin.cpp/h. + +- 0.245: Updated status of Allied games [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Added save-state and external outputs support [Robbbert]. Added keypad control. + +- 0.220: Simplified some handlers [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Allied System [Robbbert]. Removed legacy outputs from Allied System [Ryan Holtz]. + +- 0.155: Added layout\allied.lay. Everything works. Fixed coins, all 12 games marked as working. Added blanking [Robbbert]. Added Player1 and 3x coin slots. Added MOS6530 RIOT. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.146u4: More set splitting for Allied Leisure driver. + +- 0.141u1: Added allied.c driver. + +$end + + + +$info=alpha68k.cpp +$drv +0.36b1 [Bryan McPhail] + + +WIP: + +- 0.286: Changed shared\snk68_spr.cpp/h to shared\alpha68k_spr.cpp/h. Renamed Alpha68K II/III/V hardware and cleaned up systems using it. Implemented device_gfx_interface and device_video_interface. Reduced hard-coded tags and use clock frequency input. Moved color code masking to callback. Use fixed size integers in save states and suppress side effects for debugger reads. Reduced duplicated code and literal tag use. Use abbreviated integer type names [cam900]. + +- 0.281: Added flipscreen variable to savestates (other vars are configuration) (shared\snk68_spr.cpp) [hap]. + +- 0.246: Changed driver to alpha\alpha68k.cpp/h, alpha\alpha68k_v.cpp, shared\alpha68k_palette.cpp/h and shared\snk68_spr.cpp/h. + +- 0.221: Added DIP locations [Guru]. + +- 0.215: Added video\alpha68k_palette.cpp/h. Support for opaque tiles for V board, fixes title screen clipping effect in Sky Adventure. Also removed hack for the priest priority in level 1 in Sky Adventure, being a game original bug. Converted Alpha68k driver to snk68 sprite chip. Converted Alpha68k driver to a common palette device and decoded it with NeoGeo specs, causing more accurate colors especially visible on dithered backgrounds. Simulated screen blanking for Gold Medalist starter pistol shot on dash events [Angelo Salese]. Changed VSync to 59.185606 Hz. + +- 0.210: Fixed banking [O. Galibert, AJR]. Simplified handlers and gfxdecodes. Reduced unnecessary handlers and unnecessary lines. Fixed bankswitch behavior, naming and spacings. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, YM2203 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.199: Added addressable latch for type II and V configurations [AJR]. Update/Cleanup driver and video. ROM region defragmentation. Reduced runtime tag lookups and unnecessary values [cam900]. + +- 0.198: Cleanups and clock corrections. Sound interrupt frequency correction [AJR]. + +- 0.185: Added missing save_item's to Alpha68k driver because otherwise the sound was missing with autosave enabled [Osso]. + +- 0.156: Added SCREEN_RAW_PARAMS for Alpha 68k HW [Angelo Salese]. Changed VSync to 60.191409 Hz. + +- 0.155: Consolidate some gfx_layouts, use core palette handling [Alex Jackson]. + +- 0.146: hap fixed regression in the Alpha68k driver. This fixes starting button for P1 is always on, you cannot use P1 inputs in gangwars, goldmedl, skyadvnt, skysoldr and timesold. + +- 0.145u7: Aaron Giles fixed regression in the Alpha68k driver. + +- 0.144u2: Angelo Salese removed deprecat.h usage from Alpha68k driver. Added sound NMI mask to Alpha68k II/V HW games. + +- 0.135u3: Added includes\alpha68k.h. Fabio Priuli added driver data struct to Alpha68k driver. + +- 0.129u1: MooglyGuy added savestate support for all games in the Alpha68k driver. + +- 0.123u2: RansAckeR simplified some control definitions in the Alpha68k driver. + +- 0.122u8: Zsolt Vasvari removed colortables from alpha68k and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.109u4: Roberto Zandona improved video banking in the Alpha68k games. + +- 19th June 2002: Stephane Humbert fixed the inputs and dipswitch settings in the alpha68k driver. + +- 6th June 2002: Acho A. Tang cleaned up the alpha68k driver and fixed the colors in The Next Space. + +- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. + +- 0.57: Fixed kyros, sstingry and others hangs after "press ok screens" (they work if you turn sound off -nosound). + +- 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers. + +- 0.36b1: Added alpha68k.c driver and vidhrdw\alpha68k.c. + +- 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. + +$end + + + +$info=alpha68k_i.cpp +$drv +0.215 [Pierpaolo Prazzoli, Bryan McPhail, Stephane Humbert, Angelo Salese] + + +NOTES: + +- Derived from alpha68k.cpp + + +WIP: + +- 0.280: Correct some ioport mask vs defval conflicts [hap]. + +- 0.268: Small cleanup to spacing [hap]. + +- 0.246: Changed driver to alpha\alpha68k_i.cpp. + +- 0.215: Added alpha68k_i.cpp driver. + +$end + + + +$info=alpha68k_n.cpp +$drv +0.215 [Pierpaolo Prazzoli, Bryan McPhail, Stephane Humbert, Angelo Salese] + + +NOTES: + +- Derived from alpha68k.cpp + + +WIP: + +- 0.281: Small cleanup to gamelist spacing. Only enable transparent color to Super Stingray [hap]. + +- 0.246: Changed driver to alpha\alpha68k_n.cpp. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.221: Added DIP locations [Guru]. + +- 0.215: Added alpha68k_n.cpp driver. + +$end + + + +$info=alvg.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\alvg.cpp. + +- 0.242: Added layout\alvg.lay. 'A.G. Soccer Ball' and 'U.S.A. Football' are playable. Added layout, BSMT2000 sound, DMD and save state [Robbbert]. + +- 0.241: Added inputs, NVRAM and notes [Robbbert]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.141u1: Added alvg.c driver. + +$end + + + +$info=amaticmg.cpp +$drv +0.145u8 [Roberto Fresca, Angelo Salese] + +0.134u1 [Roberto Fresca] + + +NOTES: + +- AMA-8000-1 / AMA-8000-2 Multi Game System. Amatic Trading GmbH. Encrypted gambling hardware based on a custom CPU. + + +WIP: + +- 0.253: Removed tag lookup [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\amaticmg.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: DS1994 RTC: Added FIXME comments. Removed redundant tag from logging helper. Correct device name. Removed copy/pasted application note (copyright infringement) [Vas Crabb]. + +- 0.210: Added machine\ds1994.cpp/h. Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. Added DS1994 device and modified PROM load [Grull Osgo]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Amatic Multi Game driver [Robbbert]. + +- 0.193: Some cleanup. Removed the third 8255 PPI from AMA-8000-1 system since only has two of them. AMA-8000-2 and the new hardware for MGIV have three PPI devices. Need to set the ports [Roberto Fresca]. + +- 0.185: Removed hard-coded key assignment and use default mapping [Michael.S.G]. + +- 0.177: Correct technical notes [Roberto Fresca]. + +- 0.146u5: Removed legacy 8255 APIs [Aaron Giles]. Added dynamic length to the color PROMs decode routines based on ROM region length. This fixes a horrible hang/crash in DEBUG=1 builds [Roberto Fresca]. + +- 0.145u8: Added layout\suprstar.lay. Simplified gfx rom loading [Angelo Salese]. Amatic Multi Game System driver improvements [Roberto Fresca]: Identified the slots game as Super Stars. Reworked inputs from the scratch. Added support for outputs: Lamps & counters. Added a button-lamps layout. Promoted the game to working state. Added technical notes. Amatic AMA-8000 improvements [Roberto Fresca]: Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system. Found the hopper motor signal. Mapped the hopper pay pulse to key 'Q'. Now is possible to payout manually, avoiding the hang for hopper empty or timeout. + +- 28th April 2012: Roberto Fresca - After some magic, finding the Rosetta Stone for the Amatic AMA-8000 Multi Game System, Andreas Naive took the flag and found the algorithm used for encryption. Maybe is not perfect yet, but is enough to decrypt whatever we have here. Then... I Just teamed with Angelo Salese, to get the first game running in AMA-8000-1 working properly: Super Stars. Other Amatic games just show a kind of enter-code screen. Will see later... + +- 0.145u7: Figured out encryption in the Amatic Multi Game driver [Andreas Naive]. + +- 0.134u1: Added amaticmg.c driver. + +- 11th September 2009: Roberto Fresca - Initial release. Added hardware specs from PCB pictures. Figured out some components. Added findings about the encryption scheme. Decoded 2 graphics bitplanes. Added pre-defined clocks. Added technical notes. + +$end + + + +$info=ambush.cpp +$drv +0.35b3 [Zsolt Vasvari] + + +WIP: + +- 0.246: Changed driver to tecfri\ambush.cpp. + +- 0.183: Removed includes\ambush.h and video\ambush.cpp. + +- 0.135u1: Added includes\ambush.h. + +- 0.35b3: Added ambush.c driver and vidhrdw\ambush.c. + +$end + + + +$info=amcoe_au1250.cpp +$drv +0.281 [Ioannis Bampoulas, Osso] + + +WIP: + +- 0.281: Added amcoe_au1250.cpp driver. + +$end + + + +$info=amerihok.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\amerihok.cpp. + +- 0.209: Added layout\amerihok.lay. + +- 0.169: Added amerihok.cpp driver. + +$end + + + +$info=ampoker2.cpp +$drv +0.99u2 [Curt Coder] + + +WIP: + +- 0.246: Changed driver to misc\ampoker2.cpp/h and misc\ampoker2_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.205: Fixed NVRAM size [Grull Osgo]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Removed legacy output accessors from AmericanPoker2 driver [Ryan Holtz]. + +- 0.185: Make various key assignments consistant. Cleanup different assignments for the same buttons across supported games while still keeping true to the Game Notes / Operation instructions. 1. Make "Operator Key" consistant (Use IPT_GAMBLE_SERVICE), 2. Make "Supervisor Key" consistant (Use IPT_SERVICE2), 3. Make "Hopper 1" consistant (Use IPT_OTHER, KEYCODE_Y), 4. Make "Hopper Out" consistant (Use IPT_OTHER, KEYCODE_G), 5. Make "Hopper Low" consistant (Use IPT_OTHER, KEYCODE_H), 6. Make "Return Line" consistant (Use IPT_OTHER, KEYCODE_J), 7. Make "Coin Refill" consistant (Use IPT_OTHER, KEYCODE_R), 8. Make "Payout" consistant (Use IPT_GAMBLE_PAYOUT), 9. Make "TILT" consistant (Use IPT_TILT) and 10. Make "Double" consistant (Use IPT_GAMBLE_D_UP) [Michael.S.G]. + +- 0.162: Alignment and some cleans [Roberto Fresca]. + +- 0.156: Tilemap assert fix in AmericanPoker2 driver [Alex Jackson]. + +- 0.139u3: Added includes\ampoker2.h. + +- 0.122u8: Changed ampoker.c to ampoker2.c driver. + +- 0.120u4: Added video\ampoker.c, layout\ampoker.lay and layout\sigmapkr.lay. American Poker II major rewrite [Roberto Fresca]: Properly dervied clocks from crystals. Reworked TILE_GET_INFO to handle the proper tiles/color codes. Fixed interrupts (NMI). Correct AY8910 frequency to 1.5MHz to match the real thing. Arranged the AY8910 volume in all games avoiding clips. Correct the screen visible area. Added NVRAM support. Reworked the memory map, mapping all the hardware I/O ports. Reworked the Inputs for all sets. Added implementation of Operator and Supervisor Keys. Fixed some timing troubles. Added partial dipswitch support with DIP locations to all sets. Removed the hack in DRIVER_INIT. Hooked write handlers for output ports. Added watchdog routines. Dumped, hooked, wired and decoded the color PROM in all sets. Modified the refresh rate according to hardware measurements. Wired the lamps for all sets. Created their respective layouts. Split the driver to driver/video. Other minor fixes. + +- 0.99u2: Added ampoker.c driver. + +$end + + + +$info=amspdwy.cpp +$drv +0.37b10 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to misc\amspdwy.cpp. + +- 0.239: Removed video\amspdwy.cpp and includes\amspdwy.h. + +- 0.135u3: Added includes\amspdwy.h. + +- 0.37b10: Added amspdwy.c driver and vidhrdw\amspdwy.c. + +$end + + + +$info=amstarz80.cpp +$drv +0.247 [Siftware, Osso] + + +NOTES: + +- Amstar Z80 based hardware for card games + + +WIP: + +- 0.247: Added misc\amstarz80.cpp driver. + +$end + + + +$info=amusco.cpp +$drv +0.153 [Roberto Fresca] + + +WIP: + +- 0.281: Fixed colors [Roberto Fresca]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\amusco.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed I8088, PIT8253, PIC8259 and R6545_1 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed I8155 MCFG macros [Osso]. + +- 0.199: Eliminated customized MCFG_MSM5832_ADD macros [AJR]. + +- 0.153: Added amusco.c driver. + +- 14th March 2014: Initial release. Decoded graphics. Preliminary memory map. Added the CRTC 6845. Added the SN76489 PSG. Added technical notes. + +$end + + + +$info=amuzy.cpp +$drv +0.248 [R. Belmont] + + +NOTES: + +- Amuzy cartridge arcade/medal system + + +WIP: + +- 0.273: Improved metadata [Wayder]. + +- 0.270: Roms u2/u3 are OKI ADPCM roms, fixed rom loading [Angelo Salese]. Added dipswitches 'IN0', 'IN1' and 14x 'Unknown'. + +- 0.248: Added amuzy.cpp driver. + +$end + + + +$info=anes.cpp +$drv +0.191 [Osso] + + +WIP: + +- 0.256: Got it to boot and added preliminary video and inputs [Luca Elia, David Haywood]. Identified some more inputs and dips from manual. Added NVRAM and enabled save state support [Osso]. Changed visible area to 368x248. Added mahjong and gambling control. + +- 0.246: Changed driver to misc\anes.cpp. + +- 0.191: Added anes.cpp driver. + +$end + + + +$info=angelkds.cpp +$drv +0.58 [David Haywood] + + +WIP: + +- 0.246: Changed driver to sega\angelkds.cpp. + +- 0.243: Removed video\angelkds.cpp and includes\angelkds.h. Removed custom GFX decode in favor of the ones provided in video\generic.cpp. Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed SEGA_317_0005 MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.172: Modernized Angel Kids driver a bit. Added I8255 devices, use generic palette handling and removed 'fake inputs' [David Haywood]. + +- 0.138u3: Added machine\segacrp2.c/h. + +- 0.135u1: Added includes\angelkds.h. + +- 0.58: Added angelkds.c driver and vidhrdw\angelkds.c. + +$end + + + +$info=anoworld.cpp +$drv +0.267 [Hammy, Osso] + + +WIP: + +- 0.267: Added anoworld.cpp driver. + +$end + + + +$info=anyworks.cpp +$drv +0.254 [Mr. CAST, Smitdogg, The Dumping Union, Osso] + + +WIP: + +- 0.254: Added anyworks.cpp driver. + +$end + + + +$info=apache3.cpp +$drv +0.276 [Bryan McPhail, Angelo Salese] + +0.87u1 [Bryan McPhail] + + +WIP: + +- 0.276: Added apache3.cpp driver. Added tatsumi\tzbx15_sprites.cpp/h. Removed tatsumi\tatsumi_m.cpp and tatsumi\tatsumi_v.cpp. Split tatsumi.c driver into a common base for apache3.c, cyclwarr.c and roundup5.c. Tatsumi rotating sprite device refactor take 2. Tatsumi code location shuffle [David Haywood]. Cursory cleanups [Angelo Salese]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to tatsumi\tatsumi.cpp/h, tatsumi\tatsumi_m.cpp and tatsumi\tatsumi_v.cpp. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.230: Removed obsolete YM2151 hack [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Correct ROM region widths [AJR]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. Simplified OKI read/write handlers [AJR]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed M58990, CXD1095 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Made a massive order cleanup. Some video fixes to Cycle Warriors and Big Fight: Marked first drawn layer as opaque. Added row and col scroll register select. Added shadow sprites. OKI status is actually reversed active wise for Cycle Warriors and Big Fight, fixes "we got em" sample playback in former. Bit 15 of tilemap code is per-tile high priority with regards to sprites. Fixes several priority glitches. Bit 14 of tilemap is per-tile opacity enable. Color banks are HW configured. Fixes fade in/out effects and CRT test colors. Apply page wraparound for backgrounds, fixes various glitches in Big Fight and Cycle Warriors. Inverted shadow product when a specific register is enabled, used by Big Fight when player fights against Chen to simulate disco strobe lights [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.198: Reduced runtime tag lookups. Fixed region tags. Move CLUT'ed tile expand functions into video_start. Reduced duplicates [cam900]. Added preliminary row/column scroll enable for tilemaps, fixes background scrolling and foreground text in Cycle Warriors [Angelo Salese]. + +- 0.193: Driver state class separation [AJR]. Removed calls to driver_data [smf]. + +- 0.185: Added machine\cxd1095.cpp/h. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.141u4: Updated Tatsumi to driver_devices [Atari Ace]. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.117: Fixed regression in the Tatsumi driver [Zsolt Vasvari]. Removed flags dispose from region gfx2/3. + +- 0.87u1: Added tatsumi.c driver, machine\tatsumi.c, vidhrdw\tatsumi.c and includes\tatsumi.h. Tatsumi Driver [Bryan McPhail]. Playable to a degree, but not really working properly. TODO: Sprite rotation. Finish road layer (Round Up 5). Implement road layer (Apache 3, Cycle Warriors). BG layer(s) (Cycle Warriors). BG layer (Round Up 5) - May be driven by missing VRAM data. Round Up 5 always boots with a coin inserted. Round Up 5 doesn't survive a reset. Dipswitches. Various other things. + +$end + + + +$info=appoooh.cpp +$drv +0.35RC1 [Tatsuyuki Satoh] + + +WIP: + +- 0.279: Replaced the 3x SN76489 sound with 3x SN76489A. + +- 0.249: Get rid of unsafe ADPCM code [hap]. + +- 0.246: Changed driver to sanritsu\appoooh.cpp. + +- 0.244: Removed video\appoooh.cpp and includes\appoooh.h. Use finders and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed SEGA_315_5179 MCFG macros [Ryan Holtz]. + +- 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.164: Switched Appoooh driver to configured banking [Osso]. + +- 0.138u3: Added machine\segacrp2.c/h. + +- 0.53: Added includes\appoooh.h. + +- 0.35RC1: Added appoooh.c driver and vidhrdw\appoooh.c. + +$end + + + +$info=aquarium.cpp +$drv +0.62 [David Haywood] + + +NOTES: + +- A bug in the program code causes the OKI to be reset on the very first coin inserted. + + +WIP: + +- 0.250: Removed excellent\aquarium.h and excellent\aquarium_v.cpp. + +- 0.246: Changed driver to excellent\aquarium.cpp/h, excellent\aquarium_v.cpp and excellent\excellent_spr.cpp/h. + +- 0.154: Added video\excellent_spr.c/h. + +- 0.128u3: Added includes\aquarium.h. + +- 0.62: Added aquarium.c driver and vidhrdw\aquarium.c. + +$end + + + +$info=arabian.cpp +$drv +0.19 [Jarek Burczynski] + + +WIP: + +- 0.249: Removed sunelectronics\arabian.h and sunelectronics\arabian_v.cpp. + +- 0.246: Changed driver to sunelect\arabian.cpp/h and sunelect\arabian_v.cpp. + +- 0.37b16: Added includes\arabian.h. + +- 0.37b4: Removed machine\arabian.c. + +- 0.31: Removed sndhrdw\arabian.c. + +- 0.19: Added arabian.c driver, machine\arabian.c, vidhrdw\arabian.c and sndhrdw\arabian.c. + +$end + + + +$info=arachnid.cpp +$drv +0.152 [Jim Stolis] + + +WIP: + +- 0.246: Changed driver to misc\arachnid.cpp. + +- 0.152: Added arachnid.c driver. + +$end + + + +$info=arcadecl.cpp +$drv +0.36b7 [Aaron Giles] + + +WIP: + +- 0.274: Moved graphics decoding device to Arcade Classics state as Sparks lacks sprites. Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments (arcadecl.cpp). Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.252: Removed atari\arcadecl.h and atari\arcadecl_v.cpp. Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.246: Changed driver to atari\arcadecl.cpp/h, atari\arcadecl_v.cpp and atari\atarimo.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.221: Separated Arcade Classics driver from atarigen_state (machine\atarigen.cpp) [AJR]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of ArcadeClassics driver [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. Minor cleanups [cam900]. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts: Arcade Classics driver is separated from Rampart by duplicating the bitmap rendering code [Atari Ace]. + +- 0.139u1: Changed atarigen_state to be a base class from which all the related Atari drivers derive their state from [Aaron Giles]. + +- 0.135u4: Some more Atari driver shuffling: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers [Aaron Giles]. + +- 0.135u3: Converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver [Aaron Giles]. + +- 0.129u1: Added savestate support to ArcadeClassics driver [MooglyGuy]. + +- 0.125u1: Renamed ports and used AM_READ_PORT macros. Fixed service key was mapped twice in ArcadeClassics driver [Stephane Humbert]. + +- 0.114u2: Added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals [Aaron Giles, Couriersud a]. Changed VSync to 59.922743 Hz. + +- 0.114u1: Aaron Giles fixed video timing in machine\atarigen.c, this fixes Arcade Classics. + +- 0.114: Added general save state support to the atarigen module [Couriersud]. + +- 0.58: Added includes\arcadecl.h. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 14318180 Hz and OKI6295 to 7231 Hz. + +- 0.36b7: Added arcadecl.c driver and vidhrdw\arcadecl.c. + +$end + + + +$info=argus.cpp +$drv +0.37b10 [Yochizo] + + +Bugs: + +- argus, valtric: Failure in Service Mode tests. Tafoid (ID 03219) + + +WIP: + +- 0.249: Small cleanup to whitespace (jaleco\jalblend.cpp) [hap]. + +- 0.246: Changed driver to jaleco\argus.cpp/h, jaleco\argus_v.cpp and jaleco\jalblend.cpp/h. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\argus.cpp) [Osso]. + +- 0.215: Separated state classes. Simplified handlers. Eliminated legacy overrides [AJR]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 10th June 2019: Smitdogg - Corrado and Dirk Best figured out proper ROM test info for Argus/Valtric and documented it. + +- 0.210: Update video\jalblend.cpp: Moved alpha table into palette. Fixed spacing and some behavior. Reduced unnecessary line. Use shorter/correct type values (video\jalblend.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.200: Removed tilemap hack of Argus (tilemap size can be larger than 65536). Reduced RAM usage of Argus tilemap. Moved Butasan tilemap scanning into TILEMAP_MAPPER_MEMBER. Added MACHINE_NO_COCKTAIL tag because scroll is wrong when flip screen. Reduced code duplication. Fixed spacing [cam900]. + +- 0.198: Fixed Argus sound writes (second YM2203 has not implemented). Cleanup duplicates. Reduced runtime tag lookups [cam900]. Removed 2nd YM2203 sound. + +- 0.160: Kill trampolines, made use of configured banks and added save state support to Argus driver. Converted "Jaleco color blend" (video\jalblend.c) to be a device [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Argus driver. + +- 0.128u3: Added includes\argus.h. + +- 0.127u4: Added video\jalblend.h. + +- 0.123u2: RansAckeR simplified some control definitions in the Argus driver. + +- 0.104u6: Added vidhrdw\jalblend.c. + +- 28th September 2005: Andrew Gardner - An anonymous helper pointed me to a website for Argus, clearly showing that my implementation was lacking. From this wee tidbit of information, i was able to derive (with the help of someone who is familiar with similar blend chips) how the chip does its thing. I'm missing what a single bit does, but it may have something to do with overall intensity, and that's tough to check based on screen shots taken with various monitors at various gamma settings. Maybe I'll get a real PCB someday so as to do more verification or actually put the chip through its paces. + +- 18th September 2005: Andrew Gardner - Pierpaolo pointed me to the Argus driver. He guessed it had similar palette behaviour as Psychic 5. His guess was correct, and now Argus, Butasan and Valtric have a preliminary implementation of 'additive' blending. I've also figured out that a palette value of 0xf in the blend chip means darkening instead of additive blending, but I still can't be sure without shots from a real PCB (Argus and Psychic 5 would be the most helpful). + +- 18th December 2000: Yochizo fixed a small dipswitch problem in Argus. + +- 0.37b10: Added argus.c driver and vidhrdw\argus.c. Yochizo (MAME driver), Gerardo Oporto Jorrin (dipswitch info), Suzuki2gou (Argus and Valtric screenshots) and Jarek Parchanski (psychic5 driver). + +$end + + + +$info=aristmk4.cpp +$drv +0.142u2 [AGEMAME] + +0.132 [AGEMAME] + +0.129u1 [AGEMAME] + + +Bugs: + +- All sets: Aristcrat MKIV rom labels and other info. Heihachi_73 (ID 04106) + +- 3bagflvt, eforesta: Coin Diverter Fault after accepting 5 coins. Heihachi_73 (ID 04534) + + +WIP: + +- 0.273: Added layout\blackpntu.lay, layout\bpartyb.lay, layout\dolphntru.lay, layout\dolphntrua.lay, layout\pengpaycea.lay and layout\pengpaydx.lay. Changed layout\3bagflvt.lay to layout\3bagfull.lay, layout\3bagflnz.lay to layout\3bagfullnz.lay, layout\goldpyrb.lay to layout\goldpyr.lay, layout\kgbird.lay to layout\kgbirdnz.lay, layout\marmagicu.lay to layout\marmagicua.lay and layout\wtiger.lay to layout\wtigerc.lay. Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.266: Fixed various issues in layout\teqsun.lay [Vas Crabb]. + +- 0.262: Added layout\eforestu.lay, layout\grnlizrd.lay and layout\teqsun.lay. Modernized .lay files. Changed default "CBOPT1" DIP switch position for non-US sets to stop coin diverter error from occurring. Changed default "5201-5" DIP switch position for US sets to stop fhunter/fhuntera/cgold2 from being stuck. Changed USA description to US in line with the other Aristocrat drivers [Heihachi_73]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to aristocrat\aristmk4.cpp. + +- 0.227: Fixed aristmk4. May be slightly incorrect, but was is sure is that the current video update routine needs 0x804 bytes, not 0x800 [O. Galibert]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.206: Improved default DIPs for some games and removed the fake "test" coin inputs from Caribbean Gold II (3XF5182H04, USA) [Heihachi_73]. + +- 0.202: Fixed debug assertion in Aristocrat Mk4 driver [Vas Crabb]. + +- 0.201: Removed 6522 VIA MCFG acessors [Ryan Holtz]. + +- 0.197: Removed legacy output handlers from Aristocrat Mk4 driver [Ryan Holtz]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.186: Improved documentation [Heihachi_73]. + +- 0.168: Added layout\fvrpitch.lay. + +- 26th October 2015: Roberto Fresca - I made some moves 'alla 'Impossible Mission' to get some new games for the Aristocrat MKV platform. Also I got a mainboard for documentation and analysis purposes. And his I/O board with a big dual UART 16C452 (not mine). Note these loopbacks in the board. If some of them are disconnected, the system doesn't boot. + +- 0.153: Added layout\gunnrose.lay. Removed VIA6522 ca2 & cb2 callback, they didn't do anything [smf]. Cleanup [Osso]. Comment changes to better describe 'setup' for some games [Tafoid]. + +- 0.152: Removed 'HOPCO1' dipswitch. + +- 0.148u3: Cleaned up comments and EPROM part numbers for a handful of games [Heihachi73]. + +- 0.146: Updated Aristocrat Mk4 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.143u3: Various aristmk4 fixes [FrasheR], that gets Enchanted Forest (12XF528902, US) and Arctic Wins (4XF5227H03, US) to be working. + +- 0.142u6: Added layout\3bagflnz.lay, 3bagflvt.lay, arcwins.lay, arimk4nz.lay, cgold2.lay, eforest.lay, fhunter.lay, gldnpkr.lay, goldenc.lay, kgbird.lay, topgear.lay and wildone.lay. Various Aristocrat Mk4 changes [Heihachi_73]: Added button panel artwork and renamed/remapped inputs for all games. + +- 0.142u5: Wilbert Pol fixed emulated time does not match actual in arcwins, eforest, fhunter and fhuntera. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Aristocrat Mk4 driver. + +- 0.142u2: Merged 86lions.c with aristmk4.c driver. + +- 0.141u4: Various Aristocrat Mk4 / Mk5 fixes [Palindrome]. Documented Aristocrat Mk4 init procedure [Heihachi_73]. Implemented proper vblank read-back on Aristocrat Mk-4 HW [Angelo Salese]. Fixed rom names. + +- 0.141u2: Fabio Priuli fixed unable to write save state in all Aristocrat games. + +- 0.140: Aaron Giles fixed Aristocrat games, which hang immediately after start in debug build. + +- 0.139u3: Palindrome improved a few memory handlers. Frasher added cashcade workaround for Top Gear. + +- 9th July 2010: Twisty - As of MAME 0.138u3, a new Aristocrat Games sample set is required (for mechanical meter pulse). Thanks to Roman for sending it. + +- 0.138u3: Added layout\aristmk4.lay. Various Aristocrat Mark IV driver improvements [FrasheR, Palindrome]: Fixed VIA for good. 5010 - 501F. Hooked up push button inputs. Hooked up ports for the PML 2852 U3. Implemented coin input. Lamp output and button layout. NVRAM backup. Connected SW7 for BG colour map select. Added LK13. 3MHz or 1.5MHz CPU speed select. Added Samples sound (tick.wav) for mechanical meter pulse. Replaced custom RTC code with MC146818. Changed M6809 CPU1 clock speed to 1.5MHz. + +- 0.137u4: Hooked up the two AY8910s in the Aristocrat Mark IV driver [Fr45h3r]. + +- 0.133u2: Aristocrat MK-4 HW update [Angelo Salese]: Hooked up MC6845, fixed a rom CRC in goldenc and implemented flip y. + +- 0.132: Added aristmk4.c driver [Palindrome]. Angelo Salese fixed colors in the Aristocrat Mark-IV driver. + +- 0.129u1: Added 86lions.c driver [Chris Hardy, Angelo Salese, Roberto Fresca]. + +$end + + + +$info=aristmk5.cpp +$drv +0.129u3 [AGEMAME] + + +Bugs: + +- USA sets in aristmk5.cpp: Video troubles after changing System Configuration. Roberto Fresca (ID 07364) + +- All games: aristmk5 rom labels. Heihachi_73 (ID 03198) + + +WIP: + +- 0.275: Initialised pixel variables (machine\acorn_vidc.cpp) [Nigel Barnes]. + +- 0.273: Added layout\kingsran.lay. Changed layout\geisha.lay to layout\geishanz.lay. + +- 0.263: Fixed set chips selector. It was limited to 7 entries before, making some set chips unreachable [Roberto Fresca]. + +- 0.262: Added parent/clone relationships to clones with alternate names [Heihachi_73]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to acorn\aristmk5.cpp. + +- 0.243: Workaround missing default QS1000 sounds by disabling DAC outputs for the time being (machine\acorn_vidc.cpp) [Angelo Salese]. + +- 0.238: Implemented DAC differences between VIDC1 and VIDC1a (machine\acorn_vidc.cpp) [Nigel Barnes]. + +- 0.234: Updated comments and added some rom labels [Heihachi_73]. + +- 0.233: Added a couple of alternate versions of the setchips [Roberto Fresca]. + +- 0.232: Added layout\sbuk2a.lay. + +- 0.231: Converted Aristocrat MK5 to use IOC and MEMC devices [Sandro Ronco]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added machine\arm_iomd.cpp/h. Initialized some stuff (machine\acorn_vidc.cpp) [Osso]. Rewrote ARM IOMD/VIDC20 chips into own devices, merged implementations from ssfindo.c & (MESS) riscpc.c [Angelo Salese]. + +- 0.214: Changed video\archimds.cpp to machine\acorn_vidc.cpp/h. Acorn Archimedes: Fixed cursor enable and variable size, used by caverns to display score and main player sprite (machine\archimds.cpp and acorn_vidc.cpp). Added preliminary RTFM joystick and serial joystick support (machine\archimds.cpp). Added compatibility tests. Rewrote Acorn VIDC10 into own device file. Improved raster effects on games that dynamically change palette on active frame. Added stereo sound support. Fixed off by 16 sound DMA transfers, improving sound quality [Angelo Salese]. Internalized palette and externalized screen [AJR]. Generate u255 law sound table on device start (machine\acorn_vidc.cpp) [Olivier Galibert, Angelo Salese]. Changed visible area to 735x292 and VSync to 50.080128 Hz. + +- 0.209: Added layout\adonisce.lay, marmagicu.lay, pengpayce.lay and retrsam.lay. Updated artwork based on a few photos of the button labels [Heihachi_73]. + +- 0.206: Promoted some games to working after testing by Hehihachi_73. Updated flags as requested in comments to the previous commit. Load and config setchips only for the US sets [Osso]. + +- 0.205: Added layout\orchidmsnz.lay. Improved doumentation [Heihachi_73]. Removed ARM, AAKART, MICROTOUCH, DS1302, DAC, HOPPER, SCREEN, PALETTE, EEPROM and NVRAM MCFG macros [Ryan Holtz]. Added gambling control. Added dipswitches 'Bank 1 - Denomination Values: Coin Value', 'Bank 1 - Denomination Values: Credit Value', 'Bank 2: Gamble" entry "Gamble Not Allowed', 'Bank 2: Max Bet Coin Reject', 'Bank 2: Cancel Credit Type', 'Bank 2: Bill Acceptor', 'Bank 2: BACC Denomination', 'Bank 2: NOT USED' and 'Bank 2: NOT USED'. + +- 0.202: Removed INS8250 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Removed legacy output handlers from Aristocrat MK5 driver [Ryan Holtz]. + +- 0.196: Removed first_screen usage from machine\archimds.cpp [Ryan Holtz]. + +- 0.194: Added layout\chickna5v.lay, pantmag.lay and tritreat.lay. Changed layout\dolphntrce.lay to adonisu.lay. Fixed bugs in layout\qnilecea.lay and added new layouts [Heihachi_73]. + +- 0.193: Added layout\bumblbug.lay, cashchamu.lay, dolphntrceb.lay and swhr2u.lay. Changed layout\yukongld.lay to yukongl5.lay. Clean 8bpp color handling (machine\archimds.cpp) [Angelo Salese]. Layout updates [Heihachi_73]. Added 16x 'Unknown' dipswitches. + +- 13th December 2017: Roberto Fresca - Another trip... Another country. Three new Aristocrat MkV titles preserved: Honkey Tonk - Cash Express, Keep Your Hat On and Inca Sun. + +- 12th December 2017: Roberto Fresca - Dumped/Added the Aristocrat MkV games Bumble Bugs and the ultra rare Green Lizard. + +- 3rd December 2017: Roberto Fresca - We found another three Aristocrat MkV titles over there: Boot Scootin', Penguin Pays and Penguin Pays. + +- 2nd December 2017: Roberto Fresca - More MkV redumps. Another big effort, another rush. We got another three corrupted/bitrotten Aristocrat MkV titles redumped: Inca Sun, Loco Loot and Unicorn Dreaming. + +- 24th November 2017: Roberto Fresca - Some MkV redumps (and more). After a big effort, we got most of the corrupted/bitrotten Aristocrat MkV titles redumped. These games are NOT currently working, but they boot, have sound, and show graphics. Here the list and some snaps of the redumped sets: Adonis, Boot Scootin', Bumble Bugs, Cash Chameleon, Enchanted Forest, The Gambler, Golden Pyramids, Margarita Magic, Magic Garden, Party Gras, Sweethearts II, Tropical Delight and Sweet Liberty Deluxe. And finally the unexpected one... Sweet Liberty Deluxe. Operators said that all these machines were destroyed, so seems to be a rare find. Also added the BIOS / USA Set Chip v4.04.08. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. Reformatted the game drivers spacing to be more readable at first sight [Roberto Fresca]. + +- 0.189: Added layout\venicea5.lay. Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp) [Vas Crabb]. Aristocrat MK5 updates. Fixes some sets [Heihachi_73]. + +- 0.186: Improved documentation [Heihachi_73]. + +- 0.184: Added layout\aristmk5_us_200.lay, baddog.lay, bparty.lay, cashcatnz.lay, cashcham.lay, cashchama.lay, cashchamnz.lay, checkma5.lay, coralrc2.lay, cuckoou.lay, dimtouch.lay, dolphntr.lay, dolphntrb.lay, dolphntrce.lay, dreamwv.lay, dynajack.lay, fortellr.lay, geisha.lay, genmagi.lay, goldenra.lay, goldpyrb.lay, incasun.lay, incasunnz.lay, indrema5.lay, jungjuic.lay, kgalah.lay, kgbirda5.lay, locoloota.lay, magimaska.lay, marmagic.lay, montree.lay, mountmon.lay, multidrw.lay, mystgard.lay, orchidms.lay, pantmaga.lay, pengpuck.lay, penpir2.lay, petshop.lay, przfight.lay, qnile.lay, qnilec.lay, qnilecea.lay, qniled.lay, qtbird.lay, reelrock.lay, retrsamb.lay, sbuk2.lay, sbuk3.lay, snowcat.lay, swhr2.lay, trstrove.lay, wamazon.lay, wamazona.lay, wcougar.lay, wikwin.lay, wildbill.lay, wizways.lay, wnpost.lay, wtiger.lay and yukongld.lay. New sets, layouts and documentation [Heihachi_73]. + +- 0.183: Moved the GAME definitions for the known bad dumps to their own section for easier reference if somebody wants to track those specific versions down for redumping. Tidy comments. Added region info [Heihachi_73, David Haywood]. Rearranged controls to be more playable and added PORT_NAMEs [Heihachi_73]. + +- 0.182: Added layout\aristmk5_us.lay. Added SPI and hopper emulation, allowing non-US games to boot [Sandro Ronco]. Removed 'Unknown' dipswitches. + +- 0.181: Added layout\aristmk5.lay. Added internal layout and connected microtouch to Magic Mask and Party Gras. Make Archimedes floppies work [Sandro Ronco]. Fixed vblank timings in Acorn Archimedes and enabled partial updates, VIDC definitely needs a device rewrite at this stage plus ARM timings are quite off unsurprisingly (machine\archimds.cpp). Fixed Vertical Count Register and pixel clock timings [Angelo Salese]. Fixed sound double-buffering. Finally correct audio frequency setting [R. Belmont]. + +- 0.180: Hooked-up EEPROMs, UARTs and some inputs. Fixed video DMA when vidstart != 0. Fixed Archimedes horizontal display position and cursor position in VIDC. Added coin input, logic door input and RTC. Fixed SRAM banking [Sandro Ronco]. Added several sets from Heihachi_73 [David Haywood]. Added keypad control and 16x 'Unknown' dipswitches. + +- 0.178: Accurate flags for MK-5 sets [Angelo Salese]. Added missing ARISTOCRAT_MK5_BIOS defines to some sets, fixing changing System Configuration in adonis to anything but game_prg causes a crash [Reagan Roush]. + +- 0.175: Reorganized sets based on their actual description. Unified rom naming and added a few sets that were missing [Heihachi_73]. Fixed rom names. + +- 0.170: Changed games in Aristocrat MK5 driver to MACHINE_IMPERFECT_GRAPHICS [Angelo Salese]. + +- 0.168: More accurate documentation. Also added some technical notes [Roberto Fresca]. + +- 0.167: Added PCB ASCII layout and components description. Added extra documentation and some notes [Roberto Fresca]. + +- 0.153: Commented printf spam (machine\aakart.c) [Tafoid]. Attempt to partially rewrite AAKART and added 4bpp video mode for Acorn Archimedes. It now boots at prompt screen, and actually even boots into splash screen and dies almost soon with an error if you provide a properly initialized NVRAM. Added preliminary cursor drawing, disabled by default (machine\archimds.c). Added interlace support and 2bpp (screen mode 1) (machine\archimds.c) [Angelo Salese]. + +- 0.150: Added missing aakart_device in aristmk5_usa machine config. This fixes goldprmd and magicmsk crashed after OK [Oliver Stoeneberg]. + +- 0.148u1: Reduced tagmap lookups (includes\archimds.h, machine\archimds.c) [Wilbert Pol]. + +- 0.147u4: Added machine\aakart.c/h. Added Acorn Archimedes KART device. Fixed various bugs with Acorn Archimedes IRQs (machine\archimds.c). Emulated the KART, but RISC OS still hangs due of something. Attempt fixing AAKART in blind faith [Angelo Salese]. + +- 0.147u1: Modernized Archimedes [Miodrag Milanovic]. + +- 0.143u3: Various fixes to Aristocrat MK-V HW [Palindrome]: Fixed NVRAM & random crashes. Set default mode to game mode. Added watchdog timer. DRAM emulator error fixed. External Video Crystal Error fixed. Fixed 2 kHz timer. + +- 0.143u2: Fixed all sets in the Aristocrat MK5 crashed after OK in Debug built. + +- 0.142u6: Palindrome fixed Aristocrat MK5 screen offset. Various Aristocrat MK5 changes [Heihachi_73]: Added a US clear chip to the set chip ROMs. Removed the set chip loading from all games which don't use them. Cleaned up ROM name descriptions to match the aristmk4 format. + +- 0.141u4: Various Aristocrat Mk4 / Mk5 fixes [Palindrome]. Changed ARM CPU1 clock speed to 12MHz and visible area to 640x400. Fixed rom names. + +- 0.139u3: Palindrome added proper handling of the SRAM in Aristocrat MK-5. Angelo Salese removed usage of I2C in Aristocrat MK-5. + +- 0.139u2: Added video\archimds.c. Acorn Archimedes / Aristocrat MK-5 [Angelo Salese]: Added Force IRQ/FIRQ hook-up and hooked up an undefined behaviour for a timer check, fixes CPU check during POST. Hooked up some quick and dirty video routine to Aristocrat Mk-5. Implemented I2C accesses to the Acorn Archimedes / Aristocrat MK-5 HW, fixing SRAM check. Added clock read-back register to the I2C device. Fixed the Sound DMA in Acorn Archimedes / Aristocrat MK-5, adding sound support to the drivers. Added 2kHz timer to Aristocrat MK-5 HW. Fixed a fatal bug in MEMC handling and removed the mapping kludge for Aristocrat MK-5. Improved video emulation to the Aristocrat MK-5, added bare-bones VIDC DMA transfer and timings, added 8bpp mode. Rewritten I/O device r/w accesses in Acorn Archimedes/Aristocrat MK-5. Fixed timers and IRQ clears in Acorn Archimedes / Aristocrat MK-5 driver. Added 7x DAC sound and changed visible area to 1280x1024. + +- 0.129u6: Heihachi_73 added region info to all Aristocrat MK5 games. + +- 0.129u3: Added aristmk5.c driver. + +$end + + + +$info=aristmk6.cpp +$drv +0.143u1 [AGEMAME] + + +WIP: + +- 0.279: Dumped SPC2 board (SPC stands for serial protocol converter) [Daniel Balsom]. + +- 0.254: Renamed "Malaysian" games to ASP as the games don't have any specific region, only the BIOS does [Heihachi_73]. + +- 0.251: Converted video to RGB565 + misc notes [Angelo Salese]. + +- 0.246: Changed driver to aristocrat\aristmk6.cpp. + +- 0.236: Updated documentation [Heihachi_73]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Reorganized BIOS order and updated documentation [Heihachi_73]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.207: Give BIOS options mnemonic names: "set-" prefix for set chips, ISO 3166-1 apha-2 country code, hyphen and state/province/territory abbreviation if applicable and ascending number [Vas Crabb]. + +- 0.205: Added 2 BIOS sets and fixed some PCB locations [Heihachi_73]. Removed SH4LE, NS16550, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.186: Improved documentation [Heihachi_73]. + +- 0.180: Extended MK6 rom area so that the bigger games map properly and pass their checksums. Added several sets from Heihachi_73. Clean up rom loading. Show framebuffer? instead of debug viewer... can see startup text at least, games enable the SH4 MMU tho. Begin SH4 MMU improvements with a view to seeing what Aristocrat MK6 needs. Allow table upload by LDTLB opcode in SH4MMU. Allow experimental SH4 MMU test code to be turned on / off on a per-driver basis [David Haywood]. Hook IRQ registers, actual sources still unknown [MetalliC]. + +- 0.175: Reorganized sets based on their actual description. Removed a few sets which were hacked or incomplete, compared to their parents. Unified rom naming and fixed loading offset in games which use the expansion board. Also added a few sets that were missing [Heihachi_73]. Fixed BIOS loading and some BIOS naming. Removed an overdumped BIOS and moved qnilese base PCB ROMS to the BIOS set [Heihachi_73, Fabio Priuli]. + +- 0.174: Added proper descriptions to most sets and removed duplicated sets Golden Gong2, Pelican Pete 2 and Star Drifter 2 [Heihachi_73]. + +- 0.169: Aristocrat MK6 WIP. Added notes [MetalliC]. Merged (mk6nsw11) with (aristmk6). + +- 0.146u4: Cleaned up ROM names in Aristocrat MK6 driver [Heihachi_73]. + +- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. Updated documentation about known Aristocrat MK6 game titles [Heihachi_73]. + +- 0.143u1: Added aristmk6.c driver. + +$end + + + +$info=aristmk7.cpp +$drv +0.262 [Guru, Angelo Salese] + + +WIP: + +- 0.262: Added aristmk7.cpp driver. Note: Games (mostly) runs on either CF or SATA ext2 partitions (heuristics TBD). PCIe version 2.0. Each game requires their own SAM modules (unknown type(s) at current time, TBD), runs Java code inside. cfr. ISO/IEC 7816. TODO: Throws "MK7i FPGA not found" & "Smartcard init failed" in shutms11 when bootstrapping with custom GRUB. + +- 10th January 2024: Guru - Aristocrat MK7 main board. The BIOS EEPROM can be dumped but this is basically useless and will never work in MAME since it uses an Intel Celeron M 440 (launched 2006, SL9LF, 1.86GHz / 1M / 533), Intel 82945GME Graphics/Memory Controller and a bunch of protection chips including a SIM card slot and Altera Cyclone II FPGA. In the PCIe-x16 slot was a dual DVI card with a couple of Silicon Image SiL1364ACNU chips but no dumpable parts. The video is generated by the Intel SLA9H Video Controller and sent to the DVI outputs via the PCIe-x16 card. + +$end + + + +$info=arkanoid.cpp +$drv +0.136u4 [Brad Oliver, Howie Cohen, Thierry Lescot, Tafoid, Fabio Priuli] + +0.33b3 [Howie Cohen, Thierry Lescot] + +0.30 [Brad Oliver] + + +WIP: + +- 0.246: Changed driver to taito\arkanoid.cpp/h, taito\arkanoid_m.cpp and taito\arkanoid_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Use ordinary read handler instead of custom port for input mux [AJR]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2149 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.198: Added include guard to includes\arkanoid.h [Lord Nightmare]. + +- 0.182: Added machine\taito68705interface.cpp/h. Non-arkanoid games lack muxed analog inputs [Vas Crabb]. + +- 0.178: Clean up variable names for eventual harmonization with other Taito drivers with MCUs. Comment fixes and variable name clarify. Variable name consistency [Lord Nightmare]. + +- 0.173: Correct some spelling and clarify comments [Lord Nightmare]. + +- 0.156: Added SCREEN_RAW_PARAMS for Arkanoid HWs [Angelo Salese]. Changed VSync to 59.185606 Hz. + +- 0.149u1: Added Arkanoid hardware documentation [Guru]. + +- 0.136u4: Merged hexa.c with arkanoid.c driver [Tafoid]. Fabio Priuli merged the remaining code into Arkanoid driver. + +- 0.135u1: Added includes\hexa.h. + +- 0.108u3: Added includes\arkanoid.h. + +- 0.33b3: Added hexa.c driver and vidhrdw\hexa.c. + +- 0.31: Added machine\arkanoid.c. + +- 0.30: Added arkanoid.c driver and vidhrdw\arkanoid.c. + +$end + + + +$info=armchamp.cpp +$drv +0.249 [Phil Bennett] + + +WIP: + +- 0.249: Added armchamp.cpp driver. + +$end + + + +$info=armedf.cpp +$drv +0.142u2 [Carlos A. Lozano, Phil Stroffolino, Takahiro Nogi, Tomasz Slanina] + +0.86 [Tomasz Slanina] + +0.35b11 [Carlos A. Lozano, Phil Stroffolino, Takahiro Nogi] + + +NOTES: + +- The initial level color fade in effect in Armed F is confirmed on real HW, i.e. goes from red to blue. + +- Crazy Climber 2 does use the 1414M4 chip, but the data used gets overwritten by the m68k code. + +- Sprites use a RAM clut for colors, used for color cycling effects. + +- Kozure Ookami timer over bug. + + +WIP: + +- 0.286: Make spriteram size same for all games [hap]. + +- 0.273: Small cleanup to long comment lines [hap]. + +- 0.250: Emulated the analog filtering for the audio from the FM chip and the two R2R DAC channels, as well as emulating the additional analog filtering. Consolidate some common configs down into their own machine_config sections and reduced a lot of code duplication. Also fixed audio volume balance to compensate for the fact that the YM3012 Serial DAC for the FM chips outputs at half the peak to peak voltage of the R2R DACs, and the YM2203's SSG channels have another, different peak output level as well. This also adds filtered sound to Legion [Lord Nightmare]. + +- 0.246: Changed driver to nichibutsu\armedf.cpp/h, nichibutsu\armedf_v.cpp and nichibutsu\nb1414m4.cpp/h. + +- 0.219: Use pdrawgfx for sprite drawing. Make text VRAM into shared_ptr. Moved install_handler into address map. Fixed terraf_io without NB1414M4. Simplified handlers and gfxdecode. Reduced duplicates. Fixed namings. Use shorter/correct type values [cam900]. + +- 0.217: Adjusted DAC gain compared with PCB movies. NB1414M4 Mahjong Custom: Fixed text attribute reference when erasing of blinking. Fixed kozure_score_msg when score is 0, the tens place is blank. Fixed insert_coin_msg and credit_msg if the in-game flag is on, "INSERT COIN" etc. is not displayed. Get the in-game flag bit 0200 from sent at command. Removed duplicate bit 0200 operations to make code easier to read. Draw the score when the game over display bit 0e00 is set. The flashing bit 0e00 is no longer applied to game over [Sasuke]. Major video config cleanups. Converted to screen.set_raw() parameters. Improved notes. Added stub for frame synchronization (machine\nb1414m4.cpp) [Angelo Salese]. Changed VSync to 59.082013 Hz. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Clean up trivial stuff [Vas Crabb]. Removed MCFG_DEVICE_REMOVE, VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.182: Clean-ups and changed sound CPU to use 24MHz/4 in all games [Angelo Salese]. + +- 0.159: Converted NB1414M4 to a device, no functional change expected [Osso]. + +- 0.155: Text videoram is 8-bit to begin with, no need for this [Alex Jackson]. + +- 0.154: Fixed save state regression in ArmedF driver (kozure and terrafb) [Osso]. + +- 0.149: Fixed tile/sprite regression in screen_update_armedf [hap]. + +- 0.142u3: Removed machine\armedf.c. Angelo Salese de-stateized the NB1414M4 routines, and converted the correlated Armed F text tilemap to be 8-bits. Removed deprecat.h dependancy and updated irqs accordingly for ArmedF driver. + +- 0.142u2: Merged bigfghtr.c with armedf.c driver. Added machine\armedf.c. Angelo Salese implemented IRQ ack mechanism to Armed Formation HW games. Implemented RAM-based sprite clut in Armed F driver, used for color cycling effects in all games of this HW. Hooked up NB1414M4 priority bit, fixing video text priority in all the games in the ArmedF driver. + +- 23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static. + +- 21st April 2011: Angelo Salese - Currently working at the Nichibutsu 1414M4 emulation, that is a fancy MCU / blitter device used for copying text strings in various 1987/1988 games. Here's Terra Force and Kodure Ookami with this hooked up. + +- 0.141u1: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.135u2: Fabio Priuli added save state support to ArmedF driver. + +- 0.128u3: Added includes\armedf.h. + +- 0.95u2: Sebastien Chevalier changed way in which MCU kludge/hack works in ArmedF driver. + +- 0.86: Added bigfghtr.c driver [Tomasz Slanina]. + +- 0.70: Added cocktail support to all games. + +- 0.35b11: Added armedf.c driver and vidhrdw\armedf.c. + +- 21st January 2000: Takahiro Nogi sent in a Kodure Ookami driver. + +- 5th October 1999: Takahiro Nogi sent in driver for Crazy Climber 2. + +- 15th April 1999: Marco Cassili fixed the Armed Formation dips, and Jim Hernandez fixed the sound frequency. + +- 13th April 1999: Carlos Alberto Lozano Baides sent in the Armed Formation / Terra Force drivers, which are pretty much working now. + +- 28th March 1999: Phil Stroffolino sent in a preliminary Armed Formation / Terra Force driver by Carlos and him. + +$end + + + +$info=arsystems.cpp +$drv +0.89u5 [Ernesto Corvi, Mariusz Wojcieszek, Aaron Giles] + + +SERVICE MODE: + +- To get into service mode, hold down F2 before pressing a button after the 'INITIALIZATION OK' message. Pressing F2 during game brings service mode also. + + +NOTES: + +- Hardware: In the late 80s, Arcadia collaborated with Mastertronic to create their own ten-interchangeable-game arcade platform called the Arcadia Multi Select system, using the same hardware as the beloved Commodore Amiga computer (In fact, the Multi Select's main PCB is an A500 motherboard, to which the ROM cage is attached through the external expansion port). Reportedly the system was also (or was originally) supposed to have been released in two five-game Super Select versions--"Arcade Action" and "Sports Simulation" -- but no specimens of these have ever been seen. + +- More about the Arcadia System at http://amiga.emugaming.com/arcadia.html + + +WIP: + +- 0.280: Get rid of m_icr_read, fixes (MESS) cpm68k-amiga boot (machine\mos6526.cpp) [Angelo Salese]. + +- 0.274: Couple of logging setups (amiga\amiga_m.cpp). Better WAIT times. Delay MOVE writes regardless of what register it triggers. Handle SKIP properly. 0x5c is actual h blank minimum position. Calculate cycles remainders on end of scanlines (amiga\agnus_copper.cpp). Don't run copper cycles for ephemeral out of beam phase (amiga\amiga_v.cpp). Correct horizontal screen values (amiga\amiga.h). Don't added bitplane modulo if DMA is disabled. Moved sprite DMA triggers to X defined slots. Fixed sprite display in hires mode (amiga\amiga_v.cpp). Disable DMA reload on SPRxPOS (Copper) writes. CLXDAT bit 15 is always high (amiga\amiga_m.cpp). Clamp output to s16 (amiga\paula.cpp) [Angelo Salese]. Changed VSync to 60.072085 Hz. + +- 0.273: Guard against out of bounds bitmap writes (amiga\amiga_v.cpp). Fixes all arsystems sets (AddressSanitizer: heap-buffer-overflow) and double free or corruption in arsystems driver [Angelo Salese]. + +- 0.262: Fixed a couple of initial states as per vAmigaTS/showcia1 test. Fixed UNUSED register behaviour (machine\mos6526.cpp). Moved CIA A TOD writes to vblank end (amiga\amiga_m.cpp). Ensure sprites gets updated once per effective scanline, fixes stuck vertical stripe in (MESS) Kick Off & Sword of Sodan (amiga\amiga_v.cpp). Get rid of logic setups in screen_update [Angelo Salese]. + +- 0.253: Simplified dsksync behaviour, makes swordsod and itcame to boot without hacks at very least (machine\amigafdc.cpp) [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Propagate 68k reset lines, fixes Guru Meditation regression in ArcadiaSystem driver [Angelo Salese]. + +- 0.247: Marked dumps of protected PLDs as NO_DUMP, as they contain no info [ClawGrip]. + +- 0.246: Changed driver to amiga\arsystems.cpp. + +- 0.242: Added machine\amiga_copper.cpp/h. Amiga modernization changes: Converted Copper to device. Added copins implementation as debugging mailbox and converted to logmacro.h (machine\amiga_copper.cpp). Converted Paula audio implementation accessors from switch-case to per-channel maps (machine\8364_paula.cpp). Converted OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives. Allow LOF bit to be set by writing bit 15 on VPOSW. Disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield. Workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop. Allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay. Use pf2pri for non-dual playfield, fixes alfred player sprite visibility [Angelo Salese]. + +- 0.237: Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp) [Angelo Salese]. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (video\arcadia.cpp) [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\arcadia.cpp and audio\arcadia.cpp) [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed PAULA 8364, AMIGA_FDC, ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.193: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp [AJR]. + +- 0.174: Added video\amigaaga.h. Allow separate Amiga related drivers building [Miodrag Milanovic]. + +- 0.167: Changed arcadia.c to arsystems.c driver. + +- 0.165: Reduced tagmap lookups and read_safe usage and minor cleanups (includes\amiga.h, machine\amiga.c and video\amiga.c) [Wilbert Pol]. + +- 0.154: Removed machine\6526cia.c. Big Amiga cleanup and reorganizaton. Lots of work still to do [Dirk Best]. Added 2x MOS8520 (715909 Hz) CPU2/3. Changed visible area to 724x483 and VSync to 59.940052 Hz. + +- 0.153: Fixed old copy/paste error in machine\amiga.c. Added a pair of functions from MESS Amiga to the driver class (includes\amiga.h) [Osso]. + +- 0.150: Modernized the Amiga sound device [Osso]. + +- 0.148u3: Start to modernize Amiga driver [David Haywood]. + +- 0.148u1: Thinking about it these must be hashlookups too (Amiga tagmap cleanup), we were converting the param to a char* string and passing it to ioport() [David Haywood]. + +- 0.148: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Added ADKCONR hook-up (machine\amigafdc.c/h), fixes at least sound in Ocean's Beach Volley. Log DSKDAT / DSKDATR (machine\amigafdc.c) [Angelo Salese]. + +- 0.147u4: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Fixed cia_1 clocks, makes North & South and Fred happy. Added a note regarding disk swapping [Angelo Salese]. + +- 0.147u1: Implemented a nearly cycle-exact "old" MOS6526 CIA, which passes most of the Lorenz/VICE CIA tests [Curt Coder]. + +- 0.141u3: Amiga fixes [Roberto Zandona]: Removed additional 2 cycles, in move operation, for non-Agnus registers. Set to #0 the start cycle in the copper operation. + +- 0.139u4: Atari Ace converted Amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. + +- 0.136u2: Curt Coder refactor the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. + +- 0.135u4: Curt Coder fixed CIA6526 FLAG handling and slight interface cleanup. + +- 0.134: Roberto Zandona fixed 6526 CIA PRA, PRB, DDRA and DDRB ports and added partial fix to 6526 CIA timer: Avoid timer's desync in read count operation. + +- 0.133u5: Roberto Zandona added different TOD implementation for CIA6526 and CIA8520. + +- 0.131u4: Changed name 'Amiga Custom' to 'Amiga Paula'. + +- 0.130u2: Added video\amigaaga.c. + +- 0.129u5: Dirk Best added support for the /PC output pin to the CIA emulation. + +- 0.129u4: Changed 'Custom' sound to 'Amiga Custom'. Nathan Woods changed 6526cia to use DEVCB. + +- 0.129u1: Nathan Woods added a validity check to the 6526 CIA emulation. + +- 0.128u7: Nathan Woods added running_machine callbacks for the Amiga code. + +- 0.128u6: Aaron Giles fixed the Arcadia driver, all games didn't booting, they just keep resetting to a white screen. + +- 0.128u5: Made the 6526/8520 CIA implementations be devices [Nathan Woods]: Added differentiation between the r1 and r2 versions of the 6526; not acting on it yet. + +- 0.125u1: Roberto Zandona added feature to the CIA6526: In READ operation the value can be forced by a external circuit; this feature is necessary for MESS. + +- 0.123u4: Zsolt Vasvari converted Amiga based games to partial updating and proper scanline based timers. + +- 0.122u4: Updated Amiga driver to use formal XTALs [Dirk Best]. + +- 0.121u1: Nathan Woods added an API to access the current amiga_machine_interface. + +- 0.118u5: Amiga updates [Ernesto Corvi]: Systems with the AGA chipset no longer connect bit 0 of the CIA that was previously connected to the Overlay pin not connected. Made BLTDDAT return it's value. This is a readable register which we were not handling. Initialized the SERDATR register upon reset to reflect that the transfer buffer/shift reg is empty. + +- 0.118u4: Amiga updates [Erneso Corvi]: Implemented ECS-Only BLTCON0L register. Modified the amiga_interface structure to add a NMI callback and a flags variable. Added AGA chipmem mask definition. Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA. Added clock chip constants in machine\amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants. Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'. Changed autoconfig reads to return 0x0000 instead of 0xffff. Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read. + +- 0.118u3: Amiga system updates [Ernesto Corvi]: Implemented the ECS-only BLTSIZV and BLTSIZH custom registers, and modified BLTSIZE and the blitter to use them. Properly implemented the bit in VPOSR that indicates if we're running on a PAL or NTSC Amiga. + +- 0.117: Peter Rittwage reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. + +- 0.115u3: Peter Rittwage fixed bit calculation in 6526cia.c which broke joysticks in the MESS C64 driver. + +- 0.113u2: Changed VSync to 59.997000 Hz. + +- 0.111u6: Ernesto Corvi fixed the data fetch and scrolling calculation for almost all video modes in the Amiga driver. + +- 0.111u5: Nathan Woods updated the Amiga video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.111u4: Ernesto Corvi fixed system time counters in the Amiga code. Fixed gfx messed up. + +- 0.111u3: Another Amiga update [Ernesto Corvi]: Fixed blitter in line mode. Modified Copper to run on odd memory bus cycles. Fixed screen delay offset when display data fetch is not word aligned. + +- 0.111u2: Amiga core system updates [Ernesto Corvi]: Updated 6526/8520 CIA to be able to set the value of the SP pin. This is needed to emulate the Amiga keyboard. Updated the custom chips emulation to delay for about 24 cycles the issuing of interrupts after a write to INTENA or INTREQ. Fixed a bug where if INTREQ got cleared programatically, it would 'forget' about pending CIA interrupts, causing the CIA to stop sending further interrupts. Fixed the interrupt delay logic. Now it properly delays firing the irqs, not the masking/disabling. Fixed return value for unused/invalid custom registers reads. Added Denise ID custom register to properly identify OCS, ECS and AGA. Added reset to custom, autoconfig and CIA when a RESET opcode is found. Resetting the custom chips will now clear INTENA, preventing further interrupts. Fixed a bug in the RBF interrupt request code check. Fixed a bug on the 6526/8520 CIA that prevented chained counters from working. Added support for the 'blitter-nasty' bit on the blitter. Fixes many games that displayed wrong graphics. + +- 0.111u1: Ernesto Corvi reimplemented one-shot timer modes in the 6526 CIA (Amiga) emulation. + +- 0.110u5: Aaron Giles added serial in/out support to the Amiga hardware. Added hooks for output pins and light pen positioning. Also fixed the horrible static at startup in the debug build. + +- 0.109u2: Nathan Woods improved timer accuracy and added save state support to the 6526 CIA module. + +- 0.107u2: Nathan Woods implemented CNT pin and some serial features of the 6526 CIA chip. + +- 0.105u5: Dirk Best added some Amiga enhancements needed for MESS Amiga and CDTV drivers. + +- 0.105u3: Added machine\6526cia.c/h. More Amiga cleanups [Aaron Giles]: Fixed dual playfield mode. Rewrote blitter code (fixes glitches in ar_bowl and others). Changed Arcadia boot loading to use ROMtags instead of autoconfig. Swapped Kickstart 1.2 in for Arcadia BIOS (fixes ar_sdwr). Nathan Woods refactor the 8530 CIA code from the Amiga into a separate module and made it support both the 6526 and 8530 variants. + +- 25th April 2006: Aaron Giles - Turns out, the Amiga has a pretty basic 4-channel DMA driven 8-bit sample playing set of DACs, and it only took a couple of days to get the sound going. But by this time, I was intrigued. I had managed to track down a used copy of the Amiga Hardware Reference Manual and as I read more about the Copper and the Blitter and the custom registers, it sounded like more and more of an interesting emulation challenge. Most of the Arcadia games already worked pretty well, but there were still glitches in a few of them, and Up Scope and Moonquake were two other Amiga-based games that weren't yet in MAME. With that incentive, I started delving into the existing implementation of the system. Although the Amiga implementation in MAME hasn't been around that long officially, I knew that Ernesto Corvi had worked on it on and off for a few years even before it made its debut. At the time, the original driver was written to be fairly low-impact, meaning it was reasonably optimized and made fairly poor documentation of how the system worked in exchange for speed (though by comparison to the UAE code, it was clear as a bell). I set out to change that. The first thing that needed an overhaul was the video renderer. I noticed that Moonquake ran in extra half-bright mode, which wasn't supported, so I first tried to fix that. Along the way, I discovered that a lot of assumptions were being made in the code which would ensure that features such as dual playfield scolling and collision detection would not work without a substantial rewrite. A substantal rewrite ensued. Of course, rendering on the Amiga is driven to a large extent by the Copper chip, and as I started to look into that, I realized that Magic Johnson's Fast Break (a)bused the Copper to jam multiple sprites and scrolling displays along the top and bottom of the screen. Which meant I needed to overhaul how sprite drawing worked in order to support these 'manually drawn' sprites, and I also needed to tweak with the timing in the Copper code so that it changed the sprites at just the right instant within a given scanline. I'm still not convinced I have the sprite rendering and Copper timing just right, but it's good enough for the games we've got. Then I wanted to understand this Autoconfig thing. There were some references to Autoconfig in the Arcadia driver, which is how expansion cards were plug & played on the Amiga. Taking the existing implementation at face value, I abstracted out the Autoconfig system so that MESS could eventually use it to plug in peripheral cards, and then I reconnected the expansion card in the Arcadia so that it worked via the Autoconfig mechanism. Of course, after doing that work, I am now convinced that it is wrong. First off, it doesn't make sense that a custom piece of hardware like the Arcadia would bother to implement anything as elaborate as the Autoconfig protocol. Second, the first word of the Arcadia BIOS ROM is a standard Amiga 'ROMtag', and if you map the BIOS up into the Fxxxxx space it boots fine without any Autoconfig mumbo-jumbo. And third, the docs say that the Arcadia systems ran off the Kickstart 1.2 boot ROM. But when you boot an Autoconfig device with the Kickstart 1.2 boot ROM, you run into a bug in the 1.2 code that causes a crash on startup if the device has a boot ROM (you can tell it's a bug because it is very clearly fixed in the 1.3 version of the ROM). I suppose the documentation about the 1.2 boot ROM could be wrong. After all, up until now the Arcadia systems all ran fine with the Kickstart 1.3 boot ROM, right? Well, actually, no. I now have proof that the original system couldn't have run off the 1.3 boot ROM. Sidewinder, a vertical shooter, always had particularly odd problems. The background bitmap would wrap strangely, and when you shot, you would hit random targets in the middle of nowhere. I tracked this down yesterday to code that would attempt to blit data from one bitmap to another, but which would somtimes specify the destination to be a location outside of RAM somewhere. Until recently, there had been a hack in the blitter that would throw away accesses outside of chip RAM, but I knew that was wrong because the documentation is very clear that outside accesses would wrap around and clobber important bits of program code. Looking into this problem more closely, it turns out that the blitting code was doing a bunch of careful 16-bit calculations in the low half of the 68000's D1 register, and then at the end, adding the full 32-bit D1 value to the address. Which means it was assuming that the upper half of the register was 0. Tracing backwards, it was clear that this code was called as part of the VBLANK interrupt routine, and the code which put the non-zero data in the upper half of D1 was the part of the Amiga Kickstart ROM which actually handled the first part of the interrupt. Comparing that same section of code between the 1.2 and 1.3 Kickstart ROMs revealed very different register usage patterns, and sure enough, booting the system under the 1.2 Kickstart ROM produces no invalid blitter accesses and yes, all the graphics problems are fixed. Of course, prior to discovering the Kickstart problem, I thought for sure it was a bug in the blitter. So yes, I ended up rewriting the blitter routines as well, attempting to document them moreso than optimize them. Which in the end was a good thing as I managed to somehow fix the blitting problems in SportTime Bowling. By this time, I'd rewritten 80% of the emulation, so finishing it off by rewriting the 8520 CIA I/O routines and cleaning up the rest of the driver goes without saying. If I had the time, I'd probably play around with the Amiga emulation in MESS, now that I've made a number of fixes and improvements to the system, but there are more pressing matters, as always. Oh, and what about Up Scope and Moonquake? More later. + +- 0.105u2: More Amiga/Arcadia system updates [Aaron Giles]: Rewrote autoconfig system to be more generically useful, cleaned up/rewrote the CIA emulation to be more complete, added dual playfield and sprite priority support, added collision detection support, tweaked COPPER timing to fix scores on Fast Break and shuffled the BIOSes so that the newer version is the default. + +- 0.105u1: Added sndhrdw\amiga.c. Rewrote a large chunk of the Amiga emulation to support sound and additional video modes/effects including extra half-bright mode, manual sprites and mid-scanline changes. This is still a work in progress. Modified a number of drivers that were using empty RAM regions for RAM or which had extraneous memory regions. Most significant changes were to the Arcadia, NSS and ST-V drivers [Aaron Giles]. Added Custom (3579545 Hz) stereo sound. Changed visible area to 671x216 and VSync to 59.997002 Hz. + +- 0.96u1: Brad Oliver fixed big endian issues in the Arcadia driver. Fixed user2/3 rom loasding. + +- 0.90u4: Arcadia update [Mariusz Wojcieszek]. Changed driver to use multi BIOS setup. Added support for TenPlay BIOS (from 10 games board). Added proper Kickstart 1.3 image (256k instead of 512k). Reverted ar_sdwr to use 0.5MB chip ram and made the blitter to discard writes above chip ram. + +- 0.90u3: Arcadia update [Mariusz Wojcieszek]. Changed video update to be scanline based. Improved sprites rendering and fixed sprite clipping. Added hold-and-modify display mode. Changed ar_sdwr to use 1MB chip ram, this needs more investigation. + +- 0.90u2: Refactors code specific to the Arcadia arcade system and the Amiga computer out of src\machine\amiga.c into callbacks. This allowed me to get rid of all #ifdef MESS code out of src\machine\amiga.c [Nathan Woods]. + +- 0.90u1: Arcadia update [Mariusz Wojcieszek]. Fixed DMACON register writing. Added horizontal scrolling for playfield. Improved coin handling. Fixed area filling mode in blitter. Kludged World Darts to work (adding sound emulation should make kludge obsolete). Fixed attached sprites rendering. Fixed CIA registers reading. Improved vblank/video update timing. + +- 0.90: Renamed machine\vidhrdw\include\arcadia.* to amiga.* [Nathan Woods]. + +- 0.89u5: Added arcadia.c driver, machine\arcadia.c, vidhrdw\arcadia.c and includes\arcadia.h. TODO: The coin input mechanism isnt well understood yet. There seems the be 2 pins per coin slot attached to the system. Right now im using a kludge that doesnt work all the time. No audio yet. Game cart layout is not entirely understood. Some games (ar_fast, ar_ldrb, ar_spot) have game roms mapped at 0x800000 and "bios" roms mapped at 0x980000 (one of BIOS roms in encrypted). Other games are missing "bios" roms - they contain only game data which are mapped at 0x800000 and one of game roms which map at 0x800000 is encrypted. But these games refuse to run if BIOS is not initialized first! So, I took BIOS roms from ar_ldrb and put them into other sets. Maybe there were two system layouts - first for standalone games and second for several games with BIOS roms contained on main board? Revise autoconfig support, I think that some rom should map into autoconfig area somehow? At least boot vectors can be read from roms. + +- 13th December 2004: Mariusz Wojcieszek - Wrote a driver for the Arcadia Multi Select System (Amiga 500). The titles are Leader Board, Magic Johnson Fast Break, Ninja Mission, Road Wars, Sidewinder, Space Ranger, SportTime Bowling, SportTime Table Hockey, World Darts and Xenon. Four titles are working. + +- 29th June 1999: Ernesto Corvi sent a preliminary Arcadia system driver, which is basically just an Amiga 500 modified for arcade usage. + +$end + + + +$info=artmagic.cpp +$drv +0.63 [Aaron Giles, Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to misc\artmagic.cpp/h and misc\artmagic_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macros [Osso]. Removed unnecessary arguments in TMS34010 handlers [cam900]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed MCS51 and TMS34010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.202: Reduced runtime tag lookups. Cleanup naming etc [cam900]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Replaced NVRAM with parallel EEPROM and improved ADPCM banking [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.155: Moved some Art & Magic functions and protection handlers into driver class [Osso]. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.131u3: Xander added save state to the Art & Magic driver. + +- 0.128u5: Nicola Salmoria fixed OKI clipping in all Art & Magic games. + +- 0.126u5: Fabio Priuli fixed Art & Magic protection (it used a wrong tag, which probably I added somewhere in 0.125uX). + +- 0.122u6: Changed TMS34010 CPU2 clock speed to 40MHz. + +- 0.114u1: Changed VSync to 49.764608 Hz. + +- 10th July 2003: Aaron Giles fixed the timer bugs that caused the Art & Magic and exidy440 games to fail, and the Seibu sound system is also fixed now. + +- 0.70u5: Changed Art & Magic driver to use mame_rand for random numbers [Barry Rodewald]. + +- 0.64: Added vidhrdw\tlc34076.c/h. + +- 19th January 2003: Aaron Giles fixed the frame rate in the Art & Magic driver. + +- 18th January 2003: Aaron Giles did some general cleanup on the Art & Magic driver and correct the CPU and sound clock frequencies. + +- 17th January 2003: Nicola Salmoria and Aaron Giles fixed the remaining graphics glitches in the Art & Magic driver. Aaron Giles also abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers. + +- 13th January 2003: Aaron Giles fixed the sound banking in the Art & Magic games and improved the protection emulation, but it's still not complete. + +- 12th January 2003: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the dipswitches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. + +- 0.63: Added artmagic.c driver, vidhrdw\artmagic.c and includes\artmagic.h. TODO: Blitter data format not understood. Sound banking not working yet. Inputs not fully mapped. Protection on Ultimate Tennis/Stone Ball not figured out. + +- 11th January 2003: Nicola Salmoria improved the decryption of the blitter data in the Art & Magic driver. + +- 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. + +- 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. + +$end + + + +$info=ashnojoe.cpp +$drv +0.77u3 [David Haywood, Pierpaolo Prazzoli] + + +WIP: + +- 0.247: Removed taito\ashnojoe.h and taito\ashnojoe_v.cpp. + +- 0.246: Changed driver to taito\ashnojoe.cpp/h and taito\ashnojoe_v.cpp. + +- 0.135u2: Added includes\ashnojoe.h. + +- 0.78: Added vidhrdw\ashnojoe.c. + +- 0.77u3: Added ashnojoe.c driver. + +$end + + + +$info=asterix.cpp +$drv +0.37b13 [Olivier Galibert] + + +WIP: + +- 0.254: Removed konami\asterix.h and konami\asterix_v.cpp. + +- 0.246: Changed driver to konami\asterix.cpp/h, konami\asterix_v.cpp, konami\k053244_k053245.cpp/h, konami\k053251.cpp/h and konami\k054156_k054157_k056832.cpp/h. + +- 0.136u1: Added includes\asterix.h. + +- 0.37b13: Added asterix.c driver and vidhrdw\asterix.c. + +$end + + + +$info=asteroid.cpp +$drv +0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard van der Bas] + + +Bugs: + +- asteroid, asteroid1, asteroid2, astdelux, astdelux1, astdelux2: Player 2 inputs are missing. PL1 (ID 08977) + + +WIP: + +- 0.271: Set the watchdog frequency. Note: This seems to have been omitted for some reason [Mike Harris]. + +- 0.246: Changed driver to atari\asteroid.cpp/h, atari\asteroid_a.cpp and atari\asteroid_m.cpp. Merged audio\llander.cpp with atari\asteroid.cpp. + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal (audio\llander.cpp) [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.220: Eliminated now-unnecessary bus_r and bus_w handlers [AJR]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed AVGDVG_VECTOR MCFG macros [Osso]. Removed M6502, VECTOR, POKEY, SCREEN and ER2055 MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\asteroid.cpp and audio\llander.cpp) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros (audio\asteroid.cpp) [Ryan Holtz]. + +- 0.200: Removed machine\atari_vg.cpp/h. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.195: Use 74LS153 device for dipswitches [Dirk Best]. + +- 0.194: Removed audio\llander.h. Added coin counters and clarify LEDs (machine\asteroid.cpp) [Dirk Best]. + +- 0.189: Added new 74LS259 device. Cleanup driver and audio [AJR]. + +- 0.183: De-hardcode "Diagnostic Step" input in Asteroid driver [AJR]. + +- 0.174: Added audio\llander.h. Allow separate Asteroid driver building [Miodrag Milanovic]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.157: Use configured bank entries instead of postload [Alex Jackson]. + +- 0.153: Do reset on different way [Miodrag Milanovic]. + +- 0.147u2: Changed layout\ho88ffff.lay to astdelux.lay. + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.141u4: Atari Ace converted Asteroid to driver_device. + +- 0.106u10: Replaced layout\astdelux.lay with ho88ffff.lay. + +- 0.106u8: Added layout\astdelux.lay. + +- 0.61: Removed vidhrdw\llander.c. + +- 0.58: Added includes\asteroid.h. + +- 0.36RC1: Added sndhrdw\llander.c. + +- 0.34b8: Added vidhrdw\llander.c. + +- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. + +- 0.33b2: Bernd Wiebelt adjusted timing in the vector games. + +- 0.31: Added vidhrdw\vector.c/h. + +- 0.30: Neil Bradley fixed framerates in the Atari vector games. + +- 0.29: Merged llander.c with asteroid.c driver. Removed vidhrdw\vector.c/h. Replaced vidhrdw\atari_vg.c/h to avgdvg.c/h. + +- 0.27: Added sndhrdw\asteroid.c, machine\atari_vg.c/h, vidhrdw\atari_vg.c/h and sndhrdw\pokyintf.c/h. Removed vidhrdw\asteroid.c. Added generic EAROM routinges for the Atari Vector games, they are in src\machine\atari.c and src\machine\atari.h. + +- 0.26: Added asteroid.c and llander.c driver, machine\asteroid.c, machine\llander.c, vidhrdw\asteroid.c and vidhrdw\vector.c/h. + +$end + + + +$info=astinvad.cpp +$drv +0.64 [Lee Taylor] + +0.33b6 [Lee Taylor] + + +NOTES: + +- Driver: Misc early Z80 games with simple color bitmap graphics. + +- Space Intruder emulation by Lee Taylor (Dec 1998). + + +WIP: + +- 0.246: Changed driver to stern\astinvad.cpp. + +- 0.245: Use finders, derived classes and other minor cleanups [Osso]. Fixed 'kamizake' typo [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.185: More timer_alloc changes [Osso]. + +- 0.165: Use standard 3-bit RBG palette for Astinvad driver [Dirk Best]. + +- 0.146: Updated Astinvad driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Astinvad driver. + +- 0.123u4: Zsolt Vasvari added PORT_CHANGED macro which calls a callback if the given port changes. Usage is very similar to PORT_CUSTOM. See the Astro Invader driver for an example. + +- 0.122u6: Removed video\astinvad.c, audio\astinvad.c and includes\astinvad.h. Cleaned up astinvad driver: Proper video timing. Hooked up 8255 PPIs. Correct interrupt timing. Consolidate code into single file [Aaron Giles]. + +- 0.111u5: Added includes\astinvad.h. + +- 0.64: Changed z80bw.c to astinvad.c driver and sndhrdw\z80bw.c to sndhrdw\astinvad.c. Added vidhrdw\astinvad.c. + +- 13th May 2002: Zsolt Vasvari fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs. + +- 0.36RC2: Removed vidhrdw\z80bw.c. + +- 4th March 2000: Zsolt Vasvari rewrote the z80bw drivers. + +- 27th November 1999: Zsolt Vasvari added 16bpp support to z80bw. + +- 0.35b1: Removed machine\z80bw.c. + +- 0.33b6: Added z80bw.c driver, machine\z80bw.c, vidhrdw\z80bw.c and sndhrdw\z80bw.c. + +$end + + + +$info=astrafr.cpp +$drv +0.143u3 [AGEMAME] + + +NOTES: + +- Unknown 68340 based HW platform (seems related to pluto5.c?) + +- Dumps are of an unknown quality + +- These might all be the same system with different rom configurations, or different systems (unknown) + +- Some sets contain what look to be additional sound roms, others have them in the main program roms? + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\astrafr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed M68340 MCFG macros [Osso]. + +- 0.174: Allow separate Astra Fruit Machines driver building [Miodrag Milanovic]. Fixed crash/exception at initialization in most sets [Robbbert]. + +- 0.145u7: David Haywood added some notes, code and alternate revisions to Astra Fruit Machines driver. Replaced 68020 CPU1/2 with 2x Freescale 68340. + +- 0.143u3: Added astrafr.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=astrcorp.cpp +$drv +0.124u1 [Luca Elia] + + +WIP: + +- 0.282: Adding passwords in ASCII format [Ioannis Bampoulas]. + +- 0.279: Changed magibombb.lay to layout\magibomb_ab45a.lay and showhandc.lay to layout\showhanc.lay. Avoided completely patching out protection routines for a bunch of games, fixes some problems at start up and when exiting test mode. Reversed remaining CPU codes. Added factory reset EEPROMs. Got rid of checksum/original ROM content related patches. Switched to mnemonic suffixes for clones [Osso]. Metadata improvements [Ioannis Bampoulas]. + +- 0.278: Added sprite banking for the newer games [Osso]. + +- 0.270: Changed driver to astrocorp\astrcorp.cpp. + +- 0.247: Added layout\astoneag.lay, layout\dinodino.lay, layout\magibomb.lay, layout\magibombb.lay, layout\showhanc.lay, layout\showhand.lay, layout\skilldrp.lay, layout\winbingo.lay and layout\zoo.lay. Protection and layouts update: Emulated the "CPU Code" protection in newer games (astoneag, dinodino, hacher, magibombd, winbingo, winbingoa and zoo). Expanded ROM patches to work around imperfect data in the first 0x400 bytes (ROM overlay?), getting all games to boot. Implemented 16x32 sprites in astoneag. Created layouts and factory defaults EEPROMs for all sets. Fixed regression in showhand that caused the new opponent face to be invisible while entering the screen [Luca Elia]. + +- 0.246: Changed driver to misc\astrcorp.cpp. + +- 0.229: Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.228: Derive screen timings from crystals and cleaned up code [cam900]. Make Magic Bomb to do something worth (WIP). Added vblank and DRY on memory maps. Split state machine, fixed video and added default EEPROM. Changed m_draw_sprites -> m_sprite_dma. Confirm sprite drawing being same deal, no need for override [Angelo Salese]. Changed VSync to 58.869413 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.156: Added SCREEN_RAW_PARAMS for Astrocorp HWs [Angelo Salese]. Changed VSync to 58.854341 Hz. + +- 0.149u1: Changed astrocorp.c to astrcorp.c driver. + +- 0.149: Undumped game info (Keno 21) from gregf [hap]. + +- 0.147u4: Lord Nightmare fixed an error in the AstroCorp driver with one of the crystals listed. + +- 0.147u3: Removed buttons. Added gambling control. Changed 68000 CPU1 clock speed to 12MHz and visible area to 512x240. + +- 0.144u2: Angelo Salese removed deprecat.h usage from AstroCorp driver. + +- 0.139: Luca Elia fixed sprite coordinates in the AstroCorp driver. + +- 0.138u1: Brian Troha added PCB layout for Astro M1.1 & M1.2 PCBs. + +- 0.124u1: Added astrocorp.c driver. + +$end + + + +$info=astrocde.cpp +$drv +0.37b1 [Nicola Salmoria, Mike Coates, Frank Palazzolo] + +0.04 [Nicola Salmoria] + + +NOTES: + +- In seawolf2, service mode dipswitch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen. + + +Bugs: + +- profpac, tenpindx: The 'screen ram' test in the TEST menu is BAD. MASH (ID 02195) + + +WIP: + +- 0.246: Changed driver to midway\astrocde.cpp/h and midway\astrocde_v.cpp. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables which were causing asserts/crashes/regressions in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Eliminated now-unnecessary bus_r and bus_w handlers [AJR]. + +- 0.208: Added bus\astrocde\accessory.cpp/h, cassette.cpp/h, ctrl.cpp/h, joy.cpp/h and lightpen.cpp/h. Various changes: Removed inaccurate comment from astrocde.xml regarding the 2000-baud tape interface. Converted astrohome controllers to slot devices. Added preliminary (not yet working) 300-baud cassette tape slot device. Changed potentiometer callbacks from tagged IO ports to DEVCB3. Added feature flag to indicate lack of, or support for, cassette device. Added I/O access handling to expansion slot. Added INS8154 I/O functionality to Blue RAM boards (RAM not yet hooked up). Hooked up cassette saving and loading to Blue RAM boards. Slot-ified accessory port and added lightpen device [Ryan Holtz]. + +- 0.205: Removed Z80, ASTROCADE, SAMPLES, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and WATCHDOG MCFG macros [Osso]. Fixed bad format string (includes\astrocde.h) [Vas Crabb]. + +- 0.201: Removed CD4099, ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Driver and device modernization. Renamed sound device, documented pinout and added input and output callbacks. Added addressable and non-addressable output latch devices. Added watchdog timers for most games. Use memory maps instead of hacking in handlers in DRIVER_INIT. Split up base class a little [AJR]. + +- 0.185: Removed anonymous timers (video\astrocde.cpp) [Osso]. + +- 0.181: Removed audio\gorf.cpp/h and audio\wow.cpp/h. Simulate Votrax SC-01 sound [O. Galibert]. + +- 0.176: Initialize interrupt line register with 0xff (prevents initial bogus interrupts) and clear active interrupts when an interrupt related register is written (tests would be good to confirm how this works on real hardware). This fixes (MESS) 280Zzzap/Dodgem cartridge resets [Dirk Best]. + +- 0.174: Added audio\gorf.h and audio\wow.h. Allow separate Astrocade driver building [Miodrag Milanovic]. + +- 0.165: Reduced tagmap lookups in Astrocade driver [Wilbert Pol]. Converted profpac & friends to bankdev [Alex Jackson]. + +- 0.152: Moved gorf and wow sound handlers into the driver state [Osso]. + +- 0.147u1: Added layout\spacezap.lay. + +- 0.146: Get rid of anonymous timer (savestate problem) [hap]. + +- 0.142u1: Atari Ace converted Astrocade driver to driver_device. + +- 0.139u1: Ranger_Lennier limited the number of timers potentially produced by astrocade_trigger_lightpen() (video\astrocde.c). + +- 0.137u2: Bryan Ischo fixed double-free error in render.c. This fixes the shifted gfx display in some Astrocade games. + +- 0.128u5: Aaron Giles fixed black screen in Demons & Dragons and Professor Pac-Man doesn't accept coins. + +- 0.124u1: Astrocade update [Dirk Best]: Update src\mame\includes\astrocde.h to use an XTAL value. Clear interrupts if they are no longer valid. Added the knob inputs. + +- 0.123u6: Added layout\gorf.lay. Fixed debug assertion in Astrocade driver. + +- 0.116: Aaron Giles fixed screen top/left cut off. + +- 0.115u2: Aaron Giles added border support to the Astrocade driver. Extended the starfield generation out into it. Extended the blanking region out farther to match information from the flyers and set the default scale/offset of the games to crop appropriately. Aaron Giles fixed recently introduced bug in Astrocade driver relating to collision detection. + +- 0.115u1: Removed machine\astrocde.c. Added layout\tenpindx.lay. Rewrote Astrocade driver [Aaron Giles]: Fully implemented all function generator modes. Implemented pattern board according to schematics, including timing. Fixed interrupt handling. Rewrote Astrocade sound emulation according to patent. Sound generation now uses proper LFSR for noise effects. Added partial support for Ten Pin Deluxe, including sound board emulation and internal layout. + +- 0.104u5: Adam Bousley added save state support to the Astrocade driver. + +- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in Astrocade driver with the use of force_partial_update(). + +- 0.88u3: Nathan Woods moved some variable declarations in sound\astrocde.c to the tops of their respective groups. + +- 0.88u2: Changed sndhrdw\astrocde.c to sndhrdw\wow.c. Added includes\astrocde.h. Removed sndhrdw\astrocde.c. Improvements to Astrocade driver [Frank Palazzolo]. Fixed collision detection in all games. Added NVRAM handling to Robby Roto and Professor PacMan, still not working always but self-tests pass. Fixed bugs in Astrocade sound code (noise generator bug, out of bounds memory access bug and changed to stream system). Switched Astrocade sound to stream system. Support stereo in wow, robby, gorf and profpac (Sounds great now!!). Added LEDs and coin counters. All activecpu_get_reg() calls from Astrocde games have been replaced with proper 16-bit Z80 port support through memory system. + +- 0.70u2: Some Astrocade dipswitch / input fixes [El Condor]. + +- 0.37b1: Changed wow.c to astrocde.c driver. Nicola Salmoria fixed colors and stars in the Astrocade games (Gorf, Wizard of Wor, etc). + +- 30th March 2000: Nicola Salmoria fixed yet more problems with the Astrocade video hardware. + +- 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators. + +- 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. + +- 14th April 1999: Juergen Buchmueller fixed a Z80 bug which affected Astrocade emulation (on the MESS side). + +- 0.34b4: Added sndhrdw\astrocde.c/h. Frank Palazzolo support emulation of the Astrocade sound chip. + +- 0.31: Added sndhrdw\gorf.c. + +- 0.28: Added sndhrdw\wow.c and sndhrdw\votrax.c. + +- 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II. + +- 0.24: Added machine\wow.c. + +- 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.07: Gorf boot but don't work. Support for Robby Roto, boot but don't work. + +- 0.06: Changed wow\driver.c and wow\vidhrdw.c to drivers\wow.c and vidhrdw\wow.c. + +- 0.04: Added wow\driver.c and wow\vidhrdw.c. + +$end + + + +$info=astrof.cpp +$drv +0.30 [Lee Taylor] + + +WIP: + +- 0.246: Changed driver to dataeast\astrof.cpp/h and dataeast\astrof_a.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed SN76477 MCFG macros (audio\astrof.cpp) [Ryan Holtz]. + +- 0.135u1: Fabio Priuli added driver data struct to Astro Fighter driver. + +- 0.128u2: Stephane Humbert fixed dipswitches for all games in Astro Fighter driver. + +- 0.124: Zsolt Vasvari updated Astro Fighter driver to use the timer device. + +- 0.123u4: Zsolt Vasvari updated Astro Fighter driver to use PORT_CHANGED. Combined memory maps where applicable. + +- 0.115u4: Removed video\astrof.c. + +- 0.111u5: Added includes\astrof.h. + +- 0.34RC1: Added sndhrdw\astrof.c. + +- 0.30: Added astrof.c driver and vidhrdw\astrof.c. + +$end + + + +$info=astropc.cpp +$drv +0.143u7 [David Haywood] + + +NOTES: + +- Astro Russian Fruit Machines on SVGA "Pallas" hardware (PC based) + + +WIP: + +- 0.282: Split passwords from astrcorp.c in astropc.c notes where they belongs and added romset IDs [Angelo Salese]. Added missing passwords ASCII tables [Ioannis Bampoulas]. + +- 0.270: Changed driver to astrocorp\astropc.cppp. + +- 0.264: Added video\pc_vga_mediagx.cpp/h and machine\mediagx_cs5530_video.cpp/h. Hookup MediaGX CS5530 Bridge/IDE Controller devices. Prepare for MediaGX virtual VGA hookup. Documented GP/DC maps (machine\mediagx_host.cpp). Moved VGA to own core (video\pc_vga_mediagx.cpp) [Angelo Salese]. Replaced I486 CPU1 with Cyrix MediaGX (233MHz). Added 2x AM9517A (4772727 Hz), Filtered DAC and CD/DA (44100 Hz). + +- 0.258: Added notes on AstroCard dongle from looking at the game's code. Note: There is a dongle (internally called "AstroCard") attached to parallel port 1, which uses I/O ports 0x300/0x304/0x308 (rw) and 0x378/0x379/0x37a (ro). It appears to contain 508 bytes of XOR-encrypted code which is decrypted by the game's executable. See the "ProtectCode" function, which writes the decrypted "PutJtx" function into the program in memory [Logan B]. + +- 0.257: Added notes and correct release years [Logan B]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\astropc.cpp. + +- 0.242: Added games list [ClawGrip]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u7: Added astropc.c driver. More new fruit sets [David Haywood]. + +$end + + + +$info=asuka.cpp +$drv +0.37b9 [David Graves, Brian Troha] + + +NOTES: + +- Bases on MAME Rastan driver, Taito F2 driver, Raine source and two different drivers for Bonze Adventure. + + +Bugs: + +- Some graphics planes are shifted in a direction with the Flip Screen dipswitch. Balthier (ID 08733) + + +WIP: + +- 0.246: Changed driver to taito\asuka.cpp, taito\pc090oj.cpp/h, taito\taitoipt.h, taito\taitocchip.cpp/h, shared\taitosnd.cpp/h, taito\tc0100scn.cpp/h and taito\tc0110pcr.cpp/h. + +- 0.237: Removed video\asuka.cpp and includes\asuka.h. Split in subclasses [Osso]. + +- 0.211: Simplified handlers and gfxdecodes. Reduced unused, trampolines and duplicates. Fixed namings and spacings. Use shorter/correct type values. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs. Update video\pc090oj.cpp: Internalized gfxdecode. Use callback for color bank/priority behavior. Reduced defines and unnecessary lines. Simplified handlers. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0100SCN, TC0110PCR, TC0140SYT, PC060HA and PC090OJ MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74157 MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.197: Cleanups. Reduced duplicates/runtime tag lookup [cam900]. + +- 0.196: Removed machine\bonzeadv.cpp/h. Fixed clock speeds & misc updates [Brian Troha]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.176: Simplified rom loading [Osso]. + +- 0.174: Added machine\bonzeadv.h. Allow separate Asuka driver building. Fake include until proper device created [Miodrag Milanovic]. + +- 0.166: Added IC locations for all games in the Asuka driver that used that same PCB [Brian Troha]. + +- 0.136u1: Added includes\asuka.h. Fabio Priuli added driver data struct and save states to Asuka driver (cadash was not supporting saves). + +- 0.123u5: Mike Haaland created MACHINE_START( asuka ) in Asuka driver to configure cpu2 banks with memory_configure_bank(). All drivers support now save states, with the exception of cadash and clones, the background does not load properly. + +- 0.118u2: Added includes\taitoipt.h. Stephane Humbert cleaned up Taito drivers to use common defines for common input ports across drivers. + +- 0.108u1: Roberto Zandona removed VIDEO_BUFFERS_SPRITERAM flag from the Asuka driver, which crashed all games. + +- 0.57: Merged cadash.c with asuka.c driver. + +- 0.37b16: Added machine\bonzeadv.c. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 0.37b9: Added drivers\asuka.c, vidhrdw\asuka.c, drivers\cadash.c and vidhrdw\cadash.c. + +- 13th October 2000: David Graves fixed sprite / tile priorities in the Asuka & Asuka driver games. + +- 6th October 2000: David Graves sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes and U.N. Defense Force: Earth Joker. + +$end + + + +$info=atari_4x4.cpp +$drv +0.239 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\atari_4x4.cpp. + +- 0.239: Robbbert added atari_4x4.cpp driver. + +$end + + + +$info=atari_s1.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\atari_s1.cpp. + +- 0.239: WIP. All games are playable. Initialised class variables [Robbbert]. Added keypad control. Added dipswitches 'High score (bit 0)', 'High score (bit 1)', 'High score (bit 2)' and 'High score (bit 3)'. + +- 0.236: Use output finders instead of output().set_value [Vas Crabb]. + +- 0.232: Synced sets with PinMAME [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.198: Quick protection before freeze [Robbbert]. + +- 0.197: Use output finder for Atari System 1 [Robbbert]. + +- 0.175: Fixed fatal error regression [Robbbert]. + +- 0.155: Imperfect sound [Robbbert]. Removed unused member [Wilbert Pol]. Added DAC sound. + +- 0.152: According to PinMAME atari_s1 use same rom as s2 for sound [Miodrag Milanovic]. Added 82s130.bin sound1 rom. + +- 0.147u2: Last commit for now. Converted Atari Generation/System 1 pinball system to derived classes [Robbbert]. Fixed dipswitches. + +- 0.147u1: Added layout\atari_s1.lay. More WIP (system works but no sound) [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added dipswitches '2000', 'Spelling Award', 'Last Ball double bonus', 'Replay score', 'Max Credits-a', 'Max Credits-b', 'Exceed replay score', 'Nothing', 'Replay when Exceed replay score', 'Balls', 'Match', 'Coins-a/b/c/d', 'Special' and '20000 points for special'. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Added atari_s1.c driver. + +$end + + + +$info=atari_s2.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\atari_s2.cpp. + +- 0.245: Updated status of Atari Generation/System 2 and 3 games [Robbbert]. + +- 0.239: WIP. All games except 4x4 are playable. Initialised class variables [Robbbert]. Replaced MC6800 CPU1 with MOS 6502 Added keypad control. + +- 0.232: Synced sets with PinMAME [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Clean up trivial stuff [Vas Crabb]. Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Atari System 2 [Robbbert]. + +- 0.196: Small cleanup [Vas Crabb]. + +- 0.155: Sound for superman, hercules and roadrunner. Added noise circuit, although it doesn't seem to be used. Fixed sound clipping [Robbbert]. Added 2x DAC sound. + +- 0.147u2: Merged atari_s3.c with atari_s2.c driver. Added layout\atari_s2.lay. WIP and placeholder (Manuals and PinMAME used as references, couldn't find full schematics). Road Runner, Superman (Pinball) and Hercules dipswitches added; all work except for sound. Hooked up mechanical sounds to Hercules. Converted Atari Generation/System 2 & 3 pinball system to derived classes. Small cleanup [Robbbert]. Added Player 1, 2x coin slots and Samples sound (bumper, chime1, chime2, chime3, coinin, hole, knocker and sling.wav). Added dipswitches 'Max Credits', 'Balls', 'Free Play', 'Special', 'Match', 'Upper Lanes', 'Extra Ball reward', 'Coinage L Chute', 'High Score Display', 'Coinage R Chute', 'Ladder Memory' and 'Replays for High Score'. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Added atari_s2.c and atari_s3.c driver. + +$end + + + +$info=atarifb.cpp +$drv +0.35b1 [Mike Balfour, Patrick Lawrence, Brad Oliver] + + +WIP: + +- 0.246: Changed driver to atari\atarifb.cpp/h, atari\atarifb_a.cpp, atari\atarifb_m.cpp and atari\atarifb_v.cpp. + +- 0.222: Improved interrupts, LED multiplexing and sprite raster effects [hap]. READ/WRITE macros removal (includes\atarifb.h) [Osso]. Changed 6502 CPU1 clock speed to 756000 Hz and VSync to 60.114504 Hz. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Atari Football driver. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Atari Football driver. + +- 0.122u7: Zsolt Vasvari converted Atari Football driver to tilemaps. + +- 0.107u4: Added layout\abaseb.lay, atarifb.lay and atarifb4.lay. + +- 0.88u4: Added sndhrdw\atarifb.c. + +- 0.58: Added includes\atarifb.h. + +- 0.35b1: Added atarifb.c driver, machine\atarifb.c and vidhrdw\atarifb.c. + +$end + + + +$info=atarig1.cpp +$drv +0.37b8 [Aaron Giles] + +0.36b1 [Aaron Giles] + + +WIP: + +- 0.274: Cleanups: Suppress side effects for debugger reads, improved save state support, reduce run-time tag lookups. Made some variables const, used bit helpers more, reduced literal tag usage. Reduced preprocessor macros and improved ROM region names [cam900]. + +- 0.246: Changed driver to atari\atarig1.cpp/h, atari\atarig1_v.cpp, atari\atarigen.cpp/h, atari\atarijsa.cpp/h, atari\atarirle.cpp/h, atari\atarijsa.cpp/h and atari\slapstic.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.236: Fixed overdriven sound in AtariG1 driver [Aaron Giles]. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.227: Modernised the Slapstic hookup [O. Galibert]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. Simplified some handlers (audio\atarijsa.cpp) [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Atari G1 driver [AJR]. Removed ATARI_RLE_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA_II MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0809, SLAPSTIC and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.150: Moved tilemap_memory into a generic memory_array class, since it is more generally useful than just in tilemaps. Code is now in memarray.c/h. Converted the Atari RLE motion objects device from a half-assed device into a full-assed device, leveraging the memory_array class [Aaron Giles]. Changed region gfx3 to rle. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. Added 3rd coin slot. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz. + +- 0.142u5: Added PORT_NAME to buttons to better illustrate actual use in Atari G1 driver [Tafoid]. + +- 0.141u3: Converted atarirle to a device. Moved a driver specific routine to a generic device file (video\atarimo) [Atari Ace]. + +- 0.139u1: Changed atarigen_state to be a base class from which all the related Atari drivers derive their state from [Aaron Giles]. + +- 0.135u4: Some more Atari driver shuffling: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers [Aaron Giles]. + +- 0.135u3: Converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver [Aaron Giles]. + +- 0.125u7: Fixed 'Fatal Exception' crash [Aaron Giles]. + +- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz. + +- 0.114u2: Added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived [Aaron Giles, Couriersud]. Changed VSync to 59.922743 Hz. + +- 0.114: Added general save state support to the atarijsa and atarigen modules [Couriersud]. + +- 0.109: Removed 3rd coin slot from Atari G1 driver [Canim]. + +- 0.79u2: Changed Custom sound to DMA-driven_DAC. + +- 0.79u1: Fixed 'bad colour RAM' error in Atari G1 driver [Aaron Giles]. + +- 0.77: Added support for the MO command register (MO checksums now work). Added missing SHA1 values and marked some ROMs as NO_DUMP. Removed 6502 speedups [Aaron Giles]. + +- 0.66: Added PROMs ($0, 200, 400 - Microcode for growth renderer). + +- 0.58: Added includes\atarig1.h. + +- 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. + +- 0.37b8: Changed hydra.c to atarig1.c driver. Changed palettesize from 1024 to 1280 colors. + +- 0.36RC1: Changed 68000 CPU1 clock speed to 14318180 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. + +- 0.36b1: Added hydra.c driver and vidhrdw\hydra.c. + +$end + + + +$info=atarig42.cpp +$drv +0.37b15 [Aaron Giles] + + +WIP: + +- 0.274: Cleanups: Suppress side effects for debugger reads, improved save state support, reduce run-time tag lookups. Made some variables const, used bit helpers more, reduced literal tag usage. Reduced preprocessor macros and improved ROM region names [cam900]. + +- 0.246: Changed driver to atari\atarig42.cpp/h and atari\atarig42_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.236: Fixed overdriven sound in AtariG42 driver [Aaron Giles]. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.210: Updated ASIC65: Simplified handlers. Use shorter type values. Reduced unnecessary lines. Fixed debugger issues and spacing [cam900]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Atari G42 driver [AJR]. Removed ASIC65, ATARI_RLE_OBJECTS and ATARIRLE MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA_III MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.175: Removed unneeded sloop direct update handler (drivers\atarig42.cpp) [O. Galibert]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.155: Fixed index out-of-bounds access in asic65_device::read() [Oliver Stoeneberg]. + +- 0.152: Device-ified asic65.c [Osso]. Changed M6502 CPU3 to CPU2. + +- 0.150: Fixed collateral damage in Atari G42 when I did the motion object devicification. Moved tilemap_memory into a generic memory_array class, since it is more generally useful than just in tilemaps. Code is now in memarray.*. Converted the Atari RLE motion objects device from a half-assed device into a full-assed device, leveraging the memory_array class [Aaron Giles]. Changed region gfx3 to rle. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.141u3: Converted atarirle to a device. Moved a driver specific routine to a generic device file (video\atarimo) [Atari Ace]. + +- 0.123u6: Fixed debug assertion in Atari G42 driver. + +- 0.58: Added includes\atarig42.h. + +- 0.37b15: Added atarig42.c driver and vidhrdw\atarig42.c. + +$end + + + +$info=atarigt.cpp +$drv +0.37b15 [Aaron Giles] + + +WIP: + +- 0.274: Cleanups: Suppress side effects for debugger reads, improved save state support, reduce run-time tag lookups. Made some variables const, used bit helpers more, reduced literal tag usage. Reduced preprocessor macros and improved ROM region names [cam900]. + +- 0.246: Changed driver to atari\atarigt.cpp/h, atari\atarigt_v.cpp and shared\cage.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Atari GT driver [AJR]. Removed ATARI_RLE_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH and ATARI_CAGE MCFG macros (audio\cage.cpp) [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Cleanup video. Converted m_expanded_mram into std::unique_ptr and m_is_primrage into bool [cam900]. + +- 0.198: Removed some calls to state() [smf]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Eliminated sound_int_gen (machine\atarigen.cpp) [AJR]. + +- 0.150: Moved tilemap_memory into a generic memory_array class, since it is more generally useful than just in tilemaps. Code is now in memarray.*. Converted the Atari RLE motion objects device from a half-assed device into a full-assed device, leveraging the memory_array class [Aaron Giles]. Changed region gfx3 to rle. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed Atari GT driver ioport regression. + +- 0.145u7: Aaron Giles fixed Atari GT driver crashed after OK (atarigen_eeprom_reset regression). + +- 0.141u3: Converted atarirle to a device. Moved a driver specific routine to a generic device file (video\atarimo) [Atari Ace]. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.125u7: Aaron Giles added save state support to the CAGE audio system. + +- 0.123u6: Fixed debug assertion in Atari GT driver. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a pair of GALs to determine H and V parameters. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.106u4: Aaron Giles fixed Atari GT games from hanging. + +- 0.79u2: Replaced Custom sound with 4x DMA-driven DAC. + +- 0.60: Added vidhrdw\atarigt.c and includes\atarigt.h. + +- 18th April 2002: Aaron Giles added some unused PROMs to the Atari GT system driver. + +- 0.37b15: Added atarigt.c driver. Known issues: Protection devices unknown. Gamma map (?). CAGE audio system missing. + +$end + + + +$info=atarigx2.cpp +$drv +0.37b15 [Aaron Giles] + + +WIP: + +- 0.274: Cleanups: Suppress side effects for debugger reads, improved save state support, reduce run-time tag lookups. Made some variables const, used bit helpers more, reduced literal tag usage. Reduced preprocessor macros and improved ROM region names [cam900]. + +- 0.270: Correct some save_pointer usage (atari\atarixga.cpp) [hap]. + +- 0.246: Changed driver to atari\atarigx2.cpp/h, atari\atarigx2_v.cpp and atari\atarivad.cpp/h. + +- 0.236: Fixed overdriven sound in AtariGX2 driver [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp) [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Atari GX2 driver [AJR]. Removed ATARI_136094_0072 MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA_III MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Added ADC0809 A/D Converter to Atari GX2 driver [AJR]. + +- 0.175: Added machine\atarixga.cpp/h. + +- 9th June 2016: Peter Wilhelmsen - After many nights of soldering, we ended up with a setup that looks like this: http://s32.postimg.org/6r8t70fcl/IMG_20160513_162756.jpg. We could now log in real time what was happening on the bus and what the FPGA did to the SRAM. Next step was writing some MC68EC020 code to query the protection on the CLARN (protection) board. Many many program/erase EPROM cycles later we had gaining enough of knowledge about the algorithm that we could start to do some cryptanalysis. This was finished last night and we can now consider the protection on Moto Frenzy fully solved and understood. It is several Linear Feedback Shift Registers mixed together in a odd way to work as a stream cipher. I have been in contact with Aaron Giles and sent him the implementation and hopefully we should see a commit real soon now. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.153: Added some comments on Atari GX2's protection [Andreas Naive]. + +- 0.150: Moved tilemap_memory into a generic memory_array class, since it is more generally useful than just in tilemaps. Code is now in memarray.*. Converted the Atari RLE motion objects device from a half-assed device into a full-assed device, leveraging the memory_array class [Aaron Giles]. Changed region gfx3 to rle. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: hap fixed Atari GX2 driver ioport regression. + +- 0.145u7: Aaron Giles fixed crash after OK in the Atari GX2 driver. + +- 9th September 2011: Charles MacDonald - Atari GX2 protection - Atari GX2 games consist of three boards: Game board (JAMMA compatible), JSA board (Sound and some I/O) and CLARN board (Security and linking). The CLARN board has a fast board-to-board parallel link and a slower cabinet-to-cabinet serial link. Surprisingly an entire ADSP-2105 DSP is used just to manage serial communications. The parallel link consists of two identical subsystems shared across two board sets, each containing one port of a 2Kx8 dual port RAM and a 8Kx8 RAM (only 4K usable) accessed through a TPC1020 FPGA. Here's some preliminary documentation (pinouts, memory map, etc.): http://cgfm2.emuviews.com/txt/gx2tech.txt. The FPGA can't access the dual port RAM, DSP, and I/O on the board, though it may be able to snoop CPU access to them. It has the right connections to provide a 16-bit interface to the 8-bit RAM transparently. Moto Frenzy writes data into RAM and tests it frequently, doing dummy reads and other seemingly pointless operations. The FPGA keeps track of these accesses and uses it to influence data that is read back later as it can manipulate the RAM address and data bus as needed. The game depends on correct results when creating sprite lists and road data, without the CLARN board present the sprite positions and road display are corrupt making the game unplayable. The next step is to add a USB interface to the GX2 board and write 68K code to communicate with a PC. Then I can send test programs to the system and start experimenting with FPGA RAM access. Since the RAM is external, it can be monitored with a logic analyzer or even replaced with a RAM emulator (same one used in Master Boy) to capture the actual data the FPGA is working with. I'm hoping the protection has more to do with the RAM content rather than the internal state, as the FPGA has 48 bits that can be isolated from the I/O pins. The Atari GT games (T-Mek/Primal Rage) use a similar security system. The main board has an Actel A1020B FPGA connected to 8K RAM. With the RAM removed, the game runs much like it does in MAME now. The A1020B is a significantly more complex chip so it's likely the security has improved considerably. Definitely something to look at later. + +- 0.141u3: Converted atarirle to a device. Moved a driver specific routine to a generic device file (video\atarimo) [Atari Ace]. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.125u7: John Gilbert fixed missing SHA1 values in Atari GX2 driver. + +- 0.123u6: Fixed debug assertion in Atari GX2 driver. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a pair of GALs to determine H and V parameters. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.77: Aaron Giles added support for the MO command register (MO checksums now work). Added missing SHA1 values. Added another Road Riot's Revenge variant. Some input port tweaks. Removed 6502 speedups. + +- 0.60: Added vidhrdw\atarigx2.c and includes\atarigx2.h. + +- 0.37b15: Added atarigx2.c driver. Known issues: Protection devices unknown. + +$end + + + +$info=atarisy1.cpp +$drv +0.31 [Aaron Giles, Frank Palazzolo, Tim Lindquist] + + +Bugs: + +- All sets in atarisy1.c: Sound fails after service mode reset. BarnacleEd (ID 02083) + +- peterpak, indytemp, roadrunn, roadblst (+ clones): Credits can't be inserted after exiting the service mode. stephh (ID 03306) + + +WIP: + +- 0.274: Reduced use of preprocessor macros. Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments (atarisy1.cpp). Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.248: Re-added boost interleave on soundlatch write [hap]. + +- 0.246: Changed driver to atari\atarisy1.cpp/h and atari\atarisy1_v.cpp. + +- 0.236: Fixed overdriven sound [Henrik Algestam]. + +- 0.227: Modernised the Slapstic hookup [O. Galibert]. Initialized some variables that were causing crashes in DRVNOCLEAR build (video\atarisy1.cpp) [Osso]. + +- 0.222: Some of the BIOS roms were wrong [d18c7db, hap]. Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal (includes\atarisy1.h) [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp). Modernization: Use generic latch devices for sound communications. More accurate handling of programmed sound resets. Correct watchdog timeouts for all three drivers. General code cleanup [AJR]. + +- 0.218: Hardware to generate interrupt 3 only exists on LSI Cart 3, 4 & cockpit boards, it is missing on TTL, LSI and LSI Cart 2 [GadgetFreak]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of Atari System 1 driver [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed TMS5220 read/write handler trampolines [smf]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6522 VIA, ADC080x, SLAPSTIC, EEPROM and ATARI_SOUND_COMM MCFG acessors [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Atari System 1 [AJR]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Added ADC0809 A/D Converter to Atari System 1 driver except Marble Madness [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Atari System 1 games [AJR]. + +- 0.153: Cleanup (driver and includes\atarisy1.h) [Osso]. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.142u5: Tafoid added PORT_NAME to buttons to better illustrate actual use in Atari System 1 driver. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.137u3: Lord Nightmare converted Atari System 1 to use the 'new' TMS5220 interface. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.129: Atari System 1 changes [Kevin Eshbach]: Support for new Atari System 1 TTL Motherboard dump (previously MAME would crash when using it and now it just seems to hang). PROMs dumped from Atari System 1 TTL Motherboard (one PLA needs dumping though). Added notes on the Atari System 1 Motherboard and some of its supported games. + +- 0.127u3: Kevin Eshbach and Aaron Giles added LSI BIOS to the Atari System 1 driver. Made the System 1 BIOS a proper BIOS. Removed restriction that BIOS-related ROMs must immediately follow the BIOS definition. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. Video timing comes from an 82S163 (H) and an 82S129 (V). Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.96u3: Fixed gfx2 roms addresses. + +- 21st October 2003: Aaron Giles sent in an updated Atari System 1 driver with many new clones and fixed multiplexed sprites in Road Runner. + +- 0.58: Added includes\atarisy1.h. + +- 15th April 2001: Bart Puype submitted a fix for potential crashes in Atari System 1 games. + +- 17th November 2000: Aaron Giles fixed some color problems in Atari System 1 driver. + +- 28th September 2000: Aaron Giles sent in an Atari games update with transparent graphics in Atari System 1 games. + +- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and Pokey to 1789772 Hz. + +- 0.36b1: Removed machine\atarisy1.c. + +- 0.35b13: Lots of improvements in the Atari drivers [Aaron Giles]. Replaced 68000 CPU1 with MC68010. Cchanged palettesize from 1088 to 1024 colors. + +- 0.35b11: Major overhaul to the Atari games, and fixes to the 68000 and 6502 cores to get them going properly [Aaron Giles]. + +- 0.33b3: Added machine\atarigen.c/h. + +- 0.33b1: Fixed Atari System 1 games not accepting coins with -fm (actually -fm was supposed to be a no-op in this case since emulation of the YM2151 through OPL is not supported). You still have to keep sound on, however; disabling it will disable coins. Of course you can set the dipswitches to Free Play and forget about coins. + +- 0.31: Added atarisy1.c driver, machine\atarisy1.c, vidhrdw\atarisy1.c and machine\slapstic.c. + +$end + + + +$info=atarisy2.cpp +$drv +0.33b4 [Aaron Giles, Juergen Buchmueller, Mike Balfour] + + +WIP: + +- 0.281: Tidied some stuff (atari\atarisy2.h) [Vas Crabb]. + +- 0.274: Reduced use of preprocessor macros. Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments (atarisy2.cpp). Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.270: Changed some ioport tag lookups to portr and fixed conflict between PORT_SERVICE and IPT_SERVICE [hap]. + +- 0.263: Improved DEC T11 accuracy: Ignore least significant bit of PC when fetching opcodes. Correct MTPS and MFPS to be byte-wide. Reject instructions not implemented by each variant [Sergey Svishchev]. + +- 0.252: Removed unneeded bankdev.h include [Osso]. + +- 0.250: Correct 2804 EEPROM address range, fixes AddressSanitizer: heap-buffer-overflow in 720 [hap]. + +- 0.248: Re-added boost interleave on soundlatch write [hap]. + +- 0.246: Changed driver to atari\atarisy2.cpp/h and atari\atarisy2_v.cpp. + +- 0.242: Init variables for Coverity software [Robbbert]. DEC T11 CPU: Jumps to register cause trap to 4 [Sergey Svishchev]. + +- 0.239: DEC T11 CPU: Power fail trap is NMI. Added bus error trap [hap]. + +- 0.227: Fixed atarisy2 way too magic use of shares [O. Galibert]. + +- 0.222: DEC T11 CPU: More accurate emulation of interrupt acknowledgment. Added PF and HLT interrupts. This is accurate behavior for the T11, but it makes some of the driver changes a bit more awkward than they probably should be, given that one device is standing in for every CPU vaguely related to the PDP-11 family. Galaxy Game obviously wasn't written for a T11, and the BK-0010's K1801VM1 doesn't look like a lot like the T11 either. Changed default interrupt vector. Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal (includes\atarisy2.h.h) [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp). Modernization: Use generic latch devices for sound communications. More accurate handling of programmed sound resets. Correct watchdog timeouts for all three drivers. General code cleanup. Fixed regression with soft reset (VBLANK interrupt wasn't being cleared). Octalized T11 CPU map as in Atari docs [AJR]. + +- 0.218: DEC T11 CPU: Use octal for debug register state and disassembly. Fixed disassembly of SOB instruction [AJR]. + +- 0.216: DEC T11 CPU: Increased the maximum number of cycles to take interrupt acknowledgment into account. Changed do { ... } while to while { ... } because interrupt acknowledgment can devour lots of cycles before this. Removed the probably mistaken recursive call in t11_check_irqs [AJR]. + +- 0.205: Pulling atarigen stuff out of Atari System 2 driver [AJR]. Removed SLAPSTIC and ATARI_MOTION_OBJECTS MCFG macros [Osso]. Removed T11, POKEY, TMS5220C, TILEMAP, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed M6502 and YM2151 MCFG macros [Osso]. + +- 0.202: Removed TMS5220 read/write handler trampolines [smf]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0809, ADDRESS_MAP_BANK, EEPROM andATARI_SOUND_COMM MCFG macros [Ryan Holtz]. + +- 0.198: Removed unused tag look-up [Osso]. + +- 0.197: Added ADC0809 A/D Converter to Atari System 2 driver. Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. Minor cleanups for bankswitching. Added address_map_bank_device for VRAM bankswitch handlers [cam900]. + +- 0.165: Use standard palette device ram for Atari System 2 driver [Dirk Best]. + +- 0.164: Slapstic doesn't need a direct update handler anymore [O. Galibert]. Switched to configured banking [Osso]. + +- 0.157: Fixed save state regression in various atari drivers (machine\atarigen.c), this fixes Atari System 2 driver crashes when loading autosave with "-str 2" [Osso]. + +- 0.152: In sprite_device (emu\sprite.h), when no shared memory region can be found don't save state the m_buffer member; assume the owner will take care of save stating the spriteram itself. This fixes all Atari System 2 sets have assert at initialization in debug build [Wilbert Pol]. Fixed debug assert at initialization in all Atari System 2 sets. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.137u3: Lord Nightmare converted Atari System 2 to use the 'new' TMS5220 interface. Switched TMS5220 type to 5220C. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.123u6: Aaron Giles fixed video\atarimo render-based drivers crash when loading an autosave save state. + +- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Atari System 2 driver. + +- 0.122u5: Atari System 2 driver cleanup [Aaron Giles]: Proper video timing. Full memory maps. Save state support. Removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games. Changed VSync to 60.096154 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.101u2: Aaron Giles got rid of gross banking hack in the T11 core. Updated Atari System 2 driver to accommodate the lack of the hack. + +- 0.96u2: Fixed YM2151, Pokey's and TMS5220 volumes. + +- 23rd October 2003: Aaron Giles sent in an Atari System 2 driver update with two dozen new clones. + +- 0.58: Added includes\atarisy2.h. + +- 0.37b3: Fixed gfx1/2 rom loading. + +- 0.36b1: Removed machine\atarisy2.c. + +- 0.35RC1: Nicola Salmoria added dipswitches to the Atari System 2 games. + +- 12th June 1999: Nicola added dipswitches to the Atari System 2 driver. + +- 0.35b13: Lots of improvements in the Atari drivers [Aaron Giles]. + +- 0.35b2: Nicola Salmoria fixed the green and white flags in Championship Sprint, Super Sprint and maybe other Atari System 2 sprites as well. + +- 0.34b8: Improved the Pokey emulation [Juergen Buchmueller]. Support for stereo output. This is implelemented in the YM2610 and in Tatsuyuki's YM2151. It can be used by other games, for example the Atari System 2 games (Paper Boy etc.) have two Pokeys, one per channel [Nicola Salmoria]. + +- 0.33b5: The Atari System 2 games automatically pick the 512x384 VESA resolution, instead of going for 1024x768 with pixel doubling. IMPORTANT: If your card doesn't support 512x384, they will not work. You'll have to specify -640x480 or -1024x768 [Nicola Salmoria]. + +- 0.33b4: Added atarisy2.c driver, machine\atarisy2.c and vidhrdw\atarisy2.c. T11 CPU emulator. This is used by the Atari System 2 drivers [Aaron Giles]. Mike Balfour (Hardware info). + +$end + + + +$info=atarisy4.cpp +$drv +0.139u1 [Phil Bennett] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to atari\atarisy4.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M68000, TMS32010, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.198: Get rid of static state in Atari System4 driver [Vas Crabb]. + +- 0.155: Converted from polylgcy.h to poly.h [Osso]. + +- 0.139u1: Added atarisy4.c driver. + +$end + + + +$info=atarittl.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Atari / Kee Games Driver discrete hardware games made in the 1970's. + +- List and data based from: http://www.andysarcade.net/personal/bronzeage/index.htm + + +WIP: + +- 0.246: Changed driver to atari\atarittl.cpp, atari\nl_gtrak10.cpp/h, atari\nl_stuntcyc.cpp/h and atari\nl_tank.cpp/h. + +- 0.224: Added machine\nl_tank.cpp/h. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.216: Removed printf [Couriersud]. + +- 0.209: Comments fix [Stiletto]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.201: Added machine\nl_gtrak10.cpp/h. + +- 0.182: Added machine\nl_stuntcyc.cpp/h. + +- 0.181: Added a chip burn-down list to AtariTTL driver, listing which chips still need to be emulated for Indy 4 and Stunt Cycle [Ryan Holtz]. + +- 0.168: Comments fix [Stiletto]. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.153: Added atarittl.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation. Atari games will probably need to be split in different source files later on, but I've tried to keep the code to the minimum for the moment [Fabio Priuli]. Added some more documentation to the discrete skeletons [gregf]. + +$end + + + +$info=atetris.cpp +$drv +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.246: Changed driver to atari\atetris.cpp. + +- 0.240: Removed video\atetris.cpp and includes\atetris.h. + +- 0.58: Added includes\atetris.h. + +- 0.31: Added atetris.c driver and vidhrdw\atetris.c. + +$end + + + +$info=atlantis.cpp +$drv +0.146u2 [R. Belmont] + + +NOTES: + +- Skins Game is Linux based; the kernel is a customized 2.2.10 build of Linux-MIPS with Midway PCBs added as recognized system types. + + +WIP: + +- 0.246: Changed driver to midway\atlantis.cpp and shared\dcs.cpp/h. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION and switched to [[maybe_unused]] attribute (video\zeus2.h) [Vas Crabb]. + +- 0.175: Added video\zeus2.cpp/h. + +- 0.161: Added machine\pci9050.c/h. + +- 0.160: Added machine\vrc4373.c/h. + +- 0.149: Added harddisk device. + +- 0.146u2: Added atlantis.c driver. + +$end + + + +$info=atronic.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- Atronic Russian Video Fruit Machines from 1999? (documentation is dated August 99) + +- There was PC software with these too, I think they're meant to connect to a PC for configuration? I've put what there was in an ISO, and converted it to a CHD for later inspection. + +- Some of these are probably bad dumps (the ones with strange sized roms, castawaya, tajmahal, maybe magimush) + +- Anybody is welcome to try and figure out what this is. + + +WIP: + +- 0.270: Implemented TMS34020 cvdxyl_b instruction. Used by Atronic gambling systems (tms34010\34010ops.hxx) [Priit Laes]. + +- 0.261: Added basic notes about the Atronic CashLine and successor.s [Priit Laes]. + +- 0.259: Removed non-existant set_current_time fn override (machine\ds1386.h) [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\atronic.cpp. + +- 0.245: Made machine\ds1386.cpp usage of m_member prefix consistent and moved register #defines into header enums [Ryan Holtz]. + +- 0.224: Fixed address mapping issue [AJR]. + +- 0.217: Very minor cleanup (machine\pcf8584.cpp) [AJR]. + +- 0.215: Replaced Z180 CPU1 with Z80180 (18432000 Hz). + +- 0.214: TMS34020 CPU: Fixed BLMOVE aligment handling. BLMOVE has actually 4 different cases of execution based on two lowest bits in opcode, which were not properly handled. Fixes endless loop in atronic / atricmon [Priit Laes]. + +- 0.213: Added machine\pcf8584.cpp/h. Identified video CPU, added new sets and fixed rom loading etc. based on information provided [Priit Laes, David Haywood]. Standardized the TMS screen hookup a bit using btoads as a reference [David Haywood]. Added more onboard devices, including new PCF8584 Bus Controller skeleton [AJR]. Added TMS34020 (40MHz) CPU2. Changed visible area to 512x224 and VSync to 121.595331 Hz. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.146u5: Quick and dirty base hook-up [Angelo Salese]. Replaced Z80 CPU1 with Z180. Added 256x256 screen with 60Hz VSync. Changed palettesize to 8 colors. + +- 0.143u7: Added atronic.c driver. + +$end + + + +$info=att.cpp +$drv +0.276 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.276: Added att.cpp driver. + +$end + + + +$info=attckufo.cpp +$drv +0.99u2 [Tomasz Slanina] + + +NOTES: + +- Video and sound emulation based on VIC 656x driver by PeT + + +WIP: + +- 0.246: Changed driver to misc\attckufo.cpp. + +- 0.139u3: Removed audio\attckufo.c. + +- 0.136u4: Removed video\attckufo.c and includes\attckufo.h. + +- 0.105u1: Added includes\attckufo.h. + +- 0.99u2: Added attckufo.c driver, vidhrdw\attckufo.c and sndhrdw\attckufo.c. + +$end + + + +$info=atvtrack.cpp +$drv +0.141u1 [hap, ANY, ranger_lennier, dopefishjustin, gamerfan, gatt9, N. Francfort, Smitdogg, The Dumping Union, David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to gaelco\atvtrack.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed SH4LE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.141u1: Added atvtrack.c driver. + +$end + + + +$info=avalnche.cpp +$drv +0.33b6 [Mike Balfour] + + +WIP: + +- 0.246: Changed driver to atari\avalnche.cpp/h and atari\avalnche_a.cpp. + +- 0.244: Changed periodic interrupt to scanline interrupt. Added watchdog timeout [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\avalnche.cpp) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.200: Added MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 60.114504 Hz. + +- 0.198: Use new OUTPUT callback object in Avalanche driver [AJR]. + +- 0.189: Added new 74LS259/9334 device. Cleanup driver and audio [AJR]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Avalanche driver. + +- 0.114u3: Removed machine\avalnche.c and video\avalnche.c. + +- 0.106u10: Added layout\avalnche.lay. + +- 0.88u4: Added sndhrdw\avalnche.c. + +- 0.58: Added includes\avalnche.h. + +- 0.33b6: Added avalnche.c driver, machine\avalnche.c and vidhrdw\avalnche.c. + +$end + + + +$info=avt.cpp +$drv +0.139u4 [Roberto Fresca] + + +NOTES: + +- Driver: AVT - ADVANCED VIDEO TECHNOLOGY + +- Special thanks to Dave Ormiston for his invaluable collaboration, providing dumps and other technical stuff. + + +WIP: + +- 0.246: Changed driver to misc\avt.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC and Z80PIO and Z80DAISY MCFG macros [Osso]. + +- 0.191: Added devices. Added notes from the remnants of the schematic. Fixed regression and added notes [Robbbert]. + +- 0.183: Added technical notes and cleaned-up a bit the driver [Roberto Fresca]. Changed Z80 CPU1 clock speed to 4MHz and AY-3-8910A sound to 2MHz. + +- 0.144u4: Various AVT driver progresses, it now properly shows some gfxs [Angelo Salese]. + +- 0.139u4: Added avt.c driver. New driver for Advanced Video Technology (AVT) platform [Roberto Fresca]: Almost accurate memory map. Decoded graphics. Decoded the bipolar PROM. Detected a CRTC (MC6845 type) reversing the code. Guessed the CRTC clock to get proper values. Hooked the AY-3-8910. Added games notes. Added technical notes. + +- 10th October 2010: Initial release. + +$end + + + +$info=aztarac.cpp +$drv +0.36b2 [Mathis Rosenhauer, David Fish] + + +NOTES: + +- Thanks to David Fish for additional hardware information. + + +WIP: + +- 0.258: Changed driver to alliedleisure\aztarac.cpp. + +- 0.247: Removed misc\aztarac.h, misc\aztarac_a.cpp and misc\aztarac_v.cpp. + +- 0.246: Changed driver to misc\aztarac.cpp/h, misc\aztarac_a.cpp and misc\aztarac_v.cpp. + +- 0.58: Added includes\aztarac.h. + +- 0.36b2: Added aztarac.c driver and vidhrdw\aztarac.c. + +$end + + + +$info=babysuprem.cpp +$drv +0.252 [jordigahan, ClawGrip] + + +WIP: + +- 0.253: Added layout\babysuprem.lay. + +- 0.252: Added babysuprem.cpp driver. + +$end + + + +$info=backfire.cpp +$drv +0.103u2 [David Haywood] + + +WIP: + +- 0.246: Changed driver to dataeast\backfire.cpp, dataeast\deco16ic.cpp/h, dataeast\decocrpt.cpp/h and shared\decospr.cpp/h. + +- 0.174: Added machine\deco156.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.103u2: Added backfire.c driver. + +$end + + + +$info=badlands.cpp +$drv +0.35b13 [Aaron Giles] + + +WIP: + +- 0.246: Changed driver to atari\badlands.cpp/h, atari\badlands_m.cpp and atari\badlands_v.cpp. + +- 0.58: Added includes\badlands.h. + +- 0.35b13: Added badlands.c driver and vidhrdw\badlands.c. + +$end + + + +$info=badlands_ms.cpp +$drv +0.243 [Eduardo Anay, ClawGrip, Osso] + + +WIP: + +- 0.246: Changed driver to atari\badlands_ms.cpp. + +- 0.243: Added badlands_ms.cpp driver. + +$end + + + +$info=badlandsbl.cpp +$drv +0.195 [Aaron Giles, Angelo Salese] + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.267: Cleanups [Angelo Salese]. + +- 0.246: Changed driver to atari\badlandsbl.cpp. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of BadLands Bootleg driver [AJR]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Added badlandsbl.cpp driver and machine\badlands.cpp. Split Bad Lands bootlegs into own file. TODO: badlands_molayout doesn't want to link for some reason, for now I split defs into both files [Angelo Salese]. + +$end + + + +$info=bagman.cpp +$drv +0.04 [Nicola Salmoria, Robert Anschuetz] + + +NOTES: + +- Protection and speech emulation by Jarek Burczynski + +- Protection info Andrew Deschenes + + +WIP: + +- 0.266: Removed some now unneeded trampolines for flipscreen related functions [Osso]. + +- 0.246: Changed driver to valadon\bagman.cpp/h, valadon\bagman_m.cpp and valadon\bagman_v.cpp. + +- 0.237: Correct mapping for PSGs and added watchdog timer [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, TMSPROM, TMS5110A, SCREEN, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Fixed debug assertion in Bagman driver [Vas Crabb]. + +- 0.201: Removed 74259 MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.197: Replaced VBLANK_INT with VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.184: Use 4-way joysticks in all games except Squash (Itisa) [AJR]. + +- 0.170: Correct PROM region lengths in Bagman, Super Bagman and clones [AJR]. + +- 0.161: Added save state support to Bagman driver [Osso]. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.141u4: hap fixed vertical screen offsets and screen is shifted 1 pixel left in bagman, sbagman, botanic and pickin. + +- 0.138u2: Couriersud added clock information and timing from schematics to the Bagman driver. Improved interrupt timing and handling to follow schematics. Tafoid adjusted default volumes to normalize audio and better present the original output for Bagman driver. + +- 0.132u1: Tafoid fixed a duplicate save state registration entry in Bagman, Super Bagman and clones. + +- 0.125u5: Added includes\bagman.h. + +- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Bagman driver. + +- 0.31: Removed sndhrdw\bagman.c. + +- 0.18: Added sndhrdw\bagman.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Changed bagman\driver.c, bagman\machine.c and bagman\vidhrdw.c to drivers\bagman.c, machine\bagman.c and vidhrdw\bagman.c. + +- 0.04: Added bagman\driver.c, bagman\machine.c and bagman\vidhrdw.c. + +$end + + + +$info=bailey.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Bailey International discrete hardware games + + +WIP: + +- 0.246: Changed driver to misc\bailey.cpp. + +- 0.153: Added bailey.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=balsente.cpp +$drv +0.36b5 [Aaron Giles] + + +WIP: + +- 0.286: Fixed sound cutting off at low levels. Reduced duplication in volume calculation. Made it possible to set modulation to 0%. Using the new filter implementation in sound\va_vcf.cpp. Removed artificial pulse width limiting (sound\cem3394.cpp) [m1macrophage]. Added 6x '4th order LPF' sound. + +- 0.284: Allow self-oscillation when no waveforms are enabled (sound\cem3394.cpp) [m1macrophage]. + +- 0.283: Improved CEM3394 and adapted sente6vb to the changes. Added and improved CEM3394 functionality relevant to the (MESS) 'sixtrak' while working on audio for that. Sending as a separate PR to keep the scope manageable, given there are also changes to 'sente6vb'. Incidental improvements to 'sente6vb': "unlocked" some sounds. An obvious one is the post-tuning chirp for each voice during boot. Centered audio around 0. CEM3394 changes: Made VCO output range [-1, 1], instead of [0, 1]. Added pulse-width dependent DC level of pulse waveform, as described in the datasheet. Waveform selection logic now works for voltages outside the bounds provided in the datasheet. Both the (MESS) sixtrak and sente6vb will some times use voltages outside those ranges. Added AC coupling between VCF output and VCA input. Forcing parameter computation in device_start(). Added ability to stream voltage inputs. The (MESS) sixtrak needs that for the VCA gain and VCF frequency. New configuration interface: New configure() method computes VCO and VCF zero frequencies based on the attached passive components. Exposed method for enabling pulse-width limiting for drivers that need it. Now disabled by default. Fixed compilation for FILTER_TYPE_ESQ1. sente6vb changes: Using new CEM3394 configuration interface. Verified that it produces almost the same VCO and VCF zero frequencies. Reduced CEM3394->speaker gain to compensate for increased loudness of CEM3394. Old range: [0, 1]. New range: [-1, 1]. Added AC coupling to noise output. Also changed the noise->CEM3394 gain from 0.5 to 1.0, so that the relative loudness remains the same. Old range: [0, 1] x 0.5 = [0, 0.5]. New range: [-0.5, 0.5] x 1 [m1macrophage]. Added 'RC Filter' sound. + +- 0.280: Correct some ioport mask vs defval conflicts [hap]. + +- 0.262: Use palette format utilities and reduced runtime tag lookups [cam900]. + +- 0.250: Fixed ROM names and documents label format for various sets [Brian Troha]. Miscellaneous documentation updates and / or corrections [Kevin Eshbach, Brian Troha, The Dumping Union]. + +- 0.246: Changed driver to midway\balsente.cpp/h, midway\balsente_m.cpp, midway\balsente_v.cpp and midway\sente6vb.cpp/h. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Removed outdated MC6850 ACIA hack (sound communications now work better without it) [AJR]. + +- 0.225: Major rework. Updated CEM3394 sound to new stream callback. All calculations are now doing in floating point. External input is now done via an input stream. Switch CEM3394 to alternate filter that is more stable. Added 'MM5837' device. Unify implementations: Create base mm5837_source device to provide raw output. mm5837_device is based on it. mm5837_stream_device generates a sound stream from it. Frequency calculation now computed instead of table-based [Aaron Giles]. Added 'MM5837 Digital Noise Stream'. + +- 0.224: Added layout\stocker.lay. + +- 0.222: READ/WRITE macros removal (includes\balsente.h) [Osso]. + +- 0.221: Simplified some handlers (audio\sente6vb.cpp) [Osso]. + +- 0.206: Downscope (audio\sente6vb.h and includes\balsente.h) [AJR]. + +- 0.205: Added audio\sente6vb.cpp/h. Added 'Bally Sente 6VB Audio Board' device. Added a missing PAL for the Bally/Sente PCB [ClawGrip, Recreativas.org]. Separated emulation (and ROM) of 6VB audio board from driver class. This serial audio board appears to be based on the Sequential Circuits Six-Trak synthesizer. Eliminated install_readwrite_handler hacks. Do banking without memcpy. Correct palette format [AJR]. + +- 0.204: Removed PIT8253 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.199: Use Intel 8253 PIT device and clean up names. Split NVRAM between two X2212 devices. Use ACIA devices for sound communication [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.190: Added 74LS259 device [AJR]. + +- 0.187: Minor doc update [Brian Troha]. + +- 0.148u1: Added many PAL10L8's for balsente.c games [Kevin Eshbach]. + +- 0.143u2: Tafoid fixed Bally Sente audio/sound is malfunctioning or completely missing. Changed M6809 CPU1 clock speed to 1250000 Hz. + +- 0.143u1: Kevin Eshbach updated the name of the Bally Sente sound board rom and added the date code. Changed M6809 CPU1 clock speed to 5MHz. + +- 0.140: MooglyGuy fixed missing graphics/black screen corruption in all Bally/Sente sets. + +- 0.135u4: Aaron Giles converted the Bally/Sente driver to driver_data structure. + +- 0.129u6: Mr. Do added layout\stocker.lay. + +- 0.129: Kevin Eshbach added placeholders for various PALs on the Bally/Sente systems. + +- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Bally/Sente driver. Added 'Unused' dipswitches. + +- 22nd July 2007: Mr. Do - I updated the Bally SAC-1 artwork to cut the file size down about 85%, so I could list it below by game, instead of using that one group file (I hated that). All necessary files are already in the file above. While doing this, I realized the same artwork applied to three more games: Grudge, Rescue Raider, Shrike Avenger. + +- 0.113u2: Zsolt Vasvari updated Gridlee and Bally/Sente driver to use new video timing code and screen raw parameters. Changed VSync to 59.185606 Hz. + +- 29th October 2006: Mr. Do - Zorg vectorized the two bezels for the Bally/Sente SAC-1 system. Please view the README included in the file for this one. + +- 0.104u7: Aaron Giles fixed save state support in the driver. + +- 0.104u3: Aaron Giles added save state support to the Bally/Sente driver. Added oversampling and save state support to the CEM3394 emulator. + +- 0.57: Added machine\balsente.c and includes\balsente.h. + +- 1st December 2001: Aaron Giles reorganized the Bally/Sente drivers and added preliminary support for Shrike Avenger (prototype) but it doesn't work due to lack of understanding about the controls. + +- 0.53: Changed palettesize from 1025 to 1024 colors. + +- 10th April 2001: Marco Cassili fixed dipswitch settings in the Bally/Sente driver. + +- 4th June 2000: Aaron Giles added another Rescue Raider romset to the Bally/Sente driver. + +- 0.36: Added 5x CEM3394 analog synth sound. + +- 30th November 1999: Aaron Giles fixed Bally/Sente driver in 16bpp. + +- 9th October 1999: Aaron Giles added rotation support to Bally/Sente driver. + +- 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. + +- 0.36b5: Added balsente.c driver and vidhrdw\balsente.c. + +- 12th September 1999: Aaron Giles sent in a fairly minor update to the Bally/Sente driver, with 8-bit sound fix. + +- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. + +$end + + + +$info=bankp.cpp +$drv +0.28 [Nicola Salmoria] + + +WIP: + +- 0.280: Cleaned up a few things [Vas Crabb]. + +- 0.279: Replaced the 3x SN76489 sound with 3x SN76489A. + +- 0.249: Added display on/off control and palette high bit [hap, Pierre Cornier]. + +- 0.248: Removed sanritsu\bankp.h and sanritsu\bankp_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to sanritsu\bankp.cpp/h and sanritsu\bankp_v.cpp. + +- 0.222: READ/WRITE macros removal (includes\bankp.h) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.135u1: Added includes\bankp.h. + +- 0.31: Removed sndhrdw\bankp.c. + +- 0.28: Added bankp.c driver, vidhrdw\bankp.c and sndhrdw\bankp.c. + +$end + + + +$info=banpresto_bpsc68000.cpp +$drv +0.281 [Hammy, Osso] + + +WIP: + +- 0.281: Added banpresto_bpsc68000.cpp driver. + +$end + + + +$info=banpresto_tomy_h8s.cpp +$drv +0.272 [Darksoft, TeamEurope, Osso] + + +NOTES: + +- Banpresto and Takara / Tomy joint medal game system + + +WIP: + +- 0.273: Improved metadata [Wayder]. + +- 0.272: Added banpresto_tomy_h8s.cpp driver. + +$end + + + +$info=banprestoms.cpp +$drv +0.234 [Phil Bennett] + + +WIP: + +- 0.277: Hookup DX/DY base scrolls and cleanup inputs [Angelo Salese]. + +- 0.262: Added seibu\sei021x_sei0220_spr.cpp/h. Encapsulated SEI0210/SEI0211/SEI0220 sprite chip emulation (seibu\sei021x_sei0220_spr.cpp). Use single-pass sprite drawing [cam900]. + +- 0.250: Identified RTC. Added preliminary Sharp LH5045 RTC device [Angelo Salese]. + +- 0.246: Changed driver to seibu\banprestoms.cpp and seibu\seibu_crtc.cpp/h. + +- 0.236: Identified some DIPs [Osso]. Added 'Coinage' and 'Demo Sounds' dipswitch. + +- 0.234: Added banprestoms.cpp driver. Initialized the Oki mask ROM so that MAME can make correct use of it. Added preliminary OKI banking. Use Japanese game titles [Osso]. Fixes sprite function, tilemap offsets and visible area [David Haywood]. + +$end + + + +$info=banprestomsz80.cpp +$drv +0.279 [Hammy, Osso] + + +NOTES: + +- Banpresto Z80-based medal games with Seibu customs. + + +WIP: + +- 0.279: Added banprestomsz80.cpp driver. + +$end + + + +$info=baraduke.cpp +$drv +0.36b10 [Manuel Abadia] + + +WIP: + +- 0.274: Added namco\namco_cus4xtmap.cpp/h. Converted CUS42 + CUS43 tilemap hardware to a device. Use video\resnet.h for palette initialization and simplified graphics decoding layout. Correct order of address map entries [cam900]. + +- 0.270: No need for offs variable in tilemap mappers [hap]. + +- 0.262: Use single-pass sprite drawing with priority. Also added a check for disabled side effects in a read handler [cam900]. + +- 0.247: Removed namco\baraduke.h and namco\baraduke_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to namco\baraduke.cpp/h and namco\baraduke_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MC6809E, HD63701, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.203: Removed HD63701 MCFG macros [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.139u3: Added includes\baraduke.h. + +- 0.36b10: Added baraduke.c driver and vidhrdw\baraduke.c. TODO: Cocktail Mode. + +- 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metrocross. + +$end + + + +$info=barata.cpp +$drv +0.157 [Felipe Sanches] + + +WIP: + +- 0.246: Changed driver to matic\barata.cpp. + +- 0.157: Added barata.c driver and layout\barata.lay. + +$end + + + +$info=barni.cpp +$drv +0.177 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\barni.cpp. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.236: Added layout\barni.lay. WIP [Robbbert]. + +- 0.177: Added barni.cpp driver. + +$end + + + +$info=bartop52.cpp +$drv +0.140u2 [Mariusz Wojcieszek] + + +NOTES: + +- Atari Bartop 5200 prototype system + +- Driver by Mariusz Wojcieszek + +- Based on Atari 400/800 MESS Driver by Juergen Buchmueller + +- Hardware was based on Atari 5200 game console with additional coin and timer hardware. System was intented to run in barrooms and taverns. Software was based on Atari 5200 Realsports cartridges. + +- Barroom Baseball is modified version of Realsports Baseball. + +- Coins and timer were handled by Bartop system BIOS. Since BIOS dump is not available, regular Atari 5200 BIOS is used and game is marked as not working. Game cart is also marked as bad dump as it is done in "console style", i.e. one file for all game data. + + +WIP: + +- 0.246: Changed driver to atari\bartop52.cpp. + +- 0.173: Changed machine\atari.cpp to machine\atari400.cpp, includes\atari.h to includes\atari400.h and video\atari.cpp to video\atari400.cpp. + +- 0.140u2: Added bartop52.c driver. + +$end + + + +$info=batman.cpp +$drv +0.36b2 [Aaron Giles] + + +WIP: + +- 0.259: Removed atari\batman.h and atari\batman_v.cpp [Osso]. + +- 0.246: Changed driver to atari\batman.cpp/h, atari\batman_v.cpp and atari\atarivad.cpp/h. + +- 0.197: Added video\atarivad.cpp. + +- 0.58: Added includes\batman.h. + +- 0.36b2: Added batman.c driver and vidhrdw\batman.c. + +$end + + + +$info=batsugun.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added batsugun.cpp driver and toaplan\toaplan_coincounter.cpp/h. Removed toaplan\toaplan2.cpp, toaplan\toaplan2.h and toaplan\toaplan2_v.cpp. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device. Renamed functions that still had _toaplan2 and _truxton2 in them [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.271: Lower sound volume because of distortion [hap]. + +- 0.255: Minor documentation updates [Brian Troha]. + +- 0.252: Split up driver state class by hardware features [cam900]. Made RAM-based text layer graphics and linescroll finders optional (toaplan\toaplan2.h) [Vas Crabb]. + +- 0.249: Minor cleanups [Osso]. NEC V25: Fixed crash on encountering invalid LDEA (nec\necinstr.hxx). Call exception hook on bankswitch interrupt (nec\v25.cpp) [AJR]. + +- 0.246: Changed driver to toaplan\toaplan2.cpp/h, toaplan\toaplan2_v.cpp and toaplan\gp9001.cpp/h. + +- 0.244: Added support for EXT reg,imm4 and INS reg,imm4 (nec\necinstr.hxx) [Wilbert Pol]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.238: Added GP9001 initialization register (0x0E) values for remaining games (Batrider, Battle Bakraid, Battle Garegga, Enma Daio, Kingdom GrandP, Othello Derby, Power Kick and Sorcer Striker; video\gp9001.cpp) [Sergio Galiano]. + +- 0.236: Fixed ridiculously overdriven sound [Aaron Giles]. + +- 0.220: Implemented sprite limit per frame/sprite size. Added notes (video\gp9001.cpp) [cam900]. Removed some now unused macros (includes\toaplipt.h) [Guru]. + +- 0.211: Simplified handlers. Fixed namings and spacings. Reduced duplicates, unnecessary lines and runtime tag lookups. Correct output rate. Use optional_memory_bank for bgaregga/batrider OKI bankswitching because they aren't present NMK112. Use shorter/correct type values. Update video\gp9001.cpp: Simplified handlers and gfxdecodes. Use callback for gfx bankswitching behavior. Use shorter/correct type values [cam900]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Improved member naming and removed unnecessary use of register_postload. GP9001 VDP: Cleanup/Fixed naming. Reduced unnecessary handler. Make tilemap drawing routine related to cliprect and buffered_spriteram16 for sprite RAM [cam900]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Reduced duplicates. Removed unnecessary things. Reduced runtime tag lookups. Fixed DMA'd palette/text things. Added input_merger_any_high_device for batrider sound IRQ. GP9001 Video: Minor cleanups. Reduced duplicates. Make sprite draw function related by MAX_SPRITE (it's possibly lower than 256 at real hardware) [cam900]. + +- 0.193: Added line reads to GP9001 video controller for polling sync outputs and privatize a few things [AJR]. + +- 0.189: Correct the decryption of some V25 opcodes used in the EEPROM service routine. Added and document a secret input that rewrites the EEPROM for any region [AJR]. + +- 0.187: Generate (and acknowledge) video interrupts within VDP (video\gp9001.cpp) [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.155: GP9001 cleanup and update [Alex Jackson]. + +- 0.154: Converted GP9001 to device_gfx_interface, cleanups. Smear byte writes the same as a real 68000. Fixed regression in Ghox caused by 68k change [Alex Jackson]. Changed region gfx1 to gp9001 and gfx2 to gp9001_1 or text. + +- 0.153: Fixed Toaplan2 sprites and text offset up offscreen while flipscreen is on. Fixed Armed Police Batrider text layer [Alex Jackson]. + +- 0.152: Added machine\upd4992.c/h. Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]. Fixed compile, also slightly cleanup/reorganize toaplan2.h [Alex Jackson]. Changed VSync to 59.637405 Hz. + +- 0.151: Changed note slightly based on findings in Toaplan2 driver [David Haywood]. + +- 0.149: Finished modernizing GP9001 Video Controller (video\gp9001.c) [smf]. + +- 0.147u4: Bulk replace of Jumper settings from DIP-switches menu to Game Configuration in Toaplan2 driver [Angelo Salese]. + +- 0.144u7: Fixed strange behavior while single frame stepping [Aaron Giles]. + +- 0.144: Start of input ports cleanup in the Toaplan2 driver: Removed some unused macros from toaplipt.h. Fixed polarity of DIP locations in Toaplan2. Added some missing inputs. Added more DIP locations and missing inputs. Added information about ingame test/debug features to comments. Unified Toaplan2 inputs with the other Toaplan drivers [Alex Jackson, Kanikani]. Added 'Test Switch' dipswitch. + +- 0.141u4: Removed audio\toaplan2.c. Major toaplan2.c updates: Some sets reparented and renamed as well as a cleanup of source comments: grindstm (parent), vfive (clone) kingdmgp (parent), shippumd (clone) The set formerly known as "sstrikera" is now "sstriker" and is now the parent of mahoudai (clone). Reverted batrid to batrider and bkraid to bbakraid. Put common init code into MACHINE_START, leaving DRIVER_INITs only for games that actually need unique initialization. Dead code cleanup: Removed old hacks and some no-longer-used used member variables from the driver class. ROM banking cleanup: Added a device address map for the OKI in fixeightbl. Stopped misusing the bank system for memory that isn't actually bankswitched (fixeightbl again). Simplified the Z80 ROM banking (and loading) in the Raizing games. Address map cleanup: Unified 8-bit shared RAM handling between the Z80-based and the V25-based games. Replaced lots of pointless READ_HANDLERs with AM_RAM_WRITE. Moved fixeight EEPROM handling into the input ports instead of using READ/WRITE_HANDLERs. Incidentally, this makes toaplan2.c the very first MAME driver to use the AM_READWRITE_PORT macro. Removed IPT_VBLANK input ports (no longer used since the video rewrite). Removed Truxton 2 player 2 "button 4" (after confirming that the game never reads it) and changed player 1 "button 4" to an IPT_OTHER not bound to any key by default, since it's clearly some kind of test/debug input not meant to be hooked up in a regular cabinet (for one thing, it works whether you're actually playing or in attract mode). Added button 3 to Batsugun Special Version. It's a full auto fire button like Cave games have. The service mode input test doesn't show it, presumably because Toaplan didn't bother to update the service mode code from the original version of the game. Fixed region jumpers and dipswitches in many sets, based on analysis of the program code and strings in the ROMs. Added a #define to optionally make Truxton 2 stereo (commented out by default). See the comments at the top of the driver and in the MACHINE_CONFIG. Correct kbash ROM names, thanks to information from Charles MacDonald. Also fixed inconsistent ROM naming between some of the batrider clones. Loaded bbakraid default EEPROM as a ROM rather than hardcoding the contents into the driver. Completely removed audio\toaplan2.c, which isn't needed any more now that all the V25s are decrypted and hooked up. Fixed graphic corruption when using -autosave/save state in many sets [Alex Jackson]. + +- 0.141u2: Toaplan2 update: Made machine\nmk112.c actually restore its state properly. Also refactor it a little (if you can talk about refactoring a source file that almost fits on one screen). Removed a useless printf and some obsolete comments, more leftovers from the process of hooking up the V25 [Alex Jackson]. + +- 0.141u1: Toaplan2 improvements: Figured out which bit controls V25 RESET in each game by comparing the 68000 code. Added a comment about fixeight's I/O map, which we'll have to determine once we start decrypting it. Put #ifndef USE_ENCRYPTED_V25S around some simulation crap that was hiding in fixeight's DRIVER_INIT [Alex Jackson]. Fixed regressed flip screen support in Toaplan 2 games. Preliminary implementation of V25/V35 port output. Fixed Cocktail mode (Player 2) has no background images in all Toaplan2 sets [David Haywood]. + +- 18th January 2011: Roberto Zandona - Alex Jackson has recently implemented a core for the V25/35 NEC CPU, thanks to this has been emulated the sound in Batsugun. Batsugun does not use the feature of the CPU to encode the opcode using a conversion table. Unfortunately kbash, vfive, dogyuun and fixeight use it. By analyzing the code you can see huge similarities with the code of Batsugun and this has enabled me to decipher and Alex Jackson most of fully equipped opcode. The first result is that the conversion table for kbash, vfive and dogyuun is identical. In addition, the code from batsugun and kbash is almost one hundred percent identical. In addition, the startup code of dogyuun, vfive and fixeight is identical. For the last 3 had to be more work because many have not been matched with batsugun opcode. Once decrypted the opcode does I noticed that the code of starup for these three passes and copy in RAM the contents present in ROM. Subsequently passes control to the new code and new is starting to see very large similarity between all 5 games. Summary: batsugun can decrypt kbash (almost identical code). kbash allows you to decrypt and vfive dogyuun (same conversion table). vfive dogyuun and allow to decrypt fixeight (code almost identical but different conversion table). Once finished decrypt you can try to implement the sound. + +- 16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose. + +- 0.139u2: Attempted to implement Toaplan2 dual VDP mixing with the equations provided by Quench, doesn't yet work. Changed GP9001 (Toaplan VDP device) to use DEVICE_SELF. Removed tile limit hack, not needed now since VDP is mixed properly [David Haywood]. Cleaned up Toaplan 2 driver and converted it to use driver_data [Atari Ace]. + +- 21st August 2010: David Haywood - Getting Your Priorities Right: The Toaplan 2 driver (games using the GP9001 VDP) has always been a bit of a MESS in MAME, especially the priority system in the driver. A couple of releases back I decided to start something of a rewrite of the driver, cleaning up many of the hacks that were present. I'd actually started this rewrite a long time ago, but didn't submit it at the time because there were two games I was unable to get working properly with my new cleaner code, the dual VDP ones, namely Batsugun and Dogyuun. The problem was the old code was rendering all the layers in multiple passes (calling sprite draw functions once for each priority and such) which broke basic things like sprite-sprite priority. Each game was rendering different layers in arbitrary order depending on the specific needs of that game to compensate for this. In cleaning up the code I managed to reduce all the single VDP cases to a single call to draw all the graphics in the correct order, this however broke Batsugun and Dogyuun because the self-contained rendering function broke the hacks which were interleaving the output from each of the VDPs. Batsugun had never worked properly anyway (and had various priority glitches on certain levels and the ending), but with the new code it was completely unplayable in some levels. I originally wanted to fix this before submitting it, and it was left sitting for a while. Eventually somebody else took a hand at 'fixing' the Toaplan2 driver, however the fixes submitted were nothing but further hacks to the driver (checking which level was currently running and further hacking the priority of each layer based on that). The code submitted was gross to say the least, so I decided to submit my code, and demote Batsugun and Dogyuun to Non-working status instead, pending proper fixes which weren't hacks. My new code was a lot cleaner for every other game in the driver, and I knew it would form the basis of a correct solution eventually, so this was a worthwhile step even if it meant the games were unplayable for several versions. I tried various things to get the mixing correct with very little luck, and the driver remained in the broken state for quite a few releases. In the meantime I did some further cleanups to the VDP rendering code, and converted it all to use the new C++ devices Aaron had been adding support for in the core. With the GP9001 extracted to its own file, as a proper device, I decided to take another look at the priority mixing, strongly believing that there must be some kind of PAL on the board to mix the output of the two VDPs, because it didn't seem entirely logical. One of the big problems was I didn't know exactly what each VDP output externally. By displaying the output of each VDP on separate screens it was clear the individual mixing of each VDP was correct, as expected (the mixing code for single VDPs worked fine). However, I didn't know if the VDPs output any kind of priority data externally to mix with, or just the colour data. A few more attempts later, and I was still getting nowhere with the dual mixing, and almost ready to give up. At that point Quench came forward with some information that proved to be very useful in the end. He'd managed to reverse the equations of a Pal which sat between the two VDPs on a Batsugun board. From his equations it was clear that the VDPs didn't output any kind of priority information externally, and the mixing had to be entirely based on the palette index. I implemented his equations directly, which in theory should have worked, but the results were disappointing, the output was a mess, pixels were showing through where pixels shouldn't have shown through, and I didn't know why. I took a break for a week to try and figure out why this might have been, then tried re-implementing it in a slightly different way. Same result. All was not lost at this point however, because despite the equation not working directly it had provided me with some useful information. I now knew exactly which bits were being fed into the pal, and thus which bits could potentially be used to determine the mixing order, even if the given equation wasn't working. Rearranging things a bit I came up with my own solution, making use of the same bits that Quench had figured out were being input into the PAL. The first attempt left some random black dots in the level, quickly realising that where those dots appeared should actually be showing the other VDP I amended my code and had something which worked. Testing the game from start to end showed that all the problematic test cases I'd documented were now correct. Finally. The other benefit of this mixing was that the tile number hack, which was being used to hide some garbage on the first level of Batsugun could be removed, as it happens the palette index of the garbage is set so that it appears behind the background anyway. Dogyuun was still an issue, it didn't work with the new code, however, a bit of testing later, and I'm pretty sure that just uses a simple mixing system, with the output of one VDP appearing above the other, nothing complex. The net result of this is that for the first time Batsugun can be rendered without hacks, and looks correct on all levels. There is still room for optimization in the code (I'd made it as verbose as possible when debugging, rather than optimized, but it's correct). The next step for Batsugun will be adding the missing opcodes and features to the V30 core so that all the V35+ features it needs are supported (register banking etc.). Currently Alex Jackson is meant to be working on this, but I haven't heard any progress recently. That will allow for full sound emulation in the game. + +- 0.139u1: Added video\gp9001.c/h. Started converting the Toaplan2 VDP into a device. More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood]. + +- 0.138u1: Reworked Toaplan2 rendering to render tilemaps / sprites in a single pass, should be more accurate to hardware. Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code. These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the video hacks needed to support them [David Haywood]. Fixed sprite-sprite priorities in Batsugun and Dogyuun [Roberto Zandona]. Changed palettesize from 2048 to 65536 colors. + +- 0.135u2: Converted the Toaplan2 driver to use EEPROM device [Fabio Priuli]. + +- 0.135u1: Cleaned up Toaplan2 V25 support, enabled Batsugun V25 and added decryption table info for the other games [David Haywood]. + +- 0.135: Fixed recent sprite breakage in some Toaplan2 video HW-based games [Phil Bennett]. + +- 0.130u1: Implemented a multi-sprite bit in Toaplan2 driver [Roberto Zandona]. + +- 0.128u2: Added includes\toaplan2.h. Added save state support to the Toaplan2 driver [Atari Ace]. + +- 0.127u2: Removed duplicate info and changed most speeds to "xtal_xxMHz" define in the Toaplan2 driver [Brian Troha]. + +- 0.124u3: Made some changes to the 'V25' code in Toaplan2 driver. Batsugun does upload what looks to be the entire program, unencrypted. If enabled it runs to the point of waiting for interrupts, however, for those it looks like it needs a real V25 core with register banks etc [David Haywood]. + +- 0.123u1: Added initialization to machine\nmk112.c [Atari Ace]. + +- 0.118u3: Added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Toaplan2 driver that uses the latter pattern to the new system [Atari Ace]. + +- 0.117u1: Improvements to the Toaplan2 driver: Fixed sound CPU communications in the Raizing games. This is educated guesswork, but it's more complete and probably more correct than what was there before, and doesn't rely on excessive use of cpu_yield(). Added more information about the Raizing sets to the comments in the driver, and correct some errors [Alex Jackson]. + +- 0.116u1: Fixed Toaplan 2 driver so that OKI6295 sample ROM bankswitching via one of the spare data lines on the coin mechanism port is only hooked up in the one game that's actually wired this way (clone Shippu Mahou Daisakusen (Japan)) [Alex Jackson]. + +- 0.111u2: Correct some incorrect dipswitch information in the Toaplan2 driver [Brian Oberholtzer]. + +- 0.109u1: Converted all Toaplan 2 games to mono since the PCBs are JAMMA without external stereo connectors [Corrado Tomaselli]. + +- 0.105u4: Major Toaplan2 driver cleanup: Consolidate the Read/Write memory maps. Fixed coin counters on a few games. Raised the volumes on a few games. Cleaned the inputs by: Adding input inheritance and DIPSW locations. Added conditional dependance to DIPSWs where required. Fixing a few incorrect inputs here and there [Quench]. + +- 0.99u4: Added machine\nmk112.c/h. Created new NMK112 ROM banking module and connected it up to the Toaplan2 driver that made use of it [Alex W. Jackson]. + +- 0.88: Added sndhrdw\toaplan2.c. + +- 0.78u1: Removed a few IPF_CHEAT in the toaplan1/2 drivers so MAME doesn't hide the dipswitches. Activates the 'Invulnerability' dipswitch [Mamesick]. + +- 0.71u1: Added missing rowselect effect to Toaplan2 driver [David Haywood]. + +- 0.70u2: Some Toaplan2 dipswitch fixes [Utuk Ku]. + +- 9th December 2002: Some of Shiriru's updates concerning the Cave and Toaplan2 drivers were forwarded. + +- 0.61: Removed 3rd coin slot. + +- 27th May 2002: Quench did a few small cleanups on the toaplan2 driver. + +- 17th March 2001: Brad Oliver fixed Toaplan2 sprite decoding to work properly on other platforms. + +- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. + +- 28th December 2000: Yochizo fixed YM2151 frequency in the Toaplan2 driver. + +- 21st December 2000: Gerardo Oporto fixed some dipswitch settings in Toaplan2 and Taito B drivers. + +- 4th December 2000: Yochizo fixed some small issues in Toaplan2 driver. + +- 14th November 2000: Gerardo Oporto fixed dipswitches in the Toaplan2 driver. + +- 9th November 2000: Quench sent an updated Toaplan2 driver with text-layer scroll effect that fixes the ending scene in Armed Police Batrider. + +- 23rd October 2000: Takahiro Nogi added bank switching function for M6295 samples and tweaked playback frequency in the Toaplan2 driver. + +- 9th October 2000: Yochizo re-applied the Toaplan2 driver updates. + +- 21st August 2000: Nicola Salmoria fixed a few things in the Toaplan2 driver. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=battlane.cpp +$drv +0.35b1 [Paul Leaman] + + +WIP: + +- 0.247: Removed technos\battlane.h and technos\battlane_v.cpp. + +- 0.246: Changed driver to technos\battlane.cpp/h and technos\battlane_v.cpp. + +- 0.135u1: Added includes\battlane.h. + +- 0.35b1: Added battlane.c driver and vidhrdw\battlane.c. + +$end + + + +$info=battlera.cpp +$drv +0.37b2 [Bryan McPhail] + + +NOTES: + +- This board is a modified PC-Engine PCB, differences from PC-Engine console: Input ports are different (2 dips, 2 joysticks, 1 coin port), Interface-to-palette chip is different, palette data is the same. Extra sound chips, and extra processor to drive them. Twice as much VRAM. + + +WIP: + +- 0.246: Changed driver to dataeast\battlera.cpp. + +- 0.239: Removed includes\battlera.h. + +- 0.163: Removed video\battlera.c. + +- 0.139u3: Added includes\battlera.h. + +- 0.37b2: Added battlera.c driver and vidhrdw\battlera.c. + +$end + + + +$info=battlex.cpp +$drv +0.61 [David Haywood] + + +NOTES: + +- I don't know exactly how to call the "Free Play" dipswitch 8( It's effect is the following : * you need to insert at least one credit and start a game and * when the game is over, you can start another games WITHOUT inserting another coins. Note that the number of credits is decremented though. Credits are BCD coded on 3 bytes (0x000000-0x999999) at addresses 0xa039 (LSB), 0xa03a and 0xa03b (MSB), but only the LSB is displayed. + +- Setting the flipscreen DIP to ON also hides the copyright message (?). + + +WIP: + +- 0.248: Removed jaleco\battlex.h and jaleco\battlex_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to omori\battlex.cpp/h and omori\battlex_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal (includes\battlex.h) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.135u1: Added includes\battlex.h. + +- 0.61: Added battlex.c driver and vidhrdw\battlex.c. + +$end + + + +$info=battlnts.cpp +$drv +0.36b5 [Manuel Abadia] + + +NOTES: + +- Hardware: Konami GX765 (Rack 'em Up/The Hustler) and GX777 (Battlantis). + + +WIP: + +- 0.279: Use screen raw parameters as in similar Konami games. Added clocks for video ASICs [AJR]. Changed VSync to 59.185606 Hz. + +- 0.262: Use device_gfx_interface to decode graphics ROM. Also cleaned up code and reduced macro use (konami\k007342.cpp + k007420.cpp). Adjusted graphics ROM loading so common graphics formats can be used [cam900]. + +- 0.255: Correct CPU type [AJR]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.249: Removed konami\battlnts.h and konami\battlnts_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to konami\battlnts.cpp/h, konami\battlnts_v.cpp, konami\k007342.cpp/h and konami\k007420.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K007342 and K007420 MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.135u4: Added includes\battlnts.h. + +- 0.36b5: Added battlnts.c driver and vidhrdw\battlnts.c. + +$end + + + +$info=bbusters.cpp +$drv +0.61 [Bryan McPhail] + + +NOTES: + +- Beast Busters is a large dedicated (non-jamma) triple machine gun game, the gun positions values are read in an interrupt routine that must be called for each position (X and Y for 3 guns, so at least 6 times a frame). However I can't make it work reliably. So for the moment I'm writing the gun positions directly to memory and bypassing the IRQ routine. + +- Mechanized Attack (A8002) is an earlier design, it only has one sprite chip, no EEPROM, and only 2 machine guns, but the tilemaps are twice the size. + + +WIP: + +- 0.246: Changed driver to snk\bbusters.cpp and snk\snk_bbusters_spr.cpp/h. + +- 0.231: Added video\snk_bbusters_spr.cpp/h. Removed video\bbusters.cpp and includes\bbusters.h. Split bbusters.c driver into bbusters.c and mechatt.c [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.139u2: Added includes\bbusters.h. + +- 0.61: Added bbusters.c driver and vidhrdw\bbusters.c. + +$end + + + +$info=beaminv.cpp +$drv +0.62 [Zsolt Vasvari] + + +WIP: + +- 0.273: Added layout\ctainv.lay and layout\pacominv.lay. + +- 0.246: Changed driver to misc\beaminv.cpp. + +- 0.144u6: Added layout\beaminv.lay. + +- 0.113u2: Removed video\beaminv.c and includes\beaminv.h. + +- 0.62: Added beaminv.c driver, vidhrdw\beaminv.c and includes\beaminv.h. + +$end + + + +$info=beathead.cpp +$drv +0.37b10 [Aaron Giles] + + +WIP: + +- 0.259: Removed atari\beathead.h and atari\beathead_v.cpp. + +- 0.246: Changed driver to atari\beathead.cpp/h and atari\beathead_v.cpp. + +- 0.58: Added includes\beathead.h. + +- 0.37b10: Added beathead.c driver and vidhrdw\beathead.c. + +$end + + + +$info=beezer.cpp +$drv +0.37b8 [Mathis Rosenhauer] + + +WIP: + +- 0.274: Documenting equivalence to AM6070. Fixing pin locations (sound\dac76.h) [m1macrophage]. + +- 0.246: Changed driver to misc\beezer.cpp. + +- 0.181: Added sound\dac76.cpp/h and mm5837.cpp/h. Removed machine\beezer.cpp, video\beezer.cpp, audio\beezer.cpp and includes\beezer.h. + +- 0.141u1: Added audio\beezer.c. + +- 0.125u5: Added includes\beezer.h. + +- 0.37b8: Added beezer.c driver, vidhrdw\beezer.c and machine\beezer.c. + +$end + + + +$info=belatra.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- Belatra Russian Fruit Machines (Video?). These appear to run on Acorn Archimedes-compatible hardware, similar to ertictac. That would make the SoC an ARM7500 or similar. + + +WIP: + +- 0.278: Changed driver to acorn\belatra.cpp. + +- 0.275: Initialised pixel variables (machine\acorn_vidc.cpp) [Nigel Barnes]. + +- 0.273: Changed ARM7500 CPU1 clock speed to 56MHz. + +- 0.266: Tried to give the driver some flesh [Osso]. Replaced ARM7 (little) CPU1 with ARM7500. Added 10x '16-Bit R-2R Twos Complement DAC'. Added display (735x292, 50.080128 Hz). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\belatra.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.148u1: MooglyGuy added fine page table lvl2 lookup to ARM7 CPU, fixes Lucky Drink fatalerror. R. Belmont added a note to the Belatra driver that these games appear to be on Archimedes-compatible hardware. + +- 0.143u7: Added belatra.c driver. + +$end + + + +$info=berzerk.cpp +$drv +0.29 [Zsolt Vasvari, Christopher Kirmse] + + +NOTES: + +- Original sound driver by Alex Judd. New driver by Aaron Giles, R. Belmont and Lord Nightmare. + + +WIP: + +- 0.249: Mute S14001 speech when writing 0 volume. Correct S14001 busy flag. Use volume filter device [hap]. + +- 0.246: Changed driver to stern\berzerk.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. Updated comments about rom labels needing verification [Brian Troha]. + +- 0.204: Removed EXIDY MCFG macro [Osso]. + +- 0.202: Removed TMS5220 read/write handler trampolines (audio\exidy.c) [smf]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Berzerk driver [Dirk Best]. Better split of state classes. Added device finders and input merger. General cleanup (audio\exidy.c) [AJR]. + +- 0.170: Added more accurate SSi S14001A speech chip emulation, written by one of the people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard, hap]. Small Berzerk driver cleanup [hap]. Added new S14001A (19531 Hz) sound. + +- 0.162: Enabled save state support in Berzerk driver and S14001A sound [Osso]. + +- 0.151: Removed legacy macro from Berzerk [Osso]. Fixed copypaste error in 74181, causing bug(s) in Berzerk driver [hap]. + +- 0.150: Modernized the S14001A and Exidy sound devices [Osso]. Converted 74181 to a device [Dirk Best]. + +- 0.141u3: Split part of the driver include into a separate multi-driver include file (audio\exidy.h) [Atari Ace]. + +- 0.122u7: Removed includes\berzerk.h. + +- 0.122u6: Removed audio\berzerk.c. + +- 0.115u4: Removed machine\berzerk.c and video\berzerk.c. + +- 0.61: Added includes\berzerk.h. + +- 0.31: Added sndhrdw\berzerk.c. + +- 0.29: Added berzerk.c driver, machine\berzerk.c and vidhrdw\berzerk.c. + +$end + + + +$info=bestleag.cpp +$drv +0.94u5 [David Haywood, Angelo Salese] + + +NOTES: + +- A Big Striker Italian bootleg (made by Playmark?) running on a different HW, and with Italian Serie A teams instead of the national teams. + + +WIP: + +- 0.271: Cleanups [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Fixed spriteram oob access. Calculate spriteram bounds end [hap]. + +- 0.246: Changed driver to jaleco\bestleag.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.94u5: Added bestleag.c driver. + +$end + + + +$info=bfcobra.cpp +$drv +0.113 [Phil Bennett] + + +NOTES: + +- Bell-Fruit Cobra hardware: The hardware is based on a chipset known as 'Flare One', developed by Flare Technology. It consists of a 16-bit DSP (intended for sound synthesis and 3D maths), an 8bpp blitter and a video controller, driven by a Z80. Flare One would evolve to become 'Slipstream', used by the unreleased Konix Multisystem console. The Flare One chipset is implemented as four Texas Instruments ASICs, each an 84 pin PLCC package: CF30204, CF30205, CF30206 (DSP) and CF30207. + + +Bugs: + +- All sets: Game stops on 1st screen, just keeps beeping like some kinda alert. kamilz (ID 05538) + + +WIP: + +- 0.277: Added watchdog timer [Paul Arnold]. + +- 0.265: Fixed a class memory access warning [Vas Crabb]. + +- 0.246: Changed driver to bfm\bfcobra.cpp and bfm\bfm_dm01.cpp/h. + +- 0.244: Fixed interface to upd7759 sounds. Interface to upd7759 was using start and reset inputs when should've been using mode and reset [Paul Arnold]. + +- 0.239: Got rid of uses of UNUSED_FUNCTION (video\bfm_dm01.cpp) [Vas Crabb]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.224: Added layout\brkball.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed 6850 ACIA and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.193: Replaced M6809 CPU2 with MC6809 (4MHz). Fixed AY-3-8910 bad clock [AJR]. + +- 0.175: Use ramdac_device instead of custom implementation. The driver also has a custom FDC implementation, which I failed to update to the device one [Osso]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.159: Fixed all sets in BFCobra driver stops on 1st screen, just keeps beeping like some kinda alert [Carl]. + +- 0.154: Fixed acia6850 bfcobra_state typo [Osso]. + +- 0.148u2: Fixed BFCobra interrupt handling [Phil Bennett]. Fixing interrupt handling in BFCobra driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core [Nathan Woods]. + +- 0.147u4: Bring 6850ACIA IRQ line into standard usage (ASSERT_LINE = IRQ active) [R. Belmont]. + +- 0.124u1: BFCobra improvements [Anonymous]: Added plane priority to blitter, fixing Treble Top signature writing. Video output now supports all modes (lores, hires, mixedres and 8/7/4/3 bits/pixel), fixing Every Second Counts colour problems. Added line draw, fixing missing stuff from Question Of Sport. Change blitter loop type control - there are 4 types of loop. Correct video frame rate to 50Hz and Z80 speed to 5.91MHz. Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts. Changed visible area to 512x256. + +- 0.121u3: James Wallace added meter support to the Cobra games. Cleaned up some of the steppers code. + +- 0.113: Added bfcobra.c driver. + +$end + + + +$info=bfm_ad5sw.cpp +$drv +0.147u4 [AGEMAME] + + +WIP: + +- 0.283: Provide MBAR relocation and GPIO reads to MCF5206E CPU, fixes all games crash at start [Angelo Salese]. + +- 0.267: Bulk replace Deal or No Deal wrong title capitalization [Angelo Salese]. + +- 0.246: Changed driver to bfm\bfm_ad5sw.cpp and bfm\bfm_ad5.cpp/h. + +- 0.234: Removed some tag lookups [Miodrag Milanovic]. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.215: Changed bfm_ad5sw.hxx to bfm_ad5sw.cpp driver. + +- 0.213: Added flash PCB pinout to bfm_ad5.cpp [ClawGrip]. + +- 0.212: Dumped the PLDs from the Bellfruit Scorpion Five main PCB and it's ISS Adder 5 Video Card [jordigahan, ClawGrip]. + +- 0.174: Changed bfm_ad5sw.cpp to bfm_ad5sw.hxx driver. + +- 0.148u5: Fruit machine notes / logging [David Haywood]. + +- 0.148u4: Added machine\mcf5206e.c/h. + +- 0.147u4: Added bfm_ad5sw.c driver, drivers\bfm_ad5.c and includes\bfm_ad5.h. + +$end + + + +$info=bfm_blackbox.cpp +$drv +0.257 [AGEMAME] + + +WIP: + +- 0.258: Correct some input labels and system descriptions [SomeRandomGuyIdk]. + +- 0.257: Added bfm_blackbox.cpp driver, machine\em_reel.cpp/h and layout\layout\bb_21up.lay, bb_bellt.lay, bb_cjack.lay, bb_dblit.lay, bb_fiest.lay, bb_firec.lay, bb_gspin.lay, bb_nudcl.lay, bb_nudgm.lay, bb_oal.lay, bb_spinu.lay, bb_upndn.lay and bfm_blackbox.lay. Added driver for 'Bellfruit Black Box' electromechanical fruit machines. Encapsulated electromechanical reel simulation (machine\em_reel.cpp) [SomeRandomGuyIdk]. + +$end + + + +$info=bfm_sc1.cpp +$drv +0.129u5 [AGEMAME] + + +WIP: + +- 0.264: Changed const -> constexpr, fixes undefined references when building with -O0 on macOS (bfm\bfm_bd1.h and bfm\bfm_bda.h) [Balrog]. + +- 0.252: Fixed window/clear operations. Fixes graphical issues in SC5 games (bfm\bfm_bd1.cpp and bfm_bda.cpp) [James Wallace]. + +- 0.251: Added flash mode and correct character table (bfm\bfm_bd1.cpp) [James Wallace]. + +- 0.246: Changed driver to bfm\bfm_sc1.cpp, bfm\bfm_adr2.cpp/h, bfm\bfm_bd1.cpp/h and bfm\bfm_comn.cpp/h. + +- 0.245: Reduced redundancy in more fruit machine layouts [Vas Crabb]. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\bfm_adr2.cpp) [Osso]. + +- 0.215: Correct 6809 type and clock [AJR]. Changed MC6809 CPU1 clock speed to 4MHz. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed BFM_ADDER2 and BFM_BD1 MCFG macros [Osso]. + +- 0.204: Removed AY8912 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: General cleanup of video\bfm_adr2.cpp [AJR]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup (machine\bfm_bd1.cpp) [Vas Crabb]. + +- 0.178: Updated layouts with fixes and improvements [John Parker]. + +- 0.177: Added layout\sc1barcd.lay, sc1bartk.lay, sc1cl65.lay, sc1clbtma.lay, sc1cwcl.lay, sc1dblch.lay, sc1pwrl.lay, sc1sirb.lay, sc1spct.la and sc1str4.lay. Added new Scorpion 1 internal layouts [John Parker]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.157: Removed unused m_reel_changed field [Ramiro Polla]. Fixed save state "regression". It actually didn't have any save state support, but the flag was set (possibly copy-paste error) [Osso]. + +- 0.154: BFM BD1 (machine\bfm_bd1.c) and ROC10937 (machine\roc10937.c) now have proper device line accessors for the clock (sclk), reset (por) and data (data). All affected drivers have been updated to use these [James Wallace]. BFM_Sc1 shows the dot matrix display again [Osso]. + +- 0.150: Moved some logic around in BFM_Sc1 driver and video\bfm_adr2.c. Made bfm_adr2 a device [Miodrag Milanovic]. + +- 0.148u2: Fixing interrupt handling in BFM_Sc1 driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core [Nathan Woods]. + +- 0.147u4: Fixed some other wrong placed / wrong named bits. Move incorrectly placed set from sc2 -> sc1. Started giving sc1 the same documentation makeover. Various sc1 note updates. Further sc1 sorting, some sets moved to sc2 and maygay1 [David Haywood]. + +- 0.147u1: Added layout\sc1_vfd.lay and sc1_vid.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff. Fixing the same screen related issues that plagued Scorpion2 after the big splitup [James Wallace]. + +- 0.146u4: Made BFM_BD1 save states properly this time (machine\bfm_bd1.c). Converted ROC10937 and bfm_bd1.c output code to use BITSWAP macros. Fixed unwanted popmessage in BD1 games [James Wallace]. hap fixed mame-specific unreachable code in BFM_BD1. + +- 0.146u1: Enable proper save stating for bfm_bd1 machine [James Wallace]. + +- 0.145u8: David Haywood fixed divide by zero crashes for many sets in the sc1 and sc2 drivers (video\awpvid.c). James Wallace stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more. + +- 0.145u4: First pass of splitting out *all* of Scorpion 1 roms into clones so that proper testing can begin. Identified some duplicates and 'premerged' versions of split ROM files. So while there are more 'games', the number of ROMs has actually decreased [James Wallace]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added machine\bfm_comn.c/h. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.142u4: James Wallace managed to get the multiplexer/state machine emulated, amongst some watchdog fixes for BFM games. + +- 0.142u1: James Wallace added reverse-spin support to the stepper motor simulator. + +- 0.129u5: Added bfm_sc1.c driver. James Wallace added BellFruit Scorpion 1 system from AGEMAME. + +$end + + + +$info=bfm_sc2.cpp +$drv +0.103u2 [AGEMAME] + + +Bugs: + +- sc2cops, sc2gcclb, sc2luvv, sc2ofool and clones: Layout default has changed. Tafoid (ID 07070) + + +WIP: + +- 0.264: Changed const -> constexpr, fixes undefined references when building with -O0 on macOS (bfm\bfm_bd1.h and bfm\bfm_bda.h) [Balrog]. + +- 0.252: Fixed window/clear operations. Fixes graphical issues in SC5 games (bfm\bfm_bd1.cpp and bfm_bda.cpp) [James Wallace]. Put driver in anonymous namespace [Osso]. + +- 0.251: Added flash mode and correct character table (bfm\bfm_bd1.cpp) [James Wallace]. + +- 0.248: Fixed upd7759 sample triggering and reset control [Paul Arnold]. Made the volume ramp a little less aggressive [David Haywood]. + +- 0.246: Changed driver to bfm\bfm_sc2.cpp. + +- 0.245: Reduced redundancy in more fruit machine layouts [Vas Crabb]. + +- 0.239: Got rid of uses of UNUSED_FUNCTION (video\bfm_dm01.cpp) [Vas Crabb]. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. Improved VFD output [James Wallace]. + +- 0.228: Added PLD dumps to Bellfruit Scorpion 2 [James Wallace]. + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\bfm_adr2.cpp and bfm_dm01.cpp) [Osso]. + +- 0.209: Verified 6809 types (driver and video\bfm_dm01.cpp) [AJR]. Replaced 'MC6809 (legacy)' with 'Motorola MC6809E' (8MHz). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and QUANTUM_TIME macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed BFM_ADDER2 and BFM_BD1 MCFG macros [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: General cleanup of video\bfm_adr2.cpp [AJR]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup (machine\bfm_bd1.cpp) [Vas Crabb]. + +- 0.178: Updated layouts with fixes and improvements [John Parker]. + +- 0.177: Added layout\sc2casr2.lay, sc2copcl7.lay, sc2cpe.lay, sc2cpg.lay, sc2eggs1.lay, sc2heypr.lay, sc2majes.lay, sc2prem2.lay, sc2prom.lay, sc2ptytm1.lay, sc2suprz1.lay and sc2town2.lay. Added 12 Scorpion 2 internal layouts. Improved DMD on/off dot colours (video\bfm_dm01.cpp) [John Parker]. Put the DM01 matrix board CPU inside the device for BFM SC2/4. Cleaned up driver and reduced new layouts to a single update. Make the DMD be treated as a screen, avoids tag lookups, adds correct dmd rom to some sets etc. (video\bfm_dm01.cpp) [David Haywood]. Added DMD display (130x42, 60Hz) and YM2413 (3579545 Hz) sound. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters). This fixes MAME crashed when switching games qntoond and quintoon [Osso]. + +- 0.159: Fixed regression with bfm_sc2 reels [James Wallace]. + +- 0.158: Fixed debug assertion in BFM_Sc2 driver [Osso]. + +- 0.157: Removed unused m_reel_changed field [Ramiro Polla]. Fixed wrong device declaration in SC2 [James Wallace]. + +- 0.155: Fixed quintono save state problem. Actually all the games in the driver are marked as GAME_SUPPORTS_SAVE, but there wasn't really any support [Osso]. Thanks to Ivan (Osso) for the save state spot, I've cleaned up a few of the variables that aren't used [James Wallace]. Changed default DIPs to allow attract modes to run [David Haywood]. + +- 0.154: BFM BD1 (machine\bfm_bd1.c) and ROC10937 (machine\roc10937.c) now have proper device line accessors for the clock (sclk), reset (por) and data (data). All affected drivers have been updated to use these [James Wallace]. + +- 0.153: Converted video\bfm_dm01.c to DEVCB2 [Osso]. + +- 0.150: Fixed array out-of-bounds access in bfm_sc2_state::e2ram_init() [Oliver Stoeneberg]. Moved some logic around in BFM_Sc2 driver and video\bfm_adr2.c. Made bfm_adr2 a device [Miodrag Milanovic]. Converted bfm_dm01 to a device. Note that since AFAIK no game using it show something on screen, it's difficult to know if it works correctly [Osso]. Minor changes [David Haywood]. + +- 0.148u2: Fixing interrupt handling in BFM_Sc2 driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core [Nathan Woods]. + +- 0.147u4: Fixed some other wrong placed / wrong named bits. Helper functions to aid in further cleanup. Make said helper function a bit more helpful. SC2 notes / sorting / moved a set which has the wrong filename. Improved some more set documentation. Move incorrectly placed set from sc2 -> sc1. One of the SC2 Golden Casino sets was actually the Dot Matrix rom for said game, removed the set and hooked it up instead [David Haywood]. + +- 0.147u1: Removed layout\awpdmd.lay, awpvid14.lay, awpvid16.lay and bfm_sc1.lay. Changed bfm_sc2.lay to sc2_vfd.lay and sc2_vid.lay. Added layout\sc2_dmd.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. Commented out non-existent screen to fix crash [Robbbert]. + +- 0.146u5: Dupe Nukem [David Haywood]. + +- 0.146u4: Made BFM_BD1 save states properly this time (machine\bfm_bd1.c). Converted ROC10937 and bfm_bd1.c output code to use BITSWAP macros. Fixed unwanted popmessage in BD1 games, and separated vfd and DMDs out for better separation for game loading [James Wallace]. hap fixed mame-specific unreachable code in BFM_BD1. + +- 0.146u2: Tafoid fixed crash after OK in BFM_Sc2 driver. + +- 0.146u1: Enable proper save stating for bfm_bd1 machine which should fixed sc2drwho + clones: Reload of state causes momentary loss of LCD [James Wallace]. + +- 0.146: Correct some off by one errors in DM01 dot matrix emulation, while making it a bit more generic. Ultimately, it will plug into Scorpion 2 and 4 hardware. This is phase 2 of the DMD changes, creating a new '5 dot' element to make it more like the actual DM01 (which uses 5 by 7 blocks, but wires them up row wise to a buffer, giving an unusual '65 dot row') (emu\rendlay.c, layout\awpdmd.lay, bfm_dm01.c). Finally done the last part of the dotmatrix changes, which is to create a dot by dot display mode. This makes the BFMDM01 emulation far more straightforward, and should mean that anyone wanting a matrix can call some combination of functions and make it work [James Wallace]. Fix for crashing BFM_Sc2 sets [Tafoid]. + +- 0.145u8: Fixed divide by zero crashes for many sets in the sc1 and sc2 drivers (video\awpvid.c) [David Haywood]. Updated awpdmd.lay, awpvid14.lay, awpvid16.lay, bfm_sc1.lay, drwho.lay and gamball.lay layouts for numerous slots to take advantage of new reel development. Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more [James Wallace]. + +- 0.145u5: Further separation, sorting and addition of alternate revisions as clones (over 300) for the BFM_Sc2 driver [James Wallace]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added machine\bfm_comn.c/h. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.142u4: James Wallace managed to get the multiplexer/state machine emulated, amongst some watchdog fixes for BFM games. + +- 0.142u1: James Wallace added reverse-spin support to the stepper motor simulator. + +- 0.141u1: Removed old-style NVRAM handlers in preparation for mechanical game support in BFM_Sc2 driver [AGEMAME]. + +- 0.139u3: bfm_dm01 improvements: Replaced the video screen hack used for the dotmatrix display with a more accurate, artwork-based version. The BFM_DM01 clocks data in one byte at a time, and the new dotmatrix render object represents the 8 dots powered by each byte [AGEMAME]. + +- 0.129u5: Cleanup sweep on Scorpion2 [James Wallace], we were declaring too many versions of the same function, and the reel drawing code had stopped working. Both of these are now fixed. + +- 0.129u4: Added video\awpvid.c/h and video\bfm_dm01.c/h and layout\awpdmd.lay, awpvid14.lay, awpvid16.lay, bfm_sc1.lay, drwho.lay and gamball.lay. + +- 0.127u1: James Wallace updated stepper motor code to use a MAME-style config interface, rather than a load of setting functions. Changed optic functions to use clearly defined start and end points. Added standard layout for Starpoint units used in many machines. Updated all affected drivers. + +- 0.123u6: Dipswitch improvements and made use of PORT_INCLUDE [RansAckeR]. + +- 0.122u8: Zsolt Vasvari removed colortables from BFM_Sc2 driver and a number of other drivers, as part of a larger move to phase out old-style colortables. James Wallace updated Scorpion 2 driver to match MPU4 coding style. + +- 0.122u4: James Wallace added XTAL defines to BFM_Sc2 driver. + +- 0.121: Chaged machine\mmtr.c/h to machine\meters.c/h. + +- 0.118u2: James Wallace changed default layouts in BFM games to hide VFD by default since it is not visible. + +- 0.118: Sync with AGEMAME [James Wallace]: Removed the 'lamps.c' module from the source tree. Cleaned up names in the BFM BD1 driver. Moved VFD drawing functions out of the video update. + +- 0.117u3: Changed machine\vacfdisp.c/h to machine\bfm_bd1.c/h. James Wallace added built-in support for 14-segment and 16-segment LEDs with comma/period additions. Split vacfdisp into component specific drivers. The system now supports the Rockwell 10937 (aka MSC1937) and 10957, as well as the BD1. All relevant drivers have been updated with the new code, and new layouts have been prepared. Removed 2nd display. + +- 0.116u2: Removed includes\bfm_sc2.h. + +- 0.112u1: James Wallace verified and improved stepper behavior based on comparison with a real machine. + +- 0.111u5: James Wallace cleaned up memory maps in the BFM driver. + +- 0.111u4: Added layout\gldncrwn.lay, paradice.lay, pokio.lay pyramid.lay, quintoon.lay, slots.lay, sltblgpo.lay and sltblgtk.lay. James Wallace added support for the lamp matrix to the video callback in the Scorpion 2 driver and updated lamps and inputs to better fit the new UI. VFD support has been moved to a configuration switch, as the output is actually always occurring - the switch mimics the effect of plugging in or removing the VFD from the control point. + +- 0.111u3: James Wallace added save state support to the steppermotor emulation module (machine\steppers.c). + +- 0.109: El Condor made MSC1937 operation more accurately match datasheet and wiring diagram. Added indexed getters to the output system to match the newly introduced setters. + +- 0.108u4: El Condor added support for reverse-order entry in the BFM code. + +- 0.108u2: El Condor cleaned up the vacfdisp module to display 14 and 16 segment displays. Added a separate character set for the OKI MSC1937. Changes Bellfruit-Scorpion 2 to the new system. Tidied up the 6840 emulator a bit. Changed 2nd screen visible area to 288x34. + +- 0.107u4: Added layout\bfm_sc2.lay. El Condor converted the VFD display in the BFM games to use a second screen rather than hacking onto the main screen. Added dualscreen support (400x280, 288x29). + +- 0.105u5: More improvements to the BFM driver and the 6840 timer emulation [El Condor]. + +- 0.105u4: El Condor cleaned up 6840 implementation and revised the Bellfruit Scorpion 2 driver's handling of unmapped regions. + +- 0.104u5: El Condor cleaned up video system in Bellfruit Scorpion 2 driver. + +- 0.104u4: El Condor changed the ROM banking of the Bellfruit 'Adder' card to the new standard, as well as tidying up the MPU4 emulation with some new information. + +- 0.104u1: El Condor hooked up 16-segment writes to the vidhrdw\bfm_adr2 driver. + +- 0.104: El Condor added 16-segment drawing code to the machine\vacfdisp module (Vacuum Fluorescence Display). + +- 0.103u3: El Condor cleaned up inputs in the Bellfruit scorpion2/3 driver. + +- 0.103u2: Added bfm_sc2.c driver, vidhrdw\bfm_adr2.c/h, machine\steppers.c/h, machine\mmtr.c/h, machine\vacfdisp.c/h, machine\lamps.c/h and includes\bfm_sc2.h. + +$end + + + +$info=bfm_sc4.cpp +$drv +0.143u3 [AGEMAME] + + +Bugs: + +- Assorted sets in bfm_sc4.c: Crash after OK. Tafoid (ID 05485) + + +WIP: + +- 0.278: Added braces around switch/case variable declaration (bfm\1bfm_gu96x8m_k657c2.cpp) [hap]. + +- 0.267: Bulk replace Deal or No Deal wrong title capitalization [Angelo Salese]. + +- 0.262: Fixed calling of the Starpoint Electronic Counter (SEC) functions data_w() and clk_w(), they require 0 or 1 to be passed [Paul Arnold]. + +- 0.251: Added brightness and flash controls (bfm\bfm_bda.cpp) [James Wallace]. + +- 0.246: Changed driver to bfm\bfm_sc4.cpp/h, bfm\bfm_sc45_helper.cpp, bfm\bfm_bda.cpp/h and bfm\bfm_sc45_helper.cpp/h. Reduced some redundancy in a few more slot layouts [Vas Crabb]. + +- 0.245: Reduced redundancy in more fruit machine layouts [Vas Crabb]. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\bfm_dm01.cpp) [Osso]. + +- 0.213: Converted Barcrest/Bell Fruit Serial ELectronic Counter (SEC) to a proper MAME device (machine\sec.cpp) [Ryan Holtz]. + +- 0.207: Removed unnecessary arguments in YMZ280B handlers [cam900]. + +- 0.206: Reduced logging spam [AJR]. Removed MCFG macros [Osso]. + +- 0.205: Removed BFM_BDA MCFG macros [Osso]. + +- 0.203: Removed BFM_DM01, M68340, REEL and STEPPER MCFG macros [Osso]. + +- 0.201: Removed M68307 and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup (bfm_sc4.cpp and machine\bfm_bda.cpp) [Vas Crabb]. + +- 0.186: Correct some fruit machine driver classes [AJR]. + +- 0.178: Updated layouts with fixes and improvements [John Parker]. + +- 0.177: Added layout\sc4acesh.lay, sc4bantm.lay, sc4bedcl.lay, sc4blast.lay, sc4blokq.lay, sc4bobcl.lay, sc4brksp.lay, sc4brollb.lay, sc4cabin.lay, sc4canca.lay, sc4captn.lay, sc4cariqd.lay, sc4carrya.lay, sc4cashm.lay, sc4cclasd.lay, sc4cclim.lay, sc4cfcas.lay, sc4chainb.lay, sc4chavy.lay, sc4chick.lay, sc4chuba.lay, sc4clashd.lay, sc4clue.lay, sc4cmania.lay, sc4cmous.lay, sc4cnfr.lay, sc4coro.lay, sc4crc.lay, sc4crcla.lay, sc4crzgna.lay, sc4crzkya.lay, sc4cvanif.lay, sc4cvclb.lay, sc4dayltf.lay, sc4deepi.lay, sc4derby.lay, sc4dmineb.lay, sc4drubyb.lay, sc4duckqa.lay, sc4dyna.lay, sc4eascsc.lay, sc4emmerc.lay, sc4fastfb.lay, sc4fever.lay, sc4fire.lay, sc4fpitcb.lay, sc4ftopib.lay, sc4fullt.lay, sc4fwpcs.lay, sc4gaga.lay, sc4gball.lay, sc4gd.lay, sc4gdclb.lay, sc4ggdlxf.lay, sc4gldcl.lay, sc4gslam.lay, sc4gx.lay, sc4hdd.lay, sc4hi5.lay, sc4hilo.lay, sc4himi.lay, sc4hissa.lay, sc4holyw.lay, sc4hotpr.lay, sc4hotwd.lay, sc4hyde.lay, sc4jack.lay, sc4kalei.lay, sc4knokb.lay, sc4lined.lay, sc4lions.lay, sc4lirb.lay, sc4lkbcl.lay, sc4lockb.lay, sc4mgr.lay, sc4mmmg.lay, sc4mondxe.lay, sc4monoba.lay, sc4monot.lay, sc4motor.lay, sc4mou.lay, sc4mr2rc.lay, sc4mspid.lay, sc4mtbb.lay, sc4mtbclb.lay, sc4nmtj.lay, sc4nudita.lay, sc4paccl.lay, sc4pacqpa.lay, sc4pen1c.lay, sc4pgold.lay, sc4pipe.lay, sc4plumb.lay, sc4po8.lay, sc4polic.lay, sc4pony.lay, sc4potsha.lay, sc4ppclb.lay, sc4pstata.lay, sc4pwrbq.lay, sc4pwrsg.lay, sc4qmodo.lay, sc4quidrb.lay, sc4redsq.lay, sc4revod.lay, sc4rhxcl.lay, sc4rhxcsa.lay, sc4richl.lay, sc4rmo.lay, sc4rogds.lay, sc4roksc.lay, sc4rotc.lay, sc4rtc.lay, sc4rttt.lay, sc4s6cd.lay, sc4sahed.lay, sc4sbust.lay, sc4slci.lay, sc4slihd.lay, sc4smk7.lay, sc4solgl.lay, sc4sparkd.lay, sc4sprng.lay, sc4srrca.lay, sc4starpk.lay, sc4strk.lay, sc4suscl.lay, sc4susk.lay, sc4taekw.lay, sc4takcl.lay, sc4tbana.lay, sc4tempt.lay, sc4tfclb.lay, sc4tic2.lay, sc4tload.lay, sc4tpshta.lay, sc4trail.lay, sc4tridn.lay, sc4ttomb.lay, sc4vrgclb.lay, sc4wldjkc.lay and sc4xmarka.lay. Comment debug helper from being used from bfm_sc4 sets which can really fill up a log when all 3k plus machines are run in a test [Tafoid]. Put the DM01 matrix board CPU inside the device for BFM SC2/4. Make the DMD be treated as a screen, avoids tag lookups, adds correct dmd rom to some sets etc. (video\bfm_dm01.cpp) [David Haywood]. Added new Scorpion 4 internal layouts. Improved DMD on/off dot colours (video\bfm_dm01.cpp) [John Parker]. + +- 0.176: Scorpion4 7Segment displays mostly fixed [John Parker]. + +- 0.174: Changed includes\bfm_sc45.h to includes\bfm_sc4.h. Moved drivers\bfm_sc45_helper.cpp/h to machine\. Removed drivers\bfm_sc4h.cpp. Allow separate BFM_Sc4 driver building [Miodrag Milanovic]. + +- 0.172: Added layout\sc4fd7tha.lay. + +- 0.165: Increased MAX_TEXTURE_SCALES to 16 (emu\render.h). This fixes "FATAL ERROR: Too many live textures in emu\renderer.c" in BFM_Sc4 driver [hap]. + +- 0.161: Fixed [debug] Assertion in bfm_sc4.c (sc4coron, sc4crzkyg, sc4dnda and sc4czfrd). + +- 0.157: Removed unused m_reel_changed field [Ramiro Polla]. + +- 0.155: Added assert for index out-of-bounds access with sc4dnda (machine\68307tmu.c). Added assert for index out-of-bounds access with sc4crzgnl, sc4casrya and others / use const reference (drivers\bfm_sc45_helper.c) [Oliver Stoeneberg]. Small cleanup [Osso]. + +- 0.154: Added drivers\bfm_sc45_helper.c/h, layout\sc4dnd.lay, sc4dnddw.lay and sc4dndtp.lay. Support MC68681 timer-driven serial channels. Fixes BFM_Sc4 games failure to pass INITIALIZING in-game [R. Belmont]. Updated 68307's 68681 to an actual sub-device instead of pairing it in the game driver. SC4 fruit machines, development / debugging aid. Added sc4dnd layout helper. Coins map to drivers\bfm_sc4h.c (don't do anything in door open mode) [David Haywood]. Added mahjong and hanafuda control and buttons 10-16 and 6 coin slots. Added dipswitches 'Door Lock', 'Service Door', 'Cashbox Door', 'Hopper DMP' and 20x 'IN xx-x'. + +- 0.153: Added assert for sc4milro segmentation fault (machine\68307tmu.c) [Oliver Stoeneberg]. Converted video\bfm_dm01.c to DEVCB2 [Osso]. Fixed assert after OK in many BFM_Sc4 sets. + +- 0.152: Updated bfm_sc4h.c driver to use the N68681 device [Osso]. + +- 0.150: Converted bfm_dm01 to a device. Note that since AFAIK no game using it show something on screen, it's difficult to know if it works correctly [Osso]. + +- 0.149u1: hap fixed Scorpion 4 sound regression (sound\ymz280b.c). + +- 0.148u1: Cleanup some tagmap use (drivers\bfm_sc4h.c and includes\bfm_sc45.h) [David Haywood]. + +- 0.147u4: Giving various SC4 games correct reel configs / init functions to allow them to pass the initial startup tests. Shuffle things around a bit, separate out incomplete SC4 sets to bottom of the list (where sound roms are missing / wrong). Moved all Dutch games to their own section (even when the titles are the same the games aren't and they're build on very different codebases). Note that "CLUB JACKPOT JUNCTION" maps a 7th reel somewhere. Various fruit machine re-org for some futher work [David Haywood]. + +- 0.147: Phil Bennett fixed assert after OK in BFM_Sc4 driver (debug build). + +- 0.146u4: Added machine\bfm_bda.c/h. Made BFM_BD1 save states properly this time (machine\bfm_bd1.c). Converted ROC10937 and bfm_bd1.c output code to use BITSWAP macros. Fixed blanking issues in bfm_bd1.c that caused problems for Scorpion 4 games. More work needs to be done to determine just how the SC4 version differs [James Wallace]. Fixed mame-specific unreachable code in BFM_BD1 [hap]. Split the BFM_BD1 controller into the original, and dot alpha versions, as their code is not identical. Pointed Scorpion 4 to use this new code [David Haywood]. + +- 0.146u2: Fix for -validate issues (drivers\bfm_sc4h.c). Fixed crash after OK in BFM_Sc4 driver [Tafoid]. + +- 0.146u1: Added layout\sc4_dmd.lay. Placed some handlers for the DM01 board into BFM_Sc4. Once we can confirm more games are on the hardware, this can move into the main driver. Improved reel motor and optical alignment for reels as related to the layout interface. Comment: Made a significant change to how stepper motors operate in MAME - it is now possible to align a reel motor properly in the interface (namely by specifying what motor phase is active at 0). As a consequence, reverse spin should only be specified in layouts, and optical alignment should be much better. As a note, Scorpion 4 has had its interface changed to one specifically for its reel type, it may be worth watching for regressions in their behaviour as a result. It looks like that particular reel type can move its opto tab around the circumference of the unit, so different interfaces may be needed. Enable proper save stating for bfm_bd1 machine [James Wallace]. Found more games that use the DMD01, hooked those up, and cleaned up the interface hooks. Cleaned up Scorpion 4 sets [David Haywood]. + +- 0.146: DUART (machine\68681.c) fix for counter mode making SC4 not assert [Miodrag Milanovic]. + +- 0.145u8: Started adding support for scrolling reel displays, currently text only, but should be pretty easy to get graphics in there and add different direction scrolling - updating BFM_Sc4 code to use these new types. Added ability to add the graphics in the external drwho art file to the new reel structure [David Haywood]. Stepper display output fix (bfm_sc4.lay and video\awpvid.c). Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more [James Wallace]. Added/filled in about 110 missing Scorpion 4/5 romsets [Brian Griffin]. + +- 0.145u7: Added machine\sec.c/h. Reorganized many BFM_Sc4/Sc5 sound roms. Assorted improvements and added steppers to various fruit machine drivers with some m68k adjustments. Improved the serial emulation in 68307 and added some logging, removing the hack in BFM_Sc4. Started giving Scorpion games their own reel / key configs, which is needed for most of them to pass their post / not hang on 'reel errors' or infinitely spinning reels. Also more work on 68307's. Preliminary work on Scorpion 4 lamps + more set resorting. Refactor a few things related to reels and use of layouts allowing for more function with less work. Comment: I need to check a few more things, see how bad performance gets if we force some elements to render each update rather than using cached bitmaps, the idea of ending up with up to 200,000 temporary bitmaps for each 16 segment LED with the existing code is quite frankly horrendous, but from what I understand it's entirely possible it could happen [David Haywood]. Added some better command handling to stop SC4 games from overwriting their attract mode messages with garbage. Comment: Unfortunately MAME's artwork system can't cope with the changes in brightness and flashing, so we just ignore them entirely [James Wallace]. Added Player input with 9x buttons. Added dipswitches 'Jackpot Key' and 46x 'IN-x:x'. + +- 11th April 2012: David Haywood - Scorpion4: Added hookups for the reel writes and opto reads, allowing the games which were complaining about REEL 2 ER to pass that test and usually fail on a RAM test instead. Couple of games continue to run in the background anyway tho, will probably see what the RAM fail is all about then try hooking up some lamps. + +- 0.145u6: Added drivers\bfm_sc4h.c and layout\bfm_sc4.lay. Added BFM Scorpion 4 Hardware [David Haywood]: General update which fleshes out some of the 68307 code (not 100% correct hookups, just improved logging and enough to get us somewhere). Added various devices to the SC4 emulation, added a default layout showing the VFD, to which most of the earlier games will now write 'Initializing'. Timers and other devices still need to be implemented properly before they actually initialize. Put the actual SC4 hardware emulation in drivers\bfm_sc4h.c so that it doesn't get lost in the swamp of sets (scrolling through a file is quite hard when it's almost entirely set definitions). Misc sc4/68307 updates [Aaron Giles] + Preliminary peripheral hookups, allows most sc4 sets to run their sound rom checks. Added YMZ280B (16MHz) sound. Fixed ymz rom loading in many sets. + +- 5th April 2012: David Haywood - Emulating Fruit Machines is in many ways a process quite different to emulating a video based system. With video based systems you tend to get obvious large ranges of data writes relating to sprite lists, tilemaps, palettes and the like which usually allow you to make easy headway with the drivers, leaving the trickier more intricate I/O details for later. Fruit Machines are the opposite way around, they're primarily I/O, and if you don't get that right, you don't see anything. Almost everything is driven through ports, data often doesn't get written at all unless status bits are correct, and you're dealing with interrupts from multiple sources rather than having an obvious 'trigger every frame' vblank interrupt. Thankfully there was a lot of part reuse, and for the majority of cases the boards are stacks of off-the-shelf components, for which documentation is available, and many of the needed components are already emulated in MAME, although not always to the required level. One of my initial goals is to at least get everything doing *something* Allowing sets to run their ROM/RAM tests is good for sorting things out, and providing a base for further progress to be made. If they test other ROMs like their sound roms that's even better because an awful lot of these fruit machine dumps are missing their sound roms, or have been paired up with the wrong ones, and it helps to know. One of the systems I've been looking at a little bit lately is the Scorpion 4 one, it's been emulated elsewhere for a while, and uses a 68000 based processor which makes it easier for me to work with due to familiarity. It's not all plain sailing however, the 68000 it uses is actually a 68307 which means it has a number of onboard peripherals in order to simplify the actual PCB designs. These include a timer unit, serial unit, custom interrupt controller and hardware for 'memory protection' In addition there are other similar peripheral chips on the actual board, all of which need emulating properly. It's quite a cute looking board with the colourful dipswitches, and as you can see there are only a handful of actual components on there, with the 68307 doing the majority of the work. All the additional hardware driven by the board plugs into the various ports positioned around the edge (lamps, reels, hoppers etc. all marked near the connectors) with the game card and optional graphics expansion board going in the slots near the CPU. One thing to note, the sound chip (a YMZ280B) is on the game cards, odd design choice, but there you go. I've spent the last couple of days stubbing up support for some of these and hooking up devices and peripherals that we already emulate to the driver, including the VFD 'display' which is on one of the ports. Quite a few things, including the timers and interrupt generation are hacked up for now, but it at least gives up a few pictures of the system booting and testing the game ROM + sound ROMs. I also had to fix up an issue with the YMZ280B data readback, which could have potentially crashed anything else in MAME using that chip and attempting to read the ROM data! The majority of games have a 4 letter manufacturer assigned game code, and 8 digit ROM code associated with them which matches what's printed on the rom labels. This is important because there are many, many sets for each game to comply with different regulations, or use different additional hardware. Obviously not much to look at, and if you want to play these things you're still best off using the existing emulators for now, but it's a sign of some progress being made. Most of the sets which boot this far complain about the reels, or meters, which I believe should be the same as the older Scorpion 2 platform, meaning much of the code is already there. Roughly half the games in the driver don't at all boot yet, they appear to be communicating with a different kind of VFD, or don't use one at all (it isn't actually visible on many of the cabinets anyway, but provides useful diagnostics information) Quite a lot complain ab out missing sound ROMs, or bad sound ROMs, although having them boot this far has allowed me to sort out a good number of the ones which were just being loaded incorrectly. Some people still seem to be under the impression that these things can't be emulated further than this, but if you've been following MAME you'll have seen several recent additions of non-video games. Robbie's work on Janken Man for example shows a non-video game using the MAME layout / artwork system. '30 Test' is another recent addition along similar lines. The existing system might have it's limitations but is clearly capable of providing the basic framework needed for any non-video based system as long as it isn't depending on physical elements which none of the fruit machines really do. The Scorpion 4 motherboard did actually have a video expansion available for it, known as the Adder 4. This adds an additional 68340 processor (similar to the 68307 but with more complex peripherals and a 32-bit core like the 68020) Only one Adder 4 game is fully dumped (Skill Dice) but that will be an interesting target in the more traditional MAME sense once the basics are all emulated. I'll probably continue to work on this for a while (ideally I'd like everything in the driver to display *something*), then possibly bring another driver or two up to a similar level. Progress is admittedly slow (it's more or less only myself and James Wallace looking at any of this stuff) but I'd like to see various drivers getting to a stage where there are enough good visual indications if changes being made are correct or not because this will make it easier for others to get involved if it takes their fancy. + +- 0.145u4: Added 68301/68307 aliases for better documentation [David Haywood]. Replaced 68000 CPU1 with 68307. + +- 0.144u5: Moved drivers\bfm_sc45.h to includes\. + +- 0.143u7: Further major organization, documentation and reordering of numerous (about 2500) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u6: Added bfm_sc45.h driver. Further major organization, documentation and reordering of numerous (over 1700) gambling / Fruit machine titles covering multiple systems [David Haywood / James Wallace]. Replaced 68020 CPU with 68000. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added bfm_sc4.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=bfm_sc5sw.cpp +$drv +0.147u4 [AGEMAME] + +0.143u3 [AGEMAME] + + +WIP: + +- 0.283: Provide MBAR relocation and GPIO reads to MCF5206E CPU, fixes all games crash at start [Angelo Salese]. + +- 0.267: Bulk replace Deal or No Deal wrong title capitalization [Angelo Salese]. + +- 0.266: Fixed various issues in layout\bfm_sc5_gu96x8.lay [Vas Crabb]. + +- 0.262: Added bfm\bfm_gu96x8m_k657c2.cpp/h and layout\bfm_sc5_gu96x8.lay. New driver for BFG 96x8 dot matrix VFD. Added 96x8 dot matrix display to Bell Fruit Scorpion 5 [blueonesarefaster]. Use loops and save many lines (layout\bfm_sc5_gu96x8.lay) [Vas Crabb]. + +- 0.246: Changed driver to bfm\bfm_sc5sw.cpp, bfm\bfm_sc5.cpp/h and bfm\bfm_sc45_helper.cpp. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.222: Simplified some handlers (includes\bfm_sc5.h) [Osso]. + +- 0.215: Changed bfm_sc5sw.hxx to bfm_sc5sw.cpp driver. + +- 0.212: Added PCBs ASCII layouts [ClawGrip]. Dumped the PLDs from the Bellfruit Scorpion Five main PCB and it's ISS Adder 5 Video Card [jordigahan, ClawGrip]. + +- 0.174: Changed bfm_sc5sw.cpp to bfm_sc5sw.hxx driver and includes\bfm_sc45.h to includes\bfm_sc4.h. Moved drivers\bfm_sc45_helper.cpp/h to machine\. Allow separate BFM_Sc5 driver building [Miodrag Milanovic]. + +- 0.161: Added new fruit machine sets [David Haywood]. + +- 0.154: Added drivers\bfm_sc45_helper.c/h. Updated 68307's 68681 to an actual sub-device instead of pairing it in the game driver [David Haywood]. + +- 0.152: Updated bfm_sc5.c driver and includes\bfm_sc45.h and bfm_sc5.h to use the N68681 device [Osso]. + +- 0.148u5: Added layout\bfm_sc5.lay. Coax the code into doing a little more (machine\mcf5206e.c/h). Collapse some duplicated code [David Haywood]. + +- 0.148u4: Added machine\mcf5206e.c/h. Added YMZ280B (16MHz) sound. Changed audio to mono. + +- 0.147u4: Added includes\bfm_sc5.h. Split driver into bfm_sc5.c and bfm_sc5sw.c driver. Various fruit machine re-org for some futher work, including identifying some JPM System 5 sets making use of the older SAA sound hardware revision of the board [David Haywood]. + +- 0.145u8: Added/filled in about 110 missing Scorpion 4/5 romsets [Brian Griffin]. + +- 0.145u7: Added machine\sec.c/h. David Haywood reorganized many bfm_sc4/sc5 sound roms. + +- 0.144u5: Moved drivers\bfm_sc45.h to includes\. + +- 0.143u7: Further major organization, documentation and reordering of numerous (about 2500) gambling / Fruit machine titles covering multiple systems [David Haywood]. Replaced Freescale 68340 CPU1 with MCF5206E. + +- 0.143u6: Added bfm_sc45.h driver. Further major organization, documentation and reordering of numerous (over 1700) gambling / Fruit machine titles covering multiple systems [David Haywood / James Wallace]. + +- 0.143u3: Added bfm_sc5.c driver [David Haywood]. + +$end + + + +$info=bfm_sc6.cpp +$drv +0.258 [AGEMAME] + + +WIP: + +- 0.258: Added bfm_sc6.cpp driver [David Haywood]. + +$end + + + +$info=bfm_swp.cpp +$drv +0.143u4 [AGEMAME] + + +NOTES: + +- Bellfruit SWP (Skill With Prizes) Video hardware + +- This is 'Cobra 3'? Is that an expansion board for Scorpion 4, or somehow related? The CPU is the same (68340). + +- Radio Times is probably the only *COMPLETE* dump here, as it includes the CD. Other games probably have CDs or HDDs too. + +- Telly Addicts has a HDD dump (I'm assuming it's the same platform) but no sound roms. + + +WIP: + +- 0.256: Fixed ROM offset mask (it's words, not bytes) [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to bfm\bfm_swp.cpp. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed M68340 MCFG macros [Osso]. + +- 0.145u8: Replaced 68020 CPU1 with Freescale 68340. + +- 0.143u4: Added bfm_swp.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=bfmsys83.cpp +$drv +0.143u4 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to bfm\bfmsys83.cpp. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.204: Removed AY8912 and M6802 MCFG macros [Osso]. + +- 0.143u4: Added bfmsys83.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=bfmsys85.cpp +$drv +0.129u5 [AGEMAME] + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to bfm\bfmsys85.cpp. + +- 0.229: Improved VFD output [James Wallace]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Correct 6809 type and clock [AJR]. Changed MC6809 CPU1 clock speed to 4MHz. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8912 and MSC1937 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. Added save state support, no idea why this was marked as SUPPORTS_SAVE. Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.201: Removed 6850 ACIA and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.157: Removed unused m_reel_changed field [Ramiro Polla]. + +- 0.148u2: Fixing interrupt handling in Bellfruit System 85 driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core [Nathan Woods]. + +- 0.147u4: Shuffle things a bit more [David Haywood]. + +- 0.147u1: Added layout\bfmsys85.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. + +- 0.145u8: Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more [James Wallace]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added machine\bfm_comn.c/h. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.129u5: Added bfmsys85.c driver. James Wallace added Bellfruit System 85 system from AGEMAME. + +$end + + + +$info=big10.cpp +$drv +0.129u3 [Angelo Salese, Roberto Fresca, Tomasz Slanina] + + +WIP: + +- 0.273: Changed driver to success\big10.cpp [hap]. + +- 0.246: Changed driver to msx\big10.cpp. + +- 0.129u3: Added big10.c driver. + +$end + + + +$info=bigevglf.cpp +$drv +0.71u2 [Jaroslaw Burczynski, Tomasz Slanina] + + +WIP: + +- 0.247: Removed taito\bigevglf.h and taito\bigevglf_v.cpp. + +- 0.246: Changed driver to taito\bigevglf.cpp/h and taito\bigevglf_v.cpp. + +- 0.182: Added machine\taito68705interface.cpp/h. Removed machine\bigevglf.cpp. + +- 0.125u5: Added includes\bigevglf.h. + +- 0.71u2: Added bigevglf.c driver, machine\bigevglf.c and vidhrdw\bigevglf.c. + +$end + + + +$info=bigkarnk_ms.cpp +$drv +0.211 [David Haywood] + + +NOTES: + +- Big Karnak (Modular System) appears to be a different revision than the Gaelco version, so could be original code, or based off one that is otherwise undumped. + +- As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to gaelco\bigkarnk_ms.cpp. + +- 0.211: Added bigkarnk_ms.cpp driver. + +$end + + + +$info=bigstrkb.cpp +$drv +0.62 [David Haywood] + + +WIP: + +- 0.247: Removed jaleco\bigstrkb.h and jaleco\bigstrkb_v.cpp. Consolidate driver in one file. Very minor cleanups [Osso]. + +- 0.246: Changed driver to jaleco\bigstrkb.cpp/h and jaleco\bigstrkb_v.cpp. + +- 0.222: READ/WRITE macros removal (includes\bigstrkb.h) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.136u2: Added includes\bigstrkb.h. + +- 0.62: Added bigstrkb.c driver and vidhrdw\bigstrkb.c. + +$end + + + +$info=bingo.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pinball\bingo.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.151: Added I186 internal clock divider [Curt Coder]. Changed I80186 CPU1 clock speed to 16MHz. + +- 0.141u1: Added bingo.c driver. + +$end + + + +$info=bingoc.cpp +$drv +0.129 [David Haywood, Angelo Salese] + + +NOTES: + +- A Bingo machine with a terminal for each player, maximum 8 players can play together. + + +WIP: + +- 0.246: Changed driver to sega\bingoc.cpp and sega\bingoct.cpp/h. + +- 0.232: Added machine\bingoct.cpp/h. + +- 0.129: Added bingoc.c driver. + +$end + + + +$info=bingoman.cpp +$drv +0.147u2 [Roberto Fresca, Angelo Salese, TeamEurope] + + +WIP: + +- 0.246: Changed driver to misc\bingoman.cpp. + +- 0.147u2: Added bingoman.c driver. + +$end + + + +$info=bingor.cpp +$drv +0.133u1 [TeamEurope, Dumping Project] + + +Bugs: + +- bingor1, bingor2: Major Slowdown in execution. Tafoid (ID 05295) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\bingor.cpp. + +- 0.225: Mark all PIC dumps as bad in bingor1, bingor2, bingor3, bingor4 and bingor5 [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.210: Fixed palette size and restore palette RAM to prevent crashing. Note: The palette RAM really is physically part of the same RAM used for video data. This is controlled by an unemulated VDP [AJR]. + +- 0.205: Removed I80186, I80C31, MSM6242, SAA1099, PIC16C57, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YMZ284 MCFG macros [Osso]. + +- 0.202: Removed ATMEL_49F4096 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Random cleanups [AJR]. + +- 0.160: Removed PIC16C5x MCU fake I/O memory map in BingoRoll driver [hap]. + +- 0.151: Added I186 internal clock divider [Curt Coder]. Changed I80186 CPU1 clock speed to 16MHz. + +- 0.134u4: TeamEurope added PCB layouts of Bingo Roll / Bell Star (4 sets). Roberto Fresca added Xtal location and values to Bingo Roll / Bell Star hardware/PCB layouts. + +- 0.133u1: Added bingor.c driver. + +$end + + + +$info=bingowav.cpp +$drv +0.190 [AJR] + + +WIP: + +- 0.246: Changed driver to taito\bingowav.cpp. + +- 0.190: Added bingowav.cpp driver. + +$end + + + +$info=bionicc.cpp +$drv +0.34b1 [Steven Frew, Phil Stroffolino, Paul Leaman] + + +WIP: + +- 0.246: Changed driver to capcom\bionicc.cpp. + +- 0.213: Removed video\bionicc.cpp and includes\bionicc.h. + +- 0.157: Added video\tigeroad_spr.c/h. + +- 0.135u1: Added includes\bionicc.h. + +- 0.34b1: Added bionicc.c driver and vidhrdw\bionicc.c. + +$end + + + +$info=biorhythm.cpp +$drv +0.277 [Siftware, Osso] + + +WIP: + +- 0.277: Added biorhythm.cpp driver. + +$end + + + +$info=biorhythm_fp.cpp +$drv +0.278 [Siftware, Osso] + + +WIP: + +- 0.278: Added biorhythm_fp.cpp driver. + +$end + + + +$info=bishi.cpp +$drv +0.76 [R. Belmont] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.254: Removed konami\bishi.h and konami\bishi_v.cpp. Consolidate driver in single file [AJR]. + +- 0.246: Changed driver to konami\bishi.cpp/h, konami\bishi_v.cpp, konami\k054338.cpp/h and konami\k055555.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed K055555 and K056832 MCFG macro [Osso]. Removed M68000, YMZ280B, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed K054338 MCFG macros [Osso]. + +- 0.149u1: Removed Konami 007232 chip from bishi_state class, since it seems that the driver does not use this device at all (includes\bishi.h) [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Bishi Bashi driver. + +- 0.136u1: Added includes\bishi.h. + +- 0.76: Added bishi.c driver and vidhrdw\bishi.c. + +$end + + + +$info=bking.cpp +$drv +0.33b6 [Ed. Mueller, Mike Balfour] + + +WIP: + +- 0.281: Removed taito\bking.h and taito\bking_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to taito\bking.cpp/h and taito\bking_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.149u1: Fixed collision detection (video\bking.c). This fixes when you are shooting your ball, often you'll hit bunkers that appear to be plain fairway, trees which are not there and even water hazard areas which do not register as water. This makes gameplay very difficult at times. No need to savestate temp bitmaps. Small cleanup [hap]. + +- 0.140u2: Added includes\bking.h. Take some driver_device classes of Birdie King driver (common code in machine\buggychl.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. + +- 0.135u3: Fabio Priuli added shared driver data struct to Birdie King driver. + +- 0.125u3: Couriersud fixed player 1/2 Start mapped twice. + +- 0.122u8: Changed bking2.c to bking.c driver. RansAckeR added DIP locations to Birdie King driver. + +- 0.33b6: Added bking2.c driver and vidhrdw\bking2.c. + +$end + + + +$info=blackt96.cpp +$drv +0.125u4 [?] + + +WIP: + +- 0.286: Changed shared\snk68_spr.cpp/h to shared\alpha68k_spr.cpp/h. + +- 0.246: Changed driver to dgrm\blackt96.cpp and shared\snk68_spr.cpp/h. + +- 0.172: Added video\snk68_spr.cpp/h. + +- 0.125u4: Added blackt96.c driver. + +$end + + + +$info=bladestl.cpp +$drv +0.36b6 [Manuel Abadia] + + +WIP: + +- 0.249: Removed konami\bladestl.h and konami\bladestl_v.cpp. + +- 0.246: Changed driver to konami\bladestl.cpp/h, konami\bladestl_v.cpp and konami\k051733.cpp/h. + +- 0.135u4: Added includes\bladestl.h. + +- 0.36b6: Added bladestl.c driver and vidhrdw\bladestl.c. + +$end + + + +$info=blitz68k.cpp +$drv +0.141 [David Haywood, Angelo Salese, Tomasz Slanina, Luca Elia] + +0.129u4 [David Haywood, Angelo Salese] + +0.128u5 [David Haywood, Angelo Salese] + +0.111u4 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\blitz68k.cpp. + +- 0.228: Switched to logmacro [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed SAA1099 MCFG macros [Ryan Holtz]. + +- 0.204: Removed MC6845 and R6545_1 MCFG macros [Osso]. + +- 0.203: Reduced code duplication and made state class members private as appropriate. Removed PALETTE and RAMDAC MCFG macros [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Replaced machine().device with finder [AJR]. + +- 0.146: hap fixed Blitz68k driver ioport regression. + +- 0.145u7: Miodrag Milanovic fixed regression in Blitz68k driver. + +- 0.144u2: Written a generic RAMDAC device, hooked it up to the Blitz68k driver [Angelo Salese]. + +- 0.141: Merged dualgame.c and ilpag.c to blitz68k.c driver. + +- 0.139u4: Added dualgame.c driver. + +- 0.129u4: Merged steaser.c with ilpag.c driver. + +- 0.128u5: Added ilpag.c driver. + +- 0.111u4: Added steaser.c driver (David Haywood). + +$end + + + +$info=blktiger.cpp +$drv +0.29 [Paul Leaman] + + +NOTES: + +- Driver: Thanks to Ishmair for providing information about the screen layout on level 3. + +- Sprites/tile priority is a guess. I didn't find a PROM that would simply translate to the scheme I implemented. + + +WIP: + +- 0.246: Changed driver to capcom\blktiger.cpp. + +- 0.242: Removed video\blktiger.cpp and includes\blktiger.h. + +- 0.135u2: Added includes\blktiger.h. + +- 0.31: Removed machine\blktiger.c. + +- 0.29: Added blktiger.c driver, machine\blktiger.c and vidhrdw\blktiger.c. + +$end + + + +$info=blktiger_ms.cpp +$drv +0.212 [Osso] + + +WIP: + +- 0.278: Fixed palette hookup [Angelo Salese]. + +- 0.246: Changed driver to capcom\blktiger_ms.cpp. + +- 0.212: Added blktiger_ms.cpp driver. + +$end + + + +$info=blmbycar.cpp +$drv +0.37b12 [Luca Elia] + + +WIP: + +- 0.282: Use device_video_interface to obtain screen. Also lifted a calculation out of the inner sprite drawing loop and cleaned up code (gaelco\gaelco_wrally_sprites.cpp). Suppress side effects for debugger reads and cleaned up code (gaelco\blmbycar.cpp) [cam900]. Implemented device_gfx_interface (gaelco\gaelco_wrally_sprites.cpp) [cam900, Vas Crabb]. + +- 0.248: Removed gaelco\blmbycar.h and gaelco\blmbycar_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to gaelco\blmbycar.cpp/h, gaelco\blmbycar_v.cpp and gaelco\gaelco_wrally_sprites.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Added video\gaelco_wrally_sprites.cpp/h. Cleanup ACCESSING_BITS. Reduced code duplication and runtime tag map lookups. Fixed memory map and sound output (both chip and PCB can't support stereo output) [cam900]. + +- 0.171: OKI6295 address map instead of memcpy [Osso]. + +- 0.154: Modern palette handling [David Haywood]. + +- 0.150: Use OSC & XTAL values in the BlombyCar machine config [Brian Troha]. Changed M68000 CPU1 clock speed to 12MHz and OKI6295 sound to 1MHz. + +- 0.135u2: Added includes\blmbycar.h. Fabio Priuli added driver data and save state support to Blomby Car driver. + +- 0.126u4: Merged memory maps in the Blomby Car driver [Andrew Gardner]. + +- 0.37b12: Added blmbycar.c driver and vidhrdw\blmbycar.c. + +$end + + + +$info=blockade.cpp +$drv +0.31 [Frank Palazzolo] + + +NOTES: + +- Sound support is complete with the exception of the noise generator. Hopefully I can add this based on some measurements from a real board. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\blockade.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.184: Removed video\blockade.cpp, audio\blockade.cpp and includes\blockade.h. Rewrote Blockade driver: Removed fake interrupts and rewrote coin handling. Use correct CPU type. Use screen raw parameters. Use generic 8x8x1 gfx layout. Updated ROM filenames [Dirk Best]. Replaced 8080 CPU1 with 8080A. Changed VSync to 60.114504 Hz. + +- 0.141u3: Added layout\blockade.lay. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Blockade driver. Removed dipswitches (Boom Switch, Lives, Coinage, Game Time and Free Game). + +- 0.128u4: Derived clocks from crystals in the Blockade driver [Luigi30]. + +- 0.126u4: Andrew Gardner merged memory maps in the Blockade driver. + +- 0.123u6: RansAckeR made use of PORT_INCLUDE in the Blockade driver. + +- 0.92: Added sndhrdw\blockade.c and includes\blockade.h. + +- 6th February 2005: Frank Palazzolo - Well, I've got partial sound working in blockade.c. Definitely better than silence! I'm trying to come up with some simple way to deal with the aliasing distortion you get from generating high-frequency square waves the "simple way". This is really apparent in Minesweeper. + +- 0.76: Re-added a bit of code that was removed from Blockade driver when it was converted to use tilemap (Blasto needed it). + +- 0.35b6: Replaced I8085 CPU1 with I8080. + +- 0.31: Added blockade.c driver and vidhrdw\blockade.c. + +$end + + + +$info=blockch.cpp +$drv +0.229 [hap] + + +WIP: + +- 0.246: Changed driver to sunelect\blockch.cpp. + +- 0.229: Added blockch.cpp driver and layout\blockch.lay. + +$end + + + +$info=blockfvr.cpp +$drv +0.278 [smf] + + +WIP: + +- 0.278: Added blockfvr.cpp driver and layout\blockfvr.lay. + +$end + + + +$info=blockhl.cpp +$drv +0.36b5 [Nicola Salmoria] + + +NOTES: + +- Hardware: Konami GX973 + +- Quarth works, but Block Hole crashes when it reaches the title screen. An interrupt happens, and after rti the ROM bank is not the same as before so it jumps to garbage code. If you want to see this happen, place a breakpoint at 0x8612, and trace after that. The code is almost identical in the two versions, it looks like Quarth is working just because luckily the interrupt doesn't happen at that point. It seems that the interrupt handler trashes the selected ROM bank and forces it to 0. To prevent crashes, I only generate interrupts when the ROM bank is already 0. There might be another interrupt enable register, but I haven't found it. + + +WIP: + +- 0.246: Changed driver to konami\blockhl.cpp. + +- 0.165: Removed video\blockhl.c and includes\blockhl.h. + +- 0.136u1: Added includes\blockhl.h. + +- 0.36b5: Added blockhl.c driver and vidhrdw\blockhl.c. + +$end + + + +$info=blockout.cpp +$drv +0.31 [Nicola Salmoria, Aaron Giles] + + +WIP: + +- 0.247: Removed technos\blockout.h and technos\blockout_v.cpp. Consolidate driver in single file. Very minor cleanups [Osso]. + +- 0.246: Changed driver to technos\blockout.cpp/h and technos\blockout_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Simplified handlers. Use palette format for palette. Fixed/Cleanup some drawing behavior, namings and spacings. Reduced unnecessary lines. Unnecessary pointers. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.135u2: Added includes\blockout.h. + +- 0.31: Added blockout.c driver vidhrdw\blockout.c. + +$end + + + +$info=blocktax.cpp +$drv +0.195 [David Haywood] + + +WIP: + +- 0.278: Changed visible area to 384x240. + +- 0.246: Changed driver to misc\blocktax.cpp. + +- 0.195: Added blocktax.cpp driver. + +$end + + + +$info=bloodbro.cpp +$drv +0.36b1 [Carlos A. Lozano Baides, Richard Bush] + + +WIP: + +- 0.264: Removed seibu\bloodbro.h and seibu\bloodbro_v.cpp. Consolidate driver into single file [Osso]. + +- 0.262: Added seibu\sei021x_sei0220_spr.cpp/h. Encapsulated SEI0210/SEI0211/SEI0220 sprite chip emulation (seibu\sei021x_sei0220_spr.cpp). Split driver state classes for different hardware configurations [cam900]. + +- 0.246: Changed driver to seibu\bloodbro.cpp/h and seibu\bloodbro_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary address_space arguments from ymsnd write handler [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.159: Added save state support to Blood Bros driver [Osso]. + +- 0.149u1: Hooked Seibu CRTC to Blood Bros. hardware. Fixed regression with driver [Angelo Salese]. Note: An extra layer is currently disabled via the layer enable register in Seibu CRTC device (bit 2). Is it even tied to any RAM portion? + +- 0.139u3: Added includes\bloodbro.h. + +- 0.36b1: Added bloodbro.c driver and vidhrdw\bloodbro.c. + +$end + + + +$info=bloodbro_ms.cpp +$drv +0.217 [Osso] + + +WIP: + +- 0.278: Fleshed out the driver. Still missing sound and sprite/tilemap priorities. Added sound by slightly adapting the implementation in seibu\raiden_ms [Osso]. Changed clock speed of the 2x YM2203 to 2MHz and MSM5205 to 375000 Hz. Fixed gfx3 rom loading. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to seibu\bloodbro_ms.cpp. + +- 0.217: Added bloodbro_ms.cpp driver. + +$end + + + +$info=blstroid.cpp +$drv +0.33b4 [Aaron Giles, Neil Bradley] + + +WIP: + +- 0.259: Removed atari\blstroid.h and atari\blstroid_v.cpp. + +- 0.246: Changed driver to atari\blstroid.cpp/h and atari\blstroid_v.cpp. + +- 0.185: Removed timer_set() [Osso]. + +- 0.58: Added includes\blstroid.h. + +- 0.36b1: Changed sndhrdw\ataraud2.c/h to sndhrdw\atarijsa.c/h. + +- 0.35b11: Added sndhrdw\ataraud2.c/h. Removed machine\blstroid.c. + +- 0.33b4: Added blstroid.c driver, machine\blstroid.c and vidhrdw\blstroid.c. Neil Bradley (Hardware info). + +$end + + + +$info=blueprnt.cpp +$drv +0.27 [Nicola Salmoria] + + +WIP: + +- 0.280: Use raw parameters for screen [AJR]. Changed VSync to 59.185606 Hz. + +- 0.250: Fixed negative index array access, fixes AddressSanitizer: heap-buffer-overflow [hap]. + +- 0.249: Fixed an oob array access [hap]. + +- 0.246: Changed driver to jaleco\blueprnt.cpp. + +- 0.245: Removed video\blueprnt.cpp and includes\blueprnt.h. Use finders, derived classes and other minor cleanups [Osso]. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.148: Small cleanup. Get rid of "from the next row", it also broke cocktail mode [hap]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Blue Print driver. + +- 0.135u1: Added includes\blueprnt.h. + +- 0.31: Removed sndhrdw\blueprnt.c. + +- 0.27: Added blueprnt.c driver, vidhrdw\blueprnt.c and sndhrdw\blueprnt.c. + +$end + + + +$info=bmcbowl.cpp +$drv +0.84 [David Haywood] + + +WIP: + +- 0.246: Changed driver to bmc\bmcbowl.cpp. + +- 0.84: Added bmcbowl.c driver. + +$end + + + +$info=bmcpokr.cpp +$drv +0.155 [Luca Elia] + +0.145 [David Haywood] + + +WIP: + +- 0.278: Better inputs for Xingyun Dou Dizhu and cleaned up some DIP switches. Got rid of indirection on bitmap [Vas Crabb]. + +- 0.273: Added screen raw parameters [AJR]. Changed VSync to 58.935788 Hz. + +- 0.265: Ported over backpen handling from Koftball driver, fixes some minor GFX problems [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to bmc\bmcpokr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Correct sound output channel. Cleanup ACCESSING_BITS. Reduced code duplication. Removed MCFGs and register_postload. Correct value types [cam900]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.145: Added bmcpokr.c driver. + +$end + + + +$info=bnstars.cpp +$drv +0.119u3 [David Haywood] + + +WIP: + +- 0.246: Changed driver to jaleco\bnstars.cpp. + +- 0.217: Added video\ms32_sprite.cpp/h. + +- 0.141u4: Added machine\jalcrpt.c/h. + +- 0.141u3: Added machine\ms32crpt.c/h. + +- 0.119u3: Added bnstars.c driver. + +$end + + + +$info=bntyhunt.cpp +$drv +0.145 [Gatinho] + + +NOTES: + +- PC hardware. No dumps of the BIOS roms are currently available. + + +WIP: + +- 0.246: Changed driver to misc\bntyhunt.cpp. + +- 0.145: Added bntyhunt.c driver. + +$end + + + +$info=bogeyman.cpp +$drv +0.36b8 [Bryan McPhail, Takahiro Nogi] + + +WIP: + +- 0.247: Removed technos\bogeyman.h and technos\bogeyman_v.cpp. + +- 0.246: Changed driver to technos\bogeyman.cpp/h and technos\bogeyman_v.cpp. + +- 0.135u2: Added includes\bogeyman.h. + +- 0.36b8: Added bogeyman.c driver and vidhrdw\bogeyman.c. + +$end + + + +$info=bolsaint.cpp +$drv +0.255 [Javier Blanco Ojeda, ClawGrip] + + +WIP: + +- 0.255: Added bolsaint.cpp driver. + +$end + + + +$info=bombjack.cpp +$drv +0.09 [Mirko Buffoni] + + +WIP: + +- 0.270: Removed BIT(v, 0, n), just use a mask and re-add enters after comment block [hap]. + +- 0.268: Avoid needing to remove and replace devices in machine configuration [Vas Crabb]. + +- 0.267: Merged calorie.cpp with bombjack.cpp driver. Changed VSync to 59.185606 Hz. + +- 0.247: Changed driver to tecmo\bombjack.cpp. Removed tehkan\bombjack.h and tehkan\bombjack_v.cpp. + +- 0.246: Changed driver to tehkan\bombjack.cpp/h, tehkan\bombjack_v.cpp and sega\calorie.cpp. + +- 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. + +- 0.138u3: Added machine\segacrp2.c/h. + +- 0.135u2: Added includes\bombjack.h. + +- 0.94u1: Added calorie.c driver [David Haywood, Pierpaolo Prazzoli]. + +- 0.31: Removed sndhrdw\bombjack.c. + +- 0.16: Added sndhrdw\generic.c/h. + +- 0.15: Added sndhrdw\bombjack.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.09: Added bombjack.c driver and vidhrdw\bombjack.c. + +$end + + + +$info=boo.cpp +$drv +0.268 [Ioannis Bampoulas, Osso] + + +WIP: + +- 0.268: Added boo.cpp driver. + +$end + + + +$info=boogwing.cpp +$drv +0.96 [Bryan McPhail, David Haywood] + +0.84 [David Haywood] + + +WIP: + +- 0.277: Removed dataeast\boogwing.h and dataeast\boogwing_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to dataeast\boogwing.cpp/h, dataeast\boogwing_v.cpp, dataeast\deco102.cpp/h and dataeast\deco104.cpp/h. + +- 0.194: Added video\deco_ace.cpp. + +- 0.174: Added machine\deco102.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.142: Added video\decocomn.c/h. + +- 0.136u4: Added includes\boogwing.h. + +- 0.96: Split boogwing.c from deco102.c driver. Added vidhrdw\boogwing.c. + +- 0.95u6: Removed deco102.c driver. + +- 0.84: Added deco102.c driver. + +$end + + + +$info=boramz80.cpp +$drv +0.269 [Hammy, Osso] + + +WIP: + +- 0.279: Changed sourcefile to misc\boramz80.cpp. Implemented NVRAM, hopper and protection workaround. Moved out of skeleton to misc. GFX problems remain, games are otherwise playable (tpkborama excluded, since it's encrypted) [Osso]. + +- 0.278: Started fleshing it out. Added inputs for the pkboram set. Added colors (xGRB format; emu\emupal.cpp). Added DIP definitions for other sets that boot. Hooked up coin counters. TODO: Black screen after first attract cycle (interrupts?). Colors. Inputs are currently verified only for the pkboram set. 0211 PCB only has 2 DIP banks, but the program reads 4? Outputs, Decryption for tpkborama. Are the tpkg2 GFX ROMs correct for that set? [Osso]. Changed visible area to 320x200. + +- 0.269: Added boramz80.cpp driver. + +$end + + + +$info=bottom9.cpp +$drv +0.36b4 [Nicola Salmoria] + + +NOTES: + +- Similar to S.P.Y. + + +WIP: + +- 0.246: Changed driver to konami\bottom9.cpp. + +- 0.243: Removed video\bottom9.cpp and includes\bottom9.h. + +- 0.136u1: Added includes\bottom9.h. + +- 0.36b4: Added bottom9.c driver and vidhrdw\bottom9.c. + +$end + + + +$info=bowltry.cpp +$drv +0.148 [David Haywood] + + +WIP: + +- 0.246: Changed driver to atlus\bowltry.cpp. + +- 0.148: Added bowltry.c driver. + +$end + + + +$info=boxer.cpp +$drv +0.71 [Stefan Jokisch] + + +NOTES: + +- Atari Boxer (prototype) driver. AKA Boxing, both game titles appear in the schematics. + + +WIP: + +- 0.246: Changed driver to atari\boxer.cpp. + +- 0.135u1: Removed video\boxer.c. + +- 0.71: Added boxer.c driver and vidhrdw\boxer.c. + +$end + + + +$info=brglitz.cpp +$drv +0.253 [jordigahan, ClawGrip] + + +WIP: + +- 0.253: Added brglitz.cpp driver. + +$end + + + +$info=brkthru.cpp +$drv +0.30 [Phil Stroffolino, Carlos Lozano] + + +NOTES: + +- Driver: Phil Stroffolino, Memory Map for Main CPU by Carlos A. Lozano and sound by Bryan McPhail. + + +WIP: + +- 0.246: Changed driver to dataeast\brkthru.cpp. + +- 0.244: Removed video\brkthru.cpp and includes\brkthru.h. Use finders and other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.135u1: Added includes\brkthru.h. + +- 0.30: Added brkthru.c driver and vidhrdw\brkthru.c. + +$end + + + +$info=bsktball.cpp +$drv +0.31 [Mike Balfour] + + +NOTES: + +- The original hardware uses the Player 1 and Player 2 Start buttons as the Jump/Shoot buttons. I've taken button 1 and mapped it to the Start buttons to keep people from getting confused. + + +WIP: + +- 0.246: Changed driver to atari\bsktball.cpp/h, atari\bsktball_a.cpp, atari\bsktball_m.cpp and atari\bsktball_v.cpp. + +- 0.88u4: Added sndhrdw\bsktball.c. + +- 0.58: Added includes\bsktball.h. + +- 0.31: Added bsktball.c driver, machine\bsktball.c and vidhrdw\bsktball.c. + +$end + + + +$info=btime.cpp +$drv +0.36b6 [Nicola Salmoria] + +0.27 [Nicola Salmoria] + +0.11 [Mirko Buffoni] + + +WIP: + +- 0.280: Merged scregg.cpp with btime.cpp driver. Removed dataeast\btime.h, dataeast\btime_m.cpp and dataeast\btime_v.cpp. Consolidate driver into single file [Osso]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to dataeast\btime.cpp/h, dataeast\btime_m.cpp, dataeast\btime_v.cpp, dataeast\deco222.cpp/h, dataeast\decocpu7.cpp/h and dataeast\scregg.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: Simplified some handlers in btime driver. READ/WRITE macros removal in scregg driver [Osso]. + +- 0.221: Added DIP locations and verified DIPs for all games [Guru]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros in scregg driver [Osso]. + +- 0.206: Removed MCFG macros in btime driver [Vas Crabb, Osso]. Removed TIMER MCFG macros in btime and scregg driver [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros in btime driver. Removed AY8910 MCFG macros in scregg driver [Osso]. + +- 0.189: Soundlatch modernization. Use input merger device [AJR]. + +- 0.165: Removed palette trampoline in Burger Time driver [Dirk Best]. + +- 0.157: Fixed flip screen in video\btime.c. This fixes misplaced graphics for Player 2 in cocktail mode [Alex Jackson]. + +- 0.154: Fixed generic_paletteram regression in btime and scregg driver [Alex Jackson]. + +- 0.147u3: Implemented the DECO CPU-7 and DECO C10707. Added virtual destructors [O. Galibert]. Replaced M6502 CPU1 with DECO CPU-7. + +- 0.147: Cleanup Burger Time and Scrambled Egg driver. Added irqack to Scrambled Egg driver, there is no coin counter [hap]. + +- 0.145: Fixed cocktail offset in Burger Time driver. This fixes misplaced graphics for player 2 in cocktail mode in all sets. Timing improvements in Scrambled Egg driver from BurgerTime driver [hap]. Changed VSync to 57.444853 Hz in Scrambled Egg driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to Burger Time and Scrambled Egg driver [Fabio Priuli]. + +- 0.131u1: Merged memory maps in the Scrambled Egg driver [Angelo Salese]. + +- 0.129u6: Finally low pass filtering on channel 2A in Burger Time driver: Changed resistor to bill of material value. Adjusted volume level and added more documentation [Couriersud]. + +- 0.129u5: Added discrete filtering and fixing to Burger Time driver [Couriersud]. + +- 0.129: Burger Time hardware fixes: Correct sound IRQ rate and handling. Removed lnc audio reset hack. Full audio memory maps based on schematics. Correct video timing. Fixed audio rom address to $e000 [Aaron Giles]. Changed visible area to 240x240 and VSync to 57.444853 Hz. + +- 0.126u2: Added DIP locations to the Burger Time driver [Fabio Priuli]. + +- 0.125u5: Added includes\btime.h. + +- 0.123u4: Updated Burger Time driver to use PORT_CHANGED. Combined memory maps where applicable [Zsolt Vasvari]. + +- 0.115u1: Fixed all games crash after rom load in Scrambled Egg driver [Zsolt Vasvari]. + +- 0.112u1: Changed visible area to 240x256. + +- 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. + +- 0.36b6: Split scregg.c from btime.c driver. + +- 0.36b1: Changed visible area to 240x240 in all games. + +- 0.35b13: Added machine\btime.c. + +- 0.35b10: Fixed gfx rom loading. + +- 0.33b1: Merged bnj.c and eggs.c with btime.c driver. + +- 0.31: Removed sndhrdw\btime.c and sndhrdw\eggs.c. + +- 0.30: Added bnj.c driver and vidhrdw\bnj.c. + +- 0.29: Added sndhrdw\eggs.c. + +- 0.27: Removed machine\btime.c. Added eggs.c driver and vidhrdw\eggs.c. + +- 0.16: Added sndhrdw\generic.c/h. + +- 0.12: Added sndhrdw\btime.c and vidhrdw\generic.c/h. + +- 0.11: Added btime.c driver, machine\btime.c and vidhrdw\btime.c. + +$end + + + +$info=btoads.cpp +$drv +0.57 [Aaron Giles] + + +WIP: + +- 0.267: Removed rare\btoads.h and rare\btoads_v.cpp. + +- 0.246: Changed driver to rare\btoads.cpp/h and rare\btoads_v.cpp. + +- 0.64: Added vidhrdw\tlc34076.c/h. + +- 0.57: Added btoads.c driver, vidhrdw\btoads.c and includes\btoads.h. + +$end + + + +$info=bublbobl.cpp +$drv +0.35b3 [Marcelo de G. Malheiros] + +0.27 [Chris Moore, Nicola Salmoria, Oliver White] + + +NOTES: + +- The coin inputs are handled by a custom called PC030. It would be responsible of handling the coin counters. + +- There is a weird dipswitch in Bubble Bobble (SWB #7). When it is on, the game takes the player score and the level number (increased by 1) and writes them, byte by byte, to $F7FE and $F7FF ($F7FF receives the same data but with the bit order reversed). After doing that, it sometimes hangs because it expects the value at $F7FF to change. This is done by routines $0F26 (player 1) and $0F74 (player 2). Frankly I don't know what this could be. The schematics don't show anything special there. A debug feature seems unlikely - why care about the score? Could it be provision for some kind of externally controlled redemption scheme? + +- "Attract Sound" in Tokio is a very relative term - it just plays a very short sound every four rounds of demo play. + + +WIP: + +- 0.246: Changed driver to taito\bublbobl.cpp/h, taito\bublbobl_m.cpp and taito\bublbobl_v.cpp. + +- 0.227: Eliminated set_input_line_vector [AJR]. + +- 0.222: READ/WRITE macros removal (machine\bublbobl.c and includes\bublbobl.h) [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.205: Removed M68705P3 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly (machine\bublbobl.c). + +- 0.125u5: Added includes\bublbobl.h. + +- 0.35b3: Merged tokio.c with bublbobl.c driver. + +- 0.34b4: Added tokio.c driver and vidhrdw\tokio.c. + +- 0.31: Removed sndhrdw\bublbobl.c. + +- 0.29: Added sndhrdw\bublbobl.c. + +- 0.27: Added bublbobl.c driver, machine\bublbobl.c and vidhrdw\bublbobl.c (Marcelo de G. Malheiros, Fredrik Sjostedt, Victor Trucco). + +$end + + + +$info=buggychl.cpp +$drv +0.37b7 [Ernesto Corvi, Nicola Salmoria] + + +NOTES: + +- There is also a 4-channel version of the sound board for the cockpit cabinet (ROMs not dumped) + + +WIP: + +- 0.246: Changed driver to taito\buggychl.cpp. + +- 0.243: Added video\buggychl.cpp and includes\buggychl.h. + +- 0.224: Added layout\buggychl.lay. + +- 0.182: Added machine\taito68705interface.cpp/h. Removed machine\buggychl.cpp/h. + +- 0.140u2: Added machine\buggychl.h. + +- 0.129u6: Mr. Do added layout\buggychl.lay. + +- 0.125u5: Added includes\buggychl.h. + +- 0.37b7: Added buggychl.c driver, machine\buggychl.c and vidhrdw\buggychl.c. + +$end + + + +$info=bullion2.cpp +$drv +0.271 [Victor Fernandez, Recreativas.org, Osso] + + +WIP: + +- 0.271: Added bullion2.cpp driver. + +$end + + + +$info=buster.cpp +$drv +0.129u1 [David Haywood] + + +NOTES: + +- Buster Video Fruit Machine + + +WIP: + +- 0.246: Changed driver to misc\buster.cpp. + +- 0.129u1: Added buster.c driver. + +$end + + + +$info=bwidow.cpp +$drv +0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Bernd Wiebelt] + + +WIP: + +- 0.246: Changed driver to atari\bwidow.cpp/h and atari\bwidow_a.cpp. + +- 0.227: Modernised code (video\avgdvg.cpp). Fixed BlackWidow driver games, tidied up code some more [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed AVGDVG_VECTOR MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Removed machine\atari_vg.cpp/h. Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.183: De-hardcode "Diagnostic Step" input in Black Widow driver [AJR]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.146u1: Added audio\bwidow.c and includes\bwidow.h. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.126u2: Fabio Priuli added DIP locations to Atari Black Widow driver. + +- 0.33b4: Some fiddling with the Atari vector games frame rates [Nicola Salmoria]. + +- 0.31: Added vidhrdw\vector.c/h. Removed machine\bwidow.c. + +- 0.29: Added machine\bwidow.c. Removed machine\spacduel.c and vidhrdw\vector.c/h. Replaced vidhrdw\atari_vg.c/h to avgdvg.c/h. + +- 0.27: Added machine\atari_vg.c/h, vidhrdw\atari_vg.c/h and sndhrdw\pokyintf.c/h. + +- 0.26: Added bwidow.c driver, machine\spacduel.c and vidhrdw\vector.c/h. + +$end + + + +$info=bwing.cpp +$drv +0.68 [Acho A. Tang] + + +WIP: + +- 0.278: Correct bgpen and paletteram read (dataeast\bwing.cpp). Turn off verbose log flag (m6502\deco16.cpp) [hap]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.273: Use raw parameters for screen. Reduced MC6809E clocks by 25% [AJR]. Correct audiocpu clock and paletteram size. Removed RGB boost DIP switch [hap]. Changed MC6809E CPU1/2 clock speeds to 1.5MHz, DECO16 CPU3 to 1.5MHz and VSync to 57.444853 Hz. + +- 0.264: Removed dataeast\bwing.h and dataeast\bwing_v.cpp. Moved from bankdev to view. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to dataeast\bwing.cpp/h and dataeast\bwing_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.135u2: Added includes\bwing.h. + +- 0.68: Added bwing.c driver and vidhrdw\bwing.c. Known issues: The sprite coordinate system is twice as big as the visible area. Faulty sprite warpings are mostly programming bugs in the original games. The ambient sound in both games may stop when an effect is played at a bad time during air-ground transitions. The sound latch did not get overwritten, and a similar problem is also found in HAL21. If it's not an IRQ issue there's probably a glitch in the AY8510 core. The foreground layer sometimes flickers which may suggest the CPUs are getting out of sync. Set MDRV_INTERLEAVE() to a higher value if neccessary. The char layer has an unknown attribute bit then again requires verification. Zaviga's DIPs have not been checked because the manual is unavailable. + +$end + + + +$info=by17.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\by17.cpp. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.242: Added savestate items. Made inputs visible in (this machine) [Robbbert]. Added keypad control. + +- 0.236: Use output finders instead of output().set_value [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.167: Added layout\by17_matahari.lay and by17_pwerplay.lay. Pinball, Bally early solid state [Quench]: Added mockup playfield layouts for PowerPlay and Matahari that includes input/output devices. Added sound to first gen -35 games. Various fixes based on schematics and measurements. Added more genpin samples (outhole, kickback, drop_target_reset, coil_coinlockout_engage, coil_coinlockout_release, relay_engage, relay_release, solenoid_engage and solenoid_release.wav). Changed M6800 CPU1 clock speed to 530000 Hz. Fixed dipswitches. + +- 0.155: Added layout\by17.lay. WIP. Removed unneeded includes. Slight improvement in display. Various fixes, 9 of the 10 games are playable. Used same display method as by35 [Robbbert]. Added Player1 and 3x coin slots. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'Award', 'Awards', 'Award for beating high score', 'Balls', 'Coin Slot 1/3', 'Credits displayed', 'Lane Adjustment', 'Match', 'Maximum Credits', 'No free balls or games', 'Play melody always' and 'S07 - S30'. + +- 0.141u1: Added by17.c driver. + +$end + + + +$info=by35.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.280: Correct some ioport mask vs defval conflicts [hap]. + +- 0.246: Changed driver to pinball\by35.cpp. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.242: Added savestate items. Made inputs visible in (this machine) [Robbbert]. Added keypad control. + +- 0.236: Moved several constructors out of the header, fixed a save state issue and made outputs use finders (audio\bally.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handler signatures (audio\bally.cpp) [AJR]. + +- 0.211: Fixed recent AS2888 sound board audio regression playing wrong tones. Changed default sound board test switch that conflicted with in game service switch (audio\bally.cpp) [Quench]. Added sound LED to layouts. Whitespace/formatting cleanup. Added filters to audio device output. The boards have them, and the chip like to output DC at idle. This can cause clipping in the mixer. Moved over cabinet switches. This makes more room for a sound board LED. Added new 'Bally Squawk & Talk w/ AY8910 Board'. Removed clock from 'Bally AS2888 Sound Board', as it's a discrete board. Adjust TMS5220 delay time between /RS going low and /READY being set. Note: The datasheet doesn't list this time exactly, but something close (time between /RS going low and the data being valid on the bus). It's measured in usec, not clock cycles [Mike Harris]. + +- 0.210: Added audio\bally.cpp/h. Added support for AS3022, a sound board Bally used in pinballs. Added support for Sounds Plus w/ vocalizer and various Bally pinball cleanup (audio\midway.cpp). Added AS3022 sound board savestate support. More sound improvements and refactoring. Move pinball sound boards to a new file. Move AS2888 code to a proper device. Added Cheap Squeak sound board. Fixed bug in M6801 CPU where IRQ is never triggered. Mark the AS2888 games as non-skeleton. Refactor state classes [Mike Harris]. Added Bally Frontier pinball switch names. Fixed incorrect dipswitch settings for Frontier and other by35 os40 machines. Added by35_os35, by35_os40 and by35_os5x specific dipswitch settings. Added dipsettings for more machines [darren5]. Added M6808 (3579545 Hz) CPU2, 'Bally AS3022 Sound Board' (3579545 Hz) and AY-3-8910A (894886 Hz) sound to some games. Or added M6803 (3579545 Hz) CPU2, 'Bally Cheap Squeak Board' (3579545 Hz) and ZN429E-8 sound. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Syncing with PinMAME [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Resolved by35 outputs at start. Cleanup [Vas Crabb]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.167: Added layout\by35_playboy.lay. Pinball, Bally early solid state [Quench]: Added mockup playfield layouts for Playboy that includes input/output devices. Added sound to first gen -35 games. Various fixes based on schematics and measurements. Added more genpin samples (outhole, kickback, drop_target_reset, coil_coinlockout_engage, coil_coinlockout_release, relay_engage, relay_release, solenoid_engage and solenoid_release.wav). Changed M6800 CPU1 clock speed to 530000 Hz. Fixed dipswitches. + +- 0.155: Added layout\by35.lay. Copied by17 code in, most games boot although none are playable in a satisfactory manner. Removed unneeded includes. Slight improvement in display. WIP, added notes about sound cards used. Fixed display. Most games are somewhat playable [Robbbert]. Added Player1 and 3x coin slots. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'Award for beating high score', 'Award', 'Balls', 'Coin Slot 1/2/3', 'Credits displayed', 'Match', 'Maximum Credits', 'Melody option 1/2' and 'S22 - S31'. + +- 0.141u1: Added by35.c driver. + +$end + + + +$info=by6803.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\by6803.cpp. + +- 0.241: Added layout\by6803a.lay. Added notes. Most machines are playable [Robbbert]. + +- 0.239: Added layout\by6803.lay. Added a layout for Gen 2 machines [Robbbert]. Added keypad control. + +- 0.236: Use output finders instead of output().set_value [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handler signatures (audio\midway.cpp) [AJR]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Removed M6803 MCFG macros [AJR]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Bally 6803 driver [Robbbert]. + +- 0.181: Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak [Dirk Best]. + +- 0.155: Preliminary work. Removed unneeded includes [Robbbert]. Changed M6803 CPU1 clock speed to 3579545 Hz. Added Player1, 3x coin slots and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.141u1: Added by6803.c driver. + +$end + + + +$info=by68701.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pinball\by68701.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.141u1: Added by68701.c driver. + +$end + + + +$info=byvid.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\byvid.cpp. + +- 0.245: Updated status [Robbbert]. + +- 0.229: Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Removed M6803 MCFG macros [AJR]. + +- 0.201: TMS9928A VDP configuration modernization: Replaced callback configuration macros with DEVCB3 (slightly shortening function names in the process). Changed configured clock to be twice the dot clock (as on hardware), rather than equal to it. Allow the VDP to configure the screen in device_config_complete (taking into account 60 Hz/50 Hz variations), making MCFG_TMS9928A_SCREEN_ADD_NTSC/_PAL macros obsolete. Added notes on clock outputs. Fixed number of vertical lines for NTSC devices. Eliminated the clock validity check, which has fulfilled its purpose [AJR]. Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.141u1: Added byvid.c driver. + +$end + + + +$info=bzone.cpp +$drv +0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard van der Bas] + + +WIP: + +- 0.246: Changed driver to atari\bzone.cpp/h, atari\bzone_a.cpp, atari\mathbox.cpp/h and atari\redbaron.cpp/h. + +- 0.228: Added save state support (audio\redbaron.cpp) [Vas Crabb]. + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.212: Simplified handlers and silence some dummy reads [AJR]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.205: Removed AVG_BZONE and MATHBOX MCFG macros [Osso]. Removed M6502, POKEY, VECTOR, SCREEN, REDBARON and ER2055 MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\bzone.cpp) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Removed machine\atari_vg.cpp/h. + +- 0.197: Removed legacy output accessors from BattleZone driver [Ryan Holtz]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.183: Correctly assign service buttons [Michael.S.G]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.149: Added audio\redbaron.h. + +- 0.147u2: Changed layout\ho88ffff.lay to redbaron.lay. + +- 0.147u1: Fixed regressions (includes\bzone.h) [Miodrag Milanovic]. + +- 0.146u1: Documentation update including information about the -01 revision vector gen board and associated proms. Correct and added PCB locations to Red Barron's roms. Added revision to the names of the 2 Battle Zone sets and made the parent the most current set (rev 2) [Andrew Welburn, Brian Troha]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.141u4: Atari Ace converted Battlezone to driver_device. + +- 0.128u4: Derived clocks from crystals in Battlezone driver [Luigi30]. + +- 0.126u2: Fabio Priuli added DIP locations to Atari Battlezone driver. + +- 0.106u10: Replaced layout\astdelux.lay with ho88ffff.lay. + +- 0.106u8: Added layout\bzone.lay. + +- 0.58: Added includes\bzone.h. + +- 0.31: Added vidhrdw\vector.c/h. Removed machine\bzone.c. + +- 0.29: Merged redbaron.c with bzone.c driver. Added sndhrdw\bzone.c and sndhrdw\redbaron.c. Removed vidhrdw\vector.c/h. Replaced vidhrdw\atari_vg.c/h to avgdvg.c/h. + +- 0.27: Added machine\redbaron.c, machine\atari_vg.c/h, vidhrdw\atari_vg.c/h and sndhrdw\pokyintf.c/h. Removed vidhrdw\bzone.c. + +- 0.26: Added bzone.c and redbaron.c driver, machine\bzone.c, vidhrdw\bzone.c, machine\mathbox.c/h and vidhrdw\vector.c/h. + +$end + + + +$info=cabal.cpp +$drv +0.35b11 [Carlos A. Lozano Baides, Phil Stroffolino, Richard Bush, Ernesto Corvi] + + +NOTES: + +- The original game uses 2x YM3931 for sound and the bootleg uses YM2151 + 2xZ80 used as ADPCM players. + +- Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. + + +WIP: + +- 0.264: Removed seibu\cabal.h and seibu\cabal_v.cpp. + +- 0.246: Changed driver to seibu\cabal.cpp/h and seibu\cabal_v.cpp. + +- 0.135u3: Added includes\cabal.h. + +- 0.35b11: Added cabal.c driver and vidhrdw\cabal.c. + +$end + + + +$info=cabal_ms.cpp +$drv +0.272 [Darksoft, ClawGrip] + + +WIP: + +- 0.272: Added cabal_ms.cpp driver. + +$end + + + +$info=cabaret.cpp +$drv +0.129u3 [Mirko Buffoni, David Haywood] + + +NOTES: + +- Interesting thing: This game is copyright AMT 1992, but protection checks are the same of IGS. AMT may be previous IGS name. + + +WIP: + +- 0.246: Changed driver to igs\cabaret.cpp. + +- 0.129u3: Added cabaret.c driver. + +$end + + + +$info=cadillacjack_mc68340.cpp +$drv +0.280 [Ioannis Bampoulas, Osso] + + +WIP: + +- 0.280: Added cadillacjack_mc68340.cpp driver. + +$end + + + +$info=calchase.cpp +$drv +0.130u1 [Angelo Salese] + + +WIP: + +- 0.286: Changed driver to ice\calchase.cpp. + +- 0.256: Converted custom JAMMA i/f to ISA device. Connected Trident VGA to ISA bus [Aaron Giles]. Removed trident_tgui9680_bios.bin rom. Changed VSync to 60.054866 Hz. + +- 0.246: Changed driver to pc\calchase.cpp. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed region width/endianness. Added NVRAM device [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.202: Removed DS12885 and MC146818 MCFG macros [Ryan Holtz]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.158: Minor comment fixes [Stiletto]. + +- 0.156: Map Trident memory clock, video clock and LUTDAC registers [Barry Rodewald]. Use larger NVRAM [Carl]. + +- 0.149: Updated credit [Angelo Salese]. Added harddisk device. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.130u1: Added calchase.c driver. + +$end + + + +$info=calcune.cpp +$drv +0.193 [David Haywood] + + +NOTES: + +- Hardware: HD68HC000CP8 CPU, TMP84C00AU CPU, 2x Sega 315-5560-02 VDPs and YMZ280B-F sound. + +- Printed on board: "VDP LICENSE FROM SEGA, MANUFACTURED BY ADO." + + +WIP: + +- 0.246: Changed driver to sega\calcune.cpp. + +- 0.193: Added calcune.cpp driver. + +$end + + + +$info=calomega.cpp +$drv +0.123u3 [Roberto Fresca] + +0.114u4 [Roberto Fresca] + +0.99u2 [Curt Coder] + + +NOTES: + +- Some versions have a STAND button to conserve all cards without discards. + +- To enter to the Input Test Mode press TEST MODE (key 9). Press DISCARD1 (key Z) + DISCARD2 (key X) + DISCARD3 (key C) to exit. + +- To see the last hand played and stats, press DISPUTE (key 0). Press DEAL/DRAW button to exit. + +- Depending of the game version, TEST MODE & DISPUTE buttons only work if the door was previously opened. To do that, you must keep pressed DOOR OPEN (key D). + +- To pass coin and hopper errors press DOOR OPEN (key D). If the hopper is empty, keep pressed DOOR OPEN and press HAND PAY (key O) + +- For payout, press COLLECT (key I) and then PAYOUT for each credit (manual mode). + + +WIP: + +- 0.273: Use tilt input type [AJR]. + +- 0.265: Added more/correct documentation [Roberto Fresca]. + +- 0.246: Changed driver to misc\calomega.cpp/h and misc\calomega_v.cpp. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.232: Added layout\kenokb.lay. Calomega major improvements: Added support for extended graphics. Fixed cardbacks for 906-III games. Fixed Nudge Bingo graphics. Added hopper to the 906-III games. Fixed docs/technical notes. Worked the analogic color system and adding the three R-G-B presets. Added the PORT_ADJUST for RGB in all games, defining the default values. Redumped the Cal Omega - Game 20.8 (Winner's Choice). Reworked proper inputs. Inputs from the scratch for all the Pixels, Keno and Hotline games. Promoted to WORKING. Specific inputs for games 12.8, 15.7, 15.9, 17.2 and 20.4. Promoted to WORKING. Fixed Pixels games colors. Connected System 903/904 PIA #0 IRQB line to CPU IRQ. Set a handler for System 903/904 PIA #0 CB1 line, as IRQ ack. Added external keyboard controller (i8035 + i8251) for Keno Games, system 903. Added virtual clickable keyboard layout to keno games, necessary to get them working. Added the following System 903 counters: coin in, coin out and optional (per game) [Roberto Fresca, Grull Osgo]. Added adjuster 'RED Preset', 'GREEN Preset' and 'BLUE Preset'. + +- 0.231: System 906-III improvements: Reworked a lot of things to get the platform playable. Switched to Rockwell R65C02 CPU. Added missing inputs, timers, clocks and connections. Proper inputs for the IWC poker games. Fixed/Improved the interrupts system. Preliminary button-lamps support. Simplified and partially cleaned the code. Added technical notes. General improvements: The PIAs set for each MACHINE_CONFIG were made independent. All the PIAs lines were adapted according to the needs of each platform. All the interrupts were set/placed as indicated in the schematics (903/905). A global hopper was added, currently assigned to platform 906-III, but it can be used by other platforms [Roberto Fresca, Grull Osgo]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Vas Crabb, Osso]. + +- 0.204: Removed AY8912 and MC6845 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Removed 6821 PIA, 6850 ACIA and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.158: Greatly reduced tagmap lookups in Cal Omega driver and added save state support [Osso]. + +- 0.156: Fill in some unknown dipswitches [Brian Troha]. + +- 0.153: Fixed Cal Omega regression. The games using the ACIA suffer of a huuuge slowdown. Probably expected, though [Osso]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.139u3: Added includes\calomega.h. + +- 0.139u2: Improvements to Cal Omega driver [Roberto Fresca]: Added Game 24.0 (Gaming Draw Poker, hold). The game is playable. Added missing 50/60Hz output frequency selector to systems 903-905. However, I dunno how it looks physically (switch/jumper/bridge?). Injected missing start and NMI vectors to comg080 (Arcade Black Jack), from an exhaustive program ROM analysis / reverse engineering. The game now starts ok and is triggering proper NMI's. Inputs from the scratch for comg080 (Arcade Black Jack). Added workaround to pass the vector-check protection. Reworked the lamps circuitry by system-basis. Updated games list and technical notes. Promoted comg080 (Arcade Black Jack) to working state. Added support for system 906III. Accurate memory map, CRTC and PIAs mapped. Preliminary PIAs support (no multiplexion yet). Added proper machine driver, with correct R65C02 CPU. Documented the hardware specs. Added Game 51.08 (CEI Video Poker, Jacks or Better), running in CEI 906III hardware. The game is not working. Improvements to CEI 906 III system [Roberto Fresca]: Correct docs about the 906III memory map. Mapped the AY8912. Added AY8912 proper interfase. Tied SW2 to AY8912 port. PIA0, portA is polled constantly. Tied some debug handlers to understand how the input system works. Added notes about the PIAs R/W. + +- 24th August 2010: Roberto Fresca - Added preliminary support to CEI 906 III system. Added proper CPU (R65C02), accurate memory map, CRTC and PIATs mapped as PIAs for now. Here some preliminary snaps from Game 51.08 trying to boot. + +- 0.133u1: Removed all 12x buttons. + +- 0.129: Roberto Fresca correctly setup the MC6845 device in the Calomega driver. Added common device interface. + +- 0.128u6: Roberto Fresca removed the ACIA6850 device from Cal Omega System 905 machine driver. This fixes unable to locate input port 'SW2' in elgrande, jjpoker and ssipkr24. + +- 0.125u9: Improvements to Cal Omega driver [Roberto Fresca]: Unified MACHINE_RESET for systems 903/904/905. Created a new handler to manage the first 4 bits of system 905's PIA1 portB as input mux selector (905 is still not working). Updated technical notes. + +- 0.125u7: Cal Omega driver updates [Roberto Fresca]: Lots of improvements on the input system. Adjusted the CPU adressing to 14 bits for systems 903/904. Adjusted the CPU adressing to 15 bits for system 905. Rewrote all the ROM loads based on these changes. Defined CPU, UART and sound clocks. Split the sound interface to cover different systems. Split the PIAs interfaces to cover different systems. Added sound to system 905 games. Added MACHINE_START and MACHINE_RESET to initialize the devices properly. Documented the systems 903/904 UART connections. Traced and added PIAs connection diagrams for systems 903/904/905. Hooked the missing dipswitches bank to the AY8912 for system 903. Added preliminary serial/UART support to systems 903/904. Hooked the missing dipswitches bank to the ACIA 6850 for systems 903/904. It allow to choose the proper transfer rate for UART. Fixed graphics ROM loads for different Hotline versions. Added support to Game 8.0 (Arcade Black Jack). Added support to Game 12.3 (Ticket Poker). Added support to Game 23.0 (FC Bingo (4-card)). Renamed all roms of each set according to the systems schematics and official list. Cleaned-up the sets. Cleaned-up the driver. Updated technical notes. + +- 0.125u5: Cal Omega driver [Roberto Fresca]: Cleaned up the driver following the MAME Coding Conventions. Added support to Game 18.7 (Amusement Poker). Improved the input system for some games. Fixed some wrong color codes. Updated technical notes. + +- 0.125u4: Roberto Fresca updated Cal Omega driver with correct dumps. + +- 0.123u3: Changed gdrawpkr.c to calomega.c driver. Big changes to Cal Omega driver [Roberto Fresca]: Extended the driver to support all the other Cal Omega systems. Switched to XTAL def. Fixed CPU & sound clocks based on official diagrams. Replaced the AY-8910 with AY-8912 to match the real hardware. Unified some memory maps. Split machine in sys903 and sys905. Fixed memory map offsets for sys905. Added a list of official/unofficial games, and their states. Fixed a bug introduced when extended the color PROM region to eliminate colortable length. Updated technical notes. + +- 0.123u1: Zsolt Vasvari removed color tables from gdrawpkr driver. Added RESNET color computations where appropriate. Changed palettesize to 1024 colors. + +- 24th December 2007: Roberto Fresca - Well... One item of my 'TODO list' is to reconstruct the gdrawpkr driver to support Cal Omega systems 903, 904, 905 and 906. I'm really very busy with my new job, but I started the big change. An external collaborator sent some dumps (some are messy, bitrotten, bad dumps) and an official list of games. This list is not complete, but I'm adding the missing entries. There are 114 games in the list ATM. Most games aren't working due to hardware differences and/or input/output problems: Poker (amusement) v7.6, Keno (amusement) v9.4, SSI Poker 2.4, SSI Poker 3.0, Pixels v14.5, Double-Draw Poker v15.7, Wild Double-Up v15.9, Super Blackjack v20.4, Hotline v24.6 and Jackpot Joker Poker. + +- 0.119u1: Added video\gdrawpkr.c. + +- 0.114u4: Changed vp906iii.c to gdrawpkr.c driver. + +- 0.99u2: Added vp906iii.c driver. + +$end + + + +$info=canyon.cpp +$drv +0.35b2 [Mike Balfour] + + +WIP: + +- 0.259: Added atari\canyon_a.h. Removed atari\canyon.h and atari\canyon_v.cpp. + +- 0.246: Changed driver to atari\canyon.cpp/h, atari\canyon_a.cpp and atari\canyon_v.cpp. + +- 0.88u4: Added sndhrdw\canyon.c. + +- 0.58: Added includes\canyon.h. + +- 0.35b2: Added canyon.c driver and vidhrdw\canyon.c. + +$end + + + +$info=capbowl.cpp +$drv +0.29 [Zsolt Vasvari] + + +WIP: + +- 0.265: Added machine().side_effects_disabled() check for debug [cam900]. + +- 0.246: Changed driver to itech\capbowl.cpp. + +- 0.242: Removed video\capbowl.cpp and includes\capbowl.h. Use finders and other small cleanups [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Can't multiply attotime with float (watchdog_timer/period) [hap]. Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.80u2: Removed machine\capbowl.c. + +- 0.58: Added includes\capbowl.h. + +- 0.33b5: Added vidhrdw\tms34061.c/h and machine\ticket.h. + +- 0.31: Removed sndhrdw\capbowl.c. + +- 0.29: Added capbowl.c driver, machine\capbowl.c, vidhrdw\capbowl.c and sndhrdw\capbowl.c. + +$end + + + +$info=capcom.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\capcom.cpp. + +- 0.242: Added notes. Cleaned up rom definitions [Robbbert]. + +- 0.241: Added notes [Robbbert]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.141u1: Added capcom.c driver. + +$end + + + +$info=capr1.cpp +$drv +0.155 [hap, Yasuhiro] + + +WIP: + +- 0.246: Changed driver to taito\capr1.cpp. + +- 0.155: Added capr1.c driver. + +$end + + + +$info=caprcyc.cpp +$drv +0.155 [hap, Yasuhiro] + + +WIP: + +- 0.246: Changed driver to taito\caprcyc.cpp. + +- 0.155: Added caprcyc.c driver. + +$end + + + +$info=caramball.cpp +$drv +0.256 [Retromaniacs, Recreativas.org, ClawGrip] + + +NOTES: + +- Skeleton driver for electromechanical air hockey hardware from the Spanish company Inconel SL. + + +WIP: + +- 0.256: Added caramball.cpp driver. + +$end + + + +$info=cardline.cpp +$drv +0.103 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\cardline.cpp. + +- 0.109u3: Added layout\cardline.lay. + +- 0.103: Added cardline.c driver. + +$end + + + +$info=carjmbre.cpp +$drv +0.57 [InsideOutBoy] + + +NOTES: + +- Colors are probably wrong + +- Sprite priorities? (eg. player car jumping on the ramp, 1 part disappears) + +- First 2 letters on titlescreen look misaligned with the tilemap + +- The spriteram holds 2 sprite lists (00-7f and 80-ff), they are identical. Is it an unused feature? Or a RAM access speed workaround? + + +WIP: + +- 0.246: Changed driver to omori\carjmbre.cpp. + +- 0.172: Removed video\carjmbre.cpp and includes\carjmbre.h. + +- 0.135u1: Added includes\carjmbre.h. + +- 0.57: Added carjmbre.c driver and vidhrdw\carjmbre.c. + +$end + + + +$info=carpolo.cpp +$drv +0.61 [Zsolt Vasvari] + + +WIP: + +- 0.246: Changed driver to exidy\carpolo.cpp/h, exidy\carpolo_m.cpp, exidy\carpolo_v.cpp and exidy\nl_carpolo.cpp/h. + +- 0.224: Added audio\nl_carpolo.cpp/h. + +- 0.61: Added carpolo.c driver, machine\carpolo.c, vidhrdw\carpolo.c and includes\carpolo.h. + +$end + + + +$info=carrera.cpp +$drv +0.108u2 [David Haywood] + + +NOTES: + +- Corrupt Tile on the first R in Carrera? (unlikely to be a bug, HW is very simple). There is also a 'Bomberman' title in the GFX roms, unused from what I can see. + + +WIP: + +- 0.278: Carrera driver improvements: Fixed color bipolar PROM decode and palette calculation, based on real games screenshots. Added NVRAM support for all games. Inputs and DIP switches. Added technical and game notes [Roberto Fresca, Grull Osgo]. + +- 0.246: Changed driver to misc\carrera.cpp. + +- 0.108u2: Added carrera.c driver. + +$end + + + +$info=cashline.cpp +$drv +0.271 [Vicente y Sergio de ElectronicaVyS, ClawGrip] + + +WIP: + +- 0.271: Added cashline.cpp driver. + +$end + + + +$info=castle.cpp +$drv +0.143u2 [AGEMAME] + + +NOTES: + +- Mechanical Fruit Machines with DMD display. + +- Known but not dumped: Cashbolt + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\castle.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.146u4: David Haywood added HD6303Y subtype to 6800 core so that I can correctly define the CPU type in the drivers (it's kinda important because the different types have different internal peripherals, so even if I don't emulate them yet we shouldn't misrepresent it in the drivers). Replaced HD6301 CPUs with HD6303Y. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Added castle.c driver. + +$end + + + +$info=caswin.cpp +$drv +0.130u1 [Curt Coder, Chris Hardy, Angelo Salese] + +0.99u2 [Curt Coder] + + +WIP: + +- 0.246: Changed driver to aristocrat\caswin.cpp. + +- 0.130u1: Merged rcasino.c with caswin.c driver. + +- 0.128u7: Added caswin.c driver (Chris Hardy, Angelo Salese). + +- 0.99u2: Added rcasino.c driver (Curt Coder). + +$end + + + +$info=cave.cpp +$drv +0.37b2 [Luca Elia] + + +WIP: + +- 0.286: Correct tile RAM format comment. Low byte in First word of tile RAM is used for hi bits of tile code: 8x8 only? (video\tmap038.cpp) [cam900]. + +- 0.279: Added hopper device. Fixes Crusher Makochan and Koro Koro Quest returns "Error 3" after completing a stage [hap]. + +- 0.264: Changed driver to atlus\cave.cpp/h and atlus\cave_v.cpp. Moved Cave drivers and devices to atlus project and a new cave project [Angelo Salese]. + +- 0.262: Moved systems with Z80 sound CPU and triple screens to derived classes. Also reduced literal tags and macros [cam900]. + +- 0.246: Changed driver to misc\cave.cpp/h, misc\cave_v.cpp and video\tmap038.cpp/h. + +- 0.241: Added notes for version/date string in ROM. Fixed metadata matches to in-game display [cam900]. + +- 0.229: Correct some typos & update documentation for Hotdog Storm [Brian Troha]. + +- 0.223: Use gfxdecode for sprite decoding. Use generic gfx layout for 4bpp tilemap. Reduced duplicates and unnecessary values [cam900]. + +- 0.221: Log unimplement videoregs. Added notes. Fixed sprite position handling related to videoregs and tilemap offsets in Poka Poka Satan (video\tmap038.cpp). Implemented hardware sprite limitation and added notes (video\cave.cpp) [cam900]. + +- 0.216: Added tile size check related to VRAM is found. Moved mirroring map into driver (video\tmap038.cpp). This fixes graphical bug in attract mode of DoDonPachi [cam900]. + +- 0.215: Added video\tmap038.cpp/h. Added 038 Tilemap generator device. Converted tilemap draw routine into tmap038. Added notes. Fixed spacing. Reduced duplicates [cam900]. + +- 0.210: Simplified handlers. Use common interface for palette, seperated gfxdecode, palette, screen finder and bitmap for ppsatan each screen. Moved sprite granularity into video_start. Reduced runtime tag lookups and unnecessary lines. Fixed debugger issue and spacings. Use shorter/correct type values. Added notes. Allow mix multi sprite chip in single screen (partially) [cam900]. + +- 0.205: Removed MCFG macros and moved common config into common functions [Ryan Holtz]. + +- 0.204: Cleanups. Removed unnecessary palette init, register_postload and some MCFGs. Cleanup some ACCESSING_BITs, write handlers, inputs and gfxdecodes. Fixed tilemap update. Added notes [cam900]. Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Prevent ambiguity between clock and streaming enable (machine\eepromser.cpp) [Vas Crabb]. + +- 0.195: Reduced code duplication with templates and object array finders. Fixed spacing and added notes [cam900]. Fixed FIFO and graphics [O. Galibert]. + +- 27th October 2017: Smitdogg - Cave 1st Gen emulation accuracy project launch: With many Cave games it is especially important to get extremely accurate emulation because they were programmed with the pushed limitations of the original hardware in mind when making them, maxing them out to the point of slowdown often. In order to get MAME closer to the PCBs we can send boards to Phil Bennett and he'll add them to his work list and will be able to perfect things like video timings and pixel data. For example in ESP Ra.De. the game slows down more on the PCB than in MAME, and it sometimes has sprites disappear when there is "too much" on screen, and it actually makes a cool looking overload effect on the PCB and a timing that makes survival slightly easier, something obviously important if acuracy is your goal. Something similar happens with Progear and other games. We need a deeper testing by Phil. I sent the CPS2 setup mentioned here a while ago to Phil, it will arrive in a few days. I hooked up a mix of *several* CPS1 games. He will be able to get a large range of testing done and the emulation updates I'm sure will be awesome. If anyone has a 1st Gen Cave game PCB they will *loan* to Phil (not asking for donations with these wildly expensive PCBs), let me know, and let's get this emulation of these games perfected so when your board dies your heart doesn't. You can also donate paypal and I will offer the donations as shipping payments for any board owners who don't feel like paying shipping but will therwise loan it out. Let's get the accuracy updated. + +- 0.185: Removed timer_set() [Osso]. + +- 0.169: Correct all known mono titles in Cave driver [System11]. + +- 0.150: Added layout\ppsatan.lay. Cosmetic Cave driver cleanup, give banks meaningful names and remove some stone age relic code [Alex Jackson]. Cleanup includes\cave.h and video\cave.c [Aaron Giles]. + +- 0.145u5: Brian Troha added note about 'Dodonpachi Arrange' being a hack and not suitable for MAME to prevent it from being "found" in the future as a long lost version. + +- 0.144u7: Aaron Giles fixed segfaults in various places; sprites clipped in middle of screen in multiple Cave sets. + +- 0.142u3: Alex Jackson fixed corrupt graphics in many Cave games. + +- 0.141u2: Cave driver update [Alex Jackson]: Added savestate support to all games. Most of the work was already done by someone else; the blocker was a perpetually-running anonymous timer, which I converted to an allocated timer. Changed OKI sample banking to use device address maps instead of memcpy() in all Cave games except the nmk112-based games. If someone wants to try to convert nmk112.c to use device address maps and bank pointers, be my guest--you'll need 8 banks of varying sizes per OKI chip. Made machine\nmk112.c actually restore its state properly. Also refactor it a little (if you can talk about refactoring a source file that almost fits on one screen). Removed a useless printf and some obsolete comments, more leftovers from the process of hooking up the V25. + +- 0.137u1: Cave cleanups [David Haywood]: Removed fake Region dipswitch that modified the region byte in the EEPROM each reset for Sailor Moon, Air Gallet and Mazinger Z. Split out different regions into clones with different default EEPROMs instead, and ensured all EEPROMs are factory default for that region (this is a cleaner solution and more accurately represents the PCBs). + +- 0.136u1: Fabio Priuli added driver data struct to the Cave driver. + +- 0.131u2: Fabio Priuli fixed a couple of bugs in the Cave driver introduced with the memory map merges. + +- 0.131u1: MooglyGuy merged memory maps in the Cave driver. + +- 0.129u5: Phil Bennett fixed Cave games freezes during demontration/intro. + +- 0.127u3: Kevin Eshbach changed the hardcoded MHz values in the Cave driver to the XTAL equivalents. + +- 0.123u6: Aaron Giles fixed terrible slow down in some scenes of Air Gallet and Mazinger Z. + +- 0.123u2: Changed palettesize in all games to 32768 colors, except DoDonPachi to 33792 and Power Instinct 2 / Legends to 43008. + +- 0.123u1: Atari Ace added initialization to machine\nmk112.c. This resolves a multi-session audio problem reported for DonPachi. Sonikos added missing P1 button 4 in Power Instinct 2 and Power Instinct Legends. + +- 0.122: Sonikos cleaned up input ports in the Cave driver. Fixed many game descriptions. + +- 0.113u2: Changed VSync to 57.550645 Hz. + +- 0.111u5: Brian Troha added documentation to the Cave driver. + +- 0.111u4: Stephane Humbert updated dipswitches in the Cave driver and added locations. + +- 0.99u4: Added machine\nmk112.c/h. Alex W. Jackson created new NMK112 ROM banking module and connected it up to the Cave driver that made use of it. + +- 0.70u3: Allowed region to be selected via dipswitch on Banpresto games in the Cave driver [David Haywood]. + +- 19th June 2003: David Haywood added a region dipswitch to the Banpresto drivers. + +- 3rd May 2003: Leon van Rooij submitted a bugfix to the row-select offset in the Cave driver. + +- 19th January 2003: Shiriru's updates the Cave driver, fixing Air Gallet were also forwarded. + +- 9th December 2002: Some of Shiriru's updates concerning the Cave and Toaplan2 drivers were forwarded. + +- 11th August 2002: Two of Shiriru's old updates were forwarded, which fix background colors and BG/sprite sync in the Cave driver and sprite masking in the CPS-2 driver. + +- 10th February 2002: Shiriru submitted a fix for the Cave driver, fixing a lot of graphics glitches. + +- 0.56: Added includes\cave.h. + +- 30th May 2001: Shiriru added state saving support to the Cave driver and did many other fixes. + +- 0.37b13: Merged mazinger.c with cave.c driver. + +- 26th February 2001: Shiriru improved the Cave driver once again, fixing the frame rate. + +- 0.37b12: Some fixes to the Cave games [Shiriru]. + +- 13th February 2001: Shiriru fixed some glitches in the Cave driver and sped up sprite handling. + +- 3rd February 2001: Shiriru fixed sprite transparency in the Cave driver. + +- 2nd February 2001: Shiriru fixed several graphical bugs in the Cave games and added support for raster effects. + +- 19th January 2001: David Haywood updated the Cave driver, adding default EEPROM support so that the games are pre-set to factory default settings. + +- 0.37b11: Shiriru fixed sprite zooming in the Cave games. + +- 6th December 2000: Shiriru submitted yet another Cave update with it's own sprite drawing functions and a fix to the YMZ280B sound core. + +- 30th November 2000: Shiriru submitted a huge Cave driver update with fixed zooming effect and sprite decoding of Esprade. + +- 0.37b8: Added mazinger.c driver (Nicola Salmoria). + +- 0.37b5: YMZ280B sound emulation, used by the Cave games [Aaron Giles]. + +- 0.37b2: Added cave.c driver and vidhrdw\cave.c. TODO: Sound and alignment issues between sprites and layers (see uopoko). + +$end + + + +$info=cavepc.cpp +$drv +0.149u1 [David Haywood] + + +NOTES: + +- Cave used a one-off PC platform for Deathsmiles II (2009). It uses a ASUS M3A78-EM motherboard http://www.asus.com/Motherboards/M3A78EM/ + +- Hardware: AMD Athlon 64 X2 5050e Brisbane 2.60GHz, 1024KB L2 Cache 2048MB (2GB) 800MHz DDR and a custom JVS I/O board providing security etc. 'CV2000XP Rev 2.0'. The game is contained on a Transcend 2GB 300x UDMA CompactFlash Card plugged into an adapter board with 'Windows(r) Embedded Standard'. There don't appear to be any dedicated video / sound boards so it presumably uses the onboard capabilities of the board 'Integrated ATI Radeon(tm) HD 3200 GPU' 'Realtek(r) ALC1200 8 -Channel High Definition Audio CODEC'. + +- There should be at least 3 game revisions? Pictures of the hardware can be seen at http://ikotsu.blogspot.co.uk/2010/03/deathsmiles-ii-pos-arcade-pc.html. The JVS board is said to be quite problematic, and the game will boot to an error screen if it isn't functioning correctly (http://forum.arcadeotaku.com/viewtopic.php?f=26&t=14850&start=60). + + +WIP: + +- 0.264: Changed driver to cave\cavepc.cpp. + +- 0.246: Changed driver to misc\cavepc.cpp. + +- 0.153: Fleshed out this non-working skeleton a bit with some new details, obviously still non-working, we're not emulating a 2.6GHz Althon 64 X2 any time soon [David Haywood]. + +- 0.149u1: Added cavepc.c driver. Info update [David Haywood]. + +$end + + + +$info=cb2001.cpp +$drv +0.128u6 [David Haywood, Roberto Zandona] + + +WIP: + +- 0.266: Updated tile banking, works better with the newly dumped set 'New DongmulDongmul 2'. Converted driver to use MAME tilemaps and started adding real DIP definitions [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\cb2001.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.205: Removed V35, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.128u6: Added cb2001.c driver. + +$end + + + +$info=cball.cpp +$drv +0.83 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to atari\cball.cpp. + +- 0.83: Added cball.c driver. + +$end + + + +$info=cbasebal.cpp +$drv +0.36b3 [Nicola Salmoria] + + +NOTES: + +- Similar to the "Mitchell hardware". + + +WIP: + +- 0.246: Changed driver to capcom\cbasebal.cpp. + +- 0.243: Removed video\cbasebal.cpp and includes\cbasebal.h. + +- 0.135u4: Added includes\cbasebal.h. + +- 0.36b3: Added cbasebal.c driver and vidhrdw\cbasebal.c. + +$end + + + +$info=cbuster.cpp +$drv +0.36b2 [Bryan McPhail] + + +NOTES: + +- The 'FX' board is filled with 'FU' roms except for the 4 program roms, both boards have 'export' stickers which usually indicates a World version. Maybe one is a UK or European version. + + +WIP: + +- 0.252: Removed dataeast\cbuster.h and dataeast\cbuster_v.cpp. + +- 0.246: Changed driver to dataeast\cbuster.cpp/h and dataeast\cbuster_v.cpp. + +- 0.136u4: Added includes\cbuster.h. + +- 0.36b2: Added cbuster.c driver and vidhrdw\cbuster.c. + +$end + + + +$info=ccastles.cpp +$drv +0.26 [Pat Lawrence, Chris Hardy, Steve Clynes] + + +WIP: + +- 0.259: Removed atari\ccastles.h and atari\ccastles_v.cpp. + +- 0.246: Changed driver to atari\ccastles.cpp/h and atari\ccastles_v.cpp. + +- 0.58: Added includes\ccastles.h. + +- 0.30: Removed machine\ccastles.c. + +- 0.27: Added sndhrdw\pokyintf.c/h. Removed sndhrdw\ccastles.c. + +- 0.26: Added ccastles.c driver, machine\ccastles.c, vidhrdw\ccastles.c and sndhrdw\ccastles.c. + +$end + + + +$info=cchance.cpp +$drv +0.129 [David Haywood, Angelo Salese] + + +NOTES: + +- A cherry-type game that uses the tnzs video chip, might be a modified board as well. + + +WIP: + +- 0.261: Added taito\taitoio_opto.cpp/h. + +- 0.246: Changed driver to taito\cchance.cpp. + +- 0.142u3: Added video\seta001.c. + +- 0.129: Added cchance.c driver. + +$end + + + +$info=cchasm.cpp +$drv +0.36b1 [Mathis Rosenhauer] + + +WIP: + +- 0.246: Changed driver to cinematronics\cchasm.cpp. + +- 0.237: Removed duplicated z80ctc.h include [Osso]. + +- 0.236: Removed machine\cchasm.cpp, video\cchasm.cpp, audio\cchasm.cpp and includes\cchasm.h. + +- 0.58: Added includes\cchasm.h. + +- 0.36b1: Added cchasm.c driver, machine\cchasm.c, vidhrdw\cchasm.c and sndhrdw\cchasm.c. + +$end + + + +$info=cclimber.cpp +$drv +0.35b9 [Nicola Salmoria] + +0.02 [Nicola Salmoria, Lionel Theunissen] + + +NOTES: + +- The Cannon Ball bootlegs on this Falcon (Crazy Kong) hardware don't correctly handle the protection device found on the original pacman hardware conversion, this causes them to crash after the a few rounds - confirmed on an original PCB. They clearly weren't tested properly by the bootleggers. + + +WIP: + +- 0.272: Removed nichibutsu\cclimber.h, nichibutsu\cclimber_m.cpp and nichibutsu\cclimber_v.cpp. Reorganized some comments (moved TODO to top of driver, removed old embedded changelogs). Moved cclimber_m.cpp contents into main driver and added section headers. Merged driver. Shorthand variable types [hap]. + +- 0.268: Improved driver [Neill Bakers]. Small cleanup [hap]. + +- 0.246: Changed driver to nichibutsu\cclimber.cpp/h, nichibutsu\cclimber_m.cpp, nichibutsu\cclimber_v.cpp and shared\cclimber_a.cpp/h. + +- 0.245: Use a Timer+DAC instead of MAME samples and added support for looping. Fixed off-by-1 problem when looping (audio\cclimber.cpp) [hap]. + +- 0.220: Simplified handlers [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.205: Removed SEGA_315_5018 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.199: Miscellaneous machine().device and MCFG cleanups [Ryan Holtz]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.168: Added Top Roller (Jaleco) PCB layout [Guru]. + +- 0.163: Added save state support to Crazy Climber driver [Osso]. + +- 0.153: Removed DEVCB_HANDLER by making cclimber_audio_device. Not very nice looking, but it's working. Audio boards needs better decoupling [Miodrag Milanovic]. + +- 0.141u4: Added audio\cclimber.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Crazy Climber audio code get his own includes. Convert Crazy Climber driver to driver_device. + +- 0.126u2: Fabio Priuli added DIP locations to Crazy Climber driver. + +- 0.123u3: Merged yamato.c with cclimber.c driver. Zsolt Vasvari cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. Swapped gfx1 roms ($1000, 2000). + +- 0.122u8: Zsolt Vasvari removed colortables from Crazy Climber driver and a number of other drivers, as part of a larger move to phase out old-style colortables. + +- 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for cannonb with a separate video update callback. + +- 0.110u2: Added machine\cclimber.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies. + +- 0.105u1: Added includes\cclimber.h. + +- 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen). + +- 0.93: Changed Custom sound to Samples. + +- 0.53: Added machine\segacrpt.h. + +- 0.35b9: Added yamato.c driver. + +- 0.28: Merged ckong.c with cclimber.c driver [Nicola Salmoria]. Removed vidhrdw\ckong.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: Remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Moved cclimber\Psg.c/h to sndhrdw\. Removed Psg.c.new and Psg.h.old. Changed cclimber\driver.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\driver.c and ckong\vidhrdw.c to drivers\cclimber.c, vidhrdw\cclimber.c, sndhrdw\cclimber.c, drivers\ckong.c and vidhrdw\ckong.c. + +- 0.05: Changed cclimber\Psg.c.old to Psg.c and cclimber\PSG.C to Psg.c.new. + +- 0.04: Added new cclimber\PSG.C/H. Changed older in Psg.c/h.old. + +- 0.03: Removed cclimber\machine.c and ckong\machine.c. + +- 0.02: Added cclimber\driver.c, ckong\driver.c, cclimber\machine.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\machine.c, ckong\vidhrdw.c, cclimber\PSG.C and PSG.TXT. + +$end + + + +$info=cdi.cpp +$drv +0.138u3 [Harmony] + + +Bugs: + +- cdibios: Fatal error at start. Robbbert (ID 09037) + + +Other Emulators: + +* CDi_MiSTer + + +WIP: + +- 0.286: Adjusted spin-up time to avoid soft-locks, fixes audio softlock in (MESS) Fun Tower and Misc Minor Edits. Simplify XA functions, use SECTOR_SIZE instead of magic numbers and log missing emphais (philips\cdicdic.cpp). Updated debugging log statements (philips\mcd212.cpp) [Vincent Halver]. Removed newly-added unused member but left the comment. Fixed signed/unsigned mismatch [Ryan Holtz]. + +- 0.284: Fixed Letterboxing in (MESS) CD-i 'Mystic Midway - Rest in Pieces' (GitHub #14694) (philips\mcd212.cpp) [Vincent Halver]. + +- 0.283: Fixed XA audio peaking by decoding in 32-bit and clipping to 16 later (philips\cdicdic.cpp). Simplified mouse position-update logic (philips\cdislavehle.cpp) [Vincent Halver]. Cleaned up (philips\cdicdic.cpp) [Vas Crabb]. + +- 0.280: Cleaned up a few more things (philips\mcd212.cpp) [Vas Crabb]. Added Interlace Graphics (GitHub #13997). Doubles vertical resolution. Minimal code to double the vertical resolution for GitHub #13231. The result is a slightly crisper looking image on most monitors due to better upscaling on images are have less oblique pixels. This was tested minimally and seems stable. Something closer to a proper interlaced image can be accomplished using the _PA bit, however current screen blanks between frames preventing the parity bit from being able to produce a correct interlace image yet. Removed excess vertical resolution. Use 2x clock multiplier. Added Interlaced Graphics. Fixes GitHub #13231. Toggle interlace effect. When the interlace bit is off, line-duplication is re-enabled. This ensures the interlace effect is only visible when the game declares the output to be interlaced. Fixed interlaced line offset. In some cases, such as during startup, the line length of the interlaced line is impacted. This corrects the offset. Fixed interlace clock speed (philips\mcd212.cpp) [Vincent-Halver]. Changed visible area to 768x560. + +- 0.279: Implemented cursor blinking (philips\mcd212.cpp). Fixed double width cursor. This fixes cursor width is too wide in The Challenge (GitHub #13968). Originally this flag made the cursor 2x as wide (4 pixels). However the Validation Disc (EU) test GC_Ptn has a clarifying comment that in double-resolution mode, the cursor should be half the width of the normal cursor (philips\mcd212.cpp). Fixed Pixel Hold Clut4. Console verification identified a descrepency in CLUT4 pixel hold behavior. This corrects a factor of 2 error in the width for CLUT4 (GitHub #13513) (philips\mcd212.cpp). Added Undefined Matte Behavior. Fixes GitHub #13976. Greenbook says not to change the MF flag within a line. However, if you do, the behavior is undefined. Console verification shows that the real console will use these values. The non-spec behavior is explained in a comment. Additionally, this tidies up the Matte function. Fixed RGB Transparency. This fixes RGB transparency checks. Previously it was checking the high bit. This would pass when checking the false condition (mode 10) but not on the true condition (mode 2) (philips\mcd212.cpp). Fixed Cursor Inversion Color. This corrects a slight error in the cursor inversion color. A full brightness color should keep the brightness value and only invert the RGB. See MCD212 section 7.5 (philips\mcd212.cpp). Introduce External Video Input. This replaces the static background color with a function that will switch behavior if the EV flag is set. Currently there is no DVC chip, so this will produce black output. This fixes (GitHub #13980) (philips\mcd212.cpp). Simplified CD-i CDIC MCU. This simplifies the reference functions while making small changes to the used functions. Fixed CDIC XA audio header offset. Fixes Github #13991 (philips\cdicdic.cpp) [Vincent-Halver]. + +- 0.277: Fixed DYUV off-by-1. The DYUV decoder requires an interpolation between steps. The previous implementation was based on the manual. This interpolation is based on visual comparison to the hardware (philips\mcd212.cpp). Fixes DYUV test has wrong colors in (MESS) cdimono1 [valdisc] [Vincent-Halver]. + +- 0.276: Renamed matte flag constants and refactored matte handling code. Renamed "regions" to "mattes" to match Green Book convention. Fixed handling of transparent layers and simplified code. Only execute the first matte that triggers on an X coordinate. Ignore transparent layers when mixing. Show the backdrop when both layers are transparent (philips\mcd212.cpp) [Vincent-Halver]. + +- 0.275: Limit external memory addresses to 24 bits, fixes (MESS) cdi:zombie and clones and possibly others (m68000\scc68070.cpp) [Devin Acker]. Bulk replace cdi_cdrom -> cdrom [Angelo Salese]. + +- 0.274: Fixed CD-i DYUV color format decoding. The DYUV format incorrectly was too dark by 16/256. This corrects a previously incorrect attempt to fix that issue. The DYUV format does not allow Mosaic features. The Transparency flag was left-shifted incorrectly (philips\mcd212.cpp). Fixed RLE: Fixes RLE encoding which was short by 50%. Simplifies code, reducing by >100 lines. Renames Channel to Path to match the Green Book spec. Adds TODO for QHY DYUV images. This image type can't be tested without 625 scanline resolution which is currently blocked. So this will remain a known gap until several other features are added. Implemented RBG decoding and RGB transparency bit (philips\mcd212.cpp) [Vincent-Halver]. Tidied up some stuff [Vas Crabb]. + +- 0.273: Fixed restarting audio map after stopping it (philips\cdicdic.cpp). Fixes random freezes in (MESS) CD-i (Mono-I) with Hotel Mario (1994) when counting bonus score from remaining time at the end of stages [Andre Zeps]. + +- 9th September 2023: Team Europe - Quizard - Some more facts and new AIO-MCU's. If you follow this blog you definitely know, that i'm a big fan of the QUIZARD arcade machines from TAB AUSTRIA and i already did invest many hours of my time and quite some money to save the history of these systems. Thanks to Ryan, all four versions of Quizard are now fully playable in MAME and some years ago i designed a PCB, which let's you experience all Quizard games on any Philips CDI Player. So at least there are ways to play these games even today and with my board you can basically also repair every real machine! Don't expect any support for these machines from TAB these days - even 10 years ago, they did not have any spare parts or even documentations for these systems left. Just in case you don't know the Quizard and how the hardware is working. It uses a standard Philips CD-I Player inside the cabinet. The complete program is on CD and TAB Austria did release quite a couple of revisions of each Version. The interesting fact is, that each revision also contains different language-packages on the CD. Next to the CD's you will also need a, like i call it, "Protection PCB", which is JAMMA-based and contains an MCU as protection device. At the startup of the machine, the program on the CD communicates with the MCU. The MCU controls the supported Quizard-Version (each Version needs a different MCU!) and it also controls the language to which the Quizard boots. So if you have all 4 CD-Versions of the Quizard and want to play all four versions, you will always have to switch the MCU on the board for each Version, which isn't always fun to do. I checked all of the available/known Quizard-CD's and here we have a overview of the included languages on each CD. This is quite interesting, as they not only added languages to each higher CD-revision, they also excluded sometimes languages. For example Italian and Greek on 4.0, which got removed on 4.1 and 4.2. f205v and i found an before unknown CD-Version a couple of weeks ago! The Quizard French Edition V1, which is pretty interesting, as it only contains the French language and as it's dated 01/96 it's also the first time FRENCH was available on this system. At least in 10/96 it was also included in Revision 1.7 of the normal Quizard. As we currently don't have any revision between 1.2 and 1.7, it maybe got included in an revision earlier already. So far we had the chance to get German MCU's for the Version 1, 2, 3 and 4. As this system mainly got released in Austria and Germany, the german MCU's are the most common ones, but also pretty rare available these days. We got an italian MCU for Version 1 and we got a Czech MCU for Version 4. So we are missing many MCU's for the other Versions and other languages! With the new FRENCH version we found i tried to handcraft some MCU's and at least got some success! I modified an existing German MCU-dump to be compatible with all 4 Versions. Which means it's an ALL-IN-ONE German MCU and you will never have to change the MCU again on the board. Just change the CD within the CD-I-Player, reboot the machine and have fun playing the games. My next step was, to modify this "AIO"-MCU to the Czech language. Which also worked perfectly! This also means that we get the Versions 1.7, 1.8, 2.3 and 3.4 in MAME working with Czech quiz questions! Both AIO-MCU's got tested in MAME and on the real hardware and work perfectly on both systems. Please always check the list above, which language is included on which CD-Revision. Before i made the list above i tried the new Czech-MCU a couple of times with Revision 2.2 and always wondered, why the system does not boot! It didn't boot, because this revision does not include the Czech language package. So far i had no success with the other languages and hope that maybe someone from MAME will jump in here and get also the other languages to boot in MAME. Specially the new FRENCH EDITION V1 would be really interesting to see. If you have any Quizard-CD-Revisions and MCU's which are not secured so far, please contact me! + +- 0.256: Fixed Quizard cdrom region [Patrick Mackinlay]. + +- 0.255: Changed Intel 8751 CPU2 clock speed to 11059200 Hz. + +- 0.246: Changed driver to philips\cdi.cpp/h, philips\cdicdic.cpp/h, philips\cdislavehle.cpp/h and philips\mcd212.cpp/h. + +- 0.240: Fixed audio crackling and various hangs (machine\cdicdic.cpp) [Ryan Holtz, CD-i Fan]. Assorted changes (video\mcd212.cpp): Replaced verboselog with logmacro. Correct end-of-line region control handling, fixing garbage in The Apprentice. Fixed screen bitmap handling to be more in line with MAME standards. Simplified region-control handling. Removed historical reliance on debug machine switches. Converted to use a map() function rather than an internal switch. Converted to use dipalette and rgb_t internally instead of separate CLUT arrays. Optimized by replacing rgb_t usage with uint32_t values. Optimized by calculating plane transparency on the fly. Templatized mix_lines to reduce inner-loop branching. Fixed a clamping issue with pre-calculated DYUV limits. Reduced effective color depth back to 6:6:6 to match hardware. Fixed region array filling at end-of-line. CD-ROM (util\cdrom.cpp): Allow recognizing CDI/2352 in cuesheets. Various audio-related changes (machine\cdicdic.cpp): Attempt to descramble sectors that don't initially appear sensible. Added support for playing CDDA sectors. Fixed faulty logic in TOC processing. Always byteswap CDDA data if necessary (machine\cdicdic.cpp). Fixes (MESS) Alien Gate (Euro). Various accuracy and timing improvements (video\mcd212.cpp): Added wait states on ROM and VRAM accesses. Simplified pixel-duplication in 360/384-width modes. Fixed DCA to process after VSR. Switched to use raw parameters for screens. Fixed some transparency-fill issues with disabled ICM/VSR (video\mcd212.cpp) [Ryan Holtz]. Changed visible area to 768x280. Removed CD/DA sound. + +- 0.239: Complete re-write of Philips CD-i CDIC handling. Re-promoted driver to working [Ryan Holtz, CD-i Fan]. Added 3rd button. + +- 0.224: Demoted cdibios and (MESS) cdimono1 to MACHINE_NOT_WORKING per developer request [Tafoid]. + +- 0.222: Various CD-I changes: Started hooking up the Quizard MCU. Renamed CDI_SLAVE to CDI_SLAVE_HLE in prep for an LLE device. Added more comprehensive notes to the driver. Removed NO_DUMP cdic.bin as the CDIC is apparently not an MCU. Copied SERVO and SLAVE MCUs into cdimono1 set from cdi910 set and marked with BAD_DUMP. Replaced protection HLE with proper MCU hookup. Philips SCC68070: Improved UART Tx/Rx behavior, though it still functions in parallel rather than serial. Initial changes to get Quizard 3 and Quizard 4 Rainbow working. More CDIC fixes, (MESS) Hotel Mario now has correct audio (machine\cdicdic.cpp) [Ryan Holtz]. READ/WRITE macros removal [Osso]. Changed VSync to 50Hz. + +- 0.217: Split Quizard and associated functions into its own driver class and eliminated MACHINE_RESET_OVERRIDE use in the driver [Ryan Holtz]. Added Intel 8751 (8MHz) CPU2. + +- 0.215: Switched SERVO and SLAVE MCUs to use the correct device type with internal maps [Ryan Holtz]. + +- 0.214: Split up SCC68070 internal register block handlers. Added some RESET behavior [AJR]. + +- 0.212: Moved Quizard MCU HLE from SCC68070 device to CD-I driver and converted SCC68070 to use logmacro [Ryan Holtz]. + +- 0.209: Changed machine\cdi070.cpp/h to machine\scc68070.cpp/h. Modernized interrupt handling. Disentangle video\mcd212.cpp from driver state class. Improved clock documentation. Philips SCC68070: Merged CPU device with on-chip peripheral emulation. Added internal clock divider. Added a few crude hacks to force status bits in unemulated UART and I2C (machine\scc68070.cpp). Misc updates (video\mcd212.cpp): Removed spurious second interrupt output (was already dummied out). Take ownership of shared pointers to video RAM. Improved device name. Modernized logging. Specified a few of the unique aspects of the SCC68070 core [AJR]. Changed Philips SCC68070 CPU1 clock speed to 30MHz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed SOFTWARE_LIST MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated customized MCFG_MCD212_ADD macros [Ryan Holtz]. + +- 0.198: Use device finders instead of machine().device, plus some driver_device cleanup [Ryan Holtz]. + +- 0.195: Made DMA handling safer (machine\cdicdic.cpp). Note: This fixes the regression in quizard/2/3/4. It's surprising that this very unsafe code hadn't been crashing until just recently [AJR]. + +- 0.169: Fixed Quizard and (MESS) 'CD-i (Mono-I) (PAL)' crash bugs. Get 'CD-i (Mono-I) (PAL)' booting again [MooglyGuy]. + +- 0.153: Misc cleanups (drivers\cdi.c and machine\cdi070.c/h). Fixed all Quizard games do not boot after initial startup screen and input regression [Osso]. + +- 0.148u2: Fixed CD-i regression (video\mcd212.c) [Robbbert]. + +- 0.148u1: Modernized CD-i and removed tag lookups. Modernized MCD212 device [MooglyGuy]. + +- 0.146u5: Fixed Quizard games do not boot after initial startup screen [David Haywood]. + +- 0.146: Fixed cdimono1 regression [Miodrag Milanovic]. This fixes crash after OK in all CD-I sets. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.144u4: Fixed CD-I video code (video\mcd212.c) [fgs]. + +- 0.142u1: Fabio Priuli added support for a callback function to test softlist sharedfeat (e.g. 'compatibility') and display a warning message accordingly (cartslot.c/chd_cd.c). Updated CD-I driver as an example. + +- 0.141u2: Cleaned up shared implementation of CDi [David Haywood]: Merged MESS CDi driver file with the MAME CDi driver file (used for Quizard). The cdimono1 system is now the parent / BIOS of Quizard, the Quizard games run on a retail CDi unit with Jamma adapter / dongle for protection so this is a logical step. + +- 0.140: Considerably improved UART communications in the CD-i 68070 implementation, increasing Quizard stability as a result. Re-worked Quizard MCU communications handling to be more easily expanded [Harmony]. + +- 0.139u4: Added includes\cdi.h, machine\cdi070.c/h, cdicdic.c/h, cdislave.c/h and video\mcd212.c/h. Harmony added UART Tx/Rx framework to the CD-i 68070 implementation, necessary for Quizard protection. Changed default CD-i SLAVE video setting to PAL, necessary for Quizard to boot. Changed visible area to 384x280 and resolution of CD-i based arcade games. Replaced the excessively large Quizard patch scheme with a much smaller 4-byte patch plus basic protection obfuscation simulation. Removed RAM protection patches from Quizard games. All games now at least boot with simulated protection, and the ones that were playable before remain playable. Also ported over CD-i cleanup from MESS. Added service mode and changed input from 2 to 8 buttons. + +- 13th October 2010: Harmony - I futzed around a bit with the function that sends the initial 20 bytes to the protection device last night. I discovered that if I killed the random number that it used as a seed and made it 1, the game would simply dump out the key bytes. Heartened, I wrote some functionality to take those bytes and fashion an appropriate 8-byte return value from them, and with only a 4-byte patch to always return 1 rather than a nuclear NOP-out of nearly an entire function, all the games started firing up. Even better, I had a hunch that since the main CPU never sends any kind of key to the MCU, perhaps the values themselves are symmetric. It turns out that they are, and so any seed - not just 1 - will work with the same algorithm. So the patch could go, but the functionality stayed. Hooray - all the games will run with no RAM patching! Now for the bad part: Quizard 3.2, 4.1 and 4.2 all still refuse to go in-game for reasons unknown. They don't try to chat up the microcontroller in any way, so it must just be what the MCU is returning that they *eventually* don't like. Quizard 2.2, however, is fully playable. Pictures. + +- 11th October 2010: Harmony - With some additional finagling, I've managed to get both Quizard 1.2 and Quizard 1.7 to be fully playable by either one or two players, along with service mode. Additionally, the protection check patches were able to be made partially generic, enabling Quizard 3.2 and Quizard Rainbow 4.1 to boot, go into attract mode, and coin up without much hassle. Unfortunately, both of them have some sort of additional checks before they'll go in-game. I can patch them with an additional poke, but that ventures into even more hacky territory than I'd like. + +- 10th October 2010: Harmony - Using a targeted hack, I was able to get the 1.7 revision of Quizard to boot in MAME. Unfortunately, this looks like it's going to be pretty gnarly, as the MCU controls all inputs and dipswitches to the game. Yikes! (see http://harmoniouscode.blogspot.com/). + +- 7th October 2010: Harmony - Astute readers of the MAME release notes may have noticed multiple revisions of a game added to MAME 0.139 called "Quizard". Quizard is noteworthy for being one of the few arcade games to be based on the Philips CD-i game console, and benefits from my ongoing CD-i work in MESS. Quizard consists of a standard CD-i console with a separate I/O board hooked up to both the front and rear serial ports, with a protected i8571 microcontroller in tow for copy protection. For anyone interested in seeing what the machine actually looks like, pop on over to Interactive Dreams and read the (short) article on the game: http://cdii.blogspot.com/2007/06/cd-i-arcade-conversions.html. The game currently fails to boot in MAME for unknown reasons which I am in the process of trying to track down. While it also fails to boot in CD-i Emulator, it does so for different reasons than it does in MESS - MESS seems to get stuck in an OS call shortly after the OS launches the cdi_quizard executable module, whereas CD-i Emulator loads it, tries to send data to the (non-existent) I/O board, then hangs while waiting for a response. The first order of business is going to be to get MESS into a state where it will run as far as CD-i Emulator does. This shouldn't be overly difficult, as I've almost narrowed down specifically where it's crashing. After that, I'll need to verify that the UART handling in MESS's SCC68070 implementation is okay. Lastly, a lot of guesswork to try to figure out just what the heck it is that it's trying to send to the microcontroller will be necessary, but that should be reasonable considering that much more nefarious protection is broken in MAME with some regularity. After that, everything should be peachy. + +- 0.138u3: Added cdi.c driver and layout\cdi.lay. + +$end + + + +$info=cedar_magnet.cpp +$drv +0.179 [David Haywood] + + +WIP: + +- 0.259: Added a new game (Booby Kids), ordered the games on the driver and reformatted comments [ClawGrip]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to efo\cedar_magnet.cpp, efo\cedar_magnet_flop.cpp/h, efo\cedar_magnet_plane.cpp/h, efo\cedar_magnet_sprite.cpp/h, shared\cedar_magnet_board.cpp/h and shared\efo_zsu.cpp/h. + +- 0.234: Added working ADPCM sound to EFO ZSU (audio\efo_zsu.cpp) and Magnet System sound boards [AJR]. + +- 0.221: Simplified some handlers (machine\cedar_magnet_flop.cpp, cedar_magnet_plane.h, cedar_magnet_sprite.h and audio\efo_zsu.cpp) [Osso]. + +- 0.216: Added PCB ASCII layout [ClawGrip]. + +- 0.210: Simplified handlers. Reduced unnecessary lines, duplicates and runtime tag lookups. Converted arrays into std::unique_ptr. Fixed namings and spacings. Use shorter type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed address_space argument from read/write handlers (machine\bankdev.cpp) [AJR]. + +- 0.205: Removed CEDAR_MAGNET_PLANE/SPRITE/FLOP MCFG macros [Osso]. + +- 0.204: Removed CEDAR_MAGNET_SOUND MCFG macros [Osso]. + +- 0.202: Removed Z80CTC and Z80PIO MCFG macros (audio\efo_zsu.cpp) [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.200: Removed timer_set() (machine\cedar_magnet_board.cpp) [Osso]. + +- 0.191: Fixed typo in audio\efo_zsu.cpp (MCFG_DEVICE_ADD("fifo",HC40105 -> CD40105) [AJR]. + +- 0.189: Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp; audio\efo_zsu.h) [Vas Crabb]. + +- 0.186: Make the code acceptable to Clang 4.0.0 (drivers\cedar_magnet.cpp) [smf]. + +- 0.182: Changed machine\cedar_magnet_sound.cpp/h to audio\efo_zsu.cpp/h. Cedar Magnet/EFO ZSU: Conversion of the Cedar Magnet board from a base device class to a mix-in interface. Emulated EFO ZSU as main variant of the Cedar Magnet sound board. Modernize ZSU soundlatch/IRQ mechanism. More hardware notes. Various associated code cleanups. Enabled Z80 daisy chain on Cedar Magnet sound board (fake IRQ still necessary, though vectors are correct now) [AJR]. + +- 0.181: The Magnet System were being sold back in the day, so not protos despite the bugs [David Haywood]. Further attempts to improve accuracy of 40105 FIFO emulation [AJR]. Changed MSM5205 sound clock speed to 500000 Hz. + +- 0.180: Removed drivers\cedar_magnet.h. Preliminary Magnet System sound [David Haywood]. Removed unnecessary call to device(). Moved cedar devices out of drivers [smf]. + +- 0.179: Added cedar_magnet.cpp/h driver, cedar_magnet_board.cpp/h, cedar_magnet_flop.cpph, cedar_magnet_plane.cpp/h, cedar_magnet_sound.cpp/h and cedar_magnet_sprite.cpp/h. + +$end + + + +$info=centiped.cpp +$drv +0.10 [Nicola Salmoria, Ivan Mackintosh, Lee Taylor, John Clegg, Mike Balfour] + + +NOTES: + +- Hardware info from Ivan Mackintosh and Peter Rittwage, MageX emulator by Edward Massey and additional code by Brad Oliver. + + +WIP: + +- 0.246: Changed driver to atari\centiped.cpp/h and atari\centiped_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.205: Removed M6502, POKEY, SN76496, S2650, EEPROM, TIMER, ER2055, GFXDECODE, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Removed machine\atari_vg.cpp/h. Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.198: Use new OUTPUT callback object in Centipede driver [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.177: Correct tag for the ay8910 and removed unneeded callback [Osso]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.146u2: Small cleanup (multiped, millpac) [hap]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.106u10: Buddabing and Aaron Giles added save state support to the Centipede driver. + +- 4th April 2004: Aaron Giles cleaned up the Centipede driver to take advantage of TRANSPARENCY_PENS. + +- 0.70u5: Changed Centipede driver to use mame_rand for random numbers [Barry Rodewald]. + +- 0.60: Merged milliped.c, qwakprot.c and warlord.c with centiped.c driver. Removed vidhrdw\milliped.c, vidhrdw\qwakprot.c and vidhrdw\warlord.c and includes\milliped.h, include\qwakprot.h and include\warlord.h. + +- 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. + +- 0.58: Added includes\centiped.h, includes\milliped.h, includes\qwakprot.h and includes\warlord.h. + +- 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede. + +- 0.37b4: Removed machine\centiped.c and machine\milliped.c. + +- 0.34b6: Added qwakprot.c driver and vidhrdw\qwakprot.c (Mike Balfour). + +- 0.33b7: Removed machine\warlord.c. + +- 0.27: Added warlord.c driver, machine\warlord.c, vidhrdw\warlord.c, machine\milliped.c and sndhrdw\pokyintf.c/h. Removed sndhrdw\milliped.c. + +- 0.22: Added vidhrdw\centiped.c. + +- 0.20: Removed vidhrdw\centiped.c and machine\milliped.c. + +- 0.19: Added machine\milliped.c and vidhrdw\centiped.c. + +- 0.12: Added milliped.c driver, vidhrdw\milliped.c, sndhrdw\milliped.c and vidhrdw\generic.c/h. Removed vidhrdw\centiped.c. + +- 0.10: Added centiped.c driver, machine\centiped.c and vidhrdw\centiped.c. + +$end + + + +$info=cesclass.cpp +$drv +0.142u1 [Mariusz Wojcieszek] + + +NOTES: + +- To play Home Run Classic you have to select a pitcher shot and keep pressed the wall strobe. When you release the strobe, batter does the swing. + + +WIP: + +- 0.268: Break LCD output in two screens. Implemented bitmap DMA trigger (fix screen tearing). Replaced palette with amber shades [Angelo Salese]. Added 2x LCD displays (128 x 64, 60Hz). Added dipswitches 'DSW1', 'DSW2', 'Free Play' and 'LCD test'. + +- 0.258: Mark games with MACHINE_REQUIRES_ARTWORK [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to ces\cesclass.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.145u8: Miodrag Milanovic fixed some recent vblank port related regressions in CES Classic driver. + +- 0.144u3: Angelo Salese added video, sound and basic I/O to the CES Classic driver, games are currently sort of playable. Changed display to LCD, visible area to 256x64 and OKI6295 sound clock speed to 1.5MHz. Added dipswitches 3x 'SYSTEM', 'DSW' and 24x 'Unknown'. + +- 0.144u2: Added OKI6295 (3MHz) sound. Changed visible area to 256x256. + +- 0.142u1: Added cesclass.c driver. + +$end + + + +$info=cgang.cpp +$drv +0.217 [hap] + + +WIP: + +- 0.246: Changed driver to namco\cgang.cpp. + +- 0.217: Added cgang.cpp driver and layout\cgang.lay. + +$end + + + +$info=chaknpop.cpp +$drv +0.68 [BUT] + + +NOTES: + +- The MCU data was extracted from the real board (see machine\chaknpop.c) + + +WIP: + +- 0.247: Removed taito\chaknpop.h and taito\chaknpop_v.cpp. + +- 0.246: Changed driver to taito\chaknpop.cpp/h and taito\chaknpop_v.cpp. + +- 0.187: Removed machine\chaknpop.cpp. + +- 0.125u5: Added includes\chaknpop.h. + +- 0.68: Added chaknpop.c driver, machine\chaknpop.c and vidhrdw\chaknpop.c. + +$end + + + +$info=chakumelo.cpp +$drv +0.273 [Darksoft, Osso] + + +WIP: + +- 0.273: Added chakumelo.cpp driver. + +$end + + + +$info=cham24.cpp +$drv +0.115u2 [Mariusz Wojcieszek] + + +WIP: + +- 0.246: Changed driver to nintendo\cham24.cpp. + +- 0.115u2: Added cham24.c driver. + +$end + + + +$info=chameleonrx1.cpp +$drv +0.217 [Osso] + + +WIP: + +- 0.246: Changed driver to misc\chameleonrx1.cpp. + +- 0.217: Added chameleonrx1.cpp driver. + +$end + + + +$info=champ2.cpp +$drv +0.270 [Angelo Salese] + + +WIP: + +- 0.270: Added champ2.cpp driver. + +$end + + + +$info=champbas.cpp +$drv +0.126u1 [Nicola Salmoria, Pierpaolo Prazzoli, Ernesto Corvi, Jarek Parchanski] + +0.79u1 [Pierpaolo Prazzoli] + +0.34b7 [Ernesto Corvi, Jarek Parchanski] + +0.29 [Nicola Salmoria] + + +NOTES: + +- Bit 2 of the watchdog counter can be read through an input port. The games check it on boot and hang if it is not 0. Also, the Talbot MCU does a security check and crashes if the bit doesn't match bit 2 of RAM location 0x8c00. + +- The Exciting Soccer bootleg runs on a modified Champion Baseball board. The original board has vastly improved sound hardware which is thereforew missing from the bootleg. + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.258: Removed some use of set_log [hap]. + +- 0.257: Removed alpha\champbas.h and alpha\champbas_v.cpp. Merged driver files [hap]. + +- 0.246: Changed driver to alpha\champbas.cpp/h, alpha\champbas_v.cpp and alpha\alpha8201.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: VBLANK IRQ modernization [AJR]. + +- 0.208: Removed 74LS259 hack, the LS259 device does this automatically now [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.199: Separated parts specific to Exciting Soccer from Champion Baseball state [Vas Crabb]. + +- 0.189: Added new 74LS259 device. Workaround related to MT06638 (Exception when using -debug); this disables a poorly implemented disassembly feature to prevent assertion failures and crashes when debugging drivers using HD44801 CPU [AJR]. + +- 0.168: Added machine\alpha8201.c/h. Use generic watchdog for ChampionBaseBall driver. Get rid of machine start/reset overrides. Cleanup spriteram handling. Merged memorymaps. Added ALPHA-8201 device to ChampionBaseBall driver [hap]. + +- 0.167: Cleanup ChampionBaseBall driver. I'll continue on that if i can sort out MCU emulation for it (via hmcs40 instead simulation) [hap]. + +- 0.159: Lord Nightmare renamed the Alpha-8xxx MCU dumps to better reflect the actual chip labels and the fact that they are HD44801 MCUs. + +- 0.135u2: Added includes\champbas.h. Fabio Priuli added save state support to ChampionBaseBall driver. + +- 0.126u1: Nicola Salmoria merged exctsccr.c into champbas.c. + +- 0.123u6: Merged talbot.c with champbas.c driver. Removed machine\exctsccr.c. + +- 0.79u1: Added talbot.c driver (Pierpaolo Prazzoli). + +- 0.34b7: Added exctsccr.c driver, machine\exctsccr.c and vidhrdw\exctsccr.c. + +- 0.31: Removed sndhrdw\champbas.c. + +- 0.29: Added champbas.c driver, vidhrdw\champbas.c and sndhrdw\champbas.c. + +$end + + + +$info=champbwl.cpp +$drv +0.92 [Pierpaolo Prazzoli] + + +WIP: + +- 0.268: Changed driver to seta\champbwl.cpp. + +- 0.246: Changed driver to taito\champbwl.cpp. + +- 0.228: Added controls for cocktail mode [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed SETA001_SPRITE MCFG macros [Osso]. + +- 0.202: Removed SETA001 Sprites kludges [David Haywood]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Reduced runtime tag lookups [cam900]. + +- 0.149u1: Modernized the X1-010 device [Osso]. + +- 0.145u7: Fixed regression in ChampionshipBowling driver [Aaron Giles]. + +- 0.142u3: Added video\seta001.c. Started unifying sprite implementations for Seta X1-001/X1-002 chips [David Haywood]. + +- 0.92: Added champbwl.c driver. + +$end + + + +$info=chanbara.cpp +$drv +0.127u5 [Tomasz Slanina, David Haywood] + + +WIP: + +- 0.246: Changed driver to dataeast\chanbara.cpp. + +- 0.127u5: Added chanbara.c driver. + +$end + + + +$info=chance32.cpp +$drv +0.145u8 [TeamEurope, Marcus Jendroska, Y~K, The Dumping Union, Smitdogg] + + +WIP: + +- 0.246: Changed driver to misc\chance32.cpp. + +- 0.146: Added layout\chance32.lay. + +- 0.145u8: Added chance32.c driver. + +$end + + + +$info=changela.cpp +$drv +0.80u2 [Jarek Burczynski, Phil Stroffolino, Tomasz Slanina] + + +NOTES: + +- A short movie of Change Lanes is at http://www.jmpc.com/Starcade/stargames.htm + + +WIP: + +- 0.257: Removed taito\changela.h and taito\changela_v.cpp. + +- 0.246: Changed driver to taito\changela.cpp/h and taito\changela_v.cpp. + +- 0.224: Added layout\changela.lay. + +- 0.129u6: Mr. Do added layout\changela.lay. + +- 0.128u3: Added includes\changela.h. + +- 0.116: Added video\changela.c. + +- 0.80u2: Added changela.c driver. + +$end + + + +$info=changyu.cpp +$drv +0.212 [Osso, TeamEurope] + + +NOTES: + +- This skeleton driver hosts 2 unidentified Chang Yu Electronic (CYE) games. The PCBs, while sharing most components, differ, so they may very well go in different drivers when emulated. + + +WIP: + +- 0.274: Address QA feedback [Angelo Salese]. + +- 0.270: Added PSG to sound CPU memory map. When the system writes 21 to 0x0c, an alarm sounds [flama12333]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\changyu.cpp. + +- 0.213: Added gfxdecode [Osso]. + +- 0.212: Added changyu.cpp driver. + +$end + + + +$info=cheekyms.cpp +$drv +0.34b8 [Chris Moore, Lee Taylor] + + +WIP: + +- 0.263: Removed universal\cheekyms.h and universal\cheekyms_v.cpp. + +- 0.246: Changed driver to universal\cheekyms.cpp/h, universal\cheekyms_a.cpp/h, universal\cheekyms_v.cpp and universal\nl_cheekyms.cpp/h. + +- 0.186: Added audio\cheekyms.cpp/h and nl_cheekyms.cpp/h. + +- 0.135u2: Added includes\cheekyms.h. + +- 0.34b8: Added cheekyms.c driver and vidhrdw\cheekyms.c. + +$end + + + +$info=chexx.cpp +$drv +0.165 [Luca Elia] + + +NOTES: + +- Chexx (1983 version) by ICE at http://www.pinrepair.com/arcade/chexx.htm + +- Face-Off, an illegal? copy of Chexx. See http://valker.us/gameroom/SegaFaceOff.htm and https://casetext.com/case/innovative-concepts-in-ent-v-entertainment-enter + + +WIP: + +- 0.280: Screenless hardware shouldn't change screen orientation flags [hap]. + +- 0.247: Changed driver to ice\chexx.cpp. + +- 0.246: Changed driver to misc\chexx.cpp. + +- 0.233: Added note about undumped Olimpic Hockey (Spanish clone from Inor) [ClawGrip]. The electromechanical game Fire Escape (1984, Mech-Tronic Games, Inc.) appears to run on very similar hardware, with a AY8912 but no Digitalker [AJR]. + +- 0.165: Added chexx.c driver and layout\chexx.lay. + +$end + + + +$info=chicago.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Chicago Coin discrete hardware games + + +WIP: + +- 0.246: Changed driver to misc\chicago.cpp. + +- 0.153: Added chicago.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=chihiro.cpp +$drv +0.131 [Alex's Rom Dumping Project] + + +NOTES: + +- Chihiro is an Xbox based arcade motherboard from SEGA. A Chihiro system consists of network board, media board, base board & Xbox board. The whole system is divided into 2 parts and each part has two boards. The upper part contains a media board with a TSOP48 where there is an xbox .xbe loader (this is the dashboard you see when you power the Chihiro) and for a network board (100% the same as the one in the Triforce v3, same firmware also). The bottom section consists of an Xbox board with 128MB of RAM and with a different MCPX than a retail one and a base board that handles JVS and Video. + + +Bugs: + +- Memory leak. Firewave (ID 05815) + + +WIP: + +- 0.284: Added dsp563xx unit tests (virtual driver utdsp563xx) [O. Galibert]. + +- 0.283: Added dsp563xx\dsp56303.cpp/h. New dsp563xx cpu core (start of disassembler) [O. Galibert]. Added DSP56362 to the audio processing unit in shared\xbox_pci.cpp as the general purpose DSP [yz70s]. Added Motorola DSP56362 (10 MHz) CPU4. + +- 0.273: Added support for texture bilinear filtering (shared\xbox_nv2a.cpp) [yz70s]. + +- 0.268: Correct buggy fxsave and fxrstor opcodes and let Chihiro show 3D again (i386\pentops.hxx). Correct errors in pentops.hxx caused by bad mmxprolog routine (i386\pentops.hxx). Fixes graphics goes blank in all Chihiro games [yz70s]. + +- 0.266: Fixed a class memory access warning (shared\xbox_usb.cpp) [Vas Crabb]. + +- 0.262: Use multibyte.h helpers (shared\xbox_usb.cpp). Use std::clamp (shared\xbox_nv2a.cpp) [AJR]. + +- 0.261: Use multibyte.h helpers and rotate inlines (sega\naomigd.cpp) [AJR]. + +- 0.256: Better fix for dangling pointer warning (shared\xbox_nv2a.cpp) [hap]. + +- 0.255: Worked around another GCC 13.1 error (shared\xbox_nv2a.cpp) [R. Belmont]. + +- 0.253: The PCI devices shared with the Xbox have been updated to support DMA on the LPC bus (shared\xbox.*) [yz70s]. Added 2x AM9517A (4772727 Hz) CPU3/4. + +- 0.250: Fixed size of encoded packet with escaped bytes (machine\jvshost.cpp). Fixed chaining resets and always cascade broadcast messages to slave devices (machine\jvsdev.cpp) [Windy Fairy]. + +- 0.246: Changed driver to sega\chihiro.cpp, shared\xbox.cpp/h and shared\xbox_nv2a.cpp/h. + +- 0.243: Use swapendian_int64 instead of custom rev64 function (machine\naomigd.cpp). Fixed crash with no GD-ROM loaded (machine\gdrom.cpp) [AJR]. + +- 0.227: Make DIMM board work again after memory system changes. Removed usage of auto_alloc_array (machine\naomigd.cpp) [yz70s]. + +- 0.225: Set values for various configuration space PCI registers [yz70s]. + +- 0.222: Eliminated get_read_ptr (machine\naomigd.cpp) [AJR]. More precise implementation of rcc and rcp vertex shader instructions (video\xbox_nv2a.cpp). Fixed "xbox vprogdis" debug command. Moved poly_manager dependency to new nv2a_rasterizer class (video\xbox_nv2a.cpp). Added debugger command "xbox vdeclaration", used to decode the vertex shader declaration stored at a certain address (machine\xbox.cpp). Added placeholder for methods 1e80-1e90 (video\xbox_nv2a.cpp). Some refactoring before modifying vertex data reading (video\xbox_nv2a.cpp). Big update to chihiro/xbox 3D graphics: Vertex shader and pixel shader refactoring. Register combiners support multithreading. Correct reading of vertex attributes. Perspective correct vertex attribute interpolation and texture mapping. Basic support for texture address modes. Secondary color and fog color available as inputs to pixel shader. Interpolate all 4 possible texture coordinates. Correct order of vertices when drawing quad list primitives. Debug aid to write in a text file the vertex shader disassembly, input and constant registers values. To test the update enable the register combiners with the "xbox nv2a_combiners" debugger command. Try to remove GCC 7.2.0 warning (video\xbox_nv2a.cpp). Small 3D update: Read textures with pixel formats X8R8G8B8 and A8. More changes to vertex reading and processing. Corections to negative-w vertices clipping [yz70s]. READ/WRITE macros removal [Osso]. + +- 0.221: Added DIMM SDRAM configuration register (machine\naomigd.cpp). Some adjustments. Differentiate between object classes. Added simple blitting to show xbox error screen (includes\xbox_nv2a.h and video\xbox_nv2a.cpp). Set dma_get to 0 when FIFO is enabled (video\xbox_nv2a.cpp) [yz70s]. + +- 0.219: Converted 315-6154 device into a real PCI host. And updated DIMM Board accordingly [Samuele Zannoli]. Added two debug-only dipswitches to configure emulation (machine\naomigd.cpp). In the first one "enabled" means the DIMM board is really emulated and "disabled" means everything works as before, that is like running a rom cartridge version of the game. In the second one "yes" means the DIMM ram already contains valid game data when the machine is turned on, "no" means there is no valid data and the firmware will load it all from the gd-rom. By default real emulation is disabled and valid data is already present. Changed dipsetting macro into confsetting macro (machine\naomigd.cpp) [yz70s]. Added 'Full emulation' and 'Initialized' configuration for Sega DIMM Board. + +- 0.218: Sega DIMM Board: Added communication between SH-4 and security PIC and serial memories and with mainboard to DIMM Board plus some ram. Added memory controller entry to memory map of DIMM Board. Give the ability to activate the cpus in the DIMM Board to test it [yz70s]. Replaced PIC16C621A CPU4 with PIC16C622 (2MHz). Added CD/DA (44100 Hz) sound. Added CDROM device. + +- 0.217: Removed some problems (machine\xbox_usb.cpp). Supported IO port 61 (machine\xbox_pci.cpp). Set interrupt pin configuration byte (machine\xbox_pci.cpp). Found gpio pins mode registers (machine\xbox_pci.cpp). Sega DIMM Board: Added a SH-4 and a PIC16C621A, both disabled. They are disabled, so they shouldn't slow the sytem, but they appear in the list at start and you can look at their rom disassembly (for the SH-4 set the address to 0). Removed some cases of visual studio warnings 4805 4389 4065 (video\xbox_nv2a.cpp) [yz70s]. + +- 0.216: Fixed memory leaks in Xbox USB [Vas Crabb]. Fixed ROM region width [AJR]. + +- 0.215: Improved Chihiro GD-ROM documentation [f205v]. + +- 0.213: Added secondary channel to IDE controller and derive NV2A from the agp_device class [yz70s]. + +- 0.211: Share PCI devices between Xbox and nforcepc. Added separate device for Xbox debug serial port. PCI IDE device starts supporting both channels, PCI IDE specification, Native-PCI and compatibility modes [yz70s]. + +- 0.210: Added simple interfaces for LPC bus devices (machine\xbox_pci.cpp). Start supporting smm and let (MESS) Nvidia nForce PC use it (machine\xbox_pci.cpp) [yz70s]. Added Chihiro satellite DVD docs [MetalliC]. + +- 0.208: smbus controller actually supports two buses [yz70s]. Fixed crashes in xbox and chihiro sets (MAME 0.202; machine\xbox.cpp). Thanks to Tafoid for helping in tracking the regression. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Docs additions and corrections [f205v]. + +- 0.206: Moved AT devices into mcpx_isalpc PCI device. Added mc1885ext device as RTC. Use the same mcpx_isalpc device in both (MESS) nforcepc and xbox. Also use new smbus_logger device in (MESS) nforcepc to log smbus accesses. Small corrections to xbox_pci.cpp [yz70s]. Documented undumped Sega GD-ROM games, minor docs corrections [MetalliC]. + +- 0.205: Brute forced DES key for Sangokushi Taisen 2 satellite (Chihiro) [Peter Wilhelmsen, Morten Shearman Kirkegaard]. Removed SEGA_837_13551, NAOMI_GDROM_BOARD, USB_PORT and SLOT_OPTION MCFG macros [Osso]. + +- 0.204: Some cleaning (machine\xbox_pci.cpp) [yz70s]. Removed PIC8259 MCFG macros (machine\xbox.cpp) [Osso]. + +- 0.203: First step in using real devices with smbus [yz70s]. + +- 0.200: Eliminated machine().device [AJR]. + +- 0.199: Moved ids into constructors (machine\xbox_pci.cpp) [yz70s]. + +- 0.198: Removed many mainly PCI-related MCFG macros in favour of constructor overloads, removed some absolute device lookups, removed some absolute device tags and generally clean up stuff. Fixed incorrect device class for PCI APIC. Xbox machine config looks ugly now - the devices should exposeproper constructor overloads that accept the parts of the PCI ID that are in system PROM or customisable by the OEM and hard-code the parts inherent to the device [Vas Crabb]. + +- 0.195: Clean up some unnecessary machine-relative accesses (machine\xbox.cpp) [AJR]. + +- 0.194: Temporary fix machine\xbox_pci.cpp to show Xbox recovery screen. Make USB work again [yz70s]. Added skeleton Sega network device so that the rom can be moved from chihiro.zip to seganetw.zip [smf]. + +- 0.186: Added achine\xbox_pci.cpp and includes\xbox_pci.h. Migrated PCI devices to new PCI bus framework (machine\xbox.cpp). Some USB/OHCI renaming. USB hotfix. USB devices are now slot devices [yz70s]. + +- 0.185: Added high level simulation of AN2131SC. Let's pretend there is a drive board connected, so OutRun 2 can run with USB enabled and no patches. Minor driver update. USB is always enabled now and removed unused parts. Fixed jamdis debug command. First step in removing the legacy PCI system in favor of the new one (machine\xbox.cpp) [yz70s]. Added TMP90PH44 device type for Sega 837-13551 I/O Board. Removed identical second halves of overdumped MCU PROMs (machine\jvs13551.cpp) [AJR]. Added TMP90PH44 (10MHz) CPU4. + +- 0.184: Some information on USB commands for AN2131SC. AN2131SC is used as a USB to serial converter, one of the 2 serial ports can be setup as MIDI [yz70s]. + +- 0.182: Xbox graphic improvements: Added support for packed float vertex color r11g11b10f. Correct drawing of indexed vertices primitives. Added "xbox nv2a_wclipping" debug command. Small graphics adjustments [yz70s]. + +- 0.181: Changed video\chihiro.cpp and includes\chihiro.h to video\xbox_nv2a.cpp and includes\xbox_nv2a.h. Parametrize constants used in debug command routines to support different bios/kernel versions. Moved threadlist debug command to Xbox. Enable clipping of vertices where w is negative. Added method triangles_drawn to get private member m_triangles (video\poly.h). Updated w clipping and disable it since it still causes problems. Added some debug checks and adjustments in graphics routines [yz70s]. + +- 0.179: Clarifications and renaming for 3D matrices. Tidy up video\chihiro.cpp and updated driver notes. More details about AN2131QC pins [yz70s]. + +- 0.178: Added debugger command "chihiro threadlist" to list ready threads except current one. Small refactoring [yz70s]. + +- 0.177: ghostsqu, hotd3, scg06nt, vcop3 and wangmid boot, mj2c throws an exception. More USB [yz70s]. Chihiro comments-docs update [f205v]. + +- 0.176: Added includes\xbox_usb.cpp/h. More descriptions for USB commands in AN2131QC. Moved USB part into new file (xbox_usb.cpp). Small adjustments. Prepare to use jvs packets. Added a jvs host and a device. Now jvs communication works, although there seems to be some little problem left. Use the gamepad only in the console and not the arcade. Time for AN2131SC, placeholders for all its USB commands. Removed USB_HACK_ENABLED define, now USB can be disabled per game, in Xbox console USB is always enabled. Fixed copying of mcpx code [yz70s]. Added 2nd Player and coin slots. Changed input from 2 to 6 buttons. + +- 0.175: Try to boot Crazy Taxi High Roller & small 3D adjustments. Try to complete Xbox memory map, EEPROM must be NTSC. Added description of 2 commands sent via USB to the AN2131QC chip, based on disassembly of its firmware. They are used to read the I2C EEPROMs connected to the chip. Removed memory map error [yz70s]. + +- 0.174: 3D accelerator update, better support for antialiasing/supersampling. Number of vertex parameters is 13 not 12 (video\chihiro.cpp). Define USB_HACK_ENABLED works again, OutRun 2 boots now (machine\xbox.cpp). Since clipping is not present yet, if a trangle has at least a vertex where the w component is <= 0, don't draw it, this makes OutRun 2 more watchable [yz70s]. Fixed compilation when LOG_NV2A is defined [MoochMcGee]. + +- 0.173: USB is now partially usable. Control, bulk and interrupt transfers work. Started HLE simulation of USB devices on Chihiro baseboard. There is a first implementation of Xbox game controller. The Chihiro BIOS can now enter system configuration menu [Samuele Zannoli]. Added Players 1, 8-way Joystick, Stick and Pedal. + +- 0.172: Added region "mediaboard" and put media board rom in it. Also a few litte changes. More USB. Bulk transfers, let's try to comunicate with USB devices on Chihiro baseboard (machine\xbox.cpp). USB device from Chihiro baseboard now sends some data [yz70s]. Chihiro docs update [f205v, MetalliC]. + +- 0.171: Added backface culling to 3D accelerator. More USB (machine\xbox.cpp) [yz70s]. + +- 0.170: Improved support for fixed function pipeline. Added simple superio support and more USB. Bytes sent to the supoerio's first RS232 port will be echoed on the console, this way it is possible to see the ouput of the OutputDebugString function. Try to fix a problem when m_buffer_size is not a multiple of sector size (machine\atapihle.cpp). When reading sectors using the packet command, if the "Byte count limit" is not a multiple of the sector size, only a subset of the data will be transferred. It happens sometimes with the Xbox [yz70s]. Chihiro docs update [f205v]. + +- 0.169: Correct little error. "enum" -> "enum class" (video\chihiro.cpp). Clear render target color buffer supports subregion and single channel. Store up to 1024 primitive vertices for easier debugging [yz70s]. Fixed "error: 5 enumeration values not handled in switch: 'X1R5G5B5_Z1R5G5B5', 'X1R5G5B5_X1R5G5B5' and 'X1A7R8G8B8_Z1A7R8G8B8'..." (video\chihiro.cpp) [dankan1890]. + +- 0.168: Some cleanup, wait vblank enabled by default [yz70s]. + +- 0.167: Chihiro needs the "xbox waitvblank" debugger command to progress. Do not clear zbuffer/stencil if not requested. Set f0000000-f7ffffff as mirror of physical ram to make 3D routines happy (machine\xbox.c). When an object is bound to a subchannel log it and its class (video\chihiro.c) [yz70s]. + +- 0.166: Under the hood 3D accelerator changes: Correct some errors. Added more primitives to some graphic methods. Added color mask support. Method 0x100 (NOP) generates correct interrupt. Some method parameters are readable from mmio registers. Various Chihiro/Xbox updates: Support render targets different than RGB32. Support 16 bit depth buffer. Support independent clearing of stencil and depth values. Update rom loading. Added Xbox hack to avoid stalling. Set Xbox BIOS 4134 as the one used [Samuele Zannoli]. Added values for PIC challenge handshake (machine\xbox.c) [yz70s]. + +- 0.165: Added machine\xbox.c and includes\xbox.h. Move parts common with Xbox console into their own files. (MESS) Xbox console driver now uses the base common machine setup with Chihiro [Samuele Zannoli]. + +- 0.164: More USB, but still soo much to do [yz70s]. + +- 0.163: Lets' start playing with USB. Also added two new chihiro debug commands dump_timer and dump_dpc to show the contents of the _KTIMER and _KDPC kernel structures. USB is disabled by default (to allow loading the game), uncomment the USB_ENABLED define to enable it [yz70s]. + +- 0.162: Correct 2 errors in video\chihiro.c, one with register combiners. Added 3D method 1808 and a few misc changes. Added support for swizzled render targets. Simple way to add per-game patches [yz70s]. + +- 0.157: Added video\chihiro.c and includes\chihiro.h. Chihiro vertex programs update. Added support for zbuffer and stencil plus render target methods [Samuele Zannoli]. Added support for vblank wait NV2A accelarator method. It is disabled by default since is slows down too much. There is a new debugger command "chihiro waitvblank" to enable and disable it [yz70s]. + +- 0.156: Revised data while adding new information along with some cosmetic changes [f205v, Metallic]. + +- 0.154: Chihiro improvements: i386 CPU x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0. Added basic management of some Nvidia APU sound registers. Store modelview/projection matrices and translate/scale vectors sent to NV2A. Store vertex program (vertex shader) sent to NV2A 3d accelerator. Added debug command "chihiro grab_texture,,", it saves to the next used texture of type . Fixed DXT3 and adds DXt5 texture decompression. Added 3D accelerator method 0x1800 for indexed mode vertex sending. Added NV2A vertex program disassembler. Added two new debugger commands, grab_vprog to save the currently uploaded vertex program, and vprogdis [<,type>] to disassemble a vertex program. Implemented alpha-test, blending and logical per-fragment operations. Improves many 2D displays in Out Run 2 [Samuele Zannoli]. Updated set documentation. Added exact release dates, GDX info and descriptions for all known existing games/releases not yet secured or dumped [f205v]. Fixed rom names. + +- 0.153: Removed some firstcpu in Chihiro driver [smf]. + +- 0.150: Chihiro update [Samuele Zannoli]: Added more patches needed until USB is implemented. Added support for more texture formats and drawing primitives to the 3d accelerator. + +- 17th August 2013: R. Belmont - Samuele Zannoli has continued to plug away at the Xbox 1-based Chihiro hardware, with the result that OutRun 2 now boots and (very slowly) shows a few 2D screens. I don't think it does anything more, but I could just be impatient. + +- 0.149u1: Derive Chihiro's baseboard IDE from IDE mass storage device (machine\idehd.c). Removed read_key() from ide_mass_storage_device as it's only used by ataflash and that was also reading the key in manually. Fixed issues that caused the HD to report that the diagnostics failed [smf]. Few updates to the i386 processor and chihiro driver [Samuele Zannoli]: Added lots of MMX and SSE opcodes to the i386 processor. Added the fcomip x87 opcode. Don't take an smi until current instruction is complete in i386. Added a "UINT8 *memory(UINT32 &size)" method to the naomi_gdrom_board device that returns the size and a pointer to the decrypted gdrom data (used by chihiro). Then for the chihiro driver: Added basic stuff for the Nvidia audio APU. Added the "chihiro curthread" debugger command, shows information about the current active thread. Added the "chihiro irq," debugger command, to generate an interrupt with IRQ number 0-15 by hand. Added more patches to let the software run even if USB is not implemented. Added the Chihiro Type 1 baseboard/mediaboard features to let the system load the gdrom games. Added incomplete save state support. Added support to the Nvidia 3d accelerator to draw primitives where the vertex data is not stored in a vertex buffer but contained in the command stream [Samuele Zannoli]. Removed harddisk device. + +- 0.149: Added harddisk device. + +- 0.148u2: Implentation of NVIDIA register combiners in Chihiro driver [Samuele Zannoli]. Cleaned up a4r4g4b4 operation (color convert). Fixed driver compile [Angelo Salese]. Fixed GCC compile [R. Belmont]. Chihiro Sega documentation cleanups [f205v]. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in Chihiro driver [smf]. + +- 0.147u2: Information adjustments for Chihiro and mame.lst reflecting latest discoveries [f205v]. + +- 0.146u5: First round of GD-ROM redumps [The Dumping Union]. + +- 0.146u3: Various changes to i386 CPU core and Chihiro emulation, allowing it to show a basic logo and text [Samuele Zannoli]. Fix compile on GCC 4.6 and above [Miodrag Milanovic]. Ville Linde correct Chihiro CPU type to Pentium III. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Chihiro documentation update [f205v]. + +- 0.145u5: Marked all GD-ROMs as BAD_DUMP. These need to be re-converted to CHD from the .GDI source with current CHDMAN [R. Belmont]. + +- 0.144u7: Correct Chihiro GDROM prefix to make games boot again [R. Belmont]. + +- 0.144u2: Samuele Zannoli added a placeholder for ohci USB controller in Chihiro Plus relative hack to avoid an infinite loop. This allows Chihiro to try to initialize Direct3D and to use the Nvidia 3D accelerator. + +- 0.143u9: f205v improved Chihiro game documentation. + +- 0.143u5: Various changes and improvements to the Chihiro emulation [Samuele Zannoli]: Modifies the IDE device (idectrl.c) so it supports cases where it is not connected to an hard disk, but to some different hardware. Added PC devices 8259 PIC, 8253 PIT and IDE controller. Added "chihiro" command with subcommands "jamdis", "dump_string", "dump_process", "dump_list" and "help". Updates the smbus controller and adds stubs for the pic16lc, cx25871 and EEPROM smbus devices. Updates the memory map for the newly added devices. Fixed the size of the "others" region. Added hack for the missing dump of the smbus EEPROM. + +- 0.143u1: Documentation cleanups/updates for Chihiro [f205v, R. Belmont]. AntoPISA and Fujix fixed year info in mj2, ollie, scg06nt and wangmid. + +- 0.139u3: Fabio Priuli fixed assert before OK in all sets in Chihiro. + +- 0.139u2: Chihiro improvements [Samuele Zannoli]: Fixed the mapping of the BIOS at the top of the CPU addrsss space. Updated the ram size to 128 MB. Added some SMBus handling, to let the BIOS run. Added placeholders for a few devices on the PCI bus. Added the "jamdis StartAddress,Length" command to the debugger that lets you disassemble the "jam table" instructions used by the BIOS to do some basic hardware initialization. Updated the PCI bus device so that PCI buses can be arranged in a tree like in real hardware. + +- 0.137u2: Minor memory map update for running the Chihiro BIOS [Samuele Zannoli]. + +- 0.135: Fabio Priuli fixed access violation before typing OK in Chihiro driver. + +- 0.133u5: Added various notes + checksums for Chihiro board [Alex's Rom Dumping Project, Mr Mudkips, Philip Burke]. + +- 3rd September 2009: Alex's Rom Dumping Project - I have dumped 75 per cent of the chihiros board, and while dumping, i have managed to change the region from japan to export. The region is stored on a small EEPROM located in the media board (just before the serial number). Its pretty easy to change the region, just replace one byte, 01 for jap, 02 for usa, 03 for export, and i dont really know if more regions are there, cause i havent tried any other changes. Details about what i have dumped here can be found on the readme or my page. + +- 0.131: Added chihiro.c driver. + +$end + + + +$info=chinagat.cpp +$drv +0.37b16 [Paul Hampson] + + +NOTES: + +- Driver based on Double Dragon source by Carlos A. Lozano & Rob Rosenbrock et. al. + + +WIP: + +- 0.246: Changed driver to technos\chinagat.cpp. + +- 0.37b16: Added chinagat.c driver. + +$end + + + +$info=chinsan.cpp +$drv +0.186 [David Haywood, Uki, Dirk Best] + +0.111u4 [David Haywood] + +0.61 [Uki] + + +NOTES: + +- ADPCM hook-up is virtually identical to the other Sanritsu games (Jantotsu, Appoooh, Dr. Micro etc). + + +WIP: + +- 0.246: Changed driver to sanritsu\chinsan.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Merged mayumi.cpp with chinsan.cpp driver. + +- 0.136u4: Removed video\mayumi.c. + +- 0.111u4: Added chinsan.c driver. + +- 0.61: Added mayumi.c driver and vidhrdw\mayumi.c. + +$end + + + +$info=chqflag.cpp +$drv +0.37b1 [Manuel Abadia, Nicola Salmoria] + + +NOTES: + +- 007232 volume & panning control is almost certainly wrong. + +- Needs HW tests or side-by-side tests to determine if the protection is 100% ok now. + + +WIP: + +- 0.254: Removed konami\chqflag.h and konami\chqflag_v.cpp. + +- 0.246: Changed driver to konami\chqflag.cpp/h and konami\chqflag_v.cpp. + +- 0.224: Added layout\chqflag.lay. + +- 0.136u1: Added includes\chqflag.h. + +- 0.129u6: Mr. Do added layout\chqflag.lay. + +- 0.37b1: Added chqflag.c driver and vidhrdw\chqflag.c. + +$end + + + +$info=chsuper.cpp +$drv +0.130u1 [Mirko Buffoni, David Haywood, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\chsuper.cpp. + +- 0.163: Added layout\chsuper.lay. + +- 0.130u1: Added chsuper.c driver. + +$end + + + +$info=cidelsa.cpp +$drv +0.109u2 [Curt Coder] + + +WIP: + +- 0.275: Added pull callbacks for int/dmain/out (cosmac\cosmac.cpp) [hap]. + +- 0.274: Fixed load init phase (cosmac\cosmac.cpp) [Robbbert]. + +- 0.272: Fixes and enhancements. Fixed clock write handler. Added write handler for automatically clocking 8-bit data into input-mode latch. Added line read handler for SR output (machine\cdp1852.cpp) [AJR]. + +- 0.263: Fixed disassembly of LBNQ, LBNZ and LBNF (cosmac\cosdasm.cpp) [AJR]. + +- 0.262: Changed 'Difficulty' DIP settings to use standard names for all games in the source file [ClawGrip]. + +- 0.246: Changed driver to efo\cidelsa.cpp/h and efo\cidelsa_v.cpp. + +- 0.245: Removed inline overuse (sound\cdp1869.cpp) [Ryan Holtz]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.213: RCA CDP1802 CPU: Removed single-use (and savestate unsafe) rand_memory function (util\coreutil.cpp and cpu\cosmac\cosmac.cpp) [hap]. Use conventional decimal numbering for registers. Attach following byte to disassembly of OUT instruction when P = X [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros (video\cidelsa.cpp) [Ryan Holtz]. + +- 0.205: Removed COP400 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros (video\cidelsa.cpp) [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: CDP1802 CPU interface overhaul: Split execution of long branch/long skip instructions into two separate states. Eliminated reset state. Sample pushed EF lines at the right time. Implemented a few CDP1801 differences. Correct disassembly of destinations for skip instructions. SC callback also includes state of N lines for I/O instructions. TPB callback added (not used yet). Callbacks can be configured through DEVCB3 bindings. Fixed disassembly (cosmac\cosdasm.cpp). Added helper functions. Minor cleanup. Replaced CDP1852 I/O callback macros with DEVCB3 bindings; use line write handler to clock output from TPB [AJR]. + +- 0.192: Added WAIT/CLEAR input lines to CDP1802 CPU. Added DO read function to CDP1852 I/O [Curt Coder]. + +- 0.153: Converted CDP1852 and CDP1869 to DEVCB2 [Curt Coder]. + +- 0.150: Use auto_alloc_array_clear for uninitialized memory in Cidelsa driver [hap]. + +- 0.149u1: Modernized COP400 CPU core [Wilbert Pol]. Fixed uninitialized memory in video\cidelsa.c (fixes array out-of-bounds accesses) [Oliver Stoeneberg]. + +- 0.149: Curt Coder added CDP1869 device address maps. + +- 0.148u5: Curt Coder added the original CDP1801 CPU variant and rewrote the disassembler. Changed name 'COSMAC' to 'CDP1802'. + +- 0.147u4: Replaced all device_t's with actual device classes in Cidelsa driver. Regression test recommended [Curt Coder]. + +- 0.143u1: Curt Coder fixed COSMAC CPU debugger PC. + +- 0.142u1: Refactor CDP1852 into a C++ device and cleaned up the Cidelsa driver slightly [Curt Coder]. + +- 0.141u3: Atari Ace cleaned up a few include files in Cidelsa driver. + +- 0.140: Curt Coder converted the RCA CDP1802 CPU into a C++ device. Refactor Cidelsa driver to use the new RCA COSMAC CPU. Refactor the CDP1869 chip into a C++ device. Replaced CDP1802 CPU with COSMAC. + +- 0.137u2: Bryan Ischo fixed double-free error in render.c. This fixes the shifted gfx display in all Cidelsa games. + +- 0.135u3: Curt Coder changed CDP1869 PAL/NTSC signal to use DEVCB. + +- 0.135u2: CDP1869 changes [Curt Coder]: Converted page RAM functions to use DEVCB. Added pull interface for predisplay. + +- 0.134u4: Curt Coder added helper macro for CDP1869. Added helper macro for CDP1864 screen creation. + +- 0.133: CDP1802 [Curt Coder]: Refactor the Q and DMA callbacks to use DEVCB. Fixed state code output and load mode. + +- 0.129u4: Cidelsa changes [Curt Coder]: Combined CDP1869 video and sound parts to one device. Refactor CDP1852 to use DEVCB. + +- 0.129u1: Curt Coder fixed sloppy rendering in CDP1869 sound that caused occasional crashes. CDP1802 CPU core [Curt Coder]: Improved register layout. Randomized register contents on initialization. Converted the CDP1802 CPU core to use a state table. + +- 0.128u6: CDP1869 devices now also require a CPU to be defined in the configuration, in order to know which CPU's registers to fetch. Updated all cdp1869 users to specify one [Aaron Giles]. + +- 0.128u5: Curt Coder normalized CDP1802 state variables to 'cpustate'. + +- 0.128u4: Pointerized and refactor the CDP1802 core to use the new memory functions [Curt Coder]. + +- 0.125u2: Curt Coder fixed CDP1869 character memory access, and Cidelsa sprite flashing. + +- 0.125u1: Curt Coder added memory address parameter to CDP1802 DMA callbacks and a macro for the CPU interface. Also added CDP1852 I/O buffer chip, and used it in Altair/Draco. + +- 0.124u4: Curt Coder added a macro for the CDP1869 interface, and made write handlers optional. + +- 0.124u3: Curt Coder added machine parameter and macros for the CDP1802 callback functions. This seems to have fixed the player sprite flashing in Destroyer/Altair/Draco [Curt Coder]. + +- 0.124u1: Removed video\cidelsa.c and includes\cidelsa.h. Cidelsa driver updates [Curt Coder]: De-deprecated the timer callbacks. Moved PCB RAM to the heap and fixed index overflow. Converted CDP1869 to the new device system. Refactor to represent how the hardware actually works. Added PMA latching on OUT5. Separated Cidelsa video to its own file. + +- 0.124: Curt Coder cleaned Cidelsa driver up to the latest spec. + +- 0.116u1: Curt Coder fixed the reset mode in CDP1802. + +- 0.115u2: Aaron Giles fixed the CDP1869 to fill the border area with the background color. Added cropping to the Cidelsa games. Fixed colours in the Cidelsa driver, this time for real. + +- 0.114u3: Additional CDP1802 updates, taken from MESS [Curt Coder]. + +- 0.114u2: Curt Coder fixed CDP1802 DMA emulation. + +- 0.114u1: Curt Coder added GAME_SUPPORTS_SAVE flag to the Cidelsa games. + +- 0.114: Curt Coder added save state support to the Cidelsa games and fixed reset behavior. + +- 0.112u3: Curt Coder fixed the small graphic issues in the Cidelsa driver. Draco still has imperfect colors. + +- 0.112u2: Improved the cidelsa driver [Curt Coder]: Rewrote the CDP1802 CPU emulation as a state machine. Fixed Draco dips and inputs (what a strange game!). Added NVRAM to Destroyer/Draco (Altair has no battery on the PCB). Fixed some clocks. + +- 0.112u1: Improvements to the Cidelsa driver [Curt Coder]: Fixed the disassembly of cdp1802 opcode LSKP. Changed the cdp1802 opcode OUT to increment R(X) after calling the write handler. Set cdp1869 display size and visible area according to data sheet. Added cdp1869 CFC emulation (probably never used by anything but just for completeness' sake). Cleaned up driver. Changed visible area to 308x336. + +- 0.112: Improvements to the Cidelsa driver [Curt Coder, David Haywood]. Added dipswitches 'Difficulty', 'Bonus Life', 'Lives', 'Coinage' and 'Service Mode'. + +- 0.111u4: Curt Coder added CDP1869 video emulation to the Cidelsa driver. The games still don't work due to timing and interrupt issues. Changed screen orientation to vertical and visible area to 200x240. + +- 0.109u5: Aaron Giles converted the CDP1802 disassemblers to the new format and added step in/out support where it was obvious. + +- 0.109u2: Added cidelsa.c driver, cpu\cdp1802\cdp1802.c, vidhrdw\cdp1869.c and sound\cdp1869.c. Added support for CDP1869 sound and for Cosmac RCA CDP1802 [Peter Trauner]. + +$end + + + +$info=cinemat.cpp +$drv +0.35b6 [Aaron Giles] + + +NOTES: + +- Driver by Aaron Giles and special thanks to Neil Bradley, Zonn Moore, and Jeff Mitchell of the Retrocade Alliance + + +Bugs: + +- All sets: Native (raw) display is inverted with -norotate, also affects artwork. Balthier (ID 08688) + + +WIP: + +- 0.277: Added remove function to unset a devcb (emu\devcb.h; cinematronics\cinemat_a.cpp) [hap]. + +- 0.273: Moved watchdog trigger to fake vblank handler. Fixes game watchdog resets when stepping through code in debug mode [hap]. + +- 0.250: Simplified code for right-shifting 12-bit values arithmetically (ccpu\ccpu.cpp) [AJR]. + +- 0.246: Changed driver to cinematronics\cinemat.cpp/h, cinematronics\cinemat_a.cpp/h, cinematronics\cinemat_v.cpp, cinematronics\nl_cinemat_common.h, cinematronics\nl_armora.cpp/h, cinematronics\nl_barrier.cpp/h, cinematronics\nl_boxingb.cpp/h, cinematronics\nl_ripoff.cpp/h, cinematronics\nl_solarq.cpp/h, cinematronics\nl_spacewar.cpp/h, cinematronics\nl_speedfrk.cpp/h, cinematronics\nl_starcas.cpp/h, cinematronics\nl_starhawk.cpp/h, cinematronics\nl_sundance.cpp/h, cinematronics\nl_tailg.cpp/h and cinematronics\nl_warrior.cpp/h. + +- 0.243: Cinematronics CPU: Fixed mistake in return statement (flagged by some versions of Clang, ccpu\ccpudasm.cpp) [AJR]. + +- 0.226: Removed redundant code and move speakers to game drivers [Aaron Giles]. + +- 0.225: Small cleanup/safety improvement (audio\cinemat.cpp) [Vas Crabb]. + +- 0.224: Added layout\speedfrk.lay. + +- 0.223: Added layout\warrior.lay, audio\cinemat.h, nl_armora.cpp/h, nl_barrier.cpp/h, nl_boxingb.cpp/h, nl_cinemat_common.h, nl_ripoff.cpp/h, nl_solarq.cpp/h, nl_spacewar.cpp/h, nl_speedfrk.cpp/h, nl_starcas.cpp/h, nl_starhawk.cpp/h, nl_sundance.cpp/h, nl_tailg.cpp/h and nl_warrior.cpp/h. Added 'Netlist Sound Device' (48000 Hz). + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.205: Removed CCPU, VECTOR and SCREEN MCFG macros [Ryan Holtz]. + +- 0.203: Fixed save state regression [Osso]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros (audio\cinemat.cpp) [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Split out stuff unique to Demon and QB-3 (prototype), use virtual methods a bit more. Cleanup/separation - no longer needs a selector member or start overrides [Vas Crabb]. + +- 0.197: Removed legacy output accessors from Cinematronics driver [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.155: Moved audio functions to the driver class [Osso]. + +- 0.152: Added layout\wotw.lay. + +- 0.151: Removed SOUND_RESET legacy MACRO (audio\cinemat.c) [Osso]. + +- 0.149u1: Modernized 'Cinematronics CPU' core [Wilbert Pol]. + +- 0.147u2: Changed layout\ho20ffff.lay to tailg.lay and layout\voffff20.lay to sundance.lay. Added layout\barrier.lay. + +- 0.147: Use SOUND_START/RESET instead of MACHINE_START/RESET [Miodrag Milanovic]. + +- 3rd September 2012: Atariscott - Here is a little piece of arcade history that I picked up recently. It is a complete miracle that this thing has survived. The story is slightly complicated but here it goes. A friend of mine was looking for a Tektronix 8560 to help someone read some data from an 8 inch floppy of arcade source code from 1980. He needed this unit, because the game was developed with this hardware. He searched eBay and he eventually found a selling, with a lot of 5 units for sale. In the pictures of the auctions were lots of vintage computer parts and floppy discs. He won the auction and paid the seller. He had a friend that was local to the seller pick up the items and they delivered it to him a couple months later. When he started going through the boxes, he noticed some floppy discs with familiar names on them. Solar Quest, Space Wars, Hovercraft, and a whole bunch of others. He had stumbled upon one of the Cinematronics development systems and a floppy disc archive. There are hundreds of 8 inch floppy discs in 4 bankers boxes. What is truly amazing, is that this pickup was was a complete fluke. The eBay seller had picked up these items at a storage unit auction in the San Diego area. He had no idea what he had stumbled upon. The original auction never mentioned the Terak system and did not have any pictures of it either. Also, if my friend had not been looking for a Tektronix 8560, during the week that this auction ran, this stuff may have ended up in a non-arcade collectors hands. It may have even ended up in a dumpster if the auction had ended with no bidders. Not many people are looking for a Tektronix 8560... I have just started going through the discs, but there are some amazing things on the few I have looked at. + +- 0.124u1: Added layout\armora.lay. + +- 0.123u4: Aaron Giles fixed CCPU and QB-3 to no longer rely on cpu_scalebyfcount(). Fixed busted timing in the CCPU core. Changed watchdog to count internally rather than using external watchdog support. Altered CCPU to accept interrupt signals from the driver. Updated clocks in the cinemat driver to be derived from the clock crystal. Zsolt Vasvari updated Cinematronics driver to use PORT_CHANGED. Combined memory maps where applicable. Changed CCPU CPU1 clock speed to 4980750 Hz. + +- 0.113u1: Zsolt Vasvari fixed the Cinematronics CCPU games to use the newer video timing system. + +- 0.106u10: Replaced layout\sundance.lay with voffff20.lay and layout\tailg.lay with ho20ffff.lay. + +- 0.106u8: Added layout\solarq.lay, starcas.lay, sundance.lay and tailg.lay. + +- 0.101: Aaron Giles added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME. + +- 0.100u4: Aaron Giles added save state support to the Cinematronics vector sound hardware. Marked all the games in cinemat.c with GAME_SUPPORTS_SAVE. Converted the Cinematronics driver over to using the new memory_configure_bank calls. + +- 0.99u5: Buddabing added save state support to the Cinematronics vector games. + +- 0.87u3: Cinematronics Vector driver update [Aaron Giles]. Completely rewrote the CCPU core to be much simpler and follow MAME semantics. Rewrote the CCPU disassembler to use the "official" syntax. Now require the CCPU PROMs for all the games. Rewrote sound routines for all the games based on schematics and Zonn's documentation. Added star twinkle effects (not really visible without my future update to vector.c). Cleaned up and fixed input ports for all the games. Added CCPU PROMs ($0, 100, 120, 140, 160 and 180). + +- 11th October 2004: Aaron Giles - I started looking into adding QB-3 to the Cinematronics vector game driver when I realized that I was going to have to make changes to the CCPU core to actually get the game up and running. I went to do that and remembered what a horrible hack the existing code was, so I decided to rewrite it (and the disassembler) from scratch. Once that was done, I went back and rewrote pretty much the entire Cinematronics vector driver as well, fixing several input issues, colors in several of the games, and adding sound hooks for most of the remaining games that don't already have sample support. Right now we don't have samples for these games, but I'm working with Zonn Moore to get them for as many games as we can. + +- 0.78u2: Fixed cpu1 rom loading. + +- 0.61: Changed palettesize to 32768 colors. + +- 24th April 2002: Mathis Rosenhauer added several new ROM sets to the Cinematronics vector hardware driver. + +- 0.58: Added includes\cinemat.h. + +- 0.54: Fixed access violation in tailg, starcas, starcas1, sundance and solarq. + +- 0.37b9: The CCPU core is now a full 16-bit core. Appropriate changes to the drivers that use them have already been made. This fixes the input ports on the Cinematronics games [Aaron Giles]. + +- 0.37b6: Fixed cpu1 rom loading in all games. + +- 0.37b2: Changed palettesize from 256 to 33024 colors. + +- 17th April 2000: Zsolt Vasvari did some cleanups to the Cinematronics driver, fixed a 16-bit bug in the artwork functions. + +- 0.36b14: Fixed the internal orientation of the Cinematronics games, if you use artwork files for those games you'll have to manually flip them (or redownload). + +- 0.36b5: The Cinematronics driver now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png [Mathis Rosenhauer]. + +- 0.35: Added sndhrdw\cinemat.c. + +- 0.35b8: Changed CCPU clock speed to 5MHz in all Cinematronics games. Note: The CPU speed is somewhat arbitrary as the cycle timings in the core are fixed at 1 cycle per opcode, which is probably wrong. + +- 20th March 1999: Brad Oliver has updated the Cinematronics driver, for example Solar Quest now loads an overlay if present. + +- 19th March 1999: Nicola has fixed Cinematronics games from locking up. + +- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest. + +- 10th January 2000: Mathis Rosenhauer fixed the Cinematronics games' mirroring. + +- 0.35b6: Added cinemat.c driver and vidhrdw\cinemat.c. Aaron Giles (MAME Driver). Special thanks to Neil Bradley, Zonn Moore, and Jeff Mitchell of the Retrocade Alliance. + +$end + + + +$info=circus.cpp +$drv +0.30 [Mike Coates, Al Kossow] + + +WIP: + +- 0.281: Use raw parameters for screen timings. Note purpose of PROMs [AJR]. Changed VSync to 59.996811 Hz. + +- 0.279: Set maincpu ROM_LOAD to 0x0. Fixes Robot Bowl hang/freeze at boot [hap]. + +- 0.258: Added layout\crasha.lay. Split classes [hap]. + +- 0.246: Changed driver to exidy\circus.cpp/h, exidy\circus_a.cpp and exidy\circus_v.cpp. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\circus.cpp) [AJR]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Circus driver. + +- 0.135u2: Fabio Priuli added driver data structs to the Circus driver. + +- 0.131u1: MooglyGuy merged memory maps in the Circus driver. + +- 0.111u5: Added layout\crash.lay. + +- 0.106u10: Added layout\circus.lay. + +- 0.94u2: Added sndhrdw\circus.c and includes\circus.h. + +- 12th May 2002: Acho A. Tang - General: Fixed red and white hue and removed dirty flags. Ripcord: Rewrote video driver, fixed gameplay, flipped control and tuned dipswitches. Thanks gregf for introducing these cool classics. + +- 9th March 1999: MAB changed overlay support to use artwork functions. + +- 0.31: Removed sndhrdw\circus.c. + +- 0.30: Added circus.c driver, vidhrdw\circus.c and sndhrdw\circus.c. + +$end + + + +$info=circusc.cpp +$drv +0.30 [Chris Hardy] + + +NOTES: + +- Based on drivers from Juno First emulator by Chris Hardy. + + +WIP: + +- 0.249: Removed konami\circusc.h and konami\circusc_v.cpp. + +- 0.246: Changed driver to konami\circusc.cpp/h, konami\circusc_v.cpp and konami\konami1.cpp/h. + +- 0.135u2: Added includes\circusc.h. + +- 0.31: Removed sndhrdw\circusc.c. + +- 0.30: Added circusc.c driver, vidhrdw\circusc.c and sndhrdw\circusc.c. + +$end + + + +$info=cirsa2080606.cpp +$drv +0.271 [Recreativas.org, ClawGrip] + + +NOTES: + +- Skeleton driver for Unidesa/Cirsa "2080606" slot machines hardware. + + +WIP: + +- 0.271: Added cirsa2080606.cpp driver. + +$end + + + +$info=cirsa820xxx.cpp +$drv +0.227 [jordigahan, ClawGrip, Osso] + + +NOTES: + +- This PCB is an evolution of the 810XXX hardware found in missbamby.c. Main differences are there is an i8254 and two dips banks instead of just one (and no service/reset button). Also there is no i8155. + + +WIP: + +- 0.246: Changed driver to cirsa\cirsa820xxx.cpp. + +- 0.227: Added cirsa820xxx.cpp driver. + +$end + + + +$info=cirsa910510.cpp +$drv +0.230 [jordigahan, ClawGrip, Osso] + + +NOTES: + +- Hardware: Cirsa-Unidesa 910510-3 PCB, used by games like Mini Money, Mini Cherry, Mini Nevada and Flamingo etc. Most of them use also the Cirsa-Unidesa 930902-3 for extra sound. + + +WIP: + +- 0.246: Changed driver to cirsa\cirsa910510.cpp. + +- 0.230: Added cirsa910510.cpp driver. + +$end + + + +$info=cischeat.cpp +$drv +0.36b11 [Luca Elia] + + +SERVICE MODE: + +- Press F2 to enter service mode. + + +NOTES: + +- Some ROMs aren't used. I don't see big problems though. + +- Screen control register (priorities, layers enabling etc.) - Where is it? + +- In cischeat, at the start of some levels, you can see the empty scrolling layers as they are filled. In f1gpstar, I'm unsure whether they are correct in a few places: In the attract mode where the cars move horizontally, for example, the wheels don't follow for this reason, I think + +- Sound communication not quite right. See Test Mode. + + +WIP: + +- 0.261: Added jaleco\ms1_gatearray.cpp/h. Trigger screen update on scroll register write (jaleco\ms1_tmap.cpp). Encapsulated gate array simulation as a device (jaleco\ms1_gatearray.cpp). Refined memory maps and cleaned up code. Reduced reliance on driver init functions. Removed placeholder microcontroller ROMs from games using gate arrays. Updated notes [David Haywood]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp (jaleco\ms1_tmap.cpp) [Osso]. + +- 0.246: Changed driver to jaleco\cischeat.cpp/h and jaleco\cischeat_v.cpp. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.224: Added layout\cischeat.lay and layout\f1gpstar.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Eliminated auto_alloc [AJR]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MEGASYS1_TILEMAP MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Reworked interrupt generation. Fixed attract mode desyncs in Big Run [Angelo Salese]. + +- 0.199: Moved sound IRQ into YM irqhandler. Initialize VRAM to sane default (video\ms1_tmap.cpp), fixes ugly back pen showing up in Big Run [Angelo Salese]. + +- 0.192: Added MACHINE_NODEVICE_LAN flags [Osso]. + +- 0.179: Set default palette init to black and fixed communications RAM ranges. Added IRQ notes and bumped framerate to 60 Hz to all minus captflag/scudhamm [Angelo Salese]. + +- 0.178: Added video\ms1_tmap.cpp/h. Made Mega System 1 tilemaps into a device (video\ms1_tmap.cpp) and added it to CiscoHeat driver. Fixed a few soundlatches [AJR]. + +- 0.169: Added layout\captflag.lay. + +- 0.148u4: Debug compile fix (video\cischeat.c) [Miodrag Milanovic]. + +- 0.147u1: Aaron Giles fixed debug compile (video\cischeat.c). + +- 0.142u3: Added layout\cischeat.lay and f1gpstar.lay. Angelo Salese fixed inputs, removed digital hacks and added shifter display in Cisco Heat driver. Removed deprecat.h dependancy and updated irqs accordingly. + +- 0.141u4: Added machine\jalcrpt.c/h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: cischeat is separated from megasys1 by duplicating some video code. jaleco decryption code is moved to jalcrpt.c. + +- 0.134: Added includes\cischeat.h. + +- 0.133: hap fixed interrupts in the Cisco Heat driver, fixing Scud Hammer and Arm Champs II. + +- 0.131u1: MooglyGuy merged memory maps in the Cisco Heat driver. + +- 12th May 2000: Nicola Salmoria fixed a drawgfxzoom bug affecting Cisco Heat and F1 GrandPrix Star. + +- 0.36b11: Added cischeat.c driver and vidhrdw\cischeat.c. + +- 27th November 1999: Luca Elia sent in a driver for Cisco Heat and F1 GrandPrix Star. + +$end + + + +$info=citycon.cpp +$drv +0.31 [Mirko Buffoni, Nicola Salmoria] + + +WIP: + +- 0.263: Removed jaleco\citycon.h and jaleco\citycon_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to jaleco\citycon.cpp/h and jaleco\citycon_v.cpp. + +- 0.135u2: Added includes\citycon.h. + +- 0.31: Added citycon.c driver and vidhrdw\citycon.c. + +$end + + + +$info=clayshoo.cpp +$drv +0.61 [Zsolt Vasvari] + + +WIP: + +- 0.246: Changed driver to alliedleisure\clayshoo.cpp. + +- 0.117u2: Removed includes\clayshoo.h. + +- 0.115u4: Removed machine\clayshoo.c. + +- 0.114u3: Removed video\clayshoo.c. + +- 0.61: Added clayshoo.c driver, machine\clayshoo.c, vidhrdw\clayshoo.c and includes\clayshoo.h. + +$end + + + +$info=cle68k.cpp +$drv +0.271 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.277: Fleshed out the driver, needs correct colors/gfx decoding. Added 2nd RAMDAC place-holder [Osso]. Added notes [Angelo Salese]. Added dipswitches 'Coinage', 'Key In Ratio', 'Coin In Limit', 'Key Out', 'Bet Max', 'Bet Min', 'Card Kind', 'Card 7', 'Demo Sounds', 'Credit Limit', 'Ex Bonus', 'Pay Out Device Kind', 'Payout Ratio', 'Double Probability', 'CB', 'CB Ratio', 'Double Up Game', 'Hands Mode', 'Auto Stop', 'Reel Speed', 'Game Count', 'Score', 'Bonus Mode', 'Amusement', 'Key Out Value' and 'Device Value'. + +- 0.271: Added cle68k.cpp driver. + +$end + + + +$info=cleartone.cpp +$drv +0.252 [Boge, Hammy, LewisB, Osso] + + +WIP: + +- 0.252: Added cleartone.cpp driver. + +$end + + + +$info=cliffhgr.cpp +$drv +0.111u4 [Ernesto Corvi] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to stern\cliffhgr.cpp and stern\cliffhgr_a.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Minor cleanups [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.174: Added audio\cliffhgr.h. Allow separate Cliff Hanger driver building [Miodrag Milanovic]. + +- 0.111u4: Added cliffhgr.c driver and sndhrdw\cliffhgr.c. + +$end + + + +$info=cloak.cpp +$drv +0.29 [Mirko Buffoni, Dan Boris] + + +WIP: + +- 0.255: Removed atari\cloak.h and atari\cloak_v.cpp. + +- 0.246: Changed driver to atari\cloak.cpp/h and atari\cloak_v.cpp. + +- 0.58: Added includes\cloak.h. + +- 0.37b4: Removed machine\cloak.c. + +- 0.29: Added cloak.c driver, machine\cloak.c and vidhrdw\cloak.c. + +$end + + + +$info=cloud9.cpp +$drv +0.35b12 [Mike Balfour] + + +NOTES: + +- Hardware: Prototype variant of the Centipede/Millipede hardware with some significant deviations. + +- Cloud9: This hardware is very similar to Crystal Castles. The primary difference is the lack of banked ROM and the mapping of the bitmap layer into the lower 20k instead of the lower 32k. In order to do this, they split the bitmap into two banks. Bank 0 holds pixels 0,1,4,5,... while bank 1 holds pixels 2,3,6,7,... This is all handled transparently by bitmode. The lower 24 lines of video RAM are used for working RAM. This amounts to $600 bytes at $0000. In order to provide more work RAM, the write protect logic selects bank 1 for accesses to VRAM at $4000, so the other $600 bytes can be accessed there. Only Firebeast seems to use this RAM. + + +WIP: + +- 0.255: Removed atari\cloud9.h and atari\cloud9_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to atari\cloud9.cpp/h and atari\cloud9_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed POKEY, LS259, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.198: Use new OUTPUT callback object in Cloud9 driver [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.146: Improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device [Couriersud]. + +- 0.139u4: Changed Cloud 9 to use the X2212 instead of the hacked-up fake version they had [Aaron Giles]. + +- 0.135u2: Fabio Priuli added driver data structs to Cloud 9 driver. + +- 0.106u13: Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical. Traced out color mapping and implemented correctly. Reduced EAROM down to 4 bits. Fixed dipswitch definitions [Aaron Giles]. Changed M6502 CPU1 and the 2x POKEY clock speeds to 1250000 Hz, visible area to 256x232, VSync to 61.035156 Hz. Added 'Unknown' dipswitch. Removed 3rd coin slot. + +- 0.58: Added includes\cloud9.h. + +- 0.35b12: Added cloud9.c driver and vidhrdw\cloud9.c. + +$end + + + +$info=clowndwn.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\clowndwn.cpp. + +- 0.169: Added clowndwn.cpp driver. + +$end + + + +$info=clownmgc.cpp +$drv +0.278 [Hammy, buffi, Osso] + + +WIP: + +- 0.278: Added clownmgc.cpp driver. + +$end + + + +$info=clpoker.cpp +$drv +0.185 [?] + + +WIP: + +- 0.246: Changed driver to misc\clpoker.cpp. + +- 0.185: Added clpoker.cpp driver. + +$end + + + +$info=clshroad.cpp +$drv +0.37b15 [Luca Elia] + + +WIP: + +- 0.252: Removed nichibutsu\clshroad.h and nichibutsu\clshroad_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to nichibutsu\clshroad.cpp/h and nichibutsu\clshroad_v.cpp. + +- 0.239: Removed some machine().root_device() calls (audio\wiping.cpp) [Osso]. + +- 0.235: Added tilemap color bank, fixes lightning flashing and color cycling for Fire Battle. Hand-tuned all clock frequencies for clshroad and halved vblank IRQ rate, syncing video and sound timings in logical sense. Minor realign documentation [Angelo Salese]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.186: Init background VRAM to 0xf0 and assume common divider for all Z80s [Angelo Salese]. + +- 0.180: Doc update [Luca Elia]. + +- 0.161: Added save state support to Clash-Road driver [Osso]. + +- 0.154: Changed 'Wiping Custom' to 'Wiping Audio Custom'. + +- 0.149u1: Modernized the Wiping sound device [Osso]. + +- 0.141u3: Split part of the driver include into a separate multi-driver include file (audio\wiping.h) [Atari Ace]. + +- 0.139u3: Added includes\clshroad.h. + +- 0.37b15: Added clshroad.c driver and vidhrdw\clshroad.c. + +$end + + + +$info=cmmb.cpp +$drv +0.132u5 [Angelo Salese] + + +NOTES: + +- Hardware: Multipede (c) 1980-2 Infogrames / 199x CosmoDog (Centipede, Millipede, Missile Command and Let's Go Bowling) + + +WIP: + +- 0.267: Cleanups [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to atari\cmmb.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.132u5: Added cmmb.c driver. + +$end + + + +$info=cninja.cpp +$drv +0.35b8 [Bryan McPhail] + + +WIP: + +- 0.266: Simplify DECO146 related function namings. Fixed ROM region namings [cam900]. + +- 0.246: Changed driver to dataeast\cninja.cpp/h and dataeast\cninja_v.cpp. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Correct sound routes for PCBs without stereo sound output. Reduced unused gfx layout [cam900]. + +- 0.211: Simplified gfxdecodes. Fixed notes and namings [cam900]. + +- 0.209: Moved cninja exclusive transmask function into video\cninja.cpp [cam900]. + +- 0.208: Fixed tilemap color mask behavior [cam900]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_IRQ, DECO16IC, DECO_SPRITE and DECO104PROT MCFG macros [Osso]. + +- 0.204: Trigger interrupts at the start of hblank instead of at the 1st active pixel. Allow raster irqs in active display (glitches in dragon gun bottom part of screen otherwise) (machine\deco_irq.cpp) [hap]. Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.194: Removed space, offset and mem mask from decocomn_device::priority_r [smf]. Added MCFG_SCREEN_RAWS. Cleaned up I/O and protection handling. Get rid of nonbuffered_palette_w in video\decocomn.cpp [cam900]. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.190: Added machine\deco_irq.cpp/h. Added 'Data East IRQ Controller' device. Used by games in the Caveman Ninja driver. This implies proper VBlank IRQ ack for all games now. Also added and improved raw screen parameters for various games. Use a device map, move screen include to header (machine\deco_irq.cpp) [Dirk Best]. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.156: Tilemap assert fix in Caveman Ninja driver [Alex Jackson]. + +- 0.149u1: Changed machine\decoprot.c and includes\decoprot.h to machine\deco104.c/h. + +- 0.142: Added video\decocomn.c/h. + +- 0.136u4: Fabio Priuli converted the Caveman Ninja driver to use device versions of the deco16 video chips and added driver_data class and save states. + +- 0.136: David Haywood changed Caveman Ninja driver to use partial updates for raster effects instead of buffering scanline data. + +- 0.131u1: MooglyGuy merged memory maps in the Caveman Ninja driver. + +- 0.122u3: Brian Troha cleaned up inputs/dipswitches in Caveman Ninja driver. + +- 0.93u1: Aaron Giles changed OKI frequency to 15255 Hz in the Caveman Ninja games. + +- 0.64: Added vidhrdw\deco16ic.c, includes\deco16ic.h, machine\decoprot.c and includes\decoprot.h. + +- 0.53: Added includes\cninja.h. + +- 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also Joe & Mac and Stone Age. + +- 0.35b8: Added cninja.c driver and vidhrdw\cninja.c. + +$end + + + +$info=cntsteer.cpp +$drv +0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood, Angelo Salese] + + +NOTES: + +- Driver by Bryan McPhail and improvements by Pierpaolo Prazzoli and David Haywood + +- Various things aren't fully understood, for example the rotating BG layer + + +WIP: + +- 0.269: QA cleanup, use data_pending_callback for soundlatch irq [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to dataeast\cntsteer.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU, QUANTUM_TIME, VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Eliminated MCFG_DEVICE_VBLANK_INT [AJR]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1/2 with MC6809E. + +- 0.80u2: Added cntsteer.c driver. Various things aren't fully understood, for example the rotating BG layer. + +$end + + + +$info=cobra.cpp +$drv +0.143u5 [?] + + +NOTES: + +- Konami Cobra System + + +WIP: + +- 0.275: Fixed max palette numbers of gfxs (konami\k001604.cpp) [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Added konami\konppc_jvshost.cpp/h. Refactor JVS host code into a common device for Konami PPC400 series systems [Windy Fairy]. + +- 0.250: Fixed size of encoded packet with escaped bytes (machine\jvshost.cpp). Fixed chaining resets and always cascade broadcast messages to slave devices (machine\jvsdev.cpp) [Windy Fairy]. + +- 0.246: Changed driver to konami\cobra.cpp. + +- 0.234: Restore Cobra driver to somewhat working state. Adjust visible area to match the K001604. Added RAM for RF5C400 sound [Ville Linde]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. Major K001604 2D tilemaps rewrite and documentation update. Simplified K001604 memory layout [Ville Linde]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed COBRA_JVS_HOST, M48T58 and K001604 MCFG macros [Osso]. Removed PPC603, PPC403GA and PPC604 MCFG macros [Ryan Holtz]. + +- 0.201: Removed ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.186: Fixed some input issues [Angelo Salese]. + +- 0.175: Removed unnecessary mirrors [Ville Linde]. + +- 0.171: Register 0x114 is fb read pix/line count [Ville Linde]. + +- 0.170: Fixed JVS handling [Ville Linde]. Changed input from 6 to 3 buttons with 2x coin slots. + +- 0.159: Fixed uninitialized var [Couriersud]. + +- 0.156: Converted remaining PPC callbacks to delegates [Osso]. Fixed line endings [Carl, MetalliC]. + +- 0.149: Added harddisk device. + +- 0.147: Added JVS emulation. Added K001604 for Racing Jam DX. Added latest research. Added bilinear filtering and simple alpha blending. Added DMA sound streaming [Ville Linde]. Changed visible area to 512x400. Added 2nd Player with 6x buttons and 2x DMA-driven DAC sound. + +- 1st September 2012: Ville Linde - I've been poking around with Cobra's sound capabilities. The RF5C400 sample data is still nowhere to be found, but I noticed that the music in Fighting Bujutsu is actually streamed from the hard disk to a DAC with PowerPC DMA. The streaming code used the DMA chaining feature of PPC403, which was not implemented yet. It turned out to be a bit tricky to implement, but eventually I got it right and the music plays just fine. + +- 26th August 2012: Ville Linde - Fighting Bujutsu is starting to look quite good. Now to figure out why it hangs during the attract mode... UPDATE: The attract mode is now glitch-free. Apparently I was using a too small vertex buffer. + +- 0.146u5: Hooked up DMA callbacks and RF5C400. Added Timekeeper RTC. Better texture RAM emulation. Documentation updates. Implemented framebuffer reads and writes. Added gfx register masking. Improved polygon parsing. Added latest research. Fixed some sync issues. Added event delegate to the FIFO class. More FIFO improvements [Ville Linde]. Some small optimizations by using const references (rectangle& visarea) [Oliver Stoeneberg]. Changed PowerPC 403GA CPU2 clock speed to 32MHz. Added RF5C400 (16934400 Hz) sound. + +- 7th August 2012: Ville Linde - Konami Cobra has a GFX selftest that calculates the CRC of the framebuffers to verify the rendering results. + +- 0.146u4: Added optional PPC callback for explicit data cache stores. Hooked up data cache store callback to Konami Cobra driver. Workaround for page translation fault. Use real texel colors. Implemented simple line drawing. Fixed comram access. Fixed hard disk access. General cleanup. Some more improvements. Converted the 3D renderer to use polynew.h. Moved FIFOs into a class. Hooked up FIFO interrupts [Ville Linde]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.143u5: Added cobra.c driver. + +- 31st July 2008: Ville Linde - Unfinished business: One of the things I worked on about half a year ago, was a driver for Konami Cobra system. Cobra is a very complex system, comprising of 3 boards with a PowerPC CPU on each one. The first board with PPC603, can be considered as the "main" board as it runs the main game program. The second board has a PPC403, and does all the I/O handling, hard disk access and sound. The last board is a graphics board, with a PPC604 running a series of custom graphics chips (possibly designed by IBM). Cobra doesn't seem to have 2D graphics capabilities at all, so getting something on screen wasn't exactly easy. The screenshot below shows some hex numbers that are a debugging feature built in to Cobra software. Each number represents the "debug state" of the software running on each of the three boards. The numbers themselves are rendered as textured quads, and the whole process is done entirely on the graphics board. This of course required the emulation of the graphics board FIFOs, command buffers and texture uploading... + +$end + + + +$info=cocoloco.cpp +$drv +0.154 [Roberto Fresca, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\cocoloco.cpp and misc\nl_cocoloco.cpp/h. + +- 0.215: Added audio\nl_cocoloco.cpp/h. + +- 0.154: Added cocoloco.c driver. + +$end + + + +$info=coinmstr.cpp +$drv +0.100u1 [Pierpaolo Prazzoli] + + +NOTES: + +- Some trivia seems to accept 2 type of EPROMs for question roms: 0x4000 or 0x8000 bytes long. This check is done with the 1st read from the rom (I think from offset 0) and if it's 0x10, it means a 0x4000 bytes EPROM or if it's 0x20, it means a 0x8000 one. Also supnudg2 only tests 0x20 as 1st byte, so accepting only the 2nd type of EPROMs. + + +WIP: + +- 0.281: Small cleanup [hap]. + +- 0.246: Changed driver to misc\coinmstr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and H46505 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.156: Tilemap assert fix in Coinmaster driver [Alex Jackson]. + +- 0.153: Some improvements to Coinmaster driver [Roberto Fresca]. Changed Z80 CPU1 clock speed to 3.5MHz and AY-3-8910A to 1750000 Hz. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.129u1: Improvements to Coinmaster driver [David Haywood, Roberto Fresca]: Added maximum intensity to the color decode. Switched pokeroul to use global memory map and eliminated the redundant one. Eliminated the GAME_WRONG_COLORS flag to all games. Some clean-ups. David Haywood fixed most graphic banking bugs & colors in the Coinmaster driver. + +- 0.129: Phil Bennett correctly setup the MC6845 device in the Coinmaster driver. + +- 0.108u4: wolf676 cleaned up dipswitches and documentation in the Coinmaster driver. + +- 0.104: Nicola Salmoria decrypted the question ROMs in the Coinmaster games. + +- 4th February 2006: Nicola Salmoria - Pierpaolo Prazzoli made me look at the encrypted question ROMs of the Coinmaster games. It's nothing interesting, just a permutation of the address and data lines. The interesting thing, however, if how they gave away the encryption on the data lines by implementing the ROM checksum test in an unwise way. To verify the checksum, the game reads all bytes in the ROM except the one at offset 2, and adds them with 8-bit arithmetic. It then takes the opposite of the result and compares it with the byte at offset 2, expecting them to be equal. What this actually means, however, is that adding all bytes in the ROM will always give as result 0. Knowing that the sum of all bytes must be 0 instantly kills the data lines encryption. All one has to do is try to apply different permutations on the encrypted data, and calculate the resulting checksum. First look just at bit 0, ignoring the others. Try a permutation that leaves it in place, then one that replaces it with bit 1 of the encrypted data, then bit 2, and so on. Look at bit 0 of the resulting checksum. If it's 0 for all ROMs, then you got the right bit. So, in at most 8 tries, you'll find bit 0 of the permutation. Then move on to bit 1, and repeat the procedure. In at most 7 tries, you'll find bit 1 of the permutation. And so on. + +- 0.100u1: Added coinmstr.c driver. + +$end + + + +$info=coinmvga.cpp +$drv +0.133u3 [Roberto Fresca, Angelo Salese] + + +WIP: + +- 0.256: Fixed CPU type after OG feedback, video a bit and most of GFX decoding [Angelo Salese]. Fixed the 8bpp graphics. Added more documentation about the H8/3002/3007 CPU used and other components [Roberto Fresca]. Incremental improvements: Added I2C EEPROM and RTC. Hook up YMZ280B IRQ properly. Use standard VGA screen parameters [AJR]. Replaced Hitachi H8/3007 CPU1 with Hitachi H8/3002. Changed VSync to 60.054866 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\coinmvga.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macros [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.155: Minor cleanup, new set added and changed game descriptions [Roberto Fresca]. + +- 0.154: Hooked up RAMDAC device to CoinmasterVGA driver [Angelo Salese]. + +- 0.148u2: H8 PC and CCR are packed into one longword (cpu\h83002\h8_16.c). Fixes coinmvga games [O. Galibert, R. Belmont]. + +- 0.147u4: Map ROM mirror at 700000 in CoinmasterVGA driver, might even be right [R. Belmont]. + +- 0.133u3: Added coinmvga.c driver. + +- 18th August 2009: Renamed Roulette V75 to Coinmaster Roulette V75. Added Roulette controller program & sound ROMs. Added 2 complete spanish Keno sets. Added technical notes. + +- 17th August 2009: Initial release. Added technical notes. + +$end + + + +$info=cointek.cpp +$drv +0.227 [Siftware, Osso] + + +WIP: + +- 0.246: Changed driver to misc\cointek.cpp. + +- 0.227: Added cointek.cpp driver. + +$end + + + +$info=combatsc.cpp +$drv +0.35b12 [Manuel Abadia, Jose Tejada, Cesareo Gutierrez, Phil Stroffolino] + + +NOTES: + +- Driver Hardware Info: Jose Tejada Gomez, Manuel Abadia, Cesareo Gutierrez + + +WIP: + +- 0.246: Changed driver to konami\combatsc.cpp/h, konami\combatsc_v.cpp, konami\k007121.cpp/h and konami\k007452.cpp/h. + +- 0.231: Added machine\k007452.cpp/h. + +- 0.135u4: Added includes\combatsc.h. + +- 0.36RC1: Removed machine\combatsc.c. + +- 0.35b12: Added combatsc.c driver, machine\combatsc.c and vidhrdw\combatsc.c. + +$end + + + +$info=comebaby.cpp +$drv +0.118u6 [MooglyGuy] + + +NOTES: + +- There also appears to be a sequel which may be running on the same hardware Come On Baby - Ballympic Heroes! (c) 2001 + +- This is a Korean PC based board running Windows. The game runs fully from the hard disk making these things rather fragile and prone to damage. + +- Very little is known about the actual PC at this time, and the driver is just a skeleton placeholder for the CHD dump of the hard disk. + +- The donor PC looks like a standard Windows98 setup. The only exceptions I see are that there's a game logo.sys/logo.bmp in the root directory to hide the Windows98 startup screen, and a shortcut to the game in the startup programs. Also of interest, Windows98 was installed from a setup folder on the HD. To me this hints that there may have been some expectation of the disk being plugged into random hardware. + +- The game is pretty much standard PC game running on Windows98 PC. It uses DirectSound and the Microsoft MCI interfaces and Glide for video. The PC that the game was dumped from has Sound Blaster and Ensoniq drivers, but it works fine with some other sound configurations. The donor PC has a 3dfxvoodoo3 driver installation directory, but it works fine with a Voodoo4 4500. + +- The game itself has some protection, it expects a file C:\WINDOWS\win386p.swp of 84 bytes to have the hard disk volume serial number in ASCII number (not hex) format at offset 4. + +- The game appears to use parallel port (0x378,0x379)for I/O. The direct port access means it won't run on XP. For the controls, it writes a device select to 0x378, and reads the device value from 0x379. There is some other output, maybe lights? + + +WIP: + +- 0.286: Added machine\it8671f.cpp/h. + +- 0.246: Changed driver to misc\comebaby.cpp. + +- 0.118u6: Added comebaby.c driver. + +$end + + + +$info=commando.cpp +$drv +0.22 [Nicola Salmoria, Paul Johnson] + + +NOTES: + +- There is an ingame typo bug that doesn't display the bonus life values correctly on the title screen in 'commando', 'commandj' and 'spaceinv'. + + +WIP: + +- 0.250: Removed capcom\commando.h and capcom\commando_v.cpp. + +- 0.246: Changed driver to capcom\commando.cpp/h and capcom\commando_v.cpp. + +- 0.135u2: Added includes\commando.h. + +- 0.22: Added commando.c driver and vidhrdw\commando.c. + +$end + + + +$info=compgolf.cpp +$drv +0.74u1 [Angelo Salese, Pierpaolo Prazzoli] + + +NOTES: + +- Driver by Angelo Salese, Bryan McPhail and Pierpaolo Prazzoli. Thanks to David Haywood for the bg roms expansion. + + +WIP: + +- 0.257: Removed dataeast\compgolf.h and dataeast\compgolf_v.cpp. + +- 0.246: Changed driver to dataeast\compgolf.cpp/h and dataeast\compgolf_v.cpp. + +- 0.135u2: Added includes\compgolf.h. + +- 0.78u3: Added vidhrdw\compgolf.c. + +- 0.74u1: Added compgolf.c driver. + +$end + + + +$info=compucranes.cpp +$drv +0.239 [Israel Leon (Retrolover), ClawGrip] + + +NOTES: + +- Skeleton driver for MCS51-based crane coinops from Compumatic. Display is just a four digits 7-segments (on a small PCB called "Plumadig"). + + +WIP: + +- 0.276: Changed Intel 80C32 CPU1 clock speed to 12MHz. + +- 0.246: Changed driver to misc\compucranes.cpp. + +- 0.239: Added compucranes.cpp driver. + +$end + + + +$info=conliner.cpp +$drv +0.266 [Cuclis, Oskarito, ClawGrip] + + +WIP: + +- 0.266: Added conliner.cpp driver. + +$end + + + +$info=contra.cpp +$drv +0.33b7 [Carlos A. Lozano, Jose Tejada Gomez, Phil Stroffolino, Eric Hustvedt] + + +NOTES: + +- CPU emulation: Carlos A. Lozano + +- Video driver: Phil Stroffolino + +- Sprite information: Jose Tejada Gomez + +- Palette optimizations and cocktail support: Eric Hustvedt + + +WIP: + +- 0.246: Changed driver to konami\contra.cpp. + +- 0.243: Removed video\contra.cpp and includes\contra.h. + +- 0.231: Added machine\k007452.cpp/h. + +- 0.135u4: Added includes\contra.h. + +- 0.33b7: Added contra.c driver and vidhrdw\contra.c. + +$end + + + +$info=coolpool.cpp +$drv +0.63 [Nicola Salmoria, Aaron Giles] + + +NOTES: + +- The main CPU is a TMS34010; it is encrypted in 9 Ball Shootout. + +- The second CPU in AmeriDarts is a TMS32015; it controls sound and the trackball inputs. + +- The second CPU in Cool Pool and 9 Ball Shootout is a TMS320C26; the code is the same in the two games. + +- Cool Pool: The checksum test routine is wrong, e.g. when it says to be testing 4U/8U it is actually reading 4U/8U/3U/7U, when testing 3U/7U it actually reads 2U/6U/1U/5U. The placement cannot therefore be exactly determined by the check passing. + + +WIP: + +- 0.272: Removed misc\coolpool.h. Added VRAM mirror and merged driver files [hap]. + +- 0.266: Moved different configurations to separate driver state classes. Use palette device for amerdart palette. Suppress side effects for debugger reads. Use logmacro.h for configurable logging. Cleaned up code [cam900]. + +- 0.246: Changed driver to misc\coolpool.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed TMS34010 and TMS32015 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: DAC type identification [AJR]. Removed TMS32025 MCFG macros [Osso]. Replaced '12-Bit R-2R Twos Complement DAC' sound with MP1210. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Added generic_latch_16_device for CPU-DSP communications. Split coolpool and 9ballsht DSP I/O map. Fixed rom tags [cam900]. + +- 0.193: Fixed stupid TMS340X0 Shift register bug [O. Galibert]. + +- 0.186: Fixed TMS32026 status register and banking (cpu\tms32025\tms32025.cpp). This fixes 9-Ball Shootout and Cool Pool can't coin up [O. Galibert]. + +- 0.138u4: Added includes\coolpool.h. + +- 0.96u4: Aaron Giles added thrash protection emulation to the NVRAM in Coolpool driver. + +- 0.78u2: Fixed cpu2 rom loading. + +- 0.70u2: smf fixed ports in Coolpool driver so there are no complaints with the Sanity Checks. + +- 0.64: Added vidhrdw\tlc34076.c/h. + +- 0.63: Added coolpool.c driver. TODO: Emulate "thrash protection" (NVRAM write protection) and "IOP" (I/O Processor?), see check at 0xffe02c90 (coolpool). + +$end + + + +$info=coolridr.cpp +$drv +0.86 [David Haywood] + + +NOTES: + +- Hardware: Sega System H1 (preliminary) + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\coolridr.cpp. + +- 0.230: Use measured clocks by correct XTAL usage based on documentation in header of the driver [Brian Troha]. Changed SH-2 CPU1 clock speed to 28MHz and MC68000 to 16MHz and VSync to 57Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Get rid of redundant hacks [MetalliC]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Make screen update routine related to cliprect. Reduced code duplication. Correct YMF292/sound CPU clock speeds and sound output balance. Added region_ptr for gfx ROM instead pointer. Converted arrays into std::unique_ptr. YMF292-F SCSP: Implemented EXTS mixing and DAC18B [cam900]. Changed MC68000 CPU2 clock speed to 11289500 Hz and the 2x YMF292 to 22579000 Hz. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.198: Use 315-5649 I/O Controller device [Dirk Best]. Removed 'Unknown' dipswitches. + +- 0.165: Added layout\aquastge.lay. + +- 0.156: Added a note about "Aqua Stage" also running on Sega H1 hardware [Brian Troha]. + +- 0.86: Added coolridr.c driver. + +$end + + + +$info=cop01.cpp +$drv +0.34b2 [Carlos A. Lozano] + + +WIP: + +- 0.273: Lower soundcpu clock and copy over sound timer from Mag Max [hap]. Changed Z80 CPU2 clock speed to 2.5MHz. + +- 0.262: Correct sprite transparency pen [dink]. + +- 0.252: Removed nichibutsu\cop01.h and nichibutsu\cop01_v.cpp. Consolidate driver in single file [Osso]. Removed need to remove devices from machine config [Vas Crabb]. + +- 0.246: Changed driver to nichibutsu\cop01.cpp/h, nichibutsu\cop01_v.cpp and nichibutsu\nb1412m2.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.205: Removed NB1412M2 MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.135u2: Added includes\cop01.h. + +- 0.34b2: Added cop01.c driver and vidhrdw\cop01.c. + +$end + + + +$info=cops.cpp +$drv +0.147u2 [Mariusz Wojcieszek] + + +WIP: + +- 0.279: Sony LDP-1450 HLE: Fixed display mode selection issue and grey background (machine\ldp1450hle.cpp) [James Wallace]. + +- 0.278: Added layout\visnqust.lay. + +- 0.268: Added machine\ldp1450hle.cpp/h, machine\r65c52.cpp/h and layout\revlatns.lay. Fixed loose input that stopped Nova games from booting [James Wallace]. Srcclean and tidy (atari\cops.cpp, machine\ldp1450hle.cpp and machine\r65c52.cpp) [Angelo Salese]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.246: Changed driver to atari\cops.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.177: Separation the LDP-1450 laserdisc player to its own device [James Wallace]. Added Sony LDP-1450 (9600 Hz) audio. Changed visible area to 704x480 and VSync to 59.940057 Hz. + +- 0.155: Started reworking Cops driver into a full Nova Lasermax emulation. Added onboard sound chip, fixed the alphanumeric display. Added more sophistication to cops DACIA [James Wallace]. + +- 0.147u2: Added cops.c driver and layout\cops.lay. + +$end + + + +$info=copsnrob.cpp +$drv +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.255: Removed atari\copsnrob.h and atari\copsnrob_v.cpp. Added atari\copsnrob_a.h. + +- 0.246: Changed driver to atari\copsnrob.cpp/h, atari\copsnrob_a.cpp and atari\copsnrob_v.cpp. + +- 0.140u1: Added audio\copsnrob.c. Removed machine\copsnrob.c. + +- 0.106u10: Added layout\copsnrob.lay. + +- 0.58: Added includes\copsnrob.h. + +- 0.31: Added copsnrob.c driver, machine\copsnrob.c and vidhrdw\copsnrob.c. + +$end + + + +$info=corona.cpp +$drv +0.141u4 [Roberto Fresca, Roberto Zandona, Angelo Salese] + + +NOTES: + +- Based on roul driver from Roberto Zandona & Angelo Salese. + +- Winners Circle. 4-players horse racing game. Very rare game, due to massive conversions to any kind of roulette games. + + +WIP: + +- 0.257: Cleaned up the driver. Added technical notes [Roberto Fresca]. + +- 0.246: Changed driver to misc\corona.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.162: Cleanups, corrections and alignment [Roberto Fresca]. + +- 0.142u1: Atari Ace converted Corona driver to driver_device. + +- 0.141u4: Added corona.c driver and layout\luckyrlt.lay and re800.lay. Corona driver improvements: A lot of input/output work, accurate periodic interrupt timing for sound CPU, meters, dipswitches and other minor things. We got Winners Circle 82 playable. More improvements to corona.c driver. Split new machine, memory map, and complete multiplexed inputs/outputs for Lucky Roulette type games. Also added NVRAM and inverted blitter. Lot of improvements/changes to corona.c driver: Input/output work and new set supported. Redumped the winner82 sound program. More work on corona.c driver: Cleaned up and improved memory maps. Added NVRAM to all Winners Circle sets. Fixed the AY8910 clock for Winners Circle 82 type to match the other hardware. Fixed a blitter buffer to bitmap problem. Reparented the sets. Added new technical notes. Roberto Fresca fixed the visible screen area to improve the Winners Circle aspect. Also fixed visible screen area and rotate properly the RE-800 sets. Minor clean-ups [Roberto Fresca]. + +$end + + + +$info=cosmic.cpp +$drv +0.35b2 [Mike Coates, Lee Taylor, Andy Jones, Marco Cassili] + +0.33b5 [Lee Taylor] + +0.18 [Mike Coates] + + +WIP: + +- 0.246: Changed driver to universal\cosmic.cpp/h and universal\cosmic_v.cpp. + +- 0.228: Added raw screen timing parameters based on schematics [AJR]. Changed VSync to 58.639833 Hz. + +- 0.227: Fixed bug in sound output handler and cleaned up sample playback code. Removed some redundant calls, and turned the questionable [fallthrough] into a break [Greg Kennedy]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.203: Internalized TMS9980A clock divider [AJR]. + +- 0.201: Removed TMS9980A MCFG macros [Michael Zapf]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cosmic driver. + +- 0.135u2: Added includes\cosmic.h. Fabio Priuli added save state support to the Cosmic driver. + +- 0.131u1: MooglyGuy merged memory maps in the Cosmic driver. + +- 0.128u4: Derived clocks from crystals in Cosmic driver [Luigi30]. + +- 0.126u4: Fabio Priuli added DIP locations to Cosmic driver. + +- 0.122u8: Zsolt Vasvari removed colortables from Cosmic driver a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 48 colors. + +- 0.35b2: Merged cosmica.c and panic.c with cosmic.c driver. + +- 0.33b5: Added cosmica.c driver and vidhrdw\cosmica.c (Lee Taylor). + +- 0.18: Added panic.c driver, machine\panic.c and vidhrdw\panic.c (Mike Coates). + +$end + + + +$info=cosmicg.cpp +$drv +0.228 [Nicola Salmoria, Lee Taylor, AJR] + + +WIP: + +- 0.246: Changed driver to universal\cosmicg.cpp. + +- 0.228: Added cosmicg.cpp driver. + +$end + + + +$info=cosmos_playc8f.cpp +$drv +0.242 [Museo del Recreativo, ClawGrip] + + +NOTES: + +- Skeleton driver for Cosmos PLAYC8F/PLAYC8E hardware based electromechanical machines. + + +WIP: + +- 0.246: Changed driver to misc\cosmos_playc8f.cpp. + +- 0.245: Added main PCB ASCII layout [ClawGrip]. + +- 0.243: Added "SY-MUSIC01" PCB ASCII layout [ClawGrip]. + +- 0.242: Added cosmos_playc8f.cpp driver. + +$end + + + +$info=cothello.cpp +$drv +0.252 [hap] + + +WIP: + +- 0.252: Added cothello.cpp driver and layout\cothello.lay. + +$end + + + +$info=cougar.cpp +$drv +0.260 [CoolMod, The Dumping Union, Osso] + + +WIP: + +- 0.260: Added cougar.cpp driver. + +$end + + + +$info=cowtipping.cpp +$drv +0.226 [Recreativas.org, Francisco Ortiz, Osso] + + +WIP: + +- 0.246: Changed driver to misc\cowtipping.cpp. + +- 0.226: Added cowtipping.cpp driver. + +$end + + + +$info=cps1.cpp +$drv +0.31 [Paul Leaman] + + +Bugs: + +- dino, punisher, wof: CPS Dash is much less friendly to QSound LLE than CPS2. VasiliyFamiliya (ID 08938) + +- CPS1/CPS2 Street Fighter series: Background graphic glitch. wuemura (ID 06986) + + +WIP: + +- 0.286: Changed comments to C++ style (capcom\cps1_v.cpp). Correct gfxdecode palette range. Small cleanup [hap]. + +- 0.283: Use three buttons per player for Final Fight. The third button connection is always wired on the CPS-1 mainboard and does work in the game, even if it's an undocumented easter egg. In many cases, the board sets were installed in generic JAMMA cabinets with standard stick plus three buttons control panels, allowing players to use the third button [Vas Crabb]. + +- 0.279: Removed unneeded init function. Do interrupts with IPL pins and HOLD_LINE and copy over raster interrupts from cps2. Re-add cpu space map for irqack. Added debugger side effects check. Removed old TODO notes (one about raster effects and one about supposedly missing sf2 layers) [hap]. Correct the cpu space back to fully take into account the impact of vpa on the timings [O. Galibert]. + +- 0.273: Remap IPT_SERVICE as IPT_SELECT for CPS Changer games [Angelo Salese]. + +- 0.247: Gave reverse sprites its own bit as it's used often [Robbbert]. + +- 0.246: Changed driver to capcom\cps1.cpp/h, capcom\cps1_v.cpp and capcom\kabuki.cpp/h. + +- 0.243: Init variables, fixed Coverity software error and use standard variable names [Robbbert]. + +- 0.238: Fixed small issue with stars palette cycling (video\cps1.cpp) [Loic Petit]. Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Removed usage of octal literals, probably a typo (video\cps1.cpp) [hap]. + +- 0.222: Fixed scroll offset for various SF2 bootleg sets (video\cps1.cpp) [TwistedTom]. READ/WRITE macros removal [Osso]. + +- 0.221: Added cps-b-03 id register. Added PAL dumps and PAL verification etc [TwistedTom]. + +- 0.215: Fixed some unsafe bitmap usage in video update routines causing tilemap asserts in debug builds and segmentation faults in some non-debug builds [AJR]. + +- 0.212: Moved palette init into machine_config [cam900]. Made use of the standard romentry.h macros [Osso]. + +- 0.209: Don't access extra I/O ports if they're not configured (video\cps1.cpp) [hap]. + +- 0.207: Removed MCFG macros [Osso]. Removed unnecessary arguments in handlers [cam900]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.201: Q-Sound: Added device_clock_changed [smf]. Saturate ROM offsets (sound\qsoundhle.cpp). Apply ADPCM sample bank (sound\qsound.cpp) [superctr]. Added improved qsound_hle core. Use ROM lookups instead of copying tables at init and use enums for most DSP ROM addresses. Replacing memset at the cost of legibility (sound\qsoundhle.cpp) [Lord Nightmare]. Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Separated state class for CPS2 [AJR]. + +- 0.196: Improved DSP16 disassembler - less ambiguous, more like the manual (cpu\dsp16\dsp16dis.cpp). Cycle-accurate DSP16 core (disabled in QSound for performance reasons) [Vas Crabb]. Changed QSound (HLE) sound clock speed to 60MHz. Removed DSP16A CPU3. + +- 0.193: Substituted IOC1 PAL logically equivalent replacement with real dump from an unprotected device [Porchy, The Dumping Union]. + +- 23rd December 2017: Smitdogg - We got huge load of CPS1 hardware sent to Phil B. to improve the emulation. + +- 0.187: Interrupt acknowledge routine based on schematics [AJR]. + +- 0.186: Updated QSound/DL-1425 ROM and comments with corrections from recent decap [Lord Nightmare, Siliconpr0n, superctr, Quench]. + +- 0.180: Changed the DSP16A disassembler to use 'std::ostream &' internally [Nathan Woods]. Fixed a bug in DSP16 caused by incorrect use of macro [Vas Crabb]. + +- 0.160: Documentation update [Brian Troha]. + +- 0.159: Added video measurements notes by Charles MacDonald (includes\cps1.h) [hap]. + +- 0.153: Cleanup (includes\cps1.h) [Osso]. Willow, Strider and Ghouls'n Ghosts have some changed factory setting defaults as stated from manual. Also noted differences in bonus live coverage where applicable [Tafoid]. Cleanup QSound. No practical changes here except that i removed support for LOG_WAVE raw sound filewriting. Updated soundstream before writing (tsk). Reg 3 is key on. Small fix to sample start and loop. Guru measured qsound music timing. Modified CPS1 video params [hap]. Eliminate pointless planar-to-chunky conversion of gfx ROMs, just decode them as-is [Alex Jackson]. Changed VSync to 59.637405 Hz. + +- 0.148u5: Andrew Gardner added QSound internal DSP ROM to the device. Added DSP16 (4MHz) CPU3. Sonikos fixed 'Difficulty' dipswitch which has in the tab menu values from 1 (easiest) to 8 (hardest) but in the game's menu it's from 0 to 7. + +- 0.148u3: CPS1 cleanup and notes. Fixed crash in debug build [Robbbert]. + +- 0.148u2: Fixed missing line (sf2dongb) in cps1_config_table [David Haywood]. CPS1 [Team CPS-1]: Documented several games which have roms that have one a 1-byte difference, now known to be confirmed good and simply an older revision. Thanks goto Bonkey0013, Kold666, Stefan Lindberg and others for the cooperation and board investigations. Restored back the rom parts removed in previous updates because they needed to be documented and added the missing ones of the recently dumped 3wondersr1. + +- 0.148u1: Added machine\kabuki.h. CPS1 modernisation. Split kabuki (decoding functions) from cps1.h [Robbbert]. + +- 0.148: Modernize the QSound device. Added DSP16 registers and implemented the goto opcode. Added DSP16 16-bit immediate load opcode. Fixed reset behavior. Code reorganization [Andrew Gardner]. + +- 0.147u4: CPS-1 update [Team CPS-1]: Updated and realigned games table in the CPS1 video driver. Minor fixes. Small cleanup [hap]. + +- 0.147u1: Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]. Changed VSync to 59.629403 Hz. + +- 0.145u5: CPS-1 update [Team CPS-1]: Fixed some labels in various sets to match real PCBs, added some documentation notes and confirmed PCB infos. Reordered sf2cejx sets. + +- 0.145u4: CPS-1 update [Team CPS-1]: Added some notes and done some documentation fixes. Expanded and updated games table in video\cps1.c. Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B ROM in wonder3, since current dumps are confirmed as good. Fixed qad labels and confirmed PCB infos. + +- 0.144u7: Aaron Giles fixed U.N. Squadron and other CPS1 games with OOB tiles and strange behavior while single frame stepping. + +- 0.144u3: CPS-1 update [Team CPS-1]: Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A and YI24B.1A PALs. Minor cleanups and fixes. + +- 0.144u2: CPS-1 update [Team CPS-1]: Minor cleanups and fixes. + +- 0.144u1: CPS-1 update [Team CPS-1]: Added PCB infos to video\cps1.c. Added some documentation notes to various sets. Minor cleanups and fixes. + +- 0.142u4: Joe Caporale gave labels to many inputs in CPS1 games. + +- 0.141u2: CPS-1 update [Team CPS-1]: Added Tenchi wo Kurau (Japan Resale Ver.). Confirmed B-Board # for chikij, added ROMs positions, PALs and some PCB infos to video\cps1.c. Fixed sf2uk labels and added PCB infos. Identified and documented willowje as an early and genuine USA release, added a note and renamed willowje -> willowo. Verified and fixed XTALs of Japan Resale Versions to work at 12MHz, they all use DASH A-Boards. Minor cleanups and fixes. A new WE DSP16A CPU disassembler [Andrew Gardner]. + +- 24th January 2011: Dr. Decapitator - The Capcom DSP16A (#17 on the status page) has been decapped. + +- 0.140u2: CPS-1 updates [Team CPS-1]: Confirmed B-Board # for forgottnua, willowje, cawingu, fixed their labels where wrong and added PCB infos to video\cps1.c. Minor cleanups and fixes. + +- 0.139u2: CPS-1 update [Team CPS-1]: Minor cleanups and fixes. + +- 18th August 2010: Smitdogg - The box of Capcom goodies arrived today from Japan. They are Japanese versions of Knights of the Round, Willow, and King of Dragons. In Willow's case we got it to correct the current set using incorrect roms. But for the other 2, yet again, the program rom labels indicated new versions we don't have dumped and so far look to be matching currently dumped sets, or at least doing some mixmatching with program roms and different sizes on graphics roms. I'm not really sure yet to be honest, they aren't fully dumped yet. You'll see why when you see how many roms they use. I'll finish dumping them all tomorrow. + +- 10th August 2010: Smitdogg - We won the Capcom games that I was raising money for a few days ago. They should arrive in about a week. There is other oldschool Capcom news on the way as well. + +- 0.139u1: CPS-1 update [Team CPS-1]: Expanded and updated games table in video\cps1.c. Confirmed B-Board # for 3wondersu and varth. Fixed labels in ghouls, ghoulsu to match real PCBs. Removed 14.bin in dynwarj, it was a bad dump. Marked nm_23.12b in nemoj BAD_DUMP. Removed knightsj set (roms were split & hacked to work on a suicided board). Added roms relationship between parent/clones where missing. Fixed some incorrect notes added in previous update. Reordered some sets. Minor cleanups. Fixed sf2ceua labels and added PCB infos. Fixed sf2ceub labels and added PCB infos, removed 1 incorrect rom and replaced with proper redump done by Dumping Union. Fixed punisher and punisheru Q-Sound labels and added D-Board PALs. Brian Troha set correct B-Board mapper for "resale" kits. This fixes missing graphics in Area 88 (Japan Resale). Documentation update for some CPS1 sets (B-Board chip information) verified via Team Japump PCB photos [Brian Troha]. + +- 1st August 2010: Smitdogg - Team Japump are dumping/fixing some CPS1 revisions. I got our bids in for the other needed Capcom revisions. + +- 0.139: CPS-1 update [Team CPS-1]: Added missing PALs as reference to most of remaining sets. Dumped and added TK24B1.1A to Dynasty Wars [Corrado Tomaselli]. Fixed LW-13.10D rom loading in Forgotten Worlds to match real PCB. Identified, verified and documented a ton of PCBs, adding/fixing missing/wrong infos as ROMs labels and positions, B-Board, C-Board and CPSB IDs and PALs [Stefan Lindberg, dlfrsilver, MKL]. Reordered all sets per release date in cps1.c and video\cps1.c. Updated games table in video\cps1.c and added some notes on PALs table. Minor cleanups. + +- 0.136u1: Fabio Priuli fixed NVRAM for dino, punisher, wof and clones. + +- 0.135u4: Fabio Priuli added driver data struct and save states to CPS1 driver. + +- 0.133u3: Corrado Tomaselli verified and added correct xtals values for CPS1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics. + +- 0.129u4: Nicola Salmoria fixed a contact MAMEDEV messasfbonus.cge in the CPS1 driver. + +- 0.128u4: Updated CPS1 documentation [Nicola Salmoria]. + +- 0.127u1: Additional input port cleanups in the CPS1 driver [Fabio Priuli]. + +- 0.127: Nicola Salmoria updated CPS1 to use proper gfx ROMs (+ PALs) for Varth (Japan 920714), and to load correct A-Board PALs for QSound games. + +- 0.126u5: Corrado Tomaselli and Charles MacDonald added reverse engineered PLD images to CPS1 games (A-board to all and B-board and C-board to many). + +- 0.126u4: Corrado Tomaselli verified and correct CPS1 refresh rate. Changed VSync to 59.610000 Hz. + +- 0.125u6: Corrado Tomaselli changed all games after Street Fighter 2 CE to have a 12MHz clock. Verified on Mega Man and Quiz & Dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH CPS1 board with 12MHz clock. + +- 0.125u3: David Haywood fixed duplicate input port bits in CPS1 driver. + +- 0.124u5: Massive update to ROM naming in the CPS1 driver, also loading smaller EPROMs for Japanese sets instead of the larger mask ROMs where possible. Added information about B-Board revisions where possible. There is still work to do on this regard but this is a first step in untangling the mess [Nicola Salmoria]. Nicola Salmoria and Corrado Tomaselli verified more CPS1 gfx ROM mappings against PALs. Fixed rom names in all games. + +- 0.124u4: Further CPS1 improvements [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]: Fixed layer enable at the end of stage 4 in Varth. Increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after sf2ce so the faster A-board was available). Verified more gfx rom mappings against PAL dumps (thanks to Corrado). Verified memory maps using A-board PAL dumps (thanks to Charles). Separated the address ranges for CPS-A and CPS-B customs. This finally clarifies why some registers are fixed and some change with every game. Identified three new unknown registers in the CPS-B-21 custom. Their purpose is unknown. All unhandled accesses to CPS-A/CPS-B registers will now be reported. There shouldn't be any left. Look out for "contact MAMEDEV" popups. Cleaned memory maps. Moved Forgotten Worlds special input memory handlers to DRIVER_INIT. Moved extra input handlers to video\cps1.c since the extra connectors are on the C-board. Added sound to Final Crash. Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce. + +- 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB. Nicola Salmoria verified several CPS1 graphics ROM mappings against PAL dumps. Nicola Salmoria merged CPS1, CPS2 memory maps and some tweaks from schematics, though to get perfect memory maps dumps of the A-board PALs would be needed. + +- 0.124u2: Verified some CPS-1 GFX rom mapping tables against PAL dumps. Improved understanding and emulation of palette related registers [Nicola Salmoria, Corrado Tomaselli]. Nicola Salmoria removed CPS1 tile kludges and replaced with per-game ROM mapping tables. Ideally, the ROM mapping should be derived from mapping of the PALs found on the B board. Note that this is a significant change and some new bugs might be caused by it. Unlike previous bugs, where extra garbage tiles would appear in the games, the new bugs would be tiles or sprites MISSING--so they will be harder to notice. This would happen because in some cases the 16x16 regions of the gfx ROMs can be used by both scroll2 and sprites, while in other cases they must be separated. + +- 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes 3wonders (game start) and mtwins (explosion during attract). It seems to break Varth, however and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. Changed palettesize to 3072 colors. + +- 0.122u8: David Haywood fixed the CPS driver to at least display the correct clock in the driver info, by degrading the clock through alternate means. + +- 0.121: Vas Crabb updated the DIP locations for all games in the CPS-1 driver. + +- 0.114u2: Couriersud fixed crash if you attempt to view graphics page 4. + +- 0.114: Aaron Giles fixed MAME crashed if you do a hardware reset in CPS-1. + +- 0.112u3: MAME Italia forum connected brightness support on the CPS1 board (not just CPS2) after verifying that the real board does support it. + +- 0.109: Input port cleanup and additional comments in the CPS1 driver [Stephane Humbert]. + +- 0.105u1: David Haywood updated CPS-1 driver to more accurately draw tilemaps, based on evidence from a board with mixed ROMs. + +- 5th April 2006: David Haywood - A guy called Murray posted on the MAME.net and neo-geo.com forums about a problem he was having with his Final Fight PCB. The problem looked like it might be due to a mix of Japanese and US roms as the Japanese roms don't contain a full Winners Don't Use Drugs Logo. He got a friend to dump the socketed roms on the PCB and sure enough the socketed graphic roms matched the Japanese set in MAME. This set, being a newer US revision was then plugged into MAME (ffightua in 0.105) but there was something wrong. MAME displayed the Winners Don't Use Drugs screen perfectly with this mixed set of roms. At this point I wondered if maybe one or both of his Mask Roms were also from a Japanese revision so I loaded the US set with an entire set of Japanese GFX. The logo was broken, but not in the same way as the PCB. For a while this was rather confusing, it must be getting the Japanese characters from somewhere, but the only place they exist are in the Japanese roms, and it would appear the text layer graphics aren't used in them when running the US set. No matter what I tried to change in terms of the roms I couldn't reproduce the exact problem shown. Then I remembered, MAME had some code to force the 8x8 text layer characters to always be drawn from the Left Hand Side of each 16x16 tile (apparently for Carrier Air Wing...) but the left and right sides of almost every 16x16 character used for the 8x8 layer were identical. The screenshot made it quite obvious that the real hardware does not always draw the left hand side of the tile, but instead alternates from left side to right side for every column on the display. By implementing this behavior in MAME I was able to reproduce the same glitch shown on the real PCB when mixed roms are used. I suspect the problem with Carrier Air Wing which resulted in the left hand side always being used is another problem, the CPS video hardware is full of strange little hacks for the early CPS games anyway. The change will hopefully be in 105u1, I can't see anything broken by it, but some testing would be helpful. + +- 0.101u1: Phil Bennett correct CPS1 frequencies based on measurements from a real PCB. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. Changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 8MHz in games with Q-Sound. + +- 0.94u2: Aaron Giles fixed CPS1 QSound routing. + +- 0.93u1: Aaron Giles changed OKI frequency to 7576 Hz in the CPS1 games. Properly removed YM2151 in the QSound games. + +- 0.93: Changed OKI6295 clock speed to 6061 Hz. + +- 0.73: Fixed some dipswitches in all games. + +- 0.70u2: Some CPS1 dipswitch / input fixes [El Condor]. + +- 13th December 2002: Stephane Humbert fixed the inputs in the CPS-1 driver. + +- 0.57: Fixed missing 'MAGIC SWORD...OTHER COUNTRY' and 'INSERT COIN' text in Magic Sword and Varth. + +- 0.53: Moved drivers\cps1.h to includes\. + +- 7th May 2001: Chack'n cleaned up the CPS-1 driver romset definitions a little. + +- 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2. + +- 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation. + +- 30th September 2000: Darren Olafson fixed a bug that prevented sf2accp2 from working. + +- 0.37b6: Changed palettesize from 2048 to 4096 colors. + +- 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). + +- 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. + +- 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters. + +- 0.37b5: Removed vidhrdw\cps1draw.c. + +- 14th July 2000: Nicola Salmoria fixed some CPS-1 graphics problems. + +- 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters. + +- 5th June 2000: Paul Leaman added Warriors of Fate to the CPS-1 driver. + +- 28th December 1999: Paul Leaman removed another kludge from the CPS-1 video driver. + +- 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes. + +- 19th November 1999: CAB fixed some sound related things in CPS-1 driver. + +- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. + +- 0.36b11: Changed sndhrdw\cpsq.c to sound\qsound.c/h. + +- 0.36b8: Bryan McPhail fixed sprite lag in CPS1. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See cps1 for usage examples. + +- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games at least. + +- 0.36b1: Added vidhrdw\cps1draw.c. Paul Leaman fixed bad tiles in some CPS1 games. + +- 8th July 1999: Paul Leaman sent another CPS1 video driver update with all the garbage hopefully gone. + +- 0.35: Added sndhrdw\cpsq.c. + +- 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others. + +- 30th June 1999: Paul Leaman sent a new CPS-1 driver with stub functions for the Qsound system. It doesn't play anything yet, but simple sample playing shouldn't be far off. + +- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games) and 320x240 (for NeoGeo and others). + +- 0.35b13: Removed machine\cps1.c. + +- 0.35b4: Added machine\kabuki.c. + +- 23rd February 1999: The CPS1 driver should now have mostly correct row scrollings and priorities. + +- 0.35b3: CPS1 games are being worked on, they are temporarily slower but accuracy is improved. + +- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. + +- 0.35b2: Sound fade timer ports in the CPS1 games (see Willow's Test mode for an example). Improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games [Paul Leaman]. + +- 0.33b7: The CPS1 games use the dynamic palette system [Aaron Giles]. + +- 0.33b2: Paul Leaman improved speed in the CPS1 games. + +- 0.31: Added cps1.c/h driver, machine\cps1.c and vidhrdw\cps1.c. + +$end + + + +$info=cps1bl_5205.cpp +$drv +0.216 [TwistedTom] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to capcom\cps1bl_5205.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Fixed assertion 'm_current_device' failed in debug builds [Osso]. + +- 0.216: Added cps1bl_5205.cpp driver. + +$end + + + +$info=cps1bl_pic.cpp +$drv +0.216 [TwistedTom] + + +WIP: + +- 0.272: Avoid trampoline for okibank, handle MCU port b reads a bit differently [Dirk Best]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to capcom\cps1bl_pic.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Make some of the bootlegs not use the brightness values as some don't have the h/w for it on the real pcbs (the 74ls07's and resistor arrays/dacs are unpopulated) [TwistedTom]. + +- 0.216: Added cps1bl_pic.cpp driver. + +$end + + + +$info=cps2.cpp +$drv +0.36b3 [Paul Leaman] + + +NOTES: + +- Driver: Thanks to Raz, Crashtest and the CPS2 decryption team for their initial work on extracting decrypted code. Thanks to Andreas Naive and Nicola Salmoria for understanding the encryption mechanism. + + +Bugs: + +- mmancp2u, megaman2, mpang, pzloop2, dimahoo, progear: Known issues of inputs. Source (ID 02302) + + +WIP: + +- 0.286: CPS2 bgpen is 0xbff just like CPS1 (capcom\cps1_v.cpp) [dox]. Small cleanup [hap]. + +- 0.285: Don't set sprite priorities before screen_update [hap]. Fixed hardware documents [cam900]. + +- 0.281: Removed unused MACHINE_START and MACHINE_START_OVERRIDE [Osso]. + +- 0.279: Improved raster irq. Make sure to mask raster counter with 0x1ff. Correction to raster irq timing. Fixes Shuma Gorath super move raster effect is not working in Marvel Super Heroes [hap]. + +- 0.274: Set_clock_scale takes a double, not a float [hap]. + +- 0.259: Support for CPS2 debug dipswitches: Initial working version. Fixed incorrect mapping in memory by using a custom read handler, cleaned up unnecessary port conditions and vetter comments. Moved read handler directly into the map segment and renamed hardware type device tag. Correct accidentally moved line break. Switched from native array usage to optional_ioport_array [Damian Rogers]. Changed DSW setting order in UI from on-off to off-on [hap]. + +- 0.246: Changed driver to capcom\cps2.cpp, capcom\cps2comm.cpp/h and capcom\cps2crypt.cpp/h. + +- 0.244: Added machine\cps2comm.cpp/h. + +- 0.224: Use ROM_LOAD_64_BYTE macro where appropriate [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Use standard romentry.h macros [Osso]. + +- 0.209 : Rework 68000 interrupt handling: Implemented the CPU space as an address space. Make all vectored interrupts use the CPU space. Make it possible to direct the CPU space to another space, use it for amiga (which handles it as a normal AS_PROGRAM read). Make it possible to disable the priority muxer and get 3 lines instead, use it for CPS2 [O. Galibert]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Do cps2_set_sprite_priorities() before video update instead of at interrupt handler. Fixes sprite priority problem in mvscu, xmvsf and mshvsf on final stage (8) with Onslaught (large transformation) [hap]. + +- 0.201: Q-Sound: Added device_clock_changed [smf]. Saturate ROM offsets (sound\qsoundhle.cpp). Apply ADPCM sample bank (sound\qsound.cpp) [superctr]. Added improved qsound_hle core. Use ROM lookups instead of copying tables at init and use enums for most DSP ROM addresses. Replacing memset at the cost of legibility (sound\qsoundhle.cpp). Fixes awful buzz sound noise in the Super Street Fighter series [Lord Nightmare]. Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Separated state class for CPS2 [AJR]. + +- 0.196: Improved DSP16 disassembler - less ambiguous, more like the manual (cpu\dsp16\dsp16dis.cpp). Cycle-accurate DSP16 core (disabled in QSound for performance reasons) [Vas Crabb]. Changed QSound (HLE) sound clock speed to 60MHz. Removed DSP16A CPU3. + +- 0.192: Added MACHINE_NODEVICE_LAN flags [Osso]. + +- 27th October 2017: Smitdogg - Cave 1st Gen emulation accuracy project launch: With many Cave games it is especially important to get extremely accurate emulation because they were programmed with the pushed limitations of the original hardware in mind when making them, maxing them out to the point of slowdown often. In order to get MAME closer to the PCBs we can send boards to Phil Bennett and he'll add them to his work list and will be able to perfect things like video timings and pixel data. For example in ESP Ra.De. the game slows down more on the PCB than in MAME, and it sometimes has sprites disappear when there is "too much" on screen, and it actually makes a cool looking overload effect on the PCB and a timing that makes survival slightly easier, something obviously important if acuracy is your goal. Something similar happens with Progear and other games. We need a deeper testing by Phil. I sent the CPS2 setup mentioned here a while ago to Phil, it will arrive in a few days. I hooked up a mix of *several* CPS1 games. He will be able to get a large range of testing done and the emulation updates I'm sure will be awesome. If anyone has a 1st Gen Cave game PCB they will *loan* to Phil (not asking for donations with these wildly expensive PCBs), let me know, and let's get this emulation of these games perfected so when your board dies your heart doesn't. You can also donate paypal and I will offer the donations as shipping payments for any board owners who don't feel like paying shipping but will therwise loan it out. Let's get the accuracy updated. + +- 0.186: Updated QSound/DL-1425 ROM and comments with corrections from recent decap [Lord Nightmare, Siliconpr0n, superctr, Quench]. + +- 0.180: Added achine\cps2crypt.h. Changed the DSP16A disassembler to use 'std::ostream &' internally [Nathan Woods]. Fixed a bug in DSP16 caused by incorrect use of macro [Vas Crabb]. + +- 0.178: Removed machine\cps2crypt.h. Use keys that can be programmed onto a CPS2 motherboard [smf, Eduardo Cruz, Andreas Naive]. Small step towards getting rid of the cps2_dead machine config [smf]. + +- 0.173: Changed machine\cps2crpt.cpp to machine\cps2crypt.cpp [Tafoid]. + +- 0.168: Fixed some strncmp in CPS2 driver [Miodrag Milanovic]. + +- 0.164: Added machine\cps2crypt.h. + +- 0.159: Added Q-Sound amp board notes [hap]. + +- 0.153: Cleanup QSound. No practical changes here except that i removed support for LOG_WAVE raw sound filewriting. Updated soundstream before writing (tsk). Reg 3 is key on. Small fix to sample start and loop. Guru measured qsound music timing. Modified CPS1 video params. Added DSP pin info from Guru [hap]. Eliminate pointless planar-to-chunky conversion of gfx ROMs, just decode them as-is [Alex Jackson]. Changed VSync to 59.637405 Hz. + +- 0.148u5: Added QSound internal DSP ROM to the device [Andrew Gardner]. Added DSP16 (4MHz) CPU3. + +- 0.148u1: CPS2 modernisation [Robbbert]. + +- 0.148: Modernize the QSound device. Added DSP16 registers and implemented the goto opcode. Added DSP16 16-bit immediate load opcode. Fixed reset behavior. Code reorganization [Andrew Gardner]: The one that started it all. It works now. No idea what I was doing wrong before, but I'm not doing it anymore. It appears as though a clean build might be necessary for this one to take. I've tested more CPS2 games than I care to mention, a bunch of zn games, and a cps1 game and they all are happy, so we should be good. Now for the fun stuff... + +- 0.147u4: Added digital volume control [Barry Harris]. I have attached a patch which allows CPS-2 games to use their digital volume (up & down) buttons. The buttons are mapped to the usual MAME volume up & down buttons, and the test screen sound sliders work, as does the expected change in actual sound volume. I have also added support for disabling the volume slider in the test menu, as used by the single board games (eg, mvscjsing). These games didn't have the digital controls (they replaced them with a volume knob), and the test screen shouldn't display the slider (confirmed by Smitdogg). + +- 0.144u2: Angelo Salese removed deprecat.h usage from CPS2 driver. Fixed graphical glitches in various CPS2 games test menu. + +- 0.141u2: A new WE DSP16A CPU disassembler [Andrew Gardner]. + +- 24th January 2011: Dr. Decapitator - The Capcom DSP16A (#17 on the status page) has been decapped. + +- 6th May 2010: Smitdogg - The rare Capcom boards just arrived. They are: Street Fighter EX2 (980312 Hispanic), Gigawing (990222 Hispanic), Street Fighter Alpha 3 (980629 Hispanic), X-Men: Children of the Atom (950105 Hispanic), D&D: Tower of Doom (940113 Hispanic) (test location version) and Eco Fighters (931203 Hispanic) (test location version). + +- 25th April 2010: Smitdogg - We have gotten all of the rare Capcom boards I mentioned before for less than I thought we would have to pay for them. I am considering stockpiling donations for a few weeks to try to get one of the super rare games available which cost between $950 and $10,000 each. + +- 20th April 2010: Smitdogg - A bunch of hard to find versions of old Capcom games are temporarily available but we need to raise some money. I'm putting what's left in the donations toward them but it won't be enough to get them all so if you can donate, please click here. Thanks! + +- 13th March 2010: Smitdogg - Bill D. dumped some CPS2 PALs. + +- 0.135u4: Fabio Priuli added driver data struct and save states to CPS2 driver. + +- 0.131u1: MooglyGuy merged memory maps in the CPS2 driver. + +- 0.128u4: Documented the CPS2 Phoenix sets, and what happens to a dead CPS2 board [MAMEPlus]. The Phoenix sets were created by Razoola as a method of allowing the games to run on CPS2 boards where the battery had died. When this happens the boards run non-encrypted code, but the memory mapping is changed. As the original games have encrypted code mixed with decrypted data the program roms must be carefully modified in order to correctly contain only decrypted code and data, as well as modification to compensate for the memory map changes that occur on the dead boards. Due nature of this process there were sometimes errors introduced into the 'Phoenix' sets. Unfortunately the 'Phoenix' sets also ended up forming the basis of a mass CPS2 bootlegging operation whereby cheap CPS2 B boards were purchased, the encryption keys killed, and the boards converted to more desirable games. These started off as single game bootlegs of in-demand titles, but soon started also forming the basis of xx-in-1 bootlegs running on heavily customized B-boards. These are not legitimate Capcom products despite appearing to be so. These bootlegs are often sold as 'Phoenix Edition' after Razoola's name, 'xx-in-1', or simply 'Suicide-Free' to further artificially inflate the price. Buyer Beware! All sets are marked as bootleg because they're unauthorized modifications of the original Capcom rom data, and were used for bootleg conversions. This may not be a complete list of sets, it was taken from MamePlus. Other sets, and further customized bootlegs boards are known to exist. There is a bootleg of Megaman 2 called 'Gigaman 2' which has SMT roms, and replaces the Qsound hardware with an OKI6295 / AD-65 chip. No known complete dump exists. + +- 0.128u3: CPS2 ROM updates to match PCB labels [Razoola]. + +- 0.127u1: Derived CPS2 video timing based on measurements. These are educated guesses. The logic behind the derivations is shown in the source. Fixes the disappearing volume bar in the test menu for msh, mshvsf, xmvsf, xmcota and nwarr for sound and voice [Aaron Giles]. Changed VSync to 59.629403 Hz. + +- 0.127: Roberto Zandona fixed corrupt graphics in CPS2 games. Changed region gfx1 to gfx. + +- 0.126u3: Firewave fixed all parent CPS2 games abort. + +- 0.124u3: Nicola Salmoria merged CPS1, CPS2 memory maps and some tweaks from schematics, though to get perfect memory maps dumps of the A-board PALs would be needed. + +- 0.124u1: Changed palettesize to 3072 colors. + +- 0.123u1: Changed the GAME definitions in the CPS2 driver to reflect how many players and how many buttons there are for each game. Rewrote the INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and PORT_CUSTOM macros. Added a few notes about the inputs when I thought they were needed to avoid wrong bug reports. Started to clean the driver [Stephane Humbert]. + +- 12th February 2008: Mr. Do - The rest of the instruction cards from CPS2Shock are in now, for your Capcom playing pleasure. The only thing I'm unsure of is if the proportions of the cards. If you notice, they are all the same size, as if they were all resized to be the same. And if you compare a couple of the scans I got from Tormod to the same game from there, they don't match. So, if you have any CPS2 cards lying around, feel free to send a scan my way (or you can loan me the card for scanning, and I'll pay for return shipping). Oh, and that goes for any artwork. + +- 0.122u8: Changed 68000 CPU1 clock speed to 16MHz. + +- 13th January 2008: Mr. Do - I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago =P. First off, the rest of his CPS2 stuff: Battle Circuit, JPN version of Marvel SH vs. SF, SF Zero 2. To round out the above CPS2 games, the instruction cards for Marvel vs. Capcom (JPN), SFZero 2 Alpha, and SF Zero 3 from CPS2Shock were added. Next update, we should see the rest of the instruction cards from CPS2Shock. + +- 9th September 2007: David Haywood - CPS2 Generation: For a long time two CPS2 sets, the CPS2 versions of MegaMan and RockMan, have been left without a decryption key and thus been non-functional. The CPS1 versions have been supported for many years, but finding the keys for the CPS2 versions was proving to be very difficult as the CPS2 and CPS1 sets were not identical underneath the encryption due to hardware differences between the platforms. It had been assumed that the two versions were simply too different, to the point of giving up with the usual line of key finding attacks Nicola has used to find the keys for the other sets. However, after studying the sets myself I realised that a large amount of the code probably WAS the same, just offset in the rom. Many code functions were surrounded by similar data, and were of the same size in both versions. By assuming that these functions were the same, and realigning the code we ended up with a much closer match between the CPS1 and CPS2 sets, allowing the standard attack Nicola devised to work. As a result, keys have now been found for the CPS2 versions of the game. This means every currently supported CPS2 set has been decrypted. The Megaman CPS2 set is actually a limited release 'SAMPLE' version, as the game was (to my knowledge) never fully released in the US. The main differences in the CPS2 versions are the use of Qsound hardware for the sound, and an EEPROM to save game settings (as opposed to dipswitches). As a bonus (thanks to Chris Hardy) 2 new Euro parent sets are now supported and decrypted too: Dimahoo (Euro) and Street Fighter Alpha 3 (Euro). + +- 0.116u1: Nicola Salmoria updated CPS2 decryption bit order to match what is likely the original order. + +- 0.114u2: Couriersud fixed crash if you attempt to view graphics page 4. + +- 0.114: Aaron Giles fixed MAME crashed if you do a hardware reset in CPS-2. + +- 0.113u2: Changed VSync to 59.633333 Hz. + +- 0.112u2: Many more CPS2 keys added. Removed all XORs and support for them from MAME [Nicola Salmoria, Andreas Naive]. + +- 0.111u5: Nicola Salmoria removed XORs from almost all CPS2 games in place of proper emulation of the encryption. + +- 23rd January 2007: Guru - Here's a few pics of the very first custom chip that I sent to a professional Japanese IC decapping company that we (MAMEdev) are using to help us with some MAME-related things. Hopefully if this is successful, more will follow and also hopefully talented hardware devs like JROK will be able to make replacements for it to repair real PCBs. You may also be wondering why we're doing this instead of using some other people who frequent the 'boards' who have offered to do this kind of thing for free? The answer is fairly simple... apart from the amount of time it takes to get this done, the level of communication is somewhat 'sporadic' and so far offers to supply other chips to them have been ignored. We requested pics of some CPS2 ICs that were said to have been decapped and so far nothing has surfaced (over a month has passed since then). Doing it this way gives us more control over what we achieve and ensures the work is done in a timely manner. Apart from that, the plan to get this IC decapped has been in the works for several months, so we might as well use the professional IC decapping company whenever possible because the amount of ICs we need to decap is possibly too much work for someone to do in their spare time for free. + +- 0.111u3: Added machine\cps2crpt.c. Andreas Naive and Nicola Salmoria replaced CPS2 CHDs with preliminary decryption function. + +- 8th January 2007: Razoola - Nicola Salmoria of MAME Dev seems to have worked out the rest of the CPS2 algo (though there is still some s-boxes to complete), to quote his blog... * Take the 16-bit address and a 96-bit key and run them through the first Feistel network, to produce a 16-bit subkey. * Take the 16-bit ciphertext, 16-bit subkey, and another 96-bit key and run them through the second Feistel network, to produce the 16-bit plaintext. Our congratulations go out to him, again to Andreas Naive and also Charles MacDonald who all played a role to get to this point today. Looking back at the way things have gone from the first XOR release some six years ago (after the discovery of the main weakness in the system), we know some people were quite unhappy at our unwillingness to have this algo known for emulation (Statement of 7th Janurary 2001). It was always our intention to hold back information to help achieve this until the system was commercially dead (our view was 3 years after the last game released). It is very satisfying to know we achieved this as believe it or not Janurary 2007 is just past that three year mark (Hyper Street Fighter II was released in December 22nd 2003). I will update the encryption page with the details once Nicola has fully documented the Algo within MAME. + +- 0.110u4: CPS2 updates [David Haywood]: Added table for Jyangokushi (from Guru). Note that GFX/Sound roms aren't dumped on this one. Removed old 'handcrafted' XORs for games which we have CHDs for and replaced them with XORs generated from MAME using the CHD. This means anyone with the CHD can easily generate the XORs (using the code I've left in there) if they need to be able to run the games with a shorter startup time. Disabled the loading of the XORs by default for all sets with a CHD. Now only the CHD is loaded, unless the #define is changed at the top in which case only the XORs generated from the CHD are loaded. + +- 0.110u3: David Haywood added raw decryption table to choko. Enabled the use of the large CHD-based tables by default. + +- 0.110u2: David Haywood added support for using CHDs to decrypt CPS2 games. This code is disabled for the moment, but will be enabled in the future. Only a handful of games have complete tables so far. These tables are huge (~4GB) and uncompressable until the encryption algorithm is understood. + +- 19th September 2006: Charles MacDonald - With the success of the Choko dump from a while ago, I'm working to get the CPS-2 dumping tools and instructions updated. Changes were made from the last version, mostly bugfixes and speed-ups to decrease the amount of time it takes to dump a full table set. There's also a minor modification that needs to be done to the PCB, to ensure stability, though now that it's known which features are absolutely needed, I might redesign it. Admittedly not many people have been interested in getting more of the games dumped, probably because all the popular ones we wasted tons of quarters on are already emulated! + +- 0.105u3: Aaron Giles uncommented/added missing undumped ROMs/XORs in the CPS2 games. + +- 0.105u1: David Haywood updated CPS driver to more accurately draw tilemaps, based on evidence from a board with mixed ROMs. + +- 14th February 2006: Guru - A CPS2 USB adapter arrived, thanks to Charles MacDonald. The adapter plugs into the 64-pin CN7 on the B board. The chips on the bench are the original ROMs and PALs. ROM3 is changed and ROM10 is added. Plus 1 PAL on the A board is changed and 2 PALs on the B board are changed. Unfortunately, none of the PALs were socketed and this particular B board didn't have a CN7 connector! So I had to desolder a CN7 connector from another dead CPS2 board and solder it to this board and desolder and socket the 3 PALs as well! Luckily she still works! It's not that exciting to look at though. + +- 15th January 2006: Razoola - Nicola Salmoria has reported on his blog some progress in understanding the CPS2 algo. He has managed to shrink the current 8gig table of SFZ down to 4gig. This is the first breakthrough in understanding the encryption used. For more information visit his blog. + +- 11th January 2006: Charles MacDonald - I've tried to package and clean up all the CPS-2 related development stuff I have that was used for table dumping. This can be used for writing CPS-2 software, running tests on the system, and dumping table data so we can hopefully figure out the encryption at some point. I will definitely include more sample programs, documentation and hardware information in future updates to the package, but I wanted to get this off my to-do list. + +- 5th January 2006: Razoola - While playing around coding on a dead CPS-2 board I have today I found that the encryption algo is still fully in place even after the CPS-2 board has suicided. That said, on examining values the number do not match those of the expected game. This almost certainly confirms that their is only _one_ algo over all CPS-2 games with the only difference being key data (like Kabuki on CPS-1). I passed some test code onto Charles MacDonald so that he can check the values he gets there (on his dead SFA3 board). Those should match what I see here and to be honest it looks just a formality. When you consider the watchdog on a suicide board is 0xFFFF,0xFFFF,0xFFFF (example opcode, CMPI.L #$FFFFFFFF,$FFFF0000) everything starts to make sence. There was a big debate over this going back to when we first broke past the protection. The worry voiced by some DEVs was that all boards would be needed again to get the algo for each game. This new discovery certainly confirms that once the algo is known for one game all the others can be brute forced using the XOR tables. As for figuring out the algo itsself whats needed now is a complete dump of tables (8gig) of the algo executing in this default state. Using this the algo should be easier to understand because any key data used for math should be 0xFFFF. I have quickly dumped a complete table for a couple of addresses and while it still looks a mess there are certinally more patterns compared to a normal game. Update: I've got word back from Charles and after some work (over irc) he has managed to get the same data I was seeing. This basically confirms what I mentioned above. There were some initial problems with his transfer system (which is far superior to mine) giving different results. It turned out that at some point during the process the protected RAM was being reprogrammed!!! The exact way this is happening is not yet known but it opens up some large posibilities if the cause can be found and understood. This situation did not happen when he was dumping games that were non suicide. It currently looks like there is no way to get a full 8gig table because the protected region in a suicide state seems to be only 0x10000 bytes where a complete table covers 0x20000 bytes. Hopefully we can get around this. + +- 4th January 2006: Razoola - I have written a small tool that can be programmed onto EPROM and used to test if a CPS2 board has suicided. + +- 19th November 2005: Charles MacDonald - Thanks to a generous donation from Razoola and the CPS2Shock team, I've been given B-boards for the following games: sfzj, csclubj and sfz3. I have dumped complete table sets from the first two and am doing tests on the latter. It has no battery, so I can see how the hardware works when the battery-backed SRAM is erased. With a much larger data set (32 GB) spanning four games, hopefully some patterns will be discovered. I'm still interested in dumping a regional variant for one of the currently dumped games to see what kinds of similarities might exist between the two. Most likely I will revise and release the tools and specifications for my CPS-2 development setup in the future. Then other people could dump table sets from their games and contribute to this project. There are so many CPS-2 games out there that I couldn't possibly do it all myself, nor would I want to. + +- 12th October 2005: Charles MacDonald - Getting a bunch of PCBs to work with in the next few weeks: Three CPS-2 'B' boards (more on those next update) and a Quartet 2 board. I'll continue my CPS-2 research once the other games arrive. One of them has no battery so I can skip the annoying encryption and run tests directly, which will be a huge convenience. I think right now all the useful data that can be extracted from xmcota and pzloop2j has been obtained. + +- 30th September 2005: Charles MacDonald - I've been doing some research on the CPS-2 hardware in the last few months, starting as soon as the System 32 work was put on hold. I'll give a basic overview of the encryption, however I should point out I'm just elaborating on the findings that Razoola originally made, which are at CPS-2 Shock. As you can imagine the results of his prior experiments have been absolutely essential to this project. The CPS-2 hardware uses a custom 68000 CPU running at 16MHz, though the effective speed is lower due to video DMA. Out of the 16MB address range, the lower 4MB is allocated for ROMs storing program code and data. The first 1MB of this area is where decryption is enabled, though the exact boundary under the 4MB point may change from game to game. In addition to the address range check, there is a timer that expires after a certain amount of time has passed. When this happens, decryption is turned off and the 68K will execute code exactly as it is read from memory. A sequence of one or more specific instructions, changing on a per-game basis, will reset the timer and enable encryption again. The timer can be restarted after any duration from when it has expired. The decryption logic uses bits A16 through A1 of the 68K address bus, meaning the encryption wraps every 128K. For each encrypted word at a given address there is exactly one unique output; in contrast to the FD1094 there are no disabled opcodes or 'blanked' data that resolve to the same decrypted value. Data read from the supervisor or user code space is decrypted (e.g. opcodes and operands) and data from the supervisor or user data space is not. The size of a complete set of decrypted data for one game quite large, totalling 8GB - it takes forever to dump. There are no duplicate tables within a game's table set or between sets for different games, though I've only examined tables dumped from the two 'B' boards I have. I've discussed analysis of the table data with a few other people and so far the encryption seems to be pretty tough to solve. As a result, I think progress will depend on additional help. If you have skill in this type of thing (strong mathematics background and familiarity with encryption) and would like to lend a hand, then please get in contact with me. Working with the CPS-2 hardware has been challenging due to the large amount of custom parts involved. I designed a communications board with a USB adapter, DTACK generator, and interface to the CPS-2 video and peripheral bus to run software on it, as well as several adapters to replace the 16V8 GALs with more capable 22V10 GALs that have their own shared I/O bus. Small update for some common questions: The two games I've dumped are xmcota and pzloop2j, which are both already emulated in MAME. The ETA for a complete table dump (65,536 files) is 9 hours, and it's fully automated. Sometimes the system locks up randomly and has to be reset which slows things down, this occured quite a lot for pzloop2j and not at all for xmcota. They have different types of B boards, perhaps that has something to do with it. Many people are suggesting to look at Street Fighter Zero and it's variants, as well as Rockman which had a less common CPS-2 release but is very similar to the CPS-1 version. The only thing that would be really useful is to find two games that are encrypted with the same or similar keys, so unless Rockman has an identical key as another game it's not that useful. I would be interested in getting data out of another variant of xmcota. + +- 0.94u2: Aaron Giles fixed CPS2 QSound routing. + +- 27th October 2004: Razoola - There seems to be someone making quick hacks of XOR files we have released in the past to get games running which don't currently have XORs. While this sounds a good thing it's actually no different than using the region switch option in Kawaks for example. The big problem is that these new XOR's contain incorrect information in relation to what the real encryption would return for many addresses when compared to real hardware. It also makes it less likely for these games to be donated in the future so good XOR's can be created as people will think they already have good XOR's. The reality is these new hacked XOR's are prone to all the bugs that come with using region switching in CPS2 games. It's for these reasons that I want it known I have nothing to do with these hacks and I would advise against them being used officially in any emulator as they cannot guarantee an accurate game. + +- 0.71u2: Shiriru fixed CPS2 raster effect. + +- 0.65: Fixes to CPS2 raster effects [Shiriru]. + +- 8th December 2002: Barry Rodewald submitted a bug fix for resetting the Z80 in the CPS-2 driver, and smf improved the fix. + +- 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded. + +- 0.62: Improved raster effects in CPS2 games [Barry Rodewald]. + +- 13th September 2002: Barry Rodewald submitted a fix for the CPS-2 driver to reset the Z80 properly after exiting service mode. + +- 6th September 2002: Barry Rodewald submitted an improvement to the CPS-2 driver raster effects' emulation, improving many cases, however it still causes flicker from time to time. + +- 11th August 2002: Two of Shiriru's old updates were forwarded, which fix background colors and BG/sprite sync in the Cave driver and sprite masking in the CPS-2 driver. + +- 0.61: Preliminary support for raster effects in CPS2 games [Barry Rodewald]. + +- 12th May 2002: Barry Rodewald submitted an update to the CPS-2 driver supporting raster effects, but it unfortunately causes the background / sprite sync to be broken. + +- 0.55: Fixed MAMETesters bug cps2c054ora. + +- 25th August 2001: Aaron Giles fixed a decryption problem which caused CPS-2 not to work. + +- 0.54: Major changes to the CPU interface. As a result of this, some games are temporarily broken, most notably CPS2 [Aaron Giles]. + +- 0.37b16: Removed vidhrdw\cps2.c. Shiriru fixed sprite priorities in CPS2 games. Fixed user1 roms addresses. + +- 16th June 2001: Shiriru fixed sprite priority and added sprite transparency in the CPS-2 games. + +- 1st June 2001: Nicola Salmoria fixed CPS-2 games from crashing when resetting them. + +- 0.37b14: Changed 68000 CPU1 clock speed to 11.8MHz and VSync to 59.633331 Hz. + +- 0.37b13: Changed 68000 CPU1 clock speed to 12MHz. + +- 16th February 2001: Nicola Salmoria fixed the input ports for third and fourth player in the CPS-2 games. + +- 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. + +- 0.36b3: Added cps2.c driver and vidhrdw\cps2.c. + +$end + + + +$info=cps3.cpp +$drv +0.116u2 [David Haywood, Andreas Naive, ElSemi, Tomasz Slanina, Phil Bennett] + +0.81u3 [?] + + +NOTES: + +- Driver by David Haywood with help from Tomasz Slanina and ElSemi. Decryption by Andreas Naive. Sound emulation by Phil Bennett. SCSI code by ElSemi. + + +WIP: + +- 0.286: Small cleanup [hap]. + +- 0.284: Fixed negate ACK should trigger an irq (machine\wd33c9x.cpp, GitHub #14532) [Angelo Salese]. + +- 0.283: Provide an hack free status read (machine\wd33c9x.cpp) [Angelo Salese]. + +- 0.279: Removed if(0)ed-out routines for dumping decrypted ROMs [AJR]. + +- 0.275: Added support for the Translate Address command (machine\wd33c9x.cpp) [Dirk Best]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.255: Fixed CD-ROM detection [Windy Fairy]. + +- 0.254: Added CD/DA (44100 Hz) sound. + +- 0.252: Handle larger INQUIRY sizes (nscsi\cd.cpp) [Windy Fairy]. + +- 0.250: Fixed hard disk formatting for (MESS) ABC 1600 by introducing configurable byte transfer and command delays into the NSCSI system (machine\nscsi_bus.cpp). Fixed NSCSI regression in CPS3 driver (machine\nscsi_bus.cpp) [Curt Coder]. + +- 0.246: Changed driver to capcom\cps3.cpp/h and capcom\cps3_a.cpp/h. + +- 0.243: Don't crash on certain commands when no CDROM is inserted (nscsi\cd.cpp) [O. Galibert]. + +- 0.236: Clamp audio from the custom device [Aaron Giles]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.227: Removed GAME_FLAGS alias now that it's not multiple flags anymore [hap]. + +- 0.226: Update audio\cps3.cpp to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\cps3.cpp) [Osso]. + +- 0.217: Tweak frame rate based on more precise measurements, early boards docs [MetalliC]. Changed VSync to 59.599491 Hz. + +- 0.215: Added not compressed Character DMA [MetalliC]. + +- 0.214: Hook coin locks and counters. Return 5 and 6 buttons to JoJo's Venture and clones (they used in dev.mode). Changed 'SS' RAM and registers to 8bit. Renames of function's/variable's names to their actual functions. Misc cleanups. Documentation update and fixes. Delay Palette/Character DMAs interrupt, get rid of periodic IRQ and more register docs. More docs and cleanup. Render tilemaps as set of rows from sprite-list (fixes sfiii Alex's stage background). Removed IMPERFECT_GRAPHICS flag, improved save states, fixed EEPROM size and document known issues. Tweak screen rates as per new measurements. Added sprite list caching (fixes warzard 2p VS screen and jojo intro "enemies" text appearance). Replaced "bad" v4 CHDs with v5 built using Trurip DATs (actual game data verified to remain the same). Reverted RGB color extension, hardware doesn't do that. Replaced color DMA fading algo, expected to be hardware-accurate. Little fixed tilemap linescroll [MetalliC]. Handle tile map X/Y flip. Delay sprite DMA ack. Buffered global scroll registers. Various cleanups and notes [MetalliC, David Haywood]. Changed 'CPS3 Custom Sound' clock speed to 14318181 Hz. Changed VSync to 59.826105 Hz. + +- 0.212: Moved modern SCSI CD/HD devices into devices\bus\nscsi [AJR]. Western Digital WD33C9x SCSI Controller: Added interrupt on reset. Don't fatalerror [Patrick Mackinlay]. + +- 0.209: Use shorter type values. Added enum / constexpr values instead some macros. Reduced duplicate snd unnecessary garbage in text layer gfx. Convert/Correct shared_ptr type for ss_ram and colourram. Minor cliprect restriction. Minor code style fixes. Fixed namings. Reduced unnecessary gaps in some zoomed sprites [cam900]. + +- 0.207: Eliminated address_space argument from simm read/write handlers [AJR]. + +- 0.206: Correct color fading behavior closer to real hardware. Added save states. Converted drawing routine restricted to cliprect rectangle. Use private. Added draw case when fullscreen zoom is 100%. Minor updates [cam900]. Made some members protected to fix HBMAME issue [Robbbert]. Fixed WD33C93 select-and-transfer and disable IRQ when drq is active. Fixed SH-2 CPU interpreter for CPS3. Converted CPS3 driver to use new WD33C9x NSCSI device [O. Galibert]. Removed CD/DA audio and 'SCSI ID' configuration. + +- 0.205: Removed SH2, SCSI, CPS3, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Style cleanup (machine\wd33c93.cpp) [Ryan Holtz]. + +- 0.203: Implemented score layer row scroll effects, fixes 'JoJo's Venture' and 'JoJo no Kimyou na Bouken' combo meters. Cleaned up code [David Haywood]. + +- 0.202: Removed WD33C93 MCFG macros [Osso]. Removed FUJITSU_29F016A MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated machine().device. Removed unnecessary address_space argument [AJR]. + +- 0.175: Speed up initial programming by reducing the number of error.log entries [smf]. + +- 12th May 2016: Guru - Today I received a couple more dead/suicided CPS III carts to do the Darksoft mod on. One of them looks very dodgy. I dumped the ROM and it's unknown so it may be a bootleg conversion of some kind. The first thing I noticed was the label is not the same color as an original and appears to have been printed on a color laser printer. The original is on the right, copy on the left... Capcom Play System III security cart. Genuine cart on the right. Capcom Play System III security cart. Click the big X to view full size. The second thing I noticed was the screws holding the cart together were covered in hot-melt glue, which of course is not on genuine carts. Note the photo below was taken after the conversion was done and I've removed the glue but you can still see traces of it, including some on top of the sticker. The third thing I noticed is there's one of those 'Warranty Void If Removed' stickers on the side which is not present on genuine CPS III carts and it's identical to the sticker covering the screws holes on Capcom CPS II A/B boards. So the hackers put a genuine Capcom CPS II security sticker on the CPS III cart to make it look genuine hahaha!!! Capcom Play System III security cart with fake CPS2 security sticker. Note the label on the back of the cart is also a copy. All these imperfections point to a bootleg conversion. Either way this cart was not dumped so now we have another alternative ROM for one of the CPS III games. + +- 21st April 2016: Guru - Another repair job arrived today. This time we have a couple of Capcom CPS III carts that are in need of a nice Darksoft BIOS modification because they suicided. Here's a few pics of the repair job. If you have any Capcom CPS III carts that have suicided, or you just want to be able to play any of the CPS III games and you would like to have the cart(s) converted, contact me for more info. Note, I have a number of CPS3 carts for sale, both cased and uncased. All of them are modified with the Darksoft CPS3 multi-game BIOS and all work fine without the battery so should last almost forever. While converting these, I dumped the ROM in each cart and one of them was not in MAME, so I found an undumped version. Many CPS3 carts, all modified to work without a battery. If you have any CPS3 carts you need repaired/ressurected, contact me. + +- 0.155: Added layout\sfiii2.lay. + +- 0.154: Added audio\cps3.h. Give CPS3 sound its own headerfile. Let's not set cps3sound basepointer the reverse way [hap]. Fixed and enable SH-2 memory system bypass for SH-1 & SH-2 DRC. The speedup is only really gaudy on CPS-3 where the SH-2 is a major percentage of the frame time (800% -> 1250% unthrottled). Added fastram [R. Belmont]. Changed 'CPS3 Custom' to 'CPS3 Audio Custom'. Added 'SCSI ID' configuration. + +- 0.153: Documentation and small cleanup. Value frac can possibly go over 16bits. Small improvement to loop offset and final volume [hap]. Converted WD33c93 SCSI controller to DEVCB2 [Osso]. + +- 0.151: Added some new (and some previously just not included) CPS3 documentation [R. Belmont, based on a patch by Darksoft]. Improved CPS3 README with more hardware detail [Guru]. + +- 0.148u4: State cleanup and some modernization (machine\wd33c93.c and drivers\cps3.c) [Miodrag Milanovic]. + +- 0.148u2: Modernized CPS3 sound devices [Andrew Gardner]. + +- 0.147u2: Added CD/DA sound. + +- 0.147u1: Only load the SIMMs on NO-CD sets. Don't use ROMX_LOAD when it's not needed [hap]. + +- 0.147: Turned WD33C93 into a device and made CPS3 flash roms optional on CD sets [smf]. + +- 0.146u1: SCSI devices are now proper MAME devices [Phill W.]. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.145u7: CPS-3 update [Team CPS-1]: Fixed CD Catalog # for jojoba 990927 and properly renamed the CHD. Realigned the games table. + +- 0.145u4: CPS-3 rom label corrections [Guru]. + +- 0.145u1: CPS-3 documentation update and white space alignment [Brian Troha]. + +- 0.144u7: Correct CPS-3 disk prefix to make games boot again [hap]. + +- 0.144u5: CPS-3 update [Team CPS-1]: Reordered all sets per release date. Minor fixes. + +- 0.142u4: Joe Caporale gave labels to many inputs in CPS3 games. + +- 0.142u1: CPS-3 update [Team CPS-1]: Added Street Fighter III: New Generation Hispanic BIOS rom CD version. Added a detailed table of all known releases until now with usefull notes to identify new Cart Regions/CD Revisions. Renamed some CHDs to use the new Catalog # standard. + +- 0.140u2: CPS-3 update [Team CPS-1]: Added JoJo's Venture USA BIOS rom CD version. Reordered some CPS sets per release date in mamedriv.c. Minor cleanups and fixes. + +- 28th November 2010: Smitdogg - Me and Layne have been researching CPS3 discs and carts to understand the labeling and revisions better. To make a long story short, if you have any dead CPS3 carts that you will sell me for a few bucks or donate, send me a private message and we can determine if you have a needed one. There are a lot of undumped carts and each one unlocks a region. There's no point in killing a working one but if you have a dead one, there's a good chance it's needed. Here's what a cart looks like opened up. In fact probably go ahead and contact me if you have one at all so we can document the part numbers/codes on the front and back. + +- 0.140: Aaron Giles fixed black screen/hang in all CPS3 sets. + +- 0.139u3: Aaron Giles cleaned up CPS3 No-CD sets to break up the "ROMs" into individual flash pieces which are automatically loaded by the intelfsh device on initialization. Also split the MACHINE_CONFIG to only populate the number of SIMMs actually present for each game, as documented in the top of the file. And replaced the NVRAM_HANDLER with an NVRAM device. + +- 0.131u3: Aaron Giles fixed CPS3 access violation. + +- 0.129u4: Changed 'Custom' sound to 'CPS3 Custom'. + +- 0.129u3: David Haywood fixed the remaining CPS3 sets that were left broken from the previous half-done set renames. Also reworked the code a bit to make it harder for somebody to break it in future (removed the config table & moved keys to driver inits, define region sizes, allocate memory in init for CD based games.) Should be no functional changes, although it might be a fraction of a % faster due to there being less region lookups. + +- 0.128u1: David Haywood removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code. + +- 0.127u1: Aaron Giles derived CPS3 video timing based on measurements. These are educated guesses. The logic behind the derivations is shown in the source. Changed VSync to 59.583393 Hz. + +- 0.126u5: Aaron Giles fixed refresh rate for all CPS3 games (video from a DV cam proves the refresh rate of CPS3 in MAME is wrong). Changed VSync to 59.633333 Hz. + +- 0.125u9: Aaron Giles fixed access violation in the CPS3 driver. + +- 0.122u7: Improved linear zoom effect resolution to address gaps in CPS3 rendering [OopsWare]. + +- 0.122u4: Oliver Stoeneberg fixed memory leak in the CPS3 driver. + +- 0.120u3: Atari Ace added static qualifiers and renamed symbols in MAME in an effort to further tidy up the global namespace. Generally generic names were targeted and some symbols that were both static and extern. Some specifics: Dead code in cps3.c was discovered and commented out. + +- 0.118u3: Ernesto Corvi added a fairly complete WD33C93 SCSI controller emulation, and also updated the CPS3 driver to use it. + +- 0.117: David Haywood added alpha blending effects to the CPS3 driver and improved sprite positioning. R. Belmont fixed CPS3 code to be big-endian friendly. + +- 8th July 2007: ElSemi - CPS3 Emulator v1.0: This is the final version of the CPS3 emulator. It adds transparency effects (not actual transparency, but well it looks like that :) ), although it's not fully understood yet. Fixed palette transformation for flashes, and fadein/outs, now blacks properly fade to white. Fixed crashes in some zoomin ending sequences in SF3 games. Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel column problem in the left side of the screen sometimes. Added support for Nebula external video plugins (there is some source code and the interface documents in the plugins folder). Added CHD (MAME's compressed Hard Disks CD Images) support. Just put the .chd files in the CHD folder in the main directory (sorry, no path selection for it). And the BIOS (or the full roms zip) romsets in the ROMS directory. When loading a CHD romset, the emulator will run the entire startup sequence so it will take a while to boot (early games just have a black screen) while the BIOS waits for the cd to spin up. You don't need to go through the flashrom rewritting sequence, although you can see how it looks (just for fun, as it doesn't actually write anything) by going to Test menu and selecting "Game Rewrite". Using CHDs doesn't have an actual benefit (except for seeing the exact startup sequence of the game machine) apart from being able to run Warzard in any region because Warzard always checks the cd ingame unless it's set to asia, so by having the real CD emulation through CHD, you can run it in any region). + +- 0.116u4: CPS3 updates [David Haywood, ElSemi]: Correct clock speed, used idle skipping instead of reducing the clock speed. Optimized some GFX functions. It now only decodes RAM based tiles when it needs to draw them, not every single time the data changes. Added support for CD flashing. Added support for alternate BIOS sets. Changed code to use a custom render function. + +- 3rd July 2007: David Haywood - Watching Paint Dry: I've hooked up the CD-Flash mechanism in CPS3. The code is a bit messy at the moment, but it seems to be working, and yes, the SFIII3 screenshot says *70* minutes. Quite how they managed that I don't know, I don't think the CPS3 CD/Flash code could be more inefficient if they tried, not even Vista is *that* slow at copying files. + +- 0.116u3: Nicola Salmoria simplified CPS3 decryption function. Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. R. Belmont fixed CPS3 code to work on big-endian systems. Changed SH-2 CPU1 clock speed to 10MHz. Removed dipswitches '1', 'xxx' and 36x 'Unknown'. + +- 28th June 2007: ElSemi - CPS3 Emulator Preview 3 Test Version: This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation. New features emulated: Palette fadein/out, Sean stage special tile compression, Proper sprite/tilemap alignment and proper priority handling. The CPS3 emulation is almost complete. Only the shadow/blending emulation is missing. There is a preliminary emulation for it that works partially with the shadows, but is not correct in some other places (warzard sword effects for example). I've added savestates support. To make a savestate, first select the slot with CTRL+number (in the main keyboard, not in the keypad) then press F11 twice (it's done that way so you don't accidentally delete a working state). To load a savestate, select the slot and then press F10. I've added an option to set a custom fullscreen resolution in the .ini file (FullScreenWidth, FullScreenHeight). You must enable it setting Video->Fullscreen Resolution->Custom. Using a resolution that is not supported by your video card will cause the emulator to crash. I'm not including the MultiCPU version as it causes some graphics glitches and if you have a dual core CPU, then you have enough power to run the standard version. + +- 27th June 2007: David Haywood - CPS3 Tile Compression Part 3: Sean's Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I've spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least. Update: Ok, Sean's stage graphics are 100% fixed, ElSemi found the minor error in the implementation. I'll post screenshots later as I can't recompile at this very minute. I'm guessing ElSemi will have a good looking screenshot up fairly soon anyway. + +- 24th June 2007: Mr. Do - I figured why not join the CPS3 hype-machine. Instruction cards for JoJo, SFIII:3 and Warzard, thanks to Tormod and Jeston. Looks really nice on a wide-screen monitor. + +- 23rd June 2007: R. Belmont - Bigger and better: Here is a revised cps3.c (unzip and put in src\mame\drivers and recompile) which fixes the sprites, backgrounds and colors for CPS3 on big-endian machines (for SDLMAME that's PowerPC Macs and the PS3). The front text layer is still missing so there are no life bars, but it's playable at least. + +- 22nd June 2007: David Haywood - Full-screen Zoom: I've come up with a preliminary implementation of Full-screen zoom, used pretty heavily by JoJo and Warzard. Right now the code assumes that the view will never be zoomed more than twice the normal visible area away, as it's a framebuffer zoom I'd expect there to be some sensible limit in hardware such as this, although testing on the real hardware would be good. Note, I haven't managed to fix the reported crash in SFIII NG, I'm looking into it now. + +- 21st June 2007: David Haywood - CPS3 Palettes (5:51 PM): I think I've fixed the palettes. There was a single bit to select which one to use (the one in the main list, or the one in the sublists). Not tested too much so far, but everything I've seen looks much better. The only 'bad' colours I can see now are where there should be shadow sprites / alpha blending effects. + +- 20th June 2007: ElSemi - CPS3 Emulator Preview Test Version: This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation. There are still a lot of missing features to emulate properly so don't report any emulation errors yet. The missing features include (and the effect caused by them missing): Sprite Zoom: You'll see the sprite tiles (squares) not being properly aligned or with gaps Fullscreen Zoom: Sometimes it seems like the camera is not pointing to the action Per-tile palette selection: Some colors (a lot in some games) are wrong Priorities: Objects that are over the background when they should appear behind Linescroll: Floor 3D effect missing. SF32ndi scrolling letters in intro missing. Linezoom: I don't know where is it used. CPS3 Emulator Test Version. This package includes both the normal and MultiCPU versions exes. CPS3 Emulator Preview 2 Test version: This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation. I've fixed some problems in the emulation: Color palettes seem right now, fullscreen Zoom, sprite Zoom and linescroll. The priorities have improved but they aren't fully right yet (mainly in jojo games). Shadow/alpha is still missing. Linezoom is missing, but I haven't found a single place where it's used. Sean stage in sf3ng doesn't crash now, but shows garbage in the bg. I've added an entry to the ini so you can switch the region (except for warzard that it won't boot unless region is Asia). I've also tried to fix some problems that people were having with some old and integrated graphics chipsets. Probably some problems have been fixed, but there might still be some around. You can now also try to fix the renderer to the vsync of your monitor with an option in the ini file (ForceSync). CPS3 Emulator Test Version 2. This package includes both the normal and MultiCPU versions exes. If you have graphics problems and are using the MultiCPU version, try with the standard version. UPDATE: I've noticed that I disabled the image filtering in fullscreen. I've updated the package with an exe that works like the old version you can get the unfiltered version by setting FilterTilemaps=0 in the ini. + +- 0.116u2: Added audio\cps3.c and includes\cps3.h. Initial cut at working CPS3 driver. Basically works but has a lot more work to be done to finish it up [David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, Phil Bennett]. Added dipswitches '1', 'xxx' and 36x 'Unknown'. + +- 21st June 2007: David Haywood - CPS3 Sprite Zoom: I've hooked up a preliminary spritezoom in CPS3 (this progress is in MAME0116u2) and passed the information on how it works to ElSemi so that he can implement it in his standalone emulator. Basically each part of a sprite can specify the height / width of that part in pixels, and the number of tiles that are used to cover that height / width. Previously I was using the upper 4 bits of the height / width as the number of tiles instead. After realising that this was wrong and finding the actual # of tiles bit implementing the zoom was fairly straightforward. JoJo / JoJo Ba have a test mode where you can test the sprites. This is only available when the game is set to 'Developer Mode' (0x7x region code in the BIOS) As the current MAME driver is set to this while I work on it, you can access the hidden mode by holding Player 1 button 1 when entering test mode. Warzard also uses it for the character profiles in the background on the select screen. Compare this to the shot in the previous news post. Street Fighter 3 3rd Strike uses it during the intro for some portraits, these looked terrible with the previous preview code. And it's also used for the 'Fight' graphics at the start of the round on most of the games. There are many other places where it's used as Capcom made fairly extensive use of it for special effects etc. So having it implemented improves a large number of little things. CPS3 also has 'Line Zoom' and 'Frame Zoom' Frame Zoom seems to be some kind of Framebuffer zoom, allowing the player to see a greater / smaller area of the playfield. Implenenting that *fast* in MAME could be a pain ;-) I remember having to do similar for 'Rabbit' and it slowing the whole thing down significantly due to the overhead of having to render and clear an extended display area. Anyway, I'll look into it at some point, but first I'd like to look into fixing the remaining sprite palette issues both myself and ElSemi are having. He's using one sprite colour register, I'm using the other, there must be some way to combine them, or select which one to use. + +- 20th June 2007: David Haywood - CPS3 More Progress: I fixed a few problems (broken fastboot hacks are bad mmmk) and Warzard now has sprites, and the Sprite positions in the other games seem more correct. The zoom isn't emulated on the sprites yet, hence the bad looking ones on the first shot in the backgrond. You may have noticed the site was down for a bit yesterday, basically the bandwidth usage was killing the MAMEworld.info server, so Twisty disabled it for a while. Go easy on the refresh button guys. + +- 18th June 2007: David Haywood - Tile Compression Part 2 (6:30 PM): Dox made a suggestion, i implemented it and now the tile DMA is fixed. Basically the RLE byte should affect the last normal byte before it, NOT the byte after it. This simplifies the code, and produces much better results. Sprites... (9:13 PM): This is the first shot of some sprites with meaningful tiles. Everything is in the wrong place and upside down at the moment, but you can see where this is heading. + +- 18th June 2007: David Haywood - CPS3 Tile / Sprite Data Compression: CPS3 uses compressed data for it's BG tiles and Sprite Data. The system has a 'DMA' list in Video RAM, and when given the command the video hardware will process this list, and copy + decompress graphic data from the FlashROMs into Video RAM for use by the game. The compression initially looked rather complex, but actually turns out to be much more simple than first thought (although emulation still isn't perfect). The basics of it are simple. The first command in the DMA list is a special command, telling the chip to upload a 256 byte table to its internal memory. The Compressed data contains 8 bit values from 00 - FF. Byte with 0x80 set (0x80 - 0xFF) are treated as a lookup into the table it uploaded, replacing one byte, with one word from the table. This allows them to compress the 128 most common words to a single byte instead of a word, thus saving 50%. After that there is an RLE stage, bytes with 0x40 set are command bytes, telling the chip to repeat the next byte a certain number of tiles. What you're left with is a series of values between 0x00 and 0x3f, giving 6bpp (64 colour) sprite / bg tiles. What isn't quite understood is what happens if there is an RLE command byte followed by an RLE command byte, or if RLE is applied to a 0x80 byte, does it just affect the first value in the table, or do both get repeated etc. Here are some screenshots, they're not quite as good as ElSemi's, probably due to a bug in the code I'm using right now. Also I've had to disable the text layer palette for now because MAME can't handle over 0x10000 colours in a palette without custom drawing functions. + +- 16th June 2007: David Haywood - CPS3 Colours: The palette DMA is now emulated, so the text layer is looking a lot nicer now. Note, Warzard / Red Earth still does not boot in MAME, I have no idea why, don't worry tho, the decryption of it is fine, it's just not booting for me. Note 2, ignore the regions, most dumped sets are actually Japan. Note 3, the strange outlines around the tiles are because they're being drawn as solid, not transparent... mainly due to the fact that there is nothing behind them right now. + +- 15th June 2007: David Haywood - CPS3 Sound: No real progress on the Backgrounds / Sprites / Palette i'm afraid. Lots of things have been ruled out, but no conclusions have been made on how it actually gets/decode the data from FlashRoms into RAM yet, it seems to be some kind of external DMA but we can't find any parameters or what triggers it right now. On the good side of things, EEPROM access has been fixed, so SFIII / 2 / 3 boot without EEPROM hacks. Warzard still doesn't boot for some reason, although ElSemi has it booting outside of MAME (it doesn't reveal any more clues about the backgrounds/sprites work tho). Also, and this is the main thing I want report here, Phil Bennett has added preliminary sound emulation (as mentioned in the comments of the previous post). Here is a short OGG recorded from SF3 in MAME. As you can hear, the game is running even if you can't really see anything apart from the health bars. + +- 11th June 2007: David Haywood - Skipping Ahead: Dox decided to hack around a bit with the driver, and found a way to skip some of the tests. As a result JoJo and JoJoba actually now execute some of the game code, rather than just the BIOS. They both hang after the Japan warning however. The code appears to be stuck in a big loop, dong not much at all. Doing this properly is something of a pain in the backside due to the way MAME works. The games execute code from FlashROMs, however due to the way FlashROMs are accessed MAME must map them as Read/Write handlers in the driver, not blocks of RAM/ROM. MAME's CPU cores don't handle executing code from Read/Write handlers well, nevermind *encrypted* code (with the possibility of *decrypted* data) from such handlers. This is probably going to require some rather ugly hacking around. Its interesting to note that JoJoba is the NCD set, while JoJobaa appears to be a standard set. They both however still check for the CD, so I'm guessing there must be something else to it too. It's also interesting to note that the dates these things are booting up with seem completely wrong. Maybe it's not running the correct boot code. + +- 10th June 2007: David Haywood - 3:59 PM. CPS3, more progress: I've hooked up the FlashROMs, now the BIOS is waiting for the CD-ROM so that it can flash them... Of course, without the CD-Drive emulated it isn't too happy... I guess I'd better correct it properly. Upate: At the moment the only graphics that are implemented is the text tilemap using the 8x8 tiles it uploads to RAM. Once it gets a bit further we can look at implementing the backgrounds and sprites. And if it starts flashing 'Insert Coin', i'll be happy to work on the rest of the video hardware. 10:09 PM. Keys to the World: Andreas Naive figured out the keys for the other games, giving us a bit more to work with. Of course, everything is stuck with error messages at the moment as I haven't made much more progress with the CD-Controller emulation yet. I found that the AMD 33C93A SCSI controller is supported in MESS (wd33c93.c), I don't know how well it works tho, it's only used by the Indy driver... I guess I'm going to have to find out. Warzard (Complains about the CD-ROM?), Street Fighter III: New Generation (The same?), Street Fighter III 2nd Impact: Giant Attack (Likewise), Street Fighter III 3rd Strike: Fight For The Future (Same message as the original JoJo) and JoJo's Bizarre Adventure (Same message as the original JoJo). + +- 9th June 2007: David Haywood - Andreas Naive is pretty good at decryption... Now, are we good enough to emulate it? Sounds like a challenge. Update: The game code has however also been decrypted, how it's accessed/used isn't quite clear at the moment due to the whole mess with flashing the flashram from CD etc. That's just the first meaningful screenshot we've got out of it (it uploads tile data to ram, then the tilemap data to display them). Andreas Naive will look at the other games soon, to see if they can be decrypted too. + +- 0.81u3: Added cps3.c driver. This driver never work (encryption etc.). It does NOTHING, for reference only Street Fighter III etc. + +- 29th March 2006: Razoola - CPS-3 Battery Replacement: Since I get emailed about this alot I have added a short FAQ on how to change batteries on CPS-3 hardware. This is totally based on an older FAQ found on the net and I take no credit for it (http://cps2shock.retrogames.com/cps3/index.html). + +$end + + + +$info=cpzodiac.cpp +$drv +0.200 [hap] + + +WIP: + +- 0.246: Changed driver to taito\cpzodiac.cpp. + +- 0.200: Added cpzodiac.cpp driver. + +$end + + + +$info=crazybal.cpp +$drv +0.222 [f205v, Osso] + + +WIP: + +- 0.246: Changed driver to misc\crazybal.cpp. + +- 0.222: Added crazybal.cpp driver. + +$end + + + +$info=crbaloon.cpp +$drv +0.33b4 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to taito\crbaloon.cpp/h, taito\crbaloon_a.cpp and taito\crbaloon_v.cpp. + +- 0.103u3: Added sndhrdw\crbaloon.c and includes\crbaloon.h. + +- 0.33b4: Added crbaloon.c driver and vidhrdw\crbaloon.c. + +$end + + + +$info=crgolf.cpp +$drv +0.64 [Aaron Giles] + + +NOTES: + +- Hardware: Kitco Crowns Golf + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.246: Changed driver to nasco\crgolf.cpp. + +- 0.243: Removed video\crgolf.cpp and includes\angelkds.h. Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed coinage dipswitch [Sasuke]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 and ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.192: Minor update [Angelo Salese]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.64: Added crgolf.c driver, vidhrdw\crgolf.c and includes\crgolf.h. + +$end + + + +$info=crimfght.cpp +$drv +0.36b2 [Manuel Abadia] + + +WIP: + +- 0.254: Removed konami\crimfght.h and konami\crimfght_v.cpp. + +- 0.246: Changed driver to konami\crimfght.cpp/h and konami\crimfght_v.cpp. + +- 0.136u1: Added includes\crimfght.h. + +- 0.36b3: Added vidhrdw\crimfght.c. + +- 0.36b2: Added crimfght.c driver. + +$end + + + +$info=criter75.cpp +$drv +0.281 [Orlando STRPinball, Recreativas.org, Tomas Garcia-Meras, ClawGrip] + + +WIP: + +- 0.281: Added criter75.cpp driver. + +$end + + + +$info=cromptons.cpp +$drv +0.208 [Osso, SpinalFeyd] + + +NOTES: + +- Hardware: TS80C3X2-MCA CPU, CD sound, M48T08 timekeeper and 2 x 8 DIPs banks + + +WIP: + +- 0.246: Changed driver to misc\cromptons.cpp. + +- 0.236: Improved notes [AJR]. + +- 0.208: Added cromptons.cpp driver. + +$end + + + +$info=crospang.cpp +$drv +0.78 [Pierpaolo Prazzoli, David Haywood] + + +NOTES: + +- No Copyright Notice is displayed for Cross Pang however http://www.f2.co.kr at one time did list it as being by F2 System, Released April 1998 + +- Cross Pang: Audio Test isn't correct when a sound is tested, instead musics are right. The sample rom says 'Oksan' (Oksan made Pass, its unclear how they are related to Cross Pang). + +- Bestri: Bestri includes Heuk San Baek Sa as one of it's three sub games. Bestri tile banking / enable wrong (corrupt gfx in some modes?). Check and merge with other Tumble Pop based implementations? + + +WIP: + +- 0.250: Removed f32\crospang.h and f32\crospang_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to f32\crospang.cpp/h and f32\crospang_v.cpp. + +- 0.209: Simplified handlers. Fixed namings. Moved alternative GFX layout into gfxdecode. Move most private things under private (includes\crospang.h) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Fixed tile banking which should fix some Bestri bugs [David Haywood]. + +- 0.196: Fixed clock speeds based on OSC & PCB info. Note: 68000P10 is a 10MHz part, so it's not going to be overclocked to 14.318MHz. All PCBs on this platform have only a single 14.31818MHz OSC so the Oki clock is either ~1.7MHz (OSC/8) or ~.89MHz (OSC/16) [Brian Troha]. Changed M68000 CPU1 clock speed to 7159090 Hz and MSM6295 sound to 894886 Hz. + +- 0.182: Soundlatch cleanup [Dirk Best]. + +- 0.145: David Haywood converted Cross Pang driver to use generic DECO sprite implementation. Several features are included to support the various clone / bootleg chips derived from this device, it appears to have been a popular base for Korean developers (much as the Tumble Pop code was). Changed 68000 CPU1 clock speed to 14318180 Hz. + +- 0.135u2: Added includes\crospang.h. Fabio Priuli added save state support to the Cross Pang driver. + +- 0.131u1: MooglyGuy merged memory maps in the Cross Pang driver. + +- 0.126u4: Fabio Priuli added DIP locations to Cross Pang driver. Added service dips to heuksun and bestri, which allowed to verify locations. + +- 0.124: Zsolt Vasvari fixed Cross Pang driver regression. Not sure why this needed to be RGB15, works fine with INDEXED16. + +- 3rd January 2004: Brian Troha added some information to the Cross Pang driver. + +- 0.78u1: Added vidhrdw\crospang.c. + +- 0.78: Added crospang.c driver. + +$end + + + +$info=crospuzl.cpp +$drv +0.213 [Angelo Salese] + + +NOTES: + +- Based off original crystal driver by ElSemi + + +WIP: + +- 0.246: Changed driver to misc\crospuzl.cpp. + +- 0.213: Added crospuzl.cpp driver. + +$end + + + +$info=crshrace.cpp +$drv +0.61 [Nicola Salmoria] + + +WIP: + +- 0.252: Removed vsystem\crshrace.h and vsystem\crshrace_v.cpp. + +- 0.246: Changed driver to vsystem\crshrace.cpp/h and vsystem\crshrace_v.cpp. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood]. + +- 0.61: Added crshrace.c driver, vidhrdw\crshrace.c and includes\crshrace.h. + +$end + + + +$info=crystal.cpp +$drv +0.90 [ElSemi] + + +WIP: + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Tidied up driver a little [Vas Crabb]. Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.254: Removed 'MagicEyes VRender0 SoC' idle skip hack (it causes stability issues). Removed ADChips SE3208 CPU1 hack to ignore misaligned memory accesses [David Haywood]. + +- 0.246: Changed driver to misc\crystal.cpp. + +- 0.235: Use object finders and other minor cleanups [Osso]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added DIP locations [Guru]. Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.214: Various improvements over Vrender0 based systems: Internalized video and audio components inside the SoC. Wrote a preliminary UART subdevice. Made external video clock to be settable by the host driver [Angelo Salese]. + +- 0.213: Major refactoring of VRender0 SoC device: Improved encapsulation between video and machine SoC periperals. Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier. Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely. Added CRTC screen raw parameters. Added DMA hold feature and clear IRQ on mask writes [Angelo Salese]. Changed visible area to 320x240. + +- 0.209: Dumped alternate MX27l1000 BIOS [ack]. + +- 0.203: Cleanup duplicates. Converted to use derived address maps and configured banking. Removed register_postload. Made class members private where appropriate. Improved device names and removed MCFG macros. Updated/Added information for CRTC operation. VRender0 sound: Fixed naming. Removed MCFGs and unused [cam900]. Misc cleanup [Vas Crabb]. Changed ADChips SE3208 CPU1 clock speed to 42954540 Hz. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Miscellaneous machine().device and MCFG cleanups [Ryan Holtz]. + +- 0.188: Document P's Attack edge connector pinout which is non JAMMA. Correct pinout for gun connector & changed JAMMA to 56PIN connector [Brian Troha]. + +- 0.185: Merged amazonlf.cpp with crystal.cpp driver. + +- 0.180: Fixed VRender0 timers [Luca Elia]. + +- 0.171: Added amazonlf.cpp driver [David Haywood]. + +- 0.168: Merged ddz.c and psattack.c with crystal.cpp driver. Allow VRender0 Video resolutions higher than 512x240 [Luca Elia]. Disallow unaligned SE3208 CPU dword reads/writes, this allows 'Office Yeo In Cheon Ha' and 'Donggul Donggul Haerong' to work, but I'm not entirely convinced it's correct. Added dynamic resolution stuff, Donggul Donggul Haerong 2 Player mode sets a 640x480 mode, although scrolling in that mode doesn't currently work properly [David Haywood]. + +- 0.154: Converted VRender0 to use inline config [Fabio Priuli]. + +- 0.150: Modernized VRender0 Video device [Osso]. + +- 0.149: Robbbert fixed FlashCmd_r was reading beyond the end of region "user1". This fixes topbladv, officeye and donghaer crashed after OK. + +- 0.148: Modernize Vrender0 sound device. Find a better way in the Crystal System driver to get a typed Vrender0 device [Andrew Gardner]. + +- 0.137u4: Fabio Priuli added driver data class to the Crystal driver and converted VRender0 to be a device. + +- 0.136u1: Fixed multi-session/static issue in SE3208 CPU core. Fixed by anomymous [Tourniquet]. + +- 0.128u1: Added psattack.c driver (Guru). + +- 0.126u5: Atari Ace collapsed timer callbacks in some cases to avoid duplicating code. In the case of Crystal driver, also refactor two DMA handlers and shuffleed the init/reset code around a bit. + +- 0.125u6: Progress on protection simulation for 2 Crystal System titles. Still not working [ElSemi]. + +- 0.124: Zsolt Vasvari changed Crystal driver from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. Changed palettesize to 65536 colors. + +- 0.113u3: Added ddz.c driver (XingXing). + +- 0.103: Brad Oliver fixed several endian issues with the SE3208 core and the Crystal System driver. + +- 0.93: Aaron Giles fixed a VRender0 clipping bug that was lurking there (negative clipping wrapped to positive values -- noticeable at 32-bits). + +- 0.91: ElSemi kludged reset in Crystal System so it no longer crashes MAME. The test menu reset routine seems buggy, it reads the reset vector from 0x02000000 but it should be read from 0x00000000. At 0x2000000 there is the BIOS signature "LOADED VER...", so it jumps to "LOAD" in hex (0x44414F4C). I'll add some code there that makes the game stay in a loop reading the flip register so the idle skip works. + +- 0.90u3: Lawrence Gold fixed Vrender0 sound broken in 0.90u2. + +- 0.90: Added crystal.c driver. + +$end + + + +$info=cswat.cpp +$drv +0.153 [Andrew Welburn, Oliver Moazezzi] + + +NOTES: + +- Namco Cosmoswat, a lightgun game that uses a projector and a bunch of mirrors and motors to move a spotlight(s) on a large projection screen, similar to Namco Shoot Away/Shoot Away II. The CRT is just used for showing status and keeping scores. + + +WIP: + +- 0.246: Changed driver to namco\cswat.cpp. + +- 0.153: Added cswat.c driver. + +$end + + + +$info=cubeqst.cpp +$drv +0.127 [Phil Bennett] + + +WIP: + +- 0.246: Changed driver to misc\cubeqst.cpp. + +- 0.127: Added cubeqst.c driver. + +$end + + + +$info=cubieboard4.cpp +$drv +0.266 [Museo del Recreativo, Recreativas.org, ClawGrip] + + +WIP: + +- 0.266: Added cubieboard4.cpp driver. + +$end + + + +$info=cubo.cpp +$drv +0.132u2 [Mariusz Wojcieszek, Ernesto Corvi, Stephane Humbert] + +0.130u2 [Mariusz Wojcieszek, Ernesto Corvi] + +0.112u2 [David Haywood] + + +NOTES: + +- Commodore Amiga CD-32 and related hardware (Cubo CD32 for arcades) + +- CD32 Hardware Specs (from Wikipedia, http://en.wikipedia.org/wiki/Amiga_CD32). Main Processor: Motorola 68EC020 at 14.3MHz. System Memory: 2 MB Chip RAM. 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem. 1KB of FlashROM for game saves. Graphics/Chipset: AGA Chipset. AKIKO chip, which handles CD-ROM and can do Chunky to Planar conversion. Proprietary (MKE) CD-ROM drive at 2x speed. Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right). Gamepad, Serial port, 2 Gameports, Interfaces for keyboard. + + +Bugs: + +- lsrquiz, lsrquiz2: Graphics/Pictures are not draw correctly. Tafoid (ID 05654) + + +WIP: + +- 0.280: Get rid of m_icr_read, fixes (MESS) cpm68k-amiga boot (machine\mos6526.cpp) [Angelo Salese]. + +- 0.275: Hookup 8-bit NVRAM device [Angelo Salese]. + +- 0.274: Couple of logging setups (amiga\amiga_m.cpp). Convert anon to emu_timer (amiga\akiko.cpp). Better WAIT times. Delay MOVE writes regardless of what register it triggers. Handle SKIP properly. 0x5c is actual h blank minimum position. Calculate cycles remainders on end of scanlines (amiga\agnus_copper.cpp). Don't run copper cycles for ephemeral out of beam phase (amiga\amiga_v.cpp). Correct horizontal screen values (amiga\amiga.h). Don't added bitplane modulo if DMA is disabled. Moved sprite DMA triggers to X defined slots. Fixed sprite display in hires mode (amiga\amiga_v.cpp). Disable DMA reload on SPRxPOS (Copper) writes. CLXDAT bit 15 is always high (amiga\amiga_m.cpp). Clamp output to s16 (amiga\paula.cpp) [Angelo Salese]. Changed VSync to 50.000282 Hz. + +- 0.273: Guard against out of bounds bitmap writes (amiga\amiga_v.cpp) [Angelo Salese]. + +- 0.262: Fixed a couple of initial states as per vAmigaTS/showcia1 test. Fixed UNUSED register behaviour (machine\mos6526.cpp). Moved CIA A TOD writes to vblank end (amiga\amiga_m.cpp). Ensure sprites gets updated once per effective scanline, fixes stuck vertical stripe in (MESS) Kick Off & Sword of Sodan (amiga\amiga_v.cpp). Get rid of logic setups in screen_update [Angelo Salese]. + +- 0.255: Fixed regression crash (machine\akiko.cpp; Cubo CD32 games still don't automount) [Angelo Salese]. Fixed the setup [O. Galibert]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Propagate 68k reset lines [Angelo Salese]. + +- 0.246: Changed driver to amiga\cubo.cpp. + +- 0.243: Fixed exception on start (machine\akiko.cpp) [AJR]. + +- 0.242: Added machine\amiga_copper.cpp/h. Added inputs to Eldorado, Odeon Twister and Odeon Twister 2. Amiga modernization changes: Converted Copper to device. Added copins implementation as debugging mailbox and converted to logmacro.h (machine\amiga_copper.cpp). Converted Paula audio implementation accessors from switch-case to per-channel maps (machine\8364_paula.cpp). Converted OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives. Allow LOF bit to be set by writing bit 15 on VPOSW. Disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield. Workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop. Allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay. Use pf2pri for non-dual playfield, fixes alfred player sprite visibility [Angelo Salese]. Init variables for Coverity software [Robbbert]. + +- 0.237: Fixed output channel of IRQ delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least. Avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug. Fixed DMA reload behaviour (fixes BGMs in (MESS) Ocean games), added live logging and misc (machine\8364_paula.cpp) [Angelo Salese]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.221: Eliminated deprecated machine().device calls (machine\akiko.cpp) [AJR]. + +- 0.210: Converted screen update routine to RGB32 (video\amiga.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed I2CMEM MCFG macros [Ryan Holtz]. + +- 0.201: Removed AKIKO, PAULA8364, AMIGA_FDC MCFG and ADDRESS_MAP_BANK macros [Ryan Holtz]. + +- 0.193: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp [AJR]. + +- 0.183: Make Akiko independent from driver state [Dirk Best]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.177: Clean up some legacy static handlers in amiga.cpp and cubo.cpp [AJR]. + +- 0.174: Added video\amigaaga.h. Allow separate Amiga related drivers building [Miodrag Milanovic]. + +- 0.170: Removed spurious palette tags [AJR]. + +- 0.165: Reduced tagmap lookups and read_safe usage and minor cleanups (includes\amiga.h, machine\amiga.c and video\amiga.c) [Wilbert Pol]. + +- 0.154: Changed cd32.c to cubo.c driver and machine\cd32.c to akiko.c. Added machine\akiko.h. Big Amiga cleanup and reorganizaton. Lots of work still to do [Dirk Best]. Added 2x MOS8520 (715909 Hz) CPU2/3. Changed Amiga Paula sound clock speed to 3546895 Hz, visible area to 724x567 and VSync to 49.890391 Hz. Added CDROM device. + +- 0.153: Fixed CD Express list in driver [Stiletto]. Fixed old copy/paste error in machine\amiga.c. Added a pair of functions from MESS Amiga to the driver class (includes\amiga.h) [Osso]. Fixed Magic Number and Magic Premium runs too fast [?]. + +- 0.150: Modernized the Amiga sound and AKIKO device [Osso]. + +- 0.149: Converted machine\microtch.c to DEVCB2 [Carl]. + +- 0.148u3: Start to modernize Amiga driver [David Haywood]. + +- 0.148u1: CD32 tagmap cleanups (drivers\cd32.c, includes\amiga.h, cd32.h and machine\amiga.c). Thinking about it these must be hashlookups too (Amiga tagmap cleanup), we were converting the param to a char* string and passing it to ioport() [David Haywood]. Fixed compiler warnings (drivers\cd32.c and machine\amiga.c) [Oliver Stoeneberg]. + +- 0.148: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Added ADKCONR hook-up (machine\amigafdc.c/h), fixes at least sound in Ocean's Beach Volley. Log DSKDAT / DSKDATR (machine\amigafdc.c) [Angelo Salese]. + +- 0.147u4: Added preliminary artwork LEDs for Commodore Amiga (open to suggestions) (mess\layout\amiga.lay, machine\amigafdc.c, drivers\amiga.c). Added LOF bit in Amiga emulation, used by Twintris to boot (machine\amiga.c). Fixed cia_1 clocks, makes North & South and Fred happy. Added a note regarding disk swapping [Angelo Salese]. + +- 0.147u3: Improved inputs in CD32 (by adding a mirror of the first button where the regular Amiga reads it) this allows the majority of the booting CD32 games to actually be started [David Haywood]. + +- 0.147u2: More Amiga movement [David Haywood]. + +- 0.147u1: Fixed regressions [Miodrag Milanovic]. Implemented a nearly cycle-exact "old" MOS6526 CIA, which passes most of the Lorenz/VICE CIA tests [Curt Coder]. + +- 0.146u2: Fix so it can find the CD-ROM [R. Belmont]. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.145u2: Rewrite INS8250 to use diserial, updated Microtouch to modern, made it serial device and updated connected drivers [Carl]. + +- 0.143u7: Mariuszw and R. Belmont fixed all CD32 games fail to boot properly. + +- 0.141u3: Changed cubocd32.c to cd32.c driver, machine\cubocd32.c to machine\cd32.c and includes\cubocd32.h to includes\cd32.h. Amiga fixes [Roberto Zandona]: Removed additional 2 cycles, in move operation, for non-Agnus registers. Set to #0 the start cycle in the copper operation. David Haywood refactor the CD32 code base to eliminate duplicate code between MAME and MESS. Atari Ace cleaned up a few include files in CD32 driver. + +- 0.140u2: Mariusz Wojcieszek fixed problems with i2cmem. Cubo CD32 games now save and load settings properly. + +- 0.140u1: Mariusz Wojcieszek fixed crash in machine\cubocd32.c (akiko_frame_proc). + +- 0.139u4: Atari Ace converted Amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. + +- 0.138u4: Removed machine\i2cmemdev.c/h. smf turned i2cmem into a C++ device & ditched the unused legacy device. + +- 0.136u2: Curt Coder refactor the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. + +- 0.135u4: Curt Coder fixed CIA6526 FLAG handling and slight interface cleanup. + +- 0.134: Roberto Zandona fixed 6526 CIA PRA, PRB, DDRA and DDRB ports and added partial fix to 6526 CIA timer: Avoid timer's desync in read count operation. + +- 0.133u5: Roberto Zandona added different TOD implementation for CIA6526 and CIA8520. + +- 0.132u4: Mariusz Wojcieszek fixed Cubo CD32 framerate to 50Hz. Better fix for Amiga AGA ddf_stop_pixel, to avoid breaking Amiga 1200 startup screen. + +- 0.132u3: Mariusz Wojcieszek fixed AGA display window start and stop (fixes startup screen and lsrquiz & lsrquiz2 missing graphics). Changed visible area to 703x272. Added dipswitches 'DSW1 6' and 'DSW2 1 -> 8'. + +- 0.132u2: Cubo CD32 update [Stephane Humbert]: Fixed inputs and found why inputs are not read (protection ?), hacked to work now. Amiga AGA update [Mariusz Wojcieszek]: Fixed sprite data fetching and sprite colors. Adde button 8. + +- 0.131u4: Changed name 'Amiga Custom' to 'Amiga Paula'. + +- 0.130u3: Added machine\i2cmemdev.c/h. Samuele Zannoli added device-based implementations of the EEPROM and I2C devices. + +- 0.130u2: Added video\amigaaga.c. WIP driver for Cubo CD32 [Mariusz Wojcieszek]: AGA palette. AGA bitplane data fetching. support for up to 8 standard bitplanes. HAM8 mode. Added buttons 3-7. + +- 0.129u5: Dirk Best added support for the /PC output pin to the CIA emulation. + +- 0.129u4: Nathan Woods changed 6526cia to use DEVCB. + +- 0.129u1: Nathan Woods added a validity check to the 6526 CIA emulation. + +- 0.128u7: Nathan Woods added running_machine callbacks for the Amiga code. + +- 0.128u5: Made the 6526/8520 CIA implementations be devices [Nathan Woods]: Added differentiation between the r1 and r2 versions of the 6526; not acting on it yet. + +- 0.125u1: Roberto Zandona added feature to the cia6526: In READ operation the value can be forced by a external circuit; this feature is necessary for MESS. + +- 0.123u4: Zsolt Vasvari converted Amiga based games to partial updating and proper scanline based timers. + +- 0.122u4: Updated Amiga driver to use formal XTALs [Dirk Best]. Oliver Stoeneberg fixed memory leak in the cubocd32 driver. + +- 0.121u1: Nathan Woods added an API to access the current amiga_machine_interface. + +- 0.120u2: Added machine\i2cmem.c. smf added generic I2C bus memory support. Hooked up to the cubocd32 driver. + +- 0.118u5: Added machine\cubocd32.c and includes\cubocd32.h. CuboCD32/Amiga updates [Ernesto Corvi]: Finished implementing the CDROM controller, so now the games boot. Moved the entire AKIKO code to machine\cubocd32.c to make things a little more easier to work with. Added CDDA audio support to the CDROM controller and driver. Systems with the AGA chipset no longer connect bit 0 of the CIA that was previously connected to the Overlay pin not connected. Made BLTDDAT return it's value. This is a readable register which we were not handling. Initialized the SERDATR register upon reset to reflect that the transfer buffer/shift reg is empty. Added CD/DA sound. Changed 68EC020 CPU1 clock speed to 14187580 Hz and visible area to 671x272. Added dipswitches 'Service Mode' and 'DSW1 2-8'. + +- 0.118u4: Amiga updates [Erneso Corvi]: Implemented ECS-Only BLTCON0L register. Modified the amiga_interface structure to add a NMI callback and a flags variable. Added AGA chipmem mask definition. Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA. Added clock chip constants in machine\amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants. Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'. Changed autoconfig reads to return 0x0000 instead of 0xffff. Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read. Added basic AKIKO emulation to the cubocd32 driver. Both the Chunky to Planar converter, and the I2C NVRAM should be fully implemented, however, the CDROM functionality is not complete. It's only enough to make the kickstart pass the AKIKO checks. Changed 68EC020 CPU1 clock speed to 14318180 Hz. Added Custom (3579545 Hz) sound. Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Added 'DSW1 1' dipswitch. + +- 0.118u3: Amiga system updates [Ernesto Corvi]: Implemented the ECS-only BLTSIZV and BLTSIZH custom registers, and modified BLTSIZE and the blitter to use them. Properly implemented the bit in VPOSR that indicates if we're running on a PAL or NTSC Amiga. + +- 0.117: Peter Rittwage reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. + +- 0.115u3: Peter Rittwage fixed bit calculation in 6526cia.c which broke joysticks in the MESS C64 driver. + +- 0.113u2: Changed VSync to 59.997000 Hz. + +- 0.112u2: Added cubocd32.c driver. + +$end + + + +$info=cucaracha.cpp +$drv +0.191 [AJR] + + +NOTES: + +- Mechanical whack-a-mole with a dot-matrix LED screen. + + +WIP: + +- 0.246: Changed driver to taito\cucaracha.cpp. + +- 0.245: Changed gokidetor.cpp to cucaracha.cpp driver. + +- 0.191: Added gokidetor.cpp driver. + +$end + + + +$info=cultures.cpp +$drv +0.119u2 [Pierpaolo Prazzoli] + + +NOTES: + +- Driver by Pierpaolo Prazzoli, thanks to David Haywood for some precious advice. + + +WIP: + +- 0.246: Changed driver to nmk\cultures.cpp. + +- 0.119u2: Added cultures.c driver. + +$end + + + +$info=cupidon.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- Cupidon - Russian Fruit Machines? Seems to be Kupidon in the ROMs? + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\cupidon.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed M68340 MCFG macros [Osso]. + +- 0.150: Make it a bit more obvious cupidon.c is a video based system, not a screenless fruit machine one [David Haywood]. Added 512x256 display with 60Hz and 65536 colors. + +- 0.149u1: Some notes [David Haywood]. + +- 0.143u7: Added cupidon.c driver. + +$end + + + +$info=cuttherope.cpp +$drv +0.267 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.267: Added cuttherope.cpp driver. + +$end + + + +$info=cv1k.cpp +$drv +0.153 [David Haywood] + +0.142u3 [?] + + +Bugs: + +- ddpdfk and others from the driver: When running MAME ddpdfk I get the following: Segmentation fault (core dumped). Kaylee (ID 08192) + + +WIP: + +- 0.285: Changed cave\ep1c12.cpp/h to cave\cv1k.cpp and cv1k_v.cpp/h, cave\ep1c12_blit0-8*.cpp to cave\cv1k_v_blit0-8*.cpp, cave\ep1c12in.ipp to cave\cv1k_v_in.ipp and cave\ep1c12pixel.ipp to cave\cv1k_v_pixel.ipp. Fixed device naming and minor cleanups. Changed ep1c* files filename to cv1k_v*, because this file is emulation core for cave CV1000 hardware specific and more closer to describe actual purpose, also ep1c is part family name of Altera Cyclone (1) FPGAs. Suppress side effects for debugger reads, use logmacro.h for replace plain logerror function. Reduced some duplicates and unnecessary device finder. Make some variables constant. Use reference to replace pointers and util::sext for signed values. Added notes (cave\cv1k_v.cpp). Fixed metadata for describe region. Use shorter typename value for consistency and reduced duplicates. Improved naming and logging. Reduced literal tag usage and unnecessary functions. Added notes (cave\cv1k.cpp) [cam900]. + +- 0.264: Changed driver to cave\cv1k.cpp, ep1c12.cpp to cave\ep1c12.cpp/h, epic12_blit0-8.cpp to cave\ep1c12_blit0-8.cpp, epic12in.hxx to cave\ep1c12in.ipp and epic12pixel.hxx to ep1c12pixel.ipp. + +- 0.262: Removed unused palette device [hap]. + +- 0.261: Migrated to use newer Flash memory emulation (machine\nandflash.cpp) [buffi]. + +- 0.256: Apply clipping to Blitter calculations as well (video\epic12.cpp). Fixes excessive blitter delays when games do large over-draws. The fog in stage 1 of 'Mushihime-Sama Futari Ver 1.5' is a good example of this [buffi]. + +- 0.255: Changed clipping for CV1K games to draw 32 pixels surrounding the visible area. This can be easily seen in Muchi Muchi Pork, which has a VRAM viewer in Special mode (Object Test), which will show 32 px drawn around the visible areas of framebuffers. For most gamers, this wont really matter at all... except for in Muchi Muchi Pork, where changing this actually fixes a bug for Rafute. When Bombing with Rafute, the screen background will go wavy in a sine-like pattern. Currently in MAME, the top of screen will show black pixels when this happens. With this fix for clipping, the background will instead be visible correctly. Also renamed the "scroll registers" to have it more clear which one of these are actually used as a "scroll register" (or rather offset for drawing), and which one is strictly used for clipping (video\epic12.cpp) [buffi]. + +- 0.254: Improved CV1000 blitter timings based on hardware testing and removed unsafe mode. Fixed an off-by-one bug when setting dst_x_end and dst_y_end which caused destination writes to be one pixel too big. Correct calculations to utilize both source and destination VRAM row counts. Updated VRAM access overhead. Track of when blitter is idle, since long sequences of clipped draws can cause the blitter to not do any work while remaining busy. Removed the edge case for "pixel widths need to be evenly divisable by 8" until more examples can be studied. Pad draws to even 4-byte boundaries, since VRAM accesses are always 4 pixels at the time. Also added documentation for 6 unhandled Blitter command offsets (see blitter_w). Thanks rtw for looking at these (video\epic12.cpp). Updated CV1k driver some notes [buffi]. Removed 'Blitter Delay' adjuster. + +- 0.252: Use device_rtc_interface for system time acquisition (machine\rtc9701.cpp) [AJR]. + +- 0.250: Ensure queue->thread will have at least 1 work_thread_info in it (osd\osdsync.cpp), fixes all sets in cv1k.cpp crashed when OSDPROCESSORS is set to 1 [CasualPokePlayer]. + +- 0.246: Changed driver to misc\cv1k.cpp. + +- 0.243: Detect versions of the EP1C12 firmware (video\epic12.cpp) [O. Galibert]. + +- 0.240: Removed Akai Katana (2010/ 8/13 MASTER VER.) and DoDonPachi SaiDaiOuJou (2012/ 4/20) following a request by exA-Arcadia, current rightholders [O. Galibert]. + +- 0.239: Removed some machine().root_device() calls [Osso]. + +- 0.237: Driver cleanup [hap]. + +- 0.236: Cleanup driver [hap]. + +- 0.227: A bit more accurate frame rate [MetalliC]. Changed VSync to 60.024 Hz. + +- 0.225: Slightly more accurate frame rate [rtw, MetalliC]. Changed VSync to 60.02 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Hitachi SH-3 CPU: Handle INTEVT register [MetalliC]. + +- 0.211: Update video\epic12.cpp: Implemented debug VRAM viewer. Reduced unnecessary lines. Simplified handlers. Fixed spacings. Removed hardcoded tags and unnecessary pointers. Use shorter/correct type values [cam900]. + +- 0.205: Removed SH3BE, YMZ770, EPIC12, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed RTC9701 MCFG macro [Osso]. + +- 0.203: Removed SERFLASH MCFG macros [Osso]. + +- 28th April 2018: MetalliC - Demul v0.7 180428: Fixed image distortion on NVIDIA GPUs. Rebuilt using latest Visual Studio. + +- 26th April 2018: MetalliC - Demul v0.7 180426: PowerVR2: Fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes. Filtered NaN UV texture coordinates (Soul Reaver lifebar). Filtered negative vertex coords (MK Gold with ATI fix). Allowed upto 128 layers. Emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight). Fixed MvSC2 SCORE blinking. Handle edge case ELAN IRQs. Display: Auto hide mouse cursor when in full screen (5sec timeout). Prettify "start in full screen" option. Renamed SPG/GPU display to FPS/RPS. Input: Correct purupuru device reply (Resident Evil 2). Fixed xinput crash if attempt to configure inputs during emulation. Fixed few games with inverted "pedal" inputs. AICA: Fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc). NAOMI: Fixed RF ID generators for Dinoking, Love&Berry, etc. Small correction JVS I/O Sense line. Misc: Patch for Orion Puzzle Collection (workaround for Kalisti SDK bug). Documented actual game developers in game list. + +- 0.193: Implemented YMZ770 CHAN/SEQ "keep playing" command, document other known SPU in this series [MetalliC]. + +- 0.192: Bicycle Repairman added 'Akai Katana (2010/ 8/13 MASTER VER.)' (Cave (AMI license) 2010). Demoted all sets to imperfect speed, set audio output to mono. Added YMZ770 pan, main volume level and clip limit control. Added YMZ770 2nd volume control and notes. Document dipswitches. Consistent service mode enter button [MetalliC]. Added some SH3/4 recompiler changes that got lost at some point. It fixes an issue where futaribl sound would cut out if left in attract mode on first boot due to timer IRQ 0 being missed and then never refiring due to the way the DRC code blocks work [David Haywood]. Use pre-calculated cosine table for DCT decoding, yields significant performance improvement (sound\mpeg_audio.cpp) [David Haywood, Aaron Giles]. Added 4x 'Unused' dipswitches. + +- 11th November 2017: MetalliC - Demul v0.7 171111: Mushiking IV/V/VI added. New card codes included (to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds). DX11: fixed Cave bilinear filter. YMZ770: implemented main volume and clip control. ARM: DP immediate Carry little fix. Basic analogs simulation when playing from keyboard (arcade only). Gaelco: improved ball mechanic simulation. Fixed Dreamcast game name handle. DX11old: fixed shader filter settings load. + +- 0.191: Merged Hitachi SuperH CPU cores and implemented a preliminary SH3/SH4 recompiler. Recompiler is currently enabled for Cave CV-1000 and can more than double the benchmark speed of CV-1000 games [David Haywood]. + +- 20th October 2017: David Haywood - I updated the MAME SH3 and SH4 cores to use the SH2 recompiler, which gives the Cave SH3 / CV1K driver a speed boost on weaker hardware. + +- 10th October 2017: MetalliC - Demul v0.7 171010: SH4: OnChip access correct bit width only. Added flti0/1 PR flag check. Reg binding cleanups and fixes, PR sanity checks. Fixed DIV0S, optimize DIV1 and add linking current block. Fixed Invalidation code. Fixed delayed slot exceptions. Interrupts fixes / improvements. GD-ROM: Fixed CD PLAY after SEEK for Taxi2. Small fix for bleemcast (almost work). G1 DMA discrete step. AICA: Use less attenuated ALFO. Mixing levels fixes. EG timer fixes. Properly handle Decay level = 0 case. Optimized IRQs. HOLLY: Rewrote SPG. Fixed Holly registers for wince. Added real HOLLY IDs for all supported platforms. Gaelco Speedup boot. Decoded boot from Altera firmware. Render fixes: Offset color flag and handle flats. Added Gaelco Football. Preliminary support Gaelco Footall analog inputs. Misc SCIF link for AW Maximum Speed and Chase1929. Fixed Marvel vs Capcom 2 intro Guile character head. Disable menu in fullscreen (fix clicking it with mouse in light gun games). Netplay: add option to disable flash/sram sync. Set windows timer resolution to min possible value. ROM loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore. Fixed save states crash. Improved creation of Dreamcast flash and "timehack". NAOMI DIMM CF support. Fixed mouse X/Y calc then screen rotated. Fixed error when set memcard time in DC bios. Fixed DC flash erase, handle correct sector sizes. Elo touchscreen fixes for Atomiswave and NAOMI StarHorse. Emulated HW210 IC card reader (Dragon Treasure, WCCF). SHIO hopper board HLE, Kick'4'Cash playable. Added all recently dumped games for supported platforms. Romset in sync with current MAME. And many other changes and fixes, not worth or forgot to mention. + +- 0.186: Removed timer_pulse (machine\rtc9701.cpp) [Osso]. + +- 0.174: Changed video\epic12in.inc and epic12pixel.inc to epic12in.hxx and epic12pixel.hxx. + +- 0.173: Some work towards save state support for CV1k driver. Should work but it would be better not to save the bitmap, so for the time being it is disabled by default [Osso]. + +- 26th August 2015: Smitdogg - We x-ray'd a Cave CV-1000 board to help figure out how the blitter is connected to the SH3. + +- 0.162: Fixed ignored qualifier warnings (video\epic12.h and epic12in.inc) [Couriersud]. + +- 0.156: Minor info update. Detangle the speedups [Brian Troha]. + +- 0.155: Small cleanup. Removed unneeded class member names prefixes [hap]. Fixed usage of uninitialized members in rtc9701_device. Small optimization in cv1k_state::espgal2_speedup_r() [Oliver Stoeneberg]. + +- 0.154: Reduced tagmap lookups in CV1k driver [Wilbert Pol]. + +- 0.153: Re-added cv1k.c driver and video\epic12.c/h, epic12_blit0.c - epic12_blit8.c, epic12in.inc and epic12pixel.inc. Standardized newest additions. Does nothing useful other then minor cleanup. Removed unused idct32 code [David Haywood]. Fixed endian safe array access (video\epic12.c). Added xtal stuff. Changed manufacturer to 'Cave (AMI license)' [hap]. + +- 0.144: Removed cavesh3.c driver and csh3blit.c. + +- 0.143u8: Added csh3blit.c. Preliminary emulation of the YMZ770 sound chip [R. Belmont, O. Galibert, MetalliC]. Added Yamaha YMZ770 (16384000 Hz) sound and left/right Speakers. + +- 0.143u7: Changed SH-3 CPU1 clock speed to 102.4MHz and visible area to 240x320. Added 2 player, 8-way Joystick and 4 buttons. Added 'Service Mode' and 'Unknown' dipswitches. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 10th May 2011: MetalliC - After few weeks of hard reverse engineering we finally got fully working Yamaha AMM codec, so Cave CV1000 games emulated now with sound and music. + +- 0.142u3: Added cavesh3.c driver. + +$end + + + +$info=cvs.cpp +$drv +0.37b10 [Mike Coates, Malcolm Lear, Darren] + + +NOTES: + +- Hardware: Century CVS System. Hardware info from Malcolm and Darren. + + +WIP: + +- 0.285: Lower TMS5100 clock (no xtal). Note: TMS5100 is around 620kHz from an R/C osc with a VR, slightly differs per PCB [hap]. Changed 'TMS5100' clock speed to 620 kHz. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.273: Changed driver to misc\cvs.cpp. Removed cvs\cvs_base.cpp/h. Fill initial char ram with 0xff. Simplify discrete sound placeholder. Added logmacro and removed set_vblank_int. Simplify star generator a bit (no difference here yet). Shorthand variable types. Merged driver. Make interrupts edge triggered, increased cpu clock freq and set screen refresh to 50. Improved starfield density and blink rate. Added 0x1884 and 0x1885 sound triggers [hap]. Added documentation in comments about the effects of the sound registers observed by poking values on a real CVS PCB [Paul Swan]. Changed S2650 CPU1 clock speed to 1789772 Hz and VSync to 50Hz. Replaced '1-Bit DAC' with 3x Beep sound. + +- 0.254: Initialize some more variables at reset. Fixes nonexistent or erratic speech on CVS games (sound\tms5110.cpp) [AJR]. + +- 0.253: Removed cvs\cvs.h and cvs\cvs_v.cpp. Added cvs\cvs_base.cpp/h. Created a base class from which cvs.c, galaxia.c and quasar.c derive [Osso]. + +- 0.246: Changed driver to cvs\cvs.cpp/h and cvs\cvs_v.cpp. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Eliminated pulse_input_line_and_vector (emu\diexec.cpp) [AJR]. + +- 0.205: Removed S2650, TMS5100, DAC_1BIT, DAC_4BIT_R2R, DAC_8BIT_R2R, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed S2636 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Replaced ROM patches with protection simulation for Hero, Hunchback Olympic and Superbike [Robbbert]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.182: Show popmessage on unknown writes only if VERBOSE is defined [System11]. + +- 0.154: Updated CVS driver to use modern speech rom reading [Fabio Priuli]. Fixed Hero save state regression (couldn't repro the Dazzler one) [Osso]. + +- 0.153: hap added xtal stuff to CVS driver. + +- 24th January 2014: Smitdogg - Andrew Welburn read out the PLDs from the CVS system and fixed some notes about it. + +- 0.150: Added 3x Signetics 2636 sound. + +- 0.148u5: Started to modernise TMS5110 (cvs.c, includes\cvs.h) [smf]. + +- 0.145u6: Allow others to access CVS stars hardware [hap]. + +- 0.135u4: Fabio Priuli added driver data struct to CVS driver and fixed all sets in drivers using S2636 video chip. + +- 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. + +- 0.134u1: CVS improvements [Couriersud]: Hook up speech CPU. Get rid of "temporary" code which hardwire CTL & PDC writes. Use TMS rom clock as sense input for the S2650. Dark Warrior now speaks again on startup. Only one latch used for Sound & Speech. Hooked up 393 Hz signal to "dac3". PCB pictures indicate discrete logic on the sound board. Marked all games as GAME_IMPERFECT_SOUND since we seem to miss some sounds. 4bit DAC remains mysterious. Partially implemented TMS5110_CMD_TEST_TALK [Couriersud]: According to the documentation, this needs to be issued to read status on CTL1. CVS driver needs this. Removed 2nd DAC sound. + +- 0.123u4: Zsolt Vasvari removed use of cpu_scalebyfcount() from CVS driver. + +- 0.123u1: Stephane Humbert fixed dipswitches and inputs for all games in the CVS driver. + +- 0.122u7: Couriersud added all known variants of the TMS5110 as proper chips. Updated the CVS driver to use the new chips. Replaced TMS5110 sound with TMS5100. + +- 0.122u6: Added VIDEO_ALWAYS_UPDATED for reliable collision detection in the CVS driver [Zsolt Vasvari]. + +- 0.122u5: Zsolt Vasvari reogranized and started to clean up the CVS driver. Added emulation of the speech CPU. Removed CVS BIOS entry. Removed unnecessary patching. Fixed 2650 disassembly of the sense and flag bits. Fixed incorrect argument order in OUT instruction. Correct spacing. Added 3rd S2650 (894886 Hz) and fixed dipswitches. + +- 0.122u4: Added includes\cvs.h. Rewrote the CVS system video code [Zsolt Vasvari]. Removed flags dispose from region gfx1. + +- 0.122u2: Couriersud changed the CVS driver to use the TMS5100 speech (according to PCBInfos) and "game system operational" now sounds more natural. + +- 0.94u1: Aaron Giles fixed games using the TMS5110 which refused to start (Bagman, CVS driver etc). + +- 0.89u6: Changed clock speed of the 2x S2650 CPUs to 894886 Hz in all games. + +- 0.87u2: Changed visible area to 248x240. + +- 24th January 2004: Aaron Giles fixed the CVS driver that were broken because of the memory system changes. + +- 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes. + +- 0.78u5: Pierpaolo Prazzoli fixed the CVS games that were broken because of the 0.78u2 memory system changes. + +- 0.63: Stefan Jokisch fixed crashes in Heart Attack and Radar Zone. + +- 0.61: Changed S2650 CPU1 clock speed to 298295 Hz. + +- 0.60: Added PROM ($800 - 82s123.10k BIOS). + +- 0.57: Fixed MAMETesters bug cvs056gre. + +- 0.37b16: Changed description to 'CVS Bios'. + +- 28th March 2001: Nicola Salmoria fixed a drawgfx.c bug that caused missing sprites in CVS games. + +- 0.37b12: Added 'CVS BIOS' (5b.bin + 82s185.10h). + +- 0.37b10: Added cvs.c driver and vidhrdw\cvs.c. + +- 16th November 2000: Mike Coates fixed some bugs in the CVS driver, added Heart Attack to it and fixed the broken Hunchback clones on different hardware. + +- 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. + +- 17th October 2000: Mike Coates added some drawgfx functions to cope with the upcoming CVS drivers. + +$end + + + +$info=cwheel.cpp +$drv +0.201 [Ryan Holtz] + + +NOTES: + +- Gamebar Catherine Wheel skeleton driver + +- Notable parts: ST62T28C6: 8-bit microcontroller from STmicro (ST6 series), 3x MM5450N LED drivers, 8MHz crystal oscillator,60x red LEDs in a circle, 5x 7-segment 1-digit LEDs and ULN2003A darlington transistor array. + + +WIP: + +- 0.246: Changed driver to misc\cwheel.cpp. + +- 0.201: Added cwheel.cpp driver. + +$end + + + +$info=cyberbal.cpp +$drv +0.35b13 [Aaron Giles, Patrick Lawrence] + + +WIP: + +- 0.255: Removed atari\cyberbal.h and atari\cyberbal_v.cpp. + +- 0.246: Changed driver to atari\cyberbal.cpp/h, atari\cyberbal_v.cpp and atari\atarisac.cpp/h. + +- 0.221: Converted audio\cyberbal.cpp to audio\atarisac.cpp/h. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.58: Added includes\cyberbal.h. + +- 0.37b8: Added sndhrdw\cyberbal.c. + +- 0.35b13: Added cyberbal.c driver and vidhrdw\cyberbal.c. Patrick Lawrence (Hardware Info). + +$end + + + +$info=cybertnk.cpp +$drv +0.96u3 [Angelo Salese] + + +NOTES: + +- Maybe it has some correlation with WEC Le Mans HW? (supposely that was originally done by Coreland too). + + +WIP: + +- 0.246: Changed driver to misc\cybertnk.cpp. + +- 0.96u3: Added cybertnk.c driver. + +$end + + + +$info=cybstorm.cpp +$drv +0.194 [Aaron Giles, Phil Bennett] + + +WIP: + +- 0.252: Removed atari\cybstorm.h and atari\cybstorm_v.cpp. + +- 0.246: Changed driver to atari\cybstorm.cpp/h and atari\cybstorm_v.cpp. + +- 0.197: Added video\atarivad.cpp. + +- 0.194: Added cybstorm.cpp driver, includes\cybstorm.h and video\cybstorm.cpp. + +$end + + + +$info=cyclemb.cpp +$drv +0.136 [Angelo Salese] + + +NOTES: + +- Hardware appears to be in the exact middle between the gsword / josvolly HW and the ppking / gladiator HW. + +- Wait until it completes the post test, then put 1 to be23. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to taito\cyclemb.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Eliminated custom_port_read and use ioport finders instead [AJR]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.199: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example how to play screen) [Angelo Salese]. + +- 0.192: Added preliminary audio for Cycle Maabou and Sky Destroyer [Angelo Salese]. + +- 0.159: Osso added save state support to Cycle Maabou driver. + +- 0.136: Added cyclemb.c driver. + +$end + + + +$info=cyclwarr.cpp +$drv +0.276 [Bryan McPhail, Angelo Salese] + +0.87u1 [Bryan McPhail] + + +WIP: + +- 0.278: Minor source reorganization [AJR]. + +- 0.276: Added cyclwarr.cpp driver. Added tatsumi\tzbx15_sprites.cpp/h. Removed tatsumi\tatsumi_m.cpp and tatsumi\tatsumi_v.cpp. Split tatsumi.c driver into a common base for apache3.c, cyclwarr.c and roundup5.c. Tatsumi rotating sprite device refactor take 2. Tatsumi code location shuffle [David Haywood]. Cursory cleanups [Angelo Salese]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to tatsumi\tatsumi.cpp/h, tatsumi\tatsumi_m.cpp and tatsumi\tatsumi_v.cpp. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.230: Removed obsolete YM2151 hack [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Correct ROM region widths [AJR]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. Simplified OKI read/write handlers [AJR]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed M58990, CXD1095 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Made a massive order cleanup. Some video fixes to Cycle Warriors and Big Fight: Marked first drawn layer as opaque. Added row and col scroll register select. Added shadow sprites. OKI status is actually reversed active wise for Cycle Warriors and Big Fight, fixes "we got em" sample playback in former. Bit 15 of tilemap code is per-tile high priority with regards to sprites. Fixes several priority glitches. Bit 14 of tilemap is per-tile opacity enable. Color banks are HW configured. Fixes fade in/out effects and CRT test colors. Apply page wraparound for backgrounds, fixes various glitches in Big Fight and Cycle Warriors. Inverted shadow product when a specific register is enabled, used by Big Fight when player fights against Chen to simulate disco strobe lights [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.198: Reduced runtime tag lookups. Fixed region tags. Move CLUT'ed tile expand functions into video_start. Reduced duplicates [cam900]. Added preliminary row/column scroll enable for tilemaps, fixes background scrolling and foreground text in Cycle Warriors [Angelo Salese]. + +- 0.193: Driver state class separation [AJR]. Removed calls to driver_data [smf]. + +- 0.185: Added machine\cxd1095.cpp/h. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.141u4: Updated Tatsumi to driver_devices [Atari Ace]. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.117: Fixed regression in the Tatsumi driver [Zsolt Vasvari]. Removed flags dispose from region gfx2/3. + +- 0.87u1: Added tatsumi.c driver, machine\tatsumi.c, vidhrdw\tatsumi.c and includes\tatsumi.h. Tatsumi Driver [Bryan McPhail]. Playable to a degree, but not really working properly. TODO: Sprite rotation. Finish road layer (Round Up 5). Implement road layer (Apache 3, Cycle Warriors). BG layer(s) (Cycle Warriors). BG layer (Round Up 5) - May be driven by missing VRAM data. Round Up 5 always boots with a coin inserted. Round Up 5 doesn't survive a reset. Dipswitches. Various other things. + +$end + + + +$info=d9final.cpp +$drv +0.135u1 [Angelo Salese, David Haywood] + + +NOTES: + +- Hardware: PCB: ES-9112. Main Chips: Z80, ES8712, 24MHz OSC, RTC62421B 9262, YM2413 and 4x8DSW. + + +WIP: + +- 0.246: Changed driver to excellent\d9final.cpp. + +- 0.135u1: Added d9final.c driver. + +$end + + + +$info=dacholer.cpp +$drv +0.91 [Pierpaolo Prazzoli] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to nichibutsu\dacholer.cpp. + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.91: Added dacholer.c driver. + +$end + + + +$info=dai3wksi.cpp +$drv +0.140u3 [Hau, Chack'n, Andy] + + +NOTES: + +- Dumped by Chack'n, driver by Hau and discrete by Andy. + +- Two player games are automatically displayed in cocktail mode. Is this by design (a cocktail only romset)? + +- Discrete audio needs adding to replace hardcoded samples + + +WIP: + +- 0.246: Changed driver to sunelect\dai3wksi.cpp. + +- 0.231: Added layout\warp1bl.lay. Updated notes [hap]. + +- 0.140u3: Added dai3wksi.c driver. + +$end + + + +$info=dambustr.cpp +$drv +0.107u3 [Norbert Kehrer] + +0.92 [Tomasz Slanina] + + +NOTES: + +- Driver: Reverse-engineering + + +WIP: + +- 0.246: Changed driver to galaxian\dambustr.cpp. + +- 0.92: Added dambustr.c driver. + +$end + + + +$info=dangbar.cpp +$drv +0.232 [Museo del Recreativo (Amusement Museum), Osso] + + +WIP: + +- 0.246: Changed driver to namco\dangbar.cpp. + +- 0.232: Added dangbar.cpp driver. + +$end + + + +$info=darius.cpp +$drv +0.37b11 [David Graves, Jarek Burczynski] + + +NOTES: + +- Driver based on MAME Rastan driver and Raine source (Richard Bush and the RAINE team). + + +WIP: + +- 0.258: Removed taito\darius.h and taito\darius_v.cpp. + +- 0.246: Changed driver to taito\darius.cpp/h, taito\darius_v.cpp and taito\taito_helper.cpp/h. + +- 0.136u1: Added includes\darius.h. + +- 0.106u8: Added layout\darius.lay. + +- 0.37b11: Added darius.c driver and vidhrdw\darius.c. TODO: Why does the ADPCM Z80 write so many bytes to $e000-ffff in rom? + +$end + + + +$info=darkmist.cpp +$drv +0.96u3 [Tomasz Slanina] + + +WIP: + +- 0.264: Removed seibu\darkmist.h and seibu\darkmist_v.cpp. + +- 0.246: Changed driver to seibu\darkmist.cpp/h, seibu\darkmist_v.cpp and seibu\t5182.cpp/h. + +- 0.139u3: Added includes\darkmist.h. + +- 0.104u1: Added vidhrdw\darkmist.c. + +- 0.96u3: Added darkmist.c driver. + +$end + + + +$info=darkseal.cpp +$drv +0.33b7 [Bryan McPhail] + + +WIP: + +- 0.247: Removed dataeast\darkseal.h and dataeast\darkseal_v.cpp. + +- 0.246: Changed driver to dataeast\darkseal.cpp/h and dataeast\darkseal_v.cpp. + +- 0.139u3: Added includes\darkseal.h. + +- 0.33b7: Added darkseal.c driver and vidhrdw\darkseal.c. + +$end + + + +$info=daryde.cpp +$drv +0.209 [AJR] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\daryde.cpp. + +- 0.215: Replaced Z180 CPU1 with Z80180. + +- 0.209: Added daryde.cpp driver. + +$end + + + +$info=dassault.cpp +$drv +0.61 [Bryan McPhail] + + +NOTES: + +- I'm not sure if one of the alpha blending effects is correct (mode 0x8000, the usual mode 0x4000 should be correct). It may be some kind of orthogonal priority effect where it should cut a hole in other higher priority sprites to reveal a non-alpha'd hole, or alpha against a further back tilemap. + + +Bugs: + +- All sets: Games running very slow. Balthier (ID 08704) + + +WIP: + +- 0.257: Removed dataeast\dassault.h and dataeast\dassault_v.cpp. + +- 0.246: Changed driver to dataeast\dassault.cpp/h, dataeast\dassault_v.cpp and dataeast\decocomn.cpp/h. + +- 0.142: Added video\decocomn.c/h. + +- 0.136u4: Added includes\dassault.h. + +- 0.67: Removed includes\dassault.h. + +- 0.61: Added dassault.c driver, vidhrdw\dassault.c and includes\dassault.h. + +$end + + + +$info=dawg.cpp +$drv +0.265 [Angelo Salese] + + +WIP: + +- 0.265: Added dawg.cpp driver. + +$end + + + +$info=dblcrown.cpp +$drv +0.147u2 [Kevin Eschbach] + + +NOTES: + +- Cards gambling game + + +WIP: + +- 0.246: Changed driver to excellent\dblcrown.cpp. + +- 0.153: Added layout\dblcrown.lay. + +- 0.147u2: Added dblcrown.c driver. + +$end + + + +$info=dblewing.cpp +$drv +0.96 [Bryan McPhail] + +0.84 [David Haywood] + + +WIP: + +- 0.246: Changed driver to dataeast\dblewing.cpp. + +- 0.174: Added machine\deco102.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.96: Split dblewing.c from deco102.c driver. + +- 0.95u6: Removed deco102.c driver. + +- 0.84: Added deco102.c driver. + +$end + + + +$info=dbz.cpp +$drv +0.61 [David Haywood, R. Belmont, Pierpaolo Prazzol] + + +NOTES: + +- Hardware: MC68000 + Konami Xexex-era video hardware and system controller ICs. Plus Z80 + YM2151 + OKIM6295 for sound. + +- Game has an extremely complete test mode, it's beautiful for emulation. Flip the DIP and check it out! + + +Bugs: + +- dbz, dbz2: Offset to left/down of graphics during flip. Tafoid (ID 04913) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting. Reduced duplication and cleaned up code. Use object finder arrays and templates to reduce duplication and reduce literal tags. Use BIT helper, improved ROM region names and made more local variables const [cam900]. + +- 0.254: Removed konami\dbz.h and konami\dbz_v.cpp. Consolidate driver in single file [AJR]. + +- 0.246: Changed driver to konami\dbz.cpp/h, konami\dbz_v.cpp, video\k053936.cpp/h and konami\k053246_k053247_k055673.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Eliminated custom_port_read and use ioport finders instead [AJR]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed K053246, K053251, K053936 and K056832 MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE_2 [Fabio Priuli]. + +- 0.151: Angelo Salese fixed "Warning: K053252 read 0e, contact MAMEdev" popmessage in Dragonball Z driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Dragonball Z driver. + +- 0.136u1: Added includes\dbz.h. + +- 0.104u7: Changed dbz2.c to dbz.c driver. + +- 0.61: Added dbz2.c driver and vidhrdw\dbz2.c. + +$end + + + +$info=dc_atomiswave.cpp +$drv +0.240 [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC] + + +WIP: + +- 0.246: Changed driver to sega\dc_atomiswave.cpp/h, sega\awboard.cpp/h and sega\dc.cpp/h, sega\dc-ctrl.cpp/h, sega\dc_g2if.cpp/h, sega\powervr2.cpp/h and sega\segashiobd.cpp/h. + +- 0.244: PowerVR 2: NAOMI rendering fixes. Allow rendering non-textured sprites (filled boxes), causes spritetest to render properly. Fixed alpha blending for textures to key off of the right value. Some code cleanup [Jennifer Taylor]. + +- 0.240: Added dc_atomiswave.cpp driver and includes\dc_atomiswave.h. Split Atomiswave into own file from NAOMI driver. Converted aw_modem_r/_w to 32-bit, added 3p/4p inputs to Guilty Gear Isuka and expose EXID to an input/output ioports for future extensions. Extended Extreme Hunting 2 ALL.Net hack for -drc, move around state machine to derive ALL.Net external device mapping instead of driver_init fn, demote to MACHINE_UNEMULATED_PROTECTION for obvious reasons. Added Area 1 mirrors, fixes Maximum Speed title screen animation [Angelo Salese]. + +$end + + + +$info=dcheese.cpp +$drv +0.79u1 [Pierpaolo Prazzoli] + + +NOTES: + +- PCB labeled "Exit Entertainment MADMAX version 5". Title screen reports (c)1993 Midway Manufacturing. ROM labels (c) 1993 HAR. + +- Other games on this hardware: Flintstones Memory Match? + + +WIP: + +- 0.246: Changed driver to misc\dcheese.cpp/h and misc\dcheese_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Interrupt modernization [AJR]. + +- 0.207: Cleanups. Removed MCFGs. Reduced runtime tag lookups and unnecessary lines. Use shorter/correct type values. Fixed some namings and spacings [cam900]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Correct palette size. Reduced some runtime tag lookups. Cleanup naming etc [cam900]. Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.182: Soundlatch cleanup [Dirk Best]. + +- 0.143u1: Miodrag Milanovic fixed missing or corrupt sound in drivers using the BSMT2000 sound. + +- 0.139u2: Phil Bennett fixed reload of state causes audio corruption in the Double Cheese driver. + +- 0.135u2: Fabio Priuli added driver data structs to the Double Cheese driver. + +- 0.125u3: Aaron Giles added a PORT_CUSTOM for the ticket dispenser callback. Updated the DCheese driver to use it. Many more drivers can be updated to use these new PORT_CUSTOMs in the future, eliminating hacky input port read handlers. + +- 0.113: Aaron Giles rewrote the BSMT2000 to be more accurate. Various modes are now software selected at startup based on the register value at reset time. Changed all existing drivers so they properly hooked up the reset line on the chip in order to make this control work. Also added correct BSMT2000 ADPCM output. + +- 0.104u4: Aaron Giles added save state support to the BSMT2000 sound emulator and the Double Cheese driver. + +- 0.98u4: Added vidhrdw\dcheese.c and includes\dcheese.h. + +- 0.79u1: Added dcheese.c driver. + +$end + + + +$info=dcon.cpp +$drv +0.36b10 [Bryan McPhail] + + +NOTES: + +- Games run on Seibu hardware. + +- Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. + + +WIP: + +- 0.264: Removed seibu\dcon.h and seibu\dcon_v.cpp. Consolidate driver in single file [Osso]. + +- 0.262: Added seibu\sei021x_sei0220_spr.cpp/h. Encapsulated SEI0210/SEI0211/SEI0220 sprite chip emulation (seibu\sei021x_sei0220_spr.cpp). Fixed sprite coordinate format [cam900]. + +- 0.246: Changed driver to seibu\dcon.cpp/h and seibu\dcon_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.159: Added save state support to D-Con driver [Osso]. + +- 0.149u1: Hooked Seibu CRTC to D-Con hardware [Angelo Salese]. + +- 0.139u3: Added includes\dcon.h. + +- 0.36b12: Added sndhrdw\seibu.c/h. + +- 0.36b10: Added dcon.c driver and vidhrdw\dcon.c. + +$end + + + +$info=jaleco/dday.cpp +$drv +0.81 [Pierpaolo Prazzoli] + + +WIP: + +- 0.280: Changed driver to jaleco\dday.cpp. + +- 0.246: Changed driver to jaleco\ddayjlc.cpp. + +- 0.81: Added ddayjlc.c driver. + +$end + + + +$info=olympia/dday.cpp +$drv + +0.31 [Zsolt Vasvari, Howie Cohen, Chris Moore, Brad Oliver] + + +WIP: + +- 0.266: Removed olympia\dday.h and olympia\dday_v.cpp. + +- 0.246: Changed driver to olympia\dday.cpp/h and olympia\dday_v.cpp. + +- 0.135u2: Added includes\dday.h. + +- 0.36RC2: Removed sndhrdw\dday.c. + +- 0.33b4: Added sndhrdw\dday.c. + +- 0.31: Added dday.c driver and vidhrdw\dday.c. + +$end + + + +$info=dday.cpp +$drv +------ jaleco\dday.cpp ------ + +0.81 [Pierpaolo Prazzoli] + + +WIP: + +- 0.280: Changed driver to jaleco\dday.cpp. + +- 0.246: Changed driver to jaleco\ddayjlc.cpp. + +- 0.81: Added ddayjlc.c driver. + + + +------ olympia\dday.cpp ------ + +0.31 [Zsolt Vasvari, Howie Cohen, Chris Moore, Brad Oliver] + + +WIP: + +- 0.266: Removed olympia\dday.h and olympia\dday_v.cpp. + +- 0.246: Changed driver to olympia\dday.cpp/h and olympia\dday_v.cpp. + +- 0.135u2: Added includes\dday.h. + +- 0.36RC2: Removed sndhrdw\dday.c. + +- 0.33b4: Added sndhrdw\dday.c. + +- 0.31: Added dday.c driver and vidhrdw\dday.c. + +$end + + + +$info=ddealer.cpp +$drv +0.128u1 [Angelo Salese, David Haywood, Tomasz Slanina] + +0.111u1 [Tomasz Slanina] + + +NOTES: + +- Driver by Angelo Salese & David Haywood, based on early work by Tomasz Slanina. + + +WIP: + +- 0.286: Added nmk\nmk_irq.cpp/h. + +- 0.246: Changed driver to nmk\ddealer.cpp. + +- 0.111u1: Added ddealer.c driver. + +$end + + + +$info=ddenlovr.cpp +$drv +0.66 [Luca Elia, Nicola Salmoria] + + +Bugs: + +- mjmyornt, mjmyuniv, mjmyster, mjmywrld: Resolved DIP settings, on MAME most are Undefined or '?'. kamilz (ID 05560) + + +WIP: + +- 0.282: Better representation of the buttons that are actually present (dynax\hanafuda.cpp) [Vas Crabb]. + +- 0.281: Fully separate emulation from Dynax driver [AJR]. Improved DIP switch labels for non-working mahjong games based on manuals (dynax\mjdipsw.h) [Vas Crabb]. + +- 0.278: Removed Payout assignments as they match the new default anyway [Vas Crabb]. + +- 0.274: Added dynax\mjdipsw.h. + +- 0.273: Added shared\mahjong.cpp/h. Started using I/O port finders for mahjong keyboards. More side effects checks. Reduced some duplication. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments [Vas Crabb]. Use standard input types for service keys in many games. Eliminated custom key assignment for test (service mode) input [AJR]. + +- 0.261: General clean-up [Roberto Fresca]. + +- 0.254: Started splitting up the state class according to hardware features [Vas Crabb]. + +- 0.246: Changed driver to dynax\ddenlovr.cpp. + +- 0.229: Emulated on-chip parallel ports for Kawasaki Steel KL5C80A12 [AJR]. + +- 0.225: Separated state class a little [AJR]. + +- 0.224: Kawasaki Steel KL5C80A12: Emulated KP69 interrupt controller [AJR]. + +- 0.222: Default palette to all_black [Angelo Salese]. Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\dynax_blitter_rev2.cpp) [Osso]. + +- 0.219: Added coin counters and fixed metadata to all games [Angelo Salese]. + +- 0.210: Converted screen update methods to use RGB32 format [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.206: IRQ handler cleanup [AJR]. Removed MCFG macros [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, YM2149, YM2413, YMZ284, GENERIC_LATCH and DYNAX_BLITTER MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.199: Added video\dynax_blitter_rev2.cpp/h. Make "Rev. 2" blitter (TC17G032AP-0246 custom DIP64) a device [AJR]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK. Separated blitter IRQ handlers; fixed interrupts in mjmyster and related sets. Changed main CPU type to TMPZ84C015 for most Z80-based games [AJR]. + +- 0.195: Clean up DSW mux and fixed akamaru [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.184: Device type corrections [AJR]. + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.162: Removed GAME_SUPPORTS_SAVE in all DonDenLover sets [Tafoid]. + +- 0.158: Small cleanups, moved ddenlovr specific variables (includes\dynax.h) into ddenlovr_state [Osso]. + +- 0.148u3: DonDenLover modernization [Miodrag Milanovic]. + +- 0.148: Fixed MSM6242 RTC regressions regarding interrupt callbacks [Nathan Woods]. Fixed hang on savestate load (machine\msm6242.c) [Phil Bennett]. + +- 0.145u7: Modernization of the DonDenLover driver [Miodrag Milanovic]. + +- 0.144u4: Modernized MSM6242 RTC device, added incrementing time, added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese]. + +- 0.137u1: Fabio Priuli replaced memory_set_bankptr with memory_set_bankp, added driver data class and save state support to the DonDenLover driver. + +- 0.135: Added dipswitch 'DonDen Key' and changed 'Min Credits To Start' to 'Min Rate To Play' in jongtei, mjchuuka, mjdchuka, mjmyornt, mjmyster, mjmyuniv and mjreach1. + +- 0.131u1: MooglyGuy merged memory maps in the DonDenLover driver. + +- 0.129u4: Couriersud fixed AM/PM is ignored when the clock time is retrieved from RTC in 'Mahjong The Mysterious Orient' and other. + +- 0.124u5: Dirk Best converted the MSM6242 RTC into a proper device. + +- 0.103u2: Documentation cleanups in DonDenLover driver [Brian Troha]. + +- 0.66: Added ddenlovr.c driver. + +$end + + + +$info=ddragon.cpp +$drv +0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Chris Moore, Phil Stroffolino, Ernesto Corvi] + + +Bugs: + +- ddragon and ddragon2 clones: MAMEdev had done overclocking changes to avoid gameplay slowdown and delay in input buttons, but not was enough. Augusto (ID 08565) + + +WIP: + +- 0.276: Increase overall ADPCM volume [hap]. + +- 0.246: Changed driver to technos\ddragon.cpp/h and technos\ddragon_v.cpp. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.220: Modernized HD63701Y0 configuration [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed M68705P3 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Fixed regressions related to recent M6803 CPU changes [AJR]. + +- 0.202: Fixed palette-related asserts [Ryan Holtz]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.199: Cleanups. Fixed bit manipulations. Added object finders instead runtime tag lookups and address_map_bank_device for darktowr_state bankswitching. Fixed ADPCM ROM mapping (both MSM5205s hasn't share ROM space). Fixed bit manipulation [cam900]. Fixed sprite position regression [hap]. + +- 0.196: CPU Type identification [cam900]. Replaced HD6309 CPU1 with HD6309E (3MHz). + +- 0.182: IRQ cleanups [AJR]. + +- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed offset right graphics in Double Dragon driver with flipscreen on [Osso]. + +- 0.150: Cleanup based on Double Dragon schematics [Phil Bennett]. + +- 0.148u5: hap fixed Double Dragon ADPCM samples. + +- 0.135u2: Added includes\ddragon.h. Fabio Priuli added driver data structs to the Double Dragon driver. + +- 0.129: Mamesick converted the Double Dragon driver to use scanline interrupts, partial updates and raw video parameters. + +- 0.123u6: Fixed debug assertion in Double Dragon driver. + +- 0.122u7: Major cleanup to the Double Dragon driver [Aaron Giles]: Improved video and interrupt timing. Consolidate common memory maps and input ports. Added save state support. Correct clocks. + +- 0.113u2: Changed VSync to 57.444853 Hz. + +- 0.105u4: More dipswitch improvements to the Double Dragon driver [Twisty]. + +- 0.103: David Haywood added partial updates and boosted the interleave in the Double Dragon driver. + +- 0.84u5: Fixed MSM5205 and MSM6295 balance. + +- 0.77: Bryan McPhail fixed video & interrupt timing derived from Xain schematics and confirmed on real DD board. Correct interrupt handling, epecially to MCU (but one semi-hack remains). Thunder Strike now boots but sprites don't appear (I had them working at one point, can't remember what broke them again). Fixed Dangerous Dungeons. Added World version of Double Dragon (actually same roms as the bootleg, but confirmed from real board). Removed stereo audio flag (still on Toffy - does it have it?). + +- 9th July 2001: Kevin Eshbach submitted an update for the Double Dragon and Double Dragon II drivers, fixing some dipswitch settings and sound frequency. + +- 12th July 2000: Nicola Salmoria fixed the ADPCM sound frequency in Double Dragon and did some general cleanup in the driver. + +- 0.33b3: Added ddragon.c driver and vidhrdw\ddragon.c. + +$end + + + +$info=ddragon_ms.cpp +$drv +0.272 [Arcadedealer aka Edgar Sole aka Dios, Recreativas.org, ClawGrip] + + +WIP: + +- 0.272: Added ddragon_ms.cpp driver. + +$end + + + +$info=ddragon3.cpp +$drv +0.150 [Carlos A. Lozano, Richard Bush, Bryan McPhail, David Haywood, RAINE team] + +0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail] + + +NOTES: + +- Both games have original and bootleg versions supported. + +- Double Dragon 3 bootleg has some misplaced graphics, but I think this is how the real thing would look. + +- Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same. + +- WWF WrestleFest driver based on Raine source. + + +WIP: + +- 0.279: Lower overall volume. Added sprite size mask and wwfwfest sprite buffer trigger. Fixes Combatribes sprite player glitch [hap, Jim Westfall]. + +- 0.276: Small cleanup to source code spacing (technos\ddragon3_v.cpp) [hap]. + +- 0.246: Changed driver to technos\ddragon3.cpp/h and technos\ddragon3_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.154: Palette cleanup [Alex Jackson]. + +- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed down/right offset in DoubleDragon3 driver with flipscreen on [Osso]. + +- 0.150: Merged wwfwfest.c with ddragon3.c driver. Removed video\wwfwfest.c and includes\wwfwfest.h. David Haywood reduced some code duplication, preparation for creating a new device. + +- 0.135u2: Added includes\ddragon3.h. + +- 0.53: Added includes\wwfwfest.h. + +- 0.37b16: Added wwfwfest.c driver and vidhrdw\wwfwfest.c [David Haywood, RAINE team]. + +- 0.36b10: Added ddragon3.c driver and vidhrdw\ddragon3.c. + +$end + + + +$info=ddribble.cpp +$drv +0.35b11 [Manuel Abadia] + + +WIP: + +- 0.249: Removed konami\ddribble.h and konami\ddribble_v.cpp. + +- 0.246: Changed driver to konami\ddribble.cpp/h and konami\ddribble_v.cpp. + +- 0.136u3: Renamed driver to 'ddribble.c'. + +- 0.135u3: Added includes\ddrible.h. + +- 0.58: Removed machine\ddrible.c. + +- 0.35b11: Added ddrible.c driver, machine\ddrible.c and vidhrdw\ddrible.c. + +$end + + + +$info=ddz.cpp +$drv +0.213 [Angelo Salese] + + +NOTES: + +- Based off original ddz driver by ElSemi + + +WIP: + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.246: Changed driver to misc\ddz.cpp. + +- 0.221: Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.216: Fixed ROM region width. Make this driver no more broken than it was before [AJR]. + +- 0.214: Various improvements over Vrender0 based systems: Internalized video and audio components inside the SoC. Wrote a preliminary UART subdevice. Made external video clock to be settable by the host driver [Angelo Salese]. + +- 0.213: Added ddz.cpp driver. Moved 'Dou Di Zhu' and Zhaoji Fengdou' from crystal to ddz driver. Major refactoring of VRender0 SoC device: Improved encapsulation between video and machine SoC periperals. Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier. Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely. Added CRTC screen raw parameters. Added DMA hold feature and clear IRQ on mask writes [Angelo Salese]. Changed visible area to 320x240. + +- 0.168: Moved 'Dou Di Zhu' to Crystal System driver. + +$end + + + +$info=de_2.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\de_2.cpp and pinball\decopincpu.cpp/h. + +- 0.241: Added layout\de1.lay. WIP. Added documentation. Fixed type1&2 displays. Removed unused code. Added outputs and removed unused switch (machine\decopincpu.cpp) [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (machine\decopincpu.cpp) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed DECOCPU MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.197: Get rid of more uses of inefficient output methods (machine\decopincpu.h) [Vas Crabb]. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz and YM2151 sound to 3579545 Hz. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.149u1: Added layout\de2a3.lay and machine\decopincpu.c/h. Removed de_1.c driver. Get rid of some tag lookups in de_2. Made CPU board a device, and hooked it up to all drivers in de_2.c [Barry Rodewald]. + +- 0.148u2: Added layout\de2.lay. Adding a bit of meat to the bones. Still need to work on the MSM5205 and some of the LEDs. Hooked up MSM5205 and fixed sample banking. Sound should now work fully. Fixed sample ROM loading, got lower LEDs to display (but not perfectly). Fixed P3/P4 area display for Alpha Type 2 games [Barry Rodewald]. Replaced M6800 with M6808 (4MHz) CPU1 and M6809E (8MHz) CPU2. Added YM2151 (3580000) sound, MSM5205 (384000) sound and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added Player 1 and 3x coin slots. Added 'Language' configuration. + +- 0.141u1: Added de_1.c and de_2.c driver. + +$end + + + +$info=de_3.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Also removed root device references in tags and added data members to save states (shared\decobsmt.cpp). Use C++ line comments for single line comments. Register data members for save states and suppress side effects for debugger accesses. Reduced unnecessary memory banks, literal tags and excess configuration (pinball\decodmd1.cpp) [cam900]. Added 'Data East/Sega/Stern BSMT2000 Sound Board'. + +- 0.246: Changed driver to pinball\de_3.cpp, pinball\decodmd1.cpp/h, pinball\decodmd2.cpp/h and pinball\decodmd3.cpp/h. + +- 0.242: Fixed sound for Batman and TMNT. Checkpoint. Used optional_memory_region [Robbbert]. + +- 0.241: Merged de_3b.cpp with de_3.cpp. WIP. Added documentation. Fixed type1&2 displays. Removed unused code. Added outputs and removed unused switch (machine\decopincpu.cpp) [Robbbert]. Added keypad control. + +- 0.236: Reduced overdriven audio volumes (audio\decobsmt.cpp) [Aaron Giles]. + +- 0.227: Fixed some parent-clone relationships, sorted the sets and change set names to follow a common pattern. New clones marked as NOT_WORKING, added CPU and display version on games descriptions and fixed some games metadata. Added display version when available and fixed some metadata. Added CPU version information to descriptions and used the region version string from the display ROM on the description also [ClawGrip]. Fixed memory share width and endianness issues [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\decodmd1.cpp, decodmd2.cpp, decodmd3.cpp and machine\decopincpu.cpp) [Osso]. + +- 0.205: Removed DECOCPU, DECODMD1/3 and DECODMD2/3B MCFG macros [Osso]. + +- 0.204: Removed MC6809E, M68000 and MC6845 and DECOBSMT MCFG macros (video\decodmd2.cpp and video\decodmd3.cpp) [Osso]. + +- 0.197: Get rid of more uses of inefficient output methods (machine\decopincpu.h) [Vas Crabb]. + +- 0.193: Replaced M6809 CPU2 with MC6809E (2MHz). Changed MC6809E CPU4 clock speed to 2MHz. + +- 0.189: Added new 74HC259 device to video\decodmd1.cpp [AJR]. + +- 0.186: Fixed obvious bugs found by GCC 7.1 (video\decodmd1.cpp) [Miodrag Milanovic]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.150: Added video\decodmd3.c/h. Added Type 3B CPU board to machine\decopincpu.c (Data East Pinball CPU boards), fixed silly switch-related bug. Various DE_3B cleanups, hooked up CPU board device. Added DMD (Deco Type 3) to DE_3B. Correct DECODMD3 lower dot intensities. Stop detest from bombing out with an invalid bank [Barry Rodewald]. Replaced M6800 CPU1 with M6808 (4MHz) CPU1. Added M68000 (12MHz) CPU4. Added DMD display (128x32 or 192x64, 60Hz). Added Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added Player 1 with 3x coin slots, tilt and 'Language' configuration and ramoption. + +- 0.149u1: Added video\decodmd1.c/h and decodmd2.c/h. Hooked up enough stuff so that games will boot. Implemented DMD Type 2 device and hooked that up to those games that use it. Commented out unused fields. Updated decodmd2 to use MC6845_UPDATE_ROW, and correct status return. Implemented DECO DMD Type 1 (128x16) display. There are various issues with communication to and from this DMD, so some games have issues, or won't even start properly. Improved communications with Type 1 DMD. Added low intensity dots. Fixed likely buffer overflow. Made machine config for decodmd use inline configuration [Barry Rodewald]. Replaced M6800 CPU1 with M6808 (4MHz) CPU1. Added M6809E (8MHz) CPU4 or Z80 (4MHz) CPU4 and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added DMD display (128x32 or 128x16, 60Hz), Player 1 with 3x coin slots, tilt and 'Language' configuration and ramoption. Changed VSync to 50Hz or 60Hz. + +- 0.143u6: Added audio\decobsmt.c/h. Added M6809 (1789790 Hz) CPU2, TMS32015 (24MHz) sound, BSMT2000 (24MHz) sound and 2x Speaker. + +- 0.141u1: Added de_3.c and de_3b.c drivers. + +$end + + + +$info=deadang.cpp +$drv +0.67 [Bryan McPhail, David Haywood] + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.264: Removed seibu\deadang.h and seibu\deadang_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to seibu\deadang.cpp/h and seibu\deadang_v.cpp. + +- 0.239: Various cleanups [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, SEI80BU, SEIBU_SOUND and SEIBU_ADPCM MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.139u3: Added includes\deadang.h. + +- 0.67: Added deadang.c driver and vidhrdw\deadang.c. + +$end + + + +$info=dec0.cpp +$drv +0.31 [Bryan McPhail] + + +NOTES: + +- Driver: Thanks to Gouky & Richard Bush for information along the way, especially Gouky's patch for Bad Dudes & YM3812 information! JC Alexander for fix to Robocop ending! + + +WIP: + +- 0.275: Lower OPL2 volume [hap]. + +- 0.273: Correct audiocpu type. Small cleanup [hap]. Replaced 'MOS Technology 6502' CPU2 with 'Rockwell R65C02'. + +- 0.271: Use input merger device for 6502 irq [hap]. + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.254: Removed superfluous list of games in comment [simzy39]. + +- 0.253: Cleaned up code. Suppress side effects of reads for debugger. Split up class, reducing optional object finders and replaced bankdev with views [cam900]. + +- 0.246: Changed driver to dataeast\dec0.cpp/h, dataeast\dec0_m.cpp, dataeast\dec0_v.cpp, dataeast\decbac06.cpp/h and dataeast\decmxc06.cpp/h. + +- 0.239: Updates and cleanup [AJR]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.236: Fixed overdriven sound [Aaron Giles]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. Updated hardware infos [Guru]. + +- 0.222: Simplified some handlers (includes\dec0.h). READ/WRITE macros removal [Osso]. + +- 0.221: Reduced duplicates. Moved shared video_start under protected section [cam900]. + +- 0.217: Restored comment that was removed [AJR]. + +- 0.210: Added priority values for future use (priority mixing) [cam900]. + +- 0.208: Use PORT_RESET for trackball inputs [Angelo Salese]. Use uPD4701A device for trackballs [AJR]. Fixed problem with DECO BAC06 Tilemap. The previous emulation logic change was correct, however Sly Spy, Hippodrome and Birdie Try suffered from an ordering bug - tilemap.cpp in the core cached the tile indices before the game updated the dynamic colmun/row major bit. It seems the correct fix is to make sure tilemap::mappings_update() should be called when the column/row bit changes, however this is currently a private function. I've put in a hack at line 396 so that mappings_update() is called as a side effect of a flip. The better fix would be just to expose mappings_update for general driver use, but I didn't want to make that larger change without approval [Bryan McPhail]. + +- 0.207: Implemented trackball inputs [Angelo Salese]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed DECO_BAC06 and DECO_MXC06 MCFG macros [Osso]. Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Converted sprite RAM to buffered_spriteram16_device. Cleanup gfxdecode and improved member names [cam900]. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Reduced code duplication. Removed some MCFG macros [cam900]. Removed 74157 and ADDRESS_MAP_BANK MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.192: Added DECO CRTC (12MHz/2) and screen raw parameters for DEC0 driver [Angelo Salese]. + +- 0.191: Updated inputs in all games. Added input labels for most games in the driver and removed unused buttons [Angelo Salese]. + +- 0.189: Soundlatch partial modernization [AJR]. + +- 0.183: DEC0 latch cleanup: 'LS374 senses positive edge, others are educted guesses [Vas Crabb]. New and improved PCB README for the DEC0 based games [Guru]. + +- 0.182: New callback for generic_latch_8/16_device: Added MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. This should make sound IRQs easier to deliver and reduce the incidence of HOLD_LINE in drivers. Updated a few drivers to use this new callback (e.g. dec0.c) [AJR]. + +- 0.167: Looking at some bootlegs a bit. Improved clones Midnight Resistance (bootleg with 68705) and (Joystick bootleg) (video\decbac06.c) [David Haywood]. + +- 0.158: Added save state support to DEC0 driver [Osso]. + +- 0.156: More sane values for DEC0 screen raw parameters [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.154: Fixed generic_paletteram regression and clean up MCFGs. Added SCREEN_RAW_PARAMS [Alex Jackson]. + +- 0.153: Added a workaround to fixed flipscreen in DEC0 driver, until all drivers are updated to use RAW_PARAMS [Osso]. + +- 0.152: Save priority register (video\dec0.c) [David Haywood]. + +- 0.150: Added assert to machine\dec0.c to indicate array out-of-bounds access [Oliver Stoeneberg]. Fixed hippo assert [hap]. + +- 0.148: Save ram properly (video\decbac06.c), added a note about flipscreen behavior as a reminder for reimplementing flips on some of these games later [David Haywood]. + +- 0.142u1: Angelo Salese added screen raw parameters and IRQ ack to the DEC0 driver, fixing hole 1 hang in Birdie Try and improving fade in/out effects for Boulder Dash. Changed VSync to 57.392103 Hz. + +- 0.142: Added video\decbac06.c/h and video\decmxc06.c/h. David Haywood converted DECO BAC06 tilemap (used by dec0.c) to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c. + +- 0.136u2: Guru added MEC-M1 PCB layout to the DEC0 driver and updated some clocks and ROM names. + +- 0.135u1: Oliver Stoeneberg fixed possible NULL pointer dereference in video\dec0.c. + +- 0.131u2: Angelo Salese fixed missing sound in baddudes, hbarrel, birdtry, robocop, hippodrm and ffantasa. + +- 0.131u1: MooglyGuy merged memory maps in the DEC0 driver. + +- 0.127u4: Tafoid added DIP locations to the DEC0 driver. Changed 'Unknown' dipswitch to 'Unused'. + +- 0.127u1: Additional input port cleanups in the DEC0 driver [Fabio Priuli]. Added buttons 3 or 3-5. + +- 0.105u3: Roberto Fresca fixed and cleaned up the dipswitches in the DEC0 driver. + +- 8th January 2006: Bryan McPhail - There has been a long-standing known bug in DEC0 driver for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that MAME's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now). Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against MAME to see if you have an unsupported set. + +- 25th January 2003: Stephane Humbert fixed some small things in yesterday's DECO16 update to make it compile in DOS. + +- 24th January 2003: Bryan McPhail sent in a large DECO16 drivers update, adding Edward Randy and Mutant Fighter / Death Brade, added support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. + +- 0.53: Added includes\dec0.h. Changed VSync to 57.410000 Hz. + +- 23rd July 2001: Bryan McPhail added cocktail mode support to the Deco16 driver. + +- 24th March 2001: Bryan McPhail added another version of Fighting Fantasy to the DEC0 driver. + +- 4th April 2000: Karl Stenerud fixed the longstanding bug in C 68k core which caused Hippodrome to crash. + +- 0.36RC1: Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See M72 and DEC0 driver for usage examples [Nicola Salmoria]. + +- 0.36b13: Changed OKI6295 clock speed to 7757 Hz. + +- 0.36b5: A lot of fixes to Data East games [Bryan McPhail]. Changed YM3812 clock speed to 3MHz and VSync to 60Hz. + +- 0.35b5: H6280 emulator, used by several DECO games [Bryan McPhail]. + +- 1st March 1999: Bryan McPhail has sent in his DEC0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. + +- 0.34RC2: Several improvements and bug fixes to the Data East 68000 games (Midnight Resistance, Bad Dudes, Robocop, etc.) [Bryan McPhail]. + +- 0.33b4: Bryan McPhail did many improvements to the DECO games, especially Heavy Barrel. + +- 0.31: Added dec0.c driver, machine\dec0.c and vidhrdw\dec0.c. + +$end + + + +$info=dec8.cpp +$drv +0.33b5 [Bryan McPhail] + + +NOTES: + +- All Data East 8 bit games use a 6502 for sound (some are encrypted), all games except Cobracom use an Intel 8751 for protection & coinage. For these games the coinage dipswitch is not currently supported, they are fixed at 1 coin 1 credit. + +- Driver: Thanks to Jose Farreras for Super Real Darwin information! + + +WIP: + +- 0.278: Updated note about screen raw params [hap]. DECO Karnov Sprites: Correct 16x32 size flag and update notes (dataeast\deckarn.cpp) [hap, Jim Westfall]. + +- 0.274: Make number of rombanks power-of-2. Increased quantum for games with MCU [hap]. + +- 0.273: Correct audiocpu type. Correct cpu clocks for some games, make mcu-side comms edge-triggered, removed non-existant coin3 on 2 player games (it was service coin in some cases) and misc cleanups [hap]. Replaced 'MOS Technology 6502' CPU2 with 'Rockwell R65C02'. + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\deckarn.cpp + decmxc06.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.258: Split state classes, reduced run-time tag lookups and cleaned up code. Also updated code to use abbreviated integer type names [cam900]. + +- 0.246: Changed driver to dataeast\dec8.cpp/h, dataeast\dec8_v.cpp, dataeast\deckarn.cpp/h and dataeast\decrmc3.cpp/h. + +- 0.227: Added DIP locations [Guru]. + +- 0.222: Restoring coin-up sound [AJR]. Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. Simplified some handlers (video\decrmc3.cpp) [Osso]. + +- 0.210: Added priority values for future use (priority mixing). DECO Karnov Sprites: Removed unnecessary configuration values. Use callback for color and priority behavior. Use shorter/correct type values. Reduced unnecessary lines (video\deckarn.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.205: Removed DECO_BAC06, DECO_MXC06, DECO_KARNOVSPRITES and DECO_RMC3 MCFG macros [Osso]. Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Split up 6809 IRQ assertion/acknowledgment handlers [AJR]. + +- 0.195: Cleanup bankswitch initializes, driver_init_members and duplicates. Some accurate CPU type from PCBs and added notes. Converted m_buffered_spriteram16 to unique_ptr. Removed defined memory map for "If a new dec8.cpp game with a different mapped main CPU ROM is found" [cam900]. + +- 0.193: Replaced M6809 CPU with MC6809E. + +- 0.192: Added DECO CRTC (12MHz/2) and screen raw parameters for DEC8 driver [Angelo Salese]. + +- 0.189: Sound IRQ timing from schematics. Eliminated timer_set() [AJR]. + +- 0.188: Added video\decrmc3.cpp/h. Make DECO RM-C3 (custom palette) into a device used by DEC8 games [Bryan McPhail]. + +- 27th June 2017: Bryan McPhail - Here's an odd thing, I added a bunch of the mid-eighties Data East games to MAME around 1997-1999 - and just today realised the colors in many of them have been subtly wrong all this time. In fact I suspect this might affect quite a lot of games in MAME. The problem is a long-standing assumption that games with a palette RAM will emit a linear analog RGB signal proportional to the digital value. But on the real hardware - many don't. Games such as Karnov, Gondomania, Real Ghostbusters, etc, use 4 bits per color channel - these 4 digital bits then feed into a resistor network to create an analog signal for the RGB monitor, a simple DAC in other words. For these games the resistor network is a 12pin custom Data East part marked RM-C3. The values are 220 ohms (MSB), 470 ohms, 1 kohm, 2.2 kohm (LSB). So, with those values it's not actually a linear conversion - the high bit has slightly more weighting than you would expect, the low bits have slightly less. The picture below shows how the colors actually should look when expanded to a 24 bit PC display. Each column has the linear conversion on the left, and the correct non-linear on the right. Look, I said it was subtle. The in-game difference is subtle as well, but it's there on the Gondomania gameplay ground, or the shadowed greens on the title screen. Shackled looks a little more saturated. Oscar a little more detail. Ultimately this is a tiny change, but it does reflect the original hardware a little more which is what MAME is about. + +- 0.156: Fixed DEC8 colour overflow. More sane values for DEC8 screen raw parameters [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.153: Added a workaround to fixed flipscreen in DEC8 driver, until all drivers are updated to use RAW_PARAMS. Screen flips now with background offset as in DEC0, these are caused by the addition of the SCREEN_RAW_PARAMS which hasn't been accounted in the decbac device flip routines. All drivers using this device must be updated to SCREEN_RAW_PARAMS or a workaround must be added in the device emulation. Some cleanups. Fixed sprite offset in DEC8 games with karnov_sprites_device (video\deckarn.c) [Osso]. + +- 0.148: Added machine\deco222.c/h. Make the DECO222 handling in DEC8 transparent to the driver. Save ram properly (video\decbac06.c), added a note about flipscreen behavior as a reminder for reimplementing flips on some of these games later [David Haywood]. + +- 0.147u3: Various clean-ups of DEC8 HW, added IRQ ack mechanism to Shackled, Last Mission and Captain Silver (they were commented out before) and hooked up SCREEN_RAW_PARAMS to all games in the driver. Reapplied DEC8 pixel clock changes. Reapplied IRQ ack'ing [Angelo Salese]. Changed VSync to 57.392103 Hz. + +- 0.146u1: Took GAME_NO_COCKTIAL flags off games that recently regressed and were reported as bugs. Since they worked before, it is reasonable to assume they will work again, rendering the flag redundant [Tafoid]. + +- 0.142: Added video\decbac06.c/h, video\deckarn.c/h and video\decmxc06.c/h. David Haywood converted DECO BAC06 tilemap to be a device, reducing code duplication. Some work on the 3 games in dec8.c which use the bac06 tilemaps. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Implemented karnov style sprites in its own file (video\deckarn.c), shared with Karnov and DEC8 driver. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c. + +- 0.135u2: Fabio Priuli added save state support to DEC8 driver. + +- 0.131u1: MooglyGuy merged memory maps in the DEC8 driver. + +- 0.128u3: Added includes\dec8.h. + +- 28th September 2003: Bryan McPhail fixed all the DEC8 games to correctly select the YM3812 or the YM3526 sound chip. + +- 0.62: Paul Priest fixed the DEC8 driver from crashing. + +- 7th May 2002: Stephane Humbert fixed dipswitch settings in the DEC8 driver. + +- 25th February 2001: Bryan McPhail correct the CPU communication in DEC8 driver. + +- 0.37b2: Added 'Coin A/B' dipswitches. + +- 0.36RC2: Changed VSync to 58Hz. + +- 0.36b9: Changed the M6809 CPU1 clock speed to 2MHz and the M6502 CPU2 to 1.5MHz. Replaced in some games the M6809 CPU1 with a HD6309 (3MHz). + +- 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority. + +- 17th February 1999: Bryan fixed some tiny palette bugs in the DEC8 driver. + +- 16th February 1999: Roberto Fresca has added hiscore saving for all DEC8 games (gondomania etc). + +- 11th November 1999: Bryan McPhail added sprite buffering to the DEC8 games. + +- 0.35b5: Roberto Fresca added high score saving to the DEC8 games. + +- 0.33b5: Added dec8.c driver and vidhrdw\dec8.c (Bryan McPhail). + +$end + + + +$info=deco_ld.cpp +$drv +0.132u5 [Angelo Salese] + + +NOTES: + +- Bega's Battle (c) 1983 Data East Corporation + +- There are three hardware versions of Cobra Command (LD): Data East single PCB - Pioneer LD-V1000, Data East 3-boardset, same hardware as Bega's Battle & Road Blaster - Sony LDP-1000 and MACH3 conversion kit (ROMs, disc, decals) - Pioneer PR-8210. There are four versions of the laserdisc: Pioneer (08359), Data East (Japan), LDS-301 with an orange label, Data East (USA), LDS-301A with a green label and Sony (a1090731704132a). The Data East labelled discs were released with the DE 3-boardset version and MACH3 conversion. The Pioneer Labelled disc was released with the DE single PCB version. Not sure what version the Sony disc came from. It was given to me by the copyright owner of Road Blaster, who also gave me a Road Blaster disc/kit which has a similar Sony label. I peeled the Data East labels off an orange and a green labelled disc and the labels underneath were identical to the Sony labelled disc (Sony Japan, disc No.a1090731704132a). + + +WIP: + +- 0.269: Converted to tilemap [Angelo Salese]. A few less literal tags [Vas Crabb]. + +- 0.246: Changed driver to dataeast\deco_ld.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.175: Added machine\ldp1000.cpp/h. Added bare-bones Sony LDP-1000 device [Angelo Salese]. Replaced Z80 CPU3 and Pioneer LD-V1000 with Sony LDP-1000. + +- 0.143: smf fixed crash after OK in all playable sets of DECOLD driver. + +- 0.142u3: Removed Z80 CPU2. + +- 0.132u5: Added deco_ld.c driver. + +$end + + + +$info=deco_mlc.cpp +$drv +0.64 [Bryan McPhail, Avedis, Guru] + + +NOTES: + +- Driver: Driver by Bryan McPhail, thanks go to Avedis and Guru. + +- Hardware: The Data East MLC system is basically an 8" x 6" x 2" plastic box with a JAMMA connector on it. The PCBs are very compact and have almost entirely surface mounted components on both sides of both boards. One board contains the RAM, sound hardware and I/O, the other board contains the CPU and ROMs. All main boards are identical between the MLC games and can be changed just by plugging in another game and pressing test to reset the EEPROM defaults. + + +WIP: + +- 0.274: Updated comments, source file names and system names in comments. Cleaned up code a little. Reduced variable scope, made some variables const and fixed tabulation (dataeast\deco156_m.cpp) [cam900]. Set_clock_scale takes a double, not a float [hap]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.246: Changed driver to dataeast\deco_mlc.cpp/h and dataeast\deco_mlc_v.cpp. + +- 0.229: Added sprite autoflicker flag and fixed small problem with use8bppMode (video\deco_mlc.cpp) [Daniel Filner]. + +- 0.226: Zoom algorithm is incorrect/unverified, reference: https://youtu.be/eCwAVt0GbhQ [cam900]. + +- 0.225: Fixed invisible pixel issue in vertical zooming algorithm. Reduced unnecessary line check [cam900]. Fixed GFX loading and decoding [Phil Bennett]. Only Stadium Hero '96 has the DECO146 on cart, so updated the maching configs to reflect this. Also removed some unused variables [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Updated blending behavior closer to real hardware. Make background color blendable. Slightly simpler blending behavior. Added notes, Fixed spacing. Reduced unnecessary lines. Use shorter/correct type values. Reduced unnecessary pointer. Fixed 8bpp index behavior [cam900]. Restore zero offsets in regions where more than one ROM file is loaded, and removed a few zero offsets from disk regions and regions loading a single ROM file [Vas Crabb]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed DECO146PROT MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Use device finder [Osso]. + +- 0.195: Cleanup unused/duplicates. Added sprite drawing when 8bpp and alpha using simultaneously. Implemented alpha/shadow selectable bits. Correct game name/region related each rom versions. Implemented more blending mode. Changed m_mainCpuIsArm to m_irqLevel for when discovered non-DECO156 CPU games with different IRQ pin is connected. Accurate shadowMode. Added notes [cam900]. + +- 0.190: Removed erroneous I/O ports [AJR]. + +- 0.174: Added machine\deco156.h. Removed includes\decocrpt.h. Runtime tag lookup reduction (includes\deco_mlc.h and video\deco_mlc.cpp) [David Haywood]. + +- 0.154: Modernised SH-2 CPU core. Better fix for the SH-2 modernization (drivers\deco_mlc.c) [Wilbert Pol]. + +- 0.151: Added Player 3 and 4 inputs to Hoops '96, Avengers In Galactic Storm, Skull Fang, Stadium Hero '96 and clones [Osso]. Fixed assertion failed (vpos >= 0, file src\emu\screen.c, line 711) in debug build of ddream95, hoops95, hoops96, stadhr96 and stadhr96j. Preliminary YMZ280B master volume control for DECO MLC HW [Angelo Salese]. + +- 0.148u2: DECO MLC video driver reworking and scanline conversion. Renderer is now fully scanline based, should make implementing the raster effects in a clean way much easier. Added notes. Use extra clipping regs, improved doc. Split up some handlers for unknown reads/writes [David Haywood]. + +- 0.139u3: Added includes\deco_mlc.h. + +- 0.137: David Haywood implemented default EEPROMs to DECO MLC driver. + +- 0.131u1: MooglyGuy merged memory maps in the DECO MLC driver. + +- 0.130u1: Angelo Salese fixed regressed sound in the DECO MLC driver. + +- 0.129u4: Christophe Jaillet removed some unused code from DECO MLC driver. + +- 0.106u9: David Haywood fixed crash in debug builds running the DECO MLC games. + +- 0.103u3: Improvements to the DECO MLC games [Bryan McPhail]: Added sprite buffering, fixed tile banking, fixed clear colour, added sprite clipping & ARM interrupt bug fix. The only thing left for this driver is really raster support for the pitch in Stadium Hero. + +- 14th January 2006: Bryan McPhail - Added sprite buffering, fixed tile banking, fixed clear colour, added sprite clipping (used to good effect for pseudo viewport effects in Skull Fang), ARM interrupt bug fix and preliminary raster support. The end result is that Skull Fang and Hoops are now properly playable. About the only thing left to do in this driver is full raster support for the playfield in Stadium Hero 96. + +- 0.103u2: David Haywood fixed sound in DECO MLC games. Tomasz Slanina fixed sprite flipping in the Data East MLC driver, this fixes the graphics in Avengers In Galactic Storm. + +- 10th January 2006: Tomasz Slanina - Fixed another long-standing bug in DECO MLC driver (gfx flipping). + +- 7th January 2006: David Haywood - I decided to fix the sound on the Data East MLC based games (Avengers Galactic Storm, Skull Fang etc). They all sound pretty good now. + +- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO MLC driver. Video hardware near perfect for the most part, however no game works properly because of an unemulated math coprocessor attached to the DE156 chip. + +- 0.78u1: Changed avengrgs.c to deco_mlc.c driver and vidhrdw\avengrgs.c to vidhrdw\deco_mlc.c. Many aspects of the video rendering have been improved, Avengers in Galactic storm is playable with some characters now, however there seems to be a CPU core bug affecting various aspects of the game, most notably the flipping of Captain America. Help tracking down and fixing this would be welcome. Several Non-Working sets were also added [Bryan McPhail]. + +- 0.64: Added avengrgs.c driver and vidhrdw\avengrgs.c. + +- 26th January 2003: Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems. + +$end + + + +$info=deco156.cpp +$drv +0.84 [David Haywood] + + +WIP: + +- 0.274: Updated comments, source file names and system names in comments. Cleaned up code a little. Reduced variable scope, made some variables const and fixed tabulation (dataeast\deco156_m.cpp) [cam900]. + +- 0.266: Use memory_share_creator instead unique_ptr/array. Fixed sound routing if chip and/or PCB supports mono sound only. Fixed ROM region namings [cam900]. + +- 0.246: Changed driver to dataeast\deco156.cpp and dataeast\deco156_m.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Use ARM standard_irq_callback [hap]. Simplified gfxdecodes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.174: Added machine\deco156.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.98u2: Added machine\deco156.c. + +- 0.84: Added deco156.c driver. All games on this driver have encrypted code, they may also have additional protection but at this stage that is unknown. The current hold-up is the encryption. They use Data East Custom Chip 'DE156' which is probably the main processor. It might be an encrypted ARM7 based cpu. This driver may be split up when (if) the actual code is decrypted as the games are not on identical hardware. + +$end + + + +$info=deco32.cpp +$drv +0.58 [Bryan McPhail] + + +WIP: + +- 0.285: Lower soundcpu clock for some games [hap]. + +- 0.284: Fixed save state support, added context to logging and cleaned up code [cam900]. + +- 0.274: Updated comments, source file names and system names in comments. Cleaned up code a little. Reduced variable scope, made some variables const and fixed tabulation (dataeast\deco156_m.cpp) [cam900]. + +- 0.266: Simplify DECO146 related function namings. Fixed ROM region namings [cam900]. + +- 0.246: Changed driver to dataeast\deco32.cpp/h, dataeast\deco32_v.cpp, dataeast\deco_ace.cpp/h, dataeast\deco_irq.cpp/h, dataeast\deco146.cpp/h and shared\decobsmt.cpp/h and dataeast\dvi.cpp. + +- 0.237: Removed video\deco_zoomspr.cpp/h. + +- 0.236: Reduced overdriven audio volumes (audio\decobsmt.cpp) [Aaron Giles]. + +- 0.227: Replaced sprite alpha blending with alternate frame flicker (video\deco_zoomspr.cpp) [cam900]. + +- 0.222: READ/WRITE macros removal (includes\deco32.cpp) [Osso]. + +- 0.220: Fixed palette effects and background color. Added notes (video\deco32.cpp). Improved mixing behavior related to DECO ACE chip. Added notes of splitted palette area (video\deco_ace.cpp). Improved blending behavior for Tattoo Assassins. Implemented runtime color bank changes. Reduced duplicates (video\deco32.cpp). Allow priority/color callback usable with external mixing bit (video\decospr.cpp) [cam900]. + +- 0.219: ACE ram is not masked. Use fixed point values for palette fading behavior (video\deco_ace.cpp) [cam900]. + +- 0.216: Fixed region endianness. Still not sure the reversed loading order is correct (the data here is unused currently) [AJR]. + +- 0.212: Simplified handlers. Reduced unnecessary handlers, runtime tag lookups, region spaces and unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.211: Simplified gfxdecodes [cam900]. + +- 0.205: Removed DECO_IRQ MCFG, DECO_ZOOMSPR, DECO_ACE, DECO16IC, DECO_SPRITE and DECO146PROT MCFG macros [Osso]. Removed ARM, SCREEN, GFXDECODE, PALETTE and OKIM6295 MCFG macros [Ryan Holtz]. Make ACE related mixing routine now related to cliprect. Minor code style fix [cam900]. + +- 0.204: Cleanups. Moved tilegen configurations into video_start and removed VIDEO_START_MEMBER. Cleanup duplicates in gfxdecode. Reduced unnecessary address_space arguments and unnecessary arrays. Fixed tattass* metadata related to date in ROM/RAM check screen. Fixed spacing and namings. Fixed Tattoo Assassins EEPROM logging [cam900]. Trigger interrupts at the start of hblank instead of at the 1st active pixel. Allow raster irqs in active display (glitches in dragon gun bottom part of screen otherwise) (machine\deco_irq.cpp) [hap]. Removed YM2151, GENERIC_LATCH and DECOBSMT MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros. Fixed background color for Dragon Gun. Added notes to video\deco_zoomspr.cpp [cam900]. Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Internalize palette (video\deco_ace.cpp) [AJR]. Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver. Moved dragngun*/lockload* specific m_sprgenzoom into dragngun_state [cam900]. + +- 0.195: Cleanup duplicates. Removed unneed shared_ptr. Added notes. Converted m_spriteram16*/m_spriteram16_buffered*/m_pf_rowscroll* to std::unique_ptr. Rowscroll ram size allocated to memory mapped size. Moved m_oki2_bank to dragngun_state. Fixed DECO32 ioport tags when "DSW" aren't actually dipswitch [cam900]. + +- 0.194: Added video\deco_ace.cpp. Split ACE Chip emulation. Updated DECO32 driver [cam900]. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.190: Added machine\deco_irq.cpp/h and sound\lc7535.cpp/h. Added 'Data East IRQ Controller' device. Used by games in the DECO32 driver. This implies proper VBlank IRQ ack for all games now. Also added and improved raw screen parameters for various games. Use a device map, move screen include to header (machine\deco_irq.cpp). Reorganized driver and start cleaning it up (in progress) [Dirk Best]. Added dipswitches 'Reset', 'Free Play', 'Stage Select', 'Debug Mode' and 4x 'Unknown'. + +- 0.189: Rewritten interrupt handling. Input repetition removal and labels [Angelo Salese]. Changed VSync to 57.799650 Hz. + +- 0.184: Comment out popmessage [hap]. + +- 0.174: Added machine\deco156.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.165: Added PCB layout for DE-0395-1 PCB [Brian Troha]. + +- 0.164: Added save state support to DECO32 driver [Osso]. + +- 0.156: Tilemap assert fix in DECO32 driver [Alex Jackson]. + +- 0.154: Added video\deco_zoomspr.c/h. Moved some code around for later. Notes on priority [David Haywood]. + +- 0.145u2: Added video\dvi.c. + +- 0.144u6: Prevent possibility of out of bounds array access (cpu\h6280\h6280ops.h), this fixes a crash in DECO32 driver [hap]. + +- 0.143u6: Added audio\decobsmt.c/h. + +- 0.143u1: Miodrag Milanovic fixed missing or corrupt sound in drivers using the BSMT2000 sound. + +- 0.136u4: Fabio Priuli made DECO32 driver independent of DECO16IC (it only needed a drawing routine) and removed deco16ic.c now that it is not needed anymore. + +- 0.136u2: Corrado Tomaselli verified all DECO32 clocks and correct HuC6280 clock following old Charles McDonald notes I had about internal divisor. Added a note on the ARM CPU used by this game: It's a Data East 101 custom. + +- 0.136: David Haywood changed DECO32 driver to use partial updates for raster effects instead of buffering scanline data (but left Dragon Gun using the buffering, because the video rendering code is far too slow with 224 partial updates for now). + +- 0.132u4: R. Belmont changed ARM (26-bit) TST/TEQ opcode to only update flags. This eliminates the need for patches in poizone/ertictac, all DECO32 games still run and it better matches the documentation. + +- 0.131u1: MooglyGuy merged memory maps in the DECO32 driver. + +- 0.129u1: Christophe Jaillet removed extraneous bitmap clear in the DECO32 driver. + +- 0.113: Zsolt Vasvari removed unnecessary idle skipping code from the DECO32 driver. This allows removal of a couple of now-unused functions from cpuexec. Aaron Giles rewrote the BSMT2000 to be more accurate. Various modes are now software selected at startup based on the register value at reset time. Changed all existing drivers so they properly hooked up the reset line on the chip in order to make this control work. Also added correct BSMT2000 ADPCM output. + +- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the deco32 CPU clocks to be more realistic. + +- 0.93: Fixed clock speed to 15255 Hz in games with second OKI6295. + +- 21st June 2003: Brian Troha added some documentation to the DECO32 driver. + +- 2nd March 2002: Bryan McPhail added sprite flicker to the Captain America driver, and Stephane Humbert fixed the input ports in it. + +- 0.58: Added deco32.c driver, vidhrdw\deco32.c and includes\deco32.h. + +- 3rd February 2002: Bryan McPhail submitted the Captain America driver and ARM CPU core written by him and Phil Stroffolino. Captain America is almost perfect and includes sound, but the other games in that driver don't work - Fighter's History uses a protection chip, Dragon Gun and Locked 'N Loaded use a different sprite RAM format which is not yet emulated, and Tattoo Assassins works with sound, but lacks the graphics ROMs. + +$end + + + +$info=decocass.cpp +$drv +0.37b13 [Juergen Buchmueller] + + +NOTES: + +- DECO Cassette System driver by Juergen Buchmueller with contributions by: David Widel, Nicola Salmoria, Aaron Giles, Brian Troha, Fabio Priuli, Lord Nightmare, The Dumping Union, Team Japump, Hau, Jean-Francois Del Nero, Omar Cornut, Game Preservation Society and Joseph Redon + +- The actual cassettes use a custom player hooked to the BIO board, and are roughly microcassette form factor, but are larger and will not fit in a conventional microcassette player. Each cassette has two tracks on it: A clock track and a data track, for a form of synchronous serial. The data is stored in blocks with headers and checksums. + + +WIP: + +- 0.281: Small cleanup. Removed coin NMI and watchdog from screen_update. Correct watchdog enable and hook up flip screen and removed some tag lookups [hap]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.251: Cleaned up BIOS macros. Reworked BIOS macros, added missing 'older' types and sorted new to old [David Haywood]. Undo lopsided tables (older version of srcclean) (dataeast\decocrpt.cpp) [hap]. + +- 0.246: Changed driver to dataeast\decocass.cpp/h, dataeast\decocass_m.cpp, dataeast\decocass_v.cpp and dataeast\decocass_tape.cpp/h. + +- 0.242: Don't use static buffers for building messages (machine\decocass_tape.cpp) [Vas Crabb]. Init variables for Coverity software [Robbbert]. + +- 0.241: Updated driver notes [hap]. + +- 0.222: Simplified some handlers (machine\decocass.cpp and includes\decocass.h). READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\decocass.cpp) [Osso]. + +- 29th December 2019: Mr. Do - UDb23 redid one of the bezels for the DECO series of cabinets. This had previously been done a while back, but after comparing his version to the current version we had, I noticed that his was symmetrical (all four fourths of the bezel are exactly the same), while the existing version was not, so that has been replaced. After that, we looked at the other version of the bezel, and it needed fixing also, along with some color correction. Thank you also to Nightvoice for recreating the control panel for this, along with the buttons. The version with both the bezel and control panel is now the primary view in the artwork set, while the other bezel is the secondary version. Something we noticed a while back; the BIOS decocass is the parent for all of the DECO Cassette games in the MAME driver, which means that the artwork available in the artwork decocass is available to all those games. Rather than have thirty-five copies of the same file, the artwork sets for the thirty-four individual games have been removed, and only the file for decocass remains. In the future, when we add artwork that is specific to one of these games (e.g. the marquee), then the file for that game will be added back in. At the end of the day, this makes it easier to keep things up to date. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed DECOCASS_TAPE MCFG macro [Osso]. Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.195: Inverted sprite/sprite priority (seems to help Oozumou - The Grand Sumo) [AJR]. + +- 0.189: Major improvements to colors and graphics layer priorities. Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate, and makes some color changes work in Astro Fantasia. Shadow color in Skater is now properly black (not a pen modification effect). Correct background fill color, making high score screen in Super Doubles Tennis properly blue [AJR]. + +- 0.188: Identified dipswitches for a number of DECO Cassette sets. Split decocass state class up so that the dongle types aren't polluting base class. Also added support for bootleg multigame and fixed regression caused by change in draw order [David Haywood]. + +- 2nd July 2017: Mr. Do - Updated the default.lay for DECO Cassette games. + +- 0.179: Tagged all the DECO Cassette sets as US / Japan based on which BIOS type they use (A = Japan, B = US/World, they aren't compatible, using the wrong one will give a loading error) [David Haywood]. + +- 0.174: Fixed positioning of object sprite. This stops the headlight in Highway Chase from bouncing all over the screen and makes the shadow stick to Skater's toe. Reference videos show that color is still 100% wrong [AJR]. + +- 0.150: Modernized decocass_tape device (machine\decocass_tape.c) [Osso]. Documentation on the earlier version of the Deco Cassette System [Kevin Eschbach]. + +- 23rd August 2013: Smitdogg - Kevin Eshbach dumped an early version of the Deco Cassette system. + +- 0.148u1: Fixed debug compile (machine\decocass.c) [Wilbert Pol]. + +- 0.148: Added machine\deco222.c/h. Refactor the type1 dongle code a bit, to make any future additions easier. Make the DECO222 handling in decocass transparent to the driver. Added proper x-scroll handling for the decocass background, and some notes for further cleanup work regarding the background 'tilemap' - this improves Manhattan and several others. Some working notes, comparisons with reference videos. Note: The Astro Fantasia and Graplop videos we have are for different (undumped) revisions of the game, I suspect there are many and that Data East used this system as a cheap way to prototype games [David Haywood]. Fixed Visual Studio warning about use of potentially uninitialized variable [Oliver Stoeneberg]. Replaced M6502 CPU1 with DECO 222. + +- 0.147u1: Added machine\decocass_tape.c/h and includes\decocass.h. Moved machine\decocass.h to includes\decocass.h. DECO Cassette System modernized and cleaned [Miodrag Milanovic]. Fixed debug build [Sandro Ronco]. + +- 0.146u5: Minor doc update. List the Disco No. 1 dongle number as seen in a photo [Brian Troha]. + +- 7th July 2012: Charles MacDonald - Quite a lot of progress has been made with the Data East cassette system dumping efforts. Many different dongle types have been examined and supported, and currently all known dongle types can be dumped. Software has been developed to extract the PROM data out of dongle dumps and to perform detailed analysis of the decryption features of various dongles, and to determine internal jumper settings to see how a dongle is configured without even opening it up. A few games have been added to MAME recently and it's likely there will be more additions in the future, as we keep finding tapes and dongles to dump from generous donors. + +- 0.146: Changed some dongle names based on photos. Changed some "BIN" to "CAS" added misc comments about info from photos [Brian Troha]. + +- 0.145u4: Changed visible area to 240x256. + +- 13th February 2012: David Haywood - Charles MacDonald has recently been posting information about the DECO Cassette system in order to get some more tapes dumped because there hasn't really been any activity on them since way back when the initial batch was added. This is good news because these things (being magnetic media and custom dongles) are extremely fragile, and the remaining ones REALLY need sourcing and dumping before it's too late. Of course, all that work isn't much good if there's nothing to show for it, but luckily there is. Here is 'The Grand Sumo' one of the previously undumped DECO Cassettes. In the end it was a simple slot-in to the driver (Type 4 dongle, BIOS Type A) so I can't really take credit for anything, but Charles' fantastic work, and the contributors who have helped buy the game and equipment needed deserve a shout out here. One of the most important things to note about Charles' work is it means the dumping is now a NON-DESTRUCTIVE process. The dongles are dumped without even opening them, so it's risk free compared to older methods. This is good news for people who own the cassettes if they're considering loaning them out. + +- 5th February 2012: Charles MacDonald - The Data East cassette system uses a security dongle that is unique to each game. This prevents operators from duplicating a game simply by copying the audio data from a game cassette to a blank tape. There are several types of basic dongle designs, and each one has data that is specific to a particular game. A 6502 CPU runs the BIOS and software loaded off the tape. It can exchange command and data bytes from a 8041 MCU that controls the tape drive over a serial interface. The dongle sits between the 6502 and 8041 and can modify, replace, or pass data through unaltered during communication. A loaded program can also interrogate the dongle for additional data unrelated to the 8041 or tape contents. I've made a circuit that mimics both the 6502 and 8041 interface so all aspects of the dongle can be observed. Because some dongles also have a reset generator inside them that intializes the internal state, the dongle reader has a software-controlled power supply to force a reset condition as needed. It has been tested successfully with a so-called Type 3 dongle. This dongle has a normal operating mode and a "PROM mode" where a 4Kx8 PROM can be read out sequentially. After a reset, values written to the data and command registers and data read from the command register are not modified. Values read from the data register have bits 6 and 7 exchanged, and bit 0 is the latched value from the previous byte that was read. The 8041 normally uses commands in the 00-7F range and ignores higher values. This allows 80-FF to be used to send commands to the dongle that will not trigger any action on the tape drive. For the Type 3 dongle, writing Cx (where bits 3-0 don't matter) enables PROM mode. Now, writing any value to the command register loads bits 12-8 of a 12-bit counter and bits 3-0 are reset to zero. Reading the command register returns a byte from the PROM at the current address, then the counter is incremented by one. The counters wrap from offset FFF to zero. In this way the loaded program can read out the entire PROM content. Oddly enough the 8041 interface seems to be disabled in this mode. Writing to the data register or command register will tristate the data bus, causing the 8041 to latch an open-bus value. Likewise, reading the data register returns an open-bus value as well. There are no resistors on the BIO-8 board or in the Type 3 dongle to pull the data lines into a known state, so the actual value that is present will fluctuate. Perhaps after receiving the Cx command the 8041 knows to ignore all future communciation with the 6502. Once the power has been cycled the system and dongle will reset and normal operation resumes, with the tape drive being accessible again. Once I get some other types of dongles to experiment with I'll post an update about how they work. + +- 30th January 2012: Smitdogg - Charles MacDonald just got his custom Deco Cassette dongle dumper working on one of the dongle types. There are a few different types so still a ways to go but it's working correctly on the first type added. Expect progress / new dumps over the next couple of months. + +- 29th January 2012: Mr. Do - Thanks to Bad Boy Billy for pointing out that the clones on DECO Cassette games weren't referencing artwork. I figured out this was due to how MAME treats the parent-clone relationship of games that use a BIOS. It's not something that recently changed in MAME, it's just something that I never noticed before =P. So anyway, decocass.zip has been deleted, and there are now individual artwork files for each DECO Cassette game. + +- 7th January 2012: Smitdogg - We are working toward some more Deco Cassette news but it's slow to come. + +- 10th April 2011: Charles MacDonald - DECO cassette drive overview: Data East made an arcade system that loaded game data from a miniature cassette, that was played back from a custom digital tape drive. The drive chipset was develped by Mag-Tek who are still in business and make magnetic strip based products. I was asked to look into how the cassette system works so that games could be dumped and preserved. I'll present an overview of the hardware and an (untested) dumping circuit. The cassette drive connects to the "BIO-8" circuit board by means of a 2x10 pin connector. Cable "E" has a 2x10 header that plugs into this connector, and it has a black plastic arrow molded on it which points to pin A1 as shown above. The other end of the cable is a green edge connector with gold contacts that plugs into the cassette drive PCB. TAPE_SENSE is a switch output that is 5V when a cassette is inserted and the lid is closed, and 0V when no cassette is inserted or the lid isn't closed. The switch is a spring-loaded metal pin near to the motor. EOT/BOT is the output of a photodiode that can see light emitted from a LED that is mounted at a 90-degree angle from it. The cassette contains a reflective metal strip behind the tape, such that an opaque section of tape blocks light, and the transparent leader permits light through. This output is 5V when the leader portion of the tape is visible (meaning you are at the end or beginning of the tape) and 0.40V for any other condition: Opaque tape present (you are in the middle of data), no cassette inserted, or lid open regardless of cassette being present or not. FWD, REV, and FAST are inputs that control the cassette spindle motor when driven at +5V and are inactive at 0V. FWD and REV cannot be asserted at the same time, and the BIO-8 board has logic to prevent this condition. Normally the cassette speed is appropriate for playback when only FWD or REV are driven, and asserting FAST along with either one of those signals is used for a fast-forward or fast-reverse. RCLOCK and RDATA are the digital data that is encoded on the tape. The clock signal is used to determine when the data signal can be sampled. These outputs are 5V for a '1' bit and 0.40V for a '0' bit. Because the tape passes by the pickup head faster as one spindle gathers tape, the clock and data rate increase during playback. It seems that the MCU on the BIO-8 board is fast enough to handle the steadily increasing data rate. DECO cassette drive dumping: I have developed a circuit that is connected to the cassette drive cable "E" by splicing the RCLOCK and RDATA wires so that the signal can be tapped. RCLOCK is a white wire at the ends with a gray sleeve and RDATA is a red wire at the ends with a black sleeve. You can also splice the black wire with the foil "E" label on it (corresponding to position A10 on the above diagram) for ground. The circuit should allow normal operation of the board in addition to providing audio outputs for dumping. It converts the output levels to 1.25V, low-impedance outputs that should be suitable for driving the line-in input of a PC sound card. To prevent damage, I would recommend connecting the outputs to a cheap amplifier first, which you can use to adjust the volume. For this reason the schematic only shows RCA jacks. Note that cable "E" has no +5V line, so you'll need to tap that from the PSU that powers your DECO boardset. Please record the audio at 44100 Hz or higher and check the volume levels to avoid clipping. The right channel (clock) will look like a square wave, and the left channel will look like a rectangular wave. I haven't been able to test the circuit myself as I need to transplant parts from two different drives to make one working one, so please use this circuit at your own risk. That said, I'm looking forward to seeing some new tape dumps! + +- 23rd August 2010: Smitdogg - We've spent many hours trying to get my Deco Cassette tape drive in working order so we can read the tapes we bought a few months ago. It looked nice and clean but upon close inspection had internal issues. Mods and various riggings made and even a new circuit was built but it still isn't working correctly. One has come available for sale tested working for $80. If you can send anything at all to help please donate. It also comes with a cassette that might be an undumped version. Edit: Bought it. Thanks to Charles MacDonald, Kevin Eshbach and also to redk9258. Edit 2: Side note about Deco Cassettes - he other day a cassette came up for auction and I noticed a "7B" on it. After comparing with some of mine I realized it's the revision and that there is no revision information for the cassettes in MAME. So I sent some e-mails... I should be getting the revision information for all the ones in MAME from Al K. so that will be added to the driver in a list and to their description. Anyway the point is, they will be better documented and when cassettes come up for sale in the future, so long as there's a decent pic or we can talk to the seller, we'll know if the version is dumped or not. + +- 10th August 2010: Smitdogg - We've been working behind the scenes on dumping the Deco cassettes that we bought a few months ago. We've done many hours of work and made progress but there still aren't any dumps yet. + +- 10th June 2010: Smitdogg - The Deco Cassette games aren't dumped yet and it will probably be a few months before they are, reasonably estimating. + +- 0.138u1: Lord Nightmare and The Dumping Union added new DECO Cassette BIOS set and updated rom names/locations/types to be more accurate. Update decocass comments/BIOS names with more info from D. Widel's page [Lord Nightmare, David Widel]. + +- 0.135u2: Fabio Priuli added driver data structs to DECO Cassette System. + +- 0.133u1: Brian Troha added DIP locations to DECO Cassette System driver (also split out settings for specific games where appropriate). Added dipswitches 'Country Code' and 'Type of Tape'. + +- 0.129: DECO Cassette fixes/cleanups [Aaron Giles]: Converted tape handling to a device. Changed tape handling to use a timer callback. Updated to work with new UPI-41 core. Correct clock speeds for all chips (esp. the 8041). Fixed very wrong CRC implementation (how did it ever work?). Correct sound IRQ rate and video timing. Changed I8041 CPU3 clock speed to 6MHz and VSync to 57.444853 Hz. + +- 0.128u4: Couriersud fixed the DECO Cassette driver, which freezes when the counter reach 15, 14 or 13. + +- 0.122u6: Changed I8X41 CPU3 clock speed to 7.5MHz. + +- 0.121u1: Changed palettesize from 32 to 56 colors. + +- 3rd December 2006: Mr. Do - CADWeazle did an outstanding job on the two DECO Cassette bezels. All you need to grab is the one file, and these will work for ALL games on that system. + +- 0.106u5: Cleaned up DECO Cassette driver [Juergen Buchmueller]: All hardcoded tables are gone now. + +- 0.106u1: Nicola Salmoria fixed background color in the Deco cassette games (see Pro Soccer, Treasure Island and Ice Cream Factory). + +- 17th May 2006: Dave Widel - Nicola has submitted a change to the DECO MAME driver that fixes the background color in Pro Soccer and Treasure Island. It fixes the color some of the time in Ice Cream Factory but doesn't help lucky poker. There's still a problem with the colors in MAME. + +- 0.105u3: Aaron Giles fixed graphics corruption in the DECO Cassette driver. + +- 0.99u2: Some improvements to the DECO cassette games [Juergen Buchmueller]. + +- 0.96: Changed manufacturer from 'DECO' to 'Data East Corporation'. + +- 0.89u4: Juergen Buchmueller fixed reset crash in DECO Cassette driver. David Haywood added support for alt BIOS set and changed games to use generic unknown dips in DECO Cassette driver. Added BIOS roms dsp3.p0b and dsp3.p1b. Added 6x 'Unknown' dipswitches. + +- 0.88u2: Aaron Giles moved gamename prefixes to end in DECO Cassette games. + +- 0.78u5: Fixed warning messages (0.78u2 memory rewrite). + +- 23rd July 2001: David Haywood resubmitted some DECO Cassette System additions. + +- 5th June 2001: David Haywood added some alternative versions of the DECO Cassette system games to the decocass driver. + +- 0.37b13: Added decocass.c driver, vidhrdw\decocass.c and machine\decocass.c/h. + +- 6th March 2001: Juergen Buchmueller fixed some bugs in the state saving functions, added support for them to the DECO Cassette system driver. + +- 26th February 2001: Juergen Buchmueller sent in another DECO Cassette system driver update with a few fixes to the graphics. + +- 24th February 2001: Juergen Buchmueller sent another DECO Cassette system driver update with a few bugfixes. + +- 21st February 2001: Juergen Buchmueller fixed some memory corrupting bugs in the Burger Time and DECO Cassette system drivers. + +- 17th February 2001: Juergen Buchmueller managed to get the background tiles partially working in the DECO Cassette system driver, but the graphics are still not perfect. + +- 15th February 2001: Juergen Buchmueller sent in another DECO Cassette system update with Explorer and Scrum Try, however they are both still missing some graphics. + +- 14th February 2001: Juergen Buchmueller improved the sound CPU communication in the DECO Cassette system driver and added Boulder Dash - the original version. + +- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. + +- 11th February 2001: Juergen Buchmueller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too. + +- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. + +- 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction. + +- 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. + +$end + + + +$info=deniam.cpp +$drv +0.37b6 [Nicola Salmoria] + + +NOTES: + +- They call the hardware "deniam-16", but it's actually pretty much identical to Sega System 16. + +- logicpro, logicpr2: Service mode bugs: logicpro: Pressing f12 does not go into service mode. logicpr2: In sound self test pressing left or right does not change the number of the sound/music to be tested (it has been like this since first emulated in MAME). Also, if following a graphical test sometimes the backgrounds are retained when entering other tests (eg try colour test and follow with coin switch or sound tests). deniamc37b15gre2 Chook. These bugs aren't really bugs: logicpro : Does not have a service mode. logicpr2 : Numbers in sound test cannot be changed. Confirmed on the actual PCB. No combination of dipswitch settings and button presses could bring up a service mode in logicpro or change the sound request numbers in logicpr2. I can confirm that the screen garbage remaining after the color bar test in other test screens *is* a bug and does need fixing for logicpr2. Charles MacDonald (0.122u3). + + +WIP: + +- 0.283: Cleanup function [Angelo Salese]. + +- 0.247: Removed sega\deniam.h and sega\deniam_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. Tidy up driver [Vas Crabb]. + +- 0.246: Changed driver to sega\deniam.cpp/h and sega\deniam_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.209: Added xBGRBBBBGGGGRRRR case of palette format (emu\emupal.cpp). Note: Bit 15 is toggle shadow/hilight? Simplified handlers. Fixed freezing screen behavior. Reduced runtime tag lookups and unnecessary lines. Use shorter type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.136u4: Angelo Salese implemented proper IRQ ack to the Deniam driver. + +- 0.135u2: Added includes\deniam.h. Fabio Priuli added save state support to Deniam driver. + +- 0.70u2: Some Deniam dipswitch fixes [Utuk Ku]. + +- 0.37b6: Added deniam.c driver and vidhrdw\deniam.c. + +$end + + + +$info=deshoros.cpp +$drv +0.128u5 [Angelo Salese] + + +NOTES: + +- Fortune-teller machine with 24 characters LED-array and a printer + + +WIP: + +- 0.246: Changed driver to dataeast\deshoros.cpp. + +- 0.128u5: Added deshoros.c driver. + +$end + + + +$info=destroyr.cpp +$drv +0.57 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to atari\destroyr.cpp and atari\nl_destroyr.cpp/h. + +- 0.224: Added audio\nl_destroyr.cpp/h and layout\destroyr.lay. + +- 0.143u2: Added layout\destroyr.lay. + +- 0.135u2: Removed video\destroyr.c. + +- 0.57: Added destroyr.c driver. + +$end + + + +$info=dfruit.cpp +$drv +0.141u2 [Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\dfruit.cpp. + +- 0.230: Included Z80 core (machine\tc009xlvc.cpp; interrupt handler not yet ported) [cam900]. Replaced Z80 CPU1 with Taito TC0091LVC. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Reduced unnecessary trampolines. TC0091LVC: Use callback for tilemap offset and external bankswitching. Implemented device_reset needs for Taito L driver. Restrict bitmap and sprite drawing behavior into cliprect (machine\tc009xlvc.cpp) [cam900]. + +- 0.141u2: Added dfruit.c driver. + +$end + + + +$info=dgpix.cpp +$drv +0.87 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] + + +NOTES: + +- Needed games: Elfin (c) 1999 dgPIX Entertainment Inc. + + +WIP: + +- 0.262: Reduced the octave bits to 4 [O. Galibert]. + +- 0.261: KS0164 CPU refinements: Force source register to be the same as destination register for max/min instructions. Fixes missing instruments and eventually disappearing music in Elfin attract. Write "tst" instead of "zero |=" in disassembly (cpu\ks0164\ks0164.cpp). Actually lower TX full semaphore when host reads MPU-401 buffer. This fixes elfin losing sound and the ability to coin up during attract (sound\ks0164.cpp) [AJR]. Fixed neg/not and looping. Added volume and envelopes. Correct loop flag and pan swap. Fixed registers on nonloop so that the voice is freed correctly. Bonus usage debug output, to be removed at some point. Fixed looping calculations and removed debug stuff (cpu\ks0164\ks0164.cpp and sound\ks0164.cpp) [O. Galibert]. + +- 0.260: Refactor driver to use Intel Flash ROM. Added sound banking for BMkey PCBs Beat Player 2000 and Let's Dance. Samsung KS0164: Attempt to fix audio looping issues (sound\ks0164.cpp). Swap bges and bles (fixes sound effects). Fixed some disasm issues and documented a new opcode (ks0164\ks0164.cpp and ks0164d.cpp) [Windy Fairy]. + +- 0.259: Identified the correct decompression table (sound\ks0164.cpp) [Windy Fairy]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Use util::sext and other bit utility functions (sound\ks0164.cpp) [AJR]. + +- 0.246: Changed driver to misc\dgpix.cpp. + +- 0.234: Added list of undumped games [HeroponRikiBestest]. + +- 0.223: Profiling says 40% of the time is spend calling describe_context() and not using the result (sound\ks0164.cpp) [O. Galibert]. + +- 0.227: Pitch is floating point (sound\ks0164.cpp) [O. Galibert]. + +- 0.225: Update KS0164 sound to new stream callbacks [Aaron Giles]. + +- 0.223: Profiling says 40% of the time is spend calling describe_context() and not using the result (sound\ks0164.cpp) [O. Galibert]. + +- 0.221: 'Decrement and branch' goes to 0, not -1 (cpu\ks0164\ks0164.cpp) [O. Galibert]. + +- 0.220: Added sound\ks0164.cpp/h. Added 'Samsung KS0164 Wavetable Synthesizer' (16934400 Hz) device. Use correct XTAL for KS0164, as per Guru's PCB layout [Osso]. KS0164 disassembler and core work [O. Galibert]. Changed Samsung KS0164 CPU2 clock speed to 2822400 Hz. + +- 0.219: Added cpu\ks0164\ks0164.cpp/h and ks0164d.cpp/h. First try at a KS0164 disassembler [David Carne, O. Galibert]. Added 'Samsung KS0164 audio processor' (16.9MHz) CPU2. + +- 0.210: Simplified handlers. Reduced unnecessary runtime tag lookups and lines. Use shorter/correct type values. Fixed spacings and namings [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Fixed palette regressions [Vas Crabb]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.162: Fixed dgPix saving problems/regressions found by Tafoid's latest regression test [Osso]. + +- 0.158: Reduced tagmap lookups and added save state support to dgPix driver [Osso]. + +- 0.155: Slight visual clean up. Minor doc update [Brian Troha]. + +- 0.124: Zsolt Vasvari converted the dgPIX driver to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. + +- 0.106u3: Pierpaolo Prazzoli fixed flash rom writes in dgPIX games. + +- 16th January 2006: Pierpaolo Prazzoli fixed frame buffer drawing and flash roms reading, added game settings writing to flash roms and added coin counters. + +- 15th February 2005: Tomasz Slanina added double buffering. + +- 6th February 2005: Tomasz Slanina added preliminary emulation of X-Files. VRender0- is probably just framebuffer. Patch in DRIVER_INIT removes call at RAM adr $8f30 - protection? (without fix, game freezes int one of startup screens - like on real board with protection PIC removed). + +- 1st January 2005: Tomasz Slanina - Fixed nasty bug in hyperstone core and made few changes to dgPix driver - X-files (or rather 'xxx-files') partially works, but is not playable. + +- 0.87u3: Changed dfpix.c to dgpix.c driver. + +- 0.87: Added dfpix.c driver. + +$end + + + +$info=dharma_z180.cpp +$drv +0.286 [Hammy, Osso] + + +WIP: + +- 0.286: Added dharma_z180.cpp driver. + +$end + + + +$info=diamondking.cpp +$drv +0.228 [jordigahan, Tomas Garcia-Meras] + + +WIP: + +- 0.284: Reduced some of the short name inflation [Vas Crabb]. + +- 0.246: Changed driver to misc\diamondking.cpp. + +- 0.228: Added diamondking.cpp driver. + +$end + + + +$info=dietgo.cpp +$drv +0.95u6 [Bryan McPhail, David Haywood] + +0.84 [David Haywood] + + +WIP: + +- 0.246: Changed driver to dataeast\dietgo.cpp. + +- 0.237: Added video\dietgo.cpp and includes\dietgo.h. Moved everything into the driver file, as video\dietgo.cpp only had one method [Osso]. + +- 0.174: Added machine\deco102.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.142: Added video\decocomn.c/h. + +- 0.136u4: Added includes\dietgo.h. + +- 0.95u6: Split dietgo.c from deco102.c driver. Added vidhrdw\dietgo.c. Removed deco102.c driver. + +- 0.84: Added deco102.c driver. + +$end + + + +$info=digamart.cpp +$drv +0.262 [Arcade2007, Osso] + + +WIP: + +- 0.262: Added digamart.cpp driver. + +$end + + + +$info=dinoking.cpp +$drv +0.218 [Osso] + + +WIP: + +- 0.261: Added basic hookups [Angelo Salese]. Added 'OKI MSM9810 ADPCM' (4096000 Hz) sound. Changed visible area to 256x224 and VSync to 60Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to taito\dinoking.cpp. + +- 0.218: Added dinoking.cpp driver. + +$end + + + +$info=discoboy.cpp +$drv +0.111u4 [David Haywood, Stefan Lindberg] + + +NOTES: + +- Hardware: Similar to mitchell. / egghunt driver. Clearly derived from that hardware. + + +WIP: + +- 0.246: Changed driver to misc\discoboy.cpp. + +- 0.111u4: Added discoboy.c driver. + +$end + + + +$info=divebomb.cpp +$drv +0.175 [David Haywood, Phil Bennett] + + +WIP: + +- 0.249: Removed konami\divebomb.h and konami\divebomb_v.cpp. + +- 0.246: Changed driver to konami\divebomb.cpp/h and konami\divebomb_v.cpp. + +- 0.175: Added divebomb.cpp driver, includes\divebomb.h and video\divebomb.cpp. + +$end + + + +$info=diverboy.cpp +$drv +0.62 [David Haywood] + + +WIP: + +- 0.246: Changed driver to edevices\diverboy.cpp. + +- 0.135u2: Removed video\diverboy.c. + +- 0.62: Added diverboy.c driver and vidhrdw\diverboy.c. + +$end + + + +$info=djboy.cpp +$drv +0.70 [Phil Stroffolino] + + +NOTES: + +- Hardware has many similarities to Airbusters. + +- Self Test has two parts: 1) Color test: Press button#3 to advance past color pattern. 2) I/O and sound test: Use buttons 1,2,3 to select and play sound/music. + +- The "BEAST" protection device has access to dipswitches and player inputs. + + +WIP: + +- 0.248: Removed kaneko\djboy.h and kaneko\djboy_v.cpp. + +- 0.246: Changed driver to kaneko\djboy.cpp/h and kaneko\djboy_v.cpp. + +- 0.174: Removed video\kan_panb.cpp. + +- 0.150: Removed video\kan_panb.h. + +- 0.135u4: Added includes\djboy.h. + +- 0.117: Added video\kan_panb.c + kan_pand.c. + +- 0.70: Added djboy.c driver and vidhrdw\djboy.c. + +$end + + + +$info=djmain.cpp +$drv +0.74u1 [?] + + +WIP: + +- 0.281: Increased screen width to 512x384. Removed tag lookups. Added more LED outputs. Enable MACHINE_SUPPORTS_SAVE flag [hap]. Added README [Guru]. Use generic gfx decode layout. Use std::swap for swap layer. Make some variables constant. Fixed namings. Added notes [cam900]. + +- 0.280: Small cleanup. Clarify x in product number. Update notes [hap]. Measured maincpu clock. Added screen raw params from Guru video timing measurements [Guru]. Changed MC68EC020 CPU1 clock speed to 16 MHz and VSync to 57.996230 Hz. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.254: Removed konami\djmain.h and konami\djmain_v.cpp. Consolidate driver in single file [AJR]. + +- 0.246: Changed driver to konami\djmain.cpp/h and konami\djmain_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 30th June 2019: Mr. Do - Almost eleven years ago, I first setup artwork for the various Beatmania games. Again, this was back when I was still new at stuff. Long story short, the artwork was setup incorrectly, and has been wrong all this time. smf was kind enough to point out to me some time ago that lamps were done incorrectly. The current artwork, both the left and right lamps flash blue for any keypress. The way it was supposed to be, the left lamp is for Player One, the right lamp is for Player Two. It flashes blue if you hit the note correctly; it flashes red if hit the note incorrectly. The speaker lamps flash based on the rythm of the current song. I had never noticed before he told me that, having never played the game, and still learning at this. Unfortunately, getting good pics of a machine turned into a very long waiting game. Finally, I found an arcade that had a machine in very good shape, and I was able to take good pictures at. The artwork for all games looks WAY better than before, and works correctly. The marquee between the speakers is still faked, using the title screen as a basis, but I put more work into them this time, so they look closer to the actual marquees than the previous versions. All existing artwork has been updated, and we now have artwork for the games where it has been missing for some time: 7th MIX, Club MIX and THE FINAL. I also put the artwork for the two hiphopmania games in their own file. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K055555 and K056832 MCFG macros [Osso]. + +- 0.201: Removed ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.195: Fixed MAME exception in all DJMain sets [smf]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.165: Use standard palette device ram for DJMain driver [Dirk Best]. + +- 0.164: Decrease IDE read fill-time to avoids timeouts (machine\idehd.c). This fixes "HDD ERROR" after initial test in bm1stmix and other [Peter Ferrie]. + +- 0.152: Changed clock speed of the 2x K054539 sound to 18432000 Hz. + +- 0.151: smf fixed machine\atahle.c. This fixes "HDD ERROR" after rom check in bm1stmix and other. + +- 0.149: Added harddisk device. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for DJMain driver. + +- 0.139u3: Added includes\djmain.h. + +- 0.135u4: Fabio Priuli updated DJMain driver to use Konami video devices. + +- 0.130u3: Kanikani added DIP locations to DJMain driver. + +- 0.126u5: Guru added README for Beatmania CHD dumping. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 26th November 2006: Mr. Do - I created full artwork with lamps for the Beatmania games; which makes them a little more tolerable. Some other things on this: To hide the top marquee, turn off the backdrop. This will be redone again next year, once I get a better camera, and find a machine in better condition. None of the marquees are the actual marquee. If someone has good pics of these, drop me a line please. The game really does take 3-4 minutes to boot up; be patient. + +- 0.104u6: Ville Linde added the missing commands and proper maker/device IDS to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. + +- 0.99u2: BUT fixed input ports in the DJMain driver. + +- 0.96: Brad Oliver fixed problem with beatmania games on the Mac. + +- 0.83: Changed input to DIAL and 5x buttons. + +- 0.77u1: Roman Scherzer updated the DJMain driver with new Hard Drive SHA1s. + +- 0.74u1: Added djmain.c driver and vidhrdw\djmain.c. TODO: Keep sync between objects and background sound. Correct background color. Correct FPS. Volum control. + +$end + + + +$info=dkmb.cpp +$drv +0.200 [Osso] + + +NOTES: + +- Donkey Kong and Donkey Kong Jr are vertical games, while Mario Bros is originally Horizontal. This is achieved on this board by cropping Mario Bros slightly on the sides, while the life bar BG area is compressed slightly. It appears that the program ROM is responsible for programming the FPGA bitstream. Sound effects are supported as samples and triggers are caught by the emulator. The continue features are not implemented through modifications of the game, but rather through hacks applied with the emulator. I've had it glitch out and give me a 'Continue?' screen while I still had remaining lives in Donkey Kong. + + +WIP: + +- 0.246: Changed driver to namco\dkmb.cpp. + +- 0.200: Added dkmb.cpp driver. + +$end + + + +$info=dkong.cpp +$drv +0.03 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey] + + +WIP: + +- 0.283: Make the Intel 8257 handle verify cycles since the DMAC only does an address strobe (machine\i8257.cpp) [Carl]. + +- 0.280: Increased quantum for I8257 CPU [hap]. + +- 0.267: Added busack output pin (z80\z80.cpp) [hap]. + +- 0.246: Changed driver to nintendo\dkong.cpp/h, nintendo\dkong_a.cpp and nintendo\dkong_v.cpp. + +- 0.239: Got rid of uses of UNUSED_FUNCTION and switched to [ [maybe_unused]] attribute [Vas Crabb]. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. Fixed 8257 DMA so TC can work with multiple devices [Carl]. + +- 0.233: Clean up machine\latch8.cpp a little: Making the bit read functions honour the XOR mask is easy in theory, but dkong.cpp is doing scary things with the XOR mask and bit read handlers on one of its latches, so it could end up breaking something. Honouring the read callbacks would add two tests to each of the bit read functions, which could hurt performance. The whole design of this device seems somewhat incoherent [Vas Crabb]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: Use mirror() instead of trampolines in s2650_map [hap]. READ/WRITE macros removal [Osso]. + +- 0.220: Eliminated now-unnecessary bus_r and bus_w handlers [AJR]. + +- 0.217: Removed diag.bin rom (NO_DUMP), it did not ship with the boards [O. Galibert]. Documented empty rom sockets [Couriersud]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed S2650 MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\dkong.cpp) [AJR]. + +- 0.203: Removed M58819 MCFG macro (audio\dkong.cpp) [Osso]. + +- 0.202: Removed Z80DMA and WATCHDOG MCFG macros [Osso]. Removed I8257 and LATCH8 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.196: Cleanup 8257 DMA [AJR]. Removed first_screen usage from audio\dkong.cpp [Ryan Holtz]. Changed orientation so that -norotate matches direct feed recordings [smf]. + +- 0.195: Don't clear DRQ on tc (machine\i8257.cpp). Simplified banking [Carl]. + +- 0.184: Major latch8 and discrete device cleanup: Eliminate the AM_LATCH8_XXX address map macros. The normal DEVREAD/DEVWRITE ought to be good enough. Eliminate the "offset" specifications from latch8_device. This was used mostly to funnel outputs to discrete_device, which now has a templated write_line handler. (Inputs can use MCFG_DEVCB_RSHIFT instead.). Organize latch8_device's callbacks as arrays of devcb_readline/devcb_writeline, helping simplifying code greatly. Change latch8_device::bit[0-7]_(q_)?r to be proper line read handlers. This requires two extra READ8 handlers in audio\dkong.cpp, but memory-mapping for the MCS-48 T0 and T1 lines is totally artificial anyway. Comment out an assert that now tends to fail due to buggy AM_MIRROR behavior. + +- 0.170: Rewrote TMS6100 command handling [hap]. + +- 0.169: Added 4bit read support to TMS6100 (memory controller). (MESS) Mr. Challenger expects reads from TMS6100 to be valid after setting indirect address [hap]. + +- 0.167: Fixed horizontal partial updates in DKong driver [David Haywood]. + +- 0.158: Tafoid added some documentation and confirmations on upgrade kits. + +- 0.154: Removed machine\8257dma.c/h. Added machine\i8257.c/h. Replaced machine\8257dma with i8257 in dkong and kill it [Carl]. Include missing members in save state in DKong driver [Couriersud]. + +- 0.153: Converted machine\latch8.c (8 bit latch interface) to modern and DEVCB2 [Miodrag Milanovic]. + +- 0.152: Lop sided gamelist as always [hap]. + +- 0.151: Changed two devices (n2a03 and latch8) in DKong driver to be optional devices [Couriersud]. + +- 0.150: Small PALETTE_INIT cleanup in video\dkong.c [Oliver Stoeneberg]. + +- 0.149: Modernized the TMS6100 and M58819 devices (audio\dkong.c) [Osso]. + +- 0.148u5: Started to modernise TMS5110 (audio\dkong and includes\dkong.h) [smf]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible (audio\dkong.c) [O. Galibert]. + +- 0.147u1: Fixed DKong driver (space.read_byte -> prog_space->read_byte) [Miodrag Milanovic]. + +- 0.146: hap fixed DKong driver ioport regression. + +- 0.145: hap added sprites wraparound to Donkey Kong HW (eg. Donkey Kong 3 when clearing stage 1). + +- 0.142u1: Curt Coder fixed the I/O address in Intel 8257 DMA operations. + +- 0.139u3: Fixed all games doesn't start in DKong driver (debug build). + +- 0.139u2: Harmony updated the i8257 DMA device to no longer be legacy. + +- 0.135u1: Curt Coder refactor i8257 DMA to use DEVCB. + +- 0.134u2: Couriersud removed capacitor aging code and assumed range input is gnd for all 74LS624. + +- 0.134u1: Couriersud made some progress with protection emulation for herbiedk and 8ballact. No more game specific program counter checks. + +- 0.133u4: Discrete work [Couriersud]: Changed the way custom modules are handled. Updated drivers mario and dkong accordingly. Minor change to stream input handling. No more linear lists for nodes. All node processing switched to linked lists. Module step and reset now only get a node pointer passed. Added discrete_info * pointer to node. Only nodes with a step routine actually get processed. Fixed discrete logs did not work since some time bug. Preliminary parallel task constants; depending on results these may vanish again. Overall slight performance increase. dkong 940% to 960% and galaxian 740% to 790%. + +- 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests). This fixes Chameleon 24 doesn't start correctly. + +- 0.132u1: Kef Schecter adjusted sound command descriptions for DKong to be closer to the other drivers and added a missing command description. + +- 0.127u5: Couriersud moved dkong memory_region calls (video\dkong.c) into initialization routines. + +- 0.127u2: Donkey Kong/Donkey Kong Junior use MB8884 as sound CPU / verified on schematics [Couriersud]. S2650 based games: Consolidate memory maps for S2650 based games. Renamed handlers to s2650_*. Joined protection handlers. + +- 0.127u1: Added machine\latch8.c/h. dkong & friends use new latch device [Couriersud]: Added new latch device where appropriate. Increased accuracy since now all main/sound CPU communications are properly latched. Removed quite some code as a consequence. Minor cosmetic edits. Couriersud added a new generic latch device. Generic emulation of 74LS174/175, 74LS259 and other latches. Apart from providing synched latch operation, these latches can be configured to read their input bitwise from other devices as well and individual bits can be connected to discrete nodes. Please see audio\dkong.c for examples. + +- 0.126u4: 8257DMA device now require device callback handlers instead of machine handlers. Updated affected drivers accordingly [Couriersud]. + +- 0.126u2: Miodrag Milanovic fixed 8257 DMA terminal count stop for autoload mode and added callback function existence check. + +- 0.125u7: Removed machine\drakton.c and machine\strtheat.c. Merged driver init code for drakton and strtheat [Couriersud]: Made decryption for drakton and strtheat more compact. Moved decryption and driver init code into dkong.c. Implemented 8257 DMA controller as proper device [Couriersud]: Rewrote 8257dma.c/h. Updated dkong.c accordingly. + +- 0.125u3: Couriersud fixed duplicate input port bits in DKong driver. Implemented autoload mode in 8257 DMA [Miodrag Milanovic]: Added support for autoload mode. Fixed bug in calculating count. + +- 0.123u4: Updated DKong driver to use two discrete structs which were previously not being used [Couriersud]: dkong walk using a jump struct. radarscp using a dkong 555 struct. Changed Z80DMA to new device interface, updated dkong.c to use new interface. Illustrates how to keep existing memory read/write handlers. This is slower than caching the device interface, but does not have an impact on devices accessed at a low frequency like in this case [Couriersud]. + +- 0.123u1: Fixed dkong audio over-modulation issue with DAC sound (audio\dkong.c). Surround the fix with a DK_REVIEW define for later review [Couriersud]. + +- 0.122u7: DKong updates [Couriersud]: Fixed dkong sound following Clock Divider update. Updated to use XTAL_*. Revert a change after sound regression in dkong. Couriersud added all known variants of the TMS5110 as proper chips. Updated the DKong driver to use the new chips. Changed I8035 CPU2 clock speed to 6MHz. + +- 0.122u6: DKong changes [Couriersud]: Added equivalence circuit for Sanyo EZV audio amplifier. Set DK_C159 = 0 to avoid over-aggressive high-pass filter. Solely based on observations. Added comment on above to source. Added define DK_NO_FILTERS to turn of DAC filters and post-mixer filters for debugging. + +- 0.122u5: Couriersud fixed LS123 constant to match TI datasheet diode circuit constant (audio\dkong.c). + +- 0.122u4: DKong driver improvements [Couriersud]: Hooked up Z80 DMA. Removed 2nd player inputs from sbdk input_ports. Fixed some dump "copy/paste" bugs in DIP locations. + +- 0.122u2: DKong updates [Couriersud]: Added dkongjr discrete sound. Proper interface Z80 - I8035 for dkongjr. Changed discrete sound output factors. Removed samples support for dkongjr. Cosmetic changes. Fixed regression in radarscp sound. Added DIP locations to dkong3b. Added discrete 74LS624(56789) implementation [Couriersud]: DISCRETE_74LS624 is a VCO needed for dkongjr. Supports Logic, Energy and Count outputs. + +- 0.122: Another big DKong driver update [Couriersud]: Wrote M58817 sound driver and hooked it up. Uses TMS5110 speech synthesis. LPC format is identical, however coefficients seem to be different. Until coefficients are known, samples are used. Changed dkong/radarscp based games to use hardware-conformant I8035 memory maps. Added drakton clone drktnjr on dkongjr hardware. Moved address remapping proms to REGION_USER1 (hunchbkd & co). Service now adds credit. Hooked up coin_counters. Remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd. Mapped more interface lines between sound and CPU boards in dkongjr. Tagged all inputs, all reads use tag names. Moved more static vars into dkong_state. + +- 0.121u3: DKong driver updates [Couriersud]: Added configuration switch to change palette between TKG02 (radarscp conversion) and TKG04 (dkong 2board). Added speech support (samples) to radarsc1. Fixed sound for drakton and strtheat. Hooked up and written 8257 DMA controller. All dkong and dkongjr based games now use the 8257. All epos and 2650 based games now use the 8257. Fixed 2650 games to use dkong audio as well - only CPU replaced by addon board... Updated game flags and added missing rom entries. Straightened memory maps. Fixed bug in dkong3b memory map. Externalized sound drivers to MACHINE_START in audio\dkong.c. DAC Filter now uses lowpass sallen key filter. Reorganized INPUT_PORTS. Added DIP locations to 8ballact. Fixed 8ballact according to conversion manual. Reorganized code. Changed palettesize to 521 colors. + +- 0.120u4: Vas Crabb added DIP locations for the Nintendo Donkey Kong series. + +- 0.116u3: DKong driver update [Couriersud]: Added sprite ram bank switching from schematics. Combined memory maps. First attempts on decoding m58815. radarsc1 driver for radarscope trs01 hardware. All drivers use VIDEO_RAW now. Fixed cocktail issues. Combined I/O and sound memory maps. Implemented background handling (disable PROM /CS line) in all DKong sets. Created a new resistor network interface for computing palettes from color PROMs and component values on the PCB. Fixed several issues with the previous implementation. + +- 0.104u4: Aaron Giles fixed missing save state data in the DKong driver. + +- 0.104u3: Aaron Giles added save state support to the DKong driver. + +- 0.111u5: Added includes\dkong.h. + +- 0.89u6: Changed clock speed of all games with a S2650 CPU to 1536000 Hz. + +- 0.86u1: Added machine\drakton.c. + +- 0.84u5: Andrea Mazzoleni fixed incorrect graphics decode in the DKong driver. + +- 0.72u1: Added machine\strtheat.c. + +- 19th August 1999: Mike Coates fixed a bug in S2650 which made Hunchback miscalculate things, and sent in a driver for Hunchback running on Donkey Kong hardware. + +- 0.31: Added sndhrdw\nes.c/h and nesintf.c/h. + +- 0.28: Merged dkong3.c with dkong.c driver [Nicola Salmoria]. Removed vidhrdw\dkong3.c. + +- 0.14: Added sndhrdw\dkong.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.11: Added dkong3.c driver and vidhrdw\dkong3.c. + +- 0.06: Changed dkong\driver.c and dkong\vidhrdw.c to drivers\dkong.c and vidhrdw\dkong.c. + +- 0.03: Added dkong\driver.c and dkong\vidhrdw.c. + +$end + + + +$info=dlair.cpp +$drv +0.35b13 [Nicola Salmoria] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to cinematronics\dlair.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and Z80 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed Z80SIO MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.192: Moved DLair driver from z80dart.h to z80sio.h [Robbbert]. + +- 0.175: Improved dlair internal layout (based on external artwork by Mr. Do & Co) [hap]. + +- 0.154: Refactoring DLair driver to use Z80DART is not trivial [Curt Coder]. Took out preliminary (not-working) dleuro Z80SIO serial hookup. Replaced Z80SIO with Z80DART device, even more preliminary hookup, but we can get rid of the old device now [hap]. + +- 0.148u4: Made BEEP device initialize in constructor of driver classes [Miodrag Milanovic]. + +- 0.143: smf fixed crash after OK in all playable sets of DLair driver. + +- 0.110u4: Added layout\dlair.lay. + +- 0.35b13: Added dlair.c driver. + +$end + + + +$info=dlair2.cpp +$drv +0.147u4 [Tafoid] + + +NOTES: + +* Service Mode: Press and hold the "Sword" button and "Service switch" (located inside coin door) - Release both buttons. + +* Rom version determines LD Image to use: ROM revision 2.xx works only with a Dragon's Lair II disc, serial number C-910-00001-00. This is the original pressing of the laser disc. ROM revision 3.xx works with a Dragon's Lair II disc, serial number C-910-00002-00, which is the 2nd pressing of the laser disc. + +* Coinage seems to be controlled by a PIC16C54 with an internal ROM. (Phil B) + +* Space Ace (slightly modified from original) was also offered on this hardware as a conversion kit. Known sets are included. + + +WIP: + +- 0.246: Changed driver to cinematronics\dlair2.cpp. + +- 0.147u4: Added dlair2.c driver. + +$end + + + +$info=dmainevent.cpp +$drv +0.238 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.246: Changed driver to misc\dmainevent.cpp. + +- 0.238: Added dmainevent.cpp driver. + +$end + + + +$info=dmndrby.cpp +$drv +0.129 [David Haywood, Mike Green, Angelo Salese] + +0.86u1 [David Haywood] + + +WIP: + +- 0.246: Changed driver to snk\dmndrby.cpp. + +- 0.86u1: Added dmndrby.c driver. + +$end + + + +$info=docastle.cpp +$drv +0.12 [Brad Oliver] + + +NOTES: + +- idsoccer seems to run on a modified version of this board which allows for more sprite tiles, it also has a MSM5205 chip for sample playback. + + +WIP: + +- 0.286: Normalize blue color channel [hap]. + +- 0.281: Got rid of some VIDEO_START macros [Osso]. + +- 0.272: Removed universal\docastle.h, universal\docastle_m.cpp and universal\docastle_v.cpp. Removed main-sub comms hack and hook up SN76489A ready pin. Do main-sub comms a bit differently (defer_access on subcpu was eating cycles) and re-add logging. Added retry_access with abort_timeslice for redoing the access at the same point in time (emu\devcpu.cpp and universal\docastle_m.cpp). Merged driver files and make idsoccer a subclass. Updated some dipswitches. Shorthand variable types [hap]. + +- 0.248: Updated notes [hap]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to universal\docastle.cpp/h, universal\docastle_m.cpp and universal\docastle_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Put maincpu IRQ back to vsync. Note: docastle schematics say that maincpu(and cpu3) interrupt comes from the 6845 CURSOR pin. The cursor is configured at scanline 0, and causes the games to update the next video frame during active display. What is the culprit here? For now, it's simply hooked up to vsync [hap]. Removed H46505 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with CRTC callbacks. Fixes different BONUS letters sequence in Mr. Do's Wild Ride [AJR]. + +- 0.188: Weird and inefficient way of reading inputs based on schematics, but code seems to agree. Clarify reset behavior [AJR]. + +- 0.184: Read inputs through TMS1025. Added input callbacks and read handler to TMS1024/TMS1025. Clean up code a little [AJR]. + +- 0.153: Added video raw parameters to Docastle driver. Also tried to hook up CRTC but got screen offset glitches. Don't clutter error.log by default (machine\docastle.c). Note: This ia a hack, it can be accurately emulated once our Z80 core supports WAIT [hap]. Hooked up slave CPU IRQ according to schematics. Added note about CRTC and visible area, removed obsolete comments [Alex Jackson]. Changed VSync to 59.659091 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Docastle driver. + +- 0.139u2: Phil Bennett fixed unable to enter Service Mode in all sets in the Docastle driver. + +- 0.135u2: Fabio Priuli added driver data structs to the Docastle driver. + +- 0.129: smf and David Haywood maps all Docastle games third CPU rom to 0x0000 so that MAME doesn't log unmapped reads constantly. This fixes immense emulation speed drop bug. + +- 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz. + +- 0.118u5: Aaron Giles vastly simplified the rendering code in the Docastle driver. Changed palettesize to 512 colors. + +- 0.115u4: Lord Nightmare fixed the Docastle driver to explicitly use the SN76489 now that it behaves differently from the SN76496. + +- 0.111u5: Added includes\docastle.h. + +- 0.92: Changed Z80 CPU1 clock speed to 3.9MHz. + +- 0.79u1: Curt Coder updated Docastle driver memory maps. + +- 0.35b11: Merged dowild.c with docastle.c driver. + +- 0.31: Removed sndhrdw\docastle.c. + +- 0.26: Added dowild.c driver and sndhrdw\docastle.c. + +- 0.20: Removed vidhrdw\mrdocast.c. + +- 0.19: Added vidhrdw\mrdocast.c. + +- 0.12: Added docastle.c driver, machine\docastle.c, vidhrdw\docastle.c and vidhrdw\generic.c/h. + +$end + + + +$info=dogfgt.cpp +$drv +0.61 [Nicola Salmoria] + + +WIP: + +- 0.247: Removed technos\dogfgt.h and technos\dogfgt_v.cpp. + +- 0.246: Changed driver to technos\dogfgt.cpp/h and technos\dogfgt_v.cpp. + +- 0.61: Added dogfgt.c driver, vidhrdw\dogfgt.c and includes\dogfgt.h. + +$end + + + +$info=dogyuun.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added dogyuun.cpp driver, toaplan\toaplan_coincounter.cpp/h and toaplan\toaplan_v25_tables.h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=dominob.cpp +$drv +0.119u2 [Tomasz Slanina] + + +NOTES: + +- Driver by Tomasz Slanina with some bits by David Haywood. Based on the Arkanoid driver. + + +WIP: + +- 0.246: Changed driver to misc\dominob.cpp. + +- 0.119u2: Added dominob.c driver. + +$end + + + +$info=dooyong.cpp +$drv +0.37b6 [Nicola Salmoria] + + +WIP: + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to dooyong\dooyong.cpp, dooyong\dooyong_tilemap.cpp and dooyong\dooyong_tilemap.h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.236: Reduced volume for YM2151/M6295 sound and coalesced some machine configuration [Vas Crabb]. + +- 0.212: Simplified handlers. Use callback for ROM based tilemap attributes. Implemented tilemap ROM limitation. Added notes. Allow tilemap drawing with masked priority. Reduced unnecessary lines. Fixed namings and spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed DOOYONG_ROM/RAM_TILEMAP MCFG macros [Osso]. + +- 0.204: Removed AY8910, YM2151, YM2203 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.198: Cleanup. Changed sprite layouts. Added input_merger_any_high_device for YM2203 IRQ handler [cam900]. + +- 0.186: Changed includes\dooyong.h to video\dooyong.h. + +- 0.184: Fixed regression (spriteram8 -> spriteram16) [Osso]. + +- 0.177: Make Dooyong tilemap generator into a device, move a whole lot of stuff from video start to machine config. Converted rshark/superx ROM-based tilemaps to device as well and removed all the trampolines. Clean up, encapsulate stuff, use derived machine configs and better represent the 16-bit text layer block on 8-bit machines [Vas Crabb]. + +- 0.169: Make both halves of the banked palette available for use. Added vblank read, allows palette to animate. Use darker palette bank as the primary one, this seems to be where the correct colours get set. Removed not needed ROM_RELOADS in the Dooyong banking [David Haywood]. + +- 0.164: Fixed screen slightly offset left when flipped in gulfstrm, lastday and clones [Osso]. + +- 0.156: Untangle the three basic dooyong board types [Vas Crabb]. Internal tilemap documentation update and Dooyong driver tilemap cleanups [Alex Jackson]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Dooyong driver. + +- 0.131u1: MooglyGuy merged memory maps in the Dooyong driver. + +- 0.128u3: Added includes\dooyong.h. + +- 0.127: Guy Hufkens added DIP locations to Dooyong driver. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.116u2: Cleaned up the Dooyong driver [Vas Crabb]: Consolidate and streamlined tilemap callbacks. Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often. Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches). Added more explanatory comments to help others reading the code. + +- 0.115u4: Vas Crabb refactor the Dooyong video hardware to take advantage of tilemaps. Also included priority fixes. + +- 0.112: Vas Crabb updated the Dooyong driver to use the new-style banking system. Also added some preliminary save state support. + +- 0.108u2: Aaron Giles removed VIDEO_BUFFERS_SPRITERAM flag from the Dooyong driver, which crashed all games. + +- 0.99u2: Pierpaolo Prazzoli added some disable registers for tilemaps/sprites (fixing the bug in The Last Day demo). + +- 0.96u1: Sonikos cleaned up the Dooyong driver. + +- 0.37b6: Added dooyong.c driver and vidhrdw\dooyong.c. + +$end + + + +$info=dorachan.cpp +$drv +0.74u2 [Tomasz Slanina] + + +NOTES: + +- Hardware is similar to Beam Invader. + + +WIP: + +- 0.246: Changed driver to misc\dorachan.cpp. + +- 0.115u1: Removed video\dorachan.c. + +- 0.74u2: Added dorachan.c driver and vidhrdw\dorachan.c. + +$end + + + +$info=dotrikun.cpp +$drv +0.36b13 [Takahiro Nogi] + + +NOTES: + +- This game is only for the test of cabinet + +- BackRaster = WHITE on the FIRST version. + +- BackRaster = BLACK on the NEW version. + +- On the new version, push COIN-SW as Test Mode. + +- 0000-3FFF:ROM 8000-85FF:VRAM(128x96) 8600-87FF:WORK-RAM. + + +WIP: + +- 0.246: Changed driver to sega\dotrikun.cpp. + +- 0.222: Removed unneeded layout\dotrikun.lay. + +- 0.177: Added layout\dotrikun.lay. + +- 0.135u2: Removed video\dotrikun.c. + +- 0.36b13: Added dotrikun.c driver and vidhrdw\dotrikun.c. + +$end + + + +$info=downtown.cpp +$drv +0.256 [Luca Elia, AJR] + + +WIP: + +- 0.274: Improved names of some member functions and updated comments [cam900]. + +- 0.266: Cleanups. Use logmacro for logging functions. Split driver class related to Tilemap chip and X1-010 soundchip. Use C++ style comments for single line comments. Fixed naming for ROM region and shared RAM tags. Reduced literal tag usages. Fixed PCMMUTE bit for calibr50. Suppress side effects for debugger reads [cam900]. + +- 0.256: Added downtown.cpp driver. Split out Arbalester, Caliber 50, DownTown, Meta Fox, Thundercade, Twin Eagle and U.S. Classic from the Seta driver to a separate driver seta\downtown.cpp. Eliminated set_vblank_int and reduce usage of HOLD_LINE. Replaced remaining uPD71054 simulation with PIT device [AJR]. + +$end + + + +$info=dragrace.cpp +$drv +0.60 [Stefan Jokisch] + + +WIP: + +- 0.255: Removed atari\dragrace.h and atari\dragrace_v.cpp. Added atari\dragrace_a.h. + +- 0.246: Changed driver to atari\dragrace.cpp/h, atari\dragrace_a.cpp and atari\dragrace_v.cpp. + +- 0.147u2: Added layout\dragrace.lay. + +- 0.88u4: Added sndhrdw\dragrace.c. + +- 0.88u3: Added includes\dragrace.h. + +- 0.60: Added dragrace.c driver and vidhrdw\dragrace.c. + +$end + + + +$info=drderby.cpp +$drv +0.145u6 [hap, Paul Swan] + + +WIP: + +- 0.284: Changed driver to snk\drderby.cpp. + +- 0.246: Changed driver to misc\unkhorse.cpp. + +- 0.145u6: Added unkhorse.c driver. + +$end + + + +$info=drdmania.cpp +$drv +0.222 [Juan Romero, ClawGrip] + + +NOTES: + +- Skeleton driver for Sleic Dardomania darts machines. This game has a monitor to select the game type. PCB is marked SLEIC and DIANA'94. + + +WIP: + +- 0.246: Changed driver to misc\drdmania.cpp. + +- 0.222: Added drdmania.cpp driver. + +$end + + + +$info=dreambal.cpp +$drv +0.148u2 [David Haywood] + + +WIP: + +- 0.246: Changed driver to dataeast\dreambal.cpp. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.148u2: Added dreambal.c driver. + +$end + + + +$info=dreamwld.cpp +$drv +0.95u4 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\dreamwld.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Simplified handlers. Correct VRAM data type. Converted lineram into shared_ptr. Reduced unnecessary lines. Fixed spacings and namings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Eliminated custom_port_read and use ioport finders instead [AJR]. + +- 0.202: Fixed tilemap rowscroll [cam900]. + +- 0.199: Documented MCU and fixed MCU ROM region size [cam900]. Added AT89C52 (16MHz) CPU2. + +- 0.197: Cleanups. Added tilemap size register [cam900]. Fixed crash in VRAM write handler and tilemap rowscroll and transparency handling [AJR]. + +- 0.164: Fixed tilemap size in Dream World driver. Fixed visible area and layer offsets based on real HW evidence [David Haywood]. Added PCB for Gaia [Brian Troha]. Changed visible area to 308x224. + +- 0.154: Changed VSync to 57.793 Hz. + +- 0.95u4: Added dreamwld.c driver. + +$end + + + +$info=drgnmst.cpp +$drv +0.67 [David Haywood] + + +NOTES: + +- Hardware: The hardware seems to fall somewhere between the hardware playmark commonly used and the hardware unico used for zero point etc. + + +WIP: + +- 0.246: Changed driver to unico\drgnmst.cpp/h and unico\drgnmst_v.cpp. + +- 0.227: Improved scrolling, buffer sprites and added notes on offsets (video\drgnmst.cpp) [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.128u3: Added includes\drgnmst.h. + +- 0.67: Added drgnmst.c driver and vidhrdw\drgnmst.c. + +$end + + + +$info=dribling.cpp +$drv +0.61 [Aaron Giles] + + +WIP: + +- 0.273: Changed driver to modelracing\dribling.cpp and modelracing\nl_dribling.cpp/h. + +- 0.264: Added mr\nl_dribling.cpp/h. + +- 0.250: Removed mr\dribling.h and mr\dribling_v.cpp. + +- 0.246: Changed driver to mr\dribling.cpp/h and mr\dribling_v.cpp. + +- 0.61: Added dribling.c driver, vidhrdw\dribling.c and includes\dribling.h. + +$end + + + +$info=drmicro.cpp +$drv +0.63 [Uki] + + +NOTES: + +- Quite similar to Appoooh + + +WIP: + +- 0.248: Removed sanritsu\drmicro.h and sanritsu\drmicro_v.cpp. + +- 0.246: Changed driver to sanritsu\drmicro.cpp/h and sanritsu\drmicro_v.cpp. + +- 0.135u2: Added includes\drmicro.h. + +- 0.63: Added drmicro.c driver and vidhrdw\drmicro.c. + +$end + + + +$info=drtomy.cpp +$drv +0.95u1 [Pierpaolo Prazzoli, David Haywood] + + +NOTES: + +- Hardware: A rip-off of Dr. Mario by Playmark, using some code from Gaelco's Big Karnak on similar hardware. + + +WIP: + +- 0.246: Changed driver to playmark\drtomy.cpp. + +- 0.95u1: Added drtomy.c driver. + +$end + + + +$info=drw80pkr.cpp +$drv +0.121u3 [Jim Stolis] + + +NOTES: + +- Hardware: Draw 80 Poker (IGT 1983) is one of the first video machines produced by IGT. Originally, the company was called SIRCOMA and was founded in 1979. It became a public company in 1981 and changed its name to IGT. The motherboard has a date of 1982 (c) IGT, but the game rom labels and backglass are dated 1983. + + +WIP: + +- 0.276: Added layout\drw80pkr.lay. Draw 80 Poker driver improvements: Added the DIP switch via AY8910. Battery sensor through T1 line. Rewrote the input system for players. Improved coin inputs. Added and documented the DIP switches fuctionalities. Lamps support. Mech Counters support. Added hopper device. Added default init for video memory. Fixed a bug in read NVRAM decode. Added AY-8910 callback for the DIP switch. Added support for Wild 1 cocktail mode. Added button-lamps clickable layout for both games. System is playable with almost complete functionality. Fixed inputs polarity - No more credits triggered at reset. Found the "Pair of Aces" DIP switch. Fixed hopper DIP switch polarity. Fixed hopper coin out signal. Reverse-engineered the whole DIP switches bank. Rewrote I/O handlers to simplify the if/then nested scheme toward switch statements. Reworked coin inputs per game [Roberto Fresca, Grull Osgo]. + +- 0.246: Changed driver to igt\drw80pkr.cpp. + +- 0.227: Initialized some variables which were causing asserts/crashes/regressions in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Hook up MC6845 CRTC. Added screen raw parameters [Dirk Best]. Changed VSync to 60.797665 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Use device finder [Osso]. + +- 0.135u2: drw80pkr updates [Jim Stolis]: Added Save State support. Added preliminary dipswitch settings. Correct I8039 CPU clock value to 8MHz. Correct sound (now works). Narrowed down more I/O R/W areas. + +- 0.121u3: Added drw80pkr.c driver. + +$end + + + +$info=ds5000.cpp +$drv +0.278 [Phil Bennett] + + +WIP: + +- 0.278: Added ds5000.cpp driver. + +$end + + + +$info=ds6000.cpp +$drv +0.279 [Phil Bennett] + + +WIP: + +- 0.279: Added ds6000.cpp driver. + +$end + + + +$info=dt7.cpp +$drv +0.273 [David Haywood] + + +WIP: + +- 0.273: Added dt7.cpp driver and toaplan\toaplan_v25_tables.h. + +$end + + + +$info=dunhuang.cpp +$drv +0.113u3 [?] + + +WIP: + +- 0.246: Changed driver to igs\dunhuang.cpp. + +- 0.113u3: Added dunhuang.c driver. + +$end + + + +$info=dwarfd.cpp +$drv +0.101u4 [David Haywood, Tomasz Slanina] + + +NOTES: + +- Dwarfs Den: The current card set/dwarf set can be swapped by pushing the buttons in this order: 1-4-1-4-2-1-3-5 ('zvzvxzcb' in MAME). Doing this with the default dipswitches results in an error; The code needs to be investigated. Setting all dipswitches active and dipswitch 10 inactive allows game/gfx switching to work, but gfx are all corrupt/scrambled. Also the dipswitches are active low/inverted, since on the machine this was tested on dipswitches 2,3,5,6,8 were ON, and 1,4 and 7 were OFF. There are only 8 dipswitches populated on the Dwarf's den boards seen so far. + + +WIP: + +- 0.263: I8275 CRTC: Moderate change to API and major expansion of configuration possibilities. Changed the "draw character" callback to pack all attribute flags in a single parameter. A bit enum is provided to facilitate unpacking the bits. Allow for configurations in which up to four CRTCs are attached to the same character clock and screen. The secondary CRTCs are not fully emulated with regard to timing and some output callbacks, but their character and attribute outputs may be merged with those of the primary screen through the same display callback (video\i8275.cpp) [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\dwarfd.cpp. + +- 0.227: I8275 CRTC: Fixed a case where the DRQ output could remain unexpectedly set due to DMA cycles happening too quickly (video\i8275.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Simplified read/write handlers (video\i8275.cpp) [AJR]. + +- 0.212: Fixed regression by reducing CRTC clock. I8275 CRTC: Continue DMA bursts when display is stopped. Added LC output callback. Calculate refresh rate from software-configured parameters (video\i8275.cpp) [AJR]. + +- 0.211: I8275 CRTC: Cancel out reverse video for hidden attribute characters. Improved and simplify handling of field attributes (video\i8275.cpp) [AJR]. + +- 0.205: Removed I8085A, I8275, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.199: I8275 DMA refinements: Exclude FIFO characters from counting towards filling character buffer. Extended DMA up to one character past an "end of DMA" control code. Clean up code slightly (video\i8275.cpp) [AJR]. + +- 0.198: I8275 CRTC: Blank top and bottom row lines when underline is greater than 7. Start offloading parts of the device_timer routine to helper functions. Allow side effects of reads to be disabled (video\i8275.cpp) [AJR]. + +- 0.195: I8275 CRTC: Handle invisible field attributes and "end of row - stop dma" special code better; honor Video Enable bit. Make Preset Counters command useful (video\i8275.cpp) [Sergey Svishchev]. + +- 0.192: I8275 CRTC: Added check to avoid potential buffer overflow. This fixes debug assert shortly after start in dwarfd driver (video\i8275.cpp) [Frank Palazzolo]. + +- 0.101u4: Added dwarfd.c driver. + +$end + + + +$info=dyna_d0404.cpp +$drv +0.270 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.270: Added dyna_d0404.cpp driver. + +$end + + + +$info=dyna_d0703.cpp +$drv +0.271 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.271: Added dyna_d0703.cpp driver. + +$end + + + +$info=dynadice.cpp +$drv +0.80u2 [Tomasz Slanina, Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to misc\dynadice.cpp. + +- 0.80u2: Added dynadice driver. + +$end + + + +$info=dynamoah.cpp +$drv +0.198 [AJR] + + +WIP: + +- 0.246: Changed driver to misc\dynamoah.cpp. + +- 0.198: Added dynamoah.cpp driver. + +$end + + + +$info=dynax.cpp +$drv +0.55 [Luca Elia, Nicola Salmoria] + + +NOTES: + +- In some games (drgpunch, hanamai, hnoridur etc) there's a more complete service mode. To enter it, set the service mode dipswitch and reset keeping start1 pressed. In hnkochou, keep F2 pressed and reset. + +- sprtmtch and drgpunch are "clones", but the gfx are very different; sprtmtch is a trimmed down version, without all animations between levels. + +- according to the readme, mjfriday should have a M5205. However there don't seem to be accesses to it, and looking at the ROMs I don't see ADPCM data. Note that apart from a minor difference in the memory map mjfriday and mjdialq2 are identical, and mjdialq2 doesn't have a 5205 either. Therefore, I think it's either a mistake in the readme or the chip is on the board but unused. + + +Bugs: + +- tenkai, ougonhaib1, ougonhaib2, ougonhaib3: Some graphics show as black "stencils". cuavas (ID 08995) + + +WIP: + +- 0.282: Better representation of the buttons that are actually present (dynax\hanafuda.cpp) [Vas Crabb]. + +- 0.281: Added dynax\hanafuda.cpp/h. Upgrade some optional devices to required devices (dynax\dynax.h) [AJR]. Improved DIP switch labels for non-working mahjong games based on manuals (dynax\mjdipsw.h) [Vas Crabb]. + +- 0.278: Removed Payout assignments as they match the new default anyway [Vas Crabb]. + +- 0.274: Added dynax\mjdipsw.h. + +- 0.273: Added shared\mahjong.cpp/h. Added DIP switches that are sometimes populated to Ougon no Pai. More I/O improvements. Started moving common mahjong DIP switches to macros. Started using I/O port finders for mahjong keyboards. More side effects checks. Reduced some duplication. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments. Fixed more DIP switches [Vas Crabb]. Use standard input types for service keys in many games [AJR]. + +- 0.258: Standardize mahjong games metadata. Identified Bet versions [Angelo Salese]. + +- 0.254: Started splitting up the state class according to hardware features [Vas Crabb]. + +- 0.246: Changed driver to dynax\dynax.cpp/h, dynax\dynax_v.cpp and dynax\dynax_blitter_rev2.cpp/h. + +- 0.228: Improved a few hanafuda dipswitch descriptions [Vas Crabb]. + +- 0.227: Clarified some unknown dipswitches in tenkai, majrjhdx and ougonhai [Wei Mingzhi]. Added dipswitches 'In-Game Bet?', 'Auto Tsumo after Reach' and 'Last Chance' to tenkai. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\dynax_blitter_rev2.cpp) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MPZ84C015 and TMP91640 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, AY8912, YM2203, YM2413 and BLITTER MCFG macros [Osso]. + +- 0.201: Removed LATCH, ADDRESS_MAP_BANK and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.199: Added video\dynax_blitter_rev2.cpp/h. Make "Rev. 2" blitter (TC17G032AP-0246 custom DIP64) a device [AJR]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device. Fixed blitter IRQ acknowledgment in most games. Use address map bank device for most games in this driver. Many of these games will now successfully retrieve the local time at the start through an RTC device previously treated as read-only [AJR]. + +- 0.187: Replaced fake TLCS-90 I/O space with callbacks (cpu\tlcs90\tlcs90.cpp) [AJR]. + +- 0.184: Device type corrections [AJR]. + +- 0.177: Designate more memory reset inputs in mahjong games; regularized service inputs in Dynax driver [AJR]. + +- 0.176: Fixed dipswitches [System11]. + +- 0.158: Small cleanups, moved ddenlovr specific variables (includes\dynax.h) into ddenlovr_state [Osso]. + +- 0.155: Moved remaining functions into the driver class [Osso]. + +- 0.148u3: Preps for Dynax modernization. Video part cleanup [Miodrag Milanovic]. + +- 0.148: Fixed MSM6242 RTC regressions regarding interrupt callbacks [Nathan Woods]. Fixed hang on savestate load (machine\msm6242.c) [Phil Bennett]. + +- 0.144u4: Modernized MSM6242 RTC device, added incrementing time, added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges. Fixed many Dynax games failure to boot/Hang at post [Angelo Salese]. + +- 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using TLCS90 CPU. + +- 0.137u1: Fabio Priuli replaced memory_set_bankptr with memory_set_bankp, added driver data class and save state support to the Dynax driver and save states to the TLCS-90 CPU core. + +- 0.130u2: Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]. + +- 0.129u5: Fabio Priuli fixed unable to locate input port 'DSW2' in majxtal7, mjelct3, mjelct3a, mjelctrb, mjelctrn and neruton. + +- 0.128u6: Pointer-ified the TLCS-90 core [Atari Ace]. + +- 0.125u1: Dirk Best fixed crash in Dynax games due to missing MSM6242 device. + +- 0.125: Duke fixed MSM6242 debug assert in hanayara, mjangels, mjcomv1, mjreach, quiztvqq, tenkai, tenkaibb, tenkaicb and yarunara. + +- 0.124u5: Dirk Best converted the MSM6242 RTC into a proper device. + +- 0.119u4: Luca Elia cleaned up inputs and fixed flipscreen in the Dynax driver. + +- 0.111u1: Luca Elia implemented blitter rom banking in Dynax driver. Added new Toshiba TMP90840/TMP91640 CPU core. + +- 0.106u9: Added layout\dualhuov.lay. + +- 9th January 2004: Luca Elia sent in an update to the Dynax driver, supporting two blitter, fixing the title screen in mjdialq2 and mjangels, and adding Jong Tou Ki. + +- 16th December 2003: Luca Elia added Mahjong Campus Hunting, 7jigen no Youseitachi, Mahjong Yarunara, Mahjong Angels and Quiz TV Gassyuukoku to the Dynax driver. + +- 0.55: Added dynax.c driver, vidhrdw\dynax.c and includes\dynax.h. + +$end + + + +$info=dynduke.cpp +$drv +0.36b10 [Bryan McPhail] + + +NOTES: + +- Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Just put the game in Free Play mode. + +- The background layer is 5bpp and I'm not 100% sure the colours are correct on it, although the layer is 5bpp the palette data is 4bpp. My current implementation looks pretty good though I've never seen the real game. + +- There is a country code byte in the program to select between Seibu Kaihatsu/Fabtek/Taito licenses. + + +WIP: + +- 0.282: Added seibu\sei80bu.cpp/h. Moved SEI80BU emulation into its own source file (seibu\sei80bu.cpp). SEI80BU is not always part of the Z80-based sound system. Also added input frequencies for SEI80BU devices (uses the same clock as the Z80) [cam900]. + +- 0.272: Correct OKI rom mapping. Use DIPUNUSED for unused dsw. Small cleanup. Take xtals from PCB photo [hap]. Changed OKI MSM6295 sound clock speed to 1MHz. Added 2x 'Unused' dipswitches. + +- 0.262: Removed seibu\dynduke.h and seibu\dynduke_v.cpp. Consolidate driver in one file [Osso]. + +- 0.261: Use single-pass sprite drawing (seibu\dynduke_v.cpp). Manage sprite/tilemap priorities using priority masks. Added code to clear the priority bitmap before drawing this time [cam900]. Cleaned up code a little (seibu\dynduke_v.cpp) [Vas Crabb]. + +- 0.246: Changed driver to seibu\dynduke.cpp/h and seibu\dynduke_v.cpp. + +- 0.222: READ/WRITE macros removal (video\dynduke.cpp) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEI80BU and SEIBU_SOUND MCFG macros [Osso]. + +- 0.139u3: Added includes\dynduke.h. + +- 0.36b12: Added sndhrdw\seibu.c/h. + +- 0.36b10: Added dynduke.c driver and vidhrdw\dynduke.c. + +$end + + + +$info=ecoinf1.cpp +$drv +0.143u5 [AGEMAME] + + +WIP: + +- 0.246: Changed driver to misc\ecoinf1.cpp. + +- 0.148: Couple of notes in ecoinf1 [David Haywood]. + +- 0.143u5: Added ecoinf1.c driver. + +$end + + + +$info=ecoinf2.cpp +$drv +0.143u5 [AGEMAME] + + +WIP: + +- 0.246: Changed driver to misc\ecoinf2.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with Z80180. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Removed METERS, REEL, STEPPER and Z180 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.153: Added layout\ecoinf2.lay. Electrocoin Phoenix tech checkpoint, still hasn't got them booting though [James Wallace]. + +- 0.143u5: Added ecoinf2.c driver. + +$end + + + +$info=ecoinf3.cpp +$drv +0.143u5 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\ecoinf3.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with Z80180. + +- 0.203: Removed REEL, SN76489, STEPPER and Z180 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.148: Fixed "comparison is always true due to limited range of data type" warning on OS X [Phil Bennett]. Misc FM bits [David Haywood]. Added 7x buttons. Fixed dipswitches. + +- 0.147u4: Added layout\ecoinf3.lay. FM splitting / note improvements. Be a bit less printf spammy when running these. May as well give it some reels too. Couple more notes in here [David Haywood]. Changed Z180 CPU1 clock speed to 8MHz. Added SN76489 sound. + +- 0.145u7: Added some 8255s to Electrocoin driver (maybe too many, not sure how many the PCBs have) and identified where it writes the 'VFD' strings [David Haywood]. Changed Z180 CPU1 clock speed to 16MHz. + +- 11th April 2012: David Haywood - Electrocoin: Identified where the VFD data is written on Pyramid, Sphinx, Pennies from Heaven and Labyrinth. Doesn't seem to be one of the supported VFDs (it's writing mostly ASCII and in the first case doubled up letters) but I've redirected it to the commandline so we can see the errors. Half the games complain about a 10MS TIMER (which should come from the Z180 afaik, core bug?) the others complain about COIN TAMPER. Not tried hooking anything else up because the games are stuck in a reboot loop because of said issues, so wouldn't be interesting yet. + +- 0.143u5: Added ecoinf3.c driver. + +$end + + + +$info=ecoinfr.cpp +$drv +0.143u3 [AGEMAME] + + +WIP: + +- 0.246: Changed driver to misc\ecoinfr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.203: Removed I8251, REEL, STEPPER and Z80 MCFG macros [Osso]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.197: Use output finder for Electrocoin Fruit driver [Robbbert]. + +- 0.148: Added layout\ecoinfr.lay. Some fruit machine notes. Swizzle 7-seg data so it's readable. Misc FM bits. Converted files to a format we can use (they're also in the wrong place, I'll move them later) [David Haywood]. + +- 0.146u5: Fixed some dupes reported by Tafoid and some minor issues. Continued ecoinfr.c clone split [David Haywood]. + +- 0.143u5: Added machine\i8251.c/h. + +- 0.143u3: Added ecoinfr.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=efdt.cpp +$drv +0.199 [Elsemi, Roberto Fresca] + + +WIP: + +- 0.246: Changed driver to misc\efdt.cpp/h. + +- 0.199: Added efdt.cpp driver and includes\efdt.h. + +$end + + + +$info=efg8080.cpp +$drv +0.147u4 [any, hap, The Dumping Union] + + +WIP: + +- 0.246: Changed driver to misc\efg8080.cpp. + +- 0.245: Changed headonb.cpp to efg8080.cpp driver [hap]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.147u4: Added headonb.c driver. + +$end + + + +$info=egghunt.cpp +$drv +0.100u3 [David Haywood] + + +NOTES: + +- Hardware seems close to Mitchell driver. Palette format is different, has a sound CPU and ports shuffled around a bit. + + +WIP: + +- 0.246: Changed driver to capcom\egghunt.cpp. + +- 0.100u3: Added egghunt.c driver. + +$end + + + +$info=elcirculo.cpp +$drv +0.250 [jordigahan, Pikolo, ArcadeHacker, ClawGrip] + + +WIP: + +- 0.281: Added layout\elcirculo.lay. + +- 0.250: Added elcirculo.cpp driver. + +$end + + + +$info=electra.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Electra discrete hardware games + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\electra.cpp. + +- 0.153: Added electra.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. Added some more documentation to the discrete skeletons [gregf]. + +$end + + + +$info=embargo.cpp +$drv +0.74u1 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to cinematronics\embargo.cpp. + +- 0.74u1: Added embargo.c driver. + +$end + + + +$info=enigma2.cpp +$drv +0.70u2 [Pierpaolo Prazzoli, Tomasz Slanina] + + +WIP: + +- 0.258: Changed driver to misc\enigma2.cpp. + +- 0.246: Changed driver to gameplan\enigma2.cpp. + +- 0.70u2: Added enigma2.c driver. + +$end + + + +$info=enmadaio.cpp +$drv +0.273 [Quench, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added enmadaio.cpp driver. Split Toaplan2 driver into smaller per-board parts [David Haywood]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=eolith.cpp +$drv +0.87 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] + + +WIP: + +- 0.277: Turned single-instruction-per-sequence mode on for now until someone works out why turning it off causes Raccoon World to generate so much code it's unplayably slow [Vas Crabb]. + +- 0.253: Added eolith\eolith_speedup.cpp/h. Removed eolith\eolith_v.cpp and eolith\eolith.h. Isolated the speedup code in the Eolith base state, so eolith16 and vegaeo driver aren't inheriting a pile of stuff they don't need. Added basic support for partial screen updates. Fixed oversight causing stealsea to crash on start. Renamed base state class to make its purpose more obvious (eolith\eolith_speedup.cpp) [Vas Crabb]. + +- 0.246: Changed driver to eolith\eolith.cpp/h and eolith\eolith_v.cpp. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\eolith.cpp) [Osso]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and QUANTUM_TIME MCFG macro [Osso]. + +- 0.205: Removed MCS51, E132N, SCREEN, PALETTE and QS1000 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Cleaned up VRAM handler/drawing pixel. Modernized soundlatches. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas. Minor cleanup [cam900]. + +- 0.174: Removed eolithsp.cpp driver. Allow separate Eolith driver building [Miodrag Milanovic]. + +- 0.158: Removed includes\eolithsp.h. Added save state support to Eolith driver [Osso]. + +- 0.155: Needs faster EEPROM access like vamphalf driver, fixes 'Fortress 2 Blue Arcade' again [David Haywood]. + +- 0.149u1: Added "Skip ROM DATA Check" DIP for Hidden Catch sets (hidctch2, hidctch2a, hidnc2k and nhidctch) that use it [Brian Troha]. + +- 0.148u1: Tagmap cleanup in Eolith driver [David Haywood]. + +- 0.146u2: Added preliminary QS1000 sound emulation. Update the MCS-51 timers sequentially for each cycle. Fixes sound CPU serial communications in the Eolith games [Phil Bennett]. Boost interleave for Eolith sound to correct syncing issues [David Haywood]. Added I8032 (12MHz) CPU2 and I8052 (24MHz) CPU3. Added QS1000 sound and left/right Speaker. Changed region cpu2 to soundcpu, music to sounddata, cpu1 to qs1000:cpu and sfx/wavetable to qs1000. + +- 0.146u1: Brian Troha added DIP locations to all games in the driver. Cleaned up the input port defs. + +- 0.139u3: Added includes\eolith.h. + +- 0.135u2: Fabio Priuli converted the Eolith driver to use EEPROM device. + +- 0.127: Fabio Priuli fixed colors shifted to blue in all Eolith games. + +- 0.124: Zsolt Vasvari converted the Eolith driver to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. Changed palettesize to 32768 colors. + +- 0.113: David Haywood fixed incorrect Eolith speedup patch from 0.112u3. + +- 0.112u3: Added drivers\eolithsp.c and includes\eolithsp.h. David Haywood added speedups to many of the Eolith games. + +- 0.109u5: Aaron Giles fixed subtle bug in subtable allocation in the memory system that caused the Eolith games to assert with the debugger. + +- 0.96: Brad Oliver fixed endianness problems in the Eolith games. + +- 0.92: Added vidhrdw\eolith.c. Improvements to Hyperstone based drivers [Tomasz Slanina]. + +- 0.87: Added eolith.c driver. + +$end + + + +$info=eolith16.cpp +$drv +0.103u4 [Pierpaolo Prazzoli] + + +WIP: + +- 0.253: Added eolith\eolith_speedup.cpp/h. Added basic support for partial screen updates. Fixed oversight causing stealsea to crash on start. Renamed base state class to make its purpose more obvious (eolith\eolith_speedup.cpp) [Vas Crabb]. + +- 0.246: Changed driver to eolith\eolith16.cpp. + +- 0.158: Removed includes\eolithsp.h. + +- 0.112u3: Added drivers\eolithsp.c and includes\eolithsp.h. David Haywood added speedups to many of the Eolith games. + +- 0.103u4: Added eolith16.c driver. + +$end + + + +$info=epos.cpp +$drv +0.37b14 [Zsolt Vasvari] + + +WIP: + +- 0.273: Added screen raw parameters for Tristar 8000 hardware [AJR]. Changed VSync to 60.562016 Hz. + +- 0.251: Added tristar8000 coin latch [hap]. + +- 0.246: Changed driver to misc\epos.cpp. + +- 0.243: Added video\epos.cpp and includes\epos.h. Use finders and some other small cleanups [Osso]. + +- 0.237: Updated notes with pinout from IGMO manual [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Changed machine\epos.cpp/h to machine\pacman.c/h. Removed machine\epos.h. Moved epos-on-pacman members from pacman_state to derived epospm_state [Vas Crabb]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Added flip screen support [Angelo Salese]. Implemented Tristar 9000 hardware AY-3-8910 port A 'multiplexer', PSG REGISTERS test can (in theory) pass with dipswitches set now. Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics (catapult, igmo, megadon and suprglob) [Lord Nightmare]. Make Tristar 8000 AY clock similar to Tristar 9000 - still not confirmed [Brian Troha]. + +- 0.176: Found out the flip screen bit. Flip screen still need work though. Added notes [Osso]. + +- 0.146: Updated Epos driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u2: Fabio Priuli added save state support to the Epos driver. + +- 0.131u1: MooglyGuy merged memory maps in the Epos driver. + +- 0.127u4: Tafoid improved dipswitch handling and added DIP locations in the Epos driver. + +- 0.96u2: Nicola Salmoria cleaned up the decryption in the Epos games. + +- 0.58: Added includes\epos.h. Fixed video/screen update (blue vertical line). + +- 0.37b14: Added epos.c driver and vidhrdw\epos.c. + +- 7th April 2001: Zsolt Vasvari sent in an EPOS driver for The Glob, Super Glob and IGMO. + +$end + + + +$info=eprom.cpp +$drv +0.33b4 [Aaron Giles, Tim Lindquist] + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.255: Rmemoved atari\eprom.h and atari\eprom_v.cpp. Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.246: Changed driver to atari\eprom.cpp/h and atari\eprom_v.cpp. + +- 0.236: Fixed overdriven sound in Atari Escape driver [Aaron Giles]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Separated EPRoM driver from atarigen_state (machine\atarigen.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. Removed MCFG macros [Osso]. + +- 0.205: Pulling atarigen stuff out of EPRoM driver [AJR]. Removed ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed ATARI_JSA MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Added ADC0809 A/D Converter to EPRoM driver [AJR]. + +- 0.194: Fixed MSVC 2015 build [Peter Ferrie]. + +- 0.177: Fixed save state regression [Osso]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.149u1: Added 'Atari JSA II Sound Board' sound. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: Fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up [hap]. + +- 0.139u1: Changed atarigen_state to be a base class from which all the related Atari drivers derive their state from [Aaron Giles]. + +- 0.135u4: Some more Atari driver shuffling: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers [Aaron Giles]. + +- 0.135u3: Converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver [Aaron Giles]. + +- 0.123u6: Fixed video\atarimo render-based drivers crash when loading an autosave save state [Aaron Giles]. + +- 0.58: Added includes\eprom.h. + +- 0.36b1: Changed sndhrdw\ataraud2.c/h to sndhrdw\atarijsa.c/h. + +- 0.35b11: Added sndhrdw\ataraud2.c/h. + +- 0.33b4: Added eprom.c driver and vidhrdw\eprom.c. Tim Lindquist (Hardware info). + +$end + + + +$info=equites.cpp +$drv +0.61 [Acho A. Tang] + + +WIP: + +- 0.267: Reverse irq meanings, fix Bull Fighter timing [Angelo Salese]. + +- 0.251: Removed alpha\equites.h and alpha\equites_v.cpp. Merged driver files. Disconnect splndrbt_state from equites_state. Removed function name prefixes [hap]. + +- 0.246: Changed driver to alpha\equites.cpp/h and alpha\equites_v.cpp. + +- 0.236: Reduced overdriven audio volumes (audio\ad_sound.cpp) [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added audio\ad_sound.cpp/h. Deviceified sound board emulation (Alpha Denshi 59MC07 sound board). Also added skeleton device for the Bingo Time sound board (Alpha Denshi 60MC01 sound board). Correct XTAL value for the 60MC01 sound board [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. Removed I8155 MCFG macros [Osso]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.189: Added new 74LS259 device. Workaround related to MT06638 (Exception when using -debug); this disables a poorly implemented disassembly feature to prevent assertion failures and crashes when debugging drivers using HD44801 CPU [AJR]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.168: Get rid of EASY_TEST_MODE in Equites driver. Added 8bit memory handlers in favour of ACCESSING_BITS checks [hap]. + +- 0.159: Lord Nightmare renamed the Alpha-8xxx MCU dumps to better reflect the actual chip labels and the fact that they are HD44801 MCUs. + +- 0.145u1: Changed sample set (alphamc07) to (equites). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Equites driver. + +- 0.135u2: Fabio Priuli added save state support to the Equites driver. + +- 0.128u7: Aaron Giles fixed missing background music in the Equites driver. + +- 0.124: Nicola Salmoria added placeholder effects for cymbal and hihat to Equites driver. These will need further work to properly emulate the discrete circuitry. + +- 0.123u6: Added includes\equites.h. Removed machine\equites.c. Alpha Denshi major update [Nicola Salmoria]: Fixed Alpha 8201/830x MCU simulation: All hacks from the equites driver removed. Fixed equites restart position after going underground. Fixed hvolume, splndrbt 2 players. Removed hacks from exctsccr2. Added dump of Alpha 8201 MCU to games that use it (the ROM isn't used yet, HMCS44 CPU core needs to be written first). Major cleanup of the mess in equites.c: Many thanks to Corrado Tomaselli for precious hardware info. Implemented BG perspective scrolling using PROMs. Fixed sprite flip & disable. Fixed bg color. Converted BG to tilemaps. Fixed fg banking. Fixed screen flip. Removed meaningless banking of player inputs. Added UI adjuster for MSM5232 frequency. MSM5232 volume control. Fixed MSM5232 noise LFSR formula (done by Jarek Burczynski; thanks to Corrado Tomaselli for samples). Changed MSM5232 emulator to output channels separately. Added output of SOLO channels to MSM5232 emulator. Fixed sprite bpp in exctscrr, removed the horrible hacks that were used to fix colors and transparency. Fixed sound clipping in exctsccr. Added percussions to the equites.c games using samples; sound board emulation is still not complete. Cymbal hit and hi-hat are missing; bassline is incorrect, and DAC output should be filtered. + +- 0.122u8: Aaron Giles some minor cleanup to the Equites driver, including memory map merging. + +- 0.122u7: Changed 8085A CPU2 clock speed to 6144000 Hz. + +- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Equites h/w games and sound board. Changed 68000 CPU1 clock speed to 3MHz, 8085A CPU2 and MSM5232 to 3072000 Hz, AY-3-8910A to 1536000 Hz. + +- 0.118u5: Changed palettesize to 384 colors. + +- 0.72u1: Misc improvements, cleanups and fixes to the Equites driver [Acho A. Tang]. Changed MSM5232 clock speed to 2.5MHz and AY-3-8910 to 1536111 Hz. Added 'Service Mode' dipswitch. + +- 0.61: Added equites.c driver, machine\equites.c and vidhrdw\equites.c. + +$end + + + +$info=ertictac.cpp +$drv +0.90u3 [Tomasz Slanina, Steve Ellenoff] + + +WIP: + +- 0.280: Correct some ioport mask vs defval conflicts [hap]. + +- 0.275: Initialised pixel variables (machine\acorn_vidc.cpp) [Nigel Barnes]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to acorn\ertictac.cpp. + +- 0.243: Workaround missing default QS1000 sounds by disabling DAC outputs for the time being (machine\acorn_vidc.cpp) [Angelo Salese]. + +- 0.238: Implemented DAC differences between VIDC1 and VIDC1a (machine\acorn_vidc.cpp) [Nigel Barnes]. + +- 0.232: Converted Erotictac driver to use IOC and MEMC devices [Sandro Ronco]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (machine\archimds.cpp) [Osso]. + +- 0.222: Switched Erotictac driver to use machine\pcf8583.cpp, which is not currently based on i2cmem.cpp but might be worth merging in the future [smf]. READ/WRITE macros removal [Osso]. + +- 0.217: Added machine\arm_iomd.cpp/h. Initialized some stuff (machine\acorn_vidc.cpp) [Osso]. Rewrote ARM IOMD/VIDC20 chips into own devices, merged implementations from ssfindo.c & (MESS) riscpc.c [Angelo Salese]. + +- 0.214: Changed video\archimds.cpp to machine\acorn_vidc.cpp/h. Acorn Archimedes: Fixed cursor enable and variable size, used by caverns to display score and main player sprite (machine\archimds.cpp and acorn_vidc.cpp). Added preliminary RTFM joystick and serial joystick support (machine\archimds.cpp). Added compatibility tests. Rewrote Acorn VIDC10 into own device file. Improved raster effects on games that dynamically change palette on active frame. Added stereo sound support. Fixed off by 16 sound DMA transfers, improving sound quality [Angelo Salese]. Internalized palette and externalized screen [AJR]. Generate u255 law sound table on device start (machine\acorn_vidc.cpp) [Olivier Galibert, Angelo Salese]. + +- 0.205: Removed ARM, SCREEN, PALETTE and DAC MCFG macros [Ryan Holtz]. + +- 0.202: Removed I2CMEM MCFG macros [Ryan Holtz]. + +- 0.201: Removed MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.147u4: Added machine\aakart.c/h. + +- 0.139u2: Added video\archimds.c. + +- 0.90u3: Added ertictac.c driver. TODO: Sound. Get rid of dirty hack in DRIVER_INIT (bug in the core?). Is screen double buffered?. Flashing text in test mode. Timer? ($3200014). Proper interrupt timing. Fix freezes in test mode (depends on int/frame). Speed - gameplay is way too fast. + +$end + + + +$info=es8906.cpp +$drv +0.275 [Hammy, Osso] + + +NOTES: + +- Excellent System's ES-8906B PCB + + +WIP: + +- 0.275: Added es8906.cpp driver. + +$end + + + +$info=es9501.cpp +$drv +0.273 [Ioannis Bampoulas, Osso] + + +WIP: + +- 0.282: Changed IRQ handling so that 'Dream 9 Flower' does palette updates and inputs [Osso]. + +- 0.281: Started fleshing out the driver. Added preliminary sprite drawing routine (disabled for now). Enabled sprites so they can be checked more easily. Minor maintenance work (shorthand variable types everywhere, save state support and comment updates). Hooked up hopper, counters, identified some video regs and added sprite priority. specd9 and starball could possibly be considered working [Osso]. Hookup irq source/mask, added missing layer and fixed palette reads [Angelo Salese]. Added gambling control. Changed visible area to 320x240. Added 'Win Rate Configuration Screen' dipswitch. + +- 0.273: Added es9501.cpp driver. Improved PCB description [AJR]. + +$end + + + +$info=esd16.cpp +$drv +0.37b16 [Luca Elia] + + +WIP: + +- 0.276: Removed misc\esd16.h and misc\esd16_v.cpp. Merged driver into single file [Osso]. + +- 0.271: Cleaned up code. Use appropriately sized integers for tilemap color values. Reduced literal tag usage, improved variable names and use C++ line comments [cam900]. + +- 0.266: Constantize variables [cam900]. + +- 0.247: Removed hedpanic custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to misc\esd16.cpp/h and misc\esd16_v.cpp. + +- 0.208: Reduced unnecessary lines, duplicates and ACCESSING_BITs. Simplified handlers and gfxdecodes. Mark 8x8 tilemap dirty when VRAM data is changed. Fixed naming. Default mem_mask value [cam900]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.177: Minor documentation update [Brian Troha]. + +- 0.146u4: We can collapse the sprite gfxdecodes into a common 5bpp one rather than 2 different ones by adjusting the rom loading, we can also use the AM_MIRROR macro instead of a manual function to mirror spriteram. As a result of the previous cleanups there were still some redundant structure left around which can be reduced [David Haywood]. Changed OKI6295 clock speed to 1MHz. Fixed gfx rom loading. + +- 0.145: David Haywood converted ESD16 driver to use generic DECO sprite implementation. Several features are included to support the various clone / bootleg chips derived from this device, it appears to have been a popular base for Korean developers (much as the Tumble Pop code was). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ESD16 driver. + +- 0.137: David Haywood implemented default EEPROMs to ESD16 driver. + +- 0.135u2: Added includes\esd16.h. Fabio Priuli added driver data and save state support to ESD16 driver. + +- 0.131u1: MooglyGuy merged memory maps in the ESD16 driver. + +- 0.111u5: Brian Troha added documentation to the ESD16 driver. + +- 0.102: Pierpaolo Prazzoli added Tilemap0 color banking to ESD16 driver. + +- 0.37b16: Added esd16.c driver and vidhrdw\esd16.c. + +$end + + + +$info=esh.cpp +$drv +0.119u2 [Andrew Gardner] + + +NOTES: + +- Dumper's note: Esh's Aurunmilla can be played in an Interstellar cabinet by swapping the main PCB and the laserdisc. Sound & video pcbs are the same. Control panel is different however. Esh's Aurunmilla can be a 2 player game, while Interstellar is a 1 player only game. + +- Hold down TEST while resetting the machine - pops up test mode where... + +- The DIPs are software-controlled. + +- Two joysticks appear in the IO TEST, but the photos of the control panel I've seen show only 1. + +- Eshb has some junk in the IO TEST screen. Maybe a bad dump? + + +WIP: + +- 0.246: Changed driver to misc\esh.cpp. + +- 0.119u2: Added esh.c driver. + +$end + + + +$info=eshockey.cpp +$drv +0.248 [NNap, Osso] + + +NOTES: + +- Sega Exciting Speed Hockey @ 1993 + +- Hardware is very similar to sega\segaufo.c (see 3rd gen hardware). Kept separate because the mechanical parts are very different (crane vs. air hockey), so they will need different simulations. + + +WIP: + +- 0.248: Added eshockey.cpp driver. + +$end + + + +$info=espial.cpp +$drv +0.28 [Brad Oliver, Nicola Salmoria] + + +NOTES: + +- Espial: The Orca logo is displayed, but looks to be "blacked out" via the color proms by having 0x1c & 0x1d set to black. + + +WIP: + +- 0.274: Added sound NMI timer, small cleanup and increase Net Wars sound NMI frequency. Updated notes. Workaround for soft reset lockup [hap]. Changed Z80 CPU1/2 clock speed to 3MHz and VSync to 59Hz. + +- 0.248: Removed orca\espial.h and orca\espial_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to orca\espial.cpp/h and orca\espial_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Eliminated nmi_line_pulse usage [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Espial driver. + +- 0.61: Added includes\espial.h. + +- 0.37b4: Removed machine\espial.c. + +- 0.31: Removed sndhrdw\espial.c. + +- 0.30: Added sndhrdw\espial.c. + +- 0.28: Added espial.c driver, machine\espial.c and vidhrdw\espial.c. + +$end + + + +$info=esripsys.cpp +$drv +0.129 [Phil Bennett] + +0.92u1 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\esripsys.cpp/h and misc\esripsys_v.cpp. + +- 0.193: Added cpu\esrip\esripdsm.h. + +- 0.133u4: Added cpu\esrip\esripdsm.c. + +- 0.129: Changed turbosub.c to esripsys.c driver. Added video\esripsys.c, includes\esripsys.h and cpu\esrip\esrip.c/h. + +- 0.92u1: Added turbosub.c driver. + +$end + + + +$info=ettrivia.cpp +$drv +0.89u3 [Pierpaolo Prazzoli, Tomasz Slanina] + +0.73 [Pierpaolo Prazzoli] + + +WIP: + +- 0.267: Switched to configured banking and enabled save state support [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\ettrivia.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.89u3: Merged strvmstr.c with ettrivia.c driver. + +- 0.73: Added strvmstr.c driver. + +$end + + + +$info=exedexes.cpp +$drv +0.27 [Richard Davies, Paul Swan] + + +NOTES: + +- Flip screen is not supported, but doesn't seem to be used (no flip screen dipswitch and no cocktail mode) + +- Some writes to unknown memory locations (always 0?) + + +WIP: + +- 0.250: Removed capcom\exedexes.h and capcom\exedexes_v.cpp. + +- 0.246: Changed driver to capcom\exedexes.cpp/h and capcom\exedexes_v.cpp. + +- 0.135u2: Added includes\exedexes.h. + +- 0.27: Added exedexes.c driver and vidhrdw\exedexes.c. + +$end + + + +$info=exerion.cpp +$drv +0.30 [Brad Oliver, John Butler] + + +NOTES: + +- Exerion is a unique driver in that it has idiosyncracies that are straight out of Bizarro World. I submit for your approval: + +- The mystery reads from $d802 - timer-based protection? + +- The freakish graphics encoding scheme, which no other MAME-supported game uses + +- The sprite-ram, and all the funky parameters that go along with it + + +WIP: + +- 0.248: Removed jaleco\exerion.h and jaleco\exerion_v.cpp. + +- 0.246: Changed driver to jaleco\exerion.cpp/h and jaleco\exerion_v.cpp. + +- 0.58: Added includes\exerion.h. + +- 0.30: Added exerion.c driver and vidhrdw\exerion.c. + +$end + + + +$info=exidy.cpp +$drv +0.31 [Marc Lafontaine, Brian Levine, Mike Balfour, Marco Cassili, Neil Bradley, Bryan Smith, Dan Boris, Nicola Salmoria] + +0.16 [Marc Lafontaine] + + +NOTES: + +- venture, mtrap: Coin 1 and 2 are listed twice in the key mapping. When the "coin" buttons are pressed, 2 addresses are checked (look at the info in the source file), and the only way to handle this is to have the keys mapped twice... stephh + + +Bugs: + +- fax, fax2: Need lamps hooked up in exidy.c. Mr. Do (ID 03555) + +- targ, spectar: There are two keys for each coin 1 and coin 2. In addition, it seems coin 2 doesn't work. Misc (ID 01292) + +- targ, spectar: Side-by-side test. outerworldarcade (ID 01033) + + +WIP: + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.257: Increased number of collision detection timers (like how it was before the timer_set refactor). Replaced riot6532_device with mos6532_new_device (shared\exidysound.cpp). Replaced mos6530n convoluted timer implementation with one mostly copy pasted from Aaron's 6532riot. Fixes background music stops working during gameplay in Hard Hat, Pepper II and Venture [hap]. + +- 0.246: Changed driver to exidy\exidy.cpp and shared\exidysound.cpp/h. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.244: Got rid of duplicate coin inputs. Partially addresses GitHub #9757. Coin 2 doesn't work for Targ and Spectar, but that isn't a regression (it was already broken, not sure if error in schematics, game bug or emulation issue is to blame). Dipswitches and locations are still a bit of a mess, too [Vas Crabb]. + +- 0.236: Removed video\exidy.cpp and includes\exidy.h. Split up state class and reduced reliance on driver init functions [Vas Crabb]. + +- 0.227: Removed audio\targ.cpp. Make driver compilable with SOURCES= and fixed Side Trak [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\exidy.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed EXIDY_VENTURE and EXIDY_MTRAP MCFG macros [Osso]. + +- 0.202: Removed TMS5220 read/write handler trampolines (audio\exidy.cpp) [smf]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.199: Full encapsulation of audio devices [AJR]. + +- 0.198: Better split of state classes. Added device finders and input merger. General cleanup (audio\exidy.cpp) [AJR]. + +- 0.194: Removed audio\targ.h. + +- 0.174: Added audio\targ.h. Allow separate Exidy driver building [Miodrag Milanovic]. + +- 0.165: Fixed missing sounds in Spectar (audio\targ.c) [Osso]. + +- 0.150: Removed includes\targ.h. Modernized the Exidy sound device. Moved Targ/Spectar audio functions into driver state while having no luck in fixing missing sounds in Spectar (audio\targ.c and includes\exidy.h) [Osso]. + +- 0.148u3: Juergen Buchmueller fixed an out-of-range access spot by GCC-4.9 (audio\exidy.c). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Exidy driver. + +- 0.141u3: Added audio\exidy.h. Split part of the driver include into a separate multi-driver include file (audio\exidy.h) [Atari Ace]. + +- 0.137u3: Lord Nightmare added partial 6840ptm readback support to the Exidy driver. + +- 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG'. + +- 0.127u7: Aaron Giles fixed accessing a certain portion of memory in the debugger causes crash (fax, hardhat, mtrap, pepper2, teetert, venture and clones). + +- 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio\exidy.c to use the new RIOT implementation instead of rolling their own. + +- 0.122u6: Added includes\targ.h. Some more modernization/clean-up in the Exidy driver [Zsolt Vasvari]. Reorganized the Exidy audio hardware code. + +- 0.122u5: Zsolt Vasvari changed Exidy driver to draws the background directly from memory avoiding having to decode the gfx repeadately. Changed palettesize to 8 colors. + +- 0.121u1: Changed palettesize from 8 to 12 colors. For Pepper II, Hard Hat and FAX to 20 colors. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated the Exidy driver that uses the latter pattern to the new system. + +- 0.117: Zsolt Vasvari fixed regression in Exidy sounds. + +- 0.113u4: Zsolt Vasvari added the timing parameters for the Exidy 6502 driver from the schematics, and updated a number of other drivers to use the newer timing routines. Changed visible area to 256x256 and VSync to 59.996811 Hz. + +- 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound. + +- 0.96u4: Fixed palette and colortable bug in vidhrdw\exidy.c. + +- 0.87u3: Exidy games update [Aaron Giles]: This update is mainly a bunch of cleanup on the classic Exidy drivers. The memory maps are merged now, and I've gone through and removed a bunch of RAM that wasn't actually present on the real boards. I also fixed up the input ports on several of the bootlegs. + +- 0.63: Jim Hernandez fixed noise frequency in the Exidy games. + +- 0.58: Added includes\exidy.h. + +- 0.56: Aaron Giles fixed sound in Venture and other Exidy games. + +- 17th September 2001: Aaron Giles made the Exidy driver sounds much more accurate. + +- 0.37b5: Removed machine\exidy.c. + +- 0.37b4: Aaron Giles fixed sound in the Exidy games. + +- 8th June 2000: Aaron Giles did some cleanup on the Exidy driver. + +- 22nd May 2000: Aaron Giles improved the Exidy sound system. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris]. + +- 0.34RC1: Added sndhrdw\exidy.c. Preliminary sound support in the Exidy games [Dan Boris]. + +- 0.33b6: Added machine\exidy.c. + +- 0.31: Merged mtrap.c, pepper2.c, targ.c and venture.c to exidy.c driver. Added sndhrdw\targ.c. Mike Balfour added better collision detection in the Exidy games (most noticeable in Venture upper left room). + +- 0.30: Added targ.c driver. + +- 0.28: Added mtrap.c driver and vidhrdw\exidy.c. Removed vidhrdw\venture.c. + +- 0.18: Added pepper2.c driver. + +- 0.16: Added venture.c driver and vidhrdw\venture.c. + +$end + + + +$info=exidy440.cpp +$drv +0.35b4 [Aaron Giles] + + +WIP: + +- 0.257: Increased number of collision detection timers (like how it was before the timer_set refactor) [hap]. + +- 0.251: Zerofill more class variables (exidy\exidy440_a.cpp) [hap]. + +- 0.246: Changed driver to exidy\exidy440.cpp/h, exidy\exidy440_a.cpp/h and exidy\exidy440_v.cpp. Fixed invalid array access [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\exidy440.cpp) [Osso]. + +- 0.214: Fixed crash/assertion failure caused by palette having too few entries. Eliminated anonymous timers (video\exidy440.cpp) [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use finder for audiocpu instead of absolute tag lookup. Improved encapsulation for audio device (audio\exidy440.cpp) [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. Changed MC6809 CPU2 clock speed to 3244800 Hz. + +- 0.187: Partial revert of timer_set removal. This needs to be studied better. This fixes mouse trigger doesn't work correctly [Osso]. + +- 0.186: Removed timer_set() [Osso]. + +- 0.152: Replaced PROM dump for all games in driver located at 3K. It is unique to all the other proms and different in size [Joe Magiera, Tafoid]. + +- 0.150: Removed some legacy interrupt trampolines (audio\exidy440.c). Disabled unused private members (audio\exidy440.h) [Oliver Stoeneberg]. Multisession bug fix for Exidy 440 audio [Osso]. + +- 0.149u1: Modernized 'Exidy 440 CVSD' audio device [Osso]. + +- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixes coin insert problem in Exidy440 driver. + +- 0.142u1: Atari Ace converted Exidy440 audio to legacy devices. + +- 0.141u3: Added audio\exidy440.h. Split part of the driver include into a separate multi-driver include file (audio\exidy440.h) [Atari Ace]. + +- 0.129u4: Changed 'Custom' sound to 'Exidy 440 CVSD'. + +- 0.123u6: Zsolt Vasvari changed exidy440_sound_command back to "UINT8." Since it's used by both 8-bit and 16-bit systems, the automatic allocation is not worth it if you need an ugly UINT16 ** cast. Removed deprecat.h from some of the exidy files. + +- 0.123u4: Exidy440 update [Zsolt Vasvari]: Modernized input port handling with CUSTOM_INPUT and INPUT_CHANGED. Cleaned-up special case handling. Created better separation between driver and video code. + +- 0.123u1: Further altered the Exidy 440 code in preparation for moving to proper sound chip emulation [Zsolt Vasvari]. + +- 0.122u8 : Zsolt Vasvari reorganized Exidy440 audio code to make it easier to eventually use the MC3417/18 emulation directly. Added MC3418 variant support to the HC55516 audio code. + +- 0.113u4: Exidy440 driver update [Zsolt Vasvari]: Added video timing from schematics. Added the 9 timing PROMs to the ROMsets. All the games appear to use the same timing PROMs with the exception of Top Secret, which sets the VBLANK 4 pixels earlier. This fixes the game graphics, but cuts of the very bottom row of the year display on the title screen. It's most likely a real issue in the game, as tweaking the behavior adds garbage pixels to all the other games. + +- 0.100u2: Aaron Giles fixed "Out of Timers" crash in Exidy440 games when paused. + +- 0.71u2: Aaron Giles improved CPU interrupt (src\cpuint.c), this fixes the Exidy440 games. + +- 10th July 2003: Aaron Giles fixed the timer bugs that caused Exidy440 games to fail. + +- 0.61: Light gun support [Bryan McPhail]. + +- 0.58: Added includes\exidy440.h. + +- 0.53: Changed palettesize from 257 to 256 colors. + +- 18th April 2001: Ian Patterson submitted a fix for redraw problems in the Exidy440 driver. + +- 0.36b14: Sprite multiplexing support in the Exidy440 games, this fixes Chiller's start screen [Aaron Giles]. + +- 30th November 1999: Aaron Giles fixed Exidy440 driver in 16bpp. + +- 7th September 1999: Aaron Giles made the Exidy 440 sound output much clearer. + +- 0.36b5: Improved sound in the Exidy 440 games [Aaron Giles]. + +- 27th February 1999: Aaron Giles sent in new Exidy440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. + +- 26th February 1999: Juergen Buchmueller has fixed the Exidy440 driver lock-ups for some machines. + +- 23rd February 1999: Aaron Giles has fixed several things on the Exidy440 driver. + +- 20th February 1999: Aaron Giles has submitted the Exidy440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). + +- 7th January 2000: Aaron Giles sent in an Exidy440 driver update with fixed graphics in Chiller. + +- 9th October 1999: Aaron Giles added rotation support to the Exidy440 driver. + +- 4th October 1999: Aaron Giles fixed a CPU synchronization issue in Exidy440 driver. + +- 7th September 1999: Aaron Giles made the Exidy440 sound output much clearer. + +- 0.35b4: Added exidy440.c driver, vidhrdw\exidy440.c and sndhrdw\exidy440.c. + +$end + + + +$info=exidyttl.cpp +$drv +0.153 [Fabio Priuli] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to exidy\exidyttl.cpp. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.153: Added exidyttl.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=expro02.cpp +$drv +0.117u1 [David Haywood] + + +WIP: + +- 0.267: Converted screen to use set_raw [Angelo Salese]. Changed VSync to 59.695697 Hz. + +- 0.246: Changed driver to kaneko\expro02.cpp. + +- 0.239: Added known Comad PCB numbers to various sets [Brian Troha]. + +- 0.222: Misc whitespace and formatting [Brian Troha]. READ/WRITE macros removal (video\expro02.cpp) [Osso]. + +- 0.218: Kaneko KC002/VU002 Sprites: Fixed drawing behavior. Fixed priority in enabled 'keep sprite' function. Split 'Copy temporary bitmap into screen bitmap' function and Getting sprite function [cam900]. + +- 0.209: Minor simplified handlers. Reduced runtime tag lookup. Minor fix naming. Move expro02.cpp exclusive tilemap bankswitching function into expro02.cpp (now callback'd). Simplified handlers, fixed namings and use shorter type vales in video\kaneko_spr.cpp [cam900]. + +- 0.208: Small update to PCB README [f205v]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed KANEKO_HIT MCFG macro [Osso]. + +- 0.204: Removed KANEKO_TMAP and KANEKO_VU002_SPRITE MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: AJR added missing 2nd button to includes\galpnipt.h. Note: Turn on 'Service Mode' dipswitch, reset and press P1 START. Pressing the second button is not reflected on screen (appears as "Shot 2"). The main game doesn't use it, but it's needed for the "Animation Test" that can also be turned on in the dipswitches (see fantasian, fantsia2, missw02, missw96, newfant, smissw, supmodel and wownfant). + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.176: OKI map instead of memcpy, standard palette, removed a pair of unused variables and enabled save state support [Osso]. + +- 0.159: The Comad 'Fantasia' games are all derived from the EXPRO-02 Gals Panic codebase. The original Fantasia 940307, 940429 PCBs cloned everything from that, including the encrypted VIEW02 layer. Later releases (940803 PCB and above) removed the VIEW02 tilemap and associated ROMs, but left the code in to access it (that's what we were incorrectly treating as a 'mirror' of the BGram, it presumably goes nowhere instead). The other release of Gals Panic is a different codebase, using the Pandora sprite chip, this one was not cloned by Comad. As a result of this research I've shuffled sets around a bit. leave the clear logic in for Gals Hustler, it's not a Comad PCB and not a hack of GP, logic could be different. Hide gal graphics on title screen until fully drawn (fantasia etc.) I don't know if this is more or less accurate to the PCBs tho, can somebody confirm? The better handling removes the need for this hack actually [David Haywood]. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed machine\kaneko_hit.c regression from 68k changes [David Haywood]. + +- 0.147: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia. Minor typo correction [Brian Troha]. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_hit.c/h, machine\kaneko_toybox.c/h and video\kaneko_spr.c/h. Started the process of converting some Kaneko games to use devices. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps). Make EXPRO-02 driver independent from kaneko16_state and use their own instead, it's cleaner to not use it now everything is devices [David Haywood]. + +- 0.145u7: Small EXPRO-02 driver cleanup [Miodrag Milanovic]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for EXPRO-02 driver. + +- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16.c (is it different for expro02.c and better to fix current one?). + +- 0.117u1: Added expro02.c driver. + +$end + + + +$info=exprraid.cpp +$drv +0.34b4 [Ernesto Corvi] + + +NOTES: + +- The main 6502 CPU is a custom one. The differences with a regular 6502 is as follows: Extra opcode ($4b00), which i think reads an external port. VBlank IRQ is on bit 1 (0x02). Reset, IRQ and NMI vectors are moved. Also, there was some protection circuitry which is now emulated. (Note (15/jun/09): CPU is actually a DECO CPU-16, used mostly by the Liberate games -AS). + +- The bootleg version patched the rom to get rid of the extra opcode (bootlegs used a regular 6502), the vectors hardcoded in place, and also had the protection cracked. + +- The background tiles had a very ugly encoding. It was so ugly that our decode gfx routine will not be able to decode it without some little help. So that's why exprraid_gfx_expand() is there. Many thanks to Phil Stroffolino, who figured out the encoding. + +- NOTES ON THE BOOTLEGS: 1st bootleg set expects to read vblank status from 0x3800, country warning sign has been defaced by the bootleggers. 2nd bootleg set expects to read vblank status from 0xFFC0, country warning sign is intact, however Credit is spelt incorrectly. + + +WIP: + +- 0.253: Removed dataeast\exprraid.h and dataeast\exprraid_v.cpp. + +- 0.246: Changed driver to dataeast\exprraid.cpp/h and dataeast\exprraid_v.cpp. + +- 0.135u2: Added includes\exprraid.h. + +- 0.34b4: Added exprraid.c driver and vidhrdw\exprraid.c. + +$end + + + +$info=exterm.cpp +$drv +0.34b2 [Alex Pasadyn, Zsolt Vasvari] + + +WIP: + +- 0.258: Removed gottlieb\exterm.h and gottlieb\exterm_v.cpp. + +- 0.246: Changed driver to gottlieb\exterm.cpp/h and gottlieb\exterm_v.cpp. + +- 0.95u6: Added includes\exterm.h. + +- 0.61: Removed machine\exterm.c. + +- 0.34b3: Added machine\exterm.c and vidhrdw\exterm.c. + +- 0.34b2: Added exterm.c driver. + +$end + + + +$info=extrema.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- Extrema Russian Video Fruit Machines + +- Appear to be Z80 based, some rom scramble? + +- Maski Show has what appears to be a HDD image in 'WHX' (WinHex Backup) format - convert it to CHD Other games don't seem to have such images, missing. + +- Roms are strange sizes, they appear to be cut at the end of the last block of data, some sets contain roms padded to normal sizes. + + +WIP: + +- 0.246: Changed driver to misc\extrema.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u7: Added extrema.c driver. + +$end + + + +$info=extrema_m27sv.cpp +$drv +0.272 [Ioannis Bampoulas, TeamEurope, David Haywood] + + +WIP: + +- 0.272: Added extrema_m27sv.cpp driver. + +$end + + + +$info=exzisus.cpp +$drv +0.37b16 [Yochizo, RAINE team] + + +NOTES: + +- Driver based on the Raine source. + + +WIP: + +- 0.246: Changed driver to taito\exzisus.cpp. + +- 0.243: Removed video\exzisus.cpp and includes\exzisus.h. + +- 0.139u3: Added includes\exzisus.h. + +- 0.118u2: Added includes\taitoipt.h. + +- 0.37b16: Added exzisus.c driver and vidhrdw\exzisus.c. + +$end + + + +$info=ez2d.cpp +$drv +0.187 [RetroRepair, Guru, Osso] + + +WIP: + +- 0.257: Added video\rivatnt.cpp/h. + +- 0.256: Added machine\w83977tf.cpp/h. + +- 0.246: Changed driver to misc\ez2d.cpp. + +- 0.187: Added ez2d.cpp driver. + +$end + + + +$info=f-32.cpp +$drv +0.102u5 [Pierpaolo Prazzol] + + +WIP: + +- 0.246: Changed driver to f32\f-32.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.102u5: Added f-32.c driver. + +$end + + + +$info=f1gp.cpp +$drv +0.61 [Nicola Salmoria] + + +NOTES: + +- The ROZ layer generator is a Konami 053936. + +- f1gp2's hardware is very similar to Lethal Crash Race, main difference being an extra 68000. + + +WIP: + +- 0.268: Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp). Implemented device_gfx_interface to decode graphics and fixed issues with save states (vsystem\vsystem_spr2.cpp) [cam900]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.252: Removed vsystem\f1gp.h and vsystem\f1gp_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to vsystem\f1gp.cpp/h and vsystem\f1gp_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Switch button order as per service mode [Angelo Salese]. + +- 0.211: Added packed and raw case of generic gfx layouts. Added example usage to F1GP driver [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.205: Removed K053936 MCFG macros [Osso]. + +- 0.204: Various cleanups. Reduced code duplication. Split f1gp2 specific functions into driver state. Moved GFX swap into rom load. Added shared_ptr for GFX RAM [cam900]. Removed GENERIC_LATCH and VSYSTEM_SPR2 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Removed 6850 ACIA MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.184: Added video\vsystem_gga.cpp/h. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. + +- 0.61: Added f1gp.c driver, vidhrdw\f1gp.c and includes\f1gp.h. + +$end + + + +$info=falconun.cpp +$drv +0.273 [Mark Beckford] + + +WIP: + +- 0.273: Added falconun.cpp driver. + +$end + + + +$info=falgas_m89.cpp +$drv +0.239 [ClawGrip] + + +NOTES: + +- M89 hardware for kiddie rides from Falgas + + +WIP: + +- 0.278: Used MACHINE_IMPERFECT_SOUND for the sets that do play sounds [flama12333]. + +- 0.247: Napped some devices [Osso]. + +- 0.246: Changed driver to misc\falgas_m89.cpp. + +- 0.239: Added falgas_m89.cpp driver. + +$end + + + +$info=famibox.cpp +$drv +0.142u1 [Kevin Horton] + + +WIP: + +- 0.246: Changed driver to nintendo\famibox.cpp. + +- 0.142u1: Added famibox.c driver. + +$end + + + +$info=fantland.cpp +$drv +0.68 [Luca Elia] + + +WIP: + +- 0.286: Removed edevices\fantland.h and edevices\fantland_v.cpp. Consolidate driver into single file [TheLostNinja]. Small cleanup [hap]. + +- 0.246: Changed driver to edevices\fantland.cpp/h and edevices\fantland_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Cleanup ACCESSING_BITs. Reduced code duplication and runtime tag map lookups. Fixed some namings and spacings. Removed unnecessary MACHINE_START_CALL_MEMBER and MACHINE_RESET_CALL_MEMBER. Split borntofi state related to ADPCM and input. Reduced/correct ROM region usage and some trampoline [cam900]. Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.148u3: Small cleanup [Miodrag Milanovic]. + +- 0.135u2: Added includes\fantland.h. Fabio Priuli added driver data and save state support to Fantasy Land driver. + +- 0.68: Added fantland.c driver and vidhrdw\fantland.c. + +$end + + + +$info=fastfred.cpp +$drv +0.31 [Zsolt Vasvari] + + +NOTES: + +- The games run on a modified Galaxian board. + +- Fly-Boy/Fast Freddie uses a big hack routine, this is the only way to get the game working without knowing anything about the way the protection chip works. These values were derived based on disassembly of the code. Usually, it was pretty obvious what the values should be. Of course, this will have to change if a different ROM set ever surfaces. + +- There is a bug in Fast Freddie that causes these locations to be read. See 1b5a, one of the instructions should be ld de instead of ld hl. + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.265: Correct XTAL [hap]. Changed Z80 CPU1 clock speed to 3072000 Hz and AY-3-8910A sound to 1536000 Hz. + +- 0.246: Changed driver to galaxian\fastfred.cpp/h and galaxian\fastfred_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.159: Added save state support to all games except Imago and clone Imago (no cocktail set). These 2 games use the galaxold starfield functions and therefore suffer from the same underlying save problem. Up to now I've not been able to identify the cause [Osso]. + +- 0.156: Added correct xtal for Kaneko Fly Boy/Fast Freddie hardware based on PCB pictures, correct clocks in driver [Lord Nightmare, Albolo]. Changed Z80 CPU1 clock speed to 3108000 Hz, Z80 CPU2 to 1554000 Hz and the 2x AY-3-8910A to 1554000 Hz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for FastFred driver. + +- 0.123u1: Zsolt Vasvari removed color tables from FastFred driver. Added RESNET color computations where appropriate. + +- 0.79u1: Cleaned up FastFred driver [Aaron Giles]. + +- 0.61: Added includes\fastfred.h. + +- 0.33b5: Removed jumpcoas.c driver and vidhrdw\jumpcoas.c. + +- 0.33b3: Merged jumpcoas.c with fastfred.c driver. + +- 0.31: Added fastfred.c and jumpcoas.c driver, vidhrdw\fastfred.c and vidhrdw\jumpcoas.c. + +$end + + + +$info=fastinvaders.cpp +$drv +0.169 [David Haywood] + + +NOTES: + +- Schematics can be found at http://www.citylan.it/wiki/index.php/Fast_Invaders_%286845_version%29 and http://www.citylan.it/wiki/index.php/Fast_Invaders_%288275_version%29 + + +WIP: + +- 0.246: Changed driver to misc\fastinvaders.cpp. + +- 0.169: Added fastinvaders.cpp driver. + +$end + + + +$info=fastlane.cpp +$drv +0.36b13 [Manuel Abadia] + + +WIP: + +- 0.246: Changed driver to konami\fastlane.cpp. + +- 0.242: Removed video\fastlane.cpp and includes\fastlane.h. + +- 0.135u4: Added includes\fastlane.h. + +- 0.36b13: Added fastlane.c driver and vidhrdw\fastlane.c. + +$end + + + +$info=fcombat.cpp +$drv +0.62 [David Haywood] + + +WIP: + +- 0.248: Removed jaleco\fcombat.h and jaleco\fcombat_v.cpp. + +- 0.246: Changed driver to jaleco\fcombat.cpp/h and jaleco\fcombat_v.cpp. + +- 0.135u2: Added includes\fcombat.h. + +- 0.88: Added vidhrdw\fcombat.c. + +- 0.62: Added fcombat.c driver. + +$end + + + +$info=fcourtfev.cpp +$drv +0.282 [Juan Romero, ClawGrip] + + +WIP: + +- 0.282: Added fcourtfev.cpp driver. + +$end + + + +$info=fcrash.cpp +$drv +0.100u2 [David Haywood] + + +NOTES: + +- Final Crash is a bootleg of Final Fight. + +- Final Fight is by Capcom and runs on CPS1 hardware. The bootleg was manufactured by Playmark of Italy. + +- This driver depends heavily on cps1.c, but has been kept apart in an attempt to keep cps1.c clutter free + +- Sound is very different from CPS1. + + +WIP: + +- 0.246: Changed driver to capcom\fcrash.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Make some of the bootlegs not use the brightness values as some don't have the h/w for it on the real pcbs (the 74ls07's and resistor arrays/dacs are unpopulated) [TwistedTom]. + +- 0.217: Fixed assert Expression: dest.cliprect().contains(cliprect) in debug builds [AJR]. + +- 0.216: Added includes\fcrash.h. + +- 0.212: Made use of the standard romentry.h macros [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.153: Cleanup [Osso]. Copy CPS video params to Final Crash driver [hap]. + +- 0.148u2: Changed soundcpu -> audiocpu in Final Crash driver [Robbbert]. + +- 0.148u1: CPS modernisation (drivers\fcrash.c, includes\cps1.h) [Robbbert]. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Final Crash driver. + +- 0.126u1: David Haywood moved 'The King of Dragons (bootleg)' to fcrash.c (which will probably end up being the home of the cps1 bootlegs). + +- 0.100u2: Added fcrash.c driver. + +$end + + + +$info=fdek_h8s.cpp +$drv +0.282 [Darksoft, TeamEurope, Osso] + + +NOTES: + +- FDEK (Fujidenshi Kogyo) H8-based medal games + + +WIP: + +- 0.282: Added fdek_h8s.cpp driver. + +$end + + + +$info=feversoc.cpp +$drv +0.129u4 [Angelo Salese, Nicola Salmoria] + + +NOTES: + +- A down-grade of the Seibu SPI Hardware with SH-2 as main cpu. + +- The input routines are very convoluted in comparison to previous Seibu games, looping over a complex control structure. Could these be derived from the "Touch Panel System" DVD mahjong games Seibu released under the CATS label? + + +WIP: + +- 0.284: Added seibu\sei25x_rise1x_spr.cpp/h. + +- 0.246: Changed driver to seibu\feversoc.cpp. + +- 0.129u4: Added feversoc.c driver. + +$end + + + +$info=ffantasy_ms.cpp +$drv +0.218 [ArcadeHacker, Recreativas.org, ClawGrip, Osso] + + +NOTES: + +- As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. + +- For this game the Modular System cage contains 8 main boards and 1 sub board. + + +WIP: + +- 0.246: Changed driver to dataeast\ffantasy_ms.cpp. + +- 0.218: Added ffantasy_ms.cpp driver. + +$end + + + +$info=fgoal.cpp +$drv +0.85u3 [Stefan Jokisch] + + +NOTES: + +- Differences between set #1 and #2: Ball speed, paddle color and position, scoring of bonus points and when bonus score reaches 1000... set #1: Paddle gets sticky, set #2: Paddle reflects the ball vertically upward + + +WIP: + +- 0.246: Changed driver to taito\fgoal.cpp. Removed video\fgoal.cpp and includes\fgoal.h. + +- 0.111u5: Added includes\fgoal.h. + +- 0.85u3: Added fgoal.c driver and vidhrdw\fgoal.c. + +$end + + + +$info=filetto.cpp +$drv +0.270 [Angelo Salese] + +0.129u1 [Angelo Salese, David Haywood, Tomasz Slanina, Chris Hardy] + +0.114u2 [Angelo Salese, Chris Hardy] + + +WIP: + +- 0.270: Split driver pc\pcxt.cpp into pc\filetto.c and pc\tetriskr.c [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pc\pcxt.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed FLOPPY DRIVE MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK and RAM MCFG macros [Ryan Holtz]. + +- 0.172: Use PC motherboard device and banking. Plays music unfortunately [Carl]. + +- 0.156: Allow sound output if 8253 PIT is never programmed, i.e. all output is done by modulating speaker output line [Sergey Svishchev]. + +- 0.155: Init CGA bank number in PC-XT driver [Carl]. + +- 0.148u5: XT has no RTC and switch to new ISA DMAC. Removed 2nd PIC8259 and fixed tags [Carl]. + +- 0.147u4: Replaced all device_t's with actual device classes in PC-XT driver. Regression test recommended [Curt Coder]. + +- 0.146u1: Removed memconv.h usage. Fixed PC-XT regression [Miodrag Milanovic]. + +- 0.146: Updated PC-XT driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.129u1: Merged tetriunk.c and filetto.c to pcxt.c driver. + +- 0.114u2: Added filetto.c driver (Angelo Salese, Chris Hardy). + +$end + + + +$info=finalizr.cpp +$drv +0.36b7 [Nicola Salmoria] + + +NOTES: + +- The cpu2 rom d8749hd.bin comes from the bootleg, the original has a custom IC. + + +WIP: + +- 0.249: Removed konami\finalizr.h and konami\finalizr_v.cpp. + +- 0.246: Changed driver to konami\finalizr.cpp/h and konami\finalizr_v.cpp. + +- 0.135u2: Added includes\finalizr.h. + +- 0.36b7: Added finalizr.c driver and vidhrdw\finalizr.c. + +$end + + + +$info=fireball.cpp +$drv +0.154 [ANY] + + +NOTES: + +- Mechanical game where you have a gun shooting rubber balls. Some pics here: http://www.schausteller.de/anzeigenmarkt/euro-ball-66634.html + + +WIP: + +- 0.246: Changed driver to misc\fireball.cpp. + +- 0.154: Added fireball.c driver and layout\fireball.lay. + +$end + + + +$info=firebeat.cpp +$drv +0.110u5 [Ville Linde] + + +WIP: + +- 0.275: Attempt at implementing unit attention how software needs it to be rather than any standards and removed ATAPI_FIXED_CDROM & ATAPI_FIXED_DVDROM [smf]. + +- 0.259: Removed unecessary clipping that caused medal games not to display properly and improved VBL IRQ handling (konami\k057714.cpp) [R. Belmont, Windy Fairy]. + +- 0.255: Make the dvdrom drives be dvdroms (ata\atapicdr.cpp). Target the correct device in the rom regions of the FireBeat driver [O. Galibert]. Updated Pop'n Music games to use DVD CHDs. Promoted Pop'n Music 4, Pop'n Music 5, Pop'n Music 6, Pop'n Music 7 and Pop'n Music 8 to working. Fixes CHDs are in the wrong format [Windy Fairy]. + +- 0.246: Changed driver to konami\firebeat.cpp, konami\k057714.cpp/h and konami\midikbd.cpp/h. + +- 0.233: Allow for default NVRAM data initialization using external data (machine\rtc65271.cpp). Added default unlocked RTC files [Windy Fairy]. + +- 0.230: Added sound\mu100b.cpp/h. Fixed IN1 values and added notes about dipswitches. Added support for Beatmania III FDD and spectrum analyzer. Promoted all Firebeat machines except Pop'n Music to working with imperfect sound. Added channels for effect outputs to Ricoh RF5C400 [Windy Fairy]. Added dongle dumps for all missing dongles that I own and could dump. Documented how dongles are used in various game series [Jennifer Taylor]. Documented cabinet info register bits meanings for various games [Jennifer Taylor, Windy Fairy]. Changed VSync to 59.940476 Hz. + +- 0.229: Implemented SPU DMAs and fix SPU device configurations. Added way to specify Ultra DMA to ATAPI CD-ROM as a machine configuration (bus\ata\atapicdr.cpp). Large refactor and initial 'Beatmania III' support. Changed DMA to deliver one byte at a time. Converted to use I/O port and output finders. Correct handler widths and cleaned up code. Lots of other cleanup and miscellaneous fixes [Windy Fairy]. Added 8x 'Unknown' dipswitches. + +- 0.228: Fixed input range for wheels in Keyboardmania games. Implemented display resolution register and various fixes to drawing (video\k057714.cpp). Fixed flash clearing for Pop'n Music (machine\intelfsh.cpp) [Windy Fairy]. + +- 0.227: Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. Changed clock speed from 64MHz to 66MHz [Windy Fairy]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Added intrq_r method to query interrupt state. Use existing interrupt flag for intrq_r (machine\rtc65271.cpp) [Michael Zapf]. + +- 0.216: Device-fied CY7C131 Dual port SRAM [cam900]. + +- 0.215: IBM PowerPC CPU: Fixed debug flag test causing fast RAM accesses to be erroneously emitted (powerpc\ppcdrc.cpp). Hopefully fixes unusual breakpoint/watchpoint behaviour [Phil Bennett]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MIDI_KBD MCFG macros [Osso]. Removed PPC403GCX, PALETTE, SCREEN and YMZ280B MCFG macros [Ryan Holtz]. + +- 0.204: Removed RTC65271 and K057714 MCFG macros [Osso]. + +- 0.202: Removed INS8250 and FUJITSU_29F016A MCFG macros [Ryan Holtz]. + +- 0.201: Removed ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.195: Minor cleanups. Split main CPU memory maps related for number of allocated GCU chips in PCB. Added device_rom_interface instead external memory handlers (sound\ymz280b.cpp) [cam900]. + +- 0.176: Added ATAPI_FIXED_CDROM to Firebeat driver [Carl]. + +- 0.167: Added table of missing dumps [Guru]. + +- 0.165: Added video\k057714.c/h. Split K057714 GCU from Firebeat driver into its own file. Added double height characters and IRQ callback to K057714 [Ville Linde]. + +- 0.164: Completely rewrote the graphics chip emulation. Fixed 8x8 character rendering. Added basic SPU board emulation [Ville Linde]. + +- 0.156: Converted remaining PPC callbacks to delegates [Osso]. Fixed line endings [Carl, MetalliC]. + +- 0.151: Use virtual multiple inheritance to share command processing between SCSI & ATAPI instead of having a SCSI subdevice. This allows matsushita_cr589_device & gdrom_device to derive from atapi_cdrom_device [smf]. + +- 0.150: Refactor Firebeat driver to use ATA_INTERFACE [smf]. + +- 0.149: Added machine\midikbd.c/h. Removed machine\pc16552d.c/h. Added YMZ280b readlatch (dummy read is documented by Yamaha). Had to changed 16bit PCM again after removing firebeat hack. Small cleanup [hap]. Split MIDI keyboard to separate device in Firebeat driver [Carl]. Changed PowerPC 403GCX CPU1 clock speed to 64MHz. + +- 0.147u4: hap improved external memory handling (firebeat still needs that hack tho) (sound\ymz280b.c). + +- 0.147u3: Some additional ATAPI support to Firebeat driver [PKGINKGO]. Some minor fixes so Firebeat's RTC65271 check passes (you must delete the "rtc" file from your NVRAM for this to become effective). Fixed flash readback through the YMZ. All PPP-type games now can be initialized and booted. Adding info on the gfx h/w so it doesn't get lost. Temporary hack to switch display lists correctly for the ParaParaParadise games. Hack display list switching for keyboardmania too [R. Belmont]. + +- 0.147u2: SCSICD now has a CDDA sub device [smf]. + +- 0.147u1: Firebeat cleanup [Miodrag Milanovic]. + +- 0.146u1: SCSI devices are now proper MAME devices. Fixed SCSI regression in kbm & made 1 & 2 screen machine drivers consistent [Phill W.]. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.145: Miodrag Milanovic converted RTC65271 to a modern devices. + +- 0.135u4: Aaron Giles converted RTC65271 to a device. + +- 0.125u5: Firebeat driver update [Aaron Giles]: Added VBLANK IRQ clear. Added ATAPI IRQ clear. Tried to add UART IRQ clear but it doesn't yet work. Most of the games start to show something again with these changes. Added fast RAM region. + +- 0.119u1: Ville Linde added newly-dumped BIOS ROMs to the Firebeat driver. + +- 0.110u5: Added firebeat.c driver, layout\firebeat.lay and machine\pc16552d.c/h, machine\rtc65271.c/h. Raphael Nabet added Epson RTC65271 emulation. + +$end + + + +$info=firefox.cpp +$drv +0.127u4 [smf, Aaron Giles, Chris Hardy, Scott Waye] + + +NOTES: + +- Hardware: The game uses a quad Pokey package 137323-1221-406??? and the laser disc is a Philips LVP 22VP931. + +- Laser Disc: 30 minutes Color from 1983. An interactive CAV laserdisc designed for use in the Atari video arcade game machine. Contains over 100 visual and sound segments that include all of the branching possibilities of this game. Each segment is two to five seconds long. This disc will play on any player, but requires a special level III player for proper control. Video: CAV. Audio: Analog. + + +WIP: + +- 0.246: Changed driver to atari\firefox.cpp. + +- 0.127u4: Added firefox.c driver and machine\x2212.c/h. + +$end + + + +$info=fireshrk.cpp +$drv +0.286 [Darren Olafson, Quench, Stephane Humbert] + + +WIP: + +- 0.286: Added fireshrk.cpp driver, toaplan\toaplan_bcu.cpp/h, toaplan\toaplan_fcu.cpp/h and toaplan\toaplan_video_controller.cpp/h. Split fireshrk from Toaplan1 driver [cam900]. + +$end + + + +$info=firetrap.cpp +$drv +0.30 [Nicola Salmoria, Tim Lindquist] + + +WIP: + +- 0.246: Changed driver to dataeast\firetrap.cpp. + +- 0.244: Removed video\firetrap.cpp and includes\firetrap.h [Osso]. + +- 0.135u2: Added includes\firetrap.h. + +- 0.30: Added firetrap.c driver and vidhrdw\firetrap.c. + +$end + + + +$info=firetrk.cpp +$drv +0.37b12 [Phil Stroffolino] + + +WIP: + +- 0.255: Removed atari\firetrk.h and atari\firetrk_v.cpp. Added atari\firetrk_a.h. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to atari\firetrk.cpp/h, atari\firetrk_a.cpp and atari\firetrk_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\firetrk.cpp) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum. Correct IRQ pulse duration. Added screen raw parameters and got rid of using PORT_CODE on IPT_BUTTONs [AJR]. Changed VSync to 60.114504 Hz. + +- 0.183: De-hardcode "Diagnostic Step" input in Fire Truck driver [AJR]. + +- 0.158: Added output so artwork can display current gear settings. Ignore previous push request, missing braces [RealComboman]. + +- 0.147u2: Added layout\superbug.lay. + +- 0.128u4: Derived clocks from crystals in Fire Truck driver [Luigi30]. + +- 0.123u4: Untangled the Fire Truck driver. Many uses of PORT_CUSTOM and PORT_CHANGED, including another good use case for the gear shift logic [Zsolt Vasvari]. + +- 0.88u4: Changed sndhrdw\ataridis.c to sndhrdw\firetrk.c. + +- 0.80: Added sndhrdw\ataridis.c. + +- 0.79u1: Cleaned up Fire Truck driver [Aaron Giles]. + +- 0.61: Merged superbug.c with firetrk.c driver. Removed vidhrdw\superbug.c. + +- 29th May 2002: Stefan Jokisch merged the Fire Truck and Super Bug drivers and improved both of them significantly. + +- 0.59: Added superbug.c driver and vidhrdw\superbug.c. + +- 0.58: Added vidhrdw\firetrk.c and includes\firetrk.h. + +- 0.37b12: Added firetrk.c driver. + +$end + + + +$info=fitfight.cpp +$drv +0.62 [David Haywood] + + +WIP: + +- 0.282: NEC uPD7810 driver implementation (upd7810\upd7810.cpp) [Felipe Sanches]. + +- 0.246: Changed driver to nix\fitfight.cpp/h and nix\fitfight_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.135u2: Fabio Priuli added driver data and save state support to FitFighting driver. + +- 0.130u3: Kanikani added DIP locations to FitFighting driver. Changed 'Unused' to 'Unknown' dipswitches. + +- 0.128u3: Added includes\fitfight.h. + +- 8th March 2004: Luis Faria submitted some improvements to the FitFighting driver, fixing some graphics glitches and cleaned up the driver. + +- 0.62: Added fitfight.c driver and vidhrdw\fitfight.c. + +$end + + + +$info=fixeight.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.282: Added toaplan\toaplan_txtilemap.cpp/h. Merged common text layer emulation in GP9001-based drivers into a device [cam900]. + +- 0.273: Added fixeight.cpp driver, toaplan\toaplan_coincounter.cpp/h and toaplan\toaplan_v25_tables.h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=flashbeats.cpp +$drv +0.205 [R. Belmont] + + +NOTES: + +- Sega "Flash Beats" game + +- Hardware: H8/3007 CPU. 68000 + SCSP for sound effects. DSB2 MPEG board with another 68000. Two Sega I/O chips: 315-5338A and 315-5296. Pinball-style dot matrix VFD display. 5 display tubes containing an unknown number of RGB LEDs behind a diffuser. + + +WIP: + +- 0.278: Added sega\dsb2.cpp/h. + +- 0.246: Changed driver to sega\flashbeats.cpp. + +- 0.205: Added flashbeats.cpp driver. + +$end + + + +$info=flashgun.cpp +$drv +0.282 [Juan Romero, ClawGrip] + + +WIP: + +- 0.282: Added flashgun.cpp driver. + +$end + + + +$info=flashvga2.cpp +$drv +0.272 [David Villaverde, Recreativas.org, ClawGrip] + + +WIP: + +- 0.272: Added flashvga2.cpp driver. + +$end + + + +$info=flicker.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\flicker.cpp. + +- 0.147u1: Added machine\genpin.c/h. + +- 0.147: Added layout\flicker.lay. + +- 0.141u1: Added flicker.c driver. + +$end + + + +$info=flipjack.cpp +$drv +0.146u1 [hap, Yohji, Mr. CAST, Smitdogg, The Dumping Union, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\flipjack.cpp. + +- 0.146u1: Added flipjack.c driver. + +$end + + + +$info=flkatck.cpp +$drv +0.36b10 [Manuel Abadia] + + +WIP: + +- 0.246: Changed driver to konami\flkatck.cpp. + +- 0.242: Removed video\flkatck.cpp and includes\flkatck.h. + +- 0.231: Added machine\k007452.cpp/h. + +- 0.135u4: Added includes\flkatck.h. + +- 0.36b10: Added flkatck.c driver and vidhrdw\flkatck.c. + +$end + + + +$info=flower.cpp +$drv +0.62 [InsideOutBoy] + + +NOTES: + +- There is a PCB picture that shows two stickers, the first says "Flower (c) 1986 Clarue" while the second one is an original serial number tag also showing "Clarue". GFX ROM contents also show (C) 1986 CLARUE. A Wood Place Inc. spinoff perhaps? + + +WIP: + +- 0.246: Changed driver to misc\flower.cpp and misc\flower_a.cpp/h. + +- 0.192: Added audio\flower.cpp/h. + +- 0.172: Removed video\flower.cpp, audio\flower.cpp and includes\flower.h. + +- 0.128u3: Added includes\flower.h. + +- 0.62: Added flower.c driver, vidhrdw\flower.c and sndhrdw\flower.c. + +$end + + + +$info=flstory.cpp +$drv +0.36b3 [Nicola Salmoria, Gareth Hall, Takahiro Nogi] + + +WIP: + +- 0.276: Correct sound CPU interrupt frequency. Interrupt is generated by dividing down the output of the 8 MHz crystal oscillator [Jose Tejada]. Small cleanup [hap]. + +- 0.262: Use single-pass sprite drawing and moved games with MCU to a derived class [cam900]. + +- 0.253: Removed taito\flstory.h and taito\flstory_v.cpp. Consolidate source files, replaced literal tags and removed some vestigial code from the old MCU simulation. Clean up driver a little [Vas Crabb]. + +- 0.246: Changed driver to taito\flstory.cpp/h and taito\flstory_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Removed machine\flstory.cpp. + +- 0.205: Removed Z80, TA7630, MSM5232, DAC_8BIT_R2R, TAITO68705_MCU, PALETTE and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.190: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). Added screen raw parameters. Wrote a new device for TA7630 (bass/treble and volume/balance), hooked it up to FairyLand Story driver [Angelo Salese]. Changed VSync to 59.871277 Hz. + +- 0.189: Soundlatch modernization. Synchronize machine\gen_latch.cpp at start to ensure broadcast of initial "not written" state. Fixed CPU communication issue that sometimes caused sound to disappear entirely [AJR]. Eliminated NMI trampolines [Lord Nightmare]. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for FairyLand Story driver. + +- 0.135u2: Fabio Priuli added driver data and save state support to FairyLand Story driver. + +- 0.125u5: Added includes\flstory.h. + +- 0.36b3: Added flstory.c driver, machine\flstory.c and vidhrdw\flstory.c. + +$end + + + +$info=flyball.cpp +$drv +0.58 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to atari\flyball.cpp and atari\nl_flyball.cpp/h. + +- 0.224: Added audio\nl_flyball.cpp/h. + +- 0.135u2: Removed video\flyball.c. + +- 0.58: Added flyball.c driver and vidhrdw\flyball.c. + +$end + + + +$info=foodf.cpp +$drv +0.30 [Aaron Giles, Mike Balfour, Alan J. McCormick] + + +WIP: + +- 0.255: Removed atari\foodf.h and atari\foodf_v.cpp. + +- 0.246: Changed driver to atari\foodf.cpp/h and atari\foodf_v.cpp. + +- 0.58: Added includes\foodf.h. + +- 0.37b8: Removed machine\foodf.c. + +- 0.31: Removed sndhrdw\foodf.c. + +- 0.30: Added foodf.c driver, machine\foodf.c, vidhrdw\foodf.c and sndhrdw\foodf.c. + +$end + + + +$info=forte2.cpp +$drv +0.128u6 [Mariusz Wojcieszek, hap, Alexandre Souza] + + +WIP: + +- 0.246: Changed driver to msx\forte2.cpp. + +- 0.128u6: Added forte2.c driver. + +$end + + + +$info=fortecar.cpp +$drv +0.99u3 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\fortecar.cpp. + +- 0.144u4: Added layout\fortecrd.lay. + +- 0.99u3: Added fortecar.c driver. + +$end + + + +$info=fortune1.cpp +$drv +0.127u2 [Roberto Fresca, Grull Osgo] + + +NOTES: + +- Original driver by Grull Osgo. Rewrite and additional work by Roberto Fresca. + +- InterFlip (Spain), is a subsidiary of Recreativos Franco. This company was created mainly with the purpose of manufacture and distribute export-class games. These machines were build in upright wood style cabinets, and compliment with class "C" (for casinos) spanish gaming regulations. + + +WIP: + +- 0.275: Changed driver to igt\fortune1.cpp. Added layout\bpoker.lay. Big improvements to Video Poker/Fortune I driver: Changed driver name to fortune1.cpp, being the most significative hardware. Hooked mechanical counters to all games. Added hopper support to all games. Changed the parent/clone relationships. Hooked the new CPU and therefore all the functions. Added NVRAM support to the MSC51 family. Worked the 8155 connections. New set of inputs for bpoker. Added support of DS1215 timekeeper to the new platform. Added watchdog support. Promoted Video Poker (v1403) to working. Fix some wrong connections on the layouts. Fixed some buggy sounds. New realistic button-lamps layout for Video Poker and Fortune1. New realistic button-lamps layout for Baby Poker and Video Poker (v1403). New realistic button-lamps layout for Black Jack (Interflip). New realistic button-lamps layout for Video Dado. New realistic button-lamps layout for Baby Dado. New realistic button-lamps layout for Video Cordoba. Documented the Fortune 1 paytable. Added technical notes about all the three platforms [Roberto Fresca, Grull Osgo]. + +- 0.246: Changed driver to igt\videopkr.cpp. + +- 0.127u7: Added layout\babydad.lay, babypkr.lay, blckjack.lay, videocba.lay, videodad.lay and videopkr.lay. + +- 0.127u2: Added videopkr.c driver. + +$end + + + +$info=freekick.cpp +$drv +0.63 [Tomasz Slanina] + + +NOTES: + +- Press P1 button1 during reset (code at $79d) to enter Test Mode. + +- Quite interestingly, Free Kick's sound ROM contains a Z80 program, but there isn't a sound CPU and that program isn't executed. Instead, the main CPU reads the sound program through an 8255 PPI and plays sounds directly. + + +WIP: + +- 0.257: Removed misc\freekick.h and misc\freekick_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to misc\freekick.cpp/h and misc\freekick_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Documented connector pinouts [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.147u1: irq0_line_hold frequency and more driver notes [Charles MacDonald, Sonikos, hap]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 59.410646 Hz. + +- 0.146u2: Added GAME_NO_COCKTAIL flags to some Freekick games which never had it working or had proper support for it [Tafoid]. + +- 0.146: Updated Freekick driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.143u3: Brian Troha added DIP locations to all the games in the Freekick driver. + +- 0.135u2: Added includes\freekick.h. Fabio Priuli added driver data structs to the Freekick driver. + +- 0.131u1: MooglyGuy merged memory maps in the Freekick driver. + +- 0.105u5: Cleaned up Free Kick driver [Sonikos]: Matched the Z80 chip MHz to the "confirmed" MHz of Gigas (3072000 Hz). + +- 0.63: Added freekick.c driver and vidhrdw\freekick.c. + +$end + + + +$info=freeway.cpp +$drv +0.206 [AJR] + + +WIP: + +- 0.246: Changed driver to misc\freeway.cpp. + +- 0.206: Added freeway.cpp driver. + +$end + + + +$info=frenzyxprss.cpp +$drv +0.245 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.247: Changed driver to ice\frenzyxprss.cpp. + +- 0.246: Changed driver to misc\frenzyxprss.cpp. + +- 0.245: Added frenzyxprss.cpp driver. + +$end + + + +$info=fresh.cpp +$drv +0.148u1 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\fresh.cpp. + +- 0.148u1: Added fresh.c driver. + +$end + + + +$info=fromanc2.cpp +$drv +0.53 [Takahiro Nogi] + + +WIP: + +- 0.281: Use standard mahjong matrix [Vas Crabb]. + +- 0.266: Cleanups: Split driver state class to reduce optional object finders. Reduced literal tag usage and runtime tag lookups. Suppress side effects for debugger reads. Use generic graphics decode layout. Use C++ style line comments [cam900]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to vsystem\fromanc2.cpp/h and vsystem\fromanc2_v.cpp. + +- 0.230: Initialized some variables which were causing incorrect behaviors in drvnoclear debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed INS8250 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Cleanups [AJR]. + +- 0.154: Use separate palettes per screen and core palette formats. Removed unneccessary eeprom-out trampolines [Alex Jackson]. + +- 0.148u5: Small driver cleanup [hap]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Fromanc2 driver. + +- 0.131u1: MooglyGuy merged memory maps in the Fromanc2 driver. + +- 0.128u3: Added includes\fromanc2.h. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.53: Added fromanc2.c driver and vidhrdw\fromanc2.c. + +$end + + + +$info=fromance.cpp +$drv +0.37b16 [Takahiro Nogi] + + +NOTES: + +- 2player's input is not supported. + +- Communication between MAIN CPU and SUB CPU can be wrong. + + +Bugs: + +- All games: Screen is shifted. MASH (ID 05105) + + +WIP: + +- 0.281: Use standard mahjong matrix [Vas Crabb]. + +- 0.268: Implemented device_gfx_interface to decode graphics and fixed issues with save states (vsystem\vsystem_spr2.cpp) [cam900]. + +- 0.246: Changed driver to vsystem\fromance.cpp/h and vsystem\fromance_v.cpp. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal (video\fromance.cpp). READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, YM2149, GENERIC_LATCH and VSYSTEM_GGA MCFG macros [Osso]. + +- 0.189: Use gen_latch and added GGA clocks [AJR]. + +- 0.184: Added video\vsystem_gga.cpp/h. Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.181: Added visible horizontal parameter to CRTC [Angelo Salese]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.176: Mahjong dipswitch corrections [System11]. + +- 0.147u3: VideoSystem further reducing / merging of functions [David Haywood]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Final Romance driver. + +- 0.131u1: MooglyGuy merged memory maps in the Final Romance driver. + +- 0.61: Changed YM2413 clock speed to 3579545 Hz. + +- 0.60: Fixed following games don't work in MAME 0.58: daiyogen, fromance, idolmj, mfunclub, mjnatsu, nmsengen and nekkyoku. + +- 31st March 2002: Takahiro Nogi fixed the Final Romance driver that was broken in 0.59. + +- 0.53: Added includes\fromance.h. + +- 0.37b16: Added fromance.c driver and vidhrdw\fromance.c. Known issues: Memory check in testmode will fail (sub CPU ROM is patched to boot) (fromance, mfunclub and mjnatsu). 2player's input is not supported. Communication between MAIN CPU and SUB CPU can be wrong. + +$end + + + +$info=fruitpc.cpp +$drv +0.148u4 [R. Belmont, Carl] + + +NOTES: + +- Hardware: ST STPCD0166BTC3 486/66 + PC + VGA all on one chip. 4x AS4LC1M16E5-60TC 1M x 16 EDO DRAM. + +- Hack of an open source game by MesSoft with coin handling added. + + +WIP: + +- 0.246: Changed driver to pc\fruitpc.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Removed all MCFG defines [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Replaced ISA MCFG macros with DEVCB3 [Osso]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.149: Added harddisk device. + +- 0.148u4: Added fruitpc.c driver. + +$end + + + +$info=fstgfish.cpp +$drv +0.264 [Darksoft, rtw, trap15, Angelo Salese] + + +WIP: + +- 0.264: Added fstgfish.cpp driver. + +$end + + + +$info=funeball.cpp +$drv +0.240 [ClawGrip, Museo del Recreativo] + + +NOTES: + +- Skeleton driver for Fun Industries' "Fun-E-Ball" electromechanical machine + + +WIP: + +- 0.246: Changed driver to misc\funeball.cpp. + +- 0.240: Museo del Recreativo added funeball.cpp driver. + +$end + + + +$info=fungames.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Fun Games discrete hardware games + + +WIP: + +- 0.246: Changed driver to misc\fungames.cpp. + +- 0.227: Added info on undumped game Sky War [TTL] [gregf]. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.153: Added fungames.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=funkball.cpp +$drv +0.141u2 [krick, incog, Smitdogg, Guru, The Dumping Union] + + +NOTES: + +- Currently fails DAC r/w in Voodoo registers. + +- Hardware: dgPIX 'VRender 2 Beta Rev4' hardware and MEDIAGX CPU + 3dFX VooDoo chipset. + + +WIP: + +- 0.246: Changed driver to misc\funkball.cpp. + +- 0.141u2: Added funkball.c driver. + +$end + + + +$info=funkybee.cpp +$drv +0.35b13 [Zsolt Vasvari] + + +NOTES: + +- Protection: In Funky Bee are the first 256 bytes of the program and the CPU inside a module called CPU Pack II. + + +WIP: + +- 0.260: Removed PCB diagram (which belongs to the other skylncr). Added note [AJR]. + +- 0.248: Removed orca\funkybee.h and orca\funkybee_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to orca\funkybee.cpp/h and orca\funkybee_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.135u2: Added includes\funkybee.h. + +- 0.35b13: Added funkybee.c driver and vidhrdw\funkybee.c. + +$end + + + +$info=funkyjet.cpp +$drv +0.36b5 [Bryan McPhail] + + +NOTES: + +- Hardware: Hardware is pretty close to Super Burger Time but with a different graphics chip. + + +WIP: + +- 0.266: Simplify DECO146 related function namings [cam900]. + +- 0.246: Changed driver to dataeast\funkyjet.cpp. + +- 0.236: Removed video\funkyjet.cpp and includes\funkyjet.h. Moved everything into the driver file, as video\funkyjet.cpp only had one method [Osso]. + +- 0.231: Apply single pixel video offset to match hardware [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: CAPS0ff, ClawGrip and The Dumping Union added PIC dump for clone Funky Jet (World, rev 1). Note: The PIC still needs to be properly hooked up. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC, DECO_SPRITE and DECO146PROT MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.136u4: Added includes\funkyjet.h. + +- 0.122u3: Added save state support. + +- 0.104u7: Removed includes\funkyjet.h. + +- 0.53: Added includes\funkyjet.h, machine\decocrpt.c and includes\decocrpt.h. + +- 0.36b5: Added funkyjet.c driver and vidhrdw\funkyjet.c. + +$end + + + +$info=funtech_h8.cpp +$drv +0.284 [Ioannis Bampoulas] + + +WIP: + +- 0.284: Added funtech_h8.cpp driver. + +$end + + + +$info=funtech_z80.cpp +$drv +0.179 [David Haywood] + + +WIP: + +- 0.284: Changed driver to funtech\funtech_z80.cpp. + +- 0.246: Changed driver to igs\funtech.cpp. + +- 0.179: Added funtech.cpp driver and layout\fts2in1.lay. + +$end + + + +$info=funworld.cpp +$drv +0.99u2 [Curt Coder, Peter Trauner] + + +WIP: + +- 0.262: Realistic clickable buttons for Jolly Card and other Funworld games (layout\jollycrd.lay) [Roberto Fresca]. + +- 0.246: Changed driver to funworld\funworld.cpp/h and funworld\funworld_v.cpp. + +- 0.224: Cleaned-up the driver. Added and correct technical notes [Roberto Fresca]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Driver cleanup: Removed revision history - We use version control for a reason. Don't #define things before inluding the PCH and don't #define generic names before #including anything [Vas Crabb]. Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.209: Support for custom CPUs' opcode decryption [Andreas Naive]. Fun World encrypted games improvements: Moved the Multi Win class to the header. Reworked the memory maps. Fixed the ROM loads. Changed tilemaps size. Added new video start. Extended the encryption range to covering the new ROM space. Reworked inputs (still need some work). Fixed graphics bitplanes & palettes. Added technical notes. Switched Austrian-->German for all sets, since the language is in fact German [Roberto Fresca, Grull Osgo]. Added CRTC as multiplexed with PSG and stub handlers for protection accesses [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Created new machine drivers for Fun World games with epoxy CPU brick to fix colors and palette addressing [Roberto Fresca]. Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.153: Funworld driver updates [Roberto Fresca]: Added proper program ROM banking and connected to dipswitch #1. Cleaned-up the machine drivers. Derived clocks via #define. Added technical notes. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible. Funworld driver wants bitwise ops [O. Galibert]. Replaced M65C02 CPU1 with R65C02. + +- 0.147u2: Changed layout\bigdeal.lay to bonuscrd.lay. Fun World driver improvements [Roberto Fresca]: Added 'Bonus Card (Austrian)' from Fun World. Added PCB layouts. Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card. Cleaned up the code. Changed company name 'Funworld' to 'Fun World'. Added technical notes. Default Bonus Card & Big Deal dipswitches positions, that allow boot the system without errors. + +- 0.143u8: Added layout\novoplay.lay. Funworld driver update [Roberto Fresca, Rob Ragon]: Documented hopper motor line (temporarily added as an extra lamp). Better documentation of output ports. + +- 0.142u1: Funworld driver updates [Roberto Fresca]: Complete support for Witch Royal, from Video Klein. Reworked the button-lamps layout to get the hold buttons more centered. + +- 0.141u4: Atari Ace converted Funworld to driver_device. + +- 0.139u3: Added includes\funworld.h. + +- 0.137u3: Improvements to Funworld driver [Roberto Fresca]: Replaced the Fun World Quiz bad ROMs with good ones. Fixed the Fun World Quiz graphics and colors. Cleaned-up the flags for non working games. Modified the default lamps layout to include the bet lamp. Cleaned-up the Fun World Quiz inputs. Added 4 new Royal Card sets. Reworked parent/clone relationship (delete the old .cfg and .nv files to have them working properly). Split the Royal Card machine driver. This is needed to access different halves of the bipolar PROM. Now principal Royal Card sets have a working bet button. Added default NVRAM to the new sets. + +- 0.137u1: Added layout\bigdeal, jollycrd.lay and royalcrd.lay. Removed layout\funworld.lay. Improvements to Funworld driver [Roberto Fresca]: Removed all hacks in the rom load section. Now the involved sets are properly loaded in the same way the hardware does. Replaced hardcoded values on graphics decode routines with proper RGN_FRAC calculations. Fixed graphics bitplanes to involved games. Added more hardware/technical info. Reworked button-lamps layouts per game. Cleaned-up the code. Added specific button-lamps layout for bigdeal games. Added specific button-lamps layout for royalcrd & jolycdit, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines. Added dual-state palette (addressable through PLDs). This allow to choose which half of the palette will be addressed. Split the main machine driver to cover both palette states. Added another Royal Vegas Joker Card set, from Mile. These sets aren't intended to work with coins. Only remote credits are allowed. There are external modules that can manage up to 4 machines simultaneously, adding/removing/watching credits. Added default NVRAM to the above sets. Added proper inputs and dipswitches to vegasmil. + +- 0.137: Improvements to Funworld driver [Roberto Fresca]: Added external default NVRAM support. Changed default settings for some games, now that NVRAM is loaded externally. + +- 0.136u4: Improvements to Funworld driver [Roberto Fresca]: Added a new croatian set of Jolly Joker with maximum bet = 40. Moved the hardware description and tech notes to the ROM_LOAD section. Updated technical notes. + +- 0.134: Funworld changes [Roberto Fresca]: Discovered and documented new features in clone Jolly Card (Evona Electronics). Removed the commented hack for joly980 driver init since is not needed anymore. Fixed a bug introduced with the massive input change, that didn't allow initialize all sets that need the normal procedure to do it. Updated technical notes. Roberto Fresca fixed all games that need NVRAM initialized aren't working anymore. + +- 0.133u1: Funworld improvements [Roberto Fresca]: Removed generic Funworld DRIVER_INIT. Added partial PIAs connection diagram. Updated technical notes. Removed all 7x buttons. + +- 0.129: Roberto Fresca correctly setup the MC6845 device in the Funworld driver. Added common device interface and eliminated the screen size & visible area parameters to Magic Card 2. + +- 0.128u7: Funworld improvements [Roberto Fresca]: Updated technical notes. + +- 0.128u5: Improvements to Funworld driver [Roberto Fresca, Andreas Naive]: Decrypted Saloon's program, graphics and color PROM. Created a new memory map and machine driver for Saloon. Removed set jolycdae (it's not coming from a real board). Renamed the Magic Card II sets. Updated technical notes. + +- 0.127u4: Improvements to Funworld driver [Roberto Fresca]: Improved lamps layout for all games. Added Pool 10 pinout and dipswitches info. Updated technical notes. + +- 0.125u1: Roberto Fresca found the proper algorithm to decrypt the blue TAB PCB in the Funworld driver. Replaced the old decryption tables with the proper decryption scheme. Updated technical notes. + +- 0.124u5: Funworld games [Roberto Fresca]: Fixed AY8910 volume to all games to avoid clips. Merge bigdeal and Funworld machine drivers thanks to the AY8910 rewrite. Removed old unaccurate commentary about magiccrd tiles. All CMC italian games [Roberto Fresca]: Added TICKET and HOPPER buttons to allow payout through the SUPER GAME. Documented the featured SUPER GAME with complete instructions. Improved dipswitches to properly set the payout system. Added 'Super Game Payment Type' dipswitch. + +- 0.124u4: Funworld updates [Roberto Fresca]: Removed the temporary hack to jolyc980. Updated technical notes. Moved snookr10 to its own driver. Minor clean-up. + +- 0.123u3: Roberto Fresca switched the Funworld color decoding routines to use RESNET code. + +- 0.123u1: Some improvements to the Funworld driver and new games added [Roberto Fresca]: Switched to XTAL def. Renamed sets description based on languages instead of countries. Fixed some years and manufacturers. Updated technical notes. Cleaned up the driver. Zsolt Vasvari removed color tables from Funworld driver. Added RESNET color computations where appropriate. + +- 0.112: Some improvements to Funworld [Roberto Fresca]: All crystals documented via #defines. All CPU and sound clocks derived from #defined crystal values. Added DIP locations to all games. Added proper tsc87c52 MCU dumps to monglfir and soccernew. Modified the refresh rate to 60 fps. + +- 0.110u5: Added vidhrdw\funworld.c. Major Funworld driver rewrite [Roberto Fresca]: Merged/Splitted some machine drivers, memory maps and inputs. Unified get_bg_tile_info for all games. Mapped the input buttons in a better format for all games (Keys: 156-QW-ZXCVBNM). Added proper color PROM decode routines. Rewrote the technical notes. Split the driver to driver/video. Fixed screen size and visible area to Magic Card II based on MC6845 registers. Fixed CPU clock to 2MHz in all remaining games. Fixed AY8910 volume in all games to avoid clipping. A big Thanks to MAME Italian Forum guys for all their efforts. + +- 25th November 2006: Roberto Fresca - Since last update, I decided to rewrite the entire Funworld driver because the thing was becoming a whole mess. Additionally, a lot of improvements were made. I'll post a partial list of changes later. Jolly Card and Royal Card are working properly with full sound and perfect colors. Cuore 1 and Elephant Family have some odd things, but I'm planning to write a program that can run in the real hardware to output some answers... (thanks to f205v/kold/stekka that will send the boards). + +- 0.109u4: wolf676 fixed lamps in Funworld driver. + +- 22nd October 2006: Roberto Fresca - I still need some pictures of Funworld games running (jolly card, bonus card, magic card, big deal, elephant family, royal card). If you can contribute providing some of them, please contact me here or through the mameworld.info forums. + +- 0.109u3: Added layout\funworld.lay. Updated Funworld driver lamps and layout [wolf676]: Added external credit in counter (mapped as coin 1 counter). Added external credit out counter (mapped as coin 8 counter). Added button lamps hold1-5, cancel and start. Added simple button lamps artwork "funworld.lay". + +- 0.100u2: Roberto Fresca cleaned up driver flags and parent/child relationships in the Funworld driver. + +- 0.99u2: Added funworld.c driver. + +$end + + + +$info=funybubl.cpp +$drv +0.78 [Pierpaolo Prazzoli, David Haywood] + + +NOTES: + +- It's a Puzzloop (Lup Lup Puzzle) rip-off... but with two Z80 CPUs. The program roms say omega 1997. Omega made Super Lup Lup Puzzle/Lup Lup Puzzle/Puzzle Bang Bang see vamphalf driver. These games copy the game play of Puzzloop but add adult picture backgrounds. The gfx roms say 1999. Title screen has no date. A Z80 as the main CPU in 1999 ??! Did In Chang Electronic Co do the "original" version of Funny Bubble? Comad either hacked or licensed it. As "In Chang Electronic" are spelled out in the default high score table. + + +WIP: + +- 0.250: Removed comad\funybubl.h and comad\funybubl_v.cpp. + +- 0.246: Changed driver to comad\funybubl.cpp/h and comad\funybubl_v.cpp. + +- 0.135u2: Added includes\funybubl.h. + +- 0.78u1: Added vidhrdw\funybubl.c. + +- 0.78: Added funybubl.c driver. + +$end + + + +$info=fuukifg2.cpp +$drv +0.37b15 [Luca Elia] + +0.37b14 [Luca Elia] + + +NOTES: + +- Z80 isn't hooked up properly, unknown sound chips. Need hw specs (Being worked on, OPL4) + +- Dips, need DIP sheet. + +- Raster Effects are imperfect, bad frames when lots of new sprites. + +- The scroll values are generally wrong when flip screen is on and rasters are often incorrect + + +WIP: + +- 0.272: Added fuuki\fuukitmap.cpp/h. Changed fuuki\fuukifg.cpp/h to fuuki\fuukispr.cpp/h. Extracted common tilemap handling from fuukifg2 driver (fuuki\fuukitmap.cpp). Use generic graphics decoding layout and improved naming (it just emulates sprite hardware) (fuuki\fuukispr.cpp) [cam900]. + +- 0.271: Removed fuuki\fuukifg2.h and fuuki\fuukifg2_v.cpp. Consolidate driver into single file [Osso]. Init palette ram to black (nomore white flash at boot) [hap]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to fuuki\fuukifg2.cpp/h, fuuki\fuukifg2_v.cpp and fuuki\fuukifg.cpp/h. + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.211: Correct spriteram and vreg types. Use tilemap buffer behavior into RAM bank (number of actually visible tilemap layer is 3). Simplified handlers. Reduced unnecessary lines. Fixed notes and spacings. Use shorter/correct type values. Update video\fuukifg.cpp: Use callback for colour, priority and tilebank behaviors. Internalized gfxdecodes. Use external spriteram. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed FUUKI_VIDEO MCFG macro [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Fixed damage/tilemap buffer offset in video driver [David Haywood]. + +- 0.198: Minor cleanups. Fixed gfxdecodes and spacing [cam900]. + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.159: Added save state support to Fuuki 16-bit driver [Osso]. + +- 0.155: Added video\fuukifg.c/h. Some Fuuki refactoring. This fixes noticable slowdown while performing full screen frame buffering [David Haywood]. + +- 0.148u5: Verified clocks. Increased Z80 clock to 6MHz. Fixes Go Go! Mile Smile intro music and speech [Phil Bennett]. + +- 0.135u2: Added includes\fuukifg2.h. + +- 0.72u2: Couple of improvements to the Fuuki 16-bit games (priority, BG colours) [Paul Priest]. + +- 0.72u1: Changed fuuki16.c to fuukifg2.c driver. David Haywood and Paul Priest changed Fuuki 16-bit driver to use 'Partial Updates' for raster effects and enabled them. + +- 0.37b15: Changed pbancho.c to fuuki16.c driver. + +- 0.37b14: Added pbancho.c driver and vidhrdw\pbancho.c. + +$end + + + +$info=fuukifg3.cpp +$drv +0.72u1 [Paul Priest, David Haywood] + + +NOTES: + +- Hardware: Fuuki 32 Bit Games (FG-3) + +- Driver based on fuukifg2 driver. + + +WIP: + +- 0.272: Added fuuki\fuukitmap.cpp/h. Changed fuuki\fuukifg.cpp/h to fuuki\fuukispr.cpp/h. Extracted common tilemap handling from fuukifg3 driver (fuuki\fuukitmap.cpp). Use generic graphics decoding layout and improved naming (it just emulates sprite hardware) (fuuki\fuukispr.cpp) [cam900]. + +- 0.271: Removed fuuki\fuukifg3.h and fuuki\fuukifg3_v.cpp. Consolidate driver into single file [Osso]. Init palette ram to black (nomore white flash at boot) [hap]. + +- 0.246: Changed driver to fuuki\fuukifg3.cpp/h and fuuki\fuukifg3_v.cpp. + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.211: Correct spriteram and vreg types. Use tilemap buffer behavior into RAM bank (number of actually visible tilemap layer is 3). Simplified handlers. Reduced unnecessary lines. Fixed notes and spacings. Use shorter/correct type values. Update video\fuukifg.cpp: Use callback for colour, priority and tilebank behaviors. Internalized gfxdecodes. Use external spriteram. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.206: Eliminated custom_port_read and use ioport finders instead [AJR]. + +- 0.205: Removed FUUKI_VIDEO MCFG macro [Osso]. Removed M68EC020, SCREEN, GFXDECODE, PALETTE and YMF278B MCFG macros [Ryan Holtz]. + +- 0.202: Fixed damage/tilemap buffer offset in video driver [David Haywood]. + +- 0.198: Minor cleanups. Fixed YMF278B handler and spacing [cam900]. + +- 0.159: Added save state support to Fuuki 32-bit driver [Osso]. + +- 0.155: Added video\fuukifg.c/h. Some Fuuki refactoring. This fixes noticable slowdown while performing full screen frame buffering [David Haywood]. + +- 0.135u2: Added includes\fuukifg3.h. + +- 0.72u2: Couple of improvements to the Fuuki 32-bit games (priority, BG colours) [Paul Priest]. + +- 0.72u1: Added fuukifg3.c driver and vidhrdw\fuukifg3.c. + +$end + + + +$info=fwheel.cpp +$drv +0.233 [coolmod, Osso] + + +WIP: + +- 0.246: Changed driver to sega\fwheel.cpp. + +- 0.233: Added fwheel.cpp driver. + +$end + + + +$info=g627.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\g627.cpp. + +- 0.147: Added layout\g627.lay. + +- 0.141u1: Added g627.c driver. + +$end + + + +$info=gaelco.cpp +$drv +0.36b13 [Manuel Abadia] + + +WIP: + +- 0.274: Moved Big Karnak, Squash and Thunder Hoop to derived state classes to reduce optional object finders. Made some variables const and use more appropriate integer types. Reduced code duplication and literal tags. Improved ROM region names [cam900]. + +- 0.253: Fixed screen decryption (gaelco\gaelcrpt.cpp) [O. Galibert]. + +- 0.246: Changed driver to gaelco\gaelco.cpp/h, gaelco\gaelco_v.cpp and gaelco\gaelcrpt.cpp/h. + +- 0.240: Fixed the manufacturer name on Zeus games, added the checksum on the game names (very useful when searching for Gaelco clones) and reformatted comments [ClawGrip]. + +- 0.239: Moved includes\gaelcrpt.h to machine\. CG-1V/GAE1 video/audio fixes: Support y scroll in rowscroll mode. Prevent shadow sprites from corrupting previously drawn shadow sprites. Fixed cases of samples not being played where the 2nd chunk addresses are written first. Removed old hack to work around ancient MAME number of colour limits. Added IRQ acks [David Haywood]. Changed VSync to 57.42 Hz. + +- 0.234: Eliminated space.device() accesses in machine\gaelcrpt.cpp [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Coin fixes for Big Karnak, Squash and Thunder Hoop (machine\gaelco2.c) [Robbbert]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Cleanup gfxdecode and naming. Reduced code duplication and runtime tag lookup [cam900]. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.194: Fixed sample end position in sound\gaelco.cpp, fixes clicking sounds in various games. Verified this with the sample data in ROM, looks correct, we were playing an extra byte from a different sample each time [dink]. + +- 0.189: Added new 74LS259 device [AJR]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.182: ACCESSING_BITS cleanup [Dirk Best]. + +- 0.172: OKI6295 memory map instead of memcpy [Osso]. + +- 0.135u3: Added includes\gaelco.h. Fabio Priuli added driver data struct and save states to the Gaelco driver. + +- 0.131u1: MooglyGuy merged memory maps in the Gaelco driver. + +- 0.125u1: Added machine\gaelcrpt.c and includes\gaelcrpt.h. Rewrote the Gaelco video ram encryption, which finally makes sense. The key observation was that when decrypting the second word, both encrypted and decrypted bits of the first word are used. Many thanks to Javier Valero for the detailed information that made this possible [Nicola Salmoria]. + +- 1st February 2008: Andreas Naive - Gaelco has used several types of protection in its machines; one of them was to use a certain coding in the video RAM of some of its games. At the moment, and for a long time, IT HAS BEEN SUCKING simulates the deciphered one for two of them. I say simulates and it does not emulate because, when one watches the sources, it is clear to him that the algorithm, contrary to which many create, not yet has been included/understood; what it happens is that the used coding is the sufficiently bad thing since to have allowed "to compress" the coding in an amount of reasonable code (according to me has arrived at me history, was Nicola that was in charge to carry out such compression). Nor that to say it has, such situation is not to him pleasing to anybody, so it would be good thing to be able to include/understand the algorithm (for, besides to simplify the existing code, to allow to extend the emulation to other games with the same coding without the code becomes unmanageable). I must make clear that I have not had access to the complete tables whereupon worked Nicola but, since the present code of SUCKS supposedly exactly reproduces the content of the tables, must not have problem in using it like reference. Seen pure gibberish existing, when I tried to throw an eye to him at the end of the last summer what I did was to encapsulate the code of SUCKS for, initially, to study the algorithm as a black box (my intention was not to acquire prejudices on how the present implementation worked the algorithm when seeing); it was clear from the beginning that the algorithm was cryptographically bad, and I did not take in seeing the characteristics that made implement to Nicola the algorithm as it is now: The algorithm, that is applied on input datas of 32 bits, operates in two steps: First on the 16 first bits (high part) and later it seems to use the obtained result to decipher the 16 last bits (low part); I also observed the 4 pseudo-exchanges that were applied to the second piece based on two bits of the result obtained with first, I noticed the existence of transports in some of the bits. Total, that, arrived at that point, nothing else had information sufficient since to have compressed the algorithm i myself since Nicola did, but that that. I did some experiments (many, in fact) trying to catalogue the algorithm (for example, seemed reasonable that some type of linear matrix could be implied, by the transports), but cabron resisted, in spite of the simple thing that it seemed; I put several schemes on approval simple that it seemed to me that they could fit and I tried to look for command groups that could explain some derived data that they seemed to me interesting. Nothing, was way. So, changing of idea, I put myself to reconstruct the exact functions that bind each one of the bits of exit with the entrance bits. For example, for the 16 first bits (that only depend on 16 bits of entrance). This format requires an explanation: Each one of the numbers represents a monomial in which they appear all those bits of entrance corresponding to put positions to 1; for example: If we denoted by i0, i1..., i15 the entrance bits, 0x4061 would represent the monomial i1*i5*i6*i14. The complete expression corresponding to that bit of exit, therefore, would be the sum of all those monomials. Expressed this way, it was easier to see certain dependencies, like the effect of the transports; again, although this suggested some tests more to me, I was not able to remove nothing signs. One of the problems that they prevented to remove me something more of juice of the subject is that some of the bits have so simple expressions that you cannot be safe if really exists a certain relation that you suppose or if it must simply at random. The ideal to be able to resist those hypotheses had been to have those expressions to a good amount of games... but only we had them for two. Badly subject; I was convinced that trying to do retroengineering watching the 16 first bits it would not be possible just by two games, so they were left two options solely: Or to let it be, looking for in case one more a form structured to implement the algorithm, or to try to obtain those expressions for the second block of 16 bits of exit; that sounded laborious and, since I already began to be a little burned after so many months working in coding problems, I kicked to him to everything and I dedicated myself to other things, awaiting which it returned to me to prick gusanillo. Good, because finally I have dedicated a little to him time in last the two weeks; like result of it, already I have the expressions to those last 16 bits of exit. In the process, I have obtained interesting data: In order to begin, it has been clear that the same function for blocks of 16 bits is used both (what all we supposed) and that the function has 32 bits of entrance and 16 of exit; in particular, which happens is this: If the function is C=F(A, b), with A, B and C parameters of 16 bits, the deciphered one operates of the following way: If the data to decipher is E1E2 and the flat data is D1D2 (I write the highest bits first), it is had D1 = F(0, E1) and D2 = F(D1, E2). Therefore, the only dependency of D2 with respect to E1 is had through D1, which was not absolutely clear until now. In addition, one has seen that the "initial seed" is exactly 0. It is my hope that these expressions allow us to investigate the algorithm with more facility; here (http://fandreasnaive.en.eresmas.com/fgaelco/fgaelcovram.zip) you have a file with the same ones. The numbers of the games are such that they have in SUCKS; the number of monomials that the expression of each bit of exit contains oscillates between 2^4 and something more of 2^14 but, in any case, is very far from 2^31 that would have to be expected for a good algorithm of coding with 32 bits of entrance (thanks to it we can allow to handle such expressions us, clear). Any way, I will not deal with to investigate nothing until not having the inverse functions, mean, the functions G(A, b) such that, fixed an A, F(A, g(a, x))=g(a, f(a, x))=x for all X arbitrary. This would have to happen the week that comes; I will already make public the data when he has them. + +- 0.104u5: Nicola Salmoria reduced encryption in Gaelco games down to equations. These still need to be optimized, but the giant encryption tables are no longer needed. + +- 0.36b13: Added gaelco.c driver and vidhrdw\gaelco.c. + +$end + + + +$info=gaelco2.cpp +$drv +0.63 [Manuel Abadia] + + +NOTES: + +- Hardware: Gaelco CG-1V/GAE1 + + +VIDEO HARDWARE NOTES: + +- The CG-1V works with 16x16, 5 bpp gfx. It can handle: 2x 1024x512 tilemaps with linescroll and 2x banks of 512 sprites (sprites can be grouped up to 16x16). Sprites can make the background darker or brighter. + +- Some games have two RGB outputs to allow two or four simultaneous players linking two cabinets (World Rally 2, Touch & Go). In 2 monitors mode, the hardware maps one tilemap to a monitor and the other tilemap to the other monitor. The game palette is splitted, using the first half for one monitor and the second half for the other monitor. The sprite RAM has one bit that selects the sprite's target monitor. The sound is splitted too, right channel for cabinet 1 and the left channel for the other cabinet. + + +Bugs: + +- wrally, wrally2: World Rally 1 and 2 are missing a shifter ICON. MetalGod (ID 07865) + +- radikalb, surfplnt40, surfplnt: Some graphics are differently aligned in 32bit and 64bit. Firewave (ID 03342) + + +WIP: + +- 0.282: Moved dual monitor variant to a separate driver state class. Lifted a calculation out of the inner sprite drawing loop. Reduced duplication and suppress side effects for debugger reads [cam900]. + +- 0.267: Added developers/licencees to manufacturers and cleaned up code. Moved snowboar/maniacsqs protection simulation to a derived class. Reduced use of literal tags and duplicated code. Improved ROM region names. Changed single-line comments to C++ line comments [cam900]. + +- 0.246: Changed driver to gaelco\gaelco2.cpp/h, gaelco\gaelco2_m.cpp, gaelco\gaelco2_v.cpp and gaelco\gaelco_ds5002fp.cpp/h. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; machine\gaelco2.cpp) [Vas Crabb]. + +- 0.239: CG-1V/GAE1 video/audio fixes: Support y scroll in rowscroll mode. Prevent shadow sprites from corrupting previously drawn shadow sprites. Fixed cases of samples not being played where the 2nd chunk addresses are written first. Removed old hack to work around ancient MAME number of colour limits [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added notes [ClawGrip]. + +- 0.218: Fixed timing issued with DS5002FP [mc68k]. + +- 0.210: Simplified gfxdecodes [cam900]. + +- 0.209: Added device_rom_interface for sound data. Correct sound pitch (related to clock). Minor code style fixes (https://youtu.be/9ISkG2ggfEc; sound\gaelco.cpp). Minor XTAL correction and added notes [cam900]. + +- 0.208: Reduced duplicates, unnecessary lines and defines. Fixed namings, spacings and code styles. Simplified handlers. Use shorter/correct type values. Mark tilemap dirty when RAM base is changed [cam900]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Updated some PCB layouts to be more accurate [Brian Troha, AJR]. + +- 0.194: Updated documentation based on photos of PCBs [f205v, Brian Troha]. + +- 0.190: Base Gaelco game's CPU clock speed on actual OSCs [Brian Troha]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Added machine\gaelco_ds5002fp.cpp/h. + +- 0.173: Updated stream on read in Gaelco sound driver, Touch & Go still seems to forget to play sounds sometimes tho, like one of the channels gets stuck busy? [David Haywood]. + +- 0.165: Reduced tagmap lookups in Gaelco 2 driver [Wilbert Pol]. + +- 0.154: Converted Gaelco CG-1V/GAE1 to use inline configs [Fabio Priuli]. + +- 0.148: Modernize Gaelco sound devices [Andrew Gardner]. + +- 0.139u1: Atari Ace removed global variables from Gaelco sound core. + +- 0.131u1: MooglyGuy merged memory maps in the Gaelco 2 driver. + +- 0.125u5: Added includes\gaelco2.h. + +- 0.113u2: Changed VSync to 59.100000 Hz. + +- 0.106u9: David Haywood updated the Gaelco 2 driver to support dualscreen. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.63: Added gaelco2.c driver, machine\gaelco2.c and vidhrdw\gaelco2.c. + +- 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash. + +- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. + +$end + + + +$info=gaelco3d.cpp +$drv +0.79u2 [Aaron Giles] + + +WIP: + +- 0.281: Work around regression in Gaelco3D games by disabling optimization when address select is enabled (emu\emumem.cpp) [AJR]. + +- 0.274: Cleaned up code: Suppress side effects for debugger reads, use BIT helpers and made some variables const. Use logmacro.h for configurable logging. Reduced literal tags and preprocessor macros. Improved some ROM region and member function names. Moved Big Karnak and Squash/Thunder Hoop to derived state classes to reduce optional object finders. Made some variables const, use more appropriate integer types. Reduced code duplication, reduced literal tags, improved ROM region names [cam900]. + +- 0.258: Fixed ROM labels. Note: Gaelco was notorious for using the same ROM labels even when ROM data changed. This was common for earlier games like Biomechanical Toy and the same applies for the various versions of the games listed below. The only way to know/verify the game version is by the boot up screen. Occasionally PCBs have been observed with a handwritten version on the labels, but it's unknown if it's a factory or operator addition [Brian Troha]. + +- 0.246: Changed driver to gaelco\gaelco3d.cpp/h, gaelco\gaelco3d_m.cpp/h and gaelco\gaelco3d_v.cpp. + +- 0.236: Fixed overdriven sound [Aaron Giles]. + +- 0.230: Added layout\speedup.lay. Do a little less error logging [AJR]. Fixed sound has repeating distortion/crackling in surfplnt, surfplnt40 and speedup [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\gaelco3d.cpp) [Osso]. + +- 0.205: Removed GAELCO_SERIAL MCFG macros [Osso]. Removed TMS32031, M68000, M68EC020, ADSP2115, DMADAC, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Use device finder [Osso]. Prevent ambiguity between clock and streaming enable (machine\eepromser.cpp) [Vas Crabb]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. Increased TMS ROM region, makes Football Power players models visible. Fixed EEPROM access (MCFG_EEPROM_SERIAL_ENABLE_STREAMING) [MetalliC]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.158: Small optimization [Oliver Stoeneberg]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.153: Updated GAELCO SERIAL device to use DEVCB2 [Osso]. + +- 0.150: Modernized Galeco device [Osso]. + +- 0.145u7: Clang fix (video\polynew.h) [Balrog]. + +- 0.144u2: Little modifications to ap2_dsk.c and gaelco3d.c/h to compile with MSVC [Samuele Zannoli]. + +- 0.144u1: Added video\polynew.h. + +- 0.141u3: Fixed assert before OK (Debug) in all Gaelco3D sets. + +- 0.141u1: Added machine\gaelco3d.c/h. + +- 0.135u4: Fabio Priuli converted Gaelco 3D driver to use EEPROM device code. + +- 0.124u3: Aaron Giles updated Gaelco 3D driver to remove the need for memconv.h by using this new feature. + +- 0.122u2: TMS3203x core updates [Aaron Giles]: Fixed interrupt handling. Added support for edge-triggered interrupts on '32. Expanded interrupt support for the '32. Updated drivers using TMS3203x core to deassert interrupts. Added externally accessible functions for converting '3x floating point format. Updated Gaelco 3D driver to use new functions. + +- 0.120u2: Added video\rgbutil.h, rgbsse.h and rgbgen.h. Aaron Giles created new rgbutil module which consists of inline functions for common RGB manipulation. This module can be accelerated with SSE2 or other SIMD operations. By default, only 64-bit Intel builds make use of SSE, since it can be assumed on those platforms. Reimplemented the Namco System22 rasterizer in terms of these inline functions. Also updated the Gaelco 3D rasterizer to use this module for faster bilinear filtering. + +- 0.120u1: Aaron Giles created new module polynew.c which combines triangle setup, rasterization and Voodoo-like multiprocessor support. Coverted Gaelco 3D, Midway V-Unit, Namco System 22 and Voodoo drivers over to the new system. + +- 0.116u4: Couriersud improved frameskip behavior in the Gaelco 3D driver. + +- 0.113u3: Couriersud added save state support to the Gaelco 3D driver. + +- 0.113u2: Aaron Giles changed Gaelco 3D driver to use osd_work_items for rendering, allowing multi-CPU systems to shift most of the rendering burden to a second CPU. + +- 0.86u1: Aaron Giles added sound to the Gaelco 3D driver. Added 4th DMA-driven_DAC. + +- 2nd March 2004: Aaron Giles fixed a bug in the TMS32031 CPU core which caused bad geometry in Surf Planet, and he fixed other rendering bugs in the Gaelco 3D driver so that it works better. + +- 2nd March 2004: Aaron Giles - After getting Radikal Bikers working well, I decided to figure out what was up with Surf Planet. Turns out they were relying on unspecified behavior of the TMS32031 by placing a CALL statement at the end of a repeat block. They tell you several times in the docs for the CPU never to do this, but hey, I guess if it works more power to them. With that fixed and some rendering tweaks, I'm currently getting about 30-50% of full speed on my 3GHz machine. If I turn off bilinear filtering and run at half resolution, both games are playable near 100%. Of course, I don't have the sound working yet, and that will kill the speed nicely (it's a DCS-like ADSP chip, sorry!). + +- 1st March 2004: Aaron Giles turned on bilinear filtering by default in the Gaelco 3D driver. + +- 28th February 2004: Aaron Giles - Z buffering and perspective correction are fixed (see http://www.flipcode.com/documents/texmap.txt). + +- 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! + +- 0.79u2: Added gaelco3d.c driver, vidhrdw\gaelco3d.c and includes\gaelco3d.h. Known issues: Perspective correction on polygons not correct. EEPROM interface not right. Sound not hooked up. + +- 16th February 2004: Aaron Giles sent in a preliminary version of the Gaelco 3D driver (Surf Planet and Radikal Bikers) which works somewhat but graphics rendering is not perfect. + +- 14th February 2004: Aaron Giles - Still stumped on the perspective correction, but I managed to figure out how the texture masking works so that text no longer has big blocks on the outside. Turns out some of the ROMs provide a 1bpp mask for certain textures. Also, I managed to get Surf Planet up and running. It's on the same hardware, but with a 68000 instead of a 68EC020. If you know MAME, you'll know that it's kind of a pain to do this because you can't just substitute a 68000 directly for a 68EC020 due to different data bus widths. Now if we can just dig up a Speed Up PCB and send it to Guru, I'll have all of the known Gaelco games on this hardware to play with. + +- 13th February 2004: Aaron Giles - Well, as long as everything is drawn straight on, it looks great. Unfortunately, the 3D hardware apparently does support perspective correction, so right now everything kind of looks like this. I've spent several hours trying to wrap my poor brain around the parameters to get at the perspective correction, but I'm pretty close to stumped for the moment. + +- 11th February 2004: Aaron Giles - Palettes and controls are hooked up, I can coin up and start a game. I figured out how the texture data is distributed across four ROMs in little 2x2 squares, which is pretty solid evidence that there was bilinear filtering in the original game. There are still some serious issues with understanding the texture coordinates, but I'm at least confident I'm pointing to the correct texture to start with, given that I can read the text in the service mode. I have a feeling progress will slow down now until I can wrap my head around the math. + +- 10th February 2004: Aaron Giles - I'm startlingly pleased to see something like this after only a few days work. The 3D chip gets passed 13 values (10 floating point, 3 fixed point), plus 2 additional values per vertex. This is just some connect-the-dots on the vertexes being passed, but it's encouraging to see the pipeline working. I'm still trying to deduce most of the other parameters, which probably have to do with things like texture coordinates, Z buffering, and maybe even lighting (let's hope not!). + +$end + + + +$info=gaelcof3.cpp +$drv +0.223 [Osso] + + +NOTES: + +- The PCBs were inside two "Coche de Bomberos" kiddie rides from CMC Cresmatic (https://www.recreativas.org/coche-de-bomberos-6022-cresmatic). Anyway, the hardware is generic enough to serve any basic kiddie ride. + +- The only dumped ROM on the PCB is the Oki sound samples. There are three different versions dumped (from different machines): "Susanita" - Based on the song composed by Rafael Perez Botija. "El auto feo" - Based on the song composed by Enrique Fischer 'Pipo Pescador'. "Hola Don Pepito" - Based on the song composed by Ramon del Rivero. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to gaelco\gaelcof3.cpp. + +- 0.224: Added PCB ASCII layout [ClawGrip]. Replaced PIC16C55 CPU1 with Microchip PIC16C56. + +- 0.223: Added gaelcof3.cpp driver. + +$end + + + +$info=gaelcopc.cpp +$drv +0.130u1 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. Replaced Pentium CPU1 with Pentium III (100MHz). + +- 0.246: Changed driver to gaelco\gaelcopc.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.185: Changed tokyocop.cpp to gaelcopc.cpp driver. + +- 0.130u1: Added tokyocop.c driver. + +$end + + + +$info=gaiden.cpp +$drv +0.31 [Alex Pasadyn] + + +WIP: + +- 0.284: Make tile scrolling consistent with hardware. Added missing x offset registers for the tile layers. Use set_scrolldx/y to set the x/y offsets for the tilemaps. Adjust x/y offset logic so it matches up with what happens on hardware [Jim Westfall]. + +- 0.281: Removed tecmo\gaiden.h and tecmo\gaiden_v.cpp. Consolidate driver into single file [Osso]. + +- 0.267: Updates & Cleanups. Split driver class for wildfang and raiga via protection methods. Split driver class for mastninj via MSM5205 controls. Fixed raiga post-load behavior. Use C++ style single line comments. Reduced literal tag usage, duplications and unused functions. Fixed function namings. Make some variables constant. Fixed/Correct type for variables. Fixed code style consistency [cam900]. Call base device_post_load() and use logmacro.h [Vas Crabb]. + +- 0.262: Use mnemonic names for graphics ROM regions. Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.247: Changed driver to tecmo\gaiden.cpp/h and tecmo\gaiden_v.cpp. + +- 0.246: Changed driver to tehkan\gaiden.cpp/h and tehkan\gaiden_v.cpp. + +- 0.222: Moved delayed sprite drawing function into screen_vblank [cam900]. READ/WRITE macros removal [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.203: Cleanup gfxdecode duplicate. Correct sprite lags behavior. Tecmo 16-bit Mixer (video\tecmo_mix.cpp): Added mixing for text layer bitmap, made background pen blendable and removed MCFG macros [cam900]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74157 MCFG macros [Ryan Holtz]. + +- 0.195: Reduced code duplication using templates and object finder arrays. Minor fixes [cam900]. + +- 0.190: Soundlatch update [AJR]. + +- 0.189: Acknowledge main IRQ [AJR]. + +- 0.181: Fixed macro typo in video\tecmo_mix.cpp; renamed MCFG_TECMO_MIXER_BLENDSOUCE to MCFG_TECMO_MIXER_BLENDSOURCE. Correct some sum_colors mistakes. Added extra parenthesis to std::min for sum_colors and removed 'extra spaces' [darq]. + +- 0.180: Fixed flip screen slightly offset down [Osso]. + +- 0.154: Added video\tecmo_mix.c/h. Unify and refactoring Tecmo16 video code. Cleaned up some code in tecmo_spr as a result, actually has proper colours/priority now. Start making the Tecmo mixer a reusable device (video\tecmo_mix.c) [David Haywood]. + +- 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\gaiden.c) [David Haywood]. + +- 0.139u3: Roberto Zandona fixed screen is shifted 32 pixels down with flip-screen in gaiden, wildfang and raiga. + +- 0.135u2: Added includes\gaiden.h. Fabio Priuli added save state support to Gaiden driver. + +- 0.131u1: MooglyGuy merged memory maps in the Gaiden driver. + +- 0.130u3: Kanikani added DIP locations to Gaiden driver. Changed 'Unused' to 'Unknown' dipswitches. + +- 24th January 2003: Stephane Humbert fixed the dipswitches and inputs in the Ninja Gaiden driver. + +- 19th February 1999: Phil Stroffolino has "finished" the Gaiden graphics driver. + +- 0.31: Added gaiden.c driver and vidhrdw\gaiden.c. + +$end + + + +$info=gal3.cpp +$drv +0.128u5 [Andy Welburn] + + +NOTES: + +- Skeleton driver + +- The hardware sits somewhere between Namco S21 and Namco S22 multiple boards are used to drive multiple screens and multiple laserdiscs. The version here is for a 2 screen system. + + +WIP: + +- 0.284: Use abbreviated integer types consistently. Use single-pass C355 draw routine [cam900]. + +- 0.246: Changed driver to namco\gal3.cpp. + +- 0.202: Added machine\namcos21_dsp_c67.cpp/h, video\namcos21_3d.cpp/h and video\namco_c355spr.cpp/h. Removed machine\namcoic.cpp/h. Split Namco C355 sprite chip from namcos2 shared state by making it a device. Untangle gal3 from namcos2 now that things are devices [David Haywood]. + +- 0.174: Changed namcoic.cpp to machine\namcoic.cpp driver. + +- 0.139u1: Phil Bennett fixed incorrect road colours (drivers\namcoic.c). + +- 0.128u5: Added gal3.c driver. + +$end + + + +$info=galaga.cpp +$drv +0.21 [Nicola Salmoria, Martin Scragg] + + +WIP: + +- 0.270: No need for offs variable in tilemap mappers (namco\digdug.cpp, namco\galaga_v.cpp) [hap]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.254: Quantise timer to clock frequency (namco\namco06.cpp) [Mike Harris]. + +- 0.246: Changed driver to namco\galaga.cpp/h, namco\galaga_a.cpp, namco\galaga_v.cpp, namco\bosco.cpp/h, namco\digdug.cpp/h, namco\xevious.cpp/h, namco\namco06.cpp/h, namco\namco50.cpp/h, namco\namco51.cpp/h, namco\namco52.cpp/h, namco\namco53.cpp/h, namco\namco54.cpp/h and namco\starfield_05xx.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.240: Use correct callback for Bosconian Namco 06xx read/write. Re-order Namco 06xx callbacks, for consistency. Use correct clock for the second Namco 06xx in Bosconian. Fujitsu MB884x CPU: Clarify interrupt line is 'logical', not voltage-based. Clear the appropriate interrupt enable flag when taking the int (mb88xx\mb88xx.cpp). Synchronize data writes. Improved NMI delay (machine\namco06.cpp) [Mike Harris]. + +- 0.233: Removed a few VIDEO_START_OVERRIDEs [Osso]. + +- 0.226: Re-added max quantum for multi CPU synchronization [hap]. + +- 0.225: Reimplement Namco 51xx outputs that were accidentally disabled when device switched to using low-level emulation. This restores start LEDs and coin lockouts for various games in galaga.c and polepos.c [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. Removed quantum hacks. With the better Namco custom chip emulation, this doesn't seem to be required anymore. Fixed bootlegs. For both, set sub & sub2 reset lines. Wire up 51xx cs and rw lines for galaga bootlegs. Fujitsu MB884x CPU: Fixed interrupt handling. m_nf is basically the IF flag. It should be set when the int line is active (when its low). Only trigger an int when the line was previously high [Mike Harris]. + +- 0.216: Added video\starfield_05xx.cpp/h. Eliminated nmi_line_pulse usage [AJR]. Implemented accurate starfield for Galaga and Bosconian based on reverse engineering the Namco 05xx chip. Changes: 1. Regenerates starfield colors based on LFSR state for every frame. 2. Pixel accurate to Namco original 05xx. 3. Restores one line horizontal starfield shift for every 256 vertical pixel shifts. 4. Properly handles LFSR reset (_STARCLR). 5. Restores missing 4 stars from previous implementations. 6. Fixes potential issue with the number of stars on screen at any one time. 7. Restores 4 pixel/line scrolling capability (not currently used for any driver). Documentation and notes have been added inline to the code for the galaga video driver. Note: The starfields for Galaga and Bosconian are driven by a custom Namco 05XX chip that is contains an internal 16-bit Linear Feedback Shift Register (LFSR) and all the necessary support logic for generating a 6-bit RGB signal. The chip is fed all the required signals from the video system to allow it to output a colored "star" at pseudo-random intervals and to scroll these stars in both horizontal and vertical directions. The chip can generate a total of 256 stars in 4 banks of 64 for each vertical frame. Two of these banks of stars will be active at any one time, controlled by two starfield selector pins. Some stars will be hidden by the vertical and horizontal blanking, so there will always be less than 128 stars on screen at one time [Robert Hildinger]. + +- 0.210: Manually applied the star field LFSR code from Wolfgang (http://www.pin4.at/pro_custom_05xx.php) and Jindrich Makovicka (https://github.com/mamedev/mame/pull/3532) and verifying against static star field. Also added documentation and findings about the known star field decoding algorithms [Couriersud]. + +- 0.205: Removed NAMCO_51XX and NAMCO_06XX MCFG macros [Osso]. Removed Z80, QUANTUM_TIME, GFXDECODE, NAMCO and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed NAMCO_52XX and NAMCO_54XX MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.200: Removed machine\atari_vg.cpp/h. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.196: Removed first_screen usage from Namco 51XX device [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.174: Added includes\bosco.h, includes\digdug.h and includes\xevious.h. Allow separate Galaga driver building [Miodrag Milanovic]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.147u1: Fixed Galaga crash by using proper state - there are most likely more of this [Oliver Stoeneberg]. + +- 0.147: Sandro Ronco fixed Galaga driver regressions ([debug] Crash immedately after OK). + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.144u1: hap fixed screen flipping isn't handled correctly in Bosconian, Galaga, Xevious, Dig Dug and clones. + +- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: xevious/bosco/digdug subclass from galaga. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.138u1: Moved global and static variables in driver galaga into a machine class. Renamed some variables, e.g. galaga_videoram and bosco_videoram to just videoram [Couriersud]. + +- 0.136u4: Couriersud fixed save state support in custom NAMCO devices (50,51,53) and Galaga driver. + +- 0.133u1: Brian Troha improved bonus verbiage for the Galaga driver. Verbiage more like the actual manual. + +- 0.132u4: Fabio Priuli fixed debug assert in battles, gallag and gatsbee (machine\namco06.c:240). Added comment about Galaga driver bootlegs using 06XX emulation. + +- 0.131u4: Updated Galaga driver to use computed video timing [Aaron Giles]. Changed VSync to 60.606061 Hz. + +- 0.131u1: MooglyGuy merged memory maps in the Galaga driver. + +- 0.129: Kevin Eshbach added placeholders for various PALs on the Galaga systems. + +- 0.128u4: Derived clocks from crystals in Galaga driver. Unified CPU4 memory maps [Luigi30]. + +- 0.125u3: Aaron Giles/Couriersud fixed dipswitch information is not being readded properly when .CFG is read in all sets. Couriersud fixed player 2 has all sprites offset by an inch or two in cocktail mode. + +- 0.118u4: Alex Jackson converted the inputs in Galaga driver to tags, using INCLUDE/MODIFY for clones. + +- 0.112u2: Added audio\galaga.c. + +- 0.104u8: Andre Hufschmidt added save state support to the Galaga driver games. + +- 0.93: Added clock parameter to Namco sound (96000 Hz). + +- 0.79u1: Merged bosco.c, digdug.c and xevious.c with galaga.c driver. Added includes\galaga.h. Removed machine\bosco.c, machine\digdug.c, machine\galaga.c and sndhrdw\bosco.c. Big 80s Namco Update [Nicola Salmoria]: This affects the first Namco games that used custom I/O chips. Files that are no longer needed and should be removed: drivers\bosco.c, drivers\xevious.c, drivers\digdug.c, machine\digdug.c, machine\galaga.c, machine\bosco.c, machine\polepos.c, sndhrdw\bosco.c. Added three new sound chips: Namco 15XX, Namco 52XX, Namco 54XX, and changed drivers to use them (Namco 54XX is just a placeholder playing samples, until the chip is reverse engineered), MAME testers bugs fixed: digdug063gre, galaga057gre, bosco071u2gre, poleposc059gra, added EAROM support to digdug, extensive documentation of ROM names and placement, and differences between Namco and licensed versions, converted all drivers to tilemaps, and made gfx emulation more accurate according to schematics, IP_KEY_PREVIOUS and IP_JOY_PREVIOUS are no longer used by any driver: They may be removed from the core, support for start lamps, coin counters and coin lockout (all internallyhandled by the custom I/O chip), toggling the test switch while the game is running enters test mode without need to manually reset, found and documented test mode Easter eggs in all games except Xevious, bosconian now uses a different sound PROM, which seems more correct, galaga uses better dumps of the PROMs, with the unused top 4 bits set to 0, correct handling of 52XX sample start/end pointers in ROM, better emulation of 50XX custom, no more need for hacks in bosconian, swapped digdug and digdugb, the main set should be the newer one, removed these galaga clones: nebulbee (copyright/name change), galagab2 (mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change), galagads (1-byte hack to get fast shoot, reproducible with this line in cheat.dat: galaga:1:070D:0D:100: Fast Shoot), added Galaga rev. B, which is now the main set, renamed the other galagao, added galagamk, a different Midway version, removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed, drivers\locomotn.c is no longer needed and should be removed, converted to tilemaps, consolidate as much as I could, fixed: jungler37b3gre and correct tile/sprite priority handling (also in Bosconian). + +- 0.63: Satoshi Suzuki fixed credits are lost when the player presses the start button during the game in galaga and xevious. + +- 30th June 2002: Satoshi Suzuki fixed a coin lockout bug in the Galaga driver and added explosion sound to the startup. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.27: Added bosco.c and xevious.c driver, machine\bosco.c, vidhrdw\bosco.c, machine\xevious.c, vidhrdw\xevious.c and sndhrdw\bosco.c. + +- 0.26: Added digdug.c driver, machine\digdug.c and vidhrdw\digdug.c. + +- 0.25: Removed xevious.c driver, machine\xevious.c and vidhrdw\xevious.c. + +- 0.23: Added xevious.c driver, machine\xevious.c and vidhrdw\xevious.c. + +- 0.21: Added galaga.c driver, machine\galaga.c and vidhrdw\galaga.c. + +$end + + + +$info=galastrm.cpp +$drv +0.125u9 [Hau, Team Japump] + + +NOTES: + +- Driver based on gunbustr by Bryan McPhail & David Graves. + +- $300.b = debugmode and $305.b = invincibility. + + +WIP: + +- 0.248: Removed taito\galastrm.h and taito\galastrm_v.cpp. + +- 0.246: Changed driver to taito\galastrm.cpp/h, taito\galastrm_v.cpp, taito\taito_en.cpp/h and taito\tc0480scp.cpp/h. + +- 0.139u3: Added includes\galastrm.h. + +- 0.125u9: Added galastrm.c driver and video\galastrm.c. + +$end + + + +$info=galaxi.cpp +$drv +0.126u3 [Luca Elia] + + +NOTES: + +- This hardware is almost identical to that in Magic's 10. + + +WIP: + +- 0.284: Templates, hopper device instead of custom implementation [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\galaxi.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Galaxi driver [Osso]. + +- 0.171: Some cleanups [Roberto Fresca]. + +- 0.127u4: Added layout\galaxi.lay. + +- 0.126u3: Added galaxi.c driver. + +$end + + + +$info=galaxia.cpp +$drv +0.103u4 [David Haywood] + + +WIP: + +- 0.273: Changed driver to zaccaria\galaxia.cpp. Correct bullet size and screen refresh rate. Removed partial updates, it was problematic for this driver and unneeded. Correct screen resolution and colors. Small cleanup. Untangle from cvs_base. Improved stars, not 100% accurate yet. Shorthand variable types. Added dipswitches. Improved starfield density and blink rate [hap]. Changed visible area to 272x232 and VSync to 50Hz. Added dipswitches 'Coin A/B', 'Difficulty', 'High Score', 'Random H.S.', 'Extended Play' and 'Unknown'. + +- 0.253: Removed cvs\galaxia.h and cvs\galaxia_v.cpp. Added cvs\cvs_base.cpp/h. Created a base class from which cvs.c, galaxia.c and quasar.c derive [Osso]. + +- 0.246: Changed driver to cvs\galaxia.cpp/h and cvs\galaxia_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed S2650, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed S2636 MCFG macros [Osso]. + +- 0.198: Added notes [kazblox]. + +- 0.145u6: Added video\galaxia.c and includes\galaxia.h. Separate into driver/include/video [hap]. + +- 0.103u4: Added galaxia.c driver. + +$end + + + +$info=galaxian.cpp +$drv +0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] + +0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] + +0.05 [Nicola Salmoria, Robert Anschuetz] + + +Bugs: + +- atlantis, atlantis2, bagmanm2, bagmanmc, theend, theends, theendss: Auto-incrementing coin counters on boot. Balthier (ID 08708) + + +WIP: + +- 0.280: Do global sprite clipping with a virtual function instead of setter [hap]. + +- 0.246: Changed driver to galaxian\galaxian.cpp/h, galaxian\galaxian_v.cpp, galaxian\galaxian_a.cpp/h, galaxian\nl_konami.cpp/h and shared\cclimber_a.cpp/h. + +- 0.233: Started splitting up the state class to encapsulate game-specific stuff [Vas Crabb]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\galaxian.cpp) [Osso]. + +- 0.218: Added audio\nl_konami.cpp/h. Implemented KONAMI filters using netlist. This change improves accuracy and scalability. Added some notes about M51516L amplifier [Couriersud]. Changed description of 'Discrete Sound' to 'Netlist Sound Device'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER and a lot of MCFG macros releating to maincpus [Osso]. + +- 0.204: Moved audio\galaxian configuration to driver files. Eliminated unnecessary address space argument from handlers (audio\galaxian.cpp) [AJR]. Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Start moving memory stuff out of init functions and into address maps [AJR]. Converted Galaxian driver to use MCFG_SCREEN_VBLANK_CALLBACK [kazblox]. Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Miscellaneous configuration cleanups and corrections. 555 star blinking timer is only present on Scramble, Super Cobra and similar hardware. Scramble clone Explorer (bootleg of Scramble) uses two AY-3-8912 and no 555 timer. Added the (first) two 8255 PPIs only in konami_base and stop removing and readding these in derivative configurations. Safer order for static definitions [AJR]. + +- 0.188: Clean up driver by using device arrays [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.184: Cleaned up clock definitions in Galaxian driver (KONAMI_SOUND_CLOCK -> 14.31818 MHz) [kazblox]. + +- 0.167: Fixed horizontal partial updates in Galaxian driver [David Haywood]. + +- 0.153: Small cleanup [Osso]. + +- 0.152: Updated some commented code [Osso]. + +- 0.150: Merged galaxian.inc with galaxian.c driver. Modernized galaxian sound device [Osso]. Moved galaxian.inc contents (inputs, romdefs and gamelist) to galaxian.c [hap]. + +- 0.149u1: Changed galdrvr.c driver to galaxian.inc [Miodrag Milanovic]. + +- 0.147u4: Clarify some titles [hap]. + +- 0.147u2: Some manufacturer were wronly set to Nichibutsu [hap]. + +- 0.147: Move sx+1 up (sprites_draw), fixes stray sprite line at screen edge [hap]. + +- 0.146: Updated Galaxian driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.142u5: Aaron Giles fixed game resets right after loading auto saved state (galaxian, frogger and many others). + +- 0.142u1: Atari Ace converted Galaxian driver to driver_device. + +- 0.142: Fixed sprite cut-off isn't correct for player 2 (cocktail mode) in some galdrvr.c sets [hap]. + +- 0.141u4: Added audio\galaxian.h. hap fixed sprite X offset in the Galaxian driver. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Galaxian audio code get his own includes. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.133u3: Discrete sound update [Couriersud]: Removed global variable discrete_current_context. Discrete_info is now passed instead of device, we may get device by using disc_info->device. Added DISCRETE_IMPORT(*block): Imports another discrete block. Added DISCRETE_REMOVE(node1, node2): Removes a range of nodes. Added DISCRETE_REPLACE: Next node replaces existing node, thus preserving run order. Added DISCRETE_NOP(node): Does nothing, to be replaced. Added a prescanning stage to build final block list after execution of the above. The additions provide an easy way to document subtle difference between boards. Please see audio\galaxian.c for an example. DSS_COUNTER updates [Couriersud]: Clock_node no longer needs to be static for DISC_CLK_IS_FREQ. Rewrote inc/dec logic to avoid loop. Added DISCRETE_BIT(S)_DECODE [Couriersud]: Decodes individual bits from input values. Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading). This should be slightly faster than using DISCRETE_TRANSROM. Discrete sound enhancements [Couriersud]: Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled. Made galaxian use the above. Saved 2 nodes and increased accuracy. Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. Left a note on RCDISC3 on what is needed to be implemented for bzone. Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit. Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes. + +- 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete. + +- 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. + +- 0.131u4: Brian Troha added documentation about the Galaxian bootleg hardware (redufo and pacmanbl) known as Artic Multi-System. + +- 0.130u1: Couriersud adjusted volume in the Galaxian driver. + +- 0.129u4: Aaron Giles fixed the Galaxian-derived games driver, which crashes with DEVCB dialog. + +- 0.127u6: 8255 PPI interface cleanup [Aaron Giles]: Added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them. Changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly. Normalized function and variable names to be lower_under. Removed a number of redundant interfaces from the galaxian/scramble line of games. + +- 0.126u1: Couriersud fixed cocktail sprite position in video\galaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards. + +- 0.125u5: Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c [Couriersud]. + +- 0.124u4: Couriersud fixed discrete sound and konami filter addressing in Galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics. + +- 0.124u1: Split driver into galdrvr.c, galaxold.c and galaxian.c. Merged amidar.c and frogger.c with galdrvr.c driver. Added the Scramble driver games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr.c driver. Added the Super Cobra (scobra.c) games scobra, scobras, scobrase, scobrab, armorcar, armorca2, tazmania, anteater, losttomb and losttmbh to the galdrvr.c driver. Moved the Galaxian games scramblb, scramb2, 4in1, bagmanmc, dkongjrm, rockclim, ozon1, ladybugg, vpool, drivfrcg, drivfrcb, bongo, hunchbkg, harem, tazzmang, racknrol, hexpool, hexpoola, trvchlng, ckongg, kkgalax and porter to the galaxold.c driver. Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes [Aaron Giles, Stephane Humbert]. Added discrete filtering and mixing to galaxian.c games using konami_sound [Couriersud]. Fixed sprites are cut off on the top row in 4in1, gmgalax and pacmanbl and fixed the background is shifted to the right and cut off on the right side in pacmanbl and batman2 [Aaron Giles]. Changed visible area to 224x768 and palettesize to 32 colors. + +- 0.118u1: Galaxian driver updates [Stephane Humbert]: Fixed Space Dragon (Moon Cresta bootleg, set 2) gfx rom loading. 100% verified dipswitches for all sets. Added long notes for all sets. + +- 0.114u3: Couriersud fixed explosion sound cut off. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.110u2: Added machine\galaxian.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies. + +- 0.101: Aaron Giles added save state support to the Galaxian driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE. + +- 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff). + +- 0.94: Aaron Giles removed SAMPLES support from sndhrdw\galaxian.c (shot- and death.wav). + +- 0.93: Changed Custom sound to Samples. Added shot and death.wav samples. + +- 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver. + +- 0.78u5: smf added -state to the Windows version. The code was already in the core to handle it, all this patch does is allows you to set options.savegame. Not sure how reliable it is, it worked for galaxian. + +- 0.63: Added includes\galaxian.h. + +- 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver. + +- 9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware. + +- 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver. + +- 0.53: Changed palettesize from 99 to 98 colors. + +- 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues. + +- 0.37b16: Removed vidhrdw\amidar.c, vidhrdw\frogger.c and sndhrdw\frogger.c. Zsolt Vasvari have rewritten the Galaxian PCB drivers. Changed palettesize from 97 to 99 colors. + +- 0.37b4: void schedule_full_refresh(void). This just sets full_refresh to true for the next screenrefresh. See vidhrdw\galaxian.c for examples on this and set_vh_global_attribute [Zsolt Vasvari]. + +- 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. + +- 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements. + +- 2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups. + +- 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver. + +- 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs. + +- 0.36b16: Merged mooncrst.c with galaxian.c driver. Added sndhrdw\galaxian.c. Changed VSync to 60.606060 Hz. + +- 0.36b11: Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used. + +- 27th March 1999: Nicola fixed the Galaxian starfield. + +- 0.35b9: Merged jumpbug.c with galaxian.c driver. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1. + +- 0.35b2: Changed palettesize from 96 to 97 colors. + +- 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria]. + +- 0.31: Merged moonqsr.c with galaxian.c driver. Removed sndhrdw\jumpbug.c. + +- 0.30: Removed sndhrdw\amidar.c. Some tweaks to dipswitches to Super Cobra, Lost Tomb, etc [James R. Twine]. + +- 0.28: Removed vidhrdw\mooncrst.c and vidhrdw\moonqsr.c. Added vidhrdw\galaxian.c. + +- 0.25: Added vidhrdw\jumpbug.c. + +- 0.18: Added sndhrdw\jumpbug.c. + +- 0.16: Added sndhrdw\amidar.c and sndhrdw\generic.c/h. + +- 0.15: Added sndhrdw\frogger.c. + +- 0.12: Added jumpbug.c driver and vidhrdw\generic.c/h. + +- 0.08: Added moonqsr.c driver and vidhrdw\moonqsr.c. + +- 0.06: Added amidar.c and frogger.c drivers, vidhrdw\amidar.c and vidhrdw\frogger.c. Changed galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c to drivers\galaxian.c, drivers\theend.c, drivers\mooncrst.c, vidhrdw\mooncrst.c and sndhrdw\mooncrst.c. Star background in Galaxians & co. The way I calculate it is probably not correct, anyway it looks reasonable [Nicola Salmoria]. + +- 0.05: Added galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c. + +$end + + + +$info=galaxian_rockclim.cpp +$drv +0.233 [Tomasz Slanina, David Haywood] + + +WIP: + +- 0.246: Changed driver to galaxian\galaxian_rockclim.cpp. + +- 0.233: Split galaxian_rockclim.cpp from galaxold.c driver. Reworked Rock Climber to be based on Galaxian driver [David Haywood]. + +$end + + + +$info=galaxold.cpp +$drv +0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] + + +Bugs: + +- 4in1, gmgalax, pacmanbl, ghostmun, crazym, pacmanbla, pacmanblb, pacmanblc: Graphics cut off. MASH (ID 05203) + + +WIP: + +- 0.274: Removed no_cocktail flag for most games [Robbbert]. + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder (galaxian\galaxold_v.cpp) [hap]. + +- 0.246: Changed driver to galaxian\galaxold.cpp/h, galaxian\galaxold_m.cpp and galaxian\galaxold_v.cpp. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build (machine\galaxold.cpp) [Osso]. Modernized S2650 interrupts [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Eliminated pulse_input_line_and_vector (emu\diexec.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed S2650 MCFG macros [Ryan Holtz]. + +- 0.204: Moved audio\galaxian configuration to driver files. Eliminated unnecessary address space argument from handlers (audio\galaxian.cpp) [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 7474 MCFG macros [Ryan Holtz]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum (machine\galaxold.cpp; hunchbks_vh_interrupt) [AJR]. + +- 0.167: Merged spcwarp.c with galaxold.c driver. + +- 0.166: kazblox added spcwarp.c driver. + +- 0.158: Removed some unused code (includes\galaxold.h and video\galaxold.c) [Osso]. + +- 0.157: Added a missing save state (video\galaxold.c), improves but doesn't totally fix starfield save problems in 4in1, hunchbkg and tazzmang2 [Osso]. + +- 0.150: Modernized galaxian sound device [Osso]. + +- 0.147u2: Miodrag Milanovic changed 7474 TTL to use DEVCB2. + +- 0.142u1: Atari Ace converted Galaxold driver to driver_device. + +- 0.141u3: Atari Ace removed unneeded #include lines in Galaxold driver. + +- 0.139u1: Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in Galaxold driver [Aaron Giles]. + +- 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete. + +- 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. + +- 0.131u1: MooglyGuy merged memory maps in the Galaxold driver. + +- 0.129: Aaron Giles removed dangling old obsolete code from Galaxold driver. + +- 0.126u1: Couriersud fixed cocktail sprite position in video\galaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards. + +- 0.124u1: Added galaxold.c driver, video\galaxold.c and includes\galaxold.h. Changed machine\galaxian.c to machine\galaxold.c. + +$end + + + +$info=galgame.cpp +$drv +0.144 [Mariusz Wojcieszek] + + +NOTES: + +- Original Galaxy Game listing, the one used in the 2nd hardware revision (blue dual cabinet). Date: PALX11 V413R 19-NOV-71 8:46. + + +WIP: + +- 0.246: Changed driver to misc\galgame.cpp. + +- 0.144: Added galgame.c driver. + +$end + + + +$info=galgames.cpp +$drv +0.183 [Luca Elia] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to ces\galgames.cpp. + +- 0.222: READ/WRITE macros removal (video\cesblit.cpp) [Osso]. + +- 0.210: Use shared_ptr for OKI RAM. Added save states. Simplified handlers. Fixed spacings. Reduced unnecessary lines. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed PIC16C56 MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.185: Improved blit coordinates (video\cesblit.cpp), fixes some missing graphics in e.g. Galaxy Games StarPak 4 [Luca Elia]. Changed OKI6295 CPU1 clock speed to 1.5MHz. + +- 0.183: Added galgames.cpp driver and video\cesblit.cpp/h. More complete Galaxy Games emulation: Created devices for the Galaxy Games carts (EEPROM + Flash + PIC) and the slot(s). Removed code patches and emulated the PIC communication and bank switching. Converted the blitter to a device (cesblit.cpp). Moved the Galaxy Games from TouchMasterdriver to their own driver [Luca Elia]. Provided the PIC code for all four StarPak cartridges [Keith M. Kolmos]. + +$end + + + +$info=galivan.cpp +$drv +0.34b8 [Luca Elia, Olivier Galibert] + + +WIP: + +- 0.273: Small cleanup to long comment lines [hap]. + +- 0.272: Removed nichibutsu\galivan.h and nichibutsu\galivan_v.cpp. Consolidate driver into single file and split into subclasses [Osso]. + +- 0.250: Emulated the analog filtering for the audio from the FM chip and the two R2R DAC channels, as well as emulating the additional analog filtering. Consolidate some common configs down into their own machine_config sections and reduced a lot of code duplication. Also fixed audio volume balance to compensate for the fact that the YM3012 Serial DAC for the FM chips outputs at half the peak to peak voltage of the R2R DACs, and the YM2203's SSG channels have another, different peak output level as well [Lord Nightmare]. + +- 0.246: Changed driver to nichibutsu\galivan.cpp/h and nichibutsu\galivan_v.cpp. + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.231: Make NB1412M2 clock input same for all drivers [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added hide text layer support and fixed text color attributes. This fixes missing black screen between areas (black hole warp) in dangar, some text colors in dangar and galivan and corrupt title logo in dangar. Adjusted DAC gain compared with PCB movies. Fixed dusts in lower left (video\galivan.cpp). This is for hide custom chip communication [Sasuke]. Major video config cleanups. Converted to screen.set_raw() parameters. Added IRQ acknowledge signal [Angelo Salese]. Changed VSync to 59.949642 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.205: Removed NB1412M2 MCFG macro [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Added machine\nb1412m2.cpp/h. + +- 0.159: Converted NB1414M4 to a device, no functional change expected [Osso]. + +- 0.153: Added buffered spriteram to fixed sprite lag and unaligned background and sprites. Cleanups [Alex Jackson]. + +- 0.142u4: Angelo Salese fixed incorrect scrolling in the Galivan driver. + +- 0.138u2: Tafoid updated the Galivan driver with DIP locations and verified setting via Service Mode. Added comments about missing text layer in Ninja Emaki and flagged those sets with missing protection emulation. + +- 0.135u3: Added includes\galivan.h. Fabio Priuli added driver data struct to the Galivan driver. + +- 0.131u1: MooglyGuy merged memory maps in the Galivan driver. + +- 0.123u1: Zsolt Vasvari removed color tables from Galivan driver. Added RESNET color computations where appropriate. Changed palettesize to 4480 colors and region PROMs ($400) to user1 ($0). + +- 0.108u5: Vas Crabb added save state support to all games in galivan.c. Fixed portability issue in DAC audio save states. + +- 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver. + +- 23rd December 1999: Takahiro Nogi sent in a driver for Ninja Emaki / Youma Ninpou Chou. + +- 0.34b8: Added galivan.c driver and vidhrdw\galivan.c. + +$end + + + +$info=galpani2.cpp +$drv +0.57 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to kaneko\galpani2.cpp/h and kaneko\galpani2_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Kaneko KC002/VU002 Sprites: Fixed drawing behavior. Fixed priority in enabled 'keep sprite' function. Split 'Copy temporary bitmap into screen bitmap' function and Getting sprite function [cam900]. + +- 0.209: Simplified handlers, fixed namings and use shorter type vales in video\kaneko_spr.cpp [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed KANEKO_KC002_SPRITE MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.159: Added save state support to Galpani2 driver [Osso]. Swapped x and y scroll on ind8 layer [David Haywood]. + +- 0.157: Use RGB32 for Galpani2 driver, it has blending, very evident in the videos available. I also wonder if the rgb15 layer is 256 pixels stretched to the same size as 320 pixels, the data written during the RAM test compared to what is shown on YouTube videos is suggestive of that. I guess I should try and find the GAL images in the data roms to see what format they're stored in too. No real improvement, just the result of me studying it for a bit. Fixed an old regression in the driver. Use rombank instead of custom handler [David Haywood]. Pixel clock notes [Angelo Salese]. + +- 0.150: Guru added complete Gals Panic 2 (Korea) PCB layout. Brian Troha added DIP locations to all Galpani2 sets. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_hit.c/h and machine\kaneko_toybox.c/h. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps). Pulled Galpani2 away from Kaneko16 driver [David Haywood]. + +- 0.141u4: Added includes\galpani2.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Galpani2 video declarations are moved from kaneko16.h to their own file. Convert Galpani2 driver to driver_device. + +- 0.131u1: Improved protection emulation in Galpani2 driver [Luis Faria]: Modified somewhat the protection handling, geeting rid of the need to call galpani2_mcu_run from VIDEO_UPDATE, as that function is performed by CPU2's INT7 and it now works. And added support for command 2, making gp2se go into demo mode and allowing to go ingame, nice skulls! Unfortunately, this set is still not playable because of missing gals in the background and sometimes there's an ADDRESS ERROR, causing a reset. Included in these changes, I added support for MCU triggering by CPU2. Changed some 8 bit writes disguised as 16 bit to AM_WRITE8 and AM_DEVWRITE8 and some AM_WRITE(SMH_NOP)s to AM_WRITENOP. "crystallized" the clocks of the M68000s and OKIs, deriving the latter from the former. Fixed a Copy&Paste mistake I made in the previous submission, in the sound rom mappings for galpani2/2t/2g. Reduced the input port definition duplication by using PORT_INCLUDE where applicable instead of defining everything again. Reduced the CPU#2 Code region size to the effectively used size, and expanded the CPU#2 backgrounds data region size to the maximum usable size, making it the same for all sets. + +- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16.c (is it different for expro02 and better to fix current one?). + +- 0.122u8: Luis Faria resolved all unknown dips in the Galpani2 driver according to Kaneko's docs, unified memory maps of both CPUs and repositioned a pair of graphic ROMS. + +- 0.57: Added galpani2.c driver and vidhrdw\galpani2.c. + +$end + + + +$info=galpani3.cpp +$drv +0.84 [David Haywood, Sebastien Volpe] + + +WIP: + +- 0.246: Changed driver to kaneko\galpani3.cpp, kaneko\kaneko_grap2.cpp/h and kaneko\sknsspr.cpp/h. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_hit.c/h, machine\kaneko_toybox.c/h and video\kaneko_grap2.c/h. + +- 0.141u4: Added video\sknsspr.c/h. + +- 0.84: Added galpani3.c driver. + +$end + + + +$info=galpanic.cpp +$drv +0.35b2 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to kaneko\galpanic.cpp, kaneko\galpnipt.h and kaneko\kaneko_hit.cpp/h. + +- 0.243: Removed video\galpanic.cpp and includes\galpanic.h. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_hit.c/h and machine\kaneko_toybox.c/h. + +- 0.143u3: Added includes\galpnipt.h. + +- 0.139u3: Added includes\galpanic.h. + +- 0.35b2: Added galpanic.c driver and vidhrdw\galpanic.c. + +$end + + + +$info=galpanic_ms.cpp +$drv +0.211 [David Haywood, Nicola Salmoria] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to kaneko\galpanic_ms.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Added galpanic_ms.cpp driver. + +$end + + + +$info=galspnbl.cpp +$drv +0.37b6 [Nicola Salmoria] + + +NOTES: + +- To start a 2 or more players game, press the start button multiple times + +- The sprite graphics contain a "(c) Tecmo", and the sprite system is indeed similar to other Tecmo games like Ninja Gaiden. + + +WIP: + +- 0.262: Adjusted graphics ROM loading so standard layouts can be used to decode tiles. Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.250: Removed comad\galspnbl.h and comad\galspnbl_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to comad\galspnbl.cpp/h and comad\galspnbl_v.cpp. + +- 0.239: Added some PCB info in header and corrects clock of 68000 based on OSC [Brian Troha]. Changed MC68000 CPU1 clock speed to 11059200 Hz. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.154: Unify and refactoring GalsPinball video code. Cleaned up some code in tecmo_spr as a result, actually has proper colours/priority now [David Haywood]. + +- 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\galspnbl.c) [David Haywood]. + +- 0.135u3: Added includes\galspnbl.h. + +- 0.37b6: Added galspnbl.c driver and vidhrdw\galspnbl.c. + +$end + + + +$info=gambl186.cpp +$drv +0.148u2 [ANY] + + +NOTES: + +- Unknown Gambling game with 186 CPU. + + +WIP: + +- 0.257: Changed video\clgd542x.cpp/h to video\pc_vga_cirrus.cpp/h. Preliminary implementation of hidden DAC mode for Cirrus Logic CL-GD542x [Angelo Salese]. + +- 0.246: Changed driver to misc\gambl186.cpp. + +- 0.161: Added video\clgd542x.c/h. + +- 0.148u2: Added gambl186.c driver. + +$end + + + +$info=gameace.cpp +$drv +0.253 [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union, Osso] + + +WIP: + +- 0.253: Added gameace.cpp driver. + +$end + + + +$info=gamebox.cpp +$drv +0.285 [Guru] + + +WIP: + +- 0.285: Added gamebox.cpp driver. + +$end + + + +$info=gamemasters.cpp +$drv +0.198 [AJR] + + +NOTES: + +- Not much is known about this Atlanta-based company and its games, aside from a number of flyers. + + +WIP: + +- 0.246: Changed driver to misc\gamemasters.cpp. + +- 0.198: Added gamemasters.cpp driver. + +$end + + + +$info=gammagic.cpp +$drv +0.147u1 [Grull Osgo] + + +NOTES: + +- Game Magic is a Mutigame machine build on a Bally's V8000 platform. This is the first PC based gaming machine developed by Bally Gaming. Additional CD-ROM games: "99 Bottles of Beer". + + +WIP: + +- 0.263: Added pci\oti_spitfire.cpp/h, video\pc_vga_oak.cpp/h and bus\ata\xm3301.cpp/h. + +- 0.246: Changed driver to misc\gammagic.cpp. + +- 0.147u1: Added gammagic.c driver. + +$end + + + +$info=gamtor.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- Novomatic CoolFire I + +- Austrian gaming system - used late 2002 - early 2008? */ + + +WIP: + +- 0.284: Improved hardware documentation. Fixed format and small typos. Added DIP switches [ClawGrip]. Changed 'Freescale MCF5206E' CPU1 clock speed to 33333000 Hz. + +- 0.283: Make MCF5206E CPU accept external interrupts, fixes CPU space (gamtor driver cares) [Angelo Salese]. + +- 0.256: Temporary moved gamtor_vga_device from video\pc_vga.cpp to misc\gamtor.cpp [Angelo Salese]. + +- 0.252: Rearrange SVGA map layout, allow Beetlemania to show video [Angelo Salese]. Put driver in anonymous namespace [Osso]. + +- 0.251: Offset bit 1 in VGA memory bankswitches to char RAM, make it to display initial POST messages [Angelo Salese]. + +- 0.246: Changed driver to misc\gamtor.cpp. + +- 0.234: Removed some tag lookups [Miodrag Milanovic]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.196: Use device_video_interface and configured screens instead of first_screen [AJR]. + +- 0.148u5: Fruit machine notes / logging [David Haywood]. + +- 0.148u4: Added machine\mcf5206e.c/h. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.145u6: Converted Gaminator driver to use VGA device (doesn't work though due of a weird banking problem) [Angelo Salese]. Changed visible area to 640x480 and VSync to 53.178707 Hz. + +- 0.144u4: Converted Gaminator driver to use the RAMDAC device [Angelo Salese]. + +- 0.143u7: Added gamtor.c driver. More set splits by Haze and new fruit hardware addition [Miodrag Milanovic]. Implemented RAMDAC for Gaminator driver [Angelo Salese]. + +$end + + + +$info=ganbaremo.cpp +$drv +0.266 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.266: Added ganbaremo.cpp driver. + +$end + + + +$info=gaplus.cpp +$drv +0.35b9 [Manuel Abadia, Ernesto Corvi, Larry Bank, Nicola Salmoria] + + +NOTES: + +- most sets always say "I/O OK", even if the custom I/O checks fail. Only gapluso and gaplusa stop working; these two also don't do the usual Namco-trademark RAM test on startup, and use the first I/O chip in "coin" mode, while the others use it in "switch/lamp" mode. + +- gaplusa has the 58XX and 56XX inverted. Why would they do that? + +- To use Round Advance: Turn the dipswitch on before the start of a level. Push joystick up to pick a later level, then set the dipswitch back to off. + +- The only difference between galaga3a and galaga3m is the bonus life settings. + + +WIP: + +- 0.246: Changed driver to namco\gaplus.cpp/h, namco\gaplus_m.cpp, namco\gaplus_v.cpp, namco\namco62.cpp/h and namco\namcoio.cpp/h. + +- 0.125u5: Added includes\gaplus.h. + +- 0.35b9: Added gaplus.c driver, machine\gaplus.c and vidhrdw\gaplus.c. + +$end + + + +$info=gatron.cpp +$drv +0.125u1 [Roberto Fresca] + + +WIP: + +- 0.248: Removed gametron\gatron.h and gametron\gatron_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to gametron\gatron.cpp/h and gametron\gatron_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for GAME-A-TRON driver [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.162: Minor corrections and cleans [Roberto Fresca]. + +- 0.153: Added layout\bingo.lay. + +- 0.146: Updated GAME-A-TRON driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.139u3: Added includes\gatron.h. + +- 0.127u1: Added video\gatron.c, layout\poker41.lay and layout\pulltabs.lay. + +- 0.125u1: Added gatron.c driver. New driver for old Game-A-Tron gambling games hardware [Roberto Fresca]: Properly decoded graphics. Proper memory map. Added NVRAM support. Proper Inputs through 8255 PPI I/O chip. Both games are working. Added technical & game notes. + +$end + + + +$info=gauntlet.cpp +$drv +0.30 [Aaron Giles] + + +WIP: + +- 0.274: Reduced tilemap sizes to match tilemap RAM size. Suppress side effects for debugger accesses. Reduced use of literal tags and run-time tag lookups. Use GFXENTRY_SCALE rather than duplicating bits in the layouts. Made some variable const, improved naming of functions and ROM regions and updated comments. Removed unnecessary configuration parameter and unnecessary graphics decode reconfiguration (atari\atarimo.cpp) [cam900]. + +- 0.255: Removed atari\gauntlet.h and atari\gauntlet_v.cpp. Consolidate driver in single file [Osso]. + +- 0.250: Correct 2804 EEPROM address range [hap]. + +- 0.248: Re-added boost interleave on soundlatch write [hap]. + +- 0.246: Changed driver to atari\gauntlet.cpp/h and atari\gauntlet_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.242: Use ROM_CONTINUE instead of doing block-swapping in driver init [AJR]. + +- 0.227: Modernised the Slapstic hookup [O. Galibert]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Moved interrupt handling down into drivers (machine\atarigen.cpp). Modernization: Use generic latch devices for sound communications. More accurate handling of programmed sound resets. Added the other LS259 to gauntlet.cpp. Correct watchdog timeouts for all three drivers. General code cleanup [AJR]. + +- 0.210: Fixed IRQ acknowlodge behavior [cam900]. + +- 0.205: Pulling atarigen stuff out of Gauntlet driver [AJR]. Removed SLAPSTIC and ATARI_MOTION_OBJECTS MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259, EEPROM and ATARI_SOUND_COMM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device. Added coin counters and/or lockouts to Gauntlet driver [AJR]. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses a SYNGEN chip to generate video signals. Changed VSync to 59.922743 Hz. + +- 0.114: Couriersud added general save state support to the atarigen module. + +- 0.58: Added includes\gauntlet.h. + +- 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode. + +- 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing. + +- 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering. + +- 0.36b1: Removed machine\gauntlet.c. + +- 0.35b11: Major overhaul to the Atari games, and fixes to the 68000 and 6502 cores to get them going properly [Aaron Giles]. + +- 19th April 1999: Aaron Giles sent in another Atari games update with support for Vindicators II, some alternate romsets and the driver is now much cleaner. + +- 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly. + +- 0.33b3: Added machine\atarigen.c/h. + +- 0.31: Removed sndhrdw\gauntlet.c. + +- 0.30: Added gauntlet.c driver, machine\gauntlet.c, vidhrdw\gauntlet.c and sndhrdw\gauntlet.c. + +$end + + + +$info=gberet.cpp +$drv +0.16 [Nicola Salmoria, Chris Hardy] + + +NOTES: + +- gberetb is a bootleg hacked to run on different hardware. + + +WIP: + +- 0.279: Added added preliminary k005849_device [hap]. Changed VSync to 60.606061 Hz. + +- 0.249: Removed konami\gberet.h and konami\gberet_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to konami\gberet.cpp/h and konami\gberet_v.cpp. + +- 0.239: Removed tagmap lookups and split the main class in subclasses [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.135u3: Added includes\gberet.h. + +- 0.30: Removed machine\gberet.c and sndhrdw\gberet.c. + +- 0.18: Added sndhrdw\gberet.c and sndhrdw\sn76496.c/h. + +- 0.16: Added gberet.c driver, machine\gberet.c and vidhrdw\gberet.c. + +$end + + + +$info=gcpinbal.cpp +$drv +0.58 [David Graves, RAINE team] + + +NOTES: + +- Driver based on the Raine source. + + +WIP: + +- 0.274: Fixed sprite delay and cleaned up code: Implemented sprite RAM DMA triggered by vertical blanking. Use internal graphics decoding layout. Removed unused variables. Reduced duplication and correct comments (excellent\excellent_spr.cpp). Fixed background tilemap bank switching, simplified ROM loading and cleaned up code (excellent\gcpinbal.cpp) [cam900]. + +- 0.250: Removed excellent\gcpinbal.h and excellent\gcpinbal_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to excellent\gcpinbal.cpp/h and excellent\gcpinbal_v.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.211: Simplified handlers and gfxdecodes. Reduced unnecessary lines and runtime tag lookups. Fixed namings. Use shorter/correct type values. Moved virtuals under protected. Rearranged devices under values in .h files. Make tilemap dirty when tilebank is changed. Update video\excellent_spr.cpp: Internalized gfxdecode. Use callback for priority behavior. Reduced unnecessary lines. Simplified handlers. Fixed spacings [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Emulated raster effects for Power Flipper Pinball Shooting [David Haywood]. Removed ES8712 and MSM6585 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.191: Name keys as per game's test screen [Brian Troha]. + +- 0.190: AJR added watchdog (MB3773 device). + +- 0.188: Modernized the callback of the MSM6585 sound [AJR]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.183: AJR added HCT157 for ADPCM interface and interface for 93C46 EEPROM. Modernization and sound improvements: Break up the bogus IOC structure and use 8-bit handlers where appropriate. This fixes a music playback glitch due to the old handler's failure to take byte mirroring into account. Improved OKI M6295 sounds by using correct bit for banking. Load more music by sending interrupt when ES-8712 finishes playing sample. Updated machine flags to better reflect current emulation status. + +- 0.196: Cleanup. Added object finder instead runtime tag lookup. Replaced gfx* -> saner ROM areas. The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair, accurate this [cam900]. + +- 0.154: Added video\excellent_spr.c/h. + +- 0.58: Added gcpinbal.c driver, vidhrdw\gcpinbal.c and includes\gcpinbal.h. + +$end + + + +$info=gei.cpp +$drv +0.135u1 [Nicola Salmoria, Pierpaolo Prazzoli, Tomasz Slanina, Mariusz Wojcieszek] + +0.83 [Pierpaolo Prazzoli, Tomasz Slanina] + +0.61 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to misc\gei.cpp. + +- 0.242: Documented how to clear remaining credits (To clear remaining credits: Press STAND, DEAL and 3rd DISCARD buttons at the same time. Hold all 3 buttons down for 5 seconds. The screen will turn RED indicating a successful "CLEAR" occurrred) [Brian Troha]. + +- 0.222: Documented Trivia sets series 12 through 19. Sorted out question ROMs as per documentation results in 3 new clones. Added lots of misc information to various sets. Correct a couple of comments [Brian Troha]. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.192: Moved 'signatures' out of the source and into a ROM, as suggested. Switched to configured banking. Added save state support. Added default NVRAMs to some of the sets to avoid errors on first boot. Cleanup [Osso]. + +- 0.165: Use standard 3-bit GBR/GRB palettes for GEi driver [Dirk Best]. Minor Clean up: Dumped and added Alt series 8 question rom. Verified and correct series 8 questions roms. Removed duplicate erroneous new_science series 10 question rom. Minor input clean up/consolidations. Made Trivia games use ZXCVB keys [Brian Troha]. + +- 0.149u1: Minor GEi driver doc update [Brian Troha]. + +- 0.146: Updated Greyhound Electronics Inc driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u1: Merged findout.c and getrivia.c to gei.c driver. More Greyhound improvements [Mariusz Wojcieszek]: Added dipswitches for Super Poker. Improved inputs in Sports Authority. Fixed colors in Greyhound games. + +- 0.131: Angelo Salese merged memory maps in Findout driver. + +- 0.125u3: Re-added coin slots in gt103a and clones. + +- 0.125u2: Removed coin slots in gt103a and clones. + +- 0.109u1: More Getrivia and Findout improvements [wolf676]: Added missing "Payout" button; payout hardware unknown. Added missing "Play / Raise" button and its lamp 9. Re-added PORT_IMPULSE(2) to poker games buttons because they do not like it if two or more buttons are held; trivia games still respond better without this. + +- 0.109: More Getrivia and Findout improvements [wolf676]: Added external coin counters and coin lockouts. Fixed lamps in upright and cocktail modes. Located ticket out bit in the driver and commented it. Fixed merge collision from 0.108u5. + +- 0.108u5: Some more cleanups to the Getrivia and Findout drivers [wolf676]: Correct order of buttons and lamps in the games. Removed impulse(2) from buttons -> buttons respond much better now. Added coin 2 to Selection and Trivia. Poker and Sexual Trivia have no coin 2 -> unique inputs defined. Used PORT_INCLUDE() and PORT_MODIFY() where possible. Connected outputs for use with artwork. + +- 0.108u3: wolf676 overhauled and correct the dipswitches in the trivia and quiz games in the findout driver. + +- 0.83: Added getrivia.c driver. + +- 0.61: Added findout.c driver. + +$end + + + +$info=getaway.cpp +$drv +0.228 [hap] + + +WIP: + +- 0.246: Changed driver to universal\getaway.cpp. + +- 0.228: Added getaway.cpp driver. + +$end + + + +$info=gfamily.cpp +$drv +0.229 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.246: Changed driver to misc\gfamily.cpp. + +- 0.245: Added machine\sis950_lpc.cpp/h. + +- 0.229: Added gfamily.cpp driver. + +$end + + + +$info=ggconnie.cpp +$drv +0.134u4 [Mariusz Wojcieszek] + + +NOTES: + +- Hardware: CPU = Hu6280, Video = Hu6202, Hu6260 and Hu6270, Sound = OKI M6295 and XILINX XC7336-15. + + +WIP: + +- 0.286: Make some variables constant. Reduced preprocessor macros. Use abbreviated type names and BIT helpers (Common PC-Engine hardware. See reference at: http://daifukkat.su/pcfx/). Added input clock for video hardware. Use XTAL for main clock. Reduced duplication. Fixed save state issues and initializers. Added notes for sound routing. Hudson HuC6202 VPC: Reduced duplication and use more member arrays (video\huc6202.cpp). Hudson HuC6260 VCE: Fixed initializer and save state issues. Made screen update function directly usable with screen device (video\huc6260.cpp). Hudson HuC6270 VDC: Fixed initializer. Implemented 16-bit host interfaces use with PC-FX. Improved logging and reduced duplication (video\huc6270.cpp) [cam900]. Changed VSync to 59.826103 Hz. + +- 0.275: Verified Oki pin 7 [Sean Riddle]. Changed MSM6295 sound clock speed to 2MHz. + +- 0.261: Use input_merger for irqs, fixed ggconnie freezes. Added OKI bank_array, improves sound [Angelo Salese]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pce\ggconnie.cpp and pce\pcecommn.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Modified pixel clock to be the same as the other drivers using the PCE video chips, now games run at the correct speed. Implemented OKI banking for smf, sound test and intro seem ok but needs to be verified after hopper implementation allows to coin up and get in game. OKI banking still wrong for 'Go! Go! Connie chan Jaka Jaka Janken'. Removed MACHINE_CONFIG macros [Osso]. Changed VSync to 59.826098 Hz. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Use already present device_finder (machine\pcecommn.cpp) [Osso]. Removed some MCFG macros [cam900]. + +- 0.148: Converted Go! Go! Connie driver to use the new PCE video core. Added OKI6295 (1789772 Hz) and RTC [Angelo Salese]. Changed visible area to 1088x242 and VSync to 19.942033 Hz. + +- 0.134u4: Added ggconnie.c driver. + +$end + + + +$info=ghosteo.cpp +$drv +0.117u1 [Tomasz Slanina] + + +NOTES: + +- Eolith Ghost Hardware. + + +WIP: + +- 0.270: Workaround for array out of bounds compiler warning (machine\s3c24xx.hxx) [hap]. + +- 0.246: Changed driver to eolith\ghosteo.cpp. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.207: Removed deprecated warning [Ryan Holtz]. Use getter for qs1000 internal CPU [cam900]. + +- 0.205: Removed ARM9, SCREEN, PALETTE and QS1000 MCFG macros [Ryan Holtz]. + +- 0.204: Removed S3C2410 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed NAND MCFG macros [Osso]. + +- 0.202: Removed I2CMEM MCFG macros [Ryan Holtz]. + +- 0.196: Modernized soundlatches. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas. Minor cleanup [cam900]. Removed first_screen usage from Eolith Ghost driver [Ryan Holtz]. + +- 0.186: Added machine\s3c24xx.cpp/h. + +- 0.154: Converted S3C24xx to DEVCB2 [Osso, Miodrag Milanovic]. Isolated the callback that resists DEVCB2 conversion [Osso]. + +- 0.153: Changed machine\s3c24xx.c to s3c24xx.inc [Oliver Stoeneberg]. Modernized S3C24xx ARM controller [Miodrag Milanovic]. + +- 0.152: Added preliminary sound to Eolith Ghost driver by borrowing code from Vega Eolith driver. Added ability to enter test mode [Osso]. Added I8052 (24MHz) CPU2 and QS1000 (24MHz) stereo sound. Changed region user2, sfx and wavetable to qs1000. + +- 0.148u4: s2c24xxx cleanup and modernization of devices using it [Miodrag Milanovic]. + +- 0.148u3: Modernized Eolith Ghost driver [Miodrag Milanovic]. + +- 0.148u1: Reduced tag usage in Eolith Ghost driver. Note: Doesn't really help performance in this even if it was a big hitter, the 200MHz ARM has more to do with it .. also QS1000 still needs hooking up here [David Haywood]. + +- 0.147: Placed S3C24xx video start and screen update into device [Angelo Salese]. + +- 0.144u5: Lots of s3c24xx changes for future Happy Fish 302-in-1 and Palm Z22 (MESS) drivers [Tim Schuerewegen]. + +- 0.141: Some s3c24xx improvements and fixes [Tim Schuerewegen]. + +- 0.140u3: Added machine\s3c2400.c/h, s3c2410.c/h, s3c2440.c/h and s3c24xx.c. + +- 0.117u1: Added ghosteo.c driver. + +$end + + + +$info=ghox.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added ghox.cpp driver and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=gi6809.cpp +$drv +0.262 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.262: Added misc\nl_gi6809.cpp/h. Added gi6809.cpp driver. Improvements/cleanups [Roberto Fresca]. Added discrete sound through netlist [Grull Osgo]. Miscellaneous cleanup [Vas Crabb]. TODO: Discover the proper way to tie PIA's signals to Microprocessor's IRQs. Coin In device support. + +$end + + + +$info=giclassic.cpp +$drv +0.185 [R. Belmont] + + +WIP: + +- 0.282: Added missing member to saved states. Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.257: Fixed array oob accesses [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to konami\giclassic.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K055673 and K056832 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.185: Added giclassic.cpp driver. + +$end + + + +$info=gijoe.cpp +$drv +0.37b8 [Olivier Galibert] + + +WIP: + +- 0.254: Removed konami\gijoe.h and konami\gijoe_v.cpp. + +- 0.246: Changed driver to konami\gijoe.cpp/h and konami\gijoe_v.cpp. + +- 0.186: Added machine\k054321.cpp/h. + +- 0.136u1: Added includes\gijoe.h. + +- 0.37b8: Added gijoe.c driver and vidhrdw\gijoe.c. + +$end + + + +$info=ginganin.cpp +$drv +0.36b2 [Luca Elia] + + +WIP: + +- 0.248: Removed jaleco\ginganin.h and jaleco\ginganin_v.cpp. + +- 0.246: Changed driver to jaleco\ginganin.cpp/h and jaleco\ginganin_v.cpp. + +- 0.135u3: Added includes\ginganin.h. + +- 0.36b2: Added ginganin.c driver and vidhrdw\ginganin.c. + +$end + + + +$info=gkigt.cpp +$drv +0.170 [David Haywood] + + +NOTES: + +- Game King board types driver + + +WIP: + +- 0.271: Cleanup video functions, hookup debug terminal as default. 'SC28C94 QUART' has 64 registers (machine\mc68681.cpp). Removed most QUART2 overlay hacks. Added debug notes and preliminary background layer. Partial decoding of CG ROM regions. Hookup OPLL, irq3 ties with the other QUART. Suppress SENET readback for now, fixed base video ROM banks and documented workaround for i960 init crash [Angelo Salese]. Added display (diag:terminal 640x240, 50Hz), YM2413 OPLL (3579545 Hz) and Beep (2kHz) sound. Added configuration 'Auto CR on LF', 'Auto LF on CR', 'Blinking', 'Color', 'Cursor', 'Data Bits', 'Invert', 'Layout', 'Local echo', 'Parity', 'RX Baud', 'Stop Bits', 'TX Baud', 'Type', 'Typematic Delay' and 'Typematic Rate'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to igt\gkigt.cpp. + +- 0.239: Set i960 burst regions so games show something again [R. Belmont]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. Removed RS232 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.195: Hookup RAMDAC. Some improvements to make most games to boot up to display CMOS error [Angelo Salese]. Hook up SC28C94 QUARTs. Commented out for now to not interfere with development [Dirk Best]. Changed visible area to 640x480. Added dipswitches 'Attendant key', 'Door B/C/M', 'IN0-IN4', 'test switch' and 66x 'Unknown'. + +- 0.181: Fill in RAM areas so all sets make it to polling vbl instead of crashing [R. Belmont]. + +- 0.176: Changed YMZ280B sound clock speed to 16.9344 MHz. + +- 0.171: Changed i960kb CPU1 clock speed to 24MHz. + +- 0.170: Added gkigt.cpp driver. + +$end + + + +$info=gladiatr.cpp +$drv +0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino] + + +NOTES: + +- Driver by Victor Trucco (original emulation and MAME driver), Steve Ellenoff: YM2203 Sound, ADPCM Sound, dipswitch fixes, hiscore save, input port patches, panning fix, sprite banking, Golden Castle Rom Set Support. Phil Stroffolino: Palette, sprites and misc video driver fixes. Tatsuyuki Satoh: YM2203 sound improvements, NEC 8741 simulation and ADPCM with MC6809. Special thanks to: Camilty for precious hardware information and screenshots. Jason Richmond for hardware information and misc notes, Joe Rounceville for schematics and everyone else who'se offered support along the way! + +- The fg tilemap is a 1bpp layer which selects the second palette bank when active, so it could be used for some cool effects. Gladiator just sets the whole palette to white so we can just treat it as a monochromatic layer. + +- Tilemap Y scroll is not implemented because the game doesn't use it so I can't verify it's right. + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.262: Use palette format helper and cleaned up code. Removed VIDEO_START_MEMBER and MACHINE_RESET_MEMBER (override virtual member functions instead). Reduced run-time tag lookups. Made graphics region tags more descriptive [cam900]. + +- 0.250: Use std::swap_ranges for descrambling GFX ROMs [AJR]. + +- 0.246: Changed driver to taito\gladiatr.cpp/h and taito\gladiatr_v.cpp. + +- 0.244: Removed machine\tait8741.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MCS48 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.139u3: Added includes\gladiatr.h. + +- 0.92u1: Merged ppking.c with gladiatr.c driver. + +- 0.92: Added ppking.c driver (Tomasz Slanina). + +- 0.35RC1: Added machine\tait8741.c/h. + +- 0.34b1: Removed machine\gladiatr.c. + +- 0.33b6: Added gladiatr.c driver, machine\gladiatr.c and vidhrdw\gladiatr.c. Victor Trucco (Original emulation and driver), Steve Ellenoff (High score save, input port patches, panning fix and sprite banking) and Phil Stroffolino (Palette, sprites and misc video driver fixes). Special thanks to: Camilty for precious hardware information and screenshots, Jason Richmond for hardware information and misc notes, Joe Rounceville for schematics and everyone else who'se offered support along the way! + +$end + + + +$info=glass.cpp +$drv +0.69b [Manuel Abadia] + + +WIP: + +- 0.248: Removed gaelco\glass.h and gaelco\glass_v.cpp. + +- 0.246: Changed driver to gaelco\glass.cpp/h and gaelco\glass_v.cpp. + +- 0.188: Added machine\gaelco_ds5002fp.cpp/h. + +- 0.135u3: Added includes\glass.h. + +- 0.69b: Added glass.c driver and vidhrdw\glass.c. + +$end + + + +$info=globalfr.cpp +$drv +0.143u4 [AGEMAME] + + +NOTES: + +- Global Games 'Stealth' Hardware + +- CPU is a M37702S 1AFP /7231 + +- Motherboard contains very few major components + +- Missing sound roms? (or is sound data in the program roms?) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones. Back out fading effect, hardware doesn't support it (layout\globalfr.lay) [James Wallace]. + +- 0.246: Changed driver to misc\globalfr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: More accurate mapping for M37702M2 CPU of port and interrupt registers. De-duplicate address maps [AJR]. + +- 0.204: Removed M37702S1 and S16LF01 MCFG macros [Osso]. + +- 0.155: Replaced M37710 CPU1 with M37702S1. + +- 0.145u7: Added layout\globalfr.lay. VFD improvement in Globalfr driver to allow for better debugging as well as some rom splitting of clones for the driver. Also did some stepper motor work to support more types [James Wallace]. + +- 9th April 2012: AGEMAME - So, I've been looking at Global Gaming's Stealth hardware, basically to see if I can understand anything that's going on, following Haze's latest work. A few fiddles with VFD emulation later, and you get this (WIP screenshot). I can see other tests going on around this, so it may be an I/O problem, just like everything in this field really. + +- 0.143u5: Filled in a little more of the Globalfr memory map [R. Belmont]. + +- 0.143u4: Added globalfr.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=globalvr.cpp +$drv +0.146u3 [Smitdogg, The Dumping Union] + + +NOTES: + +- Global VR - PC-Based Hardware + +- Skeleton only at this time holding info regarding Install Disks for Games/Operating System for Global VR produced games. Specific hardware outlays are unknown per game at this time. + + +WIP: + +- 0.266: Added info about hardware setups (https://service.globalvr.com/reference/default.htm) [ClawGrip]. + +- 0.252: Rearrange driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Added 'Redline Rampage Gas Guzzlers (2014)' and 'The Swarm (2013)' to the Game List [Michael Sanborn]. Put driver in anonymous namespace [Osso]. Replaced Pentium CPU1 with Pentium III. + +- 0.246: Changed driver to misc\globalvr.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.154: The core does not seem to like large amounts of RAM and dies in Global VR driver with "FATALERROR: Duplicate save state registration entry (memory/:maincpu/0/00000000-ffffffff)". Is this a limitation of the save system or a bug? [Fabio Priuli]. + +- 0.147u1: Tafoid changed manufacturer from 'Gloval VR' to 'Global VR'. + +- 0.146u3: Added globalvr.c driver. + +$end + + + +$info=gluck2.cpp +$drv +0.148u4 [Roberto Fresca] + + +NOTES: + +- Hardware based on Golden Poker / Cal Omega, but with a lot of improvements... + + +WIP: + +- 0.246: Changed driver to misc\gluck2.cpp. + +- 0.148u4: Added gluck2.c driver. + +$end + + + +$info=gms.cpp +$drv +0.102u5 [Tomasz Slanina, David Haywood] + + +WIP: + +- 0.278: Added layout\ballch.lay, layout\cots.lay, layout\jinpaish.lay, layout\sball2k1.lay and layout\sc2in1.lay. Mahjong keyboard, joystick and buttons, coin, key-in, service and bookkeeping work for all mahjong games now. Hooked up key-out input for games with mahjong keyboard hooked up. Hooked up payout input in joytstick mode for games with mahjong keyboard hooked up. Added double up game functions to input names. Improved I/O: Hooked up hopper and counters. Added payout key in mahjong matrix. Organise buttons so Big comes before Small. Added internal layouts for most games with lamps. Super Ball 2001, Super Card 2 in 1, Jinpai Suoha - Show Hand, Ball Challenge and Creatures of the Sea now have clickable layouts with button lamps. Also updated a couple of input names and comments [Vas Crabb]. Added multiplexed EEPROM interface that works for most games (unfortunately, this does not eliminate the need for 68K ROM patches) [AJR]. + +- 0.276: Added a couple more inputs for baile and sscs. Fixed GFX [Osso]. + +- 0.269: Added preliminary reels support [Osso]. + +- 0.259: Changed driver rbmk.cpp to misc\gms.cpp. Converted driver to use the tilemap system. Correct input matrix reading. Added tilemap scroll. Added OKI banking [Osso]. TODO: Correct decode for 1st layer in sc2in1 and magslot (magslot also uses more videoram for tilemap 1). cots and magslot seem to toggle between two tilemap 1 modes with 0 or 1 writes to 0x300000 (other dumped games always write 1) 1 only uses 0x940c00-0x940fff RAM, while 0 uses the whole 0x940000-0x940fff. 0 seems to be reels related. Fix 1st tilemap transparency enable. Correct EEPROM hookup for all games. Hookup MCU and YM2151 sound for the mahjong games. Hookup PIC16F84 for rbspm once a CPU core is available. Emulate protection devices correctly instead of patching. Hookup lamps and do layouts. Keyboard inputs for mahjong games. + +- 0.258: Patched out protections checks to allow Super 555 to boot and fill in inputs [Hammy]. Added preliminary OKI MSM6295 hookup to the games without MCU [Osso]. + +- 0.246: Changed driver to misc\rbmk.cpp. + +- 0.244: DIPs are read correctly now [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.241: Changed MSM6295 sound clock speed to 1.1MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary address_space arguments from ymsnd read/write handlers [cam900]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.102u5: Added rbmk.c driver. + +$end + + + +$info=gng.cpp +$drv +0.22 [Mirko Buffoni, Roberto Ventura, Nicola Salmoria] + + +NOTES: + +- Diamond Run doesn't use all the ROMs. d5 is not used at all, and the second half of d3o is not used either. There are 0x38 levels in total, the data for levels 0x00-0x0f is taken from ROM space 0x8000-0xbfff, the data for levels 0x10-0x37 is taken from the banked space 0x4000-0x5fff (5 banks) (see the table at 0xc66f). Actually, looking at the code it seems to roll overs at level 0x2f, and indeed the data for levels 0x30-0x37 isn't valid (player starts into a wall, or there are invisible walls, etc.). The 0x6000-0x7fff ROM space doesn't seem to be used: Instead the game writes to 6048 and reads from 6000. Silly copy protection? + +- Increased "gfx3" to address 0x400 sprites, to avoid Ghosts'n Goblins from drawing a bad sprite. (18/08/2005 Pierpaolo Prazzoli) + + +WIP: + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.246: Changed driver to capcom\gng.cpp. + +- 0.243: Removed video\gng.cpp and includes\gng.h. Use finders and some other small cleanups [Osso]. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.135u3: Added includes\gng.h. + +- 0.33b6: Removed machine\gng.c. + +- 0.22: Added gng.c driver, machine\gng.c and vidhrdw\gng.c. NOTE: The hardware is similar to 1942's and other Capcom games. It seems that it's adapted by software to run on a standard (horizontal) CRT display. + +$end + + + +$info=go2000.cpp +$drv +0.103 [David Haywood] + + +NOTES: + +- Maybe SA stands for SunA? The Z80 memory map matches the one seen in Ultra Balloon, and the only difference stands in the DAC used. And the sprite chip is the same as the one used in SunA16 driver as well. + + +WIP: + +- 0.246: Changed driver to suna\go2000.cpp. + +- 0.103: Added go2000.c driver. + +$end + + + +$info=goal92.cpp +$drv +0.77 [Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to seibu\goal92.cpp. + +- 0.243: Removed video\goal92.cpp and includes\goal92.h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.135u3: Added includes\goal92.h. + +- 0.77: Added goal92.c driver and vidhrdw\goal92.c. + +$end + + + +$info=goindol.cpp +$drv +0.35b11 [Jarek Parchanski] + + +NOTES: + +- Byte at 7f87 controls region: 0 = Japan, 1 = USA and 2 = World. Regardless of the setting of this byte, the startup notice in Korean is always displayed. After the title screen, depending on the byte you get "for use only in Japan", "for use only in USA", or the Korean notice again! So 2 might actually mean Korea instead of World... but that version surely got to Europe since Gerald has three boards with this ROM. + + +WIP: + +- 0.246: Changed driver to suna\goindol.cpp. + +- 0.242: Removed video\goindol.cpp and includes\goindol.h. + +- 0.135u3: Added includes\goindol.h. + +- 0.35b11: Added goindol.c driver and vidhrdw\goindol.c. + +$end + + + +$info=goldart.cpp +$drv +0.211 [David Haywood] + + +WIP: + +- 0.246: Changed driver to gaelco\goldart.cpp. + +- 0.211: Added goldart.cpp driver. + +$end + + + +$info=goldenregion.cpp +$drv +0.254 [R. Belmont] + + +WIP: + +- 0.254: Added goldenregion.cpp driver. + +$end + + + +$info=goldngam.cpp +$drv +0.139u3 [Roberto Fresca] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\goldngam.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.201: Removed MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.156: Fixed unsafe casts in GOLDEN GAMES driver pointed out by Aaron comments [Alex Jackson]. + +- 0.139u3: Added goldngam.c driver. + +- 12th September 2010: Initial release. Added technical notes. + +$end + + + +$info=goldnpkr.cpp +$drv +0.128u5 [Roberto Fresca] + +0.108u3 [Roberto Fresca] + + +WIP: + +- 0.280: Minor cleanups [Roberto Fresca]. + +- 0.274: Added layout\goldnswp.lay. Golden poker driver improvements: Added hopper support. Modified layout to add hopper/diverter status. Added extra layout for games that behave different. Moved all Mega Double Poker routines to their own place. Cleaned up the driver [Roberto Fresca, Grull Osgo]. + +- 0.273: Fixed game set list [Roberto Fresca]. + +- 0.246: Changed driver to misc\goldnpkr.cpp. + +- 0.243: Added layout\lespendu.lay. + +- 0.227: Clean-up driver. Cleaned up inputs, using standard keyout and payout types and key assignments. Re-arranged the Golden Poker button lamps so that the 6-button layouts for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold buttons double as bonus game and bet buttons, but the lamp outputs don't change. The simplest way to deal with this without requiring the user to switch views or using layout scripting is to place the dedicated buttons directly below the hold buttons that correspond to them [Vas Crabb]. + +- 0.223: Clean-ups, fixes, updated links and a new addition [Roberto Fresca]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.205: Removed M6502, M68705P5, GFXDECODE, DISCRETE, M48T02, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed PIA6821, ADDRESS_MAP_BANK and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.188: Merged blitz.cpp with goldnpkr.cpp driver. + +- 0.178: Added clickable buttons to layout\goldnpkr.lay [Logan B]. + +- 0.168: Added technical notes and some clean-ups. Added partial decryption to the ICP1 daughterboard games (currently only pokerduc set). Added port impulse to the Golden Poker's second coin slot. This is needed for both Royale sets [Roberto Fresca]. + +- 0.153: Inverted and normalize the button-lamps states for all games [Roberto Fresca]. + +- 0.148u5: Improvements to Golden Poker driver [Roberto Fresca]: Proper inputs for Videotron Poker selector. Figured out the Royale multiplexer system. Removed the unused Royale driver init. Both Royale sets promoted to working. Added technical notes. Removed unused (and commented out) input port definition. + +- 0.145u5: Added layout\upndown.lay. Emulated the Video Klein extended hardware, with Dallas Timekeeper, and the insane 16 graphics banks scheme. Improved the Wild Witch and Jolli Witch inputs, and switched them to the extended hardware. Got accurate colors for all the extended sets. Worked inputs and lamps from the scratch. Added technical notes [Roberto Fresca]. + +- 0.145u2: Improvements to Golden Poker driver [Roberto Fresca]: Inputs from the scratch. Switched manufacturer 'Playman' to PM / Beck Elektronik, since it's PM and Beck Elektronik/Computer/etc... Added technical and game notes. + +- 0.143u8: Golden Poker driver improvements [Roberto Fresca]: Mapped the Dallas DS1210 for Video Klein sets that have one. Mapped the 2800-2fff range as RAM for the non-Dallas Video Klein sets. Some minor fixes. + +- 0.141u1: Improvements to Golden Poker driver [Roberto Fresca]: Lots of changes to get working the Video Klein games. Renamed witchcde to witchjol --> Jolly Witch (Export, 6T/12T ver 1.57D). New video hardware and machine driver for Video Klein's extended tiles games. Added Dallas DS1210 + battery backed RAM support to the Video Klein CPU boxed games. Improved inputs for Jolli Witch and Wild Witch. Added the game selector switch. Cleaned up some witch card sets. Added technical and game notes. + +- 0.141: Roberto Fresca added new sets to the Golden Poker driver, and some notes about ipc-1 daughterboard encryption. More Golden Poker driver cleanup [Roberto Fresca]. Added more references and reorganized some parent-clone relationship. Added some new sets. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.139u4: Golden Poker driver update [Roberto Fresca]: Added 3 new Witch Card sets. Added 3 new Falcons Wild sets (from 3 different hardwares). Hooked the second CPU (still encrypted) to the Falcon hardware. Partially decrypted the second CPU program from Falcon hardware. Figured out the Falcons Wild (Video Klein) memory map and machine. Defeated the evil Video Klein's Witch Card hardware. Reworked inputs for some sets. Added lamps layouts/connections to the new sets. Figured out the multiplexed data/address from Falcon's boards sound. Added full sound support to Falcon hardware. Reorganized and partially cleaned-up the driver. Added more technical notes. + +- 0.139u2: Roberto Fresca fixed tilemap issues with games using 60Hz/50Hz modes, selectable through dipswitches. + +- 0.139u1: Added blitz.c driver. + +- 0.133u2: hap fixed bootleg description inconsistency in the Golden Poker driver. + +- 0.133u1: Removed buttons 3 - 14. + +- 0.129: Roberto Fresca correctly setup the MC6845 device in the Golden Poker driver. Added common device interface, merged witchcrd and sloco93 machine drivers and added/correct the 50/60 Hz. Dipswitches to all games. The 50Hz mode needs to be corrected. Some games as most bsuerte sets have the 50/60 Hz. Dipswitch connection patched. + +- 0.128u5: Changed pmpoker.c to goldnpkr.c driver. Removed layout\pottnpkr.lay. Major driver rewrite [Roberto Fresca]: Changed the driver name to goldnpkr.c (Golden Poker is the most representative hardware). Split the PIA interfases to cover witchcrd/pottenpkr connections. Fixed the witchcrd/pottnpkr/sloco93 double up mode. Replaced the pottenpkr layout with goldnpkr one in all Jack Potten's Poker sets. Updated game notes for Witch Card and Super Loco 93 sets. Fixed al inputs & lamps to allow double up mode to the above games. Added Witch Card (Video Klein) but still not working. Added several Buena Suerte! sets. Added new games: Maverik, Brasil 89 & Poker'91. Reworked the sets parent-clone relationship (still in progress). + +- 0.115: Added layout\goldnpkr.lay, pmpoker.lay and pottnpkr.lay. + +- 0.108u3: Added pmpoker.c driver. + +$end + + + +$info=goldstar.cpp +$drv +0.128u6 [Roberto Fresca, David Haywood, Curt Coder, Mirko Buffoni] + +0.99u2 [Curt Coder, Mirko Buffoni] + +0.33b7 [Mirko Buffoni] + + +Bugs: + +- cmezspin, cmfun, cmwm: The dips are not correct. tree (ID 03802) + + +WIP: + +- 0.285: Cleaned up various stuff [Vas Crabb]. + +- 0.284: Consistent naming for more DIP switch settings. Also order payout rate settings from least to most generous and key-in is not coins [Vas Crabb]. + +- 0.283: Added layout\cmast97.lay, layout\skillcha.lay and layout\unkchx.lay. + +- 0.282: Added layout\bonusch.lay, layout\ll3.lay, layout\megaline.lay, layout\nd8lines.lay, layout\skillch.lay, layout\wcat3.lay and layout\wcat3a.lay. GoldStar driver improvements: A huge work on tilemap system, machines config, memory maps, video start, screen update, tile get info, gfxdecode and different video registers to give extended graphics support (mostly girls) to Poker Master and derivative hardwares. Now the sets that support girls are pkrmasta, missbingo, missbingoc, crazybon, crazybona and crazybonb. First titanic pass to reorganize and clean goldstar driver [Roberto Fresca, Grull Osgo]. + +- 0.281: Added layout\animalhs.lay. GoldStar driver improvements. Fixed/Improved hopper support to the recently supported games/sets. Added new functions to the PPI 8255 to allow hook the hopper. Changed some default DIP switches to get the hopper limit high. Correct notes. Some minor clean-ups. Works on extra lamps support. Some inputs fixes. Added technical and games notes, minor clean-ups. Eliminated ALL the init hacks to unscramble and manipulate the Poker Master and derivatives bipolar PROMs to get proper colors. Implemented the PLDs transformations directly in the video hardware to decode on the fly the color codes. Fixed more DIP switches polarities. A lot of work on memory map, registers and inputs. Fixed polarity to avoid differences with derivative system inputs. Created group of games that have internal settings on-screen, instead of DIP switches and created new inputs for them [Roberto Fresca, Grull Osgo]. Driver improvements: Changed DIP switches banks #1 & #2 polarity to cherry master sets [Roberto Fresca]. Fixed missing EoF [Angelo Salese]. + +- 0.280: Correct some ioport mask vs defval conflicts [hap]. GoldStar driver improvements [Roberto Fresca, Grull Osgo]. + +- 0.279: Fixed NVRAM regression for sets in wingco_state [Osso]. + +- 0.277: Added workaround and various fixes. Cleanning up the driver [Roberto Fresca, Grull Osgo]. + +- 0.267: Removed igs\goldstar.h and igs\goldstar_v.cpp. Consolidate driver into single file [Osso]. + +- 0.262: Enabled girls display for Cherry Master '91 and other games on same hardware. Removed 2nd PPI as PCB pics and readme only show one [Osso]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to igs\goldstar.cpp/h and igs\goldstar_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Correct U79 PROM location. U70 is a HD74LS157P logic IC, the correct location is u79 [jbtx77gr]. Fixed the decrypted_opcodes share size [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2149 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [AJR]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed unused variables (video\goldstar.cpp) [smf]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.196: Merged tcl.cpp with goldstar.cpp driver. Merged TCL (Taiwan Chess Legend) driver into Goldstar, since it's same hardware. Replaced macros with lambdas [Osso]. + +- 0.194: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range (needed for some sets) [Roberto Fresca]. + +- 0.175: Some cleanups toward coding standards [Roberto Fresca]. + +- 0.174: Added layout\lucky8p1.lay. Driver init cleanups. Added Flaming 7 notes and gamelist [Roberto Fresca]. + +- 0.172: Some technical notes and minor cleanup [Roberto Fresca]. + +- 0.166: Added layout\cmezspin.lay. + +- 0.162: Added some technical notes about super9 and cmtetrsb issues [Roberto Fresca]. + +- 0.161: DIP/input updates [Bad A. Billy]. + +- 0.160: Added layout\chrygld.lay, cmaster.lay, cmasterb.lay, cmasterc.lay, cmpacman.lay, cmv4.lay, crazybon.lay, nfb96.lay, nfb96tx.lay, pokonl97.lay, roypok96.lay, skill98.lay, tonypok.lay and unkch.lay. Documented/confirmed and improved inputs and DIPs. Added info/notes to Golden Star driver [Bad A Billy, Vas Crabb]. Promoted Brick Zone (v1.1, Spinner) to working [Luca Elia]. Derived machine configs. Hook up and document lamps and coin counters for more games. Added layouts showing lamp status to many games. Added internal artwork for tonypok. Make artwork clickable for many Goldstar games. Make buttons that may be used when not lit appear semi-lit in Cherry Master layouts. Correct some star100 inputs. Make cmpacman/cmtetris key mapping more consistent with defaults for slot games. Make Cherry Bonus artwork clickable. Hook up second set of lamps for games with two sets of controls. Added second set of lamps to layouts for games with two sets of controls. Make Wing Co layouts (bingowng/lucky8) prettier. Added views to show either or both sets of button lamps. Hook up AY8910 on unkch hardware for sound and DSW1/DSW2. Hook up and documented lamps for unkch1. Lamps and clickable artwork for unkch sets. Hook up VBLANK IRQ enable in unkch sets, fixes crash on second coin when Super Jackpot is enabled. Hook up ticket dispenser and save NVRAM in unkch sets [Vas Crabb]. + +- 0.153: Added layout\cherryb3.lay and layout\goldstar.lay. + +- 0.148u5: More docs [Roberto Fresca]. + +- 0.146: Updated Goldstar driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.143u6: Added layout\bingowng.lay. + +- 0.138: Added layout\lucky8.lay. New Lucky 8 Lines hardware [Roberto Fresca]: Added lamps support to lucky8, lucky8a, lucky8b, ns8liner, ns8linew and kkojnoli. Created lamps layout for the above sets. New inputs for ns8linew. This set has a second set of inputs, and can be switched between them. No lamps activity or Big/Small buttons are present while this alternative controls are used. Maybe is a leftover. Some dipswitches were figured out. Coinage and limits are still a real mystery since all dipswitches are reflected in the test mode. Remapped inputs to be straightforward with the control panel. Added the type (W-4/F-5) to the sets description. General inputs clean-up. + +- 0.136u1: Added includes\goldstar.h. Atari Ace converted the Goldstar driver to use driver_data. + +- 0.135: More Goldstar driver improvements [Roberto Fresca]: Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB layout. Added technical notes. + +- 0.134u4: Goldstar driver improvements [Roberto Fresca]: Added new game: New Lucky 8 Lines / New Super 8 Lines. Inputs and dipswitches from the scratch. Added Hopper service button to all New Lucky 8 Lines sets. Added Paytable settings dipswitch to all New Lucky 8 Lines sets. Minor clean-ups. Created a new machine driver for wcat3. Mapped the missing d000-efff ROM space range. Added PCB & dipswitches banks layouts for ns8lines. + +- 0.133u2: Fabio Priuli added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games. + +- 0.133u1: Removed all 6x buttons. + +- 0.131u1: Goldstar driver improvements / changes [David Haywood]: Added scroll registers for the girl when enabled in attract mode. Documented how you can swap the blue/green bonus colours (but left the code disabled, I think versions with it swapped probably just have different proms). Added gfxdecode for clone Cherry Master I (ver.1.01, set 3). + +- 0.129u6: David Haywood hooked up layer enables in Goldstar driver, fixes 'girl' in Cherry Master. + +- 0.129u5: David Haywood hooked up the reel background colour writes to Cherry Master and New Fruit Bonus '96 games etc. Improved note about Cherry Master girl display. + +- 0.129u4: Olivier Galibert decrypted a large number of games in the Goldstar driver. David Haywood made a bunch of improvements to the Goldstar driver now that the sets are decrypted. Goldstar improvements [Roberto Fresca]: Full inputs & dipswitches from the scratch for schery97, schery97a and skill98. Changed the sets description to match the program version. Cleaned-up the game driver zone for better organization purposes. Added GAME_NO_SOUND flag to schery97, schery97a and skill98. Added some program version notes. More improvements to Goldstar driver [Roberto Fresca]: Added 3 new machine drivers for the different Amcoe games hardware. Added OKI M6295 support for speech/sounds to schery97, schery97a, skill98, pokonl97 and match98. Fixed sound support to nfb96, nfb96a, nfb96b, nfb96c, nfb96txt, roypok96, roypok96a, roypok96b, nc96, nc96a, nc96b, nc96c, nc96txt, nfb96se, nfb96sea, nfb96seb, carb2002 and carb2003. Full inputs & dipswitches from the scratch for pokonl97, match98, nfb96, nfb96a, nfb96b, nfb96c, nfb96txt, roypok96, roypok96a, roypok96b, nc96, nc96a, nc96b, nc96c, nc96txt, nfb96se, nfb96sea, nfb96seb, carb2002 and carb2003. All these were promoted to working state. Fixed size and position of tilemaps visible area to match98. More driver cleanups. + +- 0.129u1: Goldstar driver improvements [Roberto Fresca]: Added proper memory map, machine driver, PPI interfaces and inputs. Added full inputs / dipswitches to the Cherry Master II sets. Started a tedious clean-up to all driver inputs. Added notes about the Tetris/Cmaster game. Fixed some default dipswitches. Split the cmaster gfxdecode to cover different sets. Created a new machine driver for sets without the extra bitmap. Reparented some sets. Switched to use pre-defined clocks (CPU, PSG, AY and OKI) for all machine drivers. Changed all Z80's CPU frequency to 3MHz (Xtal/4). + +- 0.129: Merged cherrym2.c with goldstar.c driver. Improvements to Goldstar driver [Roberto Fresca]: Added another set of Cherry Bonus III. Reworked and cleaned ncb3, cb3a, lucky8 and lucky8a inputs. Added the 2nd set of controls to the above games. Removed the OKI references from machine driver and rom load for the above games. Promoted ncb3 and cb3a to working status. Reparented sets. + +- 0.128u7: Merged lucky8.c with goldstar.c driver (David Haywood). Aaron Giles removed old cherrym.c driver (meant to be removed last time, oops). Improvements to Goldstar driver [Roberto Fresca]: Hooked the 3x PPI 8255 devices to chryigld and ncb3. Reworked the chryigld and ncb3 inputs based on PPI 8255 connections. Added the unmapped PSG sound to chryigld and ncb3. Some works on their machine driver. Some cleanups. David Haywood fixed some color issues in the Goldstar driver. + +- 0.128u6: Merged cherrym.c with goldstar.c driver (David Haywood). Converted the Reels video to tilemaps. + +- 0.99u2: Added cherrym.c, cherrym2.c and lucky8.c driver (Curt Coder). Re-added goldstar.c driver and vidhrdw\goldstar.c. Note: Prior versions of MAME have excluded some drivers (primarily gambling-related) for philosophical reasons. Since these games are legitimately at risk of being lost to the ages, and many of them have strong similarities to the other sorts of games MAME emulates, it has been decided to allow their inclusion going forward. The criteria for inclusion in MAME is now simply "any primarily video based arcade machine, driven by one of more CPUs", and should relieve any confusion surrounding this issue going forward. + +- 0.80u2: Added tcl.c driver (Tomasz Slanina). + +- 0.36RC1: Removed goldstar.c driver and vidhrdw\goldstar.c. + +- 0.33b7: Added goldstar.c driver and vidhrdw\goldstar.c. + +$end + + + +$info=gomoku.cpp +$drv +0.62 [Takahiro Nogi, David Haywood] + + +WIP: + +- 0.248: Removed nichibutsu\gomoku.h and nichibutsu\gomoku_v.cpp. + +- 0.246: Changed driver to nichibutsu\gomoku.cpp/h, nichibutsu\gomoku_a.cpp/h and nichibutsu\gomoku_v.cpp. + +- 0.186: Added audio\gomoku.h. + +- 0.128u3: Added includes\gomoku.h. + +- 0.62: Added gomoku.c driver, vidhrdw\gomoku.c and sndhrdw\gomoku.c. + +$end + + + +$info=good.cpp +$drv +0.113u3 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\good.cpp. + +- 0.113u3: Added good.c driver. + +$end + + + +$info=goodejan.cpp +$drv +0.120u1 [David Haywood] + + +WIP: + +- 0.262: Added seibu\sei021x_sei0220_spr.cpp/h. Encapsulated SEI0210/SEI0211/SEI0220 sprite chip emulation [cam900]. + +- 0.261: Updated sprite rendering. Fixed sprite coordinates for goodejan. Use single-pass sprite rendering. Minor cleanup [cam900]. + +- 0.246: Changed driver to seibu\goodejan.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: OKI pin 7 is high from PCB readme, fix voice pitches. Added 'Difficulty' dipswitch. Converted screen refresh rate to set_raw [Angelo Salese]. Changed VSync to 59.630292 Hz. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.149u1: Changed video\sei_crtc.c and includes\sei_crtc.h to video\seibu_crtc.c/h. + +- 0.129u2: Added video\sei_crtc.c and includes\sei_crtc.h. Removed video\goodejan.c. + +- 0.120u1: Added goodejan.c driver and video\goodejan.c. + +$end + + + +$info=goori.cpp +$drv +0.221 [David Haywood] + + +NOTES: + +- Hardware is loosely derived from Snow Bros / Kaneko Pandora + +- Background image is visible briefly at the start of level, is this correct? + +- Is more than one button used? + + +WIP: + +- 0.246: Changed driver to unico\goori.cpp. + +- 0.221: Added goori.cpp driver. + +$end + + + +$info=gotcha.cpp +$drv +0.63 [Nicola Salmoria] + + +WIP: + +- 0.272: Removed misc\gotcha.h and misc\gotcha_v.cpp. + +- 0.246: Changed driver to misc\gotcha.cpp/h and misc\gotcha_v.cpp. + +- 0.184: Added layout\gotcha.lay. + +- 0.135u3: Added includes\gotcha.h. + +- 0.63: Added gotcha.c driver and vidhrdw\gotcha.c. + +$end + + + +$info=gottlieb.cpp +$drv +0.33b3 [Fabrice Frances, Rodimus Prime, Marco Cassili, John Butler, Howie Cohen, Fred Sookiasian] + +0.17 [Fabrice Frances, Rodimus Prime, Nicola Salmoria] + + +NOTES: + +- There was a bug in the hardware of the GG1 and GG2 boards, which is not emulated. The bug seems to have disappeared with the later revision of the board, e.g the board used by 3Stooges and Mach3 don't seem to have it). The bug was affecting the first character column (on horizontal games): Screen memory could be used, but whatever was stored in this column, always the same character was displayed. This led to two consequences: * The image on the monitor had to be stretched so that the column was not visible. * game designers were not using the first column. In fact, when the first column was ejected from the screen, the last one was usually out too, so it wasn't used either... + + +WIP: + +- 0.281: Got rid of some VIDEO_START macros [Osso]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.273: Removed unneeded NMI timer [hap]. Work around race condition at soft reset [AJR]. + +- 0.258: Removed gottlieb\gottlieb.h and gottlieb\gottlieb_v.cpp. Merged driver files [hap]. + +- 0.246: Changed driver to gottlieb\gottlieb.cpp/h, gottlieb\gottlieb_v.cpp and shared\gottlieb_a.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Added save-state support for the non-laserdisc games [Robbbert]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.233: Minor updates to handlers. Save some more members (audio\gottlieb.cpp) [AJR]. + +- 0.225: Tweaked Votrax speech frequency settings to better match samples/recording for Q*bert (audio\gottlieb.cpp) [Tafoid]. + +- 0.224: GI SP0250 LPC: Matched clock divider to real chip measurements. Fixed behavior when not fed enough data; addresses "gapping" in speech in Sega games. Implemented accurate LFR noise generator according to real chip measurements. Added pulse-width modulation DAC output mode for future consumption by netlist [Aaron Giles]. + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\gottlieb.cpp) [Osso]. + +- 0.212: Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Cleanup driver and gfxdecode. Reduced unnecessary arguments. Fixed namings. Reduced unnecessary arguments of handlers (audio\gottlieb.cpp) [cam900]. Removed GOTTLIEB_SOUND MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Clean up/encapsulate gottlieb sound (audio\gottlieb.cpp) [Vas Crabb]. + +- 0.186: Removed timer_pulse (sound\sp0250.cpp) [Osso]. + +- 0.181: Simulate Votrax SC-01 sound (gorf, qbert, qbertqub, reactor, sqbert, tylz and wow) [O. Galibert]. + +- 0.180: Added (missing?) & to MCFG_LASERDISC_AUDIO [smf]. + +- 0.155: Added audio\gottlieb.h. Untangled Gottlieb audio from the arcade driver, so it becomes available for pinball [Robbbert]. + +- 0.148: Document Argus' game ID as GV-101, derived from a tag on the wiring harness of one of the prototype machines, which had been converted to a prototype Q-bert later on at Gottlieb [C. Anstett]. + +- 0.147u2: Gottlieb gamelist was lop sided, had tabs in it [hap]. + +- 0.145u4: Aaron Giles converted Gottlieb r1 and r2 sound boards into full-on devices, using the recently-added mixer interface. All sound outputs are redirected to the new sound device itself, and then the consuming driver can route the new sound device's outputs as appropriate. The Votrax chip has been hooked up properly, with a crude guess at the variable clocking. Current Votrax emulation is turned off, but it can be enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. Added 'Gottlieb Sound rev. 1' and 'Gottlieb Sound rev. 2' sound. + +- 0.144u7: Upgraded gottlieb driver to render RGB32 to fix laserdisc overlays. Improved out-of-bounds pixel detection helper. Fixed missing and/or corrupted graphics in mach3 and cobram3 [Aaron Giles]. + +- 0.143u8: Various Gottlieb driver fixes [Tafoid]: Verified through playtesting, manuals and in-game service modes all DIPs in the driver. Consolidate and added DIP locations based on all available information. + +- 0.133u2: hap fixed access violation of all sets with Rev 1 Sound Board in Gottlieb driver. + +- 0.132u5: Aaron Giles added mechanism for the laserdisc core to return 0 for the Philips codes if video is squelched. Updated the Gottlieb and Cliff Hanger drivers to request it this way, since they decode externally. + +- 0.132u2: Kevin Eshbach added some information to the Gottlieb driver about the board IDs of Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game IDs. + +- 0.129u4: Aaron Giles fixed an error at the start in M.A.C.H. 3 and Us vs. Them. + +- 0.129: Added sound\votrax.h. Aaron Giles added polling hooks for SP0250 DRQ line. The callback is now optional. If not provided, then the kick timer is not used. Converted gottlieb speech driver to use polling for SP0250 DRQ line. + +- 0.126u4: Other Gottlieb cleanups [Aaron Giles]: Fixed revision 2 sound board again. Fleshed out memory maps and behaviors according to the schematics. Hooked up coin counters. Moved sound inputs to audio\gottlieb.c and included them in all relevant drivers. Ordered input ports and ROM definitions consistently. + +- 0.126u3: A bit more cleanup in the Gottlieb driver, still incomplete [Aaron Giles]. + +- 0.126u2: Added includes\gottlieb.h. Began Gottlieb driver cleanup [Aaron Giles]: Converted palette calculations to resistor weights. Correct video timing. Reduced the number of separate machine drivers. Fixed incorrect spriteram sizes. Populated full memory maps for the main CPU and the rev 1 sound board. More to come. Changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio\gottlieb.c to use the new RIOT implementation instead of rolling their own. Changed VSync to 61.419025 Hz. Added dipswitches 'Sound Test' and 6x 'Unknown'. + +- 0.125u3: David Haywood fixed duplicate input port bits in Gottlieb driver. + +- 0.118u3: Changed I8086 CPU core to use a 16-bit data bus [Aaron Giles]. Replaced I8086 CPU with 8088 in all games. + +- 0.107u4: Aaron Giles modified the Q*Bert driver to signal a "knocker0" output when the knocker is triggered. + +- 0.101u4: HobbesAtPlay fixed inverted colors or somehow off in Gottlieb games. + +- 26th January 2004: Aaron Giles fixed Cavelon and Gottlieb games. + +- 0.78u4: Aaron Giles fixed the memory handlers in gottlieb.c to use address space masking instead of mapping extra mirrored areas. + +- 24th September 2002: Stephane Humbert fixed the dipswitch settings in some of the games in the Gottlieb driver. + +- 13th May 2000: Aaron Giles sent in another i86 core / Gottlieb drivers update fixing some bugs. + +- 23rd January 2000: Zsolt Vasvari fixed Gottlieb driver's graphics bugs. + +- 26th March 1999: Juergen Buchmueller fixed the Gottlieb games (Q*Bert, Reactor). + +- 0.33b5: Removed 3stooges.c, krull.c, mplanets.c, qbert.c, qbertqub.c and reactor.c driver and machine\gottlieb.c. + +- 0.33b3: Merged 3stooges.c, krull.c, mplanets.c, qbert.c, qbertqub.c and reactor.c with gottlieb.c driver. + +- 0.28: Added sndhrdw\votrax.c. New osd_modify_pen() function, proposed by Aaron Giles. It allows drivers to dynamically modify the palette. WARNING: Since this feature can severely reduce performance on some systems, it must only be used when necessary - that is, when the emulated game dynamically modifies the palette. The other games should continue to use the static palette as before. Many games already use this feature (e.g. Crystal Castles, the Gottlieb games, Tapper, Bubble Bobble, and many others). There's also osd_get_pen(), which is used by usrintf.c to dynamically pick the pens used to render menus. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: Remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done. + +- 0.27: Fabrice Frances added high score saving support to all Gottlieb drivers. + +- 0.26: Added 3stooges.c driver. + +- 0.24: Added qbertqub.c driver. + +- 0.23: Removed vidhrdw\qbert.c. + +- 0.21: Added machine\gottlieb.c. + +- 0.20: Added krull.c driver and sndhrdw\gottlieb.c. Removed sndhrdw\qbert.c. + +- 0.19: Added reactor.c driver and vidhrdw\gottlieb.c. + +- 0.18: Fabrice Frances fixed the Qbert driver and added support for Reactor. + +- 0.17: Added mplanets.c and qbert.c driver, vidhrdw\qbert.c and sndhrdw\qbert.c. + +$end + + + +$info=gotya.cpp +$drv +0.36RC2 [Zsolt Vasvari] + + +NOTES: + +- About GotYa (from the board owner): I believe it is a prototype for several reasons. There were quite a few jumpers on the board, hand written labels with the dates on them. I also have the manual, the game name is clearly Got-Ya and is a Game-A-Tron game. The game itself had a few flyers from GAT inside so I have a hard time believing it was a bootleg. So despite the fact that 'gotya' might look like its a bootleg of thehand, its more likely just a prototype / alternate version, its hard to tell. + + +WIP: + +- 0.246: Changed driver to gametron\gotya.cpp. + +- 0.245: Removed video\gotya.cpp, audio\gotya.cpp and includes\gotya.h. + +- 0.128u3: Added includes\gotya.h. + +- 0.37b1: Added sndhrdw\gotya.c. + +- 0.36RC2: Added gotya.c driver and vidhrdw\gotya.c. + +$end + + + +$info=gp_1.cpp +$drv +0.141u1 [PinMAME] + + +SETUP: + +- When first turned on, you need to press 9 to enter the setup program, then keep pressing 9 until 05 shows in the balls display. Press the credit button to set the first high score at which a free credit is awarded. Then press 9 to set the 2nd high score, then 9 to set the 3rd high score. Keep pressing 9 until you exit back to normal operation. If this setup is not done, each player will get 3 free games at the start of ball 1. + + +WIP: + +- 0.246: Changed driver to pinball\gp_1.cpp. + +- 0.245: Updated status of Game Plan MPU-1 games [Robbbert]. + +- 0.242: Replaced output.set_value with finder [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed TIMER, SN76477 and SOUND_ROUTE MCFG macros [Ryan Holtz]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Game Plan MPU-1 driver [Robbbert]. + +- 0.155: Fixed display problem, games marked as working. Removed unneeded includes. Working sound for vegasgp, famlyfun and startrip. Added new sample used it in gp_1 [Robbbert]. Added dipswitches 'Coin Slot 1', 'Coin Slot 2' and 'Coin Slot 3'. + +- 0.154: Added layout\gp_1.lay. GamePlan 1 WIP [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole and knocker.wav). Added dipswitches 'Award', 'Balls', 'Credits for exceeding high score', 'Free Play', 'Match', 'Max number of credits', 'Play Tunes' and 'S01 - S24'. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Added gp_1.c driver. + +$end + + + +$info=gp_2.cpp +$drv +0.141u1 [PinMAME] + + +SETUP: + +- When first turned on, you need to press 9 to enter the setup program, then keep pressing 9 until 06 shows in the credits display. Press the credit button to set the first high score at which a free credit is awarded. Then press 9 to set the 2nd high score, then 9 to set the 3rd high score. Keep pressing 9 until you exit back to normal operation. If this setup is not done, each player will get 3 free games at the start of ball 1. + + +WIP: + +- 0.246: Changed driver to pinball\gp_2.cpp. + +- 0.242: Andromeda and Cyclopes are playable (To start, hold CX hit 1. End ball, CX). Replaced output.set_value with finder [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Game Plan MPU-2 driver [Robbbert]. + +- 0.155: Added layout\gp_2.lay. Game Plan MPU-2 WIP. Removed unneeded includes. Minor cleanups and notes [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'Award', 'Balls', 'Coin Slot 1-3', 'Credits for exceeding high score', 'Extra Ball lights at', 'Extra Ball', 'Free Play', 'Match', 'Max number of credits', 'Music', 'Remember Bonus Multiplier', 'Remember Saucer Values', 'Remember Special and Extra Ball lanes' and 'Special lights at'. + +- 0.141u1: Added gp_2.c driver. + +$end + + + +$info=gpworld.cpp +$drv +0.119u4 [Andrew Gardner] + + +NOTES: + +- Driver by Andrew Gardner with help from Daphne Source. + +- GP World is a rare game that came in a huge cabinet with two monitors, side by side. The image from the laserdisc was stretched to an 8x3 aspect and graphics were overlayed on top. + +- The hardware is similar to Astron Belt but somewhat more powerful. + + +WIP: + +- 0.246: Changed driver to sega\gpworld.cpp. + +- 0.143: smf fixed crash after OK in all playable sets of GPWorld driver. + +- 0.119u4: Added gpworld.c driver. + +$end + + + +$info=gradius3.cpp +$drv +0.36b13 [Nicola Salmoria] + + +NOTES: + +- Hardware: Konami GX945 + + +WIP: + +- 0.254: Removed konami\gradius3.h and konami\gradius3_v.cpp. + +- 0.246: Changed driver to konami\gradius3.cpp/h and konami\gradius3_v.cpp. + +- 0.136u1: Added includes\gradius3.h. + +- 0.36b13: Added gradius3.c driver and vidhrdw\gradius3.c. + +$end + + + +$info=grchamp.cpp +$drv +0.37b12 [Ernesto Corvi, Phil Stroffolino] + + +NOTES: + +- The object of the game is to avoid the opposing cars. + +- The player has to drive through Dark Tunnels, Rain, Lightning, Sleet, Snow, and a Track that suddenly divides to get to the Finish Line first. + +- "GRAND CHAMPION" has a Radar Feature which enables the Player to see his position relative to the other cars. + +- A Rank Feature is also provided which shows the Player's numerical rank all through the race. + +- The Speech Feature enhances the game play. + + +WIP: + +- 0.246: Changed driver to taito\grchamp.cpp/h, taito\grchamp_a.cpp and taito\grchamp_v.cpp. + +- 0.224: Added layout\grchamp.lay. + +- 0.129u6: Mr. Do added layout\grchamp.lay. + +- 0.108u4: Removed machine\grchamp.c. + +- 0.102u5: Added sndhrdw\grchamp.c and includes\grchamp.h. + +- 0.37b12: Added grchamp.c driver, vidhrdw\grchamp.c and machine\grchamp.c. + +$end + + + +$info=gridlee.cpp +$drv +0.37b16 [Aaron Giles] + + +NOTES: + +- Hardware based on the Bally/Sente SAC system. + +- Driver by Aaron Giles and special thanks to Howard Delman, Roger Hector and Ed Rotberg for allowing distribution of the Gridlee ROMs. + + +WIP: + +- 0.246: Changed driver to midway\gridlee.cpp/h, midway\gridlee_a.cpp and midway\gridlee_v.cpp. + +- 0.58: Added sndhrdw\gridlee.c and includes\gridlee.h. + +- 0.37b16: Added gridlee.c driver and vidhrdw\gridlee.c. + +$end + + + +$info=groundfx.cpp +$drv +0.68 [Bryan McPhail, David Graves] + + +NOTES: + +- Ground Effects combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN (check the inits), like Under Fire. + +- Ground Effects is effectively a 30Hz game - though the vblank interrupts still come in at 60Hz, the game uses a hardware frame counter to limit itself to 30Hz (it only updates things like the video registers every other vblank). There isn't enough CPU power in a 16MHz 68020 to run this game at 60Hz. + +- Ground Effects has a network mode - probably uses IRQ 6 and the unknown ports at 0xc00000. + + +WIP: + +- 0.248: Removed taito\groundfx.h and taito\groundfx_v.cpp. + +- 0.246: Changed driver to taito\groundfx.cpp/h and taito\groundfx_v.cpp. + +- 0.139u3: Added includes\groundfx.h. + +- 0.106u8: Added sndhrdw\taito_en.c. + +- 0.68: Added groundfx.c driver and vidhrdw\groundfx.c. + +$end + + + +$info=gryzor_ms.cpp +$drv +0.272 [Arcadedealer aka Edgar Sole aka Dios, Recreativas.org, ClawGrip] + + +WIP: + +- 0.272: Added gryzor_ms.cpp driver. + +$end + + + +$info=gsspade.cpp +$drv +0.216 [AJR] + + +WIP: + +- 0.246: Changed driver to misc\gsspade.cpp. + +- 0.216: Added gsspade.cpp driver. + +$end + + + +$info=gstream.cpp +$drv +0.115u3 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to promat\gstream.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Implemented sprite limit per frame [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.115u3: Added gstream.c driver. + +$end + + + +$info=gstriker.cpp +$drv +0.61 [Farfetch'd, David Haywood] + + +WIP: + +- 0.274: Added serial connection notes [Angelo Salese]. + +- 0.268: Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp). Fixed sprite delay [cam900]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.246: Changed driver to vsystem\gstriker.cpp, vsystem\mb60553.cpp/h and vsystem\vs920a.cpp/h. + +- 0.244: Removed video\gstriker.cpp and includes\gstriker.h. Use finder for memory bank and other small cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Added DIP locations and fixed CPU order. Confirm defaults [Angelo Salese]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed M68000, MB60553, VS920A, VSYSTEM_SPR and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.190: Fixed MB60553 zooming tilemap compared against visible area. Improved MB60553 zooming alignment, mostly noticeable in Tecmo World Cup '94. Added buffered spriteram (sprites being ahead 2 frames; video\gstriker.cpp). Added rotation to MB60553 core, used by V Goal Soccer during display of football field [Angelo Salese]. + +- 0.187: Soundlatch modernization. Added MB3773 device. Undumped MCUs can be difficult to cooperate with [AJR]. + +- 0.185: Added machine\vs9209.cpp/h. Added VS9209 I/O device for Grand Striker driver. + +- 0.164: Added save state support to Grand Striker driver [Osso]. + +- 0.154: Added video\mb60553.c/h and vs920a.c/h. Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (data & 0xff). Reorganized some code for Grand Striker driver (no functional change). Use mixer regs. Documentation improvement [David Haywood]. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. VideoSystem improvements: Moving more sprite functions around preparing them for merging. Further unification of the Video System functions, further improves the sprites in Tecmo World Cup '94 [David Haywood]. + +- 0.131u2: Angelo Salese added MCU no dumps for the Grand Striker driver. + +- 0.131u1: MooglyGuy merged memory maps in the GrandStriker driver. + +- 0.100u4: David Haywood added some basic zooming support to the gstriker/twcup94 driver. + +- 0.61: Added gstriker.c driver, vidhrdw\gstriker.c and includes\gstriker.h. + +$end + + + +$info=gsword.cpp +$drv +0.34b1 [Steve Ellenoff, Jarek Parchanski] + + +NOTES: + +- Driver by Steve Ellenoff (Original emulation and MAME driver), Jarek Parchanski: Dipswitch Fixes, Color improvements, ADPCM Interface code, Tatsuyuki Satoh: Sound improvements, NEC 8741 emulation, ADPCM improvements, josvollyvall 8741 emulation and Charlie Miltenberger: Sprite colors improvements & precious hardware information and screenshots. + +- Trick: If you want fight with ODILION swordsman patch program for 1st CPU (set $2256-225A = 0), otherwise you won't never fight with him. + + +WIP: + +- 0.261: Slight cleanup [Vas Crabb]. + +- 0.246: Changed driver to taito\gsword.cpp/h and taito\gsword_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.182: Split out gsword and josvolly functionality from base driver class [Vas Crabb]. + +- 0.159: Added save state support to Great Swordsman driver and Taito 8741 [Osso]. + +- 0.158: Changed device descriptions to 'I8741 MCU Simulation (Taito 4Pack)' and 'I8741 MCU Simulation (Joshi Volleyball)'. + +- 0.154: Changed device description to 'Joshi Volleyball 8741 MCU Simulation'. + +- 0.153: Converted tait8741 MCU hack to a device, kept it as 4 pack since driver anyway have to use real MCU in future [Miodrag Milanovic]. Added 'Taito '4Pack' 8741 MCU Simulation' and 'joshi Vollyball 8741 MCU 4 pack' devices (machine\tait8741.c). + +- 0.146: Fixed broken colors [hap]. + +- 0.142u3: Removed deprecat.h dependancy and updated irqs accordingly for Great Swordsman driver [Angelo Salese]. + +- 0.139u3: Added includes\gsword.h. + +- 0.123u1: Removed color tables from Great Swordsman. Added RESNET color computations where appropriate [Zsolt Vasvari]. Changed palettesize to 512 colors. + +- 0.93u2: Fixed dipswitches and DIP description in Great Swordsman [Nicola Salmoria]. Added dipswitches 'Fencing Difficulty', 'Kendo Difficulty', 'Roman Difficulty', 'Lives', 'First Stage' and 5x 'Unused'. + +- 0.34b1: Added gsword.c driver and vidhrdw\gsword.c. Steve Ellenoff (Original emulation and MAME driver) and Jarek Parchanski (Dipswitch fixes, color improvements and ADPCM Interface code). Special thanks to Camilty for precious hardware information and screenshots. + +$end + + + +$info=gticlub.cpp +$drv +0.86 [Ville Linde] + + +WIP: + +- 0.286: Always enable SHARC recompiler in konami\gticlub.c before start (sharc\sharc.cpp) [Vas Crabb]. + +- 0.281: Correct sound irq frequency [hap, Guru]. + +- 0.275: Cleaned up code: Removed hard-coded tags and reduced code duplication. Improved save state support and suppress side effects for debugger reads. Increased size of CG board ROM regions to avoid out-of-bounds errors if higher banks are selected. Use bitfield extraction helpers, reduced literal tag usage, use logmacro.h for logging, made some variables const. Reduced preprocessor macros, updated comments. Removed unnecessary code (konami\gticlub.cpp and konami\konppc.cpp). Fixed max palette numbers of gfxs (konami\k001604.cpp) [cam900]. + +- 0.270: Correct some save_pointer usage (konami\k001006.cpp) [hap]. + +- 0.262: Improved palette handling (visible in Hang Pilot). Split up driver state class for different hardware configurations. Use palette format utilities. Use separate palettes for multiple video boards. Only enable palette RAM access when video board is mapped over system RAM [cam900]. + +- 0.246: Changed driver to konami\gticlub.cpp, konami\k001005.cpp/h, konami\k001006.cpp/h, konami\k001604.cpp/h and konami\konppc.cpp/h. + +- 0.245: Some K056230 fixes [Ryan Holtz, Phil Bennett, Hydreigon]. + +- 0.234: Major rewrite and documentation update (video\k001005.cpp): Implemented missing texture+gouraud polygon type. Implemented fog using correct parameters. Fixed lighting calculations. Implemented bilinear filtering in games that use it (Solar Assault and Operation Thunder Hurricane). Use templates for rasterizer code paths. Refactor polygon parser. Disable fog when using constant Z [Ville Linde]. + +- 0.233: Major K001604 2D tilemaps rewrite and documentation update. Simplified K001604 memory layout [Ville Linde]. + +- 0.232: Misc cleanups [Osso]. + +- 0.226: Added a missing command (video\k001005.cpp) [Hydreigon]. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Greatly improved inputs (among other things). Restored PORT_PLAYER(). Added DIP location [Hydreigon]. + +- 0.205: Removed KONPPC, K001006 and K001604 MCFG macros [Osso]. Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.202: Removed K056230 and K033906_VOODOO MCFG macros [Ryan Holtz]. Removed K056800 MCFG macros [Osso]. + +- 0.201: Removed ADC1038 and EEPROM MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.198: Use device finders and eliminated machine().device(tag) (machine\konppc.cpp) [AJR]. Use device finder for video\k001005.cpp [Ryan Holtz]. + +- 0.158: Reduced tagmap lookups [Osso]. + +- 0.154: Removed video\gticlub.c/h. Merged video\gticlub functionality to K001005/1006 devices [Ville Linde]. + +- 0.152: Implemented sound interrupt timer in GTI Club driver [Phil Bennett]. + +- 0.150: Moved some gticlub code into driver and removed legacy calls used [Miodrag Milanovic]. Fixed gticlub ROM region sizes (needs new hash computations, haven't done them yet) [Aaron Giles]. Fixed hashes to match truncated files [smf]. Modernized the unused K001005 device, just because. This implementation should be merged with the non-device one in video\gticlub.c [Osso]. + +- 0.149u1: Added video\k001005.c/h and k001006.c/h. + +- 0.149: Added xtals to GTI Club driver [hap]. + +- 0.148u1: Fixed RF5C400 sound clocking (16934400 Hz) to match PCB READMEs in GTI Club driver [RetroRepair]. + +- 0.147: Promoted gticlub (and clones), slrasslt and hangplt to working state. Fixed texture coordinate rounding (video\gticlub.c). Added alpha-blended color gouraud polygon command. Fixed data out reads (machine\adc1038.c) [Ville Linde]. + +- 0.146u5: Some small optimizations by using const references (rectangle& visarea) [Oliver Stoeneberg]. + +- 0.145u2: Rewrote the 3D renderer (video\gticlub.c). Implemented gouraud shading, lighting and fog [Ville Linde]. TODO: Fog equation and parameters are probably not accurate. Winding Heat (and maybe others) have slight Z-fighting problems. 3D isn't always turned off properly (during title screens for example). Figure out what controls this. Video mixer, layer priority or some 3D register? + +- 11th February 2012: Ville Linde - I did a major rewrite on the video\gticlub.c 3D renderer. This fixes pretty much all the remaining missing polygons and texture errors. I also identified and implemented many of the missing features, such as gouraud shading, lighting and fog. Solar Assault looks pretty sweet now (even more so in motion). + +- 0.141u4: Atari Ace convert GTI Club driver to driver_device. + +- 0.136u3: Fabio Priuli converted GTI Club driver to use the Konami 001604 device and removed the old code. + +- 0.136: Split ADC1038, Konami 033906 and Konami 056230 emulation from gticlub.c and konppc.c. Also converted them to be devices and updated PPC Konami games to use the new code [Fabio Priuli]. + +- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated GTI Club driver to use this implementation. + +- 0.130: Naibo Zhang fixed GTI Club hardware background layer lost (black sky). + +- 0.126u2: Atari Ace made the initialization of various Konami PPC drivers consistent from run to run, hopefully fixing most multisession issues. Also moved some allocations from static to dynamic storage. + +- 0.125u7: Aaron Giles cleaned up system register access in Konami PowerPC games. Altered network IRQ timing to fix several problems. Most games are back to their previous "working" states. Guru added more complete README's for Konami PowerPC games. + +- 0.125u5: Aaron Giles converted sysreg_r/w to 8-bit handlers in GTI Club driver. Added hack to make network IRQs work; brings some games back to life. Designated the Konami PowerPC fast RAM accesses for work RAM. Removed unnecessary mirroring. + +- 0.125u4: Konami GTI Club changes [Aaron Giles]: Updated to new PowerPC configurations. Updated some memory handlers to be native 8-bit handlers. + +- 0.124: R. Belmont got most of the Konami PPC games running again. + +- 0.120u4: Aaron Giles updated the GTI Club driver to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. Unified poly.c callbacks so that tri and quad callbacks work the same way. + +- 0.116u4: Atari Ace fixed regression crashes in the GTI Club driver. + +- 0.114u3: Further improved the ROZ layer emulation in the K001604 [Ville Linde]. + +- 0.114u2: More Konami updates [Ville Linde]: Hooked up vblank interrupt to Voodoo in all Voodoo-based games. Added ADC1213x A/D converter emulation (machine\adc1213x). + +- 0.113u4: Ville Linde improved the K001604 ROZ layer emulation. + +- 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers. + +- 0.112u3: Ville Linde improved the K001604 tilemap chip emulation. + +- 0.111u5: Aaron Giles fixed 'Invalid bitmap format' error in GTI Club driver. + +- 0.110u3: Added vidhrdw\gticlub.c/h. Ville Linde Moved video hardware to vidhrdw\gticlub.c. Hooked up sound emulation. Added dual-screen support for Hang Pilot. Added texture-mapping and z-buffer to K001005 emulation. Improved Hang Pilot/NWK-TR gfx board emulation. + +- 0.106u8: Added layout\dualhovu.lay. + +- 0.104u1: GTI Club updates [Ville Linde]: Improved K001604 tilemap emulation, very preliminary K001005 & K001006 3D graphics emulation and added some more SHARC opcodes. + +- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]: Cleaned up and consolidate common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial reverse-engineering work on the KS001005 custom 3D chipset in GTI Club. Initial NVRAM values plugged in for many games. (They're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. + +- 0.86: Added gticlub.c driver. + +$end + + + +$info=gts1.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.266: Reverted incorrect ADSK change that was originated from a bad dump for PPS-4/2 CPU [Osso]. + +- 0.258: Replaced M6502 CPU2 with M6503 in some games. + +- 0.246: Changed driver to pinball\gts1.cpp. + +- 0.245: Fixed 2 PPS4 CPU bugs, gts1 games are mostly playable. Fixed PPS4 bug with lb/lbl commands. Improved the sound. Updated status of Gottlieb System 1 games [Robbbert]. + +- 0.242: Use led14seg instead of led8seg_gts1. Added outputs. Improved sound. Added bonus display [hap]. + +- 0.237: WIP. Fixed error message in Rockwell A17xx. Added sound card. Removed duplicate set [Robbbert]. Added 6502 (894886 Hz) CPU2, Gottlieb Sound rev. 0 and 8-Bit R-2R DAC. Added dipswitches 'Sound during game' and 'Attract Sound'. + +- 0.236: Various fixes. Still not working though. Descriptions for DIPs [Robbbert]. Added keypad control, 2x coin slots and dipswitches 'Coinage Left Slot', 'Coinage Right Slot', 'Balls', 'Match', 'Preset score award', 'Tilt Penalty', 'Credits display', 'Game start sound', 'Max credits', 'S1-4 control both slots', 'Ingame sound', 'High game display', 'High game awards 3 credits' and 'Coin sound'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed PPS4, R10696, R10788 and RA17XX MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.186: Fixed a few things in GtS1 driver found by Coverity (software) [Robbbert]. + +- 0.182: PPS-4 refinements and modernization [AJR]: Split PPS-4 and PPS-4/2 device types; better explain and properly implement the difference. Use callbacks for discrete input/output ports instead of fake memory addresses. A17xx reads the address bus directly during I/O accesses. Misc chip documentation. Replaced PPS4 CPU1 with PPS-4/2 (3579545 Hz). + +- 0.157: Added machine\r10788.c/h, ra17xx.c/h, and layout\gts1.lay. Rewrote Rockwell PPS-4 CPU core based on bitsavers.org documents. Introduced m_Skip to skip ops. Clean up and fixes. Fixed cut&paste, typos and some implementation bugs. Added chip pinouts for 10660 and 11660 PPS-4 versions. Connect ROM 6351-1J to the PPS-4 port A/B lines in GtS1 driver. Added led8seg (Futaba), use in gts1.lay and fixed bottom new segment (emu\rendlay.c). Fixed previous opcode detection for LB and LBL. Fixed disassembler for LBL. BU is always 0000 in LBL (pps4\pps4dasm.c). Fixed the TM disassembly. Don't set m_I in ROP() and don't set m_I2 in ARG(). Skeleton Rockwell 10788 chip emulation (Keyboard and Display circuit) and use in gts1 driver (WIP). Added CTYPE_LED8SEG to m_maxstate default setup (emu\rendlay.c). Added logging to R10788 and fixed timer setup. Added 8seg decoding with the modified 7448. Added 4 7seg digits for the outputs 6, 7, 14 and 15. The remaining 22, 23, 30 and 31 are unused. Fixed obsolete comments. Make 7seg display smaller. Renumber digits in gts1.lay according to http://www.pinrepair.com/sys1/. Added Rockwell 10696 General Purpose Input/Output emulation WIP. Added I/O chip U2 (10696) for NVRAM access. Connect the GTS1 dipswitches to another 10696. Fixed gts1_lamp_apm_w offsets. Set bit 8+9 of PROM addr from group C bits 1+0. Added preliminary emulation of the Rockwell A17XX chips (ROM, RAM, I/O) and fixed device names in GtS1 driver. Fixed switches and solenoids I/O chip assignment. Log outputs to solenoids. Added NVRAM enable (E2) and W/R. Cleanup and fix comments. Adding switch matrix inputs. Use just part numbers for device tags. Use PORT_INCLUDE instead of macros - thanks Dirk [Juergen Buchmueller]. Small r10788_device initialization cleanup [Oliver Stoeneberg]. + +- 0.155: Added PPS4/gts1 notes. Removed unneeded includes [Robbbert]. Changed PPS4 CPU1 clock speed to 198863 Hz. Added Player1 and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added 'S01 - S24' dipswitches. + +- 0.150: Modernized PPS4 CPU core [Wilbert Pol]. + +- 0.141u1: Added gts1.c driver. Added cpu\pps4\pps4.c/h and pps4dasm.c. Added Rockwell PPS4 CPU core (not finished) [Miodrag Milanovic]. + +$end + + + +$info=gts3.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\gts3.cpp. + +- 0.242: Added sound to most remaining games. Added rom banking for OKI6295 [Robbbert]. + +- 0.240: Added multiball keycodes [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.197: Use output finder for Gottlieb System 3 driver [Robbbert]. + +- 0.156: Split into AN and DMD displays. WIP. Display works and attract mode works. Added switches. After setting up, the games are playable [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.141u1: Added gts3.c driver. + +$end + + + +$info=gts3a.cpp +$drv +0.156 [Robbbert] + + +WIP: + +- 0.246: Changed driver to pinball\gts3a.cpp. + +- 0.242: Added sound to most remaining games. Added rom banking for OKI6295. DMD partially working, 11 games are playable [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP [Robbbert]. Added keypad control. Changed visible area to 128x64. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.202: Fixed debug assertion in GtS3A driver [Vas Crabb]. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.197: Use output finder for Gottlieb System 3A driver [Robbbert]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.156: Added gts3a.c driver and layout\gts3.lay. WIP [Robbbert]. Added M65C02 (1789772 Hz) CPU2, input and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added LCD display (128x32; 60 Hz). + +$end + + + +$info=gts80.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Use mos6532_new_device [hap]. Added support for the older version of the MA-216 "Sound and speech" board which has a Votrax SC-01 populated instead of an SC-01-A (see marspp) [Lord Nightmare]. Replaced M6502 CPU2 with M6503 in some games. + +- 0.246: Changed driver to pinball\gts80.cpp. + +- 0.245: Updated status of Gottlieb System 80 games [Robbbert]. + +- 0.242: Improved sound. Added bonus display [Robbbert]. + +- 0.240: Added multiball keycodes [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: WIP. Some games can be played. Added a list of known alternate roms. Indicated GTS80 BIOS [Robbbert]. + +- 0.233: Minor updates to handlers. Save some more members (audio\gottlieb.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Reduced unnecessary arguments of handlers (audio\gottlieb.cpp) [cam900]. Removed M6502 and GOTTLIEB_SOUND MCFG macros [Osso]. + +- 0.201: Removed 6532 RIOT and NVRAM MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.200: Clean up/encapsulate gottlieb sound (audio\gottlieb.cpp) [Vas Crabb]. + +- 0.197: Use output finder for Gottlieb System 80 driver [Robbbert]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.155: Added layout\gts80.lay. Preliminary work and WIP. Added original 'sound-only' card. Moved original sound board to audio\gottlieb as a device [Robbbert]. Changed M6502 CPU1 clock speed to 894886 Hz. Added M6502 (894886 Hz) CPU2. Added 'Gottlieb Sound rev. 0/1', DAC and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added 'SW 1 - SW 32', Sound Test and 6x 'Unknown' dipswitches. + +- 0.141u1: Added gts80.c driver. + +$end + + + +$info=gts80a.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Replaced M6502 CPU2 with M6503 in some games. + +- 0.246: Changed driver to pinball\gts80a.cpp. + +- 0.242: Improved sound. Added bonus display [Robbbert]. + +- 0.240: Added multiball keycodes [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: WIP. Some games can be played. Indicated GTS80A BIOS [Robbbert]. + +- 0.233: Minor updates to handlers. Save some more members (audio\gottlieb.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Reduced unnecessary arguments of handlers (audio\gottlieb.cpp) [cam900]. Removed M6502 and GOTTLIEB_SOUND MCFG macros [Osso]. + +- 0.201: Removed 6532 RIOT and NVRAM MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.200: Clean up/encapsulate gottlieb sound (audio\gottlieb.cpp) [Vas Crabb]. + +- 0.197: Use output finder for Gottlieb System 80A driver [Robbbert]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.158: Added layout\gts80a_caveman.lay. + +- 0.155: Added layout\gts80a.lay. WIP [Robbbert]. Changed M6502 CPU1 clock speed to 894886 Hz. Added M6502 (894886 Hz) CPU2. Added 'Gottlieb Sound rev. 0/1', DAC and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added 'SW 1 - SW 32', Sound Test and 6x 'Unknown' dipswitches. + +- 0.141u1: Added gts80a.c driver. + +$end + + + +$info=gts80b.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.258: Replaced M6502 CPU2 with M6503 in some games. + +- 0.246: Changed driver to pinball\gts80b.cpp. + +- 0.242: Improved sound. Added bonus display. Fixed mmmaster and topsound [Robbbert]. + +- 0.240: Added multiball keycodes [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: WIP. Some games can be played [Robbbert]. + +- 0.233: Minor updates to handlers. Save some more members (audio\gottlieb.cpp) [AJR]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Reduced unnecessary arguments of handlers (audio\gottlieb.cpp) [cam900]. Removed M6502 and GOTTLIEB_SOUND MCFG macros [Osso]. + +- 0.201: Removed 6532 RIOT and NVRAM MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.200: Clean up/encapsulate gottlieb sound (audio\gottlieb.cpp) [Vas Crabb]. + +- 0.197: Use output finder for Gottlieb System 80B driver [Robbbert]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.156: WIP. Display is working [Robbbert]. Changed M6502 CPU1 clock speed to 894886 Hz. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'SW 1 - SW 32'. + +- 0.155: Added layout\gts80b.lay. + +- 0.141u1: Added gts80b.c driver. + +$end + + + +$info=guab.cpp +$drv +0.124u1 [Phil Bennett] + + +Bugs: + +- guab [gaub3], tenup [tenup]: File save error. MASH (ID 07705) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Fixed FDC Busy bit for overlapped commands (machine\wd_fdc.cpp) [pnp2084]. Added FDC Write Protect Delay (machine\wd_fdc.cpp) [Tim Lindner]. + +- 0.249: Reset the contents of data_reg when the sync is changed (machine\wd_fdc.cpp) [pnp2084]. + +- 0.246: Changed driver to jpm\guab.cpp. + +- 0.238: Wait for sector read/write to complete on interrupt d0-7 (machine\wd_fdc.cpp) [prime6809]. + +- 0.224: Hooked up BACTA datalogger, fixes coinup issues. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.223: Fixed spinup on interrupt command. Do not RESTORE at reset WD1770/72 (machine\wd_fdc.cpp) [MetalliC]. A single missing sector was causing it to give up on an images, as incompatible. Being a little more permissive here helps working with some old recovered disk images with some lost sectors (formats\wd177x_dsk.cpp) [68bit]. + +- 0.222: Improved HLD behavior, always activating output at start of type II & III commands (machine\wd_fdc.cpp) [AJR]. Improved HLD/HLT handling, fixed FD1771 timings and enable spinup_on_interrupt. Do not delay SEEK with no Verify flag. Improved write protection. Set BUSY during initial restore to make it correctly interruptable. Accept new commands while in busy state, workaround for spurious recursive calls if HLD used for drive motor control, don't change track and data registers during reset (machine\wd_fdc.cpp) [MetalliC]. READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (video\ef9369.cpp) [Osso]. + +- 0.219: Western Digital WD1773 FDC: Condition command completion interrupt on busy flag having been set (machine\wd_fdc.cpp). The logic for dropping the busy flag and raising INTRQ still seems a bit questionable, but at least the Pied Piper does not like spurious interrupts to occur from these conditions when 0xd0 is in the command register (and the busy flag that indicates that a command is in progress is therefore not set). Increased HLD idle timeout to 15 revolutions except for FD1771 and FD1781 (machine\wd_fdc.cpp) [AJR]. + +- 0.205: Removed M68000, SN76489, TMS34061, PALETTE, SCREEN and FLOPPY MCFG macros [Ryan Holtz]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. Removed RS232 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WD1773 MCFG macros [Osso]. + +- 0.201: Removed 6840 PTM and 6850 ACIA MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.199: Eliminated customized MCFG_WD1773_ADD macros [AJR]. + +- 0.197: Added RS-232 port and updated notes [Dirk Best]. + +- 0.192: Converted line handlers to READ/WRITE_LINE_MEMBER to make them DEVCB-Accessible (machine\wd_fdc.cpp) [AJR]. + +- 0.181: Added video\ef9369.cpp/h and layout\guab.lay. Created a Thomson EF9369 video device and use it for JPM GuaB driver. Cleanup driver, hook up SN76489 ready signal, hook up some debug LEDs. Hook up PPI and ACIA. Label some outputs. Fixed and improved output labels, add ten up labels [Dirk Best]. Added a configuration for disable the Floppy motor control when MO line is not connected (machine\wd_fdc.cpp) [Sandro Ronco]. + +- 0.175: Suppress index pulse IRQ when busy (machine\wd_fdc.cpp) [Carl]. + +- 0.172: Fixed subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]. + +- 0.165: Added samples\floppy\floppy_35_motor.wav and floppy_35_step.wav. Added Floppy drive sound with samples [Michael Zapf]. Added Speaker and 'Floppy sound' (44100 Hz). + +- 0.164: Added hash\guab.xml and formats\guab_dsk.c/h. Updated driver to use the standard WD floppy controller. This also means that it now uses the software list system instead of loading the floppy disk image into a memory region. To run the driver use: "mame guab -flop guab3" now. You may also just start the driver, then choose a floppy disk image from the builtin file manager [Dirk Best]. + +- 0.124u1: Added guab.c driver. + +$end + + + +$info=gumbo.cpp +$drv +0.63 [David Haywood] + + +NOTES: + +- Gumbo and Miss Puzzle have the same music as news (news.c) + + +WIP: + +- 0.247: Removed misc\gumbo.h and misc\gumbo_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to misc\gumbo.cpp/h and misc\gumbo_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.158: Make games use OSC derived clock speeds [Brian Troha]. Changed OKI6295 clock speed to 894886 Hz. + +- 0.145u7: Brian Troha added DIP locations to all sets in the driver. + +- 0.135u3: Added includes\gumbo.h. Fabio Priuli added driver data struct and save states to Gumbo driver. + +- 0.131u1: MooglyGuy merged memory maps in the Gumbo driver. + +- 0.63: Added gumbo.c driver and vidhrdw\gumbo.c. + +$end + + + +$info=gumrally.cpp +$drv +0.240 [Museo del Recreativo, Phil Bennett] + + +NOTES: + +- Electromechanical redemption game + +- Main PCB marked Atari Games Gumball Rally Main (possibly hinting at a missing second PCB) + + +WIP: + +- 0.246: Changed driver to atari\gumrally.cpp. + +- 0.240: Added gumrally.cpp driver. + +$end + + + +$info=gunbustr.cpp +$drv +0.37b13 [Bryan McPhail, David Graves] + + +NOTES: + +- Gunbuster uses a slightly enhanced sprite system from the one in Taito Z games. The key feature remains the use of a sprite map rom which allows the sprite hardware to create many large zoomed sprites on screen while minimizing the main CPU load. This feature makes the SZ system complementary to the F3 system which, owing to its F2 sprite hardware, is not very well suited to 3D games. (Taito abandoned the SZ system once better 3D hardware platforms were available in the mid 1990s). Gunbuster also uses the TC0480SCP tilemap chip (like the last Taito Z game, Double Axle). + + +WIP: + +- 0.248: Removed taito\gunbustr.h and taito\gunbustr_v.cpp. + +- 0.246: Changed driver to taito\gunbustr.cpp/h and taito\gunbustr_v.cpp. + +- 0.139u3: Added includes\gunbustr.h. + +- 0.106u8: Added sndhrdw\taito_en.c. + +- 0.37b13: Added gunbustr.c driver and vidhrdw\gunbustr.c. + +$end + + + +$info=gundealr.cpp +$drv +0.31 [Nicola Salmoria] + + +NOTES: + +- Yam! Yam!? runs on the Gun Dealer hardware but has a protection device which can access RAM at e000. Program writes to e000 and expects a value back at e001, then jumps to subroutines at e010 and e020. Also, the player and coin inputs appear magically at e004-e006. + + +WIP: + +- 0.247: Removed dooyong\gundealr.h and dooyong\gundealr_v.cpp. Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to dooyong\gundealr.cpp/h and dooyong\gundealr_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.135u3: Added includes\gundealr.h. + +- 0.31: Added gundealr.c driver and vidhrdw\gundealr.c. + +$end + + + +$info=gunpey.cpp +$drv +0.92 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\gunpey.cpp. + +- 0.92: Added gunpey.c driver. + +$end + + + +$info=gunsmoke.cpp +$drv +0.29 [Paul Leaman] + + +NOTES: + +- In Gunsmoke there is a unknown routine at 0x0e69 tries to read data starting at 0xc4c9. If this value is zero, it interprets the next two bytes as a jump address. This was resulting in a reboot which happens at the end of level 3 if you go too far to the right of the screen when fighting the level boss. A non-zero for the first byte seems to be harmless (although it may not be the correct behaviour). This could be some devious protection or it could be a bug in the arcade game. It's hard to tell without pulling the code apart. + + +WIP: + +- 0.246: Changed driver to capcom\gunsmoke.cpp. + +- 0.244: Removed video\gunsmoke.cpp and includes\gunsmoke.h. + +- 0.135u3: Added includes\gunsmoke.h. + +- 0.30: Removed machine\gunsmoke.c. + +- 0.29: Added gunsmoke.c driver, machine\gunsmoke.c and vidhrdw\gunsmoke.c. + +$end + + + +$info=gyruss.cpp +$drv +0.20 [Mirko Buffoni, Michael Cuddy, Nicola Salmoria] + + +WIP: + +- 0.249: Removed konami\gyruss.h and konami\gyruss_v.cpp. + +- 0.246: Changed driver to konami\gyruss.cpp/h and konami\gyruss_v.cpp. + +- 0.135u3: Added includes\gyruss.h. + +- 0.124u4: Removed audio\gyruss.c. + +- 0.20: Added gyruss.c driver, vidhrdw\gyruss.c and sndhrdw\gyruss.c. + +$end + + + +$info=halleys.cpp +$drv +0.61 [Phil Stroffolino, Jarek Burczynski, MacFarlane] + + +WIP: + +- 0.246: Changed driver to taito\halleys.cpp. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. Eliminated deprecated auto_alloc [AJR]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. Replaced the 4x AY-3-8910 sound with 4x YM2149. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.142u4: Removed deprecat.h usage in the Halleys driver [Angelo Salese]. + +- 0.136u1: Verified and correct clocks in Halley's Comet driver [Corrado Tomaselli]. Changed VSync to 59.5 Hz. + +- 0.131u2: Fixed Halleys driver sound: AY8910 write handlers work on two bytes [Fabio Priuli]. + +- 0.131u1: Merged memory maps in the Halleys driver [MooglyGuy]. + +- 0.72u1: Misc improvements, cleanups and fixes to the Halleys driver [Acho A. Tang]. Changed palettesize to 1536 colors. + +- 0.61: Added halleys.c driver. + +$end + + + +$info=hanaawas.cpp +$drv +0.37b4 [Zsolt Vasvari] + + +WIP: + +- 0.246: Changed driver to seta\hanaawas.cpp. + +- 0.236: Removed video\hanaawas.cpp and includes\hanaawas.h. + +- 0.135u3: Added includes\hanaawas.h. + +- 0.37b4: Added hanaawas.c driver and vidhrdw\hanaawas.c. + +$end + + + +$info=hanadojo.cpp +$drv +0.273 [Hammy, Osso] + + +WIP: + +- 0.275: Added seta\iox_hle.cpp/h. Changed driver to seta\hanadojo.cpp. + +- 0.273: Added hanadojo.cpp driver. + +$end + + + +$info=hankin.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\hankin.cpp. + +- 0.245: Updated status of Hankin games [Robbbert]. + +- 0.242: Replaced output.set_value with finder [Robbbert]. + +- 0.239: WIP. Initialised class variables [Robbbert]. Added keypad control. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.155: Added layout\hankin.lay. Used same display method as by35. Display changed to florescent blue. Added sound. All 5 games marked as working [Robbbert]. Changed M6802 CPU1/2 clock speeds to 3276800 Hz. Added Player 1, 1x coin slots and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav) and DAC sound. Added dipswitches 'Award', 'Background Sound', 'Balls', 'Coin Alarm', 'Coin Counter reset', 'Coinage', 'Credits for exceeding high score', 'Free Game Sound', 'Game Over Tune', 'Match', 'Maximum Credits', 'Remember Bonus Multiplier', 'S12 - S20' and 'Time out in test mode'. + +- 0.147: Various preliminary Pinball works [Robbbert]. Added M6802 (900000 Hz) CPU2. + +- 0.141u1: Added hankin.c driver. + +$end + + + +$info=haplucky.cpp +$drv +0.264 [Phil Bennett] + + +WIP: + +- 0.264: Added haplucky.cpp driver. + +$end + + + +$info=happyvideo.cpp +$drv +0.256 [jordigahan, Recreativas.org, ClawGrip] + + +NOTES: + +- Skeleton driver for "Happy Video" kiddie ride coinop machine (unknown Chinese manufacturer). + + +WIP: + +- 0.256: Added happyvideo.cpp driver. + +$end + + + +$info=hapyfish.cpp +$drv +0.182 [David Haywood, The Dumping Union] + + +NOTES: + +- SAMSUNG ARM-based Soc, 2x SAMSUNG Flash ROMs and a bunch of RAM + + +WIP: + +- 0.246: Changed driver to misc\hapyfish.cpp. + +- 0.182: Added hapyfish.cpp driver. + +$end + + + +$info=harddriv.cpp +$drv +0.37b8 [Aaron Giles] + + +NOTES: + +- Hardware: Atari polygon (racer) games. The games uses many CPUs and many boards in many different combinations. + + +Bugs: + +- harddriv, racedriv: Drift makes car skid too long. CYBERYOGI (ID 08214) + +- stunrun, steeltal: Coin3 input is not used. denzilla (ID 00818) + +- racedrivc and any other Hard Drivin' derivative with its newer service mode: Complains when initializing inputs. Luigi30 (ID 00819) + + +WIP: + +- 0.253: Fixed regression with ABS opcode S flag (adsp2100\2100ops.hxx) [mjrgh]. + +- 0.246: Changed driver to atari\harddriv.cpp/h, atari\harddriv_a.cpp, atari\harddriv_m.cpp and atari\harddriv_v.cpp. + +- 0.236: Fixed overdriven sound in Atari Hard Drivin' driver [Aaron Giles]. Use output finders instead of output().set_value [AJR]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. Simplified some handlers (machine\harddriv.cpp). READ/WRITE macros removal [Osso]. + +- 0.212: Removed HARDDISK MCFG macros [Ryan Holtz]. + +- 0.210: Updated ASIC65: Simplified handlers. Use shorter type values. Reduced unnecessary lines. Fixed debugger issues and spacing [cam900]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. Removed unnecessary arguments in TMS34010 and (machine\harddriv.cpp) handlers [cam900]. A little less logging (audio\harddriv.cpp) [AJR]. + +- 0.205: Removed ASIC65 and SLAPSTIC MCFG macros [Osso]. Removed TMS34010, M68010, MC68681, ADSP21xx, DAC, M48T02, QUANTUM_TIME, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_JSA MCFG macros [Osso]. + +- 0.203: Removed RS232 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0808 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. Added ADC0809 A/D Converter to Hard Drivin' driver [AJR]. + +- 0.193: Fixed harddriv sound [Olivier Galibert]. + +- 0.189: Added new 74LS259 device to sound board [AJR]. + +- 0.186: Move static data out of devices into the device types [Vas Crabb]. Added worked around for Street Drivin' (prototype) sound regression and fixed Steel Talons regression [Osso]. + +- 0.182: Hooked up the first serial port as an RS232 device to enable linking. This allows one to link up two Race Drivin' using null-modem and bitbanger (38400 8E1) [SailorSat]. + +- 0.179: Improved 12-bit controls in all games in driver, although centre still goes out of sync [smf]. + +- 0.175: Added more info for invalid register accesses (cpu\adsp2100\2100ops.hxx) [Ted Green]. Nop out a memory range, makes log a bit more sane. A 2 second log used to weigh about 700 MB [Osso]. + +- 0.173: Fixed user1 region width in hdrivair, hdrivairp, racedrivpan and strtdriv. Byte order not verified (seems plausible though), but at least these should be able to load again [AJR]. + +- 0.172: SOUNDCPU rom loading cleanups [Osso]. + +- 0.165: Reduced tagmap lookups in Hard Drivin' driver [Wilbert Pol]. + +- 0.162: Fixed TMS34010 CPU core moving to inline config in MAME 0.155, fixes "GSP TIME OUT ERROR" in harddriv, racedriv, steeltal, strtdriv and racedrivpan. Separated the harddriv sound board from the driver class into a device [Osso]. + +- 0.156: Added layout\racedrivpan.lay. Start converting the various Hard Drivin' board types to be device [David Haywood]. Fixed Hard Drivin' driver debug build regression [Osso]. + +- 0.155: Fixed index out-of-bounds access in asic65_device::read() [Oliver Stoeneberg]. + +- 0.153: Moved a few more functions in the driver state [Osso]. + +- 0.152: Moved Hard Drivin' handlers in the driver state. Moved common_inits in the driver state. Device-ified asic65.c [Osso]. Added timekeeper to Hard Drivin' driver, fixes RTC Day and Month error and fails to start. Saves the race driving DSK zram [smf]. + +- 0.151: Phil Bennett fixed wrong colors on title screen and during gameplay in all sets in Hard Drivin' driver. The 68010 reportedly doesn't do a dummy read before write during a CLR instruction as the 68000 does. Reverting this change fixes the regression (m68000\m68k_in.c). + +- 0.150: Alex Jackson fixed MCFG_SCREEN_UPDATE_DEVICE in Hard Drivin' driver. + +- 0.149u1: Converted Hard Drivin' driver to use modern N68681 device [Osso]. + +- 0.149: Labeled ADC inputs in Hard Drivin' driver [Angelo Salese]. + +- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles]. + +- 0.146u4: Hard Drivin' updates [Phil Bennett]: Implemented diagnostic jumper and dipswitches for all games. Added a workaround to prevent racedrivb1 and racedrivg1 from crashing on boot. Use the common 68681 DUART implementation. Use XTAL values for CPU clocks. harddriv1, racedriv1, racedriv2, racedriv3, racedrivb1, racedrivg1, racedrivc2 and racedrivc1 are promoted to working state. Added dipswitches 'Diagnostic jumper' and 'SW1:1' - 'SW1:8'. + +- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. + +- 0.138u1: Couriersud fixed TMS34010 memory window jumps to weird addresses when trying to view memory in all set of the Hard Drivin' driver. + +- 0.138: Tafoid fixed a 'Duplicate save state registration entry (DSP32C/dsp32/0/cpustate->pin)' message in the Hard Drivin' driver. + +- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. + +- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. + +- 0.131: Fabio Priuli fixed MAME map some P1 inputs to P2 controls in harddriv, racedriv, steeltal and clones. + +- 0.125: Aaron Giles fixed space_map_range error in racedriv and steeltal and clones. + +- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz, TMS34010 CPU2 to 50MHz and TMS32010 CPU5 to 20MHz. + +- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules. + +- 0.104u7: Fixed number of players in all games. + +- 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. + +- 30th January 2004: Aaron Giles cleaned up the Hard Drivin' driver and fixed Steel Talons and Hard Drivin's Airborne after the recent changes, and he cleaned up another bunch of Atari drivers. + +- 0.79u1: Updated Hard Drivin' driver [Aaron Giles]. + +- 0.75: Aaron Giles fixed all Hard Drivin' driver games again, but they are slower now due to more necessary interleaving. + +- 0.69a: A number of changes to the timer system [Aaron Giles]: All the CPU scheduling has moved into cpuexec.c and been taken out of timer.c. A number of bugs relating to time tracking for suspended CPUs have been fixed. A side effect of all this is a change in the behavior of the CPU scheduling. For the most part, games are fine with this. However, there were a few exceptions: STUN Runner has timing glitches and Race Drivin'/Steel Talons/Hard Drivin's Airborne are broken. + +- 0.62: Added sndhrdw\harddriv.c, cpu\dsp32\dsp32.c, \dsp32dis.c and \dsp32ops.c. + +- 0.58: Added includes\harddriv.h. + +- 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks. + +- 0.37b8: Added harddriv.c driver, vidhrdw\harddriv.c and machine\harddriv.c. + +- 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. + +- 11th August 2000: Aaron Giles fixed the missing status bar in S.T.U.N. Runner. + +- 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly. + +$end + + + +$info=hazelgr.cpp +$drv +0.143u4 [AGEMAME] + + +NOTES: + +- Hazel Grove Fruit Machine HW. Unknown platform! Z80 based. + + +WIP: + +- 0.246: Changed driver to misc\hazelgr.cpp. + +- 0.143u4: Added hazelgr.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=hcastle.cpp +$drv +0.36b2 [Bryan McPhail] + + +WIP: + +- 0.246: Changed driver to konami\hcastle.cpp. + +- 0.243: Removed video\hcastle.cpp and includes\hcastle.h. + +- 0.135u4: Added includes\hcastle.h. + +- 0.36b2: Added hcastle.c driver and vidhrdw\hcastle.c. + +$end + + + +$info=heromem.cpp +$drv +0.228 [The Dumping Union, Osso] + + +WIP: + +- 0.246: Changed driver to taito\heromem.cpp. + +- 0.228: Added heromem.cpp driver. + +$end + + + +$info=hexion.cpp +$drv +0.37b14 [Nicola Salmoria] + + +NOTES: + +- There are probably palette PROMs missing. Palette data doesn't seem to be written anywhere in RAM. + +- The board has a 052591, which is used for protection in Thunder Cross and S.P.Y. In this game, however, the only thing it seems to do is clear the screen. + + +WIP: + +- 0.246: Changed driver to konami\hexion.cpp. + +- 0.243: Removed video\hexion.cpp and includes\hexion.h. + +- 0.139u3: Added includes\hexion.h. + +- 0.37b14: Added hexion.c driver and vidhrdw\hexion.c. + +$end + + + +$info=hideseek.cpp +$drv +0.151 [Guru, David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\hideseek.cpp. + +- 0.151: Added hideseek.c driver. + +$end + + + +$info=higemaru.cpp +$drv +0.34b1 [Mirko Buffoni] + + +WIP: + +- 0.250: Removed capcom\higemaru.h and capcom\higemaru_v.cpp. + +- 0.246: Changed driver to capcom\higemaru.cpp/h and capcom\higemaru_v.cpp. + +- 0.135u3: Added includes\higemaru.h. + +- 0.34b1: Added higemaru.c driver and vidhrdw\higemaru.c. + +$end + + + +$info=highvdeo.cpp +$drv +0.129u4 [David Haywood, Angelo Salese, Mirko Buffoni] + +0.129u1 [Mirko Buffoni] + +0.128u5 [David Haywood, Angelo Salese] + + +WIP: + +- 0.251: Make blit_ram writeonly, fixes heap-buffer-overflow [hap]. + +- 0.249: ArcadeShadow fixed manufacturer for bingopd, saladue and zoomania. + +- 0.248: Got rid of function statics, made some of the other sets in here that didn't boot, boot and set some to the correct machine type so the video renders as it should [David Haywood]. Use a more obvious pixel loop with fewer tests and cleaned up spacing [Vas Crabb]. + +- 0.246: Changed driver to misc\highvdeo.cpp. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. Removed address_space and mem_mask arguments from okim6376 write handlers [AJR]. + +- 0.204: VBLANK modernization [AJR]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Cleanup drawing (related by cliprect). Split machine config and address map per each games. Cleanup duplicates. Added output finder. Cleanup ROM loading. Added precalculated color for game with drawing directly RGB565 [cam900]. + +- 0.154: Fixed HighVideo driver generic_paletteram regression [Alex Jackson]. Hooked up RAMDAC device to HighVideo driver [Angelo Salese]. + +- 0.143: James Wallace fixed state saving for OKIM6376 (hopefully). + +- 0.142u6: James Wallace changed clock frequencies in High Video games to match what should be the correct OKI chip frequencies - those familiar with the boards may wish to confirm this is correct, as I couldn't find the clock signal for the chip on the PCB scans I've seen. Added proper channel 2 support, and logging capabilities to OKIM6376. Correct divider behaviour of OKIM6376 - needs ROM analysis to be complete, but all supported programs only use the default mode. Fixed NAR timing in OKIM6376 to match datasheet figures. Fixed behaviour for OKIM6376 samples latched while their respective channel is playing (fixes missing audio in New Magic Card 'Skill Game' when won on first loop). Changed OKI6376 clock speed to 150000 Hz. + +- 0.142u5: James Wallace added echo emulation to the OKIM6376 sound chip. + +- 0.133u1: Fixed number of buttons. + +- 0.129u4: Merged brasil.c with highvdeo.c driver. + +- 0.129u2: Mirko Buffoni fixed clamping to 12 bit range to OKI6376 and adjusted volume attenuation accordingly. + +- 0.129u1: Added highvdeo.c driver and sound\okim6376.c/h. Added OKIM6376 emulation ADPCM speech synthesizer [Mirko Buffoni, Phil Bennett]. Added OKIM6376 sound emulation to High Video games [Mirko Buffoni]: Removed GAME_NO_SOUND from newmcard, brasil and fashion. Sound frequency may be incorrect. + +- 0.128u5: Added brasil.c driver (David Haywood, Angelo Salese). + +$end + + + +$info=hikaru.cpp +$drv +0.126 [David Haywood, Guru] + + +NOTES: + +- Hardware: Sega Hikaru. The graphics are quite breath-taking and this system is said to be one of the most expensive arcade boards developed by Sega. + +- Switch game version via password in TEST MODE: SET COUNTRY (PASSWORD=_LANDING_FORCE), SET VERSION:STOP OK (___*STOP_VER), SET VERSION:STOP NG (___*NONSTOP_VER), SET VERSION:7.5 (20001210_MEGUMEGU), SET VERSION:7.6 (20010523_AYUAYU ), SET VERSION:7.7 (20010702_YUUYUU), SET GAME START MODE:NORMAL (_FUTAGO), SET GAME START MODE:NORMAL (_TANMATSU) and SET GAME START MODE:UNITED (___*UNITE_VER) + + +WIP: + +- 0.279: Added 2nd AICA and 315-5881 encryption and fixed ROM layout [MetalliC]. Added ARM7 (little) (2822400 Hz) CPU6 and Yamaha AICA (22579200 Hz) sound. Changed VSync to 60.076522 Hz. + +- 0.278: WIP checkpoint [MetalliC]. Replaced the 2x Hitachi SH-4 CPU1/2 with 2x Hitachi SH7091. Added Z80 (16MHz) CPU3, Toshiba TMP90PH44 (10MHz) CPU4, 2x ARM7 (little) CPU5 and 2x Yamaha AICA (22579200 Hz) sound. Added 2x 8-way Joystick with 6x buttons and 4x 'Unknown' dipswitches. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\hikaru.cpp. + +- 0.228: Added pinout for AICA jtag connector [yz70s]. + +- 0.205: Removed SH4LE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.201: Fixed AICA sound output and added XTAL connected with AICA. Correct number of AICAs (1x at motherboard and 1x at AICA PCB) [cam900]. Dumped Development / prototype BIOS v.074 [Ordyne]. + +- 30th July 2018: Smitdogg - Ordyne dumped a prototype Hikaru BIOS labeled developer version in the code and is ver 0.74 1999/05/01. + +- 0.159: Mark unpopulated 5881 keys as -1 because 0 is valid key [MetalliC]. + +- 0.157: ROM labels and ROM_LOADs corrections & cleanup [MetalliC]. + +- 8th September 2013: Stefano Teso - Valkyrie emulator: The good news is that things have improved considerably from RBelmont blog post. All currently dumped games generally work well enough for attract mode to display 3D goodness on screen. + +- 2nd June 2012: Stefano Teso - Finally keeping my promise of releasing valkyrie, I've published the full source on https://github.com/stefanoteso/valkyrie/. + +- 0.145u8: Added some new technical findings to the Sega Hikaru driver [Stefano Teso]. + +- 12th April 2012: Stefano Teso - I have been working for some time on a Sega Hikaru emulator, Valkyrie. You may have seen a couple of screenshots on R. Belmont's blog, but there have not been any official news; so I figured I should write a status report of some sorts. A short introduction: Valkyrie is an incomplete, slow, primitive, crude and sometimes hacky sega hikaru emulator, written from scratch by reversing the few existing hikaru dumps, in my very limited spare time. Only Linux is currently supported (it should be rather easy to port to Windows/OSX, but I can't do the porting myself, as I use Linux boxes only). At the time of writing, valkyrie is able to run the bootrom almost fully, including the simple 3D triangle strips making up the bootrom menu. Furthermore it can display the bitmap layers used to render 2D stuff on screen: Planet harriers and airtrix up reach the title screen; sega nascar arcade also shows the intro screen; brave fire fighters is trying desperately to display the title screen, but given that there are no dumps for most of the texture data, it renders garbage. So there is some promise here. (An appetizer: The 3D intro in pharrier is actually being pushed to the GPU, the problem is that I don't know yet how to render it. I mean, valkyrie _can_ render the meshes somewhat using a canonical orthographic viewport, but I don't know how to make use of the viewport and modelview matrices uploaded by the game. At some point the game just uploads NaNs, though). However there is still a ton missing stuff: AICA and input emulation (I'm using an ugly hack to fake them; probably missing AICA/input IRQs are the main cause of current emulation errors), my understanding of the graphics hardware is still rather limited (I think I figured out most of the GPU ISA; but many instructions are still unknown), and the exact ROM mapping of some games (sega nascar arcade, and likely podrace) is unclear. I'll take some time in the next few weeks to fix the obvious warts in the code, and then upload a git tree to github, so that people can start looking at it and possibly contribute some man power. The ETA is likely 2-4 weeks. The code will be licensed under the GPL2 or GPL3, so it's free and open source, and yours to improve upon (or port to MAME). + +- 22nd March 2012: R. Belmont - From realms outside of (but cooperative with) MAME, in the form of Stefano Teso, I have a few interesting screenshots of his Valkyrie emulator (Planet Harriers). + +- 0.143u3: Stefano Teso provided memory map documentation for Sega Hikaru HW. + +- 0.141u1: Added Brave Fire Fighters BIOS. + +- 0.133u2: Guru updated Sega Hikaru PCB README. + +- 0.127u1: Added 2nd SH-4 CPU (200MHz). SH4, NAOMI and Hikaru updates [Samuele Zannoli]: Fixed SH-4 core to support multiple SH-4s. Fixed LDCSR instruction. Fixed SH-4 I/O ports. Skeleton Hikaru driver with memory maps and both SH-4s. Fixed JVS/Maple translation so NAOMI 2 BIOS runs. + +- 0.126: Added hikaru.c driver (skeleton). + +$end + + + +$info=himesiki.cpp +$drv +0.129u2 [Uki] + + +WIP: + +- 0.246: Changed driver to nasco\himesiki.cpp. + +- 0.243: Removed video\himesiki.cpp and includes\himesiki.h. Removed custom GFX decode in favor of the ones provided in video\generic.cpp. Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.135u3: Added includes\himesiki.h. + +- 0.129u2: Added himesiki.c driver and video\himesiki.c. + +$end + + + +$info=hitme.cpp +$drv +0.60 [EMUL8, Dan Boris] + + +WIP: + +- 0.246: Changed driver to ramtek\hitme.cpp/h and ramtek\hitme_a.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.155: Fixed save state problem [Osso]. + +- 0.147u2: Added layout\barricad.lay. + +- 0.88u4: Added sndhrdw\hitme.c. + +- 0.88u3: Added includes\hitme.h. + +- 0.80u1: Removed vidhrdw\hitme.c. + +- 0.60: Added hitme.c driver and vidhrdw\hitme.c. + +$end + + + +$info=hitparade.cpp +$drv +0.247 [hap] + + +NOTES: + +- Atari Europe Hit Parade series jukeboxes. + + +WIP: + +- 0.247: Added atari\hitparade.cpp driver. + +$end + + + +$info=hitpoker.cpp +$drv +0.132u2 [Angelo Salese, David Haywood] + + +NOTES: + +- Preliminary driver by Angelo Salese & David Haywood. + +- Many thanks to Olivier Galibert for the CPU identify effort. + + +WIP: + +- 0.246: Changed driver to misc\hitpoker.cpp. + +- 0.132u2: Added hitpoker.c driver. + +$end + + + +$info=hnayayoi.cpp +$drv +0.66 [Luca Elia, Nicola Salmoria] + + +NOTES: + +- Hardware: Dynax games using a graphics blitter. + +- In service mode, press "analyzer" (0) and "test" (F1) to see a gfx test + +- hnfubuki doesn't have a service mode dip, press "analyzer" instead + +- untoucha doesn't have it either; press "test" during boot for one kind of service menu, "analyzer" at any other time for another menu (including dipswitch settings) + + +WIP: + +- 0.281: Cleanup driver [Osso]. + +- 0.273: Use bookkeeping input type for "analizer" key [AJR]. + +- 0.246: Changed driver to dynax\hnayayoi.cpp. + +- 0.242: Removed video\hnayayoi.cpp and includes\hnayayoi.h. Correct clocks and DIPs. Note: With the correct clocks the game seems to run a voice test at start up that didn't happen with the Z80 wrongly clocked at 5 MHz. Halving the 'nmiclock' restores previous behaviour. Verify on PCB what's the correct behaviour [MORIYA]. Added mahjong and hanafuda control. Changed Z80 CPU1 clock speed to 2.5 MHz and YM2203 to 1.25 MHz. Added dipswitches 'Disable Speech', 'Difficulty' and 'Unused' to hnayayoi. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, YM2203 and HD6845 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Use HD6845 CRTC for video; improved screen parameters [AJR]. Changed visible area to 512x243 and VSync to 60.162680 Hz. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.135u3: Added includes\hnayayoi.h. Fabio Priuli added driver data struct and save states to Hnayayoi driver. + +- 0.131u1: MooglyGuy merged memory maps in the Hnayayoi driver. + +- 0.66: Added hnayayoi.c driver and vidhrdw\hnayayoi.c. + +$end + + + +$info=hng64.cpp +$drv +0.135u2 [David Haywood, ElSemi, Andrew Gardner, Angelo Salese] + +0.80u1 [David Haywood] + + +WIP: + +- 0.284: Added lamp and ffb wheel outputs [Endprodukt]. Hooked up the second address space selected by /ROM pin 86 (sound\l7a1045_l6028_dsp_a.cpp) [R. Belmont, Happy]. Adapted to use the ROM address space and turned off logging [R. Belmont]. + +- 0.283: Hook up V53 timer 1 routing to the SCU and made more SCU-related pins accessible to V53 users (nec\v5x.cpp) [R. Belmont]. + +- 0.282: Decode samples. Replaced the lpf by a chamberlin, it makes more sense (sound\l7a1045_l6028_dsp_a.cpp) [O. Galibert]. Bump 8-bit incoming samples to 16-bit and adjust output scaling. Improves audible detail and output volume. Adjusted final mix to capture the true highest bits, don't retrigger the filter envelope on writes and decode the loop parameters. Updated documentation. Further work on loop parameters. The crowd in Xtreme Rally now sounds reasonable. Additional cleanup, proper logging, device map and multichannel output. Also changed owners/licensing given extensive rewrite since 0.280. Added DMA support. 16-bit linear sample format supported. Remap the channel mapping to make sense. Better logging. Cleanup, improved logging, fixed missing address mask, fixed issue with 16-bit playback and added enum for output channels. Make into a device_memory_interface with a side of memory_access cache (sound\l7a1045_l6028_dsp_a.cpp). Improved MIPS/V53 communications, fixes many problems with Xtreme Rally. Spin the MIPS for the actual required time to prevent overruns, which is much lower. Preliminary hookup for rear/LFE and individual gun sound outputs (snk\hng64.cpp). Follow along with the DSP's new channel mappings (snk\hng64_a.cpp) [R. Belmont]. More plausible loop point calculation (sound\l7a1045_l6028_dsp_a.cpp). Patch up a bit: Fixed BIOS region in ROM in ROM finder constructor. Use object finders for texture and vertex ROMs. Fixed endianness bug casting 8-bit vertex ROM region to u16. Fixed ridiculously dangerous code depending on variable shadowing. Got rid of some completely unnecessary casts that could break stuff later. Fixed vertex ROM range check and moved indexing after check. Fixes assertion failures, etc (snk\hng64_3d.ipp) [Vas Crabb]. Cleaned up code: Use template for tilemap info function. Use logmacro.h for configurable logging. Suppress side effects for debugger reads. Reduced literal tags. Use abbreviated integer types consistently (snk\hng64.cpp/h, hng64_3d.ipp, hng64_a.cpp, hng64_sprite.ipp and hng64_v.cpp) [cam900]. + +- 0.281: Rewritten L7A1045 L6028 DSP-A: Correct looping and single-shot sample support. Pitch and volume parameters hooked up. Volume envelope hooked up. Per-voice low-pass filter hooked up. Filter envelope hooked up. Voice parameter readbacks correct (sound\l7a1045_l6028_dsp_a.cpp) [R. Belmont, Happy]. Changed 'NEC V53A' CPU2 clock speed to 32MHz and 'L7A1045 L6028 DSP-A' sound clock speed to 33868800 Hz. + +- 0.255: Added ROM banking for network CPU. Improved RAM mapping and figure out where COM20020 would be mapped [AJR]. + +- 0.253: Improved Hyper Neo Geo 64 sprite drawing. Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities). Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped). Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places). Improved floor layer rendering for buriki and fatfurwa. Added preliminary sprite mosaic effect support. Improved sprite mosaic effect. Implemented mosaic effect in Y direction. Improved transition control register use for fade effects on Buriki One jumbotron. Updated notes. Use 16-bit indexed format for 3D layer buffer (snk\hng64_3d.ipp). Further video improvements: Identified 'blend' flag for 3D objects and added minimal implementation. Emulated 'split' tilemap effect. Don't draw sprites with zero zoom values, rather than using an unscaled sprite. Made 'sprite erase' code less aggressive (prevent it from wiping out palette values). Implemented 'texture scrolling' (used for glass and water effects). Implemented raster interrupt (used to enable fatfurwa floor layer). Improved layer priorities - still needs a proper per-pixel mixer. Improved colour mixer effects - still imperfect, but highlights areas needing attention. Improved rendering: Fixed roadedge name entry screen. Render sprites before mixing. Fixed texture scroll (visible on roadedge billboards). Added safety checks on texture fetches. Implemented texture wrap size table. Fixes many texturing issues in roadedge and xrally. Added 'wraparound enable' bit to the tilemaps, this bit gets disabled on the Fatal Fury: Wild Ambition title screen and Roads Edge name entry screen, both cases where tilemap wrap definitely looks to need to be disabled. Added a global disable for the tile replacement 'animation' (aka 'auto-anim') which is used to stop the crowd animating in some scenes of Buriki One attract. Re-enable using the lighting information in the final mix, plus attempt to match refresh frequency [David Haywood]. Use 44.1kHz for sound stream, disable all sounds on device_reset and added QA notes. Misc notes (sound\l7a1045_l6028_dsp_a.cpp) [Angelo Salese]. + +- 0.252: Improved rendering: Filter out most (but not all) the bad polygons in roadedge/xrally by handling display list more correctly. Fixed 4bpp texture handling (used extensively for background details on sams64/sams64_2). Added 4bpp texture decode for easy viewing of the 4bpp texture pages. Fixed some texture palette issues connected to the 4bpp textures and incorrect enable bits being used (wheels and windscreen palette in racing games for example). Found a flag that seems to enable backface culling, improves bbust2 school bus without breaking roadedge. Cleaned up logging. Implemented some missing Hyper NeoGeo 64 video features. Enabled additive blending in certain situations where it improves the visuals. Prevent background colour flickering in sams64/sams64_2 due to using wrong register bit. Added mosaic effect for tilemaps [David Haywood]. Generate X offsets at compile time [Vas Crabb]. + +- 0.246: Changed driver to snk\hng64.cpp/h, snk\hng64_v.cpp, snk\hng64_a.cpp, snk\hng64_3d.ipp and snk\hng64_sprite.ipp. Merged machine\hng64_net.cpp with snk\hng64.cpp. + +- 0.245: Added KP64 timer/counter units to KL5C80A12 CPU [AJR]. + +- 0.244: Optionally resynchronize to the implicit clock domain on clock frequency change (emu\device.cpp and emu\diexec.cpp; cpu\nec\v5x.cpp) [O. Galibert]. + +- 0.242: Make game titles consistent [Michael Sanborn]. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.230: Implemented priority Z sort mode for sprites. Improved projection matrix calculation and 3D clipping (video\hng64_3d.hxx) [Happy-yappH]. + +- 0.229: Only swap/clear 3D buffer when flag is set (video\hng64.cpp) [Happy-yappH]. Emulated on-chip parallel ports for Kawasaki Steel KL5C80A12 [AJR]. + +- 0.228: Added flat shaded polygons, with no texture or lighting (video\hng64_3d.hxx) [Happy-yappH]. + +- 0.227: Major documentation update [Guru]. Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.223: Emulated MMU in KL5C80A12 CPU. MMU handling in HNG64 has been moved to the core; the rest is not implemented yet [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Added example usage for add_blend_r32 (video\hng64.cpp). Moved additive blending function into emu\drawgfx.h. Added priority related copybitmap functions. Fixed spacings. Added priority related copybitmap and draw_scanline function is sprite like priority handling(prio_*) and tilemap like priority handling(primask_*). These are helpful for priority related bitmap/scanline drawing routines (emu\drawgfx.cpp). Added variations of priority related pixel draw functions. Fixed spacings (emu\drawgfxm.h) [cam900]. + +- 0.207: Eliminated address_space argument from MB8421 read/write handlers [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.205: Removed VR4300BE, RTC62423 and IDT71321 MCFG macros [Ryan Holtz]. + +- 0.204: Updated HNG64 driver to match V53 changes [Patrick Mackinlay]. + +- 0.201: Flesh out TLCS870 core. This added opcode execution for all TLCS870 opcodes that I previously wrote a skeleton of for the Hyper Neogeo 64 IO MCU, refactoring and cleaning code along the way. Flags still need verifying (and in some cases adding), CPU cycles for timing still need adding. TMP87PH40 specific peripherals (including interrupt handling) etc. still need adding. Overall this should move things forward and make it easier to work with tho, obviously with the goal of finishing it off and seeing if the dumped HNG64 IO MCU is suitable for all board types or not. ALU flags, passes internal RAM check. Interrupt wait loop depends on JF always getting set. Takes first interrupt. Bit of port interface guessing to pass port based shared RAM check. Added analog ports, fixed some TLCS870 exec issues. Start adding stubs for various tlcs870 features. Fake timer to push it along. Added notes about MIPS side IRQ, sams64 IRQ and some IRQ addresses. Added DPRAM device. Added dualport ram device (really just gets treated as RAM, but on a technical level, it should be a device). Converted fake IO handlers to 8-bit, and ports to 8-bit since the real IOMCU reads 8-bit ports, the DPRAM is also 8-bit, and this should make transition to proper emulation easier later. Hook TLCS870 up to the dualport RAM device. Allow emulated TLCS870 to do the initial handshake with the MIPS instead of the simulation (takes a few seconds before ffwa allows coins now, but that's probably due to IRQ timing and timers being completely fake). Read a bunch of ports through the IO MCU instead of simulation. Start actually reading some inputs through IO MCU. Allow IOMCU to trigger MIPS IRQs. Currently only the magic 'machine code' faked via the MCU sim, everything else is going through the MCU. Misc cleanups. Added kludge so that Roads Edge and Xtreme Rally can be coined up and played without them crashing. Properly mapped Roads Edge inputs. Documented fb registers more correctly. Documented outputs (lamps, coin counters) and use device finder for analog ports [David Haywood]. Added save states to sound\l7a1045_l6028_dsp_a.cpp [cam900]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.194: Removed machine\hng64_net.h. Enabled preliminary ROZ floor for Fatal Fury: Wild Ambition and Buriki One [Angelo Salese]. + +- 0.185: Moved TLCS-870 macros into source file for now to avoid potential naming conflicts [AJR]. + +- 0.183: Added preliminary TLCS-870 disassembler - Work in Progress [ghost, David Haywood]. Added TMP87PH40AN (8MHz) CPU5. + +- 0.182: Added a dump of one of the HNG64 TMP87PH40AN I/O chips [CAPS0ff]. Note: This came from a sample OTP chip that was purchased for testing / analysis, not one of the chips actually taken from a HNG64 unit! It just ended up turning out to be the case that the sample chip had clearly been pulled from such a board at some point in the past. As a result it isn't clear if this is the driving, shooting or fighting MCU type. Contains the internal string "64Bit I/O Controller Ver 1.0 1997.06.29(C)SNK". A CPU core is needed [David Haywood]. + +- 0.174: Added machine\hng64_net.h. Changed video\hng64_3d.cpp to hng64_3d.hxx and video\hng64_sprite.cpp to hng64_sprite.hxx. Allow separate HNG64 driver building [Miodrag Milanovic]. + +- 0.167: Baby steps towards a better "floor" layer (video\hng64.c). Fixed conflicts with the newer polygon interface (includes\hng64.h and video\hng64_3d.c). Commented out a bunch of printfs. Crazy camera projection bug fixed. More accurately describes what is going on with the HNG64 linescroll data upload. HNG64 video spacing cleanup, variables declared where they're used, etc. The new rasterizing code is better than the old, so I can remove a hack or two [Andrew Gardner]. + +- 0.166: Converted HNG64 polygon rasterizing to "polynew". Fixed writing to the Z-buffer in the wrong spot (video\hng64_3d.c) [Andrew Gardner]. + +- 0.165: Use standard palette device ram for HNG64 driver [Dirk Best]. + +- 0.161: Added sound\l7a1045_l6028_dsp_a.c/h. Push code for what I believe is the sound chip (DSP1 = L7A1045 L6028 DSP) into it's own file. Documented used DSP1 register read/writes. Put the dirty hacks to get into test mode in the code, the sound tests are useful at this point, definitely looks like it's writing sample triggers [David Haywood]. Added proper sound comms. PORT_IMPULSE(1) for coins, coin setting not handled by the MCU apparently. Don't skip bytes during L7A1045 playback. Added L7A1045 volume panning [Angelo Salese]. Minor doc fix [Guru]. Added 'L7A1045 L6028 DSP-A' (16MHz) sound. + +- 1st April 2015: David Haywood - The Hyper NeoGeo 64 is a system we've never quite got to grips with, it's a difficult emulation target on several levels, and even the sound system is an unusual setup; a DSP found on a fairly expensive synth, driven by an NEC V53A processor (the synth also uses a V53 interestingly). Over the last few weeks i've been looking at the V53 side of things. A V53 is a V33 with added onboard peripherals, and as it happens those peripherals are basically NEC equivalents/modified versions of a typical PC chipset (DMA controllers, Serial controllers and an Interrupt controller). Luckily with all the advancements in PC emulation in the MESS side of the project, all of those components are now emulated, so I was able to create a new CPU type and hook them up to it. With the peripherals and their associated/configured ports identified and hooked up the remaining ports on the sound CPU stuck out more, and things like the ROM banking were immediately more obvious; fixing that up improved the flow of the V53 code dramatically. I'm actually unclear why they even need it, they had 2MB of sound program RAM for the V53 program and data structures, but no game uses even close to that, in fact, everything that is uploaded could have easily fit into the standard V53 address space with no banking at all. It looks like earlier in the design of the system they'd planned for 4MB of sound program RAM too, as there is an unmapped 2MB space below the sound program on the MIPS side (if you map it then Xrally gets confused) and all bank addresses on the V53 side have the highest bit set. Anyway, despite configuring various devices, I'm not entirely sure the system makes use of the serial functionality (although there's clearly an interrupt associated with it) and all it ever seems to DMA is a buffer of 0x00 data from RAM. Maybe I'll find out what these are for later, maybe, like so many things on the system, they were simply underused, or even unused. Kale hooked up the 2 way communication ports between the MIPS and the V53 (surprisingly they didn't just use the shared RAM) and also an interrupt on the V53 side that appears related to those ports, and for most of the games we started to see communication across the CPUs, commands being sent when sounds were trigger etc. During the whole process described above a lot of code was refactored in preparation for more work. With all that in place I then hooked what I'd earlier identified as writes to the sound chip to a new placeholder sound core, triggering some very rough sample playable. I took what seemed to be the sample start address, and set up the code so that it would play 0x2000 bytes of samples at that position for each request. What that resulted in can be seen / heard in the video below. Of course, this sounds TERRIBLE. The PCM data format I'm using is wrong (it seems to be some kind of 8/16-bit hybrid format rather than plain signed 8-bit PCM) and there's no concept at all of sample length, so some samples are cut off (Final Round) and others play for too long, resulting in garbage sounds, or unwanted extra bits of voice clips (Round 1,2) instead of Round 1 etc. However, as terrible as it sounds, the first time you hear sound in something is a very special moment, so I decided it was worth preserving in a video. People have said that I don't post enough 'Work in Progress' news pieces here these days, so here it is, as raw and ugly as it comes. There's still a long way to go with emulating the Hyper NeoGeo 64 to any good level, i did make some fixes to the texture rendering on Xtreme Rally (billboards etc.) a few weeks ago, but the 3D is still a flickery mess there because we don't fully understand the 3D buffering techniques. The floor on Fatal Fury still needs hooking up again (i have some ideas). The network CPU needs emulating properly (otherwise Roads Edge is broken even if you force it to go ingame). Priorities and mixing need handling properly (I imagine that will hide a lot of the garbage sprites and layers you see at the moment). Sprite zoom needs fixing, Mosaic effects need adding, 3D colours and texturing still needs further fixing, 3D projection needs fixing in some cases (very obvious on the letterboxed Fatal Fury intro where it clearly attempts to project to full-screen instead of the letterboxed area). The 3D needs threading out to improve performance, and even the I/O is still an issue because the I/O mcus are not dumped, and the exact communication protocol isn't understood meaning we're relying on hacks to get any inputs at all. As you can see, there's a huge list of things that still need doing here, but, every little step is important with this driver, so finally being able to hear something is very significant, even if you're not going to be able to tolerate it for more than a few seconds. Some of the tasks are remarkably difficult, the network CPU is a truly insane Z80 based chip, with many opcodes only taking a single cycle, and a complex MMU system slapped on for good measure, to make things worse, the only documentation is in Japanese. The I/O MCU problem we can't do anything about, we have no way to dump them, so it's going to reqiure painstaking simulation code. Understanding a lot of the video registers is also going to take time, and maybe even hardware tests, because so many features are barely used. + +- 0.160: Added cpu\nec\v53.c/h, cpu\z80\kl5c80a12.c/h, audio\hng64.c, video\hng64_3d.c, video\hng64_sprite.c and machine\hng64_net.c. Some code refactor to HNG64 driver, going to try a few things in a bit. Modernized driver. Split the HNG64 code into more files, easier to work with, also modernize a bit more. Xtreme Rally experiments (video\hng64_3d.c). Shuffled more HNG64 stuff around, added stub Kawasaki KL5C80A12 CPU classes for the different CPU types it uses so that we can start implementing the peripherals properly rather than hacking them into the driver. Added BIOS USA, Export and Korea. Start an internal map for the V53 MCU. Few bits of V53 stuff, start dynamic peripheral mapping, attempts to set up timers at least. Timer Unit is functionally identical to uPD71054 (which in turn is said to be the same as a pit8253) so give the V53 one of those other peripherals aren't quite identical, just close to other devices (often missing modes or with other limitations). Don't crash V53 CPU on garbage values Roads Edge/Samurai Shodown 64 write on startup. Couple of notes about what the various NEC chips in V53 seem to be cloned from thanks to Carl and R. Belmont, added them for now, will try to hook them up and see how things align in a bit. The V53 SCU is a i8251 clone, but with the command / mode registers separated, and only Asynchronous transfer mode available, this splits the function into something we can use for that purpose. Exposed V53 device callbacks to users. Provided access to the interrupt V53 lines. Hooked V53 IRQ ack callback so that it can get the correct vector from the controller. Added sound logerrors and IRQ notes (audio\hng64.c). Hooked up ROM banking to Sound CPU, this, along with the above V53 peripherals improves the code flow on the CPU significantly, although the interrupt hookups, communication and sound generation are still not yet understood [David Haywood]. Added V53A (16MHz) CPU2, V53 DMAU (4MHz) CPU3 and KL5C80A12 (12.5MHz) CPU4. + +- 0.153: Added semi-fix, 1/2 frames in Samurai Showdown 64 games are now visible [Angelo Salese]. + +- 0.152: Cleanup HNG64 driver. Added basic 3D FIFO, understanding and hooked up FIFO IRQ processed to Hyper Neo Geo 64, meaning a far better 3D display in all games [Angelo Salese]. + +- 14th December 2013: Angelo Salese - Got basic understanding about how the 3D pipeline works in Hyper Neo Geo 64. Basically it was an IRQ issue (one unimplemented IRQ is needed at FIFO processed) plus some other things like swap / clear buffer that were hooked up in the previous update. Roads Edge: Definitely behaves oddly on gameplay (most 3d missing plus unplayable). Finally, both Samurai Shodown are currently with broken 3D, that's because they sets up the 3D upload register differently compared to the other games. + +- 11th December 2013: Angelo Salese - Did some work with Hyper Neo Geo 64, tried to understand some stuff (namely Z80 network CPU and 3D pipeline) and read a bit of MIPS code for Buriki One. Got a cheap work-around for the coin insertion so got it to go into gameplay. Played with debugger, entered into service mode and hooked up inputs in Roads Edge. Camera seems very jumpy, I wonder if we have a CPU core bug here. + +- 0.146u5: Hooked up Epson 62423 RTC device to Hyper Neo Geo 64. Made 24/12h bit register to be correctly activated in Epson 62423 RTC device. Implemented IRQ ack/pending mechanism to Hyper Neo Geo 64 [Angelo Salese]. + +- 0.146u1: David Haywood added some bits to get the V53 (V33 core) running at least some sane sound code for hng64.c. There is no sound yet tho, and the banking mechanism will need hooking up but the initial banks should be correct. + +- 0.144u7: Move screen update to happen prior to calling the vblank callbacks [Aaron Giles]. This fixes missing 3D graphics in all HNG64 sets. Fixed all sets in HNG64 crashed after OK in debug mode. + +- 0.144u3: Changed VSync to 61.651673 Hz. + +- 0.137u2: Andrew Gardner fixed HNG64 sound ROM loading. Replaced V30 CPU1 with V33. + +- 30th March 2010: Andrew Gardner - Last release cycle I changed the lighting from a lame additive model to a more reasonable one. It seems like I might have even gotten the intensity correct. I've also been playing around with a debug menu in Roads Edge. It doesn't really do much, but it does highlight the fact that the hng64's 3D subsystem is in a delicate state. As soon as I popped up the debug menu, the video timing changed ever so slightly, making all of the cars' colors correct. This is kind of annoying, since it means the color problem I was attempting to track down isn't a color problem at all; it's likely a display list / missing geometry problem. I'm also guessing a number of other problems are related to this same missing geometry issue. I've begun the task of fixing the missing geometry a couple of times. This requires tracing the MIPS code and various things other MAMEDev are way better at than me. Each of my attempts have resulted in mild disillusionment due to a lack of time and expertise. Unfortunately this means things have slowed down considerably. It's not like all hope is lost (especially if I can convince convince a MAMEDev who's smarter than me to figure out what's going on, but progress is certainly going to be stymied for a good chunk of time. So it goes. There are still plenty of 2D things left unimplemented that I can mess with to maintain my sanity. + +- 0.137u1: HNG64 lighting calculations are now more accurate [Andrew Gardner]. + +- 0.136u4: Andrew Gardner added sub-page texture indexing. Fixes many texture lookups in roadedge and xrally. More accurately emulated intrinsic camera matrix. And added an initial implementation of hardware lighting. + +- 24th February 2010: Andrew Gardner - I fixed most of the textures in Roads Edge by partially implementing the sub-texture-page indexing modes. This seems to have broken the SNK logo in the intro, but that should be pretty easy to fix once I have more examples of how the indexing really works. Kinda' cool seeing the textures correct, but I still gotta' fix the palette on the trucks. In other, more exciting-to-me news, i've derived additional info about how the 3D camera's projection matrix is constructed. There's still a value i'm not using, but it's pretty darn close. I believe i'm within ~5% tolerance in most cases i've seen. The following shots are of 3D rasterized geometry (on the left) that is supposed to line up with the 2D sprite (on the right). The first is of the HNG64 intro in Roads Edge and the second is of the 3D SNK logo that swings into place. You may recall these were too small before this recent discovery. + +- 14th February 2010: Andrew Gardner - I figured out a different palette indexing mode used in the Samurai Showdown games. It allows a piece of geometry to use less than an entire 0x80-sized palette entry for its colors. This fixes many of the background objects in the sams games, and should eventually help out with Roads Edge if that ever makes sense to me. In other news, the sound ROMs are mostly decoded and I have some hints about why the textures in Roads Edge are so wonky. Something to do with different texture page indexing. Hmph. + +- 0.136u3: Initial implementation of HNG64 0x10-sized palette pages for 3D objects. This makes most environment colors correct in sams64 [Andrew Gardner]. + +- 0.136u2: Andrew Gardner implemented HNG64 low-res texture decoding. All red/green polygons should now be textured. Partially decodes translation-only geometry type 0102. This makes the road appear in the racing games, the edge of the ring in buriki, and a hallway during the buriki attract. Also hacks the camera to work in sams64. + +- 25th January 2010: Andrew Gardner - I've had a hunch about 3d function "0010" for awhile now, but I've been too busy with other things to act on said hunch. Luckily my guess was right - "0010" is a lighting function containing at least one directional light. I don't have absolute proof that things are working correctly, but the globe in Fatal Fury Wild Ambition is supposed to be lit from the left, so I'm at least getting it correct for that part. Of course the sams64 games do things their own weird way, and I haven't found the light color parameters yet, but ya' gotta' start somewhere. + +- 22nd January 2010: Andrew Gardner (MAMEWorld) - In the process of fixing the wonky camera in sams64, i wrote a quick geo dumper for the hng64. I always think it's interesting seeing how artists (especially artists from years ago) created their polygonal models. Hopefully I'll learn something about sams64's transformation pipe while I'm at it. + +- 21st January 2010: Andrew Gardner - Continuing the trend of hyper-configurability, i found yet another geometry type in the hng64 that doesn't have any rotations. This is good for things that never move, like the road in the racing games and the ring in buriki. + +- 0.136u1: HNG64 improvments [Andrew Gardner]: bbust2 now has 3D geometry. Fixed improperly loaded ROMs in sams64* games. Hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Found the 'explicit palette' word in bbust2. Colors are now correct implemented what looks like a 'dynamic palette' bit. Fixes the colors in sams64 games, but not roadedge or buriki. + +- 4th January 2010: Andrew Gardner - A lucky guess made a bunch of the 3D show up in the hng64 Samurai Showdown games. It's not 100% yet, and my lucky guess needs a lot more exploration before I'm happy with it, but now all the games in the hng64 driver are showing 3D! Sams64 has some camera issues, but I believe sams64_2 is completely playable. I'd love to see some screen grabs if anyone manages to get anywhere in it! + +- 0.136: HNG64 improvements [Andrew Gardner]: Roads Edge & Xtreme Rally polygons are now visible. Improved geometry chunk type 0x2e. Fleshed out the 'chunk type bits' a little. This will be verified against type 0x24. Xtreme Rally and Roads Edge HNG64 screens no longer run at 10fps. Fixed polygon lookup in driving games. + +- 0.135u4: Andrew Gardner re-implemented 3D rasterization in the hng64 driver as a FIFO system and reworked the HNG64 polygon chunk recovery code to be more crash-proof. Documented what's known about the 3D data much better. Fixed vertex ROM loading for Fatal Fury: Wild Ambition and Buriki One. + +- 23rd December 2009: Andrew Gardner - Inspired by Haze and Kale's work on the hng64 2d system (and the fact that Kale made previously-unworking games go in-game), I dug back into improving the hardware's 3d emulation. I last left the 3d emulation in a bit of a shambles, so there was some simple refactoring work to warm me back up to the system. After some retooling, I've managed this in Roads Edge and X Rally. Looks like the textures aren't correct in Roads Edge, but that's fairly minor compared to getting the polys to show. Plenty of mysteries remain, but I thought this might be kinda' fun to share for the holiday season. Toodles! + +- 0.135u3: David Haywood added preliminary HNG64 additive tilemap blending. + +- 0.135u2: Added includes\hng64.h. HNG64 updates: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese fixed back plane color, thus giving characteristic blue background for POST screen and improved Dual Port emulation, fixing the POST errors about it. David Haywood implemented "simple" scroll register layout and "complex" scroll register layout. Angelo Salese correct sprite end boundary, fixes credit messages in Buriki One, fixed scrolling text in Buriki One attract mode and hooked up global bpp switch for sprites, HW doesn't seem capable of doing per-sprite bpp switch, fixes coin credit text in Buriki One. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2. David Haywood fixed sprite wrap-around. Angelo Salese implemented IRQ 11, used by the racing games for network check, currently crashes due to an invalid parameter inside the 3D packets. David Haywood added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) and added alt layout for the roz, fixes Roads Edge graphics before the title screen. Angelo Salese implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2. David Haywood implemented x/y sprite global offsets, used by Samurai Shodown 64 1st ranking screen. Angelo Salese hooked-up backup ram, documented some sprite findings, re-implemented zooming in Fatal Fury WA and added alternative zooming mode used by the other games, they have some precision bugs though. David Haywood implemented preliminary additive blending, slight optimization to the tile dirty marking, better documentation of mosaic and floor modes and implemented sprite disable bit. Angelo Salese implemented dynamic visible area, start to document 3D / framebuffer video registers, implemented a quick hook-up that fixes Buriki One 3d model colors minus one case and implemented screen disable when the visible area regs are equal to zero and fixed back layer. Changed visible area to 512x448. + +- 24th November 2009: David Haywood - I've been helping Kale with a few simple tasks on Hyper Neogeo 64, for example, adding support for the alt tilemap dimensions needed at one point in the Roads Edge intro for the rotating title screen. The original hardware material found on YouTube is a blessing for such things, as the hardware has quite a few effects and features which are only ever used in one place (due to the limited number of games on the hardware). 3D still isn't working for most games, and the sprites are still a complete mess in many cases (there is no clear sprite disable / enable register per-sprite at all) but improvements are being made. Due to the limited test cases, and (in places) rather wacky hardware this is quite a tricky system to emulate, so could still be some years away from working properly. Thankfully it seems a lot of the odd hardware (the Z80 clone with MMU etc.) probably doesn't matter too much. We've asked somebody (I won't name them unless they want to be named) to look at the sound too which is running off a v30 based chip, but again has extra features like an MMU, which may, or may not be required for emulation. Update: Kale improved sprite clearing in Samurai Shodown 64 1/2, and I found a place which makes use of global sprite scroll registers (the ranking screen) Again this seems to be a feature only used in one place. They scroll most of the sprites by changing the global scroll value, while allowing another sprite to remain static by adjusting it's scroll positions to counter the global scrolling. + +- 23rd November 2009: Angelo Salese - Implemented V-Blank register in the Hyper Neo Geo 64 driver, this was the cause of paletteram not being updated in both Samurai Shodown 64 1 & 2 games (thanks goes also to Haze for implementing the inline chain mode for the sprites, not in the previous WIP update). This also fixes the hangs in both games too. EDIT: Implemented IRQ 11 used by network check for Roads Edge and Xtreme Rally, currently they crashes due of bad 3d packets, disabling them for now gives a goog result. + +- 0.135u1: Angelo Salese rewrote the HNG64 MCU simulations, basically to be more clean than before. + +- 19th November 2009: Angelo Salese - In my currently little free time i'm working on improving the Hyper Neo Geo 64 driver, starting by improving the compatibility of every single game then starting to look at the (many) video flaws... At the current time, both Beast Busters 2nd Nightmare and Samurai Shodown 64 2 both enters into their gameplay mode with very limited gfxs. Samurai Shodown 64 2 doesn't upload his own palette so i've hardcoded a custom one. EDIT: The first Samurai Shodown 64 title screen, same palette issue, also hangs if you press start. EDIT2: Worked around the hang in Samurai Shodown 64, enters now into character screen, hangs after it again. + +- 0.131u1: HNG64 improvements / changes [David Haywood]: Stripped out some old HNG64 code / some improvements. Disabled the floor stuff in Fatal Fury Wild Ambition (looking for a cleaner implementation). Disabled zooming code for the same reasons (it was causing many issues). Understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition). Reorganized graphic decoding. Documented + hooked up 4bpp/8bpp select on layers. Fixed tile flipping. Fixed a bug in the HNG64 DMA. Added a large gfx decode using macros to allow the textures on HNG64 to be viewed, handy for verifying the dumps. Angelo Salese added RTC emulation for HNG64 drivr and cleaned-up system ports. + +- 0.130u1: Replaced R4600 (big) CPU1 with VR4300 (big). + +- 20th July 2008: Guru - Neo Geo 64 I/O board arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 0.120: Andrew Gardner and Justin Kerk hooked up the KL5C80 communications CPU to the HNG64 BIOS and emulated some of its features. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the DRC MIPS3 core until MMU support is added there as well. Removed flags dispose from region gfx3. + +- 28th August 2005: Andrew Gardner - I've come dangerously close to implementing the 'linescroll' feature of the hng64. This enables the floor in fatal fury wild ambition! Pay close attention to the recognizable features on the floor (like the stars) as they're foreshortened by perspective effects. The way the hng64 does this is pretty strange (but quite cool). Basically, they load up a 2048x2048 pixel tilemap and then sample it based on lines drawn through it. So if you wanted an orthographic projection of the tilemap, you'd ask for a line from [x,y] (0,0) to (2048,0), then a line from (0,1) to (2048,1), then one from (0,2) to (2048,2), and so on. If, instead, you wanted something interesting, you'd ask for lines calculated based on a perspective projection into the tilemap. You can then rotate the sample-lines to make the floor appear as it's rotating, or scale the sample-line lengths to make it look like the floor's moving further away. Quite spiffy to be sure, but I can't figure out anything this would be used for except rendering planes... To give the hardware designers credit, it may have been necessary to include this specialized 'textured plane-drawer' since the hng64 polygon rasterizer is probably very slow when drawing large triangles. The rasterizer probably also messes up the textures pretty badly on large polys because of an assumed lack of perspective-correct texture mapping (?). Anyways, hopefully as we improve the emulation further, we'll see how other software uses it. The implementation isn't complete yet - I'm ignoring 32 bits per [x,y] coordinate and my implementation fails miserably when the camera points down. I do think I'm onto something though, because when the players move around the groundplane moves and rotates correctly - it's just a matter of figuring out the finishing touches. + +- 22nd February 2005: Guru - SNK Hyper Neo Geo 64 driving-style main board just arrived. + +- 0.87u4: Added vidhrdw\hng64.c. Improvements to Hyper Neogeo 64 rendering [Andrew Gardner]. 3D graphics can now be seen although emulation is still incomplete and Fatal Fury WA still needs a hack to boot. Rasterizing code provided in part by Andrew Zaferakis. + +- 0.86u4: David Haywood added preliminary background zoom in HNG64. Added V30 (8MHz) CPU2. + +- 5th September 2004: David Haywood - Slightly updated HNG64 driver. This adds zooming tilemaps for the backgrounds in ff, however it causes some problems in buriki due to me not understanding how the effect is enabled. + +- 0.86u3: Hyper Neogeo 64 improvements [David Haywood]. Needs a kludge in the MIPS core so the changes aren't very visible in a normal build (details of the required kludge are in the source). Changed R4600 CPU1 clock speed to 12.5MHz. Added Player 1-2, 8-way Joystick, 4x buttons and 2x coin slots. Added 'TST' dipswitch. + +- 1st September 2004: David Haywood - More work on the sprites (and some faked inputs). Roms for FFury were redumped at the corret size, this fixes some problems with the 2d gfx. + +- 31st August 2004: David Haywood - All the current hyperneogeo dumps seem to have bad Sc and Sp roms, so some graphics are garbage, I did however manage to make some progress. + +- 0.86u2: Improvements to HyperNeogeo64 emulation [ElSemi, David Haywood]. + +- 30th August 2004: David Haywood - We've managed to get Buriki putting some more interesting tilemaps in Ram. + +- 29th August 2004: David Haywood - Thanks to some work from ElSemi the HNG driver does something much more interesting now, and there are a few ideas to try tomorrow as well. More HyperNG64 games were dumped (FF Wild Ambition, RoadEdge) but I'm still not sure what they are doing... + +- 28th August 2004: David Haywood - Not sure if the messages the driver now displays are going to prove useful or not... + +- 12th March 2004: David Haywood improved the Hyper Neogeo 64 driver a little further. + +- 0.80u1: Added hng64.c driver. + +- 10th March 2004: David Haywood added a skeleton driver for Hyper Neogeo 64 and R. Belmont improved it a little, but it's far from working. + +- 14th August 2002: Hyper NeoGeo64 mother board received from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. + +$end + + + +$info=hobbyplay.cpp +$drv +0.225 [jordigahan, ClawGrip, Osso] + + +WIP: + +- 0.246: Changed driver to misc\hobbyplay.cpp. + +- 0.225: Added hobbyplay.cpp driver. Note: Most Hobby Play slot machines (Gran Gol, etc.) use three 5x7 dot-matrix displays. + +$end + + + +$info=holeland.cpp +$drv +0.37b10 [Mathis Rosenhauer] + + +WIP: + +- 0.266: Removed some now unneeded trampolines for flipscreen related functions [Osso]. + +- 0.247: Removed tecfri\holeland.h and tecfri\holeland_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to tecfri\holeland.cpp/h and tecfri\holeland_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Added DIP locations and screen raw parameters [Angelo Salese]. READ/WRITE macros removal (video\holeland.cpp) [Osso]. Changed VSync to 58.829066 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.151: Angelo Salese fixed tile-sprite priority in Hole Land driver (fixed? Needs further testing). + +- 0.147: Fixed for palette issues in HoleLand driver, have looped trough the SVN log to trace all similar [Miodrag Milanovic]. + +- 0.135u3: Added includes\holeland.h. Fabio Priuli added driver data struct and save states to HoleLand driver. + +- 0.131u1: MooglyGuy merged memory maps in the HoleLand driver. + +- 0.37b10: Added holeland.c driver and vidhrdw\holeland.c. + +$end + + + +$info=homedata.cpp +$drv +0.138u2 [Phil Stroffolino, Stefan Lindberg, David Haywood] + +0.57 [Phil Stroffolino] + + +WIP: + +- 0.253: Cleaned up a little. Replaced bankdev with views, cleaned up ROM banking and split up classes for fewer optional object finders [Vas Crabb]. + +- 0.249: Adjusted instruction clock counts to match the UPD78[C]1x datasheet; also applied similar fixes to the upd7807 when instructions matched and timing otherwise was identical to the upd7810, or when the timing was documented elsewhere. Made some minor fixes to debug information for certain illegal opcodes (upd7810\upd7810_table.cpp) [Lord Nightmare]. + +- 0.246: Changed driver to misc\homedata.cpp/h and misc\homedata_v.cpp. + +- 0.244: Added kanji/kana titles to comments [AJR]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.239: Cleaned up various bits and pieces [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Slow down main CPU to 2MHz for all games, fixing the 'Mahjong Ikaga Desu ka (Japan)' audio problem the opposite way. MC68B09E is only rated for 2MHz operation anyway [AJR]. Changed Motorola MC6809E CPU1 clock speed to 2MHz. + +- 0.210: Added opcode MOV_MT_A to NEC uPD7807 CPU (port T input threshold level; uPD7807 only) [AJR]. Updated row selection in pteacher_keyboard_r, fixes inconsistencies reported in MT06473 (mjkojink and games based on it: Incorrect dipswitch reading). Still needs more work as DIPs for the second bank are inverted wrt how MAME expects them, but at least now all DIPs are useable. Added ioport array for the mahjong keys and 2nd player inputs for newer mahjong games [Osso]. + +- 0.207: Removed unnecessary address_space arguments from upd7807 and ymsnd read/write handlers [cam900]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Update/Cleanups: Added generic_latch_8_device for CPU-CPU interface. Moved driver_init handler differs into address_map. Use update_partial/tilemap mark_all_dirty when only GFX bank is changed. Use palette decoder for color. Move video related save_item into video_start. Fixed reset behavior. Simplified gfxdecodes and bankswitched areas. Reduced runtime tag lookups and unnecessary arguments, values and MCFGs. Fixed spacings and some naming. Added notes [cam900]. Changed uPD7807 CPU2 clock speed to 9MHz and YM2203 to 4MHz. + +- 0.204: Removed YM2203 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.195: CPU type identification [AJR]. Replaced 'MC6809 (legacy)' CPU1 with MC6809E. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.178: Fixed sound I/O write in Homedata driver (affected hourouki, mhgaidenm, mjhokite, mjclinic and mrokumei). This fixes missing voices of "Reach", "Ron" etc. in Mahjong Hourouki [Angelo Salese]. + +- 0.176: Fixed dipswitches [System11]. + +- 0.138u2: Merged mirderby.c with homedata.c driver. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Home Data driver. + +- 0.134u4: Added mirderby.c driver (Stefan Lindberg, David Haywood). + +- 0.131u2: Angelo Salese fixed regression on Home Data driver. MooglyGuy merged memory maps and cleaned up some comments in the Home Data driver. + +- 0.131u1: MooglyGuy merged memory maps in the Home Data driver. + +- 0.116u2: Justin Kerk and Lord Nightmare updated Home Data driver to correctly use the SN76489A instead of the SN76496, which was a later design. + +- 15th January 2003: Nicola Salmoria adjusted the sound frequency in the Home Data driver and got 'Mahjong Ikaga Desu ka' to boot, but unfortunately sound and inputs don't work so it's not playable. + +- 14th January 2003: Nicola Salmoria sent in another update to the Home Data driver, making Mahjong Kojin Kyouju (Private Teacher), Mahjong Vitamin C, Mahjong Yougo no Kiso Tairyoku, Mahjong Kinjirareta Asobi, Mahjong Jogakuen and Mahjong Lemon Angel work with perfect inputs and sound emulation. + +- 13th January 2003: Nicola Salmoria replaced the MCU simulation hacks with full emulation of the uPD7807 CPU in the Home Data driver, also making the sound emulation work fine. + +- 0.63: Added vidhrdw\homedata.c and includes\homedata.h. + +- 6th January 2003: Nicola Salmoria fixed most of the graphics problems in the Home Data driver. + +- 4th January 2003: Nicola Salmoria added some working and non-working Mahjong games to the Home Data driver. + +- 0.57: Added homedata.c driver. + +- 7th October 2001: Phil Stroffolino fixed most of the graphics glitches in the Homedata driver so that Reikai Doushi / Chinese Exorcist is now fully playable. + +- 2nd October 2001: Phil Stroffolino sent a work-in-progress driver for Homedata games such as Reikai Doushi / Chinese Exorcist and Mahjong Kojinkyouju. However, there are graphics errors and sound is not hooked up yet. + +$end + + + +$info=homerun.cpp +$drv +0.74u2 [Tomasz Slanina] + + +NOTES: + +- Hardware is *weird* - based on NES version (gfx bank changed in the middle of screen, sprites in NES format etc). + + +WIP: + +- 0.272: Fixed coin inserted at boot and regression with upd7756 sound [hap]. + +- 0.248: Removed jaleco\homerun.h and jaleco\homerun_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to jaleco\homerun.cpp/h and jaleco\homerun_v.cpp. + +- 0.222: READ/WRITE macros removal (video\homerun.cpp) [Osso]. + +- 0.221: Updated hardware info, TODO list and DIPs [Guru]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.194: Added screen raw parameters to Homerun driver [Angelo Salese]. Changed VSync to 60.252579 Hz. + +- 0.155: Fixed garbage at top of screen [hap]. + +- 0.147u1: Required/optional_* templates can auto-return a reference as well [Aaron Giles]. Considering the sprite hardware is like on NES, IN0 d6 looks like it is sprite-0 collision detection [hap]. + +- 0.147: WIP stuff. Move interfaces down. Added D7756C placeholder, uPD7759.c doesn't support uPD7756 yet. Added asserts to prevent array overflow or nullpointer access. Added upd7756_device. Rommask makes more sense. Added resnet.h. Dynamic Shooting doesn't have a samplerom. Added external samples for homerun. Improved gfx bankswitching [hap]. Changed visible area to 256x240. + +- 0.146: Updated Homerun driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u3: Added includes\homerun.h. + +- 0.74u2: Added homerun.c driver and vidhrdw\homerun.c. + +$end + + + +$info=hominn_980924.cpp +$drv +0.284 [little0, Osso] + + +WIP: + +- 0.284: Added hominn_980924.cpp driver. + +$end + + + +$info=hominn_mcs51.cpp +$drv +0.284 [little0, Osso] + + +WIP: + +- 0.284: Added hominn_mcs51.cpp driver. + +$end + + + +$info=hornet.cpp +$drv +0.86 [Ville Linde] + + +Bugs: + +- gradius4, nbapbp: Crashes during POST if running at 15khz. Hydreigon (ID 08523) + + +WIP: + +- 0.286: Always enable SHARC recompiler in konami\hornet.c before start (sharc\sharc.cpp) [Vas Crabb]. + +- 0.285: Added read side effects check (machine\k033906.cpp), should fixes debugger crashes when accessing 0x3500000 in SHARC data space memory in all Hornet sets. Correct k033906_device init order [Vas Crabb]. + +- 0.281: Correct sound irq frequency [hap, Guru]. + +- 0.275: Cleaned up code: Removed hard-coded tags and reduced code duplication. Improved save state support and suppress side effects for debugger reads. Increased size of CG board ROM regions to avoid out-of-bounds errors if higher banks are selected. Use bitfield extraction helpers, reduced literal tag usage, use logmacro.h for logging, made some variables const. Reduced preprocessor macros, updated comments. Split driver state class for different configurations, moved bank configuration into machine_start() (konami\hornet.cpp and konami\konppc.cpp). Fixed max palette numbers of gfxs (konami\k037122.cpp) [cam900]. + +- 0.262: Implemented device_palette_interface for palette. Also cleaned up code and reduced hard-coded constants (konami\k037122.cpp) [cam900]. + +- 0.251: Added konami\konppc_jvshost.cpp/h. Refactor JVS host code into a common device for Konami PPC400 series systems. Rewrote GN676 LAN board emulation. Now passed boot checks and supports x76 security chip (konami\konami_gn676_lan.cpp) [Windy Fairy]. + +- 0.250: Added konami\windy2.cpp/h. Replaced JVS impl with jvs_host device. Added new regional variants of games. Fixed chaining resets and always cascade broadcast messages to slave devices (machine\jvsdev.cpp). Made PPC400 series external serial clock configurable. Also use actual configured system clock for serial timer when selected rather than hard-coded number. Added Konami Windy 2 JVS I/O device [Windy Fairy]. Scope reduction and cleanup [Vas Crabb]. + +- 0.246: Changed driver to konami\hornet.cpp, konami\k037122.cpp/h and konami\konami_gn676_lan.cpp/h. + +- 0.233: Better RAM layout logic, implemented ROZ and scrolling and added tilemap origin (video\k037122.cpp). Clear interrupts on sound CPU reset. Fixes sound devices fail self test in all games. Fixed Hornet games POST crash (video\voodoo.cpp). ADSP21062 'SHARC': Cycle-based DMA. Added support for write stalling. Re-enable SHARC recompiler for Gradius IV [Ville Linde]. + +- 0.232: Added machine\konami_gn676_lan.cpp/h. Updated hardware infos [Guru]. Made use of arrays, kill trampolines and tag lookups and other minor cleanups [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: Updated K037122 hardware information. Added screen raw parameters (verified in both 3DFX Voodoo and K037122 display timing parameters) [cam900]. READ/WRITE macros removal [Osso]. Changed VSync to 58.048412 Hz. + +- 0.212: Greatly improved inputs (among other things). Restored PORT_PLAYER() [Hydreigon]. Added 'Skip Post' dipswitch. + +- 0.211: Documented the GN680 I/O board [Hydreigon]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: MCFG removal [Ryan Holtz, Osso, Ted Green]. + +- 0.201: Removed ADC12138 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macro [Ryan Holtz]. + +- 0.198: Use device finders and eliminated machine().device(tag) (machine\konppc.cpp) [AJR]. + +- 0.173: Fixed ROM banking [Ville Linde]. + +- 0.164: Fixed completly wrong colours in Gradius 4 and NBA Play By Play (video\rgbgen.c, rgbsse.c, rgbvmx.c and vooddefs.h) [MooglyGuy]. + +- 0.159: Made the EEPROM optional since it seems to be only on the LAN board. This is a better fix for the NBA Play By Play issue [Fabio Priuli]. + +- 0.156: Converted remaining PPC callbacks to delegates [Osso]. Fixed line endings [Carl, MetalliC]. + +- 0.154: Updated ADC12138 to use delegates and slightly reduced tagmap lookups in Hornet driver while at it [Fabio Priuli]. + +- 0.152: Implemented sound interrupt timer in Hornet driver [Phil Bennett]. + +- 0.149u1: hap fixed Silent Scope crash (machine\adc1213x.c and drivers\hornet.c). + +- 0.149: Modernize ADC12138 device [Osso]. + +- 0.136u3: Fabio Priuli converted Hornet driver to use the Konami 037122 device and removed the old code. + +- 0.135u4: Fabio Priuli updated Hornet driver to use EEPROM device. Moved K056800 sound device to emu\sound and removed the old code. Updated Hornet driver to use this implementation. + +- 0.130u3: Kanikani added DIP locations to Hornet driver. + +- 0.126u2: Atari Ace made the initialization of various Konami PPC drivers consistent from run to run, hopefully fixing most multisession issues. Also moved some allocations from static to dynamic storage. + +- 0.125u7: Aaron Giles added save state support to the Konami Hornet driver. Cleaned up system register access in Konami PowerPC games. Connected EEPROM in Hornet driver (doesn't seem to affect much). Altered network IRQ timing to fix several problems. Most games are back to their previous "working" states. Guru added more complete README's for Konami PowerPC games. + +- 0.125u5: Aaron Giles designated the Konami PowerPC fast RAM accesses for work RAM. Removed unnecessary mirroring. + +- 0.125u4: Konami Hornet changes [Aaron Giles]: Updated to new PowerPC configurations. Updated some memory handlers to be native 8-bit handlers. Cleaned up JVS implementation to work with new serial code. Added fast RAM for the work RAM to give a small speed boost. + +- 0.124: R. Belmont got most of the Konami PPC games running again. + +- 0.120u2: Ville Linde fixed Hornet System crash. + +- 0.120u1: Fixed user1 rom address to $200000. + +- 0.115u3: Cleaned up the tilemap get_info callbacks [Atari Ace]: Regularized and clean up the existing callbacks. Changed some callbacks to use int tile_index as the parameter so that all callbacks use consistent naming. Folded some direct uses of tile_info.flags into calls to SET_TILE_INFO(). Changed the Konami drivers to manipulate the tile_info global only within the tile_get_info callbacks. Replaced all the callback declarations with TILE_GET_INFO() wrappers. Changed the interface to pass tile_info as a parameter and made tile_info a static variable only accessible inside tilemap.c. + +- 0.114u2: More Konami updates [Ville Linde]: Hooked up vblank interrupt to Voodoo in all Voodoo-based games. Fixed a rom loading issue in Silent Scope. Added ADC1213x A/D converter emulation (machine\adc1213x). + +- 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers. + +- 0.110u3: Ville Linde added support for multiple K037122 chips. Added dual-screen support for Silent Scope & Silent Scope 2. Consolidate K056800 emulation (machine\konamiic.c). + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the hornet.c driver. + +- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami Hornet to work with the SHARC changes. + +- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidate common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. + +- 0.93u2: Added machine\timekpr.c/h. M48T58 / M48T58Y emulation, used by hornet and others [smf]. + +- 0.86: Added hornet.c driver. + +$end + + + +$info=hotblock.cpp +$drv +0.86u4 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\hotblock.cpp. + +- 0.86u4: Added hotblock.c driver. There are a variety of test modes which can be obtained by resetting while holding down player 2 buttons. EEPROM / backup data not hooked up (24c04a on port4). Most sources say this is a game by Nics but I believe Nics to be a company from Korea, this game is quite clearly a Spanish game, we know for a fact that NIX are from Spain so it could be by them instead. + +$end + + + +$info=hotchili.cpp +$drv +0.244 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.246: Changed driver to misc\hotchili.cpp. + +- 0.244: Added hotchili.cpp driver and layout\hotchili.lay. + +$end + + + +$info=hotstuff.cpp +$drv +0.139u2 [Ogoun] + + +NOTES: + +- TAS 5 REEL system? by Olympic Video Gaming + + +WIP: + +- 0.246: Changed driver to misc\hotstuff.cpp. + +- 0.139u2: Added hotstuff.c driver. + +$end + + + +$info=houseball.cpp +$drv +0.238 [Museo del Recreativo, ClawGrip] + + +NOTES: + +- Hardware: PC hardware running Linux. Motherboard: Elitegroup P4M800PRO-M478 v1.0. CPU: Celeron, socket 478, 800/533MHz. Video: R9600PRO 256M DDR AGP. Boot from USB flash drive. + + +WIP: + +- 0.246: Changed driver to misc\houseball.cpp. + +- 0.238: Added houseball.cpp driver. + +$end + + + +$info=hrdvd.cpp +$drv +0.139u4 [Angelo Salese] + + +WIP: + +- 0.286: Added 'Nichibutsu Sound Device' sound. + +- 0.276: Hookup Codec and Video register handlers (video\zr36060.cpp). Hookup video frontend handlers and interrupt routing (pci\zr36057.cpp) [Angelo Salese]. + +- 0.275: Added video\saa7110.cpp/h and video\zr36060.cpp/h. Implemented enough to make it reach I2C negotiations. Sort out header notes (pci\zr36057.cpp; Zoran ZR36057-based Enhanced Multimedia Controller). Added SAA7110A stub. Preliminary PostOffice interactions, kick off enough glue logic with a ZR36060 so that DC10+ passes board tests [Angelo Salese]. Attempt at implementing unit attention how software needs it to be rather than any standards and removed ATAPI_FIXED_DVDROM [smf]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.255: Added machine\tc9223.cpp/h, sound\nn71003f.cpp/h and video\zr36110.cpp/h. Renamed driver to hrdvd (High Rate DVD). Fixed the image regions. Make the initial dvdrom test pass. Added skeleton driver for Zoran ZR36110 MPEG video decoder (video\zr36110.cpp). Hook up the MPEG chip. Replaced CD-ROMs with DVD images. Added placeholders for all the chips (machine\tc9223.cpp and sound\nn71003f.cpp), thanks Guru for tracing the PCB. RB recognized a SPI interface (sound\nn71003f.cpp) [O. Galibert]. Changed nichibutsu\csplayh5.cpp to nichibutsu\hrdvd.cpp. Added 'NN71003F mpeg audio chip'. + +- 0.254: Added Hitachi H8/3002 (13.5MHz) and CD/DA (44100 Hz) sound. Changed Toshiba TMP68301 CPU1 clock speed to 12288000 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes [Wilbert Pol]. + +- 0.246: Changed driver to nichibutsu\csplayh5.cpp and nichibutsu\nichisnd.cpp/h. + +- 0.240: Use finder for memory banks (audio\nichisnd.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\nichisnd.cpp) [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device [AJR]. Replaced MC68000 CPU1 with Toshiba TMP68301. + +- 0.204: Removed GENERIC_LATCH, M68000, H83002 and TIMER MCFG macros (audio\nichisnd.cpp) [Osso]. + +- 0.203: Removed TMP68301 MCFG macros [Osso]. + +- 0.202: Removed V9958 MCFG macros [AJR]. + +- 0.201: Removed IDE_CONTROLLER, ATA_INTERFACE and NVRAM MCFG macros [Ryan Holtz]. + +- 0.189: Added dipswitches to csplayh5 driver [Angelo Salese]. Added dipswitches 'Difficulty', 'Coinage', 'Show girls in attract mode', 'Demo Sounds', 'Color Test', 'Use Koi Koi local ruleset', 'Koi Koi input layout', 'Background type', 'Analyzer' and 4x 'Unused'. + +- 0.188: Added audio\nichisnd.cpp/h. Moved around DVD firmwares into 'nichidvd' BIOS set since it's common component. Parallel port is connected, unknown purpose tho. Wrote a new device container for Nichibutsu sound HW, merged usage for csplayh5 driver [Angelo Salese]. + +- 16th July 2017: System11 - If you've seen my new arrivals post, I picked up a couple of Nichibutsu DVD-based mahjong systems. These were a logical extension of where the "undressing mahjong" would go as technology allowed, but they were fairly uncommon and these days few systems are still working due to DVD drive failure. So given that I do actually have a couple of working systems now and a majority of the software which was available from the system, this weekend I made recordings of all the games running on real hardware. Please excuse the colour balance on a couple of the titles - volumes 1, 3, 7 and 14 were part of the capture learning process. As far as I know these represent the only footage of a running system, not even screenshots exist. I'd say volumes 8, 15, 17 and SP show the best of the system, there is a huge gap between titles they actually put effort into and others which were pretty much video asset update shovelware without anything interesting added: Vol 1 - Mahjong Gal-pri - World Gal-con Grandprix, Vol 2 - Sengoku Mahjong Kurenai Otome-tai, Vol 3 - Junai - Manatsu no First Kiss, Vol 4 - Mahjong Hanafuda Cosplay Tengoku 5, Vol 5 - Junai 2 - White Love Story, Vol 6 - Mahjong Mogitate, Vol 7 - Mahjong Mania - Kairakukan e Youkoso, Vol 8 - Renai Mahjong Idol Gakuen, Vol 9 - BiKiNikko - Okinawa de Ippai Shichaimashita, Vol 10 - Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen, Vol 11 - The Nanpa, Vol 12 - PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete!, Vol 13 - Cosplay Tengoku 7 - Super Kogal Ranking, Vol 14 - Ai-mode - Pet Shiiku, Vol 15 - Fuudol, Vol 16 - Nurete Mitaino... - Net Idol Hen, Vol 17 - Tsuugakuro no Yuuwaku, Vol 18 - Torarechattano - AV Kantoku Hen, Vol 19 - Konnano Hajimete! and Vol SP - Select. + +- 0.187: Clean-ups and notes updates and added system inputs [Angelo Salese]. Added gambling control and service mode. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.154: Start to make the TMPZ84C011 a proper CPU type. Updated csplayh5 to use the TMPZ84C011 core. These Nichibutsu games all seem to use common sound systems, so we could probably combine the sound system emulation in a single file rather then duplicating it) [David Haywood]. Replaced Z80 CPU2 with TMPZ84C011. + +- 0.152: Death to m68kfmly.c/h, hooked parallel port to TMP68301. Fixed regression with csplayh5 driver and added notes [Angelo Salese]. Changed palettesize to 19780 colors. + +- 0.149u1: Converted the TMP68301 to a device [Osso]. + +- 0.147u3: Wilbert Pol removed the V9938 "ignore-sprite-limit" hack entirely. + +- 0.147: Miodrag Milanovic fixed memleak for csplayh5 driver, please check do not have CHD (video\v9938.c). + +- 0.143u8: Fujix fixed various translitteration errors in csplayh5 game name descriptions. + +- 0.139u4: Added csplayh5.c driver. + +$end + + + +$info=hshavoc.cpp +$drv +0.106u6 [David Haywood] + + +NOTES: + +- Hardware: This is an unusual Data East PCB based on the Sega Genesis / Megadrive. The Game was also released on the home system. + + +WIP: + +- 0.275: Hook up z80 busrq pin (sega\megadriv.c) [hap]. + +- 0.246: Changed driver to sega\hshavoc.cpp. + +- 0.174: Added includes\megadrvb.h. + +- 0.106u6: Added hshavoc.c driver. + +$end + + + +$info=huangyeh_m68k.cpp +$drv +0.276 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.276: Added huangyeh_m68k.cpp driver. + +$end + + + +$info=hummer.cpp +$drv +0.270 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.282: Adding passwords in ASCII format [Ioannis Bampoulas]. + +- 0.279: Hooked up decryption [Osso]. + +- 0.270: Added hummer.cpp driver. + +$end + + + +$info=hvyunit.cpp +$drv +0.129u5 [Tomasz Slanina, Corrado Tomaselli] + + +WIP: + +- 0.246: Changed driver to kaneko\hvyunit.cpp. + +- 0.129u5: Added hvyunit.c driver. + +$end + + + +$info=hyhoo.cpp +$drv +0.37b8 [Takahiro Nogi] + + +WIP: + +- 0.252: Removed nichibutsu\hyhoo.h and nichibutsu\hyhoo_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to nichibutsu\hyhoo.cpp/h, nichibutsu\hyhoo_v.cpp and nichibutsu\nb1413m3.cpp/h. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\hyhoo.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.205: Removed NB1413M3 MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.158: Added save state support [Osso]. + +- 0.147u3: Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong drivers (hyhoo driver etc) [Angelo Salese, Takahiro Nogi]. + +- 0.139u3: Added includes\hyhoo.h. + +- 0.37b12: Removed vidhrdw\hyhoo.h. + +- 0.37b8: Added hyhoo.c driver and vidhrdw\hyhoo.c/h. + +$end + + + +$info=hyperspt.cpp +$drv +0.30 [Chris Hardy] + + +NOTES: + +- Driver based on Juno First emulator + +- Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch. + + +WIP: + +- 0.279: Replaced SN76496 sound with SN76489A. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.249: Removed konami\hyperspt.h and konami\hyperspt_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to konami\hyperspt.cpp/h, konami\hyperspt_v.cpp and konami\hyprolyb.cpp/h. + +- 0.226: Update audio\hyprolyb.c to new stream callbacks [Aaron Giles]. Removed 'Track And Field Audio' device from Hyper Sports and Road Fighter. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\hyprolyb.cpp) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage from audio\hyprolyb.cpp [Ryan Holtz]. + +- 0.140u2: Added includes\hyperspt.h, audio\hyprolyb.c/h and audio\trackfld.h. + +- 0.30: Added hyperspt.c driver and vidhrdw\hyperspt.c. + +$end + + + +$info=hyprduel.cpp +$drv +0.60 [Eisuke Watanabe, Kikur, Cha, Teioh, Kokkyusan, Teruchu] + + +NOTES: + +- Driver and vidhrdw based on Metro driver by Luca Elia + +- Special thx to kikur, Cha, Teioh, Kokkyu, Teruchu, Aya and Sgo. + +- Magical Error: Different sized sound / shared region (or the mem map needs more alterations?) and fix communications so it boots, it's a bit of a hack for hyperduel at the moment. + + +WIP: + +- 0.287: Fixed tilemap scroll in flip screen set (video\imagetek_i4100.cpp) [cam900]. + +- 0.276: Use explicitly size integers for things that need to be registered for save states [cam900]. + +- 0.262: Added blitter logging (video\imagetek_i4100.cpp) [Angelo Salese]. + +- 0.246: Changed driver to metro\hyprduel.cpp. + +- 0.245: Use standard ROM loading macros [Osso]. + +- 0.243: Added external pin callbacks and disallow internal IRQ acks for 5 to 7 lines. Extend external pin notes (video\imagetek_i4100.cpp) [Angelo Salese]. + +- 0.228: Moved interrupt control (mostly) down into VDP [AJR]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Fixed sprite delay [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Converted screen update method to bitmap_rgb32 (video\imagetek_i4100.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Cleanup ACCESSING_BITS. Imagetek I4100/4220/4300: Added support for buffered sprites. Cleanup sprite drawing routine. Internalized gfxdecode (all driver shared same gfxdecodes). Cleanup and removed MCFGs [cam900]. Removed YM2151 MCFG macros [Osso]. + +- 0.203: Added missing save state to video\imagetek_i4100.cpp [Osso]. + +- 0.196: Removed video\hyprduel.cpp and includes\hyprduel.h. Cleanups. Added imagetek_i4220_device. Allocated sound output from real PCB (real PCB only has mono sound output). Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp) [cam900]. + +- 0.192: Removed sprite register hack [Angelo Salese]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.135u3: Added driver data struct to Hyper Duel driver [Fabio Priuli]. + +- 0.130u2: Added includes\hyprduel.h. Merged memory maps in Hyper Duel [Hau]. + +- 0.61: Added vidhrdw\hyprduel.c. + +- 0.60: Added hyprduel.c driver. + +$end + + + +$info=iam2.cpp +$drv +0.277 [little0, Osso] + + +WIP: + +- 0.277: Added iam2.cpp driver. + +$end + + + +$info=ice_bozopail.cpp +$drv +0.169 [David Haywoo] + + +WIP: + +- 0.247: Changed driver to ice\ice_bozopail.cpp. + +- 0.246: Changed driver to misc\ice_bozopail.cpp. + +- 0.169: Added ice_bozopail.cpp driver. + +$end + + + +$info=ice_hhhippos.cpp +$drv +0.228 [AJR] + + +WIP: + +- 0.247: Changed driver to ice\ice_hhhippos.cpp. + +- 0.246: Changed driver to misc\ice_hhhippos.cpp. + +- 0.228: Added ice_hhhippos.cpp driver. + +$end + + + +$info=ice_tbd.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.247: Changed driver to ice\ice_tbd.cpp. + +- 0.246: Changed driver to misc\ice_tbd.cpp. + +- 0.169: Added ice_tbd.cpp driver. + +$end + + + +$info=icecold.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\icecold.cpp. + +- 0.145u7: Added layout\icecold.lay. + +- 0.141u1: Added icecold.c driver. + +$end + + + +$info=idsa.cpp +$drv +0.177 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\idsa.cpp. + +- 0.239: Initialised class variables [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG_SP0256 macro [AJR]. + +- 0.193: Random fixes [AJR]. + +- 0.192: Added PPIs and updated notes [AJR]. + +- 0.178: Updated IDSA pinball [Robbbert]. Added 2x AY-3-8910A (2MHz) sound and SP0256 speech. Added dipswitches 'S01' - 'S16'. + +- 0.177: Added idsa.cpp driver. + +$end + + + +$info=igs_68k_023vid.cpp +$drv +0.276 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.276: Added igs_68k_023vid.cpp driver. + +$end + + + +$info=igs_fear.cpp +$drv +0.166 [David Haywood] + + +WIP: + +- 0.272: Philips MX10EXA: Implemented unsigned 16*16 multiply and branch if positive. Fixed flags for unsigned 32/16 divide (cpu\xa\xa_ops.cpp) [David Haywood]. + +- 0.270: Added igs\igs027a.cpp/h and igs\xamcu.cpp/h. Fixed a number of places interpreting ROM as non-native width. Removed literal ROM region lengths. Changed some functions to make it clearer that keystream is generated from address. Got rid of literal ROM lengths from decryption functions for igs\igs_fear.cpp games (igs\pgmcrypt.cpp). Use uploaded XOR tables where available. Started encapsulating IGS 027A onboard peripherals. Hooked up IGS027A GPIO callbacks properly and improved DIP switch labels. Consolidate MCU interface logic from igs_fear.c. Adjusted XA MCU communication and interrupts. Slight simplification (igs\xamcu.cpp). Updated system flags [Vas Crabb]. + +- 0.269: Added save SRAM/NVRAM. Tidy up inputs (F2 service key, single button, no trackball on fearless) [David Haywood]. + +- 0.268: Fixed endianness issue for 32-bit games (igs\pgmcrypt.cpp) [Vas Crabb]. + +- 0.267: Function naming reduction [Angelo Salese]. Cleanups. Fixed notes based on PCB images provided. Standardize types in XingXing's code. Turn off logerror [David Haywood]. + +- 0.246: Changed driver to igs\igs_fear.cpp. + +- 0.166: Added igs_fear.c driver (splitted from IGS_M027 driver). + +$end + + + +$info=igs_m027.cpp +$drv +0.113u3 [XingXing] + + +WIP: + +- 0.282: Added layout\royal5p.lay. Don't hardcode tilemap ROM size in decryption function (igs\igs017_igs031.cpp) [Osso]. Boost OKI MSM6295 ADPCM sound volume from half to full [AJR]. + +- 0.278: Added layout\ccly.lay. + +- 0.273: Changed igs\mahjong.cpp/h to igs\igsmahjong.cpp/h. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments [Vas Crabb]. + +- 0.271: Added memory clear switch to clear memory contents when power is removed (hard reset with the switch on to clear NVRAM). Added version numbers from service mode or bookkeeping to descriptions, and added comments where displayed version number doesn't match what was already in the description. Confirmed I/O and DIP switches match other games. Added some notes about DIP switch settings. Reduced repetition in inputs a little, made conventions a bit more consistent across files and correct a few comments. Added notes about game controls. Hide inactive inputs for more games [Vas Crabb]. Confirmed some more internal ROM dumps [Guru]. + +- 17th October 2024: Guru - Just a quick update on the recent mahjong board emulation and internal ROM trojaning. All 13 games are now working in MAME. I just got some confirmations about the 027A internal ROMs that I dumped. F12 matches the one used on lhzb4 already in MAME (label of that unknown). N1, B6 and S12 all match the one used on cjddz215cn already in MAME (label of that unknown). A9 matches the one already in MAME (with label E10). So it's confirmed the alphanumerical code on the sticker doesn't identify different internal ROMs and its purpose is likely just to make it look different without ACTUALLY being different. They never thought anyone would crack the system and dump their secret (identical) roms and we caught IGS with their pants down LOL! + +- 12th October 2024: Guru - With the recent success of IGS027A trojaning, the flood gates have opened up for a lot more of the same so it was only a matter of time until the next batch of Mahjong boards arrived heh! Thanks again to Dyq and little0. All of these boards use the same hardware that is already fully emulated in MAME so all of these will eventually have working emulation. These are the game titles below. Refer to the pic above for the numbers to identify the boards. Where applicable the IGS027A sticker is listed for documentation purposes. Strike-through means they have been 'processed'. Red text will have strike-through when trojaned. + +- 0.270: Added igs\igs027a.cpp/h, igs\mahjong.cpp/h, layout\jking02.lay, layout\oceanpar.lay and layout\tripslot.lay. Added DSW read. Use set_ioport instead of trampolines for PPI b/c. Initialize m_dsw_io_select to 7 [hap]. Removed tilemap ROM unscrambling for zhongguo and related games. Implemented dual Oki sample banks and added non-volatile RAM [XingXing]. Fixed some tile ROM loading [David Haywood]. Use uploaded XOR table for games with internal CPU ROM dumped. Fixed a number of places interpreting ROM as non-native width. Removed literal ROM region lengths. Removed obsolete lhzb3_decrypt and lhdmgp_decrypt. Changed some functions to make it clearer that keystream is generated from address (igs\pgmcrypt.cpp). Share IGS mahjong keyboard matrix between drivers (igs\mahjong.cpp). Started hooking up outputs (hopper, counters, lamps, etc.). Started encapsulating IGS 027A onboard peripherals. Improved I/O. Started looking at sound banking. Added notes about Oki sample ROM contents. Cleaned up installation of varying numbers of PPIs, got rid of the chessc2 and gonefsh2 PPIs that don't really exist [Vas Crabb]. Decouple 8255 PPI device from igs017_igs031 emulation and give that custom device its own input ports. Privatize some more stuff (igs\igs017_igs031.cpp). Correct PPI mapping [AJR]. Replaced 'ARM7 (little)' CPU1 with 'IGS 027A ARM CPU (little)'. + +- 0.269: Moved sets with Philips MX10EXA CPU (crzybugs, haunthig, tripfev and wldfruit) to a different driver for now [David Haywood]. Changed ARM7 CPU1 clock speed to 22MHz and MSM6295 (1MHz) sound. Changed visible area to 512x240. Added dipswitches 'PORTB', 'PORTC' and 38x 'Unknown'. + +- 0.268: Fixed endianness issue for 32-bit games (igs\pgmcrypt.cpp) [Vas Crabb]. + +- 0.265: Some standardization and pending device conversion (igs\pgmcrypt.cpp) [Osso]. + +- 0.246: Changed driver to igs\igs_m027.cpp. + +- 0.236: Use finders instead of tagmap lookups for rombanks [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.211: Reduced usage of gfx_element (video\igs017_igs031.cpp) [cam900]. + +- 0.210: Reduced duplicates. Use shorter type values. IGS017_IGS031: Internalize palette. Removed hardcoded tags. Simplified handlers. Reduced unnecessary lines and defines. Fixed namings and spacings. Use shorter/correct type values. Added save states (video\igs017_igs031.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed IGS017_IGS031 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.154: Added video\igs017_igs031.c/h. Fixed IGS_M027 driver generic_paletteram regression [Alex Jackson]. Shuffled driver sets based on board type. Refactor some IGS code into a device so that we can use it [David Haywood]. + +- 0.153: Prevent debug assert [David Haywood]. + +- 0.145u6: Decrypted the rest of the gambling sets in IGS_M027 driver. No further advancements in visible emulation to report, though [iq132]. + +- 0.145u5: iq132 added some decryption to the titles in IGS_M027 driver. + +- 0.113u3: Added igs_m027.c driver. + +$end + + + +$info=igs_m027_023vid.cpp +$drv +0.271 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.273: Changed igs\mahjong.cpp/h to igs\igsmahjong.cpp/h. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments [Vas Crabb]. + +- 0.271: Added igs_m027_023vid.cpp driver and igs\igs023_video.h. Changed igs\pgm_v.cpp to igs\igs023_video.cpp. + +$end + + + +$info=igs_m027_033vid.cpp +$drv +0.276 [little0, XingXing, Osso, David Haywood] + + +WIP: + +- 0.282: Boost OKI MSM6295 ADPCM sound volume from half to full [AJR]. + +- 0.276: Added igs_m027_033vid.cpp driver. + +$end + + + +$info=igs_m027_link.cpp +$drv +0.269 [dyq, little0, Guru, Osso] + + +NOTES: + +- IGS ARM7 (IGS027A) based mahjong/gambling platform(s) with link support. Keeping them separate from igs_m027.cpp for now. + + +WIP: + +- 0.282: Don't hardcode tilemap ROM size in decryption function (igs\igs017_igs031.cpp) [Osso]. Boost OKI MSM6295 ADPCM sound volume from half to full [AJR]. + +- 0.270: Fixed a number of places interpreting ROM as non-native width. Removed literal ROM region lengths. Changed some functions to make it clearer that keystream is generated from address (igs\pgmcrypt.cpp) [Vas Crabb]. Decouple 8255 PPI device from igs017_igs031 emulation and give that custom device its own input ports. Privatize some more stuff (igs\igs017_igs031.cpp). Removed 8255 that doesn't seem to exist here [AJR]. + +- 0.269: Added igs_m027_link.cpp driver. Preliminary decryption for the extension sets [Osso]. + +$end + + + +$info=igs_m027xa.cpp +$drv +0.269 [Xing Xing, David Haywood] + + +NOTES: + +- IGS ARM7 (IGS027A) based Mahjong / Gambling platform(s) with XA sub-cpu. These games use the IGS027A processor. + + +WIP: + +- 0.282: Added layout\jking04.lay and layout\krzykeno.lay. Don't hardcode tilemap ROM size in decryption function (igs\igs017_igs031.cpp), fixes Krazy Keno which has bigger ROM [Osso]. Boost OKI MSM6295 ADPCM sound volume from half to full [AJR]. Got rid of some stuff carried over from igs_m027.cpp that no games on this platform seem to use [Vas Crabb]. + +- 0.272: Philips MX10EXA: Implemented unsigned 16*16 multiply and branch if positive. Fixed flags for unsigned 32/16 divide (cpu\xa\xa_ops.cpp) [David Haywood]. + +- 0.270: Added igs\igs027a.cpp/h, igs\xamcu.cpp/h and layout\tripfev.lay. Fixed a number of places interpreting ROM as non-native width. Removed literal ROM region lengths. Changed some functions to make it clearer that keystream is generated from address (igs\pgmcrypt.cpp). Started encapsulating IGS 027A onboard peripherals. Consolidate MCU interface logic from igs_m027xa.c. Adjusted XA MCU communication and interrupts. Slight simplification (igs\xamcu.cpp). Updated system flags. Adjusted XA MCU communication and interrupts [Vas Crabb]. Decouple 8255 PPI device from igs017_igs031 emulation and give that custom device its own input ports. Privatize some more stuff (igs\igs017_igs031.cpp). Correct PPI mapping [AJR]. Copied sound MCU interface and timer logic from igs_fear.cpp and use uploaded XOR tables when available [David Haywood]. m_ prefix for class variables [hap]. Fixed communication with sound MCU and improved inputs [XingXing]. Replaced 'ARM7 (little)' CPU1 with 'IGS 027A ARM CPU (little)'. Added OKI MSM6295 (1MHz) sound. Added 24x 'Unknown' dipswitches. + +- 0.269: Added igs_m027xa.cpp driver. + +$end + + + +$info=igs_m036.cpp +$drv +0.148u1 [XingXing, David Haywood] + + +WIP: + +- 0.278: Added decryption tables for most sets [Peter Wilhelmsen]. + +- 0.274: Fixed up some metadata [Vas Crabb]. + +- 0.265: Added 'Tontek TT5665 ADPCM Voice Synthesis LSI' sound. + +- 0.262: Fixed IGS036 description and device type [cam900]. Replaced 'ARM7 (little)' CPU1 with IGS036. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to igs\igs_m036.cpp. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.194: Reverted ROR cases in arm7\arm7thmb.cpp, explicit masking and rotating was unneeded (except for POP {Rlist} which is correct), handle v5 behavior (LSB address bit is ignored in 16bit loads) in arm946es_cpu_device::arm7_cpu_read16 instead, manually handle v4 and v5 difference for LDRSH signed halfword load. NOTE: It looks like all? v5 cores ignore least significant address bit during 16bit loads, so we should add something like virtual uint32_t arm7_cpu_read16(uint32_t addr) override { return base_class::arm7_cpu_read16(addr & ~1)}; into theirs class declaration [MetalliC]. + +- 0.153: Added test code (dummy_internal_arm_region) to IGS_M036 driver. Hook the IGS036 decryption up to IGS_M036 driver [David Haywood]. IGS036 decryption support [Andreas Naive]. + +- 0.148u1: Added igs_m036.c driver. + +$end + + + +$info=igs009.cpp +$drv +0.126u4 [Luca Elia] + + +WIP: + +- 0.281: Added hopper device [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to igs\igs009.cpp. + +- 0.222: Make use of arrays and templates. READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (12MHz). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.126u4: Added igs009.c driver. + +$end + + + +$info=igs011.cpp +$drv +0.99u7 [Luca Elia, Olivier Galibert] + +0.84u5 [David Haywood] + +0.68 [Luca Elia] + + +NOTES: + +- In most games, keep test button pressed during boot for another test mode. + + +WIP: + +- 0.281: Labeled DIP switches not shown in test mode based on manual [Vas Crabb]. + +- 0.278: Cleaned up some code. Fixed video RAM handling. Fixes numerous graphical glitches, including missing characters in service mode (MT08993), bad colours on vbowl game over screen, glitchy "ODDS" banner remaining on-screen in xymg, incorrect colours on copyright years on titles screens for lhb and clones, and more. There's only enough video RAM for four 8-bit layers. The "depth" register configures how many 8-bit layers are required (zero to four), and the remaining buffers are treated as pairs of 4-bit layers. For example xymg uses one 8-bit layer and six 4-bit layers. The CPU always sees an 8-bit view of video memory, and must handle updating the correct nybble to draw to an individual 4-bit layer. The blitter always uses 4-bit source data for 4-bit layers, but can use 4-bit or 8-bit source data for 8-bit layers (it also supports 5-bit source mode with the top bit read from a separate ROM area). Fixes some graphic characters missed during play in dbc, lhb, lhb2, lhbv33c, xymg and wlcc (MT02131) (MT02152). Fixes extra graphic during double game in xymg and wlcc (MT02185). Added range check on blit destination. Just log a message if a game tries to blit to an out-of-range layer for the current configuration. Also set vertical blanking time and total lines based on measurements for nkishusp and always blit to the whole 512*256 area as in principle the CPU can read areas that aren't visible on-screen. Hooked up hopper and fixed some inputs and DIP switches. Reverted interrupt frequency changes from MAME 0.144u3. The commit doesn't provide a justification for changing the periodic interrupt frequencies, implying it's just cleaning up use of deprecated functionality. The change from 120 Hz to 240 Hz for systems using the "lhb" configuration caused dbc, lhb33c and ryukobou to stop recognising coins reliably (MT05678). Despite the comments added to the machine configuration functions, changing the frequency of these timers does not change the music tempo. This changes the periodic timer frequencies back to what they were previously. The timing is still suspect. We really need someone to hook some of these games up in a logic analyser to get proper video timings and work out where the periodic interrupts actually come from. Miscellaneous changes: Implemented video suppress bit in blitter "depth" register (used to blank the screen while setting up scenes that take multiple frames to draw). Reduced audio output levels to avoid hitting the compressor at least most of the time. Optimised blit and screen update a little. Split class up a bit more, made more things private, made a sub-map function for the blitter registers [Vas Crabb]. + +- 0.273: Moved Virtua Bowling to a derived class and cleaned up code. Improved keyboard and DIP switch matrix reading code. Use generic graphics decoding layout for debugging. Suppress side effects for debugger reads. Generally cleaned up code and improved and fixed some comments [cam900]. Use common mahjong matrix definitions. Some unusued inputs cause garbage to show in test mode because the code doesn't expect them [Vas Crabb]. + +- 0.246: Changed driver to igs\igs011.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables which were causing asserts/crashes/regressions in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Simplified handlers. Reduced duplicates, runtime tag lookups and unnecessary lines. Fixed namings and spacings. Use shorter type values [cam900]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed unnecessary palette handler. Converted memory_region into region_ptr [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use device finder [Osso]. + +- 0.159: Worked around save state problem as per Tafoid -str 40 test [Osso]. + +- 0.155: Added save states to IGS011 driver [Osso]. + +- 0.144u3: Cleaning up use of deprecated functionality (deprecat.h) [Angelo Salese]. + +- 0.141: Rewrote ICS2115 sound core using modern device standards [austere, nimitz, trap15]. + +- 0.140u3: O. Galibert fixed the ICS2115 timer. + +- 0.138u3: IGS011 driver update [Luca Elia]: Emulated IGS011 protection. Emulated IGS012 protection. Removed 149 rom patches. + +- 4th July 2010: Luca Elia - I've improved IGS011 driver by emulating the protection in the IGS011 and IGS012 chips. No new games are working because of this, but the result is a more faithful emulation and understanding of how their hardware really works. Initially I used ROM patches to completely bypass the protection checks, in order to concentrate on the rest of the hardware. So now I could remove around 150 of those patches (if you notice new bugs, as always, please report on MAME Testers). These games are protected in several ways, to prevent bootlegging of the hardware or running new games on old hardware. Encryption: A per-game address lines scrambling plus an address based XOR that affects the program ROMs and, in some games, the graphics ROMs too. This was already taken care of (mostly by other people, except for one game). IGS011: This is the graphics chip, but it has some built-in protection as well. The addresses where the protection is mapped change per game, but it turns out there's a register controlling the range to use. So in theory it's a dynamic thing, even though in practice the games set it once and for all at boot time, and thus use a fixed range. The protection involves an internal value that can be incremented or decremented by writing to the above address ranges. It can also be transformed through boolean functions, and the result goes to a second value, that can be then (or later) written back to the main protection value. The latter is read through a further boolean function, and is checked for correctness throughout the game code. IGS011?: A second protection is present in nearly all games. It's almost identical to the above IGS011 protection, with the difference that: It uses a fixed address range (i.e. it can't change at run time, even though it changes per game); has no second value (the boolean functions affect the main protection value directly); the functions to transform and read the protection value are different for each game and revision (unfortunately). IGS012: This has no other purpose than protection, and it works similarly to the IGS011 protection. An internal value can be incremented, decremented and its bits can be transformed through boolean functions using a second value as buffer. A further boolean function of the protection value is then checked from time to time. The chip is mapped in memory at a fixed address range, but with mirroring. In addition, it's possible to toggle the address for the mapping between two ranges. It turns out that many games where these protection checks were patched out never actually run those checks, as the IGS012 chip is missing from their boards. For instance Dragon World version 1,3 and 4 are not protected while version 2 is, but they all contain the checks. IGS003: This is the chip used for I/O handling. It contains an 8255 programmable peripheral interface, plus a simple protection that returns a fixed string from some additional registers. In some games however, it also returns a parametric boolean function than I haven't bothered to understand yet. So ROM patches are still in places to bypass these checks in some games (lhb2, vbowl). Note that sometimes the chip is replaced by a plain 8255 (e.g. in lhb) and, indeed, no protection checks are run in those cases. Note that it is possible to emulate this kind of protection devices by inspecting the game code and reproducing what the 68000 CPU does in a few lines of C code in MAME. This is unlike chips that independently perform complex tasks, such as part of the game logic. Those cases usually involve a microcontroller (MCU) with undumpable internal ROM. Those can't be easily reverse engineered (if at all) and that's when decapping is the only viable option. Thanks to f205v for PCB infos and pictures. + +- 0.135u4: Fabio Priuli added save states to ICS2115 sound device. + +- 0.135u1: Changed igs_blit.c to igs011.c driver. IGS blitter based games update [Luca Elia]: Cleaned up driver. Changed OKI6295 clock speed to 1047619 Hz and region gfx1 to blitter and gfx2 to blitter_hi. + +- 0.127u1: Pierpaolo Prazzoli changed some decryptions in IGS_Blit driver to use program roms loaded byteswapped. + +- 0.102u2: Merged vbowl.c with igs_blit.c driver. + +- 0.99u7: Merged chindrag.c, chmplst2.c and grtwall.c to igs_blit.c driver. + +- 0.84u5: Added chmplst2.c and vbowl.c driver. + +- 0.68: Added chindrag.c and grtwall.c driver. + +$end + + + +$info=igs017.cpp +$drv +0.129 [Pierpaolo Prazzoli, Luca Elia] + +0.113u3 [XingXing] + +0.90u3 [?] + + +Bugs: + +- All Tarzan and Starzan set: The graphics show characters crammed onto the screen. mdqgames (ID 09197) + + +WIP: + +- 0.286: Improved protection emulation for M68K-based games. Implemented alternate inc protection type. Completed IGS029 simulation for most games. Reworked address remap functions to make them save state-friendly [anonymous, Ivan Vangelista]. + +- 0.284: Added layout\starzan.lay and layout\tarzan103m.lay. Removed layout\igsslot.lay. + +- 0.282: Don't hardcode tilemap ROM size in decryption function (igs\igs017_igs031.cpp) [Osso]. Boost OKI MSM6295 ADPCM sound volume from half to full [AJR]. + +- 0.281: Tidied some stuff [Vas Crabb]. + +- 0.280: Correct some ioport mask vs defval conflicts [hap]. + +- 0.279: Fixed tarzan and starzan addrmaps. Fixes graphical or security error causes the appearance of a character that does not exist in the original game in jking200pr and all starzan dependents [Osso]. + +- 0.278: Added NVRAM support to most sets [Osso]. + +- 0.273: Changed igs\mahjong.cpp/h to igs\igsmahjong.cpp/h. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments [Vas Crabb]. + +- 0.271: Reduced repetition in inputs a little, made conventions a bit more consistent across files and correct a few comments. Added notes about game controls [Vas Crabb]. + +- 0.270: Added igs\mahjong.cpp/h. Share IGS mahjong keyboard matrix between drivers (igs\mahjong.cpp) [Vas Crabb]. Decouple 8255 PPI device from igs017_igs031 emulation and give that custom device its own input ports. Privatize some more stuff (igs\igs017_igs031.cpp) [AJR]. + +- 0.269: Moved sprite/tile gfx decryptions out of driver into video device, as I think it must be a configurable behavior of the 031 (many IGS encryptions are configurable, and it needs to be shared between drivers too) [David Haywood]. + +- 0.261: Use multibyte.h helpers [AJR]. + +- 0.246: Changed driver to igs\igs017.cpp, igs\igs017_igs031.cpp/h and igs\igs022.cpp/h. + +- 0.245: Added layout\igsslot.lay. Improved protection and decryption. Implemented "magic" I/O as a memory map (IGS_MUX) for added flexibility. Cleaned up/Finished hopper emulation. Added DIP locations. Moved protection data to external files (genius6, genius6a, genius6b, iqblocka, iqblockf, lhzb2, lhzb2a, mgcs, slqz2, spkrform, starzan, tarzan, tarzana, tarzanc and tjsb) [Luca Elia]. IGS022 encrypted DMA device: Fixes for IGS017 games. Fixed initial auto-DMA mode. Enlarged internal RAM. Added stack. Fixed command 12: Copy -> Stack Push. Added command 45: Stack Pop. Fixed command 6d opcode 1: Add Imm -> Sub Values. Added command 6d opcode 0: Add Values. Extended logging (machine\igs022.cpp) [Luca Elia, RockyWall]. Don't do unneeded work on strings when logging is disabled (igs022 handle_command_6d; machine\igs022.cpp) [hap]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.226: Added some state saving to igs017.cpp and machine\igs025.cpp [Osso]. + +- 0.215: Misc cleanup [Vas Crabb]. + +- 0.211: Reduced usage of gfx_element (video\igs017_igs031.cpp) [cam900]. + +- 0.210: Simplified handlers. Reduced duplicates. Use shorter type values. Unnecessary runtime tag lookups and lines. Fixed spacings. IGS017_IGS031: Internalize palette. Removed hardcoded tags. Simplified handlers. Reduced unnecessary lines and defines. Fixed namings and spacings. Use shorter/correct type values. Added save states (video\igs017_igs031.cpp). IGS022: Reduced hardcoded tags and runtime tag lookups. Unnecessary pointers and lines. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed IGS022 and IGS025 MCFG macros [Osso]. + +- 0.204: Removed IGS017_IGS031 and IGS_BITSWAP MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.166: Added video\igs017_igs031.c/h. Refactor some IGS code into a device so that we can use it [David Haywood]. + +- 0.154: Quick and dirty fix for last remaining generic_paletteram regression, will fix more nicely when I have time [Alex Jackson]. + +- 0.151: Added machine\igs025_igs022.c/h. Refactor some IGS protection code for easier sharing between IGS017 and PGM driver [David Haywood]. + +- 0.146: Updated IGS017 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u2: Luca Elia added sprites list stop to IGS017 driver. Implemented joystick mode in mgdh and sdmg2. + +- 0.135u1: Merged igs_m68.c and tarzan.c with igs017.c driver. IGS017 update [Luca Elia]: Merged in some IGS031 based games (igs_m68.c, tarzan.c). Implemented tiles flip x and video disable. Added hopper simulation to mgcs. Decrypted mgdh. + +- 0.129: Changed igs_180.c to igs017.c driver. + +- 0.113u3: Added igs_m68.c and igs_180.c driver (XingXing). + +- 0.90u3: Added tarzan.c driver. + +$end + + + +$info=igspc.cpp +$drv +0.143u8 [XingXing] + + +NOTES: + +- IGS PC based hardware. + +- The CF dump contains no MBR, it is thought that it is stored in either the main BIOS or provided by the IGS027A. If you disconnect the protection card the BIOS will hang when detecting the HDDs which further backs up the theory that it is provided or decrypted by the 027A. + + +WIP: + +- 0.252: Rearrange base setup and fixed CPU class family [Angelo Salese]. Put driver in anonymous namespace [Osso]. Replaced I486 with Cyrix MediaGX. + +- 0.246: Changed driver to pc\igspc.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u8: Added igspc.c driver. + +$end + + + +$info=igspoker.cpp +$drv +0.129u2 [Mirko Buffoni, David Haywood] + +0.99u2 [Mirko Buffoni] + +0.36b1 [Mirko Buffoni] + + +WIP: + +- 0.277: Added NVRAM support, split driver in subclasses and small cleanups [Osso]. + +- 0.246: Changed driver to igs\igspoker.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.186: Hook up 8255 PPI [Dirk Best]. + +- 0.147u1: Fixed define usage in igs_ncs.c driver [Oliver Stoeneberg]. + +- 0.133u1: Removed all 5x buttons. + +- 0.129u4: Changed region gfx3 to main. + +- 0.129u2: Merged csk.c and igs_ncs.c to igspoker.c driver. Added layout\igspoker.lay. Major cleanup to IGS poker games [Mirko Buffoni]: Converted drivers to tilemap system and unified video section. Unified memory maps and checked all input ports. Removed obsolete palette handlers and made use of generic handlers. Added layout for lamps handling. Added hopper simulation. Added New Champion Skill (different set, maybe original international release) and renamed current igs_ncs to igs_ncs2 (2000 version for italian market). Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS (missing initial notice screen). + +- 0.129u1: Added igs_ncs.c driver (David Haywood). + +- 0.123u2: csk driver improvements [Mirko Buffoni]: Added DIP locations macros to all dipswitches. All DSW are verified through test mode. Fixed custom_io_r which is used for protection but also for keyboard input. + +- 0.99u2: Re-added csk.c driver and vidhrdw\csk.c. + +- 0.36RC1: Removed csk.c driver and vidhrdw\csk.c. + +- 0.36b1: Added csk.c driver and vidhrdw\csk.c. + +$end + + + +$info=ikki.cpp +$drv +0.37b16 [Uki] + + +WIP: + +- 0.249: Removed sunelectronics\ikki.h and sunelectronics\ikki_v.cpp. + +- 0.246: Changed driver to sunelect\ikki.cpp/h and sunelect\ikki_v.cpp. + +- 0.135u3: Added includes\ikki.h. + +- 0.37b16: Added ikki.c driver and vidhrdw\ikki.c. + +$end + + + +$info=imolagp.cpp +$drv +0.91u1 [Phil Stroffolino, Andy Welburn] + + +NOTES: + +- Andy Welburn: Shows RB BO ITALY on the title screen and is a top-down driving game, a lot like monaco GP, it even has stages where you have headlights. Board colour, screening, track patterns, and most importantly component type and colour of sockets indicates to me a PCB made in the same factory as 'Sidam' and some 'Olympia' games. There is no manufacturer name, no game name, all i see is : AA20/80 etched on the underside of the PCB. I have had this PCB for a number of years, i always thought it was some sort of pinball logic PCB so didn't treat it too well. When it came to clearing out my boxes of junk i took another look at it, and it was the bank of 4116 rams that made me take a closer look. I hooked it up and saw some video on my scope, then it died. The +12v had shorted. Suspecting the godamn tantalum capacitors (often short out for no reason) i found a shorted one, removed it and away we went. It had seperate H + V sync, so i loaded a 74ls08 into a spare IC space and AND'ed the two signals to get composite, voila, i got a stable picture. The colours aren't right, and maybe the video isn't quite right either, but it worked enough for me to realise i had never seen a game like it, so i dumped it. I couldn't get any sound out of it, could be broken, or not hooked up right, i would suspect the latter is the case. Dumped on a windy and rainy day 07/07/04. Possibly has clk/dir type steering. + + +WIP: + +- 0.246: Changed driver to misc\imolagp.cpp. + +- 0.148: Added layout\imolagp.lay. + +- 0.117u2: Changed monzagp.c to imolagp.c driver. + +- 0.91u1: Added monzagp.c driver. + +$end + + + +$info=inder.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\inder.cpp. + +- 0.245: Updated status of Inder S.A. games [Robbbert]. + +- 0.239: WIP. Fixed dipswitches. Machines are all playable. Added some overrun protections. Initialised class variables [Robbbert]. Added keypad control. + +- 0.230: Initialized some variables which were causing incorrect behaviors in drvnoclear debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 7474, HCT157 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Inder driver [Robbbert]. + +- 0.187: Modernized MSM5205 callback [AJR]. + +- 0.181: Hook up 74HCT157 in Inder S.A. driver as per schematics. Another attempt at improving accuracy of sound emulation [AJR]. + +- 0.155: Added layout\inder.lay. WIP. 250 CC, Atleta, Brave Team, Canasta 86, Clown, Corsario, Lap by Lap, Moon Light and Mundial 90 are working [Robbbert]. Added Z80 (25MHz) CPU2 and MSM5205 (384000 Hz) sound. Added Player 1 with 2x coin slots. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'Balls', 'Bola Extra En Rampas', 'Coin Slot 1', 'Especial en Picabolas', 'High Score', 'Points for free game' and 'Quita bola extra en passillos 1,2,y 3'. + +- 0.141u1: Added inder.c driver. + +$end + + + +$info=inderp.cpp +$drv +0.177 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\inderp.cpp. + +- 0.242: Use led14seg instead of led8seg_gts1 [hap]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: Added layout\inderp.lay. All 4 games now playable [Robbbert]. Changed MOS6504 CPU1 clock speed to 2MHz. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.177: Added inderp.cpp driver. + +$end + + + +$info=instantm.cpp +$drv +0.173 [David Haywood] + + +WIP: + +- 0.246: Changed driver to capcom\instantm.cpp. + +- 0.173: Added instantm.cpp driver. + +$end + + + +$info=interflip8035.cpp +$drv +0.259 [Grull Osgo, Grull Osgo] + + +NOTES: + +- Driver for early 1982 dual I8035 CPU based Interflip electromechanical slots. These machines were the first homologated titles class C in Spain. + + +WIP: + +- 0.261: Common sampleset for all games [Roberto Fresca]. + +- 0.260: Added layout\cbrava_77.lay, layout\cbrava_81.lay, layout\ifslots.lay, layout\sevilla_77.lay, layout\sevilla_81.lay, layout\toledo_83.lay and layout\toledo_87.lay. Interflip electromechanical slots major rewrite: Promoted Costa Brava, Jack Use, Sevilla and Toledo to working. Hooked all devices, inputs, outputs, reels mechs, internal layout with all parameters and working reels. Also added docs and technical notes. The machine is currently passing all the tests. Added internal layout for Interflip electromechanical slots. Changed default Door Switch state. Added missing kbdc scan line mask to get the machine in working state. Added and hooked Hopper Device. Fixed reels symbol's positions in external artworks for all machines. Fixed reels symbol's positions for Toledo internal layout. Changed where possible logical operators with BIT function. Added coin-in sound sample. Added Lever mechanical rattle sound sample. Added and updated technical notes. Promoted to working machine. Switch the system to game mode by default. Improved the internal layouts, creating new ones for all the different games. Arranged the reels/symbols per machine. Improved the samples system. All games are now playable. Derived new machine config to cover specific sets [Roberto Fresca, Grull Osgo]. Added MC1408 DAC and Samples sound (coin_in.wav, fade_ring.wav, rattle_back.wav, rattle_forth.wav and ringbellm.wav). Added dipswitches 'General Test', 'Reels Test', 'Timing Test' and 5x 'Unused'. + +- 0.259: Added interflip8035.cpp driver. + +$end + + + +$info=intrscti.cpp +$drv +0.105u5 [David Haywood] + + +NOTES: + +- No names on the PCB and the only ASCII text is in the sound rom "Intersecti". Has a daughterboard with "Serai-Padova-1" on it. + +- Having disassembled the 1911 code roms, I'd guess that there is a rom in the epoxy block. + +- I've not had a chance to wire up the board yet, but it might be possible to write a trojan to display the rom(s) at $8000. + + +WIP: + +- 0.246: Changed driver to misc\intrscti.cpp. + +- 0.105u5: Added intrscti.c driver. + +$end + + + +$info=inufuku.cpp +$drv +0.74 [Takahiro Nogi] + + +NOTES: + +- Driver based on other Video System drivers + + +WIP: + +- 0.268: Implemented device_gfx_interface to decode graphics and use delegates for priority mapping (vsystem\vsystem_spr.cpp). Added comment about possibly incorrect tilemap offset [cam900]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.246: Changed driver to vsystem\inufuku.cpp. + +- 0.233: Removed video\inufuku.cpp and includes\inufuku.h. Minor cleanups. Removed unnecessary VRAM read trampolines. Use buffered_spriteram16_device for buffered sprite RAM. Derive clocks from crystals. Reduced runtime tag lookups and unnecessary region size. Fixed naming and spacing. Use generic graphics layouts and fixed color usage of gfxdecode related to palette size. Restrict rowscroll to screen clipping rectangle [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. Fixed palette regressions [Vas Crabb]. + +- 0.204: Removed GENERIC_LATCH and VSYSTEM_SPR MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.187: Soundlatch modernization [AJR]. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. Ran cleanup.cmd to find out why some files were skipped and it pnly found these (vsystem_spr.c/h) [smf]. VideoSystem improvements: Moving more sprite functions around preparing them for merging. Further unification of the Video System functions, improved rendering of players in '3 On 3 Dunk Madness' and promoted it to working. Video System 13/10/12 cleanups and preparation for further function merging. Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood]. + +- 0.128u3: Added includes\inufuku.h. + +- 0.74: Added inufuku.c driver and vidhrdw\inufuku.c. + +$end + + + +$info=invqix.cpp +$drv +0.146u5 [Tormod, Smitdogg, The Dumping Union] + + +WIP: + +- 0.246: Changed driver to taito\invqix.cpp. + +- 0.146u5: Added invqix.c driver. + +$end + + + +$info=iqblock.cpp +$drv +0.60 [Nicola Salmoria, Ernesto Corvi] + + +WIP: + +- 0.260: Removed igs\iqblock.h and igs\iqblock_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to igs\iqblock.cpp/h and igs\iqblock_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.159: Added save state support to IQ Block driver [Osso]. + +- 0.154: Fixed paletteram regression and cleanup IQ Block driver [Alex Jackson]. + +- 0.146: Updated IQ Block driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.60: Added iqblock.c driver, vidhrdw\iqblock.c and includes\iqblock.h. TODO: Who generates IRQ and NMI? How many should there be per frame? Sound chip is a UM3567. Is this compatible to something already in MAME? Coin 2 doesn't work? dipswitch setting? Protection: I can see it reading things like the R register here and there, so it might be cycle-dependant or something. + +$end + + + +$info=irobot.cpp +$drv +0.33b3 [Dan Boris, Mike Balfour, Frank Palazzolo, Bryan Smith] + + +NOTES: + +- There is no flip screen nor cocktail mode in the original game + + +Bugs: + +- Corrupted polygons on wireframe objects. Yonah (ID 02504) + + +WIP: + +- 0.246: Changed driver to atari\irobot.cpp/h, atari\irobot_m.cpp and atari\irobot_v.cpp. + +- 0.58: Added includes\irobot.h. + +- 0.33b3: Added irobot.c driver, machine\irobot.c and vidhrdw\irobot.c. + +$end + + + +$info=ironhors.cpp +$drv +0.30 [Mirko Buffoni] + + +WIP: + +- 0.249: Removed konami\ironhors.h and konami\ironhors_v.cpp. + +- 0.246: Changed driver to konami\ironhors.cpp/h and konami\ironhors_v.cpp. + +- 0.135u3: Added includes\ironhors.h. + +- 0.31: Removed sndhrdw\ironhors.c. + +- 0.30: Added ironhors.c driver, vidhrdw\ironhors.c and sndhrdw\ironhors.c. + +$end + + + +$info=island.cpp +$drv +0.215 [AJR] + + +NOTES: + +- Skeleton driver for mechanical games by Island Design + + +WIP: + +- 0.246: Changed driver to misc\island.cpp. + +- 0.215: Added island.cpp driver. + +$end + + + +$info=istellar.cpp +$drv +0.118u4 [Andrew Gardner, Daphne] + + +NOTES: + +- Hardware: Funai / Gakken Interstellar Laser Fantasy laserdisc. This is somewhat strange hardware : More Z80's than necessary. 3 bpp sprites. 6-pin dipswitches with odd handling. Inverted DIP logic? CPU2 maps RAM over where its ROM lives. + +- Driver by Andrew Gardner with help from Daphne source. + + +WIP: + +- 0.262: Converted fg layer to tilemap, implemented sprites and hookup NMI to coins. Confirm sprite priority and added pinpoint overlay control [Angelo Salese]. + +- 0.246: Changed driver to misc\istellar.cpp. + +- 0.118u4: Added istellar.c driver. + +$end + + + +$info=istrebiteli.cpp +$drv +0.179 [MetalliC] + + +WIP: + +- 0.246: Changed driver to ussr\istrebiteli.cpp. + +- 0.229: Use object finders [Osso]. + +- 0.226: Update Istrebiteli to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.179: Added istrebiteli.cpp driver. + +$end + + + +$info=iteagle.cpp +$drv +0.148u4 [R. Belmont] + + +Bugs: + +- All gtfore sets: Video playback and gameplay run too fast. geforcefly (ID 06066) + + +WIP: + +- 0.283: Added some notes about the boot ROMs [Brian Troha]. + +- 0.256: Fixed issue with LOG_SERIAL (itech\iteagle_fpga.cpp) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to itech\iteagle.cpp and itech\iteagle_fpga.cpp/h. + +- 0.244: Adjust processor clock. Gives proper 1ms ostick now. Added default console terminal serial port settings (machine\iteagle_fpga.cpp) [Ted Green]. Changed VR4310 CPU1 clock speed to 133333333 Hz. + +- 0.234: Major Voodoo rewrite: Changed to use modern poly.h instead of polylgcy.h. Rewrote rasterizers to use C++ templates instead of macros. Added logic to compute equations for color/texture combine units. Added special generic identity-texel rasterizer cases. Removed pipeline stalls on texture and palette changes. Added missing rasterizers for later 'Golden Tee Fore' games. Improved pixel pipeline throughput for LFB writes. Helps 'Golden Tee Fore' and related games. Improved fidelity of synchronization points. Added synchronization back to NOP to fix flicker in gtfore06 [Aaron Giles]. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.212: Fixed gtfore02, gtfore03, gtfore04, gtfore05 and gtfore06 fails to boot into the game (machine\iteagle_fpga.cpp) [yz70s]. + +- 0.211: Fixed problem with ITEagle caused by PCI change (machine\pci-ide.cpp) [yz70s]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed macros which weren't already needed (machine\iteagle_fpga.cpp) [Osso]. Changed readback value of PCI config 0x40 based on Voodoo card type (video\voodoo_pci.cpp). Removed MCFG macros [Ted Green]. + +- 0.201: Removed EEPROM MCFG macros from machine\iteagle_fpga.cpp [Ryan Holtz]. + +- 0.200: Removed runtime tag lookups (machine\iteagle_fpga.cpp). Use callbacks to access IO ports [Ted Green]. Fixed Z80 SCC Channel transmit interrupt behavior that was locking up the (MESS) Apple IIgs [R. Belmont]. + +- 0.197: Use device_post_load instead of callbacks (machine\vrc4373.cpp) [Ted Green]. + +- 0.196: Set CPU frequency to 166MHz. Seems to fix Big Buck Hunter Call of the Wild and Big Buck Hunter II runs slow on certain levels despite being 100% in MAME [Ted Green]. Changed NEC VR4310 (little) CPU1 clock speed to 166666666 Hz. + +- 0.193: Correct VRC4373 device/vendor id PCI field [Ted Green]. + +- 0.191: Z80 SCC now returns CPU specific default vector when no interrupt found to acknowledge [Joakim Larsson Edstrom]. + +- 0.190: Changed 2x2 dither matrix values. Allows ITEagle driver power-on video memory tests to pass (video\voodoo.h). Added vblank handling, updated gun control and added proper eagle1 (Virtual Pool) battery ram functionality (machine\iteagle_fpga.cpp). Removed wrapping after y origin conversion so that proper y-clipping is performed (video\vooddefs.h and voodoo.cpp). Set MIPS3DRC_STRICT_VERIFY option. Sees to eliminate game hangs in Big Buck Hunter series [Ted Green]. Changed VR4310 (little) CPU1 clock speed to 99999999 Hz. + +- 0.189: Updated comments for PCI config registers (video\voodoo_pci.cpp) [Ted Green]. + +- 0.188: Save states supports static vectors natively (machine\vrc4373.cpp) [Ted Green]. + +- 0.187: Added writing to subsystem id register (machine\pci-ide.cpp) [Ted Green]. + +- 0.186: Set correct UART crystal frequency and added CPU delay to prevent TX UART timeouts (machine\iteagle_fpga.cpp). Added save states to sound\es1373.c, video\voodoo_pci.cpp, machine\iteagle_fpga.cpp and drivers\iteagle.cpp. Allow for setting the top 12 decode address bits in legacy mode, moved default legacy address assignment from device_start to device_reset, allow for address size resolving even in legacy mode and added function to set default PIF byte (machine\pci-ide.cpp) [Ted Green]. + +- 0.184: Perform IDE reset during PCI device reset (machine\pci-ide.cpp) [Ted Green]. + +- 0.182: Moved interrupt line and pin functions into PCI device and added variables (machine\pci.c). Added legacy mapping based on prog i/f register (machine\pci-ide.cpp) [Ted Green]. + +- 0.181: Cleaned up serial handling (machine\iteagle_fpga.cpp). Remapped service buttons to standard location. Connected CDROM and started adding RS232 communication ports. Removed leftover debug print [Ted Green]. + +- 0.175: Updated rom naming/mapping and changed ram instantiation (mips\mips3drc.cpp and machine\vrc4373.cpp). Use normal array allocation for fixed sized arrays (machine\iteagle_fpga.cpp) [Ted Green]. + +- 0.174: Fixed Golden Tee Fore (mips\mips3drc.cpp). This fixes palette changes when using machines with MIPS DRC in most ITEagle sets [Carl]. Moved DMA transfer to separate timed process in NEC VRC4373. Changed NEC VRC4373 to using attotime::never for timer disabling. Switched ITEagle to using generic IDE PCI device. Added correct PCI config map to NEC VRC4373. Cleaned up EEPROM initialization and RTC names (machine\iteagle_fpga.cpp) [Ted Green]. + +- 0.172: Moved serial IRQ assignment to top level [Ted Green]. + +- 0.165: Updated sequence generator initialization for Virtual Pool. Promoted game to working state. Added separte sequence generator for Eagle 1 hardware. Added additional interrupt clearing for IDE controller (machine\iteagle_fpga.c) [Ted Green]. Readded security chip info for Virtual Pool [Brian Troha]. + +- 0.163: Added some custom RASTERIZER_ENTRY lines for Golden Tee Fore! series, seems to help with performance when lots of transparencies are used [David Haywood]. Clean up rasters for gtfore. Updated eagle1 NVRAM defaults. Clean up DMA routine (machine\vrc4373.c) [Ted Green]. + +- 0.162: Fixed crash/exception after failed IDE detection (trackball was missing from the input ports) [Robbbert]. Corrections to gtfore sets [Brian Troha]. Updated configuration methods for FPGA and EEPROM. Fixed button mapping for service and test. Fixed port mapping so that standalone iteagle doesn't crash. Added serial port handling in FPGA so that self-test (start==0 at power on) doesn't hang. Restrain m_serial_idx from going out of bounds (machine\iteagle_fpga.c). Added different Voodoo card types and configuration options (video\voodoo_pci.c). Organized BIOS for iteagle 1 boards (Virtual Pool). Re-arrange inputs for different games. Added memory for Eagle1 boards and map gun input (machine\iteagle_fpga.c). Split memory space mapping routines for CPU and PCI spaces and added fastram for CPU (machine\vrc4373.c) [Ted Green]. Added Light gun and Trackball. Changed VSync to 60Hz. + +- 0.161: More ITEagle improvements [Ted Green]: Allow BAR of 0; change "invalid" from 0 to -1 (machine\pci.c). Implemented bus-master DMA (machine\vrc4373.c). Do some processing and DMA, and issue IRQs (sound\es1373.c). Updated iteagle driver, video\voodoo_pci.c and machine\iteagle_fpga.c. Code cleanup (video\voodoo_pci.c). Attempt to fix LFB pipelined pixel write in Voodoo and fixed fogmode lookup (video\voodoo.c and vooddefs.h). Added CD/DA and 'Creative Labs Ensoniq AudioPCI97 ES1373' sound and inputs. Fixed visible area and VSync. + +- 0.160: Added machine\vrc4373.c/h, sound\es1373.c/h, video\voodoo_pci.c/h and machine\iteagle_fpga.c/h. Work-in-progress: Hooked up PCI devices and bridge correctly using new PCI subsystem. Fixed BIOS selection. Fixed VR4373 PCI target accesses [Ted Green]. Restored FPGA/PAL bitstreams for board owners [R. Belmont]. Fixed visible area and VSync. Added dipswitches 'Resolution', 'Always', 'MINOR', 'MAJOR' and 'GAME'. + +- 0.154: Changed visible area to 384x240. + +- 0.150: Documentation update [Brian Troha]. + +- 0.149: Added harddisk device. + +- 0.148u4: Added iteagle.c driver. Updated documentation [Guru, Brian Troha]. Minor update to the PCB layout. Correct Xilinx part to 17S50ADC & added EEPROM type and location. This is significant as this is where the game type, PCB serial # and validation is stored [Brian Troha]. + +$end + + + +$info=itech32.cpp +$drv +0.37b11 [Aaron Giles] + + +NOTES: + +- Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian Troha + + +WIP: + +- 0.282: Ensoniq ES5506 device generate 20bit samples, not 16-bit ones [Christian Brunschen]. + +- 0.265: Cleaned up code. Reduced tag lookups and suppress side effects for debugger reads. Improved ROM region names. Moved some game-specific members out of the base driver state class. Reduced preprocessor macros and duplicated code. Changed logging to use logmacro.h [cam900]. + +- 0.246: Changed driver to itech\itech32.cpp/h and itech\itech32_v.cpp. + +- 0.229: Added support for the WIDTHPIX blit flag (video\itech32.cpp) [Ryan Holtz]. Updated NVRAM mapping on '020 machines to cover full 128k [Travis Brown]. + +- 0.226: Added additional safety to prevent out-of-bounds GROM access, at the cost of some cycles [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Added notes of register usage (video\itech32.cpp) [cam900]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. Reduced logging noise. Use generic latch device for sound communications and added second latch to 68EC020 systems. This fixes incorrect sounds playing during gameplay in all Golden Tee sets. It might not be enough, but it at least undoes the ITech32 machine config modernization in MAME 0.201 and the inversion of CPU order [AJR]. + +- 0.209: Simplified handlers. Reduced unncesessary ACCESSING_BITs and duplicates. Runtime tag lookups. Fixed some namings. Use shorter type values. Default mem_mask values [cam900]. + +- 0.208: Correct sound CPU type [AJR]. Replaced MC6809 CPU2 with Motorola MC6809E (2MHz). + +- 0.207: Use shorter type values [cam900]. + +- 0.202: Removed via from the sftm machine config, as it was before MCFG removal [Osso]. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Changed MC6809 CPU2 clock speed to 8MHz. + +- 0.176: Added save state support to ITech32 driver [Osso]. + +- 0.154: Fixed generic_paletteram regression. Added note about screen configurations [Alex Jackson]. + +- 0.149u1: Documentation update / rom label corrections. Some minor corrections of dipswitches [Brian Troha]. + +- 0.147u3: Major ROM renaming to get away from the DOS 8.3 convention to accurately reflect what's on the labels. Correct cut-n-paste errors [Brian Troha]. + +- 0.147: Removed not needed includes [Miodrag Milanovic]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ITech32 driver. + +- 0.138u4: Miodrag Milanovic fixed ITech32 driver assert in debug build. + +- 0.130u2: Guru added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe. + +- 9th July 2008: Mr. Do - Brightened up the instructions for the Golden Tee games to look more original, and adjusted the layout to look better (especially on a widescreen monitor). + +- 0.122u4: Aaron Giles cleaned up clocks in the ITech32 driver. Changed visible area to 384x256 and VSync to 60.106990 Hz. + +- 0.113u4: Zsolt Vasvari updated the ITech32 driver to configure video timing dynamically according to how the chip is programmed. Changed visible area to 200x200. + +- 0.112: Brian Troha added DIP locations to the ITech32 driver. + +- 25th September 2006: Mr. Do - Added instruction cards for the Golden Tee games. + +- 0.94u1: Aaron Giles fixed the ITech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now. + +- 0.93u2: Added machine\timekpr.c/h. smf added M48T58 emulation to the ITech32 driver. + +- 0.79u2: Brian Troha cleaned up some ITech32 notes. + +- 10th February 2004: Brian Troha cleaned up the ITech32 driver. + +- 0.72: Some cleanups in ITech32 driver [Brian Troha]. + +- 0.58: Added includes\itech32.h. + +- 0.53: Aaron Giles fixed a ES550x bug that caused Incredible Tech games to sound bad. + +- 16th June 2001: Aaron Giles updated the ASM 68020 core, making the ITech32 games playable with it but others not yet. + +- 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good. + +- 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core. + +- 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. + +- 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. + +- 0.37b11: Added itech32.c driver and vidhrdw\itech32.c. + +$end + + + +$info=itech8.cpp +$drv +0.37b10 [Aaron Giles] + + +NOTES: + +- Ninja Clowns main ROM dump claims it's bad + + +WIP: + +- 0.265: Cleaned up code. Removed TLC34076 for games that lack it. Use palette devices for palettes and input merger for VIA/YM3812 FIRQ. Reduced tag lookups and suppress side effects for debugger accesses. Use more const. Changed single-line comments to C++ line comments [cam900]. + +- 0.261: Split class related to sensor hardware and timer. Removed unused stuffs. Convert logging feature to logmacro.h [cam900]. + +- 0.246: Changed driver to itech\itech8.cpp/h, itech\itech8_m.cpp and itech\itech8_v.cpp. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2608. Fixed YM2608 memory regions in ITech8 games [Aaron Giles]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.208: Reduced unnecessary arguments in some routine [cam900]. + +- 0.203: Converted sound latch to generic_latch_8_device. Reduced runtime tag lookup. ACCESSING_BITS cleanup. Removed unnecessary GROM pointer. Make bankswitch reset to 0 is only affect when maincpu rom is banked. Split address map related to bankswitch. Removed unused and cleanup duplicates. Fixed spacing and naming [cam900]. Clean up rom loading and banking [David Haywood]. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Changed MC6809 CPU1/2 clock speeds to 8MHz. + +- 0.174: Changed machine\slikshot.cpp to machine\itech8.cpp. + +- 0.167: Fixed horizontal partial updates in ITech8 driver [David Haywood]. + +- 0.165: Reduced tagmap lookups and read_safe usage (driver, video and machine\slikshot.c) [Wilbert Pol]. + +- 0.164: Preparation ITech8 driver for save state support. Not enabled yet since Ninja Clowns maincpu goes complete crazy after loading. I suspect something similar to the namcos86 problem [Osso]. + +- 0.148u1: Minor rom name corrections & whitespace clean-up [Brian Troha]. + +- 0.146: hap fixed ITech8 driver ioport regression. + +- 0.141u4: Atari Ace converted ITech8 to driver_device. + +- 0.138u2: Fixed assert in debug build of gtg, gtg2, gtg2j and gtg2t. + +- 0.135u4: Fixed all ITech8 games hardlocks after pressing F3 to reset. + +- 0.135: Phil Bennett fixed access violation after OK in dynobop, sstrike, slikshot, slikshot17 and slikshot16. + +- 0.124u3: Aaron Giles updated ITech8 driver to remove the need for memconv.h by using this new feature. + +- 0.104u5: Aaron Giles fixed black screen/freeze in the ITech8 games. + +- 0.95u2: Incredible Tech. 8-bit update [Aaron Giles]: Added extensive documentation on all the various PCB layouts. Reorganized drivers to match PCB information. Rewrote blitter implementation to be much simpler (no more macros). Measured and implemented accurate blitter timing (fixes some speed problems). Cleaned up TMS34061 implementation to remove dirty pixel tracking. Fixed TMS34061 scanline calculations. Updated Capcom Bowling driver as well to handle TMS34061 changes. + +- 0.84: Aaron Giles cleaned up the itech8 driver, now using new memory maps and standard VIA support. + +- 10th January 2004: Brian Troha updated the itech8 driver change to 0.78u2. + +- 0.64: Added vidhrdw\tlc34076.c/h. + +- 0.58: Added includes\itech8.h. + +- 29th May 2001: Bart Puype submitted a fix for itech8 games crashing when resetting them. + +- 0.37b15: Added machine\slikshot.c. + +- 13th April 2001: Aaron Giles added a few clones to the itech8 driver. + +- 0.37b11: Changed OKI6295 clock speed to 7812 Hz. + +- 0.37b10: Added itech8.c driver and vidhrdw\itech8.c. + +- 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes. + +- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. + +$end + + + +$info=itgambl2.cpp +$drv +0.125u4 [Roberto Fresca] + + +NOTES: + +- Hardware: Italian Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs. They have 60KB of internal (normally flash) ROM that can't be dumped easily, and thus we can't emulate them at the moment because there is nothing to emulate. + +- This driver is just a placeholder for the graphics/sound ROM loading + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\itgambl2.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.173: Added technical notes and some clean-ups [Roberto Fresca]. + +- 0.165: Fixed problem with uninitialized variables in cpu\h8\h8_timer16.c, this fixes all sets in ItGambl2 driver are crashing directly after OK [hap]. + +- 0.155: De-insanify the address map. This fixes all sets crashed before OK [O. Galibert]. + +- 0.153: Replaced H8/3044 CPU1 with H8/3337. + +- 0.129u5: Angelo Salese added a debug viewer for the blitter-based gfxs to the Italian Gambling 2 driver. + +- 0.125u4: Added itgambl2.c driver. + +$end + + + +$info=itgambl3.cpp +$drv +0.125u5 [Roberto Fresca] + + +NOTES: + +- All these games use MCUs with internal ROM for their programs. + +- They have 256KB of internal flash ROM that can't be dumped easily, and thus we can't emulate them at the moment because there is nothing to emulate. + +- This driver is just a placeholder for the graphics/sound ROM loading + + +WIP: + +- 0.276: Fixed disassembly syntax for adjnz/sbjnz (cpu\m16c\m16cdasm.cpp) [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\itgambl3.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.129u5: Angelo Salese added a debug viewer for the blitter-based gfxs to the Italian Gambling 3 driver. + +- 0.125u5: Added itgambl3.c driver. New driver for italian gambling games based on Mitsubishi/Renesas M16C MCU family. Added dumper notes, hardware details and hooked the sound devices. Moved Euro Jolly X5 to this new driver, and add support for Grand Prix [Roberto Fresca]. + +$end + + + +$info=itgamble.cpp +$drv +0.125u4 [Roberto Fresca] + + +NOTES: + +- Hardware: Nazionale Elettronica + others (mostly Italian) Gambling games mostly based on H8/3048 + OKI 6295 or similar. + +- These all use MCUs with internal ROM for their programs, they can't be dumped easily, and thus we can't emulate them at the moment because there is nothing to emulate. + +- This driver is just a placeholder for the graphic / sound ROM loading. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\itgamble.cpp. + +- 0.203: Added consistent hardware info and evolution of hardware over time. Confirmed producer and year for a few games that were missing it [f205v]. + +- 0.153: Replaced H8/3044 CPU1 with H8/3048. + +- 0.125u4: Added itgamble.c driver. + +$end + + + +$info=jack.cpp +$drv +0.92 [Brad Oliver, Brad Oliver] + +0.30 [Brad Oliver] + + +WIP: + +- 0.281: Removed cinematronics\jack.h and cinematronics\jack_v.cpp. Consolidate driver into single file [Osso]. + +- 0.277: Removed unneeded irq ack callback [hap]. + +- 0.276: Improved sound timer [hap]. + +- 0.246: Changed driver to cinematronics\jack.cpp/h and cinematronics\jack_v.cpp. + +- 0.231: Added raw screen timing parameters based on schematics [AJR]. Changed VSync to 59.185606 Hz. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.187: IRQ acking done right [AJR]. + +- 0.165: Removed palette trampoline in Jack driver [Dirk Best]. + +- 0.147u1: Merged poo.c with jack.c driver. Cleanup Jack driver. Correct colors [hap]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Jack driver. + +- 0.138: Tafoid added DIP Locations for all games in the Jack driver. + +- 0.136u4: Added poo.c driver (Angelo Salese, David Haywood). + +- 0.135u3: Added includes\jack.h. Fabio Priuli added driver data struct and save states to the Jack driver. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Jack driver. + +- 0.112u1: Pierpaolo Prazzoli updated Jack driver to use HOLD_LINE for sound IRQs. + +- 0.92: Merged joinem.c with jack.c driver. + +- 0.91u2: Added joinem.c driver (David Haywood). + +- 4th November 2001: Stephane Humbert updated Jack driver, fixing dipswitch settings and input ports. + +- 0.35: Changed Z80 CPU1 clock speed to 3MHz and Z80 CPU2 and AY-8910 to 1.5MHz in all games. + +- 0.31: Added vidhrdw\jack.c. + +- 0.30: Added jack.c driver. + +$end + + + +$info=jackal.cpp +$drv +0.33b7 [Kenneth Lin] + + +NOTES: + +- This game uses two 005885 gfx chip in parallel. The unique thing about it is that the two 4bpp tilemaps from the two chips are merged to form a single 8bpp tilemap. + +- topgunbl is derived from a completely different version, which supports gun turret rotation. The copyright year is also different, but this doesn't necessarily mean anything. + + +WIP: + +- 0.249: Removed konami\jackal.h and konami\jackal_v.cpp. + +- 0.246: Changed driver to konami\jackal.cpp/h and konami\jackal_v.cpp. + +- 0.135u3: Removed machine\jackal.c. + +- 0.125u5: Added includes\jackal.h. + +- 0.33b7: Added jackal.c driver, machine\jackal.c and vidhrdw\jackal.c. Kenneth Lin (MAME driver), CAS (dipswitch settings) and Noah Davis + Chris Hardy (test and debug). + +$end + + + +$info=jackhouse.cpp +$drv +0.262 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.262: Added layout\jackhouse.lay. Added jackhouse.cpp driver. + +$end + + + +$info=jackie.cpp +$drv +0.129u2 [David Haywood, Mirko Buffoni] + + +WIP: + +- 0.246: Changed driver to igs\jackie.cpp. + +- 0.129u2: Added jackie.c driver, splitted from CSK driver. + +$end + + + +$info=jackpool.cpp +$drv +0.99u3 [David Haywood] + + +NOTES: + +- There's a "(c) 1992 HI-TECH Software..Brisbane, QLD Australia" string in the program roms, this is actually the m68k C compiler used for doing this game. + + +WIP: + +- 0.246: Changed driver to misc\jackpool.cpp. + +- 0.99u3: Added jackpool.c driver. + +$end + + + +$info=jackpot.cpp +$drv +0.222 [f205v, Osso] + + +WIP: + +- 0.246: Changed driver to misc\jackpot.cpp. + +- 0.222: Added jackpot.cpp driver. + +$end + + + +$info=jaguar.cpp +$drv +0.62 [Aaron Giles] + + +NOTES: + +- Atari Jaguar (Home) & Atari CoJag (Arcade) hardware: The CoJag arcade system is based on the Jaguar system, but with an upgraded main CPU (68020 or MIPS instead of the plain 68000 found in the Jaguar). + + +Bugs: + +- area51, maxforce: R3000 high CPU load. peterson1965 (ID 08969) + +- All cojag sets: Error when selecting adjust volume in the service menu. GeekyFerret (ID 08372) + +- area51mx, maxforce (and its clones): Maximum Force: Garbage graphics and attract mode freeze after a standard Game Over screen. alphabeta2 (ID 07186) + +- area51, area51mx: Crash at high-score screen. MrBadAxe (ID 03114) + + +WIP: + +- 0.285: Attempt to make scanline_update safer. Mask host irqs if correlated bit in INT1 isn't enabled. PIT GPU timer are after regular clock with no internal divider, fixes (MESS) jaguar raiden BGM tempo. Disable PIT on prescaler == 0xffff. Blitter readback fix for (MESS) jaguar avsp. Stop drawing at display end, fixes valdiser gameplay flickering. Partial implementation of suspend state in object processor, fixes (MESS) kasumi rowscroll floor. Moved line buffer array as variable and clear it when starting object processor, fixed (MESS) valdiser playfield (atari\jaguar_v.cpp). Rewrote EEPROM access, fixes (MESS) jaguar [cfodder] has no access to the SRAM. Fixed Player 2 buttons. Fixed random crashes in Fishin' Frenzy startup (access cojag_gun_input_r, leftovers?). Workaround for (MESS) battlesp/battlesg black screen. Fixed wave ROM endianness. Allows BIOS logo to correctly play notes. Make jaguarcd to boot from BIOS ROM, fixes screen size (atari\jaguar.cpp). Added JPIT1 and JPIT2 irq sources, fixes sound in (MESS) jaguar cybermor and mutntpng. Sort out JPIT irq section. JPIT setups needs either prescaler or divider set to work, fixes (MESS) jaguar pbfant sound. Allow changing serial frequency after setting SMODE. Allow playback of BIOS roaring sample. Clear DSP irq lines on JPIT and serial disabled. Extend CoJag Jerry irq hack note (atari\jaguar_a.cpp). Don't set a pending irq if line is masked. Use set_input_line for irq 0 as well. Massage unaligned accesses towards Tom & Jerry. Makes (MESS) jaguar protect and protctse playable. R30 gets overwritten on irqs. Fixed shlq calculation. Former fix for (MESS) jaguar kasumi booting. Fixed mmult opcode, fixes BIOS ATARI letters, 3d renders in (MESS) superx3d and hstrike. Added N flag for abs opcode and simplify calculation. Accumulator readback is sign extended. Get rid of imultn hack. Make the branch hack confined to CoJag (cpu\jaguar\jaguar.cpp). Stop opcode populates object code too. Correct RMW masks. Regular bitmap rewrite of 16bpp and 24bpp using pitch base. Bump number of object processor max entries to 200, fixes (MESS) jaguar raiden ranking screen and ttoonadv missing gameplay GFXs. Moved out object pointer from process functions. Implemented BCOMPEN, fixes (MESS) jaguar missil3d text and original version GFXs. Implemented pitch in scaled 8bpp bitmap and blending in scaled 16bpp. Partially fixes (MESS) jaguar mutntpng and phase0 main menus, respectively. Avoid potential crash in (MESS) raiden. Fixed object code returns (atari\jagobj.ipp). Upcast PIT and JPIT to u64 resolution, fixes hang regression in (MESS) jaguarcd (atari\jaguar_a.cpp and atari\jaguar_v.cpp). Multiply pitch in source and destination widths. Fixed 3D renders for chekflag and others. Improved non-TOPBEN handling. Fixed (MESS) hstrike difficulty select blending and partially fixed (MESS) battlesp main menu. Preliminary GOURZ support. Fixed clipping A1. Shows proper spinning cube in BIOS (atari\jagblit.ipp) [Angelo Salese]. Fixed quickload regression (atari\jaguar.cpp) [Robbbert]. Fixed comment about RAM organisation [Vas Crabb]. + +- 0.278: Adjusted clock of the MIPS based games to the actual chip type [Brian Troha]. Changed IDT R3041 CPU1 clock speed to 20MHz. + +- 0.275: Abort ATA commands when writing to command block registers and DRQ or BSY is set, which is mentioned in the ATA3 specification as a possible outcome. Removed the equivalent hack used by the cojag games. Improved the logging in the ATA code. Don't abort commands if the drive/head register is written with the current value (machine\atahle.cpp). Reading the status doesn't acknowledge interrupts unless BSY is 0, update RDY when reading either cs0 or cs1, log the correct device number even when device 0 is standing in for device 1, don't log data reads/writes if the device isn't selected, fixes regression that prevented slave devices working (machine\atahle.cpp). ATA-1 specification says that some drives will de assert interrupts if there is more data to be read (machine\atastorage.cpp) [smf]. Drop jag_cdrom prefix interface (atari\jaguar.cpp) [Angelo Salese]. + +- 0.273: Fixed various bugs in quickload handling. Fixes (MESS) MAME jaguar -quik e:\data\atari\jaguar\blobs.cof crashed [Robbbert]. + +- 0.272: Added [ [maybe_unused]] to the speedup functions [hap]. + +- 0.270: Correct mistaken "GPI0" to "GPIO" in comments [cam900]. + +- 0.246: Changed driver to atari\jaguar.cpp/h, atari\jaguar_a.cpp, atari\jaguar_v.cpp, atari\jag_blitter.cpp/h, atari\jagblit.ipp/h and atari\jagobj.ipp. + +- 0.243: Fixed nodisc crash and restore state [hap]. + +- 0.222: Added video\jag_blitter.cpp/h. Moved I/O handlers to specific maps, untangle register array usage, to be completed. Nuke duplicate I/O accesses, rename to iobus_r/w, make go_w to be an actual line. Fixed addqmod & subqmod modulo mask for DSP. Refactor TOM to host CPU function, and fix GPU IRQ lv 3 when a GPU object is encountered. Fixes mutntpng and atarikrt booting. Fixed Jaguar IRQ line to 2, trusted. Start reworking the blitter. Relicensed to BSD [Angelo Salese]. READ/WRITE macros removal [Osso]. + +- 0.219: Eliminated unsafe raw memory pointer usage from blitter, stops (MESS) Tempest 2000 from crashing (video\jagblit.hxx) [AJR]. Fixed Jaguar GPU (Tom)/DSP (Jerry) movei disassembly, previously the immediate value included two bytes of the following instruction (cpu\jaguar\jagdasm.cpp) [ElectronAsh]. + +- 0.217: Memory-related refactoring. Set width and endianness for regions, including cartridges. Make init code safer and more efficient. De-duplicate some memory maps. Separated state class for jaguarcd. Keep the driver from regressing any further than it already has while cleaning up the code and adjusting region usage to comply with the soon-to-be-committed "truth in endianness" requirement. It's possible that some regions should really be 16 bits instead of 32 or vice versa, and/or that DSP endianness may be incorrect [AJR]. + +- 0.212: Modernized imagedev\snapquik.cpp delegate and removed MCFG macros (quickload; drivers\jaguar.cpp). Removed CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.211: Fixed metadata. Correct XTAL frequency. Jaguar DSP/GPU: Simplified handlers. Reduced defines and unnecessary lines. Use shorter/correct type values. Removed register_postload. Added notes [cam900]. + +- 0.210: Correct timer frequency related to DSP clock (audio\jaguar.cpp). Correct GPU timer rate related to GPU clock. Fixed notes and crash cause in 68EC020 CPU games (all 68EC020 based games are HDD based and not bankswitched roms). Added palette device for precalculated YCC color lookup. Fixed spacings and notes. Reduced unnecessary lines [cam900]. + +- 0.209: Fixed interrupt acknowledgment by adding CPU space [AJR]. + +- 0.207: Enabled sub-second snapshot timers. Switch to attotime and accept doubles (imagedev\snapquik.cpp) [Peter Ferrie]. Make the delay for snapshot/quickload an attotime and allow implicit zero. Removing the MCFG macros properly requires changing the pattern for the delegates [Vas Crabb]. + +- 0.206: Eliminated custom_port_read and use ioport finders instead. Fixed 68020 Cojag games [AJR]. + +- 0.205: Disentangle Jaguar driver from atarigen_state [AJR]. Removed JAGUARGPU/DSP, M68EC020, M68000, DAC and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Modernized R30xx core. Replaced memory accessors. Implemented TLB and address translation. Correct exception vector logic. Improved cache isolation behaviour. Added comments/formatting [Patrick Mackinlay]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ATA_INTERFACE, VT83C461, EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Use ioport finders for joysticks/buttons [AJR]. + +- 0.198: Cleanups. Added address maps related from rom board (for cojags). Reduced runtime tag lookups. Moved bankswitch configurations into machine_start [cam900]. + +- 0.174: Changed video\jagblit.inc and jagobj.inc to jagblit.hxx and jagobj.hxx. + +- 0.155: Fixed Clang warning in video\jagblit.inc [Oliver Stoeneberg]. Added generic cart slot [Fabio Priuli]. + +- 0.153: Added a hack for the very slow gameplay and missing video in area51mx, a51mxr3k, maxforce, maxf_102, maxf_ng and vcircle [smf]. + +- 0.151: Fixed detection of busy loops in Jaguar CPU [Wilbert Pol]. Hooked up DSP/GPU interrupt to tom that was missed when modernizing Jaguar core in MAME 0.150. Fixes the Area 51 issue: Very slow gameplay, but 0.149u1 was released before the modernizing and maxf_ng still has the problem mentioned in the bug report [smf]. Made Jag CD to boot somehow. Added a bunch of commands [Angelo Salese]. + +- 0.150: Modernized Jaguar CPU core [Wilbert Pol]. + +- 0.149u1: Changed video\jagblit.c to video\jagblit.inc and jagobj.c to video\jagobj.inc. Added VIA VT83C461, which is currently implemented as a 32 bit chip. This allows hooking up to the Jaguar driver without any glue, but Primal Rage 2 does as the I/O bus it's connected to is only 16 bit [smf]. + +- 0.149: Moved default card config, device inputs and clock off the slot interface so they can be specified for all cards [smf]. Added harddisk device. + +- 0.148u3: Makes more sense that the PIT timers follows the m68k clock, fixes Raiden (MESS) BGM tempo. Reverted PIT1 timer change (Air Cars doesn't like this) (video\jaguar.c) [Angelo Salese]. + +- 0.148u2: Fixed Rayman (MESS) collision detection. Emulated buggy blitter YADD behavior (fixes Tempest 2000) (video\jagblit.c). More realistic blitter timing (video\jaguar.c). Fixed PIT functionality (fixes Tempest 2000 controls) (video\jaguar.c). Fixed blitter source shade mode (video\jagblit.c). Implemented gouraud shading (video\jagblit.c). Fixed SUBC opcode. Added special case for internal RAM loads and stores. Removed cart protection hack. Fixed ADDC opcode in Jaguar CPU. Fixed PACK opcode [Ville Linde]. + +- 0.148u1: By request, favor safety over speed in Jaguar for now (Tempest 2k does bad things) (video\jagblit.c) [David Haywood]. + +- 0.147: More proper solution for not connected IDE devices [Miodrag Milanovic]. First pass at modernizing the jaguar/cojag driver. Removed all static variable and use of AM_LEGACY_BASE / SIZE. Fixed jaguar problems caused, of all things, but having improperly swapped data in the wave ROM [Aaron Giles]. Added 4k jagwave.rom. + +- 0.146u2: Allow for 2 seconds of emulation to boot up before applying quickload for Jaguar [Robbbert]. + +- 0.146u1: Cleanup Jaguar driver. Removed memconv.h usage [Miodrag Milanovic]. Minor doc update [Brian Troha]. + +- 0.145u7: Wilbert Pol fixed the Jaguar driver. + +- 0.142u2: Changed cojag.c to jaguar.c driver. + +- 0.138: Angelo Salese fixed Jaguar RGB VARMOD mode. + +- 0.133u5: Jaguar updates [Robbbert]: Added RGB 24-bit pixels (for Iron Soldier). Added depth 0 and 1 to scaled bitmaps (for Val Disere Skiing). Preliminary work on PIT support. + +- 0.133u2: Cojag/jaguar video updates (primarily for MESS) [Robbbert]: Added variable pixel width. Fixed display of screens wider than 360 pixels. Enabled use of RGB16. + +- 0.129u1: Nathan Woods fixed multisession bug in the Jaguar implementation. + +- 0.122u6: Cleaned up cojag/jaguar driver [Aaron Giles]: Proper video timing, configured by the chipset. 32-bit rendering, removing 16bpp hacks. Support for borders. Proper object processor timing, including multiple passes per line. Added R3041 as a clone of the R3000. Fixed XTALs based on documentation. Replaced R3000 (big) with R3041 (big) (40MHz). Changed visible area to 360x240 and VSync to 59.922743. + +- 0.105u1: Removed includes\cojag.h. + +- 0.101u2: Removed flags dispose from region user1. + +- 0.79u3: Nathan Woods added a missing case to jaguargpu_get_info(). + +- 0.77u1: Roman Scherzer updated the Cojag driver with new Hard Drive SHA1s. + +- 0.74: Nathan Woods added some MESS specific templated blitters within #ifdef MESS. + +- 0.72u1: Nathan Woods fixed a bug in the NORMI opcode of the Jaguar GPU. Changed around one of the #include paths (due to ProjectBuilder on Mac issues) (sndhrdw\jaguar.c). Added support for the SRCSHADE and DSTA2 command bits to the Jaguar blitter. Added some miscellaneous logging code. Changed around one of the #include paths (due to ProjectBuilder on Mac issues) (vidhrdw\jagblit.c and jaguar.c). Added support for objects with pitch != 1 for objects with 1-2 bits per pixels (vidhrdw\jagobj.c). + +- 0.71u2: Nathan Woods added save state support to Cojag. Disables certain error logging and speedup hacks under MESS. get_jaguar_memory() now based on memory_get_read_ptr(). Jaguar blitter won't crash if it is instructed to blit to a weird address. + +- 10th July 2003: Nathan Woods added save state support to the Cojag driver. + +- 0.70u5: Nathan Woods fixed a potential crash in jaguar_tom_regs_w() (vidhrdw\jaguar.c), while this crash doesn't occur under normal execution of the cojag games though, it can occur if modified ROMs are being used. + +- 23rd June 2003: Nathan Woods fixed a potential crash in the Jaguar hardware emulation. + +- 0.62: Added cojag.c driver, vidhrdw\jaguar.c, vidhrdw\jagobj.c, vidhrdw\jagblit.c, sndhrdw\jaguar.c and includes\jaguar.h. TODO: Map out unused RAM per-game via MRA_NOP/MWA_NOP. + +- 0.58: Added includes\cojag.h. + +$end + + + +$info=jailbrek.cpp +$drv +0.34b8 [Ernesto Corvi] + + +WIP: + +- 0.249: Removed konami\jailbrek.h and konami\jailbrek_v.cpp. + +- 0.246: Changed driver to konami\jailbrek.cpp/h and konami\jailbrek_v.cpp. + +- 0.135u3: Added includes\jailbrek.h. + +- 0.34b8: Added jailbrek.c driver and vidhrdw\jailbrek.c. + +$end + + + +$info=jalmah.cpp +$drv +0.69 [Angelo Salese] + + +WIP: + +- 0.261: Trigger screen update on scroll register write (jaleco\ms1_tmap.cpp) [David Haywood]. + +- 0.259: Correct size of undumped MCU. Added some labels from PCB photos [AJR]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp (jaleco\ms1_tmap.cpp) [Osso]. + +- 0.246: Changed driver to jaleco\jalmah.cpp and attic\jalmah.x68. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MEGASYS1_TILEMAP MCFG macros [Osso]. + +- 0.199: Added etc\jalmah.x68. Cleanup. Rewrote video emulation using Mega System 1 tilemap devices (video\ms1_tmap.cpp). Fixed second tilemap size for good. Converted 1st version MCU code snippets to ROM. Note: The original MCU actually uploads these into shared work ram area. Wrote a snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai. Documented extended mahjong inputs [Angelo Salese]. Misc cleanups [cam900]. Changed MC68000 CPU1 clock speed to 6MHz and VSync to 56.191350 Hz. + +- 0.191: Improved fake palette DMA behaviour, avoid corrupt colors for girls [Angelo Salese]. + +- 0.176: Mahjong dipswitch corrections [System11]. + +- 0.131u3: Changed 68000 CPU1 clock speed to 12MHz. + +- 0.130u4: Angelo Salese improved test mode behaviour in the Jalmah driver. Fabio Priuli added DIP locations. + +- 0.130u3: Angelo Salese fixed square gaps during gameplay in the Jalmah games. Uki and Angelo Salese fixed priority system in the Jalmah driver. + +- 0.128u2: Various improvements to the jalmah.c driver [Angelo Salese]: Fixed tilemaps paging/tilemap positioning. Fixed a protection issue in Mahjong Daireikai, not giving correct colors for the girls in-game and a rom-loading issue. Fixed 'ZA' sound banking behaviour, this fixes at least the sound in Mahjong Kakumei 2. Removed VIDEO_EOF and added a TIMER_DEVICE_CALLBACK function for MCU simulations. Added WIP code for the priority system. Added a NO_DUMP for the MCU for all the sets. + +- 26th October 2008: Angelo Salese - I'm currently doing some major work to the Jalmah driver, in order to fix most of the issues in it and in search of new protection issues. Some WIP shots of Mahjong Kakumei, Mahjong Daireikai, Mahjong Channel Zoom-In and Urashima Mahjong. + +- 0.127u8: Angelo Salese fixed several things in the Jalmah driver. + +- 28th September 2008: Angelo Salese - Got a look into the Jalmah driver again, fixed a regression which caused an hang bug into daireika, mjzoomin and urashima and fixed a protection issue with the random number generator into Mahjong Daireikai. Game now fully playable with some annoying video issues here and there. Next: Get Urashima Mahjong to work. + +- 0.106u3: More fixes/improvements to Jalmah driver dipswitches [Roberto Fresca]. + +- 27th March 2005: Angelo Salese - Improved yet more the MJ-8956 driver. Now every game on this driver have an improved protection handling (i.e controls are less buggy), plus various improvements here and there. Also here's the first working shot of Urashima Mahjong, finally starting to show something... + +- 0.91u2: Angelo Salese fixed a crash in Jalmah driver. + +- 0.88u5: Another Jalmah driver update [Angelo Salese]. + +- 0.88u4: Angelo Salese fixed various stuff with the protection in the first version of Jalmah hardware. This includes perfect color protection emulation, preliminary sound and tile transfer emulation. + +- 0.88u1: Angelo Salese further improved the first version protection. Now you can boot in urashima, mjzoomin and daireika, with wrong colors(data is extracted from MCU code) and wrong tilemap positioning (these games uses the RANGE register, which needs further investigation). + +- 0.87u3: Improvements to Jalmah driver [Angelo Salese]. Changed 68000 CPU1 clock speed to 8MHz. + +- 0.86: Angelo Salese updated the Jaleco Mahjong driver. Some games are *almost* playable but still have protection issues. Changed visible area to 256x224. + +- 0.85u2: Angelo Salese fixed various stuff with the Jalmah driver, including suchipi booting, improved the video emulation a bit & attempted to add controls. Changed MSM6295 clock speed to 24242 Hz. + +- 0.81u4: Updates to the Jalmah driver [Angelo Salese]. kakumei and kakumei2 now boot but neither are playable due to protection. Changed 68000 CPU1 clock speed to 6MHz and added MSM6295 (6060 Hz) sound. Fixed players input and palettesize to 1024 colors. Added dipswitches 'Service Mode', 'Coinage' and 'Unknown'. + +- 0.69: Added jalmah.c driver. + +$end + + + +$info=jangou.cpp +$drv +0.128u6 [David Haywood, Angelo Salese, Phil Bennett] + + +WIP: + +- 0.253: Split driver into derived classes so all object finders are required and device_remove isn't necessary. Also use the data pending callback on latches as it's there [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to nichibutsu\jangou.cpp. + +- 0.223: Fixed initializations issues that were causing problems in DEVNOCLEAR debug builds (video\jangou_blitter.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (video\jangou_blitter.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.189: Rewritten blitter setters (video\jangou_blitter.cpp) [Angelo Salese]. + +- 0.171: Added video\jangou_blitter.cpp/h. Moved JANGOU_BLITTER into a device. Added screen raw parameters and notes for Jangou driver. Implemented flip screen to Jangou driver. Added opcodes ldax_imm and stax_imm for NSC8105 CPU core and ADCX opcode is actually an ADDX. Added opcode $b2, improved opcode $bb and added extra protection ports [Angelo Salese]. Changed VSync to 59.090909 Hz. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Jangou driver. + +- 0.130u4: Angelo Salese converted Jangou driver to use resistors with the color proms. + +- 0.129u6: Input ports clean-up for the Jangou driver [Angelo Salese]. + +- 0.129u1: Changed palettesize to 32 colors. + +- 0.128u6: Added jangou.c driver. + +$end + + + +$info=jankenmn.cpp +$drv +0.145u5 [Roberto Fresca] + + +NOTES: + +- Coin-operated Z80-CTC + DAC system. No screen, just artwork with lamps + LEDs. Janken man is coming from Jankenpon, the rock-paper-scissors game. There are several versions of this game, the most notable difference being in the artwork and bonus lamps. The kid's voice and hand are the same among all. + +- Control panel is composed of buttons: Guu (rock), Choki (scissors), Paa (paper). Some cabs have a Start button and/or Payout button too. + + +WIP: + +- 0.267: Moved driver to sunwise\jankenmn.cpp. + +- 0.246: Changed driver to misc\jankenmn.cpp. + +- 0.145u5: Added jankenmn.c driver and layout\jankenmn.lay. + +$end + + + +$info=jankmg2.cpp +$drv +0.277 [buffi] + + +WIP: + +- 0.277: Added jankmg2.cpp driver. + +$end + + + +$info=jantotsu.cpp +$drv +0.128u7 [David Haywood, Angelo Salese] + + +NOTES: + +- The 1st/2nd Player tiles on hand are actually shown on different screen sides. The Service Mode is for adjusting these screens (to not let the human opponent to read your tiles). + + +WIP: + +- 0.246: Changed driver to sanritsu\jantotsu.cpp. + +- 0.128u7: Added jantotsu.c driver. + +$end + + + +$info=jchan.cpp +$drv +0.77u2 [David Haywood, Guru, Sebastien Volpe] + + +NOTES: + +- Driver by David Haywood based on work by Sebastien Volpe. + +- Turns out to be quite similar to other kaneko16 games (main 68k + MCU), MCU communication triggering is identical to bloodwar & gtmr and except it has a sub 68k that seems to drive a 2nd video chip (and sound)? + + +Bugs: + +- jchan, jchan2: Noise/static instead of speech. Kin (ID 02821) + + +WIP: + +- 0.273: Added screen raw parameters [AJR]. Changed VSync to 59.629269 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Don't draw outside the cliprect. Fixed sign overflow (kaneko\sknsspr.cpp) [hap]. + +- 0.246: Changed driver to kaneko\jchan.cpp. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; machine\kaneko_toybox.cpp) [Vas Crabb]. + +- 0.236: Fixed oob access on transcient incorrect sprites, use masking instead of % (video\sknsspr.cpp) [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Correct algorithm for high precision shrink sprite. Use 10.6 fixed point for position value. Added notes (video\sknsspr.cpp) [cam900]. + +- 0.210: Correct sprite delay. Simplified handlers. Reduced unnecessary lines. Runtime tag lookups. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.209: Fixed notes [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed KANEKO_TMAP MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Implemented bitmap clearing disable bit (video\sknsspr.cpp) [cam900]. + +- 0.196: Added device_rom_interface instead memory pointer (video\sknsspr.cpp) [cam900]. + +- 0.195: Improved sprite-tile priority. Cleanup duplicates. Verified background pen. Fixed tilemap offset. Added notes [cam900]. + +- 0.177: Make kaneko_toybox.cpp read safe [David Haywood]. + +- 0.168: Updated PCB info [Guru]. + +- 0.155: KANEKO TOYBOX cleanups [Osso]. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_hit.c/h and machine\kaneko_toybox.c/h. Started the process of converting some Kaneko games to use devices. Make JChan driver independent from kaneko16_state and use their own instead, it's cleaner to not use it now everything is devices. Kaneko TOYBOX is now a device [David Haywood]. + +- 0.146u3: Flagged games as GAME_NO_COCKTAIL due to never having working flip screen [Tafoid]. + +- 0.141u4: Added video\sknsspr.c/h. + +- 0.141u3: Removed public nvram_open() and fixed JChan driver to stop directly saving NVRAM [Aaron Giles]. + +- 0.141u1: Added DIP locations to JChan driver [Brian Troha]. + +- 0.77u2: Added jchan.c driver. + +$end + + + +$info=jclub2.cpp +$drv +0.102u1 [Luca Elia] + + +WIP: + +- 0.282: Emulated switch matrix properly. Reduced tag lookups and literal tags. Use templates and arrays to reduce duplication. Use util::sext for sign extension. Suppress side effects for debugger reads, use logmacro.h for configurable logging (seta\jclub2.cpp). Made ST0020 and ST0032 separate devices (seta\st0020.cpp) [cam900]. + +- 0.246: Changed driver to seta\jclub2.cpp. + +- 0.186: Added layout\jclub2.lay and layout\jclub2o.lay. + +- 0.146u3: Angelo Salese changed darkhors.c driver to jclub2.c. + +- 0.102u1: Added darkhors.c driver. + +$end + + + +$info=jedi.cpp +$drv +0.31 [Dan Boris] + + +WIP: + +- 0.255: Removed atari\jedi.h, atari\jedi_a.cpp and atari\jedi_v.cpp. + +- 0.246: Changed driver to atari\jedi.cpp/h, atari\jedi_a.cpp and atari\jedi_v.cpp. + +- 0.123u2: Added audio\jedi.c. + +- 0.58: Added includes\jedi.h. + +- 0.37b15: Removed machine\jedi.c and sndhrdw\jedi.c. + +- 0.31: Added jedi.c driver, machine\jedi.c, vidhrdw\jedi.c and sndhrdw\jedi.c. + +$end + + + +$info=jeutel.cpp +$drv +0.143u5 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\jeutel.cpp. + +- 0.242: Use led14seg instead of led8seg_gts1 [hap]. + +- 0.240: WIP. Both games are playable. Added mechanical sounds and NVRAM. Fixed outputs [Robbbert]. Changed clock speeds of the 3x Z80 to 4Hz and AY-3-8910A to 2MHz. Added 'MC1408 DAC' sound and keypad control. Added dipswitches 'Tilt Penalty', 'Balls' and 'S1' - 'S32'. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.198: Quick protection before freeze [Robbbert]. + +- 0.197: Use output finder for Jeutel driver [Robbbert]. + +- 0.155: Added layout\jeutel.lay. Some work [Robbbert]. Added AY-3-8910A (639450 Hz), TMS5110A (640000 Hz) and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.147: Various preliminary Pinball works [Robbbert]. Added Z80 (3300000 Hz) CPU2/3. + +- 0.143u5: Added jeutel.c driver. + +$end + + + +$info=jinhuang6.cpp +$drv +0.279 [little0, Osso] + + +WIP: + +- 0.279: Added jinhuang6.cpp driver. + +$end + + + +$info=joctronic.cpp +$drv +0.177 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pinball\joctronic.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Fixed yearold regression from MFCG removal - audio CPU interrupt is latched [Vas Crabb]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros [Osso]. + +- 0.201: Removed MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.188: Callback modernization for its own sake [AJR]. + +- 0.182: Device hookups and memory maps, following available schematics [AJR]. Changed Z80 CPU2 clock speed to 6MHz. Replaced Samples sound with 2x AY-3-8910A (1.5MHz) and 2x 8-Bit R-2R DAC. + +- 0.177: Added joctronic.cpp driver. + +$end + + + +$info=jokrwild.cpp +$drv +0.128u2 [Roberto Fresca] + + +WIP: + +- 0.246: Changed driver to misc\jokrwild.cpp. + +- 0.128u2: Added jokrwild.c driver. + +$end + + + +$info=jollyjgr.cpp +$drv +0.99u7 [Pierpaolo Prazzolil] + + +NOTES: + +- The hardware is very similar to Galaxian but has some differencies, like the 3bpp bitmap addition to advance input tests, press Tilt button. + + +WIP: + +- 0.280: Added screen raw params. Small cleanup [hap]. Changed VSync to 59.185606 Hz. + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to taito\jollyjgr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.99u7: Added jollyjgr.c driver. + +$end + + + +$info=jongkyo.cpp +$drv +0.119u3 [David Haywood, Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to kiwako\jongkyo.cpp. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. + +- 0.119u3: Added jongkyo.c driver. + +$end + + + +$info=joystand.cpp +$drv +0.165 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to misc\joystand.cpp. + +- 0.165: Added joystand.c driver. + +$end + + + +$info=jp.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\jp.cpp. + +- 0.242: Fixed display for clone Faeton (6 digits), Petaco (new hardware) and clone Petaco (new hardware, alternate set). All games are playable [Robbbert]. + +- 0.239: WIP. Added outputs [Robbbert]. Added keypad control. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74157 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Juegos Populares driver [Robbbert]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.189: Added new 74LS259 device/latches and ADPCM sound system used by some game [AJR]. Added Z80 (4MHz) CPU2 and MSM5205 (384000 Hz) sound. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.155: Added layout\jp.lay. Faeton is working. Another 6 games are playable. Added some notes [Robbbert]. Changed Z80 CPU1 clock speed to 4MHz. Added Players 1 with 3x coin slots, AY-3-8910A and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'SW 1 - SW A, SW B...SW 16' and 'Balls'. + +- 0.141u1: Added jp.c driver. + +$end + + + +$info=jpmimpct.cpp +$drv +0.115u1 [Phil Bennett] + + +WIP: + +- 0.272: Added layout\cluedo.lay. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.251: Registered variables for state saving. Preserve internal data buffers on POR (machine\roc10937.cpp), fixes blanked display in JPM IMPACT. Made VFD fading effect mroe realistic for JPM IMPACT games [James Wallace]. + +- 0.246: Changed driver to jpm\jpmimpct.cpp/h and jpm\jpmimpct_v.cpp. + +- 0.240: Added year info to Buzzundrum (Ace), Treasure Quest and Money Spider (Ace) (https://www.martinward.games/ace.html) [MASH]. + +- 0.229: Added emulation of Xicor X9C103 (digital potentiometer), fixes volume setting. Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\jpmimpct.lay) [James Wallace]. + +- 0.228: Various changes: Refactor driver to use emulated DUARTs for both the primary and the touchscreen (fixes video corruption in Cluedo intro). Fixed bugs in the non-video hookups, including incorrect shifts on addresses and data. Hooked up BACTA_DATALOGGER so that the 'protocol' sets boot. Hooked up actual Bt477 device for palette in the video-based games. jpmimpct.cpp progress on non-video fruit machines: Hopper tweaks to allow many more sets to boot. Return 0xffff from some unknown memory addresses to allow later games to boot (security / anti-tamper?). Better per-game defaults to allow more sets to boot. Alt reel configs for a handful of ACE games to allow them to boot. Removed a few bad dumps. Correct ROM loading on several sets. Fixed up manufacturer information for several sets. Use timed coin optos for coins so that they insert reliably without triggering scam detection. Adding per-game input configurations. Various notes/observations based on behavior to identify where improved hookups are still needed. Work on correctly mapping buttons for each machine [David Haywood]. Improved service inputs for consistency with other drivers [James Wallace]. Added 'Percentage Key' configuration and dipswitches 'J9_x: 0xXX', 'J10_x: 0xXX', 'PAYCOIN_LEVEL: 0xXX', 'PIA_PORTB/C: 0xXX' and 'Top Up Switch 0x20'. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. Removed unnecessary arguments in TMS34010 handlers [cam900]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed S16LF01 MCFG macro [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.197: Use output finder for JPM IMPACT driver [Robbbert]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.154: Tafoid fixed JPM IMPACT regression. + +- 0.147u4: Bit more sorting / identifying in jpmimpct [David Haywood]. + +- 0.147u1: Added layout\jpmimpct.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. + +- 0.146u5: jpm.a missing dependencies (mame.mak = (VIDEO)/awpvid.o, (MACHINE)/meters.o and (MACHINE)/steppers.o) [hap]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u8: JPM IMPACT changes that make the display at least work now, and some more M1 set splitting [James Wallace]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.142u6: Various updates on the AWP drivers for JPM IMPACT [James Wallace]. + +- 0.142u1: James Wallace added reverse-spin support to the stepper motor simulator. + +- 0.122u7: Zsolt Vasvari removed VIDEO_START_CALL(generic_bitmapped) from jpmimpct. + +- 0.122u6: Changed TMS34010 CPU2 clock speed to 40MHz. + +- 0.122u4: Phil Bennett removed GAME_IMPERFECT_GRAPHICS from all jpmimpct games bar Cluedo (see driver note). + +- 0.115u1: Added jpmimpct.c driver, video\jpmimpct.c and includes\jpmimpct.h. Known issues: I/O documentation for lamps, reels, meters etc is incomplete. DUART emulation is very simplistic. Digital volume control is not emulated. Aaron Giles added support for misaligned PIXBLT operations in the TMS34010 core. The code still needs cleanup but improves the new JPM driver. + +$end + + + +$info=jpmimpctsw.cpp +$drv +0.147u4 [AGEMAME] + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to jpm\jpmimpctsw.cpp. + +- 0.232: Added layout\j6oxobin10.lay, j6indy6.lay and j6indy8.lay. Changed layout\j6rico.lay to j6rico10.lay. Removed layout\j6indyi.lay [James Wallace]. + +- 0.231: Added layout\j6impuls.lay, j6impuls15.lay, j6kungfu.lay, j6mono6010.lay, j6mono608.lay and j6montlk.lay. Renamed layout\j6montlkb.lay to j6montlk6.lay. Removed layout\j6impulsc.lay and j6kungfud.lay. + +- 0.229: Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\j6cascze.lay, layout\j6sonic10.lay and layout\jpmimpct.lay). Fixed layout\j6cascze.lay and layout\j6sonic10.lay. Improved SVG stencils for VFD layout (layout\j6sonic10.lay) [James Wallace]. + +- 0.228: Added layout\j6roller10.lay and j6roller8.lay. Changed layout\j6rollerd.lay to j6roller15.lay. Various changes: Fixed bugs in the non-video hookups, including incorrect shifts on addresses and data. Started giving non-video games usable default inputs (jackpot/stake keys). Fixed some ROM loading. Reparented some sets based on analysis, as some were mishandled due to incorrect source information. jpmimpctsw.cpp progress on non-video fruit machines: Hopper tweaks to allow many more sets to boot. Return 0xffff from some unknown memory addresses to allow later games to boot (security / anti-tamper?). Better per-game defaults to allow more sets to boot. Alt reel configs for a handful of ACE games to allow them to boot. Removed a few bad dumps. Correct ROM loading on several sets. Fixed up manufacturer information for several sets. Use timed coin optos for coins so that they insert reliably without triggering scam detection. Adding per-game input configurations. Various notes/observations based on behavior to identify where improved hookups are still needed. Work on correctly mapping buttons for each machine [David Haywood]. Added dipswitches 'J9_x: 0xXX', 'J10_x: 0xXX', 'PAYCOIN_LEVEL: 0xXX', 'PIA_PORTB/C: 0xXX', 'PERCENT: 0xXX' and 'Top Up Switch 0x20'. + +- 0.186: Correct some fruit machine driver classes [AJR]. + +- 0.177: Added layout\j6aceclb.lay, j6acehi.lay, j6amdrm.lay, j6arcadee.lay, j6big50.lay, j6bigbukc.lay, j6bigtopa.lay, j6bnkrcl.lay, j6bnza.lay, j6btbwd.lay, j6camelt.lay, j6casclaf.lay, j6cascze.lay, j6colcsh.lay, j6cpal.lay, j6crack.lay, j6drdogh.lay, j6euphor.lay, j6ewn.lay, j6fastfr.lay, j6ffce.lay, j6frtpot.lay, j6gidogh.lay, j6gldclb.lay, j6gogold.lay, j6goldgla.lay, j6guabc.lay, j6guabcl.lay, j6hapyhrb.lay, j6impulsc.lay, j6indyi.lay, j6kfc.lay, j6kungfud.lay, j6megbck.lay, j6mono60.lay, j6monst.lay, j6montlkb.lay, j6oxobin.lay, j6quick.lay, j6ra.lay, j6redarwf.lay, j6reelmn.lay, j6rh6cld.lay, j6rhchil.lay, j6rico.lay, j6rollerd.lay, j6slagng.lay, j6snakes.lay, j6stards.lay, j6swpdrp.lay, j6tombc.lay, j6topflg.lay, j6twst.lay, j6untch.lay, j6vindal.lay, j6vivark.lay, j6wizardd.lay and j6wldkng.lay. Added new JPM IMPACT internal layouts [John Parker]. + +- 0.149: Notes regarding some duplicated MAINCPU rom usage between some gamblers [Tafoid]. + +- 0.147u4: Added jpmimpctsw.c driver. Shuffle some more incorrectly placed sets around. Notes / splitting. Bit more sorting / identifying [David Haywood]. + +$end + + + +$info=jpmmps.cpp +$drv +0.143u2 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to jpm\jpmmps.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. Removed TMS9995 MCFG macros [Michael Zapf]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.193: Added 74LS259 device and correct clocks [AJR]. Changed TMS9995 CPU1 clock speed to 6MHz and SN76489 sound to 1.5MHz. + +- 0.178: Updated layouts with fixes and improvements [John Parker]. + +- 0.177: Added layout\j2adnote.lay, j2always.lay, j2bankch.lay, j2bigbnk.lay, j2bigbox.lay, j2blustr.lay, j2cashbn.lay, j2cashrl.lay, j2cashro.lay, j2cashrv.lay, j2cashtk.lay, j2coinsh.lay, j2coppot.lay, j2cprndx.lay, j2criscr.lay, j2crown.lay, j2cshalm.lay, j2cshcrd.lay, j2cshfil.lay, j2cshnud.lay, j2cshsmh.lay, j2cvault.lay, j2droplt.lay, j2ewn.lay, j2ews.lay, j2exec.lay, j2fasttk.lay, j2fiveal.lay, j2fiveln.lay, j2fqueen.lay, j2frucnx.lay, j2fullhs.lay, j2fws.lay, j2ghostb.lay, j2gldchy.lay, j2goldbr.lay, j2hilocl.lay, j2hinote.lay, j2hiroll.lay, j2hitmon.lay, j2hotpot.lay, j2hotsht.lay, j2hypnot.lay, j2jackbr.lay, j2kingcl.lay, j2litean.lay, j2litnot.lay, j2lovshd.lay, j2lovsht.lay, j2luckar.lay, j2lucky2.lay, j2maxima.lay, j2missis.lay, j2monblt.lay, j2mongam.lay, j2montrp.lay, j2nolimt.lay, j2notesh.lay, j2nudbnz.lay, j2nudfev.lay, j2nudmon.lay, j2nudshf.lay, j2paypkt.lay, j2penny.lay, j2plsmnd.lay, j2plsnud.lay, j2pndrsh.lay, j2rdclb.lay, j2reelbn.lay, j2reelbo.lay, j2reelcz.lay, j2reelmc.lay, j2reelmo.lay, j2silvcl.lay, j2silvsh.lay, j2sldgld.lay, j2slvrgh.lay, j2spcrsv.lay, j2sstrea.lay, j2stahed.lay, j2supfrc.lay, j2suprsh.lay, j2supsft.lay, j2supstp.lay, j2suptrk.lay, j2swbank.lay, j2take2.lay, j2trail.lay and j2tstplt.lay. Added new JPM MPS internal layouts [John Parker]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.151: Added some more meter communication to MPS, games should complain about less now [James Wallace]. Switch JPM MPS to modern TMS9995 implementation. Added auto wait state config to the JPM MPS driver [Michael Zapf]. Changed name 'TMS9995L' to 'TMS9995'. + +- 0.147u1: Added layout\jpmmps.lay. + +- 0.146u4: General MPS set cleanups - including some set splits [James Wallace]. Updated notes in JPM MPS driver. Added skeleton structures for TMS9902 device + placed it in mem map [David Haywood]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Added jpmmps.c driver. Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +$end + + + +$info=jpms80.cpp +$drv +0.143u2 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to jpm\jpms80.cpp. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.203: Correct CPU/PSG types & clocks and minimize region length [AJR]. Changed TMS9980A CPU1 clock speed to 10MHz. Replaced AY-3-8910A sound with AY-3-8912A (1250000 Hz). + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. Removed TMS9995 MCFG macros [Michael Zapf]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.178: Added layout\j80bac.lay, j80bounc.lay, j80frogh.lay, j80golds.lay, j80hotln.lay, j80myspn.lay, j80nudg2.lay, j80rr.lay, j80supbk.lay, j80supst.lay, j80topsp.lay and j80wsprt2.lay. Added new JPM System 80 internal layouts [John Parker]. + +- 0.155: Adding a couple items mistakenly left out [Tafoid]. + +- 0.151: Switch JPM MPS80 to modern TMS9995 implementation. Added auto wait state config to the JPM MPS80 driver [Michael Zapf]. Changed name 'TMS9995L' to 'TMS9995'. + +- 0.147u1: Added layout\jpms80.lay. + +- 0.146u5: Dupe Nukem [David Haywood]. + +- 0.146u4: Updated notes in JPM MPS80 driver added skeleton structures for TMS9902 device + placed it in mem map [David Haywood]. + +- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Added jpms80.c driver. Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +$end + + + +$info=jpmsru.cpp +$drv +0.146u4 [AGEMAME] + + +NOTES: + +- JPM S.R.U Hardware. The Stepper Reel Unit (SRU) was the first JPM hardware platform to use CPU based technology as opposed to a purely mechanical setup. It really shows that this is the antecedent of System 80, the sound hardware seems to be a basic discrete circuit (complete with tone pot), and the hardware uses the older TMS9980A as a CPU. + + +WIP: + +- 0.258: Correct some input labels and system descriptions. Made the existing SRU layouts larger [SomeRandomGuyIdk]. + +- 0.257: Added Samples sound (buzzer.wav). + +- 0.247: Removed layout\j_ewsbl.lay. Added layout\j_lal.lay. Cleaned up the driver. Added a postload callback to fix j_ewnc not updating reels after loading a save state. Changed order of display digit outputs to reflect actual order in the memory map. Cleaned up layouts [SomeRandomGuyIdk]. + +- 0.246: Changed driver to jpm\jpmsru.cpp, jpm\nl_jpmsru.cpp/h and shared\fruitsamples.cpp/h. + +- 0.245: Added layout\j_cnudgr.lay, j_ews.lay, j_ewsbl.lay, j_ewsdlx.lay, j_la.lay, j_lc.lay, j_lt.lay, j_plus2.lay, j_ssh.lay, j_sup2p.lay and j_super2.lay. Added new sets. Fixed audio by setting a precise value for the tone pot, also removed unnecessary amplifier section resistor. Turned the audio level down a bit [SomeRandomGuyIdk]. + +- 0.244: Added audio\fruitsamples.cpp/h, audio\nl_jpmsru.cpp/h, layout\j_dud.lay, layout\j_ewn.lay, layout\j_lan.lay and layout\j_ndu.lay. Fleshed out I/O and added layouts. Added JPM SRU 200-step pattern to machine\steppers.cpp. Added device for simulated fruit machine sounds (audio\fruitsamples.cpp) [SomeRandomGuyIdk]. Added missing newline and removed some surplus tabs [Robbbert]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed TMS9980A MCFG macros [Michael Zapf]. + +- 0.155: Adding a couple items mistakenly left out [Tafoid]. + +- 0.151: Using new TMS9980 implementation in JPM S.R.U driver [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU with TMS9980A. + +- 0.147u1: Added layout\jpmsru.lay. Changed TMS9980AL/TMS9981L CPU1 clock speed to 6MHz. + +- 0.146u4: Added jpmsru.c driver. Added skeleton driver for JPM SRU - a predecessor to the System 80. Moved over ROMS that appear to belong to it [James Wallace]. + +$end + + + +$info=jpmsys5.cpp +$drv +0.129u4 [AGEMAME] + + +WIP: + +- 0.251: Correct VFD type to 16-segment for JPM System 5 games. Start working on inputs inputs and added reel interface [James Wallace]. + +- 0.246: Changed driver to jpm\jpmsys5.cpp/h. + +- 0.229: Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\jpmsys5.lay) [James Wallace]. + +- 0.228: Started refactoring/researching more of JPM System 5 driver. Various sets now proceed further in boot sequence, but still fail. Some additional elements (reel lamps, 7segs etc.) now have outputs so can be represented in fallback layout. Use recently added repeater feature of layouts in fallback layout* begin jpmsys5 refactoring [David Haywood]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed UPD7759, METERS, YM2413, UPD7759 and SAA1099 MCFG macros [Ryan Holtz]. + +- 0.204: Removed S16LF01 MCFG macro [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Removed 6821 PIA, 6840 PTM and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.151: James Wallace added some more meter communication to System 5, games should complain about less now. + +- 0.147u4: Added includes\jpmsys5.h. Fixed 6850 IRQ state [David Haywood]. + +- 0.147u1: Added layout\jpmsys5.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. Added 'Rotary Switch' dipswitch. + +- 0.146u5: jpm.a missing dependencies (mame.mak = (VIDEO)/awpvid.o, (MACHINE)/meters.o and (MACHINE)/steppers.o) [hap]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.129u4: Added jpmsys5.c driver. Moved over some of the AGEMAME drivers [David Haywood, thanks to James Wallace / AGEMAME]. + +$end + + + +$info=jpmsys5sw.cpp +$drv +0.147u4 [AGEMAME] + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to jpm\jpmsys5sw.cpp. + +- 0.229: Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\jpmsys5.lay) [James Wallace]. + +- 0.228: Started refactoring/researching more of JPM System 5 driver. Various sets now proceed further in boot sequence, but still fail. Some additional elements (reel lamps, 7segs etc.) now have outputs so can be represented in fallback layout [David Haywood]. Added dipswitches 'Direct 0x08', 'Direct 0x10', 'Direct 0x20' and 16x 'Unknown 0xXXXX'. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.198: Fixed uPD7759 class hierarchy, and reset callback before resolving it. This fixes debug assert in all JPM System 5 sets [Vas Crabb]. + +- 0.177: Added layout\j5ar80cla.lay, j5cira.lay, j5fairp.lay, j5firebl.lay, j5hollyc.lay, j5hotdoga.lay, j5indsum.lay, j5intr.lay, j5movie.lay, j5nite.lay, j5palma.lay, j5popeye.lay, j5sizl.lay, j5supbara.lay, j5suphi.lay, j5swop.lay, j5term.lay, j5topshp.lay, j5trail.lay, j5ujb.lay and j5wsc.lay. Added new JPM SYSTEM5 internal layouts [John Parker]. + +- 0.151: Removed 'Unknown' dipswitch. + +- 0.147u4: Added jpmsys5sw.c driver and includes\jpmsys5.h. + +$end + + + +$info=jpmsys7.cpp +$drv +0.143u4 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to jpm\jpmsys7.cpp. + +- 0.234: Removed some tag lookups [Miodrag Milanovic]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.148u5: Fruit machine notes / logging [David Haywood]. + +- 0.148u4: Added machine\mcf5206e.c/h. + +- 0.145u7: Assorted improvements and added steppers to various fruit machine drivers with some m68k adjustments [David Haywood]. Replaced 68020 CPU1 with MCF5206E (40MHz). + +- 0.143u4: Added jpmsys7.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=jrpacman.cpp +$drv +0.24 [Nicola Salmoria, David Caldwell] + + +NOTES: + +- Jr. Pac-Man encryption PALs garble bits 0, 2 and 7 of the game ROMs. The encryption scheme is complex (basically it's a state machine) and can only be faithfully emulated at run time. Decryption table provided by David Caldwell. For an accurate reproduction of the encryption, see jrcrypt.c ! + + +WIP: + +- 0.246: Changed driver to pacman\jrpacman.cpp and attic\jrcrypt.cpp. + +- 0.103u2: Added etc\jrcrypt.c. + +- 0.90u4: Removed vidhrdw\jrpacman.c and includes\jrpacman.h. + +- 0.88u7: Moved jrcrypt.c to src\etc\jrcrypt.c. + +- 0.58: Added includes\jrpacman.h. + +- 0.37b4: Removed machine\jrpacman.c. + +- 0.25: Added machine\jrpacman.c. + +- 0.24: Added jrpacman.c driver, drivers\jrcrypt.c (David Caldwell) and vidhrdw\jrpacman.c. + +$end + + + +$info=jubilee.cpp +$drv +0.139u3 [Roberto Fresca] + + +WIP: + +- 0.246: Changed driver to misc\jubilee.cpp. + +- 0.139u3: Added jubilee.c driver. + +- 5th September 2010: Initial release. Decoded graphics. Proper tile colors. Hooked the correct CPU. Preliminary memory map. Added technical notes. + +$end + + + +$info=jungleyo.cpp +$drv +0.173 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\jungleyo.cpp. + +- 0.173: f205v added jungleyo.cpp driver. + +$end + + + +$info=junofrst.cpp +$drv +0.33b3 [Chris Hardy, David Dahl, Rob Jarret, Mirko Buffoni] + + +NOTES: + +- Driver based on the Juno First emu (Chris Hardy) and the original Tutankham memory map by Rob Jarret. The arcade board was from Neil Adamson. + +- The memory map is the same as tutankham with some address changes. + + +WIP: + +- 0.246: Changed driver to konami\junofrst.cpp. + +- 0.33b3: Added junofrst.c driver. + +$end + + + +$info=jvh.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\jvh.cpp. + +- 0.240: WIP [Robbbert]. Added Samples sound. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.203: Internalized TMS9980A clock divider [AJR]. Changed TMS9980A CPU1 clock speed to 10MHz. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.151: Using new TMS9980 implementation in JVH driver [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU with TMS9980A. + +- 0.191: Replaced M6800 CPU2 with M6802 (4MHz). + +- 0.147: Various preliminary Pinball works [Robbbert]. Added M6800 (1000000 Hz) CPU2. + +- 0.141u1: Added jvh.c driver. + +$end + + + +$info=kaneko16.cpp +$drv +0.36b15 [Luca Elia] + + +NOTES: + +- gtmr manual shows "Compatible with AX Kaneko System Board". + +- Bakuretsu Breaker: Incomplete dump (gfx+sfx missing) + +- Sand Scorpion (by Face): MCU protection (collision detection etc.) + +- Shogun Warriors: MCU protection (68k code snippets, NOT WORKING) + +- B.Rap Boys: MCU protection (not working, game can be run on a shoggwar board ok) + + +Bugs: + +- bonkadv, brapboys and clones: Missing Sprite on Flip Screen. Tafoid (ID 04936) + + +WIP: + +- 0.287: Added licensees to metadata and tidied code [cam900]. + +- 0.276: Cleaned up code: Moved Blaze On and Wing Force to a derived state class and reduced optional object finders. Reduced literal tag use, made more variables const, improved ROM region names and added notes (kaneko\kaneko16.cpp). Removed hard-coded tags and updated comments (kaneko\kaneko_calc3.cpp) [cam900]. Organised decryption table as 256*64 and restored tabulation killed by a previous incarnation of srcclean (kaneko\kaneko_calc3.cpp) [Vas Crabb]. + +- 0.246: Changed driver to kaneko\kaneko16.cpp/h, kaneko\kaneko16_v.cpp, kaneko\kaneko_calc3.cpp/h, kaneko\kaneko_spr.cpp/h, kaneko\kaneko_tmap.cpp/h and kaneko\kaneko_toybox.cpp/h. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; machine\kaneko_toybox.cpp) [Vas Crabb]. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.218: Fixed sprite delay. Added notes. Kaneko KC002/VU002 Sprites: Fixed drawing behavior. Fixed priority in enabled 'keep sprite' function. Split 'Copy temporary bitmap into screen bitmap' function and Getting sprite function [cam900]. + +- 0.210: Correct spriteram buffer behavior. Simplified handlers. Added notes [cam900]. + +- 0.209: Reduced duplicates, runtime tag lookups and unnecessary ACCESSING_BITs. Simplified handlers. Move most of things under protected / private. Simplified handlers, fixed namings and use shorter type vales in video\kaneko_spr.cpp [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910, YM2149, YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated machine().device usage [AJR]. + +- 0.196: Cleanup OKI banking and soundlatch handler [cam900]. + +- 0.189: Disentangle dependencies. Further organizational cleanups [AJR]. + +- 0.177: Stop trashing memory in machine\kaneko_calc3.cpp. This fixes MAME crashed when exiting B.Rap Boys [O. Galibert]. Fixed read case in kaneko_calc3.cpp and make kaneko_toybox.cpp safe as well [David Haywood]. + +- 0.159: Added save state support to Kaneko16 driver [Osso]. + +- 0.155: KANEKO CALC3 "standardized" it some. Minor cleanup. KANEKO TOYBOX cleanups [Osso]. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed machine\kaneko_hit.c regression from 68k changes [David Haywood]. + +- 0.153: Some misc Kaneko refactor, preparation for further work [David Haywood]. + +- 0.148: Removed calc3_t in machine\kaneko_calc3.c (the compiler didn't crucify me for this?) [David Haywood]. + +- 0.147: Sandro Ronco fixed Kaneko16 driver regressions. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_calc3.c/h, machine\kaneko_hit.c/h, machine\kaneko_toybox.c/h and video\kaneko_tmap.c/h. Started the process of converting some Kaneko games to use devices. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps) [David Haywood]. + +- 0.146u1: Kaneko16 regression fix (kaneko16_ay2_YM2149_r) for berlwall, bakubrkr and mgcrystl [Miodrag Milanovic]. + +- 0.144u3: Changed region gtmr to maincpu. + +- 0.142u1: Atari Ace converted Kaneko16 driver to driver_device. + +- 0.141u3: Aaron Giles removed public nvram_open() and fixed Kaneko16 driver to stop directly saving NVRAM. + +- 0.139u3: Aaron Giles fixed "16-bit EEPROM set with 8-bit data" in Kaneko16 driver. + +- 0.135u2: Fabio Priuli converted the Kaneko16 driver to use EEPROM device. + +- 0.133u5: David Haywood simplified Kaneko16 decryption functions by working out what each of the bits does and removing game specific references. Re-based the decryption tables as a result. End result is verified to be the same. Fixed a small bug with Kaneko16 graphic decoding and removed old comment about bad sound banking. Temporarily added a hack to the collision function to only use the B.Rap Boys code if the game is B.Rap Boys until we have a single function that works with both. + +- 30th August 2009: David Haywood - Shogun (almost) Working: This needs 2 graphic roms redumping (various character poses, and almost the entire character sets for 'Geisya' and 'Sumo' are missing) and the sound banking hooking up (and possibly the sound roms verifying) but otherwise it seems playable. This again was a lot of work to get running. Dox had to extrac another 20 tables from the PCB, which I then had to type and use to decode the data. Each character uses 2 tables, one which gives pointers to the tiles needed by that character, and another (I believe) relating to the moveset for the character. Anyway, that's all done, and the game works. Now hopefully Andreas can find a relationship between the decryption tables and the MCU data rom, which would help significantly clean up the implementation. This game also shows that the B.Rap Boys and Blood Warriors collisions systems should be the same, even if they currently each require their own implementations in MAME. Work to be done there! + +- 29th August 2009: David Haywood - We've managed to extract some more tables from Shogun. This allows the first two characters to show. For some unknown reason it still hangs after the fade tho. Ok that was a silly bug. The attract mode works for these 2 characters. Just need to get the data for the others then. + +- 26th August 2009: David Haywood - Guru redumped the 4 Mask roms from his B.Rap Boys PCB. This fixes all of the missing graphics. Collisions are still broken (you can attack what's to your right now, but any attack to the left by either yourself of an enemy kills anything on the screen). The collision hit system looks similar to Kaneko Superr Nova, but doesn't work. The game uses '3d' collisions, so it's possible this codepath was never tested in suprnova or is different. All the Suprnova games are pure 2d, not 2.5d. Dox is looking into it. + +- 25th August 2009: David Haywood - I fixed a few issues with the graphic emulation (some remain), figured out the correct rom loading, and confirmed that at least 4 of the graphic ROMs currently dumped are half size (which is why there are a lot of missing graphics). Sadly the maths unit doesn't seem to be the same as Blood Warrior, so additional work will be needed there. I also need to work out properly how it resets the protection device so that it doesn't crash after a few levels. For some reason test mode doesn't work. We've also asked Andreas if he can look for a relationship between the extracted decryption keys and the table in the MCU rom, which, if he can find one, will help with Shogun. + +- 24th August 2009: David Haywood - Dox managed to figure out an important detail about the protection and the way the writeback logic works. As a result B.Rap Boys now boots and gets into gameplay. The bad news is that all the sprite roms appear to be half size (lots of missing / bad graphics). It also seems to use some flip modes our video doesn't support yet (looking into it). There is also likely some 'maths' protection, as the game currently has no collisions. I'm hoping this turns out to be the same as Blood Warrior etc. Otherwise, it boots and runs attract mode, at least for a while. I'll look at some of the remaining emulation issues tomorrow. Dox has told Guru to double check the graphic roms. + +- 23rd August 2009: David Haywood - Raprogressing: Dox and myself have made significant progress on B.Rap Boys over the last couple of days, although there is currently very little to show for it. Basically the protection devices supplies 29 tables to the game, decrypting them from it's external ROM. Dox has been running custom code on the PCB to dump these tables to the screen. He took photos of them (nearly 1000 photos..) and I've been analysing them, and working out how they're decrypted from the external ROM. A couple of minutes ago I completed decrypting the final one, and while the code is still very ugly it does now successfully decrypt all the tables used by B.Rap Boys (Shogun Warriors is additional work, because it uses some different encryption keys). Unfortunately this doesn't actually get us very far yet. B.Rap Boys currently only requests 2 tables, then dies. There is obviously something else we're not understanding about the protection, but it isn't quite clear what yet. Some tests on the hardware have revealed a couple of things we don't handle, but the results are confusing as they don't actually solve the problem we're seeing. The main code is sitting in a loop waiting for an address to change to a pointer to some code. The protection device writes back pointers into RAM after copying the data, and the write address can be offset when the MCU command is sent. However, the writeback address isn't set to an address the game code is actually checking and therefore nothing happens. If I force it to write it to an address where the game code looks then the game executes the code from the 1st table, requests a 2nd one, then a 3rd one, then dies. Getting the actual writeback addresses correct appears to be very important. The good news is that I'm now 99.99% sure we have all the actual data we need from the board, and actually getting B.Rap Boys working from this point is just a case of understanding the finer details of the protection device. Not easy, but several magnitudes more workable than it was before (another dev could now quite easily pick up what we have, with no hardware access and work it out given enough time and understanding). + +- 0.133u1: Calc 3 MCU update [David Haywood]: Shuffled a few things around based on new findings. Added an extra decryption table used for the Brap Boys startup code (still doesn't do anything interesting). Noted that one of the unknown parameters for the MCU Init command is where it reads / writes EEPROM data from. Noted that an additional parameter in the MCU commands may cause further displacement of the writeback address, as BRap Boys seems to rely on this (needs further testing) - added a hack for now so that BRap Boys places the writeback address of the initial table somewhere that causes it to get executed. + +- 10th July 2009: David Haywood - Dox hooked a memory viewer into the already modified code, and tested it on the real hardware. It's interactive, and can be told to display whichever part of memory we're interested in. The protection device works by writing blocks of data to RAM, and then writing a pointer to the start of that block of data to a given address. Here we see the memory where one of the pointers is written. We've also verified that the data at this address (and various other addresses) is valid, but the camera batteries died (typical). 207fe0 is actually the first address set by the game for the data uploads, what's interesting about this is that the memory being shown is not that of the first upload, but a later one, for the IRQ code. The same address is reused. Further study of the placement of the tables would seem to indicate that they're uploaded after the previous one, and that there is a special command (with 0 length table) which resets the write address back to the initial value. Some of the other data (not shown due to camera issue) also confirms that in addition to the known 0x40 byte decode tables on each block, there are also some bitswaps. The next challenge will be charging the camera batteries. The challenge after that will be comparing the data with the tables in the data rom, and figuring out the various bitswaps for the blocks of data we can see. After that, we can try requesting different blocks, and doing the same. Each game has around 30 blocks of data that will need decoding, as stated before, the first target is Shogun Warriors, Brapboys will follow if that works. Update: Using screenshots from the memory viewer I managed to decode some of the blocks (and hardcode the one I couldn't fully understand the scrambling on). This has allowed Shogun Warriors to progress further into the game. There are still MANY tables to extract tho. + +- 7th July 2009: David Haywood - Alien Code: The first step to running tests on any PCB is to be able to get your own code running on the PCB. Some PCBs have active prevention against this (the MCUs / protection devices performing full rom checks, preventing modification for example). The good news is that the Kaneko board appears to have no such protection. As I mentioned before, Shogun Warriors looks like an easier first case to emulate, and understand the CALC3 device with, so that's where work will be focused. Of course, Dox didn't have a Shogun Warriors board, only a B. Rap Boys one, and the alphanumeric sprite tiles are in a different place on both games. For this reason, it was necessary to modify the Shogun Warriors ROMs to work with the B.Rap Boys alphanumeric sprites and run that modified ROM on real hardware. Getting such a modified ROM to run on real hardware, in a stable state, was always going to be an important step in being able to test and understand this, so I was very glad when Dox sent me the following screenshot this afternoon. It's not much, but this is a slightly modified version of the Shogun Warriors program roms running on a B Rap Boys PCB, displaying the test menus using the graphics from the B Rap Boys ROMs. You can actually boot / run Shogun Warriors, but with the B.Rap Boys graphic roms it isn't much to look at, but, it's reassuring to know, as one of the possible avenues of investigation will be to put debug hooks in the code at various points. Dox will be throwing together a quick memory viewer application to run on the board, after which we'll view some addresses and I'll attempt to interpret some of the data returned. I can't give an estimated time on this, but this is positive progress so far. + +- 27th June 2009: David Haywood - There is (hopefully) a B. Rap Boys PCB on it's way to Dox as we speak. Assuming this arrives in good working condition, I've prepared an initial piece of test code which will convert it to use the Shogun Warriors main program and MCU data rom and BRapBoys graphic roms for the test mode screens. I'm doing this because Shogun Warriors looks to be an easier test case, and does more right now. Mask ROMs can't be reprogrammed / replaced as easily, so reworking the Shogun Warriors code to look in the correct place for the fonts in the BRap Boys graphics was the easiest (although still rather convoluted) way of doing things. Assuming that test works, I'll modify that code to display a few useful pieces of information on the screen, and hopefully be able to produce a piece of rom code which still calls the protection routines going into Shogun Warriors test mode, but does not depend on the resulting code. From that point, I'll be able to modify it to send different commands, and look at the results, and probably put the B-Rap Boys MCU data rom on the board, and do the same for that. This will enable me to figure out how the data is fully decoded (and hopefully where it gets put) and maybe one or two other details about the chip. After that, I'll take a look at the maths / collision box side of things, but I have a feeling that will be the same as Blood Warriors anyway. The 'Calc' test B Rap Boys does at startup doesn't appear to be maths related, it's just waiting for the required status flag from the MCU to say that the initial block of code has been decrypted. Until it has been, the game won't progress past that point. Assuming everything works, the first thing you're likely to see here is progress on Shogun Warriors, with B Rap Boys following slightly later. + +- 9th June 2009: David Haywood - Shogun Warriors / B Rap Boys: Due to a request from an actual friend (and the fact that any progress on these will benefit more than just MAME) I decided to take another look at the protection issues with these games. The MCU is on the decapping list, so, eventually (assuming success) it will be decapped, and emulated properly, however, the type of CPU is a completely unemulated one, so even with decap results the process could be quite long, and a previous decap attempt failed to reveal anything useful. With that in mind, knowing roughly how the protection works beforehand will no doubt help in interpreting the results at the very least. One of the biggest mysteries with them was the format of the external MCU data rom. It has been known for a long time that the games can be romswapped, so everything specific to each game must be in the external roms (including the protection data) but, unlike the later Kaneko games (Gals Panic 3, Jackie Chan, Bonk's Adventure, Blood Warrior etc.) the format of the MCU data rom was unknown, it was even speculated that it might simple be the entire (encrypted) external program rom for the MCU after the original decap results didn't turn up what was expected (as it turns out, it's not, there is definitely internal rom, this is purely data). The newer Kaneko titles had a simple encryption across the entire MCU data rom, a 0x100 byte encryption table of values to subtract, that looped over the rom. The games would then request the MCU copy blocks of data from the decrypted ROM into the game RAM. Once it was understood (aside from not knowing where 4 tables on Bonk's Adventure really come from) it was pretty simple. Despite being earlier, the protection on Shogun Warriors and B Rap Boys is more advanced. (I can only speculate that they dropped it due to it being more complex to program) It still works in a similar way, sending commands to copy tables, and it also still appears to have the math unit (can be used for hit box detection, random number generation etc.) but there are some subtle but important differences when it comes to how the tables get copied, and how the external data rom is processed. Unlike the later games you can't simply apply a 0x100 byte table to the entire rom. The rom was very mysterious because parts of it didn't even look encrypted, and there were clearly variations on an encryption schemes across the entire ROM with no logical start / end points for each block. Andreas had already established that some _very_ old code that had been trojaned out a Shogun Warriors board (in a failed old attempt) could be found in the external rom by applying a 0x40 sized table to a very specific block of data, but beyond that nothing was clear. We were even unable to determine how the location of that block in the rom related in any way to the commands the game was writing. After a significant amount of work (and a long time after... I first looked at this when the Jackie Chan progres was on my blog here) I noticed a few additional patterns in the rom, and started testing a few things. Based on a some observations I cam up with a theory that the external rom was structured as a kind of 'linked list'. The first byte in the rom is the number of tables it contains, followed by some information about that table, and an offset to the start of the next table. In testing this theory it appeared to be mostly correct, however, I encountered a few hurdles. Some of the blocks appeared to be in a different 'mode'. The location of the length of the block (and thus the offset to the next block) wasn't stored in the expected location. It turned out that this 'length' parameter can also be offset by another parameter, which is also used to specify the length of an alternate 'inline' encryption table. I put together some code, tested it with both games, and found that I could now split the MCU roms into logical tables, with parameters for each table. In both cases there was an additional 0x1000 sized block at the end, not specified in the table list, and the same on both games. I don't know what it's for, and can only speculate that it might be related to the actual encryption tables used somehow. From this point it became much clearer what the game was requesting. Shogun Warriors made a request to the protection device for command '0x19'. With the proper processing of the table it was obvious that this meant table 0x19, which was indeed that initial startup code that Andreas had managed to find before. It also became very obvious that our current communication with the MCU was wrong, and that it could specify multiple transfers in one command. Unfortunately this is where progress, for now, stops. The problem being that every single one of the blocks of data encoded can have it's own 0x40 byte decryption table (and additionally some bitswaps?) and for very small blocks, working out an encryption table that's only 2-3 times smaller than the table being decrypted is nearly impossible without reference data. The 'key' specified in the header of each block is simply 1 byte, the decryption tables are 0x40 bytes, and I can't see any relationship between them nor the previously mentioned 0x1000 sized block at the end. It's progress, good progress even, with access to a working board trojaning and simulating the rest of the protection will be _much_ easier with this newfound knowledge, it should also help immensely for processing the decap results. I don't know which will happen first. B Rap Boys shows nothing new because the initial block isn't decoded, and it might be doing some check on the maths unit too. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Kaneko16 driver. + +- 0.128u4: Kaneko changes [David Haywood, Andreas Naive]: Added Simulation of Toybox external data rom decryption. Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally 1+2 to use the new code. + +- 0.127u6: DITraI4D0 added new tilemap scroll position function to video\kaneko16.c (is it different for expro02 and better to fix current one?). + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Kaneko16 driver. + +- 0.113u1: Sebastien Volpe improvements to the Kaneko16 driver. All the protection data should be correct now. + +- 0.106u3: Massive dipswitch update to the Kaneko16 driver [Brian Troha, Guru, Yasuhiro Ogawa]. + +- 0.105u1: Removed machine\kaneko16.h. + +- 0.102u1: Several fixes for the Kaneko16 driver [Pierpaolo Prazzoli]: Fixed tilemap priorities. Fixed some sprites priorities. Added some missing coin counters. Added right palette filling for games using sprite type 1. Swapped berlwall and berlwalt sets as per SebV notes in the source code. + +- 0.97u4: Aaron Giles fixed OKI6295 sound banking in the Kaneko16 driver. + +- 0.91: Sebastien Volpe fixed kaneko16.c which was broken in 0.90u4. + +- 0.90u4: Kaneko update in preparation for data from Blood Warrior [Sebastien Volpe]. + +- 0.88u2: Added machine\kanekotb.h. + +- 0.86u4: Added machine\kaneko16.c/h. Sebastien Volpe reorganised and cleaned up the Kaneko16 driver and related drivers splitting protection related code into a separate file (machine\kaneko16.c). + +- 20th October 2002: Brian Troha added information about Great 1000 Miles Rally to the Kaneko16 driver. + +- 0.56: Luca Elia fixed rowscroll in Kaneko16 games. + +- 22nd September 2001: Luca Elia added correct linescroll emulation to the Kaneko16 driver. + +- 0.53: Added includes\kaneko16.h. + +- 0.36b15: Added kaneko16.c driver and vidhrdw\kaneko16.c. + +$end + + + +$info=kangaroo.cpp +$drv +0.21 [Ville Laitinen] + + +WIP: + +- 0.246: Changed driver to sunelect\kangaroo.cpp. + +- 0.243: Removed video\kangaroo.cpp and includes\kangaroo.h. Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c), added a 3-bit BGR variant and use it for Kangaroo driver [Dirk Best]. + +- 0.147: Fixed save state issue [Miodrag Milanovic]. + +- 0.58: Added includes\kangaroo.h. + +- 0.37b4: Removed machine\kangaroo.c. + +- 0.31: Removed sndhrdw\kangaroo.c. + +- 19th June 1997: Mod to ensure it's really safe to load the scores. + +- 17th June 1997: Added the coin counter output so the error log will not get cluttered with so much garbage about unknown locations. Added music on/off to dipswitch settings. Thanks to S. Joe Dunkle for mentioning the game should have music. btw. this is not really a dipswitch on the PCB, it's a pin on the edge connector and the damn manual doesn't really tell what it does, so I hadn't ever tried it out. Added high score saving/loading. Since I try to avoid disassembling the code at all costs I'm not sure it's correct - seems to work tho'. + +- 0.21: Added kangaroo.c driver, machine\kangaroo.c, vidhrdw\kangaroo.c and sndhrdw\kangaroo.c. + +- 7th May 1997: Changed to conform the new AUDIO_CPU code. Changed the audio command read to use the latched version. + +- April 1997: Created, based on the Arabian driver, The two games (arabian & kangaroo) are both by Sun Electronics and run on very similar hardware. Kangaroo PCB is constructed from two boards: TVG-1-CPU-B, which houses program ROMS, two Z80 CPUs, a GI-AY-8910, a custom microcontroller and the logic chips connecting these. TVG-1-VIDEO-B is obviously the video board. On this one you can find the graphics ROMS (tvg83 -tvg86), some logic chips and 4 banks of 8 4116 RAM chips. + +$end + + + +$info=karnov.cpp +$drv +0.31 [Bryan McPhail] + + +WIP: + +- 0.278: Correct 16x32 size flag and update notes (dataeast\deckarn.cpp) [hap, Jim Westfall]. + +- 0.262: Use device_gfx_interface to decode graphics ROMs (dataeast\deckarn.cpp). Make ROM region names more descriptive in systems using this device [cam900]. + +- 0.261: Interrupt enable feature added as per schematics [Jose Tejada]. + +- 0.246: Changed driver to dataeast\karnov.cpp. + +- 0.237: Removed video\karnov.cpp and includes\karnov.h. Cleanup [Dirk Best]. + +- 0.224: Use OCS to derive clock speeds [Brian Troha]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed rom names. + +- 0.210: DECO Karnov Sprites: Removed unnecessary configuration values. Use callback for color and priority behavior. Use shorter/correct type values. Reduced unnecessary lines (video\deckarn.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.205: Removed DECO_KARNOVSPRITES and DECO_RMC3 MCFG macros [Osso]. Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Cleanup. Converted background tilemap into generic MAME tilemap system. Cleanup handlers. Reduced code duplication, address_space arguments and region sizes [cam900]. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.190: Use MCFG_GENERIC_LATCH_DATA_PENDING_CB for soundlatch [AJR]. + +- 0.188: All games use now the DECO RM-C3 palette. This is really just a documentation change as the previous colour weighting was correct so there is no visual difference with this change [Bryan McPhail]. + +- 0.153: Some cleanups [Osso]. + +- 0.148: David Haywood fixed flip screen in Karnov driver. + +- 0.146u5: Oliver Stoeneberg fixed uninitialized array in Karnov driver. + +- 0.143u3: Brian Troha added DIP locations to Wonder Planet and the Chelnov sets. + +- 0.142: Added video\deckarn.c/h. David Haywood implemented karnov style sprites in its own file (video\deckarn.c), shared with Karnov and DEC8 drivers. + +- 0.135u3: Added includes\karnov.h. Fabio Priuli added driver data struct and save states to the Karnov driver. + +- 0.131u1: Angelo Salese merged memory maps in the Karnov driver. + +- 9th January 2003: Bryan McPhail fixed the erratic coin inputs in the i8751 emulation in the Karnov driver. + +- 25th February 2001: Quench fixed a bug in Karnov that caused it to crash sometimes. + +- 1st October 2000: Bryan McPhail added flipscreen support to Karnov driver. + +- 11th November 1999: Bryan McPhail added sprite buffering to Karnov and Chelnov. + +- 0.31: Added karnov.c driver and vidhrdw\karnov.c. + +$end + + + +$info=kas89.cpp +$drv +0.143u8 [Roberto Fresca] + + +NOTES: + +- 6-players electronic roulette. Video field + phisical LEDs roulette. + +- Special thanks to Rob Ragon and Tomasz Slanina for their invaluable help. Also big thanks to Iris Falbala and Sofia Kiara for the beta-testing stage. + +- For better results, use the associated artwork. Will allow you to see the roulette with all the working LEDs and lamps... + + +WIP: + +- 0.246: Changed driver to misc\kas89.cpp. + +- 0.143u8: Added kas89.c driver and layout\kas89.lay. + +$end + + + +$info=katosmedz80.cpp +$drv +0.257 [buffi, Osso] + + +WIP: + +- 0.259: Added layout\dnbanban.lay. + +- 0.257: Added katosmedz80.cpp driver. + +$end + + + +$info=kbash.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.286: Cleaned up and simplified code: Removed unnecessary custom_priority_bitmap and priority remap table and use screen priority bitmap. Improved logging and reduced literal tag usage. Also suppress side effects for debugger reads for Toaplan drivers using the device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.273: Added kbash.cpp driver, toaplan\toaplan_coincounter.cpp/h and toaplan\toaplan_v25_tables.h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=kchamp.cpp +$drv +0.34b2 [Ernesto Corvi, Gareth Hall, Carlos Lozano, Howie Cohen, Frank Palazzolo] + + +NOTES: + +- The 1P version of Karate Champ is the same as VS version but with a DAC instead of a MSM5205. Also some minor I/O ports and memory map changes. Dipswitches differ too. + +- In the VS version Karate Champ are the first 4 opcodes that the program executes aren't encrypted for some obscure reason. The address for the 2nd opcode (a jump) is encrypted too. It's not clear what the 3rd and 4th opcode are supposed to do, they just write to a RAM location. This write might be what turns the encryption on, but this doesn't explain the encrypted address for the jump. + +- Clone kchampvs: The first 4 opcodes that the program executes aren't encrypted for some obscure reason. The address for the 2nd opcode (a jump) is encrypted too. It's not clear what the 3rd and 4th opcode are supposed to do, they just write to a RAM location. This write might be what turns the encryption on, but this doesn't explain the encrypted address for the jump. + + +WIP: + +- 0.246: Changed driver to dataeast\kchamp.cpp/h and dataeast\kchamp_v.cpp. + +- 0.135u3: Added includes\kchamp.h. + +- 0.34b2: Added kchamp.c driver vidhrdw\kchamp.c. + +$end + + + +$info=kenseim.cpp +$drv +0.154 [Alan Meades, Porchy] + + +NOTES: + +- Hardware: Kensei Mogura aka Street Fighter II Whac-a-mole game. This game uses a CPS1 board as the 'Video board' the main game is driven by an additional PCB containing a TMPZ84C011 and MB89363B moles and hammer are physical non-video parts. See https://youtu.be/wk71y7OGU-k and https://youtu.be/mV00MMyBBXM + + +WIP: + +- 0.246: Changed driver to capcom\kenseim.cpp. + +- 0.154: Added kenseim.c driver, layout\kenseim.lay and machine\mb89363b.c/h. + +$end + + + +$info=kickgoal.cpp +$drv +0.61 [David Haywood] + + +WIP: + +- 0.286: Removed tch\kickgoal.h and tch\kickgoal_v.cpp. Consolidate driver into single file [TheLostNinja]. Small cleanup [hap]. + +- 0.254: Changed manufacturer to 'TCH / Proyesel'. + +- 0.246: Changed driver to tch\kickgoal.cpp/h and tch\kickgoal_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added PCB layout of PRO-3/B board used by Action Hollywood and Kick Goal [Brian Troha]. + +- 0.209: Removed MCFGs. Minor cleanups. Fixed some namings. Added notes related to gfxs. Reduced unnecessary line, handlers and duplicates. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.205: Removed PIC16C57 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.194: Cleaned up driver so that it uses OKI6295 mem map etc [David Haywood]. + +- 0.160: Removed PIC16C5x MCU fake I/O memory map in KickGoal driver [hap]. + +- 0.146u5: General cleanup and improved gfxdecodes in Kick Goal driver [David Haywood]. + +- 0.135u3: Added includes\kickgoal.h. Added driver data struct and save states to Kick Goal driver [Fabio Priuli]. + +- 0.122u6: Changed PIC16C57 CPU2 clock speed to 3MHz. + +- 0.61: Added kickgoal.c driver and vidhrdw\kickgoal.c. + +$end + + + +$info=kikikai.cpp +$drv +0.36b9 [Ernesto Corvi, Acho A. Tang] + +0.35b7 [Ernesto Corvi] + + +WIP: + +- 0.262: Removed taito\kikikai.h, taito\kikikai_m.cpp and taito\kikikai_v.cpp. Merged driver. Removed YM2203 ymsnd busy flag workaround [hap]. Cleaned up driver a little. Added missing data members to save states. Removed incorrect coin counter connections [Vas Crabb]. + +- 0.246: Changed driver to taito\kikikai.cpp/h, taito\kikikai_m.cpp and taito\kikikai_v.cpp. + +- 0.236: Added PCB infos and correct DIPs [Guru]. Clean up video\kikikai.cpp a little [Vas Crabb]. + +- 0.227: Eliminated set_input_line_vector [AJR]. + +- 0.222: Split up kikikai class [David Haywood]. READ/WRITE macros removal [Osso]. + +- 0.221: Changed mexico86.cpp/h to kikikai.cpp/h driver and machine\mexico86.cpp to machine\kikikai.cpp. Added MCU dump to Kick and Run, not yet working [Sean Riddle]. Updated comments [Brian Troha]. + +- 0.207: Removed unnecessary address_space arguments from ymsnd read handler [cam900]. + +- 0.205: Removed Z80, M68705P3, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.125u5: Added includes\mexico86.h. + +- 0.36b9: Added machine\mexico86.c and vidhrdw\mexico86.c. + +- 0.35b7: Added mexico86.c driver. + +$end + + + +$info=killcom.cpp +$drv +0.31 [Chris Moore, Zsolt Vasvari] + + +WIP: + +- 0.258: Changed driver to alliedleisure\killcom.cpp/h. Removed gameplan\gameplan_v.cpp. Use mos6532_new_device. Some other small improvements [hap]. + +- 0.246: Changed driver to gameplan\gameplan.cpp/h and gameplan\gameplan_v.cpp. + +- 0.233: Fixed videoram readback (video\gameplan.cpp). Fixes graphics corruption during rainbow screen [O. Galibert]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Use callblank to drive CA1 from VBLANK. Eliminated some old-style overrides [AJR]. + +- 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. + +- 0.201: Machine config modernization [Ryan Holtz]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.155: Clamping pen access in gameplan_state::screen_update_leprechn() [Oliver Stoeneberg]. Re-hooked up leprechn videoram read, which was removed when old leprechn.c driver was merged into gameplan.c [Alex Jackson]. + +- 0.153: Removed the simplest 6522 port callbacks [smf]. + +- 0.135u4: Fabio Priuli added save states to 6522via.c. This fixes problems of Gameplan games with -autosave. + +- 0.130u2: Gameplan improvements [Tafoid]: Verified and simplified the dipswitches and adding DIP locations. + +- 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Updated gameplan driver to use the new device interface. + +- 0.123u2: Added video\gameplan.c and includes\gameplan.h. Zsolt Vasvari reorganized Gameplan driver. Changed Trivia Quest use the Gameplan video code. Added crystal for Gameplan pixel clock. Changed M6502 CPU1/2 clock speeds to 894886 Hz and AY-3-8910A to 1789772 Hz. + +- 0.115u1: Merged leprechn.c with gameplan.c driver. Removed drivers\leprechn.c, machine\leprechn.c, video\leprechn.c and includes\leprechn.h. Zsolt Vasvari merged Leprechaun driver into the GamePlan driver and added correct video timings. Changed cpu2 rom address to ($e000) and VSync to 59.196429 Hz. + +- 0.78u5: Removed vidhrdw\gameplan.c. Updates to the Gameplan driver [Nicola Salmoria]: Rewritten using machine\6522via.c and machine\6532riot.c, which weren't available at the time it was created. This fixes the gfx problems and bad sound. vidhrdw\gameplan.c is no longer needed. Added PA7 adge detect and IRQ callback to machine\6532riot. Fixed port writes in machine\6522via so that pins set as input are pulled high. This is required by the gameplan games and is confirmed by the 65422 data sheet. Added support for CA2 pulse handshake. + +- 0.61: Added machine\leprechn.c and includes\leprechn.h. + +- 3rd May 2002: Zsolt Vasvari cleaned up the Leprechaun / Pot of Gold drivers and added proper VIA 6522 chip emulation. + +- 0.57: Stefan Jokisch fixed the Gameplan games which were broken in 0.56. + +- 0.37b4: Removed machine\leprechn.c. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.33b5: Fixes to the Gameplan games [Santeri Saarimaa]. + +- 0.33b3: Chris Moore added sound in the Gameplan games and accurate colors in Megatack and possibly the other Gameplan games. + +- 0.31: Added gameplan.c and leprechn.c driver, machine\leprechn.c, vidhrdw\leprechn.c and vidhrdw\gameplan.c. + +$end + + + +$info=kingdrby.cpp +$drv +0.136u4 [Luca Elia, Andrew Gardner, Angelo Salese, Roberto Fresca, Angelo Salese] + +0.129u5 [Andrew Gardner, Angelo Salese, Roberto Fresca] + +0.111u1 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to tatsumi\kingdrby.cpp. + +- 0.143u6: Added layout\kingdrby.lay. + +- 0.136u4: Merged cowrace.c with kingdrby.c driver (Angelo Salese). + +- 0.129u5: Added kingdrby.c driver. + +- 0.111u1: Added cowrace.c driver. + +$end + + + +$info=kingobox.cpp +$drv +0.34b5 [Ernesto Corvi] + + +NOTES: + +- Main CPU: Theres a memory area from 0xf000 to 0xf7ff, which is clearly initialized at startup and never used anymore. + + +WIP: + +- 0.283: Removed dataeast\kingobox.h and dataeast\kingobox_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to dataeast\kingobox.cpp/h and dataeast\kingobox_v.cpp. + +- 0.135u3: Added includes\kingobox.h. + +- 0.34b5: Added kingobox.c driver and vidhrdw\kingobox.c. + +$end + + + +$info=kingpin.cpp +$drv +0.117u2 [Andrew Gardner] + + +NOTES: + +- To enter setup mode, boot the game with dips 1, 4, 5, 7 set to on + +- There are some writes around 0xe000 in the maxideal set that can't possibly go anywhere on the board I own. A bigger RAM chip would accommodate them though. + +- There are 6 pots labeled vr2-vr7. Color adjustments? + +- The edge-connectors are non-jamma on this board. + + +WIP: + +- 0.246: Changed driver to misc\kingpin.cpp. + +- 0.228: Added layout\kingpin.lay. Added 'Setup (x of 4)' dipswitches. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed AY8912 and Z80 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: TMS9928A VDP configuration modernization: Replaced callback configuration macros with DEVCB3 (slightly shortening function names in the process). Changed configured clock to be twice the dot clock (as on hardware), rather than equal to it. Allow the VDP to configure the screen in device_config_complete (taking into account 60 Hz/50 Hz variations), making MCFG_TMS9928A_SCREEN_ADD_NTSC/_PAL macros obsolete. Added notes on clock outputs. Fixed number of vertical lines for NTSC devices. Eliminated the clock validity check, which has fulfilled its purpose [AJR]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.117u2: Added kingpin.c driver. + +$end + + + +$info=kinst.cpp +$drv +0.63 [Aaron Giles, Bryan McPhail] + + +NOTES: + +- The SRAM test fails in diagnostics; this is due to the fact that the test relies on executing out of the cache while it tromps over (and eventually restores) the instructions it is executing; this will likely never be fixed. + + +WIP: + +- 0.283: Fixed metadata [cam900]. + +- 0.276: Added EPROM waitstates. Fixes music doesn't play in the attract mode just after booting. Added debugger side effects check after prev commit [hap]. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp) [cam900]. Added 'DCS Audio 2K' sound. + +- 0.255: Bumped major rev of R4600 PRID to 2 (original R4600 was too problematic so almost all systems are shipped with R4600 rev 2.0) [Jiaxun Yang]. Correct pixel clock [Guru]. Changed VSync to 58.981183 Hz. + +- 0.246: Changed driver to rare\kinst.cpp. + +- 0.236: Driver cleanup. Added preliminary screen raw parameters [hap]. Changed VSync to 58.944887 Hz. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.212: Some simple screen ind16 -> rgb32 conversions [Ryan Holtz]. + +- 0.205: Removed R4600LE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed DCS_AUDIO_2K MCFG macros [Osso]. + +- 0.201: Removed ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.199: Killer Instinct driver needs to stay in machine_reset(). Fixes game hangs during attract mode [Osso]. + +- 0.198: Fixed driver screw-up that effectively prevented loading non default BIOSes [Osso]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.175: Naming KI1 & KI2 input buttons the same way it's displayed in original Arcade Control [Shideravan]. + +- 0.158: Added missing save states to machine\idehd.c, fixes kinst.c save state regression [Osso]. + +- 0.156: Fixed Killer Instinct DRC regression (cpu\drcfe.c). Fixed Memory Leak Warning [Osso]. + +- 0.149: Added harddisk device. + +- 0.145u1: Fixed Killer Instinct regression, thing is update of features should be done on different place now [Miodrag Milanovic]. + +- 0.136u1: Fixed x86 DRC backend codegen bug that broke Killer Instinct. Fixed game hangs at black screen with 32-bit build [Aaron Giles]. + +- 0.124: Converted Kinst driver to use INDEXED16 [Zsolt Vasvari]. + +- 0.116u4: Fixed timer_set in the MIPS core and Kinst driver [Zsolt Vasvari]. + +- 0.107u3: Updated Killer Instinct input ports to use IPT_BILL1 for bill acceptors (Dollar Bill) [ClawGrip]. + +- 0.84u3: Fixed sound1 roms addresses. + +- 0.81u4: Removed vidhrdw\kinst.c and includes\kinst.h. + +- 0.79u2: Replaced Custom sound with DMA-driven DAC. + +- 0.78u4: Changed region cpu2 to sound1. + +- 0.77: Changed ADSP2105 CPU2 clock speed to 10MHz. + +- 0.76u2: Changed ADSP2105 clock speed to 10240000 Hz. + +- 0.74: Changed ADSP2105 clock speed to 10MHz. + +- 0.63: Added kinst.c driver, vidhrdw\kinst.c and includes\kinst.h. + +$end + + + +$info=kissproto.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pinball\kissproto.cpp. + +- 0.206: Removed I8035 MCFG macro. Mapped at least one of the program ROMs [AJR]. Changed I8035 CPU1 clock speed to 6MHz. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.141u1: Added kissproto.c driver. + +$end + + + +$info=kiwame.cpp +$drv +0.246 [Luca Elia] + + +WIP: + +- 0.246: Added seta\kiwame.cpp driver. Moved Pro Mahjong Kiwame to separate driver and updated notes [AJR]. + +$end + + + +$info=kkcount.cpp +$drv +0.262 [buffi, Osso] + + +WIP: + +- 0.262: Added kkcount.cpp driver. + +$end + + + +$info=klax.cpp +$drv +0.33b3 [Aaron Giles, Mike Cuddy] + + +WIP: + +- 0.252: Removed atari\klax.h and atari\klax_v.cpp. + +- 0.246: Changed driver to atari\klax.cpp/h and atari\klax_v.cpp. + +- 0.58: Added includes\klax.h. + +- 0.33b3: Added klax.c driver, vidhrdw\klax.c and machine\atarigen.c/h. + +$end + + + +$info=kncljoe.cpp +$drv +0.37b7 [Ernesto Corvi] + + +NOTES: + +- Hardware: This board seems to be an Irem design. The sound hardware is modified the 6803-based one used by the classic Irem games. There's only one AY 3-8910 chip and no MSM5205. There are also two SN76489 controlled directly by main(!) cpu, and used only for in-game music. The video hardware is pretty much like Irem games too. The only strange thing is that the screen is flipped vertically. + + +WIP: + +- 0.264: Removed seibu\kncljoe.h and seibu\kncljoe_v.cpp. + +- 0.246: Changed driver to seibu\kncljoe.cpp/h and seibu\kncljoe_v.cpp. + +- 0.135u3: Added includes\kncljoe.h. + +- 0.37b7: Added kncljoe.c driver and vidhrdw\kncljoe.c. + +$end + + + +$info=koftball.cpp +$drv +0.125u9 [Tomasz Slanina] + + +WIP: + +- 0.278: Added koftball counter outputs. Also identified a DIP switch and added a comment about soft settings. Split out common parts of address map, better inputs for jxzh and kaimenhu. Identified a few DIP switches and marked games as having uneumlated protection. Slightly less hacky layer enable logic [Vas Crabb]. Updated drawing routine to work correctly for available dumps. More studying needed [Osso]. + +- 0.265: Added 3rd and 4th tilemap layers, fixes missing GFX. Ported over IRQ handling and 'pixmap' related methods from BMCpokr driver. Test mode is now visible, although badly. Hooked up DIP switches. Identified some DIPs and inputs [Osso]. Decoded bitmap layer and added back layer pen [Angelo Salese]. + +- 0.246: Changed driver to bmc\koftball.cpp. + +- 0.125u9: Added koftball.c driver. + +$end + + + +$info=koikoi.cpp +$drv +0.112u2 [David Haywood] + + +NOTES: + +- Hardware: Basic is Z80 (possibly xtal/4), AY3-8910 (possibly xtal/8) - 15.468xtal, 1 DSW (8) and 2kx8 SRAM (x2). + + +WIP: + +- 0.246: Changed driver to kiwako\koikoi.cpp. + +- 0.112u2: Added koikoi.c driver. + +$end + + + +$info=konamigq.cpp +$drv +0.78 [R. Belmont, smf] + + +NOTES: + +- Hardware: Konami GQ System - Arcade PSX + + +WIP: + +- 0.283: Rewrite MB89371 as a fully functional device (machine\mb89371.cpp) [R. Belmont]. + +- 0.266: No need to cancel a newly allocated timer [Vas Crabb]. + +- 0.246: Changed driver to konami\konamigq.cpp. + +- 0.210: Reduced unnecessary handlers. Updated TMS57002 DASP: Simplified handlers. Fixed code styles and notes. Use shorter type values [cam900]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.154: Added 'SCSI ID' configuration. + +- 0.149: Added machine\mb89371.c/h. Added skeleton MB89371 device [smf]. + +- 0.148u5: Changed handlers to 16 bit as that is the size of the external bus and created memory maps instead of installing handlers in init [smf]. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.147u2: Hooked up PSX IRQ's using DEVCB2 [smf]. + +- 0.146u1: SCSI devices are now proper MAME devices [Phill W.]. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced PSXCPU with CXD8530BQ. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz. + +- 16th January 2008: smf - Putting the clocks forward: The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376MHz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before (it should be 2 but I'll leave that until the rest of the timing issues are sorted). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67MHz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100MHz clock, while system 10 runs on a 101.4912MHz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.101u4: smf updated PSX core to new save state and disassembler interfaces. + +- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak. + +- 0.84: darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. + +- 0.78: Added konamigq.c driver. + +$end + + + +$info=konamigs.cpp +$drv +0.218 [MetalliC] + + +WIP: + +- 0.278: Simulated SH3 SCI transmitter emptying (sh\sh3comn.cpp), fixes 'Muscle Ranking Kinniku Banzuke Spray Hitter' progresses past initial loading but stops at a black screen, while 'Run Run Puppy' freezes at the four blue squares [smf]. + +- 0.257: Untangle machine\ataflash.cpp from the parallel ATA interface. This isolates the ATA disk drive interface implementation from the physical parallel ATA device interface. The ATA Flash PC Card is no longer a kind of parallel ATA device. Use ATA CF card device (true IDE mode 4) [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to konami\konamigs.cpp. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.220: Games do not enable SH-3 CPU cache, so it's actual rate is way lower than may/should be [MetalliC]. + +- 0.219: Documented I/O and hook up bookkeeping [MetalliC]. + +- 0.218: Added konamigs.cpp driver. + +$end + + + +$info=konamigv.cpp +$drv +0.80u3 [R. Belmont, smf] + + +Bugs: + +- hyperath, naganoj, nagano98: No sound in attract mode. scoobydude51 (ID 05431) + + +WIP: + +- 0.266: Process SCSI DMA transfers instantaneously. Avoids issues described in MT08860 (Loading parts are VERY slow). Added TODO notes about implementing correct DMA timings [Windy Fairy]. + +- 0.265: Use "new SCSI" 53CF96 and drives. Correct SPU audio channel routing ('Beat the Champ' test mode exposes this) [Windy Fairy]. + +- 0.261: Use multibyte.h helpers [AJR]. + +- 0.255: Track command 48h just plays track when TNO start == TNO end. Fixed redbook silent regression with konamigv.cpp (machine\t10mmc.cpp). Fixes missing background music in possibly all KonamiGV games [Angelo Salese]. + +- 0.246: Changed driver to konami\konamigv.cpp. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.232: Added hardware info for Tokimeki Memorial Oshiete Your Heart [Guru]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Eliminated address_space argument from flash read/write handlers [AJR]. + +- 0.205: Removed CXD8530BQ, MB89371 and CXD8514Q MCFG macros [Ryan Holtz]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. Removed UPD4701 MCFG macros [Osso]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. Removed FUJITSU_29F016A and SHARP_LH28F400 MCFG macros [Ryan Holtz]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed AM53CF96, RAM and EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.154: Added 'SCSI ID' configuration. + +- 0.152: Slight update, further update expected once the games are running [smf]. + +- 0.151: Fixed Konami GV dma_write_data parameter, even though it's not used and the DMA isn't hooked up properly [smf]. + +- 0.149: Added machine\mb89371.c/h. Tidied up 16 bit flash hookup. Added skeleton MB89371 device [smf]. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.147u2: SCSICD now has a CDDA sub device. Hooked up PSX IRQ's using DEVCB2 [smf]. + +- 0.147: Removed am53cf96_get_device and some other unused GetDevice() trampolines [smf]. + +- 0.146u1: SCSI devices are now proper MAME devices [Phill W.]. + +- 0.145u2: R. Belmont updated all CDs to v5 SHA1s, marked all old-format dumps BAD_DUMP. + +- 0.144u7: Correct Konami GV disk prefix to make games boot again [hap]. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: Konami GV documentation updates [Guru]. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. Replaced PSXCPU with CXD8530BQ. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. R. Belmont fixed SPU sound effects are cut abruptly/clipped and correct SPU IRQ notification in Konami GV driver. + +- 5th February 2011: R. Belmont - Arguably the most problematic aspect of MAME's PSX hardware emulation was the SPU audio chip. It had no envelope support, no reverb, and an assortment of bugs. Fortunately most arcade games use the SPU only for sound effects and have a separate chip for music so the problems weren't as dire as a working MESS PSX driver might have shown, but glitches did occur and vex players (for instance, the siren in Tetris the Grand Master). Anyway, pSXAuthor, the author of the pSX emulator gave us permission a while ago to use his SPU code in MAME. The problem at the time was that his code makes heavy use of C++ features and MAME back then was plain C only. Aaron's recent architectural changes have finally made it possible to rock out with your polymorphic classes out in a sound chip emulation, and so I've finally done the port. One thing the MESS driver does do is play .PSF music rips from PlayStation games. I'm going to use one of my favorite songs from one of my favorite PS1 games (Parasite Eve) here to demonstrate the before/after. I think you'll find the improvement quite striking. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.136: Aaron Giles fixed Konami GV driver attempt to register save state entry after state registration is closed. Changed region user2 to eeprom. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz. + +- 0.114: Couriersud added save state support to the Konami GV driver, specifically enabled for Nagano Winter Olympics '98 and Simpsons Bowling. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in Konami GV driver. + +- 0.101u4: smf updated PSX core to new save state and disassembler interfaces. + +- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak. + +- 0.95: R. Belmont changed Konami GV driver to support the new 53cf96 configuration system. + +- 0.84: R. Belmont fixed the SPU/CDDA volume balance in the Konami GV games. darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. + +- 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete. + +- 0.80u3: Added konamigv.c driver. R. Belmont and smf submitted a driver for the Konami GV System. The GV System is identical to a home Playstation/PS1 console, except the CD-ROM is SCSI instead of proprietary. The driver is still in progress: The SPU emulation needs a lot of help, especially on Wedding Rhapsody (smf is working on it), the SCSI CD-ROM emulation needs to be separated out from the AM53cf96 if we ever emulate other SCSI controllers or CD-ROM drives, CHDMAN doesn't output anything useful when you extract a CHD-CD. It should write out a CDRDAO image. And Audio tracks on CDs are not compressed at present (or more accurately they're gzip compressed, which is useless). The plan is to use FLAC at some point. + +$end + + + +$info=konamigx.cpp +$drv +0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] + + +NOTES: + +- Driver by R. Belmont and Phil Stroffolino. + +- ESC protection emulation and TMS57002 skipper by Olivier Galibert + +- Hardware: The basic hardware consists of: MC68EC020 main CPU at 24MHz and a MC68000 sound CPU with 2x K054539 PCM chips plus a TMS57002 DASP for effects. + + +Bugs: + +- Many machines in konamigx.cpp, mystwarr.cpp: [debug] Assert shortly after launch. Tafoid (ID 07891) + +- konamigx.c driver games: ROM check error in service mode. quanta (ID 03525) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting (konami\konamigx.cpp, konami\konamigx_m.cpp, konami\konamigx_v.cpp) [cam900]. Documented date of Versus Net Soccer and Soccer Superstars dumps based on screen at startup [f205v]. + +- 0.278: Cleaned up various things (konami\konamigx.h and konami\konamigx_v.cpp) [Vas Crabb]. + +- 0.277: Shrink GX_MAX_SPRITES, which to the best of my ability seems to be oversized. There does seem to be several oversized arrays / defs in these files, so I think this is one of them. The usual FredYeye updates to konamigx_mixer - move declarations closer to use, more suited types, renamed temp vars, etc. Changed objpool to a vector, simplifying usage (push_back, size). Replace sorting loop with reverse + stable_sort. Improved gx_draw_basic_tilemaps - read internal / external alpha mix codes based on vinmix_on. Tiles with mixcodes get drawn in a separate pass for per-tile blending. Update alpha_tile_callback and add salmndr2_tile_callback, same as the mystwarr_v callbacks. What started out as trying to sort out konamigx_mixer() to look at shadow/priority issues instead ended up with me finally getting a foot into the figurative tile blending door. The mystwarr water hack is gone, and sexyparo gets transparent windows. This might affect many GX and related games. Alpha blending might be broken in some games now, and needs to get their mix codes attached in their respective callbacks. salmndr2 got tagged in my automatic video comparison for differing from earlier versions, that's why I managed to fix it already. Known problems: fantjour - The top & bottom flames at the captain kebab ship go missing. Uses additive blending (konamigx_v.cpp, konamigx.cpp and konamigx.h) [Fredrik Sandkvist]. Small cleanup to spacing. Use hexadecimal for rom file sizes [hap]. + +- 0.276: Implemented brightness for layers (konami\konamigx_v.cpp and konamigx.h). Initial implementation of operation 0x98 (konami\konamigx_m.cpp) [Fredrik Sandkvist]. + +- 0.274: Set_clock_scale takes a double, not a float [hap]. + +- 0.267: Fixed PSAC4 color offset and gfxdecode bitplanes, honor cliprect [Angelo Salese]. + +- 0.246: Changed driver to konami\konamigx.cpp/h, konami\konamigx_m.cpp, konami\konamigx_v.cpp and konami\k053250.cpp/h. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION [Vas Crabb]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.227: Fixed 'System GX' BIOS crashed shortly after OK [???]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Rework dipswitches for all games and added DIP locations. Fixed sprite DMA transfers for type 3/4 right monitor, and fixed right screen protection in Rushing Heroes and Run & Gun 2. This makes dual monitor 4 players play possible (and enabled by default) [Angelo Salese]. Added dipswitches 'Sound Output' and 14x 'Unused'. + +- 0.210: Reduced unnecessary handlers. Updated TMS57002 DASP: Simplified handlers. Fixed code styles and notes. Use shorter type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Default input clocks for ADC0834 [AJR]. + +- 0.205: Removed K055555, K055673 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed K054338 MCFG macros [Osso]. + +- 0.202: Updated documentation. Added versions, verified on real PCB. Added Konami custom number for Xilinx FPGA protection chip. Correct package type for a number of Konami customs [f205v]. Removed K053252 MCFG macros [Ryan Holtz]. Removed K056800 MCFG macros [Osso]. + +- 0.201: Fixed a TMS57002/KonamiGX regression. Changed flag instructions back to type "2b" (cpu\tms57002\tmsinstr.lst). Hook up channels 3 and 4 of TMS57002. The Lethal Enforcers II schematics are not complete so I couldn't figure out exactly how they are connected to the sound chips and the DAC, but this sounds OK for now. Documented TMS57002 outputs [superctr]. Removed ADC0834 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.187: Get rid of old popmessage [hap]. Stop logging spam [Angelo Salese]. + +- 0.181: Fixed CPU and sound CPU hanging on state load [Scott Percival]. + +- 0.177: Comment a printf for performance reasons (type4_prot_w state). This fixes MAME produces several messages about unknown protection command during run in rungun2 and slamdnk2 [Tafoid]. + +- 0.176: Added coin3, coin4, service3 and service4 for type3 and type4 hardware [Osso]. + +- 0.169: Noted and added a bug filler for Sexy Parodius p1 param. Reinstated alpha-blended tiles as solid, having two examples is already enough for testing (video\konamigx.cpp). Added Coin counters. Restructured CCU. Replaced CCU with device version, including pixel clock select mechanism. Added (always disabled?) hblank IRQ for Lethal Enforcers II. Note: Everything works except Racing Force crashing and Type 3/4 video code not liking the new arrangement for whatever reason. Silence sound CPU into pitfalling for Konami GX BIOS. Bumped legacy SCREEN_SIZE to 1024 x 1024, fixed crash happening with Konami GX BIOS. Changed pixel clock only when intended. Fixed Racin' Force crash at POST, "fixed" text tilemap offsets. Fixed gfx decoding for Konami GX BIOS. Fixed K055555 write access, fixing Lethal Enforcers II text colors properly. Fixed offsets for type 3/4 [Angelo Salese]. + +- 0.166: Reworked konamigx startup hack and apply to other games that need it [David Haywood]. + +- 0.165: Use standard palette device ram for KonamiGX type 1 and 2 [Dirk Best]. Minor rom name corrections [Brian Troha]. + +- 0.156: Moved global variables into driver state. Initialize TMS57002 CPU variable to fix crackling sound in debug builds for KonamiGX games. A few more global variables to the driver state [Osso]. + +- 0.154: Fixed reverb sound [O. Galibert]. Better wet/dry sound levels. Will tune these more later [R. Belmont]. Updated ADC083x to use delegates and slightly reduced tagmap lookups in KonamiGX while at it [Fabio Priuli]. Made KonamiGX and related drivers use modern K054338 device. Cleanup driver and fixed regression [Miodrag Milanovic]. Moved hack so things work like before [David Haywood]. + +- 0.152: TMS57002 fixes and improvements [Phil Bennett]: Moved CA/ID post-increment outside of execution. Fixes case where dual instructions post-increment, also reduces number of generated instructions. Fixed data ordering of external memory accesses. Don't generate redundant instructions for undefined rounding modes; remap them in decode. Set XOA to 0 on reset. Use [READ|WRITE]LINE_MEMBER for I/O lines. Added PC0 line. Added registers to debugger state. KonamiGX improvements [Phil Bennett]: Hooked up K056800 device. Hooked up K054539 timer interrupt. Removed sound hacks. All DSP RAM tests now pass, Winning Spike sound now works. Changed TMS57002 CPU3 clock speed to 12MHz and the 2x K054539 sound to 18432000 Hz. + +- 0.148u5: Modernised ADC083x [smf]. + +- 0.144u7: z8 & p8 were not being set in KonamiGX zdrawgfxzoom32GP [Phill W.]. Fixed bad assumption by the (pre)GX video mixer [R. Belmont]. + +- 0.137: David Haywood implemented default EEPROMs to KonamiGX driver. + +- 0.135u4: Fabio Priuli updated KonamiGX driver to use EEPROM device. + +- 0.135u1: Added includes\konamigx.h. Removed machine\konamigx.h. David Haywood and Angelo Salese added many improvements to Konami GX rendering, specifically improving Soccer Superstars and Rushing Hero. Angelo Salese fixed Konami GX type 4 protection seed $d15, used to protect a sprite bank in Run and Gun 2 / Slam Dunk 2 and implemented input buffer copy protection in Rushing Heroes, game is now somewhat playable with heavy gfx glitches. David Haywood added dual screen output to the Konami GX Type 3/4 games. + +- 0.131u2: Fabio Priuli fixed access violation in the KonamiGX driver. + +- 0.129u4: TMS57002 (12.5MHz) CPU3 preliminary implementation [Olivier Galibert]. + +- 0.125u7: GX era hardware [Yasuhiro Ogawa]: Update video parameters to use actual values written to the CCU. Changed VSync to 59.185606. + +- 0.125u6: KonamiGX frequency tweaks [Yasuhiro Ogawa]: Set screen refresh rate to 58Hz (parameters from developer manual are not 100% correct). Removed sound CPU clock hack. Changed 68000 CPU2 clock speed to 8MHz. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.123u1: Zsolt Vasvari removed color tables from KonamiGX. Added RESNET color computations where appropriate. + +- 0.117u3: Alex Jackson fixed running the KonamiGX BIOS on its own do what it should: Display a scrolling marquee telling the operator to attach a ROM board. + +- 0.111u4: Minor cleanup of mind-bending codec in the KonamiGX driver [R. Belmont]. + +- 0.107u3: Minor cleanup and speed hack removal in the KonamiGX driver [R. Belmont]. + +- 0.95u3: smf hooked up KonamiGX driver to use machine\adc083x.c. + +- 0.94u1: R. Belmont started cleaning up KonamiGX driver. Intel Flash improvements [smf]. + +- 0.93u1: R. Belmont fixed KonamiGX crash. + +- 0.82u2: PreGX cleanups [R. Belmont]. + +- 0.82: R. Belmont improved Konami GX (vidhrdw\konamigx.c). + +- 14th April 2004: R. Belmont - Got something closer to realistic tilemaps for the ROZ layers in Type 1 konamigx games, but "closer" is extremely relative in this case. + +- 0.81u5: Konami GX Cleanups [R. Belmont]: Removed Acho's fake dipswitches to avoid confusing real PCB owners. Unified and cleaned up memory maps to latest specs. Some more protection emulation for rushhero (the spritelist is now copied to the right place), but no visible results. Removed unused routines to stop warnings on GCC 3.3+. Fixed the PSAC tile decode for type 3 and type 4 games and fixed the PSAC tilemap flipx/y flags for type 3. Removed 'Background Detail' and 'Character Detail' dipswitches. + +- 11th April 2004: R. Belmont sent in some cleanups to the Konami System GX driver. + +- 0.74u1: R. Belmont improved the type 1 KonamiGX games a bit but none are working well enough to enable yet. + +- 0.73: Some System GX Improvements, mainly to the not yet working games [R. Belmont]. + +- 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection. + +- 0.71u2: R. Belmont cleaned up some Konami GX rom loading. + +- 11th July 2003: R. Belmont cleaned up the Konami GX type 3 and 4 ROM loading. + +- 0.70: Konami GX sound improvements [R. Belmont]. + +- 6th June 2003: Acho A. Tang fixed some minor graphics glitches in the Konami GX driver and cleaned up the KonamiIC emulation. + +- 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont]. Changed gfx1/2 roms to flags 0x80 in all games. Added 'Background Detail' and 'Character Detail' dipswitches. + +- 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games. + +- 5th May 2003: Acho A. Tang sent in some minor updates to the Konami GX driver, fixing a few newly introduced bugs. + +- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. + +- 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on. + +- 0.67: Added konamigx.c driver, machine\konamigx.c/h and vidhrdw\konamigx.c. + +- 5th April 2003: R. Belmont fixed the background color methods in the Konami GX driver. + +- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. + +- 25th March 2003: Acho A. Tang added support for 32bpp shadows and highlights in the core, improving the quality of some graphical effects in Mystic Warriors. + +- 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis, fixed the missing background layers, visible area and alignment in Kyukyoku Sentai Dadandarn. R. Belmont fixed the dipswitches in all the working games in the recent Konami driver and started fixing the internal ROM tests. + +- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. + +- 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. + +- 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. + +- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. + +- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. + +- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. + +$end + + + +$info=konamim2.cpp +$drv +0.104u9 [Ville Linde] + + +WIP: + +- 0.278: Various 3DO DSPP fixes: Register STATE_GENPCBASE so debugger will recognize CPU. Limit ACC to 20 bits in debugger state display. Use util::sext for sign extension in non-DRC paths. Note that this changes behavior because positive values were sometimes not truncated to 20 bits previously. Make disassembly slightly less broken, though still very much a stub. Added a real disassembler. Tweak mnemonics in disassembler (dspp\dspp.cpp and dspp\dsppdasm.cpp) [AJR]. + +- 0.274: Removed hack believed to have become obsolete, it caused extreme slowdowns during loading (konami\3dom2.cpp) [David Haywood]. Tweak lightgun sensitivity and added P2/P3 lightguns. Clarify gun switch [hap]. + +- 0.265: Fixed array out of bounds access on m_tm.m_regs (konami\3dom2_te.cpp) [hap]. + +- 0.262: Use multibyte.h helpers (ata\cr589.cpp) [AJR]. + +- 0.255: Fixed CD-ROM image loading [Windy Fairy]. + +- 0.250: Fixed malformed logerror (konami\3dom2.cpp). Fixed probable copy-and-paste error (konami\3dom2_te.cpp) [AJR]. Replaced rand() -> machine().rand(), fix coverity scan CID 375713 violations [Angelo Salese]. + +- 0.246: Changed driver to konami\konamim2.cpp, konami\3dom2.cpp and konami\3dom2_te.cpp/h. + +- 0.235: Use C++17 library function for clamp (and std::min in one place where the value could not possibly be lower than 0 anyway) (video\3dom2_te.cpp) [AJR]. + +- 0.230: Got rid of auto_alloc_array (machine\3dom2.cpp) [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Fixed some deprecations (drivers\konamim2.cpp and machine\3dom2.cpp/h) [O. Galibert]. Removed last remaining use of driver_data() [smf]. Simplified some handlers (machine\3dom2.h) [Osso]. + +- 0.216: Eliminated auto_alloc (video\3dom2_te.cpp) [AJR]. + +- 0.215: No longer need to hack around broken PPC fast RAM [Philip Bennett]. + +- 0.209: 3DO M2 BDA Triangle Engine (video\3dom2_te.cpp): alu_calc ALU mode (result < 0) was not possible and simplify Boolean mode [hap]. + +- 0.207: Removed unnecessary arguments in YMZ280B handlers. Use shorter type values [cam900]. + +- 0.206: Preliminary DRC. Still disabled by default (cpu\dspp\dspp.cpp) [Ryan Holtz]. + +- 0.205: Added machine\3dom2.cpp/h and video\3dom2_te.cpp/h. Massive Konami M2 update. Fixed debug assertion [Phil Bennett, Ryan Holtz]. Reverted erroneous CD audio change in MAME 0.199 and added gain setters for each CD channel (machine\t10mmc.cpp). Added 3DO DSPP CPU and 3DO M2 Bulldog ASIC. Fixed TE lerp/mult bit field def (video\3dom2_te.cpp). Fixed constant color register channel extraction (video\3dom2_te.cpp) [Philip Bennett]. Removed GENERIC_TERMINAL MCFG macros [Osso]. Removed PPC602, CDROM, PALETTE and SCREEN MCFG macros. Split m2_te_device declaration into its own header file and cleaned up some underscore usage in M2-related #defines [Ryan Holtz]. Flag Konami M2 as MACHINE_IMPERFECT_TIMING for now. Mark CD images read-only [Vas Crabb]. Changed PowerPC 602 CPU1/2 clock speeds to 66666700 Hz. Added '3DO DSPP' CPU3, CD/DA and 2x '16-Bit R-2R Twos Complement DAC' sound. Changed visible area to 640x240 and VSync to 59.360001 Hz. Added dipswitches 'Video Res', 'Flip Screen' and 7x 'Unused'. + +- 0.201: Tidy-up terminal [Robbbert]. + +- 0.183: Added terminal to Konami M2. Some fixes allowing M2 console version to show "Please Wait" [Angelo Salese]. Added Speaker, Beep (2000 Hz), Terminal (640x240; 50Hz) and keyboard control. + +- 0.168: Softwarelist 3do_m2 is only for 3do_m2, removed it from arcade machines in this driver [David Haywood]. + +- 0.167: Adding preliminary support for CD-ROM in 3do_m2. Also, compatibility with 3do_m2 softwarelist [Shideravan]. + +- 0.147: Fixed Konami M2 CD access [Ville Linde]. Changed PowerPC 602 CPU1/2 clock speeds to 66MHz. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.132u2: Phil Bennett and R Belmont fixed PPCDRC incorrect instruction checksum order. This fixes all sets in Konami M2 driver hangs. + +- 0.131u2: Changed region user1 to boot and user2 to timekeep. + +- 0.124u1: Changed palettesize to 32768 colors. + +- 0.112u1: Improvements to the M2 driver [Ville Linde]: Added preliminary CD controller emulation. Hooked up some more multi-processor functionality and interrupts. + +- 0.107u3: Ville Linde improved the M2 driver so that the M2 kernel starts to boot, but it hangs quite soon due to some multiprocessor issues. Added 2nd PPC602 (33MHz) CPU. + +- 0.104u9: Added konamim2.c driver. + +- 20th October 2005: Ville Linde - The Konami M2 driver has been sitting on my harddisk for a long a while now in a completely non-working state. I decided to have a yet another look and I finally got it to boot and to show some graphics. + +$end + + + +$info=konblands.cpp +$drv +0.196 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to konami\konblands.cpp. + +- 0.196: Added konblands.cpp driver. + +$end + + + +$info=konendev.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- Konami Gambling Games ("Endeavour" hardware) + +- Unknown Hardware, unknown CPU + +- I think they use CF cards for resources, one game has what appears to be a dump of one but the rest don't. It's quite possibly (even likely) that all the sets here are incomplete. + + +WIP: + +- 0.259: Removed unecessary clipping that caused medal games not to display properly and improved VBL IRQ handling (konami\k057714.cpp) [R. Belmont, Windy Fairy]. Use 'CY7C131 Dual-Port SRAM' device [Osso]. + +- 0.257: Hooked up sound and removed need for ROM patches [Osso]. + +- 0.246: Changed driver to konami\konendev.cpp. + +- 0.230: Changed VSync to 59.940476 Hz. + +- 0.228: Implemented display resolution register and various fixes to drawing (video\k057714.cpp) [Windy Fairy]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Hooked up H8/3007 "IFU" CPU [R. Belmont]. Additional inputs mapped, documentation and cleanups [Heihachi_73]. Added Hitachi H8/3007 (8MHz) CPU2. Added dipswitches 'Hard Meter Access', 'Hopper ?' and 'Hopper Exist'. Fixed rom names. + +- 0.218: Hook up correct RTC [R. Belmont, Heihachi_73]. Hooked up DPRAM [R. Belmont]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed K057714 MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.166: Added Player1 with 16x buttons and gambling control. Added dipswitches 'BNA Power', 'BNA Stacker Exist', 'BNA Transport Exist', 'BNA Door', 'Cashbox door', 'Main door switch', 'Service Mode', 'Logic Door' and 'Ram Clear'. + +- 0.165: Added video\k057714.c/h. Hooked up K057714 GCU to Konami Endeavour driver. Driver show some graphics and pass some tests. Added double height characters to K057714. Added NVRAMs. Patch flash checksum for now. Fixed battery status [Ville Linde]. + +- 0.152: Correct CPU type (PPC403) and added some hardware notes [Phil Bennett]. Replaced ARM7 (big endian) CPU1 with PowerPC 403GCX (32MHz). Added YMZ280B (16934400 Hz) and left/right Speakers. Changed visible area to 640x480 and VSync to 60Hz. + +- 0.143u7: Added konendev.c driver. + +$end + + + +$info=kongs470.cpp +$drv +0.227 [Yasu, Osso] + + +WIP: + +- 0.246: Changed driver to konami\kongs470.cpp. + +- 0.227: Added kongs470.cpp driver. + +$end + + + +$info=konmedal.cpp +$drv +0.183 [R. Belmont] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Inverted hopper sensor. Reorder dsw settings (left = less, right = more). Update scroll before active display (konami\k052109.cpp) [hap]. + +- 0.258: Assume Z80B is 6MHz [hap]. + +- 0.257: Added K051649 SCC enable register [hap]. + +- 0.251: Correct K051649 audio clocks [b0x-Cub3d]. Changed K051649 sound clock speed to 3Hz except for buttobi and ddboy. + +- 0.246: Changed driver to konami\konmedal.cpp. + +- 0.242: K051649 SCC1: Fixed input clock. Simplified some routines. Reduced unnecessary variables. Minor cleanups [cam900]. Changed K051649 SCC1 sound clock speed to 3579545 Hz or 4MHz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Improved colors for K052109 games Shuriken Boy, Fuusen Pentai and Mario Roulette [R. Belmont]. Misc updates. Added hopper, NVRAM and CCU. Added swap endian trampolines. Decode tiles for GX-based games. Driver can play some uPD7759 samples. Promoted all games to working. Added hackfix for Mario Roulette scrolling, documented observed row/col scroll K052109 tilemaps issues [MetalliC]. Fixed KonamiMedal debug assert. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen [AJR]. + +- 0.211: Correct K052109 hookup and tile banking for Shuriken Boy and Fuusen Pentai [R. Belmont]. + +- 0.205: Removed K056832 MCFG macros [Osso]. Removed Z80, PALETTE, YMZ280B, PALETTE, OKIM6295 and K051649 MCFG macros [Ryan Holtz]. + +- 0.204: Removed K052109 MCFG macros [Osso]. + +- 0.194: Additional device hookups for KonamiMedal driver. Shuriken Boy now fully passes POST [R. Belmont]. Fixed 'Backup Memory' dipswitch entry. + +- 0.183: Added konmedal.cpp driver. + +$end + + + +$info=konmedal020.cpp +$drv +0.236 [R. Belmont] + + +NOTES: + +- Konami 68EC020/VGA based medal games + +- Hardware: MC68EC020-25 CPU, YMZ280B sound, 16552 serial UART, Oak OTI64111 "Spitfire" Super VGA video and K056879 input/EEPROM interface. + + +WIP: + +- 0.256: Added video\pc_xga.cpp/h. + +- 0.246: Changed driver to konami\konmedal020.cpp. + +- 0.236: Added konmedal020.cpp driver. + +$end + + + +$info=konmedal68k.cpp +$drv +0.195 [R. Belmont] + + +WIP: + +- 0.246: Changed driver to konami\konmedal68k.cpp. + +- 0.236: Adjusted some DIPs definitions [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.195: Added konmedal68k.cpp driver. + +$end + + + +$info=konmedalppc.cpp +$drv +0.258 [R. Belmont] + + +NOTES: + +- Konami PowerPC medal hardware + + +WIP: + +- 0.258: Added konmedalppc.cpp driver. + +$end + + + +$info=kontest.cpp +$drv +0.146u1 [Angelo Salese] + + +NOTES: + +- Hardware: Z80, 8KB RAM, 2 * SN76489A_NEW for sound, TTLs for video/misc. There are 5 x 005273 (Konami custom resistor array (SIL10)) on the PCB, also seen on Jail Break HW + +- Menu translation: * Screen distortion adjustment normal. * Screen distortion adjustment wide. * Input/output check. * Color check. * Sound check. + + +WIP: + +- 0.246: Changed driver to konami\kontest.cpp. + +- 0.146u1: Added kontest.c driver. + +$end + + + +$info=kopunch.cpp +$drv +0.74u2 [Tomasz Slanina, Curt Coder] + +0.35b9 [Nicola Salmoria] + + +WIP: + +- 0.247: Removed sega\kopunch.h and sega\kopunch_v.cpp. + +- 0.246: Changed driver to sega\kopunch.cpp/h and sega\kopunch_v.cpp. + +- 0.135u3: Added includes\kopunch.h. + +- 0.77u1: Added vidhrdw\kopunch.c. + +- 0.35b9: Added (Testdriver) kopunch.c driver (Nicola Salmoria). + +$end + + + +$info=kpontoon.cpp +$drv +0.228 [Michel Pichot, Osso] + + +WIP: + +- 0.246: Changed driver to konami\kpontoon.cpp. + +- 0.228: Added kpontoon.cpp driver. + +$end + + + +$info=kpython.cpp +$drv +0.145u4 [Team Japump, Guru] + + +NOTES: + +- This system uses a standard GH-006 PS2 main board (the older Playstation 2 square type) with a Sony-supplied PS2 power supply which bolts onto the top of the main board. This power supply has a single 12 volt power input and creates all of the voltages for the PS2. The same 12 volt input extends via a splitter to the Konami interface PCB into CN3. The PS2 main board is connected to the custom Konami interface PCB via the PS2 main board AV connector and the IEEE 1394 'i.LINK' connector. A security dongle with no label on the top which looks like a PS2 memory card is plugged into the left PS2 memory card slot. This card is identical to the dongles used in Namco System 246/256. Note that the two games dumped so far have the same label on the security dongle (KN00002) but the ROM inside is not identical. So far all the Konami game software resides on a 128M CF card. However there are probably HDD/CDROM/DVDROM-based games too since the Konami interface board has connectors for IDE drives. + + +WIP: + +- 0.255: Fixed CPU endianness and BIOS loading. Changed CPU to PS/2 Emotion Engine [AJR]. Replaced MIPS R5000 (little) CPU1 with 'Emotion Engine Core (big)' (294912000 Hz). Added 'Sony PlayStation 2 VU0' (294912000 Hz), 'Sony PlayStation 2 VU1' (294912000 Hz), 'PlayStation 2 VIF1' (147456000 Hz), 'Playstation 2 GIF' (147456000 Hz) and 'PlayStation 2 EE DMAC' (147456000 Hz). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to konami\kpython.cpp. + +- 0.226: Internal ROM of H8 MCU isn't 32 bit [cam900]. Changed pyson.cpp to kpython.cpp driver. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.205: Removed R5000LE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.156: Fixed Memory Leak Warning. + +- 0.145u4: Added pyson.c driver. Added Konami Pyson skeleton driver with Guru notes and the known 2 dumped games. + +$end + + + +$info=kpython2.cpp +$drv +0.247 [Ryan Holtz, Windy Fairy, Shiz] + + +SETUP: + +- Select games from softwarelist (hash\kpython2.cpp) + + +NOTES: + +- The Konami Python 2 Hardware consists of a consumer SCPH-50000 MB/NH Playstation 2 with an additional I/O board housed in a metal case. The PS2 itself is labeled "COH-H55000" in the DDR Supernova wiring manual. + +- The contents of the HDD are encrypted using DNAS in a way that ties the data to a specific HDD and PS2 combination. Additionally, random bytes are added to the encrypted files during installation so no two dumps will be the same, even if you install the same game on the same exact hardware multiple times. + + +WIP: + +- 0.265: Fixed a class memory access warning (machine\iopdma.cpp) [Vas Crabb]. + +- 0.255: Redumped drmnv3's update DVD (data SHA1 matches the older dump) and converted it to CHD with the new createdvd option (hash\kpython2.xml) [f205v]. Updated the CDROM references to DVDROM (interface, diskarea and part names) (hash\kpython2.xml) [Osso]. Replaced 'Emotion Engine Core' CPU1 with 'Emotion Engine Core (little)'. + +- 0.247: Added konami\kpython2.cpp driver and hash\kpython2.xml. kpython2 software list: Taro added 'Dance Dance Revolution SuperNOVA 2 Install Disk (JAA/AAA)', 'DrumMania V2 (JAA/AAA)', 'DrumMania V2 Version 1.01 (JAA/AAA)', 'GuitarFreaks V2 (JAA/AAA)' and 'GuitarFreaks V2 Version 1.01 (JAA/AAA)'. Ninevolt added 'Dance Dance Revolution SuperNOVA 2 Install Disk (UAA)'. HybridStorm added 'Dance Dance Revolution SuperNOVA Install Disk (UAA)'. Shiz added 'Dancing Stage SuperNOVA Install Disk (EAA)'. SakamotoNeko added 'DrumMania V3 (JAA/AAA)' and 'GuitarFreaks V3 (JAA/AAA)'. + +$end + + + +$info=ksayakyu.cpp +$drv +0.79u2 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to taito\ksayakyu.cpp. + +- 0.243: Added video\ksayakyu.cpp and includes\ksayakyu.h. + +- 0.135u3: Added includes\ksayakyu.h. + +- 0.79u2: Added ksayakyu.c driver and vidhrdw\ksayakyu.c. + +$end + + + +$info=ksys573.cpp +$drv +0.109u4 [R. Belmont, smf] + + +NOTES: + +- The first time you run each game, it will go through a special initialization procedure. This can be quite lengthy (in the case of Dark Horse Legend). Let it complete all the way before exiting MAME and you will not have to do it again! + +- The first time you run Konami 80's Gallery, it will dump you on a clock setting screen. Press DOWN to select "SAVE AND EXIT" then press player 1 START to continue. + +- Some games require an installation cassette when installing from CD. Go to the slot devices menu in the tab menu and change the cassette from "game" to "install" and select reset. After installing you need to change the cassette back to "game" and select reset. + +- Some games require you to press f2 to skip the RTC cleared note. + + +Bugs: + +- dstage, ddr2m and clones: Wrong video playback speed in analog System 573 DDR games. launcherEXE (ID 07961) + + +WIP: + +- 0.267: Got rid of some sprintf and strcat (generates warnings on macOS) (konami\zs01.cpp) [Vas Crabb]. Initialize m_pccard_cd [Windy Fairy]. + +- 0.266: Added bus\pccard\konami_dual.cpp/h. Changed konami\k573npu.cpp/h to bus\pccard\k573npu.cpp/h, machine\linflash.cpp/h to bus\pccard\linflash.cpp/h and machine\pccard.h to bus\pccard\pccard.cpp/h. Moved PC Card devices to devices\bus\pccard and changed signals to match specification to avoid unnecessary inversions. Added new KONAMI_DUAL_PCCARD device, used by Punch Mania 2 to allow 2 x 32MB linear flash cards to be installed in a single slot (replacing the previous 64MB linear flash card, that does not seem to exist) (pccard\konami_dual.cpp). Renamed the remaining 16MB and 32MB flash cards, to indicate that they are rebranded Fujitsu cards. Linear flash cards can now be write protected (pccard\linflash.cpp). Added new ID245P01 device, a rebranded Sharp linear flash card that is also used by Konami and PM24276 device, a 16 bit linear flash card [smf]. Added 'Write Protect' configuration. + +- 0.262: Use multibyte.h helpers (ata\cr589.cpp) [AJR]. + +- 0.261: Use multibyte.h helpers (konami\k573mcal.cpp) [AJR]. + +- 0.255: Added sound\mp3_audio.cpp/h. Fixed CD region names and e-amusement CDs. Updated minimp3 to latest source. Added helper class to decode MP3 frame data (sound\mp3_audio.cpp), abstracting away minimp3 from devices [Windy Fairy]. Remove the CDROM drive from games that do not use CD/DVDs [O. Galibert]. + +- 0.253: Updated the linear Flash PCMCIA card emulation to use the new card detection support (machine\linflash.cpp) [Dirk Best]. + +- 0.250: Fixed size of encoded packet with escaped bytes (machine\jvshost.cpp). Fixed chaining resets and always cascade broadcast messages to slave devices (machine\jvsdev.cpp) [Windy Fairy]. + +- 0.246: Changed driver to konami\ksys573.cpp, konami\k573cass.cpp/h, konami\k573dio.cpp/h, konami\k573fpga.cpp/h, konami\k573kara.cpp/h, konami\k573mcal.cpp/h, konami\k573mcr.cpp/h, konami\k573msu.cpp/h, konami\k573npu.cpp/h and konami\zs01.cpp/h. Untangled some stuff from the base state. Save additional DDR stage state members. Fixes save state bug preventing stage input [NaokiS28, Vas Crabb]. + +- 0.243: Workaround for segmentation fault when starting systems with fewer than two CD-ROMs [AJR]. Improved counters and status flags (machine\k573dio.cpp and k573fpga.cpp) [Windy Fairy]. + +- 0.241: Added machine\k573mcal.cpp/h. Updated security flash data. Added master calendar for initializing security cassettes (machine\k573mcal.cpp). Implemented new operations and security features for X76F041/100 Secure SerialFlash (machine\x76f041.cpp and x76f100.cpp) and Konami ZS01 PIC (machine\zs01.cpp) [Windy Fairy]. + +- 0.240: Added layout\pnchmn.lay. Fixed Guitar Freaks knob and wail input. Don't write data from controllers if a controller isn't connected to the port (machine\k573mcr.cpp). Documented more registers and updated PCB diagram. Stubbed registers for network communication. Implemented mp3 start/end address read (machine\k573dio.cpp) [Windy Fairy]. Fixed metadata. Added notes/docs (sound\mas3507d.cpp) [cam900]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.233: Changed ATAPI_CYCLES_PER_SECTOR from 5000 to 30000. This change fixes "CD-ROM DRIVE ERROR (-8)" errors in clone Drummania 2nd Mix [Windy Fairy]. + +- 0.232: Added machine\k573kara.cpp/h. + +- 0.230: Return LBA position as currently playing LBA (sound\cdda.cpp). Fixes songs run at halved framerate in ddr2mla, ddrbocd and any 573 Analog DDR game exccluding JP Dancing Stage series [Windy Fairy]. + +- 0.229: Added ATA CS1 to memory map [Windy Fairy]. Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.228: Implemented JVS memory card reader device for System 573. Improved accuracy of System 573's digital I/O audio emulation. Refactor mas3507d and k573dio/fpga to be more accurate to real hardware. Updated 3rdparty\minimp3\minimp3 to latest master and removed local changes [Windy Fairy]. + +- 0.227: Initialized variables which were causing asserts/regressions in DRVNOCLEAR build. Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.225: Update MAS 3507D sound to new stream callbacks [Aaron Giles]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Removed the MB89371 UART from the 573 memory map as it's clearly not correct, however Great Bishi Bashi Champ does initialize it at another address [smf]. + +- 0.212: 'Konami 573 digital I/O board' now correctly reports the actual number of samples already played (instead of rounding up by one discrete MPEG frame in advance and disregarding samples that have been copied to the stream but not yet actually played) (sound\mas3507d.cpp) [Eric Vidal]. + +- 0.211: Fixed regressions in machine\k573dio.cpp and k573fpga.cpp: Fixed memory address stuff (fixes graphics, random glitches, games not booting, etc). Handle playback flag. Added volume control. Fixed transitioning between two MP3 files. Fixed the way playback time is reported which should fix looping. Fixed audio decoding and timing issue. Store the original key1 in k573dio and not k573fpga. Restored masks for RAM addresses to avoid overflows. Fixed regressions in sound\mas3507d.cpp: Rework how starting and stopping the MAS3507D works as well as reporting playback time [cam900]. + +- 0.210: Added machine\k573fpga.cpp/h, 3rdparty\minimp3\minimp3.h and minimp3_ex.h. Partial support for encrypted audio in Konami 573 digital I/O board (machine\k573dio.cpp). Updated k573dio/k573fpga to use a proper algorithm for decrypting 'Dance Dance Revolution Solo Bass Mix (GQ894 VER. JAA)' audio. Fixed volume bug. Full playability with all testable games. Fixed issues with remaining GFDM games. Fixed regressions with ddrextrm, ddrmax2, ddrsbm and dsem2. Attempt to fixed timing issues by emulating a buffer before the song actually plays. This value was found by choosing something that had a tight but known timing window (the Konami logo sound in DM10) and finding an offset that didn't allow you to hear it loop before the song end command was sent. Reverted changes for dynamic base address because I still can't figure out a more logical way that Konami could've implemented this. Use the last non-0 diff to fix some games [Windy Fairy]. Removed extraneous wav file from all Konami System 573 digital io games (machine\k573fpga.cpp) [smf]. Fixed bugs linked to the sample counter. Note: One thing to do would be to turn the 'Konami 573 digital I/O board' into a device_mixer_interface to have the connection to the speakers done at the driver device level [O. Galibert]. + +- 0.206: Default input clocks for ADC0834 [AJR]. + +- 0.205: Removed KONAMI_573_DIGITAL_IO_BOARD and KONAMI573_CASSETTE MCFG macros [Osso]. Removed CXD8530CQ, MB89371, CXD8561Q and M48T58 MCFG macros [Ryan Holtz]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. Removed ksys573_state MCFG macros [Osso]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. Removed FUJITSU_29F016A MCFG macros [Ryan Holtz]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed ADC0834, ATA_INTERFACE, ADDRESS_MAP_BANK and RAM MCFG macros [Ryan Holtz]. + +- 0.199: Cleanup driver. Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.173: Skip disc change detection (machine\cr589.h). This fixes all KSYS573 sets no longer work when attempting to test the CD hardware [Carl]. + +- 0.152: Added machine\k573mcr.c/h, k573msu.c/h and k573npu.c/h. Changed machine\mpeg573.c/h to k573dio.c/h. Redumped various System 573 CD's [Guru]. Created a skeleton for the Konami 573 Multi Session Unit, renamed digital I/O board source file to match and moved PCB layout from driver. Added skeleton for Konami 573 memory card reader and network PCB unit devices. Slot options can now be configured inline without creating an array. Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which required changing so the current device could be updated by the fragment. Converted cassette, pccard1 & pccard2 slots to use new MCFG macros (drivers\ksys573.c) [smf]. + +- 0.151: Use virtual multiple inheritance to share command processing between SCSI & ATAPI instead of having a SCSI subdevice. This allows matsushita_cr589_device & gdrom_device to derive from atapi_cdrom_device. This fixes darkhleg, powyakex, konam80s and clones: Games say "Now Loading" and hardware fails [smf]. + +- 0.150: Refactor Konami System 573 to use ATA_INTERFACE [smf]. + +- 0.149: Added machine\linflash.c/h, mpeg573.c/h, mb89371.c/h and pccard.c/h. Started converting I/O to 16 bit in KSys573. Added skeleton MB89371 device. Lookup devices and ioports at start, changed I/O to 8/16 bit, uses memory maps instead of installing at init time, game specific machine config using fragments. Added DS2401 rom loading to digital I/O board, rather than specifying it in each game. Fixes Mambo A Go-Go booting. Converted the Konami System 573 Security Cassettes to use slots. The current setting is no longer saved, so the default cassette is "game". Some games have additional I/O connected via the security cassette, which is now hooked up when the cassette is loaded instead of patched directly into the memory map. If the game has a separate "install" cassette then you need to select this and hard reset (shift+F3 or select reset from the slot menu) before it will let you install from the CD. Allocated short names for all cassette devices/slots. Created a PCCARD slot and Linear Flash Card for System 573. Uses bankdev.c for banking the onboard flash chips and the pccard slots. This adds an extra two calls to the memory system & intelfsh.c already called the memory system for accessing the data. Changed the pccard slot over to use a device map. Added protection against multiple includes (machine\bankdev.h and linflash.h) [smf]. Externalize the digital board [O. Galibert]. Disabled unused private fields in ksys573 driver reported by Clang [Oliver Stoeneberg]. Changed region digital_id to mpeg573:digital_id and onboard.x to 29f016a.xxx. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.147u4: Changed Konami System 573 flash access to use 16 bit handlers. Added PCMCIA flash card layout and renamed dumped roms to match new positions. Updated PCMCIA card layout and added 'back' (PCMCIA CONNECTOR), based on pictures from Guru [smf]. + +- 0.147u3: Added machine\k573cass.c/h. Replaced usage of psx_sio_install_handler & psx_sio_input with devices [smf]. + +- 0.147u2: Changed 2 disc hack to use 1 drive. SCSICD now has a CDDA sub device. Hooked up PSX IRQ's using DEVCB2 [smf]. + +- 0.146u1: SCSI devices are now proper MAME devices. Fixed SCSI regression that crashed SYS573 BIOS as there is NO CD [Phill W.]. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.145u6: Updating Konami System 573 info [Yasuhiro Ogawa]. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Several Konami securty carts for Konami System 573-based games. + +- 0.144u7: Correct disk prefix for Konami System 573 to make games boot again [R. Belmont]. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced PSXCPU with CXD8530CQ. + +- 0.141u4: O. Galibert fixed some wrong machine driver selections in Konami System 573 driver. Fixed crash just before NVRAM format in gtrfrk3m, gtfrk3ma, gtrfrk4m and pcnfrk3m. + +- 0.141u3: Device-ify the security flashes and the DALAS ID chip [O. Galibert]. Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. Removed custom root counters in Konami 573 driver. R. Belmont fixed SPU sound effects are cut abruptly/clipped and correct SPU IRQ notification in Konami 573 driver. + +- 0.141u2: Hook up part of the I2C communication with the MAS3507D sound [O. Galibert]. + +- 5th February 2011: R. Belmont - Arguably the most problematic aspect of MAME's PSX hardware emulation was the SPU audio chip. It had no envelope support, no reverb, and an assortment of bugs. Fortunately most arcade games use the SPU only for sound effects and have a separate chip for music so the problems weren't as dire as a working MESS PSX driver might have shown, but glitches did occur and vex players (for instance, the siren in Tetris the Grand Master). Anyway, pSXAuthor, the author of the pSX emulator gave us permission a while ago to use his SPU code in MAME. The problem at the time was that his code makes heavy use of C++ features and MAME back then was plain C only. Aaron's recent architectural changes have finally made it possible to rock out with your polymorphic classes out in a sound chip emulation, and so I've finally done the port. One thing the MESS driver does do is play .PSF music rips from PlayStation games. I'm going to use one of my favorite songs from one of my favorite PS1 games (Parasite Eve) here to demonstrate the before/after. I think you'll find the improvement quite striking. + +- 0.141: Changed region user1 to bios. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.139u3: Changed region user3 to onboard.6 and onboard.7. + +- 0.138u4: Miodrag Milanovic fixed Konami System 573 driver assert in debug build. + +- 21st November 2009: Guru - Thanks to a member of Team Japump for sending a Konami network unit with 10G 2.5" HDD (for use with System 573, used on Drum Mania 7th to 10th and Guitar Freaks 8th to 11th) and a bunch of System 573 protection carts. + +- 10th April 2009: Guru - Konami System 573 scrap motherboard for decapping and a few more items arrived via Smitdogg and a few kind donations from a few people. The System 573 motherboard is quite interesting. + +- 0.129u4: smf added digital I/O board layout & initial information on the memory card board to the Konami System 573 driver. + +- 0.125u7: John Gilbert fixed missing SHA1 values in System 573 driver. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.124u1: smf fixed DS2401 state loading now that the digital I/O board's serial number has been changed to a const by not saving it. As the serial number cannot be changed at run time it was rather pointless. + +- 0.124: R. Belmont fixed SCSI case when no device exists (e.g. running the sys573 BIOS directly). + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz. + +- 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376MHz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before (it should be 2 but I'll leave that until the rest of the timing issues are sorted). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67MHz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100MHz clock, while system 10 runs on a 101.4912MHz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. + +- 0.120u2: smf added support for CR-589 firmware to the System 573 driver. Made substantial changes to the SCSI support, making it require fewer hacks, and allowing one device to be derived from another. Also added save state support. + +- 0.119u2: Changed region gfx1 to user9 (install security cart id), gfx2 to user10 (game security cart id) and gfx3 to user11 (Timekeeper). + +- 0.117u3: smf added some basic CDROM switching to the System 573 driver. Hooked it up for best of cool dancers to work and the Club versions. Added DIP locations. Moved fake switches to the configuration menu. + +- 3rd March 2007: smf - More 573: 'Percussion Freaks 3rd Mix (G*A23 VER. KAA)', 'DrumMania 3rd Mix (G*A23 VER. JAA)', 'Dance Dance Revolution 4th Mix (G*A33 VER. JAA)' and 'Dance Dance Revolution Solo 4th Mix (G*A33 VER. JBA)'. + +- 0.112u3: Major update to the Konami System 573 driver [smf]: Added state saving to emu\sound\cdda.c and mame\drivers\ksys573.c. Added DS2401 emulation. Added X76F100 emulation. Added ZS01 emulation (HLE of System 573 PIC). Added write support to X76F041 emulation. Many new games partially supported. Added 'Security Cart' dipswitch. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110u2: Major System 573 update [smf]: Fixed PSX SIO control register behavior. Implemented several SCSI CD commands: START/STOP UNIT, PAUSE/RESUME, READ SUB-CHANNEL and READ TOC. Added uPD4701 emulation. Fixed ATAPI reset, PIO, and command IDENTIFY PACKET DEVICE. Hooked up controls for fishing, DRR, and Guitar Freaks games. Hooked up CDDA audio. Removed some unused bytes from the Konami 80's security chips. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.109u4: Added ksys573.c driver. + +- 25th October 2006: smf - Finally found which backup disk had his 573 security stuff on it and that got Dark Horse Legend into game, although English speakers are unlikely to get much out of it (it's not as simple a game as Gallop Racer). + +- 20th October 2006: R. Belmont - I cleaned up and submitted the Konami System 573 driver. Konami 80s Gallery and Powerful Pro Baseball EX are playable, and Dark Horse Legend starts up but isn't playable. No other games are supported at this time, and by "no other" I mean "no other". + +- 12th January 2006: Guru - Salary Man Champ CD (Konami 2001, System 573) arrived from our Japanese contact. + +- 25th February 2005: R. Belmont - System 573 has precipitated something that's actually needed to be done since the Konami GQ and GV drivers were first added: Proper, flexible SCSI handling. Right now, the code to emulate a specific SCSI device (such as a CD-ROM or harddisk) is tied in with the SCSI controller we use it with (e.g. the AMD 53CF96 used by Konami). This is not correct - it prevents emulation of more than one device on a SCSI bus, or more than one instance of a device (arcade hardware exists that has dual CD-ROM drives). It also means that each new SCSI controller implemented has to include it's own device emulation. That's just not the way we want to do things - MESS is going to need multiple SCSI devices per controller eventually, and so will MAME if we ever emulate some of the later Bemani boards. The proper solution is to encapsulate each type of SCSI device (harddisk, CD-ROM, scanner, whatever) in it's own source file with a well-defined interface. A configuration struct can then be passed into the SCSI controller on startup that says "I want a CD-ROM on SCSI ID 4 using this CHD file, a second CD-ROM on ID 5 using this other CHD file, and a harddisk on ID 1 using a third CHD file" and everything will work properly unless you're still on dial-up when that driver hits. This not only improves device configuration flexibility, but it means that if a new SCSI controller is emulated it automatically has the ability to talk to already-debugged fully functional harddisk and CD-ROM devices. I've got that work well under way now and I should be able to submit it shortly after Aaron's done destroying the codebase. Incidentally, for the nitpickers out there who are going to protest that System 573 uses an IDE CD-ROM, you're right, but there's a "but" lurking. All IDE devices which are not harddisks (including CD and DVD-ROM drives and burners) actually use the ATAPI protocol, which means they send standard SCSI commands over an IDE bus. The devices themselves are actually SCSI, they just have an IDE connector (!) So for the purposes of this rewrite, the ATAPI controller is actually the same thing as a SCSI controller, and it'll also be able to talk to the new generic SCSI devices. + +- 22nd February 2005: Finally worked out the banked flash ROMs on 573 and Powerful Pro Baseball EX (Konami 1998) became fully playable with sound and music. + +$end + + + +$info=kungfur.cpp +$drv +0.129u5 [Angelo Salese, Roberto Fresca] + + +NOTES: + +- Washi no kakegoe no toori ni botan wo osunojazoi! ==> Hit the buttons as I call them out! + +- http://www.wshin.com/games/review/ka/kung-fu-roushi.htm + +- http://www.youtube.com/watch?v=ssEfw-RbSjs + +- http://www.youtube.com/watch?v=1YacVjpUG8g + + +WIP: + +- 0.246: Changed driver to namco\kungfur.cpp. + +- 0.145u1: Added layout\kungfur.lay. + +- 0.129u5: Added kungfur.c driver. + +$end + + + +$info=kurukuru.cpp +$drv +0.147u4 [Roberto Fresca] + + +NOTES: + +- The game name could be translated as "Croak Croak Hop Hop". Kuru is the frog sound and Pyon is the sound of jumps. + +- Coin 1 (key 5) could be set either as Coin 1 or as Payout button, through a dipswitch. + +- If you get a 'medal jam' error, and the game is not responding anymore, press RESET (key 0), and the game will reset to default values (even all counters will be cleared). + + +WIP: + +- 0.280: Changed inputs from poker type to slot type [AJR]. + +- 0.273: Changed driver to success\kurukuru.cpp [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\kurukuru.cpp. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.202: Removed V9938 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.177: Input/output improvements: Ticket dispenser now works for real, dispensing on command rather than like crazy. Correct "Payout Mode" DIP settings. Correct DSW1 settings in Pyon Pyon Jump. Rename coin inputs and coin-related dipswitches and reorder them by increasing denomination. Remove bogus "Unknown" inputs that aren't actually used. Full character names only for Kuru Kuru Pyon Pyon (except in bookkeeping mode). Reset button now mapped as "Memory Reset" (though it also resets the program). Random notes based on program code [AJR]. + +- 0.147u4: Added kurukuru.c driver. + +$end + + + +$info=kyugo.cpp +$drv +0.36b3 [Ernesto Corvi] + +0.36b2 [Ernesto Corvi] + + +WIP: + +- 0.273: Removed orca\kyugo.h and orca\kyugo_v.cpp. Merged driver files. Added screen raw params [hap]. Changed VSync to 59.673660 Hz. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.253: Changed driver to orca\kyugo.cpp/h and orca\kyugo_v.cpp. + +- 0.246: Changed driver to misc\kyugo.cpp/h and misc\kyugo_v.cpp. + +- 0.220: Added DIP locations [Guru]. Simplified handlers [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.147u2: Updated on companynames [hap]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Kyugo driver. + +- 0.135u3: Fabio Priuli added driver data struct and save states to the Kyugo driver. + +- 0.124u4: Roberto Zandona fixed offset sprite/background in Kyugo driver. Corrado Tomaselli changed and verified CPU frequencies on Kyugo games. Gyrodine, ' '99: The Last War ' and clones run on the same board. Changed Z80 CPU1/2 clock speeds to 3072000 Hz and the 2x AY-3-8910A to 1536000 Hz. + +- 0.101u4: Removed machine\kyugo.c. + +- 0.62: Added machine\kyugo.c and includes\kyugo.h. Fixed gfx2/3 and proms loading. + +- 0.36b3: Changed taitos84.c to kyugo.c driver. + +- 0.36b2: Added taitos84.c driver and vidhrdw\taitos84.c. + +$end + + + +$info=labyrunr.cpp +$drv +0.36RC1 [Nicola Salmoria] + + +NOTES: + +- Hardware is similar to Fast Lane. + + +WIP: + +- 0.246: Changed driver to konami\labyrunr.cpp. + +- 0.243: Removed video\labyrunr.cpp and includes\labyrunr.h. + +- 0.135u4: Added includes\labyrunr.h. + +- 0.36RC1: Added labyrunr.c driver and vidhrdw\labyrunr.c. + +$end + + + +$info=ladybug.cpp +$drv +0.01 [Nicola Salmoria] + + +WIP: + +- 0.248: Changed universal\ladybug_v.cpp/h to universal\ladybug_video.cpp/h. Removed universal\ladybug.h. Put ladybug_video device in it's own file. Make flipscreen setters compatible with writeline (emu\driver.cpp) [hap]. + +- 0.246: Changed driver to universal\ladybug.cpp/h, universal\ladybug_v.cpp/h. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.233: Added DIP locations [Guru]. Clean up machine\latch8.cpp a little: Making the bit read functions honour the XOR mask is easy in theory, but dkong.cpp is doing scary things with the XOR mask and bit read handlers on one of its latches, so it could end up breaking something. Honouring the read callbacks would add two tests to each of the bit read functions, which could hurt performance. The whole design of this device seems somewhat incoherent [Vas Crabb]. + +- 0.228: Added raw screen parameters [AJR]. Changed VSync to 60.114504 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\ladybug.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed LADYBUG_VIDEO and ZEROHOUR_STARS MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.195: Added video\ladybug.h. Untangle ladybug and redclash state classes [Vas Crabb]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.174: Split redclash from ladybug [Miodrag Milanovic]. + +- 0.163: Lady Bug speedup [Miodrag Milanovic]. + +- 0.146: hap fixed Lady Bug driver regression. This fixes all sets in Lady Bug driver hang/freeze at boot (except sraider). + +- 0.135u3: Added includes\ladybug.h. Fabio Priuli added driver data struct and save states to the Lady Bug driver. + +- 0.123u4: Updated Lady Bug driver to use PORT_CHANGED for coinage [Zsolt Vasvari]. + +- 0.115u4: Lord Nightmare fixed cavenger, dorodon, ladybug and snapjack to explicitly use the SN76489 now that it behaves differently from the SN76496. + +- 0.31: Removed sndhrdw\ladybug.c. + +- 0.28: Removed machine\ladybug.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: Remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done. + +- 0.18: Added sndhrdw\sn76496.c/h. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Changed ladybug\driver.c, ladybug\machine.c, ladybug\vidhrdw.c and ladybug\sndhrdw.c to drivers\ladybug.c, machine\ladybug.c, vidhrdw\ladybug.c and sndhrdw\ladybug.c. + +- 0.01: Added ladybug\driver.c, ladybug\machine.c, ladybug\vidhrdw.c and ladybug\sndhrdw.c. + +$end + + + +$info=ladyfrog.cpp +$drv +0.75 [Tomasz Slanina] + + +NOTES: + +- Hardware: 'N.Y. Captor' (TAITO) hardware, without sub cpu. Sound rom is 'borrowed' from NYC. + + +WIP: + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp) [Yaei, TremiRodomi]. + +- 0.246: Changed driver to misc\ladyfrog.cpp/h and misc\ladyfrog_v.cpp. + +- 0.239: Cleaned up various bits and pieces [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.135u3: Added includes\ladyfrog.h. + +- 0.75: Added ladyfrog.c driver and vidhrdw\ladyfrog.c. + +$end + + + +$info=lancelot.cpp +$drv +0.239 [Robbbert] + + +WIP: + +- 0.246: Changed driver to pinball\lancelot.cpp. + +- 0.239: Added lancelot.cpp driver. + +$end + + + +$info=lanmao.cpp +$drv +0.285 [SongJi, Osso] + + +WIP: + +- 0.285: Added lanmao.cpp driver. + +$end + + + +$info=laserbas.cpp +$drv +0.92 [Tomasz Slanina] + + +NOTES: + +- IC marked as Z1 is probably protection device mapped in memory region f800-fbff (simil. to the one used in Parallel Turn). Reads from this device depends on previous writes (adr, data), address and previous operation (read or write). Pinout is almost identical to 2716 - type EPROM, except separated /RD and /WR signals and lacks of /CS. + + +WIP: + +- 0.246: Changed driver to misc\laserbas.cpp. + +- 0.92: Added laserbas.c driver. + +$end + + + +$info=laserbat.cpp +$drv +0.100u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to zaccaria\laserbat.cpp/h, zaccaria\laserbat_a.cpp and zaccaria\laserbat_v.cpp. + +- 0.231: Quantise area effect 2/shell effect for Cat and Mouse [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\laserbat.cpp) [Osso]. + +- 0.210: Minor consistency fix (PORT_DIPSETTING -> PORT_CONFSETTING) [Vas Crabb]. + +- 0.205: Removed S2650, SN76477, TMS3615, ZACCARIA_1B11107, PLS100, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed S2636 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.171: Added audio\zaccaria.c/h. + +- 0.135u3: Added includes\laserbat.h. + +- 0.107u2: Added sndhrdw\laserbat.c. + +- 0.100u3: Added laserbat.c driver. + +$end + + + +$info=lasso.cpp +$drv +0.36RC2 [Phil Stroffolino] + + +NOTES: + +- Unknown CPU speeds unless noted above (affect game timing), currently using same as the Rock-Ola games of the same area. Lot of similarities between these hardware. The music ends at the perfect time with this clock speed. + +- Lasso: Fire button auto-repeats on high score entry screen (real behavior?). + +- Pinbo: BG color is wrong, how does it generate it? ($a0, should be darkblue). + + +WIP: + +- 0.274: Removed snk\lasso.h and snk\lasso_v.cpp. Tweak cpu/sound clocks based on PCB recordings. Fixes sound is a bit too low-pitched and slow in lasso, chameleo and wwjgtin. Merged driver [hap]. + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder (snk\lasso_v.cpp) [hap]. + +- 0.246: Changed driver to snk\lasso.cpp/h and snk\lasso_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, QUANTUM_TIME, VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Misc cleanup. Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.148: Phil Bennett fixed missing sound in Lasso, Chameleon and Wai Wai Jockey Gate-In. + +- 0.135u3: Fabio Priuli added driver data struct to the Lasso driver. + +- 0.123u4: Zsolt Vasvari updated Lasso driver to use PORT_CHANGED for coinage. RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Lasso driver. + +- 0.122u6: Lowerd FPS in Lasso driver to avoid corrupting Chameleon's high score table [Zsolt Vasvari]. Changed VSync to 57Hz. + +- 0.122u5: Zsolt Vasvari cleaned up the Lasso driver. + +- 0.112u1: Vas Crabb added save state support to the Lasso driver. + +- 0.61: Merged pinbo.c with lasso.c driver. Removed vidhrdw\pinbo.c. + +- 13th June 2002: Zsolt Vasvari merged the Lasso and Pinbo drivers. + +- 0.56: Added includes\lasso.h. + +- 0.36RC2: Added lasso.c driver and vidhrdw\lasso.c. + +- 0.36b12: Added pinbo.c driver and vidhrdw\pinbo.c. + +$end + + + +$info=lastbank.cpp +$drv +0.146u4 [Angelo Salese, Yohji, Smitdogg, The Dumping Union] + +0.141u2 [Yohji, Smitdogg, The Dumping Union] + + +WIP: + +- 0.270: Use ioport_array instead of live tags [Osso]. Bump main CPU to /2 clock. Hopper hookup [Angelo Salese]. + +- 0.246: Changed driver to excellent\lastbank.cpp. + +- 0.141u2: Added lastbank.c driver. + +$end + + + +$info=lastduel.cpp +$drv +0.33b5 [Bryan McPhail] + + +NOTES: + +- The Mad Gear PCB has an unused pad on the board for an i8751 microcontroller. Trivia ;) + + +WIP: + +- 0.280: Added screen raw params. Updated notes [hap]. Changed VSync to 57.444853 Hz. + +- 0.246: Changed driver to capcom\lastduel.cpp/h and capcom\lastduel_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.200: Cleanups. Fixed naming. Added PALETTE_DECODER for palette. Reduced runtime tag lookups and code duplication [cam900]. + +- 0.164: Removed comment about visible area in lastduel.c - verified with PCBs [System11]. + +- 0.135u3: Added includes\lastduel.h. + +- 0.33b5: Added lastduel.c driver and vidhrdw\lastduel.c. + +$end + + + +$info=lastduel_ms.cpp +$drv +0.271 [Museo del Recreativo, Recreativas.org, ClawGrip] + + +WIP: + +- 0.271: Added lastduel_ms.cpp driver. + +$end + + + +$info=lastfght.cpp +$drv +0.103u2 [R. Belmont] + + +WIP: + +- 0.255: Added subsino\subsino_io.cpp/h. + +- 0.254: Added machine\ds2430a.cpp/h. + +- 0.246: Changed driver to subsino\lastfght.cpp. + +- 0.103u2: Added lastfght.c driver. + +$end + + + +$info=laz_aftrshok.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\laz_aftrshok.cpp. + +- 0.169: Added laz_aftrshok.cpp driver. + +$end + + + +$info=laz_ribrac.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\laz_ribrac.cpp. + +- 0.215: Merged laz_awetoss.cpp with laz_ribrac.cpp driver. Combined into a single driver and start fleshing it out [AJR]. + +- 0.169: Added laz_awetoss.cpp and laz_ribrac.cpp driver. + +$end + + + +$info=lazercmd.cpp +$drv +0.36b9 [Juergen Buchmueller] + +0.33b6 [Juergen Buchmueller] + + +WIP: + +- 0.263: Removed meadows\lazercmd.h and meadows\lazercmd_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to meadows\lazercmd.cpp/h and meadows\lazercmd_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.153: Added write_sense to S2650 CPU. Replaced calls to set_input_line(1,...) in Lazer Command driver [smf]. + +- 0.147u2: Changed layout\ho2eff2e.lay to medlanes.lay. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Lazer Command driver. + +- 0.128u4: Derived clocks from crystals in Lazer Command driver [Luigi30]. + +- 0.121u1: Changed palettesize from 3 to 5 colors. + +- 0.114u4: Moved video\lazercmd.h to includes\lazercmd.h. + +- 0.106u10: Added layout\ho2eff2e.lay (Medlanes) and lazercmd.lay. + +- 0.102u3: Removed vidhrdw\medlanes.h. + +- 0.89u6: Changed S2650 CPU1 clock speed to 672000 Hz. + +- 0.61: Changed palettesize from 32771 to 3 colors. + +- 5th February 2000: Zsolt Vasvari fixed a dirty marking bug in the Lazer Command driver. + +- 0.36b9: Merged medlanes.c with lazercmd.c driver. + +- 0.34b8: Added medlanes.c driver and vidhrdw\medlanes.c/h (Juergen Buchmueller). + +- 0.33b7: Added vidhrdw\lazercmd.h. + +- 0.33b6: Added lazercmd.c driver and vidhrdw\lazercmd.c (Juergen Buchmueller). + +$end + + + +$info=lbeach.cpp +$drv +0.152 [ANY, hap] + + +NOTES: + +- 6800 hits many illegal opcodes (0x02), though it's harmless. Maybe they meant to inserts nops (0x01) to remove debug stuff or to make room for future additions? + +- Speed Race is on the same hardware, no mention of Olympia, but it is listed online on Olympia game lists. It is a reimagination of Taito's Speed Race, not a bootleg. + +- Speed Race PCB where this dump came from had an incorrect CPU in place (MC68B09). Maybe from a wrong repair. PCB label: Seletron, 10-50058. Less ROM data than lbeach. + + +WIP: + +- 0.246: Changed driver to olympia\lbeach.cpp. + +- 0.224: Updated layout\speedrs.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added layout\speedrs.lay. Small cleanup [hap]. + +- 0.152: Added lbeach.c driver and layout\lbeach.lay. + +$end + + + +$info=lckydraw.cpp +$drv +0.196 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\lckydraw.cpp. + +- 0.237: Added layout\lckydraw.lay. + +- 0.196: Added lckydraw.cpp driver. + +$end + + + +$info=legionna.cpp +$drv +0.55 [David Graves] + + +NOTES: + +- Based on D-Con and Toki drivers. + +- Heated Barrel looks like a minor revision of the Legionnaire hardware. It has a graphics banking facility, which doubles the 0xfff different tiles available for use in the foreground layer. + + +WIP: + +- 0.282: Fixed naming [cam900]. + +- 0.262: Added seibu\sei021x_sei0220_spr.cpp/h. Encapsulated SEI0210/SEI0211/SEI0220 sprite chip emulation [cam900]. + +- 0.246: Changed driver to seibu\legionna.cpp/h, seibu\legionna_v.cpp and seibu\seibucop.cpp/h. + +- 0.233: Fixed several incorrect dipswitches and added DIP locations to all games [Guru]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Minor revert MAME 0.210 changes [cam900]. + +- 0.213: Identified sprite priority bit for command $c480, fixes 3rd level mid-boss in 'SD Gundam Sangokushi Rainbow Tairiku Senki' being submerged when touching ground layers (seibucop\seibucop_cmd.hxx). Disable sprite DMA dest increment for 'SD Gundam Sangokushi Rainbow Tairiku Senki' if X positions are outside expected ranges, fixes sprite clipping (seibucop\seibucop.cpp) [Angelo Salese]. + +- 0.212: Fixed flipped sprites alignment in macro command $c480 for 'SD Gundam Sangokushi Rainbow Tairiku Senki', noticeable for stage 3 mid-boss (seibucop\seibucop_cmd.hxx). Added notes [Angelo Salese]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unnecessary regions, lines and duplicates. Fixed tilemap dirty behavior when tilemap bank is changed. Fixed spacings, namings and notes. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. Correct parameters. Fixed OKI clock. Framerate related to docs/on-board XTALs [R. Belmont]. Changed OKI MSM6295 sound clock speed to 1MHz. + +- 0.205: Removed RAIDEN2COP MCFG macros [Osso]. + +- 0.204: Removed YM2151, SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.199: Eliminated machine().device and hardcoded tags and dependency on palette_device (machine\seibucop\seibucop.cpp) [AJR]. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.188: Initialized tile banks to 0, this should fix problems on Linux & debug builds (includes\legionna.h) [David Haywood]. + +- 10th May 2016: Angelo Salese - Fixed scenery walking enemies in Legionnaire and Heated Barrel, they both uses a variation of the 138e macro where last opcode is an addition instead of a subtraction. This translates in angles being Y inverted, and the macro is effectively used by enemies to check out playfield boundaries. Both games can be assumed working at this point. + +- 0.181: Fixed palette dimming by respecting a fade-me-not bit (seibucop\seibucop.cpp and seibucop_dma.hxx) [AJR]. + +- 0.176: Moved around allocation pointers to own function, and register video pointers/functions to save state (video\legionna.cpp). Updated Denjin Makai and Godzilla flags. Removed unused stuff and minor doc update. Added some unused macro hookups (seibucop\seibucop_cmd.hxx) [Angelo Salese]. Hack Denjin Makai sound comms to work without ROM patch [AJR]. + +- 1st July 2016: Angelo Salese - Fixed sprite to tile priorities in Legionnaire, Heated Barrel, Godzilla and Denjin Makai. Following is a specific comparison example between old and new implementation in Denjin Makai. Other most notably fixes are the so far hidden Game Over screen in Legionnaire and the clipping used by the opening in Godzilla. + +- 0.175: Changed machine\raiden2cop.cpp/h to machine\seibucop\seibucop.cpp/h. Added machine\seibucop\seibucop_cmd.hxx and seibucop_dma.hxx. Cleaning up the Seibu COP (Co-Processor) device and documentation. Moved DMA and commands into own files. Prevent cop_angle to overflow byte range. Fixes III to I quadrant movements in Legionnaire and Heated Barrel. Fixes stage clear player movement in Legionnaire, level 4 boss and maybe access exceptions in Heated Barrel [Angelo Salese]. + +- 0.169: Fixed Godzilla text tilemap vertical placement and added preliminary flip screen support (video\legionna.cpp and seibu_crtc.cpp) [Angelo Salese]. + +- 0.165: Fixed negative float to unsigned int implicit conversion in machine\raiden2cop.c. This caused issues on ARM hosts where result of such conversion is always 0. Casting the negative float to signed int resolves the issue. Without this fix some sprites had wrong rotation and also bullet direction was not always correct on ARM host. The fix was tested on Intel and ARM host, both platform work OK [ole00]. + +- 0.157: Endian safety fix (machine\raiden2cop.c) [Alex Jackson]. + +- 0.156: Tilemap assert fix in Legionnaire driver [Alex Jackson]. + +- 0.155: Changed machine\seibu_cop.c/h to machine\raiden2cop.c/h. Ported OG's fix in m68k based games to machine\seicop.c. 'Seibu Cup Soccer' players now turns around right, at the expense of being mostly without the head (!). 'SD Gundam Sangokushi' has less erratic Homing Missiles and third mid-boss doesn't go to wonderland anymore. Experiment with the bootleg [Angelo Salese]. Use CRTC. Less trampolines. legionna re-org sound writes. De-duplicate number conversion code. Restored notes on uploaded tables and divide into functions (machine\raiden2cop.c). Merged some common code. Some code reduction and refactor. Notes and find trigger legacy change (machine\raiden2cop.c). Improved legionna collisions. Debug stuff and notes (machine\raiden2cop.c). Use common collision logic that appears to work for all games using the same commands, tested r2 etc. and 2nd boss still works (machine\raiden2cop.c). Apparently R2 collisions are more correct like this - it should be possible to pass through the 2nd boss 'straight' attack with a fully powered up ship (it's also more consistent with collisions in r2dx_v33 where you can - that does collisions in software) [David Haywood]. + +- 0.147: Added machine\seibu_cop.c/h. Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg]. More notes (machine\seicop.c). Some minor mods [Angelo Salese]. + +- 13th September 2012: Angelo Salese - For the four people that lives in Mars, the Seibu COP is one of the most evil system protections ever studied by mankind, and that's an understatement too. I'm doing some researches thru m68k coding and a working PCB kindly provided by Smitdogg. The researches involves ANYTHING unclear, and more I go ahead and more I do believe that the games doesn't even reach the 10% of the possible potential of the system. An hit-box is a well known basic concept of gaming. For people that doesn't know, every single object has an invisible shape (generally a rectangle for 2d) that defines its collision space. Some macro commands in COP basically calculates the hit-box for two given objects. My previous attempts of HLE this concept failed miserably, and needed 7 videos from Smitty and various mods to understand that what I was taking as a collision detection parameter is actually a relative address to ANOTHER table, that's positioned after the old table. Implementing this gave way better collision detections to every single game of the system. It's still not 100% perfect, but my plan is to modify the manual test in order to return & modify this relative value on the fly. These tests also provided the meaning of 0x582/0x584 (respectively y and x distance between origin points, i.e. an hexadecimal subtraction) and then the correct bit assignment for 0x580 (bit 0: Collides in Y space, bit 1: Collides in X space, active low). Unknown meaning for 0x586 (it seems always 1?) and 0x588 (that seems a mirror of 0x580 but then it also sets up bit 2 and 3 for whatever reason). The 0x***62e-0x***63f range is a bit weird, is modified from time to time by Godzilla so for a moment I've thought that was a clipping effect register for the tilemaps. The test instead proves that these are just alternative scrolling registers, setted up in a way that presumably puts the tilemap origin at whatever top-left corner the CRTC sets up. Now, the question is: Why having TWO scrolling registers? Is it a weird design choice or there's a definite difference between writing one or another register? The upcoming Raster A/B test should answer to this question. This test was specific to SD Gundam: According to a real PCB video that floats around the net, we are doing a full fade in/out when it should actually fade only some layers. The table used is a bit weird, and I've tried to upload the same thing to a different board (that is Legionnaire). The result? It does what is supposed to do even on real HW, so the prime suspect is that SD Gundam sets (either in SW or in HW) that specific area of the RAM in an encrypted fashion, also proved by the fact that it doesn't test it at POST and having Denjin Makai that basically does the same. + +- 0.145u5: Resolved and cleaned-up Seibu COP palette brightness table (machine\seicop.c) [Andreas Naive]. + +- 0.141u4: Atari Ace converted Legionnaire to driver_device. + +- 0.141u1: Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all legionna.c games. Implemented proper RNG mechanism in Seibu COP emulation [Tomasz Slanina, Angelo Salese]. + +- 0.141: Angelo Salese added DMA slots to Legionnaire HW, fixes Godzilla regression. Implemented a preliminary sort-DMA in Seibu COP routines, fixes sprite-sprite priorities in Seibu Cup Soccer. Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot. Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. David Haywood implemented pdrawgfx for sprite routines in Legionnaire HW and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel. + +- 0.140u3: Angelo Salese added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire and Denjin Makai. + +- 0.135: David Haywood updated documentation for the Seibu COPDX-based games (machine\seicop.c). + +- 0.125u5: Added includes\legionna.h and machine\seicop.h. + +- 0.124u2: Added machine\seicop.c. + +- 0.111u4: Angelo Salese added a large update to the Legionnaire driver with much more documentation on the protection and other updates. + +- 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. + +- 0.55: Added legionna.c driver and vidhrdw\legionna.c. + +$end + + + +$info=leland.cpp +$drv +0.35b11 [Aaron Giles, Paul Leaman] + +0.35b9 [Paul Leaman] + + +NOTES: + +- To enter service mode in most games, press 1P start and then press the service coin. + + +Bugs: + +- wseries, basebal2, dblplay, strkzone: When Aiming to Pitch up is down and down is up. Chunce1 (ID 02168) + + +WIP: + +- 0.276: Removed uneeded screen always update flag (cinematronics\leland_v.cpp). No need to check for scanline>0 for partial updates (update_partial already checks if scanline is out of bounds). Added debugger side effect check when reading vram, no need for m_last_scanline variable [hap]. + +- 0.273: Added raw parameters for screen [AJR]. Changed VSync to 65.955649 Hz. + +- 0.272: Added retry_access with abort_timeslice for redoing the access at the same point in time (emu\devcpu.cpp and cinematronics\leland_a.cpp) [hap]. + +- 0.267: Fixed rom samples playback (cinematronics\leland_a.cpp) [Carl]. Mid-execution trickery with set_state_int doesn't work properly anymore on z80 after recent rewrite, so do sync workaround differently (cinematronics\leland_a.cpp) [hap]. + +- 0.253: Modernized log function using logmacro [cam900]. + +- 0.250: Zero-filled variables, fixes access violation in wseries [Osso]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp (cinematronics\leland_v.cpp) [Osso]. + +- 0.246: Changed driver to cinematronics\leland.cpp/h, cinematronics\leland_a.cpp/h, cinematronics\leland_m.cpp and cinematronics\leland_v.cpp. + +- 0.226: Updated Leland driver to leverage new DAC capabilities [Aaron Giles]. + +- 0.222: Initialized variable as needed to avoid timing regression in some Leland games in debug DEVNOCLEAR build (i86\i186.cpp) [Osso]. + +- 0.215: Make better use of loops in machine configuration (audio\leland.cpp) [Vas Crabb]. + +- 0.209: Simplified handlers. Fixed some namings. Reduced some runtime tag lookups. Use shorter/correct type values. Removed hardcoded tag for ROMs and host CPU in audio\leland.cpp [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: DMA line mask bits and fixes (audio\leland.cpp) [Carl]. Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.204: Removed AY8910, YM2151, PIT8253, PIT8254 and GENERIC_LATCH MCFG macros (audio\leland.cpp) [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed more literal tags, splitted redline/offroad/etc. out of Leland state. Prevent ambiguity between clock and streaming enable (machine\eepromser.cpp) [Vas Crabb]. + +- 0.198: Cleanup duplicates. Added generic_latch_16_device for maincpu to soundcpu comms. Improved tags. Reduced runtime tag lookups. Make drawing function relate to cliprect. Background is tilemap [cam900]. Moved audiocpu to device and removed frequent tag lookup [Carl]. Split out ataxx-specific stuff from base state class. Optimised use of tilemap [Vas Crabb]. + +- 14th March 2018: Smitdogg - Kevin Eshbach and Brian Troha did more work on Leland documentation which will be ongoing for a few weeks. + +- 0.195: Massive rom name corrections [Brian Troha]. + +- 0.190: Fixed missing DAC sounds in later Ataxx-era audio [Barry Rodewald]. + +- 0.186: Added audio\leland.h. + +- 0.181: Initial work towards save state support [Osso]. + +- 0.179: Replaced DAC sound with AD7524. + +- 0.175: Merged ataxx.cpp with leland.cpp driver. Fixed 'missing required objects' fatalerror (ADDRESS_MAP/AM_SHARE"mainram") in Ataxx. Merged Ataxx into Leland driver as they had a completely shared main header file (leland.h) [Tafoid]. + +- 0.165: Try to prevent mode 2 triggering twice in PIT8253. Fixes horrible audio sound and DAC sounds differently between 32-bit and 64-bit in all Leland sets [Carl]. + +- 0.155: Small cleanup (audio\leland.c) [hap]. + +- 0.151: Added I186 internal clock divider [Curt Coder]. Changed I80186 CPU3 clock speed to 16MHz. + +- 0.150: Moved 80186 peripherals into the cpu. Finished modernizing the Leland sound and use new 80186 [Carl]. Replaced 'Leland DAC' with 2x DAC sound in alleymas, basebal2, cerberus, dangerz, dblplay, mayhem, powrplay, strkzone, upyoural and wseries. Replaced 'Redline Racer 80186 DAC' sound with 3x DAC in aafb, offroad, offroadt, pigout, quarterb, redlin2p, teamqb, viper and all Ataxx games. Changed I80186 CPU3 clock speed to 8MHz. + +- 0.141u4: Atari Ace converted Leland to driver_device. + +- 0.139u3: Aaron Giles replaced NVRAM_HANDLER in Leland driver with an NVRAM device. + +- 0.133u4: Couriersud fixed speech quality regression in basebal2, dblplay, strkzone and wseries. + +- 0.129: Phil Bennett fixed access violation in some Leland games. + +- 0.127u5: Couriersud fixed Leland AY8910/12 output combining. This fixes speech quality regression in wseries, basebal2, dblplay and strkzone. + +- 0.123u6: Fixed debug assertion in Leland and Ataxx driver. + +- 0.122u8: Zsolt Vasvari simplified video code and adjusted some set names in the Leland driver. Removed flags dispose from region gfx1. + +- 0.122u6: Aaron Giles cleaned up Leland clocks a little. Made the i186 divide-by-2 clock internal. Changed 80186 CPU3 clock speed to 16MHz in some games. + +- 0.118u3: Changed I8086 CPU core to use a 16-bit data bus [Aaron Giles]. + +- 0.113u4: Zsolt Vasvari updated the Leland driver to the new video timing routines, as well as the remaining drivers. + +- 0.101u4: Aaron Giles fixed corrupt music in aafb, quarterb, teamqb, offroad, viper, pigout and redlin2p. + +- 0.58: Added machine\leland.c and includes\leland.h. + +- 0.57: Fixed missing graphics in Alley Master and Power Play. + +- 0.55: Aaron Giles fixed the Leland driver graphics which were broken due to the AY8910 changes. + +- 20th November 2000: Aaron Giles cleaned up the Leland driver a bit. + +- 0.37b3: Added sndhrdw\leland.c. + +- 24th May 2000: Aaron Giles sent in a minor Leland update, fixing Alley Master crash and adding some clone romsets. + +- 19th May 2000: Aaron Giles improved some of the drawgfx functions, and updated the Leland driver to use the new functionality. + +- 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. + +- 0.36b9: Added ataxx.c driver, splitted from the Leland driver. The ATAXX series of hardware is significantly different from the other leland games. + +- 0.35b9: Added (Testdriver) leland.c driver and vidhrdw\leland.c (Paul Leaman). + +- 27th March 1999: Paul Leaman has continued the Leland driver and most games get into the test mode now. + +- 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. + +- 11th June 1999: Paul Leaman and Nicola added one of the DACs to the Leland driver. + +- 31st May 1999: Paul Leaman added some Leland games to the driver and Alley Master is the first playable Leland game in the driver, but it still needs polishing before it can be released. + +$end + + + +$info=lemmings.cpp +$drv +0.58 [Bryan McPhail] + + +WIP: + +- 0.264: Removed dataeast\lemmings.h and dataeast\lemmings_v.cpp. + +- 0.246: Changed driver to dataeast\lemmings.cpp/h and dataeast\lemmings_v.cpp. + +- 0.58: Added lemmings.c driver, vidhrdw\lemmings.c and includes\lemmings.h. + +$end + + + +$info=lependu.cpp +$drv +0.243 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.274: Added layout\codemagik.lay. Driver improvements: Fixed ROM_LOAD, graphics banks and color/bank selector bits [Roberto Fresca, Grull Osgo]. Adjusted Le Pendu buttons-lamps layout intensity (layout\lependu.lay) [Roberto Fresca]. + +- 0.252: Removed unneeded bankdev.h include [Osso]. + +- 0.246: Changed driver to misc\lependu.cpp. + +- 0.243: Added lependu.cpp driver and layout\lependu.lay. + +$end + + + +$info=lethal.cpp +$drv +0.80 [R. Belmont, Nicola Salmoria] + + +NOTES: + +- Hardware: This hardware is exceptionally weird - they have a bunch of chips intended for use with a 68000 hooked up to an 8-bit CPU. So everything is bankswitched like crazy. + + +WIP: + +- 0.254: Removed konami\lethal.h and konami\lethal_v.cpp. + +- 0.246: Changed driver to konami\lethal.cpp/h, konami\lethal_v.cpp and konami\k054000.cpp/h. + +- 0.186: Added machine\k054321.cpp/h. + +- 0.136u1: Added includes\lethal.h. + +- 0.80: Added lethal.c driver and vidhrdw\lethal.c. + +$end + + + +$info=lethalj.cpp +$drv +0.68 [Aaron Giles] + + +WIP: + +- 0.286: Removed ice\lethalj.h and ice\lethalj_v.cpp. Consolidate driver into single file [TheLostNinja]. ATTR_COLD and small cleanups [Osso]. + +- 0.285: Added support for savestates [TheLostNinja]. + +- 0.247: Changed driver to ice\lethalj.cpp/h and ice\lethalj_v.cpp. + +- 0.246: Changed driver to misc\lethalj.cpp/h and misc\lethalj_v.cpp. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.227: Initialized some variables to avoid crashes in DRVNOCLEAR build (video\lethalj.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Correct XTAL value [AJR]. Changed VSync to 61.235714 Hz (except Lethal Justice). + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.202: Reduced runtime tagmap lookups and improved function and region naming [cam900]. + +- 0.186: Removed timer_set() [Osso]. + +- 0.165: Reduced tagmap lookups in Lethal Justice driver [Wilbert Pol]. + +- 0.149u1: Bad A Billy fixed some unknown DIPs and correct others from manual examinations for Lethal Justice driver. Added dipswitches 'Bonus Ticket Increment', 'Demo Sounds' and 'Bonus Screen Setting'. + +- 0.124: Zsolt Vasvari converted the Lethal Justice driver to use INDEXED16. + +- 0.114u1: Changed VSync to 61.973315 Hz. + +- 0.75u1: El Condor fixed dips in Lethal Justice driver. + +- 0.69b: Santeri Saarimaa fixed a few misc typos in the Lethal Justice driver. + +- 0.68: Added lethalj.c driver, vidhrdw\lethalj.c and includes\lethalj.h. Some dipswitches not understood. + +$end + + + +$info=lgp.cpp +$drv +0.119u1 [Bryan McPhail] + + +NOTES: + +- Hardware: Taito Laser Grand Prix laserdisc. + + +WIP: + +- 0.246: Changed driver to taito\lgp.cpp. + +- 0.175: Some misc updates [Angelo Salese]. + +- 0.143: smf fixed crash after OK in all playable sets of LaserGrandPrix driver. + +- 0.119u1: Added lgp.c driver. + +$end + + + +$info=lgtz80.cpp +$drv +0.272 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.278: Decoded GFX and added preliminary video emulation. Improved reels positioning [Osso]. Added ADPCM banking, expand NVRAM area and updated notes [AJR]. Added gambling control. Changed visible area to 511x241. + +- 0.272: Added lgtz80.cpp driver. Identified CPU as KL5C80A12 and hook up input ports and interrupt. Map the ADPCM interface [AJR]. + +$end + + + +$info=liberate.cpp +$drv +0.63 [Bryan McPhail] + + +NOTES: + +- Liberation was available on two PCBs - a dedicated twin PCB set and a version on the Genesis/Yellow Cab PCB that had an extra CPU PCB attached for the different protection. The program is the same on both versions. + + +Bugs: + +- prosoccr, liberate, boomrang, prosport: Bogus sprites stays stuck on screen. Kale (ID 03261) + + +WIP: + +- 0.246: Changed driver to dataeast\liberate.cpp/h and dataeast\liberate_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.227: Fixed bank hack turned into share hack [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.186: All PSGs are AY-3-8912A [AJR]. + +- 0.163: Validated and consolidate dipswitches for Liberate driver and added DIP locations [Tafoid]. + +- 0.148: May as well treat the CPU2 in Liberate driver as a 222, it either is, or has the same thing in logic [David Haywood]. Replaced M6502 CPU2 with DECO 222. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. Replaced DECO CPU16 CPU1 with DECO16. + +- 0.136u4: Fabio Priuli added save states to Liberate driver. + +- 0.136u1: Added includes\liberate.h. Atari Ace converted the Liberate driver to use driver_data. + +- 0.132u1: Angelo Salses added basic gfx PAL descrambling to the Liberate driver, and enabled sound (memory map was disabled but it is actually good?). Fixed for good the background colors and added gfx rom read-back (helps a lot for the tile-based sprites). Improved playability by tweaking IRQ generation. Implemented a new DECO CPU-16 opcode, used by a bunch of Liberate driver games for TILT bit. + +- 0.131u1: Angelo Salese merged memory maps in the Liberate driver. + +- 0.105u4: Sonikos cleaned up the Liberate driver. + +- 0.63: Added liberate.c driver and vidhrdw\liberate.c. DECO16 CPU support. + +$end + + + +$info=liberatr.cpp +$drv +0.31 [Paul Winkler] + + +NOTES: + +- The loop at $cf60 should count down from Y=0 instead of Y=0xff. Because of this the first four leftmost pixels of each row are not cleared. This bug is masked by the visible area covering up the offending pixels. + + +WIP: + +- 0.252: Removed atari\liberatr.h and atari\liberatr_v.cpp. + +- 0.246: Changed driver to atari\liberatr.cpp/h and atari\liberatr_v.cpp. + +- 0.58: Added includes\liberatr.h. + +- 0.37b4: Removed machine\liberatr.c. + +- 0.31: Added liberatr.c driver, machine\liberatr.c and vidhrdw\liberatr.c. + +$end + + + +$info=limenko.cpp +$drv +0.107 [Pierpaolo Prazzoli, Tomasz Slanina] + + +NOTES: + +- Hardware: Limenko Power System 2 - General specs: Cartridge Based System, Hyperstone E1-32XN CPU and QDSP QS1000 sound hardware. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\limenko.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.210: Simplified handlers. Cleanup sprite gfx drawing routines. Reduced unnecessary lines. Fixed some drawing routines and spacings. Use shorter/correct type values [cam900]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Correct QS1000 device to optional. Removed deprecated warning [cam900]. + +- 0.205: Removed MCS51, E132XN, PALETTE, GFXDECODE, QS1000 and GMS30C2232 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.196: Modernized soundlatches. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas. Minor cleanup of sprite drawing. Minor cleanup [cam900]. + +- 0.159: Added save state support to Limenko driver [Osso]. + +- 0.146u2: Hooked up preliminary QS1000 sound to Limenko driver [Phil Bennett]. Correct the QS1000 OSC from 24kHz to 24MHz in the PCB info. Minor whitespace correction [Brian Troha]. Added I8052 (24MHz) CPU2, QS1000 (24MHz) and left/right Speaker. + +- 0.135u2: Fabio Priuli converted the Limenko driver to use EEPROM device. + +- 0.130: Pierpaolo Prazzoli fixed little sprites priority problems in Limenko driver. + +- 0.128u1: Couriersud fixed issue with core allocation of ram (duplicate savestate) in the Limenko driver. + +- 0.127u3: Pierpaolo Prazzoli added sprites buffering to Limenko driver and removed imperfect video flag from Spotty (Ver. 2.0.2). + +- 0.122u6: David Haywood removed speedups in the Limenko driver which were breaking the games. + +- 0.107: Added limenko.c driver. + +$end + + + +$info=lindbergh.cpp +$drv +0.149u1 [Guru, O. Galibert] + + +NOTES: + +- This is a "PC-based" arcade system. Different configurations have different colored boxes. The version documented here is the red box. The PC part of it is mostly just the CPU, Intel North/South-bridge chipset and AGP/PCI card slots etc. The main board is still a typically custom-made Sega arcade PCB using a custom nVIDIA GeForce video card. The main board also has a slot for a CompactFlash card. Primary storage media is DVD or HDD. Both CF and HDD are locked and unreadable on a regular PC. The familiar PIC is still present on the back of the system and likely decrypts the HDD and/or DVD. On this red box the CPU is a Celeron D at 2.8GHz. RAM is 512M DDR PC3200. The box has Sega number 845-0001D-02. + + +WIP: + +- 0.286: Port over UHCI I/O map from i82371eb USB (machine\pci-usb.cpp) [Angelo Salese]. + +- 0.264: Minor metadata fixes [Angelo Salese]. + +- 0.263: Added basic legacy VGA control (video\gf7600gs.cpp) [Angelo Salese]. Added NVIDIA GeForce 7600GS display (640x480, 53.178707 Hz). + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\lindbergh.cpp and sega\segabb.cpp/h. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.185: Added placeholder for OHCI device (machine\pci-usb.cpp) [yz70s]. + +- 0.182: Moved interrupt line and pin functions into PCI device and added variables (machine\pci.c) [Ted Green]. + +- 0.175: Updated Lindbergh docs [MetalliC]. + +- 0.167: Updated docs with some PIC numbers [Guru]. + +- 28th July 2015: Guru - A Lindbergh RED Satellite version arrived. This is basically identical to the normal Lindbergh RED with an additional smart card reader plugged in via USB and mounted inside the box. The game that came with this system is Answer X Answer V1.0. The photo doesn't show it but the top is silver. Thanks to Darksoft. + +- 0.157: Added machine\lpc-pit.c/h. Changed video\gf6800gt.c/h to gf7600gs.c/h. Added preliminary game list to README [Guru]. Lindbergh game list additions [Mock]. Added new NOT WORKING games. Fake PIT and added real PCI bridges. Added PCI expansion rom management. Match card and video BIOS. Fixed some initialisations, Valgrind stops complaining (machine\i6300esb.c, i82875p.c and pci.c). Autodetect multifunction devices (machine\pci.c). Added overflow device, high SMRAM (machine\i82875p.c). Added more PCI bridge registers [O. Galibert]. + +- 0.156: Added machine\i6300esb.c/h, i82541.c/h, i82875p.c/h, lpc.c/h, lpc-acpi.c/h, lpc-rtc.c/h, pci-sata.c/h, pci-smbus.c/h, pci-usb.c/h, segabb.c/h, sound\pci-ac97.c/h, sb0400.c/h and video\gf6800gt.c/h. Experiments in PCI land. A little more PCI, reaches an unemulated pslldq at fd228 (machine\i6300esb.c and machine\pci.c). Some Pentium stuff to make Sega Lindbergh go further. Host bridge (i82875p.c and machine\pci.c). More mapping verbosity and document more registers (machine\i6300esb.c) [O. Galibert]. Removed display, input and AM9517A CPU1/2. + +- 0.149u1: Added lindbergh.c driver. Force number to be unsigned so it can compile [Miodrag Milanovic]. Basic I/O hooked. A bunch of notes, can't do much else in current stage. Fixed CPU type [Angelo Salese]. + +- 7th July 2013: Guru - I got hold of a Sega Lindbergh unit recently and dumped it. Here's a few pics of the hardware. Note the 40GB HDD was removed in these pics. It plugs in next to the flat IDE cable. + +$end + + + +$info=littlerb.cpp +$drv +0.102u5 [Pierpaolo Prazzoli, David Haywood] + + +WIP: + +- 0.246: Changed driver to tch\littlerb.cpp. + +- 0.153: Added inder_vid.c/h. + +- 0.102u5: Added littlerb.c driver. + +$end + + + +$info=lkage.cpp +$drv +0.35b5 [Phil Stroffolino] + + +WIP: + +- 0.258: Removed taito\lkage.h and taito\lkage_v.cpp. Combined source files and cleaned up code [Osso]. Tweak layer offsets. Added layer disable and watchdog [hap]. + +- 0.246: Changed driver to taito\lkage.cpp/h and taito\lkage_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.182: Added machine\taito68705interface.cpp/h. Removed machine\lkage.cpp. + +- 0.125u5: Added includes\lkage.h. + +- 0.37b5: Added machine\lkage.c. + +- 0.35RC1: Added vidhrdw\lkage.c. + +- 0.35b5: Added lkage.c driver. + +$end + + + +$info=lockon.cpp +$drv +0.96 [Philip Bennett] + + +WIP: + +- 0.246: Changed driver to tatsumi\lockon.cpp/h and tatsumi\lockon_v.cpp. + +- 0.122u8: Added video\lockon.c and includes\lockon.h. + +- 0.96: Added lockon.c driver. + +$end + + + +$info=looping.cpp +$drv +0.37b12 [Phil Stroffolino] + + +Bugs: + +- looping, loopingv, loopingva, skybump: Pressing F3 Reset causes lockup. chaneman (ID 08260) + +- All sets in looping.c: When shooting, the airplane has a recoil effect. Kold666 (ID 04518) + + +WIP: + +- 0.281: Changed driver to videogames\looping.cpp. + +- 0.246: Changed driver to venture\looping.cpp. + +- 0.243: Work around problem with sound CPU interrupts that was preventing PSG sounds from playing [AJR]. + +- 0.240: Added DIP locations [Guru]. Fixed flipscreen and verified XTALs on PCB [Osso]. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.205: Removed COP420, GFXDECODE, PALETTE, TMS5220, DAC_2BIT and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Internalized TMS9980A clock divider [AJR]. Changed TMS9980A CPU2 clock speed to 8MHz. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. Removed TMS9980A and TMS9995 MCFG macros [Michael Zapf]. + +- 0.198: Use device finders instead of machine().device [AJR]. + +- 0.193: Michael Zapf fixed READY check on RESET (auto-waitstate). + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.151: Using new TMS9980/95 implementation in Looping driver. Added auto wait state config to the Looping driver [Michael Zapf]. Replaced TMS9995L CPU1 with TMS9995 and TMS9980AL/TMS9981L CPU2 with TMS9980A. + +- 0.149u1: Modernized COP400 CPU core [Wilbert Pol]. + +- 0.148u5: Replaced TMS5220N sound with TMS5220. + +- 0.147: Updated Looping driver to use the new TMS52xx device implementation [Osso]. Replaced TMS5220 sound with TMS5220N. + +- 0.138u1: Couriersud added a readyq callback to the TMS5220 interface. The INTQ and READYQ are connected to PIA 6821 lines CA2 and CB1 which are edge driven. Just reading READYQ would miss to detect a state change if between reads READYQ went 0-1-0. Updated the Looping driver. + +- 0.133u2: Roberto Zandona modified the COP420 rom region in Looping driver, fixed MCU rom region in clone set, added MCU support. This fixes the large error log of unmapped I/O read/writes and major performance drop. + +- 0.125u4: Aaron Giles fixed a 'Fatal error' crash in the Looping driver. + +- 0.122u6: Changed COP420 CPU2 clock speed to 4MHz. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.109u4: Improvements to the Looping driver [Aaron Giles]: Fixed clock speeds. Proper video timing. Fixed protection (game would reset; should never have been marked 'working' in the first place!). Various other driver cleanups. Added COP420 (1MHz) CPU3. Changed TMS9995 CPU1 clock speed to 12MHz and VSync to 60.606060 Hz. Swapped gfx1 roms. + +- 0.97u5: MASH fixed Looping/Sky Bumper memory map. + +- 0.59: Added 'Cabinet' dipswitch. + +- 0.37b14: Changed TMS9995 clock speed to 3MHz, added TMS9980A/TMS9981 (2MHz), AY-8910 (2MHz), TMS5220 (640000 Hz) and DAC sound. Fixed cpu2 rom ($0) length and cpu2 rom loading. + +- 0.37b12: Added looping.c driver. + +- 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation. + +- 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet (due to the unemulated COP420 microprocessor), at least the title screen shows up. + +- 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works. + +$end + + + +$info=lordgun.cpp +$drv +0.138u2 [Luca Elia, David Haywood] + +0.81u4 [David Haywood] + + +NOTES: + +- aliencha: When booting into service mode, keep buttons 1, 2 and 3 pressed to show more options + +- aliencha: Original videos at http://www.youtube.com/watch?v=TRHb3WTGuvk, http://www.youtube.com/watch?v=_RaCpHwyS78. The latter shows English text and a 1995 copyright (instead of 1994) in a different font. + +- aliencha: Routine at A34 - english/chinese text, A38 - english/chinese names, A3C - Alien Challenge/Round House Rumble title. + + +WIP: + +- 0.246: Changed driver to igs\lordgun.cpp/h and igs\lordgun_v.cpp. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M68000, EEPROM, Z80 and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Cleanup naming and unnecessary handlers. Reduced code duplication [cam900]. Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.159: Added save state support to Lord Of Gun driver [Osso]. + +- 0.146: Updated IGS Lord Of Gun driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.131u1: Added includes\lordgun.h. + +- 0.104: Added vidhrdw\lordgun.c. + +- 0.81u4: Added lordgun.c driver. + +$end + + + +$info=lotoplay.cpp +$drv +0.278 [Josep Quingles, Recreativas.org, ClawGrip] + + +WIP: + +- 0.278: Added lotoplay.cpp driver. + +$end + + + +$info=lsasquad.cpp +$drv +0.37b5 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to taito\lsasquad.cpp/h, taito\lsasquad_m.cpp and taito\lsasquad_v.cpp. + +- 0.227: Fixed videoram access (video\lsasquad.cpp) [O. Galibert]. Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added DIP locations [Guru]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910, YM2149, YM2203 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.138u3: Removed machine\daikaiju.c. + +- 0.125u5: Added includes\lsasquad.h. + +- 0.106u3: Added machine\daikaiju.c. + +- 0.37b5: Added lsasquad.c driver, machine\lsasquad.c and vidhrdw\lsasquad.c. + +$end + + + +$info=ltcasino.cpp +$drv +0.71u2 [David Haywood] + + +NOTES: + +- The name "Little Casino II" is just reflected by a sticker on the cabinet - the title screen is still "Little Casino" + +- Color version of "Little Casino" is undumped (flyer exists)? + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\ltcasino.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Added layout\ltcasino.lay and layout\ltcasinn.lay. Various updates: Rewrote driver. Hook up the two 6821 PIAs. Clean up inputs, added dipswitch locations and label. Added output ports and hook up coin counter and lamps. Added simple layout showing the five buttons (clickable artwork). Correct RAM size. Hooked up CRT5037. Adjusted clocks. Resolved a few more dipswitch functions. All games are now fully playable with correct graphics. Fixed service mode DIP does not work in ltcasino, ltcasin2 and mv4in1. Little Casino: This is the monochrome version. Added a layout with color overlays based on a flyer. Little Casino (newer): Fixed reset on coin-up. Use required_device_array for the PIA as suggested. Use 18MHz XTAL for ltcasino/ltcasin2 and updated rom labels and notes. Updated and verified all dipswitches and added NVRAM. Also documented service mode and updated notes. The dipswitches now fully match the dipswitch menu in service mode. Top overlay bar should be yellow in layout\ltcasino.lay [Dirk Best]. Fill in some dipswitches for Little Casino sets [Bryan McPhail]. Provided IRQ through PIA and clean up tabs in comments [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.199: Updated notes. Various minor clean-ups and hooked up ay8910 read ports [Osso]. Added dipswitches 'Free Play', '6' and 6x 'Unknown'. + +- 0.198: Preliminary palette hookup [Angelo Salese]. Changed M6502 CPU1 clock speed to 2048000 Hz and AY-3-8910A to 1024000 Hz. + +- 0.131u1: Angelo Salese merged memory maps in Little Casino driver. + +- 0.103: Changed visible area to 416x256. + +- 0.71u2: Added ltcasino.c driver. + +$end + + + +$info=ltd.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\ltd.cpp. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP. Added sound. Split into derived classes [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Fixed regressions related to recent M6803 CPU changes [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for LTD (Brazil) driver [Robbbert]. + +- 0.155: Added layout\ltd.lay. System-3 games Atlantis and Black Hole are working with no sound. System-4 games display but not playable [Robbbert]. Changed M6803 CPU1 clock speed to 3579545 Hz. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added 2x AY-3-8910A (1789772 Hz) sound to alcapone, columbia, cowboy and pecmen. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Added ltd.c driver. + +$end + + + +$info=luckgrln.cpp +$drv +0.129 [David Haywood] + + +WIP: + +- 0.279: Removed if(0)ed-out routines for dumping decrypted ROMs [AJR]. + +- 0.273: Changed Hitachi HD647180X MCU CPU1 clock speed to 12MHz. + +- 0.246: Changed driver to wing\luckgrln.cpp. + +- 0.229: Use generic xBGR_555 palette support, decrease amount of colors. Added DIP locations. Changed service switch type to not toggle on 7 Smash. Added screen raw parameters [Dirk Best]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD647180X (16MHz). + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed H46505 MCFG macros [Osso]. + +- 0.198: Use output finder and arrays. Added save state. Removed outdated notes [Osso]. + +- 0.195: Use MSM6242 RTC device [AJR]. + +- 0.186: Added layout\7smash.lay. + +- 0.138u2: Added layout\luckgrln.lay. + +- 0.129: Added luckgrln.c driver. + +$end + + + +$info=lucky37.cpp +$drv +0.212 [TeamEurope, Osso] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to wing\lucky37.cpp. + +- 0.215: Added HD647180X (16MHz) CPU2 [Osso]. Preliminary memory map for MCU [AJR]. + +- 2nd October 2019: CAPS0ff - Lucky HD647180: We previously dumped some HD647180 and TeamEurope asked if we could do a few more. The new chips are in obscure gambling machines of which little is known other than a little work on Lucky 74. The boards don't even work, but we hope that a successful ROM extraction could be used to learn more about them. However, these were in the more obscure SDIP90 package. To truly appreciate their massive size, here'ss one with a DIP40. We've numbered these C050 to C053. They are the same size as a Motorola 68K, but have a 0.07" pitch instead of 0.1". SDIP90 seems rather uncommon and I wonder if there are any other chips that use this package. Unfortunately, while we both BP Microsystems and Xeltek make SDIP adapters, we've only seen them to 64 pins. So TeamEurope helped design an SDIP90 to 27C256 EPROM adapter so that we could use a commodity device programmer. Originally we thought we'd have to solder each chip in, but somehow managed to find an SDIP90 socket. We proceeded to decap a sample SDIP90 part to try to reduce the following risks: 1. Organic film over chip can be difficult to remove. 2. Some QFN parts have a wire bonding defect (see previous post). 3. The SDIP adapter was untested. Early testing also revealed the sample was received protected. Interestingly, it had a similar sticker residue (the sticker itself was gone) to the target chips. Here's some of an organic layer that wasn't fully removed. It must at least be partially removed to expose the security fuse and allow applying a mask to protect the EPROM. We're not sure what its made out of, but its possibly silicone. Its very chemically resistant but is relatively soft and, if the bond pads are strong, can be removed mechanically by gently tugging on it. More chemical treatment seems to soften it more, so is a delicate balance between prolonged acid exposure (weakens material but can weaken pads) and mechanical force applied to the wires. On the sample we used a mix of white fuming nitric acid (WFNA) and H2SO4 at a relatively low temperature based on some previous notes. This seemed to work pretty well and the sample was processed successfully. No bonding defects were found. We applied a UV mask like done previously and cleared the security bit. Fortunately the adapter worked we we successfully dumped the sample! Unfortunately, there are no strings in it, so we really aren't sure what it is. Anyway, the process was then repeated to successfully dump C051 to C053! However, you may have noticed we omitted C050 (Lucky 25). We were having some issues removing the organic layer and so did a little more H2SO4 acid soak at a relatively low temperature. While this was fine in testing, it resulted in corrosion on C050 pads. We switched to pure WFNA for C051 to C053, which results in more package wear but, when done properly, is gentler on the actual die. We're looking into options to repair the pads. This would be pretty straightforward with a FIB, but unfortunately don't have access to one. There are also some alternatives under investigation. Special thanks to TeamEurope for both supplying the chips and designing the adapter board! + +- 0.212: Added lucky37.cpp driver. + +$end + + + +$info=lucky74.cpp +$drv +0.126 [Roberto Fresca, Tomasz Slanina] + + +NOTES: + +- Special thanks to Grull Osgo that helped a lot with the whole audio system and custom IC's reverse-engineering, and Tomasz Slanina that found how NMI interrupts are triggered. + +- This game was one of the most wanted 'classics' regarding gambling games. Lucky 74 is a strip poker game with anime theme. It has a nice double-up feature, and the objective is obviously to win hands till you can see the girl naked, like other strip poker games. + + +WIP: + +- 0.246: Changed driver to wing\lucky74.cpp/h and wing\lucky74_v.cpp. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.146u1: Some minor corrections to the Lucky 74 driver. More documentation. Added an ASCII PCB layout, more findings and technical notes to lucky 74 driver [Roberto Fresca]. + +- 0.139u3: Added includes\lucky74.h. + +- 0.126u3: Added video\lucky74.c and layout\lucky74.lay. + +- 0.126: Added lucky74.c driver. + +$end + + + +$info=luckybal.cpp +$drv +0.194 [Roberto Fresca] + + +WIP: + +- 0.246: Changed driver to misc\luckybal.cpp. + +- 0.202: Added layout\luckybal.lay. + +- 0.194: Added luckybal.cpp driver. + +$end + + + +$info=lvcards.cpp +$drv +0.103u2 [El Condor] + +0.99u2 [El Condor, Uki, Zsolt Vasvari] + +0.80u2 [El Condor, Uki] + +0.35b6 [Zsolt Vasvari] + + +TEST MODE: + +- Enter switch test mode by holding down the Hit key, and when the crosshatch pattern comes up, release it and push it again. After you get into Check Mode (F2), press the Hit key to switch pages. + + +WIP: + +- 0.247: Changed driver to tecmo\lvcards.cpp. Removed tehkan\lvcards.h and tehkan\lvcards_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to tehkan\lvcards.cpp/h and tehkan\lvcards_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.139u3: Added includes\lvcards.h. + +- 0.122u4: James Wallace cleaned up Lovely Cards driver. + +- 0.103u2: El Condor merged lvpoker.c with lvcards.c driver. Removed vidhrdw\lvpoker.c. + +- 0.99u2: Merged pontoon.c with lvpoker.c driver. Added vidhrdw\lvpoker.c. + +- 0.80u2: Added lvcards.c driver and vidhrdw\lvcards.c. + +- 0.36RC1: Removed pontoon.c driver and vidhrdw\pontoon.c. + +- 0.35b6: Added pontoon.c driver and vidhrdw\pontoon.c (Zsolt Vasvari). + +$end + + + +$info=lwings.cpp +$drv +0.29 [Paul Leaman] + + +NOTES: + +- avengers061gre2: Corrupted graphics in Avengers' ending not fixed. This bug is not in the Japanese set "Buraiken". It might just be a bug in the original: The tiles for the character image are just not present in the US version, replaced by more tiles for the title animation. The tile map ROM is the same between the two versions. + +- trojan37b1gre: Stage 2-1 boss x flip glitches not fixed. This could be a side effect of sprite RAM buffering. Suggest buffering on-screen content instead of sprite memory. + +- Previous clock settings were too low. Sometimes Avengers and Trojan could not finish clearing VRAM before a new frame is drawn and left behind screen artifacts. Avengers' second CPU was forced to pre-empt during soundlatch operations, resulting in double or missing sound effects. + + +WIP: + +- 0.286: Improved interrupt timing. Added screen raw params, manual sprite DMA trigger and paletteram is write-only [hap, Jim Westfall]. Moved video hardware section to the top of the driver. Make spriteram size same for all games. Added sprite dma delay. Small cleanup [hap]. Changed VSync to 55.407801 Hz. + +- 0.257: Removed capcom\lwings.h and capcom\lwings_v.cpp. Merged driver files. Avoid runtime memory bank tag lookups [AJR]. Miscellaneous cleanup [Vas Crabb]. + +- 0.246: Changed driver to capcom\lwings.cpp/h and capcom\lwings_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: VBLANK IRQ modernization [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.161: Added save state support to Legendary Wings driver [Osso]. + +- 0.154: Tweak music tempo. This fixes music tempo is fast and sometimes the sound repeat in every stage start [hap]. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Legendary Wings driver. + +- 0.131u1: Angelo Salese merged memory maps in the Legendary Wings driver. + +- 0.65: Acho A. Tang fixed sprites clipping in Legendary Wings and Trojan. + +- 0.37b16: Added includes\lwings.h. + +- 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver. + +- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan. + +- 0.37b6: Removed machine\lwings.c. + +- 0.29: Added lwings.c driver, machine\lwings.c and vidhrdw\lwings.c. + +$end + + + +$info=m10.cpp +$drv +0.35b8 [Lee Taylor] + + +WIP: + +- 0.285: Removed screen timing constexpr from class [hap]. + +- 0.267: Removed irem\m10.h and irem\m10_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to irem\m10.cpp/h and irem\m10_v.cpp. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: Removed 74123 MCFG macros [Ryan Holtz]. + +- 0.192: Use line handlers for 74123 single lines [Dirk Best]. + +- 0.186: Removed timer_set() [Osso]. + +- 0.148u4: Oliver Stoeneberg fixed DEBUG macro redefinition in M10 driver. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Irem M10 driver. + +- 0.129u6: Couriersud fixed dialog box in Irem M10. + +- 0.128u3: Irem M10 - First results from schematics [Couriersud]: Updated video timing and cpu/pixel clocks. Rewrote IRQ for M10/M11 to use two 74LS123. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.123u4: Updated M10 driver to use PORT_CHANGED for coinage [Zsolt Vasvari]. + +- 0.123u2: Atari Ace adjusted/optimized the Irem M10 gfx_layout. + +- 0.123u1: Changed skychut.c to m10.c driver. Changed palettesize to 16 colors. + +- 0.122u4: Added includes\skychut.h. Major rewrite of Sky Chuter driver [Couriersud]. There are still some glitches and it is not perfect but the following has been achieved: Added samples to IPM Invader (just rename your old invaders samples to ipminvad to test). Added amongst others "capsule" dipswitch to IPM Invader. Sound ports identified. Demo sound and cabinet type driver configuration. + +- 0.35b8: Added skychut.c driver and vidhrdw\skychut.c. + +$end + + + +$info=m102.cpp +$drv +0.268 [Hammy, Boge, K.CAT, Osso] + + +WIP: + +- 0.268: Added m102.cpp driver. + +$end + + + +$info=m107.cpp +$drv +0.36b7 [Bryan McPhail] + + +WIP: + +- 0.267: Removed irem\m107.h and irem\m107_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to irem\m107.cpp/h and irem\m107_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed V35, V33, TIMER, BUFFERED_SPRITERAM16, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed PIC8259, YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Rewrote Irem GA20 channel update to make data 0 act as sample terminator. Note: In all currently supported GA20 sample ROMs, samples are followed by 1 to 16 bytes with value 00 (depends on alignment). Thus I assume that this is a sample end marker. The "sample end" register might be used for something else (looping?) [Valley Bell]. Assumed Irem GA20 keyon is at reg 6 bit 1 (not just any non-0 value), removed 2nd end of sample check, misc refactor and added notes [hap]. Fixed frequency update algorithm and naming [cam900]. + +- 0.200: Added buffered_spriteram16_device for buffered spriteram. Split address map/machine configs related to ROM size/bankswitch. Removed MCFGs (sound\iremga20.cpp). Minor cleanups [cam900]. + +- 0.189: Soundlatch modernization and clean up a few things. Removed IRQ hacks [AJR]. Changed V35 CPU2 clock speed to 14318181 Hz. + +- 0.167: Added uPD71059 device to M107 driver to avoid per-game IRQ vector base in the init [David Haywood]. + +- 0.161: Added save state support to M107 driver [Osso]. + +- 0.148u1: Modernized Irem GA20 sound device [Andrew Gardner]. + +- 0.142u3: Various Irem M92 / M107 fixes [Alex Jackson]: Hooked up sound CPU interrupts properly, using the V35 builtin interrupt controller, rather than generating the vectors in the driver. Cleaned up ROM mirroring, using AM_REGION macros in the address maps instead of memcpy()ing all over the place in the DRIVER_INITs. Converted bankswitching to use configured banks. Only configure the banks and install the bankswitch WRITE_HANDLER in the games that actually use it (i.e. those with a full megabyte of program ROM). This and the previous change make the driver a lot less confusing to look at. Converted M107 driver to use a scanline timer device instead of a hand-rolled one. + +- 0.140u3: Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound. Also added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6 and World PK Soccer goal scrolling. Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel. Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel. Angelo Salese fixed sprite wrap-around y in Irem M107 HW. Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 17th December 2010: David Haywood - Fire Barrel (which is known outside of Japan as Air Assault) has been in MAME for a long time, but despite being marked as working has always been in a rather preliminary state, missing major parts of the video emulation. I've been working with Kale on implementing these effects, and bringing the game into a state where it can really be considered working. Kale's progress shows the implementation of some of the missing features which we discovered, of note, the rowselect hardware which fixes the bad graphics appearing over the entire playfield. The rowscroll mode, which is used by the Canyon stage (and the water on Stage 2) was also incorrectly implemented. I've fixed this, which gives us the beautiful parallax effects of Stage 6, which is best demonstrated in a video. The (undumped) World version of this (Air Assault) has been sitting next to a Raiden 2 at the London Trocadero for quite a few years now. I can't verify it's still there, but if it is, and you're local, you might want to throw some coins in the real thing. + +- 16th December 2010: Angelo Salese - Irem M107 HW, a driver that indeed didn't received much love in his life. The driver was a complete mess, with completely broken World PK Soccer, Dream Soccer '94 with huge slowdowns and Fire Barrel... well, it was marked as working but imho it wasn't really working, with that layer covering half the screen and completely missing sound, effectively making it a painful experience to play. After some study at the code, I've realized that the driver was continously triggering an unmapped line from the main CPU, directly correlated to some sound response r/w. Easy fix, that's a reset line directly connected to the sound CPU. Then the graphics. After some study at the code me and Haze realized that current rowscroll handling was entirely wrong, since that rowscroll is enabled thru a completely different bit (used by World PK Soccer gameplay)... we studied some videos of the real PCB floating around the net and realized it was actually enabling row select, a kind of effect also used in this game for stretching the tilemap in the vertical axis (effectively doing some pseudo zooming). We have still to do rowscroll effects for Fire Barrel (used for the sea on level 2 and the canyon on level 6) and several sprite fixes, but I can safely assume that Fire Barrel is a lot more playable now that it ever was. My preliminary hook-up already makes World PK Soccer to have better gfxs than before, but it's still not 100% right for Fire Barrel... + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.123u6: Fixed debug assertion in M107 driver. + +- 0.118u3: Added includes\m107.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in M107 driver with the use of force_partial_update(). + +- 13th October 2001: Gerardo Oporto fixed some dipswitch settings in Irem M107 and M92 drivers. + +- 0.36b7: Added m107.c driver and vidhrdw\m107.c. + +$end + + + +$info=m119.cpp +$drv +0.249 [Hammy, Osso] + + +WIP: + +- 0.249: Added m119.cpp driver. + +$end + + + +$info=m14.cpp +$drv +0.131u1 [Angelo Salese] + + +NOTES: + +- Unlike most Arcade games, if you call a ron but you don't have a legit hand you'll automatically lose the match. This is commonly named chombo in rii'chi mahjong rules. + +- If you make the timer to run out, you'll lose the turn but you don't get any visible message (presumably signaled by a sound effect). + +- As you could expect, the CPU hands are actually pre-determined, so you actually play alone against a variable number of available tiles. + + +WIP: + +- 0.246: Changed driver to irem\m14.cpp. + +- 0.131u1: Added m14.c driver. + +$end + + + +$info=m52.cpp +$drv +0.11 [Nicola Salmoria, Chris Hardy] + + +WIP: + +- 0.267: Removed irem\m52.h and irem\m52_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to irem\m52.cpp/h, irem\m52_v.cpp and irem\irem.cpp/h and irem\iremipt.h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Use multiple palettes and regions instead of kludging into one. Fixed sprite colours, looks like mpatrol could potentially support 3bpp anyway and the existing kludging of the sprite clut PROM was to save memory [David Haywood]. + +- 0.203: Improved graphics problems (video\m52.cpp) [kunikuni]. + +- 0.140u2: Removed includes\iremz80.h. Added includes\m52.h and audio\irem.h. + +- 0.135u1: Added includes\iremz80.h. Removed includes\m52.h and audio\irem.h. + +- 0.123u2: Added includes\iremipt.h. + +- 0.122u8: Changed mpatrol.c to m52.c driver. Added includes\m52.h. + +- 0.35b12: Added sndhrdw\irem.h. + +- 0.34RC1: Added sndhrdw\irem.c. Removed sndhrdw\mpatrol.c. + +- 0.31: Removed machine\mpatrol.c. + +- 0.29: Added sndhrdw\mpatrol.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.11: Added mpatrol.c driver, machine\mpatrol.c and vidhrdw\mpatrol.c. + +$end + + + +$info=m57.cpp +$drv +0.35b3 [Phil Stroffolino] + + +WIP: + +- 0.267: Removed irem\m57.h and irem\m57_v.cpp. + +- 0.246: Changed driver to irem\m57.cpp/h and irem\m57_v.cpp. + +- 0.140u2: Removed includes\iremz80.h. Added includes\m57.h and audio\irem.h. + +- 0.135u1: Added includes\iremz80.h. Removed includes\m57.h. + +- 0.123u2: Added includes\iremipt.h. + +- 0.122u8: Changed troangel.c to m57.c driver. Added includes\m57.h. + +- 0.35b12: Added sndhrdw\irem.h. + +- 0.35b3: Added troangel.c driver and vidhrdw\troangel.c. + +$end + + + +$info=m58.cpp +$drv +0.27 [Lee Taylor, John Clegg] + + +NOTES: + +- Driver based on the Kung Fu Master driver. + + +WIP: + +- 0.267: Removed irem\m58.h and irem\m58_v.cpp. + +- 0.246: Changed driver to irem\m58.cpp/h and irem\m58_v.cpp. + +- 0.140u2: Removed includes\iremz80.h. Added includes\m58.h and audio\irem.h. + +- 0.135u1: Added includes\iremz80.h. Removed includes\m58.h. + +- 0.123u2: Added includes\iremipt.h. + +- 0.122u8: Changed yard.c to m58.c driver. Added includes\m58.h. + +- 0.35b12: Added sndhrdw\irem.h. + +- 0.34RC1: Added sndhrdw\irem.c. + +- 0.27: Added yard.c driver and vidhrdw\yard.c. + +$end + + + +$info=m62.cpp +$drv +0.35b7 [Mirko Buffoni, Lee Taylor, Nicola Salmoria, John Clegg, Aaron Giles, Ishmair] + +0.31 [Lee Taylor] + +0.23 [Mirko Buffoni, Ishmair, Nicola Salmoria] + + +WIP: + +- 0.274: Removed note about guessed palette resistors (irem\m62_v.cpp) [hap]. + +- 0.246: Changed driver to irem\m62.cpp/h, irem\m62_v.cpp and irem\nl_kidniki.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.241: Shrink I/O memory maps [hap]. + +- 0.234: Use raw parameters for screen [AJR]. Changed VSync to 55.017606 or 56.338028 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.189: VCK modernization and removed unnecessary subdevice resets (audio\irem.cpp and sound\msm5205.cpp) [AJR]. + +- 0.188: M62 cleanups: Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system). Made use of multiple palettes and gfxdecode structures [David Haywood]. + +- 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare]. + +- 0.174: Added audio\nl_kidniki.h. + +- 0.173: Renamed audio\nl_kidniki.inc to nl_kidniki.cpp. + +- 0.168: Renamed audio\nl_kidniki.cpp to nl_kidniki.inc [Miodrag Milanovic]. + +- 0.164: Flagged all M62 games as GAME_IMPERFECT_SOUND while Netlist audio is being worked on [Tafoid]. Converted Irem sound into a true device [Couriersud]. + +- 0.163: Added audio\nl_kidniki.c. Added 'Netlist Sound Device' (48000 Hz) to all games. This fixes missing drums. There is an analog section in the sound board. + +- 0.155: Gamelist align as usual [hap]. + +- 0.143u2: Amplified M62 default contrast, this fixes washed out colors [hap]. + +- 0.140u2: Removed includes\iremz80.h. Added includes\m62.h and audio\irem.h. Take some driver_device classes of M62 (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Irem Audio' sound. + +- 0.135u1: Added includes\iremz80.h. Removed includes\m62.h. Fabio Priuli added driver data struct and save state support to M62 driver. + +- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Correct a bug, some discrete values and added two RC nodes from schematics. + +- 0.131u1: Angelo Salese merged memory maps in the M62 driver. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.125: Aaron Giles fixed low AY-3-8910 volume in M62 games. + +- 0.124u4: Nicola Salmoria fixed main character sprite not hidden at end of level in kungfum, kungfud, spartanx, kungfub and kungfub2. + +- 0.124u2: Roberto Zandona fixed wrong tile-sprite priority in M62 driver. + +- 0.123: Aaron Giles fixed ADPCM sound in M62 games. Did some additional cleanup. + +- 0.122u8: Added includes\m62.h. M62 changes [Couriersud]: Fixed wrong resistor value (22K to 2.2K) - verified on Spelunker and Kid Niki hires PCB pictures. Changed resistor network calculation based on assumption that cs line is active either on tiles or sprites color prom. Various Irem driver updates [Aaron Giles]: Properly tagged M52 and M62 sound boards, plus variants. Updated all connected drivers. Merged memory maps. Moved definitions to header files. + +- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz. + +- 0.116u4: Zsolt Vasvari improved color decoding in Irem M62 games. + +- 0.109: Roberto Zandona fixed priorities in the M62 driver, mainly affecting Lode Runner sequels. + +- 0.104u6: Aaron Giles fixed missing sound in the M62 driver. + +- 0.99u8: Aaron Giles added new functions memory_configure_bank() and memory_set_bank() which abstract bankswitching better. This allows current memory banking states to automatically be saved for drivers that use this feature. M62 games have been updated to use this new feature as an example. + +- 0.84u3: Andrew Gardner fixed save states in the M62 driver. + +- 5th May 2002: Nicola Salmoria fixed the AY8910 emulator which caused missing sounds in some IREM M-62 system games. + +- 0.35b12: Added sndhrdw\irem.h. + +- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz. + +- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz. + +- 0.35b7: Merged kungfum.c and ldrun.c with m62.c driver. + +- 0.34RC1: Added sndhrdw\irem.c. + +- 0.34b3: Changed lrunner.c to ldrun.c driver (Nicola Salmoria). + +- 0.31: Added lrunner.c driver and vidhrdw\lrunner.c (Lee Taylor). + +- 0.29: Removed sndhrdw\kungfum.c. + +- 0.24: Added sndhrdw\kungfum.c. + +- 0.23: Added kungfum.c driver and vidhrdw\kungfum.c (Mirko Buffoni, Ishmair, Nicola Salmoria). + +$end + + + +$info=m62_bkungfu.cpp +$drv +0.240 [Jonas Jago] + + +WIP: + +- 0.246: Changed driver to irem\m62_bkungfu.cpp. + +- 0.241: Changed kungfum2.cpp to m62_bkungfu.cpp driver. + +- 0.240: Added kungfum2.cpp driver. + +$end + + + +$info=m63.cpp +$drv +0.125u9 [Nicola Salmoria] + +0.61 [Nicola Salmoria] + + +NOTES: + +- Unless there is some special logic related to NMI enable, the game doesn't rely on vblank for timing. It all seems to be controlled by the CPU clock. The NMI handler just handles the "Stop Mode" dipswitch. + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.246: Changed driver to irem\m63.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.227: Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.135u1: Removed audio\fghtbskt.c. Fabio Priuli merged some include files and merged audio\fghtbskt.c in M63 driver. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.125u9: Changed wilytowr.c to m63.c driver. + +- 0.86u4: Added sndhrdw\fghtbskt.c. + +- 0.61: Added wilytowr.c driver. + +$end + + + +$info=m72.cpp +$drv +0.36b6 [Nicola Salmoria] + + +NOTES: + +- Driver by Nicola Salmoria and protection information by Nao. + +- The driver supported IREM M72, M73, M81, M82, M84 and M85 board games. X Multiply (M72) has different addressing PALs, so different memory map. rtype2j has M84 written on the board, but it's the same hardware as rtype2. For Gallop (IREM M73) there is also a M84 version. + +- Sample playback: In the later IREM games, the sound CPU can program the start offset of the PCM samples, but it seems the earlier games have them hardcoded somewhere (maybe a PROM?). MAME uses tables with the start offset precomputed. They could be built automatically for the most part (00 marks the end of a sample), but some games have holes in the numbering so we would have to do some alterations anyway. The table for Gallop is most likely wrong, and it doesn't play anything anyway, because the NMI handler of the sound CPU consists of just RETN - so it must be using different hardware. + + +Bugs: + +- Many sets: [possible] VGM & SFX problem. ArcadeGuy (ID 06932) + + +WIP: + +- 0.279: Tweak bg layer 2 transmask workaround. Improved tile priorities. Do spritelist fill with push_back [hap]. + +- 0.273: No need for all those youtube video links in source to back verification claim of IRQ frequency [hap]. + +- 0.272: Split driver state for reduce optional finders. Fixed typename values for boolean flags. Reduced literal tag usages. Fixed naming and spacings. Added notes [cam900]. + +- 0.253: Correct rom names and added IC locations for many sets [Brian Troha]. + +- 0.250: Correct rom labels. Added PCB locations and PLDs to various sets. Added main board BPROMs to most sets [Porchy, The PLD Archive, Brian Troha, The Dumping Union]. + +- 0.246: Changed driver to irem\m72.cpp/h, irem\m72_a.cpp/h, irem\m72_v.cpp and irem\irem_cpu.cpp/h. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.236: Reduced audio volume [hap]. + +- 0.232: Fixed sound balance (FM output volume is louder than DAC output volume in previous behavior compared to real hardware) [cam900]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables to avoid crashes in DRVNOCLEAR build [Vas Crabb]. Fixed M72 sprite drawing routine [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Minor rom name corrections [Brian Troha]. + +- 0.215: Fixed imgfightj, mrheli and nspiritj doesn't show "for use in Japan" messages on POST correctly [Angelo Salese]. Fixed sample-related communications on 8751-protected games. Improved reset behavior [AJR]. Added some IC locations [Brian Troha]. + +- 0.212: Use buffered_spriteram16_device for buffered spriteram. Reduced duplicates, runtime tag lookups and unnecessary lines. Simplified handlers. Use seperated address map related to config and shorter/correct type values. Correct PCM sample rates. Rounding fixes [cam900]. + +- 0.209: Fixed sample rate for M72 PCBs. Added notes. Removed hardcoded tags, unused functions and values and added device_rom_interface for sample roms (audio\m72.cpp). Correct DAC volume in driver [cam900]. Removed 'Irem M72 Audio' sound. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Eliminated address_space argument from MB8421 read/write handlers [AJR]. Removed MCFG macros [Osso]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed PIC8259, YM2151 and GENERIC_LATCH MCFG macros [Osso]. Miscellaneous cruft removal [AJR]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.201: Overhaul V30/8751 comms using DPRAM and GENERIC_LATCH_8 [AJR]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.198: Simplified gfx layout [cam900]. + +- 0.194: Clean up address maps [O. Galibert]. + +- 0.189: ACCESSING_BITS cleanup of M72 Audio [AJR]. + +- 0.187: Put IRQ hacks out of their misery. Fixed V35-based games (Cosmic Cop, Ken-Go and Lightning Swords). Restore text layer (if scanline == 256; Dragon Breed) [AJR]. + +- 0.186: Changed name 'Irem M72 Audio Custom' to 'Irem M72 Audio'. + +- 0.174: M72 isn't a stereo boardset [System11]. + +- 0.167: Added some M81 PCB details based on Chris Hardy's observations. Use the uPD71059 instead of hacking the IRQ vectors for different games. Made M82 type hardware switch tilemap sizes on the fly [David Haywood]. + +- 0.161: Completed and enabled save state support to M72 driver [Osso]. + +- 0.154: Changed 'M72 Custom' to 'Irem M72 Audio Custom'. Added Ninja Spirit README [Guru]. + +- 0.152: Updated some commented code [Osso]. + +- 0.148: Robbbert fixed cocktail mode in airduel and imgfight (background pushed 1/2 off right side when flipped). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for M72 driver. + +- 0.142u1: Atari Ace converted M72 audio to legacy devices. Added 'M72 Custom' sound to all sets. + +- 0.128u2: Couriersud fixed M72 tilemap group 2 priorities. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.122u5: Implemented proper video timing and scanline interrupts in the M72 driver [Mamesick, Aaron Giles]. This fixes also the missing score and other status infos. Changed VSync to 55.017606 Hz. + +- 0.118u3: Added includes\m72.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.105u4: More dipswitch improvements to the M72 driver [Twisty]. + +- 0.100u2: Aaron Giles changed M72 video updating to use partial updates. + +- 0.77u2: Added 'Stop Mode' and 'Invulnerability' dipswitches. + +- 20th November 2003: Curt Coder fixed dipswitch settings in the IREM M-72 driver. + +- 0.67: Nicola Salmoria fixed sample playback in the M72 games. + +- 0.66: Changed V30 CPU1 clock speed to 8MHz. + +- 20th September 2002: Angelo Salese submitted cocktail mode and flip screen support for the M-72 driver, but the support is not yet perfect. + +- 0.54: Changed palettesize from 1024 to 512 colors. + +- 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type. + +- 26th July 2001: Nicola Salmoria fixed the M-72 driver which was broken. + +- 10th November 2000: Gerardo Oporto fixed the dipswitch settings in the M72 driver. + +- 0.37b1: Changed Z80 CPU2 clock speed to 3579545 Hz. Added 'Stop Mode' dipswitch. + +- 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. + +- 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. + +- 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver. + +- 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver. + +- 0.36RC1: Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See M72 and DEC0 driver for usage examples [Nicola Salmoria]. + +- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue' and 'Invulnerability'. + +- 0.36b6: Added m72.c driver vidhrdw\m72.c and sndhrdw\m72.c/h. Most of the non working games are protected, at least some of them have a 8751 MCU. bchopper, nspirit, imgfight, loht are patched to get into service mode. Major Title is supposed to disable rowscroll after a shot, but Nicola haven't found how. Sprite/tile priorities are not completely understood. Sample playback works only in R-Type II and Hammerin' Harry. The other games have similar hardware but Nicola don't understand how the sound CPU is supposed to get the command to play a sample. + +- 28th September 1999: Nicola sent in an M72 update with priorities fixed and Major Title added. + +- 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work. + +- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. + +$end + + + +$info=m78.cpp +$drv +0.265 [Hammy, Joko3, Osso] + + +WIP: + +- 0.266: Changed blackjack92.cpp to m78.cpp driver. Renamed driver to irem\m78.cpp since that's how the PCB is marked [Hammy]. + +- 0.265: Added blackjack92.cpp driver. + +$end + + + +$info=m79amb.cpp +$drv +0.34b1 [Al Kossow, Space Invaders Team] + + +WIP: + +- 0.258: Removed ramtek\m79amb.h. Added ramtek\m79amb_a.h. + +- 0.252: Moved m79amb to ramtek [hap]. Changed midw8080\m79amb.cpp/h and midw8080\m79amb_a.cpp to ramtek\m79amb.cpp/h and ramtek\m79amb_a.cpp. + +- 0.246: Changed driver to midw8080\m79amb.cpp/h and midw8080\m79amb_a.cpp. + +- 0.129u5: Added audio\m79amb.c and includes\m79amb.h. + +- 0.123u4: Removed video\m79amb.c. + +- 0.34b1: Added m79amb.c driver and vidhrdw\m79amb.c. + +$end + + + +$info=m80.cpp +$drv +0.35b11 [Nicola Salmoria] + + +WIP: + +- 0.267: Changed driver to irem\m80.cpp. + +- 0.246: Changed driver to irem\shisen.cpp. + +- 0.243: Removed video\shisen.cpp and includes\shisen.h. + +- 0.139u3: Added includes\shisen.h. + +- 0.36b6: Removed sndhrdw\shisen.c. + +- 0.35: Changed sichuan2.c to shisen.c driver. + +- 0.35b11: Added sichuan2.c driver, vidhrdw\sichuan2.c and sndhrdw\sichuan2.c. + +$end + + + +$info=m90.cpp +$drv +0.37b8 [Bryan McPhail] + +0.35 [Nicola Salmoria] + + +WIP: + +- 0.279: Small cleanup (irem\m90_v.cpp) [hap]. + +- 0.250: Fixed spriteram oob access for bootleg sets [hap]. + +- 0.246: Changed driver to irem\m90.cpp/h and irem\m90_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Clang fixes (video\m90.cpp) [smf]. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION and switched to [ [maybe_unused]] attribute [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Documentation and IC location update [Hammy]. + +- 0.209: Removed hardcoded tags, unused functions and values and added device_rom_interface for sample roms (audio\m72.cpp). Fixed notes [cam900]. + +- 0.205: Removed V35, V30, Z80, IREM_M72_AUDIO, DAC_8BIT_R2R MCFG, GFXDECODE, PALETTE and SCREEN macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.198: Cleanup duplicates. Added user_data for tilemap ram base. Reduced runtime tag lookups [cam900]. Fixed rowscroll bias between layers [Vas Crabb]. + +- 0.195: Replaced VBLANK INTERRUPT_GEN with line callbacks [AJR]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.189: ACCESSING_BITS cleanup of M72 Audio [AJR]. + +- 0.186: Changed name 'Irem M72 Audio Custom' to 'Irem M72 Audio'. + +- 0.154: Changed 'M72 Custom' to 'Irem M72 Audio Custom'. + +- 0.142u2: Various improvements to M90 driver [Alex Jackson]: Fixed no audio in clone Dynablaster (bootleg). Hooked up sample playback in bbmanw and clones and removed GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples already and never should have been flagged in the first place). Use generic_pulse_irq_line() to generate interrupts on the V35, instead of the completely silly and deprecat.h thing I was doing before. Fixed some spelling mistakes in the inputs. Converted quizf1 to modern bankswitching with configured banks. Made quizf1 and bomblord endian-safe, with assistance from R. Belmont. Added save state support. Angelo Salese removed deprecat.h usage in M90 driver. + +- 0.142u1: Added 'M72 Custom' sound. + +- 0.141u2: Roberto Zandona fixed line scroll in the M90 driver. + +- 0.141u1: Alex Jackson modified M90 interrupt. Changed V35 CPU1 clock speed to 16MHz. + +- 0.140u3: Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 0.139u3: Added includes\m90.h. + +- 0.131u1: Angelo Salese merged memory maps in the M90 driver. + +- 0.130u3: Roberto Zandona reduced volume for all M90 games. + +- 0.127u3: Implemented M90 playfield 1 and playfield 2 y-offset table. This fixes at least the water effect in Risky Challenge and the text fading effect in the Match It II demo [Pierpaolo Prazzoli, Tomasz Slanina]. + +- 4th September 2008: Pierpaolo Prazzoli - Y-Offset table effects: With Dox, we implemented playfield 1 and playfield 2 y-offset table in M90 driver. What it basically does is adding an extra offset to the y-scroll value for each playfield scanline. This fixes, at least, the previously missing water effect in Risky Challenge and the missing text fade effect in the Match It II demo. + +- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.125u5: Roberto Zandona simplified M90 video update routine. + +- 0.125: Roberto Zandona added video enable/disable feature in M90 driver. + +- 0.124u5: Proper implementation of the tile/sprite priorities in M90 driver. This fix priorities in Quiz F-1, Risky Challenge and maybe more M90 games [Roberto Zandona, Corrado Tomaselli]. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.111u4: Brian Oberholtzer added DIP locations to the M90 driver. + +- 0.95u3: Brian Troha cleaned up DIPds in M90 games. + +- 20th October 2001: Gerardo Oporto fixed dipswitch settings in the Irem M90 driver. + +- 0.53: Merged m97.c with m90.c driver. + +- 29th July 2001: Nicola Salmoria merged the IREM M-90 and M-97 drivers. + +- 5th October 2000: Bryan McPhail added the Japan romset of Bomberman World and fixed the input ports for players 3 and 4. + +- 0.37b8: Added m90.c driver and vidhrdw\m90.c. + +- 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan McPhail. Nicola Salmoria added sound emulation to Bomberman World. + +- 0.35: Added m97.c driver (Nicola Salmoria). + +$end + + + +$info=m92.cpp +$drv +0.36b6 [Bryan McPhail, Chris Hardy, Oliver Bergmann] + + +NOTES: + +- Driver: Emulation by Bryan McPhail. Thanks to Chris Hardy and Oliver Bergmann. + +- Irem Skins Game has an EEPROM and ticket payout(?). R-Type Leo & Lethal Thunder have a memory card. + +- Many games use raster IRQ's for special video effects: Scrolling water in Undercover Cops and Score display in R-Type Leo. + + +Bugs: + +- All sets in m92.c: Up or Right screen offset when screen Flip is ON. Tafoid (ID 04941) + + +WIP: + +- 0.281: Removed unused DECLARE_MACHINE_RESET [Osso]. + +- 0.280: Added screen raw params. Shorthand variable types. Tweak DMA busy timing and added BTANB note [hap]. Added palette DMA and improved sprite DMA [hap, Martin Donlon]. Changed VSync to 60.012477 Hz. + +- 0.279: Added sprite/video disable flags and put bootlegs on different hw in subclass. Updated flipscreen before screen update (irem\m92_v.cpp). NEC Vxx REP opcodes are interruptable. Fixes Major Title 2 and clones hangs at title screen if flip screen is enabled [hap]. + +- 0.253: Added IC locations and PLDs to most sets, minor rom label corrections [The PLD Archive, Porchy, Brian Troha, The Dumping Union]. Correct rom names and added IC locations to various sets [Corrado Tomaselli, Brian Troha, The Dumping Union]. + +- 0.246: Changed driver to irem\m92.cpp/h and irem\m92_v.cpp. + +- 0.243: Only use 'palette bank' on the later games with ROM banking. Initialized a few members (video\m92.cpp). Note: There is a further test case with R-Type Leo. The flickering invulnerability effect when you spawn does not work correctly with the palette bank hooked up, and also causes a 2nd player spawning in to have the incorrect palette at first. It appears that the only games requiring the palette bank logic are Major Title 2, Ninja Baseball Bat Man, Dream Soccer '94 and Gun Force 2. These are also the games with the extended ROM banking, suggesting a difference on those boards is a more likely explanation. Initialized a few members (video\m92.cpp) [David Haywood]. + +- 0.238: Updated B board references for all games [Sergio Galiano]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed V35, V33, TIMER, BUFFERED_SPRITERAM16, OKIM6295, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed PIC8259, YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Rewrote Irem GA20 channel update to make data 0 act as sample terminator. Note: In all currently supported GA20 sample ROMs, samples are followed by 1 to 16 bytes with value 00 (depends on alignment). Thus I assume that this is a sample end marker. The "sample end" register might be used for something else (looping?) [Valley Bell]. Assumed Irem GA20 keyon is at reg 6 bit 1 (not just any non-0 value), removed 2nd end of sample check, misc refactor and added notes [hap]. Fixed frequency update algorithm and naming [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Minor cleanups. Removed MCFGs (sound\iremga20.cpp) [cam900]. + +- 0.199: Cleanup duplicates. Reduced runtime tag lookups. Make EEPROM save/loadable using NVRAM device. Fixed spacing. Split machine configs/address maps related to main CPU ROM. Added notes [cam900]. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.189: Removed hack used by M92 driver (HACK_get_base_vector(); machine\pic8259.h) [AJR]. + +- 0.187: Put IRQ hacks out of their misery. Cleanup and kludge removal [AJR]. + +- 0.186: Removed timer_set() [Osso]. + +- 0.167: Added uPD71059 device to M92 driver. Kill some no longer required code [David Haywood]. + +- 0.153: Small note about EEPROM size [Osso]. + +- 0.151: Angelo Salese flagged M92 as GAME_NO_COCKTAIL for obvious reasons: Screen offsets when entering player 3 and player 4 in Major Title 2 and clones. + +- 0.148u1: Modernized Irem GA20 sound device [Andrew Gardner]. + +- 0.143u8: Changed V35 CPU2 clock speed to 14318181 Hz. + +- 0.142u5: Aaron Giles fixed save states made while raster interrupts are active do not work in many M92 games. + +- 0.142u3: Various Irem M92 / M107 fixes [Alex Jackson]: Hooked up sound CPU interrupts properly, using the V35 builtin interrupt controller, rather than generating the vectors in the driver. Cleaned up ROM mirroring, using AM_REGION macros in the address maps instead of memcpy()ing all over the place in the DRIVER_INITs. Converted bankswitching to use configured banks. Only configure the banks and install the bankswitch WRITE_HANDLER in the games that actually use it (i.e. those with a full megabyte of program ROM). This and the previous change make the driver a lot less confusing to look at. Converted M92 driver to use a scanline timer device instead of a hand-rolled one. Added save state support to M92. Everything necessary was already saved, I just had to add the tag. However, presumably due to the core emu_timer breakage (MT04330 and MT04331) the save states don't actually work at the moment. I've already reported this as MT04333. + +- 0.141u1: Angelo Salese added sound reset line for Irem M92 HW, and safely removed GAME_IMPEFECT_SOUND flag in Superior Soldiers and clone Perfect Soldiers. Changed V35 CPU2 clock speed to 14318180 Hz. + +- 0.140u3: Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. + +- 0.126u5: Removed drivers\m92.h. Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. + +- 0.118u3: Added includes\m92.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.116u4: Pierpaolo Prazzoli added wrap around x for sprites in the M92 driver. + +- 0.115u1: Pierpaolo Prazzoli improved M92 sprite drawing. + +- 0.113: Zsolt Vasvari removed unnecessary idle skipping code from the M92 driver. This allows removal of a couple of now-unused functions from cpuexec. + +- 0.106u3: Massive dipswitch update to the M92 driver [Brian Troha, Guru, Yasuhiro Ogawa]. + +- 0.99u7: Pierpaolo Prazzoli fixed tilemap-tilemap drawing order in M92 driver. Aaron Giles fixed M92 state saving. + +- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in M92 driver with the use of force_partial_update(). + +- 0.66: Changed V33 CPU1 clock speed to 9MHz and V30 CPU2 to 7159090 Hz. + +- 0.60: Improved Irem GA20 emulation, used by M92 games [Acho A. Tang]. + +- 22nd January 2002: Bryan McPhail re-added Gunforce 2 to the IREM M-92 driver with some speedups. + +- 11th January 2002: Acho A. Tang submitted a modification to the IREM GA20 sound chip emulation, which partially fixes some sample pitch problems in the IREM M-92 driver. + +- 13th October 2001: Gerardo Oporto fixed some dipswitch settings in Irem M107 and M92 drivers. + +- 0.55: Changed palettesize from 1024 to 2048 colors. + +- 26th August 2001: Bryan McPhail improved the IREM M-92 driver, making Ninja Baseball Batman work. + +- 25th July 2001: Marco Cassili fixed dipswitch settings in many M-92 games. + +- 18th July 2001: Nicola Salmoria fixed several NEC CPU core bugs and errors in the IREM CPU decryption tables, and got sound working in Gunforce. + +- 0.37b8: Added V30 (14318180 Hz) CPU2, YM-2151 (3579545 Hz) and GA20 (3579545 Hz) sound. Fixed gfx1 rom loading. + +- 11th September 2000: Bryan McPhail sent in a huge Irem games update with a rewritten NEC core, fixing many bugs. R-Type Leo title screen was fixed as well as preliminary Irem GA20 custom sample player support was added. + +- 29th April 2000: Bryan McPhail added the USA romset of In The Hunt to the M92 driver, and he fixed the slowdowns in V33 games. + +- 18th January 2000: Bryan McPhail did some minor fixes to the M92 driver. + +- 0.36b12: Changed V33 CPU1 clock speed to 18MHz. + +- 3rd December 1999: Bryan McPhail sent in a M92 update with a few fixes to Gunforce and some speedups. + +- 7th November 1999: Bryan McPhail added Perfect Soldiers to the M92 driver. + +- 0.36b7: Changed V33 CPU1 clock speed to 20MHz. + +- 9th October 1999: Bryan McPhail added Mystic Riders to the M92 driver (Gun Hohki World version). + +- 29th September 1999: Bryan McPhail added Gun Hohki to the M92 driver. + +- 0.36b6: Added m92.c/h driver and vidhrdw\m92.c. + +- 27th September 1999: Nicola modified the M92 video driver to implement the tile priorities in another way. + +- 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 CPU core, and Bryan McPhail submitted an Irem M92 driver with support for Blademaster, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. + +$end + + + +$info=macp.cpp +$drv +0.177 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\macp.cpp. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Added layout\macp.lay. Added some flesh to the skeleton. 2 games are playable [Robbbert]. Changed Z80 CPU1 clock speed to 3.8MHz. Added 2x AY-3-8910A (1.9MHz) sound, keypad control and dipswitches 'DIP A-7' and 'DIP B1-7'. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.177: Added macp.cpp driver. + +$end + + + +$info=macrossp.cpp +$drv +0.61 [David Haywood] + + +Bugs: + +- All sets in macrossp.c: [possible] Low audio volume. jasd (ID 03880) + + +WIP: + +- 0.282: Ensoniq ES5506 device generate 20bit samples, not 16-bit ones [Christian Brunschen]. + +- 0.268: Cleaned up code. Use object finder arrays and function templates for tilemaps and related stuff. Use generic graphics decoding layouts. Reduced literal tag usage and improved ROM region names [cam900]. + +- 0.246: Changed driver to nmk\macrossp.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.239: Removed video\macrossp.cpp and includes\macrossp.h. Various cleanups [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Show how clocks are derived for sound [Brian Troha]. + +- 0.205: Removed M68EC020, M68000, ES5506, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.165: Added an adjustable global brightness (emu\screen.c). Use standard palette device ram for MacrossPlus driver, screen brightness instead of changing the palette and removed some now unneeded functions/variables [Dirk Best]. + +- 0.150: Start looking at the Macross Plus line regs [David Haywood]. + +- 0.147: Fixed debug assert (emu\attotime.h) in MacrossPlus driver. + +- 0.136u4: Added includes\macrossp.h. + +- 0.73: Fixed dipswitches in all games. + +- 0.61: Added macrossp.c driver and vidhrdw\macrossp.c. + +$end + + + +$info=macs.cpp +$drv +0.81u8 [David Haywood] + + +NOTES: + +- Hardware: Multi Amenity Cassette System + +- Around 0x3700 of the BIOS (when interleaved) contains the ram test text + + +WIP: + +- 0.274: Dumped motherboard PAL [buffi]. Changed ST0016 CPU1, ST0016 sound and Seta ST0016 (Audio) clock speeds to 7159090 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to seta\macs.cpp. + +- 0.237: Added ST0016 (8MHz) and Seta ST0016 (Audio) (8MHz) sound. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed GENERIC CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.203: Added default param to constructor so that it can be used without file extensions (generic\slot.h) [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.195: Cleanup bankswitching [cam900]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.174: Fixed DMA transfers in kisekaem, kisekaeh and cultname [Fabio Priuli]. + +- 0.173: Converted to use generic cartslot with fixed software configuration. Cleaned up loading and banking systems in the driver as a result [Fabio Priuli]. Added 2x 'cartridge' devices. + +- 0.155: Fixed Clang build [Couriersud]. Replaced Z80 CPU2 with ST0016. + +- 0.146u4: Clean up rom loading and main rom banking for MACS driver [David Haywood]. + +- 0.136u4: Angelo Salese removed the coin latch kludge in the MACS driver and implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong. + +- 1st March 2010: Angelo Salese - Currently looking (again) at the Multi Amenity Cassette System, a Japanese Arcade System developed by I'Max in 1995. First off, I've removed the existing hacks in the driver and implemented BIOS support and basic BIOS/cart ROM bankswitch. First effect of this is improved logic in Kisekae Mahjong, that boots, runs some attract mode and it's playable until it resets in the middle of the gameplay (still investigating on it). + +- 0.127u7: Aaron Giles optimized ST-0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. + +- 0.105u5: Added includes\st0016.h. Improvements to the MACS driver [Tomasz Slanina]: Fixed a couple of gfx bugs in st0016 video emulation. Added hacks to allow MACS games to boot. + +- 8th May 2006: Tomasz Slanina - M.A.C.S. BIOS (present some new screenshots). + +- 8th March 2006: Tomasz Slanina - Fixed a lot of bugs in the MACS drivers. All MACS games boots and most are playable. + +- 0.97u3: Improvements to the MACS driver [Angelo Salese]: Added some inputs to the MACS driver so that Yu-Jan works. Fixed the visible area in it. Also added a quick kludge for get Yu-Ka to work (Note: It's disabled by default). + +- 20th April 2005: Guru - MACs mother board (no ROMs on it, no idea what this is??) arrived from Japan. + +- 0.93: Tomasz Slanina updated the MACs driver. Yu-Jan now boots but isn't playable. + +- 0.92: Improvements to MACs driver [Tomasz Slanina]. Now using ST0016 Video, however emulation is still incomplete so it doesn't do much more yet. Added ST-0016 CPU2. Changed visible area to 1024x1024 and palettesize to 1025 colors. Added dipswitches 'BIT 1-80', 'Service Mode', 'Flip Screen', 'Demo Sounds', 'Coin A/B' and 'Difficulty'. + +- 1st May 2004: Tomasz Slanina - Present very preliminary emulation screenshots of Yu-Ka/Yu-Jan and Seimei-Kantei. The MACS system is strange, a cartridge based system and using ST-0016 chip. + +- 0.81u8: Added macs.c driver. Unknown cpu, seems to be Z80 based (16-bit?) with extra opcodes. + +- 24th April 2004: David Haywood sent in a preliminary MACS driver which also does not work at all. + +$end + + + +$info=madalien.cpp +$drv +0.79u2 [Norbert Kehrer] + + +WIP: + +- 0.246: Changed driver to dataeast\madalien.cpp/h, dataeast\madalien_a.cpp and dataeast\madalien_v.cpp. + +- 0.126u5: Added audio\madalien.c. + +- 0.79u2: Added madalien.c driver. + +$end + + + +$info=madmoney2.cpp +$drv +0.267 [Joan RF, jordigahan, ClawGrip] + + +WIP: + +- 0.267: Added madmoney2.cpp driver. + +$end + + + +$info=madmotor.cpp +$drv +0.36b5 [Bryan McPhail] + + +NOTES: + +- Mad Motor it's really a Data East game ((c) 1989 Data East at 0xefa0 ). Bad Dudes era graphics hardware with Dark Seal era sound hardware. Maybe a license for a specific territory? "This game is developed by Mitchell, but they entrusted PCB design and some routines to Data East." + + +WIP: + +- 0.246: Changed driver to dataeast\madmotor.cpp. + +- 0.195: Removed video\madmotor.cpp and includes\madmotor.h. + +- 0.142: Added video\decbac06.c/h and video\decmxc06.c/h. + +- 0.136u4: Added includes\madmotor.h. + +- 0.123u2: Added video\madalien.c and includes\madalien.h. + +- 0.36b5: Added madmotor.c driver and vidhrdw\madmotor.c. + +$end + + + +$info=magic10.cpp +$drv +0.100u4 [Pierpaolo Prazzoli, Roberto Fresca] + + +NOTES: + +- Driver by Pierpaolo Prazzoli. Aditional work by Roberto Fresca. + + +WIP: + +- 0.246: Changed driver to misc\magic10.cpp. + +- 0.234: Split in subclasses and used arrays [Osso]. Added ticket and hopper devices [Grull Osgo]. + +- 0.227: Fixed incorrect tilemap size [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Updated game list with hardware setup. More detailed hardware setup description. Fixed a few ROMs names as per real labels. Updated boot instructions for all games [f205v]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.173: Added technical notes, game status, defined clocks, fixed inaccurate notes and some driver cleanups [Roberto Fresca]. + +- 0.165: Use standard palette device ram for Magic10 driver [Dirk Best]. + +- 0.141u2: Added layout\musicsrt.lay. + +- 0.127u3: Added layout\sgsafari.lay. Changes to Magic10 driver [Roberto Fresca]: Better structure and organization. + +- 0.127: Magic10 driver updates [Roberto Fresca]: Simulated the Co-processor to pass the initial test. All Inputs worked from the scratch. Fixed position of tilemap layers. Added scroll register preliminary support. Fixed Super Pool graphics. + +- 0.100u4: Added magic10.c driver. + +$end + + + +$info=magicard.cpp +$drv +0.129 [Roberto Fresca, David Haywood, Angelo Salese] + + +WIP: + +- 0.275: Limit external memory addresses to 24 bits, fixes (MESS) cdi:zombie and clones and possibly others (m68000\scc68070.cpp) [Devin Acker]. + +- 0.267: Added cpu\pic16x8x\pic16x8x.cpp/h and 16x8xdsm.cpp/h. + +- 0.262: Added layout\dallaspk.lay, layout\magicard.lay, layout\pokeri.lay and layout\simpbest.lay. Fixed typos in the logs for 'DS1207 Time Key' (machine\ds1207.cpp). Switched dipswitches description Tschech-->CSFR. Remapped KEY OUT input to match the "All Coins Out" from the test [Roberto Fresca]. + +- 0.247: Added required devices and default NVRAM contents. Expose driven lines to I/O handlers in mask (pic16c5x\pic16c5x.cpp). Added 'DS1207 Time Key' device (machine\ds1207.cpp). Fixed MSM6242 RTC interrupt output pulse duration (machine\msm6242.cpp). Added Philips SCC66470 Video and System controller device (machine\scc66470.cpp). Correct Magic Card game names. Also changed short names to better reflect parent/clone relationships [Paul Arnold]. Changed Philips SCC68070 CPU1 clock speed to 19660800 Hz, visible area to 768x280 and VSync to 50.080128 Hz. + +- 0.246: Changed driver to misc\magicard.cpp. + +- 0.244: Added technical notes and moved the PCB layouts to the ROM load zone for consistency [Roberto Fresca]. + +- 0.239: Map RAM at $008***** on several entries, tie vblank irqs to int2_w and update QA. This allows 'Puzzle Me!' to enter into attract mode [Angelo Salese]. Added dipswitches 'SYSTEM0', 'SYSTEM1' and 14x 'Unknown'. + +- 0.222: Improved UART Tx/Rx behavior, though it still functions in parallel rather than serial (machine\scc68070.cpp) [Ryan Holtz]. READ/WRITE macros removal [Osso]. + +- 0.214: Split up SCC68070 internal register block handlers. Added some RESET behavior [AJR]. + +- 0.209: Changed machine\cdi070.cpp/h to machine\scc68070.cpp/h. Philips SCC68070: Merged CPU device with on-chip peripheral emulation. Added internal clock divider. Added a few crude hacks to force status bits in unemulated UART and I2C (machine\scc68070.cpp) [AJR]. Changed Philips SCC68070 CPU1 clock speed to 30MHz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.204: Removed YMZ284 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.187: Replaced YM2413 sound with SAA1099 (8MHz). + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (data &= mem_mask) [David Haywood]. Hooked up RAMDAC device and added vertical display bit in Magic Card. Some fixes for hotslots [Angelo Salese]. Changed VSync to 50Hz. + +- 0.129: Added magicard.c driver. + +$end + + + +$info=magicfly.cpp +$drv +0.106u11 [Roberto Fresca] + + +NOTES: + +- Hardware: You can find a complete hardware & software analysis at http://www.mameworld.info/robbie/magicfly + +- To enter the test mode, press SERVICE (key 9). You can see an input-test matrix to test all the valid inputs. Pressing BET (key M) and START (Key 1) simultaneou-sly, you can find the book-keeping screen. Pressing once again both BET + START, a little RAM test will start. As soon as it ends, will exit the mode and will be back to the game. + + +WIP: + +- 0.276: Improvements. Added some notes. Cleaned up the driver [Roberto Fresca]. + +- 0.246: Changed driver to misc\magicfly.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.175: Refactor PCB layout and pinout with new findings and PCB trace. Also added some technical notes [Roberto Fresca]. + +- 0.123u6: Magicfly updates [Roberto Fresca]: Completed the component list & PCB layout. Added technical references to register $63 (magicfly). Switched crystal to new predefined format. + +- 0.115u1: Rewrote the MagicFly driver [Roberto Fresca]: Figured out how the protection works. Removed the hacks/patchs that formerly allow boot the games. Figured out how the buffered inputs works. Demuxed all inputs for both games. Unified the memory maps from both games. Added NVRAM support to both games. Mapped dipswitches. Managed the planes to get the 3bpp GFX colors accurate. Renamed the ROMs acording to PCB pictures and ROM contents. Cleaned up and optimized the driver. + +- 12th May 2007: Roberto Fresca - Figured out how the protection works. Removed the hacks/patchs that formerly allow boot the games. Figured out how the buffered inputs works. Demuxed all inputs for both games. Unified the memory maps from both games. Added NVRAM support to both games. Crystal documented via #define. CPU clock derived from #defined crystal value. Changed CPU clock to 833 kHz. Mapped dipswitches. Found the maximum bet dipswitch in magicfly. Removed flag GAME_NOT_WORKING for both games. Managed the planes to get the 3bpp GFX colors accurate. Renamed the ROMs acording to PCB pictures and ROM contents. Cleaned up and optimized the driver. Reworked/updated technical notes. + +- 0.107u3: Roberto Fresca improved MagicFly driver. All graphics are properly decoded / banked now. + +- 6th August 2006: Roberto Fresca - Figured out how the gfx banks works. Fixed the gfx layers. Fixed the gfx decode. Removed flag GAME_IMPERFECT_GRAPHICS. + +- 0.107u1: Updates to the MagicFly driver [Robert Fresca]: Figured out the MC6845 (mapped at $0800-$0801). Fixed the screen size based on MC6845 registers (256x232). Fixed the visible area based on MC6845 registers. Fixed gfx rom region. Solved the NMI/vblank issue. Now attract works. Changed CPU clock to 625 kHz. Added new findings to the technical notes. Marked magicfly PAL as NO_DUMP (read protected). + +- 26th July 2006: Roberto Fresca - Figured out the MC6845 (mapped at $0800-$0801). Fixed the screen size based on MC6845 registers. Fixed the visible area based on MC6845 registers. Correct the gfx rom region. Solved the NMI/vblank issue. Now attract works. Changed CPU clock to 625 kHz. (text scroll looks so fast with the former value). Added new findings to the technical notes. Added version/revision number to magicfly. Marked magicfly PAL as NO_DUMP (read protected). Added flags GAME_IMPERFECT_GRAPHICS and GAME_WRONG_COLORS. + +- 0.107: Roberto Fresca additional updates to the MagicFly driver. Improved documentation and input port mapping. + +- 21st July 2006: Roberto Fresca - Rewrote the technical info. Removed fuse maps and unaccurate things. Added new findings, pinouts and pieces of code. Confirmed and partially mapped one input port. Added a little patch to pass over some checks (for debugging purposes). + +- 19th July 2006: Roberto Fresca - I followed the code and changed some things to allow work some registers that previously were out of the execution due to the former hack. The 'garbage' are characters properly placed, but from different graphics bank. I need to investigate how the graphics banks are working. The code expect a value from the color RAM. If this one isn't correct, clean the screen and jump to a loop. + +- 0.106u12: Some graphics improvements to the MagicFly driver [Roberto Fresca]. + +- 11th July 2006: Roberto Fresca - Correct the total number of chars to decode by rom. Fixed the graphics offset for the text layer. Adjusted the gfx rom region bounds properly. + +- 0.106u11: Added magicfly.c driver. + +- 7th July 2006: Initial release. + +$end + + + +$info=magictg.cpp +$drv +0.128u1 [David Haywood] + + +NOTES: + +- Skeleton Driver + + +WIP: + +- 0.246: Changed driver to misc\magictg.cpp. + +- 0.128u1: Added magictg.c driver. + +$end + + + +$info=magmax.cpp +$drv +0.37b7 [Takahiro Nogi, Jarek Burczynski] + + +NOTES: + +- Driver by Takahiro Nogi and additional tweaking by Jarek Burczynski + + +WIP: + +- 0.273: Small cleanup to long comment lines [hap]. + +- 0.252: Removed nichibutsu\magmax.h and nichibutsu\magmax_v.cpp. + +- 0.246: Changed driver to nichibutsu\magmax.cpp/h and nichibutsu\magmax_v.cpp. + +- 0.139u3: Added includes\magmax.h. + +- 0.37b7: Added magmax.c driver and vidhrdw\magmax.c. + +$end + + + +$info=magreel.cpp +$drv +0.189 [TeamEurope] + + +WIP: + +- 0.246: Changed driver to misc\magreel.cpp. + +- 0.189: Added magreel.cpp driver. + +$end + + + +$info=magtouch.cpp +$drv +0.140 [Mariusz Wojcieszek] + + +WIP: + +- 0.246: Changed driver to misc\magtouch.cpp. + +- 0.140: Added magtouch.c driver. + +$end + + + +$info=mainevt.cpp +$drv +0.33b7 [Bryan McPhail] + + +NOTES: + +- Schematics show a palette/work RAM bank selector, but this doesn't seem to be used? + +- In Devastators, shadows don't work. Bit 7 of the sprite attribute is always 0, could there be a global enable flag in the 051960? This is particularly evident in level 2 where plane shadows cover other sprites. The priority/shadow encoder PROM is quite complex, however bits 5-7 of the sprite attribute don't seem to be used, at least not in the first two levels, so the PROM just maps to the fixed priority order currently implemented. + +- In Devastators, sprite zooming for the planes in level 2 is particularly bad. + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Added missing watchdog [Jim Westfall]. + +- 0.278: Added note about htotal [hap]. + +- 0.255: Correct polarity of uPD7759 ST line writes [AJR]. + +- 0.249: Removed konami\mainevt.h and konami\mainevt_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to konami\mainevt.cpp/h and konami\mainevt_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Eliminated nmi_line_pulse usage. Modernized VBLANK interrupts [AJR]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed K051733 MCFG macro [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Documented 'The Main Event' and Devastators run on the same hardware, just slightly different congig [Brian Troha]. + +- 0.201: Added proper screen parameters and some extra notes [Corrado Tomaselli]. Changed VSync to 59.185606 Hz. + +- 0.136u1: Added includes\mainevt.h. + +- 0.33b7: Added mainevt.c driver and vidhrdw\mainevt.c. TODO: Devastators not playable. Protected? Unimplemented opcodes? Sprite priorities not yet fully correct. No sound. Graphics rom test fails - It looks like graphics roms can be read through the sprite area - with bank switching at 0x3802/3 (little endian). Turned on by setting 0x20 in 0x3800. Setting 0x08 in 0x3800 is monitor flip. + +$end + + + +$info=mainsnk.cpp +$drv +0.68 [David Haywood, Tomasz Slanina] + + +NOTES: + +- canvas doesn't use the tx layer, though the circuitry is presumably still present on the PCB. One gfx ROM socket is left empty which causes the tx layer to be completely transparent. + +- Neither mainsnk nor canvas pass the ROM test in service mode. This looks like a bug (as in madcrash). SNK obviously didn't pay too much attention to details in those days. Note that in canvas you can't see the error since the tx layer is transparent. Load cc_p9.a2 at 0x0000 to see it. + + +WIP: + +- 0.276: Suppress side effects for debugger reads and cleaned up code. Cleaned up graphics decoding layouts, use bit helpers and made some variables const [cam900]. + +- 0.246: Changed driver to snk\mainsnk.cpp. Removed video\mainsnk.cpp. Consolidate driver in one file and minor cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.161: Added save state support to MainSNK driver [Osso]. + +- 0.154: Fixed for SNK buzzing sound on startup (sound\snkwave.c). To be verified during the next regression test [Osso]. + +- 0.148: Modernize SNKWave sound device [Andrew Gardner]. + +- 0.139u2: Added includes\mainsnk.h. + +- 0.129u1: Removed tilemap_set_pen_data_offset; unfortunately, this adds a random tile offset behind the scenes and goes against the dirty tile detection and invalidation. Updated the MainSNK driver to use the old fashioned tile banking [Aaron Giles]. + +- 0.127u3: Removed 'SNK Wave' since it doesn't seem to be used and might not be present on the PCB at all. General driver cleanup, bringing it in line with snk.c but not merging it since somthing doesn't quite fit [Nicola Salmoria]. + +- 0.127u2: Added sound\snkwave.c/h. Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core [Nicola Salmoria]. Replaced Namco sound with SNK Wave (8MHz). + +- 0.75: Added vidhrdw\mainsnk.c. + +- 0.72: Added includes\snk.h. + +- 0.68: Added mainsnk.c driver. + +$end + + + +$info=majorpkr.cpp +$drv +0.142u1 [Roberto Fresca, Tomasz Slanina, Rob Ragon] + + +WIP: + +- 0.246: Changed driver to misc\majorpkr.cpp. + +- 0.142u1: Added majorpkr.c driver and layout\majorpkr.lay. + +$end + + + +$info=malzak.cpp +$drv +0.77u3 [Pierpaolo Prazzoli, Barry Rodewald] + + +NOTES: + +- Malzak was produced by Kitronix, cabinet artwork suggests it was released in 1980. Was sold around New Zealand in the early '80s. Sold about 500 sets, fairly decent for the time. There are more games on this hardware, as far as I am aware. + +- SAA 5050 display code "borrowed" from the Philips 2000T/2000M driver in MESS. + + +WIP: + +- 0.246: Changed driver to misc\malzak.cpp/h and misc\malzak_v.cpp. + +- 0.135u4: Added includes\malzak.h. + +- 0.77u3: Added malzak.c driver and vidhrdw\malzak.c. + +$end + + + +$info=manohman.cpp +$drv +0.145u2 [Roberto Fresca] + + +NOTES: + +- German board game similar to Ludo, derivated from the indian game Parchisi. Coin-operated machine for 1-4 players. No screen, just artwork and lamps. The machine was designed for pubs, etc... It's all a challenge. Even once emulated, the game will need a lot of artwork and lamps work. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to adp\manohman.cpp. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed 68230 PIT and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.193: Merged Backgammon (ADP driver) with manohman driver, which has a better description of same hardware. Reduced region size [AJR]. + +- 0.145u2: Added manohman.c driver. + +$end + + + +$info=mappy.cpp +$drv +0.78u4 [Nicola Salmoria] + +0.26 [Aaron Giles, Mirko Buffoni] + + +WIP: + +- 0.274: Moved phozon to a derived state class and cleaned up code: Reduced optional object finders for phozon. Derive 15XX sound clock frequency from crystal found on PCB. Suppress side effects for debugger reads. Simplified graphics decoding. Reduced run-time tag lookups and duplication. Made some variable const [cam900]. + +- 0.270: No need for offs variable in tilemap mappers (namco\mappy_v.cpp) [hap]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.251: Undid dipswitch setting reordering [Logan B]. + +- 0.247: Reformatted comments, aligned PORT_CONDITIONs and removed useless comments [Logan B]. + +- 0.246: Changed driver to namco\mappy.cpp/h and namco\mappy_v.cpp. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.205: Removed MC6809E, GFXDECODE, PALETTE, SCREEN and NAMCO_15XX MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Removed timer_set(). Use timer delegates instead of device_timer [Osso]. + +- 0.198: Clean up some NAMCO line write handlers [AJR]. Use output finder for Mappy driver [Dirk Best]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.189: Added new 74LS259 device. Clean up I/O handlers. Don't pulse the reset line when it's already being asserted (machine\namcoio.cpp) [AJR]. + +- 0.188: Use LS157 TTL device for DSW2 mux [AJR]. + +- 0.144u3: Angelo Salese fixed games in Mappy driver do not load correctly using -autosave. + +- 0.144u1: hap fixed cocktail screen offset for 2nd player in all sets in Mappy driver. + +- 0.141u2: Tafoid fixed no directional controls available for second player in Grobda, Motos and Phozon. + +- 0.139u2: Phil Bennett fixed reload of state causes audio corruption in the Mappy driver. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.136: Fabio Priuli converted Namco I/O chips 56xx, 58xx and 59xx to be devices and converted Mappy driver to use the new code. + +- 0.135u3: Atari Ace converted Mappy to use driver_data structure. + +- 0.135u2: Added includes\mappy.h. + +- 0.133: MooglyGuy audited and added GAME_SUPPORTS_SAVE flag to all games in the Mappy driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each). + +- 0.125u3: Couriersud fixed incorrectly display in cocktail mode for 2nd player in all sets. + +- 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions. + +- 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed VSync to 60.606061 Hz and palettesize to 512 colors. + +- 0.93: Added clock parameter to Namco 15XX sound (24000 Hz). + +- 0.87: 8-way input fix for some Mappy games (grobda, motos, phozon). These games were set to 4-way input in the previous update. + +- 0.85: Pierpaolo Prazzoli fixed crasher in the new Mappy dipswitches. + +- 0.84u6: Aaron Giles added support for conditional dipswitch settings. This allows for multiple equivalent entries but with different text depending on the state of another dipswitch. See mappy.c for an example of how this works to handle the changing bonuses based on the number of lives. + +- 0.78u4: Nicola Salmoria merged grobda.c, phozon.c and superpac.c with mappy.c. Removed machine\grobda.c, machine\mappy.c, machine\phozon.c, machine\superpac.c, vidhrdw\grobda.c, vidhrdw\phozon.c and vidhrdw\superpac.c. Fixed and verified inputs and dipswitches for all games. Found and documented the Easter eggs in all games except Toy Pop. Fixed interrupt and sub CPU reset handling, which caused some games to report errors when entering test mode without resetting. Added detailed memory maps where schematics allowed. All drivers converted to tilemaps. Cocktail mode in Phozon, and non-hack implementation in Gaplus. Fixed priorities in superpac. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped. Round advance dipswitch in Gaplus available & working. Fixed a missing sound effect in Phozon that nobody would have ever noticed. Implements the 56XX and 58XX I/O custom chips (machine\namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode. + +- 0.61: Changed M6809 CPU1/2 clock speeds to 1536000 Hz. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 28th June 1999: Manuel Abadia added coin counters and some little fixes to the same driver, and he also fixed the custom I/O chip reset bugs in Mappy driver. + +- 0.35b13: Added grobda.c and phozon.c driver (Manuel Abadia), machine\grobda.c, machine\phozon.c and vidhrdw\grobda.c and vidhrdw\phozon.c. + +- 0.31: Added sndhrdw\namco.c/h. + +- 0.30: Removed sndhrdw\mappy.c. + +- 0.27: Aaron Giles did a major rewrite of his Super Pac man and Mappy drivers: Support for Dig Dug 2 and Pac & Pal. High score save in all games. 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither I nor jrok can figure it out; the sample data *is* correct). Better sound playback frequency (was missing some high bits!). Arcade accurate frequency calculation (thanks to jrok!). Removed all palette hacks; everything is clean. Added loop optimizations for speed. Video now properly displayed, including high priority characters. + +- 0.26: Added mappy.c driver, machine\mappy.c, vidhrdw\mappy.c and sndhrdw\mappy.c. + +- 0.21: Added superpac.c driver, machine\superpac.c and vidhrdw\superpac.c. + +$end + + + +$info=marblmd2.cpp +$drv +0.245 [David Haywood] + + +WIP: + +- 0.246: Changed driver to atari\marblmd2.cpp. + +- 0.245: Added marblmd2.cpp driver. + +$end + + + +$info=marineb.cpp +$drv +0.35b13 [Zsolt Vasvari] + + +NOTES: + +- Protection: In Changes, Marine Boy and Springer are the first 256 bytes of the program and the CPU inside a module called CPU Pack II. + +- All games uses two PROMs (low and high 4 bits) for the palette/colors. + + +WIP: + +- 0.248: Removed orca\marineb.h and orca\marineb_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to orca\marineb.cpp/h and orca\marineb_v.cpp. + +- 0.237: More accurate interrupt generation. Added watchdog timer. Workaround for hang after soft reset. Fixes changes, changesa, hopprobo, looper, marineb and springer freezes when pressing reset [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added DIP locations to most sets [Brian Troha]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.184: Correct the main crystal in Marineb driver to 12MHz as seen in PCB photos [kazblox]. Changed Z80 CPU1 clock speed to 3MHz. + +- 0.140u2: Added includes\marineb.h. Take some driver_device classes of Marineb driver (common code duplicated) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. + +- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in the Marineb driver. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Marineb driver. + +- 0.95u3: Sebastien Volpe cleaned up error.log messages in Marineb driver, while displaying sound chip info. + +- 0.35RC1: Merged wanted.c with marineb.c driver. + +- 0.35b13: Added marineb.c and wanted.c driver (Zsolt Vasvari) and vidhrdw\marineb.c and vidhrdw\wanted.c. + +$end + + + +$info=marinedt.cpp +$drv +0.75 [InsideOutBoy] + + +WIP: + +- 0.246: Changed driver to taito\marinedt.cpp. + +- 0.75: Added marinedt.c driver. + +$end + + + +$info=mario.cpp +$drv +0.08 [Mirko Buffoni] + + +WIP: + +- 0.286: Removed nintendo\mario.h, nintendo\mario_a.cpp and nintendo\mario_v.cpp. Consolidate driver into single file. + +- 0.246: Changed driver to nintendo\mario.cpp/h, nintendo\mario_a.cpp, nintendo\mario_v.cpp and nintendo\nl_mario.cpp/h. + +- 0.182: Added audio\nl_mario.cpp/h. + +- 0.122u3: Added includes\mario.h. + +- 0.29: Added sndhrdw\mario.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.08: Added mario.c driver and vidhrdw\mario.c. + +$end + + + +$info=markham.cpp +$drv +0.37b16 [Uki] + + +WIP: + +- 0.257: Removed sunelectronics\markham.h and sunelectronics\markham_v.cpp. Combined source files [Vas Crabb]. + +- 0.256: Cleanup documentation [ToastmanJack]. Fixed SN76496 PSG chip balance [ValleyBell]. + +- 0.246: Changed driver to sunelect\markham.cpp/h and sunelect\markham_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Improved master IRQ firing and rowscroll in Strength & Skill, which was causing missing sprites in stage 2 and 3 at least [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and QUANTUM_TIME macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed MB8841 MCFG macros [Ryan Holtz]. + +- 0.198: Merged strnskil.cpp with markham.cpp driver. Modernization driver and cleanups. Added MCFG_SCREEN_RAW_PARAMS. Added coin counters to markham, strnskil, banbam and clones. Added 'Coin Chutes' dipswitch settings to banbam, strnskil and clones [kazblox]. Changed VSync to 59.637405 Hz. + +- 0.139u3: Added includes\strnskil.h. + +- 0.136u4: Added includes\markham.h. + +- 0.37b16: Added markham.c driver, strnskil.c driver, vidhrdw\markham.c and vidhrdw\strnskil.c. + +$end + + + +$info=marywu.cpp +$drv +0.170 [Felipe Sanches] + + +WIP: + +- 0.246: Changed driver to misc\marywu.cpp. + +- 0.170: Added marywu.cpp driver. + +$end + + + +$info=mastboy.cpp +$drv +0.105u5 [David Haywood] + + +NOTES: + +- The rom 'hd647180.bin' is a dump of the internal 16K ROM from the Master Boy CPU module, stamped with: "MASTER-BOY" - "REV- A" on the back. This is the Spanish version of the game. + +- The MMU is hardly used, but the game does ensure the MMU registers are set up when an NMI occurs, so that needs to be emulated. Otherwise it jumps to address zero to force a reset. + +- The EEPROM has a really weird write-protect, I think any access to it disables it so that you have to continuously write to the output port latch listed above for every read/write. The circuit for this is a total mess. + + +WIP: + +- 0.246: Changed driver to gaelco\mastboy.cpp. + +- 0.105u5: Added mastboy.c driver. + +$end + + + +$info=mastboyo.cpp +$drv +0.197 [David Haywood] + + +WIP: + +- 0.246: Changed driver to gaelco\mastboyo.cpp. + +- 0.197: Added mastboyo.cpp driver. + +$end + + + +$info=mastboyo_ms.cpp +$drv +0.278 [Josep Quingles, Recreativas.org, Osso] + + +WIP: + +- 0.278: Added mastboyo_ms.cpp driver. Correct hash for a GFX ROM. Improveded colors a bit, still not correct [Osso]. + +$end + + + +$info=matmania.cpp +$drv +0.31 [Brad Oliver] + + +NOTES: + +- DipSwitches: Locations and values have been verified with the manual for both Mat Mania and Mania Challenge. Exciting Hour DIPs confirmed with crazykong diplist, no manual available ATM. Notice that the manual for Mat Mania lists DSW2:3,4 as Unused, but they correctly affect the timer speed during the game. Also, default difficulty in Mat Mania is Normal, while manual for Mania Challenge reports Easy. The driver has been updated accordingly. + + +WIP: + +- 0.247: Removed technos\matmania.h and technos\matmania_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to technos\matmania.cpp/h and technos\matmania_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.155: Removed machine\maniach.c. Moved code to the driver [hap]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mat Mania driver. + +- 0.125u5: Added includes\matmania.h. + +- 0.36b3: Added machine\maniach.c. + +- 0.31: Added matmania.c driver and vidhrdw\matmania.c. + +$end + + + +$info=matrix.cpp +$drv +0.225 [Osso, Bytestorm] + + +WIP: + +- 0.264: Added machine\mediagx_cs5530_video.cpp/h and video\pc_vga_mediagx.cpp/h. + +- 0.262: Added machine\mediagx_cs5530_bridge.cpp/h, machine\mediagx_host.cpp/h and machine\zfmicro_usb.cpp/h. + +- 0.246: Changed driver to misc\matrix.cpp. + +- 0.225: Added matrix.cpp driver. + +$end + + + +$info=maxaflex.cpp +$drv +0.88u4 [Mariusz Wojcieszek, Juergen Buchmueller] + + +WIP: + +- 0.255: Added pwm_display for 7segs. Fixes the digits don't display correctly [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Removed shadowed m_pokey, declared in atari_common_state [Angelo Salese]. + +- 0.249: VBL status is always held no matter enable IRQ reg (atari\antic.cpp), fixes (MESS) Atari 800 Anteater hangs. Fixed player/missile width rendering (atari\gtia.cpp), fixes (MESS) Atari800 Jumpman Junior at very least. Use pixel_period() for steal_cycles timer (atari\antic.cpp). Fixes (MESS) Atari 800 Elektra Glide, Galaxian and Blaster (Prototype) crashes, Pitfall II score display, 'Alf in the Color Caves' stuck on first hole, 'Halftime Battlin' Bands' GFX faces on gameplay, M*A*S*H and 'Boulders and Bombs' flickering and likely more. Display area is 240 in both NTSC and PAL (atari\antic.cpp), fixes cut top/bottom in (MESS) Atari 800 Crystal Raiders and Math Mileage. Fixed readback of undocumented read registers and consol direction readback. Added better cold boot initial values (atari\gtia.cpp), fixes (MESS) Atari 800 test suite Acid800 "GTIA: default value" and "GTIA: CONSOL test" items. Guard against side_effects reads for WSYNC. Make m_scanline to be consistant across soft resets (atari\antic.cpp). Reset chand/chxor helpers, fixes (MESS) Atari 800 Track and Field timer/length hidden text (atari\antic.cpp). Converted driver to screen raw parameters [Angelo Salese]. Enable PIA IRQs in Max-a-Flex (these will be useful later). Double pixels for Mode 9 graphics (atari\antic.cpp), fixes (MESS) Atari 800 Caverns of Mars title screen. Removed long-obsolete "used colors" tables (atari\antic.cpp). Removed hardcoded input port name and make it a GTIA callback instead (atari\antic.cpp). Removed second trigger buttons from Max-a-Flex [AJR]. Changed visible area to 335x239. + +- 0.246: Changed driver to atari\maxaflex.cpp. + +- 0.236: Fixed Atari 'ANTIC' DLISTL and DLISTH writing to only affect the high and low byte component that is spread between m_dpage and m_doffs (video\antic.cpp) [Golden Child]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.221: Simplified handlers (video\antic.cpp and gtia.cpp) [Osso]. + +- 0.216: Eliminated auto_alloc (video\antic.cpp) [AJR]. + +- 0.207: Removed address_space and mem_mask arguments from POKEY write handler [AJR]. + +- 0.205: Removed ATARI_ANTIC MCFG macros [Osso]. Removed M68705P3, M6502, POKEY, TIMER, SPEAKER, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed ATARI_GTIA MCFG macros [Osso]. + +- 0.202: Get rid of required ram_device in Atari 8-bit common state [Vas Crabb]. + +- 0.201: Removed PIA6821 and RAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.198: Eliminated some explicit device tag lookups (video\antic.cpp) [AJR]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. Removed first_screen usage from GTIA [Ryan Holtz]. + +- 0.182: Use new MC68705P3 core [Vas Crabb]. Replaced M68705 CPU2 with MC68705P3. + +- 0.173: Changed machine\atari.cpp to machine\atari400.cpp, includes\atari.h to includes\atari400.h and video\atari.cpp to video\atari400.cpp [Tafoid]. + +- 0.165: Reduced read_safe usage (machine\atari.c) [Wilbert Pol]. + +- 0.155: Big clean up of the driver, simplifying memory map, removing writes to ROM, etc. Start attempt to untangle a bit the video & machine code. Updated Pokey to use delegates for its callbacks. Fixed a regression in Max-a-Flex driver and cleaned up a little bit the driver. Reduced tagmap lookups [Fabio Priuli]. + +- 0.154: Removed AM_READWRITE_LEGACY [Miodrag Milanovic]. + +- 0.153: Removed some Atari legacy code from Max-A-Flex driver [Miodrag Milanovic]. + +- 0.148u5: Replaced Speaker sound with 'Filtered 1-bit DAC' in Max-a-Flex driver. + +- 0.146u1: Fixed compile video\atari.c [Couriersud]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.144u2: Angelo Salese removed deprecat.h usage from Max-a-Flex driver. + +- 0.141u1: Changed keyboard input to keypad. + +- 0.138: Firewave fixed random crashes of all Max-a-Flex sets (speaker call to the MCU). + +- 0.134u4: Mariusz Wojcieszek fixed TRIG3 register handling in GTIA for Atari XL/XE. + +- 0.131u1: Fabio Priuli factored out some more MESS specific code for Atari 8bit. + +- 0.130u4: Fabio Priuli factored out MESS-specific code from machine\atari.c (cart init, loading & unloading). + +- 0.130u3: Fabio Priuli removed old hardcoded keyboard handling for Atari 8bit systems and used more reasonable key matrix scan. No regressions expected in MAME (tested Max-a-Flex games). + +- 0.123u4: Updated Max-a-Flex driver to use PORT_CHANGED for coinage [Zsolt Vasvari]. + +- 0.123u1: Atari Ace fixed fatal error in the Max-a-Flex driver. + +- 0.122u6: Changed M68705 CPU2 clock speed to 3579545 Hz. + +- 0.116u4: Atari Ace fixed regression crashes in the Max-a-Flex driver. + +- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 894886 Hz. + +- 0.113u2: Changed VSync to 59.923329 Hz. + +- 12th November 2006: Mr. Do - We have Max-a-Flex artwork (this includes working lamps and LEDs), thanks to scans by Aaron Giles, on loan from Tim at ArcadeCollecting.com and cleanup by Ad_Enuff. + +- 0.109u2: Aaron Giles added supervisor DAC support to the Max-a-Flex driver. Replaced DAC sound with Speaker. + +- 0.108u5: Aaron Giles added new output utilities: output_set_led_value(), output_set_digit_value() and output_set_lamp_value(), which are used to set a generic indexed data type. Changed the Max-a-Flex driver to use output_set_digit_value() for their digits. + +- 0.107u4: Added layout\maxaflex.lay. Aaron Giles added new layout element component type "led7seg", which constructs a 7-segment LED in an element in a layout. This is commonly used for external score and timer displays. Added new layout element component type "text", which lets you draw text in the built-in MAME font onto an element in a layout. This can be used for basic lamps and built-in layouts. See Max-a-Flex driver for an example. + +- 0.106u10: Nathan Woods fixed PIA addressing regression in the Atari machine driver. + +- 0.106u6: Miscellaneous cleanups to the Atari/Max-A-Flex driver, attempting to modernize it [Nathan Woods]. + +- 0.104u8: Aaron Giles fixed Max-A-Flex driver crashed if you use a audio sample rate of 22050 Hz. + +- 0.88u4: Added maxaflex.c driver, machine\atari.c, vidhrdw\atari.c, vidhrdw\gtia.c, vidhrdw\antic.c and includes\atari.h. + +$end + + + +$info=maygay1bsw.cpp +$drv +0.129u5 [AGEMAME] + + +NOTES: + +- A.G.E Code Copyright James Wallace and the AGEMAME Development Team. Visit http://agemame.mameworld.info for more information. + +- This only loads the basic stuff - there needs to be more done to make this run. + +- The sound ROM + OKIM6376 is on the game plug-in board, so not all games have it (although in some cases it is just missing). + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to maygay\maygay1bsw.cpp and maygay\maygay1b.cpp/h. + +- 0.240: Reduced redundancy in a few more slot machine layouts [Vas Crabb]. + +- 0.229: Added GAL for the FM sound board [Highwayman]. + +- 0.228: Added PLD dumps to Maygay M1 [James Wallace]. + +- 0.215: Changed maygay1b.hxx to maygay1bsw.cpp driver. + +- 0.204: Removed YM2149 MCFG macros (maygay1b.cpp) [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.201: Removed HC259 MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.194: Added 74HC259 device (addressable latch) to maygay1b.cpp [AJR]. + +- 0.178: Fixed 'Fatal Error' when starting any MayGay M1A/B set [O. Galibert]. Updated layouts with fixes and improvements [John Parker]. + +- 0.177: Added layout/m1albsqp.lay, m1apollo2.lay, m1bargnc.lay, m1bghou.lay, m1bigdel.lay, m1calypsa.lay, m1casclb.lay, m1casroy1.lay, m1chain.lay, m1cik51o.lay, m1clbfvr.lay, m1cluecb1.lay, m1cluedo4.lay, m1cluessf.lay, m1coro21n.lay, m1cororrk.lay, m1dkong91n.lay, m1dxmono51o.lay, m1eastndl.lay, m1eastqv3.lay, m1fantfbb.lay, m1fightb.lay, m1frexplc.lay, m1gladg.lay, m1grescb.lay, m1guvnor.lay, m1hotpoth.lay, m1htclb.lay, m1imclb.lay, m1infern.lay, m1inwinc.lay, m1itjobc.lay, m1itskob.lay, m1jpmult.lay, m1lucknon.lay, m1luxorb.lay, m1manhat.lay, m1monclb.lay, m1mongam.lay, m1monmon.lay, m1monou.lay, m1nhp.lay, m1nudbnke.lay, m1omega.lay, m1onbusa.lay, m1pinkpc.lay, m1przeeb.lay, m1retpp.lay, m1search.lay, m1sptlgtc.lay, m1startr.lay, m1sudnima.lay, m1taknot.lay, m1thatlfc.lay, m1topstr.lay, m1triviax.lay, m1trtr.lay, m1ttcash.lay, m1wldzner.lay, m1wotwa.lay. Partially fix lamp mapping in Maygay M1A/B hardware. Fixed Maygay input strobe order bug. Updated layouts with new MFME2MAME Debug View. Layouts have new fix (same as MPU4) for 'coin slot buttons'. Some reel lamp improvement for 5th reel. Added four new layouts [John Parker]. Added Maygay M1A MCU bones, commuication not hooked up yet. Fixed maygay M1A lamping code to work with layouts. Maygay1b: Fixed second set of lamps and partially investigated MCU hookup [David Haywood]. Found the rather obvious bug that was actually preventing the 2nd lot of lamps from working. Adding layouts to Maygay M1 driver [James Wallace]. Added I80C51 (2MHz) CPU2. + +- 0.174: Changed maygay1bsw.cpp to maygay1b.hxx driver. Allow separate Maygay driver building [Miodrag Milanovic]. + +- 0.171: Fixed several games are crashing while initializing [Osso]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.158: Fixed many sets crashes after OK in Maygay M1 driver [Osso]. + +- 0.156: Altered FIRQ and NMI handling to improve Maygay M1 operation. Added support for the known first part variants of the Maygay M1 Sound board (an MSM6376 and a uPD7759). Only Empire sound remains unsupported. Adding banking support for Global games [James Wallace]. Fixed missing required objects; also removed OKI-related handlers from address map of sets that have NEC ADPCM instead of OKI6376 [Alex Jackson]. Changed OKI6376 sound clock speed to 102400 Hz or replaced OKI6376 sound with uPD7759 (640000 Hz). + +- 0.154: Converted Maygay M1 to standard i8279 drivers [James Wallace]. Hooked up i8279 [Osso]. + +- 0.153: Added asserts for known index out-of-bounds accesses (drivers\maygay1b.c) [Oliver Stoeneberg]. Fixed "comparison always true due to limited data range" (drivers\maygay1b.c; compile error on old Apple GCC) [Fabio Priuli]. + +- 0.152: Updated maygay1b to use the N68681 device [Osso]. + +- 0.150: Added proper return behaviour to the mechanical meter simulator. Added proper meter detection to Maygay M1, attract modes now run for many games [James Wallace]. Replaced AY-3-8913A sound with YM2149. + +- 0.147u4: Added includes\maygay1b.h. Split driver into maygay1b.c and maygay1bsw.c driver. Some fruit machine re-organization (mainly maygay m1a splitting + misc changes / movements). Note, external submission, cleaned up a bit by me, was sent with the following message. Some further notes by me on the m1ab sound types. Kill a dupe / misplaced set detected by tafoid's more in depth analysis tool [David Haywood]. + +- 0.147u2: Improvements to Maygay M1 emulation, most games at least show something now [David Haywood/James Wallace]. + +- 0.147u1: Added layout\jpmsys5.lay and maygay1b.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. + +- 0.146u1: Miodrag Milanovic fixed Maygay1b regression (region oki->msm6376). Changed region oki to msm6376. + +- 0.145u2: Set splitting [James Wallace]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u7: Further major organization, documentation and reordering of numerous (about 2500) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.142u6: Various updates on the AWP drivers for Maygay M1 [James Wallace]. + +- 0.131: Luigi30 crystallized Maygay M1B. + +- 0.129u5: Added maygay1b.c driver. James Wallace added Maygay M1B system from AGEMAME. + +$end + + + +$info=maygayep.cpp +$drv +0.143u2 [AGEMAME] + + +NOTES: + +- Maygay EPOCH hardware mechanical fruit machine HW. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to maygay\maygayep.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.146u5: Maygay EPOCH driver clone splits and duplicate fixes. Got to the bottom of maygayep.c, moved some roms to bfmsc1.c, they seem to be for an sc1 game called whats up dr, not the epoch what's up doc. Started the 2nd pass of maygayep.c, adding a bit of extra info to descriptions based on headers in the rom data where present (seem to be on most 1st party stuff, including a summary of what the revision is meant to fix! [David Haywood]. Fixed more wrong rom loads, marked ep_cfallc bad dump due to gibberish code at JSR target 1c966. Kaneko sprites are now a device. This should facilitate cleaning up video related files as well (sprites and tilemaps) [R. Belmont]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Replaced H8/3044 CPU1 with H8/3002 (16MHz). Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Added maygayep.c driver. Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +$end + + + +$info=maygayew.cpp +$drv +0.143u4 [AGEMAME] + + +WIP: + +- 0.271: Split the 'altrevs' in proper clone sets [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to maygay\maygayew.cpp. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.215: Changed maygaysw.cpp to maygayew.cpp driver. + +- 0.213: Use device_rom_interface for OKI MSM6376 ADPCM and converted logging calls to logmacro.h [AJR]. Added MSM6650 (4MHz) sound. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u4: Added maygaysw.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=maygayv1.cpp +$drv +0.129u5 [AGEMAME] + + +NOTES: + +- Other games on this hardware: Caesar's Palace (reel to video), Crossword Quiz, Give us a Clue, Special Effects (reel to video) and World Cup (reel to video). + + +WIP: + +- 0.259: Use addressable latch device [AJR]. + +- 0.246: Changed driver to maygay\maygayv1.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: Minor cleanups [AJR]. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8279 MCFG macros [Ryan Holtz]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.154: Converted Maygay MV1 to standard i8279 drivers [James Wallace]. Hooked up i8279 [Osso]. + +- 0.152: Updated maygayv1 to use the N68681 device [Osso]. + +- 0.146u4: Cleaned up blanking problems (temporarily) in Maygay MV1 driver [James Wallace]. + +- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.129u5: Added maygayv1.c driver. James Wallace added Maygay MV1 system from AGEMAME. + +$end + + + +$info=mazerbla.cpp +$drv +0.71u2 [Jarek Burczynski] + + +NOTES: + +- Sprites leave trails in both games + +- Sprites should be transparent (color 0x0f) + +- Screen flickers heavily in Great Guns (double buffer issue?). + + +WIP: + +- 0.277: Updates/Cleanups: Reduced run-time tag lookups and preprocessor macros. Reduced duplication and unnecessary trampolines. Updated comments (stern\mazerbla.cpp). Implement device_palette_interface for palette functionality. Use an address space finder to access the host address space. Use logmacro.h helpers for configurable logging. Added a VRAM addressing helper. Suppress side effects for debugger reads. Cleanup 2bpp graphics drawing and screen update function (video\mb_vcu.cpp) [cam900]. + +- 0.255: Added ADCs and removed runtime port tag lookups [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to stern\mazerbla.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (video\mb_vcu.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.151: Added video\mb_vcu.c/h. + +- 0.91u2: Added vidhrdw\res_net.c. + +- 0.71u2: Added mazerbla.c driver. TODO: Handle page flipping. Figure out the VCU modes used in "clr_r": 0x13 -? sprites related, 0x03 -? could be collision detection (if there is such a thing). Figure out how the palette is handled (partially done). Find out if there are any CLUTs (might be the other unknown cases in mode 7). + +$end + + + +$info=mcatadv.cpp +$drv +0.62 [Paul Priest, David Haywood] + + +NOTES: + +- Magical Cat Adventure tests for 'MASICAL CAT ADVENTURE' in RAM on start-up and will write it there if not found, expecting a reset, great engrish. + + +WIP: + +- 0.286: Correct tile RAM format comment. Low byte in First word of tile RAM is used for hi bits of tile code: 8x8 only? (video\tmap038.cpp) [cam900]. + +- 0.276: Cleaned up code: Use sign extension and bit extraction helpers. Avoid unnecessary device replacement in machine configuration. Made more variables const and updated comments [cam900]. + +- 0.271: Clarified comment about Magical Cat Adventure sound chips [PabloArcade]. + +- 0.248: Removed misc\mcatadv.h and misc\mcatadv_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to misc\mcatadv.cpp/h and misc\mcatadv_v.cpp. + +- 0.221: Log unimplement videoregs. Added notes. Fixed sprite position handling related to videoregs (video\tmap038.cpp) [cam900]. + +- 0.216: Added tile size check related to VRAM is found. Moved mirroring map into driver (video\tmap038.cpp) [cam900]. + +- 0.215: Added video\tmap038.cpp/h. Added 038 Tilemap generator device. Converted tilemap draw routine into tmap038. Simplified handlers. Reduced unnecessary line. Fixed tilemap flicker with debug function enabled. Use shorter/correct type values [cam900]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.128u3: Added includes\mcatadv.h. + +- 0.62: Added mcatadv.c driver and vidhrdw\mcatadv.c. + +$end + + + +$info=mcr.cpp +$drv +0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, John Butler] + + +Bugs: + +- shollow, shollow2, tron, tron2, tron3, tron4: Broken sound effects. Gyrovision (ID 04293) + + +WIP: + +- 0.258: Removed some output().set_value() calls () (mcr.cpp/h and mcr_m.cpp) [Osso]. + +- 0.246: Changed driver to midway\mcr.cpp/h, midway\mcr_m.cpp, midway\mcr_v.cpp, midway\csd.cpp/h, shared\ballysound.cpp/h and midway\midway.cpp/h. + +- 0.236: Moved several constructors out of the header, fixed a save state issue and made outputs use finders (audio\bally.cpp) [Vas Crabb]. + +- 0.221: Simplified handler signatures (mcr.cpp, audio\bally.cpp, audio\midway.cpp) [AJR]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed Z80CTC, Z80DAISY, Z80DART, Z80PIO and WATCHDOG MCFG macros [Osso]. Set midway_ssio_device pointer to NULL. This fixes a debug assertion [Vas Crabb]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.193: Moved some globals into the state class, started splitting some in subclasses [Osso]. + +- 0.181: Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. Moved the Cheap Squeak Deluxe sound board to its own file (audio\csd.cpp) and give it its's correct name. Updated CSD interface to better reflect real hardware, added address deocoding PAL and verify memory map [Dirk Best]. + +- 0.175: Fixed memory regressions (audio\midway.cpp) [Robbbert]. + +- 0.171: Small cleanup (includes\mcr3.h) [hap]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.147: Added layout\dpoker.lay. + +- 0.146: hap fixed MCR driver ioport regression. + +- 0.145u7: Changed audio\mcr.c to midway.c. Broke dependency between MCR68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example [Aaron Giles]. Added 'Midway SSIO Sound Board' sound. + +- 0.133u1: Minor MCR documentation changes [Kevin Eshbach]: Updated all of the TRON sets with location of the roms and the board they belong to. Updated the name of the PROM on the Super Sound I/O board. Added notes about PALs that need to be dumped (The same PAL part numbers are also used on Xenophobe and probably other MCR II & III games). + +- 0.122u6: Aaron Giles added clocks to the MCR sound boards and some of the MCR games. Added TMS5220 variants TMS5200 and TMC0285 as proper chips. Changed MCR Squawk & Talk sound board to use the TMS5200 as documented. + +- 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things. + +- 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature. + +- 0.101: Aaron Giles added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME. + +- 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE. + +- 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz. + +- 0.99: Changed visible area to 240x512 and VSync to 60Hz. + +- 0.98u4: Merged mcr1.c and mcr2.c to mcr.c driver. Aaron Giles consolidate the MCR 1/2/3 drivers and documented all the PCBs. + +- 0.98u2: Changed vidhrdw\mcr12.c to vidhrdw\mcr.c. Removed machine\mcr.h. Partial rewrite of the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress [Aaron Giles]. + +- 0.98u1: Some major cleanup on the MCR drivers [Aaron Giles]: Implemented Super Sound I/O interrupts properly. Filled out all memory maps according to schematics. Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards. Re-verified all connections from wiring diagrams. Documented various lamp and driver boards from the games. + +- 0.60: Added PROM ($0 - from shollow) to all games. + +- 0.58: Added includes\mcr.h. + +- 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing. + +- 0.37b2: Merged vidhrdw\mcr1.c and vidhrdw\mcr2.c to vidhrdw\mcr12.c. Accurate sprite drawing in MCR1/2 games (see Satan's Hollow) [Aaron Giles]. Fixed gfx2 rom loading. + +- 0.37b1: Aaron Giles fixed sprite colors in the MCR2 games, however overlapping sprites are still wrong. + +- 0.36RC2: Aaron Giles fixed volume control in the MCR games. + +- 0.36b6: Added machine\mcr.h and sndhrdw\mcr.c/h. + +- 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well. + +- 0.33b1: Increased the watchdog period, to avoid unexpected resets in some MCR games. + +- 0.31: Removed sndhrdw\mcr.c. + +- 0.28: Added mcr1.c and mcr2.c driver, machine\mcr.c, vidhrdw\mcr1.c, vidhrdw\mcr2.c and sndhrdw\mcr.c. Aaron Giles perfected the CTC emulation, needed by the MCR driver. MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly [Nicola Salmoria]. + +$end + + + +$info=mcr3.cpp +$drv +0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, Lawnmower Man] + + +NOTES: + +- Turbo Tag kludge: The checksum on the ttprog1.bin ROM seems to be bad by 1 bit. The checksum should come out to $82 but it should be $92. Unfortunately, the game refuses to start if any bad ROM is found; to work around this, MAME modify the checksum byte. + + +WIP: + +- 0.246: Changed driver to midway\mcr3.cpp/h and midway\mcr3_v.cpp. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION [Vas Crabb]. + +- 0.227: Don't overdrive the mixer [R. Belmont]. + +- 0.224: Added layout\turbotag.lay and updated layout\spyhunt.lay. + +- 0.221: Simplified handler signatures. Split MCR3 state class a little [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Reduced unnecessary address_space and mem_mask arguments in cheap_squeak_deluxe handler. Removed unnecessary arguments in ADC0844 handlers [cam900]. + +- 0.206: Default input clocks for ADC0844 [AJR]. Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.202: Set midway_ssio_device pointer to NULL. This fixes a debug assertion. Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed Z80CTC, Z80DAISY and WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed CD4099, ADC0844 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in MCR-3 driver [AJR]. + +- 0.193: Moved some globals into the state class, started splitting some in subclasses [Osso]. + +- 0.181: Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. Moved the Cheap Squeak Deluxe sound board to its own file (audio\csd.cpp) and give it its's correct name. Updated CSD interface to better reflect real hardware, added address deocoding PAL and verify memory map [Dirk Best]. + +- 0.175: Fixed memory regressions (audio\midway.cpp) [Robbbert]. + +- 0.171: Small cleanup (includes\mcr3.h) [hap]. + +- 0.147u2: Added layout\spyhunt.lay. Small inputs update [hap]. + +- 0.145u7: Changed audio\mcr.c to midway.c. Broke dependency between MCR68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example [Aaron Giles]. + +- 0.141u4: Added includes\mcr3.h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: mcr3 is partly separated from mcr. + +- 0.129u6: Mr. Do added layout\turbotag.lay. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated MCR-3 driver that uses the latter pattern to the new system. + +- 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature. + +- 0.101u1: Aaron Giles added save state support to games in the MCR-3 driver, marking them as GAME_SUPPORTS_SAVE. + +- 0.99u2: Aaron Giles fixed input. + +- 0.98u4: Aaron Giles consolidate the MCR 1/2/3 drivers and documented all the PCBs. + +- 0.98u2: Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress. + +- 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. + +- 0.60: Added PROM ($0 - from shollow) to all games. + +- 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing. + +- 0.36RC2: Aaron Giles fixed volume control in the MCR games. + +- 0.28: Added mcr3.c driver and vidhrdw\mcr3.c. + +$end + + + +$info=mcr68.cpp +$drv +0.33b4 [Bryan McPhail] + + +NOTES: + +- Pigskin and Tri-Sports have similar memory maps and the addresses are simply shuffled around. + + +WIP: + +- 0.266: Removed midway\mcr68.h, midway\mcr68_m.cpp and midway\mcr68_v.cpp. Merged driver files [hap]. + +- 0.246: Changed driver to midway\mcr68.cpp/h, midway\mcr68_m.cpp and midway\mcr68_v.cpp. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER [Osso]. + +- 0.224: Switch Midway MCR-68k hardware (archrivl, pigskin and trisport) to use the s11c_bg implementation of the Williams System 11 BG sound board instead of the older implementation [Lord Nightmare]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handler signatures (audio\midway.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in cvsd and ADC0844 handler [cam900]. + +- 0.206: Default input clocks for ADC0844 [AJR]. Removed TIMER MCFG macros [Osso]. + +- 0.202: Fixed MC6840 PTM output pins in Dual 8 bit mode. In Dual 8 bit mode the output isn't inverted on every TC, instead it's low until the count reaches 0xff, and high afterwards. This fixes Xenophobe doesn't start [Sven Schnelle]. Mapped MC6840 to lower data bits on all MCR68 games, which matches the Blasted schematics. I used cswidth as different games write at odd or even addresses, even though the boards look visually similar. Byte writes will work in either case as the MC68000 puts the same data on the upper and lower part of the bus. Reads are a mix of odd and even addresses, clone 'International Team Laser' and Spy Hunter II exclusively read at even addresses. It's unclear whether this is a bug in those games or not [smf]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6840 PTM, ADC0844 and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.187: Handler cleanup (audio\williams.c) [AJR]. + +- 0.181: Replaced 6840 PTM custom implementation with the standard one. Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak [Dirk Best]. + +- 0.171: Small cleanup (includes\mcr3.h) [hap]. + +- 0.165: Use standard palette device for MCR-68 driver [Dirk Best]. + +- 0.150: Brian Troha correct rom labels where it could be verified (archrivl, archrivla, pigskin, pigskina, spyhunt2, spyhunt2a and trisport). + +- 0.147u1: Brian Troha added DIP locations to all sets in the driver. + +- 0.145u7: Changed audio\mcr.c to midway.c. Fixed video\mcr68.c compile [Miodrag Milanovic]. Broke dependency between MCR-68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example. Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. + +- 0.139u3: Added machine\mcr68.c and includes\mcr68.h. + +- 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature. + +- 0.106u6: Peale fixed inputs in the MCR-68 driver. + +- 0.101u1: Aaron Giles added save state support to games in the MCR-68 driver, marking them as GAME_SUPPORTS_SAVE. + +- 0.98u2: Removed vidhrdw\mcr12.c and machine\mcr.h. Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress. + +- 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. + +- 0.54: Changed palettesize from 128 to 64 colors. + +- 0.37b2: Fixed gfx2 rom loading. + +- 0.36RC2: Aaron Giles fixed volume control in the MCR games. + +- 0.36b6: Removed machine\mcr68.c. + +- 0.33b4: Added mcr68.c driver, machine\mcr68.c and vidhrdw\mcr68.c. + +$end + + + +$info=mdartstr.cpp +$drv +0.286 [Nova, multiretroproject, BabaYaga, Angelo Salese] + + +WIP: + +- 0.286: Added mdartstr.cpp driver, machine\f82c836.cpp/h and video\pc_vga_chips.cpp/h. + +$end + + + +$info=meadows.cpp +$drv +0.33b6 [Juergen Buchmueller] + + +WIP: + +- 0.263: Removed meadows\meadows.h, meadows\meadows_a.cpp and meadows\meadows_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to meadows\meadows.cpp/h, meadows\meadows_a.cpp and meadows\meadows_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.167: Fixed horizontal partial updates in Meadows driver [David Haywood]. + +- 0.153: Added write_sense to S2650 CPU. Replaced calls to set_input_line(1,...) in Meadows driver [smf]. + +- 0.147u2: Added layout\minferno.lay. + +- 0.133u1: Some improvements to the Meadows driver [Roberto Zandona]: Set autocenter value to 0 in deadeye. Implemented correct inputs in bowl3d and removed not working flag. + +- 0.128u4: Derived clocks from crystals in Meadows driver. Added DIP locations [Luigi30]. + +- 0.123u4: Meadows driver updates [Zsolt Vasvari]: Merged memory maps. Uses PORT_CHANGED for coins. + +- 0.106u10: Added layout\deadeye.lay and gypsyjug.lay. + +- 0.93: Changed Custom sound to Samples. + +- 0.61: Added includes\meadows.h. Changed S2650 CPU1 clock speed to 208333 Hz and palettesize from 32770 to 3 colors. + +- 0.33b6: Added meadows.c driver, vidhrdw\meadows.c and sndhrdw\meadows.c. + +$end + + + +$info=meadwttl.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Meadows discrete hardware games + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to meadows\meadwttl.cpp. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.153: Added meadwttl.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=mechatt.cpp +$drv +0.231 [Bryan McPhail, David Haywood] + + +WIP: + +- 0.246: Changed driver to snk\mechatt.cpp. + +- 0.231: Added video\snk_bbusters_spr.cpp/h. Split mechatt.cpp from bbusters.cpp driver [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Misc cleanup [Vas Crabb]. Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.139u2: Added includes\bbusters.h. + +- 0.61: Added bbusters.c driver and vidhrdw\bbusters.c. + +$end + + + +$info=mediagx.cpp +$drv +0.101u2 [Ville Linde] + + +NOTES: + +- Hareware: Atari MediaGX + + +WIP: + +- 0.246: Changed driver to atari\mediagx.cpp and shared\pcshare.cpp/h. + +- 0.101u2: Added mediagx.c driver, machine\8042kbdc.c/h and machine\pckeybrd.c/h. + +$end + + + +$info=megacrane.cpp +$drv +0.283 [stonedDiscord] + + +WIP: + +- 0.283: Added megacrane.cpp driver. + +$end + + + +$info=megadriv.cpp +$drv +0.109u1 [David Haywood] + +0.100u2 [David Haywood] + + +NOTES: + +- Charles MacDonald for much useful information (cgfm2.emuviews.com) + +- Long Decription names mostly taken from the Good Gen database. + + +WIP: + +- 0.281: Changed megadrive\ctrl\mdioport.cpp/h to machine\sega_md_ioport.cpp/h. 68k access to Z80 delays by 1 cycle (sega\megadriv.cpp), fixes (MESS) genesis [pacman2]: Opening, start and instructions screens have not sound. Acknowledge irqs only if enabled. Fixes regressions with (MESS) chukrck2 & d_titov2 (video\315_5313.h, hash\megadriv.xml) [Angelo Salese]. + +- 0.280: Fixed LED position and prettify layout a bit (layout\megacd.lay). Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. + +- 0.279: Fixed Megadrive version register incoherent (no TMSS ROM) (GitHub #13941). Fixed I2C types for (MESS) nbajamte and nflqb. Renamed md_eeprom_nflqb_device -> md_eeprom_nflqb96_device (megadrive\eeprom.cpp). Fixed Z80 YM and 000 bank_w mirrors [Angelo Salese]. + +- 0.275: Hook up z80 busrq pin [hap]. + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Further broke up base Mega Drive class. Created a light-weight base class with just the core functionality, used for "Genie" hardware (Puckman Pockimon). Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved the Sun Mixing Mega Drive bootlegs to their own source file - they're substantially different, not using the I/O blocks for input. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state. Made (MESS) Pico/Copera derive from "core" Mega Drive state so they aren't carrying unnecessary baggage (all it uses is the CPU and VDP). Turned controller ports into slots - no need to simulate controllers in the cartridge device (bus\megadrive\jcart.cpp). Simplified wired 6-button controller to use a single input port per pad (sega\megadriv.cpp) [Vas Crabb]. + +- 0.246: Changed driver to sega\megadriv.cpp/h. + +- 0.235: Added MEGA-CD euro v2.11 BIOS [TwistedTom]. + +- 0.231: Mark the system modified when the mode register is written as well (sound\ymfm.cpp). Fixes (MESS) Streets of Rage II punch sound on Megadrive [Aaron Giles]. + +- 0.230: Added EEPROM cartridge variant with Xicor X24C01 (bus\megadrive\eeprom.cpp). Made all MD cartridge types able to be locked on (bus\megadrive\sk.cpp) [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed GENERIC CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.211: Dumped MegaCD Japan BIOS rev 1.00C [tmee]. Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, SOFTWARE_LIST and MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed MCFG macros [Osso]. + +- 0.205: Removed SEGA_32X_NTSC/PAL MCFG macros [Osso]. + +- 0.202: Fixed FIFO & number of DAC bits (machine\mega32x.cpp) [smf]. + +- 0.199: Eliminated machine().device from machine\mega32x.cpp. Removed machine().device lookups [Ryan Holtz]. + +- 0.173: Merged includes\md_cons.h into includes\megadriv.h to match that of main driver [Tafoid]. + +- 0.172: Swapped the endianess of the md_slot device bus to big endian, fixing megadriv cheats [Pugsy]. + +- 0.167: "Sega CD w/32X" needs compatibility with SegaCD softwarelist [Shideravan]. + +- 0.153: Changed machine\megavdp.c/h to video\315_5313.c/h. Removed layout\megacd.lay, machine\mega32x.c/h, megacd.c/h, megacdcd.c/h and segamsys.c. Removed some dead code (includes\megadriv.h). Stop SMS VDP timers in systems that don't need them [Fabio Priuli]. + +- 0.150: Added mess\includes\md_cons.h. David Haywood moved Sega pico out of megadriv.c and into segapico.c, it really has nothing in common with the MD aside the CPU+VDP and should be properly separated. + +- 0.149u1: David Haywood fixed debug crashes / asserts (machine\megavdp.c). Disabled excessive printf logging with 32x_scd (machine\megacd.c). Added asserts to machine\megavdp.c to indicate array out-of-bounds accesses (machine\megavdp.c) [Oliver Stoeneberg]. + +- 0.148u5: Removed video\genesis.c. Added save registration of a bunch of scanline-related and input-related variables (machine\megadriv.c and megavdp.c) [Fabio Priuli]. + +- 0.148u4: Shot in the dark in the hope to fix Haze's problems [Fabio Priuli]. + +- 0.148u3: Temporarily duplicated some DMA code while working towards a reduction of global variables in Megadrive drivers. Removed another static. Moved Z80 vars to the driver state. Minor cleanup. Another var moved to the state. Another global variable removed + cleanup (machine\megacd.c). Another tiny cleanup. Moved some megadrive global variables to driver class. Removed a bunch of useless machine parameters and a few tagmap lookups. Removed NVRAM handler. MESS was not using this since more than one year, mand it was causing MT03873. If any bootleg megadrive board needs this, please let me know so that I can re-add it to the correct driver. Small steps to keep a few 32x operations inside 32x [Fabio Priuli]. + +- 0.148u2: Removed pokemon protection patch (MESS), given that the routine is the same as kof99. Fixed FRAM saving in Sonic 3 and fixed access to last byte of SRAM (mess\machine\md_rom.c). Finally fixed topshoot and hshavoc in debug builds (machine\megadriv.c) [Fabio Priuli]. Fixed uninitialized variables in machine\mega32x.c [Oliver Stoeneberg]. + +- 0.148u1: Removed machine\md_cart.c and megasvp.c. Disabled excessive logging in machine\megacd.c [Oliver Stoeneberg]. Many updates to cart handling (MESS): Updated carts to be slot devices. Simplified loading and bankswitch mechanism. Added support for real Sonic & Knuckles lock-on emulation (you can combine it freely with other carts, through the -cart2 slot which gets added automatically). Removed need for "pcb_type" feature from XML softlist, since the new "slot" feature is enough. Moved SVP emulation to src\mess\ in view of conversion to a slot device as well. Updated Megadrive driver to the latest version. (MESS) More Megadrive updates: Implemented correct ROM mirroring, based on research by Eke & others. Emulated the protection in Ya Se Chuan Shuo, promoting it to work state. Fixed cart type in Blockbuster World Video Game Championship II (works for the first time in MESS). Fixed cart type in HardBall III, Barver Battle Saga and Chao Ji Da Fu Weng. Added support for unusual SRAM location in HardBall 95. Fixed a few regressions introduced in the previous commit. Fixed wrong driver class being used in 32x and SegaCD [Fabio Priuli]. + +- 0.147u1: Removed includes\genesis.h. Fix for crashes in MESS SEGACD clones [Miodrag Milanovic]. Some Mega CD refactoring [David Haywood]. + +- 0.147: Added machine\mega32x.h, machine\lc89510.c/h and machine\megacd.h. Started making 32x a device, by creating a device and moving the CPUs there. Get all the handlers into the device state. Moved a bunch of other stuff into the device state involving 32x. There should be no real functional changes at this point. Made the genvdp a derived class of the newer SMS VDP because the genesis VDP has an sms compatibility mode where it basically operates as an sms VDP (with a few changes / limitations). In preparation for future work (basic device structure). Should have no functional change at this point (machine\megacd.c and machine\megadriv.c). Added LC89510 CD Controller dummy (skeleton) device file to start moving some CDC stuff into so that it can then be shared with NeoCD [David Haywood]. Fixed invalid partial update calls on negative scanlines [Aaron Giles]. Fixed remaining regressions [Miodrag Milanovic]. + +- 0.146u5: Started some genesis/megadrive device conversions and creations [David Haywood]. Update Megadrive cart module for support "Pier Solar" cart (mapper and "ST M95" EEPROM code) [MetalliC]. + +- 0.146u4: Added layout\megacd.lay. Preliminary LED addition for Mega CD (machine\megacd.c) [Angelo Salese]. Fix for Pokemon 2 emulation (MESS - machine\md_cart.c) [Fabio Priuli]. + +- 0.146: Added machine\mega32x.c, megacd.c, megasvp.c and megavdp.c. Initial work in preparation for some modernization on the whole megadriv.c file, starting with better splitting of actual drivers (megadriv.c, megacd.c, mega32x.c, megasvp.c and megavdp.c) [David Haywood]. + +- 0.144u6: Major bitmap-related changes throughout the system. Converted Megadriv driver away from the RGB15 format bitmaps [Aaron Giles]. + +- 23rd August 2011: Charles MacDonald - Sega Genesis Development Cartridge: During the winter I made a development cartridge for the Sega Genesis. My goal was to make it SRAM-based to facilitate rapid testing of software which can't be done with flash cartridges. Features include: 4MB SRAM, 32K battery backed RAM (CR2032), 1MB boot ROM (Flash), IDE interface (8-bit mode) and USB interface. Games can be loaded over USB at about 260K/sec so even the largest games load in just 16 seconds. I didn't get around to writing a menu system to load games from external storage, but I did some video streaming tests using an IDE hard drive and later a CompactFlash card over a CF<->IDE adapter. I wanted to see how good FMV could look when VDP DMA is the only limiting factor rather than the source device, such as the Sega CD's two-speed drive. Here's an example of 256x192 4-bit FMV playback at 20 FPS, though YouTube makes it a bit choppier: * FMV using IDE hard drive. To handle different types of cartridges there are four different memory modes the devcart can run in. BIOS mode gives the boot program full access to all memory and peripherals. Game mode 0 supports cartridges up to 4MB, mode 1 supports 2MB and backup RAM, and mode 2 supports 4MB with banked backup RAM for games like Phantasy Star IV. Virtually all games work with the exception of the few cartridges that have special hardware (SVP, J-Cart, SSF2) or EEPROM instead of save RAM. I also tried some 32X games, but the SH-2s in the 32X adapter can access ROM much faster than the 68K ever could. There are long enough propagation delays from the time the cartridge signals are asserted to the time the 22V10 enables the data bus buffers that the memory cycle is nearly over. I could have gotten faster GALs (using 25ns, they go down to 5ns) but the lack of good 32X games doesn't justify the cost of these parts. Overall this project was a lot of fun. Developing software and running games is a snap, being able to transfer data to the PC while a program runs makes debugging easy, and the IDE performance was better than expected for non-DMA transfers. Once I finish up the client software and documentation I'll release the project files. + +- 0.142u4: Removed megadriv.c driver. + +- 0.141u3: First (small) step towards driver class for megadrive-based drivers [Fabio Priuli]. David Haywood added alt lba_to_msf conversion needed by SegaCD/MegaCD (cdrom.h). Rewritten SegaCD/MegaCD emulation. + +- 0.141u1: Added machine\megadriv.c and md_cart.c. Fabio Priuli reorganized Megadrive/SMS sourcefiles for better sharing between MAME/MESS. David Haywood placed full Megadrive code in MAME section. + +- 0.140: David Haywood fixed use of the sign bits on the SegaCD Roz parameters, improves the SegaCD intro rotations etc. which now appear correct. Clamp Roz stuff to 24-bit, seems to fix the remaining issues with the Sega logos. + +- 0.139u4: David Haywood changed Megadrive way the Z80 window into 68k space works so that it automatically can handle things like the 32x. Fixed 8-bit DRAM (framebuffer) access for 32x. Put the SH2 DMA on a timer. This is needed because Knuckles Chaotix on the 32X can't be done with 'Instant DMA' due the SH2 DMA is used to read from a FIFO port which is being filled by the 68k during the transfer. + +- 0.136u4: Miodrag Milanovic fixed compile by removing "static" in the Megadriv driver. + +- 0.136u3: Moved drivers\megadriv.h to includes\. + +- 0.135u4: Lord Nightmare and DFJustin fixed megadrive emulation to use the SMSIII version of the SN76489 sound chip. + +- 0.134u3: Removed genesis.c driver. Fabio Priuli removed some old and duplicate code for genesis/megadrive from MAME. Also, moved some megaplay/megatech constant to a struct and refactor some code (work in progress). Updated bootlegs to use latest genesis code and finally removed src\mame\drivers\genesis.c! + +- 0.131u4: Fabio Priuli simplified Megadriv driver input reading. Enik Land fixed Megadrive PAL refresh rate (for MESS). + +- 0.131u3: Wilbert Pol improved timing of communication between the main and sound CPUs in the Megadriv driver. + +- 0.131u1: Changed the z80_bank_addr in Megadriv driver into a simple 9 bit shift register. This fixes sometimes samples are not played at all [Enik Land]. Made sure that both the RESET and BUSREQ lines are honored by the Megadrive sound CPU [Wilbert Pol]. Angelo Salese merged memory maps in the Megadrive driver. MooglyGuy merged memory maps in Sega Genesis driver. + +- 0.128u3: More improvements to the 32x code [David Haywood]. + +- 0.109u1: Added megadriv.c/h driver. + +- 3rd October 2006: David Haywood - Added support for another Chinese Fighter 3 set (unprotected) and 'Romance of the Three Kingdoms, The Battle of Red Cliffs (Unl)' which must be one of the worst beat 'em ups I've ever seen, worse than even Atari's GOTH. No other changes (I've been investigating some of the other issues but thus far have been unable to find a fix that doesn't break other games). + +- 25th September 2006: David Haywood - Made the 'Arcade' bootleg of the Genesis version of Super Street Fighter 2 work. This version takes coins and plays like an arcade game (real credits, dips etc.), but is based on the Japanese Genesis release of the game. Probably made either because it was low-cost, or because nobody had found a way to bootleg CPS2 at the time (set name ssf2ghw). Thanks to Stephane Humbert for the help with this one. + +- 23rd September 2006: David Haywood - Based on MAME 0.108u5: Improved protection emulation in some unlicensed carts: Lion King 3, Chinese Fighter 3, Top Fighter 2000, Super King Kong 99, King of Fighters 99, Pokemon Stadium + more. Some of these appear to work fine now (Lion King 3, Pokemon Stadium) others still have issues (Chinese Fighter 3, Top Fighter 2000). ShimaPong hooked up backupram in several games. Changed way sprite masking works, fixes Mercs L1 boss (sound still problematic in this game tho). Reorganized files a bit. Fixed a stupid sprite bug in 0.09a. + +- 18th September 2006: David Haywood - This one (g_topfig) seems to have some fairly good protection compared to the others, values read are stored for use later etc. instead of being compared directly. As you can see, it's broken once you get ingame. In all other emus the title screen etc. is missing. Another unlicensed Genesis game is Chinese Fighter 3? with some pretty evil banking protection + other protection on game events. There are still some problems with the AI (I think..) but it mostly works. As an added bonus to this update I managed to get another one working, this only appears to have some banking protection. I was told it was called 'Kaiju Kyougijo' but it actually appears to be a game called 'Pokemon Stadium'.. When will the madness stop? + +- 15th September 2006: David Haywood - Another unlicensed Genesis game is Lion King 3... this one with some odd banking protection as well as some kind of bit operation protection. Fixed the last bit of protection, you can move now. Super King King 99 uses the same protection. + +- 11th September 2006: David Haywood - Many fixes in this update are thanks to 'notaz' posting comments on the site. Fixed IRQ6 pending, required by Warlock to avoid GFX corruption caused by bad DMA (thanks notaz). Improved protection emulation in: Elf Wor - Title now displayed, doesn't lock up, but I can't pass level 1?; Mahjong Lover - Boots instead of showing unhappy girl; Lion King 2 - Parent set boots; KOF98 - Boots, but still has remaining issues; Smart Mouse - No longer fades out after a few seconds of play; Squirrel King - Fixed graphics on player select screen, oh what original names for this highly original game (thanks notaz). Added hack to allow Virtua Racing to show its 2d graphics (thanks notaz). Fixed some parent / clone relationships for the Megadrive games. Added a few extra sets. Added the rest of the SMS sets. There have been no improvements to SMS emulation yet, but this will make testing / updating the driver easier. Added a 'region' dipswitch. If you change the region from the default a reset (Shift+F3) is required. Please don't change a PAL game to NTSC or vice versa due to some bug (in MAME?) it causes the DAC samples to be played incorrectly. Changed sound output from Mono to Stereo. The Megadrive could output Stereo sounds. + +- 3rd September 2006: David Haywood - Added some preliminary 6-button code, hooked it up for a few games which can benefit from it. Added some more parent/clone relationships. Added a couple more sets. + +- 1st September 2006: David Haywood - Attempted to fix the Streets of Rage 2 crashing with a patch to streams.c. It appears to request generation of too many samples, if this happens a warning message now appears on the command line. Let me know if this actually fixes your crashing problems. It's not an ideal solution, and may cause a slight audio glitch, but if it fixes the crashing it will have to do until I can find something better. Please test using *THIS* build incase other builds forget to include the streams.c change. Added Backupram to the Dragon Slayer Games (remember, BackupRAM is handlded on a case by case basis, there is no generic header based support in this emulator). Added some extra unlicensed sets (Pocket Monsters etc.) No idea if they're 100% playable, I'm just using some rom patches to get them booting for now. I'm working on 6-button support, the code isn't in the current build but I currently have it working with SSF2, but for some reason UMK3 and Bruce Lee don't work with it. Does anybody know which other games make use of the 6-button pad? + +- 26th August 2006: David Haywood - Added some extra sets, mostly unlicensed titles, many don't work because they're protected and I haven't looked at the protection. Also replaced 'NHL 94 (UE)' and 'James Pond II - Codename RoboCod (UE)' with real dumps, these are byteswapped compared to the roms used by the all standard Genesis emulators, but this byteswapped format is correct, if you look in MAME you'll see that practically every single program rom 68k game is like this. Also preserved the rom label information from the carts. Thanks to Chris Hardy. I view using correct dumps as important, regardless of if they function in other emulators or not, I also view preserving the rom labels and cartridge information as equally important. Nothing to write home about, no real improvements to the Genesis or SMS emulation, although I may look into trying some things to improve the timing soon, time permitting. + +- 21st August 2006: David Haywood - Added a callback to the 68k TAS instruction, this allows Gargoyles and Ex-Mutants to work again and is cleaner than the previous solution of simply hacking out the TAS writeback in all cases. Also added a couple more parent-clone relationships. + +- 20th August 2006: David Haywood - Nothing new with MD emulation, maybe stopped some crashes. Started adding some SMS support in an attempt to improve the Sega System E drivers for MAME. Hang On Jr. now runs with less glitches, for example, the scoreboard after Game Over now displays properly (although I still don't think the roadside objects / background priority 'problem' is a real bug, probably just a limitation of the hardware). A handful of SMS and Game Gear games are also supported for testing purposes, however the SMS emulation is highly prelminary so many SMS games don't currently work. Again this should be considered more of a 'current progress' backup than anything else, the code certainly isn't release quality, nor finished, however you're welcome to enjoy it. + +- 15th August 2006: David Haywood - Master System Part 2: Continued to work on the Master System, made some improvements. Fantastic Dizzy is now playable, but imperfect (the status bar flickers on the Inventory screen) Cosmic Spacehead (another Codemasters game) runs pretty well too. + +- 14th August 2006: David Haywood - Master System: I've decided to start adding some Master System support to the MegaDrive Emu. This will be needed by MAME for improved emulation of the Megatech Menu, and the SMS games running on Megatech hardware. It's still in a prelminary state, but I have this title screen from Fantastic Dizzy, one of my favourite games on the SMS. IMO this is the best version of the game because despite having weaker graphics than the 16-bit versions it has a far superior interface / control system, anyway, for now it doesn't get any further than the title screen and the scrolls are missing. As a side note this game is incredibly sensitive to frameskipping, so much so that it doesn't really work properly in Kega. If Kega skips a frame because something else takes focus, or steals some CPU cycles (or if you put it into full-throttle mode) the whole game crashes. According to Charles MacDonald this is because the game checks the collision flag rather often, and if the results aren't right it will crash. This means to emulate it properly in MAME the video must be fully emulated every frame, regardless of frameskipping (as was the case with the Megadrive). + +- 11th August 2006: David Haywood - Some minor bugfixes. Should prevent a crash or two. Still looking at a couple of crashes I've noticed, but as I'm going to rewrite the rewrite anyway, with cleaner code, they'll probably vanish anyway. Not sure if there is more than meets the eye to the Super Bubble Bobble protection either, unless I'm missing something I see no way to kill the enemies at the top of the screen on 2-2 (no, there isn't, if you hold the fire button then you hold your breath and float up). + +- 9th August 2006: David Haywood - Castlevania Bloodlines is one of the few (maybe the only) game to abuse one of the more unusal features of the Genesis VDP. The VDP has access to general purpose VRAM, in VRAM is stored tiles, tilemaps, spritelists, horizontal scroll data etc. All pointed at via a set of base registers in the VDP. However, the VDP also keeps a cache of the spritelist in its internal RAM, this is done presumably to speed up processing of the spritelist data. If a write is made to the region specified as the spritelist by the Sprite Base Address register then the same data is also cached in the Internal RAM of the VDP. The VDP then uses the Yposition, Height and Link values from the cached RAM when drawing the sprites, taking the X position, colour attributes etc. from the normal VRAM. The catch is when the Sprite Base Address changes the cached RAM is NOT invalidated. This means that the Sprite Base Address can be pointed at RAM where there is no valid Y co-ordinate, height, or link data and the VDP will continue to use the data previously written which has been cached by the chip. By filling in only the missing values at the address now pointed at by the Sprite Base Address Register a complete scene can be built. Thanks to Charles MacDonald for explaining how it works, this feature is now emulated, and the upside down effect on level 6-3 works as expected. It can be strange how you sometimes grow to like a game once you spend some time emulating it, for many years I wrote this game off as a waste of time, it seemed far too basic, not very good looking, and not much fun, however, once you actually pass the first level it gets much better. Lots of eyecandy, very atmospheric music and some very well thought out level ideas & bosses. It still lacks the fluid movement of some other platformers, and is incredibly linear, but it does still make for an enjoyable game. Seems to work from start to finish, although there is one level (4-8) where I seem to get hit by something I can't see. Might have to investigate that one a bit more to see if it's a real problem. Spent a while testing out the driver again. I've noticed a couple of additional glitches which I'll have to address, one or two probably caused by my kludged DMA timing, the others maybe by my guesswork display timing, and the rest who knows. Anyway, I made a bunch of screenshots while testing. + +- 8th August 2006: David Haywood - Rasters Part 2: Made some fixes to the raster effect emulation (now if the 68k writes to the VDP registers to disable an interrupt after one has already been scheduled but not yet taken the line will be cleared, likewise if an interrupt was requested, but interrupts were disabled it will now be taken once they're enabled again). Hopefully this is better behavior, it fixes up a couple of games at least, although I still have single scanline errors on a few titles (Road Rash for example). Warlock is still causing me problems by DMAing over the entire VRAM, I may have to forget about trying to fix that one for now and look at it again later. Note, the Japanese release of Outrunners has a nice little effect on the Sega logo at the start, shame about the game tho. + +- 7th August 2006: David Haywood - With the Championship football season just kicked off this seems appropriate. Dino Dini's Soccer, a game I can only guess is a prototype because every tackle means a Red Card until you only have 4 players left, has problems with graphic corruption in Kega, but is fine in Gens. My MAME driver also exhibited the same problems as Kega. While seaching for a fix for Warlock (which I might add is being a right pain in the backside, doing a DMA transfer that erases all of VRAM with garbage) I may have stumbled across a fix for the graphic corruption in Dino Dini's Soccer instead. Basically it needs the Genesis DMA length registers updating after the fill is complete, by setting them to 0, which I assume is what they would be set to upon completion of a successful Vram Fill, the glitches on the title screen go away. Now I just have to cross my fingers and hope that doesn't break anything else. + +- 6th August 2006: David Haywood - Figured out why the Turrican Z80 was crashing and stopped it from doing so. Also had a play with Timekillers (it's another one with a buggy sound program, and is also rather sensitive to timing) Marvel Land is also rather fussy, the background flickers badly at the moment. I've hooked up some preliminary raster effects. It's a bit buggy for now, and I still need to figure out what it is I need to do to get lemmings and everything else working with the same code. At the moment Lemmings needs an extra IRQ on scanline 0, but doing this breaks almost everything else. + +- 4th August 2006: David Haywood - Game no Kanzume Otokuyou seems to be a collection of the 'Sega Channel' games, plus a few other small titles. Very strange as it wants the Cartridge ROM area mapping as RAM so that it can copy the games there. + +- 5th August 2006: David Haywood - I was testing a bunch of games, and I noticed that the Japanese version of James Pond 2 actually has a real title screen instead of just text. Charles also pointed out that the Star Wars scroller text in Monster World 4 is missing in both Gens and Kega. For some reason it shows up in MAME. I'm not really optimistic that it won't break once I try and improve the raster support so it works with more games, but its interesting to see neverless. + +- 3rd August 2006: David Haywood - Like many other unlicensed multi-game carts the Genesis 12-in-1 cart is nothing but a con. It actually contains 7 games, none of them original, and repeats them with alt names. It doesn't work in other emulators because they don't emulate the custom banking. Dragon Ball doesn't work, because despite what Good Gen may tell you it appears to be a bad dump, the bank with Dragon Ball (which should be after the current end-of-rom) is missing. + +- 2nd August 2006: David Haywood - I've fixed a bug that was preventing a couple of games booting (Double Dragon, Shadow of the Beast etc.) and fixed a slight problem with my banking code so that Gametec Funny World / Balloon Boy now has sound. Came up with a preliminary implementation of Sonic 2's 2 Player mode (I'm undecided on how to handle it, doing full hi-res would be easy, but AFAIK a true Interlace display would alternate between the odd/even scanliens each frame instead). Note, Hardball 95 doesn't appear to run in Gens or Kega because they don't emulate the backup RAM it requires to boot by default (unless I'm missing an option somewhere). Tried a different approach to implementing the interlace / split screen mode used by 2 (maybe 3 - sonic2 + fincar) Genesis games. Other than that I'm being rather frustrated by Mazin Wars, Double Dragon 2, and Fatal Rewind, all of which seem very sensitive to timing, especially when the vblank flag is set, and the interrupts. + +- 1st August 2006: David Haywood - I've spent today doing some compatibility testing, and attempting to add support for Raster Effects. Thus far the rasters have been giving me some trouble (as I'm still not sure of the exact timing of various events, and Charles' documents are inaccurate in this area). Anyway, I've managed to fix a couple of bugs today, and made some screenshots from the testing. Apart from games using raster effects 99% of the tested titles appeared to work fine. If I can fix the raster effects up I think the compatibility will be very good. + +- 31st July 2006: David Haywood - It's getting to the point where I'm satisfied with the Rendering in the Genesis rewrite. Compatibility on the non-raster interrupt games is good, and I feel the framework I have is flexible enough to implement the raster effects given enough tweaking. Nothing that doesn't run fine in the current batch of Genesis emulators, but just a demonstration of the current status of the rewrite. + +- 30th July 2006: David Haywood - I've emulated the banking hardware for the 'Realtek mapper', used by some pretty awful unlicensed games. I've tested this with The Earth Defend, Whac-a-Critter and Funny World/Balloon Boy. It appears to work although Funny World / Balloon Boy has no sound (and actually crashes MAME) it appears (I could be wrong) to be trying to do something evil like run code through the Z80's Window to the 68K, and MAME doesn't let you run code on Read Handlers. Mapper details were found here (http://gens.consolemul.com/cgi-bin/ikonboard/). Thanks to Spinel for letting me know. + +- 29th July 2006: David Haywood - I don't think any games rely on this, but Charles MacDonald documented a bug which happens when using a 'Window' plane on the left side of the screen and a horizontally scrolled 'A' plane to the right of it. A maximum of 15 pixels can be corrupted depending on the scroll value of the 'A' plane. Charles wrote a simple program for testing this functionality in emulators. The effect isn't currently emulating in either Kega Fusion or Gens, but I've emulated it in the MAME/MESS driver as it's not really very difficult to implement. The sequence of numbers is on plane A, and the lighter grey box is the Windowed area which can replace plane A for a specified region of the screen. The top half of the screen has the window enabled, the bottom half has it disabled. Every line of the display contains the same data on plane A, the numbers "0123456789" but as this is scrolls you can see "23" from the region next to the Window become corrupted and replaced with "45". Trivia: Charles' test program also uses an invalid plane size, such a setting causes the first 8 lines of tile data for planes A and B to be shown in all subsequent lines, in this cases those contain the numbers. To make this test program display correctly I also had to emulate that feature. I'm going through a number of the unlicensed games which don't boot, seeing if they're checking anything obvious. A Bug's Life again has what appears to be a very simple startup check. I've looked at some other games too with less success. Sonic Jam 6 doesn't point to valid code, and Defend The Earth makes several suspicious writes, but no suspicious reads for me to look at. There aren't many games on the Genesis which make use of the hardware sprite collision, in fact I only actually know of one, the rather awful (to say the least) Strider II / Strider Returns. I've implemented hardware collision detection in the updated driver, so you can now kill and be killed in this wasted opportunity to make a good sequel. If anybody knows of another game which uses the Hardware collision detection please tell me so I can test against it. The implementation in MAME is immune to the effects of frameskipping as the entire video is processed and rendered every frame and the VIDEO_UPDATE function is simply used to copy a bitmap to the screen. I'm still trying to figure out how to get Dino Dini's Soccer working properly. It works in Gens Plus, but not in Kega Fusion (bad tiles on the screen). I'm getting the same bad tiles in MAME, caused by a rouge DMA operation which is called every frame erasing the good ones. Again, if anybody knows exactly why it works in Gens Plus, but not in Kega then please let me know, it could help. Other news, I got the unlicensed 'Rockman X3' to boot, although the sprites flicker quite badly (maybe because its a bad game, maybe because of emulation bugs) I also looked at 'Lion King 3' but was unable to figure out the values it wants to boot. Another unlicensed game, again with a trivial startup protection (it wants 0xa returned from 0xA13000, it seems to be the only code path which boots the game). It's a rather poor reproduction of Mario Bros. on the Megadrive. Entertainingly crap. Anyway other progress news... I just re-hooked-up the 'Window' replacement for plane A (ususally used for status bars etc.) and I'm currently busy emulating the 'Window Bug' that Charles kindly documented. It shouldn't be noticable in any games (unless they're really badly programmed), but Charles has a nice little test program. Once I'm 100% happy with my rendering code then I'll focus on trying to get the timing and rasters perfect. That's where I'll need a lot of luck. I may also attempt to add 32x support, but simply hooking up the SH2s in MAME drags the framerate down to sub 20fps. It's meant to be an arcade bootleg of SSF2, using the Genesis version as a base. I'm not 100% sure the dump is good tho. I've hooked up the custom banking used for the Genesis SSF2 and the Genesis version of SSF2 runs, this however sends corrupt bank values to the bank registers. (Could be protection, could just be bad) I haven't found a way to get coins to register either, so I'm not even sure it's a real arcade game or just a cheesy title screen hack. The Genesis relies on a series of mirrored ports to access the Video RAM, due to this a bug in the current 68k core was found which causes Jim Power to have the background columns swapped. The reason the columns get swapped is because the Genesis writes data to the VDP 16 bits at a time. Due to the port mirroring it is also possible to write 32-bits of data at a time. The bug was, to quote Charles MacDonald who provided the fix "the predecrement addressing mode for a 32-bit write needs to write the words in the opposite order". In other words, for a certain group of opcodes MAME writes the 2 16-bit halves of the 32-bit word in the wrong order (the end result of such an operation on normal memory is however the same, the words aren't swapped, just the order they're written in). In 99% of cases this doesn't matter, but due to the mirrored ports on the Genesis hardware writing the 2 16-bit values in the wrong order causes data to be put in VRAM in the wrong order, and thus the columns to be swapped. As Charles provided a fix for the bug, so Jim Power now looks correct. Apparently this may not be the case with the 68020, so some further tests will be needed to make sure this change doesn't break any 68020 games. The Genesis game Gargoyles also relies on some strange 68k behavior, under certain circumstances the TAS opcode's writeback can fail, always on a standard Genesis, and I'm told sometimes (but not always) on an Amiga. I'm not sure how best to handle this in MAME yet, just disabling the opcode breaks other games which rely on it working (Battle Bakraid for example), and if its functionality really is conditional on the Amiga that presents a whole new challenge. + +- 28th July 2006: David Haywood - Super Bubble Bobble is a really bad Bubble Bobble rip-off from Sun Mixing of Korea. I guess the remixed music is pretty neat, but the gameplay is dire. Like Squirrel King it has some kind of trivial protection preventing it from booting in other emulators without special handling. One of the most entertaining parts of emulating an already emulated platform is trying to find out why certain games that run on the said platform don't work in the most popular emulators. One such game is the Genesis game Squirrel King, It's an unlicensed game, and in both Kega and Gens you simply fall through the floor as soon as the level begins. The graphics on the player select screen are also corrupt in both emulators. The falling through the floor problem actually appears to be some kind of additional protection device in the cart. The game writes a value to 0x400002 (just above the normal ROM space) and expects to read a value back from 0x400000. Returning the value just written is enough to prevent the character from falling through the floor, making the game playable. The corruption on the select screen remains a mystery. The game doesn't appear to do any fancy DMA tricks so a closer look at what is in Video RAM may be needed. Note, this isn't MAME WIP as such, Squirrel King is a Console game, not an Arcade game, although the Genesis rewrite is being done in the hope of giving MAME an accurate Genesis driver with good timings for Megatech / Megaplay. While nothing new in the world of standalone Genesis emulators I've finally got around to implementing the sprite draw limits in the new Genesis VDP emulation for MAME. The Genesis VDP has strict limits on how many sprites and sprite pixels it can draw per scanline. For a game running at the 320 wide resolution there is a limit of 80 sprites, or 320 pixels of data. Those 320 pixels include both transparent pixels, and off-screen pixels. Once the limit is hit no mroe sprite data is drawn on the current scanline. Sonic the Hedgehog uses these limits (the 320 pixel limit) to mask the bottom of the Sonic sprite on the title screen (making Sonic appear below the banner, not above it as seen in MAME now). Adding emulation of the sprite limits also causes missing graphics in places when too many sprites are being processed, this is very noticable in Sonic when you have the invulnerable stars and stand on a bridge. + +- 1st July 2006: David Haywood - Updating the Megatech driver caused further problems as the old Genesis / Megadrive emulation was relying on rather hacky functions to get the current beam position. I've decided to make another attempt at rewriting the Genesis emulation, this may however lead to nothing as I've never been satisfied with past efforts. + +- 0.100u2: Added genesis.c driver and includes\genesis.h. David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. + +$end + + + +$info=megadriv_acbl.cpp +$drv +0.139u3 [ClawGrip, David Haywood, Mariusz Wojcieszek, Stephane Humbert, Sonikos, Gatinho, Smitdogg, Dumping Union] + +0.100u2 [ClawGrip, David Haywood] + + +NOTES: + +- Sega Mega Drive/Genesis-based bootlegs driver + + +Bugs: + +- Missing borders. ICEknight (ID 07271) + + +WIP: + +- 0.280: Removed sega\megadriv_acbl.h. Replaced irq_callback with vpa_after/vpa_sync cpu_space_map. Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. + +- 0.275: Hook up z80 busrq pin (sega\megadriv.cpp) [hap]. + +- 0.271: Sorted DIP switch options. Order coinage options from least to most generous, put off to the left of on [Vas Crabb]. + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Added base machine configuration to attach an optional I/O port to the EXP port and moved some stuff to derived classes. Use more derived memory maps and fewer driver init functions. Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state. Simplified wired 6-button controller to use a single input port per pad (sega\megadriv.cpp) [Vas Crabb]. + +- 0.246: Changed driver to sega\megadriv_acbl.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Sega 315-5313 Megadrive VDP: Correct timer rate related to screen refresh rate. Simplified DMA behavior and handlers. Reduce duplicates and unnecessary lines. Fixed spacing. Use shorter / correct type values. Fixed debugger issue. Use struct for nametable [cam900]. Changed VSync to 59.922743 Hz. + +- 0.211: Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.210: Use color lookup. Reduced unused. Added device_palette_interface (machine\mega32x.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.194: Changed megadrvb.cpp to megadriv_acbl.cpp driver and includes\megadrvb.h to megadriv_acbl.h. + +- 0.193: Removed driver_data usage (machine\megadriv.cpp) [smf]. + +- 0.174: Added includes\megadrvb.h. + +- 0.154: Sync timer fixes from GenPlus-GX (sound\fm2612.c). This fixes some of the sound effects in MegaDrive are wrong compared to the console/cartridge. Several emulators do it correctly, like Kega and GenPlus-GX. GenPlus-GX source may be useful in this case, since it shares cores with MESS/MAME [Enik Land]. + +- 0.153: MegaDriv bootleg modernization. Reducing input tag lookups. Stop SMS VDP timers in systems that don't need them [Fabio Priuli]. + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. + +- 0.148u3: Some Megadriv and Megadriv bootleg modernization [Miodrag Milanovic]. Reducing input tag lookups [Fabio Priuli]. + +- 0.147u4: Added machine\megacdcd.c/h. MegaCD precursor to proper cleanups [David Haywood]. Note: Rather ugly for now, the code *should* be collapsible to a single set of functions but we're not there yet, not even close, lots of push and pull of system specific bits needed before everything is in the right place. NeoCD/SegaCD/SCD, code reduction (machine\megacdcd.c). SCD / NCD stuff. Move some system specific stuff out of the CDC. Removed hacks (machine\megacdcd.c). + +- 0.142u5: Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units. + +- 0.139u3: Merged ssgbl.c with megadrvb.c driver. Moved bootleg input definitions out of megadriv.c [Sonikos]. + +- 0.139u2: Changed genesisb.c to megadrvb.c driver. Merged topshoot.c with megadrvb.c driver. + +- 0.139u1: Merged aladbl.c and ssf2md.c to genesisb.c driver [Sonikos]. + +- 0.132u4: Added ssgbl.c driver (Gatinho, Smitdogg, Dumping Union, David Haywood). + +- 0.116u3: Added aladbl.c driver (David Haywood). + +- 0.109u1: Added ssf2md.c driver (David Haywood, Stephane Humbert). + +- 0.100u2: Added topshoot.c driver. + +$end + + + +$info=megadriv_sunmix.cpp +$drv +0.251 [David Haywood] + + +WIP: + +- 0.280: Replaced irq_callback with vpa_after/vpa_sync cpu_space_map. Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. + +- 0.275: Hook up z80 busrq pin (sega\megadriv.cpp) [hap]. + +- 0.251: Added megadriv_sunmix.cpp driver. Moved the Sun Mixing Mega Drive bootlegs to their own source file - they're substantially different, not using the I/O blocks for input [Vas Crabb]. + +$end + + + +$info=megadriv_ybox.cpp +$drv +0.100u2 [Luca Elia, David Haywood] + +0.68 [Luca Elia] + + +NOTES: + +- Seems to be based around genesis hardware, despite containing no original Sega chips. + + +WIP: + +- 0.280: Changed driver to sega\megadriv_ybox.cpp. Replaced irq_callback with vpa_after/vpa_sync cpu_space_map. Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. Added Z80 (3579545 Hz) CPU2. Replaced YM3438 sound with YM2612. Changed 'Unused' dipswitches to 'Unknown'. + +- 0.275: Hook up z80 busrq pin (sega\megadriv.cpp) [hap]. + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Eliminated dependency on other Mega Drive arcade bootlegs. Cleaned up code, register local class member for save states and suppress side effects for debugger. Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state. Considering boards without the U6612 exist, assume it uses a Mega Drive II VDP clone with integrated FM sound [Vas Crabb]. Replaced YM2612 sound with YM3438. + +- 0.246: Changed driver to sega\puckpkmn.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Sega 315-5313 Megadrive VDP: Correct timer rate related to screen refresh rate. Simplified DMA behavior and handlers. Reduce duplicates and unnecessary lines. Fixed spacing. Use shorter / correct type values. Fixed debugger issue. Use struct for nametable [cam900]. Changed VSync to 59.922743 Hz. + +- 0.211: Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.210: Use color lookup. Reduced unused. Added device_palette_interface (machine\mega32x.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.193: Removed driver_data usage (machine\megadriv.cpp) [smf]. + +- 0.174: Added includes\megadrvb.h. Allow separate Puckman Pockimon driver building [Miodrag Milanovic]. + +- 0.153: Changed machine\megavdp.c/h to video\315_5313.c/h. MegaDrive VDP cleanup. Stop SMS VDP timers in systems that don't need them [Fabio Priuli]. + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. + +- 0.148u3: Megadriv bootleg modernization [Miodrag Milanovic]. + +- 0.146u5: Added machine\megavdp.h. Code reorganization [David Haywood]. + +- 0.100u2: Added puckpkmn.c driver. + +$end + + + +$info=megaphx.cpp +$drv +0.153 [David Haywood, Enricnes] + + +WIP: + +- 0.252: Removed PPI reset workaround and removed vector table ram copy workaround [hap]. Fixed typo on xtal frequency on ASCII PCB schematic [ClawGrip]. + +- 0.246: Changed driver to misc\megaphx.cpp, misc\inder_sb.cpp/h and shared\inder_vid.cpp/h. + +- 0.244: Correct visible dimensions of screen (machine\inder_vid.cpp) [AJR]. Changed visible area to 338x246. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. + +- 0.205: Removed INDER_VIDEO/AUDIO MCFG macros [Osso]. Removed M68000 and PIC16C54 MCFG macros [Ryan Holtz]. + +- 0.202: Removed Z80CTC and Z80DAISY MCFG macros (machine\inder_sb.cpp) [Osso]. Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed some device tag look-ups (machine\inder_vid.cpp) [Osso]. Removed TTL166 MCFG macros [Ryan Holtz]. + +- 0.153: Added megaphx.c driver, machine\inder_sb.c/h and inder_vid.c/h. + +$end + + + +$info=megaplay.cpp +$drv +0.100u2 [David Haywood] + + +WIP: + +- 0.280: Replaced irq_callback with vpa_after/vpa_sync cpu_space_map. Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. + +- 0.275: Hook up z80 busrq pin (sega\megadriv.cpp) [hap]. + +- 0.261: Use export NTSC Mega Drive system configuration. MegaPlay was apparently only intended for export markets and games shouldn't run in Japanese [David Haywood]. + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state [Vas Crabb]. + +- 0.246: Changed driver to sega\megaplay.cpp. + +- 0.233: Removed some unneeded VIDEO_START_OVERRIDEs [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds (includes\megadriv.h) [Osso]. + +- 0.226: Fixed a Genesis VDP status bit which was breaking Mega Play MC68000 -> Z80 communications. Promoted all games to working (except for Shinobi III) [Devin Acker]. Note: Only set interlace frame status bit when interlace is enabled (video\315_5313.cpp). This fixes the interaction between BIOS and 68k side is not fully understood. The BIOS often doesn't register that a game has been started and leaves the 'PRESS P1 OR P2 START' message onscreen during gameplay as a result.If this happens, the games usually then crash when you run out of lives as they end up in an unknown state. + +- 0.223: Added motherboard PLDs [Caius]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Documented Sonic cart [Hammy]. + +- 0.216: Use LCM of support horizontal resolution in both VDPs. Fixed SMS VDP overlay [cam900]. Changed visible area to 1280x224 and VSync to 59.922742 Hz. + +- 0.215: Be safer about endianness. Removed unused variable [AJR]. + +- 0.214: Sega 315-5313 Megadrive VDP: Fixed 3bit color mode masking. Added gfx/palette viewer for debug (off for default). Simpler VRAM write/replace function. Converted drawing routine using device_gfx_interface. Added device_gfx_interface for gfxdecode. Added gfx for shadow/hilight case. Fixed naming [cam900]. + +- 0.213: Sega 315-5313 Megadrive VDP: Correct timer rate related to screen refresh rate. Simplified DMA behavior and handlers. Reduce duplicates and unnecessary lines. Fixed spacing. Use shorter / correct type values. Fixed debugger issue. Use struct for nametable [cam900]. + +- 0.211: Implemented /NMI-IN as a line write handler rather than as an input callback [Enik Land]. Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.210: Added device_palette_interface (machine\mega32x.cpp). Sega 315-5313 Megadrive VDP: Use color lookup. Converted bitmap drawing function into bitmap_rgb32. Reduced unused. Fixed save pointers and external palette handlers. Implemented 3 bit color mode [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. Removed unnecessary arguments and MCFG macros [cam900]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Restored additional Sega 315-5313 palette entries used by 32X (video\315_5313.cpp) [Vas Crabb]. + +- 0.201: Removed CXD1095 MCFG macros [Ryan Holtz]. + +- 0.200: Created a sega315_5313_mode4_device class to emulate some specific 315-5313 behavior in mode 4. Derivate sega315_5313_mode4 (MD) from sega315_5246 (SMS2) instead sega315_5124 (SMS1). Emulated some sega315_5313_mode4 timings and behavior verified with Flubba's VDP Test. Emulated sprite zoom limit of sega315_5313 VDP [Enik Land]. + +- 0.199: Demoted Mega Play games to MACHINE_IMPERFECT_GRAPHICS, because overlay bitmap is wrong (title screen, Mega Play logo, etc...). Added notes of overlay [cam900]. + +- 0.193: Removed driver_data usage (machine\megadriv.cpp) [smf]. + +- 0.190: Try make start buttons work properly through BIOS. Demoted Mega Play to not working. Note: Driver is marked as NOT WORKING because interaction between BIOS and 68k side is not fully understood. The BIOS often doesn't register that a game has been started and leaves the 'PRESS P1 OR P2 START' message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state [David Haywood]. Log the internal P1/P2 Start activity to make it more obvious where things are going wrong [AJR]. Changed number of buttons to 3. + +- 0.185: Added machine\cxd1095.cpp/h. Use CXD1095 device for BIOS I/O [AJR]. + +- 0.162: Fixed some 315-5313 save states pointers [Osso]. + +- 0.157: Assorted changes and fixes to video\315_5313.c [Tafoid]. + +- 0.156: mp_soni2 was trashing so much memory I'm surprised MAME didn't become self aware. Still haven't figured out what causes mp_gslam to trash part of the screen since we started using the real SMS code for the overlay, nor have I fixed the SMS mixing in interlace mode (mp_soni2) or the incorrect horizontal offset (all games) that were also introduced at that time (video\315_5313.c). The Genesis VDP inherits the SMS VDP code so that it can run in SMS compatibility mode (a feature of the chip) not so that you can try and use it in both modes at the same time. Added an SMS VDP to Megaplay to use as the overlay, rather than abusing this feature of the Genesis VDP (video\315_5124.c) [David Haywood]. + +- 0.153: Changed machine\megavdp.c/h to video\315_5313.c/h. Removed includes\segamsys.h. Palette is now device. Removal of unused code in machine\segamsys.c. Some modernization [Miodrag Milanovic]. Removed some more dead code and cleaned up some function names to clarify their usage. Updated MegaPlay to use modern SMS VDP. With this, it was finally possible to remove the other outdated (& non-device) implementation which was lurking inside segamsys.c. Clean-up of the MegaPlay driver classes. Small clean-up of the MegaPlay BIOS banking. Changed Sega Genesis VDP to use macros instead of direct usage of callback defines [Fabio Priuli]. Changed VSync to 59.922738 Hz. + +- 0.151: Fixed VDP scanline settings in machine\megadriv.c [Oliver Stoeneberg]. + +- 0.150: Small VIDEO_START cleanup in machine\segamsys.c [Oliver Stoeneberg]. + +- 0.148u3: Some Megadriv/Megaplay modernization [Miodrag Milanovic]. Fixed individual games incorrectly writing an NVRAM file [Fabio Priuli]. + +- 0.143u1: Angelo Salese removed deprecat.h usage in the Megaplay driver. + +- 0.142u5: Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Megaplay driver. + +- 0.141u1: Moved drivers\segamsys.c to machine\segamsys.c. + +- 0.136u1: More accurate YM2612 LFO implementation and channel clipping [Eke-Eke, Nemesis, R. Belmont]. + +- 0.135u4: Lord Nightmare and DFJustin fixed megadrive emulation to use the SMSIII version of the SN76489 sound chip. Replaced SN76496 sound with SMSIII PSG. + +- 0.134u3: Fabio Priuli removed some old and duplicate code for genesis/megadrive from MAME. Also, moved some megaplay/megatech constant to a struct and refactor some code (work in progress). Updated bootlegs to use latest genesis code and finally removed src\mame\drivers\genesis.c! + +- 0.134u2: David Haywood removed old master system code from megaplay, megatech and segae driver. Updated the drivers to use more recent implementation (from HazeMD). + +- 0.134u1: YM2612/3834 updates to track latest knowledge [Eke-Eke, Nemesis]: Moved LFO vars inside the chip struct. Changed SSG-EG to update before channel calcs. + +- 0.133u3: YM2612/3834 updates [Eke-Eke, Nemesis]: Split YM2612/3834 to a separate file to avoid disturbing other OPN chips. SSG-EG, envelope, LFO and CSM behavior all improved to better match tested behavior on real YM2612 chips. + +- 0.131u1: Wilbert Pol made sure that both the RESET and BUSREQ lines are honored by the Megadrive sound CPU. MooglyGuy merged memory maps in the Genesis driver. + +- 0.129u3: Aaron Giles fixed a large black box obscuring in all Megaplay games. + +- 0.128u2: YM2608/2612 update [Eke-Eke, Nemesis]: Applied latest fixes/discoveries. + +- 0.128u1: Changed 68000 CPU1 clock speed to 7670453 Hz, Z80 CPU2 to 3579545 Hz, YM2612 sound to 7670453 Hz and SN76496 to 3579545 Hz. + +- 0.127: Added 4x 'Unknown' dipswitch. R. Belmont reduced YM2612 DAC level relative to FM. This better matches real hardware. + +- 0.126u4: Backported a bunch of FM OPN (YM2608/2612) fixes from Genesis Plus GX. All of this was verified on real hardware [Eke-Eke, Nemesis, Alone Coder, AamirM]: Implemented PG overflow, aka "detune bug" (Ariel, Comix Zone, Shaq Fu, Spiderman...). Fixed SSG-EG support. Modified EG rates and frequency. Fixed EG attenuation level on KEY ON (Ecco 2 splash sound). Fixed LFO phase update for CH3 special mode (Warlock, Alladin). + +- 0.124u2: Couriersud fixed 1 Player Start and 2 Players Start are duplicated. + +- 0.122u6: Atari Ace fixed games crash with "-bios 1". + +- 0.119u1: David Haywood began moving the MegaTech/MegaPlay drivers over to the new Genesis core code. Replaced YM3438 sound with YM2612. Changed visible area to 256x224. + +- 22nd September 2007: David Haywood - Started updating this to use the new Megadrive code, fixing issues with Mazin Wars + Grand Slam. However I'm still not convinced that the handling of the Megaplay side of things is correct at all, and we're still hanging off the old SMS vdp code and I/O code. + +- 0.113: Ruben added DIP locations to the Megaplay driver. + +- 9th August 2006: David Haywood - Castlevania Bloodlines is one of the few (maybe the only) game to abuse one of the more unusal features of the Genesis VDP. The VDP has access to general purpose VRAM, in VRAM is stored tiles, tilemaps, spritelists, horizontal scroll data etc. All pointed at via a set of base registers in the VDP. However, the VDP also keeps a cache of the spritelist in its internal RAM, this is done presumably to speed up processing of the spritelist data. If a write is made to the region specified as the spritelist by the Sprite Base Address register then the same data is also cached in the Internal RAM of the VDP. The VDP then uses the Yposition, Height and Link values from the cached RAM when drawing the sprites, taking the X position, colour attributes etc. from the normal VRAM. The catch is when the Sprite Base Address changes the cached RAM is NOT invalidated. This means that the Sprite Base Address can be pointed at RAM where there is no valid Y co-ordinate, height, or link data and the VDP will continue to use the data previously written which has been cached by the chip. By filling in only the missing values at the address now pointed at by the Sprite Base Address Register a complete scene can be built. Thanks to Charles MacDonald for explaining how it works, this feature is now emulated, and the upside down effect on level 6-3 works as expected. It can be strange how you sometimes grow to like a game once you spend some time emulating it, for many years I wrote this game off as a waste of time, it seemed far too basic, not very good looking, and not much fun, however, once you actually pass the first level it gets much better. Lots of eyecandy, very atmospheric music and some very well thought out level ideas & bosses. It still lacks the fluid movement of some other platformers, and is incredibly linear, but it does still make for an enjoyable game. Seems to work from start to finish, although there is one level (4-8) where I seem to get hit by something I can't see. Might have to investigate that one a bit more to see if it's a real problem. Spent a while testing out the driver again. I've noticed a couple of additional glitches which I'll have to address, one or two probably caused by my kludged DMA timing, the others maybe by my guesswork display timing, and the rest who knows. Anyway, I made a bunch of screenshots while testing. + +- 8th August 2006: David Haywood - Made some fixes to the raster effect emulation (now if the 68k writes to the VDP registers to disable an interrupt after one has already been scheduled but not yet taken the line will be cleared, likewise if an interrupt was requested, but interrupts were disabled it will now be taken once they're enabled again). Hopefully this is better behavior, it fixes up a couple of games at least, although I still have single scanline errors on a few titles (Road Rash for example). Warlock is still causing me problems by DMAing over the entire VRAM, I may have to forget about trying to fix that one for now and look at it again later. Note, the Japanese release of Outrunners has a nice little effect on the Sega logo at the start, shame about the game tho. + +- 7th August 2006: David Haywood - With the Championship football season just kicked off this seems appropriate. Dino Dini's Soccer, a game I can only guess is a prototype because every tackle means a Red Card until you only have 4 players left, has problems with graphic corruption in Kega, but is fine in Gens. My MAME driver also exhibited the same problems as Kega. While seaching for a fix for Warlock (which I might add is being a right pain in the backside, doing a DMA transfer that erases all of VRAM with garbage) I may have stumbled across a fix for the graphic corruption in Dino Dini's Soccer instead. Basically it needs the Genesis DMA length registers updating after the fill is complete, by setting them to 0, which I assume is what they would be set to upon completion of a successful Vram Fill, the glitches on the title screen go away. Now I just have to cross my fingers and hope that doesn't break anything else. + +- 6th August 2006: David Haywood - Figured out why the Turrican Z80 was crashing and stopped it from doing so... Also had a play with Timekillers (it's another one with a buggy sound program, and is also rather sensitive to timing) Marvel Land is also rather fussy, the background flickers badly at the moment. I've hooked up some preliminary raster effects. It's a bit buggy for now, and I still need to figure out what it is I need to do to get lemmings and everything else working with the same code. At the moment Lemmings needs an extra IRQ on scanline 0, but doing this breaks almost everything else. + +- 5th August 2006: David Haywood - I was testing a bunch of games, and I noticed that the Japanese version of James Pond 2 actually has a real title screen instead of just text. Charles also pointed out that the Star Wars scroller text in Monster World 4 is missing in both Gens and Kega. For some reason it shows up in MAME. I'm not really optimistic that it won't break once I try and improve the raster support so it works with more games, but its interesting to see neverless. + +- 2nd August 2006: David Haywood - Another day of testing and bug fixing. I've fixed a bug that was preventing a couple of games booting (Double Dragon, Shadow of the Beast etc.) and fixed a slight problem with my banking code so that Gametec Funny World / Balloon Boy now has sound. Came up with a preliminary implementation of Sonic 2's 2 Player mode (I'm undecided on how to handle it, doing full hi-res would be easy, but AFAIK a true Interlace display would alternate between the odd/even scanliens each frame instead). I haven't really looked much at the rasters today, but it's on my todo list for tomorrow. For now here are some more random screenshots. Note, Hardball 95 doesn't appear to run in Gens or Kega because they don't emulate the backup RAM it requires to boot by default (unless I'm missing an option somewhere). If anybody knows of problematic cases for me to test then feel free to post. Split Screen: Tried a different approach to implementing the interlace / split screen mode used by 2 (maybe 3) Genesis games: Sonic 2 and Fun Car. Other than that I'm being rather frustrated by Mazin Wars, Double Dragon 2, and Fatal Rewind, all of which seem very sensitive to timing, especially when the vblank flag is set, and the interrupts. + +- 1st August 2006: David Haywood - I've spent today doing some compatibility testing and attempting to add support for Raster Effects. Thus far the rasters have been giving me some trouble (as I'm still not sure of the exact timing of various events and Charles' documents are inaccurate in this area). Anyway, I've managed to fix a couple of bugs today and made some screenshots from the testing. Apart from games using raster effects 99% of the tested titles appeared to work fine. If I can fix the raster effects up I think the compatibility will be very good. Again, nothing that doesn't run fine on other emulators... but then again there aren't many games that don't. + +- 31st July 2006: David Haywood - It's getting to the point where I'm satisfied with the rendering in the Genesis rewrite. Compatibility on the non-raster interrupt games is good and I feel the framework I have is flexible enough to implement the raster effects given enough tweaking. Here are a selection of screenshots from some of the more enjoyable games that currently run. Nothing that doesn't run fine in the current batch of Genesis emulators, but just a demonstration of the current status of the rewrite. + +- 30th July 2006: David Haywood - Genesis Realtek Banking hardware: I've emulated the banking hardware for the 'Realtek mapper', used by some pretty awful unlicensed games. I've tested this with The Earth Defend, Whac-a-Critter and Funny World/Balloon Boy. It appears to work although Funny World / Balloon Boy has no sound (and actually crashes MAME) it appears (I could be wrong) to be trying to do something evil like run code through the Z80's Window to the 68K, and MAME doesn't let you run code on Read Handlers. Mapper details were found athttp://gens.consolemul.com/cgi-bin/ikonboard/ikonboard.cgi?s=3ef8687b0f0cb86cc04799de4bba3e2a;act=ST;f=6;t=237;st=15. Thanks to Spinel for letting me know. + +- 29th July 2006: David Haywood - The Genesis relies on a series of mirrored ports to access the Video RAM, due to this a bug in the current 68k core was found which causes Jim Power to have the background columns swapped. The reason the columns get swapped is because the Genesis writes data to the VDP 16 bits at a time. Due to the port mirroring it is also possible to write 32-bits of data at a time. The bug was, to quote Charles MacDonald who provided the fix "the predecrement addressing mode for a 32-bit write needs to write the words in the opposite order". In other words, for a certain group of opcodes MAME writes the 2 16-bit halves of the 32-bit word in the wrong order (the end result of such an operation on normal memory is however the same, the words aren't swapped, just the order they're written in). In 99% of cases this doesn't matter, but due to the mirrored ports on the Genesis hardware writing the 2 16-bit values in the wrong order causes data to be put in VRAM in the wrong order, and thus the columns to be swapped. As Charles provided a fix for the bug, so Jim Power now looks correct. Apparently this may not be the case with the 68020, so some further tests will be needed to make sure this change doesn't break any 68020 games. The Genesis game Gargoyles also relies on some strange 68k behavior, under certain circumstances the TAS opcode's writeback can fail, always on a standard Genesis, and I'm told sometimes (but not always) on an Amiga. I'm not sure how best to handle this in MAME yet, just disabling the opcode breaks other games which rely on it working (Battle Bakraid for example), and if its functionality really is conditional on the Amiga that presents a whole new challenge. There aren't many games on the Genesis which make use of the hardware sprite collision, in fact I only actually know of one, the rather awful (to say the least) Strider II / Strider Returns. I've implemented hardware collision detection in the updated driver, so you can now kill and be killed in this wasted opportunity to make a good sequel. If anybody knows of another game which uses the Hardware collision detection please tell me so I can test against it. The implementation in MAME is immune to the effects of frameskipping as the entire video is processed and rendered every frame and the VIDEO_UPDATE function is simply used to copy a bitmap to the screen. I'm still trying to figure out how to get Dino Dini's Soccer working properly. It works in Gens Plus, but not in Kega Fusion (bad tiles on the screen). I'm getting the same bad tiles in MAME, caused by a rouge DMA operation which is called every frame erasing the good ones. Again, if anybody knows exactly why it works in Gens Plus, but not in Kega then please let me know, it could help. Other news, I got the unlicensed 'Rockman X3' to boot, although the sprites flicker quite badly (maybe because its a bad game, maybe because of emulation bugs) I also looked at 'Lion King 3' but was unable to figure out the values it wants to boot. + +- 28th July 2006: David Haywood - One of the most entertaining parts of emulating an already emulated platform is trying to find out why certain games that run on the said platform don't work in the most popular emulators. One such game is the Genesis game Squirrel King, It's an unlicensed game, and in both Kega and Gens you simply fall through the floor as soon as the level begins. The graphics on the player select screen are also corrupt in both emulators. The falling through the floor problem actually appears to be some kind of additional protection device in the cart. The game writes a value to 0x400002 (just above the normal ROM space) and expects to read a value back from 0x400000. Returning the value just written is enough to prevent the character from falling through the floor, making the game playable. The corruption on the select screen remains a mystery. The game doesn't appear to do any fancy DMA tricks so a closer look at what is in Video RAM may be needed. (Note, this isn't MAME WIP as such, Squirrel King is a Console game, not an Arcade game, although the Genesis rewrite is being done in the hope of giving MAME an accurate Genesis driver with good timings for Megatech / Megaplay). Sprite Limits... While nothing new in the world of standalone Genesis emulators I've finally got around to implementing the sprite draw limits in the new Genesis VDP emulation for MAME. The Genesis VDP has strict limits on how many sprites and sprite pixels it can draw per scanline. For a game running at the 320 wide resolution there is a limit of 80 sprites, or 320 pixels of data. Those 320 pixels include both transparent pixels, and off-screen pixels. Once the limit is hit no mroe sprite data is drawn on the current scanline. Sonic the Hedgehog uses these limits (the 320 pixel limit) to mask the bottom of the Sonic sprite on the title screen (making Sonic appear below the banner, not above it as seen in MAME now). Adding emulation of the sprite limits also causes missing graphics in places when too many sprites are being processed, this is very noticable in Sonic when you have the invulnerable stars and stand on a bridge. + +- 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version. Centralized interrupt generation for all Genesis-based games. Changed palettesize to 96 colors. + +- 0.100u2: Added megaplay.c driver. David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. + +- 29th August 2005: f205v dumped Mega Play BIOS, Part number: 837-8991-01. + +- 0.95u1: Megaplay DIP fixes [Barry Rodewald]. + +- 0.88u2: Aaron Giles moved gamename prefixes to end in Mega Play games. + +- 27th April 2004: Guru - Received about 15 Sega Megaplay carts from B. Simpson. + +- 0.81u7: Megaplay improvements [Barry Rodewald, GreyRogue]. Megaplay still has a few issues, continue without extra coins etc. Changed number of buttons to 3. + +- 20th April 2004: Barry Rodewald - Fixed SMS VDP Y-Flip (thanks Haze). Golden Axe II now starts and is playable. The Megatech version of Golden Axe II should be startable now too, I have no idea where that fix went, but it's in there now. I'll fix it up to be the same as for Megaplay eventually, but this will do for now. Current issues: How the BIOS tells the 68000 to reset has yet to determined. Games can go quite nutty after exiting from test mode, especially after the memory test. Continuing without any credits in Sonic and Golden Axe II. Tecmo World Cup is fine here as for this game, the BIOS controls the continue functions. Golden Axe II reads the amount of credits from 0xa02001 - just how that gets there is something to still figure out... + +- 19th April 2004: Barry Rodewald - In-game dipswitches now work in Golden Axe 2. Instructions appear. One more test passes. Only one more to figure out (IC-3 is only marked bad because of the startup kludge). Still many things to do. Like cleaning up the driver, and splitting Megatech/Megaplay from the C2 driver. Sounds like work. + +- 18th April 2004: Barry Rodewald - Sonic and Tecmo World Cup now coin up and run demos at the right time. You can start them also. + +- 0.81u5: MegaPlay improvements allowing it to pass more checks [Barry Rodewald]. Added 2nd SN76496 to the MegaTech and MegaPlay games. + +- 7th April 2004: Barry Rodewald - Memory test now is completed. IC-3, IC-37, and IC-36 come up bad still. Must investigate this further. Added 2nd SN76489 (part of the SMS VDP). Now you get a sound when you insert a credit. + +- 0.73: Continued MegaPlay improvements (still none fully working yet but more of the BIOS menu tests pass now) [Barry Rodewald]. + +- 0.72u2: Barry Rodewald improved Megaplay a bit, the BIOS screens now show however the games still don't work. + +$end + + + +$info=megasys1.cpp +$drv +0.35b4 [Luca Elia] + + +SERVICE MODE: + +- To enter service mode in some games press SERVICE1 + F3. + + +WIP: + +- 0.274: Use colon instead of dash for sub-titles [hap]. + +- 0.273: Added support for Mega System 1 Type B with emulated microcontroller. Use the proper clock signal for I/O microcontroller in System B [Sergio G]. + +- 0.261: Added jaleco\ms1_gatearray.cpp/h. Started splitting up driver state class and hooked up microcontroller (jaleco\megasys1.cpp). Trigger screen update on scroll register write (visible in Saint Dragon) (jaleco\ms1_tmap.cpp). Encapsulated gate array simulation as a device (jaleco\ms1_gatearray.cpp). Refined memory maps and cleaned up code. Reduced reliance on driver init functions. Removed placeholder microcontroller ROMs from games using gate arrays. Updated notes [David Haywood]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp (jaleco\ms1_tmap.cpp) [Osso]. + +- 0.246: Changed driver to jaleco\megasys1.cpp/h, jaleco\megasys1_v.cpp and jaleco\jalcrpt.cpp/h. + +- 0.235: Standardized PROM locations for games running on 1A board [Hammy]. + +- 0.234: Adjusted ROM area size for type A main CPU and added RAM mirror for audio CPU (verified on hardware) [Hammy]. + +- 0.231: Reset the sound devices when the sound CPU is reset. This fixes the stuck note in Soldam's attract mode [AJR]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2151 [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.206: Cleanups/Updates: Allow tilemap scroll register readable. Separated address map/config for smeared OKI access instead driver init. Correct palette size related to RAM size. Minor fix of code styles. Reduced runtime tag lookup. Cleanup duplicates. Hardecoded tags. Use shorter type values. Removed unnecessary device and handler [cam900]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MEGASYS1_TILEMAP MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Initialize VRAM to sane default (video\ms1_tmap.cpp) [Angelo Salese]. + +- 0.186: Fixed buffer overrun warnings from GCC 7.1 in Mega System 1 driver [Miodrag Milanovic]. + +- 0.179: Added save state support to Mega System 1 [Osso]. + +- 0.178: Added video\ms1_tmap.cpp/h. Made Mega System 1 tilemaps into a device [AJR]. + +- 0.175: Fixed sound regression in System Z hardware games from MAME 0.171. System Z games use a Z80 as sound CPU instead of a M68k. In 0.171 the input lines' enumeration for Z80 was changed and this wasn't updated [Osso]. + +- 0.169: Added VRAM mirrors to 64th. Street, this fixes missing background graphics interaction. Logged all irqs for Mega System 1. Added screen raw parameters for MegaSystem1A [Angelo Salese]. Use 68k byte write smearing on main RAM, fixes attract movement in 64th. Street and Chimera Beast. Attempt to emulate the sprite trail effect (partial sprite framebuffer clear etc.) used on P47 'Jaleco Logo', probably not accurate yet. MegaSys1 apparently runs at 56.18 Hz, based on video references, this is the same as NMK16 [David Haywood]. Added Sprite Mosaic effect (port of FBA code) used in clone Takeda Shingen when you get the flashy sword (3rd powerup if you let them cycle) and extensively by Chimera Beast [iq_132, dink]. Changed VSync to 56.191350 or 56.18 Hz. + +- 0.160: Added video links of the unemulated mosaic effect used in Shingen Samurai-Fighter and P-47 service mode [Luca Elia]. Fixed status read for second OKI sound chip [Mamesick]. + +- 0.148u2: Reduced tagmap lookups in Mega System 1 driver [Wilbert Pol]. + +- 0.143u6: Angelo Salese removed deprecat.h usage from Jaleco Mega System 1. + +- 0.141u4: Added machine\jalcrpt.c/h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Jaleco decryption code is moved to jalcrpt.c. + +- 0.131u3: Angelo Salese hooked up sprite buffering in the Jaleco Mega System 1 driver. This fixes the very bad sprite lag bug in iganinju, plusalph and others. + +- 0.131u1: Angelo Salese merged memory maps in the Mega System 1 driver. + +- 0.130u2: Fabio Priuli fixed inverted 'Demo Sounds' dipswitch in jitsupro, kazan, p47, rodland, stdragon and clones. + +- 0.129u1: Sonikos reorganized and simplified the Mega System 1 inputs. + +- 0.123u3: Brian Troha correct clock speeds for the Mega System 1 boards. Yes, the games actually ran _THAT_ slow!. Changed 68000 CPU1 clock speed to 6MHz in all games, except Avenging Spirit, E.D.F. : Earth Defense Force and Peek-a-Boo!. + +- 0.120: Merged hayaosi1.c with megasys1.c driver. + +- 0.119u4: Added hayaosi1.c driver (Luca Elia). + +- 0.106u3: Massive dipswitch update to the Mega System 1 driver [Brian Troha, Guru, Yasuhiro Ogawa]. + +- 0.105u3: Twisty fixed/improved dipswitches in the MegaSystem1 driver. + +- 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 games. + +- 0.91: David Haywood increased interleave in Mega System 1 driver. + +- 0.89u1: R. Belmont fixed MSM6295 stereo sound in Jaleco MegaSystem1 games. + +- 0.85u1: Mamesick fixed input port definition errors in the Mega System 1 driver. + +- 0.84u5: Mamesick fixed input ports in the Mega System 1 driver. Changed input to 2 Players and 2 buttons. + +- 20th February 2002: R. Belmont submitted a fix to Jaleco Mega System 1 sound to remove a hack from the sound hardware. + +- 0.53: Moved drivers\megasys1.h to includes\. + +- 0.37b14: Changed clock speed of the 2x OKI6295 to 30303 Hz. Removed 3rd coin slot. + +- 27th September 2000: Luca Elia added stereo sound support to Jaleco Mega System 1 games. + +- 10th January 2000: Luca Elia added Soldam to the Mega System 1 driver and fixed some bugs. + +- 0.36b11: Changed input from 4 to 2 buttons. + +- 0.36b9: Luca Elia added drivers\megasys1.h. This file contains definitions used across multiple megasys1 and non megasys1 Jaleco games. + +- 8th November 1999: Luca Elia added Kick Off to the Mega System 1 driver. + +- 4th November 1999: Luca Elia added Big Striker to the Mega System 1 driver. + +- 0.36b7: Several improvements to FM sound emulators. This also fixes crashes in some Jaleco Mega System 1 games [Tatsuyuki Satoh]. + +- 10th October 1999: Nicola fixed some crashing bugs in the Mega System 1 driver. + +- 8th October 1999: Luca Elia fixed sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo! + +- 22nd September 1999: Brad Oliver fixed Jaleco Mega System 1 from trashing memory so badly. + +- 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. + +- 0.35b4: Added megasys1.c driver and vidhrdw\megasys1.c. TODO: Support encrypted games. Understand an handful of unknown bits in video regs. Flip Screen support. + +- 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported. + +$end + + + +$info=megatech.cpp +$drv +0.100u2 [David Haywood] + + +Bugs: + +- Display for Master System games shrinks if there's a Mega Drive game in another slot. ICEknight (ID 08618) + + +WIP: + +- 0.281: m_sega_style_psg was wrong way around. Fixed recent regression with initial period. Fixes megatech.cpp games have a loud noise in one of the sound outputs. Whitespace cleanup. 'ready state' variable was missing from savestates. Initial volume is 0xf on Sega PSG. No need to savestate volume table. Only write ready pin devcb if ready pin changed, no need for in_noise_mode function and added pinout diagram to h file (sound\sn76496.cpp) [hap]. + +- 0.280: Replaced irq_callback with vpa_after/vpa_sync cpu_space_map. Fixed no sound BGMs in (MESS) megadrij [teddyboy] (sega\megadriv.h) [Angelo Salese]. + +- 0.275: Hook up z80 busrq pin (sega\megadriv.cpp) [hap]. + +- 0.255: Swap screens in default view. This fixes the smaller information monitor in the Mega-Tech systems was placed above the main game screen [hap]. Fixed some titles in the driver and comments [ICEknigh7]. + +- 0.251: Added Mega Drive I/O port controller device (sega\mdioport.cpp). Adapted all Mega Drive hardware drivers to work with the new I/O port device and moved based Mega Drive 68k peripherals to a common address map function. Moved built-in controller emulation to a derived class so it isn't lurking underneath the consoles with pluggable controllers. Moved YM sound out of "core" Mega Drive state and made more devices required in "base" Mega Drive state [Vas Crabb]. + +- 0.246: Changed driver to sega\megatech.cpp. + +- 0.244: Fixed crash in service mode [hap]. + +- 0.239: Replaced some tag lookups with finders [AJR]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds (includes\megadriv.h) [Osso]. + +- 0.229: Removed unneeded machine().root_device() calls [Osso]. + +- 0.227: Initialized some variables to avoid crashes in DRVNOCLEAR build [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed GENERIC CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.211: Implemented /NMI-IN as a line write handler rather than as an input callback [Enik Land]. Fixed documentation and hash\megatech.xml (Correct ROM type in games description (23C4000 -> 834200A), ROM size (0x100000 -> 0x080000) and related CRC and SHA1) [f205v]. Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.210: Use color lookup. Reduced unused. Added device_palette_interface (machine\mega32x.cpp) [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed SOFTWARE_LIST MCFG macro [Osso]. Removed unnecessary handler and address_space arguments from ym2612 read handler. Removed MCFG macros [cam900]. Added 'Sega 315-5246 SMS2 VDP' (10738620 Hz) and 'Sega VDP PSG' (3579540 Hz) sound. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Added default param to constructor so that it can be used without file extensions (generic\slot.h) [Ryan Holtz]. + +- 0.202: Added cart label numbers from manual [Brian Troha]. + +- 0.201: Removed CXD1095 MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.193: Removed driver_data usage (machine\megadriv.cpp) [smf]. + +- 0.186: Fixed Free Play regression [AJR]. + +- 0.185: Added machine\cxd1095.cpp/h. Rewrote CXD1095 as a device [AJR]. + +- 0.175: Added some title documentation to Megatech [Tafoid]. + +- 0.174: Updated Megatech driver to use fixed slot config [Fabio Priuli]. + +- 0.165: Reduced tagmap lookups and read_safe usage in Megatech driver [Wilbert Pol]. + +- 0.155: Generic cart slot conversion [Fabio Priuli]. + +- 0.153: Changed machine\megavdp.c/h to video\315_5313.c/h. Removed includes\segamsys.h. Palette is now device. Removal of unused code in machine\segamsys.c. Some modernization [Miodrag Milanovic]. Removed some more dead code and cleaned up some function names to clarify their usage. First attempt to use modern 315-5124 code for SMS games in MegaTech, exploiting the parent class of the MegaDrive VDP class. Please report regressions, if any. Brought back the full vertical size of the screen for SMS games, by using custom code to copy from the SMS VDP bitmap. I could use some help from people with a better knowledge of the 315-5124, to e.g. understand if the problem is in the screen raw parameters, in the VDP or anywhere else. Updated MegaPlay to use modern SMS VDP. With this, it was finally possible to remove the other outdated (& non-device) implementation which was lurking inside segamsys.c. Clean-up of the MegaTech driver classes. Changed Sega Genesis VDP to use macros instead of direct usage of callback defines. Fixed Megatech vertical offset when running standalone SMS games. This temporarily breaks the vertical offset when launching the multislot system with both SMS and MD games mounted [Fabio Priuli]. Changed VSync to 59.922738 Hz. + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. + +- 0.150: Small VIDEO_START cleanup in machine\segamsys.c. MCFG_*_RESET(0) cleanup [Oliver Stoeneberg]. + +- 0.148u3: Some Megadriv/Megatech modernization [Miodrag Milanovic]. Fixed individual games incorrectly writing an NVRAM file [Fabio Priuli]. Small improvements to the 315-5124 palettes [Enik Land]. + +- 0.148u2: Fixed Megatech loading in cartslots (image device does not seem to have access to the memory regions, so we have to pass through root_device). Better fix for Megatech cartslots. Thanks Firewave! [Fabio Priuli]. Improved triggering of 315-5124 IRQs [Enik Land]. + +- 0.147u4: Enik Land fixed 315-5124 copy/paste error that caused FluBBa's "Offscreen Y, col" test to fail for the game gear VDP. + +- 0.147u2: Sandro Ronco fixed Megatech crashed after OK in debug mode. + +- 0.147: Shared palette fix for certain sms-based games in Mega Tech (machine\segamsys.c) [David Haywood]. State members do not override legacy start/resets [Miodrag Milanovic]. + +- 0.146u5: Updated the Megatech BIOS to render using the newer SMS vdp device from MESS [David Haywood]. Changed VSync to 59.922738 Hz and palettesize to 80 colors. + +- 0.145u4: Implemented outputs to Megatech for the time limit alarm sound and screen flash [bdam]. + +- 0.145u1: Miodrag Milanovic fixed Megatech cart region names. This fixes crash after cartridge selected in file manager menu (Softlist). + +- 0.142u5: ElBarto added some verified labels to Megatech driver. Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units. + +- 0.141u2: David Haywood added a preliminary Softlist support for Sega Megatech, that allows multi-cart support. syntax is (similar to the MESS one) MAME megatech -cart1 mt_beast -cart2 mt_soni2 ... -cart8 mt_shar2 SMS games have issues when moving between games, so stick to only a single SMS game for now or the Z80 will crash. Clean up megatech.xml [Fabio Priuli, David Haywood]. Changed region inst0 and game0 ($300001). + +- 0.141u1: Moved drivers\segamsys.c to machine\segamsys.c. + +- 0.136u1: More accurate YM2612 LFO implementation and channel clipping [Eke-Eke, Nemesis, R. Belmont]. + +- 0.135u4: Lord Nightmare and DFJustin fixed megadrive emulation to use the SMSIII version of the SN76489 sound chip. Replaced SN76496 sound with SMSIII PSG. + +- 0.134u3: Fabio Priuli removed some old and duplicate code for genesis/megadrive from MAME. Also, moved some megaplay/megatech constant to a struct and refactor some code (work in progress). Updated bootlegs to use latest genesis code and finally removed src\mame\drivers\genesis.c! + +- 0.134u2: David Haywood removed old master system code from megaplay, megatech and segae driver. Updated the drivers to use more recent implementation (from HazeMD). + +- 0.134u1: YM2612/3834 updates to track latest knowledge [Eke-Eke, Nemesis]: Moved LFO vars inside the chip struct. Changed SSG-EG to update before channel calcs. + +- 0.133u3: YM2612/3834 updates [Eke-Eke, Nemesis]: Split YM2612/3834 to a separate file to avoid disturbing other OPN chips. SSG-EG, envelope, LFO and CSM behavior all improved to better match tested behavior on real YM2612 chips. + +- 0.131u4: Removed 'Region' dipswitch. + +- 0.131u3: Smitdogg updated the Megatech driver parts list with info from more carts and fixed some errors in the notes for the rom definitions, and arranged them in correct order. + +- 0.129: Aaron Giles fixed access violation with -debug in the SMS-Based Megatech sets. MooglyGuy merged memory maps in the Genesis driver. + +- 0.128u6: R. Belmont changed Megatech driver to pass running_machine to I/O callbacks plus other MESS support. + +- 0.128u2: YM2608/2612 update [Eke-Eke, Nemesis]: Applied latest fixes/discoveries. + +- 0.128u1: Some reorganization in Megatech driver, porting over some code to attempt to get it working again, bit by bit [David Haywood]. Changed 68000 CPU1 clock speed to 7670453 Hz, Z80 CPU2 to 3579545 Hz, YM2612 sound to 7670453 Hz and SN76496 to 3579545 Hz. + +- 0.127: R. Belmont reduced YM2612 DAC level relative to FM. This better matches real hardware. + +- 0.126u4: Backported a bunch of FM OPN (YM2608/2612) fixes from Genesis Plus GX. All of this was verified on real hardware [Eke-Eke, Nemesis, Alone Coder, AamirM]: Implemented PG overflow, aka "detune bug" (Ariel, Comix Zone, Shaq Fu, Spiderman...). Fixed SSG-EG support. Modified EG rates and frequency. Fixed EG attenuation level on KEY ON (Ecco 2 splash sound). Fixed LFO phase update for CH3 special mode (Warlock, Alladin). + +- 0.125u7: Fabio Priuli removed indexed reads from Megatech driver. + +- 0.125u3: David Haywood fixed duplicate input port bits in Megatech driver. + +- 0.123u6: Zsolt Vasvari fixed the top screen in the Megatech games. + +- 0.119u2: Some miscellaneous changes to the Megatech driver [David Haywood]. Changed region user1 to user2 and cpu1 to user1. Added dipswitches 'Coin Slot 1/2/3/4', 'Time per credit', '5' and 13x 'Unknown'. + +- 0.119u1: David Haywood began moving the MegaTech/MegaPlay drivers over to the new Genesis core code. Replaced YM3438 sound with YM2612. Changed visible area to (2x) 256x224. Added 4th button. Added 'Region' dipswitch. + +- 22nd September 2007: David Haywood - Started updating this to use the new Megadrive code. The Megadrive games currently run with the new code but the SMS based games still aren't hooked up (they use the Megadrive Z80 as the main CPU, and the VDP in compatibility mode). Controls for the menu haven't been hooked back up and the games run without any menu interaction at the moment. + +- 0.116u4: Atari Ace fixed regression crashes in the Megatech driver. + +- 15th August 2006: David Haywood - Continued to work on the Master System, made some improvements. Fantastic Dizzy is now playable, but imperfect (the status bar flickers on the Inventory screen) Cosmic Spacehead (another Codemasters game) runs pretty well too. + +- 14th August 2006: David Haywood - I've decided to start adding some Master System support to the MegaDrive Emu. This will be needed by MAME for improved emulation of the Megatech Menu, and the SMS games running on Megatech hardware. It's still in a prelminary state, but I have this title screen from Fantastic Dizzy, one of my favourite games on the SMS. IMO this is the best version of the game because despite having weaker graphics than the 16-bit versions it has a far superior interface / control system, anyway, for now it doesn't get any further than the title screen and the scrolls are missing. As a side note this game is incredibly sensitive to frameskipping, so much so that it doesn't really work properly in Kega. If Kega skips a frame because something else takes focus, or steals some CPU cycles (or if you put it into full-throttle mode) the whole game crashes. According to Charles MacDonald this is because the game checks the collision flag rather often, and if the results aren't right it will crash. This means to emulate it properly in MAME the video must be fully emulated every frame, regardless of frameskipping (as was the case with the Megadrive). + +- 0.106u9: David Haywood updated the MegaTech driver to support dualscreen (256x192 and 320x224). + +- 19th November 2005: Charles MacDonald - I designing an adapter to read bankswitched SMS / MegaTech ROMs. + +- 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. Changed palettesize to 96 colors. + +- 0.100u2: Added megatech.c driver. David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. + +- 22nd February 2005: Guru - Sega MegaTech carts (Tetris, Afterburner, Super Hang On, Ghouls 'n Ghosts, Space Harrier II and Sonic the Hedgehog 2) and Sega MegaPlay carts (Bio Hazard Battle, Streets of Rage 2 and Tecmo World Cup) just arrived. + +- 0.88u2: Aaron Giles moved gamename prefixes to end in Mega-Tech games. + +- 0.82: Various Megatech sets [David Haywood]. MegaTech is still marked as NON-WORKING anyway due to BIOS issues. + +- 0.71u3: Improvements to Megatech emulation, although its still far from being correct and still under development, will be split from SegaC2 driver once finished [Barry Rodewald, David Haywood]. Removed 4th button and added 4x coin slots. Changed visible area to 320x416 and aspect ratio from 4:3 to 4:6. Added dipswitches 'Coin Slot 1 value', 'Coin slot 2 value', 'Coin slot 3', 'Coin slot 3/4 value', 'Coin slot 4' and 'Time per credit'. + +- 31st July 2003: Barry Rodewald submitted another bunch of random improvements to the Sega Mega-Tech driver. + +- 28th July 2003: Barry Rodewald submitted various improvements to the Sega Mega-Tech driver. + +- 0.71u2: Some progress on MegaTech emulation [David Haywood]: Menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72. + +- 0.71u1: Started adding support for Megatech, first step is improving the Genesis Emulation. The rendering will also need improving to support mid-frame palette changes. (RGB_DIRECT) maybe use tilemaps if its not too messy, added Genesis sound based on MESS code. + +- 5th March 2002: Gerald and Thierry dumped the Mega-Tech BIOS. + +$end + + + +$info=megaturbo.cpp +$drv +0.278 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.278: Added megaturbo.cpp driver. + +$end + + + +$info=megazone.cpp +$drv +0.35b12 [Chris Hardy] + + +NOTES: + +- Driver based on Juno First emulator by Chris Hardy. + + +WIP: + +- 0.246: Changed driver to konami\megazone.cpp. + +- 0.242: Removed video\megazone.cpp and includes\megazone.h. + +- 0.136u4: Added includes\megazone.h. + +- 0.35b12: Added megazone.c driver and vidhrdw\megazone.c. + +$end + + + +$info=meijinsn.cpp +$drv +0.103u3 [Tomasz Slanina] + +0.84 [David Haywood] + + +NOTES: + +- Hardware: It's something between typical alpha 68k hardware (alpha MCU, sound hw (same as in jongbou)) and old alpha shougi hardware (framebuffer). There's probably no upright cabinet, only cocktail table (controls in 2p mode are inverted). + + +WIP: + +- 0.246: Changed driver to alpha\meijinsn.cpp. + +- 0.84: Added meijinsn.c driver. + +$end + + + +$info=menghong.cpp +$drv +0.213 [Angelo Salese] + + +NOTES: + +- Based off original crystal driver by ElSemi + + +WIP: + +- 0.284: Cleaned up code in VRender0-related drivers and devices: Suppress side effects for debugger reads. Use snake_case names, use abbreviated integer types and use lowercase hexadecimal digits. Improved logging [cam900]. + +- 0.281: Added 'MagicEyes VRender0 SoC' (85909080 Hz) sound. + +- 0.246: Changed driver to misc\menghong.cpp. + +- 0.230: Got rid of auto_alloc_array and tagmap lookups [Osso]. + +- 0.227: Miscellaneous clean-up. Replaced several uses of auto_alloc [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use callbacks for interrupt acknowledgment in SE3208 CPU [AJR]. + +- 0.214: Various improvements over Vrender0 based systems: Made some experimental work with menghong based HW, allowing 'Crazy Dou Di Zhu II' to boot and improving menghong colors. Internalized video and audio components inside the SoC. Wrote a preliminary UART subdevice. Made external video clock to be settable by the host driver [Angelo Salese]. Added dipswitches 'DSWA' and 7x 'Unknown'. + +- 0.213: Added menghong.cpp driver. Moved 'Crazy Dou Di Zhu II' and 'Meng Hong Lou' from crystal to menghong driver. Major refactoring of VRender0 SoC device: Improved encapsulation between video and machine SoC periperals. Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier. Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely. Added CRTC screen raw parameters. Added DMA hold feature and clear IRQ on mask writes [Angelo Salese]. Changed visible area to 320x240. + +$end + + + +$info=mephistp.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\mephistp.cpp. + +- 0.239: Preliminary WIP. Initialised class variable [Robbbert]. Added Samples sound. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.167: Changed mephisto.c to mephistp.c driver. + +- 0.147: Various preliminary Pinball works [Robbbert]. Added I8051 (12000000 Hz) CPU2. + +- 0.141u1: Added mephisto.c driver. + +$end + + + +$info=merit.cpp +$drv +0.128u5 [Pierpaolo Prazzoli, Angelo Salese] + +0.85u1 [Pierpaolo Prazzoli] + + +NOTES: + +- It's important that REGION_USER1 is 0xa0000 bytes with empty space filled with 0xff, because the built-in roms test checks how many question roms the games has and the type of each one. The type is stored in one byte in an offset which change for every game, using it in a form of protection. + + +WIP: + +- 0.268: Made the video control bits a bit clearer [Vas Crabb]. + +- 0.260: Added additional notes to some sets. Added a few missing dipswitch settings. Several ROM name corrections [Brian Troha]. + +- 0.259: Split driver in subclasses. Correct some inputs for couple and clones [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to merit\merit.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.184: PSG type is AY-3-8912 [AJR]. Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.167: Fixed horizontal partial updates in Merit driver [David Haywood]. + +- 0.149u1: Fixed array out-of-bounds access in Merit driver [Oliver Stoeneberg]. + +- 0.148u3: After seeing an eBay auction for a full cab, correct the name for Michigan Superstar Draw Poker in Merit driver [Brian Troha]. + +- 0.148u1: Correct documentation of pins / switches (casino5, meritpoker and pitboss) [Brian Troha]. + +- 0.148: Further Merit input & dipswitch corrections / improvements and some additional documentation updates. Cleaned up the Merit word based game sets and correct various program rom labels. Also cleaned up the inputs and gave them a ZXCVB key layout. Reordered the driver a bit to group gambling and word based games [Brian Troha]. + +- 0.147: Minor doc update [Brian Troha]. + +- 0.146: Updated Merit driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.142u4: R. Belmont fixed heap corruption detected by VS2010 RTC (bigappg, casino5 and dodge). + +- 0.135u4: More rom name corrections for the Merit driver [Brian Troha]. + +- 0.128u5: Merged couple.c with merit.c driver. + +- 0.127u7: Fixed unable to locate input port 'IN3' in most Merit sets. + +- 0.127u6: Merit driver update [Couriersud]: Implemented palette & colour decoding from crt 200 schematics. Hooked up 6845. Hooked up lscnblk line. Fixed Phraze Craze gfx rom ordering. Clocks from schematics. RAM palette moved to static var. This should not be in RAM. Added save state support. + +- 26th August 2007: Mr. Do - Thanks to Dany69 for pointing out that the Trivia Whiz games changed names in 0.118u3, and a sixth game was added. I also cleaned up the artwork just a bit more, so go ahead and grab them all again. + +- 5th November 2006: Mr. Do - Added Trivia Whiz bezel, thanks to Ad_Enuff and Aaron; Trivia Whiz is for five different games. + +- 0.109: More merit improvements [wolf676]: Added external coin counters and coin lockouts. Fixed lamps in upright and cocktail modes. Fixed merge collision from 0.108u5. + +- 0.108u5: Some more cleanups to the Merit driver [wolf676]: Correct order of buttons and lamps in the games. Removed impulse(2) from buttons -> buttons respond much better now. Used PORT_INCLUDE() and PORT_MODIFY() where possible. Connected outputs for use with artwork. + +- 0.108u4: wolf676 cleaned up dipswitches and documentation in the Merit driver. Added dipswitches like 'Reset High Scores', 'Demo Sounds', 'On 0 Points' and 'Coinage'. + +- 0.91u2: Added couple.c driver (Angelo Salese). + +- 0.85u1: Added merit.c driver. TODO: Find out address of the question rom they want to read, finish video emulation, inputs and sound. + +$end + + + +$info=merit3xx.cpp +$drv +0.209 [Brian Troha] + + +WIP: + +- 0.263: Updated DIP switch spelling and other metadata updates [Osso]. + +- 0.262: Added some video, hookup sound and NVRAM [Angelo Salese]. Use object finders in a couple more places [Vas Crabb]. Added YM2149 (1843200 Hz) sound. Added dipswitches 'IN0', 'IN1', 'IN2', 'PB' and 28x 'Unknown'. + +- 0.246: Changed driver to merit\merit3xx.cpp. + +- 0.232: Give CRT-350 games their own bank switch handler [AJR]. Added display (512x256, 60.125060 Hz). + +- 0.209: Added merit3xx.cpp driver. + +$end + + + +$info=meritm.cpp +$drv +0.123u5 [Mariusz Wojcieszek] + +0.111u2 [David Haywood] + + +NOTES: + +- Hardware: Merit CRT250 and CRT260 hardware + + +WIP: + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to merit\meritm.cpp. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. Removed layer enable debug keys [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910, AY8930, DS1204 MCFG macros [Osso]. + +- 0.202: Removed Z80DAISY and WATCHDOG MCFG macros [Osso]. Removed I8255 and INS8250 MCFG macros [Ryan Holtz]. Removed V9938 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. Small clean-ups [Osso]. Fixed rom names. + +- 0.192: Convert V9938 to use RGB32 bitmaps. Palette has been retained mostly for the sake of the palette viewer, and now reflects the actual programmed values, rather than being a fixed RRRGGGBBB encoding plus a hacky mess for the V9958's YJK colors. V9938-on-V9938 transparent overlay is fixed for MeritM driver (was broken a few releases ago). This fixes "Run21" game in the Megatouch sets which are missing graphics for black-suited cards [AJR]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.171: Replaced AY-3-8910A sound with AY8930. Doesn't use AY8930 expanded mode [hap]. + +- 0.166: Changed visible area and VSync to 59.922749 Hz. + +- 0.156: Cosmetic changes. IE: Correct all CRT 2xx to CRT-2xx and standardize all "Touch Screen" to Touchscreen [Brian Troha]. + +- 0.155: Removed stray addition used for testing which later turned out not to be needed after the separation of Americana & Merit Touch Joker Poker games [Brian Troha]. + +- 0.152: Added machine\ds1204.c/h. Created DS1204 device & switched megatouch to use it instead of it's own local version (driver could do with some more tidying up as not all games use a key but currently it is hooked up to all games). Default data comes from a region instead of coded in driver, commands & security match are now compared, data is clocked on the correct edge, key can be written to and is saved to NVRAM [smf]. + +- 0.149u1: Gave each Pit Boss series it's own dipswitches. Filled in what could be determined through game play. Added optional button for some games to Clear High Score or Calibrate Touchscreen. Added documentation about custom (regional) versions of Superstar / Supertouch 30 sets. Changed all Pit Boss series games to use the ZXCVB key layout with N for "play" and M for "raise". Maintain a standard key layout using standard MAME macros [Brian Troha]. Use poker/gambling macros instead of assigning custom keycode [hap]. Changed Z80 CPU1 clock speed to 3579545 Hz and AY-3-8910A to 1789772 Hz. + +- 0.149: Converted machine\microtch.c to DEVCB2. Converted MeritM driver to use NS16550 and not PC16552d [Carl]. + +- 0.148: Minor doc update/correction [Brian Troha]. + +- 0.147u3: Wilbert Pol removed the V9938 "ignore-sprite-limit" hack entirely. + +- 0.147: Various rom name corrections and additional minor documentation in MeritM driver. Added PCB layout and pinout for the Merit CRT-250 PCB [Brian Troha]. + +- 0.146: Updated MeritM driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.145u2: Rewrite INS8250 to use diserial, updated Microtouch to modern, made it serial device and updated connected drivers [Carl]. + +- 0.136u4: Complete rewrite of the Z80-PIO implementation. The handshaking signals are now more accurately emulated. As a result, the Merit Megatouch games are no longer working since they relied on the earlier incorrect behavior [Curt Coder]. Update: Curt Coder added scanline timer-based vblank interrupt to work around the broken V9938 interrupts. Megatouch games are now working again. + +- 0.124u5: Merit driver updates [Brian Troha, Tafoid]: Consolidate, correct and updated info. Verified Megatouch IV program rom. Correct many rom names. Added game revision to game name (IE: 9255-40-01 ROE). Added PALs from Megatouch 6 to other sets as they all run on the same PCB. Added the sound clock update from Tafoid. + +- 0.124u4: Added machine\microtch.c/h. Mariusz Wojcieszek moved Microtouch touch screen controller emulation to separate module (machine\microtch.c). + +- 0.123u6: Zsolt Vasvari fixed access violation for all games. + +- 0.123u5: Mariusz Wojcieszek cleand up the Merit MSX Video based games driver. + +- 0.111u5: Nathan Woods updated the Yamaha V9938 MSX2 video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.111u2: Added meritm.c driver. + +$end + + + +$info=merits.cpp +$drv +0.218 [Osso, ClawGrip, Rampa] + + +WIP: + +- 0.246: Changed driver to merit\merits.cpp. + +- 0.218: Added merits.cpp driver. + +$end + + + +$info=meritsdx.cpp +$drv +0.221 [ArcadeHacker, ClawGrip, Rampa, Recreativas.org] + + +NOTES: + +- Uses a ROM-DOS as its operating system. The card reader emulates a PS2 keyboard. The keyboard BIOS is undumped (it's a Phoenix BIOS on a protected Intel MCU) (it's a Phoenix BIOS on a protected Intel 8242 MCU). The Flash ROMs contain user data (from a championship on Spain). Once emulated, they must be reflashed with a factory reset (can be done on the emulated system) and updated on the driver. + + +WIP: + +- 0.246: Changed driver to merit\meritsdx.cpp. + +- 0.221: Added meritsdx.cpp driver. + +$end + + + +$info=mermaid.cpp +$drv +0.37b2 [Zsolt Vasvari] + + +WIP: + +- 0.266: Removed some now unneeded trampolines for flipscreen related functions [Osso]. + +- 0.246: Changed driver to sanritsu\mermaid.cpp/h and sanritsu\mermaid_v.cpp. + +- 0.233: Support the masking effect (imperfectly) [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.193: Added machine\ripple_counter.cpp/h. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.136u4: Added includes\mermaid.h. Added driver_data struct and save states to Mermaid driver [Fabio Priuli]. + +- 0.123u2: Changed palettesize to 68 colors. + +- 0.88u3: Curt Coder converted Mermaid driver to tilemaps, merged memory map, cleaned up driver and removed fake input port. + +- 0.71u3: Pierpaolo Prazzoli fixed tile flip in the Mermaid driver. + +- 0.37b2: Added mermaid.c driver and vidhrdw\mermaid.c. + +$end + + + +$info=metalmx.cpp +$drv +0.136 [David Haywood] + + +WIP: + +- 0.252: Removed atari\metalmx.h. + +- 0.246: Changed driver to atari\metalmx.cpp/h. + +- 0.136u1: Added includes\metalmx.h. + +- 0.136: Added metalmx.c driver. + +$end + + + +$info=metlclsh.cpp +$drv +0.68 [Luca Elia] + + +NOTES: + +- Similar hardware to that in brkthru. Driver based on brkthru by Phil Stroffolino. + +- Screenshots here: www.ne.jp/asahi/cc-sakura/akkun/bekkan/metal.html + + +WIP: + +- 0.252: Removed dataeast\metlclsh.h and dataeast\metlclsh_v.cpp. + +- 0.246: Changed driver to dataeast\metlclsh.cpp/h and dataeast\metlclsh_v.cpp. + +- 0.136u4: Added includes\metlclsh.h. + +- 0.68: Added metlclsh.c driver and vidhrdw\metlclsh.c. + +$end + + + +$info=metlfrzr.cpp +$drv +0.174 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to seibu\metlfrzr.cpp. + +- 0.174: Added metlfrzr.cpp driver. + +$end + + + +$info=metro.cpp +$drv +0.148 [Luca Elia, David Haywood] + +0.37b11 [Luca Elia] + + +NOTES: + +- To enter service mode in ladykill, 3kokushi: Toggle the dipswitch and reset keeping start 2 pressed. + +- Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board. + +- vmetal has Sega and Taito logos in the roms?! + + +WIP: + +- 0.287: Fixed tilemap scroll in flip screen set. Fixes flyingship in stage 6 of Varia Metal has misplaced graphics (video\imagetek_i4100.cpp) [cam900]. + +- 0.282: NEC uPD7810 driver implementation (upd7810\upd7810.cpp) [Felipe Sanches]. + +- 0.281: Added setting descriptions from manual in comments [Vas Crabb]. + +- 0.269: Split driver state class for different hardware configurations. Suppress side effects for debugger reads. Moved save state registration and other initialization to machine_start. Reduced literal tag usage and runtime tag lookups. Cleaned up switch matrix reading [cam900]. Fixed build and simplified DIP switch matrix [Vas Crabb]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.262: Added blitter logging (video\imagetek_i4100.cpp) [Angelo Salese]. + +- 0.249: Adjusted instruction clock counts to match the UPD78[C]1x datasheet; also applied similar fixes to the upd7807 when instructions matched and timing otherwise was identical to the upd7810, or when the timing was documented elsewhere. Made some minor fixes to debug information for certain illegal opcodes (upd7810\upd7810_table.cpp) [Lord Nightmare]. + +- 0.246: Changed driver to metro\metro.cpp/h and metro\metro_v.cpp. + +- 0.243: Added external pin callbacks and disallow internal IRQ acks for 5 to 7 lines. Extend external pin notes (video\imagetek_i4100.cpp). Tie IRQ line 5 to a vblank source with external pin 0 as IRQ enable, fixes graphics and speed issue in karatour, karatourj, ladykill and 3kokushi. Added note about Varia Metal layer alignments. Fixed Blazing Tornado and Grand Striker 2 regressions. Address code review [Angelo Salese]. + +- 0.240: Fixed LDAX and STAX tables to match proper instruction size (upd7810\upd7810_table.cpp) [Golden Child]. + +- 0.231: Moved YMF278B to use new FM engine for OPL3/4. Fixed several issues in OPL3 logic, which now seems to work ok. Generated OPL4 engine to support the proper clock divider and new flags. Updated YMF278B to use FM timers and status rather than replicating the logic. Fixed FM downsampling and adjust balance in YM278B. Fixed YMF278B ID register implementation, fixes several Metro games that were hanging [Aaron Giles]. + +- 0.228: Moved interrupt control (mostly) down into VDP [AJR]. Fixed tilemap offset regression. Fixes bad graphics on screen margins in bangball, msgogo, puzzli and probably others [cam900]. + +- 0.227: Added some missing initializations, hopefully fixing random metro.cpp crashes at startup (video\imagetek_i4100.cpp) [O. Galibert]. + +- 0.226: Initialized a couple of variables (video\imagetek_i4100.cpp) [Osso]. + +- 0.224: UPD7810 analog fixes (conversion registers, scan mode) [Golden Child]. Fixed upd7810 semantics of SKIT NMI and SKNIT NMI. Simplified analog input code [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Fixed loss of sound in games with uPD7810s other than Daitoride, Pururun and Gun Master [AJR]. + +- 0.217: Updated driver to use standard ROM loading macros [Osso]. + +- 0.214: Imagetek I4100 052 VDP: Reduced duplicates. Use struct for sprite drawing routines. Fixed spacings. Use shorter/correct type values. Added notes [cam900]. + +- 0.212: Converted screen update method to bitmap_rgb32 (video\imagetek_i4100.cpp) [AJR]. + +- 0.211: Fixed screen vblank interrupt function when screen_vblank is noop [cam900]. + +- 0.209: Use CPU space for interrupt vectoring [AJR]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Removed unnecessary address_space arguments from ym2151 and ymsnd read/write handlers [cam900]. + +- 0.205: Removed K053936 MCFG macros [Osso]. Removed M68000, Z80, H83007, YM2413, YM2610, YMF278B, OKIM6295, ES8712, SCREEN, GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Fixed sprite lag in Blazing Tornado and Grand Striker 2. Cleanup ACCESSING_BITS. Reduced code duplication and unnecessary address_space arguments. Fixed namings. Imagetek I4100/4220/4300: Added support for buffered sprites. Cleanup sprite drawing routine. Internalized gfxdecode (all driver shared same gfxdecodes). Cleanup and removed MCFGs [cam900]. Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed MCFG macros for puzzlet_io_device. Added missing save state to video\imagetek_i4100.cpp, fixes Mahjong Gakuensai 2 (Japan) save state regression [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.196: Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp). Added notes. Cleanup. Added object finder instead runtime tag lookup. The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair, accurate this [cam900]. Reorder romsets in a sane order [Angelo Salese]. + +- 0.193: Added coin counters. Updated notes [Angelo Salese]. + +- 0.192: Added video\imagetek_i4100.cpp/h. ACCESSING_BITS cleanup. Configure I4100/I4220/I4300 VDP the normal way with its standard XTAL [AJR]. Videoregs are read-backable. This fixes sprite layer disappears entirely in Blazing Tornado after completing single player game. Added sprite x/y center point registers, removed screen check hack. Rewritten Imagetek I4100/I4220/I4300 video display processor family, hooked it up to Metro driver [Angelo Salese]. Changed VSync to 58.232800 Hz except Bang Bang Ball. + +- 0.186: Removed timer_set(). Fixed clone 'Last Fortress - Toride (German)' regression caused by timer_set removal [Osso]. + +- 0.181: Made sound output mono. None of these games are stereo [System11]. + +- 0.168: Added Karate Tournament PCB readme [Guru]. + +- 0.155: Removed some leftovers (includes\metro.h) [Osso]. Sort games by hardware type, clean up address maps and start unifying MCFGs. Fixed assert [Alex Jackson]. + +- 0.153: Small cleanup (driver and includes\metro.h) [Osso]. + +- 0.148: Merged vmetal.c with metro.c driver. Added PCB layout for Korean version of Toride II Adauchi Gaiden [Guru]. Metro update [Luca Elia]: Added work RAM mirror (fixes toride2g intro). Halved palette size. Correct video chip model and offsets in several games. I4220 supports 16x16 tiles. Merged in vmetal. Changed palettesize from 8192 to 4096 colors. + +- 0.147u4: Replaced all device_t's with actual device classes in Metro driver. Fixed regression [Curt Coder]. + +- 0.146u4: Correct OKI6295 Pin 7 assignment for the Last Fort & Sky Alert sets as listed in the driver. Also verified the Pin 7 assignment where listed in the driver [Brian Troha]. + +- 0.146u1: hap fixed regression in the Metro driver. Redo deprecat removal for Metro driver. Updated video\metro.c. This fixes black screen in 3kokushi, karatour, ladykill and moegonta or offset screens and/or misplaced graphics. Changed visible area and VSync in most games. + +- 0.144u3: Fixed visible area in all Metro games. Changed VSync to 59.922743 Hz. + +- 0.143u3: Brian Troha added additional documentation, added PCB layouts for Mouse Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B). Correct misc dipswitches and settings. Added DIP locations to Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun, Sky Alert and Toride II. Added PCB locations to roms where possible. Correct a few rom lables. Added basic PCB layout for Mouja. Changed clock speeds to values based on actual OSCs on the PCB. + +- 0.137u1: Added includes\metro.h. First step in refactoring the video system in Metro driver, replaced the video code with custom renderer functions [David Haywood]. Fabio Priuli added driver data class and David Haywood and Fabio Priuli added save states to the Metro driver. + +- 0.135u4: Fabio Priuli updated Metro driver to use Konami video devices instead of konamiic.h code. + +- 0.132u2: Fabio Priuli fixed missing sound in bangball, balcube, batlbubl and daitoa. + +- 0.131u1: Angelo Salese merged memory maps in the Metro driver. + +- 0.128u7: Mamesick fixed the Metro video driver, which crashed with access violation. + +- 0.127u7: Aaron Giles fixed games doesn't start in dokyusei, dokyusp, gakusai and gakusai2. + +- 0.124u5: De-hacked Metro tilemaps [David Haywood]. + +- 0.84: Hau improved sound in the Metro games. + +- 0.82u3: Eisuke Watanabe fixed the NEC uPD7810 gta, gti and dgt, working reg opcodes and SIO input. Added sound support to the Metro driver. + +- 0.79: Added vmetal.c driver (David Haywood). + +- 0.69b: Santeri Saarimaa fixed a few misc typos in the Metro driver. + +- 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont]. + +- 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Metro driver. + +- 0.60: Fixed dokyusei, dokyusp, mouja, gakusai and gakusai2 crashes before the RAM/ROM check. + +- 16th July 2001: Luca Elia fixed some graphics problems in the other games in the driver. + +- 0.37b11: Added metro.c driver and vidhrdw\metro.c. TODO: Priorities (pdrawgfxzoom), Support for 8 bit sprites and tiles (14220 Chip). 1 pixel granularity in the window's placement (8 pixels now, see daitorid) Sound (as soon as the NEC78C10 gets emulated). Coin lockout. Most games, in service mode, seem to require that you press start1&2 *exactly at once* in order to advance to the next screen (e.g. holding 1 then pressing 2 doesn't work). + +- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. + +$end + + + +$info=meyc8080.cpp +$drv +0.145u7 [Tomasz Slanina, Pierpaolo Prazzoli, Hap, Roberto Fresca] + +0.92 [Tomasz Slanina] + + +NOTES: + +- To initialize battery RAM, go into Meter Read mode (F1 -> 9), and then press the Meter Read + Reset buttons (9 + 0). If a game is not turned off properly, eg. exiting MAME in mid-game, it may run faulty on the next boot. Enable the Night Switch to prevent this. + +- There are two versions: Black & White and Color. Wild Arrow was originally developed for the same 8080 black & white motherboard as the blackjack game. It was programmed in machine code by hand using an EPROM blaster. Later, color hardware was added to the motherboard and an Intel MDS system was used for assembly language programming. The third design iteration was a complete hardware redesign using the 8088 and a modular software system and micro-operating system written in 'C' and assembler. + +- Meyco Games was first called Gametronics (1977-1979), reorganized as Meyco Games until around 1985, then organized as Meyer-Gillmann Industries until about 1989. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\meyc8080.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.202: Replaced Intel 8080 CPU1 with Intel 8080A. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.145u8: 'Bit Switch 8' is Service Mode [hap]. + +- 0.145u7: Changed wldarrow.c to meyc8080.c driver. Added layout\mdrawpkr.lay, meybjack.lay and wldarrow.lay. hap fixed tag crash in Wild Arrow/Meyco8080 driver. Meyco driver improvements [Roberto Fresca]: Reworked Inputs for all games. Added button-lamps support. Created internal control layout for all games. Added mech counters support. Promoted all games to working state. Added technical and game notes. Hap renamed BITSWITCH -> BSW, and state/machine wldarrow -> meyc8080. + +- 19th April 2012: Roberto Fresca - Just I was working hooking the complete input/output lines to these old games... A former Meyco engineer contacted me to point me that there is another platform based on 8088 CPU, and hap is currently starting a driver for it. Now got both Draw Poker versions working, with button-lamps layout and more. Also improved Wild Arrow and Casino Black Jack, with all bells and whistles. + +- 0.145u6: Added service inputs to Wild Arrow driver, allowing battery RAM to be initialized in test mode, making the games close to playable [hap]. Inputs WIP [Roberto Fresca]. + +- 0.92: Added wldarrow.c driver. + +$end + + + +$info=meyc8088.cpp +$drv +0.145u7 [hap, Kevin Mullins] + + +NOTES: + +- Meyco 8088 based hardware: i8088 CPU @ 5MHz (15MHz XTAL + i8284A clock generator), 3 x 8KB EPROM (max 4), 3 x 8KB RAM (max 4), 2KB battery RAM, and 2 x i8155, optional i8251A for factory debug. + + +WIP: + +- 0.246: Changed driver to misc\meyc8088.cpp. + +- 0.147u1: Required/optional_* templates can auto-return a reference as well [Aaron Giles]. + +- 0.145u8: Added layout\gldarrow.lay. + +- 0.145u7: Added meyc8088.c driver. + +$end + + + +$info=mgames.cpp +$drv +0.129 [David Haywood, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to merit\mgames.cpp. + +- 0.155: Changed mpoker.c to mgames.c driver and layout\mpoker.lay to layout\mgames.lay. + +- 0.133: Added layout\mpoker.lay. + +- 0.129: Added mpoker.c driver. + +$end + + + +$info=mgavegas.cpp +$drv +0.155 [ANY] + + +NOTES: + +- Ver. 1.33 have no speech and no change funcion implemented in software + +- Ver. 2.1 and 2.3 have change function working and speech + +- Ver. 2.2 should exist + + +WIP: + +- 0.246: Changed driver to misc\mgavegas.cpp. + +- 0.155: Added mgavegas.c driver and layout\mgavegas.lay. Use U64() macro so MSVC doesn't break [Lord Nightmare]. + +$end + + + +$info=mgolf.cpp +$drv +0.81u8 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to atari\mgolf.cpp. + +- 0.81u8: Added mgolf.c driver. + +$end + + + +$info=mgt_multigame.cpp +$drv +0.285 [Siftware, Osso] + + +WIP: + +- 0.285: Added mgt_multigame.cpp driver. + +$end + + + +$info=mhavoc.cpp +$drv +0.30 [Michael Appolo, Brad Oliver, Neil Bradley, Bernd Wiebelt, Al Kossow, Hedley Rainnie, Eric Smith, Jess Askey, Chris Kirmse, Sean Trowbridge] + + +WIP: + +- 0.255: Removee atari\mhavoc.h and mhavoc_m.cpp. + +- 0.246: Changed driver to atari\mhavoc.cpp/h and atari\mhavoc_m.cpp. + +- 0.200: Removed machine\atari_vg.cpp/h. Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.58: Added includes\mhavoc.h. + +- 0.31: Added vidhrdw\vector.c/h. + +- 0.30: Added mhavoc.c driver and machine\mhavoc.c. + +$end + + + +$info=miconkit.cpp +$drv +0.245 [hap] + + +WIP: + +- 0.254: Added layout/smiconk.lay. + +- 0.246: Changed driver to snk\miconkit.cpp. + +- 0.245: Added miconkit.cpp driver and layout\micon2.lay. + +$end + + + +$info=micro3d.cpp +$drv +0.79u2 [Philip Bennett] + + +Bugs: + +- All sets: Missing music/audio in game. Tafoid (ID 05495) + + +WIP: + +- 0.282: Copy old value of MR1 to MR2 when MR1 is written (machine\scn_pci.cpp) [AJR, BulbulatorMacher]. + +- 0.274: Reverse throttle control. Removed obsolete underclock hack. Small cleanup. Correct MCU type, re-added underclock hack, it was still crashing, just not specifically at the last stage [hap]. Replaced I8051 with I80C31. + +- 0.266: Cleanups: Use C++ style comments for single line comments. Use reference instead pointers. Added missing items into save state. Reduced unnecessary lines. Fixed variable and function namings. Suppress side effects for debugger reads. Use array for noise generator. Constantize variables. Reduced preprocessor defines [cam900]. Tidied up some changes [Vas Crabb]. + +- 0.256: Use more plausible input ranges. Fixes Joystick Up and/or Right is very sensitive [Vas Crabb, danylopez123]. + +- 0.255: Implemented serial input/output as bit stream (mcs51\mcs51.cpp). Fixes missing music/audio in Micro3D games since MAME 0.153 [Patrick Mackinlay]. + +- 0.253: Record the timer input level always, even if the timer is off (machine\mc68901.cpp) [O. Galibert]. + +- 0.252: Use standard ROM loading macros [Osso]. + +- 0.246: Changed driver to misc\micro3d.cpp/h, misc\micro3d_a.cpp/h, misc\micro3d_m.cpp and misc\micro3d_v.cpp. + +- 0.239: Simplify Am29000 shift calculation for multiply and divide steps, eliminating unnecessary 64-bit intermediary variables (am29000\am29ops.h) [AJR]. + +- 0.226: Update audio\micro3d.c to new stream callbacks. Removed tiny vectors in favor of fixed arrays [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Removed machine\mc2661.cpp/h. New and completely rewritten emulation of SCN2651 PCI, SCN2661 EPCI & SCN2641 ACI. Replaced old MC2661 device with new 'Signetics SCN2651 Programmable Communications Interface' device and make some associated changes [AJR]. + +- 0.219: AUTO_TURNAROUND is only done once (machine\mc68901.cpp) [AJR]. + +- 0.218: Motorola MC68901 MFP: Preliminary cleanup. Sweeping rewrite of USART emulation (no longer based on device_serial_interface), adding support for 16x clock prescaler and data transition synchronization, break generation and detection, internal loopback and synchronous mode (machine\mc68901.cpp) [AJR]. + +- 0.209: Added (untested) callback for daisy-chained interrupt acknowledgment (machine\mc68901.cpp) [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. Removed unnecessary arguments in TMS34010 handlers [cam900]. + +- 0.206: Default input clocks for ADC0844. Detect framing and parity errors and signal Rx error interrupt if enabled (machine\mc68901.cpp) [AJR]. Removed MCFG macros [Osso]. + +- 0.205: Removed MCS51 and TMS34010 MCFG macros [Ryan Holtz]. + +- 0.202: Fixed all sets hang during the boot process (DCD polarity input) [AJR]. Removed macros which weren't already needed [Osso]. Removed MC2661 MCFG macros [Ryan Holtz]. + +- 0.201: Converted MC68901 to DEVCB3 [AJR]. Removed ADC0844 and NVRAM MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.200: Fixed Z80 SCC Channel transmit interrupt behavior that was locking up the (MESS) Apple IIgs [R. Belmont]. + +- 0.193: Added diagnostic terminals to the DrMath and VGB boards [Dirk Best]. + +- 0.192: Added ADC0844 A/D Converter for input and fixed throttle regression. The throttle has been broken since MAME 0.154. Note: Clone Battle of the Solar System (rev. 1.1 3/24/92) doesn't have the analog throttle. Attach RS232 port to monitor port. Start with "mame f15se -monitor terminal" for example to see debug messages from the game [Dirk Best]. Correct and simplify device tags in Micro3D driver. Improved MC68901 USART behavior for polled operation (machine\mc68901.cpp) [AJR]. + +- 0.191: Fixed TCDCR register in MC68901 MFP. Bits 6-4 are used for timer C and bits 2-0 are used for timer D, see https://www.nxp.com/docs/en/reference-manual/MC68901UM.pdf page 43 [Nicolas Planel]. + +- 0.186: Added audio\micro3d.h. Untangled Microprose 3D noise from driver state [Vas Crabb]. Changed name 'AMD Am29000' to 'AMC Am29000'. + +- 0.165: Use standard palette device ram for Micro3D driver [Dirk Best]. Reduced tagmap lookups in Micro3D driver [Wilbert Pol]. + +- 0.155: Moved video functions into the driver class [Osso]. + +- 0.154: Changed 'Microprose Custom' to 'Microprose Audio Custom'. + +- 0.153: No more old 68681 DUART [Miodrag Milanovic]. Make the TMS34010 a bit safer when 8-bit writes are used [David Haywood]. Uses aer register in MC68901 MFP to select which transition to generate an interrupt on. Added preliminary transmit support and preliminary receiving serial support for MC68901. Converted (MESS) X68000 keyboard into a separate serial device. This allows the removal of the UART HLE in the driver (which didn't work, it was always two characters behind). diserial cannot sync with the start bit properly when using an external clock, so for now I've added a hack that is only enabled when using the MC68901 (setting the flag ignores the extra spurious bit that was getting shifted in). Removed MC68901 polling for gpio bits (mess\drivers\atarist.c and x68k.c). Stores all bits written to gpip register, so that it can update the output when changing the ddr register & renamed variables to tie up more with the description in the data sheet [smf]. Converted MC68901 device to DEVCB2 [Osso]. + +- 0.152: Replaced read rx callback in MC68901 with a write handler, which allows multiple chips to be connected together without using glue methods. Removed a load of unused code from MC68901, probably left over when it was converted to use diserial [smf]. + +- 0.150: Modernized Mirco3D noise device [Osso]. + +- 0.149: Added RS-232 ports to machine\mc68901.c [Curt Coder]. + +- 0.148u2: Fixed uninitialized members in machine\mc68901.c [Oliver Stoeneberg]. + +- 0.141u4: Lord Nightmare fixed Micro3D I8051 CPU serial RX. TODO: Still needs CLEAR behind a 1 cycle callback. + +- 0.141u3: Used the common MC68901 device in Micro3D driver [Curt Coder]. + +- 0.141u2: Added machine\mc68901.c/h. Curt Coder imported the MC68901 device from MESS so it can be shared with the Micro3D driver. + +- 0.136u4: Couriersud fixed Micro3D driver assert in debug build. + +- 0.136u2: Added machine\micro3d.c, audio\micro3d.c and includes\micro3d.h. + +- 0.129u2: Phil Bennett tidied up the Micro3D driver and fixed sound. + +- 0.128u6: Aaron Giles removed hack for setting MCS51 serial callbacks. Updated Micro3D to use new functions. + +- 0.128u1: Micro3D improvements [Couriersud]: Serial port communication between main CPU and sound board works. Sound board now works. + +- 0.125u5: Updated 68681 DUART [Mariusz Wojcieszek]: Converted to device interface. Converted to 8 bit device. Added input and output port. Added X1/16 timer. + +- 0.124u4: Mariusz Wojcieszek added preliminary 68681 DUART (machine\68681.c). + +- 0.122u6: Changed TMS34010 CPU2 clock speed to 40MHz. + +- 0.116u3: Removed video\micro3d.c and includes\micro3d.h. + +- 0.114u1: Changed VSync to 60.003840 Hz. + +- 0.106u1: MamePlus! fixed potential crash in the Micro3D driver. + +- 0.93: Changed UPD7759 clock speed to 640000 Hz. + +- 0.92: Added vidhrdw\micro3d.c and includes\micro3d.h. Added TMS34010 (5MHz) CPU2, I8051 (11059000 Hz) CPU3, uPD7759 (100 Hz), YM2151 (3579545 Hz) and 2x DAC sound. Changed visible area to 576x400 and VSync to 57Hz. + +- 0.79u2: Added micro3d.c driver. Preliminary driver, doesn't really do much more than load the roms. + +- 19th February 2004: David Haywood sent in a skeleton driver for the Microprose 3D hardware. + +$end + + + +$info=microdar.cpp +$drv +0.213 [AJR] + + +NOTES: + +- Compumatic dart board with LED display + + +WIP: + +- 0.257: Update notes [ClawGrip]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\microdar.cpp. + +- 0.245: Added notes about undumped games on same hardware [ClawGrip]. + +- 0.213: Added microdar.cpp driver. + +$end + + + +$info=micropin.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\micropin.cpp. + +- 0.155: Added layout\micropin.lay. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.141u1: Added micropin.c driver. + +$end + + + +$info=midas.cpp +$drv +0.111u1 [Luca Elia] + + +NOTES: + +- Hardware: A reengineered Neo-Geo, with a few differences: No Z80, better sound chip, serial EEPROM and 256 color tiles. Plus a PIC12C508A microcontroller, probably for the protection checks (I've patched them out for now). + +- This driver should be merged with NeoGeo. + + +WIP: + +- 0.274: Moved Hammer to a derived state class and reduced run-time tag lookups (neogeo\midas.cpp). Use more appropriate integer types and made some variables constant. Use more symbolic constants and reduced preprocessor macros. Reduced public class members (neogeo\neogeo_spr.cpp) [cam900]. + +- 0.269: Fixed zoom table RAM size. Note: The maximum allowed access is 64K bytes (neogeo\midas.cpp). Fixed display timing related parameters (neogeo\neogeo_spr.h) [cam900]. + +- 0.256: Removed neogeo.h dependency [hap]. + +- 0.246: Changed driver to neogeo\midas.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Fixed namings. Reduced some runtime tag lookup. Added notes (MCUs in machine config, etc...). Sound output correction. Removed MCFG macros. Removed unnecessary device pointer. Converted pointer into region_ptr. Added device_video_interface for screen [cam900]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.154: Added video\neogeo_spr.c/h. Fixed uninitialized tile banking, gfxdecode layout (currently unused) and rationalize sprite rom loading. 0x9c000e is a video register, not LED related [Alex Jackson]. Changed VSync to 59.185606 Hz. + +- 15th May 2014: David Haywood - The Midas driver was created by Luca a while back, it runs 2 games 'Live Quiz Show' and 'Hammer'. One of the observations Luca made at the time is that the hardware was basically an enhanced clone of the NeoGeo, especially the video system which essentially worked in the same way but with some improvements (support for 256 colour tiles instead of 16 colour tiles being the main one). There has been a 'merge with NeoGeo driver' note in the source for a while, and the game 'Live Quiz Show' had some noticeable graphic glitches on certain mini-games. I decided to find out if actually using the proper NeoGeo video code instead of the driver's local implementation would help. This required some refactoring of the NeoGeo video code in order to handle the different format graphics, and there were also a few other oddities I had to deal with such as the Y-Zoom table on the Midas hardware being uploaded by the main CPU rather than contained in a ROM. Interestingly this uploaded Y-Zoom table ended up being the key to solving the graphic glitches, the table they upload is NOT the same as the regular NeoGeo ROM table, and treating the zoom as a simple linear zoom is what was causing the errors. Anyway, with the NeoGeo sprites refactored to be a device, and the Midas sprites being a simple class inheriting the base NeoGeo sprite class with the various difference implemented there we end up with the following improvements. On the LEFT you can see the old glitched images, on the right are the images with the new code. Less code, less duplication, less bugs, everybody wins. + +- 0.111u1: Added midas.c driver. + +$end + + + +$info=midqslvr.cpp +$drv +0.140u3 [Tom, gamerfan, Smitdogg, The Dumping Union] + + +NOTES: + +- Midway Quicksilver skeleton driver + + +WIP: + +- 0.263: Added placeholder device type for P87C552, with custom SFR definitions for the disassembler (mcs51\mcs51.cpp) [AJR]. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.246: Changed driver to midway\midqslvr.cpp. + +- 0.227: Avoid outright crashes [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Finish documentation [Hydreigon]. + +- 0.216: Added I/O board readme/documentation [Hydreigon]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. Added harddisk device. + +- 0.148: Correct slave_ack configuration member declaration in Midway Quicksilver driver [Peter Ferrie]. + +- 0.147u3: Hooked up IDE IRQ straight to the 8259 in Midway Quicksilver driver [smf]. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.144u7: Changed VSync to 53.178707 Hz. + +- 0.144u5: Hooked up basic devices in Midway Quicksilver HW. Added PCI Revision ID and fixed PIIX4 PCI slot to 31 (after DASM studying of the code) [Angelo Salese]. Added Keyboard control. Changed visible area to 640x480 and VSync to 59.940000 Hz. + +- 0.140u3: Added midqslvr.c driver. + +$end + + + +$info=midtunit.cpp +$drv +0.37b5 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan, Aaron Giles, Ernesto Corvi] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +NOTES: + +- Hardware: Midway T-unit system + +- The real MK2 board has a special cable designed for SF2 cab conversions that has the 2 SF2 Medium punch/kick buttons as block buttons for MK2. The secondary block button registers in test mode, but does not have an indicator light show up. During gameplay, the second block only functions temporarily. You can hold the button, but the character will only take a block position for 1 second. This is correct behavior. + + +Bugs: + +- nbajam, nbajamte: NBAJAM unit sounds board DAC chip emulation acting funny, misfiring DAC 8 but samples such as snare are dropping out. vidpro1 (ID 07152) + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Use callback for interrupt output and reduced hard-coded tags and unnecessary configuration (midway\midtunit_v.cpp). Moved variants with ADPCM ad DCS sound hardware to separate driver state classes (midway\midtunit.cpp) [cam900]. Added 'DCS Audio 2K' sound. + +- 0.250: Fixed protection ram size off by 1 [hap]. + +- 0.246: Changed driver to midway\midtunit.cpp/h, midway\midtunit_m.cpp, midway\midtunit_v.cpp/h, midway\midtunit_v.ipp and midway\midtview.ipp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.212: Added MIDTUNIT_LOG_PNG define to log unscaled 32bpp PNGs of all DMA draw calls. Added optional debug #define to emit JSON metadata about each DMA draw call. Removed #define-based PNG/JSON logging and moved it to a debugger command (video\midtunit.cpp). Clarified the ROM offset values in metadata by splitting into byte and bit offsets [Ryan Holtz]. + +- 0.207: Removed unnecessary arguments in adpcm_sound (machine\midtunit.cpp) and TMS34010 handlers [cam900]. + +- 0.205: Added video\midtunit.h, midtunit.ipp and midtview.ipp. Various cleanups. Converted Midway T-Unit video to device. Removed static globals. Added an optional DMA-blitter viewer behind a #define [Ryan Holtz]. + +- 0.204: Removed WILLIAMS_ADPCM_SOUND and DCS_AUDIO_2K MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.193: Lower ADPCM volume of the williams_adpcm_sound_device. This fixes possible volume balance issue in NBA Jam / Williams ADPCM Sound Board [hap]. + +- 0.192: Lower the DAC volume of the williams_adpcm_sound_device (audio\williams.c) [hap]. This fixes missing music in Mortal Kombat. + +- 0.187: Handler cleanup (audio\williams.c) [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.175: Fixed Mortal Kombat and Mortal Kombat II doesn't start if cheats are enabled [Cuavas]. + +- 0.165: Use standard palette device ram for Midway T-Unit driver [Dirk Best]. + +- 0.158: Reduced tagmap lookups (includes\midtunit.h and machine\midtunit.c) [Osso]. + +- 0.155: Adjust initial screen sizes in Midway TMS340-based drivers so aviwrite will work better [Alex Jackson]. Changed visible area to 400x254 and VSync to 54.706840 Hz. + +- 0.148u5: Midway T-Unit modernization and some cleanup [Miodrag Milanovic]. + +- 0.148u2: Replaced M6809 CPU with M6809E. + +- 0.147u1: Oliver Stoeneberg fixed Midway T-Unit crashes. Firewave fixed corrupted graphics, quickly crashes when startings. + +- 0.147: Clean up Midway video decoding, removing need for AM_BASE/_SIZE_LEGACY [Aaron Giles]. Fixed gfx rom loading. + +- 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices. Use an OKI address map instead of memcpy to handle ADPCM banking for the Williams ADPCM sound board [Aaron Giles]. + +- 0.142u4: Joe Caporale gave labels to many inputs in Midway T-Unit games. + +- 0.142u3: Joe Caporale added input button labels for Midway T-Unit driver. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: midtunit gfx_rom variables are made distinct from midyunit variables, making midyunit independent of midtunit. + +- 0.137u2: Alex Jackson fixed TMS34010 parameter in the Midway T-Unit driver. Changed VSync to 54.815170 Hz. + +- 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.121u2: Christophe Jaillet removed useless pen_array in the Midway T-Unit driver, saving some memory and getting a small speed boost. + +- 0.115u1: Aaron Giles added support for misaligned PIXBLT operations in the TMS34010 core. Couriersud fixed crash, when using state save. + +- 0.114u2: Aaron Giles added save state support to the Midway T-Unit games. + +- 0.113u2: Changed VSync to 53.204950 Hz. + +- 0.101u1: Removed 2nd sound channel in several games. + +- 0.84u3: Aaron Giles cleaned up and reorganized the DCS sound module. This required changing the way ROMs are loaded for all of the DCS-using games. Fixed sound1 roms addresses. + +- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. + +- 0.77: Changed ADSP2105 CPU2 clock speed to 10MHz. + +- 0.76u2: Changed ADSP2105 clock speed to 10240000 Hz. + +- 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. + +- 0.63: Changed wmstunit.c to midtunit.c driver, machine\wmstunit.c to machine\midtunit.c, vidhrdw\wmstunit.c to vidhrdw\midtunit.c and includes\wmstunit.h to includes\midtunit.h. + +- 0.62: Removed Custom sound. + +- 16th August 2001: Aaron Giles fixed the crashes in the T-Unit games. + +- 0.57: Added includes\wmstunit.h. + +- 0.53: Changed palettesize to 32768 colors. + +- 0.37b5: Split smashtv.c into wmstunit.c and wmsyunit.c driver. + +- 24th July 2000: Aaron Giles fixed some older Williams 34010 games from crashing. + +- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). + +- 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers. + +- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. + +- 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!). + +- 6th July 2000: Aaron Giles modified some Williams 34010 games to run better in 8-bit graphics modes. + +- 1st July 2000: Jim Hernandez fixed the Williams 34010 games' DAC volume balance. + +- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. + +- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). + +- 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated. + +- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. + +- 0.36b10: Removed sndhrdw\smashtv.c. + +- 0.36b9: Several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound [Aaron Giles]. Changed TMS34010 CPU1 clock speed to 6.25MHz, M6809 CPU2 to 2MHz and YM2151 to 3579580 Hz. + +- 0.34b7: Added smashtv.c driver, machine\smashtv.c, vidhrdw\smashtv.c and sndhrdw\smashtv.c (Alex Pasadyn, Zsolt Vasvari, Kurt Mahan (hardware info)). Known Bugs: High scores don't display in MK and Trog. We have no clue right now as to why. Strike Force hangs after beating the mother alien. Might be a protecion issue, but it's purely a speculation. Once in a while the "Milky Way" portion of the background in Strike Force is miscolored. When the Porsche spins in Narc, the wheels are missing for a single frame. This actually might be there on the original, because if the game runs over 60% (as it does now on my PII 266) it's very hard to notice. With 100% framerate, it would be invisible. Save state is commented out because it only works without sound. Sound has some problems, especially in Smash TV. Since we cannot run these games at 100% with sound on, it's hard to test for accuracy. TODO: Check for auto-erase more than once per frame (not sure if this feature is actually used). Verify screen sizes. Terminator 2 gun. Verify inputs. More cleanups. The OKIM6295 has a bankswitched ROM <-- broken - need clean fix. CVSD chip is not very accurate. Once working properly abstract it out so it can be used by other drivers, such as Sinistar. + +$end + + + +$info=midvunit.cpp +$drv +0.62 [Aaron Giles] + + +Bugs: + +- crusnusa, crusnwld and offroadc and clones: All games run at incorrect speeds. Hydreigon (ID 07337) + + +WIP: + +- 0.283: Improved shift controls. Added option to use H-pattern shifter. Added fake neutral button. Removed push-off behaviour for sticky gear buttons. Added more shifter options. Added support for sequential shifters/paddles and re-added support for toggling buttons [Vas Crabb]. + +- 0.271: Fixed range error in "Galil" wheel controller emulation (midway\midvunit.h) [R. Belmont]. + +- 0.266: Split driver state class to reduce optional finders and cleaned up code: Made video clock match PCB documentation (33.3333MHz). Suppress side effects for debugger reads. Added missing data members to save states. Use logmacro.h for configurable logging. Cleaned up member and region naming and const-qualify more variables [cam900]. Changed VSync to 57.928296 Hz. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Reduced hardcoded tags and cleaned up code. Suppress side effects for debugger reads. Use C++ style line comments for single line comments. Reduced use of literal tags (midway\midwayic.cpp) [cam900]. Added 'DCS Audio 2K' sound to all games. Except wargods (DCS2 Audio 2115). + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.246: Changed driver to midway\midvunit.cpp/h, midway\midvunit_v.cpp and midway\midwayic.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.213: Minor bugfix and cleanup. Midway V-Unit linking stub. More likely implementation of m_comm_flags [Risugami]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in ADC0844 and serial_pic handlers [cam900]. + +- 0.206: Default input clocks for ADC0844. Eliminated custom_port_read and use ioport finders instead [AJR]. Removed TIMER MCFG macros [Osso]. Added 'Serial Low Digit' dipswitch. + +- 0.205: Removed MIDWAY_SERIAL_PIC and MIDWAY_IOASIC MCFG macros [Osso]. Removed TMS32031 MCFG macros [Ryan Holtz]. + +- 0.204: Removed DCS2_AUDIO_2115 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC0844, ATA_INTERFACE and NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Cleaned up Midway V-Unit inputs and outputs. Better motion inputs and sorted main buttons. Removed runtime tagmap lookup [Risugami]. + +- 0.192: Added ADC0844 A/D Converter for input [Dirk Best]. + +- 0.189: Better documentation for Midway V-Unit wheel board. Added part numbers [Risugami]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.178: Fixed Midway V Unit wheel output. It seems the diagnostics test for the wheel is poorly coded for turning left as it is correct in game [Risugami]. + +- 0.177: Added layout\crusnusa.lay. Added basic wheel force feedback reference and made notes on other outputs. Added layout for Midway V-Unit games (Cruis'n USA, Cruis'n World and Off Road Challenge). Dumping Galil commands to osd_printf_error for now. Not confident enough in the rest of the code to include tests for them so improved the comments about them instead. Finished implementing motion controller. Motion test will succeed and everything sent to motion controller goes to stdout [Risugami]. + +- 0.152: Fixed polygon pixel color selection in Midway V-Unit driver [Phil Bennett]. + +- 0.149: Added harddisk device. + +- 0.147u1: Made timer_device use delegates [Miodrag Milanovic]. + +- 0.145u7: Clang fix (video\polynew.h) [Balrog]. + +- 0.144u1: Added video\polynew.h. + +- 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code. Aaron Giles added save state support to the CAGE audio system. + +- 0.122u4: Aaron Giles added save state support to the Midway V-Unit driver. Fixed crash when saving state of older DCS-based games. + +- 0.120u3: Aaron Giles expanded polynew.c to support quad rendering. Converted midvunit.c over to using the new quad rendering, which fixes a number of rendering issues that have plagued the driver since the start. + +- 0.120u1: Aaron Giles created new module polynew.c which combines triangle setup, rasterization and Voodoo-like multiprocessor support. Coverted Gaelco3D, Midway V-Unit, Namco System 22 and Voodoo drivers over to the new system. + +- 0.119: Aaron Giles added intelligence around the UPDATE_HAS_NOT_CHANGED flag, which is returned from VIDEO_UPDATE. If all screens in the game return UPDATE_HAS_NOT_CHANGED, then that frame is effectively skipped (up to 3 frames in a row) in terms of throttling. This allows games that render every other frame to not throttle during their "off frames". Updated the midvunit driver to return UPDATE_HAS_NOT_CHANGED. You should see an improvement in framerate with throttling enabled for these games. Note that this only kicks in if frameskip is set to 0. + +- 0.113u2: Aaron Giles updated video timing in the Midway V-unit driver. Changed VSync to 57.349016 Hz. + +- 0.113: Derrick Renaud changed Midway V-Unit games so the brake pedal shows on player1. + +- 0.99u7: Aaron Giles fixed crashing of the Midway V-Unit games. + +- 0.94u5: Aaron Giles turned off debugging code in the hotspots, giving a huge speed improvement to the V-unit games. + +- 0.84u3: Aaron Giles cleaned up and reorganized the DCS sound module. This required changing the way ROMs are loaded for all of the DCS-using games. Fixed sound1 roms addresses. + +- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. + +- 0.77: Changed ADSP2105 CPU2 clock speed to 10MHz. + +- 0.76u2: Midway V-Unit Update [Aaron Giles]: Added speedup handlers for all games (it makes a little difference), revamped the DCS2 handling to support stereo output, fixed a number of synchronization issues in the DCS2 handling and implemented a few missing features in the Midway I/O ASIC. Changed ADSP2105 clock speed to 10240000 Hz. + +- 0.63: Changed wmsvunit.c to midvunit.c driver, vidhrdw\wmsvunit.c to vidhrdw\midvunit.c and includes\wmsvunit.h to includes\midvunit.h. Added machine\midwayic.c. Aaron Giles fixed missing music in crusnusa and crusnwld. + +- 0.62: Added wmsvunit.c driver, vidhrdw\wmsvunit.c, includes\wmsvunit.h and vidhrdw\poly.c + h. Known issues: Textures for automatic/manual selection get overwritten in Cruis'n World. Sound reset not working for all games. Rendering needs to be looked at a little more closely to fix some holes. In Cruis'n World attract mode, right side of sky looks like it has wrapped. + +$end + + + +$info=midwayttl.cpp +$drv +0.265 [Jeff Anderson, Seth Soffer, Osso] + + +WIP: + +- 0.266: Added preliminary list of games [gregf]. + +- 0.265: Added midwayttl.cpp driver. + +$end + + + +$info=midwunit.cpp +$drv +0.37b5 [Ernesto Corvi, Aaron Giles] + + +NOTES: + +- Driver based on Y/Z-unit driver by Alex Pasadyn, Zsolt Vasvari and Kurt Mahan. + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Reduced hardcoded tags and cleaned up code. Suppress side effects for debugger reads. Use C++ style line comments for single line comments. Reduced use of literal tags (midway\midwayic.cpp). Suppress side effects for debugger reads. Removed unnecessary object finders and #includes, reduced literal tags and use logmacro.h for configurable logging. Removed unnecessary prefixes from member function names, use C++ line comments for single line comments and reduced preprocessor macros (midway\midwunit.cpp) [cam900]. Added 'DCS Audio 8K' sound. + +- 0.246: Changed driver to midway\midwunit.cpp/h and midway\midwunit_m.cpp. + +- 0.245: Added interlock and bill inputs for all games [AJR]. + +- 0.224: Added I/O shuffling to fix sound stops working during attract mode of WWF: Wrestlemania [MetalliC]. Eliminated dependencies on midtunit driver [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.207: Removed unnecessary arguments in serial_pic and TMS34010 handlers [cam900]. + +- 0.206: Added 'Serial Low Digit' dipswitch. + +- 0.204: Removed DCS_AUDIO_8K MCFG macro [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.165: Use standard palette device ram for Midway W-Unit driver [Dirk Best]. + +- 0.158: Reduced tagmap lookups (includes\midwunit.h and machine\midwunit.c) [Osso]. + +- 0.155: Adjust initial screen sizes in Midway TMS340-based drivers so aviwrite will work better [Alex Jackson]. Changed visible area to 400x254 and VSync to 54.706840 Hz. + +- 0.147u1: smf fixed corrupted graphics, quickly crashes when starting in Midway W-Unit all sets. + +- 0.147: Clean up Midway video decoding, removing need for AM_BASE/_SIZE_LEGACY [Aaron Giles]. Fixed gfx rom loading. + +- 0.142u4: Joe Caporale gave labels to many inputs in Midway W-Unit games. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: machine\midwunit.c is split into wunit and xunit files with some code duplication. + +- 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code. + +- 0.121u2: Christophe Jaillet moved redundant check for bank switching out of inline code, which nets a small speedup in the Midway W-Unit driver. + +- 0.115u1: Aaron Giles added support for misaligned PIXBLT operations in the TMS34010 core. Couriersud fixed crash, when using state save. + +- 0.114u2: Aaron Giles added save state support to the Wolf Unit games. + +- 0.113u2: Changed VSync to 53.204950 Hz. + +- 0.84u3: Aaron Giles cleaned up and reorganized the DCS sound module. This required changing the way ROMs are loaded for all of the DCS-using games. Fixed sound1 roms addresses. + +- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. + +- 0.77: Changed ADSP2105 CPU2 clock speed to 10MHz. + +- 0.76u2: Changed ADSP2105 clock speed to 10240000 Hz. + +- 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. + +- 0.63: Changed wmswolfu.c to midwunit.c driver, machine\wmswolfu.c to machine\midwunit.c and includes\wmswolfu.h to includes\midwunit.h. + +- 0.57: Added includes\wmswolfu.h. + +- 0.53: Changed palettesize from 65536 to 32768 colors. + +- 0.37b5: Added wmswolfu.c driver and machine\wmswolfu.c. Created by Aaron Giles and Ernesto Corvi. Based on older drivers by Alex Pasadyn and Zsolt Vasvari with some help from Kurt Mahan. + +- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. + +$end + + + +$info=midxunit.cpp +$drv +0.57 [Aaron Giles, Ernesto Corvi] + + +NOTES: + +- Based on older drivers by Ernesto Corvi, Alex Pasadyn and Zsolt Vasvari + +- Hardware: Midway X-unit system. Board: Williams compressed digital sound board, with ADSP2105 @ 10.24MHz and Custom. + + +WIP: + +- 0.280: Removed midway\midxunit.h and midway\midxunit_m.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to midway\midxunit.cpp/h and midway\midxunit_m.cpp. + +- 0.141u4: Added includes\midxunit.h and machine\midxunit.c. + +- 0.63: Changed revx.c to midxunit.c driver. + +- 0.57: Added revx.c driver. + +$end + + + +$info=midyunit.cpp +$drv +0.37b5 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan, Ernesto Corvi, Aaron Giles] + +0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] + + +NOTES: + +- Hardware: Williams/Midway Y/Z-unit system + +- Super Hi Impact Proto V4.0: You need to at least reset the high score table from the UTILITIES menu. It's best to do a FULL FACTORY RESTORE + + +Bugs: + +- hiimpact, shimpact and clones: [possible] Sound Test dings 5 times. Tafoid (ID 05400) + + +WIP: + +- 0.266: Moved different sound systems to separate driver state classes. Also simplified machine configurations and added missing data members to save states [cam900]. + +- 0.265: Fixed a class memory access warning (midway\midyunit_v.cpp) [Vas Crabb]. Various cleanups: Suppress side effects for debugger reads. Improved ROM region naming. Use logmacro.h for configurable logging. Use C++ line comments [cam900]. + +- 0.263: Updated DIP definitions/locations [Guru]. + +- 0.258: Removed some output().set_value() calls (midyunit.h and midyunit_m.cpp) [Osso]. + +- 0.250: Fixed protection ram size off by 1 [hap]. + +- 0.246: Changed driver to midway\midyunit.cpp/h, midway\midyunit_m.cpp and midway\midyunit_v.cpp. + +- 0.231: Additional notes, documentation & history of Williams/Midway games based on source code notes [Brian Troha]. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.223: Cleaned up the banking on the Williams System 11 Background Sound/Music board device to support banking up to 27c010 sized EPROMs, which are used on the prototype Funhouse pinball and on High Impact Football on Midway Y-Unit hardware. Added more notes about the operation/hookup and variants of the System 11 Background Sound/Music board [Lord Nightmare]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in narc_sound and TMS34010 handler [cam900]. + +- 0.206: Default input clocks for ADC0844 [AJR]. Removed MCFG macros [Vas Crabb]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed ADC0844 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.193: Lower ADPCM volume of the williams_adpcm_sound_device [hap]. Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.192: Lower the DAC volume of the williams_adpcm_sound_device (audio\williams.c) [hap]. + +- 0.187: Handler cleanup (audio\williams.c) [AJR]. + +- 0.182: Identify DACs used in most Midway and Williams games [AJR]. + +- 0.158: Reduced tagmap lookups (includes\midyunit.h and machine\midyunit.c) [Osso]. + +- 0.155: Adjust initial screen sizes in Midway TMS340-based drivers so aviwrite will work better [Alex Jackson]. Changed visible area to 410x256 and VSync to 54.706840 Hz, except Narc (512x400 and VSync to 54.824186 Hz). + +- 0.148u2: Replaced M6809 CPU with M6809E. + +- 0.146u1: Phil Bennett fixed a tag regression in the Midway Y-unit driver. This fixes smashtv, strkforc and trog crashes while a game begins. + +- 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. + +- 0.142u4: Joe Caporale gave labels to many inputs in Midway Y-unit games. + +- 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.123: Aaron Giles fixed incorrect default screen size in midyunit games. Changed VSync to 54.815170 Hz except Narc. + +- 0.122u6: Aaron Giles fixed the volume set in the service mode doesn't keep (revx, mk2, mk3, kinst2). + +- 0.122u5: Simplified Y-unit DMA rendering, fixing bugs and removing the macro voodoo [Aaron Giles]. + +- 0.120u1: Aaron Giles properly identified bill inputs in Midway Y-Unit driver games. + +- 0.115u1: Aaron Giles added support for misaligned PIXBLT operations in the TMS34010 core. Couriersud fixed crash, when using state save. + +- 0.114u2: Aaron Giles added save state support to the Midway Y-Unit games. + +- 0.113u2: Changed VSync to 53.204950 Hz. + +- 0.106u4: Aaron Giles fixed hanging in the Midway Y/Z-unit games. + +- 0.101u1: Removed 2nd sound channel in several games. + +- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. + +- 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. + +- 0.63: Changed wmsyunit.c to midyunit.c driver, machine\wmsyunit.c to machine\midyunit.c, vidhrdw\wmsyunit.c to vidhrdw\midyunit.c and includes\wmsyunit.h to includes\midyunit.h. + +- 0.62: Removed Custom sound. + +- 0.57: Added includes\wmsyunit.h. + +- 0.37b5: Split the smashtv.c driver into wmstunit and wmsyunit driver. + +- 21st July 2001: Aaron Giles reworked the Williams Y-unit video driver not to use too many colors. + +- 0.36b10: Removed sndhrdw\smashtv.c. + +- 0.36b9: Several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound [Aaron Giles]. Changed TMS34010 CPU1 clock speed to 6.25MHz, M6809 CPU2 to 2MHz and YM2151 to 3579580 Hz in some game. + +- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b2: CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.) [Larry Bank, Alex Pasadyn]. + +- 0.34b7: Added smashtv.c driver, machine\smashtv.c, vidhrdw\smashtv.c and sndhrdw\smashtv.c. + +$end + + + +$info=midzeus.cpp +$drv +0.84u3 [Aaron Giles] + + +NOTES: + +- Hardware: Midway Zeus system + + +WIP: + +- 0.266: Cleanups: Split driver state class per IO config. Use C++ style comments for single line comments. Use logerror.h for logging function. Reduced unnecessary lines. Constantize variables. Reduced preprocessor defines. Fixed naming for ROM region and tags. Reduced runtime tag lookups. Moved driver init code into machine_start and address map [cam900]. Tidied up some changes [Vas Crabb]. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Reduced hardcoded tags and cleaned up code. Suppress side effects for debugger reads. Use C++ style line comments for single line comments. Reduced use of literal tags (midway\midwayic.cpp) [cam900]. Added 'DCS2 Audio 2104' sound. + +- 0.246: Changed driver to midway\midzeus.cpp/h and midway\midzeus_v.cpp. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION and switched to [[maybe_unused]] attribute (video\zeus2.h) [Vas Crabb]. + +- 0.230: Turn off hardcoded 'in video driver' debugging keys by default, it's a common source of confusion [David Haywood]. + +- 0.223: Added machine\ibm21s850.cpp/h and tsb12lv01a.cpp/h. Moved some Zeus2-specific members into the appropriate subclass and added more state registration. Added skeleton devices for the IBM 21S850 IEEE 1394 PHY controller and the TI TSB12LV01A IEEE 1394 link-layer controller. 'The Grid' no longer hangs. Added skeleton IBM 21S850 IEEE PHY support, hooked it up in midzeus2 to accurately reflect the PHY model used [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified handlers for Midway Zeus2 device [Osso]. + +- 0.214: Bring static variables inside class. Eliminated auto_alloc [AJR]. + +- 0.209: Fixed typo from MAME 0.202 ('MCFG removal and other cleanup'), fixes frame rate slowdown in 'The Grid' [Ted Green]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed unnecessary arguments in handlers [cam900]. + +- 0.206: Added 'Serial Low Digit' dipswitch. + +- 0.202: MCFG removal and other cleanup [Ted Green]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.190: Map proper * key to keypad [Ted Green]. + +- 0.186: Adding save state support to Atlantis driver (machine\pci-ide.cpp, pci.cpp, pci9050.cpp, vrc4373.cpp and video\zeus2.cpp) [Ted Green]. + +- 0.185: Fixed waveram0 write. Changed conversion to screen coordinates. Added initial blending. Added texture lookup for RGB555 direct color type. Added UV scaling. Increase input FIFO empty interrupt time and start to use address for quad selection. Working on depth buffering. Don't include texture information on normal builds to reduce exe size (video\zeus2.cpp). Driver reorg and cleanup. Handle buffer wrapping during frame clear. Select quad size based on microcode source and add code for trimesh rendering (video\zeus2.cpp). Fixed fast fill routine (video\zeus2.cpp). Block register updates until unlocked (machine\midwayic.cpp) [Ted Green]. Removed anonymous timers [Osso]. + +- 0.184: Added serial input (machine\midwayic.cpp). Better texture lookup (video\zeus2.cpp) [Ted Green]. + +- 0.182: Squelch logerror from interrupt control (machine\midwayic.cpp). Added better game selector, changed waveram viewer to use V key to fix conflict with game controls and consolidate waveram1 writing and add more logging for models (video\zeus2.cpp). Added alternative texture loading subroutines to video\zeus2.cpp [Ted Green]. + +- 0.181: Updated Midway Zeus2 Video coordinate scaling and increased Z buffer to 24 bits. Updated screen rectangle. Added hooks for serial communication (machine\midwayic.cpp) [Ted Green]. + +- 0.179: Removed includes\midzeus2.h and video\midzeus2.cpp. Zeus-2 video: Updated waveram organization. Updated quad rendering command size. Updated register naming [Ted Green]. + +- 0.175: Added video\zeus2.cpp/h. Use new Zeus2 video device for Midway Zeus 2. Re-organize frame buffer ram and add IEEE754 floating point conversion (video\zeus2.cpp). Closer to getting quad 14 word working. Better quad size selection. Changed texture size selection and attempt to extract last parameters from quad 14 (video\zeus2.cpp) [Ted Green]. + +- 0.174: Added includes\midzeus2.h. Allow separate Midway Zeus driver building [Miodrag Milanovic]. + +- 0.170: Removed midzeus2 spurious palette tags [AJR]. + +- 0.166: Converted video\midzeus2.c to "polynew". Removed an unnecessary display buffer added when doing a polygon rasterizer update on midzeus2. Midway Zeus is now using the polynew rasterizing architecture [Andrew Gardner]. + +- 0.165: Added rudimentary blending to video\midzeus.c (mk4 and invasnab). Note, this doesn't improved Cruis'n Exotica or The Grid, they run on Midway Zeus 2 which is significantly different [MooglyGuy]. Further improvements: Added alternate back-face culling method. Added additional blend modes. Added depth test and write enables. Slightly improved rasterization [Phil Bennett]. + +- 0.160: Removed PIC16C5x MCU fake I/O memory map in Midway Zeus driver [hap]. + +- 0.154: Modernized Midway Zeus and lot moved to _state, also made midzeus2_state separated and legacy_poly should be removed in future [Miodrag Milanovic]. + +- 0.146u5: Fix compile error (video\midzeus.c) [Miodrag Milanovic]. + +- 0.145u7: Aaron Giles fixed crash before OK in Midway Zeus driver. + +- 0.142u6: Midway Zeus improvements [Phil Bennett]: Added some alternate FIFO commands used by clone Mortal Kombat 4 (version 1.0). Hooked up the short-format draw command (used to draw life bars and shadows in Mortal Kombat 4). Added support for alternate 4/8 bit texture formats (used by Mortal Kombat 4). + +- 0.138u4: Miodrag Milanovic fixed Midway Zeus driver assert in debug build. + +- 0.130u4: Aaron Giles fixed MAME asserts during load time in all Midway Zeus sets. + +- 0.129u2: Phil Bennett fixed a access violation (debug) for all Midway Zeus sets. + +- 0.127: smf identified compatible timekeeper used by Midway Zeus II. Removed all the timekeeper memory handlers, except for 8 bit & changed the drivers to use the conversion built into the memory system. + +- 0.125u7: Fabio Priuli updated the Midway Zeus driver which shared some input code. + +- 0.122u3: Added layout\crusnexo.lay. Zeus updates [Aaron Giles]: Better documented various bit latches. Hooked up crusnexo lamp board (added layout). Fixed year in MK4 startup test. + +- 0.122u2: Zeus2 (+related) updates [Aaron Giles]: Fixed save states for DCS games. Cleaned up Zeus2 waveram handling. Added Zeus2 save state support. Added preliminary model and quad rendering support for Zeus2. Added support to timekpr for the ZPRAM used on Zeus2. Hooked up ZPRAM in Zeus2 games. Hooked up controls in Zeus2 games. Updated poly.c to ensure it is idle before saving state. Added artifical Z offset of -2 to make the full screen show in crusnexo. + +- 27th December 2007: Aaron Giles - When I first started working on the Midway Zeus 3D hardware, I was hopeful that the so-called "Zeus 2" chip would follow logically from the original. So it was with heightened expectations that I started looking at Cruis'n Exotica and The Grid, during a couple of free days I had off. Sadly, my wishes did not come true. While the second generation Zeus chip shares a few fundamental concepts with the original, there is quite a lot about it that is very different. For example, the Zeus 2 renders to a 32bpp framebuffer instead of 16bpp, and directly accepts some parameters in the wacky TMS3203x floating-point format rather than requiring the main CPU to convert everything to integers first. But even worse, all the registers and data formats are different, so it's like starting from scratch again. It's been pretty frustrating making progress, but at least I have something to show. The game is "playable" as long as you don't mind not seeing large chunks of geometry and enjoy having your view blocked by the background. But at least textures and colors seem to be mostly right, and the geometry is fundamentally there, if a bit mis-sorted. The Grid is proving even more problematic, demonstrating a fundamental flaw in the TMS3203x interrupt handling that is causing me to rework it in the core and then fix all the other games that use it. + +- 0.122u1: Added video\midzeus2.c. Zeus updates [Aaron Giles]: Figured out data format of 2 matrix form. Extracted data for lights. Added backface culling which mostly works but fails sometimes, so it is disabled. Started on some initial lighting calculations. Cleaned up zeus wave RAM accessors. Changed rendering code to allow for greater parallelism on multicore systems. Removed some vestigial zeus 2 hacks. Reduced visible area to remove artifacts. Made right/bottom vertices inclusive to fix some gapping issues. Fixed invasn lightgun offset. Zeus 2 hardware [Aaron Giles]: Fixed ROM loading, added banking support. Separated zeus 2 video implementation from zeus implementation. Implemented direct pixel accesses; enough to get startup screens to show. Hooked up ZPRAM. Fixed digital inputs for crusnexo. Fixed default screen parameters to match the games. Aaron Giles fixed ROM-based DCS2 system to ignore HLE transfers (fixes broken sound in invasn). Properly reduced internal memory on the ADSP-2104 variants. + +- 0.121u4: Midway Zeus improvements [Aaron Giles]: Cleaned up video code, removed unnecessary math. Added bilinear filtering. Removed perspective correction. Added proper video timing configuration. Added lightgun support to Invasion. Increased resolution on fixed point math to prevent overflows. Fixed texture addresses to only count even rows. Added missing U/V scale factors. Added solid polygon rendering support. Fixed screen clear trigger. Implemented fade out effect. Added Z offsets. Added support for splitting model commands. Hooked up FIFO empty IRQ to make invasn work nicely. Correct PIC values for invasn. Implemented per-quad texture offsets. Hooked up writes to registers during model data processing. + +- 11th December 2007: Aaron Giles - So I've been spending a good amount of time reverse engineering the Zeus chip's behavior. Thanks goes out to the folks who offered to loan me a Mortal Kombat 4 board. So far I haven't had to hack into it yet, but as I delve into some of the more esoteric behaviors of the chip, I suspect I will need to eventually. The board I've been loaned has at least been very helpful to understand what things are supposed to look like. In the past few days I've finally figured a number of things out... First off, textures now appear to be correct in most cases. It turns out there are a bunch of subtleties in the texture handling, including per-quad offsets, independent U and V coordinate scaling, ignoring the low address bit, determining when to make things transparent, etc. Getting these basics figured out means that the games are now respectable looking. I knew Invasion ran on the same hardware as Mortal Kombat 4, but the way it handles models, textures and interrupts was quite different. I think I've finally reconciled most of it, so the game boots, coins up, and plays, though there are still a bunch of models missing and glitches to figure out. I also need to hook up the light guns so you can actually try playing. Even better, Mortal Kombat 4 is mostly playable, at slow speeds (no serious optimizations yet). Lots of glitches remain, but it fundamentally works, which is pretty thrilling given where I was a couple months ago. As I've been figuring stuff out, I've been adding to the rapidly expanding Midway Zeus wiki page (http://mamedev.org/devwiki/index.php/Midway_Zeus). This is pretty much a brain dump of how I understand the chip to work, and writing it down has helped me deduce a bunch of stuff. Yet there are still a bunch more things to figure out, such as alpha blending effects, lighting, missing bits of models, extra vectors and matrices I don't understand, crashes, weird results, etc. But in the meantime, enjoy some WIP screenshots of Mortal Kombat 4 and Invasion running in MAME. + +- 0.121u3: More Zeus improvements [Aaron Giles]: Converted over to 64-bit data and simplified the logic to work more like the hardware. + +- 0.121u2: Some more internal improvements to the Midway Zeus driver [Aaron Giles]. + +- 0.120u2: Added video\midzeus.c and includes\midzeus.h. Aaron Giles made some progress on the Midway Zeus-based system. The 3D command stream is now parsed and the format is partially understood, enough to display some polygons but with incorrect textures in Mortal Kombat 4. + +- 0.107u3: ClawGrip updated Midway Zeus games input ports to use IPT_BILL1 for bill acceptors. + +- 0.84u5: Brian Troha fixed dipswitches in the Midway Zeus games. + +- 0.84u3: Added midzeus.c driver. + +$end + + + +$info=mikie.cpp +$drv +0.30 [Allard van der Bas, Mirko Buffoni, Stefano Mozzi, Marco Cassili, Al Kossow (color info)] + + +WIP: + +- 0.249: Removed konami\mikie.h and konami\mikie_v.cpp. + +- 0.246: Changed driver to konami\mikie.cpp/h and konami\mikie_v.cpp. + +- 0.136u4: Added includes\mikie.h. + +- 0.31: Removed sndhrdw\mikie.c. + +- 0.30: Added mikie.c driver, vidhrdw\mikie.c and sndhrdw\mikie.c. + +$end + + + +$info=mil4000.cpp +$drv +0.128u5 [David Haywood, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\mil4000.cpp. + +- 0.229: Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Millennium Nuovo 4000 driver [Osso]. + +- 0.153: Added missing note [Roberto Fresca]. + +- 0.128u6: Added layout\mil4000.lay. + +- 0.128u5: Added mil4000.c driver. + +$end + + + +$info=miniboy7.cpp +$drv +0.116u2 [Roberto Fresca] + + +NOTES: + +- This driver was made reverse-engineering the program ROMs. The Mini Boy 7 dump found lacks of PCB pics, technical notes or hardware list. Only one text file inside telling that ROMs mb7511, mb7311 and mb7111 are rotten, typical for M5L2764K parts. The color PROM was not dumped. + +- Seven games in one, plus Ad message support: Draw Poker, 7-Stud Poker, Black Jack, Baccarat, Hi-Lo, Double-Up and Craps. + +- http://www.arcadeflyers.com/?page=thumbs&db=videodb&id=4275 + + +WIP: + +- 0.274: Added layout\bejpoker.lay and layout\sminiboy.lay. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\miniboy7.cpp. + +- 0.162: Added layout\miniboy7.lay. + +- 0.116u2: Added miniboy7.c driver. + +$end + + + +$info=miniguay.cpp +$drv +0.228 [jordigahan, ClawGrip, Osso] + + +WIP: + +- 0.246: Changed driver to cirsa\miniguay.cpp. + +- 0.228: Added miniguay.cpp driver. + +$end + + + +$info=minihock.cpp +$drv +0.256 [Museo Arcade Vintage, ClawGrip] + + +NOTES: + +- Skeleton driver for "Mini Hockey" electromechanical coinop from Rumatic. + + +WIP: + +- 0.256: Added minihock.cpp driver. + +$end + + + +$info=minivadr.cpp +$drv +0.36b13 [Takahiro Nogi] + + +WIP: + +- 0.246: Changed driver to taito\minivadr.cpp. + +- 0.114u4: Removed video\minivadr.c. + +- 0.36b13: Added minivadr.c driver and vidhrdw\minivadr.c. + +$end + + + +$info=minivideo.cpp +$drv +0.205 [Osso] + + +NOTES: + +- Skeleton driver for gambling (?) games running on hardware manufactured by 'Minivideo'. + +- Probably manufactured in Italy since PCBs solder sides are marked LS, which stands for 'lato saldature' (solder side in Italian). + +- All dumps are missing the HD6473258P10 internal ROM. This chip is also used in Tecmo's V Goal Soccer as a MCU. + + +WIP: + +- 0.246: Changed driver to misc\minivideo.cpp. + +- 0.205: Added minivideo.cpp driver. + +$end + + + +$info=mirage.cpp +$drv +0.119u2 [Team Japump] + + +WIP: + +- 0.246: Changed driver to dataeast\mirage.cpp. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.119u2: Added mirage.c driver. + +$end + + + +$info=mirax.cpp +$drv +0.132 [Tomasz Slanina, Angelo Salese, Olivier Galibert] + +0.103u1 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\mirax.cpp. + +- 0.103u1: Added mirax.c driver. + +$end + + + +$info=mirderby.cpp +$drv +0.261 [Angelo Salese] + + +WIP: + +- 0.261: Added mirderby.cpp driver. + +$end + + + +$info=missamer.cpp +$drv +0.232 [Dirk Best] + + +WIP: + +- 0.246: Changed driver to pinball\missamer.cpp. + +- 0.232: Added missamer.cpp driver and layout\missamer.lay. + +$end + + + +$info=missb2.cpp +$drv +0.60 [David Haywood] + + +NOTES: + +- A rather odd bootleg of Bubble Bobble with level select, redesigned levels, redesigned (8bpp!) graphics and different sound hardware... Crazy + + +WIP: + +- 0.246: Changed driver to taito\missb2.cpp. + +- 0.60: Added missb2.c driver. + +$end + + + +$info=missbamby.cpp +$drv +0.206 [jordigahan, ClawGrip] + + +WIP: + +- 0.278: Added note about alternate PCB for Deta Multy [Javier Blanco]. + +- 0.258: Grouped related systems [ClawGrip]. + +- 0.246: Changed driver to cirsa\missbamby.cpp. + +- 0.228: Merged regama.cpp with missbamby.cpp driver. + +- 0.222: Added regama.cpp driver [Osso]. + +- 0.218: Added notes about undumped games on same hardware [ClawGrip]. + +- 0.206: Added missbamby.cpp driver. Correct PCB diagram and manufacturer name [AJR]. + +$end + + + +$info=missile.cpp +$drv +0.26 [Ray Giarratana] + + +NOTES: + +- There are 2 different versions of the Super Missile Attack board. It's not known if the roms are different. The SMA manual mentions a set 3(035822-03E) that will work as well as set 2. Missile Command set 1 will not work with the SMA board. It would appear set 1 and set 2 as labeled by MAME are reversed. + + +WIP: + +- 0.246: Changed driver to atari\missile.cpp. + +- 0.112: Removed vidhrdw\missile.c. + +- 0.110: Added vidhrdw\missile.c. + +- 0.107: Removed vidhrdw\missile.c and includes\missile.h. + +- 0.101u4: Removed machine\missile.c. + +- 0.58: Added includes\missile.h. + +- 0.27: Added sndhrdw\pokyintf.c/h. + +- 0.26: Added missile.c driver, machine\missile.c and vidhrdw\missile.c. + +$end + + + +$info=mitchell.cpp +$drv +0.35RC1 [Paul Leaman, Mario Silva] + +0.34b2 [Paul Leaman, Mario Silva] + + +NOTES: + +- All games run on the same hardware except mgakuen, which runs on an earlier version, without RAM banking, not encrypted (standard Z80) and without EEPROM. + +- Super Pang has a protection which involves copying code stored in the EEPROM to RAM and execute it from there. The first time the game is run, you have to keep the player 1 start button pressed until the title screen appears. This forces the game to initialize the EEPROM, otherwise it will not work. + + +WIP: + +- 0.286: Added note about sprite DMA trigger [hap, Jim Westfall]. + +- 0.246: Changed driver to capcom\mitchell.cpp and capcom\kabuki.cpp/h. + +- 0.242: Removed video\mitchell.cpp and includes\mitchell.h. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74157, EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.186: Fixed Mitchell NVRAM saving [D. Haywood]. + +- 0.169: Added Pang PCB readme [Guru]. + +- 0.150: Aaron Giles fixed polarity of EEPROM CS/CLK lines in Mitchell driver. + +- 0.136: Aaron Giles fixed Mitchell driver attempt to register save state entry after state registration is closed. + +- 0.135u4: Added includes\mitchell.h. Fabio Priuli added driver data struct and save states to Mitchell driver. + +- 0.133u1: Corrado Tomaselli changed VSync to 57.42 Hz in block, cworld, dokaben, hatena, pang, qsangoku, qtono1 and spang. + +- 0.131u2: Pierpaolo Prazzoli fixed regression for Mitchell games and ram error during the boot checking of the games in pang, spang, pompingw and pkladies. + +- 0.131u1: Angelo Salese merged memory maps in the Mitchell driver. + +- 0.111u5: Luigi30 fixed service key in the Mitchell driver. Removed 2nd coin slot. + +- 0.84u5: AKIN adjusted pitches in the Mitchell driver. Changed MSM6295 clock speed to 7500 Hz and YM2413 to 4MHz. + +- 0.65: Smitdogg fixed the sound levels (percussion) in the Mitchell driver. + +- 0.61: Changed YM2413 clock speed to 3579545 Hz. + +- 15th December 2000: Michael Soderstrom fixed an incorrect function declaration in the Mitchell driver. + +- 0.35RC1: Changed pang.c to mitchell.c driver. + +- 0.35b4: Added machine\kabuki.c. + +- 0.34b2: Added pang.c driver and vidhrdw\pang.c. + +$end + + + +$info=miteshin.cpp +$drv +0.272 [Hammy, Osso] + + +WIP: + +- 0.272: Added miteshin.cpp driver. + +$end + + + +$info=mjkjidai.cpp +$drv +0.63 [Nicola Salmoria] + + +WIP: + +- 0.248: Removed sanritsu\mjkjidai.h and sanritsu\mjkjidai_v.cpp. + +- 0.246: Changed driver to sanritsu\mjkjidai.cpp/h and sanritsu\mjkjidai_v.cpp. + +- 0.135u2: Added includes\mjkjidai.h. + +- 0.63: Added mjkjidai.c driver and vidhrdw\mjkjidai.c. + +$end + + + +$info=mjsenpu.cpp +$drv +0.179 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\mjsenpu.cpp. + +- 0.179: Added mjsenpu.cpp driver. + +$end + + + +$info=mjsister.cpp +$drv +0.59 [Uki] + + +WIP: + +- 0.246: Changed driver to toaplan\mjsister.cpp. + +- 0.136u4: Removed video\mjsister.c. + +- 0.59: Added mjsister.c driver and vidhrdw\mjsister.c. + +$end + + + +$info=mlanding.cpp +$drv +0.150 [Tomasz Slanina, Phil Bennett, Angelo Salese, David Haywood] + +0.107 [David Haywood] + + +NOTES: + +- Hardware: Dual 68k + Z80. No other hardware info... but it doesn't seem related to Taito Air System at all. + + +WIP: + +- 0.246: Changed driver to taito\mlanding.cpp and taito\taitoio_yoke.cpp/h. + +- 0.189: Added machine\taitoio_yoke.cpp/h. + +- 0.107: Added mlanding.c driver. + +$end + + + +$info=mmagic.cpp +$drv +0.164 [Dirk Best] + + +WIP: + +- 0.246: Changed driver to nintendo\mmagic.cpp. + +- 0.164: Added mmagic.c driver. + +$end + + + +$info=mmm.cpp +$drv +0.143u4 [AGEMAME] + + +WIP: + +- 0.246: Changed driver to maygay\mmm.cpp. + +- 0.143u4: Added mmm.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=model1.cpp +$drv +0.81u1 [Olivier Galibert] + + +Bugs: + +- vr, vformula, vf: Unable to escape TGP test. Hydreigon (ID 07918) + + +WIP: + +- 0.285: Default NVRAM is 1-filled [Angelo Salese]. + +- 0.279: Sort out register update priority (mb86233\mb86233.cpp) [Matthew Daniels]. + +- 0.278: Added TGP sin/cos lookup tables [Matthew Daniels]. + +- 0.277: Changed TGP frequency to 13.333 MHz (40 MHz/3) [Matthew Daniels]. Changed Fujitsu MB86234 CPU2 clock speed to 40MHz. + +- 0.276: Write the results of an ALU operation before writing to register/memory. Sega Rally has an instruction that calculates d += p and loads a value into d at the same time; it is the loaded value that should be used, not the result of the ALU operation. Also only test the d register when performing an ALU operation (mb86233\mb86233.cpp) [Matthew Daniels]. + +- 0.268: Measured clocks (shared\segam1audio.cpp) [Guru]. Fixed volume. Added variables into save states. Cleanups. Moved devices into private. Initialize variables at machine start. Removed hardcoded tags and literal tag usage. Added notes. Fixed spacing. Constantize values. Use correct typename values (sega\dsbz80.cpp) [cam900]. + +- 0.246: Changed driver to sega\model1.cpp/h, sega\model1_m.cpp, sega\model1_v.cpp, shared\segam1audio.cpp/h, sega\dsbz80.cpp/h, sega\m1comm.cpp/h, sega\model1io.cpp/h and sega\model1io2.cpp/h. + +- 0.236: Fixed overdriven sound (audio\segam1audio.cpp) [Henrik Algestam]. + +- 0.234: Fixed MB86233 TGP flags behaviour on -0, seems to fix Virtua Fighter. Refined the patch to only do FP-type flag setting on FP operations (mb86233\mb86233.cpp) [Ryan Holtz]. + +- 0.231: Added main NVRAM used for bookkeeping [AJR]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. Correct clock divider and clocks for users of YMW-258-F to match schematics [R. Belmont]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\m1comm.cpp, model1io.cpp and model1io2.cpp and segam1audio.cpp) [Osso]. + +- 0.218: V60 updates: Fixed XOR instructions to not change the carry flag. Added friendlier flags display in the debugger [R. Belmont, Tahg]. Fixed V60 AND and OR instructions to also not change the carry flag. NEG instructions should set or clear carry based on non-zero or zero results, not based on borrow [Ryan Holtz]. Sign-extend displacements for various addressing modes and DB/TB instructions. This seems to have regressed with the great disassembler refactoring [AJR, Tahg]. Create "screen" before "ioboard:screen" [hap]. + +- 0.217: Added internal TGP programs to Sega NetMerc, Star Wars Arcade, Virtua Fighter and Wing War. Slightly hacky background color fix (video\model1.cpp). Fixed copro_atan_base index. Clear up some stuff. Get rid of the ram collisions (machine\model1.cpp) [O. Galibert]. + +- 0.215: TGP interface fixes [O. Galibert]. + +- 0.214: Eliminated auto_alloc [AJR]. + +- 0.209: Added individual output lines [hap]. + +- 0.208: Hooked up drive board outputs [SailorSat]. + +- 0.207: Eliminated address_space argument from MB8421 read/write handlers [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed S24TILE MCFG macros [Osso]. + +- 0.203: Modernised 'Sega Model 1 Sound Board'. Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.201: Removed EEPROM MCFG macros from machine\model1io.cpp and model1io2.cpp [Ryan Holtz]. + +- 0.200: Screen indexes have flipped due to device replace instead of remove/add (layout\model1io2.lay) [smf]. Allow layouts to specify screen tags rather than indices (emu\rendlay.cpp) - makes order of instantiation irrelevant in Model 1 etc [Vas Crabb]. + +- 0.199: Added customized MCFG_DEVICE_ADD macro [Ryan Holtz]. + +- 0.198: Added machine\model1io2.cpp/h and layout\model1io2.lay. Improved Model 1 I/O board interface and drive board read/write callbacks (machine\model1io.cpp). Improved 315-5338A I/O Controller and clean up. Emulated the I/O board used by Wing War and Netmerc (machine\model1io2.cpp). Improved dipswitches. Hook up watchdog MB3773. Map second RS232 port and connect control signals. Clock for 315-5338A and MSM6253 (machine\model1io2.cpp) [Dirk Best]. Acknowledge IRQs explicitly; use MB8421 DPRAM device [AJR]. Redumped epr14869b.25 used by Virtua Fighter and Star Wars Arcade (machine\model1io.cpp) [Phil Bennett]. + +- 0.197: Added machine\315_5338a.cpp/h, machine\model1io.cpp/h and machine\gen_fifo.cpp/h. Use output finder for Model 1 [Robbbert]. MB86233/4 CPU rewrite [O. Galibert]. Emulated Model 1 I/O board and removed I/O RAM device. This includes an emulation of the Sega 315-5338A I/O controller [Dirk Best]. + +- 0.196: Added machine\mb89374.cpp/h. Some MB86233 DASM changes. Clear up some memory issues with very recent GCC (includes\model1.h and video\model1.cpp) [O. Galibert]. M1COMM: Updated simulation based on real firmware. Read partial frames correctly now. Added VSYNC packets (framesync currently disabled as this can cause MAME to freeze and we have no way to tell if the socket is still open). Added config option to sync frames over network. Better sync. Detect lost connection. Use osd_file rather than emu_file for better control (machine\m1comm.cpp). Added preliminary MB89374 emulation to vr and wingwar. Moved knowns roms to M1COMM device [SailorSat]. + +- 0.195: Kill tile32/char32 tranpolines (video\segaic24.h) [Angelo Salese]. + +- 0.194: Added configured banking to audio\segam1audio.cpp [cam900]. + +- 0.192: Fixed music (audio\dsbz80.cpp) [AJR]. + +- 0.189: Confirmed Sega/Yamaha 315-5560 MultiPCM as Yamaha YMW-258-F [ANY, R. Belmont]. + +- 0.185: Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. Fixed Sega sound data serial rate [AJR]. + +- 0.184: Added documentation for differing Model 1 coprocessor chips [Balrog]. Added roms 315-5571.bin and 315-5572.bin to the Model 1 CPU Board [CAPS0ff]. + +- 0.181: M1COMM cleanups [SailorSat]. + +- 0.179: Make Model 1 render list scanning code safer by masking accesses to the ram size and using less pointer math. Without this invalid displaylists can easily crash MAME because the pointer artihmetic can end up going way beyond RAM sizes with no easy way to mask. NetMerc still crashes due to other things tho [David Haywood]. + +- 0.175: Fixed TGP parser crashing in Model 1 [SailorSat]. Changed Z80 CPU3 clock speed to 8MHz. + +- 0.174: Some modernization and cleanup. Stat making video\model1.cpp use glm as necessary [MooglyGuy]. + +- 0.173: Model 1 checkpoint and intercept experiment (includes\model1.h and machine\model1.cpp) [O. Galibert]. + +- 0.172: Fixed ROM mapping in audio\segam1audio.cpp and correct authorship [R. Belmont]. + +- 0.164: Model1 Communication Board: General: Don't build localhost/remotehost filenames multiple times. Simulation: Fixed "master bytes" - fixes missing "insert coin"/"press start" animation and "V.F."-flashing on Virtua Formula slaves. Hooked up the FG gate in both ways (machine\m1comm.c). M1COMM update [SailorSat]. + +- 0.163: Added machine\m1comm.c/h. Model1 Communication Board [SailorSat]: Added emulator options required for comm boards. Added the Model 1 communication board as a device. Added an optional simulation for the Model 1 communication (enabled atm.). Allows to play Virtua Racing, Virtua Formula and WingWar in "link mode". Based on http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577 and http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=333324. Added Z80 (4MHz) CPU3. + +- 0.155: Moved most remaining Model 1 functions into driver class [Osso]. + +- 0.150: Added audio\segam1audio.c/h. Modernized MB86233 CPU core [Wilbert Pol]. Modernized Sega Model 1 sound board; now shared instead of copy/pasted [R. Belmont]. + +- 0.147u2: Added layout\vr.lay. + +- 0.146u4: hap fixed mame-specific unreachable code in Model 1. + +- 0.146u3: Hooked up LEDs to Model 1 [SailorSat]. + +- 0.145: Added audio\dsbz80.c/h. R. Belmont added skeleton device for Z80 version of the Model1 MPEG sound board. No playback, just running the Z80. + +- 0.144u6: Major bitmap-related changes throughout the system. Converted Model1 driver away from the RGB15 format bitmaps [Aaron Giles]. + +- 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using Sega/Yamaha 315-5560 (MultiPCM). + +- 0.128u6: Pointer-ified the MB86233 CPU core [Aaron Giles]. + +- 0.127u7: Changed VSync to 57.524160 Hz. + +- 0.126u2: TGP fixes [ElSemi]: TGP now correctly uses table roms (model1/2 updated accordingly). Fixed some loading instructions in the TGP. + +- 0.125u5: Added includes\model1.h. + +- 0.120u2: Atari Ace switched Model 1 lookup functions to be index based rather than requiring a linear scan. + +- 0.119u4: El Semi added the repeat count register (reg 0x34) access and immediate value load to the MB86233 core. + +- 0.119u1: Synchronized the MB86233 core with ElSemi's, fixing a few bugs along the way [Ernesto Corvi]. + +- 0.119: Aaron Giles fixed recent changes to the MB86233 core that broke Virtua Racing. + +- 0.118u6: MB86233 core changes [ElSemi]: Fixed a double move opcode. Added a previously unknown double move opcode. + +- 0.114u4: Yochizo fixed layer drawing and polygon sorting order in Model 1 games. Improves Wing War significantly. + +- 0.113u4: Ernesto Corvi and ElSemi added more recently discovered opcodes to the MB86233 core and disassembler. + +- 0.113u3: Ernesto Corvi added a preliminary MB86233 CPU core. + +- 0.104u7: Aaron Giles fixed model1.c vidhrdw driver (logerror->LOG) and slowdown. Deleted #include in vidhrdw\model1.c. + +- 19th November 2005: Charles MacDonald - I've done some work mapping out the Model1 video board. + +- 0.101u5: R. Belmont added a FIFO for the sound commands in Sega Model1 driver so they no longer get lost at startup. Changed 68000 CPU2 clock speed to 10MHz (verified on real hardware). + +- 0.97u1: Aaron Giles changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Changed V60 CPU1 clock speed to 16MHz. + +- 0.93: Added clock parameter to MultiPCM sound (8Hz). + +- 19th April 2004: Malice submitted a NVRAM load/save fix for the Sega Model1 driver. + +- 15th April 2004: R. Belmont added full sound and music to the Sega Model1 driver, but Star Wars Arcade is missing the sound ROMs. + +- 14th April 2004: R. Belmont - Added full sound and music to the Model1 driver. + +- 0.81u5: Model1 lighting improvements [ElSemi]. + +- 0.81u1: Added model1.c driver, machine\model1.c and vidhrdw\model1.c. + +$end + + + +$info=model2.cpp +$drv +0.87u1 [R. Belmont, Olivier Galibert, ElSemi] + + +WIP: + +- 0.286: Implemented 16-bit IOP write handling (sharc\sharc.cpp). Got rid of now-obsolete SHARC 16-bit IOP workaround. Use render_polygon() rather than splitting polygons into triangles. Fixes/Reduces texture warping in hotd, overrev and waverunr (sega\model2_v.cpp). Also moved polylist dump code to sega\model2_m.cpp. Use full precision reciprocal for perspective correction (sega\model2rd.ipp) [Matthew Daniels]. Enabled SHARC recompiler for Model 2B (can be disabled again before release if too many things are broken). Tentatively promoted some games to working and cleaned up code. Added blanket imperfect graphics flag to all games and imperfect sound to all games with SCSP. Added a side effects check, more ATTR_COLD and register game-specific things for save states. Use 8251 ready output line status rather than pretending to be able to read the status register asynchronously (sega\model2.cpp) [Vas Crabb]. + +- 0.285: Delay IRQ mask update by 2 cycles. Avoids possibility of sound_ready_w() bypassing the 2 cycle delay and firing a sound interrupt too early [Matthew Daniels]. + +- 0.284: Tidy some stuff (sega\model2_v.cpp, sega\model2rd.ipp). Replaced a macro with a constexpr function (sega\model2rd.ipp). Use object finder and suppress side effects for GTX protection handler [Vas Crabb]. Various improvements: Moved geo_parse() and frame number update to start of vertical blanking (fixes high score scrolling in segawski, 2D palette in dynamcopc, and 3D graphics in bel not displaying after first booting up). Use exponent to adjust the Z-value scale for Z-sorting. Merged model2_3d_process_quad() and model2_3d_process_triangle() into a single template function, since most of the code was identical. Original Model 2 does have FIFO control; it uses the same 315-5673 buffer controller as Model 2A and 2C. Replaced scanline timer with vertical blanking callback (sega\model2.cpp, sega\model2_v.cpp). Intel 80960KA/KB: Clear burst stall on reset (fixes Sega Model 2 games hanging on soft reset) (i960\i960.cpp). When writing to IRQ mask register, wait two cycles before checking for sound IRQ. Fixes music missing in beginner stage of Virtua Cop 2 (sega\model2.cpp) [Matthew Daniels]. Hooked some more lamp outputs based on SailorSat's work [Endprodukt]. + +- 0.283: Fixed textured mesh polygons. Need to double all the increment values (sega\model2rd.ipp). New trilinear implementation, runs about 40% faster. Added support for microtextures (sega\model2_v.cpp and sega\model2rd.ipp). Limit microtexture blend factor to 127/256. Prevents microtextures being drawn when the base texture is transparent, fixes wallpaper in hotd (sega\model2rd.ipp). Draw polygons front to back, use fill buffer. The real hardware has two 32Kx8 RAM chips described in the Model 2B manual as "fill memory"; these effectively function as a pair of 1-bit depth buffers, one for each framebuffer. Performance is improved over back-to-front rendering, particularly in more intensive scenes, since pixels that would be drawn where other pixels have already been drawn can be discarded early before texture mapping is performed. Tilemap fixes: If all three layers (polygon, tilemap A, tilemap B) are transparent, palette entry #0 from tilemap B is shown (sega\model2_v.cpp). Apply color table to tilemap layers, INDY 500 supports 16:9. Also use correct CRTC offset values when drawing directly to the framebuffer (sega\model2.cpp, sega\model2_v.cpp). Shift texture parameters index right by 2. Fixes glitchy polygons and motion blur effect in Virtua Fighter 2 ending (sega\model2_v.cpp) [Matthew Daniels]. Pre-bind render callback delegates (sega\model2_v.cpp). Cleaned up code (sega\model2.h, sega\model2_v.cpp, sega\model2rd.ipp) [Vas Crabb]. Cleanup function [Angelo Salese]. + +- 0.282: Only trigger interrupts if the input changes to the asserted state (i960\i960.cpp). Drop interrupts on reset (i960 IRQ). Correct TGP math lookup table logic, fixes wrong in-game physics in Virtua Cop 2. Also removed wait state when writing to copro FIFO, no longer needed. Split check_irqs() into two separate functions, fixes "Fatal error: I960: 2f2f2f2e: Unhandled 00" during Self-Test in vf2o, overrev and sgt24h. Pending interrupts are only checked after returning from an interrupt, while executing modpc if it causes the current priority to be lowered, and after receiving a test pending interrupts IAC message (i960\i960.cpp). Use separate memory spaces for data A and external. Fixes enemy car collision detection in stcc. Added EBU to address for extended A bus accesses (mb86235\mb86235.cpp). Improved interrupt logic: Interrupt control register only returns interrupts actively signalled to the i960; masked interrupts are not returned. Sound IRQs are triggered when either TxRDY or RxRDY from the USART is active (Model 2B manual, section 6.2). Removed model2c_interrupt callback; no evidence that Model 2C behaves any differently to earlier board revisions. Removed vcop issue from TODO list since it no longer occurs (tested) (sega\model2.cpp). Correctly combine sound USART interrupts. Make sound_ready_w() protected; read status from USART instead of tracking state using member variables (sega\model2.cpp). Converted render callbacks to C++ member function templates. Reduced number of render delegates [Matthew Daniels]. Bilinear luma filtering for SEGA Model 2 textured render path. Bilinear improvements discussed on pull request thread: Code standard. Anti Alpha higlighted edges ala Supermodel. Cleaner bilinear edge cases ala Supermodel. Unoptimized preliminary support for mipmaps and trilinear filtering: Bilinear luma filtering for SEGA Model 2 textured render path. Bilinear improvements discussed on pull request thread. Code standard. Anti Alpha higlighted edges ala Supermodel. Cleaner bilinear edge cases ala Supermodel (sega\model2_v.cpp, sega\model2rd.ipp). Added dpdy information to extents to be able to compute mipmap lod index per pixel (video\poly.h). Added all mipmap information to m2_poly_extra_data structure (sega\model2.h, sega\model2_v.cpp). Added preliminary unoptimized support for mipmaps and trilinear filtering. Fix to code overflow error in transparent trilinear (sega\model2rd.ipp) [NoName]. + +- 0.281: Removed unused MACHINE_START and VIDEO_START [Osso]. + +- 0.279: Implemented proper lighting and improved "gamma" table. Stadium ads in Virtua Striker have the correct colors now. Sort out register update priority (mb86233\mb86233.cpp) [Matthew Daniels]. Do geo_parse even if frame was skipped. Removed the (void) func params from h file too. Revert frameskip workaround [hap]. Actually fixed Super GT 24h and Over Rev reverses gas and brake activeness by default [Angelo Salese]. + +- 0.278: Added sega\dsb2.cpp/h. Cleaned up various things (sega\model2_v.cpp) [Vas Crabb]. Prevent infinite loop in geo_parse() (sega\model2_v.cpp). MAME no longer hangs when exiting clone Sonic the Fighters (Japan) service menu. Improved TGPx4 interpreter. Most Sega Model 2C-CRX games are now working with 3D graphics (mb86235\mb86235.cpp). Renderer improvements. Texture mirroring is now implemented correctly (carpet in Sonic the Fighters and pitch markings in Virtua Striker). Fixed broken textures for trees in Sega Rally and mountain in Super GT 24h (sega\model2.cpp). Use std::clamp for luminance (sega\model2_v.cpp). Added TGP sin/cos lookup tables. Sound comms: Model 2B accesses SCSP via address 0x9C0000, all others access SCSP/Model 1 sound board via 0x1C80000 [Matthew Daniels]. Changed ADSP21062 CPU2 clock speed to 32MHz. + +- 0.277: Wait state when writing to copro TGP FIFO. The Manx TT course select rotation bug was caused by the i960 running too far ahead of the TGP and overwriting 0x918000 before the TGP got a chance to read it; adding a wait state when writing to the input FIFO prevents this. Also increase clock speed of TGP to 16.666 MHz (50 MHz/3). Removed issue that no longer occurs since TGP rewrite. Improved z-sort and clipping. Polygons in later windows are always drawn after polygons from earlier windows, regardless of z value. Four planes representing the visible frustum are now used for polygon clipping; it is no longer necessary to add 1.0 to z during projection. Only reset the triangle z value at the start of the frame. Zero Gunner uses z value from previous object for enemy bullets; resetting z values leads to them not being visible. Setting master z-clip value to 0xFF disables z-clipping according to Model 2B-CRX manual. Fixed error in clipping plane calculation. Panoramic views during attract sequence of various games in linked mode should now work properly (sega\model2_v.cpp) [Matthew Daniels]. Changed Fujitsu MB86234 CPU2 clock speed to 50MHz. + +- 0.276: Write the results of an ALU operation before writing to register/memory. Sega Rally has an instruction that calculates d += p and loads a value into d at the same time; it is the loaded value that should be used, not the result of the ALU operation. Also only test the d register when performing an ALU operation (mb86233\mb86233.cpp) [Matthew Daniels]. + +- 0.268: Measured clocks (shared\segam1audio.cpp) [Guru]. Fixed volume. Added variables into save states. Cleanups. Moved devices into private. Initialize variables at machine start. Removed hardcoded tags and literal tag usage. Added notes. Fixed spacing. Constantize values. Use correct typename values (sega\dsbz80.cpp) [cam900]. + +- 0.253: One more use of util::sext (mb86235\mb86235drc.cpp) [AJR]. Got rid of bankdev [Vas Crabb]. + +- 0.250: Use util::sext and other bit utility functions (mb86235\mb86235.cpp) [AJR]. + +- 0.246: Changed driver to sega\model2.cpp/h, sega\model2_m.cpp, sega\model2_v.cpp, sega\m2comm.cpp/h, sega\315-5838_317-0229_comp.cpp/h, sega\315-5881_crypt.cpp/h, sega\model2rd.ipp and sega\segabill.cpp/h. + +- 0.243: Fixed crash in debug build [Robbbert]. + +- 0.242: Some updates regarding board numbers [Guru]. Init variables for Coverity software [Robbbert]. + +- 0.236: Fixed overdriven sound (audio\segam1audio.cpp) [Henrik Algestam]. Minor documentation update [Brian Troha]. + +- 0.234: Fixed MB86234 TGP flags behaviour on -0, seems to fix Motor Raid collision detection. Refined the patch to only do FP-type flag setting on FP operations (mb86233\mb86233.cpp) [Ryan Holtz]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. Correct clock divider and clocks for users of YMW-258-F to match schematics [R. Belmont]. + +- 0.222: Misc demacroization. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\m2comm.cpp) [Osso]. + +- 0.217: Added dipswitches to all Model 2 board per research. Updated dipswitch label and changed to 'unknown' instead of 'unused' [Damian Rogers]. Use actual silkscreen label for dipswitches and restrict this set to CRX boards [AJR]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.214: Added machine\segabill.cpp/h, layout\segabill.lay and layout\segabillv.lay. Hook up Sega Billboard emulation to Model2 A/B games [Dirk Best]. Eliminated auto_alloc [AJR]. + +- 0.212: Changed .lay workaround, also fix lightgun cursor not showing in Virtua Cop (create "screen" before "ioboard") [hap]. + +- 0.210: Set all ports to input on reset in Sega 315-5649 I/O Controller, fixes some Model 2 games (rchase2, gunblade, topskatr, srallyc and manxtt) can't keep any change in Test Menu options after power down and restart [Dirk Best]. + +- 0.209: Changed MC68000 CPU2 clock speed to 11289600 Hz and YMF292-F to 22579200 Hz. + +- 0.205: Correct YMF292/sound CPU clock speeds and sound output balance. YMF292-F SCSP: Implemented EXTS mixing and DAC18B [cam900]. Various MACHINE_CONFIG removals [Ryan Holtz]. Changed MC68000 CPU2 clock speed to 11289500 Hz and YMF292 to 22579000 Hz. + +- 0.204: Removed S24TILE MCFG macros [Osso]. + +- 0.203: Modernised 'Sega Model 1 Sound Board'. Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Screen indexes have flipped due to device replace instead of remove/add (layout\model1io2.lay) [smf]. Removed MCFG macros [Vas Crabb]. + +- 0.199: Removed machine().device lookups. Added customized MCFG_DEVICE_ADD macro [Ryan Holtz]. + +- 0.198: Added machine\model1io2.cpp/h and layout\model1io2.lay. Improved Model 1 I/O board interface and drive board read/write callbacks (machine\model1io.cpp). Use 315-5649 I/O Controller device. Improved and clean up all inputs. Fixed input issue with srallyc (possibly others). Improved 315-5338A I/O Controller and clean up. Emulated the I/O board used by Virtua Cop (machine\model1io2.cpp). Improved dipswitches. Hook up watchdog MB3773. Map second RS232 port and connect control signals. Clock for 315-5338A and MSM6253 (machine\model1io.cpp) [Dirk Best]. Use MB8421 DPRAM device. Use required_device_array for timers [AJR]. Removed 'Unknown' dipswitches. + +- 0.197: Added machine\315_5338a.cpp/h, machine\model1io.cpp/h and machine\gen_fifo.cpp/h. MB86233/4 CPU rewrite. Added missing lab and notd mode to MB86233 used by Virtua Fighter 2 in-game and collision. Revamped the coprocessors communications [O. Galibert]. Proper default values for lightgun games. This avoids the need to calibrate the lightguns in the service mode. Also clean up lightgun interface. Five percent of the full range is now declared off-screen and will act as a reload area. Emulated Model 1 I/O board. This includes an emulation of the Sega 315-5338A I/O controller [Dirk Best]. No main board EEPROM for original Model 2 [AJR]. Fixed segmentation fault in all Model 2 games. Replaced MB86233 CPU2 with MB86234. + +- 0.196: Added machine\model2.cpp. Standardized protection accessors for Model2/3 315-5881 device. Added custom debugger commands to dump geometrizer disassembly and triangle list. Work around for 'ld rN, (rN)' read on FIFO, fixes crashes for desert, overrev, pltkids, sgt24h, skytargt and zerogun. Bump renderer max polygons to 0x10000 (includes\model2.h). Added geo/raster state saving. Added xhout and xvout register callbacks (video\segaic24.cpp), and hooked them up to Model 2 driver, fixing 3D viewport positions. Stateized float_to_zval, fixed z code (video\model2.cpp). Cleanup culling. Fixed untextured path colors (Motor Raid, Daytona USA) (video\model2rd.hxx). Make TGPx4 to be debuggable even in non-DRC mode (cpu\mb86235\mb86235.cpp). Apply focus in a specific function. Overhauled inputs. Added dipswitch bank (Zero Gunner Debug mode). Added save state registration. SCSP / Interrupt ports cleanups. Added direct framebuffer drawing used by Last Bronx title screen. Fixed Model 2/2A garbage 3D when exiting test mode. clip_plane belongs to clip_polygon function. generate_reg_read and generate_ea fixes + added ALU OR / XOR (cpu\mb86235\mb86235drc.cpp). Wrote a preliminary TGPx4 interpreter core. Support i960KB burst stall on writes [Angelo Salese]. Some MB86233 DASM changes [O. Galibert]. M2COMM: Updated simulation. Read partial frames correctly now. Added VSYNC packets (framesync currently disabled as this can cause MAME to freeze and we have no way to tell if the socket is still open). Added config option to sync frames over network. Added relay mode (used by stcc) and "connection loss". Use osd_file rather than emu_file for better control. Handle connection loss in a a more elegant way (machine\m2comm.cpp) [SailorSat]. + +- 0.195: Cleanups. Fixed viewport. Kill tile32/char32 tranpolines (video\segaic24.h). Converted colorxlat & lumaram to 16-bit accessors. State-ized frame_start / geo_parse (video\model2.cpp). Fixed 2D priority over polygons (Virtua Cop level select, Dead or Alive chara select etc.). Fixed bufferram size and improved geo_parse(). Fixed i960KB disassembly of REG instructions. Support for i960KB burst mode stalling save and restore. Experimental i960KB FIFO burst mechanism. Known status (difference from before): daytona: Runs at better speed, crashes/hangs at expert course. dynamcop, indy500, motoraid, vcop2 and vf2: Playable. fvipers: Playable if you coin it up fast enough, crashes in attract otherwise. lastbrnx: Runs a bit further, needs a few extra geometry opcodes. overrev/sgt24h/zerogun: 3D regressions (?). Modified poly_manager parameters, crashes less often now. Testing sRGB color space. Mask polygon_rom/texture_rom checks towards bounds. Fixed ROM loading regressions. The render_mode can be read back, cfr. Gunblade NY. Initialized bufferram to a sane default. Added 30 Hz renderer mode, fixes Virtua Striker timings. Some inputs fixes and updates [Angelo Salese]. + +- 0.194: Added configured banking to audio\segam1audio.cpp [cam900]. + +- 1st December 2017: Guru - Some more of my To-Be-Decapped chips have been decapped by CAPS0ff. This time we have all of the Sega Model 2 chips (#211-#218). While you may think that this will help MAME's emulation the answer is "probably not". While true emulation is now possible, emulating an additional 4 or 5 DSP's in MAME's Model 2 driver will kill the speed to nearly zero and a snail will travel faster. It would be nice if ElSemi re-surfaces and updates his great Model 2 Emulator to support the DSPs with true fast emulation, although that's probably unlikely to happen. + +- 0.192: Input port rationalization. Fixed music (audio\dsbz80.cpp) [AJR]. + +- 0.190: Fixed luma overflow (Virtua Striker flag colors) (video\model2rd.hxx). Fixed Model2 address map, the framebuffer for Last Bronx title screen is not a mirror [Angelo Salese]. + +- 0.189: Confirmed Sega/Yamaha 315-5560 MultiPCM as Yamaha YMW-258-F [ANY, R. Belmont]. + +- 0.185: Added machine\msm6253.cpp/h. Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. Fixed Sega sound data serial rate [AJR]. + +- 0.181: M2COMM cleanups [SailorSat]. + +- 0.175: Added highly experimental SHARC recompiler (cpu\sharc\sharcdrc.cpp). Runtime enable for sharcdrc. Added Model 2 compatibility. Finish the MB86235 disassembler [Ville Linde]. Fixed 4 compile errors (cpu\mb86235\mb86235d.cpp) [Robbbert]. Hooked up M2COMM simulation. Commented out jaleco custom handlers. Cleaned up some Sega comm related stuff. Replaces printf with osd_printf_verbose in a number of places. Removed no longer needed code from Model2 [SailorSat]. + +- 0.174: Changed video\model2rd.inc to model2rd.hxx. + +- 0.172: Fixed ROM mapping in audio\segam1audio.cpp and correct authorship. This fixes playing certain songs in the Daytona USA sound test will not work, and will usually cause all audio to stop playing [R. Belmont]. + +- 0.166: Added machine\m2comm.c/h. Updated Model2 to new polygon rasterizer interface [Andrew Gardner]. M2COMM initial commit [SailorSat]. + +- 0.161: Added workaround for regression ("Caught unhandled St11logic_error exception: basic_string::_S_construct null not valid") found by Tafoid [Osso]. + +- 0.158: Added machine\315-5838_317-0229_comp.c/h. Prepared Model2 for 315-5881 protection. Kill old sim code [David Haywood]. + +- 0.154: Added cpu\mb86235\mb86235.c/h and mb86235d.c. Added vblank bit in Model 2 Old Revision, fixes Virtua Cop booting. Fixed at least black screen regression in DOA. Documentation notes. Disabled check IRQ routine for now. Wave Runner reads at TGP ID, hook it up. Fixed Model 2 audio regression. Added texture mirroring for Model 2B. Attempt to fix Last Bronx booting, still uses a shitload of unsupported opcodes (cpu\sharc\sharc.c). Simplified Last Bronx fix, however it's confirmed to set dst address to 0, Ville? Added ALU opcode 0x89 (FAVG), Last Bronx shows background scene in attract then asserts. Added geometry "Eye Mode", used by Sega Rally on car selection to display them on different boxes. Added gearbox for Sega Rally. More sane Model 2 video refresh rates. Submit for regression test. State-ized FIFO functions, for more sane debugging of it. Removed bogus AM_SHARE for paletteram. Virtua Striker doesn't seem to like flipping textures on playfield and players, disable it. Fixed compile when MODEL2_VIDEO_DEBUG is 1. Added a bunch of unhandled MB86233 opcodes for TGP, this apparently fixed Virtua Cop 2 geometry. Used a new opcode, from VF2. Stupid mistake from my part in TGP undocumented opcode, fixes character appearing/logic in Virtua Cop 2. Fixed Indirect Mode addressing in TGP (cpu\mb86233\mb86233.c), fixes Manx TT crash on gameplay (bikes are invisible tho, Z sort issue?). Also added most inputs for Manx TT minus gear shifts. Fixed for External->Reg opcode in TGP, VF2 now boots then dies a bunch of seconds later in gameplay/attract. Updated VF2 opcodes, and fixed Sky Target 3D display. Fixed TGP area access in Sky Target. Some changes to TGP with no noticeable effect. Bunch of TGP opcodes used by VF2. Added TGPx4 CPU core for Model 2C [Angelo Salese]. Changed VSync to 57.524160 Hz. + +- 16th April 2014: Angelo Salese - Starting to work on Sega Model 2 HW, which definitely deserved some love for the importance that this HW went in mid-90s. With some aid from ElSemi, here goes some WIP snaps. Of course it's still a long way to go. And anyway, main problem lies in FIFO comms: BOTH CPUs stalls at arbitrary points in several games (Virtua Fighter 2, Fighting Vipers and so on), trying to read an empty FIFO instead of alternating between reads and writes. + +- 1st January 2014: ElSemi - SEGA Model 2 Emulator v1.1a. + +- 0.150: Added audio\segam1audio.c/h. Modernized i960 and MB86233 CPU cores [Wilbert Pol]. Fixed Model2 validation error. Modernized Sega Model 1 sound board; now shared instead of copy/pasted [R. Belmont]. Get Model2 driver up to most recent compilable edition before Manx TT DX Rev D addition [Brian Troha]. + +- 0.149u1: Changed video\model2rd.c to video\model2rd.inc. + +- 0.148u4: Oliver Stoeneberg fixed DEBUG macro redefinition in Model 2 driver. + +- 0.148u3: Added Sega game and romboard ID# for Dynamite Cop (Export) 2A [Brian Troha]. + +- 0.148u2: Added Sega game ID# & rom board # to Dead or Alive A-CRX set [Brian Troha]. + +- 0.148u1: ID'ed and correct Model 2 rom names. Alignment of text and other minor clean ups. Get rid of rouge ROM_LOAD16_WORD_SWAP for the Z80 DSB program rom [Brian Troha]. + +- 0.146u5: Brian Troha added Sega rom board ID# for Gunblade NY. Added the Sega security rom board number to the Dead or Alive sets. + +- 0.146u4: Brian Troha added the ROM board Sega ID number to Motor Raid. + +- 0.146u1: Updated several Model 2 sets with Sega's game and / or ROM board ID# [Brian Troha]. + +- 0.145u5: Updated doc info based on eBay auction for Rail Chase 2's I/O board. Added Sega game ID# to Zero Gunner, Virtual On Cyber Troopers and Dynamite Baseball 97 [Brian Troha]. + +- 0.145u1: Tafoid deleted comments on some Model 2 games added recently which are actually 2B-based. + +- 0.145: R. Belmont fixed master SCSP detection. + +- 0.143u3: Fixed sound in Sega Model 2a/2b/2c [trap15, R. Belmont]. + +- 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using Sega/Yamaha 315-5560 (MultiPCM). + +- 31st December 2010: ElSemi - SEGA Model 2 Emulator v1.0: Finally fixed VF2 hair problems, now all graphics are correct. Added LUA script support for options, cheats and other uses (check model2lua.txt in SCRIPTS folder). Added texture replacement support (check model2lua.txt in SCRIPTS folder). Added widescreen support (needs per-game LUA scripts to know when to enable it). Requires a wide fullscreen resolution or WideScreenWindow set in emulator.ini. Fixed texture border detection for textures that caused wrong colors & pixelation on borders. Simplified pixel shaders (half the texture fetches). Improved House of the dead FM sound. Fixed VF2 wrong sound speeds. Fixed background distortion on Dural stage in VF2. Added STCC Euro. Added Sonic the fighters. Fixed Virtual On missing background color on title screen. Rewritten SCSP code for improved accuracy. Fixed ATI video card gfx problems. Fixed audio stuttering on some Windows 7 machines. Added Sega Rally Championship rev B. + +- 0.138u2: Angelo Salese fixed various hangs and NVRAM init in the Model 2 driver. The "SHARC: PM Bus Read 00000000 at 00020004" message in games like rchase2, sfight, von, vonj and vstrikero is fixed. + +- 27th May 2010: Angelo Salese - Started to look at the Sega Model 2 HW. First thing, I've added a basic work-around for the network boards in Super GT 24h and Over Rev to boot in MAME. They needs inputs and presumably protection patches / simulations and/or gfx fixes. + +- 3rd February 2010: Smitdogg - We got an undumped Model 2 I/O board (mostly just a documentation update at least for now). I'm not sure which games it was used on, I know the Rev.C version of the ROM it uses was used on some Daytona games and this one has the revless version. Credits so far: N. Frankfort, Smitdogg and The Dumping Union. + +- 0.135: Phil Bennett added missing dependencies for video\model2.c. + +- 0.130u2: Fabio Priuli implemented Model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes Daytona USA brakes (which were previously labeled with the wrong tag). + +- 29th January 2009: ElSemi - SEGA Model 2 Emulator v0.9. + +- 0.128u6: Pointer-ified the MB86233 CPU core [Aaron Giles]. + +- 0.128u3: Added includes\model2.h. + +- 0.126u2: TGP / Model 2 fixes [ElSemi]: TGP now correctly uses table roms (model1/2 updated accordingly). Removed FIFO hack on Sega Rally Championship (game now runs). Added analog ports reading for model 2A/B/C. Fixed some loading instructions in the TGP, that fixes Sega Rally Championship automatic transmission bug. Fixed user5 rom address from $20000 to $2. + +- 0.126: Added Revision numbers to Daytona USA, Dead or Alive, Manx TT Superbike, Over Rev, Pilot Kids, Sega Touring Car Championship, Top Skater and Virtua Fighter 2. + +- 24th June 2008: ElSemi - SEGA Model 2 Emulator v0.8a. + +- 23rd June 2008: ElSemi - SEGA Model 2 Emulator v0.8. + +- 4th June 2008: ElSemi - SEGA Model 2 Emulator v0.7a. + +- 3rd June 2008: ElSemi - SEGA Model 2 Emulator v0.7. + +- 3rd January 2008: ElSemi - SEGA Model 2 Emulator v0.6. + +- 0.120u4: Aaron Giles updated Model 2 driver to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. Unified poly.c callbacks so that tri and quad callbacks work the same way. + +- 0.120u1: Aaron Giles changed Model 2 rendering to use pre-clipped Z values for sorting. + +- 0.120: Aaron Giles simplified some of the Model 2 rendering code. + +- 0.119u4: El Semi added the repeat count register (reg 0x34) access and immediate value load to the MB86233 core (needed by Pilot Kids). + +- 0.119u3: Added video\model2rd.c. Major Sega Model 2 rewrite [Ernesto Corvi]: Decoupled the geometry engine code from the hardware rasterizer. At this point, we could add emulation of the geometry DSPs for the 2B and 2C models, and hook them directly to the rasterizer. For the original and 2A models, an HLE geometry engine is provided (currently in use for all models). Full Geometry Engine simulation, including support for specular, multiple centers and dual polygon RAM. Support for all textured/transparent/checkered rendering modes. Improved texel/luma modulation. Improved viewport clipping. Improved z clipping. Extensive notes and documentation. Greatly improved near Z-Clipping, still not perfect though. Improved perspective-correct texturing for large textures. Improved Z-Sorting. + +- 0.119u2: Two small Model 2 fixes [Ernesto Corvi]: Fixed triangle parser; all objects should be structurally correct now. Fixed normal transform to not use the translation vectors. R. Belmont fixed sound in almost all SCSP-equipped Model 2 games. Fixed all 2C-CRX games with crash with an NULL pointer access. + +- 0.119u1: Big Model 2 update [Ernesto Corvi, El Semi]. There's so much stuff improved, I'm just going to list what's not working: There's still a glitch on the triangle parser somewhere. Noticeable on the Sega logo in motoraid, the selection arrow in dynamcop's player select screen and many other games. It might be the culprit of the road in daytona looking wacky. There's a problem with the z clipping. Some tri's close to the camera are clipped before they should. Some others should be clipped but are not, and are blocking the viewport for a frame or two. Sub-windows are not implemented yet. Visible on dynacop's mission select, Sega Rally car select, and others. Most decal textures flicker on and off between frames. Maybe a z coordinate float resolution issue after projection? Textures wrap by default. They should only wrap when the appropriate flag is set only. Not sure what to do when we're not wrapping. Ernesto Corvi fixed synchronization code in the Model 2 driver. Synchronized the MB86233 core with ElSemi's, fixing a few bugs along the way [Ernesto Corvi]. + +- 0.119: Ernesto Corvi fixed bug in Model 2 polygon clipping. Aaron Giles fixed recent changes to the MB86233 core. + +- 0.118u6: MB86233 core changes [ElSemi]: Fixed a double move opcode. Added a previously unknown double move opcode. + +- 29th May 2007: ElSemi - SEGA Model 2 Emulator v0.5a. + +- 24th May 2007: ElSemi - SEGA Model 2 Emulator v0.5. + +- 3rd April 2007: ElSemi - SEGA Model 2 Emulator v0.4. + +- 0.113u4: Ville Linde, Ernesto Corvi and ElSemi hooked up the new TGP core to the Model 2 driver, mapped the TGP data ROMs properly, and updated the TGP core to the latest information. Ernesto Corvi and ElSemi added more recently discovered opcodes to the MB86233 core and disassembler. Added MB86233 (16MHz) CPU3. + +- 0.113u3: Ville Linde added Z-clipping to the Model 2 driver. Fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, like the upside-down geometry in Model 2B games. Also fixed an interrupt delay slot problem in the SHARC core. Ernesto Corvi added a preliminary MB86233 CPU core. Still needs to be hooked up to the Sega Model 2 driver. + +- 12th March 2007: David Haywood - This isn't my WIP, but the progress made in the last few days has been fascinating to watch. ElSemi and Ernesto Corvi have been bouncing mails around for the past couple of days, trying to make sense of the Model 2/2A TGP programs without the aid of any documentation. I think the results speak for themselves (see Nebula M2 shots). I may add a few shots of other titles later, but I'm sure this WIP will bring some smiles even without. Congratulations to ElSemi and Ernesto on this progress. Desert Tank apparently has some problems with the collisions still. Sky Target camera goes upside down sometimes. Virtua Cop display no enemies. + +- 0.113: R. Belmont fixed the Model 2 rom definitions for some games that weren't even loading and made the infamous unknown z-sort mode not a fatal error. + +- 22nd August 2006: ElSemi - SEGA Model 2 Emulator v0.3. + +- 0.106u11: Fixed rom names. + +- 0.106u9: Added vidhrdw\model2.c. Sega Model 2 driver update [Ville Linde]: i960 bugfixes. SHARC improvements and bugfixes. Added HLE of the geometry DSP for now. Moved video hardware emulation to vidhrdw\model2.c and added preliminary 3D graphics emulation. + +- 22nd June 2006: Ville Linde - The progress on Model 2 hasn't been as fast as I thought. I added solid polygons and lighting but texturing really doesn't work yet. There's also some weird geometry problems, probably caused by some bugs in either the i960 or the SHARC core. I haven't bothered to figure which one yet... + +- 2nd June 2006: Ville Linde - I decided to have a go at finally adding 3D support to the Model 2B-CRX (http://www.system16.com/hardware.php?id=715). Right now everything is still in wireframe, but things are progressing fast. + +- 0.99u2: Ville Linde added coprocessor input and output FIFO's to Model 2. + +- 0.97u4: Ville Linde added the second SHARC (ADSP21062 - 40MHz). Fixed all the problems caused by the previous update. + +- 0.97u1: Ville Linde added ADSP-21062 core and partially hooked it up for the Model 2B games and fixed a minor bug in the SCSP timer handling. Added ADSP21062 (40MHz) CPU3. + +- 0.93: Added clock parameter to MultiPCM sound (8Hz). + +- 0.88: R. Belmont and ElSemi added working timer support, including timer IRQs, added port 0 switching, player 2 start works in several games now, updated game status listing and removed hotd and lastbrnx hacks, the i960 fix obsoletes them. + +- 17th October 2004: R. Belmont - ElSemi found a major i960 core bug. That combined with some work I was doing to make a lot of the Model 2 games run better. + +- 0.87u2: Model 2 updates [R. Belmont]: Added calls to i960 noburst support for the timer and interrupt control registers. Updated game status with latest knowledge. Noted that Last Bronx boots now. Mapped framebuffer RAM (used by Last Bronx). Fixed non-32 bit writes to the interrupt registers. Fixed serial hardware mapping. Fixed thinko in the interrupt register handling (still no help for Last Bronx, but the wrong way was definitely hurting it worse). Fixed issue on big-endian machines. Added framework so the DSP program uploads are now handled correctly. + +- 0.87u1: Added model2.c driver. Sega Model 2 Driver [R. Belmont]. Tilemaps, sound and inputs working to varying degrees in various games. Most of the games at least start up, although some don't and some crash. TODO: Controls are pretty basic right now. Sound doesn't work properly in all games. System 24 tilemaps need more advanced linescroll support (see fvipers, daytona). 3D? i960 core bugs? + +- 27th September 2004: R. Belmont - A few games that needed some additional i960 core work... Daytona USA, Gunblade, Topskater, Virtual One and Desert Tank. + +- 25th September 2004: R. Belmont - You have the right to remain silent! (3 "cop" themed games are now running) - Dynamite Cop, vcop. Actually, being silent is boring so I added sound to all the Model 2 games. + +- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... dynabb, The House of The Dead, fvipers, schamp, Zero Gunner and vf2. + +- 22nd September 2004: R. Belmont - More Model 2 and i960 work (no new pictures yet, but many more games now start up - Speed Racer). A very nice side effect of the i960 work has surfaced however... + +- 21st September 2004: R. Belmont - Added a bunch of i960 opcodes and started picking up one of the pieces left by Olivier Galibert's disk failure (Sega Model 2). Indy 500, Behind Enemy Lines and Virtua Striker will going to be a "Modeler" style driver until further notice. 2D layers, inputs and sound/music only, IOW. + +$end + + + +$info=model3.cpp +$drv +0.89u1 [Andrew Gardner, R. Belmont, Ville Linde] + + +NOTES: + +- Hardware: Sega Model 3 with a PowerPC 603e + tilemaps + Real3D 1000 + 68000 + 2x SCSP + +- Hardware info from Team Supermodel: Bart Trzynadlowski, Ville Linde and Stefano Teso + + +WIP: + +- 0.280: Removed 'Region' from game names [sjy96525]. Added colormod disable flag (sega\model3_v.cpp), fixes von2 blackened floor regression. Rollover scan timer at 0, not at 1 (sega\model3.c) [Angelo Salese]. + +- 0.278: Added sega\dsb2.cpp/h. Hookup main board DSW bank. Implemented proper stencil mask for 2D layer (sega\model3_v.cpp). System port 8 is just an irq check strobe. Enable colormod for vs2 radar/cursors (sega\model3_v.cpp). Hookup diplocations [Angelo Salese]. Updated PCB infos [Brian Troha]. Undo right-aligned gamelist entries [hap]. + +- 0.276: Removing erroneously duplicated lines in figure of Model 3 video board [Matthew Daniels]. + +- 0.268: Fixed volume. Added variables into save states. Cleanups. Moved devices into private. Initialize variables at machine start. Removed hardcoded tags and literal tag usage. Added notes. Fixed spacing. Constantize values. Use correct typename values (sega\dsbz80.cpp) [cam900]. + +- 0.246: Changed driver to sega\model3.cpp/h, sega\model3_m.cpp, sega\model3_v.cpp and sega\m3comm.cpp/h. + +- 29th December 2021: Bart Trzynadlowski - Supermodel WIP: r876 - Double buffer the line of sight values. Should allow the correct values to be returned if GPU threading is enabled. r875 - Fixing Magical Truck Adventure bad ROM dump which was causing attract mode to stop rendering. r874 - Methods should be marked as noexcept because they cannot throw. r873 - White space r872 - Better document real3d registers. r871 - Clear all Real3D DMA registers on reset; uninitialized values were causing issues with MSVC debug builds. r870 - Another header include fix. r869 - Include required header files in Model3GraphicsState.h - fixes potential build errors in GCC. r868 - Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows. r867 - PowerPC IRQ line deassertion; DMA only fires interrupts when required. r866 - Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. r865 - Shared RAM on simulated netboard is now double-buffered; Spikeout Final Edition no longer requires a hack to work. r864 - New JTAG patch for Sega Rally 2; linked mode now fully working. r863 - Increase size of DSB2 FIFO buffer; fixes Sega Rally 2 music occasionally not switching or fading out. r862 - Non-linked games no longer falsely list the net board under extra hardware. r861 - Fix 16-bit variables not displaying correctly in Z80 debugger (at least in MSVC builds). r860 - Fix netboard resets and detection of simulated netboard linking to itself. r859 - Adding simulated netboard; all linked games except Sega Rally 2 working at full speed. r858 - Correct alignment issues with netboard RAM; send/receive parameters no longer need to be manipulated to work correctly. Fixes bugs including Scud Race linked car orientation. r857 - Add some async network methods. Async send copies to an internal buffer and sends in another thread so doesn't block at all. Added CheckDataAvailable method to the TCPReceive class. Can check or wait for data without blocking. r856 - DSB2 clock speed from 4MHz to 11MHz. r855 - New dumps added. r854 - Fixed cycle counting overflow that was causing DSB2 to halt execution. r853 - Missing header. r852 - DSB2 IRQ 2 now fires at 1KHz rather than once per frame, improving. r851 - Just a few compile warnings. r850 - Fix project file. r849 - Build bot script. r848 - Skichamp Driveboard error fix. r847 - Huge refactor of the Driveboard. r846 - Introduce new config keywords. r845 - The controls of bass/getbass games were no longer good, following recent rom set name changes in Games.xml. r844 - Correct game set names & game titles (Brian Troha). r843 - Added rumble skipad in Ski Champ game. r842 - Service menu activated in swtrilgyp. r841 - Add -O3 optimization option for OSX and Linux. r840 - Suppressed net board console output (using debug logging now). r839 - Star Wars Trilogy untextured Death Star surface bug in gcc builds was caused by -Ofast (thanks to rokfpoewrkcpoqwkcp for discovering this). Using -O3 now. r838 - Updated rules file. r837 - Introducing a special release build target with SVN version stamping. r836 - Magical Truck Adventure rom patch to unlock region. (enter service menu, then Start P1, Start P1, Service, Start P1, Service, Test). r835 - -wide-bg option to stretch the background tile layer when wide-screen mode is enabled - Daro Land. r834 - Change the duration of constant force effect in SDL2 to correct daytona games. r833 - Makefiles update. r832 - Star Wars Trilogy lever feedback activated. r831 - Force Feeback for Linux. r830 - hopefully fix building on linux. r829 - Added Screenshot feature (ALT+S). r828 - Remove using namespace from headers. r827 - fix compiling with visual studio. r826 - fix missing polys with quad renderer. r825 - Balance initial value set to "0" rather than "false". "False" is interpreted as 0 when decoded as a float, so there will be no effect here, but this expresses the intended logic better. r824 - Fixed a longstanding bug that caused stereo channels to be flipped incorrectly. r823 - Clip scroll fog to viewport, instead of filling entire screen. Fixes fog bug in Daytona credits. r822 - Update scroll fog logic. Should fix the credits in virtua fighter and daytona that have fogging applied to the background layer and shouldn't. r821 - Add missing library from previous windows makefile update. r820 - Windows makefile update. r819 - Reworked logging system to support output to multiple outputs: files, stdout, stderr and syslog (OutputDebugString on Windows, syslog on other systems). r818 - Rename command line SCSP option to -legacy-scsp and -new-scsp. r817 - Correct the returned value from previous getbass patch. r816 - Getbass related. r815 - Small oversight in the new SCSP code. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.228: Correct game set names & game titles. Added miscellaneous documentation updates/notes [Brian Troha]. + +- 0.227: Fixed Model 3, unallocated bank [O. Galibert]. + +- 26th August 2020: Bart Trzynadlowski - Supermodel WIP: r814 - Various SCSP improvements and code cleanup: Ported MAME's implementation. Correct FM sound for songs in VF3 that use it. Music tempo now closer to real hardware thanks to emulating two SCSP chips. Added LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahn's stage in Fighting Vipers 2). Renamed SysFPS to "SoundClock" (since raising this appears to adjust the sound frequency). r812 - Low level z80 core bug. Discovered when looking at lemans ffb board (real Model3 rom, not Model2 stcc one). This could affect other ffb board and/or scud race DSB1 sound board. However I didn't notice any bad things. r784 - Fixed the sky in Harley in first person mode where pixels in the sky are culled when they shouldn't be with the quad renderer. Basically we were running out of precision in a rare corner case. Doing the maths with double precision and casting back to float was enough to fix the issue. r783 - To calculate the mipmap value the opengl needs to calculate the difference in the texture coordinates between adjacent pixels. If there are no adjacent pixels the hw may need to spawn invisible fragments outside of the visible polygon. Our algorithm was culling these out so the mipamp calculation failed for edge pixels. Anyway this fixes quad rendering looking broken with the latest nvidia drivers. r781 - Stretch the time the ping_pong bit flips a bit to bump writes into correct frame. Otherwise they end up getting written at like 99.8% of the frame. r779 - Thanks to our anonymous contributor who managed to patch a model 3 game and run it on real h/w, we were able to obtain some timing values we had been long been missing for correct emulation. The h/w polls something called the ping_pong bit at start-up to sync the GPU with the CPU. Unfortunately we didn't have the correct values and just manually used some per game hacks to get games to run. This mostly worked, but some games were writing more or less frames than they should have been for a given time period. When the ping_pong bit flips at 66% of the frame time, games were writing data for a new frame, which meant writes were often straddling 2 separate frames. We aren't 100% sure if IRQ2 or the ping_pong bit is vblank. r778 - Ocean hunter in the middle of the game is passing a few matrices with FLT_MAX inside them, which blows apart our near/far calculation. The hardware must have some method to sanitize the near/far for instance if you render something extremely close to the origin you will also blow apart any near/far calc. r773 - Previous MPEG audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. r771 - Restore Sega Rally music in some practice stages. r768 - Fixed the audio in sega rally2. The game has packed separate tracks into the left and right audio channels. Selecting the correct track fixes the garbled mess (Spindizzi). r748 - Correctly emulate the real3d pro-1000 texture modes in our shader. r745 - Both lemans24 and dirt devils are rendering some totally transparent objects as the first model in each viewport. The HW seems to skip these entirely, and including them breaks our near/far plane calculations leading to Z fighting. r744 - Tweak the ratio for the near plane. Fixes missing text on the map indicator at the start of spikeout. The vertices are 0.003 units apart so a tonne of precision is required at the near plane to not depth test out. r739 - Sega bass fishing is starting some off the meshes with a shared vertex. Without having a previous vertex to share with, the values were just uninitialised and junk. r734 - Opaque polys definitely depth test with less than or equal. Virtua striker is drawing co-planar polys for the bar gfx. r733 - Draw transparent polys to separate layers and composite at the end. This solves a tonne of transparency errors we had been battling with for a long time. r724 - Render the opaque part of texture transparency in the first pass. Fixes numerous transparency related issues in lemans24 and some in ocean hunter. I don't really know if this is the 'correct' way of solving this because the real3d pro-1000. r696 - Rewrite projection maths based upon previously unknown viewport values. The previous values used roughly worked as the normals for frustum planes. r681 - Implement sub 8x8 tile encoding. Fixes incomplete mipmap chains which previously only went down to 8x8 pixels before. It wasn't known these textures existed before (Harry Tuttle). r680 - Fix some bad/missing textures in Fighting Vipers. The game is referencing totally illegal texture sizes. The real h/w was just handling it somehow, whilst we were returning null for the textures. This might produce junk textures for the low. r678 - The vertex shader is run before clipping is done. If fogging values are calculated and clamped in the vertex shader it can interpolate bad values, since the range has been truncated. This happens if the polys overlap the near plane. r676 - Update step 1.5 luminous logic with Harry's findings. Fixes various shading issues. + +- 0.222: Added screen raw parameters [Angelo Salese]. READ/WRITE macros removal [Osso]. Changed VSync to 57.524160 Hz. + +- 0.214: Added machine\segabill.cpp/h, layout\segabill.lay and layout\segabillv.lay. Hook up 315-5649 I/O and Sega Billboard emulation [Dirk Best]. Added Z80 (8MHz) CPU3. Added dipswitches 'Test Winner LED P1/2', 'Test 7-Segment P1/2', 'Demo', 'Testmode' and 2x 'Unknown'. + +- 0.209: Changed MC68000 CPU2 clock speed to 11289600 Hz and the 2x YMF292-F to 22579200 Hz. + +- 0.205: Correct YMF292/sound CPU clock speeds and sound output balance. YMF292-F SCSP: Implemented EXTS mixing and DAC18B [cam900]. Changed MC68000 CPU2 clock speed to 11289500 Hz and the 2x YMF292 to 22579000 Hz. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.201: Removed some device tag look-ups [Osso]. Some basic MACHINE_CONFIG cleanup. Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.196: Standardized protection accessors for Model2/3 315-5881 device [Angelo Salese]. + +- 0.192: Added Player 2 inputs for all games and left/right stick for Virtual On 2 [Angelo Salese]. Fixed music and reduced log spam (audio\dsbz80.cpp, machine\m3comm.cpp) [AJR]. + +- 6th October 2017: Bart Trzynadlowski - Supermodel WIP (r673): Star Wars is the only game to pass unsigned fixed shaded values (per vertex brightness) to the renderer. Originally we thought that the specular flag would turn on unsigned values since it's the only game to set specular with these polys, but this logic turned out to be incorrect. The JTAG interface seems to config the GPU to turn on this functionality (Harry Tuttle). Updated spotlight code (Harry Tuttle). Fixed the sky in one of the levels in virtua on. New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it). Added BitRegister class. Calculating the length of the vertex results in quite broken values for fogging when the vertices are traversing the view frustum. The hardware also wouldn't have been doing a square root per vertex for fogging. Simply using the z values is enough. Todo check clamping of values for the near/far planes. Added interface for sun clamp. Optimise vertex data to cut down on unnecessary copying. Modern hardware does backface culling in window space by calculating the face normal for the polygon, then doing a dot product against the view vector. The real3d pro-1000 on the other hand passes a pre-calculated face normal for each polygon which is used for culling. We were using this face normal to rewind the polygons so that regular backface culling would work. This worked 99.9% of the time. DMA and register space access for Real3D have been unified and CReal3D::ReadRegister() returns little endian data now that the PowerPC handler byte-swaps back, to be consistent with how DMA registers work. Changed fixed shaded logic for step 1.5 hw based upon Harry's findings. Harry made some important discoveries with regards to fixed shading on the model 3 (per vertex poly brightness values). Firstly values are allowed to be negative, and they are used as a drop in replacement in the standard lighting equation for the normal dot light vector. This quite radically changes the brightness in LA Machine guns, but now correctly matches the arcade. Patched Sega Rally 2 DX to boot up. Enjoy Sega Rall 2 without MPEG music at 50% speed. Fixed a bug in MCRFS instruction related to the VXSOFT, VXSQRT, and VXCVI bits. Thanks to Spindizzi. Finish fixed shading for 2.0 hardware. I'm pretty sure it actually works identically to step 1.5 hardware. The oddball is LA machine guns where the viewport ambient doesn't seem to effect the brightness. But the ambient works differently in this game because it uses the unclamped light model. Still need to investigate if the diffuse factor effects fixed shading. With fixed shading, when lighting is disabled, fixed shading appears to be a flat shaded version based upon the poly colour, instead of per vertex attributes. Pad struct and align on 4 byte boundary. Fixed shading doesn't effect the alpha channel. Fixed shading (per vertex poly colours) on step 1.5 hardware have the viewport ambient value added to them. This fixes various shading on scud. To do this had to switch the maths to the vertex shader. + +- 11th August 2017: Bart Trzynadlowski - Supermodel WIP (r630): Use generic vertex attributes. Make the New3D engine default. Legacy engine can still be selected using -legacy3d in the command line. Added support for loading shaders from files for new engine and tile renderer. Changed help text to reflect new engine being default. Fix attribute locations. glBindAttribLocation must be called linking. + +- 0.185: Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. Fixed Sega sound data serial rate [AJR]. + +- 0.180: Replaced custom RTC-72421 emulation with device [AJR]. + +- 0.175: Update culling node info (video\model3.cpp) [Ville Linde]. + +- 0.174: Updated documentation based on the Real3D SDK (thanks Bart) [Ville Linde]. + +- 0.173: Added machine\m3comm.cpp/h. Sega Model3/Naomi/Hikaru Communication Board basic. Further work on M3 comm board, added actual Model3 interface (not yet hooked to driver). Hook Comm. Board to Model3. Note: It seems only VF3 expecting SCSI mapped at C000xxxx, the rest of games (incl Step 1.0 Bass Fishing) looking for Comm.Board there [MetalliC]. Separated MPEG audio as device, made building separate Model3 possible [Miodrag Milanovic]. Added M68000 (10MHz) CPU3. + +- 0.171: Updated notes on DSB hardware [Guru]. + +- 0.163: Various improvements [Ville Linde]: Rewrote projection calculations to use projection matrix. Rewrote polygon clipping to use 4D W-space clipping. Implemented 8-bit texture uploads. Changed all scanline renderers to use rgbutil. + +- 0.159: Various Model3 changes: Added country / region were possible (as shown by game) [Brian Troha]. + +- 0.158: Reconnect 315-5881 protection in some Model3 sets, need to investigate which other ones use it. Added the 315-5881 to a few things in Model3 so that we're ready for keys when they're figured out. Kill old sim code [David Haywood]. + +- 0.156: Texture enable has been wrong since 2003 (video\model3.c). More rendering improvements: Draw transparent triangles in a separate pass. Implemented viewport priority [Ville Linde]. + +- 0.155: Removed video\m3raster.inc. Rewrote 2D tilemap rendering. New 3D renderer and various fixes (still heavily WIP). Added Real3D DMA timer. Removed rom patches. Experimenting with interrupts [Ville Linde]. Fixed Clang build (video\model3.c) [Couriersud]. + +- 8th October 2014: Ville Linde - Currently rewriting the Sega Model 3 video code. Here's Magical Truck Adventure. + +- 0.154: Updated 53c810 SCSI to use delegates, and moved some formerly static stuff into Model 3 classes. Moved Model 3 code into the driver class [Fabio Priuli]. + +- 0.153: Small cleanup [Osso]. + +- 0.149u1: Changed video\m3raster.c to video\m3raster.inc. + +- 1st April 2013: Bart Trzynadlowski - Supermodel WIP: The past two years have gone by so fast... you might even say they snuck up behind us and "slingshotted" past. The last year has been especially busy for Nik and I both. Last month, I finally completed my PhD and next week, I'll be moving across the country to begin a challenging but very exciting job. Unfortunately, this will likely mean a few more months of neglect for Supermodel. Happily, the last year hasn't been entirely without progress. While I was busy with other matters, Nik quietly figured out most of the network board and added a rudimentary GUI. Daytona USA 2 and Scud Race both work quite well linked up in multiplayer play. The latter suffers from a peculiar bug that causes opponent cars to pitch rather than turn, which looks comical but otherwise has no discernable effect on gameplay. There are still other bugs and performance issues to work out but this is an incredible achievement. There are no plans for an imminent release of Version 0.3a and Nik's changes have yet to be incorporated into the public SVN repository. Network play is rather difficult to set up. The GUI is sometimes unstable and unresponsive because Supermodel was not originally designed with one in mind. I think releasing it in its current unpolished state would simply lead to more frustration than enjoyment, so I would rather wait a few more months until Nik and I have time to deliver a polished, official release of Version 0.3a. Neither of us has tested multiplayer performance playing against remote opponents yet. Please bear with us but in the meantime, I hope this reassures our fervent emulationistas that Supermodel hasn't retired yet and is still capable of turning heads on the runway! + +- 0.147: Made LSI53c810 optional (includes\model3.h) [smf]. Fixed for palette issues in Model3 driver, have looped trough the SVN log to trace all similar [Miodrag Milanovic]. + +- 0.146u5: Brian Troha added Sega rom board ID# for Virtual On 2: Oratorio Tangram (ver 5.4g) and Scud Race Plus. Minor doc update, add the Sega rom board ID# to Get Bass. + +- 0.146u4: Brian Troha added Sega game ID# for Get Bass. + +- 0.146u1: SCSI devices are now proper MAME devices [Phill W.]. Documentation update. Added known Sega ID# for Game, rom board & security board for several games. Noted which Scud Racer sets were Twin or Deluxe and included information about the undumped Australian DX version. Minor doc update for Daytona 2 Power Edition ID #s [Brian Troha]. + +- 0.145u6: Brian Troha added ROM board ID# for Virtua Striker 2 '98 (Step 1.5). Added Sega game ID#, ROM board ID#, MAIN board ID# and Security module ID# for Emergency Call Ambulance. Added Security module ID# for Spikeout F/E. + +- 0.145u5: Minor doc update. Correct game ID# & ROM board numbers (were inverted) for scuda, Spikeout F/E, Virtua FIghter 3, vs298 and lostwsga [Brian Troha]. + +- 5th March 2012: Bart Trzynadlowski - Supermodel WIP: Work on Supermodel has slowed to a trickle due to real world business. Nevertheless, we have managed to make small amounts of progress here and there. Now that some web sites and forum members are distributing unofficial (and unsupported) builds of SVN snapshots, the latest changes have become well known: Specular lighting, a wide-screen mode, improved rendering performance (thanks to Nik), and fewer garbled textures for those capable of running Nik's multi-texture shader (the default). I also fixed the grainy SCSP audio. It turns out that I was forgetting to byte-swap the sample ROMs -- an easy mistake because the samples are all 8 bit. The other day, I discovered why the moon of Endor isn't appearing on the final stage of Star Wars Trilogy: It's due to a Z-buffering problem. By scaling the coordinates and tweaking the near and far clipping planes, I can get it to show up. Unfortunately, this introduces severe Z-fighting problems in other games. It may be possible to linearize or otherwise improve the distribution of depth buffer values but I'm putting this on the back-burner for now. Today, I spent some time investigating the "missing" AI vehicle textures in Daytona USA 2. Making them appear turned out to be a simple matter. The texture enable bit (or what we were assumed was the texture enable bit) can be ignored when the texture format is not 0 (i.e., T1RGB5, the most commonly used Model 3 format). Flat shaded polygons seem to always have that field set to 0. I also confirmed something I had long suspected: These are really four different 4-bit textures packed together in an interleaved format. I still have a lot to figure out. I don't know how the textures are supposed to be colored, although I already have some theories, and haven't figured out how the Real3D determines which one to draw. My suspicion is that the 3-bit texture format field is actually four bits wide. Hopefully today's results lead to answers for the rest of the unknown but related texture formats. + +- 0.145: R. Belmont fixed master SCSP detection. + +- 30th January 2012: Bart Trzynadlowski - Supermodel WIP: The diffuse and ambient lighting model has been tweaked resulting in improved colors. Shadows in Daytona USA 2 that were previously barely visible are now very prominent. Taking inspiration from my friend Kim's shiny dress, I figured out how to implement very preliminary specular lighting, which makes vehicles and metallic background objects appear shinier (as on the real Model 3 hardware). Below are three YouTube videos demonstrating the new lighting effects. Specular highlights are particularly prominent in Scud Race and the Daytona USA 2 car selection screen. Also note that the 3D Sega Saturn logo on Scud Race's daytime beginner course now appears with a prominent specular highlight and glint as the sign rotates. The lighting is far from being correct but it's a positive start! Our devoted fan nuexzz... discovered the missing selection screen graphics in Daytona 2 by disabling the 3D graphics. I've partly re-worked the 2D rendering engine to support layer priorities. Not all possible settings are known yet but I was able to get it working for most of the games I've looked at so far. The code currently in SVN needs to be optimized and cleaned up. Among other things, the HUD in Star Wars Trilogy no longer disappears behind 3D objects, the small Sega logo is now positioned correctly on Scud Race's attract mode sequence, and layers that are supposed to obscure the 3D graphics in Virtua Fighter 3 now correctly do so. Just today, I discovered the source of the missing AI vehicle textures in Daytona 2. It turns out that those polygons disable texturing. By forcing them to render with textures enabled -- and breaking flat-shaded polygons in the process -- the textures become visible. They are encoded using interleaved formats that are not fully understood yet. Multiple patterns occupy the same texture and additional bits in the polygon header determine which is to be displayed. Unfortunately, Supermodel's rendering engine presently cannot support accurate emulation of these features but we can at least hope to figure out the proper way to interpret these texture formats. When the engine eventually gets its much-needed rewrite, it will be designed with them in mind. Last but not least, Nik has managed to squeeze a little more performance out of the rendering engine (a 5-10% increase in the frame rate) when running in multi-threaded mode. + +- 16th January 2012: Bart Trzynadlowski - Supermodel WIP: Over the holidays, Nik and I had a chance to do a little bit of work on Supermodel. I looked into the 3D graphics problems that plague many of the Step 2.x games (namely Harley Davidson, The Ocean Hunter, and Emergency Call Ambulance) but was unable to make any headway. I did manage to fix the missing geometry when playing mirrored tracks in Daytona 2 and Scud Race Plus. For those who were unaware of this neat Easter egg, holding down the Start button during the course select screen allows races to be run on horizontally-mirrored tracks. As it turns out, AM2's programmers cleverly reversed the X axis without needing to modify much else. Only a single transformation matrix is changed to flip the graphics. Because of the differences between how OpenGL and Model 3 perform back-face culling, flipping a single axis reverses the orientation of most polygons, causing them to be discarded by OpenGL. Now, Supermodel performs some extra calculations to determine which side of a polygon is the front side and the mirrored graphics seem to work fine. This also fixes the wheels in Dirt Devils but is not related to any of the other problems that occur in Step 2.x games, which are caused by their unusual scene graph layout. Nik optimized how model look-up tables are cleared in the 3D engine, which is one reason for the infamous slow-downs in Daytona 2. He also added the optional ability to run all rendering in a separate thread, further enhancing performance on multi-core systems and eliminating the slow-downs on fast systems. I have not yet tested the performance in Spikeout, which suffers from a related problem, but I would expect it to have an effect there as well. Nik committed these changes to SVN today. For those running their own up-to-date builds, multi-threaded graphics are enabled by default and can currently only be disabled by setting GPUMultiThreaded to 0 in Supermodel.ini (recommended on slower systems or for those with fewer cores). + +- 18th December 2011: Bart Trzynadlowski - Supermodel WIP: Nik has been doing some profiling and experimenting with parallelizing the graphics renderer in the past couple of days. By putting the renderer in its own thread (in addition to some other small optimizations), has been able to realize a modest speed improvement. He reports that Daytona USA 2 no longer stutters as severely on the advanced course. In other news, a very clever user going by the name of DaytonaFan has figured out how to get Virtua Fighter 3 Team Battle to start up! + +- 24th September 2011: Bart Trzynadlowski - Supermodel WIP: Supermodel Version 0.2a is out! The big new features are: Audio, both SCSP sound and MPEG board music. New input system supporting any combination of keyboards, mice and game controllers. Force feedback for a few games (requires new drive board ROMs that first appear in MAME 0.143u6). This is a substantial update. Be sure to read the bundled README.txt in its entirety. The Help pages also provide a basic overview of various features and functions. We encourage you to visit the new forum to discuss and receive support. A hearty "thank you" is owed to Nik Henson, now an official co-author, for his incredible work developing the new input system and reverse engineering the drive board, and to world-famous emulation supermodels R. Belmont and ElSemi, for giving me access to their Digital Sound Board and SCSP code, respectively. Last but not least, I'd like to thank our new host, Jeremy Rhoten for generously donating this web space and helping me get settled in. + +- 0.143u6: Andy Geezer added Model3 drive board ROMs for Scud Race, Scud Race Plus, Sega Rally 2 and Daytona USA 2. + +- 31st August 2011: Bart Trzynadlowski - Supermodel WIP: The next release is coming along. Presently, we're trying to debug a tricky (and unexpected) audio buffering problem that occasionally causes audio to crash when the frame rate hiccups. In the meantime, enjoy these videos taken by Mr. Thunderwing. There is some noticeable jitter in the music now and then, most likely caused by temporary drops in the frame rate. + +- 28th August 2011: Bart Trzynadlowski - Thanks to the efforts of the Dumping Union, Brian Troha has redumped Spikeout Final Edition! It's working in Supermodel. Version 0.2a is nearing completion. My testers are reporting random sound glitches and crashes, which may delay the release. Hopefully, the source of most of the problems can be pinpointed soon. + +- 1st August 2011: Bart Trzynadlowski - Supermodel WIP: I got Ski Champ to boot today. Unfortunately, it suffers from the same issues that plague Harley Davidson and The Ocean Hunter, so it's not really playable and I haven't hooked up controls. Nevertheless, it's a small step forward for compatibility! + +- 0.143u2: Model 3 working sound communications [Bart Trzynadlowski, R. Belmont]. + +- 21st July 2011: Bart Trzynadlowski - Supermodel WIP: Spikeout is playable now. I haven't tested it extensively but it seems to be running quite well apart from some lock-ups in attract mode and nasty texture glitches (similar to Virtua Fighter 3 and Star Wars Trilogy) caused by Supermodel's imperfect texture caching. Because Spikeout relies so heavily on texture offsets, I figured out a way to make them work with model caching. The problem was similar to that of hash table collisions. Each look-up table entry in the model cache, which corresponds to a unique model address, now contains a linked list of model vertices decoded with different texture offsets. This fixes a number of bad textures in different games. Pictured below is Fighting Vipers 2, which previously did not look quite correct. + +- 13th July 2011: Bart Trzynadlowski - Supermodel WIP: For a couple weeks, I was getting very frustrated with my inability to get the Model 3's sound board to produce audio, even when feeding it MIDI commands directly. Then, the other day, while searching for the code that instructs the sound processor to play a loaded sample, I stumbled across a bug in my old 68K emulator that I had never caught before. It turns out that logical shifts behave differently on the 68K and X86 architectures when the shift count exceeds the register width. On the 68K, the result will be 0, but on X86, it is undefined and can leave the register unmodified! This was causing an important code path in Scud Race's sound driver to fail. Fast forward a few days, Nik and I have not only got the Model 3 sound board generating audio for many games, we've figured out how the PowerPC and 68K communicate. We've even got a build with sound output up and running, although it's still a bit jittery now and then due to the overhead introduced by the sound board emulation. We're also now using Karl Stenerud's excellent Musashi 68K emulator, which although slower than Turbo68K, works in both 64- and 32-bit builds. There are still some bugs and performance issues to work out, and the MPEG board is not yet emulated, but stay tuned! Slowly but surely, we're on it. + +- 5th July 2011: Bart Trzynadlowski - Supermodel WIP: [krom] submitted a patch adding a few ROM sets. Dirt Devils appears to be playable, albeit with encrypted 2D graphics and also some unusual 3D glitches, namely inverted polygon normals on the left wheels of the vehicles. Spikeout was also easy to get up and running but something is preventing it from entering the game. I finally got around to hooking up a feature I had worked out months ago in my standalone prototype renderer: Texture offsets. Virtual On: Oratorio Tangram makes extensive use of them, which is why the bots never looked quite right. They are also cleverly employed by Scud Race and Daytona USA 2 during the vehicle selection screens to apply different texture maps without updating polygon vertices. Unfortunately, texture offsets are not yet ready for prime time and likely will remain disabled in the next release. They are not compatible with Supermodel's texture and model caching systems, and actually cause more problems than they solve. Eventually, I intend to rewrite the entire 3D engine but before embarking on such a time-consuming overhaul, I need to uncover more of the Real3D's secrets. + +- 11th June 2011: Bart Trzynadlowski - Supermodel WIP: Nik Henson contributing some fantastic work! Below is a video of one of our play testers, Abelardo, coming in first place in Scud Race with his XBox 360 controller. Nik has been working on reverse engineering the Z80-based drive board that controls the force feedback servo motors. He already has basic force feedback working but due to a lack of information on the servo boards, some details are still eluding him. If anyone has access to an actual Model 3 cabinet with the motor boards, please contact me and I will put you in touch with Nik, who could really use your help. + +- 19th April 2011: Bart Trzynadlowski - Supermodel WIP: Nik Henson submitted a fantastic rewrite of Supermodel's input system for the next version. The new system is extremely robust - just about anything (keyboard, mouse, gamepad, etc.) can be assigned to any Model 3 control. Yes, this means racing games are finally playable with steering wheels! Multiple mice are also supported, meaning Lost World can be played with dual lightguns. Unfortunately, progress on sound has been slow. I've incorporated an earlier version of ElSemi's SCSP core (muchas gracias!) but haven't yet worked out the details of the PowerPC/68K serial link. + +- 2nd April 2011: Bart Trzynadlowski - Supermodel WIP: I've posted a small source code update. R. Belmont fixed the UNIX Makefile and added a Mac OS X Makefile. He also made some other minor changes to the source code. Thanks to Nik Henson, a bug that was causing crashes on some 64-bit builds has been squashed. The Render3D object pointer was not being initialized properly in the CReal3D class. None of these changes seem to affect the 32-bit Windows executable, so it has not been updated. Some users have reported shader linkage errors and severely crippled 3D graphics (particularly on older ATI GPUs). There is a solution for this that ought to work in most cases. + +- 1st April 2011: Bart Trzynadlowski - Supermodel WIP: Supermodel is here! Although very prelimary and far from where I ultimately want it to be, I feel that I've teased everyone for long enough. Version 0.1a can be grabbed from the Download page. Make sure to read through the Help section for installation and basic usage information. So what's new in Supermodel that hasn't made it to MAME yet? The graphics should look substantially better. Lighting and shading are generally more accurate, although still imperfect. Fog has been implemented and so has the spotlight effect. The 2D graphics emulation still has some issues, namely with regards to priorities, but is otherwise much more accurate. Layer masking and scrolling are mostly working. Several games are playable -- check out the About page for a compatibility list. So where to from now? Besides boosting compatibility, the really big things left to do are sound, a dynamic recompiler for the PowerPC, and a proper user interface. I'm not yet sure how I'm going to prioritize these things, but I'm leaning toward tackling sound first. I anticipate having much less time to devote to Supermodel in the coming months but whatever progress is made will be reported here first. So keep your eyes on this spot. + +- 6th March 2011: Ville Linde - Daytona USA 2 Supermodel WIP: The 64MBit roms of this game were finally dumped a couple months ago. I hooked it up in Supermodel, and yes, it does work. It does some interesting things, like feeding texture DMA from specially mapped CROMs (0xc3000000). + +- 1st March 2011: Bart Trzynadlowski - Small Supermodel WIP: I did manage to figure out a few small things since the last update. I got a few new games up and running: Daytona 2, Virtua Fighter 3, and LA Machineguns. Based on my understanding of the Model 3's SCSI controller (a well-documented part), VF3 (and Scud Race, it turns out) is either using it incorrectly, in which case it only works on the real hardware by fortuitous coincidence, or simply abusing it. It appears the programmers may have implemented single-stepping incorrectly and accidentally trigger automatic execution the very first time the SCSI controller is used. This would explain why they include an explicit interrupt (equivalent to a 'halt') command at the end of their SCSI command sequences despite single stepping. My theory is that on the actual hardware, the SCSI controller frequently hits invalid instructions, but the programmers may have never realized it. We may never know for sure but I submit that it is plausible, especially given that the SCSI controller easily recovers from such errors. If I'm correct, these findings should be directly transferable to MAME's 53C810 emulation. VF3 is still pretty buggy. I think it largely has to do with the rather large (in magnitude) coordinates it passes to the GPU, which may be causing a loss of precision in the Z-buffer, particularly if reciprocal values are used. This is probably fixable in the shaders. LA Machineguns is a mess right now and it uses the much-hated 2D tile encryption, rendering the HUD as a series of solid black tiles. The game is still playable, however. I have not looked at it in much detail yet, although it is one of my favorite Model 3 games, but it suffers from some unusual graphics problems, namely missing road textures (appearing magenta in the screen shots) and a lack of lighting. I'm pretty frustrated with LA Machineguns for sending me on a wild goose chase, hence the relative lack of progress this time. The game had me convinced that Model 3's tile generator supports extended layer sizes (128x64, for example, instead of just 64x64). After a few days of banging my head against the desk, I realized it was because I was returning all 1's for an un-emulated register. Everything works great now. On the plus side, this minor fiasco forced me to sit down and figure out the remaining mysteries of the tile generator once and for all. I now understand how scrolling works and, thanks to Charles MacDonald's fantastic work on System 24, understand that there are only two tile layers, not four as previously thought. It turns out that Model 3's tile generator is not the same as the System 24 IC (also used in Model 1 and 2) but is clearly derived from it. Next, I plan on rewriting the 2D code and returning to figuring out remaining problems with the 3D graphics. Sadly, my fast "dirty rectangles" implementation will have to be chucked out the window in situations where hardware scrolling is used. Lastly, I think I've got the spotlight finally working. It has intrigued me for a while and it was nice to finally sit down and work it out. I have to thank our Spanish friend Abelardo for taking the time to record videos of Scud Race for me, which were instrumental in getting this to work properly. This YouTube video also proved to be very helpful. Just goes to show you how one person's completely pointless YouTube clip can be another's most valuable. + +- 27th February 2011: Ville Linde - Magical Truck Adventure Supermodel WIP: This was one of the Model 3 games that I really wanted to see running in Supermodel or MAME. Seeing that it was dumped a while ago, I decided to have a look. While it does rely on some tilemap interrupts and stuff that isn't properly emulated yet, I managed to get it to run the attract mode. There are also major issues with the 3D graphics, and I had to disable lighting to get even parts of the background objects visible. Also, as further bad news, the game seems to employ the tilemap encryption/compression used in Virtual-On 2 and Dirt Devils. + +- 14th February 2011: Bart Trzynadlowski - Supermodel WIP: LeMans 24, Fighting Vipers 2 and Star Wars Trilogy. Since the last update, I've been spending a lot of time looking at lighting and texture modulation in Scud Race. I've figured out some important things but there are still more questions than answers. Overall, various shading effects look better than they did before, and the changes have also generally benefited Sega Rally 2 and Virtual On 2. Elsewhere, they may be causing problems. I've also discovered the source of some of the missing geometry in Scud Race. The tiki head and staircases on the mountain course, the ship on the beginner course, and the circular tower on the night course are all visible now. I have a better understanding of the source of some annoying graphical glitches in Sega Rally 2 relating to polygon RAM. I'm not yet sure how to fix them but similar problems are also showing up in some other games I added over the weekend, so now that I have more data to compare against, I'm hoping that a precise solution will become apparent. I added Le Mans 24 and got it up and running. It is very playable but suffers from some graphical problems that I suspect are related to polygon color and fog modulation. So far, Le Mans 24 holds the dubious distinction of being the ugliest Model 3 game. It appears to have been released after Scud Race and features many of the same vehicles, making its sub-par quality all the more noticeable. It would have made an average-looking Model 2 game. Today, I hooked up Fighting Vipers 2. It runs pretty well on the whole but it appears to be referencing objects in VROM that are not actually models. The result is that very large polygons are sent to my renderer, dramatically slowing the game down. This is loosely related to some issues I've encountered in Virtual On 2 during boot-up and Sega Rally 2. Star Wars Trilogy mostly looks nice but I haven't spent very much time playing with it. I'll return to it later down the road. And last, but certainly not least: About those lighting effects I mentioned at the beginning... Look closely at where the vehicle is hitting the wall. See the pale yellow circle? My top priority right now is to figure out the Model 3's spotlight effect. The devil's in the details. + +- 0.141u1: Improved TLB mismatch handling in PPC DRC, so that if we fill from an empty entry, we re-dispatch to previously compiled code instead of always recompiling the target. This greatly reduces the DRC overhead on 603-based games [Aaron Giles]. + +- 30th January 2011: Bart Trzynadlowski - I added Virtual On and Lost World to Supermodel. Both boot up and run just fine but for some reason, many textures are missing. I don't recall having encountered this problem when we were working on the original Supermodel... It's got me quite stumped so I think I'll move on to other games and 2D graphics next. Maybe something will eventually click. For now, here are some videos of Virtual On, which runs quite well, except for the un-textured robots. Also, the last time I posted Scud Race videos, someone was kind enough to volunteer recording some high quality videos of an actual Scud Race machine for comparison. This is extremely useful to me. If anyone is able to provide reasonable quality videos or even screenshots of Model 3 games, please let me know. At the moment, I'm particularly interested in understanding a certain effect in Lost World. If you think you can help, send me a private message or an email. + +- 20th January 2011: Wind - Virtua Striker 2 Version 98. A bit slow but looking good (http://www.youtube.com/watch?v=t25a66ZIUiM) and Scud Race (http://www.youtube.com/watch?v=Jf_4izU_1UM). + +- 23rd January 2011: Bart Trzynadlowski - Small Supermodel WIP: Scud Race Attract Mode 1/2 video. Astute observers may notice something interesting in these videos. The relevant information has been passed along to Naibo. + +- 6th January 2011: Naibo - Model-3 Step2 WIP: Daytona USA 2 Power Edition, running on Model-3 Step2 hardware, uses more hardware features for some visual effects than Scud Race does. Daytona 2pe: Smoke, dust and water spray. + +- 26th December 2010: CaH4e3 - Advances in Model3 emulation: Demul with GPU plugin gpuDXv3 running Scud Race (Australia). + +- 10th November 2010: CaH4e3 - Demul Model3 WIP: Virtua Striker 2 '98. + +- 6th November 2010: CaH4e3 - Demul Model3 WIP: Virtual On 2, Dirt Devils, Ski Champ, Harley-Davidson, LeMans 24 and Get Bass. + +- 5th November 2010: CaH4e3 - Demul Model3 WIP Start: Virtua Fighter 3, Scud Race and Scud Race Plus. + +- 0.135u1: Phil Bennett replaced Model 3 fatalerror() calls with development-friendly logerror() calls. Also allows 'Daytona USA 2 Power Edition' to boot again. + +- 0.135: Phil Bennett added missing dependencies for video\model3.c. + +- 0.134u4: Naibo Zhang added two-sided polygon flag and back-face culling to Model 3 video emulation. + +- 0.133: Aaron Giles added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. This fixes LSI53C810 error in Scud Race and pci_device_get_reg error in Virtual On 2. + +- 0.132u4: R. Belmont masked CROM bank, fixes missing gfx in several Model 3 games. + +- 0.132u3: Phil Bennett fixed Model 3 Real3D DMA source addressing. Model 3 driver updates [R. Belmont]: Interrupt controller improved. Fixed chip IDs for magtruck and von254g. Various notes for working out additional issues. + +- 0.132u2: Phil Bennett and R Belmont fixed PPCDRC incorrect instruction checksum order. This fixes hanging in the Sega Model3 sets with GAME_NOT_WORKING flag: bass, getbass, vs215, srally2, sraly2dx, swtrilgy and swtrilga. + +- 0.131u3: Guru added Sega Model3 and I/O board README. + +- 0.126: Added Revision numbers to Daytona USA 2, Dirt Devils, Fighting Vipers 2, Harley-Davidson, Scud Race Plus, Spikeout, Star Wars Trilogy, Virtua Fighter 3, Virtua Striker 2 '99.1 and Virtual On 2. + +- 0.125u5: Added includes\model3.h. Aaron Giles identified and fixed VBLANK bit in Real3D status which was causing the system to hang at startup. Designated fast RAM accesses for work RAM. Changed the 53C810 SCSI controller read/write handles to proper READ8/WRITE8_HANDLER callbacks so they can eventually be used directly. + +- 0.125u4: Sega Model 3 changes [Aaron Giles]: Updated to new PowerPC configurations. Reimplemented/centralized interrupt handling. These games are broken for the moment. R. Belmont updated the 53c810 SCSI adapter to pass IRQ state with the IRQ callback. + +- 0.124u1: Changed palettesize to 32768 colors. + +- 0.123u6: Aaron Giles fixed winwork.c memory leak. + +- 0.122u4: Oliver Stoeneberg fixed memory leak in the Model 3 driver. + +- 0.120u3: Aaron Giles updated model3.c to use the new poly code, and changed much of the low-level implementation to make things easier. + +- 0.119u2: R. Belmont added sound hardware and fixed sound ROM loading in Model 3 games. Added 68000 (12MHz) CPU2 and 2x SCSP stereo sound. Fixed cpu2 rom address to $80000. + +- 0.114u1: Replaced MPC8240 CPU1 with PPC603. + +- 0.113u4: Replaced PPC603 CPU1 with MPC8240. + +- 0.112u1: Ville Linde added support for the Motorola MPC8240 to the PowerPC core. + +- 0.111u5: Aaron Giles fixed 'Invalid bitmap format' error in Model 3 driver. + +- 0.106: Ville Linde fixed crash in the Model3 games introduced by cleaning up empty ROM regions. + +- 0.105u3: Added flags dispose to region user3/4. + +- 0.103u1: Nathan Woods added PowerPC MMU code, but enabled only for MESS due to breakage of the Model 3 games. + +- 0.102u2: Fixed rom names. + +- 0.102: Began adding support for SCRIPTS programs to the 53C810 emulation [Nathan Woods, R. Belmont]. + +- 0.101u5: Added vidhrdw\m3raster.c. Model 3 update [Ville Linde]: Huge update to the video hardware, including: Transparency support (polygons and textures). Nearly perfect rendering order (something we never got right in Supermodel). Parallel lighting. Texture coordinate mirroring. + +- 0.101u1: Tomas Karlsson integrated 53C810 into the SCSI framework. + +- 0.99u3: Ville Linde fixed recent LSI53C810 update which caused the Model 3 games to crash. + +- 0.97u5: Nathan Woods abstracted memory interfaces and improved 53C810 SCSI emulation. + +- 0.97u3: Improvements to Sega Model 3 [Ville Linde]: Fixed a bug in the MPC106 emulation (Star Wars Trilogy and Sega Rally 2 are working now). + +- 0.96u1: Brad Oliver fixed big endian issues in the Model 3 driver. + +- 0.94u5: Model 3 video emulation update [Ville Linde]: Improved rendering on all the games that currently run. + +- 12th March 2005: Ville Linde - I finally implemented proper 3D clipping in Model3 using a simple Sutherland-Hodgman type algorithm. I also added perspective correction to the texture-mapping. + +- 0.91: Improvements to PPC core / Model 3 driver [Ville Linde]. Some step 2.0 games now show something. + +- 19th January 2005: Ville Linde - Fixed a bug in the Real3D DMA emulation. This fixes the 3D graphics in Virtual On 2 and Harley Davidson & L.A. Riders. Virtual On 2 still doesn't have working controls and Harley Davidson has lots of glitches and crashes before getting ingame. + +- 0.90u2: Model 3 Update [Ville Linde]. Preliminary polygon emulation and sound emulation (not working yet). Added Epson RTC-72421 emulation. Too much to list. Most Step 1.x games show something now, up to and including full 3D. Fixed 53c810 SCSI single-stepping mode DMA and added memory moves and DMA callback. Better PowerPC interrupt handling. Nested interrupts work properly. Some support for PPC602. Major bugfixes. Added some unimplemented opcodes. Fixed PPC603 CPU1 clock speed and user1/3/4 rom loading in all games. + +- 9th January 2005: Ville Linde - Added bilinear filtering and ARGB4444 textures. Bilinear filtering makes the games look much less like crappy PSX games. Virtual On 2 is the first Step 2.x game to start working. The controls and the 3D graphics are not working though. Also the game passes some of its 2D graphics through the security board (hence the broken title screen). + +- 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. + +- 1st January 2005: Ville Linde - Let's start this year with something special... Wireframe for Lost World. Update: Added Z-buffering and texturing (no perspective correction or bilinear filtering yet). + +- 20th December 2004: Ville Linde - Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel. + +- 12th December 2004: Ville Linde - Fixed a ton of bugs in the PPC603 core and fixed the EEPROM among other things. Scud Race now runs normally through the attract mode (without 3D graphics of course). + +- 0.89u4: Additional 64-bit integer related cleanups in Model3 / PPC [Lawrence Gold]. + +- 0.89u3: Model 3 cleanups [R. Belmont]: Added init for mpc105 bridge. Synchronized VS2 CROMs. Fixed missing VROMs in Sega Rally 2 and Virtual On 2. Added VS2 '99 set, fixed incorrect ROMs in vs2v991. Added Virtual On 2 v5.4g, Daytona USA 2 and Dirt Devils sets. Model 3 / PPC updates [Ville Linde]: Major bugfixes to the PPC603 emulation, especially the FPU. Improved MPC105 emulation. Preliminary 53c810 SCSI emulation. Lost World now tries to download everything necessary to the Real3D stuff. Added export version of Scud Race. Lawrence Gold fixed some compiler related issues with >32-bit integers in PPC / Model 3. + +- 5th December 2004: R. Belmont - Sorted out all the ROM sets in the Model 3 skeleton driver. Ville Linde added some muscles to the skeleton. + +- 0.89u1: Added model3.c driver, machine\model3.c and vidhrdw\model3.c. PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]. + +- 25th November 2004: R. Belmont - Added with Andrew Gardiner and Ville Linde the 64-bit PowerPC 603 core and a skeleton Sega Model 3 driver (no video emulation, most games barely boot). + +$end + + + +$info=mogura.cpp +$drv +0.72u2 [David Haywood] + + +WIP: + +- 0.246: Changed driver to konami\mogura.cpp. + +- 0.72u2: Added mogura.c driver. + +$end + + + +$info=mole.cpp +$drv +0.36RC1 [Jason Nelson, Phil Stroffolino] + + +WIP: + +- 0.275: Changed driver to yachiyo\mole.cpp. + +- 0.246: Changed driver to misc\mole.cpp. + +- 0.136u4: Removed video\mole.c. + +- 0.36RC1: Added mole.c driver and vidhrdw\mole.c. + +$end + + + +$info=momoko.cpp +$drv +0.37b13 [Uki] + + +NOTES: + +- Real machine has some bugs (escalator bug, sprite garbage). It is not emulation bug. + +- Flipped screen looks wrong, but it is correct. + + +WIP: + +- 0.248: Removed jaleco\momoko.h and jaleco\momoko_v.cpp. + +- 0.246: Changed driver to jaleco\momoko.cpp/h and jaleco\momoko_v.cpp. + +- 0.136u4: Added includes\momoko.h. + +- 0.37b13: Added momoko.c driver and vidhrdw\momoko.c. + +$end + + + +$info=monacogp.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Sega Monaco GP (1980) + +- Board 96598-P is an oscillator board that generates the game sounds. It is activated by outputs from Board Assy A (96577X). Board Assy's A (96577X) and B (96578X) are the main guts of the gameplay and contain the roms (all sprites). Board Assy A accepts all of the game inputs (Coin, wheel, shift, accelerator pedal), sends the signals for the sounds to the Oscillator board, outputs to the L.E.D. score display board, and directly interacts with Board Assy B. Board Assy B outputs the video, outputs to the L.E.D. score display board. and directly interacts with Board Assy A. On the second set, boards A and B have different part numbers (97091X and 97092X) and two less roms. These boards were made later then the first set. These boards seem to be interchangeable, the only difference seems to be the rom size, which only 2 of the roms utilize the full 1024 bytes (second set). + + +WIP: + +- 0.246: Changed driver to sega\monacogp.cpp. + +- 0.153: Added monacogp.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=monzagp.cpp +$drv +0.136u1 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to olympia\monzagp.cpp. + +- 0.202: Added video\dp8350.cpp/h. + +- 0.165: Added layout\monzagp.lay. + +- 0.136u1: Added monzagp.c driver. + +$end + + + +$info=moo.cpp +$drv +0.59 [R. Belmont, Olivier Galibert, ElSemi] + + +NOTES: + +- Driver based on Xexex by Olivier Galibert. Moo Mesa protection information thanks to ElSemi and OG. + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting. Separated original hardware and bootlegs in separate state classes. Modernized sound CPU ROM banking and made region size match ROM size. Reduced run-time tag lookups and literal tags [cam900]. + +- 0.280: Added TODO note about sprite DMA [hap]. + +- 0.277: Mask out the new additive & mixpri bits from set_alpha_level calls for now, until it's known if / how they should be used over there [Fredrik Sandkvist]. + +- 0.254: Removed konami\moo.h and konami\moo_v.cpp. Consolidate driver in single file [AJR]. + +- 0.253: Got rid of a few of the remaining MCFG macros [Vas Crabb]. + +- 0.246: Changed driver to konami\moo.cpp/h and konami\moo_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed K053246, K054000 and K056832 MCFG macros [Osso]. + +- 0.204: Swapped left/right K054539 channels in Moo Mesa driver, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed YM2151, K053251 and K054338 MCFG macros [Osso]. + +- 0.202: Removed K053252 and K054321 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.186: Added machine\k054321.cpp/h. Implemented K054321 as a device [O. Galibert, Phil Bennett]. + +- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson]. + +- 0.152: Use actual XTALs for clocks in Moo Mesa driver [Brian Troha]. + +- 0.150: Fixed uninitialized memory in video\k053251.c. This fixes moo.c out of bounds accesses (AddressSanitizer: heap-use-after-free) [Oliver Stoeneberg]. + +- 0.136u1: Added includes\moo.h. + +- 0.59: Added moo.c driver and vidhrdw\moo.c. + +$end + + + +$info=mosaic.cpp +$drv +0.57 [Nicola Salmoria] + + +NOTES: + +- The ROM OK / RAM OK message in service mode is fake: ROM and RAM are not tested. + + +WIP: + +- 0.271: Minor cleanups: Suppress side effects for debugger reads. Use more appropriate types for some integer variables. Use generic graphics decoding layouts, made CPU ROM region size match size of ROM [cam900]. + +- 0.247: Removed misc\mosaic.h and misc\mosaic_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to misc\mosaic.cpp/h and misc\mosaic_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD64180RP (12288000 Hz). + +- 0.208: Verified and correct clocks [Caius, The Dumping Union]. Removed MACHINE_CONFIG macros [Osso]. Changed YM2203 sound clock speed to 3579545 Hz. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.136u4: Added includes\mosaic.h. + +- 0.57: Added mosaic.c driver and vidhrdw\mosaic.c. + +$end + + + +$info=mouser.cpp +$drv +0.65 [Frank Palazzolo] + + +NOTES: + +- This driver was done with only flyer shots to go by. + +- Colors are a good guess (might be perfect). + +- Clock and interrupt speeds for the sound CPU is a guess, but seem reasonable, especially because the graphics seem to be synched + +- Sprite priorities are unknown. + + +WIP: + +- 0.247: Removed upl\mouser.h and upl\mouser_v.cpp. + +- 0.246: Changed driver to upl\mouser.cpp/h and upl\mouser_v.cpp. + +- 0.136u4: Added includes\mouser.h. + +- 0.65: Added mouser.c driver and vidhrdw\mouser.c. + +$end + + + +$info=mpu1.cpp +$drv +0.247 [SomeRandomGuyIdk] + +0.143u3 [AGEMAME] + + +NOTES: + +- Barcrest MPU1 (1978): Barcrest's first fruit machine platform to use a conventional CPU, possibly the first of it's kind. Has electromechanical reels instead of the usual stepper reels. The hardware features a MC6800 CPU clocked at around 1 MHz, 128 bytes of RAM and two PIAs for I/O. The PIAs can interface with up to 13 lamps, 4 reels, 8 triacs and 12 inputs (4 of these being special coin inputs). A 1-bit DAC is used for audio. Games are stored on cartridges that can hold up to 4K of data. Most cartridges use a common 2K mask ROM, with the remaining 2K available for the game program. + + +WIP: + +- 0.258: Merged mpu2.cpp with mpu1.cpp driver. Added layout\m2comet.lay, m2frpoly.lay, m2hilite.lay, m2luckyl.lay, m2luckys.lay, m2rockon.lay, m2splite.lay, m2sstar.lay, m2starl.lay, m2svlite.lay, m2triple.lay and mpu2.lay. Added MPU2 support, including fourteen playable sets with barebones layouts. Removed separate MPU2 driver, as it directly builds on MPU1 [SomeRandomGuyIdk]. + +- 0.257: Refactor MPU1 to use new electromechanical reel device (machine\em_reel.cpp) [SomeRandomGuyIdk]. Added machine\em_reel.cpp/h. Added Samples sound (buzzer.wav). + +- 0.252: Put mpu2.cpp driver in anonymous namespace [Osso]. + +- 0.247: Added barcrest\mpu1.cpp driver and layout\j_supsh.lay, layout\m_bappl2.lay, layout\m_bapple.lay, layout\m_gndgit.lay, layout\m_lndg.lay, layout\m_mtchit.lay, layout\m_mtchup.lay and layout\mpu1.lay. Added Barcrest MPU1 fruit machine driver [SomeRandomGuyIdk]. + +- 0.246: Changed driver to barcrest\mpu2.cpp. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.187: Rattled a few old bones [Robbbert]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u3: Added mpu2.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=mpu12wbk.cpp +$drv +0.147u2 [AGEMAME] + + +NOTES: + +- Webak MPU-12 platform. + +- The first Webak video-based game, the Fruit Star Bonus, was a success 15 years ago when it was written on Assembler and was running on the MPU 12 at the time. Because this game has achieved such a great success to this day Webak has now transferred it on a 1:1 basis for the new Linux-Game box. Despite its age, it has experience a re-naissance in different countries, especially the Czech Republic." + + +WIP: + +- 0.262: Added layout\goldnjkr.lay. + +- 0.246: Changed driver to misc\mpu12wbk.cpp. + +- 0.242: Added layout\fruitstb.lay. + +- 0.147u2: Added mpu12wbk.c driver. + +- 10th October 2012: Roberto Fresca - Initial release. Added technical notes. + +$end + + + +$info=mpu3.cpp +$drv +0.142u1 [AGEMAME] + + +NOTES: + +- Most fail to boot, giving the CPU a 'WAIT' instruction then sitting there some complain about Characterizer (protection) and then do the same a few boot to show light displays with no LED text some display misaligned LED text many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?). + + +WIP: + +- 0.274: Correct 100hz signal to PIA6821 IC3, 50hz comment and toggling of 100hz and comment games which fail on boot [blueonesarefaster]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.247: Use mpu4_characteriser_pal for MPU3. Better MPU3 reel hookup [J. Wallace]. + +- 0.246: Changed driver to barcrest\mpu3.cpp and shared\awpvid.cpp/h. + +- 0.241: Reduced redundancy in more slot machine layouts [Vas Crabb]. + +- 0.240: Reduced redundancy in a couple more slot machine layouts [Vas Crabb]. + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. Simplified some handlers [Osso]. + +- 0.211: Don't invert the VFD power on reset line. It doesn't go through an inverter. I believe this was done to work around a bug in the PIA port A implementation [Mike Harris]. + +- 0.206: Use input merger device for IRQ; improved documentation. Removed unused [AJR]. Removed MCFG macros [Osso]. + +- 0.204: Removed MSC1937 MCFG macro [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.201: Removed 6821 PIA, 6840 PTM and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.177: Added layout\m3acech.lay, m3autort.lay, m3biggam.lay, m3bigsht.lay, m3blkhle.lay, m3cabreta.lay, m3chase.lay, m3circle.lay, m3cskill.lay, m3cunlim.lay, m3fortun.lay, m3gcrown.lay, m3gmine.lay, m3lineup.lay, m3loony.lay, m3nnice.lay, m3oddson.lay, m3online.lay, m3oxo.lay, m3ratrce.lay, m3razdaza.lay, m3replay.lay, m3rockpl.lay, m3rollem.lay, m3rxchng.lay, m3sexcu.lay, m3slight.lay, m3snaphp.lay, m3spoof.lay, m3supadr.lay, m3supnud.lay, m3supspo.lay, m3supwin.lay, m3sweep.lay, m3tfair.lay, m3toplin.lay, m3winagnb.lay, m3winstr.lay and m3xchngg.lay. Added new MPU3 internal layouts [John Parker]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.149: Notes regarding some duplicated MAINCPU rom usage between some gamblers [Tafoid]. + +- 0.147u1: Added layout\mpu3.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. + +- 0.146u1: Improved reel motor and optical alignment for reels as related to the layout interface [James Wallace]. Comment: Made a significant change to how stepper motors operate in MAME - it is now possible to align a reel motor properly in the interface (namely by specifying what motor phase is active at 0). As a consequence, reverse spin should only be specified in layouts, and optical alignment should be much better. As a note, Scorpion 4 has had its interface changed to one specifically for its reel type, it may be worth watching for regressions in their behaviour as a result. It looks like that particular reel type can move its opto tab around the circumference of the unit, so different interfaces may be needed. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.142u1: Added mpu3.c driver. James Wallace added reverse-spin support to the stepper motor simulator. + +$end + + + +$info=mpu4avan.cpp +$drv +0.146u5 [AGEMAME] + + +WIP: + +- 0.281: Fixed fatalerror on sound routing (barcrest\mpu4_oki_sampled_sound.cpp and barcrest\mpu4.cpp). Removed invert flag from 7seg element and added inverted 7seg outputs to mpu4 (the only driver that used this flag) (emu\rendlay.cpp and barcrest\mpu4.cpp) [hap]. + +- 0.258: Removed some output().set_value() calls (mpu4.cpp/h) [Osso]. + +- 0.251: Added barcrest\mpu4_oki_sampled_sound.cpp/h. Encapsulated sampled sound board as a device. Got rid of duplication in non-video and video system drivers. Set sound output to mono to match the circuit schematics. Added Alarm tone circuitry. Correct duty cycle on reset (machine\roc10937.cpp). Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. Added 1-Bit DAC and 'Barcrest Sampled Sound Program Card' (1720000 Hz) sound. + +- 0.250: Added IC4 port B shadowing of serial and 50Hz signals (barcrest\mpu4.cpp). Also fixed AY8913 chip select routine that relied on the wrong PIA and improved save state support. Fixed regression for games using sampled sound (barcrest\mpu4.cpp) [James Wallace]. A few small formatting cleanups and scope reductions (barcrest\mpu4.cpp) [Vas Crabb]. + +- 0.249: Refactor MPU4 machine configuration: Added hopper support and DUART-based hoppers. Set YM crystal to match PCB. Fixed some Dutch reel/input setups so that sets boot. Moved a some more sets to appropriate source files. Disable coin lock logic for now - it probably needs per-machine code. Removed an identical clone set - game clearly boots as 'Atlantis', not Triple Dice'. Fixed a few more reel setups. Turned the reel templates into simple methods, and moved the config templates to where they're used. MPU4: Removed palette device from base class (barcrest\mpu4.cpp). Cleaned up some more, removing m_mod_number parameter, unnecessary headers and some unused configurations. Continued moving methods down into derived classes (barcrest\mpu4.cpp). Set up reels/lamps/hoppers/LEDs as traits. Ignore transitions on SCLK while POC is active and don't reset input line states on POC (machine\roc10937.cpp) [O. Galibert, James Wallace, AJR, Vas Crabb]. Added proper hopper communications to machine\ticket.cpp. Added a devcb_line for output handling to communicate with hardware (machine\ticket.cpp). MPU4: Fixed hopper hookup to use the ticket dispense handler. Updated base map to remove DUART hack [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4avan.cpp, barcrest\mpu4.cpp/h, barcrest\mpu4_characteriser_bootleg.cpp/h, barcrest\mpu4_characteriser_pal.cpp/h and barcrest\mpu4_characteriser_pal_bwb.cpp/h. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4avan.hxx to mpu4avan.cpp driver. + +- 0.174: Changed mpu4avan.cpp to mpu4avan.hxx driver. + +- 0.149: Notes regarding some duplicated MAINCPU rom usage between some gamblers [Tafoid]. + +- 0.146u5: Added mpu4avan.c driver. + +$end + + + +$info=mpu4bwb.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 BwB games. These are Bwb originals, not rebuilds. Typically they have large 0x3f fills in rom. Some have information about the various set types in unused areas. Some QPS sets also have large 0x3f fills but seem to be unrelated. + + +WIP: + +- 0.285: Removed preprocessor line continuation backslash that's asking for trouble [Vas Crabb]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4bwb.cpp. + +- 0.245: Identified more sets and set better input defaults [David Haywood]. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4bwb.hxx to mpu4bwb.cpp driver. + +- 0.174: Changed mpu4bwb.cpp to mpu4bwb.hxx driver. + +- 0.149u1: Robbbert fixed debug crash in m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm, m4rhfev, m4spinbt, m4xch, m4xs and m4xtrm. Modified banking so it doesn't try to select a bank beyond the end of memory. There are far too many sets to test to look for regressions elsewhere. + +- 0.146u5: Added mpu4bwb.c driver. Moved the bwb originals to their own file, again based on hardware profile [David Haywood]. + +$end + + + +$info=mpu4concept.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 games by 'Concept'. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4concept.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4concept.hxx to mpu4concept.cpp driver. + +- 0.174: Changed mpu4concept.cpp to mpu4concept.hxx driver. + +- 0.146u5: Added mpu4concept.c driver. + +$end + + + +$info=mpu4crystal.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 games by Crystal. Crystal games tend to have scrambled ROM + a different sound chip.f + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4crystal.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4crystal.hxx to mpu4crystal.cpp driver. + +- 0.174: Changed mpu4crystal.cpp to mpu4crystal.hxx driver. + +- 0.146u5: Added mpu4crystal.c driver. + +$end + + + +$info=mpu4dealem.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- Deal 'Em was designed as an enhanced gamecard, to fit into various existing MPU4 cabinets. It's an unoffical addon, and does all its work through the existing 6809 CPU. Although given unofficial status, Barcrest's patent on the MPU4 Video hardware (GB1596363) describes the Deal 'Em board design, rather than the one they ultimately used, suggesting some sort of licensing deal. + +- Deal 'Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). + +- Deal 'Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green. + + +WIP: + +- 0.246: Changed driver to barcrest\mpu4dealem.cpp. + +- 0.146u5: Added mpu4dealem.c driver. Gave the dealem expansion board it's own file and derived class (mpu4dealem.c) because it's a unique expansion, no point in having all that stuff in the main state. The standard video board it's own state class too, and moved specifics to that, plus converted the scn2674 video chip to be a device (new files there too) again reducing the amount of junk in the base mpu4 state [David Haywood]. + +$end + + + +$info=mpu4empire.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 games by 'Empire'. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4empire.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4empire.hxx to mpu4empire.cpp driver. + +- 0.174: Changed mpu4empire.cpp to mpu4empire.hxx driver. + +- 0.147u4: Kill incorrect / dupe set [David Haywood]. + +- 0.146u5: Added mpu4empire.c driver. + +$end + + + +$info=mpu4mdm.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 games by MDM. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4mdm.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4mdm.hxx to mpu4mdm.cpp driver. + +- 0.174: Changed mpu4mdm.cpp to mpu4mdm.hxx driver. + +- 0.146u5: Added mpu4mdm.c driver. + +$end + + + +$info=mpu4misc.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 sets from various other manufactuers which appear to be based off unique code / behaviors (no barcrest headers etc.) + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4misc.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4misc.hxx to mpu4misc.cpp driver. + +- 0.174: Changed mpu4misc.cpp to mpu4misc.hxx driver. + +- 0.146u5: Added mpu4misc.c driver. Moved some unique looking games to mpu4misc.c [David Haywood]. + +$end + + + +$info=mpu4mod2sw.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 'Mod2' Sets: This is the original MPU4 board, with AY8913 chip if a set requires samples it doesn't belong here! the AY was only present on the original MOD2 board although you could apparently fit one on a MOD4 if you wanted. Sets only get here if they do enough and make enough sounds for me to know they use the AY. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4mod2sw.cpp. Added RTC to m4bjsm and m4bjsma system boots now [AJR]. + +- 0.229: Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\connect4.lay) [James Wallace]. Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4mod2sw.hxx to mpu4mod2sw.cpp driver. + +- 0.174: Changed mpu4mod2sw.cpp to mpu4mod2sw.hxx driver. + +- 0.149: Notes regarding some duplicated MAINCPU rom usage between some gamblers [Tafoid]. + +- 0.147u4: Kill incorrect / dupe set [David Haywood]. + +- 0.146u5: Added mpu4mod2sw.c driver. Created mpu4mod2sw.c and started moving sets which used the mpu4mod2 baseboard there (most of these ones actually run quite well apart from some moaning about reels) This board used the AY8913, the mod4 board didn't have that, so it's a logical split point. Also some more identification / tagging etc. of other sets [David Haywood]. + +$end + + + +$info=mpu4mod4oki.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 sets which have been split, and appear to do something useful. + +- Many sets have the BARCREST or BWG string at FFE0 replaced with other things such at 'FATHER CHRISTMAS' are these hacked / bootlegs requiring special hw? + +- Sets with 'D' in the ident code are Datapak sets, and do not play without a datapak connected sets with 'Y' seem to require the % key to be set. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4mod4oki.cpp. + +- 0.245: Changed mpu4sw.cpp to mpu4mod4oki.cpp driver. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4sw.hxx to mpu4sw.cpp driver. + +- 0.177: Fixed many MPU4 set descriptions. Identify and mark hacks. Associate sets with correct games [David Haywood]. + +- 0.175: Made efforts to provide a 'simpler' configuration setup for MPU4 hardware to encourage easier 'per game' configuration. Tested with one Andy Capp game for now, but others will follow [James Wallace]. + +- 0.174: Changed mpu4sw.cpp to mpu4sw.hxx driver. + +- 0.150: Fixed array out-of-bounds access with m4richfm__e [Oliver Stoeneberg]. + +- 0.146u5: Added mpu4sw.c driver. Sorted the roms in m4addr, killing the dupe in the process, and moving one other rom to the m4apach set (which is where the dupe came from). I think m4apach might be another plasma game, but we don't have any plasma roms for it. Also, fixed an issue with a set of sc5 games [David Haywood]. + +$end + + + +$info=mpu4mod4yam.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- This is MPU4 MOD4 with a Y2413 instead of an OKI. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.249: Split out YM2413 configuration from parent class and hooked up the YM2413 using address maps [O. Galibert, James Wallace, AJR, Vas Crabb]. + +- 0.246: Changed driver to barcrest\mpu4mod4yam.cpp. + +- 0.229: Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\gamball.lay) [James Wallace]. Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4mod4yam.hxx to mpu4mod4yam.cpp driver. + +- 0.177: Improving MPU4 set descriptions, move some roms that were associated with the incorrect games to the correct ones [David Haywood]. + +- 0.174: Changed mpu4mod4yam.cpp to mpu4mod4yam.hxx driver. + +- 0.147u4: Kill more dupes / misplaced sets [David Haywood]. + +- 0.146u5: Added mpu4mod4yam.c driver. Started moving some of the mpu4 mod4 board games which have a ym soundchip instead of the oki to their own files as well (mpu4mod4yam.c), again with the view to keeping things more manageable [David Haywood]. + +$end + + + +$info=mpu4plasma.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 'Plasma' addition. The Plasma was an oversized DMD, but was rarely used, Big Chief might be the only game with it, at least it's the only dump we have? http://www.youtube.com/watch?v=PAs8p48u0Jc + + +WIP: + +- 0.256: Added Z8530 SCC [AJR]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4plasma.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.223: Fixed some clone relationships [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.146u5: Added mpu4plasma.c driver and layout\mpu4plasma.lay. Shuffled more things around, sorted a few by error messages for further attention and performed some dupe removal. Moved Clickity Click to the Mpu4 Plasma driver after noticing it was it as a game using the Plasma DMD and identifying the Plasma DMD roms within the set [David Haywood]. + +$end + + + +$info=mpu4redpoint.cpp +$drv +0.249 [AGEMAME] + + +WIP: + +- 0.249: Added mpu4redpoint.cpp driver. Actually renamed the stuff in this driver [David Haywood]. + +$end + + + +$info=mpu4union.cpp +$drv +0.146u5 [AGEMAME] + + +NOTES: + +- MPU4 games by 'Union'. + + +WIP: + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4union.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.193: Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4union.hxx to mpu4union.cpp driver. + +- 0.174: Changed mpu4union.cpp to mpu4union.hxx driver. + +- 0.146u5: Added mpu4union.c driver. + +$end + + + +$info=mpu4unsorted.cpp +$drv +0.120u4 [AGEMAME] + + +WIP: + +- 0.266: Fixed various issues in layout\m4andybt.lay [Vas Crabb]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4unsorted.cpp, barcrest\mpu4.cpp/h, barcrest\mpu4_characteriser_bootleg.cpp/h, barcrest\mpu4_characteriser_pal.cpp/h and barcrest\mpu4_characteriser_pal_bwb.cpp/h. Set more likely extender boards for a number of mpu4 sets, based on how they're used. Allows more games to light all their lamps. Fixed (?) large extender hookup so that all lamps light, eg. m4andybt. Gave m4andybt better inputs (is mostly playable now, but some 7segs in the display still aren't hooked up). Moved some sets to mpu4mod2 and mpu4mod4yam based on sound chip use. Refactoring and functionality additions. Added the ability to override the lamp current checks (will fix Lamp Drive errors) - Connect4 no longer requires a lamping hack. Replaced data logger with serial loopback for systems that expect this. Current MPU4 work + sorting (including progress to make m4andybt display correctly with existing layout). Do the invert in the layout instead for 7segs. Fixes LED extender strobes, allows output to be inverted. Set YM XTAL to match PCB. Fixed some Dutch reel / input setups so that sets boot. Moved a couple of sets. Disable coinlock logic for now, the code is clearly not suitable for all cases, probably needs to be per machine. Fixed a few more reel setups. m4matdr appears to be a 6 reel setup, this pushes it past the reel check to another error [David Haywood]. + +- 0.245: MPU4 refactoring, reverse engineering and notes etc. Moved protection simulation to devices and got more games to boot. Correct lamp output mapping for most games. Correctly identified more games and removed bad dumps. Organised sets better and cleaned up some of the implementation. Moved some crystal specifics into crystal state and removed some unneccessary parts of the bootleg chr emuation. Further moving of class specifics into classes, sorting of sets and reel configs for booting: Moved manufacturer / system specifics into subclasses (eg. some bwb configs). Identified correct reel setups for many sets, allowing them to boot further. Added some default input configurations for games needing stake keys and percent keys so that they boot by default. Moved some sets around based on the machine type [David Haywood]. + +- 0.241: Reduced redundancy in more slot machine layouts [Vas Crabb]. + +- 0.229: Added state output for the brightness(duty) value (machine\roc10937.cpp). Can be accessed as 'vfddutyX' where X is the port number (see layout\mpu4.lay and layout\mpu4ext.lay) [James Wallace]. Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.224: Added machine\bacta_datalogger.cpp/h. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. + +- 0.223: Added support for simple LED extender used by MPU4Video games [Ryan Holtz]. Correct typo in logger (machine\mpu4.cpp) [James Wallace]. + +- 0.222: Moved some RC timing macros out of the core (machine\rescap.h) [AJR]. Simplified some handlers (machine\mpu4.cpp and includes\mpu4.h). READ/WRITE macros removal [Osso]. + +- 0.207: Removed address_space and mem_mask arguments from msm6376 write handler [AJR]. + +- 0.204: Removed AY8910, AY8913 and MSC1937 MCFG macro (machine\mpu4.cpp) [Osso]. + +- 0.203: Removed REEL and STEPPER MCFG macros [Osso]. + +- 0.201: Removed 6840 PTM MCFG macros and old DEVCB (machine\mpu4.cpp) [Ryan Holtz]. + +- 0.199: Use device finder [Osso]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup (includes\mpu4.h and machine\mpu4.cpp) [Vas Crabb]. + +- 0.193: Proper CPU type and XTAL value [AJR]. Changed MC6809 CPU1 clock speed to 6880000 Hz. + +- 0.188: Changed mpu4.hxx to mpu4.cpp driver. Added machine\mpu4.cpp. Put mpu4 back into how it should be [O. Galibert]. + +- 0.178: Updated layouts with fixes and improvements [John Parker]. + +- 0.177: Added layout\m4aao.lay, m4actbnk.la, m4actclb.lay, m4actpak.lay, m4addr.lay, m4alladv.lay, m4alpha.lay, m4andybt.lay, m4andycp.lay, m4andyfh.lay, m4andyge.lay, m4apachg.lay and m4tenten.lay. Added all known expansions as fragments for DRIVER_INIT. This will permit 'per set' configuration to make the games playable. Added support for MPU4 layouts for games beginning with 'a', based on MFME2MAME conversion. CHR protection data is still not hooked up for many of these sets, so lamping behaviour is incorrect [James Wallace]. + +- 0.175: Made efforts to provide a 'simpler' configuration setup for MPU4 hardware to encourage easier 'per game' configuration (drivers\mpu4.cpp) [James Wallace]. + +- 0.174: Changed mpu4.cpp to mpu4.hxx driver. Removed drivers\mpu4hw.cpp. Allow separate MPU4 driver building [Miodrag Milanovic]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.160: Reduced tagmap lookups (drivers\mpu4hw.c) [Osso]. Removed unused declarations (includes\mpu4.h) [Alex Jackson]. + +- 0.156: Fixed missing required objects [Alex Jackson]. + +- 0.153: Made an attempt to fix the banking of MPU4 games, this isn't perfect, but most non banked games will now run. Removed calls to mpu4_state *state = machine.driver_data(); by moving code into mpu4_state. Removed runtime lookup of devices that were already looked up in mpu4_state [smf]. Made an attempt to fix the banking of MPU4 games, this isn't perfect, but most non banked games will now run [James Wallace]. + +- 0.149: Added additional documentation. Fixed dumb copy pasta (PORT_START("DIL2") --> PORT_MODIFY("DIL2") (drivers\mpu4hw.c) [James Wallace]. Notes regarding some duplicated MAINCPU rom usage between some gamblers [Tafoid]. + +- 0.148u1: Some MPU4 tagmap reduction (drivers\mpu4hw.c and includes\mpu4.h) [David Haywood]. + +- 0.147u4: Kill more dupes / misplaced sets. Moved misplaced set sc2->mpu4 [David Haywood]. + +- 0.146u5: Added drivers\mpu4hw.c. Dupe Nukem. Found out the procedure to make some of the ones which fail self tests boot, as a result was able to confirm several other sets as mod2, and moved them to the appropriate place. More splitting and duplicate fixes for mpu4hw [David Haywood]. Fixed some incorrect operators and a duplicated game flag reported by Visual Studio Code Analysis (mpu4hw.c) [Oliver Stoeneberg]. + +- 0.146u4: hap fixed mame-specific unreachable code in MPU4. More splitting and duplicate fixes for MPU4 [David Haywood]. + +- 0.146u1: Fabio Priuli fixed MPU4 driver crash at start. Improved reel motor and optical alignment for reels as related to the layout interface [James Wallace]. Comment: Made a significant change to how stepper motors operate in MAME - it is now possible to align a reel motor properly in the interface (namely by specifying what motor phase is active at 0). As a consequence, reverse spin should only be specified in layouts, and optical alignment should be much better. As a note, Scorpion 4 has had its interface changed to one specifically for its reel type, it may be worth watching for regressions in their behaviour as a result. It looks like that particular reel type can move its opto tab around the circumference of the unit, so different interfaces may be needed. + +- 0.145u8: Stripped out the awp_reel_setup code from all drivers, thanks to the more intelligent reel types, we don't need it any more [James Wallace]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u6: Tafoid fixed MPU4 games running cause "validation checks failed" message. + +- 0.143u4: James Wallace fixed independent channel volumes in OKIM6376 sound chip, used by the games from the Road Hog era of MPU4. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Crystal descramble code for MPU4 [Project 'Amber']. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Added includes\mpu4.h. Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.143: James Wallace fixed line zero IRQ condition and provided a sync update for MPU4 HW games. + +- 0.142u6: MPU4 update [James Wallace]: Added MPU4 sampled sound hardware, an MSM6376, PIA and PTM combined to give dynamic pitch shifting for looping ADPCM samples. Audio interface fix for MPU4. Lamping fixes for MPU4 small extender. Added support for access of separate LED segments in MPU4. (indexed as 'mpu4ledXXX', where the first display unit takes 0-7, the second 8-15 and so on). Fixed behaviour for OKIM6376 samples latched while their respective channel is playing and MPU4 sound test. + +- 0.142u5: James Wallace added echo emulation to the OKIM6376 sound chip. + +- 0.142u1: James Wallace documented MOD 4 OKI program card ROM banking and improved the BwB characteriser emulation. Added reverse-spin support to the stepper motor simulator. + +- 0.139: Moved MPU4 Unit Test (Program 2), MPU4 Unit Test (Program 4), MPU4 Meter Clear ROM and Connect 4 from MPU4drvr to MPU4 driver. + +- 0.129u5: MPU4 Mechanical improvements have been made, making mpu4.c the mechanical driver, and mpu4drvr the non-mechanical one. This only leaves JPM impact (mechanical skeleton), Maygay M2 and MPU3 (mechanical skeleton) to be ported from the AGEMAME codebase [James Wallace]. + +- 0.129u2: Mirko Buffoni fixed clamping to 12 bit range to OKIM6376 and adjusted volume attenuation accordingly. + +- 0.129u1: Added sound\okim6376.c/h. Added OKIM6376 emulation ADPCM speech synthesizer [Mirko Buffoni, Phil Bennett]. Added OKIM6376 sound emulation to High Video games [Mirko Buffoni]: Removed GAME_NO_SOUND from newmcard, brasil and fashion. Sound frequency may be incorrect. + +- 0.127u7: Aaron Giles fixed display core functions in mpu4utst, mpu4tst2 and mpu4met0. + +- 0.124u4: Atari Ace fixed -CHEAT trigger causes a crash in connect4, mpu4met0, mpu4tst2 and mpu4utst. + +- 0.122u8: James Wallace changed 6840 interrupt handling to work like the recent 6821 changes. Updated MPU4 driver accordingly. + +- 0.120u4: James Wallace split up the MPU4 driver into a core (mpu4.c) and driver set up (mpu4drvr.c) a la NeoGeo. Also made some timer fixes and added some new ROMs. + +$end + + + +$info=mpu4vid.cpp +$drv +0.143u2 [AGEMAME] + +0.143u1 [AGEMAME] + +0.120u4 [AGEMAME] + +0.103u2 [AGEMAME] + + +WIP: + +- 0.266: Fixed various issues in layout\v4dbltak.lay [Vas Crabb]. + +- 0.264: Fixed row table addressing mode as per documentation (video\scn2674.cpp) [Miodrag Milanovic]. + +- 0.251: Fixed bad logging format string [AJR]. Encapsulated sampled sound board as a device. Got rid of duplication in non-video and video system drivers. Set sound output to mono to match the circuit schematics. Added Alarm tone circuitry. Correct duty cycle on reset (machine\roc10937.cpp). Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to barcrest\mpu4vid.cpp. + +- 0.229: Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds (includes\mpu4.h) [Osso]. + +- 0.227: Initialized some variables to avoid asserts/regressions in DRVNOCLEAR build (includes\mpu4.h) [Osso]. + +- 0.225: Added layout\v4dbltak.lay. + +- 0.224: Added layout\v4psi.lay and machine\bacta_datalogger.cpp/h. Added inputs to BWB games. Fixed fatalerror for v4monte and clones. Added an implementation of the BACTA Datalogging protocol used in many of the AWP drivers. Hooked the BACTA logger up to the MPU4 driver to fix Datapak/Protocol games. Moved BACTA Datalogger to shared library, improved message handling [James Wallace]. Improved set identification, fixed some palette issues [David Haywood]. + +- 0.223: Added layout\v4addlad.lay, v4barqst.lay and v4strike.lay. Added AY8913 sound chip back to MPU4Video boards to fix the 'lock in warning' sounds in The Crystal Maze. Adjusted internal layouts to fix ESCAPE button alignment. Added inputs and layout for Barquest and Barquest 2, added DIL switches to Prize Space Invaders and Prize Tetris. All games in this driver now default to a common set of inputs for easier discovery. Protection workarounds to get more games showing video. Start to untangle and split apart and properly identify some mpu4vid sets now that they boot. There's nothing actually new here, despite it appearing that there are a lot of new clones and new sets, they're just the result of finally being able to identify some things properly, work out what belongs where, and gain a better understand of what is missing - some things were in entirely the wrong drivers, or paired with the incorrect ROMs [David Haywood]. Tweaks to some MPU4 Video inputs [James Wallace]. Added AY-3-8913 (1720000 Hz). + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (video\ef9369.cpp) [Osso]. + +- 0.218: Fixed SCN2674 Display Controller premature address rollover with 16-bit extended addresses [AJR]. + +- 0.216: Clean up driver a little [Vas Crabb]. + +- 0.207: Signetics SCN2674 AVDC: Row buffering and timing improvements. Added optional read callbacks for row buffering DMA. Added MBC output. Correct timing of BREQ and VBLANK outputs. Improved character blink and cursor blink timings [AJR]. + +- 0.206: Eliminated space and mem_mask arguments from read/write handlers (video\scn2674.cpp) [AJR]. + +- 0.205: Removed MC6809, GFXDECODE, M68000, QUANTUM_TIME, EF9369, SAA1099 and OKIM6376 MCFG macros [Ryan Holtz]. + +- 0.204: Added BREQ output to video\scn2674.cpp; get a bit smarter about screen reconfiguration [AJR]. + +- 0.202: Properly configure CRTC clock and screen timing parameters. Removed SCN2674 MCFG macros [AJR]. Replaced MC6809 (legacy) CPU1 with MC6809 (6880000 Hz). Changed VSync to 49.920128 Hz. + +- 0.201: Removed 6821 PIA, 6840 PTM, 6850 ACIA and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.197: In row table mode double size in cached in screen start 1 (video\scn2674.cpp). This fixes graphic corruption in all MPU4Vid sets [Carl]. + +- 0.196: Use same character width for text and graphics modes. This change has been made partly to bring the implementation in line with other character-based video devices. It is also consistent with the documented ability of the SCN2674 to combine text and graphics modes on the same screen, which rules out bitmap resolution changes [AJR]. + +- 0.192: More standard device configuration for SCN2674 display controller [AJR]. + +- 0.181: Added video\ef9369.cpp/h. Updated mpu4vid to use Thomson EF9369 video device [Dirk Best]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.166: Forced IR0 to a non zero value at startup, fixes v4cmaze startup but needs investigation (video\scn2674.c) [James Wallace]. Always run the linecounter (video\scn2674.c), fixes mpu4vid driver [Carl]. + +- 0.160: Added cursor (video\scn2674.c) and floppy 2 to (MESS) Siemens PC-D [Carl]. + +- 0.159: Fixed 6850 ACIA parity. This fixes many sets stops at a "Serial Link Failure" screen in mpu4vid driver (MT05498). Reworked SCN2674 Video Display Controller for (MESS) Siemens PC-D. In the mpu4vid driver the SCN2674 sometimes flickers a bit but otherwise looks the same AFAICT [Carl]. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Attempt to fixed MPU4Vid regression reported after 68k change (CHR chip expects to only see a byte, not a whole word, as it's a straight lift from 6809 era). Made MPU4Vid chips properly 8-bit where possible, still doesn't fix 6850 issues though, but does fix CHR regression (video\scn2674.c) [James Wallace]. + +- 0.148u3: Cleanup mpu4vid driver [Miodrag Milanovic]. + +- 0.148u1: Some MPU4 tagmap reduction (drivers\mpu4vid.c and includes\mpu4.h) [David Haywood]. + +- 0.147u4: Bring 6850ACIA IRQ line into standard usage (ASSERT_LINE = IRQ active) [R. Belmont]. + +- 0.146u5: Added video\scn2674.c/h. + +- 0.145u8: Updated mpu4.lay and mpu4ext.lay layouts for numerous slots to take advantage of new reel development [James Wallace]. + +- 0.144u7: Further Stepper clean-ups [James Wallace]. + +- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace]. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Changed mpu4drvr.c to mpu4vid.c driver. Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.143u1: Added layout\crmaze2p.lay and crmaze4p.lay. + +- 0.142u3: James Wallace fixed 'Integer Divide by Zero' crash in many sets of the MPU4drvr driver. + +- 0.141u4: Technical changes to reel games [James Wallace]: Fixed lamp timing in MPU4 and laid groundwork for MPU3 support in the steppers (I've also cleared up the reel code in drivers). Removed some unneeded timing code. BwB support is here, but preliminary, it's mainly to show people how the CHR chip might work in those games. + +- 0.141u2: Added layout\mpu4ext.lay. Various MPU4 changes [AGEMAME]: Revised timing/input system to stop flickering. Tidied up the LED drawing code to remove flicker. Support for all known extenders and reel multiplex boards used in MPU4 H/W. Partial support for OKI sampled sound card, need for some titles. Fixed Old Timer characteriser. Some general tidying up to allow better study of the BwB titles. AGEMAME reimplemented fruit-machine mechanical meters to use timers. Removed AY-3-8913A sound. + +- 0.141u1: MPU4 Changes [AGEMAME]: Added fix for lamp 'open circuit' errors which in turn make Connect 4 work better. Fixed layout typo that caused the wrong piece to be displayed in Connect 4. Documented the DUART and PTM better in MPU4 to allow for sampled sound changes later. Changed 'serial_card_connected_ to link 7a, as it is the jumper on the ROM card that changes the IRQ priority, not the serial interface itself. + +- 0.141: Account for the 45 degree trackball mounting in MPU4 driver [James Wallace]. + +- 0.139u1: David Haywood fixed mid-screen palette updates in MPU4 driver. + +- 0.139: AGEMAME added split screen support to SCN2674 for MPU4 Video. + +- 0.138u1: MPU4 Updates [James Wallace]: Added trackball support. Fixed quiz game controls. Restructured AWP games characteriser handling. + +- 0.137u3: MPU4+Video updates [Phil Bennett, David Haywood]: Fixed serial comms. As a result, most games actually boot now. Fixed colours. Fixed SAA1099 sound. Added Characteriser tables for all games (a complete implementation is still needed for most games). Phil Bennett fixed 68000 device resets. David Haywood improved video rendering in MPU4. + +- 0.131u3: AGEMAME improved lamp output in MPU4 driver. Redrawing now only occurs on the peaks of the 50Hz AC Power. + +- 0.129u5: MPU4 Mechanical improvements have been made, making mpu4.c the mechanical driver, and mpu4drvr the non-mechanical one. This only leaves JPM impact (mechanical skeleton), Maygay M2 and MPU3 (mechanical skeleton) to be ported from the AGEMAME codebase [James Wallace]. + +- 0.127u1: James Wallace updated stepper motor code to use a MAME-style config interface, rather than a load of setting functions. Changed optic functions to use clearly defined start and end points. Added standard layout for Starpoint units used in many machines. Updated all affected drivers. + +- 0.126u4: James Wallace correct MPU4 AY8910 output weightings. + +- 0.124u4: Atari Ace fixed -CHEAT trigger causes a crash in bctvidbs. + +- 0.124u1: James Wallace added dynamic control of RX and TX pins to 6850 ACIA emulation - this is needed for correct operation of the MPU4 Video communications system, and may be handy for some MESS systems. To use, set the rx and tx clocks to 0 in the acia interface, then use acia_tx_clock_in() and acia_rx_clock_in() respectively. + +- 0.124: James Wallace removed improper use of PERIODIC_INT in MPU4, to use new timer devices. Also correct 50Hz timer in MPU4 Video games. + +- 0.123u6: James Wallace converted the MPU4 driver to use an HD6845, as the Hitachi part was on the PCB, while also using it to generate the VBLANK, rather than hardcoding a value. Added the pulldown resistor to the network and added all the conditional inputs. Please note that on the later Cabinet Types (Ready Steady Go-1 onwards), the 10p slot is locked out (location of the true register for this is unknown), but the input setting is correct - you have to use Coin 2 or higher to get money in. Zsolt Vasvari fixed screen != NULL assert. + +- 0.123u3: Some improvements to the 6850 ACIA CTS pin checking logic and the MPU4 ACIA clock logic [James Wallace]. + +- 0.123u2: James Wallace fixed a few corner cases in the 6840 emulation based on running the MPU4 test ROMs and added the ability to dynamically alter the external clock frequencies in game. Changed the 6850 core to allow dynamic RX and TX clock alteration, to at least try to remove a few of the MPU4 timing problems. James Wallace updated documentation of the MPU4 Video board. + +- 0.122u8: James Wallace changed 6840 interrupt handling to work like the recent 6821 changes. Updated MPU4 driver accordingly. + +- 0.120u4: Split driver into mpu4.c and mpu4drvr.c. James Wallace split up the MPU4 driver into a core and driver set up a la NeoGeo. Also made some timer fixes and added some new ROMs. + +- 0.118: Sync with AGEMAME [James Wallace]: Removed the 'lamps.c' module from the source tree. Moved VFD drawing functions out of the video update. Overhauled the sound system in the MPU4 driver. Removed RC Filter. + +- 3rd August 2007: James Wallace - Removed audio filter for now, since sound is more accurate without them. Connect 4 now has the right sound. + +- 0.117u3: Added machine\roc10937.c and removed machine\vacfdisp.c. James Wallace added built-in support for 14-segment and 16-segment LEDs with comma/period additions. Split vacfdisp into component specific drivers. The system now supports the Rockwell 10937 (aka MSC1937) and 10957, as well as the BD1. All relevant drivers have been updated with the new code, and new layouts have been prepared. Added RC Filter. + +- 0.116u4: Added layout\connect4.lay. Synchronized MAME and AGEMAME versions of the MPU4 code. Improved Connect4 layout. Simplified much of the code [James Wallace, Atari Ace]. + +- 3rd July 2007: James Wallace - Several major changes, including input relabelling, and system timer improvements. + +- June 2007: Atari Ace - Many cleanups and optimizations of I/O routines. + +- 9th June 2007: James Wallace - Fixed 50Hz detection circuit. + +- 0.115u1: James Wallace correct the pulse shape of the timer output in the MPU4 driver, and also correctly identified the AY sound chip as an AY8913. Replaced AY-3-8910A sound with AY-3-8913A. + +- 0.114u2: Removed machine\mpu4.c. MPU4 improvements [James Wallace]: Added NMI pulsing so Deal 'Em at least starts to boot. Decommissioned machine\mpu4.c, as the 6850acia code from Phil does the same job, making one less thing to maintain. + +- 9th April 2007: James Wallace - Correct a lot of out of date info in this revision history. Revisionism, if you will. + +- 17th February 2007: James Wallace - Added Deal 'Em - still needs some work. + +- 0.112u1: James Wallace verified and improved stepper behavior based on comparison with a real machine. + +- 10th February 2007: James Wallace - Improved input timing. + +- 30th January 2007: James Wallace - Characteriser rewritten to run the 'extra' data needed by some games. + +- 0.111u6: James Wallace fixed assertion in MPU4 driver. Fixed the mechanical meter operation, enabling coin entry in Connect 4. + +- 0.111u5: James Wallace cleaned up memory maps in the MPU4 driver. Redesigned the MPU4 code so that the DRIVER_INIT only needs to take an address in the ROM for the lookup table for CHR generation to be done. Changed AY8910 clock speed to 1720000 Hz. + +- 24th January 2007: James Wallace - With thanks to Canonman and Highwayman/System 80, I was able to confirm a seemingly ghastly misuse of a PIA is actually on the real hardware. This fixes the meters. + +- 0.111u3: James Wallace added save state support to the stepper motor emulation module (machine\steppers.c). + +- 3rd December 2006: James Wallace - Fixed init routines, state saving is theoretically supported. + +- 0.109u1: El Condor fixed crash in the MPU4 driver. + +- 0.109: El Condor made MSC1937 operation more accurately match datasheet and wiring diagram. Added indexed getters to the output system to match the newly introduced setters. + +- 0.108u4: El Condor updated the MPU4 layout and added more documentation. + +- 23rd September 2006: Converted 7Segment code to cleaner version, but have yet to add new 16k EPROM, as the original image was purported to come from a Barcrest BBS service, and is probably more 'official'. + +- 0.108u3: Added machine\mpu4.c and layout\mpu4.lay. Big update to the MPU4 driver [El Condor]: Added support for reverse clocking in the VFD code. Changed the 6840 to not run the counter clock if no frequency is specified. Reworked the MPU4 drastically to be more in sync with AGEMAME. MPU4 video should now be working a little better. Deprecated 6850acia.c, replacing it with a specialized driver. + +- 7th September 2006: It appears that the video firmware is intended to be a 16k EPROM, not 64k as dumped. In fact, the current dump is just the code repeated 4 times, when nothing earlier than 0xC000 is ever called. Presumably, the ROM is loaded into C000, and the remainder of the 'ROM' space is in fact the extra 32k of RAM apparently needed to hold the video board data. For now, we'll continue to use the old dump, as I am unsure as to how to map this in MAME. Changed Turn Over's name, it's either 12 Pound or 20 Pound Turn Over, depending on settings. At this stage, I cannot see how to progress any further with the emulation, so I have transferred a non-AWP version of this driver to MAME for further study. + +- 6th September 2006: Connect 4 added - VFD is currently reversed, although it looks to me like that's the correct behaviour, and that my 'correction' for Old Timer was wrong. AY sound does work, but is horrendous - presumably there's a filter on the sound that I haven't spotted. Trackball is apparently connected to AUX1, via Schmitt triggers - I wish I had a clue what this meant (El Condor). + +- 5th September 2006: And the award for most bone-headed bug goes to... me! the 6840 handler wasn't resetting the clocks after timeout, so the wave frequencies were way off. Machines now hang on reset due to a lack of reel support. CHR decoding now included, but still requires knowledge of the data table location - this should be present in the ROMs somewhere. 6850 ACIA code now taken from the SAC-1, with a few alterations for the clocking in and out - doesn't seem to be copying the right data, though. + +- 0.108u2: El Condor cleaned up the vacfdisp module to display 14 and 16 segment displays. Added a separate character set for the OKI MSC1937. Tidied up the 6840 emulator a bit. + +- 11th August 2006: It appears that the PIA IRQ's are not connected after all - but even disabling these won't get around the PTM issues. It also looks like the video card CHR is just a word-based version of the original, byte-based chip, meaning that should be fairly simple to emulate too, when the time comes. + +- 0.107u3: El Condor updated the MPU4 driver to the most recent 6840 PTM implementation. Changed M6809 CPU1 clock speed to 1720000 Hz. Added dipswitches '10p Enable?', '20p Enable?', '50p Enable?' and '100p Enable?'. Added 4x coin slots. + +- 0.106u11: El Condor improved memory map and clock speeds for the MPU4 driver. + +- 8th July 2006: Revised mapping of peripherals, and found method of calculating CHR values - although their use is still unknown. + +- 7th May 2006: AGEMAME - After having another look at the schematic, I've tried to hook up a few more things in the emulation (LEDs and inputs mainly). However, I'm having trouble finding an MPU4 Gamecard to look at (I only have the main board). If anyone can help, please let me know on the forums. + +- 11th May 2006: El Condor - Working from schematics and photos at present. + +- 0.105u4: El Condor cleaned up 6840 implementation and updated the MPU4 memory map. + +- 0.104u4: El Condor tidying up the MPU4 emulation with some new information. + +- 0.104: El Condor added 16-segment drawing code to the machine\vacfdisp module (Vacuum Fluorescence Display). + +- 0.103u5: Removed machine\mpu4.c. + +- 0.103u2: Added mpu4.c driver, machine\mpu4.c, machine\steppers.c, machine\vacfdisp.c, machine\mmtr.c and machine\lamps.c/h. + +- 20th May 2004: Re-Animator. See http://www.mameworld.info/agemame/techinfo/mpu4main.php for map. See http://www.mameworld.info/agemame/techinfo/mpu4.php for Video Card information. + +$end + + + +$info=mpu5sw.cpp +$drv +0.174 [Miodrag Milanovic] + +0.129u4 [AGEMAME] + + +WIP: + +- 0.262: Fixed calling of the Starpoint Electronic Counter (SEC) functions data_w() and clk_w(), they require 0 or 1 to be passed [Paul Arnold]. + +- 0.258: Removed some output().set_value() calls in barcrest\mpu5.cpp [Osso]. + +- 0.246: Changed driver to barcrest\mpu5sw.cpp, barcrest\mpu5.cpp/h and shared\sec.cpp/h. + +- 0.245: Reduced redundancy in more fruit machine layouts [Vas Crabb]. + +- 0.244: Tidied another batch of slot machine layouts [Vas Crabb]. + +- 0.243: Tidied up the test views in some more fruit machine layouts (m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5, m5gsstrk07, m5gstrik and m5hellrz) [Vas Crabb]. + +- 0.242: Cleaned up layout\m5bbro.lay, m5fiddle.lay, m5fire.lay, m5firebl.lay, m5flipcr.lay, m5fortby.lay, m5frnzy.lay and m5funsun.lay. Fixed editing error in layout\m5bbro.lay [Vas Crabb]. + +- 0.241: Reduced redundancy in more slot machine layouts [Vas Crabb]. + +- 0.225: Added note about aux mux PCB with undumped MCU (drivers\mpu5.cpp) [ClawGrip]. + +- 0.215: Changed mpu5.hxx to mpu5sw.cpp driver. Added includes\mpu5.h. + +- 0.213: Converted Barcrest/Bell Fruit Serial ELectronic Counter (SEC) to a proper MAME device (machine\sec.cpp) [Ryan Holtz]. + +- 0.212: Added some game hardware info and PCB ASCII layout [ClawGrip]. + +- 0.178: Added layout\m5addams.lay, m5all41d.lay, m5arab.lay, m5austin11.lay, m5barkng.lay, m5barmy.lay, m5baxe04.lay, m5bbro.lay, m5bbrocl.lay, m5beansa.lay, m5bigchs.lay, m5biggam.lay, m5bling.lay, m5blkwht11.lay, m5bnzclb.lay, m5btlbnk.lay, m5bttf.lay, m5bwaves.lay, m5carou.lay, m5cashat.lay, m5cashrn.lay, m5cbw.lay, m5centcl.lay, m5circlb33.lay, m5circus0a.lay, m5clifhn.lay, m5clown11.lay, m5codft.lay, m5cosclb.lay, m5crzkni.lay, m5cshkcb.lay, m5cshstx.lay, m5dblqtsb.lay, m5devil.lay, m5dick10.lay, m5doshpk05.lay, m5egr.lay, m5elband.lay, m5elim.lay, m5evgrhr.lay, m5ewn.lay, m5extrm.lay, m5fiddle.lay, m5fire.lay, m5firebl.lay, m5flipcr.lay, m5fortby.lay, m5frnzy.lay, m5funsun.lay, m5gdrag.lay, m5ggems20.lay, m5gimmie.lay, m5grush.lay, m5grush5.lay, m5gsstrk07.lay, m5gstrik.lay, m5hellrz.lay, m5hgl14.lay, m5hiclau.lay, m5hifly.lay, m5hilok.lay, m5hisprt.lay, m5hlsumo.lay, m5holy.lay, m5hopidl.lay, m5hotslt.lay, m5hotstf.lay, m5hypvip.lay, m5jackbx.lay, m5jackp2.lay, m5jackpt.lay, m5jlyjwl.lay, m5jmpgem01.lay, m5kingqc06.lay, m5kkebab.lay, m5korma.lay, m5loony.lay, m5loot.lay, m5lotta.lay, m5martns07.lay, m5mega.lay, m5mmak06.lay, m5monmst.lay, m5mpfc.lay, m5mprio.lay, m5neptun.lay, m5nnww.lay, m5oohaah.lay, m5oohrio.lay, m5openbx05.lay, m5overld.lay, m5peepsh.lay, m5piefac.lay, m5piefcr.lay, m5ppussy.lay, m5psyccl01.lay, m5psycho.lay, m5ptyani.lay, m5qdrawb.lay, m5qshot04.lay, m5ratpka.lay, m5razdz10.lay, m5redbal.lay, m5redrcka.lay, m5resfrg.lay, m5revo13.lay, m5rfymc.lay, m5rgclb12.lay, m5rhrgt02.lay, m5ritj.lay, m5rollup.lay, m5rollx.lay, m5rthh.lay, m5rub.lay, m5rwb.lay, m5scharg.lay, m5seven.lay, m5shark.lay, m5sheik.lay, m5skulcl20.lay, m5sondra.lay, m5speccl.lay, m5spiker.lay, m5spins.lay, m5squids06.lay, m5sstrk.lay, m5starcl.lay, m5stars26.lay, m5stax.lay, m5supnov.lay, m5supro.lay, m5tbird.lay, m5tempcl.lay, m5tempp.lay, m5tempt2.lay, m5tictacbwb.lay, m5trail.lay, m5ultimo04.lay, m5upover.lay, m5vampup.lay, m5vertgo.lay, m5wking05.lay, m5wonga.lay, m5wthing20.lay, m5xchn.lay and m5xfact11.lay. Added new MPU5 internal layouts. Updated layouts with fixes and improvements [John Parker]. + +- 0.174: Added mpu5.hxx driver. Removed drivers\mpu5hw.cpp. Allow separate MPU5 driver building [Miodrag Milanovic]. + +- 0.155: Added layout\mpu5.lay. Fleshed out MPU5 a bit. Still don't work, but are a bit closer [James Wallace]. + +- 0.149: Robbbert fixed mpu5_mem_r was reading (drivers\mpu5hw.c). This fixes many sets crashes after OK. + +- 0.146u5: Added drivers\mpu5hw.c. More MPU5 clones created/sorted [David Haywood]. + +- 0.146u4: MPU5 clones splits [David Haywood]. + +- 0.145u6: Set the correct CPU in MPU5 driver and split a few alternate revisions into clone sets [David Haywood]. Replaced 68020 CPU1 with Freescale 68340. + +- 0.143u6: Tafoid fixed MPU5 games running cause "validation checks failed" message. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. + +- 0.129u4: Added mpu5.c driver. Moved over some of the AGEMAME drivers [David Haywood, thanks to James Wallace / AGEMAME]. + +$end + + + +$info=mquake.cpp +$drv +0.93 [Mariusz Wojcieszek] + + +NOTES: + +- Hardware: Sente Super System + +- It's possible that the Moonquake set is actually a hardware diagnostic program rather than the game itself. The origin of the set and the state of the PCB from which it was dumped are unknown. + +- There are no references to Moonquake within the entire ROM data. + +- No code paths lead out of the test mode. + +- The non-test-mode data starts at 0xf03c3e. Curiously, there are no FF values within the data and large sections are repeated (see 0xf20000, 0xf40092, 0xf60023 and 0xfa0046). Initially thought to be encrypted/compressed data, it may instead be randomly-generated data for testing the ROM banks. + +- ROMs 5L/5H are not present in a photo of a known-working PCB. + +- The ES5503 ROMs only contain speech for the sound bank tests. + +- The external interrupt (INT6) is related to the ES5503 but appears to be unused by the diagnostic program. + +- The internal program of the I/O MCU (68705) is undumped. + + +WIP: + +- 0.246: Changed driver to amiga\mquake.cpp. + +- 0.174: Added video\amigaaga.h. Allow separate Amiga related drivers building [Miodrag Milanovic]. + +- 0.154: Removed machine\6526cia.c/h. + +- 0.130u2: Added video\amigaaga.c. + +- 0.105u3: Added sound\es5503.c/h and machine\6526cia.c/h. + +- 0.105u1: Added sndhrdw\amiga.c. + +- 0.93: Added mquake.c driver. + +$end + + + +$info=mrdo.cpp +$drv +0.02 [Nicola Salmoria, Paul Swan, Marco Cassili] + + +NOTES: + +- Mr. Do! has some kind of protection. The game doesn't clear the screen if a read from address $9803 doesn't return the value it expects. + + +WIP: + +- 0.246: Changed driver to universal\mrdo.cpp/h and universal\mrdo_v.cpp. + +- 0.136u4: Added includes\mrdo.h. + +- 0.31: Removed machine\mrdo.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Changed mrdo\driver.c, mrdo\machine.c and mrdo\vidhrdw.c to drivers\mrdo.c, machine\mrdo.c and vidhrdw\mrdo.c. + +- 0.02: Added mrdo\driver.c, mrdo\machine.c and mrdo\vidhrdw.c. + +$end + + + +$info=mrflea.cpp +$drv +0.37b9 [Phil Stroffolino] + + +WIP: + +- 0.248: Removed pacific\mrflea.h and pacific\mrflea_v.cpp. + +- 0.246: Changed driver to pacific\mrflea.cpp/h and pacific\mrflea_v.cpp. + +- 0.136u4: Added includes\mrflea.h. + +- 0.37b9: Added mrflea.c driver and vidhrdw\mrflea.c. + +$end + + + +$info=mrgame.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\mrgame.cpp. + +- 0.239: WIP. Most game are playable. Initialised class variables [Robbbert]. Added keypad control. + +- 0.236: Added tilemap drawing. Fixed 5bpp sprite layout, only put attribute handler over tilemap attribute area of object RAM [Vas Crabb]. + +- 0.229: Removed unneeded machine().root_device() calls [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.205: Removed M68000, Z80, DAC_8BIT, TMS5220, SCREEN, GFXDECODE, PALETTE and TIMER MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Various updates and modernizations. Screen raw parameters (circuitry is surprisingly similar to Galaxian). Addressable latch for video CPU. VBLANK callback instead of MCFG_DEVICE_VBLANK_INT (interrupt also acknowledged now). Separated machine configuration for World Cup 90, which now displays something [AJR]. Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. Changed VSync to 60.606061 Hz. + +- 0.154: Added some devices, video and inputs to MrGame driver. Game can be adjusted and coins inserted (see notes in source). Fixed bad sprites and scrolling. Fixed colours. Improved Dakar and Motor Show [Robbbert]. Added Z80 (3072000 Hz) CPU2, Z80 (4MHz) CPU3, Z80 (4MHz) CPU4, TMS5220 (672000 Hz) sound, 2x DAC sound and 2x Speakers. Added display (256x240, 50Hz). Added dipswitches 'Ram Protect', 'Country', 'Test Game', 'Dragster', 'F.1.' and 'Motocross'. + +- 0.141u1: Added mrgame.c driver. + +$end + + + +$info=mrjong.cpp +$drv +0.37b1 [Takahiro Nogi] + + +WIP: + +- 0.250: Removed kiwako\mrjong.h and kiwako\mrjong_v.cpp. + +- 0.246: Changed driver to kiwako\mrjong.cpp/h and kiwako\mrjong_v.cpp. + +- 0.136u4: Added includes\mrjong.h. + +- 0.37b1: Added mrjong.c driver and vidhrdw\mrjong.c. + +$end + + + +$info=ms32.cpp +$drv +0.62 [David Haywood, Paul Priest, Stephane Humbert] + + +Bugs: + +- desertwar, p47aces: [possible] The palettes in the object, scroll and rotate test have incorrect palettes. AFruitaDay10122 (ID 07045) + +- p47aces, gametngk, hayaosi3, suchie2, kirarast: MegaSystem 32 - Brightness control issues. Haze (ID 03524) + +- kirarast, bbbxing, f1superb, suchie2: MegaSystem 32 - Remaining layer problems. Haze (ID 03523) + +- gametngk, gratia: MegaSystem 32 - Remaining priority / shadow problems. Haze (ID 03522) + + +WIP: + +- 0.281: Removed unused MACHINE_START and VIDEO_START [Osso]. + +- 0.273: Added shared\mahjong.cpp/h. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments [Vas Crabb]. + +- 0.272: Use generic graphics decoding layouts and cleaned up code. Reduced literal tags and runtime tag lookups. Fixed mahonng switch matrix reading code. Reduced code duplication and cleaned up spacing [cam900]. + +- 0.246: Changed driver to jaleco\ms32.cpp/h, jaleco\ms32_v.cpp, jaleco\ms32_sprite.cpp/h and jaleco\jaleco_ms32_sysctrl.cpp/h. + +- 0.230: Added missing save item (machine\jaleco_ms32_sysctrl.cpp) [Osso]. + +- 0.227: Added machine\jaleco_ms32_sysctrl.cpp/h, mame\etc\gen_device_defs.py and layout\f1superb.lay. Wrote a Jaleco MS32 System Control Unit device [Angelo Salese, Alex Marshall]. Fixed sprite transfer direction bit, removes an ugly per-game table. Fixed drawing honoring the wrong variable and causing a segmentation fault. Correct palette size. Move optional features (YUV, zooming) at init time (video\ms32_sprite.cpp) [Angelo Salese]. Changed VSync to 59.410646 7Hz. + +- 0.226: Extend ROZ notes (video\ms32.cpp) [Angelo Salese]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added video\ms32_sprite.cpp/h. Device-fied sprite hardware. Fixed zooming algorithm. Use shorter/correct type values. Verify clock related to XTAL. Fixed sprite delaying [cam900]. + +- 0.210: Moved sprite gfx rearrange function from machine\jalcrpt.cpp into gfxdecode [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Identified CPU types and fixed audio CPU clock [cam900]. Changed Z80 CPU2 clock speed to 8MHz. + +- 0.195: Minor bankswitching cleanup. Real arcade board can output stereo sound (http://www.nicovideo.jp/watch/sm23743949), it has a second stereo sound connector. Added notes. Allow YMF271 4 channel output. Converted external memory handler to address space. Moved global imperfect_sound tags to device imperfect_features [cam900]. Massive rom name correction for the Jaleco MegaSystem 32 system [Brian Troha, Smitdogg, The Dumping Union]. + +- 0.194: Improved and cleaned up tile-tile priorities. Fixes title screen in 'Idol Janshi Suchie-Pai II', 'Gratia - Second Earth' intermissions and 'Hayaoshi Quiz Nettou Namahousou' flame screen during attract [Angelo Salese]. + +- 0.159: Misc cleanup/modernization [Alex Jackson]. + +- 0.153: Fixed save states in Jaleco Mega System 32 driver and also in Game Paradise [Osso]. + +- 0.146u1: Unknown primask is not worth a fatalerror [hap]. + +- 0.143u6: Angelo Salese fixed Jaleco Mega System 32 sound. The actual Mega System 32 PCB mobo only outputs mono sound. There is a connector on the PCB for a second speaker but it is still only in mono (no stereo effects in the music). + +- 0.141u4: Added machine\jalcrpt.c/h. Removed machine\ms32crpt.c/h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Jaleco decryption code is moved to jalcrpt.c. + +- 0.141u3: Added machine\ms32crpt.c/h. Atari Ace moved code to a new file/include to be referenced in multiple drivers (ms32crpt.c/h). + +- 0.136u2: David Haywood ensure that RAM and bitmaps are cleared when the Mega System 32 driver is started to avoid 64-bit build crashes. Fixed assertion with Debug Build. + +- 0.135u1: Jaleco Mega System 32 update [David Haywood]: Added correct RAM sizes as per Charles McDonald's notes. Implemented priority in the same manner as tetrisp2. Added shadows via custom mixing (gametngk and tetrisp / tp2m32 are much improved). Added the alt tilemap layout used by f1superb for the backgrounds. Added f1superb notes and IRQ generation code from nuapete. Changed palettesize from 32768 to 65536 colors. + +- 8th November 2009: David Haywood - I decided to take another look at Jaleco Megasystem 32 because the long-standing priority and shadow bugs were annoying me. I started off by cleaning up the memory map based on notes from Charles MacDonald and adapting the video rendering to use the same priority system as the Tetris Plus 2 driver which at least makes some use of the priority ram (although, not all of it). Using the Tetris Plus 2 priority system at least allowed the shadows to be hidden which made things more playable, however, I wanted to actually render some form of shadows so that they wouldn't be forgotten about completely. From what I was observing it seemed clear that the shadows must somehow be connected to the priority system. My best theory was that they get used if a sprite is placed under the tilemap. I implemented things this way, and found that Game Paradise and the two Tetris games were greatly improved (nothing else actually seems to use Shadows). I don't consider the implemention to be perfect however, as a large amount of the priority RAM still isn't being used, and there are some things being shadowed which probably shouldn't be. Overall it seems like a good improvement, and with a better understanding of the priority RAM I Imagine things could be fixed further. Gratia still has various priority bugs, whch again probably come down to the understanding of the priority RAM. I haven't been able to fix these. While working on this I came to the conclusion that I don't think the standalone Tetris Plus 2 hardware actually supports shadows, only the Megasystem 32 version. If you look at the standalone verison they fake shadow effects by colouring things grey (the 'shadows' on the mode select screen) If the hardware natively supported shadowing they wouldn't need to do this, and the fact that they use proper shadows in the MS32 version suggests the cheaper hardware can't do them. Anyway... some screenshots of how things look post-improvements. There are still many things left to understand about this hardware, the brightness control still bugs me, I believe that's also tied to the priority somehow. There should also be flags to disable tilemaps, disable wrapping on the ROZ layer, change the tilemap dimensions, and various other things. F1 Super Blast still needs an extra ROZ layer hooking up, and simulation of some maths chip that appears to have been added (either to boost performance or for protection) I don't know how to tackle that one. + +- 0.131u1: Angelo Salese merged memory maps in the Jaleco Mega System 32 driver. + +- 0.129u1: Aaron Giles added new function gfx_element_set_source_clip() to specify a source clipping rectangle for any element. This replaces the nasty hacks that were being used in Mega System 32 driver to achieve similar behaviors. + +- 0.129: Kevin Eshbach added placeholders for various PALs on the Jaleco Mega System 32. + +- 0.125u4: Added includes\ms32.h. + +- 0.120u4: Sonikos cleaned up inputs and added DIP locations in the Jaleco Mega System 32. + +- 8th November 2007: Charles MacDonald - 16-bit EPROM Emulator: I've been interested in doing some research on the Jaleco Mega System 32 hardware, which is emulated in MAME but has a few remaining issues. Guru generously donated a "Desert War" board for testing, and now I had to figure out the best way to run my own programs on it. Being a 32-bit system, the two 8-bit EPROM emulators that were developed for the Gaelco "Master Boy" dumping project wouldn't be enough as Desert War uses four 8-bit ROMs. I decided to make a new EPROM emulator based around the IDT7025, a 16K dual-port RAM. What makes this device useful is that it allows control of the individual byte lanes for both ports. This allows the RAM to be interfaced with CPUs of varying bus widths and endianness without any glue logic. On the PCB the left port connects to a FT2232 chip in Host Bus Emulation mode (an 8051-alike bus) and the right port is buffered and goes to headers for DIP cables to plug into two 8-bit ROM sockets of the target board. The real challenge with this project was assembly; the IDT7025 chips I had came in an 84-pin PLCC package. I used a Mill-Max SMT socket to attach the RAM to the board, but this meant soldering the socket to the board using a regular iron. To simplify this process, I increased the pad size of the LCC footprint inward so there was more surface area leading up to the pin pad. This greatly simplified tacking the socket in place, kept solder from bridging with adjacent pins, and made soldering all 84 pins in place a snap. I've tested the first one on a Sega Model 1 board and it works as expected, I was able to re-use the 8-bit ROM emulator code to control it so the software is done. I'll make another and that should be all that's needed to start running test programs on the Jaleco Mega System 32 hardware. I'll also put up the project files (schematic, source code, and instructions) for it soon. + +- 0.104u2: Nathan Woods added state save support to the Jaleco MegaSystem 32 and YMF271 sound core. + +- 0.97u1: Changed V70 CPU1 clock speed to 20MHz. + +- 0.84: Toshiaki Nijiura improved YMF271C sound quality. + +- 0.78: More MS32 sound improvements [Tomasz Slanina]. Fixed sound1 rom address to $200000. + +- 19th December 2003: Tomasz Slanina improved the sound in Jaleco Mega System 32. + +- 13th December 2003: Tomasz Slanina fixed a few things in the Jaleco Mega System 32 driver so that it produces some sound now and partially correct music in most MS32 games (the explosions etc in p47aces and gametngk are fine, which is good because silent shmups suck). + +- 12th December 2003: R. Belmont sent in a YMF271 sound core and added it to the Jaleco Mega System 32 driver, but sound doesn't work in it yet. + +- 0.77u3: R. Belmont added YMF271 sound core plus very preliminary hook up in Jaleco MegaSystem 32 (only Desert War makes any sound at all and it doesn't really seem to be anytihng like correct, this is probably due to a combination of Z80 communication and banking issues). Added Z80 (4MHz) CPU2 and YMF271 stereo sound. + +- 0.75: Fixed another V60 bug introduced in 0.74u2 which broke the V70 games [Kobat, Olivier Galibert]. + +- 0.65: Major improvements to the Jaleco Mega System 32 games [Nicola Salmoria]. Fixed gfx1 roms addresses. + +- 8th February 2003: Nicola Salmoria sent in a update to the Jaleco Mega System 32 driver, adding the ROZ layer and fixing a lot of problems in the graphics emulation. + +- 7th February 2003: Stephane Humbert and David Haywood improved the inputs and dipswitches in the Jaleco Mega System 32 driver. + +- 7th January 2003: R. Belmont added scrolling to the background graphics in the Jaleco Mega System 32 driver but it doesn't work perfectly yet. + +- 0.62: Added ms32.c driver and vidhrdw\ms32.c. TODO: Decrypt BG graphics. Hook up other layers (Doing Point 1. will help), hooked up ROZ layer pjp / dh, isn't 100% right, can be split into two tilemaps? There is a hack which shows most of the bg's in gratia, bbbxing still has problems with the bg's as does gametngk etc. Z80 + sound bits. Sprite zooming, partly done pjp, needs some gaps fixing. Re-add priorities. Get other games working. Fix anything else (Palette etc.). Replaced CPU divider with Idle skip since we don't know how fast the v70 really is (cpu timing is ignored)... Mirror Ram addresses? Game Paradise seems to need some kind of shadow sprites but the only difference in the sprite attributes is one of the priority bits, forcing sprites of that priority to be shadows doesn't work. + +- 6th October 2002: Stephane Humbert fixed the dipswitch settings in the working games in the Jaleco Mega System 32 driver. + +- 5th October 2002: Additionally, the foreground layer in the Jaleco Mega System 32 driver was completely fixed two days ago but the screenshots were from an earlier version of the driver. Ryuusei Janshi Kirara Star was also added to the Jaleco Mega System 32 driver but it crashes fairly quickly in the game. + +- 3rd October 2002: Small progress was reported on the Jaleco Mega System 32 graphics emulation, another graphics layer is now partially emulated. + +- 28th September 2002: Paul Priest added sprite and background zooming to the Jaleco Mega System 32 driver, Stephane Humbert fixed the dipswitches in Desert War and David Haywood cleaned up the driver. + +- 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. + +$end + + + +$info=msisaac.cpp +$drv +0.57 [Jaroslaw Burczynski] + + +WIP: + +- 0.248: Removed taito\msisaac.h and taito\msisaac_v.cpp. + +- 0.246: Changed driver to taito\msisaac.cpp/h and taito\msisaac_v.cpp. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.140u2: Added includes\msisaac.h. + +- 0.57: Added msisaac.c driver and vidhrdw\msisaac.c. + +$end + + + +$info=mtouchxl.cpp +$drv +0.185 [R. Belmont, Wilbert Pol, Miodrag Milanovic] + + +NOTES: + +- Hardware: Hardware includes a base 486? PC with VGA and a customized ISA I/O card. The I/O card includes audio and an option ROM which patches int 19h (POST Completed) to instead jump back to the option ROM which loads "ROM-DOS", installs drivers for the Microtouch screen, and then boots from the CD-ROM drive. ROM-DOS loads and installs virtual drive C:, but things go wrong in a hurry after that. + + +WIP: + +- 0.275: Rectify linear addressing enable (video\pc_vga_cirrus.cpp), fixes regression with mtouchxl and SDD [Angelo Salese]. Attempt at implementing unit attention how software needs it to be rather than any standards and removed ATAPI_FIXED_CDROM [smf]. + +- 0.266: Added layout\microtouch.lay and shared\microtouchlayout.cpp/h. Added touch-enabled layout. Improved pointer mapping code (layout\microtouch.lay) [Vas Crabb]. + +- 0.264: Fixed PIC and RTC mapping. Added ISA irq pins and int pin mapper (machine\sis85c496.cpp) [Angelo Salese]. + +- 0.260: Updated CMOS definition so keyboard can be safely removed [AJR]. + +- 0.257: Added DRAM boundary regs and hookup ISA bus (machine\sis85c496.cpp). Added preliminary IDE support and hookup Voodoo 1 (machine\sis85c496.cpp) [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to merit\mtouchxl.cpp. + +- 0.245: ISA irq2 is redirected to pic8259_slave ir1 (machine\at.cpp) [Carl]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.213: Only include mouse on PS2 keyboards, avoids extra invalid mouse device on touchscreen drivers (machine\8042kbdc.cpp and drivers\mtouchxl.cpp) [Carl]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed AMD_29F040, DS12885, INS8250 and MC146818 MCFG macros [Ryan Holtz]. + +- 0.201: Removed ADDRESS_MAP_BANK, RAM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros [Vas Crabb]. Removed legacy DEVCB accessors [Ryan Holtz]. + +- 0.199: Swapped the crystals in AD1848 so it's playing at 32Khz instead of 22.05. This fixes all sounds playing too fast [Carl]. Eliminated unnecessary use of machine().device and CPU tag hardcoding (machine\sis85c496.cpp) [AJR]. + +- 0.187: Added machine\sis85c496.cpp/h. Initial support for SiS85c496/497 PCI chipset and first pass shadow RAM and SM RAM support [R. Belmont]. + +- 0.186: Fixed buttons, coins and key stuff [Carl]. + +- 0.185: Added mtouchxl.cpp driver and machine\ds1205.cpp/h. CD is detected but T10MMC just spams "CD read error" to the log. Added default CMOS settings. Added Dallas DS1205 Multikey. Updated default CMOS. Title screen get [Carl]. Hooked up NVRAM and Flash devices. Added preliminary 1-wiret iButton hookup. Some docs additions, some cleanups and fixed RAM amount. Synthesized working keys for 5000 and Gold series [R. Belmont]. + +$end + + + +$info=mugsmash.cpp +$drv +0.58 [David Haywood, Stephane Humbert] + + +NOTES: + +- Driver by David Haywood, dipswitches and Inputs by Stephane Humbert. + +- Mug Smashers is a side scrolling beat-em-up, borrows ideas from Combatribes, including the music (apparently) and sound hardware! There is also a Spanish company logo in the graphic roms. A 1990 copyright can be found in the sound program so its 1990 at the earliest. + +- The DSW ports are a bit odd, from reading the test mode it appears the board has 2 physical dipswitches, however these are mapped over multiple real addresses, obviously this gives us two ways of dealing with them, USE_FAKE_INPUT_PORTS is used at compile time to give an option of which behavior we use. + + +WIP: + +- 0.250: Removed edevices\mugsmash.h and edevices\mugsmash_v.cpp. + +- 0.246: Changed driver to edevices\mugsmash.cpp/h and edevices\mugsmash_v.cpp. + +- 0.136u2: Added includes\mugsmash.h. + +- 0.58: Added mugsmash.c driver and vidhrdw\mugsmash.c. + +$end + + + +$info=multfish.cpp +$drv +0.153 [0.153] + +0.129u5 [?] + + +WIP: + +- 0.271: Minor cleanups: Use more appropriate types for integer variables and made some variables constant. Allocate video RAM on start and reduced run-time tag lookups. Improved some function and variable names and reduced use of static functions and preprocessor macros. Cleaned up spacing and converted single-line comments to C++ line comments [cam900]. + +- 0.247: Removed attic\multfish_ref.cpp. Added documented game dumps from file outside of SRC tree (attic\multfish.ref). Note: These sets are known to exist based on official documentation, but have not been dumped [Tafoid]. + +- 0.246: Changed driver to misc\multfish.cpp/h. Moved mame\etc\multfish_ref.cpp to attic\multfish_ref.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. Removed unnecessary arguments in handlers [cam900]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.194: Added pre-initialized factory defaults to all multfish.cpp sets so they boot by default [David Haywood]. + +- 0.186: Converted driver to use hopper device [MetalliC]. + +- 0.174: Changed drivers\multfish_ref.cpp to mame\etc\. + +- 0.153: Added drivers\multfish_ref.c and includes\multfish.h. Split Multfish driver into .c files and header, moving details of the sets where we only have reference info but there are no known dumps to a different file to avoid confusion [David Haywood]. + +- 0.148u3: David Haywood fixed some awkward tabbing etc. + +- 0.148u2: Multifish update [MetalliC]: Added new sets. Added a TODO note. + +- 0.146u5: Removed includes\multfish.h. Added a bunch of new clones, that now is "old enough" to be in MAME, and gfx decode data for them [Miodrag Milanovic]. + +- 0.140u3: Added includes\multfish.h. Multifish driver update [MetalliC]: Full save-states support. Changed to use timekeeper-device instead of mvram + custom code. Now use timekeeper as Z80 banked RAM (verified with hardware, now full game stats saved on power on/off as on real machine). Graphics roms naming scheme changed as on Irgrosoft's hash-lists. Roll Fruit's always-locked-coinlock bug fixed. Few old missing roms found and added. All known hashes added (entertainment, lottery, etc). Misc cleanup. + +- 0.139u3: MetalliC updated the Multifish driver with new information and several new sets as well as several new bootlegs. Changed input from 10 to 8 buttons. + +- 0.134u3: Multifish driver update [MetalliC]: Hooked up RTC (real time clock). Added documentation about backdoor / bootleg / hacks. Brian Troha added PCB layout for Igrosoft's Gambling hardware in the Multifish driver. + +- 0.134u2: Multfish driver fixes and improvements [MetalliC]: Hooked up inputs for Roll Fruit. Added hopper emulation, payout now works. Added information on how to initialize Roll Fruit. Added in missing rom to a few MultiFish sets. + +- 0.133u3: Vampirz, Fabio Priuli and Brian Troha added a lot of new clones to Multfish and cleaned up the driver. + +- 0.129u5: Added multfish.c driver. + +$end + + + +$info=multfish_boot.cpp +$drv +0.153 [David Haywood] + + +WIP: + +- 0.271: Converted single-line comments to C++ line comments [cam900]. + +- 0.246: Changed driver to misc\multfish_boot.cpp. + +- 0.194: Added pre-initialized factory defaults to all multfish.cpp sets so they boot by default [David Haywood]. + +- 0.153: Added multfish_boot.c driver and includes\multfish.h. Split Multfish driver into .c files and header, moving details of the sets where we only have reference info but there are no known dumps to a different file to avoid confusion [David Haywood]. + +$end + + + +$info=multigam.cpp +$drv +0.115u2 [Mariusz Wojcieszek] + + +NOTES: + +- Hardware is based around Nintendo NES. After coin up, it allows to play one of 35 NES games (choosen from text menu). Manufacturer is unknown, code for title screen and game selection contains string: "Programed by SANG HO ENG. K. B. KIM 1986/1/ 1". + + +WIP: + +- 0.277: Cleaned up code: Implemented device_palette_interface for color palette functionality. Added some missing members to save states, and use fixed-size integer types for members that need to be saved. Moved many internal functions into protected: and private: sections. Use more appropriate integer types, made many local variables const (video\ppu2c0x.cpp) [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Cleaned up sprite RAM DMA trigger trampolines. Improved behavior of OAM writes during PPU rendering (video\ppu2c0x.cpp) [kmg]. + +- 0.246: Changed driver to nintendo\multigam.cpp. + +- 0.241: Added PPU address map and use memory banks for nametable RAM. A few background palette fixes (video\ppu2c0x.cpp): Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including separate cases: 0 tile pixel, disabled background lines and blanked 8-pixel left column). Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in Micro Machines). Plus a few minor simplifications and cleanups [kmg]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Replaced VDP bitmap access with screen().pixel() for lightgun emulation [Enik Land]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.198: Make palette internal to device (video\ppu2c0x.cpp) [AJR]. + +- 0.196: Removed first_screen usage from MultiGame driver [Ryan Holtz]. + +- 0.168: Removed DAC sound. + +- 0.150: Fixed MultiGame scanline interrupt in mmc3 mapper [Mariusz Wojcieszek]. + +- 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. Replaced DECO CPU16 CPU1 with DECO16. + +- 0.145u7: Removed some leftovers in PPU2C0x from the conversion to a modern device [Wilbert Pol]. + +- 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli]. + +- 0.133u2: More NES work: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests) [Robert Bohms]. + +- 0.133u1: Rewrite of NES PPU: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame) [Robert Bohms]. + +- 0.128u2: Updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #) [Wilbert Pol]. + +- 0.115u2: Added multigam.c driver. + +$end + + + +$info=munchmo.cpp +$drv +0.36b1 [Phil Stroffolino, Zsolt Vasvari, Mike Balfour] + + +WIP: + +- 0.246: Changed driver to snk\munchmo.cpp. Removed video\munchmo.cpp. + +- 0.136u4: Added includes\munchmo.h. + +- 0.37b3: Added vidhrdw\munchmo.c. + +- 0.36b1: Added munchmo.c driver. + +$end + + + +$info=murogem.cpp +$drv +0.99u5 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\murogem.cpp. + +- 0.99u5: Added murogem.c driver. + +$end + + + +$info=murogmbl.cpp +$drv +0.130u3 [Roberto Zandona] + + +NOTES: + +- Driver by Roberto Zandona, thanks to Angelo Salese for some precious advic. + + +WIP: + +- 0.246: Changed driver to misc\murogmbl.cpp. + +- 0.130u3: Added murogmbl.c driver. + +$end + + + +$info=musclem.cpp +$drv +0.249 [Phil Bennett] + + +WIP: + +- 0.249: Added musclem.cpp driver. + +$end + + + +$info=mustache.cpp +$drv +0.69 [Tomasz Slanina] + + +NOTES: + +- Hardware similar to Knuckle Joe. + +- There are also Seibu and Taito logos/copyrights in the ROMs. + + +WIP: + +- 0.262: Removed seibu\mustache.h and seibu\mustache_v.cpp. + +- 0.246: Changed driver to seibu\mustache.cpp/h and seibu\mustache_v.cpp. + +- 0.139u3: Added includes\mustache.h. + +- 0.69: Added mustache.c driver and vidhrdw\mustache.c. + +$end + + + +$info=mw18w.cpp +$drv +0.141u2 [hap, Siftware] + + +NOTES: + +- To diagnose game, turn on service mode and test RAM/ROM, LEDs, lamps with reset with shifter in neutral, test sound and misc input with turn on DSW 7 and reset with shifter in neutral, test accelerator with reset with shifter in 1st gear, test steering wheel with reset with shifter in 2nd gear. + + +WIP: + +- 0.246: Changed driver to midway\mw18w.cpp. + +- 0.141u2: Added mw18w.c driver and layout\18w.lay. + +$end + + + +$info=mw8080bw.cpp +$drv +0.111u4 [Michael Strutts, Nicola Salmoria, Tormod Tjaberg, Mirko Buffoni, Lee Taylor, Valerio Verrando, Marco Cassili, Zsolt Vasvari, others] + + +NOTES: + +- Hardware: Midway 8080-based black and white hardware. + +- Most of these games do not actually use the MB14241 shifter IC, but instead implement equivalent functionality using a bunch of standard 74XX IC's. + +- The Amazing Maze Game" on title screen, but manual, flyer, cabinet side art all call it just "Amazing Maze" + +- Desert Gun was originally named Road Runner. The name was changed when Midway merged with Bally who had a game by the same title + +- Guided Missile: Original manufacturer is Taito and title is "Missile X". Midway licensed the game from Taito + +- Space Invaders: Taito imported this licensed version because of short supply in Japan. The game is called "Space Invaders M". The M stands for Midway. + +- "Gun Fight" (Midway) is ported version of "Western Gun" (Taito) + +- Taito released "Tornado Baseball" as "Ball Park" in Japan + + +WIP: + +- 0.277: Removed shifter from some (mostly bootleg) sets that don't use it [AJR]. + +- 0.259: Removed some output().set_value() calls [Osso]. + +- 0.246: Changed driver to midw8080\mw8080bw.cpp/h, midw8080\mw8080bw_a.cpp/h, midw8080\mw8080bw_v.cpp, midw8080\nl_280zzzap.cpp/h and midw8080\nl_gunfight.cpp/h. + +- 0.245: Removed machine\mw8080bw.cpp. Some cleanup/untangling [Vas Crabb]. + +- 0.242: Use 8080 INTE output to control interrupt generation [AJR]. Init variables for Coverity software [Robbbert]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.224: Added layout\280zzzap.lay and layout\lagunar.lay. + +- 0.222: Added audio\nl_280zzzap.cpp/h. READ/WRITE macros removal [Osso]. + +- 0.221: Added audio\nl_gunfight.cpp/h. + +- 0.215: Added audio\mw8080bw.h. Turned several audio subsystems into devices (clowns, gmissile, gunfight, m4, pantom2, seawolf and spcenctr). Moved stuff out of the giant class. Reduced runtime tag map lookups. Completely untangle tone generator from machine state and moved more stuff out to derived state classes [Vas Crabb]. + +- 0.207: Interrupt modernization [AJR]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\mw8080bw.c) [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. Removed MB14241 MCFG macros [Ryan Holtz]. + +- 0.186: Removed timer_pulse [Osso]. + +- 0.148: Using one flip screen variable instead of 2 [Robbbert]. + +- 0.147u2: Added layout\maze.lay, seawolf.lay, seawolf2.lay and spcenctr.lay. Removed layout\ho4f893d.lay. Changed layout\hoa0a0ff.lay to phantom2.lay and layout\hoffff20.lay to gunfight.lay. + +- 0.147u1: Fixed games crashing when loading MAME. 280zzzap, boothill, checkmat, desertgu, seawolf, gunfight and tornbase designed and developed by Dave Nutting Associates. Align driver gamelist. Small update [hap]. + +- 0.135u4: Fabio Priuli added driver data struct to Midway 8080 driver, made MB14241 Shifter IC a device and moved its source to emu\machine. Updated Midway 8080 driver accordingly. + +- 0.133u2: Added layout\spacwalk.lay. + +- 0.132u4: Added layout\lagunar.lay. + +- 0.129u6: Mr. Do added layout\280zzzap.lay. + +- 0.114u2: Derrick Renaud added full discrete emulation of Space Invaders. I think people are going to be too used to the current samples and their relative levels. The new relative levels are determined by the mixing resistors. There are all different versions of the sound board, that all have slightly different sounds/components. This should be the proper Midway sounds. + +- 0.113u2: Added machine\mw8080bw.c. Zsolt Vasvari implemented the mw8080bw interrupt generation more to how the real hardware works (equivalent result as before). Added detailed description of the video timing and the interrupt generation systems. + +- 0.112u4: Midway 8080 driver updates [Zsolt Vasvari]: Fixed bug where mw8080bw games would freeze after state load. + +- 0.111u6: Zsolt Vasvari implemented video circuits in the Midway 8080 driver based on schematics. Note that this affected the visible area, so overlays will need to be adjusted. Standardized the visible area across all games. Updated Midway 8080 driver to use properly computed video timings and scanline interrupts. Changed visible area to 260x224 and VSync to 59.541985 Hz. + +- 0.111u5: Some additional Midway 8080 B&W driver fixes [Zsolt Vasvari]: Added PORT_CONDITION where needed. Added PORT_CONFNAME entries to the 3 baseball games and Space Invaders. Save state support for all games. Fixed typo and a bug with the Sea Wolf lamps. + +- 0.111u4: Added mw8080bw.c driver, vidhrdw\mw8080bw.c, sndhrdw\mw8080bw.c and includes\mw8080bw.h. Major rewrite of the Midway 8080 black & white driver, separating it from the huge 8080bw driver and making the following changes [Zsolt Vasvari, Derrick Renaud]: 'True-to-hardware' emulation of the shifting circuits. Identified and stubbed sound triggers. Fixed dipswitches, where necessary (most games). Added DIP locations to all switches. Added watchdog. Added coin counter. Added lamp outputs to Sea Wolf, Guided Missile, Space Encounters, Phantom II and Bowling Alley. Added stereo sound to Gun Fight, Guided Missile and M-4. Partial sound emulation in Tornado Baseball, Boot Hill, Desert Gun, Double Play, Dog Patch and Blue Shark. Properly emulated shifter circuit in Boot Hill. Added gun recoil output to Desert Gun. Added second set of analog controls to Clowns. Fixed analog controls in Dog Patch. Added SN76477 sound effect to Space Encounters. Added non-memory mapped coin counters to Space Invaders, Blue Shark and Space Invaders II. Added proper watchdog times to all the games. Breadboarded the noise clocks and ensured their frequencies were correct. + +- 0.107u4: Added layout\clowns.lay and ho4f893d.lay (Maze). + +- 0.106u10: Added layout\hoa0a0ff.lay (Phantom II), hoffff20.lay (Gun Fight) and invad2ct.lay. + +$end + + + +$info=mwarr.cpp +$drv +0.87u4 [Guru, Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to edevices\mwarr.cpp. + +- 0.203: Added video\edevices.cpp/h. + +- 0.87u4: Added mwarr.c driver. + +$end + + + +$info=mwsub.cpp +$drv +0.152 [John Robertson, hap] + + +WIP: + +- 0.246: Changed driver to midway\mwsub.cpp. + +- 0.152: Added mwsub.c driver and layout\submar.lay. + +$end + + + +$info=mystston.cpp +$drv +0.25 [Nicola Salmoria] + + +NOTES: + +- The subtitle of the two sets is slightly different: "Dr. John's Adventure" vs. "Dr. Kick in Adventure". The Dr John's is a bug fix. See the routine at 4376/4384 for example. The old set thrashes the Y register, the new one saves in on the stack. The newer set also resets the audio chips more often. + + +WIP: + +- 0.247: Removed technos\mystston.h and technos\mystston_v.cpp. + +- 0.246: Changed driver to technos\mystston.cpp/h and technos\mystston_v.cpp. + +- 0.123u4: Added includes\mystston.h. + +- 0.34b4: Removed machine\mystston.c. + +- 0.25: Added mystston.c driver, machine\mystston.c and vidhrdw\mystston.c. + +$end + + + +$info=mystwarr.cpp +$drv +0.67 [R. Belmont, Phil Stroffolino, Acho Tang, Nicola Salmoria, Olivier Galibert, Brian Troha, Guru, Yasuhiro Ogawa] + + +NOTES: + +- Hardware: These games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX (notably 5 bit per pixel graphics, the powerful K055555 mixer/priority encoder, and K054338 alpha blend engine from System GX are used). + +- Driver: Assists from Olivier Galibert, Brian Troha, Guru, and Yasuhiro Ogawa. + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting (konami\mystwarr.h, konami\mystwarr_v.cpp) [cam900]. + +- 0.277: Removed mystwarr water hack. Update mystwarr_tile_callback (and add viostorm_tile_callback) to read tile mix codes, store last read mix code in a new m_last_alpha_tile_mix_code variable. Attach m_last_alpha_tile_mix_code to mixerflags, which happens to have two unused bits. Remarks: I updated the mixerflags documentation to mention the usage of the last two bits. Known problems: metamrph - stained glass windows are near-transparent at the moment. I think additive tile blending will fix it. viostorm - Character names fade in in reverse. This also uses additive blending, so this might also get fixed once that's in (mystwarr_v.cpp and mystwarr.h) [Fredrik Sandkvist]. Use hexadecimal for rom file sizes [hap]. + +- 0.276: Small cleanup (konami\mystwarr.cpp and mystwarr_v.cpp) [hap]. + +- 0.275: Mystic Warriors, Metamorphic Force and clone Kyukyoku Sentai Dadandarn sprite callbacks: Mark sprites with their attribute bits for blending (konami\mystwarr_v.cpp). Improved sprite blending (konami\k053246_k053247_k055673.cpp). Minor K053247_device::zdrawgfxzoom32GP cleanup: Moved variable declarations closer to use. Use appropriate variable types. Mark applicable variables as const. Moved "cull off-screen objects" early out check earlier in function. Moved back "dst_" vars under appropriate comment. Further reduce reuse of "eax" variable. Use cliprect directly inside function. Renamed various "eax" variables. Simplify switch-case to if statement (konami\k053246_k053247_k055673.cpp) [FredYeye]. + +- 0.246: Changed driver to konami\mystwarr.cpp/h and konami\mystwarr_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added missing Coins 3 and 4 to Violent Storm and Mystic Warriors [Osso, Zach S.]. + +- 0.207: Reduced unnecessary arguments in K054539 handlers, duplicate, unused runtime tag lookup and unnecessary address map [cam900]. + +- 0.205: Removed K053250, K054000, K055555, K055673 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Swapped left/right K054539 channels in MysticWarr driver, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed K054338 MCFG macros [Osso]. + +- 0.202: Removed K053252 and K054321 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.186: Added machine\k054321.cpp/h. Implemented K054321 as a device [O. Galibert, Phil Bennett]. Fixed K054321 for Monster Maulers [O. Galibert]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.156: Small fix [Miodrag Milanovic]. + +- 0.154: Fixed generic_paletteram regression and uninitialized variable in MysticWarr driver. Fixed AddressSanitizer: heap-buffer-overflow in Mystic Warriors and Martial Champion. Fixed mask ROM tests, broken since video was devicefied [Alex Jackson]. + +- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett]. Changed clock speed of the 2x K054539 sound to 18432000 Hz. + +- 0.148: Allow 16-bit games to use the K053936 in MysticWarr driver [R. Belmont]. This fixes gaiapols and mmaulers crashed to prompt after a few seconds. + +- 0.142u5: O. Galibert turn the K053250 into a modern device. + +- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to the MysticWarr driver. + +- 0.141u1: Brian Troha added DIP locations to MysticWarr driver. Added 2x 'Unused' dipswitch. + +- 0.139u3: Added includes\mystwarr.h. + +- 0.137: David Haywood implemented default EEPROMs to MysticWarr driver. + +- 0.135u4: Fabio Priuli updated MysticWarr driver to use EEPROM device. + +- 0.131u1: Angelo Salese merged memory maps for MysticWarr driver. + +- 0.130u3: Fabio Priuli cleaned up MysticWarr driver input handlers. + +- 0.129u1: Major drawgfx cleanup, global removal and feature enhancements [Aaron Giles]: Because the source data must always be present, updated the Mystwarr driver graphics handing code to support this. + +- 0.125u7: Changed VSync to 59.185606. + +- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.99u1: R. Belmont fixed all the MysticWarr games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). Fixed crash in MysticWarr games. + +- 0.98u1: Mamesick fixed inverted stereo channels in the MysticWarr driver. + +- 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont]. + +- 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games. + +- 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on. + +- 0.67: Added mystwarr.c driver and vidhrdw\mystwarr.c. All games are playable with sound and correct colors. Metamorphic Force's intro needs alpha blended sprites. Metamorphic Force in-game needs the 53250. It's never important for gameplay fortunately, but it's needed for completeness. + +- 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it. + +- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. + +- 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian Troha and Guru fixed some ROM names in the Mystic Warriors driver. + +- 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. + +$end + + + +$info=n8080.cpp +$drv +0.80u2 [Stefan Jokisch] + + +WIP: + +- 0.259: Added nintendo\n8080_a.h. Removed nintendo\n8080.h and nintendo\n8080_v.cpp. Encapsulated sound boards [Vas Crabb]. + +- 0.246: Changed driver to nintendo\n8080.cpp/h, nintendo\n8080_a.cpp and nintendo\n8080_v.cpp. + +- 0.244: Use raw timing parameters for screen [AJR]. Changed VSync to 61.523438 Hz. + +- 0.236: Merged some input ports and removed tag lookups [hap]. Replaced Intel 8080 CPU1 with Intel 8080A. + +- 0.214: Split up state class and simplified read/write handlers [AJR]. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.205: Removed I8080, TIMER, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.192: Directly set 8035 IRQ line rather than generate fake pulses, restores some sounds in HeliFire [AJR]. + +- 0.141u1: Qwi Jibo fixed I8085 inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in HeliFire and Space Launcher. + +- 0.135u1: Fabio Priuli added driver data struct and save state support to Nintendo 8080 driver. + +- 0.133u2: n8080 update [Team Japump]: Correct ROM names for Space Fever and SF High Splitter. Renamed spacefeva to spacefevo2. Added spacefevo. Added highspltb. + +- 0.131: Luigi30 crystallized Nintendo 8080 driver (20.16MHz crystal confirmed with schematics). + +- 0.128u6: Nintendo 8080 changes [Curt Coder]: Rewrote interrupt handling according to schematics. Added interrupt acknowledge. + +- 0.122u6: Changed I8035 CPU2 clock speed to 6MHz. + +- 0.111u5: Added includes\n8080.h. + +- 0.82u2: Added vidhrdw\n8080.c and sndhrdw\n8080.c. Nintendo 8080 hardware update [Stefan Jokisch]: The driver has now been split into three parts (drivers\, sndhrdw\ and vidhrdw\n8080.c). + +- 0.80u2: Added n8080.c driver. Stefan Jokisch update the Nintendo 8080 based games. Added Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire from the 8080bw to the n8080 driver. Fixed CPU speed, unified memory maps and changed rom labels in all games. + +- 13th March 2004: Stefan Jokisch sent in an update to the early Nintendo 8080 games driver, fixing a lot of bugs and graphics glitches in the individual games. + +$end + + + +$info=namcoeva.cpp +$drv +0.265 [Hammy, Osso] + + +WIP: + +- 0.265: Added namcoeva.cpp driver. + +$end + + + +$info=namcofl.cpp +$drv +0.81u8 [R. Belmont, ElSemi] + + +Bugs: + +- All sets: The games lock up if you enter and exit test mode. Hydreigon (ID 07794) + + +WIP: + +- 0.284: Use abbreviated integer types consistently. Use single-pass C355 draw routine [cam900]. + +- 0.282: Only trigger interrupts if the input changes to the asserted state (i960\i960.cpp). Implemented interrupt acknowledge and drop interrupts on reset (i960 IRQ) [Matthew Daniels]. + +- 0.272: Reduced main CPU program ROM region size to match address map [cam900]. + +- 0.247: Removed namco\namcofl.h and namco\namcofl_v.cpp. Consolidate driver in one file and minor cleanups [Osso]. + +- 0.246: Changed driver to namco\namcofl.cpp/h, namco\namcofl_v.cpp, namco\namco_c116.cpp/h, namco\namco_c123tmap.cpp/h, namco\namco_c169roz.cpp/h, shared\namco_c355spr.cpp/h and namco\namcomcu.cpp/h. + +- 0.239: Use memory view instead of bankdev and flags(i960_cpu_device::BURST) for everyone [hap]. + +- 0.235: Fixed network status error, this also fixes the paralyzed flagman in Final Lap R [Angelo Salese]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. Renamed layout\namcofl.lay to finalapr.lay. + +- 0.224: Added layout\namcofl.lay. Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Use address_map_bank_device for ROM/RAM swapping. Use raw parameter for screen. Fixed sprite delaying and namings. Fixed priority when pri 0 sprite isn't drawed first (video\namco_c355spr.cpp) [cam900]. Changed VSync to 59.659091 Hz. + +- 0.212: Don't added shadow offset to black_pen, it will crash MAME (and black+shadow = black anyway) [hap]. + +- 0.210: Namco C355 (Sprites): Internalized gfxdecode and initialize values. Simplified handlers. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Implemented screen clipping and shadow. Fixed sprite banking. Confirmed XTALs. Removed unnecessary defines [cam900]. + +- 0.202: Removed machine\namcoic.cpp/h. Added video\namco_c123tmap.cpp/h, namco_c169roz.cpp/h and namco_c355spr.cpp/h. Split Namco C169 ROZ chip, C123 tilemap chip and C355 sprite chip from namcos2 shared state by making them devices. Untangle namcofl from namcos2 now that things are devices [David Haywood]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.192: Added MACHINE_NODEVICE_LAN flags [Osso]. + +- 0.185: Killed anonymous timers, moved to configured banking and added save state support. Also moved some remaining functions inside the class [Osso]. + +- 0.174: Changed drivers\namcoic.cpp to machine\namcoic.cpp. + +- 0.155: Added video\c116.c/h and machine\namcomcu.c/h. Implemented the Namco Custom 116 palette and raster IRQ controller as a device, and hooked it up to the Namco System FL driver. Removed no longer needed endian flip, fixes 'Final Lap R' horizon [Alex Jackson]. Replaced M37702 CPU2 with 'C75 (M37702)'. + +- 0.150: Modernized i960 CPU core [Wilbert Pol]. + +- 0.147: WIP Namco FL cleanup/modernization [Aaron Giles]. + +- 0.143u6: Changed C352 sound clock speed to 24192000 Hz. + +- 0.139u3: Added includes\namcofl.h. + +- 0.139u1: Phil Bennett fixed incorrect road colours (drivers\namcoic.c). + +- 0.137u1: Added layout\namcofl.lay. David Haywood added default NVRAM for Namco FL games. + +- 0.135: Phil Bennett removed the MCU communication hack from Namco System FL. This now fixes the music tempo in most games. + +- 0.129u6: Phil Bennett hooked up correct C75 MCU in Namco System FL, based on RB's NamcoB1 implementation. This fixes some graphics are not displayed in Final Lap R and Speed Racer. Changed M37702 CPU2 and C352 audio clock speeds to 16128000 Hz. Added 'Freeze Screen' dipswitch. + +- 0.129: Kevin Eshbach added placeholders for various PALs on the Namco System FL systems. + +- 0.126u5: Guru added README for Namco System FL. + +- 0.125u7: Couriersud fixed read from input port during VIDEO_START in Namco System FL driver. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.115u2: Fixed Final Lap R and Speed Racer graphics [Zsolt Vasvari]. + +- 0.104u2: Replaced M37710 CPU2 with M37702. + +- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully. + +- 0.100u1: Namco FL system updates [R. Belmont, El Semi]: Complete MCU simulation including controls and coinage (see important note about calibrating the steering at the top of the driver). Hooked up sprite banking. Added sound/music. Fixed palette bank selection. Fixed road in both games. Fixed rotation sign. + +- 15th September 2005: R. Belmont - Did some System FL work. I added sound and music (2 more sets you'll have to add pr1data.8k to, and yes Speed Racer plays the familiar theme music), hooked up all the controls, and fixed the sprite banking (now all the sprites draw correctly). There's still issues with the road layer and priorities, but ElSemi's offered to look at that so it's in good hands. + +- 0.96u1: Brad Oliver fixed big endian issues in Namco System FL driver. + +- 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by System FL games. The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's ROZ support. Added abstraction for the tilemap system used in many Namco titles. Merged memory maps. + +- 0.85: Fixed sprite vs. tilemap priority and sprite vs. tilemap positioning for the FL games [R. Belmont]. Fixed gfx3 roms addresses. + +- 31st July 2004: R. Belmont - Fixed sprite/tilemap priorities and sprite positioning for the System FL games. + +- 0.81u8: Added namcofl.c driver and vidhrdw\namcofl.c. Preliminary emulation (doesn't get very far) to test i960 core. + +- 25th April 2004: R. Belmont improved the RAM/ROM switching in the Namco System FL driver and added default NVRAM images to it but the games still don't work at all. + +- 24th April 2004: R. Belmont sent in a i960 CPU core and disassembler written by him, Olivier Galibert and Farfetch'd, and a preliminary (not working) Namco System FL driver with thanks to information from ElSemi. + +$end + + + +$info=namcona1.cpp +$drv +0.37b12 [Phil Stroffolino] + + +Bugs: + +- knckhead, exvania, cgangpzl, tinklpit, emeraldia: Wrongly coloured transition screens and vertical lines on the sides in some namcona1.cpp games. MetalGod (ID 07155) + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to namco\namcona1.cpp/h and namco\namcona1_v.cpp. + +- 0.245: Re-ordered driver overrides and function members. Made capitalization consistent on class members [Ryan Holtz]. + +- 0.233: Namco C219 has less voice regs, don't call c140_r [hap]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: Added 'Namco C219' device. Split C219 subclass [cam900, superctr]. Replaced Namco C140 sound with C219. + +- 0.218: Updated chip types, keycus and ROM locations [Hammy]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unnecessary lines and register_postload. Fixed/Cleanup some drawing routines. Fixed tilemap mark dirty behavior. Moved tilemap palette change behavior into vreg handler. Fixed spacings and bit modification values. Use shorter/correct type values [cam900]. + +- 0.207: Removed unnecessary arguments in C140 handler [cam900]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed MCFG macros [Ryan Holtz]. + +- 0.200: Minor video/driver cleanup [cam900]. + +- 0.195: Fixed soft reset hangs. Improved encapsulation. Demoted all games to MACHINE_NO_COCKTAIL. Fixed video disable graphic transitions (i.e. temporary gfx seizures). Added dynamic screen visible area change effect, used mostly by Numan Athletics on transitions [Angelo Salese]. + +- 0.192: Merged popcount implementation in emucore.h with the new osd\eminline.h (printf("popcount ...population_count_32(m_keyval...)) [AJR]. + +- 0.164: Added save state support to Namco NA-1 driver [Osso]. + +- 0.155: Added machine\namcomcu.c/h. Replaced M37702 CPU2 with 'C69 (M37702)' or 'C70 (M37702)'. Added friendly macros to initialize an ioport_array_finder with an array of port names. Update namcona1.c to use them. Removed runtime ioport tag lookups from a few other drivers [Alex Jackson]. + +- 0.154: Rewrite Namco NA-1 tilemap drawing code. This fixes assert after OK. Use set_palette_offset for tilemaps. Use GFXDECODE_RAM. ROM loading and miscellaneous cleanups. Reduced tagmap lookups using ioport_array [Alex Jackson]. + +- 0.153: Fixed Namco NA-1 games crashes when hard resetting or switching games. Moved some functions in the driver state [Osso]. Got rid of Namco NA-1 legacy NVRAM handler. Relocated sourcecode to more like our usual layout [hap]. Added asserts for known index out-of-bounds accesses (drivers\maygay1b.c) [Oliver Stoeneberg]. + +- 0.144u5: hap fixed some Namco NA-1 games fails to pass selftest or freeze after copyright information (bkrtmaq, quiztou, numanath, swcourt, swcourtj, exvania and exvaniaj). + +- 0.127u4: Removed sound\namcona.c/h. Phil Bennett changed Namco NA-2 to use real C70 BIOS. Removed sound and input simulation code. Changed the NA-1/2 MCU type to M37702. + +- 0.125u4: R. Belmont adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. + +- 0.125u2: Further Namco NA-1 changes [Phil Stroffolino]: Adjusted alternate palette handling weights to more accurately match real hardware - text anti-aliasing is much more noticable. Adjustment to ROZ layer priority - prevents ROZ layer from incorrectly being displayed over backgrounds in some games (i.e. Numan Athletics (Japan)). Added a mask when processing the ROZ tilemap to avoid defects in emeraldj. Changed palettesize to 8192 colors. + +- 16th May 2008: Phil Stroffolino - I've unraveled some of the last few mysteries of Namco's NA1 system hardware. The "rotate and zoom" layer so far appears to only be used by a single game, Emeralda. The single oddest feature I encountered was a spriteram attribute that causes the palette to be interpretted in a radically different manner. This fixes the onscreen score text in Emeralda, which, now that it is correctly emulated, features color gradients and anti-aliasing. This same effect could have been accomplished more-or-less equivalently with the standard -rrrrrgggggbbbbb palette. I'm baffled as to why hardware designers and software would have implemented the feature in such a roundabout manner. A screenshot featuring the correct colors is featured below. + +- 0.125u1: Namco NA-1 improvement [Pierpaolo Prazzoli]: Fixed the ROZ effect in Namco NA1 driver. ROZ tilemap is actually an additional tilemap. Fixes a bug where a "roz enable" test was causing a normal layer to be rendered with ROZ effects in-game. There is no ROZ enable register - it's always available for mixing with other tilemaps and sprites. This also adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode. Support for scanline effect (fixes invisible dolphin in Emeralda attract mode). ROZ implementation no longer breaks Numan Athletics pixmap layer. Blitter fixes; X-Day 2 graphics are now correct. Identified extra communications RAM used by X-Day 2 (probably to control printer). + +- 0.125: Phil Stroffolino fixed ROZ centering in Namco NA-1 driver. + +- 0.124u2: Pierpaolo Prazzoli fixed an erroneous debug change which leaked into the last version of the Namco NA-1 update. + +- 0.124u1: Namco NA-1 improvement [Pierpaolo Prazzoli]: Fixed sprites shadow in driver and removed Emeraldia hack. Added tilemaps and sprites 4bpp mode. Added preliminary ROZ implementation (disabled until the enable / disable register is found). Changed background pen to fix Emeraldia demo. + +- 30th March 2008: Pierpaolo Prazzoli - Namco NA1 fixes (Part II): I've found how tilemaps switch from 8bpp to 4bpp, so bug (d) is completely fixed and I found that sprites can switch to 4bpp mode as well. I implemented it, but it didn't fix bug (e), it only fixed a little scroll effect in the high-score screen. + +- 29th March 2008: Pierpaolo Prazzoli - Namco NA1 fixes: I decided to take a look at the Namco NA-1 driver bug, because it was probably a simple fix: A missing sprites wrap around. In fact I fixed it rewriting the sprites drawing function and simplifing it a bit. While working on namcona1 driver I noticed that Emeraldia have some problems: a) a hack to draw sprites with shadow bit set, b) a missing dolphin "speaking" in the demo and c) an unimplemented ROZ effect. I asked a couple of MAME-friends if they had a PCB. Luckily Stefan Lindberg has one and got a video of Emeraldia, showing all these problems plus two new ones: d) the high-score text has wrong colors. e) text sprites in the game (the score for example) have wrong colors. f) the service mode has a lower screen resolution. I started to take a look at some of these bugs. I got bug (a) fixed: The shadows have to be drawn only when sprites use the 16th color and not always... and bug (d) almost fixed: It was graphics color granularity problem, because the game can switch it (from what I can tell it can use 4bpp and 8bpp). I still have to find how to switch it and not hardcode it. Bug (b): I know that the dolphin sprite is drawn... but it's under the tilemaps so right now it's not visible. I don't know yet how to fix it. It could be related to a priority issue. Bug (c): Don't know anything about it... there're registers to hook it up, but I don't know how easy or difficult it's to implement. Bug (e): I think it could be something related to bug (d). Bug (f): There are probably some video registers to dinamically change screen resolution at run-time. + +- 0.123u1: Added 'Service Mode' dipswitch to some games. + +- 0.122u1: Phil Bennett fixed C219 sample read order and implemented sign+magnitude format. Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games. + +- 0.121u4: Phillip Bennett changed M37710 CPU to use the CPU clock for its internal timer rather than a hard-coded value. Fixes tempo in Namco NA-1 games. + +- 11th June 2006: R. Belmont - Spent most of the day pulling apart the music player in the Namco NA-1 (C69) BIOS looking for exploits we can use to trojan the C70. Unfortunately, unlike the later players, there isn't a wide open opcode that'll do it for us, but I still have many other ideas. + +- 6th May 2006: Charles MacDonald - Guru kindly sent another NA-2 board for me to work with. I've got the NA-1 USB hardware hooked up to it and have tried running some of the C69 trojans as well as new programs to figure out what's going on. Namco did a good job patching up the holes in the C69's security. ;) I'm sure in time the C70 can be dumped. + +- 0.105u3: Aaron Giles uncommented/added missing undumped ROMs to the Namco NA-1 driver. Added M37702 BIOS (labeled as Namco custom C70) fake rom to Knuckle Heads, Numan Athletics, Nettou! Gekitou! Quiztou!! and X-Day 2. + +- 0.103u2: Updated Namco NA-1 to use the real BIOS [R. Belmont, Charles MacDonald]. Added M37702 BIOS (labeled as Namco custom C69) to Bakuretsu Quiz Ma-Q Dai Bouken, Cosmo Gang the Puzzle, Emeraldia, Exvania, Fighter & Attacker, Super World Court and Tinkle Pit. Replaced 'Namco NA' sound with M37710 (12528250 Hz) CPU2 and C140 (42667) sound. + +- 8th January 2006: R. Belmont - Figured out the remaining problems with the emulated sound for NA-1 (and NA-2 once Charles and Guru trojan it's BIOS). It now plays even better than the current simulation, modulo a few last-minute tweeks. + +- 2nd January 2006: Charles MacDonald - I've been running tests on the Namco NA-1 hardware over the last few days, and figured out how to dump the internal ROM of the M37702 MCU used in Super World Court. The BIOS has a function where code can be copied from the 68000 side over to MCU RAM and executed, making it quite insecure. I wrote a program that copies a portion of the M37702 memory to shared RAM, and the 68000 can change and run the program in a loop to read any part of the MCU address space. I think the same technique will work for other NA-1 games; at least what I've seen in MAME is that a number of them also upload code fragments for the MCU to use. For other types of Namco hardware that use the M37702, it's highly dependant on what services the MCU makes available. Also, now that the BIOS can be examined and user code can be executed on the MCU side for testing, maybe the NA-1 sound hardware (integrated in the multiple purpose 219 chip) will get figured out. Though the existing simulation of the NA-1 sound hardware is remarkably good. + +- 0.93: Added clock parameter to Namco NA sound (32000 Hz). + +- 0.70u5: Changed Namco NA driver to use mame_rand for random numbers [Barry Rodewald]. + +- 0.66: Major improvements to the Namco NA sound emulation [Phil Stroffolino, cync]. Changed M68000 CPU1 clock speed to 12528250 Hz and added 2nd sound channel. + +- 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. + +- 27th February 2003: Phil Stroffolino did some further improvements on the NamcoNA sound emulation. + +- 26th February 2003: Cync submitted a major improvement to the NamcoNA sound emulation. + +- 0.63: Added sound\namcona.c/h. Preliminary Namco NA sound support [Phil Stroffolino]. + +- 6th January 2003: Phil Stroffolino sent in preliminary sound support to the Namco NA-1/2 driver, it sounds very bad but it's a start. + +- 0.60: Changed palettesize from 8192 to 4096 colors. + +- 4th April 2002: Brian Troha re-submitted some clones to the Namco NA1/2 driver. + +- 30th March 2002: Phil Stroffolino sent in a cleanup to the Namco NA1/2 driver that fixes most of the reported bugs. + +- 2nd January 2002: Phil Stroffolino provided a quick and dirty fix for the Namco NA1/2 games. + +- 0.57: Added includes\namcona1.h. + +- 1st December 2001: Phil Stroffolino updated the Namco NA1/2 driver, fixing a significant number of graphics glitches. + +- 25th November 2001: Phil Stroffolino added a patch to the Namco NA-1 driver for Numan Athletics, which is now playable but with graphics glitches. + +- 0.54: Fixed INTEGER DIVIDE BY ZERO in all Namco NA1/2 games. + +- 0.37b14: Changed palettesize from 4096 to 8192 colors. + +- 25th March 2001: Phil Stroffolino fixed an input port bug in the Namco NA1/2 driver. + +- 23rd March 2001: Phil Stroffolino submitted another update to the Namco NA1/2 driver, and it is now in pretty good shape. + +- 20th March 2001: Phil Stroffolino sent in a huge update to the Namco NA1/2 driver, fixing graphics blitter bugs, adding proper scroll registers emulation and a lot more. + +- 0.37b12: Added namcona1.c driver and vidhrdw\namcona1.c. Known issues: NA-2 is backwards compatible with NA-1. It isn't yet known what extra features NA2 has. Test mode for NA2 games includes an additional item: UART Test. Quiz games use 1p button 1 to pick test, 2p button 1 to begin test, and 2p button 2 to exit. Because quiz games doesn't have joystick. Almost all quiz games using JAMMA edge connector assigns button1 to up, button 2 to down, button 3 to left, button 4 to right. But Taito F2 quiz games assign button 3 to right and button 4 to left. Sound isn't hooked up. It appears to be the primary purpose of the MCU, in addition to input port services. Presumably samples are stored in the 68000 code/data ROMs. Video has ROZ feature; it is probably similar to Namco System 2. Scroll registers and screen flipping aren't well understood - see video driver notes. + +- 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). + +- 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. + +- 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. + +- 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. + +$end + + + +$info=namconb1.cpp +$drv +0.37b16 [Phil Stroffolino] + + +NOTES: + +- Hardware: Tilemap system is identical to Namco System2. + + +Bugs: + +- gslgr94u, gslgr94j, gslugrsj, sws95, sws96, sws97, vshoot: Flip Screen offset/Missing Sprites. Tafoid (ID 05476) + + +WIP: + +- 0.284: Use abbreviated integer types consistently. Use single-pass C355 draw routine [cam900]. + +- 0.274: Small cleanup to gamelist alignment [hap]. + +- 0.272: Moved NB2 and Point Blank/Gun Bullet to derived state classes [cam900]. + +- 0.246: Changed driver to namco\namconb1.cpp/h and namco\namconb1_v.cpp. + +- 0.237: Update Namco C355 Zooming sprites (video\namco_c355spr.cpp). Prevents bad tile on top left of J-League Soccer V-Shoot during certain scenes [David Haywood]. + +- 0.222: Reduced duplicates. Moved virtuals under protected. Use shorter/correct type values and fixed spacing. Converted sprite bank delaying behavior into unique_ptr. Removed unnecessary device [cam900]. READ/WRITE macros removal [Osso]. + +- 0.217: Fixed Player 3 inputs [Barry Rodewald]. Fixed priority when pri 0 sprite isn't drawed first (video\namco_c355spr.cpp) [cam900]. + +- 0.212: Don't added shadow offset to black_pen, it will crash MAME (and black+shadow = black anyway). Fixes crash during attract mode in sws95, sws96 and sws97 [hap]. + +- 0.210: Namco C355 (Sprites): Internalized gfxdecode and initialize values. Simplified handlers. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Correct sprite lags. Added raw screen parameters (Nebulas Ray reference: https://youtu.be/mAB66HhZNIM). Reduced code duplication and cleaned up code [cam900]. Changed VSync to 59.659091 Hz. + +- 0.202: Removed machine\namcoic.cpp/h. Added video\namco_c123tmap.cpp/h, namco_c169roz.cpp/h and namco_c355spr.cpp/h. Split Namco C169 ROZ chip, C123 tilemap chip and C355 sprite chip from namcos2 shared state by making them devices. Untangle namconb1 from namcos2 now that things are devices [David Haywood]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Simplified tile bitswap (video\namconb1.cpp). Moved Namco NB-2 hardware specific ROZ bankswitch (machine\namcoic.cpp) into Namco NB-1 driver. Minor cleanups [cam900]. + +- 0.186: Moved includes\namcoic.h to machine\. Everyone gets all 4 player inputs. All games (even 2 player games) can test for all 4 player inputs and TEST switch. So for everything except Gun Bullet use the standard Namco System NB-1 inputs [Brian Troha]. Added 'Test switch' dipswitch. + +- 0.185: Correct coin inputs, when set to individual coins slots they were reversed [Brian Troha]. + +- 0.177: Fixed sound timing for some games. Did some digging into the sound timing issue in certain NB-1 games. It seems like the C75 MCU does not like non-60 Hz interrupt intervals, wanting the interrupts to sync with a 120 Hz internal timer. By moving the interrupt callbacks to separate 60 Hz timers (instead of the 59.7 scanline timer), this fixes the sound tempo in nebulray, gslugrsj, gslgr94u, clones and vshoot [superctr]. + +- 0.175: Fixed degraded performance speed in machbrkr and outfxies by disabling logerrors. Also added save state support [Osso]. + +- 0.174: Changed drivers\namcoic.cpp to machine\namcoic.cpp. + +- 0.155: Added video\c116.c/h and machine\namcomcu.c/h. Improved interrupt handling, fixing raster-effects (used by Nebulas Ray and Mach Breakers) and Nebulas Ray test mode [Phil Bennett]. Implemented the Namco Custom 116 palette and raster IRQ controller as a device, and hooked it up to the Namco System NB-1 driver [Alex Jackson]. Replaced M37702 CPU2 with 'C75 (M37702)'. + +- 0.153: Got rid of Namco System NB-1 legacy NVRAM handler. Relocated sourcecode to more like our usual layout [hap]. + +- 0.147: WIP Namco System NB-1 cleanup/modernization [Aaron Giles]. + +- 0.144u5: hap fixed various sets in Namco System NB-1 failure to boot past post or disclaimer screen. + +- 0.144u4: Angelo Salese fixed all Namco System NB-1 sets failure to boot past post. + +- 0.143u6: Changed C352 sound clock speed to 24192000 Hz. + +- 0.143: Removed audio\namcoc7x.c/h. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Contants in namconb1 are duplicated/renamed in namcofl. + +- 0.139u1: Phil Bennett fixed incorrect road colours (drivers\namcoic.c). + +- 0.135: Phil Bennett removed the MCU communication hack from Namco System NB-1. This now fixes the music tempo in most games. + +- 0.128u1: R. Belmont fixed NamcoNBx C75 BIOS loading for big-endian targets. + +- 0.127u5: NB1/NB2 update [R. Belmont]: Fixed default dips, added DIP locations and used latest idioms. IMPORTANT: You must delete all cfg and nv files for these games! Added dipswitches 'Freeze Screen' and 'Service Mode'. + +- 0.127u4: R. Belmont changed Namco NB-x to use real C75 BIOS, read controls the real hardware way. + +- 0.127u1: Namco NB 1/2 work [Olivier Galibert]: Shares the memory with the C75. Renames the C75 region to C7x from user4. Implements the C75 reset/halt control. Implements the irqs more correctly. + +- 0.126u2: Olivier Galibert removed unnecessary ROM shuffling code in Namco System NB-2. + +- 0.124u3: smf fixed crosshair in gunbulet and ptblank. + +- 0.113u2: Changed VSync to 59.700000 Hz. + +- 0.104u2: Replaced M37710 CPU2 with M37702. + +- 0.103u2: Fixed some Endian issues in the Namco drivers [R. Belmont]. + +- 0.100u1: R. Belmont fixed incorrect voices in the NB-1 games. + +- 0.99u9: Added sndhrdw\namcoc7x.c/h. Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16128000 Hz) CPU2 and C352 (16128000 Hz) stereo sound. + +- 0.88u1: Phil Stroffolino fixed priority in the NB1 games. + +- 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by Namco NB2 games. The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's ROZ support. Added abstraction for the tilemap system used in many Namco titles. Merged memory maps. + +- 0.79u1: Big Namco NB1 update [Phil Stroffolino]: Hardware shadow support (used heavily in Greatest Slugger), dedicated random number generator chip, sprite stretch glitch (affects Outfoxies intro), tilemap tile banking feature (used by Mach Breakers), removed several game-specific hacks; now uses dedicated CPU registers for interrupts, preliminary support for screen blanking (hides garbage in Outfoxies), proper POSIRQ handling, for scanline effects. Fixes the water effects in Outfoxies. This same feature needs to be folded into System 2 emulation, but I haven't gotten around to it yet and various Mach Breaker-specific hacks for interpretting the ROZ layer registers; these aren't yet fully understood. In particular, the 'Monster Pull' stage is missing a '3d floor'. Changed 68EC020 CPU1 clock speed to 24.192 MHz and VSync to 59.700001 Hz. + +- 0.70u5: Changed Namco NB1 driver to use mame_rand for random numbers [Barry Rodewald]. + +- 0.70u4: Phil Stroffolino improved Namco road emulation and fixes Window registers in Namco NB-1 sprite drawing. + +- 0.60: Added drivers\namcoic.c and includes\namcoic.h. Swapped gfx1/3 roms. + +- 29th January 2002: Phil Stroffolino added proper rotation and zooming into the Namco NB-2 driver, making Outfoxies look much better and it is now also playable. + +- 19th January 2002: Phil Stroffolino sent in a new version of the Namco NB-2 driver, adding preliminary graphics emulation. However, it is nowhere near perfect, there is no sound and controls are not yet working due to an unemulated MCU. + +- 14th November 2001: Phil Stroffolino sent in a Namco NB-2 driver with support for Outfoxies but it isn't much to look at since the graphics ROMs aren't dumped. + +- 0.37b16: Added namconb1.c driver, vidhrdw\namconb1.c and includes\namconb1.h. TODO: Some lingering gfx priority glitches. Scanline interrupts (see IRQ2 in GunBullet). Sound CPU (unknown). Shadow pens (used frequently in the baseball games). Flip handling is incorrect. MCU simulation (coin/inputs) is incomplete. + +- 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. + +- 13th June 2001: Phil Stroffolino sent in a preliminary Namco NB-1 driver which supports Gun Bullet, but controls aren't hooked up yet and graphics roms are corrupt. + +- 16th June 2001: Phil Stroffolino sent in another Namco NB-1 driver update, adding gun controls but the support is not yet perfect. + +$end + + + +$info=namcond1.cpp +$drv +0.37b16 [Mark McDougall, James Jenkins, Walter Fath] + + +NOTES: + +- Hardware: Namco ND-1 + +- Contributions from James Jenkins and Walter Fath + + +WIP: + +- 0.274: Changed update_screen -> screen_update (namco\ygv608.cpp) [Angelo Salese]. + +- 0.267: Replaced ygv608_draw_mosaic fn -> draw_mosaic (namco\ygv608.cpp) [Angelo Salese]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.263: Small cleanup [hap]. + +- 0.261: Use util::sext for sign extension (namco\ygv608.cpp) [AJR]. + +- 0.251: Clean up some indentation in YGV608 VDP [hap]. + +- 0.247: Removed namco\namcond1.h and namco\namcond1_m.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to namco\namcond1.cpp/h, namco\namcond1_m.cpp and namco\ygv608.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\ygv608.cpp) [Osso]. + +- 0.210: Internalized YGV608 VDP palette [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Update notes [Angelo Salese]. + +- 0.204: Removed YGV608 MCFG macros [Osso]. + +- 0.203: Updated YGV608 VDP save state support, fixed Namco ND-1 games save state regression [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Eliminated some explicit device tag lookups (namcond1.cpp and video\ygv608.cpp) [AJR]. + +- 0.37b16: Added namcond1.c driver, machine\namcond1.c, includes\namcond1.h and vidhrdw\ygv608.c/h. + +$end + + + +$info=namcops2.cpp +$drv +0.135u2 [Nicola Salmoria, MAME Team] + + +NOTES: + +- Hardware: Namco System 246 / System 256 games (Sony PS2 based) + +- R5900 "Emotion Engine" - MIPS III with 128-bit integer regs & SIMD + +- R3000 IOP - Stock R3000 with cache, not like the PSXCPU + +- VU0 - can operate either as in-line R5900 coprocessor or run independently + +- VU1 - runs independently only, has special DMA path to GS + +- GS - Graphics Synthesizer. Nothing fancy, draws flat, Gouraud, and/or textured tris with no, bilinear, or trilinear filtering very quickly. + +- SPU2 - Sound Processing Unit. Almost literally 2 PS1 SPUs stuck together, with 2 MB of wave RAM, a 48 kHz sample rate (vs. 44.1 on PS1), and 2 stereo DMADACs. + + +WIP: + +- 0.265: Documented English BG3 dongle [FMecha]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to namco\namcops2.cpp. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.205: Removed R5000LE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.167: Updated PCB notes and added another JVS I/O I/O board [Guru]. + +- 0.166: Updated PCB notes and added game compatibility list [Guru]. + +- 0.165: Added H/W info for first version of System 246 [Guru]. + +- 0.155: Documentation fixes [Guru]. + +- 0.146u3: Replaced spaces with tabs to match code formatting standards [Phill W.]. + +- 0.146: Documentation addition of a list of known Namco System 246/256 games until something more official is created. + +- 0.139u3: Guru renamed NamcoPS2 DVDs to match labels. + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from Japan arrived that included a few System 246/256 games that he probably doesn't want me mentioning yet. + +- 0.138: Guru added DVD images for kinniku, soulclb2, taiko10, tekken4, taiko9, zgundm and zgundmdx. + +- 0.136u4: NamcoPS2 updates [Guru]: Added DVD images for netchu02, soulcl2a, tekken4b, tekken51, sukuinuf and soulclb3. Moved Kinnikuman Muscle Grand Prix and Taiko No Tatsujin 9 to System 256. + +- 0.135u2: Added namcops2.c driver. + +- 29th August 2009: Alex's Rom Dumping Project - So today i have dumped the last 2 bioses from namco arcade boards. So this makes a total of six ps2 based arcade boards bioses: System 246 (A), System 246 (B), System 246 (C), System 256 (Rev_A), System 256 (Rev_B) and Konami Pyson. First of all, there are two versions of the system 256 board, an old one, and a new one, the differences are small changes on the mainboard and pb free on the last version, its easy to notice wich board you have, cause in the newer version you can read PB Free on the seccond dongle slot from outside of the board. I dumped the BIOS on both boards and matches 100%. Second: System 246 (A), System 246 (B) and Konami Pyson bioses matches also 100%. So that makes only 3 different bioses after all, i have decompressed the bioses and found that the changes are some modules updated and others missing betwen the bioses. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have a Namco System 246 Rack Ver.C + DVD drive and a Namco System 256 + DVD drive. + +- 27th November 2008: Guru - Namco System 246 main board and various pieces incl. I/O boards, DVD drive, DVD ROM for Tekken 4 and security cart and cables arrived this week. It came from a pile of junk as faulty but all that was wrong with it was the CR2032 coin battery was dead so it kept saying "First Power On" and it never saved the settings or scores. Changing it fix it hahaha! So this one actually works, the previous one I received was not working. After assembling all of the pieces and getting it working, I re-tried the old one that arrived some months ago and I can confirm it's dead. I can also confirm that the DVD drive compatibility issues with System 246 are bullshit. The drive I received wasn't working, so I grabbed a random PC DVD drive and tried that and it works perfectly. I must say I was never a fan of Tekken but watching the smooth animation on my 29" screen at 31k is pretty amazing. Hard to believe it's almost 7 years old now. + +- 22nd July 2008: Guru - Namco System 246 with Tekken 4 DVD and Magic Gate Dongle arrived. + +$end + + + +$info=namcos1.cpp +$drv +0.35b5 [Ernesto Corvi] + + +Bugs: + +- splatter, galaga88, etc.: Huge audio crackle upon start. Planestate (ID 06979) + +- All sets: Emulation speed drop from 100% to <60%. wallyweek (ID 06015) + + +WIP: + +- 0.282: Added namco\namcos1_sprite.cpp/h. Moved Namco System 1 sprite functions into its own device. Correct sprite RAM size. Made ROM region names more descriptive [cam900]. + +- 0.274: Assume sound irqs are at vblank end [hap]. + +- 0.272: Moved quester to a derived state class [cam900]. + +- 0.256: Fixed coin counters increase at each boot up even though credits are not being added [hap]. + +- 0.246: Changed driver to namco\namcos1.cpp/h, namco\namcos1_m.cpp, namco\namcos1_v.cpp and namco\c117.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\c117.cpp) [Osso]. + +- 0.208: Reduced duplicates and runtime tag lookups. Simplified handlers. Use shorter/correct type values [AJR]. + +- 0.204: Added Namco C123 device (Tilemaps). Reduced code duplication. Correct device types, XTAL'd YM2151 clock and namings. Namco C123 (Tilemaps): Added support for offsets, half-height tilemaps and eight-bit I/O (for using in namcos1.cpp) [cam900]. Removed NAMCO_C117 MCFG macros [Osso]. Changed YM2151 sound clock speed to 3579545 Hz. + +- 0.203: Convert pointer into required_region_ptr. Reduced code duplication [cam900]. Removed HD63701 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.195: Use 74LS157 device for Namco System 1 dipswitches and correct order of switches [Dirk Best]. + +- 0.193: Replaced M6809 CPU1/2/3 with MC6809E. + +- 0.164: Removed direct-update-handler-using optimization, will be done differently later [O. Galibert]. Reduced tagmap lookups and added missing PORT_DIPLOCATION [Alex Jackson]. + +- 0.163: Switched Namco System 1 driver to configured banking and enabled save state support [Osso]. Load MCU internal and external (voice) ROMs in separate regions. Cleanup audiocpu ROM loading/banking too [Alex Jackson]. + +- 0.162: Some work towards save state support. Got stuck trying to move mcu_bankswitch_w to configured banking [Osso]. + +- 0.155: Added video\c116.c/h. Implemented the Namco Custom 116 palette and raster IRQ controller as a device, and hooked it up to the Namco System FL driver [Alex Jackson]. + +- 0.154: Added machine\c117.c/h. Changed more static variables to driver class members. Completely rewrote the emulation of the CUS117 MMU. The MMU is no longer emulated by modifying address maps at runtime, an operation which has become excessively slow as the core memory system has accumulated features and complexity over the years. Instead, the MMU is now a device which works on similar principles to the address_map_bank_device. The recent multisession regression is fixed, all games in the driver should now run substantially faster, and most importantly the driver code is now much cleaner and easier to understand. This fixes the performance regression and switching games from namcos1 driver in MAME internal menu cause program to crash [Alex Jackson]. Some cleanup [hap]. + +- 0.153: Fixed flipscreen in Namco System 1 driver after core changes and added SCREEN_RAW_PARAMs [Alex Jackson]. Converted Namco System 1 to use delegates instead of _space_func and modernized all remaining functions [Miodrag Milanovic]. Changed VSync to 60.606061 Hz. + +- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in Namco System 1 driver. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.130u3: Kanikani added DIP locations to Namco System 1 driver. + +- 0.129u1: Aaron Giles added new function gfx_element_set_source_clip() to specify a source clipping rectangle for any element. This replaces the nasty hacks that were being used in Namco System 1 driver to achieve similar behaviors. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.125u5: Added includes\namcos1.h. + +- 0.122u7: Changed HD63701 CPU4 clock speed to 6144000 Hz. + +- 0.122u3: Atari Ace fixed problems after selecting games in the UI (namcos1_0118u2yel). + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Namco System 1 driver that uses the latter pattern to the new system. + +- 0.107u3: Properly documented and connected the CUS64 MCU code in the Namco System 1 driver [Brian Troha]. + +- 0.104u5: Aaron Giles fixed Namco System 1 games crashing. + +- 0.99u2: Aaron Giles fixed Namco System 1 booting. + +- 0.93: Added clock parameter to Namco CUS30 sound (12000 Hz). + +- 0.89: Namco System 1 update [Nicola Salmoria]. Added a new function tilemap_draw_primask(). This takes an additional parameter, which is ANDed with the contents of priority_bitmap before ORing it with the specified priority. Essentially, the old tilemap_draw() is equivalent to tilemap_draw_pribuffer(..., 0xff). The two should probably be unified. This new handling of priority_bitmap allows a more intuitive handling of pdrawgfx(), and more layers to be used (up to 31, instead of just 5 - Namco S1 needed 8). NOTE: To implement this change, I had to disable the asm optimized routines PDT16 and PDO16 in windows\oslinline.h. If they are useful for performance, they should be updated and re-enabled. Fixed sprite handling and removed all the nonsense hacks from the video update. Made sprite/tilemap priorities orthogonal (not sure if it was needed). Vastly improved the key custom emulation, shrinking it down to three basic types. This also fixed issues with pistoldm (e.g. bomb explosions, and other random events). Cleaned up input ports (using PORT_INCLUDE). Found some more debug dipswitches. Added support for visibility window, this fixes countless issues with partial video updates and the intro of Rompers. Better ROM loading, closer to the hardware (though it uses more memory). Toggling the test mode dipswitch is enough to enter test mode - no need to reset. Cleaned up the CUS30 wavedata/sound command/RAM interface, put it all in a single function. Changed M6809 CPU1/2 clock speeds to 1536000 Hz, palettesize to 8192 colors, VSync to 60.606060 Hz and Namco sound to Namco CUS30. Fixed user1 rom loading. + +- 0.84u5: UNZU fixed YM2151/YM3012 and NAMCO sound balance. + +- 0.84u2: Andrew Gardner added save state support to the Namco System 1 driver. + +- 0.78u3: Aaron Giles fixed Namco System 1 main bankswitching routine, it crashed in 0.78u2. + +- 0.70u5: Changed Namco System driver to use mame_rand for random numbers (machine\namcos1.c) [Barry Rodewald]. + +- 10th April 2003: Paul Priest fixed the crashes in Namco System 1/2. + +- 21st January 2003: Acho A. Tang fixed dipswitches in the Namco System 1 driver. + +- 0.61: Changed M6809 CPU1/2 clock speeds to 2048000 Hz and VSync back to 60Hz. + +- 9th April 2002: Phil Stroffolino fixed yet another crash in the Namco System 1 driver. + +- 7th April 2002: Phil Stroffolino fixed the Namco System 1 driver to support a newly added feature in the tilemap system, which removes clutter from the driver itself. + +- 16th August 2001: Aaron Giles removed a nasty hack from the Namco System 1 driver. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 10th November 2000: Tatsuyuki Satoh fixed a bug in the Namco System 1 driver which affected World Stadium '90. + +- 16th October 2000: Tatsuyuki Satoh updated the Namco System 1 driver to work correctly with Aaron's latest changes. + +- 16th July 2000: Ernesto Corvi added correct key emulation to Splatter House, but it doesn't fix any of the problems in the game. + +- 3rd March 2000: Vernon C. Brooks fixed some key chip problems with World Stadium. + +- 1st March 2000: Vernon C. Brooks added World Stadium and World Stadium '89 to the Namco System 1 driver. + +- 1st March 2000: Tatsuyuki Satoh fixed a memory corruption bug in the Namco System 1 driver. + +- 25th February 2000: Vernon C. Brooks fixed Namco System 1 DAC. + +- 23rd February 2000: Vernon C. Brooks added Face Off to Namco System 1 driver. + +- 0.36RC2: Removed 2nd DAC sound. + +- 14th February 2000: Vernon C. Brooks cleaned up the Namco System 1 driver a bit. + +- 11th February 2000: Vernon C. Brooks fixed some Namco System 1 graphics bugs. + +- 9th February 2000: Tatsuyuki Satoh fixed some DAC problems in Namco System 1 games. + +- 0.36b16: Vernon C. Brooks fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!). Changed palettesize from 10753 to 5121 colors. + +- 3rd February 2000: Vernon C. Brooks fixed most graphics problems in the Namco System 1 driver. + +- 22nd January 2000: Vernon C. Brooks fixed Dangerous Seed title screen and did some other Namco System 1 driver cleanups. + +- 29th December 1999: Vernon C. Brooks got Tank Force (Namco System 1) partially working but it has wrong colors. + +- 0.36b12: Changed palettesize from 3585 to 10753 colors. + +- 14th December 1999: Nicola Salmoria added support for shadow / hilight graphics and modified the Namco System 1 driver to use the new functions. + +- 14th November 1999: Tatsuyuki Satoh modified Namco System 1 driver to use tilemaps. + +- 18th October 1999: Tatsuyuki Satoh sent in updated Namco System 1 driver using the new timer system, and it's a little faster now. + +- 15th October 1999: Tatsuyuki Satoh sent in a Namco System 1 update with a correct romset for Blazer, DAC sound fixes and some other fixes to m6800. + +- 0.36b7: Added 2x DAC sound. + +- 7th October 1999: Tatsuyuki Satoh added DAC sounds to Namco System 1 driver. + +- 0.36b6: Changed palettesize to 3585 colors. + +- 20th September 1999: Tatsuyuki Satoh added EEPROM support to the Namco System 1 driver and fixed some other bugs. + +- 0.36b5: Fixed cpu3 sound rom ($c000) length. + +- 9th September 1999: Nicola modified the selective refresh palette system in Namco System 1 games, it should be a bit better now. + +- 6th September 1999: Tatsuyuki Satoh added an experimental shadow sprite support to the Namco System 1 driver with 16-bit display. + +- 0.35b6: Removed sndhrdw\namcos1.c/h. + +- 11th March 1999: Ernesto Corvi has gotten the sprites of Namco System 1 games working thanks to JROK, but the driver is still extremely slow. + +- 0.35b5: Added namcos1.c driver, machine\namcos1.c and vidhrdw\namcos1.c. + +- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best. + +- 1st March 1999: Aaron Giles has updated the Namco System 1 sound system, merging it with the other Namco system. He also added 16-bit sampling support for it. + +- 0.35b1: Added sndhrdw\namcos1.c/h. Support for the Namco System 1 sound system [Ernesto Corvi]. + +$end + + + +$info=namcos10.cpp +$drv +0.78 [smf] + + +WIP: + +- 0.284: Move rate changes outside of stream update (sound\lc82310.cpp) [O. Galibert]. + +- 0.268: Preliminary Namco MEM/IO board support [Windy Fairy]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) (namco\namcos10.cpp and namco\namcos10_exio.cpp) [hap]. + +- 0.262: Use multibyte.h helpers (ata\cr589.cpp) [AJR]. + +- 0.256: Put test switch on F2 [hap]. + +- 0.255: Added sound\mp3_audio.cpp/h and sound\lc82310.cpp/h. Updated notes. Set unscrambler in machine configuration. This further reduces the places that need to be touched for adding a decryption setup [Vas Crabb]. Clean up constants. Added MP3 decoder support to the MEM(P3) board. Updated 3rdparty\minimp3 to latest source. Added helper class to decode MP3 frame data (sound\mp3_audio.cpp), abstracting away minimp3 from devices. Added basic Sanyo LC82310 MP3 decoder emulation (sound\lc82310.cpp) [Windy Fairy]. + +- 0.254: Added namco\namcos10_exio.cpp/h. Refactor driver and implemented MEM(M) and MEM(N) boards. Reevaluate assumption about how later blocks are handled. Added Intel 28F640J5 device (machine\intelfsh.cpp). Implemented the basics of the MEM(P3) memory/I/O board. Added controls for more games. Marked all games as MACHINE_IMPERFECT_SOUND in anticipation of complaints. Added System 10 I/O expander board (EXIO) emulation (namco\namcos10_exio.cpp). Moved per-game decryption setup to client configuration. Allow client to provide initialisation vectors (namco\ns10crypt.cpp). Added CD-ROM drive support and I/O for Taiko games. Added some notes about the MEM(P3) board [Windy Fairy]. Cleanup. Tidied some system descriptions. Don't use std::function unnecessarily. Calculate GF2 reduction table at compile time. Use native population count helper in place of table (namco\ns10crypt.cpp) [Vas Crabb]. Added CD/DA (44100 Hz) sound. + +- 21st April 2023: Guru - Namco System 10 page: http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/namcos10.html. + +- 0.246: Changed driver to namco\namcos10.cpp and namco\ns10crypt.cpp/h. + +- 0.239: Removed some machine().root_device() calls [Osso]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build. Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. + +- 0.226: Added EXIO and MEM(P3) PCB config skeleton. Added notes [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Rearranged regions like it has already been done for Namco System 11/12 [Osso]. + +- 0.205: Removed CXD8606BQ, CXD8561CQ and DECRYPTER MCFG macros [Ryan Holtz]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Separated out screen device [AJR]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed RAM MCFG macros [Ryan Holtz]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.192: Updated hardware and type 3 daughterboard docs [Guru]. + +- 0.165: Added machine\ns10crypt.c/h. Preliminary decryption support for NamcoSystem10. chocovdr, gamshara, konotako, nflclsfb and startrgn now decrypt themselves on-the-fly. Decryption support for knpuzzle; it doesn't happen on-the-fly due to protection issues. Speeding up device construction. Decryption support for gjspace and more comments [Andreas Naive]. Fixed flash access in Star Trigon [Olivier Galibert]. + +- 0.148u5: Converted NamcoSystem10 I/O to 16 bit [smf]. + +- 0.148u2: Namco System 10 slight improvement. Now every game should be at the same brokenness level [O. Galibert]. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.145u8: Changed to mrdriller2's decryption [Andreas Naive]. + +- 0.145u7: Apply bitswap/xor to all mem(n) roms except the header. Set correct region size and endian for flash roms [Phill W.]. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced CXD8661R with CXD8606BQ. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The system 10 & 12 clock speeds have been raised as they run on an upgraded chipset. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 101491200 Hz. + +- 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376MHz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before (it should be 2 but I'll leave that until the rest of the timing issues are sorted). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67MHz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100MHz clock, while system 10 runs on a 101.4912MHz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in namcos10 driver. + +- 0.104u4: smf added decryption of the BIOS for the Namco System 10 games using MEMN ROM boards. + +- 0.101u4: smf updated PSX core to new save state and disassembler interfaces. + +- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak. + +- 0.84: darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. + +- 26th April 2004: smf added a preliminary Namco System 10 driver that doesn't do anything at this stage. + +- 0.78: Added namcos10.c driver. + +$end + + + +$info=namcos11.cpp +$drv +0.71 [smf, Ryan Holtz, R Belmont, Farfetch, The Zinc Team] + + +NOTES: + +- Random draw list corruption in soul edge v2 & dunkmania. + +- soul edge, dunk mania & prime goal ex try to access joypads/memory cards. It is unknown what they would do if they found one. + +- pocketrc locks up if you try to exit testmode (Note: It is not related to unimplemented C76 internal watchdog timer or software reset). + + +WIP: + +- 0.258: Removed some output().set_value() calls [Osso]. More use of BIT helper [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to namco\namcos11.cpp and namco\ns11prot.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed CXD8530CQ, CXD8561Q, NAMCO_C76, AT28C16, KEYCUS and TIMER MCFG macros [Ryan Holtz]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed RAM MCFG macros [Ryan Holtz]. + +- 0.197: Cleanup bankswitch handler. Reduced runtime tag lookups [cam900]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.177: Fixed incorrect C352 clock frequency in Namco System 11 [superctr]. + +- 0.163: Added configurable clock dividers for Namco C352 [superctr]. Changed C352 sound clock speed to 20013200 Hz. + +- 0.155: Added machine\namcomcu.c/h. Memory system and Namco improvements [Alex Jackson]: Explicit regions in address maps (AM_REGION) are now looked up relative to the device rather than as siblings when in an internal address map (similar to devices and shared pointers) Besides being more orthogonal than before, this allows internal ROMs of MCUs and similar devices to be hooked up in a nicer and more foolproof way. Updated the m37710 and m5074x (m6502 derivative) to take advantage of this. Divided the M37702/M37710 into specific models, with each model having its own internal address map containing the correct amounts of internal RAM and ROM. M37702 MCUs found on various Namco PCBs are now all unique devices and have their respective internal ROMs loaded as device ROMs. Also did some spring (fall) cleaning in addrmap.c/memory.c/dimemory.c. m_devbase (the base device used for tagmap lookup when late-binding handlers and finding memory regions and shares) is now a reference rather than a pointer, since we know what it is when the address_map_entry is constructed and it doesn't change (it depends solely on whether it's an entry in an MCFG-provided address map or an internal one) And for the same reason, there's now only one m_devbase per address_map_entry rather than individual copies for read/write/setoffset/sharedptr. Removed mysterious unused address_map_entry member "m_region_string", along with a silly assert probably left over from when Aaron was replacing AM_BASE with AM_SHARE years ago. Added a comment noting that "make sure all devices exist" in device_memory_interface::interface_validity_check() actually does nothing, like the proverbial goggles. The reason there's just a comment and not a fix is I haven't figured out how to fix it yet (is it possible to extract the original device tag that was given to a proto-delegate? [Alex Jackson]. Replaced M37702 CPU2 with 'C76 (M37702)'. + +- 0.149: Added machine\ns11prot.c/h. Changed keycus into a device and moved it into it's own file, only 3 parameters are saved instead of 64k. Changed I/O to 16 bits & uses memory maps instead of installing at runtime. Simplified digital player 3 inputs that are hooked up to DAC inputs. Added DIP location to Namco System 11, also removed unused test dipswitches [smf]. Changed region user2 to bankedroms. Removed dipswitches 'TDIP1' - 'TDIP8'. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.146u1: Updated undumped version table with an additional known version of Kosodate Quiz My Angel 3 [Brian Troha]. + +- 0.143u6: Changed M37702 CPU2 clock speed to 16934400 Hz and C352 sound to 25401600 Hz. + +- 0.143u3: Changed VSync to 60Hz. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced PSXCPU with CXD8530AQ or CXD8530CQ. + +- 0.142u2: smf renamed Namco System 11 clones based on country code & version. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.136u3: Namco System 11 driver now use real C76 BIOS for audio and I/O [R. Belmont, Olivier Galibert, Guru]. Added dipswitches 'TDIP1' - 'TDIP8'. + +- 31st January 2010: R. Belmont - I reworked the Namco System 11 driver to use the real "C76" MCU ROM dump that was trojaned by Olivier Galibert. I don't notice any real difference between now and the previous hacky solution using Prop Cycle's program as a splint, but at least now it's properly documented. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.122u7: Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank [smf]. + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz. + +- 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376MHz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before (it should be 2 but I'll leave that until the rest of the timing issues are sorted). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67MHz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100MHz clock, while system 10 runs on a 101.4912MHz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in namcos11 driver. + +- 0.104u2: Replaced M37710 CPU2 with M37702. + +- 0.103u2: Fixed some Endian issues in the Namco drivers [R. Belmont]. + +- 0.101u4: smf updated PSX core to new save state and disassembler interfaces. + +- 0.100: R. Belmont fully shared the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2. + +- 0.99u10: R. Belmont fixed incorrect voices and swapped stereo in System 11/12 games. + +- 0.99u9: Added sndhrdw\namcoc7x.c/h. Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. + +- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak. + +- 0.92: PSX based driver improvments [smf]: Improved root counter emulation and DMA acknowledge emulation. Changed visible area immediately instead of during video update. New board notes from Guru. Removed 8.3 restrictions on Namco System 11 rom names. + +- 0.84: darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. + +- 0.78: Brian Troha added GP-13 board layout informations to the Namco System 11 driver. + +- 8th November 2003: smf did some more cleanup on the Namco System 11 driver. + +- 1st November 2003: smf did some changes to the GPU DMA in the Namco System 11 driver and added some Namco System 12 ROMs, but they don't work at all yet. + +- 23rd October 2003: smf sent in a small update to the Namco System 11 driver cleaning up things. + +- 22nd October 2003: smf sent in another update to the Namco System 11 driver, improving the MDEC decoding and enabling Soul Edge (Ver. A) since it seems to work fine. + +- 23rd July 2003: Brian Troha fixed some ROM names in the Namco System 11 driver. + +- 0.71u1: smf cleaned up and fixed filenames in Namco System 11 driver. + +- 5th July 2003: smf cleaned up the Namco System 11 driver and updated the documentation in it. + +- 0.71: Added namcos11.c driver. + +$end + + + +$info=namcos12.cpp +$drv +0.77 [smf] + + +NOTES: + +- Hardware: Namco System 12 - Arcade PSX hardware + +- Driver by smf, board notes by Guru and H8/3002 and Golgo13 support by R. Belmont based on work by The_Author and DynaChicken. + + +Bugs: + +- soulclbr, tektagt and clones: Screen is offset by 9 pixels in-game. Heihachi_73 (ID 02957) + + +WIP: + +- 0.284: Ensure m_regs is initialized and saved (machine\icd2061a.cpp) [O. Galibert]. + +- 0.275: Attempt at implementing unit attention how software needs it to be rather than any standards and removed ATAPI_FIXED_CDROM (namco\namcos12_cdxa.cpp) [smf]. + +- 0.272: Fixed DIP switch hookup, added unpopulated buttons and updated IO port documentation on the Namco TSSIO JVS I/O board, based on hardware analysis by Guru (jvs\namcoio.cpp) [smf]. + +- 0.271: Added bus\jvs\cyberlead.cpp/h, bus\jvs\jvs.cpp/h, bus\jvs\jvshle.cpp/h, bus\jvs\namcoio.cpp/h, layout\cyberlead.lay and layout\technodr.lay. Added Namco C77 CPU (custom H8). Added a new modular JVS framework. New devices added: Namco Cyber Lead I/O LED(I/O) PCB 8699014200, Namco Cyber Lead I/O LED(I/O) PCB 8699014200 (compatibility patch), Namco Cyber Lead I/O LED(LED) PCB 8699014500, Namco AMC PCB (Extra I/O,JPN,Ver1.10), Namco ASCA-1 (Multipurpose I/O,JPN,Ver2.00), Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.04), Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.02), Namco ASCA-5 (Multipurpose,JPN,Ver2.09), Namco CSZ1 MIU-I/O (GUN-EXTENTION,JPN,Ver2.05), Namco EM I/O1-02 (Techno-Drive I/O,JPN&EXP,Ver2.00), Namco TSS-I/O (GUN-EXTENTION,JPN,Ver2.02) and Namco XMIU1 TSS-I/O (GUN-EXTENTION,JPN,Ver2.11,Ver2.12). Note: The Cyber Lead compatibility patch is required because later versions aren't. Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.00), Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.01) and Namco FCB (TouchPanel&Multipurpose,JPN,Ver1.02). Note: These use ASCA3 patched to return the correct ID string as the full ROM is yet to be extracted. Namco EM Pri1-01. Note: The printer for Techno Drive is HLE'd only enough to make the game happy. Converted Namco System 12 to allow JVS or JAMMA in each game. See src\devices\bus\jvs\cyberlead.cpp for list of games that support Namco Cyber Lead cabinet animations. Moved CDXA documentation and memory map into it's source file, converted the shared memory to 16bit on the PlayStation side and acknowledge the interrupt correctly. Converted to logmacro.h. Setup analogue inputs to match the games defaults, except Kart Duel because the defaults seem impossible to achieve [smf]. + +- 0.270: Updated notes on undumped NamcoS12 games [simzy39]. + +- 0.265: Fixed out of bounds array access. Added error messages for unimplemented clock settings (machine\icd2061a.cpp) [Windy Fairy]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.259: Added namco\namcos12_cdxa.cpp/h, machine\icd2061a.cpp/h and sound\lc78836m.cpp/h. Emulated Namco System 12 CDXA board, IC Designs 2061A programmable clock generator and Sanyo LC78836M audio DAC. Added SH7014 SoC [Windy Fairy]. + +- 0.258: Fixed ROM banking and other bugs. Fixed banked ROM region sizes for various games [Windy Fairy]. Removed some output().set_value() calls [Osso]. + +- 0.256: Updated documentation [simzy39]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to namco\namcos12.cpp and namco\namco_settings.cpp/h. + +- 0.240: Don't set TDRE when receiving (cpu\h8\h8_sci.cpp) [Devin Acker]. + +- 0.226: Added notes for RAM size [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed NAMCO_SETTINGS and H8_SCI_DEVICE MCFG macro [Osso]. Removed CXD8654Q, CXD8661R, H83002, H83334, AT28C16 and C352 MCFG macros [Ryan Holtz]. + +- 0.204: Removed RTC4543 MCFG macros [Osso]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking, which is used on Aquarush for water effects (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed RAM MCFG macros [Ryan Holtz]. + +- 0.197: Cleanups. Reduced runtime tag lookups. Split machine config for COH716 CPU Board case and motherboard/cpuboard configurations. Fixed GPU for COH716 board [cam900]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.193: Replaced strcmp with polymorphism in namcos12_state::machine_reset() [Vas Crabb]. + +- 0.186: Correct Asia "2" region to World [Brian Troha]. Notes about S12 Network area stuff [Angelo Salese]. + +- 0.177: Updated H8/3002 and C352 frequencies for namcos12. This is based on sound driver research, and comparing the H8/3002 ND-1/ND-2 programs with the System 12 programs. The figures are similar to the previously measured clock speeds so chances are the earlier values were just measurement error. Replaced C352 core, the new core has working noise generator and sample interpolation [superctr]. Changed IH8/3002 CPU2 clock speed to 16934400 Hz and C352 sound to 25401600 Hz. + +- 0.163: Added configurable clock dividers for Namco C352 [superctr]. Changed C352 sound clock speed to 29168000 Hz. + +- 0.155: Fixed array out of bounds access in machine\rtc4543.c [hap]. + +- 0.154: Assume H8/3002 portb high bit is read-only [hap]. + +- 0.153: Added machine\namco_settings.c/h. Documentation update [Brian Troha]. Small cleanup [hap]. + +- 0.151: smf fixed namcos12_rom_read. This fixes Tenkomori Shooting and clone crashes on "collect X medals" minigame. + +- 0.150: We added version numbers to Namco System 12 program flash roms so now that we know, correct the version for the Japan C1 set [Brian Troha]. + +- 0.149: Added DIP location to Namco System 12, also removed unused test dipswitches [smf]. + +- 0.148u5: Simplified System 12 protection hack so that it doesn't involve remapping the BIOS rom area, which also allows the default value for ram to be removed. Changed I/O to 16 bits and don't install memory handlers at run time in Namco System 12 [smf]. + +- 0.148u4: Changed default value of ram to zero (cpu\psx\psx.c). Some of the Namco System 12 games compared ram that hasn't been written to with the result from what we think is the keycus [smf]. Fixed Golgo 13 and Golgo 13 Kiseki no Dandou crashed after game exit. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. Fixed wrong day shown (rtc_clock_updated day_of_week is 1-7), and possible array out of bounds access [hap]. + +- 0.147u3: smf fixed black screen in tekken3 and tektagt. + +- 0.147u1: Made Epson R4543 RTC a proper RTC device, eliminates duplicated code in Namco Systems 12 and 23 [R. Belmont]. + +- 0.143u6: Changed C352 sound clock speed to 25106025 Hz. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.137u4: Howard Casto hooked up outputs for all System 12 gun games (ptblank2, ghlpanic and tenkomor). + +- 0.135u3: Phil Bennett fixed slow music playing in the Namco Systems 12 driver. Changed H8/3002 CPU2 and C352 sound clock speeds to 16737350 Hz. + +- 0.135u2: Phil Bennett fixed Tekken games do not proceed into attract mode after initial screen (tekken3, tektagt). + +- 0.130u4: Aaron Giles fixed MAME asserts during load time in all Namco Systems 12 games. + +- 0.129u1: R. Belmont fixed Real Time Clock used in Namco Systems 12 driver. + +- 0.129: Olivier Galibert fixed for odd word DMA transfers in the Namco System 12 driver. + +- 0.127u4: Aaron Giles fixed all Namco System 12 games freezes. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: Replaced 'PSX CPU' with CXD8661R in all games. PSX updates [smf]: Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.122u7: Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified Golgo 13 gun reading [smf]. + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The system 10 & 12 clock speeds have been raised as they run on an upgraded chipset. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 100MHz. + +- 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376MHz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before (it should be 2 but I'll leave that until the rest of the timing issues are sorted). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67MHz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100MHz clock, while system 10 runs on a 101.4912MHz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in namcos12 driver. + +- 0.104u7: smf switched MDEC decoding input from CbCrY to CrCbY and MDEC 15bit output from RGB to BGR. + +- 22nd March 2006: smf - One of the least documented parts of the PSX chipset is the MDEC decoder. Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits. Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it's drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME. When trying to work out what Judge Dredd should look like I assumed that MDEC would be outputting the data in the same format that it would be displayed. I was pretty sure that MAME was drawing the 24bit modes correct because during attract mode in Judge Dredd there was red and blue text displayed in 24bit & 15bit mode. However Tekken Tag Tournament was obviously wrong so I thought I'd double check it against a console. I think Pete had previously said that he thought MAME was wrong displaying 24bit, but after writing a program which displays a full red or green or blue screen it matches my console. That left the MDEC decoding. So I thought I'd take a look at how everyone else did it. Not an easy feat as MAME at least tries to be endian independent and everyone else codes for the here and now. After a bit of messing around I worked out that yes, the red and blue were swapped in other emulators. Now this is odd, because as I said earlier you would have thought Sony would use the same format for decoding as displaying. I took a look at the 15bit decoding, which all the open source emulators (including MAME) have the red and blue swapped compared to the order in which they are displayed. This is when it dawned on me that everyone is very likely decoding MDEC incorrectly. MDEC decoding takes YCrCb and converts it to RGB, by swapping Cr & Cb and making MDEC output in the natural format the Tekken Tag Tournament movies look much nicer. This got me thinking though as the Cr & Cb values are weighted differently. If my assumptions were wrong then it could really mess up decoding. One place the MDEC decoding is quite critical is in Tekken. After you select your character an MDEC movie replaces your character. Up until now the levels were wrong and the colours would jump when the movie starts and ends, it's another thing that has been on my todo list for ages. After making the changes the transition is much less noticable, so I think the mystery of the order of the Y Cr & Cb is solved & yes Judge Dredd still looks weird. + +- 0.104u5: Olivier Galibert, Duddie and smf added board notes to the Namco System 12 driver. + +- 0.101u4: smf updated PSX core to new save state and disassembler interfaces. + +- 0.99u10: R. Belmont fixed incorrect voices and swapped stereo in System 11/12 games. + +- 0.99u1: Cync fixed several problems in the H8/3002 core. Improves sound in Namco System 12. + +- 0.97u4: PSX/Namco System 12 improvements [smf]: Updated board notes from Guru. Removed rom patches from the namco system 12 driver. Renamed sound program roms. Added support for dma'ing incomplete blocks from MDEC. Added sprites x & y flipping. Caches the decoded tpage fields. mask setting & DMA setup updates status fields correctly. Reverse flag only has an effect on original GPU's. + +- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak. + +- 0.86u1: Fixed some bugs in Namco System 12 that were in 0.86 [various]. + +- 0.84u5: smf hooked up NVRAM for Namco system 12 correctly. R. Belmont fixed an issue in the H8/3002 core where the timer start register would mess up timers that were already running. Improves the music tempo for S12 games. + +- 0.84u2: Improvements to the Namco System 12 driver [R. Belmont]: MCU is now emulated rather than HLE'd. MCU peripherals mostly figured out and hooked up. Preliminary sound and music are now present. Inputs and coinage are now handled by the MCU, so all bugs related to them are hopefully fixed. Fixed bug with save states. sws99 and pacapp both seem playable now (not sure if due to these changes or smf's core work) so took off GAME_NOT_WORKING for them. Added support for alternate ROM banking protection used by golgo13, so it runs now (there's a very long black screen at the beginning, just wait it out). The gun inputs are partially supported but not working yet because I'm unable to figure out what format the game wants the data in. Added a preliminary core for the Namco C352 PCM chip. It was originally written by the Zinc authors for Zinc and has been adapted for MAME by R. Belmont with their permission. It's not sounding real great yet on music, although it's better than the Zinc original. Added a core for the Hitachi H8/3002 MCU. It was originally written by the Zinc authors The_Author & DynaChicken for Zinc. R. Belmont have fairly extensively rewritten it and adapted it to MAME semantics with their permission. Cycle counts are probably not right because the manual's a bit confusing, but they're at least ballpark. Added H8/3002 (14745600 Hz) CPU2 and C352 sound. Added 'Service Mode' dipswitch. + +- 4th July 2004: R. Belmont - The H8/3002 work continues along. I've fixed a ton of bugs that The_Author left in the original core now. + +- 0.84: darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. + +- 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. + +- 10th June 2003: All available system12 dumps are now emulated in Zinc. + +- 0.77: Added namcos12.c driver. No games are working. Most get no further than the bootup colour bars, except for tekken3 and ehrgeiz (displays the initializing screen) and mdhorse (the emulated CPU crashes). + +- 29th March 2003: Zinc emulated Namco System 12 games. Still a few graphical problems caused by protection. + +$end + + + +$info=namcos14x.cpp +$drv +0.284 [Guru, Baffski, rtw, ekorz] + + +WIP: + +- 0.284: Added namcos14x.cpp driver. + +$end + + + +$info=namcos1b.cpp +$drv +0.206 [Hammy, The Dumping Union] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to namco\namcos1b.cpp. + +- 0.206: Added namcos1b.cpp driver. + +$end + + + +$info=namcos2.cpp +$drv +0.35b10 [Keith Wilkins, Phil Stroffolino] + + +SETUP: + +- How to calibrate the guns: Hold 9, press f2 and shoot at the targets it shows using the crosshair, after you've shot the target press 9 again to move onto the next one. Once you get back to the start again press f2 to exit. + + +NOTES: + +- Hardware: The Namco System II board is a 5 (only 4 are emulated) CPU system. The complete system consists of two boards: CPU + GRAPHICS. It contains a large number of custom ASICs to perform graphics operations, there is no documentation available for these parts. The system is extremely powerful and flexible. A standard CPU board is coupled with a number of different graphics boards to produce a system. + +- Final Lap 1-4 cabinets may be wired together. To move through self test options, press gas pedal and change gear shift from low to high. To change an option, move gear shift from low to high without touching the gas pedal. + + +Bugs: + +- bubbletr, bubbletrj, gollygho: Diorama Test shows a constant increasing SCI ERROR. Balthier (ID 08682) + +- sgunner and clones, sgunner2 and clones: These games do not have an option to mirror the display like a real machine. Balthier (ID 08681) + +- finallap, finalap2, finalap3: Screeching & spark sound effects do not play. Cow (ID 08038) + +- finallap and clones, finalap2 and clones: At title screen, the background should fade to black. It only dims instead. Osso (ID 08009) + +- finallap, fourtrax, luckywld: MAME CPU usage very high during some screen transitions in driving games. hap (ID 03365) + + +WIP: + +- 0.284: Use abbreviated integer types consistently. Use single-pass C355 draw routine. Split driver state classes for different hardware configurations. Optimized drawing slightly. Improved ROM region names, updated notes, and cleaned up code (namco\namcos2.cpp). Use priority mechanism rather than multiple drawing passes (namco\namcos2_roz.cpp, namco\namcos2_sprite.cpp). Added priority value and mask parameters to drawing functions, and cleaned up code (namco\namcos2_roz.cpp). Added priority value and mixing callbacks. Draw sprites in a single pass using priority control. Cleaned up code and updated notes (namco\namcos2_sprite.cpp) [cam900]. + +- 0.274: Changed racing games brake pedal range and some other small tweaks [hap]. + +- 0.273: Split off HD6305/63705 emulation to a separate source file. Make code style consistent. Added MCU note: There were two different System II CPU PCBs. 8618961200 uses the C65 I/O MCU (Hitachi 63705). 8618961803 (the last digit may vary) uses the C68 I/O MCU (Mitsubishi 37450). Each MCU has a socket for an external EPROM, though the C68 EPROM is normally unpopulated except on transitional PCBs which used a stock MCU presumably running in ROMless mode. Some games have been seen with either MCU type [AJR]. + +- 0.272: Simplified graphics decoding layout (namco\namcos2.cpp). Use generic graphics decoding layouts (namco\namcos2_roz.cpp). Implemented device_gfx_interface to decode graphics (namco\namcos2_sprite.cpp) [cam900]. Hitachi HD63705Z0: Put hd63705 functions in hd63705z0_device class instead of base class (m6805\m6805.cpp) [hap]. + +- 0.253: Correct PC value following LDA ($zz, X) (m6502\om740.lst) [AJR]. + +- 0.252: Changed collective pitch control to AD Stick Z [Vas Crabb]. + +- 0.246: Changed driver to namco\namcos2.cpp/h, namco\namcos2_m.cpp, namco\namcos2_v.cpp, namco\namcos2_roz.cpp/h, namco\namcos2_sprite.cpp/h, namco\namco_c139.cpp/h, namco\namco_c148.cpp/h, namco\namco_c45road.cpp/h and namco\namco68.cpp/h. + +- 0.242: Fixed regression with valkyrie sprite shadows (video\namcos2_sprite.cpp) [hap]. + +- 0.234: C121 custom isn't a rebadged YM2151 [Osso]. Use extra bit on x coordinate (video\namcos2_sprite.cpp), prevents large oversized bad sprites in Final Lap 2/3 and Suzuka 8 Hours. Some Namco posirq kludges [David Haywood]. + +- 0.233: Fixed regression with NamcoSystem 2 Assault engine noise (sound\c140.cpp) [hap]. + +- 0.232: Use derived classes for Namco System 2 sprites, give Final Lap its own based on schematics showing 32x32 select is different [David Haywood]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.224: Added layout\finallap.lay. + +- 0.223: Enabled save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\namcos2.cpp) [Osso]. + +- 0.217: Reduced duplicates related to CPU Board components and Configuration duplication. Fixed priority when pri 0 sprite isn't drawed first (video\namco_c355spr.cpp) [cam900]. + +- 0.214: Namco C140: Added timing output to trigger periodic FIRQ [AJR]. + +- 0.212: Drop ROZ optimization hack, which was causing missing backgrounds for Phelios [Angelo Salese]. Don't added shadow offset to black_pen, it will crash MAME (and black+shadow = black anyway) [hap]. + +- 0.210: Simplified gfxdecodes. Namco C355 (Sprites): Internalized gfxdecode and initialize values. Simplified handlers. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values. Namco System 2 Sprites (C106,C134,C135,C146): Simplfied/Fixed sprite gfx select behavior. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.209: Updated PCB locations for data roms [Guru]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Fixed Namco C123 video RAM mirroring issue. Fixes Metal Hawk intermission [cam900]. Removed YM2151 MCFG macros [Osso]. + +- 0.203: Removed unnecessary memory banks. Added raw screen parameters. Fixed some namings. Removed MACHINE_START_MEMBER and MACHINE_RESET_MEMBER. Reduced unnecessary VIDEO_START_MEMBER. Namco System 2 ROZ (C102): Removed unnecessary device. Internalized gfxdecode (8bit data bus for ROM) [cam900]. + +- 0.202: Removed machine\namcoic.cpp/h. Added machine\namco65.cpp/h, namco68.cpp/h, video\namco_c123tmap.cpp/h, namco_c169roz.cpp/h, namco_c355spr.cpp/h, namcos2_roz.cpp/h and namcos2_sprite.cpp/h. Converted Namco C65 and C68 I/O to device. Some cleanup. Use configured banking for audiocpu. Split Namco C169 ROZ chip, C123 tilemap chip and C355 sprite chip from namcos2 shared state by making them devices [David Haywood]. Removed rom sys2mcpu.bin. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated machine().device usage in machine\namco_c148.cpp [AJR]. Simplified tile bitswap (video\namcos2.cpp). Converted C116 to device [cam900]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation (machine\namcos2.cpp) [AJR]. + +- 0.194: Namco C148 (CPU Bus Manager) use required_device and optional_device (machine\namco_c148.cpp) [Vas Crabb]. + +- 0.193: Replaced M6809 CPU3 with MC6809E. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.183: Register internal Namco C148 stuff to save state [Angelo Salese]. + +- 0.182: Added machine\namco_c148.cpp/h and namco_c139.cpp/h. Added Namco C148 device to Namco System 2. Finest Hour accesses 0x461xxx in service mode, make the whole area in Namco System 2 driver to be mirrored. Rewrote Namco C148 device (Interrupt Controller) and Namco C139 device (SCI) [Angelo Salese]. + +- 0.174: Changed drivers\namcoic.cpp to machine\namcoic.cpp. + +- 0.161: Fixed luckywld, luckywldj, metlhawk and metlhawkj crashed after OK in debug build. + +- 0.158: Greatly reduced tagmap lookups in includes\namcos2.h and machine\namcos2.c [Osso]. + +- 0.155: Whitespace laundry [hap]. Moved most remaining functions into classes [Osso]. + +- 0.148u2: Marked c68 roms as bad dump in Namco System 2 driver. Romname corrections (info from guru) [hap]. ADSMISS investigation notes. Namco System 2 state machine conversion [Angelo Salese]. + +- 0.147: Some Namco System 2 cleanups, removing the need for AM_BASE/_SIZE_LEGACY. Also moved some handlers and statics into the state class. WIP Namco System 2 cleanup/modernization. Converted Namco C45 road chip to a device. Updated users. Added support for tilemaps to be passed a gfx pointer instead of a gfxnum. Fixed C355 regression [Aaron Giles]. + +- 0.145u1: Writing a C148 IRQ priority register now clears the prior interrupt state [Phil Bennett]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Namco System 2 driver. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: namcos2 uses of namcos21 are eliminated by introducing namcos2_kickstart. + +- 0.139u3: Aaron Giles replaced largely redundant NVRAM handlers with NVRAM devices for Namco System 2. + +- 0.139u1: Phil Bennett fixed incorrect road colours (drivers\namcoic.c). + +- 0.138u1: Bryan Ischo optimized Namco System 2 pixmap rotation, improving performance of Assault and other games that use it. + +- 0.137u1: David Haywood added default NVRAM for some Namco System 2 games. + +- 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway. Fixes the following issues: Starblade polys. Four Trax track and mirror. Dirt Fox (Japan) game start spotlight effect, game still locks up tho. Burning Force 'hiccup' glitches when scrolling left/right. Lucky & Wild tunnel glitch (still a bit glitchy though). Finest Hour bad sprite colors. Changed M6809 CPU3 clock speed to 2048000 Hz, C140 sound to 21333 Hz and YM2151 sound 3579545 Hz. + +- 0.132u5: Phil Bennett fixed black screen/game does not start in rthun2, rthun2j and finehour. + +- 0.131u3: Aaron Giles fixed sound mute for System 2 games. + +- 0.131u2: Angelo Salese converted Namco System 2 to use AM_IMPORT_FROM instead of macros. + +- 0.131u1: First layer of memory map merging for Namco System 2, needs a second hand in order to remove all the SMH references (they both are macroized to hell) [Angelo Salese]. + +- 0.129u6: Mr. Do added layout\finallap.lay. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.123u3: Couriersud fixed Namco System 2 crashes due to NVRAM allocation in MACHINE_RESET. Created MACHINE_START and move allocation there. + +- 0.123u2: Atari Ace fixed multi-session crash with Namco System 2 games. + +- 0.115: Zsolt Vasvari fixed misaligned graphic layer in some of the Namco System 2 games (bubbletr, gollygho, luckywld, sgunner, sgunner2, suzuk8h2, suzuka8h and ordyne). + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.113: Derrick Renaud fixed Namco System 2 inputs on all games (may need to delete nv files). + +- 0.112u1: Input system changes [Derrick Renaud]: Added back in the Namco System 2 crosshairs. Turns out they are needed for calibration. + +- 0.97u3: Namco System 2 updates [Brian Troha]: Added Final Lap road clut PROM to all Final Lap sets. Made Final Lap 3 World the parent, new clone is finalp3j. Added Final Lap's road clut to Four Trax (marked as bad_dump). Changed Super World Stadium sound rom to match the other sets (sws92 & sws93). + +- 0.95u4: Mamesick fixed C140 sound routing in the Namco games (namcos2/21.c). + +- 0.93: Added clock parameter to C140 sound (21390 Hz). + +- 0.89u5: Adjusted NamcoS2 C140 and YM2151 sound balance. + +- 0.88u2: Phil Stroffolino fixed a few things which missed the Namco update in 0.88u1. + +- 0.88u1: Phil Stroffolino added POSIRQ support for Namco System 2. The games no longer requires game-specific hacks. Added Screen blanking (window) support and Sprite-tilemap orthogonality rendering. + +- 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by some Namco System 2 games and the ROZ system used in older System2 games (Dragon Blade). The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's ROZ support. Added abstraction for the tilemap system used in many Namco titles. Merged memory maps. + +- 0.84u5: RND fixed YM2151/YM3012 and C140 balance. + +- 0.78u3: Aaron Giles fixed the hd63705_get_info in the M6809 core (Namco System 2 crash in 0.78u2). + +- 0.70u5: A few Namco System 2 machine and vidhrdw fixes for things broken in 0.70u4 [Phil Stroffolino]. + +- 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu. + +- 22nd June 2003: Phil Stroffolino fixed some graphics glitches in Namco System 2 drivers caused by the earlier updates to Namco driving games. + +- 0.70u4: Phil Stroffolino improved Namco road emulation, speedup when ROZ layer rapidly switches palettes and did lots of consolidation/cleanups in vidhdrw\namcos2.c. Changed palettesize to 8192 colors. + +- 10th April 2003: Paul Priest fixed the crashes in Namco System 1/2. + +- 10th March 2003: David Haywood re-submitted various additions and fixed the .inp record / playback in the Namco System 2 driver. + +- 0.63: Removed 3rd coin slot. + +- 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable. + +- 0.61: Changed VSync to 60.606060 Hz. + +- 0.60: Added drivers\namcoic.c and includes\namcoic.h. Fixed Namco System 2 games crashes during the RAM/ROM check. + +- 0.58: Moved machine\namcos2.h to includes\. + +- 11th September 2001: Phil Stroffolino reported some progress with the Namco System 2 driver, specifically the sprites are now perfect but the road is not yet working. + +- 0.37b14: Changed palettesize from 8192 to 7680 colors. + +- 29th March 2001: Nicola Salmoria fixed a few graphical bugs in the Namco System 2 driver and added another Super World Stadium '92 ROM set. + +- 18th February 2001: Eisuke Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound. + +- 0.37b5: Support for compressed PCM playback in the C140 emulator [CAB]. + +- 1st May 2000: Phil Stroffolino converted the Namco System 2 driver to the new tilemap API. + +- 5th March 2000: Vernon C. Brooks added Kyukai Douchuuki to the Namco System 2 driver. + +- 22nd February 2000: Vernon C. Brooks added Suzuka 8 Hours 2 to the Namco System 2 driver, but like the other racing games, it's unplayable. + +- 0.36b14: Added 'Service Mode' dipswitch. + +- 0.36b11: Added new HD63705 CPU4 rom ($8000) to some games. + +- 22nd November 1999: Keith Wilkins fixed quite a few bugs in the Namco System 2, most notably the problem with valkyrie. + +- 0.36b9: 16 bit support in the tilemap manager, so the Namco System 2 games no longer require -depth 8 [Phil Stroffolino]. + +- 8th November 1999: Stefan Becker fixed a Namco System 2 crash with Sparc systems. + +- 3rd November 1999: Keith Wilkins sent in a minor update to the Namco System 2 driver with proper pen marking. + +- 31st October 1999: Phil Stroffolino sent in tilemap functions with 16bpp support (helps Namco System 2). + +- 25th October 1999: Keith Wilkins got Rolling Thunder 2 working by patching the protection. + +- 13th October 1999: Aaron Giles fixed a few Namco System 2 problems on the Mac side. + +- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Legend of Walkyrie, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. + +- 10th October 1999: Keith Wilkins sent in another Namco System 2 driver with a lot of optimization and Cosmo Gang is now playable. + +- 7th October 1999: Keith Wilkins finally got palette added to the Namco System 2 driver, but only Assault is almost working, and even that one needs controls sorted out. + +- 1st October 1999: Keith Wilkins sent in a big Namco System 2 update with almost correct graphics (Zoom / Rotate graphics layers are working, but with wrong colors and some mirroring problems). + +- 20th September 1999: Keith Wilkins added more hardware emulation to Namco System 2 driver and more romsets, but the games are still very far from playable. + +- 0.35b10: Added namcos2.c driver, machine\namcos2.c/h and vidhrdw\namcos2.c. + +- 4th April 1999: Keith Wilkins sent another Namco System 2 update, which doesn't externally seem to behave any better. + +- 3rd April 1999: Keith Wilkins sent an updated Namco System 2 driver, but absolutely nothing works except Cosmo Gang, which still has garbled graphics and no sound. + +- 2nd April 1999: Phil Stroffolino did quick rotation layer functions, needed for the Namco System 2 drivers (which don't yet work at all). + +- 19th February 1999: The Namco System 2 games are a bit better - Cosmo Gang now runs its attract mode but the rest of it and Rolling Thunder 2 and Phelios are still broken, because of MCU issues. + +$end + + + +$info=namcos21.cpp +$drv +0.55 [Phil Stroffolino] + + +NOTES: + +- Hardware: There are at least four hardware variations, all of which are based on Namco System2. The main 68k CPUs populate a chunk of shared RAM with an display list describing a scene to be rendered. The main CPUs also specify attributes for a master camera which provides additional global transformations. The display list contains references to specific 3D objects and their position/orientation in 3D space. The master DSP parses the display list and applies high level geometry, emitting matrices and object references. Object references are expanded into meshes (decoded from point ROMs) and passed to the slave DSP, interleaved with local transforms. A collection of slave DSPs transforms, projects and clips each primitive's vertices. Each slave DSP outputs a stream of quad descriptors. Each quad has a reference color (shared across vertices), and for each vertex the tuple: (screenx, screeny, z-code). The z-code scalar accounts for depth bias. A zbuffer is used while rendering quads, and depth cueing is used to shade pixels according to their depth. + + +WIP: + +- 0.282: Correct DSP clock frequency. There's a 40 MHz oscillator beside the DSP on the DSP board, as documented in NamcoSystem21 driver (namco\namcos21_dsp.cpp) [cam900]. Changed TMS32025 CPU5 clock speed to 40 MHz. + +- 0.278: Clear screen to palette index 0 instead of 0xff [FlykeSpice]. + +- 0.272: Hitachi HD63705Z0: Put hd63705 functions in hd63705z0_device class instead of base class (m6805\m6805.cpp) [hap]. + +- 0.246: Changed driver to namco\namcos21.cpp, namco\namcos21_3d.cpp/h, namco\namcos21_dsp.cpp/h and namco\namco65.cpp/h. + +- 0.230: Added save state support and made pixel clocks more clear. Removed unnecessary driver init and added hardware notes [cam900]. Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Fixed palette entries related to RAM size [cam900]. Changed Namco C140 sound clock speed to 21333 Hz. + +- 0.214: Derive clocks from known XTALs. Use Namco C140 INT1 for FIRQ [AJR]. Changed MC6809E CPU3 clock speed to 2048000 Hz and YM2151to 3579545 Hz. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.203: Improved member names and tags and cleaned up code [cam900]. + +- 0.202: Changed video\namcos21.cpp to video\namcos21_3d.cpp/h. Removed includes\namcos21.h and machine\namcoic.cpp/h. Added machine\namcos21_dsp.cpp/h, machine\namco65.cpp/h and video\namcos21_3d/h. Converted Namco C65 and C68 I/O to device. Use configured banking for audiocpu. Split Namco C169 ROZ chip, C123 tilemap chip and C355 sprite chip from namcos2 shared state by making them devices. Untangle namcos21 from namcoic and namcos2 now that things are devices. Split namcos21 into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system' emulated entire PCB set for Driver's Eyes (http://www.tvspels-nostalgi.com/Bilder/PCB/Namco/driverseye_cage_inside.jpg) although how the PCBs communicate is not yet known (C139 maybe, which might also be an MCU). Moved 3D code into device (video\namcos21_3d.cpp). Split DSP support code into device (machine\namcos21_dsp.cpp) [David Haywood]. Removed TMS32025 MCFG macros [Osso]. Changed TMS32025 CPU5 clock speed to 48MHz. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Eliminated machine().device usage in machine\namco_c148.cpp [AJR]. + +- 0.198: Removed exit() function [Angelo Salese]. + +- 0.194: Namco C148 (CPU Bus Manager) use required_device and optional_device (machine\namco_c148.cpp). This fixes debug assert in winrun, winrun91 and winrungp when starting emulation [Vas Crabb]. + +- 0.193: Replaced M6809 CPU3 with MC6809E. + +- 0.183: Register internal Namco C148 stuff to save state [Angelo Salese]. + +- 0.182: Added machine\namcoio_gearbox.cpp/h, machine\namco_c148.cpp/h and machine\namco_c139.cpp/h. Untangle screen updates into different routines and other clean-ups. Added winrun_bitmap_draw. Added SCREEN_RAW_PARAMS. Added Namco C148 device to Namco System 21. Fixed misplaced controls in winrun, winrun91, winrungp and driveyes. Rewrote Namco C148 device (Interrupt Controller) and Namco C139 device (SCI) [Angelo Salese]. Changed VSync to 60.606061 Hz. + +- 0.174: Changed drivers\namcoic.cpp to machine\namcoic.cpp. + +- 0.168: Added Winning Run PCB readme [Guru]. + +- 0.158: Greatly reduced tagmap lookups in includes\namcos2.h and machine\namcos2.c [Osso]. Use region_ptr_finder to reduced tagmap lookups [Alex Jackson]. + +- 0.155: Moved most remaining functions into classes [Osso]. Kill some trampolines; 'user' memregions get real names [Alex Jackson]. + +- 0.154: Clean up namcos21 palette handling [Alex Jackson]. + +- 0.148u2: Namco System 21 state machine conversion [Angelo Salese]. + +- 0.147: Fixed C355 regression [Aaron Giles]. + +- 0.146u4: Removed C140_TYPE_SYSTEM21_B banking in Namco System 21. Correct sound banking (i.e. the sound ROM size) is determined via a dipswitch [Phil Bennett]. WIP Namco Galaxian 3 cleanup/modernization [Aaron Giles]. Added dipswitches 'PCM ROM' and 'Screen Stop'. + +- 0.145u6: Added Namco game prefix to the Winning Run 91 set. Added minor documentation about the System21B two board stack [Brian Troha]. + +- 0.145u1: Writing a C148 IRQ priority register now clears the prior interrupt state [Phil Bennett]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Namco System 21 driver. + +- 0.142u1: Atari Ace converted Namco System 21 driver to driver_device. + +- 0.139u1: Phil Bennett fixed incorrect road colours (drivers\namcoic.c). + +- 0.131u1: First layer of memory map merging for Namco System 21, needs a second hand in order to remove all the SMH references (they both are macroized to hell) [Angelo Salese]. + +- 0.129: Aaron Giles put some ENABLE_LOGGING behind a (disabled) compile-time define to the Namco System 21 driver. + +- 0.125u9: Roberto Zandona fixed unable to locate Namco System 21 input port 'AN7'. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.123u3: Couriersud fixed Namco System 21 crashes due to NVRAM allocation in MACHINE_RESET. Created MACHINE_START and move allocation there. + +- 19th November 2007: Phil Stroffolino - Many Namco games support a "link up" feature, using the C139 controller. This allows the operator to connect up to 8 PCBs for multiplayer, LAN-style gaming. This is used in a many games, including: The Final Lap series, Cyber Sled, Winning Run, Driver's Eyes, Ridge Racer, Time Crisis... just to name a few. Driver's Eyes is an interesting use case, as the controller is used to link the separate displays (left, middle and right monitor) for a single-player game. I've 90% reverse engineered the controller, and completed some tests. But there a more fundamental architectural problem that needs to be solved before it can be supported in a mainstream emulator: How to support emulation where for any game, 1..8 PCB instances might be present? It's not easy to take a driver and modify it to support multiple instances. You'd have to declare additional instances of virtual CPUs, input ports, monitors. Many emulated components are currently written to assume a single instance. Which variants shold be supported for any game - "1 cab"? "5 cabs". Even if these weren't troublesome on their own, emulating "all PCBs" within a single process on a local machine is not practical from a performance perspective. Towards this end, I'm exploring support for running N PCB instances using separate processes for each PCB, and pipes for the inter-CPU communication/synchronization. The goal is to allow PCBs to be emulated on different physical machines if so desired. + +- 0.120u1: Namco System 21 update [Phil Stroffolino]: Namconb1 sprites no longer broken. Fixed missing 3D gfx in Cyber Sled. Gradient colors in Starblade. More accurate depth cueing. Fixed crash in 2nd stage of Starblade. Fixed lockups in Air Combat and Solvalou. Fixes to sprite priority (see Solvalou mountain range). Hooked up translucency (palette shift) effect. + +- 0.119u1: Major Namco System 21 update [Phil Stroffolino]: Corrections to EPROM handling (affects Namco System2 as well). Scroll fix for sprite emulation in namcoic.c. Working Starblade, Cybersled and Solvalou with full 3D. Graphics should be 100% except for the depth cueing tables, which are internal and need to be reconstructed. Air Combat is improved, but is locking up in 118s because of incomplete watchdog emulation. Winning Run hardware is not yet working in this update. + +- 22nd September 2007: Phil Stroffolino - I've sorted out most of the remaining graphics quirks with System21 emulation. Changes include: * C355 (sprite) emulation improvements - hooked up mode control for sprite list source location. * Proper mixing of sprite/bitmap layer and polygon colors; adds sprite-based mountain range to Solvalou. * Support for translucency effects using alternate polygon palette banks - fixes windshield in Winning Run, radar in Cyber Sled, an adds various special effects that had been missing. * Identified and hooked up video-enable register. Some mysteries remain: * There are two flavors of polygon rendering: 3D objects from Point ROMs, and dynamically-generated geometry. An example of the latter is the gradients used to draw the horizon in some games. This looks fine in some titles, but in other games (particularly Starblade's high score backdrop), the colors are clear wrong, and there is no obvious mapping from the color parameters to pens in the palette. * System21 hardware supports depth cueing, a technique for fogging polygons, so that polygons further away from the viewer are shaded differently. Only Air Combat explicitly initializes the fog tables, but that doesn't mean that other games don't use it. Winning Run definitely does, judging from screenshots, as does Starblade. I need to determine what the default tables should be. * Apparent DSP emulation bugs cause some of the math calculations to be slightly off - for example, flag-based calculations that determine whether a polygon is a backface aren't working, and so introduce rendering artifacts. + +- 19th September 2007: Phil Stroffolino - I'm in the process of working around the last few issues affecting System21 emulation, including successful workarounds for lockups in Air Combat and Solvalou, emulation of scanline effects, and color glitches. But one thing that really would be nice is a standalone emulator that can run these games full speed with more modest CPU requirements. As it stands, I can run Starblade only in slow motion on my development laptop, which isn't much fun. Towards this end, I will be packaging and releasing a emulator that runs System21 and System22 titles with hardware accelerated graphics and statically recompiled DSP code. Any suggestions for a name and/or features would be welcome. + +- 9th September 2007: Phil Stroffolino - I'm publishing a snapshot of the Namco System 21 driver for safe keeping and bug collection purposes. It's currently based on MAME098s source tree, as I had many unchecked in changes when taken a hiatus from MAME. If anyone is interested to help update it to 118+, please let me know. Notes and Known issues: 1. The BIOS is actually named c67.bin, not c68prg. 2. For the newer games (that use multiple DSPs) the pipeline for the 3D data currently needs a manual "poke" to start 3D graphics emulation. Press and hold "N" briefly anytime after the game has finished booting to "kickstart" the 3D layer. 3. Solvalou has sprite-polygon priority issues; in particular, there's a sprite-based mountain range that is supposed to be displayed in the background in-game. 4. Starblade has some bad colors when displaying high scores in attract mode. 5. Air Combat's 3D graphics "lockup" in-game due to timing issues and a software watchdog managed by the DSPs. 6. Cybersled floor polygons sometimes are missing, because of the zbuffer is incorrectly overloaded to also encode transparency. 7. Some polygon glitches/flicker with Winning Run hardware. 8. Driving Eyes hardware is not yet supported at all. + +- 6th September 2007: Phil Stroffolino - Winning Run (old hardware) uses a single DSP to offload the geometry processing. The 68k CPUs talk to that DSP, that that DSP emits polygon descriptions. The single DSP doesn't have a BIOS like the newer titles. Instead, the master 68k CPU uploads code that slots right into program space 0x000..0xfff. I have not seen a Winning Run board firsthand, but I'd expect it to have a single DSP. The newer titles logically use a pair of DSPs. When I say logically, I mean that the code is written as if there are two DSPs. 1) There is a C67 master DSP with baked-in BIOS. The 68k uploads additional game-specific code, and the master DSP and 68k communicate directly via shared RAM. The master DSP handles high level geometry transforms - setting up camera matix and combining local transforms. 2) The 68k also uploads a chunk of game-specific "Slave DSP" code that again supplements a baked-in C67 BIOS. The slave DSP does vertex transformation and clipping calculations. Logically, there's only a single "Slave DSP." The master DSP doesn't talk directly to the Slave DSP, but rather uses ports to transmit object-rendering commands. So where do the remaining C67 DSPs come in, you ask? As it happens, the load for the "Slave DSP" is much higher than the load for the Master DSP. Starblade is a good example. Some of the scenes feature a tremendous number of polygons - when I first hooked up background graphics, the framerate took a dive. Interestingly, if you overclock the slave DSP by a factor of 4, Starblade runs silky smooth even with all the extra in-game background objects. I believe that the way the real hardware works is that there are four C67 Slave DSPs that are used round-robin style for object vertex processing. When the master DSP transmits object descriptors, they are routed to the next available slave, allowing the load to be distributed in parallel. This isn't exposed at the software level - it's just a best guess at how the real hardware must work. Overclocking is just a simpler means to achieve the same end. Again, this is just a guess. It's also plausible that there is a single master and slave DSP, that both run at freakishly high clock speeds, and that the other DSPs are used for something else i.e. the actual polygon filling, which isn't explicitly done by either the BIOS or uploaded TSM25025 code. + +- 5th September 2007: Phil Stroffolino - The System21 DSP BIOS has been dumped - many thanks to Ruben. There are two DSPs, a master and slave. As with System22, a common BIOS is used. In System21, one of the input ports is polled at runtime to identify whether the BIOS is being used for a master DSP or a slave DSP, and triggers a jump to the appropriate code variant. Here's a quick summary of BIOS functionality: Self-tests: Data and program space RAM, self-tests: Communication paths between master/slave dsp, BIOS CRC check, if BIOS CRC is wrong, BIOS attempts to fix itself by copying external data as part of an "EP" operation (EPROM?), CRC check of point roms, unused code that operates on point ram, lots of unused (vestigal?) data tables, manages upload of external master DSP code, manages upload of external slave DSP code and processing of some signals from display list. For better or worse, no unexpected or surprising functionality has been found. There were a few uses of the BIOS from the master68k side that hinted at advanced features, but these aren't actually used. The BIOS implements certain behaviors that were HLE'd via hacks in MAME, but emulating it properly doesn't magically fix anything. Tthings that we now know aren't_ handled explicitly by the master/slave DSPs are now confirmed to be behavior innate in external (simulated) hardware. Interesting discoveries: Some input/output ports are used only by BIOS and are now documented. The BIOS use of existing input/output ports is slightly different, and has helped correct their emulation. An "IDC" transfer operation supports block copies from master DSP RAM to slave DSP, via ports. There are two modes: One that copies data raw, and another that interleaves point ROM data. This is particularly important for Air Combat. System21 is well on its way to being fully tamed. Note that the BIOS and master/slave configuration is used with the following PCBs: Starblade, Air Combat, Cybersled and Solvalou. + +- 0.97u1: Added includes\namcos21.h. Major update to Namco System 21 driver [Phil Stroffolino]: The System 21 titles are not working for various reasons. Solvalou needed cuskey support (used from the master DSP). Cybersled appears to use a different mechanism for uploading DSP code. + +- 0.95u4: Mamesick fixed C140 sound routing in the Namco games (namcos2/21.c). + +- 0.93: Added clock parameter to C140 sound (21390 Hz). + +- 0.86u1: Added 2x TMS32025 (24MHz) CPU5/6. + +- 0.78u5: System 21 updates [Phil Stroffolino]: Hooked up preliminary support for System21's 'depth bias' feature, used as a corrective factor when sorting polygons by representative z value. It's not perfect, but a step in the right direction. Improved polygon colors in CyberSled. Better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct. Hooked up CyberSled input ports; they can be configured with the usual mechanism: Hold the 'service' key while flipping the test dipswitch. Added near-plane clipping for System21's flat-shaded polygons. Hooked up the view transform, used in Starblade to tilt the screen when player is targeting the edges of the playfield. Hooked up a private (placeholder) implementation of zdrawgfx() for C355 sprite rendering, adding sprite-tilemap orthogonality for all games using that chip. C355 sprite rendering no longer relies on game-specific hacks for XY placement or cropping. Some rudimentary work has been done for "Winning Run '91"; this game runs on prototype System21 hardware, and as such is quite different from the other titles. It uses a 3rd 68k CPU to render graphics to a bitmap layer (there is no sprite chip), but still appears to rely on DSPs for 3D graphics. Updated System21 notes/comments. + +- 0.78u3: Aaron Giles fixed the PROGRAM_WRITE16_MAP (Namco System 21 crach in 0.78u2). + +- 0.70u4: Phil Stroffolino improved Namco road emulation. + +- 0.63: TMS32025 CPU core [Quench]. + +- 21st October 2002: Aaron Giles fixed some crashes that happened in the Namco 3D games. + +- 15th October 2002: Aaron Giles converted the Namco 3D graphics emulation to use the generic triangle setup routines. + +- 24th August 2002: Phil Stroffolino submitted the Namco System 21 and 22 drivers. Starblade and Solvalou are playable though missing some background graphics, the rest suffer from various problems. + +- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports. + +- 6th July 2002: Phil Stroffolino updated the Namco System 21 driver, but the 3D graphics remain unemulated. + +- 0.60: Added drivers\namcoic.c and includes\namcoic.h. Removed includes\namcos21.h. + +- 0.55: Added namcos21.c driver, vidhrdw\namcos21.c and includes\namcos21.h. + +- 8th September 2001: Phil Stroffolino improved the Namco System21 driver, but it is still far from perfect. + +- 30th August 2001: Phil Stroffolino and Aaron Giles added preliminary polygon support to the Namco System 21 driver, but the transformation matrix and projection parameters are not yet correct. + +- 22nd July 2001: Phil Stroffolino sent in some work-in-progress drivers including Namco System 21, which is coming along nicely minus the 3D graphics. + +$end + + + +$info=namcos21_c67.cpp +$drv +0.202 [Phil Stroffolino] + + +WIP: + +- 0.284: Use abbreviated integer types consistently. Use single-pass C355 draw routine [cam900]. + +- 0.272: Changed namco\namco_c67.cpp/h to namco\namco_dsp.cpp/h. + +- 0.258: Mask offset for point24 ROM accesses (namco\namcos21_dsp_c67.cpp). Fixes Cyber Sled crash after defeating Round 3 in Vs. Computer Combat [AJR]. + +- 0.253: Correct PC value following LDA ($zz, X) (m6502\om740.lst) [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.249: Tidied up transfer_dsp_data a little [Vas Crabb]. + +- 0.246: Changed driver to namco\namcos21_c67.cpp, namco\namco_c67.cpp/h, namco\namcos21_dsp_c67.cpp/h and namco\namcoio_gearbox.cpp/h. + +- 0.230: Added save state support and made pixel clocks more clear [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. Changed Namco C140 sound clock speed to 21333 Hz. + +- 0.217: Fixed priority when pri 0 sprite isn't drawed first (video\namco_c355spr.cpp) [cam900]. + +- 0.214: Use C140 INT1 for FIRQ. Use known XTALs for clocks. Reduced sound CPU clock to be within MC68B09E parameters. Namco C140: Added timing output to trigger periodic FIRQ [AJR]. Changed MC6809E CPU3 clock speed to 2048000 Hz and YM2151to 3579545 Hz. + +- 0.212: Don't added shadow offset to black_pen, it will crash MAME (and black+shadow = black anyway) [hap]. + +- 0.210: Namco C355 (Sprites): Internalized gfxdecode and initialize values. Simplified handlers. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.203: Improved member names and tags and cleaned up code [cam900]. + +- 0.202: Split namcos21_c67.cpp from namcos21.cpp driver. Added machine\namcos21_dsp_c67.cpp/h, machine\namco_c67.cpp/h, machine\namco68.cpp/h, video\namcos21_3d.cpp/h and video\namco_c355spr.cpp/h. Split namcos21 into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system' emulated entire PCB set for Driver's Eyes (http://www.tvspels-nostalgi.com/Bilder/PCB/Namco/driverseye_cage_inside.jpg) although how the PCBs communicate is not yet known (C139 maybe, which might also be an MCU). Moved 3D code into device (video\namcos21_3d.cpp). Moved code for C67 based DSP PCB into it's own device (machine\namcos21_dsp_c67.cpp) [David Haywood]. + +$end + + + +$info=namcos21_de.cpp +$drv +0.202 [Phil Stroffolino, Naibo, David Haywood] + + +WIP: + +- 0.284: Use abbreviated integer types consistently. Use single-pass C355 draw routine [cam900]. + +- 0.246: Changed driver to namco\namcos21_de.cpp. + +- 0.202: Split namcos21_de.cpp from namcos21.cpp driver. Added machine\namcos21_dsp.cpp, machine\namco68.cpp/h, video\namcos21_3d.cpp/h and video\namco_c355spr.cpp/h. Split namcos21 into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system' emulated entire PCB set for Driver's Eyes (http://www.tvspels-nostalgi.com/Bilder/PCB/Namco/driverseye_cage_inside.jpg) although how the PCBs communicate is not yet known (C139 maybe, which might also be an MCU). Moved 3D code into device (video\namcos21_3d.cpp). Split DSP support code into device (machine\namcos21_dsp.cpp) [David Haywood]. + +$end + + + +$info=namcos22.cpp +$drv +0.62 [Phil Stroffolino, Bjoern Sunder, Team Vivanonno] + + +WIP: + +- 0.284: Hook up System22 outputs, based on SailorSat's work [Endprodukt]. + +- 0.282: Fixed portability issues in round_coordinate. Fixes severe graphical glitches in Namco System 22 games like Ridge Racer on ARM systems (video\poly.h) [Seleuco]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.272: Moved C71 internal ROM and device defines into namco\namco_dsp.cpp. Cleanups: Make some variables constant. Fixed typename value for some bools. Use BIT helper for bitfields. Reduced literal tag usages. Suppress side effects for debugger reads. Simplify gfx decode layouts. Fixed some notes [cam900]. No need for parentheses when bitshift has higher precendece [hap]. Replaced TMS32025 CPU1/2 with 2x Namco C71 (TMS320C25). + +- 0.262: Removed obsolete UCHAR_MAX check (m37710\m37710cm.h). Clean up include guards (cpu\m37710\*) [hap]. + +- 0.251: Apply preliminary lighting to more games (namco\namcos22_v.cpp) [hap]. + +- 0.250: Fixed array out of bounds on text tiles. Separate classes for some of the SS22 games. Added text layer mid-screen x scroll updates, poly alpha pen mask and object brightness adjust. Fixed zsort overflow problem. Reword game strings (region 1st). Do cz_adjust/bri_adjust differently. S22 fog is per poly. Window clip doesn't need to be float. Changed poly.h rendering from float to double (fixes occasional polygon stitching issue in skybox). Improved S22 draw_direct_poly. Possible overflow on texture bank (shouldnt happen) [hap]. Use common helpers for integer manipulation and more appropriate use of inline/static/constexpr (namco\namcos22.h) [Vas Crabb]. + +- 0.246: Changed driver to namco\namcos22.cpp/h and namco\namcos22_v.cpp. + +- 0.243: Fixed DRVNOCLEAR build issues [Osso]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.227: Window clip camera VL/VR was wrong way around. Removed 1 usage of auto_alloc (2 remaining). Removed an unneeded machine_start [hap]. + +- 0.222: Changed SS22 poly/sprite spot a bit better. Mitsubishi M37710S4 CPU: NOP unused SFR area. Actually SFR area 2-9 is external on some chips [hap]. READ/WRITE macros removal [Osso, hap]. + +- 0.212: Mitsubishi M37710: Kill the unnecessary set_line indirection. Break up m37710_internal_r/w and m_m37710_regs block. Fixed interrupt-related regression. Added internal clock divider [AJR]. + +- 0.210: Fixed broken MCU analog controls in aquajet, dirtdash and tokyowar [AJR]. + +- 0.209: Separated System Super 22 state class. Replaced I/O space with callbacks in M37710S4 CPU [AJR]. + +- 0.208: Removed some unnneeded void* cast in INPUT_PORTS [hap]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Get rid of ioport tag lookups, tweak SS22 analog limits. Small update. Added basic support for up-down count on timers in event counter mode to M37710S4 CPU. Improved Prop Cycle/Armadillo Racing controls. Added SS22 volume control. Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low. Fixed bug with priority over textlayer (video\namcos22.c), fixes Cyber Commando arrows (black part) should be below textlayer when a messagebox pops up [hap]. + +- 0.203: Added viewmatrix reflection. This fixes Alpine Racer 2 character selection screen, Rave Racer and Ridge Racer 2 rear-view mirrors and secret mirror track in Rave Racer [hap, Ryan Holtz]. Get rid of scanline timer for DSP IRQs. Make MCU IRQ timer trigger 3 times per frame instead of every scanline. Fixed possible array out of bounds reads at simulate_slavedsp. Small optimization and misc updates. Assumed the 40MHz XTAL is for the DSPs. Redo video params. Added rear_center speaker. Fixed coin handling. Moved video TODO over to main driver file. Shorthand variable types. Added savestates and render from pointram (Ridge Racer waving flag). Improved S22 fade, SS22 fog (Dirt Dash, Aqua Jet and Time Crisis) and SS22 spot (Dirt Dash and TestMode). Fixed stuck poly layer. Added preliminary posirq and other small changes. Improved window clipping. Improved/simplified chk2cmp2 opcode (m68000\m68k_in.cpp), fixes hitboxes for helicopter in Time Crisis and tanks in Tokyo Wars and the enemy laser in Gunlock. Added/documented SS22 outputs. Increased SS22 quantum a bit more, controls were still unresponsive sometimes [hap]. Changed TMS32025 CPU2/3 clock speeds to 40MHz. Changed VSync to 59.904060 Hz. + +- 0.202: Fixed SS22 text layer alpha blending (eg. Alpine Racer highscore table and Air Combat 22 radar). Added limits to Air Combat 22 analog controls, also let's just mark the game as working [hap]. Removed TMS32025 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.192: Added MACHINE_NODEVICE_LAN flags [Osso]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.186: Retired min/max in attotime.h, in favor of std::[min|max] (emu\attotime.h, schedule.cpp). + +- 0.183: Added per-game speaker configurations. Source: Game manuals and sound test messages [superctr]. + +- 0.173: Optimization to gamma mix for non-Super System22 [hap]. + +- 0.155: Added machine\namcomcu.c/h. Made cabinet type a confsetting instead of dipswitch. ioport_array stuff. Fixed debug assert [hap]. Replaced M37702 CPU2 with 'C74 (M37702)' only in acedrive, cybrcomm, raveracw, ridgera2, ridgerac and victlapw. + +- 0.153: Added keycus RNG for Namco System 22 similar to other Namco and notes. Tweaked video params [hap]. Changed VSync to 60Hz. + +- 0.150: Namco System 22 cleanup: Moved static functions/vars to class and converted 3D renderer to polynew. Removed legacy NVRAM handler. Note: Super namcos22 NVRAM files are now proper size instead of interleaved with zeros. Using the new eeprompar device instead [hap]. Fixed VS2010 warning [Lord Nightmare]. Revised hardware info [Guru]. + +- 0.148u2: Added video fade note (fading to white does not affect color channels set to 0). Small fix on sprite enable [hap]. + +- 0.148u1: Renamed user1 to gamma_proms and user4 to MCU. Added S22 dummy I/O MCU lest it be forgotten. On non Super System 22, the 2nd C74 is responsible for inputs and sends it to the main MCU via serial I/O (UART?). Cleanup class m_m to m_ and double-line functions, added some comments. Cleanup ADC reads on Super22. Small driver cleanup and port bits and DIP locations cleanup [hap]. Changed 'DIPx-x' to 'Unknown' dipswitches. + +- 0.147u1: Required/optional_* templates can auto-return a reference as well [Aaron Giles]. + +- 0.146u1: hap added CPU pointers to Namco System 22. + +- 0.144u3: Changed VSync to 59.937809 Hz. + +- 0.144u2: Angelo Salese removed deprecat.h usage from Namco System 22 driver. Changed VSync to 54.790611 Hz. + +- 0.143u8: hap improved flat shading and depth cueing in Namco System 22. + +- 0.143u7: hap fixed or improved Namco System 22 polygon fade, high priority polygons, texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external memory addressmask and some other smaller issues. Fixed or improved tokyowar sprite garbage, sprites in alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta x/y, texture c-mode (again) and some z priority issues [hap]. + +- 0.143u6: Namco System 22 updates [hap]: Fixed Ace Driver and Ace Driver: Victory Lap crash from buffer overflow. Fixed Dirt Dash crash due to pointrom size, the game still doesn't work though. Improved display fader (used in Rave Racer). Cleaned up inputs and added default NVRAM where useful. Properly emulated step lock motor status for the skiing games. Changed C352 sound clock speed to 24576000 Hz. Fixed number of buttons. Added 8-way Joystick to some games. + +- 0.142u1: Atari Ace converted Namco System 22 driver to driver_device. + +- 10th August 2010: Smitdogg - A few weeks ago I sent the PALs from 2 of the Namco System 22 boards to Charles to dump. I just got the other 2 boards in the mail so now we will have the full set of PALs, unless the I/O board has one, in which case I'll have to find one. I'm not really 100% sure that every PAL on all 4 boards is always the same on all System 22 games. We'll have to figure that out. I think/hope that they are. + +- 0.131u3: Namco System Super 22 update [R. Belmont]: Reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen. Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem). Guru updated README. + +- 0.127u7: Aaron Giles fixed garbled colours and graphics in all System 22 sets. + +- 0.127: Guru added new README for the Namco System 22 driver. + +- 0.126u5: Atari Ace fixed no sound in games after reloading via the MAME UI (cybrcomm, raveracw, raveracj, raveraja, ridgerac, ridgerab, ridgeraj, acedrive and victlapw). + +- 0.125u8: R. Belmont fixed input port read during init on most (Super) System 22 games. + +- 0.123u6: Aaron Giles fixed winwork.c memory leak. R. Belmont fixed assertion with -debug. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.121u4: Aaron Giles fixed games crashes in specific builds. + +- 0.121u1: Aaron Giles changed alignment of rgbint values in the Namcos22 driver to work around 32-bit GCC's lack of proper alignment handling. + +- 19th November 2007: Phil Stroffolino - Many Namco games support a "link up" feature, using the C139 controller. This allows the operator to connect up to 8 PCBs for multiplayer, LAN-style gaming. This is used in a many games, including: The Final Lap series, Cyber Sled, Winning Run, Driver's Eyes, Ridge Racer, Time Crisis ... just to name a few. Driver's Eyes is an interesting use case, as the controller is used to link the separate displays (left, middle and right monitor) for a single-player game. I've 90% reverse engineered the controller, and completed some tests. But there a more fundamental architectural problem that needs to be solved before it can be supported in a mainstream emulator: How to support emulation where for any game, 1..8 PCB instances might be present? It's not easy to take a driver and modify it to support multiple instances. You'd have to declare additional instances of virtual CPUs, input ports, monitors. Many emulated components are currently written to assume a single instance. Which variants shold be supported for any game - "1 cab"? "5 cabs". Even if these weren't troublesome on their own, emulating "all PCBs" within a single process on a local machine is not practical from a performance perspective. Towards this end, I'm exploring support for running N PCB instances using separate processes for each PCB, and pipes for the inter-CPU communication/synchronization. The goal is to allow PCBs to be emulated on different physical machines if so desired. + +- 0.120u3: Aaron Giles added Z-clipping logic to polynew.c. Converted namcos22 over to using that code. Simplified namcos22 significantly, working in quads throughout the lower-level pipeline and then handing the results off to polynew.c. + +- 0.120u2: Added video\rgbutil.h, rgbsse.h and rgbgen.h. Aaron Giles created new rgbutil module which consists of inline functions for common RGB manipulation. This module can be accelerated with SSE2 or other SIMD operations. By default, only 64-bit Intel builds make use of SSE, since it can be assumed on those platforms. Reimplemented the namcos22 rasterizer in terms of these inline functions. Also updated the gaelco3d rasterizer to use this module for faster bilinear filtering. + +- 30th October 2007: Guru - Brian T. was lucky to pick up another one of the wanted Super System 22 games (now only 2 to go!). But with all the activity lately I'm strapped for cash because most of it went to Japan to buy up lots of good stuff. A few kind donations would help get us out of a sticky situation. Thanks! + +- 0.120u1: Aaron Giles created new module polynew.c which combines triangle setup, rasterization and Voodoo-like multiprocessor support. Coverted Gaelco3D, Midway V-Unit, Namco System 22 and Voodoo drivers over to the new system. + +- 0.108u1: Namco System 22 update [R. Belmont]: Fixed ROM loading problems reported by Guru. Hooked up Prop Cycle fan and lamp to the new output system. + +- 0.105u1: Removed includes\namcos3d.h. + +- 0.104u2: Updates to the Namco System 22 driver [R. Belmont]: Necessary changes to System 22 games to use the real C74 BIOS for music/sound. Added system controller register to boot the C74. Speedup cheat for the CPU board C74. Promoted Ace Driver from NO_SOUND to IMPERFECT_SOUND. + +- 12th February 2006: R. Belmont - I found the remaining M377xx core bug that was preventing System 22 games from using the dumped C74 BIOS. It's actually a difference from the 65C816: For anyone who's done any SNES hacking, you might find this interesting. Or not. Take this assembly program, which is the same on both processors (except the 7700 doesn't need the first two instructions - it has no 6502 emulation mode): CLC, XCE ; make sure we're in native mode - 65816 only, REP #$30 ; all registers to 16 bits, LDA #$0123, LDX #$4567, LDY #$89AB, SEP #$30 ; all registers to 8 bits and REP #$30 ; back to 16 again. Now, what are the 16-bit values of A, X, and Y at that point? On a real 65C816 (tested on an Apple IIgs) A is 0123, X is 0067, and Y is 00AB. On the M377xx (I can't test on one, but there's a routine at C881 in the C74 BIOS that makes this behavior extremely clear) A is 0123, X is 4567, and Y is 89AB. The upshot is that with this and some other fixes, the System 22 games (including Ace Driver!) now play music using their own real correct BIOSes. No more BAD DUMP and PR1DATA.8K tomfoolery. + +- 4th February 2006: R. Belmont - The C74 BIOS for Namco's System 22 games is fun. And by 'fun' I mean (insert the Howard Dean scream here). It's found a few more lingering bugs in the M377xx core though, so that's always useful. + +- 0.103u3: Major Namco System 22 update [Phil Stroffolino]: Hooked up the real master DSP BIOS. Many games are now working or displaying graphics that were having problems before; removed many hacks as a result. Hooked up the runtime-configurable interrupt handlers, removing more game-specific hacks. Some improvements and additional documentation of video hardware. Emulated Alpine Surfer protection and fixed bogus loading of Point ROMs, though the game still has problems. Added cpu2/3 and user1 roms. + +- 0.103u2: Fixed some Endian issues in the Namco drivers [R. Belmont]. + +- 0.102u3: Removed vidhrdw\namcos3d.c and vidhrdw\matrix3d.c/h. Major update to Namco System 22 [Phil Stroffolino]: Depth cueing support (fog); some open issues remain. depth bias improvements. zbuffer has been replaced with back-to-front rendering. Sprite and text translucency. Direct access to rendering device (used by video tests). Preliminary support for spotlight feature. Support for sprite bottom-alignment. Support for sprite/polygon priority over text. Changed region gfx1 to gfx5. Added flags dispose to region gfx2. + +- 0.100u1: R. Belmont fixed reversed stereo channels for Super System 22. Added coinage for all (non-Super) System 22 games - don't use '9' to coin up Ridge Racer anymore. + +- 15th September 2005: R. Belmont - Added coinage handling to all the System 22 games so you can insert coins properly in Ridge Racer and friends now instead of having to hit '9'. + +- 12th September 2005: R. Belmont - I've enabled full sound and music in the System 22 games. + +- 0.99u10: Aaron Giles added some small optimizations to the Namco System 22 3D renderer. + +- 0.99u9: Added sndhrdw\namcoc7x.c/h. Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. + +- 0.99u7: Cync fixed several bugs in the Namco System 22 sound system. + +- 0.99u1: Namco System 22 update [R. Belmont]: Hooked up MCU/CPU communications properly. The MCU now reads the controls in Prop Cycle, Alpine Racer and Cyber Cycles. Sound effects and music are now present in all Super System 22 games. + +- 0.96u1: Brad Oliver fixed big endian issues in Namco System 22 driver. + +- 26th January 2005: R. Belmont - Finishing the first pass of the Namco Super System 22 MCU integration, where the M37710 reads the controls. + +- 19th September 2004: R. Belmont - Converting the Super System 22 games to read their inputs through the MCU. + +- 0.86u1: Namco System 22 improvements [Phil Stroffolino]: Input ports mapped for most games. DSP communications RAM latch mode hooked up; fixes graphics for many titles. Texture banking for old hardware hooked up. Patches to TMS32025 emulation (DSP math bugs). Preliminary dynamic lighting for system22 (rarely actually used - see Prop Cycle turning score/time digits). + +- 0.86: Namco Super System 22 changes (R. Belmont): All CPU clocks changed to measured-by-Guru values. Handle the changed M37710 bus width. Temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash. I suspect there's a register that halts or resets the 37710 (Note: Prop Cycle has no POST and doesn't cause this problem, but all the other games do). Changed 68EC020 CPU1 clock speed to 24576000 Hz, TMS32025 CPU2/3 to 49152000 Hz and M37710 CPU4 to 16384000 Hz. + +- 0.85u2: Updated Namco Super System 22 driver to use preliminary M37710 core, but it doesn't do anything useful yet [R. Belmont]. + +- 0.82: R. Belmont fixed S22 crash (vidhrdw\namcos22.c). + +- 0.81u8: Namco System 22 update [Phil Stroffolino]: Display list processing is now done by the master DSP. The slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle. Support for PDP block-based memory transfers. Support for DSP data/code uploads from main CPU. Support for "Point RAM" and "Point ROM" access. Most self tests are working in Prop Cycle and Ridge Racer (Japan). Prelim hand-crafted "internal ROMs" for master and slave DSP. Various notes regarding DSP ports/addressing. + +- 0.75: Some Namco System 22 improvements [Phil Stroffolino]: Fixed display list processing (affects Prop Cycle ending). Added gouraud shading. Misc improvements for the not-working games. + +- 11th October 2003: Phil Stroffolino sent in an update to the Namco System 22 driver, adding gouraud shading. + +- 0.71u2: Added vidhrdw\matrix3d.c/h. + +- 0.62: Added namcos22.c driver, vidhrdw\namcos22.c, includes\namcos22.h, vidhrdw\namcos3d.c and includes\namcos3d.h. + +- 21st October 2002: Aaron Giles fixed some crashes that happened in the Namco 3D games. + +- 15th October 2002: Aaron Giles converted the Namco 3D graphics emulation to use the generic triangle setup routines. + +- 24th August 2002: Phil Stroffolino submitted the Namco System 21 and 22 drivers. + +- 19th August 2002: Phil Stroffolino reported some progress with the Namco System 22 / Super System 22 driver. Rave Racer and Victory Lap were added, but the emulation is in no way complete yet and the playability status is unknown. The graphics emulation in Prop Cycle was also improved. + +- 16th July 2002: Phil Stroffolino sent in a driver for Namco System 22, Prop Cycle is playable with a few small graphics glitches and missing sound. + +- 12th July 2003: Phil Stroffolino sent in a major improvement to the Namco Super System 22 driver. + +- 6th July 2002: Phil Stroffolino sent in a very preliminary driver for Namco System 22 and updated the Namco System 21 driver, but the 3D graphics remain unemulated. + +$end + + + +$info=namcos23.cpp +$drv +0.83 [R. Belmont] + + +WIP: + +- 0.286: Changed namco\md8412b.cpp/h to namco\md8412b_s23.cpp/h. Removed presently-unused m_odd_frame member. Added texture flip/swap bits [Ryan Holtz]. Removed stub handlers that were causing graphical issues in some games [Ryan Holtz, sjy96525]. + +- 0.283: Eliminated some switch/case statements through direct read/write handlers for certain registers. Hook c422_irq_w in crszone's MIPS map, fixes booting [Ryan Holtz]. + +- 0.282: Renderer optimizations, 5-10% perf increase on Panic Park [Ryan Holtz]. + +- 0.280: Added support for dynamic texture scrolling. Better direct-polygon Z-sort handling. Clear all machine-class members on reset [Ryan Holtz]. + +- 0.279: Added point ROM auto-increment to Namco System 23. Improves Downhill Bikers and Race On! visuals [Ryan Holtz]. + +- 0.274: Tweak lightgun sensitivity. Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.272: Fixed DIP switch hookup, added unpopulated buttons and updated IO port documentation on the Namco TSSIO JVS I/O board, based on hardware analysis by Guru (jvs\namcoio.cpp) [smf]. Cleaned up miscellaneous stuff (namco\vpx3220a.cpp) [Vas Crabb]. Copy over simpler gfxlayout from NamcoS22. Correct subcpu irq1 I/O pin [hap]. Improved texturing in Super System 23 games. Added missing address-map setter [Ryan Holtz]. + +- 0.271: Added bus\jvs\cyberlead.cpp/h, bus\jvs\jvs.cpp/h, bus\jvs\jvshle.cpp/h, bus\jvs\namcoio.cpp/h, layout\cyberlead.lay, namco\md8412b.cpp/h and namco\vpx3220a.cpp/h. Added a new modular JVS framework. New devices added: Namco Cyber Lead I/O LED(I/O) PCB 8699014200, Namco Cyber Lead I/O LED(I/O) PCB 8699014200 (compatibility patch), Namco Cyber Lead I/O LED(LED) PCB 8699014500, Namco AMC PCB (Extra I/O,JPN,Ver1.10), Namco ASCA-1 (Multipurpose I/O,JPN,Ver2.00), Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.04), Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.02), Namco ASCA-5 (Multipurpose,JPN,Ver2.09), Namco CSZ1 MIU-I/O (GUN-EXTENTION,JPN,Ver2.05), Namco EM I/O1-02 (Techno-Drive I/O,JPN&EXP,Ver2.00), Namco TSS-I/O (GUN-EXTENTION,JPN,Ver2.02) and Namco XMIU1 TSS-I/O (GUN-EXTENTION,JPN,Ver2.11,Ver2.12). Note: The Cyber Lead compatibility patch is required because later versions aren't. Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.00), Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.01) and Namco FCB (TouchPanel&Multipurpose,JPN,Ver1.02). Note: These use ASCA3 patched to return the correct ID string as the full ROM is yet to be extracted. Namco EM Pri1-01. Note: The printer for Techno Drive is HLE'd only enough to make the game happy. Increased timeout in namco_csz1 ROM to stop it timing out, the H8 is either running too fast or the SUB CPU is running too slow (jvs\namcoio.cpp). Configured Crisis Zone gun to match game defaults & default to namco_csz1 JVS I/O board [smf]. Significant improvements. More games boot and are playable, albeit with glitchy graphics at times [Ryan Holtz, Olivier Galibert, smf]. Removed texture_enabled flag, it caused missing graphics so this bit must have a different meaning. Reset poly counts each frame to prevent trailing graphics and MAME crashing when holding INS [hap]. Added 'Fujifilm Microdevices MD8412B IEEE-1394 Link Layer Controller' and 'Micronas Intermetall VPX-3220A Video Pixel Decoder'. + +- 0.263: Return 0xff for unconnected digital input ports (h8\h8.cpp). Pass along ddr on write for high-impedance pins (h8\h8_port.cpp) [hap]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.255: Updated Gorgon hardware info [Guru]. + +- 0.254: Fixed memory access handling in the IDT MIPS R4650 core. Correctly support the R4650's lack of TLB [Ryan Holtz]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.249: Start on completing I/O configs for some games [Hydreigon]. + +- 0.246: Changed driver to namco\namcos23.cpp. + +- 0.240: Don't set TDRE when receiving (cpu\h8\h8_sci.cpp) [Devin Acker]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Less MCU Log [O. Galibert]. + +- 0.214: Added more opcodes to the Fujitsu Micro F2MC-16 diassembler (f2mc16\f2mc16dasm.cpp) and normalized bit syntax. This allows disassembling most of the Namco System 23 "Extra I/O" programs, which use an MB90611A [R. Belmont]. + +- 0.205: Removed NAMCO_SETTINGS MCFG macros [Osso]. Removed R4650BE, C352, H83334, H83002 MCFG macros [Ryan Holtz]. + +- 0.204: Removed RTC4543 MCFG macros [Osso]. + +- 0.203: Rapid River wants auto-inc in some way here (NGs point ROM self test otherwise) [Angelo Salese]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.177: Updated H8/3002 and C352 frequencies for namcos23. This is based on sound driver research, and comparing the H8/3002 ND-1/ND-2 programs with the System 23 programs. The figures are similar to the previously measured clock speeds so chances are the earlier values were just measurement error. Replaced C352 core, the new core has working noise generator and sample interpolation. Removed MACHINE_IMPERFECT_SOUND flags [superctr]. Changed IDT R4650 (big) CPU1 clock speed to 169344000 Hz, H8/3002 CPU2 to 16934400 Hz and C352 sound to 25401600 Hz. + +- 0.168: Better handle on the GPU communications. Port b bit 6 is also an input, handle accordingly. Probably JVS. Note: Rapid River is back [O. Galibert]. + +- 0.167: Fixed conflicts with the newer polygon interface [Andrew Gardner, O. Galibert]. Go back to z-sorting [O. Galibert]. + +- 0.166: Fixed C352 clock divider in Namco Systems 23 driver [superctr]. Converted NamcoSystem23 to "polynew". Fixed Clang error reported by Travis [Andrew Gardner]. + +- 0.165: Fixed problem with uninitialized variables in cpu\h8\h8_timer16.c, this fixes all sets in NamcoS23 are crashing directly after OK [hap]. + +- 0.163: Added configurable clock dividers for Namco C352 [superctr]. Changed C352 sound clock speed to 25992000 Hz. + +- 0.161: Undo the NamcoS23 changes i did a while ago [hap]. + +- 0.155: Fixed array out of bounds access in machine\rtc4543.c. ioport_array stuff. Fixed debug assert [hap]. + +- 0.154: Assume H8/3002 portb high bit is read-only [hap]. + +- 0.153: Added machine\namco_settings.c/h. Reduced tagmap lookups in Namco System 23 driver [Osso]. NamcoSystem23 H8 clock was wrong. Small cleanup [hap]. Namco System 23 spring cleaning, including: Removed a bunch of S23 prefixes/suffixes useless since the modification. Renamed P3D to C435. Unify C435 DMA and PIO. Identify the generic set state command. Implemented the interrupt set state subcommand. Fixed the endianness of the controls port (controls still don't work though). Various whatevers. Finished fixing the ports endianess. Fixed the IRQ storm that killed Downhill Bikers. Better understanding of the command format, downhill and 500 GP now show something (completely wrong). Enhance matrix-vector mul. Get some speed back in Namco System 23 driver. Implement the 8-bits timers, Namco System 23 coins work again [O. Galibert]. Some early work towards GMEN SH-2 part of Namco System 23 (cpu\sh2\sh2comn.c) [Angelo Salese]. Changed R4650 CPU1 clock speed to 133898800 Hz, H8/3002 CPU2 to 16737350 Hz and C352 to 25106025 Hz. + +- 0.148u5: Document the Keycus for Motocross Go! [Brian Troha]. + +- 0.148u3: Update Namco System 23 hardware README [Guru]. + +- 0.148: Note on unknown port in Namco System 23. Order/layout is less spaghetti now. Don't bother looking at the huge .diff, there are no other changes. Fixed wrong day shown (rtc_clock_updated day_of_week is 1-7), and possible array out of bounds access [hap]. + +- 0.147u3: Bonus optimization. Added textlayer palettebase and bgcolor [hap]. + +- 0.147u2: hap updated Gorgon memmap, text layer offset isn't needed anymore. Put the MCU in reset state at boot (just like NamcoS22). Added the CPU devices to state. Improved MIPS3_IRQ1. Some indentation cleanup, like how it's in (most) other MAME code. Small update on interrupts. Some notes and reverted recent change to c361_r (was getting slowdowns in ram checks). Added service button. Final Furlong/Rapid River testmode is now navigatable. Added preliminary analog controls. + +- 0.147u1: Made Epson R4543 RTC a proper RTC device, eliminates duplicated code in Namco Systems 12 and 23 [R. Belmont]. + +- 0.145u4: Enable work queues for a substantial framerate boost in 3D scenes [O. Galibert]. + +- 0.145u1: Namco System 23 documentation update [Guru]. + +- 0.143u7: Changed C352 sound clock speed to 24576000 Hz. + +- 0.143u6: Changed C352 sound clock speed to 25992000 Hz. + +- 0.142u1: Atari Ace converted Namco System 23 driver to driver_device. + +- 0.137u4: Varied Namco System 23 stuff, isolate PIO, PCB test works on Time Crisis 2 (TSS4 Ver. A). Added a quick hack to make 500 GP boot. Increase the main ram size so that Crisis Zone goes into POST [O. Galibert]. Mirror, mirror v2 [A. Giles, O. Galibert]. + +- 0.137u2: Namco System 23 update [O. Galibert]: First extremely rough 3D hookup. Added 3D model scaling. C361 fixes and address auto-increment. Fixed the zoom value. First stab at Z-sorting. Push the zclip a little to avoid poly.c issues for now. Found "force poly to front" bit. O. Galibert and Naibo added some lighting. R. Belmont hooked up tilemap scroll, improved raster IRQ. + +- 1st April 2010: R. Belmont - O. Galibert got some 3D running in MAME for System 23, and Naibo figured out some of the lighting data. Time Crisis 2 now looks like so, in MAME. + +- 30th March 2010: Naibo - Just made some progress of namcos23 model data: Lighting (understood the data format of "Normal Vectors") and shading (for background scenery, with per-vertex pre-calculated lum values). + +- 0.137u1: Hook the 3D commands DMA for Namco System 23 and Roms reorganization [O. Galibert]. Guru moved Namcos23 months to mamedriv (housekeeping). + +- 22nd March 2010: R. Belmont - Olivier Galibert's been playing around with data from Time Crisis 2 in a standalone OpenGL viewer, and I think he's got the general sense of the data formats. This isn't in MAME yet, but it definitely opens the way for MAME to have 3D in these games. + +- 0.137: Namco System 23 update [R. Belmont, Guru]: Updated Guru Readme. More IRQ tests pass. Gunmen Wars I/O board runs and syncs. SH-2 shared RAM added for Gunmen Wars. Namco System 23 cleanups and added dips [O. Galibert]. Namco System 23 update [R. Belmont]: C422 pass IRQ test. Preliminary SH-2 hookup for GMEN games. SH-2 boots and copies the loader to private RAM then jumps to it. Transfer protocol for main program not yet understood. Final Furlong 2 has a GMEN board and camera; update it to use that subdriver. Hooked up start/coin/buttons for Gorgon. Fixed Panic Park crash. Enabled I/O board for timecrs2c so it can coin up. Cleanup. Added dipswitches 'Freeze?', 'Service Mode', 'Skip POST' and 6x 'Unknown'. + +- 0.136u4: Namco System 23 update [R. Belmont, Olivier Galibert]: motoxgo and timecrs2 are now able to sync up and communicate with the emulated JVS I/O board. Fixed all games to run VBL toggle. Documented data and point ROM checks for future use. Added a whole bunch of ram, chips and data roms mappings. R. Belmont improved "Gorgon" h/w support and documentation, fixed a few POST fails, documented clocks and syncs measured by Guru and added Gorgon JVS I/O board and NVRAM for Gorgon. Final Furlong now gets farther. Get Gorgon games out of service mode, fix finlflng sound ROM loading. Added working inputs for TC2 test mode. Fixed Time Crisis 2 coin input. Fixed unknown H8/3xx opcode (PC=2) 100 (motoxgo, timecrs2b). O. Galibert added comments about the IRQ testing code, comment the probable dips a tad better and fixed the data rom mappings. timecrs2c reaches the test mode [O. Galibert]. Guru documented gun I/O boards. + +- 3rd March 2010: R. Belmont - Incremental progress on Namco System 23 and friends continues. Got Rapid River to drop into attract mode, with these 2D graphics (and music and sound f/x): In other news, I found the coin input on Time Crisis 2 and was able to start a game, although without the 3D there's not much there. + +- 2nd March 2010: R. Belmont - Olivier Galibert and I have gotten farther with Namco System 23 and derivatives - most of the games now boot past the self-test. The original Final Furlong will actually drop into attract mode, although the only graphics visible is the blinking "Insert 2 Coins" message. Music and horsey sound effects play though. Time Crisis 2 drops into the test menu now, so we need to get the controls hooked up next... Update: I got the inputs working for Time Crisis 2, which allows us to navigate the test menus. + +- 0.135u2: System 23 update [Naibo Zhang]: Correct memory mapping of palette RAM and handling of palette data. Power-On Self Test now shows correct colors. + +- 0.131u3: Namco System 23 update [R. Belmont]: Changes and documentation added on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain. + +- 10th May 2009: R. Belmont - I got much closer to having the System 23 I/O boards running and communicating with the games for the 2 games where we have them dumped (Time Crisis 2 and Motocross Go!). The game now sends JVS RESET and SET ADDRESS commands to the I/O board and the I/O board OKs them but a bug in the H8/3002 core is preventing it from properly receiving the OK and proceeding right now. + +- 0.131u1: R. Belmont hooked up System 23 serial communications between subcpu and I/O board. + +- 0.129u1: R. Belmont fixed Real Time Clock used in Namco Systems 23 driver. + +- 0.128u4: System 23 update [R. Belmont]: Added extremely preliminary support for I/O boards with the H8/3334. + +- 6th October 2008: R. Belmont - With some help from Guru, I now have a better understanding of the various System 23 hardware configurations. Gorgon: AKA "System 22.5". This is the base from which all other S23s are derived. It's got a 133 MHz R4650 main CPU, the same H8/3002 "sub CPU" and C352 sound generator as System 12, the text tilemap from System 22, and as-yet unknown 3D hardware. It uses per-game I/O boards based on the Namco custom "C78", which is a Hitachi/Renesas H8/3334. The 3334 is an 8-bit version of the 16-bit H8/3002, and it communicates with the H8/3002 on the main board. System 23: This is 22.5 with the main CPU bumped to 166 MHz, changes to the memory map, and unknown changes to the 3D hardware. Other specs and the I/O board remain the same. System 23 "G-Men": Used for Gunmen Wars, this is System 23 with an added network board driven by an SH-2 CPU. Super System 23: This is 23 with a new-style I/O board based on a PIC16Cxx, which increases security somewhat. There don't appear to be any other changes to improve the graphics capability. Super System 23 Evolution 2: Used only for Crisis Zone, this bumps the main CPU to 200MHz. Again, no other changes are known. Relative to all this Guru has dumped some of the C78s and I've put together an H8/3334 core in MAME to run them. The 8-bit and 16-bit H8s are binary compatible, but the on-board peripherals, bus widths, and interrupt semantics differ. So it wasn't too hard to share the opcode implementations with our existing H8/3002 core. I haven't yet figured out exactly how the I/O board talks to the 3002 on the main board, but the onboard serial ports of both chips seem like a reasonable guess (System 22 used a similar scheme with two M37702s instead of a 3002/3334 pair). The 3334 program enables it's serial port A and basically waits for something to happen, while the 3002 periodically sends a few bytes out it's serial port A and seems to expect a reply. Incidentally, the 3002 is expecting the same sorts of replies regardless of the I/O board type (C78 or PIC). The major difference for us is that Guru can dump the C78-type boards while the PICs will likely need decapping. + +- 0.127u5: System 23 updates [R. Belmont]: Fixed text layer to show (palette is not right now). Added Rapid River with very preliminary support for Gorgon hardware. Adjusted Gorgon h/w MIPS clock to 133 MHz based on readme. Fixed sound CPU shared RAM. Communication not yet correct. + +- 25th September 2008: R. Belmont - I've done some work recently on the Namco System 23/Super System 23 driver. Now the POST screens show up (in bad colors) and it currently dies because it can't handshake with the H8/3002 sound CPU (which the POST calls 'SUBCPU'). There appears to be a bug in MAME's H8 core that's causing it - the mainline main loop doesn't execute properly once interrupts are enabled. Stay tuned. + +- 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling. + +- 0.104u4: More Namco System 23 progress [R. Belmont]: Further hardware work. Hooked up H8/3002 MCU and sound system. Many notes added. Added Final Furlong 2 (World and Japan sets). + +- 0.104u2: R. Belmont hooked up MCU ROM properly in the System 23 games. Hooked up preliminary support for the text layer and palette in the Namco System 23 driver. + +- 0.83: Added namcos23.c driver. + +- 27th May 2004: R. Belmont sent in a preliminary driver for Namco Super System 23 which doesn't do anything yet. + +$end + + + +$info=namcos6.cpp +$drv +0.286 [Darksoft, Osso] + + +WIP: + +- 0.286: Added namcos6.cpp driver. + +$end + + + +$info=namcos86.cpp +$drv +0.35b13 [Jimmy Hamm, Phil Stroffolino, Ernesto Corvi, Nicola Salmoria] + +0.35b1 [Jimmy Hamm, Phil Stroffolino, Ernesto Corvi] + + +NOTES: + +- Hardware: 1986 Namco games + +- We are using an unusually high CPU interleave factor (800) to avoid hangs in rthunder. The two 6809 in this game synchronize using a semaphore at 5606/5607 (CPU1) 1606/1607 (CPU2). CPU1 clears 5606, does some quick things, and then increments 5606. While it does its quick things (which require about 40 clock cycles) it expects CPU2 to clear 5607. Raising the interleave factor to 1000 makes wndrmomo crash during attract mode. I haven't investigated on the cause. + +- There are two watchdogs, one per CPU (or maybe three). Handling them separately is necessary to allow entering service mode without manually resetting in rthunder and genpeitd: Only one of the CPUs stops writing to the watchdog. + +- The sprite hardware buffers spriteram: The program writes the sprite list to offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2 of sprite RAM to signal the chip that the list is complete. The chip will copy the list from 4-9 to 10-15 and use it from there. This has not been verified on the real hardware, but it is the most logical way of doing it. Emulating this behaviour and not using an external buffer is important in rthunder: When you insert a coin, the whole sprite RAM is cleared, but 0x1ff2 is not written to. If we buffered spriteram to an external buffer, this would cause dangling sprites because the buffer would not be updated. + + +WIP: + +- 0.282: Added namco\namcos1_sprite.cpp/h. Moved Namco System 86 sprite functions into its own device. Correct sprite RAM size [cam900]. + +- 0.274: Added namco\namco_cus4xtmap.cpp/h. Converted CUS42 + CUS43 tilemap hardware to a device. Use video\resnet.h for palette initialization and use the palette device's indirection features. Simplified graphics decoding layout and reduced tun-time tag lookups. Correct order of address map entries. Cleaned up code [cam900]. + +- 0.270: Mark PCM MCU as NO_DUMP. Changed some single line comments to // [hap]. Changed YM2151 sound clock speed to 3579545 Hz. + +- 0.246: Changed driver to namco\namcos86.cpp/h and namco\namcos86_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MC6809E, MC6809E, HD63701, GFXDECODE, NAMCO_63701X and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.203: Removed HD63701 MCFG macros [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.199: Misc device finder / private members [David Haywood]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.164: Demacroify address maps and clean up ROM loading [Alex Jackson]. Enabled save state support in Namco System 86 driver now that it works [Osso]. + +- 0.163: Preparation for save state support and switched driver to configured banking. Not enabled because Return of Ishtar's MCU fails spectacularly on reload [Osso]. + +- 0.153: Fixed flipscreen in Namco System 86 driver after core changes and added SCREEN_RAW_PARAMs [Alex Jackson]. Changed VSync to 60.606061 Hz. + +- 0.148u1: Modernized Namco 63701X sound device [Andrew Gardner]. + +- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in Namco System 86 driver. + +- 0.139u3: Added includes\namcos86.h. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.130u3: Kanikani added DIP locations to Namco System 86 driver. + +- 0.129u1: Aaron Giles added new function gfx_element_set_source_clip() to specify a source clipping rectangle for any element. This replaces the nasty hacks that were being used in Namco System 86 driver to achieve similar behaviors. + +- 0.122u7: Changed HD63701 CPU3 clock speed to 6144000 Hz. + +- 0.121u1: Changed palettesize from 512 to 4096 colors. + +- 0.107u3: Properly documented and connected the CUS60 MCU code in the System 86 driver [Brian Troha]. + +- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). + +- 0.89: Nicola Salmoria updated Namco System 86 (which uses the same sprite hardware as Namcos System 1) to the latest code. Curiously, this introduces sprite/sprite priority issues in Wonder Momo. Nicola puzzled by this. + +- 0.80: Nicola Salmoria understood how sprite RAM buffering works, this fixes sprite lag but causes a glitch in rthunder (which might be correct behaviour) in baraduke.c and namcos86.c. Nicola Salmoria totally rewritten the 63701X emulation and moved it to a separate module. Fixed silence compression, this improves quality in some samples; supported volume control. + +- 21st January 2003: Acho A. Tang improved sprite clipping and fixed hangs in the Namco System 86 driver. + +- 22nd June 2002: Acho A. Tang fixed a few more problems in the Namco System 86 driver. + +- 21st June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers. + +- 2nd May 2002: Satoshi Suzuki fixed a graphics bug in the Namco System 86 driver. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 0.36b8: Fixed priorities in wndrmomo and genpeitd [E. Watanabe]. + +- 0.36b7: Added Custom sound. + +- 7th April 1999: Nicola Salmoria has updated Rolling Thunder driver to work on the new 6800 (not 68000 ;-) core, but music speed is still sometimes screwed. + +- 25th October 1999: Eisuke Watanabe fixed priority problems in Namco System 86 games. + +- 0.35b13: Changed rthunder.c to namcos86.c driver. + +- 0.35b1: Added rthunder.c driver and vidhrdw\rthunder.c (Jimmy Hamm, Phil Stroffolino, Ernesto Corvi). + +$end + + + +$info=naomi.cpp +$drv +0.122u4 [Samuele Zannoli, R. Belmont, ElSemi, David Haywood Angelo Salese] + +0.114u1 [R. Belmont, Guru] + + +WIP: + +- 0.285: Removed ARM7 from the list of DRC CPUs since its incomplete recompiler functionality was removed (scripts\src\cpu.lua) [Vas Crabb]. + +- 0.261: Use multibyte.h helpers and rotate inlines (sega\naomigd.cpp) [AJR]. + +- 0.250: Fixed size of encoded packet with escaped bytes (machine\jvshost.cpp and sega\mie.h). Fixed chaining resets and always cascade broadcast messages to slave devices (machine\jvsdev.cpp) [Windy Fairy]. + +- 0.246: Changed driver to sega\naomi.cpp/h, sega\naomibd.cpp/h, sega\naomigd.cpp/h, sega\naomig1.cpp&h, sega\naomim1.cpp/h, sega\naomim2.cpp/h, sega\naomim4.cpp/h, sega\naomirom.cpp/h, sega\gunsense.cpp/h, sega\jvs13551.cpp/h, sega\mapledev.cpp/h, sega\mie.cpp/h and sega\maple-dc.cpp/h. + +- 0.244: PowerVR 2: Naomi rendering fixes. Allow rendering non-textured sprites (filled boxes), causes spritetest to render properly. Fixed alpha blending for textures to key off of the right value. Some code cleanup [Jennifer Taylor]. + +- 0.243: Use swapendian_int64 instead of custom rev64 function (machine\naomigd.cpp). Fixed crash with no GD-ROM loaded (machine\gdrom.cpp) [AJR]. + +- 0.240: Added machine\dc_g2if.cpp/h. Removed machine\naomi.cpp. Support for Player 2 keyboard inputs. Make G2-DMA timings slightly more accurate (fixes 'Street Fighter Zero 3 Upper' silent BGMs regression caused by implicit insta-DMAs). YUV pitch follows U size (video\powervr2.cpp), fixes Kurukuru Chameleon corrupted Starfish-SD GFX logo. Moved Elan related stuff back into naomi2_state (video\powervr2.cpp). Wrote a device for G2 DMA interface (Sega Dreamcast G2 System Bus I/F; machine\dc_g2if.cpp), fixes Jingi Storm black screen on boot. Added E1/E2/DD channels thru template, area protection and illegal address and overflow exceptions (fixes loopchk g2 bus tests 0302 and 0303) (machine\dc_g2if.cpp) [Angelo Salese]. Make ISP/TSP IRQ to be slower, fixes regression bug with Capcom fighters having frame hiccups (video\powervr2.cpp) [David Haywood, Angelo Salese]. Some game name consistencies [Michael Sanborn]. + +- 0.238: Fixed the BG offset to be based on the param base so non-zero bases get backgrounds (video\powervr2.cpp) [Jennifer Taylor]. + +- 0.235: Documentation misc additions [MetalliC]. Updated notes. Correct PIN number for mask ROMs on 171-8132B carts. Sorted games by year/number [f205v]. + +- 0.233: Added machine\segashiobd.cpp/h. Added a new device for the Sega 837-14438 "SH I/O BD" hopper board [yz70s]. + +- 0.230: Added latest NAOMI revision docs [Darksoft, MetalliC, rtw]. + +- 0.227: Make DIMM board work again after memory system changes. Removed usage of auto_alloc_array (machine\naomigd.cpp) [yz70s]. Added Atomiswave ANET.Net board docs [MetalliC]. + +- 0.223: Fixed BIOS notes [MetalliC]. + +- 0.222: Eliminated get_read_ptr (machine\naomigd.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Added DIMM SDRAM configuration register (machine\naomigd.cpp) [yz70s]. Simplified some handlers (machine\mie.cpp) [Osso]. + +- 0.219: Added machine\gunsense.cpp/h. Make "Gun Sense" board a separate device [AJR]. Converted 315-6154 device into a real PCI host. And updated DIMM Board accordingly [Samuele Zannoli]. Dumped Sega Atomiswave BIOS fpr-24363.ic48 [CoolFox, MetalliC]. Added two debug-only dipswitches to configure emulation (machine\naomigd.cpp). In the first one "enabled" means the DIMM board is really emulated and "disabled" means everything works as before, that is like running a rom cartridge version of the game. In the second one "yes" means the DIMM ram already contains valid game data when the machine is turned on, "no" means there is no valid data and the firmware will load it all from the gd-rom. By default real emulation is disabled and valid data is already present. Changed dipsetting macro into confsetting macro (machine\naomigd.cpp) [yz70s]. Added 'Full emulation' and 'Initialized' configuration for Sega DIMM Board. + +- 0.218: Added machine\315-6154.cpp/h. Added support for external IRQ line, used by DIMM Board, to dc_state class (machine\dc.cpp). Added external IRQ and reset out lines to ROM Boards base device. The external IRQ is connected only in NAOMI and NAOMIGD systems. External IRQ will be used by the DIMM Board. Sega DIMM Board: Added communication between SH-4 and security PIC and serial memories and with mainboard to DIMM Board plus some ram. Added memory controller entry to memory map of DIMM Board. Give the ability to activate the cpus in the DIMM Board to test it. Added a new device for the 315-6154 system manager chip used in the dimm board. It is still incomplete but can be used. Added an IDE controller for the GDROM to the DIMM Board (machine\naomigd.cpp). Modifications to make it useable with the NAOMI DIMM Board (machine\gdrom.cpp). Let the DIMM Board see the encrypted des data from the GDROM. Now it only has to reset/reboot the NAOMI below itself. Send reset request to NAOMI and disable PIC watchdog. Pesky watchdog would reset the PIC and comunication with the SH-4 would stop working (machine\naomigd.cpp). Enable reset from DIMM Board and make games boot. To test set the constant work_mode in naomigd.h to 1 [yz70s]. Replaced PIC16C621A CPU6 with PIC16C622 (2MHz). Added CD/DA (44100 Hz) sound. Added CDROM device. + +- 0.217: Sega DIMM Board: Added a SH-4 and a PIC16C621A, both disabled. They are disabled, so they shouldn't slow the sytem, but they appear in the list at start and you can look at their rom disassembly (for the SH-4 set the address to 0) [yz70s]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.213: Simplified Atomiswave key scheduling, get rid of 20bit key files (machine\awboard.cpp) [MetalliC]. + +- 24th August 2019: Smitdogg - Brian Hargrove sent us a dump of a Sammy Atomiswave 4 player splitter. + +- 1st April 2019: Smitdogg - SpinalFeyd dumped a GunSense PCB EPROM OMZ-2D-CPU used with lots of Sega games. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Eliminated address_space argument from flash read/write handlers [AJR]. Documentation update [f205v]. + +- 0.206: Documented undumped Sega GD-ROM games, minor docs corrections [MetalliC]. + +- 0.205: Removed SEGA_837_13551, NAOMI_ROM/GDROM/M1/M2/M4/AW_BOARD, M3COMM and MAPLE_DC MCFG macro [Osso]. Removed SH4LE, MIE, DC_KEYBOARD, DC_CONTROLLER MCFG macros [Ryan Holtz]. + +- 0.204: Fixed M1 security keys endian (machine\naomim1.cpp) [MetalliC]. Removed POWERVR2 MCFG macros [Osso]. + +- 0.202: PowerVR 2: Store different types of polygons in different lists. Make opaque polygons opaque. Previously, MAME's PowerVR 2 implementation treated all polygons as transparent. This resolves missing graphics in certain games which were rendering opaque polygons with alpha values which would make them transparent if they weren't on the opaque list. In the future, punch-through polygons will also require special consideration. These are polygons which support transparency but not blending (every pixel is either entirely transparent or entirely opaque). For now, they're still treated the same as transparent polygons [snickerbockers]. Removed X76F100 MCFG macros [Osso]. Removed MACRONIX_29L001MC MCFG macros [Ryan Holtz]. + +- 0.201: Added XTAL connected with AICA [cam900]. Turn some PowerVR 2 per-pixel branches into per-polygon branches. Note: In MAME 0.200 I did something stupid from a performance standpoint, which was to select the shading function on a per-pixel basis even though it can only change on a per-polygon basis. This commit uses c++ templates and inline functions to so that the compiler's constant folding can eliminate the switch statement that selects shading functions (thus making the choice a per-polygon one). I also did the same thing for the texture and bilinear filtering checks. This brings back a little less than half of the performance hit on my PC, so things still aren't as fast as they used to be. Benchmark (running a full cycle of Crazy Taxi NAOMI's attract) on my PC: Before MAME 0.200: 30%, after MAME 0.200: 23% and with this commit: 26%. Regarding the other 4% of the drop, that is coming from the pixel shading. When I hardcode powervr2 to always use shading instruction 0, performance jumps up to 29.5%, but when I hardcode it to use shading instruction 3 performance falls a bit down to 25%. Shading instruction 3 is the most complicated of the four and shading instruction 0 is the simplest, so I think that proves that the shading instructions themselves are a major bottleneck. I don't have any ideas about how to make them faster yet [snickerbockers]. Added NAOMI Development / tester BIOS (Nov 1998), Ferrari F355 DLX prototype Japan and Export BIOSes, NAOMI Rev F Export BIOS and Ferrari F355 DLX prototype motor board firmware [Ordyne, MetalliC]. Removed AICARTC, EEPROM and NVRAM MCFG macro [Ryan Holtz]. + +- 0.200: Improved PowerVR 2 color handling. Note: PowerVR2 represents color using two components: A base color and an optional offset color. The base color is combined with the incoming texture sample (if any) according to the fixed-function specified by the tsinstruction in the per-polygon parameters, and then the offset is added to this color (with the exception of alpha; the offset color has an alpha component but it does not appear to ever be used). The base color and offset color can be specified on a per-vertex basis (as either a group of four 8-bit integers or a group of four single-precision floating points) or they can be specified on a per-polygon basis (in floating-point only) and then scaled based on per-vertex scalar values (also floating point) [snickerbockers]. + +- 0.198: Preliminary keyboard emulation, hooked up to keyboard, luptype and totd (machine\dc-ctrl.cpp). Fixed dreamcast controller ID values in fixed_status, makes it possible to surpass VMU not found errors in DC games by pressing start (machine\dc-ctrl.cpp) [Angelo Salese]. + +- 0.197: Centralized DRC settings (machine\dc.cpp) [R. Belmont]. Removed 'Master CPU Clock Rate (Cheat)' configuration. + +- 0.196: Enabled SH-4 Dynamic Re-Compiling by default [MetalliC, Ryan Holtz]. NAOMI/Dreamcast save_pointer needs units, not bytes. No longer crashes when saving state [smf]. Updated ROM board and BIOS documentation [MetalliC]. + +- 0.194: Added asserts for index out of bounds with e.g. mushi2k4 (sound\aica.cpp) [Oliver Stoeneberg, MetalliC]. + +- 0.192: Reduced log spam (machine\m3comm.cpp) [AJR]. + +- 0.191: Decap and identify Atomiswave 'ROMEO' ASIC [brizzo]. + +- 11th November 2017: MetalliC - Demul v0.7 171111: Added Akai Katana. DX11: Fixed Cave bilinear filter. DX11old: Fixed shader filter settings load. YMZ770: Implemented main volume and clip control. + +- 20th October 2017: David Haywood - I updated the MAME SH3 and SH4 cores to use the SH2 recompiler. Unfortunately most Naomi games don't seem to want to boot with the recompiler enabled, so it's still disabled on those, if you do enable it then Crazy Taxi gets a boost to around 75-80% ingame without any other driver optimizations on my system tho, which is a good start if the issues can be fixed. + +- 0.189: Atomiswave security notes (machine\awboard.cpp) [brizzo, MetalliC]. + +- 0.188: Improved -romident performance by dynamically allocating large arrays at device_start time (video\powervr2.cpp) [Phil Bennett]. Reverted MIE back to higher clock and added notes about CPU core. Fixes alpiltdx, hotd2, hotd2o, airlbios and possibly others no longer boot and show black screen [MetalliC]. Changed Z80 CPU3 clock speed to 16MHz. + +- 0.185: Added TMP90PH44 device type for Sega 837-13551 I/O Board. Removed identical second halves of overdumped MCU PROMs (machine\jvs13551.cpp) [AJR]. Added TMP90PH44 (10MHz) CPU4. + +- 0.184: Dumped and documented 837-14438 hopper controller board, used in Kick '4' Cash and few other SWP games. Added to prev FPGA config PROM dump as well [big10p, Darksoft, MetalliC]. Measured NAOMI's MIE MCU speed [rtw, MetalliC]. Changed Z80 CPU3 clock speed to 13.5MHz. + +- 0.183: Minor NAOMI 2 specifics [Angelo Salese]. NAOMI docs update: Added 2 Naomi cartridge S/N-s, document Atomiswave game exe Build time stamps shown in Test Mode, correct few game years and sort game list as per build dates. + +- 0.182: Added 'Master CPU Clock Rate (Cheat)' configuration for main CPU unscaled clock. Moved debug inputs into machine configuration. Moved atomiswave and NAOMI 2 specifics into own state machines [Angelo Salese]. NAOMI flash carts rom names consistency for inunoos, sambap, shorsel and soulsurf [MetalliC]. Research & document master/slave ROM boards feature [rtw, MetalliC]. + +- 0.181: Added Sega DIMM board architecture documentation [MetalliC]. Dumped 253-5508-0364 from unknown NAOMI satellite game and 253-5508-0422J from Quest of D (some undumped newer version) [Jorge Valero, Android]. + +- 0.180: Various NAOMI naming changes: Added supported regions info. Changed all to "Export name / Japan name" template and correct few names as per title screens. Moved DIMM firmwares to device and docs update [MetalliC]. + +- 0.178: NAOMI docs update [f205v, MetalliC]. Fixed crashed before OK in some sets. The error 'Caught unhandled St11logic_error exception: basic_string::_M_construct null not valid' appears when the game is started (emu\parameters.cpp). Added machine\naomibd.cpp notes. Atomiswave developer and game names corrections [MetalliC]. + +- 18th August 2016: MetalliC - Demul v0.7 alpha 160818: ADPCM decoder tweaks (thanks kode54 for info). + +- 16th August 2016: MetalliC - Demul v0.7 alpha 160816: Fixed current LBA after Mil-CD security check. + +- 14th August 2016: MetalliC - Demul v0.7 alpha 160814: Fixed hang in KalistiOS based games with DC keyboard controller. Fixed hang in some WinCE games if VMU present. Better Dev.Box emulation. Patches for Cycraft InitialD and ClubKart (boots, but not yet playable). Better aspect correction and filtering for Cave CV1000. InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card). Fixed Marvel vs Capcom 2 character pictures during intro. ClubKart2003 input fixes. WWF Royal Rumble 4 players inputs. NAOMI DIMM Board emulated. Added recently dumped NAOMI and Atomiswave sets. Romset in sync with MAME. Bunch of minor things not worth mention. + +- 0.175: Added PowerVR2 hack (hacky end of render delay for Capcom games, otherwise they works at ~1/10 speed). Documentation update and new DC/NAOMI security system findings [MetalliC]. + +- 17th June 2015: MetalliC - Demul: Marvel Vs. Capcom 2 New Age of Heroes not common USA version was found and dumped thanks to rtw and all Dumping Union donators, also was fixed longstanding intro characters issue. + +- 0.174: Redumped Atomiswave BIOS, confirmed good and added information [brizzo, MetalliC]. Clarified pinout of AW BIOS [R. Belmont]. NAOMI2 jumpers docs. UV clamp/flip (video\powervr2.cpp) [MetalliC]. + +- 0.173: Added machine\m3comm.cpp/h. Sega Model3/Naomi/Hikaru Communication Board basic [MetalliC]. Added M68000 (10MHz) CPU4. + +- 12th April 2015: MetalliC - Demul: Progress in NAOMI communication board emulation. + +- 0.172: Notes about Atomiswave AW-NET cartridges [MetalliC]. NAOMI docs update [f205v, MetalliC]. + +- 13th March 2015: MetalliC - Demul: Initial D Ver. 1-3 (NAOMI 2) playable with saving progress to magnetic card reader-writer. Club Kart card reader emulated as well. + +- 4th February 2015: MetalliC - Demul: How to enable red blood and violent effects in Metal Slug 6. Enable debug mode, on title screen: 1) Insert coin. 2) Start game having pressed Service and one of Player 2 buttons 1-3 (A-C). This is quite tricky, normally game not allow Service and Start pressed at once, mashing Service+Player2A and Start (fast, and not exactly at same time!) usually works with ~2/3 success probability. During gameplay press Player buttons 4+5 (D+E) once for Pause and once again for Debug menu. Navigate to last menu item and select it (A button) - this enables violent mode, stores it in Backup SRAM and reboot the game. + +- 0.170: NAOMI docs update [f205v]. Atomiswave PIO doesn't have auto inc (machine\awboard.cpp) [MetalliC]. Document Atomiswave registers [brizzo, MetalliC]. + +- 23rd January 2016: Smitdogg - MetalliC and brizzo made a software dumper for Atomiswave based on the NAOMI Dumper written by Deunan Knute. So we can dump carts now without soldering work. + +- 22nd December 2015: MetalliC - Demul v0.7 alpha 221215: SH4 MMU optimizations, many WinCE games works at fullspeen on ~recent PCs. Tile Accelerator rewrite&optimize. Xinput devices without vibration supported. Automatic DC video mode selection. Simple deinterlace for TV-modes. Fix rotate and aspect ratio. Optional Bilinear filter. libchd doesn't require SSSE3 anymore. Crash fix at exit after fullscreen switching (I hope). gdrImage subcodes emulation fixes and improvements. gdrImage fix cue/bin booting support. SH4 exceptions handlindg fixes. Supid Invaders boots now. Fixes for recent indie games. Sync romset with current MAME. Other minor things was fixed or rewritten, I forget about. Implemented disk swap functionality (D2, Skies of Arcadia, etc). ATI texture perspective correction fix is an option now (cause glitches on Nvidia GPUs). Ancient CDI v2 parsing was killed by accident. GD-ROM status/irq corrections (Gauntlet Legends). + +- 0.168: Added NAOMI 2 PCB readme [Guru, MetalliC]. NAOMI/triforce docs update [f205v]. NAOMI notes (machine\naomim2.cpp) [MetalliC]. + +- 18th November 2015: MetalliC - NAOMI Development BOOT ROM (see https://youtu.be/iQsZtFA3m7U). + +- 0.166: NAOMI docs update [f205v]. Reparented NAOMI 1/2 to latest games revisions [MetalliC]. + +- 23rd September 2015: MetalliC - Demul v0.7 alpha 230915: Added "NAOMI 2 Vertex Cache" option, disabled by default, enable it if you have ATI/AMD GPU only. Fixed AMD-specific texture glitches in many games (Shenmue II, ECCO, HotD2, etc). Several optimizations. + +- 20th September 2015: MetalliC - Demul v0.7 alpha 200915: NAOMI 2 emulation rewritten almost from scratch, must be really close if not the same as real hardware, a lot of optimizations, can use separate thread (DX11NG). Shadow render fix (Cosmic Smash). Romset sync with current MAME. + +- 0.165: Added notes about 315-6146 MCU (machine\mie.c) [MetalliC]. Reduced tagmap lookups in NAOMI driver [Wilbert Pol]. + +- 31st July 2015: MetalliC - Demul v0.7 alpha 310715: Naomi2 shadows improvements (DX11NG). Naomi2 screen scale (DX11NG). DirectInput thread close fix AKA 'VMU window not closes'. VMU's windows auto open/close. Exit by ALT+F4. Romset corrections to make some rom managers happy. More precise SH4 FSRRA opcode. Several minor corrections. + +- 0.164: Atomiswave update: Documented Dev.ROM board, PIO access register and ROM board internal layouts. Rewritten awboard to support unencrypted data access and Type-2 ROMBD banking. Added CaH4e3's patches for Extreme Hunting 2 (game now boots to title) [MetalliC]. Dumped Sega 838-13683 and 837-13551 JVS I/O MCU firmwares (machine\jvs13551.c) [Soyandroid]. + +- 19th July 2015: MetalliC - Demul v0.7 alpha 190715: Crackin' DJ 1&2 playable. Ferrari F355 Deluxe have sound/music. Fix Naomi 2 materials, lights refactor (gpuDX11ng). Foolproof VMU files creation. Remember last path in gdrCHD, gdrImage, etc. Better Xinput deadzone handling. Fix GDI audio in gdrCHD (this plugin is recommended now for usage with GDI images too). Workarounds for newest ATI bugs in 15.7 drivers (gpuDX11). SH4 MMU fixes & improvements, Shenmue's Afterburner II minigame playable. Several minor tweaks. + +- 18th July 2015: MetalliC - Wind have a few SH4 MMU fixes for you stay tuned. + +- 11th July 2015: MetalliC - Demul v0.7 alpha 110715: More bugfixes: Better G2 DMA edge cases handling. Brake in Atomiswave racing games works again. Fix crash in ROM-based SystemSP games. Weird AICA LSA/LEA handling tweaks. + +- 9th July 2015: MetalliC - Demul v0.7 alpha 090715: Another quickfix: Fixed broken a long time ago SH3 serial port, Cave Medal Mahjong playable again. Minor romset correction. + +- 8th July 2015: MetalliC - Demul v0.7 alpha 080715: Quick followup: Somewhat fixed save/load state for DX11NG. Adjusted sound volume, was too loud, notable in Atomiswave games. + +- 7th July 2015: MetalliC - Demul v0.7 alpha 070715: By many requests we decide to make public build of emulator to show and share current stage of its development. Its an alpha/preview quality product so take it AS IS. It includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render. + +- 17th June 2015: MetalliC - Cracking DES is practical solution to recover missing decryption keys: Shakatto Tambourine. + +- 0.161: Implemented G2 DMA channels 1-3 (machine\dc.c) [MetalliC]. More correct ROM board PIO access (machine\awboard.c), fixes Guilty Gear Isuka and Rumble Fish 2 crash [MetalliC, CaH4e3]. Workaround for certain NAOMI sets to allow loading using Osso's example for Sega Model 2 driver fixes [Tafoid]. + +- 0.159: Real fix for "CRC errors" (machine\jvshost.c). Case of last message byte is special 0xD0 value. Fixed packet encoding (machine\jvshost.c). M1 keys endian fix & docs, mark unpopulated 5881 keys as -1 because 0 is valid (capsnk) key [MetalliC]. NAOMI doc corrections [f205v]. + +- 0.158: Removed machine\naomicrypt.c/h. Game name corrections & docs. Updates to 315-5881 keys. Fixed outputs in machine\jvs13551.c. Mahjong panel simulation. Note: There is more errors in JVS (host?) producing JVS checksum error's, resulting wrong reading of KEY2 line. Handle Maple reset pattern in machine\mie.c, made a better hack for it and changed frequency to more real (yes, its a 16 or more MHz Z80 core). Findout why SH-4 game code doesn't wait long enough for internal firmware RAM test completes after reset. Temp workaround CRC errors in machine\jvshost.c [MetalliC]. Updates to SEGA's 315-5881 encryption based on new findings from Virtua Striker 2 '98 (Model3) [Andreas Naive]. Changed Z80 CPU3 clock speed to 16MHz. + +- 0.157: M4 keys table is understood (bit order etc. finalized, PICs decapped), no longer need these here to study (machine\naomicrypt.c) [David Haywood]. Use full M4 PIC16 dumps instead of partial "readouts", added handmade 'dumps' with master keys for not yet properly dumped PICs [rtw, MetalliC]. Added notes to drivers and machine\mie.c. Documentation. Changed Melty Blood series game names as per title screen texts [MetalliC]. + +- 0.156: Docs updates. Cartridge docs updates and additions. NAOMI updates and corrections [MetalliC]. Use of security PIC's readouts for Naomi-M4 decryption [Andreas Naive]. Revised data while adding new information along with some cosmetic changes [f205v, Metallic]. Fixed rom names. + +- 0.155: Get rid of SH-4 CPU pointers to member functions (cpu\sh4\sh4.c) [Wilbert Pol]. Added "offset protection" used by some carts (machine\awboard.c). 'Samurai Spirits Tenkaichi Kenkakuden' and 'The King of Fighters XI' boot now [R. Belmont, MetalliC]. M2-type cartridges 4/8MB mode mapping documentation/code [MetalliC, rtw]. F355 protection key, small docs update/corrections. Atomiswave controller type register [MetalliC]. + +- 0.154: Documentation update [f205v]. NAOMI updates: 5 more BAD_DUMP GD-ROMs redumped from source. All SHA1s updated to latest. 'chdman copy' on existing valid CHDs will update your files to the new SHA1s [MetalliC]. Fixed usage of uninitialized members in powervr2_device [Oliver Stoeneberg]. Moved SH-4 legacy handlers to member of CPU classes [Miodrag Milanovic]. Modernized SH-4 CPU core. Inlined some functions [Wilbert Pol]. + +- 12th June 2014: MetalliC - Demul WIP: First multi steps (NAOMI Multi System). + +- 0.153: NAOMI documentation update [f205v]. EFREG is mapped every other word, not every word (sound\aica.c). Fixes memory trashing in all NAOMI/DC/AW games [O. Galibert, R. Belmont]. M4 cart handling greatly improved (added needed flash commands, fixed encryption on/off logic). M1/Actel and NAMCO carts IC layouts fixed, ROM test passes now. NAMCO 2f-2b IC names changed to .2d,2c etc, without fl0-fl4, because its the second IC label on the PCB (like "IC17S ROM1" on Sega carts). IC labels changed according to cart PCBs. Minor docs update. Added all known IC locations from sets missing them. Correct some bad Sega chip numbers and IC locations [MetalliC]. Misc cleanups [Osso]. + +- 0.152: Sanitize screen format in video\powervr2.c, fixes assert after OK (debug build) [O. Galibert]. + +- 23rd October 2013: CaH4e3 - DEmul 0.582 WIP - Changelist: ATOMISWAVE: Crash fix. CORE: Autoregion if booted without disk fix. SSE2 optimizations, critical core corruptions fixed, much more stability. Savestates fix. Various fixes from the Issue tracker. DC: Dev.Box BIOS autoregion. DX10: NAOMI2 IRQ fix. DX11: Aspect ratio for 2nd shader filter's pass fix. Framebuffer rendering fix. Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4). Rotate 90/270 fullscreen aspect fix. GDR: gdrDemul is back from grave. GPU: AICA DSP fix. Lightgun mark fix. YUV transfer out of RAM fix. HIKARU: Full screen added. Minor fixes and speedup. NAOMI2: Club Kart little controls fix. Color/diffuse lerp value. Delay IRQ and TL status. Diffuse and specular intensity. Fake shadow fix. Layouts. Znear/zfar fix. Spot/point lights fix. Opaque modifiers. Optimize/refactor. VS3 stupid bug fix. Shadow intensity fix. NAOMI: 18 Wheeler DX steering fix. Soul Surfer floormat/controls. PAD: Fixed jump to the BIOS when focus lost. More precision for analogs/guns. xinput stick, xinput crash and compatibility fix, xinput rumble support. PVR2: Fixed single modifiers (Soul Calibur). Fixed specular. SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat). MMU critical bug fix and speedup, all WinCE games are playable now. SPU: Sound stretching for slow machines. VMU: Beep fixed, speedup. Default setting changed, VMU screen disable option added. + +- 0.150: Added machine\aicartc.c/h. Fixed ARGB0888 fb format in PowerVR2, fixes licensed by Sega screen. Correct refresh rate (naomi.c and video\powervr2.c). Fixed blank polarity in POWERVR2. Experimental scanline code, to be improved on a later date. Fixed H-Blank IN regression, made CH2 DMA to fire IRQ via CPU cycles (machine\saturn.c, dc.c and video\powervr2.c). Make the hblank-in scanline counter to reset at proper screen height (video\powervr2.c). Preliminary GD-ROM data transfer via PIO, makes (MESS) Giga Wing to boot without sound (includes\dccons.h and machine\dccons.c). Temp removal of NAOMI idle skips (machine\naomi.c). Improved timing of end-of-render IRQ (video\powervr2.c). Added Maple HW trigger (includes\dc.h, machine\gdrom.c, maple-dc.c/h and video\powervr2.c). Implemented DMA in AICA sound. Added SPG control register to PowerVR2, used to change pixel clock dynamically. Added preliminary YUV converter to PowerVR2. De-hacked PowerVR2 framebuffer conversion, fixes YUV gfxs in NFL 2k1 and Tetris 4D. Fixed PowerVR2 left-most green line in YUV conversion. Hooked up AICA-to-SH-4 irqs. Bump accumulation buffer src bitmap in PowerVR2, fixes F355 Challenge assert. Fixed PowerVR2 vblank IRQ trigger when interlace mode is used. Added 888rgb24 conversion types to PowerVR2 and YUV_TW texture hook-up, used by Soul Calibur (MESS - Dreamcast). Support for PowerVR2 non-textured polygons with packed and floating colors. Attempt to improved GD-ROM timings. Device-ized AICA RTC device, passes RW comp test, doesn't pass clock test. Fixed AICA DSP. Fixed ARMRST behaviour (machine\dc.c). Preliminary startx/starty support, display is repeated on left-right edges, to be improved (video\powervr2.c). Fixed fb out-of-bounds writes (video\powervr2.c). Added useful fatalerror (video\powervr2.c) [Angelo Salese]. Fixed description in machine\naomim4.c [Miodrag Milanovic]. Changed VSync to 61.702586 Hz. + +- 0.149u1: Explode the POWERVR2 core/ta registers. Fixed POWERVR2 blc/blic. Explode the POWERVR2 DMA registers [O. Galibert]. Converted Wave DMA to use cycles to attotime (machine\dc.c). Added SCREEN_RAW_PARAMS for NAOMI/DC. Added note about Puyo Puyo Fever [Angelo Salese]. Changed VSync to 57.307904 Hz. + +- 7th July 2013: CaH4e3 - Demul 0.58 release. + +- 0.149: Changed video\dc.c to video\powervr2.c/h. Pretend-modernize the NAOMI video powervr2. Some powervr2 register groups are obviously 32 bits, so make them so. Better NAOMI IRQ isolation. Make the DMA cpu-independant in machine\naomig1.c [O. Galibert]. + +- 0.148u5: Metadata updates for NAOMI (naomi.c and machine\naomicrypt.c) [f205v]. Fixed error in the metadata patch [R. Belmont]. + +- 0.148u3: Modernized NAOMI driver + DC/NAOMI split and cleanup [Miodrag Milanovic]. + +- 0.148u2: Added machine\naomicrypt.c/h. NAOMI Sega documentation cleanups [f205v]. Fixed some of the NAOMI regressions (the ones complaining about key pointer) [Fabio Priuli]. Added NAOMI cartridge encryption (machine\naomicrypt.c) and enabled USE_NAOMICRYPT by default. Note: The NAOMI cartridge per-game keys are totally arbitrary at this point, let's not store them in 4 byte files as if they were dumps (by request / suggestion of Nicola) [David Haywood, Miodrag Milanovic]. + +- 0.148: Updated a few previously unknown NAOMI game numbers [Arzeno Fabrice]. + +- 0.147u2: Information adjustments for NAOMI and mame.lst reflecting latest discoveries [f205v]. + +- 0.147u1: Fixed year in a couple of Atomiswave games, as per title screen. Some DC cleanup [Miodrag Milanovic]. + +- 0.147: R. Belmont fixed the key region name so Atomiswave games can decrypt and boot again. + +- 0.146u5: First round of GD-ROM redumps [The Dumping Union]. + +- 0.146u1: NAOMI documentation update [f205v]. Fixed ioport references. Experimental, and somewhat gross, fix for the MIE issues (All NAOMI sets crash after OK) [O. Galibert]. Partial update to issues list to reflect latest MIE code [R. Belmont]. + +- 0.145u8: R. Belmont fixed some crashes in machine\naomigd.c and naomim1/2/4.c, there are more. + +- 0.145u6: Fixed the maple hookup and controllers and added the missing maple IRQ (machine\dc.c and machine\maple-dc.c) [O. Galibert]. + +- 0.145u5: Marked all GD-ROMs except Under Defeat as BAD_DUMP. These need to be re-converted to CHD from the .GDI source with current CHDMAN [R. Belmont]. + +- 28th February 2012: CaH4e3 - Demul 0.57 release. + +- 23rd February 2012: Guru - Some nice items arrived from Japan this week: Several NAOMI GDROMs and security PICs (mostly already dumped). + +- 5th February 2012: CaH4e3 - Demul WIP: New screenshots of Resident Evil 2, Worms Armageddon and Armada. + +- 0.144u7: Setting all Atomiswave games back to NOT_WORKING; a regression version would be good to know. Correct NAOMI GDROM prefix to make games boot again [R. Belmont]. + +- 0.144u4: Preliminary save state support to NAOMI / AW / DC driver [Angelo Salese]. + +- 0.143u9: f205v improved NAOMI game documentation. + +- 0.143u8: R. Belmont fixed various crashes for some NAOMI GD-ROM sets. + +- 0.143u5: Added NAOMI rev "A" Japan BIOS, original Korean BIOS as well as rev "D" Korea [gamerfan, Smitdogg, Brian Troha, The Dumping Union]. Tafoid fixed duplicate file entries in each NAOMI set. + +- 0.143u4: Removed includes\naomibd.h, machine\gdcrypt.c and machine\aomim4decoder.c/h. Added machine\awboard.c/h, naomibd.h, naomig1.c/h, naomigd.c/h, naomim1.c/h, naomim2.c/h, naomim4.c/h and naomirom.c/h. Split the NAOMI rom boards into a collection of devices [O. Galibert]. + +- 0.143u3: Fixed all NAOMI2 sets in the driver crashed after OK. + +- 30th July 2011: Smitdogg - We picked up a couple of Southeast Asia / South Korea NAOMI BIOSes thanks to gamerfan. + +- 0.143u1: Hooked up NAOMI M4 live decryption [R. Belmont, Deunan Knute, Andreas Naive]. NAOMI updates [R. Belmont, Angelo Salese]: Fixed BIOS order so rev H is default. Fixed rotation settings for Illvelo and Shooting Love 2007. Fixed a minor BIOS H compatibility issue and added idle skip for BIOS H. Documentation cleanups/updates for NAOMI [f205v, R. Belmont]. Use a device map for NAOMI maple-dc [O. Galibert]. Idle skipped NAOMI 2 BIOS [Angelo Salese]. Modified naomibd device so that it allocates the memory for the GDROM data on startup based on a parameter that specifies the size in megabytes [Samuele Zannoli]. Olivier Galibert fixed hang/black screen attempting to enter service Mode in all NAOMI sets. + +- 6th July 2011: Angelo Salese - Currently in a phase of implementing missing inputs in NAOMI (mostly thanks to the shiny new MIE/JVS core by OG), this makes many games like The House of Dead 2, Zombie Revenge, Airline Pilots and many others to be playable. + +- 0.143: Misc SH-4 cleanups [O. Galibert, Deunan Knute, R. Belmont]: Added support for VERSION register. NAOMI rev H BIOS now boots games. + +- 24th June 2011: R. Belmont - Andreas Naive using data trojaned by Deunan Knute broke the 4th variety of NAOMI cartridge encryption, used on later games like Illvelo (Illmatic Envelope) (love that name!) and Akatsuki Blitzkampf Ausf Asche. I'm hooking up the decryption and should have some screenshots soon. Olivier Galibert with some help from Deunan figured out why later versions of the NAOMI BIOS (and any versions of the NAOMI 2 BIOS) weren't working in MAME, and I have now resolved that issue (it was an unemulated chip ID register in the SH-4 core). So now most NAOMI 2 games try and boot instead of showing an error at the BIOS screen. None of them get anywhere yet since we don't emulate the additional N2 hardware, but this of course was the necessary first step there. + +- 0.142u6: Added machine\naomim4decoder.c/h. Added NAOMI/JVS coin add/sub commands (sub is used by Crazy Taxi) [O. Galibert]. Andreas Naive added code to manage NAOMI's M4 decryption. + +- 0.142u5: Documentation update for NAOMI [f205v]. + +- 15th May 2011: MetalliC - Demul WIP: Some new WIP shots, for this time from clean NAOMI M4-cartridge dumps, not hacked ones, we still do not have decapped data from PIC16's, so emulation uses trojaned decrypted data, but as you can see romtest work as well. The games is: Akatsuki Blitzkampf Ausf Achse, Illmatic Envelope and Dynamite Deka EX. + +- 0.142u3: Added mame\machine\jvs13551.c/h and mie.c/h, emu\machine\jvsdev.c/h and jvshost.c/h. Abstract the NAOMI maple and jvs interfaces into a set of devices [O. Galibert, MetalliC, Tormod, D. Knute]. NAOMI / Triforce / Chihiro documentation update [f205v]. O. Galibert added JVS command 0x32, fixes Crazy Taxi and Virtua Tennis 2 booting. Added Z80 (4MHz) CPU3. + +- 0.142u1: Thomas Klausner fixed collision with system macro on NetBSD (naomibd.c). + +- 17th April 2011: MetalliC - Demul WIP: Melty Blood Actress Again (Type-Moon/Ecole 2008) (NAOMI cart) and Shooting Love (Triangle Service 2007) (NAOMI cart). + +- 0.141u4: f205v reorganized the NAOMI driver to put games in order by type and put similar functionality together. + +- 0.141u3: Device-ify the security flashes and the DALAS ID chip [O. Galibert]. Implemented live NAOMI M2/M3 decryption and decompression & removed trojaned data from more games [Andreas Naive, Olivier Galibert, Deunan Knute, Cah4e3, R. Belmont]. DMA on-the-fly decompression + XOR support [Deunan Knute, R. Belmont]. + +- 5th February 2011: CaH4e3 - Thanks to the tremendous work done by Deunan Knute, the remnants of protection NAOMI were broken. Principles of all three types of encryption and decompression, including protected DMA, now known. It is quite possible to renounce the use of patches with decrypted data, including the DMA mode. Virtua Fighter 4 Evolution. Thus, launched earlier does not run games, including Giant Gram 2000 and cartridge version of Virtua Fighter 4 Evolution. + +- 0.141u1: Support for NAOMI texture stride selection [O. Galibert]. NAOMI documentation additions [f205v]. + +- 3rd January 2011: f205v got a new NAOMI 2 board, with BIOS epr-23608a.ic27 (128 bytes). + +- 0.140u3: Updates to NAOMI/NAOMI2 M2/M3 decryption [Andreas Naive]. The Dumping Union added NAOMI 2 Export BIOS (epr-23608a.bin). Cah4e3 fixed some rom filenames that didn't fit MAME standard. + +- 12th December 2010: CaH4e3 - New screenshots of Virtua Fighter 4 emulated in Demul. + +- 9th December 2010: CaH4e3 - Demul WIP: New screenshots of World Kicks and Shakatto Tambourine. + +- 0.140u2: Andreas Naive updated NAOMI/NAOMI2 M2/M3 decryption. On the fly decryption of Virtua Striker 3 is now possible. + +- 27th November 2010: CaH4e3 - Demul WIP: New screenshots of Dirty Pigskin Football (Atomiswave). + +- 16th November 2010: CaH4e3 - Demul WIP: Virtua Striker 2 Ver. 2000 (vs2_2k) problem solved, the IC9 maskrom was a bad dump. Now all is perfect. + +- 15th November 2010: CaH4e3 - Demul WIP: OutTrigger, Shootout Pool, Samba De Amigo (Japan) and Derby Owners Club 2000. + +- 5th November 2010: CaH4e3 - Demul WIP: Inu no Osanpo, Sega Ringout 4x4 and Virtual On. + +- 20th October 2010: Guru - After some time in research and development, design, manufacturing and logistics I've finally received the etched boards from my buddy Bobaruni. A couple of hours assembling and wiring them up and now I have a adapter. With this nice adapter and the SSOP70 ZIF socket on top, the seven 256MBit SSOP70 mask ROMs from one of the Atomiswave carts took about 10 minutes to read. The best part is the adapter is re-usable with the same type of ROMs without having to do anything except drop in the ROM and read it. I made it fully programmable too. The top ZIF socket is routed to a bunch of pads in a standard layout on the lower board so I can hand-wire another adapter (I have several here) to any SSOP70 ROM I like. I will eventually have several of these to suit the most common SSOP70 ROMs used on arcade PCBs. Now all we need to do is keep an eye out on RB's site for some nice screen shots, hopefully soon-ish. + +- 0.139u4: f205v added Mamonoro cartridge description. + +- 0.139u2: f205v added information about the Namco MASK B-F2X cartridge. + +- 0.139: Aaron Giles fixed Atomiswave-based games get stuck in boot process. + +- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from Japan arrived that included a few NAOMI games that he probably doesn't want me mentioning yet. + +- 0.138u4: f205v added information on the NAOMI 171-8346C cartridge type. + +- 0.138u3: f205v correct and updated some NAOMI game names and cartridge descriptions. + +- 0.138u1: David Haywood modified the NAOMI clipping a bit to avoid so many black lines at the bottom. Added 'Disable Render Calls' dipswitch. + +- 0.137u4: Angelo Salese implemented NAOMI Sort-DMA IRQ firing, PVR-DMA HW trigger, Wave DMA HW trigger, added Wave DMA IRQ firing and implemented mahjong panel support. Added a delay to the GDROM DMA transfers, allows KOF Neowave to boot. Improved the YUV FIFO IRQ firing, now it should be possible to emulate the YUV decoding properly. Work-around for an int32 overflow bug in the renderer, makes The House of the Dead 2 / The Typing of the Dead to not crash during attract mode. Improved Vblank-In IRQ timings. Implemented RTC start-up values. Deunan Knute and Angelo Salese added rounding to the GD-ROM DMA transfers, will be need for Virtua Tennis to make it boot. AICA updates [PluginNinja]: Implemented slot monitor. Improved ADPCM looping. General cleanup. Documentation improvements to the Sega NAOMI HW games [f205v]. + +- 3rd May 2010: Angelo Salese - Found the reason that kept The House of the Dead 2 / The Typing of the Dead to crash without any log, it was an int32 overflow bug in our renderer. Following are snaps actually taken from HOTD2 (that is known to have an earlier revision of the PowerVR, hence there are more video glitches than normal), since I've recently discovered that it boots fine in MAME, with the same protection check as Zombie Revenge / Dynamite Baseball. + +- 27th April 2010: Angelo Salese - Fixed a timing GD-ROM DMA bug to not fire the IRQ and zero the status flag instantly. This allows us to boot The King of Fighters Neowave. + +- 26th April 2010: Angelo Salese - Looking at Sega Marine Fishing (obviously yet another NAOMI game). After some time of study I've found the way to bypass the annoying NAOMI I/O fault (there's a clear program flow RAM check at 0xc0279be). Interestingly, it looks like that our renderer goes nuts with some elements of this (especially the "Rayman-style" Fishermen and presumably missing fog effect). + +- 22nd April 2010: Angelo Salese - Still working on NAOMI, i'm near in discovering why Tetris Kiwamenichi doesn't work. It looks like some FPU maths bug in our core but i'm still not able to discover where it is yet. Following snaps are with a quick kludge i've written (no, i won't add per-game kludges in the official driver, get lost... also, the checkerboard on the title screen is caused by a missing YUV effect). It looks like that the recent fixes also allows Dead or Alive 2 to boot too. EDIT: Dead or Alive 2 Millenium version works too. + +- 0.137u3: Angelo Salese implemented various PVR TA registers hook-ups in the NAOMI driver. Implemented more regs, test mode now properly sets 640x240 resolution. Implemented fb pixel double, NAOMI test mode looks now correct. Implemented 15/31 kHz selector in the NAOMI driver, makes Strike Fighter and Shootout Pool Prize to be bootable by the common user. Added a RAM mirror that fixes 'The Typing of the Dead' booting. David Haywood supported the 1555 fb format in the NAOMI driver, needed by Cleopatra Fortune Plus. + +- 20th April 2010: Angelo Salese - I'm currently working on NAOMI again. I've fixed various CRTC registers (hence now the test mode looks fine at 640x240 + pixel double) and hblank IRQ firing. The latter presumably makes Jingy Storm to work again (actually a regression because it was booting before the textures were added). I was also checking The Typing of the Dead and surprisingly it was putting a string that wasn't present before. After adding a missing mirror, it now looks like this (see snap). + +- 9th April 2010: Smitdogg - f205v finished working on his NAOMI cart dumping setup so there will probably be a bunch of new NAOMI games dumped in the next MAME release. There are a metric ton of boards available at the moment and I still need to send Team Japump some money in a few days to help with their ventures. + +- 0.136u4: NAOMI updates [R. Belmont, David Haywood, Andreas Naive, Deunan Knute, Guru, ANY]: Fixed ROM mirroring in gram2000 and friends. Preliminary hookup of live decryption. Decryption + decompression is not yet supported so some games still load trojaned data instead. Deunan Knute and R. Belmont fixed decrypt method 2, added many more game keys. David Haywood converted GD-ROM games to use real PIC dumps. + +- 25th February 2010: R. Belmont - Andreas Naive, with help from Deunan Knute, Guru and ANY, has come up with a working on-the-fly decryption for 2 of the 4 kinds of NAOMI cartridge decryption. This means trojaned protection data will soon no longer be necessary to play NAOMI games in emulators like MAME, Makaron, and DEMUL so your ROMs will shrink a bit. I'm doing the hookup in MAME and have some games working already, with the rest coming. + +- 0.136u3: Implemented Actel FPGA ID, used by some NAOMI games for accessing a special ROM check mode [Deunan Knute, Angelo Salese]. + +- 0.135: Alex added later version of NAOMI analog I/O board program. + +- 0.134u4: NAOMI updates [R. Belmont]: Hackish support for 8888 tiles (Shootout Pool displays something). Increased number of JVS analog channels for driving games. Added revision G export BIOS. Deunan Knute and ANY added protection data for 18 Wheeler, Crazy Taxi, Jambo! Safari and Virtua Tennis 2. Gerald (Coy) added 18 Wheeler JVS I/O and motor controller dumps. + +- 0.134u1: Andreas Naive further simplifications to Atomiswave's keys. Guru updated Atomiswave hardware documentation. + +- 0.134: R. Belmont enforced read-only status of PowerVR ID registers in NAOMI/AW. + +- 0.133u5: Major NAOMI/Atomiswave update [R. Belmont]: Emulated Atomiswave coin slots and standard Dreamcast controller. Non-lightgun games without other problems are now playable. NAOMI/Atomiswave video hardware update [David Haywood]: Basically the region array is processed, and the data from the accumulation buffer where we render is now copied into the framebuffer depending on the tiles specified in the tile list. This isn't full 'tile-based rendering' as that would require more work on the preprocessing side, and writing out the data pointers and data in real formats, however it's a step in the right direction. Currently only 565 formats are supported for both framebuffer write and framebuffer read. The accumulation buffer is alwys 8888, data is converted down to the specified format. The real accumulation buffer is 32x32 and filled per tile, ours is still full screen. The video update now just displays the framebuffer using the framebuffer read parameters specified (again only 565 is currently supported) This allows the Atomiswave BIOS screens and the rendered output to co-exist. + +- 2nd September 2009: R. Belmont - Guru and I are also working on protection data dumps for other previously dumped NAOMI carts including Heavy Metal Geomatrix. We believe all the data comes from the ROM contents. There are 3 forms of protection on NAOMI carts: 1) DMA with a special flag. This apparently does an address line scramble although I don't know if anyone's proven that yet. Not used often, but e.g. Death Crimson OX uses it for nearly the entire contents of the cartridge. 2) PIO with direct decryption. Here you give the cartridge's ASIC an address in ROM to read and a 16-bit decryption key and start reading data - it gets decrypted on the fly by the ASIC. 3) PIO upload/download. The ASIC has 64k of internal RAM to buffer encrypted data, so games can also upload data to that RAM, set the 16-bit decryption key, and read back decrypted data. Andreas N. has been working on methods 2 and 3 with some success, but he hasn't fully cracked it yet so we still have to trojan decrypted data out of the real system. + +- 1st September 2009: R. Belmont - I hooked up the controls for Atomiswave games using stick/button controllers in MAME so now you can (slowly) play the games. Guru dumped the NAOMI cartridge Project Justice. We're still working on the protection data but we've got enough for some nice new screens below. This is completely independent of Alex's dump which he still has not released, but if he'd like to release right now I'd certainly appreciate the time savings on the protection. And yes, Guru is now capable of dumping the protection data - he's got a working NAOMI USB dumper and 2 of the MAME Italia crew have the parts for theirs on order. + +- 31st August 2009: R. Belmont - In reference to recent "dumper drama", I stated that dumpers who want to be #1 on my list should flood me with dumps. Guru is taking me up on that offer. Here's some screens of new dumps running in MAME. More games will be added throughout this week, so keep checking back (NOTE: Neo-Geo Battle Coliseum was also dumped but couldn't be completed yet due to weird TSOP-70 mask ROMs. It doesn't boot due to the missing data). Update: King of Fighters Neowave has been dumped but doesn't run in MAME yet. DEMUL is looking good though! + +- 0.133u3: NAOMI update [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]: Use new dump for ic31/32, ROM board test passes now. Added protection hookup for Marvel vs. Capcom 2, game is playable w/sound. + +- 19th August 2009: R. Belmont - I'm making good progress on a dynamic recompiler for the SH-3 and SH-4 CPUs (NAOMI/Atomiswave/Dreamcast and friends, and eventually some of the later Cave games like Ibara). It helps that these processors are back compatible to the SH-2 which I previously wrote a DRC for, so that previous work serves as a well-tested base on which to add support for the newer features of the newer processors. With only 1 new instruction added the new DRC already can run the entire Atomiswave BIOS and start executing the actual cartridge (that BIOS is very minimal - it's roughly 4k of total code). No, I don't know how much the speed will improve, and there's plenty of work to go yet. + +- 0.133u2: Atomiswave updates [R. Belmont, Cah4e3]: Hooked up flash ROM at 0. Use proper AW memory map. Emulate AW ROM board (different from NAOMI). Fixed Atomiswave COIN ERROR [Wind]. + +- 6th August 2009: R. Belmont - Thanks to the awesome help of Cah4e3 games on the Atomiswave system are booting in MAME. Here's some screens from Sports Shooting USA. Update 7th August: Fixed the Atomiswave COIN ERROR thanks to Wind from the DEMUL project, and here's a few more screens. + +- 0.133u1: NAOMI/AW updates [Deunan Knute, CaH4e3, R. Belmont]: DMA protection emulation for 'Quiz Ah Megamisama', fixes in-game graphics. Correct decryption key for Extreme Hunting. Added protection emulation for Cosmic Smash. Added protection emulation for Capcom vs. SNK (cartridge ver). Andreas Naive simplified Atomiswave's decryption routine & keys. + +- 21st July 2009: R. Belmont - The talented and friendly Deunan Knute from the excellent Dreamcast/NAOMI emulator Makaron has been doing excellent work understanding the protection used on NAOMI cartridges (it's not present on GD-ROMs). You may have noticed MAME 0.133 had protection emulation for DOA2 and DOA2 Millenium, but other faults in MAME's emulation are still making them unable to run. Better news comes in the form of qmegamis, aka Ah! My Goddess! Quiz. Here's how it looked in MAME 0.133 without protection emulation. Big thanks to Deunan and do try his excellent emulator while you wait for the speed to improve in MAME. + +- 0.133: NAOMI update [Deunan Knute, R. Belmont]: Implemented cartridge protection chip mechanism. Added protection data for doa2 and doa2m. Added real dumped cartridge X76F100 data for doa2/doa2m. + +- 0.132u3: Gerald (Coy) and Dumping Union added latest US BIOS (EPR-21577G, version 1.70) to the NAOMI driver. + +- 1st June 2009: CaH4e3 - NAOMI 2 WIP: Anyone, we need some pictures or movies from real hardware to compare some parts of image. Is it possible to make some capture from video output? Any of dumped just now, vf4tuned, initd, vs3, etc... + +- 0.132u1: Guru updated README's for ATOMISWAVE hardware. + +- 0.131u3: David Haywood splitted NAOMI video ram access into 32-bit / 64-bit areas pending more information on how they actually mirror (it's not a straight mirror). + +- 0.131u2: MooglyGuy and Aaron Giles added bilinear filtering to NAOMI video emulation. Textures are still a bit crawly since we're always using the lowest MIP level. Olivier Galibert added all 64 NAOMI blending modes, and made it anal-retentive where it comes to position precision. Angelo Salese improved the debugging on the NAOMI Wave DMA handler. David Haywood added profile markers to NAOMI, to see what % of CPU time things are using, fixed a NAOMI bug in computedilated, was causing bad portraits in Shikigami No Shiro II, short-circuit the NAOMI rendering in non-textured cases, prevents a lot of bad graphics, applied some of the NAOMI exclusive texture mode rules and hacked the NAOMI YUV interrupt to fire when the base register is written (currently looking at implementing properly, but this prevents KuruCham and SS2005 from hanging). Added 'Bilinear Filtering' dipswitch to NAOMI BIOS/2, GD-ROM BIOS and House of the Dead 2 BIOS. + +- 9th May 2009: MooglyGuy - I've been eagerly watching all of the NAOMI development that's been going on in MAME behind the scenes, and I couldn't help but stick my own grubby mitts into the fray. It was pretty easy to get bilinear filtering going, and it definitely helps Spikers Battle's attract mode (compare with the shots on Haze's blog). + +- 9th May 2009: Angelo Salese - Fixed some maple bugs in the NAOMI driver (especially one that was trashing memory with invalid commands), now Moeru Casinyo, Street Fighter Zero 3 Upper, Shinkigami no Shiro 2*, Trizeal and Under Defeat boots fine and are playable. + +- 9th May 2009: David Haywood - NAOMI / Dreamcast can store textures in various formats in RAM. Like many 3D Systems there is a format which is optimized for drawing with the graphics hardware. This is called a 'Twiddled' texture, and has the data arranged in a way which means the hardware can process it more efficiently. The Playstation does the same with it's 'Twizzled' textures. Kale recent came up with a fix that got Shikigami No Shiro II booting (the sequel to the recently emulated G-Net title), however, there was a problem with it. The character portraits on the select screen were corrupt. This wasn't the first time we'd seen such corruption, Lupin The Third - The Typing suffered from a similar problem. I decided to take a look at the problem. After a lot of searching, and false leads, it actually turned out to be something really simple. The lookup array we use for decoding Twiddled textures wasn't being fully populated by the code, and driver was attempting to use an uninitialized entry, and things were generally appearing rather broken. A very simple fix gave fixed portraits in Shikigami and fixed HUD graphics in Lupin. + +- 0.131u1: Olivier Galibert and David Haywood hacked up NAOMI 3D renderer. Still quite preliminary but allows most games to show graphics. Angelo Salese splitted NAOMI / Atomiswave memory maps, improved sorting of the driver. Modified Mahjong games in NAOMI to be loaded with a specific configuration, will add the proper JVS hook-up later. + +- 6th May 2009: David Haywood - On the Dreamcast / NAOMI if a texture has the 'MipMap' flag set, then you have to take special care when addressing the textures. Basically MipMapping means that there are a bunch of textures of different resolutions stored in texture ram. Depending on how large the image is to appear on screen a different texture will be used. We don't emulate MipMapping yet, but that doesn't mean we can just ignore it. The way the textures are stored in memory means that the lowest resolution textures are stored first. Therefore if your texture should be 512x512, there are copies at 1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128 and 256x256 stored in video ram before it. Depending on the texture mode (bpp, palettized, compressed etc.) and size of the texture, you have to apply the correct offset to get the full resolution texture. Previously we were just drawing the first one every time, which was the source of the issues seen in the Ikaruga and Border Down screenshots in the previous update. By selecting the correct texture things look much better (Ikaruga, Border Down, Radirgy, Karous, Choco Marker and Spiker's Battle). + +- 5th May 2009: David Haywood - NAOMI progress has been rumbling on... Probably the most significant progress is that Olivier Galibert beefed up the test renderer a little bit, I helped find a few bugs in the new code, and combined they give us some much nicer (although FAR from perfect) images. I'll add images to this post as the night goes on. These things run at anything between 10-20% speed, so as you can imagine, making images and testing them is somewhat time consuming, but these are 100% genuine MAME shots (Guilty Gear XX Slash, Ikaruga, Border Down, Slashout...). + +- 0.131: Added machine\naomi.c and includes\naomi.h. Miscellaneous NAOMI work and improvements. Some refactoring done, new games hooked up. Moved NAOMI DRIVER_INITs to specific machine\naomi.c & includes\naomi.h files, in preparation to add per-game JVS settings [Angelo Salese, David Haywood]. + +- 18th April 2009: CaH4e3 - Demul NAOMI2 Virtua Striker 3 WIP: First approach. Memory areas, interrupts and SQ transitions are correctly mapped, game start to send vertex data and textures to GPU chips. Some of them - standart TA polygons like sprites, so they was directly moved to TA pipeline. Second approach. Apart from standart TA data, TL packets was reversed and extracted some geometry for scene. Actually first guess for transformation matrix was wrong, so we see here only static geometry. Third approach. Real transformation matrix was found and now we can see moving objects and more geometry details. But something missing. Fourth approach. Ahhh... Found more geometry packets. Now scene look actually complete. What is next? Textures. Some research needed and we got packets with almost the same TA polygon control words in TL vertex data. After some work with TL packets to TA converter we've got both TL and TA geometry textured on screen. Just axis flipping is wrong. Not really big problem. Colors some kind of fixed now too. When hardware T&L will be implemented, colors will me more natural. Current state, after little bit of transformations we have here perspective correction. It is almost playable now. + +- 17th April 2009: Guru - I have been trying to get Makaron working for some time and finally figured out the missing pieces and got it booted (multiple cryptic Microsoft errors caused by missing MSVC 2008 runtime libraries!), but couldn't get the ROM cart part of it working (since there doesn't seem to be any info around about exactly how to get the ROM carts working!!!). I would really appreciate it if someone could shed some light on that as it would be good to test the new dumps in Makaron to make sure they are good. So I decided to look at the GDROM based games. I picked GDL-0007A that I dumped some time ago. You should all know that is 'Capcom Vs SNK 2 Millionaire Fighting 2001' right? Well I thought so too. After hacking out track 3 from the CHD by using CHDMAN then BIN2ISO then ISOBUSTER (OMG come on guys this is 2009 now, can't we just support the official CHD and be done with all the hacking??), decrypting it (using a program that comes with Makaron) and then running it in Makaron it seems we have a new game! It seems if you run it with a Revision D Japanese BIOS (EPR-21576D) it comes up as 'Mark Of The Millennium' and with Revision G Japanese BIOS (EPR-21576G) it comes up as 'Millionaire Fighting'. It's funny that no one realised. The rest of the game is identical, of course. I wonder if any other games come up with alternative titles when run with a BIOS of the same region but different revision? + +- 0.130u4: NAOMI updates [Angelo Salese, David Haywood]: Added H-Blank IN interrupt hook-up. Generate a few more interrupts (ISP end of render, VIDEO end of render). Some minor improvements to the IRQ system. Added a bunch of Maple-DMA fixes, now moeru boots too. + +- 0.130u3: Angel Salese improved the Wave-DMA behaviour in NAOMI and added PVR-DMA support. ElSemi and Angelo Salese added direct mode JVS command, used by the I/O for the later NAOMI games. NAOMI video cleanups/reworking [David Haywood]: Many NAOMI tweaks and improvements, plus a number of new sets added but with no credit specified. Added button 4-6. + +- 5th April 2009: DEmul 0.5.3 WIP - Changelist: Vertical shooters screen rotate. Screen filter shaders similar to Pete OGL2 plugins (find examples at GPU). SPU sync and buffer options. Added all NAOMI/NAOMI2 dumps (not tested at all). Autosave SRAM/EEPROM settings. FLASH file autocreation. Fixed sound in most arcade games. Added multiple ROM path support. + +- 30th March 2009: Angelo Salese - I'm been busy with the Sega NAOMI HW stuff with Haze and ElSemi. Thanks to the latter, I've implemented a JVS unimplemented I/O command used by the later games of this hardware. Now Ikaruga (and others) can be coined up and are playable (although still in wire-frame)... + +- 29th March 2009: DEmul 0.5.2 WIP - Changelist: Atomisware support. Optional multithread SPU & GPU support. Implemented render-to-texture technique (fixed REZ, RE:CV, CT, ILLBLEED). Smooth texture palettes. Fixed AICA DMA. Added new DMA for PVR2 (fixed Sonic Shuffle). Fixed errors in the GD-ROM DMA, fixed launch WINCE GD-ROM. Optional SPU DSP. Video framelimit. X64 binaries. + +- 0.130u2: Some various NAOMI improvements and SH4 hacks to get more NAOMI games booting farther [Angelo Salese, David Haywood]. + +- 25th March 2009: David Haywood - After hacking in some basic MMU support to the SH4 core, a couple more things boot (Border Down and Ikaruga). The majority of the 3rd party NAOMI games are built with an SDK version which requires the MMU, so, this resulted in quite a few more showing some graphics. Until I implement some kind of texture mapping for the 3D stuff you'll have to enjoy glorious wireframe. + +- 23rd March 2009: Guru - NAOMI 2 + Dimm board arrived from Japan. + +- 22nd March 2009: David Haywood - I recently fixed a few NAOMI bugs, and now Capcom vs SNK actually gets past the character select screens, and ingame. It runs at about 20% speed on my 3GHz C2D, and that's without any real 3D emulation, but it's pretty cool to see all the same (and you can actually 'play' if you don't mind most of the graphics being blocks of nothing). Both this and Guilty Gear look like they could be potential 'first base' emulation targets for MAME's NAOMI emulation. I'll see if I can get them there. + +- 0.130u1: David Haywood added idle skipping and a number of new sets to the NAOMI driver. + +- 0.129u6: Yasuhiro Ogawa fixed descriptions of the games running on NAOMI series hardware and NAOMI game list. + +- 23rd January 2008: Guru - NAOMI emulation is getting better so there's more focus to get more of the games dumped. Particularly the ROM carts. However there's a couple of issues. Some carts use strange ROMs that are not dumpable and all of them will take serious time to dump the normal way (remove surface mount ROMs and read, then put back etc) due to the large amount of ROMs on the boards. After discussing this problem with ElSemi, he's come up with a solution which allows dumping the carts while they are plugged into a NAOMI unit using a custom PIC-based NAOMI JVS adapter linked to a PC via USB that he developed. Initial tests proved positive but more tests are required and a custom NAOMI BIOS needs to be created and extensively tested. + +- 0.129: Aaron Giles fixed assertion in all NAOMI sets. + +- 27th November 2008: Guru - Various junk NAOMI pieces arrived this week, incl. 2 main boards, 2 GDROM units, and 2 DIMM units, possibly for decapping of the custom chips or other scientific experiments. + +- 0.128u4: Added machine\naomibd.c and includes\naomibd.h. NAOMI improvements [Samuele Zannoli]: This patch implements a "plug-in board" device for the NAOMI. It represents the rom boards for the various games and the DIMM Board for the gdrom. Now the DIMM Board part contains only a routine to load the "rom file" from the gdrom chd, but in the future it will be fully implemented with its own sh4 processor, security chip and so on. Extracted .rom files are no longer needed, rom file is extracted in code from the CHD. + +- 0.128u3: NAOMI update [R. Belmont]: Unmapped words in the AICA address range must read as zero. + +- 0.128u2: NAOMI / DC improvements [Samuele Zannoli]: cvs2gd stops looping forever. However with no 3D emulation nothing is shown on the screen. Implemented the NAOMI RTC and there are a few verbose messages about transfers not implemented yet. + +- 0.128u1: Kingshriek fixed AICA sample addressing for the full 8 MB. + +- 0.127u5: NAOMI update [Samuele Zannoli]: Now show the contents of the framebuffer if the 3D accelerator is not used so that now the atomiswave logo and messages are shown (if you wait enough). Removed a maple bug (no more strange messages in cvs2gd). Improveed documentation of the communication registers with the DIMM Board. If DEBUG_VERTICES is defined as 1 the vertices sent to the tile accelerator are collected and then drawn connected by a segment to give a wireframe-like view of the scene. Brian Troha added newest NAOMI 2 BIOS. + +- 0.127u3: David Haywood started adding NAOMI2 sets. Started changing NAOMI GDROM sets to load the CHDs. Also moved all NAOMI-GD keys to external. + +- 0.127u1: SH4, NAOMI and Hikaru updates [Samuele Zannoli]: Fixed SH-4 core to support multiple SH-4s. Fixed LDCSR instruction. Fixed SH-4 I/O ports. Skeleton Hikaru driver with memory maps and both SH-4s. Fixed JVS/Maple translation so NAOMI 2 BIOS runs. + +- 0.126u5: Guru added README for NAOMI. + +- 0.126u3: NAOMI updates [Samuele Zannoli]: Refactors many global and static variables in video\dc.c into a structure to hold the tile accelerator state. Textures should be better decoded with more pixel formats. Adds placeholders for some register probably used by the DIMM Board. Corrects a little error in a rom board register (very important, now at least the gdrom games try to start). AICA updates [Deunan Knute, ajax16384, R. Belmont]: Fixed ADPCM decoder to remove bad optimization and match YMZ280B. DC offset is fixed and output quality is higher. Improved handling of slot monitor and timers B and C. Simplified interpolation code. + +- 30th July 2008: Guru - ElSemi designed a nice circuit to dump PIC and GDROMs. I've just completed building it and wiring it up. Mine is somewhat sexier than ElSemi's proto though (the first pic) with white letters and blue backlight. Update: The fun has ended. Around 20 seconds per PIC and 20 minutes per GDROM and the job was done. You might notice some additional 'random' numbers now added to the NAOMI Dump Status page and a LOT more light green. + +- 20th July 2008: Guru - NAOMI I/O board (with Toshiba MCUs) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago. + +- 0.126u1: Added machine\gdcrypt.c (DES decryption, used by GD-ROM based titles). + +- 0.126: Andy Geezer added new Ferrari F355 USA BIOS to NAOMI. + +- 4th July 2008: Guru - NAOMI DIMM board arrived a couple of days ago. I've just dumped the DIMM firmware (look closely, it's the TSOP56 flashROM located in the middle of the board), so that's another piece of the NAOMI puzzle sorted. + +- 0.125u7: Brian Troha and Guru added additional NAOMI BIOSes. + +- 0.125: Kingshriek fixed an envelope corner case in the AICA. + +- 0.124u1: R. Belmont and ElSemi added a little magic to make the Atomiswave BIOS try to be more verbose, but our video emulation isn't good enough to cooperate. Kingshriek and Deunan Knute fixed encoding/decoding of negative denormal floats in the AICA/SCSP DSP. Shouldn't actually affect any games. + +- 0.123u6: Zsolt Vasvari fixed AICA memory leak. Fixed debug assertion in NAOMI driver. + +- 0.123u4: NAOMI update [R. Belmont]: Use defines instead of magic numbers for IRQ sources and added VBL-out. + +- 0.123u2: Added and hooked up AICA (NAOMI sound chip) [ElSemi, Deunan Knute, kingshriek, R. Belmont]: NAOMI boot sounds now play. Since it's an SCSPx2 with ADPCM instead of FM it's already feature-complete except filter envelopes. A bug in the ARM7 core causes incorrect pan/level values to be computed in e.g. the NAOMI SOUND TEST menu. This is not a defect in the AICA. Samuele Zannoli added missing SH4 instructions and bugfixed the FPU. Improved NAOMI I/O board emulation and added working controls. Added Player 2, 8-way Joystick, 3x buttons and 2x coin slots. + +- 20th February 2008: R. Belmont - Samuele Zannoli is at it again. Here's a few SH-4 bugfixes and NAOMI I/O board improvements later... I've also further improved the NAOMI audio emulation. No new samples this time, sorry. + +- 17th February 2008: R. Belmont - A couple of nice coincidences linked together today. First up, I submitted the AICA core to MAME so NAOMI now has sound. Secondly, MAME Italia dumped the NAOMI game Toy Fighter, which successfully gets into it's test mode (gameplay doesn't work). Test mode includes the sound test, and here's what it sounds like (http://rbelmont.mameworld.info/naomi.mp3), with the "load times" cut out to make things managable. The first thing you hear is the NAOMI boot chimes - they're supposed to not be very loud, so do not crank your volume when you hear them. After that is song #1 in Toy Fighter's sound test. + +- 0.123u1: NAOMI/DC updates [Samuele Zannoli]: Added SH4 I/O ports. Connected the 93C46 of the NAOMI and the x76f100 of the rom board and filled them with dummy data to satisfy the BIOS. Implemented some of the JVS transfers that will be needed to use the controls. Implemented ROM board DMA. Set proper NAOMI ram sizes (32 MB main, 8 MB for AICA). Improved PVR-TA graphics emulation. Deunan Knute set proper ARM7 clock for NAOMI. Arzeno Fabrice added HOTD2-specific BIOSes. Changed ARM7 CPU2 clock speed to 2822400 Hz. + +- 8th February 2008: R. Belmont - I'm working on emulation of the AICA (the Dreamcast/NAOMI/Hikaru sound chip) behind the scenes with kingshriek and Deunan Knute (the Makaron author). Since AICA is basically an SCSP with double the voices and a few feature tweaks the obvious basis was MAME's now reference-quality SCSP emulation. That's allowed us to get to a pretty good state in a short amount of time. The ADPCM sample type isn't quite right yet, but the basic functionality and effects DSP are working. You can take a listen to the current code playing a piece from Sakura Taisen 4 right here (http://rbelmont.mameworld.info/sakutai4.mp3). Note: This is via a DSF rip, it doesn't mean Dreamcast works in MESS. + +- 3rd February 2008: Guru - I dumped all of the NAOMI GDROMs I have here so maybe we'll see some progress on that one day. + +- 0.122u7: Brian Troha added all the known NAOMI BIOS dumps along with descriptions and information about region bytes & version numbers. + +- 22nd January 2008: drkIIRaziel - NAOMI... or not ?: It seems that the NAOMI 2 BIOS just wanted some DIMM emulation to get to the error screen. NOTE: NAOMI1 or NAOMI2 GDROMS are STILL FAR AWAY FROM RUNNING. Dont get too excited. I must apologise to the ppl with slow connections but meh. Fixed some misc stuff on input etc. Update: Got the roms mapped to ram & implemented the basic I/O needed to make BIOS happy. I was messing today with some old NAOMI emulation code and after fixing some stuff on the dynarec/PowerVR plugin i got the NAOMI BIOS running. Lets see how hard it will be to get it to boot a game now. + +- 18th January 2008: Corrado Tomaselli dumped NAOMI BIOS. + +- 0.122u4: Updated NAOMI driver, now boots and shows some test menus (press F2 to get into test, use 9 to navigate). Also hooked up ROM board PIO and skeleton for DMA [R. Belmont, Samuele Zannoli, ElSemi]. Changed visible area to 640x480. + +- 5th January 2008: R. Belmont - A little help from my friends: Some small progress. Big thanks to the hero of Chankast, the man they call ElSemi for some technical details. You'd think Sega would have given up on throwing random weirdness into their hardware by this point. You'd be wrong. + +- 4th January 2008: R. Belmont - World of wonders: It turns out that Samuele Zannoli, who's been fixing up the SH-4 CPU core, had a little something extra to go with it... (NAOMI BIOS screenshot). Don't get too excited, we're still a long way from playable games, and the speed is pretty bad. + +- 0.122u3: R. Belmont implemented a few SysCtrl, Maple and PVR/HOLLY bits for NAOMI. The BIOS gets slightly further but is nowhere near starting up. + +- 0.117u3: Added machine\dc.c, video\dc.c and includes\dc.h. R. Belmont added some more setup code for the NAOMI driver. Changed ARM7 CPU2 clock speed to 45MHz. + +- 0.117u2: More SH-4 core improvements [Samuele Zannoli]: Fixes some problems in the disassembly and instruction execution from the previous patch. Adds interrupt management. Implements register bank switching. Adds RTC timer counters. Adds memory refresh timer. Adds three timers of the TMU. Adds a configuration structure that specifies the processor mode pin settings. Internal processor clock frequencies calculated from mode pins and CPU clock. Systems using the sh4 processor secify its configuration structure. + +- 0.116u1: Added cpu\sh4\sh4regs.h. SH4 CPU core improvements [Samuele Zannoli]. Correct opcode decoding and decodes all opcodes of SH4. Correct disassembly and added support for all instruction of SH4 not in SH2. Now disassembles all fpu instructions. Changed CPU to little-endian (SH4 can be either big or little). Correct which data is read and written from memory. Added registers fpul and dbr. Added (non-fpu) instructions of SH4 non present in SH2. Added four fpu instructions. Modified memory-mapped internal register management so that all internal registers can be actually used. Added file sh4regs.h with defines for all sh7750 internal registers. Implemented internal registers for memory refresh. Removed some internal registers of sh2 not present in SH4. Added preliminary support for internal cache used as ram. + +- 0.114u1: Added naomi.c driver. Added skeleton driver for Dreamcast-based systems. R. Belmont added very preliminary SH4 CPU core. + +- 30th March 2007: Guru - One other free Atomiswave cart with Japanese text (i.e. unknown ATM) just arrived, the next haul from Japan. I suspect that many more free Atomis carts will be coming off the arcade floor eventually because they don't seem to last long in Japan before people are tired of them and revenue drops to zero. + +- 21st February 2006: R. Belmont - Suppose the Dreamcast had hung on and perhaps even knocked out the Xbox or Gamecube. What kinds of crazy hidden powers would developers be pulling out of it now? Look no further than the latest NAOMI games. Yeah, NAOMI has more RAM, but the ports released during the DC's lifetime didn't exactly show huge degredation. Anyway, one of the great untapped resources in the DC was it's AICA audio chip - in every respect it's roughly 2-3 times more powerful than the Saturn and Model 2/3's already formidable SCSP, but Dreamcast games tended to just stream their music and ignore the available synthesis power. On arcade platforms it's much harder to justify streaming so NAOMI games tend to let the AICA really come out and play. So what all this is leading up to is that Warashi has posted an OST MP3 from their gorgeous new NAOMI shmup Trigger Heart Execelica. You can have a listen right here (http://www.warashi.co.jp/exelica/exelica_stage_1.mp3) and think about what might have been. (Even if you don't like the actual musical style, which is distinctly 80s synthpoppy, just listen to the quality of the instruments). + +- 11th August 2003: Guru - A Slash Out GDRom version arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions. Also picked up a Dreamcast Broadband Adapter. So hopefully there will be some NAOMI GD-ROM dumps coming soon. + +- 5th July 2003: Guru - Just picked up a cheap Dreamcast bundle, which will be hopefully used to dump NAOMI GDROMs. + +$end + + + +$info=naughtyb.cpp +$drv +0.25 [Sal, John Bugliarisi, Mirko Buffoni, Nicola Salmoria] + + +NOTES: + +- Driver based largely on MAME's Phoenix driver, since Naughty Boy runs on similar hardware as Phoenix. Thanks to Richard Davies for his Phoenix emulator source. + +- Pop Flamer appears to run on identical hardware as Naughty Boy. The dipswitches are even identical. 1st protection relies on reading values from a device at $9000 and writing to 400A-400D (See $26A9). Then value stored in 400C must be xxxx1001 (rrca x 3) or else reset. 2nd protection relies on the values stored in 400A-400D matching $2690+($400E) (Starts at $460). If the values all match then it will jump to 0x0011 instead of 0x0009 (refresh instead of reset). + + +WIP: + +- 0.280: Use raw parameters for screen [AJR]. Changed VSync to 61.035156 Hz. + +- 0.246: Changed driver to phoenix\naughtyb.cpp/h and phoenix\naughtyb_v.cpp. + +- 0.222: Fixed log messages and only log error by default (sound\tms36xx.cpp and audio\pleiads.cpp) [Frank Palazzolo]. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\naughtyb.cpp) [Osso]. + +- 0.205: Removed Z80, SCREEN, GFXDECODE, PALETTE, NAUGHTYB_SOUND and POPFLAME_SOUND MCFG macros [Ryan Holtz]. + +- 0.164: Added save state support to NaughtyBoy driver [Osso]. + +- 0.154: Changed 'Naughty Boy Custom' to 'Naughty Boy Audio Custom'. + +- 0.147: Some meaningless AM_RAM_WRITE in NaughtyBoy driver [hap]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for NaughtyBoy driver. + +- 0.139u3: Added includes\naughtyb.h. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in NaughtyBoy driver. + +- 0.130u4: Angelo Salese merged memory maps in NaughtyBoy driver. + +- 0.89u3: Merged trvgns.c with naughtyb.c driver. + +- 0.84u3: Added trvgns.c driver (Pierpaolo Prazzoli). + +- 0.29: Removed machine\naughtyb.c. + +- 0.25: Added naughtyb.c driver, machine\naughtyb.c and vidhrdw\naughtyb.c. + +$end + + + +$info=nbmj8688.cpp +$drv +0.65 [Takahiro Nogi] + +0.37b8 [Takahiro Nogi] + + +WIP: + +- 0.246: Changed driver to nichibutsu\nbmj8688.cpp/h and nichibutsu\nbmj8688_v.cpp. + +- 0.233: Hitachi HD61830B LCD Controller: Fixed character blink mode. When Cursor=Off and Blink=On, the controller is in "Character Blink" mode, according to the data sheet. This means that the character cell at the position of the cursor is turned fully ON at a 50% blink duty cycle. Verified on a device with a real HD61830 (Atari Portfolio) [Jaen Saul]. Fixed cursor in d2 [Carl]. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.227: Initialized some variables (video\nbmj8688.cpp) [Osso]. + +- 0.222: Removed empty debug function [Angelo Salese]. READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (video\hd61830.cpp) [Osso]. + +- 0.213: Number of characters must be even 2-128 [Nigel Barnes]. + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed NB1413M3 MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Support d2 in text mode (video\hd61830.cpp) [Carl]. + +- 0.179: Added DIP locations to all games [System11]. + +- 0.177: Added "Memory Reset" input type to Nichibutsu mahjong games as designated in source [AJR]. + +- 0.172: nbmj8688 two-player game improvements: Flipped Player 2 view in layout\nbmj8688.lay to better represent what they see from their side of cocktail cabinet. Added DIP locations for bijokkoy, bijokkog, housemnq, housemn2 and livegal. Document dipswitches for livegal. Make analyser switch for bijokkoy, bijokkog, housemnq, housemn2 and livegal a toggle. Improved dipswitches for apparel, crystalg, idhimitu, iemotom, kanatuen, korinaim, kyuhito, mcitylov, nightlov, ojousanm, orangeci, ryuuha and vipclub. Improved mapping of start buttons in two-player cocktails with LCDs (resolves MT02389; housemnq, housemn2, bijokkog and bijokkoy). Fixed input handling in crystalg, crystal2 and nightlov is wrong (MT02392) [Vas Crabb]. + +- 0.162: Added save state support to nbmj8688 driver [Osso]. + +- 0.153: Refactor nbmj8688 driver to use HD61830 device [Curt Coder]. Reworked HD61830 graphic mode rendering a bit, to handle 16-bits at a time, as per the datasheet. Made HD61830 character mode also work in 16-bit chunks. Added HD61830 bitmap bounds checking, fixes nbmj8688 LCD games crash/assert [Barry Rodewald]. Added assert for nbmj8688 driver AddressSanitizer heap-buffer-overflow (video\hd61830.c) [Oliver Stoeneberg]. + +- 0.147u3: Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong drivers (nbmj8688 driver etc) [Angelo Salese, Takahiro Nogi]. + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (nbmj8688, etc.) [Takahiro Nogi]. + +- 0.142u3: Removed deprecat.h dependancy and updated irqs accordingly for nbmj8688 driver [Angelo Salese]. + +- 0.131u1: Angelo Salese merged memory maps in the nbmj8688 driver. + +- 0.128u3: Added includes\nbmj8688.h. + +- 0.127u1: Additional input port cleanups in the nbmj8688 driver [Fabio Priuli]. + +- 0.106u10: Added layout\nbmj8688.lay. David Haywood added dualscreen (512x224 and 2x 480x64) support to the Mahjong games: bijokkog, bijokkoy, housemn2, housemnq and livegal. + +- 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu Mahjong drivers. Takahiro Nogi fixed nbmj8688 games idhimitu, kaguya2 and kaguya2f are upside-down. + +- 0.103u1: Mamesick fixed a weird serious bug in nbmj8688 driver, where all dipswitches (included flip screen) are always set to "on". + +- 0.86u2: Takahiro Nogi fixed vidhrdw\nbmj8688.c to added mmsikaku and livegal. Added some process and definitions in machine\nb1413m3.c. + +- 0.65: Changed mjsikaku.c to nbmj8688.c driver (Nichibutsu Mahjong games for years 1986-1988) and vidhrdw\mjsikaku.c to vidhrdw\nbmj8688.c. + +- 0.37b12: Removed vidhrdw\mjsikaku.h. + +- 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. + +- 0.37b8: Added mjsikaku.c driver and vidhrdw\mjsikaku.c/h. + +$end + + + +$info=nbmj8891.cpp +$drv +0.65 [Takahiro Nogi] + +0.37b8 [Takahiro Nogi] + + +NOTES: + +- mjcamerb and mmcamera is the medal version of mjcamera, however the two don't run on the same hardware. mjcamera is in nbmj8688.c. + + +WIP: + +- 0.246: Changed driver to nichibutsu\nbmj8891.cpp/h and nichibutsu\nbmj8891_v.cpp. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.227: Initialized some variables (video\nbmj8891.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.205: Removed NB1413M3 MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM3812 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.177: Added "Memory Reset" input type to Nichibutsu mahjong games as designated in source [AJR]. + +- 0.176: Mahjong dipswitch corrections [System11]. + +- 0.162: Added save state support to nbmj8891 driver [Osso]. + +- 0.153: Cleanup [Osso]. + +- 0.147u4: Takahiro Nogi fixed crashing regression in most games in nbmj8891 driver. + +- 0.147u3: Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong drivers (nbmj8891 driver etc) [Angelo Salese, Takahiro Nogi]. + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (nbmj8891, etc.) [Takahiro Nogi]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for nbmj8891 driver. + +- 0.131u1: Angelo Salese merged memory maps for nbmj8891 driver. + +- 0.129: Angelo Salese added NO_DUMPS for the VHS on hnxmasev and hnageman. + +- 0.128u3: Added includes\nbmj8891.h. + +- 0.127u1: Additional input port cleanups in the nbmj8891 driver [Fabio Priuli]. + +- 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. + +- 0.86u2: Takahiro Nogi changed nbmj8891 video drawing routine. Added font process routine for hanamomo. Added some process and definitions in machine\nb1413m3.c. + +- 0.65: Changed gionbana.c to nbmj8891.c driver (Nichibutsu Mahjong games for years 1988-1991) and vidhrdw\gionbana.c to vidhrdw\nbmj8891.c. + +- 0.37b12: Removed vidhrdw\gionbana.h. + +- 0.37b8: Added gionbana.c driver and vidhrdw\gionbana.c/h. + +- 21st September 2000: Tatsuyuki Satoh fixed some YM3812 bugs which affected Mahjong Club 90's. + +- 10th December 1999: Takahiro Nogi sent in a very preliminary driver for Mahjong Club 90's, but it's missing all graphics. + +$end + + + +$info=nbmj8900.cpp +$drv +0.135u1 [Takahiro Nogi] + + +WIP: + +- 0.246: Changed driver to nichibutsu\nbmj8900.cpp/h and nichibutsu\nbmj8900_v.cpp. + +- 0.239: Cleaned up various bits and pieces [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.205: Removed NB1413M3 MCFG macros [Osso]. + +- 0.162: Added save state support to nbmj8900 driver [Osso]. + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers [Takahiro Nogi]. + +- 0.139u3: Added includes\nbmj8900.h. + +- 0.135u1: Added nbmj8900.c driver and video\nbmj8900.c. + +$end + + + +$info=nbmj8991.cpp +$drv +0.65 [Takahiro Nogi] + +0.37b8 [Takahiro Nogi] + + +WIP: + +- 0.246: Changed driver to nichibutsu\nbmj8991.cpp/h and nichibutsu\nbmj8991_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.205: Removed NB1413M3 MCFG macros [Osso]. + +- 0.204: Removed AY8910, YM3812 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.177: Added "Memory Reset" input type to Nichibutsu mahjong games as designated in source [AJR]. + +- 0.176: Fixed dipswitches [System11]. + +- 0.163: Added save state support to nbmj8991 driver [Osso]. + +- 0.148u1: Phil Bennett fixed no sound, lock up in attract mode or gameplay in nbmj8991 driver (galkaika, galkoku, mcontest, tokimbsj, tokyogal and uchuuai). + +- 0.147u3: Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong drivers (nbmj8991 driver etc) [Angelo Salese, Takahiro Nogi]. + +- 0.147: Fixed and cleanup for palette [Miodrag Milanovic]. + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (nbmj8991, etc.) [Takahiro Nogi]. + +- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder. + +- 0.131u1: Angelo Salese merged memory maps for nbmj8991 driver. + +- 0.131: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.129: Phil Bennett fixed access violation in the nbmj8991 driver. Angelo Salese added NO_DUMPS for the VHS on av2mj1bb and av2mj2rg. + +- 0.128u3: Added includes\nbmj8991.h. + +- 0.127u1: Additional input port cleanups in the nbmj8991 driver [Fabio Priuli]. + +- 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. + +- 0.102u5: Mamesick fixed display rotation in all games. + +- 0.86u2: Takahiro Nogi added some process and definitions in machine\nb1413m3.c. + +- 0.65: Changed pstadium.c to nbmj8991.c driver (Nichibutsu Mahjong games for years 1989-1991) and vidhrdw\pstadium.c to vidhrdw\nbmj8991.c. + +- 0.60: Fixed fatal error on startup in AV2Mahjong No.1 Bay Bridge no Seijo (Japan) and AV2Mahjong No.2 Rouge no Kaori (Japan). + +- 0.37b12: Removed vidhrdw\pstadium.h. Changed visible area to 638x240. + +- 0.37b8: Added pstadium.c driver and vidhrdw\pstadium.c/h. + +$end + + + +$info=nbmj9195.cpp +$drv +0.65 [Takahiro Nogi] + +0.37b12 [Takahiro Nogi, Tatsuyuki Satoh] + + +WIP: + +- 0.286: Added 'Nichibutsu Sound Device' sound. + +- 0.262: Added nichibutsu\nbmjctrl.cpp/h. Decouple common mahjong inputs from NB1413M3. Use common inputs for nbmj9195, use 74166 for DSW reading and code cleanup. Use common nichisnd device and IPT_CUSTOM for mahjong input. Machine config cleanup. Added coin counters. Added DIP locations for all games [Dirk Best]. Replaced 'DIPSW 1/2-8' dipswitches with 'Unknown'. + +- 0.246: Changed driver to nichibutsu\nbmj9195.cpp/h and nichibutsu\nbmj9195_v.cpp. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Vas Crabb]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed Z80DAISY and TMPZ84C011 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.176: Fixed dipswitches [System11]. + +- 0.175: Fixed mscoutm, imekura and mjegolf inputs [Paul Priest]. + +- 0.164: Added save state support to nbmj9195 driver, configured banking, killed some trampolines and could do with some more clean up [Osso]. + +- 0.154: Start to make the TMPZ84C011 a proper CPU type. nbmj9195 now uses the TMPZ84C011 core with callbacks [David Haywood]. Replaced Z80 CPU1/2 with TMPZ84C011. + +- 0.145u8: Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (nbmj9195, etc.) [Takahiro Nogi]. + +- 0.131u2: Angelo Salese converted nbmj9195 driver to use AM_IMPORT_FROM instead of macros. + +- 0.131u1: Angelo Salese merged memory maps in the nbmj9195 driver. + +- 0.128u3: Added includes\nbmj9195.h. + +- 0.125u7: Fabio Priuli unified Nichibutsu Mahjong input ports (using common ports in nbmj9195.c as well as in the other drivers), removed indexed read and exploited tags to reduce complexity in a couple of handlers. + +- 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. + +- 0.103u1: Mamesick fixed a weird serious bug in nbmj9195 driver, where all dipswitches (included flip screen) are always set to "on". + +- 0.93u1: Aaron Giles fixed nbmj9195 crashes. + +- 0.86u2: Takahiro Nogi changed nbmj9195 video drawing routine, this fixes screen misalign in attract mode of 'Disco Mahjong Otachidai no Okite'. + +- 0.65: Changed sailorws.c to nbmj9195.c driver (Nichibutsu Mahjong games for years 1991-1995) and vidhrdw\sailorws.c to vidhrdw\nbmj9195.c. + +- 0.37b12: Added sailorws.c driver and vidhrdw\sailorws.c. Known issues: Screen position sometimes be strange while frame skip != 0. In attract mode of otatidai, scroll position is strange after white fade (problems in nb19010 busy flag emulation or main CPU clock?). Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. Screen flip is not perfect. + +$end + + + +$info=ncarrera.cpp +$drv +0.278 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.278: Added ncarrera.cpp driver. + +$end + + + +$info=nemesis.cpp +$drv +0.33b5 [Allard van der Bas] + + +NOTES: + +- Driver by Bryan McPhail and modified by Eisuke Watanabe. Special thanks to Unagi, rassy, hina, nori, Tobikage, Tommy, Crimson, yasuken, cupmen and zoo. + + +Bugs: + +- twinbee, nemesis, gwarrior: Better sound proportion. Fujix (ID 06434) + +- gwarrior, salamand: Various speech problems in nemesis.c games. NRS (ID 06077) + + +WIP: + +- 0.274: Moved games to derived driver state classes to reduce optional object finders and cleaned up code. Reduced run-time tag lookups and use of literal tags. Improved save state support. Made some variables constant, reduced duplicated code and improved member function and ROM region names [cam900]. Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.257: Break up LN style comments. Improved gx400 hw speech start [hap]. + +- 0.246: Changed driver to konami\nemesis.cpp/h and konami\nemesis_v.cpp. + +- 0.244: Correct dot clock [AJR]. + +- 0.242: Fixed sound output routine for sound chips with only 1 outputs. Reduced sound output routine duplicates. K005289 SCC: Minor sound cleanups. Use struct for voices. K051649 SCC1: Fixed input clock. Simplified some routines. Reduced unnecessary variables. Minor cleanups. K051649 SCC1: Fixed input clock. Simplified some routines. Reduced unnecessary variables. Minor cleanups [cam900]. Init variables for Coverity software [Robbbert]. Changed K051649 SCC1 sound clock speed to 3579545 Hz. + +- 0.224: Added layout\konamigt.lay. + +- 0.223: Fixed VLM5030 speech at least halfway in TwinBee (gx400_speech_w; drivers\nemesis.c) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (sound\k005289.cpp) [Osso]. + +- 0.213: Removed VBLANK attributes flag from salamand, blkpnthr, citybomb and nyanpani. Fixes sprites flicker in Salamander [hap]. + +- 0.212: Converted driver to screen raw parameters [Angelo Salese]. + +- 0.205: Removed M68000, Z80, SCREEN, GFXDECODE, VLM5030, K007232 and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and YM2151 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.155: Fixed K005289 off-by-one frequency; adds missing detune effect to Nemesis bg music [Ace, Alex Jackson]. + +- 0.154: Use resnet for palette [Alex Jackson, Couriersud]. Normalized black/white levels. Use standard palette handler for Salamander and friends [Alex Jackson]. Changed nemesis resnet configuration to Open Collector. The 7409 is an open collector and gate [Couriersud]. + +- 0.153: Hooked up RC filters to AY8910s. Some corrections to address maps and inputs. Fixed bubsys crash [Alex Jackson]. + +- 0.152: Added layout\konamigt.lay. Refactor and removed redundant K005289 state variables and unneccessary floating point math, added savestate support [Alex Jackson]. + +- 0.150: Renamed "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games [Alex Jackson]. + +- 0.148u1: Modernized K005289 sound device [Andrew Gardner]. + +- 0.147u1: Fix for -valid (MCFG_TIMER_DRIVER_ADD_SCANLINE) [Sandro Ronco]. + +- 0.146u1: hap fixed deprecat regression in Nemesis driver. Cleanup driver. + +- 0.144u7: Kanikani updated dipswitches in Nemesis driver. + +- 0.137u3: Alex Jackson removed palette gamma hack in video\nemesis.c. + +- 0.136u4: Fabio Priuli added driver_data class to the Nemesis driver. + +- 0.130u2: Hau added flip screen & cocktail support in the Nemesis driver. + +- 0.129u6: Phil Bennett fixed bootup process and missing sound in gradius, gwarrior, rf2 and twinbee. Aaron Giles merged memory maps in Nemesis driver. + +- 0.128u3: Added includes\nemesis.h. + +- 0.118u2: Atari Ace fixed recently introduced regression in Nemesis Video driver. + +- 0.118: Atari Ace simplified the Nemesis video driver code. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.113: Ruben added DIP locations to the Nemesis driver. + +- 0.111u6: R. Belmont correctly connected sound IRQ in GX400/Nemesis driver. + +- 0.104u2: Aaron Giles removed artificial gamma correction in Nemesis driver. + +- 0.98u2: Fujix fixed sound clipping in Nemesis driver (verified with an oscillator). + +- 0.97u1: Fixed rom names in several games. + +- 0.93: Changed name '005289' to 'K005289'. + +- 0.84u5: UNZU fixed AY-3-8910, 005289 and 007232 sound balance. + +- 0.68: Changed VSync to 60.606060 Hz in all games. + +- 27th April 2003: Hau fixed flipscreen in all of the games in the Nemesis driver. + +- 0.60: Several fixes to Nemesis driver [Hau]. + +- 21st April 2002: Hau submitted an update to the Nemesis / Gradius driver, fixing a lot of graphics bugs in all of the games in that driver. + +- 19th July 2001: Phil Stroffolino updated the Nemesis graphics emulation, converting it to tilemaps. + +- 14th July 2001: Uki fixed dipswitch settings in the Nemesis / Gradius driver. + +- 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little. + +- 27th February 2001: Uki fixed CPU speeds in Nemesis hardware games and added another Salamander romset. + +- 7th December 1999: CAB and Bryan McPhail fixed some problems with 005289/051649 sound chip emulators. + +- 0.36b11: Added sound\k005289.c/h. Taken the 005289 emulation out of namco.c [Bryan McPhail]. + +- 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis. + +- 0.35RC1: Added sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). + +- 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain. + +- 0.33b5: Added nemesis.c driver and vidhrdw\nemesis.c (Allard van der Bas). + +$end + + + +$info=neocrnvl.cpp +$drv +0.278 [buffi, Osso] + + +WIP: + +- 0.278: Added neocrnvl.cpp driver. + +$end + + + +$info=neogeo.cpp +$drv +0.154 [S. Smith] + +0.116u1 [Zsolt Vasvari] + +0.34b1 [Shin Emu Keikaku team, Allard van der Bas, Bryan McPhail, Fuzz] + + +Bugs: + +- neogeo -cart1 gpilots -cart2 zedblade: Mounting Zed Blade next to Ghost Pilots causes a reset when switching games. Cow (ID 08608) + +- kof2001, kof2002: Starting KOF2002 after running KOF2001 causes machine malfunction. Misc Reporters (ID 07208) + + +WIP: + +- 0.282: Added 3 working items (hash\neogeo.xml; Captain Barrel, Cyborg Force and Hypernoid) [ArcadeShadow]. + +- 0.281: Added 3 working items (hash\neogeo.xml; Bad Dudes - Burger Edition (20250628), Double Dragon One (beta 2, 20250903) and In The Hunt (demo 20250518)) [ArcadeShadow]. + +- 0.277: Documentation update [JacKc]. + +- 0.276: Correct link MCU rom label [hap]. Updated documentation [JacKc]. + +- 0.274: Use more appropriate integer types and made some variables constant. Use more symbolic constants and reduced preprocessor macros. Reduced public class members (neogeo\neogeo_spr.cpp). Suppress side effects for debugger reads, reduced use of literal tags and made some variables const (neogeo.cpp) [cam900]. + +- 0.269: Fixed display timing related parameters (neogeo\neogeo_spr.h) [cam900]. + +- 0.262: Make palette byte access behave the same as on real hardware (neogeo\neogeo_v.cpp). Note: On real hardware, a byte writen in palette RAM is repeated in the whole word. This is used by some software to detect emulation [zardam]. Removed unused mem_mask [hap]. Use util::sum16_creator (neogeo\prot_cmc.cpp) [AJR]. + +- 0.254: Hooked up more control lines. Hooked up the memory card write enable/disable and register select lines and correct the address range where memory card access is enabled. Card addressing still isn't quite right - the card bank register isn't hooked up. Neo Geo CD consoles also haven't been updated. Also, more of the same mechanical cleanup of copy/pasted comments, const and variable scope. Hooked up memory card bank register. Register select only affects reads - writes always go to memory (neogeo\ng_memcard.cpp) [Vas Crabb]. + +- 0.251: Clear BIOS option setting when reloading empty pseudo-driver to prevent spurious ROM loading errors for this and other drivers (frontend\mame\mame.cpp). Fixes running a NeoGeo game, causes MAME to display false warning in other games afterwards [AJR]. + +- 0.246: Changed driver to neogeo\neogeo.cpp/h, neogeo\neogeo_v.cpp/h and neogeo\neogeo_spr.cpp/h. + +- 0.244: Work around rendlay bounds issue (layout\neogeo.lay) [hap]. + +- 0.233: Fixed reporting of ADPCM-B end-of-sample (ymfm_opn.cpp). Seems to fix background music has missing parts in Metal Slug; hopefully will fixed other NeoGeo issues as well. Play ADPCM-A samples through the end of the end block inclusive (ymfm_adpcm.cpp) [Aaron Giles]. + +- 0.232: Boost ADPCM-B volume by a factor of 2 to more closely match previous levels (ymfm_opn.cpp). Fixes lower volume on parts of music in mslug, mslugx and garou [Aaron Giles]. + +- 0.231: Removed FM output boost in YM2610. Better matches previous volume now. Initialized ADPCM-A pans and instrument volume (sound\ymadpcm.cpp). Fixes some homebrew NeoGeo sounds [Aaron Giles]. + +- 0.230: Fixed buffer overflow (video\neogeo_spr.cpp) detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.229: Added notes for AES clock and regional difference. Fixed spacing [cam900]. + +- 0.228: Cleaned up SMA protection bitswaps (neogeo\prot_sma.cpp) [Vas Crabb]. + +- 0.225: Added machine\alpha_8921.cpp/h. Device-fied PRO-CT0 for protection for Fatal Fury 2, aka ALPHA-8921 or SNK-9201. Note: This chip is sprite ROM data serializer or optional security device. Used in some later 80s Alpha Denshi hardware (ex: Gang Wars). Some early Neogeo MVS motherboards and AES cartridges. Also integrated in NEO-ZMC2 and NEO-CMC. Reference: https://wiki.neogeodev.org/index.php?title=PRO-CT0 [cam900]. + +- 0.222: Neo-Geo documentation updates (driver and hash\neogeo.xml) [JacKc]. READ/WRITE macros removal [Osso]. + +- 0.217: Fixed stretch view not hiding edges when MAME is fullscreen (layout\irrmaze.lay and neogeo.lay) [hap]. + +- 0.209: Fixed 12-bit wrapping behavior in YM2608/2610 ADPCM_A decoding, fixes some glitches in certain samples in the Metal Slug series and likely other games [Lord Nightmare, madbr]. + +- 0.206: Fixed AES memory card detection. Minor driver cleanup [Vas Crabb]. Minor metadata updates of NeoGeo games. Correct year and publisher/developer. Added notes related to title screen, staff roll, etc. AES release of razion is exists. Sync to neogeo.cpp metadata (hash\neogeo.xml). Implemented NVRAM for Jockey Grand Prix and V-Liner (neogeo\cmc.cpp and neogeo\rom.cpp). Simplified xzoom checking. Reduced unnecessary line (video\neogeo_spr.cpp). Removed MCFG macros. Removed unnecessary device pointer. Converted pointer into region_ptr. Added device_video_interface for screen (video\neogeo_spr.cpp) [cam900]. + +- 0.203: Removed UPD4990A MCFG macros [Osso]. + +- 0.202: Moved out-of-place section to where it was before. Removed unused defines [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. Eliminated register_postload. Cleanup naming. Removed some MCFGs. Fixed crash when fix BIOS is not exists (video\neogeo_spr.cpp) [cam900]. + +- 0.201: Added start buttons to dial controller (bus\neogeo_ctrl\dial.cpp). This fixes start buttons don't work in Pop 'n Bounce [AJR]. Removed HC259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG macros. Added edge connector pinouts [Vas Crabb]. + +- 0.198: Added 2 new MVS BIOS dumps, and provided some extra version infomation hints [Razoola]. Moved start buttons to controllers, clean up NEO-FTC1B board a little. SIT and FTC1B are only compatible with MV-1B/MV-1C cost-reduced boards. Allow AES joystick to be connected to arcade systems with D-sub connectors (common for "consolised" use). Pass through Select input from D-sub connectors on JAMMA variants. Default to Japan BIOS for fixed software using mahjong panel (Euro BIOS doesn't support mahjong panel). Use JAMMA joystick panel for mahretsu since (doesn't support mahjong panel in MVS mode). Allow controls to be changed for MVS mahjong games (only BIOS and bakatono support joysticks, but still useful) [Vas Crabb]. + +- 0.197: Added layout\irrmaze.lay. Converted NeoGeo EL panel outputs to lamps - it uses six outputs from a 1-of-8 decoder to enable EL panels to illiminate the selected game logo. Start splitting up the state classes for the different variants properly. Split into real models: Moved common stuff (mostly video) into a base memory map. Split common edge connector inputs into JAMMA and MVS. Added clones with different numbers of game slots, edge connector, controller ports, memory card and speakers. Based fixed-software drivers on MV-1 JAMMA board configuration. Removed memory card and controller ports from single-PCB games and converted to mono output. Coin lockouts/counters still not connected, and LED/EL output isn't suppressed for variants that lack it. Suppress leading space in RAM option names. Hook up coin counters. Further improvements: Removed LEDs/lamps from configurations that lack them. Hooked up coin counters and lockouts. Improved I/O register mapping. Added controller detection connections for AES. Hooked up SPI-like outputs on SIT board used by Irritating Maze. Re-added boost interleave on audio command write - fixes glitches in Strikers 1945 Plus [Vas Crabb]. + +- 0.192: Added MACHINE_NODEVICE_LAN flags [Osso]. + +- 0.189: Added new 74HC259 device (addressable latch) [AJR]. + +- 0.188: Changed neodriv.hxx to neogeo.cpp driver. Reintegrated NeoGeo romdefs in the source [Olivier Galibert]. + +- 2nd July 2017: Mr. Do - I plan to overhaul all of the Neo Geo games at some point... for now, Metal Slug 2 and the generic MVS file are done. The mini marquee is a better scan, cleaned up; it includes a new generic bezel provided by N.I.B., and the buttons have been updated, thanks to a posting at Deviant Art by atebitninja. The quality on the buttons is almost perfect, but they are currently raster copies of the pic posted there; if he ever gets back to me, that will change. We will also be able to use these buttons in all forthcoming control panels in MAME Artwork. + +- 0.187: Updated video\neogeo_spr.cpp. Correct Neo Geo sprite tile code mask to 20 bits (was previously 19 bits), stop masking MSB [TheHpman]. + +- 0.185: Fixed out of bounds issues in NeoGeo memory access. The NeoGeo driver exposes a number of different memory regions as vectors. Accessing the pointers was done through a '&vector[0]' pattern. This caused problems when the region was size zero; I changed the code to return null pointers in these scenarios. This was reported by Robbbert in response to recent regressions (the command line was 'mame aes bjourney'), but it seems to be present in MAME 0.184. + +- 0.176: Added port names to Joystick buttons [Shideravan]. + +- 0.175: Fixed most sets in neodriv.hxx crashes if cheats are enabled. Fixed savestate problems in NeoGeo hardware driver (drivers\neogeo.c). Many thanks to Tafoid and Osso for the debugging help [Fabio Priuli]. + +- 0.174: Changed neogeo_noslot.cpp to neodriv.hxx driver. Added bus\neogeo\boot_cthd.cpp/h, boot_kof10th.cpp/h, boot_kof2k2.cpp/h, boot_kof2k3.cpp/h, boot_misc.cpp/h, boot_svc.cpp/h, prot_cthd.cpp/h, prot_kof2k3bl.cpp/h and prot_misc.cpp/h. Changed bus\neogeo\neogeo_carts.cpp/h to carts.cpp/h, cmc_cart.cpp/h to cmc.cpp/h, cmc_prot.cpp/h to prot_cmc.cpp/h, fatfury2_cart.cpp/h to fatfury2.cpp/h, fatfury2_prot.cpp/h to prot_fatfury2.cpp/h, kof2002_cart.cpp/h to kof2k2.cpp/h, kof2002_prot.cpp/h to prot_kof2k2.cpp/h, kof98_cart.cpp/h to kof98.cpp/h, kof98_prot.cpp/h to prot_kof98.cpp/h, mslugx_cart.cpp/h to mslugx.cpp/h, mslugx_prot.cpp/h to prot_mslugx.cpp/h, pcm2_cart.cpp/h to pcm2.cpp/h, pcm2_prot.cpp/h to prot_pcm2.cpp/h, neogeo_slot.cpp/h to slot.cpp/h, pvc_cart.cpp/h to pvc.cpp/h, pvc_prot.cpp/h to prot_pvc.cpp/h, sbp_prot.cpp/h to sbp.cpp/h and sma_cart.cpp/h to sma.cpp/h. Removed bus\neogeo\banked_cart.cpp/h, bootleg_cart.cpp/h, bootleg_hybrid_cart.cpp/h, bootleg_prot.cpp/h, kog_prot.cpp/h, neogeo_helper.cpp/h, neogeo_intf.cpp/h, sma_prot.cpp/h and machine\neocrypt.cpp. Huge clean up of the cartslot code in order to better exploit slot devices: Moved cart-specific components to the carts itself removing the fake protection devices from the main system, since they never belonged there. Removed hacky rom region destruction/construction when a new cart is inserted, replacing it with proper bank pointers to the carts (except for ymsnd and ymsnd.deltat region which will require modernization of the ym devices). Started re-organization of bootleg boards emulation, so to reduce the need of collapsing everything into a single cart type with multiple protection devices, more work is needed. Added information about Japanese titles and release dates to the software list and aligned the list to the driver. Some cleanups and gaining back some performance in most carts. Optimized sprites data now lives only in the sprite device. Got rid of neogeo_helper as a result. Made the transition between different carts in the multislot driver smooth again. When launching game-specific drivers, sprites are in any case optimized only once before emulation starts, so that yesterday changes made no difference, but we care about 6-slot NeoGeo too [Fabio Priuli]. Removed unneeded define [Robbbert]. + +- 0.173: Added bus\neogeo_ctrl\ctrl.cpp/h, dial.cpp/h, irrmaze.cpp/h, joystick.cpp/h, kizuna4p.cpp/h and mahjong.cpp/h. Reworked inputs to work through the slot device interface. You can now configure the 15-pin ports available in the multicart driver (neogeo) with the -crtl1 and -ctrl2 options. Thus, if you want to launch janshin in neogeo with the mahjong control panel you shall now prescribe -edge "" -ctrl1 mahjong and set accordingly the dipswitch (the first option disables inputs from the edge connector). When you run single game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller is available and cannot be modified. In particular, the janshin driver already comes pre-configured in the proper way [Fabio Priuli]. + +- 0.170: Neo-Geo updates: Updated game PCBS info. Documentation update for various sets [JacKc]. + +- 0.166: Adjusted NeoGeo sound balance based on some hardware recordings [Dr.Venom]. + +- 0.162: Removed machine\neoboot.c and neoprot.c. + +- 0.160: Neo-Geo documentation updates: Updated game PCB info. Misc Documentation update [JacKc]. Fixed clipping bug (e.g. apparent in NeoGeo) for video accel (render\draw13.c). Minor code changes (windows\video.c) [Couriersud]. + +- 0.158: If the return type is bool, use bool constants and not integers (machine\ng_memcard.h) [Couriersud]. + +- 0.156: Added bus\neogeo\kog_prot.c/h. + +- 0.154: Added neogeo_noslot.c driver, machine\ng_memcard.c/h, video\neogeo_spr.c/h, emu\bus\neogeo\banked_cart.c/h, bootleg_cart.c/h, bootleg_hybrid_cart.c/h, bootleg_prot.c/h, cmc_cart.c/h, cmc_prot.c/h, fatfury2_cart.c/h, fatfury2_prot.c/h, kof2002_cart.c/h, kof2002_prot.c/h, kof98_cart.c/h, kof98_prot.c/h, mslugx_cart.c/h, mslugx_prot.c/h, neogeo_carts.c/h, neogeo_helper.c/h, neogeo_intf.c/h, neogeo_slot.c/h, pcm2_cart.c/h, pcm2_prot.c/h, pvc_cart.c/h, pvc_prot.c/h, rom.c/h, sbp_prot.c/h, sma_cart.c/h and sma_prot.c/h. Created memcard as image device and removed it from machine\generic [Miodrag Milanovic]. Started converting NeoGeo video/sprite system to a device_reset. Created base device and number of derived classes: NEOGEO_SPRITE_REGULAR is an reference implementation, drawing direct from, NEOGEO_SPRITE_OPTIMZIED is a version with predecoded gfx (as we use now) this is the default used by the driver and NEOGEO_SPRITE_MIDAS is a version supporting the changes needed by the MIDAS games (mainly 8bpp instead of 4bpp). Simplify sprite_on_scanline calculation (video\neogeo_spr.c). Init order for vliner. Clear the extra ram some of the bootlegs have, might actually fixed kof10th this time (neogeo\bootleg_prot.c). Address some ng save state concerns. Fix for uninit variable in NeoGeo [David Haywood]. Use real palette_device [Alex Jackson]. NeoGeo (multi)slot work: Converted all protection types to be MAME devices. Created cartridge (slot) device types for each type of cartridge containing the above protection devices. Made the 'neogeo' set emulate a 6-slot MVS system allowing for multiple cartridges to be mounted, for example "mame64 neogeo -cart1 mslug -cart2 mslugx -cart3 mslug3" is the command-line syntax to launch an MVS unit with 3 Metal Slug games installed. NOTES: * Many of the hacks / bootlegs won't work in multi-slot setups, this is true to hardware. * Some carts (kof95, kof2002 for example) can block recognition of carts in higher slots if the NVRAM isn't already initialized. This appears to be true to original hardware because the kof95h set fixes this issue, powering off/on the system fixes it. * Sound banking isn't 100% correctly handled so the odd game may fail with the slot system (trally) but regular loading still works. * The slot / multislot support makes use of the Software Lists rather than the internal sets, please ensure the correct softlist XML file is present in your hash folder [S. Smith, David Haywood]. + +- 0.153: Removed drivers\neogeo.inc and machine\pd4990a.c/h. Fixed savestate loading in NeoGeo driver [Alex Jackson]. Added Z80 NMI enable/disable. This fixes Neo Diagnostics show Z80 issue. Specify some 8bit handlers as 8bit in the memmap. Hooked up proper uPD1990/4990 device. uPD1990/4990 improvements, most notably added serial command input. Improved accuracy of vblank irq/reload timing from Charles's documentation. vblank IRQ happened approx 15 pixels too early. VSync start (auto animation latch) is 16 lines after active display. More accurate watchdog timing. Added simple waitstate on 0x800000-0xbfffff access. Merged neogeo.c/inc. Fixed ADDRESS_MAP mirroring. Added note that NeoGeo was designed by Alpha Denshi [hap]. NeoGeo update: Updated Neo-Geo PCB infos. Removed bangpedp - A proto with same layout exists, some roms are different, currently undumped. Removed roboarma - This is a hack [Johnboy]. + +- 0.152: Resurrect some old MVS multi-slot code, this is mostly functional but about 2 years old now, and badly needs some modernizations. It's a bit ugly in places because I've had to make sure the legacy methods work too, although in other places simply because it's old code I never quite got around to cleaning up. Basically the inits have been split into ones that need calling once on startup (decryptions etc.) and ones that need calling when a new slot is activated (custom banking / protection handlers): mame64 neogeo -cart1 kof98 -cart2 kof99 -cart3 kof2000 -cart4 kof2001 -cart5 kof2002 -cart6 kof2003 works, assuming you have the RAM. Certain combinations / orders don't work, maybe the real system is like that, maybe there are flaws in the implementation. Once loaded as multi-game the neogeo will run through the attracts of each game in order, if you insert a coin then you can select next / previous game with the '3' and '4' (which are mapped to those buttons on the system) just like real hardware. If you're low on memory try mame64 neogeo -cart1 lbowling -cart2 samsho -cart3 mutnat -cart4 pbobblen -cart5 neomrdo -cart6 turfmast instead. If you want an example of where it fails right now then put -cart1 roboarmy in slot 1 instead, it hangs after cycling through the games (or moving through them with 3) it's possible something isn't reset properly. This might become clearer as I clean things up a bit. I've verified eas and neocdz work as before [David Haywood]. NeoGeo driver cleanup [O. Galibert]. + +- 0.151: Modernized upd4990a device. Needs to be merged with upd1990a.c. Don't set time to 0 on reset [Osso]. NeoGeo improvements [Alex Jackson]: Cleaned up large amounts of duplicated code between the MAME and MESS (AES/NeoCD) drivers. Removed MVS-only ROMs and devices (SM1 ROM, SFIX ROM, upd4990a RTC, etc.) from AES/NeoCD. Replaced legacy NVRAM in MVS and NeoCD with NVRAM devices. Correctly hooked up SM1 ROM bankswitching; the BIOS sound test works now. Correct VRAM size. Sorted the Universe BIOS versions and unified them between MAME and MESS. Fixed kf10thep ROM loading and decryption which was a horrible hack (and not endian safe). Replaced svcplus protection hack ROM patch with a less invasive one, based on FBA. Started marking code and data that should be moved out into devices. Various other code and comment cleanups. Endian fix for softlist ROM loading [Alex Jackson]. Added coin slots 3 and 4. Added dipswitches 'Setting Mode', 'Cabinet' and 'Controller'. + +- 0.150: Endian fix for kof2003 protection (machine\neocrypt.c and neoprot.c). Fixed NeoGeo memory leak, clean up inputs a bit [Alex Jackson]. Changed 'Test Switch' dipswitch to 'Service Mode'. + +- 0.149u1: Changed neodrvr.c to neogeo.inc driver. Clean up NeoGeo PVC protection (includes\neogeo.h and machine\neoprot.c). Cleanup machine\neocrypt.c: Simplify kf2k3pcb BIOS decryption and fixed some endian issues. Removed debug code [Alex Jackson]. + +- 0.148u2: NeoGeo modernize [Miodrag Milanovic]. Fixed MESS AES cart swap sound crash [R. Belmont]. + +- 0.148u1: Modernized some pre/postload calls (drivers\neogeo.c, includes\neogeo.h and video\neogeo.c) [Miodrag Milanovic]. Reduced NeoGeo tagmap lookups [Wilbert Pol]. + +- 0.148: Angelo Salese added uPD4990A clone to the uPD1990A, renamed uPD4990A -> uPD4990A_OLD for the time being (core used by Neo-Geo / Neo-Print, will be nuked at some point). + +- 0.147u4: Correct romname on US BIOS for NeoGeo [Guru]. More NeoGeo / CD cleanups, improves sound for NCD. Reset the YM2610 when resetting the Z80, seems to avoid some lost sounds in neocdz crsword2 + misc cleanups. Stop "neocdz lresort" and "neocdz kof98" from stomping over their own Z80 data [David Haywood]. + +- 0.147u3: Started wrapping some NeoCD functions (MESS) in MAME code, now sending valid CD commands and some sets are now booting. Giving it the right amount of RAM. Removed some FBAisms and improved code sharing between AES/MVS (the interrupt handling was copy+pasted between the two) [David Haywood]. + +- 0.146u1: Fabio Priuli cleaned up sharedfeat usage in hash\neogeo.xml. + +- 0.146: Misc documentation updates and typo fixes for neogeo.xml as well as updates and a cleanup of Neo-Geo driver [Johnboy]. + +- 0.145u8: Balrog and R. Belmont fixed invalid ISO C syntax in NeoGeo driver noted by Clang. + +- 0.145u6: Neo-Geo documentation update [Johnboy]. + +- 0.145u4: Neo-Geo documentation update [Johnboy]: Added SNK development boards. Updated MVS motherboard list. Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and jockeygp chip info. Added correct product ID codes for vliner and jockeygp. Updated hash\neogeo.xml accordingly. + +- 0.145: Miodrag Milanovic fixed AES (MESS) regression, region names are with leading ':'. + +- 29th January 2012: Mr. Do - All of the currently existing Neo Geo games have had artwork added for the bezel and control panel. + +- 0.144u4: Various changes for Neo-Geo driver [Johnboy]: Cleaned up all labels (consistent for all protos now) for prototype sets (in 99.9% of the cases the correct labels are not known) to proto_ID-XX.XX. Documentation update. Reflected changes in internal db to XML (except /* Plane x */ ). + +- 0.144: David Haywood converted Neo-Geo MVS driver to use software lists in preparation for multislot support. + +- 0.143u7: Fixed Neo-Geo game saving [ElBarto]. Johnboy made some documentation updates in the Neo-Geo driver. + +- 0.143u6: Yet more Neo-Geo work on game ROMs structures [Johnboy]: Finished to document used PCBs for cartridges. Finished removal of .bin extension in favour of chiplabel.socketlabel naming convention. + +- 0.143u5: Yet more Neo-Geo work on game ROMs structures [Johnboy]: Continued to document used PCBs for cartridges. More removal of .bin extension in favour of chiplabel.socketlabel naming convention. + +- 0.143u4: Various Neo-Geo changes [Jackc, Johnboy]: Continued to document used PCBs for cartridges. More removal of .bin extension in favour of chiplabel.socketlabel naming convention. + +- 0.143u2: More work for ROM naming conventions for Neo-Geo driver games [Johnboy]. + +- 0.143u1: Various Neo-Geo changes [Johnboy]: Tagged / Retagged several sets MVS/AES version. Begin to document used PCBs for cartridges. More removal of .bin extension in favour of chiplabel.socketlabel naming convention. More Neo-Geo work for ROM naming conventions and documentation of used PCBs for cartridges. + +- 0.142u5: Johnboy started to work on Neogeo ROM naming, mostly removal of .bin extension in favour of chiplabel.socketlabel convention. + +- 0.140u1: Neo Geo Changes [Johnboy]: Updated game PCB info. Continued to document mask ROM types. + +- 0.139u4: Call optimize_sprite_data() at VIDEO_RESET (for the convenience of Neo Geo CD) (video\neogeo.c) [Barry Rodewald]. Johnboy started to document mask ROM types. + +- 0.139: NeoGeo driver updates [Johnboy]: Identified several more sets as MVS / AES Version and tagged them properly. Added Japan J3 bios. Updated game PCB info. Documented MVS 4-slot and 6-slot settings. Changed 6-slot setting (old default) to 1-slot. Barry Rodewald documented AES mode and 1-slot (MVS/AES) settings. + +- 0.138u4: 'Massive' Neo Geo documentation update [Johnboy]: Added official SNK Playmore title catalogue. Identified and tagged all MVS sets which were not officially released for the AES system (according to official SNK Playmore title catalogue and Neo-Geo Masterlist). Several sets have been identified (AES / MVS VERSION) and tagged properly. Documented MULTI PLAY MODE (unemulated); Missing MCU. Updated game PCB information. NeoGeo driver cleanup. + +- 0.138u2: Fixed viewing Z80 I/O memory in Neo-Geo debug mode causes crash. + +- 0.135u4: Fabio Priuli added driver data struct and save states to Neo Geo driver. + +- 0.134u1: Christophe Jaillet minor optimization/cleanup of Neo Geo rendering. + +- 0.131u4: Fabio Priuli partially converted NEC uPD4990A RTC to be a MAME device. Moved clock init to device_start. + +- 0.130u3: NeoGeo fixes [Fabio Priuli]: Removed use of sprintf. Added a note about service menu browsing when mahjong panel is ON. + +- 0.130u1: NeoGeo update [Johnboy]: Added MV1C BIOS, redump/reverification required. Updated documentation (see neogeo.c). Corrado Tomaselli added an older Japanese NEOGEO BIOS. The 'japan-hotel' BIOS is a dump of an MVS which could be found in some japanese hotels. It is a custom MVS mobo which uses MVS carts but it hasn't jamma connector and it's similar to a console with a coin mechanism, so it's a sort of little coin op console installed in hotels. + +- 11th March 2009: Corrado Tomaselli dumped NeoGeo Deck Room Amusement System (RAS) - BIOS. This is a very RARE game system developed by SNK for use in hotels. It's basically a NeoGeo unit operated by coins with locked down joystick. It is using MVS carts, not AES. The BIOS has been provided by Massimiliano, a friendly and dedicated collector of NeoGeo stuff. + +- 0.129u3: Fabio Priuli added missing HARDDIP settings in 'STANDARD_DIPS' for DIP's 4,5 and 6 ("COMM Setting"). Added dipswitches 'COMM Setting (Cabinet No.)' and 'COMM Setting (Link Enable)'. + +- 0.128u6: Added Universe BIOS (Hack, Ver. 1.2, older). + +- 0.128u5: Added Universe BIOSes. The Universe BIOS roms are supported because they're now used on enough PCBs to be considered 'in active arcade use' rather than just homebrew hacks. Some may be missing, there have been multiple CRCs reported for the same revision in some cases. + +- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got some random NeoGeo PCBs and an Art Of Fighting cart. + +- 11th November 2008: Guru - The recently arrived Neogeo carts have been partly useful. Dumped them all and there should be a couple of bad dumps removed in a future MAME release for Cyber Lip and Fatal Fury 2 M1 ROMs. + +- 0.128u2: NeoGeo updates [JohnBoy]: Updated NeoGeo game PCB infos. + +- 28th October 2008: Guru - Some Neo Geo carts (Metal Slug X, Fatal Fury 2, Super Sidekicks, Cyber Lip and Eightman) arrived over the past few weeks for protection analysis & decapping. Thanks to Smitdogg. + +- 0.128u1: Minor NeoGeo cleanups [JohnBoy]. + +- 0.127u8: Completed general NeoGeo cleanup [JohnBoy]: Sorted OEM / bootleg sets. Renamed roms on non OEM / bootleg sets to ONE naming sheme. Renamed functions. Cleaned up bootleg sets. Added some comments. Renamed sma in garou/garouo, added comment. + +- 0.127u7: Neo-Geo cleanups (still in progress) [Johnboy]: Sorted OEM / Bootleg sets. Renamed roms on non OEM / Bootleg sets to ONE naming sheme. Renamed functions. Added some comments. Minor optimized the Neo-Geo sprite clearing code [Christophe Jaillet]. Fixed memory leak in some Neo-Geo games. + +- 0.127u6: NeoGeo Update [Johnboy]. Updated Neo-Geo game PCB infos. Updated system set to what is found on NEO-MVH MV1FS. Added notes. + +- 0.127u5: Andreas Naive correct NeoGeo M1 decryption for all CMC50 sets. Christophe Jaillet moved memory_region() call (which is slow) out of core sprite loop in the NeoGeo renderer, giving a dramatic speed boost. + +- 0.127u3: Aaron Giles fixed 'Work RAM Error' on start in many NeoGeo sets (Cheat engine problem). + +- 0.125u5: NeoGeo updates [Johnboy]: Updated Neo-Geo game PCB infos. Added some comments about 'M1' and 'S1' roms. + +- 0.125: Couriersud fixed broken sound effects in various games. + +- 20th April 2008: Guru - Neo Geo MV1B mainboard (for dumping smt BIOS ROM) arrived from Japan a couple of days ago. + +- 0.122u4: Added layout\neogeo.lay. David Haywood and Aaron Giles added default layout to NeoGeo games allowing for either cropping or stretching to the alternate 304x224 layout. Removed default cropping in the driver. + +- 0.122: Neo Geo updates [johnboy]: Added Neo-Geo game PCB info. Correct a number of incorrect ROMs. Added MVS VERSION tag to fightfva and renamed 'P'-rom. Added MVS AND AES VERSION tag to joyjoy. Added AES VERSION tag to kof99. Added MVS VERSION tag to kof99a. David Haywood added explicit clears on Neo Geo initialization. + +- 0.120u3: Hairu fixed the JAMMA PCB games (ms5pcb, svcpcb, svcpcba, kf2k3pcb), which crashed on startup. + +- 0.120: Updates to various NeoGeo ROMsets [Johnboy]. Some ROM names updated to match verified names from chip labels. A lot of "older" sets have been redumped to investigate the "64k m1/s1 issue" (also the m1 "overdumps"). Result was, ALL m1 ARE at least 128kx8; ALL s1 ARE 128kx8. The old m1 "overdumps" were incomplete dumps. In addition, it has been discovered that all "p-roms" do have a minimum size of 4Mbit. A number of sets have been restored to their "original" state, and a number of others have been marked as bad dumps where appropriate. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Neo-Geo driver that uses the latter pattern to the new system. + +- 22nd July 2007: Mr. Do - I updated the artwork in neogeo.zip for the control panel LEDs. Thanks to Zsolt for correcting them. Still not sure things are the way they should be, though... the second-player credits never update, and I still don't know what the fifth LED is for. I need to find a real cabinet and play a few games. I'm not going to update the other NeoGeo files until I know 100% this is the way it's supposed to be. + +- 0.117u1: Neo-Geo update [Zsolt Vasvari]: BIOS only driver 'neogeo' no longer crashes. Cleaned up memory banking code to use memory_set_bank() instead of memory_set_bank_ptr(). Fixed LEDs. + +- 15th July 2007: Mr. Do - On the Neo Geo front, we have 88 files to complete K-Z. Well, sort of. I have bottom instruction cards for some of these games that I still need to add in, but I wanted to get the hard part over with. Thanks to the following for these BYOAC/CAG, crazykong, eldio, mattroid, oNyX, Paratech, Tormod and Witchboard. Another note on the NeoGeo stuff. I know that some of these are "wide-release homebrew" but I don't know which, and I don't know who originally made them. If someone could get back to me with that info so I can correct who gets credit, I'd appreciate it. + +- 0.116u3: Zsolt Vasvari updated FM emulator to use mame_time instead of double. Removed old NeoGeo hack from FM code as it appears to no longer be necessary. + +- 0.116u2: Neo-Geo updates [Zsolt Vasvari]: Fixed several regressions from previous update. Added LED outputs. Improved smaller visible area configuration. Fixed missing sounds and music in all ADK / Alpha Denshi games (adk0116yel). Fixed crashes in svcpcb, ms5pcb and kf2k3pcb (neodrvr0116u1red). JohnBoy fixed some incorrect information in the Neo Geo ROMsets. + +- 0.116u1: Split driver into neodrvr.c and neogeo.c. Removed machine\neogeo.c. Rewrote Neo-Geo driver again based on information from Charles MacDonald. This update fixes a number of issues with the previous attempt [Zsolt Vasvari]. Removed flags dispose from region gfx3. + +- 20th May 2007: Mr. Do - We have the Neo Geo mini-marquees A-J, plus the generic MVS, which is 36 files for today. Each one includes two views: One with the marquee, and the second as an instruction card. Some games include multiple regions. The generic MVS will be an option in any Neo Geo game. Some games include bezel instruction cards; for those, the instruction cards are defined as "backdrops" in the lay file, so you can optionally turn them off if you want. Thanks to the following: Zorg for vectoring the main marquee, donated by ClassicArcadeGrafix. BYOAC/CAG artwork for breakers [US], burningf and gpilots. Crazykong for 3countb, bstars, bstars2, crsword, ctomaday, cyberlip, doubledr, eightman, fatfury2, fightvev and garou. oNyX for 2020bb, alpham2, androdun, aodk, bjourney, blazstar, breakers [JPN], breakrev, fatfursp, fatfury3, fbfrenzy, flipshot, galaxyfg, ganryu, goalx3, gowcaizr, gururin and joyjoy. Mattroid for aof3. Paratech for aof2 [JPN]. Witchboard for aof, aof2 and fatfury1. I'm MORE than happy to replace anything if you have a better scan of a mini than what I have included, and witchboard would be more than happy to host it for you. I'll be getting to K-Z in a few weeks. + +- 0.113u3: Some minor NeoGeo set updates [Johnboy]. Aaron Giles fixed glitches in Neo-Geo driver introduced in last update. + +- 0.113u2: Zsolt Vasvari updated NeoGeo driver to the new video timing code and screen raw parameters, this fixes also the messed up graphics. Changed VSync to 59.185606 Hz. + +- 0.112u3: JohnBoy fixed naming and identification of several NeoGeo roms. + +- 0.108u4: R. Belmont fixed neocrypt.c to work on big-endian machines. + +- 0.104u6: Added save state support to PD4990a device for NeoGeo [MAME Plus!]. + +- 0.104u5: Aaron Giles fixed memcards properly. They are no longer hardcoded for the NeoGeo. The implementation has moved to generic/machine.c, and a callback handler very similar to NVRAM is now supported in the machine driver definition. Cards are created per-game, so the memcard directory now has a subfolder per game with each game's cards stored underneath. + +- 0.104u2: Aaron Giles fixed typo bug (typo0104ora). + +- 0.104: More NeoGeo cleanups [David Haywood]. + +- 4th February 2006: R. Belmont - It turns out that the Sega CD and Neo-Geo CD use the same CD controller chip. + +- 0.103u5: David Haywood hooked up watchdog for NeoGeo games and removed a number of hacks. + +- 24th January 2006: David Haywood - Not strictly MAME work but I thought I'd take a crack at emulating the NeoCD system (probably for MESS) using the MAME NeoGeo driver and some information from ElSemi as the basis of the work. So far I've hooked up some basic code to allow it to write the C data on the fly and boot the BIOS. + +- 0.103u3: David Haywood rewrote NeoGeo video system, removing distinction between raster and non-raster games and cleaning up the code significantly. Cleaned up the Neo Geo mess from 0.103u2 [David Haywood, Razoola]. Changed visible area to 320x224. + +- 12th January 2006: David Haywood - Razoola cleaned up the NeoGeo sets as they were quite a mess in 0.103u2 to say the least. + +- 0.103u2: Added code to support remaining NeoGeo sets [http://neosource.1emulation.com/forums/]. + +- 0.103: Added machine\neoboot.c and machine\neoprot.c. David Haywood cleaned up/reorganized some of the messy NeoGeo code. Separated out bootleg-specific hacks into additional files. + +- 0.91u2: Correct NeoGeo mirroring + additional information on coin counters etc [Razoola]. + +- 0.91: Fixed some GFX bugs [A nonymous]. Changed VSync to 59.185608 Hz. + +- 27th January 2005: Mamesick forwarded some NeoGeo video hardware emulation changes/improvements from an anonymous contributor which remove a hack previously used for kof94 and fix the auto-anim speed. He also fixed a few minor text errors in MAME. Mamesick fixed many graphical issues, including those in Thrash Rally, TWS96, Top Players Golf and possibly more. + +- 0.90u3: Added Japan MVS (Ver. 1) BIOS rom. + +- 0.84: Some minor NeoGeo rendering speedups [Carlos Santillan]. + +- 0.79u2: HPMAN updated the NeoGeo sets to use correct roms. + +- 0.78: Removed NeoMAME / CPMAME. + +- 13th November 2003: Brian Troha cleaned up a few unnecessary ROM loads in the Neo Geo driver. + +- 0.76u2: Some input fixes in neogeo.c [HowardC]. + +- 0.70: Paul Priest improved BIOS selection code, now -bios japan can be used with the NeoGeo driver for example. + +- 0.69u3: Changed visible area to 320x224. + +- 0.69b: Aaron Giles changed NeoGeo to use boost_interleave for tight CPU communications instead of throwing cyces away. Changed visible area to 304x224. + +- 0.69a: Mame32Plus team improved Save-State support for NeoGeo games. David Haywood changed NeoGeo resolution to be 320 wide, this is correct, the glitches it causes are verified against a real MVS. Guru verified and correct clock speeds. Changed Z80 CPU2 clock speed to 4MHz and VSync back to 60Hz. + +- 26th May 2003: David Haywood forwarded the 68k CPU core select and Neo Geo save states from MAME32 Plus! + +- 0.69: David Haywood added NeoGeo Mahjong control panel support. Changed NeoGeo framerate to 59fps based on MAMEtesters report about Kof98 intro sync. It would be nice if somebody could give a real accurate measurement of this. Added USA 2-Slot BIOS and Asia BIOS to NeoGeo Driver (recompile to use), also readded line removed by mistake, fixed coinage bug when using USA BIOS. Adds the system option "bios". Rom loading is now modified so that if any of the 4 bits in ROM_BIOSFLAGSMASK of the rom flags are set, it will only be loaded if the value+1 == options.bios. NeoGeo has been modified to take advantage of this as follows: 0 - "sp-s2.sp1"- Europe, 1 Slot (also been seen on a 4 slot) (default), 1 - "sp-s.sp1" - Europe, 4 Slot, 2 - "usa_2slt.bin" - US, 2 Slot, 3 - "sp-e.sp1" - US, 6 Slot (V5?), 4 - "asia-s3.sp1" - Asia S3 Ver 6, 5 - "vs-bios.rom" - Japan, Ver 6 VS BIOS and 6 - "sp-j2.rom" - Japan, Older. Removed NeoGeo Memory Card Manager RESET / CALL option from UI, this feature is only available on the AES console and should be in MESS (and probably won't be needed at all with a real AES BIOS. + +- 19th May 2003: Paul Priest added support for choosing the BIOS in the Neo Geo driver without recompiling. + +- 18th May 2003: David Haywood added support for the mahjong control panel in the Neo Geo driver. + +- 0.68: Removed 'Territory' and 'Game Slots' dipswitches in all games. Renamed all BIOS roms in neogeo.zip and added new user1 roms. + +- 26th March 2003: David Haywood resubmitted the alternate BIOS support for Neo Geo, this time using a compile time switch. + +- 0.63: Added 'Game Slots' dipswitch to all games. + +- 9th January 2003: David Haywood removed the Neo Geo BIOS hacks and added support for other BIOS ROMs than the one that is currently used. + +- 0.62: ElSemi fixed cracking and missing sounds in some neogeo games. Especially kof99 ("how to play" loop) and shocktro (end of attract missing sound). + +- 27th September 2002: ElSemi and Paul Priest fixed the Neo Geo memory card interface. + +- 0.61: Improved raster effects handling in NeoGeo games [Razoola]. + +- 2nd July 2002: smf added proper emulation of the LFSR random number generator in the Neo Geo driver. + +- 30th June 2002: smf fixed the random number emulation in the Neo Geo driver thanks to information from Razoola. + +- 28th June 2002: Nicola Salmoria adjusted the Neo Geo raster effects emulation thanks to information from Razoola. + +- 10th May 2002: Dan Gendreau submitted a change to the Neo Geo driver so that Pop 'n Bounce can be controlled with a paddle. + +- 0.60: Fixed INP playback function for mslugx, lastbld2 and flipshot. + +- 0.58: Added includes\neogeo.h. + +- 0.57: Moved ng-sfix.rom from gfx1 to gfx2 and ng-lo.rom from gfx3 to gfx4. Move all gfx2 roms to gfx3. + +- 0.56: Added machine\neocrypt.c. Added gfx3 rom 'ng-lo.rom' to neogeo.zip. + +- 17th September 2001: Nicola Salmoria implemented correct y zoom for the Neo Geo hardware thanks to help from Miguel Angel Horna, but it causes some problems with games using raster effects. + +- 0.37b13: NeoGeo raster effects fixes [Nicola Salmoria]: Pulstar (level 2 boss), AoF (title screen), Double Dragon (levels with water), AoDK (100 mega shock logo - is it correct?), Eight Man (title screen), Super Dodgeball (flames in attract mode) and Top Hunter (waves when entering bonus stages). + +- 4th March 2001: Nicola Salmoria improved the C 68k core so that it can use separate memory handlers for different width data, and he fixed it from crashing in many Neo Geo games. + +- 28th February 2001: Nicola Salmoria improved the Neo Geo raster effects emulation. + +- 16th February 2001: Nicola Salmoria fixed the Qsound ROM loading and also fixed Neo Geo games from crashing. + +- 0.37b12: Ralf Willenbacher fixed auto animation speed in the NeoGeo games. Changed number of buttons to 4. + +- 7th February 2001: Nicola Salmoria improved the raster effects emulation in the Neo Geo driver. + +- 28th July 2000: Malcor dumped the Neo Geo 330 Mega System by SNK (6x BIOSe). + +- 0.36RC2: [DOS] There are now two options for Hot Rod key mapping, -hotrod and -hotrodse. The latter remaps NeoGeo games to use the lower row of buttons. + +- 0.36RC1: [DOS] -hotrod selects a more appropriate button configuration when NeoGeo games are played [Paolo Fiorani]. + +- 0.36b15: Removed machine\neogeo.h. + +- 0.36b8: Sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight. Fixed the field in ssideki3 etc [Massimo Morra]. + +- 0.36b1: Changed visible area to 304x224 in all NeoGeo games. + +- 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320 (320x224). This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. IMPORTANT FOR PORTERS: The "safety area" allocated by osd_new_bitmap() must now be 16 pixels instead of 8. This is required by the NeoGeo driver. + +- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games) and 320x240 (for NeoGeo and others). + +- 28th May 1999: Andrew Prime added cycle skipping to the most recent Neo Geo games, and Nicola partly fixed a small graphics glitch in Thrash Rally. + +- 0.35b12: Added machine\neogeo.h. Fabrice Martinez added memory card support in the NeoGeo driver. Card data is saved to the MEMCARD directory (you have to create it). Use the TAB menu to access the memory card options. Nicola Salmoria drastically reduced load times of the larger NeoGeo games. + +- 0.35b10: Nicola Salmoria added "kbmame" multi-button key equivalents for the NeoGeo games. They are only available if cheats are enabled. + +- 25th April 1999: Nicola modified the Neo Geo driver to load the roms MUCH faster, and it's not any minor improvement, the minutes waiting at the black screen is completely eliminated. + +- 17th February 1999: Fabrice Martinez has emulated the memory card and the calendar in the NeoGeo driver. + +- 0.35b3: 16-bit color support in the NeoGeo driver. It's enabled in a few games which were particularly affected by reduction to 256 colors [Nicola Salmoria]. Changed Z80 CPU2 clock speed to 6MHz. + +- 0.35b2: Attempt at emulating some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on) [Nicola Salmoria]. + +- 0.35b1: Nicola Salmoria emulated some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on). Fixed NeoGeo palette - it's 5 bits per gun, not 4. Of course this makes the reduction to 256 colors even more difficult. 16-bit video modes will be supported in a later version. + +- 0.34b8: Neo Geo status: All games work, both in arcade and home mode. If you are stuck with a copyright message or the coin inputs don't work, delete the .CFG and .HI file for that game. This will fix the problem. Super Sidekicks controls still stop working after a couple of minutes, though. Sound support is 95% complete. If you experience garbled sound and you get NO GOOD DUMP EXISTS errors, this is caused by bad ROMs, not by imperfect emulation. There is NO WAY to fix that apart from redumping the bad ROMs. If you get a Z80 ERROR message, it means that the sound program ROM is bad. Run the game without sound. A few games have graphics glitches which are not easily fixed. "ROM length mismatch" errors. If you get these, you are just using ROMs larger than the ones MAME expects. This is not a fatal error and the game will still run fine (provided the ROMs are good, of course). You can "fix" the ROMs yourself just by removing the second half of the file. Note that the sizes used by MAME are sort of arbitrary. In many cases it is difficult to know for sure which size the ROMs are really supposed to be, so we decided to consistently use the smallest possible files. The real ROMs *might* be larger than that, but the extra space is not used by the game - it is either all FF, or contains a verbatim copy of the first half. + +- 0.34b6: MAME - FULL sound support, FM synth and ADPCM samples, on 90% of games using the YM2610 emulator [Hiromitsu Shioya]. Auto-animations are supported, these are used in many games. The Neogeo graphics hardware can cause animation without intervention from the main cpu. You can see this in the backgrounds of games such as Karnov's Revenge, Street Hoops, Samurai Shodown, King Of Fighters etc. Very accurate scaling support, including full screen zooms. No more 'missing tiles' on zoomed graphics. Major speedup! You should see at least 20-50% increase on all games. The downside is you will see a black screen for a few seconds at the start of every game as the graphics are converted to a custom format. There are many other optimisations in the video code too. Fixed bug in y-flipped tiles glitched when y<0 (Thrash Rally). Several games have experimental 68000 idle cycle skipping, for these games you should see increases of between 5% and 20%. Games currently using this method are: Puzzle De Pon, Karnov's Revenge, Wind Jammers, Street Hoops and Neo Bomberman. SRAM save size has been reduced to 0x2000 bytes from 0x10000. The NeoGeo has 8 memory frames and will store SRAM data for upto 8 games regardless of how many physical cartridges the machine can take. The MAME emulation emulates a fixed 1 cartridge neogeo, therefore only the first 0x2000 bytes of the SRAM should ever be used. Due to bullet-proofed(!) memory handling there should be no more corrupt SRAM saves either. Remember you can delete a game settings by deleting it's file in the 'hi' directory. Bug where SRAM states were reloaded upon every reset is fixed. Known issues: Some games will give a piracy warning. You can still play the games if you set them to run in Console (Home) mode. For some games you can set the game back to arcade mode after the protection check is done and leave it that way (because some games leave a flag in SRAM as to whether the game has passed it's security check). Line (row) scrolling is not implemented. This is used for the floor in Karnov's Revenge, special effects in Spinmasters, etc and many others. The calendar chip is not yet implemented. This release should give a substantial speed boost over previous betas, and there are some more optimisation ideas to be tried. The Neorage team will support all fixes to the bad roms and make sure their emulator is compatible. Most fixed romsets will work on Neorage already. Added BIOS zip file 'neogeo.zip'. Added Z80 (4MHz) CPU2 and YM-2610 (8MHz) sound. + +- 0.34b4: Bryan McPhail - All graphics nearly fixed, including missing tiles on zooms (pbobble etc). All zooms nearly 100%. Added USA/Japan/Europe mode. Altered start/select button placement, hardly anything uses select so I put start in it's usual MAME place (1 & 2). The 68000 can read back the byte it sends to the Z80, at 0x320000. Fixed soft dips! And implemented backup ram to save them. No crash at end of demo when trying to switch cartridges. Coin inputs work. MAME - This beta contains a major update to the NeoGeo driver. It is still far from perfect but has many improvements over the previous version. This is still very much a 'work-in-progress' driver with many known problems. Hopefully these problems will be fixed soon. How to: You need a zip file called neogeo.zip in your rompath. It should contain at least two files: neo-geo.rom (128k) and ng-sfix.rom (128k). There should also be two other roms which are not yet used by MAME, they _will_ be used in future versions of this driver so do not delete them. You also need to place the game zip in your rompath. If you do not know what 8 character filename the NeoGeo game you want to play has you can type: MAME -listclones neogeo. That will list the 8 character zip names of all currently supported games. What's New? Many graphics improvements: * 'Missing tiles' in games such as Puzzle Bobble are fixed. * Scaling is improved, but still not perfect. Full screen zooms tend to break (eg, Thrash Rally, Art of Fighting). * 'Japan/Europe/USA' territory selection in dipswitch menu. * Start & coin key positions are moved to their 'standard' MAME positions. * Coin inputs work, freeplay is no longer the default.* Soft dipswitches are fully emulated and saved per game, the files are saved to the hiscore directory for now. * Custom drawgfx routine in place. This is slower than the previous MAME release but allows the graphics to be drawn from their native data. This allows: * MEMORY REQUIREMENTS APPROXIMATELY HALVED! And also quicker loading time.* If you experience a 'black screen' for a few seconds after loading it is because the 'pen usage' arrays are being calculated. MAME NeoGeo uses a compressed palette system to give the full NeoGeo 12 bit colour on an 8 bit display (this is nothing new, almost every other MAME driver for high colour games works in the same way, by choosing only the colours that are actually displayed at any one time). Although this gives better quality it actually takes around 10-15% of the processor time each frame. * There is no 'black screen' at the end of each games demo. All games now behave as per the arcade version and cycle to the 'NeoGeo logo' screen. Notes on soft dipswitches: You can access these from pressing F2 (self test) or setting the test mode dipswitch and resetting the virtual machine. Both soft dips and cabinet settings are saved for each game. If, for some reason, you experience strange gameplay (NOT graphics glitches), the soft dips may have become corrupt (this _is_ still a beta release!), to clear them you can wipe the file in the hiscore directory for the game OR go into the hardware test and select the 'clear backup ram' option (recommended). Other Fixes: Emulation of soft dips fixed many problems games had in previous versions, for example, the game timers being set low in games such as KOTM and Art of Fighting are fixed. Almost all 'gameplay' issues are fixed by this. Sidenote: The 'blood bios' is not needed, nor supported. All games affected by the blood BIOS actually have the 'blood' option in their soft DIP options. It can be turned on & off there without having to use a special BIOS. In fact any non-standard BIOS may not work at this point. Due to the much decreased memory requirements large games such as Karnov's Revenge now work. What isn't fixed? 'New' games such as Metal Slug, Pulstar, Shock Troopers do not work, either due to protection or bankswitching used in these games (information needed!). The animation in the 'rain' scenes of Karnov's Revenge does not animate! As mentioned before, full screen zooms are not correct. The MVS memory card is not supported. Probably many other small bugs too. + +- 0.34b1: Added neogeo.c driver, machine\neogeo.c, vidhrdw\neogeo.c and machine\pd4990a.c/h. TODO: Properly emulate the hard and soft dipswitches. Bring memory requirements down. The system is trying to switch games. Leaving it running in attract mode will cause the game to hang, because the system thinks it has got 255 cartridges inserted (see test mode). Implement proper scaling. Properly emulate the uP4990. Fix coin inputs. NeoRage has American, Japan & Europe setting, we only have Jap/English for now, NeoRage also has 'censor' dipsetting. + +- 3rd Augsut 1998: Allard van der Bas - All drivers now load the BIOS rom from the dummy parent no need for zipping the rom in every set. Removed all CPP style comments. + +- 1st Augsut 1998: Bryan McPhail - Currently, the 4bpp NeoGeo graphics are expanded to 8bpp MAME graphics, giving HUGE memory requirements. We have to use a custom zoom function anyway, why not just change it to draw from the 4bpp data... Would save a lot of memory. Compressed all the machine drivers. Added colour fade at start. Fixed the crash when going into soft dips. (bpx at c19c0a). RAM at 10f300 to 10ffff seems to be static? + +- 31st July 1998: Bryan McPhail - Started new layout of drivers, below. Added first attempt at zoom graphics. Made all games clone of NeoGeo parent, so the BIOS will load from it's own zip file (doesn't work yet). Added Thrash Rally - has lots of full screen zooms. + +- 30th July 1998: Bryan McPhail - Found sound byte. Found test switch (from hardware test). Coin inputs still dont work... Note: Puzzle de pon, puzzle bobble, karnov revenge have tiles lowered for testing... fix later. Changed all REAL_60HZ to just 60HZ - no vbl is used here, slight speedup. Fix the drivers at bottom. + +- 29th July 1998: Bryan McPhail - Added Karnovs Revenge. Core change: Make sure 'total' in GfxLayout is an INT not a short. Unsigned int in GfxElement. + +- 28th July 1998: Bryan McPhail - Removed PROM init function, added compressed palette code. + +- 20th July 1998: Allard van der Bas - Palette banking activated. Used by Alpha Mission 2. Now featuring Mac friendliness (tm). rom loading should work on the Mac and the colors should be OK (tip from Brad). + +- 14th July 1998: Allard van der Bas - Implemented banking to bring down the memory requirements. Unfortunately debugging memory area 0xc00000 does not work anymore (weird?). + +- 13th July 1998: Allard van der Bas - Small change to the y tile parameters. + +- 9th July 1998: Allard van der Bas - Neo Geo can have 2 meg of ROM, the second bank is mapped to 0x200000 - 0x2fffff. + +- 4th July 1998: Allard van der Bas - Converted to Mb6 with old allegro. The new allegro library does not work with my graphics card (a Matrox Millenium 2 MB). + +- 30th June 1998: Allard van der Bas - Added fake dipswitch settings for Language and system. + +- 29th June 1998: Allard van der Bas - Finally fixed Y scrolling (YES!). Implemented a very crude zoom, probably have to write my own zoom function. + +- 28th June 1998: Allard van der Bas - Palette stuff implemented but not activated. A number of shadow registers found. + +- 27th June 1998: Allard van der Bas - Fixed some shadow registers, Puzzle de Pon now works 100 %. New tile banking code, Sidekicks now works. New name, Shin Emu Keikaku team. Shin Emu Keikaku team is now: Allard van der Bas, Bryan McPhail and Fuzz. + +$end + + + +$info=neomania.cpp +$drv +0.240 [ClawGrip, CrispX] + + +NOTES: + +- PC with Windows 98 (exact hardware not specified) and a Neo-Geo emulator, with a small PCB for converting VGA + Parallel port (inputs) + sound (with volume knob) to JAMMA (named "NEO MANIA ADAPTER BOARD"). + + +WIP: + +- 0.246: Changed driver to misc\neomania.cpp. + +- 0.240: Added neomania.cpp driver. + +$end + + + +$info=neopcb.cpp +$drv +0.174 [Bryan McPhail, Ernesto Corvi, Andrew Prime, Zsolt Vasvari] + + +WIP: + +- 0.274: Reduced use of literal tags and fixed improved metadata [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to neogeo\neopcb.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Minor spacing fix. Removed MCFG macros [cam900]. + +- 0.202: Eliminated register_postload. Cleanup naming [cam900]. + +- 0.174: Added neopcb.cpp driver. Moved to a separate source file the emulation for JAMMA PCB versions of a few Neo-Geo games, since they don't have a cartslot [Fabio Priuli]. + +$end + + + +$info=neoprint.cpp +$drv +0.140u2 [David Haywood, Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\neoprint.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 7th May 2019: Smitdogg - mvs-scans.com donated a bunch of NeoGeo NeoPrint carts and Bonky is going to dump them. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.203: Removed UPD4990A MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.192: Added CAMERA and MACHINE_NODEVICE_PRINTER flags [Osso]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.153: Removed machine\pd4990a.c/h. Hooked up proper uPD1990/4990 device. Note the odd 4-year bug is still here. uPD1990/4990 improvements, most notably added serial command input [hap]. + +- 0.140u2: Added neoprint.c driver. + +$end + + + +$info=neptunp2.cpp +$drv +0.136u3 [Tomasz Slanina] + + +NOTES: + +- Skeleton driver + + +WIP: + +- 0.251: Merged bgt.cpp with neptunp2.cpp driver. Removed skeleton driver and fold sets into neptunp2.cpp [AJR]. Added MSM6376 (1152000 Hz) sound and replaced I80186 CPU1 with I80188 (36864000 Hz) in bg_barmy, bg_ddb, bg_max and bg_maxa. + +- 0.246: Changed driver to cirsa\neptunp2.cpp and misc\bgt.cpp. + +- 0.231: Improved hardware documentation [jordigahan, ClawGrip]. Added MSM6376 (1152000 Hz) sound. Added 16x 'Unknown' dipswitches. + +- 0.227: Removed the Mexico Lindo set as Haze verified it as completely bad [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.225: Eduardo Humberto Menezes added 'Mexico Lindo' (Unidesa / Cirsa 2004). + +- 0.210: Replaced V30 CPU1 with I80186 in bgt.c. + +- 0.208: Removed MACHINE_CONFIG macros from bgt.c [Osso]. + +- 0.143u3: Added bgt.c driver [Miodrag Milanovic]. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.136u3: Added neptunp2.c driver [Tomasz Slanina]. + +$end + + + +$info=nes_arcade_bl.cpp +$drv +0.248 [Victor Fernandez, Osso] + + +WIP: + +- 0.248: Added nes_arcade_bl.cpp driver. + +$end + + + +$info=newcanasta.cpp +$drv +0.246 [ClawGrip] + + +NOTES: + +- New Canasta, pinball with PC-based electronics, from the Spanish company Marsaplay. + +- AsRock Conroe 1333-d677 Pressler P4FSB1333-650 motherboard. USB-DIO-96 (96 channel digital I/O module from "Access I/O Products, Inc.". + + +WIP: + +- 0.246: Added pinball\newcanasta.cpp driver. + +$end + + + +$info=news.cpp +$drv +0.60 [David Haywood] + + +WIP: + +- 0.247: Removed misc\news.h and misc\news_v.cpp. + +- 0.246: Changed driver to misc\news.cpp/h and misc\news_v.cpp. + +- 0.60: Added news.c driver, vidhrdw\news.c and includes\news.h. + +$end + + + +$info=nexus3d.cpp +$drv +0.144 [Tormod, Smitdogg, The Dumping Union] + + +NOTES: + +- Haredware: MagicEyes VRENDER 3D Soc (200MHz ARM920T CPU / GFX / Sound) and 2x QDSP QS1000 for sound. + + +WIP: + +- 0.261: Migrated to use newer Flash memory emulation (machine\nandflash.cpp) [buffi]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\nexus3d.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Correct pixel clock crystal value [Vas Crabb]. Changed VSync to 60.186724 Hz. + +- 0.213: Added some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]. Changed visible area to 640x480. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.203: Removed SERFLASH MCFG macros [Osso]. + +- 0.150: Fixed typo in machine\serflash.c [David Haywood]. + +- 0.149: Added machine\serflash.c/h. Start refactoring. Added serial Flash device (machine\serflash.c) [David Haywood]. + +- 0.144: Added nexus3d.c driver. + +$end + + + +$info=nibble.cpp +$drv +0.171 [Roberto Fresca] + + +WIP: + +- 0.246: Changed driver to misc\nibble.cpp. + +- 0.171: Added nibble.cpp driver. + +$end + + + +$info=nichild.cpp +$drv +0.199 [Angelo Salese] + + +WIP: + +- 0.262: Added nichibutsu\nbmjctrl.cpp/h. Implemented mahjong panels. Preliminary sound. Implemented alt input method for quiz games. Pinpoint soundlatch clear. Added SW game releases. TMPZ84C011 runs on separate 6 MHz XTAL [Angelo Salese]. Figured out and hook up some dipswitches. Decouple common mahjong inputs from NB1413M3. Use common inputs for nichild, added coin counter and changed DSW order [Dirk Best]. Changed TMPZ84C011 CPU1 clock speed to 6MHz. Added Z80 (4MHz) CPU2, YM3812 (4MHz) and '8-Bit R-2R DAC' sound. Added dipswitches 'PORTD', 'Service Mode' and 7x 'Unknown'. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to nichibutsu\nichild.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Fixed VDP interrupt by filtering it through internal CTC [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed TMPZ84C011MCFG macros [Osso]. Removed V9938 MCFG macros [AJR]. + +- 0.199: Added nichild.cpp driver. + +$end + + + +$info=nightgal.cpp +$drv +0.129 [David Haywood, Angelo Salese] + + +WIP: + +- 0.269: Inputs cleanup [Dirk Best]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to nichibutsu\nightgal.cpp. + +- 0.223: Fixed initializations issues that were causing problems in DEVNOCLEAR debug builds (video\jangou_blitter.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (video\jangou_blitter.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. Removed QUANTUM_PERFECT_CPU, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.189: Rewritten blitter setters (video\jangou_blitter.cpp) [Angelo Salese]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.179: Added some system inputs to NightGal driver [Angelo Salese]. Added dipswitches 'Game Out Rate', 'Rate Max' and 'Service Mode'. + +- 0.171: Added video\jangou_blitter.cpp/h. Moved JANGOU_BLITTER into a device. Added opcodes ldax_imm and stax_imm for NSC8105 CPU core, used by Night Gal Summer (cpu\m6800\6800ops.inc). NSC8105 ADCX opcode is actually an ADDX, fixes gfx garbage in Sexy Gal. Added opcode $b2, Night Gal Summer shows some graphics now. Improved opcode $bb, added extra protection ports. Added screen raw parameters and basic outputs. Added a debug mechanism for /WAIT pin assertion mechanism (enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to Night Gal driver as a quick example. Changed Night Gal to use the new JANGOU_BLITTER device. Implemented flip screen to NightGal driver [Angelo Salese]. Added dipswitches 'BLIT_PORT' and 6x 'Unknown'. Changed visible area to 256x224 and VSync to 59.090909 Hz. + +- 0.148u1: Reduced tagmap lookups in NightGal driver [Wilbert Pol]. + +- 12th June 2010: Angelo Salese - Charles MacDonald recently did some nice researches to the not too much hatred Night Gal HW. I've taken a look to these docs and, after that i've figured out that there was an undocumented protection / open bus thing (!). I've got Royal Queen to work without the major graphic artifacts, unlike all the other games in the HW. I just need to figure out why inputs doesn't work, I guess that it should be something simple & different. Then i'll move on to the other games on this HW... EDIT1: Fixed inputs, just a stupid mistake from my part. EDIT2: Figured out that Night Gal, Royal Night and Night Bunny doesn't have any real difference with Royal Queen, they now works them all. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to the NightGal driver. + +- 0.130u4: Angelo Salese converted NightGal driver to use resistors with the color proms. + +- 0.129: Added nightgal.c driver. + +$end + + + +$info=nightmare.cpp +$drv +0.201 [Tomasz Slanina, Roberto Fresca] + + +NOTES: + +- This is a multi board system based on 2x RCA CDP1802 COSMAC (main & sound CPU), and two graphics devices (VDP) similar to TMS9928 (Texas Instruments), marked as EFO 90501. Also has an On-Screen settings instead of regular dipswitches, saving the config into a SDA2006 NV EEPROM. A big design for 1982. The game was designed by EFO/Playmatic in 1982, then dissappeared and remained lost till now. The name of the game for the local market was "Nightmare", but for the international market they changed the name to "Clean Octopus". + + +WIP: + +- 0.272: Added shared\efo_sound3.cpp/h. + +- 0.246: Changed driver to efo\nightmare.cpp. + +- 0.201: Added nightmare.cpp driver and machine\sda2006.cpp/h. + +$end + + + +$info=ninjakd2.cpp +$drv +0.37b10 [Yochizo] + +0.35b12 [Leandro Dardini, Mirko Buffoni, Roberto Ventura] + +0.33b7 [Jarek Parchanski, Roberto Ventura] + + +WIP: + +- 0.266: Updates and cleanups: Changed robokid and omegaf palette format to 15-bit. Improved graphics ROM region names. Suppress side effects for debugger reads. Removed unnecessary prefixes from function names. Reduced use of preprocessor macros and changed single-line comments to C++ line comments [cam900]. + +- 0.253: Got rid of a few of the remaining MCFG macros [Vas Crabb]. + +- 0.246: Changed driver to upl\ninjakd2.cpp/h and upl\ninjakd2_v.cpp. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Basic inheritance [Angelo Salese]. Reduced duplicates and runtime tag lookups [cam900]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.147u1: Small cleanup. Added support for savestates [hap]. + +- 0.143u8: Kanikani fixed/added comments in Ninja-Kid II driver. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Ninja-Kid II driver. + +- 0.123u6: Nicola Salmoria fixed Ninja-Kid II driver PCM sample rate to match PCB measurement. + +- 0.122u7: Merged mnight.c and omegaf.c with ninjakd2.c driver. Added includes\ninjakd2.h. Cleaned up and merged ninjakd2, mnight and omegaf drivers into a single driver [Nicola Salmoria]: Added flip screen support to all games. Fixed sprite overdraw mode. ninjakd2 congratulations screen (e.g. stage 3) shows japanese characters which were previously missing. In ninjakd2, at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise. In mnight attract mode, when the big ship is firing the other sprites no longer leave trails. In mnight at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode. Added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in mnight without need for a hack. Lowered ninjakd2 PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks. Removed ROM patch that was used to avoid the input protection in omegaf, added a rough but effective protection simulation. Correct some dipswitches. Hooked up sound CPU reset line. Simplified ROM loading for the older games swizzling address lines in driver init. + +- 0.107u1: Aaron Giles fixed the video hardware driver, which used some older functions. + +- 0.84u3: Andrew Gardner fixed save states in the Mutant Night driver. + +- 0.37b10: Added omegaf.c driver and vidhrdw\omegaf.c. + +- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. + +- 0.35b12: Added mnight.c driver and vidhrdw\mnight.c. Roberto Ventura (hardware info). + +- 29th April 1999: Mirko Buffoni sent in a Mutant Night driver. + +- 0.33b7: Added ninjakd2.c driver and vidhrdw\ninjakd2.c. Jarek Parchanski (MAME driver) and Roberto Ventura (hardware info). + +$end + + + +$info=ninjaw.cpp +$drv +0.37b10 [David Graves] + + +NOTES: + +- The driver based on the F2 driver and Raine. + +- Hardware: Taito triple screen games operate on hardware with various similarities to the Taito F2 system, as they share some custom ics e.g. the TC0100SCN. + +- The multi-monitor systems had 2 or 3 13" screens; one in the middle facing the player, and the other 1 or 2 on either side mounted below and facing directly up reflecting off special semi-reflecting mirrors, with about 1" of the graphics being overlapped on each screen. This was the only way to get uninterrupted screens and to be able to see through both ways. Otherwise you'd have the monitors' edges visible. You can tell if your arcade has been cheap (like one near me) when you look at the screens and can see black triangles on the left or right, this means they bought ordinary mirrors and you can't see through them the wrong way, as the semi-reflecting mirrors were extremely expensive. + + +WIP: + +- 0.258: Removed taito\ninjaw.h and taito\ninjaw_v.cpp. Merged driver files [hap]. + +- 0.246: Changed driver to taito\ninjaw.cpp/h and taito\ninjaw_v.cpp. + +- 0.226: Fixed inverted stereo output channels [eito]. + +- 0.215: Accurated PSG output position (subwoofer only) [cam900]. + +- 0.211: Removed register_postload. Simplified handlers and gfxdecodes. Cleanup sprite priority behavior. Reduced unnecessary lines. Split gfx layout related per each TC0100SCNs. Added notes. Fixed namings and spacings. Use shorter/correct type values. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.210: Split gfxdecode per each screens. Fixed spacings [cam900]. + +- 0.209: Removed unnecessary handlers and arguments in some handlers [cam900]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0140SYT, TC0100SCN and TC0110PCR MCFG macros [Osso]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.174: Added layout\ninjaw.lay. + +- 0.136u1: Added includes\ninjaw.h. + +- 0.118u2: Added includes\taitoipt.h. + +- 0.37b10: Added ninjaw.c driver and vidhrdw\ninjaw.c. + +$end + + + +$info=nitedrvr.cpp +$drv +0.31 [Mike Balfour] + + +NOTES: + +- The early revision of Night Driver has the program code stored in 8 chips. + + +WIP: + +- 0.252: Changed atari\nitedrvr.h to atari\nitedrvr_a.h. Removed atari\nitedrvr_m.cpp and atari\nitedrvr_v.cpp. + +- 0.246: Changed driver to atari\nitedrvr.cpp/h, atari\nitedrvr_a.cpp, atari\nitedrvr_m.cpp and atari\nitedrvr_v.cpp. + +- 0.88u4: Added sndhrdw\nitedrvr.c. + +- 0.58: Added includes\nitedrvr.h. + +- 0.31: Added nitedrvr.c driver, machine\nitedrvr.c and vidhrdw\nitedrvr.c. + +$end + + + +$info=nmg5.cpp +$drv +0.86u5 [Pierpaolo Prazzoli] + + +WIP: + +- 0.266: Fixed ROM region naming. Simplify gfx decode layout [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to yunsung\nmg5.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Added copybitmap_trans for bitmap layer. Cleanup duplicates/ACCESSING_BITs and filling bitmap layer [cam900]. + +- 0.145: David Haywood converted NMG5 driver to use generic DECO sprite implementation. Several features are included to support the various clone / bootleg chips derived from this device, it appears to have been a popular base for Korean developers (much as the Tumble Pop code was). + +- 0.136u4: Fabio Priuli added driver_data struct to the NMG5 driver. + +- 0.113u3: Changed YM3812 sound clock speed to 4MHz. + +- 0.111u6: Brian Troha fixed YM3812 sound clock frequency to 3579545 Hz in the NMG5 driver. + +- 0.111u5: Stephane Humbert cleand up and fixed dipswitches and inputs for the NMG5 driver. + +- 0.103: Added save state support to all games. + +- 0.88u4: Pierpaolo Prazzoli fixed Multi Game 5 driver crash. + +- 0.86u5: Added nmg5.c driver. + +$end + + + +$info=nmk16.cpp +$drv +0.122u1 [Mirko Buffoni, Richard Bush, Nicola Salmoria, Bryan McPhail, Luca Elia, David Haywood, R. Belmont] + +0.37b16 [Luca Elia] + +0.37b8 [Mirko Buffoni, Richard Bush, Nicola Salmoria, Bryan McPhail] + +0.37b3 [Luca Elia] + +0.36b2 [Mirko Buffoni, Richard Bush] + + +Bugs: + +- acrobatmbl, hachamfb2, macrossbl, strahljbl: Wrong OPL2 clock. AriaOTP (ID 09282) + +- Many sets: Flip screen problem. jbaronas88 (ID 01856) + + +WIP: + +- 0.286: Added nmk\nmk_irq.cpp/h. Lifted set_scroll_rows out of drawing loop (nmk\nmk16_v.cpp). Refactored NMK16 driver video interrupt generation into separate device (nmk\nmk_irq.cpp) [cam900]. + +- 0.274: Cleaned up code: Removed hard-coded assumptions about surrounding system (nmk\nmk004.cpp). Suppress side effects for debugger reads and improved save state support. Removed unused variables, reduced use of literal tags and added notes (nmk\nmk16.cpp/h and nmk16_v.cpp) [cam900]. + +- 0.270: Get sprite DMA trigger from PROM, it's 2 scanlines earlier [hap]. + +- 0.268: Merged powerins.cpp with nmk16.cpp driver. Extracted NMK004 internal ROM using a new technique. It was dumped from two different devices taken from Acrobat Mission and Thunder Dragon boards. The dump was exactly the same from those 2 devices, so I consider it a good and reliable dump. It was achieved using a custom tool to read internal ROMs from TLCS90 MCUs: https://github.com/sergiopolog/tlcs90-rom-reader. Previously existing dump made by 'trap15' only differs in 3 bytes starting at 0xFBD address. That difference could be caused by the method used to extract the ROM back then. Actually, I talk to him about it and he stated that area around 0xFBF address was marked as unsure when he carried out the process (nmk\nmk004.cpp). Adjusted values for proper screen size, timings and interrupts according to real hardware. Fixed timings and flip-screen for NMK16 games. Removed MACHINE_NO_COCKTAIL flag from airattck, bjtwin, macross2, nouryoku, sabotenb, ssmissin and tdragon2 and clones. Added MACHINE_NO_COCKTAIL flag to tharrier and clones. Fixed background offset for some Afega games. Fixed offset in the additional bg layer of strahl and bioship. Fixed flipscreen on bioship and vandyke. Upgraded interrupts trigger system based on PROM contents. Added info about screen resolutions and timings. Fixed NMK16 prom timing. Merged powerins.cpp into nmk16.cpp driver to make use the new interrupt system [Sergio G]. Fixed max sprite clock related to screen size [cam900]. Changed VSync to 56.205036 Hz. + +- 0.266: Removed nmk\powerins.h and nmk\powerins_v.cpp. + +- 0.264: Added nmk\nmk214.cpp/h. Added NMK214 graphics unscrambling device. The current implementation is less than ideal due to inflexibility of device_gfx_interface. Hooked up NMK214 device for Saboten Bombers [Sergio Galiano]. + +- 0.253: Ignore lane select for main RAM writes for Vandyke and Bio-ship Paladin. This is necessary for high score entry to work [David Haywood]. + +- 0.246: Changed driver to nmk\nmk16.cpp/h, nmk\nmk16_v.cpp, nmk\nmk16spr.cpp/h, nmk\nmk004.cpp/h, nmk\powerins.cpp/h and nmk\powerins_v.cpp. + +- 0.239: Got rid of uses of UNUSED_FUNCTION [Vas Crabb]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables which were causing asserts/crashes/regressions in DRVNOCLEAR build [Osso]. + +- 0.224: Fixed DMA timing related regression [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Use scrolldx for tilemap shifting in some NMK hardwares. Reduced unused. Use timer for sprite DMA behavior. Reduced duplicates. Fixed Saboten Bombers sprite delay. Added notes [cam900]. + +- 0.220: Updated Test Mode usage notes [Angelo Salese]. + +- 0.215: Added video\nmk16spr.cpp/h. Converted NMK 16 bit sprite hardware to a device. Fixed flipped case. Allow pdrawgfx drawing. Correct clock source (pixel clock mostly). Added value for sprite limitation. Added notes [cam900]. + +- 0.214: Added on-board chip & XTAL verifications. Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.213: Reduced duplicates. Added notes for screen raw parameters [cam900]. + +- 0.212: Reduced duplicates. Moved Afega related stuffs into afega_state. Cleanup Twin Action OKI bankswitching routine. tdragon2 and raphero has address-swapped main RAM; related to protection? Simplified handlers. Reduced unnecessary lines and runtime tag lookups. Fixed spacings and namings. Use shorter/correct type values. Correct sound output (Afega games aren't have a stereo output). Fixed metadata. Added/Fixed notes. Fixed tilemap RAM bankswitching behavior - mark tilemap dirty when RAM bank is changed. Fixed sound output balance. Fixed metadata related to regional notice. Correct clocks related to on-board XTALs [cam900]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed NMK004 MCFG macros [Osso]. + +- 0.204: Removed YM2151, GENERIC_LATCH and SEIBU_SOUND MCFG macros [Osso]. Removed NMK112 MCFG macros [cam900]. + +- 0.200: Reduced code duplication and runtime tag map lookups. Moved tilemap ram bankswitching into seperated value. Added save states and for protection values. Implemented sprite limitation. Simplified bit manipulations [cam900]. + +- 0.198: Simplified gfx layout. Fixed spacing [cam900]. + +- 0.195: Cleanup duplicates. Update documents [cam900]. + +- 0.187: Replaced fake TLCS-90 I/O space with callbacks (cpu\tlcs90\tlcs90.cpp and machine\nmk004.cpp) [AJR]. + +- 0.172: Some configured banking and OKI6295 memory maps instead of memcpy [Osso]. + +- 0.155: Various tweaks and improvements in NMK16 driver (timings, sound balance, etc.). Much better sound / music in the following games Bio-ship Paladin, Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder Dragon, Hacha Mecha Fighter, Super Spacefortress Macross and GunNail [trap15, David Haywood]. Note: Thunder Dragon parent was not protected, I've marked it as such and removed the protection sim from it. The protected Hacha Mecha Fighter set never worked properly, I've demoted it to non-working as a result, the new bootleg works with full sound and correct game logic. The protected sets don't handshake with the NMK004 so now lack sound (the sim code didn't care). Currently needs an ugly kludge to prevent bioship resetting periodically, the NMK004 is used as a watchdog, but it ends up hitting it slihtly too late so often resets after a few minutes, probably wants even more precise timing for timers / cores / framerate / whatever? Still need to tweak a few things, convert to raw video params, add 2nd buffer. Double buffer NMK16 sprites [David Haywood]. Changed VSync to 56.18 Hz in most games. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change [David Haywood]. + +- 0.151: David Haywood fixed some tilemap dirty marking when bank changes in NMK16, was causing some issues on later Thunder Dragon 2 bosses. + +- 0.150: Fixed sprite priority issues in NMK16 (tested on Thunder Dragon 2 PCB). This fixes wrong graphic layer depth for enemy planes in Mustang and clones, priority glitches in stage 1/3 of Air Attack and graphics priority problem especially in the 3rd stage of Rapid Hero [trap15]. Fixed array out-of-bounds access in nmk16_state::tharrier_mcu_r() [Oliver Stoeneberg]. Converted NMK004 to a device [Osso]. + +- 0.149u1: Changed region gfx1/2/3 to fgtile, bgtile and sprites. + +- 0.145u6: NMK16 update [trap15]: Fixed some issues and cleaned up the video sources a bit. Marked all appropriate games with a GAME_IMPERFECT_GRAPHICS flag (all of the old methods were imperfect toot hey just weren't marked for some reason). + +- 0.145u1: NMK16 priority fixes [Raiden II Project Team]. + +- 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using TLCS90 CPU. + +- 0.140: Angelo Salese reworked NMK16 irqs by not using cpu_getiloops() function. + +- 0.139u3: Added includes\powerins.h. + +- 0.137u1: Fabio Priuli added save states to the TLCS-90 CPU core. + +- 0.133u2: NMK16 driver documentation update / clean up [Briah Troha]: Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game's romdef. Added PCB layout for Spectrum 2000 & correct company name to YONA Tech. Added PCB layout for Red Hawk. Moved decryption routines (if needed) to between the info/PCB layout header and game romdef. + +- 0.133u1: NMK16 driver clean ups [David Haywood]: Merged some of the duplicated code in nmk16.c, and attempting to handle the larger tilemaps used by Thunder Dragon 2, Rapid Hero and Macross 2 in a more correct way. This has fixed some glitches in the intro of Rapid Hero without breaking the ingame graphics. + +- 0.131u1: Memory map merging for the NMK16 driver and cleaned-up some unneeded video code [Angelo Salese]. + +- 0.130u2: Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]. + +- 0.129u5: Phil Bennett fixed access Violation in clones US AAF Mustang (bootleg) and Thunder Dragon (Bootleg). + +- 0.129: Angelo Salese fixed Coin counter doesn't decrease in tdragon, tdragon1 and hachamf. + +- 0.128u6: Pointer-ified the TLCS-90 core [Atari Ace]. + +- 0.128u3: Added includes\nmk16.h. + +- 0.126u4: Aaron Giles fixed access violation in US AAF Mustang (bootleg) and Thunder Dragon (Bootleg). + +- 0.123u1: Atari Ace added initialization to machine\nmk112.c. + +- 0.122u1: Merged afega.c with nmk16.c driver. Afega/nmk16 cleanups [David Haywood, Tomasz Slanina]: Removed many hacks from both. Fixed a number of games. Changed VSync to 56Hz. + +- 0.112u1: Pierpaolo Prazzoli updated Afega driver to use HOLD_LINE for sound IRQs. + +- 0.111u5: Brian Troha added documentation to the Afega driver. + +- 0.111u1: Luca Elia added new Toshiba TMP90840/TMP91640 CPU core. + +- 0.105u4: Twisty fixed/improved dipswitches in the Afega driver. + +- 0.99u4: Added machine\nmk112.c/h. Alex W. Jackson created new NMK112 ROM banking module and connected it up to the NMK16 driver that made use of it. + +- 0.94u2: Added machine\nmk004.c/h. NMK004 sound simulation [Nicola Salmoria]. Brian Troha fixed NMK16 dipswitches. + +- 0.90: Brian Troha fixed dipswitches in NMK16 driver. + +- 0.82u1: Merged firehawk.c with afega.c driver. + +- 0.82: Added firehawk.c driver (Guru). + +- 0.70u2: Some NMK16 dipswitch / input fixes [Curt Coder]. + +- 29th May 2002: Gerardo Oporto fixed the dipswitch settings in the NMK16 driver. + +- 0.57: Changed bjtwin.c to nmk16.c driver. + +- 0.37b16: Added afega.c driver and vidhrdw\afega.c. + +- 15th June 2001: Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I. + +- 25th April 2001: David Haywood updated the Bombjack Twin driver and got Vandyke playable. + +- 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. + +- 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states. + +- 0.37b8: Merged macross.c with bjtwin.c driver. + +- 0.37b5: Added macross.c driver and vidhrdw\macross.c (Mirko Buffoni). + +- 0.37b3: Added powerins.c driver and vidhrdw\powerins.c. + +- 0.36b2: Added bjtwin.c driver and vidhrdw\bjtwin.c (Mirko Buffoni - MAME driver, Richard Bush - hardware info). + +$end + + + +$info=nmkmedal.cpp +$drv +0.194 [Osso] + + +WIP: + +- 0.246: Changed driver to nmk\nmkmedal.cpp. + +- 0.194: Added nmkmedal.cpp driver. + +$end + + + +$info=norautp.cpp +$drv +0.129u3 [Roberto Fresca, Angelo Salese] + +0.119u4 [David Haywood] + + +NOTES: + +- Special thanks to Alan Griffin, that kindly helped providing good references that allowed me to improve the system emulation. + + +WIP: + +- 0.277: Added support for dynamic size chars lines. That fixes the paytable shown in different games such as dphl, dphljp, dphlunkb, sureshoto, smshilo, etc, allowing to remove the imperfect graphics flags. Rewrote the screen update to save a big number of lines. Fixed some ROM loads. Added technical notes. Unified some machine configs. Improved Prologic, Kimble Z80 and Noraut JP ASCII PCB layouts. Decoded color palettes from bipolar PROMs (applies to hardware types featuring these devices). Implemented dynamic palette per line. Fixed more ASCII PCB layouts. Fixed documentation about the 3x PPI 8255 devices for both Narout and DPHL types of hardware. Documented control panels and added/fixed a lot of technical notes. Added new inputs, worked machine configs and buttons-lamps layouts for new games. Got rid of some now unnecessary driver inits. Created an extended memory map and respective machine config. Created a machine start to init all the necessary things. Unified the bipolar PROM palette size in 256 entries. Added more documentation and ASCII PCB layouts. Added technical notes [Roberto Fresca, Grull Osgo]. Improved edge connector/pinout diagram. Splitted the video update to fix palette for non bipolar PROM sets [Roberto Fresca]. + +- 0.276: Removed misc\norautp.h and misc\norautp_a.cpp. Added layout\noraut10.lay and layout\noraut09_sureshot.lay. Major improvements to norautp driver: Consolidate driver in one file. New palette for drhl and drhla. Added new test functions for drhl, drhla, dphl and dphla. Cleaned all the conditional unused things. Rewrote inputs for different sets. DIP switches improvements for norautp and norautrh. New inputs for norautua, dphla, drhl and ssjkrpkr. New portmap for dphl and dphla. Added Interrupts through vertical sync for all sets based on i8080. Fixed norautua and norautub table for bin to bcd conversion. New button-lamps layout with 10 buttons for dphl, dphla, dphljp, drhl, drhla and ssjkrpkr. Clickable buttons for all former buttons-lamps layouts. Implemented a custom timer and counter to get correct reads in unknown hardware. Added buttons-lamps layout to smshilo. Added technical notes. Added hopper support and extended palette. Promoted dphl, dphla, dphljp, dphlunkb, drhl, drhla, norautua, norautub, smshilo, ssjkrpkr and sureshoto to working [Roberto Fresca, Grull Osgo]. + +- 0.258: Cleanup driver [Roberto Fresca]. + +- 0.246: Changed driver to misc\norautp.cpp/h and misc\norautp_a.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.187: Don't hardcode "Readout" inputs [AJR]. + +- 0.148u3: Modernized Noraut Poker driver [Miodrag Milanovic]. + +- 0.135u3: Noraut Poker driver improvements [Roberto Fresca]: Added new technical notes. Added Kimble Z80 hardware support. Added Prologic-Noraut hardware support. Added proper discrete sound support to Kimble games and Prologic-Noraut Joker Poker. Slightly adjusted the visual area to 464x248. This can be wrong and must be rechecked. Relocated the hardware notes and layouts to ROM_LOAD section, so can be seen/maintained in a cleaner way. Fixed the default lamps state. + +- 0.135u2: Improvements to Noraut Poker driver [Roberto Fresca]: A lot of work in memory maps and machine driver stuff. Improved inputs / dipswitches for some games. Added lamps support / layouts to new working games. Added preliminary support to Kimble hardware. Added support to CGI's Credit Poker 30x games. Added new (and fixed old) technical notes. Renamed norautpn descripion to Noraut Deluxe Poker (bootleg). Added a placeholder for tpoker2's undumped 68705 MCU. Reorganized the driver, plus some clean-ups. Renamed kimblejp to kimbldhl. Changed game description to Kimble Double Hi-Lo. Added specific memory map & machine driver to Kimble Double Hi-Lo. Fixed the Kimble Double Hi-Lo CPU type. Added notes about the code obfuscation and PPI's handling/offsets. + +- 0.134u4: Noraut/Draw Poker Hi-Lo (M.Kramer) driver improvements [Roberto Fresca]: Added Draw Poker Hi-Lo (japanese), based on 8080A CPU. Merged the gtipoker memory map and machine driver with dphl. Created a base machine driver and then derivatives by hardware. Split the regular RAM and NVRAM systems. Added 'Hi-Lo Double Up Joker Poker' from SMS Manufacturing. Added smshilo hardware details and PCB layout. Added smshilo discrete sound circuitry scheme/documentation. + +- 0.134u3: Improvements to Noraut poker driver [Roberto Fresca]: Added Draw Poker Hi-Lo hardware support, based on 8080A CPU. Mirrored the PPI's offsets to simplify/merge the hardware emulation. Added hardware documentation and PCB layouts from both DPHL sets. Added DPHL discrete sound circuitry scheme/documentation. Added Turbo Poker 2 from Micro Manufacturing. Added PMA poker. Documented the Turbo Poker 2 hardware. Added Turbo Poker 2 PCB layout from hi-res picture. Switched to the new PPI core. Commented out the 3rd PPI device till handshaked strobe lines can be properly emulated. For now, all VRAM access is through direct handlers. This allow to remove the hacks per set needed to boot the games. + +- 0.134u1: Noraut discrete sound system [Roberto Fresca]: Changed C1 value (from PPI-1 PC6 line and Darlington array) to match the real value, as seen on the PCB. This should reproduce the 555 output accurately. + +- 0.134: Added audio\norautp.c and includes\norautp.h. Derrick Renaud and Roberto Fresca added discrete sound to the Noraut Poker games. + +- 0.133u5: Improvements to Noraut Poker driver [Roberto Fresca]: Correct CPU clock to Xtal/8. Discovered 3 new I/O lines coming from PPI-2, PC0-PC2. They are mixed with the handshake ones. Added the READOUT button to noraut12 games. Split the main machine driver to cover 2 different Noraut systems. Added partial support for PPI-2, PC0-PC2 output lines on noraut11 games. Figured out other remaining I/O lines. Added new handlers to simulate the handshake lines. Still need real support through PPI-2. Updated technical notes. Rerouted norautp and norautjp READOUT button to its own place. Routed the whole video RAM access through PPI-2 (bypassed the handshake lines for now). Merged back the noraut machine drivers after the 3rd PPI connection. Added Low Level Hopper manual input. Added a new machine driver for extended hardware. It has 2 jumpers that cut the a14 and a15 addressing lines. + +- 3rd September 2009: Roberto Fresca - I passed all the Noraut System VRAM handlers through PPI8255-2. This device is configured in a unusual mixed mode: Mode2 for group A (full bidirectional port with 5-handshaked lines) + Mode0 for group B out (regular port out lines) + some C lines as I/O. Unfortunatelly need to bypass/hack the OBF handshake line because it's not working as expected. Otherwise all games are entering in an infinite loop. + +- 29th August 2009: Roberto Fresca - Noraut System, take 3: This time I worked to document every I/O port. As consequence, some inputs were changed, lights were hooked, and the two existent control panel layouts were added. Also fixed some other stuff. + +- 0.133u4: Added layout\noraut11.lay and noraut12.lay. Improvements to Noraut Poker driver [Roberto Fresca]: Switched to pre-defined Xtal clock. Changed the way how graphics are banked/accessed. Fixed the graphics offset and number of tiles per bank. Added new sets: Noraut Red Hot Joker Poker, Noraut Poker (NTX10A) and Noraut Joker Poker (V3.010a). Fixed the tile size/decode for the first GFX bank. Added proper norautrh inputs, including the readout button. Added partial dipswitches to norautrh. Added an extra dipswitch to Noraut Red Hot Joker Poker. Also added DIP locations to the whole bank. Added a default NVRAM for Noraut Joker Poker. Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded. Fixed the x-offset for 32x32 tiles lines. Fixed the screen aspect and visible area. Confirmed correct colors. No bipolar PROM involved. Added Noraut Joker Poker hardware and PCB layouts. Documented the discrete audio circuitry. Added a full diagram. Fixed the coin counters. Documented all the output ports. Added a scheme with descriptions for every existent port. Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn. Created lamps layouts for 11 and 12-lamps scheme. Rerouted some inputs to mantain the inputs layout. Renamed some inputs to match the text with the real cab buttons. Removed the imperfect colors flag from the existent sets. Added 2 different control panel layouts to the source. Updated technical notes. + +- 26th August 2009: Roberto Fresca - More about Noraut System: We were made some experiments. I made a trojan that Alan Griffin kindly ran in his system. That was great to confirm how the 16x32 tiles are decoded/arranged. Even confirmed that colors are 100% accurate. New improvements were made. The screen aspect and visible area were fixed, x-axis offset of 32x32 tiles was corrected, added a default NVRAM to Noraut Joker Poker to avoid the phisical keyboard limitation regarding multiple simultaneous inputs. + +- 20th August 2009: Roberto Fresca - Back to work: I made a lot of improvements to Noraut Poker driver. Also added some new sets dumped by Alan Griffin. Sound is discrete and need the real circuitery traced to be implemented. Here are some snaps from Noraut Red Hot Joker Poker. Changes: Switched to pre-defined Xtal clock. Changed the way how graphics are banked/accessed. Fixed the graphics offset and number of tiles per bank. Added new set: Noraut Red Hot Joker Poker. Added new set: Noraut Poker (NTX10A). Added new set: Noraut Joker Poker (V3.010a). Fixed the tile size/decode for the first GFX bank. Added proper norautrh inputs, including the readout button. Added partial dipswitches to norautrh. Added more technical notes. + +- 0.129u3: Added norautp.c driver. Merged gtipoker.c with norautp.c driver. + +- 28th January 2009: Merged GTI Poker (gtipoker.c) with this driver. Added new memory map and machine driver for gtipoker. Hooked 2x PPI 8255 to gtipoker. Hooked the video RAM access ports to gtipoker. Changed norautpn description of Noraut Poker (No Payout), to Noraut Poker (bootleg), since the game has payout system. Some clean-ups. + +- 27th January 2009: Initial release. Defined ROM, RAM. Added 2x PPI 8255 for regular I/O. Added complete inputs and hooked dipswitches. Added video RAM support. Added NVRAM. Added lamps support. Added coin counters. Identified the sound writes. Added hardware description. Added pinout scheme. Added technical notes. + +- 0.119u4: Added gtipoker.c driver (David Haywood). + +$end + + + +$info=notechan.cpp +$drv +0.191 [Roberto Fresca] + + +WIP: + +- 0.246: Changed driver to misc\notechan.cpp. + +- 0.191: Added layout\notechan.lay. Added notechan.cpp driver. + +$end + + + +$info=nova2001.cpp +$drv +0.123u1 [Howie Cohen, Frank Palazzolo, Alex Pasadyn, Allard van der Bas, Uki, David Haywood, Steph, Phil Stroffolino] + +0.37b11 [David Haywood, Steph, Phil Stroffolino] + +0.37b16 [Uki] + +0.34b3 [Allard van der Bas] + +0.33b6 [Howie Cohen, Frank Palazzolo, Alex Pasadyn] + + +WIP: + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to upl\nova2001.cpp/h and upl\nova2001_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.227: Fixed incorrect palette size [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Cleanups. Reduced duplicates, unnecessary lines and MCFGs. Fixed some namings and spacings. Use shorter type values [cam900]. Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.160: Added save state support to Nova 2001 driver [Osso]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Nova 2001 driver. + +- 0.129u6: Phil Bennett fixed rom checks in Penguin-Kun Wars, Ninjakun Majou no Bouken and Raiders5. + +- 0.123u1: Merged ninjakun.c, pkunwar.c and raiders5.c with nova2001.c driver. + +- 0.122u7: Changed ninjakid.c to ninjakun.c driver. + +- 0.71u1: Curt Coder converted Nova 2001 driver to use tilemaps. + +- 0.37b16: Uki added raiders5.c driver and vidhrdw\raiders5.c. + +- 5th March 2001: David Haywood added state saving to Ninja Kid. + +- 25th February 2001: Uki fixed some graphics glitches in the Nova 2001 driver. + +- 0.37b11: Added ninjakid.c driver and vidhrdw\ninjakid.c. This driver was started after interest was shown in the game by a poster at various messageboards going under the name of 'ninjakun'. I decided to attempt a driver for this game to gain some experience with Z80 & Multi-processor games. + +- 7th January 2001: Phil Stroffolino fixed several bugs in the Ninja Kid driver, including the vertical scrolling graphics. Takahiro Nogi fixed some more Ninja Kid graphics glitches. + +- 4th January 2001: David Haywood and Phil Stroffolino have written an almost perfect Ninja Kid driver, though some graphical problems remain. + +- 0.34b3: Added pkunwar.c driver and vidhrdw\pkunwar.c (Allard van der Bas). + +- 0.33b6: Added nova2001.c driver and vidhrdw\nova2001.c. + +$end + + + +$info=novadesitec_fr002.cpp +$drv +0.241 [Jorge Silva, Osso] + + +WIP: + +- 0.271: Added cpu\f2mc16\f2mc16_adc.cpp/h, f2mc16\f2mc16_clock.cpp/h, f2mc16\f2mc16_intc.cpp/h, f2mc16\f2mc16_port.cpp/h, f2mc16\f2mc16_ppg.cpp/h, f2mc16\f2mc16_reload.cpp/h, f2mc16\f2mc16_uart.cpp/h, f2mc16\mb90570.cpp/h and f2mc16\mb90640a.cpp/h. Replaced f2mc16\mb9061x.cpp/ with f2mc16\mb90610a.cpp/h. Created devices for the onboard analogue to digital converter, clock generator, interrupt controller/Extended intelligent I/O service, I/O port, Programmable Pulse Generator, reload timer and UART. CPU core exposes the RMW line for onboard devices. Log messages will contain the address of the start of the instruction, rather than the next byte the CPU is about to fetch. Added INT9/INT addr16 & INT addr24 software interrupt instructions. Fixed INCW @RWx & DECW @RWx instruction length. Added missing fetch of immediate value in MOV @RWx + RW7, #imm8 [smf]. + +- 0.268: Fujitsu Micro F2MC-16 CPU: Flesh out CPU emulation. Support INT #vct8, LSL A, R0 and FILSWI instructions. Support many more EA-type instruction modes. Prevent MOVS(W)I and FILS(W)I from clobbering RW0 if it lies within the destination range (f2mc16\f2mc16.cpp) [AJR]. + +- 0.267: Fujitsu Micro F2MC-16 CPU: Added and fixed several instructions. Added additional instructions from Prin-C disassembly (f2mc16\f2mc16.cpp) [qufb]. Disassembly updates: Correct decoding of FILSWI. Eliminated unnecessary and somewhat confusing INC A and DEC A aliases (f2mc16\f2mc16d.cpp) [AJR]. + +- 0.246: Changed driver to novadesitec\novadesitec_fr002.cpp. + +- 0.241: Added novadesitec_fr002.cpp driver. + +$end + + + +$info=novadesitec_fr004.cpp +$drv +0.241 [Jorge Silva, Osso] + + +WIP: + +- 0.246: Changed driver to novadesitec\novadesitec_fr004.cpp. + +- 0.241: Added novadesitec_fr004.cpp driver. + +$end + + + +$info=novadesitec_fr009.cpp +$drv +0.241 [Jorge Silva, Osso] + + +WIP: + +- 0.246: Changed driver to novadesitec\novadesitec_fr009.cpp. + +- 0.241: Added novadesitec_fr009.cpp driver. + +$end + + + +$info=nsg6809.cpp +$drv +0.193 [AJR] + + +WIP: + +- 0.246: Changed driver to misc\nsg6809.cpp. + +- 0.193: Added nsg6809.cpp driver. + +$end + + + +$info=nsm.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pinball\nsm.cpp. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP. Test menu works [Robbbert]. Added keypad control and Samples sound. Added 'Diag4' and 'Diag6' dipswitches. + +- 0.147u1: Added layout\nsm.lay. + +- 0.141u1: Added nsm.c driver. + +$end + + + +$info=nsmpoker.cpp +$drv +0.139u4 [Roberto Fresca] + + +WIP: + +- 0.267: Converted printfs to logmacro (machine\m6m80011ap.cpp) [Angelo Salese]. + +- 0.246: Changed driver to misc\nsmpoker.cpp. + +- 0.147: Added machine\m6m80011ap.c/h [Angelo Salese]. + +- 0.139u4: Added nsmpoker.c driver. Roberto Fresca added new driver for NSM TMS9995 based hardware. + +- 7th October 2010: Initial release. Added technical notes. + +$end + + + +$info=nss.cpp +$drv +0.100u2 [R. Belmont, Anthony Kruize] + +0.71u2 [Anthony Kruize, Lee Hammerton (MESS), Pierpaolo Prazzoli, David Haywood] + + +NOTES: + +- Hardware: This system is basically a Super Nintendo with a timer. The main board has 3 slots on it and can accept up to 3 plug-in carts. The player can choose to play any of the available games, although I'm not sure why anyone would have wanted to pay money to play these games when the home SNES was selling as well. The control panel was also just some SNES pads mounted into the arcade machine control panel. Not very usable as-is and very cheaply presented. There are 3 types of carts. The carts have only a few components on them, including some ROMs/sockets, a few logic chips/resistors/caps, a DIPSW8 block, one unknown DIP8 chip (with it's surface scratched) and some solder-jumper pads to config the ROM types. The unknown DIP8 chip is different per game also. There is a sticker on top with a 2-digit game code (I.E. MW/AT/L3 etc). + +- Driver based on the original MESS driver by Lee Hammerton (aka Savoury Snax). + + +Bugs: + +- nss_ncaa, nss_lwep: After running these games one after the other, a crash may result. Robbbert (ID 08610) + + +WIP: + +- 0.282: Fixed status flag display in emulation mode. In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK (g65816\g65816.cpp) [arekkusu42]. + +- 0.277: S-DSP updates/cleanups: Fixed pitch modulation emulation, save state support reference (https://snes.nesdev.org/wiki/SNESdev_Wiki), indent, typenames and input clock. Reduced unnecessary lines. More std::clamp uses. Use BIT for single bit flags, lowercase hexadecimal values and reference for voice state reference (https://snes.nesdev.org/wiki/S-SMP). Use logmacro.h for logging and BIT for single bit flags (sound\s_dsp.cpp) [cam900]. Changed S-DSP sound clock speed to 24576000 Hz. + +- 0.264: Fixed wraparound in (stack,S),Y addressing mode. Emulated (direct,X) emulation mode wraparound bug and fixed handling of direct page accesses in emulation mode. Ignore emulation mode for 24-bit pointer reads/writes. Force usage of native 16-bit stack handling for 65816-exclusive stack instructions. PEI also forces native 16-bit direct page handling. PLB reads from ($200) instead of ($100) when S=$1FF in emulation mode (g65816\g65816.cpp/h, g65816\g65816op.h) [Adrian Siekierka]. + +- 0.261: Use properly sized types for registers, fixes SNES-Test wanting execution to wrap within the same bank (g65816\g65816.h) [R. Belmont]. + +- 0.255: Zerofill class variables and get rid of conflict with snes_state::m_wram [hap]. + +- 0.250: Clean up image loading handlers (nintendo\snes.h) [AJR]. + +- 0.246: Changed driver to nintendo\nss.cpp. + +- 0.243: Fixed JSR being a cycle short (g65816\g65816op.h) [R. Belmont, O. Galibert]. + +- 0.241: Partial revert DMA cycle function (machine\snes.cpp) [cam900]. + +- 0.238: Fixed SNES timing and interrupt (machine\snes.cpp) [cam900]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build (machine\snes.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed rom spc700.rom. Replaced SPC700 CPU2 with 'Nintendo/Sony S-SMP' and SNES Custom DSP sound with 'Nintendo/Sony S-DSP'. + +- 0.219: Added fix for Sony SPC700 opcodes TCLR1 and TSET1. Removed page crossing penalty on EA_DIY. Doing so allowed some of our internal S-SMP/S-DSP tests to pass [jwdonal, David Viens]. + +- 0.218: Seiko Epson S-3520CF RTC: Various fixes and improvements [MetalliC]. + +- 0.217: Allow saving members of structures in n-dimensional arrays. Reduced the number of save registrations (video\snes_ppu.cpp) [Vas Crabb]. + +- 0.216: Fixed rapid vertical scrolling in rexronan and other games (video\snes_ppu.cpp). Fixed MAME crashes when starting a game with (MESS) SNES (PAL). Apply raw parameters as (MESS) SNES. Fixed doubled-up frames on interlaced games, off-by-one-line graphical glitches in some games and out-of-bounds vector accesses on interlaced SNES games. Ported over more of BSNES's PPU-fast implementation. Fixes many bugs, possibly causes more. Fixed (MESS) Super Mario World sprite blending regression (video\snes_ppu.cpp). Converted OAM code from BSNES ppu-fast [Ryan Holtz]. Changed visible area to 512x225. Removed configurations settings. + +- 0.215: Run HTOTAL double only if needed. Also run HDMA when vpos=0 (video\snes_ppu.cpp and machine\snes.cpp). Fixed (MESS) Vortex & Judge Dreed graphics [AmatCoder]. The SNES only has 64kbytes of VRAM, not 128kbytes (video\snes_ppu.cpp). Fixes graphics in (MESS) Yoshi's Island, probably others. Fixed background layer drawing based on higan ppu-fast [Ryan Holtz, byuu]. Adjusted HBlank timing interval to the most common case. Fixes off-by-one parallax in Yoshi's Island [byuu]. Added support for screens that vary horizontal width mid-frame (emu\screen.cpp), and hooked it up to the SNES driver. Fixes (MESS) dkongcu intro and others [Ryan Holtz]. Added 'Select BG1-4 and OAM priority' and 'Draw sprite in reverse order' configuration. + +- 0.214: Do not update HDMA if enabled channels are the same (machine\snes.cpp). Fixing (MESS) Pilotwings. Fixed 5a22 and spc700 clock cycles. Fixes (MESS) snes jdredd stops working after title screen and snes firemenu has black screen [AmatCoder]. + +- 0.210: Fixed sound issue when autosave is enabled in (MESS) SNES (audio\snes_snd.cpp) [Osso]. + +- 0.209: Simplified handlers. Added input clock (shared to SPC700 or independent?) and device_clock_changed. Use shorter type values. Reduced unnecessary lines. Fixed spacings. Added notes (audio\snes_snd.cpp) [cam900]. + +- 0.208: Added callback for fetching open bus. Simplified read/write handlers (bus\snes\*) [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Clock PPU at MCLK [Ryan Holtz]. + +- 0.204: Removed RP5H01 and S3520CF MCFG macros [Osso]. + +- 0.202: Removed M6M80011AP MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.195: Removed m_clock_line (video\m50458.cpp) [AJR]. + +- 0.194: TnDIV divides by 256 when setting written is 0 in SNES sound. Merged timer counters into one single function (audio\snes_snd.cpp). All SNES APU docs claims that SPC700 audio CPU runs at 2.048 MHz and there's no mention about an internal divider (which should belong to the CPU core while fixing the opcode cycles anyway) [Angelo Salese]. Changed SPC700 CPU1 clock speed to 2048000 Hz. + +- 0.186: Removed timer_pulse (machine\s3520cf.cpp) [Osso]. + +- 0.185: Removed a few legacy type macros and eliminated uint type properly (cpu\g65816\g65816cm.h) [AJR]. + +- 0.178: Revised/correct hardware info [Guru]. + +- 0.175: Fixed back N5A22 clock steps (cpu\g65816\g65816cm.h; timing bug that was lingering for a while, no idea about what it fixes / breaks for SNES but it doesn't seem harmful from a quick random test). Minor NSS screen output fixes [Angelo Salese]. + +- 0.174: Moved around STAT78 PAL variable (video\snes_ppu.cpp and machine\snes.cpp) [Angelo Salese]. + +- 0.164: Added a second rom label variant to NSS Super Mario World IC1 [byuu]. + +- 0.157: Fixed save state problem (machine\snes.c) (see (MESS) smwu for example) [Osso]. + +- 0.156: Initialized more class variables (video\snes_ppu.c) [Fabio Priuli]. + +- 0.155: Added a few more members to SNES save state and initialized some unintialized members (video\snes_ppu.c and machine\snes.c) [Wilbert Pol]. Changed RP5H01 from read8/write8 to read_line/write_line. Removed unneeded RP5H01 enable/disable in Nintendo Super System driver. Fixed assert [hap]. + +- 0.154: Changed video\snes.c video\snes_ppu.c. Added video\snes_ppu.h. Converted SNES PPU to be a device [Fabio Priuli]. Fixed usage of uninitialized members in snes_ppu_device [Oliver Stoeneberg]. + +- 0.149u1: Simplified SNES input handling and made controller ports 16bits wide, since this is the way they are accessed by our code [Fabio Priuli]. + +- 0.149: Timers from the base state class should be still considered by the derived class (includes\snes.h). Modernized the SNES sound device (audio\snes_snd.c/h) [Fabio Priuli]. Modernized the RP5H01 device [Osso]. + +- 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli]. + +- 0.148u4: Went through Nintendo drivers and like for the NES earlier, made using the default keyboard controls attempted to follow left to right button order on actual controller or machine [Tafoid]. + +- 0.148u2: Removed machine\snesbsx.c. Fixed initialization of necdsp_device when no static_config is provided (cpu\upd7725\upd7725.c) [Oliver Stoeneberg]. Let's try to untangle a bit the knots between machine and PPU. Some cleanups. Moved some SNES stuff into the driver class. Further register cleanups. Removed a bunch of now redundant variables. Shuffling some code around. Other two statics gone. Removed snesbsx driver: It never worked, and satellaview support will be done through slot devices. Moved SNES add-on chips emulation to MESS. Some SNES modernization and cleanup. Updated the SNES driver to only save the real amount of SRAM present on the cart. This means that old .nv files won't be directly compatible with newer exe, but you shall be able to keep your saves by backing them up and taking the first block of the correct size (e.g. if you take the first 8KB block of your old .nv for Super Metroid it should work fine with the new exe). At the same time, MESS should be now compatible with saves taken in other emulators. Added a missing open bus case. Experimental merging of SNES memory handlers. please test your favorite SNES games against previous code (or against latest release) and report regressions. Split ROM/RAM accesses to cart in SNES slot implementation in order to simplify the code. Greatly simplified mapping and access for cart ROM. Given the massive internal changes, please test once again your favorite SNES games against previous code (or against latest release) and report regressions. I have removed the DSP1B dump from NSS, because I plan to update NSS to use slot devices as well and that will cover everything needed by SMK, if we ever find its NSS release and dump it [Fabio Priuli]. Direct update handler is not being used in snes, therefore removed together with snes_ram variable [Miodrag Milanovic]. + +- 0.148u1: Refactor SPC7110 and SDD1 implementations to be more class-friendly and not to use running_machine to access the ROM data [Fabio Priuli]. Fixed Visual Studio compiler warning in machine\snessdd1.c [Oliver Stoeneberg]. + +- 0.147u2: Changed space_func to delegate (cpu\g65816\g65816.c) [Miodrag Milanovic]. Fixed dezaemon SRAM mappings (machine\snes.c) [Fabio Priuli]. O. Galibert added the 5 missing keys for (nss_con3, nss_rob3, nss_ssoc and nss_sten), courtesy of Martin Korth, the charset proper dump (m50458-001sp), courtesy of DogP, patch by ReadOnly. + +- 0.147u1: Fixed SRAM issues (machine\snes.c) [Fabio Priuli]. + +- 0.147: Added video\m50458.c/h and machine\s3520cf.c/h. Moved snes_oam in the state machine, allows to be showable in the debugger (video\snes.c and includes\snes.h). Fixed vertical sprite wrap-around in SNES driver. State-ized CG RAM and snes_vram. Fixed SNES VRAM size. Rewriting NSS driver in progress, hooked up the security keys. Various hook-ups, presumably dies at the EEPROM/RTC check and throws an error (enables the OSD layer bit). Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW. Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System. Hooked up the protection chip, fails for unknown reasons. Removed credit where it doesn't belong to (PROM keys are encrypted, wants money back). Got the RP5H01 protection to work (still says no slot for whatever reason tho). Update info and re-instate the URL for noca$h. F-Zero runs without hacks, needs to implement the communication now. Various hook-ups for reset/halt lines and the like, all games but F-Zero doesn't boot now (drivers\nss.c, machine\snes.c and video\m50458.c). Invert BIOSes (the default one was for Multi-carts), all games with a vaild security PROM now boots properly. Some improvements, some base SNES bug(s) prevents this to work like expected. Added horizontal/vertical char size, making the NSS logo to look better. Added sound mute in SPC700 then hooked up for NSS. Kill user5 in SNES related drivers. Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s), fixes some (not all) crashes at soft reset. Fixed NSS reset behaviour, now games shouldn't die anymore when the CPU halts [Angelo Salese]. State members do not override legacy start/resets [Miodrag Milanovic]. Improved SPC700 cycle opcode timings [Angelo Salese, byuu]. Changed 5A22 CPU1 clock speed to 21477272 Hz. Changed visible area to 256x225. Added OSD display (288x216, 60Hz). Added buttons 7-13 and 2x coin slots. + +- 0.146u5: Removed some unnecessary unsigned >= 0 checks (machine\snes.c) [Oliver Stoeneberg]. + +- 0.144u5: Fix four SPC700 opcodes which didn't disassemble correctly [kevtris]. + +- 0.143u1: Update NEC DSP core to correctly generate the ov1 and s1 ALU flags (and hence, SGN register contents) [Lord Nightmare, Segher, BYUU, Cydrak]. Further upd7725 fixes, new code might actually work properly now, fixed uninitialized variables [Lord Nightmare, Wilbert Pol]. + +- 0.142u1: Implementation of uPD7725 p0 and p1 output bits as device lines; preliminary implementation of INT input line [Lord Nightmare]. + +- 0.141u3: Fabio Priuli fixed save state error (snes_snd.c). + +- 0.141u1: Added uPD7725 16-bit DSP core and hookups for SNES hardware [BYUU, R. Belmont]. R. Belmont removed no longer needed SNES HLE code. + +- 0.140: Attempt to provide a correct M50458 char rom, used by the Nintendo Super System [Pat Dardenko, Angelo Salese]. + +- 0.138u1: Added machine\snesbsx.c. Basic hook-ups of the Nintendo Super System BIOS [Angelo Salese]. Added Z80 (4MHz) CPU3. + +- 0.137u3: Angelo Salese fixed ext latch behaviour in the SNES driver and fixed a bug with un-inited DMA regs, fixes at least a long-standing bug with nss_ssoc dimmed team selection screen. Angelo Salese and Fabio Priuli fixed various SNES SRAM issues. Fabio Priuli fixed clipmasks in hires modes. + +- 0.137u2: Fabio Priuli greatly simplified the SNES tile drawing routines, fixed a couple of small bugs in mosaic support, reworked debug functions to be detected properly in all games. Improved VRAM accesses (they're invalid during active display) and DMA transfers (not all addresses can be accessed). Enabled PPU->CPU HDMA transfer and moved hdma variables to snes_state. Updated HDMA to init/update according to Anomie's docs. Enforced abus validity check on DMA reads, fixed possible tile and VRAM out of bounds bugs. Moved some more variables to driver state, set a few addresses as open bus and slightly changed SuperFX handlers not to access SNES WRAM. Fixed a bug in SPC7110 handlers (now Tengai Makyou Zero test reaches RTC tests and fails them, instead of getting stuck at MUL/DIV tests). Implemented very preliminary (and currently broken) SPC7110 RTC emulation. Updated DSP2 handlers to better reflect Overload's docs (problem and fix actually found by BYUU). Updated add-on chips handlers to reflect BYUU's findings. Fixed reserved memory address read not returning open_bus; fixed a few add-on chip reads not returning open_bus. Fixed a SRAM size problem and moved PPU registers handling to video\snes.c. Added save states to NES PPU and performed some minor cleanups. Fix to the DMA issue with S-DD1 games. Angelo Salese clear pending IRQ if the IRQ enable flag is disabled in the SNES driver. Moved the I/O update status inside a timer in the SNES driver. First step in supporting master cycle delays in the SNES driver. Basic implementation of the DMA master cycles steals in the SNES driver. Basic implementation of the memory map master cycle steals in the SNES driver. Added boundary checks for MVN and MVP opcodes when in M mode in the G65816 CPU core. Replaced G65C816 CPU1 with 5A22 (21480000 Hz). + +- 7th April 2010: Angelo Salese - I'm currently improving again stuff in the Super NES driver. Right now, I have a major task to do: Implement the master cycle "steals" that the devices does on that HW. Starting by the simplest one (the DMA) it starts to give reasonable results, The Smurfs - Travel the World, Mario Paint, Pachio Kun Special 2 and Super Cup Soccer all boots and Libble Rabble, Major Title and Super Tetris 2 + Bombliss have working inputs. Probably something regressed for now, but we'll do death count once that all of this is correctly implemented... + +- 0.137u1: Added audio\snes_snd.c/h. Removed audio\snes.c. Fabio Priuli reworked SNES OAM drawing routines. Implemented correct range over and time over flags (sprite limits) and FirstSprite priority. Moving more variables to driver data class and refactoring/cleaning up some code. Updated SNES sound device to use device handlers, to store its internals in a struct, and to save them. Added some SNES internal refactoring, some new debug functions, a small mode7 fix. Updated SNES DSP1, DSP2, DSP3, DSP4, OBC1, SRTC and ST010 addon chips to store their variables in struct and to save them. Added proper sprite priorities. Added pseudo-hires effect. Changed 'SNES Custom' sound to 'SNES Custom DSP (SPC700)'. Added save states to the SPC700 core. + +- 0.137: Fabio Priuli simplified the SNES drawing routines, added support for offset-per-tile, cleaned up the code, fixed remaining issues in hires modes, fixed serial joystick reads and slightly simplified palette handling. Added very preliminary driver_data class for SNES based drivers (it only contains input-related items for the moment, because these are needed to add support for additional controller types in MESS). Fixed scrolling problems. Refactor joypad inputs to be consistent with other input devices (used in MESS). jbo_85 fixed Offset-per-tile graphics. jbo_85 and Fabio Priuli fixed OAM overflow. + +- 0.136u4: Minor SNES refactorization. Temporarily reverted implementation of mult/div through timers since it breaks some SNES games on the MESS side [Fabio Priuli]. + +- 0.136u3: SNES WIP [Fabio Priuli]: Added a couple of registers to snes_ppu struct. Moved color blending (background & subscreen color addition/subtraction) at the end of the drawing process. Removed some unused (and not working anymore) debug code. Fixed the remaining debug functionalities. Moved colour struct to be another layer (simplifying some code). Updated hires blending to work with two pixel at time. Fixed clipmasks with hires modes. + +- 0.136: Hardware multiplication and division on the SNES takes 8 machine cycles to complete [Wilbert Pol]. + +- 0.135u4: Fabio Priuli moved SNES timer allocation to MACHINE_START. + +- 0.134u1: Angelo Salese fixed SNES CG ram reading address and an incorrectly SNES setted DMA register read, fixes DMA Memory in the test cartridge. Changed region user6 to addons. + +- 0.134: Added machine\snesdsp3.c, snesdsp4.c/h. ZSNES Team and Fabio Priuli added emulation for the SNES DSP-3 and DSP-4 add-on chips, based on latest ZSNES. + +- 0.133u5: Added machine\snesrtc.c and snessdd1.c. SNES updates [R. Belmont, Harmony]: Correct ROM loading behavior for SuperFX games. Added more ROM mirroring needed by certain SuperFX 2 games. Correct the behavior of certain bit-restricted SuperFX registers. Doom, Yoshi's Island, Dirt Trax FX and Voxel Demo show things now. Improved S-DD1 emulation, neither game using S-DD1 boots yet. SuperFX updates [Harmony]: Inlined a number of functions for possible speed increase. Removed some memory buffering cruft, to be re-added later. Fixed behavior of ASR opcode. With additional MESS-side changes, Stunt Race FX is playable, and Vortex shows much more. Hooked up RAM and ROM buffering. Inlined several more functions. Removed debug spew. Added the ability to define an external IRQ line callback, and hooked it up to the 65C816. Fixed flag calculation for HIB opcode. Hooked SuperFX chip up to the SNES machine driver. Fixed carry handling in ADC, ADCI, SBC and SBCI opcodes. Fixes many SNES SuperFX bugs. Made numerous corrections to SNES S-DD1 chip emulation, SFA2 and Star Ocean still do not boot. SuperFX updates [Anonymous]: Fixed disassembly of LMULT/FMULT ops. Fixed reads using LDW/LDB. Fixed writes using STW/STB. Fixed SBC carry behavior. Fixed GETC ROM access behavior. Some SuperFX games begin to show things in MESS. At least partly fixed PLOT and RPIX behavior. This fixes many gfxs in Star Fox and Vortex, but no polys yet. + +- 0.133u4: Added cpu\superfx\superfx.c/h and sfx_dasm.c. Argonaut SuperFX core improvements [Anonymous]: Hooked up Branch instructions. Fixed numerous SuperFX core bugs. Improved disassembler to more gracefully handle ALT* opcode effects. Correct instruction behaviors: STOP, SUB, SBC, SUBI and CMP. Added LSR and ROL opcodes. Updated instructions to use the safer superfx_gpr_write: LOOP, PLOT, INC and DEC. Added missing register writeback to LMS. Correct carry flag behavior in ROL opcode. Correct BRA target address calculation (maybe still wrong). Correct LOOP target address calculation. Made sure that FROM sets cpustate->sreg_idx. Disabled RAM/ROM clocking, going with instant transfer for now. Understood and re-enabled pipelined instruction architecture, Star Fox runs farther. Fixed a ridiculous typo in ROL instruction. Fixed overflow flag calculation on ADDI / ADCI. Fixed lack of register reset after ADD / ADC / ADDI / ADCI. SNES improvements [Angelo Salese]: Fixed half colour blending behaviour. + +- 0.133u3: SNES Updates [Angelo Salese]: Fixed direct color gfxs in mode 7. Fixed direct color gfxs in mode 3/4. Fixed a VRAM out-of-bounds bug. Fixed a blending bug involving main/sub color maths. Fixed interlace mode gfxs when not in gfx modes 5/6. Fixed a GDMA boundary bug. Made the OAM address reset more accurate. Fixed HDMA mid-frame inits. Added clip colors to black window function. Converted color clipping to use struct entries. Made dynamic H resolutions to be called only at vblank start and fixed gfx mode switching 1/5 and 5/1. Made the gfx mode switches more accurate. Correct a bunch of SPC registers behaviour. Improved joypad read/write handling and fixed a serial port quirk. Fixed serial port for player 2 as well. Improved cart mode 20 reserved access behaviour. Added OBJ interlace support. + +- 0.133u2: SNES video updates [Fabio Priuli]: Re-enabled video debug functionalities in debug build (to toggle background layers). Added proper priority tables for various bg/obj layers. Largely simplified tile and line drawing routines, and fixed small bits here and there. Further simplification of tile drawing routines. Added palette index to 8bpp tiles (correct color_shift still unsure, though). Reworked video drawing routine to simplify the various graphic mode drawing and to allow proper implementation of priority orders (especially bg3 priority bit and mode 7 priority order). Improved mode 7 extbg (still missing mosaic). Added some more debugging options. Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct. Implemented Mosaic in Mode 7. Merged OAM functions. Added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device). Fixed Mode 7 shared scrolling/matrix registers. Slightly optimized Mode 7 math (by using Anomie's recursive formula). Moved some more register contents to PPU struct. Added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect). Simplified window masking code and moved some more regs to PPU struct. SNES fixes (mostly MESS specific) [Angelo Salese]: Fixed Super Kick Boxing booting and sound (audio\snes.c). Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot. Fixed mode 5/6 bg drawing cutted in half bug. Fixed (presumably) broken gfxs in nss_sten. More accurate behaviour of the last scroll register. Improved mode 5/6 gfxs when tile size = 16x16. Fixed rowscroll line bugs in many games. Made the unsupported reads on I/O open bus, fixed a layer enable in Super Kick Boxing. Fixed VRAM size when in hires mode. Hooked up interlace mode. Fixed doubled y-axis sprites when in interlace mode. Improved window effects when in H-512 mode. Removed a kludge with color windows. Fixed buggy layer clearance when in H-512 modes. Fixed the x scrolling wrap around bug when hscroll == 0. Fixed a bug that were causing a row of corrupted tiles during scrolling situations. Fixed IRQ ack and fixed TIMEUP register open bus behaviour. Even more aggressive open bus fixes. Fixed a partial update bug when the screen is in interlace mode. Fixed 8bpp layer colors. + +- 0.133: Several MESS-specific SNES fixes for rendering [Angelo Salese]. + +- 0.131u2: Fabio Priuli fixed access violation in the NSS driver. + +- 0.129u4: Changed 'Custom' sound to 'SNES Custom'. + +- 0.129u1: Atari Ace removed the interface declarations and functions in the SPC700 core. Most of it is handled by CPU_GET_INFO, some of it was no longer implemented, and since pointerization it wasn't possible to call it externally anyhow. Made all SNES obc1_, DSP1_ and DSP2_ exports static. + +- 0.128u5: Pointer-ified the SPC700 core [R. Belmont]. + +- 0.128u2: Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #). + +- 0.127u7: Tomasz Slanina fixed problem with OAM address reset at start of vblank (machine\snes.c). Fabio Priuli and BYUU added emulation for SNES special chips DSP-2 & OBC-1: Added sources snesdsp2.c & snesobc1.c. Removed special chips detection from MAME. Modified memory handlers to account for the new chips. + +- 0.127u6: Fabio Priuli changed the NSS/SNES loading code to support more cart/memory layouts and generally be more in line with the MESS way of handling SNES cartridges. Also some minor NSS/SNES cleanups. + +- 0.127: R. Belmont added save states to G65C816 CPU. + +- 0.123u3: R. Belmont removed bogus DIPs ('Enforce 32 sprites/line') from the NSS driver. + +- 0.123u2: Zsolt Vasvari converted SNES (except debug code) to RGB32 as it was a serious abuser of the palette system. + +- 0.122u3: Improves accuracy and documentation of NSS/SNES DSP-1 [Andreas Naive, R. Belmont]. + +- 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110u4: R. Belmont reworked the SNES raster timing to use MDRV_SCREEN_RAW_PARAMS() and friends. All but one of the "electronics tests" in the SNES diagnostics cart now pass with flying colors. Changed visible area to 256x224 and VSync to 60.098476 Hz. + +- 0.105u1: Modified a number of drivers that were using empty RAM regions for RAM or which had extraneous memory regions. Most significant changes were to the Arcadia, NSS and ST-V drivers [Aaron Giles]. Added 'flags dispose' to region user3. + +- 0.102u5: Rob Bohms fixed the SUBW H flag in the SPC700 core. + +- 0.102u3: Added machine\snesdsp1.c. NSS/SNES updates from latest MESS [R. Belmont]: Improved memory mapping. Improved raster timing. Added HIRQ support and better VIRQ support. Improved joypad support. DSP-1 support (including all subtypes). Counter latching support. Fixed OAM read/write. Fixed stereo sound. Fixed several bugs in the SPC700 core [R. Belmont]: Fixed carry usage in ADC/SBC, fixed overflow flag in ADDW/SUBW (I think), BRK now modifies the status register properly and fixed DAA/DAS edge case. Changed G65C816 CPU1 clock speed to 3580000 Hz. Added dsp1data.bin (DSP add-on chip ROM) to the BIOS set. + +- 6th December 2005: R. Belmont - Finally found the typo in MESS that prevented the SNES sound from being in full stereo. Updated MAME's NSS/SNES code to the latest MESS. + +- 10th October 2005: R. Belmont - I added DSP1 support to the MESS SNES emulation, only to discover most of those games required more advanced timing than was currently supported. With some tips from Aaron Giles, I reworked the main raster timing and it's greatly improved those games (and broken several others, but I'll deal with that next). + +- 0.100u4: More NSS updates [R. Belmont]: This is mostly for MESS's benefit but nss_ncaa improves from it too. SPC700: Fixed operand order for SBC to memory. SNESHW: Implemented unknown DMA & HDMA modes. SNESHW: Fixed SRAM sizing (used as protection in some games). SNESHW: Boosted interleave. Fixed scroll registers to work like real hardware. Fixed timing of OAM address reset and range/time over reset to better match real hardware. Fixed missing "break" for HDMA mode 5. Fixed behavior of OLDJOYx registers when auto-read is enabled. Changed region cpu2 rom to user5. Changed visible area to 512x480 in all games. + +- 30th September 2005: R. Belmont - Made some additional fixes to the SNES emulation in MAME/MESS that didn't make it into u3 (curse Aaron and his unpredictableness). Sound now works in more games, including the Earthworm Jim series and NCAA Basketball. Also correct the save RAM size so games like Super Mario All-Stars and Donkey Kong Country don't think you have a copier connected. + +- 0.100u3: Nintendo Super System sound update [R. Belmont]: Fixed bugs in SPC700 ADC, SBC, ADDW, SUBW, MUL, DIV and CLRV opcodes. Fixed several APU hardware/timer issues. Added accurate sound DSP emulation from the latest OpenSPC. Fixed some timing issues that prevented Act Raiser from syncing up. Result: Generally accurate sound in the working NSS games and in many SNES games over in MESS as well. Added new SPC700 cpu2 BIOS rom. Changed SPC700 CPU2 clock speed to 1024000 Hz. + +- 29th September 2005: R. Belmont - I've submitted working SNES hardware sound to MAME and MESS. In MAME this impacts the nss_* games, and in MESS it should be obvious. There are some remaining SPC700 bugs left but many games play perfectly or nearly so. The DSP emulation is used by kind permission of the author of OpenSPC, which gives the closest output possible to a real SNES. + +- 0.100u2: Small NSS update [R. Belmont]: R. Belmont fixed disassembly of 2 SPC700 instructions. Fixed behavior of the APU port clear flag to not clobber the output ports - games now can boot and run without the "APU skipper". Fixed SPC700 CMP instruction flags. + +- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in SNES driver with the use of force_partial_update(). + +- 24th February 2005: Guru - Nintendo Super System & 3 carts arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. + +- 22nd February 2005: Guru - Nintendo Super System motherboard and carts (Super Mario World, Super Tennis, Amazing Tennis, Lethal Weapon, Super Soccer, Act Raiser, F-Zero, Robocop 3, Contra 3, Addams Family, NCAA Basketball and Irem Skins Game) just arrived. + +- 0.88u2: Aaron Giles moved gamename prefixes to end in Nintendo Super System games. + +- 0.79u3: Nathan Woods removed a duplicate global variable definition in src\sndhrdw\snes.c. + +- 0.79u2: Nathan Woods refactor driver to remove MESS specific code in src\machine\snes.c. + +- 9th February 2004: Nathan Woods sent in miscellaneous fixes to the NSS driver. + +- 0.77u3: SNES emulation improvements from MESS [Nathan Woods]. Misc changes and improvements from the SNES driver in MESS. Added stereo sound. + +- 12th December 2003: Nathan Woods sent an update to the Nintendo Super System driver with miscellaneous changes and improvements. + +- 0.71u3: Pierpaolo Prazzoli fixed the Nintendo Super System (G65C816 CPU, driver and machine). Nathan Woods updated machine\snes.c from Anthony Kruize (MESS SNES driver author). + +- 0.71u2: Added nss.c driver, machine\snes.c, sndhrdw\snes.c, vidhrdw\snes.c and includes\snes.h. TODO: Emulate extra chips - superfx, dsp2, sa-1 etc. Add sound emulation. Currently the SPC700 is emulated, but that's it. Add horizontal mosaic, hi-res. interlaced etc to video emulation. Add support for fullgraphic mode(partially done). Fix support for Mode 7. (In Progress). Handle interleaved roms (maybe even multi-part roms, but how?). Add support for running at 3.58MHz at the appropriate time. Sure there's lots more... + +- 8th July 2003: David Haywood re-added the Nintendo Super System driver based on the MESS SNES driver, but it's still not working very well. + +- 14th February 2003: Pierpaolo Prazzoli ported the SNES driver from MESS and modified it to run some Nintendo Super System games. + +$end + + + +$info=nwk-tr.cpp +$drv +0.86 [Ville Linde] + + +WIP: + +- 0.281: Correct sound irq frequency [hap, Guru]. + +- 0.275: Cleaned up code: Removed hard-coded tags and reduced code duplication. Improved save state support and suppress side effects for debugger reads. Increased size of CG board ROM regions to avoid out-of-bounds errors if higher banks are selected. Use bitfield extraction helpers, reduced literal tag usage, use logmacro.h for logging, made some variables const. Reduced preprocessor macros, updated comments. Split palette per CG boards (K001604 also has palette RAM interface?) (konami\nwk-tr.cpp and konami\konppc.cpp). Fixed max palette numbers of gfxs (konami\k001604.cpp) [cam900]. + +- 0.261: Use multibyte.h helpers (konami\k573mcal.cpp) [AJR]. + +- 0.251: Added konami\konppc_jvshost.cpp/h. Implemented JVS. Refactor JVS host code into a common device for Konami PPC400 series systems. Rewrote GN676 LAN board emulation. Now passed boot checks and supports x76 security chip (konami\konami_gn676_lan.cpp) [Windy Fairy]. + +- 0.246: Changed driver to konami\nwk-tr.cpp. + +- 0.243: Fixed crashes on start in NWK-TR games [Vas Crabb]. + +- 0.233: Combined CG boards into single screen alternate frame rendering. Major K001604 2D tilemaps rewrite and documentation update. Simplified K001604 memory layout. Make LAN board act like other machines are disconnected (machine\konami_gn676_lan.cpp) [Ville Linde]. + +- 0.232: Added machine\konami_gn676_lan.cpp/h. Extracted LAN board implementation from NWK-TR driver to a device and hooked it up to clone Thrill Drive (ver UFB). It doesn't reset anymore but needs analog controls hook-up. Made use of arrays, kill trampolines and tag lookups and other minor cleanups [Osso]. + +- 0.228: Use strcmp instead of core_stricmp for per-game hacks [AJR]. + +- 0.226: Updated documentation as well as added some code from hornet.cpp's driver to correct the whole "dual screen" situation. Added the second K001604. Since NWK-TR does use two CG boards, there should be a second K001604 as well. Also had to add additional read/write parameters to support using two K001604s for now. Updated network board documentation to better explain the chip at 2G, XICOR X76F041, and functions. Added NO_DUMP placeholders to the games that use this specific network board with the added EEPROM. Renamed 'Thrill Drive (EAA)' to 'Thrill Drive (EAB)' because the program rom used for this set uses the 'B' version. Also removed the "BAD_DUMP" flag from the timekeeper because the network board and timekeeper region data do not match. I would add a parameter for thrilldbe to change the network region data to "EA" but I don't know if it's even worth changing the simulation (imo better to hook the correct device like with ksys573). Demoted Thrill Drive (JAE) and clone Thrill Drive (JAB) to NOT_WORKING. The two never really worked to begin with and have gotten worse in later versions (freezes and crashes more often). I did test versions of MAME with and without my edits and both act the same. Added Voodoo and screen parameter changes by cam900 from hornet.cpp. So far so good for this driver too. Added additional CG board roms for Racing Jam (JAC) and clones Racing Jam: Chapter 2 (EAE) and (JAE). According to Racing Jam: Chapter 2 (EAE)'s kit manual, it prompts the operator to change roms from the master and slave CG boards thus giving proof of the two using extra CG board roms. Thrill Drive's kit manual doesn't prompt the operator to replace the slave CG board roms. Made some attempts to fix the handbrake with no avail. Adding another pedal input port may have to be necessary [Hydreigon]. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Greatly improved inputs (among other things) [Hydreigon]. Added 'Skip Post' dipswitch. + +- 0.205: Removed KONPPC and K001604 MCFG macros [Osso]. Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.202: Removed K033906_VOODOO MCFG macros [Ryan Holtz]. Removed K056800 MCFG macros [Osso]. + +- 0.201: Removed ADC12138 MCFG macros [Ryan Holtz]. + +- 0.198: Use device finders and eliminated machine().device(tag) (machine\konppc.cpp) [AJR]. + +- 0.194: Implemented front layer rotate and zoom (video\k001604.cpp). Konami NWK-TR System has 2 graphics boards [Ville Linde]. Added ADSP21062 (36MHz) CPU2 and 2nd display (512x384, 60Hz). + +- 0.171: Fixed network ram test [Ville Linde]. + +- 0.159: Documented the network board [Guru]. + +- 0.154: Updated ADC12138 to use delegates and slightly reduced tagmap lookups in NWK-TR driver while at it [Fabio Priuli]. + +- 0.149: Modernize ADC12138 device [Osso]. + +- 0.147: Improved LAN controller emulation. Fixed vblank interrupt and tilemap rendering. Correct tilemap position [Ville Linde]. + +- 0.145u4: Minor NWK-TR driver clean up [Brian Troha]: Added PCB location to all roms. Fixed a comment, a rom name and white space. + +- 0.136u3: Fabio Priuli converted NWK-TR driver to use the Konami 001604 device and removed the old code. + +- 0.130u3: Kanikani added DIP locations to NWK-TR driver. + +- 0.126u2: Atari Ace made the initialization of various Konami PPC drivers consistent from run to run, hopefully fixing most multisession issues. Also moved some allocations from static to dynamic storage. + +- 0.125u7: Aaron Giles cleaned up system register access in Konami PowerPC games. Altered network IRQ timing to fix several problems. Most games are back to their previous "working" states. Guru added more complete README's for Konami PowerPC games. + +- 0.125u5: Aaron Giles designated the Konami PowerPC fast RAM accesses for work RAM. Removed unnecessary mirroring. + +- 0.124: R. Belmont got most of the Konami PPC games running again. + +- 0.115u3: Cleaned up the tilemap get_info callbacks [Atari Ace]: Regularized and clean up the existing callbacks. Changed some callbacks to use int tile_index as the parameter so that all callbacks use consistent naming. Folded some direct uses of tile_info.flags into calls to SET_TILE_INFO(). Changed the Konami drivers to manipulate the tile_info global only within the tile_get_info callbacks. Replaced all the callback declarations with TILE_GET_INFO() wrappers. Changed the interface to pass tile_info as a parameter and made tile_info a static variable only accessible inside tilemap.c. + +- 0.114u3: Further improved the ROZ layer emulation in the K001604 [Ville Linde]. + +- 0.114u2: More Konami updates [Ville Linde]: Hooked up vblank interrupt to Voodoo in all Voodoo-based games. Added ADC1213x A/D converter emulation (machine\adc1213x). Hooked up analog controls in NWK-TR games. + +- 0.114u1: Ville Linde improved the NWK-TR driver to get Thrill Drive mostly working. + +- 0.114: Konami NWK-TR update [Ville Linde]: Improved the LANC board emulation. Improved the graphics board emulation so that it passes all the self-tests. + +- 0.113u4: Ville Linde improved the K001604 ROZ layer emulation. + +- 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers. + +- 0.112u3: Ville Linde improved the K001604 tilemap chip emulation. + +- 0.110u3: Ville Linde added support for multiple K001604 chips. Hooked up sound emulation. Consolidate K056800 emulation (machine\konamiic.c). Improved NWK-TR gfx board emulation. + +- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami NWK-TR to work with the SHARC changes. + +- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidate common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. + +- 0.86: Added nwk-tr.c driver. + +$end + + + +$info=nyanpai.cpp +$drv +0.37b12 [Takahiro Nogi] + + +WIP: + +- 0.286: Changed driver to nichibutsu\nyanpai.cpp, nichibutsu\nyanpai.h and nichibutsu\nyanpai_v.cpp. Cleaned up code a bit [Vas Crabb]. Cleanups: Use struct for each layer and made palette RAM into memory share. Reduced duplication and unnecessary code. Sync file/driver name with updated metadata. Use device_mixer_interface for sound routing (nichibutsu\nichisnd.cpp) [cam900]. Added 'Nichibutsu Sound Device'. + +- 0.246: Changed driver to nichibutsu\niyanpai.cpp/h and nichibutsu\niyanpai_v.cpp. + +- 0.240: Use finder for memory banks (audio\nichisnd.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device [AJR]. Removed MACHINE_CONFIG macros [Osso]. Replaced MC68000 CPU1 with Toshiba TMP68301. + +- 0.204: Removed GENERIC_LATCH and NICHISND MCFG macros (audio\nichisnd.cpp) [Osso]. + +- 0.203: Removed TMP68301 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.188: Added audio\nichisnd.cpp/h. Wrote a new device container for Nichibutsu sound HW, merged usage for Niyanpai driver [Angelo Salese]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.161: Added save state support to Niyanpai driver, configured banking and removed some trampolines [Osso]. + +- 0.154: Start to make the TMPZ84C011 a proper CPU type, migrate code from niyanpai to the CPU [David Haywood]. Blitter registers in Niyanpai are 8-bit. Smear byte writes the same as a real 68000. Fixed regression caused by 68k change [Alex Jackson]. Replaced Z80 CPU2 with TMPZ84C011. + +- 0.152: Death to m68kfmly.c/h, hooked parallel port to TMP68301 in Niyanpai driver (very preliminary) [Angelo Salese]. + +- 0.145u8: Fixed graphics draw speed in the Niyanpai driver. Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers (niyanpai, etc.) [Takahiro Nogi]. + +- 0.139u4: Angelo Salese removed IRQ hack in Niyanpai HW. + +- 0.131u2: Angelo Salese converted Niyanpai driver to use AM_IMPORT_FROM instead of macros. + +- 0.131u1: Angelo Salese merged memory maps in the Niyanpai driver. + +- 0.128u3: Added includes\niyanpai.h. + +- 0.86u2: Takahiro Nogi changed Niyanpai video drawing routine. Added highcolor process routine for Musoubana. Added some process and definitions in machine\nb1413m3.c. + +- 0.37b12: Added niyanpai.c driver and vidhrdw\niyanpai.c. + +$end + + + +$info=nycaptor.cpp +$drv +0.62 [Tomasz Slanina] + + +NOTES: + +- Hardware similar to Fairyland Story + +- Cycle Shooting (Taito '86) is running on (almost) the same hardware as NY Captor, but MCU dump is missing. + +- You need to press SERVICE1 while resetting the game to enter the "test mode". + + +WIP: + +- 0.276: Correct sound CPU interrupt frequency. Interrupt is generated by dividing down the output of the 8 MHz crystal oscillator [Jose Tejada]. Small cleanup. Added audiocpu irq change [hap]. + +- 0.255: Revise caps and resistors values (sound\msm5232.cpp) [Yaei, TremiRodomi]. + +- 0.246: Changed driver to taito\nycaptor.cpp/h and taito\nycaptor_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added DIP locations and improved documentation [Guru]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.189: Soundlatch modernization. Synchronize machine\gen_latch.cpp at start to ensure broadcast of initial "not written" state. This makes the N.Y. Captor hack unnecessary [AJR]. + +- 0.182: Added machine\taito68705interface.cpp/h. Removed machine\nycaptor.cpp. + +- 0.164: Switched N.Y. Captor driver to configured banking [Osso]. + +- 0.139u2: Fixed dipswitches and inputs in N.Y. Captor driver (after verification of the Z80 code) [Stephane Humbert]. + +- 0.136u4: Fabio Priuli added driver_data struct and save states to the N.Y. Captor driver. + +- 0.131u1: Angelo Salese merged memory maps for N.Y. Captor driver. + +- 0.125u5: Added includes\nycaptor.h. + +- 0.62: Added nycaptor.c driver, machine\nycaptor.c and vidhrdw\nycaptor.c. + +$end + + + +$info=nyny.cpp +$drv +0.55 [Darren Olafson] + + +WIP: + +- 0.246: Changed driver to sigma\nyny.cpp. + +- 0.116u3: Removed video\nyny.c. + +- 0.55: Added nyny.c driver and vidhrdw\nyny.c. + +$end + + + +$info=odyssey.cpp +$drv +0.194 [Roberto Fresca] + + +WIP: + +- 0.268: Added bus\pci\ncr53c825.cpp/h. + +- 0.256: Added machine\pc87306.cpp/h. + +- 0.246: Changed driver to misc\odyssey.cpp. + +- 0.194: Added odyssey.cpp driver. + +$end + + + +$info=offtwall.cpp +$drv +0.36b3 [Aaron Giles] + + +NOTES: + +- Hardware: Atari "Round" + +- Unknown Verify: In several places, the value 1 is stored to the byte at $3fdf1e. A fairly complex subroutine is called, and then $3fdf1e is checked to see if it was set to zero. If it was, "HARDWARE ERROR" is displayed. To avoid this, we just return 1 when this value is read within the range of PCs where it is tested. + +- Sprite Cache: Somewhere in the code, if all the hardware tests are met properly, some additional dummy sprites are added to the sprite cache before they are copied to sprite RAM. The sprite RAM copy routine computes the total width of all sprites as they are copied and if the total width is less than or equal to 38, it added a "HARDWARE ERROR" spriteto the end. Here we detect the read of the sprite count from within the copy routine, and add some dummy sprites to the cache ourself if there isn't enough total width. + +- Bankswitching: Like the slapstic, the SoS bankswitches memory using A13 and A14. Unlike the slapstic, the exact addresses to trigger the bankswitch are unknown. Fortunately, Off the Wall uses a common routine for the important bankswitching. The playfield data is stored in the banked area of ROM, and by comparing the playfields to a real system, a mechanism to bankswitch at the appropriate time was discovered. Fortunately, it's really basic. + + +WIP: + +- 0.252: Removed atari\offtwall.h and atari\offtwall_v.cpp. + +- 0.246: Changed driver to atari\offtwall.cpp/h and atari\offtwall_v.cpp. + +- 0.197: Added video\atarivad.cpp. + +- 0.58: Added includes\offtwall.h. + +- 0.36b3: Added offtwall.c driver and vidhrdw\offtwall.c. + +$end + + + +$info=ohmygod.cpp +$drv +0.37b3 [Nicola Salmoria] + + +NOTES: + +- Not sure about the scroll registers + +- Lots of unknown RAM, maybe other gfx planes not used by this game + + +WIP: + +- 0.275: Increased OKI MSM6295 clock to 2MHz [Mylstar Electronics]. + +- 0.246: Changed driver to atlus\ohmygod.cpp. + +- 0.240: Added video\ohmygod.cpp and includes\ohmygod.h. Use finder for memory bank and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.176: OKI6295 memory map instead of memcpy [Osso]. + +- 0.136u4: Added includes\ohmygod.h. + +- 0.131u1: Angelo Salese merged memory maps in OhMyGod driver. + +- 0.37b3: Added ohmygod.c driver and vidhrdw\ohmygod.c. + +$end + + + +$info=ojankohs.cpp +$drv +0.57 [Takahiro Nogi] + + +WIP: + +- 0.280: Removed vsystem\ojankohs.h and vsystem\ojankohs_v.cpp. Consolidate driver into single file [Osso]. + +- 0.259: Fixed Chinese Casino [BET] (Japan) freezes when you select a girl and start the game. After the dice is rolled and the tiles are distributed and arranged, the game will not move beyond that point [Osso]. + +- 0.246: Changed driver to vsystem\ojankohs.cpp/h and vsystem\ojankohs_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, YM2149 and VSYSTEM_GGA MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.189: Document some pins and clocks [AJR]. + +- 0.186: Rewrote input handling [Dirk Best]: Added missing player 2 controls. Verified and removed non-existing keys from games. Added dipswitch locations to all games. Identified some of the unknown dipswitches. Clean up and correct code. Removed tagmap lookups. + +- 0.184: Added video\vsystem_gga.cpp/h. Added skeleton device for Video System C7-01 GGA [AJR]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.136u4: Added includes\ojankohs.h. Fabio Priuli added driver_data class and save states to OjankoHighSchool driver. + +- 0.132u5: Tafoid fixed all sets in OjankoHighSchool driver, when game issues a sound/voice, then games crashes. + +- 0.131u1: Angelo Salese merged memory maps in OjankoHighSchool driver, also cleaned-up some video variables in it. + +- 0.57: Added ojankohs.c driver and vidhrdw\ojankohs.c. TODO: Sometimes RAM check in testmode fails (reason unknown). The method to get matrix key data may be incorrect. 2player's input is not supported. + +$end + + + +$info=olibochu.cpp +$drv +0.37b5 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to irem\olibochu.cpp. + +- 0.37b5: Added olibochu.c driver. + +$end + + + +$info=omegrace.cpp +$drv +0.28 [Bernd Wiebelt, Al Kossow, Hedley Rainnie, Eric Smith] + + +NOTES: + +- Driver by Bernd Wiebelt and Al Kossow for the original sources and the solid documentation. + + +WIP: + +- 0.246: Changed driver to midway\omegrace.cpp. + +- 0.147u2: Changed layout\hoffe457.lay to omegrace.lay. + +- 0.106u10: Replaced layout\omegrace.lay with hoffe457.lay. + +- 0.106u8: Added layout\omegrace.lay. + +- 0.31: Added vidhrdw\vector.c/h. Removed machine\omegrace.c and sndhrdw\omegrace.c. + +- 0.29: Removed vidhrdw\vector.c/h. Replaced vidhrdw\atari_vg.c/h to avgdvg.c/h. + +- 0.28: Added omegrace.c driver, machine\omegrace.c and sndhrdw\omegrace.c. + +$end + + + +$info=oneshot.cpp +$drv +0.62 [David Haywood, Paul Priest] + + +NOTES: + +- The YM3812 is used only for timing. All sound is played with ADPCM samples. + +- It doesn't seem possible to make 2 consecutive shots at the same place! Ingame bug or is there something missing in the emulation ? Several gun games are like this, changed the driver so it doesn't try + +- Gun X range is 0x0000-0x01ff and gun Y range is 0x0000-0x00ff, so you can shoot sometimes out of the "visible area"... NOT A BUG ! + +- Player 1 and 2 guns do NOT use the same routine to determine the coordonates of an impact on the screen: Position both guns in the "upper left" corner in the "gun test" to see what I mean. + +- I've assumed that the shot was right at the place the shot was made, but I don't have any more information about that (what the hell is "Gun X Shift Left" REALLY used for ?) + + +WIP: + +- 0.248: Removed misc\oneshot.h and misc\oneshot_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. Fixed unsigned comparison to zero bugs [Vas Crabb]. + +- 0.246: Changed driver to misc\oneshot.cpp/h and misc\oneshot_v.cpp. + +- 0.210: Correct clocks for CPU and Audio components [Caius, The Dumping Union]. Changed Z80 CPU2 and YM3812 sound clock speeds to 3375000 Hz. Changed VSync to 56Hz. + +- 0.209: Simplified handlers and GFX layouts. Fixed some namings and spacings. Reduced runtime tag lookups and unnecessary lines [cam900]. Changed clock speed of the 2x MSM6295 to 1MHz and 1MHz. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.131u1: Angelo Salese merged memory maps in OneShotOneKill driver. + +- 0.128u3: Added includes\oneshot.h. + +- 0.69b: Santeri Saarimaa fixed a few misc typos in the OneShotOneKill driver. + +- 0.62: Added oneshot.c driver and vidhrdw\oneshot.c. + +$end + + + +$info=onetwo.cpp +$drv +0.81u9 [David Haywood, Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to misc\onetwo.cpp. + +- 0.81u9: Added onetwo.c driver. + +$end + + + +$info=opercoin.cpp +$drv +0.235 [jordigahan, ClawGrip] + + +NOTES: + +- Skeleton driver for Oper Coin "Multi Baby" slot machine. + + +WIP: + +- 0.246: Changed driver to misc\opercoin.cpp. + +- 0.235: Added opercoin.cpp driver. + +$end + + + +$info=opwolf.cpp +$drv +0.37b11 [David Graves, Jarek Burczynski] + + +NOTES: + +- Driver based on MAME Rastan, Taito F2 driver and Raine source. + +- Operation Wolf uses similar hardware to Rainbow Islands and Rastan. The screen layout and registers and sprites appear to be identical. + + +WIP: + +- 0.275: Added taito\tc0060dca.cpp/h. + +- 0.246: Changed driver to taito\opwolf.cpp and attic\opwolf_cchip.txt. + +- 0.236: Use output finders instead of output().set_value [Vas Crabb]. + +- 0.202: Removed video\opwolf.cpp and includes\opwolf.h. Changed machine\opwolf.cpp to etc\opwolf_cchip.txt. + +- 0.141u3: Added video\opwolf.c. + +- 0.136u1: Added includes\opwolf.h. + +- 0.97u1: Added machine\opwolf.c. + +- 0.37b11: Added opwolf.c driver. + +$end + + + +$info=orbit.cpp +$drv +0.61 [Stefan Jokish] + + +NOTES: + +- game 0 = beginner slow, game 1 = beginner medium, game 2 = beginner fast, game 3 = intermediate slow, game 4 = intermediate fast, game 5 = expert fast shells only, game 6 = expert slow, game 7 = expert medium, game 8 = expert fast and game 9 = super expert + + +WIP: + +- 0.252: Changed atari\orbit.h to atari\orbit_a.h. Removed atari\orbit_v.cpp. + +- 0.246: Changed driver to atari\orbit.cpp/h, atari\orbit_a.cpp and atari\orbit_v.cpp. + +- 0.88u4: Added sndhrdw\orbit.c. + +- 0.88u3: Added includes\orbit.h. + +- 0.61: Added orbit.c driver and vidhrdw\orbit.c. + +$end + + + +$info=othello.cpp +$drv +0.134u2 [Tomasz Slanina] + + +NOTES: + +- Dipswitch 1:2 (Limit for help/undo (matta)): When it's off, you can use each of them twice every time you win and advance to the next game. When it's on, you can only use them twice throughout the game. + + +WIP: + +- 0.273: Changed driver to success\othello.cpp [hap]. + +- 0.251: Removed a tag lookup [hap]. + +- 0.246: Changed driver to misc\othello.cpp. + +- 0.134u2: Added othello.c driver. + +$end + + + +$info=othunder.cpp +$drv +0.37b11 [David Graves] + + +WIP: + +- 0.246: Changed driver to taito\othunder.cpp/h and taito\othunder_v.cpp. + +- 0.136u1: Added includes\othunder.h. + +- 0.37b11: Added othunder.c driver and vidhrdw\othunder.c. + +$end + + + +$info=otomedius.cpp +$drv +0.185 [R. Belmont] + + +Hardware: + +- Intel Socket 478 Celeron CPU, speed unknown. Intel 82865 northbridge, unknown which sub-model. Intel 82801EB southbridge and "ICH5" Super I/O. 512MB of system RAM. ATI-branded Radeon 9600XT AGP video card with 128 MB of VRAM (VBIOS not dumped). Konami protection dongle marked "GEGGG JA-B". + + +WIP: + +- 0.246: Changed driver to konami\otomedius.cpp. + +- 0.185: Added otomedius.cpp driver. + +$end + + + +$info=overdriv.cpp +$drv +0.37b13 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to konami\overdriv.cpp. + +- 0.239: Removed video\overdriv.cpp and includes\overdriv.h. + +- 0.224: Added layout\overdriv.lay. + +- 0.136u1: Added includes\overdriv.h. + +- 0.129u6: Mr. Do added layout\overdriv.lay. + +- 0.37b13: Added overdriv.c driver and vidhrdw\overdriv.c. + +$end + + + +$info=pachifev.cpp +$drv +0.137u4 [Tomasz Slanina, Angelo Salese] + +0.129u4 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\pachifev.cpp. + +- 0.129u4: Added pachifev.c driver. + +$end + + + +$info=pachislo_z80.cpp +$drv +0.287 [unknown, Osso] + + +WIP: + +- 0.287: Added pachislo_z80.cpp driver. + +$end + + + +$info=pacland.cpp +$drv +0.33b1 [Ernesto Corvi] + + +NOTES: + +- Sprites cover the top and bottom non-scrolling portions of the fg. This includes the cookie cut light in round 19, which makes text disappear from those areas. This looks odd, but it's the correct behaviour verified on the real hardware. + + +WIP: + +- 0.246: Changed driver to namco\pacland.cpp. + +- 0.244: Removed video\pacland.cpp and includes\pacland.h. + +- 0.139u3: Added includes\pacland.h. + +- 0.33b1: Added pacland.c driver and vidhrdw\pacland.c. + +$end + + + +$info=pacman.cpp +$drv +0.01 [Allard van der Bas, Nicola Salmoria] + + +Bugs: + +- pacman, pacplus, mspacman, puckman and most varients.: DIPS 7 & 8 are incorrectly labeled. chaneman (ID 07532) + +- pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051) + + +WIP: + +- 0.270: No need for offs variable in tilemap mappers (pacman\pacman_v.cpp) [hap]. + +- 0.264: Made code less confusing (pacman\pacman_v.cpp) [Vas Crabb]. + +- 0.246: Changed driver to pacman\pacman.cpp/h, pacman\pacman_m.cpp, pacman\pacman_v.cpp, pacman\jumpshot.cpp/h and pacman\pacplus.cpp/h. + +- 0.245: Cleaned up inputs. Marked Rack Test as PORT_TOGGLE. Changed fake dipswitches to machine configuration settings [Logan B]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Eliminated set_input_line_vector and HOLD_LINE. Misc. cleanups [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910/AY8912 MCFG macros [Osso]. + +- 0.202: Fixed debug assertion in Pacman driver [Vas Crabb]. + +- 0.201: Removed MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Pacman driver. Clean up some NAMCO line write handlers [AJR]. + +- 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.181: Added machine\epos.cpp/h. Removed machine\acitya.cpp/h and machine\theglobp.cpp/h. EPOS decryption simplification WIP (machine\epos.cpp) [smf]. + +- 0.175: Fixed regression in 8bpm, drivfrcp and porky (s2650games_map). Fixed X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping. Note: When a sprite is partially off the bottom of the screen (Y values less than $10) the hardware draws the missing parts at the top of the screen, basically wrapping the sprite [Robbbert]. + +- 0.174: Added machine\acitya.h, machine\jumpshot.h, machine\pacplus.h and machine\theglobp.h. Allow separate Pacman driver building. Added fake includes till converted to device [Miodrag Milanovic]. + +- 0.148u2: Pacman protection modernization [Miodrag Milanovic]. + +- 0.147: Pacman driver gamelist alignment [hap]. + +- 0.146u2: Cleanup Pacman driver [hap]. + +- 0.144u7: Kanikani updated dipswitches in Pacman driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus. + +- 0.141u4: Atari Ace convert Pacman driver to driver_device. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.131: Luigi30 crystallized Pacman driver. + +- 0.128u4: Removed machine\mspacman.c. + +- 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver. + +- 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions. + +- 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch. + +- 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver. + +- 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions. + +- 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE. + +- 0.93: Added clock parameter to Namco sound (96000 Hz). + +- 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games. + +- 0.69: Added machine\acitya.c (Atlantic City Action). + +- 0.62: Removed machine\shootbul.c. + +- 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver. + +- 0.58: Added includes\pacman.h. + +- 0.37b16: Added machine\mspacman.c. + +- 0.37b14: Renamed machine\theglob.c to theglobp.c. + +- 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060 Hz. + +- 0.37b11: Added machine\jumpshot.c. + +- 0.37b4: Removed machine\pacman.c. + +- 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves". + +- 0.35b3: Merged maketrax.c with pacman.c driver. + +- 0.34b2: Added machine\pacplus.c. + +- 0.33b7: Added machine\theglob.c. + +- 0.30: Added maketrax.c driver. + +- 0.28: Removed vidhrdw\pacman.c. + +- 0.20: Merged crush.c with pacman.c driver. + +- 0.19: Added crush.c driver. + +- 0.14: Merged crush.c with pacman.c driver. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Changed crush\driver.c, pacman\driver.c, pacman\machine.c and pacman\vidhrdw.c to drivers\crush.c, drivers\pacman.c, machine\pacman.c and vidhrdw\pacman.c. + +- 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat). + +- 0.03: Removed crush\machine.c. + +- 0.02: Added pacman\vidhrdw.c. + +- 0.01: Added crush\driver.c, pacman\driver.c, crush\machine.c and pacman\machine.c. + +$end + + + +$info=paipaile.cpp +$drv +0.277 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.277: Added paipaile.cpp driver. + +$end + + + +$info=palsystems_sh2.cpp +$drv +0.272 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.272: Added palsystems_sh2.cpp driver. + +$end + + + +$info=pandoras.cpp +$drv +0.36b6 [Manuel Abadia] + + +WIP: + +- 0.249: Removed konami\pandoras.h and konami\pandoras_v.cpp. + +- 0.246: Changed driver to konami\pandoras.cpp/h and konami\pandoras_v.cpp. + +- 0.135u1: Added includes\pandoras.h. + +- 0.36b6: Added pandoras.c driver and vidhrdw\pandoras.c. + +$end + + + +$info=pangofun.cpp +$drv +0.111u4 [David Haywood] + + +NOTES: + +- Hardware: It's a standard 486 PC motherboard, gfx card etc. with expansion ROM board. Probably impossible to emulate right now due to the bad / missing (blank when read) rom although it would be a good idea if somebody checked for sure. + +- Game was programmed by Giovanni Tummarello and Roberto Molinelli in 1990 for Amiga; it was an action/strategy videogame published by Proxxima Software (Rome, Italy) and later ported to PC machines and published in 1994 by AIM Games software (US) and in Arcade Version (Coin-Op) by InfoCube (Pisa, Italy). + + +WIP: + +- 0.286: Added machine\um8498f.cpp/h. + +- 0.246: Changed driver to pc\pangofun.cpp. + +- 0.111u4: Added pangofun.c driver. + +$end + + + +$info=panicr.cpp +$drv +0.95u2 [Tomasz Slanina] + + +NOTES: + +- Hardware: Similar to Dead Angle. + + +WIP: + +- 0.246: Changed driver to seibu\panicr.cpp. + +- 0.95u2: Added panicr.c driver. + +$end + + + +$info=paokaipc.cpp +$drv +0.243 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to pc\paokaipc.cpp. + +- 0.243: Added paokaipc.cpp driver. + +$end + + + +$info=paracaidista.cpp +$drv +0.277 [Recreativas.org, ClawGrip] + + +WIP: + +- 0.277: Added paracaidista.cpp driver. + +$end + + + +$info=paradise.cpp +$drv +0.69 [Luca Elia] + + +NOTES: + +- The year is not shown but must be >= 1994, since the development system (cross compiler?) they used left a "1994.8-1989" in the rom. + + +WIP: + +- 0.246: Changed driver to yunsung\paradise.cpp. + +- 0.244: Removed video\paradise.cpp and includes\paradise.h. Use finders, templates and other small cleanups [Osso]. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.160: Paradise driver cleanups. This seems to be another driver where the OKI behaves differently during staggered -autosave runs [Osso]. + +- 0.154: Fixed save state issue in Paradise driver [Alex Jackson]. + +- 0.143u3: Brian Troha correct a few dipswitch settings and names. Added DIP locations to Paradise (plus clones) and Target Ball. + +- 0.143u1: Angelo Salese removed deprecat.h usage in the Paradise driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Paradise driver. + +- 0.137u1: Fabio Priuli added driver data class and save states to the Paradise driver. + +- 0.127: Updated documentation in Paradise driver [Brian Troha]: Added PCB layout for Torus & Mad Ball. Correct rom names and/or added U locations. + +- 0.122u7: Corrado Tomaselli verified/correct frequencies and OKI6295 pin 7 in paradise.c games. + +- 0.69: Added paradise.c driver, vidhrdw\paradise.c and includes\paradise.h. + +$end + + + +$info=paranoia.cpp +$drv +0.122u5 [Mariusz Wojcieszek] + + +NOTES: + +- Jamma interface is not emulated, hence the game is marked as 'not working'. + +- ROM mapping, memory maps and clocks for jamma interface cpus are probably not correct + + +WIP: + +- 0.246: Changed driver to pce\paranoia.cpp. + +- 0.201: Use already present device_finder (machine\pcecommn.cpp) [Osso]. + +- 0.153: Removed video\vdc.c/h. + +- 0.122u5: Added paranoia.c driver, video\vdc.c/h and machine\pcecommn.c/h. + +$end + + + +$info=parodius.cpp +$drv +0.36b3 [Nicola Salmoria] + + +NOTES: + +- Hardware: Konami GX955 + + +WIP: + +- 0.246: Changed driver to konami\parodius.cpp. + +- 0.243: Removed video\parodius.cpp and includes\parodius.h. + +- 0.136u1: Added includes\parodius.h. + +- 0.36b3: Added parodius.c driver and vidhrdw\parodius.c. + +$end + + + +$info=pasha2.cpp +$drv +0.106u2 [Pierpaolo Prazzoli] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\pasha2.cpp. + +- 0.233: Minor cleanups. Removed palette RAM trampolines, use XTAL for clock sources and bitmaps_ind16 and copybitmap for bitmap buffers [cam900]. + +- 0.184: Added layout\pasha2.lay. + +- 0.106u2: Added pasha2.c driver. + +$end + + + +$info=pass.cpp +$drv +0.59 [David Haywood, Stephane Humbert] + + +NOTES: + +- Driver by David Haywood and inputs by Stephane Humbert. + +- Graphical Glitches caused when 2 sprites are close together are NOT bugs, the Sprites are infact contructed from a tilemap made of 4x4 tiles. I imagine flicker on the main character at times is also correct. Its rather interesting to see a game this old using 8bpp tiles. + + +WIP: + +- 0.247: Removed misc\pass.h and misc\pass_v.cpp. + +- 0.246: Changed driver to misc\pass.cpp/h and misc\pass_v.cpp. + +- 0.136u2: Added includes\pass.h. + +- 0.59: Added pass.c driver and vidhrdw\pass.c. + +$end + + + +$info=pastelg.cpp +$drv +0.37b12 [Takahiro Nogi] + + +WIP: + +- 0.252: Removed nichibutsu\pastelg.h and nichibutsu\pastelg_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to nichibutsu\pastelg.cpp/h and nichibutsu\pastelg_v.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Split Pastel Gal driver in subclasses [Osso]. + +- 0.211: Kill NB1413M3 busy flag publicness and busyflag hack in threeds [Angelo Salese]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.205: Removed NB1413M3 MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.158: Added save state support [Osso]. + +- 0.147u3: Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong drivers (Pastel Gal driver etc.) [Angelo Salese, Takahiro Nogi]. + +- 0.139u3: Added includes\pastelg.h. + +- 0.86u2: Changed pastelgl.c to pastelg.c driver. + +- 0.37b12: Added pastelgl.c driver and vidhrdw\pastelgl.c. + +$end + + + +$info=patapata.cpp +$drv +0.185 [David Haywood] + + +WIP: + +- 0.246: Changed driver to atlus\patapata.cpp. + +- 0.186: Changed acchi.cpp to patapata.cpp driver. + +- 0.185: Added acchi.cpp driver. + +$end + + + +$info=pbaction.cpp +$drv +0.30 [Nicola Salmoria] + + +NOTES: + +- pbactio2 has a ROM for a third Z80, not emulated, function unknown. + + +WIP: + +- 0.247: Changed driver to tecmo\pbaction.cpp. Removed tehkan\pbaction.h and tehkan\pbaction_v.cpp. + +- 0.246: Changed driver to tehkan\pbaction.cpp/h and tehkan\pbaction_v.cpp. + +- 0.204: Added layout\pbactiont.lay. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. + +- 0.137u1: Added includes\pbaction.h. + +- 0.31: Removed sndhrdw\pbaction.c. + +- 0.30: Added pbaction.c driver, vidhrdw\pbaction.c and sndhrdw\pbaction.c. + +$end + + + +$info=pcat_dyn.cpp +$drv +0.135 [Angelo Salese] + + +NOTES: + +- Hardware: Tournament Solitaire (c) 199x Dynamo is an (un?)-modified 486 PC-AT HW. Input uses a trackball device that isn't PC standard afaik. + + +WIP: + +- 0.252: Removed unneeded bankdev.h include [Osso]. + +- 0.246: Changed driver to pc\pcat_dyn.cpp. + +- 0.172: Added sound\ad1848.cpp/h. + +- 0.135: Added pcat_dyn.c driver. + +$end + + + +$info=pcat_nit.cpp +$drv +0.138u2 [Angelo Salese, Mariusz Wojcieszek] + +0.130u1 [Angelo Salese] + + +WIP: + +- 0.264: Misc cleanups and bulk replace device naming (video\pc_vga_cirrus.cpp) [Angelo Salese]. + +- 0.257: Changed video\clgd542x.cpp/h to video\pc_vga_cirrus.cpp/h. Preliminary implementation of hidden DAC mode for Cirrus Logic CL-GD542x [Angelo Salese]. + +- 0.246: Changed driver to pc\pcat_nit.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed INS8250 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.161: Added video\clgd542x.c/h. Split Cirrus video devices to separate files (VGA, SVGA, GD5428 and GD5430) [Barry Rodewald]. + +- 0.149u1: Changed VSync to 53.178707 Hz. + +- 0.149: Converted machine\microtch.c to DEVCB2 [Carl]. Added AM9517A (4772727 Hz) CPU2/3. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.145u2: Rewrite INS8250 to use diserial, updated Microtouch to modern, made it serial device and updated connected drivers [Carl]. + +- 0.144u5: Changed visible area to 640x480. + +- 0.144u1: Mariusz Wojcieszek fixed rom mapping and added NVRAM to the PC-AT New Image Technologies driver. Some mini-games in streetg(2) are playable now. + +- 0.142u6: Fix for INS8250 enabling better mouse support in PC driver [Carl]. Refactor the INS8250 interrupt line to use DEVCB [Curt Coder]. + +- 0.138u2: PC-AT New Image Technologies driver update [Mariusz Wojcieszek]: Added VGA emulation from MESS. Added INS8250 emulation from MESS. Added format decimal support to Microtouch. Added rom banking and inputs to pcat_nit games. streetg(2) now boot properly. Fixed game_prg rom loading. Changed visible area to 720x480 and palettesize to 256 colors. + +- 0.130u1: Added pcat_nit.c driver. + +$end + + + +$info=pcktgal.cpp +$drv +0.35b1 [Bryan McPhail] + + +NOTES: + +- Pocket Gal (Bootleg) is often called 'Sexy Billiards' + + +WIP: + +- 0.246: Changed driver to dataeast\pcktgal.cpp. + +- 0.243: Removed video\pcktgal.cpp and includes\pcktgal.h. + +- 0.142: Added video\decbac06.c/h. + +- 0.139u3: Added includes\pcktgal.h. + +- 0.35b1: Added pcktgal.c driver and vidhrdw\pcktgal.c. + +$end + + + +$info=pengadvb.cpp +$drv +0.136u2 [Mariusz Wojcieszek] + + +NOTES: + +- Original release was on MSX, by Konami in 1986. There is no official arcade release of this game. + +- This seems to be the MSX version hacked to run on cheap Korean(?) bootleg hardware. Bosses are at wrong stages when compared to the original, probably to make the game more difficult early on. This is also the cause of some gfx glitches when reaching a boss. + + +WIP: + +- 0.246: Changed driver to msx\pengadvb.cpp. + +- 0.136u2: Added pengadvb.c driver. + +$end + + + +$info=pengo.cpp +$drv +0.01 [Nicola Salmoria, Sergio Munoz, Allard van der Bas] + + +NOTES: + +- The correct clock speed of the Z80 CPU1 is 3.072 MHz, but 3.020 gives a more accurate emulation speed (time for two attract mode cycles after power up, until the high score list appears for the second time: 3'39"). + + +WIP: + +- 0.246: Changed driver to pacman\pengo.cpp. + +- 0.209: Removed MACHINE_CONFIG macros [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. + +- 0.90u4: Removed vidhrdw\pengo.c and includes\pengo.h. + +- 0.58: Added includes\pengo.h. + +- 0.53: Added machine\segacrpt.h. + +- 0.34b1: Added machine\segacrpt.c. + +- 0.31: Added sndhrdw\namco.c/h. + +- 0.30: Removed sndhrdw\pengo.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Changed pengo\driver.c, pengo\machine.c, pengo\vidhrdw.c and pengo\sndhrdw.c to drivers\pengo.c, vidhrdw\pengo.c and sndhrdw\pengo.c. + +- 0.03: Removed pengo\machine.c. + +- 0.01: Added pengo\driver.c, pengo\machine.c, pengo\vidhrdw.c and pengo\sndhrdw.c. + +$end + + + +$info=peplus.cpp +$drv +0.119u4 [Jim Stolis] + + +SETUP: + +- (1) The first time you run the game, it will say 'CALL ATTENDANT'. Press 'O' for DOOR OPEN/CMOS DATA, then press the self-test button 'K' until a "beep" is heard. Close the door with 'O' and press the jackpot reset button 'L'. Now open again the door for DOOR OPEN/EEPROM DATA and press button 'K' and then close door. + +- (2) The first time you run the game, it will say 'CALL ATTENDANT'. Press 'O' for DOOR OPEN/CMOS DATA, then 'K' for self-test and EEPROM DATA. Close door with 'O' and reset with 'K'. + + +NOTES: + +- Driver by Jim Stolis. Special thanks to smf for I2C EEPROM support. Layouts by stephh. + +- This form of video poker machine has the ability to use different game roms. The operator changes the game by placing the rom at U68 on the motherboard. This driver is currently valid for the PP0516 game rom, but should work with all other compatible game roms as cpu, video, sound and inputs is concerned. Some games can share the same color PROM and graphic roms, but this is not always the case. It is best to confirm the game, color and graphic combinations. The game code runs in two different modes, game mode and operator mode. Game mode is what a normal player would see when playing. Operator mode is for the machine operator to adjust machine settings and view coin counts. The upper door must be open in order to enter operator mode and so it should be mapped to an input bank if you wish to support it. The operator has two additional inputs (jackpot reset and self-test) to navigate with, along with the normal buttons available to the player. A normal machine keeps all coin counts and settings in a battery-backed ram, and will periodically update an external EEPROM for an even more secure backup. This EEPROM also holds the current game state in order to recover the player from a full power failure. + + +Bugs: + +- All sets: Bill acceptor not working on sets that support it. BadWolf7930 (ID 06947) + + +WIP: + +- 0.255: Updated comments [Brian Troha]. + +- 0.254: Added layout\pe_fantasy.lay. + +- 0.246: Changed driver to igt\peplus.cpp. + +- 0.242: Minor cleanups. Enabled clickable artwork for Keno sets [Osso]. + +- 0.240: Minor documentation clean up [Brian Troha]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Fixed PEPlus, no need to ram to store the rom [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Documentation updates [Brian Troha]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8912 and R6545_1 MCFG macros [Osso]. Minor documentation update/info for various PE+ sets/roms [Brian Troha]. + +- 0.202: Fixed palette-related asserts [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Use output finder, removed timer_set() and added save state support [Osso]. + +- 0.185: Documentation updates based on printed IGT materials [Brian Troha]. + +- 0.184: Fixed CID: 138606 "Logical vs. bitwise operator" [Sergey Svishchev]. + +- 0.181: Documentation update [Brian Troha]. + +- 0.180: Added in known flags. Documentation update & misc fixes [Brian Troha]. + +- 0.173: Minor doc update [Brian Troha]. + +- 0.169: Minor doc update. Figured out how and where the dealt bonus info is stored so I could fill in the dealt sequential ACE$ bonus. Added in some know dates & L revisions. Added in actual missing CG numbers. After some research I found the actual CG numbers needed for Treasure Chest and Royal Deuces as well as XP000074 is needed for the Double Down Stud Poker set. Based on IGT documentation several sets were updated to correct CG and or CAP files. All sets that have be correct are now tagged with "PSR Verified". Mark sets using CG2135 as wrong color. Turns out CG2135 is custom card backs for Grand Casino and needs CAP1292 for the correct colors. PSR verified for superboard games. Correcting CG+CAPX sets as per IGT's PSR. Fixes some issues with the Spanish sets of Deuces wild with programs XP000075, XP000102 & XP000126. Changing language now works properly and shows the correct info. Some sets changed to a more correct XP000xxx poker program. Specialty games have added notes about other compatible poker programs that will work. IE: Jackpot Poker and Mid game bonus payout programs. Fixed up program+data sets and added in year+ L revision when known [Brian Troha]. + +- 0.168: Documentation update based on newly found PSR (Program Summary Report) [Kevin N, Brian Troha]. Added note about Best Bet Products. Added data and revision codes [Brian Troha]. + +- 0.163: Minor doc update [Brian Troha]. + +- 0.162: Added DRIVER_INIT for Superboard with 64K banked CG roms [Brian Troha]. Fixed PEPlus gfx colors [Alex Jackson]. + +- 0.161: Minor doc updates / corrections. Fixed some "U" locations for the superboard [Brian Troha]. + +- 0.160: PEPlus info update. Added in some rom dates & IGT game revision info. Found some documentation to correct the Hit Frequency for the Black Jack Bonus sets [Brian Troha]. + +- 0.159: Added NO_DUMP for missing CAP chip for 'Player's Edge Plus (PS0615) Chaos Slots'. Use GAME_WRONG_COLOR for games with missing / wrong color CAP chip [Brian Troha]. + +- 0.158: Minor note about the MG0183 set using a Dallas DS1216 SmartWatch RAM for RTC functions [Brian Troha]. + +- 0.156: Minor doc update about MGxxxx program roms and the Player's Choice platform [Brian Troha]. Moved function to driver state and removed various trampolines [Osso]. + +- 0.155: Documentation update: File in paytables, minor corrections & added per game paytable and payouts for the Multi-Poker set. Minor updates: Makes allowances for the Non Plus versions and prevents the Door Open bit from cycling for the earlier 32K versions. This allows several games to properly work such as PP0120 - Wild Sevens Poker. Fixed coin in cycles to eliminate the Coin-in Timeout errors. All current sets should be fully playable without issue. Set the French 32K IP0xxx poker games to the nonplus init. Explain in the header of the source file under Initialization: Method 3 about the secondary door that needs to be closed to play. Also made Joker Poker sets clones of the lowest numbered Joker Poker and did the same for the Standard Draw sets [Brian Troha]. + +- 0.154: Updated docs / info. More research and corrections. Added note about the international PP0xxx sets supporting a Tournament Mode. Make layout buttons clickable for the PE Plus sets. List the paytable ID for the 2 Keno sets. Figured out how to find & read the internal paytables and documented this information within the driver [Brian Troha]. + +- 0.153: Removed testing remnants in PEPlus driver. Minor doc improvements/update. Added payout percentages for the video slots. Added "Slots" to game name in source. Documentation updates & formatting [Brian Troha]. + +- 0.152: Correct a couple of color CAP sizes. Added the CG graphics roms for Ace$ Bonus Poker. Set rename and misc doc updates. Removed testing artifacts / errors. Minor doc update. Changed International Gaming Technology --> International Game Technology [Brian Troha]. Added input toggle for "Card Cage" (peplus_schip) and other input types (peplus_poker). Needed for some games to initialize [Jim Stolis]. Fix for debug crash of all PEPlus sets [Judge]. + +- 0.151: Minor PEPlus adjustments. More additions and or corrections. More documentation, clean-ups and corrections. Verified BPROM type and size. Additional information / corrections. Fixed missing paytable data (when paytables are enabled) in pepp0158, pepp0250 and pepp0516 [Brian Troha]. + +- 0.150: Minor peplus driver corrections and documentation updates including known payout tables for some sets [Brian Troha]. + +- 0.147: Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination) [Jim Stolis]. Added 'Bill Protocol' dipswitch. + +- 0.146u5: Added dollar bill validator (DBV) to emulate IGT's IDO22 pulse protocol. All non-superboard games now accept bills via IPT_COIN2. Denomination is determined via dipswitch setting. The Set Chip steps are still required to enable the DBV before use. Moved DBV Bill Choices from Dip Settings to Driver Configuration to avoid confusion with actual PCB settings. Added missing pulses to IDO22 DBV protocol and included additional documentation on pulse sequences. This also fixed some superboard games that did not take bills [Jim Stolis]. Added 2x coin slot. Added 'Bill Choices' dipswitch. + +- 0.138u4: Removed machine\i2cmemdev.c/h. smf turned i2cmem into a C++ device & ditched the unused legacy device. + +- 0.135u1: Oliver Stoeneberg fixed out-of-bounds array accesses in the peplus drivers. + +- 0.133u1: Removed buttons 3-15 in pepp0043, pepp0065, pepp0158, pepp0188, pepp0250, pepp0447, pepp0516, pex2069p, pexp0019, pexp0112, pexmp006, pexmp017 and pexmp024. + +- 0.130u3: Added machine\i2cmemdev.c/h. Samuele Zannoli added device-based implementations of the EEPROM and I2C devices. + +- 0.129u1: Changes to PEPlus driver [Jim Stolis]: Added wingboard (5-n-1 daughterboard) support. Added E16/E17 jumper support. Sound clock changed to global. Removed graphics layout and replaced with generic gfx_8x8x4_planar. Increased palette lengths. Adjusted incorrect ROM_REGION sizes. Correct color PROM length definitions. + +- 0.128u4: PEPlus driver updates [Couriersud]: Changed the 6845 type to R6545_1 (Rockwell as mentioned in the driver). Use transparent addressing. Lightpen code now generates a "lightpen_assert" at the right screen position. Completely hooked up 6545 without wrappers. Changed VSync to 60Hz. + +- 0.128u3: Hooked up 6845 to PEPlus driver [Couriersud]: Hooked up 6845 in a daisy chain way into existing "6845 emulation". Clocks from schematics. Video size issues - 6845 code related, discussion started on list. Replaced I8052 CPU1 with I80C32 (10MHz). Changed VSync to 30Hz. + +- 0.128u2: Jim Stolis changed VBLANK to irq0_line_assert and added a CLEAR_LINE in the PEPlus driver. This greatly increases speed on all video slots. + +- 0.125u5: PEPlus driver updates [Jim Stolis]: All video slot titles now accept coins and play normally. + +- 11th June 2008: Jim Stolis - I decided to revisit the PE+ driver specifically to find out why all the video slots did not accepts coins. I assumed the slots had some special code that maybe affected the coin-in timing, but after a lot of tracing, I couldn't find any differences. Eventually, I noticed that the last page of the operator screens was blank and the Spin button was lit. Pressing the Spin button didn't seem to do anything. Using some experience I learned from the S+ slot machine, I figured this screen was used to show the reel stops. Each time you press Spin you would see the next reel stop etc. But the screen wasn't painting the reels and seemed to be stuck in a loop. After much tracing, I finally found that the Timer 1 interrupt at 0x001b stopped firing. Without this interrupt, the game would basically sit in an endless loop waiting for the timer bit to update. It turns out that the split timer code in the i8051 core needed a small tweak. Once the code was fixed, the reel stops showed up in the operator screen, and the game started accepting coins. Now that I could see the slot games play properly, I found that PS0716 was not "Quarter Mania", but rather "River Gambler". + +- 0.125u3: PEPlus driver changes [Jim Stolis]: Updated coin-in timing. Extended memory address range of DUART. Fixed overlapping input port bits. + +- 0.122u7: Jim Stolis removed all PEPlus memory hacks and game specific DRIVER_INIT. There are now just two DRIVER_INIT, one for normal boards and one for superboards. Temporarily disabled AutoHold Cheat but documented addresses for future update. Fixed I8051 timers from firing when not enabled. Checking TCON alone is not enough to invoke timers. Added IE SFR flags in conditional. + +- 21st January 2008: Jim Stolis - Hack Free: I finally found the bug that was forcing me to add memory hacks to the driver in order for it to bypass the memory tests for each game. The I8051 core library was basically firing the timers when they were sometimes not enabled. What this did was cause the timer interrupts to modify memory while the memory check subroutine was running. The memory check routine was writing specific values into memory and verifying that they read back the same value that was written. But with the timers updating memory at the same time, the memory check would not find the values it was expecting and therefore fail. The fix should help slightly increase the responsiveness of the game code too. I believe the I8051 core has other areas to investigate, but this fix is a huge change for the driver. With the fix in place, all memory hacks in the driver can be removed. This means any new clones that are added in the future should drop in nicely without any special memory modifications. I will be submitting a new driver update in the near future with all the hacks removed. + +- 0.122u4: Jim Stolis updated memory configuration for Superboard game versions in PEPlus driver. Fixes CMOS DATA errors on reload. + +- 6th January 2008: Jim Stolis - Superboard Revisited: Recently, I decided to look at a small bug that has been bugging me (no pun intended) with the superboard version of a few games. The bug appears after you setup a superboard game for the first time via the operator screens and exit MAME. The next time you load the same game you will get a "CALL ATTENDANT" or similar message. The sub-message after that will read "CMOS DATA". Basically, this means that there is data expected in the battery-backed RAM that does not match values found in the EEPROM. This functionality works fine in the non-superboard games, so there must be a portion of either RAM or EEPROM memory that is not being saved in the *.nv files. I first confirmed the EEPROM portion of the NVRAM file and all appeared fine. So I started to dig around the CMOS portion. Earlier on I had determined that the superboard game data ROM intersperses its data in memory at 0x1000, 0x3000, 0x5000 etc. up to 0xf000, in blocks of 0x1000. This was nearly correct. The mistake was, that 0x1000-0x1fff is actually extended RAM for the superboard games, not game data ROM memory. So not only do superboards contain an extra data ROM chip, they also tend to use a larger RAM chip than the normal board sets (twice as large to be exact). With this notion in hand, I updated the driver accordingly and the bug was fixed. The new changes should be reflected in the MAME source during a future update. + +- 0.122: Jim Stolis fixed Hopper Empty and Coin-Out Timeout issues in the PEPlus driver. + +- 0.121u2: Removed layout\pepp0158.lay, pepp0188.lay and peset038.lay. Added layout\pe_bjack.lay, pe_poker.lay, pe_slots.lay, pe_keno.lay and pe_schip.lay. Stephane Humbert cleaned up the PEPlus driver. Added MACHINE_RESET to fix autohold option. Added layouts for several types of games. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.120u4: Added layout\pepp0158.lay. Updates to the PEPlus driver [Jim Stolis]: Added lightpen support. Added PE+ Superboard support. Added ABC coin optics support. Added full I2C EEPROM support. Added NVRAM support. Correct door closure issues. Removed most memory hacks. Consolidate machines and inputs. New layout for pepp0158. + +- 0.120u2: Added machine\i2cmem.c. smf added generic I2C bus memory support. Hooked up to the cubocd32 driver. + +- 0.120u1: Added layout\peplus.lay, pepp0188.lay and peset038.lay. Updated PEPlus driver and related components [Jim Stolis]: Added internal layouts for the games. Fixed several i8051 issues. Fixed a bug with some opcodes having the wrong cycle counts. Fixed a bug where determining the proper timer mode. Fixed a bug where determining the proper serial transmit mode. Added support for split timer mode. + +- 0.119u4: Added peplus.c driver. + +$end + + + +$info=peyper.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\peyper.cpp. + +- 0.242: Initialised some variables [Robbbert]. + +- 0.239: Added outputs and mechanical sound [Robbbert]. Added keypad control. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: Simplified handler signatures and mask SL for reads [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8279 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.182: Added AY8910 reads [AJR]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.155: Added sound. Improved display; added i8279 chip and inputs. Fixed display for all games. 9 of the 10 games marked as working. Added notes [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added 2x AY-3-8910A (2.5MHz) sound. + +- 0.143u3: Added layout\peyper.lay. + +- 0.141u1: Added peyper.c driver. + +$end + + + +$info=pgm.cpp +$drv +0.60 [ElSemi, David Haywood] + + +NOTES: + +- PGM = PolyGame Master + +- Driver based on Information from ElSemi + +- Hardware: A flexible cartridge based platform some would say was designed to compete with SNK's NeoGeo and Capcom's CPS Hardware systems, despite its age it only uses a 68000 for the main processor and a Z80 to drive the sound, just like the two previously mentioned systems in that respect. Sound system is ICS WaveFront 2115 Wavetable MIDI synthesizer, used in some actual sound cards (Turtle Beach). + + +WIP: + +- 0.285: Removed ARM7 from the list of DRC CPUs since its incomplete recompiler functionality was removed (scripts\src\cpu.lua) [Vas Crabb]. + +- 0.278: Use retry_access to sync on reads for 2-way sound comms [hap]. + +- 0.271: Changed igs\pgm_v.cpp to igs\igs023_video.cpp. Removed unneeded trampoline (igs\pgm.cpp). Fixed some regressions (igs\pgmprot_igs027a_type1+3.cpp) [Osso]. + +- 0.270: Use uploaded XOR table for games with internal CPU ROM dumped. Fixed a number of places interpreting ROM as non-native width. Removed literal ROM region lengths. Changed some functions to make it clearer that keystream is generated from address (igs\pgmcrypt.cpp) [Vas Crabb]. + +- 0.268: Fixed endianness issue for 32-bit games (igs\pgmcrypt.cpp) [Vas Crabb]. + +- 0.265: Some standardization and pending device conversion (igs\pgmcrypt.cpp) [Osso]. Fixed readings for Chinese titles of Oriental Legend games [BarbuDreadMon]. + +- 0.263: Fixed PGM input regression (igs\pgmprot_igs027a_type1.cpp), fixes kov and kovplus do not work [Osso]. + +- 0.259: Hard-code sprite zoom table entry 0x0f to 1 (igs\pgm_v.cpp). Note: Some games (e.g. DoDonPachi III) have zero in last zoom table entry but expect 1 is the last entry hard-coded to 1, or does zero have the same effect as 1? [cam900]. + +- 0.252: Use logmacro.h for logging [cam900]. + +- 0.246: Changed driver to igs\pgm.cpp/h, igs\pgm_v.cpp, igs\pgmcrypt.cpp/h, igs\igs025.cpp/h, igs\igs028.cpp/h, igs\pgmprot_igs025_igs012.cpp/h, igs\pgmprot_igs025_igs022.cpp/h, igs\pgmprot_igs025_igs028.cpp/h, igs\pgmprot_igs027a_type1.cpp/h, igs\pgmprot_igs027a_type2.cpp/h, igs\pgmprot_igs027a_type3.cpp/h, igs\pgmprot_orlegend.cpp/h. + +- 0.245: Merged the two halves of the latches and removed overeager synchronizing (machine\pgmprot_igs027a_type1.cpp). Make fast timers less expensive and cleanup timer code (sound\ics2115.cpp) [O. Galibert]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.231: PGM documentation update according to PCBs scans [JacKc]. + +- 0.227: Minor documentation update according to PCB scans [JacKc]. Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.226: Added some state saving to machine\igs025.cpp [Osso]. + +- 0.224: Overhauled rom labels according to PCB pics [JacKc, GC8TECH.COM]. Standardized set names [JacKc]. + +- 0.223: Simulated 'Photo Y2K 2' sprite offset decode (machine\pgmprot_igs027a_type1.cpp) and promoted game to working [iq_132, dink]. Support for V3021 RTC serial interface. Implemented RAM and address commands. Use device_rtc_interface for RTC handling (machine\v3021.cpp). Use struct for sprites and raw parameters for screen. Fixed timing of intro sequences in some games. Use generic gfx layout for foreground. Moved VBlank IRQ into screen_vblank. Reduced duplicates. Added notes [cam900]. Changed VSync to 59.185606 Hz. + +- 0.222: Added some hardware notes. ICS2115 WaveFront Synthesizer: Added imperfect_features related to incorrect/unverified interrupt, interpolation and ramping Interpolation issue is most noticeable in Cave PGM hardware game music (sound\ics2115.h) [cam900]. + +- 0.219: ICS2115 WaveFront Synthesizer: Calculated sample rate related to clock. Activated OSC numbers [cam900]. + +- 0.218: Correct ROM region width and sprite pixel extract algorithm. Reduced unnecessary values [cam900]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Added configs related to ARM7 speed and on-board XTALs. Reduced duplicates and unnecessary lines. Added notes and version infos. Fixed metadatas [cam900]. + +- 0.210: Updated drivers\pgm.cpp and machine\pgmprot_*.cpp: Simplified handlers and gfxdecodes. Moved non-public things into protected and/or private. Make sprite drawing routine related to cliprect. Fixed tilemap region size for fit 5bpp tile correctly. Reduced unused, unnecessary lines, MCFG_MACHINE_START, MCFG_MACHINE_RESET, MCFG_VIDEO_START overrides and runtime tag lookups. Fixed debugger issues, namings and spacings. Use shorter/correct type values. Fixed notes. IGS022: Reduced hardcoded tags and runtime tag lookups. Unnecessary pointers and lines. Use shorter/correct type values [cam900]. + +- 0.209: Implemented some inputs. Fixed naming. Added inputs for CAVE PCB (machine\pgmprot_igs027a_type1.cpp) [cam900]. Added 7x 'Unknown' dipswitches. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed V3021 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Fixed Martial Masters metadata (machine\pgmprot_igs027a_type2.cpp) [cam900]. + +- 0.198: Correct metadata related to title screen [cam900]. + +- 0.197: Fixed object finder. Removed unused things [cam900]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum (machine\pgmprot_igs027a_type3.cpp) [AJR]. + +- 0.186: Removed timer_pulse (machine\v3021.cpp) [Osso]. + +- 0.174: Added machine\pgmprot_igs025_igs012.h, pgmprot_igs025_igs022.h, pgmprot_igs025_igs028.h, pgmprot_igs027a_type1.h, pgmprot_igs027a_type2.h, pgmprot_igs027a_type3.h and pgmprot_orlegend.h. Allow separate PGM driver building [Miodrag Milanovic]. + +- 0.153: Simplify PGM tile gfx ROM loading/decoding [Alex Jackson]. + +- 0.152: PGM cleanups (drivers\pgm.c, machine\igs025.c, pgmprot_igs025_igs012.c, pgmprot_igs025_igs022.c, pgmprot_igs025_igs028.c and gmprot_igs027a_type3.c) [David Haywood]. Various PGM protection cleanups/fixes (orlegend, olds, svgpcb) [iq_132]. + +- 0.150: Notes on level data (machine\pgmprot_igs027a_type1.c). Format starts to make sense. Manually fix table a bit, improved note. Attempting to improved the accuracy of the igs027a table by validating the data. Some tables are strange, probably need to test them on hardware. More level data parsing. Reworking it so we can start to use the parser in the actual protection routine. The how to play screen now uses the data structure created by our protection handling at least, still most object types unknown, and possibly errors in the xor table. Return the right amount of data for wider levels. Identified and added some of the special level elements and upper bitmask bits. Tidy up some no longer needed pgm/puzzli2 bits notes [David Haywood]. Fixed Clang compiler warnings (machine\pgmprot_igs027a_type1.c) [Oliver Stoeneberg]. Implement some PGM missing ASIC25/ASIC28 registers. This fixes the high score screen for olds & clones [rockywall, Creamy Mami]. + +- 0.149u1: More useful filenames for the igs protection sims [David Haywood]. Changed machine\pgmprot.c to pgmprot_orlegend.c, pgmprot1.c to pgmprot_igs027a_type1.c, pgmprot2.c to pgmprot_igs027a_type2.c, pgmprot3.c to pgmprot_igs027a_type3.c, pgmprot4.c to pgmprot_igs025_igs022.c, pgmprot5.c to pgmprot_igs025_igs012.c and pgmprot6.c to pgmprot_igs025_igs028.c. + +- 0.149: Oliver Stoeneberg disabled assignment of variable to itself in machine\pgmprot6.c reported by Clang. + +- 0.148u2: PGM modernization [Miodrag Milanovic]. + +- 0.148: Correct header comment (machine\pgmprot6.c) [David Haywood]. + +- 0.147u3: Added machine\pgmcrypt.h. Added IQ_132's recently updated pgmcrypt decryption routine and shuffled around pgm/027 decryption functions to a new file (machine\pgmcrypt.h) [David Haywood, IQ_132]. + +- 0.145u8: Barry Rodewald fixed crash before OK in ddpdoj, ddpdoja, ddpdojb, espgal, ket, keta and ketb. + +- 0.145u7: Slightly reworked some previous PGM submissions [David Haywood]. + +- 0.145u6: Continued refactoring of the PGM protections, including improved notes. Moved some code into the states and split states by protection type [David Haywood]. + +- 0.145u5: Added machine\pgmprot1.c - pgmprot6.c. Refactoring and clean-ups of the PGM protection and splitted it across separate files [David Haywood, iq_132]. David Haywood improved PGM ARM IRQ to more likely assert/clear instead of pulse. + +- 0.144u6: David Haywood optimized PGM video rendering for a speedup in some video heavy cases. Reinstated the old KOV protection simulation given that the ARM still hasn't been dumped. R. Belmont fixed uninitialized variable that could lead to odd sprites. + +- 0.144u5: PGM driver cleanups [David Haywood]. + +- 0.144u1: Angelo Salese moved V3021 RTC emulation into a proper device, and made it to increment the time. Hooked this up into PGM driver. + +- 0.142u5: Aaron Giles fixed kov2 and martmast freezed after load save state twice times. + +- 3rd February 2011: Smitdogg - We got a cheap PGM cart with 27A chip for decapping trials. + +- 0.141: Rewrote ICS2115 sound core using modern device standards, improving audio in Oriental Legend, Killing Blade and other PGM titles in the process [austere, nimitz, trap15]. + +- 0.140u3: Zakk added correct refresh rate for PGM games. David Haywood fixed (?) end of spritelist marker in PGM. O. Galibert fixed the ICS2115 timer. Changed Z80 CPU2 clock speed to 8467200 Hz. Fixed tiles address to $180000. + +- 12th December 2010: David Haywood - It's not a very well kept secret that support for the 3 games Cave produced on the now abandoned and obsolete PGM platform were added in preliminary fashion in MAME 0.140u2. The emulation bugs present in that release led to them humorously being adorned with the title of 'Back Label' versions, due to the way all the enemies would appear and attack from behind the player ships. It's also not a that well kept of a secret that since MAME 0.140u2 the problems present in that version have been fixed, and the games now function what appears to be correctly. The only real major issue now is with some of the music, which plays too fast due to improper emulation of the ICS2115 sound chip. + +- 0.140u2: David Haywood improved PGM Video RAM mirroring. + +- 0.138: General cleanup of PGM code [David Haywood]. + +- 0.136u2: XingXing fixed a typo in PGM driver that was causing a memory test error and correct some comments. + +- 0.135u4: Fabio Priuli added driver data struct and save states to PGM driver and save states to ICS2115 sound device (Wavetable syntesizer). + +- 0.130u3: PGM update [XingXing]: Added video ram mirroring (fixes a glitch in kovsh). Correct some set names. David Haywood force CPU resyncs main<->protection on PGM. + +- 0.130u2: Removed machine\pgmy2ks.c. Various PGM fixes and improvements [XingXing]. Additional PGM improvements [David Haywood]: Added emulation of the earlier type of ARM (ASIC27A, 5585E type). Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code. Disabled protection simulation for several sets. This demotes Knights of Valour / Knights of Valour Plus to NOT working as there is no dump of the internal rom. Photo Y2k still works because it's using the emulation added above, but you can no longer change region as this is supplied by the ASIC27A device which is now emulated. This is correct. Added several new sets, several of which are re-releases of the games using the ASIC 27A instead of the previous protection devices (oldss and killbldp). Removed per-game speedup hacks, as they're no longer needed for the ARM based games to boot correctly. + +- 0.130u1: PGM updates [XingXing, David Haywood]: Added kov2p205, martmasc romset. Fixed some descriptions. Experimental video change with a view to fix priorities on kov2. + +- 10th September 2008: Corrado Tomaselli dumped PAL16V8 PROM from the PGM motherboard. + +- 0.127u1: Additional input port cleanups in the PGM driver [Fabio Priuli]. + +- 0.125u9: R. Belmont improved behavior of PGM on big-endian. The ARM7 boots properly now but can't sync with the 68k for some reason. + +- 0.125u4: Added includes\pgm.h. + +- 0.123u3: Creamymami added EEPROM/hiscore saving to the PGM driver. + +- 0.116u4: Zsolt Vasvari fixed missing sound in PGM games. + +- 0.107: David Haywood fixed crash in the PGM driver. + +- 0.105u4: Big pile of updates/improvements to the ARM7 core thumb mode and the PGM driver [David Haywood, ElSemi]. + +- 0.105u3: More improvements to the PGM video code. Also added hooks for halting the sound CPU which allows Bee Storm - DoDonPachi II to boot [David Haywood]. Fixed sound1 rom loading. + +- 0.105u2: David Haywood reorganized and cleaned up the PGM sprite drawing code a bit. Added zooming support. + +- 0.105u1: Updates to the PGM driver [El Semi]: Correct mask on sprite width parameter in sprite list. Correct decryption function for The Killing Blade. Added set The Killing Blade (Taiwan?). Added some WIP protection simulation for The Killing Blade (Taiwan?), game boots but at least one stage is broken. + +- 0.95u1: Added machine\pgmy2ks.c. + +- 0.84: Some cleanups/renaming in the PGM driver [David Haywood]. + +- 0.81u3: Preliminary PGM sound emulation [Olivier Galibert]. It has bad sounds now and causes crashes for now. Added Z80 (8468000 Hz) CPU2 and ICS2115 sound. Fixed sound1 rom address. The ICS WaveFront-2115 Wavetable MIDI syntesizer are used in some actual sound cards (Turtle Beach). + +- 0.70u3: Changed region gfx5 to gfx4. + +- 0.69b: Pierpaolo Prazzoli added PGM Calender. + +- 0.69a: Added machine\pgmprot.c. + +- 15th March 2003: smf added the sound CPU emulation to the PGM driver thanks to information from Elsemi, but the sound itself is not yet emulated. + +- 6th July 2002: ElSemi fixed a few small things in the PGM driver. + +- 0.61: Added machine\pgmcrypt.c. + +- 27th May 2002: David Haywood cleaned up a few things in the PGM driver. + +- 0.60: Added pgm.c driver and vidhrdw\pgm.c. TODO: Get the other game working. Sprite zooming (zoom table is contained in vidram). Sprite masking (lower priority sprites under bg layers can mask higher ones). Calender. Better protection emulation in orlegend. Hook up the Z80 + emulate sound chip. Optimize? Layer enables? Sprites use dma? Verify some things. Other 2 interrupts. The 'encryption' info came from unknown 3rd party, could be wrong. + +- 15th April 2002: David Haywood sent in a preliminary driver for IGS's PGM system that supports Oriental Legend, with much thanks to ElSemi for valuable information on the system. + +$end + + + +$info=pgm2.cpp +$drv +0.144u5 [?] + + +NOTES: + +- Motherboard is bare bones stuff, probably only contains the video processor, no ROMs. + +- Makes use of internal ROM ASICS, newer than those found on the best protected PGM games. Games actually boot to a warning screen even if you remove all program roms! + +- Encrypted. + +- I'm guessing it's ARM based, but not sure. + + +WIP: + +- 0.246: Changed driver to igs\pgm2.cpp/h, igs\pgm2_v.cpp, igs\pgm2_memcard.cpp/h and igs\igs036crypt.cpp/h. + +- 0.225: PGM2 lores refresh rate was approximated from video recording, hsync/vtotal are not verified [hap]. Measured common resolution refresh rate [ekorz]. Changed VSync to 59.08 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.211: Added packed and raw case of generic gfx layouts. Added example usage to PGM2 driver [cam900]. + +- 0.209: Calculate volume table [MetalliC]. + +- 0.205: PGM2 and PGM2 Memory card cleanups: Do single-pass sprite drawing (uses screen.priority). Simplified gfxdecode. Moved most of things into private. Make decrypt rom size related to ROM board integreated RAM size when RAM exists in ROM board. Removed machine().save().register_postload. Fixed RAM test fail (RAM4 at kov2nl, kov3, kof98umh, ddpdojt). Reduced runtime tag lookups. Removed unused routine/values. Added notes. Shorter type values. Removed MCFGs. Added internal ROM version notes related to test mode [cam900]. Removed PGM2_MEMCARD MCFG macros [Osso]. + +- 0.201: Removed ARM_AIC and NVRAM MCFG macro [Ryan Holtz]. + +- 0.198: Correct metadata related to title screen [cam900]. Removed unused tag look-up [Osso]. + +- 0.194: Do rowscroll for all rows so 240 cases work. Fixed foreground tilemap size, fixes kov3 boss death sequences. Added 'sprite disable' bit, prevents stray horemen heads in kov3 attract and changes what you see in the shop. Handle MSB of zooming, used by kov3. Ensure savestates work from commandline (eg launching with -state 0) tag driver as supporting states [David Haywood]. Emulated kov3 ROM module communication, removed hack [MetalliC]. + +- 0.193: Added machine\pgm2_memcard.cpp/h. Make RTC ticking and removed orleg2 patch, its not needed anymore. Document PGM2 debug features. Added MCU HLE, now it works like if MCU/RW is alive but card is not inserted. Added PGM2 GPU registers notes. Added foreground scroll. YMZ774: Added sequencer, blind work based on KOF98UM rom data, not tested at all. Assume each sequencer have its own current bank. Implemented SQC thing on top of sequencers, fix sequencers timers setup. When SQC stopped stop SEQ too, make SEQ/SQC save state-friendly and cleanup. Added YMZ774 volume delayed transition and handle CHAN/SEQ pause/resume. Rewrote Atmel ARM AIC logic and implemented most features (machine\atmel_arm_aic.cpp) [MetalliC]. Use sprite decryption keys uploaded by games where we have internal rom. Memcard reader now uses image_device stuff, cards can be inserted/removed and get saved [MetalliC, David Haywood]. IGS036 seems to be derived from a ARM946ES type core based on using MPU not MMU, change it to be such (cpu\arm7\arm7.cpp). Fixed end of sprite list handling. Dynamic resolution change. Fixed bug in yzoom code causing hang [David Haywood]. Added/Improved ICRW simulation (machine\pgm2_memcard.cpp) [MetalliC, Lord Nightmare]. Use optional_device_array [Vas Crabb]. + +- 11th December 2017: David Haywood - The PGM2 system allowed for use of Memory Cards (supplied by the arcade, specific to each game/region) in order to save character progress. Each card allows for a limited number of saves (500?) but allows you to store items, XP and money your character has acquired and reuse them between playthroughs. For the 0.193 release this is supported. The English language version of Oriental Legend 2 does NOT have this feature and the game is rebalanced to not require it, however the Chinese version does use it, so knowing how to use it in MAME makes sense. Once you get to the character select screen you'll be presented with a 10 second timer to insert a memory card. It's recommended you pause MAME at this point. It's worth noting that without a memory card the bottom 2 characters are locked, you can't move the cursor over them without inserting a memory card. Bring up the tab menu, go to File Manager. From filemanager select 'memcard1' and from the next menu select 'create' as this will allow us to create a blank (default) memory card. Type in the name of your new memory card, with a ".pg2" extension (note, MAME is silly, so pressing p when typing pg2 will actually unpause it, so don't take too long here). Select 'Create' and you'll see that the memory card is inserted in memcard slot 1. You can now close the menu with tab and choose your character (I chose the bottom left one that is now unlocked). You can now enter a name, I'm not actually sure how this screen works as it's all very Chinese. You'll see that you start the game as level 0, with 1500 gold. So play it a little bit, level up, collect some gold etc. At this point (for the purpose of our testing) allow your character to die, so that you get the Game Over message (if your character doesn't die no progress is saved) Take note, we're a LV01 character (progressed from LV00) and have 1521 gold pieces. Quit MAME, reload MAME and get back to the character select screen. You'll be prompted with the 'insert card' screen you saw before, again it makes sense to pause the game here. Bring up the tab menu, select file manager, select the first Memcard slot as before. This time, instead of selecting 'create' you should scroll down the file browser (or type the name of the filename previously used) and select that file. The game will take a brief moment to read the card, and tell you a value (I believe the number of writes left on the card). It will then show you equipment you have etc. And then you'll be back at the game. Note, the character is 'LV01' (not LV00) and has 1521 gold pieces, exactly as it was left when we killed the character off earlier. Knights of Valour 2 New Legend has a similar feature. Note, the default (blank) cards have been added to the romsets, so you'll need updated roms. Thanks to MetalliC for reverse engineering and implementing the Card Reader MCU logic. + +- 0.192: Added video\pgm2.cpp, includes\pgm2.h and machine\atmel_arm_aic.cpp/h. Preliminary PGM2 emulation. Most video features emulated, Oriental Legend 2 mostly OK. See notes. Creating devices for the Atmel ARM AIC and a derived IGS036 CPU. Emulated IGS037 video hardware, this covers sprites (with zooming), tilemaps (including rowscroll) and the priority system. Fixed (?) BLX (LO) thumb opcode in ARM7/9 core, was storing a return address that skipped the following opcode. There might still be ARM9 issues. Added yshrink for sprites, line doubling and sprite xgrow/xshrink for basic non-flipped cases. Support sprite zooming for flipped/reversed cases (lightly tested, only seems used by lightning on orleg2 char select at the moment). Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU) [David Haywood]. Dumped internal IGS036 rom for Oriental Legend 2 [Morten Shearman Kirkegaard and Peter Wilhelmsen]. Added YMZ770 pan, main volume level and clip limit control. A bit less awful hack. Added YMZ770 2nd volume control and notes [MetalliC]. Use pre-calculated cosine table for DCT decoding, yields significant performance improvement (sound\mpeg_audio.cpp) [David Haywood, Aaron Giles]. Replaced ARM9 CPU1 with IGS036 (100MHz) and YMZ770 sound with YMZ774. Added 4x Players, 8-way Joystick and 4x buttons. Added dipswitches 'Service Mode', 'Music', 'Voice', 'Free', 'Stop' and 3x 'Unused'. + +- 7th November 2017: David Haywood - Fixed up some bugs in the ARM core, identified IRQ controller and located palette. Other layers aren't yet emulated, but you can already see the palette uploads for what is running eg. the IGS logo. If you wait a while you get the ingame HUD for attract mode. Located the background tilemap data, not added to video mixing yet, but can see tilemap RAM content in tilemap viewer. Found sprite list. Sprites use 1 rom for 'mask' (1bpp shape) and another for colour (5? bpp palette) Similar to PGM1, but not the same as the offsets to both are in the sprite list this time. Hooked up the 1bpp mask data for now. Started hooking up colour data to the sprites, giving them detail, not quite right yet. + +- 6th November 2017: David Haywood - Morten Shearman Kirkegaard and Peter Wilhelmsen built an FPGA based board that plugs into the program ROM socket on a PGM2 board. Doing this allows direct control over what the IGS036 CPU reads, and allows us to monitor all bus signals to and from the external ROM. With this and existing knowledge of the encryption scheme they were able to modify the code running on the board while it was running, thus allowing their own code to be injected. Code was added to read the internal ROM space at 0x0000 to 0x3fff, as we didn't know how the video hardware worked at this point the value read was then used as an offset to read into external rom, the bus signals were monitored meaning we could translate our external rom read offset back into the byte value for each address in the internal rom. This proved successful. Surprisingly, unlike the later PGM1 games there wasn't even an Execute Only area on the PGM2 CPU being read (Oriental Legend 2) so they managed to get a complete dump. All the actual dumping was done without the PGM2 board hooked up to monitor / display, but instead simply by looking at what the FPGA was sending back. Earlier testing to get the setup built obviously did make use of an actual monitor. Anyway, it was easy enough to see some of the startup strings in the internal ROM. Hooking this up to MAME revealed a few things, first of all the internal ROM code really doesn't like the ARM7/ARM9 MMU implementation; it could be different here, so for the time being I've disabled it if the CPU type is IGS036. That allowed a few basic devices to be hooked up, which gave the following. After that the code rather jumped into the weeds, clearly there are other ARM9 bugs in MAME, as the code flow below shows. Obviously it shouldn't be jumping straight back into the middle of a BL (HI) / BLX (LO) combo. This one seems relatively easy to fix, it was simply adding 4 to an address where it should add 2. Even with that fixed, the code ends up going off the rails tho. More investigation is needed, but this is a good start. btw, if anybody has "Jigsaw World Arena" or "Puzzle of Ocha / Ochainu No Pazuru" we could do with borrowing them. They used to sell for dirt cheap relative to the other PGM2 titles at the time (around $250 - $300) but lately they haven't been showing up for anything like that. They're single board PGM2 games that were only distributed in Japan to the best of our knowledge. The internal ROM is different for every game, so they will need dumping using the methods outlined here. Apart from those 2 boards we have access to at least one of each other game (although AFAIK only the China regions - internal ROM controls the region). + +- 0.183: PGM2 improvements: ARMv5 additions to ARM7. Further fixes for ARM. Fixed PGM2 address map and added some notes [trap15]. + +- 0.153: Just backing up of some bits to help me test / experiment pending full integration of code from Andreas. Hook the IGS036 decryption up to PGM2 driver [David Haywood]. IGS036 decryption support [Andreas Naive]. Replaced ARM7 CPU1 with ARM9. + +- 0.148u1: Sync PGM2 driver with XingXing [David Haywood]. + +- 0.146u2: Added PGM2 motherboard specs/notes to driver [XingXing]. + +- 0.144u5: Added pgm2.c driver. + +$end + + + +$info=pgm3.cpp +$drv +0.181 [XingXing] + + +WIP: + +- 0.283: Fixed endianness bug - you can't just access a 32-bit ROM region as bytes [Vas Crabb]. + +- 0.282: Added 3rdparty\aes256cbc\AES_256_CBC.h, aes256cbc\LICENSE/README.md and util\aes256cbc.cpp/h. Bootstrap first decrypted block from internal Flash [Peter Wilhelmsen, David Haywood]. + +- 0.246: Changed driver to igs\pgm3.cpp. + +- 0.181: Added pgm3.cpp driver. + +$end + + + +$info=phoenix.cpp +$drv +0.13 [Richard Davies] + +0.07 [Brad Oliver, Mirko Buffoni] + + +WIP: + +- 0.279: Small cleanup [hap]. + +- 0.265: Fixed a class memory access warning (phoenix\phoenix_a.cpp/h) [Vas Crabb]. + +- 0.246: Changed driver to phoenix\phoenix.cpp/h, phoenix\phoenix_a.cpp/h and phoenix\phoenix_v.cpp and phoenix\pleiads.cpp/h. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.226: Update audio\phoenix.c and audio\phoenix.cpp to new stream callbacks. Went back to std::unique_ptr array for LFSR [Aaron Giles]. + +- 0.222: Fixed log messages and only log error by default (sound\tms36xx.cpp and audio\pleiads.cpp) [Frank Palazzolo]. READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\phoenix.cpp, audio\pleiads.cpp and video\phoenix.cpp) [Osso]. + +- 0.205: Removed I8085A, Z80, TMS3615, PHOENIX_SOUND, PLEIADS_SOUND, DISCRETE, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\phoenix.cpp) [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.203: Don't configure_entries and set_base on the same bank. See MT07116 [O. Galibert]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.186: Added audio\phoenix.h. + +- 0.143u2: Amplified default contrast in Phoenix driver, this fixes washed out colors [hap]. + +- 0.139u3: Added audio\pleiads.h. + +- 0.122u7: Phoenix driver updates [Couriersud]: Modified I8085 clock. Added DIP locations. Consolidate inputs. Tagged inputs. Combined memory maps. Fixed sound issue related to (auto) save states. + +- 0.95u3: Added includes\phoenix.h. + +- 0.93: Added clock parameter to TMS36XX sound (372/350/247 Hz). + +- 0.37b15: Changed 8085A CPU1 clock speed to 2750000 Hz. + +- 9th March 2000: Juergen Buchmueller sent a preliminary Phoenix analog sound driver. + +- 0.31: Removed machine\phoenix.c. + +- 0.27: Added sndhrdw\pleiads.c. + +- 0.13: Added sndhrdw\phoenix.c. Richard Davies provided a new Phoenix/Pleiads driver with partial sound support. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.07: Added phoenix.c driver, machine\phoenix.c and vidhrdw\phoenix.c. + +$end + + + +$info=photon.cpp +$drv +0.133u1 [Mariusz Wojcieszek, Miodrag Milanovic] + + +NOTES: + +- Uses PK8000 emulation by Miodrag Milanovic. Imported to MAME by Mariusz Wojcieszek. + +- Russian arcade system based on PK8000 home computer, created by unknown manufacturer in late 1980s or early 1990s. + +- Following games were produced for this system: Tetris, Python and Treasure/Labyrinth. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\photon.cpp and shared\pk8000_v.cpp/h. + +- 0.223: Cleanup [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.181: Minor cosmetical cleanup, initial preparation for save state support [Osso]. + +- 0.148u5: Replaced Speaker sound with 'Filtered 1-bit DAC'. + +- 0.148u3: Modernized Photon (driver + video) and small cleanup [Miodrag Milanovic]. + +- 0.133u1: Added photon.c driver, video\pk8000.c and includes\pk8000.h. + +$end + + + +$info=photon2.cpp +$drv +0.134 [Mariusz Wojcieszek] + + +NOTES: + +- Photon IK2 system: Russian arcade system based on ZX Spectrum home computer. + +- Web: http://zx.pk.ru/showthread.php?t=9362&page=21 + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\photon2.cpp. + +- 0.237: Hook up 8255. No change in functionality [Dirk Best]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.178: Photon IK2 documentation update based on schematics research [Mick]. + +- 0.164: Added save state support to Photon IK2 driver [Osso]. + +- 0.148u5: Replaced Speaker sound with 'Filtered 1-bit DAC'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Photon IK2 driver. + +- 0.134: Added photon2.c driver. + +$end + + + +$info=photoply.cpp +$drv +0.133u1 [Angelo Salese] + + +WIP: + +- 0.264: Converted to new PCI (funworld\photoply.cpp). Misc cleanups and bulk replace device naming (video\pc_vga_cirrus.cpp) [Angelo Salese]. + +- 0.257: Changed video\clgd542x.cpp/h to video\pc_vga_cirrus.cpp/h. Preliminary implementation of hidden DAC mode for Cirrus Logic CL-GD542x [Angelo Salese]. + +- 0.247: Added notes about security dongles [ClawGrip]. + +- 0.246: Changed driver to funworld\photoply.cpp. + +- 0.227: Miscellaneous clean-up. Replaced several uses of auto_alloc [Vas Crabb]. + +- 0.224: Added notes about BIOS versions [ClawGrip]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: BIOS region is 8-bit, so map it as such [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed IDE_CONTROLLER, ATA_INTERFACE and EEPROM MCFG macros [Ryan Holtz]. + +- 17th March 2018: Smitdogg - Asure figured out some basic protection for the oldest Photo Play games mostly from the 90s. + +- 0.133u1: Added photoply.c driver. + +$end + + + +$info=photoplys.cpp +$drv +0.229 [jordigahan, ClawGrip] + + +WIP: + +- 0.246: Changed driver to funworld\photoplys.cpp. + +- 0.229: Added photoplys.cpp driver. + +$end + + + +$info=photoplysx.cpp +$drv +0.226 [ClawGrip] + + +WIP: + +- 0.246: Changed driver to funworld\photoplysx.cpp. + +- 0.226: Added photoplysx.cpp driver. + +$end + + + +$info=piggypas.cpp +$drv +0.166 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\piggypas.cpp. + +- 0.245: Added PCB ASCII layout [ClawGrip]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.196: Cleanup. Handle serial outputs in a more hardware-consistent way [AJR]. + +- 0.192: XTAL-derived clocks. Focumented some chip types. Added NVRAM. More documentation [AJR]. Replaced I8031 CPU1 with I80C31 (8448000 Hz). Changed OKI6295 sound clock speed to 1056000 Hz. + +- 0.187: Use 8255 PPI device [AJR]. + +- 0.167: Added layout\piggypas.lay. Fixed CPU type, added layout and some inputs [Sandro Ronco]. Replaced Z80 CPU1 with I8031. Added LCD screen (96x8, 50Hz), keypad control, 1 button and 4 coin slots. + +- 0.166: Added piggypas.c driver. + +$end + + + +$info=pinball2k.cpp +$drv +0.148u4 [R. Belmont] + + +WIP: + +- 0.262: Fixed Prism ROM loading and added temp VGA ISA card [Angelo Salese]. Added VGA screen (640x480, 60.054866 Hz). + +- 0.246: Changed driver to midway\pinball2k.cpp. + +- 0.241: Added notes. Initialised global variables to 0 [Robbbert]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.160: Correct notes, install port handlers bridge positions taken from picture in MediaGX document from Carl. Implemented missing opcodes for MediaGX CPU (i386\pentops.inc), but no disassembly. swe1pb (at least) boots to CMOS checksum failure prompt now [Peter Ferrie]. + +- 0.149u1: Carl fixed Cyrix config register access in Pinball 2000 driver. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. Added harddisk device. + +- 0.148u4: Added pinball2k.c driver. + +$end + + + +$info=pingpong.cpp +$drv +0.31 [Jarek Parchanski, Martin Binder] + + +WIP: + +- 0.279: Replaced SN76496 sound with SN76489A. + +- 0.249: Removed konami\pingpong.h and konami\pingpong_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to konami\pingpong.cpp/h and konami\pingpong_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.139u3: Added includes\pingpong.h. + +- 0.131u1: Angelo Salese merged memory maps in the Ping Pong driver. + +- 0.31: Added pingpong.c driver and vidhrdw\pingpong.c. + +$end + + + +$info=pinkiri8.cpp +$drv +0.138u2 [David Haywood, Gyrovision, Smitdogg, The Dumping Union] + +0.136u2 [Gyrovision, Smitdogg, The Dumping Union] + +0.128u7 [David Haywood] + + +WIP: + +- 0.276: Fixed some issues and cleaned up code: Moved drawing functions into the VDP device class. Marked Pinkiri 8 as lacking sound altogether. Use tilemap helpers, use palette format helpers, and adjusted palette size to match the amount of palette RAM. Suppress side effects for debugger reads, and improved save state support. Fixed switch matrix reading behavior. Reduced literal tag usage and run-time tag lookups. Reduced duplication and improved member and ROM region names [cam900]. + +- 0.246: Changed driver to wing\pinkiri8.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD647180X. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.199: Misc device finder / private members [David Haywood]. + +- 0.154: Fixed regression after AM_SHARE change [Alex Jackson]. + +- 0.152: Note updates [David Haywood]. Changed visible area to 496x256. + +- 0.148u1: Fixed array out-of-bound write in pinkiri8_state::ronjan_prot_w [Oliver Stoeneberg]. + +- 0.146u2: Made the VDP map actually belong to the vdp, handling the palette manually for Pinkiri 8 driver. This fixes all sets crash after OK [David Haywood]. + +- 0.138u3: Improvements to the Pinkiri 8 video emulation and simplified VRAM access in Pinkiri 8 HW [David Haywood]. + +- 0.138u2: Merged janshi.c with pinkiri8.c driver. + +- 0.136u2: Added pinkiri8.c driver. + +- 0.128u7: Added janshi.c driver (David Haywood). + +$end + + + +$info=pipedrm.cpp +$drv +0.37b2 [Bryan McPhail, Aaron Giles] + + +WIP: + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.246: Changed driver to vsystem\pipedrm.cpp. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH, VSYSTEM_GGA and VSYSTEM_SPR2 MCFG macros [Osso]. + +- 0.184: Added video\vsystem_gga.cpp/h. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. + +- 0.53: Removed vidhrdw\pipedrm.c. + +- 0.37b2: Added pipedrm.c driver and vidhrdw\pipedrm.c. + +$end + + + +$info=pipeline.cpp +$drv +0.94u1 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\pipeline.cpp. + +- 0.94u1: Added pipeline.c driver. + +$end + + + +$info=pipibibi.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added pipibibi.cpp driver and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=pirates.cpp +$drv +0.62 [David Haywood, Nicola Salmoria] + + +NOTES: + +- The game hanging is an interesting issue, the board owner has 2 copies of this game, one a prototype, on the final released version. The roms on both boards are the same, however the prototype locks up just as it does in MAME at the moment. The final board does not. It would appear the prototype board does not have the protection hardware correctly in place. + + +WIP: + +- 0.248: Removed nix\pirates.h and nix\pirates_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to nix\pirates.cpp/h and nix\pirates_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.159: Enabled save state support in Pirates driver [Osso]. + +- 0.139u3: Added includes\pirates.h. + +- 0.131u1: Angelo Salese merged memory maps in the Pirates driver. + +- 0.63: Added vidhrdw\pirates.c. + +- 0.62: Added pirates.c driver. + +$end + + + +$info=piratesh.cpp +$drv +0.185 [Phil Bennett, R. Belmont] + + +WIP: + +- 0.246: Changed driver to konami\piratesh.cpp and konami\k053250_ps.cpp/h. + +- 0.185: Added piratesh.cpp driver and video\k053250_ps.cpp/h. + +$end + + + +$info=pitchtry.cpp +$drv +0.286 [buffi, Osso] + + +WIP: + +- 0.286: Added pitchtry.cpp driver. + +$end + + + +$info=pitnrun.cpp +$drv +0.72 [Tomasz Slanina, Pierpaolo Prazzoli] + + +WIP: + +- 0.266: Removed some now unneeded trampolines for flipscreen related functions [Osso]. + +- 0.249: Added separate controls for cocktail mode and multiplexer device (very similar to thepit.c). Added raw screen and watchdog timings. Improved alignment for flipped sprites. Modernized VBL interrupt. Added tilt input (which just resets the system) [AJR]. Changed VSync to 60.606061 Hz. + +- 0.248: Removed taito\pitnrun.h, taito\pitnrun_m.cpp and taito\pitnrun_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to taito\pitnrun.cpp/h, taito\pitnrun_m.cpp and taito\pitnrun_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, M68705P5, QUANTUM_TIME, LS259, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.190: Added 74LS259 device [AJR]. + +- 0.125u5: Added includes\pitnrun.h. + +- 0.72: Added pitnrun.c driver, machine\pitnrun.c and vidhrdw\pitnrun.c. + +$end + + + +$info=pkscram.cpp +$drv +0.98u2 [David Haywood, Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to misc\pkscram.cpp. + +- 0.98u2: Added pkscram.c driver. + +$end + + + +$info=pkspirit.cpp +$drv +0.255 [Hammy, Osso] + + +WIP: + +- 0.261: Added taito\taitoio_opto.cpp/h. + +- 0.255: Added pkspirit.cpp driver. + +$end + + + +$info=pktgaldx.cpp +$drv +0.95u6 [David Haywood, Bryan McPhail] + +0.84 [David Haywood] + + +WIP: + +- 0.247: Removed dataeast\pktgaldx.h and dataeast\pktgaldx_v.cpp. + +- 0.246: Changed driver to dataeast\pktgaldx.cpp/h and dataeast\pktgaldx_v.cpp. + +- 0.174: Added machine\deco102.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.142: Added video\decocomn.c/h. + +- 0.136u4: Added includes\pktgaldx.h. + +- 0.96: Added vidhrdw\pktgaldx.c. + +- 0.95u6: Split pktgaldx.c from deco102.c driver. Removed deco102.c driver. + +- 0.84: Added deco102.c driver. + +$end + + + +$info=play_1.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\play_1.cpp. + +- 0.239: WIP. The majority of the machines are playable. Fixed some bugs and a regression. Initialised class variables [Robbbert]. Added keypad control. + +- 0.236: Use output finders instead of output().set_value [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Eliminated CDP1802 MCFG macros [AJR]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Playmatic 1 driver [Robbbert]. + +- 0.177: Added layout\play_1.lay. Updated Playmatic MPU 1 driver - All games working [Robbbert]. Added Filtered 1-bit DAC and Samples sound (bumper, chime1, chime2, chime3, chime4, hole, knocker, sling, coinin, outhole, kickback, drop_target_reset, coil_coinlockout_engage, coil_coinlockout_release, relay_engage, relay_release, solenoid_engage and solenoid_release.wav). Added dipswitches 'Balls', 'Special award', 'Coinage for slot 2/3' and 'Unknown' dipswitch. + +- 0.148u5: Replaced COSMAC CPU1 with CDP1802. + +- 0.146u4: Documenting shared roms in Playmatic MPU 1 driver [David Haywood]. + +- 0.141u1: Added play_1.c driver. + +$end + + + +$info=play_2.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.272: Added shared\efo_sound3.cpp/h. + +- 0.246: Changed driver to pinball\play_2.cpp. + +- 0.242: Added some namespace [Robbbert]. + +- 0.239: WIP. Added outputs. Split Zira into a derived class. The majority of the machines are playable. Fixed some bugs and a regression. Initialised class variables [Robbbert]. Added keypad control. Fixed rom names. + +- 0.228: Initialized more member variables (sound\cdp1863.cpp) [AJR]. + +- 0.227: Fixed logic bug related to periodic interrupts [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Simplified some handlers (sound\cdp1863.cpp) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed COP402 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.201: Use 'Generic ripple counter' device [AJR]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Use TPB callback (CDP1802) instead of artificial clock [AJR]. + +- 0.197: Use output finder for Playmatic 2 driver [Robbbert]. + +- 0.182: Identified EFO90503 and note usage; improve notes on EFO sound boards [AJR]. + +- 0.177: Added layout\play_2.lay. Updated Playmatic MPU 2 driver [Robbbert]. Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. Added CDP1863 and Samples sound (bumper, chime1, chime2, chime3, chime4, hole, knocker, sling, coinin, outhole, kickback, drop_target_reset, coil_coinlockout_engage, coil_coinlockout_release, relay_engage, relay_release, solenoid_engage and solenoid_release.wav). + +- 0.148u5: Replaced COSMAC CPU1 with CDP1802. + +- 0.141u1: Added play_2.c driver. + +$end + + + +$info=play_3.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.272: Added shared\efo_sound3.cpp/h. + +- 0.246: Changed driver to pinball\play_3.cpp. + +- 0.239: WIP. The majority of the machines are playable. Fixed some bugs and a regression. Initialised class variables [Robbbert]. Added keypad control. + +- 0.234: Added working ADPCM sound to EFO ZSU (audio\efo_zsu.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Moved games on "Z-Pinball" hardware to new driver [AJR]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and EFO_ZSU1 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Removed Z80CTC MCFG macros (audio\efo_zsu.cpp) [Osso]. + +- 0.201: Eliminated CDP1802 MCFG macros [AJR]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Use TPB callback (CDP1802) instead of artificial clock [AJR]. + +- 0.197: Use output finder for Playmatic MPU driver [Robbbert]. + +- 0.189: Fixed up input_merger: Added more variants, synchronisation and save state support and removed dubious reset behaviour (machine\input_merger.cpp; audio\efo_zsu.h) [Vas Crabb]. + +- 0.182: Added audio\efo_zsu.cpp/h. Hook up ZSU1 to Skill Flight (Playmatic) and Phantom Ship. Modernized ZSU soundlatch/IRQ mechanism. More hardware notes. Various associated code cleanups [AJR]. Replaced CDP1802 CPU2 with Z80 (4MHz). Added MSM5205 (500000 Hz) sound. Changed clock speed of the 2x AY-3-8912A to 2MHz. + +- 0.177: Merged play_5.cpp with play_3.cpp. Added layout\play_3.lay. Updated Playmatic MPU 3 driver [Robbbert]. Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. Added Samples sound (bumper, chime1, chime2, chime3, chime4, hole, knocker, sling, coinin, outhole, kickback, drop_target_reset, coil_coinlockout_engage, coil_coinlockout_release, relay_engage, relay_release, solenoid_engage and solenoid_release.wav). + +- 0.148u5: Replaced COSMAC CPU1 with CDP1802 in play_5.c driver. + +- 0.141u1: Added play_3.c and play_5.c driver. + +$end + + + +$info=play4texash.cpp +$drv +0.278 [anonymous, ClawGrip] + + +WIP: + +- 0.278: Added play4texash.cpp driver. Note: PC-based casino Poker machine. + +$end + + + +$info=playcenter.cpp +$drv +0.229 [Recreativas.org, ClawGrip] + + +WIP: + +- 0.246: Changed driver to misc\playcenter.cpp. + +- 0.229: Added playcenter.cpp driver. + +$end + + + +$info=playch10.cpp +$drv +0.37b6 [Ernesto Corvi] + + +SETUP: + +- To start a game press 'Insert Coin', 'Enter' and 'Start'. + +- Keep 9 and 0 pressed to enter test mode. + + +Bugs: + +- pc_chwk pc_cvnia pc_ddrgn pc_tmnt: Graphics issue. Dullaron (ID 08380) + +- pc_mman3, pc_ngai3, pc_pwbld, pc_radr2, pc_smb3, pc_tmnt2, pc_wcup: Shifted graphics. MASH (ID 04858) + +- All sets: Running with -bios single shows two screens anyway. Luigi30 (ID 03136) + + +WIP: + +- 0.277: Cleaned up code: Implemented device_palette_interface for color palette functionality. Added some missing members to save states, and use fixed-size integer types for members that need to be saved. Moved many internal functions into protected: and private: sections. Use more appropriate integer types, made many local variables const (video\ppu2c0x.cpp) [cam900]. + +- 0.251: Cleaned up sprite RAM DMA trigger trampolines. Improved behavior of OAM writes during PPU rendering (video\ppu2c0x.cpp). Added separate gun trigger input [kmg]. + +- 0.247: Removed nintendo\playch10.h, nintendo\playch10_m.cpp and nintendo\playch10_v.cpp. Merged Playch10 source files. Added finders for joystick and gun inputs. Fixed some bad masks (sprite DMA write and Pin-Bot). Made color PROM loading more concise. Various other minor cleanups. Minor bug fix and MMC1 cleanup [kmg]. + +- 0.246: Changed driver to nintendo\playch10.cpp/h, nintendo\playch10_m.cpp and nintendo\playch10_v.cpp. + +- 0.242: Added 'Nintendo Zapper Lightgun Photodiode' device (bus\nes_ctrl\zapper_sensor.cpp). Removed unused shared pointer (address_map). Various cleanups: Modernized PRG ROM banking. Cleaned up cart daughter board initialization code. Fixed daughter board RAM sizes for Baseball Stars, PinBot and Mike Tyson's Punch-Out!!. Punch-Out has NVRAM and it now saves properly. N2A03 APU: Fixed a DPCM table entry that was off by one (sound\nes_defs.h). Removed old, unused or redundant code variables and comments. Removed array used for reading back registers. APU registers cannot be read. Updated length counter table to match hardware counts. Consolidate some functions. Don't zero DPCM channel's output. Fixes some audio popping (sound\nes_apu.cpp). Nametable RAM is now 2K, except for the two games (Rad Racer II, Gauntlet) that have extra RAM on daughter boards. Added an address map for the PPU. Further simplified initialization code for games that have VRAM or special RP5H01 usage. Lots of conversion to C++-style comments with a few corrections along the way. Use memory banks for nametable RAM [kmg]. + +- 0.241: Correct NT mirroring for various games (machine\playch10.cpp). Properly clear IRQs for MMC3 boards. Mute/unmute according to SOUNDMASK (machine\playch10.cpp). Fixes audio loop after game demo in pc_drmro, pc_mtoid and pc_ttoon. Made zapper less bad (pc_duckh, pc_hgaly and pc_wgnmn; machine\playch10.cpp): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function. A few background palette fixes (video\ppu2c0x.cpp): Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including separate cases: 0 tile pixel, disabled background lines and blanked 8-pixel left column). Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in Micro Machines). Plus a few minor simplifications and cleanups. N2A03 APU: Added noise channel period table for PAL systems. Fixed a value in the parallel NTSC table for the largest period (lowest freq) and a value in the counter length table (for all channels but DMC). Improvements for triangle channel: Don't set output level to zero, it is always determined by sequencer, which cannot be reset. This eliminates most of the popping, hopefully. Raised artificial frequency cutoff to about 18KHz instead of 11KHz. Added linear counter reload flag [kmg]. Implemented non linear mixer output, some misc fixes and improvements. Fixed Pulse channel duty behavior, triangle output behavior, noise output behavior and DMC output and clamp behavior. Now DMC output is affects triangle and noise volume. Reduced unnecessary variables. Split channel update function and output variable. Reference: https://wiki.nesdev.org/w/index.php?title=APU (sound\nes_apu.cpp and nes_defs.h) [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Fixed Player1 labels to match function [Tafoid]. + +- 0.215: Correct BIOS PPU rom loading [brizzo]. + +- 0.212: Fixed order and updates for both screens [Enik Land]. + +- 0.209: Replaced VDP bitmap access with screen().pixel() for lightgun emulation [Enik Land]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed RP5H01 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Make palette internal to device (video\ppu2c0x.cpp). Eliminated machine().device [AJR]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.196: Removed first_screen usage from PlayChoice-10 driver [Ryan Holtz]. + +- 0.194: Added layout\playch10.lay. Exposed countdown LEDs through output system and render with artwork. Note: Add "-bios single" or "-bios singleb" on command-line to access it and set in MAME "Video Options" to "Single Screen" [Vas Crabb]. + +- 0.189: Cleanup driver. Added new 74LS259 device [AJR]. + +- 0.168: Removed DAC sound. + +- 0.155: Removed old hack not needed anymore since ages. Changed RP5H01 from read8/write8 to read_line/write_line. Removed unneeded RP5H01 enable/disable in PlayChoice-10 driver. Fixed assert [hap]. + +- 0.154: Reduced tagmap lookups at runtime [Fabio Priuli]. + +- 0.149: Modernized the RP5H01 device [Osso]. + +- 0.148u4: Went through Nintendo drivers and like for the NES earlier, made using the default keyboard controls attempted to follow left to right button order on actual controller or machine [Tafoid]. + +- 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146: Fabio Priuli fixed IRQ regression in some PlayChoice G-Board games by simply importing MMC3 IRQ code from MESS. Implementations will be merged anyway, eventually, just no time now to pursue this more. This fixes graphics are messed up in pc_mman3, pc_ngai2, pc_ngai3, pc_pwbld and pc_radr2. + +- 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device. + +- 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli]. + +- 0.138u2: Couriersud removed rp5h01_config. Memory region now has to have same tag as rp5h01 device. Update PlayChoice-10 driver. + +- 0.137u3: Alex Jackson removed the bogus 2C0X PPU "color remap tables" in favor of external palettes containing data reverse-engineered (several years ago) from original hardware. Added rp2c0x.pal (192 bytes - region palette). + +- 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests). + +- 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame). + +- 0.128u2: Aaron Giles fixed missing sound channels in PlayChoice-10 driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #). + +- 17th September 2008: Mr. Do - In addition to the instruction cards for the Vs. games, there was also a conversion kit to install a Playchoice-10 system in the red tent cocktail. That instruction card is also included. This kit used the single-screen bios, so make sure that you use the switch -bios single when playing a PC-10 game with this artwork. The kit also came with a 4-digit LED that you stuck up in the top right corner of the game, so you could see how much time you had left on your credits. I've added this in to the LAY file, but it won't work until the driver is updated. Right now, the driver still uses the old type of "text on screen" overlay for the timer. Note that the artwork file for the PC10 game will work with ALL PC10 games. Also note, though, that because the artwork is in the BIOS file, the views for the external artwork are not at the top of the list by default, they are a bit of a ways down the menu. For the Dual-Screen bios, I also added in two extra views: One that simulates a smaller top screen, and one which crops off the top part of the screen except for the timer. + +- 0.126u2: Fabio Priuli fixed Button 1/2 mapping. + +- 0.125u5: Added includes\playch10.h. + +- 0.124u5: NES/PlayChoice 10 changes [Mariusz Wojcieszek]: Added support for mapping ROM and RAM in PPU video memory space. Added PinBot mapper (H board). + +- 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in PlayChoice-10 driver. + +- 0.119u4: Mike Green fixed P1 Buttons mapping in the PlayChoice-10 driver. + +- 0.116: Removed video\ppu2c03b.c. + +- 0.114u1: Curt Coder fixed crash in PlayChoice-10 driver when run standalone. + +- 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU. + +- 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110u4: Derrick Renaud fixed the crosshairs in the PlayChoice-10 gun games that got buggered in the conversion to multi-monitor support. + +- 0.109: Changed palettesize from 320 to 768 colors (256+8*4*16). + +- 0.108u1: Added video\ppu2c0x.c/h. Major cleanup/rewrite of the NES PPU rendering code [Brad Oliver]. This should improve the accuracy of the NES-based games (PlayChoice-10 and VSNES). Report anything odd or broken at MAMETesters. + +- 0.106u9: Added layout\dualhuov.lay. Aaron Giles flipped PlayChoice-10 driver so that screen 0 is the "main" screen. + +- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to the PlayChoice-10 driver. + +- 0.102u5: R. Belmont hooked up the same NES APU implementation in both MAME and MESS. Also correctd the memory mapping of the APU in the Playchoice 10 driver. Rob Bohms fixed Playchoice/VSNES drivers. + +- 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (PlayChoice-10 and VSNES). + +- 0.98u3: Mamesick fixed pc_bstar, pc_moglf and pc_mtoid by added extra ram. + +- 0.96u2: Pierpaolo Prazzoli added support for Single monitor Playchoice 10 BIOS. Since the core doesn't allow you to change aspect ratio or remove dual monitor flag at run-time, the game always runs in the upper part of the screen. + +- 0.89u2: Fixed the filenames of the BIOS proms. + +- 0.88u2: Aaron Giles moved gamename prefixes to end in PlayChoice-10 games. + +- 0.83: Curt Coder changed some names and years in the PlayChoice 10 driver. + +- 20th September 2003: Rene Single fixed the input port definitions in the PlayChoice-10 driver, to remove the light gun inputs from the non-gun games. + +- 0.74: Small speedups (eliminated some usage of plot_pixel()). Added support for scanline counts other than 262. Requisite changes to Playchoice and VSNES to support Brad Oliver interrupt changes [Nathan Woods]. Interrupt changes by Brad Oliver. + +- 4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver. + +- 0.70u2: Some Playchoice dipswitch / input fixes [Curt Coder]. + +- 0.66: Several improvements and games additions to the Playchoice driver [Pierpaolo Prazzoli]. + +- 15th January 2003: Pierpaolo Prazzoli re-submitted some Playchoice improvements. + +- 1st January 2003: Pierpaolo Prazzoli submitted an improvement to the PlayChoice-10 driver, fixing a few games. + +- 0.61: Light gun support [Bryan McPhail]. + +- 25th February 2001: Howie Cohen fixed the Playchoice 10 drivers that were broken in b12, and he added proper crosshair support. + +- 1st February 2001: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding several new games. + +- 30th January 2001: Ernesto Corvi added Metroid to the PlayChoice 10 driver. + +- 0.37b9: Added dipswitches 'Coin Mode', 'Timer speed' and 'Units of time (coin A/coin B)' to the PlayChoice games. + +- 26th October 2000: Ernesto Corvi added another romset to the Playchoice10 driver. + +- 7th September 2000: Stephane Humbert added dipswitches to the PlayChoice 10 driver. + +- 28th August 2000: Ernesto Corvi added proper timing to the PlayChoice 10 driver, fixing tearing in the scrolling games and fixing Ninja Gaiden 3. + +- 27th August 2000: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding support for over twenty more games. + +- 0.37b6: Added playch10.c driver, machine\playch10.c, machine\rp5h01.c/h, vidhrdw\playch10.c and vidhrdw\ppu2c03b.c/h. + +- 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. + +- 5th August 2000: Ernesto Corvi fixed the screen aspect ratio and some other bugs in the Playchoice 10 driver. + +- 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. + +$end + + + +$info=playmark.cpp +$drv +0.37b7 [Nicola Salmoria] + + +NOTES: + +- Hardware: The games run on different, but similar, hardware. The sprite system is the same (almost - the tile size is different). Even if some games are from the same year, World Beach Volley is much more advanced - more colourful, and stores setting in an EEPROM. An interesting thing about this hardware is that the same gfx ROMs are used to generate both 8x8 and 16x16 tiles for different tilemaps. Hard Times and Hot Mind have different tilemaps layout than the other ones. Hard Times was hacked from Blood Bros. program code. Hot Mind is a romswap kit for Hard Times pcb, in fact it was found in a PCB marked as HARD TIMES 28-06-94. The version of Big Twin without girls seems a conversion of Hard Times pcb. + +- Original Bugs: World Beach Volley histogram functions don't work. + + +WIP: + +- 0.246: Changed driver to playmark\playmark.cpp/h and playmark\playmark_v.cpp. + +- 0.228: Preliminary minor cleanups in preparation of subclassing and adding of the new World Beach Volley MCU dumps. Started splitting the driver in derived classes [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.206: Fixed palette regressions [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed PIC16C57 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.192: Make games in driver respect common/separate Coin slot. Issue: DIPs where defined as "SW1" and conditional statements where looking for DSW1. Also makes coinage into a DEFINE statement and uses PORT_INCLUDE & PORT_MODIFY for clone Big Twin (No Girls Conversion) which only has 1 dipswitch deference [Brian Troha]. + +- 0.160: Removed PIC16C5x MCU fake I/O memory map in Playmark driver [hap]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.137u3: Fabio Priuli added driver data class and save states to the Playmark driver. + +- 0.128u3: Added includes\playmark.h. + +- 0.125u3: Added 'Coinage Mode 1' dipswitch. + +- 0.94u4: Pierpaolo Prazzoli fixed some sprite colours in the Playmark driver. + +- 0.94u2: Playmark driver updates [Nicola Salmoria]. Fixed sprite/tile priorities in wbeachvl and excelsr. Found bitmap enable bit. Added rowscroll support. Pierpaolo Prazzoli changed bitmap to be drawn after the fg_tilemap. + +- 0.79u2: Quench updated the PIC16C5x CPU core to support internal memory maps, and he updated the relevant drivers to use the functionality as well. + +- 0.37b7: Added playmark.c driver and vidhrdw\playmark.c. + +$end + + + +$info=plsonic4.cpp +$drv +0.233 [Juan Romero, ClawGrip, Osso] + + +NOTES: + +- This is a multi-game system. Up to 4 JAMMA PCBs can be connected and the player can decide which game to play. + +- The system offers digital counters for time of play and credits (configurable via dips), and game statistics. + + +WIP: + +- 0.246: Changed driver to misc\plsonic4.cpp. + +- 0.233: Added plsonic4.cpp driver. + +$end + + + +$info=pluto5.cpp +$drv +0.143u3 [David Haywood] + + +NOTES: + +- Pluto 5 hardware from Heber Ltd. (http://www.heber.co.uk/product/pluto-5/) + + +WIP: + +- 0.279: Removed if(0)ed-out routines for dumping decrypted ROMs [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to jpm\pluto5.cpp. + +- 0.245: Added notes [ClawGrip]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed M68340 MCFG macros [Osso]. + +- 0.174: Allow separate Pluto 5 driver building [Miodrag Milanovic]. + +- 0.149: Robbbert fixed pluto5_mem_r reading. This fixes clone 'Dough & Arrow Club' crashed after OK. Added comment: If reading beyond end of region, log error instead of crashing. + +- 0.147u4: Pluto 5 fruit machine set splitting [David Haywood]. + +- 0.144u7: Roberto Fresca added Pluto 5 technical notes about clocks, EPROM config and addresses/data scrambling for different EPROM types on 16-bit mode. + +- 0.143u5: Preliminary support for MC68340 (CPU32). Reorganized to facilitate C++ conversion [David Haywood]. Use 68340 instruction table for 68340, cpXXX instructions are 020/030 only, add CINV, CPUSH stubs for 040 [R. Belmont]. Replaced 68020 CPU1 with Freescale 68340. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added pluto5.c driver. + +$end + + + +$info=pluto6.cpp +$drv +0.255 [Spinalfeyd, Hammy, Osso] + + +NOTES: + +- Pluto 6 hardware from Heber Ltd. + + +WIP: + +- 0.282: Replaced 'Serial VFD Device' with msc1937_device (video\roc10937.cpp). Removed video\serialvfd.cpp/h. Changed machine\pl6_exp.cpp/h to jpm\pl6_exp.cpp/h, machine\pl6_fpga.cpp/h to jpm\pl6_fpga.cpp/h and machine\pl6_pic.cpp/h to jpm\pl6_pic.cpp/h [hap]. Re-added commented out systems [Vas Crabb]. + +- 0.280: Correct include order (video\serialvfd.cpp) [hap]. + +- 0.279: Added machine\pl6_exp.cpp/h, machine\pl6_fpga.cpp/h, machine\pl6_pic.cpp/h, video\serialvfd.cpp/h, layout\pl6dev.lay and layout\pl6vdev.lay. Added support for Freescale mcf5206e peripherals for Pluto 6 emulation [Naoki Saito]. Cleaned up driver [Osso]. Added 2x CS4334 DAC sound. Added dipswitches 'Percentage', 'SW1: 1-8', 'SW2: 1-8', 'Stake' and 'Jackpot'. + +- 0.255: Added pluto6.cpp driver. + +$end + + + +$info=plygonet.cpp +$drv +0.69 [R. Belmont, Andrew Gardner, Phil Bennett] + + +WIP: + +- 0.276: Fixed class memory access warnings (was nuking some memory_access::specific helpers) (dsp56156\dsp56156.cpp) [Vas Crabb]. + +- 0.253: Updated string formatting code (cpu\dsp56156\inst.h, opcode.cpp and pmove.h) [Erik Newton]. Removed vestigial (and excessively slow) "new" execution code (cpu\dsp56156\*). Use digit grouping in large integer literals (dsp56156\dsp56ops.hxx). Install memory directly when logging is disabled (small performance improvement) (konami\plygonet.cpp) [Vas Crabb]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to konami\plygonet.cpp. Still got a lockup at quantum 600 [hap]. + +- 0.245: Removed video\plygonet.cpp and includes\plygonet.h. Added better endianness swizzling helpers (util\endianness.h) [Vas Crabb]. Changed visible area to 256x384. + +- 26th June 2022: Ryan Holtz - After already working two all-nighters at my day job earlier this past week, I stupidly opted to work one final all-nighter for myself - now that I'm on vacation for two weeks. I managed to tear-ass the Polygonet Commanders and Poly-Net Warriors driver into what appears to be a fully-working state, with non-DSP-related help along the way from OG, Phil Bennett, Haze, hap and even that Hydreigon fellow. Other than parts of the player's own tank model dropping out occasionally, the graphics seem pretty much identical to reference footage taken by Phil. Even certain rendering bugs from actual hardware match. + +- 0.242: Motorola DSP56156: Fixed some GCC warnings (cpu\dsp56156\tables.cpp) [Vas Crabb]. Init variables for Coverity software [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.205: Removed K053936 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed K054321 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.165: Use standard palette device ram for Polygonet driver [Dirk Best]. + +- 0.164: Removed the not required direct update handler for DSP56k [O. Galibert]. + +- 0.156: Fixed potential overrun when adding a size_t to a UINT16 (cpu\dsp56k\dsp56ops.inc) [Andrew Gardner]. + +- 0.155: Added a pair of save states to the DSP56k core, fixes Polygonet Commanders regression [Osso]. Modernised DSP56k CPU core [Wilbert Pol]. + +- 0.154: Modernized last DIRECT_UPDATE_HANDLER user (cpu\dsp56k\dsp56k.c and memory.h) [Miodrag Milanovic]. + +- 0.153: Fixed wrong memmask mask in Polygonet driver [hap]. Changed cpu\dsp56k\dsp56ops.c to dsp56ops.inc [Oliver Stoeneberg]. Moved handlers to members in dsp56k [Miodrag Milanovic]. + +- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in Polygonet driver, removed non-existent second K054539 and fixed EEPROM regression [Phil Bennett]. Changed K054539 sound clock speed to 18432000 Hz. + +- 0.149u1: Some misc fixes/cleanups (didn't touch DSP or video stuff) [hap]. Added 'Player Color' dipswitch. Removed button 2-3. Added 2nd coin slot and tilt. + +- 0.146u5: Removed some unnecessary unsigned >= 0 checks (cpu\dsp56k\dsp56k.c) [Oliver Stoeneberg]. + +- 0.141: Fixed save state & device handler regressions in the Polygonet driver [Andrew Gardner]. + +- 0.140: Fixed custom mapping for DSP56k internal memory [Aaron Giles]. + +- 0.139u1: Added includes\plygonet.h. Added cpu\dsp56k\dsp56mem.h, dsp56pcu.h, inst.c/h, opcode.c/h, pmove.c/h and tables.c/h. The DSP561xx CPU core now generates accurate disassembly for Konami Polygonet hardware (verified against Motorola's reference disassembler) [Andrew Gardner, Stiletto]. Hooked up new execution engine in DSP56k [Andrew Gardner]. Removed globals from DSP56k CPU core and updates Polygonet driver to use driver_data class [Atari Ace]. + +- 0.137: David Haywood implemented default EEPROMs to Polygonet driver. + +- 0.135u4: Fabio Priuli updated Polygonet driver to use Konami video devices and input_port_write for eepromdev_read_bit. + +- 0.135u1: Andrew Gardner added save state support to Polygonet driver and the DSP56156 CPU core. + +- 0.135: Changes to the DSP56156 CPU core [Andrew Gardner]: Added JF table decode function. Added ABS, IMAC, and TFR2 opcodes. Fixed various flags for TST, INC24, SUB, CMP, and CMPM. Added hack to DO function to accommodate for the CPU core's inaccurate math. + +- 0.134u4: Andrew Gardner fixed DSP56156 DO & BSCC opcode bugs. + +- 6th October 2009: Andrew Gardner - Polygonz attack! The other day i figured out one of the things I was doing wrong with the dsp56156 CPU core. Adding a little logic allowed Polygonet Commanders to go "in-game." Arbee and Haze hooked up the ROZ layer, giving us a dandy little sky. Of course there isn't any 3d since that isn't emulated yet, but that's the part of MAME that i like doing. To that end, I captured a bunch of the data that the 68020 was sending across to the DSP56k. Here is the first round of polygonal uploads from the main CPU to the sub CPU. + +- 0.134u2: Hacked in the DSP56156's "Long Interrupts". Added SUB opcode. Polygonet Commanders now goes in-game! [Andrew Gardner]. Hooked up 53936 ROZ layer to Polygonet Commanders driver [R. Belmont, David Haywood]. Changed visible area to 256x368 and input. + +- 0.134u1: Andrew Gardner fixed various issues with the DSP56156 disassembler. + +- 0.128u7: Continued rewrite of the Motorola DSP56k CPU core [Andrew Gardner]: Fixed flag calculation and sign extension for numerous ops. Added rnd, mpysuuu and dmac ops. Fixed do loop behavior to skip empty loops. Added stack underflow exception handling. Fixed update_handler for the DSP56k and Polygonet. + +- 0.128u4: Phil Bennett added the latest "what we know" to the Polygonet Commanders driver. + +- 0.128u3: Continued rewrite of the Motorola DSP56k CPU core [Andrew Gardner, PhilB, RBelmont]: Added proper clock speed to plygonet driver and internal divider to dsp56k.c. Fixed up disassembler add/sub, 05xx and bsr ops. Handle mysterious uuuuF instruction found in plygonet add op. Partially implemented add, sub, mac, mpy, inc, cmpm, macr, asr16, jscc, lea and movec ops. Added dual X memory read and data move with short displacement parallel moves. Changed DSP56156 CPU2 clock speed to 40MHz. Added vertical Double 2-way Joystick with 9x buttons and coin slot 1. + +- 0.128u2: Polygonet improvements [R. Belmont]: Turned off network IRQ. Game now boots without "network error". Hooked up palette RAM. Improved text layer emulation (flip bits still missing). Fixed text layer emulation and visible area. FBI logo and color test now display properly. Rewrite of the Motorola DSP56k CPU core [Andrew Gardner]: Partially implemented inc24, asl4, bcc, brkcc and doForever ops. Added code for parallel address register update. Partially implemented tfr op. Polygonet now allows test mode to be run for a few seconds. Most I/O is now known, though coin2 is still a mystery. Partially implemented move, asr4 and mpy ops. + +- 29th October 2008: R. Belmont - Andrew Gardner has done some fantastic work lately on the Motorola 56xxx DSP core, and now Polygonet Commanders passes the POST without any hacks or tricks. He was a little stuck at that point since the game was dying with a network error and generally not being agreeable to further DSP work. I applied some of my Konami knowledge, and now it's feeling better. Still a long ways to go, but it's certainly looking more promising. + +- 0.128u1: Rewrite of the Motorola DSP56k CPU core [Andrew Gardner]: Complete rewrite focusing on legibility and extensibility. 27/121 opcodes (mostly) implemented. Bugfix for reset status of interrupt priority bits. Bugfix for disassembly of register-to-register parallel data move. Added additional branch, move and bitfield ops. Polygonet Commanders now passes its memory test and uploads a new program. Implemented tst, or, jsr, rti, tst2, and 2 new movec ops. Added opbase handler to Plygonet driver. + +- 0.127u8: R. Belmont fixed duplicated inputs in Polygonet Commanders. Removed PLayer 2, buttons and coin slots. + +- 0.127u6: Andrew Gardner added additional Motorola DSP56k reset behavior. + +- 0.127u5: Rewrite of the Motorola DSP56k disassembler [Andrew Gardner]: Removed arbitrary opcode groupings in favor of flat decode model. Fixed a number of small issues with unknown opcodes. Added the final ALU parallel move ops. Fixed branch relative offset decoding. + +- 0.126u4: Andrew Gardner improved DSP56k CPU interrupt handling. Polygonet Commanders now advances past its first DSP handshake. + +- 0.126u3: Plygonet driver updates [Andrew Gardner]: All communication hacks have been removed. Memory maps have been temporarily reverted while new DSP56k CPU core catches up. DSP56156 CPU core updates [Andrew Gardner]: Rewrote core logic, communications and interfaces. Added three parallel memory moves to the disassembler. Initial interrupt logic in place. + +- 0.126u2: DSP56156 Disassembler rewrite [Andrew Gardner]: Rearranged decoding behavior. Updated code style to MAME standards. Tested each single-word opcode with custom ROMs. + +- 0.110u5: Improvements to the Polygonet Commanders driver [Andrew Gardner]: Implemented various DSP56k opcodes. Polygonet Commanders now gets past the memory tests. + +- 27th November 2006: Andrew Gardner - As far as the network error (in the network) goes, it should be fairly straightforward to fix up - there remain a hearty hunk of writes that aren't going anywhere, and who knows, maybe I can convince Arbee to take another look at this'shizzle after i touch up a few more unimplemented DSP56k opcodes... + +- 0.110u1: Polygonet Commanders update [Andrew Gardner]: Added more accurate host interface to DSP56k core. Removed a bunch of hacks in Plygonet driver. + +- 0.106u6: Improvements to Polygonet Commanders [R. Belmont]: Fixed Z80 IRQ/NMIs to go to the right CPU again. Modernized memory map. Added network status bit, so the initial test passes well enough to make the DSP56k crash on unimplemented opcodes. + +- 11th June 2006: R. Belmont - Polygonet Commanders now passes POST again and now hits unimplemented opcodes in the 56156 DSP. Over to you, Andrew. + +- 0.106u1: Some improvements to the Polygonet Commanders driver [Andrew Gardner]: Adds change_PC() calls to the DSP56k core. Removed hacky DSP56k initialization, enabling and disabling. Added preliminary implementation of banking hardware tied to the DSP56k in Polygonet Commanders. + +- 0.104u6: Got Polygonet Commanders back to the POST screen [Andrew Gardner]. + +- 0.104u5: Some small improvements to the Polygonet Commanders driver [Andrew Gardner]. Changed DSP56156 CPU2 clock speed to 10MHz. Added 2nd K054539 (48000 Hz) sound. + +- 0.99u3: Andrew Gardner added DSP56k CPU core and hooked it up to the Polygonet Commanders driver. Added DSP56156 (40MHz) CPU2. + +- 0.69: Added plygonet.c driver and vidhrdw\plygonet.c. + +$end + + + +$info=pmc.cpp +$drv +0.241 [Mike Coates, Osso] + + +WIP: + +- 0.246: Changed driver to misc\pmc.cpp. + +- 0.241: Added pmc.cpp driver. + +$end + + + +$info=pntnpuzl.cpp +$drv +0.86u4 [David Haywood] + + +WIP: + +- 0.266: Added layout\pntnpuzl.lay. + +- 0.246: Changed driver to misc\pntnpuzl.cpp. + +- 0.86u4: Added pntnpuzl.c driver. Vidbank is a guess. Readme says it might be CGA? What it writes to registers depends on what it reads from them... seems weird. I don't really understand it. + +$end + + + +$info=pntnpuzls.cpp +$drv +0.278 [Angelo Salese, Carl, Tylar R, Osso] + + +WIP: + +- 0.278: Added pntnpuzls.cpp driver and layout\pntnpuzls.lay. + +$end + + + +$info=pokechmp.cpp +$drv +0.107u1 [David Haywood, ClawGrip] + + +NOTES: + +- The ROMs are labeled as "Unico". + +- The CPUs and some other chips are labeled as "SEA HUNTER". + +- The chips with the "SEA HUNTER" label all have their surfaces scratched out, so I don't know what they are (all 40 -pin chips). + +- There's a "copyright 1987 data east corp.all rights reserved" string inside ROM 11 + +- Sound = Yamaha YM2203C + Y3014B + +- Also, there are some GALs on the board (not dumped) a 8-dips bank and two oscilators (4 MHz and 24 MHz, both near the sound parts). + + +WIP: + +- 0.247: Removed dgrm\pokechmp.h and dgrm\pokechmp_v.cpp. + +- 0.246: Changed driver to dgrm\pokechmp.cpp/h and dgrm\pokechmp_v.cpp. + +- 0.139u3: Added includes\pokechmp.h. + +- 0.107u1: Added pokechmp.c driver and vidhrdw\pokechmp.c. + +$end + + + +$info=poker72.cpp +$drv +0.175 [David Haywood, Robbbert] + +0.137u2 [David Haywood] + + +NOTES: + +- Unknown game, dump was marked 'slot 72 - poker'. + +- GFX roms contain 'Extrema Systems International Ltd' as well as a logo for the company. + +- There are also 'Lucky Boy' graphics in various places, which might be the title. + + +WIP: + +- 0.246: Changed driver to misc\poker72.cpp. + +- 0.137u2: Added poker72.c driver. + +$end + + + +$info=pokerout.cpp +$drv +0.213 [Roberto Fresca, Grull Osgo] + + +WIP: + +- 0.246: Changed driver to misc\pokerout.cpp. + +- 0.213: Added pokerout.cpp driver. + +$end + + + +$info=polepos.cpp +$drv +0.36b11 [Ernesto Corvi, Juergen Buchmueller, Alex Pasadyn, Aaron Giles] + +0.35b9 [Ernesto Corvi, Juergen Buchmueller, Alex Pasadyn] + + +NOTES: + +- To reset the high score table, enter service mode, press the accelerator and change the shifter from LO to HI. + +- Pole Position II reports 'Manual Start' on the Test Mode. This is ok, because they had to accommodate the hardware from Pole Position I to allow track selection. + +- Change POLEPOS_TOGGLE to 0 if you are using the original gearshift. + +- The old version of the vertical scaling ROM, 136014-131, has (apart from some irrelevant differences) one bad bit. This seems to be a genuine error on Atari's part, since they replaced it with 136014-231 which matches Namco's PP1-27. The bad bit should cause a tiny gfx glitch, though it's difficult to notice. + + +WIP: + +- 0.282: Split driver classes according to hardware configurations and cleaned up code. Suppress side effects for debugger reads, reduced literal tags and run-time tag lookups. Use address maps rather than installing handlers at initialization time. Made ROM region tags more descriptive. Use logmacro.h helpers [cam900]. + +- 0.278: Custom audio device cleanups and fixes. Save state variables. Eliminate use of absolute tag by making device tag the same as that of the memory region. Use finder for memory region [AJR]. + +- 0.254: Quantise timer to clock frequency (namco\namco06.cpp) [Mike Harris]. + +- 0.252: Fixed m20 word I/O writes [Carl]. + +- 0.246: Changed driver to namco\polepos.cpp/h, namco\polepos_a.cpp/h and namco\polepos_v.cpp. + +- 0.240: Synchronize data writes. Improved NMI delay (machine\namco06.cpp) [Mike Harris]. + +- 0.237: Simplified EXTS[BL]? implementation (z8000\z8000ops.hxx) [AJR]. + +- 0.226: Update audio\polepos.c to new stream callbacks [Aaron Giles]. + +- 0.225: Reimplement Namco 51xx outputs that were accidentally disabled when device switched to using low-level emulation. This restores start LEDs and coin lockouts for various games in galaga.c and polepos.c [AJR]. + +- 0.224: Added layout\polepos.lay and layout\topracer.lay. Added widescreen layouts with shifters [Firehawke]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. Make ROM region tags explicit. Correct mirroring and update notes. Zilog Z8002: Clean up reset sequence (don't read program space at device_reset time). Use callbacks to vector all external interrupts and correct data pushed during acknowledgment. For NMI and NVI, a vector is read from the bus but merely stored on the stack. (Most Z8000 systems seem to just leave the bus open here.) For VI, the vector offset calculation has been changed for the Z8001: the low byte is multiplied by 2, not 4, so AD0 generally must be driven low. Correct width of I/O space (16-bit, not 8-bit). Fixed unreliable order of operations in operand calculation for certain instruction modes (z8000\z8000cpu.h) [AJR]. Removed quantum hacks. With the better Namco custom chip emulation, this doesn't seem to be required anymore. Append, not set, the reset line to the latch [Mike Harris]. + +- 0.215: Added ADC0804 A/D Converter to PolePosition driver [AJR]. + +- 0.210: Support save states (audio\namco52.cpp and namco54.cpp). Z8002 CPU: Added register save state. Misc cleanup [AJR]. + +- 0.205: Removed NAMCO_06XX MCFG macros [Osso]. Removed Z80, Z8002, TIMER, SCREEN, PALETTE, NAMCO and GFXDECODE MCFG macros [Ryan Holtz]. + +- 0.204: Removed NAMCO_52XX and NAMCO_54XX MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.198: Added audio\polepos.h. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.173: Merged sound\filter.cpp/h with audio\polepos.cpp/h. Removed specific filter implementation and merged it with placed where used (only Pole Position/II use it) [Miodrag Milanovic]. + +- 0.148u2: Modernized Pole Position sound devices [Andrew Gardner]. + +- 0.147u4: Fixed some incorrect Z800x opcodes and address register math in segment mode [Christian Groessler]. + +- 0.147u3: Fixed implementation of trdb, trdrb, trib, trirb, trtdb, trtdrb, trtib and trtirb instructions (cpu\z8000\z8000ops.c) [Christian Groessler, R. Belmont]. + +- 0.146u1: Handle Z800x vectored interrupts correctly [Christian Groessler]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pole Position driver. + +- 0.138u4: Added layout\topracer.lay. + +- 0.129: Added layout\polepos.lay. + +- 0.128u6: Updated Z8000 tables to reflect recent findings [Juergen Buchmueller]. Pointer-ified the Z8000 core [Aaron Giles]. + +- 0.112u2: Added includes\polepos.h. + +- 0.109u5: Aaron Giles converted the Z8000 disassemblers to the new format and added step in/out support where it was obvious. + +- 0.93: Added clock parameter to Namco sound (48000 Hz). + +- 0.79u1: Removed machine\polepos.c. + +- 0.37b12: Added sound\filter.c/h. New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are: fantasy, polyplay, galaxian (the background effect when playing), nibbler, vanguard and all the Seta games. Under DOS the "resamplefilter" option can be used to turn the filtering off [Andrea Mazzoleni]. + +- 0.36b11: Added sndhrdw\polepos.c. + +- 0.35b9: Added (Testdriver) polepos.c driver, machine\polepos.c and vidhrdw\polepos.c. + +- 0.35b2: Z8000 emulator [Juergen Buchmueller]. + +$end + + + +$info=policetr.cpp +$drv +0.59 [Aaron Giles] + + +WIP: + +- 0.274: Added video\bt48x.cpp/h. + +- 0.246: Changed driver to misc\policetr.cpp/h and misc\policetr_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Modernized R30xx core. Replaced memory accessors. Implemented TLB and address translation. Correct exception vector logic. Improved cache isolation behaviour. Added comments/formatting. Adjusted memory map in policetr.cpp to match R3041 address mapping and to restore sound [Patrick Mackinlay]. + +- 0.201: Minor cleanup. Removed a no-longer-needed video check. Identified some unknowns ports. Removed EEPROM MCFG macros [Ryan Holtz]. Converted bitmap_ind8 for dstbitma. Cleanup pointer/runtime tag lookups/ACCESSING_BITs/naming. Added save states [cam900]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.143u1: Fixed missing or corrupt sound in drivers using the BSMT2000 sound [Miodrag Milanovic]. + +- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU2 and bsmt2000.bin rom. + +- 0.131u2: Fixed access violation in Police Trainer driver [Fabio Priuli]. + +- 0.123u1: Added DIP locations to Police Trainer and Sharpshooter and marked some as unused based on manual and schematics [Mike Ellery]. + +- 0.113: Rewrote the BSMT2000 to be more accurate. Various modes are now software selected at startup based on the register value at reset time. Changed all existing drivers so they properly hooked up the reset line on the chip in order to make this control work. Also added correct BSMT2000 ADPCM output [Aaron Giles]. + +- 0.99u7: Fixed Sharpshooter fail to load in MAME 0.99u6 [Aaron Giles]. + +- 0.98u3: Some minor cleanup to the Police Trainer driver [Aaron Giles]. + +- 0.74u2: Added dipswitches 'Monitor Sync' and 'Flip Screen'. + +- 0.59: Added policetr.c driver, vidhrdw\policetr.c and includes\policetr.h. + +- 0.57: BSMT2000 sound emulator [Aaron Giles]. + +$end + + + +$info=polyplay.cpp +$drv +0.37b2 [Martin Buchholz] + + +NOTES: + +- Driver by Martin Buchholz, Juergen Oppermann and Volker Hann for electronical assistance, repair work and ROM dumping and Jan-Ole Christian from the Videogamemuseum in Berlin, which houses one of the last existing Poly-Play arcade automatons. He also provided me with schematics and service manuals. + +- The Poly-Play has a simple bookmarking system which can be activated setting Bit 6 of PORTA (Summe Spiele) to low. It reads a double word from 0c00 and displays it on the screen. I currently haven't figured out how the I/O port handling for the bookmark system works. + +- Uniquely the Poly-Play has a light organ which totally confuses you whilst playing the automaton. Bits 1-5 of PORTB control the organ but it's not emulated now. An external artwork file could be created that simulates this. + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to ddr\polyplay.cpp/h, ddr\polyplay_a.cpp and ddr\polyplay_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and Z80PIO MCFG macros [Osso]. + +- 0.201: Removed Z80SIO MCFG macros [Ryan Holtz]. + +- 0.183: Added layout\polyplay.lay. + +- 0.128u3: Added includes\polyplay.h. + +- 0.37b2: Added polyplay.c driver, vidhrdw\polyplay.c and sndhrdw\polyplay.c. + +$end + + + +$info=pong.cpp +$drv +0.146u1 [Couriersud] + +0.36b10 [Juergen Buchmueller] + + +WIP: + +- 0.259: Removed some output().set_value() calls [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to atari\pong.cpp, atari\nl_pong.cpp, atari\nl_pongdoubles.cpp, atari\nl_breakout.cpp/h, atari\nl_rebound.cpp/h, atari\nl_pong.cpp/h and atari\nl_pongdoubles.cpp/h. + +- 0.245: Changed machine\nl_pongf.cpp/h to machine\nl_pong.cpp/h. + +- 0.215: Changed machine\nl_pongd.cpp/h to nl_pongdoubles.cpp/h and nl_pong.cpp/h to nl_pongf.cpp/h. + +- 0.208: Added machine\nl_rebound.cpp/h and layout\rebound.lay. + +- 0.183: Clean up #includes [Vas Crabb]. + +- 0.174: Allow separate Pong driver building [Miodrag Milanovic]. + +- 0.162: Added layout\breakout.lay. + +- 0.161: Added nl_breakout.c driver. + +- 0.154: Added nl_pong.c driver. Changed nl_examples\tdice.c to drivers\nl_pongd.c. + +- 0.153: Added nl_examples\tdice.c. + +- 0.151: Added video\fixfreq.c/h. + +- 0.146u1: Added new pong.c driver. + +- 0.36RC1: Removed pong.c driver, vidhrdw\pong.c/h and sndhrdw\pong.c and cpu\gensync\gensync.c/h and gensyncd.c. + +- 0.36b10: Added pong.c driver, vidhrdw\pong.c/h, sndhrdw\pong.c and cpu\gensync\gensync.c/h and gensyncd.c. + +$end + + + +$info=poolshrk.cpp +$drv +0.60 [Stefan Jokisch] + + +WIP: + +- 0.252: Changed atari\poolshrk.h to atari\poolshrk_a.h. Removed atari\poolshrk_v.cpp. + +- 0.246: Changed driver to atari\poolshrk.cpp/h, atari\poolshrk_a.cpp and atari\poolshrk_v.cpp. + +- 0.88u4: Added sndhrdw\poolshrk.c. + +- 0.88u3: Added includes\poolshrk.h. + +- 0.60: Added poolshrk.c driver and vidhrdw\poolshrk.c. + +$end + + + +$info=pooyan.cpp +$drv +0.07 [Allard van der Bas, Mike Cuddy, Nicola Salmoria, Martin Binder, Marco Cassili] + + +NOTES: + +- Driver by Allard van der Bas and Mike Cuddy for providing information. This hardware is very similar to Time Pilot. + + +WIP: + +- 0.249: Removed konami\pooyan.h and konami\pooyan_v.cpp. + +- 0.246: Changed driver to konami\pooyan.cpp/h and konami\pooyan_v.cpp. + +- 0.140u2: Added includes\pooyan.h and audio\timeplt.h. + +- 0.135u3: Removed includes\pooyan.h. + +- 0.122u8: Added includes\pooyan.h. + +- 0.31: Removed sndhrdw\pooyan.c. + +- 0.16: Added sndhrdw\generic.c/h. + +- 0.15: Added sndhrdw\pooyan.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.07: Added pooyan.c driver and vidhrdw\pooyan.c. + +$end + + + +$info=popeye.cpp +$drv +0.19 [Marc Lafontaine] + + +NOTES: + +- The main set has a protection device mapped at E000/E001. The second set (which is the same revision of the program code) has the protection disabled in a very clean way, so I don't know if it's an original (without the protection device to save costs), or a very well done bootleg. + +- The bootleg derives from a different revision of the program code which we don't have. + + +WIP: + +- 0.278: Simplified Popeye and Sky Skipper background code (nintendo\popeye_v.cpp) [smf]. + +- 0.256: Set screen always_update flag depending on interlace config. Fixes single rendered field hangs on the screen while pressing Insert when interlace mode is set to "Interlaced (bitmap)" [hap]. + +- 0.246: Changed driver to nintendo\popeye.cpp/h, nintendo\popeye_v.cpp and nintendo\nl_popeye.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed final game resolution output is different at original game. There are now three rendering modes selectable via machine config: False progressive: Same as before. Interlaced (scanline skip): only the current field is drawn with the other field's scanlines blacked. This gives the same flickering impression as interlaced display. Interlaced (bitmap): Bitmap is constructed from odd and even fields. Result is comparable to PAL/NTSC videos played back on progressive displays without additional processing. Some modernisation, all members initialized in constructor [Couriersud]. Changed VSync to 59.94 Hz. Added 'Interlace mode' configuration. + +- 0.215: Added audio\nl_popeye.cpp/h. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.205: Removed Z80, AY8910, NETLIST, SCREEN, GFXDECODE and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Set default EEPROM clock to zero (machine\eepromser.h and drivers\popeye.cpp) [smf]. + +- 0.197: Implemented NMI acknowledge and TPP2 watchdog [smf]. + +- 0.139u3: Added includes\popeye.h. + +- 0.131u1: Angelo Salese merged memory maps in the Popeye driver. + +- 0.123u2: Changed palettesize to 304 colors. + +- 0.31: Removed sndhrdw\popeye.c. + +- 0.19: Added popeye.c driver, vidhrdw\popeye.c and sndhrdw\popeye.c. + +$end + + + +$info=popobear.cpp +$drv +0.144u7 [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union] + + +WIP: + +- 0.276: Changed YM2413 clock speed to 3.5MHz and MSM6295 to 1MHz. Changed VSync to 59.640000 Hz. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.270: Hooked up one DIP bank [Osso]. + +- 0.246: Changed driver to bmc\popobear.cpp. + +- 0.144u7: Added popobear.c driver. + +$end + + + +$info=popper.cpp +$drv +0.184 [Dirk Best] + +0.57 [InsideOutBoy] + + +WIP: + +- 0.246: Changed driver to omori\popper.cpp. + +- 0.172: Removed video\popper.cpp and includes\popper.h. + +- 0.135u1: Added includes\popper.h. + +- 0.57: Added popper.c driver and vidhrdw\popper.c. + +$end + + + +$info=portrait.cpp +$drv +0.69 [Steve Ellenoff, Peo] + + +WIP: + +- 0.266: Removed olympia\portrait.h and olympia\portrait_v.cpp. + +- 0.246: Changed driver to olympia\portrait.cpp/h and olympia\portrait_v.cpp. + +- 0.139u3: Added includes\portrait.h. + +- 0.69: Added portrait.c driver and vidhrdw\portrait.c. + +$end + + + +$info=potgoldu.cpp +$drv +0.145u2 [Bicyclerepairman] + + +NOTES: + +- It appears this is just the name of a series of machines with different software themes? + +- Not sure this is a good dump... one rom is much bigger than the others and doesn't seem to pair with the ROM I'd expect it to pair with... + +- I'm just tagging the whole thing as BAD_DUMP for now. + + +WIP: + +- 0.246: Changed driver to misc\potgoldu.cpp. + +- 0.145u2: Added potgoldu.c driver. + +$end + + + +$info=powerbal.cpp +$drv +0.102u3 [David Haywood, Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to playmark\powerbal.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.228: Preliminary minor cleanups in preparation of subclassing. Started splitting the driver in derived classes [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.148u3: Modernized PowerBalls driver [Miodrag Milanovic]. + +- 0.102u3: Added powerbal.c driver. + +$end + + + +$info=ppmast93.cpp +$drv +0.87u4 [Guru] + + +WIP: + +- 0.246: Changed driver to edevices\ppmast93.cpp. + +- 0.87u4: Added ppmast93.c driver. + +$end + + + +$info=prehisle.cpp +$drv +0.35b11 [Bryan McPhail, Carlos Alberto Lozano Baides] + + +WIP: + +- 0.268: Removed snk\prehisle.h and snk\prehisle_v.cpp. + +- 0.246: Changed driver to snk\prehisle.cpp/h and snk\prehisle_v.cpp. + +- 0.139u2: Added includes\prehisle.h. + +- 0.35b11: Added prehisle.c driver and vidhrdw\prehisle.c. + +$end + + + +$info=proconn.cpp +$drv +0.143u3 [AGEMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Added duty effects to layouts for fruit machines using ROC10937 and clones [James Wallace]. + +- 0.246: Changed driver to misc\proconn.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and S16LF01 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and Z80PIO MCFG macros [Osso]. + +- 0.201: Removed Z80SIO MCFG macros [Ryan Holtz]. + +- 0.192: Moved ProConn driver from z80dart.h to z80sio.h [Robbbert]. + +- 0.170: Initial device-ification of machine\meters.cpp (Electro mechanical meters) [Osso]. + +- 0.155: Added layout\mpu5.lay. Fleshed out Proconn a bit. Still don't work, but are a bit closer [James Wallace]. + +- 0.154: Use Z80DART in ProConn driver instead of deprecated Z80SIO [Curt Coder]. + +- 0.149: James Wallace added additional documentation. + +- 0.147u1: Added layout\proconn.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. + +- 0.146u5: PROCONN splits [James Wallace]. + +- 0.145u7: Added the basic device definitions for ProConn driver with some NULL callbacks for now, setting the framework for more progress later. Assorted improvements and added steppers to various fruit machine drivers with some M68k adjustments [David Haywood]. Added AY-3-8910A (1MHz) sound and left/right Speakers. + +- 11th April 2012: David Haywood - ProConn (Project Coin): Identified what should be the VFD port, it writes text in a few games, but garbage in the majority, not sure why... the board has a whole stack of Z80 peripherals with a weird hookup, so it's possible there are errors anyway, doesn't look like any of the stuff is extensively tested. + +- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +- 0.143u3: Added proconn.c driver. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=progolf.cpp +$drv +0.132u1 [Angelo Salese, Pierpaolo Prazzoli, David Haywood] + +0.107 [Pierpaolo Prazzoli] + + +WIP: + +- 0.246: Changed driver to dataeast\progolf.cpp and dataeast\decocpu6.cpp/h. + +- 0.107: Added progolf.c driver. + +$end + + + +$info=przone.cpp +$drv +0.264 [vidpro1, Anonymous, Angelo Salese] + + +WIP: + +- 0.264: Added przone.cpp driver. + +$end + + + +$info=ps_m3.cpp +$drv +0.279 [Hammy, Osso] + + +WIP: + +- 0.279: Added ps_m3.cpp driver. + +$end + + + +$info=psattack.cpp +$drv +0.213 [Angelo Salese] + + +NOTES: + +- Based off original crystal driver by ElSemi + + +WIP: + +- 0.246: Changed driver to misc\psattack.cpp. + +- 0.213: Added psattack.cpp driver. + +$end + + + +$info=pse.cpp +$drv +0.156 [Dave Widel, gregf] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\pse.cpp. + +- 0.245: Removed machine\nl_dpatrol.cpp/h. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.217: Added machine\nl_dpatrol.cpp/h. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.172: Minor ROM definition fixes [Andrew Welburn]. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.156: Added pse.c driver. + +$end + + + +$info=psikyo.cpp +$drv +0.37b5 [Luca Elia] + + +WIP: + +- 0.282: Split driver classes for different hardware configurations. Reduced use of literal tags and improved ROM region tags. Suppress side effects for debugger reads. Cleaned up input port definitions [cam900]. + +- 0.261: Added some infos about Tengai/S1945's PIC [Guru]. + +- 0.246: Changed driver to psikyo\psikyo.cpp/h and psikyo\psikyo_v.cpp. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\psikyo.cpp) [Vas Crabb]. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) (video\psikyo.cpp) [Robbbert]. + +- 0.227: Fixed width of video RAM shares [Vas Crabb]. + +- 0.226: Fixed side effect in debugging [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Updated driver and minor cleanup drawing behavior. Moved dynamic tilemap size behavior into TILEMAP_MAPPER_MEMBER. Correct notes and VRAM/Sprite LUT data type. Converted drawing behavior into bitmap_rgb32. Reduced unnecessary gfx layout [cam900]. + +- 0.219: Added skeleton LZ8420M device. It has additional IO, embedded RAM used in Psikyo driver [cam900]. Replaced Z80 CPU2 with Sharp LZ8420M (8MHz). + +- 0.216: Updated notes. All games uses PORT_VBLANK and legacy screen parameters (which is already bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30 or 59.90 Hz). The most blunt examples of something being wrong with timings are with Gunbird and Tengai: They both have FOUR frames of input lag, the real thing doesn't sport anything like that. All games are marked with MACHINE_IMPERFECT_TIMING until somebody provides accurate H/Vsync signals for at least one game of this driver [AJR]. + +- 0.211: Fixed regression by not using a 32-bit handler for 8-bit writes [AJR]. + +- 0.206: Minor corrections [Brian Troha]. Fixed OKI bank count. Cleanups/Updates. Use buffered_spriteram32_device for sprite ram. Correct buffered spritelist behavior and sprite transparent behavior. Fixed clone Strikers 1945 (Hong Kong, bootleg) OKI bankswitching. Reduced unnecessary ACCESSING_BITs. Added notes (remain for bootleg differs). Use correct/shorter type values [cam900]. + +- 0.205: Removed M68EC020, Z80, SCREEN, GFXDECODE and YM2610 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Fixed tilemap rowscroll (video\psikyo.cpp) [cam900]. + +- 0.197: Cleanups. Fixed background pen. Documented PIC [cam900]. Fixed crash due to incorrect shift calculation and the bootleg hardware [AJR]. + +- 0.187: Soundlatch modernization and some basic driver cleanup [AJR]. + +- 0.169: Set all games to mono [System11]. + +- 0.149u1: Added dipswitch locations to all sets in the driver. Filled in some unknown dipswitches from Battle K-Road. Moved Region settings into Game Configuration menu. Added a note about the Free Play mode in the Strikers 1945 sets not working [Brian Troha]. + +- 0.145u7: Psikyo and DCS fixes. Fixed Psikyo paletteram. Fixed crash after OK [Aaron Giles]. + +- 0.135u4: Added includes\psikyo.h. Fabio Priuli added driver data struct and save states to Psikyo driver. + +- 0.135u3: Changed region user1 to spritelut. + +- 0.131u1: Angelo Salese merged memory maps in Psikyo driver. + +- 0.127u1: Additional input port cleanups in the Psikyo driver [Fabio Priuli]. + +- 0.113u2: Changed VSync to 59.300000 Hz. + +- 0.102u5: Alex Jackson fixed soundlatch and coin port in the Psikyo driver. This fixes sound goes out completely on stage 7 of Tengai. Sometimes the sounds stops working in Strikers 1945 as well. + +- 0.69u3: Bug fix to loop addressing on YMF278B which helps stablise the tuning on looped samples (noticable in parts of s1945 at least) [OpenMSX]. + +- 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont]. + +- 20th August 2002: Paul Priest improved all the region switches in the Psikyo drivers. + +- 13th August 2002: Olivier Galibert fixed some minor bugs in the Psikyo driver. + +- 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct. + +- 0.61: Added alpha blending to Psikyo games [Paul Priest]. + +- 0.60: Several fixes to Psikyo games [Paul Priest, David Haywood]. + +- 0.57: Fixed missing graphics and randomly crashing in Gun Bird and Sengoku Ace. + +- 9th December 2001: David Haywood sent in a Psikyo driver which allocates tilemaps during startup instead of during the emulation. + +- 0.37b9: The 68EC020 core now uses 32-bit memory handlers. The Psikyo driver has been updated to use the new interface. Unfortunately, this support has yet to make it into the x86 asm 68000 core, so it is once again disabled for this build [Aaron Giles]. + +- 0.37b8: The x86 asm 68000 core now has limited 68020 support and runs the Psikyo games, so is re-enabled by default [Darren Olafson]. + +- 0.37b5: Added psikyo.c driver and vidhrdw\psikyo.c. TODO: YMF286 emulation. Protection in s1945 and sngkblade. Flip Screen support. + +- 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird. + +$end + + + +$info=psikyo4.cpp +$drv +0.63 [David Haywood, Paul Priest] + + +NOTES: + +- Psikyo PS4 SH-2 Based Systems. + +- The PS4 board appears to be a cheaper board than PS3/5/5v2, with only simple sprites, no bgs, smaller palette etc, only 8bpp sprites too. + + +WIP: + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.246: Changed driver to psikyo\psikyo4.cpp/h and psikyo\psikyo4_v.cpp. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\psikyo4.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: cam900 fixed YMF278B output when used. + +- 0.206: Eliminated custom_port_read and use ioport finders instead [AJR]. + +- 0.205: Updates/Cleanups. Fixed sound output. Reduced code duplication and runtime tag lookups. Cleanup ACCESSING_BITs. Added notes [cam900]. Removed SH2, GFXDECODE, PALETTE, SCREEN and YMF278B MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.194: Cleanup YMF278B banking [cam900]. + +- 0.155: Fixed MAME crashes when enabling flip screen in hgkairak, hotgm4ev, hotgmck, hotgmck3 and hotgmcki. Enabled GAME_SUPPORTS_SAVE since the driver and the needed cores seem to support save just fine and quick testing didn't show any problem [Osso]. Improved and clean up wavetable ROM banking. The mask ROM tests in hotgm4ev and hotgmcki pass now. loderndf still fails for unknown reasons. Miscellaneous cleanups as well [Alex Jackson]. + +- 0.154: Added fastram to Psikyo 4 driver. Reworked includes [R. Belmont]. + +- 0.153: Palette is now device [Miodrag Milanovic]. Seems weird passing a palette to gfx->transpen for indexed modes when the screen has a palette [David Haywood]. + +- 0.135u4: Added includes\psikyo4.h. Fabio Priuli added driver data struct to Psikyo 4 driver. + +- 0.131u1: Angelo Salese merged memory maps in the Psikyo 4 driver. + +- 0.126u4: David Haywood fixed region jumper on Psikyo 4 (loderndf). + +- 0.117: Removed flags dispose from region gfx1. Added 'Debug' dipswitch. + +- 0.106u8: Added layout\dualhsxs.lay. David Haywood updated the Psikyo4 driver to support multiple screens. + +- 0.104u5: David Haywood hooked up missing language jumper in the Psikyo 4 games. + +- 0.102u5: Anonymous hooked up Psikyo 4 PCM banking. Changed region sound1 to sound2. + +- 0.69u3: Bug fix to loop addressing on YMF278B which helps stablise the tuning on looped samples [OpenMSX]. + +- 0.63: Added psikyo4.c driver and vidhrdw\psikyo4.c. TODO: Sprite list format not 100% understood. Some of the games suffer from sound problems (wrong pitch/samples played). + +- 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont]. + +$end + + + +$info=psikyosh.cpp +$drv +0.59 [David Haywood, R. Belmont, Olivier Galibert] + + +< Japan > + + +WIP: + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.255: Added notes for VREG usage (psikyo\psikyosh_v.cpp) [cam900]. + +- 0.246: Changed driver to psikyo\psikyosh.cpp/h and psikyo\psikyosh_v.cpp. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\psikyosh.cpp) [Vas Crabb]. + +- 0.233: Updated comments based on PCB markings and marked games as MACHINE_NO_COCKTAIL. Because flip screen isn't support now. Added docs for ROM location/usage and Export name for daraku. Fixed fill value for empty ROM area [cam900]. + +- 0.214: Reduced duplicates. Fixed spacing. Use shorter/correct type values [cam900]. Eliminated extract_scanline8/16/32, replacing the scant existing usage with std::copy_n (emu\drawgfx.cpp) [AJR]. + +- 0.211: Added packed and raw case of generic gfx layouts. Added example usage to PsikyoSH driver [cam900]. + +- 0.209: Make tilemap draw routine related to cliprect. Fixed tilemap size when enabled per-line effects. Removed MCFGs, ACCESSING_BITS and runtime tag lookups. Minor code style fixes. Added seperated address map related to mahjong controller. Fixed namings. Reduced unnecessary values/handlers. Added notes. Converted some arrays into std::unique_ptr. Fixed some spacing. Added constant values instead macro. Simplified handlers. Use shorter/correct type values. Cleanup sprite drawing routines. Reduced unnecessary lines and device [cam900]. + +- 0.205: Removed SH2, EEPROM, BUFFERED_SPRITERAM32 and YMF278B MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.180: PsikyoSH board family is mono, all games [System11]. + +- 0.176: Fixed crash when attempting to use -cheat in gunbird2 and s1945iii [AJR]. + +- 0.174: PsikyoSH uses bitmap_rgb32, but should really use argb32, but that requires overloading lots of drawgfx for this one driver. Removed assert was wrong and unavoidable. Fixed boundary condition tripping in Daraku Tenshi [Paul Priest]. + +- 0.172: Hooked up watchdog reset for the ps3_v1 board. Daraku Tenshi resets itself instead of hanging following the steps described in MT01112 (Enter into test mode, then into sound test; calling some music data (examples: 0x24 or 0xffff) will make the game hang, unless you press the reset button. In-game bug?) [Osso]. + +- 0.165: Renamed 'Debug' dipswitch to 'Tilt (Enables Debug Mode)'. + +- 0.154: Hook up fastram to PsikyoSH driver, (s1945ii 900%->1700%) [R. Belmont]. + +- 0.153: RGBX for PsikyoSH driver [David Haywood]. + +- 0.142u1: Atari Ace converted PsikyoSH driver to driver_device. + +- 0.136u2: PsikyoSH improvements [PsikyoFan]: Added support for per-scanline scroll/zoom and per-column effects. This is adds a significant performance penalty when enabled. Removed warning flag from s1945ii and s1945iii. s1945iii needs confirmation of correctness and x-zoom is a guess. Virtually completed video rendering. Only flipscreen missing (and conversion to tilemaps one day). Per-line effects now respect per-line alpha, priority and bank. As a result daraku text works without any hacks. Added various optimisations to get back all games to a playable speed. Fixed missing soldivid effect on final boss that was broken due to above daraku hack. Added accurate scaling effects based on measurements from hardware. + +- 0.136: Fabio Priuli and Aaron Giles added GAME_SUPPORTS_SAVE flag to PsikyoSH driver, since the conversion to EEPROM devices fixed the remaining issues with save states. + +- 0.135u4: Fabio Priuli added driver data struct to PsikyoSH driver. + +- 0.131u1: Angelo Salese merged memory maps in the PsikyoSH driver. + +- 0.127u8: R. Belmont hook up VBL IRQ hack to the PsikyoSH driver. + +- 0.99u5: David Haywood added blending to the alt tilemap code in PsikyoSH driver, fixing the final boss in Sol Divide. + +- 0.99u4: Removed flags dispose from region gfx1. + +- 0.75u1: Olivier Galibert cleaned up SH-2 core a bit and added a possible kludge for Sol Divide's music. + +- 0.69u3: Bug fix to loop addressing on YMF278B which helps stablise the tuning on looped samples [OpenMSX]. + +- 10th April 2003: Paul Priest fixed the graphics priorities in Psikyo SH-2 games using the new zdrawgfx core functions. + +- 4th February 2003: Paul Priest added some optimizations to the Psikyo SH-2 driver, making it almost as fast as it was before. + +- 2nd February 2003: Paul Priest fixed the priority effects in the Psikyo SH-2 driver and made the zooming effects pixel-accurate, however linezoom/scroll/rowzoom is still missing in Strikers 1945 II and III. + +- 0.63: Added 'Debug' dipswitch. + +- 16th December 2002: Paul Priest added another type of graphics line blending to the Psikyo SH-2 driver. + +- 12th December 2002: R. Belmont fixed the YMF278B sound frequency in the Psikyo SH-2 systems and fixed a bug in it that caused missing sounds in Hot Debut. + +- 4th December 2002: Paul Priest fixed some more graphics bugs in the Psikyo SH-2 driver. + +- 24th November 2002: Paul Priest improved the per-line blending and sprite-background priority in the Psikyo SH-2 games' driver. + +- 23rd November 2002: Paul Priest added per-row/column blending support to the Psikyo SH-2 drivers. + +- 20th November 2002: Paul Priest separated Psikyo PS4 hardware emulation to its own driver since it didn't have much in common with the PS3, PS5 and PS5v2 hardware configurations. + +- 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont]. + +- 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. Strikers 1945 III was also added to the Psikyo SH-2 driver, although one graphics ROM seems to be bad. + +- 16th September 2002: Paul Priest cleaned up the Psikyo SH-2 games' driver. + +- 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct. Sound was also added to the Psikyo SH-2 driver, and sprite zoom in Aero Fighters was fixed. + +- 0.61: Added includes\psikyosh.h. Changed palettesize from 8192 to 5120 colors. + +- 2nd June 2002: Paul Priest fixed a few things in the Psikyo SH-2 alpha blending support. + +- 31st May 2002: Paul Priest added alpha blending to the Psikyo SH-2 driver. + +- 21st May 2002: Paul Priest improved the sprite zooming in the Psikyo SH-2 driver and added brightness control to it. + +- 29th April 2002: Paul Priest submitted yet another improvement to the Psikyo SH-2 games' driver, fixing alpha blending and speeding up sprite drawing. + +- 26th April 2002: Paul Priest fixed even more bugs in the background graphics in the Psikyo SH-2 games' driver and enabled alpha blending. + +- 11th April 2002: Paul Priest added sprite buffering to the Psikyo SH-2 games' driver, which fixes a few glitches in Daraku Tenshi. + +- 7th April 2002: Paul Priest added support for sprite zooming in the Psikyo SH-2 games' driver. + +- 3rd April 2002: Paul Priest added region support to the Psikyo SH-2 games driver and improved the background graphics in for example Strikers 1945 II. + +- 23rd March 2002: David Haywood fixed the Psikyo SH-2 games from crashing. + +- 0.59: Added psikyosh.c driver and vidhrdw\psikyosh.c. + +- 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all. + +- 2nd March 2002: Olivier Galibert fixed a few bugs in the SH-2 CPU core which also fix Daraku Tenshi - The Fallen Angels. + +- 1st March 2002: R. Belmont fixed a bug in the SH-2 CPU core which fixes the missing background graphics in Strikers 1945 II, although they still aren't perfect due to other unemulated features. + +- 27th February 2002: David Haywood fixed the sprite colors in the Psikyo SH-2 games driver. + +- 25th February 2002: R. Belmont fixed the EEPROM code in the Psikyo SH-2 games and David Haywood added preliminary background graphics support to Space Bomber, unfortunately it doesn't work in any of the other games. + +- 24th February 2002: David Haywood added speedups to the Psikyo SH-2 games driver. + +- 23rd February 2002: David Haywood added Gunbird 2 to the newer Psikyo games driver, it works fine except for the background graphics and sound. + +- 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. + +- 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound. + +$end + + + +$info=pspikes.cpp +$drv +0.268 [AJR] + + +WIP: + +- 0.276: Use explicitly sized integers for members that need to be registered for save states. Also improved member names [cam900]. + +- 0.268: Added pspikes.cpp driver. Moved every set except aerofgt from aerofgt.cpp into pspikes.cpp driver [AJR]. Implemented device_gfx_interface to decode graphics and fixed issues with save states (vsystem\vsystem_spr2.cpp) [cam900]. + +$end + + + +$info=pspikes_ms.cpp +$drv +0.271 [Museo del Recreativo, Recreativas.org, ClawGrip] + + +WIP: + +- 0.271: Added pspikes_ms.cpp driver. + +$end + + + +$info=psrockman.cpp +$drv +0.232 [Osso, SpinalFeyd] + + +NOTES: + +- Mechanical game (pinball / medal game hybrid) + + +WIP: + +- 0.246: Changed driver to capcom\psrockman.cpp. + +- 0.232: Added psrockman.cpp driver. + +$end + + + +$info=psychic5.cpp +$drv +0.34b1 [Jarek Parchanski, Roberto Ventura] + + +WIP: + +- 0.253: Removed jaleco\psychic5.h and jaleco\psychic5_v.cpp. Cleaned up and modernised a little. Split system-specific code into derived classes [Vas Crabb]. + +- 0.249: Small cleanup to whitespace (jaleco\jalblend.cpp) [hap]. + +- 0.246: Changed driver to jaleco\psychic5.cpp/h, jaleco\psychic5_v.cpp and jaleco\jalblend.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Eliminated MCFG_VIDEO_RESET_OVERRIDE [AJR]. + +- 0.210: Update video\jalblend.cpp: Moved alpha table into palette. Fixed spacing and some behavior. Reduced unnecessary line. Use shorter/correct type values (video\jalblend.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.139u3: Added includes\psychic5.h. + +- 0.127u4: Added video\jalblend.h. + +- 0.104u6: Added vidhrdw\jalblend.c. + +- 0.34b1: Added psychic5.c driver and vidhrdw\psychic5.c. + +$end + + + +$info=pturn.cpp +$drv +0.80u2 [Tomasz Slanina, Tatsuyuki Satoh] + + +NOTES: + +- The Jaleco Custom chip is some kind of state machine used for calculate jump offsets. + + +WIP: + +- 0.246: Changed driver to jaleco\pturn.cpp. + +- 0.80u2: Added pturn.c driver. + +$end + + + +$info=pubtimed.cpp +$drv +0.217 [AJR] + + +WIP: + +- 0.246: Changed driver to merit\pubtimed.cpp. + +- 0.217: Added pubtimed.cpp driver. + +$end + + + +$info=pulltrig.cpp +$drv +0.264 [Arcade Planet, Recreativas.org, ClawGrip] + + +WIP: + +- 0.286: Changed driver to pc\pulltrig.cpp [Angelo Salese]. + +- 0.264: Added pullttrigger.cpp driver. + +$end + + + +$info=punchout.cpp +$drv +0.29 [Nicola Salmoria] + + +NOTES: + +- Arm Wrestling runs on about the same hardware, but the video board is different. The most significant changes are that Punchout has a larger bottom tilemap, with scrolling, while Arm Wrestling has an additional FG tilemap displayed on the bottom screen. + +- Money bag placement might not be 100% correct in Arm Wrestling, however the more serious part of armwrest35b9yel (unplayable bonus round after rounds 5 and 9) is now fixed. + + +Bugs: + +- punchout, spnchout: Access Violation crash with numscreens 2 for ini file under bgfx video. trebor (ID 09091) + +- punchout, spnchout: Player/Oponent Down count plays slightly faster compared to the Original PCB. danylopez123 (ID 08122) + + +WIP: + +- 0.248: Added earliest hardware variant of 2A03 APU [kmg]. + +- 0.246: Changed driver to nintendo\punchout.cpp/h and nintendo\punchout_v.cpp. + +- 0.245: Correctly labeled service button and coin 2 inputs [kmg]. + +- 0.227: Initialized some variables to avoid crashes in DRVNOCLEAR build (video\punchout.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Use generic gfx_layouts [Dirk Best]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed RP5C01, RP5H01 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.196: Removed first_screen usage from Punchout driver [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.155: Changed vlm5030_device pin read/write functions to READ/WRITE_LINE. Fixed sound output. Note: On the real Punch-Out machine (cabinet) the N2A03 sound comes out of the right speaker and the VLM5030 comes out of the left (from [2600]) [hap]. Changed VLM5030 sound clock speed to 3579545 Hz. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.139u3: Added includes\punchout.h. + +- 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests). + +- 0.131u1: Angelo Salese merged memory maps in Punchout driver. + +- 0.128u2: Aaron Giles fixed missing sound channels in Punchout driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #). + +- 0.125u5: Nicola Salmoria fixed the colors of the title logo and letters on the top and bottom in punchout and spnchout. + +- 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in punchout and armwrest. + +- 0.123u5: RansAckeR simplified inputs, improved dipswitches and added DIP locations to Punchout driver. + +- 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU. + +- 0.106u9: Added layout\dualhuov.lay. Aaron Giles flipped Punchout driver so that screen 0 is the "main" screen. + +- 0.59: Fixed visualization problem of opponent in punchout, spnchout and armwrest. + +- 0.37b15: Changed visible area to 256x448. + +- 17th November 2000: Gerardo Oporto fixed dipswitches in Punchout. + +- 0.37b2: Removed sndhrdw\punchout.c. + +- 0.31: Added sndhrdw\punchout.c, sndhrdw\nes.c/h + nesintf.c/h. + +- 0.29: Added punchout.c driver and vidhrdw\punchout.c. + +$end + + + +$info=pzletime.cpp +$drv +0.130 [Angelo Salese, Pierpaolo Prazzoli, Yoshi] + + +Bugs: + +- Text tilemap flickering could be a bit slower / faster + +- Brightness effect could be a bit darker / lighter + + +WIP: + +- 0.246: Changed driver to edevices\pzletime.cpp. + +- 0.130: Added pzletime.c driver. + +$end + + + +$info=qdrmfgp.cpp +$drv +0.82u2 [Eisuke Watanabe] + + +NOTES: + +- GP1 HDD data contents: 0x000-0x52D intro quiz musics and 0x52E-0x535 not used (system music or invalid data) + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.254: Removed konami\qdrmfgp.h and konami\qdrmfgp_v.cpp. Consolidate driver in single file [AJR]. + +- 0.246: Changed driver to konami\qdrmfgp.cpp/h and konami\qdrmfgp_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.201: Removed ATA_INTERFACE and NVRAM MCFG macros [Ryan Holtz]. + +- 0.194: Moved sample RAM to K054539 address map [cam900]. + +- 0.186: Removed timer_pulse [Osso]. + +- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt for QDRMFGP, fixed IRQ acknowledge handling [Phil Bennett]. Changed K054539 sound clock speed to 18432000 Hz. + +- 0.149: Added harddisk device. + +- 0.145u7: Fixed QDRMFGP driver crashed after OK (m_nvram regression) [Aaron Giles]. + +- 0.142u4: Implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and IRQ acks to the QDRMFGP driver [Angelo Salese, O. Galibert]. + +- 0.139u3: Added includes\qdrmfgp.h. + +- 0.136: Updated QDRMFGP driver to use Konami video devices [Fabio Priuli]. + +- 0.131u1: Merged memory maps in the QDRMFGP driver [Angelo Salese]. + +- 0.125u4: Fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4 [Aaron Giles]. + +- 0.82u2: Added qdrmfgp.c driver and vidhrdw\qdrmfgp.c. + +$end + + + +$info=qix.cpp +$drv +0.23 [John Butler, Ed. Mueller] + + +NOTES: + +- The encrypted version of Kram doesn't have the protection MCU + +- It's not clear what the 16R4 PAL does. + +- Electric Yo-Yo was hanging in attract mode because of a synchronization issue. This was fixed by increasing the interleave to 20. The reason for the hang was that CPU #2 was reading location $8013 of shared RAM after clearing it and before CPU #1 had put the correct value in it. + + +WIP: + +- 0.275: Fixed some issues and cleaned up code: Use palette device for palette. Suppress side effects for debugger reads. Moved kram3 to a derived state class. Use logmacro.h helpers for configurable logging and made some variables const. Reduced literal tags. Improved tags and member function names. Reduced preprocessor macros and duplicated code [cam900]. + +- 0.257: Driver overhaul: Set three-state callbacks for B ports on PIAs. Prevent coin counter from automatically incrementing at startup for games using 68705 MCU [AJR]. + +- 0.250: Zero-filled variables, fixes segmentation fault [Osso]. + +- 0.246: Changed driver to taito\qix.cpp/h, taito\qix_a.cpp, taito\qix_m.cpp and taito\qix_v.cpp. + +- 0.236: Removed PIA 5 popmessage. This PIA is supposedly unused [hap]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Added machine side effects and unmapped reads [Vas Crabb]. + +- 0.215: Misc cleanup [Vas Crabb]. + +- 0.205: Cleanup driver. Removed MC6809E, M68705P3 and QUANTUM_PERFECT_CPU MCFG macros [Ryan Holtz]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\qix.cpp) [AJR]. Removed MC6845 MCFG macros (video\qix.cpp) [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.183: Correctly assign service buttons [Michael.S.G]. + +- 0.167: Fixed horizontal partial updates in Qix driver [David Haywood]. + +- 0.154: Fixed Qix driver save state regression [Osso]. + +- 0.153: Fixed 6821 PIA regressions in Kram (set 1/2), Electric Yo-Yo (set 1/2) and Space Dungeon [smf]. Let's not regenerate the entire Qix palette every time we do a partial update [Alex Jackson]. Misc cleanups [Osso]. + +- 0.148u1: Resolved device references at initialisation where possible in Qix driver [Phil Bennett]. + +- 0.147u1: Fixed regressions (includes\qix.h) [Miodrag Milanovic]. + +- 0.146u3: Set screen to CRTC initial parameters (256x256 at ~55Hz) [hap]. Changed VSync to 55.838470 Hz. + +- 0.140: Aaron Giles fixed player's character disappears during gameplay in qix, zookeep and clones. + +- 0.129: Turned on perfect interleave for Qix hardware games [Aaron Giles]. + +- 0.123u5: Added layout\elecyoyo.lay. + +- 0.123u2: Zsolt Vasvari reorganized Qix driver (driver state, decoupled audio section, etc). + +- 0.123u1: Zsolt Vasvari changed Qix driver to RGB32 mode and made its videoram_w do the partial updating instead of a per scanline timer. + +- 0.123: Atari Ace fixed multisession problem in the Qix driver. + +- 0.122u7: Changed M6802 CPU3 clock speed to 3686400 Hz. + +- 0.116u1: Aaron Giles improved MCU timing and communication in the Qix driver. Still a few issues remain. Zsolt Vasvari fixed scanline address reporting in the Qix driver. + +- 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver. + +- 0.115u2: Zsolt Vasvari changed the CRTC6845 emulator to optionally control the screen configuration and video rendering. Updated the Qix and Spiders driver to use the new functionality. Added notifications for when the display enable pin changes in order to drive blanking signals. Changed VSync to 76.293945 Hz. + +- 0.115: Aaron Giles hooked up 6845 CRTC to the qix-based games. All games now generate display resolutions and frame rates on the fly. Cleaned up memory maps and a few other bits along the way. Added save state support. Changed visible area to 256x256 and VSync to 55.838470 Hz. + +- 0.96u2: Nicola Salmoria added cocktail flip support to the Qix driver. + +- 0.91u1: Added sndhrdw\qix.c. Derrick Renaud added external volume control and stereo support. Replaced DAC sound with Discrete. + +- 0.37b16: Added includes\qix.h. + +- 2nd June 2001: Aaron Giles fixed a multitude of problems in the other games. + +- 0.35b12: Changed M6802 CPU3 clock speed to 920000 Hz. + +- 0.35b10: Changed M6802 CPU3 clock speed to 3680000 Hz. + +- 0.31: Merged zookeep.c with qix.c driver. + +- 0.30: Added vidhrdw\zookeep.c. + +- 0.29: Added zookeep.c driver and machine\zookeep.c. + +- 0.23: Added qix.c driver, machine\qix.c and vidhrdw\qix.c. + +$end + + + +$info=quakeat.cpp +$drv +0.132u4 [Siftware] + + +NOTES: + +- Quake Arcade Tournament is an unknown PC hardware, only the HDD is dumped. The HDD is stickered 'Release Beta 2'. I've also seen CDs of this for sale, so maybe there should be a CD too, for the music? + + +WIP: + +- 0.246: Changed driver to pc\quakeat.cpp. + +- 0.141u4: Atari Ace converted Quakeat to driver_device. + +- 0.132u4: Added quakeat.c driver. + +$end + + + +$info=quantum.cpp +$drv +0.30 [Paul Forgey, Hedley Rainnie, Aaron Giles] + + +WIP: + +- 0.246: Changed driver to atari\quantum.cpp. + +- 0.37b8: Removed machine\quantum.c. + +- 0.31: Added vidhrdw\vector.c/h. + +- 0.30: Added quantum.c driver and machine\quantum.c. + +$end + + + +$info=quasar.cpp +$drv +0.79u3 [Mike Coates, Pierpaolo Prazzoli] + + +TODO (Quasar): + +- Sound (missing invader effect - still not sure all noise in correct places) + +- Phase 3 - seems awfully hard - DIP settings ? + +- Hook up Coin Counter + +- Test/Service Mode - not working? + + +WIP: + +- 0.273: Changed driver to zaccaria\quasar.cpp. + +- 0.253: Removed cvs\quasar.h and cvs\quasar_v.cpp. Added cvs\cvs_base.cpp/h. Created a base class from which cvs.c, galaxia.c and quasar.c derive [Osso]. + +- 0.246: Changed driver to cvs\quasar.cpp/h and cvs\quasar_v.cpp. + +- 0.145u5: Added includes\quasar.h. + +- 0.79u3: Added quasar.c driver and vidhrdw\quasar.c. + +$end + + + +$info=queen.cpp +$drv +0.128u6 [David Haywood] + + +WIP: + +- 0.246: Changed driver to pc\queen.cpp. + +- 0.149: Added harddisk device. + +- 0.128u6: Added queen.c driver. + +$end + + + +$info=quickncrash.cpp +$drv +0.257 [CoolFox, DragonMinded, The Dumping Union, Osso] + + +NOTES: + +- Hardware: Main PCB has both 'Namco TY294-V-0 1331960101' and 'Tamura DNP0674A' sticker. KL5C80A12CFP CPU, Oki M9810 sound, NEC D71055C-10, 93C66N, 6264BLP10L, 20.000 MHz XTAL and lots of connectors + + +WIP: + +- 0.257: Added quickncrash.cpp driver. + +$end + + + +$info=quickpick5.cpp +$drv +0.194 [R. Belmont] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.272: Removed trampolines to internal scc r/w handlers. Use memory_view. Guard against ttlrom array overflow. Split classes and fixed sprite priority. Lower sound frequency, matches video recording. Correct NVRAM range [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to konami\quickpick5.cpp. + +- 0.194: Added quickpick5.cpp driver. + +$end + + + +$info=quizdna.cpp +$drv +0.59 [Uki] + + +WIP: + +- 0.281: Small cleanup [hap]. Avoid splitting handlers on dup-ing, avoiding tons of extra allocations (emu\emumem_hedr.ipp and emumem_hedw.ipp). Fixes MAME crashes with "Caught unhandled St9bad_alloc exception: std::bad_alloc" message in all quizdna sets [O. Galibert]. + +- 0.274: Cleaned up memory banking, palette handling and graphics decoding: Use a memory view to swap ROM over tilemap RAM. Use palette format helpers and generic graphics decoding layouts. Increased the size of ROM regions to cover maximum 32 banks. Reduced code duplication, use more appropriate types [cam900]. Simplified program ROM loading. This still had hold-overs from when the region was the address space. Also put common I/O space mappings in a shared function [Vas Crabb]. + +- 0.250: Removed nmk\quizdna.h and nmk\quizdna_v.cpp. + +- 0.246: Changed driver to nmk\quizdna.cpp/h and nmk\quizdna_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed YM2203 MCFG macros [Osso]. + +- 0.161: Added save state support to QuizDNA driver [Osso]. + +- 0.139u3: Added includes\quizdna.h. + +- 0.131u1: Angelo Salese merged memory maps in QuizDNA driver. + +- 0.59: Added quizdna.c driver and vidhrdw\quizdna.c. + +$end + + + +$info=quizo.cpp +$drv +0.114u2 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\quizo.cpp. + +- 0.114u2: Added quizo.c driver. + +$end + + + +$info=quizpani.cpp +$drv +0.76u2 [David Haywood, Pierpaolo Prazzoli] + + +WIP: + +- 0.250: Removed nmk\quizpani.h and nmk\quizpani_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to nmk\quizpani.cpp/h and nmk\quizpani_v.cpp. + +- 0.139u3: Added includes\quizpani.h. + +- 0.99u4: Added machine\nmk112.c/h. + +- 0.77u1: Added vidhrdw\quizpani.c. + +- 0.76u2: Added quizpani.c driver. + +$end + + + +$info=quizpun2.cpp +$drv +0.126u4 [Luca Elia] + + +TOOD: + +- It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM. + + +WIP: + +- 0.272: Better way for stalling maincpu for MCU comms. Fixes Quiz Punch II hangs on a black screen. Added retry_access with abort_timeslice for redoing the access at the same point in time (emu\devcpu.cpp) [hap]. + +- 0.247: Removed some custom GFX decodes in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to misc\quizpun2.cpp. + +- 0.242: Use finder for memory bank. Small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed Z80, COP402, M68705P5, YM2203, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.141u4: Atari Ace converted Quizpun2 to driver_device. + +- 0.126u4: Added quizpun2.c driver. + +$end + + + +$info=quizshow.cpp +$drv +0.145u6 [hap, Siftware] + + +NOTES: + +- Atari Quiz Show released under their Kee Games label, 04/1976 + +- Hardware: S2650 CPU, 512 bytes RAM, B&W tilemapped video. It uses a tape player to stream questions, totaling 1000, divided into 4 categories. + + +WIP: + +- 0.246: Changed driver to atari\quizshow.cpp. + +- 0.145u6: Added quizshow.c driver and layout\quizshow.lay. + +$end + + + +$info=r2dtank.cpp +$drv +0.70u4 [Pierpaolo Prazzoli, David Haywood] + + +WIP: + +- 0.246: Changed driver to sigma\r2dtank.cpp. + +- 0.70u4: Added r2dtank.c driver. + +$end + + + +$info=r2dx_v33.cpp +$drv +0.140u3 [?] + + +NOTES: + +- Temporary split from raiden2 driver, it'll be re-merged at some point. + + +WIP: + +- 0.284: Added seibu\sei25x_rise1x_spr.cpp/h. + +- 0.282: Added seibu\seibu_helper.cpp/h. Minor cleanups: Split driver state class for different hardware configurations. Fixed save state support. Fixed bank switching on reset. More cold (seibu\r2dx_v33.cpp). Moved partial_carry_sum to a separate file to reduce dependencies. #include guards. Use names less likely to cause conflicts for free functions (seibu\seibu_helper.cpp). Allow variable ROM region and size in sprite ROM decryption functions (seibu\r2crypt.cpp). Added #include guards (seibu\r2crypt.h) [cam900]. + +- 0.246: Changed driver to seibu\r2dx_v33.cpp. + +- 0.210: Added buffer sprite RAM, fixes Zero Team starting bikes. Minor improvement to sprite sort DMA [AJR]. + +- 0.209: Fixed compile. Fixed naming. Reduced runtime tag lookups and duplicates between drivers r2dx_v33 and raiden2. Simplified handlers. Use shorter values. Fixed code styles. Reduced some unnecessary line [cam900]. + +- 0.199: Eliminated machine().device and hardcoded tags and dependency on palette_device (machine\seibucop\seibucop.cpp) [AJR]. + +- 0.194: Moved globals into state [Osso]. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.174: Added machine\r2crypt.h. Allow separate Raiden 2 / DX V33 driver building [Miodrag Milanovic]. + +- 0.157: Renamed program ROM region so romload automatically picks correct width/endianness. Endian fix for sprite decryption [Alex Jackson]. + +- 0.145u4: Graphic encryption value adjustment (machine\r2crypt.c) [Andreas Naive]. + +- 0.140u3: Added r2dx_v33.c driver. + +$end + + + +$info=rabbit.cpp +$drv +0.77u2 [David Haywood] + + +NOTES: + +- Driver based Metro driver. + + +WIP: + +- 0.246: Changed driver to metro\rabbit.cpp. + +- 0.150: Minor note about an undumped "Asia 3/6" set [Brian Troha]. + +- 0.77u2: Added rabbit.c driver. + +$end + + + +$info=radikaldarts.cpp +$drv +0.235 [jordigahan, ClawGrip] + + +NOTES: + +- Radikal Darts / Radikal System hardware by Gaelco Darts + +- PC hardware running Linux + +- Intel Celeron SL6C8 1200/256/100/1.5 + +- Chipset: Intel NH82801BA, Intel 82815 Graphics Controller + Realtek RTM560 + IRU3013 + Intel DA82562EM Ethernet + +- IDE hard disk (40GB) + +- 128MB RAM (1 x Kingston KVR133X64C3Q/128). + + +WIP: + +- 0.269: Changed driver to gaelco\radikaldarts.cpp. + +- 0.246: Changed driver to misc\radikaldarts.cpp. + +- 0.235: Added radikaldarts.cpp driver. + +$end + + + +$info=raiden.cpp +$drv +0.36b1 [Oliver Bergmann, Bryan McPhail, Randy Mongenel] + + +WIP: + +- 0.264: Removed seibu\raiden.h and seibu\raiden_v.cpp. + +- 0.246: Changed driver to seibu\raiden.cpp/h and seibu\raiden_v.cpp. + +- 0.139u3: Added includes\raiden.h. + +- 0.36b12: Added sndhrdw\seibu.c/h. + +- 0.36b1: Added raiden.c driver and vidhrdw\raiden.c. + +$end + + + +$info=raiden_ms.cpp +$drv +0.217 [Osso] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to seibu\raiden_ms.cpp. + +- 0.217: Added raiden_ms.cpp driver. + +$end + + + +$info=raiden2.cpp +$drv +0.68 [Bryan McPhail, Guru, Knuckle] + + +WIP: + +- 0.285: Moved systems with blending to a separate state class and reduced code duplication (seibu\raiden2.cpp). Draw sprites using priority for xsedae (no blending) (seibu\raiden2_v.cpp). Removed static member declarations that aren't actually defined (seibu\raiden2.h) [cam900]. + +- 0.284: Added seibu\sei25x_rise1x_spr.cpp/h. Merged SEI25X and RISE1X sprite hardware emulation into a device. Added configuration option for allocating raw sprite graphics bitmap (seibu\sei25x_rise1x_spr.cpp) [cam900]. Separated plotting logic from sprite loop (seibu\sei25x_rise1x_spr.cpp) [Vas Crabb]. + +- 0.282: Added seibu\seibu_helper.cpp/h. Minor cleanups: Simplified bank switching and fixed bank switching on reset. Fixed save state support. Use generic graphics decoding layouts. Cleaned up CPU ROM loading. Don't let logging code rot if disabled (seibu\raiden2.cpp). Moved partial_carry_sum to a separate file to reduce dependencies. #include guards. Use names less likely to cause conflicts for free functions (seibu\seibu_helper.cpp). Allow variable ROM region and size in sprite ROM decryption functions (seibu\r2crypt.cpp). Added #include guards (seibu\r2crypt.h) [cam900]. + +- 0.246: Changed driver to seibu\raiden2.cpp/h, seibu\raiden2_v.cpp and seibu\r2crypt.cpp/h. + +- 0.231: Improved tilemap performance by not marking tiles dirty unless data changes (video\raiden2.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal (video\raiden2.c) [Osso]. + +- 0.213: Identified sprite priority bit for command $c480 (seibucop\seibucop_cmd.hxx) [Angelo Salese]. + +- 0.212: Fixed flipped sprites alignment in macro command $c480 (seibucop\seibucop_cmd.hxx) [Angelo Salese]. + +- 0.210: Added buffer sprite RAM, fixes Zero Team starting bikes. Minor improvement to sprite sort DMA [AJR]. + +- 0.209: Added video\raiden2.cpp. Split video functions into video\raiden2.cpp. Cleanup ACCESSING_BITs. Fixed naming. Reduced runtime tag lookups and unused code. Added save state for sprite encryption values. Fixed 'X Se Dae Quiz (Korea)' config because this game is running into modified Zero Team Hardware and second OKI chip/surface are not exists. Use protected:/private (includes\raiden2.h). Simplified handlers. Use shorter values. Fixed code styles. Reduced some unnecessary line [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed RAIDEN2COP MCFG macros [Osso]. + +- 0.204: Removed YM2151, SEIBU_CRTC and SEIBU_SOUND MCFG macros [Osso]. + +- 0.199: Eliminated machine().device and hardcoded tags and dependency on palette_device (machine\seibucop\seibucop.cpp) [AJR]. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.184: Added tile_scroll_w safety fence [hap]. + +- 0.181: Fixed palette dimming by respecting a fade-me-not bit (seibucop\seibucop.cpp and seibucop_dma.hxx) [AJR]. + +- 0.176: Added some unused macro hookups (seibucop\seibucop_cmd.hxx) [Angelo Salese]. + +- 0.175: Changed machine\raiden2cop.cpp/h to machine\seibucop\seibucop.cpp/h. Added machine\seibucop\seibucop_cmd.hxx and seibucop_dma.hxx. Cleaning up the Seibu COP (Co-Processor) device and documentation. Moved DMA and commands into own files [Angelo Salese]. + +- 0.174: Added machine\r2crypt.h. Allow separate Raiden 2 driver building [Miodrag Milanovic]. + +- 0.165: Fixed negative float to unsigned int implicit conversion in machine\raiden2cop.c. This caused issues on ARM hosts where result of such conversion is always 0. Casting the negative float to signed int resolves the issue. Without this fix some sprites had wrong rotation and also bullet direction was not always correct on ARM host. The fix was tested on Intel and ARM host, both platform work OK [ole00]. + +- 0.159: Fixed MCFG_SCREEN_VIDEO_ATTRIBUTES (VIDEO_UPDATE_AFTER_VBLANK + SCREEN_RAW_PARAMS = fail and VIDEO_UPDATE_BEFORE_VBLANK + SCREEN_RAW_PARAMS = ok!) [Angelo Salese]. Changed VSync to 55.407801 Hz. + +- 0.157: Endian safety fix (machine\raiden2cop.c). Renamed program ROM region so romload automatically picks correct width/endianness. Endian fix for sprite decryption [Alex Jackson]. + +- 0.156: Angelo Salese fixed screen parameters/refresh rate in Raiden 2 driver. + +- 0.155: Changed machine\seibu_cop.c/h to machine\raiden2cop.c/h. Added COP 0x6200 command to Raiden 2 driver. Misc addition. Sprite placement and priorities. House shadows. Make sprite layer order per-game. Better blending and finetuning. Collision rework. Misc changes. Added missing blended colors and glass roof. Fixed sprite clipping [O. Galibert]. Fixed sprite DMA for Raiden 2, bullets are now visible. Added notes [Angelo Salese, Olivier Galibert]. Removed test code [Lord Nightmare]. Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX. Added notes [Angelo Salese]. Sprite layer disable bit. Get rid of set 1,2,3,4,5,6,7,8 and 9 naming. Kludge for sprite flickering (video raw parameters should solve it cleanly but we need to understand seibu crtc more) [hap]. Buffer tilemaps to prevent tilemap / tilebank desync in r2 intro (fixes 1 frame glitches in animation). Added save states. De-duplicate number conversion code. Restored notes on uploaded tables and divide into functions (machine\raiden2cop.c). Merged some common code. Some code reduction and refactor. Notes and find trigger legacy change. Debug stuff and notes (machine\raiden2cop.c). Use common collision logic that appears to work for all games using the same commands, tested r2 etc. and 2nd boss still works (machine\raiden2cop.c). Apparently R2 collisions are more correct like this - it should be possible to pass through the 2nd boss 'straight' attack with a fully powered up ship (it's also more consistent with collisions in r2dx_v33 where you can - that does collisions in software) [David Haywood]. + +- 0.149u1: Hooked up Seibu CRTC to Raiden 2 driver [Angelo Salese]. + +- 0.149: printf spam slowed MAME down to a halt in Zero Team [hap]. Warning: Sort-DMA used with param 2200. + +- 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]. Fixed rounding error on 0x42c2. Ported 0x42c2 to raiden2.c, helps with ship entry, respawn and power-up movements. Ported Palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese]. + +- 0.147: Added machine\seibu_cop.c/h. Converted Raiden 2 driver to use the collision detection routines. Added sort-DMA [Aaron Giles]. Wrap-around fix (draw_sprites) [David Haywood]. Made accurate trigonometry maths in Seibu COP (machine\seicop.c) [Angelo Salese, Smitdogg]. + +- 11th September 2012: Smitdogg - Kale wrote trojans for the Raiden II / Legionnaire hardware to understand the hitbox detection etc. I've been running them on my Legionnaire board. + +- 0.146u3: Noticed that Raiden2 hardware has coin inputs active low instead of default high [hap]. + +- 0.145u7: Revamped the sprite decryption of raiden2-like Seibu boards. Added support for Zero Team. Code refactor to clarify the algorithm [Andreas Naive]. + +- 0.145u6: Solved the remaining issues with Raiden II sprite decryption [Andreas Naive]. + +- 0.145u5: Partial rewrite of Raiden2's sprite decryption [Andreas Naive]. This is functionally equivalent to the previous code, but it show more clearly the structure of the nonlinear part of the current algorithm, showing the SPI-like sum with conditional carry and a second bunch of "carries" (another SPI-like sum?). This should provide a better base for research that the previous implementation, and it points more clearly to how the real algorithm works. + +- 0.145u4: Graphic encryption value adjustment (machine\r2crypt.c) [Andreas Naive]. + +- 0.143u6: Update Raiden2 driver with GURU-style README for Raiden 2 PCB itself, based on the Raiden DX Guru-README [Lord Nightmare]. More minor notes about different raiden 2 set sound roms and suspected (but as of yet unproven) version order [Lord Nightmare, trap15]. + +- 0.141u1: Angelo Salese implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae Quiz and Zero Team. Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all raiden2.c games [Angelo Salese, Tomasz Slanina]. + +- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour. + +- 0.139u4: Checkpoint current state of Raiden2 driver [Olivier Galibert]. Changed visible area to 240x320. + +- 0.135: David Haywood updated documentation for the Seibu COPDX-based games (machine\seicop.c). + +- 0.127u2: Guru cleaned up some documentation in Raiden 2 driver. + +- 0.125u5: Added includes\raiden2.h and machine\seicop.h. + +- 0.124u2: Added machine\seicop.c. + +- 0.122u5: Added machine\r2crypt.c. David Haywood reorganized the Raiden 2 driver. A bit of extra documentation of the 'V33' based set, which has been renamed. Nothing new working. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.104u4: A bit more progress on Raiden 2 sprite decryption [Olivier Galibert]. + +- 0.104u3: Some Raiden 2 documentation and input port updates (still not playable) [Olivier Galibert]. + +- 0.68: Added raiden2.c driver. + +$end + + + +$info=raizing.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.282: Added toaplan\toaplan_txtilemap.cpp/h. Merged common text layer emulation in GP9001-based drivers into a device [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.274: Removed obsolete postload function from base class [hap]. + +- 0.273: Added raizing.cpp driver, toaplan\raizing.h and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device. Cleanups [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=raizing_batrider.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.282: Added toaplan\toaplan_txtilemap.cpp/h. Merged common text layer emulation in GP9001-based drivers into a device [cam900]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp). Hook up Z80 busrq pin [hap]. + +- 0.273: Added raizing_batrider.cpp driver. Split Toaplan2 driver into smaller per-board parts [David Haywood]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=rallybik.cpp +$drv +0.286 [Darren Olafson, Quench, Stephane Humbert] + + +WIP: + +- 0.286: Added rallybik.cpp driver, toaplan\toaplan_bcu.cpp/h and toaplan\toaplan_video_controller.cpp/h. Split rallybik from Toaplan1 driver [cam900]. + +$end + + + +$info=rallypnt.cpp +$drv +0.244 [coolmod, Osso] + + +WIP: + +- 0.246: Changed driver to atlus\rallypnt.cpp. + +- 0.244: Added rallypnt.cpp driver. + +$end + + + +$info=rallyx.cpp +$drv +0.06 [Nicola Salmoria] + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.246: Changed driver to namco\rallyx.cpp/h and namco\rallyx_v.cpp. + +- 0.227: Eliminated set_input_line_vector and HOLD_LINE. Misc. cleanups [AJR]. Changed VSync to 60.606061 Hz. + +- 0.226: Removed 'Loco-Motion Audio' device from Commando, Jungler, Loco-Motion and Tactician. + +- 0.220: Simplified handlers [Osso]. + +- 0.205: Removed Z80, PALETTE, SCREEN, GFXDECODE, PALETTE and NAMCO MCFG macros [Ryan Holtz]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in Rally X driver [AJR]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.194: Moved soundlatch down into device (audio\timeplt.c), since it's actually part of the board [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.148u5: Tafoid added and verified DIP locations for all sets in Rally X driver. + +- 0.141u4: hap fixed vertical screen offsets in Commando (Sega), Loco-Motion and clones. + +- 0.140u2: Added includes\rallyx.h and audio\timeplt.h. Take some driver_device classes of Rally X driver (common code in audio\timeplt) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Time Pilot Audio' sound. + +- 0.139u1: Atari Ace removed global variables from NAMCO sound core. + +- 0.135u3: Fabio Priuli added common driver data struct to Rally X driver (as a side effect, we now have save states in the driver). + +- 0.131: Luigi30 crystallized Rally X driver. + +- 0.124: Nicola Salmoria fixed screen area in commsega, locomotn and tactcian. + +- 0.123u1: Zsolt Vasvari did some cleanup of the 'special case' mess that the Rallyx driver has become. + +- 0.79u1: Merged locomotn.c with rallyx.c driver. Changed palettesize from 32 to 96 colors. + +- 0.31: Removed vidhrdw\locomotn.c and sndhrdw\locomotn.c. + +- 0.30: Added sndhrdw\locomotn.c. + +- 0.27: Added locomotn.c driver and vidhrdw\locomotn.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.06: Added rallyx.c driver and vidhrdw\rallyx.c. + +$end + + + +$info=rampart.cpp +$drv +0.35b13 [Aaron Giles] + + +WIP: + +- 0.252: Removed atari\rampart.h and atari\rampart_v.cpp. + +- 0.246: Changed driver to atari\rampart.cpp/h and atari\rampart_v.cpp. + +- 0.58: Added includes\rampart.h. + +- 0.35b13: Added rampart.c driver and vidhrdw\rampart.c. + +$end + + + +$info=ramstar.cpp +$drv +0.266 [Siftware, Osso] + + +WIP: + +- 0.266: Added ramstar.cpp driver and hash\ramstar.xml. + + +$end + + + +$info=ramtek.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Ramtek discrete hardware games + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to ramtek\ramtek.cpp. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.159: Improved documentation of Ramtek discrete driver [gregf, Stiletto]. Added what we know of Volly Industries game info to driver comments [Stiletto]. + +- 0.153: Added ramtek.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. Added some more documentation to the discrete skeletons [gregf]. + +$end + + + +$info=rastan.cpp +$drv +0.28 [Jarek Burczynski] + + +NOTES: + +- For sound communication, we are using code in sndhrdw\taitosnd.c, which claims to be for the TC0140SYT chip. That chip is not present in Rastan, the communication is handled by PC060HS, which I guess is compatible. + + +WIP: + +- 0.246: Changed driver to taito\rastan.cpp. + +- 0.240: Removed video\rastan.cpp and includes\rastan.h. + +- 0.181: Added machine\74157.cpp/h. + +- 0.136u1: Added includes\rastan.h. + +- 0.90u3: Removed sndhrdw\rastan.c. + +- 0.34b8: Removed machine\rastan.c. + +- 0.30: Added machine\rastan.c. + +- 0.28: Added rastan.c driver, vidhrdw\rastan.c and sndhrdw\rastan.c. + +$end + + + +$info=rastersp.cpp +$drv +0.148 [Phil Bennett] + + +NOTES: + +- ROMs wanted: Zool (prototype) and Football Crazy (need HDD/CD image) + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.250: Fixed hard disk formatting for (MESS) ABC 1600 by introducing configurable byte transfer and command delays into the NSCSI system (machine\nscsi_bus.cpp) [Curt Coder]. + +- 0.246: Changed driver to bfm\rastersp.cpp. + +- 0.242: Don't use static buffers for messages, don't clash with the LOG_GENERAL constant (machine\53c7xx.cpp) [Vas Crabb]. Init variables for Coverity software [Robbbert]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.212: Moved modern SCSI CD/HD devices into devices\bus\nscsi [AJR]. + +- 0.202: Added FORMAT_UNIT command to machine\nscsi_hd.cpp [Sven Schnelle]. + +- 0.201: Removed MCFG usage [Ryan Holtz]. + +- 0.200: Minor fix for "inquiry" command (machine\nscsi_hd.cpp) [Patrick Mackinlay]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.193: Use CHD IDNT metadata for inquiry and logmacro.h logging (machine\nscsi_hd.cpp) [Patrick Mackinlay]. + +- 0.188: Correction for INQUIRY with bad lun (machine\nscsi_hd.cpp) [Patrick Mackinlay]. + +- 0.154: Modernized NVRAM [Miodrag Milanovic]. + +- 0.149: Moved default card config, device inputs and clock off the slot interface so they can be specified for all cards [smf]. + +- 0.148u2: Preliminary 53c7xx save state support [A. Viloria]. + +- 0.148: Added rastersp.c driver. + +$end + + + +$info=rawthrillspc.cpp +$drv +0.238 [Victor Fernandez, ClawGrip] + + +NOTES: + +- Hardware: Skeleton driver for Raw Thrills PC-based games. Common base configuration: Dell Optiplex 740 (Athlon 64 X2, 2GB DDR3 RAM). Other supported setups are: Dell Optiplex 380/390/580. Microtel w/ASRock N68C-GS FX AM3+ motherboard. Video GeForce GT730. Other supported setups are: Nvidia 8400GS (256MB+) or Nvidia 7300GS. Custom I/O boards (outside the PC, depending on each game). Security dongle (HASP, USB or parallel port). + + +WIP: + +- 0.284: Reduced some of the short name inflation [Vas Crabb]. + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. + +- 0.246: Changed driver to misc\rawthrillspc.cpp. + +- 0.238: Added rawthrillspc.cpp driver. + +$end + + + +$info=rbisland.cpp +$drv +0.31 [Mike Coates] + + +NOTES: + +- Driver by Mike Coates. C-Chip enhanced by Robert Gallagher and Tormod Tjaberg for providing his PCB for dumping/collecting the C-Chip data from Rainbow Islands Extra. + +- Jumping: The bootleggers didn't defeat the protection completely: Secret rooms are broken, some dying enemy sprites have obviously wrong graphics, monsters are falling through platforms etc. + + +Bugs: + +- rbisland, rbislando, rbislande: P2 Left input doesn't work, Tilt hangs the games at black screen until a reset is done. Balthier (ID 08727) + + +WIP: + +- 0.246: Changed driver to taito\rbisland.cpp. Removed video\rbisland.cpp and includes\rbisland.h. Consolidate driver in one file and minor cleanups [Osso]. Cleaned up a few details [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecodes. Reduced trampolines and duplicates. Fixed namings. Update video\pc090oj.cpp: Internalized gfxdecode. Use callback for color bank/priority behavior. Reduced defines and unnecessary lines. Simplified handlers. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed YM2151, PC060HA, PC080SN and PC090OJ MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.196: Removed machine\rbisland.cpp. + +- 0.167: Changed rainbow.c to rbisland.c driver, machine\rainbow.c to machine\rbisland.c, video\rainbow.c to video\rbisland.c and includes\rainbow.h to includes\rbisland.h. + +- 0.141u3: Added video\rainbow.c. + +- 0.136u1: Added includes\rainbow.h. + +- 0.31: Added rainbow.c driver and machine\rainbow.c. + +$end + + + +$info=rbowlorama.cpp +$drv +0.238 [Museo del Recreativo, ClawGrip] + + +WIP: + +- 0.246: Changed driver to namco\rbowlorama.cpp. + +- 0.238: Added rbowlorama.cpp driver. + +$end + + + +$info=rcorsair.cpp +$drv +0.106u6 [David Haywood] + + +NOTES: + +- Hardware: This driver is not being worked on by the original author. Somebody will probably need to do extensive research on the PCB to establish what the custom block actually contains, and how to extract it. + + +WIP: + +- 0.246: Changed driver to misc\rcorsair.cpp. + +- 0.106u6: Added rcorsair.c driver. + +$end + + + +$info=re900.cpp +$drv +0.128u2 [Grull Osgo. Roberto Fresca] + + +NOTES: + +- Driver by Grull Osgo. Additional work by Roberto Fresca. + + +WIP: + +- 0.246: Changed driver to misc\re900.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed I8051 and AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. Changed VSync to 59.874559 Hz. + +- 0.160: Added save state support to RE-900 driver [Osso]. + +- 0.143u3: Converted RE-900 driver to a C++ device [Wilbert Pol]. Added TMS9128 VDP to Buena Suerte '94 and Ruleta RE-900. + +- 0.128u2: Added re900.c driver and layout\re900.lay. + +$end + + + +$info=realbrk.cpp +$drv +0.68 [Luca Elia] + + +NOTES: + +- To reach the (hidden?) test modes put a breakpoint at 9f80, go in service mode and select "results" from the menu - this hits the breakpoint - then set ($3,a2) to non zero. + + +WIP: + +- 0.246: Changed driver to dynax\realbrk.cpp/h and dynax\realbrk_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.211: Added example usage for prio_copybitmap to video\realbrk.cpp. Simplified handlers. Use priority bitmap for sprite priority. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.203: Removed TMP68301 MCFG macros [Osso]. + +- 0.200: Fixed sprite priority and rotation bits. Added notes. Reduced runtime tag lookups [cam900]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.185: Removed service button hard-coded keycode assignment. Removed hard-coded key assignment and use default mapping [Michael.S.G]. + +- 0.160: Added save state support to Real Break driver [Osso]. + +- 0.152: Death to m68kfmly.c/h, hooked parallel port to TMP68301. Fixed long standing regression bug with Real Break flipscreen [Angelo Salese]. + +- 0.149u1: Converted the TMP68301 to a device [Osso]. + +- 0.94u5: Angelo Salese reorganized a bit the memory map in the Real Break driver. + +- 0.68: Added realbrk.c driver, vidhrdw\realbrk.c and includes\realbrk.h. + +$end + + + +$info=recel.cpp +$drv +0.236 [PinMAME] + + +WIP: + +- 0.266: Reverted incorrect ADSK change that was originated from a bad dump for PPS-4/2 CPU [Osso]. + +- 0.262: Added Recel System III BIOS. Verified that the BIOS is the same for 1702 (13) and 2716 (14) chips and also verified the BIOS ROM size [pps4.fr, Recreativas.org]. + +- 0.246: Changed driver to pinball\recel.cpp. + +- 0.245: Fixed 2 PPS4 CPU bugs. Fixed bug with lb/lbl commands (pps4\pps4.cpp) [Robbbert]. + +- 0.242: Added some namespace [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: WIP. Fixed error message in Rockwell A17xx [Robbbert]. + +- 0.236: Added recel.cpp driver and layout\recel.lay [Robbbert]. TODO: Everything (the code below is mostly a carry-over from gts1 and is incomplete or guesswork). Need dumps of BIOS roms from B1/B2. There's lots of manuals, with lots of info, but not what we need. For example, no proper schematics. No info on the sound (all it says is 4 TTL chips controlled by 6 bits of the IO expander). A plug-in printer is used to view and alter settings. We have no info about it. Default layout. + +$end + + + +$info=redalert.cpp +$drv +0.33b3 [Mike Balfour] + + +WIP: + +- 0.270: Correct some save_pointer usage (irem\redalert_v.cpp) [hap]. + +- 0.246: Changed driver to irem\redalert.cpp/h, irem\redalert_a.cpp/h and irem\redalert_v.cpp. + +- 0.236: Added audio\redalert.h. Converted sound boards to devices and removed a couple of trampolines, making the driver state class considerably tidier. Tidied up the driver a little [Vas Crabb]. + +- 0.222: Audio updates (audio\redalert.cpp): More accurate emulation of 555-based IRQ timing. Use 6821 PIA device to generate sound IRQ in Demoneye-X. Simplify handler signatures [AJR]. Various fixes [Tomasz Slanina, Angelo Salese]. READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed M6502, M6802, AY8910 MCFG, GENERIC_LATCH macros (audio\redalert.cpp) [Osso]. + +- 0.199: Removed machine().device usage [Ryan Holtz]. + +- 0.198: All games have the same sound start anyway (audio\redalert.cpp) [Vas Crabb]. + +- 0.163: Fixed for redalert driver games which has a ladybug.n include, but doesn't need all the ladybug_state variables (includes\ladybug.h) [Tafoid]. + +- 0.122u7: Added includes\redalert.h. + +- 0.33b4: Added sndhrdw\redalert.c. + +- 0.33b3: Added redalert.c driver and vidhrdw\redalert.c. + +$end + + + +$info=relief.cpp +$drv +0.36b2 [Aaron Giles] + + +WIP: + +- 0.252: Removed atari\relief.h and atari\relief_v.cpp. + +- 0.246: Changed driver to atari\relief.cpp/h and atari\relief_v.cpp. + +- 0.197: Added video\atarivad.cpp. + +- 0.58: Added includes\relief.h. + +- 0.36b2: Added relief.c driver and vidhrdw\relief.c. + +$end + + + +$info=renegade.cpp +$drv +0.34b2 [Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock] + + +WIP: + +- 0.247: Removed technos\renegade.h and technos\renegade_v.cpp. + +- 0.246: Changed driver to technos\renegade.cpp/h and technos\renegade_v.cpp. + +- 0.139u3: Added includes\renegade.h. + +- 0.34b2: Added renegade.c driver and vidhrdw\renegade.c. + +$end + + + +$info=retofinv.cpp +$drv +0.35b13 [Jarek Parchanski, Ricardo Fdez Vega, Lee Taylor] + + +NOTES: + +- I derived the ROM names from the board diagram in the manual. There might be some mistakes. The diagram actually shows 4 PROMs on the ROM board (a37-17, -18, -19 and -20), while we only have one: 82s191n. I think it's possible that the single 2KB PROM replaced four 512B PROMs in a later revision of the board. + +- The video hardware (especially the sprite system) is quite obviously derived from a Namco design. + +- Two bits of tilemap RAM might be used for tile flip, but the game never sets them so we can't verify without schematics. + +- We don't have a dump of the original MCU. We have a dump from a bootleg MCU, which however cannot be the same as the original. The game works fine with it, but only when the flip screen dipswitch is set to off. If it is set to on, it hangs when starting a game because the MCU doesn't answer a command. See MCU code at $206 and $435: When the dipswitch is on, the lda #$00 should be replaced by lda #$01. + + +WIP: + +- 0.248: Removed taito\retofinv.h and taito\retofinv_v.cpp. + +- 0.246: Changed driver to taito\retofinv.cpp/h and taito\retofinv_v.cpp. + +- 0.182: Removed machine\retofinv.cpp. + +- 0.125u5: Added includes\retofinv.h. + +- 0.37b8: Added machine\retofinv.c. + +- 0.35b13: Added retofinv.c driver and vidhrdw\retofinv.c. Jarek Parchanski (MAME driver), Ricardo Fdez Vega (hardware info) and Lee Taylor (hardware info). + +$end + + + +$info=rf51w14cg.cpp +$drv +0.227 [jordigahan, ClawGrip] + + +NOTES: + +- Skeleton driver for Recreativos Franco "RF51W14-CG". + + +WIP: + +- 0.266: Changed driver to recfranco\rf51w14cg.cpp. + +- 0.246: Changed driver to misc\rf51w14cg.cpp. + +- 0.227: Added rf51w14cg.cpp driver. + +$end + + + +$info=rfjailbrk.cpp +$drv +0.266 [Hammy, ClawGrip] + + +WIP: + +- 0.266: Added rfjailbrk.cpp driver. + +$end + + + +$info=rfslots8085.cpp +$drv +0.221 [jordigahan, Osso] + + +WIP: + +- 0.266: Changed driver to recfranco\rfslots8085.cpp. + +- 0.261: Added layout\bbombo.lay. + +- 0.246: Changed driver to misc\rfslots8085.cpp. + +- 0.221: Added rfslots8085.cpp driver. + +$end + + + +$info=rfslotsmcs48.cpp +$drv +0.232 [jordigahan, ClawGrip] + + +NOTES: + +- Skeleton driver for MCS48-based slots by Recreativos Franco + + +WIP: + +- 0.277: Fixed bitwise/logical warning [Patrick Mackinlay]. + +- 0.266: Changed driver to recfranco\rfslotsmcs48.cpp. + +- 0.261: Made some subtle corrections [Roberto Fresca]. + +- 0.260: Added layout\babyfrts.lay. + +- 0.246: Changed driver to misc\rfslotsmcs48.cpp. + +- 0.232: Added rfslotsmcs48.cpp driver. + +$end + + + +$info=rfslotspcpent.cpp +$drv +0.226 [jordigahan, ClawGrip] + + +NOTES: + +- Skeleton driver for Recreativos Franco PC-Pentium based slots machines. + + +WIP: + +- 0.266: Changed driver to recfranco\rfslotspcpent.cpp. + +- 0.246: Changed driver to misc\rfslotspcpent.cpp. + +- 0.226: Added rfslotspcpent.cpp driver. + +$end + + + +$info=rgum.cpp +$drv +0.136u4 [Siftware] + + +NOTES: + +- Unknown CPU (either Z80 or Z180) - or at least rgum.u47 looks Z80 related rgum.u5 is for a 6502? + +- Big Black Box in the middle of the PCB (for encryption, or containing roms?). + +- The PPI at 3000-3003 seems to be a dual port communication thing with the Z80. + + +WIP: + +- 0.246: Changed driver to misc\rgum.cpp. + +- 0.136u4: Added rgum.c driver. + +$end + + + +$info=rltennis.cpp +$drv +0.142u5 [Tomasz Slanina] + + +NOTES: + +- Driver based on informations provided by Antonio 'Peluko' Carrillo. + + +WIP: + +- 0.286: Removed tch\rltennis.h and tch\rltennis_v.cpp. Consolidate driver into single file [TheLostNinja]. Small cleanup [hap]. + +- 0.246: Changed driver to tch\rltennis.cpp/h and tch\rltennis_v.cpp. + +- 0.142u5: Added rltennis.c driver and includes\rltennis.h. + +$end + + + +$info=rmhaihai.cpp +$drv +0.63 [Nicola Salmoria] + + +WIP: + +- 0.276: Added Real Mahjong Haihai DIP switch locations from manual [Vas Crabb]. + +- 0.275: Changed driver to seta\rmhaihai.cpp. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to alba\rmhaihai.cpp. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.161: Added save state support to Real Mahjong Haihai driver [Osso]. + +- 0.131u1: Angelo Salese merged memory maps in the Real Mahjong Haihai driver. + +- 0.73: Added 2nd coin slot. + +- 0.63: Added rmhaihai.c driver. + +$end + + + +$info=rockrage.cpp +$drv +0.36b6 [Manuel Abadia] + + +WIP: + +- 0.249: Removed konami\rockrage.h and konami\rockrage_v.cpp. + +- 0.246: Changed driver to konami\rockrage.cpp/h and konami\rockrage_v.cpp. + +- 0.36b6: Added rockrage.c driver and vidhrdw\rockrage.c. + +$end + + + +$info=rocnrope.cpp +$drv +0.30 [Chris Hardy] + + +WIP: + +- 0.246: Changed driver to konami\rocnrope.cpp/h and konami\rocnrope_v.cpp. + +- 0.140u2: Added includes\rocnrope.h and audio\timeplt.h. + +- 0.135u4: Added includes\rockrage.h. + +- 0.135u3: Removed includes\rocnrope.h. + +- 0.135u2: Added includes\rocnrope.h. + +- 0.31: Removed sndhrdw\rocnrope.c. + +- 0.30: Added rocnrope.c driver, vidhrdw\rocnrope.c and sndhrdw\rocnrope.c. + +$end + + + +$info=rohga.cpp +$drv +0.64 [Bryan McPhail] + + +WIP: + +- 0.281: Removed dataeast\rohga.h and dataeast\rohga_v.cpp. Consolidate driver into single file [Osso]. + +- 0.266: Simplify DECO146 related function namings. Fixed ROM region namings [cam900]. + +- 0.246: Changed driver to dataeast\rohga.cpp/h and dataeast\rohga_v.cpp. + +- 0.245: Cleanup driver. Factored out common machine configuration [Vas Crabb]. + +- 0.239: Drop sound levels [David Haywood]. + +- 0.221: Simplified handlers (video\decocomn.cpp) [Osso]. + +- 0.210: Simplified gfxdecodes and handlers. Reduced unnecessary lines. Fixed spacings and namings. Use shorter/correct type values [cam900]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECOCOMN, DECO16IC, DECO146PROT and DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Allowed internal register read-back on DECO HuC6280/YM2151 sound system [cam900]. + +- 0.196: Fixed gfxdecode instead garbage [cam900]. + +- 0.195: Cleaned up IO, protection handling and duplicates. Added notes and removed outdated comments [cam900]. + +- 0.194: Removed space, offset and mem mask from decocomn_device::priority_r [smf]. Get rid of nonbuffered_palette_w in video\decocomn.cpp. Updated priority mode 0x20 [cam900]. + +- 0.192: Fully handle sound latch internal in the DECO 146 device [Dirk Best]. + +- 0.182: Added dipswitch locations to all sets [Brian Troha]. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.154: Reduced tagmap lookups (video\rohga.c) [Fabio Priuli]. + +- 0.149u1: Changed machine\decoprot.c and includes\decoprot.h to machine\deco104.c/h. + +- 0.142: Added video\decocomn.c/h. + +- 0.136u4: Added includes\rohga.h. Fabio Priuli converted the Rohga driver to use device versions of the deco16 video chips and added driver_data class and save states. + +- 0.132u1: Angelo Salese added IRQ hack support in the Rohga driver. + +- 0.131u1: Angelo Salese merged memory maps in Rohga driver. + +- 0.84u5: RND fixed YM2151/YM3012 and MSM6295 balance. + +- 0.71u2: Inigo Luja fixed dipswitches in Rohga driver. + +- 0.64: Added rohga.c driver, vidhrdw\rohga.c, vidhrdw\deco16ic.c, includes\deco16ic.h, machine\decoprot.c and includes\decoprot.h. + +$end + + + +$info=rollerg.cpp +$drv +0.36b4 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to konami\rollerg.cpp. + +- 0.245: Removed video\rollerg.cpp and includes\rollerg.h. + +- 0.136u1: Added includes\rollerg.h. + +- 0.36b4: Added rollerg.c driver and vidhrdw\rollerg.c. + +$end + + + +$info=rollext.cpp +$drv +0.165 [Ville Linde] + + +WIP: + +- 0.246: Changed driver to gaelco\rollext.cpp. + +- 0.165: Added rollext.c driver. + +$end + + + +$info=rollrace.cpp +$drv +0.37b12 [Ville Laitinen] + + +WIP: + +- 0.248: Removed taito\rollrace.h and taito\rollrace_v.cpp. + +- 0.246: Changed driver to taito\rollrace.cpp/h and taito\rollrace_v.cpp. + +- 0.139u3: Added includes\rollrace.h. + +- 0.37b12: Added rollrace.c driver and vidhrdw\rollrace.c. + +$end + + + +$info=ron.cpp +$drv +0.187 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to sanritsu\ron.cpp. + +- 0.187: Added ron.cpp driver. + +$end + + + +$info=rotaryf.cpp +$drv +0.68 [Barry Rodewald] + + +NOTES: + +- Driver based on Initial work by David Haywood. + + +WIP: + +- 0.246: Changed driver to midw8080\rotaryf.cpp. + +- 0.68: Added rotaryf.c driver. + +$end + + + +$info=roul.cpp +$drv +0.130u4 [Roberto Zandona, Angelo Salese] + + +NOTES: + +- Driver by Roberto Zandona. Thanks to Angelo Salese for some precious advice. + + +WIP: + +- 0.246: Changed driver to misc\roul.cpp. + +- 0.131: Added layout\roul.lay. + +- 0.130u4: Added roul.c driver. + +$end + + + +$info=roundup.cpp +$drv +0.31 [Zsolt Vasvari, Brad Oliver] + + +NOTES: + +- The real inputs of all games are multiplexed, MAME used a fake port to read the 2nd player controls when the screen is flipped. + + +Bugs: + +- funnymou, machomou, suprmous: Wrong colors in title screen. Roberto Fresca (ID 03807) + + +WIP: + +- 0.280: Changed driver to taito\roundup.cpp. Removed thepit\thepit.h and thepit\thepit_v.cpp. Consolidate driver into single file [Osso]. + +- 0.250: Mask sprite cliprect with main cliprect. Don't access invalid gfxnum in tilemap.get_info_debug (emu\tilemap.cpp), fixes accessing debug tilemap viewer crashes MAME [hap]. + +- 0.246: Changed driver to thepit\thepit.cpp/h and thepit\thepit_v.cpp. + +- 0.245: Modernizations and fixes. Replaced legacy VBLANK interrupt generators. Derived audio CPU interrupt from VSYNC, not VBLANK. Added multiplexer device for inputs. Fixed screen offsets for cocktail-flipped mode [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.161: Added save state support to ThePit driver [Osso]. + +- 0.149u1: Changed sprite handling a bit in ThePit driver [David Haywood]. + +- 0.141u4: Atari Ace converted ThePit to driver_device. + +- 0.139u3: Added includes\thepit.h. + +- 0.129u5: Aaron Giles fixed missing audio in ThePit driver. + +- 0.126: Couriersud fixed reversed screen in cocktail mode in all games. + +- 0.118u5: Changed VSync to 60.606061 Hz. + +- 0.34b3: Merged suprmous.c with thepit.c driver. + +- 0.34b1: Added suprmous.c driver and vidhrdw\suprmous.c (Brad Oliver). + +- 0.31: Added thepit.c driver and vidhrdw\thepit.c. + +$end + + + +$info=roundup5.cpp +$drv +0.276 [Bryan McPhail, Angelo Salese] + +0.87u1 [Bryan McPhail] + + +WIP: + +- 0.276: Added roundup5.cpp driver. Added tatsumi\tzbx15_sprites.cpp/h. Removed tatsumi\tatsumi_m.cpp and tatsumi\tatsumi_v.cpp. Split tatsumi.c driver into a common base for apache3.c, cyclwarr.c and roundup5.c. Tatsumi rotating sprite device refactor take 2. Tatsumi code location shuffle [David Haywood]. Cursory cleanups [Angelo Salese]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to tatsumi\tatsumi.cpp/h, tatsumi\tatsumi_m.cpp and tatsumi\tatsumi_v.cpp. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.230: Removed obsolete YM2151 hack [AJR]. + +- 0.224: Updated layout\roundup5.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Correct ROM region widths [AJR]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. Simplified OKI read/write handlers [AJR]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed M58990, CXD1095 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Made a massive order cleanup. Some video fixes to Cycle Warriors and Big Fight: Marked first drawn layer as opaque. Added row and col scroll register select. Added shadow sprites. OKI status is actually reversed active wise for Cycle Warriors and Big Fight, fixes "we got em" sample playback in former. Bit 15 of tilemap code is per-tile high priority with regards to sprites. Fixes several priority glitches. Bit 14 of tilemap is per-tile opacity enable. Color banks are HW configured. Fixes fade in/out effects and CRT test colors. Apply page wraparound for backgrounds, fixes various glitches in Big Fight and Cycle Warriors. Inverted shadow product when a specific register is enabled, used by Big Fight when player fights against Chen to simulate disco strobe lights [Angelo Salese]. Changed VSync to 57.444853 Hz. + +- 0.198: Reduced runtime tag lookups. Fixed region tags. Move CLUT'ed tile expand functions into video_start. Reduced duplicates [cam900]. Added preliminary row/column scroll enable for tilemaps, fixes background scrolling and foreground text in Cycle Warriors [Angelo Salese]. + +- 0.193: Driver state class separation [AJR]. Removed calls to driver_data [smf]. + +- 0.185: Added machine\cxd1095.cpp/h. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.141u4: Updated Tatsumi to driver_devices [Atari Ace]. + +- 0.129u6: Mr. Do added layout\roundup5.lay. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.117: Fixed regression in the Tatsumi driver [Zsolt Vasvari]. Removed flags dispose from region gfx2/3. + +- 0.87u1: Added tatsumi.c driver, machine\tatsumi.c, vidhrdw\tatsumi.c and includes\tatsumi.h. Tatsumi Driver [Bryan McPhail]. Playable to a degree, but not really working properly. TODO: Sprite rotation. Finish road layer (Round Up 5). Implement road layer (Apache 3, Cycle Warriors). BG layer(s) (Cycle Warriors). BG layer (Round Up 5) - May be driven by missing VRAM data. Round Up 5 always boots with a coin inserted. Round Up 5 doesn't survive a reset. Dipswitches. Various other things. + +$end + + + +$info=route16.cpp +$drv +0.114u4 [Zsolt Vasvari, Takahiro Nogi, PongKang] + +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.281: Removed unused MACHINE_START [Osso]. + +- 0.273: Removed sunelectronics\route16.h and sunelectronics\route16_v.cpp. Don't do the color OR trick for route16 (see titlescreen reveal). Split off jongpute class. Merged driver. Copy over screen raw params from kangaroo driver. Small cleanup [hap]. Changed visible area to 240x256 and VSync to 60.096154 Hz. + +- 0.246: Changed driver to sunelect\route16.cpp/h and sunelect\route16_v.cpp. + +- 0.221: Added DIP locations and improved documentation [Guru]. + +- 0.218: Small cleanup [hap]. + +- 0.205: Removed Z80, SCREEN, PALETTE, SN76477 and DAC_8BIT MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c) and a 3-bit BGR variant and use it for Route16 driver. Clean driver up a bit [Dirk Best]. + +- 0.161: Added save state support to Route16 driver [Osso]. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Route16 driver. + +- 0.139u3: Added includes\route16.h. + +- 0.114u4: Merged ttmahjng.c with route16.c driver. + +- 25th May 2002: Zsolt Vasvari cleaned up the Route16 driver. + +- 0.37b5: Added ttmahjng.c driver and vidhrdw\ttmahjng.c (Takahiro Nogi, PongKang). + +- 0.36b4: Changed VSync to 57Hz. + +- 4th April 1999: Darren Olafson fixed the rotating of Route16 driver. + +- 0.31: Added route16.c driver and vidhrdw\route16.c. + +$end + + + +$info=rowamet.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\rowamet.cpp. + +- 0.147: Added layout\rowamet.lay. + +- 0.141u1: Added rowamet.c driver. + +$end + + + +$info=royalmah.cpp +$drv +0.129 [Zsolt Vasvari, Nicola Salmoria, Luca Elia, David Haywood] + +0.119u1 [Zsolt Vasvari, Nicola Salmoria, Luca Elia] + +0.111u2 [Zsolt Vasvari, Nicola Salmoria, David Haywood] + +0.37b5 [Zsolt Vasvari, Nicola Salmoria] + + +Bugs: + +- janputer, ippatsu: Dipswitch info. Fujix (ID 05035) + + +WIP: + +- 0.281: Improved DIP switch labels for non-working mahjong games based on manuals (dynax\mjdipsw.h) [Vas Crabb]. + +- 0.278: Removed Payout assignments as they match the new default anyway [Vas Crabb]. + +- 0.274: Added dynax\mjdipsw.h. + +- 0.273: Use standard mahjong matrix [Vas Crabb]. + +- 0.255: Zerofill class variables [hap]. + +- 0.253: Moved games with banked ROM to a separate class [Vas Crabb]. + +- 0.246: Changed driver to dynax\royalmah.cpp. + +- 0.243: Fixed Coverity software error [Robbbert]. + +- 0.239: Merged ichiban.cpp with royalmah.cpp driver. Some tagmap cleanup and configured banking [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Fixed incorrectly sized videoram [O. Galibert]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.205: Removed TMPZ84C015 and TMP90841 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, H46505 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Fixed palette-related asserts [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Eliminated machine().device [AJR]. + +- 0.189: HOLD_LINE cleanup [AJR]. Added dipswitches 'Automatic Rate Change', 'Service Count', 'Renchan Rate', 'W-Bet', 'Last Chance', 'Auto Tsumo', 'Double-tile exchange', 'Double hand-tile game', 'Blind-tile game', 'Don Den Button', 'Minimum Rate to Play', 'YAKUMAN Bonus Frequency' and 'Difficulty'. + +- 0.187: Replaced fake TLCS-90 I/O space with callbacks (cpu\tlcs90\tlcs90.cpp) [AJR]. + +- 0.186: Removed aysnd tagmap lookups, partial move to configured banking and save state preparation [Osso]. + +- 0.177: Designate more memory reset inputs in mahjong games [AJR]. + +- 0.152: Added flip screen support to Royal Mahjong and brothers and fixed various regressions [Angelo Salese]. + +- 0.148: Fixed MSM6242 RTC regressions regarding interrupt callbacks [Nathan Woods]. Fixed hang on savestate load (machine\msm6242.c) [Phil Bennett]. + +- 0.144u7: Guru added ichiban.c driver. + +- 0.144u4: Modernized MSM6242 RTC device, added incrementing time, added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges. Fixed many Royal Mahjong games failure to boot/Hang at post [Angelo Salese]. + +- 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using TLCS90 CPU. + +- 0.137u1: Fabio Priuli added save states to the TLCS-90 CPU core. + +- 0.130u2: Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]. + +- 0.130: Royal Mahjong update [Uki]: Added some notes. Fixed DIPSW of makaijan. Fixed visible area. Fixed CPU clock. + +- 0.129u6: Angelo Salese fixed BET button. + +- 0.129: Merged mjsiyoub.c with royalmah.c driver. Angelo Salese merged Mahjong Shiyou to the Royal Mahjong driver, graphics are improved because of that. + +- 0.128u6 Pointer-ified the TLCS-90 core [Atari Ace]. + +- 0.125u7: Fabio Priuli slightly simplify inputs in Royal Mahjong driver. + +- 0.124u5: Dirk Best converted the MSM6242 RTC into a proper device. + +- 0.118u5: Changed palettesize to 32 colors. + +- 0.111u2: Added mjsiyoub.c driver (David Haywood). + +- 0.111u1: Luca Elia added new Toshiba TMP90840/TMP91640 CPU core. + +- 0.66: Changed palettesize from 16 to 32 colors. + +- 26th October 2002: David Haywood added a few new mahjong games to the Royal Mahjong driver. + +- 0.37b5: Added royalmah.c driver. + +$end + + + +$info=rpunch.cpp +$drv +0.37b1 [Aaron Giles] + + +WIP: + +- 0.267: Minor cleanups. Use generic gfx decode layout. Fixed ROM region naming. Reduced preprocessor defines and literal tag usages [cam900]. + +- 0.246: Changed driver to vsystem\rpunch.cpp. + +- 0.245: Removed video\rpunch.cpp and includes\rpunch.h. Modernised code a little [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Updated drawing behaviors and misc updates. Use pdrawgfx for sprite priority. Use bitmap_ind16 for drawing framebuffer behavior. Fixed notes and variable names. Use set_rom_bank for upd bankswitching. Reduced unnecessary includes. Fixed spacing and address map related to framebuffer exists. Use shorter/correct type values. Simplify handlers. Cleanup gfx layouts. Use shorter type value [cam900]. Simplified some handlers (video\rpunch.cpp) [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed YM2151, GENERIC_LATCH and VSYSTEM_GGA MCFG macros [Osso]. + +- 0.184: Added video\vsystem_gga.cpp/h. + +- 0.139u3: Added includes\rpunch.h. + +- 0.37b1: Added rpunch.c driver and vidhrdw\rpunch.c. + +$end + + + +$info=rulechan.cpp +$drv +0.205 [Grull Osgo] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\rulechan.cpp. + +- 0.223: Fixed save state support [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Added 8255 PPIs [AJR]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Added rulechan.cpp driver and layout\rulechan.lay. Note: This driver was written based on a couple of ROM dumps and a lot of reverse engineering, with no hardware available, but guessing that this firmware and hardware are similar to others well known roulettes like Lucky Ball, Lucky Roulette, Corona, Re900, etc... The most exciting part of this work was discover that this game runs with an electromechanical roulette, not a typical LED roulette. It added an extra challenge to the work, which implies a full develop of an electromechanical part simulation, objective that finally could be reached. Surprisingly, this game firmware includes a full communications module, accesible via RS232 serial interface, that let the users some useful things like reconfigure hardware and game options or get different kinds of reports, like accounting, statistics and many other technical items. All this tasks are performed from a PC running a DOS program provided by the maker and fortunately still available. Even more, there is another stand alone DOS software provided by the maker, and also still available, to get the passwords needed when hardware fails or administrative tasks are required. Another interesting thing found on this game is that it can be configured for a single or a double zero roulette, depending on what kind of roulette has attached. + +$end + + + +$info=runaway.cpp +$drv +0.77u2 [Mike Balfour, Stefan Jokisch] + + +NOTES: + +- Hardware: Atari Runaway hardware + + +WIP: + +- 0.246: Changed driver to atari\runaway.cpp. + +- 0.234: Removed video\runaway.cpp and includes\runaway.h. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.205: Removed M6502, POKEY, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.200: Added addressable latch. Removed machine\atari_vg.cpp/h. Eliminated "Atari VG EAROM" in favor of newer ER2055 device [AJR]. + +- 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices. + +- 0.139u3: Added includes\runaway.h. + +- 0.77u2: Added runaway.c driver and vidhrdw\runaway.c. + +$end + + + +$info=rungun.cpp +$drv +0.61 [R. Belmont] + + +NOTES: + +- This hardware uses the 55673 sprite chip like PreGX and System GX, but in a 4 bit per pixel layout. There is also an all-TTL front overlay tilemap and a rotating scaling background done with the PSAC2 ('936). + +- Status: Front tilemap should be complete, sprites are mostly correct, controls should be fine. + + +WIP: + +- 0.254: Removed konami\rungun.h and konami\rungun_v.cpp. + +- 0.246: Changed driver to konami\rungun.cpp/h and konami\rungun_v.cpp. + +- 0.186: Added machine\k054321.cpp/h. + +- 0.169: Added layout\rungun_dual.lay. + +- 0.136u1: Added includes\rungun.h. + +- 0.61: Added rungun.c driver and vidhrdw\rungun.c. + +$end + + + +$info=s11.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s11.cpp/h, pinball\pinsnd88.cpp/h and shared\s11c_bg.cpp/h. + +- 0.245: Updated status of Williams System 11 games [Robbbert]. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.241: WIP. Fixed the worst of the flickering. Added special solenoids [Robbbert]. Added keypad control. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.226: Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself [Lord Nightmare]. Added 2x 'Biquad Filter'. + +- 0.225: Cleaned up Williams System 11 pinball layouts [Vas Crabb]. + +- 0.224: Separated Williams System 11 BG sound boards into the 5 functionally different types that existed, and hooked the appropriate types to each system 11/a/b/c driver. Switched to using a rom load region with a listed parent:sub space rather than using a set_romregion function within the device for all users of the s11c_bg device. Replaced the embedded bg sound and bg music board emulation on s11.cpp with the appropriate devices. Updated notes for the WPC Sound board. Share the memory maps for the System 11/A/B/C mainboard maincpu and audiocpu between the s11, s11a, s11b, s11c drivers to remove redundant identical copies in each driver. Made the MC1408 DAC a member device of the s11 main class to get rid of some init-time tag lookups and prepare for future enhancements. Put the initialization order of devices in the sound-board specific machine configs in a more sane order [Lord Nightmare]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select. Switch William system 11/11a/11b/11c pinballs to use input_merger for the maincpu and audiocpu IRQ inputs, and rewrote the timer IRQ generator to be more accurate vs hardware. Fixes the advance and up/down operator inputs, and may make certain games more stable. Williams System 11/11a/11b/11c pinballs: Further consistency fixes with device and function names, more fixes (missed a few earlier) relating to the CVSD speech clock polarity and digital input bit masking, and correct some memory/device mirroring issues to be consistent across the drivers. Fixed the input matrices in Williams System 11/A/B/C and the WPC Alphanumeric drivers, so all possible inputs can be triggered with keyboard keys [Lord Nightmare]. Fixed old copypaste mistake (m_pias->irqa_handler() --> m_pias->irqb_handler(). Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 11 driver [Robbbert]. + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.155: Up/Down button needs IPT_TOGGLE. Resized layouts [Robbbert]. + +- 0.153: Fix for S11 FATALERROR: devcb2_write: Error performing a late bind of type 13m6809e_device to 12m6809_device (name=m6809_device::firq_line) [smf]. + +- 0.151: Added audio\s11c_bg.c/h. + +- 0.148u2: Replaced M6809 CPU3 with M6809E. + +- 0.148: Added includes\s11.h. Fixed S11 timer IRQ to main CPU. Correct main CPU type to M6802 (fixes factory setting display on first boot). Correct LED type for ball display (layout\s11.lay). Improved background music board communications, and adjusted clock of the 68B09E. Changed main IRQ timing based on schematics. Removed YM2151 reset from s11 and s11a, as this is not hooked up on background music boards used on these systems. Made background board communications two-way. Made driver class be derived from the s11 driver class, to reduce code duplication [Barry Rodewald]. Fixed audiocpu clock; this fixes the speed of music in High Speed and the pitch of the voices in Black Knight 2000. Some more fixes to the S11 IRQ generation for the main CPU in Williams System 11 pinballs [Lord Nightmare]. Yet another system 11 IRQ speed fix: Correct the E clock frequency used for the IRQ generation. Hopefully more games will pass their IRQ self-test now [Lord Nightmare, Barry Rodewald]. Added some notes regarding among other things, what keys need to be held down to play with the system 11 games [jgevarya]. Changed M6808 CPU2 clock speed to 4MHz and M6809 CPU3 to 8MHz. + +- 0.147u4: Added Language jumper to System 11 driver. Added communication to background music board. Made Ball/Match display a 7-segment LED [Barry Rodewald]. + +- 0.147u3: Williams System 11 WIP. Fixed alphanumeric display [Robbbert]. Added layout\s11.lay. Added M6800 (4MHz) CPU1, M6808 (3580000 Hz) CPU2, M6809E (4MHz) CPU3, HC-55516 sound, YM2151 (3580000 Hz) and 2x DAC. Added Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). + +- 0.141u1: Added s11.c driver. + +$end + + + +$info=s11a.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s11a.cpp. + +- 0.245: Updated status of Williams System 11A games [Robbbert]. + +- 0.241: Changed includes\s11a.h to includes\s11.h. Took local variables out of the public space. Fixed the worst of the flickering. Added special solenoids [Robbbert]. Added keypad control. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.226: Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself [Lord Nightmare]. Added 4x 'Biquad Filter'. + +- 0.225: Cleaned up Williams System 11 pinball layouts [Vas Crabb]. + +- 0.224: Separated Williams System 11 BG sound boards into the 5 functionally different types that existed, and hooked the appropriate types to each system 11/a/b/c driver. Switched to using a rom load region with a listed parent:sub space rather than using a set_romregion function within the device for all users of the s11c_bg device. Replaced the embedded bg sound and bg music board emulation on s11.cpp with the appropriate devices. Updated notes for the WPC Sound board. Share the memory maps for the System 11/A/B/C mainboard maincpu and audiocpu between the s11, s11a, s11b, s11c drivers to remove redundant identical copies in each driver. Made the MC1408 DAC a member device of the s11 main class to get rid of some init-time tag lookups and prepare for future enhancements. Put the initialization order of devices in the sound-board specific machine configs in a more sane order [Lord Nightmare]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select. Switch William system 11/11a/11b/11c pinballs to use input_merger for the maincpu and audiocpu IRQ inputs, and rewrote the timer IRQ generator to be more accurate vs hardware. Fixes the advance and up/down operator inputs, and may make certain games more stable. Williams System 11/11a/11b/11c pinballs: Further consistency fixes with device and function names, more fixes (missed a few earlier) relating to the CVSD speech clock polarity and digital input bit masking, and correct some memory/device mirroring issues to be consistent across the drivers. Fixed the input matrices in Williams System 11/A/B/C and the WPC Alphanumeric drivers, so all possible inputs can be triggered with keyboard keys. Split the Williams System 11 Background Sound/Music board emulation off the 11C version into a subdevice, so the different mixing resistors used on the System 11C vs 11A/11B versions can be emulated. Switch Williams System 11A over to use the common Williams System 11 Background Sound/Music Board device. Added a device line to the Williams System 11 Background Sound/Music Board device for the incoming /RESET signal and hook it to the various drivers [Lord Nightmare]. Fixed old copypaste mistake (m_pias->irqa_handler() --> m_pias->irqb_handler(). Added override for all early williams pinballs [Robbbert]. Added 'Williams System 11 Background Music Board' and 'HC-55516' sound. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 11A driver [Robbbert]. + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz and YM2151 sound to 3579545 Hz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.174: Added includes\s11a.h. Allow separate System 11a driver building [Miodrag Milanovic]. + +- 0.155: Up/Down button needs IPT_TOGGLE [Robbbert]. + +- 0.151: Added audio\s11c_bg.c/h. + +- 0.148u2: Replaced M6809 CPU3 with M6809E. + +- 0.148: Fixed S11a timer IRQ to main CPU. Correct main CPU type to M6802 (fixes factory setting display on first boot). Added 'Language' configuration. Rearranged S11a score layout and added the proper diagnostic LED. Hooked up S11a background music board communication, and implemented music board banking. Correct LED type for ball display (layout\s11a.lay). Actually map the background sound bank register. Improved background music board communications, and adjusted clock of the 68B09E. Changed main IRQ timing based on schematics. Removed YM2151 reset from s11 and s11a, as this is not hooked up on background music boards used on these systems. Made background board communications two-way. Made driver class be derived from the s11 driver class, to reduce code duplication. Improved background music board banking a bit, but still not the CVSD [Barry Rodewald]. Fixed audiocpu clock; this fixes the speed of music in High Speed and the pitch of the voices in Black Knight 2000. Some more fixes to the S11a IRQ generation for the main CPU in Williams System 11 pinballs [Lord Nightmare]. Yet another system 11 IRQ speed fix: Correct the E clock frequency used for the IRQ generation. Hopefully more games will pass their IRQ self-test now [Lord Nightmare, Barry Rodewald]. Changed M6808 CPU2 to CPU1(4MHz) and CPU1 to CPU2. Changed M6809 CPU3 clock speed to 8MHz. + +- 0.147u3: Added layout\s11a.lay. Williams System 11a WIP [Robbbert]. + +- 0.141u1: Added s11a.c driver. + +$end + + + +$info=s11b.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s11b.cpp. + +- 0.245: Updated status of Williams System 11B games [Robbbert]. + +- 0.241: Changed includes\s11b.h to includes\s11.h. Took local variables out of the public space. Fixed the worst of the flickering. Added special solenoids [Robbbert]. Added keypad control. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.226: Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself [Lord Nightmare]. Added 4x 'Biquad Filter'. + +- 0.225: Cleaned up Williams System 11 pinball layouts [Vas Crabb]. + +- 0.224: Separated Williams System 11 BG sound boards into the 5 functionally different types that existed, and hooked the appropriate types to each system 11/a/b/c driver. Switched to using a rom load region with a listed parent:sub space rather than using a set_romregion function within the device for all users of the s11c_bg device. Replaced the embedded bg sound and bg music board emulation on s11.cpp with the appropriate devices. Updated notes for the WPC Sound board. Added audio\pinsnd88.cpp/h. Added and hook up a device for the D-12338-567 Williams Pin Sound '88 board, used on the Williams System 11B 'Jokerz!' pinball. Switched Williams Pin Sound 88 board to use two device_mixer_interface outputs for its output channels, instead of having speakers handled internally to the device. Fixed the Pin Sound 88 /SYNC_PULSE line to connect to Jokerz' System 11B PIA@3400 CA1 instead of CB1, based on board pictures of the W2/W3 jumper positions. Added a note about the infamous audio hum issue on the real Jokerz! pinball table, and updated device comments to clarify things and fix some minor errors. Share the memory maps for the System 11/A/B/C mainboard maincpu and audiocpu between the s11, s11a, s11b, s11c drivers to remove redundant identical copies in each driver. Made the MC1408 DAC a member device of the s11 main class to get rid of some init-time tag lookups and prepare for future enhancements. Put the initialization order of devices in the sound-board specific machine configs in a more sane order [Lord Nightmare]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select. Switch William system 11/11a/11b/11c pinballs to use input_merger for the maincpu and audiocpu IRQ inputs, and rewrote the timer IRQ generator to be more accurate vs hardware. Fixes the advance and up/down operator inputs, and may make certain games more stable. Williams System 11/11a/11b/11c pinballs: Further consistency fixes with device and function names, more fixes (missed a few earlier) relating to the CVSD speech clock polarity and digital input bit masking, and correct some memory/device mirroring issues to be consistent across the drivers. Williams System 11B: switched to use the Williams D-11581 "Audio Board" device instead of its own implementation. Document the switches needing to be held to get in-game in all of the System 11B pinballs. Fill out the remainder of the System 11B switch matrix to allow all 64 possible switches to be hit. Fixed the input matrices in Williams System 11/A/B/C and the WPC Alphanumeric drivers, so all possible inputs can be triggered with keyboard keys. Split the Williams System 11 Background Sound/Music board emulation off the 11C version into a subdevice, so the different mixing resistors used on the System 11C vs 11A/11B versions can be emulated. Switch Williams System 11A over to use the common Williams System 11 Background Sound/Music Board device. Added a device line to the Williams System 11 Background Sound/Music Board device for the incoming /RESET signal and hook it to the various drivers [Lord Nightmare]. Fixed old copypaste mistake (m_pias->irqa_handler() --> m_pias->irqb_handler(). Added override for all early williams pinballs [Robbbert]. Added 'Williams System 11C Background Music Board' sound. Changed YM2151 sound clock speed to 3579545 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 11b driver [Robbbert]. + +- 0.193: Changed MC6809 CPU3 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.174: Added includes\s11b.h. Allow separate System 11b driver building [Miodrag Milanovic]. + +- 0.155: Up/Down button needs IPT_TOGGLE [Robbbert]. + +- 0.151: Added audio\s11c_bg.c/h. + +- 0.148u2: Replaced M6809 CPU3 with M6809E. + +- 0.148: Get some games running. Still some issues to iron out, though. Improved background music board communications, and adjusted clock of the 68B09E. Some music can now play in System 11B games. Changed main IRQ timing based on schematics. Made background board communications two-way. Added HC55516 to s11b background music hardware. Made s11b driver class derived from s11 driver class to reduce code duplication. Improved background music board banking a bit, but still not the CVSD. Writes to 0x68xx appear to pulse the BG CVSD clock input [Barry Rodewald]. Fixed audiocpu clock; this fixes the speed of music in High Speed and the pitch of the voices in Black Knight 2000. Some more fixes to the S11b IRQ generation for the main CPU in Williams System 11 pinballs [Lord Nightmare]. Yet another system 11 IRQ speed fix: Correct the E clock frequency used for the IRQ generation. Hopefully more games will pass their IRQ self-test now [Lord Nightmare, Barry Rodewald]. Added some notes regarding among other things, what keys need to be held down to play with the system 11 games [jgevarya]. Replaced M6800 CPU1 with M6808 (4MHz) CPU1, M6802 (4MHz) CPU2 and M6809 (8MHz) CPU3. Added 2x HC-55516, YM2151 (3580000 Hz), 2x DAC and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added 'Language' configuration. + +- 0.141u1: Added s11b.c driver. + +$end + + + +$info=s11c.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s11c.cpp. + +- 0.245: Updated status of Williams System 11C games [Robbbert]. + +- 0.241: Changed includes\s11c.h to includes\s11.h. Took local variables out of the public space. Fixed the worst of the flickering. Added special solenoids [Robbbert]. Added keypad control. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.226: Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself [Lord Nightmare]. Added 2x 'Biquad Filter'. + +- 0.225: Cleaned up Williams System 11 pinball layouts [Vas Crabb]. + +- 0.224: Separated Williams System 11 BG sound boards into the 5 functionally different types that existed, and hooked the appropriate types to each system 11/a/b/c driver. Switched to using a rom load region with a listed parent:sub space rather than using a set_romregion function within the device for all users of the s11c_bg device. Replaced the embedded bg sound and bg music board emulation on s11.cpp with the appropriate devices. Updated notes for the WPC Sound board. Share the memory maps for the System 11/A/B/C mainboard maincpu and audiocpu between the s11, s11a, s11b, s11c drivers to remove redundant identical copies in each driver. Made the MC1408 DAC a member device of the s11 main class to get rid of some init-time tag lookups and prepare for future enhancements. Put the initialization order of devices in the sound-board specific machine configs in a more sane order [Lord Nightmare]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select. Switch William system 11/11a/11b/11c pinballs to use input_merger for the maincpu and audiocpu IRQ inputs, and rewrote the timer IRQ generator to be more accurate vs hardware. Fixes the advance and up/down operator inputs, and may make certain games more stable. Williams System 11/11a/11b/11c pinballs: Further consistency fixes with device and function names, more fixes (missed a few earlier) relating to the CVSD speech clock polarity and digital input bit masking, and correct some memory/device mirroring issues to be consistent across the drivers. Williams System 11C "background" Audio Board: Added PIA portb and cb2 write callbacks and synchronize fences, and hook them up, this fixes the "MUSIC ERROR" and various bg-music feedback-triggered sounds in Williams System 11C pinballs, i.e. the "song" in Dr. Dude works correctly now. This is also preparation for renaming this device to "Williams D-11581 Audio Board" as the same PCB is also used on some Midway Y-unit arcade games, some Williams System 11A pinballs and all Williams System 11B pinballs (except Jokerz), not just on Williams System 11C pinballs. Added notes to Williams D-11581 Audio Board device. Fixed the input matrices in Williams System 11/A/B/C and the WPC Alphanumeric drivers, so all possible inputs can be triggered with keyboard keys. Cleaned up the banking on the Williams System 11 Background Sound/Music board device to support banking up to 27c010 sized EPROMs, which are used on the prototype Funhouse pinball and on High Impact Football on Midway Y-Unit hardware. Added more notes about the operation/hookup and variants of the System 11 Background Sound/Music board. Split the Williams System 11 Background Sound/Music board emulation off the 11C version into a subdevice, so the different mixing resistors used on the System 11C vs 11A/11B versions can be emulated. Switch Williams System 11A over to use the common Williams System 11 Background Sound/Music Board device. Added a device line to the Williams System 11 Background Sound/Music Board device for the incoming /RESET signal and hook it to the various drivers [Lord Nightmare]. Added override for all early williams pinballs [Robbbert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\s11c_bg.cpp) [Osso]. + +- 0.204: Removed YM2151, M6808 and S11C_BG MCFG macros (audio\s11c_bg.cpp) [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz and YM2151 sound to 3579545 Hz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.174: Added includes\s11c.h. Allow separate System 11c driver building [Miodrag Milanovic]. + +- 0.155: Up/Down button needs IPT_TOGGLE [Robbbert]. + +- 0.151: Added audio\s11c_bg.c/h. Made System 11C BG music hardware a device, and plugged it into the WPC versions of Dr. Dude [Barry Rodewald]. + +- 0.148u2: Replaced M6809 CPU2 with M6809E. + +- 0.148: Added layout\s11c.lay. Preliminary start to System 11C. Games run, but there are issues with either the DAC and/or HC55516. Improved background music board banking a bit, gets the DAC working on S11c, but still not the CVSD. Speech output on s11c games now works [Barry Rodewald]. Replaced M6800 CPU1 with M6808 (4MHz) CPU1 and M6809 (8MHz) CPU2. Added HC-55516, YM2151 (3580000 Hz), DAC and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav) and 2x Speakers. Added 'Language' configuration. + +- 0.141u1: Added s11c.c driver. + +$end + + + +$info=s3.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s3.cpp. + +- 0.245: Updated status of Williams System 3 games [Robbbert]. + +- 0.241: Added Williams DAC sound card device for s3 driver. Added special solenoids [Robbbert]. + +- 0.239: Fixed various bugs, all games playable. Used correct segment decoder as per videos [Robbbert]. Changed MC6800 CPU1 clock speed to 895000 Hz. Added keypad control. + +- 0.236: Use output finders instead of output().set_value, reduced tag lookups [Vas Crabb]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 3 driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.179: Replaced sound ROMs for Contact, Disco Fever, Phoenix and World Cup Soccer with game specific sound dumps [Barakandl]. + +- 0.155: Minor cleanups and notes. Fixed problems with sound and switches. More improvements to the sound. Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Documented dips [Robbbert]. Added dipswitches 'Data tens', 'Data units' and 'Function'. + +- 0.148: Provided an extra row of inputs for S3 [Robbbert]. + +- 0.147u3: Pinball Williams S3 WIP [Robbbert]. + +- 0.147u2: Added layout\s3.lay. Pinball Williams System 3 WIP [Robbbert]: Typical Williams hardware with Motorola 8-bit CPUs, and lots of PIAs. Sound doesn't work because the diagram doesn't show where the sound data comes from (variable m_sound_data needs to be written to). Contact and Disco Fever marked as WORKING. Added chimes to Hot Tip and Lucky Seven, marked as WORKING. Added outhole sound and diagnostic switch. Moved Phoenix and Pokerino from S4 to S3 driver and marked as WORKING. Fixed outhole bit. Added diagnostic/setup controls and dipswitches. Fixed interrupt rate, Hot Tip and Lucky 7 startup tunes play now. Added samples (bumper, chime1, chime2, chime3, coinin, hole and knocker) and Speakers. + +- 0.147: Various preliminary Pinball works [Robbbert]. Added M6800 (895000 Hz) CPU2. + +- 0.141u1: Added s3.c driver. + +$end + + + +$info=s4.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s4.cpp. + +- 0.245: Updated status of Williams System 4 games [Robbbert]. + +- 0.241: Added Williams DAC sound card device for s4 driver. Added special solenoids [Robbbert]. + +- 0.239: WIP. Added outputs and fixed match digit. Used correct segment decoder as per videos [Robbbert]. Replaced MC6800 CPU1 MC6802. with Added keypad control. + +- 0.236: Use output finders instead of output().set_value, reduced tag lookups [Vas Crabb]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 4 driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.155: Fixed sound, 4 games marked as working (Flash, Stellar Wars, TriZone and TimeWarp). Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Documented dips [Robbbert]. Added dipswitches 'Data tens', 'Data units' and 'Function'. + +- 0.154: Enabled chime4 sound [Robbbert]. + +- 0.148: Provided an extra row of inputs for S4 [Robbbert]. + +- 0.147u3: Pinball Williams S4 WIP [Robbbert]. Replaced M6802 CPU1 with M6800. + +- 0.147u2: Added layout\s4.lay. Replaced M6800 CPU1 with M6802 and M6808 (3580000 Hz). Added DAC and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added 1 Player and 3x coin slots. + +- 0.141u1: Added s4.c driver. + +$end + + + +$info=s6.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s6.cpp. + +- 0.245: Updated status of Williams System 6 games [Robbbert]. + +- 0.242: Addressed a few Coverity concerns. Init variables for Coverity software [Robbbert]. + +- 0.241: Merged s6a.cpp with s6.cpp driver. Added Williams DAC+Speech device for Williams System 6/a. Added special solenoids [Robbbert]. Added dipswitches 'Speech' and 'Sounds'. + +- 0.239: All games are playable. Added outputs. Used correct segment decoder as per videos [Robbbert]. Added keypad control. + +- 0.236: Use output finders instead of output().set_value, reduced tag lookups [Vas Crabb]. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 6/A driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.155: Sound improved, 6 games marked as working (Algar, Alien Poker, Blackout, Gorgar, Scorpion and Laser Ball). Gorgar Speaks!. Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Up/Down button needs IPT_TOGGLE. Fixed diagnostic mode, fixed dips [Robbbert]. Replaced M6800 CPU1 with M6808. Added 'Diagnostic' dipswitch. + +- 0.148: Provided an extra row of inputs for S6/a [Robbbert]. + +- 0.147u3: Pinball Williams S6/a WIP. Improved sound and fixed display in Williams System 6a. Algar (L-1) inputs working [Robbbert]. Replaced M6802 CPU1 with M6800. Added HC-55516 sound and Speaker. + +- 0.147u2: Added layout\s6.lay and layout\s6a.lay. Replaced M6800 CPU1 with M6802 and M6808 (3580000 Hz). Added DAC and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added 1 Player and 3x coin slots. + +- 0.141u1: Added s6.c and s6a.c drivers. + +$end + + + +$info=s7.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s7.cpp. + +- 0.242: Removed 'Spellbinder (L-0)' (Williams 1982) added by Robbbert (2022-03-03) as it isn't an original game. This is an incomplete homebrew made for a one-off prototype playfield that was not developed further or put into production. + +- 0.241: Added Williams DAC+Speech device for Williams System 7. Added special solenoids and commas [Robbbert]. Added dipswitches 'Speech' and 'Sounds'. + +- 0.239: WIP. All machines are somewhat playable [Robbbert]. Added keypad control. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.197: Use output finder for Williams System 7 driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.181: Removed double MACHINE_NOT_WORKING flags [Osso]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.155: Cleanup. Black Knight, Cosmic Gunfight, Defender, Firepower II, Jungle Lord, Laser Cue, Pharaoh, Star Light, Time Fantasy, Varkon and Warlok marked as working. Most games have sound. Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Fixed diagnostic mode [Robbbert]. Changed M6808 CPU1/2 clock speeds to 3580000 Hz. + +- 0.148: Provided an extra row of inputs for S7 [Robbbert]. + +- 0.147u3: Added layout\s7.lay. Pinball Williams System 7 WIP [Robbbert]. Added M6808 (4MHz) CPU1/2. Added DAC, HC-55516 and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). + +- 0.141u1: Added s7.c driver. + +$end + + + +$info=s8.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s8.cpp. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.243: Merged s8a.cpp with s8.cpp driver. Added layout\s8ratrc.lay. Changed layout\s8.lay and s8a.lay to layout\s8pfevr.lay and s8scrzy.lay. + +- 0.241: Added special solenoids. Made sound card a device [Robbbert]. Added keypad control and 'Williams System 9 Sound Board' sound. + +- 0.155: Added s8a.c driver and layout\s8a.lay. Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Up/Down button needs IPT_TOGGLE. Fixed diagnostic mode [Robbbert]. + +- 0.147u2: Added layout\s8.lay. + +- 0.141u1: Added s8.c driver. + +$end + + + +$info=s9.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\s9.cpp. + +- 0.244: Removed some unnecessary 6821 readca1_handler, readca2_handler and readcb1_handler hookups [smf]. + +- 0.241: Made sound card a device. Added special solenoids and commas [Robbbert]. Added keypad control and 'Williams System 9 Sound Board' sound. + +- 0.239: Added outputs, savestates and notes [Robbbert]. Added keypad control. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.223: Switch all the pre-WPC Williams pinballs to using I/O port arrays for their switch matrix, which gets rid of runtime lookups and fixes MAME crashes if a value with more than one bit set is written to the column select [Lord Nightmare]. Fixed old copypaste mistake (m_pias->irqa_handler() --> m_pias->irqb_handler(). Added override for all early williams pinballs [Robbbert]. Fixed Visual PinMAME build. Changed return value to same type as expected [Ted Green]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Williams System 9 driver [Robbbert]. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.155: Tidy up. Moved diagnostic buttons to the number pad: 1 = sound card NMI (tests sound card), 2 = sound effects or chimes (default = effects), 3 = speech on/off (default = on) where fitted, 4 = MPU NMI, 5 = Advance button, 6 = Manual-Auto/Up-Down button, 7 = Reset High Score, 8 = Memory Protect (coin door switch) and 9 = Enter dipswitch info. Up/Down button needs IPT_TOGGLE. Fixed diagnostic mode. Sorcerer and Space Shuttle now working [Robbbert]. + +- 0.148: Provided an extra row of inputs for S9 [Robbbert]. + +- 0.147u3: Pinball Williams S9 WIP [Robbbert]. + +- 0.147u2: Added layout\s9.lay. Added speech [Robbbert]. Fixed audiocpu rom loading. + +- 0.141u1: Added s9.c driver. + +$end + + + +$info=safarir.cpp +$drv +0.37b3 [Zsolt Vasvari] + + +NOTES: + +- Hardware is a precursor to Phoenix. + + +WIP: + +- 0.246: Changed driver to phoenix\safarir.cpp. + +- 0.37b3: Added safarir.c driver. + +$end + + + +$info=sam.cpp +$drv +0.154 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\sam.cpp. + +- 0.241: Added documentation [Robbbert]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.160: Updated SAM copyright dates to match those from sources (IMDB/arcade-museum) [AntoPISA]. + +- 0.154: Added sam.c driver. Miodrag Milanovic added Stern SAM skeleton driver. + +$end + + + +$info=sammy_pachislo_z80.cpp +$drv +0.287 [unknown, Osso] + + +WIP: + +- 0.287: Added sammy_pachislo_z80.cpp driver. + +$end + + + +$info=sandscrp.cpp +$drv +0.117u1 [David Haywood, Tomasz Slanina, Mariusz Wojcieszek] + + +WIP: + +- 0.246: Changed driver to kaneko\sandscrp.cpp. + +- 0.146u5: Removed machine\kaneko16.c/h. Added machine\kaneko_hit.c/h and machine\kaneko_toybox.c/h. + +- 0.117u1: Added sandscrp.c driver. David Haywood moved Sand Scorpion and Gals Panic over to use the Pandora emulation. + +$end + + + +$info=sangho.cpp +$drv +0.106u6 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.251: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes [Wilbert Pol]. + +- 0.246: Changed driver to msx\sangho.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.202: Removed V9958 MCFG macros [AJR]. + +- 0.198: Get rid of some MACHINE_(START|RESET)_MEMBER [Vas Crabb]. + +- 0.166: Changed visible area to 465x543 and VSync to 59.922749 Hz. + +- 0.152: Added preliminary V9958 screen modes 10/11/12, used by Puzzle Star and Sexy Boom [Angelo Salese, Wilbert Pol]. Added secondary slot mechanism in SangHo driver. Fixed a complement by two bug in V9958 YJK table, fixes for good colors in Puzzle Star and Sexy Boom. Kludged Puzzle Star hang at title screen [Angelo Salese]. + +- 0.147u3: Wilbert Pol removed the V9938 "ignore-sprite-limit" hack entirely. + +- 0.147: Fixed for palette issues in SangHo driver [Miodrag Milanovic]. + +- 0.131u1: Angelo Salese merged memory maps in the SangHo driver. + +- 0.123u6: Fixed debug assertion in SangHo driver. + +- 0.111u5: Nathan Woods updated the Yamaha V9938 MSX2 video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.106u6: Added sangho.c driver and vidhrdw\v9938.c/h and v9938mod.c. + +$end + + + +$info=sanremmg.cpp +$drv +0.170 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\sanremmg.cpp. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.170: Added sanremmg.cpp driver. + +$end + + + +$info=sanremo.cpp +$drv +0.148u1 [Roberto Fresca] + + +NOTES: + +- San Remo 8bit amusement/gambling hardware. + +- You can switch the game to use numbers or cards through the Test Mode. To enter the Test Mode, just turn the dipswitch 7 ON. No credits should be in the machine to get it working... + + +WIP: + +- 0.246: Changed driver to misc\sanremo.cpp. + +- 0.148u1: Added sanremo.c driver and layout\sanremo.lay. New preliminary driver for 8bit San Remo Games [Roberto Fresca]. Improvements to sanremo.c driver [Roberto Fresca]: Graphics decode. Proper ROM load. Accurate memory map. Hooked CPU & interrupts. Added CRTC support. Added AY-3-8910 sound and ports support. Added input ports. Added output-lamps port. Added button-lamps layout. NVRAM support. + +- 3rd February 2013: Roberto Fresca - Fixed graphics issues: Latched the bank bits and stored them when the tiles are written. Hooked up intensity layer. Removed the imperfect gfx and game not working flags. + +- 20th January 2013: Roberto Fresca - Graphics decode. Proper ROM load. Memory Map. Hooked CPU & interrupts. Added CRTC support. Added AY-3-8910 support. Added input ports. Added output-lamps port. Added Button-Lamps layout. Complete lamps support. NVRAM support. Correct GFX banking. + +- 19th January 2013: Roberto Fresca - Initial release. Preliminary driver. + +$end + + + +$info=sauro.cpp +$drv +0.34b8 [Zsolt Vasvari] + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.247: Removed tecfri\sauro.h and tecfri\sauro_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to tecfri\sauro.cpp/h and tecfri\sauro_v.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device. Cleans up coin counter behavior in Sauro [AJR]. + +- 0.161: Added save state support to Sauro driver [Osso]. + +- 0.139u3: Added includes\sauro.h. Atari Ace converted the Sauro driver to driver_data. + +- 0.137u3: Fixed dipswitches and inputs (after verification of the Z80 code) [Stephane Humbert]. Changed 'Unknown' dipswitches to 'Unused'. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.72 Hz in Sauro driver. + +- 0.132u1: Added SP0256 sound pinout [Curt Coder]. + +- 0.131u1: Angelo Salese merged memory maps in the Sauro driver, also cleaned-up a video function. Corrado Tomaselli correct Sauro driver main CPU to 5MHz and YM3812 to 2.5MHz as verified on the PCB. + +- 0.97u4: Pierpaolo Prazzoli fixed incorrect test in Sauro video system. + +- 0.34b8: Added sauro.c driver and vidhrdw\sauro.c. + +$end + + + +$info=savquest.cpp +$drv +0.139u2 [R. Belmont, TrevEB] + + +NOTES: + +- H/W is a white-box PC consisting of: Pentium II 450 CPU DFI P2XBL motherboard (i440BX chipset), 128 MB RAM, Guillemot Maxi Gamer 3D2 Voodoo II and Sound Blaster AWE64. + +- Protected by a HASP brand parallel port dongle. + +- I/O board has a PIC17C43 which is not readable. + + +WIP: + +- 0.282: Added centronics\hasp_savquest.cpp/h. + +- 0.256: Added video\pc_vga_s3.cpp/h. + +- 0.246: Changed driver to misc\savquest.cpp. + +- 0.139u2: Added savquest.c driver. + +$end + + + +$info=sbasketb.cpp +$drv +0.28 [Zsolt Vasvari] + + +WIP: + +- 0.249: Removed konami\sbasketb.h and konami\sbasketb_v.cpp. + +- 0.246: Changed driver to konami\sbasketb.cpp/h and konami\sbasketb_v.cpp. + +- 0.140u2: Added includes\sbasketb.h and audio\trackfld.h. + +- 0.31: Removed sndhrdw\sbasketb.c. + +- 0.30: Added sndhrdw\sbasketb.c. + +- 0.28: Added sbasketb.c driver and vidhrdw\sbasketb.c. + +$end + + + +$info=sbmjb.cpp +$drv +0.228 [Phil Bennett, Osso] + + +WIP: + +- 0.261: Added taito\taitoio_opto.cpp/h. Added TAITOIO_OPTO device, fixes coin insertions [Angelo Salese]. Allow multiple instances and more flexible connections to TAITOIO_OPTO [Vas Crabb]. + +- 0.246: Changed driver to taito\sbmjb.cpp. + +- 0.228: Added sbmjb.cpp driver. + +$end + + + +$info=sbowling.cpp +$drv +0.71u2 [Tomasz Slanina, Jarek Burczynski] + + +NOTES: + +- Hardware: Runs on 3 boards, similar to Space Invaders, but enhanced slightly (more ram, updated sound hardware etc.) + + +WIP: + +- 0.246: Changed driver to taito\sbowling.cpp. + +- 0.91u2: Added vidhrdw\res_net.c. + +- 0.71u2: Added sbowling.c driver. + +$end + + + +$info=sbrkout.cpp +$drv +0.31 [Mike Balfour] + + +Stephh's notes (based on the games M6502 code and some tests): + +- Each time the game is reset, it is set to "Cavity". I can't remember if it's the correct behaviour or not, but the VBLANK interruption is not called in "demo mode". + +- You can only select the game after 1st coin is inserted and before you press BUTTON1 to launch the first ball, then the VBLANK interruption is no more called. This means that player 2 plays the same game as player 1. + + +WIP: + +- 0.246: Changed driver to atari\sbrkout.cpp. + +- 0.122u3: Removed video\sbrkout.c, machine\sbrkout.c and includes\sbrkout.h. + +- 0.106u10: Added layout\sbrkout.lay. + +- 0.58: Added includes\sbrkout.h. + +- 0.31: Added sbrkout.c driver, machine\sbrkout.c and vidhrdw\sbrkout.c. + +$end + + + +$info=sbugger.cpp +$drv +0.68 [David Haywood] + + +WIP: + +- 0.248: Removed gametron\sbugger.h and gametron\sbugger_v.cpp. + +- 0.246: Changed driver to gametron\sbugger.cpp/h and gametron\sbugger_v.cpp. + +- 0.136u2: Added includes\sbugger.h. + +- 0.68: Added sbugger.c driver and vidhrdw\sbugger.c. + +$end + + + +$info=schexx4gen.cpp +$drv +0.233 [ClawGrip] + + +NOTES: + +- Skeleton driver for 4th Generation "Super Chexx" bubble jockey electromechanical machines. + + +WIP: + +- 0.247: Changed driver to ice\schexx4gen.cpp. + +- 0.246: Changed driver to misc\schexx4gen.cpp. + +- 0.233: Added schexx4gen.cpp driver. + +$end + + + +$info=schick.cpp +$drv +0.222 [Osso, Travis Swager, David Haywood] + + +WIP: + +- 0.246: Changed driver to pacman\schick.cpp. + +- 0.222: Added schick.cpp driver. + +$end + + + +$info=scm_500.cpp +$drv +0.169 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\scm_500.cpp. + +- 0.169: Added scm_500.cpp driver. + +$end + + + +$info=scobra.cpp +$drv +0.07 [Nicola Salmoria] + + +NOTES: + +- Armored Car sets Port C as well, but it's input only and the games uses other bits for the 2nd player controls. Maybe the games was meant to use 2 joysticks at one time. + +- Video Hustler and its two bootlegs all have identical code, the only differences are the title, copyright removed, different encryptions or no encryption, plus hustlerb has a different memory map. + +- In Tazmania and clones, when set to Upright mode, player 2 left skips the current level. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to galaxian\scobra.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros (audio\scramble.c) [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 7474 MCFG macros [Ryan Holtz]. + +- 0.158: Removed some unused code (includes\scramble.h and machine\scramble.c) [Osso]. + +- 0.153: Misc cleanups [Osso]. + +- 0.147u2: Miodrag Milanovic changed 7474 TTL to use DEVCB2. + +- 0.146: Updated Super Cobra driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Super Cobra driver. + +- 0.129: Aaron Giles removed dangling old obsolete code from Super Cobra driver. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.110u2: Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies. + +- 0.101: Aaron Giles added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE. + +- 0.37b15: Changed VSync to 60.606060 Hz. + +- 0.37b16: Fixed palettesize. + +- 2nd May 2001: Zsolt Vasvari updated the Super Cobra driver with many bugfixes and cleanups. + +- 0.35b2: Changed palettesize to 97 colors. + +- 0.30: James R. Twine added some tweaks to the dipswitches. + +- 0.16: Added sndhrdw\generic.c/h. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.07: Added scobra.c driver. + +$end + + + +$info=scotrsht.cpp +$drv +0.80u2 [Pierpaolo Prazzoli] + + +NOTES: + +- Hardware: Uses a mixed hardware based on Jailbreak and Iron Horse. + + +WIP: + +- 0.249: Removed konami\scotrsht.h and konami\scotrsht_v.cpp. + +- 0.246: Changed driver to konami\scotrsht.cpp/h and konami\scotrsht_v.cpp. + +- 0.139u3: Added includes\scotrsht.h. + +- 0.80u2: Added scotrsht.c driver and vidhrdw\scotrsht.c. + +$end + + + +$info=scramble.cpp +$drv +0.06 [Nicola Salmoria] + +0.05 [Nicola Salmoria, Ville Laitinen] + + +NOTES: + +- There is a bug in Amidars and Triple Punch. Look at the loop at 0x2715. It expects DE to be saved during the call to 0x2726, but it can be destroyed, causing the loop to read all kinds of bogus memory locations. + +- While Atlantis has a cabinet switch, it doesn't use the 2nd player controls in cocktail mode. + +- DIP locations have been verified from manuals for: 800fath and scramble. + + +WIP: + +- 0.281: Removed unused MACHINE_RESET (scramble.h) MACHINE_RESET_MEMBER (scramble_m.cpp) [Osso]. + +- 0.246: Changed driver to galaxian\scramble.cpp/h, galaxian\scramble_a.cpp and galaxian\scramble_m.cpp. + +- 0.227: Modernized S2650 interrupts [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Eliminated pulse_input_line_and_vector (emu\diexec.cpp) [AJR]. + +- 0.215: Avoid some calls to subdevice<>() [Vas Crabb]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed S2650 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros (audio\scramble.cpp) [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 7474 MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device [Ryan Holtz]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum (machine\galaxold.cpp; hunchbks_vh_interrupt) [AJR]. + +- 0.158: Removed some unused code (includes\scramble.h and machine\scramble.c) [Osso]. + +- 0.157: Added a missing save state (video\galaxold.c), improves but doesn't totally fix starfield save problems in 800fath and mariner [Osso]. + +- 0.153: Misc cleanups (audio\scramble.c, drivers\scramble.c and includes\scramble.h) [Osso]. + +- 0.148u2: Small cleanup [Wilbert Pol]. + +- 0.147u2: Miodrag Milanovic changed 7474 TTL to use DEVCB2. + +- 0.147u1: Fixed compile (DEVCB_DRIVER_MEMBER(scramble_state, scramble_protection_r/w)) [Angelo Salese]. + +- 0.147: Scramble driver gamelist alignment [hap]. + +- 0.146: Fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu) [hap]. Updated Scramble driver to use modern I8255 implementation instead of the legacy one. Fixed crash in 800fath, mariner, knockout, triplep and sets having a 7474 without the "audiocpu". No idea why it has started to crash only now [Fabio Priuli]. + +- 0.142u1: Added includes\scramble.h. Atari Ace converted Scramble driver to driver_device. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Scramble driver. + +- 0.129: Aaron Giles removed dangling old obsolete code from Scramble driver. + +- 0.125u3: Couriersud fixed missing sound in 800fath, knockout, marine and triplep. + +- 0.124u1: Moved games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr driver. + +- 0.122u7: Couriersud added all known variants of the TMS5110 as proper chips. Updated the Scramble driver to use the new chips. + +- 0.113u2: Changed VSync to 60.606061 Hz. + +- 0.110u2: Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies. + +- 0.101: Aaron Giles added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE. + +- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Driving Force (Pac-Man conversion), Eight Ball Action (Pac-Man conversion) and Porky. + +- 0.37b16: Changed palettesize from 97 to 100 colors. Removed 3rd coin slot. + +- 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. + +- 0.37b15: Changed VSync to 60.606060 Hz. + +- 2nd May 2001: Zsolt Vasvari updated the Scramble driver with many bugfixes and cleanups. + +- 0.35b8: Merged ckongs.c with scramble.c driver. + +- 0.28: Removed vidhrdw\scramble.c. + +- 0.20: Merged theend.c with scramble.c driver. + +- 0.19: Added theend.c driver. + +- 0.18: Added ckongs.c driver. + +- 0.16: Added sndhrdw\generic.c/h. + +- 0.12: Merged theend.c with scramble.c driver. Added sndhrdw\scramble.c and vidhrdw\generic.c/h. + +- 0.06: Added scramble.c driver, machine\scramble.c and vidhrdw\scramble.c. + +- 0.05: Added theend.c driver. + +$end + + + +$info=scyclone.cpp +$drv +0.186 [David Haywood] + + +Hardware: + +- 3 board stack? The PCB pictures make it very difficult to figure much out. Seems a bit like 8080bw hardware but with extra sprites and a z80 cpu? Maybe an evolution of Polaris etc.? There's an MB14241 near the Sprite ROM. + + +WIP: + +- 0.246: Changed driver to taito\scyclone.cpp. + +- 0.186: Added scyclone.cpp driver. + +$end + + + +$info=sderby.cpp +$drv +0.99u2 [David Haywood] + +0.62 [David Haywood] + + +WIP: + +- 0.246: Changed driver to playmark\sderby.cpp. + +- 0.245: Removed video\sderby.cpp and includes\sderby.h. Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.136u2: Added includes\sderby.h. Atari Ace converted Super Derby driver to use driver_data structure. + +- 0.127u3: Added layout\sderby.lay, pmroulet.lay and spacewin.lay. + +- 0.99u2: Added sderby.c driver and vidhrdw\sderby.c. + +- 0.62: Added sderby.c driver (NOT in MAME!). + +$end + + + +$info=sderby2.cpp +$drv +0.188 [Phil Bennett] + + +WIP: + +- 0.246: Changed driver to sega\sderby2.cpp. + +- 0.188: Added sderby2.cpp driver. + +$end + + + +$info=seabattl.cpp +$drv +0.149u1 [Mariusz Wojcieszek, hap, ANY, David Haywood] + +0.148u5 [ANY, David Haywood] + + +WIP: + +- 0.246: Changed driver to zaccaria\seabattl.cpp. + +- 0.149u1: Added layout\seabattl.lay. + +- 0.148u5: Added seabattl.c driver. + +$end + + + +$info=sealy_8031.cpp +$drv +0.277 [little0, Osso] + + +WIP: + +- 0.277: Added sealy_8031.cpp driver. + +$end + + + +$info=sealy_eagle.cpp +$drv +0.265 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.265: Added sealy_eagle.cpp driver. + +$end + + + +$info=sealy_fr.cpp +$drv +0.220 [Osso] + + +WIP: + +- 0.246: Changed driver to misc\sealy_fr.cpp. + +- 0.220: Added sealy_fr.cpp driver. + +$end + + + +$info=sealy_m16c.cpp +$drv +0.162 [Guru, bnathan] + + +WIP: + +- 0.278: Changed driver to sealy\sealy_m16c.cpp. + +- 0.265: Changed driver to sealy\sealy.cpp. + +- 0.246: Changed driver to misc\sealy.cpp. + +- 0.162: Added sealy.c driver. + +$end + + + +$info=sealy_z80.cpp +$drv +0.278 [little0, Osso] + + +WIP: + +- 0.278: Added sealy_z80.cpp driver. Preliminary GFX decoding, borrowed from sealy_m16c.c [Osso]. + +$end + + + +$info=seattle.cpp +$drv +0.77 [Aaron Giles] + + +Bugs: + +- vaportrx, calspeed, hyprdriv, sfrush, sfrushrk: Game freezes under certain circumstances. Hydreigon (ID 08387) + +- hyprdriv, cartfury: Game serial PIC is read as a development PIC. Hydreigon (ID 07355) + +- [possible] You can only play against 3 different teams after entering initials. DJ Infinity (ID 01460) + + +WIP: + +- 0.284: Standardize rom loading structs. Removed 'BAD_DUMP' flag for seattle.snd. Sound subsystem test in MAME and pcb matches. This alone convinces me to remove that flag [Hydreigon]. + +- 0.272: Zerofill class variables and use memory_share_creator for NVRAM [hap]. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Reduced hardcoded tags and cleaned up code. Suppress side effects for debugger reads. Use C++ style line comments for single line comments. Reduced use of literal tags (midway\midwayic.cpp) [cam900]. Added 'DCS2 Audio 2115' sound. + +- 0.262: Use multibyte.h helpers (machine\smc91c9x.cpp) [AJR]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.246: Changed driver to midway\seattle.cpp. + +- 0.244: Use logmacro.h helpers for debug logging (machine\midwayic.cpp) [Ted Green]. + +- 0.243: Changed interrupt handler to not send new interrupts if an interrupt has already been asserted and improve DMA timing (machine\gt64xxx.cpp). Added some harddrive DMA delay to make harddrive performance more realistic. Moved HDD set_dma_transfer into machine config [Ted Green]. Replaced a couple of static_cast with dynamic_cast for safety, cleaned up some formatting [Vas Crabb]. + +- 0.240: Removed Player 3 and 4 inputs for games that don't use them (calspeed, carnevil, hyprdriv, mace, sfrush, sfrushrk and vaportrx) [Hydreigon]. + +- 0.234: Prevent lockups by disallowing 0-duration timers (machine\gt64xxx.cpp) [Aaron Giles]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.223: Fixed 8 way and 49 way joystick selection on Seattle drivers. Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: Input cleanups [Hydreigon]. Fixed [debug] assertion in 'San Francisco Rush' and 'San Francisco Rush: The Rock' (audio\cage.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.206: Added 'Serial Low Digit' dipswitch. + +- 0.204: Removed GENERIC_LATCH MCFG macros (audio\cage.cpp) [Osso]. + +- 0.202: Changed readback value of PCI config 0x40 based on Voodoo card type (video\voodoo_pci.cpp). Fixes NFL Blitz hangs on a black screen if the power on self test is enabled. Misc cleanup from MCFG removal [Ted Green]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Removed runtime tag lookups and make io member naming consistent [Ted Green]. + +- 0.197: Added separate transmit FIFO to SMC91C9x Ethernet Controller and fixed IRQ handling. Use device_pre_save and device_post_load instead of pre/post callbacks (machine\smc91c9x.cpp). Use device_post_load instead of callbacks (machine\gt64xxx.cpp) [Ted Green]. + +- 0.196: Cleaned up Seattle outputs [Risugami]. + +- 0.193: Added wheel force control for initial calibration to the Seattle driver. Set wheel calibration complete as soon as any SYSTEM button is hit. SMC91C9X ethernet controller: Fixed loopback and added proper MMU handling. Switch from queue to vector for save state support. Added packet padding and variable transmit timing. Promoted San Francisco Rush: The Rock to working [Ted Green]. + +- 0.192: SMC91C9X Ethernet controller now working in connected mode with WinPcap or TUN/TAP tunnel [Jean-Francois DEL NERO]. + +- 0.190: Adjust tx interrupt status to mirror tx buffer empty (machine\smc91c9x.cpp) [Ted Green]. + +- 0.189: Buffer multiple writes for PCI stall (machine\gt64xxx.cpp). Fixes triangles flicker in California Speed. Updated comments for PCI config registers (video\voodoo_pci.cpp) [Ted Green]. + +- 0.188: Improved wheel board on Seattle driver [Risugami]. + +- 0.187: Added writing to subsystem id register (machine\pci-ide.cpp) [Ted Green]. + +- 0.186: Updated Seattle driver to new PCI bus system. Added save states to machine\gt64xxx.cpp, removed address map trampolines and cap memory space mapping to physical memory bounds (machine\gt64xxx.cpp). Added save states to machine\pci-ide.cpp. Allow for setting the top 12 decode address bits in legacy mode, moved default legacy address assignment from device_start to device_reset, allow for address size resolving even in legacy mode and added function to set default PIF byte (machine\pci-ide.cpp). Changed physical memory configuration to fixed crashes with Wayne Gretzky's 3D Hockey and NFL Blitz (machine\gt64xxx.cpp). Reduced Seattle board to 8 MB ram. Changed SDRAM configuration options (machine\gt64xxx.cpp) [Ted Green]. + +- 0.185: Reverted texture base address calculation to fix Seattle driver [Ted Green]. + +- 0.184: Added serial input (machine\midwayic.cpp) [Ted Green]. + +- 0.181: Added hooks for serial communication (machine\midwayic.cpp) [Ted Green]. + +- 0.179: Added layout\sfrush.lay. + +- 0.177: Added layout\calspeed.lay, hyprdriv.lay and vaportrx.lay. Minor improvement on logging. The LOG define isn't needed as everything expected is found. What could remain would be considered an error and needs to be logged [Risugami]. + +- 0.175: Use normal array allocation for fixed sized arrays (machine\gt64xxx.cpp) [Ted Green]. + +- 0.174: Seattle PCI: Added default PCI BAR locations (video\voodoo_pci.cpp). Added DMA control and proper PCI address mapping to machine\gt64xxx.cpp. New generic PCI IDE controller (machine\pci-ide.cpp). Stopped blocking of non-fifo'd register writes (video\voodoo.cpp). Added PCI stall functions (machine\gt64xxx.cpp). Fixed IDE PCI address map range for BAR config. Fixed up PCI VGA legacy register mapping [Ted Green]. + +- 0.172: Added machine\gt64xxx.cpp/h. Added skeleton for Galileo System Controller [Ted Green]. + +- 0.150: Avoid conflict [David Haywood]. Modernized SMC91c9x device [Osso]. + +- 0.149: Added harddisk device. + +- 0.147u1: Oliver Stoeneberg fixed potential out of array access in video\voodoo.c logerror() (MAME crash when try to read the voodoo region). + +- 0.145u7: Aaron Giles fixed crash before OK in Seattle driver. + +- 0.130: Aaron Giles fixed DCS2 speedup handler so it doesn't get lost during a memory remap. This should give a slight speed bump to the Seattle/Vegas games and to War Gods. + +- 0.125u7: Aaron Giles added save state support to the Seattle games and CAGE audio system. SMC91C9x Ethernet & Modem Controller [Aaron Giles]: Converted to proper device. Updated seattle and vegas drivers to allocate devices. Added separate 91C96 device for eventual 'San Francisco Rush 2049' use. Cleaned up code. Added save state support to the smc91c9x emulator. Fabio Priuli updated the Seattle driver which shared some input code. + +- 0.125u2: Aaron Giles fixed Seattle games CarnEvil and San Francisco Rush crash on startup. + +- 0.120u1: Aaron Giles created new module polynew.c which combines triangle setup, rasterization and Voodoo-like multiprocessor support. Coverted Gaelco3D, Midway V-Unit, Namco System 22 and Voodoo drivers over to the new system. + +- 0.119u4: Aaron Giles added code to detect potential hotspots in the 64-bit DRC. Added hotspots to all the Seattle games and several of the Vegas games. Aaron Giles updated Voodoo code to use the new work functions. It now queues small scanline chunks as independent items rather than using shared items. Updated code to also copy some parameters to allow for greater overlapping of emulation and rendering. + +- 0.119u3: Aaron Giles added "top 20" dedicated rasterizers for all the Seattle games and Gauntlet Legends/Dark Legacy. These improve rasterization performance by another 10-20%. Aaron Giles fixed several more bugs in the 64-bit MIPS recompiler. It is now capable of running the Seattle games and the 3D Gauntlets. + +- 0.119u2: Changed palettesize from 65536 to 0 colors. + +- 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers. + +- 0.102u3: Changed visible area to 640x480. + +- 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the DRC MIPS3 core until MMU support is added there as well. + +- 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally. + +- 7th January 2005: Aaron Giles - I've quoted 10GHz as what you would need to run the Seattle games full speed, and that may be a little on the low side. People have asked for multiprocessor support in MAME, but the way MAME is architected, there isn't too much that can realistically be offloaded to a second processor. For most games that are currently slow in MAME, there is one big bottleneck that can't really be split. For Seattle, it's the R5000 emulation, which even by itself won't run full speed on less than 5GHz. Now, with some work, the Voodoo emulation could be made to run on a second processor, which would get you closer to full speed on a dual core machine, but it's still not going to get you all the way there. In MAME's general architecture, there's not much room for splitting things up. The only obvious place is on the video side. The code that renders tilemaps, sprites and polygons into the frame buffer could potentially be made to run on a second processor; however, that code by necessity accesses buffers which would need to be copied so that they aren't modified while the first processor continues the CPU emulation during the rendering phase. If these buffers are large, then you're not buying yourself time because the copying eats the cache and slows down first processor. Once the data is in the frame buffer, the code which draws it to the screen could be made to run on a second processor without much ado; however, apart from demanding artwork compositing, that's not going to save you a whole lot of time in the grand scheme of things. Sound emulation these days isn't a large percentage of games' time. Even the discrete sound system, which is demanding, isn't too bad because the games which use it tend to run on fairly ancient hardware. Finally, everyone likes to think that multi-CPU games could obviously make use of multiple processors, but this isn't the case. In theory you could run each CPU on a separate processor, but then you have thrown all synchronization between the processors to hell. It's rather difficult to explain why unless you have actually written multithreaded code and understand how timing and interrupts work in MAME, but it's definitely not possible in a completely generalized system. You might be able to make it work for certain games with a lot of synchronization, but you're really asking for trouble. And then, because every OS schedules threads and processors differently, you will have a host of bugs which only happen on certain systems or under certain conditions which are not globally reproducible. It's just not worth it. So, in short, I expect there will eventually be an interest in adding some multiprocessor support to MAME, but it will not be the pill to end all your performance woes. + +- 0.84u3: Aaron Giles cleaned up and reorganized the DCS sound module. This required changing the way ROMs are loaded for all of the DCS-using games. + +- 0.84: Aaron Giles added some newly discovered PIC IDs to the Seattle driver. + +- 0.82u2: Added machine\smc91c9x.c/h. Seattle update [Aaron Giles]: Added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in Vapor TRX & California Speed, hooked up CMOS protection bit, correct sfrushrk audio CRCs and hooked up hard disk and marked San Francisco Rush and Vapor TRX as working. New implementation of SMC91C94 ethernet controller. Only loopback mode supported. + +- 0.81u6: Seattle update [Aaron Giles]: Added a diagram of interrupt sourcing. Fixed incorrect checksums on SF Rush: The Rock audio ROMs. Added support for DCS HLE downloading via FIFO (used by Vegas games). Fixed incorrect sound pitch in Blitz 99/2k. + +- 0.81u5: Seattle update [Aaron Giles]: Improved VBLANK interrupt handling. Cleaned up handling of DMA operations. DMA operations now properly pause if they can't write to the voodoo. Now returning proper PCI IDs for the bridge device. Mapped more inputs and dipswitches for Biofreaks. Fixed clock speed for Wayne Gretzky's 3D Hockey. Cleaned up memory maps. Added Vapor TRX to the supported games. Added entries for Hyperdrive and SF Rush: The Rock (no hard disks ATM). Fixed slow Seattle boot times caused by recent IDE change. DCS2 upload command HLE optimization (to make driver easier to work with). midwayic.c: Added faux support for setting the real time clock (to pass diags) and implemented crude loopback in UART (to pass diags). + +- 10th April 2004: Aaron Giles added some HLE to the sample upload commands in the DCS2 system, speeding up the Seattle games somewhat. + +- 9th April 2004: Aaron Giles fixed the slow booting in the Seattle driver by recent IDE change. + +- 0.78: Aaron Giles added sound auto acknowledgement option and fixed initial sound IRQ state (Midway IC). Fixed reporting of input full/output empty states (Midway DCS audio board). + +- 0.77u3: Seattle (and related) improvements [Aaron Giles]: Added ADSP2104 variant to the ADSP2100 core. Fixed ROM loading code in the ADSP2100 core. Fixed several minor bugs that affected Biofreaks and California Speed. Included several dipswitch fixes from Brian Troha. Fixed input ports for California Speed and SF Rush. Increased default visible area to handle Biofreaks. Added speedups to Blitz and Blitz 2000. Made sure the IDE controller waits a minimum amount of time before generating an interrupt. The IDE controller features buffer is now filled in completely. Fixed code that reads the bus master status register from a word offset. Tweaked the Midway PIC handling so that Biofreaks can read its serial number. Changed the mechanism for DCS to report buffer full/empty states. Added IOASIC support for buffer full/buffer empty interrupts from DCS. Added preliminary DCS support for ADSP-2104-based sound. Added code to clip the Voodoo vertexes to 1/16th of a pixel increments. Fixed writes to the palette RAM on the Voodoo. Fixed small errors in the Voodoo rendering when bilinear filtering. Fixed handling of local alpha blending on the Voodoo. + +- 7th December 2003: Aaron Giles added the ADSP2104 variant to the ADSP2100 CPU core, fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working), added speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver. + +- 0.77u1: Roman Scherzer updated the Seattle driver with new Hard Drive SHA1s. + +- 0.77: Added seattle.c driver. Known issues: Atari games timing is not quite right. + +- 5th November 2003: Aaron Giles finally submitted the Seattle driver last night. Not everything's 100%, but 4 games are playable. Well, playable being a relative term for how much you can stand playing games at 20-30% of full speed on a 3GHz machine. Also, I did manage to improve Offroad Challenge... the terrain is correct, but there is still a bug that clips out the cars. CAGE is coming along, but sounds horrible at the moment. But at least San Francisco Rush has some music, if you define music as a random sequence of notes coming out of your speaker at various times. + +- 2nd November 2003: Aaron Giles turns out that San Francisco Rush uses the CAGE audio system (shared by Primal Rage and T-Mek), guess he will try to get that working again as well. He's thinking there is a bug in the TMS32C031 core, and he's hoping he can find it so that Offroad Challenge might fall into the playable category as a side-effect. He also continue working on the 3dfx emulation. + +- 31st October 2003: Aaron Giles submitted several of the Seattle games. He managed to play all the way through CarnEvil (~50-60% full speed on my 3GHz machine and that's the fastest Seattle game I have). Also got another Seattle game just up and running. + +$end + + + +$info=seawolfnm.cpp +$drv +0.286 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.286: Added seawolfnm.cpp driver. + +$end + + + +$info=segaatom.cpp +$drv +0.210 [MetalliC] + + +WIP: + +- 0.246: Changed driver to sega\segaatom.cpp. + +- 0.210: Added segaatom.cpp driver. + +$end + + + +$info=segac2.cpp +$drv +0.100u2 [David Haywood] + +0.37b9 [David Haywood, Aaron Giles] + + +Bugs: + +- All games: Game screen don't keep gfx when execute debugger command. JSDS (ID 07632) + + +WIP: + +- 0.278: 'Sega DASS' device (Dual Active Seat System) is unemulated, disable cpu for now (sega\m50dass.cpp) [hap]. + +- 0.276: Added sega\m50dass.cpp/h. + +- 0.267: Minor changes for the Print Club boards. Added many notes [Hatsune Mike]. + +- 0.246: Changed driver to sega\segac2.cpp and sega\segaipt.h. + +- 0.237: Speed up initialization [hap]. + +- 0.236: Decouple driver class from md_base_state (machine\megadriv.cpp and includes\megadriv.h) [hap]. + +- 0.227: Initialized one variable to avoid asserts/regressions in DRVNOCLEAR build [Osso]. Cleaned up MACHINE_START_OVERRIDE / MACHINE_RESET_OVERRIDE / VIDEO_START [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Changed segac2_tfrceacjpb set_ignore_read_direction to a bit more logical set_ddr_override mask, port D works ok now (machine\315_5296.cpp) [hap]. + +- 0.214: Added notes for sound output balance [cam900]. + +- 0.213: Correct screen refresh rate. Added notes (https://segaretro.org/Sega_Mega_Drive/Technical_specifications). Sega 315-5313 Megadrive VDP: Correct timer rate related to screen refresh rate. Simplified DMA behavior and handlers. Reduce duplicates and unnecessary lines. Fixed spacing. Use shorter / correct type values. Fixed debugger issue. Use struct for nametable [cam900]. Changed VSync to 59.922743 Hz. + +- 0.211: Refactor and convert read/write handlers to 16-bit space (machine\mega32x.cpp) [Angelo Salese]. + +- 0.210: Use color lookup. Reduced unused. Added device_palette_interface (machine\mega32x.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device lookups [Ryan Holtz]. + +- 0.198: Fixed uPD7759 class hierarchy, and reset callback before resolving it (fixed assert in Sega C2) [Vas Crabb]. + +- 0.193: Removed driver_data usage (machine\megadriv.cpp) [smf]. + +- 0.163: Small cleanup [hap]. + +- 0.155: Added machine\315_5296.c/h. Added 315-5296 device [hap]. + +- 0.154: Modernize Sega C2 driver a little [David Haywood]. Fix for SegaC2 partial updates [Dirk Best]. Fixed SegaC2 regression [Alex Jackson]. + +- 0.153: Changed machine\megavdp.c/h to video\315_5313.c/h. MegaDrive VDP cleanup. Timers are member of vdp class. Avoid dupe timers. Stop SMS VDP timers in systems that don't need them. Changed Sega Genesis VDP to use macros instead of direct usage of callback defines [Fabio Priuli]. + +- 0.151: Oliver Stoeneberg fixed VDP scanline settings in machine\megadriv.c. + +- 0.148u3: Moved some megadrive global variables in Sega C2 driver to driver class [Fabio Priuli]. Some Megadriv/Sega C2 modernization [Miodrag Milanovic]. + +- 0.147: Made the genvdp a derived class of the newer SMS VDP because the genesis VDP has an sms compatibility mode where it basically operates as an sms VDP (with a few changes / limitations) [David Haywood]. + +- 0.146u5: Added machine\megavdp.h. Code reorganization. The 'new' renderer now only outputs a scanline and must be serviced by a partial update, i've turned it on for segac2 for now, with my initial goal being to untangle the segac2 palette handling from the vdp, it's external circuitry, mixing the raw digital output of the vdp rather than after cram data has been applied. Killed off the ancient vdp implementation so we're all using the current one now, also made c2 manage it's own palette instead of having the vdp do it for it, might need a bit of tweaking but it works [David Haywood]. Changed palettesize to 6144 colors. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega C2 driver. + +- 0.141u4: Fixed rom names. + +- 0.131u1: MooglyGuy merged memory maps in the Genesis driver. + +- 0.129u1: Atari Ace removed in the Sega C2 the palette variables aliasing the megadrive ones and just used the megadrive ones directly. + +- 0.127u8: David Haywood updated Sega C2 driver to use updated megadriv code. Changed visible area to 256x224. + +- 0.122u8: Nicola Salmoria replaced tables with equations in the Sega C2 driver. + +- 0.119u1: David Haywood fixed crash/display corruption in System C2 games. + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.100u3: Added vidhrdw\genesis.c. Removed vidhrdw\segac2.c and includes\segac2.h. More Sega C2/Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. Changed 68000 CPU1 clock speed to 8948862 Hz, YM3438 sound to 7670453 Hz and SN76496 to 3579545 Hz. + +- 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8. Cleaned up input ports. Filled out memory map according to cgfm's documentation. + +- 0.84: Andrea Mazzoleni fixed improper use of memcpy in the Sega C2 driver. + +- 0.83: Curt Coder changed some names and years in the Sega C2 driver. + +- 0.65: Added includes\segac2.h. + +- 0.53: Changed palettesize from 6144 to 2048 colors. + +- 5th March 2001: David Haywood added state saving to the Sega C2 driver, fixed some small bugs in it. + +- 7th February 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. + +- 0.37b10: Changed 68000 CPU1 clock speed to 7670442 Hz, SN76496 to 3579540 Hz and in the System C-2 games the uPD7759 to 3835221 Hz. Fixed dipswitches. + +- 16th November 2000: Aaron Giles fixed some opcode bugs in the ASM 68k core, and he cleaned up the Sega C2 driver. + +- 6th November 2000: Aaron Giles fixed the Sega C2 driver to have correct CPU and audio frequencies. + +- 0.37b9: Added segac2.c driver and vidhrdw\segac2.c. + +- 2nd November 2000: Aaron Giles cleaned up the Sega C2 driver and fixed some of the remaining problems. + +- 1st November 2000: Aaron Giles fixed some scrolling effects in the Sega C2 driver. + +- 31st October 2000: Gerardo Oporto fixed some Sega C2 dipswitch settings. + +- 29th October 2000: Aaron Giles cleaned up the Sega C2 driver, added sound to all games and fixed some graphics and palette problems. + +- 22nd October 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added. + +- 18th October 2000: David Haywood added some more dipswitches to the Sega C2 driver. + +- 2nd October 2000: David Haywood started adding dipswitches to the Sega C2 driver. + +- 27th September 2000: David Haywood sent in another Sega C2 driver update with Thunder Force AC bootleg working. + +- 25th September 2000: David Haywood submitted a few fixes to the Sega C2 driver. + +- 22nd September 2000: David Haywood added sprite flipping to the Sega C2 driver, and Tant-R bootleg now works. + +- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. + +- 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. + +$end + + + +$info=segacoin.cpp +$drv +0.156 [Yasuhiro, hap] + + +WIP: + +- 0.246: Changed driver to sega\segacoin.cpp. + +- 0.156: Added segacoin.c driver. + +$end + + + +$info=segae.cpp +$drv +0.113u3 [David Haywood] + +0.37b16 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\segae.cpp and sega\segaipt.h. Minor cleanup [Vas Crabb]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.215: Added ADC0804 A/D Converter to SegaSystemE driver [AJR]. + +- 0.211: Implemented /NMI-IN as a line write handler rather than as an input callback [Enik Land]. + +- 0.207: Implemented internal PSG. Use shorter type values. Removed register_postload and unnecessary arguments in handlers. MCFG removals [cam900]. Removed MACHINE_CONFIG macros [Osso]. Added 2x 'Sega 315-5124 SMS1 VDP' (10738635 Hz) sound. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed SEGA_315_5177 MCFG macros [Ryan Holtz]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Minor fixes to video\315_5124.cpp: Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit. Fixed 315-5214 tile/line numbers in leftmost column. Avoid flagging sprite collisions twice on the same line for 315-5313 [Enik Land]. + +- 0.200: Sega 315-5124: Emulated bits of the status register for the number of the first sprite that overflows. Emulated sprite zoom limit of sega315_5124 VDP. Fixed inaccurate scrolling reproduced with Charles' scrolling test. Improved leftmost column color behaviour in mode 4 when fine scroll is applied. Implemented display modes 1 (text) and 3 (multicolor). Renamed vram_write()/vram_read() to data_write()/data_read(). Renamed register_write()/register_read() to control_write()/control_read(). Use "const" and the "BIT" macro where appropriate [Enik Land]. + +- 0.193: Minor documentation update [AJR, Osso]. + +- 0.191: Minor documentation updates. Document Megumi Rescue [Brian Troha]. + +- 0.188: Modernized driver [AJR]. + +- 0.186: Added 8255 PPI and coin counters. Minor clarification [AJR]. + +- 0.175: Added basic C-Sync callback to 315-5124, based on Charles' hardware tests [Enik Land]. + +- 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.166: Minor changes to 315-5124 and fixed a regression that in theory could affect zoomed sprites in TMS9918 modes [Enik Land]. + +- 0.164: Let's not save the dynamic memory in video\315_5124.c for now, it causes some nasty crash issues and doesn't look like it will be fixed anytime soon [David Haywood]. + +- 0.162: Updated 315-5124 palette in TMS99x8 modes [nitrofurano]. + +- 0.161: Update 315-5124 palette. SMS and SG1000-Mark3 uses a different palette for modes 0 to 3. Besides the colour space got posterized into 4 levels (2 bits), that was "designed" from people that didn't care about using the closest colours, which results in a darker picture, and somehow different from what sg1000 mark1 and mark2 games displays. http://www.smspower.org/Development/Palette has more information about [nitrofurano]. + +- 0.157: Assorted changes and fixes to video\315_5124.c [Tafoid]. + +- 0.156: The Genesis VDP inherits the SMS vdp code so that it can run in SMS compatibility mode (a feature of the chip) not so that you can try and use it in both modes at the same time. Added an SMS VDP to Megaplay to use as the overlay, rather than abusing this feature of the Genesis VDP (video\315_5124.c) [David Haywood]. + +- 0.155: Use a simple array for SEGA 315-5124 CRAM. Fixes autosave issue found by Tafoid. Added new member to save state [Wilbert Pol]. Prevent VDP register 6 contents from being overwritten while a line is being drawn. Fixes title screen in (MESS) backtof3 (video\315_5124.c) [Enik Land, Wilbert Pol]. Fixed graphics glitch in (MESS) E-Swat attact mode on the smsj driver and some small cleanups. Small improvements to the latching of some registers. Fixes flicker in (MESS) Power Strike 2 (video\315_5124.c). Refactor sprite handling, fixes status bar on Tarzan for Gamegear. Removed m_collission_buffer member variable. Tweaked game gear timing to fix glitches in status bar of Chicago Syndicate for Gamegear. Disable (MESS) Gamegear SIO register when in ggsms mode. Fixed tilemap mirroring on sms1 VDP needed for Japanese version of Ys. Fixed BIOS support in the Gamegear driver. Fixed collisions when column #0 is disabled [Enik Land]. + +- 0.154: Improved 315-5124 CRAM writes. Fixes wrong colors on Sega logo for (MESS) robocop3 on Game Gear. Improvement to timing for calculating flags. Fixes random hangs in Game Gear roboterm and flickering in Game Gear evander. Several timing fixes: * Fixed flicker on Choplifter title screen by drawing the borders through timers. * Instead trigger NMI at end of the display, do it at end of top border (line 261 after start of active screen area). * Added a delay to NMI, to be later than HINT, as stated by Flubba's VDPTest readme. * Also based on VDPTest readme, change VINT and Sprite Overflow flags to be later than VCount change. * Delay a little the display callback, to fix the title scrolling of Road Rash (SMS game). * Fixed documentation of the scanline sections and change some timings to match. * Calculate initial VCount values, instead use of hardcoded values [Enik Land]. + +- 0.153: Improved 315-5124 X-Scroll register timing [Enik Land]. First attempt to use modern 315-5124 code for SMS games in MegaTech, exploiting the parent class of the MegaDrive VDP class. Please report regressions, if any [Fabio Priuli]. Converted 315-5124 to DEVCB2 [Osso]. + +- 0.150: Clean up SegaSystem E, added savestate support [Alex Jackson]. Got rid of redundant read in 315-5124. Small 315-5124 simplification [Oliver Stoeneberg]. Prevent writing outside the 315-5124 m_selected_sprite array [Wilbert Pol]. + +- 0.148u3: Small improvements to the 315-5124 palettes [Enik Land]. + +- 0.148u2: Improved triggering of 315-5124 IRQs [Enik Land]. + +- 0.147u4: Enik Land fixed 315-5124 copy/paste error that caused FluBBa's "Offscreen Y, col" test to fail for the game gear VDP. + +- 0.146u3: Get rid of ugly strcmps [Wilbert Pol]. + +- 0.144u5: Updated Sega System E driver to use the implementation from src\emu\video\315_5124.c and modernized driver [Enik Land, Wilbert Pol]. Changed palettesize to 80 colors and VSync to 59.922738 Hz. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega System E driver. + +- 0.142u5: Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units. Switch SEGA System E to use the SEGAPSG SN764xx variant, as it uses two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should slightly improve sound. Fixed Sega System E to use xtal.h, fixed MC8123 comment, clarified PCB diagram, verified xtal for Z80b [Lord Nightmare, Charles MacDonald]. Changed Z80 CPU1 clock speed to 5369317 Hz. Replaced SN76496 sound with 'SEGA VDP PSG' (3579545 Hz). + +- 0.141u1: Moved drivers\segamsys.c to machine\segamsys.c. + +- 0.138u3: Added machine\segacrp2.c/h. + +- 30th May 2010: Charles MacDonald - I recently got a Sega "System E" arcade PCB (Tetris) and wrote some documentation for it. I'm waiting for the parts to make a JAMMA adapter so I can fire the board up and run some tests on it. Assuming it is in working condition I'd like to convert it to Fantasy Zone 2 which is one of the better System E games. + +- 0.138: Removed video\segasyse.c. + +- 0.134u2: David Haywood removed old master system code from megaplay, megatech and segae. Updated the drivers to use more recent implementation (from HazeMD). + +- 0.131u1: Angelo Salese merged memory maps in the Sega System E driver. + +- 0.125u3: David Haywood fixed duplicate input port bits in Sega System E driver. + +- 0.123u6: Zsolt Vasvari fixed all games crashing with access violation. + +- 0.122u7: Atari Ace fixed issues flagged by MSVC warning C4305 (type truncation). Almost all of these are harmless double->float narrowing in initializers, but one warning spotlighted a bug in segasyse.c, where code to use a higher sprite number had no effect due to the insufficient range of UINT8. + +- 0.119u1: Removed segasyse.c driver. Added segae.h. + +- 0.117: Zsolt Vasvari fixed regression in the Sega System E driver. + +- 0.113u3: Added segae.c driver (splitted from segasyse.c). David Haywood replaced old Sega System E driver with new one based on HazeMD. Brian Troha fixed a large pile of dipswitches in the Sega System E games. Changed clock speed of the 2x SN76496 to 3579540 Hz and palettesize to 512 colors. + +- 18th August 2005: David Haywood - Gerald managed to pick up a System E version of Sega Tetris (much less common than the System 16A/B versions that most people are familiar with). I plugged it into my System E driver in MAME and it works mostly fine, but with a minor glitch in attract mode on the Insert Coin text. Thankfully this game wasn't encrypted, however things aren't looking good for the other system E games such as Fantasy Zone 2 and Opa Opa. The only boards we've seen have been dead, and without a working CPU it is 100% impossible to decrypt the code and given the age of the things I wouldn't be surprised if they were all dead because the batteries aren't meant to last this long. It is CRITICAL that we find those in working condition along with any other system E titles. + +- 0.53: Added machine\segacrpt.h. + +- 26th July 2001: Gerardo Oporto updated the Sega System E driver, fixing dipswitch settings in Hang-On Jr. + +- 0.37b16: Added segasyse.c driver and vidhrdw\segasyse.c. TODO: Find Register which does the Left column blank, seems to be missing from the docs. + +- 17th June 2001: David Haywood added display disable support to the Sega System E driver to avoid garbled graphics in Hang-On Jr. + +- 15th June 2001: Gerardo Oporto added correct dipswitch settings to the Sega System E driver. + +- 14th June 2001: David Haywood updated the Sega System E driver and Riddle of Pythagoras is now playable. + +- 14th June 2001: Nicola improved the Controls for Riddle, Stephane Humbert added a New SEGASYSE_COINAGE macro and fixed sorted out the dips in ROP. Stephane Humbert added the dipswitches to ROP (and coinage to the others. I added Save State support. + +- 13th June 2001: After a lot of messing about, hair pulling out etc. Riddle is now playable. + +- 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. + +- 12th June 2001: Major updates made: Added sound, controls and sprites. Correct raster, horizontal scrolling and colours. Transformer is now fully playable, HangOn-Jr likewise with minor gfx glitches in places. Cleaned up the code (removed a lot of now redundant stuff in the interrupt functions, rendering code (dirty tile marking etc.)). First submitted version, still a couple of things need doing, Riddle isn't playable at this stage. + +- 11th June 2001: Progressing nicely: Improvements to the banking, inc. Writes to the 0x8000+ range, raster interrupts hooked up and sort of working (looks ok in Transformer, not in Hang-On Jr.). + +- 7th June 2001: Big clean-up of driver so far, lots of things moved around to make it easier to follow and develop. + +- 6th June 2001: Improved the banking a bit, based on what the program seems to be trying to do as it goes through its RAM/ROM tests, still some bits of Port 0xF7 writes remain unclear however. + +- 5th June 2001: Put in place some very crude rendering code, the RAM / ROM checks of transfrm now display on the screen. + +- 4th June 2001: Transformer (Sega 1986) is showing signs of life, the RAM / ROM check info can clearly be seen in VRAM, now to try and get some rendering code working. Tiles (SEGA logo, Font etc, now also appear in VRAM). + +- 3rd June 2001: Driver rewritten from scratch after a long period of inactivity, the VDP core now seems to be running correctly, valid colours can be seen in CRAM. + +$end + + + +$info=segafruit.cpp +$drv +0.245 [R. Belmont] + + +NOTES: + +- Sega electromechanical fruit machines. + + +WIP: + +- 0.254: Attempted decryption (decryption needs to be verified (may be good), then everything else) [Osso]. Added Z80 (4MHz) CPU2. Added 8x 'Unused' dipswitches. + +- 0.246: Changed driver to sega\segafruit.cpp. + +- 0.245: Added segafruit.cpp driver. + +$end + + + +$info=segag80r.cpp +$drv +0.30 [Mike Balfour, Dave Fish] + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to sega\segag80r.cpp/h, sega\segag80r_a/h, sega\segag80r_v.cpp, sega\segag80.cpp/h, sega\segaspeech.cpp/h, sega\segausb.cpp/h, sega\nl_astrob.cpp/h, sega\nl_segaspeech.cpp/h and sega\nl_segausb.cpp/h. + +- 0.238: Various small cleanups [Vas Crabb]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.226: Update audio\segag80r.cpp and audio\segausb.cpp to new stream callbacks [Aaron Giles]. + +- 0.224: Added audio\segag80.cpp/h and audio\nl_astrob.cpp/h. Removed audio\segasnd.cpp/h. GI SP0250 LPC: Matched clock divider to real chip measurements. Fixed behavior when not fed enough data; addresses "gapping" in speech in Sega games. Implemented accurate LFR noise generator according to real chip measurements. Added pulse-width modulation DAC output mode for future consumption by netlist. Split the 'Sega Universal Sound Board' and 'Sega Speech Sound Board' into their own separate files. Improved 'Sega Universal Sound Board' implementation. Wrote netlist-based backend for 'Sega Speech Sound Board'; currently disabled pending future sound system changes [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. Simplified some handlers (audio\segag80r.cpp) [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Vas Crabb]. + +- 0.205: Removed Z80, SEGA_315_SPAT and SEGA_315_5028 MCFG macros [Ryan Holtz]. + +- 0.204: Removed SEGAUSB MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.199: Added audio\segag80r.h. Removed machine().device from segag80r.cpp and audio\segasnd.cpp [Ryan Holtz]. + +- 0.197: Changed Z80 CPU1 clock speed to 3867120 Hz and VSync to 60Hz. + +- 0.191: Replaced protection kludge with something less horrible [AJR]. + +- 0.186: Removed timer_pulse (driver + sound\sp0250.cpp) [Osso]. + +- 0.181: Added "Return 0xffff" HACK for the current program counter while fetching the vector as the segag80r protection currently relies on it. Reduced the number of extraneous reads that the segag80r protection performs. This fixes most/all Sega G-80 sets resets itself during play [smf]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.151: Modernized Sega Speech and Sega USB devices (audio\segasnd.c) [Osso]. + +- 0.147u2: Updated I8243 to use DEVCB2 and removed trampolines [Miodrag Milanovic]. + +- 0.146: Updated Sega G-80 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.143u8: Kanikani fixed DIPSW in Sega G-80 driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Sega G-80 driver. + +- 0.142u1: Atari Ace converted Sega G-80 audio (audio\segasn.c) to legacy devices. + +- 0.141u3: Added machine\segag80.h. Split part of the driver include into a separate multi-driver include file (machine\segag80.h) [Atari Ace]. + +- 0.122u8: RansAckeR improved dipswitches according to manuals in Sega G-80 driver. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Sega G-80 raster driver that uses the latter pattern to the new system. + +- 0.113u2: Changed VSync to 59.998138 Hz. + +- 0.111u2: Brian Oberholtzer correct some incorrect dipswitch information in the Sega G-80 driver. + +- 0.108: More G80 work [Aaron Giles]: Finished video cleanup. Fixed Space Odyssey controls. Added crude support for Astro Blaster attack rate. Hooked up 005 melody generator, but missing sound PROM. Finished sound cleanup. + +- 0.107u4: More Sega G-80 raster cleanup [Aaron Giles]: Consolidate the video hardware implementations. Fixed cocktail mode video and controls in all games. Fixed Monster Bash (2 board version) video. Revived Sindbad Mystery and fixed sound chip frequencies. + +- 0.107u3: Changed segar.c to segag80r.c driver. Added machine\segag80.c, vidhrdw\segag80r.c, sndhrdw\segag80r.c and includes\segag80r.h. Removed machine\segar.c, vidhrdw\segar.c, sndhrdw\segar.c and includes\segar.h. Began cleanup/rewrite of the Sega G-80 raster games [Aaron Giles]: This is still very much a WIP, so don't report any bugs. Cleaned up input port handling similar to the G-80 vectors. Proper clock and video speeds. + +- 0.99u5: Pierpaolo Prazzoli fixed character refresh. + +- 0.93: Added clock parameter to TMS36XX sound (247 Hz). + +- 0.72: Added sndhrdw\segasnd.c/h. + +- 0.58: Added includes\segar.h. + +- 0.53: Added machine\segacrpt.h. + +- 0.35b9: Merged sinbadm.c with segar.c driver. + +- 28th March 1999: Mike Balfour finished the Sinbad Mystery driver except for dips and sound. + +- 0.36RC2: Removed sndhrdw\monsterb.c. + +- 0.34b3: Added sinbadm.c driver (Nicola Salmoria). + +- 0.33b4: Slowed down a little the Sega raster games. + +- 0.30: Added segar.c driver, machine\segar.c, vidhrdw\segar.c, sndhrdw\segar.c and sndhrdw\monsterb.c. NOTES: Many thanks go to Dave Fish for the fine detective work he did into the G-80 security chips (315-0064, 315-0070, 315-0076, 315-0082) which provided me with enough information to emulate those chips at runtime along with the 315-0062 Astro Blaster chip and the 315-0063 Space Odyssey chip. Thanks also go to Paul Tonizzo, Clay Cowgill, John Bowes, and Kevin Klopp for all the helpful information, samples and schematics! + +$end + + + +$info=segag80v.cpp +$drv +0.27 [Al Kossow, Brad Oliver] + + +Bugs: + +- All sets: Native (raw) display is inverted with -norotate, also affects artwork. Balthier (ID 08686) + + +WIP: + +- 0.246: Changed driver to sega\segag80v.cpp/h, sega\segag80v_v.cpp, sega\nl_elim.cpp/h and sega\nl_spacfury.cpp/h. + +- 0.238: Various small cleanups [Vas Crabb]. + +- 0.226: Update audio\segausb.cpp to new stream callbacks [Aaron Giles]. + +- 0.224: Added audio\segag80.cpp/h. audio\nl_elim.cpp/h and audio\nl_spacfury.cpp/h. Removed audio\segag80v.cpp and audio\segasnd.cpp/h. Implemented wait states and the vector DRAW flag to help improve timing (video\segag80v.cpp). Split the 'Sega Universal Sound Board' and 'Sega Speech Sound Board' into their own separate files. Improved 'Sega Universal Sound Board' implementation for better accuracy in Star Trek and Tac/Scan. Wrote netlist-based backend for 'Sega Universal Sound Board' and 'Sega Speech Sound Board'; currently disabled due to limitations in the system and pending future sound system changes [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.199: Removed machine().device from segag80v.cpp and audio\segasnd.cpp [Ryan Holtz]. + +- 0.195: Fixed G80 vector opcode handling. This fixes Tac/Scan hangs or resets beyond the second phase [AJR]. + +- 0.186: Removed timer_pulse (sound\sp0250.cpp) [Osso]. + +- 0.173: Fixed Sega G80 vector clocks [Frank Palazzolo]. Changed Z80 CPU1 clock speed to 3867120 Hz. + +- 0.151: Modernized Sega Speech and Sega USB devices (audio\segasnd.c) [Osso]. + +- 0.143u8: Kanikani fixed DIPSW in Sega G80 vector driver. + +- 0.141u3: Added machine\segag80.h. Split part of the driver include into a separate multi-driver include file (machine\segag80.h) [Atari Ace]. + +- 0.125u9: Couriersud fixed assertions in Sega G80 vector driver. + +- 0.125u7: Couriersud fixed duplicate P1 + P2 Starts mapped in tar Trek, Tac/Scan and Zektor. + +- 0.121: Vas Crabb updated the DIP locations for all games in the Sega G80 vector driver, fixed switch ordering. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Sega G-80 vector driver that uses the latter pattern to the new system. + +- 0.108u1: Aaron Giles fixed inputs in the Sega G80 vector games which were broken in the last release cycle. + +- 0.107u3: Changed sega.c to segag80v.c driver. Added vidhrdw\segag80v.c, sndhrdw\segag80v.c and includes\segag80v.h. Removed includes\sega.h, sndhrdw\sega.c and vidhrdw\sega.c. Complete memory maps derived from schematics. + +- 14th April 2006: Aaron Giles - I decided to completely rewrite the Sega vector generator according to the schematics. Turns out I was right. The Sega vector generator lets you specify an angle and length for each vector in a shape, and an overall angle and size for each shape as a whole. This is done by adding the vector and shape angles, computing the sine/cosine, and multiplying them by the vector length and shape size. In MAME, this was done to high precision, using a sine/cosine lookup table with full accuracy, and 32-bit math. On the actual hardware, the sine/cosine lookup table was sigificantly smaller with less resolution, and only the top 9 bits were used out of the multiplcation result. So now if you play any of the Sega vector games, you may notice some jerkiness that wasn't there before. It's most noticeable in the lower window in Star Trek and during the previously mentioned shrinking effect in Zektor. But back to the Universal Sound Board. I figured this wouldn't be too difficult because it had some similarities to the Exidy sound board (used in Venture-era games), and I had already conquered that one many years ago. But the Sega board had its own share of interesting surprises. It is really a hybrid digital/analog system, so I ended up having to emulate a number of RC and CR filters along the various paths. It also used a digital noise source which produced white noise, but then ran it through an interesting series of filters that I just couldn't figure out. Luckily Frank Palazzolo had the insight that it was filtering the white noise into pink noise, and from there I was able to generate a pretty reasonable facsimile of the correct effect. In fact, if I run the sound self-test in Star Trek using the old samples and the new emulation, they are very close to identical apart from volume (maybe not as good as Derrick's stuff, but pretty good). Unfortunately Tac/Scan doesn't quite match up as well as I'd like, but it's actually pretty close. Hopefully with some more advice from the analog experts, I can nail that one soon. After I did that, someone pointed out to me that Pig Newton also used the Universal Sound Board. Sweet! Plugging that it did indeed confirm that the main CPU uploads the sound code to the USB and plays some sound effects at the appropriate time. I love it when a plan comes together. + +- 0.104u7: More improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. Added new PORT_DIPLOCATION() macro which allows you to specify the physical PCB location of a dipswitch and the switches that correspond to the bits in the DIPSETTING. See sega.c for an example. Added new PORT_CUSTOM() macro which allows you to specify a callback to return the value of bits in an input port. This saves you from needing to intercept the port read and modify the bits there. See sega.c for an example [Aaron Giles]. Added new function input_port_set_changed_callback() which lets you receive a change notification when certain bits in an input port have changed. See sega.c for an example [Nathan Woods, Aaron Giles]. + +- 0.104u6: Removed machine\sega.c. Sega vector game updates [Aaron Giles]: Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms! Correct CPU speeds and cleaned up memory maps. Connected AY-8912 to Zektor for missing sound effects. Added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now. This is still work-in-progress. Don't report bugs yet. + +- 0.101u4: Mathis Rosenhauer fixed corrupt graphics or game freeze in elim2, startrek, tacscan and zektor. + +- 0.72: Added sndhrdw\segasnd.c. + +- 0.71u3: Frank Palazzolo added clipping to Sega vector games per the schematics. + +- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. + +- 0.70u2: Some sega.c dipswitch / input fixes [Curt Coder]. + +- 0.58: Added includes\sega.h. + +- 0.36b7: Added Custom sound to all games. + +- 10th April 1999: Jim Hernandez added some more samples to the Sega vector games. + +- 31st March 1999: Marco Cassili fixed and rearranged the dips of Sega vector games. + +- 0.31: Added vidhrdw\vector.c/h. + +- 0.29: Removed vidhrdw\vector.c/h. Added vidhrdw\avgdvg.c/h. + +- 0.27: Added sega.c driver, machine\sega.c, vidhrdw\sega.c and sndhrdw\sega.c. Aaron Giles fixed the scaling in the Sega vektor games. + +$end + + + +$info=segahang.cpp +$drv +0.90u3 [Aaron Giles] + +0.36b2 [Andrew Prime] + +0.36b1 [Andrew Prime] + + +NOTES: + +- Hang-on hardware: The first one. Two tilemap planes, one sprite plane, one road plane. The shadow capability doesn't seem to be used, the highlight/shadow switch in the 5242-equivalent is global for all colors. + +- Space harrier hardware: Similar to hang-on, with per-color highlight/shadow selection, and the shadows are used. + + +WIP: + +- 0.286: Removed sega\segahang.h and sega\segahang_v.cpp. Consolidate driver into single file [TheLostNinja]. Moved driver_device overrides to protected [hap]. + +- 0.278: Lower overall volume (even lower for segaxbd due to rear speakers clipping if user hw is plain stereo) [hap]. + +- 0.256: Set 8255 PPI tristate to 0 in SegaHang driver. Fixes coin counters increase at each boot up even though credits are not being added and coin inputs not working correctly [hap]. + +- 0.246: Changed driver to sega\segahang.cpp/h, sega\segahang_v.cpp, sega\segaic16_road.cpp/h, sega\fd1089.cpp/h and sega\fd1094.cpp/h. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.237: Some games don't feature freeplay (Hang-On and Space Harrier) [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added ADC0804 A/D Converter to Sega Hang-On driver. Split I/O handlers. Eliminated probably unnecessary open bus read semantics to decouple from sega_16bit_common_base [AJR]. + +- 0.205: Removed M68000, SEGAIC16_ROAD, SCREEN, FD1089B MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, SEGAIC16VID, SEGA_HANGON_SPRITES and SEGA_SHARRIER_SPRITES MCFG macros [Osso]. + +- 0.203: Minor doc update [Brian Troha]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.158: MCU simulation has been fixed [Chris Hard, Adrian Smethurst, Philip Campbell]. + +- 0.148: Modernize the SegaPCM sound device [Andrew Gardner]: Modernizing the QSound device has proven tricky, so I did this one just to make sure my approach isn't wrong. SegaPCM modernized fine, so I'm guessing the modernized QSound device has some state that isn't getting cleared or something. + +- 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segahang.c). Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segahang.h. Converted FD1089/FD1094 into proper devices, derived from m68000. They now handle their own decryption and memory management, so we can remove all the calls for initialization/reset/etc. The key now lives as a 'key' subdevice under the CPU, and the FD1089/1094 are now specified just like any other CPU. Created a helper class for managing fd1094 decryption caches. Added support for member functions to be called as DRIVER_INIT functions. To do this, #define MODERN_DRIVER_INIT prior to #including "emu.h" and you will be required to specify a class and member function for your driver init. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Convert multiply, divide and compare/timer chips into modern devices. Removed legacy 8255 APIs. Move Sega Hang-On to newer I8255. Fully modernized segahang. Misc cleanups [Aaron Giles]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega Hang-On driver. + +- 0.142u5: Aaron Giles fixed various widespread issues in all sets in Sega Hang-On driver. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.136u3: Added includes\segas16.h. Fabio Priuli added driver data struct to Sega Hang-On driver. + +- 0.134u4: Team Japump fixed Sega System 16 ROM names according to real machine, and correct game version description for Alien Syndrome and SDI. + +- 0.114u1: Updated video timing in theSega Hang-On driver games according to measurements from the boards [Aaron Giles]. Changed VSync to 60.054389 Hz. + +- 0.113u4: Fixed crash in System 16 games (machine\segaic16.c). + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed visible area in Hang-On hardware. Fixed many dipswitches and added PORT_DIPLOCATION support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup. + +- 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. + +- 0.90u4: Sega Hang-On update [Aaron Giles]. Connected rowscroll/colscroll controls, though I don't think anyone uses them. Updated YM2151 mixing volume, as suggested by Arbee (Jarek Burczysnki). Made all the 6844 zoom-table dumps verified. + +- 0.90u3: Changed outrun.c and sharrier.c to segahang.c driver. Added vidhrdw\segahang.c. + +- 15th March 2004: Charles MacDonald made various fixes to Hang-On and cleaned up input management, now entering test mode does not crash MAME, there are no specific control hacks for the name entry screen, and the ROM patches are no longer needed. + +- 0.37b10: Added outrun.c and sharrier.c driver. + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. + +- 0.36b1: Andrew Prime added Hang-On (Sega 1985). + +$end + + + +$info=segajw.cpp +$drv +0.143u8 [Yasuhiro Ogawa] + + +NOTES: + +- SEGA GOLDEN POKER SERIES "JOKER'S WILD" (REV.B). + + +WIP: + +- 0.246: Changed driver to sega\segajw.cpp. + +- 0.154: Added layout\segajw.lay. + +- 0.143u8: Added segajw.c driver. + +$end + + + +$info=segald.cpp +$drv +0.117u3 [Andrew Gardner] + + +NOTES: + +- Driver by Andrew Gardner from schematics with help from Daphne Source. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\segald.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END. Removed TEXFORMAT_PALETTEA16 [Ryan Holtz]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.143u8: Kanikani fixed DIPSW in Sega LaserDisc driver. + +- 0.143: smf fixed crash after OK in all playable sets of Sega LaserDisc driver. + +- 0.139u3: Atari Ace converted Sega LaserDisc driver to driver_data. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Sega LaserDisc driver that uses the latter pattern to the new system. + +- 0.117u3: Added segald.c driver. + +$end + + + +$info=segaorun.cpp +$drv +0.90u1 [Aaron Giles] + + +NOTES: + +- Outrun hardware: System 16b tilemaps, frame buffered sprites with better zooming capabilities, and a road generator able to handle two roads simultaneously. + +- Super Hang-On hardware: Outrun lite, with System 16b sprites instead of the frame buffered sprites, and only one of the two roads is actually used. + + +WIP: + +- 0.286: Removed sega\segaorun.h and sega\segaorun_v.cpp. Consolidate driver into single file [TheLostNinja]. Moved driver_device overrides to protected [hap]. + +- 0.278: Lower overall volume (even lower for segaxbd due to rear speakers clipping if user hw is plain stereo) [hap]. + +- 0.277: Lower perfect quantum a bit [hap]. + +- 0.259: Reverted erroneous change in MAME 0.258. Fixes Super Hang-On crashed after insert coin [Osso]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.246: Changed driver to sega\segaorun.cpp/h and sega\segaorun_v.cpp. + +- 0.226: Fixed port tag/mask for shifters in 'widescreen' views (layout\outrun.lay) [Vas Crabb]. + +- 0.224: Added layout\outrun.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added ADC0804 A/D Converter to Sega Outrun driver [AJR]. + +- 0.205: Removed SEGA_315_5195 MCFG macros [Osso]. Removed M68000, Z80, PALETTE, SEGAIC16_ROAD, GFXDECODE and FD1094 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, SEGAIC16VID, SEGA_OUTRUN_SPRITES and SEGA_SYS16B_SPRITES MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.196: Internalized communication latches for sega_315_5195. 315-5195 mapper has same clock as CPU [AJR]. + +- 0.195: Make sega_315_5195 sound read/write delegates standard device callbacks [AJR]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.155: ioport array for Out Run [hap]. Added friendly macros to initialize an ioport_array_finder with an array of port names. Update segaorun.c to use them. Removed runtime ioport tag lookups from a few other drivers [Alex Jackson]. + +- 0.153: Correct types (IE Deluxe or not) in Sega Outrun driver and added/updated minor documentation information [Brian Troha]. + +- 0.148: Modernize the SegaPCM sound device [Andrew Gardner]: Modernizing the QSound device has proven tricky, so I did this one just to make sure my approach isn't wrong. SegaPCM modernized fine, so I'm guessing the modernized QSound device has some state that isn't getting cleared or something. + +- 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segaorun.c). Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Minor doc update for a set of Turbo Outrun. Added "set" number to game ID. EX: 834-6919 to 834-6919-01 [Brian Troha]. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segaorun.h. Converted FD1089/FD1094 into proper devices, derived from m68000. They now handle their own decryption and memory management, so we can remove all the calls for initialization/reset/etc. The key now lives as a 'key' subdevice under the CPU, and the FD1089/1094 are now specified just like any other CPU. Created a helper class for managing fd1094 decryption caches. Added support for member functions to be called as DRIVER_INIT functions. To do this, #define MODERN_DRIVER_INIT prior to #including "emu.h" and you will be required to specify a class and member function for your driver init. Converted the memory mapper into a new modern device and updated the Sega Outrun driver to use it. Fixed ROM memory mapping so that the source ROMs can be loaded contiguously, removing a bunch of hacks. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Convert multiply, divide and compare/timer chips into modern devices. Removed legacy 8255 APIs. Misc cleanups [Aaron Giles]. + +- 0.145: Minor doc update [Brian Troha]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega Outrun driver. + +- 0.141u2: Alex Jackson replaced anonymous timers used in video\segaic16.c and drivers\segaorun.c with allocated timers, making it possible to add save state support to these drivers. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.136u3: Added includes\segas16.h. Fabio Priuli added driver data struct to Sega Outrun driver. + +- 0.135u4: Guru added board notes to the Outrun/Super Hang-on driver. + +- 0.129u6: Mr. Do added layout\outrun.lay. + +- 0.116u2: Changed visible area to 320x224. + +- 0.114u1: Updated video timing in the Outrun driver games according to measurements from the boards [Aaron Giles]. Changed visible area to 321x224 and VSync to 59.637405 Hz or 60.054389 Hz. + +- 0.113u4: Fixed crash in System 16 games (machine\segaic16.c). + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.111u6: Brian Troha cleaned up dipswitches and added documentation to the Outrun driver. + +- 0.108: Brian Troha added more extensive documentation to several of the Sega 16-bit drivers. + +- 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup. + +- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the segaorun.c driver. + +- 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. + +- 0.94u2: Aaron Giles added many tweaks to Sega Outrun driver based on schematics. Connected some outputs via 8255 PPI. Fixed IRQ handling to match schematics. Hooked up watchdog, global mute. Fixed IRQ2 timing. Found missing 8th bit in Outrun/X-board sprite pitch. Implemented Outrun/X-board road priorities according to logic dump from Leopardcats. Hooked up road RAM double buffering that was missing for Outrun/X-board. + +- 0.93: Added clock parameter to Sega_PCM sound (15625 Hz). + +- 0.91u1: Compiler fixes [Lawrence Gold]: Returning a value from a void function in drivers\segaorun.c. + +- 0.90u4: Aaron Giles updated YM2151 mixing volume. Noted that the break LED no longer functions. + +- 0.90u1: Added segaorun.c driver and vidhrdw\segaorun.c. Moved all games (except shangonb) from outrun.c to segaorun.c driver. Aaron Giles unified all memory mapping code and moved it into machine\segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw\segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. + +$end + + + +$info=segas16a.cpp +$drv +0.88u7 [Aaron Giles, Charles MacDonald, David Haywood] + + +NOTES: + +- Hardware: System16a / Pre-system16 (Space Harrier without the road generator) + + +WIP: + +- 0.286: Removed sega\segas16a.h and sega\segas16a_v.cpp. Consolidate driver into single file [TheLostNinja]. Moved driver_device overrides to protected [hap]. + +- 0.256: Set 8255 PPI tristate to 0 in Segas16a driver. Fixes coin counters increase at each boot up even though credits are not being added [hap]. + +- 0.254: Added deduction guides for common delegate creation patterns (only used in sega\segas16a.cpp so far) (emu\devdelegate.h and util\delegate.h) [Vas Crabb]. + +- 0.246: Changed driver to sega\segas16a.cpp/h and sega\segas16a_v.cpp. + +- 0.236: Reduced overall volume to prevent overdrive [hap]. + +- 0.231: Changed video attributes when video is updated (for Fantasy Zone) and bump quantum time for System 16A cases with MCU (for Quartet stage 18) [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added save state. Partially fix reset behavior. Move dfjail related handlers/variables into dfjail_state, related to sound hardware differs [cam900]. Fixed assert Expression: dest.cliprect().contains(cliprect) in debug builds [AJR]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, SEGA_SYS16A and SEGAIC16VID MCFG macros [Osso]. + +- 0.203: I8243 device overhaul: Fixed critical bugs with P4-P7 reads. Emulated the CS line, which will be useful for driving multiple 8243s. Provided a separate callback for each 4-bit port. Eliminated space and offset arguments from p2_r and p2_w. Added save state [AJR]. + +- 0.202: Removed I8243 and I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.167: Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes 'SDI - Strategic Defense Initiative' playable again (level 2 onwards had no sprites and completely broken backgrounds) [David Haywood]. + +- 0.147u4: Fixed missing speech in Segas16a games (shinobi, aliensyn2 and quartet). Fixed I8243 write handler regression following DEVCB2 conversion [Phil Bennett]. + +- 0.147u2: Updated I8243 to use DEVCB2 and removed trampolines [Miodrag Milanovic]. + +- 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segas16a.c). Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segas16a.h. Converted FD1089/FD1094 into proper devices, derived from m68000. They now handle their own decryption and memory management, so we can remove all the calls for initialization/reset/etc. The key now lives as a 'key' subdevice under the CPU, and the FD1089/1094 are now specified just like any other CPU. Created a helper class for managing fd1094 decryption caches. Added support for member functions to be called as DRIVER_INIT functions. To do this, #define MODERN_DRIVER_INIT prior to #including "emu.h" and you will be required to specify a class and member function for your driver init. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Fully modernize Segas16a. Convert multiply, divide and compare/timer chips into modern devices. Removed legacy 8255 APIs. Move Segas16a driver to newer I8255. Misc cleanups [Aaron Giles]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Segas16a driver. + +- 2nd January 2011: Smitdogg - System 16A/B schematics are now available. Thanks to Kevin Eshbach. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.138u3: Added machine\segacrp2.c/h. + +- 0.136u3: Added includes\segas16.h. Fabio Priuli added save states and driver data struct to Segas16a driver. + +- 0.134u4: Team Japump fixed Sega System 16 ROM names according to real machine, and correct game version description for Alien Syndrome and SDI. + +- 0.131u3: Sega System 16A changes [Aaron Giles, Dr. Decapitator]: Added MCU dumps to quart21 and bodyslam. Hooked up MCU in these games. Marked games using simulated MCU as "unemulated protection" as the MCUs clearly do more than what we are simulating. Yasuhiro Ogawa added some security custom info to the Segas16a driver (from http://www.higenekodo.jp/sega_n.htm). + +- 0.130u1: System16A update [Kanikani]: Enabled some buttons previously marked as 'unused'. Manuals say 'No Connection', but programs read them and do something (i.e. button2 in Tetris can rotate the piece). + +- 0.129: Aaron Giles removed bogus port 4-7 definitions from MCS-48. Added i8243 implementation. Connected 8243 properly to System 16a sound. + +- 0.127u3: Aaron Giles fixed access violation in many Segas16a sets. + +- 0.122u8: RansAckeR improved segas16a DIPs and added DIP locations from manuals. + +- 0.122u6: Changed N7751 CPU3 clock speed to 6MHz in some games. + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.113: Ruben added DIP locations to the Segas16a driver. + +- 0.111u6: Corrado Tomaselli updated Sega System 16/18 drivers to be mono and swapped button 1/2 to match instruction card. + +- 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed button ordering between System 16A/B. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup. + +- 0.104u4: Aaron Giles fixed Segas16a games not workin using a 8751. + +- 0.91: Aaron Giles added proper mirroring for the memory map (needs my memory update). Added support for 3 multiply chips and 3 divide chips. Fixed timer/compare chip implementation to match real PCB (machine\segaic16). Added tilemap flipping support and sprite flipping support for 16A and 16B sprites (video\segaic16). + +- 0.90u4: Segas16a Update [Aaron Giles]. Improved the way custom I/O controls work internally. Rewrote the N7751 path so that it is properly triggered and better described. Added support for Major League controls. Added support for Sukeban Jansi Ryuko (System 16A) controls. Hooked up dipswitches for Time Scanner. Connected up the watchdog (some games use it, some don't). Removed unused controls from all games' input lists. Updated the YM2151 mixing volume. Cleaned up tilemap handling using the new user_data feature. Added pixel-accurate scaling to System 16B sprites. Based on this knowledge, tweaked System 16A sprite systems. + +- 0.89u2: Sega Improvements [Aaron Giles]: Fixed many s18 and s16a priority bugs, fixed s16a end-of-spritelist marker, 8751 simulation improved, hooked up backup ram, dipswitch fixes and cleanups etc. + +- 0.89u1: Sega System 16A improvements [Aaron Giles]: Included detailed README in the driver file. Hooked up column/row scroll (see Quartet title screen) - don't know if it's really right yet. Reintroduced tilemap/text priorities. Correct Z80 clock speed. Incorporated Brian Troha's updated DIPs. Minor cleanups. + +- 0.88u7: Added segas16a.c driver, vidhrdw\segas16a.c and vidhrdw\segaic16.c/h. Many improvements to Sega System 16a driver [Aaron Giles]. + +$end + + + +$info=segas16b.cpp +$drv +0.88u5 [Charles MacDonald, David Haywood, Aaron Giles] + + +NOTES: + +- Hardware: The Sega System 16B system consists of a main board and a ROM board. Many games are protected, either with a Hitachi FD1094 or an Intel 8751 MCU. The games can be swapped to any main board by exchanging ROM boards and protection chips. The games are generally tied to its 'type' ROM board, though there are some games that are available on more than one type of ROM board. 4-layer tilemap hardware in two pairs, with selection between each members on the pairs on a 8-lines basis. Slightly better sprites. + + +Bugs: + +- goldnaxe3, goldnaxej, passsht: ROM board have two of their four CPU ROMs in common. AWJ (ID 00003) + + +WIP: + +- 0.285: Moved game specific savestates to game specific init [TheLostNinja]. + +- 0.246: Changed driver to sega\segas16b.cpp/h, sega\segas16b_v.cpp and sega\nl_segas16b.cpp/h. + +- 0.236 Revert MAME 0.231 video attributes workaround, it just causes new problems. Reduced audio volume [hap]. + +- 0.231: Changed video attributes when video is updated (for Fantasy Zone) [David Haywood]. Fixed two capacitor labels in audio\nl_segas16b.cpp [Enik Land]. + +- 0.227: Verified 315-5298 dump and added it to all ROM boards which use it (171-5797, 171-5521, 171-5704) [Guru]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Added audio\nl_segas16b.cpp/h. Added analog filters to systems with YM2151 and UPD7759. Reviewers can use USE_NL define to produce unfiltered sound [Couriersud]. Added 'Netlist Sound Device' (48000 Hz) sound. + +- 0.217: Added save state. Partially fix reset behavior. Move dfjail related handlers/variables into dfjail_state, related to sound hardware differs [cam900]. + +- 0.215: Fixed some unsafe bitmap usage in video update routines causing tilemap asserts in debug builds and segmentation faults in some non-debug builds [AJR]. + +- 0.207: Removed MCFG macros [Osso]. Removed unnecessary address_space arguments from ym2413 write handler [cam900]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz, Osso]. + +- 0.204: Added QUANTUM_TIME for games with 8751, this gets rid of sprite lag in goldnaxe and altbeast [hap]. Removed YM2151, GENERIC_LATCH, SEGA_SYS16B_SPRITES, SEGAIC16VID and SEGA_SYS16B_SPRITES MCFG macros [Osso]. + +- 0.203: Removed UPD4701A MCFG macros [Osso]. + +- 0.201: Removed CXD1095 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.198: Interrupt callback modernization for Sega 315-5250 Compare/Timer [AJR]. + +- 0.196: Internalized communication latches for sega_315_5195. 315-5195 mapper has same clock as CPU [AJR]. + +- 0.195: Make sega_315_5195 sound read/write delegates standard device callbacks [AJR]. + +- 0.192: Use MCFG_SCREEN_VBLANK_CALLBACK instead of irq0_line_pulse for Sega i8751 interrupt [AJR]. + +- 0.174: Minor doc update [Brian Troha]. + +- 0.170: Implement found() method for object finders in Segas16b driver [AJR]. + +- 0.167: Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes Super League and Excite League look correct, both are cocktail only games and have never really worked [David Haywood]. + +- 0.159: Small documentation update [Guru]. + +- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change [David Haywood]. + +- 0.150: Added the Sega ID# information for the Juuouki (set 3, Japan, FD1094 317-0068) set [Brian Troha]. + +- 0.149u1: Minor documentation update (tetris2) [Brian Troha]. + +- 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segas16b.c). Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads. Fixed black screen in tetrbx, shinfz and isgsm [Aaron Giles]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segas16b.h. Converted FD1089/FD1094 into proper devices, derived from m68000. They now handle their own decryption and memory management, so we can remove all the calls for initialization/reset/etc. The key now lives as a 'key' subdevice under the CPU, and the FD1089/1094 are now specified just like any other CPU. Created a helper class for managing fd1094 decryption caches. Added support for member functions to be called as DRIVER_INIT functions. To do this, #define MODERN_DRIVER_INIT prior to #including "emu.h" and you will be required to specify a class and member function for your driver init. Converted the memory mapper into a new modern device and updated the Segas16b driver to use it. Fixed ROM memory mapping so that the source ROMs can be loaded contiguously, removing a bunch of hacks. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Fully modernized the Segas16b driver. Split segas16.h header into separate headers for each system. Fixed bug causing tturfu and wrestwar to hang at startup. Convert multiply, divide and compare/timer chips into modern devices. Misc cleanups [Aaron Giles]. + +- 0.146u4: hap fixed mame-specific unreachable code in Segas16b. + +- 0.145u4: Updated doc info for clones Alien Syndrome (set 3, System 16B, FD1089A 317-0033) and Altered Beast (set 5, FD1094 317-0069) including Sega game ID#, PCB # & rom board # [Brian Troha]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Segas16b driver. + +- 2nd January 2011: Smitdogg - System 16A/B schematics are now available. Thanks to Kevin Eshbach. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.138u4: Brian Troha removed 2 obsolete "USER2 Work space" in Segas16b driver and changed remaining USER2 to MCU to maintain consistence throughout the driver. Atari Ace fixed graphic corruption on multiple Segas16b launches in single session (altbeast, aliensyn3). + +- 0.138u2: Segas16b documentation update [Stefan Lindberg, Dumping Union]: Added additional Sega game ID info for an Alien Syndrome set. + +- 0.136u3: Added includes\segas16.h. + +- 0.134u4: Team Japump fixed Sega System 16 ROM names according to real machine, and correct game version description for Alien Syndrome and SDI. + +- 0.131u3: Yasuhiro Ogawa added some security custom info to the Segas16b driver (from http://www.higenekodo.jp/sega_n.htm). + +- 0.130u1: System16B update [Kanikani]: Enabled some buttons previously marked as 'unused'. Manuals say 'No Connection', but programs read them and do something (i.e. button2 in Tetris can rotate the piece). + +- 0.122u8: RansAckeR improved segas16b.c DIPs and added DIP locations from manuals. + +- 25th November 2007: Charles MacDonald - One oddity of the Sega System 16B hardware is that a few games expect a different format for the tilemap name tables. The tilemap chip (315-5197) was identical in all cases, so it seemed logical to assume there was some kind of control input to select the format. Recently I converted a Shinobi board to Dunk Shot (thanks to Chris Hardy), and this game needs the alternate format. I decided to examine the board again and see if I could find anything. It turns out that pin 77 ("8K") of the tilemap chip controls this feature. When tied to +5V the normal format is used, and when tied to ground the alternate format is selected. For System 16B the state of 8K is controlled by the ROM board, in other systems it's fixed. I also confirmed the function of 8K is the same for the older type of 315-5197 in a ceramic PGA package. + +- 0.116u2: Changed visible area to 320x224. + +- 12th May 2007: Charles MacDonald - I had the Sega System 16B hardware out again to check some issues with the display area size. While the display isn't blanked by the latches which feed the video DAC for 321 pixels, the tilemap chip (which manages priority between itself and the sprite chip) somehow gets the latches to be loaded with zero during pixel column 0, reducing the display range to a more sensible 320 pixels. A little odd, but there you have it. I guess you can't trust video timings just based on the blanking and sync signals, but I have a hunch that is usually not the case. + +- 0.114u1: Updated video timing in the Sega System 16 games according to measurements from the boards [Aaron Giles]. Changed visible area to 321x242 and VSync to 60.054389 Hz. + +- 0.113u4: Fixed crash in System 16 games (dunkshot, aliensyn, sdi, sjryuko and timescan) (machine\segaic16.c). + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.113: Ruben added DIP locations to the Segas16b driver. + +- 0.111u6: Corrado Tomaselli updated Sega System 16/18 drivers to be mono and swapped button 1/2 to match instruction card. + +- 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed button ordering between System 16A/B. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup. + +- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the segas16b.c driver. + +- 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. + +- 0.104u4: Aaron Giles fixed Segas16b games not workin using a 8751. + +- 0.103u4: Corrado Tomaselli fixed inputs in the Sega System 16b driver to match the JAMMA button ordering. + +- 0.91u2: uPD7759 rewrite, fixing sound in System 16 games [Aaron Giles]. + +- 0.91: Aaron Giles added support for 3 multiply chips and 3 divide chips. Fixed timer/compare chip implementation to match real PCB (machine\segaic16). Added tilemap flipping support and sprite flipping support for 16A and 16B sprites (video\segaic16). + +- 0.90u4: Aaron Giles improved the way custom I/O controls work internally in Segas16b. Updated YM2151 mixing volume. Added pixel-accurate scaling to System 16B sprite. + +- 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine\segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw\segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. + +- 0.89u5: Aaron Giles cleaned up the math chip emulation (machine\segaic16.c), should be much closer now. + +- 0.89u3: Sega System16 updates [Aaron Giles]: Created new machine\segaic16.c to hold non-video common hardware. Preliminary multiply/compare implementation moved there. Changed segaic_init_palette to take a number of palette entries. Fixed reset bug when running 16B/18 games. + +- 0.89u1: Sega System 16B improvements [Aaron Giles]: Fixed ROM bank mapping so it doesn't fall through to unmapped handlers. Incorporated Brian Troha's updated DIPs. Minor cleanups. Fixed column scroll after talking to Charles about how it works. + +- 0.88u7: Changed vidhrdw\segas16.c to vidhrdw\segas16b.c. Added vidhrdw\segaic16.c/h. Many improvements to Sega System 16b driver [Aaron Giles]. Cotton and many others have greatly improved video. + +- 0.88u6: Added vidhrdw\segas16.c. More Sega S16 improvements [Aaron Giles]. Further improvements to S16 decryption code [Nicola Salmoria]. + +- 0.88u5: Added segas16b.c driver. Sega S16 driver updates [Aaron Giles]. Some bits better, some bits worse for now. Various Sega S16 decryption improvements [Nicola Salmoria, Charles MacDonald]. Several more CPUs read, improvements to decryption made based on those. + +$end + + + +$info=segas16b_isgsm.cpp +$drv +0.245 [David Haywood] + + +NOTES: + +- This is a 'multi-game' cart system (only the operator can select the game, via a dipswitch exposed from the cartridge). + +- The system is designed to look like a PGM system (the ISG logo and fonts are ripped straight from original IGS material, and the external casing of the unit is near identical). The system does NOT however run PGM games, the cartridges won't fit, and the hardware is basically a bootleg of Sega System 16 instead of PGM! So far only one cartridge has been seen. + + +WIP: + +- 0.246: Changed driver to sega\segas16b_isgsm.cpp. + +- 0.245: Added segas16b_isgsm.cpp driver. Moved ISG Selection Master games to its own driver. Removed unneeded bitswaps [hap]. + +$end + + + +$info=segas18.cpp +$drv +0.88u7 [Aaron Giles, Charles MacDonald, David Haywood] + + +NOTES: + +- Hardware: Sega System 18 with MC68000 + Z80 and 2x YM3438 + Custom PCM sound. Its a System 16b plus a Genesis VFP. + + +WIP: + +- 0.259: Eliminated runtime port tag lookups [AJR]. + +- 0.252: Got rid of some unnecessary and contradictory member initialisations. Having members initialised in the constructor and also at declarations just leads to confusion (sega\segas18.h) [Vas Crabb]. + +- 0.246: Changed driver to sega\segas18.cpp/h and sega\segas18_v.cpp. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.223: Fixed controls do not work in Laser Ghost and Wally wo Sagase! [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed SEGA_315_5195 MCFG macros [Osso]. + +- 0.204: Removed SEGA_SYS16B_SPRITES and SEGAIC16VID MCFG macros [Osso]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros. Removed machine().device lookups [Ryan Holtz]. + +- 0.198: Reduced runtime tag lookups. Added output finders [cam900]. + +- 0.196: Internalized communication latches for sega_315_5195. 315-5195 mapper has same clock as CPU [AJR]. + +- 0.195: Make sega_315_5195 sound read/write delegates standard device callbacks [AJR]. + +- 0.170: Switched Segas18 driver to configured banking [Osso]. + +- 0.156: Missed a line in sega_315_5195_mapper_device [David Haywood]. Added SEGA_315_5296 device to Segas18 driver [hap]. + +- 0.153: Changed machine\megavdp.c/h to video\315_5313.c/h. Segas18 driver share same palette with megavdp, that is fixed now. Timers are member of VDP class. Stop SMS VDP timers in systems that don't need them. Changed Sega Genesis VDP to use macros instead of direct usage of callback defines [Fabio Priuli]. + +- 0.150: Oliver Stoeneberg removed obsolete legacy code from includes\segas18.h. + +- 0.148u3: Moved some megadrive global variables in Segas18 driver to driver class. Tiny cleanup [Fabio Priuli]. + +- 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segas18.c). Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Made the genvdp a derived class of the newer SMS VDP because the genesis VDP has an sms compatibility mode where it basically operates as an sms VDP (with a few changes / limitations) [David Haywood]. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segas18.h. Converted the memory mapper into a new modern device and updated the Segas18 driver to use it. Fixed ROM memory mapping so that the source ROMs can be loaded contiguously, removing a bunch of hacks. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Fully modernized the Segas18 driver. Split segas16.h header into separate headers for each system. Convert multiply, divide and compare/timer chips into modern devices [Aaron Giles]. Killed off the ancient vdp implementation so we're all using the current one now, also made c2 manage it's own palette instead of having the vdp do it for it, might need a bit of tweaking but it works [David Haywood]. Changed palettesize to 8384 colors. + +- 0.146u4: Minor doc update for Laser Ghost (US). Added Sega ID # for game and rom board. Added the A/D input board type as well [Brian Troha]. + +- 0.145u5: Brian Troha added game ID & rom board # for Clutch Hitter. + +- 0.145u4: Updated doc info for clone Shadow Dancer (US) including Sega game ID#, PCB # & rom board # [Brian Troha]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed DIPSW and DIP locations in Segas18 driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Segas18 driver. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.136u3: Added includes\segas16.h. Fabio Priuli added driver data struct to Segas18 driver. + +- 0.133u1: Corrado Tomaselli verified/changed VSync to 57.23 Hz in the Segas18 driver. + +- 0.131u3: Yasuhiro Ogawa added some security custom info to the Segas18 driver (from http://www.higenekodo.jp/sega_n.htm). + +- 0.129u1: Aaron Giles fixed Error Messages in astorm, shdancer and clones. + +- 0.129: Aaron Giles fixed System 18 rendering so that System 16 sprites don't attempt to shadow VDP pixels (causes crash downstream in debug builds). + +- 0.128u1: Couriersud fixed MCU maps in the Segas18 driver. + +- 0.113u4: Fixed crash in Sega System 18 games (cltchitrj, ddcrew and desertbr) (machine\segaic16.c). + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.113: Ruben added DIP locations to the Segas18 driver. + +- 0.111u6: Corrado Tomaselli updated Sega System 16/18 drivers to be mono and swapped button 1/2 to match instruction card. + +- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the segas18.c driver. + +- 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. + +- 0.104u4: Aaron Giles fixed Segas18 games not workin using a 8751. + +- 0.96u4: Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18/32 games. Changed RF5C68 sound clock speed to 10MHz. + +- 0.95u6: B.S. Ruggeri fixed inputs in several System 18/24 games and added some new standard strings. + +- 0.93: Added clock parameter to RF5C68 sound (8MHz). + +- 25th January 2005: Aaron Giles - Began to writing some test code for System 18 that will verify the off-by-one column scroll bug that I am deducing is present on the real hardware. If it's not, then I'm completely at a loss to explain why D.D. Crew leaves a pixel of garbage behind during the scrolling on the attract mode. + +- 0.90u4: Aaron Giles fixed memory leak in vidhrdw\segas18.c. + +- 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine\segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw\segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. + +- 0.89u5: Aaron Giles fixed shadows in S18 so they don't affect any VDP-drawn pixels. + +- 0.89u3: Sega System16 updates [Aaron Giles]: Created new machine\segaic16.c to hold non-video common hardware. Preliminary multiply/compare implementation moved there. Changed segaic_init_palette to take a number of palette entries. Fixed reset bug when running 16B/18 games. + +- 0.89u2: Sega Improvements [Aaron Giles]: Many S18 and S16a priority bugs fixed. Fixed S16a end-of-spritelist marker- 8751 simulation improved. Backup ram hooked up. Dipswitch fixes and cleanups etc. + +- 0.89u1: Sega System 18 improvements [Aaron Giles]: Fixed ROM bank mapping so it doesn't fall through to unmapped handlers (fixes Shadow Dancer crash). Expanded memory mapping code so it works from the 8751 as well as the 68000. Hooked up the 8751 in mwalk/mwalka/mwalkb - these all work now. Removed coin lockouts as they were breaking several games' coin inputs. Hooked up Laser Ghost controls and added crosshair drawing (not 100% yet, feel free to tweak). Hooked up Where's Wally controls. Fixed astorm's Player 3 controls. Cleaned up ddcrew's inputs. Fixed sound ROM loading in astorma/astorm2p/mwalk*. Incorporated Brian Troha's updated DIPs. Minor cleanups. Added sprite masking effect used by Where's Wally. Fixed column scroll after talking to Charles about how it works (ddcrew attract mode scrolls properly now). Went through and fixed VDP priorities in all S18 games; everything should be correct now, let me know if you find anything not right. + +- 0.88u7: Added segas18.c driver, vidhrdw\segas18.c and vidhrdw\segaic16.c/h. Many improvements to Sega System 18 driver [Aaron Giles]. Most known video issues are now fixed. Alien Storm, DDCrew, Clutch Hitter, Laser Ghost and many others have greatly improved video. + +$end + + + +$info=segas18_astormbl.cpp +$drv +0.233 [David Haywood] + + +WIP: + +- 0.246: Changed driver to sega\segas18_astormbl.cpp. + +- 0.233: Added segas18_astormbl.cpp driver. + +$end + + + +$info=segas24.cpp +$drv +0.121u2 [Sonikos, Olivier Galibert, Charles MacDonald] + +0.68 [Olivier Galibert, Charles MacDonald] + + +NOTES: + +- Hardware: System24: The odd one out. Medium resolution. Entirely ram-based, no graphics roms. 4-layer tilemap hardware in two pairs, selection on a 8-pixels basis. Tile-based sprites(!) organised as a linked list. The tilemap chip has been reused for model1 and model2, probably because they had it handy and it handles medium res. + + +WIP: + +- 0.286: Removed sega\segas24.h and sega\segas24_v.cpp. Consolidate driver into single file [TheLostNinja]. Put layer sort in a lambda. Changed a fixed size vector to array. Moved video hw section to top of file [hap]. + +- 0.283: Draw bottom tilemap layer as opaque. Fixes title screen of Quiz Syukudai wo Wasuremashita and most of Crack Down (sega\segas24_v.cpp) [Matthew Daniels]. + +- 0.274: Set_clock_scale takes a double, not a float [hap]. + +- 0.246: Changed driver to sega\segas24.cpp/h, sega\segas24_v.cpp and sega\segaic24.cpp/h. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.230: Fixed out-of-bounds access in sprite drawing with inverted clipping (could crash during Crack Down attract mode) (video\segaic24.cpp) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Implemented clip reverse y logic, fixes Crack Down pre-title screen sprite priorities (video\segaic24.cpp) [Angelo Salese]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, S24TILE, S24SPRITE and S24MIXER MCFG macros [Osso]. + +- 0.203: Cleanups. Added save state support. Cleanup duplicates. ACCESSING_BITS cleanup. Fixed namings. Reduced some MCFGs. Split machine config/address map related to ROM board. Removed register_postload [cam900]. Removed UPD4701 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation. Removed machine().device usage. Further cleanups [AJR]. Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.195: Kill tile32/char32 tranpolines (video\segaic24.h) [Angelo Salese]. + +- 0.190: Added uPD4701A devices for analog input. Updated documentation [AJR]. + +- 0.185: Read inputs through 315-5296 [AJR]. + +- 0.178: Moved FDC legacy logging behind a compile switch in segas24 [Angelo Salese]. + +- 0.167: Fixed horizontal partial updates in Sega System 24 driver [David Haywood]. + +- 0.156: Small cleanup [hap]. + +- 16th June 2013: Charles MacDonald - I've updated the Sega System 24 hardware notes with some new findings and corrections to the previous version (http://cgfm2.emuviews.com/new/s24hw.txt). + +- 6th April 2013: Charles MacDonald - I've been working on a System 24 project and decided to update the old hardware documentation. Almost everything has been tested that I can think of, including some unused features that games don't utilize. There's still a bit more work to do regarding wait states and rendering timings. Documents: System 24 hardware notes, V-Sync timing diagram (PNG), Scanline timing diagram (PNG) and Horizontal and vertical timings (ODS). The V-Sync diagram shows how the composite sync output has the horizontal sync pulses inverted during the V-Sync pulse. The scanline timing diagram shows the timing relationships between different events in units of pixels. If possible, I'll try to get more updates done this year. + +- 0.147u1: Made timer_device use delegates [Miodrag Milanovic]. + +- 0.146u5: Removed machine\s24fd.c. Removed the horrible s16fd and s24fd files. Good riddance [Aaron Giles]. + +- 0.144: Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to Bonanza Bros [Angelo Salese, Phil Bennett, Charles MacDonald]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed DIPSW and DIP locations in Sega System 24 driver. + +- 0.142u1: Removed machine\segas24.c. Start untangling the Sega System 24 Vogon poetry Atari Ace left is his wake. Apply the new timing implementation per cgfm's analysis. Gain ground is going to be stuck in free play mode [O. Galibert]. + +- 0.141u4: Atari Ace converted Segas24 to driver_device. + +- 0.134: hap fixed nvram_save writing 0 KB file (Segas24 rom games don't have NVRAM). + +- 0.129u6: Olivier Galibert added support for System 24 tilemap linescroll modes. + +- 0.129u1: Rewrote some abuses of the Sega System 24 HANDLER macros to use _func types instead [Atari Ace]. + +- 0.127u7: System 24 cleanups [Aaron Giles, Olivier Galibert]: Correct memory map for both CPUs. Reduced RAM size to 256k. Correct video timings. Renamed regions. Proper interrupt handling. This fixes freezes in dcclubfd, gground, ggroundj, roughrac, sgmastc and sgmastj. Changed VSync to 57.524160 Hz. + +- 0.127u2: Updated documentation and disk/ROM names in the Sega System 24 driver based on new information [Brian Troha, T.Fujita]. + +- 0.122u4: Atari Ace and Aaron Giles fixed games crashing in debug build (system24_0120u3red). + +- 0.121u2: Changed system24.c to segas24.c driver. Cleaned up inputs in the System 24 driver [Sonikos]: Fixed dips in qrouka, sgmastc, sgmastcj, roughrac and qsww. Fixed input in dcclub, sgmastc, sgmastj and qrouka (the last is still missing input for the 3rd & 4th player). Added more description for each game: Region, system (rom or floppy based) and version. + +- 0.111u4: David Haywood fixed crash in the Sega System 24 driver. + +- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the system24.c driver. + +- 0.105: Aaron Giles fixed the System24 save state support (when you attempt to save state, the game crashes). + +- 0.101: Fixed rom names. + +- 0.95u6: B.S. Ruggeri fixed inputs in several System 18/24 games and added some new standard strings. + +- 0.94u4: Changed VSync to 58Hz. + +- 0.94: Aaron Giles fixed System24 crash due to sound update. + +- 4th March 2005: Guru - USB adapter board for Sega System 24 FD-dumping arrived. Thanks to Charles MacDonald. And 2 special chips required for the USB adapter board arrived. Thanks to Jordan Rom. + +- 0.88u7: Added machine\s24fd.c. + +- 0.87u3: Olivier Galibert added some hooks to C 68k core in preparation for Sega decryption updates. + +- 0.87u1: SegaIC24 update [R. Belmont]. Added 32-bit access methods for char and tile RAM. + +- 22nd January 2004: Olivier Galibert did some minor fixes on the Sega System 24 driver and Scramble Spirits started working, although with graphics problems because the disk image is corrupt. + +- 0.78: Various System 24 improvements, fixing priorities, clipping issues etc [Olivier Galibert]. + +- 15th December 2003: Olivier Galibert sent another update to the Sega System 24 driver fixing a bunch of things. + +- 13th December 2003: Olivier Galibert sent in an update to the Sega System 24 driver, improving HotRod to near perfection and adding all the encrypted games (which naturally don't work). + +- 0.71u3: Brad Oliver fixed compile problems in vidhrdw\segaic24.c. + +- 0.68: Added system24.c driver, machine\system24.c, vidhrdw\system24.c, includes\system24.h and vidhrdw\segaic24.c/h. There are still a lot of issues with this driver, but by including it now hopefully it can develop and also aid others looking at this system saving them time etc. + +- 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. + +- 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. + +$end + + + +$info=segas32.cpp +$drv +0.97u5 [Aaron Giles] + +0.89u5 [David Haywood] + +0.67 [Jason Lo, R. Belmont] + +0.56 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] + + +Bugs: + +- All sega32 sets except brival, brivalj: MAME opens window/screen too big. haynor (ID 05337) + + +WIP: + +- 0.282: Clean up sega\segas32_v.cpp [Vas Crabb]. + +- 0.281: Fixed text flip and NBG0 - NBG3 layer flip (sega\segas32_v.cpp) [mahoneyt944]. + +- 0.278: Separate the speakers that were in different cabinets (multi32) [O. Galibert]. Lower overall volume [hap]. + +- 0.274: Resolution change when zooming. Wrap tilemap (sega\segas32_v.cpp). Fixes Hard Dunk background in attract [mahoneyt944]. + +- 0.270: Updated some OSC info. Multi 32 master clock is 32MHz [Guru]. Got rid of clock defines, it gets messy with MASTER_CLOCK_S32 and MASTER_CLOCK_M32, and especially 2 defines for the timer0 clock. Added 32.2159_MHz_XTAL (emu\xtal.cpp). Small cleanup to code style consistency (sega\segas32.h, segas32_m.cpp and segas32_v.cpp) [hap]. + +- 0.254: Switch segas32 to NSCSI MB89352 implementation (machine\mb87030.cpp) [Patrick Mackinlay]. Added CDDA audio routing [Windy Fairy]. Added XTAL value and silence printfs [AJR]. Added CD/DA (44100 Hz) sound. + +- 0.249: NEC V25: Fixed crash on encountering invalid LDEA (nec\necinstr.hxx). Call exception hook on bankswitch interrupt (nec\v25.cpp) [AJR]. + +- 0.246: Changed driver to sega\segas32.cpp/h, sega\segas32_m.cpp, sega\segas32_v.cpp and sega\s32comm.cpp/h. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\segas32.cpp) [Vas Crabb]. + +- 0.244: Added support for EXT reg,imm4 and INS reg,imm4 (nec\necinstr.hxx) [Wilbert Pol]. + +- 0.239: Fixed System 32 Communication Board (machine\s32comm.cpp). This fixes F3 soft reset in F1 Super Lap causes the game to crash if NVRAM is empty. Changing game settings can cause the game to fail [Osso]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.228: Added save state support and fixed backdrop color fill when screen resolution is changed [cam900]. + +- 0.227: Correct clock divider and clocks for users of YMW-258-F to match schematics [R. Belmont]. + +- 0.225: Eliminated auto_alloc and a bizarre comparison between bitmap pointers [AJR]. + +- 0.224: Added layout\radr.lay. + +- 0.223: Initialized variables which caused problems in debug DEVNOCLEAR build (machine\s32comm.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Wrap back layer colors on 512 boundaries, fixes Arabian Fight and Soreike Kokology erratic black pens. Pinpoint transparency pen, more accurate guess wrt Title Fight. Added mixer reading missing from multi32 map. Updated TODO (video\segas32.cpp) [Angelo Salese]. Simplified some handlers (machine\s32comm.cpp) [Osso]. + +- 0.220: Make the 4 DIPs selectable singularly and added DIP locations [Osso]. Added 4x 'Unknown' dipswitches. + +- 0.217: Initialized some stuff [Osso]. + +- 0.215: RF5C68 needs to be initialized to 0xff, otherwise f1en has bad sound [Tafoid, Osso]. Cleanup driver [Vas Crabb]. + +- 0.214: Minor rom label corrections. Added some IC locations [Brian Troha]. + +- 0.212: Removed all MCFG defines [Ryan Holtz]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed SEGA_S32 MCFG macros [Ryan Holtz]. + +- 0.204: Reduced code duplication. Cleanup ACCESSING_BITs and naming [cam900]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed CXD1095 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Removed MCFG_S32COMM macros [Vas Crabb]. + +- 0.198: Reduced runtime tag lookups. Fixed bit manipulations [cam900]. + +- 0.196: ACCESSING_BITS cleanup [AJR]. S32COMM: updated simulation. Handle connection loss. Use osd_file rather than emu_file for better control (machine\s32comm.cpp) [SailorSat]. + +- 0.194: Fixed MultiPCM banking (chip doesn't have panning-related bankswitching). Added configured banking and notes [cam900]. + +- 0.189: Confirmed Sega/Yamaha 315-5560 MultiPCM as Yamaha YMW-258-F [ANY, R. Belmont]. + +- 0.186: Converted classes in Sega System 32 driver to device_add_mconfig [AJR]. + +- 0.185: Input modernization: Use I8255 or MSM6253 devices for most non-JAMMA inputs. Separate service and test inputs in Multi-32 and twin-unit sets. Use Sega 315-5296 device for primary I/O. Identified onboard service inputs and restore them to practically all games. Disabled some (probably strictly unnecessary) address mirroring due to memory init thrashing when combined with DEVREADWRITE8(0x00ff). Removed device clocks for 315-5296 (not used by the emulation) where not verified [AJR]. Removed timer_set() [Osso]. + +- 0.169: Added option to clear with value for arrays (util\coretmpl.h and video\segas32.cpp) [Miodrag Milanovic]. + +- 0.165: Added PCB layout for S32 Multi network/link PCB [Guru]. + +- 0.164: Added machine\s32comm.c/h. Documented PALs (machine\s32comm.c). S32COMM initial commit. Fixed S32COMM link to Stadium Cross [SailorSat]. Fixed EEPROM names in radm and radr [David Haywood]. + +- 0.159: Added/fixed rom locations [Guru]. + +- 0.155: Minor doc update [Brian Troha]. Small cleanup (driver and includes\segas32.h) [Osso]. + +- 0.153: Guru added Alien3 and Dark Edge PCB READMEs [Guru]. Fixed rom names. + +- 0.147u1: Added the ROM board Sega ID# to Jurassic Park [Brian Troha]. + +- 0.146u1: Documentation update. Updated Sega game ID codes & PCB #'s, for Alien 3: The Gun, F1 Exhaust Note, Outrunners, Rad Mobile and Rad Rally. Documented known Rad Mobile Upright versions listed from manuals currently not dumped. Minor doc update, added more game & romboard ID #s [Brian Troha]. + +- 0.145u7: Miodrag Milanovic fixed segas32_common_init. Brian Troha added Sega game ID# & rom board ID# to Holosseum. + +- 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using Sega/Yamaha 315-5560 (MultiPCM). + +- 0.140u2: The Dumping Union correct several rom names in the Sega System32 driver. Most notably the correct revision for Spider-man & Golden Axe II US sets. + +- 0.137u4: Howard Casto hooked up all System 32 digital outputs for all games (radm, alien3, radr, f1en, arescue, f1lap, jpark, slipstrm, orunners, harddunk, scross and titlef). Emulation needs to progress more on the analog output data before those outputs can be hooked up. + +- 0.129u6: Mr. Do added layout\radr.lay. + +- 0.125: Aaron Giles fixed space_map_range error. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.114u1: Derrick Renaud fixed analog pedal input in the System 32 drive games (f1en, orunners, radr, slipstrm and radm). + +- 0.111u1: Roberto Zandona fixed EEPROM saving in OutRunners (same problem for all multi32 games). + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.106u6: Updated Sega multi-32 driver to support multiple screens (2x 416x224) [Aaron Giles]. + +- 0.104u7: Anonymous fixed indirect palettes in the System 32 driver. This fixes SegaSonic The Hedgehog graphics finally. + +- 0.102u2: Some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic [Anonymous]. + +- 0.98u3: Some more minor fixes to System 32 sprites [Aaron Giles]. + +- 0.97u5: Merged multi32.c with segas32.c driver. Added includes\segas32.h. Removed vidhrdw\system32.c. Aaron Giles connected Sega Multi 32 games up using the new System 32 code. Replaced V60 with V70 CPU. Fixed cpu2 rom address. Changed visible area to 832x224. Removed 'Monitors' dipswitch in all Multi32 games. + +- 0.97u4: Rewrote the System 32 sprite mixer layer to support accurate implementation of the alpha blending modes. Sprite shadows and several other effects are still not yet implemented. And it's much slower than before [Aaron Giles]. + +- 0.97u3: Fixed System 32 cpu2/gfx2 rom loading. + +- 24th June 2005: Charles MacDonald - I've been making a lot of progress with the System 32 hardware. Most everything has been documented at this point, currently I'm working on the mixer chip. It's responsible for combining all the display layers (five tilemaps, a bitmap, and sprites) based on priority and applying special effects such as blurring and alpha blending. I've also looked at the random number generator, which I'll discuss here. The random number generator is a 16-bit register mapped throughout the $D80000-$DFFFFF range. Writing to it sets the seed value. It is clocked asynchronously rather than by access from the V60, so continually reading it does not produce an exact dump of the values it generates. Furthermore things like the V60's prefetch queue make it difficult to synchronize the CPU with running instruction sequences, so even the same code that reads the random number generator several times will have slightly different values depending on how quickly the V60 processes it. For example, you could assume the mov.d (64-bit) and mov.w (32-bit) transfer instructions issue four or two back-to-back memory read bus cycles, respectively. If the random number generator was clocked at a slower rate, mov.d would capture more data than mov.w does when they are used repeatedly to dump the output. However the data read does not resemble any part of the data captured using mov.w, meaning that the random number generator is updated faster than the V60 can access in a best case situation. One possible solution would be to cut the trace to the clock input (there are two of them, 16 and 8 MHz) on the custom chip that contains the random number generator hardware and connect it to a spare I/O port pin, allowing it to be manually clocked through software. I had done a similar thing on System 24 to determine how the timers were implemented, so it can work in the right circumstances. But the same chip also controls many other aspects of the hardware and this might prevent the system from running. It would only work if one of the clock inputs was used for non-critical functions as well as the random number generator. I've got two spare boards and may try this eventually. Perhaps it is possible to determine how the random numbers are generated without having a sample of every possible state. I wouldn't mind hearing from people with some experience on this subject. + +- 0.97u2: Added vidhrdw\segas32.c. System 32 and Multi System 32 games are seriously under construction now. Do not report any bugs against them [Aaron Giles]. + +- 15th June 2005: Charles MacDonald - I've been using Aaron's V60 assembler to develop test programs for the Sega System 32 platform. The video hardware seems to be a precursor of what's in the Sega Saturn's VDP1/2 chips, which makes it interesting to study but also quite complex. Thankfully I've done a lot of work with the Saturn in the past. I picked up some related PCBs as well; two DBZ V.R.V.S boards (I can confirm that it is a terrible game, ironically these were conversions from Arabian Fight and Dark Edge) and I'm expecting a System Multi 32 "Title Fight" board to arrive soon. + +- 0.97u1: Began cleanup of the Sega System 32 driver [Aaron Giles]: Things may not work as well as before; this will be fixed over time. Do not report bugs on it. Also changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Changed V60 CPU1 clock speed to 16107950 Hz and Z80 CPU2 and the 2x YM3438 to 8053975 Hz. Changed visible area to 416x224 and user1 roms to cpu1 (100000/100001). Aaron Giles changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Changed V60 CPU1 clock speed to 16107950 Hz, Z80 CPU2 to 8053975 Hz and the 2x YM3438 to 8053975 Hz. Changed visible area to 416x224. Changed V60 CPU1 clock speed to 20MHz in the Multi32 games. + +- 0.96u4: Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18/32 games. Changed RF5C68 sound clock speed to 12.5MHz. + +- 0.96: Brad Oliver fixed endianness problems in the Sega System 32 games rom loading. + +- 0.93: Added clock parameter to RF5C68 sound (9MHz) and to MultiPCM sound (8053975 Hz). + +- 0.89u5: Changed system32.c to segas32.c driver. Added machine\segas32.c. Started minor cleanup of System 32 driver (some things are probably broken for now) [David Haywood]. Changed V60 CPU1 clock speed to 1.6MHz and Z80 CPU2 to 8MHz and region cpu1 ($100000/100001) to user1 in all games. TODO: There are still MANY issues with the system 32 driver, mostly video related. Bitmap enable is not understood (rad mobile, rad rally 'Winners Don't Use Drugs' and rad rally title screen). Background pen / solid tilemap not understood (rad rally course select *many* other places). Clipping windows not fully understood for tilemaps or sprites. Flip bits for tilemaps unknown (svf uses a kludge). Priorities are wrong (needs full priority buffer rendering). Protection is also a serious problem in several games. Readd code for jpark cabinet (it was never right anyway). Which I/O ports should be considered custom? Move alien3 / jpark to custom io. Readd random number generator. + +- 0.75: Fixed another V60 bug introduced in 0.74u2 which broke the v70 games (and further broke Outrunners) [Kobat, Olivier Galibert]. + +- 0.68: Various System 32 updates (priority, SVF pitch etc.) [Acho A. Tang, Jason Lo, David Haywood]. Note, theres a chance some things may be broken. + +- 7th May 2003: Acho A. Tang submitted a small sprite drawing speedup to the Sega System 32 driver. + +- 22nd April 2003: Jason Lo added dual screen support, added sprite shadows and improved the graphics priorities in the Sega System Multi 32 driver. + +- 9th April 2003: David Haywood fixed the rowscroll / rowselect in Sega System 32 graphics emulation, fixing the title screen in Outrunners, playfield in Super Visual Football, floors in Arabian Fight and Burning Rival and mirror view in Rad Rally. + +- 0.67: Added multi32.c driver. Sega 315-5560 "MultiPCM" sound chip emulation [R. Belmont]. TODO: I/O bits including controls. Fix remaining Gfx problems convert from using the 16-bit V60 to the 32-bit V70 (I'm doing this later as I couldn't get it to boot with the V70 for now and the gfx hardware is easier to work with this way). Support both monitors. + +- 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. David Haywood fixed the row scroll / row select in Outrunners. + +- 0.65: Added machine\random.c/h. + +- 2nd February 2003: David Haywood converted the Sega System 32 driver for the tilemap system and added preliminary alpha blending emulation. + +- 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. + +- 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien 3 and lightning effects in Jurassic Park. + +- 19th January 2003: David Haywood further improved the Sega System 32 driver background graphics emulation, adding support for changing resolution on demand. + +- 18th January 2003: David Haywood improved the Sega System 32 driver background graphics emulation, though it's still far from perfect. + +- 0.63: Added vidhrdw\system32.c. + +- 1st December 2002: Stephane Humbert fixed various parts of the inputs in the Sega System 32 driver. + +- 29th November 2002: David Haywood fixed the controls in Alien3 in the Sega System 32 driver, and it's completely playable now although missing some background graphics. + +- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. + +- 27th November 2002: David Haywood sent in an updated Sega System 32 driver with improved palette handling thanks to R. Belmont. + +- 24th November 2002: David Haywood fixed a small sprite placement bug in the Sega System 32 driver. + +- 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable. + +- 14th November 2002: R. Belmont added inputs and sound emulation to the Sega System 32 driver, but it's still missing graphics emulation. + +- 0.56: Added system32.c driver. + +$end + + + +$info=segasm1.cpp +$drv +0.245 [David Haywood, R. Belmont] + +0.163 [David Haywood] + + +NOTES: + +- Hardware: Sega M1 hardware (837-7571) (PCB) + +- Sega Bingo Multicart (837-10675) (Sticker on PCB) used for redemption / gambling style machines in a satellite setup based on Caribbean Boule the following hardware setup is used. One X-Board (segaxbd) drives a large rear-projection monitor which all players view to see the main game progress. Multiple M1 boards ("satellite" board) for each player for them to view information privately. One 'link' board which connects everything together. The link board has audio hardware, a 68K, and a Z80 as well as a huge bank of UARTS and toslink connectors, but no video. It's possible the main game logic runs on the 'link' board. Unfortunately we don't have any dumps of anything other than an M1 board right now. + + +WIP: + +- 0.262: Fixed IRQ hookups, added sound to main soundlatch and inputs for Tinker Bell. Fixed blicks DIPs and update QA [Angelo Salese]. + +- 0.246: Changed driver to sega\segasm1.cpp. + +- 0.245: Changed segam1.cpp to segasm1.cpp driver. Small optmization suggested by Vas [R. Belmont]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH, S24TILE and S24MIXER MCFG macros [Osso]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.195: Kill tile32/char32 tranpolines (video\segaic24.h) [Angelo Salese]. + +- 0.186: Hook up video devices, sound and much else. bingpty and unkm1 both boot to error screens now [AJR]. Added Z80 (4MHz) CPU2/3 and YM3438 sound. Changed visible area to 496x384 and VSync to 57.524160 Hz. + +- 0.185: Added 315-5296 and some placeholder RAM areas [AJR]. + +- 0.163: Added segam1.c driver. + +$end + + + +$info=segasp.cpp +$drv +0.161 [David Haywood] + + +WIP: + +- 0.285: Removed ARM7 from the list of DRC CPUs since its incomplete recompiler functionality was removed (scripts\src\cpu.lua) [Vas Crabb]. + +- 0.257: Removed sega\segasp.h. + +- 0.246: Changed driver to sega\segasp.cpp/h. + +- 0.244: PowerVR 2: Naomi rendering fixes. Allow rendering non-textured sprites (filled boxes), causes spritetest to render properly. Fixed alpha blending for textures to key off of the right value. Some code cleanup [Jennifer Taylor]. + +- 0.240: YUV pitch follows U size and moved Elan related stuff back into naomi2_state (video\powervr2.cpp) [Angelo Salese]. Make ISP/TSP IRQ to be slower (video\powervr2.cpp) [David Haywood, Angelo Salese]. + +- 0.238: Fixed the BG offset to be based on the param base so non-zero bases get backgrounds (video\powervr2.cpp) [Jennifer Taylor]. + +- 0.226: Added MACHINE_IMPERFECT_GRAPHICS to GAME_FLAGS and changed MACHINE_NO_SOUND to MACHINE_IMPERFECT_SOUND [Onmp314]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed NAOMI_M4_BOARD MCFG macros [Osso]. + +- 0.204: Added SystemSP Network Board firmware ver 1.23 and alternate network board 1.23 firmware, dumped and documented one more Bingo Galaxy satellite PCB [Darksoft]. + +- 0.202: PowerVR 2: Store different types of polygons in different lists. Make opaque polygons opaque. Previously, MAME's PowerVR 2 implementation treated all polygons as transparent. This resolves missing graphics in certain games which were rendering opaque polygons with alpha values which would make them transparent if they weren't on the opaque list. In the future, punch-through polygons will also require special consideration. These are polygons which support transparency but not blending (every pixel is either entirely transparent or entirely opaque). For now, they're still treated the same as transparent polygons [snickerbockers]. Removed X76F100 MCFG macros [Osso]. + +- 0.201: Turn some PowerVR 2 per-pixel branches into per-polygon branches. Note: In MAME 0.200 I did something stupid from a performance standpoint, which was to select the shading function on a per-pixel basis even though it can only change on a per-polygon basis. This commit uses c++ templates and inline functions to so that the compiler's constant folding can eliminate the switch statement that selects shading functions (thus making the choice a per-polygon one). I also did the same thing for the texture and bilinear filtering checks. This brings back a little less than half of the performance hit on my PC, so things still aren't as fast as they used to be. Benchmark (running a full cycle of Crazy Taxi NAOMI's attract) on my PC: Before MAME 0.200: 30%, after MAME 0.200: 23% and with this commit: 26%. Regarding the other 4% of the drop, that is coming from the pixel shading. When I hardcode powervr2 to always use shading instruction 0, performance jumps up to 29.5%, but when I hardcode it to use shading instruction 3 performance falls a bit down to 25%. Shading instruction 3 is the most complicated of the four and shading instruction 0 is the simplest, so I think that proves that the shading instructions themselves are a major bottleneck. I don't have any ideas about how to make them faster yet [snickerbockers]. Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Improved PowerVR 2 color handling. Note: PowerVR2 represents color using two components: A base color and an optional offset color. The base color is combined with the incoming texture sample (if any) according to the fixed-function specified by the tsinstruction in the per-polygon parameters, and then the offset is added to this color (with the exception of alpha; the offset color has an alpha component but it does not appear to ever be used). The base color and offset color can be specified on a per-vertex basis (as either a group of four 8-bit integers or a group of four single-precision floating points) or they can be specified on a per-polygon basis (in floating-point only) and then scaled based on per-vertex scalar values (also floating point) [snickerbockers]. + +- 0.196: Enabled SH-4 Dynamic Re-Compiling by default [MetalliC, Ryan Holtz]. + +- 0.188: Improved -romident performance by dynamically allocating large arrays at device_start time (video\powervr2.cpp) [Phil Bennett]. + +- 0.182: Added missing EEPROM 93C46 device to fix -validate errors [smf]. + +- 0.177: Migrate Sega System SP driver to ROM_PARAMETER for board ID [Vas Crabb]. + +- 0.174: UV clamp/flip (video\powervr2.cpp) [MetalliC]. + +- 0.162: Various additions, fixes and notes [MetalliC]. Added dipswitches 'ROM Board type' and 'BIOS Debug mode'. + +- 0.161: Added segasp.c driver. Additional SP info/stuff. Added protection keys, main board EEPROMs, basic system and I/O hookup (BIOS is working) and Tetris Giant boots to title. Other rom based games start loading but hang due missing RFID reader [MetalliC]. + +- 27th September 2014: MetalliC - Demul WIP: New system was reverse engineered and emulated - 'Sega System SP' codenamed 'Spider', in some sources (IMO mistakenly) called as "Sega Aurora". Probably last custom, not PC based, hardware developed by Sega. Tech specs: CPU: Hitachi SH4 HD6417091Y 200MHz + 32MB RAM. GPU/Chipset: PowerVR2 CLX2 AKA Holly + 16MB RAM. SPU: Yamaha AICA + 8MB RAM. NET: Au1500 333MHz CPU + 2MB FlashROM + 8MB RAM (probably used only by satellite games). Media: 128MB - 512MB reprogrammable FlashROM, CompactFlash. Side note: Was developed dumping software which writes ROM board content to CompactFlash card, contact us if you have any undumped PCBs on this platform and you wish to dump its content. Some screens of games dumped and emulated: Tetris Giant / Tetris Dekaris. Sadly, other dumped games for this platform requires RFID chips content to work, which we are not (yet) able to dump, so no great pictures yet: Love And Berry Ver 2.000 (Export), Dinosaur King (USA) and Dinosaur King 2 Ver 2.500 (Export). + +- 19th September 2014: MetalliC - Demul WIP: Working on Sega System SP (AKA Aurora), Dreamcast on the way. Thanks to all who helped in testing on real hardware. + +$end + + + +$info=segattl.cpp +$drv +0.198 [Fabio Priuli, Tafoid] + + +WIP: + +- 0.246: Changed driver to sega\segattl.cpp. + +- 0.198: Added segattl.cpp driver. + +$end + + + +$info=segaufo.cpp +$drv +0.156 [hap, Yasuhiro] + + +WIP: + +- 0.268: Added layout\ufoalac.lay. Assume NMI enable is on IO2 CNT1. Fixed regression with debug popmessage. Small cleanups [hap]. + +- 0.267: Got rid of some sprintf and strcat (generates warnings on macOS) (sega\segaufo.cpp) [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\segaufo.cpp. + +- 0.245: Small update to notes [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed PIT8253 and PIT8254 MCFG macros [Osso]. + +- 0.198: Improved 315-5338A I/O Controller and clean up [Dirk Best]. Replaced set_led_value and set_lamp_value with output_finders. Keep the 2 bit lamp outputs [Wilbert Pol]. + +- 0.197: Added machine\315_5338a.cpp/h. Emulated Model 1 I/O board. This includes an emulation of the Sega 315-5338A I/O controller which is hooked up to the Sega UFO driver now [Dirk Best]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.156: Added segaufo.c driver. Added layout\newufo.lay, ufo21.lay, ufo800.lay and ufomini.lay. Added Sega UFO Catcher hardware driver [hap, Yasuhiro]. Fixed compile on MSVC 2012 [Peter Ferrie]. Fixed debug build validation [Osso]. Simplify MSVC fix, tested with official MinGW and VS2013 & VS14 CTP4 [smf]. Added better layouts and misc fixes [hap]. + +$end + + + +$info=segaufoh8.cpp +$drv +0.250 [Darksoft, TeamEurope, Osso] + + +WIP: + +- 0.250: Added segaufoh8.cpp driver. + +$end + + + +$info=segaxbd.cpp +$drv +0.89u6 [Aaron Giles, Charles MacDonald] + +0.37b10 [Phil Stroffolino, Andrew Prime, Mirko Buffoni, Dave, Thierry Lescot, Nao] + + +NOTES: + +- Hardware: Sega X-board (Outrun with a better fillrate and an even more flexible road generator) + +- Old driver by Thierry Lescot and Nao (Hardware Info), Mirko Buffoni (original MAME driver), Phil Stroffolino, Andrew Prime and Dave (www.finalburn.com) for sharing his understanding of the Afterburner Math Coprocessor + + +WIP: + +- 0.286: Removed sega\segaxbd_v.cpp. Consolidate driver into single file [TheLostNinja]. + +- 0.278: Put rear speakers in the rear [R. Belmont]. Lower overall volume (even lower for segaxbd due to rear speakers clipping if user hw is plain stereo) [hap]. + +- 0.277: Lower perfect quantum a bit [hap]. + +- 0.246: Changed driver to sega\segaxbd.cpp/h and sega\segaxbd_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added ADC0804 A/D Converter to Sega X Board driver [AJR]. + +- 0.207: Removed QUANTUM_PERFECT_CPU MCFG macro [Osso]. Eliminated address_space argument from MB8421 read/write handlers [AJR]. Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.205: Removed SEGA_315_5248/5249 MCFG macros [Osso]. Removed Z80, QUANTUM_TIME, GFXDECODE, PALETTE, FD1094 and SEGAIC16_ROAD MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, SEGA_XBOARD_SPRITES and SEGAIC16VID MCFG macros [Osso]. + +- 0.202: Removed MB3773 MCFG macros [Ryan Holtz]. + +- 0.201: Removed CXD1095 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Interrupt callback modernization for Sega 315-5250 Compare/Timer [AJR]. + +- 0.195: Make sega_315_5250 sound read/write delegates standard device callbacks [AJR]. + +- 0.194: Don't use driver_device [O. Galibert]. + +- 0.192: Added MACHINE_NODEVICE_LAN flags [Osso]. + +- 0.185: Added machine\cxd1095.cpp/h. Rewrote CXD1095 as a device. Watchdog type is MB3773. Prevent unwanted watchdog resets (too many watchdog resets; schematics may be wrong) [AJR]. + +- 0.175: Fixed Sega X-Board games and improved error (plugins\hiscore\hiscore.dat and init.lua) [Carl]. + +- 0.148: Modernize the SegaPCM sound device [Andrew Gardner]: Modernizing the QSound device has proven tricky, so I did this one just to make sure my approach isn't wrong. SegaPCM modernized fine, so I'm guessing the modernized QSound device has some state that isn't getting cleared or something. + +- 0.147u1: Fixed problem with marking dirty region (video\sega16sp.c) [hap]. This fixes sprites glitching or disappearing in most Sega X Board sets. + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. Fixed some outdated documentation in the X-Board driver [D Go Go Fan]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segaxbd.h. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Convert multiply, divide and compare/timer chips into modern devices. Fully modernized X-board driver. Misc cleanups [Aaron Giles]. + +- 0.146u4: Some work on Sega X-Board custom I/O. Cleanup [hap]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega X Board driver. + +- 0.141u2: Alex Jackson replaced anonymous timers used in video\segaic16.c and drivers\segaxbd.c with allocated timers, making it possible to add save state support to these drivers. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.136u3: Added includes\segas16.h. Fabio Priuli added driver data struct to Sega X-Board driver. + +- 0.129u4: Guru added extensive README doc to the Sega X Board driver. + +- 0.127u6: Couriersud fixed main irqs in Sega X-Board, this fixes 'A.B. Cop' just shows a black flickering screen and 'Racing Hero' gives an error and crashes on exit. + +- 0.116u2: Changed visible area to 320x224. + +- 12th May 2007: Charles MacDonald - I decided to give the 171-5797 ROM board a quick review as long as everything was hooked up. This one has two custom chips, in particular the 315-5250 which implements a Z80 sound latch, programmable timer, two hardware comparators, and a main and sub CPU interface where the main CPU can knock the sub CPU offline and access anything on it's bus. As there's only one CPU in System 16, the pins used for the sub CPU aren't used. However the region #2 /CS signal is configured to allow sub CPU memory access. What's the point of doing that when there is nothing present on the sub CPU side? Having examined the After Burner schematics and completing a pinout of the chip's connections as it's used on the ROM board, I figured out how the sub CPU shares memory with the main CPU. It uses these signals which normally go to a second 68000: /SASI - /AS input from sub CPU, SR//W - R//W input from sub CPU, /SLDSI - /LDS input from sub CPU, /SUDSI - /UDS input from sub CPU, /SASO - /AS output from main CPU, /SLDSO - /LDS output from main CPU, /SUDSO - /UDS output from main CPU, /SCCS - /CS for sub CPU comparator registers, /MSCS - /CS for main CPU to access sub CPU memory area (1MB). In the X-Board hardware where this chip made it's debut, the sub CPU /AS signal fed both /SASI and /SASO, and extra logic formed /SLWR and /SUWR from a combination of either /SLDSI, /SLDSO and /SUDSI, /SUDSO being active. During an access to sub CPU memory, the 'O' signals output what the main CPU provides and the 'I' signals feed those back into the custom chip. Internally, the 315-5250 routes signals around from the main to the sub CPU side like so (Main <> Sub): MA19-MA1 -> SA19-SA1, MD15-MD0 <> SD15-SD0, MR//W -> SR//W, ? -> /SASO, /LDS -> /SLDSO and /UDS -> /SUDSO. When the chip does a bus request and kicks the sub CPU offline, these signals are driven by the main CPU. On this ROM board you could tell the sub CPU memory area was supposed to be used as the chip has /BR and /BG shorted together, so that the bus arbitration logic gets a bus grant the instant it issues a bus request. In addition /SASO is connected to /SCCS. So what does this arrangement actually do? While the 68K accesses region #2, /MSCS is asserted enabling the sub CPU memory space. Bus access is granted and /SASO is asserted which in turn pulls /SCCS low, subsequently enabling the sub CPU comparator registers. Because the other signals are routed internally, it's OK that the sub CPU address and data pins on the chip are unused. With the read/write strobes also internally connected, the CPU now has full access to the second comparator. No games use these registers that I know of, but the idea that a game under-utilizes the protection measures available is certainly not unknown to Sega. The ROM board also has some cool stuff like logic that regenerates the /LDS and /UDS signals used by the two custom chips based on the already combined /RD, /LWR, and /UWR strobes that the 315-5195 chip outputs, as well as it's own reset circuit and clock source for the comparator. A shame that the timer isn't hooked up, but due to the lack of expansion signals on the ROM board connector not much can be done. There's even a small prototyping area and spare /CS signal for expansion. Maybe adding an EEPROM for long term high score saving is possible, could be fun for the shoot-em-ups like Cotton if moving it to the 171-5797 ROM board can be done. + +- 0.114u1: Updated video timing in the Sega X-Board games according to measurements from the boards [Aaron Giles]. Changed visible area to 321x224 and VSync to 59.637405 Hz. + +- 0.113u4: Fixed crash in Sega X-Board games (abcop, gprider1, smgp, loffire and rachero)(machine\segaic16.c). + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup. + +- 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. + +- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c): Divide by zero just returns the divisor (needs to be verified), mode 1 divides are unsigned and divides are only triggered by a write with A4 set. + +- 0.94u2: Aaron Giles fixed Sega X Board IRQ handling to match schematics. Hooked up watchdog, sound reset and global mute. Hooked up dummy CPU for running SMGP communications. Reduced interleave on all games except Line of Fire. Found missing 8th bit in Outrun/X-board sprite pitch. Implemented Outrun/X-board road priorities according to logic dump from Leopardcats. Hooked up road RAM double buffering that was missing for Outrun/X-board. + +- 0.93: Added clock parameter to Sega_PCM sound (15625 Hz). + +- 0.90u4: Aaron Giles updated the YM2151 mixing volume. + +- 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine\segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw\segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. + +- 0.89u6: Changed aburner.c to segaxbd.c driver. Added vidhrdw\segaxbd.c. New Sega X-Board driver [Aaron Giles]: Many improvements over the old driver. Improved sprites (see Thunder Blade) and road layer (see A.B. Cop, Thunder Blade). Added guns in Line of Fire (but it hangs at the end of the level). Better tilemap support (from 16b). GP Rider no longer boots (nested interrupts). Changed 68000 CPU1/2 clock speeds to 12500000 Hz and palettesize to 24576 colors. Fixed cpu2/3 rom loading. TODO: Verify memory test, inputs, dipswitches and protection. Check playability. gprider hangs due to interrupt nesting. loffire won't let you past the first level. smgp seems to not draw some sprites near the bottom of the screen. rachero kills you whenever you jump. + +- 0.89u5: Aaron Giles cleaned up the math chip emulation (machine\segaic16.c), should be much closer now. + +- 17th December 2004: Aaron Giles - Turned in the first round of the rewritten X Board driver. Most of the games work, but the really exciting part was getting the road layer emulated correctly. Charles MacDonald spent a bunch of time running tests on his Line of Fire board in order to suss out the finer details of how it works. Hopefully a lot of this knowledge will translate as I step back in time to redo the Outrun hardware games and the Space Harrier hardware games. But first, there's still some work to be done finishing up X-board, like figuring out why Line of Fire hangs up periodically and why there are some missing sprites in Super Monaco GP. + +- 0.89u3: David Haywood hooked up controls in the Sega X-Board games AB Cop, Racing Hero and Super Monaco GP. + +- 3rd December 2004: Charles MacDonald - Thanks to everyone who helped identify the parts I needed assistance with. Mostly all PROMs, go figure for the Sega "X-Board" hardware. + +- 0.88u6: Changed palettesize to 16416 colors. + +- 0.75: Changed Z80 CPU2 clock speed to 4MHz. + +- 28th December 2000: Hiromitsu Shioya fixed After Burner music. + +- 0.37b10: Added aburner.c driver. Phil Stroffolino and Andrew Prime (MAME driver), Mirko Buffoni (original MAME driver), Thierry Lescot & Nao (Hardware Info) and Dave (www.finalburn.com) for sharing his understanding of the Afterburner Math Coprocessor. + +- 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. + +$end + + + +$info=segaybd.cpp +$drv +0.94 [Aaron Giles] + +0.88u3 [Aaron Giles, David Haywood] + + +NOTES: + +- Hardware: Sega Y-board (ew design, with two sprite planes and no tilemaps. The back sprite plane has a huge fillrate and the capability to have its frame buffer completely rotated. Also, it has a palette indirection capability to allows for easier palette rotations. The front sprite plane is System 16b). + + +WIP: + +- 0.286: Removed sega\segaybd.h and sega\segaybd_v.cpp. Consolidate driver into single file [TheLostNinja]. Cleaned up [Vas Crabb]. + +- 0.278: Lower overall volume (even lower for segaxbd due to rear speakers clipping if user hw is plain stereo) [hap]. + +- 0.277: Lower perfect quantum a bit [hap]. + +- 0.276: Fixed fmovem effective address increment bug (m68000\m68kmusashi.h) [Patrick Mackinlay]. + +- 0.266: Added m68000\m68000musashi.cpp/h. Switch Sega Y-Board games back to Musashi. Fixes Power Drift and clones locks up with black screen. Added option to use Musashi for M68000 emulation [R. Belmont]. Replaced MC68000 CPU1/2/3 with 3x Motorola MC68000 (Musashi). + +- 0.259: Removed some output().set_value() calls. Use device_resolve_objects() instead of machine_start(), fixes G-LOC and Strike Fighter access violating [Osso]. + +- 0.252: Use standard ROM loading macros [Osso]. + +- 0.246: Changed driver to sega\segaybd.cpp/h and sega\segaybd_v.cpp. + +- 0.224: Added layout\pdrift.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Reduced unused code [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed SEGA_315_5248/5249 MCFG macros [Osso]. Removed M68000, Z80, MSM6253, SCREEN, GFXDECODE and SEGAPCM_BANK_MASK MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, SEGA_SYS16B_SPRITES, SEGA_YBOARD_SPRITES and SEGAIC16VID MCFG macros [Osso]. + +- 0.202: Removed MB3773 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.196: Soundlatch modernization [AJR]. + +- 0.185: Added machine\msm6253.cpp/h. Read inputs through 315-5296. Added OKI MSM6253 device. Watchdog type is MB3773. Correct I/O clock; misc notes [AJR]. + +- 0.169: Restore pre-2012 Sega Y-board sprite priority behavior, a mask got lost in the mixing code with this update from Aaron resulting in the MT06098 bug (Priority issue after start in G-LOC Air Battle) which is now fixed [David Haywood]. + +- 0.156: Mapping the Sega Y-board port bits used to provide motor movement feedback [hap]. + +- 0.155: Allow link CPU to execute (Z80E LINK BOARD CPU) [David Haywood]. ioport array for Sega Y-board [hap]. Added friendly macros to initialize an ioport_array_finder with an array of port names. Update segaybd.c to use them. Removed runtime ioport tag lookups from a few other drivers [Alex Jackson]. + +- 0.148: Modernize the SegaPCM sound device [Andrew Gardner]: Modernizing the QSound device has proven tricky, so I did this one just to make sure my approach isn't wrong. SegaPCM modernized fine, so I'm guessing the modernized QSound device has some state that isn't getting cleared or something. + +- 0.147u1: Fixed Sega Y-board sprite colors (the 3ff to 7ff change) (gloc, strkfgtr, rchase, pdrift: On some text, HUD, outer view of aircraft) [hap]. Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Minor doc update for G-Loc, added Sega Game & board ID#s [Brian Troha]. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. Fixed MAME 0.146u5 sound regression [Alex Jackson]. + +- 0.146u5: Removed includes\segas16.h. Added includes\segaybd.h. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Convert multiply, divide and compare/timer chips into modern devices. Modernized Sega Y-board driver [Aaron Giles]. + +- 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega Y-board driver. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.137u4: Howard Casto hooked up all digital outputs (gloc, glocr360, gforce2, pdrift, rchase and strkfghtr), also hooked up motor/analog outputs for Power Drift and G-Loc/ Strike Fighter. The remaining games with motors could be hooked up as well assuming emulation can progress enough to get past the error messages. + +- 0.136u3: Added includes\segas16.h. Fabio Priuli added driver data struct to Sega Y-board driver. + +- 0.129u6: Mr. Do added layout\pdrift.lay. + +- 0.114u1: Changed Z80 CPU4, YM2151 and Sega PCM clock speeds to 4026987 Hz. + +- 0.113u4: Fixed crash in System 16 games (machine\segaic16.c). + +- 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. + +- 0.108: Brian Troha added more extensive documentation to several of the Sega 16-bit drivers. + +- 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup. + +- 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. + +- 0.104u8: Andre Hufschmidt added save state support to Sega Y-board based games. + +- 0.102u3: Removed machine\s16math.h. + +- 0.94u2: Aaron Giles fixed CPU speeds according to schematics in Sega Y-board driver. Hooked up global mute. Reduced interleave on all games. Implemented Y-board sprite priorities (not fully understood, but seems to work). + +- 10th March 2005: Aaron Giles - I've been looking at is the Y-board sprite priorities. It is clear from the schematics that they hacked in a 7-bit priority value for the line sprites (top layer). Unfortunately, those 7 bits go into a black box custom part that does the mixing with the 16 bits of fancy Y-board rotato-sprites, so a lot of guessing was involved. What makes it even harder is that for the most part, the games make very little use of the priority. It is mainly used for your ship in Galaxy Force 2 and for some of the zoom in/zoom out effects in G-Loc and Strike Fighter. I don't have a full explanation of what the 7 bits of priority do, but I have something that seems to be mostly correct. A baffling aside in this instance. I was searching for cases where the priority was being used and found that it was used in the static title screen on Strike Fighter. What's really bizarre is that periodically during attract mode, the title screen will play some missile sounds and explosions. Well, underneath the title screen, there is actually some graphics animating missiles and explosions, but all of that is over-rendered by the title screen. Even more confusing is that as far as I can tell, this is entirely deliberate. Both the title screen and the missile/explosion sprites are drawn with the fancy Y-board sprite generator, where the priorities don't matter. And even if they did, the title screen is quite clearly higher priority than everything else. If someone knows where to observe a real Strike Fighter, I would be immensely curious to confirm my suspicions. + +- 0.94: Removed machine\s16math.c. Changed yboard.c to segaybd.c driver and vidhrdw\yboard.c to vidhrdw\segaybd.c. Aaron Giles updated the Sega 'Y-board' driver which is capable of running Power Drift and Galaxy Force II at full speed in all their rotating glory providing you have a fast enough processor (around 2.5GHz should do it for the most part). + +- 4th March 2005: Aaron Giles - Made some good progress on the Y board games. They're all running mostly glitch free with full sprites and rotation working. Speed wise they mostly run 100% on my laptop (2GHz Centrino), except for Galaxy Force 2 which is just insane in parts. Sound is working, but the banking isn't correct yet. R. Belmont has given me a few hints there. Should be able to finish up this weekend I hope! + +- 1st March 2005: Aaron Giles - I took a look at Y-board last night. I took apart Haze's skeleton driver and reassembled it in the style of my other Sega drivers. Everything is back together and running as well as it was in 0.93: That is, I can see the System 16B-style sprites. A couple more hours communing with the code and I should hopefully have the Y-board sprites going, thanks to OG's guidance. Then it's on to the rotation chip, which definitely looks like an interesting beast to understand. + +- 0.89u3: Aaron Giles created a new machine\segaic16.c to hold non-video common hardware, preliminary multiply/compare implementation moved there and changed segaic_init_palette to take a number of palette entries. + +- 0.89u2: Swapped region gfx1/2. Changed palettesize to 49152 colors. + +- 3rd December 2004: David Haywood readded some basic gfx in yboard based on Aaron's new code. + +- 0.88u7: Added machine\s16math.c/h. + +- 0.88u3: Added yboard.c driver and vidhrdw\yboard.c. + +$end + + + +$info=seibucats.cpp +$drv +0.191 [Angelo Salese] + + +WIP: + +- 0.284: Added seibu\sei25x_rise1x_spr.cpp/h. Merged SEI25X and RISE1X sprite hardware emulation into a device. Added configuration option for allocating raw sprite graphics bitmap (seibu\sei25x_rise1x_spr.cpp) [cam900]. Separated plotting logic from sprite loop (seibu\sei25x_rise1x_spr.cpp) [Vas Crabb]. + +- 0.282: Fixed crash when reading inputs. Use memory share creators and supply RAM sizes at construction [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to seibu\seibucats.cpp. + +- 0.210: Added seperate video config related to no tilemap present and sprite bpp differs. Added notes. Fixed sound output. Simplified handlers and gfxdecodes. Fixed/Cleanup some DMA and drawing routines. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.202: Provided standard I8251 read/write handlers and eliminated memory space as argument [AJR]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.192: Dumped obj roms for Seibu CATS system [ShouTime, Bill D., The Dumping Union]. Added mahjong control. + +- 0.191: Added seibucats.cpp driver. Revised old notes; some address map findings [AJR]. + +$end + + + +$info=seibuspi.cpp +$drv +0.81 [Ville Linde] + + +NOTES: + +- Hardware: Seibu SPI and Seibu SYS386. The SYS386 board seems like a lower-cost version of the single-board SPI. It has a 40MHz AMD 386 and a considerably weaker sound system (dual MSM6295). The SPI system has an Intel 386 DX 25MHz / 33MHz, a Z80 8MHz (sound), YMF271F Sound chip and a Seibu Custom GFX chip. + +- The Seibu Kaihatsu SPI hardware system (known as 'SPI') consists of a main board and a plug-in cartridge containing the game software. The games on SPI hardware can be swapped by changing the top cartridge and then moving a jumper to the alternative position. This re-flashes some ROMs for a few minutes (accompanied by a techno music track). Afterwards, a message tells you to put the jumper back to the original position and reboot the PCB. The new game then plays. There were a few revisions of this hardware, though most are the same with only minor changes such as different IC revisions etc. + +- Tile encryption (machine\seibuspi.c): The tile graphics encryption uses the same algorithm in all games, with different keys for the SPI, RISE10 and RISE11 custom chips. Take 24 bits of gfx data (used to decrypt 4 pixels at 6 bpp) and perform a bit permutation on them (the permutation is the same in all games). Take the low 12 bits of the tile code and add a 24-bit number (KEY1) to it. Add the two 24-bit numbers resulting from the above steps, but with a catch: While performing the sum, some bits generate carry as usual, other bits don't, depending on a 24-bit key (KEY2). Note that the carry generated by bit 23 (if enabled) wraps around to bit 0. XOR the result with a 24-bit number (KEY3). + + +WIP: + +- 0.284: Added seibu\sei25x_rise1x_spr.cpp/h. Merged SEI25X and RISE1X sprite hardware emulation into a device. Added configuration option for allocating raw sprite graphics bitmap (seibu\sei25x_rise1x_spr.cpp) [cam900]. Separated plotting logic from sprite loop (seibu\sei25x_rise1x_spr.cpp) [Vas Crabb]. + +- 0.282: Fixed formatting (seibu\seibuspi_m.cpp and seibu\seibuspi_v.cpp). Split driver state class for different hardware configurations: Suppress side effects for debugger reads. Restrict tilemap drawing to clipping rectangle. Use BIT helper for extracting single bits. Reduced duplication, literal tags and preprocessor defines. Fixed namings. Use memory share creators and supply RAM sizes at construction (seibu\seibuspi.cpp). Use names less likely to cause conflicts for free functions (seibu\seibu_helper.cpp). Added #include guards (seibu\seibuspi_m.h) [cam900]. + +- 0.281: Update stream before reading status registers and fixed a performance regression (sound\ymf271.cpp). Note: Performance regression was from MAME 0.195 (Allow 4 channel output...). It was clearing the complete mix buffer at each stream_update, instead of only clearing amount of samples, making seibuspi boot-up sequence about 2.5 times slower [hap]. + +- 0.273: Use standard mahjong matrix (seibu\seibuspi.cpp). Update object finder tag for standard mahjong matrix (seibu\seibuspi.h) [Vas Crabb]. + +- 0.261: Use util::sext for sign extension (seibu\seibuspi_v.cpp) [AJR]. + +- 0.246: Changed driver to seibu\seibuspi.cpp/h, seibu\seibuspi_m.cpp/h and seibu\seibuspi_v.cpp. + +- 0.239: Got rid of uses of UNUSED_FUNCTION [Vas Crabb]. + +- 0.235: Added/Fixed notes for Jumper JP1 [cam900]. + +- 0.231: Fixed document based from hardware manual (http://ikotsu.blogspot.com/2010/01/raiden-fighter-jet-seibu-spi-jet.html) [cam900]. + +- 0.225: Allow recovery if MAME is exited during the initial flash process [R. Belmont]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Fixed water graphics effect and linescroll (video\seibuspi.cpp) in Raiden Fighters [MetalliC]. + +- 0.210: Simplified handlers and gfxdecodes. Fixed/Cleanup some DMA and drawing routines. Reduced unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed SEIBU_CRTC MCFG macros [Osso]. + +- 0.202: Removed INTEL_E28F008SA MCFG macros [Ryan Holtz]. + +- 0.201: Removed 7200, DS2404 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Fixed middle layer row scroll (video\seibuspi.cpp) [AJR]. + +- 0.195: Minor bankswitching cleanup. Single PCBs only output mono sound (sxx2e PCB: unverified). Removed duplicates. Added notes. Allow YMF271 4 channel output. Converted external memory handler to address space. Moved global imperfect_sound tags to device imperfect_features [cam900]. + +- 0.189: Provide full chip name and standard oscillator frequency (machine\ds2404.cpp) [AJR]. + +- 0.176: Removed machine\spisprit.cpp/h. Separated memory maps and make them slightly more accurate. Hook up Seibu CRTC to SPI System. Hook up flip screen SW (not implemented yet). SPI input cleanups, tweaks and notes [AJR]. Added 'Flip Screen' dipswitch. + +- 0.174: Added machine\spisprit.h. Allow separate Seibu SPI driver building [Miodrag Milanovic]. + +- 0.157: Added missing 7200 FIFO save state, fixes Seibuspi save state problem [Osso]. + +- 0.155: Service Coin was wrong (IPT_SERVICE is F2). Added global alpha bit. Draw sprites front to back, this fixes some issues with shadow. spi_layer_bank_w unknown bit wasn't alpha blending enable afterall [hap]. + +- 0.153: Made the region descriptions on all the sets more consistent based on the actual region codes in the ROMs [shmups forum]. + +- 0.152: Flag pins are inverted in Seibu SPI driver [hap]. + +- 0.149u1: Removed unused functions in the Seibu SPIs driver. Cleanup work and added savestates. Fixed possible garbage sprite. Update tile DMA safety check. Added notes. Improved back layer priority. Fixed DS2404 DEBUG crash. Added screen raw parameters [hap]. Realized that Seibu SPI still uses their CRTC chip, updated video\seibu_crtc.c [Angelo Salese]. Changed VSync to 53.986864 Hz. Changed 'JP1' dipswitch to configuration. + +- 0.149: Some addressmap cleanup. Hooked up Seibuspi sound FIFOs. Some cleanup (I was hoping for speedups (especially by removing ioport("TAGLOOKUP")->read(); stuff) - but didn't get any). Some Seibuspi HW notes and cleanups in machine config. Get rid of that drunken soundrom_r function. Couple of useless renames. Fixed Z80 memory handling and misc cleanups. Don't access soundfifo2 on single board PCB. Less hacky implementation of region protection, with some help from Haze. viprp1 broke at prev commit, it really does suggest that it writes the region code to flash at reset. protip: Don't exit MAME during flashing the game. Removed DS2404 and EEPROM from Seibuspi hardware that doesn't have them [hap]. Added soundflash1 rom (flash0_blank_regionxx.uXXXX) to all games. Changed region user1 to maincpu and user2 to sound01. Changed sound1 rom address from $200000 to $800000. + +- 0.148u5: Minor documentation and comment corrections [Brian Troha]. + +- 0.147u1: Get rid of DS2404 trampoline code [hap]. + +- 0.145u6: Sonikos fixed YMF271 core timer allowing for greater accuracy. Also fixed music in the boss levels of Raiden Fighters and Raiden Fighters 2 play (Mission 1-3, 2-3) slower than the original. + +- 0.141u4: Added machine\seibuspi.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Seibuspi decryption code get his own includes. Convert Seibu SPIs driver to driver_device. + +- 0.140: Aaron Giles fixed sound issue in the Seibu SPIs driver. + +- 0.139u2: Brian Troha fixed the "FIX" graphics load in the Seibu SPIs driver. May require specific ENDIAN to work on all platforms. Both new Asian sets now work correctly. + +- 0.135u4: Aaron Giles converted the DS2404 to a device. + +- 0.129u4: Revisited Seibu decryption [Nicola Salmoria]. + +- 0.125u5: Added includes\seibuspi.h. + +- 0.119u4: Fixed several issues in Seibu SPIs driver [Couriersud]: Added sound to rdft2us. Added coin-handling to single board games. Fix interrupt handling. For rfjetus, adds a hack to enable Test-Switch to enter testmode if no NVRAM exists. + +- 0.114u4: Aaron Giles improved access to system registers in i386 core. Added explicit caching of segment data and flags. Fixed several minor issues. + +- 0.114u2: Aaron Giles added preliminary 64-bit disassembly support to i386dasm.c. + +- 0.103u5: Nathan Woods added support for the various x86 8-bit and 16-bit derived registers, as hidden registers in the i386 core. Changed several byte operands in the i386 disassembler to be diassembled as unsigned rather than signed. + +- 0.103u4: Intel i386/i486/Pentium update [Nathan Woods]: Fixed A20 mask implementation. Added A20 mask to debugger translate callback. Implemented Pentium opcode CMPXCHG8B. Fixed XADD and added support for the 8 and 16 bit variants. + +- 0.103u3: Nathan Woods added SegBase() and SegLimit() functions to the i386 core debugger. + +- 0.102u2: Nathan Woods fixed 16-bit i386 disassembly so it stays within the current segment. + +- 0.102u1: Nathan Woods changed some i386 disassembly parameters to be unsigned. + +- 0.101u3: Aaron Giles fixed FPU decoding and a few other minor issues in the i386 disassembler. + +- 0.101u2: Aaron Giles cleaned up i386 disassembler to produce Intel-standard output. + +- 0.100u4: Updates to the I386 core [Ville Linde]: Added i486, Pentium and Cyrix MediaGX CPUs. Replaced the opcode tables with a dynamically built one. Rewrote the cycle counting to support different CPUs. Added page translation. Tons of bugfixes. Also updated the SPI driver to work with these changes. + +- 0.99u3: SPI improvements [Ville Linde, Pierpaolo Prazzoli]: Added real coin inputs. The previously used coin input was service coin and hooked up EEPROM in rdft2us, rfjetus and rdft22kc. Added 2nd coin slot. + +- 0.99u2: Seibu SPI improvements [Ville Linde]: Fixed sprite priority issues. Added support for pen-based alpha to sprites and tilemaps. It's currently using fixed alpha table for all games, but this seems to break some games, so it probably isn't correct. + +- 0.98u3: Ville Linde fixed the single board games rdft2us and rfjetus from crashing. + +- 0.98u2: Ville Linde and David Haywood fixed the i386->z80 communication in the Seibu SPI driver. This fixes the flash rom update and should also fix any remaining hangs/pauses. The flash rom update should take around 5 minutes. Now all games should have proper sample data. Changed region sound1 to user2. + +- 0.96u1: Brad Oliver fixed big endian issues in Seibu SPI flash code (drivers\seibuspi.c - MACHINE_INIT). + +- 0.94u5: Lawrence Gold fixed seibuspi link warning. + +- 0.94u1: Intel Flash improvements [smf]. + +- 0.94: SPI update [Ville Linde]: Preliminary sprite Alpha (no tilemap alpha). Added sprite/tilemap DMA. Proper RTC emulation. + +- 0.93u2: Additional SPI sets [Bladerunner, Flatliner, THE SHEEP & Tormod]. + +- 0.93: Removed machine\spisprit.h, spistab1/2/3.c. Nicola Salmoria decrypted GFX in all SPI games. SPI Big Endian fix [R. Belmont]. Sound emulation on the SPI games is still incomplete and various alpha blending effects missing. Changed Z80 CPU2 clock speed to 7159090 Hz. + +- 0.92u1: Improvements to Seibu SPI decryption [Nicola Salmoria]: Tile graphics are decrypted for all games. Sprites decrypted for Raiden Fighters 2000. + +- 0.91u1: Bryan McPhail added support for NEC V-series encrypted opcodes in i386 disassembler (for Irem games). + +- 0.90: Nathan Woods fixed the i386 algorithm for identifying 32-bit segments, near branches now won't force a segment reload, implemented RET imm16 under 16-bit mode, fixed SBB instruction (the borrow was deducted from the second operand, not the result), fixed LDS, LSS, LES, LFS, LGS under 32-bit mode and partially implemented LLDT, LTR, CLTS, WAIT and MOV dr instructions. + +- 0.89u6: Nathan Woods fixed I396 LMSW opcode and the disassembler will now list segment prefixes when appropriate. + +- 0.89u5: Nathan Woods implemented SMSW instruction in the I386 core and marked retf instruction as DASMFLAG_STEP_OUT in the I386 disassembler. + +- 0.89u4: Nathan Woods added support for DASMFLAG_STEP_OVER and DASMFLAG_STEP_OUT flags in i386 core. + +- 0.88u4: Aaron Giles added a "PC" register to the I386 core so that it should work in the new debugger. + +- 0.88u3: Improvements to SPI decryption [Ville Linde]. + +- 0.87u1: SPI decryption improvements (for rf2_2k) [Ville Linde]. + +- 0.87: SPI background decryption improvements [Ville Linde]. + +- 0.86u4: Improvements to SPI decryption [Ville Linde]. + +- 0.86: SPI Improvements [Ville Linde]: Improved (but not yet correct) tilemap decryption. Preliminary sprite priority support. + +- 21st August 2004: Ville Linde - Made some progress on Seibu SPI decryption. + +- 0.84u5: Ville Linde improved i386 disassembly format. + +- 0.84u3: Several Seibu SPI fixes [Ville Linde]: Removed all remaining sound hacks. Added some missing i386 opcodes. Added support for external read/write handlers to the YMF271 (required for SPI flash ROM updating mode). Hooked up flash ROMs via the new YMF271 support. Fixed various crash bugs in rf2_us, rf2_2k and rf2_eur. Added 'JP1' dipswitch. + +- 0.84: Toshiaki Nijiura improved YMF271C sound quality. + +- 0.82u3: Nathan Woods fixed i386 interrupt call to use PULSE_LINE instead of always ASSERT_LINE. Revamped interrupt handling; a bonafide line is now implemented and also a IRQ callback (i386ops.c). Fixed also CALL absolute instruction under 16 bit mode (i386op16.c). + +- 0.82u2: i396 enhancements [Nathan Woods]: CALL16 opcode will now only adjust IP instead of EIP when in 16-bit mode. Minor bug fix in RETF opcode. Changed REP and REPNE opcode implementations to use the same code. INTO will now interrupt even if IF is zero. + +- 0.82: i386 improvements [Nathan Woods]: Implemented zeroing out A20 lines. Implemented state save support. Unknown instructions now disassemble as '???'. Implemented XLAT opcode. DAA fixes. + +- 0.81u8: 386 updates [Nathan Woods]: Implemented usage of segment limits (or whatever they are called). Implemented 16-bit interrupts. Initial values of IDTR are now properly specified. i386_interrupt() is no longer called when i386_set_irq_line() is called with a state of zero. Actual cycle count is now returned. Partially implemented far CALL and JMP instruction (i386op16.c). Implemented PUSH rm8 instruction (i386ops.c). Added a distinction between maskable and non maskable interrupts (like int 3, illegal instruction etc). Added a distinction between invalid and unimplemented instructions. Invalid instructions raise an interrupt, and unimplemented instructions call osd_die() for now. i386_set_irq_line() will no longer raise an interrupt when passed with state=0. Various string intructions now use SI/DI instead of ESI/EDI when in 16-bit mode. Implemented LOCK and RETF. Fixed a bug in LMSW. Minor disassembler fixes. SPI improvements [Ville Linde]: The SPI "old" video hardware (viperp1) does have 3 layers after all, but no rowscroll (fixed). Bugfixed Nathan's i386 REP. + +- 0.81u7: SPI / 386 Updates [Ville Linde]: Added the missing keys to E-Jan. Added layer enable register. Wrote a new i386 disassembler. Dasm386 wasn't always showing stuff correctly, and now the i386 core can be compiled without i86. Preliminary Dallas DS2404 (RTC/CMOS) emulation. Added 93C46 EEPROM to RF2 single and RF2 2K. It's not hooked up though. Improved i386/z80 interleaving. This should help with the small pauses. Fixed some stuff in the i386 core. These don't seem to affect the SPI games, but should help with MESS. 386 improvements: Added DS and SS segment prefixes. Renamed fs,gs -> segment_FS, segment_GS. Added INTO opcode. Regression tested and fixed AAS opcode (incorrect behavior in Intel docs). Added AAA opcode (with correct behavior). Added AAD and AAM opcodes. Added CMC opcode. Added SETALC opcode which is undocumented. Removed a non-existing PUSH8 opcode from groupFE_8. Regression tested and fixed SHLD and SHRD opcodes. Fixed AF flag calculation. Fixed AF flag in SUB and DEC opcodes. 386 Improvements [Nathan Woods]: Fixed a bug in i386_set_info() when changing the EIP register. Fixed some compilation errors under non-GCC compilers. Implemented ES, BOUND, DAA, DAS, AAS, INSB, INSW, OUTSB, OUTSW, LES, LDS, HLT, LSS, LFS, LGS, IMUL with a 32 bit adjustment. Added a check enabled when MAME_DEBUG is defined that raises an error if the CPU core executed a negative cycle count (src\cpuexec.c). + +- 0.81u6: Added machine\spisprit.c and machine\spistab1/2/3.c. Ville Linde added sprite flipping and other improved sprite processing and correct palette banking on tilemaps. Fixed gfx3 roms addresses. Nathan Woods partially implemented i386 INT, INT3, ES segment override, an IMUL variant, LMSW, a minor 16 bit bug fix and coprocessor escape instructions. Ville Linde found and fixed bugs in several shift/rotate instructions. This corrects the bosses in Raiden Fighters. Completely rewrote REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). + +- 0.81u5: SPI System Updates [Ville Linde]: Applied text layer decrypt to the regular tiles, it also improves them a lot. Greatly improved tilemap emulation including scrolling, layer disables, etc. Improved tilemap emulation further, including tile bank select and palette bank select. Supports alternate (older?) video hardware in viperp1 with one fewer tilemap and a different VRAM layout. Added mahjong keyboard controller for ejanhs, but it doesn't coin up yet. Improved sprite drawing. Sound starting to work in the single-board rf2_us. Fixed gfx3 rom loading and mapped buttons. Nathan Woods implemented i386 in/out instructions and converted printf()/exit() combination of calls to osd_die(). + +- 11th April 2004: Ville Linde improved the tilemap emulation further in the Seibu SPI driver, added support for alternate video hardware in Viper Phase 1. + +- 9th April 2004: Ville Linde sent in another update to the Seibu SPI driver with much better graphics emulation, though still with encrypted graphics. + +- 0.81u4: SPI / i386 updates [Ville Linde]. raidnfgt now runs normally and correctly through attract mode and gameplay, modulo the encrypted graphics. Still kinda mesmerizing. viperp1 starts to boot now, but doesn't get very far. + +- 6th April 2004: Ville Linde sent in another update to the Seibu SPI driver where Raiden Fighters now runs correctly, but still has encrypted graphics. R. Belmont added the Z80 bankswitching in the Seibu SPI driver, adding sound to some games in that driver. + +- 0.81u3: Added machine\seibuspi.c. Ville Linde fixes the i386 core and improve the SPI system. Senkyu and E-Jan High School now do something. + +- 4th April 2004: Olivier Galibert partially decrypted the text layer in the Seibu SPI system. + +- 0.81: Added seibuspi.c driver and vidhrdw\seibuspi.c. + +- 1st April 2004: Ville Linde sent in another update to the i386 CPU core and the Seibu SPI driver, with better 386/z80 communications (but still not correct) and some cleanup. + +- 30th March 2004: Tomasz Slanina fixed a unnecessary write in the bit test opcode in the i386 CPU core. + +- 28th March 2004: Ville Linde submitted an I386 CPU core and a Seibu SPI system driver supporting Senkyu / Battle Balls, Viper Phase 1, E-Jan High School, Raiden Fighters and Raiden Fighters 2 which would be playable but the graphics are encrypted, and the sound is also not emulated. + +$end + + + +$info=seicross.cpp +$drv +0.18 [Mirko Buffoni, Nicola Salmoria] + + +NOTES: + +- There is a microcontroller on the board. Nichibutsu custom part marked NSC81050-102 8127 E37 and labeled No. 00363. It's a 40-pin IC at location 4F on the (Seicross-) board. Looks like it is linked to the dips (and those are on a very small daughterboard). + +- friskyt: Differences in new/old version of Frisky Tom: The lady wears bikini in new version, Game config is backed up by 4.5v battery in old version and old version uses larger board. + + +WIP: + +- 0.273: Improved scaling of 2-bit blue for commonly copy pasted color decoder [hap]. + +- 0.272: Deobfuscate draw_sprites. Added MCU waitstates and cocktail mode (flip screen). NSC8105 CPU: Small tweak to opcode cycles (m6800\m6800.cpp) [hap]. + +- 0.252: Removed nichibutsu\seicross.h and nichibutsu\seicross_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to nichibutsu\seicross.cpp/h and nichibutsu\seicross_v.cpp. + +- 0.244: Added raw timing parameters for screen [AJR]. Changed VSync to 60.606061 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.184: Added XTAL to Seicross driver [Osso]. + +- 0.159: Added save state support to Seicross driver [Osso]. + +- 0.145u1: Changed NSC8105 CPU2 clock speed to 3072000 Hz. + +- 0.141u3: Atari Ace cleaned up a few include files in Seicross driver. + +- 0.139u3: Added includes\seicross.h. Atari Ace converted Seicross driver to driver_data. + +- 30th November 1999: Zsolt Vasvari sent in a NSC8105 core and modified Seicross driver to use it. + +- 0.31: Removed machine\seicross.c and sndhrdw\seicross.c. + +- 0.23: Added vidhrdw\seicross.c and sndhrdw\seicross.c. + +- 0.18: Added seicross.c driver and machine\seicross.c. + +$end + + + +$info=seicupbl.cpp +$drv +0.176 [Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to seibu\seicupbl.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Eliminated machine().device and hardcoded tags and dependency on palette_device (machine\seibucop\seibucop.cpp) [AJR, Ryan Holtz]. + +- 0.198: Changed machine\seicop.cpp/h to machine\seicopbl.cpp/h. + +- 0.176: Added seicupbl.cpp driver. + +$end + + + +$info=sengokmj.cpp +$drv +0.72 [Angelo Salese, Pierpaolo Prazzoli] + + +NOTES: + +- Some strings written in the sound rom: "SENGOKU-MAHJONG Z80 PROGRAM ROM VERSION 1.00 WRITTEN BY K.SAEKI" at location 0x00c0-0x00ff. "Copyright 1990/1991 Sigma" at location 0x770-0x789. + +- To bypass the startup message, toggle "Reset" dip-switch or reset with F3. + +- If the Work RAM is not hooked-up (areas $67xx), a sound sample is played.I can't understand what it says though, appears to japanese words for "RAM failed". + +- Snippets of a non-BET Version are scattered thru the code (for example a credit display). Might be either undumped revision or selectable somehow. + + +WIP: + +- 0.262: Added seibu\sei021x_sei0220_spr.cpp/h. Use single-pass sprite drawing [cam900]. + +- 0.246: Changed driver to seibu\sengokmj.cpp. + +- 0.149u1: Changed video\sei_crtc.c and includes\sei_crtc.h to video\seibu_crtc.c/h. + +- 0.129u2: Added video\sei_crtc.c and includes\sei_crtc.h. Removed video\sengokmj.c. + +- 0.77u1: Minor cleanups to the Sengoku Mahjong driver (specifically changed some variables to static) [Nathan Woods]. + +- 0.72: Added sengokmj.c driver and vidhrdw\sengokmj.c. + +$end + + + +$info=senjyo.cpp +$drv +0.35b10 [Mirko Buffoni] + +0.25 [Mirko Buffoni, Nicola Salmoria] + + +NOTES: + +- Hardware: The board was obviously born to run Senjyo. Four scrolling layers, gradient background, sprite/background priorities, and even a small bitmap for the radar. Star Force uses only a small subset of the features. + +- Senjyo: The driver must avoid generating interrupts for the first few frames otherwise Senjyo locks up. There must be an interrupt enable port somewhere, or maybe interrupts are generated by the CTC. Maybe a write to port d002 clears the IRQ line, but I'm not sure. + + +WIP: + +- 0.281: Removed tecmo\senjyo.h and tecmo\senjyo_v.cpp. Consolidate driver into single file [Osso]. + +- 0.279: Star Force boardset has 4mhz and 12mhz xtals and copy paste screen raw params from bombjack (pace matches PCB video) [hap]. Replaced the 3x SN76496 sound with 3x SN76489A. Changed VSync to 59.185606 Hz. + +- 0.247: Changed driver to tecmo\senjyo.cpp/h and tecmo\senjyo_v.cpp. Removed tehkan\senjyo_a.cpp. Removed dead code that doesn't work anymore (can use debugger memory view instead). Improved DAC sound [hap]. Added '8-Bit R-2R DAC' and 1x 'Volume Filter'. + +- 0.246: Changed driver to tehkan\senjyo.cpp/h, tehkan\senjyo_a.cpp and tehkan\senjyo_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.205: Removed SEGA_315_5015 MCFG macros [Ryan Holtz]. + +- 0.202: Removed Z80CTC, Z80DAISY and Z80PIO MCFG macros [Osso]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.165: Added support for the IIBBGGRR format, only apply intensity bit if there is a color defined (emu\emupal.c). Use standard palette ram (IIBBGGRR format) for Senjyo driver, seperate standard palette and radar palette [Dirk Best]. + +- 0.158: Added IRQ ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]. Added member declaration to senjyo.h [Couriersud]. Added save state support. Removed unneeded include, member variables and suffixes [Osso]. + +- 0.139u3: Atari Ace converted Senjyo driver to driver_data. + +- 0.131u1: Angelo Salese moved paletteram_IIBBGGRR_w() from Senjyo driver to emu\video\generic.c. Merged memory maps in Senjyo driver. + +- 0.128u3: Added includes\senjyo.h. + +- 0.93: Changed Custom sound to Samples. + +- 0.79: Changed palettesize to from 402 to 514 colors. + +- 0.53: Added machine\segacrpt.h. + +- 5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver. + +- 15th April 1999: Nicola fixed Senjyo from crashing at exit. + +- 0.35b10: Changed starforc.c to senjyo.c driver. + +- 6th April 1999: Nicola Salmoria has sent in a Senjyo driver with correct scrolling, correct gradient background, priorities, radar display and sound. + +- 5th April 1999: Mirko Buffoni added the scrolling background to Senjyo. + +- 4th April 1999: Mirko Buffoni re-built the Senjyo driver over the latest beta. Nicola fixed sound of Senjyo and added the PROM to it. + +- 0.31: Removed machine\starforc.c. + +- 0.27: Added machine\starforc.c and sndhrdw\starforc.c. + +- 0.25: Added starforc.c driver and vidhrdw\starforc.c. + +$end + + + +$info=seoul88.cpp +$drv +0.261 [ClawGrip, Taksangs] + + +NOTES: + +- Skeleton driver for "Seoul 88 Fever", a Korean video slot from Mecca. + + +WIP: + +- 0.261: Added seoul88.cpp driver. + +$end + + + +$info=servicetastatur.cpp +$drv +0.279 [stonedDiscord] + + +WIP: + +- 0.279: Added servicetastatur.cpp driver. + +$end + + + +$info=seta.cpp +$drv +0.37b1 [Luca Elia] + + +WIP: + +- 0.267: Removed character design crediting across manufacturer fields [Angelo Salese]. + +- 0.256: Removed seta\seta.h and seta\seta_v.cpp. Driver overhaul: Split out Arbalester, Caliber 50, DownTown, Meta Fox, Thundercade, Twin Eagle and U.S. Classic to a separate driver. Eliminated set_vblank_int and reduce usage of HOLD_LINE. Replaced remaining uPD71054 simulation with PIT device [AJR]. Consolidate driver in single file [hap]. + +- 0.254: Added machine\ds2430a.cpp/h. + +- 0.251: Restrict partial updates in the Seta X1-012 tilemap chip to Caliber 50, it breaks too many other places due to unmasking some bad timing problems in the drivers. This fixes corrupt graphics in Zombie Raid [David Haywood]. + +- 0.250: Force a partial update for tilemaps whenever the scroll registers change (seta\x1_012.cpp) - needed for a crude raster effect when entering underground areas on Caliber 50 [David Haywood]. + +- 0.246: Changed driver to seta\seta.cpp/h, seta\seta_v.cpp, video\x1_001.cpp/h and seta\x1_012.cpp/h. + +- 0.245: Cleaned up a few more legacy callbacks. Split a bit more off from base class [Vas Crabb]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. Removed some unneeded VIDEO_START macros [Osso]. + +- 0.236: Added compile-time option to show visible annoying red border when sound is overdriven. Leaving it on for a bit at the start of the cycle so that devs might identify and fix some of these cases (emu\sound.h and ui\ui.cpp) [Aaron Giles]. Rebalance audio levels in most Seta games [AJR]. + +- 0.233: Fixed Clang error: [ [fallthrough]] annotation does not directly precede switch label [AJR]. + +- 0.227: Added video\x1_012.cpp/h. Separated emulation of tile layers as new device (video\seta.cpp). Moved gfxdecode down into device. Added putative master clocks (video\seta001.cpp). Slight further cleanup. Separated driver state class a little. Acknowledge 65C02 IRQs. Eliminated strcmp for per-game hacks (video\seta.cpp). Fixed insidious variable type mistake that caused tilemap regressions (video\x1_012.h) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Clickable artwork flag for some games [hap]. + +- 0.211: Simplified handlers and gfxdecodes. Reduced unnecessary lines. Fixed spacings. Allow protection reading with side effect disabled. Use shorter/correct type values [cam900]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device [AJR]. + +- 0.206: Default input clocks for ADC0834 [AJR]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: More accurate registration and acknowledgment of pending interrupts within TMP68301 interrupt controller. Split out state classes for some games; do away with the stupid ROM patch for Pro Mahjong Kiwame [AJR]. + +- 0.204: Removed YM2151, YM2203, PIT8253, PIT8254, GENERIC_LATCH and SETA001_SPRITE MCFG macros [Osso]. + +- 0.203: Removed TMP68301, UPD4701 and UPD4992 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Added memory_banks for X1-010 bankswitching. Converted X1-010 address XOR into LRW8. Implemented Caliber 50 PCMMUTE and NVRAM. Simpler handlers for X1-010 sound [cam900]. Removed timer_set() [Osso]. Removed ADC0834 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Reduced runtime tag lookups [cam900]. + +- 0.199: Added seperate value for tilemap banks. Added user_data for tilemap banks. Minor cleanups. Added seperate value for rambank. Added output_finders [cam900]. Break up the "vregs" handler. Acknowledge more interrupts [AJR]. + +- 0.195: Configurated M6502 bankswitching. Converted memcpy to std::copy. Changed m_adr value name to m_xor because it's actually address bit XOR value (sound\x1_010.cpp). Cleanup duplicates. Converted to unique_ptr when array size is >= 0x100 [cam900]. + +- 0.192: A few small cleanups. Documentation update [AJR]. + +- 0.189: Added layout\inttoote.lay and jockeyc.lay. + +- 0.188: Added layout\setaroul.lay. + +- 0.164: Adjusted offsets in Seta video hardware file. This fixes graphics glitches in Daioh on the attract mode screen with the earth down and offset issues in Thundercade and others. The mentioned bugs in commit title are fixed, probably others too. No time to test all games in normal and flip screen mode, also detect a 1 pixel bug is often really difficult with screen flipped. The vast majority of games have been tested with service mode test grid and are ok [Mamesick]. + +- 0.163: Correct sound for a lot of games which were incorrectly set up as stereo. It is likely that nearly all the games are mono but I've only updated the ones I know are *definitely* wrong [System11]. + +- 0.160: Minor fixes [Brian Troha]. + +- 0.155: Hooked up PIT8254 to one of the games as example [hap]. + +- 0.149u1: Modernized the X1-010 device [Osso]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.146u2: Fill in some missing Seta PCB board numbers. Correct the board numbers as they are silkscreened on the PCB. Correct the rom names for J. J. Squawkers [Brian Troha]. + +- 0.144u4: Modernized MSM6242 RTC device, added incrementing time, added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese]. + +- 0.142u3: Added video\seta001.c. David Haywood started unifying sprite implementations for Seta X1-001/X1-002 chips. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Seta driver. + +- 0.139u1: Atari Ace converted Seta driver to driver_data. + +- 0.131u1: Angelo Salese merged memory maps in the Seta driver. + +- 0.125u9: Stephane Humbert cleaned up input handling in Seta driver. + +- 0.124u5: Dirk Best converted the MSM6242 RTC into a proper device. + +- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Seta driver. + +- 0.122u8: Brian Troha added DIP locations to about half the games in Seta driver. + +- 0.122u2: Documentation and clock frequency improvements for Seta [Brian Troha]: Changed clocks to OSC by divider IE: 16000000/2 /* 8MHz */. + +- 0.112u1: Pierpaolo Prazzoli updated Seta driver to use HOLD_LINE for sound IRQs. + +- 19th January 2004: Satoshi Suzuki fixed various graphics glitches in the Seta driver. + +- 0.77u2: Merged Taito X and Seta video hardware, this is correct but due to some differences in the drivers a few glitches have been introduced in twinhawk that will need investigating [David Haywood]. + +- 0.70u5: Inigo Luja fixed dips in the Seta driver. + +- 0.65: Removed sndhrdw\seta.c. Nicola Salmoria added stereo support to the X1-010 emulator and made it a proper sound core. Replaced Custom sound with X1-010 (16MHz) in all games, except Donwn Town with X1-010 with 8MHz. This fixes missing sound in krzybowl, blockcar and jjsquawk. + +- 0.62: Rewritten sound support for the Seta games [Manbow-J]. + +- 24th April 2002: Stephane Humbert added a patch to the Seta driver so that Twin Eagle can be played with two players. + +- 0.55: Added includes\seta.h. + +- 11th March 2001: Marco Cassili fixed some dipswitches in the Seta games. + +- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are all the Seta games. + +- 0.37b9: Support for Stereo sound. + +- 4th October 2000: Luca Elia improved the sound in the Seta driver. + +- 9th July 2000: Brian Troha fixed some Seta driver dipswitch settings. + +- 0.37b1: Added seta.c driver, vidhrdw\seta.c and sndhrdw\seta.c. TODO: Better sound and NVRAM. + +$end + + + +$info=seta2.cpp +$drv +0.56 [Luca Elia] + + +WIP: + +- 0.266: Cleanups: Moved mj4simai-specific stuff into derived mj4simai_state class. Reduced literal tags and run-time tag lookups. Suppress side effects for debugger reads. Use logmacro.h logging utilities, made more variables const. Use C++ line comments for single line comments and fixed spacing [cam900]. Tidied up some changes [Vas Crabb]. + +- 0.264: Digital I/O ports are 8bit (probably leftover from when they were in AS_IO address map) [hap]. + +- 0.254: Fixed samshoot and derivatives. Note, the parallel port is connected to a set of active-low DIP-switches or straps, which are currently unimplemented. Reimplement TMP68301 in the new68k framework. Added timers and fixed interrupts (thanks 'Guardians / Denjin Makai II' for the test cases). Removed leftover debug break and reduce log spam [O. Galibert]. Fixed confusion between internal copy of SR and interrupt in-service register (m68000\tmp68301.cpp) [AJR]. + +- 0.246: Changed driver to seta\seta2.cpp/h and seta\seta2_v.cpp. + +- 0.234: Removed some tag lookups [Miodrag Milanovic]. + +- 0.227: Fixed Funcube, may have side effects on clone 'Hong Tian Lei (A-Blast) (bootleg)' which really doesn't work on the first place so I do not really care [O. Galibert]. + +- 0.225: Fixed invisible pixel issue in horizontal zoom algorithm. Added notes for background color [cam900]. + +- 0.222: Further work on zooming: Y zoom improvements. Fixed yzoom issue. Improved Penguin Brothers, break Guardians. Test Guardian improvement. Minor adjustment (video\seta2.cpp). Improved x enlarge cases (Penguin Brothers end of level and attract modes of Deer/Trophy/Turkey Hunting games etc.) [David Haywood]. Added notes for hardware configs and emulation issues in some game. Fixed clock for P0-113A PCBs [cam900]. READ/WRITE macros removal [Osso]. + +- 0.212: Verified sound tempo, pitch and CPU clock [cam900]. + +- 0.208: Merged TMP68301 on-chip peripheral emulation with CPU device in games with Motorola MC68301 [AJR]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed MCFG macros [Osso]. + +- 0.205: Make code more friendly for a line rendering approach, preparation for raster IRQ hookup. Improved screen size, visible area and offset handling. Added preliminary raster effects. Documented raster effect findings. Improved tilemap wrapping in 8x8 mode, helps Guardians intro. Use special bit (maybe legacy mode/fixed config bit?) for Guardians map screen overlay. Removed some patches that don't appear to be needed now [David Haywood]. Cleanups. Reduced unnecessary handlers and ACCESSING_BITS. Protected more handlers. Converted array into std::unique_ptr [cam900]. + +- 0.204: Removed TOUCHSCREEN MCFG macros [Osso]. + +- 0.203: Removed TMP68301 and UPD4992 MCFG macros [Osso]. + +- 0.202: Added P0-113A PCB layout and note about undumped version of Guardians using this board [Brian Troha]. Removed SHARP_LH28F016S MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Added memory_banks for X1-010 bankswitching [cam900]. Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.195: Sampling frequency is actually divider in OKI MSM9810 sound (changed name/accurate this). Added device_clock_changed. Implemented DADR, serial interface and added notes [cam900]. + +- 0.164: Correct all the non-OKI games to mono sound same as fix recently (0.163) applied to seta driver [System11]. + +- 0.160: Added/improved save state support to the devices used in Seta2 driver. Save state support in the driver isn't enabled for now. Need to figure out why x1 produced sound isn't reloaded properly [Osso]. + +- 0.152: Death to m68kfmly.c/h, hooked parallel port to TMP68301 [Angelo Salese]. Fixed Seta2 crash in debug build [Wilbert Pol]. + +- 0.149u1: Modernized the X1-010 device. Converted the TMP68301 to a device [Osso]. + +- 0.148u4: Added machine\mcf5206e.c/h. + +- 0.148u3: Minor doc update about Reel N' Quake! on slightly redesigned PCB that has standard 8-liner edge connectors [Brian Troha]. + +- 0.146u5: Misc doc update: Fill in the year for Reel 'N Quake as 1997 based on eBay auction showing program roms labeled [Brian Troha]. + +- 0.146u1: Removed memconv.h usage [Miodrag Milanovic]. + +- 0.145u4: Added 68301/68307 aliases for better documentation [David Haywood]. Replaced 68000 CPU1 with 68301 in all Seta2 games, except Funcube 2/3/4. + +- 0.141u3: Seta2 driver update [Luca Elia]: Horizontal clipping of "tilemap" sprites. Shadows emulation. Changed region gfx3 to sprites. + +- 0.139u1: Added includes\seta2.h. Atari Ace converted Seta2 driver to driver_data. + +- 0.131u2: Fabio Priuli fixed a couple of bugs in Seta2 driver introduced with the memory map merges. + +- 0.131u1: Angelo Salese merged memory maps in the Seta2 driver. + +- 0.129: Aaron Giles fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects Seta2 and other drivers. Changed palettesize to 33008 colors. + +- 0.122u8: Brian Troha added PCB layouts for Penguin Bros & Puzzle De Bowling based on Hi-res pics. Correct the seta2.c 68301 base clock as 50MHz / 3 (16.66666MHz) as all the Seta2 hardware has a 50MHz OSC. Secondary OSC are for other chips (28MHz and or 32.53047MHz). Changed 68000 CPU1 clock speed to 16666666 Hz. + +- 5th January 2004: Pierpaolo Prazzoli fixed some typos in the MS Gundam EX Revue driver. + +- 28th November 2003: Pierpaolo Prazzoli added sprite buffering to the Seta2 driver, which fixes some wrong colors in MS Gundam EX Revue. + +- 0.65: Nicola Salmoria added stereo support to the X1-010 emulator and made it a proper sound core. Replaced Custom sound with X1-010 (16.67MHz) to all games. + +- 0.62: Rewritten sound support for the Seta games [Manbow-J]. + +- 25th October 2002: Stephane Humbert fixed dipswitches and inputs in the Seta2 driver. + +- 0.56: Added seta2.c driver and vidhrdw\seta2.c. TODO: Proper emulation of the TMP68301 CPU, in a core file. Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites). Flip screen support. + +$end + + + +$info=sf.cpp +$drv +0.35b3 [Olivier Galibert] + + +WIP: + +- 0.246: Changed driver to capcom\sf.cpp. + +- 0.222: Removed video\sf.cpp and includes\sf.h. + +- 0.135u4: Added includes\sf.h. + +- 0.88u1: Changed sf1.c to sf.c driver. + +- 0.35b3: Added sf1.c driver and vidhrdw\sf1.c. + +$end + + + +$info=sfbonus.cpp +$drv +0.129u1 [David Haywood] + + +NOTES: + +- Thanks to Olivier Galibert for the handy bitswapper tool. + +- The first time you boot a game (without proper NVRAM) it tells you to RESET - Hit F3 - When the game reboots, it flashes between "0" and "1" Hit the TAB key and flip Key1-0 to "ON" and the game starts. Quit the game and use the created ".nv" file for the default NVRAM file. + +- To enable the "Printer Port & PC Download" (Baud Rate=9600, Word Length=8 Bits and Parity=No). On the Model S2000 PCBs SW1 3 & 6 set ON, all others set to OFF. All other model PCBs normally SW1 2 & 4 set ON, all others set to OFF. This setting should be set per game based on PCB model the game is on. + + +WIP: + +- 0.284: Updated sfbonus driver: Verify initial hardware-board compatibility for several game sets. Performed three passes of validation to confirm which game sets successfully boot on specific PCB types. This update documents the initial compatibility findings and lays the groundwork for more detailed hardware-mapping in future revisions [Ioannis Bampoulas]. Spacing/Comments cleanups [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Removed custom GFX decode in favor of the ones provided in emu\video\generic.cpp [Osso]. + +- 0.246: Changed driver to misc\sfbonus.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Added templates and arrays. Configured banking and save state support [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.146u4: Correct dipswitches for the sfbonus driver and added DIP locations. Minor doc update [Brian Troha]. Changed region defaults to nvram. Added dipswitches 'Enable RS232 Printer Port', 'Password', 'Dual Support Use Only', 'Monitor Type', 'Link Unit ID', 'Must be OFF!!' and 27x 'Unused'. + +- 0.144u2: Written a generic RAMDAC device, hooked it up to the Skill Fruit Bonus driver [Angelo Salese]. + +- 0.138u4: Brian Troha added the Amcoe "Classic Edition Compact Format" PCB layout to the Skill Fruit Bonus driver. + +- 0.133u2: Fabio Priuli added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games. Updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names. + +- 0.130u1: Added layout\pirpok2.lay. David Haywood added default NVRAMs to Skill Fruit Bonus driver using rom_load_optional. This should save some time renaming and reparenting these in the future. + +- 0.130: David Haywood refactor sfbonus and improved the inputs. Added buttons 7-12. Added dipswitches 'KeyX-X' and 'SwitchX-X'. + +- 0.129u6: sfbonus version cleanups part 1 [David Haywood]. + +- 0.129u4: Olivier Galibert decrypted a large number of games in the Skill Fruit Bonus driver. David Haywood changed sfbonus to use tilemaps. Angelo Salese added sound and some scrolling registers to the sfbonus driver. Added flipx and basic inputs to the sfbonus driver. + +- 0.129u1: Added sfbonus.c driver. + +$end + + + +$info=sfcbox.cpp +$drv +0.138u1 [Angelo Salese] + + +NOTES: + +- The Super Famicom Box was used in hotels in Japan, with its installed Coin Box, makes it a pay-for-play system. It accepted 100 yen coins and gave 5 minutes of playtime. The interesting part of this system is that it used special multicarts that contained two or three games as part of a larger Cart, for which the system holds two at once. + + +WIP: + +- 0.282: Fixed status flag display in emulation mode. In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK (g65816\g65816.cpp) [arekkusu42]. + +- 0.277: S-DSP updates/cleanups: Fixed pitch modulation emulation, save state support reference (https://snes.nesdev.org/wiki/SNESdev_Wiki), indent, typenames and input clock. Reduced unnecessary lines. More std::clamp uses. Use BIT for single bit flags, lowercase hexadecimal values and reference for voice state reference (https://snes.nesdev.org/wiki/S-SMP). Use logmacro.h for logging and BIT for single bit flags (sound\s_dsp.cpp) [cam900]. Changed S-DSP sound clock speed to 24576000 Hz. + +- 0.264: Fixed wraparound in (stack,S),Y addressing mode. Emulated (direct,X) emulation mode wraparound bug and fixed handling of direct page accesses in emulation mode. Ignore emulation mode for 24-bit pointer reads/writes. Force usage of native 16-bit stack handling for 65816-exclusive stack instructions. PEI also forces native 16-bit direct page handling. PLB reads from ($200) instead of ($100) when S=$1FF in emulation mode (g65816\g65816.cpp/h, g65816\g65816op.h) [Adrian Siekierka]. + +- 0.261: Use properly sized types for registers, fixes SNES-Test wanting execution to wrap within the same bank (g65816\g65816.h) [R. Belmont]. + +- 0.250: Clean up image loading handlers (nintendo\snes.h) [AJR]. + +- 0.246: Changed driver to nintendo\sfcbox.cpp. + +- 0.243: Fixed JSR being a cycle short (g65816\g65816op.h) [R. Belmont, O. Galibert]. + +- 0.241: Partial revert DMA cycle function (machine\snes.cpp) [cam900]. + +- 0.238: Fixed SNES timing and interrupt (machine\snes.cpp) [cam900]. + +- 0.229: Fixed issues detected by Coverity Static Analysis (software) [Robbbert]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build (machine\snes.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed rom spc700.rom. Replaced SPC700 CPU2 with 'Nintendo/Sony S-SMP' and SNES Custom DSP sound with 'Nintendo/Sony S-DSP'. + +- 0.220: Simplified some handlers (video\mb90082.cpp) [Osso]. + +- 0.219: Added fix for Sony SPC700 opcodes TCLR1 and TSET1. Removed page crossing penalty on EA_DIY. Doing so allowed some of our internal S-SMP/S-DSP tests to pass [jwdonal, David Viens]. + +- 0.218: Seiko Epson S-3520CF RTC: Various fixes and improvements [MetalliC]. + +- 0.217: Allow saving members of structures in n-dimensional arrays. Reduced the number of save registrations (video\snes_ppu.cpp) [Vas Crabb]. + +- 0.216: Fixed rapid vertical scrolling in rexronan and other games (video\snes_ppu.cpp). Fixed MAME crashes when starting a game with (MESS) SNES (PAL). Apply raw parameters as (MESS) SNES. Fixed doubled-up frames on interlaced games, off-by-one-line graphical glitches in some games and out-of-bounds vector accesses on interlaced SNES games. Ported over more of BSNES's PPU-fast implementation. Fixes many bugs, possibly causes more. Fixed (MESS) Super Mario World sprite blending regression (video\snes_ppu.cpp). Converted OAM code from BSNES ppu-fast [Ryan Holtz]. Changed visible area to 512x225. Removed configurations settings. + +- 0.215: Run HTOTAL double only if needed. Also run HDMA when vpos=0 (video\snes_ppu.cpp and machine\snes.cpp). Fixed (MESS) Vortex & Judge Dreed graphics [AmatCoder]. The SNES only has 64kbytes of VRAM, not 128kbytes (video\snes_ppu.cpp). Fixes graphics in (MESS) Yoshi's Island, probably others. Fixed background layer drawing based on higan ppu-fast [Ryan Holtz, byuu]. Adjusted HBlank timing interval to the most common case. Fixes off-by-one parallax in Yoshi's Island [byuu]. Added support for screens that vary horizontal width mid-frame (emu\screen.cpp), and hooked it up to the SNES driver. Fixes (MESS) dkongcu intro and others [Ryan Holtz]. Replaced Z180 CPU3 with Z80180 (12MHz). Added 'Select BG1-4 and OAM priority' and 'Draw sprite in reverse order' configuration. + +- 0.214: Do not update HDMA if enabled channels are the same (machine\snes.cpp). Fixing (MESS) Pilotwings. Fixed 5a22 and spc700 clock cycles. Fixes (MESS) snes jdredd stops working after title screen and snes firemenu has black screen [AmatCoder]. + +- 0.210: Fixed sound issue when autosave is enabled in (MESS) SNES (audio\snes_snd.cpp) [Osso]. + +- 0.209: Simplified handlers. Added input clock (shared to SPC700 or independent?) and device_clock_changed. Use shorter type values. Reduced unnecessary lines. Fixed spacings. Added notes (audio\snes_snd.cpp) [cam900]. + +- 0.208: Added callback for fetching open bus. Simplified read/write handlers (bus\snes\*) [AJR]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Clock PPU at MCLK [Ryan Holtz]. + +- 0.204: Removed S3520CF MCFG macros [Osso]. + +- 0.194: TnDIV divides by 256 when setting written is 0 in SNES sound. Merged timer counters into one single function (audio\snes_snd.cpp). All SNES APU docs claims that SPC700 audio CPU runs at 2.048 MHz and there's no mention about an internal divider (which should belong to the CPU core while fixing the opcode cycles anyway) [Angelo Salese]. Changed SPC700 CPU1 clock speed to 2048000 Hz. + +- 0.186: Removed timer_pulse (machine\s3520cf.cpp) [Osso]. + +- 0.185: Removed a few legacy type macros and eliminated uint type properly (cpu\g65816\g65816cm.h) [AJR]. + +- 0.175: Fixed back N5A22 clock steps (cpu\g65816\g65816cm.h; timing bug that was lingering for a while, no idea about what it fixes / breaks for SNES but it doesn't seem harmful from a quick random test) [Angelo Salese]. + +- 0.174: Moved around STAT78 PAL variable (video\snes_ppu.cpp and machine\snes.cpp) [Angelo Salese]. + +- 0.157: Fixed save state problem (machine\snes.c) (see (MESS) smwu for example) [Osso]. + +- 0.156: Initialized more class variables (video\snes_ppu.c) [Fabio Priuli]. + +- 0.155: Added a few more members to SNES save state and initialized some unintialized members (video\snes_ppu.c and machine\snes.c) [Wilbert Pol]. + +- 0.154: Changed video\snes.c video\snes_ppu.c. Added video\snes_ppu.h. Converted SNES PPU to be a device [Fabio Priuli]. Fixed usage of uninitialized members in snes_ppu_device [Oliver Stoeneberg]. + +- 0.149u1: Simplified SNES input handling and made controller ports 16bits wide, since this is the way they are accessed by our code [Fabio Priuli]. + +- 0.149: Timers from the base state class should be still considered by the derived class (includes\snes.h). Modernized the SNES sound device (audio\snes_snd.c/h) [Fabio Priuli]. + +- 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli]. + +- 0.148u4: Went through Nintendo drivers and like for the NES earlier, made using the default keyboard controls attempted to follow left to right button order on actual controller or machine [Tafoid]. + +- 0.148u2: Removed machine\snesbsx.c. Fixed initialization of necdsp_device when no static_config is provided (cpu\upd7725\upd7725.c) [Oliver Stoeneberg]. Let's try to untangle a bit the knots between machine and PPU. Some cleanups. Moved some SNES stuff into the driver class. Further register cleanups. Removed a bunch of now redundant variables. Shuffling some code around. Other two statics gone. Removed snesbsx driver: It never worked, and satellaview support will be done through slot devices. Moved SNES add-on chips emulation to MESS. Some SNES modernization and cleanup. Updated the SNES driver to only save the real amount of SRAM present on the cart. This means that old .nv files won't be directly compatible with newer exe, but you shall be able to keep your saves by backing them up and taking the first block of the correct size (e.g. if you take the first 8KB block of your old .nv for Super Metroid it should work fine with the new exe). At the same time, MESS should be now compatible with saves taken in other emulators. Added a missing open bus case. Experimental merging of SNES memory handlers. please test your favorite SNES games against previous code (or against latest release) and report regressions. Split ROM/RAM accesses to cart in SNES slot implementation in order to simplify the code. Greatly simplified mapping and access for cart ROM. Given the massive internal changes, please test once again your favorite SNES games against previous code (or against latest release) and report regressions [Fabio Priuli]. + +- 0.147u2: Fixed Dezaemon SRAM mappings (machine\snes.c) [Fabio Priuli]. + +- 0.147u1: Fixed SRAM issues (machine\snes.c) [Fabio Priuli]. + +- 0.147: Added video\mb90082.c/h, video\m50458.c/h and machine\s3520cf.c/h. First step to Super Famicom Box. Preliminary implementation of the Fujitsu MB90082 OSD chip, used by Super Famicom Box. Kill user5 in SNES related drivers. Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s), fixes some (not all) crashes at soft reset. Added Z180 (6MHz) CPU3, OSD display (384x192, 60Hz) and buttons 7-14. Moved snes_oam in the state machine, allows to be showable in the debugger (video\snes.c and includes\snes.h). Fixed vertical sprite wrap-around in SNES driver. State-ized CG RAM and snes_vram. Fixed SNES VRAM size. Kill user5 in SNES related drivers. Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s), fixes some (not all) crashes at soft reset [Angelo Salese]. Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash]. + +- 0.146u5: Removed some unnecessary unsigned >= 0 checks (machine\snes.c) [Oliver Stoeneberg]. + +- 0.145u5: Extensive documentation improvements and clarification of the Super Famicom Box hardware. Moved the attraction ROM to its real set and added the real BIOS ROM [Y~K]. + +- 0.144u5: Fix four SPC700 opcodes which didn't disassemble correctly [kevtris]. + +- 0.143u1: Update NEC DSP core to correctly generate the ov1 and s1 ALU flags (and hence, SGN register contents) [Lord Nightmare, Segher, BYUU, Cydrak]. Further upd7725 fixes, new code might actually work properly now, fixed uninitialized variables [Lord Nightmare, Wilbert Pol]. + +- 0.143: Slightly improved the preliminary emulation of sfcbox [Y~K, MESSfan]. + +- 0.142u1: Implementation of uPD7725 p0 and p1 output bits as device lines; preliminary implementation of INT input line [Lord Nightmare]. + +- 0.141u3: Fabio Priuli fixed save state error (snes_snd.c). + +- 0.141u1: Added uPD7725 16-bit DSP core and hookups for SNES hardware [BYUU, R. Belmont]. R. Belmont removed no longer needed SNES HLE code. + +- 0.138u1: Added sfcbox.c driver and machine\snesbsx.c. + +$end + + + +$info=sfkick.cpp +$drv +0.106u6 [Tomasz Slanina] + + +NOTES: + +- Hacked MSX2 home computer hardware. Romset contains modifed ((c) strings removed and patched boot sequence) MSX2 BIOS. Yamaha VDP v9938 is hidden in huge epoxy block. There's also an additional Z80 to drive sound. + + +WIP: + +- 0.246: Changed driver to msx\sfkick.cpp. + +- 0.106u6: Added sfkick.c driver. + +$end + + + +$info=sg_vga.cpp +$drv +0.277 [Guru, Osso] + + +WIP: + +- 0.277: Added sg_vga.cpp driver. + +$end + + + +$info=sg1000a.cpp +$drv +0.68 [Tomasz Slanina] + + +NOTES: + +- Hardware based on Sega's SG-1000 console. + + +WIP: + +- 0.270: Small note update [hap]. + +- 0.246: Changed driver to sega\sg1000a.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed SEGA_315_5033 MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: TMS9928A VDP configuration modernization: Replaced callback configuration macros with DEVCB3 (slightly shortening function names in the process). Changed configured clock to be twice the dot clock (as on hardware), rather than equal to it. Allow the VDP to configure the screen in device_config_complete (taking into account 60 Hz/50 Hz variations), making MCFG_TMS9928A_SCREEN_ADD_NTSC/_PAL macros obsolete. Added notes on clock outputs. Fixed number of vertical lines for NTSC devices. Eliminated the clock validity check, which has fulfilled its purpose [AJR]. + +- 0.184: PSG is SN76489AN, just like the console [AJR]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.143u3: Changed visible area to 280x216 and VSync to 59.922738 Hz. + +- 0.70u2: Some SG-1000 dipswitch fixes [Utuk Ku]. + +- 0.68: Added sg1000a.c driver. + +$end + + + +$info=sgm.cpp +$drv +0.276 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.276: Added sgm.cpp driver. + +$end + + + +$info=shadfrce.cpp +$drv +0.60 [David Haywood] + + +NOTES: + +- As for some other M68000 Technos games (or games running on similar hardware such as 'mugsmash'), the Inputs and the dipswitches are mangled, so you need a specific read handler so end-uers can see them in a "standard" order. + +- Driver based on various drivers of other Technos games. + + +WIP: + +- 0.247: Removed technos\shadfrce.h and technos\shadfrce_v.cpp. + +- 0.246: Changed driver to technos\shadfrce.cpp/h and technos\shadfrce_v.cpp. + +- 0.136u2: Added includes\shadfrce.h. + +- 0.60: Added shadfrce.c driver and vidhrdw\shadfrce.c. + +$end + + + +$info=shadoww_ms.cpp +$drv +0.272 [Darksoft, ClawGrip] + + +WIP: + +- 0.285: Fleshed out Shadow Warriors (Modular System) driver. Most glaring remaining problem is sound isn't hooked up [Osso]. Added 'OKI MSM5205 ADPCM' (384000 Hz) sound. Added dipswitches 'Demo Sounds', 'Coin A/B', 'Difficulty', 'Energy', 'Lives' and 3x'Unused'. + +- 0.272: Added shadoww_ms.cpp driver. + +$end + + + +$info=shangha3.cpp +$drv +0.37b5 [Nicola Salmoria] + + +WIP: + +- 0.269: Removed sunelectronics\shangha3.h and sunelectronics\shangha3_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to sunelect\shangha3.cpp/h and sunelect\shangha3_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Don't map 8-bit ROM directly into 16-bit space [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Cleanups. ACCESSING_BITS cleanups. Fixed spacing. Cleanup Oki banking [cam900]. + +- 0.161: Added save state support to Shanghai3 driver [Osso]. + +- 0.153: Get rid of MASTER_CLOCK define in favor of actual OSC clock so in the machine config you can see what the speed is and how it is determined [Brian Troha]. + +- 0.149u1: Added PCB layout for the Shanghai 3 PCB [Brian Troha]. + +- 0.148u3: Correct clock speed for Shanghai 3 and added misc documentation [Brian Troha]. + +- 0.147u1: Added IRQ ack to Shanghai 3 HW. Cleaned up gfx ROM reading. Added driver notes [Angelo Salese]. Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was definitely running at erratic speeds before [Angelo Salese, Tafoid]. + +- 0.139u3: Added includes\shangha3.h. Atari Ace converted Shanghai3 driver to driver_data. + +- 0.131u1: Angelo Salese merged memory maps in the Shanghai3 driver. + +- 0.37b5: Added shangha3.c driver and vidhrdw\shangha3.c. + +$end + + + +$info=shanghai.cpp +$drv +0.36b15 [Nicola Salmoria] + +0.35RC1 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to sunelect\shanghai.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed YM2203 and SEIBU_SOUND MCFG macros [Osso]. + +- 0.192: Fixed fast gameplay and sound [Angelo Salese]. + +- 0.172: Converted Shanghai driver to use the non-legacy HD63484 video device [Angelo Salese]. Changed VSync to 57Hz. + +- 0.161: Added save state support to Shanghai driver [Osso]. + +- 0.154: Fixed usage of uninitialized member in HD63484 device, this fixes debug assertion in Shanghai driver [Oliver Stoeneberg]. + +- 0.153: Added assert for kothello AddressSanitizer heap-buffer-overflow [Oliver Stoeneberg]. + +- 0.126u5: Added video\hd63484.c/h. Some improvements to shanghai video drivers [Roberto Zandona]: Convert framebuffer's ram from 8 bit to 16 bit. Convert DMA command from 8 bit to 16 bit. Convert gfx command from 8 bit to 16 bit. Implemented all gfx mode: 1,2,4,8,16 bpp. + +- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. + +- 0.116u1: Aaron Giles fixed HD63484 video controller call in the Shanghai driver. + +- 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver. + +- 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II. + +- 0.35RC1: Added (Testdriver) shanghai.c driver. + +$end + + + +$info=shangkid.cpp +$drv +0.37b12 [Phil Stroffolino] + + +NOTES: + +- Dynamic Ski runs on a single Z80. It has the same graphics format as the newer Taiyo games. The game has some minor priority glitches. + +- Chinese Hero hardware differs only slightly from Shanghai Kid: Sprites have 3 bitplanes instead of 2, videoram attributes for the tilemap don't include xflip and no protection. + +- shangkid/hiryuken: The BBX coprocessor is burried in an epoxy block (1.5" by 2" by 4" black). The block is connected to the PCB by a 40 pin DIP socket labeled IC30. It contains: A surface-mounted Z80 (TMPZ84C00P), LS245 logic IC and battery backed ram chip Fujitsu MB8464. The BBX coprocessor receives graphics and sound-related commands from the main CPU via shared RAM. It directly manages an AY8910, is responsible for populating spriteram, and forwards appropriate sound commands to the sample-playing CPU. + + +WIP: + +- 0.246: Changed driver to misc\shangkid.cpp/h and misc\shangkid_v.cpp. + +- 0.227: Updated ShanghaiKid driver to use derived classes [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Verified DIPs and added DIPs locations [Guru]. + +- 0.207: Removed QUANTUM_TIME, VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device. Redo interrupt handling based on Chinese Hero schematics. Added coin counters [AJR]. + +- 0.161: Added save state support to ShanghaiKid driver [Osso]. + +- 0.139u3: Added includes\shangkid.h. + +- 0.37b12: Added shangkid.c driver and src\vidhrdw\shangkid.c. + +$end + + + +$info=shaolins.cpp +$drv +0.30 [Allard van der Bas, Mirko Buffoni, Phil Stroffolino] + + +WIP: + +- 0.249: Removed konami\shaolins.h and konami\shaolins_v.cpp. + +- 0.246: Changed driver to konami\shaolins.cpp/h and konami\shaolins_v.cpp. + +- 0.139u3: Added includes\shaolins.h. + +- 0.30: Added shaolins.c driver and vidhrdw\shaolins.c. + +$end + + + +$info=shettle.cpp +$drv +0.266 [f205v, Brian Troha, rtw, Scott Jackman, Sean Sutton, Smitdogg, The Dumping Union, Osso] + + +WIP: + +- 0.266: Added shettle.cpp driver. + +$end + + + +$info=shoken_md06.cpp +$drv +0.277 [buffi, Osso] + + +WIP: + +- 0.277: Added shoken_md06.cpp driver. Note: Mechanical slot machine. + +$end + + + +$info=shootaway2.cpp +$drv +0.186 [R. Belmont] + + +NOTES: + +- Hardware: Main CPU: ROMless Mitsubishi M37450 rebadged as Namco C68 custom. I/O CPU: TMPZ84C011. + +- M37450 needs on-board timers implemented to go anywhere (see Mitsu '89 single-chip CPU databook on Bitsavers). + + +WIP: + +- 0.246: Changed driver to namco\shootaway2.cpp. + +- 0.186: Added shootaway2.cpp driver. + +$end + + + +$info=shootout.cpp +$drv +0.33b3 [Ernesto Corvi, Phil Stroffolino, Zsolt Vasvari, Kevin Brisley] + + +NOTES: + +- Shoot Out (Japan) is an interesting board, it runs on an earlier PCB design than the USA version, has no sound CPU, uses half as many sprites and unusually for a Deco Japanese game it is credited to 'Data East USA'. Perhaps the USA arm of Deco designed this game rather than the Japanese arm? + +- Shoot Out (Korean bootleg) is based on the earlier DE-0203 board but strangely features the same encryption as used on the DE-0219 board. It also has some edited graphics. + + +WIP: + +- 0.246: Changed driver to dataeast\shootout.cpp. + +- 0.245: Removed video\shootout.cpp and includes\shootout.h. + +- 0.136u2: Added includes\shootout.h. + +- 0.33b3: Added shootout.c driver and vidhrdw\shootout.c. + +$end + + + +$info=shougi.cpp +$drv +0.68 [Jarek Burczynski, Tomasz Slanina, Guru] + + +NOTES: + +- Both games use custom MCU: ALPHA 8201 (42 pin DIP). It's connected to the RAM that is shared with the first CPU. + + +WIP: + +- 0.285: Hook up sharedram direction bit, small cleanup [hap]. + +- 0.246: Changed driver to alpha\shougi.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.189: Added new 74LS259 device. Workaround related to MT06638 (Exception when using -debug); this disables a poorly implemented disassembly feature to prevent assertion failures and crashes when debugging drivers using HD44801 CPU [AJR]. + +- 0.168: Added machine\alpha8201.c/h. Added ALPHA-8201 protection emulation and hooked it up to Shougi driver [hap]. Replaced ALPHA-8201 CPU3 with HD44801. + +- 0.68: Added shougi.c driver. + +$end + + + +$info=shtzone.cpp +$drv +0.145 [?] + + +NOTES: + +- "Sega Shooting Zone" aka "Sega Sharp Shooter" + +- This is an SMS with a timer system, official Sega product. Cabinet has a lightgun, it runs the SMS light gun games. + +- It has 2 I/O controllers, and 1 VDP, so I'm guessing the BIOS just displays to some kind of Segment LED display. + +- Apparently... seems a bit odd, because it's not a gun game. + + +WIP: + +- 0.246: Changed driver to sega\shtzone.cpp. + +- 0.145: Added shtzone.c driver. + +$end + + + +$info=shuuz.cpp +$drv +0.35b13 [Aaron Giles] + + +WIP: + +- 0.252: Removed atari\shuuz.h and atari\shuuz_v.cpp. + +- 0.246: Changed driver to atari\shuuz.cpp/h and atari\shuuz_v.cpp. + +- 0.197: Added video\atarivad.cpp. + +- 0.58: Added includes\shuuz.h. + +- 0.35b13: Added shuuz.c driver and vidhrdw\shuuz.c. + +$end + + + +$info=sidearms.cpp +$drv +0.29 [Paul Leaman] + + +WIP: + +- 0.286: Correct Z80 clock (Guru README and now Jim Westfall). Removed old changelog and moved Guru README to driver notes [hap]. OBJON and BGON enables were the wrong way around, watchdog is actually sprite DMA, vblank bit was on the wrong port and paletteram is writeonly. Improved interrupt timing (GitHub #14855) [hap, Jim Westfall]. + +- 0.273: Small cleanup [hap]. Use raw parameters for screen. Minor PCB note [AJR]. Changed VSync to 61.035156 Hz. + +- 0.246: Changed driver to capcom\sidearms.cpp/h and capcom\sidearms_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.160: Replaced set_base() with set_entry() in SideArms driver [Andrew Gardner]. Added save state support to SideArms driver [Osso]. + +- 0.155: Converted SideArms driver to ioport_array [Alex Jackson]. + +- 0.136u1: Added includes\sidearms.h. Atari Ace converted the SideArms driver to use driver_data. + +- 0.131u1: Angelo Salese merged memory maps in the SideArms driver. + +- 0.72u1: Misc improvements, cleanups and fixes to the SideArms driver [Acho A. Tang]. + +- 0.30: Removed machine\sidearms.c. + +- 0.29: Added sidearms.c driver, machine\sidearms.c and vidhrdw\sidearms.c. + +$end + + + +$info=sidepckt.cpp +$drv +0.33b1 [Ernesto Corvi] + + +NOTES: + +- Driver by Ernesto Corvi. Mirko Buffoni for testing the music. i8751 protection simluation and other fixes by Bryan McPhail. + + +WIP: + +- 0.247: Removed dataeast\sidepckt.h and dataeast\sidepckt_v.cpp. + +- 0.246: Changed driver to dataeast\sidepckt.cpp/h and dataeast\sidepckt_v.cpp. + +- 0.136u1: Added includes\sidepckt.h. + +- 0.33b1: Added sidepckt.c driver and vidhrdw\sidepckt.c. + +$end + + + +$info=sigma21.cpp +$drv +0.217 [AJR] + + +WIP: + +- 0.246: Changed driver to sigma\sigma21.cpp. + +- 0.217: Added sigma21.cpp driver. + +$end + + + +$info=sigmab31.cpp +$drv +0.223 [Osso, Siftware] + + +NOTES: + +- SIGMA B31 SYSTEM: Seems a predecessor (or only mechanical version) of the hardware in SIGMA B52. + + +WIP: + +- 0.246: Changed driver to sigma\sigmab31.cpp. + +- 0.223: Added sigmab31.cpp driver. + +$end + + + +$info=sigmab52.cpp +$drv +0.136u3 [Roberto Fresca] + + +NOTES: + +- The HD63484 ACRTC support is a bit hacky and incomplete, due to its preliminary emulation state. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sigma\sigmab52.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Cleanup driver [Roberto Fresca]. + +- 0.201: Removed 6840 PTM and NVRAM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.200: Fixed framerate to 60 Hz [Angelo Salese]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. + +- 0.193: Changed MC6809 CPU1/2 clock speeds to 8MHz. + +- 0.154: Added layout\sigmab52.lay. + +- 0.136u3: Added sigmab52.c driver. + +$end + + + +$info=sigmab88.cpp +$drv +0.262 [David Haywood] + + +WIP: + +- 0.262: Added sigmab88.cpp driver. + +$end + + + +$info=sigmab98.cpp +$drv +0.138u1 [Luca Elia] + + +WIP: + +- 0.277: Dumped BIOS version 1.0 for the Sammy medal games [Darksoft, TeamEurope]. + +- 0.271: Fixed regression with hopper motor. Fixes all games using the Sammy Medal BIOS set except tdoboon: Games return "Hopper Overrun" error upon exiting service menu after backup RAM initialization [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sigma\sigmab98.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.229: Emulated on-chip parallel ports for Kawasaki Steel KL5C80A12 [AJR]. + +- 0.225: Modernized state_add syntax for KC82 and KP69. Added emulation of KP63(A) Timer/Counter unit. This improves timings in Animal Catch, Hae Hae Ka Ka Ka, Pye-nage Taikai and Taihou de Doboon [AJR]. + +- 0.224: Kawasaki Steel KL5C80A12: Emulated KP69 interrupt controller. Replaced Z80 CPU1 with new KC82-derived type Taxan KY-80 (20MHz) CPU for sigmab98.cpp games b3rinsya, dashhero, dodghero, gegege, lufykzku, pepsiman, sushimar, tbeastw2 and ucytokyu [AJR]. + +- 0.223: Sammy medal game updates: Eliminated hack to force starting PC. Changed Sammy medal games to use KL5C80A12 CPU device with proper MMU emulation. Execute enough of the Sammy medal game BIOS to initialize things properly. Split up driver state class [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed TTL165, EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.195: Sampling frequency is actually divider in OKI MSM9810 sound (changed name/accurate this). Added device_clock_changed. Implemented DADR, serial interface and added notes [cam900]. + +- 0.169: Comments update [Stiletto]. + +- 0.162: Fixed Sammy BIOS crash with exception [Robbbert]. Implemented sprite rotation [Luca Elia]. + +- 0.161: Fixed position of zoomed sprites and added sprite RAM buffer. Emulated background color register. Removed some ROM patches [Luca Elia]. + +- 0.142u1: Atari Ace converted Sigma B-98 driver to driver_device. + +- 0.141u3: Andrew Gardner added preliminary Sigma B-98 sound to the Sammy medal games. Added Sammy MDL BIOS and hardware info [Smitdogg, The Dumping Union]. + +- 0.141u2: Fixed zooming and added priorities and flipping to the Sigma B-98 driver [Luca Elia]. + +- 0.138u1: Added sigmab98.c driver. + +$end + + + +$info=silkroad.cpp +$drv +0.60 [David Haywood] + + +NOTES: + +- Driver by David Haywood. Inputs, DIPs by Stephane Humbert & R. Belmont and preliminary sound hookup by R. Belmont + fixes by Pierpaolo Prazzoli. + + +WIP: + +- 0.251: Removed unico\silkroad.h and unico\silkroad_v.cpp. + +- 0.246: Changed driver to unico\silkroad.cpp/h and unico\silkroad_v.cpp. + +- 0.136u2: Added includes\silkroad.h. + +- 0.60: Added silkroad.c driver and vidhrdw\silkroad.c. + +$end + + + +$info=silverball.cpp +$drv +0.229 [jordigahan, ClawGrip, Asure] + + +NOTES: + +- Hardware: Driver for TAB Austria "Silverball" PC-based touch games + + +WIP: + +- 0.257: Misc cleanups in PCI world (machine\w83977tf.cpp) [Angelo Salese]. + +- 0.246: Changed driver to misc\silverball.cpp. + +- 0.229: Added silverball.cpp driver. + +$end + + + +$info=silvmil.cpp +$drv +0.145u7 [bonky0013, David Haywood] + + +WIP: + +- 0.266: Fixed ROM region namings. Reduced literal tag usage [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to f32\silvmil.cpp. + +- 0.208: Simplified handlers. Moved handler behaviors under silvmil_state and alternative GFX layout into gfxdecode. Reduced unnecessary lines. Use shorter type values and fixed namings [cam900]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.164: Correct various clocks in driver and sound balance, switched to mono as per actual PCB layout [System11]. + +- 0.145u7: Added silvmil.c driver. + +$end + + + +$info=simpl156.cpp +$drv +0.98u3 [David Haywood] + + +NOTES: + +- Hardware: "Simple" 156 based Data East hardware. The DECO 156 is a 32-bit custom encrypted ARM5 chip connected to 16-bit hardware only ROM and System Work Ram is accessed via all 32 data lines we should throw away the MSB for other accesses. + + +WIP: + +- 0.276: Added dataeast\simpl156.h and dataeast\simpl156_v.cpp. Consolidate driver in single file [hap]. + +- 0.274: Updated comments, source file names and system names in comments. Cleaned up code a little. Reduced variable scope, made some variables const and fixed tabulation (dataeast\deco156_m.cpp) [cam900]. + +- 0.266: Use memory_share_creator instead unique_ptr/array. Fixed sound routing if chip and/or PCB supports mono sound only. Fixed ROM region namings. Changed rowscroll RAM size to 0x800 words. This matches the size of the mapping in the address map and fixes buffer overruns (dataeast\simpl156.h) [cam900]. + +- 0.255: Added base memorymap [hap]. + +- 0.246: Changed driver to dataeast\simpl156.cpp/h and dataeast\simpl156_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Use ARM standard_irq_callback [hap]. + +- 0.209: Simplified handlers and gfxdecode. Reduced duplicates. Fixed namings and spacing. OKI clock confirmed by PCB OSCs - PCBs hasn't 32.22MHz XTAL [cam900]. Added MSM6295 clock notes [AJR]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO16IC and DECO_SPRITE MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.174: Added machine\deco156.h. Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.154: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines (emu\emupal.c). Started removing said trampolines. This fixes generic_paletteram regressions in Simple DECO156 driver [Alex Jackson]. + +- 0.149u1: Modernized DECO16 IC device (video\deco16ic.c) [Osso]. Temp PORT_VBLANK("screen") fix for Simple DECO156 driver so games run - they only check bit 7 [R. Belmont]. + +- 0.146: Fix for PORT_VBLANK multi bit [Miodrag Milanovic]. This fixes black screen/hang in candance, chainrec, charlien, joemacr, joemacra, magdrop, magdropp and osman. + +- 0.136u4: Added includes\simpl156.h. Fabio Priuli converted Simple DECO156 driver to use the device-fied video chips and added driver_data class and save states. + +- 0.114u3: Brian Troha separated the DECO and Mitchell games in the Simple DECO156 driver and added more extensive documentation. + +- 0.99u1: Various improvements to the Simple DECO156 games [David Haywood]: Modified video code to use the functions in DECO16IC. + +- 0.98u4: Bunch of changes/fixes to the DECO156 drivers [David Haywood]: Hooked up EEPROM correctly. Fixed sound ROM decoding and banking. Fixed tile banking. Fixed video priorities. + +- 2nd August 2005: David Haywood - Fixed some priority problems. + +- 1st August 2005: David Haywood - I fixed a few more bugs in the driver. + +- 31st July 2005: David Haywood - Shortly after the release of u3 I made some further improvements to the 156 emulation, removing a kludge (allowing the EEPROMs to work) and fixing the music. + +- 0.98u3: Added simpl156.c driver and vidhrdw\simpl156.c. Fully emulated DECO 156 encryption [David Haywood, Nicola Salmoria, Olivier Galibert, Bryan McPhail]. Changed ARM CPU1 clock speed to 28MHz. Added 2x OKI6295 (7627 Hz/15255 Hz) sound. Changed visible area to 320x240. Added 2 Player and 8-way Joystick with 3x buttons. + +- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Magical Drop / Magical Drop Plus / Chain Reaction: This is highly unstable and prone to crashing, I'm not too sure if its due to protection or CPU bugs, none of the other games behave this badly. Gameplay is also very sluggish. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment. Party Time: Seems quite playable, some tile bank problems. Charlie Ninja: Tilemaps aren't big enough, sprites are a bad dump, some scrolling problems on title screen (i'm sure it was ok before). Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I'm not sure which is correct... Completed a few levels and it didn't crash so it seems ok. + +- 30th July 2005: David Haywood - 3 Weeks of staring at numbers solid until 4am, a bit of teamwork with key developers, and we have our first results... (Magical Drop (Deco 156) shows the message: WARNING - GAME MODE SETTING ERROR). Its not much, but maybe a sign of things to come. Update: I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven't been added. Fixed the tile banking for the platforms. 2nd Update: Found a way to get Osman to boot via the debugger and it appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. None of these will be playable until the protection has been worked out however. + +$end + + + +$info=simple_st0016.cpp +$drv +0.81u6 [Tomasz Slanina] + + +NOTES: + +- Hardware: Seta custom ST-0016 chip based games. + + +WIP: + +- 0.274: Removed unnecessary trampoline (seta\simple_st0016.cpp). Fixed naming (seta\st0016.cpp) [cam900]. + +- 0.246: Changed driver to seta\simple_st0016.cpp and seta\st0016.cpp/h. + +- 0.237: Added notes of CPU clock [cam900]. Added ST0016 (8MHz) and Seta ST0016 (Audio) (8MHz) sound. + +- 0.230: Removed includes\simple_st0016.h. Got rid of tagmap lookups and other small cleanups. Enabled save state support. Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Improved documentation and added PCB locations to Neratte Chu [Brian Troha]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.195: Cleanup bankswitching [cam900]. + +- 0.178: Marked all games in st0016.cpp as MACHINE_NO_COCKTAIL [Angelo Salese]. + +- 0.160: Replaced set_base() with set_entry() in ST-0016 driver [Andrew Gardner]. + +- 0.155: Changed st0016.c to simple_st0016.c driver and includes\st0016.h to simple_st0016.h. Removed video\st0016.c. Replaced Z80 CPU2 with ST0016. + +- 0.149u1: Brian Troha fixed various dipswitch/ports in ST-0016 driver. + +- 0.146u4: Clean up rom loading and main rom banking for ST-0016 driver [David Haywood]. + +- 0.129u1: Tafoid added DIP locations for all games in the ST-0016 driver. + +- 0.127u7: Aaron Giles optimized ST-0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. + +- 0.105u5: Added includes\st0016.h. Tomasz Slanina fixed a couple of gfx bugs in ST-0016 video emulation. + +- 8th March 2006: Tomasz Slanina - Fixed a lot of bugs in the ST-0016 drivers. + +- 0.104u4: Aaron Giles fixed bug in ST-0016 driver (driver is broken whenever it attempts to play a sound). + +- 0.101u5: Pierpaolo Prazzoli fixed sprites wrap around in ST-0016 driver (needed in Neratte Chu). + +- 0.85u3: Added 'Service Mode' dipswitch. + +- 0.84u5: 4bpp/8bpp tilemaps in ST-0016 driver [Tomasz Slanina]. + +- 0.81u7: Added sound\st0016.c. Sound in the ST-0016 driver [R. Belmont, Tomasz Slanina]. Neratte Chu and Renju Kizoku now have sound. + +- 20th April 2004: R. Belmont - Further improved the ST-0016 sound, with some tips from Dox. All known features are now supported, and all 3 games that we can get to make noise sound quite nice. (The chip itself's not real powerful, but hey). + +- 19th April 2004: R. Belmont - Got addicted to Neratte Chu, and that lead to reverse-engineering and hooking up sound and music for the ST-0016. Haze pointed out one critical detail I was missing, and now it sounds pretty good! + +- 18th April 2004: Tomasz Slanina - Some ST-0016 fixes with a hack to get Mayjinsen 2 booting without v810 emulation (2nd CPU is used only(?) for computer AI (shougi)). Also partially emulated sprite 'rows' (similar to SSV ones) and text in Neratte Chu test mode and backgrounds in Mayjinsen 2. + +- 0.81u6: Added st0016.c driver and vidhrdw\st0016.c. TODO: Sound and find NMI source, and NMI enable/disable (timer ? video hw ?). + +$end + + + +$info=simpsons.cpp +$drv +0.36b2 [Ernesto Corvi] + + +WIP: + +- 0.254: Removed konami\simpsons.h, konami\simpsons_m.cpp and konami\simpsons_v.cpp. + +- 0.246: Changed driver to konami\simpsons.cpp/h, konami\simpsons_m.cpp and konami\simpsons_v.cpp. + +- 0.125u5: Added includes\simpsons.h. + +- 0.36b2: Added simpsons.c driver and vidhrdw\simpsons.c. + +$end + + + +$info=sis630.cpp +$drv +0.120u1 [R. Belmont] + + +WIP: + +- 0.264: Added machine\it8705f.cpp/h. + +- 0.257: Added video\pc_vga_sis.cpp/h. + +- 0.246: Changed driver to pc\sis630.cpp. + +- 0.245: Changed gamecstl.cpp to sis630.cpp driver. Added machine\sis5513_ide.cpp/h, sis630_gui.cpp/h, sis630_host.cpp/h, sis7001_usb.cpp/h, sis7018_audio.cpp/h, sis900_eth.cpp/h, sis950_lpc.cpp/h and sis950_smbus.cpp/h. + +- 0.149: Added harddisk device. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.120u1: Added gamecstl.c driver. + +$end + + + +$info=skeetsht.cpp +$drv +0.132u3 [Phil Bennett, Andy Welburn, Angelo Salese] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\skeetsht.cpp. Removed EEPROM areas from external maps [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Increased MC68HC11 clock to compensate for newly emulated internal divider [AJR]. Changed MC68HC11A1 CPU clock speed to 8MHz. + +- 0.213: Motorola MC68HC11 CPU device modernization: Replaced the old-style fake I/O space with callbacks. Added address spaces to handle remappable accesses to internal RAM and registers. Eliminated set_config in favor of separate device types for each model (not differentiated properly yet...). Added internal latches and direction registers for ports. Related changes: Split up hc11_regs_r/w into many separate handlers. Give each MC68HC11 model its own specific io_map. Removed now-unnecessary readback handlers from SkeetShot driver [AJR]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. + +- 0.205: Removed TMS34010, MC68HC11, TLC34076 and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.132u3: Added skeetsht.c driver. + +$end + + + +$info=skimaxx.cpp +$drv +0.131u1 [Phil Bennett] + + +WIP: + +- 0.286: Changed driver to ice\skimaxx.cpp. + +- 0.246: Changed driver to misc\skimaxx.cpp. + +- 0.131u1: Added skimaxx.c driver. + +$end + + + +$info=skopro.cpp +$drv +0.218 [Osso, ShouTime] + + +WIP: + +- 0.273: Changed driver to success\skopro.cpp [hap]. + +- 0.246: Changed driver to misc\skopro.cpp. + +- 0.218: Added skopro.cpp driver. + +$end + + + +$info=skullxbo.cpp +$drv +0.35b13 [Aaron Giles, Mike Balfour] + + +WIP: + +- 0.274: Removed unnecessary driver init functions [cam900]. + +- 0.252: Removed atari\skullxbo.h and atari\skullxbo_v.cpp. + +- 0.246: Changed driver to atari\skullxbo.cpp/h and atari\skullxbo_v.cpp. + +- 0.58: Added includes\skullxbo.h. + +- 0.35b13: Added skullxbo.c driver and vidhrdw\skullxbo.c. Mike Balfour (Hardware Info). + +$end + + + +$info=skyarmy.cpp +$drv +0.68 [MooglyGuy, Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\skyarmy.cpp. + +- 0.68: Added skyarmy.c driver. + +$end + + + +$info=skydiver.cpp +$drv +0.35b2 [Mike Balfour] + + +NOTES: + +- The NMI interrupts are only used to read the coin switches. + + +WIP: + +- 0.252: Changed atari\skydiver.h to atari\skydiver_a.h. Removed atari\skydiver_v.cpp. + +- 0.246: Changed driver to atari\skydiver.cpp/h, atari\skydiver_a.cpp and atari\skydiver_v.cpp. + +- 0.147u2: Added layout\skydiver.lay. + +- 0.88u4: Added sndhrdw\skydiver.c. + +- 0.58: Added includes\skydiver.h. + +- 0.35b2: Added skydiver.c driver and vidhrdw\skydiver.c. + +$end + + + +$info=skyfox.cpp +$drv +0.37b6 [Luca Elia] + + +WIP: + +- 0.248: Removed jaleco\skyfox.h and jaleco\skyfox_v.cpp. + +- 0.246: Changed driver to jaleco\skyfox.cpp/h and jaleco\skyfox_v.cpp. + +- 0.136u4: Added includes\skyfox.h. + +- 0.37b6: Added skyfox.c driver and vidhrdw\skyfox.c. + +$end + + + +$info=skykid.cpp +$drv +0.36b11 [Manuel Abadia] + + +NOTES: + +- Sky Kid sets: There are 2 basic versions, one with CUS63 and rom prefix "SK2" and the other which uses CUS60 and has the rom prefix "SK1". + + +WIP: + +- 0.273: Small cleanup to dipswitches [hap]. Fixed 'Bonus Level', 'Bonus Vitality' and 'Starting Vitality' dipswitches. + +- 0.270: No need for offs variable in tilemap mappers [hap]. + +- 0.246: Changed driver to namco\skykid.cpp. + +- 0.243: Removed video\shisen.cpp and includes\skykid.h. Use finders and some other small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MC6809E, GFXDECODE, PALETTE and NAMCO_CUS30 MCFG macros [Ryan Holtz]. + +- 0.203: Removed HD63701 MCFG macros [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.139u3: Added includes\skykid.h. + +- 0.36b11: Added skykid.c driver and vidhrdw\skykid.c. + +$end + + + +$info=skylncr.cpp +$drv +0.111u1 [Luca Elia] + + +WIP: + +- 0.276: Changed driver to bordun\skylncr.cpp. + +- 0.246: Changed driver to misc\skylncr.cpp. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: Fixed [debug] assertion in SkyLancer driver [AJR]. Added arrays, templates and state saving. READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macros [cam900]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.180: Slight cleanup of Sky Lancer driver [AJR]. + +- 0.179: Updated Sky Lancer driver to use RAMDAC [AJR]. + +- 0.177: Improvements to almost all games in Sky Lancer driver. Use standard input mappings in all games except Sonik Fighter. Added working hopper outputs and payout buttons. Promoted Magical Butterfly to working after solving the protection (the code wasn't encrypted) and added the button lamps internally associated with it. Decrypted Butterfly Dream 97, which is almost working now with obvious graphical glitches and some apparent input problems. Created address_space_debug_wrapper to deal with pedantic but common issue [AJR]. + +- 0.154: Fixed generic_paletteram regression, added note to use RAMDAC device [Alex Jackson]. + +- 0.153: Removed unused debug handler. Improved inputs from games [Roberto Fresca]. + +- 0.146: Updated Sky Lancer driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.133u1: Removed all 9x buttons. + +- 0.129u1: Improvements to Sky Lancer driver [Roberto Fresca]: Hooked all the PPI 8255 devices. Reworked the inputs based on them. Fixed the reels visible area. Reorganized and cleaned-up the driver (only remains to split in driver + video). + +- 0.111u1: Added skylncr.c driver. + +$end + + + +$info=skyraid.cpp +$drv +0.62 [Stefan Jokish] + + +WIP: + +- 0.252: Changed atari\skyraid.h to atari\skyraid_a.h. Removed atari\skyraid_v.cpp. + +- 0.246: Changed driver to atari\skyraid.cpp/h, atari\skyraid_a.cpp and atari\skyraid_v.cpp. + +- 0.134u1: Added audio\skyraid.c and includes\skyraid.h. + +- 0.62: Added skyraid.c driver and vidhrdw\skyraid.c. + +$end + + + +$info=slapfght.cpp +$drv +0.33b2 [Keith Wilkins, Carlos Baides] + + +Bugs: + +- All games: All games in slapfght.cpp have the wrong display resolution. ozzyguy (ID 08279) + + +WIP: + +- 0.282: Split driver classes for different hardware configurations. Suppress side effects for debugger reads and improved save state support. Reduced literal tags, run-time tag lookups, duplication and cleaned up code [cam900]. + +- 0.274: Reduced quantum a bit [hap]. + +- 0.258: Removed some use of set_log [hap]. + +- 0.246: Changed driver to toaplan\slapfght.cpp/h, toaplan\slapfght_m.cpp and toaplan\slapfght_v.cpp. + +- 0.244: Correct sprite placement. Note: Partial hand-made schematics don't show a buffer, but the games most definitely need it. Could be the second half of the ram, which seems otherwise unused, but it would be weird bandwidth-wise. It's not double-buffering through page swapping, sprite updates are incremental [O. Galibert]. + +- 0.242: Correct screen timings and removed non-existing sprite buffer ram [O. Galibert]. Init variables for Coverity software [Robbbert]. Changed visible area to 240x296 and VSync to 57.273769 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, UANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. Removed some redundant qualification [AJR]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.182: Added machine\taito68705interface.cpp/h. + +- 0.181: Start putting some 68705 functionality in the CPU core rather than copy+pasted in all the drivers. As this is a lengthy task I've created a derived CPU type with the new functionality to aid in the process without disrupting existing drivers that haven't yet been updated. Started with Alcon/Slap Fight, Guardian and Tiger Heli [David Haywood]. + +- 0.171: Added Guardian PCB readme [Guru]. + +- 0.153: Driver cleanup. Verified that Tiger Heli music speed is correct, and made CPU sync perfect instead of only 10 times per frame (gotta ensure good comms timing with shared ram and MCU). Moved generic functions out of machine to driver, only keep MCU stuff in there. Renamed/Combined some functions and added IRQ ack and soundnmi disable. Port 0 d0 is vblank bit (see Tiger Heli game start). Shared ram is 2kb. Added support for savestates [hap]. + +- 0.149u1: Made some more additions and fixed some errors in Stephh's notes. Removed outdated comments [Alex Jackson, Guru]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Slap Fight driver. + +- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Slap Fight driver. + +- 0.131u1: Angelo Salese merged memory maps in Slap Fight driver, also cleaned-up the ram sharing. + +- 0.125u5: Added includes\slapfght.h. + +- 0.33b2: Added slapfght.c driver, machine\slapfght.c and vidhrdw\slapfght.c. + +$end + + + +$info=slapfght_ms.cpp +$drv +0.243 [Eduardo Anay, ClawGrip, Osso] + + +WIP: + +- 0.258: Removed some use of set_log [hap]. + +- 0.246: Changed driver to toaplan\slapfght_ms.cpp. + +- 0.243: Added slapfght_ms.cpp driver. + +$end + + + +$info=slapshot.cpp +$drv +0.37b11 [David Graves] + + +NOTES: + +- Driver based on the F2 driver. + +- Slapshot uses one or two newer Taito custom ics, but the hardware is very similar to the Taito F2 system, especially F2 games using the same TC0480SCP tilemap generator (e.g. Metal Black). + +- Operation Wolf 3 is on almost identical hardware to Slapshot. It uses far more graphics data and samples than Slapshot. Compared to Taito's gun game Under Fire (1993), the hardware here is obviously underpowered. Large data roms help the 68000 throw around the gfx (a method used in Dino Rex) but can't disguise that it should have been done using enhanced Z system or F3 system hardware. + + +Bugs: + +- All sets: Some graphics are vertically offset when dipswitch is set to DISPLAY REVERSE. (Possible) Graphics are rotated and not flipped. Balthier (ID 08680) + + +WIP: + +- 0.275: Cleaned up code: Reduced literal tags. Use bit extraction and sign extension helpers. Use bool for Boolean flags [cam900]. + +- 0.246: Changed driver to taito\slapshot.cpp/h, taito\slapshot_v.cpp and taito\tc0360pri.cpp/h. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.214: Eliminated auto_alloc in video section [AJR]. + +- 0.211: Simplified gfxdecodes. Fixed namings. Correct 6bpp sprite gfx decode behavior into mix rom data [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced runtime tag lookups and unnecessary lines. Fixed namings. Use shorter/correct type values [cam900]. + +- 0.209: Removed unnecessary handlers and arguments in some handlers [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0140SYT, TC0480SCP and TC0360PRI MCFG macros [Osso]. + +- 0.201: Removed ADC0808 MCFG macros [Ryan Holtz]. + +- 0.163: Enabled save state support in Slapshot driver [Osso]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.156: Taito device tilemap assert fixes in Slapshot driver, and clean up of obsolete stuff [Alex Jackson]. + +- 0.154: Converted Slapshot driver to standard MCFG_PALETTE_FORMAT [Alex Jackson]. + +- 0.138u4: Fixed Slap Shot driver assert in debug build [Miodrag Milanovic]. + +- 0.136u1: Added includes\slapshot.h. Added driver data struct to the Slap Shot driver [Fabio Priuli]. + +- 0.131u1: Merged memory maps in the Slap Shot driver [Angelo Salese]. + +- 0.127u2: Merged Slap Shot & Operation Wolf 3 read/write memory map [smf]. + +- 0.93u2: Added machine\timekpr.c/h. + +- 0.37b11: Added slapshot.c driver and vidhrdw\slapshot.c. + +$end + + + +$info=sleic.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\sleic.cpp. + +- 0.240: Added some gristle to the bones [Robbbert]. Replaced I8088 CPU1 with Intel 80188 (12MHz). Added Z80 (4Mhz) CPU2, I8039 (11MHz) CPU3, Samples and MSM6376 (128000 Hz) sound. Added keypad control and dipswitches 'SW1' - 'SW8'. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.147u1: Added driver notes [Robbbert]. + +- 0.141u1: Added sleic.c driver. + +$end + + + +$info=sliver.cpp +$drv +0.117u1 [Tomasz Slanina] + +0.105u2 [David Haywood] + + +NOTES: + +- Hardware: Custom blitter + background framebuffer + oki for sound. + +- The background images on this hardware are in JPEG format, the Zoran chips are hardware JPEG decompression chips. Driver (temporary) uses fake rom with decompressed images (gfx.bin) + + +WIP: + +- 0.246: Changed driver to misc\sliver.cpp. + +- 0.105u2: Added sliver.c driver. + +$end + + + +$info=slotcarn.cpp +$drv +0.129 [David Haywood, Roberto Fresca] + + +NOTES: + +- Very similar to Merit driver + +- We're using the MC6845 drawing code from Merit driver, but it will need modifications to support the reels and proper colors. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to wing\slotcarn.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.167: Fixed horizontal partial updates in Slot Carnival driver [David Haywood]. + +- 0.150: Oliver Stoeneberg fixed array out-of-bounds access in Slot Carnival driver. + +- 0.146: Updated Slot Carnival driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.129: Added slotcarn.c driver. + +$end + + + +$info=smd2144c.cpp +$drv +0.251 [Caius, Osso] + + +WIP: + +- 0.252: Documented that The Castle and clone The Rock are actually missing the H8S internal ROM [Osso]. + +- 0.251: Added smd2144c.cpp driver. + +$end + + + +$info=smotor.cpp +$drv +0.222 [Roberto Fresca, Mirko Buffoni] + + +WIP: + +- 0.246: Changed driver to misc\smotor.cpp. + +- 0.222: Added smotor.cpp driver. + +$end + + + +$info=sms_bootleg.cpp +$drv +0.172 [David Haywood] + + +NOTES: + +- Super Game (Sega Master System Multi-game bootleg) is an SMS multi-game bootleg with 32 games + +- The dump is incomplete; there is a chip near a position marked on the board as ROM4 with the following markings "SG11004A 79ST0086END 9045". It should be a 512KB MASK rom containing 11 of the games. There are also empty k9/k10/k11/k12 positions, but they were clearly never used. + +- Games ordered by MENU: Alex Kidd, Astro, Bomb Jack, Buk Doo Gun, Circus, Congo Bongo, Dragon Story, Drol, Flicky, Galaga, Galaxian, Ghost House, Goonies, Hello Kang Si, Hyper Sport, Invaders, Kings Vally, Masic Tree, Mouse, Pippols, Pit Pot, PitFall II, Road Fighter, Road Runner I, Solomon Key, Spy vs Spy, Super Bubble, Super Mario, Super Tank, Teddy Boy, Tetris and Wonder Boy + + +WIP: + +- 0.246: Changed driver to sega\sms_bootleg.cpp. + +- 0.233: Removed includes\sms_bootleg.h. + +- 0.172: Added sms_bootleg.cpp driver and includes\sms_bootleg.h. + +$end + + + +$info=smsmcorp.cpp +$drv +0.129u1 [Mariusz Wojcieszek, Pierpaolo Prazzoli] + +0.110 [Pierpaolo Prazzoli] + + +NOTES: + +- Preliminary driver by Reip. Schematics provided by Exodus. Sure Shot board provided by Ranger_Lennier. Notes by Lord Nightmare. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\smsmcorp.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.164: Defined a standard 3-bit RGB palette (emu\emupal.c), added a 3-bit BGR variant and use it for SMSMCorp driver [Dirk Best]. + +- 0.148u5: Changed sms.c to smsmcorp.c driver. Removed layout\sms1.lay. Changed to driver to avoid potential MAME/MESS linking problems [Tafoid]. + +- 0.146: Updated SMS driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.145u1: Two completely different definitions of class sms_state being linked in was never going to end well [David Haywood]. + +- 0.129u1: Changed smstrv.c to sms.c driver. + +- 0.110: Added smstrv.c driver (Pierpaolo Prazzoli). + +$end + + + +$info=snesb.cpp +$drv +0.108u5 [Tomasz Slanina] + + +NOTES: + +- Arcade games (hacks of console games) running on SNES hardware. + +- Driver (based on nss.cpp) by Tomasz Slanina + + +Bugs: + +- legendsb, other games in snesb.cpp: Wrong button mappings. ICEknight (ID 08743) + + +WIP: + +- 0.282: Fixed status flag display in emulation mode. In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK (g65816\g65816.cpp) [arekkusu42]. + +- 0.277: S-DSP updates/cleanups: Fixed pitch modulation emulation, save state support reference (https://snes.nesdev.org/wiki/SNESdev_Wiki), indent, typenames and input clock. Reduced unnecessary lines. More std::clamp uses. Use BIT for single bit flags, lowercase hexadecimal values and reference for voice state reference (https://snes.nesdev.org/wiki/S-SMP). Use logmacro.h for logging and BIT for single bit flags (sound\s_dsp.cpp) [cam900]. Changed S-DSP sound clock speed to 24576000 Hz. + +- 0.268: Fill in missing DIP switches for several games [Devin Acker]. + +- 0.264: Fixed wraparound in (stack,S),Y addressing mode. Emulated (direct,X) emulation mode wraparound bug and fixed handling of direct page accesses in emulation mode. Ignore emulation mode for 24-bit pointer reads/writes. Force usage of native 16-bit stack handling for 65816-exclusive stack instructions. PEI also forces native 16-bit direct page handling. PLB reads from ($200) instead of ($100) when S=$1FF in emulation mode (g65816\g65816.cpp/h, g65816\g65816op.h) [Adrian Siekierka]. + +- 0.261: Use properly sized types for registers, fixes SNES-Test wanting execution to wrap within the same bank (g65816\g65816.h) [R. Belmont]. + +- 0.250: Clean up image loading handlers (nintendo\snes.h) [AJR]. + +- 0.246: Changed driver to nintendo\snesb.cpp. + +- 0.243: Fixed JSR being a cycle short (g65816\g65816op.h) [R. Belmont, O. Galibert]. + +- 0.241: Partial revert DMA cycle function (machine\snes.cpp) [cam900]. + +- 0.238: Fixed SNES timing and interrupt (machine\snes.cpp) [cam900]. + +- 0.232: Minor cleanups [Osso]. + +- 0.228: Revisited some decryptions to standardize them [iq_132]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build (machine\snes.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Removed rom spc700.rom. Replaced SPC700 CPU2 with 'Nintendo/Sony S-SMP' and SNES Custom DSP sound with 'Nintendo/Sony S-DSP'. + +- 0.219: Added fix for Sony SPC700 opcodes TCLR1 and TSET1. Removed page crossing penalty on EA_DIY. Doing so allowed some of our internal S-SMP/S-DSP tests to pass [jwdonal, David Viens]. + +- 0.217: Allow saving members of structures in n-dimensional arrays. Reduced the number of save registrations (video\snes_ppu.cpp) [Vas Crabb]. + +- 0.216: Fixed rapid vertical scrolling in rexronan and other games (video\snes_ppu.cpp). Fixed MAME crashes when starting a game with (MESS) SNES (PAL). Apply raw parameters as (MESS) SNES, fixes black screen. Fixed doubled-up frames on interlaced games, off-by-one-line graphical glitches in some games and out-of-bounds vector accesses on interlaced SNES games. Ported over more of BSNES's PPU-fast implementation. Fixes many bugs, possibly causes more. Fixed (MESS) Super Mario World sprite blending regression (video\snes_ppu.cpp). Converted OAM code from BSNES ppu-fast [Ryan Holtz]. Changed visible area to 512x225. Removed configurations settings. + +- 0.215: Run HTOTAL double only if needed. Also run HDMA when vpos=0 (video\snes_ppu.cpp and machine\snes.cpp). Fixed (MESS) Vortex & Judge Dreed graphics [AmatCoder]. The SNES only has 64kbytes of VRAM, not 128kbytes (video\snes_ppu.cpp). Fixes graphics in (MESS) Yoshi's Island, probably others. Fixed background layer drawing based on higan ppu-fast [Ryan Holtz, byuu]. Adjusted HBlank timing interval to the most common case. Fixes off-by-one parallax in Yoshi's Island [byuu]. Added support for screens that vary horizontal width mid-frame (emu\screen.cpp), and hooked it up to the SNES driver. Fixes (MESS) dkongcu intro and others [Ryan Holtz]. Added 'Select BG1-4 and OAM priority' and 'Draw sprite in reverse order' configuration. + +- 0.214: Do not update HDMA if enabled channels are the same (machine\snes.cpp). Fixing (MESS) Pilotwings. Fixed 5a22 and spc700 clock cycles. Fixes (MESS) snes jdredd stops working after title screen and snes firemenu has black screen [AmatCoder]. + +- 0.210: Fixed sound issue when autosave is enabled in (MESS) SNES (audio\snes_snd.cpp) [Osso]. + +- 0.209: Simplified handlers. Added input clock (shared to SPC700 or independent?) and device_clock_changed. Use shorter type values. Reduced unnecessary lines. Fixed spacings. Added notes (audio\snes_snd.cpp) [cam900]. Changed SNES Custom DSP (SPC700) sound clock speed to 2048000 Hz. + +- 0.208: Added callback for fetching open bus. Simplified read/write handlers (bus\snes\*) [AJR]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and other MCFG macros [Osso]. + +- 0.205: Clock PPU at MCLK. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.194: TnDIV divides by 256 when setting written is 0 in SNES sound. Merged timer counters into one single function (audio\snes_snd.cpp). All SNES APU docs claims that SPC700 audio CPU runs at 2.048 MHz and there's no mention about an internal divider (which should belong to the CPU core while fixing the opcode cycles anyway) [Angelo Salese]. Changed SPC700 CPU1 clock speed to 2048000 Hz. + +- 0.185: Removed a few legacy type macros and eliminated uint type properly (cpu\g65816\g65816cm.h) [AJR]. + +- 0.175: Fixed back N5A22 clock steps (cpu\g65816\g65816cm.h; timing bug that was lingering for a while, no idea about what it fixes / breaks for SNES but it doesn't seem harmful from a quick random test) [Angelo Salese]. + +- 0.174: Moved around STAT78 PAL variable (video\snes_ppu.cpp and machine\snes.cpp) [Angelo Salese]. + +- 0.157: Fixed save state problem (machine\snes.c) (see (MESS) smwu for example) [Osso]. + +- 0.156: Initialized more class variables (video\snes_ppu.c) [Fabio Priuli]. + +- 0.155: Added a few more members to SNES save state and initialized some unintialized members (video\snes_ppu.c and machine\snes.c) [Wilbert Pol]. Set up dipswitches for Gundam Wing [Stephane Humbert]. + +- 0.154: Changed video\snes.c video\snes_ppu.c. Added video\snes_ppu.h. Converted SNES PPU to be a device [Fabio Priuli]. Fixed usage of uninitialized members in snes_ppu_device [Oliver Stoeneberg]. + +- 0.149u1: Simplified SNES input handling and made controller ports 16bits wide, since this is the way they are accessed by our code [Fabio Priuli]. + +- 0.149: Timers from the base state class should be still considered by the derived class (includes\snes.h). Modernized the SNES sound device (audio\snes_snd.c/h) [Fabio Priuli]. + +- 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli]. + +- 0.148u4: Fixed snesb regression (includes\snes.h and machine\snes.c). Removed not needed state variables (includes\snes.h) [Miodrag Milanovic]. Went through Nintendo drivers and like for the NES earlier, made using the default keyboard controls attempted to follow left to right button order on actual controller or machine [Tafoid]. + +- 0.148u2: Removed machine\snesbsx.c. Fixed initialization of necdsp_device when no static_config is provided (cpu\upd7725\upd7725.c) [Oliver Stoeneberg]. Let's try to untangle a bit the knots between machine and PPU. Some cleanups. Moved some SNES stuff into the driver class. Further register cleanups. Removed a bunch of now redundant variables. Shuffling some code around. Other two statics gone. Removed snesbsx driver: It never worked, and satellaview support will be done through slot devices. Moved SNES add-on chips emulation to MESS. Some SNES modernization and cleanup. Updated the SNES driver to only save the real amount of SRAM present on the cart. This means that old .nv files won't be directly compatible with newer exe, but you shall be able to keep your saves by backing them up and taking the first block of the correct size (e.g. if you take the first 8KB block of your old .nv for Super Metroid it should work fine with the new exe). At the same time, MESS should be now compatible with saves taken in other emulators. Added a missing open bus case. Experimental merging of SNES memory handlers. please test your favorite SNES games against previous code (or against latest release) and report regressions. Split ROM/RAM accesses to cart in SNES slot implementation in order to simplify the code. Greatly simplified mapping and access for cart ROM. Given the massive internal changes, please test once again your favorite SNES games against previous code (or against latest release) and report regressions [Fabio Priuli]. + +- 0.148u1: Refactor SPC7110 and SDD1 implementations to be more class-friendly and not to use running_machine to access the ROM data [Fabio Priuli]. + +- 0.147u2: Fixed Dezaemon SRAM mappings (machine\snes.c) [Fabio Priuli]. + +- 0.147u1: Fixed SRAM issues (machine\snes.c) [Fabio Priuli]. + +- 0.147: Moved snes_oam in the state machine, allows to be showable in the debugger (video\snes.c and includes\snes.h). Fixed vertical sprite wrap-around in SNES driver. State-ized CG RAM and snes_vram. Fixed SNES VRAM size. Kill user5 in SNES related drivers. Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s), fixes some (not all) crashes at soft reset [Angelo Salese]. + +- 0.146u5: Removed some unnecessary unsigned >= 0 checks (machine\snes.c) [Oliver Stoeneberg]. + +- 0.145u7: Stephane Humbert fixed dipswitches and coin inputs in SNESb driver (after verification of the 5A22 code). + +- 0.144u5: Fix four SPC700 opcodes which didn't disassemble correctly [kevtris]. + +- 0.143u1: Update NEC DSP core to correctly generate the ov1 and s1 ALU flags (and hence, SGN register contents) [Lord Nightmare, Segher, BYUU, Cydrak]. Further upd7725 fixes, new code might actually work properly now, fixed uninitialized variables [Lord Nightmare, Wilbert Pol]. + +- 0.142u1: Implementation of uPD7725 p0 and p1 output bits as device lines; preliminary implementation of INT input line [Lord Nightmare]. + +- 0.141u3: Fabio Priuli fixed save state error (snes_snd.c). + +- 0.141u1: Added uPD7725 16-bit DSP core and hookups for SNES hardware [BYUU, R. Belmont]. R. Belmont removed no longer needed SNES HLE code. + +- 0.138u1: Added machine\snesbsx.c. + +- 0.137u3: Angelo Salese fixed ext latch behaviour in the SNES driver and fixed a bug with un-inited DMA regs, fixes at least a long-standing bug with nss_ssoc dimmed team selection screen. Angelo Salese and Fabio Priuli fixed various SNES SRAM issues. Fabio Priuli fixed clipmasks in hires modes. + +- 0.137u2: Fabio Priuli greatly simplified the SNES tile drawing routines, fixed a couple of small bugs in mosaic support, reworked debug functions to be detected properly in all games. Improved VRAM accesses (they're invalid during active display) and DMA transfers (not all addresses can be accessed). Enabled PPU->CPU HDMA transfer and moved hdma variables to snes_state. Updated HDMA to init/update according to Anomie's docs. Enforced abus validity check on DMA reads, fixed possible tile and VRAM out of bounds bugs. Moved some more variables to driver state, set a few addresses as open bus and slightly changed SuperFX handlers not to access SNES WRAM. Fixed a bug in SPC7110 handlers (now Tengai Makyou Zero test reaches RTC tests and fails them, instead of getting stuck at MUL/DIV tests). Implemented very preliminary (and currently broken) SPC7110 RTC emulation. Updated DSP2 handlers to better reflect Overload's docs (problem and fix actually found by BYUU). Updated add-on chips handlers to reflect BYUU's findings. Fixed reserved memory address read not returning open_bus; fixed a few add-on chip reads not returning open_bus. Fixed a SRAM size problem and moved PPU registers handling to video\snes.c. Added save states to NES PPU and performed some minor cleanups. Fix to the DMA issue with S-DD1 games. Angelo Salese clear pending IRQ if the IRQ enable flag is disabled in the SNES driver. Moved the I/O update status inside a timer in the SNES driver. First step in supporting master cycle delays in the SNES driver. Basic implementation of the DMA master cycles steals in the SNES driver. Basic implementation of the memory map master cycle steals in the SNES driver. Added boundary checks for MVN and MVP opcodes when in M mode in the G65816 CPU core. Replaced G65C816 CPU1 with 5A22 (21480000 Hz). + +- 0.137u1: Added audio\snes_snd.c/h. Removed audio\snes.c. Fabio Priuli reworked SNES OAM drawing routines. Implemented correct range over and time over flags (sprite limits) and FirstSprite priority. Moving more variables to driver data class and refactoring/cleaning up some code. Updated SNES sound device to use device handlers, to store its internals in a struct, and to save them. Added some SNES internal refactoring, some new debug functions, a small mode7 fix. Updated SNES DSP1, DSP2, DSP3, DSP4, OBC1, SRTC and ST010 addon chips to store their variables in struct and to save them. Added proper sprite priorities. Added pseudo-hires effect. Changed 'SNES Custom' sound to 'SNES Custom DSP (SPC700)'. Added save states to the SPC700 core. + +- 0.137: Fabio Priuli simplified the SNES drawing routines, added support for offset-per-tile, cleaned up the code, fixed remaining issues in hires modes, fixed serial joystick reads and slightly simplified palette handling. Added very preliminary driver_data class for SNES based drivers (it only contains input-related items for the moment, because these are needed to add support for additional controller types in MESS). Fixed scrolling problems. Refactor joypad inputs to be consistent with other input devices (used in MESS). jbo_85 fixed Offset-per-tile graphics. jbo_85 andf Fabio Priuli fixed OAM overflow. + +- 0.136u4: Minor SNES refactorization. Temporarily reverted implementation of mult/div through timers since it breaks some SNES games on the MESS side [Fabio Priuli]. + +- 0.136u3: SNES WIP [Fabio Priuli]: Added a couple of registers to snes_ppu struct. Moved color blending (background & subscreen color addition/subtraction) at the end of the drawing process. Removed some unused (and not working anymore) debug code. Fixed the remaining debug functionalities. Moved colour struct to be another layer (simplifying some code). Updated hires blending to work with two pixel at time. Fixed clipmasks with hires modes. Added dipswitches 'Browse tiles' and 'Browse maps'. + +- 0.136: Hardware multiplication and division on the SNES takes 8 machine cycles to complete [Wilbert Pol]. + +- 0.135u4: Fabio Priuli moved SNES timer allocation to MACHINE_START. + +- 0.134u1: Angelo Salese fixed SNES CG ram reading address and an incorrectly SNES setted DMA register read, fixes DMA Memory in the test cartridge. + +- 0.133u4: SNES improvements [Angelo Salese]: Fixed half colour blending behaviour. + +- 0.133u3: SNES Updates [Angelo Salese]: Fixed direct color gfxs in mode 7. Fixed direct color gfxs in mode 3/4. Fixed a VRAM out-of-bounds bug. Fixed a blending bug involving main/sub color maths. Fixed interlace mode gfxs when not in gfx modes 5/6. Fixed a GDMA boundary bug. Made the OAM address reset more accurate. Fixed HDMA mid-frame inits. Added clip colors to black window function. Converted color clipping to use struct entries. Made dynamic H resolutions to be called only at vblank start and fixed gfx mode switching 1/5 and 5/1. Made the gfx mode switches more accurate. Correct a bunch of SPC registers behaviour. Improved joypad read/write handling and fixed a serial port quirk. Fixed serial port for player 2 as well. Improved cart mode 20 reserved access behaviour. Added OBJ interlace support. + +- 0.133u2: SNES video updates [Fabio Priuli]: Re-enabled video debug functionalities in debug build (to toggle background layers). Added proper priority tables for various bg/obj layers. Largely simplified tile and line drawing routines, and fixed small bits here and there. Further simplification of tile drawing routines. Added palette index to 8bpp tiles (correct color_shift still unsure, though). Reworked video drawing routine to simplify the various graphic mode drawing and to allow proper implementation of priority orders (especially bg3 priority bit and mode 7 priority order). Improved mode 7 extbg (still missing mosaic). Added some more debugging options. Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct. Implemented Mosaic in Mode 7. Merged OAM functions. Added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device). Fixed Mode 7 shared scrolling/matrix registers. Slightly optimized Mode 7 math (by using Anomie's recursive formula). Moved some more register contents to PPU struct. Added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect). Simplified window masking code and moved some more regs to PPU struct. SNES fixes (mostly MESS specific) [Angelo Salese]: Fixed Super Kick Boxing booting and sound (audio\snes.c). Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot. Fixed mode 5/6 bg drawing cutted in half bug. Fixed (presumably) broken gfxs in nss_sten. More accurate behaviour of the last scroll register. Improved mode 5/6 gfxs when tile size = 16x16. Fixed rowscroll line bugs in many games. Made the unsupported reads on I/O open bus, fixed a layer enable in Super Kick Boxing. Fixed VRAM size when in hires mode. Hooked up interlace mode. Fixed doubled y-axis sprites when in interlace mode. Improved window effects when in H-512 mode. Removed a kludge with color windows. Fixed buggy layer clearance when in H-512 modes. Fixed the x scrolling wrap around bug when hscroll == 0. Fixed a bug that were causing a row of corrupted tiles during scrolling situations. Fixed IRQ ack and fixed TIMEUP register open bus behaviour. Even more aggressive open bus fixes. Fixed a partial update bug when the screen is in interlace mode. Fixed 8bpp layer colors. + +- 0.133: Several MESS-specific SNES fixes for rendering [Angelo Salese]. + +- 0.129u1: Atari Ace made all SNES obc1_, DSP1_ and DSP2_ exports static. + +- 0.127u7: Tomasz Slanina fixed problem with OAM address reset at start of vblank (machine\snes.c). Fabio Priuli and BYUU added emulation for SNES special chips DSP-2 & OBC-1: Added sources snesdsp2.c & snesobc1.c. Removed special chips detection from MAME. Modified memory handlers to account for the new chips. + +- 0.127u6: Fabio Priuli changed the NSS/SNES loading code to support more cart/memory layouts and generally be more in line with the MESS way of handling SNES cartridges. Also some minor NSS/SNES cleanups. + +- 0.126u5: Changed kinstb.c to snesb.c driver. + +- 0.108u5: Added kinstb.c driver. + +$end + + + +$info=snesb51.cpp +$drv +0.213 [Dirk Best] + + +NOTES: + +- SNES bootlegs controlled by an MCS-51 core + + +WIP: + +- 0.282: Fixed status flag display in emulation mode. In emulation mode, "MX" are " B". Both bits are always 1, only the semantic meaning changes: " " doesn't exist, and "B" is only meaningful when pushed during an IRQ/NMI, to distinguish from BRK (g65816\g65816.cpp) [arekkusu42]. + +- 0.277: S-DSP updates/cleanups: Fixed pitch modulation emulation, save state support reference (https://snes.nesdev.org/wiki/SNESdev_Wiki), indent, typenames and input clock. Reduced unnecessary lines. More std::clamp uses. Use BIT for single bit flags, lowercase hexadecimal values and reference for voice state reference (https://snes.nesdev.org/wiki/S-SMP). Use logmacro.h for logging and BIT for single bit flags (sound\s_dsp.cpp) [cam900]. Changed S-DSP sound clock speed to 24576000 Hz. + +- 0.264: Fixed wraparound in (stack,S),Y addressing mode. Emulated (direct,X) emulation mode wraparound bug and fixed handling of direct page accesses in emulation mode. Ignore emulation mode for 24-bit pointer reads/writes. Force usage of native 16-bit stack handling for 65816-exclusive stack instructions. PEI also forces native 16-bit direct page handling. PLB reads from ($200) instead of ($100) when S=$1FF in emulation mode (g65816\g65816.cpp/h, g65816\g65816op.h) [Adrian Siekierka]. + +- 0.261: Use properly sized types for registers, fixes SNES-Test wanting execution to wrap within the same bank (g65816\g65816.h) [R. Belmont]. + +- 0.246: Changed driver to nintendo\snesb51.cpp. + +- 0.243: Fixed JSR being a cycle short (g65816\g65816op.h). Properly calculate page crossing penalty cycle for Y addressing modes (g65816\g65816.cpp) [R. Belmont, O. Galibert]. + +- 0.242: Fixed regression [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.224: Changed Intel 8751 CPU1 clock speed to 12MHz. + +- 0.213: Added snesb51.cpp driver. Some research [Dirk Best]. + +$end + + + +$info=snk.cpp +$drv +0.127u1 [Bryan McPhail, Tomasz Slanina, Phil Stroffolino, Nicola Salmoria, Carlos A. Lozano] + +0.36b12 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano] + +0.36b1 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano] + +0.35b2 [Bryan McPhail] + + +WIP: + +- 0.285: Added 2 missing save state variables (snk\snk_v.cpp) [TheLostNinja]. + +- 0.276: Split driver state class for different hardware configuration: Added saved state support and suppress side effects for debugger reads. Use generic graphics decoding layouts. Added machine reset handler to fix soft reset. Reduced literal tag use. Reduced duplication, use more appropriate types for some variables and made more variables const [cam900]. + +- 0.272: Added more side effect checks [hap]. Fixed frequency register bit alignment as well as waveform sample bit alignment based on the schematics and observations of running games (sound\snkwave.cpp). Fixes wrong laser/other sounds in Vanguard II and some wrong sounds in Marvin's Maze [Lord Nightmare]. + +- 0.246: Changed driver to snk\snk.cpp/h and snk\snk_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.227: Initialized variables which were causing asserts/regressions in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Major documentation overhaul [Guru]. Fixed rom names. + +- 0.206: Misc cleanup [Vas Crabb]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910, SNKWAVE and GENERIC_LATCH MCFG macros [Osso]. + +- 0.199: Cleanup unused. Reduced runtime tag lookup. Separated countryc machine configuration and address map [cam900]. + +- 0.154: Fixed for SNK buzzing sound on startup (sound\snkwave.c). To be verified during the next regression test [Osso]. + +- 0.148: Modernize SNKWave sound device [Andrew Gardner]. + +- 0.140: MooglyGuy fixed viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption in many SNK sets. + +- 0.129u1: Aaron Giles removed tilemap_set_pen_data_offset; unfortunately, this adds a random tile offset behind the scenes and goes against the dirty tile detection and invalidation. Updated the SNK driver to use the old fashioned tile banking. + +- 0.127u3: SNK coin inputs seem to be active high (except for Jumping Cross) [Nicola Salmoria]. + +- 0.127u2: Merged hal21.c and marvins.c with snk.c driver. Added sound\snkwave.c/h. snk update [Nicola Salmoria]: Adjusted some input bits in several games. Removed hacks and kludges. Fixed colors (I think--though some sprites do look weird). Fixed emulation of the "SNK Wave" custom sound used by Marvin's Maze and Vanguard II and made it into a proper sound core. Fixed palette decoding of early SNK games (from marvins to athena + fitegolf). The least significan bits were assigned incorrectly. Merged hal21.c and marvins.c into snk.c, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). + +- 0.127u1: Merged jcross.c and sgladiat.c with snk.c driver. SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Nicola Salmoria added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated the SNK video driver to take advantage of the new function. + +- 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. This fixes the shadow in Ikari Warriors and Victory Road. + +- 0.125u4: Aaron Giles fixed MAME freezes at "initializing" screen in bermudat, gwar, ikari and victroad. + +- 0.124u5: Roberto Zandona changed the implementation of the cocktail mode in Marvin's Maze driver. + +- 0.124u2: Fabio Priuli added tags and locations to DIPs for Marvin's Maze driver. + +- 0.74u2: Added jcross.c driver and vidhrdw\jcross.c (Tomasz Slanina). + +- 9th August 2003: Acho A. Tang added shadows, tuned music tempo and wavegen frequency, fixed Mad Crasher bad background, sound effects and foreground priority (great now I can fall under the skyway like I did at Chuck'n Cheese;) and fixed Vanguard2 scroll offsets. + +- 30th April 2003: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever. + +- 21st January 2003: Acho A. Tang fixed a variety of issues in the SNK driver. + +- 0.61: Jarek Burczynski fixed Y8950 confincting with YM3812/YM3526 in some SNK games. + +- 2nd May 2002: Nicola Salmoria fixed sound in the SNK games that need Y8950 together with YM3526/YM3812. + +- 0.60: Fixes to Y8950 sample playback [Acho A. Tang]. + +- 0.53: Real shadows in some SNK games (Ikari Warriors, Victory Road, etc.) [David Haywood]. + +- 23rd July 2001: David Haywood added shadows support to the SNK driver. + +- 0.37b13: Added sgladiat.c driver (Phil Stroffolino). + +- 4th February 2001: InsideOutBoy enabled service mode in Guerrilla War. + +- 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.). Replaced the 4x ADPCM sound with Y8950 (Delta-T ADPCM) in some games with a YM3526. + +- 0.36b12: Added hal21.c driver (Phil Stroffolino). + +- 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. + +- 0.36b1: Added marvins.c driver and vidhrdw\marvins.c (Phil Stroffolino). + +- 0.35RC1: Fixed dipswitches in all games. + +- 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable. + +- 4th May 1999: Jarek Parchanski sent in an updated SNK games driver with sound for all games except tdfever. + +- 30th April 1999: Phil Stroffolino sent in a SNK driver with mostly working ADPCM sound. + +- 19th March 1999: Nicola did some small changes to the SNK driver, adding romsets. + +- 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. + +- 27th May 1999: Marco Cassili has been cleaning up the dips of the SNK driver. + +- 0.35b12: Added 3x ADPCM. + +- 0.35b6: Removed machine\snk.c. + +- 26th February 1999: Phil Stroffolino has updated the SNK driver a bit. + +- 0.35b2: Added snk.c driver, machine\snk.c and vidhrdw\snk.c. + +$end + + + +$info=snk6502.cpp +$drv +0.132u5 [Nicola Salmoria, Brian Levine, Brad Oliver, Mirko Buffoni, Marco Cassili] + +0.30 [Nicola Salmoria, Brian Levine, Brad Oliver, Mirko Buffoni, Marco Cassili] + +0.14 [Brad Oliver, Mirko Buffoni, Brian Levine] + +0.10 [Nicola Salmoria, Brad Oliver, Mirko Buffoni] + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.246: Changed driver to snk\snk6502.cpp/h, snk\snk6502_a.cpp/h and snk\snk6502_v.cpp. + +- 0.226: Update audio\snk6502.cpp to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\snk6502.cpp and audio\snk6502.cpp) [Osso]. + +- 0.217: Increased M6502 CPU clock speed to 1411125 Hz for fantasyu, nibbler, pballoon and vanguard to match available schematics. Insert wait states when reading from upper memory [AJR]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Fixed music playing incorrectly in most SNK6502 games since MAME 0.199. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\snk6502.cpp) [AJR]. Removed MC6845 MCFG macros [Osso]. + +- 0.199: Eliminated machine().device. Removed some tag lookups. Added more device finders [Ryan Holtz]. Improved 'SNK6502 Custom Sound' encapsulation and fixed BGM. Frequency/rate should be set in config, not reset handlers. Speech should be moved into a separate device for the games that have it. Probably should be specialisations for Sasuke vs. Commander and Satan of Saturn. Not all games have three channels [Vas Crabb]. + +- 0.186: Added audio\snk6502.h. + +- 0.162: Added save state support to SNK6502 driver [Osso]. + +- 0.154: Changed 'snk6502 Custom' to 'SNK6502 Audio Custom'. + +- 0.152: Adjusted Nibbler board clock rate to use actual known master clock and a logical divisor. Still needs 100% verification from actual PCB but this fixes an issue with speed of game and sound effects not matching video output (specifically when snake is first drawn in 3 parts - the sound effect now match the drawing) [Tafoid]. + +- 0.150: Modernized snk6502 device [Osso]. + +- 0.144u2: Angelo Salese fixed bogus IRQ mask bit in SNK6502 HW games (IRQ mask bit was masking BOTH lines before). + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for SNK6502 driver. + +- 0.141u3: hap fixed cocktail screen offset in SNK6502 driver. + +- 0.132u5: Changed drivers\rockola.c, video\rockola.c, audio\rockola.c and includes\rockola.h to drivers\snk6502.c, video\snk6502.c, audio\snk6502.c and includes\snk6502.h. Changed 'Rockola Custom' to 'snk6502 Custom'. + +- 0.129u4: Changed 'Custom' sound to 'Rockola Custom'. + +- 0.129: Phil Bennett correctly setup the MC6845 device in the Rockola driver. Changed VSync to 60Hz. + +- 0.126u4: Added includes\rockola.h. + +- 0.122u8: Cleaned up the Rockola driver. Fixed dipswitches for all games. Added notes about the games [Stephane Humbert]. + +- 0.113u2: Changed VSync to 61.246745 Hz. + +- 0.88u7: Improved sample support for Rockola driver [Mame32Plus]. BUT correct music tempo (not confirmed Satan of Saturn and clone), adjusted music freq (except Satan of Saturn and clone), adjusted music waveform, supported playing flag for music channel 0 and supported HD38880 speech by samples (sndhrdw\rockola.c). + +- 0.81u5: Rock-ola improvements [Curt Coder]. More cleanup. Added SN76477 interfaces to other games, not connected yet, needs discrete sound expert. Added Vanguard SHOTB sound effect. + +- 0.33b5: Merged zarzon.c with rockola.c driver. + +- 0.33b1: Added zarzon.c driver and vidhrdw\zarzon.c (Dan Boris, Theo Philips). + +- 0.30: Merged nibbler.c and vanguard.c to rockola.c driver. + +- 0.27: Added sndhrdw\vanguard.c. Removed machine\nibbler.c. + +- 0.14: Added vanguard.c driver, machine\vanguard.c and vidhrdw\vanguard.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.10: Added nibbler.c driver, machine\nibbler.c and vidhrdw\nibbler.c. + +$end + + + +$info=snk68.cpp +$drv +0.36b1 [Bryan McPhail] + +0.34b8 [Bryan McPhail] + + +NOTES: + +- All evidence suggests that the sprite hardware doesn't have a frame buffer but just a raster line buffer, like NeoGeo (unsurprisingly). The maths confirm this: 384 pixels per raster line at 4 clocks per pixel = 1536 clocks per line 96 sprites * 16 pixels per sprite = 1536 clocks to draw the sprites. While this board doesn't have a raster interrupt capability, the way how sprites are drawn needs to be kept in consideration because at least in one case the program modifies the sprite list in the middle of the frame: Bug 00871: pow: At 3/4 of the 1st level, there is a large pillar, which pops up too late. The problem in this case is that the sprite list is built by the IRQ handler, however there is code in the main loop that clears some portions of sprite RAM under certain conditions. Usually, this isn't a problem, but in that specific point the sprites added by the IRQ handler are erased during the frame. To avoid glitches in that case, we force a partial screen update every time sprite RAM changes. It's possible that there are other unknown small glitches fixed by this (earlier notes in this driver talked about "sprite flickerings and pop-ups" but I don't know where they happened). + + +WIP: + +- 0.286: Changed shared\snk68_spr.cpp/h to shared\alpha68k_spr.cpp/h. + +- 0.281: Added flipscreen variable to savestates (other vars are configuration) (shared\snk68_spr.cpp) [hap]. + +- 0.268: Removed snk\snk68.h and snk\snk68_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to snk\snk68.cpp/h, snk\snk68_v.cpp and shared\snk68_spr.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added video\alpha68k_palette.cpp/h. Converted SNK68 driver to a common palette device and decoded it with NeoGeo specs, causing more accurate colors especially visible on dithered backgrounds [Angelo Salese]. + +- 0.209: Splitpow. searchar_state is related to foreground layer difference. Fixed namings. Reduced ACCESSING_BITs, runtime tag lookups, unnecessary handlers and ROM regions. Bool'd flipscreen value (video\snk68_spr.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH, SNK68_SPR MCFG macros [Osso]. + +- 0.172: Added video\snk68_spr.cpp/h. + +- 0.163: Added save state support to SNK68 driver [Osso]. Fixed flipscreen; use core palette handling, etc [Alex Jackson]. + +- 0.150: Brian Troha added dipswitch locations to all SNK68 sets. + +- 0.147: Added asserts to prevent array overflow or nullpointer access. Rommask makes more sense [hap]. + +- 0.139u2: Added includes\snk68.h. + +- 0.129u1: Aaron Giles removed tilemap_set_pen_data_offset; unfortunately, this adds a random tile offset behind the scenes and goes against the dirty tile detection and invalidation. Updated the SNK68 driver to use the old fashioned tile banking. + +- 0.127u1: Nicola Salmoria added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated the SNK68 video driver to take advantage of the new function. + +- 0.126u1: Nicola Salmoria changed partial refresh policy in SNK68 and updated comments. + +- 12th April 2000: Bryan McPhail fixed some bugs in the SNK68 driver. + +- 0.36b1: Changed pow.c to snk68.c driver. + +- 0.34b8: Added pow.c driver and vidhrdw\pow.c (Bryan McPhail). + +$end + + + +$info=snookr10.cpp +$drv +0.124u4 [Roberto Fresca] + + +NOTES: + +- All supported games have been coded using some italian C.M.C games as point to start, changing hardware accesses, program logics, graphics, plus protection and some I/O through the 2x high density PLDs. + +- Color palettes are normally stored in format GGBBBRRR inside a bipolar color PROM (old hardware), or repeated 64 times inside a regular 27c256 ROM (new hardware). + +- Same as Funworld video hardware, this one was designed to manage 4096 tiles with a size of 8x4 pixels each. Also support 4bpp graphics and the palette limitation is 8 bits for color codes (256 x 16 colors). It means the hardware was designed for more elaborated graphics than these games... + +- Color PROMs from current games are 512 bytes length, but they only use the first 256 bytes. + +- The sound is composed by 4-bit ADPCM samples. All the supported games have the same sound ROM. All the sounds/samples were ripped from the Gottlieb pinball 'Cue Ball Wizard' (1992). + + +WIP: + +- 0.246: Changed driver to funworld\snookr10.cpp/h and funworld\snookr10_v.cpp. + +- 0.244: Realigned the ASCII diagrams and cleanups [Roberto Fresca]. + +- 0.229: Correct XTAL for sound ROM as per hardware [Brian Troha]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.173: Added technical notes [Roberto Fresca]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 0.139u3: Added includes\snookr10.h. + +- 0.125u4: Added layout\snookr10.lay. + +- 22nd May 2008: Roberto Fresca - Confirmed the CPU clock after some PCB measurements. Changed the SND clock to 1MHz to match the PCB measurement. Correct the internal OKI6295 frequency turning the pin 7 state to HIGH. Inputs: Eliminated all pulse limitations. Affected buttons have a rattled sound in the real thing too. Updated technical notes. + +- 0.124u5: Sandii' games [Roberto Fresca]: Created a new machine driver for tenballs due to different memory map. Worked all the input ports from the scratch. Fixed the sound ROM_REGION. Added the oki6295 emulation to all games. Hooked output ports. Documented and calculated all bits related to lamps. Adjusted palette lenght to 256 colors. Totally decrypted the apple10 color matrix. Now colors are perfect. Created a new machine driver for apple10 due to encryption. Reverse engineering the code to complete the dipswitches. Added DIP locations to dipswitches. Promoted snookr10, apple10 and tenballs to 'WORKING' state. Added game instructions & notes. Updated encryption & technical notes. + +- 0.124u4: Added snookr10.c driver and video\snookr10.c. + +- 24th April 2008: Roberto Fresca - Decrypted the apple10 tile matrix. Partially decrypted the apple10 color codes. Added encryption notes. Updated technical notes. + +- 18th April 2008: Roberto Fresca - Initial release. Support for snookr10, apple10 and tenballs. Added technical/general notes. + +$end + + + +$info=snowbro2.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added snowbro2.cpp driver and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=snowbros.cpp +$drv +0.31 [Mike Coates, Richard Bush] + + +NOTES: + +- Hardware: Snow Brothers (Toaplan) / SemiCom Hardware. Uses Kaneko's Pandora sprite chip (also used in DJ Boy, Air Buster...) + +- According to the "Language" dipswitch, this game is a Korean game. + +- There is no "cocktail mode", nor way to flip the screen. + + +WIP: + +- 0.246: Changed driver to kaneko\snowbros.cpp/h and kaneko\snowbros_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Restore an output level setting lost in MCFG removal [Vas Crabb]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH and KANEKO_PANDORA MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.187: Eliminate driver_data dependency (video\kan_pand.cpp) [AJR]. + +- 0.174: Changed video\kan_panb.cpp to video\snowbros.cpp. Allow separate SnowBros driver building [Miodrag Milanovic]. + +- 0.164: Put the SemiCom team names in the manufacturer field [David Haywood]. + +- 0.163: Have CPU speeds be based off of actual OSC clocks. Use OSC as listed in the driver and use reasonable clock and divider where clocks are unknown. Cross reference with PCB pics for example on Ball Boys MC68000P10 isn't really clocked at 16MHz, it's either 12MHz or 8MHz (16MHz/2) and note in driver. IE: 16MHz/4 vs 12MHz/3 for 4MHz and 16MHz/16 vs 12MHz/12 for 1MHz OKI clock [Brian Troha]. + +- 0.161: Changed M68000 CPU1 clock speed to 12MHz and OKI6295 sound to 1MHz in most games. + +- 0.159: Added save state support to SnowBros driver [Osso]. + +- 0.149: Modernized Kaneko Pandora device [Osso]. + +- 0.144u4: Angelo Salese fixed graphic and gameplay slowdown in many SnowBros driver sets. + +- 0.142: Added includes\snowbros.h. + +- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. + +- 0.131u1: Angelo Salese added IRQ hacks to the SnowBros driver and merged memory maps on it. + +- 0.117: Added video\kan_panb.c + kan_pand.c. Removed video\snowbros.c. + +- 0.96u1: Brad Oliver fixed big endian issues in SemiCom games. + +- 0.75: Guru correct CPU speeds etc. in SnowBros driver. + +- 0.64: Merged hyperpac.c with snowbros.c driver. Removed vidhrdw\hyperpac.c. + +- 23rd January 2003: David Haywood merged the SnowBros and Semicom drivers. + +- 12th November 2002: David Haywood added several non-working Semicom games to the Hyper Pacman driver, they don't work because of unemulated protection. + +- 0.60: Added hyperpac.c driver and vidhrdw\hyperpac.c. + +- 0.31: Added snowbros.c driver and vidhrdw\snowbros.c. + +$end + + + +$info=solomon.cpp +$drv +0.33b7 [Mirko Buffoni] + + +WIP: + +- 0.247: Changed driver to tecmo\solomon.cpp. Removed tehkan\solomon.h and tehkan\solomon_v.cpp. + +- 0.246: Changed driver to tehkan\solomon.cpp/h and tehkan\solomon_v.cpp. + +- 0.139u3: Added includes\solomon.h. + +- 0.33b7: Added solomon.c driver and vidhrdw\solomon.c. + +$end + + + +$info=sonson.cpp +$drv +0.27 [Mirko Buffoni] + + +WIP: + +- 0.250: Removed capcom\sonson.h and capcom\sonson_v.cpp. + +- 0.246: Changed driver to capcom\sonson.cpp/h and capcom\sonson_v.cpp. + +- 0.135u3: Added includes\sonson.h. + +- 0.27: Added sonson.c driver and vidhrdw\sonson.c. + +$end + + + +$info=sothello.cpp +$drv +0.129u2 [Tomasz Slanina] + + +WIP: + +- 0.273: Changed driver to success\sothello.cpp [hap]. + +- 0.246: Changed driver to misc\sothello.cpp. + +- 0.129u2: Added sothello.c driver. + +$end + + + +$info=spacefb.cpp +$drv +0.25 [Chris Hardy, Andy Clark, Paul Johnson] + + +NOTES: + +- Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending me his REAL Space Firebird. + +- The way the sprites are drawn ARE correct. They are identical to the real PCB. + + +WIP: + +- 0.247: Removed nintendo\spacefb.h, nintendo\spacefb_a.cpp and nintendo\spacefb_v.cpp. + +- 0.246: Changed driver to nintendo\spacefb.cpp/h, nintendo\spacefb_a.cpp and nintendo\spacefb_v.cpp. + +- 0.115u1: Added audio\spacefb.c and includes\spacefb.h. + +- 0.37b1: Removed sndhrdw\spacefb.c. + +- 0.33b5: Added sndhrdw\spacefb.c. + +- 0.35b2: Removed machine\spacefb.c. + +- 0.25: Added spacefb.c driver, machine\spacefb.c and vidhrdw\spacefb.c. + +$end + + + +$info=spaceg.cpp +$drv +0.92 [Jarek Burczynski, Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to omori\spaceg.cpp. + +- 0.92: Added spaceg.c driver. + +$end + + + +$info=spartanxtec.cpp +$drv +0.172 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to irem\spartanxtec.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.172: Added spartanxtec.cpp driver. + +$end + + + +$info=spbactn.cpp +$drv +0.59 [David Haywood] + + +NOTES: + +- Driver: Inputs, dipswitches etc by Stephane Humbert. + +- The game can't use tilemap routines because they don't work with tiles having a greater height than width, which is the case on this game once its rotated. + + +WIP: + +- 0.247: Changed driver to tecmo\spbactn.cpp. Removed tehkan\spbactn.h and tehkan\spbactn_v.cpp. Added layout\spbactnp.lay. + +- 0.246: Changed driver to tehkan\spbactn.cpp/h and tehkan\spbactn_v.cpp. + +- 0.154: Added video\tecmo_mix.c/h. + +- 0.136u2: Added includes\spbactn.h. + +- 0.59: Added spbactn.c driver and vidhrdw\spbactn.c. + +$end + + + +$info=spcforce.cpp +$drv +0.54 [Zsolt Vasvari] + +0.36b1 [Zsolt Vasvari] + + +WIP: + +- 0.281: Changed driver to misc\spcforce.cpp. + +- 0.247: Removed venture\spcforce.h and venture\spcforce_v.cpp. + +- 0.246: Changed driver to venture\spcforce.cpp/h and venture\spcforce_v.cpp. + +- 0.139u3: Added includes\spcforce.h. + +- 0.54: Changed meteor.c to spcforce.c driver. + +- 0.36b1: Added meteor.c driver and vidhrdw\meteor.c. + +$end + + + +$info=spdamjes.cpp +$drv +0.243 [Sergio de electronicaVyS, ClawGrip] + + +NOTES: + +- Skeleton driver for "Sport Damjes 1" darts machine + + +WIP: + +- 0.246: Changed driver to misc\spdamjes.cpp. + +- 0.243: Added spdamjes.cpp driver. + +$end + + + +$info=spdheat.cpp +$drv +0.215 [Philip Bennett] + + +WIP: + +- 0.258: Removed taito\spdheat.h. + +- 0.246: Changed driver to taito\spdheat.cpp/h. + +- 0.215: Added includes\spdheat.h and layout\spdheat.lay. Added spdheat.cpp driver. + +$end + + + +$info=spdodgeb.cpp +$drv +0.37b8 [Paul Hampson, Nicola Salmoria] + + +NOTES: + +- There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it added further processing, setting flags when the player double-taps in one direction to run (updated to edge-triggering). + +- Video timing is probably similar to Double Dragon and other Technos games of that era. The rowscroll of the title bar is done with raster IRQs, I've removed the 'scroll value buffer' hack that the driver was using before and used partial updates instead. (DH, 29 Sept 07). + + +WIP: + +- 0.246: Changed driver to technos\spdodgeb.cpp. + +- 0.243: Removed video\spdodgeb.cpp and includes\spdodgeb.h. + +- 0.139u3: Added includes\spdodgeb.h. + +- 0.37b8: Added spdodgeb.c driver and vidhrdw\spdodgeb.c. + +$end + + + +$info=special_gambl.cpp +$drv +0.223 [MetalliC] + + +NOTES: + +- Gambling hardware based on "Specialist MX" computer + +- Work in progress driver + + +WIP: + +- 0.246: Changed driver to ussr\special_gambl.cpp. + +- 0.223: Added special_gambl.cpp driver. + +$end + + + +$info=spectra.cpp +$drv +0.143u5 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\spectra.cpp. + +- 0.147u1: Added layout\spectra.lay. + +- 0.143u5: Added spectra.c driver. + +$end + + + +$info=speedatk.cpp +$drv +0.72u2 [Pierpaolo Prazzoli, Angelo Salese] + + +NOTES: + +- Driver based on early work by David Haywood. + +- According to the text gfx rom, there are also a Taito and a KKK versions out there. + + +WIP: + +- 0.275: Removed seta\speedatk.h and seta\speedatk_v.cpp. Merged driver into single file [Osso]. + +- 0.262: Updated SpeedAttack driver. Watchdog period was too short for Daifugo [Takahiro Nogi, wd40yasu]. + +- 0.246: Changed driver to seta\speedatk.cpp/h and seta\speedatk_v.cpp. + +- 0.139u3: Added includes\speedatk.h. + +- 0.72u2: Added speedatk.c driver and vidhrdw\speedatk.c. + +$end + + + +$info=speedbal.cpp +$drv +0.34b8 [Joseba Epalza] + + +WIP: + +- 0.247: Removed tecfri\speedbal.h and tecfri\speedbal_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to tecfri\speedbal.cpp/h and tecfri\speedbal_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.149: Added layout\speedbal.lay. + +- 0.139u3: Added includes\speedbal.h. + +- 0.34b8: Added speedbal.c driver and vidhrdw\speedbal.c. + +$end + + + +$info=speedbsk.cpp +$drv +0.237 [Dirk Best, Osso] + + +WIP: + +- 0.248: Added sound banking [AJR]. + +- 0.246: Changed driver to sega\speedbsk.cpp. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.237: Added speedbsk.cpp driver and layout\speedbsk.lay. + +$end + + + +$info=speedspn.cpp +$drv +0.61 [David Haywood, Farfetch'd] + + +WIP: + +- 0.252: Removed tch\speedspn.h and tch\speedspn_v.cpp. + +- 0.246: Changed driver to tch\speedspn.cpp/h and tch\speedspn_v.cpp. + +- 0.139u3: Added includes\speedspn.h. + +- 0.61: Added speedspn.c driver and vidhrdw\speedspn.c. + +$end + + + +$info=speglsht.cpp +$drv +0.118u5 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to seta\speglsht.cpp. + +- 0.118u5: Added speglsht.c driver. + +$end + + + +$info=spiders.cpp +$drv +0.33b5 [Keith Wilkins] + + +NOTES: + +- Spiders has a fully bitmapped display and all sprite drawing is handled by the CPU hence no gfxdecode is done on the sprite ROMS, the CPU accesses them via PIA2. Screen is arranged in three memory areas with three bits being combined from each area to produce a 3bit colour send directly to the screen. + +- The game normally runs from bank 0 only, but when lots of screen changes are required e.g spider or explosion then it implements a double buffered scheme with bank 1. + +- The ram bank for screens is continuous from $0000-$bfff but is physically arranged as 3 banks of 16k (8x16k DRAM!). The CPU stack/variables etc are stored in the unused spaces between screens. + + +WIP: + +- 0.246: Changed driver to sigma\spiders.cpp/h and sigma\spiders_a.cpp. + +- 0.115u2: Removed machine\spiders.c. + +- 0.115u1: Removed video\spiders.c. + +- 0.99u6: Added sndhrdw\spiders.c and includes\spiders.h. + +- 0.33b5: Added spiders.c driver, machine\spiders.c, vidhrdw\spiders.c and vidhrdw\crtc6845.c/h. + +$end + + + +$info=spinb.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\spinb.cpp. + +- 0.240: Added some gristle to the bones [Robbbert]. + +- 0.239: Added layout\metalman.lay. WIP. Initialised class variables [Robbbert]. Added keypad control. Fixed dipswitches. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 7474, HC157 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.187: MSM5205 callback modernization [AJR]. + +- 0.181: Hook up 74HCT157 in Spinball driver as per schematics [AJR]. + +- 0.155: WIP [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added LCD display (128x32; 60 Hz). Added Z80 (2.5MHz) CPU1/2/3 and 2x MSM5205 (384000 Hz) sound. Added dipswitches 'Points for free game', 'Coin Slot 1', 'Balls', 'Bola Extra En Rampas', 'Especial en Picabolas', 'High Score' and 'Quita bola extra en passillos 1,2,y 3'. + +- 0.141u1: Added spinb.c driver. + +$end + + + +$info=spirit76.cpp +$drv +0.187 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\spirit76.cpp. + +- 0.236: Added layout\spirit76.lay. + +- 0.187: Added spirit76.cpp driver. + +$end + + + +$info=splash.cpp +$drv +0.37b7 [Manuel Abadia] + + +NOTES: + +- Return of Lady Frog addition by David Haywood + +- Special thanks to Pierpaolo Prazzoli Petr1fied, ninjakid, Reznor007, Malice, tb2000, Mr. Do, Roberto Fresca, f205v, XZeriX, [red], MOCAS, Jonemaan and BIOS-D + +- Funny Strip is not a Gaelco game but on similar hardware to Splash. + + +WIP: + +- 0.282: Moved roldfrog to a separate driver state class and cleaned up code: Use machine_start() and machine_reset() overrides for machine start/reset functions. Cleaned up bitmap drawing functions. Suppress side effects for debugger reads. Reduced run-time tag lookups, literal tags and duplication [cam900]. + +- 0.246: Changed driver to gaelco\splash.cpp/h and gaelco\splash_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Coin fixes for Return of Lady Frog and Splash! (machine\gaelco2.c) [Robbbert]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.189: Added new 74LS259 device. Soundlatch modernization [AJR]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.175: Don't use AM_MASK on ram, you end up with an incorrect allocation size [O. Galibert]. + +- 0.161: Added save state support to Splash! driver [Osso]. + +- 0.150: Adjusted MSM5205 clocks to proper values [System11]. + +- 0.147: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash! PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 rom and the 1 bit difference between the two sets [Brian Troha]. + +- 0.139u3: Added includes\splash.h. Atari Ace converted Splash! driver to driver_data. + +- 0.67: Merged ladyfrog.c with splash.c driver. + +- 13th December 2000: Manuel Abadia re-sent the latest Splash! driver. + +- 0.37b7: Added ladyfrog.c and splash.c driver and vidhrdw\splash.c. Moved game 'Splash!' from gaelco.c to splash.c driver. + +$end + + + +$info=splash_ms.cpp +$drv +0.223 [David Haywood] + + +WIP: + +- 0.246: Changed driver to gaelco\splash_ms.cpp. + +- 0.223: Added splash_ms.cpp driver. + +$end + + + +$info=splendor.cpp +$drv +0.251 [Acho A. Tang, Nicola Salmoria] + + +WIP: + +- 0.267: Denote same irq meanings as per equites.c Bull Fighter [Angelo Salese]. + +- 0.251: Added splendor.cpp driver. + +$end + + + +$info=splus.cpp +$drv +0.143u4 [Jim Stolis] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to igt\splus.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MCS51 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.143u4: Added splus.c driver and layout\splus.lay. + +$end + + + +$info=spoker.cpp +$drv +0.142u1 [Mirko Buffoni, David Haywood, Corrado Tomaselli] + +0.129u3 [Mirko Buffoni] + +0.129u1 [David Haywood, Corrado Tomaselli] + + +WIP: + +- 0.283: Cleaned up code (igs\spoker.cpp) [Vas Crabb]. + +- 0.268: DIP switches are a switch matrix [Vas Crabb]. Implemented more tile banking bits following Haze's IGS033 implementation, gives correct GFX for the sets which use that chip without breaking the ones using the IGS001/IGS002 combo [Osso]. + +- 0.246: Changed driver to igs\spoker.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.142u1: Merged 3super8.c with spoker.c driver. + +- 0.129u3: Added spoker.c driver. + +- 0.129u1: Added 3super8.c driver. + +$end + + + +$info=spool99.cpp +$drv +0.128u6 [Angelo Salese, David Haywood] + + +NOTES: + +- A rip-off of other famous gambling games (Namely C.M.C. and Funworld games). + +- At start-up a Test Hardware with RAM NG msg pops up.Do a soft reset and keep pressed start and service 1 buttons until the RAM init msg appears. + +- There's a "(c) 1993 Hi-Tech software" string in the program roms, this is actually the Z80 C compiler used for doing this game. + +- On the 0.31 version program rom, starting from 0xacf6 the following string is present: "EP V31 PIPPO BELLISSIMA TI AMO" (translated: "beautiful Pippo I love you", the beautiful word is actually used as a female gender adverb). While the pippo name is a common joke for naming printfs variables for newbie programmers, I'll let others interpret what it means the rest. + +- vcarn: Tries to write a nop at 0x744, if it succeeds it glitches the text when you win. This means that the ROM can be written only at the first 0x100 bytes on this HW. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\spool99.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.161: Added/enabled save state support to SuperPool99 driver [Osso]. + +- 0.128u6: Added spool99.c driver. + +$end + + + +$info=sprcros2.cpp +$drv +0.172 [Angelo Salese] + +0.57 [InsideOutBoy] + + +WIP: + +- 0.246: Changed driver to misc\sprcros2.cpp. + +- 0.172: Removed video\sprcros2.cpp and includes\sprcros2.h. + +- 0.139u3: Added includes\sprcros2.h. + +- 0.57: Added sprcros2.c driver and vidhrdw\sprcros2.c. + +$end + + + +$info=sprint2.cpp +$drv +0.30 [Mike Balfour, Al Kossow] + + +NOTES: + +- All games run on the same PCB but with minor modifications (some chips removed, some wire-wrap connections added). + + +WIP: + +- 0.252: Changed atari\sprint2.h to atari\sprint2_a.h. Removed atari\sprint2_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to atari\sprint2.cpp/h, atari\sprint2_a.cpp and atari\sprint2_v.cpp. + +- 0.232: Added DIP locations [Guru]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed F9334 MCFG macros [Ryan Holtz]. + +- 0.200: Added MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 60.114504 Hz. + +- 0.198: Use new OUTPUT callback object in Sprint2 driver [AJR]. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1 and fixed operation of DISCRETE_COUNTER_7492. + +- 0.128u4: Derived clocks from crystals in Sprint2 driver. Unified memory map [Luigi30]. + +- 0.123u2: Changed palettesize to 12 colors. + +- 0.88u4: Added sndhrdw\sprint2.c. Stefan Jokisch fixed Sprint2 watchdog issues. + +- 0.88u3: Added includes\sprint2.h. + +- 0.88: Derrick Renaud added watchdog to Sprint2 driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. + +- 0.78u5: Removed includes\dominos.h. + +- 0.78u3: Removed machine\dominos.c. + +- 0.71u3: Re-wrote and merged dominos.c with sprint2.c driver [Stefan Jokisch]. Removed machine\sprint2.c, includes\sprint2.h and vidhrdw\dominos.c. + +- 0.58: Added includes\sprint2.h and includes\dominos.h. + +- 0.31: Added dominos.c driver, machine\dominos.c and vidhrdw\dominos.c. + +- 0.30: Added sprint2.c driver, machine\sprint2.c and vidhrdw\sprint2.c. + +$end + + + +$info=sprint4.cpp +$drv +0.72 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to atari\sprint4.cpp and atari\sprint4_a.cpp/h. + +- 0.239: Removed video\sprint4.cpp and includes\sprint4.h. Various cleanups [Vas Crabb]. + +- 0.139u3: Added includes\sprint4.h. + +- 0.113u3: Added audio\sprint4.c/h. + +- 0.113: Removed audio\sprint4.c and includes\sprint4.h. + +- 0.103: Added sndhrdw\sprint4.c and includes\sprint4.h. + +- 0.72: Added sprint4.c driver and vidhrdw\sprint4.c. + +$end + + + +$info=sprint8.cpp +$drv +0.73 [Stefan Jokisch] + + +WIP: + +- 0.252: Changed atari\sprint8.h to atari\sprint8_a.h. Removed atari\sprint8_v.cpp. + +- 0.246: Changed driver to atari\sprint8.cpp/h, atari\sprint8_a.cpp and atari\sprint8_v.cpp. + +- 0.134u2: Added audio\sprint8.c. + +- 0.111u5: Added includes\sprint8.h. + +- 0.73: Added sprint8.c driver and vidhrdw\sprint8.c. + +$end + + + +$info=spy.cpp +$drv +0.36b14 [Nicola Salmoria] + + +NOTES: + +- Similar to Bottom of the Ninth. + + +CHANGES: + +- Acho A. Tang: Simulated PMCU protection(guess only), changed priority scheme to fix graphics in 3D levels fixed crashes caused by bank switching and disabled logging and debug messages. + + +WIP: + +- 0.254: Removed konami\spy.h and konami\spy_v.cpp. + +- 0.246: Changed driver to konami\spy.cpp/h and konami\spy_v.cpp. + +- 0.136u1: Added includes\spy.h. + +- 0.36b14: Added spy.c driver and vidhrdw\spy.c. + +$end + + + +$info=spyhuntertec.cpp +$drv +0.172 [David Haywood] + + +WIP: + +- 0.246: Changed driver to midway\spyhuntertec.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Got rid of some MACHINE_*_MEMBER and VIDEO_*_MEMBER [Osso]. + +- 0.224: Added layout\spyhunttec.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.172: Added spyhuntertec.cpp driver. + +$end + + + +$info=sraider.cpp +$drv +0.248 [Frank Palazzolo] + + +WIP: + +- 0.248: Added sraider.cpp driver and universal\zerohour_stars.cpp/h. Put sraider driver in it's own file. Moved the star generator to its own file. Note: These functions emulate the star generator board. All this comes from the schematics for Zero Hour. It has a 17-bit LFSR which has a period of 2^17-1 clocks (one pixel shy of "two screens" worth). So, there are two starfields drawn on alternate frames. These will scroll at a rate controlled by the speed register. Make flipscreen setters compatible with writeline (emu\driver.cpp) [hap]. + +$end + + + +$info=srmp2.cpp +$drv +0.37b16 [Yochizo, Takahiro Nogi] + + +NOTES: + +- In mjyuugi and mjyuugia, DSW3 (Debug switch) is available if you turn on the cheat switch. + + +WIP: + +- 0.265: Added PCB ref. numbers for all games [Sergio Galiano]. + +- 0.264: Removed seta\srmp2.h and seta\srmp2_v.cpp. Consolidate driver in single file [AJR]. + +- 0.254: Cleaned up inputs a little and suppress side effects of reads for debugger [Vas Crabb]. + +- 0.246: Changed driver to seta\srmp2.cpp/h and seta\srmp2_v.cpp. + +- 0.230: Added NO_DUMP entries for suspected undumped MCUs [AJR]. + +- 0.227: Initialized a couple variables to avoid asserts in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and SETA001_SPRITE MCFG macros [Osso]. + +- 0.202: Removed SETA001 Sprites kludges [David Haywood]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Reduced runtime tag lookups. Minor cleanups [cam900]. + +- 0.181: Fixed regression with ADPCM playback on M68k based games [Angelo Salese]. + +- 0.160: Replaced set_base() with set_entry() in SRMP2 driver [Andrew Gardner]. Simplify ROM loading/banking in SRMP2 driver [Alex Jackson]. Added save state support to SRMP2 driver [Osso]. + +- 0.142u3: Added video\seta001.c. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for SRMP2 driver. David Haywood started unifying sprite implementations for Seta X1-001/X1-002 chips. + +- 0.135u2: Added includes\srmp2.h. + +- 0.131u1: Angelo Salese merged memory maps in the SRMP2 driver. + +- 0.62: Rewritten sound support for the Seta games [Manbow-J]. + +- 0.37b16: Added srmp2.c driver and vidhrdw\srmp2.c. + +$end + + + +$info=srmp5.cpp +$drv +0.119u1 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to seta\srmp5.cpp. + +- 0.119u1: Added srmp5.c driver. + +$end + + + +$info=srmp6.cpp +$drv +0.119 [Sebastien Volpe, Tomasz Slanina, David Haywood] + +0.89u5 [Sebastien Volpe] + + +NOTES: + +- The graphics are compressed, using the same 8bpp RLE scheme as CPS3 uses for the background on Sean's stage of Street Fighter III. + +- DMA Operations are not fully understood. + + +WIP: + +- 0.246: Changed driver to seta\srmp6.cpp. + +- 0.230: Changed sound\nile.cpp/h to sound\setapcm.cpp/h. + +- 0.119u3: Removed includes\srmp6.h. + +- 0.119u2: Removed video\srmp6.c. + +- 0.119u1: Added video\srmp6.c and includes\srmp6.h. + +- 0.89u5: Added srmp6.c driver. + +$end + + + +$info=srumbler.cpp +$drv +0.31 [Paul Leaman] + + +NOTES: + +- The "scroll test" routine on the test screen appears to overflow and write over the control registers (0x4000-0x4080) when it clears the screen. This doesn't affect anything since it happens to write the correct value to the page register. Ignore the warnings about writing to unmapped memory. + +- Banking is controlled by two PROMs. + + +WIP: + +- 0.250: Removed capcom\srumbler.h and capcom\srumbler_v.cpp. + +- 0.246: Changed driver to capcom\srumbler.cpp/h and capcom\srumbler_v.cpp. + +- 0.139u3: Added includes\srumbler.h. + +- 0.31: Added srumbler.c driver and vidhrdw\srumbler.c. + +$end + + + +$info=ssfindo.cpp +$drv +0.91 [Tomasz Slanina] + + +NOTES: + +- 'RISC PC' hardware + + +WIP: + +- 0.285: Removed ARM7 from the list of DRC CPUs since its incomplete recompiler functionality was removed (scripts\src\cpu.lua) [Vas Crabb]. + +- 0.275: Initialised pixel variables (machine\acorn_vidc.cpp) [Nigel Barnes]. + +- 0.246: Changed driver to acorn\ssfindo.cpp. + +- 0.245: Added initializers to constructor and favored std::size over fixed static sizes (machine\arm_iomd.cpp) [Ryan Holtz]. + +- 0.243: Improved serial DAC overrun/int handling, makes SFXs to work better in Pang Pang Car (machine\arm_iomd.cpp). Workaround missing default QS1000 sounds in ssfindo/tetfight by disabling DAC outputs for the time being (machine\acorn_vidc.cpp) [Angelo Salese]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.217: Added machine\arm_iomd.cpp/h. Initialized some stuff (machine\acorn_vidc.cpp) [Osso]. Rewrote ARM IOMD/VIDC20 chips into own devices, merged implementations from ssfindo.cpp & (MESS) riscpc.cpp [Angelo Salese]. Added 8x '16-Bit R-2R Twos Complement DAC' and 2x Speaker. Changed visible area to 735x292 and VSync to 50.080128 Hz. + +- 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.186: Added preliminary EEPROM hook up. Tetris Fighters is now playable (coins work). Left as not working since EEPROM isn't correctly saved, thus the inputs are screwed on reset [Osso]. + +- 0.161: Added save state support to SSFindOut driver [Osso]. + +- 0.148u2: Reduced tagmap lookups in SSFindOut driver [Wilbert Pol]. + +- 0.91: Added ssfindo.c driver. + +$end + + + +$info=sshangha.cpp +$drv +0.61 [Bryan McPhail] + + +NOTES: + +- The original uses a protection chip which isn't fully worked out yet. Sound doesn't work for the original set, probably the sound ports are inside the protection area. + + +WIP: + +- 0.251: Removed dataeast\sshangha.h and dataeast\sshangha_v.cpp. + +- 0.246: Changed driver to dataeast\sshangha.cpp/h and dataeast\sshangha_v.cpp. + +- 0.139u3: Added includes\sshangha.h. + +- 0.61: Added sshangha.c driver and vidhrdw\sshangha.c. + +$end + + + +$info=sshanghai.cpp +$drv +0.278 [Roberto Fresca, Grull Osgo] + + +NOTES: + +- 3-reel 5-liner with an extra reel. Rare video slots machine platform based on a Z80 CPU and a AY-3-8910 for sound. 5 DIP switchs banks. Unknown manufacturer. + + +WIP: + +- 0.278: Added sshanghai.cpp driver. Driver improvements: Sorted out and added more default DIP switches. Added technical and game notes about the stealth systems. Added instructions to play and switch the games [Roberto Fresca]. + +$end + + + +$info=sshot.cpp +$drv +0.143u6 [Mariusz Wojcieszek] + + +WIP: + +- 0.273: Changed driver to modelracing\sshot.cpp. + +- 0.246: Changed driver to mr\sshot.cpp. + +- 0.152: Added layout\gunchamps.lay. + +- 0.143u6: Added sshot.c driver. + +$end + + + +$info=sshuffle.cpp +$drv +0.286 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.286: Added sshuffle.cpp driver. + +$end + + + +$info=ssingles.cpp +$drv +0.80u2 [Tomasz Slanina] + + +WIP: + +- 0.275: Changed driver to yachiyo\ssingles.cpp. + +- 0.250: Some minor cleanups [Osso]. + +- 0.246: Changed driver to misc\ssingles.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 and MC6845 MCFG macros [Osso]. + +- 0.80u2: Added ssingles.c driver. + +$end + + + +$info=sslam.cpp +$drv +0.62 [David Haywood] + + +NOTES: + +- PCB: This is a Tennis game :) Unfortunately my board does not make music or sound anymore :( Hope the it_20.bin (EPROM at right of the Oki chip) is ok, at least it always reads the same in the EPROM burner and it's not filled with 0s :) You can play with some boys and girls, an old man, a small kid and even with a dog! And remember, Winners don't use Drugs ;) + +- Sound command 29h is fired when the game is completed successfully. It requires a melody from bank one to be playing, the real MCU doesn't set the bank though. Consequently, the "Game, Set and Match" vocal is not played. + + +WIP: + +- 0.246: Changed driver to playmark\sslam.cpp/h and playmark\sslam_v.cpp. + +- 0.136u2: Added includes\sslam.h. + +- 0.62: Added sslam.c driver and vidhrdw\sslam.c. + +$end + + + +$info=ssozumo.cpp +$drv +0.36b7 [Takahiro Nogi] + + +WIP: + +- 0.247: Removed technos\ssozumo.h and technos\ssozumo_v.cpp. + +- 0.246: Changed driver to technos\ssozumo.cpp/h and technos\ssozumo_v.cpp. + +- 0.139u3: Added includes\ssozumo.h. + +- 0.36b7: Added ssozumo.c driver and vidhrdw\ssozumo.c. + +$end + + + +$info=sspeedr.cpp +$drv +0.76u1 [Stefan Jokisch] + + +WIP: + +- 0.280: Changed driver to taito\sspeedr.cpp and taito\nl_sspeedr.cpp/h. Removed midway\sspeedr.h and midway\sspeedr_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to midway\sspeedr.cpp/h, midway\sspeedr_v.cpp and midway\nl_sspeedr.cpp/h. + +- 0.224: Added audio\nl_sspeedr.cpp/h. + +- 0.128u3: Added includes\sspeedr.h. + +- 0.107u4: Added layout\sspeedr.lay. Aaron Giles added new layout element component type "led7seg", which constructs a 7-segment LED in an element in a layout. This is commonly used for external score and timer displays. + +- 0.76u1: Added sspeedr.c driver and vidhrdw\sspeedr.c. + +$end + + + +$info=ssrj.cpp +$drv +0.71u2 [Tomasz Slanina] + + +WIP: + +- 0.248: Removed taito\ssrj.h and taito\ssrj_v.cpp. + +- 0.246: Changed driver to taito\ssrj.cpp/h and taito\ssrj_v.cpp. + +- 0.139u3: Added includes\ssrj.h. + +- 0.71u2: Added ssrj.c driver and vidhrdw\ssrj.c. + +$end + + + +$info=sstrangr.cpp +$drv +0.115 [Zsolt Vasvari] + + +WIP: + +- 0.275: Changed driver to yachiyo\sstrangr.cpp. + +- 0.246: Changed driver to misc\sstrangr.cpp. + +- 0.137u4: Added layout\sstrangr.lay. + +- 0.115: Added sstrangr.c driver. + +$end + + + +$info=ssv.cpp +$drv +0.57 [Luca Elia] + + +Bugs: + +- drifto94, twineag2, stmblade, snes [f1roc2, moritash]: uPD96050 on-chip RAM doesn't save at emulator exit. Kale (ID 06852) + +- mslider, stmblade: Graphic corruption. Tafoid (ID 04057) + + +WIP: + +- 0.282: Ensoniq ES5506 device generate 20bit samples, not 16-bit ones [Christian Brunschen]. + +- 0.277: Fixed width of DSP RAM acccess handlers [Vas Crabb]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.273: Added shared\mahjong.cpp/h. Moved "standard" mahjong matrix to shared project. The "standard" mahjong matrix can easily be shared by Dynax, Jaleco, Seta and IGS with minor adjustments. Better effort at using common mahjong matrix [Vas Crabb]. + +- 0.270: Adjusted sound levels so Mahjong Hyper Reaction isn't constantly clipping [Vas Crabb]. + +- 0.266: Cleanups and modernizations: Split driver state class for with DSP. Use C++ style comments for single line comments. Suppress side effects for debugger read. Reduced preprocessor defines, duplicate, unnecessary lines, usage of literal tags and runtime tag lookup. Constantize variables. Fixed spacing, typename values and document. Use generic gfx decode layout for gdfs tilemap. Fixed naming for ROM region and tags [cam900]. Cleaned up key matrix code [Vas Crabb]. + +- 0.246: Changed driver to seta\ssv.cpp/h, seta\ssv_v.cpp and seta\st0020.cpp/h. + +- 0.239: Cleaned up various bits and pieces (includes\ssv.h) [Vas Crabb]. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added machine\upd7001.cpp/h. New device (NEC uPD7001 A/D Converter). Split state class up a bit [AJR]. + +- 0.219: Identified ROM board for some SSV games [twistedsymphony]. + +- 0.207: Removed unnecessary arguments in ADC0808 handlers [cam900]. + +- 0.205: Emulated rowscroll effect. Added masking logic for non 6/8bpp modes, needed by Eagle Shot Golf [David Haywood]. Removed V60, UPD96050, SCREEN, GFXDECODE and ES5506 MCFG macros [Ryan Holtz]. Minor documentation update [Osso]. + +- 26th November 2018: David Haywood - SSV Improvements Part 2: Another feature of SSV is the ability to disable certain bitplanes on sprites. The driver implemented this to switch between 6bpp (64 colour) and 8bpp (256 colour) sprites, pre-decoding the tiles in both of these formats. The actual hardware is much more flexible than that however as you can disable any 2 bitplanes, and it turns out Eagle Shot Golf was making use of a different, previously unsupported masking combination for the 'Birdie' and 'Eagle' text at the end of holes, which was causing Japanese characters to appear over the text. Presumably Sammy did this to save memory, and if they want to display the Japanese characters different bitplanes will be enabled (the set we have seems to be a US set, so there's no Japanese text used to test that side of things). This was a much easier fix than the previous ones, however there must be some kind of global enable / disable for the feature, as while it's explicitly needed by Eagle Shot, a few other games dislike it. Like the others, this bug has existed in MAME since the game was added (0.75, from 12 Oct 2003 - 15 years ago). + +- 25th November 2018: David Haywood - SSV Improvements: The SSV driver has been in MAME for a long time, over 15 years, with some additions being more recent than others (although nothing has been added to it for a long time now). The driver is starting to show its age now, with a number of effects known to be missing, one of the most notable being the rowscroll effect which is used by a number of games, or at least, was known to be used by Dyna Gear and Eagle Shot Golf. We had a feeling Dyna Gear was missing an effect because a Korean copy of the game (on completely different hardware, reprogrammed with Software rendering to a framebuffer) utilized such an effect before the title screen, and there was very little reason to think the people making the clone would add such an effect if it wasn't also present on the original hardware. We also knew that Eagle Shot Golf should use an effect on the Sammy logo as video evidence showed that it should look like the Sammy logo on the NeoGeo game Viewpoint. I decided that it was about time to start looking into emulating these effects myself. I figured that since the NeoGeo does the effect on ViewPoint with a scanline interrupt, and SSV is primarily a sprite based system with 'floating tile strips' that it was most likely that SSV used a scanline interrupt. Poking around the V60 code and IRQ enable registers quickly disproved this as there was only a single interrupt level enabled and no code for any others. That meant I had to look around in video RAM for scroll tables, there's a lot of video RAM, so finding a reasonable looking table took a while, but eventually I located one in each game at points where the effect was thought to be active. In each case it was in a different location, but that wasn't too surprising, Seta video hardware tends to have lots of pointers to data structures etc. A bit of register tracing and I found a base register, and enable flags for the effects. The other challenge with this was that the SSV driver code was very 'old MAME' style, optimized for speed over maintainability, trying to reuse variables all the time in functions rather than simply declaring new ones, generally difficult to follow, and even more difficult to modify / add missing features to. It required some substantial refactoring of the code to turn the main rendering code into a per-line renderer, instead of a per-tile renderer before I could even attempt to add the effect. There's certainly something to be said for how much better and easier the code in newer versions of MAME is to work with, and having worked with the driver a bit I'm less surprised nobody tackled this earlier. It's understandable why it was as it was, because CPU power and memory was more limited back then, but it was refreshing to turn it into something easier to work with. With that done, hooking up the effect was relatively easy, it actually worked first time. The effect appeared on the Dyna Gear title screen, slowly revealing the logo. In addition, there is an effect when you get hit by an enemy, it distorts the background momentarily to show that you've been hit (it looks better in motion). New, Eagle Shot Golf: Where the Sammy logo now appears complete with wavy effect. However, when searching for the enable registers I also observed that a number of games we didn't expect to be using the effect were actually enabling the registers, and also clearly had a line table being populated, so the effect was used in places that prior to emulation I wasn't even aware of. Ultra X Weapons uses it before the title screen and also ingame to animate the water (more obvious in motion). Survival Arts is another game using it. The use is more subtle (probably the only thing about the game that is subtle!) but they use it for animating the background on the Desert stage, the water on the Aquarium stage, and the floor on the 3rd stage shown in these shots. Dramatic Adventure Quiz Keith & Lucy also uses the effect, for a parallax scroll on the background for the first round or two, again not very obvious in screenshots. Anyway, as many of those aren't easy to see in screenshots I made some videos for all of them (maybe I should have just posted the videos). Dyna Gear: https://youtu.be/bvEvRUzgeVw, Eagle Shot: https://youtu.be/8qpbefa8BG4, Ultra X Weapons: https://youtu.be/8okjwGPjci0, Survival Arts: https://youtu.be/A8XBtCAaGjY and Dramatic Adventure Quiz Keith & Lucy: https://youtu.be/dT-saAbeO18. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC080x, EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Simplify ST010 ROM loading [AJR]. + +- 0.160: Added save state support to SSV driver [Osso]. + +- 0.157: Use required_region_ptr instead of required_memory_region and removed 2 unused variables [Osso]. Use core palette handling. Use rombank instead of custom handler for Eagle Shot Golf's CPU-mapped gfx roms. Fixed Eagle Shot Golf gfx_element counts [Alex Jackson]. + +- 0.148u3: Added SCREEN_RAW_PARAMS to SSV hardware [Angelo Salese]. Changed VSync to 60.186720 Hz. + +- 0.148u2: Reduced tagmap lookups in SSV driver [Wilbert Pol]. + +- 0.146u5: Added video\st0020.c/h. ST0020 (Seta blitter + zooming sprites) is now a device [David Haywood]. Changed region gfx2 to st0020. + +- 0.141u2: Hook up uPD96050 (ST-010) math/protection DSP to the SSV driver [R. Belmont]. + +- 0.141u1: Improvements to the SSV sprite position and flipscreen support [Robert Zandona]. + +- 0.139u3: SSV update [Robert Zandona]: Implemented visible area registers in the SSV driver (now the resolution for all the games is the max visible area, the values of the registers after the boot process). Implemented y tilemap offset register. Implemented x and y visible area register. Disabled tilemap draw when mode=0. Removed kludge for sprite x offset and implemented 1 bit of 7a-7b register. Implemented y sprite inversion CRT register. Added a kludge for Dyna Gear. Used CRT registers to get the sprite x offset. Removed offset values from the init; the offset now are handled by the CRT registers. Fixed bit #a of 7a-7b CRT register. Fixed background disable condition. Corrado Tomaselli confirmed visible area register with a Twin Eagle II PCB. + +- 24th August 2010: Roberto Zandona - After purchasing a Twin Eagle II PCB Kold availability and asked me to test, I decided to return to hand this driver. Haze and I had indicated that there was probably some kind of visual effect in the transition to the attract high score (the value of a record decline and regrowth), the actual visible area was changed. Thus I started to implement some registers of the CRT. For now I managed to eliminate offsets initialisation drivers since they are obtainable from the record: I also implemented the inversion of y coordinates for sprites (used for example by activating the flipscreen). For now, I could not understand how to determine offsets for tilemap different from the main and how to determine the system with which you set the coordinates of the sprite. I think that will serve a few more tests for PCBs! + +- 0.139u1: Added includes\ssv.h. Atari Ace converted SSV driver to driver_data. + +- 0.131u1: MooglyGuy merged memory maps in the SSV driver. + +- 0.120u4: Did a major clean-up of the input ports in SSV driver. Brought out the common joystick, mahjong and quiz input setups, and then used PORT_INCLUDE to pull them in when needed. Also brought out the common coinage settings, to avoid needless repetition [Vas Crabb]. + +- 0.120u3: Vas Crabb added DIP locations to several SSV games. + +- 0.97u1: Changed V60 CPU1 clock speed to 16MHz. + +- 0.96u3: Luca Elia added shadow effects to the SSV driver. Changed palettesize to 32768. + +- 15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual RGB colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works. + +- 18th April 2004: Olivier Galibert emulated the DSP in the SSV system, which is used by Drift Out '94 and Twin Eagle 2. David Haywood fixed the sprite placement in Twin Eagle 2. + +- 0.68: Changed V60 CPU1 clock speed to 1333333 Hz and palettesize to 33024 colors. + +- 11th April 2003: Brian Troha did some minor fixes to the SSV driver, for example the CPU frequencies should now be correct. + +- 14th January 2003: Brian Troha fixed some dipswitch settings in the SSV driver. + +- 0.62: Rewritten sound support for the Seta games [Manbow-J]. + +- 4th May 2002: Nicola Salmoria fixed the V60 CPU core bug which broke the SSV system games. + +- 0.57: Added ssv.c driver and vidhrdw\ssv.c. TODO: CRT controller (resolution+visible area+flip screen?). Proper shadows (flickering ones for now). Games use too many colors anyway, so the user interface would break when using VIDEO_HAS_SHADOWS. Plus I think this actuallyis alpha-blending (mslider). We have an additional problem in that case since I'm using a colortable. + +- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. + +$end + + + +$info=st_mp100.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\st_mp100.cpp. + +- 0.245: Updated status of Stern MP-100 MPU games [Robbbert]. + +- 0.242: Replaced output.set_value with finder [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP. Fixed some long-standing mistakes [Robbbert]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Stern MP-100 MPU [Robbbert]. + +- 0.155: Added layout\st_mp100.lay. All 12 games are playable. Fixed display, 4 games marked as working (pinball, stingray, stars and memlane). Used same display method as by35. Added game number of Cosmic Princess [Robbbert]. Added Player1 and 3x coin slots. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added dipswitches 'Award a free game for hitting all targets 2nd time', 'Award for beating high score', 'Award for Special', 'Award', 'Balls', 'Coin Slot 2/3', 'Credits displayed', 'Match', 'Maximum Credits', 'Play melody always', 'Rollover lights' and 'S14 - S30'. + +- 0.141u1: Added st_mp100.c driver. + +$end + + + +$info=st_mp200.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\st_mp200.cpp. + +- 0.242: Replaced output.set_value with finder [Robbbert]. + +- 0.240: Added keycode list. All games are now playable [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP. Fixed some long-standing mistakes [Robbbert]. Added keypad control. Added 'Talking feature' dipswitch. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.201: Removed PIA6821 and NVRAM MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use output finder for Stern MP-200 driver [Robbbert]. + +- 0.170: Added more accurate SSi S14001A speech chip emulation, written by one of the people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard, hap]. Added new s14001a_device to catacomp, flight2k, freefall, lightnin, orbitor1 and spltsecp [hap]. + +- 0.155: Added layout\st_mp200.lay. WIP. Fixed display. Used same display method as by35 [Robbbert]. Added Player1 and 3x coin slots. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). Added S14001A (2.5MHz) sound to catacomp, flight2k, freefall, lightnin, orbitor1 and splitsec. Added dipswitches 'Award a free game for hitting all targets 2nd time', 'Award for beating high score', 'Award for Special', 'Award', 'Balls', 'Coin Slot 2/3', 'Credits displayed', 'Match', 'Maximum Credits', 'Play melody always', 'Rollover lights' and 'S14 - S30'. + +- 0.141u1: Added st_mp200.c driver. + +$end + + + +$info=stactics.cpp +$drv +0.33b7 [Frank Palazzolo] + + +WIP: + +- 0.247: Removed sega\stactics.h and sega\stactics_v.cpp. + +- 0.246: Changed driver to sega\stactics.cpp/h and sega\stactics_v.cpp. + +- 0.123u3: Added layout\stactics.lay and includes\stactics.h. Removed machine\stactics.c. + +- 0.33b7: Added stactics.c driver, machine\stactics.c and vidhrdw\stactics.c. + +$end + + + +$info=stadhero.cpp +$drv +0.36b2 [Bryan McPhail] + + +WIP: + +- 0.250: Removed dataeast\stadhero.h and dataeast\stadhero_v.cpp. + +- 0.246: Changed driver to dataeast\stadhero.cpp/h and dataeast\stadhero_v.cpp. + +- 0.142: Added video\decbac06.c/h and video\decmxc06.c/h. + +- 0.139u3: Added includes\stadhero.h. + +- 0.36b2: Added stadhero.c driver and vidhrdw\stadhero.c. + +$end + + + +$info=starcrus.cpp +$drv +0.35b10 [Frank Palazzolo] + + +VIDEO HARDWARE NOTES: + +- The collision detection techniques use in this driver are explained in sprint2. + +- The sprite and audio bits are in the same bytes. + + +WIP: + +- 0.286: Removed ramtek\starcrus.h and ramtek\starcrus_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to ramtek\starcrus.cpp/h and ramtek\starcrus_v.cpp, ramtek\nl_starcrus.cpp/h. + +- 0.224: Added audio\nl_starcrus.cpp/h. + +- 0.139u3: Added includes\starcrus.h. + +- 0.35b10: Added starcrus.c driver and vidhrdw\starcrus.c. + +$end + + + +$info=starfire.cpp +$drv +0.31 [Dan Boris] + + +NOTES: + +- Clone starfira has one less rom in total than starfire but everything passes as ok in the rom test so its probably just an earlier revision or something. + + +WIP: + +- 0.250: Zerofill class variables, fixes AddressSanitizer: stack-use-after-return in fireone [hap]. + +- 0.246: Changed driver to exidy\starfire.cpp/h, exidy\starfire_v.cpp, exidy\nl_fireone.cpp/h and exidy\nl_starfire.cpp/h. + +- 0.224: Added audio\nl_fireone.cpp/h and audio\nl_starfire.cpp/h [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.147u4: Added jumper for disabling NMI in Star Fire driver. Small cleanup and preparation [hap]. + +- 0.122u8: Simplified Star Fire driver [Zsolt Vasvari]. + +- 0.113u2: Zsolt Vasvari updated Star Fire driver to use video timing from schematics. Changed VSync to 60.606061 Hz. + +- 0.111u5: Added includes\starfire.h. + +- 0.37b4: Removed machine\starfire.c. + +- 0.36b4: Changed VSync to 57Hz. + +- 0.35b3: Changed palettesize from 256 to 64 colors. + +- 0.31: Added starfire.c driver, machine\starfire.c and vidhrdw\starfire.c. + +$end + + + +$info=stargame.cpp +$drv +0.184 [Osso] + + +WIP: + +- 0.246: Changed driver to pinball\stargame.cpp. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Added layout\stargame.lay. Added '8-Bit R-2R DAC' and keypad control. Fixed rom names. + +- 0.227: Removed MACHINE_*_MEMBER and VIDEO_START_MEMBER macros [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Initialized stuff in sound\mea8000.h [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed Z80CTC, Z80DAISY and WATCHDOG MCFG macros [Osso]. + +- 0.190: Added meat to the bones [Robbbert]. Added Z80 (5Mhz) CPU2, 'Philips/Signetics MEA 8000 speech synthesizer' (3750000 Hz) and AY-3-8910A (1875000 Hz) sound. Changed Z80 CPU1 clock speed to 3.75 MHz. + +- 0.184: Added stargame.cpp driver and sound\mea8000.cpp/h. + +$end + + + +$info=starrider.cpp +$drv +0.210 [Vas Crabb] + + +WIP: + +- 0.246: Changed driver to midway\starrider.cpp. + +- 0.210: Added starrider.cpp driver and machine\2812fifo.cpp/h. + +$end + + + +$info=starshp1.cpp +$drv +0.62 [Frank Palazzolo, Stefan Jokish] + + +NOTES: + +- "starshp1": Regular version, bonus time for 3500 points + +- "starshpp": Possible prototype, bonus time for 2700 points + + +WIP: + +- 0.252: Changed atari\starshp1.h to atari\starshp1_a.h. Removed atari\starshp1_v.cpp. + +- 0.246: Changed driver to atari\starshp1.cpp/h, atari\starshp1_a.cpp and atari\starshp1_v.cpp. + +- 0.127u1: Added audio\starshp1.c. + +- 0.111u5: Added includes\starshp1.h. + +- 0.62: Added starshp1.c driver and vidhrdw\starshp1.c. + +$end + + + +$info=startouch.cpp +$drv +0.221 [Juan Romero, ClawGrip, Osso] + + +WIP: + +- 0.286: Added machine\vt82c586b_acpi.cpp/h, machine\vt82c586b_ide.cpp/h, machine\vt82c586b_isa.cpp/h, machine\vt82c586b_usb.cpp/h, machine\vt82c598mvp.cpp/h and pci\trio_pci.cpp/h. + +- 0.246: Changed driver to misc\startouch.cpp. + +- 0.221: Added startouch.cpp driver. + +$end + + + +$info=starwars.cpp +$drv +0.27 [Steve Baines, Frank Palazzolo, Brad Oliver] + + +NOTES: + +- The monitor "overdrive" effect is not simulated when you get hit by enemy fire. + + +WIP: + +- 0.258: Added mos6532_new pa/pb_w byte handler and IRQ callback to 6530 [hap]. + +- 0.257: Removed atari\starwars_a.cpp. Use mos6530_new_device [hap]. + +- 0.248: Re-added boost interleave on soundlatch write [hap]. + +- 0.246: Changed driver to atari\starwars.cpp/h, atari\starwars_a.cpp and atari\starwars_m.cpp. + +- 0.227: Modernised code (video\avgdvg.cpp) [Vas Crabb]. + +- 0.222: Transfer legacy slapstic handling routines from machine\atarigen.cpp to device (machine\slapstic.cpp) [AJR]. Simplified some handlers (audio\starwars.cpp and includes\starwars.h). READ/WRITE macros removal [Osso]. + +- 0.210: Atari AVG/DVG: Removed hardcoded tags and runtime tag lookups. Simplified handlers. Reduced unnecessary lines. Fixed spacings, some code styles and namings. Use shorter/correct type values (video\avgdvg.cpp) [cam900]. + +- 0.207: Removed address_space and mem_mask arguments from POKEY write handler [AJR]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed AVGDVG_VECTOR and AVGDVG_VECTOR MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 6532 RIOT and ADC080x MCFG and old DEVCB accessors [Ryan Holtz]. + +- 0.200: Eliminated MCFG_X2212 macro [AJR]. + +- 0.199: Replaced machine().device with finders [AJR]. + +- 0.198: Added locations to labels for all games in Star Wars driver. Fixed long standing incorrect rom label and location for AVG PROM [Tafoid]. Use new OUTPUT callback object in Star Wars driver [AJR]. + +- 0.197: Added ADC0809 A/D Converter to Star Wars driver. Reduced tag lookups [AJR]. + +- 0.196: Removed first_screen usage from video\avgdvg.cpp [AJR]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.189: Added new 74LS259/9334 device [AJR]. + +- 0.188: Soundlatch modernization [AJR]. + +- 0.183: De-hardcode "Diagnostic Step" input in Star Wars driver [AJR]. + +- 0.147u1: Moved handling of quad Pokey into Major Havoc driver [Miodrag Milanovic]. + +- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidate polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device. + +- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 41.015625 Hz. + +- 0.139u4: Converted X2212 to a modern device. Changed X2212 device to return unmapped bits for the upper 4 bits. Added e2prom address space to X2212 so that the latched contents can be viewed. Updated starwars driver [Aaron Giles]. + +- 0.139u3: Removed vestigial NVRAM from Star Wars driver, which is now covered by the x2212 device [Aaron Giles]. + +- 0.138u2: X2212 now uses device template. Also changed all handlers to use DEVCB prototypes. Default NVRAM contents should be in region named same like device tag. Hooked up X2212 in the Star Wars driver [Couriersud]. + +- 0.137u3: Updated Star Wars driver to use proper clocks for the TMS5220 and the Pokey's [Lord Nightmare]. Changed clock speed of the 4x POKEY to 1512000 Hz and TMS5220 to 672000 Hz. + +- 0.132u1: Tafoid added DIP locations and made default settings changes to match manuals for Star Wars and The Empire Strikes Back. + +- 0.127u4: Added machine\x2212.c/h. + +- 0.126u2: Changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio\starwars.c to use the new RIOT implementation instead of rolling their own [Aaron Giles]. + +- 0.121u4: Implemented status flag in Star Wars matrix processor, which affects gameplay speed [Mathis Rosenhauer]. + +- 0.115u1: Changed region proms to user1/2. + +- 0.113u3: Derrick Renaud fixed analog controls by adding back a faux VBLANK timing. + +- 0.108u5: Rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup [Mathis Rosenhauer]. Changed M6809 CPU1/2 clock speeds to 1512000 Hz and VSync to 40Hz. Added PROM ($1000 - AVG PROM). Removed flags dispose from region proms. + +- 0.104u1: Improved Star Wars sound synchronization [Mathis Rosenhauer]. + +- 0.104: Fixed NVRAM handling in Star Wars/ESB (only affects test mode) [Mathis Rosenhauer]. + +- 0.103u1: Rewrote the Star Wars mathbox multiplier from the schematics [Mathis Rosenhauer]. + +- 0.58: Removed vidhrdw\starwars.h and machine\swmathbx.h. Changed palettesize from 256 to 32768 colors. + +- 0.53: Merged machine\swmathbx.c with machine\starwars.c. Added includes\starwars.h. + +- 0.31: Added vidhrdw\vector.c/h. Removed machine\starwars.h and sndhrdw\starwars.h. + +- 0.29: Removed vidhrdw\vector.c/h. Replaced vidhrdw\atari_vg.c/h to avgdvg.c/h. + +- 0.27: Added starwars.c driver, machine\starwars.c/h, vidhrdw\starwars.h, machine\swmathbx.c/h, sndhrdw\starwars.c/h, machine\atari_vg.c/h and vidhrdw\atari_vg.c/h. + +$end + + + +$info=statriv2.cpp +$drv +0.63 [David Haywood, MooglyGuy, Stephane Humbert] + + +Bugs: + +- All in statriv2.cpp: Seems like all of the games are running much slower than the correct speed? chaneman (ID 09289) + + +WIP: + +- 0.287: Got rid of tag lookups, made use of derived classes and other small cleanups [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\statriv2.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Fixed segment fault in debug memory viewer for sets without question data [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed TMS9927 MCFG macros [AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.194: TMS9927 video: Added BL line read for future use. Correct sync timings and added untested HSYN callback. Disabled side effects for reads. Fixed excessive sync width after recomputing parameters during sync. Adjust vertical positioning of cursor by upscroll value [AJR]. + +- 0.183: Modded TMS9927 to allow for driver-specific overscan areas. Aligned (MESS) STIC video and TMS9927 graphics properly. Changed (MESS) intvkbd to use generic TMS9927 support [Frank Palazzolo]. + +- 0.182: Scrollup fix for the TMS9927 family: Avoid reconfiguring all the CRTC parameters on any cursor shape change, which was resetting the scroll counter. Fixes scrollup for the (MESS) Otrona Attache [zx70]. + +- 0.180: Delegate support for lambdas and std::functions in general, also supporting const members now (emu\devdelegate.cpp) [Miodrag Milanovic]. + +- 0.174: Added scrolling to TMS9927 for (MESS) ITT3030. + +- 0.172: Added additional sanity checking to the TMS9927/CRT5027 core [Lord Nightmare]. + +- 0.154: Fixed usage of uninitialized members in tms9927_device [Oliver Stoeneberg]. Converted TMS9927 to use inline configs [Fabio Priuli]. + +- 0.153: Added VSYNC callback to TMS9927 [Curt Coder]. + +- 0.149: Modernized the TMS9927 device [Fabio Priuli]. + +- 0.146: Updated Status Trivia driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 18th August 2010: Smitdogg - I picked up some Casino Strip hardware for ANY. I can't tell if the sets are undumped or not yet because there are a bunch of sets of it dumped that aren't in MAME yet. + +- 0.131: Status games driver rewrite: Reduced multiple drivers down to a primary one with minor tweaks. Hooked up basic implementation of the TMS9927 video controller. Fixed statriv2v character generator to be more accurate. Fixed incorrect colors. Correct video timing [Aaron Giles]. + +- 0.123u2: Changed palettesize to 128 colors. + +- 0.118u3: Brian Troha added missing PROMs to the Status Trivia driver. + +- 0.85u1: Stefan Jokisch fixed the colors in the Status Trivia games. + +- 0.63: Added statriv2.c driver. Thanks to MooglyGuy for working out why statriv2 was crashing in attract and fixing the questions so it actually asked more than one per category. + +$end + + + +$info=stella8085.cpp +$drv +0.268 [Trol, Osso] + + +WIP: + +- 0.284: Reduced some of the short name inflation [Vas Crabb]. + +- 0.282: Clean up adp\stella8085.cpp, machine\i8256.cpp/h and layout\disc2000.lay [Vas Crabb]. + +- 0.281: Added layout\adpservice.lay and layout\disc2000.lay. Added lamps, layout and 5 more games [stonedDiscord]. Added Beep sound and dipswitches '8085 RST75', '8085 HOLD', '8085 Reset' and '8085 RST55'. + +- 0.279: Correction to rom_load sizes [hap]. + +- 0.278: Start mapping peripherals. Update IC notes. More memory map improvements [AJR]. + +- 0.268: Added stella8085.cpp driver. + +$end + + + +$info=stellafr.cpp +$drv +0.143u3 [Miodrag Milanovic] + + +NOTES: + +- German Fruit Machines / Gambling Machines + +- Possibly related to ADP hardware? The HD63484 video board is definitely absent here. + + +WIP: + +- 0.284: Reduced some of the short name inflation [Vas Crabb]. + +- 0.281: Added 'AD7224 DAC' sound. + +- 0.278: Added layout\stellafr.lay. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to adp\stellafr.cpp. + +- 0.236: Reduced overdriven audio volumes [Aaron Giles]. + +- 0.222: Simplified some handlers [Osso]. + +- 0.209: Interrupt modernization [AJR]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.193: Added some devices [AJR]. Added AY-3-8910A (1MHz) sound. + +- 0.143u3: Added stellafr.c driver [Miodrag Milanovic]. Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=sterz80.cpp +$drv +0.264 [dyq, little0, Guru] + + +WIP: + +- 0.264: Added sterz80.cpp driver. + +$end + + + +$info=stfight.cpp +$drv +0.36b2 [Mark McDougall] + + +WIP: + +- 0.272: Correct a comparison of an uint16_t with -1 [hap]. + +- 0.264: Removed seibu\stfight.h and seibu\stfight_m.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to seibu\stfight.cpp/h, seibu\stfight_m.cpp and seibu\stfight_dev.cpp/h. + +- 0.231: Removed YM2203 frequency hack and set prescaler at machine_start [Sasuke]. Use device_array for YM2203 [hap]. + +- 0.218: Fixed Empire City filling the screen red when text or BG layers are hidden (video\stfight_dev.cpp) [Sasuke]. Changed YM2203 sound clock speed to 1.5MHz. + +- 0.205: Removed AIRRAID_VIDEO MCFG macro [Osso]. Removed Z80, M68705P5, YM2203, MSM5205 and PALETTE MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macro to driver and video\stfight_dev.h [Ryan Holtz]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.182: Fixed ADPCM control in StreetFight driver. Latch ADPCM counter on the correct edge. Removed unused members, eliminate function statics and fix up save state registration. Reduced runtime tagmap lookups [Vas Crabb]. + +- 0.178: Switched StreetFight driver to configured banking [Osso]. + +- 0.177: Changed video\stfight.cpp to video\stfight_dev.cpp/h. Various Seibu Refactoring: Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT PROM for each layer which controls colours and transparency handling) this takes some steps towards allowing a common implementation of it. Street Fight and Cross Shooter (Street Fight type hw) use a common motherboard but different Video Boards. This makes the video boards into devices to faciliate this [David Haywood]. + +- 0.158: Added/enabled save state support in StreetFight driver [Osso]. + +- 0.125u5: Added includes\stfight.h. + +- 0.36b2: Added stfight.c driver and vidhrdw\stfight.c (Graphics Info from James Jenkins). + +$end + + + +$info=stingnet.cpp +$drv +0.259 [R. Belmont] + + +NOTES: + +- Konami "Stingnet" medal hardware + +- Hardware: PowerPC 403GA, Yamaha YMZ280B, ATAPI CD-ROM and Dallas DS1991 iButton security. + + +WIP: + +- 0.259: Added stingnet.cpp driver. + +$end + + + +$info=stlforce.cpp +$drv +0.58 [David Haywood] + + +NOTES: + +- Driver by David Haywood and inputs etc. by Stephane Humbert. + + +WIP: + +- 0.274: Use device_gfx_interface to decode graphics and cleaned up code (video - edevices\edevices.cpp). Simplified graphics ROM loading and decoding and removed unused code (edevices\stlforce.cpp) [cam900]. + +- 0.250: Removed edevices\stlforce.h. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to edevices\stlforce.cpp/h and edevices\edevices.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.203: Added video\edevices.cpp/h. Removed video\stlforce.cpp. Driver refactoring. Converted video code to a device [David Haywood]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.136u2: Added includes\stlforce.h. + +- 0.88u1: Merged twinbrat.c with stlforce.c driver. + +- 0.87u4: Added twinbrat.c driver. + +- 0.58: Added stlforce.c driver and vidhrdw\stlforce.c. + +$end + + + +$info=stop.cpp +$drv +0.238 [jordigahan, ClawGrip] + + +NOTES: + +- Skeleton driver for "Stop", a screenless coinop machine from Spain (unknown manufacturer and date). Machine has no sound hardware. + + +WIP: + +- 0.246: Changed driver to misc\stop.cpp. + +- 0.238: Added stop.cpp driver. + +$end + + + +$info=strkzn.cpp +$drv +0.194 [AJR] + + +WIP: + +- 0.246: Changed driver to misc\strkzn.cpp. + +- 0.194: Added strkzn.cpp driver. + +$end + + + +$info=sttechno.cpp +$drv +0.262 [Windy Fairy] + +0.254 [angeryer, Osso] + + +WIP: + +- 0.262: Changed shambros.cpp to misc\sttechno.cpp. Added sound\stt_sa1.cpp/h. + +- 0.254: Added shambros.cpp driver. + +$end + + + +$info=stuntair.cpp +$drv +0.148u5 [f205v, Tirino73, David Haywood] + + +NOTES: + +- Stunt Air by Nuova Videotron 1983 is this a bootleg of something? It's not Star Jacker / Star Force. + +- This romset comes from a rare italian PCB. Game is a Sega's Star Jacker clone with different code, graphics, sound and hardware. + +- EPROM dump, hw and DIP info by Tirino73. + +- BPROM dump by f205v. + + +WIP: + +- 0.246: Changed driver to misc\stuntair.cpp. + +- 0.148u5: Added stuntair.c driver. + +$end + + + +$info=stv.cpp +$drv +0.63 [David Haywood, Angelo Salese, Olivier Galibert, Mariusz Wojcieszek] + + +TEST MODE: + +- To enter into an Advanced Test Mode, keep pressed the Test Button (F2) on the start-up. + + +Bugs: + +- stvbios, gaxeduel, pblbeach: Original PCB recording showing no cart, print club with wrong setup, Pebble Beach and Golden Axe The Duel. Smitdogg (ID 06523) + +- danchih, danchiq: Both games freeze under certain circumstances. izius (ID 06270) + +- Collection of pictures of ST-V games running on the real hardware for reference. Smitdogg (ID 03949) + +- cottonbm, cotton2: Music becomes glitchy at the 1st stage boss. abelardator2 (ID 03864) + +- Some stv.c sets: 32-bit version fails to run with "-bios debug". Firewave (ID 03322) + +- diehard, dnmtdeka: Die Hard Arcade and clone graphics issues. LastNinja2 (ID 01657) + + +WIP: + +- 0.286: Changed sega\stvcd.cpp/h to sega\saturn_cd_hle.cpp/h. Formatting cleanup (sega\saturn_v.cpp). Replaced macros in header with inline member functions. Reduced duplicate declarations (sega\stv.h and sega\saturn.h). Tidy some expressions (scudsp\scudsp.cpp) [Vas Crabb]. Fixed directory parsing on cross sector boundaries. Use busy state around drive status changes. Renamed stvcd to saturn_cd_hle. Removed unnecessary device_memory_interface trampoline. MAX_BLOCKS cleanup. Use emu_timer in place of timer generic. Command 0x51 is confirmed it doesn't generate a DRDY, pause drive when in buffull state (sega\saturn_cd_hle.cpp). Lock out DMA if trying to access VDP1 RAM and other stuff at same time. Fixed (MESS) gunblaze booting (sega\saturn_scu.cpp). Convert macro flags to enum. Reduced function namings. Handle host RA updates properly. RA is actually its own thing. Fixed LEF behaviour and PC readbacks from host side. All ALU ops but AD2 doesn't update the upper 16-bit part (scudsp\scudsp.cpp) [Angelo Salese]. + +- 0.283: Changed machine\smpc.cpp/h to sega\smpc.cpp/h. Fixed init_cdsystem return command and added get_cddevice_connection command (sega\stvcd.cpp). Cleanup function and variable namings (sega\stv.cpp). Port over QA notes from GitHub #8919 (sega\saturn_v.cpp). Removed device_memory_interface and fixed open bus access (sega\smpc.cpp) [Angelo Salese]. + +- 0.282: Register variables to save states (sega\stvcd.cpp) [Angelo Salese]. + +- 0.275: Moved stvcd into sega folder and bulk replace sat_cdrom -> cdrom i/f. Unload image on tray open (sega\stvcd.cpp) [Angelo Salese]. Changed machine\stvcd.cpp/h to sega\stvcd.cpp/h. + +- 0.266: Fixed a class memory access warning (sega\saturn_v.cpp) [Vas Crabb]. + +- 0.261: Use util::sext for sign extension (sega\saturn_v.cpp) [AJR]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. Use helpers from multibyte.h (machine\stvcd.cpp) [AJR]. + +- 0.256: Inverted coin counters. Fixes coin counters increase at each boot up though credits are not being added and coin inputs not working correctly [hap]. + +- 0.255: Better split LOG calls to areas of interest (machine\stvcd.cpp) [Angelo Salese]. + +- 0.252: Use device_rtc_interface to acquire base time (machine\smpc.cpp) [AJR]. + +- 14th January 2023: TeamEurope - Sega ST-V cartridge dumper v0.1: This is in no way a finished product and the PCB will not be available for the next few months! I only wanted to show that this exists and that i'm working on it. I already dumped a couple of Sega ST-V carts some years ago. But that always meant to desolder the flashroms and dump them with an selfmade Arduino-dumper one by one...and some flashroms (on the bottom side) have even a mirrored pinout which is not support by any dumper ...and even if you had dumped all flashroms you had to solder the flashroms back to the PCB, which is another pain work...and sometimes even fails! So when i got a new undumped cartridge from Darksoft a couple of weeks ago, we were thinking, that it would be a good task to make a cartridge-dumper for the ST-V system...that way the dumping process would be so much easier. My first attempt looked promising, but always only the first three flashroms of the cartridge got dumped, over and over again, but never the other chips...after alot of tracing i was pretty sure, the problems are the PALCE chips, which control the CE, OE of the chips. Darksoft also confirmed my theory with his notes about this. So i wrote an Arduino program, which stepped threw all 64 possible combinations and always dumped the 2MB of available data between them. This worked! But i had a dump of 64 x 2mb, with a couple of empty roms, and some duplicates. Afterwards i could downsize the combinations and now this dumper can dump all soldered flashroms of the PCB directly. This is version 0.1, which dumps the data in an serial stream to the PC. Version 0.1 is working perfectly for dumping, but has some design-flaws. So Version 0.2 is already in the works, which will remove the design flaws and will most likely add support for a small Display (showing which flashrom is currently dumping) and i will most likely also add an SD-Card Slot, so you can dump the flashroms directly to an SD-card. Even with version 0.1 we now have already an pretty easy way to dump ST-V carts! So stay tuned for updates about Version 0.2! The Arduino-Board is pretty simple, uses standard parts and so all parts (even for v0.2 with the display and sdcard-slot) will only cost about 8eur. Take an cheap chinese Arduino MEGA clone...and for about 20eur, everyone can then dump ST-V carts! IF YOU HAVE AN UNDUMPED ST-V CART, CONTACT ME! THX to Darksoft and Brizzo for the help! + +- 0.247: Removed some residual debugging stuff (sega\saturn.h) [AJR]. + +- 0.246: Rearranged source to match project structure [Vas Crabb]. Changed drivers\stv.cpp/h to sega\stv.cpp/h, drivers\saturn.cpp to sega\saturn.cpp, includes\saturn.h to sega\saturn.h, video\saturn.cpp to sega\saturn_v.cpp, machine\saturn.cpp to sega\saturn_m.cpp, machine\saturn_cdb.cpp to sega\saturn_cdb.cpp and audio\rax.cpp to shared\rax.cpp. + +- 0.243: Be a little more robust to not having any CDROM reader (machine\stvcd.cpp) [O. Galibert]. + +- 0.239: Removed video\stvvdp1.cpp/h and stvvdp2.h. Changed video\stvvdp2.cpp to saturn.cpp. Moved video into video\saturn.cpp to remove possible circular dependency [Robbbert]. + +- 0.238: Removed most run time I/O port lookups and removed PORT_RESET. IOGA port G counter reset is emulated correctly now. Increased sensitivity for patocar trackball - it seemed too slow with mouse or analog stick [Vas Crabb]. + +- 0.236: NMI is unconditionally requested for screen clock change commands, fixes booting in (MESS + hash\saturn.xml) bigichig, capgen1, capgen4 and capgen5 (machine\smpc.cpp). Guard against deleting partial sectors in cmd_delete_sector_data, fixes (MESS) pstarcol crash after first attract cycle. Added fixed status for NetLink, allow (MESS) dragndrm to actually boot (on -non drc) (machine\stvcd.cpp) [Angelo Salese]. + +- 0.233: Added layout\critcrsh.lay. Removed machine\stvprot.cpp/h. Moved protection functions to driver [Osso]. + +- 0.227: Removed usage of auto_alloc_array (video\stvvdp1.cpp) [Vas Crabb]. + +- 0.225: Modernized allocation and object lookups (audio\rax.cpp) [AJR]. + +- 0.222: Misc demacroization. READ/WRITE macros removal (machine\saturn.cpp). READ/WRITE macros removal [Osso]. + +- 0.221: Moved all commands into functions. Moved communication interface to device_memory. Moved note on top, make some basic QA (machine\stvcd.cpp) [Angelo Salese]. + +- 0.219: Minor fix for gouraud shading (video\stvvdp1.cpp) [cam900, Angelo Salese]. + +- 0.216: Moved per-game I/O into memory maps. Simplified code [AJR]. + +- 0.215: Don't start subdevices in device_start - the machine does it for you (bus\sat_ctrl\segatap.cpp) [Vas Crabb]. + +- 0.214: Added machine\segabill.cpp/h, layout\segabill.lay and layout\segabillv.lay. Emulated the Sega Billboard and hook it up to the STV driver. It's not shown by default. To view it, choose the layout view 'Billboard'. YouTube: https://youtu.be/csuOJBU5rzo [biggestsonicfan, Dirk Best]. Added Z80 (8MHz) CPU5. Added dipswitches 'Test Winner LED P1/2', 'Test 7-Segment P1/2', 'Demo', 'Testmode' and 2x 'Unknown'. + +- 0.212: Removed GENERIC CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.210: Fixed blending when tilemap transparency pen is disabled and some transparency behavior (video\stvvdp2.cpp). Fixed transparency, endcode behavior, gouraud shading behavior and sprite count. Added note (video\stvvdp1.cpp) [cam900]. + +- 0.205: YMF292-F SCSP: Implemented EXTS mixing and DAC18B. ST-V CD-ROM: Added device_mixer_interface related to SCSP EXTS [cam900]. Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros (audio\rax.cpp) [Osso]. + +- 0.203: Added default param to constructor so that it can be used without file extensions (generic\slot.h) [Ryan Holtz]. Removed SMPC_HLE MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Removed tag lookup from machine\saturn.cpp [Osso]. Removed machine().device usage [Ryan Holtz]. + +- 0.198: Disable ROZ optimization if mode is either 2 or 3, fixes at least (MESS) 'Bulk Slash' and 'Death Crimson' ROZ layer bugs. ROZ fixes for Radiant SilverGun Xiga stage. Support for line windows and undocumented behaviour: Rotation parameter read control seems to mirror/have a correlation in the subsequent register. Don't repeat ROZ when screen over process is equal to 1, fixes (MESS) D-Xhird practice stage. Implemented vertical cell scroll (MESS) Sonic Jam (video\stvvdp2.cpp). Fixed transparent sprite shadows (Game Tengoku and (MESS) Pretty Fighter X). Disable transmask code for mode 2 sprites, fix Sasissu racing stage background clouds color (video\stvvdp1.cpp). Fixed potential bug with window Y sizes when double density interlace is enabled (video\stvvdp2.cpp). Fixed illegal sprite mode in diehard and dnmtdeka [Angelo Salese]. + +- 0.197: Fixed regression with Cotton 2 backgrounds in stage 2 onward (video\stvvdp2.cpp; enables ROZ mode 3 without neither rotation parameter windows nor actual rotation parameters). This fixes also the corrupt background in Virtua Fighter Kids. Preliminary implementation of PMOD 7 (gouraud + half transparent) (video\stvvdp1.cpp), fixes (MESS) Sega Saturn 'Lupin the 3rd Pyramid no Kenja' enemy shadows. ROZ windows applies per screen output not per bitmap (video\stvvdp2.cpp), fixes at least Batman Forever character select & the Riddler final stage graphics. Fixed t1_mode_w in address map of achine\sega_scu.cpp. Fixed RBG0 cache map range (video\stvvdp2.cpp), fixes (MESS) Head On graphics update in Sega Memorial Collection 1 [Angelo Salese]. + +- 0.196: Removed first_screen usage from ST-V, machine\smpc.cpp and video\stvvdp2.cpp [AJR, Ryan Holtz]. + +- 0.195: Added machine\stvcd.cpp/h and saturn_cdb.cpp/h. Moved existing CD-ROM emulation down into device (machine\stvcd.cpp). Fixed regression due to an unexpected CDDA dependency [AJR]. + +- 0.194: Fixed color calculations for non-mode 5 sprites (i.e. (MESS) Sega Saturn 'Virtual Hydlide' avatar shadow) and mode 2 transparent pen sprites for (MESS) Sega Saturn 'Scud - The Disposable Assassin' (video\stvvdp1.cpp) [Angelo Salese]. Fixed some boundary checks for filters access (machine\stvcd.cpp) [Oliver Stoeneberg]. + +- 0.192: Fixed line/polyline drawing (video\stvvdp1.cpp), fixes wireframe map in Die Hard Arcade. Moved internal SCUDSP program/data maps (machine\sega_scu.cpp) into CPU core (cpu\scudsp\scudsp.cpp). Fixed shanhigw and sokyugrt starts with 2 credits inserted (video\stvvdp2.cpp) [Angelo Salese]. Added CAMERA and MACHINE_NODEVICE_PRINTER flags [Osso]. + +- 0.191: Added machine\sega_scu.cpp/h. Fixed STV crashing regression, make m_cart_reg explicitly nullptr if not initialized. SMPC device-ification (System Manager and Peripheral Control MCU simulation; machine\smpc.cpp). SMPC reset/halt/nmi lines delegation. Moved IREG & OREG to SMPC internal device state. Execute commands internal to the SMPC device for ST-V. Added remaining devices, removed almost all trampolines, cleanups and merged implementations between ST-V and Saturn. Simulated SMPC SETTIME bit behaviour if an invalid NVRAM data is found for Sega Saturn like original hardware does. All Sega Saturn ROM sets now calls the BIOS setup if NVRAM is uninitialized, setting up proper defaults. Moved SCU related functions inside a device (machine\sega_scu.cpp) and added DMA save state registration. Added ROZ mode 3, fixes split screen in 'Taisen Tanto-R Sashissu!!' and backgrounds in 'Touryuu Densetsu Elan-Doree / Elan Doree' (video\stvvdp2.cpp). Fixed potential crash in video\stvvdp1.cpp. CEF bit gets reset when the framebuffers get swapped (video\stvvdp1.cpp), fixes (MESS) 'Twinkle Star Sprites' arcade mode hang at least. Don't let SCU DSP go anywhere, use device_reset_after_children() (machine\sega_scu.cpp) [Angelo Salese]. Further disentanglement from saturn_state. Use explicit AM_REGION to prevent unnecessary copying; use AM_MIRROR for ROM mirrors. Don't downcast controllers that aren't configured (machine\smpc.cpp). Modernized BIOS mirroring; fix up finders and region lengths/widths [AJR]. Removed 10x 'Unknown' dipswitches. + +- 0.190: Fire a VDP1 IRQ in (MESS) Sega Saturn when a sprite illegal opcode is encountered, fixes (MESS) Sexy Parodius booting (video\stvvdp1.cpp) [Angelo Salese]. + +- 0.188: Experimental force resync on DMA completed (machine\saturn.cpp) [Angelo Salese]. + +- 0.186: Fixed obvious bugs found by GCC 7.1 (machine\stvcd.cpp) [Miodrag Milanovic]. Added hopper-like mode to ticket dispenser device (machine\ticket.cpp) [MetalliC]. + +- 0.181: Documented 315-5649 IO chip and fixed Astra SuperStars test mode hang [MetalliC]. + +- 0.180: Added audio\rax.cpp/h. Emulated the Acclaim RAX sound board, fixing sound in Batman Forever [Phil Bennett]. Worked around VDP1 timings in Sega Saturn, fixes regression with (MESS) Batman Forever gameplay speed (video\stvvdp1.cpp). Added Rotation Parameter read control register, fixes at least Riddler stage ROZ positioning in Batman Forever (video\stvvdp2.cpp) [Angelo Salese]. Changed the SH2 disassemblers to use 'std::ostream &' internally [AJR]. Changed visible area to 352x224. + +- 0.179: Minor documentation update [AJR]. + +- 0.178: Initial work towards debug command hookups for Sega Saturn. Usage: saturn inside debugger console. saturn help for a list of currently available commands [smf]. + +- 0.174: Added machine\stvprot.h, machine\stvcd.h, video\stvvdp1.h, video\stvvdp2.h and includes\saturn.h. Allow separate ST-V driver building. Split saturn from stv [Miodrag Milanovic]. + +- 0.173: Added bus\sat_ctrl\ctrl.cpp/h. Converted controllers to work through slot devices and cleaning up the related code (includes\stv.h). Small cleanup + Added note about some pad configuration which is not detected correctly (machine\smpc.cpp) [Fabio Priuli]. + +- 0.170: Make ST-V not crash. coolridr defines a region for the RAM, ST-V driver doesn't. Uses set_ram_base instead, which seems to be more correct anyway (sound\scsp.c) [David Haywood]. + +- 0.167: Documented (MESS) Sega Saturn h/w [Guru]. + +- 0.164: New message for SMPC undocumented Netlink enable/disable command (machine\smpc.c). Added VDP2/SCU note (machine\saturn.c). Fixed (MESS) World Heroes Perfect (Sega Saturn) TH Control Mode in SMPC. Added preliminary CD-DA routing to SCSP EXTS parallel port, fixes CD-Rom player equalizer in Sega Saturn [Angelo Salese]. + +- 0.158: Added machine\315-5838_317-0229_comp.c/h. Removed machine\decathlt.c. Kill off old ST-V protection simulation code, all games now use the 315-5881 emulation (except Decathlete of course, because that's a completely different chip). Moved Decathlete protection in a device, moved the Dead or Alive (Model 2) protection sim there too, added devices to driver (preparation for refactoring, they're the same device, just underused by Dead or Alive). Start using callbacks for Decathlete style decompression (start of refactoring) [David Haywood]. + +- 0.157: Minor log removal (video\stvvdp2.c). Added crude repeat key support in keyboard handling, makes typing more comfortable (machine\smpc.c) [Angelo Salese]. + +- 0.156: Added machine\315-5881_crypt.c/h. Moved 315-5881 based encryption to it's own file, allowing me to experiment with the device for the encrypted ST-V games. Added test code [David Haywood]. + +- 0.155: Added assert for index out-of-bounds with saturneu -cart test1f (video\stvvdp2.c) [Oliver Stoeneberg]. Generic cart slot conversion [Fabio Priuli]. + +- 0.154: Added fastram to ST-V driver [R. Belmont]. + +- 0.153: Moved machine\smpc.c to state, need to be device-fied in future [Miodrag Milanovic]. + +- 0.152: Removed machine\stvprot.h. Moved STV protection related functions into the driver class. Moved decathlt protection (?) related functions into the driver class. Needs a fresh make depend (machine\decathlt.c) [Osso]. + +- 0.151: Minor mods to make (MESS) Saturn test1f diag life easier. Improved SMPC timings (machine\smpc.c, video\stvvdp2.c and includes\stv.h). ADR and track # fixes (machine\stvcd.c) [Angelo Salese]. Added SCUDSP (14318180 Hz) CPU4. + +- 0.148u3: Sketchy CD on/off command, useful to test out CD features in diag menu (machine\smpc.c). Fixed CD interface mirrors, allows Over load test to work in Diag (machine\stvcd.c). Fixed a SCU DMA bug (machine\saturn.c) [Angelo Salese]. + +- 0.148u2: Split drivers\saturn.c to machine\saturn.c and drivers\stv.c. Moved mame\machine\scudsp.c/h, smpc.c/h, stvcd.c, video\stvvdp1.c and stvvdp2.c to emu\. Added machine\decathlt.c. Moved some of the saturn code from mame\ into emu\ and made saturn.c & stv.c separately compilable. Still needs work before saturn.c can be moved to mess/. Split saturn and stv up a bit more so that stvprot.c is not linked into MESS. Removed dependency as it no longer uses #include (mame\mame.mak). Split mame\drivers\saturn.c into emu\machine\saturn.c and mess\drivers\saturn.c, so MAME doesn't have to compile and link the unused code [smf]. Actually fixed Sign flag in OR opcode (machine\scudsp.c). Minor/Cosmetic change (machine\stvcd.c). Experimental fixes for Bug! (video\stvvdp2.c). Logging could be a good idea (added "A-Bus Dummy access ..." logerror). Fixed for Choice Cuts crashing when skipping FMV. Fixed regression with Burning Rangers (drivers\saturn.c). Fixed for file system printing (machine\stvcd.c), thanks to Firewave. Fixed physical CD-ROM reading in CD Block, fixes Black Matrix FMV loading. Time to fixed Game Basic / World Cup 98 Illegal DMA attempt (drivers\saturn.c). Part 1 of drawing window rewrite (video\stvvdp2.c). Fixed window for sprites. Logging for any unhandled case. Fixed for Odd bit. Attempt to add proper H/V latch settings. Fixed a crash bug with CD block, fixes at very least Yoshimoto Mahjong. Actually 0x62 doesn't need this (cd_exec_command, machine\stvcd.c). Final Fight Revenge ST-V notes (machine\stvprot.c). Improved protection in Steep Slope Sliders (machine\stvprot.c). Hooked up my theory for some other games, it's mostly right except it needs a decrypter expert (video\stvvdp2.c, machine\stvprot.c). Added a more sane ST-V SMPC Intback command emulation, based off Saturn version. Fixes inputs in Find Love. Avoid logging if word reading from the IOGA. vfkids trips this one (stv_vdp2_window_process(x,y)), hook it up (video\stvvdp2.c). Fixed regression with Shienryu (machine\smpc.c). Fixed SMPC change clock behaviour, fixes 2 credits at start-up for various ST-V games. Might as well do the same thing for Slave CPU. Notes updating. Basic hook-up of CD block command 0x64, pending actual transfer code (machine\stvcd.c). Added hook-up for CD Block command 0x64 (Put Sector Data). Fixed (MESS) Out Run booting, it triggers the RESET opcode and the only good theory so far is that the SMPC can read the RESET/HALT states on it in some way. Actually ECPY isn't needed. Attempt to added Copy Sector Data command, but my logic fails for some reason. Actually found something that uses this, fixed (Wangan Midnight Dead Heat + Real Arrange, if you are wondering). Death to window_control with bit pattern and old bitmap code. Small fix for size allocation. Fixed filter reading on false connector (machine\stvcd.c). Moved CD command timing around, fixed regression in logicpuz. Also added 11bpp bitmap mode for VDP2, fixed HUD in Tunnel B1. Added preliminary CD Seek mechanism, fixes Zero Divide booting. Misc changes (machine\stvcd.c). Added SCSP sound clear (drivers\saturn.c). Default for ISM, there were some spurious irqs at boot (drivers\saturn.c and includes\stv.h). Hook-up proper VDP1 fb erase via coordinates, fixes Gokujou Parodius / Sexy Parodius. Debug code that slipped through (machine\stvcd.c). First batch of real HW tests: Added proper vblank firing (video\stvvdp2.c). Actually fixed track seek, fixes regression with Zero Divide (machine\stvcd.c). Fixed VDP1 clear regression, reverted the blckmtxa attempted fix too. Work-around for VDP1 framebuffer clear, fixes Daisenryaku Strong Style regression (video\stvvdp1.c). Fixed regression with FAD end in track mode, fixes Death Throttle. First pass at improving CD get status command, fixes streamed music in falcom2, Wachenroder, World Cup 98 and probably others. Improved previous fix, fixes regression with Road Blaster & friends. Timid attempt to make Pango Fun to boot. Improved VDP1 timings, fixes several Saturn games such as Fatal Fury 3, Night Striker S, Command & Conquer. Fixed a minor bug with CD block Put sector, makes Virtual On to enter into gameplay. Attempt to fix CEF bit reset behaviour, fixes Virtual On 3d gfxs [Angelo Salese]. Fixed super-verbose logging in machine\stvcd.c [Oliver Stoeneberg]. Fixing compilation error; cannot subtract from a bool [Nathan Woods]. I imagine there is actually a logic flaw in the new code, but for now let's just stop it blowing up (video\stvvdp1.c). Put the decathlete protection (compression) handling in a different file to the others, add some debug (disabled) code to allow loading of memdumps from UME/MESS for the title screen, will hopefully give us a good 1:1 match for some compressed -> plain gfx. This one is going to need a lot of work even once the gfx are done tho, currently looks awful anyway with the bad blending and 9% speed. Bit of rearranging of the stvprot.c code with a view to easier dumping out encrypted / non-encrypted streams. Further stvprot.c reworking + logging [David Haywood]. Fixed stvbios loading in cartslots. Better fix for ST-V cartslots. Thanks Firewave! [Fabio Priuli]. + +- 0.148u1: Removed machine\stvcd.h. Removed NEW_VIDEO_CODE, it needs a bigger plan (drivers\saturn.c and includes\stv.h and video\stvvdp2.c). Added force_resynch on master/slave communication buffer, fixes at least (MESS) Ichidant-R booting (drivers\saturn.c and includes\stv.h). Guessed that if SMPC calls the same state for a CPU reset line it executes less code (machine\smpc.c). Fixes (MESS) Greatest Nine '97. Inverted fake comms default (drivers\saturn.c). Attempt #1 to improve PERIodic flag (machine\stvcd.c). SCU logging fix (drivers\saturn.c). VDP1 command list 3 is a mirror for distorted sprite, fixes Hardcore 4x4 (video\stvvdp1.c). Made minit/sinit to force resync instead of boost interleave, fixes (MESS) Densetsu no Ogre Battle booting. Made SCU DMAs to be relative to master SH-2 cycles and indirect DMA, improves timing in most FMVs (drivers\saturn.c and video\stvvdp2.c). Support for TH control mode in SMPC (System Manager and Peripheral Control - machine\smpc.c), fixes inputs in (MESS) Heisei Tensai Bakabon Susume! Bakabons. Made the comms hack more useful (drivers\saturn.c and includes\stv.h). Fixed input regression with (MESS) Bug 2 (cpu\scudsp\scudspdasm.c, drivers\saturn.c and video\stvvdp1.c). Correct VDP2 VRAM mirror, fixes missing gfxs in (MESS) Civilization and Silhouette Mirage. Added RGB555 drawgfxzoom, fixes gfxs for (MESS) Croc (video\stvvdp2.c). Moved a variable around in VDP1, fixes gfx updating in (MESS) Slam N Jam 96 and Cross Romance. Fixed linezoom in VDP2 (video\stvvdp2.c). Support fade in/out for rgb555 zooming tiles (video\stvvdp2.c). Part 1/2 of Last Bronx gfx fixing: Fixed shadows in double X condition and that shadow logic looks quite illogic to me (video\stvvdp2.c). State-ized Sega Saturn VDP1 & 2. State-ized CD block and finished state-izing VDP1, thanks to OG & Micko. Removed pointless VDP1 gfx decoding. Minor speed gain (video\stvvdp1.c, machine\stvcd.c). First pass in rewriting VDP2 bitmap layers. RGB32 being the first one. Check-point, (MESS) Burning Rangers now shows half-right FMV (video\stvvdp2.c). Added 4bpp and 8bpp cases, fixes at least Code R crash after loading (video\stvvdp2.c). Fixed linescroll for VDP2 bitmap layers. Fixed vertical linescroll mask too. Fixed zooming for (MESS) 3D Baseball the Majors (8bpp bitmaps). Added zooming for RGB15 (My Fair Lady). Added INTBACK buffer mechanism, fixes at least Rayman inputs (includes\stv.h and machine\smpc.c). Reverted a VDP1 wrong fix, causes problems in (MESS) World Series Baseball and Akumajou Dracula X. Fixed TH Control Method when TR is active, fixes input detection in 3D Lemmings (machine\smpc.c) [Angelo Salese]. Fixed old OSX compiler (machine\smpc.c) [Fabio Priuli]. + +- 0.148: Worked around comparison is always true error (machine\stvcd.c) [Angelo Salese]. + +- 0.147u1: Modernized Saturn a bit (drivers\saturn.c and includes\stv.h) [Miodrag Milanovic]. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.145u1: Removed unneeded include and confusing static. Make stv_add_blend return a MAKE_RGB and fix sprite shadow (was shifting alpha bit into rgb, intensifying red was obviously wrong). Like stv palette, use pal5bit for 5bpp pixels. Get rid of unneeded true/false vars t_pen and tw. Mask out alpha bits (video\stvvdp2.c) [hap]. This fixes graphic corruption in all ST-V sets. Miodrag Milanovic fixed ST-V cart region names. This fixes crash after cartridge selected in file manager menu (Softlist). + +- 0.145: R. Belmont fixed master SCSP detection. This fixes all sets in the ST-V driver do not start or play correctly. hap fixed regression in stv_vdp2_draw_line and stv video regression. + +- 0.144u6: Major bitmap-related changes throughout the system. Converted ST-V driver away from the RGB15 format bitmaps [Aaron Giles]. + +- 0.143u6: Added cpu\scudsp\scudspdasm.c. + +- 0.143u4: Split saturn.c driver into stv.c and saturn.c. Removed stvinit.c driver. Angelo Salese moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c, makes games to correctly return stv.c instead of saturn.c if you use -listsource. Moved change clock inside a timer and worked on NMI generation for SMPC, fixes most instances of 2 credits at start-up for ST-V games. Rewritten ST-V IOGA system from scratch. Converted VDP2 registers into proper 16-bits parallelism. Added MVOL to the SCSP core, used for sound fade in/out effects. + +- 0.143u3: Angelo Salese fixed DMA add values and a MVI condition shift flag bug in SCU DSP core. Fixed SCU DSP PC reads from SH-2 side. Major reorganization and clean-up of SMPC. + +- 29th July 2011: Angelo Salese - More Sega Saturn WIP pics, based off the latest fixes for the system. + +- 0.143u2: Various Sega Saturn / ST-V fixes, that allows correct sound in Baku Baku Animal and Funky Head Boxers, also removed instadma hack, used by Pebble Beach Golf and Funky Head Boxers. Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core [Angelo Salese]. + +- 0.143u1: Added machine\smpc.c/h. + +- 0.143: Changed SH-2 CPU1/2 clock speeds to 28636360 Hz, 68000 CPU3 to 11289600 Hz and VSync to 59.764793 Hz. + +- 0.142u6: Many Sega ST-V / Saturn HW changes [Angelo Salese]. + +- 17th June 2011: Angelo Salese - Still working on Sega Saturn, and fixed many issues with it. Here goes some WIP pics (mostly taken from the official Sega Saturn WIP topic there, plus various in-development pics). + +- 0.142u5: More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]. Angelo Salese fixed an ST-V window effect bug when it's in double interlace mode, fixes a graphic bug with Virtual Mahjong. Fixed a rather silly bug with SCU DSP execute flag. Oliver Stoeneberg fixed Sega Saturn / ST-V start-up crash that was happening on some ends. Added accurate hblank durations to Sega Saturn / ST-V HW [Angelo Salese, Corrado Tomaselli, Charles MacDonald]. Angelo Salese moved SMPC intback command inside a timer, removes a kludge for SMPC mask irq. Angelo Salese fixed emulation hangs in Pebble Beach and Funky Head Boxers. Fixed a rather silly bug with SCU DSP execute flag. Moved SMPC intback command inside a timer, removes a kludge for SMPC mask irq. Added CD/DA audio and changed VSync to 59.826048 Hz. + +- 27th May 2011: Angelo Salese - Fixed a SCU DSP bogus bug with flags, fixed SMPC intback command, moved it inside a command and hooked up the SMPC direct mode inputs. This allows the Sega Saturn console (SEGA 1994/5 Ver 1.01) to boot. The diagnostic cart (SEGA v0.5 1994) is now operational too, and it really shows how bad is our current Saturn emulation (and some very lovely Engrish as well. + +- 26th May 2011: Angelo Salese - Starting from u4 cycle, I'm been busy into finally cleaning up the Sega Saturn / ST-V driver. After that, I've started to nail down the IRQ system/pixel clock again (that was pretty messy before), and got various things fixed (namely the Pebble Beach / Funky Head Boxers hang). All of this also caused Virtual Mahjong to finally show itself with correct gfxs during gameplay. + +- 0.142u4: Added hash\stv.xml. Major clean-up and state machine conversion for the Sega ST-V / Saturn driver [Angelo Salese]. Implemented multi-cart support to ST-V driver [Angelo Salese, Tafoid]. Changed region user1 to game0. + +- 0.142u2: Changed stv.c to saturn.c driver. + +- 0.141u3: Aaron Giles fixed black screen after system checking in several stv.c sets. + +- 0.141u1: Mariusz Wojcieszek added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows. Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai. Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai. Correct bitmap palette number for RBG0 in STV VDP2. This fixes colors in boss gfx in Soukyugurentai level 4 & 5. + +- 0.138u2: Angelo Salese splitted the ST-V protection handlings by per-game and added proper RTC support. + +- 0.138u1: Angelo Salese added x/y boundary checking to ST-V bitmaps. + +- 0.137u1: David Haywood added default NVRAMs to the ST-V driver. + +- 0.137: Angelo Salese written a per-pixel function for the IRQ system in the ST-V driver, disabled by default. + +- 0.133u3: Angelo Salese improved ST-V timer 1 IRQ behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). + +- 0.133u1: Angelo Salese added screen raw parameters hook-up to the ST-V driver, fixes some of the current issues. Angelo Salese and Corrado Tomaselli hand-tuned ST-V pixel-clock to match measured fps from the PCB. Corrado Tomaselli verified and updated the vertical syncs on the ST-V motherboard. Changed visible area to 320x224 and VSync to 59.828244 Hz. + +- 0.131u3: Added dipswitches 'UNK' and 7x 'Unknown'. + +- 0.131u1: Moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE in ST-V [Angelo Salese]. + +- 0.128u6: R. Belmont re-ordered SCSP init to fix crash. This fixes SCSP assert in colmns97 and stress. + +- 0.128u5: Angelo Salese fixed reversed VBLANK-IN/OUT events in ST-V. Fixed hanagumi/groovef 2 credits at start-up. Many improvements on the IRQ handling of the ST-V driver [Angelo Salese, Charles MacDonald]: Fixed a bug with IRQ timings. Added ODD bit emulation. Fixed vblank period timings. Optimized a bit the whole interrupt routines, getting a 4x speed gain. Fixed an IRQ mask handling bug. This fixes at least Astra SuperStars and Pebble Beach booting, but the latter still fails the timer 1 IRQ routines. Fixed sokyugrt and shienryu freezes after the loading and patent screens. shienryu allows coins but that's it. + +- 0.128u4: Pre-irq rewrite submission in ST-V driver [Angelo Salese]: Better management of hblank/vblank bits. Makes dynamic resolutions to be called with a timer instead of run-time. Makes dynamic resolutions to not be changed at every frame but only when there's an actual change. Removed all the read/write handler speed-up hacks, they aren't needed anymore and they were doing more damage than being useful. This fixes 'Golden Axe - The Duel' gameplay speed at the cost of breaking up 'Power Instinct 3 - Groove On Fight' coin counter at start-up. ST-V IRQ rewrite [Angelo Salese]: Removed several global hacks/game specific hacks (SMPC IRQ bit/introdon IRQ register hack/pblbeach framebuffer hack plus some more). Note: Some games have issues with it, but they'll be hopefully fixed on the next couple of updates. Changed visible area to 704x512. + +- 0.128u3: Various improvements in the ST-V driver [Angelo Salese]: Fixed bitmap zooming in Virtual Mahjong 2 - My Fair Lady. Worked around a major graphic bug in ElanDoree. Added some missing alpha blending effects, Pro Mahjong Kiwame S title screen needs it but it doesn't work yet due to other problems (still investigating). Fixed a crash bug with Astra SuperStars when the debugger is active. + +- 0.128u1: Small cleanups to the ST-V driver [Angelo Salese]: Make some work for 'Magical Zunou Power', still not working. David Haywood cleaned up STV rom loading a bit. + +- 0.127u1: Fabio Priuli fixed P1 and P2 Button 4 are duplicated. + +- 0.126u3: R. Belmont enable strict PC relative loads for ST-V games; at least Cotton Boomerang needs them. + +- 0.126u2: Brian Troha changed short names for STV BIOS back to single words. + +- 0.126u1: Brian Troha added ST-V BIOS info based on text at 0x800 (byte swapped). Reorganized the BIOS list & description. Added the USA BIOS to Super Major League and it's a USA only cart. + +- 0.125u5: Added includes\stv.h. + +- 0.125u4: Upped max directory size for ST-V/Saturn driver (machine\stvcd.c) [R. Belmont]. + +- 0.118: Mike Haaland fixed macros in stvcd.c to work with C89 compilers. + +- 0.114u4: R. Belmont fixed crash due to lack of CD in the Success ST-V games. + +- 0.114u2: R. Belmont updated stvcd to be working enough that most Saturn games at least die for some other reason, and a few actually do useful things. Also included a small update to the core CDROM code so you can fetch a sector without knowing in advance what format it is. + +- 0.111u5: Nathan Woods updated the Sega Saturn VDP2 video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110u5: Removed drivers\stvhacks.c. Added drivers\stvinit.c and machine\stvprot.c/h. David Haywood moved the ST-V protection related code into stvprot.c and added some notes about the decathlete protection and renamed stvhacks to stvinit, because it contains most of the inits as well as the speedhacks. + +- 0.110u3: STV fixes [Mariusz Wojcieszek]: VDP2: Fixed vertical scrolling for RGB bitmaps (fixes corrupted gfx in batmanfr). Fixed vertical line scrolling for zoomed layers (fixes corrupted backgrounds in astrass). STV: Added speedup for master sh2 in batmanfr. + +- 0.110u2: More updates to the ST-V driver [Mariusz Wojcieszek]: VDP1: Added shading for sprites (used by znpwfv, cotton2, others). Fixed sprite clipping (fixes incorrect sprites in znpwfv). Fixed transparency on colour lookup table sprites (fixes bad sprites in znpwfv). VDP2: Fixed caching of RGB layer (fixes bad backgrounds on bosses in rsgun). Added additive blending for tilemaps and sprites (rsgun). Added vertical line scroll and linezoom (fixes diehard logo). STV: Improved speedups for diehard. Fixed speedups for znpwfv. Added preliminary save state support. + +- 0.108u5: Another big update to the ST-V driver [Mariusz Wojcieszek]: scsp: Improved interrupt reset (diehard, dnmtdeka and vfkids). colmns97 have sound now. vdp1: Added mesh effect for the sprites and polylines. vdp2: Optimized RBG rendering. stv: Added speedups for dnmtdeka and diehard and correct some set names/descriptions. + +- 0.105u1: Modified a number of drivers that were using empty RAM regions for RAM or which had extraneous memory regions. Most significant changes were to the Arcadia, NSS and ST-V drivers [Aaron Giles]. + +- 0.105: zozo added the Dev 1.061 and early Japan BIOSes for ST-V: 'stv1061.bin' = ST-V Dev BIOS (1.061) - Sega 1994, Noted "ST-V Ver 1.061 94/11/25" on EPROM sticker, coming from a S-TV SG5001A dev board and 'epr-17740.bin' = ST-V BIOS (Japan early) - Sega 1995, found on a early board dated 02/1995. + +- 0.104u7: Aaron Giles fixed ST-V games which always resets at the begining. + +- 0.103: More ST-V updates [Mariusz Wojcieszek]: Added idle loop skipping for Radiant Silvergun. Added RBG caching. Added RBG "two screens" mode. Added Critter Crusher (not working due to missing inputs). Fixed several bugs introduced recently with all the other changes. R. Belmont completely rewrote machine\stvcd.c/h. There's a lot less there now, but what's there is more understandable and works much better. + +- 0.102u4: Major update to the STV driver [Mariusz Wojcieszek]: sh2: Introduced cpu_readop16() for opcode fetching. stv: Added idle skip to various games. stv: Ooptimized master/slave sh2 syncing. vdp1: Fixed sprite transparency for RGB sprites. vdp2: Added linescroll. vdp2: Added 16x16 15bit tiles (fixes missing gfx in znpwfv). vdp2: Optimized tilemap scrolling, bitmaps and framebuffer drawing. vdp2: Fixed page and map calculation. dsp: Fixed some bugs making vfremix run up to the end of second match. + +- 9th December 2005: Mariusz Wojcieszek - Speedup for most of the 2D games in ST-V driver! For example with a Athlon 3000: Princess Clara Daisakusen (60 fps), Soukyugurentai (60 fps), Suikoenbu (60 fps), Power Instinct 3 (55 fps), Cotton 2 (45-50 fps) and Cotton Boomerang (45-50 fps). + +- 0.99u8: Improvements to the ST-V driver [Mariusz Wojcieszek]: Added another checking for DMA parameters. Changed STV V-blank timing. vdp1: Implemented two framebuffers and flipping. vdp1: Added manual changing and erasing of framebuffers. vdp1: Added manual trigger for drawing. vdp1: Mapped framebuffer into memory (for 16bpp only). vdp1: Added shadow and half luminance for RGB sprites. vdp2: Fixed bitmaps scrolling (fixes bad gfx in batmanfr and bakubaku intro). vdp2: Added preliminary window effect for tilemaps and sprite layer (for batmanfr). vdp2: Added scaling for 8bpp and 15bpp bitmaps (fixes vmahjong and myfairld backgrounds). + +- 0.99u7: Angelo Salese improved emulation of the IC13 ROM loading in ST-V driver. Find Love, Decathlete, Soukyugurentai / Terra Diver can boot without hacks or debug tricks. Also Suikoenbu has improved gameplay. + +- 0.99u3: Updates to the ST-V driver [Mariusz Wojcieszek]: vdp2: Added rotation in RBG0 layer (improves diehard, vfkids, vfremix, thunt, sassisu backgrounds). vdp2: Added 15bit RGB tilemaps (used by thunt). vdp2: Added opaque alpha blended bitmaps (fixes missing gfx in shienryu intro). vdp2: Added enable bit for RGB sprites (fixes some bad sprites in vfremix). vdp2: Added alpha blending for RGB sprites, vdp1: Fixed polygon drawing. vdp1: Added line drawing. sh2: Fixed bug in division unit. sh2: Added callback called when CPU reads FTCSR register (intended for idle loop skipping for slave sh2 in stv). stv: Added idle loop skipping for several games. dsp: Fixed DMA (fixes some bad gfx in thunt). + +- 0.97u1: Ville Linde fixed a minor bug in the SCSP timer handling. + +- 0.96: A number of ST-V improvements [Angelo Salese]: Fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs. Added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. Fixed a bug in the A-Bus protection handling for games which have rom data mapped here. Made some small fixes to the SCU. Added a quick hack to avoid the sound reading "hang", disabled by default. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge. + +- 0.95u2: Sega ST-V update [Angelo Salese]: Fixed some interrupt issues because the old implementation was giving several hangs on Batman Forever. To be more specific added the sprite draw end IRQ to the INTERRUPT_GEN structure and fixed a bug which prevented the vblank bit to not be cleared if the IRQ mask has the VBLANK-IN disactivated. Fixed the NMI_disable/enable cmds on the SMPC device, this function is to active/disactive a bit in the SMPC ram. This fixes the "2 credits bug at start-up" in Shanghai Triple Threat. Fixed a bug in the bitmap type 4 in VDP2 handling, which was causing the Sunsoft logo in Shanghai Triple Threat to not show correctly. + +- 0.91u2: ST-V update [Angelo Salese]: Added some new VDP-2 registers, for example the DISP one for avoid transitions draws. Re-added the layer disable/enable code that I sent in the past which was lost and removed the possibility to disable layers with non-debug builds. Started to add default EEPROMs for the various games, for now I've hooked up the one in Shienryu to let it run already with Vertical Switch. Added the dynamic clocks, hopefully now 100% working. Changed SH-2 CPU1/2 clock speeds to 28636400 Hz and 68000 CPU3 to 11454560 Hz. + +- 0.90u4: ST-V Update [Angelo Salese]. Started to work with the A-Bus protection, it is a sort of data transfer with the cartridge area, more info in the stv.c file. Current implementation just fixes character selection screens in 'Steep Slope Sliders', I will work out about this one in the future, it has various "interesting" issues which was thought to be emulation probs (i.e booting in 'Radiant Silvergun', textures in 'Touryuu Densetsu Elan-Doree' etc.). Added a preliminary timer 1 IRQ handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. Changed SH-2 CPU1/2 clock speeds to 26874100 Hz and 68000 CPU3 to 10749640 Hz. + +- 18th January 2005: Angelo Salese - Started to work out the ST-V protection in Steep Slope Sliders. It is a sort of data transfer. The other protected games are: Astra SuperStars, Fighting Dragon Legend Elan Doree, Final Fight Revenge and Radiant Silvergun. Will be worked out in the next future. Pebble Beach Golf, still not working due to video emulation/irq probs and no, it's not Sea Bass Fishing. + +- 0.90u2: ST-V update [Angelo Salese]. Fixed a bug with the VDP-1 ram reading, SH-2 can do byte or word access, it's implicit that can't do long word access. This fixes the Steep Slope Sliders booting so the game now works. VDP-1 PTM's "draw by request" was actually causing sprites to flicker in kiwames, reversed back to old implementation until I or somebody else understand what the current issue is (clear_framebuffer?). Finished the game header update, let me know if you like/don't like the system used for the description of the games. Fixed ST-V visible area to 704x513, which was causing Virtual Mahjong 2 to crash after the sound ram check. Fixed a window effect bug in Double-density interlace mode, this fixes some graphics in vmahjong & myfairld. Guessed a bitmap positioning issue in double-density interlace mode, this fixes the NBG1 positioning in myfairld. + +- 0.90u1: Some ST-V fixes which allow Sea Bass Fishing to run [Angelo Salese]. + +- 0.90: Angelo Salese fixed various DMA bugs, including a missing save/update mode in indirect mode and added a default add value for the A-Bus transfer, to avoid strange uploads. Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP), improved the "illegal" DMA operations and started to work out with the games headers. Changed clock speed of the 2x SH-2 CPUs to 28636350 Hz and the 68000 CPU3 to 11454540 Hz in all games. + +- 0.88u5: SCU DSP update [Angelo Salese]: Finished flags in ALU opcodes and SR opcode: MSB does not change. + +- 0.83: Mariusz Wojcieszek added VDP2 layer disabling based on VRAM cycle pattern registers - this fixes gfx glitches in shanhigw title screen. Added VDP1 half transparency - this improves sprites alpha blending in shanhigw in-game. Added VDP1 Gouraud shading (for normal sprites only) - this adds highlighting for selected tiles in shanhigw. + +- 0.82u2: ST-V updates [Mariusz Wojcieszek]: Fixed the bad RGB sprites colors and incorrect sprite clipping. Added color offset for RGB sprites. Fixed horizontal scrolling for bitmaps (corrects mausuke ingame background). + +- 0.82u1: ST-V VDP-1/2 update [Mariusz Wojcieszek]: Converted VDP1 drawing (sprites) to use framebuffer. Added sprite priorities (corrects shanhigw ingame and colmns97 title screen). Added color offset for sprites. Improved sprites alpha blending (improves ejihon and shienryu intro). Added framebuffer interlace (fixes elandore character selection screen). Added color offset for bitmaps. Added vertical scrolling for bitmaps (corrects shanhigw ingame). The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen). Fixed a window mode bug in STV VDP-2. + +- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. + +- 0.81u4: Mariusz Wojcieszek fixed sprites in groovef which is now playable, adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. + +- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. + +- 0.80u2: ST-V update [Angelo Salese]. Fixed bitmap transparencies, added the RBG0 layer (no scroll/roz effects yet). Added a really preliminary window effect (just for get tile-based sprites in shanhigw). Re-added the VDP1 PTM register support which has been lost in the past. + +- 0.80u1: ST-V fixes [Mariusz Wojcieszek]: Improved scaling tilemap backgrounds. vfkids, colmns97 and vfremix backgrounds are better now. Fixed a problem where entering and existing service mode during game causes master/slave communication to fail. It turned out that slave CPU should be reset when it is turned off and on. This helps all games in driver. + +- 0.80: Various ST-V improvements (brightness controls) [Angelo Salese]. + +- 28th February 2004: Angelo Salese added RGB brightness control to VDP2 in the ST-V driver and kludged Power Instinct 3 so that it boots (it has missing sprites though). + +- 0.79: Updated ST-V driver to use new memory system, cleaning up the map [Olivier Galibert]. + +- 21st January 2004: Olivier Galibert merged the ST-V driver memory maps and Aaron Giles fixed a problem in it. + +- 20th January 2004: R. Belmont fixed many things in the ST-V sound system and as a result many more games have working sound in that driver. + +- 19th January 2004: R. Belmont - Fixed some ST-V bugs, sound now works in a lot more games (but not Die Hard or Baku Baku yet, still tracing). + +- 16th January 2004: Mariusz Wojcieszek improved the ST-V driver sprite color calculation, fixing problems with Shienryu sprite colors and Winter Heat character selection screen. + +- 0.78u4: Some ST-V alpha blending (see bakubaku playfield, mausuke playfield, shienryu clouds etc) [Mariusz Wojcieszek]. + +- 0.78u1: Improvements to ST-V emulation [Mariusz Wojcieszek]: Changes to sprites color calculation. I fixed it using in color bank modes by using color offset register from VDP2. Now shienryu kludge is no longer needed and also sprite colors in Winter Heat and Virtua Fighter Kids are correct. Changes for Princess Clara Daisakusen (prikura) so that game is playable now (as far I tested it). Prikura tried to render distorted sprites with xsize = 0 or ysize = 0 and this caused crash. As these values are prohibited according to manual, I ignore distorted sprites with xsize = 0 or ysize = 0. I found that missing MINIT for slave to run the sprites is done by using address 0x01406f40 instead of 0x01000000. I'm not sure if my change is a hack or real hardware behaves in that way, but in my opinion it is possible that whole range of addresses (0x01000000 - 0x017fffff) is used for MINIT. I added MINIT only for one address used by prikura. Bad sprite colors were fixed in point 1. Small change for vdp2: Commented out a call to usrintf_showmessage(). + +- 0.77u3: ST-V improvements [Angelo Salese, Mariusz Wojcieszek]. + +- 11th December 2003: Mariusz Wojcieszek submitted an improvement to the SCU DSP emulation in the ST-V driver, but Virtua Fighter Remix still doesn't work properly. + +- 26th November 2003: R. Belmont and ElSemi fixed various bugs in the SCSP sound core, improving the sound greatly in the ST-V driver. + +- 0.77u1: Minor cleanups to the ST-V driver (specifically changed some variables to static) [Nathan Woods]. + +- 0.77: Added machine\stvcd.c/h. Various ST-V improvements [Angelo Salese]. Removed some unknown dipswitch entries. + +- 0.76u2: Added drivers\stvhacks.c. Several ST-V games are probably now playable, however be warned many are very very slow, this is not a bug, sound is still poor or non-existent in most titles, these haven't been tested for long so could easily fail at later levels. Games which were marked as working in previous updates are also improved (shienryu etc.) [David Haywood, Angelo Salese, Olivier Galibert]. + +- 29th October 2003: Olivier Galibert added distorted sprite drawing to the ST-V driver, adding 3D graphics in a lot of games. David Haywood added sprite zoom to the ST-V driver, and a few more games show some graphics now: Cotton 2, Cotton Boomerang, Columns 97, Die Hard, Ejihon Tantei Jimusyo, Virtua Fighter Kids, Virtua Fighter Remix, Funky Head Boxers, Othello Shiyouyo, Pro Mahjong Kiwame S, Winter Heat and Taisen Tanto-R Sashissu!! + +- 28th October 2003: David Haywood fixed the controls in the ST-V driver, making Mausuke no Ojama the World and Puyo Puyo Sun fully playable, but Puyo Puyo Sun is extremely slow. + +- 27th October 2003: R. Belmont fixed the ST-V crash that happened with -nosound. + +- 0.76u1: Ported ElSemi's SCSP core, this gives preliminary sound in the ST-V games, however at the moment most of them play static, Shienryu is mostly correct [R. Belmont]. More ST-V improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]. Added YMF292-F_SCSP stereo sound. Leon van Rooij fixed a bug that affected ST-V games when flipping/rotating the image. + +- 23rd October 2003: Leon van Rooij sent in an update to the Windows Direct3D code, fixing a bug that caused a black screen in rotated ST-V games. + +- 0.76: Various ST-V and SH-2 improvements, Shienryu is improved as are many other games but no more are really playable yet [David Haywood, Olivier Galibert, sthief, Angelo Salese]. Changed visible area to 704x480 in all games. + +- 11th October 2003: Brian Troha added the European BIOS to the ST-V driver. + +- 0.74u1: Further ST-V improvements [Angelo Salese, David Haywood]. Various SH2 fixes improving master/slave support, this improves Shienryu on ST-V but its not yet playable due to incomplete ST-V emulation) [Olivier Galibert]. + +- 0.74: More ST-V Improvements [Angelo Salese, David Haywood]. + +- 0.73: Added vidhrdw\stvvdp1.c and stvvdp2.c. Many Improvements to the ST-V emulation, resulting in Hanagumi Columns being playable and other games on the driver starting to show some graphics [Angelo Salese, David Haywood]. + +- 1st September 2003: David Haywood and Angelo Salese submitted a major improvement to the Sega ST-V driver with Hanagumi Taisen Columns - Sakura Wars fully playable, except it's missing sound. + +- 0.72u2: Angelo Salese did various ST-V improvements, Hanagumi Columns shows a partial title screen (still disabled so you'll have to enable it yourself if you want to see). + +- 24th August 2003: Angelo Salese sent in more improvements to the Sega ST-V driver, adding extended modes to the dynamic resolution change and improving the graphics emulation a little. + +- 17th August 2003: Angelo Salese sent in an update to the Sega ST-V driver, improving IRQ support, VBLANK interrupts and basic DMA support. + +- 25th July 2003: Angelo Salese fixed some things in the ST-V driver. + +- 25th June 2003: Angelo Salese sent in a small update to the ST-V driver, adding color RAM emulation but it's not improved otherwise. + +- 0.68: Added cpu1 BIOS rom to the stvbios.zip. + +- 26th April 2003: David Haywood added a bunch of new ROM sets to the ST-V driver but none of them work. + +- 0.63: Added stv.c driver. NOTES: Built to run the rom test mode only, don't consider anything here too accurate. We only run 1 sh2, not both, vidhrdw is just made to display BIOS text, interrupts are mostly not done, most smpc commands not done, no scu / dsp stuff, no sound, you get the idea ;-) 40GHz pc recommended once driver is finished. Any rom which has a non-plain loaded rom at 0x2200000 (or 0x2000000, i think it recognises a cart at either) appears to fail its self check, reason unknown, the roms are almost certainly not bad its a mystery. This hardware comes above hell on the great list of hellish things as far as emulation goes anyway. + +- 10th December 2002: David Haywood mostly fixed the ROM loading in the Sega ST-V driver but it isn't otherwise improved. + +- 5th December 2002: David Haywood sent in an extremely preliminary Sega ST-V driver that only loads the ROMs and runs the BIOS to some extent. + +- 15th May 2002: Guru - Huge thanks to Malcolm McKay for a very nice loan of his wonderful STV cart collection including a main board and no less than 20 STV carts. + +$end + + + +$info=su2000.cpp +$drv +0.144u5 [Phil Bennett] + + +NOTES: + +- Known games: Dactyl Nightmare SP, Virtual Boxing, Buggy Ball, Missile Command and Zone Hunter. + +- Hardware Info: http://arianchen.de/su2000/status.html + + +WIP: + +- 0.246: Changed driver to misc\su2000.cpp. + +- 0.245: Added SD2000 and SU2000 games list and a link to SU2000 technical manual [simzy39]. + +- 0.172: Fixed CMOS size, nothing to boot from though [Carl]. Changed VSync to 53.178707 Hz. + +- 0.149: Added AM9517A (4772727 Hz) CPU2/3. + +- 0.147u2: Port 0x64 opcode 0xd1 should incur no delay when delivering (machine\8042kbdc.c). This allows, for example, SU2000 to start booting to the CMOS setup screen [Peter Ferrie]. + +- 0.147u1: Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter [Miodrag Milanovic]. + +- 0.144u5: Added su2000.c driver. Phil Bennett and SailorSat added SU2000 (Virtuality 1993). + +$end + + + +$info=sub.cpp +$drv +0.135u2 [David Haywood, Angelo Salese] + + +WIP: + +- 0.253: Changed driver to orca\sub.cpp. + +- 0.250: Removed sigma\sub.h and sigma\sub_v.cpp. + +- 0.246: Changed driver to sigma\sub.cpp/h and sigma\sub_v.cpp. + +- 0.198: Added video\sub.cpp and includes\sub.h. + +- 0.135u2: Added sub.c driver. + +$end + + + +$info=subhuntr.cpp +$drv +0.167 [David Haywood] + + +WIP: + +- 0.273: Changed driver to modelracing\subhuntr.cpp. + +- 0.246: Changed driver to mr\subhuntr.cpp. + +- 0.167: Added subhuntr.c driver. + +$end + + + +$info=subs.cpp +$drv +0.34b2 [Mike Balfour] + + +WIP: + +- 0.252: Changed atari\subs.h to atari\subs_a.h. Removed atari\subs_m.cpp and atari\subs_v.cpp. + +- 0.246: Changed driver to atari\subs.cpp/h, atari\subs_a.cpp, atari\subs_m.cpp and atari\subs_v.cpp. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.88u4: Added sndhrdw\subs.c. + +- 0.58: Added includes\subs.h. + +- 0.34b2: Added subs.c driver, machine\subs.c and vidhrdw\subs.c. + +$end + + + +$info=subsino.cpp +$drv +0.125u5 [Luca Elia] + + +NOTES: + +- Driver by Luca Elia. Additional work by David Haywood, Angelo Salese and Roberto Fresca. + + +WIP: + +- 0.260: Added some fake internal ROM to encrypted HD647180X games so the MMU can get set up properly. Removed extraneous RAM from HD647180X memory maps where the MCU has some internal RAM [AJR]. + +- 0.255: Renamed subsino\subsino_m.cpp/h to subsino\subsino_crypt.cpp/h and don't hardcode region [AJR]. + +- 0.246: Changed driver to subsino\subsino.cpp and subsino\subsino_m.cpp/h. + +- 0.245: Added layout\tisubb.lay. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Replaced Z180 CPU1 with HD647180X (12MHz). + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Use output finder for Subsino driver [Osso]. + +- 0.187: Use 8255 PPI devices (most of which are only used for input). Use the new 8255 tristate callbacks to removed some workarounds [AJR]. + +- 0.186: Used ramdac_device instead of custom implementations [Osso]. + +- 0.146: Updated Subsino driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.142u1: Added machine\subsino.c/h. + +- 0.141u4: Atari Ace updated Subsino to driver_devices. + +- 0.139u4: Improvements to Subsino driver [Roberto Fresca]: Created proper inputs for all Victor 6 sets. Fixed/extended Magic Train technical notes. Eliminated the 3 undumped bipolar PROMs from Magic Train since these are in fact Darlington Arrays instead of bipolar PROMs. + +- 0.137u4: Added layout\stisub.lay. + +- 0.137u3: Added layout\sharkpye.lay. Subsino driver improvements [Roberto Fresca]: Added another Treasure Island set. Added technical notes about the CPU box. Minor clean-ups. Revision 8866 by Roberto Fresca. Full schematics made from the real PCB connections. They include Hex D-type flip-flops, Bipolar PROM, 3-STATE Octal D-Type latches and RESNET connections. + +- 0.136u3: Added layout\tisub.lay. + +- 0.136u2: Added layout\crsbingo.lay, sharkpy.lay, smoto.lay, victor21.lay and victor5.lay. Improvements to Subsino driver [Roberto Fresca]: Lowered Z180 CPU1 clock to 1.5MHz. Reworked former inputs. Added specific game and technical notes. Added lamps support. Cleaned-up a bit the driver. + +- 0.135u3: Fabio Priuli fixed segmentation fault before OK in the Subsino games. + +- 0.125u5: Added subsino.c driver. + +$end + + + +$info=subsino_kr_h8.cpp +$drv +0.285 [Hammy, Oguz, buffi] + + +WIP: + +- 0.285: Added subsino_kr_h8.cpp driver. + +$end + + + +$info=subsino2.cpp +$drv +0.118u5 [Luca Elia] + + +NOTES: + +- Hardware: Two 1024x512 tilemaps. 256 color tiles. Tiles are 8x8 or a multiple (dynamic tile size). There is RAM for 512 scroll values (line scroll). Video RAM is mirrored on multiple ranges. One peculiarity is that video RAM access is split into high and low byte. The former is mapped in program space, the latter in I/O space. + + +Bugs: + +- train, mtrain, ptrain: [possible] Oversensitive Bet key repeats immediately. joepublic (ID 07638) + + +WIP: + +- 0.267: Updated notes [hap]. + +- 0.265: Updated hardware notes. AMD Am188EM: Use cycles_to_attotime and attotime_to_cycles for timer period calculation (i86\i186.cpp). Gives better timings for Am188EM-based games in Subsino2 driver [AJR]. + +- 0.263: Fixed timing-related regressions [AJR]. + +- 0.262: Fixes and adjustments to 'Dallas DS2430A 1-Wire EEPROM'. Undo incorrect swapping of tPDL and tPDH and make latter slightly longer. Remember to pull up data line after reading last bit from ROM (machine\ds2430a.cpp) [AJR]. + +- 0.260: Added some fake internal ROM to encrypted HD647180X games so the MMU can get set up properly. Removed extraneous RAM from HD647180X memory maps where the MCU has some internal RAM [AJR]. + +- 0.255: Added subsino\subsino_io.cpp/h. Create new device for I/O ports. Fixed out-of-bounds accesses (subsino\subsino_io.cpp) [AJR]. + +- 0.254: Added machine\ds2430a.cpp/h. Hook up DS2430A device, added handcrafted EEPROM data to satisfy serial protection checks and removed ROM patches that forced them to pass [AJR]. + +- 0.246: Changed driver to subsino\subsino2.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed inputs cannot be change in new2001, queenbee and squeenb [hap]. + +- 0.215: Added save state support and clean up code a little. Replaced dual 8-bit RAM pointers with 16-bit pointers. Eliminated MCFG_VIDEO_START_OVERRIDE. Replaced set_vblank_int with screen callback [AJR]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macros [cam900]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated machine().device and port tag lookups [AJR]. + +- 0.186: Used ramdac_device instead of custom implementations [Osso]. + +- 0.169: Improved tile size selection (Panda Train (Novamatic 1.7) needs it) [David Haywood]. Fixed reel graphics in Subsino driver [Luca Elia]. + +- 0.151: Added I186 internal clock divider [Curt Coder]. Changed I80186 CPU1 clock speed to 4MHz. + +- 0.145u8: Tafoid fixed crash before OK in bishjan, mtrain and wtrnymph. + +- 0.141u2: Changed bishjan.c to subsino2.c driver. Luca Elia implemented reel layer, fixed rogue tiles in X-Plan and added hopper emulation in Bishou Jan. + +- 0.141u1: bishjan.c update [Luca Elia]: Implemented dynamic tile sizes. Generalized video routines to support more layers. + +- 0.118u5: Added bishjan.c driver. + +$end + + + +$info=summit.cpp +$drv +0.143u4 [David Haywood] + + +NOTES: + +- Summit Coin - Push Over (c)1981 Video Fruit Machine + +- See: http://www.youtube.com/watch?v=2vtAwkP7JyM and http://www.youtube.com/watch?v=xx7b5Zd1Qvc + +- HW could be Galaxian-like + +- Needs inputs, PROM decode, sound, artwork (lamps), probably some IRQ masking and the like. + + +WIP: + +- 0.246: Changed driver to misc\summit.cpp. + +- 0.220: Added layout\summit.lay. + +- 0.143u4: Added summit.c driver. Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. + +$end + + + +$info=sumt8035.cpp +$drv +0.143u6 [AGEMAME] + + +NOTES: + +- Summit Coin - 8035 hardware + +- NEC D8035LC used as processor needs inputs, PROM decode, sound, artwork (lamps), probably some IRQ masking and the like. + +- This hardware could be enhanced with a 6845 to run video AWPs, and is the original Deal 'Em hardware. We don't have the ROMs for that though. + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\sumt8035.cpp. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.143u6: Added sumt8035.c driver. + +$end + + + +$info=suna16.cpp +$drv +0.37b14 [Luca Elia] + +0.37b6 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to suna\suna16.cpp/h and suna\suna16_v.cpp. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\suna16.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed AY8910 and YM2151 MCFG macros [Osso]. + +- 0.160: Replaced set_base() with set_entry() in SunA16 driver [Andrew Gardner]. Added save state support to SunA16 driver [Osso]. + +- 0.148u5: Correct clock speed in SunA16 driver comment [Brian Troha]. + +- 0.148u4: Added board documentation, added PCB layouts for both styles of Back Street Soccer and Ultra Balloon [Brian Troha]. + +- 0.139u3: Added includes\suna16.h. Atari Ace converted SunA16 driver to driver_data. + +- 0.131: Aaron Giles merged memory maps in SunA16 driver. + +- 0.37b14: Changed bssoccer.c to suna16.c driver. + +- 0.37b6: Added bssoccer.c driver and vidhrdw\bssoccer.c. + +$end + + + +$info=suna8.cpp +$drv +0.37b14 [Luca Elia] + + +WIP: + +- 0.273: Added provisional raw parameters for screen [AJR]. Changed VSync to 59.185606 Hz. + +- 0.246: Changed driver to suna\suna8.cpp/h, suna\suna8_a.cpp and suna\suna8_v.cpp. + +- 0.230: Removed auto_allorc_array, started work on save state supports and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.179: Changed to a 4-bit DAC as samples are packed nibble [smf]. + +- 0.166: Overhauled the rendering of text sprites and added masking to SunA8 driver. Not perfect yet but improves a few effects compared to PCB videos [Luca Elia]. + +- 0.163: Changed stereo audio to mono. Removed spurious samples played on reset by most games [Luca Elia]. + +- 0.147u2: SunA8 update [Luca Elia]: Emulated the protection in Spark Man. Support for two sprite chips. Support for two sample ROMs. Fixed color cycling in Hard Head 2. Per-game tile banking. + +- 0.147u1: Fixed sound samples width in SunA8, improves speech in e.g. clone Rough Ranger (v2.0, unprotected, bootleg?) [Luca Elia]. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for SunA8 driver. + +- 0.139u3: Atari Ace converted SunA8 driver to driver_data. + +- 0.131: Aaron Giles merged memory maps in the SunA8 driver. + +- 0.128u3: Added includes\suna8.h. + +- 0.96u2: Nicola Salmoria simplified the decryption code in the SunA8 driver. + +- 0.87u2: Added sndhrdw\suna8.c. Pierpaolo Prazzoli and Corrado Tomaselli improved sound in Hard Head / Popper. Added extra sndhrdw\suna8.c driver. + +- 10th April 2001: Marco Cassili fixed dipswitch settings in the SunA8 driver. + +- 0.37b14: Added suna8.c driver and vidhrdw\suna8.c. + +- 14th March 2001: Nicola Salmoria fixed the color palette in Luca's SunA 8-bit driver. + +$end + + + +$info=sunwise.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.286: Expanded NVRAM area to cover the entire static RAM. Update notes [AJR]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.273: Added sunwise.cpp driver and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.152: Merged othldrby.c with toaplan2.c driver. + +- 0.136u4: Added includes\othldrby.h. + +- 0.37b13: Added othldrby.c driver and vidhrdw\othldrby.c [Nicola Salmoria]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=supbtime.cpp +$drv +0.191 [Dirk Best] + +0.100 [David Haywood] + +0.35b9 [Bryan McPhail] + +0.35b8 [Bryan McPhail] + + +NOTES: + +- Super Burgertime has a few bugs: Some sprites clip at the edges of the screen. Some burgers (from crushing an enemy) appear with wrong colour. Colour cycle on title screen doesn't work first time around. These are NOT driver bugs! They all exist in the original game. + + +WIP: + +- 0.271: Removed dataeast\supbtime.h and dataeast\supbtime_v.cpp. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to dataeast\supbtime.cpp/h and dataeast\supbtime_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Fixed the main and audio CPU clocks for the DE-0343 board. The 68000 core, DATA EAST chip 59, should run at 10.738636MHz. This is confirmed by DE-0343-4, Tumblepop. Pin 57 is for the clock. The HuC6280 core seems to run at 8.055MHz rather than 16.110MHz. Confirmed by DE-0343-4, Tumblepop [Yukari Tamura]. Changed MC68000 CPU1 clock speed to 10738636 Hz, HuC6280 CPU2 to 8055000 Hz, HuC6280 sound to 8055000 Hz and HuC6280 PSG to 4027500 Hz. + +- 0.211: Simplified gfxdecodes [cam900]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso]. + +- 0.204: Restored tilemap offset to Tumble Pop and China Town that were lost when driver was merged with supbtime (verified with hardware videos) [David Haywood]. Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed some MCFG macros [cam900]. + +- 0.198: Added video\supbtime.cpp and includes\supbtime.h. Split SuperBurgerTime driver into video and includes [Angelo Salese]. Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates [cam900]. + +- 0.191: Merged tumblep.cpp with supbtime.cpp driver. Removed includes\supbtime.h, includes\tumblep.h, video\supbtime.cpp and video\tumblep.cpp. Clean up and merge tumblep: Removed duplicate code. Screen raw parameters and XTAL values. Added DIP locations to all games [Dirk Best]. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.136u4: Added includes\supbtime.h and includes\tumblep.h. + +- 0.100: Split driver into tumblep.c and tumbleb.c. tumblep.c runs the original Tumble Pop sets and use now using DECO16IC for the gfx. tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc) [David Haywood]. + +- 0.53: Added machine\decocrpt.c and includes\decocrpt.h. + +- 0.35b9: Added supbtime.c driver and vidhrdw\supbtime.c. + +- 0.35b8: Added tumblep.c driver and vidhrdw\tumblep.c. + +$end + + + +$info=supdrapo.cpp +$drv +0.71u2 [Pierpaolo Prazzoli] + + +NOTES: + +- Driver by Pierpaolo Prazzoli. Additional work by Angelo Salese & Roberto Fresca. + +- According to some original screenshots floating around the net, this game uses a weird coloring scheme for the char text that dynamically changes the color of an entire column. For now I can only guess about how it truly works. + +- An original snap of these can be seen at: http://mamedev.emulab.it/kale/fast/files/A00000211628-007.jpg + + +WIP: + +- 0.246: Changed driver to stern\supdrapo.cpp. + +- 0.162: Cleanups, corrections and alignment [Roberto Fresca]. + +- 0.71u2: Added supdrapo.c driver. + +$end + + + +$info=supduck.cpp +$drv +0.156 [System11, David Haywood] + + +NOTES: + +- Hardware appears to be roughly based off Bionic Commando, close to the Tiger Road / F1-Dream based Pushman / Bouncing Balls. + + +WIP: + +- 0.246: Changed driver to capcom\supduck.cpp. + +- 0.157: Added video\tigeroad_spr.c/h. + +- 0.156: Added supduck.c driver. + +$end + + + +$info=superchs.cpp +$drv +0.37b13 [Bryan McPhail, David Graves] + + +NOTES: + +- Driver based on Raine source. + + +WIP: + +- 0.246: Changed driver to taito\superchs.cpp/h and taito\superchs_v.cpp. + +- 0.139u3: Added includes\superchs.h. + +- 0.129u6: Mr. Do added layout\superchs.lay. + +- 0.106u8: Added sndhrdw\taito_en.c. + +- 0.37b13: Added superchs.c driver and vidhrdw\superchs.c. + +$end + + + +$info=supercrd.cpp +$drv +0.147u3 [Roberto Fresca] + + +WIP: + +- 0.257: Added bunch of XOR tables tweaks [Osso]. + +- 0.256: Fixed colors in almost all games (need to get them decrypted to be sure) [Roberto Fresca]. + +- 0.254: Preliminary decryption. Addressed feedback and some tweaks to the XOR tables [Osso]. Super Card improvements: Added a set of service inputs that allow the game to enter the attract. Added Coins and remote inputs. Fixed the bottom of the screen. Now messages are properly displayed. Added Coinage, Remote and Personal A settings dipswitches. Added internal remote credits switch [Roberto Fresca]. Changed Z80 CPU1 clock speed to 4MHz. Added YM3812 (4MHz) sound. Added dipswitches 'Personal A Settings', 'Coin A/B' and 'Remote Value'. + +- 0.247: Changed driver to funworld\supercrd.cpp. + +- 0.246: Changed driver to misc\supercrd.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.147u3: Added supercrd.c driver. New driver for Super Card. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound. The status is still preliminary [Roberto Fresca]. + +$end + + + +$info=superdq.cpp +$drv +0.111u5 [Ernesto Corvi] + + +WIP: + +- 0.246: Changed driver to universal\superdq.cpp. + +- 0.143: smf fixed crash after OK in all playable sets of Super Don Quix-ote driver. + +- 0.111u5: Added superdq.c driver. + +$end + + + +$info=superga2.cpp +$drv +0.209 [Sergey Svishchev, R. Belmont] + + +WIP: + +- 0.246: Changed driver to apple\superga2.cpp, apple\apple2video.cpp/h and apple\apple2common.cpp/h. + +- 0.239: Moved driver to arcade section [Sergey Svishchev]. + +- 0.209: Added superga2.cpp driver. + +$end + + + +$info=superqix.cpp +$drv +0.90 [Nicola Salmoria] + +0.68 [Tomasz Slanina] + +0.31 [Mirko Buffoni, Tomasz Slanina, Nicola Salmoria] + + +WIP: + +- 0.281: Removed unused VIDEO_START and MACHINE_RESET [Osso]. + +- 0.246: Changed driver to taito\superqix.cpp/h and taito\superqix_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.221: Removed dummy_space() calls [smf]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.190: Correctly implemented 8751 port2 latch based on PCB tracing. Fixed semaphores implementation to match PCB tracing. Got rid of z80<->mcu 'pending' communication hacks by using synchronize calls. Moved superqix specific variables and member functions to its own subclass. Consolidate the 8031 bootleg and 8751 protected set port2 handling code. Removed some unnecessary trampoline functions. Added a sync trampoline for reading the semaphores via the AY-3-8910 #1, MCFG_QUANTUM_PERFECT is no longer needed [Lord Nightmare]. + +- 0.178: Variable name consistency. Added notes and some debugger access fences on read handlers. Shuffled around the Super Qix machine configs to make a bit more logical sense [Lord Nightmare]. Implemented AY-3-8910 mixing based on PCB tracing and added XTALs and notes about "SYSTEM" register bits being incorrect as currently implemented [Lord Nightmare, Stefan Lindberg]. + +- 0.154: Fixed SuperQix driver save state regression [Osso]. + +- 0.146: hap fixed statusport bitmask in SuperQix driver. This fixes game resets after starting in sqixb2, perestro and perestrof. + +- 0.139u3: Added includes\superqix.h. + +- 0.125u7: Couriersud fixed game resets after starting in Super Qix (bootleg), Perestroika Girls and Perestroika Girls (Fuuki license). + +- 0.123u5: SuperQix driver changes [Mike Haaland]: Changed vblank interrupts to 3 to fix screen drawing issues. Used memory_configure_bank() to configure memory. Added save states. + +- 0.95u1: Removed sndhrdw\pbillian.c. + +- 0.90u3: Removed drivers\pbillian.c and vidhrdw\pbillian.c. + +- 0.90: Merged pbillian.c with superqix.c driver. + +- 0.68: Added pbillian.c driver, vidhrdw\pbillian.c and sndhrdw\pbillian.c (Tomasz Slanina). + +- 0.31: Added superqix.c driver and vidhrdw\superqix.c. + +$end + + + +$info=supertnk.cpp +$drv +0.78 [Norbert Kehrer] + + +WIP: + +- 0.281: Changed driver to videogames\supertnk.cpp. + +- 0.246: Changed driver to misc\supertnk.cpp. + +- 0.78: Added supertnk.c driver. + +$end + + + +$info=superwng.cpp +$drv +0.142u3 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to wing\superwng.cpp. + +- 0.142u3: Added superwng.c driver. + +$end + + + +$info=suprgolf.cpp +$drv +0.86u1 [Tomasz Slanina] + + +NOTES: + +- The game uses special control panel with 1 golf club shaped device to select shot strength (0,1,2,3), and 6 buttons (direction L&R, select angle of club head, club select, shot and power to use items). -YO + + +WIP: + +- 0.246: Changed driver to nasco\suprgolf.cpp. + +- 0.86u1: Added suprgolf.c driver. + +$end + + + +$info=suprloco.cpp +$drv +0.35b9 [Zsolt Vasvari] + + +WIP: + +- 0.247: Removed sega\suprloco.h and sega\suprloco_v.cpp. + +- 0.246: Changed driver to sega\suprloco.cpp/h and sega\suprloco_v.cpp. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.139u3: Added includes\suprloco.h. + +- 0.53: Added machine\segacrpt.h. + +- 0.35b9: Added suprloco.c driver and vidhrdw\suprloco.c. + +$end + + + +$info=suprnova.cpp +$drv +0.62 [Sylvain Glaize, David Haywood, Olivier Galibert, R. Belmont, Nicola Salmoria, Paul Priest, Stephane Humbert] + + +NOTES: + +- Original driver by Sylvain Glaize, taken to pieces and attempted reconstruction by David Haywood. Olivier Galibert for all the assistance and information he's provided. R. Belmont for working on the SH2 timers so sound worked. Nicola Salmoria for hooking up the Roz and improving the dirty tile handling. Paul Priest for a lot of things. Stephane Humbert for spotting what was wrong with Puzz Loop's inputs. + +- Puzz Loop is currently the only game dumped for all known regions. This game is normally found on a ROM 4 BOARD so the "U" location is printed on the label as U4 & U6. However this same game has also been found on the ROM-2-BOARD using EPROMs labeled for the ROM 4 BOARD, but inserted in sockets at U8 & U10. + + +Bugs: + +- ryouran, teljan, galpani4, galpans3, panicstr: Decoded dipswitch values. Quanta (ID 03513) + +- jjparads, jjparad2, ryouran, teljan: Lack of mahjong keyboard support. Quanta (ID 03512) + +- vblokbrk, puzzloop, panicstr, cyvern: [possible] PCB pics from old auctions for reference. Smitdogg (ID 03004) + +- jjparad2, jjparads: Tilt switch is mapped but does not come up in the input test. cpukett (ID 00089) + + +WIP: + +- 0.281: Prevent subunit offsets from being masked out in handlers (emu\emumem_mud.cpp). Fixes sound in Super Kaneko Nova System [AJR]. + +- 0.259: Refactor SH-2 code to separate onboard peripherals from CPU core [Windy Fairy]. + +- 0.247: Don't draw outside the cliprect. Fixed sign overflow (kaneko\sknsspr.cpp) [hap]. + +- 0.246: Changed driver to kaneko\suprnova.cpp/h and kaneko\suprnova_v.cpp. + +- 0.236: Fixed oob access on transcient incorrect sprites, use masking instead of % (video\sknsspr.cpp) and silence watchdog access [O. Galibert]. + +- 0.222: Moved delayed sprite drawing function into screen_vblank. Use generic gfx layout. Fixed CPU clock related to XTAL. Use device for screen [cam900]. READ/WRITE macros removal [Osso]. Changed SH-2 CPU1 clock speed to 28636000 Hz. + +- 0.217: Random cleanup [Vas Crabb]. Correct algorithm for high precision shrink sprite. Use 10.6 fixed point for position value. Added notes (video\sknsspr.cpp) [cam900]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: Restricted bitmap drawing to clipping rectangle (video\suprnova.cpp). Implemented bitmap clearing disable bit (video\sknsspr.cpp). Minor cleanup [cam900]. + +- 0.198: Eliminated machine().device [AJR]. + +- 0.197: Fixed changing_bits < default_lowbits_mask (emu\emumem.cpp). This fixes no audio is present in Suprnova [O. Galibert]. + +- 0.196: Added device_rom_interface instead memory pointer (video\sknsspr.cpp) [cam900]. + +- 0.177: Document the Euro BIOS label. The Euro BIOS rom has been found as both SKNSE1 and also SKNSE2 both contain the same data and both report as VER.1.0.0E. The SKNSE2 appears more often then "1" so the rom name has been changed to reflect that [Brian Troha]. + +- 0.172: Some work towards save state support [Osso]. + +- 0.161: Allow use of 'modbios' with Super Nova. Also allows you to attempt to run games with the wrong region BIOS, which of course doesn't work due to region locking [David Haywood]. + +- 0.154: Fixed and enable SH-2 memory system bypass for SH-1 & SH-2 DRC. SKNS games that access spriteram a lot (Cyvern) get a decent speedup. Added fastram [R. Belmont]. + +- 0.144u4: Properly hooked up MSM6242 device to Super Kaneko Nova System. Modernized MSM6242 RTC device, added incrementing time, added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese]. + +- 0.143u6: Joerg Hartenberger figured out BIOS loading in Super Kaneko Nova System. + +- 0.142u1: Atari Ace converted Super Nova driver to driver_device. + +- 0.141u4: Added video\sknsspr.c/h. Moved Kaneko Super Nova sprite chip emulation inside its own file [David Haywood]. + +- 0.135u1: David Haywood improved Super Nova sprite shrinking, used by Gals Panic S2 and Sengeki Striker. This fixes input test screen shows zoomed in text of galpans2, galpans3 and panicstr. + +- 0.131: Aaron Giles merged memory maps in the Suprnova driver. + +- 0.128u4: Updated suprnova rendering to allow 2 sprite chips [David Haywood, Andreas Naive]. + +- 0.128u3: Added includes\suprnova.h. + +- 0.126u4: Pierpaolo Prazzoli fixed segfaults on load. + +- 0.125u5: Suprnova updates [David Haywood]: Now uses its own draw ROZ function, which supports linescroll or columnscroll, and will give us the ability to 'render' priority data (with ROZ applied) from the flagsmap to a temp bitmap to work with. Priorities should be correct from start to end in cyvern now... still not perfect tho. Added a note about what needs fixing for the sengekis sprite zoom (shrink flag we're not handling). Allow wraparound to be turned off (sarukani...). Changed VSync to 59.597100 Hz. + +- 8th June 2008: David Haywood - I took a look back at the Kaneko Supernova driver and fixed up the priorities for Cyvern. The Speed took a bit of a nosedive in the process, but it's a stunning game, and looks even better with proper rendering order. These fixes also bring some missing graphics in Sen-Know, Saru-Kani-Hamu-Zou, and Gals Panic S into view. Furthermore I've identified (but not yet fixed) the problem with bad zooming/flicking sprites in Sengeki Striker. + +- 0.125u4: David Haywood changed Super Nova blending implementation a bit. Still not right. + +- 0.111u4: Made SuperNova RLE rendering safe from out-of-bounds accesses [David Haywood]. + +- 0.102u5: Aaron Giles fixed crashing in the Super Nova games. + +- 0.101u1: Added Korea BIOS rom to the BIOS set. + +- 13th October 2005: Corrado Tomaselli dumped a new Super Kaneko Nova System BIOS. + +- 0.98u3: Mamesick cleaned up and fixed input ports for all games in the Suprnova driver. + +- 0.85u3: Carlos Santillan improved video performance in Super Kaneko Nova games. + +- 0.84: Some minor Super Kaneko Nova rendering speedups [Carlos Santillan]. + +- 17th April 2004: R. Belmont cleaned up Shiriru's YMZ280B update which has a little more accurate sound generation, fixing a music looping bug in the Super Kaneko Nova System driver. + +- 0.68: Added 2x new BIOS roms to the skns.zip. + +- 21st April 2003: Bryan McPhail forwarded a fix for the missing sound in Super Kaneko Nova System games. + +- 9th March 2003: David Haywood fixed the .inp problems in the Super Kaneko Nova System driver by using the new random number generator. + +- 26th February 2003: David Haywood fixed a bug in the Super Kaneko Nova System graphics emulation and Saru-Kani-Hamu-Zou is now playable. + +- 15th December 2002: Angelo Salese fixed the record/playback function in the Super Kaneko Nova System driver. + +- 0.62: Added suprnova.c driver and vidhrdw\suprnova.c. Implementation of the SH7604 internal timers, giving sound to Sol Divide and the Super Kaneko Nova System games [R. Belmont]. TODO: Priorities. Transparency effects (each pen has a transparent flag, there are seperate r,g,b alpha values to be used for these pens). Idle skipping on other games + BIOS. Fix gaps between zoomed sprites (See Gals Panic 4 continue screen and timer). Fix broken games. Remove rand() and replace with something that is deterministic within the scope of the emulation. + +- 20th October 2002: Olivier Galibert fixed a few things in the SH-2 CPU core and added DMA support which improves Sengeki Striker in the Super Kaneko Nova System driver, although there are still several graphics problems. + +- 17th September 2002: Paul Priest added sprite zooming and background linescroll and fixed sprite positions in the Super Kaneko Nova System driver. + +- 15th September 2002: R. Belmont fixed the SH7604 internal timers so that the music in the Super Kaneko Nova System games is fixed and the controls work in the Taisen Hot Gimmick games. + +- 14th September 2002: R. Belmont implemented the SH7604 internal timers which gets music and sound running in the rest of the Super Kaneko Nova System games, but the music still suddenly stops working after a while in the games. It also added sound to Sol Divide and gets the Taisen Hot Gimmick games working. Uki added the controls to both Taisen Hot Gimmick and Taisen Hot Gimmick Kairakuten, but the controls stop working after a while, like the music in the Super Kaneko Nova System games. Nicola Salmoria optimized the Super Kaneko Nova System tilemap graphics drawing even more, and Paul Priest added support for separate RGB brightness controls, fixing the color fades in the games. + +- 13th September 2002: Nicola Salmoria reduced the memory requirements of the Super Kaneko Nova System driver and hooked up the rotation and zoom control registers. David Haywood and Paul Priest optimized the graphics drawing in it a little. + +- 12th September 2002: David Haywood sent in an update to the Super Kaneko Nova System driver, fixing the sprite positioning in Gals Panic 4 and Gals Panic S. + +- 11th September 2002: Nicola Salmoria added sound emulation to some of the games in the Super Kaneko Nova System driver, Paul Priest fixed the inputs, added Puzz Loop European version and cleaned up a few things in it and David Haywood added Panic Street, Gal's Panic S2 and Jan Jan Paradise 2 which are playable, and Gal's Panic S and Gal's Panic 4 which have some misplaced sprites. Jan Jan Paradise 2 has a bad graphics ROM which causes some graphics to be corrupt. + +- 10th September 2002: David Haywood updated and re-wrote S. Glaize's old Super Kaneko Nova System driver. The driver lacks sound and has graphics glitches, but Cyvern, Puzz Loop, Sen-know, Otome Ryouran, Tel Jan and Jan Jan Paradise are playable. + +- 21st February 2002: S. Glaize reported progress on Super Kaneko Nova System which uses the Hitachi SH-2 CPU. Gal's Panic S and Gal's Panic 4 work up to the title screen, Panic Street, Cyvern, Jan Jan Paradise, Sen-know and Tel Jan work up to the actual gameplay but crash after a while, and Puzz Loop isn't playable although the attract mode shows something. + +- 14th March 2000: Uki from Team Japump dumped the Super Kaneko Nova System BIOS. + +$end + + + +$info=suprridr.cpp +$drv +0.81u4 [Aaron Giles] + + +WIP: + +- 0.280: Changed driver to taito\suprridr.cpp. + +- 0.247: Removed venture\suprridr.h and venture\suprridr_v.cpp. + +- 0.246: Changed driver to venture\suprridr.cpp/h and venture\suprridr_v.cpp. + +- 0.81u4: Added suprridr.c driver, vidhrdw\suprridr.c and includes\suprridr.h. + +$end + + + +$info=suprslam.cpp +$drv +0.61 [David Haywood, R. Belmont, Stephane Humbert] + + +NOTES: + +- Driver by David Haywood, Sound Information from R. Belmont and DSWs correct by Stephane Humbert + + +WIP: + +- 0.246: Changed driver to vsystem\suprslam.cpp. Removed video\suprslam.cpp and includes\suprslam.h. + +- 0.185: Added machine\vs9209.cpp/h. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. + +- 0.135u4: Added includes\suprslam.h. + +- 0.61: Added suprslam.c driver and vidhrdw\suprslam.c. + +$end + + + +$info=supstarf.cpp +$drv +0.185 [AJR, Akiles500] + + +NOTES: + +- Skeleton driver for 8085-based pinball hardware + + +WIP: + +- 0.246: Changed driver to pinball\supstarf.cpp. + +- 0.185: Added supstarf.cpp driver. + +$end + + + +$info=surpratk.cpp +$drv +0.36b4 [Nicola Salmoria] + + +NOTES: + +- Hardware is very similar to Parodius. + + +WIP: + +- 0.246: Changed driver to konami\surpratk.cpp. + +- 0.243: Removed video\surpratk.cpp and includes\surpratk.h. + +- 0.136u1: Added includes\surpratk.h. + +- 0.36b4: Added surpratk.c driver and vidhrdw\surpratk.c. + +$end + + + +$info=sweetland.cpp +$drv +0.217 [x68303] + + +NOTES: + +- Skeleton driver for Namco Sweet Land screenless crane machine + + +WIP: + +- 0.246: Changed driver to namco\sweetland.cpp. + +- 0.217: Added sweetland.cpp driver. + +$end + + + +$info=sweetland4.cpp +$drv +0.254 [Darksoft, TeamEurope, Osso] + + +WIP: + +- 0.254: Added sweetland4.cpp driver. + +$end + + + +$info=system1.cpp +$drv +0.35b2 [Jarek Parchanski, Nicola Salmoria, Mirko Buffoni, Roberto Ventura] + +0.31 [Jarek Parchanski, Roberto Ventura, Romek Bacza, Jarek Burczynski] + + +Bugs: + +- brain, regulus: Sprites vs background alignment is off when scrolling. hap (ID 04577) + +- All Sets: Cocktail mode is not correct. Tafoid (ID 03837) + + +WIP: + +- 0.281: Removed unused MACHINE_START [Osso]. + +- 0.273: Increased 2nd SN76489A volume [sasuke, hap]. Clean up mcfg names [hap]. + +- 0.272: VRAM wait timing was still assuming 20mhz z80 clock from before 0.259 (fixes Pitfall II titlescreen, and allows tokisens overclock hack to be removed). Increase quantum for games with MCU, hook up SN76489 ready pin. No need for m_mute_xor variable. Correct 2nd coincounter and clean up single line comments. Make shtngmst and dakkochn subclasses. No need for m_videomode_prev variable. Correct mcu t0 pin [hap]. + +- 0.259: Do cycle adjust with modulo instead of float [hap]. Changed Z80 CPU1 clock speed from 20MHz to 4MHz. Note: A 20MHz crystal clocks an LS161 which counts up from either 10 or 11 to 16 before carrying out and forcing a reload. The low bit of the reload value comes from the Z80's /M1 signal. When /M1 is low (an opcode is being fetched), the reload count is 10, which means the 20MHz clock is divided by 6. When /M1 is high, the reload count is 11, which means the clock is divided by 5. Since /M1 is low for 2 cycles during opcode fetch, this makes every opcode fetch take an extra 2 20MHz clocks, which is 0.4 cycles at 4MHz. + +- 0.257: Set most 8255 PPI tristate to 0. Fixes coin counters [hap]. + +- 0.255: Fixed incorrect Z80 cycle counts when custom cycle tables are used (z80\z80.cpp) [Wilbert Pol]. + +- 0.246: Changed driver to sega\system1.cpp/h and sega\system1_v.cpp. + +- 0.244: Improved Z80 timing within instructions. This allows improved emulation of bus contention in the (MESS) ZX Spectrum family. Also updated Z80 timings for MSX, Amstrad CPC and Sega System 1/2 [holub]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Fixed color handling, palette RAM handling and bitmap clear behavior. Use indirect entries for palette lookup. Reduced runtime tag lookup and unnecessary lines. Use correct/shorter type values [cam900]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.205: Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed Z80PIO MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.199: Misc device finder / private members [David Haywood]. + +- 0.175: Fixed System1 regression (sound_map) [Robbbert]. + +- 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrpt and segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Removed leftover MCFG_SEGAZ80_SET_DECRYPTED_TAG from macros in System 1 driver, which lets all drivers validate without crashing [AJR]. + +- 0.167: Fixed horizontal partial updates in System 1 driver [David Haywood]. + +- 0.165: Use standard palette device ram for System 1 driver [Dirk Best]. + +- 0.155: Fixed most (all) System 1 save state regressions [Osso]. Gamelist align as usual [hap]. + +- 0.150: Better m_sprite_bitmap than specifying our own size 640x260 (video\system1.c) [hap]. + +- 0.149u1: Fixed array out-of-bounds access in video\system1.c [Oliver Stoeneberg, hap]. + +- 0.148u1: Minor doc update. Added Regulus game ID# to System 1 driver [Brian Troha]. + +- 0.147u2: hap fixed Z80 cycles on illegal prefixes. + +- 0.147u1: hap fixed array out of bounds access in System 1 video. + +- 0.146u1: hap updated z80_set_cycle_tables caller for System 1. + +- 0.146: Updated System 1 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.144u4: Fixed visible area in System 1 games. + +- 0.139u3: Removed video\system1.h. Added includes\system1.h. + +- 0.138u3: Added machine\segacrp2.c/h. + +- 0.131u3: Aaron Giles fixed missing sound in System 1 games. + +- 0.131u2: System 1 changes [Aaron Giles]: Hooked up 8751 properly. Removed old 8751 hacks. Shuffled Shooting Master sets. + +- 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do. + +- 0.130u4: Aaron Giles correct System 1 Z80 clocking: Each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables. Implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing. Small System 1 update [Aaron Giles]: Correct video timing. Removed "small" video drivers for games that properly mask the scrolling areas. Changed VSync to 60.096154 Hz. + +- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Accurate collision detection in all games. Correct full memory maps. Hooked up 8255 and Z80 PIO correctly. Unified many hacked variants into common hardware models. Proper mixing using the mixing PROM. Converted to tilemaps. Correct Z80 timing. Proper sound interrupt signaling and feedback. Full description of video hardware. Cleaned up rendering code. Fixed cocktail mode in pretty much all games. Fixed stuck sprites in some games. Proper global muting (attract sound off works in older games). Yes, the Pitfall 2 title is missing; more work to be done. Changed Z80 CPU1 clock speed to 20MHz and palettesize from 1534 to 2048 colors. + +- 0.129u3: David Haywood fixed missing text layer in the System 1 driver. + +- 0.127u6: Continued work on System1 inputs [Sonikos]: Added DIP locations in all games. Moved in generic Cabinet DIP for eliminate the redundancy. Better implementation of generic input. + +- 0.127u5: More Sega System 1 input cleanups [Sonikos]. + +- 0.116u4: Lord Nightmare changed System1 driver to use the SN76489A variant. + +- 0.115u4: Lord Nightmare fixed the System 1 driver to explicitly use the SN76489 now that it behaves differently from the SN76496. + +- 0.104u4: Adam Bousley added save states to the Sega System 1 driver. + +- 0.93: Changed 2nd SN76496 clock speed to 4MHz. + +- 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes. + +- 0.68: Changed Z80 CPU1 clock speed to 4MHz in all games. + +- 11th May 2003: Satoshi Suzuki updated an old Sega System 1 update to 0.67 standards. + +- 21st February 2003: Angelo Salese cleaned up the Sega System 1 driver. + +- 20th June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers. + +- 15th October 2001: Chack'n fixed some dipswitch settings in the Sega System 1 driver. + +- 0.53: Added machine\segacrpt.h. + +- 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added user1 PROM ($0 - timing?). + +- 16th August 2000: Zsolt Vasvari fixed the sprite lag in all Sega System1 games. + +- 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. Nicola Salmoria fixed a small priority bug in Teddy Boy Blues. + +- 0.35b2: Changed system8.c to system1.c driver. + +- 0.34b7: Howie Cohen fixed high score saving in many System 8 games. + +- 0.34b3: Hiromitsu Shioya fixed pitch in the System 8 games. + +- 0.34b1: Added machine\segacrpt.c. Improvements to the System 8 driver. Moved the Sega encryption code used by Flicky, Future Spy and many others to machine\segacrpt.c [Nicola Salmoria]. + +- 0.33b7: Added vidhrdw\system8.c/h. Removed machine\system8.c/h. + +- 0.31: Added system8.c driver and machine\system8.c/h. + +$end + + + +$info=system16.cpp +$drv +0.131u3 [Mirko Buffoni, Thierry Lescot, Nao, Marco Cassili, Phil Stroffolino, Andrew Prime, David Haywood] + +0.34b4 [Phil Stroffolino, Andrew Prime] + +0.33b3 [Mirko Buffoni, Thierry Lescot, Nao, Marco Cassili] + + +NOTES: + +- Sega's System 16 and System 18 hardware was heavily bootlegged. + +- Most of these bootlegs had significant modifications compared to the real hardware. They still roughly reflect which system they have been bootlegged from however. + + +WIP: + +- 0.246: Changed driver to sega\system16.cpp/h, sega\system16_v.cpp, sega\sega16sp.cpp/h and sega\segaic16.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\system16.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH and SEGA_SYS16B_SPRITES MCFG macros [Osso]. + +- 0.202: Fixed palette assert [Ryan Holtz]. + +- 0.201: Removed 74157 MCFG macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.198: Reduced runtime tag lookups. Fixed bit manipulations. Reduced duplicates [cam900]. + +- 0.175: Made some observed changes to some of the game flags in the driver [Tafoid]. Reorganized the different sound configurations in "fragments" and added preliminary sound to 2-3 bootlegs [Osso]. + +- 0.154: Sync shadow/hilight with non-bootleg code, should fix out-of-range pixels [Alex Jackson]. + +- 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\system16.c). Fixed problem with marking dirty region (video\sega16sp.c). + +- 0.147: Added emu\sprite.c/h and video\sega16sp.h. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles]. + +- 0.146u5: Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations (includes\system16.h) [Aaron Giles]. + +- 0.140u1: Tafoid fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for inputs and dipswitches. + +- 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]. + +- 0.137u4: Added video\sega16sp.c. SEGA system16 and later: First pass in the conversion of video ICs to be devices [David Haywood]. + +- 0.136u3: Removed machine\system16.c and video\sys16spr.c. Fabio Priuli added driver data struct to system 16/18 bootlegs and removed most unused code. Fabio Priuli splitted dependences of system16 games from bootleg ones. + +- 0.132u1: David Haywood improved System 16 bootleg behaviors, especially with regards to sprite rendering. + +- 0.131u3: Merged system18.c with system16.c driver. David Haywood made a pass at shuffling/improving the system 16 and 18 bootlegs. Some games are probably more broken now, but they are better structured for future improvements. + +- 0.130u4: Aaron Giles merged memory maps in System 16/18 driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.127u1: Removed audio\system16.c. + +- 0.122u8: RansAckeR improved system16.c DIPs and added DIP locations from manuals. + +- 0.119u1: David Haywood fixed crash/display corruption in System 18 games. + +- 0.111u2: Mamesick fixed several bugs in the old System 16/18 bootleg code. + +- 0.95: Aaron Giles fixed crash in System 18 bootlegs. + +- 0.88u7: Split system16.c into segas16a.c and system16.c. Split driver into segas18.c and system18.c. Added vidhrdw\segaic16.c/h. + +- 16th November 2004: Aaron Giles - Made some improvements to the Sega drivers, including support for the Dynamic Memory Maps and some video fixes, Cotton looks a bit better in some ways now. + +- 0.88u5: Split system16.c into segas16b.c and system16.c. Aaron Giles updated the System 16 driver. Some bits better, some bits worse for now. + +- 0.88u4: Various Sega system 16/18 updates [Chris Hardy]. + +- 0.88u1: Changed palettesize to 8192 colors in some System16 and to 4096 colors in some System18 games. + +- 0.88: Adjust FM/ADPCM balance in the System 16 driver (thanks to Mame32Plus). + +- 0.87u3: Olivier Galibert added some hooks to C 68k core in preparation for Sega decryption updates. + +- 18th March 2004: Charles MacDonald fixed System 18 sample ROM banking. This doesn't help the current working games, but will support others when/if they are decrypted. + +- 15th March 2004: Charles MacDonald made various fixes to riotcity, aurail, altbeast and bayroute. Added missing coin control to sys16_coinctrl_w. Removed 'extra' RAM in some drivers and replaced with sys16_tilebank_w. Added preliminary VDP emulation and I/O chip emulation (system18). + +- 0.75: Changed Z80 CPU2 clock speed to 4MHz. + +- 0.74u2: Changed YM2151 clock speed to 4MHz. + +- 0.72u1: Temporary fixes to a few of the System 16 driver problems (sound banking for example) (drivers\vidhrdw\sysetm16.c, vidhrdw\sys16spr.c). Note, the driver is still being rewritten these are only minor 'fixes' to improve things a bit until the rewrite is complete [Acho A. Tang]. + +- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. + +- 22nd January 2003: Acho A. Tang submitted another few fixes to the Sega System 16 driver. + +- 21st January 2003: Acho A. Tang fixed some bugs in the Sega System 16 driver. + +- 10th July 2002: Bryan McPhail fixed some small bugs in the System 16 driver. + +- 0.61: Changed palettesize from 2048 to 4096 colors. + +- 7th May 2002: Bryan McPhail fixed a few bugs in the Sega System 16 driver and added the shadows back to Outrun and others. + +- 0.58: Moved machine\system16.h to includes\. + +- 1st August 2001: Olivier Galibert reported some progress with the System 16 driver rewrite. + +- 0.37b10: Added system18.c driver. Added machine\system16.h and vidhrdw\sys16spr.c. + +- 3rd December 2000: Phil Stroffolino sent in a System16 driver update with several bugfixes and cleanups. + +- 0.37b9: Changed palettesize from 4096 to 2048 colors. + +- 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner and After Burner II support thanks to Dave. + +- 17th February 2000: Andrew Prime fixed SegaPCM sound in the System16 drivers. + +- 31st January 2000: Andrew Prime added Toryumon to the System16 driver and cleaned it up a bit. + +- 0.36b15: Andrew Prime fixed System 16 games in 16-bit video modes. With -depth 16, shadows are also color accurate, otherwise the old gray scale shadows are used. Changed palettesize to 4096/8192 colors. + +- 0.36b4: Several fixes and improvmeents to the System 16 games [Andrew Prime]. + +- 0.36b3: Added machine\system16.c. + +- 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed. + +- 0.36b2: Added sndhrdw\system16.c. Sega PCM and RFC68 sound emulators, used by System 16 [Hiromitsu Shioya]. Various fixes to System 16 games. Most System 16 games have sound [Andrew Prime]. + +- 7th August 1999: Andrew Prime added PCM sound to System 18 and 3D games (using Hiromitsu Shioya's PCM code) and also added transparent shadows. + +- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. Big thanks go out to Thierry Lescot and Nao for freeing S16AE sources. + +- 0.36b1: Major improvements to the System 16 driver, most games are working now. Many still lack sound though [Andrew Prime]. New sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros [Phil Stroffolino]. + +- 5th May 1999: Marco Cassili fixed some dips in the System 16 drivers. + +- 0.35b9: Replaced vidhrdw\s16sprit.c with src\sprite.c/h. Phil Stroffolino converted the System 16 drivers to use the TileMap system - they are now cleaner, faster and support screen rotation. + +- 0.35b2: Howie Cohen support uPD7759 sound in Golden Axe, Shinobi, Passshtb, Alien Syndrome, Altered Beast and others. + +- 0.34b8: Removed vidhrdw\shinobi.c. + +- 0.34b4: Removed machine\system16.c/h. Phil Stroffolino support sound in all of the working System 16 games. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound. + +- 0.34b3: Merged altbeast.c, goldnaxe.c and shinobi.c to system16.c driver. Added vidhrdw\system16.c. Phil Stroffolino improved the System 16 drivers. + +- 0.33b7: The System 16 games use the dynamic palette system [Aaron Giles]. + +- 0.33b4: Some fixes to the System 16 games [Phil Stroffolino]. + +- 0.33b3: Added altbeast.c, goldnaxe.c and shinobi.c driver (Mirko Buffoni), machine\system16.c/h, vidhrdw\shinobi.c and vidhrdw\s16sprit.c. + +$end + + + +$info=syvg.cpp +$drv +0.270 [Hammy, Osso] + + +WIP: + +- 0.270: Added syvg.cpp driver. + +$end + + + +$info=tagteam.cpp +$drv +0.34b1 [Steve Ellenoff, Brad Oliver, Camilty] + + +NOTES: + +- Hardware is very similar to the BurgerTime/Lock N Chase family of games but there are just enough differences to make it a pain to share the codebase. It looks like this hardware is a bridge between the BurgerTime family and the later Technos games, like Mat Mania and Mysterious Stones. The video hardware supports 3 sprite banks instead of 1. The sound hardware appears nearly identical to Mat Mania. + + +WIP: + +- 0.247: Removed technos\tagteam.h and technos\tagteam_v.cpp. + +- 0.246: Changed driver to technos\tagteam.cpp/h and technos\tagteam_v.cpp. + +- 0.139u3: Added includes\tagteam.h. + +- 0.34b1: Added tagteam.c driver and vidhrdw\tagteam.c. Camilty (hardware info). + +$end + + + +$info=tail2nos.cpp +$drv +0.37b2 [Nicola Salmoria] + + +WIP: + +- 0.246: Changed driver to vsystem\tail2nos.cpp. + +- 0.242: Removed video\tail2nos.cpp and includes\tail2nos.h. + +- 0.136u1: Added includes\tail2nos.h. + +- 0.37b2: Added tail2nos.c driver and vidhrdw\tail2nos.c. + +$end + + + +$info=taito.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\taito.cpp. + +- 0.239: Improved sound for some Votrax games. Initialised class variables [Robbbert]. Added keypad control. Added dipswitches 'Service', 'Code D0-D7', 'Diagnose', 'Statistics', 'Adjust', 'Conform', 'Enter' and 'Sem'. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.197: Use output finder for Taito of Brasil driver [Robbbert]. + +- 0.155: Added layout\taito.lay. Initial work, some games playable without sound. A few more sets working or with sound. Added AY8910 sound, snake sounds better now [Robbbert]. Added M6802 (1MHz) CPU2. Added DAC, Votrax SC-01 (720000 Hz) and Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.144u7: All sets in this driver are made by "Taito do Brasil" [AntoPISA]. + +- 0.141u1: Added taito.c driver. + +$end + + + +$info=taito_b.cpp +$drv +0.37b3 [Jarek Burczynski] + + +NOTES: + +- Driver by Jarek Burczynski, with help from: Nicola Salmoria, Brian Troha, Stephane Humbert, Gerardo Oporto Jorrin, David Graves heavily based on Taito F2 System driver by Brad Oliver, Andrew Prime + +- Hardware: The Taito B system is a fairly flexible hardware platform. It supports 4 separate layers of graphics - one 64x64 tiled scrolling background plane of 16x16 tiles, a similar foreground plane, a sprite plane capable of sprite zooming and 'pageable' text plane of 8x8 tiles. Sound is handled by a Z80 with a YM2610 or YM2610B or YM2203's connected to it. Different sound chips - depending on game. The memory map for each of the games is similar but not identical. + +- Master of Weapon has a secret command to select level: (sequence is the same as in Metal Black): - boot machine with service switch pressed - message appears: "SERVICE SWITCH ERROR" - press 1p start, 1p start, 1p start, service switch, 1p start - message appears: "SELECT BY DOWN SW" - select level with joy down/up - press 1p start button. Other games that have this feature: Rastan Saga 2, Crime City, Violence Fight and Rambo 3. + + +WIP: + +- 0.275: Cleaned up code: Moved audio CPU memory bank configuration to start and eliminating driver init function (taito\taito_b.cpp). Changed from 12-bit to 15-bit palette format. Allocate bitmap storage on start but not the bitmap itself and reduced literal tags (taito\tc0180vcu.cpp) [cam900]. + +- 0.246: Changed driver to taito\taito_b.cpp/h, taito\taito_b_v.cpp and taito\tc0180vcu.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Separated hitice state class and eliminated old-style overrides [AJR]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. Removed TC0180VCU, TC0140SYT and PC060HA MCFG macros [Osso]. + +- 0.202: Removed MCFG_SCREEN_VBLANK. One less callback to configure (video\tc0180vcu.cpp) [AJR]. Removed MB87078 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Update/Cleanup driver and video. Moved TC0180VCU functions into video\tc0180vcu.cpp. Reduced unnecessary gfxdecode (in Nastar schematics, TC0180VCU GFX ROM is 32-bit wide (CH0-31 is connected by data bus)). Converted some TC0180VCU arrays into required_shared_ptr. Internalized TC0180VCU gfxdecode. Added notes [cam900]. + +- 0.199: Identified TC0180VCU as source of interrupts and change these into callbacks. The interval between the two has been changed (no longer being an arbitrary multiple of the CPU clock), but the timing is still more or less guesswork [AJR]. + +- 0.198: Added clock for TC0180VCU and use device finder instead of machine().device [AJR]. + +- 0.192: Added MACHINE_NODEVICE_CAMERA flags [Osso]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. Fixed pixel layer offset and enable for Hit the Ice [Angelo Salese]. + +- 0.187: Removed "bypass" that was made superfluous many years ago. Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.153: Cleanup Taito B driver [David Haywood]. + +- 0.150: Modernized MB87078 device [Osso]. Correct (or set) several clocks in driver based on actual OSCs on real PCBs [Brian Troha]. + +- 0.143u3: Major Taito B input port restructure [Brian Troha]. Fixed several incorrect dipswitches and coinage settings. Made use of PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional coinage as needed. Added DIP locations to all sets in the driver. + +- 0.136u1: Fabio Priuli added driver data struct to Taito B driver. + +- 0.136: Fabio Priuli converted Fujitsu MB87078 volume controller to be a device and updated taito_b.c to use the new code (it's the only driver emulating this chip atm). + +- 0.135u2: Fabio Priuli converted the Taito B driver to use EEPROM device. + +- 0.130u4: Aaron Giles merged memory maps in Taito B driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.128u3: Added includes\taito_b.h. + +- 0.126u4: Fabio Priuli fixed unable to enter coins in pbobble, qzshowby, spacedx and spacedxj. + +- 0.104u4: Adam Bousley added save states to Taito B driver. + +- 0.70u2: Some Taito B dipswitch fixes [Utuk Ku]. + +- 13th February 2002: Jarek Burczynski added flip screen support to the Taito B system driver. + +- 0.53: Nicola Salmoria fixed some issues in Taito B system games. + +- 9th July 2001: Nicola Salmoria improved the graphics handling in the Taito B system driver, fixing a lot of graphics bugs. + +- 8th June 2001: Jarek Burczynski, David Graves and Gerardo Oporto sent a new Taito B system driver, improving the graphics emulation for example in Ryu Jin. + +- 0.37b13: Jarek Burczynski fixed linescroll effects in the Taito B system. + +- 7th March 2001: Jarek Burczynski added MB87078 (an electronic volume control) emulation to the Taito B driver. + +- 10th February 2001: Gerardo Oporto fixed dipswitch settings in Taito B system. + +- 21st December 2000: Gerardo Oporto fixed some dipswitch settings in Toaplan2 and Taito B drivers. + +- 30th June 2000: Jarek Burczynski and Juergen Buchmueller improved the Taito-B driver pixel color handling. + +- 13th June 2000: Nicola Salmoria fixed the sprite zooming code in the Taito-B driver. + +- 0.37b3: Added taito_b.c driver and vidhrdw\taito_b.c. + +- 21st May 2000: Bryan McPhail added some clone romsets to the Taito-B system driver. + +- 20th May 2000: Jarek Burczynski sent in a Taito-B system driver, with support for Crime City and Rastan Saga 2. + +$end + + + +$info=taito_f2.cpp +$drv +0.37b3 [David Graves, Bryan McPhail, Brad Oliver, Andrew Prime, Brian Troha, Nicola Salmoria with some initial help from Richard Bush] + +0.34b8 [Brad Oliver, Andrew Prime, Ernesto Corvi] + +0.33b4 [Howie Cohen, Alex Pasadyn, Bill Boyle, Richard Bush] + + +WIP: + +- 0.275: Cleaned up code: Moved some games with hardware differences to derived state classes. Fixed mahjong key matrix reading. Suppress side effects for debugger reads and use explicitly sized types for member variables that need to be saved. Reduced literal tags and duplicated code. Made TC0280GRW a separate device (taito\tc0280grd.cpp). Cleaned up code: Reduced literal tags. Use bit extraction and sign extension helpers. Use bool for Boolean flags (taito\taito_f2_v.cpp) [cam900]. + +- 0.246: Changed driver to taito\taito_f2.cpp/h, taito\taito_f2_v.cpp and taito\tc0280grd.cpp/h. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.220: Fixed sprite vs tilemap priority [cam900]. + +- 0.211: Simplified handler and gfxdecodes. Allow masked priority for ROZ layer. Fix namings. Correct Final Blow 6bpp gfx decode behavior into mix rom data. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs. Update video\tc0280grd.cpp: Internalized gfxdecode. Allow masked priority [cam900]. + +- 0.210: Reduced duplicate in config when TC0110PCR is present. Simplified handlers and gfxdecodes. Reduced register_postload, duplicates, runtime tag lookups and unnecessary lines. Fixed bankswitching behaviors, spacings and namings. Use shorter/correct type values. Added notes. Taito TC0280GRD / TC0430GRW updates: Simplified handlers. Use shorter type values. Reduced unnecessary lines. Fixed spacings [cam900]. + +- 0.209: Moved Taito F2 exclusive bankswitch function from TC0100SCN into taito_f2.cpp driver. Simplifed handlers. Fixed namings. Use shorter type values. Allow masked priority behavior [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed YM2203, TC8521, TC0140SYT, PC060HA, TC0100SCN, TC0280GRD, TC0360PRI and TC0480SCP MCFG macros [Osso]. + +- 0.203: Removed TE7750 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.200: Removed MCFG_TAITO_CCHIP macro [Vas Crabb]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.195: Fixed palette format for games when using 15-bit palette area [cam900]. + +- 0.187: Added machine\te7750.cpp/h. General documentation update. Added TE7750 Super I/O Expander device [AJR]. + +- 0.162: Kill anonymous timer in Taito F2 [Osso]. + +- 0.156: Taito device tilemap assert fixes in Taito F2, and clean up of obsolete stuff [Alex Jackson]. + +- 0.143u3: Brian Troha fixed some incorrect Taito F2 dipswitches. Made use of PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional coinage as needed. Added DIP locations to all sets in the driver. + +- 0.141u3: Aaron Giles fixed no sound in gunfront, gunfrontj and driftout. + +- 0.138u2: Taito F2 documentation update [Stefan Lindberg, Dumping Union]. + +- 0.136u1: Fabio Priuli added driver data struct and save states to Taito F2 driver. + +- 0.130u4: Aaron Giles merged memory maps in Taito F2 driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.100u4: Cleaned up the Taito F2 driver [Brian Troha]: Converted what I could to port_include and port_modify. Fixed a few rom names and standardized names add a PCB layout. Changed the sound CPU to 240000/6 and the YM2610 to 240000/3 as there is no 16MHz OSC on the PCB. Only a 26.686 & 24.000 MHz chips. + +- 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode). + +- 0.89u1: More Taito F2 blending improvements [Bryan McPhail]. Added the TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2). + +- 0.88u6: Support for extra effects in Taito F2 driver [Bryan McPhail]. Transparent sun in 1st level of Metal Black. Special effect on Metal Black level 5 boss who slides in under the bottom tilemap. All known effects in Gun Frontier (see the attract mode). The highlight effect in Quiz Crayon 2 map. The update also provides full 5 tilemap layer priority support in Metal Black (was previously 4 due to pdrawgfx limitation), and fixes priority problems in Ninja Kids (ninjak058gre). + +- 5th October 2001: Chack'n fixed a few driver names and filenames in TNZS and Taito F2 drivers. + +- 0.53: Added includes\taito_f2.h. Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release. + +- 22nd July 2001: David Graves added some Taito F2 clone ROM sets and fixed other things in the Taito F2 driver. + +- 0.37b16: Stefan Jokisch fixed incomplete first credit sound in Metal Black and other F2 games. + +- 27th March 2001: Gerardo Oporto fixed some dipswitch settings in the Taito F2 driver. + +- 22nd March 2001: David Graves fixed some bugs in the Taito F2 drivers and added state saving support to Taito F2, but it still needs some work. + +- 22nd January 2001: Bryan McPhail added preliminary linescroll / raster effect support to the Taito F2 video system, but it's still not entirely correct. + +- 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation. + +- 10th January 2001: Gerardo Oporto several more dipswitch problems in Taito F2 games. + +- 26th December 2000: Gerardo Oporto fixed some more dipswitch settings in Taito F2 games. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. + +- 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. + +- 16th August 2000: David Graves improved the linescroll in the Taito F2 driver and did some other graphics bugfixes. + +- 14th August 2000: Nicola Salmoria added correct linescroll emulation to some of the Taito F2 games. + +- 13th August 2000: David Graves sent in a Taito F2 update improving the Football Champ zoom layer graphics. + +- 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. + +- 7th August 2000: David Graves fixed a few graphical glitches in newer Taito F2 games and Metal Black now works. + +- 1st August 2000: David Graves fixed some flip screen mode bugs in the Taito F2 driver. + +- 29th July 2000: Nicola Salmoria fixed a scrolling bug in the Taito F2 driver affecting Koshien. + +- 28th July 2000: Brad Oliver fixed Mega Blast in the Taito F2 driver. + +- 0.37b5: Merged footchmp.c with taito_f2.c driver. Added vidhrdw\taitoic.c/h. Lots of improvements to the Taito F2 driver [David Graves]. Abstracted Taito F2 gfx chip emulation to vidhrdw\taitoic.c (there's also some non-gfx chips in there). There are many other Taito games using these chips [Nicola Salmoria]. + +- 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Nicola Salmoria fixed rotation and zooming in the Taito F2 driver, making Don Doko Don look a lot better. Takahiro Nogi added a no nudity version of Mahjong Quest to the F2 driver. + +- 8th July 2000: David Graves added a few more games to the Taito F2 driver and did some other small improvements. + +- 5th July 2000: Jarek Burczynski fixed the Taito F2 sprite decoding in Final Blow. + +- 4th July 2000: David Graves sent in yet another Taito F2 driver update, generally improving the groundwork for future enhancements and adding a few (non-working) games. + +- 16th June 2000: David Graves and Brad Oliver submitted yet another Taito F2 driver update, and now Ninja Kids works. + +- 0.37b4: Merged ssi.c with taito_f2.c driver. + +- 11th June 2000: David Graves and Brad Oliver improved the Taito F2 driver, but it doesn't yet have any new working games. + +- 0.37b3: Changed taitof2.c to taito_f2.c driver. + +- 0.36b9: Added footchmp.c driver and vidhrdw\footchmp.c (Ernesto Corvi). + +- 0.34b8: Added taitof2.c driver and vidhrdw\taitof2.c. TODO: There are some occasional sprite glitches - IRQ timing issue? Dipswitches are wrong. No high score save yet. Does Growl bankswitch the sprites? $4000 total, but the sprite list only contains tile numbers up to $1fff. + +- 0.33b4: Added ssi.c driver and vidhrdw\ssi.c. Richard Bush (Technical information) and Bill Boyle (Graphics info). + +$end + + + +$info=taito_f3.cpp +$drv +0.37b11 [Bryan McPhail, Ian Schmidt, SWS Stilleto, Aaron Giles] + + +NOTES: + +- Emulation by Bryan McPhail. Thanks to Ian Schmidt and Stiletto for sound information! Major thanks to Aaron Giles for sound info, figuring out the 68K/ES5505 rom interface and ES5505 emulator! Thanks to Acho A. Tang for Kirameki Star Road sound banking info! Thank you to Shiriru for the scanline rendering (including alpha blending), sprite sync fixes, sprite zoom fixes and others! + + +Bugs: + +- Most sets: Coin lockouts are always engaged while in Service Menus, impossible to test coin switches in Switch Test. Balthier (ID 08724) + +- gunlock, rayforce, rayforcej: Sound glitches badly after the first game over. Kale (ID 07861) + +- gunlock, rayforcej, rayforce, dariusgx, dariuse, futaribl, lightbr, dungeonm, dungeonmu, lightbrj, rachero: The year problem. ketburai (ID 06133) + +- arkretrn, elvactr, landmakr, dungeonm, quizhuhu, popnpop, trstar, puchicar, qtheater, gunlock, recalh, ridingf: Slow game speed. Afdal (ID 04493) + +- arabianm, rayforcej, ridingf: Sound recording for reference. Stefan Lindberg (ID 04173) + +- All games: The types of cabinets and their related inputs. stephh (ID 01069) + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.271: Added TODO note to use common TC0640FIO device [cam900]. + +- 0.266: Major rewrite [ywy, 12Me21]. Optimized for performance (taito\taito_f3_v.cpp): Changed per-pixed blend Z buffers from array-of-structures to structure-of-arrays. Allow vectorization of line blending operations. Restored empty line optimization by tracking tilemap row use. Consolidate sprite frame buffers (still pulls from it multiple times for each priority group). Rearranged various operations to improve performance [ywy]. Changed VSync to 58.943844 Hz. + +- 0.262: Eliminated game-specific tilemap palette hack (taito\taito_f3_v.cpp) [ywy, 12Me21]. + +- 0.261: Cleaned up code: Replaced macros with functions and lambdas. Changed variables to more appropriate types. Removed fixed scale version of drawing function. Removed saturating byte addition table. Reduced scope of local variables (taito\taito_f3.h and taito_f3_v.cpp) [Fred]. + +- 0.256: Fixed visible tile check for alternate tilemap lines (taito\taito_f3_v.cpp). Fixed line zoom regression (taito\taito_f3_v.cpp). Fixes 'Top Ranking Stars' background theme of fire after game starts [y-ack]. + +- 0.254: Ignore first line zoom value. Corrects subtle playfield 2 and 3 offset issues in several games (taito\taito_f3_v.cpp) [y-ack]. + +- 0.253: Implemented line RAM palette offset effect. Improved line clipping effects and palette for landmakr/quizhuhu [y-ack]. Cleaned up code a little and got some stuff out of the global namespace (taito\taito_f3_v.cpp) [Vas Crabb]. + +- 0.246: Changed driver to taito\taito_f3.cpp/h and taito\taito_f3_v.cpp. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.232: Fixed off-by-1 with line clipping [dink]. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.225: Added 'Taito Ensoniq Sound System'. Changed to left/right Speaker. + +- 0.215: Changed MC68000 CPU2 and ES5505 clock speeds to 15238090 Hz. + +- 0.214: Eliminated auto_alloc in video section [AJR]. + +- 0.212: Saner dividers for MB87078, fixes regression with Taito F3 volume control being too quiet (audio\taito_en.cpp) [Angelo Salese]. + +- 0.211: Converted VRAMs into shared_ptr. Fixed namings and spacings. Simplified gfxdecodes and handlers. Split hi 2bpp of gfx data to each rom. Correct 6bpp gfx decode behavior into mix rom data. Reduced duplicates, runtime tag lookups and unnecessary lines. Moved structs into taito_f3.h. Fixed postload. Moved taito_f3.cpp exclusive things under private. Added gfx layouts for hi 2bpp datas of 6bpp gfxs [cam900]. + +- 0.207: Simplified OKI read/write handlers [AJR]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. + +- 0.201: Removed MCFG macros [Ryan Holtz]. + +- 0.199: Assorted cleanup involving driver_init [AJR]. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU3 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.185: Removed timer_set() [Osso]. + +- 0.182: Fixed missing graphics on state load [Scott Percival]. + +- 0.170: Fixed debug] AddressSanitizer: heap-buffer-overflow (pbobble3, pbobble3j, pbobble3u, pbobble4, pbobble4j, pbobble4u, rayforce and rayforcej). + +- 0.168: Make Taito F3 game names consistent [Logan B]. + +- 0.166: Reduced tagmap lookups in Taito F3 (was causing severe slowdown in Arkanoid Returns) [David Haywood]. + +- 0.155: Moved video functions into the driver class [Osso]. + +- 0.154: Converted Taito F3 driver to standard MCFG_PALETTE_FORMAT [Alex Jackson]. + +- 0.147: Fixed debug assert (emu\attotime.h) in Taito F3 driver. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. + +- 0.144u7: Aaron Giles fixed bad assumption that rowpixels of two separate bitmaps in Taito F3 video driver are guaranteed to be the same. This fixes severe graphics corruption in all sets. + +- 0.144: Angelo Salese added per-channel volume control to ES5505/ES5506 sound chip, and hooked it up to the Taito F3 driver. Also added a preliminary ES5510 DSP DRAM input/output latches support in Taito F3 driver, fixes sound in Ring Rage and Riding Fight. + +- 0.142u1: Angelo Salese converted Taito F3 video chip (TC0630FDP) to have a parallelism of 16-bit. David Haywood added work-around for crowd gfxs in Taito F3 football games (Taito Cup Finals, International Cup '94, Taito Power Goal and clones), until a better information is found about it. taito_en has minor changes to eliminate an AM_BASE macro [Atari Ace]. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: taito_f3 is disentangled from a number of other drivers by using an AM_SHARE tag instead of a common variable. + +- 0.139u3: Aaron Giles fixed "16-bit EEPROM set with 8-bit data" in Taito F3 driver. + +- 2nd August 2010: Mr. Do - While going through some other stuff, I noticed that I did a REALLY crappy job on the Taito F3 bezel. I re-did it properly this time. Also, awhile ago, I noticed that the bezel is used as normal for horizontal games, and rotated for vertical games. The bezel comes with a black sticker to block out the extra logo, depending on the orientation, so that's all been implemented, too. And I figured that since I was at it, I should clean up the instruction cards for the F3 games that had them (especially Bubble Symphony, which had that awful crease in the middle). + +- 0.138u2: Taito F3 documentation update [Stefan Lindberg, Dumping Union]. + +- 0.135u4: Aaron Giles converted Taito F3 sound to a separate machine driver which is imported into games that use it. + +- 0.135u2: Fabio Priuli converted the Taito F3 driver to use EEPROM device. + +- 0.130u4: Aaron Giles merged memory maps in Taito F3 driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.130u2: Fabio Priuli simplified input handling in Taito F3 games. + +- 0.128u4: Significantly pared down the 68k core [Aaron Giles]: Merged outer MAME shell into the core proper and removed unused macros. Changed all external interfaces to pass the CPU device. Enabled 64-bit operations by default. Re-derived the interface functions to cascade and share code more aggressively. These changes also seem to have cured the taito_f3 issues as far as I can tell (at least Puzzle Bobble 3 seems right now). + +- 0.127u6: Nicola Salmoria added pen_mask tile attribute to the tilemap system. Implemented dynamic tile & sprite bit depth in the Taito F3 driver. This fixes the color regression in pbobble3, pbobble4, ringrage and clones. + +- 0.125u3: Couriersud fixed coin slots locks information does not disappear. + +- 12th February 2008: Mr. Do - Taito F3 games had a fairly generic bezel and instruction cards and/or mini-marquees. Well, for now, here's the bezel, for 30+ games. + +- 0.123: Aaron Giles fixed Taito F3 games don't work without .nv file (landmakr, elvactr and dariusg). + +- 0.113u2: Changed VSync to 58.970000 Hz. + +- 0.106u8: Changed sndhrdw\taito_f3.c to taito_en.c/h. David Haywood moved some common code into taito_en.c (Taito Ensoniq sound system). + +- 0.105u1: Some cleanups to the Taito F3 naming [Marco, Bryan McPhail]. + +- 0.103u1: Fixed rom names. + +- 0.102u5: Fixed sound1 rom loading. + +- 0.99u7: Nicola Salmoria fixed interrupt timing in the F3 games. + +- 0.97u3: Major video update to Taito F3 driver [Bryan McPhail]: That amongst other things properly implements zoom & column scroll according to how the hardware does it, which not only fixes glitches in various games but allowed many hacks to be removed also. Sprite & tilemap clipping is also implemented, as is proper priority mixing and alpha-blending on the VRAM and pixel layers. + +- 27th February 2005: Bryan McPhail - F3 layer clipping registers finally understood (though not totally implemented yet - see Dungeon Magic and Elevator Action). + +- 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working. + +- 0.92: Nicola Salmoria fixed most of the remaining issues with Taito F3 sound. Sound in Ring Rage and Riding Fight still doesn't work. Quiz Theater has a bad sound rom. Bust-A-Move Again (US) sound roms need checking again real (non-conversion) cart. Fixed sound1 roms addresses. + +- 0.90: Nicola Salmoria fixed sound banking in Taito F3 driver. + +- 0.88: Changed VSync to 58.970001 Hz. + +- 0.87: Taito F3 improvements [Bryan McPhail]. + +- 0.69: Paul Priest and Ryan Holtz fixed the sound loading in some Taito F3 games. + +- 0.62: Shiriru added sprite alpha blending to the Taito F3 driver. + +- 0.61: Several fixes to the F3 games [Shiriru, Bryan McPhail]. Changed visible area to 320x224. + +- 31st May 2002: Bryan McPhail fixed a few small things in the Taito F3 system driver. + +- 22nd May 2002: Bryan McPhail integrated Shiriru's updates to the Taito F3 driver which added better graphics priority emulation and better alpha blending. + +- 9th May 2002: Shiriru fixed zooming and added alpha blending to the Taito F3 driver. + +- 7th May 2002: David Haywood passed on Norix's update for the Taito F3 system driver that fixes zoomed sprite blocks and some other small things. + +- 0.59: Changed ES5505 clock speed to 15238050 Hz in all games. + +- 25th February 2002: Hiromitsu Shioya added stereo sound support to the Taito dual and triple screen games, and fixed the Taito F3 sound frequency. + +- 0.58: Moved drivers\taito_f3.h. to includes\. + +- 26th January 2002: Aaron Giles fixed a tilemap clipping bug in the Taito F3 driver. + +- 0.57: Misc fixes to Taito F3 [Bryan McPhail]. Fixed vertical game have issues (srayforce, ktiger2, gekirido, gunlock, gseeker and all clones). + +- 17th November 2001: Bryan McPhail fixed several problems in the Taito F3 driver, especially graphics glitches when zooming, fixing the road in Riding Fight and pitch in the football games. Bryan McPhail also added sound bankswitching for the Taito F3 driver. + +- 25th September 2001: Bryan McPhail re-added some fixes to the Taito F3 driver. + +- 18th September 2001: Yasuhiro Ogawa resubmitted some Taito F3 driver changes by Uki. + +- 0.53: Aaron Giles fixed a ES550x bug that caused Taito F3 games to sound bad. Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip, and all Taito F3 games, are broken in this release. + +- 8th August 2001: Bryan McPhail updated the Taito F3 driver to work with the new tilemap system. + +- 13th June 2001: Bryan McPhail fixed several graphics problems in the Taito F3 driver. + +- 0.37b15: Improved special effects and fixed pixel layer colors in the Taito F3 games. Also fixed 68020 emulation bugs that prevented many Taito F3 games from working [Bryan McPhail]. Changed VSync to 60Hz. + +- 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. + +- 7th May 2001: Bryan McPhail added pixel layer color emulation to the Taito F3 driver, fixing a few color problems. + +- 1st May 2001: Bryan McPhail fixed a 68020 core bug which caused a lot of problems with the Taito F3 driver, namely a Puzzle Bobble 2 intro background graphics problem and some Bubble Memories bugs. In addition, the bugfix makes the following games fully playable: Elevator Action Returns, Darius Gaiden, Puzzle Bobble 4, Land Maker, Twin Qix and Gekirindan. + +- 18th February 2001: Eisuke Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound. + +- 0.37b12: Fixed sound1 rom address in some games. + +- 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games. + +- 27th January 2001: Bryan McPhail sent in a Taito F3 sound update, with the sound cutting out bug fixed and stereo sound implemented (it was mono before). + +- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added Dan-Ku-Ga. Aaron Giles fixed some crashes in the Taito F3 driver. + +- 0.37b11: Added taito_f3.c/h driver, vidhrdw\taito_f3.c and sndhrdw\taito_f3.c. Main Issues: Alpha blending not supported. Pixel layer colours are often wrong (kludged in some games). Some games could fit in 8 bit colour - but marking pens is difficult because graphics are 6bpp with 4bpp palette indexes. Zoom layer positioning is not quite pixel accurate - it used to be better than it is now, but I can't figure out what I broke... Column scroll is not totally understand - there are at least two modes; simple addition to Y offset on source bitmap (used by Riding Fight, TRStars, Space Invaders DX) and another mode where a control bit is unset - used by the football games to move the crowd and boards relative to the pitch - currently not implemented. Sound eats lots of memory as 8 bit PCM data is decoded as 16 bit for use by the current ES5505 core (which righly should be 16 bit). Sound is slow. Mainly due to the amount of interrupts the 68k gets, plus context switching between the 68020 and 68k (no, underclocking them won't help). Only 270 degree rotation is supported in the custom renderer (so you must use flipscreen on Gunlock & Gseeker which are really 90 degree rotation games). Zoomed layers are not always positioned quite correctly in flipscreen mode Sound can cut out randomly - is there anywhere it consistently stops? (CPU crash). Other Issues: Master volume control/dsp isn't hooked up. Crowd/boards not shown in the football games. + +- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. + +$end + + + +$info=taito_h.cpp +$drv +0.37b10 [Yochizo, Yasuhiro Ogawa] + + +WIP: + +- 0.264: Updated notes, DIP switch defaults and emulation flagsv [Sergio Galiano]. + +- 0.246: Changed driver to taito\taito_h.cpp/h and taito\taito_h_v.cpp. + +- 0.238: Moved Syvalion trackball handling to a derived class and reduced copy/paste in I/O handler function [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unused pointers, defines, unnecessary lines, duplicates and runtime tag lookups. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0140SYT and TC0080VCO MCFG macros [Osso]. + +- 0.202: Fixed palette-related asserts [Ryan Holtz]. + +- 0.187: Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.146u2: Update TaitoH machine def with xtal defs & slight rewording in the header [Brian Troha]. + +- 0.143u3: Brian Troha added DIP locations to the Taito H driver. + +- 0.136u1: Added includes\taito_h.h. Fabio Priuli added driver data struct and save states to Taito H driver. + +- 0.118u4: Taito input ports cleanup [Stephane Humbert]: Updated includes\taitoipt.h with macros for games with only 1 button. Converted the taito_h.c driver and added more documentation, fixing incorrect inputs and dipswitches along the way. + +- 5th May 2001: David Graves added state saving support to the Taito H system driver. + +- 0.37b10: Added taito_h.c driver and vidhrdw\taito_h.c. + +- 4th December 2000: Yochizo fixed some small issues in Taito H system driver. + +$end + + + +$info=taito_l.cpp +$drv +0.37b3 [Olivier Galibert] + +0.36b4 [Olivier Galibert] + + +NOTES: + +- The system uses RAM based characters, which aren't really supported by the TileMap system, so we have to tilemap_mark_all_tiles_dirty() to compensate + +- kurikinta has some debug dipswitches (invulnerability, slow motion) so might be a prototype. It also doesn't have service mode (or has it disabled). + + +Bugs: + +- plotting, puzznic, cachat, tubeit, palamed, plgirls, plgirls2: Source of IRQ 0 + info on control register. cmonkey (ID 06978) + + +WIP: + +- 0.286: Removed taito\taito_l.h and taito\taito_l_v.cpp. Consolidate driver into single file [Osso]. + +- 0.253: Use normal start/reset handlers rather than an elaborate maze of indirection [Vas Crabb]. + +- 0.252: Removed unneeded bankdev.h include [Osso]. + +- 0.246: Changed driver to taito\taito_l.cpp/h and taito\taito_l_v.cpp. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.230: Included Z80 core (machine\tc009xlvc.cpp; interrupt handler not yet ported) [cam900]. Replaced Z80 CPU1 with Taito TC0090LVC. + +- 0.223: Removed old rombank debug logging [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Device-fied TC0090LVC for Taito L driver implementation. Reduced duplicates. Implemented bitmap layer for Cachat [cam900]. + +- 0.207: Removed unnecessary address_space arguments from ymsnd read handler [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2203, PC060HA and TC0140SYT MCFG macros [Osso]. + +- 0.201: Removed MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.195: Converted VRAM banks to address_map_bank_device. Cleanup duplicates [cam900]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT. Separated Raimais configuration and unified video [AJR]. + +- 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.187: Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.186: Added 8255 PPIs and custom I/O chips TC0220IOC and TC0510NIO. Use MB8421 for Taito_L, less HOLD_LINE (fixes sound in Evil Stone) [AJR]. + +- 0.182: Added machine\taito68705interface.cpp/h. Split giant state class up into family tree, reduced tagmap lookups. Shuffle taito_l family tree, should fix missing device errors [Vas Crabb]. + +- 0.156: Unify the gfxdecodes in the driver, and give them a real name instead of '2' [David Haywood]. + +- 0.148u5: Fixed validate warning in Taito_L driver by reverted caching of YM2203 device (the same tag is used with different device types) [smf]. + +- 0.146u4: ROM_CONTINUE/ROM_RELOAD cleanup [David Haywood]. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.143u3: Brian Troha added DIP locations to all the games in the Taito L driver. + +- 0.142u3: Angelo Salese converted Taito_L driver to use AM_SHARE macro. Removed deprecat.h dependancy and updated irqs accordingly. + +- 0.136u1: Fabio Priuli added driver data struct to Taito L driver. + +- 0.130u4: Aaron Giles merged memory maps in Taito L driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.130u3: Taito L input updates [Fabio Priuli]. + +- 0.128u6: Added includes\taito_l.h. + +- 0.111u3: Atari Ace fixed invalid array access in the Taito L driver. + +- 0.93u3: Taito L driver update [Nicola Salmoria]: Changed interrupt handling, this fixes test mode in Plotting. Fixed MSM5205 playback in Champion Wrestler, including volume. + +- 29th March 2001: Gerardo Oporto fixed yet more dipswitch settings in the Taito L driver. + +- 10th February 2001: David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver. + +- 31st January 2001: Gerardo Oporto fixed dipswitch settings in the Taito L system driver. + +- 0.37b6: Several fixes and improvements to the Taito L games (sound, priorities, speed) [Nicola Salmoria, Jarek Burczynski]. Changed Z80 CPU1 clock speed to 6MHz. + +- 3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton. + +- 31st July 2000: Nicola Salmoria fixed Play Girls 1 and 2 in the Taito L driver. + +- 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver. + +- 0.37b3: Changed taitol.c to taito_l.c driver. + +- 22nd April 2000: Gerardo Oporto submitted Taito-L driver dipswitch fixes. + +- 0.36b4: Added taitol.c driver and vidhrdw\taitol.c. + +- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. + +$end + + + +$info=taito_o.cpp +$drv +0.131u1 [David Haywood, Tomasz Slanina] + +0.128u7 [David Haywood] + + +NOTES: + +- Taito gambling hardware, very similar to H system. + + +WIP: + +- 0.261: Added taito\taitoio_opto.cpp/h, layout\eibise.lay and layout\parentj.lay. Added TAITOIO_OPTO coin chutes. Tie IRQ 7 to all clear switch, allows game init from user side [Angelo Salese]. Taito O system improvements: Interrupt 6 and hopper implementation for both games. Also refactored some inputs and dipswitches. Work on output lines, mech counters, button lamps, etc. Hooked int7 to a new button to init the NVRAM [Roberto Fresca, Grull Osgo]. Clean-up (still working on solving issues). Added different hopper implementation [Roberto Fresca]. + +- 0.246: Changed driver to taito\taito_o.cpp. + +- 0.239: Removed video\taito_o.cpp and includes\taito_o.h. + +- 0.136u1: Added includes\taito_o.h. + +- 0.131u1: Changed parentj.c to taito_o.c driver. Added video\taito_o.c. + +- 0.128u7: Added parentj.c driver. + +$end + + + +$info=taito_x.cpp +$drv +0.53 [Richard Bush, Howie Cohen, Yochizo] + +0.34b6 [Howie Cohen, Richard Bush, Brad Oliver] + + +NOTES: + +- Details of custom chip numbers on Superman would be welcome. + +- Superman seems to be the only game of the four with a C-Chip. Daisenpu appears to use a simple input device with coin counter and lockout in its place. The East Technology games on this hardware follow Daisenpu. + + +WIP: + +- 0.265: Added PCB ref. numbers for all games [Sergio Galiano]. + +- 0.246: Changed driver to taito\taito_x.cpp. + +- 0.238: Removed includes\taito_x.h. Split driver in subclasses and minor cleanups [Osso]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced duplicates. Fixed naming [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed YM2151, TC0140SYT, PC060HA and SETA001_SPRITE MCFG macros [Osso]. + +- 0.200: Split out common parts of memory maps and separated kyustrkr machine configuration. Reduced runtime tag map lookups [cam900]. Removed MCFG macros [Vas Crabb]. + +- 0.191: Draw a nominal distinction between PC060HA and TC0140SYT [AJR]. + +- 0.188: Put C-Chip stuff in Type X driver. Removed outdated comments [Vas Crabb]. + +- 0.174: Added machine\cchip.h. Allow separate Taito X driver building. Fake header till C-Chip is converted to device [Miodrag Milanovic]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.150: Changed includes\cchip.h to includes\taito_x.h. Moved the Superman C-Chip implementation in the driver state [Osso]. + +- 0.143u3: Standardized Taito X dipswitch notation and style through greater use of PORT_INCLUDE and PORT_MODIFY. Added DIP locations to Gigandes, Last Striker / Kyuukyoku no Striker and Balloon Brothers [Brian Troha]. + +- 0.142u3: Added video\seta001.c. David Haywood started unifying sprite implementations for Seta X1-001/X1-002 chips. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: taito_x from seta. + +- 0.139u2: Atari Ace fixed all games in the Taito X driver crash before OK. + +- 0.138u2: Taito X documentation update [Stefan Lindberg, Dumping Union]. + +- 0.133u1: Sound map cleanup for the Taito X driver [Tafoid]. + +- 0.130u4: Aaron Giles merged memory maps in Taito X driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. + +- 0.125u5: Added includes\cchip.h. + +- 0.118u4: Taito input ports cleanup [Stephane Humbert]: Updated includes\taitoipt.h with macros for games with only 1 button. Converted the taito_x.c driver and added more documentation, fixing incorrect inputs and dipswitches along the way. + +- 0.106u1: Alex Jackson fixed a couple of dipswitch mistakes introduced recently. + +- 0.104u3: Cleanups to the taito_x driver [Alex Jackson]: Converted input ports to an INCLUDE/MODIFY tree. Removed MDRV_MACHINE_INIT(cchip1) from games that don't have a C-Chip (all of them except Superman). + +- 0.77u2: Removed vidhrdw\taito_x.c. Merged Taito X and Seta video hardware, this is correct but due to some differences in the drivers a few glitches have been introduced in twinhawk that will need investigating [David Haywood]. + +- 0.53: Changed superman.c to taito_x.c driver. + +- 7th June 2001: David Graves added save states, coin lockouts and counters to the Superman driver. + +- 0.34b6: Added superman.c driver and vidhrdw\superman.c (Driver: Howie Cohen and Brad Oliver. Raine and C-Chip info: Richard Bush). + +$end + + + +$info=taito_z.cpp +$drv +0.37b11 [David Graves] + + +NOTES: + +- Driver based on the MAME F2 driver and Raine source. + +- The Taito Z system has a number of similarities with the Taito F2 system, and uses some of the same custom Taito components. + +- TaitoZ supports 5 separate layers of graphics - one 64x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, another optional plane used for drawing a road (e.g. Chasehq), a sprite plane [with varying properties], and a text plane with character definitions held in ram. + +- Double Axle has four rather than two background planes, and they contain 32x32 16x16 tiles. This is because it uses a TC0480SCP rather than the older TC0100SCN tilemap generator used in previous Taito Z games. The hardware for Taito's Super Chase was a further development of this, with a 68020 for main CPU and Ensoniq sound - standard features of Taito's F3 system. Taito's F3 system superceded both Taito B and F2 systems, but the Taito Z system was enhanced with F3 features and continued in games like Super Chase and Under Fire up to the mid 1990s. + +- The Z system has twin 68K CPUs which communicate via shared ram. + + +WIP: + +- 0.246: Changed driver to taito\taito_z.cpp/h, taito\taito_z_v.cpp and taito\tc0150rod.cpp/h. Use generic output tag for cpua_ctrl_w [hap]. + +- 0.241: Based clocks on actual XTAL values [Brian Troha]. + +- 0.236: Use output finders instead of output().set_value, split up state class a little [Vas Crabb]. + +- 0.231: Added layout\chasehq.lay. Changed layout\enforce.lay to enforceja.lay. + +- 0.224: Added layout\contcirc.lay, layout\dblaxle.lay and layout\enforce.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Added layout\enforce.lay. Added screen raw parameters for all games. Correct h/vtotals after feedback [Angelo Salese]. Changed VSync to 60.055992 Hz. + +- 0.211: Reduced MCFG_MACHINE_START and MCFG_MACHINE_RESET usage. Fixed namings and spacings. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced duplicates, register_postload, runtime tag lookups and unnecessary lines. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.209: Removed unnecessary handlers and arguments in some handlers. Minor naming fixing [cam900]. + +- 0.207: Removed QUANTUM_TIME MCFG macro [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0100SCN, TC0110PCR, TC0140SYT, TC0150ROD and TC0480SCP MCFG macros [Osso]. + +- 0.201: Removed ADC080x and EEPROM MCFG and old DEVCB macros [Ryan Holtz]. + +- 0.199: Added customized MCFG_DEVICE_ADD macros [Ryan Holtz]. + +- 0.197: Added ADC0809 A/D Converter to Taito Z driver [Dirk Best]. + +- 0.187: Added port 3 write callback for TC0220IOC and TC0510NIO. Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR]. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.155: TC0150ROD cleanups, no functional change expected [Osso]. + +- 0.146u1: hap removed fake digital steering wheel hack from Taito Z driver. Cleanup cpua_ctrl_w. Removed outdated changelog. Fixed some Racing Beat issues, it's playable now. + +- 0.139u3: Aaron Giles fixed "16-bit EEPROM set with 8-bit data" in Taito Z driver. + +- 0.136u1: Added includes\taito_z.h. Fabio Priuli added driver data struct and save states to Taito Z driver. + +- 0.135u2: Fabio Priuli converted the Taito Z driver to use EEPROM device. + +- 0.133u3: Taito Z dipswitch fixes [Kanikani]. + +- 0.133u2: Kanikani cleanup dipswitches in Taito Z driver. + +- 0.130u3: Aaron Giles merged memory maps in Taito Z driver. + +- 0.129u6: Mr. Do added layout\contcirc.lay and dblaxle.lay. + +- 0.125u9: Kanikani added DIP locations to all Taito Z games. + +- 0.124u2: Nicola Salmoria added missing TC0060DCA sound mixer to the Taito Z driver. + +- 0.123u3: Fixed sound comes only out of the left speaker in aquajack, aquajackj, contcirc, nightstr and sci. + +- 0.119u1: Brian Troha cleaned up input ports in the Taito Z driver. + +- 0.99: Updated the Taito Z driver [Nicola Salmoria]: Fixed road/sprite priority (cars no longer disappear when they go over a hill in Continental Circus). Added PROMs and other minor changes. + +- 29th September 2002: David Graves sent in a Taito Z driver update with dipswitch fixes. + +- 13th August 2002: Brian Troha submitted dipswitch fixes for Space Gun and Continental Circus. + +- 22nd September 2001: David Graves fixed a few more graphics problems in the Taito Z driver. + +- 0.55: Preliminary road support in the Taito Z games [David Graves]. + +- 10th September 2001: David Graves cleaned up the Taito Z graphics emulation and road transparency. + +- 9th September 2001: David Graves yet improved the Taito Z road graphics emulation. + +- 2nd September 2001: David Graves added preliminary support for the Taito TC0150ROD road graphics chip used in the Taito Z games, and he also optimized the sprite drawing in Top Speed. + +- 28th August 2001: David Graves updated the Taito Z driver fixing crashes in Night Striker. + +- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release. + +- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. + +- 24th April 2001: David Graves did some minor improvements to the Taito Super Z system driver. + +- 24th February 2001: David Graves fixed a few graphics glitches in the newest Taito drivers and integrated InsideOutBoy's Space Gun target crosshair code in. + +- 0.37b11: Added taito_z.c driver and vidhrdw\taito_z.c. TODO: NB: Some historic comments related to fixed issues have been left in for reference. They are enclosed in square brackets. Obviously they can be ditched as soon as the basic remaining problem - emulating the TC0150ROD - is solved. Add CPU idle time skip to improve speed. Is the no-Z80 sound handling correct: Some voices in Bshark aren't that clear. Make taitosnd cpu-independent so we can restore Z80 to CPU3 and dipswitches. + +- 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation. + +- 12th December 2000: David Graves sent in an updated version of the Taito Z driver, and Space Gun is now fully working. + +- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. + +- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps. + +- 7th October 2000: Jarek Burczynski sent in an update for the Taito sound system, improving several Taito Z games' sound. + +- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games. + +- 14th September 2000: David Graves sent in a preliminary Taito Z driver, but none of the games work acceptably yet. + +$end + + + +$info=taitoair.cpp +$drv +0.37b15 [David Graves, RAINE team] + + +WIP: + +- 0.252: Give throttle control a distinct type, and don't auto-centre (taito\taitoio_yoke.cpp) [Vas Crabb]. + +- 0.246: Changed driver to taito\taitoair.cpp/h, taito\taitoair_v.cpp and taito\tc0080vco.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced unnecessary lines and runtime tag lookups. Fixed spacings and code styles. Use shorter/correct type values. Taito I/O Yoke: Simplified handlers. Reduced runtime tag lookups [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed TC0140SYT and TC0080VCO MCFG macros [Osso]. + +- 0.202: Removed TMS32025 MCFG macros [Osso]. + +- 0.200: Removed MCFG_TAITOIO_YOKE macro [Vas Crabb]. + +- 0.189: Added machine\taitoio_yoke.cpp/h. Wrote a new device for Taito yoke-based inputs (found in Midnight Landing and Top Landing). Added screen raw parameters, fixes pilot acknowledge sound sample timing. Mark missing Mecha rom as undumped [Angelo Salese]. Changed VSync to 54.112554 Hz. + +- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson]. + +- 0.150: Updated CPU clocks and removed non-existent c45-xx.22 ROM from Air Inferno [Phil Bennett, ShouTime]. Added some notes [Phil Bennett]. Changed TMS32025 CPU3 clock speed to 36MHz. + +- 0.143u4: Angelo Salese moved 3D drawing functions outside of the screen updating function in Taito Air System driver, this should help in preparation of properly fixing the 3D Graphics in it. Changed palettesize to 16384 colors. + +- 0.143u2: R. Belmont give Taito Air System perfect interleave, improves 3D in Top Landing (still not perfect). + +- 0.136u1: Added includes\taitoair.h. Added driver data struct to Taitoair driver [Fabio Priuli]. + +- 0.118u4: Taito input ports cleanup [Stephane Humbert]: Updated includes\taitoipt.h with macros for games with only 1 button. Converted the taitoair.c driver and added more documentation, fixing incorrect inputs and dipswitches along the way. Removed button 7. + +- 0.78u2: Fixed cpu3 rom loading. + +- 0.70u2: smf fixed ports in Taitoair driver so there are no complaints with the Sanity Checks. + +- 0.63: Added vidhrdw\taitoair.c. + +- 2nd January 2003: Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect. + +- 26th December 2002: Quench added timer emulation to the TMS32025 CPU core. + +- 18th November 2002: Quench sent in a TMS32025 CPU core and a preliminary Taito AIR system driver, but graphics emulation is not complete so it does not work very well. + +- 0.37b15: Added taitoair.c driver. TODO: Video section hung off TaitoH driver, should be separate. TMS320C25 needs to be emulated. Are the short interleaved roms its program? 3D graphics h/w. Offer dip-selectable kludge of the analogue stick inputs so that keyboard play is possible. DIPs. + +$end + + + +$info=taitogn.cpp +$drv +0.130u1 [Olivier Galibert, David Haywood] + + +WIP: + +- 0.266: Changed machine\ataflash.cpp/h to bus\pccard\ataflash.cpp/h. 'ATA Flash PC Card' creates a generic CIS and identify buffer if it is missing from the CHD, also the card can be detected (pccard\ataflash.cpp) [smf]. + +- 0.257: Avoid outright crash, booting still stops with 'system error' [Osso]. Fixed Flash card image tags. Untangle machine\ataflash.cpp from the parallel ATA interface. This isolates the ATA disk drive interface implementation from the physical parallel ATA device interface. The ATA Flash PC Card is no longer a kind of parallel ATA device. This fixes all TaitoGNET games crashes after starting game [Vas Crabb]. + +- 0.253: Updated the linear Flash PCMCIA card emulation to use the new card detection support (machine\linflash.cpp) [Dirk Best]. + +- 0.246: Changed driver to sony\taitogn.cpp. + +- 0.244: Panasonic MN1020012A CPU and PSX CPU init cleanup [O. Galibert]. + +- 0.225: Fixed debug assert in most games in Taito GNET driver. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Reduced duplicates related to zn.c driver (Taito GNET uses ZN2 motherboard, same as capcom ZN2 based board). Moved subclass into zn.h. Moved state class declaration into taitogn.cpp [cam900]. + +- 0.216: Make region endianness consistent with everything else [AJR]. + +- 0.207: Eliminated address_space argument from flash read/write handlers [AJR]. + +- 0.205: Removed CXD8654Q, AT28C16 and PCCARD_SLOT MCFG macros [Ryan Holtz]. + +- 0.204: Removed RF5C296 MCFG macros [Osso]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. + +- 0.202: Removed leftovers in audio\taito_zm.cpp [hap]. Properly reset emphasis filter state at key on (sound\zsg2.cpp) [superctr]. Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Eliminate register_postload and separate out screen device [AJR]. Removed INTEL_TE28F160, E28F400B and MB3773 MCFG macros [Ryan Holtz]. + +- 0.201: Improved Taito Zoom ZSG-2 sound emulation (sound\zsg2.cpp). Implemented emphasis filter, this is a noise reduction scheme that amplifies higher frequncies to reduce quantization noise. Added sample interpolation and another adjustable lowpass filter. This seems to be roughly what real hardware does. Improved panning registers and identify DSP output gain registers. Register 0b appears to be status flags. Proper ramping implemenation and added register map. Attempt to reduced clicks. Made the emphasis filter much more simple. I think this matches hardware, as a filter like this could be implemented with very few gates in hardware. Also reset the filter state when the sample position reaches the start address, this fixes Ray Crisis song #9. Clamp audio output to 16-bits. Optimized the filters. Saturated the emphasis filter output. Right shifting will cause unwanted noise. Discharge the output filter slowly when the cutoff is set to 0. Fixes popping noises in Ray Crisis song #12. Taito Zoom ZSG-2 sound board (audio\taito_zm.cpp): Added working DSP emulation. Reduced MCFGs. Added device_mixer_interface for sound gain. Added imperfect_features related to DSP and notes. Fixed TMS57002 clock. Adjust volume balance, hopefully fixing Psyvariar -Revision-. I would need hardware recording for proper verification though [superctr]. PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed ADDRESS_MAP_BANK and RAM MCFG macros [Ryan Holtz]. Added TMS57002 (12.5MHz) CPU3, 'Taito Zoom Sound System' and TMS57002 (12.5MHz) sound CPU. + +- 0.198: Cleanup duplicates [cam900]. + +- 0.196: Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.180: Changed machine\zndip.cpp/h to znmcu.cpp/h. Implemented G-NET BIOS flashing, games that require the v2 BIOS now require you to update the BIOS and turn off JP1 as part of the installation. A v1 BIOS flash is included, but you aren't forced to use it. Moved G-NET protection out of ATAFLASH and into individual devices for each type of card. Added build dates and times to G-NET game descriptions. Added JP1 location for UI and fix digit transposition [smf]. + +- 0.172: CAT702 transform table must be specified in MCFG. This eliminates two instances of driver_start, including one performing a game-name lookup [AJR]. + +- 0.156: Changed machine\znsec.c/h to machine\cat702.c/h. Removed unused variable (machine\zndip.h) [smf]. + +- 0.153: Added Zoom ZSG-2 sound. Modernized Taito Zoom (audio\taito_zm.c). Fixed wrong region name. Added NEC uPD78081 MCU dummy MCU. Fixed ZSG2 soundchip clock. Make SPU sound a bit louder [hap]. Changed ZSG-2 sound clock speed to 25MHz. Added dipswitches 'Service Mode', 'Test Mode' and 2x 'Unknown'. + +- 0.151: smf added m_buffer_size = IDE_DISK_SECTOR_SIZE to machine\ataflash.c. This fixes boot error message in Taito G-NET games spuzbobl, spuzboblj and usagi. + +- 0.149: Added machine\bankdev.c/h and rf5c296.c/h. Fixed clipping of device address maps if the size of the map caused the end address to wrap. Added a proof of concept implementation of a address map bank device, which allows you to bank memory maps. Hooked it up to Taito GNET as an example. Finished converting Taito GNET to use address maps instead of installing at run time. Removed redundant comment (fix memory.c bug that ignores the upper limit on the AM_DEVICE) as it has been fixed. Finished modernizing the MB3773. Split RF5C296 and ATA flash functionality from Taito G-NET driver into their own devices. The pccard slot has had to revert to use memory handlers instead of device maps for the moment [smf]. Added harddisk device. Changed region drive_0 to pccard:ataflash:drive_0. + +- 0.148u5: Changed I/O to 8/16 bit & removed the flash trampolines in the Taito G-NET driver [smf]. + +- 0.148u2: Modernized ZSG2 device [Andrew Gardner]. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.147u3: Added machine\zndip.c/h. Turned ZN security into a device. Replaced usage of psx_sio_install_handler & psx_sio_input with devices [smf]. + +- 0.147u2: Hooked up PSX IRQ's using DEVCB2 [smf]. + +- 0.147: hap fixed unallocated buffer in Taito G-NET. Fixed NVRAM written incorrectly. + +- 0.145u1: Miodrag Milanovic fixed Taito G-NET regression. Deleted dynamic_array buffer only if allocated (lib\util\coretmpl.h), fixes crash in Taito G-NET. + +- 0.144u7: Correct card prefix for Taito G-NET to make games boot again [R. Belmont]. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced PSXCPU with CXD8661R. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. R. Belmont fixed SPU sound effects are cut abruptly/clipped and correct SPU IRQ notification in Taito G-NET driver. + +- 5th February 2011: R. Belmont - Arguably the most problematic aspect of MAME's PSX hardware emulation was the SPU audio chip. It had no envelope support, no reverb, and an assortment of bugs. Fortunately most arcade games use the SPU only for sound effects and have a separate chip for music so the problems weren't as dire as a working MESS PSX driver might have shown, but glitches did occur and vex players (for instance, the siren in Tetris the Grand Master). Anyway, pSXAuthor, the author of the pSX emulator gave us permission a while ago to use his SPU code in MAME. The problem at the time was that his code makes heavy use of C++ features and MAME back then was plain C only. Aaron's recent architectural changes have finally made it possible to rock out with your polymorphic classes out in a sound chip emulation, and so I've finally done the port. One thing the MESS driver does do is play .PSF music rips from PlayStation games. I'm going to use one of my favorite songs from one of my favorite PS1 games (Parasite Eve) here to demonstrate the before/after. I think you'll find the improvement quite striking. + +- 0.139u4: Aaron Giles fixed Taito G-NET NVRAM writing - games never start. Atari Ace updated PSX drivers to use a driver_device. + +- 13th March 2010: Smitdogg - Kevin Eshbach sent me a G-Net network adapter card for decapping. + +- 0.136u3: Added audio\taito_zm.c/h. Preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound system [Olivier Galibert]. Added Panasonic MN10200 (12.5MHz) CPU2 and ZSG-2 (12.5MHz) sound. + +- 0.135: Fabio Priuli fixed access violation before typing OK in Taito G-NET. + +- 0.133: Joerg Hartenberger fixed card reset in Taito G-NET games. This fixes Taito G-NET games freeze when you exit the test menu. Fabio Priuli added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU. + +- 0.132u5: Joerg Hartenberger added flashv2.u30 (v2 bios) to the TaitoGN driver. Added IDE Lock mechanism to the IDE Driver in MAME, so games on GNET v2 BIOS are working correct now (idectrl.c / idectrl.h) & TaitoGN driver. + +- 10th May 2009: David Haywood - Joerg Hartenberger dumped and added 2 of the remaining 3 G-Net games. Still waiting on correct metadata for them before I submit his additions, but using fake metadata they boot. Otenami Haiken is a collection of Minigames (Card / Board games). Shanghai Sangokuhai Tougi is well, Shanghai, and seems almost identical to the NAOMI version I got running this morning, just in a lower resolution because its on GNet (Playstation) hardware. + +- 0.130u2: R. Belmont fixed G-NET on big-endian hosts. Guru updated G-NET CHDs (reset to factory default settings and clear high-score table). Guru added description of G-NET card/PCB. Guru fixed some G-Net cards were dumped without restoring them to defaults first (psyvaria, psyvarrv, usagi, nightrai and xiistag). + +- 0.130u1: Added taitogn.c driver. + +- 26th February 2009: Guru - G-Net came out on ZN2 hardware in 1998 or something. ZN2 is emulated quite well, but do you see any G-Net dumps out there? No... for 10 years, nothing. Why? The protection on the cards. They look like a regular PCMCIA card but if you insert it into a laptop (etc) the card is not seen and you can't access anything on it. Just like CPS2 etc, the manufacturer succeeded in protecting it's IP to sell their product and rightly so! But it's now obsolete so the time has come to crack some heads together and figure it out. It's now partly understood and thus, some of the cards are dumped. There's some really nice shooters on G-Net. + +$end + + + +$info=taitojc.cpp +$drv +0.105u1 [Ville Linde, David Haywood] + +0.81u4 [David Haywood] + + +NOTES: + +- Hardware: Taito JC System + + +Bugs: + +- Looks like the comment to taitojc_state::main_to_dsp_7ff_w function author is right. VasiliyFamiliya (ID 09307) + + +WIP: + +- 0.287: Changed screen raw params (matches vsync measurement 99.999%) [hap]. Changed VSync to 55.679287 Hz. + +- 0.275: Cleaned up code and fixed some issues. Suppress side effects for debugger reads. Use memory shares or dynamically allocate larger arrays on start. Use explicitly sized types for member variables that need to be saved, added missing variables to save states. Use palette format helpers. Reduced literal tags, run-time tag lookups, duplicated code, unnecessary variables and preprocessor macros. Fixed character RAM size [cam900]. + +- 0.246: Changed driver to taito\taitojc.cpp/h, taito\taitojc_v.cpp and taito\tc0780fpa.cpp/h. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h; video\taitojc.cpp) [Vas Crabb]. + +- 0.235: Fixed texture issues (video\tc0780fpa.cpp). Fixed save states (cpu\tms32051\tms32051.cpp) [Ville Linde]. Improved texture wrapping (video\tc0780fpa.cpp) [Naibo]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Correct "gfx" region widths and rename for clarity [AJR]. + +- 0.213: Motorola MC68HC11 CPU device modernization: Replaced the old-style fake I/O space with callbacks. Added address spaces to handle remappable accesses to internal RAM and registers. Eliminated set_config in favor of separate device types for each model (not differentiated properly yet...). Added internal latches and direction registers for ports. Related changes: Split up hc11_regs_r/w into many separate handlers. Give each MC68HC11 model its own specific io_map. Removed now-unnecessary readback handlers from Taito JC driver [AJR]. + +- 0.212: Stop CINV DATA instruction from causing F-line exception for MC68040 CPU, fixes reset loop after startup screen in all sets [AJR]. + +- 0.205: Removed M68040, MC68HC11, TMS32051, TC0780FPA, OKIM6295, GFXDECODE, PALETTE and SCREEN MCFG macros [Ryan Holtz]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.197: Removed legacy output accessors from Taito JC driver [Ryan Holtz]. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU6 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.170: Swap TC0780FPA buffers on command 0 [Ville Linde]. + +- 0.169: Added video\tc0780fpa.cpp/h. Split Taito TC0780FPA into its own device. TC0780FPA double buffering + better FIFO handlin [Ville Linde]. + +- 0.156: Angelo Salese changed VSync to 55.599417 Hz. + +- 0.155: Removed debug_dsp_command(). Added op_add_s16_mem and op_bldd_sbmar (tms32051\32051ops.c). Poking around with Dangerous Curves (cpu\tms32051\tms32051.c). Added notes. ioport_array stuff. Removed assumption that DSP common ram is an MB8421 for Taito JC driver (MB8421 used on the sound part). Tried to fix a debug assert [hap]. + +- 0.154: hap fixed text aliasing in dendego layout. + +- 0.153: Tweaked video params [hap]. Changed VSync to 55.644587 Hz. + +- 0.148u4: Small Taito JC update. Moved 'dendego lookup tables' from taitojc.h to taitojc.c [hap]. Added dipswitches 'Dev Skip RAM Test' and 'Dev Debug'. + +- 0.148u3: Updated Side by Side README [Guru]. Updated CPU clocks from Guru's measurements. Added ID string from sidebs and some notes (Guru confirmed the ID string is same on other games). Added video parameters [hap]. Show the use of the OSC clock with XTAL_xxx and state the speed of the CPU. No functional change [Brian Troha]. Changed 68040 CPU1 clock speed to 20MHz, MC68HC11 CPU2 to 8MHz, TMS32051 CPU3 to 40MHz and VSync to 55.667974 Hz. + +- 0.147: Fixed debug assert (emu\attotime.h) in Taito JC. + +- 0.146u4: Removed erroneous note, MC68HC11 MCU rev M0 ROM is external. Small update [hap]. Converted Taito JC 3D renderer to use polynew.h [Ville Linde]. + +- 0.146u3: Added layout\dendego.lay. Give Taito JC about 10% optimization on 3D scenes. Cleaned up input ports a bit. Added version number to all sets. Hook up dummy DSP rom (TMS320C51 internal rom). Those flickering texture palette glitches (sidebs/sidebs2 especially) is a rounding issue, big improvement now. Added lamps output. Hooked up TC0640FIO chip. jc_control_w is unneeded. Correct romname extensions. Removed obsolete debug stuff. Try to understand vreg 0xfc4 more. Sorted/cleanup source code and updated notes [hap]. + +- 0.146u2: Stefan Lindberg correct 68000 CPU2 clock to 15238050 Hz. + +- 0.146u1: hap fixed tag regression and cleanup the Taito JC driver. This fixes dendego, dendego2 and dendego23k crash after initial checks. Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. + +- 0.144: Angelo Salese added a preliminary ES5510 DSP DRAM input/output latches support in Taito F3 driver, fixes sound in Ring Rage and Riding Fight. + +- 0.143u4: Various fixes to the Taito JC system [Angelo Salese]: Implemented preliminary object RAM bankswitch, fixes Densha de Go garbage video objects if you coin up during attract mode. Improved inputs in Densha de Go, promoted game to working state. Fixed analog inputs in Landing Gear. Work around for DSP reset line in Dangerous Curves, allows it to reach title screen (no 3d yet due of other problems). Implemented 4bpp mode for object RAM, used by Densha de Go 2 credit display. Fixed IRQ6 triggering in ? (it's a signal that's sent from DSP to Main to communicate that job is done). Faked the Mascon via an analog port, that fixes a bunch of issues with undefined input state for Densha de Go 1 and 2. Fixed ROM loading in Densya de Go 2 Kousoku-hen, fixes booting in it. Fixed Densha de Go 2 crash when entering into gameplay, game is now playable. Implemented gouraud shaded triangles, fixes Landing Gear messed up 3D. Fixed credit display in Densha de Go. Preliminary implementation of object RAM screen masking, used to cover left-right sides of the screen. Added DSP idle skips, mostly noticeable during POST screens. Fixed TMS32051 debug memory viewer. Work-around for TMS32051 crash on Taito JC system soft reset. Fixed a debugger crash if you try to view data memory in TMS32051. + +- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug. + +- 0.143u3: O. Galibert fixed m68k instruction support table ("fixes" taitojc regression). + +- 0.142u1: taito_en has minor changes to eliminate an AM_BASE macro [Atari Ace]. + +- 0.137u1: Angelo Salese implemented MC68HC11 SUBD DIR & SUBD EXT opcodes. + +- 0.136u2: Added includes\taitojc.h. Atari Ace converted Taito JC driver to use driver_data structure. + +- 0.135u4: Changed 68000 CPU2 to CPU4. + +- 0.135u2: Fabio Priuli converted the Taito JC driver to use EEPROM device. + +- 0.132u3: MC68HC11 improvements [Angelo Salese]: Added STX DIR, STY DIR opcodes. Fixed a bug with TAP opcode. Fixed internal RAM/internal I/O start-up state. Fixed the I/O system by changing the has_io flag with a has_extended_io flag (switch between 0x40 and 0x100 I/O registers) the latter is used by the Taito JC HC11 CPU only at the current time. Fixed a register r/w to allow Skeet Shooter to put some gfxs. + +- 0.132u2: Angelo Salese fleshed out the MC68HC11 CPU core, adding support for numerous new opcodes and basic IRQ support. + +- 0.128u6: Pointer-ified the MC68HC11 CPU core [Aaron Giles]. + +- 0.120u4: Aaron Giles updated Taito JC driver to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. Unified poly.c callbacks so that tri and quad callbacks work the same way. + +- 0.115u3: Phil Skuse fixed disassembly of brset and brclr opcodes in the 68HC11 core. + +- 0.111u2: Added vidhrdw\taitojc.c. Taito JC driver improvements [Ville Linde]: Implemented MC68HC11 communications. Added analog controls via MC68HC11. Various bug fixes and some new opcodes to the TMS320C51 core. Moved video hardware emulation to vidhrdw\taitojc.c. Implemented 3D hardware emulation. + +- 25th December 2006: Ville Linde - One of the most interesting parts of the Taito 3D hardware is the math co-processor that has been integrated into one of the Taito custom chips. The coprocessor does two functions. The first function does 3D point projection to 2D, and was quite straightforward to understand from the DSP disassembly. The second function however, required a lot more head scratching. Eventually I figured out that this function is used to calculate polygon intersection calculations while clipping the polygons against the viewport. The reason why yet another math unit is needed may not be clear at first. But once you look at how the math functions work, it becomes more clear. Both of the math functions are dividing something, and a quick look at the TMS320C51 datasheet reveals that it doesn't have a division unit at all. The emulation of the math co-processor, coupled with some additional TMS320C51 bug fixes gives us almost perfectly working 3D. + +- 17th December 2006: Ville Linde - I've been working on fixing bugs in the TMS320C51 core and trying to understand the 3D hardware in Taito's JC System. So far I've managed to figure out the polygon format and texture mapping. As a result Side by Side 2 already shows the road polygons and some other stuff. + +- 0.107u3: Taito JC update [Ville Linde]: Some general improvements to the driver. Added some more opcodes to the TMS320C51 core. + +- 0.106u10: Some misc bugfixes to the Taito JC system [Ville Linde]. Removed coin slots 2-4. + +- 0.106u9: Taito JC driver update [Ville Linde]: Improved M68040 FPU emulation. Improved the TMS320C51 core. Added 2D graphics emulation. Added inputs to all games. Properly hooked up sounds in all games. Changed visible area to 512x400 and palettesize to 32768 colors. Added 1 Player, buttons and 4x coin slots. + +- 0.106u8: Added sndhrdw\taito_en.c. David Haywood moved some common code into taito_en.c (taito ensoniq sound system). + +- 22nd June 2006: Ville Linde - I have made some major improvements to the Taito JC System driver. First I improved and fixed bugs in the M68040 FPU. Then I found the missing vertical blank interrupt, after which things really started to work. After that, I needed to figure out how the 2D graphics works. Turns out the 2D graphics chip is just a basic object processor, not too different from the one in Konami's Firebeat hardware. Landing Gear and Side by Side 2 already run through their attract modes. Densya De GO! also shows some graphics, but hangs pretty soon. Apparently it needs a bit more of the train controller emulated. Update: R. Belmont pointed out that the red and green color components were swapped. I've updated the screenshots with that fixed. + +- 0.105u1: Fixed rom loading in all Taito JC games. Added TMS320C51 CPU core [Ville Linde]. + +- 10th April 2006: Ville Linde - I picked up the Taito JC System driver again in hopes of getting it to do something interesting. The two major roadblocks were the missing FPU stuff from the M68040 core and the missing TMS320C51 DSP core. The TMS DSP emulation already works well enough that the basic communication and ROM tests are already working. There's also enough of the 68040 FPU emulated that the games won't just crash when they hit FPU opcodes. None of the games still show anything interesting graphics-wise, but progress is progress nevertheless. + +- 22nd Novmber 2004: Ville Linde - I picked up the Taito JC-System skeleton driver in MAME and have been working on improving that lately. I wrote a MC68HC11 CPU core which is currently about halfway done. I also hacked in some basic support for 68040 in the M68K core. But it needs to be implemented properly before I can actually submit anything. Overall this baby is pretty complex, with 4 cpus and all, so I'm not expecting to see any major breakthroughs in the near future. + +- 0.81u4: Added taitojc.c driver. + +- 8th April 2004: David Haywood sent in a preliminary driver for the Taito JC system, and R. Belmont improved it slightly. + +$end + + + +$info=taitopjc.cpp +$drv +0.129 [Chris Hardy, Phil Bennett] + + +NOTES: + +- Hardware: Taito Power-JC System + + +WIP: + +- 0.275: Cleaned up code and fixed some issues. Suppress side effects for debugger reads. Use memory shares or dynamically allocate larger arrays on start. Use explicitly sized types for member variables that need to be saved, added missing variables to save states. Use palette format helpers. Reduced literal tags, run-time tag lookups, duplicated code, unnecessary variables and preprocessor macros. Fixed tile count and use logmacro.h helpers for logging [cam900]. + +- 0.246: Changed driver to taito\taitopjc.cpp. + +- 0.169: Added video\tc0780fpa.cpp/h. + +- 0.129: Added taitopjc.c driver. + +$end + + + +$info=taitosj.cpp +$drv +0.36b1 [Nicola Salmoria, Tatsuyuki Satoh, Zsolt Vasvari, John Butler, Marco Cassili] + +0.29 [Nicola Salmoria, Zsolt Vasvari] + +0.18 [Nicola Salmoria] + + +Bugs: + +- All taitosj sets: [possible] Missing filter on DAC. 125scratch (ID 08998) + +- Machines using MC68705 in taitosj.cpp: Unlikely Watchdog Reset shortly after game start. Augusto (ID 07399) + +- frontlin, tinstar, wwestern: Should Front Line be using a positional joystick device for its aiming? john_iv (ID 02169) + + +WIP: + +- 0.286: Hook up Z80 busreq/busack [hap]. + +- 0.278: Workaround for large speed loss (sound\discrete.cpp and taito\taitosj.cpp) [hap]. Changed 'Discrete Sound' clock speed to 1536000 Hz (match sound\dac.cpp samplerate). + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.258: Fixed bitmap size regression (taito\taitosj_v.cpp) [hap]. Use raw parameters for screen [AJR]. + +- 0.246: Changed driver to taito\taitosj.cpp/h, taito\taitosj_m.cpp and taito\taitosj_v.cpp and taito\taitosjsec.cpp/h. + +- 0.233: Used arrays, removed tagmap lookups and other minor cleanups [Osso]. Fixed collisions (video\taitosj.cpp). Fixes Tin Star when you go straight to the bottom right side of the screen, the character lays on the floor and cannot get up until after some time or a bullet hits you [O. Galibert]. Added a postload so that savestates work [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Consistency and better documentation of 4 PCB vs 5 PCB sets [Brian Troha]. Added DIP location and verified DIPs [Guru]. Simplified some handlers (machine\taitosjsec.cpp) [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.203: Added missing save state, fixes save state regressions in various Taito SJ games. Also removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.192: Fixed ay2,3,4 volume regression [hap]. + +- 0.190: Added synchronize calls on soundlatch write and bit7 clear, as well as for writing and clearing the secondary sound semaphore. Use input_merge for both NMI enable and the secondary semaphore. Added sound CPU mirroring [Lord Nightmare]. + +- 0.187: Added machine\taitosjsec.cpp/h. Made security MCU hookup a device [Vas Crabb]. + +- 0.178: Added semaphore and command handshake flags to audio section in Taito SJ. This fixes no attract mode sound after first time loading in piratpet, junglek and jungleh. Added "SOUND STOP" bit emulation, which improves but does not completely fix the spurious startup sound in Time Tunnel [Angelo Salese, Lord Nightmare]. Added XTALs for various clocks based on schematics. Documented and implemented AY-3-8910 outputs being tied directly together for 3 of the 4 AY-3-8910 chips. Added proper handling of sound CPU NMI on sound command register and semaphore writes and clears. Added note about an unemulated filter effect on one of the AY chips. Some savestate and init fixes. Fixed watchdog timing per schematics, and re-enabled watchdog. Bio Attack doesn't incorrectly trigger watchdog on death anymore [Lord Nightmare]. + +- 0.129u3: Aaron Giles fixed during the scrolling the lower part of the screen in Taito SJ becomes black before. + +- 0.125u5: Added includes\taitosj.h. + +- 0.123u2: Zsolt Vasvari simplified collision detection in Taito SJ driver. + +- 0.122u5: Zsolt Vasvari complete Taito SJ memory map from Nicola's ancient notes. General code clean-up. + +- 0.105u4: Aaron Giles fixed another Taito SJ graphics corruption bug (sprites in these games become black blocks). + +- 0.105u3: Aaron Giles fixed graphics corruption in the Taito SJ driver (waterski, tinstar, kikstart are playable in 0.105u2 with many vertical bars garbage on the screen). + +- 0.104u4: Adam Bousley added save states to the Taito SJ driver. + +- 0.102u4: Nicola Salmoria fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped. + +- 0.102: Nicola Salmoria fixed status flag from MCU in Taito SJ games, this fixes the last digit of the score in Front Line. + +- 0.96u2: Several Taito SJ sprite fixes [Nicola Salmoria]: Fixed sprite priorites. This fixes several priority issues in Tin Star, Elevator Action, High Way Race and the car wrapping around in Elevator Action at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way. Fixed sprite hardware collision detection. This fixes the last round in Pirate Pete, bonuses in Alpine Ski and end of level 1 in Water Ski. + +- 0.96: Peter Sealy added missing RAM to the Taito SJ memory map. + +- 0.92: Taito SJ update [Nicola Salmoria]: Added sound CPU -> main CPU communication (fixes Tin Star hangs without need for a kludge, and makes tunes between levels correctly play until the end). Added memory map derived from schematics. Added DAC volume control (I hear little difference, even if it's used). Coin lockout (important otherwise games could accept more than 9 coins). + +- 0.85u1: Aaron Giles fixed input port definition errors in Taito SJ driver. + +- 0.69a: A number of changes to the timer system [Aaron Giles]: All the CPU scheduling has moved into cpuexec.c and been taken out of timer.c. A number of bugs relating to time tracking for suspended CPUs have been fixed. A side effect of all this is a change in the behavior of the CPU scheduling. For the most part, games are fine with this. However, there were a few exceptions: The timing of the MCU communication in the Taito SJ driver is broken. Changed M68705 CPU3 clock speed to 750000 Hz in all MCU games. + +- 0.69: Aaron Giles fixed interrupt being triggered on non-existent CPU for TaitoSJ games with no MCU. + +- 19th May 2003: Aaron Giles fixed a bug in the Taito SJ driver that caused problems with the new timer code. + +- 8th May 2002: Stephane Humbert fixed the dipswitches and inputs in the Taito SJ driver. + +- 26th November 1999: Zsolt Vasvari fixed the collision detection in the TaitoSJ games. + +- 0.36b1: Changed taito.c to taitosj.c driver. Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable [Zsolt Vasvari]. + +- 0.31: Removed sndhrdw\taito.c. + +- 0.29: Merged elevator.c, junglek.c and wwestern.c with taito.c driver. Added machine\taito.c and sndhrdw\taito.c. Nicola Salmoria added digital audio in the Taito games. The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. + +- 0.27: Added vidhrdw\taito.c. Removed vidhrdw\elevator.c, vidhrdw\junglek.c and vidhrdw\wwestern.c. + +- 0.25: Added wwestern.c driver and vidhrdw\wwestern.c. + +- 0.22: Added sndhrdw\elevator.c. + +- 0.18: Added elevator.c and junglek.c driver, machine\elevator.c, vidhrdw\elevator.c, vidhrdw\junglek.c and sndhrdw\junglek.c. + +$end + + + +$info=taitottl.cpp +$drv +0.153 [Fabio Priuli] + + +NOTES: + +- Taito discrete hardware games + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to taito\taitottl.cpp. + +- 0.218: Added 'Display gray test pattern', 'Display Monitor sliders', 'Use vector rendering' and 'Visual Timing Debug' configuration and Monitor adjuster. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: FixFreq code maintenance and added RGB channel functionality. Implemented sub-pixel horizontal resolution [Couriersud]. Removed FIXFREQ MCFG macros. Internalized screen configuration [AJR]. Changed visible area to 455x262 and VSync to 60.053687 Hz. + +- 0.163: Updated discrete hardware game list [Stiletto]. + +- 0.158: Minor comment fixes. Gamelist additions and subtractions [Stiletto]. + +- 0.153: Added taitottl.c driver. Added skeleton for discrete games with roms, to ensure the dumps are available when we get there with the emulation [Fabio Priuli]. + +$end + + + +$info=taitotx.cpp +$drv +0.149u1 [David Haywood] + + +WIP: + +- 0.252: Rearranged driver base setup and QA notes, for future conversion to PCI driver [Angelo Salese]. Put driver in anonymous namespace [Osso]. Replaced Pentium III CPU1 with Pentium 4 (100MHz). + +- 0.246: Changed driver to taito\taitotx.cpp. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.194: Don't use driver_device [O. Galibert]. + +- 0.162: Update Taito Type X gamelists in comments [Stiletto]. + +- 0.149u1: Added taitotx.c driver. + +- 3rd July 2013: Smitdogg - There is finally a skeleton driver for Taito Type X games so we started dumping more of them. ShouTime got us some real/nonhack version dumps of... Trouble Witches AC, Raiden 3, Raiden 4, Chaosbreaker, Gigawing 2, Goketsuji, Homura, Spica Adventure, KOF 98 Ultimate Match and Shikigami no Shiro 3. I expect we will dump most games that came out on the X systems over the next year. + +- 1st June 2010: Alex's Rom Dumping Project - One week again, i bought a Taito Type X+ Motherboard with Half Life 2 Survivor 2.0. The plan, was to have a look inside the motheboard to fill my curiosity and of course, dump the game as well. Well, looking at the board outside, it looks like a Type X2 motherboard with a sound card addon and a Type X1 HDD plate instead of a Type X2 HDD plate. So taking this in mind, i thought that i was buying a Type X2 board at all... Auction was for a board without dongle, so i also thought that they did the same Taito previously did with Aquarium Age Alternative Taito Type X2 Satellite game: Taito's loader is present on the HDD, there is a crypted partition as well, but there is no dongle at all, i also got a Street Fighter 4 HDD that came this way and its not a bootleg at all. Looking at the stickers, we can see 1GB memory (both regular typex2 and typex1 boards came with 512MB) and P4 2.8GHz. Well, at this point i didnt noticed about the 9800 PRO gfx card on the sticker, that never was released as PCIe card. So once board arrived, i noticed that it was a Type X1 board into a Type X2 case, good thing is that the case is smaller, hardware is sigly better than Type X1 and PSU is 120v-220v auto switching (regular typex1 board came with a 120v-220v PSU as well, but there is a switch to choose the mode, rumor says that some Irish operator fried some Type x1 psus pugging the board to 220v directly without change the switch). Well, first thing i did was to try a Taito Type X1 game, as board seemed 100% the same to my eyes. I plugged KOF 98 UM and game booted, but sound wasn't working at all (yes, i removed the sound blaster live card that came with the board), i didnt tried the game with the sound blaster live card plugged at all, cause its impossible that KOF 98 UM has drivers for this card. Maybe there is some jumper to enable or dissable the on board sound card (this is my guess), but was tired about this thingle, so i decided to sell it without waste more time with it once i noticed its a Type X1 and not Type X2 board at all. PC hardware is always boring... On a side note, they just added a sound blaster live audio card to the board, cause Half Life 2 Survivor uses surround, and onboard sound card, seems not capable to handle it. Another interesting thing is that the board won't run with regular I/O boards (atleast with the 3 sega I/O boards i got at home), but it plays pretty fine with Taitos own I/O board. This is where the JVS standart serves for... About the dongle, this game is really interesting, it has a crypted partition aswell, but its only 50mbs, there is a loader there that downloads the game from Taitos webserver and launches it once downloaded (you dont have to download the entire game every time you plug the board, update files get downloaded once and stored at the 2nd partition of the HDD (it fits there unencrypted)) what i really wonder is if the game cames from factory with any data on this partition at all... Not much more to say, game looks pretty nice (yes, its nothing new but Half Life 2) and it can be launched on regular computes (even input works with keyboard and mouse). Long life to cheap arcade ports from PC. Some pictures of the game running on the real hardware. + +$end + + + +$info=taitotz.cpp +$drv +0.146u4 [Ville Linde, Ordyne, Phil Bennett] + +0.129 [Ordyne, Phil Bennett] + + +WIP: + +- 0.279: Use versions as printed on Taito's hard disk labels in descriptions [Vas Crabb]. + +- 0.278: Improved direct-mode poly handling and texmode 3 handling. Rework direct-FIFO handling again to avoid a crash [Ryan Holtz]. Use algorithms rather than memcpy [Vas Crabb]. + +- 0.274: Standards cleanup and fixed direct-poly packet-size calculation. 'Raizin Ping Pong' no longer fatalerrors in attract [Ryan Holtz]. Tidied up some stuff [Vas Crabb]. + +- 0.261: Don't generalte illegal instruction exception for LMW invalid forms (powerpc\ppcdrc.cpp and ppcfe.cpp). Fixes Landing High Japan, Densha de GO 3 and possibly all games in the driver stuck at TLCS900 initialize screen [Windy Fairy]. + +- 0.246: Changed driver to taito\taitotz.cpp. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width [AJR]. + +- 0.205: Removed PPC603E, TMP95C063 and SCREEN MCFG macros [Ryan Holtz]. + +- 0.201: Removed ATA_INTERFACE and NVRAM MCFG macros [Ryan Holtz]. + +- 0.170: Added analog inputs to TMP95C063 CPU. Added analog controls to driver. Replaced HLE rendering with actual chip emulation [Ville Linde]. + +- 0.169: Fixed inputs [Ville Linde]. + +- 0.151: Removed variables that aren't needed since 0.149u1 [smf]. + +- 0.150: MSVC 2010 variable fix for Taito Type-Zero [Peter Ferrie]. + +- 0.149u1: Identified more 3D hardware bits [Ville Linde]. Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit, (MESS) Neogeo Pocket is 8 bit [smf]. + +- 0.149: Added harddisk device. + +- 0.147u2: Implemented the 4-byte prefetch queue to TLCS-900/H [Wilbert Pol]. + +- 0.147u1: Comment excessive printf spam (over 60MB) in a 3 second run of Type Zero BIOS set. Didn't seem to effect any other set in the driver [Tafoid]. + +- 0.146u5: Some small optimizations by using const references (rectangle& visarea) [Oliver Stoeneberg]. + +- 0.146u4: Major Taito Type-Zero driver update [Ville Linde]: Added support for TMP95C063 CPU. Modernized address maps. Improved 2D rendering. Hooked up I/O CPU comms (TMP95C063). Hooked up IDE controller. Basic 3D graphics emulation. Fixed RTC lockup. Enabled background polygon rendering. Changed HDD serial numbers to char arrays. + +- 5th March 2012: Ville Linde - I found the 3D display list from the main RAM, even though the game (Battle Gear 2) doesn't attempt to parse it at the moment. I quickly deciphered the basics of the data layout and the result is quite close to actual footage. Geometry and textures seem correct at least. I've included a vidcap from the actual game for reference. Hopefully I'll have some 3D displaying soon in MAME too. UPDATE: Found vertex normals. + +- 3rd March 2012: Ville Linde - Research on Type Zero 3D hardware has been going forward steadily. I've now managed to decode the textures, and that has revealed some more insights on the inner workings of the hardware. All textures are stored as pairs of 64x64 ARGB1555. One of the textures is the "traditional" color texture and the other is either a alpha mask, environment, or what looks to be a normal map. Normal maps are quite exotic for a hardware this old, so I'm guessing they're actually UVL textures for EMBM-style bump-mapping. I also found some interesting patterns in the RAM marked as "screen RAM". I then fed this data into my little DirectX-powered 3D visualization program (coincidentally the same I used during Supermodel development) Not really surprisingly the data turned out to be polygons. Pictured below is the body of a Toyota Celica from Battle Gear. The textures used are the "alternate" set that is the environment map for the body and normal maps for some details. Next step is to get the games to send over the display list data, matrices, etc. to actually render this data in MAME. EDIT: On second thought, I think the normal maps are just used for DOT3 bump-mapping and Taito were a bit ahead of their time (GeForce 256 had the feature by October 1999). + +- 22nd February 2012: Battle Gear flat out refused run with the v1.52 BIOS. I managed to swap in v1.11a from the game disk and now it runs happily. + +- 19th February 2012: Ville Linde - Battle Gear 2 also started running. Graphics emulation really needs some work now. UPDATE: Attract mode. Landing High Japan boots from hard disk. + +- 17th February 2012: Ville Linde - Pictures of the Type Zero System TEST MODE. + +- 0.143u8: Preliminary text layer hookup for Taito Type-Zero hardware [Ville Linde]. Added TLCS-900/H (25MHz) CPU2. Changed visible area to 640x512. + +- 12th March 2011: Ville Linde - Some Taito Type-Zero games were dumped last year, and MAME already has a skeleton driver for it. Out of curiosity, I decided to have a look at the system. I spent a couple of hours trying to figure out the format for character tile data, only to realize that it's simply stored as a 512-pixel wide two-dimensional array (duh). MAME already has a TLCS900-core for emulating the IO-processor, but I don't know if it's sufficiently emulated for use in this system. I guess we'll find out soon enough. Ultimately I would like to see Power Shovel Simulator running in MAME. + +- 0.141u1: Improved TLB mismatch handling in PPC DRC, so that if we fill from an empty entry, we re-dispatch to previously compiled code instead of always recompiling the target. This greatly reduces the DRC overhead on 603-based games [Aaron Giles]. + +- 0.131u1: TLCS-900/H CPU core fixes [Wilbert Pol]: Reimplemented hdma. Fixed bugs in the EX (mem), R instructions. + +- 0.131: Added Toshiba TLCS-900/H CPU core [Wilbert Pol]. + +- 0.129: Added taitotz.c driver. + +$end + + + +$info=taitowlf.cpp +$drv +0.101u2 [Ville Line] + + +NOTES: + +- Hardware: Taito Wolf System + + +WIP: + +- 0.246: Changed driver to taito\taitowlf.cpp. + +- 0.149: Removed machine\8237dma.c/h. + +- 0.101u2: Added taitowlf.c driver, machine\8042kbdc.c/h, machine\8237dma.c/h and machine\pckeybrd.c/h. + +$end + + + +$info=tank8.cpp +$drv +0.88 [Stefan Jokisch] + + +WIP: + +- 0.252: Changed atari\tank8.h to atari\tank8_a.h. Removed atari\tank8_v.cpp. + +- 0.246: Changed driver to atari\tank8.cpp/h, atari\tank8_a.cpp and atari\tank8_v.cpp. + +- 0.92u1: Added sndhrdw\tank8.c and includes\tank8.h. + +- 0.88: Added tank8.c driver and vidhrdw\tank8.c. + +$end + + + +$info=tankbatt.cpp +$drv +0.31 [Brad Oliver] + + +WIP: + +- 0.247: Removed namco\tankbatt.h and namco\tankbatt_v.cpp. + +- 0.246: Changed driver to namco\tankbatt.cpp/h, namco\tankbatt_v.cpp and namco\nl_tankbatt.cpp/h. + +- 0.224: Added audio\nl_tankbatt.cpp/h. + +- 0.139u3: Added includes\tankbatt.h. + +- 0.31: Added tankbatt.c driver and vidhrdw\tankbatt.c. + +$end + + + +$info=tankbust.cpp +$drv +0.60 [Jaroslaw Burczynski] + + +WIP: + +- 0.246: Changed driver to valadon\tankbust.cpp. + +- 0.245: Removed video\tankbust.cpp and includes\tankbust.h. + +- 0.139u3: Added includes\tankbust.h. + +- 0.60: Added tankbust.c driver and vidhrdw\tankbust.c. + +$end + + + +$info=taotaido.cpp +$drv +0.65 [David Haywood] + + +NOTES: + +- Hardware: Similar to other video system games. + +- Driver based on other 'Video System' drivers. Dipswitches and Inputs by Stephane Humbert + + +WIP: + +- 0.252: Removed vsystem\taotaido.h and vsystem\taotaido_v.cpp. + +- 0.246: Changed driver to vsystem\taotaido.cpp/h and vsystem\taotaido_v.cpp. + +- 0.221: Simplified some handlers (machine\vs9209.cpp) [Osso]. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood]. + +- 0.128u3: Added includes\taotaido.h. + +- 0.65: Added taotaido.c driver and vidhrdw\taotaido.c. + +$end + + + +$info=tapatune.cpp +$drv +0.143u1 [Mariusz Wojcieszek, Phil Bennett] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\tapatune.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed remaining BSMT2000 related MCFGs [cam900]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed H46505 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.164: Enabled save state support in Tap a Tune driver [Osso]. + +- 0.143u1: Added tapatune.c driver. + +$end + + + +$info=targeth.cpp +$drv +0.63 [Manuel Abadia] + + +NOTES: + +- The DS5002FP has 32KB undumped gameplay code making the game unplayable. + +- Target Hits was designed & developed by Zigurat and produced by Gaelco. + + +WIP: + +- 0.248: Removed gaelco\targeth.h and gaelco\targeth_v.cpp. + +- 0.246: Changed driver to gaelco\targeth.cpp/h and gaelco\targeth_v.cpp. + +- 0.188: Added machine\gaelco_ds5002fp.cpp/h. + +- 0.139u3: Added includes\targeth.h. + +- 0.63: Added targeth.c driver and vidhrdw\targeth.c. + +$end + + + +$info=tasman.cpp +$drv +0.136u2 [David Haywood] + + +NOTES: + +- Konami Gambling Games ("Tasman" hardware) + +- Thanks to palindrome for PCB scans. + + +WIP: + +- 0.246: Changed driver to konami\tasman.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Read graphics ROMs through device. This is a flawed solution: The graphics ROM self-test fails both before and after this change. The mapping isn't properly understood yet and seems to involve some weird interleaving and/or address line swapping [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed K055555, K055673 and K056832 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.169: Reinstated CCU again for Tasman driver, added preliminary IRQ masking and added some better gfxdecoding. Removed Tasman gfx hack in core (video\k054156_k054157_k056832.cpp) [Angelo Salese]. + +- 0.165: Use standard palette device ram for Tasman driver [Dirk Best]. + +- 0.155: Removed extraneous K053246/7 device and use correct gfx layout for K055673; fixes debug assert and gfx viewer crash. Hooked up K053246/K055673 registers; object ROM tests pass now [Alex Jackson]. Fixed gfx2 rom loading. + +- 0.151: Moved a pair of Tasman handlers into the driver state [Osso]. + +- 0.149u1: Preparing for some work on Tasman. Minor corrections [David Haywood]. + +- 0.146u4: Changed kongambl.c driver to tasman.c. Hooked temp drawing functions [Angelo Salese]. Fixed driver compile for official Windows toolchain (4.4.7) [Tafoid]. Changed visible area to 640x512. Added dipswitches 'Reset Backup RAM', 'Reset Signal', 'No Battery - 1', 'No Battery - 2', 'IFU signal', 'LCU signal' and 'VSB signal'. + +- 0.146u3: Konami Gambling Games update [Angelo Salese]: Hooked up vblank irq. Way more hackering around, allows it to moan about machine ID. Added dipswitches 'Service Mode', 'SYSTEM', 'SYSA - SYSG' and 82x 'Unknown'. + +- 0.141u4: Atari Ace converted Kongambl to driver_device. + +- 0.136u2: Added kongambl.c driver. + +$end + + + +$info=tattack.cpp +$drv +0.102 [Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to misc\tattack.cpp. + +- 0.102: Added tattack.c driver. + +$end + + + +$info=taxidriv.cpp +$drv +0.60 [Nicola Salmoria] + + +NOTES: + +- There aret a lot of writes happen with port B set as input. I think this is a bug in the original, since it works anyway even if the communication is flawed. + + +WIP: + +- 0.246: Changed driver to misc\taxidriv.cpp. + +- 0.236: Removed video\taxidriv.cpp and includes\taxidriv.h. + +- 0.144u4: Changed taxidrvr.c to taxidriv.c. + +- 0.60: Added taxidrvr.c driver, vidhrdw\taxidrvr.c and includes\taxidrvr.h. + +$end + + + +$info=tbowl.cpp +$drv +0.60 [David Haywood] + + +NOTES: + +- Tecmo Bowl was a popular 4 player American Football game with two screens and attractive graphics. + +- There are 3 boards, each with a cpu, boards b and c contain NEC D70008AC-8's which is just a Z80, board a (the sound board) has an actual Z80 chip. Sound Hardware should be 2 YM3812's, this isn't done yet. + + +WIP: + +- 0.247: Changed driver to tecmo\tbowl.cpp. + +- 0.246: Changed driver to tehkan\tbowl.cpp. + +- 0.243: Removed video\tbowl.cpp and includes\tbowl.h. + +- 0.139u3: Added includes\tbowl.h. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.60: Added tbowl.c driver and vidhrdw\tbowl.c. + +$end + + + +$info=tceptor.cpp +$drv +0.76u1 [BUT] + + +NOTES: + +- Hardware analyzed by nono and driver by BUT. + + +WIP: + +- 0.246: Changed driver to namco\tceptor.cpp/h and namco\tceptor_v.cpp. + +- 0.192: Added layout\tceptor2.lay. + +- 0.153: Added video\c45.c/h. + +- 0.139u3: Added includes\tceptor.h. + +- 0.121u2: Added layout\tceptor2.lay. + +- 0.76u1: Added tceptor.c driver and vidhrdw\tceptor.c. + +$end + + + +$info=teamjocs.cpp +$drv +0.218 [Juan Romero, ClawGrip, Osso] + + +WIP: + +- 0.246: Changed driver to misc\teamjocs.cpp. + +- 0.218: Added teamjocs.cpp driver. + +$end + + + +$info=techno.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.282: Clean up code in disassembler (tms7000\7000dasm.cpp) [AJR]. + +- 0.246: Changed driver to pinball\techno.cpp. + +- 0.245: Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.242: Addressed a few Coverity concerns [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: WIP. Added sound [Robbbert]. Added TMS7000 (4MHz) CPU2, 8-Bit R-2R DAC, Y8950 (3580000 Hz), Samples sound and keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Technoplay driver [Robbbert]. + +- 0.192: IRQ modernization. Reimplement IRQ generation based on an educated guess [AJR]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.147: Added layout\techno.lay. + +- 0.141u1: Added techno.c driver. + +$end + + + +$info=tecmo.cpp +$drv +0.31 [Nicola Salmoria, Ernesto Corvi, Mirko Buffoni, Martin Binder] + +0.29 [Nicola Salmori] + + +NOTES: + +- btanb: Missing drums in backfirt, there isn't any ADPCM / rom that makes that to happen (code still tries to writes on that, but it's just nop'ed). + + +WIP: + +- 0.286: Removed tecmo\tecmo.h and tecmo\tecmo_v.cpp. Consolidate driver into single file [Osso]. + +- 0.279: More accurate ADPCM addressing (no audible change) [hap]. Fixed 'Bonus Life' dipswitch. + +- 0.271: Reduced literal tags and cleaned up code. Use I/O port array finder for DIP switches, made some variables const. Use C++ line comments for single-line comments and added notes [cam900]. + +- 0.262: Use mnemonic names for graphics ROM regions. Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.247: Changed driver to tecmo\tecmo.cpp/h and tecmo\tecmo_v.cpp. + +- 0.246: Changed driver to tehkan\tecmo.cpp/h and tehkan\tecmo_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Converted scroll array into shared_ptr. Reduced code duplication and runtime tag map lookups. Removed unnecessary handler installs. Fixed spacing and naming [cam900]. Removed GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.191: Soundlatch modernization [AJR]. + +- 0.178: Added preliminary raster effects to Tecmo driver, improves ending screen effect in Gemini Wing [Angelo Salese]. + +- 0.160: Use configured banks for Tecmo driver [Alex Jackson]. + +- 0.159: Added save state support to Tecmo driver [Osso]. + +- 0.146: Angelo Salese added NMI sound ACK mechanism to Tecmo driver. + +- 0.139u3: Added includes\tecmo.h. + +- 0.138u1: Guru included Rygar PCB documentation. + +- 0.130u3: Aaron Giles merged memory maps in Tecmo driver. + +- 0.31: Changed silkworm.c to tecmo.c driver. + +- 0.29: Added silkworm.c driver, machine\silkworm.c and vidhrdw\silkworm.c. + +$end + + + +$info=tecmo16.cpp +$drv +0.37b5 [Eisuke Watanabe, Nekomata, NTD, code-name'Siberia] + + +NOTES: + +- Driver by Eisuke Watanabe and Nicola Salmoria. Special thanks to Nekomata, NTD & code-name'Siberia'. + +- Riot and Final Star Force seem to be romswaps. At least you can swap Riot roms on the PCB with Final Star Force and it'll work without problems. + + +WIP: + +- 0.262: Use device_gfx_interface to decode graphics ROMs and callback for priority (shared\tecmo_spr.cpp) [cam900]. + +- 0.247: Changed driver to tecmo\tecmo16.cpp and tecmo\tecmo_mix.cpp/h. Removed tehkan\tecmo16.h and tehkan\tecmo16_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to tehkan\tecmo16.cpp/h, tehkan\tecmo16_v.cpp, tehkan\tecmo_mix.cpp/h and shared\tecmo_spr.cpp/h. + +- 0.230: Improved IRQ ack mechanism [David Haywood]. + +- 0.222: Moved delayed sprite drawing function into screen_vblank [cam900]. READ/WRITE macros removal [Osso]. + +- 0.220: Lower screen refreshrate to match Final Star Force video recording and also match Ninja Gaiden (drivers\gaiden.c) [hap]. Changed VSync to 59.17 Hz. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed YM2151, GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso]. + +- 0.203: Cleanup gfxdecode duplicate. Correct sprite lag and added notes. Tecmo 16-bit Mixer (video\tecmo_mix.cpp): Added mixing for text layer bitmap, made background pen blendable and removed MCFG macros [cam900]. + +- 0.191: Soundlatch modernization [AJR]. + +- 0.181: Fixed macro typo in video\tecmo_mix.cpp; renamed MCFG_TECMO_MIXER_BLENDSOUCE to MCFG_TECMO_MIXER_BLENDSOURCE. Correct some sum_colors mistakes. Added extra parenthesis to std::min for sum_colors and removed 'extra spaces' [darq]. + +- 0.159: Added save state support to Tecmo16 driver [Osso]. + +- 0.154: Added video\tecmo_mix.c/h. Unify and refactoring Tecmo16 video code. Added Final Star Force logic to video\tecmo_spr.c. Cleaned up some code in tecmo_spr as a result, actually has proper colours/priority now. This fixes broken sprite colors in fstarfrc, ginkun and riot. Start making the Tecmo mixer a reusable device [David Haywood]. Fixed XTALs in Tecmo16, correct OKI clock [Angelo Salese]. Changed OKI6295 clock speed to 1MHz. + +- 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\tecmo16.c) [David Haywood]. + +- 0.139u3: Added includes\tecmo16.h. + +- 0.130u3: Aaron Giles merged memory maps in Tecmo16 driver. + +- 0.124u1: Aaron Giles fixed broken colors on sprites in fstarfrc, ginkun and riot. + +- 0.118: BisonSAS added DIP locations to the Tecmo16 driver. + +- 0.82u1: Hau fixed flipscreen in the Tecmo16 driver. + +- 0.37b5: Added tecmo16.c driver and vidhrdw\tecmo16.c. + +- 2nd July 2000: CAB fixed the ADPCM frequency in the Tecmo16 driver. + +- 25th June 2000: Eisuke Watanabe fixed the ADPCM sound in the Tecmo16 driver. + +- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver. + +$end + + + +$info=tecmosys.cpp +$drv +0.66 [Farfetch, David Haywood] + + +WIP: + +- 0.247: Changed driver to tecmo\tecmosys.cpp/h, tecmo\tecmosys_m.cpp and tecmo\tecmosys_v.cpp. + +- 0.246: Changed driver to tehkan\tecmosys.cpp/h, tehkan\tecmosys_m.cpp and tehkan\tecmosys_v.cpp. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\tecmosys.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Use gfxdecode for sprite gfxs. Cleanup sprite drawing routine (and Screen cliprect related). Use shorter/correct type values. Reduced unnecessary lines/arguments. Added notes [cam900]. + +- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900]. + +- 0.210: Fixed gfxdecode [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Allow watchdog timer to take any tag-like for the screen tag rather than only C strings [Vas Crabb]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.199: Prevent ambiguity between clock and streaming enable (machine\eepromser.cpp) [Vas Crabb]. + +- 0.196: Updated TecmoSystem driver. Fixed background color. Cleanup bankswitching. Reduced duplicates. Cliprect related mixing. Added object finders instead runtime tag lookup. Demoted games to MACHINE_IMPERFECT_GRAPHICS, because some graphic features (linescroll and mixing) is not perfectly emulated. Added MACHINE_NO_COCKTAIL tags, because tilemap scroll is wrong when flipscreen case. Fixed sprite drawing and transparent drawing. Minor cleanup and added notes [cam900]. More const, keep scope tight and use lambdas in preference to macros [Vas Crabb]. + +- 0.190: Soundlatch modernization [AJR]. + +- 0.184: Scott Percival added save state support to YMF262, slot pointer checks. + +- 0.159: Added save state support to Tecmo System driver [Osso]. + +- 0.143u4: Added video\tecmosys.c. Several minor YMZ280B fixes [hap], including the issue that caused glitched sfx in Tecmo System driver. Changed YMF262 clock speed to 14318181 Hz and YMZ280B to 16934400 Hz. + +- 0.130u3: Aaron Giles merged memory maps in Tecmo System driver. + +- 0.125u6: Guru set Tecmo System screen refresh rate to measured 57.4458 Hz. + +- 0.125u4: Added machine\tecmosys.c and includes\tecmosys.h. + +- 3rd June 2008: David Haywood - I've hooked up the blending effect which Deroon uses for it's playfield, and hopefully fixed the reset bug in Angel Eyes. Both will be marked as working in the next update. Dox also got an Angel Eyes PCB with an earlier revision of the game on it and added support for that in the driver. + +- 1st June 2008: David Haywood - Nuapete came up with a solution which allows Angel Eyes to write background scroll registers. At the moment this causes the game to reset at random points (probably protection) but allowed me to hook up the scroll registers. I also added sprite zooming (used on the shadows in Angel Eyes, and various places in Deroon) and fixed the sprite -> tilemap priority. Guru also redumped the Deroon graphic rom which was causing some missing graphics before. + +- 31st May 2008: David Haywood - I've continued working on Deroon Dero Dero since Nuapete's protection work, improving the sprites (still missing zoom and some priority/layer stuff) and adding preliminary support for the other layers. It appears that (at least) one of the Deroon sprite roms currently recognised by MAME is a bad dump however, which is causing some missing graphics. The game itself is a nice original variation on the classic 'Puyo Puyo' theme. The improvements also helped Angel Eyes, although Background layer scrolling (which is more important for this game) might be tied to an unemulated part of the protection, as I don't seem to have valid scroll values to work with. + +- 30th May 2008: David Haywood - Nuapete simulated the protection on the Tecmo System hardware. This platform has 2 games, Deroon Dero Dero (Tecmo Stackers) and Angel Eyes. The protection was the main holdup, so I've started working on the graphic emulation. Here are the first results of trying to add the non-tile based sprites. + +- 0.66: Added tecmosys.c driver. + +- 3rd March 2003: Jarek Burczynski submitted the first version of the YMF262 emulator and Tecmo System driver with a debug function that was used to test it. + +- 16th December 2002: David Haywood resubmitted the Tecmo System driver with no improvements. + +- 23rd May 2002: David Haywood sent in a bare bones driver for the Tecmo 68k system, but it doesn't work at all due to unemulated protection. + +$end + + + +$info=tecnodar.cpp +$drv +0.223 [AJR] + + +NOTES: + +- Skeleton driver for Automatics Pasqual darts with CRT display. + + +WIP: + +- 0.246: Changed driver to misc\tecnodar.cpp. + +- 0.223: Added tecnodar.cpp driver. + +$end + + + +$info=tehkanwc.cpp +$drv +0.33b7 [Ernesto Corvi, Roberto Fresca] + + +WIP: + +- 0.276: Small cleanup [hap]. + +- 0.272: Correct refresh rate. Dummy .share is needed, 2 CPUs have access to same RAM [Jose Tejada]. Use raw parameters for screen (verified from unofficial schematics) [AJR]. Changed VSync to 60.606061 Hz. + +- 0.251: Removed tecmo\tehkanwc.h and tecmo\tehkanwc_v.cpp. Added shared addressmap. Removed old joystick hack, soundcpu reset timer hack and unneeded trampoline for writing leds. Merge driver files. Reset msm together with soundcpu. Removed tag lookups [hap]. + +- 0.247: Changed driver to tecmo\tehkanwc.cpp/h and tecmo\tehkanwc_v.cpp. + +- 0.246: Changed driver to tehkan\tehkanwc.cpp/h and tehkan\tehkanwc_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and YM2149 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.197: Removed legacy output accessors from TehkanWorldCup driver [Ryan Holtz]. + +- 0.188: Hook up DIP locations etc. for all sets [David Haywood]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.159: Added save state support to TehkanWorldCup driver [Osso]. + +- 0.139u3: Added includes\tehkanwc.h. + +- 0.128u6: Added layout\gridiron.lay. + +- 0.33b7: Added tehkanwc.c driver and vidhrdw\tehkanwc.c. + +$end + + + +$info=tekipaki.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added tekipaki.cpp driver and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=tempest.cpp +$drv +0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Neil Bradley, Al Kossow, Hedley Rainnie, Eric Smith] + + +NOTES: + +- Program ram decode may be incorrect, but it appears like this on the schematics, and the troubleshooting guide. + +- Demonstration Mode: Plays a normal game of Tempest, but pressing SUPERZAP sends you directly to the next level. + +- Demonstration-Freeze Mode: Just like Demonstration Mode, but with frozen screen action. + +- Both Demonstration Modes: Pressing RESET in either mode will cause the game to lock up. To recover, set switch 1 to On. You can start at any level from 1..81, so it's an easy way of seeing what the game can throw at you. The score is zeroed at the end of the game, so you also don't have to worry about artificially high scores disrupting your scoring records as stored in the game's EAROM. + +- Easy Difficulty: Enemies move more slowly. One less enemy shot on the screen at any given time + +- Hard Difficulty: Enemies move more quickly. 1-4 more enemy shots on the screen at any given time. One more enemy may be on the screen at any given time. + +- High Scores: Changing toggles 1-5 at L12 (more/fewer lives, bonus ship levels) will erase the high score table. You should also wait 8-10 seconds after a game has been played before entering self-test mode or powering down; otherwise, you might erase or corrupt the high score table. + + +WIP: + +- 0.246: Changed driver to atari\tempest.cpp and atari\mathbox.cpp/h. + +- 0.200: Removed machine\atari_vg.cpp/h. + +- 0.31: Added vidhrdw\vector.c/h. Removed machine\tempest.c. + +- 0.29: Removed vidhrdw\vector.c/h. Replaced vidhrdw\atari_vg.c/h to avgdvg.c/h. + +- 0.27: Added machine\atari_vg.c/h, vidhrdw\atari_vg.c/h and sndhrdw\pokyintf.c/h. + +- 0.26: Added tempest.c driver, machine\tempest.c, machine\mathbox.c/h and vidhrdw\vector.c/h. + +$end + + + +$info=terracre.cpp +$drv +0.34b3 [Carlos A. Lozano] + + +WIP: + +- 0.278: Removed obsolete mixer device now that multiple sound outputs can be sent to a sound device single input (probably can be done to other drivers too [hap]. + +- 0.273: Small cleanup to long comment lines [hap]. + +- 0.257: Removed nichibutsu\terracre.h and nichibutsu\terracre_v.cpp. Consolidate driver in single file [Osso]. + +- 0.250: Emulated the analog filtering for the audio from the FM chip and the two R2R DAC channels, as well as emulating the additional analog filtering and mixing on the YM2203 version of Terra Cresta. Consolidate some common configs down into their own machine_config sections and reduced a lot of code duplication. Also fixed audio volume balance to compensate for the fact that the YM3012 Serial DAC for the FM chips outputs at half the peak to peak voltage of the R2R DACs, and the YM2203's SSG channels have another, different peak output level as well [Lord Nightmare]. + +- 0.246: Changed driver to nichibutsu\terracre.cpp/h and nichibutsu\terracre_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.242: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. Init variables for Coverity software [Robbbert]. + +- 0.236: Adjusted volume level to avoid hitting limiter [David Haywood]. + +- 0.231: Make NB1412M2 clock input same for all drivers [hap]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added DIP locations. Correct rom labels. Added notes [Guru]. + +- 0.217: Added hide text layer support used in Coffee break of horekid (after clearing round 2) [Sasuke]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, VOLTAGE_REGULATOR and other MCFG macros [Osso]. + +- 0.205: Removed NB1412M2 MCFG macro [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Added machine\nb1412m2.cpp/h. Rewrote NB1412M2 protection into a device [Angelo Salese]. + +- 0.187: Actual hookup for protection data and fixed potential buffer overflow. Driver clean-ups [Angelo Salese]. + +- 0.139u3: Added includes\terracre.h. + +- 0.130u3: Aaron Giles merged memory maps in TerraCresta driver. + +- 0.112u1: Vas Crabb added save state support to the TerraCresta driver. + +- 10th October 2002: Phil Stroffolino fixed the screen flip and coin counters in the Amazon / Amatelass and Kid no Hore Hore Daisakusen driver. + +- 9th October 2002: Phil Stroffolino merged the Amazon driver with Terra Cresta, adding sound emulation, and the protection in Amazon / Amatelas was fixed. + +- 4th November 2000: Gerardo Oporto fixed Terra Cresta dipswitches. + +- 0.34b3: Added terracre.c driver and vidhrdw\terracre.c. + +$end + + + +$info=testlove.cpp +$drv +0.277 [Siftware, Osso] + + +WIP: + +- 0.277: Added testlove.cpp driver. + +$end + + + +$info=tetriskr.cpp +$drv +0.270 [Angelo Salese] + +0.129u1 [Angelo Salese, David Haywood, Tomasz Slanina, Chris Hardy] + +0.109u5 [Tomasz Slanina, David Haywood] + + +WIP: + +- 0.270: Split driver pc\pcxt.cpp into pc\filetto.c and pc\tetriskr.c [Angelo Salese]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pc\pcxt.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Removed MACHINE_CONFIG macros [Osso]. + +- 0.207: Removed FLOPPY DRIVE MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK and RAM MCFG macros [Ryan Holtz]. + +- 0.172: Use PC motherboard device and banking. Plays music unfortunately [Carl]. + +- 0.156: Allow sound output if 8253 PIT is never programmed, i.e. all output is done by modulating speaker output line [Sergey Svishchev]. + +- 0.155: Init CGA bank number in PC-XT driver [Carl]. + +- 0.148u5: XT has no RTC and switch to new ISA DMAC. Removed 2nd PIC8259 and fixed tags [Carl]. + +- 0.147u4: Replaced all device_t's with actual device classes in PC-XT driver. Regression test recommended [Curt Coder]. + +- 0.146u1: Removed memconv.h usage. Fixed PC-XT regression [Miodrag Milanovic]. + +- 0.146: Updated PC-XT driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.129u1: Merged tetriunk.c and filetto.c to pcxt.c driver. + +- 0.109u5: Added tetriunk.c driver (Tomasz Slanina, David Haywood). + +$end + + + +$info=tetrisp2.cpp +$drv +0.145u7 [Luca Elia, David Haywood] + +0.37b13 [Luca Elia] + + +< Japan > + + +NOTES: + +- The Japan set doesn't seem to have (or use) NVRAM. I can't enter a test mode or use the service coin either !? + + +WIP: + +- 0.273: Use configured banking for sound ROMs. Cleaned up code. Moved Rock'n Tread to a separate state class and moved more members to the state classes that use them. Use driver device lifecycle functions for initialization. Use generic graphics decoding layouts. Reduced use of literal tags and run-time tag lookups. Reduced redundancy in member names [cam900]. + +- 0.263: Added jaleco\jaleco_vj_qtaro.cpp/h. Added preliminary King Qtaro PCI video decoder card device. Video decoding is not implemented yet [Windy Fairy]. Get DMA space from up the PCI chain (jaleco\jaleco_vj_qtaro.cpp) [Vas Crabb]. + +- 0.253: Added jaleco\jaleco_vj_pc.cpp/h, jaleco_vj_sound.cpp/h and jaleco_vj_ups.cpp/h. Improved video emulation. Added partial emulation of PC for music games [Windy Fairy]. + +- 0.246: Changed driver to jaleco\tetrisp2.cpp/h and jaleco\tetrisp2_v.cpp. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.227: Added machine\jaleco_ms32_sysctrl.cpp/h. Wrote a Jaleco MS32 System Control Unit device [Angelo Salese, Alex Marshall]. Fixed extra screens in stepstag/vjdash to run at 60 Hz instead of 30. Fixed rightmost screen in stepstag/vjdash bitmap configuration (thanks to Osso for catching it) [Angelo Salese]. Changed VSync to 59.410646 7Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Added video\ms32_sprite.cpp/h. Device-fied sprite hardware. Fixed zooming algorithm. Use shorter/correct type values. Verify clock related to XTAL [cam900]. + +- 0.210: Moved sprite gfx rearrange function from machine\jalcrpt.cpp into gfxdecode [cam900]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.195: Added layout\vjdash.lay. + +- 0.186: Removed timer_pulse [Osso]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. Fixed TetrisPlus2 driver save state regression [Osso]. + +- 0.149u1: hap fixed priority ram memory test. + +- 0.145u7: Merged stepstag.c with tetrisp2.c driver. + +- 0.141u4: Added machine\jalcrpt.c/h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: tetrisp2_draw_sprites is split into two versions, one for Jaleco MegaSystem 32 driver, one for Tetris Plus 2 driver. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Jaleco decryption code is moved to jalcrpt.c. Convert Tetris Plus 2 driver to driver_device. + +- 0.129u2: Added layout\stepstag.lay. + +- 0.128u3: Added includes\tetrisp2.h. + +- 0.106u10: Added layout\rocknms.lay. + +- 0.104u9: Added stepstag.c driver (David Haywood). + +- 0.104u4: Nathan Woods added save state support to the Tetris Plus 2 driver. + +- 31st August 2002: Angelo Salese cleaned up the Tetris Plus 2 driver. + +- 0.37b13: Added tetrisp2.c driver and vidhrdw\tetrisp2.c. + +- 1st March 2001: Luca Elia sent in a driver for Tetris Plus 2. + +$end + + + +$info=tgtpanic.cpp +$drv +0.134u1 [Phil Bennett] + + +WIP: + +- 0.246: Changed driver to konami\tgtpanic.cpp. + +- 0.134u1: Added tgtpanic.c driver. + +$end + + + +$info=thayers.cpp +$drv +0.118u2 [Andrew Gardner] + + +WIP: + +- 0.262: Added machine\ldv1000hle.cpp/h and sound\ssi263hle.cpp/h. + +- 0.246: Changed driver to misc\thayers.cpp. + +- 0.174: Added layout\thayers.lay. + +- 0.118u2: Added thayers.c driver. + +$end + + + +$info=thedealr.cpp +$drv +0.164 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to seta\thedealr.cpp. + +- 0.164: Added thedealr.c driver. + +$end + + + +$info=thedeep.cpp +$drv +0.68 [Luca Elia] + + +NOTES: + +- The MCU handles coins and the bank switching of the roms for the main cpu. It additionally provides some Z80 code that is copied to ram. + +- One ROM (FI-1) is not used. + + +WIP: + +- 0.246: Changed driver to dataeast\thedeep.cpp. + +- 0.242: Removed video\thedeep.cpp and includes\thedeep.h. + +- 0.68: Added thedeep.c driver, vidhrdw\thedeep.c and includes\thedeep.h. + +$end + + + +$info=thief.cpp +$drv +0.37b7 [Phil Stroffolino, Victor Trucco, Mike Balfour] + +0.34b2 [Victor Trucco, Mike Balfour] + + +NOTES: + +- Shark Driver by Victor Trucco and Mike Balfour. Driver for Thief and NATO Defense by Phil Stroffolino + +- The cassette tape used in several Pacific Novelty games has a leaderless tape that is constructed so that it will loop continuously. The I/O controller can start and stop the tape player's motor, and enable/disable each of two audio tracks. + + +WIP: + +- 0.248: Removed pacific\thief.h and pacific\thief_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to pacific\thief.cpp/h and pacific\thief_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed TMS9927 MCFG macros [AJR]. + +- 0.194: Interrupt modernization and use MCFG_SCREEN_RAW_PARAMS. TMS9927 video: Added BL line read for future use. Correct sync timings and added untested HSYN callback. Disabled side effects for reads. Fixed excessive sync width after recomputing parameters during sync. Adjust vertical positioning of cursor by upscroll value [AJR]. Changed VSync to 57.444853 Hz. + +- 0.183: Modded TMS9927 to allow for driver-specific overscan areas. Aligned (MESS) STIC video and TMS9927 graphics properly. Changed (MESS) intvkbd to use generic TMS9927 support [Frank Palazzolo]. + +- 0.182: Scrollup fix for the TMS9927 family: Avoid reconfiguring all the CRTC parameters on any cursor shape change, which was resetting the scroll counter. Fixes scrollup for the (MESS) Otrona Attache [zx70]. + +- 0.174: Added scrolling to TMS9927 for (MESS) ITT3030. + +- 0.172: Added additional sanity checking to the TMS9927/CRT5027 core [Lord Nightmare]. + +- 0.154: Fixed usage of uninitialized members in tms9927_device [Oliver Stoeneberg]. Converted TMS9927 to use inline configs [Fabio Priuli]. + +- 0.153: Added VSYNC callback to TMS9927 [Curt Coder]. + +- 0.149: Modernized the TMS9927 device [Fabio Priuli]. + +- 0.139u3: Added includes\thief.h. + +- 0.131: Added basic implementation of the TMS9927 video controller [Aaron Giles]. + +- 0.126u5: Merged memory maps in Thief driver [Andrew Gardner]. + +- 0.37b7: Changed sharkatt.c to thief.c driver. + +- 16th May 2000: Phil Stroffolino fixed some graphics glitches in the Pacific Novelty driver and merged Shark Attack to it. + +- 0.34b2: Added sharkatt.c driver and vidhrdw\sharkatt.c. + +$end + + + +$info=thoop2.cpp +$drv +0.130u3 [Manuel Abadia, Peter Ferrie] + +0.58 [Manuel Abadia] + + +NOTES: + +- Hardware is very similar to maniacsq and biomtoy but protected. The DS5002FP has up to 128 KB undumped gameplay code. Its presence might be a distraction, since the game runs at least partially without it. But some gameplay bugs - sprite positioning is incorrect, no enemies, jump animation never completes + + +WIP: + +- 0.248: Removed gaelco\thoop2.h and gaelco\thoop2_v.cpp. + +- 0.246: Changed driver to gaelco\thoop2.cpp/h and gaelco\thoop2_v.cpp. + +- 0.188: Added machine\gaelco_ds5002fp.cpp/h. + +- 0.139u3: Added includes\thoop2.h. + +- 0.58: Added thoop2.c driver and vidhrdw\thoop2.c. + +$end + + + +$info=thunderj.cpp +$drv +0.36b2 [Aaron Giles] + + +NOTES: + +- Video Controller Hack: Sigh. CPU #1 reads the video controller register twice per frame, once at the beginning of interrupt and once near the end. It stores these values in a table starting at $163484. CPU #2 periodically looks at this table to make sure that it is getting interrupts at the appropriate times, and that the VBLANK bit is set appropriately. Unfortunately, due to all the cpu_yield() calls we make to synchronize the two CPUs, we occasionally get out of time and generate the interrupt outside of the tight tolerances CPU #2 expects. So we fake it. Returning scanlines $f5 and $f7 alternately provides the correct answer that causes CPU #2 to be happy and not aggressively trash memory (which is what it does if this interrupt test fails -- see the code at $1E56 to see!). + + +WIP: + +- 0.252: Removed atari\thunderj.h and atari\thunderj_v.cpp. + +- 0.246: Changed driver to atari\thunderj.cpp/h and atari\thunderj_v.cpp. + +- 0.197: Added video\atarivad.cpp. + +- 0.58: Added includes\thunderj.h. + +- 0.36b2: Added thunderj.c driver and vidhrdw\thunderj.c. + +$end + + + +$info=thunderx.cpp +$drv +0.36b3 [Bryan McPhail, Manuel Abadia] + + +NOTES: + +- Konami K052591 collision detection emulation by Eddie Edwards. + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. + +- 0.277: Lower overall volume to prevent clipping [hap]. + +- 0.263: Simplified K052591 collision check, fixed object flags updates. Added comments to K052591 PMC program dumps. Use multibyte.h functions, variable scope and type cleanup [Furrtek]. Fixed pointer comparison. Realign PMC program comments [hap]. + +- 0.261: Simplified K052591 PMC emulation code a little. Removed some redundant variables and removed complementary division/multiplication [Jose Tejada]. + +- 0.253: Removed konami\thunderx.h and konami\thunderx_v.cpp. Cleaned up a little. Replaced bankdev with views, cleaned up ROM banking and split up classes for fewer optional object finders [Vas Crabb]. + +- 0.251: CPU has internal /4 divider [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.246: Changed driver to konami\thunderx.cpp/h and konami\thunderx_v.cpp. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.205: Removed KONAMI, Z80, K007232, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K052109 and K051960 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.185: Removed anonymous timers [Osso]. + +- 0.165: Use new K051960 video support [Dirk Best]. + +- 0.164: Correct visible area to 320x224 in all games. Verified against Super Contra and Thunder Cross PCBs [System11]. + +- 0.160: Merged gbusters.c with thunderx.c driver. Replaced set_base() with set_entry() in Thunder Cross driver [Andrew Gardner]. Simplified ROM loading/banking and unify it between Super Contra and Thunder Cross. Converted to bankdev, merged with gbusters.c and added notes and correct various things based on schematics [Alex Jackson]. + +- 0.154: Added xtals to Thunder Cross driver [Alex Jackson]. + +- 0.136u1: Added includes\thunderx.h and gbusters.h. + +- 0.36b5: Added gbusters.c driver and vidhrdw\gbusters.c. + +- 0.36b3: Added thunderx.c driver and vidhrdw\thunderx.c. + +$end + + + +$info=tiamc1.cpp +$drv +0.108 [Eugene Sandulenko] + + +NOTES: + +- Driver by Eugene Sandulenko. Special thanks to Shiru for his standalone emulator and documentation. + +- This is one of the last USSR-made arcades. Several games are known to exist on this hardware. It was created by the state company Terminal (Vinnitsa, Ukraine), which was later turned into EXTREMA-Ukraine company. These days it manufactures various gambling machines (http://www.extrema-ua.com). + +- TIA-MC1 arcade internals - This arcade machine contains four PCBs: BEIA-100: Main CPU board. Also contains address PROM, color DAC, input ports and sound, BEIA-101: Video board 1. Background generator, video tiles RAM and video sync schematics, BEIA-102: Video board 2. Sprite generator, video buffer RAM (hardware triple buffering) and BEIA-103: ROM banks, RAM. Contains ROMs and multiplexors. + + +WIP: + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.266: Fixed a class memory access warning (ussr\tiamc1_a.cpp) [Vas Crabb]. + +- 0.246: Changed driver to ussr\tiamc1.cpp/h, ussr\tiamc1_a.cpp/h and ussr\tiamc1_v.cpp. + +- 0.236: Set games release years to 198?. Actual release dates unknown. According to one of developer Konek-Gorbunok, Billiard and Kot-Rybolov was made before 1988, Snezhnaja Koroleva after 1988 [MetalliC]. + +- 0.226: Update audio\tiamc1.cpp to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\tiamc1.cpp) [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Removed PIT8253 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.186: Added audio\tiamc1.h. + +- 0.177: Tilemap bit layers disable control (used in test mode only) [MetalliC]. + +- 0.176: Added support for KR580VV55A parallel peripheral interface (clone of i8255). Added technical notes about some odd behaviour with someports, listed the specs of Kot-Rybolov hardware and added all clocks [Roberto Fresca]. Main clock verified against original schematics and docs, Kot-Rybolov uses single i8253 timer for 'sound', the rest 2 controls (at least background's) view area size, Gorodki have AD stick, not paddle [MetalliC]. Changed 8080 CPU1 and TIA-MC1 Audio Custom clock speeds to 1750000 Hz and VSync to 50.080128 Hz. + +- 0.154: Changed 'TIA-MC1 Custom' to 'TIA-MC1 Audio Custom'. + +- 0.153: Fixed and enabled background scroll in TIA-MC1 driver [MetalliC]. + +- 0.148u2: Modernized TIA-MC1 sound devices [Andrew Gardner]. + +- 0.130u3: Aaron Giles merged memory maps in TIA-MC1 driver. + +- 0.129u4: Changed 'Custom' sound to 'TIA-MC1 Custom'. + +- 0.128u3: Added includes\tiamc1.h. + +- 0.108u1: Added sndhrdw\tiamc1.c. + +- 0.108: Added tiamc1.c driver and vidhrdw\tiamc1.c. + +$end + + + +$info=tickee.cpp +$drv +0.64 [Aaron Giles] + + +NOTES: + +- Hardware: Raster Elite Tickee Tickats + + +WIP: + +- 0.252: Removed duplicate screen update function [hap]. + +- 0.246: Changed driver to misc\tickee.cpp. + +- 0.245: Fixed Rapid Fire gun inputs and cleaned up code. Split the lightgun games into a derived class. Got rid of run time I/O port tag lookups. Got rid of legacy start/reset callbacks. Registered some members for save states [Vas Crabb]. + +- 0.228: Initialized more pointers and variables (video\tlc34076.cpp). Fixes random chance of launching with missing colors in ghoshunt, mouseatk, tickee and tutstomb [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed unnecessary arguments in TMS34010 handlers [cam900]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.205: Removed TMS34010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2149 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.122u6: Removed video\tickee.c and includes\tickee.h. + +- 0.101u4: Removed flags dispose from region user1. + +- 0.64: Added tickee.c driver, vidhrdw\tickee.c, includes\tickee.h and vidhrdw\tlc34076.c/h. + +- 0.61: Removed includes\rapidfir.h. + +- 0.59: Added includes\rapidfir.h. + +$end + + + +$info=ticz80.cpp +$drv +0.264 [dyq, little0, Guru, Osso] + + +WIP: + +- 0.264: Added ticz80.cpp driver. + +$end + + + +$info=tigeroad.cpp +$drv +0.154 [Phil Stroffolino, Bryan McPhail, David Haywood] + +0.31 [Phil Stroffolino] + + +NOTES: + +- F1 Dream protection code written by Eric Hustvedt: The genuine F1 Dream game uses an 8751 microcontroller as a protection measure. Since the microcontroller's ROM is unavailable all interactions with it are handled via blackbox algorithm. + + +WIP: + +- 0.280: Revert global 128,6 screen offset [hap]. + +- 0.256: Removed tilerom tag lookup [hap]. + +- 0.246: Changed driver to capcom\tigeroad.cpp/h and capcom\tigeroad_m.cpp, capcom\tigeroad_v.cpp and capcom\tigeroad_spr.cpp. + +- 0.232: Adjust the common screen timings on old Capcom games [O. Galibert, Jose Tejada]. Changed VSync to 59.637405 Hz. + +- 0.223: Enabled save state support, minor cleanups [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.211: Simplified gfxdecode. Reduced unnecessary lines. Fix spacing and namings. Simple Capcom (Tiger Road) Sprite update: Internalized gfxdecode. Fixed spacings and notes. Reduced unnecessary lines. Use shorter/correct type values (video\tigeroad_spr.cpp) [cam900]. + +- 0.205: Removed MCS51, M68000, M68705R3, Z80, YM2203, MSM520, TIGEROAD_SPRITE, BUFFERED_SPRITERAM16, GFXDECODE, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.182: M68705 cleanup and modernisation. Split out bballs and pushman state classes. Use derived memory maps rather than installing handlers in init members [Vas Crabb]. + +- 0.157: Added video\tigeroad_spr.c/h. Unified sprite handling between bionicc, tigeroad and supduck to "Simple Capcom (Tiger Road) Sprite" [David Haywood]. + +- 0.154: Merged pushman.c with tigeroad.c driver. Added machine\tigeroad.c. Merged tiger road / f1-dream and pushman / bouncing balls drivers - as usual Comad cloned the hardware when they made the games. Moved the protection sims for f1dream / bbballs to machine\tigeroad.c. Also marked f1dream as not working, it's never worked, the protection simulation is incomplete (the bootleg has some original bugs too due to their workarounds, so technically there isn't a perfectly working version of this game supported by MAME) [David Haywood]. + +- 0.139u3: Added includes\tigeroad.h. + +- 0.137u3: Added includes\pushman.h. + +- 0.126u5: Merged memory maps for Tiger Road driver [Andrew Gardner]. + +- 0.37b8: Added pushman.c driver and vidhrdw\pushman.c. + +- 0.31: Added tigeroad.c driver and vidhrdw\tigeroad.c. + +$end + + + +$info=timelimt.cpp +$drv +0.54 [Ernesto Corvi] + + +NOTES: + +- Sprite colors are wrong (missing colortable?) + +- Driver should probably be merged with suprridr.c and thepit.c + +- Unused color bank for tilemaps? (colors 0x10-0x1f & 0x30-0x3f) + + +WIP: + +- 0.280: Changed driver to misc\timelimt.cpp. + +- 0.273: Take clock freqs from thepit driver [hap]. Changed Z80 CPU2 clock speed to 2.5MHz. + +- 0.250: Removed sigma\timelimt.h and sigma\timelimt_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to thepit\timelimt.cpp/h and thepit\timelimt_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Fixed HBMAME problem (includes\timelimt.h) [Robbbert]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.139u3: Added includes\timelimt.h. + +- 0.54: Added timelimt.c driver and vidhrdw\timelimt.c. + +$end + + + +$info=timeplt.cpp +$drv +0.12 [Nicola Salmoria, Mike Cuddy, Alan J. Mccormick] + + +WIP: + +- 0.249: Removed konami\timeplt.h and konami\timeplt_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to konami\timeplt.cpp/h, konami\timeplt_v.cpp and shared\timeplt_a.cpp/h. + +- 0.226: Removed 'Time Pilot Audio' device from Bikkuri Card, Chance Kun, Power Surge and Time Pilot. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Added DIP locations and improved documentation [Guru]. Simplified some handlers (audio\timeplt.cpp) [Osso]. + +- 0.205: Removed Z80, SCREEN, GFXDECODE, PALETTE, TIMEPLT_AUDIO and TC8830F MCFG macros [Ryan Holtz]. + +- 0.204: Removed Z80 and AY8910 MCFG macros (audio\timeplt.cpp) [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.194: Moved soundlatch down into device (audio\timeplt.cpp), since it's actually part of the board [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb]. + +- 0.171: Fixed save state regression found during Tafoid's latest round of tests [Osso]. + +- 0.167: Added presumed video enable, according to Shoestring's findings while creating a Time Pilot diagnostic ROM. Also merged memory maps [Osso]. + +- 0.140u2: Added audio\timeplt.h. Take some driver_device classes of Time Pilot driver (common code in audio\timeplt.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Time Pilot Audio' sound. + +- 0.135u3: Removed audio\timeplt.h. + +- 0.122u8: Added includes\timeplt.h. Cleaned up Time Pilot driver [Aaron Giles]: Correct clocks where possible. Merged memory maps. Fully decoded memory maps. Replaced hacky sprite rendering in Time Pilot with partial updates. Save state support. Removed Power Surge kludge, replaced with unmapped handler control. Proper NMI generation in Time Pilot. Cleaned up Time Pilot sound board implementation [Aaron Giles]: Full memory maps. Partial machine driver removes need for replicating filtering logic. Updated all relevant drivers. + +- 0.37b8: Added sndhrdw\timeplt.h. + +- 0.35b8: Added sndhrdw\timeplt.c. + +- 0.31: Removed sndhrdw\timeplt.c. + +- 0.22: Added sndhrdw\timeplt.c. + +- 0.16: Added sndhrdw\generic.c/h. + +- 0.12: Added timeplt.c driver, vidhrdw\timeplt.c and vidhrdw\generic.c/h. + +$end + + + +$info=timetrv.cpp +$drv +0.242 [Angelo Salese, Ryan Holtz] + +0.132u5 [Angelo Salese] + + +NOTES: + +- Hardware: (Hologram) Time Traveler (c) 1991 Virtual Image Productions / Sega + + +WIP: + +- 0.246: Changed driver to sega\timetrv.cpp. + +- 0.242: Added layout\timetrv.lay. + +- 0.132u5: Added timetrv.c driver. + +$end + + + +$info=tmaster.cpp +$drv +0.123u1 [Luca Elia] + +0.122u8 [Andrew Gardner] + +0.111u2 [David Haywood] + + +Bugs: + +- tm3k, tm4k, tm5k, tm7k, tm8k: Incorrect sounds are played. geforcefly (ID 08269) + + +WIP: + +- 0.266: Added shared\microtouchlayout.cpp/h. Recycled touch-enabled Megatouch XL layout [Vas Crabb]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to midway\tmaster.cpp. + +- 0.240: Work around game-crashing game bug. Fixes emptying any column in the "Solitaire" subgames on any version of Touchmaster results in crash/freeze with very specific onscreen behaviour [Peter Ferrie]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Correct as many ROM names as could be verified [Brian Troha]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.185: Improved blit coordinates (video\cesblit.cpp) [Luca Elia]. + +- 0.182: Minor doc update about the CES Galaxy Games carts [Brian Troha]. + +- 0.181: Added output status command to machine\microtch.cpp and fixed data transmission at 2400 baud [Sandro Ronco]. + +- 0.176: Fixed coinage in Touchmaster 2000-8000 [MASH]. + +- 0.156: Reverse-engineered the keys for all protected TouchMaster games (tm4k, tm5k, tm7k and tm8k); removed the protection hacks [Peter Ferrie]. Minor updates. All versions of Touchmaster run on the same PCB so there should only be one basic machine config. The OKI samples play too slow at 1MHz and too fast at 2MHz as compared to a real machine. So 1.5MHz is use as derived by actual OSC 24MHz devided by 16. Fixes sound seems to be played too quickly in tm, tm3k, tm4k, tm5k and tm7k [Brian Troha]. Changed OKI6295 clock speed to 1.5MHz. + +- 0.152: Hooked up DS1204, but haven't found what it checks for yet. Changed PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c then look for "-> command" in error.log to find the subsequent read from the dq pin for reading the identification and secure memory. For tm4k the first two bytes of the NVRAM need to be 0x00, 0xa0. From scratch you'll need to play a game before it will complain about the protection, but after that it will complain on every boot. It tries five different contents for the compare register at various points during the bootup, this may be for obfuscation as the real chip will return random results if the key is wrong. If the keys are available it might be easier to dump them than figure out exactly what it wants [smf]. Fixed rom names. + +- 0.149u1: Converted most remaining users of non-serial microtouch to serial [Carl]. + +- 0.149: Converted machine\microtch.c to DEVCB2 [Carl]. + +- 0.145u2: Rewrite INS8250 to use diserial, updated Microtouch to modern, made it serial device and updated connected drivers [Carl]. + +- 0.135u1: Fabio Priuli added a MDRV_EEPROM_NODEFAULT_ADD macro to Touchmaster driver which do not need default data size / data. Updated Galaxy Games BIOS to use EEPROM_NODEFAULT. + +- 0.133u4: Tmaster update [Luca Elia]: Implemented carts banking and multiple EEPROMs. Added "pen replacement" blit mode. Fixed palette size to 4096. This fixes the incorrect background color/palette bug in tm, tm3k, tm4k, tm5k and tm7k. + +- 0.131u3: Mike Green removed the pulse input on the touchscreen for the Touchmaster drivers, making centipede returns (tm4k), breakout3k (tm3k), wordsearch (tm8k) and possibly other games playable do to the need for "dragging" the screen. An example of this is the word search game where it is necessary to drag from the start letter to the end to highlight the selection, which is not possible with a pulse input. + +- 0.125u5: Updated 68681 DUART [Mariusz Wojcieszek]: Converted to device interface. Converted to 8 bit device. Added input and output port. Added X1/16 timer. + +- 0.125u2: Added coin slots 2-6. + +- 0.125u1: Luigi30 fixed coin inputs, added validator input and notes on inputs to the Touchmaster driver. Fixed the day function in the test mode. + +- 0.124u4: Added machine\68681.c/h and microtch.c/h. Mariusz Wojcieszek added preliminary 68681 DUART (machine\68681.c). Moved Microtouch touch screen controller emulation to separate module (machine\microtch.c). + +- 0.123u1: Merged galgames.c with tmaster.c driver. Luca Elia moved Galaxy Games emulation to Touchmaster driver. Fixed Galaxy Games BIOS - System now playable. + +- 4th February 2008: Luca Elia - Galaxy Games is a cartridge based cocktail cabinet developed by Creative Electronics & Software (CES). It contains a series of 2 player mini-games, ranging from Breakout (properly licensed by Atari) to Mini-Golf. More games were released as cartridges, called StarPaks 1 - 4 (up to 4 can be used simultaneously). These are not currently dumped, and appear to feature some properly licensed remakes of classics like Pac-Man, Centipede and Berzerk. Both in game play and hardware-wise this platform is very similar to the Touch Master games by Midway, that I emulated a few months ago. Indeed, it uses the same blitter to draw the screen, but with more layers. Fortunately, the interaction is via trackballs and buttons, instead of the dreaded (and not correctly emulated) touch screen of the latter games. So The main annoyance with getting this to work has been figuring out the ROM/RAM banking. Thanks to Andrew. + +- 0.122u8: Added galgames.c driver (Andrew Gardner). + +- 28th October 2007: Luca Elia - I rewrote the skeleton driver for the Touch Master games by Midway. These are bartop arcade games, featuring many different mini-games. I emulated the older titles, with a 68000 CPU, where the graphics are drawn by a blitter with access to a double buffered display. Later on (I'm told) they switched over to PC's. Player input is through a pressure sensitive touch screen (you can hover as well as press). That is not emulated correctly at the moment: The touch screen controller is declared not working at the boot. It then usually works well in game, but tends to go haywire for a while and sometimes it does not recover at all (you have to reset). Let's start off with the original, Touch Master (1996), then we have the third installment of the series, Touch Master 3000 (1997). Notice the graphics corruption, due to a bad rom. The fourth chapter, Touch Master 4000 (1998), is protected and does not work yet. It goes this far. Thanks to ANY and NAZ. + +- 0.111u2: Added tmaster.c driver. + +$end + + + +$info=tmmjprd.cpp +$drv +0.132u4 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, R. Belmont, Uki] + + +WIP: + +- 0.246: Changed driver to metro\tmmjprd.cpp. + +- 0.132u4: Added tmmjprd.c driver. + +$end + + + +$info=tmnt.cpp +$drv +0.33b1 [Alex Pasadyn, Nicola Salmoria, Jeff Slutter, Howie Cohen] + + +NOTES: + +- Driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the work is done by the custom ICs emulated in vidhrdw\konamiic.c, we can just as well keep them all together. + +- Golfing Greats has a peculiar way to know where the ball is laying: The hardware latches the color of ROZ pixel at the center (more or less) of the screen, and uses that to determine if it's water, fairway etc. + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp) [hap]. Changed VSync to 59.185606 Hz. + +- 0.278: Lower overall volume [hap]. + +- 0.262: Merged identical screen update functions [AJR]. + +- 0.257: Removed konami\tmnt.h and konami\tmnt_v.cpp. Consolidate driver in single file. Split all games except cuebrick, mia, tmnt & clones to a separate driver. Eliminated runtime tag lookups for memory banks and I/O ports. Only allow CPU access to one byte at a time from the 052109. Modernize VBLANK interrupts, sourcing them from 052109 except for remaining tmnt.cpp games and Sunset Riders bootlegs. Removed now-superfluous methods from 052109 device emulation [AJR]. + +- 0.255: Correct polarity of uPD7759 ST line writes [AJR]. + +- 0.251: Removed useless define. Improved sound NMI [hap]. + +- 0.246: Changed driver to konami\tmnt.cpp/h and konami\tmnt_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.239: Added note about title music [hap]. + +- 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2151. Fixes TMNT audio decoding so that it doesn't invoke undefined C++ behavior (drivers\tmnt.cpp). Also don't bother registering decoded sample data for saving [Aaron Giles]. + +- 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso]. + +- 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\tmnt.cpp) [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Separated some state classes. Get rid of MCFG_MACHINE_START_OVERRIDE but keep other overrides for now [AJR]. + +- 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR]. + +- 0.207: Reduced unnecessary arguments in K054539 handlers [cam900]. + +- 0.205: Removed K053936 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151, GENERIC_LATCH, K051960, K052109, K053251, K053245 and K054000 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.165: Use new K051960 video support [Dirk Best]. + +- 0.154: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines (emu\emupal.c). Started removing said trampolines. This fixes generic_paletteram regressions in TMNT driver. Removed KONAMI_ROM_DEINTERLEAVE; SHUFFLE8 are entirely gone now [Alex Jackson]. + +- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett]. + +- 0.151: Confirmed and removed TMNT and TMNT2 BTANTB notes [Phil Bennett]. + +- 0.148u3: Modernized K053260 device [Andrew Gardner]. + +- 0.144u7: Kanikani updated TMNT driver dipswitches. + +- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. + +- 0.137: David Haywood implemented default EEPROMs to the TMNT driver. + +- 0.136u1: Fabio Priuli added driver data struct and save states to the TMNT driver. + +- 0.135u4: Fabio Priuli updated TMNT driver to use EEPROM device and to use Konami video devices instead of konamiic.h code. + +- 0.128u3: Added includes\tmnt.h. + +- 0.124u2: Improved sound balance in TMNT games [MAMEPlus]. + +- 0.122u5: Zsolt Vasvari unified memory maps in TMNT driver. + +- 4th November 2003: Fixes to the inputs and visible area in some games. + +- 0.76u2: Some tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder]. + +- 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2, graphics glitches and sprite lags in the other games in the TMNT driver. + +- 0.72: R. Belmont cleaned up the TMNT driver. + +- 20th October 2002: Guru adjusted the speed in the TMNT driver. + +- 7th March 2002: Stephane Humbert fixed the input ports in the TMNT driver. + +- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games. + +- 0.33b1: Added tmnt.c driver and vidhrdw\tmnt.c. + +$end + + + +$info=tmnt2.cpp +$drv +0.257 [Nicola Salmoria, AJR] + + +WIP: + +- 0.286: Don't reuse 'i' variable in tmnt2_prot_w. Changed xlock/ylock check and improved palette dimming, fixes tmnt2 foreground graphics in Sewer Surfin' don't appear. Updated notes. Small cleanup [hap]. + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.281: Split driver state class for different hardware configurations. Improved saved state support and reduced run-time tag lookups. Check for disabled side effects before displaying messages in read handlers. Use BIT helper for testing bits, avoid legacy start function override mechanism. Improved member names and ROM region names [cam900]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Update scroll before active display (konami\k052109.cpp). Removed old #if 0 spriteram savedump. Moved sprite buffer clear to reg 7. Limit sprite size to 1024x512. Assume sprite size limit is cliprect, not zoom level (konami\k053244_k053245.cpp). Invert vblank flag and removed m_toggle hack. Removed VIDEO_UPDATE_AFTER_VBLANK flag. Re-Added support for high priority shadows (emu\drawgfx.h + drawgfxt.ipp). Fixes graphic error with high priority shadows in tmnt2 and ssriders [hap]. Changed VSync to 59.185606 Hz. + +- 0.257: Added tmnt2.cpp driver. Get rid of unused k053251_glfgreat_w [hap]. + +$end + + + +$info=tmspoker.cpp +$drv +0.143u8 [Roberto Fresca] + + +NOTES: + +- Unknown TMS9980 Poker Game. We need the real name & manufacturer! + + +WIP: + +- 0.246: Changed driver to misc\tmspoker.cpp. + +- 0.143u8: Added tmspoker.c driver. + +$end + + + +$info=tnzs.cpp +$drv +0.31 [Chris Moore, Martin Scragg] + + +WIP: + +- 0.253: Removed taito\tnzs.h and taito\tnzs_m.cpp. Changed taito\tnzs_v.cpp to taito\tnzs_video.cpp/h. Made lightweight base class with only the parts shared with Cherry Chance driver. Reduced duplication in address maps. Got rid of bankdev and inaccessible RAM hiding under sprite chip (it used to use shares, but now allocates its own memory). Use a single view for RAM/ROM bank. Untangled inheritance a bit [Vas Crabb]. + +- 0.246: Changed driver to taito\tnzs.cpp/h, taito\tnzs_m.cpp and taito\tnzs_v.cpp. + +- 0.238: Changed input update method to not use PORT_RESET (machine\upd4701.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\tnzs.cpp) [Osso]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2203, YM2151 and SETA001_SPRITE MCFG macros [Osso]. + +- 0.203: Removed UPD4701 MCFG macros [Osso]. + +- 0.202: Removed SETA001 Sprites kludges [David Haywood]. + +- 0.201: Removed ADDRESS_MAP_BANK MCFG macros [Ryan Holtz]. + +- 0.190: Removed outdated comments [AJR]. + +- 0.181: Various refactoring [Ryan Holtz]. Updated a slew of comments, added most missing PALs as undumped, fixed some rom labels, added a chart of the different Taito/Seta PCBs covered by TNZS driver and the differences between each [Lord Nightmare]. + +- 0.165: Reduced tagmap lookups in TNZS driver [Wilbert Pol]. + +- 0.159: Enabled save state support in TNZS driver [Osso]. + +- 0.156: Use bankdev [David Haywood]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.146u4: Handle the memory banking manually in TNZS driver, avoiding the periodic crippling slowdowns related to mapping. Also, cleaned up all the rom loading so that we're not using RAM allocated in the ROM_REGIONs, which may well help with save states too. This fixes significant negative performance spike after TNZS intro sequence [David Haywood]. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.142u3: Added video\seta001.c. David Haywood started unifying sprite implementations for Seta X1-001/X1-002 chips. + +- 0.133u2: Corrado Tomaselli fixed VSync to 59.15 in the TNZS driver as verified on PCB. + +- 0.130u3: Aaron Giles merged memory maps in the TNZS driver. + +- 0.129: Turned on perfect interleave for remaining TNZS games [Aaron Giles]. + +- 0.128u1: Updated TNZS driver [Stephane Humbert]: Renamed sets. Fixed dipswitches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though). Added many notes. + +- 0.111u5: Added includes\tnzs.h. + +- 0.93u1: Aaron Giles fixed TNZS driver (has missing 2203 interface reinstated). + +- 0.91u2: TNZS driver update [Nicola Salmoria]: Fixed crash due to code execution across bank cboundary. Added sprite banking (same as Seta driver). Added sprite buffering (not quite the same as Seta driver). + +- 0.85u1: Inigo Luja fixed input port definition errors the TNZS driver. + +- 0.78u5: Fixed warning messages (0.78u2 memory rewrite). + +- 14th January 2003: Quench cleaned up the TNZS driver. + +- 13th January 2003: Quench added better M-Chip protection emulation to the TNZS driver and improved the i8x41 CPU core. + +- 14th July 2000: Gerardo Oporto fixed dipswitches in TNZS-hardware games. + +- 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers and added Insector X. + +- 16th March 1999: Brad Oliver and Nicola Salmoria have worked on TNZS, trying to fix crashes and adding a bootleg. + +- 0.36b11: Merged kageki.c with tnzs.c driver. + +- 0.36b9: Added kageki.c driver (Takahiro Nogi). + +- 0.35b11: Merged arkanoi2.c with tnzs.c driver. + +- 0.34b4: Added arkanoi2.c driver (Luca Elia, Mirko Buffoni). + +- 0.31: Added tnzs.c driver, machine\tnzs.c and vidhrdw\tnzs.c. + +$end + + + +$info=toaplan1.cpp +$drv +0.36b8 [Darren Olafson, Carl-Henrik Skarstedt, Magnus Danielsson] + +0.35b4 [Darren Olafson, Carl-Henrik Skarstedt, Magnus Danielsson] + + +WIP: + +- 0.286: Added toaplan\toaplan_bcu.cpp/h, toaplan\toaplan_fcu.cpp/h and toaplan\toaplan_video_controller.cpp/h. Removed toaplan\toaplan1.h, toaplan\toaplan1_m.cpp and toaplan\toaplan1_v.cpp. Moved common parts of memory maps to helper functions. Reduced duplication, improved logging and correct DSP ROM size. Reduced duplication in machine configuration. Made sprite size LUT RAM as memory_share_creator. Use separate palette devices for each layer. Improved notes, reduced duplication and unnecessary functions [cam900]. + +- 0.281: Removed unused MACHINE_RESET (toaplan\toaplan1.h) [Osso]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.275: Added release regions to descriptions and cleaned up code: Improved saved state support and suppress side effects for debugger reads. Use more appropriate types for some variables, reduced local variable scope and made more variables const. Reduced literal tag use and preprocessor macros. Improved ROM region names [cam900]. + +- 0.251: Clean up coin counter/lockout handling [AJR]. + +- 0.246: Changed driver to toaplan\toaplan1.cpp/h, toaplan\toaplan1_m.cpp, toaplan\toaplan1_v.cpp, toaplan\toaplan_scu.cpp/h and toaplan\toaplipt.h. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.227: Use prio_transpen rather than custom sprite drawing function [cam900]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.220: Added DIP locations and enabled all jumpers combinations. Removed some now unused macros (includes\toaplipt.h) [Guru]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Reduced unnecessary lines. Fixed code styles (video\toaplan_scu.cpp). Cleanup duplicates. Reduced unnecessary runtime tag lookups, lines and functions. Simplified handlers. Fixed namings and code styles. Split 'Demon's World / Horror Story' and 'Same! Same! Same!' specific machine state related to exclusive value and device. Removed register_postload [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed TMS32010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed TOAPLAN_SCU MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.199: Assorted machine().device removals [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.181: Fixed DSWB reading (seems to be inverted when read by the MCU), also reverted changes to TJUMP jumper settings and inverted those as well on read, though it still seems to be a bit screwy for some settings [Lord Nightmare]. + +- 0.155: Toaplan Sprite Controller (SCU) cleanup and update [Alex Jackson]. + +- 0.153: Fixed Toaplan1 flipscreen. This fixes most/all background and text not visible during Flip Screen [hap]. Fixed Rally Bike title screen color (video\toaplan1.c). Removed sound reset hack, unify gfx decoding and various cleanups. Fixed and cleanup palette handling. Correct SCREEN_RAW_PARAMS for all games based on CRTC registers [Alex Jackson]. Fixed gfx1/2 rom loading. Changed VSync to 57.580942 Hz. + +- 0.149u1: Added video\toaplan_scu.c/h. Share sprite controller code with Rally Bike [David Haywood]. Correct Z80 address map (RAM size is only 2KB). Made some more additions and fixed some errors in Stephh's notes [Alex Jackson, Guru]. + +- 0.144u6: Apply Guru's measurements [hap]. Changed VSync to 57.584258 Hz. + +- 0.144: Start of input ports cleanup in the Toaplan driver [Alex Jackson, Kanikani]: Removed some unused macros from toaplipt.h. Added some missing inputs. + +- 0.139u2: Robert Zandona modified the mix for the tilemaps (like rallybik and demonwld); this fix outzone bug and vimana bug. Atari Ace converted Toaplan 1 driver to use driver_data. + +- 0.137u1: Updates to Toaplan1 driver [Quench]: Fixed flipscreen support for all Toaplan1 games. This fixes player 2 screen is not correct in cocktail mode and flip screen on the players screen is not correct. Added minimal Z180 place holder for Vimana. + +- 0.137: Stephane Humbert improved Toaplan1 MCU emulation to correctly handle coinage based on dipswitches settings and Territory Jumper. + +- 0.136u4: Added includes\toaplipt.h. + +- 0.124u2: Derived refresh rate for Toaplan1 games [MAMEPlus]. + +- 0.99u8: Pierpaolo Prazzoli fixed sprite-sprite priorities in Toaplan1 games. + +- 0.80: Quench correct savestate setup and adjustments for TMS32010 internal data map in the Toaplan1 driver. + +- 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. + +- 0.78u1: Mamesick removed a few IPF_CHEAT in the toaplan1/2 drivers so MAME doesn't hide the dipswitches. Activates the 'Invulnerability' dipswitch. + +- 0.61: Added PROMs ($0, 20 - sprite attribute and unkonwn) to some games. Removed 3rd coin slot. + +- 16th May 2002: Quench updated the toaplan1 driver with a few fixes and additions. + +- 0.57: Added includes\toaplan1.h. + +- 15th October 2001: Satoshi Suzuki updated the Toaplan1 driver. + +- 10th October 2001: Quench sent in an update to the Toaplan1 driver, adding two clone ROM sets and fixing a lot of bugs in the graphics emulation. + +- 9th September 2001: Satoshi Suzuki improved graphics in the Toaplan1 driver. + +- 0.54: Fixed missing ship and enemies graphics in all games except Vimana (all sets) and Rally Bike/Dash Yarou. + +- 22nd August 2001: Satoshi Suzuki did a temporary fix to make sprites visible in the Toaplan1 driver. + +- 14th February 2001: Quench fixed the Toaplan1 games to work correctly in 16bpp mode. + +- 20th February 2000: Quench sent in a lot of fixes to the Toaplan driver, for example the startup hangs are fixed now. + +- 4th December 1999: Quench added another Vimana romset to the toaplan1 driver and fixed some other problems. + +- 0.36b8: Changed zerowing.c to toaplan1.c driver. Added machine\toaplan1.c. + +- 0.36b7: More fixes in the Toaplan games [Satoshi Suzuki]. + +- 0.36b6: Satoshi Suzuki fixed priorities and scroll offset in the Toaplan games. + +- 17th June 1999: Darren Olafson sent in a driver with Demon's World and Rally Bike, but they still have some glitches. + +- 15th May 1999: Darren Olafson sent in the Toaplan driver with Outzone and Tatsujin / Truxton support. + +- 8th May 1999: Darren Olafson sent some pictures of a work-in-progress Tatsujin / Truxton driver. + +- 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed), Vimana rom sets are merged and a few other changes. + +- 4th March 1999: Darren Olafson has started a driver for Vimana with information from Carl-Henrik Skarstedt. + +- 25th February 1999: Brad Oliver and Nicola Salmoria have squished several bugs from the Zero Wing driver. + +- 23rd February 1999: Darren Olafson has added Hellfire to the Zero Wing driver. + +- 21st February 1999: Darren Olafson has made Zero Wing faster, and fixed the colors. + +- 15th February 1999: Darren Olafson has made a preliminary Zero Wing driver (Nothing works with it yet though). + +- 0.35b4: Added zerowing.c driver and vidhrdw\toaplan1.c. + +$end + + + +$info=toki.cpp +$drv +0.31 [Jarek Parchanski, Richard Bush, Romek Bacza] + + +NOTES: + +- Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. + +- MAMEtesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay, regardless of what it actually is. This does not happen in the other Toki sets." + +- Toki stores high score at $60008 in main ram (init code at $ADA, compared with player score at $1A1BA) Tokiu stores high score at $60010 instead (init code at $B16, equivalent compare code at $1a204), $60008 is used for different purposes in many parts of the code. + +- Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen, the problem is that the version in Tokiu has not been adjusted for the different high score location and it reads from the $68008 location instead of $680010. From analysing the code I'm certain this is a bug in the original USA version code and not an emulation bug. + + +WIP: + +- 0.264: Removed seibu\toki.h and seibu\toki_v.cpp. + +- 0.246: Changed driver to seibu\toki.cpp/h and seibu\toki_v.cpp. + +- 0.139u3: Added includes\toki.h. + +- 0.33b7: Removed sndhrdw\toki.c. + +- 0.31: Added toki.c driver, vidhrdw\toki.c and sndhrdw\toki.c. + +$end + + + +$info=toki_ms.cpp +$drv +0.211 [David Haywood] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to seibu\toki_ms.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.211: Added toki_ms.cpp driver. + +$end + + + +$info=tomcat.cpp +$drv +0.129u4 [Mariusz Wojcieszek] + + +NOTES: + +- Game has no sound, while sound hardware was developed, sound program was not prepared. + + +WIP: + +- 0.246: Changed driver to atari\tomcat.cpp. + +- 0.129u4: Added tomcat.c driver. + +$end + + + +$info=tomsadvs.cpp +$drv +0.245 [ClawGrip, Museo del Recreativo] + + +NOTES: + +- Skeleton driver for Tom's Adventures and Ice Cold Beer (ICE) electromechanical machines. + + +WIP: + +- 0.246: Changed driver to misc\tomsadvs.cpp. + +- 0.245: Added tomsadvs.cpp driver. + +$end + + + +$info=tonton.cpp +$drv +0.143u8 [Angelo Salese, Roberto Fresca] + + +NOTES: + +- HW based off MSX2. + + +WIP: + +- 0.273: Changed driver to success\tonton.cpp [hap]. + +- 0.246: Changed driver to sunelect\tonton.cpp. + +- 0.143u8: Added tonton.c driver. + +$end + + + +$info=toobin.cpp +$drv +0.31 [Aaron Giles, Tim Lindquist] + + +WIP: + +- 0.252: Removed atari\toobin.h and atari\toobin_v.cpp. + +- 0.246: Changed driver to atari\toobin.cpp/h and atari\toobin_v.cpp. + +- 0.58: Added includes\toobin.h. + +- 0.36b1: Changed sndhrdw\ataraud2.c/h to sndhrdw\atarijsa.c/h. + +- 0.35b11: Added sndhrdw\ataraud2.c/h. Removed machine\toobin.c. + +- 0.33b3: Added machine\atarigen.c/h. + +- 0.31: Added toobin.c driver, machine\toobin.c and vidhrdw\toobin.c. + +$end + + + +$info=topdrive.cpp +$drv +0.254 [David Haywood] + + +WIP: + +- 0.254: Added topdrive.cpp driver. + +$end + + + +$info=topspeed.cpp +$drv +0.37b10 [Jarek Burczynski] + + +NOTES: + +- Driver based on Rastan driver, MAME Taito F2 & Z drivers and Raine source. + +- Top Speed / Full Throttle is the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91. (You can spot some similarities with Continental Circus, the first of the TaitoZ games.) + + +WIP: + +- 0.257: Removed taito\topspeed.h and taito\topspeed_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to taito\topspeed.cpp/h and taito\topspeed_v.cpp. + +- 0.224: Updated layout\topspeed.lay. + +- 0.136u1: Added includes\topspeed.h. + +- 0.129u6: Mr. Do added layout\topspeed.lay. + +- 0.37b10: Added topspeed.c driver and vidhrdw\topspeed.c. + +$end + + + +$info=toratora.cpp +$drv +0.63 [Nicola Salmoria] + + +WIP: + +- 0.258: Changed driver to misc\toratora.cpp. Added layout\toratora.lay. + +- 0.246: Changed driver to gameplan\toratora.cpp. + +- 0.63: Added toratora.c driver. + +$end + + + +$info=tourtabl.cpp +$drv +0.68 [Stefan Jokisch] + + +WIP: + +- 0.246: Changed driver to atari\tourtabl.cpp. + +- 0.111u5: Added vidhrdw\tia.h. + +- 0.68: Added tourtabl.c driver, sound\tiasound.c/h and tiaintf.c/h. + +- 0.37b14: Removed sound\tiasound.c and tiaintf.c. + +- 0.35b10: Added sound\tiasound.c/h and tiaintf.c/h. + +$end + + + +$info=tourvis.cpp +$drv +0.144u4 [Mariusz Wojcieszek] + + +SETUP: + +- Select games from softwarelist (hash\pce_tourvision.xml) + + +NOTES: + +- Bootleg PC-Engine based arcade board from the Spanish company TourVision. Two known hardware revisions, one with a sub-board with the PC-Engine chipset and the other as an integrated PCB. + + +WIP: + +- 0.286: Make some variables constant. Reduced preprocessor macros. Use abbreviated type names and BIT helpers (Common PC-Engine hardware. See reference at: http://daifukkat.su/pcfx/). Use XTAL for main clock. Reduced duplication. Fixed save state issues and initializers. Added notes for sound routing. Hudson HuC6260 VCE: Fixed initializer and save state issues. Made screen update function directly usable with screen device (video\huc6260.cpp). Hudson HuC6270 VDC: Fixed initializer. Implemented 16-bit host interfaces use with PC-FX. Improved logging and reduced duplication (video\huc6270.cpp) [cam900]. Changed VSync to 59.826103 Hz. + +- 0.246: Changed driver to pce\tourvis.cpp. + +- 0.233: Promoted Dragon Egg! to working (hash\pce_tourvision.xml) [Angelo Salese]. Added Titan (TourVision PCE bootleg) (1991) [Arcade Planet]. Fixed publisher Masaya spelling [kmg]. + +- 0.232: Cleanup hash\pce_tourvision.xml to match changes to hash\pce.xml. Be Ball and Gomola Speed do in fact match the only verified dumps in pce.xml. Old alternates in pce.xml appear to be bad dumps [quasiscroto]. + +- 0.223: Added BIOS V4-54 [Juan Romero, ClawGrip]. + +- 0.221: Simplified some handlers (machine\pcecommn.cpp) [Osso]. + +- 0.212: Removed GENERIC CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.211: Added Paranoia (TourVision PCE bootleg) and Racing Damashii (TourVision PCE bootleg) to Tourvision software list (hash\pce_tourvision.xml) [System11]. + +- 10th June 2019: Smitdogg - System11 figured out more info on TourVision HuCards (http://blog.System11.org/?p=2918). + +- 0.209: Added F1 Triple Battle (TourVision PCE bootleg) to Tourvision software list (hash\pce_tourvision.xml). Also removed redundant 0 offset labels. Added game ID for "F1 Triple Battle". The "F1 Triple Battle" cart ID was reverse-engineered by System11. It has such a specific set of inputs required to start the game in 1p or 2p mode that it was easy to isolate the correct string from the 200+ defined in the data tables [ClawGrip]. + +- 0.207: Removed QUANTUM_TIME MCFG macro. Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: New Tourvision software list additions: Blodia (1989), Ganbare! Golf Boys (1989), Hanii on the Road (1990) and Time Cruise II (1991) [System11, Recreativas.org, ClawGrip]. Cleaned the TourVision software list: Unified publisher names with the PCE softlist, where it's just publisher, not developer or copyright holder (taken from the serial prefix). Changed cartridge IDs to hexadecimal format and fixed some ROM region sizes. Trimmed over-dumped ROMs where the data matches the corresponding PC Engine HuCard dump. Marked dumps that don't match any known PC Engine HuCard. Fixed some ROM area sizes. Added "alt_title" info. Removed Parasol Stars as it is rumored, but has not actually dumped from a TourVision cartridge. Checked and splitted also the 1MB -> 384KB dumps [ClawGrip]. Removed MCFG macros [Osso]. + +- 14th January 2019: Smitdogg - System11 dumped 4 Tourvision carts: Blodia, Golf Boys, Money In The Sky II & Timecruise II. + +- 0.204: Added game IDs as a "feature" (hash\pce_tourvision.xml). Game IDs are relevant to the emulation, and should be on the XML, not on comments. Also updated the comments on missing games and missing IDs [ClawGrip]. + +- 0.203: Added default param to constructor so that it can be used without file extensions (generic\slot.h) [Ryan Holtz]. + +- 25th October 2018: Smitdogg - Ricky2001 from Recreativas.org sent us 2 new TourVision BIOS dumps, v42 and v51. ClawGrip and System11 ordered Golf Boy and Blodia TourVision carts and Ricky2001 is loaning us 2 others, Hani on the Road and Time Cruise. + +- 0.201: Use already present device_finder (machine\pcecommn.cpp). Removed I8155 MCFG macros [Osso]. Removed some MCFG macros [cam900]. + +- 0.197: Added Tourvision BIOS v1.1 [System11, Tafoid]. + +- 0.193: New Tourvision software list additions: Final Soldier, PC Genjin, Saint Dragon, Splatterhouse, Tora e no Michi and Violent Soldier [System11, The Dumping Union]. Moved known games list to the software list (hash\pce_tourvision.xml) [Osso]. + +- 0.190: New Tourvision software list additions: Bomberman 93 (Hudson Soft 1992), Die Hard (Pack In Video / Nihon Busson Co.,Ltd 1990), Hit The Ice (Williams / Taito Corporation 1991) and Knight Rider Special (Pack In Video 1994) [System11]. Added new BIOS dump, clarified BIOS names and updated several games with newly discovered ID codes [System11, Tafoid]. + +- 0.188: New Tourvision software list additions: Doraemon - Nobita no Dorabian Night (Fujiko-Shogakukan-TV Asahi / Hudson Soft 1991) and Mashin Eiyuuden Wataru (Hudson Soft 1988) [System11, The Dumping Union]. Standardize button layout for Arcade PCE [Angelo Salese]. + +- 0.187: New Tourvision software list additions: Ankoku Densetsu (Victor Interactive Software 1990), Batman (Sunsoft 1990), Burning Angels (Naxat 1990), Cadash (Taito 1991), Gradius (Konami 1991), Toilet Kids (Media Rings Corporation 1992) and World Jockey (Namcot 1991) [System11, The Dumping Union]. + +- 16th June 2017: Smitdogg - System11 dumped the following Tourvision carts: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Rastan Saga II, Toilet Kids and World Jockey. + +- 0.178: Updated information for new card images added. Added Barunba (Zap / Namcot 1989) and Power Tennis (Hudson Soft 1993) to hash\pce_tourvision.xml [System11]. + +- 0.176: Added a number of new dumps (15) to the softlist: Adventure Island (Hudson Soft 1991), Alice In Wonderland (Face 1990), Drop Rock Hora Hora (Data East 1990), Fighting Run (Nichibutsu 1991), Image Fight (Irem 1990), Kato Chan / Ken Chan (Hudson 1990), Mesopotamia (Atlus 1991), Ordyne (Namco 1991), Power Sports (Hudson 1992), Puzznic (Taito 1990), Sokoban World (Media Rings Corp. 1990), Soldier Blade (Hudson Soft 1992), Spin Pair (Hudson Soft 1990), The NewZealand Story (Taito 1990) and Tricky (Taito 1990). Updated driver with new information related to ID and gamelist for tourvis.cpp [System11, Tafoid]. + +- 0.175: Minor gamelist changes [Stiletto]. Added Out Run (Sega / Nec Avenue 1990) to the Tourvision games list [System11, kebrank]. + +- 0.174: Updated driver game list. Added some extra notes & known game IDs. Correct SW1 DIP 8. Correct 1P button order. Added Cyber Core (IGS 1990), Down Load (NEC Avenue 1990) and Vigilante (Irem 1988) to the Tourvision games list [System11]. Added 'Demo Sounds' dipswitch. + +- 0.173: Added hash\pce_tourvision.xml. Changed driver to use a software list instead of internal lists. They're just PCE cartridges stuffed inside custom epoxy filled cases with an adapter. Trimmed all ROMs to correct sizes, confirming that the majority match exactly the PCE roms (only 3 differ, Gomola Speed which could be an alt revision, R-Type II which has been hacked, and Be Ball where there is an unknown single byte change). Verified the new Tourvision Bull Fight edge connector dump matches the PCE dump 100% [David Haywood]. Fixed some Tourvision descriptions [Fabio Priuli]. + +- 21st April 2016: Smitdogg - System11 dumped Dragon Saber & Bull Fight TourVision carts. + +- 0.172: System11 and The Dumping Union added redump of the Volfied cart. + +- 0.170: Tourvision cart flood (+48 carts) [System11, The Dumping Union]. System11 and The Dumping Union added 1943 Kai, Aero Blasters, After Burner, Armed-F, Ballistix, Be Ball, Bomberman, Chouzetsu Rinjin - Bravoman, Chuka Taisen, Coryoon - Child of Dragon, Jinmu Denshou, Daisenpu, Dead Moon, Devil Crash, Dodge Ball, Doraemon Meikyuu Dai Sakusen, Dragon Spirit, Final Blaster, Final Match Tennis, GunHed, Hana Taaka Daka!?, Kiki Kaikai, Legend of Hero Tonma, Mizubaku Daibouken Liquid Kids, Mr. Heli no Daibouken, Ninja Ryukenden, Operation Wolf, Override, Pac-Land, PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy, R-Type II, Raiden, Saigo no Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek, Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues - Tactical Gladiator, W-Ring - The Double Rings, Winning Shot and Xevious. + +- 31st December 2015: Smitdogg - System11 got around 50 undumped TourVision carts. + +- 0.169: Updated known Tourvision game list [System11]. + +- 0.164: Updated known game list [System11]. + +- 0.153: Removed video\vdc.c/h. Added some known Tourvision carts to driver README [Brian Troha]. Added newly dumped U4-43 BIOS [The Dumping Union]. Removed video\vdc.c/h. Replaced VDC with HuC6260 and HuC6270 device [Miodrag Milanovic]. Added some recent Tourvision dumps from ClawGrip & TDU [Fabio Priuli]. Added Columns, Final Lap Twin, Formation Soccer - Human Cup '90, Gomola Speed, Jackie Chan, PC Genjin 2 - Pithecanthropus Computerurus, Power Eleven, Super Star Soldier and Volfied. Changed visible area to 1088x242 and VSync to 59.826098 Hz. + +- 24th January 2014: Smitdogg - Thanks to donations we got a very expensive collection of Tourvision carts which are going to Charles to be dumped. + +- 0.145u8: Charles MacDonald, AUMAP and ClawGrip added 'Super Volley ball (Tourvision PCE bootleg)' (bootleg (Tourvision) / Video System 1990). + +- 0.147u1: Making pcecommn to be a main class for other PCE related drivers [Miodrag Milanovic]. + +- 0.145u8: Charles MacDonald, AUMAP and ClawGrip added Makyou Densetsu - The Legenary Axe (Victor Musical Industries, Inc. 1988). + +- 0.145: Charles McDonald, ClawGrip and AUMAP added 'Dungeon Explorer (Tourvision PCE bootleg)' (Hudson / Atlus 1989). Improved inputs in Tourvision driver [Stephane Humbert]. Added dipswitches 'Coins needed 1', 'Coins needed 2', 'Time units 1', 'Time units 2' and 2x 'Unknown'. + +- 0.144u5: ClawGrip and AUMAP added Power League IV (Hudson 1991), Rastan Saga II (Taito 1990), Special Criminal Investigation (Sega / NEC Avenue 1990) and USA Pro Basketball (Aicom 1989). + +- 0.144u4: Added tourvis.c driver. Added 'Special Criminal Investigation (Tourvision PCE bootleg)' (bootleg (Tourvision) / Taito 1991). + +- 24th December 2011: Smitdogg - ClawGrip dumped: Power League IV, Thunder Blade, USA Pro Basketball and Rastan Saga II. Also working on these but might not have a good dump of them yet: Super Volleyball, Legendary Axe and Dungeon Explorer. + +- 12th December 2011: ClawGrip - TourVision PC-Engine based JAMMA PCB: PC-Engine based arcade board from the Spanish company TourVision. Two known hardware revisions, one with a sub-board with the PC-Engine chipset and the other as an integrated PCB. One TourVision cartridge (Taito SCI), the inner PCB and ROMs are protected with an epoxy block. As Guru discovered by removing the expoxy from my "Final Match Tennis" TourVision cartridge, inside there is a regular PC-Engine Hu-Card. TourVision cartridge edge connector and the adapter, designed by Charles McDonald for dumping the cart as a regular ROM. It seems that some carts were released without the resin. Using it I've finally dumped the SCI cart, I'll try to get some more carts for dumping. Thanks to Charles McDonald for all his work and AUMAP for loaning the SCI cart. + +- 4th March 2005: Guru - Tour Vision PCB and two carts (Final Match Tennis and Formation Soccer (Human 1990)) arrived. Thanks to the good boys at the Italian MAME Forum. + +- 24th January 2005: f205v and Corrado Tomaselli dumped PCE JAMMA TourVision BIOS. + +- 1st August 2004: Guru - Well, the cart I mentioned 2 days ago isn't directly dumpable. The top of the cart called Final Match Tennis, and runs on a systems called Tour Vision. After removing the bottom cover, there was blue resin. My trusty heatgun crumbles it like brittle toffee when heated. Removing the top white plastic cover reveals another plastic cover which seems to say on it 'HUCARD' and some Japanese text. Removing the 'HUCARD" cover and the rest of the blue resin reveals the truth. I've also removed the black resin from one of the IC's. It can be clearly seen that there are 2 embedded chips mounted here. What they are I can't say, they may be simple EPROMs, or something more complex such as a microcontroller with internal code, or even both EPROM and MCU. After discussing this with someone, it seems like it could be dumped from the edge connector (without the need to open it up) with some simple main board tracing (the connector isn't directly compatible so tracing is required to make an adapter), because it appears to be very similar to a TG-16 HuCard cart. Of course, I couldn't say that until after I opened up the epoxy block and discovered what was inside. And now that's not possible since this cart is no longer working. Either way, this thing can't be dumped. But if I got hold of another cart and the main board, it could get very interesting, now that we know what is inside is just a modified HuCard. + +- 30th July 2004: Guru - A strange epoxy-encased cart called Final Match Tennis arrived from ClawGrip. + + +$end + + + +$info=toypop.cpp +$drv +0.173 [Angelo Salese, Edgardo E. Contini Salvan] + +0.37b5 [Edgardo E. Contini Salvan] + + +NOTES: + +- Hardware: Libble Rabble and Toypop run on the same board, but the memory map is subtly different. + + +WIP: + +- 0.273: Use tilemap helpers for tile maps. Register member variables for save states, and suppress side effects for debugger reads. Derive sound chip clock frequency from master crystal frequency. Simplified graphics decoding. Reduced run time tag lookups and preprocessor macros. Made some variables const [cam900]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to namco\toypop.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed some region definitions [AJR]. + +- 0.211: Fixed flower sprite in Libble Rabble withered by an enemy like scissors was not correct [kunikuni]. + +- 0.205: Simplified coordinate calculation of foreground [kunikuni]. Removed NAMCO_56XX and NAMCO58XX MCFG macros [Osso]. Removed MC6809E, M68000, MC6809E, GFXDECODE, NAMCO_15XX and PALETTE MCFG macros [Ryan Holtz]. + +- 0.203: Improved cocktail mode [kunikuni]. Misc cleanup [Vas Crabb]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.193: Replaced M6809 CPU1/2 with MC6809E. + +- 0.172: Removed video\toypop.cpp and includes\toypop.h. Rewritten Toypop/Namco Universal System 16 driver due of relicensing. Fixed fg mapper layout. Getting comms right. Added bitmap. Working sound. Changed toypop_state -> namcos16_state. Added basic sprites. Make Libble Rabble to boot, missing RMW area and it shows. Added SCREEN_RAW_PARAMS (same as Galaxian HW). Libble Rabble and Toypop are playable now [Angelo Salese]. Fixed flip sprites [Katsuhiko Kagami]. + +- 0.153: Fixed flipscreen after core changes in Toypop driver. This fixes sprites offset up with flipscreen is ON [Alex Jackson]. + +- 0.144u3: Fixed Toypop driver (games freeze with zeroes screen) [Angelo Salese]. + +- 0.143u8: Made some video optimizations in Toypop driver [Kanikani]. + +- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts: Toypop is separated from mappy by duplicating some video code [Atari Ace]. + +- 0.139u1: Removed global variables from NAMCO sound core [Atari Ace]. + +- 0.136: Converted Namco I/O chips 56xx, 58xx and 59xx to be devices and converted Toypop driver to use the new code [Fabio Priuli]. + +- 0.135u3: Added includes\toypop.h. Converted Toypop driver to use driver_data structure [Atari Ace]. + +- 0.132u5: Added DIP locations for Libble Rabble and Toypop [Kanikani]. + +- 0.130u3: Merged memory maps in Toypop driver [Aaron Giles]. + +- 0.118u5: Added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions [Aaron Giles]. + +- 0.116: Fixed crash in Libble Rabble and Toypop (video\toypop.c) [Aaron Giles]. Changed palettesize from 256 to 800 colors. + +- 0.93: Added clock parameter to Namco 15XX sound (24000 Hz). + +- 0.79u1: Replaced Namco sound with Namco 15XX. + +- 0.78u5: Removed machine\toypop.c. + +- 0.37b12: Changed VSync to 60.606060 Hz. + +- 17th November 2000: Aaron Giles combined the Toy Pop and Libble Rabble drivers and added flip screen support. + +- 0.37b5: Added toypop.c driver, machine\toypop.c and vidhrdw\toypop.c. + +$end + + + +$info=tp84.cpp +$drv +0.28 [Marc Lafontaine] + + +WIP: + +- 0.249: Removed konami\tp84.h and konami\tp84_v.cpp. + +- 0.246: Changed driver to konami\tp84.cpp/h and konami\tp84_v.cpp. + +- 0.139u3: Added includes\tp84.h. + +- 0.37b4: Removed machine\tp84.c. + +- 0.31: Removed sndhrdw\tp84.c. + +- 0.28: Added tp84.c driver, machine\tp84.c, vidhrdw\tp84.c and sndhrdw\tp84.c. + +$end + + + +$info=trackfld.cpp +$drv +0.30 [Chris Hardy] + + +NOTES: + +- Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch. + + +WIP: + +- 0.279: Replaced SN76496 sound with SN76489A. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.246: Changed driver to konami\trackfld.cpp/h, konami\trackfld_a.cpp/h and konami\trackfld_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.226: Update audio\hyprolyb.c to new stream callbacks [Aaron Giles]. Removed 'Track And Field Audio' device from The Masters of Kin, Reaktor, Track & Field and Wizz Quiz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\trackfld.cpp) [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 and NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated machine().device. Removed some tag lookups. Added more device finders [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.149u1: Modernized the hyprolyb_adpcm device [Osso]. + +- 0.144u7: Kanikani updated Track & Field driver dipswitches. + +- 0.140u2: Added audio\trackfld.h and audio\hyprolyb.c/h. Take some driver_device classes of Track & Field driver (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Track And Field Audio' sound. + +- 0.136u2: Curt Coder added Guru-README to Track & Field driver. + +- 0.135u3: Fabio Priuli added driver data struct and save states to Track & Field driver. + +- 0.130u3: Added includes\trackfld.h. Track & Field cleanups [Aaron Giles]: Derived clocks where possible. Complete memory maps from the schematics. Hooked up proper sound command latching. Reimplemented 6802-based ADPCM samples for the bootlegs. Merged memory maps. Extended NVRAM to the full RAM range (according to schematics). Created common include file and modified drivers to use it instead of explicit externs. + +- 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. + +- 0.30: Added trackfld.c driver, vidhrdw\trackfld.c, sndhrdw\trackfld.c and machine\konami.c. + +$end + + + +$info=travrusa.cpp +$drv +0.30 [Lee Taylor, John Clegg] + + +NOTES: + +- I haven't understood how char/sprite priority works. This is used for tunnels. I hacked it just by making the two needed colors opaque. They don't seem to be used anywhere else. Even if it looks like a hack, it might really be how the hardware works - see also notes regarding Kung Fu Master at the beginning of M62 driver. + +- shtrider has some weird colors (pink cars, green "Seibu" truck, 'no' on hiscore table) but there's no reason to think there's something wrong with the driver. + + +WIP: + +- 0.272: Make sure to refresh flipscreen when changing the dsw [hap]. + +- 0.262: Removed irem\travrusa.h and irem\travrusa_v.cpp. Consolidate driver into single file [Osso]. + +- 0.261: Correct CPU clock and screen timings based on schematics [AJR]. + +- 0.246: Changed driver to irem\travrusa.cpp/h and irem\travrusa_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.140u2: Added includes\travrusa.h and audio\irem.h. + +- 0.35b12: Added sndhrdw\irem.h. + +- 0.34RC1: Added sndhrdw\irem.c. + +- 0.30: Added travrusa.c driver and vidhrdw\travrusa.c. + +$end + + + +$info=triforce.cpp +$drv +0.131 [Alex's Rom Dumping Project, Guru] + + +NOTES: + +- Triforce skeleton driver, split from NAOMI. + +- Triforce uses a stock Gamecube motherboard with custom Bios a 'media board' which acts as a CD/DVD emulator the NAOMI 'DIMM' board, which connects to the GD-ROM drive. + +- This is a GameCube-based system containing several PCBs mounted inside a metal box. There are two versions. One is for GDROM-based games and the other is customised for use with Namco ROM carts. + + +WIP: + +- 0.261: Use multibyte.h helpers and rotate inlines (sega\naomigd.cpp) [AJR]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to sega\triforce.cpp. + +- 0.243: Use swapendian_int64 instead of custom rev64 function (machine\naomigd.cpp). Fixed crash with no GD-ROM loaded (machine\gdrom.cpp) [AJR]. + +- 0.227: Make DIMM board work again after memory system changes. Removed usage of auto_alloc_array (machine\naomigd.cpp) [yz70s]. + +- 0.222: Eliminated get_read_ptr (machine\naomigd.cpp) [AJR]. READ/WRITE macros removal [Osso]. + +- 0.221: Added DIMM SDRAM configuration register (machine\naomigd.cpp) [yz70s]. + +- 0.219: Converted 315-6154 device into a real PCI host. And updated DIMM Board accordingly [Samuele Zannoli]. Added two debug-only dipswitches to configure emulation (machine\naomigd.cpp). In the first one "enabled" means the DIMM board is really emulated and "disabled" means everything works as before, that is like running a rom cartridge version of the game. In the second one "yes" means the DIMM ram already contains valid game data when the machine is turned on, "no" means there is no valid data and the firmware will load it all from the gd-rom. By default real emulation is disabled and valid data is already present. Changed dipsetting macro into confsetting macro (machine\naomigd.cpp) [yz70s]. Added 'Full emulation' and 'Initialized' configuration for Sega DIMM Board. + +- 0.218: Sega DIMM Board: Added communication between SH-4 and security PIC and serial memories and with mainboard to DIMM Board plus some ram. Added memory controller entry to memory map of DIMM Board. Give the ability to activate the cpus in the DIMM Board to test it [yz70s]. Replaced PIC16C621A CPU3 with PIC16C622 (2MHz). Added CD/DA (44100 Hz) sound. Added CDROM device. + +- 0.217: Sega DIMM Board: Added a SH-4 and a PIC16C621A, both disabled. They are disabled, so they shouldn't slow the sytem, but they appear in the list at start and you can look at their rom disassembly (for the SH-4 set the address to 0) [yz70s]. + +- 0.207: Documentation update, correct game years and uniform game descriptions [f205v]. Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Documented undumped Sega GD-ROM games, minor docs corrections [MetalliC]. + +- 0.205: Removed NAOMI_GDROM_BOARD MCFG macros [Osso]. + +- 0.177: Chihiro comments-docs update [f205v]. Fixed rom names. + +- 0.172: Triforce docs update [f205v, MetalliC]. Avoid crash in case of BIOS loading [Osso]. + +- 0.159: Updated docs & verification [MetalliC]. + +- 0.156: Revised data while adding new information along with some cosmetic changes [f205v, Metallic]. + +- 0.154: Updated set documentation. Added exact release dates, GDT info and descriptions for all known existing games/releases not yet secured or dumped [f205v]. + +- 0.153: Triforce documentation update [f205v]. + +- 0.148u5: Metadata updates for Triforce [f205v]. + +- 24th December 2012: Smitdogg - I found out a while ago that there was a likely-dumpable MCU on the Triforce that is needed for emulation. The datasheet didn't mention any protection so it was worth trying. The problem was the adapter needed for it isn't cheap but I got around to getting it and Mark F. loaned me several Triforce sets. I don't know where the "boot rom" in MAME came from or why it doesn't even have an extension but, it looks like this thing went through lots of revisions and also has readable chips that aren't in MAME yet, no idea why. The MCU was readable as well as a couple of other chips so far. + +- 0.146u5: Make Triforce actually run code [Ville Linde]. Replaced PowerPC 403GA CPU1 with PowerPC 603. + +- 0.145u5: Marked all GD-ROMs as BAD_DUMP. These need to be re-converted to CHD from the .GDI source with current CHDMAN [R. Belmont]. + +- 0.144u7: Correct Triforce GDROM prefix to make games boot again [R. Belmont]. + +- 0.143u9: f205v improved Triforce game documentation. + +- 0.143u8: R. Belmont fixed crash/assert before OK in most Triforce sets. + +- 0.143u1: Documentation cleanups/updates for Triforce [f205v, R. Belmont]. + +- 0.135: Fabio Priuli fixed access violation before typing OK in Triforce driver. + +- 0.131u3: Guru added Triforce README. + +- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have a Triforce (later square model) with in-built 512k SDRAM & GDROM controller. + +- 0.131: Added triforce.c driver. + +$end + + + +$info=triplhnt.cpp +$drv +0.61 [Stefan Jokish] + + +WIP: + +- 0.252: Changed atari\triplhnt.h to atari\triplhnt_a.h. Removed atari\triplhnt_v.cpp. + +- 0.246: Changed driver to atari\triplhnt.cpp/h, atari\triplhnt_a.cpp and atari\triplhnt_v.cpp. + +- 0.88u4: Added sndhrdw\triplhnt.c. + +- 0.88u3: Added includes\triplhnt.h. + +- 0.61: Added triplhnt.c driver and vidhrdw\triplhnt.c. + +$end + + + +$info=triviaquiz.cpp +$drv +0.220 [Osso] + + +WIP: + +- 0.246: Changed driver to misc\triviaquiz.cpp. + +- 0.220: Added triviaquiz.cpp driver. + +$end + + + +$info=trivrus.cpp +$drv +0.213 [Angelo Salese] + + +NOTES: + +- Based off original crystal driver by ElSemi + + +WIP: + +- 0.246: Changed driver to misc\trivrus.cpp. + +- 0.213: Added trivrus.cpp driver. + +$end + + + +$info=truco.cpp +$drv +0.68 [Ernesto Corvi] + + +NOTES: + +- The board uses a battery backed ram for protection, mapped at $7c00-$7fff. + +- If the battery backup data is corrupt, it comes up with some sort of code entry screen. As far as I can tell, you can't do anything with it. + +- Replacing the battery backed ram with an EEPROM is not really an option since the game stores the current credits count in the battery backed ram. + +- System clock is 12MHz. The CPU clock is unknown. + +- The Alternate Gfx mode is funky. Not only it has different bitmaps, but also the strings with the game options are truncated. Title is also truncated. + + +WIP: + +- 0.253: Removed misc\truco.h and misc\truco_v.cpp. + +- 0.246: Changed driver to misc\truco.cpp/h and misc\truco_v.cpp. + +- 0.139u3: Added includes\truco.h. + +- 0.68: Added truco.c driver and vidhrdw\truco.c. + +$end + + + +$info=trucocl.cpp +$drv +0.87 [Ernesto Corvi] + + +WIP: + +- 0.253: Removed misc\trucocl.h and misc\trucocl_v.cpp. + +- 0.246: Changed driver to misc\trucocl.cpp/h and misc\trucocl_v.cpp. + +- 0.139u3: Added includes\trucocl.h. + +- 0.87: Added trucocl.c driver and vidhrdw\trucocl.c. + +$end + + + +$info=truesys.cpp +$drv +0.242 [Jorge Silva, Osso] + + +WIP: + +- 0.246: Changed driver to misc\truesys.cpp. + +- 0.242: Added truesys.cpp driver. + +$end + + + +$info=truxton2.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.282: Added toaplan\toaplan_txtilemap.cpp/h. Merged common text layer emulation in GP9001-based drivers into a device [cam900]. + +- 0.273: Added truxton2.cpp driver and toaplan\toaplan_coincounter.cpp/h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=trvmadns.cpp +$drv +0.106u2 [Pierpaolo Prazzoli] + + +NOTES: + +- Driver by Pierpaolo Prazzoli. Thanks to David Haywood and Tomasz Slanina for their assistance. + + +WIP: + +- 0.246: Changed driver to misc\trvmadns.cpp. + +- 0.220: Added layout\trvmadns.lay. + +- 0.106u2: Added trvmadns.c driver. + +$end + + + +$info=trvquest.cpp +$drv +0.101u4 [Pierpaolo Prazzoli] + + +NOTES: + +- Hardware is similar to the one in Killer Comet + + +WIP: + +- 0.258: Changed driver to alliedleisure\trvquest.cpp. + +- 0.246: Changed driver to gameplan\trvquest.cpp. + +- 0.101u4: Added trvquest.c driver. + +$end + + + +$info=tryout.cpp +$drv +0.75u1 [Pierpaolo Prazzoli] + + +WIP: + +- 0.250: Removed dataeast\tryout.h and dataeast\tryout_v.cpp. + +- 0.246: Changed driver to dataeast\tryout.cpp/h and dataeast\tryout_v.cpp. + +- 0.139u3: Added includes\tryout.h. + +- 0.79u2: Added vidhrdw\tryout.c. + +- 0.75u1: Added tryout.c driver. + +$end + + + +$info=tsamurai.cpp +$drv +0.36b3 [Phil Stroffolino] + + +NOTES: + +- Mission 660 extensions by Paul Swan: The game appears to use the same video board as Samurai et al. There is a character column scroll feature that I have added. Its used to scroll in the "660" logo on the title screen at the beginning. Not sure if Samurai at al use it but it's likely their boards have the feature. Extra banking of the foreground is done using an extra register. A bit in the background video RAM selects the additional background character space. The sound board is similar. There are 3 CPU's instead of the 2 of Samurai. 2 are still used for sample-like playback (as Samurai) and the other is used to drive the AY-3-8910 (that was driven directly by the video CPU on Samurai). The memory maps are different over Samurai, probably to allow larger capacity ROMS though only the AY driver uses 27256 on Mission 660. A picture of the board I have suggests that the AY CPU could have a DAC as well but the circuit is not populated on Mission 660. There is some kind of protection. There is code in there to do the same "unknown" reads and writes as Samurai and the original M660 won't run with the Samurai value. The bootleg M660 has the protection code patched out to use a fixed value. I've used this same value on the original M660 and it seems to work. I'm guessing the bootleg is of a "world" release and the original is from the "America" release. + + +WIP: + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.246: Changed driver to taito\tsamurai.cpp/h and taito\tsamurai_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.233: Added DIP locations [Guru]. + +- 0.227: Cleaned up MACHINE_START_OVERRIDE / MACHINE_RESET_OVERRIDE / VIDEO_START [David Haywood]. Added missing item to save state (was incorrectly being saved only for VS Gong Fight) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.172: Hardware actually runs at 224 x 256, especially noticeable in Go Go Mr. Yamaguchi [Angelo Salese]. + +- 0.160: Added save state support to Taito Samurai driver [Osso]. + +- 0.147: Fixed for palette issues in Taito Samurai driver, have looped trough the SVN log to trace all similar [Miodrag Milanovic]. Some meaningless AM_RAM_WRITE in Taito Samurai driver [hap]. + +- 0.145u1: Takahiro Nogi fixed clocks and audio pitch in the Taito Samurai driver. Changed Z80 CPUs and AY-3-8910A clock speeds to 3MHz. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Taito Samurai driver. + +- 0.139u3: Added includes\tsamurai.h. + +- 0.130u3: Aaron Giles merged memory maps in the Taito Samurai driver. + +- 0.107u1: Jason and Aaron Giles fixed 'Service Mode' access. + +- 14th July 2002: Angelo Salese submitted a fix for various problems in the Taito Samurai driver. + +- 27th January 2001: Phil Stroffolino added VS Gong Fight to the Taito Samurai driver, but it may have some bad colors. + +- 0.36b3: Added tsamurai.c driver and vidhrdw\tsamurai.c. + +$end + + + +$info=ttchamp.cpp +$drv +0.95u2 [David Haywood] + + +WIP: + +- 0.246: Changed driver to misc\ttchamp.cpp. + +- 0.102: Changed penocup.c to ttchamp.c driver. + +- 0.95u2: Added penocup.c driver. + +$end + + + +$info=tubep.cpp +$drv +0.37b15 [Jarek Burczynski, Al Kossow, Tim] + + +NOTES: + +- Driver by Jarek Burczynski. It wouldn't be possible without help from following people: Al Kossow helped with finding TTL chips' numbers and made PCB scans. Tim made some nice screenshots. Dox lent the Tube Panic PCB to me - I have drawn the schematics using the PCB, this allowed me to emulate the background-drawing circuit. + + +WIP: + +- 0.252: Removed some tag lookups [hap]. + +- 0.246: Changed driver to nichibutsu\tubep.cpp/h and nichibutsu\tubep_v.cpp. + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.227: Cleaned up MACHINE_START_OVERRIDE / MACHINE_RESET_OVERRIDE / VIDEO_START [David Haywood]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Converted MCFG_CPU_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK [AJR]. + +- 0.189: Soundlatch modernization. Added new 74LS259 device [AJR]. + +- 0.185: Removed timer_set() [Osso]. + +- 0.122u7: Changed NSC8105 CPU4 clock speed to 6MHz. + +- 0.120u4: Updated the Tube Panic driver, fixing the background scroll-in (it's smooth again now). The problem was caused by wrong synchronization between main and slave CPUs. Also modified the video driver to be scanline accurate and implemented more accurate interrupt handling [Jarek Burczynski]. + +- 0.111u3: Svante Gerhard added save state support to the Tube Panic driver. + +- 0.61: Added includes\tubep.h. + +- 10th June 2002: Jarek Burczynski fixed the backgrounds and sprites in Tube Panic and Roller Jammer. + +- 29th November 2001: Jarek Burczynski added the ADPCM chip emulation to Roller Jammer, but both it and Tube Panic still lack sprite graphics, adding of which may be impossible without a MCU ROM dump. + +- 0.37b15: Added tubep.c driver and vidhrdw\tubep.c. TODO: There are sprites and background graphics missing (screen refresh is incomplete). I can not guess how to draw them without schematics. Sprites are of different sizes. There are at least four possible sizes, mixed in the graphics ROM. Seems like there is some kind of a blitter. Some dipswitches might be wrong aswell. + +- 6th April 2001: Jarek Burczynski sent in drivers for Tube Panic and Roller Jammers, but background graphics and sprites are missing. + +$end + + + +$info=tugboat.cpp +$drv +0.63 [MooglyGuy] + + +NOTES: + +- The problem which caused the controls not to work before 0.69u3: There is a counter at $000b, counting up from $ff to 0 or from $fe to 0 (initial value depends on game level). It's increased in main loop, and used for game flow control (scrolling speed, controls etc). Every interrupt, when (counter&3)!=0, there's a check for left/right inputs. But when init val was $ff (2nd level), the condition 'counter&3!=0' was always false - counter was reloaded and incremented before interrupt occurs. + + +WIP: + +- 0.258: Improved scrolling and small cleanup. Assume vblank goes to pia1 like on calomega. Added brief PCB notes. Shorthand variable types and added P1/P2 start lamps. Get rid of unneeded memory_access. No need to latch fine scroll [hap]. Changed M6502 CPU1 clock speed to 1250000 Hz, visible area to 232x240 and VSync to 59.185606 Hz. Removed 'Unknown' dipswitch. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\tugboat.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.160: Kill anonymous timer and added save state support to Tugboat driver [Osso]. + +- 0.156: Improved color emulation by analogy with Tugboat driver (which is actually a heavily modified Cal Omega board) [Alex Jackson]. + +- 0.153: Changed driver_init() to machine_start(). Correct AY chip type and clock, some cleanups [Alex Jackson]. Replaced AY-3-8910A sound with AY-3-8912A (1250000 Hz). + +- 0.63: Added tugboat.c driver. + +$end + + + +$info=tumbleb.cpp +$drv +0.100 [David Haywood] + + +WIP: + +- 0.266: Simplify gfx decode layout [cam900]. + +- 0.246: Changed driver to dataeast\tumbleb.cpp/h and dataeast\tumbleb_v.cpp. + +- 0.229: Initialized some variables that were causing crashes in DRVNOCLEAR builds (includes\tumbleb.h) [Osso]. + +- 0.227: Initialized some variables which were causing asserts/crashes/regressions in DRVNOCLEAR build (includes\tumbleb.h) [Osso]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.217: Added base clock speeds on actual OSCs. Clocks based on OSCs actually on the PCB. OSCs determined by info within the driver & pictures of of PCBs. OSCs listed as comment in "&config" for easy reference [Brian Troha]. + +- 0.209: Drive ADPCM sound through PIC (sound communications not hooked up yet) [AJR]. + +- 0.207: Simplified OKI read/write handlers [AJR]. Removed MCFG macros [Osso]. + +- 0.205: Removed DECO_SPRITE MCFG macros [Osso, Ryan Holtz]. Various MACHINE_CONFIG removals [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.180: None of games in the TumblePop driver are stereo PCBs, correct to mono [System11]. + +- 0.174: Changed includes\decocrpt.h to machine\decocrpt.h. + +- 0.164: Put the SemiCom team names in the manufacturer field [David Haywood]. + +- 0.156: Fixed game sprites not flipped when flipscreen is on in TumblePop driver [Osso]. flip_screen_set() automatically flips tilemaps [Alex Jackson]. + +- 0.154: Reduced tagmap lookups (video\tumbleb.c) [Fabio Priuli]. Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (video\tumbleb.c) [David Haywood]. + +- 0.150: Fixed sound hardware speeds to match PCB for Choky! Choky!, Hatch Catch and Cookie & Bibi [System11]. + +- 0.145u5: David Haywood fixed layer offset in TumblePop driver. + +- 0.145: David Haywood converted TumblePop driver to use generic DECO sprite implementation. Several features are included to support the various clone / bootleg chips derived from this device, it appears to have been a popular base for Korean developers (much as the Tumble Pop code was). + +- 0.136u4: Fabio Priuli added driver data class and save states to the TumblePop driver. + +- 0.128u3: Added includes\tumbleb.h. + +- 0.126u5: Andrew Gardner merged memory maps in the TumblePop driver. + +- 0.125u9: TumblePop driver update [Stephane Humbert]: Added port tags and updated memory definitions and read handlers. + +- 0.113u4: Brian Troha cleaned up and more heavily documented the TumblePop driver. + +- 0.111u4: Stephane Humbert improved dipswitches in the TumblePop driver. + +- 0.100: Added drivers\tumbleb.c and vidhrdw\tumbleb.c. Split driver into tumblep.c and tumbleb.c. tumblep.c runs the original Tumble Pop sets and use now using DECO16IC for the gfx. tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc) [David Haywood]. + +- 0.96u1: Brad Oliver fixed big endian issues in SemiCom games. + +$end + + + +$info=tunhunt.cpp +$drv +0.37b15 [Phil Stroffolino, Owen Rubin] + + +NOTES: + +- Hardware: Atari Tunnel Hunt (aka Tube Chase) + + +WIP: + +- 0.252: Removed atari\tunhunt.h and atari\tunhunt_v.cpp. + +- 0.246: Changed driver to atari\tunhunt.cpp/h and atari\tunhunt_v.cpp. + +- 0.136u2: Added includes\tunhunt.h. + +- 0.78: Removed includes\tunhunt.h. + +- 0.58: Added vidhrdw\tunhunt.c and includes\tunhunt.h. + +- 0.37b15: Added tunhunt.c driver. + +$end + + + +$info=turbo.cpp +$drv +0.34b4 [Alex Pasadyn, Howie Cohen, Frank Palazzolo, Aaron Giles, Ernesto Corvi] + + +WIP: + +- 0.251: Minor code simplification (sega\turbo_v.cpp) [kmg]. + +- 0.247: Use an optional device finder to get discrete sound device. The function that would add this seems to have been lost [Vas Crabb]. + +- 0.246: Changed driver to sega\turbo.cpp/h, sega\turbo_a.cpp and sega\turbo_v.cpp. + +- 0.234: Added subclasses, input/output finders and save state preparation [Osso]. + +- 0.222: Fixed 8279 clock [AJR]. READ/WRITE macros removal [Osso]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.205: Removed SEGA_315_5014 MCFG macros [Ryan Holtz]. + +- 0.202: Removed I8255 and I8279 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Turbo driver [Robbbert]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.175: Don't use AM_MASK on ram, you end up with an incorrect allocation size [O. Galibert]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. + +- 0.146u5: Removed legacy 8255 APIs [Aaron Giles]. + +- 0.146u1: hap fixed "sprite_position" tag regression in Turbo driver. Optimize driver a bit. This fixes the massiv slowdown since 0.144u7. + +- 0.145u7: Converted Turbo driver to use i8279 device [Sandro Ronco]. + +- 0.113u2: Changed VSync to 59.090909 Hz. + +- 0.108u5: Aaron Giles fixed bug that caused Turbo sprites to be exceedingly large. Added new output utilities: output_set_led_value(), output_set_digit_value() and output_set_lamp_value(), which are used to set a generic indexed data type. Changed the Turbo driver to use output_set_digit_value() for their digits. + +- 0.108u4: More Turbo work [Aaron Giles]: Cleaned up the sound code, added support for proper speaker placement in all games and a few other minor fixes. Sprite scaling is still not 100%, but I need some real hardware to verify. Apart from that, no further work is planned. + +- 0.108u3: More Turbo driver cleanup [Aaron Giles]: Doubled the horizontal resolution to better draw analog sprites. Improved Buck Rogers and Subroc video. + +- 0.108u2: Removed machine\turbo.c. Further turbo driver cleanup. Still in WIP: Derived sprite scaling from PROMs and R/C values (still not 100%). Rewrote most of the video/sprite handling. Identified all PROMs and used them where appropriate. Added a more complete 8279 implementation. Converted 7-segment LEDs to the new behavior described above. Changed the behavior of the led7seg primitive. It now no longer takes a state value but accepts states from 0-255, allowing independent control over all 7 segments and the decimal. Ordered the segments according to standard order. Updated the Turbo driver to do its own BCD decoding via an LS48 decoder to control the segments directly [Aaron Giles]. + +- 0.108u1: Began cleanup/rewrite of the Turbo driver [Aaron Giles]: Proper video timings. Full memory map. Cleanup/simplification of the video code with better documentation. Some things are still broken, this is a WIP. Added flags dispose to region gfx2 (foreground data). + +- 0.107u4: Added layout\buckrog.lay, subroc3d.lay and turbo.lay. + +- 0.107u2: Some cleanup in the Turbo driver [Alex Jackson]. + +- 0.84: Added sndhrdw\turbo.c. Aaron Giles factored machine\turbo.c into two parts, one containing all the sound code (sndhrdw\turbo.c). Includes some very crude attempts at making the beeps discrete. + +- 23rd November 2002: Stefan Jokisch added support for the artwork LEDs in the Turbo / Subroc-3D / Buck Rogers driver. + +- 0.57: Added includes\turbo.h. + +- 29th November 1999: Aaron Giles and Ernesto Corvi submitted a working Turbo driver. + +- 0.34b4: Added turbo.c driver, machine\turbo.c and vidhrdw\turbo.c. + +$end + + + +$info=turnierdart.cpp +$drv +0.276 [Victor Fernandez, ClawGrip] + + +WIP: + +- 0.276: Added turnierdart.cpp driver. + +$end + + + +$info=turrett.cpp +$drv +0.132u4 [Siftware] + + +WIP: + +- 0.246: Changed driver to namco\turrett.cpp/h, namco\turrett_a.cpp and namco\turrett_v.cpp. + +- 0.151: Added video\turrett.c, audio\turrett.c and includes\turrett.h. + +- 0.132u4: Added turrett.c driver. + +$end + + + +$info=tutankhm.cpp +$drv +0.25 [Mirko Buffoni] + + +WIP: + +- 0.246: Changed driver to konami\tutankhm.cpp/h and konami\tutankhm_v.cpp. + +- 0.140u2: Added includes\tutankhm.h and audio\timeplt.h. + +- 0.135u3: Removed includes\tutankhm.h. + +- 0.122u8: Added includes\tutankhm.h. + +- 0.31: Removed machine\tutankhm.c and sndhrdw\tutankhm.c. + +- 0.27: Added sndhrdw\tutankhm.c. + +- 0.25: Added tutankhm.c driver, machine\tutankhm.c and vidhrdw\tutankhm.c. + +$end + + + +$info=tvcapcom.cpp +$drv +0.169 [gamerfan] + + +WIP: + +- 0.246: Changed driver to capcom\tvcapcom.cpp. + +- 0.169: Added tvcapcom.cpp driver. + +$end + + + +$info=tvcobrasd.cpp +$drv +0.258 [ClawGrip] + + +NOTES: + +- Skeleton driver for Cobra Sport Dart, darts machine from the Spanish company TourVision. + + +WIP: + +- 0.258: Added tvcobrasd.cpp driver. + +$end + + + +$info=tvg01.cpp +$drv +0.212 [AJR] + + +NOTES: + +- Skeleton driver for gambling game on "TVG01" PCB. + + +WIP: + +- 0.246: Changed driver to misc\tvg01.cpp. + +- 0.212: Added tvg01.cpp driver. + +$end + + + +$info=twin16.cpp +$drv +0.36b6 [Phil Stroffolino] + +0.36b5 [Phil Stroffolino] + + +Bugs: + +- fround, hpuncher: uPD7759C samples repeat or don't play. hap (ID 03383) + + +WIP: + +- 0.281: Added konami\twin16_v.h. Removed konami\twin16.h. Encapsulated Konami Twin 16 video subsystem as a device. Slightly optimised sprite drawing. Use logmacro.h for configurable logging function. Use templates to replace memset and memcpy. Reduced duplication, made more local variables const, use more appropriate integer variable types (konami\twin16_v.h). Cleaned up code and updated comments (konami\twin16.cpp) [cam900]. + +- 0.279: Lower pixel clock [hap]. + +- 0.274: Mark gfx ram dirty after load state (emu\digfx.cpp) [hap]. + +- 0.255: Correct polarity of uPD7759 ST line writes [AJR]. + +- 0.246: Changed driver to konami\twin16.cpp/h and konami\twin16_v.cpp. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.219: Restrict sprite drawing routine into screen cliprect [cam900]. Clean up various stuff [Vas Crabb]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.156: Converted the scrolling layers to tilemaps (the fixed text layer was already one). Fixed savestate regression after tilemap conversion. Miscellaneous cleanups/modernizations. According to schematics the twin16 video is priority related, not a flip bit. This fixes sprite-background priority is wrong in Vulcan Venture and clones. Rewrote video mixing based on PAL equations [Alex Jackson]. + +- 0.152: Cleaned up Twin16 gfx2 rom loading. Fixed audio CPU RAM size [Alex Jackson]. Changed YM2151 sound clock speed to 3579545 Hz. + +- 0.151: Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for Twin16 driver [Angelo Salese]. + +- 0.144u7: Kanikani updated Twin16 driver dipswitches. + +- 0.133u5: hap tweaked the shadows in Twin16 to be slightly darker. + +- 0.133u2: Updated the Konami Twin16 driver & functional changes [hap]: Improved sprite status register, this fixes the rogue sprites problem in devilw. Added fround coin counters. Lowered K007232 volume. Added savestate support. Added shadows. Fixed devilw and gradius2 sprite lag. Added text layer x/y flipping. Reverted gradius2 sprite-background priority hack, this fixes severe priority problems in devilw, but reintroduces bugs on gradius2 level 7 and ending. This fixes some rogue sprites in devilw, darkadv and majuu. + +- 0.128u3: Added includes\twin16.h. + +- 0.128u2: Mamesick fixed wrong sprite-background priority (video\twin16.c). + +- 0.124u4: Andrew Gardner merged memory maps in the Twin16 driver. + +- 0.124u2: Derived clocks and refresh rate in Twin16 driver [MAMEPlus]. Changed VSync to 60.606061 Hz. + +- 0.122u5: Zsolt Vasvari unified memory maps in Twin16 drive. + +- 0.77: Twin16 fixes [Curt Coder]. + +- 0.76u2: Some twin16.c cleanups, fg layer converted to tilemaps [Curt Coder]. + +- 0.70u2: Some Twin16 dipswitch / input fixes [Curt Coder]. + +- 6th March 2003: Acho A. Tang fixed the wrong UPD7759 samples being played in the Twin16 driver, and he fixed a bug in the UPD7759 emulation that caused problems with playing the last sample. + +- 28th October 2002: Bryan McPhail fixed various graphical glitches in the Twin16 driver, especially in Gradius II / Vulcan Venture. + +- 8th March 2001: Marco Cassili fixed some dipswitch settings in the Konami Twin16 games. + +- 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver. + +- 0.36b8: Added vidhrdw\twin16.c. + +- 29th October 1999: Phil Stroffolino fixed some problems in the Twin16 driver. + +- 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture. + +- 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao. + +- 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions. + +- 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now. + +- 1st October 1999: Phil Stroffolino sent in a Twin16 update with correct background graphics for all games, but sprites aren't yet implemented. + +- 0.36b6: Changed darkadv.c to twin16.c driver. TODO: Hook up sprites, scrolling and finish mapping DIPs. + +- 27th September 1999: Phil Stroffolino sent in a Twin16 update with much better colors, and graphics are much better also, but sprites are still missing. + +- 24th September 1999: Phil Stroffolino sent in an update to the Twin16 driver with CPU emulation almost fully working, but graphics need to be sorted out. + +- 0.36b5: Added darkadv.c driver. + +- 8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet. + +$end + + + +$info=twinbskt.cpp +$drv +0.227 [Museo Del Recreativo, Ryan Holtz] + + +WIP: + +- 0.246: Changed driver to misc\twinbskt.cpp. + +- 0.227: Added twinbskt.cpp driver. + +$end + + + +$info=twincobr.cpp +$drv +0.31 [Quench] + + +NOTES: + +- Driver by Quench. Flying Shark details: Carl-Henrik Skarstedt & Magnus Danielsson. Flying Shark bootleg info: Ruben Panossian + + +WIP: + +- 0.286: Added toaplan\toaplan_dsp.cpp/h. Suppress side effects for debugger reads, improved logging and correct DSP ROM size. Moved color base initialization into device_start. Fixed initializers and formatting. Added notes (toaplan\toaplan_scu.cpp) [cam900]. + +- 0.279: Removed hidden keybinding to test switch [hap]. Show Toaplan test switch as input instead of DIP switch and removed default keybind (toaplan\toaplipt.h) [Jack Li, hap]. + +- 0.275: Cleaned up code: Suppress side effects for debugger reads and register for save states in machine_start(). Use bit extraction helpers and reduced scope of loop counter variables. Reduced literal tag usage, use more appropriate types for variables and made some variables const [cam900]. + +- 0.246: Changed driver to toaplan\twincobr.cpp/h, toaplan\twincobr_m.cpp and toaplan\twincobr_v.cpp. + +- 0.241: Properly acknowledge IRQs [AJR]. + +- 0.227: Removed state-changing postload method that makes no sense now [AJR]. + +- 0.220: Removed some now unused macros (includes\toaplipt.h) [Guru]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.208: Simplified handlers. Fixed minor namings. Removed register_postload. Fixed some code styles. Use shorter type values. Mark tilemap dirty when ROM/RAM bank is changed (drivers\twincobr.cpp, includes\twincobr.h and video\twincobr.cpp). Reduced unnecessary lines. Fixed code styles (video\toaplan_scu.cpp) [cam900]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Removed TMS32010 MCFG macros [Ryan Holtz]. + +- 0.204: Removed MC6845, I8741 and TOAPLAN_SCU MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR]. + +- 0.155: Toaplan Sprite Controller (SCU) cleanup and update [Alex Jackson]. + +- 0.153: Fixed Twincobr flipscreen after core changes and cleanups [Alex Jackson]. Changed region gfx4 to scu. + +- 0.149u1: Added video\toaplan_scu.c/h. Added more information about TMS32010 MCUs to comments. Made some more additions and fixed some errors in Stephh's notes [Alex Jackson, Guru]. Added documentation [Guru]. + +- 0.146u4: Cleanup machine\twincobr.c and includes\twincobr.h [hap]. + +- 0.144: Alex Jackson and Kanikani added DIP locations and missing inputs to the Twincobr driver. + +- 0.142u5: Wilbert Pol fixed emulated time does not match actual in Twincobr driver. + +- 0.141u4: Atari Ace converted Twincobr to driver_device. + +- 0.139u1: Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in Twincobr driver [Aaron Giles]. + +- 0.137u1: Updates to Twincobr driver [Quench]: Added 6845 CRTC interface. + +- 0.136u4: Added includes\toaplipt.h. + +- 0.129u4: Brian Troha and Stefan Lindberg correct rom names and PCB locations in the TwinCobra driver. + +- 0.122u6: Changed TMS32010 CPU3 clock speed to 14MHz. + +- 0.113u2: Changed VSync to 54.877858 Hz. + +- 0.80: Added includes\twincobr.h. + +- 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. + +- 0.78u2: Fixed cpu3 rom loading. + +- 1st April 2001: Quench fixed a problem with the Flying Shark driver that caused the user interface to stay on the screen. + +- 15th February 2001: Quench fixed a Twin Cobra driver compilation bug that affected MAME32. + +- 0.35b3: Added machine\twincobr.c. + +- 0.34b1: Added vidhrdw\twincobr.c. + +- 0.31: Added twincobr.c driver. + +$end + + + +$info=twincobr_ms.cpp +$drv +0.271 [Museo del Recreativo, Recreativas.org, ClawGrip] + + +WIP: + +- 0.271: Added twincobr_ms.cpp driver. + +$end + + + +$info=twinkle.cpp +$drv +0.131u3 [smf] + + +Bugs: + +- All games: The screen is slightly shifted to the right. launcherEXE (ID 06877) + +- bmiidxc, bmiidxc2: bmiidxc and bmiidxc2 are actually clones of bmiidx and bmiidxs. launcherEXE (ID 06876) + + +WIP: + +- 0.280: Combine speakers [hap]. + +- 0.279: Revert I2C Memory change from MAME 0.278 (Don't enter start condition except from idle state) that broke dreamlss. Don't falsely register I2C bus start or stop condition while device as slave is driving SDA. Modernize logging (machine\i2cmem.cpp). Fixes bmiidx2, bmiidx3, bmiidx4, bmiidx5, bmiidx6, bmiidx7 and bmiidx8 fails to boot with "E800 NO SECURITY CARD ERROR" [AJR]. + +- 0.268: Added notes about Ugoke! Purimucho [Taro, Windy Fairy]. + +- 0.266: Process SCSI DMA transfers instantaneously. Added TODO notes about implementing correct DMA timings [Windy Fairy]. + +- 0.265: Migrated to "new SCSI" [Vas Crabb]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to konami\twinkle.cpp. + +- 0.243: Implemented commands required for Twinkle DVD player (JVC XV-D701; rs232\xvd701.cpp) [Windy Fairy]. + +- 0.233: Allow for default NVRAM data initialization using external data (machine\rtc65271.cpp) [Windy Fairy]. + +- 0.230: Reimplemented SMSC FDC37C665GT controller with floppy and parallel support. Fixed beatmania IIDX games (bmiidx6, bmiidx8 and bmiidxc2) crashing in Expert mode [Windy Fairy]. Removed periodic source for IRQ2. Only periodically assert IRQ1. Added comment about SPU IRQ2 handler [Ziemas]. + +- 0.222: Physical aspect ratio should be 16:9. Fixed layout\bmiidx.lay [Tertu Marybig]. READ/WRITE macros removal [Osso]. + +- 0.221: Added intrq_r method to query interrupt state. Use existing interrupt flag for intrq_r (machine\rtc65271.cpp) [Michael Zapf]. + +- 0.218: Set NTSC mode refresh rate to 59.82 for 240 and 59.94 for 480 screenheight. Fixes sync issues regarding beatmania IIDX games (video\psx.cpp) [hoholee12]. + +- 0.216: Device-fied CY7C131 Dual port SRAM [cam900]. + +- 0.205: Removed CXD8530CQ, CXD8561Q, RF5C400, M68000 and SCSI MCFG macros [Ryan Holtz]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. Updated documentation to match data gleaned from kits [DragonMinded]. Removed RS232 MCFG macros [Osso]. + +- 0.202: Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. Removed I2CMEM and INS8250 MCFG macros [Ryan Holtz]. Removed X76F041 and WATCHDOG MCFG macros [Osso]. + +- 0.201: PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed AM53CF96, ATA_INTERFACE and RAM MCFG macros [Ryan Holtz]. + +- 0.196: Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Cleanup [Vas Crabb]. Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.194: Moved a couple of functions into driver class [Osso]. + +- 0.193: Added layout\bmiidx.lay. Many fixes to waveram banking and DMA, most sets are semi-playable now [R. Belmont, Sarah Purohit]. Changed RF5C400 clock to 16934400 Hz to match board notes in driver. Added 8Mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork. Added skeleton for RF5C400 reading and writing channel register 0x0F (which is used by the beatmania IIDX games) [smf]. Games promoted to working: beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA) and beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]. Fixed RF5C400 sound regression. This fixes the dog whistling and other issues in the beatmania IIDX games [R. Belmont]. Added 8x 'Unknown' dipswitches. + +- 0.158: The M68000 & SPU board now process commands, some sound f/x play now [R. Belmont]. + +- 0.155: Added bus\rs232\xvd701.c/h and machine\fdc37c665gt.c/h. Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the sound board isn't running well enough yet for it to make a difference. Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board responses to get most of the games booting. There is no sound and the games all fail with a HDD error when you start a stage. Beatmania IIDX with DDR 2nd Club Version wants the GQ863 hard disk [smf]. + +- 12th October 2014: smf - The next generation beatmania deluxe version / The ultimate system beatmania deluxe version: By adding the FDC37C665GT and HLE'ing the DVD and 68k sound board response, most of the beatmania IIDX games on twinkle hardware will now boot. You can coin up and select difficulty and music. There is no sound and the game fails with a HDD error a few seconds after you start a stage. + +- 0.154: Added 'SCSI ID' configuration. + +- 0.152: Added all the available beatmania IIDX hard drives and Video CD's/DVD's, updated the hard drive labels from pictures online. Updated Twinkle driver notes [smf]. + +- 0.149: Added harddisk device. + +- 0.148u5: Changed I/O to 8/16 bit [smf]. + +- 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.147u2: SCSICD now has a CDDA sub device. Hooked up PSX IRQ's using DEVCB2 [smf]. + +- 0.147: Removed am53cf96_get_device and some other unused GetDevice() trampolines [smf]. + +- 0.146u1: SCSI devices are now proper MAME devices [Phill W.]. + +- 0.145u8: Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games) [R. Belmont, Firewave]. + +- 0.145: Miodrag Milanovic converted RTC65271 to a modern devices. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced PSXCPU with CXD8530CQ. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. R. Belmont fixed SPU sound effects are cut abruptly/clipped and correct SPU IRQ notification in Twinkle driver. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.138u4: Removed machine\i2cmemdev.c/h. smf turned i2cmem into a C++ device & ditched the unused legacy device. + +- 0.136u1: Fixed memory leaks in Twinkle driver. + +- 0.135u4: Aaron Giles converted RTC65271 to a device. + +- 0.132u3: smf marked all beatmania IIDX games as not working. + +- 0.132u1: Twinkle WIP [R. Belmont]: SPU board emulation improvements (memory map, IRQ controller, IDE, RF5c400). Changed 4th mix to use real dumped security dongle data. Guru updated README's for TWINKLE hardware. Replaced 68EC020 CPU2 with 68000 (16MHz). Added RF5C400 (16MHz) sound. + +- 0.132: smf hooked up watchdog in Twinkle driver so test mode exits. + +- 0.131u4: smf fixed Beatmania IIDX CHDs were added in chdformat < 4. + +- 0.131u3: Added twinkle.c driver. Preliminary work on beatmania IIDX, still lots to do [smf]. + +- 2nd May 2007: smf - Here we go again with GCC44 device and E801 security card (Twinkle (Beatmania IIDX)). + +$end + + + +$info=twins.cpp +$drv +0.87u4 [Guru] + + +NOTES: + +- Hardware: Seems a similar board to hotblocks. + + +WIP: + +- 0.246: Changed driver to edevices\twins.cpp. + +- 0.245: Added better endianness swizzling helpers. Added some more operations on endian-swizzlers. Changed a few more drivers to use them (util\endianness.h) [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Major cleanups. Added default NVRAM for all games. Worked around crash after stages 1-5 in Twins and clone Twins (Electronic Devices license, set 2) [Angelo Salese]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.203: Removed RAMDAC MCFG macro [cam900]. + +- 0.87u4: Added twins.c driver. + +$end + + + +$info=tx1.cpp +$drv +0.94u2 [Phil Bennett] + +0.57 [Luca Elia] + + +NOTES: + +* TX-1 tyre screech noises are not implemented yet. + +* Wanted: TX-1 V8 (1984) + + +WIP: + +- 0.284: Intel 8086: Effective address calculatation time varies greatly from one (GitHub #14632). CPU variant to the next. On the 286, it's effectively free, unless two additions are required, in which case it takes 1 cycle. On the 8088/8086 on the other hand, it can take up to 12 cycles. There needs to be a different set of timings for each CPU variant. I tested on a 286 system (att6300p) with https://thandor.net/benchmark/36 and the score went from 29 to 46 - almost a 60% speedup! Also added a few minor cycle count fixes (i86\i86.cpp) [donohoe00]. + +- 0.278: Removed set_output_gain to nonexistent output (tatsumi\tx1_a.cpp) [hap]. + +- 0.266: Fixed a class memory access warning (tatsumi\tx1_m.cpp) [Vas Crabb]. + +- 0.256: Set 8255 PPI tristate to 0 in TX-1 driver. Fixes coin counters increase at each boot up even though credits are not being added and coin inputs not working correctly. Removed IPT_COIN3, coin3 is service coin (TX-1 does not have it). Fixes bookkeeping in tx1, buggyboy and buggyboyjr says Credits A & B have a credit in it but i did not actually did so [hap]. + +- 0.246: Changed driver to tatsumi\tx1.cpp/h, tatsumi\tx1_a.cpp/h, tatsumi\tx1_m.cpp and tatsumi\tx1_v.cpp. + +- 0.231: Fixed array out of bounds crash (video\tx1.cpp) [hap]. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.226: Update audio\tx1.cpp to new stream callbacks [Aaron Giles]. + +- 0.224: Added layout\buggybjr.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Initialized stuff in audio\tx1.h [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.204: Make TX-1 use something that looks like C++ rather than driver_data abuse (still needs splitting tx1 and buggyboy parts) [Vas Crabb]. Removed Z80, AY8910 and YM2149 MCFG macros (audio\tx1.cpp) [Osso]. + +- 0.202: Removed I8255 MCFG macros (audio\tx1.cpp) [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Fixed missing engine sounds in Buggy Boy and TX-1 [Osso]. Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device usage. Refactor TX-1 to have separate sound-board devices. Removed tag lookups. Fixed layout for new tag lookups [Ryan Holtz]. + +- 0.198: Added audio\tx1.h. + +- 0.159: Reduced tagmap lookups in TX-1 driver [Alex Jackson]. + +- 0.151: Revert attempted fix for color overlays not working on vector games, this also fixed TX-1 and Buggy Boy triple screen always gapped only in fullscreen [hap]. + +- 0.149u1: Don't lose save_xor on reset in i86. i86 fixes to get TX-1 and Buggy Boy working again [R. Belmont]. Modernize 8086 [Carl, Wilbert Pol]. Modernized TX1 custom sound device [Osso]. + +- 0.148u5: Some cleanup of the video code [Phil Bennett]. + +- 0.146: Updated TX-1 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.129u6: Mr. Do added layout\buggyboy.lay, buggybjr.lay and tx1.lay. + +- 0.129: Kevin Eshbach added placeholders for various PALs on the TX-1 systems. + +- 0.124: Atari Ace fixed bug in TX-1 spotted by new compiler warnings in GCC 4.3.0. + +- 0.123u2: Changed palettesize to 9472 colors. + +- 0.123u1: Added 'Service Mode' dipswitch. + +- 0.122u1: Added audio\tx1.c and includes\tx1.h. + +- 0.118u3: Changed I8086 CPU core to use a 16-bit data bus [Aaron Giles]. + +- 0.106u8: Added layout\triphsxs.lay. + +- 0.94u2: Changed spdbuggy.c to tx1.c driver. Added machine\tx1.c and vidhrdw\tx1.c. + +- 0.57: Added spdbuggy.c driver. + +$end + + + +$info=uapce.cpp +$drv +0.122u5 [Mariusz Wojcieszek] + + +NOTES: + +- United Amusement PC-Engine based hardware: The system consists of a stock PC-Engine console, JAMMA interface board, and several cables to connect certain pins from the PCE backplane connector and pad connector to the interface board. + +- History: In 1989 United Amusement (a large operator of arcades in the US at that time) developed a JAMMA interface for the PC-Engine with NEC's blessing. NEC pulled funding for the project before mass production began, and it never took off. + +- Driver by Mariusz Wojcieszek. Thanks for Charles MacDonald for hardware docs. + + +WIP: + +- 0.286: Make some variables constant. Reduced preprocessor macros. Use abbreviated type names and BIT helpers (Common PC-Engine hardware. See reference at: http://daifukkat.su/pcfx/). Use XTAL for main clock. Reduced duplication. Fixed save state issues and initializers. Added notes for sound routing. Hudson HuC6260 VCE: Fixed initializer and save state issues. Made screen update function directly usable with screen device (video\huc6260.cpp). Hudson HuC6270 VDC: Fixed initializer. Implemented 16-bit host interfaces use with PC-FX. Improved logging and reduced duplication (video\huc6270.cpp) [cam900]. Changed VSync to 59.826103 Hz. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pce\uapce.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.208: Added notes about Arcade PC-Engine games [Stiletto]: In the August 1989 issue of Vending Times magazine: https://archive.org/details/VendingTimesVOL29NO10August1989Clearscan/page/n69 and https://archive.org/details/VendingTimesVOL29NO10August1989Clearscan/page/n99. There was a list of all of the available UA produced HU-Cards about to be released: Legendary Axe, Victory Run, Keith Courage in the Alpha Zones, World Class Baseball, Power Golf, Blazing Lazers, Dungeon Explorer, Alien Crush, China Warrior, Military Madness and JJ and Jeff and said that six to ten more new game cards would be available by the end of the year. It also shows game marquees for Victory Run and Power League. + +- 0.207: Removed QUANTUM_TIME and others MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.201: Use already present device_finder (machine\pcecommn.cpp) [Osso]. Removed some MCFG macros [cam900]. + +- 0.188: Standardize button layout for Arcade PCE [Angelo Salese]. + +- 0.187: Make it explicit that blazlaz, keith, aliencr and paclandp comes from UAPCE [Angelo Salese]. + +- 0.177: Fixed invalid dipswitch 'Buy-In Feature' [Robbbert]. + +- 0.156: Small correction [hap]. + +- 0.153: Removed video\vdc.c/h. Replaced VDC with HuC6260 and HuC6270 device [Miodrag Milanovic]. Changed visible area to 1088x242 and VSync to 59.826098 Hz. + +- 0.147u1: Making pcecommn to be a main class for other PCE related drivers [Miodrag Milanovic]. + +- 0.122u5: Added uapce.c driver, video\vdc.c/h and machine\pcecommn.c/h. + +$end + + + +$info=ultraman.cpp +$drv +0.36RC1 [Manuel Abadia] + + +WIP: + +- 0.254: Removed konami\ultraman.h and konami\ultraman_v.cpp. + +- 0.246: Changed driver to konami\ultraman.cpp/h and konami\ultraman_v.cpp. + +- 0.36RC1: Added ultraman.c driver and vidhrdw\ultraman.c. + +$end + + + +$info=ultratnk.cpp +$drv +0.113 [Stefan Jokisch] + +0.53 [Brad Oliver, Phil Stroffolino] + + +WIP: + +- 0.252: Removed atari\ultratnk.h and atari\ultratnk_v.cpp. + +- 0.246: Changed driver to atari\ultratnk.cpp/h and atari\ultratnk_v.cpp. + +- 0.136u1: Added includes\ultraman.h. + +- 0.113u3: Removed audio\ultratnk.c. + +- 0.113u2: Added video\ultratnk.c. + +- 0.113: Added drivers\ultratnk.c, audio\ultratnk.c and includes\ultratnk.h. Split ultratnk.c from sprint4.c driver. + +- 0.103: Merged ultratnk.c with sprint4.c driver. Removed sndhrdw\ultratnk.c and includes\ultratnk.h. + +- 0.88u4: Added sndhrdw\ultratnk.c. + +- 0.88u3: Added includes\ultratnk.h. + +- 0.53: Added ultratnk.c driver. + +$end + + + +$info=ultrsprt.cpp +$drv +0.109u1 [Ville Linde] + + +NOTES: + +- Hardware: Konami Ultra Sports hardware + + +WIP: + +- 0.246: Changed driver to konami\ultrsprt.cpp. + +- 0.109u1: Added ultrsprt.c driver. + +$end + + + +$info=umipoker.cpp +$drv +0.143u6 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\umipoker.cpp. + +- 0.244: Added notes about undumped games [AJR]. + +- 0.229: Initialized some variables which were causing asserts/incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: State saving support, templates and array. READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.143u7: Added layout\saiyukip.lay. + +- 0.143u6: Added umipoker.c driver. + +$end + + + +$info=undrfire.cpp +$drv +0.37b13 [Bryan McPhail, David Graves] + + +NOTES: + +- Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge. + + +WIP: + +- 0.260: Fixed assert failure in debug build (taito\undrfire.h) [AJR]. + +- 0.258: Removed some output().set_value() calls [Osso]. + +- 0.246: Changed driver to taito\undrfire.cpp/h and taito\undrfire_v.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Hooked up TC0360PRI priority controller (fixes priorities in Chase Bombers) [cam900]. + +- 0.224: Added layout\cbombers.lay. + +- 0.211: Simplified gfxdecodes. Correct 6bpp gfx decode behavior into mix rom data. Added gfx layout for hi 2bpp data of 6bpp gfx roms. Used for all TC0620SCC tile based games. Reduced unnecessary lines. Update video\tc0100scn.h: Added sync granularity function with bg gfx. Internalized gfx. Added color base for when color base is differs [cam900]. + +- 0.210: Simplified handlers and gfxdecodes. Reduced duplicates and runtime tag lookups. Fixed spacings. Use shorter/correct type values [cam900]. + +- 0.207: Removed QUANTUM_TIME and others MCFG macros [Osso]. + +- 0.204: Refactor MB87078 and correct data_w/r. Only update channel latch when dsel is low [hap]. Removed TC0100SCN and TC0480SCP MCFG macros [Osso]. + +- 0.201: Removed ADC0809 and EEPROM MCFG macros [Ryan Holtz]. + +- 0.195: Hooked up ES5510 effects DSP (audio\taito_en.cpp) [cam900, R. Belmont]. Added ES5510 (10Mhz) CPU2 and 'Ensoniq 5505/5506 to 5510 interface' (29761 Hz). + +- 0.187: Use TC0510NIO device for inputs in UnderFire driver [AJR]. + +- 0.156: Fixed TC0480SCP text layer colors (see Chase Bombers). Improved documentation (TC0620SCC is the 6bpp tilemap chip) [Alex Jackson]. + +- 0.154: Converted UnderFire driver to standard MCFG_PALETTE_FORMAT [Alex Jackson]. + +- 0.148u4: Changed 68EC020 CPU1 clock speed to 20MHz [Brian Troha]. + +- 0.147: Fixed debug assert (emu\attotime.h) in UnderFire driver. + +- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control. + +- 0.145u4: Implement outputs for Under Fire and Chase Bombers. Lamps, gun recoil and wheel vibration are implemented [bdam]. + +- 0.139u3: Added includes\undrfire.h. + +- 0.129u6: Mr. Do added layout\cbombers.lay. + +- 0.106u8: Added sndhrdw\taito_en.c. + +- 0.37b13: Added undrfire.c driver and vidhrdw\undrfire.c. + +$end + + + +$info=unianapc.cpp +$drv +0.186 [ShouTime, The Dumping Union, Osso] + + +NOTES: + +- Uniana PC hardware (shared by other Korean companies) + +- Hardware: Intel Celeron CPU, 1.70GHz. MSI MS-6566E VER: 2 motherboard. Samsung 256MB DDR PC2100 CL2.5 RAM. Inside TNC 128MB(?) VGA Graphics Video Card E-G012-01-1247 (nVidia GeForce2 MX400 (NV11)). Dynamic 4281 Rev. A sound card by Jin Information Technology with Crystal CS4281 sound chip. DM Storage DM2560V00 IDE flash storage device. IO board. + + +WIP: + +- 0.246: Changed driver to unico\unianapc.cpp. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.186: Added unianapc.cpp driver. + +$end + + + +$info=unico.cpp +$drv +0.68 [Luca Elia] + +0.37b16 [Luca Elia] + + +WIP: + +- 0.264: Removed unico\unico.h and unico\unico_v.cpp. Verified OKI frequency and pin 7 and added DIP location. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to unico\unico.cpp/h and unico\unico_v.cpp. + +- 0.227: Fixed usual region width issues [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed YM2151 MCFG macros [Osso]. + +- 0.201: Removed EEPROM MCFG macros [Ryan Holtz]. + +- 0.200: Variable and namings cleanups. Converted video RAMs into shared_ptrs. Reduced runtime tag lookups. Some ACCESSING_BITS cleanups. Added PALETTE_DECODER for palette [cam900]. + +- 0.154: Fixed generic_paletteram regression [Alex Jackson]. + +- 0.151: David Haywood fixed tile dirty marking in Unico driver. De-duplicate some code. + +- 0.141u4: Atari Ace simplified Unico driver. + +- 0.130u3: Aaron Giles merged memory maps in the Unico driver. + +- 0.111u5: Brian Troha added documentation to the Unico driver. + +- 0.77u3: El Condor fixed Unico sound frequency with values taken from real PCB. + +- 0.68: Changed unico16.c to unico.c driver and vidhrdw\unico16.c to vidhrdw\unico.c. Added includes\unico.h. + +- 0.37b16: Added unico16.c driver and vidhrdw\unico16.c. + +$end + + + +$info=unkcrane8085.cpp +$drv +0.284 [SpinalFeyd, Osso] + + +WIP: + +- 0.284: Added unkcrane8085.cpp driver. + +$end + + + +$info=unkfr.cpp +$drv +0.143u5 [?] + + +NOTES: + +- Unknown Fruit Machine ROMs + +- Fruit Machine ROMs can be difficult to identify at the best of times, and just as difficult to place in a driver, especially if parts are missing. + +- This file is just a collection of random odds and ends which I haven't been able to place yet, some of it could well be junk. They can be deleted / placed over time. Some could be bad, some could be missing parts, some could be unique platforms. + +- Please remove any confirmed bad roms, and if hardware is positively identified, move things to the correct drivers. + + +WIP: + +- 0.246: Changed driver to attic\unkfr.cpp. + +- 0.174: Moved drivers\unkfr.cpp to mame\etc\. + +- 0.143u5: Added unkfr.c driver. + +$end + + + +$info=unkgolf.cpp +$drv +0.257 [Hammy, Osso] + + +WIP: + +- 0.257: Added unkgolf.cpp driver. + +$end + + + +$info=unkhockey.cpp +$drv +0.250 [Darksoft, Team Europe, Osso] + + +WIP: + +- 0.250: Added unkhockey.cpp driver. + +$end + + + +$info=unkpoker.cpp +$drv +0.208 [chaneman] + + +WIP: + +- 0.246: Changed driver to misc\unkpoker.cpp. + +- 0.208: Added unkpoker.cpp driver. + +$end + + + +$info=unktop.cpp +$drv +0.256 [Caius, Osso] + + +WIP: + +- 0.256: Added unktop.cpp driver. + +$end + + + +$info=upscope.cpp +$drv +0.105u3 [Mariusz Wojcieszek] + + +WIP: + +- 0.246: Changed driver to amiga\upscope.cpp. + +- 0.174: Added video\amigaaga.h. + +- 0.154: Removed machine\6526cia.c/h. + +- 0.130u2: Added video\amigaaga.c. + +- 0.105u3: Added upscope.c driver and machine\6526cia.c/h. + +$end + + + +$info=usbilliards.cpp +$drv +0.185 [Stiletto] + + +WIP: + +- 0.246: Changed driver to misc\usbilliards.cpp. + +- 0.185: Added usbilliards.cpp driver. + +$end + + + +$info=usgames.cpp +$drv +0.61 [David Haywood, Nicola Salmoria] + + +NOTES: + +- There is a 'Security Test' in service mode. + +- 'usg82', 'usg83' and 'usg83x' don't seem to be able to record the changes you make in the "test mode". + + +Bugs: + +- usgames and clones: No keyboard detected. ICEknight (ID 07037) + +- All games in usgames.c: [possible] Visible area is too large vertically. Luigi30 (ID 03125) + + +WIP: + +- 0.252: Identified the Play and the Cancel buttons [Brian Troha]. Added "inc" to companyname [hap]. Changed AY-3-8912A sound clock speed to 3MHz. + +- 0.246: Changed driver to misc\usgames.cpp. + +- 0.244: Fixed debug assertion in all US Games [Osso]. + +- 0.240: Removed video\usgames.cpp and includes\usgames.h. Use finder for memory banks [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Converted to MC6845 update row, fixes screen alignment [Angelo Salese]. + +- 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 and MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.200: More specific CPU type [AJR]. Replaced MC6809 (legacy) CPU1 with Motorola MC6809 (6MHz). + +- 0.197: Use output finder for US Games [AJR]. + +- 0.188: PSG type correction [AJR]. Replaced AY-3-8910A sound with AY-3-8912A. + +- 0.162: Enabled save state support in US Games driver [Osso]. + +- 0.160: Replaced set_base() with set_entry() in US Games driver [Andrew Gardner]. + +- 0.148u3: Added a note about the v18.3 & 18.6 sets known to exist but not dumped [Brian Troha]. + +- 0.139u3: Added includes\usgames.h. + +- 0.131u1: Angelo Salese removed deprecat.h dependancy for US Games driver. + +- 0.129: Phil Bennett correctly setup the MC6845 device in the US Games driver. + +- 0.123u2: Changed palettesize to 512 colors. + +- 0.79u2: Removed unknown dipswitches. + +- 10th February 2004: El Condor submitted fixed dipswitch settings in the US Games driver. + +- 0.77u2: Added dipswitches 'Service Keyboard Attached?' and 'Test Switch'. + +- 9th September 2002: Stephane Humbert sent in the US Games driver with the two new versions added earlier and some other changes. + +- 1st September 2002: David Haywood added two alternate versions of the US Games ROMs. + +- 0.61: Added usgames.c driver and vidhrdw\usgames.c. + +$end + + + +$info=v0bowl.cpp +$drv +0.217 [Angelo Salese] + + +WIP: + +- 0.246: Changed driver to misc\v0bowl.cpp. + +- 0.217: Added v0bowl.cpp driver. + +$end + + + +$info=vamphalf.cpp +$drv +0.72u2 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] + + +WIP: + +- 0.273: Added screen raw parameters [AJR]. Changed VSync to 59.185606 Hz. + +- 0.246: Changed driver to misc\vamphalf.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.212: Don't change screen size/fps when flipscreen state is changed. Make sprite drawing routine related to cliprect. Reduced duplicates and unnecessary lines. Simplified handlers. Fixed spacings. Added notes [cam900]. + +- 0.205: Demoted several games due to non-DRC issues. Fixed Hyperstone SUBC flag calculation for DRC and instruction length flags. Fixes worldadv randomly freezes and luplup and poosho freeze after about 36 minutes. Removed E116T, GMS30C2116, EEPROM_93C46, PALETTE, GFXDECODE and OKIM6295 MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Changed the common base refresh rate to 59Hz and added a note of measured sync clocks for 'Cool Minigame Collection' [Brian Troha]. + +- 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: First pass dedeprecation/splitting class up [David Haywood]. Misc corrections [Brian Troha]. + +- 0.196: Modernized soundlatches. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas. Minor cleanup [cam900]. + +- 0.195: Configured OKI banking. Implement OKI bankswitching to Diet Family [cam900]. + +- 0.194: Removed "space" calls and use e132xs state enum instead of magic numbers [smf]. + +- 0.161: Added save state support to Vamphalf driver [Osso]. + +- 0.156: Moved some video functions into driver class [Osso]. + +- 0.155: Minor doc update [Brian Troha]. + +- 0.153: Cleanup [Osso]. + +- 0.150: Standardize driver speedup code - no functional difference [Brian Troha]. + +- 0.146u5: Cleaned up a change from earlier in Vamphalf driver [David Haywood]. + +- 0.146u2: Readjusted visible area in the vamphalf.c driver based on tests comparing emulation and original PCB observations [David Haywood, Smitdogg]. Changed visible area to 320x236. + +- 0.111u5: Brian Troha added documentation to the Vamphalf driver. + +- 0.98u1: Pierpaolo Prazzoli did some cleanups in the Vamphalf driver. + +- 0.92: Improvements to Hyperstone based drivers [Tomasz Slanina]. + +- 0.88u4: Pierpaolo Prazzoli added other Hyperstone models to the core, converted Vamphalf driver to use 16-bit version (E1-16T or GMS30C2116). + +- 0.87u2: Pierpaolo Prazzoli added EEPROM and flipscreen to the Vamphalf driver games. + +- 0.86: Changed E1-32XS CPU1 clock speed to 50MHz. Added 'Test 0' - 'Test 15' dipswitches. + +- 0.80: Various Hyperstone core improvements [Pierpaolo Prazzoli]. + +- 0.76u2: Some Hyperstone fixes/improvements [Mooglyguy, Pierpaolo Prazzoli]. + +- 25th October 2003: MooglyGuy changed driver to only load the ROM in the upper part of mem, loading the ROM at 0x00000000 and setting the bank to point there was completely wrong since apparently there's RAM at 0x00000000. + +- 0.72u2: Added vamphalf.c driver. Vamp Half and other Hyperstone based games WIP, to be used for testing Hyperstone CPU core these will be split up later. + +$end + + + +$info=vampire.cpp +$drv +0.264 [Tomasz Slanina] + + +WIP: + +- 0.264: Added vampire.cpp driver. + +$end + + + +$info=vaportra.cpp +$drv +0.36b1 [Bryan McPhail] + + +WIP: + +- 0.247: Removed dataeast\vaportra.h and dataeast\vaportra_v.cpp. Consolidate driver in one file and minor cleanups [Osso]. + +- 0.246: Changed driver to dataeast\vaportra.cpp/h and dataeast\vaportra_v.cpp. + +- 0.142: Added video\decmxc06.c/h. + +- 0.136u4: Added includes\vaportra.h. + +- 0.36b1: Added vaportra.c driver and vidhrdw\vaportra.c. + +$end + + + +$info=vastar.cpp +$drv +0.30 [Allard van der Bas, Nicola Salmoria] + + +WIP: + +- 0.253: Added orca\vastar_viddev.cpp/h. Created a device to encapsulate the orca\orca40c.cpp video code. Better sprite flip handling (orca\vastar_viddev.cpp) [David Haywood]. + +- 0.248: Removed orca\marineb.h and orca\marineb_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to orca\vastar.cpp/h, orca\vastar_v.cpp and orca\orca40c.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.214: Implemented device_video_interface (video\orca40c.cpp) [AJR]. + +- 0.201: Added video\orca40c.cpp/h. Added 'Orca OVG 40c video PCB' device. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.163: Added save state support to Vastar driver [Osso]. + +- 0.147u3: Tafoid added DIP locations to Vastar driver. + +- 0.135u2: Added includes\vastar.h. + +- 0.37b4: Removed machine\vastar.c. + +- 0.30: Added vastar.c driver, machine\vastar.c and vidhrdw\vastar.c. + +$end + + + +$info=vball.cpp +$drv +0.37b12 [Paul Hampson] + + +NOTES: + +- The sound system comes all but verbatim from Double Dragon. + +- vball2pj - The original has the image data stored in a special ceramic embedded package made by Toshiba with part number 'TOSHIBA TRJ-101' (which has been dumped using a custom made adapter) there are a few bytes different between the bootleg and the original (the original is correct though!). + + +WIP: + +- 0.246: Changed driver to technos\vball.cpp. + +- 0.244: Added video\vball.cpp and includes\vball.h. Use finder for memory bank and other small cleanups [Osso]. + +- 0.128u3: Added includes\vball.h. + +- 0.37b12: Added vball.c driver and vidhrdw\vball.c. + +$end + + + +$info=vcombat.cpp +$drv +0.129 [Jason Eckhardt, Andrew Gardner, Phil Bennett] + +0.123u1 [?] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\vcombat.cpp. + +- 0.227: Fixed messy sharing of shares. Separated the memory maps for single and dual i860 [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.216: Fixed ROM region width. Note: The samples might need to be flipped back again, but they sound all right this way, at least on Virtual Combat [AJR]. + +- 0.215: Modernize logging code. Use optional_device_array. Eliminated MCFG_MACHINE_RESET_OVERRIDE [AJR]. + +- 0.207: Removed QUANTUM_TIME, QUANTUM_PERFECT_CPU, VOLTAGE_REGULATOR, DAC and others MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed MC6845 MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.123u1: Added vcombat.c driver. + +$end + + + +$info=vd.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\vd.cpp. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.238: Both games working [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.197: Use output finder for Video Dens driver [Robbbert]. + +- 0.182: Updated notes in source [AJR]. Added dipswitches 'Power Bumpers', 'Bonus Balls', 'Scoring', 'Balls/Game', 'Coinage', 'Lottery', 'Musica-Reclamo', 'Extra Ball/Score', 'Unused' and 3x 'Unknown'. + +- 0.147u2: Added layout\vd.lay. Videodens WIP [Robbbert]. PinMAME used as reference (unable to find any info at all on the net). Nothing in this driver is confirmed except where noted. Added Player 1 and 2x coin slots. Added 2x AY-3-8910A (2MHz) and Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). Added dipswitches 'Accounting #1/2/3', 'Credits per coin (chute #1/#2)', 'S6', 'Match feature' and 'S8'. + +- 0.147: Various preliminary Pinball works [Robbbert]. + +- 0.141u1: Added vd.c driver. + +$end + + + +$info=vectrex.cpp +$drv +0.142u3 [Mathis Rosenhauer, Christopher Salomon, Bruce Tomlin] + + +WIP: + +- 0.281: Changed timer1 count=0 change from MAME 0.277 to only when in continuous mode (machine\6522via.cpp). Fixes several Vectrex games hang MAME [hap]. + +- 0.250: Clean up image loading handler (vectrex.h) [AJR]. + +- 0.246: Changed driver to miltonbradley\vectrex.cpp/h, miltonbradley\vectrex_m.cpp and miltonbradley\vectrex_v.cpp. Pass the new value with the timer param, so it ends up in the y integrator. Param now holds a value and a destination, so that we write the value that existed at send time, rather than whatever's in PORTA when receipt occurs. Fixes 45 degree vectors in Thrust and Moon Lander (and presumably others) [Andrew Green]. + +- 0.241: Fixed regression [AJR]. + +- 0.212: Removed CARTSLOT MCFG macros [Ryan Holtz]. + +- 0.211: Vectrex reset into bank 1 for 64kb carts. This fixes "Where Have All the Pixels Gone?" and "EigenVectrex," quite possibly others. No regressions found (bus\vectrex\rom.cpp) [Ford Seidel]. + +- 0.206: Fixed maze in (MESS) Clean Sweep (video\vectrex.cpp) [Mathis Rosenhauer]. + +- 0.155: Added bus\vectrex\rom.c/h and slot.c/h. + +- 0.142u3: Added vectrex.c driver, machine\vectrex.c, video\vectrex.c and includes\vectrex.h. + +$end + + + +$info=vega.cpp +$drv +0.146u5 [Tomasz Slanina, David Haywood] + +0.136u1 [David Haywood] + + +WIP: + +- 0.246: Changed driver to olympia\vega.cpp. + +- 0.136u1: Added vega.c driver. + +$end + + + +$info=vegaeo.cpp +$drv +0.112u3 [Pierpaolo Prazzoli] + + +WIP: + +- 0.253: Added eolith\eolith_speedup.cpp/h [Vas Crabb]. + +- 0.246: Changed driver to eolith\vegaeo.cpp. + +- 0.158: Removed includes\eolithsp.h. + +- 0.112u3: Added vegaeo.c driver, drivers\eolithsp.c and includes\eolithsp.h. David Haywood added speedups to many of the Eolith games. + +$end + + + +$info=vegas.cpp +$drv +0.91u1 [Aaron Giles] + + +Bugs: + +- gauntleg, gauntdl: Gauntlet Legends\Dark Legacy Skorne Mask bug. kirishima (ID 07585) + +- roadburn, sf2049 and clones: DSIO/Denver SIO "bong" sound cut. Hydreigon (ID 07422) + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp). Reduced hardcoded tags and cleaned up code. Suppress side effects for debugger reads. Use C++ style line comments for single line comments. Reduced use of literal tags (midway\midwayic.cpp) [cam900]. Added 'DCS2 Audio 2104' sound to all games. Except tenthdeg (DCS2 Audio 2115), roadburn (DCS2 Audio DSIO) and sf2049, sf2049se and sf2049te (DCS2 Audio Denver 5 Channel). + +- 0.262: Use multibyte.h helpers (machine\smc91c9x.cpp) [AJR]. + +- 0.259: Fixed shift count bug in 48-bit and 64-bit big-endian functions (util\multibyte.h). This fixes "CHD ERROR: Decompression error" in sf2049, sf2049se and nbagold [AJR]. + +- 0.246: Changed driver to midway\vegas.cpp. + +- 0.244: Mask logging of sio_r. Use logmacro.h helpers for debug logging (machine\midwayic.cpp) [Ted Green]. + +- 0.243: Moved HDD set_dma_transfer into machine config. Added new DRC option to added extra validation to hash jumps (mips\mips3drc.cpp) [Ted Green]. Moved unchanging conditionals outside for loop in generate_checksum_block; 7% faster [Ryan Holtz]. Replaced a couple of static_cast with dynamic_cast for safety, cleaned up some formatting [Vas Crabb]. + +- 0.241: Fixed UART definition [Trenton Zimmer]. Cleanup Vegas driver: Combine DUART interrupts. Disabled SIO logging that had been left on. Added system LED output and added it to 'San Francisco Rush 2049' layout (hidden by default) [Vas Crabb]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.229: Removed unneeded machine().root_device() calls [Osso]. + +- 0.223: Fixed 8 way and 49 way joystick selection on Vegas drivers. Added default port mapping for 8WAY players. Fixes a crash in Road Burners caused by trying to read undeclared io ports. Set default ioport IN2 to IPT_UNUSED for analog games. Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: Input cleanups [Hydreigon]. READ/WRITE macros removal [Osso]. + +- 0.221: Changed DCS reset control to active low in Midway drivers [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. Removed unnecessary arguments in handlers [cam900]. + +- 0.206: Minor bugfix and cleanup. Fixes leader lamp output [Risugami]. Added 'Serial Low Digit' dipswitch. + +- 0.202: Changed readback value of PCI config 0x40 based on Voodoo card type (video\voodoo_pci.cpp). MCFG removal and define device clock and use derived clock for UART (machine\vrc5074.cpp). Misc cleanup from MCFG removal [Ted Green]. Removed INS8250 MCFG macros (machine\vrc5074.cpp) [Ryan Holtz]. + +- 0.201: Converted M48T37 callbacks to DEVCB3 [AJR]. Tidy-up terminal [Robbbert]. Removed IDE_PCI MCFG macros [Ryan Holtz]. + +- 0.200: Removed runtime tag lookups and make io member naming consistent [Ted Green]. + +- 0.197: Added separate transmit FIFO to SMC91C9x Ethernet Controller and fixed IRQ handling. Use device_pre_save and device_post_load instead of pre/post callbacks (machine\smc91c9x.cpp). Use device_post_load instead of callbacks (machine\vrc5074.cpp). Removed set_lamp_value from driver [Ted Green]. + +- 0.194: Use only assert/clear interrupts on a change in VRC5074 System Controller. Prevents clearing of MIPS3 timer interrupt inadvertantly (machine\vrc5074.cpp). Calculate screen size and timing using Voodoo CRTC and PLL registers. Use CRTC registers for vblank start (video\voodoo.cpp). Only clear edge triggered interrupts and initialize timer from counter register (machine\vrc5074.cpp). Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Vegas driver. Some minor changes mainly for DSIO and DENVER systems (audio\dcs.cpp) [Ted Green]. Changed VSync to 57Hz. + +- 0.193: Don't try to save zero length vectors in NEC VRC5074 System Controller. Added wheel force control for initial calibration to the Vegas driver. Set wheel calibration complete as soon as any SYSTEM button is hit. SMC91C9X ethernet controller: Fixed loopback and added proper MMU handling. Switch from queue to vector for save state support. Added packet padding and variable transmit timing. Fixed DCS audio banking for DENVER and DSIO DCS audio. DSIO and DENVER don't use SDRC DMA. Fixes boot hang on Road Burners (audio\dcs.cpp) [Ted Green]. + +- 0.192: Improved debug messaging for serial port (machine\vrc5074.cpp) [Ted Green]. SMC91C9X Ethernet controller now working in connected mode with WinPcap or TUN/TAP tunnel [Jean-Francois DEL NERO]. + +- 0.191: Changed SSE control to not use Denormals-Are-Zero. Allows MIPs DRC to function correctly and fixes mismatch between MIPs DRC and non-DRC modes (cpu\drcbex64.cpp). Fixes various effects in Gauntlet Legends and Gauntlet Dark Legacy cause more damage than they probably should (64-bit only) [Ted Green]. + +- 0.190: Added Denver UARTs, gearshift and updated input dips for various games. Clean up timer code in VRC5074 controller. Adjust tx interrupt status to mirror tx buffer empty (machine\smc91c9x.cpp). Fixes linking boot hang on Cart Fury. Clean up DUART code and make parallel read return not busy [Ted Green]. + +- 0.189: Updated comments for PCI config registers (video\voodoo_pci.cpp). Added 16550 UART subdevice (machine\vrc5074.cpp) [Ted Green]. + +- 0.188: Added layout\sf2049.lay. Save states supports static vectors natively (machine\vrc5074.cpp). Added I40 board to Vegas driver [Ted Green]. Improved wheel board on Vegas driver [Risugami]. Fixed dipswitches. + +- 0.187: Added writing to subsystem id register (machine\pci-ide.cpp). Fixes power-on PCI Data Test in NBA Showtime Gold. Added watchdog function to M48T37 timekeeper [Ted Green]. + +- 0.186: Added machine\vrc5074.cpp/h. Added new NEC VRC 5074 System Controller device. Added save states to VRC5074 and fixed serial register handling. Converted Vegas driver to use new PCI bus. Added additional PCI configuration registers for Vegas support (video\voodoo_pci.cpp). Added proper IOASIC shuffling for NBA Showtime Gold and added SIO FPGA register reset [Ted Green]. + +- 0.184: Added serial input (machine\midwayic.cpp) [Ted Green]. + +- 0.181: Added hooks for serial communication (machine\midwayic.cpp) [Ted Green]. + +- 0.175: Correct sub-device lookup string. Added Nile 4 timer scaling. Added sport timer for DCS2 DSIO device (audio\dcs.cpp). Fixed buffer overflow with clone San Francisco Rush 2049: Special Edition [Ted Green]. + +- 0.165: Reduced tagmap lookups in Vegas driver [Wilbert Pol]. + +- 0.164: Fixed completly wrong colours in Gauntlet Dark Legacy (video\rgbgen.c, rgbsse.c, rgbvmx.c and vooddefs.h) [MooglyGuy]. + +- 0.155: Phil Bennett fixed missing streaming BGM/Sounds during gameplay in gauntleg and gauntdl. + +- 0.154: Fixed texture with alpha channel is not drawn properly in gauntdl, gauntdl24, gauntleg and gauntleg12. Fixed alpha test to run on the alpha combiner output and not on a_other. Do the test before the color combiner steps to potentially save some effort (video\vooddefs.h) [Phil Bennett]. + +- 0.152: Moved some functions into driver class for Vegas driver [Osso]. + +- 0.150: Modernized SMC91c9x device [Osso]. + +- 0.149: Fixed typo in denver_w() (audio\dcs.c) [Oliver Stoeneberg]. Added harddisk device. + +- 0.145u7: Aaron Giles fixed crash before OK in Vegas driver. + +- 0.141u4: Aaron Giles converted Vegas to use M48T37 instead of its own implementation. + +- 0.141u3: Atari Ace fixed crash before OK in Cart Fury, Road Burners, San Francisco Rush 2049 and clones. + +- 0.130: Aaron Giles fixed DCS2 speedup handler so it doesn't get lost during a memory remap. This should give a slight speed bump to the Seattle/Vegas games and to War Gods. + +- 0.125u7: Aaron Giles added save state support to the Vegas driver. SMC91C9x Ethernet & Modem Controller [Aaron Giles]: Converted to proper device. Updated seattle and vegas drivers to allocate devices. Added separate 91C96 device for eventual 'San Francisco Rush 2049' use. Cleaned up code. Added save state support to the smc91c9x emulator. + +- 0.120u4: Aaron Giles fixed garbage graphics in gauntdl, nbashowt and tenthdeg, artistically only in 32-bit build. + +- 0.119u4: Aaron Giles added code to detect potential hotspots in the 64-bit DRC. Added hotspots to all the seattle games and several of the vegas games. Aaron Giles updated Voodoo code to use the new work functions. It now queues small scanline chunks as independent items rather than using shared items. Updated code to also copy some parameters to allow for greater overlapping of emulation and rendering. + +- 0.117: Zsolt Vasvari and Aaron Giles fixed a crash in Gauntlet Legends and Gauntlet Dark Legacy. + +- 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers. + +- 0.103: Changed ADSP2181 CPU2 clock speed to 32MHz. Fixed number of buttons. Added 'Unknown xxxx' dipswitches. + +- 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the DRC MIPS3 core until MMU support is added there as well. + +- 0.91u1: Added vegas.c driver. + +$end + + + +$info=vendetta.cpp +$drv +0.36b2 [Ernesto Corvi] + + +NOTES: + +- Collision detection is handled by a protection chip. Its emulation might not be 100% accurate. + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.280: Added lazy sprite DMA and removed note about tile chip (r/w go to gaps in memory map). Added TODO note about sprite DMA [hap]. + +- 0.279: Added screen raw params to all K052109 drivers and small cleanup. Set VIDEO_UPDATE_AFTER_VBLANK flag. Probably just sprite DMA. Update scroll before active display (konami\k052109.cpp) [hap]. + +- 0.274: Checked devices for possible savestate issue [hap]. + +- 0.251: Changed IRQ to assert/clear (matches schematics), set_vblank_int to screen_vblank and 'not really vblank' flag to obj DMA busy. CPU has internal /4 divider. Correct some input ports [hap]. Changed KONAMI CPU clock speed to 12MHz. + +- 0.246: Changed driver to konami\vendetta.cpp. + +- 0.243: Removed video\vendetta.cpp and includes\vendetta.h. + +- 0.227: Switched from bankdev to memory_view [O. Galibert]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Removed outdated comments. Fixed notes [cam900]. + +- 0.205: Removed K053246, K053251 and K054000 MCFG macros [Osso]. Removed KONAMI, Z80, K053260, SCREEN and PALETTE MCFG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and K052109 MCFG macros [Osso]. + +- 0.202: Removed K053252 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADDRESS_MAP_BANK and EEPROM MCFG macros [Ryan Holtz]. + +- 0.136u1: Added includes\vendetta.h. + +- 0.36b3: Added vidhrdw\vendetta.c. + +- 0.36b2: Added vendetta.c driver. + +$end + + + +$info=venteta.cpp +$drv +0.273 [Ioannis Bampoulas, Osso] + + +WIP: + +- 0.273: Added venteta.cpp driver. + +$end + + + +$info=vertigo.cpp +$drv +0.99u1 [Mathis Rosenhauer] + + +WIP: + +- 0.246: Changed driver to exidy\vertigo.cpp/h, exidy\vertigo_m.cpp and exidy\vertigo_v.cpp. + +- 0.99u1: Added vertigo.c driver, machine\vertigo.c, vidhrdw\vertigo.c and includes\vertigo.h. + +$end + + + +$info=vfive.cpp +$drv +0.273 [Quench, Yochizo, David Haywood] + +0.36RC1 [Quench] + + +WIP: + +- 0.273: Added vfive.cpp driver, toaplan\toaplan_coincounter.cpp/h and toaplan\toaplan_v25_tables.h. Split Toaplan2 driver into smaller per-board parts. Moved some common logic to a device [David Haywood]. Clean up sound reset handling [AJR]. Renamed "reset" member function as it clashes with device_t::reset. Removed some pointless tests of required object finders. Sorted #includes [Vas Crabb]. + +- 0.36RC1: Added toaplan2.c driver and vidhrdw\toaplan2.c. + +$end + + + +$info=vgame.cpp +$drv +0.272 [Ioannis Bampoulas, TeamEurope, Osso] + + +WIP: + +- 0.276: Tentatively change CPU type to ARM7 [AJR]. Replaced MC68000 CPU1 with ARM7 (little). + +- 0.272: Added vgame.cpp driver. + +$end + + + +$info=vicdual.cpp +$drv +0.33b4 [Mike Coates, Richard Davies, Nicola Salmoria, Zsolt Vasvari] + +0.08 [Nicola Salmoria] + + +WIP: + +- 0.286: Small cleanup to spacing. Mux input ports [hap]. + +- 0.246: Changed driver to sega\vicdual.cpp/h, sega\vicdual_a.cpp/h, sega\vicdual_v.cpp, sega\nl_brdrline.cpp/h, sega\nl_frogs.cpp/h, sega\vicdual-97269pb.cpp/h and sega\vicdual-97271p.cpp/h. Merged audio\carnival.cpp, audio\depthch.cpp, audio\invinco.cpp and audio\pulsar.cpp with sega\vicdual.cpp. + +- 0.227: Fixed extraneous parentheses on comparison warning [Vas Crabb]. + +- 0.226: Added audio\vicdual.h, audio\nl_brdrline.cpp/h and audio\nl_frogs.cpp/h. Removed audio\tranqgun.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Split off carnival driver class [hap]. + +- 0.207: Removed QUANTUM_PERFECT_CPU and others MCFG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Eliminated unnecessary address space argument from handlers (audio\vicdual.cpp) [AJR]. Removed S97271P MCFG macro [Osso]. + +- 0.199: Added customized MCFG_DEVICE_ADD macro [Ryan Holtz]. + +- 0.194: Removed audio\carnival.h, audio\depthch.h, audio\invinco.h, audio\pulsar.h, audio\tranqgun.h and audio\vicdual.h. + +- 0.192: Added audio\tranqgun.cpp/h. + +- 0.185: Added video\vicdual-97269pb.cpp/h and audio\vicdual-97271p.cpp/h. + +- 0.174: Added audio\carnival.h, audio\depthch.h, audio\invinco.h, audio\pulsar.h and audio\vicdual.h. Allow separate VIC Dual driver building [Miodrag Milanovic]. + +- 0.167: Fixed horizontal partial updates in VIC Dual driver [David Haywood]. + +- 0.165: Reduced tagmap lookups in VIC Dual driver [Wilbert Pol]. + +- 0.164: Enabled save state support in VIC Dual driver [Osso]. + +- 0.150: Moved some audio handlers in vicdual_state (audio\carnival.c, depthch.c, invinco.c, pulsar.c, vicdual.c, drivers\vicdual.c and includes\vicdual.h) [Osso]. + +- 0.148: hap fixed coin timing regression in VIC Dual driver. + +- 0.147u1: Cleaned up Lives dipswitches. Added some DIP locations, fixed carnivalh/carnivalha too fast game speed and did minor cleanups to input ports. AM_RANGE(0x00, 0x1f) with a global mask of 0xf made no sense. Removed misplaced Irem 'Head On' PCB info, it already is on top of the m10.c driver where it belongs [hap]. Added some comments [gregf]. + +- 0.141u4: Atari Ace convert VIC Dual driver to driver_device. + +- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. + +- 0.133u2: Added layout\depthch.lay. + +- 0.124u4: Aaron Giles fixed insert coin don't work in carnival, headon, heiankyo, pulsar, samurai and tranqgun. + +- 0.123u6: Fixed debug assertion in VIC Dual driver. + +- 0.113u3: Zsolt Vasvari did a ground-up rewrite of the VIC Dual driver. + +- 0.105u3: Aaron Giles fixed graphics corruption in the VIC Dual driver. + +- 0.88u2: Added sndhrdw\vicdual.c and includes\vicdual.h. + +- 23rd January 2001: MASH added Alpha Fighter / Head On to the VIC Dual driver. + +- 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar. + +- 2nd May 2000: Zsolt Vasvari added the B&W version of Space Attack to the vicdual driver. + +- 15th November 1999: Nicola Salmoria fixed the colors in Vicdual games. + +- 0.36b7: Added sndhrdw\invinco.c and sndhrdw\pulsar.c. + +- 0.36b6: Removed sndhrdw\vicdual.c. + +- 21st September 1999: Zsolt Vasvari sent in a vicdual update which supports samples for Pulsar and Invinco. + +- 0.36b5: Added sndhrdw\carnival.c and sndhrdw\depthch.c. + +- 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples. + +- 11th August 1999: Phil Stroffolino sent in a preliminary Samurai driver, which is missing sound and colors but otherwise playable. + +- 0.33b6: Removed carnival.c driver. + +- 0.33b5: Removed safari.c driver, machine\carnival.c, vidhrdw\carnival.c and vidhrdw\safari.c. New flag IPF_RESETCPU for input ports. When this flag is set, CPU #0 is reset when the key is pressed. This cleaned up the Vicdual driver [Nicola Salmoria]. + +- 0.33b4: Merged carnival.c and safari.c with vicdual.c driver. Lots of clean up, consolidation, dipswitches additions and color fixes to the Carnival driver (which is now called vicdual.c, since Carnival is just one of the many games which run on that hardware) [Marco Cassili]. + +- 0.33b3: Added safari.c driver and vidhrdw\safari.c. + +- 0.27: Added sndhrdw\carnival.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.08: Added carnival.c driver, machine\carnival.c and vidhrdw\carnival.c. + +$end + + + +$info=vicshoot.cpp +$drv +0.255 [Hammy, Osso] + + +WIP: + +- 0.255: Added vicshoot.cpp driver. + +$end + + + +$info=victory.cpp +$drv +0.37b4 [Aaron Giles] + + +WIP: + +- 0.246: Changed driver to exidy\victory.cpp/h and exidy\victory_v.cpp. + +- 0.185: Removed timer_set() [Osso]. + +- 0.122u6: Added includes\victory.h. + +- 0.37b4: Added victory.c driver and vidhrdw\victory.c. + +$end + + + +$info=video21.cpp +$drv +0.202 [Robbbert, hap] + + +WIP: + +- 0.281: Changed driver to videogames\video21.cpp. + +- 0.246: Changed driver to misc\video21.cpp. + +- 0.202: Added video21.cpp driver and layout\video21.lay. + +$end + + + +$info=videopin.cpp +$drv +0.37b6 [Sebastien Monassa] + + +NOTES: + +- The plunger of the ball shooter has a black piece of plastic (flag) attached to it. When the plunger flag passes between the first section of the optical coupler, the MPU receives a non-maskable interrupt. When the flag passes between the second section of the optical coupler, the MPU calculates the time between the PLUNGER1 and PLUNGER2 signals received. This results in the MPU displaying the ball being shot onto the playfield at a certain speed. + + +WIP: + +- 0.252: Changed atari\videopin.h to atari\videopin_a.h. Removed atari\videopin_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to atari\videopin.cpp/h, atari\videopin_a.cpp and atari\videopin_v.cpp. + +- 0.207: Simplified read/write handlers [AJR]. Removed MCFG and others macros [Osso]. + +- 0.206: Output_finder for the LEDs [hap]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.162: Added save state support to Video Pinball driver [Osso]. + +- 0.119u1: Added layout\videopin.lay. + +- 0.88u4: Added sndhrdw\videopin.c. + +- 0.88u3: Added includes\videopin.h. + +- 0.77u2: Removed machine\videopin.c and includes\videopin.h. + +- 0.58: Added includes\videopin.h. + +- 0.37b6: Added videopin.c driver, machine\videopin.c and vidhrdw\videopin.c. + +$end + + + +$info=videosaa.cpp +$drv +0.201 [Osso, f205v] + + +NOTES: + +- Skeleton driver for gambling (?) games running on very similar PCBs manufactured by 'Videos A A'. + +- Probably manufactured in Italy since PCBs are marked 'lato componenti' (components side) and 'lato saldature' (solder side). Lady Gum's 68HC705 ROM contains strings in French, though. + +- PCBs couldn't be tested so game titles are taken from ROM stickers. + +- The only complete dump is Lady Gum, all the others are missing at least the 68HC705 internal ROM. + + +WIP: + +- 0.270: Correct some save_pointer usage (misc\videosaa.cpp) [hap]. + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\videosaa.cpp. + +- 0.221: Added layout\videosaa.lay. Changed MC68HC705C8A CPU1 clock speed to 2.5MHz and visible area to 256x256 and VSync to 50.080128 Hz. Added Player1, gambling control and coin slots. Added dipswitches 'Payout', 'Limit 1 Coin', 'Auto Hold', 'Kings or Better' and 3x 'Unknown'. + +- 0.201: Added videosaa.cpp driver. + +$end + + + +$info=vigilant.cpp +$drv +0.34b2 [Mike Balfour, Phil Stroffolino] + + +WIP: + +- 0.272: Removed irem\vigilant.h and irem\vigilant_v.cpp. Cleaned up miscellaneous stuff [Vas Crabb]. Consolidate driver into single file [Osso]. + +- 0.246: Changed driver to irem\vigilant.cpp/h and irem\vigilant_v.cpp. + +- 0.243: Clean-up, no functional changes [Vas Crabb]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.205: Clock fix [AJR]. Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2151 to 3579545 Hz. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.200: Removed MCFG macros [Vas Crabb]. + +- 0.196: Fixed no sound [AJR]. + +- 0.189: ACCESSING_BITS cleanup of M72 Audio [AJR]. + +- 0.186: Changed name 'Irem M72 Audio Custom' to 'Irem M72 Audio'. + +- 0.161: Added save state support to Vigilante driver [Osso]. Let's not save an enormous bitmap in each savestate when we can regenerate it [Alex Jackson]. + +- 0.160: Replaced set_base() with set_entry() in Vigilante driver [Andrew Gardner]. + +- 0.154: Changed 'M72 Custom' to 'Irem M72 Audio Custom'. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Vigilante driver. + +- 0.139u3: Added includes\vigilant.h. + +- 0.34b2: Added vigilant.c driver and vidhrdw\vigilant.c. + +$end + + + +$info=vindictr.cpp +$drv +0.33b7 [Aaron Giles, Neil Bradley] + + +WIP: + +- 0.252: Removed atari\vindictr.h and atari\vindictr_v.cpp. + +- 0.246: Changed driver to atari\vindictr.cpp/h and atari\vindictr_v.cpp. + +- 0.58: Added includes\vindictr.h. + +- 0.36b1: Changed sndhrdw\ataraud2.c/h to sndhrdw\atarijsa.c/h. + +- 0.35b11: Added sndhrdw\ataraud2.c/h. + +- 0.33b7: Added vindictr.c driver and vidhrdw\vindictr.c. Neil Bradley (hardware info). + +$end + + + +$info=viper.cpp +$drv +0.114u1 [Ville Linde] + + +Bugs: + +- p911j, p9112 (and, maybe all Konami Viper games): Original hard drives corrupted by windows when being turned into CHDs. VasiliyFamiliya (ID 08873) + +- p9112, wcombat: Outdated comments in the Konami Viper driver file. VasiliyFamiliya (ID 08804) + + +WIP: + +- 0.268: Preliminary K056230 LANC support. Applies portions of Hydreigon's basic LAN controller implementation for Konami Viper (PR #12546). Fixes gameplay hangs/crashes in gticlub2, xtrial, code1d and wcombat [Angelo Salese, Hydreigon]. + +- 0.266: Fixed a class memory access warning [Vas Crabb]. + +- 0.263: Updated notes on emulation status [AJR]. + +- 0.262: Cleanups. Updated QA notes. Converted EPIC to address_map & logmacro. Re-arranged I2C code, experimentally move its irq code in timer callback. Filter irq state change until current one is actually serviced, make everything more stable. Move sound irq enable to something less hackish, fixes sound in tsurugi, boxingm and mfightc. Preliminary lightgun. Feasibility study about the I2C attached analog chip. Implemented Epic PCTPR. Hookup PC16552D [Angelo Salese]. Correct PowerPC clocks [Guru]. Use DS2430A device emulation. Added second DS2430A. Fixes "RTC SELF CHECK BAD" for 'Police 911 2' [AJR]. Changed MPC8240 CPU1 clock speed to 203212800 Hz. Added '3-x', '4-x' and '5-x' dipswitches. + +- 0.246: Changed driver to konami\viper.cpp. + +- 0.243: Use normal vsync polarity [Ted Green]. + +- 0.240: Added skeleton CPU device and disassembler for NEC 78K/IV (uPD784XXX) architecture [AJR]. + +- 0.239: Patched up code that was rotting behind UNUSED_FUNCTION [Vas Crabb]. + +- 0.235: Added audio support, updated inputs and improved default NVRAM contents. Updated compatibility lists, added NVRAMs, added more inputs and per-game dipswitches. Fixed port DIP location values. Added comment about Boxing Mania's pad controller [Windy Fairy]. Added 2x DMA-driven DAC. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. + +- 0.223: Disabled backbuf debug key (L), it interferes with player 3 default controls. Only flag texture controls as changed if they are actually changed (video\voodoo.cpp). SSE use shift left by 8 instead of floating point multiply by 256 for perspective correction calculation (video\vooddefs.ipp and voodoo.h) [Ted Green]. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.202: MCFG removal [Ted Green]. Changed visible area to 1024x768. + +- 0.201: Removed ATA_INTERFACE MCFG macro [Ryan Holtz]. + +- 0.197: Correct Voodoo vsync timing and removed anonymous timer. Changed Konami Viper so that driver boots again [Ted Green]. Changed PowerPC MPC8240 CPU1 clock speed to 166666666 Hz. + +- 0.194: Moved remaining globals into viper_state [Osso]. + +- 0.185: Input cleanups. Identified dipswitch position. Inverted flip dip. Red pen these placeholder dumps [Angelo Salese]. + +- 0.171: Unknown serial device at 0xff300000. Fixed U13 fail in mocapb, mocapbj, p911, p911e, p911j, p911uc, p911kc and p9112 [Ville Linde]. + +- 0.170: Small cleanup [Osso]. Fixed most sets in Viper driver crashing at start (32-bit only) [Robbbert]. Fixed unused function issues [AJR]. + +- 0.157: Fixed some minor text layout issues in driver. More notes about the DS2430 EEPROM. Added some notes about the 'RTC OK' check based on real PCB tests [Guru]. + +- 0.154: Voodo modernization. Fixed Viper driver regression (video\voodoo.c) [Miodrag Milanovic]. + +- 0.149u1: Removed unnecessary code in Viper driver as these are the defaults on reset now [smf]. + +- 0.149: Added harddisk device. + +- 0.147u1: Fixed EPIC register access [Ville Linde]. Made timer_device use delegates. Removed devconv.h and memconv.h just moved used inlines for now [Miodrag Milanovic]. + +- 0.147: Removed not needed includes [Miodrag Milanovic]. + +- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic]. + +- 0.145u7: Fixed for compile warning in Viper driver [Tafoid]. + +- 0.145u4: Added Viper main board DS2430 EEPROM and code1d dongle EEPROM [Guru]. Ville Linde fixed some IDE parameters to allow HDD games to boot again. + +- 0.143u8: Implemented Konami Viper timers and I2C interface on MPC8240 [Ville Linde]. Changed visible area to 1024x384. Added 'DIP1 - DIP8' dipswitches. + +- 0.142u5: Guru added README for Konami Viper hardware. + +- 4th June 2011: Ville Linde - I have been implementing a lot more features of the Viper hardware. More specifically; the I2C interface and global timers on the MPC8240 and the DS2430 EEPROM. Surprisingly enough, Tsurugi starts to show its attract mode, although eventually crashing after the scroll screen. + +- 29th May 2011: Ville Linde - Last time I looked at the Konami Viper driver, it was stuck on unemulated Voodoo 3 functionality (User Interrupt Command). Now that I have implemented that and hacked in some additional Voodoo 3 support (mainly 2D host-to-screen blitting), we get some pretty POST screens from Police 911, Boxing Mania and Mocap Boxing. + +- 0.142u1: Various improvements to the Konami Viper driver [Ville Linde]. + +- 0.139u3: Aaron Giles fixed assert in debug build of Viper. + +- 12th March 2010: Ville Linde - Konami Viper driver is back to working order. Some changes to idectrl.c broke CF card soft reset -> made sure the sector and cylinder regs are set to expected values on soft reset. Fleshed out MPC8240 emulation. MPC8240 EPIC now successfully processes IRQ0 requests. Viper driver doesn't like the auto-endian-conversion of the device system... Viper wants Voodoo3 to have 16Mbit SGRAMs... Changed dramInit0 to comply. Voodoo3 hits an unemulated function, User Interrupt Command. IRQ4 handler seems to expect this. + +- 0.135u3: Fabio Priuli fixed segmentation fault before OK in the Viper games. + +- 15th August 2009: Guru - From Japan from my Japanese contact we got 4x Konami Viper boards (This is the final remaining 4 PCBs that we bought as a lot of 8 many years ago. I traded most of the previous ones for some other good stuff including Tokyo Wars). + +- 0.132u5: Guru and Angelo Salese redumped Konami Viper CF and NVRAM for all games and updated drivers. + +- 0.132u2: Phil Bennett and R Belmont fixed PPCDRC incorrect instruction checksum order. This fixes all sets in Viper driver hangs. + +- 10th April 2009: C/Flash cards (for some Konami Viper-related Work-In-Progress) and a few more items arrived via Smitdogg and a few kind donations from a few people. + +- 0.125u4: Konami Viper/ZR107 changes [Aaron Giles]: Updated to new PowerPC configurations. + +- 12th January 2008: Guru - Another box arrived today from Japan with Another Mahjong Konami Viper board (there's a few more to come too). + +- 0.122u4: Oliver Stoeneberg fixed memory leak in the Konami Viper driver. + +- 0.114u1: Added viper.c driver. Ville Linde added skeleton driver for Konami Viper system. + +$end + + + +$info=vlc.cpp +$drv +0.147u1 [Yves] + + +NOTES: + +- Multi-games from VLC Nevada 1995 + + +WIP: + +- 0.246: Changed driver to misc\vlc.cpp. + +- 0.147u1: Added vlc.c driver. + +$end + + + +$info=vlc34010.cpp +$drv +0.230 [Osso, AJR, Bad A Billy, Smitdogg, The Dumping Union] + + +WIP: + +- 0.246: Changed driver to misc\vlc34010.cpp. + +- 0.230: Added vlc34010.cpp driver. Flesh out driver just enough to keep CPUs from running off rails [AJR]. + +$end + + + +$info=volfied.cpp +$drv +0.37b16 [Stefan Jokisch, RAINE team] + + +NOTES: + +- Driver based on Raine source. + + +WIP: + +- 0.248: Removed taito\volfied.h and taito\volfied_v.cpp. + +- 0.246: Changed driver to taito\volfied.cpp/h and taito\volfied_v.cpp. + +- 0.196: Removed machine\volfied.cpp. + +- 0.136u1: Added includes\volfied.h. + +- 0.37b16: Added volfied.c driver, vidhrdw\volfied.c and machine\volfied.c. + +$end + + + +$info=voyager.cpp +$drv +0.145u7 [R. Belmont] + + +NOTES: + +- Motherboard is FIC AZIIEA with AMD Duron processor of unknown speed. Chipset: VIA KT133a with VT8363A Northbridge and VT82C686B Southbridge. Video: Jaton 3DForce2MX-32, based on Nvidia GeForce 2MX chipset w/32 MB of VRAM. + + +WIP: + +- 0.256: Removed trident_tgui9680_bios.bin rom. + +- 0.246: Changed driver to misc\voyager.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.217: Fixed region width/endianness. Added NVRAM device [AJR]. + +- 0.212: Removed all MCFG defines and MACHINE_CONFIG_START/END [Ryan Holtz]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed IDE_CONTROLLER and ATA_INTERFACE MCFG macros [Ryan Holtz]. + +- 0.149: Added harddisk device. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.145u7: Added voyager.c driver. + +$end + + + +$info=vp101.cpp +$drv +0.132u4 [R. Belmont] + + +NOTES: + +- Play Mechanix / Right Hand Tech "VP101" platform (PCB also marked "Raw Thrills" but all RT games appear to be on PC hardware) + +- MIPS VR5500 at 300 to 400 MHz Xilinx Virtex-II FPGA with custom 3D hardware and 1 or 2 PowerPC 405 CPU cores AC97 audio with custom DMA frontend which streams 8 stereo channels PIC18c442 protection chip (not readable). + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.247: Changed driver to ice\vp101.cpp. + +- 0.246: Changed driver to misc\vp101.cpp. + +- 0.224: Fleshed out inputs. Fixed sound POST hanging. Found framebuffer base address register [Ryan Holtz]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed VR5500LE and TX4925LE MCFG macros [Ryan Holtz]. + +- 0.201: Removed ATA_INTERFACE and NVRAM MCFG macros [Ryan Holtz]. + +- 0.185: Improved support for reduced-cost VP050 version [R. Belmont]. + +- 0.184: Added framebuffer, some inputs, ATA, NVRAM and protection cheat. Implemented ATA DMA [R. Belmont]. + +- 0.132u4: Added vp101.c driver. + +$end + + + +$info=vpoker.cpp +$drv +0.133u1 [Angelo Salese] + + +NOTES: + +- Looks like the 2nd generation of Noraut Poker / Draw Poker Hi-Lo HW. + + +WIP: + +- 0.276: Added layout\5acespkr.lay and layout\vpoker.lay. + +- 0.246: Changed driver to misc\vpoker.cpp. + +- 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG and others macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros [Osso]. + +- 0.202: 6809 type identification [AJR]. + +- 0.201: Removed 6840 PTM MCFG macros and old DEVCB [Ryan Holtz]. + +- 0.165: Use standard 3-bit GBR palette for VPoker driver [Dirk Best]. + +- 0.162: Cleanups, corrections and alignment [Roberto Fresca]. + +- 0.133u1: Added vpoker.c driver. + +$end + + + +$info=vroulet.cpp +$drv +0.99u2 [Curt Coder] + + +WIP: + +- 0.246: Changed driver to misc\vroulet.cpp. + +- 0.99u2: Added vroulet.c driver. + +$end + + + +$info=vsmjtria.cpp +$drv +0.233 [System11, Osso] + + +WIP: + +- 0.275: Changed driver to seta\vsmjtria.cpp. + +- 0.246: Changed driver to alba\vsmjtria.cpp. + +- 0.233: Added vsmjtria.cpp driver. + +$end + + + +$info=vsnes.cpp +$drv +0.37b11 [Howie Cohen] + + +Bugs: + +- vsslalom, nvs_machrider, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn. Karasu (ID 00884) + + +WIP: + +- 0.277: Cleaned up code: Implemented device_palette_interface for color palette functionality. Added some missing members to save states, and use fixed-size integer types for members that need to be saved. Moved many internal functions into protected: and private: sections. Use more appropriate integer types, made many local variables const (video\ppu2c0x.cpp) [cam900]. + +- 0.270: Fixed some save state and debugger issues. Use fixed size types for more data members and register more data members for save states. Suppress side effects for debugger reads. Use conventional read/write handler naming, made some variables const [cam900]. + +- 0.251: Use documented recommended default dipswitch settings. Affects hogalley, smgolf, suprmrio, vsbball, vsgradus, vsgshoe, vssoccera and any clones. Made separate dipswitch settings for vssoccer and smgolfj, as their starting point values differ from other sets. Cleaned up sprite RAM DMA trigger trampolines. Improved behavior of OAM writes during PPU rendering (video\ppu2c0x.cpp). Fixed incorrect Zapper-like trigger behavior and made gun alarm wire machine configurable [kmg]. + +- 0.250: Worked around a couple of MSVC warnings reported in GitHub #10488 (nintendo\vsnes.cpp) [Vas Crabb]. + +- 0.248: Added earliest hardware variant of 2A03 APU. Fixes several audio bugs with the noise channel in VS. System games, including: High-pitch sound in Vs. Gumshoe percussion track. Jet sounds in Vs. Raid on Bungeling Bay. Number of tanks killed count screen in Vs. Battle City. Vs. Platoon's bullet and enemies dying sounds are subtly changed [kmg]. + +- 0.247: Removed nintendo\vsnes.h and nintendo\vsnes_m.cpp. Various cleanups: Merged vsnes_m.cpp and vsnes.h into vsnes.cpp. Split into base class and three separate classes for UniSystem, DualSystem and SMB bootleg machines. Merged DualSystem's main/sub VROM banking functions. Added a separate speaker for each screen on VS. DualSystem - sound from the two APUs is not mixed. Added watchdog timer (currently only active on DualSystem games). Updated note about Sun prototypes. More cleanups of INPUT_PORTS. Use macros for the common repeated definitions of joystick, coins, etc. Player buttons are "B" and "A", like the real panels. Start buttons have number and color, etc. Adjusted coin PORT_IMPULSE closer to hardware, so that all games now work with it. Updated notes on why Coin 2 inputs don't work in some games [kmg]. + +- 0.246: Changed driver to nintendo\vsnes.cpp/h and nintendo\vsnes_m.cpp. + +- 0.242: Added 'Nintendo Zapper Lightgun Photodiode' device (bus\nes_ctrl\zapper_sensor.cpp). Simplified graphics memory handling a bit. Added address maps for PPUs, eliminating some variables and associated setup. Separated banking from base light gun input handler. N2A03 APU: Fixed a DPCM table entry that was off by one (sound\nes_defs.h). Removed old, unused or redundant code variables and comments. Removed array used for reading back registers. APU registers cannot be read. Updated length counter table to match hardware counts. Consolidate some functions. Don't zero DPCM channel's output. Fixes some audio popping (sound\nes_apu.cpp). Various cleanups: Modernized PRG ROM banking. Gets rid of banking via memcpy. Clean up some of the daughter board code, including protection routines. Lots of C-style comment to C++-style conversion. A few more improvements: Unify some functions that are the same on both Main and Sub sides of board. Removed machine reset macro [kmg]. Init variables for Coverity software [Robbbert]. + +- 0.241: Set raw screen parameters. Simplified nametable mirroring (machine\vsnes.cpp). Various fixes and cleanups: Fixed size and mirroring of RAM. Correctly share shared RAM only. Shared RAM is also now properly NVRAM (Wrecking Crew saves high scores, etc). Removed spurious "extra RAM" installed in a couple spots. Added coin read/write address mirroring. Renamed "mapper 68" to Sunsoft-3, the chip on Platoon's board. Fixed its write masking. Implemented proper strobe behavior for joystick read/writes. Removed now unnecessary lightgun-specific read function and unused variables. Made zapper less bad (duckhunt, hogalley, vsfdf and vsgshoe; machine\vsnes.cpp): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function. A few background palette fixes (video\ppu2c0x.cpp): Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including separate cases: 0 tile pixel, disabled background lines and blanked 8-pixel left column). Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in Micro Machines). Plus a few minor simplifications and cleanups. N2A03 APU: Added noise channel period table for PAL systems. Fixed a value in the parallel NTSC table for the largest period (lowest freq) and a value in the counter length table (for all channels but DMC). Improvements for triangle channel: Don't set output level to zero, it is always determined by sequencer, which cannot be reset. This eliminates most of the popping, hopefully. Raised artificial frequency cutoff to about 18KHz instead of 11KHz. Added linear counter reload flag [kmg]. Implemented non linear mixer output, some misc fixes and improvements. Fixed Pulse channel duty behavior, triangle output behavior, noise output behavior and DMC output and clamp behavior. Now DMC output is affects triangle and noise volume. Reduced unnecessary variables. Split channel update function and output variable. Reference: https://wiki.nesdev.org/w/index.php?title=APU (sound\nes_apu.cpp and nes_defs.h) [cam900]. Changed VSync to 60.098476 Hz. + +- 0.239: Replaced MMC3 implementation with Namco 108 (machine\vsnes.cpp) [kmg]. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.210: Redid Z80 interfacing to schematics, still doesn't work [R. Belmont, kevtris]. + +- 0.209: Replaced VDP bitmap access with screen().pixel() for lightgun emulation [Enik Land]. + +- 0.206: Fixed errors with single-driver build of VSNES driver [Justin Kerk]. + +- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.198: Removed video\vsnes.cpp. Make palette internal to device (video\ppu2c0x.cpp) [AJR]. Device finder cleanup (machine\vsnes.cpp) [Ryan Holtz]. + +- 0.196: Removed first_screen usage from VSNES driver [Ryan Holtz]. + +- 0.186: Privatized video\ppu2c0x.h & includes\vsnes.h variables [Angelo Salese]. + +- 0.178: Renamed select sets for Nintendo Vs. which cause -verifysoftware confusion with NES softlist titles due to shared setnames in the form of partial hits. This also tests the waters for expanded setnames for parents [Tafoid]. + +- 0.169: Scale gun input to screen size, otherwise it's massively inaccurate near the bottom [David Haywood]. + +- 0.168: Removed DAC sound. + +- 0.154: Reduced tagmap lookups at runtime [Fabio Priuli]. + +- 0.149: Modernized the RP5H01 device [Osso]. + +- 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli]. + +- 0.148u4: Changed machine\vsnes.c to compile on Visual Studio compile [Miodrag Milanovic]. + +- 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic]. + +- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert]. + +- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet models for Vs. BaseBall, Vs. Dr. Mario and Vs. Soccer, Vs. BaseBall from Jibmums. + +- 0.147u1: Did some missed by code (vsnes_state, screen_update_vsnes) [Miodrag Milanovic]. + +- 0.146u1: Documentation update and corrects several roms names. Added set information to game names where possible. Tried to correction region information by copyright [Mark F., Brian Troha, The Dumping Union]. + +- 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device. + +- 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli]. + +- 0.138u2: Fabio Priuli reworked the VSNES VROM banking to avoid pointing beyond the last bank. Also, changed the use of memory_set_bankptr into memory_set_bank. + +- 0.137u3: VSNES improvements [Alex Jackson]: Moved RC2C05 PPU-based protection into the PPU itself, rather than hacking it in at the driver level. After exhaustive testing, completely sorted out the "palette" dipswitches (which are actually PPU type selection) on all games that have them. Added notes about these games in the comments. Removed GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS from all games, as they should all be 100% correct now. Fixed coin inputs in tkoboxng. Removed IMPERFECT_GRAPHICS flag since there's no legitimate reason I can see for it. Also, fixed manufacturer and description to match the title screen. Added a bit more information about the missing sets in the comments. Removed the bogus 2C0X PPU "color remap tables" in favor of external palettes containing data reverse-engineered (several years ago) from original hardware. Each vsnes set, as well as the playch10 BIOS, now requires one of these palettes. + +- 0.136u2: Aaron Giles replaced VSNES bank installs with RAM installs, since the banks were never changed. + +- 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests). VSNES update [Team Japump]. Fixed rom names. + +- 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame). + +- 0.131u2: Fabio Priuli fixed access violation in jajamaru, mightybj, topgun and vsgshoe. + +- 0.128u2: Aaron Giles fixed missing sound channels in VSNES driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #). + +- 17th September 2008: Mr. Do - I guess we can call this the "Nintendo Fanboy" release. Up for grabs today is every piece of artwork I have for the Nintendo "Vs." games. For the cocktail instruction card, I had some good photos, but nothing seemed to work out to something I was happy with, so I just "drew" the cabinet and added in the coinbox for the final touch. It looks pretty neat. Included is artwork for the following games: Vs. Atari R.B.I. Baseball, Vs. BaseBall, Vs. Castlevania, Vs. Dr. Mario, Vs. Duck Hunt, Vs. Excitebike, Vs. Gradius, Vs. Gumshoe, Vs. Hogan's Alley, Vs. Ice Climber, Vs. Mach Rider, Vs. Stroke & Match Golf, Vs. Super Mario Bros., Vs. Tennis, Vs. The Goonies, Vs. TKO Boxing and Vs. Top Gun. For all of these games, the cocktail is the main view available. There is also an option to just have the instruction card without the cabinet. Where available, I also added another view for the marquee (as it includes instructions on it also). And for Dr. Mario, I added the bezel that phetishboy made for his original Nintendo cabinet. A few other people have also installed this bezel on their cabinets, with happy results. Now we just need to wait for someone to fix the washed out colors in the Vs. games. All of the Vs. Instruction cards, along with a few of the marquees, are thanks to the Playchoice Games and Resources website. The remaining marquees are from the BYOAC/CAG artwork. And the photo of the Tent Cocktail I took while I was at Star Worlds Arcade. + +- 0.125u5: Added includes\vsnes.h. + +- 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in VSNES driver. + +- 0.116: Removed video\ppu2c03b.c. + +- 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU. + +- 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.109: Changed palettesize from 64 to 512 colors (2*8*4*16). + +- 0.108u1: Added video\ppu2c0x.c/h. Major cleanup/rewrite of the NES PPU rendering code [Brad Oliver]. This should improve the accuracy of the NES-based games (VSNES and PlayChoice-10). Report anything odd or broken at MAMETesters. + +- 0.106u8: Added layout\dualhsxs.lay. Aaron Giles added dualscreen support (2x 256x240) to the VSNES driver for Vs. Balloon Fight, Vs. BaseBall, Vs. Ice Climber Dual, Vs. Mahjang (Japan), Vs. Tennis and Vs. Wrecking Crew. + +- 0.102u5: Rob Bohms fixed Playchoice/VSNES drivers. + +- 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (VSNES and PlayChoice-10). + +- 0.81u9: Chack'n correct some VSNES rom filenames. + +- 0.79u1: chaneman fixed VSNES filenames. + +- 0.78u5: Pierpaolo Prazzoli fixed not working VSNES Dual games (0.78u2 memory rewrite). + +- 16th October 2003: Pierpaolo Prazzoli added Vs. Freedom Force and Vs. Super Xevious and update the driver. + +- 0.74: Small speedups (eliminated some usage of plot_pixel()). Added support for scanline counts other than 262. Requisite changes to Playchoice and VSNES to support Brad Oliver interrupt changes [Nathan Woods]. Interrupt changes by Brad Oliver. + +- 4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver. + +- 0.66: Several improvements and games additions to the Nintendo VS driver [Pierpaolo Prazzoli]. + +- 15th January 2003: Pierpaolo Prazzoli re-submitted some VSNES improvements. + +- 24th December 2002: Pierpaolo Prazzoli added coin counter, Extra Ram in vstetris, Demo Sound in vsmahjng, fixed vsskykid inputs and protection in Vs. Super Xevious, correct or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf. And added Vs. Mighty Bomb Jack (Japan), Vs. Ninja Jajamaru Kun (Japan), Vs. Raid on Bungeling Bay (Japan), Vs. Top Gun, Vs. Mach Rider (Japan, Fighting Course Version), Vs. Ice Climber (Japan), Vs. Gumshoe (partially working), Vs. Freedom Force (not working), Vs. Stroke and Match Golf (Men set 2) (not working) and Vs. BaseBall (Japan set 3), not working. + +- 28th July 2002: Angelo Salese fixed some color problems in the VSNES driver. + +- 0.61: Light gun support [Bryan McPhail]. + +- 29th March 2002: Stephane Humbert updated some more dipswitch settings in the VSNES driver. + +- 26th March 2002: Matthew Neja fixed the dipswitch settings in the VSNES driver. + +- 16th November 2001: Angelo Salese submitted a VSNES driver update with some small bugfixes and fixed colors. + +- 25th February 2001: Howie Cohen fixed the VSNES drivers that were broken in b12, and he added proper crosshair support. + +- 4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, added several clones, a few bug fixes and improved colors. + +- 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon. + +- 0.37b11: Added vsnes.c driver, vidhrdw\vsnes.c and machine\vsnes.c. + +- 7th January 2001: Howie Cohen added VS Tetris to the VSNES driver. + +- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. + +- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. + +$end + + + +$info=vulgus.cpp +$drv +0.22 [Mirko Buffoni, Paul Leaman] + + +WIP: + +- 0.250: Removed capcom\vulgus.h and capcom\vulgus_v.cpp. + +- 0.246: Changed driver to capcom\vulgus.cpp/h and capcom\vulgus_v.cpp. + +- 0.139u3: Added includes\vulgus.h. + +- 0.33b6: Removed machine\vulgus.c. + +- 0.31: Removed sndhrdw\vulgus.c. + +- 0.22: Added vulgus.c driver, machine\vulgus.c, vidhrdw\vulgus.c and sndhrdw\vulgus.c. + +$end + + + +$info=wacky_gator.cpp +$drv +0.166 [Felipe Sanches, Sandro Ronco] + + +WIP: + +- 0.246: Changed driver to namco\wacky_gator.cpp. + +- 0.167: Added layout\wackygtr.lay. + +- 0.166: Added wacky_gator.c driver. + +$end + + + +$info=wallc.cpp +$drv +0.68 [Jarek Burczynski] + + +NOTES: + +- Hardware: Wall Crash has two expoxy blocks, the bigger Epoxy brick contains three standard 74LSxxx chips and is used as DATA lines decoder for all READS from addresses in range: 0..0x7fff. The pinout (of the whole brick) is 1:1 Z80 and it can be replaced with a plain Z80, given that decoded ROMS are put in place of WAC05 and WAC1/52. The smaller Epoxy contains: 5 chips (names sanded off...), 1 resistor: 120 Ohm, 1 probably resistor measured: 1000 Ohm, 1 diode: Standard 1N4148 (info from Highwayman), 4 capacitors: 3 same: Blue ones probably 10n, 1 smaller 1.3n (measured by Highwayman). It's mapped as ROM at 0x6000-0x7fff but is NOT accessed by the CPU. It's also not needed for emulation. + + +WIP: + +- 0.246: Changed driver to midcoin\wallc.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Avoid some calls to subdevice<>() [Vas Crabb]. Added ADC0804 A/D Converter to WallCrash driver [AJR]. + +- 0.207: Get rid of some copy/pasted macros for different numbers of arguments [Vas Crabb]. Removed MACHINE_CONFIG macros [Osso]. + +- 0.204: Removed AY8912 MCFG macros [Osso]. + +- 0.157: Added GAME_SUPPORTS_SAVE to Wall Crash driver [Osso]. + +- 0.91u2: Added vidhrdw\res_net.c. + +- 0.68: Added wallc.c driver. + +$end + + + +$info=wardner.cpp +$drv +0.35RC2 [Quench] + + +NOTES: + +- Basically the same video and machine hardware as Flying Shark, except for the Main CPU which is a Z80 here. See twincobr.c machine and video drivers to complete the hardware setup. + + +WIP: + +- 0.246: Changed driver to toaplan\wardner.cpp. + +- 0.149u1: Added video\toaplan_scu.c/h. + +- 0.136u4: Added includes\toaplipt.h. + +- 0.35RC2: Added wardner.c driver. + +$end + + + +$info=warpsped.cpp +$drv +0.142u6 [Mariusz Wojcieszek] + + +NOTES: + +- Circles drawing does not follow the hardware. Roms which come in pairs four times on the board are used by circle generators. These roms are thought to contain cosine tables, 16 bits wide, with g17 being the MSB and g18 being the LSB + +- Circles colors are probably not correct + +- Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct. Starfield scrolling is missing too. + +- What are unknown roms used for? + + +WIP: + +- 0.246: Changed driver to meadows\warpsped.cpp. + +- 0.142u6: Added warpsped.c driver. + +$end + + + +$info=warpwarp.cpp +$drv +0.19 [Chris Hardy, Juergen Buchmueller, Mirko] + + +WIP: + +- 0.271: Update sound stream before volume decay (namco\warpwarp_a.cpp and namco\geebee.cpp) [hap]. + +- 0.270: No need for offs variable in tilemap mappers (namco\warpwarp_v.cpp) [hap]. + +- 0.263: Removed unneeded flipscreen related trampoline [Osso]. + +- 0.252: Improved BGFX clearing and blending. Fixes BGFX files interacting poorly with art/overlays in Warp & Warp driver games [Ryan Holtz]. + +- 0.246: Changed driver to namco\warpwarp.cpp/h, namco\warpwarp_a.cpp/h, namco\warpwarp_v.cpp and namco\geebee.cpp/h. + +- 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.226: Update audio\geebee.cpp and audio\warpwarp.cpp to new stream callbacks [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Simplified handlers. Fixed notes (audio\geebee.cpp and audio\warpwarp.cpp) [cam900]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.203: Fixed Player 2 shot (or ball) offset in cocktail mode (video\warpwarp.cpp) [kunikuni]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.198: Use new OUTPUT callback object in WarpWarp driver [AJR]. + +- 0.197: Replaced VBLANK_INT with VBLANK_CALLBACK [AJR]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.174: Added audio\geebee.h. Allow separate WarpWarp driver building [Osso]. + +- 0.165: Reduced tagmap lookups in WarpWarp driver [Wilbert Pol]. + +- 0.163: Added save state support to WarpWarp driver [Osso]. + +- 0.154: Changed 'Warp Warp Custom' to 'Warp Warp Audio Custom'. + +- 0.153: Removed layout\sos.lay. + +- 0.149: Added audio\warpwarp.h. Modernized the GeeBee (audio\geebee.c) and WarpWarp (audio\warpwarp.c) sound devices [Osso]. + +- 0.143u3: Tafoid added DIP locations to all games in the WarpWarp driver. + +- 0.141u4: Atari Ace converted Warpwarp to driver_device. + +- 0.141u3: Added layout\navarone.lay. + +- 0.129u4: Changed 'Custom' sound to 'Warp Warp Custom'. + +- 0.128u7: Aaron Giles converted WarpWarp driver to raw video parameters. Changed VSync to 60.606061 Hz. + +- 0.128u4: Derived clocks from crystals in Warp Warp [Luigi30]. + +- 0.126u3: Changed region cpu1 ($3000, 3400, 4800) to gfx1. + +- 0.111u5: Added includes\warpwarp.h. + +- 0.106u10: Added layout\geebee.lay and sos.lay. + +- 0.78u4: Nicola Salmoria included a revised warpwarp.c, converted to tilemaps and with the Warp Warp Easter egg documented. + +- 0.78u1: Merged geebee.c with warpwarp.c driver. The drivers are variations of the same hardware design [Nicola Salmoria]. Fixed inputs and dipswitches in all games. + +- 28th December 2003: Nicola Salmoria sent in a Namco 8080 driver cleanup, fixing inputs and graphics glitches in all games. + +- 0.63: Stephane Humbert fixed Cutie Q and Bomb Bee, when [P1 BUTTON 1] and [P2 BUTTON 1] is pressed at the same time a CREDIT is awarded. + +- 7th December 2002: Stephane Humbert fixed the dipswitches and inputs in the Warp Warp driver. + +- 0.61: Changed palettesize to 3 colors. + +- 0.37b3: Changed palettesize from 15 to 32771 colors. + +- 5th February 2000: Zsolt Vasvari fixed a dirty marking bug in the GeeBee driver. + +- 0.36b16: Added sndhrdw\warpwarp.c. + +- 28th January 2000: Juergen Buchmueller added color overlay simulation to the GeeBee driver. + +- 25th January 2000: Juergen Buchmueller added sound to Warp Warp. + +- 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. + +- 0.36b15: Added geebee.c driver, machine\geebee.c, vidhrdw\geebee.c and sndhrdw\geebee.c. + +- 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches. + +- 0.33b5: Removed machine\warpwarp.c. + +- 0.20: Added machine\warpwarp.c. + +- 0.19: Added warpwarp.c driver and vidhrdw\warpwarp.c. + +$end + + + +$info=warriorb.cpp +$drv +0.37b10 [David Graves] + + +NOTES: + +- Driver based on the F2 driver and Raine source. + +- The dual screen games operate on hardware with various similarities to the Taito F2 system, as they share some custom ics e.g. the TC0100SCN. + +- For each screen the games have 3 separate layers of graphics: One 128x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, and a 128x32 text plane with character definitions held in ram. As well as this, there is a single sprite plane which covers both screens. The sprites are 16x16 and are not zoomable. + +- Warrior Blade has a slightly different gfx set for the 2nd screen because the programmers ran out of scr gfx space (only 0xffff tiles can be addressed by the TC0100SCN). In-game while tiles are scrolling from one screen to the other it is necessary to have identical gfx tiles for both screens. But for static screens (e.g. cut scenes between levels) the gfx tiles needn't be the same. By exploiting this they squeezed some extra graphics into the game. + +- There is a single 68000 processor which takes care of everything except sound. That is done by a Z80 controlling a YM2610. Sound commands are written to the Z80 by the 68000. + + +Bugs: + +- warriorb, darius2d: If you play Warrior Blade in "Dual Side by side-Gapless" mode and window mode and then resize the window down, the gap reappears. Iaspis (ID 00146) + + +WIP: + +- 0.248: Removed taito\warriorb.h and taito\warriorb_v.cpp. + +- 0.246: Changed driver to taito\warriorb.cpp/h and taito\warriorb_v.cpp. + +- 0.226: Fixed inverted stereo output channels [eito]. + +- 0.136u1: Added includes\warriorb.h. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.37b10: Added warriorb.c driver and vidhrdw\warriorb.c. + +$end + + + +$info=wc90.cpp +$drv +0.31 [Ernesto Corvi] + + +WIP: + +- 0.247: Changed driver to tecmo\wc90.cpp. + +- 0.246: Changed driver to tehkan\wc90.cpp. + +- 0.242: Removed video\wc90.cpp and includes\wc90.h. Use finders and small cleanups [Osso]. + +- 0.128u3: Added includes\wc90.h. + +- 0.31: Added wc90.c driver and vidhrdw\wc90.c. + +$end + + + +$info=wc90b.cpp +$drv +0.31 [Ernesto Corvi] + + +NOTES: + +- The bootleg video hardware is quite different from the original machine. + +- Other Euro League rom sets seems to have the sprites corrupted. The game seems to be exactly the same as the World Cup 90 bootleg. + + +WIP: + +- 0.247: Changed driver to tecmo\wc90b.cpp. + +- 0.246: Changed driver to tehkan\wc90b.cpp. + +- 0.242: Removed video\wc90b.cpp and includes\wc90b.h. Use finders and small cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.209: Tidy driver a bit [David Haywood]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.139u3: Added includes\wc90b.h. + +- 0.31: Added wc90b.c driver and vidhrdw\wc90b.c. + +$end + + + +$info=wecleman.cpp +$drv +0.36b4 [Luca Elia] + + +WIP: + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting (konami\wecleman.h, konami\wecleman_v.cpp) [cam900]. + +- 0.246: Changed driver to konami\wecleman.cpp/h and konami\wecleman_v.cpp. + +- 0.233: Eliminated remaining uses of auto_alloc and friends [Aaron Giles]. + +- 0.231: Added machine\k007452.cpp/h. Added Konami 007452 multiplier/divider. Plugged k007452 in wecleman [Furrtek]. + +- 0.227: Cleaned up MACHINE_START_OVERRIDE / MACHINE_RESET_OVERRIDE / VIDEO_START [David Haywood]. Initialized some variables that were causing crashes in DRVNOCLEAR build (video\wecleman.cpp) [Osso]. + +- 0.224: Added layout\wecleman.lay. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.215: Added ADC0804 A/D Converter to WECLeMans driver [AJR]. + +- 0.205: Removed K051316 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso]. + +- 0.197: Removed legacy output handlers from WECLeMans driver [Ryan Holtz]. + +- 0.196: Added stereo output for both WEC Le Mans 24 and Hot Chase. Because real hardware has stereo sound output with seperated sound board. Added enum for m_gameid and m_sound_hw_type. Minor cleanup. Replaced gfx* -> saner ROM areas. Added notes [cam900]. + +- 0.155: Added missing K007232 volume callback [Alex Jackson]. + +- 0.153: Static to member (includes\wecleman.h and video\wecleman.c) [Miodrag Milanovic]. + +- 0.148u2: Fixing interrupt handling in WECLeMans driver using 6809 that pulsed interrupts in a way that broke with the new 6809 core [Nathan Woods]. + +- 0.142u3: Removed deprecat.h dependancy and updated irqs accordingly for WECLeMan driver [Angelo Salese]. + +- 0.139u3: Added includes\wecleman.h. + +- 0.135u4: Fabio Priuli updated the WEC Le Mans driver to use Konami video devices instead of konamiic.h code. + +- 0.129u6: Added layout\wecleman.lay. Added built-in layouts for Hot Chase and WEC Le Mans 24 [Mr. Do]. + +- 0.96u4: Aaron Giles rewrote vidhrdw\wecleman to make the code more readable. + +- 0.84u5: Replaced Stick controller with Paddle. + +- 0.78: Removed button 4. + +- 0.72u1: Misc improvements, cleanups and fixes to the WECLeMans driver [Acho A. Tang]. + +- 0.60: Changed palettesize from 2048 to 4096 colors. + +- 0.36b4: Added wecleman.c driver and vidhrdw\wecleman.c. + +$end + + + +$info=welltris.cpp +$drv +0.57 [David Haywood, Steph] + + +NOTES: + +- Based on the aerofgt and fromance drivers. + +- Hardware is similar to aerofgt but with slightly different sprites, sound and an additional 'pixel' layer used for the backdrops. + + +WIP: + +- 0.268: Implemented device_gfx_interface to decode graphics and fixed issues with save states (vsystem\vsystem_spr2.cpp). Use generic graphics decoding layouts [cam900]. + +- 0.256: Improved soundlatch timing where applicable [hap]. + +- 0.246: Changed driver to vsystem\welltris.cpp. + +- 0.242: Removed video\welltris.cpp and includes\welltris.h. Use finder for memory bank and other minor cleanups. Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.204: Removed GENERIC_LATCH and VSYSTEM_SPR2 MCFG macros [Osso]. + +- 0.184: Added video\vsystem_gga.cpp/h. + +- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. + +- 0.136u2: Added includes\welltris.h. + +- 0.57: Added welltris.c driver and vidhrdw\welltris.c. + +$end + + + +$info=wgp.cpp +$drv +0.37b10 [David Graves] + + +NOTES: + +- Driver based on Raine source. + +- World Grand Prix runs on hardware which is pretty different from the system Taito commonly used for their pseudo-3d racing games of the time, the Z system. Different screen and sprite hardware is used. There's also a LAN hookup (for multiple machines). + + +WIP: + +- 0.286: Removed taito\wgp.h and taito\wgp_v.cpp. Consolidate driver into single file [Osso]. Changed 'Motorola MC68000' CPU1/3 clock speed to 16MHz. + +- 0.246: Changed driver to taito\wgp.cpp/h and taito\wgp_v.cpp. + +- 0.136u1: Added includes\wgp.h. + +- 0.37b10: Added wgp.c driver and vidhrdw\wgp.c. David Graves added 'World Grand Prix (US)' (Taito 1989) and (Japan). TODO: Analogue brake pedal works but won't register in service mode. Some junky looking brown sprites in-game. Color banking system for piv tilemaps is not yet right. Implement better positioning and rotation for sprites. + +$end + + + +$info=wheelfir.cpp +$drv +0.101u4 [David Haywood, Tomasz Slanina] + + +WIP: + +- 0.246: Changed driver to tch\wheelfir.cpp. + +- 0.101u4: Added wheelfir.c driver. + +$end + + + +$info=whitestar.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Also removed root device references in tags and added data members to save states (shared\decobsmt.cpp). Use C++ line comments for single line comments. Register data members for save states and suppress side effects for debugger accesses. Reduced unnecessary memory banks, literal tags and excess configuration (pinball\decodmd1.cpp) [cam900]. Added 'Data East/Sega/Stern BSMT2000 Sound Board'. + +- 0.249: Added display PLD [Victor Fernandez]. Cleanup. Added display version on game names (very useful when looking for undumped sets, but also informative to final users). Reformat comments. Added spacing, newlines, etc. to improve readability [ClawGrip]. + +- 0.246: Changed driver to pinball\whitestar.cpp. + +- 0.243: Use finder instead of tag lookup for memory bank [Osso]. + +- 0.241: Merged white_mod.cpp with whitestar.cpp driver. Added inputs, some machines are playable. TODO: NVRAM. ATMEL ARM soundcard. Mechanical sounds. Outputs. Some solenoids should interact with switches. Memory protect switch. Various unknown memory reads/writes [Robbbert]. Added Samples sound (genpin). + +- 0.236: Reduced overdriven audio volumes (audio\decobsmt.cpp) [Aaron Giles]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\decodmd1.cpp and decodmd2.cpp) [Osso]. + +- 0.216: Added stub configuration for sets using ARM7 instead of BSMT2000 [AJR]. + +- 0.207: Removed MACHINE_CONFIG macros in white_mod.cpp [Osso]. + +- 0.205: Removed MC6809E and DECODMD2 MCFG macros [Osso]. + +- 0.204: Removed DECOBSMT MCFG macros [Osso]. + +- 0.193: Replaced M6809 CPU2 with MC6809E (2MHz). Changed MC6809E CPU4 clock speed to 2MHz. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.170: Switched Whitestar driver to configured banking [Osso]. + +- 0.149u1: Hooked up DECO Type 2 DMD in Whitestar driver [Barry Rodewald]. Fixed compiling in Whitestar driver [Fabio Priuli]. Changed M6809 CPU2 to M6809E (8MHz) CPU4. Changed LCD display to DMD and visible area to 128x32. Added ram option. + +- 0.143u7: Changed visible area to 1280x320. + +- 0.143u6: Added audio\decobsmt.c/h. R. Belmont added Whitestar main CPU FIRQ, fixed main/DMD CPU comms and DMD VRAM is now populated. Correct sample loading for games with 4Mbit ROMs. R. Belmont and Tafoid correct sample ROM loading for games with 8Mbit sample ROMs. R. Belmont moved DECO BSMT2000 sound board out to a device shared between Whitestar and Tattoo Assassins. Added M6809 (2MHz) CPU2 and 128x32 LCD display. + +- 0.143u5: Make modern, add sound system. No work on main CPU part yet [R. Belmont]. Miodrag Milanovic added some Stern Whitestar older revisions. Added M6809 (1789790 Hz) CPU1, TMS32015 (24MHz) CPU2, BSMT2000 (24MHz) sound and left/right Speakers. + +- 0.141u3: Moved titanic, monopred and wackadoo from de_3.c to whitestar.c driver. + +- 0.141u1: Added whitestar.c and white_mod.c driver. + +$end + + + +$info=whtm68k.cpp +$drv +0.269 [Hammy, Osso] + + +WIP: + +- 0.281: Changed driver to misc\whtm68k.cpp. + +- 0.269: Added whtm68k.cpp driver. + +$end + + + +$info=wico.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\wico.cpp. + +- 0.141u1: Added wico.c driver. + +$end + + + +$info=wildpkr.cpp +$drv +0.146u2 [Roberto Fresca] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\wildpkr.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.204: Removed AY8930 MCFG macros [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. Removed RAMDAC MCFG macro [cam900, AJR]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.184: Work out several device hookups. The use of a DS2401 "ID" in tabpkr is inferred from the code. The data supplied for it is totally artificial and the chip may have been stripped from the PCB pictured on citylan.it. Much still needs to be learned about the hardware of these games. The emulation doesn't display even error codes yet [AJR]. + +- 0.146u2: Added wildpkr.c driver. + +- 11th June 2012: Initial release. Pre-defined Xtals. Added ASCII PCB layout. Started a preliminary memory map. Added technical notes. + +$end + + + +$info=williams.cpp +$drv +0.24 [Marc Lafontaine, Steven Hugg] + +0.23 [Steven Hugg] + + +WIP: + +- 0.277: Fixed some range computation issues with some weird views (emu\emumem_hedr.h, emumem_hedr.ipp, emumem_hedw.* and emumem_mview.cpp). Fixes memdump command causes MAME freeze in many williams.cpp games [O. Galibert]. + +- 0.274: Small cleanup [hap]. + +- 0.273: Added midway\williamsblitter.cpp/h. Converted SC1/SC2 blitter to a device. Flipped some always-present optional finders to required [Ryan Holtz]. + +- 0.265: Various cleanups: Use memory views for ROM/palette overlays and simplified banking. Suppress side effects for reads from the debugger. Reduced tag lookups. Improved ROM region naming [cam900]. Eliminated address_map_bank_device. Got rid of unnecessary williams2_state derived classes. Simplified class hierarchy [Vas Crabb]. + +- 0.247: Clean up driver inits and setting blitter type in machine configs instead [AJR]. + +- 0.246: Changed driver to midway\williams.cpp/h, midway\williams_m.cpp, midway\williams_v.cpp and shared\williamssound.cpp/h. + +- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso]. + +- 0.227: Initialized some variables which were causing asserts/crashes/regressions in DRVNOCLEAR build (machine\williams.cpp) [Osso]. Set the videoram as a single 48k block (which it is), derive everything from it [O. Galibert]. + +- 0.226: Improved sound\dac.cpp performance. Modified DAC to accept streams of any input rate to avoid resampling. Modified DAC to assume input voltage streams are constant by only grabbing the first input sample. Restructure the DAC sound devices a bit. Centralized implementation based on lookup tables. Added set_constant_vref() method for the common case where references are constant, thus avoiding the need for voltage regulator devices. Converted Williams driver to using this new method as a test [Aaron Giles]. + +- 0.222: Fixed colors in Williams games. This fixes color issue introduced by Mystic Marathon changes [Couriersud]. READ/WRITE macros removal [Osso]. + +- 0.220: Added netlist\examples\turkey_shoot.cpp and turkey_shoot.csv. Improved 2nd Generation Williams hardware color display (Inferno, Joust 2, Mystic Marathon and Turkey Shoot). Changed color levels for williams2 hardware to better color display. Output levels are computed in netlist. These levels are aligned to LTspice modelling I did. Also improved the modelling to do what the actual hardware for Mystic Marathon did: Color decoding depends on W13..W11. These are actually flip screen versions of V13..V11. Fixed treatment on Bit0 although not used by the game code. Added R,G,B gain and offset sliders for the williams2 hardware. MAME only supports one setting for all channels. This is not good enough to come close to video recordings found on youtube. Minor changes to nltool to better measure time taken to run a simulation. Improved color processing. Offsets now cut off before gain is applied. This is how the "cutoff" monitor controls on arcade monitors worked. Adjusted R,G,B gains and offsets [Couriersud]. Use floating point literals to stop MSVC warning C4305 (video\williams.cpp) [Julian Sikorski]. Random cleanup: Group the color numbers in eights so it's easier to visually find a particular index, and restore the styling of the file (two blank lines between functions, three blank lines between sections) (video\williams.cpp and includes\williams.h) [Vas Crabb]. + +- 0.218: Eliminated MACHINE_*_OVERRIDE and VIDEO_START_OVERRIDE and magic switches on tilemap config for Williams2. Added numerous subclasses to reduce optional device usage and reduced custom driver init callbacks [Ryan Holtz]. De-virtualize functions to fix clone Blaster (conversion kit) using the wrong override (includes\williams.h) [AJR]. + +- 0.209: Simplified handlers [cam900]. + +- 0.207: Removed unnecessary arguments in handler (machine\williams.cpp and audio\williams.cpp) [cam900]. Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso]. + +- 0.206: Removed MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74157, PIA6821, ADDRESS_MAP_BANK and NVRAM MCFGs and old DEVCB [Ryan Holtz]. + +- 0.200: Removed hard-coded service button assignments and map to IPT_SERVICE buttons. IPT_MEMORY_RESET used for high score reset [Michael.S.G]. + +- 0.199: Cleanups. Reduced runtime tag lookups and duplicates. Added input_merger for interrupts. Fixed naming and converted palette to device for williams_state/blaster_state games. Reduced runtime tag lookups and cleanup duplicates in audio\williams.cpp. Use output finder [cam900]. + +- 0.198: Clean up scanline timers [AJR]. + +- 0.194: Use 74157 device to do input multiplexing. Added port names [AJR]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.187: Handler cleanup (audio\williams.cpp) [AJR]. + +- 0.186: Williams Special Chip 1/2: Added pinout diagram and clarify the abbreviations to reduce confusion with similarly named chips. Fixed a comment error about SC1 vs SC2 behavior [Sean Riddle, Lord Nightmare]. Reduced tagmap lookups [Osso]. + +- 0.179: Replaced DAC sound with MC1408. + +- 0.155: Changed Williams diag AU/MD button to PORT_TOGGLE [joemagiera, hap]. + +- 0.154: Fixed generic_paletteram regression. Moved blaster-specific and williams2-specific stuff into subclass. Use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson]. Minor whitespace clean-up for alignment [Brian Troha]. + +- 0.149u1: Improved Williams blitter logic and timing to match tests run on real hardware [Sean Riddle]. + +- 0.145u8: Sean Riddle fixed video counter reporting on Williams games (should stay at maximum value until reset). Miodrag Milanovic fixed Williams driver regression. + +- 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles]. + +- 0.143u4: Williams driver update [hap]: Fixed screen garbage when frameskipping. Fixed blaster background color (eg. screen flashes when hit). Changed M6808 CPU2 clock speed to 3579545 Hz. + +- 0.129u3: Nathan Woods converted 6821new device to use the module DEVCB. Updated Williams driver to remove trampoline functions. + +- 0.129u1: Nathan Woods introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c). Ported the Williams driver over to use this new PIA implementation. + +- 0.128u4: Derived clocks from crystals in Williams driver [Luigi30]. + +- 0.125u7: Couriersud fixed duplicated inputs. + +- 0.122u8: Aaron Giles updated Williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-based drivers should). Converted to 32bpp to catch mid-screen palette tweaks. Removed some unnecessary read/write handlers. + +- 0.122u7: Zsolt Vasvari fixed invalid memory_install_*_handler calls in drivers\williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. Changed M6808 CPU2 clock speed to 3579000 Hz in all games, except in Mystic Marathon, Turkey Shoot, Inferno and Joust 2 - 4MHz. + +- 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver. + +- 0.115u1: Aaron Giles added correct video timings for the Williams games. Fixed visible area and VSync to 60.096154 Hz. + +- 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game. + +- 0.101u1: Aaron Giles added save state support to the classic Williams drivers, marking them as GAME_SUPPORTS_SAVE. + +- 0.95u3: Williams driver rewrite [Aaron Giles]: Rederived all addressing from schematics. Cleaned up banking mechanisms. Fixed sound CPU clock in later games. Simplified blitter code significantly. Added timing to the blitter (just a guess right now). Implemented clipping circuits correctly. Simplified palette handling significantly. Rewrote video system to use tilemaps for later games. + +- 0.84u6: Arthur Peale fixed Williams coin inputs. + +- 0.57: Added includes\williams.h. + +- 8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup. + +- 0.37b10: Changed palettesize from 272 to 256 colors. + +- 0.36b9: Added sndhrdw\williams.c/h. + +- 7th October 1999: Aaron Giles added Mayday to the Williams driver and improved the blitter for the Williams games. + +- 0.35b11: Changed M6802 CPU2 clock speed to 894750 Hz. + +- 0.35b10: Changed M6802 CPU2 clock speed to 3579000 Hz. + +- 0.35b6: Replaced M6803 CPU2 with M6808. + +- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. + +- 0.33b5: Added machine\ticket.h. + +- 0.33b4: Slightly reduced the visible area of the Williams games, I'm not sure which would be the correct setting though [Nicola Salmoria]. + +- 0.31: Merged colony7.c with williams.c driver. Removed sndhrdw\williams.c. Added machine\ticket.c. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. Major cleanup of the Williams drivers [Aaron Giles]. + +- 0.30: Added colony7.c driver and machine\colony7.c. Aaron Giles added dirty rectangles to all Williams games. Tatsuyuki Satoh added cpu_setbankhandler_r() / cpu_setbankhandler_w() for better bank switching support. The Williams drivers take advantage of it. + +- 0.29: Added sound to all Williams games. Samples are no longer needed and may be deleted [Steven Hugg, Mirko Buffoni, Nicola Salmoria]. Several fixes and enhancements to the Williams driver [Aaron Giles]. + +- 0.28: John Butler added optimizations to some Williams games. + +- 0.26a: Sound is back on Williams games. + +- 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. + +- 0.23: Added williams.c driver, machine\williams.c, vidhrdw\williams.c and sndhrdw\williams.c. TODO: How does the blitter chip work? How often does the game generate interrupts? What is the value at 0xcb00? How do I display the fonts? Anybody have specs for the 6802/6808? Some sample sounds would be nice. + +$end + + + +$info=winbingo.cpp +$drv +0.227 [f205v, Osso] + + +WIP: + +- 0.246: Changed driver to misc\winbingo.cpp. + +- 0.227: Added winbingo.cpp driver. + +$end + + + +$info=winclub.cpp +$drv +0.249 [Darksoft, Team Europe, Osso] + + +NOTES: + +- Many games in the series, only one dumped for now. + + +WIP: + +- 0.249: Added winclub.cpp driver. + +$end + + + +$info=wink.cpp +$drv +0.98u1 [Highwayman, Nicola Salmoria, Pierpaolo Prazzoli, Jarek Burczynski] + + +WIP: + +- 0.246: Changed driver to midcoin\wink.cpp. + +- 0.98u1: Added wink.c driver. + +$end + + + +$info=wiping.cpp +$drv +0.35b11 [Allard van der Bas] + + +WIP: + +- 0.248: Removed nichibutsu\wiping.h and nichibutsu\wiping_v.cpp. + +- 0.246: Changed driver to nichibutsu\wiping.cpp/h, nichibutsu\wiping_a.cpp/h and nichibutsu\wiping_v.cpp. + +- 0.141u3: Added audio\wiping.h. + +- 0.132: Added includes\wiping.h. + +- 0.35b11: Added wiping.c driver, vidhrdw\wiping.c and sndhrdw\wiping.c. + +$end + + + +$info=witch.cpp +$drv +0.82u3 [?] + + +NOTES: + +- Rom will be banked. + + +WIP: + +- 0.250: Removed excellent\witch.h. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to excellent\witch.cpp/h. + +- 0.222: Simplified some handlers. READ/WRITE macros removal [Osso]. + +- 0.208: Correct foreground tilemap and bankswitching behavior. Fixed some naming [cam900]. + +- 0.207: Removed MCFG_DEVICE_REMOVE, QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER MCFG macros [Osso]. + +- 0.205: Removed ES8712, MSM6585 and MSM5202 MCFG macros [Ryan Holtz]. + +- 0.204: Removed AY8910 and YM2203 MCFG macros [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.198: Added includes\witch.h. Fixed colors in Witch driver. Merged memory maps and moved state machine data into header file [Angelo Salese]. + +- 0.99u6: David Haywood changed pbchmp95.c to witch.c driver. + +- 0.82u3: Added pbchmp95.c driver. + +$end + + + +$info=wiz.cpp +$drv +0.31 [Zsolt Vasvari] + + +WIP: + +- 0.264: Removed seibu\wiz.h and seibu\wiz_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to seibu\wiz.cpp/h and seibu\wiz_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG_DEVICE_REMOVE and other MCFG macros [Osso]. + +- 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. + +- 0.204: Eliminated unnecessary address space argument from discrete sound handlers [AJR]. Removed AY8910 MCFG macros [Osso]. + +- 0.202: Removed WATCHDOG MCFG macros [Osso]. + +- 0.161: Added/enabled save state support to Wiz driver [Osso]. + +- 0.153: Wiz driver cleanup round and a couple of fixes (sound problem and gaps in sprites) [hap]. Changed Z80 CPU2 clock speed to 3072000 Hz. + +- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). + +- 0.144u5: darq fixed missing sound/music in Wiz driver. + +- 0.142u3: Angelo Salese fixed missing sprites in the Wiz driver. Removed deprecat.h dependancy and updated irqs accordingly. + +- 0.139u3: Added includes\wiz.h. + +- 0.72u1: Misc improvements, cleanups and fixes to the Wiz driver [Acho A. Tang]. + +- 30th July 2003: Acho A. Tang updated Scion/Stinger analogue sound framework. + +- 24th June 2001: Stefan Jokisch - Fixed protection and added save states to the Wiz driver. + +- 0.34RC1: Merged stinger.c with wiz.c driver. + +- 0.34b3: Added stinger.c driver and vidhrdw\stinger.c (Nicola Salmoria). + +- 0.31: Added wiz.c driver and vidhrdw\wiz.c. + +$end + + + +$info=wmg.cpp +$drv +0.148u2 [Robbbert, Peale] + + +WIP: + +- 0.246: Changed driver to midway\wmg.cpp. + +- 0.148u2: Added wmg.c driver. + +$end + + + +$info=wms.cpp +$drv +0.143u7 [AGEMAME] + + +NOTES: + +- WMS Russian Fruit Machines (Mechanical?) + +- x86 based + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to misc\wms.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MCFG macros [Osso]. + +- 0.194: Added year to WMS sets and copyright/year to mame.lst [Roberto Fresca]. + +- 0.162: Added a lot of findings and docs to the WMS games. These are video slots identified as WMS 360 / 550. Also added the proper crystals, correct CPU, frequency, preliminary memory map, 2 new sets and technical info. Fixed CPU clock. Hooked the Analog Devices ADSP-2105 CPU (still need proper memory maps). Added technical notes [Roberto Fresca]. Minor changes [Angelo Salese]. Replaced I486 CPU1 with I80188. Added ADSP-2105 (20MHz) CPU2. Added display (256x224, 60Hz). + +- 0.143u7: Added wms.c driver. + +$end + + + +$info=wms_shuffle.cpp +$drv +0.240 [Robbbert] + + +WIP: + +- 0.246: Changed driver to pinball\wms_shuffle.cpp. + +- 0.245: Updated status of Williams/United Shuffle-Alley games [Robbbert]. + +- 0.241: Added Williams DAC sound card device for Williams/United Shuffle-Alley driver. Fixed inputs [Robbbert]. Added keypad control. + +- 0.240: Added wms_shuffle.cpp driver and layout\shuffle4.lay, layout\shuffle9.lay and layout\shuffle11.lay. + +$end + + + +$info=wolfpack.cpp +$drv +0.69 [Stefan Jokisch] + + +WIP: + +- 0.252: Removed atari\wolfpack.h and atari\wolfpack_v.cpp. + +- 0.246: Changed driver to atari\wolfpack.cpp/h and atari\wolfpack_v.cpp. + +- 0.139u3: Added includes\wolfpack.h. + +- 0.69: Added wolfpack.c driver and vidhrdw\wolfpack.c. + +$end + + + +$info=wpc_95.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp) [cam900]. Added 'DCS Audio WPC' sound. + +- 0.262: Use multibyte.h helpers (pinball\wpc_pic.cpp) [AJR]. + +- 0.246: Changed driver to pinball\wpc_95.cpp, pinball\wpc_dmd.cpp/h, pinball\wpc_out.cpp/h, pinball\wpc_pic.cpp/h, pinball\wpc_shift.cpp/h and pinball\wpc_lamp.cpp/h. + +- 0.245: Favored BIT() macro for single-bit checks in machine\wpc_lamp.cpp and wpc_out.cpp [Ryan Holtz]. + +- 0.241: Added m_ prefix and WIP on inputs. Added inputs and keycodes. Games are playable [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\wpc_dmd.cpp, wpc_lamp.cpp, wpc_out.cpp, wpc_pic.cpp and wpc_shift.cpp) [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed WPC_DMD and DCS_AUDIO_WPC MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated customized MCFG_DEVICE_ADD macros WPC_DMD, WPC_LAMP, WPC_OUT, WPC_PIC and WPC_SHIFT [Ryan Holtz]. + +- 0.193: Replaced M6809 CPU1 with MC6809E. + +- 0.155: Added model numbers [Robbbert]. + +- 0.154: Added machine\wpc_lamp.c/h, wpc_out.c/h, wpc_pic.c/h, wpc_shift.c/h and video\wpc_dmd.c/h. Make WPC95 driver testable [O. Galibert]. Fixed ROM_RELOAD sizes to match actual rom sizes in certain WPC_95 games [Tafoid, smf]. Added ADSP-2105 (10MHz) CPU2 and DMA-driven DAC sound. Added 512x128 (60 Hz) LCD display, Player 1 with 4 coin slots and 'Country' dipswitch. + +- 0.141u1: Added wpc_95.c driver. + +$end + + + +$info=wpc_an.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.252: Put driver in anonymous namespace [Osso]. + +- 0.246: Changed driver to pinball\wpc_an.cpp, pinball\wpc.cpp/h and pinball\wpcsnd.cpp/h. + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.241: Added keycodes to start games and savestate [Robbbert]. Added keypad control. + +- 0.223: Fixed the input matrices in Williams System 11/A/B/C and the WPC Alphanumeric drivers, so all possible inputs can be triggered with keyboard keys. Miscellaneous typo and detail fixes for notes in Williams System 11 BG Audio Board device and WPC Alphanumeric driver [Lord Nightmare]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (machine\wpc.cpp and audio\wpcsnd.cpp) [Osso]. + +- 0.205: Removed MC6809E and WPCASIC MCFG macros [Osso]. + +- 0.204: Removed YM2151, WPCSND and S11C_BG MCFG macros (audio\wpcsnd.cpp) [Osso]. + +- 0.197: Use output finder for Williams WPC (Alpha Numeric) driver [Robbbert]. + +- 0.193: CPU type and clock determined [AJR]. Replaced M6809 CPU2 with MC6809E. Changed MC6809E CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.155: Added model numbers [Robbbert]. + +- 0.153: Fixed uninitialized member in wpc_device (machine\wpc.c) [Oliver Stoeneberg]. + +- 0.151: Added machine\wpc.c/h, audio\wpcsnd.c/h, audio\s11c_bg.c/h and layout\wpc_an.lay. Added ROM banking, switches and IRQs. Games now start to boot. Various additions, games now have full sound: Added WPC sound board and hooked up to WPC boards. Added shifter functions to WPC chip (fixes inputs). Added preliminary memory protection. Moved WPC ASIC implementation to a separate device. Fixed U6 checksum error [Barry Rodewald]. Added M6809E (8MHz) CPU2, YM2151 (3580000 Hz), DAC, HC-55516 and Speaker. Changed region user2 to maincpu ($10000). Fixed sound1 rom loading. Added Player 1 with 4 coin slots and dipswitches 'Switch 1/2', 'W19', 'W20' and 'Country'. + +- 0.141u1: Added wpc_an.c driver. + +$end + + + +$info=wpc_dcs.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp) [cam900]. Added 'DCS Audio 8K' sound. + +- 0.246: Changed driver to pinball\wpc_dcs.cpp. + +- 0.245: Favored BIT() macro for single-bit checks in machine\wpc_lamp.cpp and wpc_out.cpp [Ryan Holtz]. + +- 0.241: Added keycodes to start a game. Added m_ to global vars [Robbbert]. Added keypad control. + +- 0.223: Make the WPC_DCS class definition style more consistent with the other Williams pinball drivers [Lord Nightmare]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\wpc_dmd.cpp) [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed WPC_DMD and DCS_AUDIO_8K MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated customized MCFG_DEVICE_ADD macros WPC_DMD, WPC_LAMP, WPC_OUT and WPC_SHIFT [Ryan Holtz]. + +- 0.155: Added model numbers [Robbbert]. + +- 0.154: Complete update, fixed DCS [O. Galibert]. Added LCD display (512x128). + +- 0.151: Start to get DCS-based games running in wpc_dcs driver (audio\dcs.c) [Barry Rodewald]. Added ADSP-2105 (10MHz) CPU2, DMA-driven DAC and Speaker. Added raster display with visible area to 128x32, VSync to 60Hz, Player 1 with 4 coin slots. Added dipswitches 'Switch 1/2', 'W19', 'W20' and 'Country'. + +- 0.141u1: Added wpc_dcs.c driver. + +$end + + + +$info=wpc_dot.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\wpc_dot.cpp/h. + +- 0.245: Removed unecessary member prefixes/suffixes. Re-ordered driver overrides and function members [Ryan Holtz]. + +- 0.241: Added keycodes to start games and savestate [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M6809 and WPCASIC MCFG macros [Osso]. + +- 0.204: Removed WPCSND MCFG macros [Osso]. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.174: Changed includes\wpc_pin.h to includes\wpc_dot.h. Allow separate WPCDot driver building [Miodrag Milanovic]. + +- 0.155: Added model numbers. WIP [Robbbert]. + +- 0.153: Added assert for WPCDot driver segmentation faults [Oliver Stoeneberg]. Initialised DMD RAM, and initialised DMD page select register [Barry Rodewald]. + +- 0.151: Added includes\wpc_pin.h. Made a start on the DMD. Still needs work. Added a few extra keys so that games can be started. Increased number of main CPU bank entries to account for the two versions of White Water that use 1MB ROMs [Barry Rodewald]. Clang fix (includes\wpc_pin.h) [R. Belmont]. Added M6809E (8MHz) CPU2, YM2151 (3580000 Hz), DAC, HC-55516 and Speaker. Added raster display with visible area to 128x32, VSync to 60Hz, Player 1 with 4 coin slots. Fixed sound1 rom loading. Added dipswitches 'Switch 1/2', 'W19', 'W20' and 'Country'. + +- 0.141u1: Added wpc_dot.c driver. + +$end + + + +$info=wpc_flip1.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\wpc_flip1.cpp. + +- 0.241: Removed includes\wpc_flip1.h. + +- 0.174: Added includes\wpc_flip1.h. + +- 0.155: Added model numbers [Robbbert]. + +- 0.151: Added includes\wpc_pin.h. + +- 0.141u1: Added wpc_flip1.c driver. + +$end + + + +$info=wpc_flip2.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\wpc_flip2.cpp. + +- 0.245: Removed unecessary member prefixes/suffixes [Ryan Holtz]. + +- 0.241: Removed includes\wpc_flip2.h. Added keycodes to start games and savestate [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed M6809 and WPCASIC MCFG macros [Osso]. + +- 0.204: Removed WPCSND MCFG macros [Osso]. + +- 0.193: Changed MC6809 CPU2 clock speed to 2MHz. + +- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524. + +- 0.174: Added includes\wpc_flip2.h. Allow separate WPC Fliptronics II driver building [Miodrag Milanovic]. + +- 0.155: Added model numbers [Robbbert]. + +- 0.151: Derived from wpc_flip1, and made switch 22 (coin door) a toggle switch. Flipped the bits of the opto switches in Dr. Who, making it behave a bit more correctly. Added basic implementation of flipper inputs. This clears the 'flipper EOS stuck closed' errors, and makes video modes somewhat playable [Barry Rodewald]. Added M6809E (8MHz) CPU2, YM2151 (3580000 Hz), DAC, HC-55516 and Speaker. Added raster display with visible area to 128x32, VSync to 60Hz, Player 1 with 4 coin slots. Fixed sound1 rom loading. Added dipswitches 'Switch 1/2', 'W19', 'W20' and 'Country'. + +- 0.141u1: Added wpc_flip2.c driver. + +$end + + + +$info=wpc_s.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.271: Correct rom region for some sets. Fixes corv_la1, corv_lx2, jm_05r, nf_08x and nf_10f with Fatal Error on emulation start [hap]. + +- 0.265: Implemented device_mixer_interface for sound output. Suppress side effects for debugger reads. Reduced use of literal tags. Reduces public class members. Use C++ style line comments (shared\dcs.cpp) [cam900]. Added 'DCS Audio 8K' sound. + +- 0.262: Use multibyte.h helpers (pinball\wpc_pic.cpp) [AJR]. + +- 0.246: Changed driver to pinball\wpc_s.cpp. + +- 0.245: Favored BIT() macro for single-bit checks in machine\wpc_lamp.cpp and wpc_out.cpp [Ryan Holtz]. + +- 0.241: Added m_ prefix to variables, updated inputs and added keycodes [Robbbert]. Added keypad control. + +- 0.223: Make WPC_S class definition style more consistent with the other Williams pinball drivers [Lord Nightmare]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (video\wpc_dmd.cpp) [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.206: Removed TIMER MCFG macros [Osso]. + +- 0.204: Removed WPC_DMD and DCS_AUDIO_8K MCFG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.199: Eliminated customized MCFG_DEVICE_ADD macros WPC_DMD, WPC_LAMP, WPC_OUT, WPC_PIC and WPC_SHIFT [Ryan Holtz]. + +- 0.194: Replaced MC6809 (legacy) CPU with MC6809E [AJR]. + +- 0.155: Added model numbers [Robbbert]. + +- 0.154: Complete update, fixed DCS [O. Galibert]. Added ADSP-2105 (10MHz) CPU2, Speaker and DMA-driven DAC. Added LCD display (512x128, 60Hz), Player 1 and 4x coin slots. Added 'Country' dipswitch. + +- 0.141u1: Added wpc_s.c driver. + +$end + + + +$info=wrally.cpp +$drv +0.125u1 [Manuel Abadia, Mike Coates, Nicola Salmoria, Miguel Andel Horna] + +0.63 [Manuel Abadia, Mike Coates, Nicola Salmoria] + + +NOTES: + +- Encyption tables provided by Mike Coates who connected a fluke to the PCB. + +- Nicola Salmoria made the decode function based on that info. + +- Current decryption is incomplete + +- The DS5002FP has 32KB undumped gameplay code making the game unplayable. + + +WIP: + +- 0.248: Removed gaelco\wrally.h and gaelco\wrally_v.cpp. + +- 0.246: Changed driver to gaelco\wrally.cpp/h and gaelco\wrally_v.cpp. + +- 0.228: Removed machine\wrally.cpp. + +- 0.204: Added video\gaelco_wrally_sprites.cpp/h. + +- 0.188: Added machine\gaelco_ds5002fp.cpp/h. + +- 0.125u5: Added includes\wrally.h. + +- 0.63: Added wrally.c driver, machine\wrally.c and vidhrdw\wrally.c. + +$end + + + +$info=wrally_ms.cpp +$drv +0.278 [David Haywood] + + +WIP: + +- 0.278: Added wrally_ms.cpp driver. + +$end + + + +$info=wwfsstar.cpp +$drv +0.37b16 [David Haywood, RAINE team] + + +NOTES: + +- Driver based on Raine source. + +- Scrolling *might* be slightly off, i'm not sure + + +WIP: + +- 0.247: Removed technos\wwfsstar.h and technos\wwfsstar_v.cpp. + +- 0.246: Changed driver to technos\wwfsstar.cpp/h and technos\wwfsstar_v.cpp. + +- 0.136u2: Added includes\wwfsstar.h. + +- 0.37b16: Added wwfsstar.c driver and vidhrdw\wwfsstar.c. + +$end + + + +$info=wyvernf0.cpp +$drv +0.154 [Luca Elia] + + +NOITES: + +- Typical Taito mid-80s hardware but with dual video outputs. + +- The cabinet uses a half-silvered mirror to mix the images from two screens for a pseudo-3D effect: http://www.higenekodo.jp/untiku/wy.htm + +- Backgrounds and enemies on the ground are displayed in the lower screen, while player ship and enemies in the air are displayed in the upper screen. And the cabinet also has two speakers. The sound of enemies on the ground is heardfrom the bottom speaker and the sound of enemies in the air is heard from the top speaker. + + +WIP: + +- 0.246: Changed driver to taito\wyvernf0.cpp. + +- 0.154: Added wyvernf0.c driver. + +$end + + + +$info=xain.cpp +$drv +0.33b1 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino] + + +WIP: + +- 0.246: Changed driver to technos\xain.cpp/h and technos\xain_v.cpp. + +- 0.139u3: Added includes\xain.h. + +- 0.33b1: Added xain.c driver and vidhrdw\xain.c. + +$end + + + +$info=xexex.cpp +$drv +0.36b4 [Olivier Galibert] + + +NOTES: + +- The game has many unemulated constant write accesses (see drivers\xexex.c). + +- The interface with the Konami 053247 is weird. The chip can address only 0x1000 bytes of RAM, but they put 0x8000 there. The CPU can access them all. Address lines A1, A5 and A6 don't go to the 053247. + + +WIP: + +- 0.254: Removed konami\xexex.h and konami\xexex_v.cpp. + +- 0.246: Changed driver to konami\xexex.cpp/h and konami\xexex_v.cpp. + +- 0.186: Added machine\k054321.cpp/h. + +- 0.136u1: Added includes\xexex.h. + +- 0.36b4: Added xexex.c driver and vidhrdw\xexex.c. + +$end + + + +$info=xinyun.cpp +$drv +0.280 [little0, Osso] + + +WIP: + +- 0.280: Added xinyun.cpp driver. + +$end + + + +$info=xmen.cpp +$drv +0.36b9 [Nicola Salmoria, Alex Pasadyn, Jeff Slutter, Howie Cohen] + + +WIP: + +- 0.249: Removed konami\xmen.h and konami\xmen_v.cpp. + +- 0.246: Changed driver to konami\xmen.cpp/h and konami\xmen_v.cpp. + +- 0.186: Added machine\k054321.cpp/h. + +- 0.128u3: Added includes\xmen.h. + +- 0.106u8: Added layout\dualhsxs.lay. + +- 0.36b9: Added xmen.c driver and vidhrdw\xmen.c, splitted from the TMNT driver. Nicola Salmoria and Alex Pasadyn (MAME driver), Jeff Slutter and Howie Cohen(hardware info). + +$end + + + +$info=xorworld.cpp +$drv +0.71u2 [Manuel Abadia] + + +WIP: + +- 0.248: Removed gaelco\xorworld.h and gaelco\xorworld_v.cpp. + +- 0.246: Changed driver to gaelco\xorworld.cpp/h and gaelco\xorworld_v.cpp. + +- 0.139u3: Added includes\xorworld.h. + +- 0.71u2: Added xorworld.c driver and vidhrdw\xorworld.c. + +$end + + + +$info=xorworld_ms.cpp +$drv +0.278 [Javier Valero, Recreativas.org, ClawGrip] + + +WIP: + +- 0.278: Added xorworld_ms.cpp driver. + +$end + + + +$info=xtheball.cpp +$drv +0.96 [Aaron Giles] + + +WIP: + +- 0.246: Changed driver to rare\xtheball.cpp. + +- 0.96: Added xtheball.c driver. + +$end + + + +$info=xtom3d.cpp +$drv +0.140u2 [Guru] + + +NOTES: + +- X Tom 3D runs on PC-based hardware. + + +WIP: + +- 0.272: Added CAT702 roms to 'Pump it Up' games, CD images will be added soon. Test mode seems to lock up in the 2002 & 2003 games, if you build with Clang 18.1.18 on windows. GCC 14.2.0 on Windows & Clang 16 on MacOS/M1 works [smf, Windy Fairy]. + +- 0.265: Added misc\xtom3d_piu10.cpp/h and sound\dac3350a.cpp/h. + +- 0.262: Added Voodoo Banshee x86 BIOSes [VGA Legacy MKIII]. Implemented ISA EEPROM stub for 'ISA16 Oksan I/O & Sound board for MK-III'. Fixed flash hookup, implemented inputs and misc. Hookup YMZ280B. Fixed EEPROM hookup. Implemented legacy VGA clock setups (video\voodoo_banshee.cpp). Updated QA [Angelo Salese]. + +- 0.257: Misc cleanups in PCI world [Angelo Salese]. + +- 0.246: Changed driver to misc\xtom3d.cpp. + +- 0.146u1: Removed memconv.h and devconv.h usage and kbdc8042 32bit access functions [Miodrag Milanovic]. + +- 0.140u2: Added xtom3d.c driver. + +$end + + + +$info=xxmissio.cpp +$drv +0.37b14 [Uki] + + +WIP: + +- 0.246: Changed driver to upl\xxmissio.cpp. + +- 0.242: Removed video\xxmissio.cpp and includes\xxmissio.h. + +- 0.139u3: Added includes\xxmissio.h. + +- 0.37b14: Added xxmissio.c driver and vidhrdw\xxmissio.c. + +$end + + + +$info=xybots.cpp +$drv +0.33b4 [Aaron Giles] + + +WIP: + +- 0.252: Removed atari\xybots.h and atari\xybots_v.cpp. + +- 0.246: Changed driver to atari\xybots.cpp/h and atari\xybots_v.cpp. + +- 0.58: Added includes\xybots.h. + +- 0.36b1: Changed sndhrdw\ataraud2.c/h to sndhrdw\atarijsa.c/h. + +- 0.35b11: Added sndhrdw\ataraud2.c/h. + +- 0.33b4: Added xybots.c driver and vidhrdw\xybots.c. Alan J. McCormick (Hardware info) and Frank Palazzolo (Slapstic decoding). + +$end + + + +$info=xyonix.cpp +$drv +0.60 [David Haywood, Stephane Humbert] + + +WIP: + +- 0.246: Changed driver to misc\xyonix.cpp. + +- 0.219: Removed video\xyonix.cpp and includes\xyonix.h. + +- 0.136u2: Added includes\xyonix.h. + +- 0.60: Added xyonix.c driver and vidhrdw\xyonix.c. + +$end + + + +$info=y2.cpp +$drv +0.198 [DavidHaywood] + + +NOTES: + +- Hardware: System Board Y2 + YATA-2 ASIC (32-bit RISC processor @ 266 MHz) + + +WIP: + +- 0.282: Added motherboard ROM for System Board Y2 [Brizzo, Peter Wilhelmsen]. + +- 0.246: Changed driver to sega\y2.cpp. + +- 0.198: Added y2.cpp driver. + +$end + + + +$info=yakyuken.cpp +$drv +0.272 [Mindstorm88, Osso] + + +WIP: + +- 0.273: Changed driver to omori\yakyuken.cpp. + +- 0.272: Added guchokipa.cpp driver. + +$end + + + +$info=yiear.cpp +$drv +0.26 [Philip Stroffolino, Enrique Sanchez] + + +WIP: + +- 0.249: Removed konami\yiear.h and konami\yiear_v.cpp. + +- 0.246: Changed driver to konami\yiear.cpp/h and konami\yiear_v.cpp. + +- 0.140u2: Added includes\yiear.h and audio\trackfld.h. + +- 0.33b7: Removed sndhrdw\yiear.c. + +- 0.31: Removed machine\yiear.c. + +- 0.30: Added sndhrdw\yiear.c. + +- 0.26: Added yiear.c driver, machine\yiear.c and vidhrdw\yiear.c. + +$end + + + +$info=yunsun16.cpp +$drv +0.37b15 [Luca Elia] + +0.37b12 [Luca Elia] + + +WIP: + +- 0.246: Changed driver to yunsung\yunsun16.cpp. + +- 0.245: Removed video\yunsun16.cpp and includes\yunsun16.h. Use standard ROM loading macros and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: IRQ modernization [AJR]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.202: Cleanup tilemap scanning and duplicates. Reduced runtime tag lookups and unused members. Fixed notes [cam900]. + +- 0.157: Use device address map for the OKI6295 [Osso]. + +- 0.151: Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for YunSung16 driver [Angelo Salese]. Changed VSync to 60.096154 Hz. + +- 0.148u2: Minor whitespace clean up / alignment in YunSung16 driver [Brian Troha]. + +- 0.135u2: Added includes\yunsun16.h. Fabio Priuli added driver data and save state support to YunSung16 driver. + +- 0.111u5: Brian Troha added documentation to the YunSung16 driver. + +- 0.109u2: Stephane Humbert improved dipswitches in the YunSung16 driver and added more documentation. + +- 0.107: Pierpaolo Prazzoli added tile flipx to tilemaps in the YunSung16 driver (Bomb Kick needs it) and changed the dipswitches used for protection to real dipswitches. + +- 0.105u3: Twisty fixed/improved dipswitches in the YunSung16 driver. + +- 0.37b15: Changed shocking.c to yunsun16.c driver. + +- 0.37b12: Added shocking.c driver and vidhrdw\shocking.c. + +$end + + + +$info=yunsung8.cpp +$drv +0.37b15 [Luca Elia] + +0.37b3 [Luca Elia] + + +NOTES: + +- "Magix" can change title to "Rock" through a DSW + +- In service mode press Service Coin (e.g. '9') + + +WIP: + +- 0.246: Changed driver to yunsung\yunsung8.cpp. + +- 0.242: Removed video\yunsung8.cpp and includes\yunsung8.h. Made use of finders and views and other minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. + +- 0.201: Minor doc update [Brian Troha]. Removed 74157 MCFG macros [Ryan Holtz]. + +- 0.195: Soundlatch modernization [AJR]. + +- 0.181: Fixed MSM5205 sounds. Simplified ADPCM write: No need for nibble swap. Inputs clean up. Implemented main irq_ack. Better names for tilemap vars [darq]. Use 74LS157 device in the YunSung8Bit driver [AJR]. + +- 0.177: Simplified rom loading [Osso]. + +- 0.153: Correct documentation / chip type [Brian Troha]. + +- 0.151: Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for YunSung8 driver [Angelo Salese]. Changed VSync to 59.637405 Hz. + +- 0.150: Added PCB layout for Cannon Ball (Vertical). Magix PCB is nearly identical to Cannon Ball PCB except for swapping the Cypress FPGA chip for a QuickLogic chip [Brian Troha]. + +- 0.135u3: Added includes\yunsung8.h. Fabio Priuli added driver data struct and save states to the Yunsung8 driver. + +- 0.129u2: Corrado Tomaselli changed Yunsung8 OKI xtal to 400 kHz, verified on PCB. Unfortunately I couldn't verify the main xtal which was missing on my PCB. + +- 0.37b15: Changed magix.c to yunsung8.c driver. + +- 0.37b3: Added magix.c driver and vidhrdw\magix.c. + +$end + + + +$info=yuvomz80.cpp +$drv +0.193 [Osso] + + +WIP: + +- 0.246: Changed driver to misc\yuvomz80.cpp. + +- 0.206: Removed MACHINE_CONFIG macros [MooglyGuy]. + +- 0.193: Added yuvomz80.cpp driver. Added sound devices [AJR]. + +$end + + + +$info=zac_1.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\zac_1.cpp. + +- 0.242: Improved the sounds [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: Added some sound [Robbbert]. Added dipswitches 'Sound Test' and 'Unused'. Fixed rom names. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.205: Removed S2650 and TIMER MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Zaccaria Generation 1 driver [Robbbert]. + +- 0.147u2: Converted Zaccaria Generation 1 pinball system to derived classes. Small cleanup [Robbbert]. + +- 0.147u1: Added machine\genpin.c/h. Added generic set of Pinball mechanical sounds (outhole and knocker sounds). Added NVRAM [Robbbert]. Added Samples sound (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav). + +- 0.147: Added layout\zac_1.lay. Preliminary work. Added timers, interrupt handler and some inputs. Added preliminary layout. Added display, inputs, notes. ewf and sshtlzac marked as working. X key was being used twice. Remainder of games (9 of them) are now working. Committing current progress [Robbbert]. Added 1 Player and 3x coin slots. + +- 0.141u1: Added zac_1.c driver. + +$end + + + +$info=zac_2.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.246: Changed driver to pinball\zac_2.cpp. + +- 0.242: Added some namespace and savestate items. Got 43 out of 45 games to work (but no sound yet). Init variables for Coverity software [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. Added keypad control. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Eliminated pulse_input_line_and_vector (emu\diexec.cpp) [AJR]. + +- 0.205: Removed S2650 and TIMER MCFG macros [Ryan Holtz]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Zaccaria Generation 2 driver [Robbbert]. + +- 0.192: Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR]. + +- 0.177: Started syncing with latest PINMAME. Will add new games directly in the wn [Osso]. + +- 0.153: Fixed UME build validity error in Zac_2 driver [David Haywood]. + +- 0.147u2: Small cleanup [Robbbert]. + +- 0.147u1: Added NVRAM [Robbbert]. + +- 0.147: Added layout\zac_2.lay. Added preliminary code and layout [Robbbert]. Added 3x coin slots. Added dipswitches 'Switch A', 'Switch B', 'Switch C' and 'Switch D'. + +- 0.141u1: Added zac_2.c driver. + +$end + + + +$info=zac_proto.cpp +$drv +0.141u1 [PinMAME] + + +WIP: + +- 0.252: Rewrote disassembler. Changed CPU endianness [AJR]. + +- 0.250: Fixed unreliable order of execution in JMP instruction (cpu\scmp\scmp.cpp) [AJR]. + +- 0.246: Changed driver to pinball\zac_proto.cpp. + +- 0.245: Updated status of Zaccaria Prototype games [Robbbert]. + +- 0.242: Added some namespace. Added 'Slam Tilt' button [Robbbert]. + +- 0.239: Initialised class variables [Robbbert]. + +- 0.237: Added sound, outputs, save states and labels for inputs [Robbbert]. Added 'Filtered DAC' and keypad control. Fixed rom names. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. + +- 0.197: Use output finder for Zaccaria Prototype driver [Robbbert]. + +- 0.155: Minor cleanups and notes. Used correct CPU, fixed inputs and added mechanical sounds. All 3 games are playable [Robbbert]. Changed INS 8060 SC/MP II CPU1 clock speed to 2MHz. Added Samples sound (bumper, chime1, chime2, chime3, chime4, coinin, hole, knocker and sling.wav). + +- 0.147u2: Added NVRAM. Small cleanup [Robbbert]. + +- 0.147u1: Added NVRAM [Robbbert]. + +- 0.147: Added layout\zac_proto.lay. Preliminary Zac_proto work begun. Added layout. Added dipswitches [Robbbert]. Added 1 Player and 2x coin slots. Added dipswitches 'Coinage Slot 1/2', 'High Score', 'Beat High Score', 'Match', Beat High/Random Score', 'Reward for Special', 'Random', 'Balls', 'Strikes to get special', 'Unlimited Specials', 'Bonus Ball Award' and 'SW24'. + +- 0.141u1: Added zac_proto.c driver. + +$end + + + +$info=zac1b1120.cpp +$drv +0.37b7 [Mike Coates] + + +NOTES: + +- Zaccaria 1B1120 hardware (Signetics 2650 based) + +- Video is slightly odd on these zac boards. Background is 256 x 240 pixels, but the sprite chips run at a different frequency, which means that the output of 196x240 is stretched to fill the same screen space. To 'properly' accomplish this, we set the screen up as 768x720 and do the background at 3 times the size, and the sprites as 4 times the size - everything then matches up correctly. + + +WIP: + +- 0.259: Added layout\dodgem.lay. + +- 0.257: Changed zaccaria\zac2650.cpp driver to zaccaria\zac1b1120.cpp. + +- 0.256: Removed zaccaria\zac2650.h and zaccaria\zac2650_v.cpp. Consolidate driver in single file [Osso]. + +- 0.246: Changed driver to zaccaria\zac2650.cpp/h and zaccaria\zac2650_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.139u3: Added includes\zac2650.h. + +- 0.106u10: Added layout\tinv2650.lay. + +- 0.37b7: Added zac2650.c driver and vidhrdw\zac2650.c. + +$end + + + +$info=zaccaria.cpp +$drv +0.33b4 [Nicola Salmoria] + + +WIP: + +- 0.273: Removed zaccaria\zaccaria.h and zaccaria\zaccaria_v.cpp. Merged driver [hap]. + +- 0.266: Removed some now unneeded trampolines for flipscreen related functions [Osso]. + +- 0.257: Use raw parameters for screen [AJR]. Changed VSync to 60.606061 Hz. + +- 0.251: Fixed cocktail mode [iq_132]. Small cleanup [hap]. + +- 0.246: Changed driver to zaccaria\zaccaria.cpp/h, zaccaria\zaccaria_a.cpp/h and zaccaria\zaccaria_v.cpp and zaccaria\nl_zac1b11142.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified some handlers (audio\zaccaria.cpp) [Osso]. + +- 0.219: Minor update to audio\nl_zac1b11142.cpp [Couriersud]. + +- 0.209: Align LM3900 pin names with other opamps. Added a better voltage clamping model. Added high precision model (disabled due to performance). Adjusted LM3900 model, fixed clipping in Zaccaria. Added frontiers to netlist audio and fixed AY8910 interfacing. The setup needs AY8910_RESISTOR_OUTPUT. Frontiers boosted performance. Route speech and DAC through netlist filtering. Also hook up all potentiometers so they can be adjusted from within the MAME UI (audio\nl_zac1b11142.cpp and zaccaria.cpp) [Couriersud]. NET_C(GND, CASSA) no longer relevant now that LM3900 saturates (audio\nl_zac1b11142.cpp) [Vas Crabb]. Added adjuster 'VP1 - Music volume', 'VP2 - Speech volume' and 'VP3 - DAC volume'. + +- 0.208: Fixed bug in LOGIC_INPUT devices (devices\nlid_system.h). Now 'AY8910PORT FAMILY' parameter is actually used. Also fixed bugs in code using this device (audio\nl_zac1b11142.cpp) [Couriersud]. + +- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso]. + +- 0.204: Removed AY8910 MCFG macros (audio\zaccaria.cpp) [Osso]. + +- 0.203: Simplified clock_device (machine\clock.cpp) [smf]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR]. + +- 0.189: Added new 74LS259 device. Improved documentation. Note: The protection device at 1A on the ROM board (1B11147) is unidentified on the schematics but appears to be a PAL16L8 or PAL16R4. It sits on bits 4-7 of the data bus, and is read from locations where only bits 0-3 are connected to regular devices (6400-6407 has 4-bit RAM, while 6c00-6c07 has a 4-bit input port) [AJR]. + +- 0.187: Added Zaccaria to mamenl build [Couriersud]. Clear up some stuff with board photo (audio\nl_zac1b11142.cpp) [Vas Crabb]. + +- 0.186: Added audio\nl_zac1b11142.cpp/h and netlist\devices\nld_schmitt.cpp/h. Use Zaccaria driver as a demo for the new machine config in members. Preliminary netlist sound for the Zaccaria 1B11142 board: * Tromba (trumpet) sound is not working - requires Schmitt trigger device. * Connecting cassa (bass drum) swamps other instruments so it's disconnected for now. * Mixing melody sound with speech/SFX is not done in netlist (should be). * Relative levels of melody/speech/SFX are probably still wrong. A good test case for this is Money Money. There's a bit of buzzing on this one as well. The problem with the cassa could be caused by running into non-ideal characteristics of opams again (the LM3900 seems to ignore the V+ value supplied to it). When the netlist library gets Schmitt trigger support, the tromba can be completed. Unfortunately, the tromba is a key part of the characteristic sound of these boards, so you really notice when it's lacking. Bump up accuracy on audio\nl_zac1b11142.cpp netlist - runs slower but sounds a lot better. Added a crude TTL schmitt trigger model and hook up in audio\nl_zac1b11142.cpp sound board, completing the tromba circuit [Vas Crabb]. Fixed typo in audio\nl_zac1b11142.cpp schematics. 7414/7474 combo now actually works [Couriersud]. Added 'Netlist Sound Device' (48000 Hz). + +- 0.179: Replaced DAC sound with MC1408. + +- 0.171: Added audio\zaccaria.cpp/h. Make Zaccaria 1B11142 sound board a device in preparation for netlist sound. Replaced some interrupt gen members with MCFG in the Zaccaria driver [Vas Crabb]. Added 'Zaccaria 1B11142 Sound Board' sound. + +- 0.166: Commented MCFG_QUANTUM_TIME() entries in Zaccaria driver and tested each game and noticed no ill effects. Money Money and Jack Rabbit now run over two times faster than before, overall [Tafoid]. + +- 0.157: Added save state support to Zaccaria driver [Osso]. Kill some trampolines [Alex Jackson]. + +- 0.146: Updated Zaccaria driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.139u3: Added includes\zaccaria.h. + +- 0.138u4: Fixed timing of TMS52xx OLDP and OLDE updates to happen on the correct IP/PC cycles, should very slightly improve sound/reduce clicking for TMS5200 and TMS5220 games [Lord Nightmare] (missing from whatsnew). Fixed audiocpu/audio2 rom addresses to $8000, c000, 2000 and 3000. + +- 0.138u3: TMS52xx now uses proper IP/PC/Subcycle counting for audio generation [Lord Nightmare]. + +- 0.138u1: hap improved sprite drawing, added DIP locations to the Zaccaria driver and fixed minor color issues. Corrado Tomaselli reverified TMS5200 clock and measured Vsync clocks from Zaccaria hardware. Couriersud added a readyq callback to the TMS5220 interface. This is needed to solve the missing speech bug in the Zaccaria games. The INTQ and READYQ are connected to PIA 6821 lines CA2 and CB1 which are edge driven. Just reading READYQ would miss to detect a state change if between reads READYQ went 0-1-0. Updated Zaccaria driver. Changed TMS5200 sound clock speed to 649200 Hz. + +- 0.137u4: Replaced TMS5200 table with table extracted using PROMOUT from actual chip. Money Money sounds much better [Lord Nightmare]. + +- 0.134u1: Zaccaria updates [Couriersud]: Removed TMS5220 kludge. Hooked up new RS/WS/READY TMS5220 interface. Removed DAC1 as well. Replaced it by attenuation control for AY2 - channel B. This fixes TMS5200 hookup bug, which is currently kludged to work. + +- 0.125u3: Replaced TMS5220 sound with TMS5200 [Nicola Salmoria, Kold666]. Note: There is no xtal, the clock is obtained from a RC oscillator as shown in the TMS5220 datasheet (R=100kOhm C=22pF). 162kHz measured on pin 3 20 minutesa fter power on. Clock would then be 162*4=648kHz. + +- 0.122u7: Changed M6802 CPU2/3 clock speeds to 3579545 Hz. + +- 0.122u5: Changed M6802 CPU3/4 clock speeds to 894886 Hz and 2x AY-3-8910A to 1789772 Hz. + +- 28th April 2002: Karasu submitted a fix for cocktail mode in Jack Rabbit and Money Money. + +- 0.55: Sound in Money Money and Jack Rabbit [Nicola Salmoria]. Changed Z80 CPU1 clock speed to 3072000 Hz and M6802 CPU2/3 to 895000 Hz. Added 2x AY-8910 (1790000 Hz), 2x DAC and TMS5220 (640000 Hz) sound. Changed sound1 rom to cpu2 rom ($a000) and fixed all other cpu2/3 rom addresses. + +- 4th September 2001: Nicola Salmoria added preliminary sound support to Zaccaria. + +- 0.35b11: Added 2x M6802 (1.5MHz) CPUs. + +- 0.34b7: Added high score saving [Roberto Fresca]. + +- 0.34b6: Added sound roms (4x 8k). + +- 0.34b1: Added accurate colors to Money Money and Jack Rabbit [Nicola Salmoria]. Added color PROMs ($0, 200). + +- 0.33b4: Added zaccaria.c driver and vidhrdw\zaccaria.c. + +$end + + + +$info=zaxxon.cpp +$drv +0.08 [Nicola Salmoria, Mirko Buffoni] + + +WIP: + +- 0.256: Set 8255 PPI tristate to 0 in Zaxxon driver [hap]. + +- 0.246: Changed driver to sega\zaxxon.cpp/h, sega\zaxxon_a.cpp and sega\zaxxon_v.cpp. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.207: Removed MACHINE_CONFIG macros [Osso]. + +- 0.205: Removed SEGA_315_5013 and SEGA_315_5061 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH, SEGAUSBROM and SEGASPEECH MCFG macros (audio\segasnd.cpp) [Osso]. + +- 0.202: Removed I8255 MCFG macros [Ryan Holtz]. + +- 0.201: Removed 74259 MCFG macros [Ryan Holtz]. + +- 0.199: Removed machine().device (audio\segasnd.cpp) [Ryan Holtz]. + +- 0.189: Added new 74LS259 device [AJR]. + +- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Use WRITE_LINE instead of INTERRUPT_GEN [AJR]. + +- 0.151: Modernized Sega Speech and Sega USB devices (audio\segasnd.c) [Osso]. + +- 0.146: Updated Zaxxon driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. + +- 0.135u3: Atari Ace converted Zaxxon driver to use driver_data structure. + +- 0.125u3: Nicola Salmoria removed meaningless service_coin_lockout_w function. Updated the Zaxxon driver to correctly handle the coin enable lines. There is no external coin lockout circuitry in Zaxxon; instead, the PCB simply latches the coin input, which then needs to be explicitly cleared by the game. + +- 0.122u6: Aaron Giles added XTAL clocks to Zaxxon driver. + +- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Zaxxon driver that uses the latter pattern to the new system. + +- 0.113u2: Changed VSync to 59.999408 Hz. + +- 0.107u3: More Zaxxon driver cleanups/fixes [Aaron Giles]: Fixed background and sprite positioning. Fixed bugs introduced in sample handling. Bootlegs and alternate versions work again. Added state saving support to the Sega Universal Sound Board. + +- 0.107u2: Added includes\zaxxon.h. + +- 0.107u1: Aaron Giles fixed crashed in the video driver. + +- 0.106u10: Buddabing and Aaron Giles enabled save states in the Zaxxon driver. + +- 0.76u1: Merged congo.c with zaxxon.c driver [Curt Coder]. + +- 0.53: Added machine\segacrpt.h. + +- 0.37b1: Removed sndhrdw\congo.c. + +- 0.34b1: Added machine\segacrpt.c. + +- 0.33: Removed vidhrdw\congo.c. + +- 0.31: Added sndhrdw\zaxxon.c. + +- 0.29: Added sndhrdw\congo.c. + +- 0.28: Removed machine\zaxxon.c. + +- 0.12: Added vidhrdw\generic.c/h. + +- 0.10: Added congo.c driver and vidhrdw\congo.c. + +- 0.09: Added machine\zaxxon.c. + +- 0.08: Added zaxxon.c driver and vidhrdw\zaxxon.c. + +$end + + + +$info=zerohour.cpp +$drv +0.37b16 [Inkling] + + +WIP: + +- 0.248: Changed redclash.cpp to universal\zerohour.cpp driver. Removed universal\redclash.h and universal\redclash_v.cpp. Added universal\zerohour_stars.cpp/h. Moved the star generator to its own file (driver now doesn't weirdly include ladybug_v anymore). Note: These functions emulate the star generator board. All this comes from the schematics for Zero Hour. It has a 17-bit LFSR which has a period of 2^17-1 clocks (one pixel shy of "two screens" worth). So, there are two starfields drawn on alternate frames. These will scroll at a rate controlled by the speed register. Put driver into a single file. Update notes. Make flipscreen setters compatible with writeline (emu\driver.cpp) [hap]. + +- 0.246: Changed driver to universal\redclash.cpp/h and universal\redclash_v.cpp. + +- 0.244: Added raw parameters for screen and addressable latch devices [AJR]. Changed VSync to 60.114504 Hz. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed ZEROHOUR_STARS MCFG macros [Osso]. + +- 0.195: Untangle ladybug and redclash state classes [Vas Crabb]. + +- 0.174: Added includes\redclash.h. Ladybug and redclash split [Miodrag Milanovic]. + +- 0.37b16: Added redclash.c driver and vidhrdw\redclash.c. + +$end + + + +$info=zerozone.cpp +$drv +0.34b6 [Brad Oliver] + + +NOTES: + +- Stephane Humbert: The game only has 2 buttons. The 3rd button (when the dipswitch is activated) subs one "line" (0x0c0966 for player 1 and 0x0c1082 for player 2) each time it is pressed. As I don't see why such thing would REALLY exist, I've added the IPF_CHEAT flag for the dipswitch and the 3rd button of each player. + + +WIP: + +- 0.251: Added PCB infos and derived clocks from actual XTALs, pending measurements [Brian Troha]. Changed Z80 CPU2 clock speed to 4MHz and MSM6295 to 1MHz. + +- 0.250: Removed comad\zerozone.h and comad\zerozone_v.cpp. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to comad\zerozone.cpp/h and comad\zerozone_v.cpp. + +- 0.223: Minor cleanups [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. Removed MACHINE_CONFIG_START/_END [Ryan Holtz]. + +- 0.135u2: Added includes\zerozone.h. + +- 0.34b6: Added zerozone.c driver and vidhrdw\zerozone.c. + +$end + + + +$info=zn.cpp +$drv +0.36RC1 [smf] + + +NOTES: + +- Driver: QSound emulation based on information from the CPS1/CPS2 driver, Amuse & Miguel Angel Horna. Taito FX1a sound emulation based on information from the Taito F2 driver. + +- Hardware: The ZN1/ZN2 boards are standard boards from Sony. Extra sound h/w is included on the rom board. The BIOS is protected in all the games that run on this hardware. During boot up the BIOS decrypts parts of itself into ram using a device connected to the PSX controller port. As this is not emulated yet you only get the boot up colours. + +- Capcom ZN1/ZN2: The QSound hardware is different to CPS2 as it uses an I/O port and nmi's instead of shared memory. The driver uses 8bit I/O addresses but the real ZN1 hardware may use 16bit I/O addresses as the code always accesses port 0xf100. The ZN2 code however seems to vary the top eight bits of the address, this may or may not be important but it is currently ignored. + +- The Gallop Racer dump came from a Capcom ZN1 QSound board but there were no QSound program/sample roms & the game doesn't appear to use it. Tecmo went on to produce games on their own boards. + + +Bugs: + +- sfex, sfexp and clones: Parts of the demo sequence are fast compared with actual hardware. Fortuna (ID 07906) + + +WIP: + +- 0.275: Refactored ZN1/ZN2/G-NET driver, added coin lockout based on manufacturer and removed unused inputs from each game. Mark the BIOS sets with the year they were created, sort the systems into the order the BIOS was created, name the systems and changed documentation based on the best available information [smf]. + +- 0.268: Cleanups. Suppress side effects for debugger reads. Make variables constant [cam900]. + +- 0.250: Modernized logging calls [AJR]. + +- 0.246: Changed driver to sony\zn.cpp/h, sony\znmcu.cpp/h, sony\cat702.cpp/h and sony\taito_zm.cpp/h. + +- 0.239: Cleaned up various bits and pieces [Vas Crabb]. + +- 0.233: Adding Export or Japan to the Tecmo sets [Brian Troha]. + +- 0.225: Modernized allocation and object lookups (audio\rax.cpp) [AJR]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.218: Minor fixes [cam900]. + +- 0.217: Added includes\zn.h. Split driver into subclasses, eliminated optional devices and removed MACHINE_START_OVERRIDE and MACHINE_RESET_OVERRIDE [Ryan Holtz]. + +- 0.205: Removed CXD8561Q, CXD8654Q, SPU, M68000, Z80, AT28C16, AT89C4051, QSOUND, YMZ280B, YMF271, ACCLAIM_RAX and OKIM6295 MCFG macros [Ryan Holtz]. + +- 0.204: Removed GENERIC_LATCH and TC0140SYT MCFG macros (audio\rax.cpp) [Osso]. + +- 0.203: Copy the textures STP bit (PSX GPU), which improves (MESS) Silent Hill (Sony PlayStation). Use count_leading_zeros() & count_leading_ones() instead of counting manually (PSX GTE) [smf]. + +- 0.202: Removed leftovers in audio\taito_zm.cpp [hap]. Properly reset emphasis filter state at key-on (sound\zsg2.cpp) [superctr]. Added textured dot rendering. Implemented transparent dots & lines and declare variables on first use. Implemented GPU STP draw and checking (video\psx.cpp) [smf]. Moved imperfect graphics flag down into PSX GPU device (video\psx.h). Separated out screen device [AJR]. Removed MB3773 MCFG macros [Ryan Holtz]. + +- 0.201: Improved Taito Zoom ZSG-2 sound emulation (sound\zsg2.cpp). Implemented emphasis filter, this is a noise reduction scheme that amplifies higher frequncies to reduce quantization noise. Added sample interpolation and another adjustable lowpass filter. This seems to be roughly what real hardware does. Improved panning registers and identify DSP output gain registers. Register 0b appears to be status flags. Proper ramping implemenation and added register map. Attempt to reduced clicks. Made the emphasis filter much more simple. I think this matches hardware, as a filter like this could be implemented with very few gates in hardware. Also reset the filter state when the sample position reaches the start address. Clamp audio output to 16-bits. Optimized the filters. Saturated the emphasis filter output. Right shifting will cause unwanted noise. Taito Zoom ZSG-2 sound board (audio\taito_zm.cpp): Added working DSP emulation. Reduced MCFGs. Added device_mixer_interface for sound gain. Added imperfect_features related to DSP and notes. Fixed TMS57002 clock. Adjust volume balance. Saturate ROM offsets (sound\qsoundhle.cpp). Apply ADPCM sample bank (sound\qsound.cpp) [superctr]. Added device_clock_changed [smf]. Q-Sound: Added improved qsound_hle core. Use ROM lookups instead of copying tables at init and use enums for most DSP ROM addresses. Replacing memset at the cost of legibility (sound\qsoundhle.cpp) [Lord Nightmare]. PSX GPU: Use device_palette_interface. Real hardware is connected with triple 8-bit video DAC; so allow RGB24 display. Some old GPU has only 16bit video output. Fixed debug mesh display [cam900]. Removed 7200, ATA_INTERFACE, VT83C461, ADDRESS_MAP_BANK, RAM and NVRAM MCFG macros [Ryan Holtz]. Added TMS57002 (12.5MHz) CPU3, 'Taito Zoom Sound System' and TMS57002 (12.5MHz) sound CPU to Fighters' Impact A, G-Darius Ver.2 and Ray Storm. + +- 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR]. + +- 0.197: Simplified Z80 bank switching for FX-1A games (mgcldtex, psyforce and sfchamp) [cam900]. + +- 0.196: Improved DSP16 disassembler - less ambiguous, more like the manual (cpu\dsp16\dsp16dis.cpp). Cycle-accurate DSP16 core (disabled in QSound for performance reasons) [Vas Crabb]. Added device_video_interface and eliminated first_screen (video\psx.cpp) [AJR]. + +- 0.195: Cleanup unused/duplicates. Moved bankswitch initializations to MACHINE_START. Allow YMF271 4 channel output. Converted external memory handler to address space. Moved global imperfect_sound tags to device imperfect_features [cam900]. + +- 0.193: Mostly switched to configured banking. NBA Jam Extreme banking still to update. Very preliminary work on supporting save state. Will need more work in various devices. Use optional_memory_bank [Osso]. + +- 0.186: Updated QSound/DL-1425 ROM and comments with corrections from recent decap [Lord Nightmare, Siliconpr0n, superctr, Quench]. + +- 0.180: Added audio\rax.cpp/h. Changed machine\zndip.cpp/h to znmcu.cpp/h. Emulated the Acclaim RAX sound board, fixing sound in NBA Jam Extreme [Phil Bennett]. Fixed ZN1/ZN2 DSW descriptions [smf]. Changed the DSP16A disassembler to use 'std::ostream &' internally [Nathan Woods]. Fixed a bug in DSP16 caused by incorrect use of macro [Vas Crabb]. + +- 0.178: Renamed ZN1/ZN2 BIOS roms based on the label (where known), renamed the BIOS sets after the board and moved cat702 to files [smf, Guru]. + +- 0.172: CAT702 transform table must be specified in MCFG. This eliminates two instances of driver_start, including one performing a game-name lookup [AJR]. + +- 0.157: Added missing 7200 FIFO save state [Osso]. + +- 0.156: Changed machine\znsec.c/h to machine\cat702.c/h. Removed unused variable (machine\zndip.h) [smf]. Fixed missing required objects regression [Alex Jackson]. + +- 0.153: Added Zoom ZSG-2 sound. Improved MN1020012A I/O port skeleton stuff, TaitoFX1b sounds ok now. Modernized Taito Zoom (audio\taito_zm.c). Fixed wrong region name in ZN driver. coh1000ta board doesn't have a FM1208 EEPROM, coh1000tb does but AM_RANGE(0x1fbe0000, 0x1fbe01ff) is for M66220FP. Taito fx1b fram is over here, used by G-Darius to save its highscore table. Added NEC uPD78081 MCU dummy MCU. Fixed rom offset typo (region zsg2). G-Darius is COH-1002T with 2MB VRAM, the other Taito FX1b games (raystorm and ftimpact) have 1MB VRAM. Cleanup QSound. No practical changes here except that i removed support for LOG_WAVE raw sound filewriting. Updated soundstream before writing (tsk). Reg 3 is key on. Small fix to sample start and loop. Guru measured qsound music timing. Added coh1002ml Z80 linkrom to the memmap [hap]. Changed Z80 CPU2 clock speed to 8MHz and ZSG-2 sound to 25MHz. + +- 0.152: Flag pins are inverted in ZN driver [hap]. + +- 0.150: atpsx_dma_read: We already know the cpu, no need to look it up [smf]. Added a note about the undumped USA version of Areo Fighters Special [Brian Troha]. + +- 0.149u1: Renamed some #defines to match up closer to the ATA specification (machine\idectrl.c and idehd.c). Added validation to register access, switching Primal Rage 2 away from using the DMA interface in it's DMA handler as the game only executes normal read commands. Added VIA VT83C461, which is currently implemented as a 32 bit chip. This allows hooking up to the Jaguar driver without any glue, but Primal Rage 2 does as the I/O bus it's connected to is only 16 bit [smf]. + +- 0.149: Added machine\7200fifo.c/h. Changed some I/O to 8/16 bit in ZN. Converted coh3002c to use a memory map. coh100c, coh1002c & coh3002c now use the same memory map. coh1000ta & coh1000tb use memory maps instead of installing handlers at run time. coh1002e converted to using a memory map. Converted coh1001l to use a memory map. Added 68000 & YMZ280b, plus preliminary memory 68k memory map rom to atluspsx. coh1002v converted to a memory map & other tidying up. Converted coh1002m to use memory maps. Converted 'Bust a Move 2' to use a memory map. Converted coh1000w to use a memory map. Converted coh1000a to use a memory map. Converted more handlers to 8/16 bit. Expand CAPCOM kick harness to 16 bit to stop ZN2 games from thinking that a button is pressed and skipping the copyright screen. Finished modernizing the MB3773 [smf]. Some Z80 clocks were wrong. Added 7200 FIFO chip device. Some cleanup (I was hoping for speedups (especially by removing ioport("TAGLOOKUP")->read(); stuff) - but didn't get any) [hap]. Added harddisk device. Changed region user2 to maskroms/bankedroms/roms and user3 to countryrom. Changed Z80 CPU2 clock speed to 4MHz. + +- 0.148u5: Added QSound internal DSP ROM to the device [Andrew Gardner]. Added DSP16 (4MHz) CPU3. + +- 0.148u2: Modernized ZSG2 device [Andrew Gardner]. + +- 0.148u1: ZN update [Team CPS-1]: Confirmed 1 label in sfexu. Added a note in sfexa set. + +- 0.148: Modernize the QSound device. Added DSP16 registers and implemented the goto opcode. Added DSP16 16-bit immediate load opcode. Fixed reset behavior. Code reorganization [Andrew Gardner]. Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf]. + +- 0.147u3: Added machine\zndip.c/h. Turned ZN security into a device. Replaced usage of psx_sio_install_handler & psx_sio_input with devices [smf]. + +- 0.147u2: Removed some legacy code (cpu\psx\psx.c, video\psx.h, includes\psx.h and machine\psx.c). Hooked up PSX IRQ's using DEVCB2 [smf]. + +- 0.144u6: Capcom ZN-1 update [Team CPS-1]: Minor fixes. + +- 0.144u4: Capcom ZN-1, ZN-2 updates [Team CPS-1]: Confirmed and documented game board # for every set. Properly fixed ROMs labels and locations to match real PCBs. Added a more accurate title description to some games. Added some documentation notes to various sets. Reordered all sets per release date. Minor cleanups and fixes. + +- 0.143u3: smf fixed crash after OK in all ZN sets. + +- 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU. + +- 0.142u3: smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ZN driver. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. Replaced PSXCPU with CXD8530CQ or with CXD8661R for games with ZN2 BIOS. + +- 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non-existent root counter 3 IRQ. Ignore root counter stop when reset is also set. R. Belmont fixed SPU sound effects are cut abruptly/clipped and correct SPU IRQ notification in ZN driver. + +- 0.141u2: A new WE DSP16A CPU disassembler [Andrew Gardner]. + +- 5th February 2011: R. Belmont - Arguably the most problematic aspect of MAME's PSX hardware emulation was the SPU audio chip. It had no envelope support, no reverb, and an assortment of bugs. Fortunately most arcade games use the SPU only for sound effects and have a separate chip for music so the problems weren't as dire as a working MESS PSX driver might have shown, but glitches did occur and vex players (for instance, the siren in Tetris the Grand Master). Anyway, pSXAuthor, the author of the pSX emulator gave us permission a while ago to use his SPU code in MAME. The problem at the time was that his code makes heavy use of C++ features and MAME back then was plain C only. Aaron's recent architectural changes have finally made it possible to rock out with your polymorphic classes out in a sound chip emulation, and so I've finally done the port. One thing the MESS driver does do is play .PSF music rips from PlayStation games. I'm going to use one of my favorite songs from one of my favorite PS1 games (Parasite Eve) here to demonstrate the before/after. I think you'll find the improvement quite striking. + +- 24th January 2011: Dr. Decapitator - The Capcom DSP16A (#17 on the status page) has been decapped. + +- 0.139u4: Atari Ace updated PSX drivers to use a driver_device. + +- 0.136u3: Added audio\taito_zm.c/h. Preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound system [Olivier Galibert]. Added Panasonic MN10200 (12.5MHz) CPU2 and ZSG-2 (12.5MHz) sound. + +- 0.135u2: Phil Bennett fixed missing sound in glpracr3, hvnsgate and raystorm. + +- 0.135: Fabio Priuli fixed access violation in acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, tps and vspsx. + +- 0.129u5: smf fixed various ZN game freezes/resets. + +- 0.127u4: Aaron Giles fixed all ZN games hangs. + +- 0.127u1: ZN improvements [smf]: Improved dipswitch emulation, ram hacks to get games booting are no longer required. Added gun emulation for Judge Dredd. Fixed Judge Dredd IDE emulation when building with visual studio. Mapped Primal Rage 2 inputs. Mapped player 3 & 4 inputs for '1 on 1 Government', these are now the default with the 6 button inputs only mapped for games that need them. Converted AT28C16 to a device. Added preliminary support for devices to load/save NVRAM. + +- 25th August 2008: smf - The Art of ZeN: I've been waiting for a Sonic Wings Limited board to turn up for a while. Alot of the games needed patches to get them running in MAME and ZiNc & this was one of them. I knew there was something dipswitch related with this one, because the bytes that needed patching changed a display of the dipswitches in test mode. I thought at the time there were dipswitches on the game board. Just recently Aero Fighters Special turned up, which is an alternate region. The game board is the simplest board you can imagine, no dipswitches or anything. However the owner said that the dipswitches on the main board affect test mode. So I started to hunt down why it wasn't working. For some reason the dipswitches are connected to the asynchronous serial port, the same one that the game pads and memory cards are connected to on the playstation (also shared by the protection on the arcade games). I've always wondered why they were only read once. It turns out they need an acknowledge at some point, which generates an interrupt. Then the old patches can be removed and these games start working: Fighters' Impact, Magical Date and Super Football Champ. But it doesn't stop there. A very long time ago (it was around MAME 0.92) I had Judge Dredd working, but before I could submit it the changes, the game would lock up whenever you shot someone or went into test mode. It was very strange, I thought it was due to core changes at the time. I decided that I should dust the changes down now and submit them and worry about making it work later. Now alot of things have changed in the meantime, so it took a while to patch things in. After a bit of work, it all worked perfectly. I carried on testing, deleted the NVRAM and it stopped working again. As part of the changes at one point I'd accidentally gotten the test mode switch held down and on bootup it defaulted the NVRAM. Now it wasn't doing that anymore, the game would crash when you shot someone. I assume I did the same thing originally, but never associated what was going on. What seems to happen is that if the NVRAM is all 0's then the game is happy that it's correct, but it fails in annoying ways. According to the data sheet, when you erase the NVRAM it should be all 1's. So I've made that the default & the game complains about a checksum failure on the first boot & from then on it's happy. + +- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. + +- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes (one byte and one word) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field (the documentation says you should always use register 0). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8MB of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8MB of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. + +- 0.123u1: smf changed PSX CPU clock speed to 100MHz in the ZN2 games to match board notes. Fixed when started, automagically jump into Test Menu. + +- 0.122u7: Switched ZN driver to use MDRV_IMPORT_FROM [smf]. + +- 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no GPU timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz. + +- 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376MHz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before (it should be 2 but I'll leave that until the rest of the timing issues are sorted). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67MHz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100MHz clock, while system 10 runs on a 101.4912MHz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. + +- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. + +- 0.110: smf and Aaron Giles fixed crash when resetting PSX games. + +- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in ZN driver. + +- 0.104u7: smf switched MDEC decoding input from CbCrY to CrCbY and MDEC 15bit output from RGB to BGR. + +- 22nd March 2006: smf - One of the least documented parts of the PSX chipset is the MDEC decoder. Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits. Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it's drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME. When trying to work out what Judge Dredd should look like I assumed that MDEC would be outputting the data in the same format that it would be displayed. I was pretty sure that MAME was drawing the 24bit modes correct because during attract mode in Judge Dredd there was red and blue text displayed in 24bit & 15bit mode. However Tekken Tag Tournament was obviously wrong so I thought I'd double check it against a console. I think Pete had previously said that he thought MAME was wrong displaying 24bit, but after writing a program which displays a full red or green or blue screen it matches my console. That left the MDEC decoding. So I thought I'd take a look at how everyone else did it. Not an easy feat as MAME at least tries to be endian independent and everyone else codes for the here and now. After a bit of messing around I worked out that yes, the red and blue were swapped in other emulators. Now this is odd, because as I said earlier you would have thought Sony would use the same format for decoding as displaying. I took a look at the 15bit decoding, which all the open source emulators (including MAME) have the red and blue swapped compared to the order in which they are displayed. This is when it dawned on me that everyone is very likely decoding MDEC incorrectly. MDEC decoding takes YCrCb and converts it to RGB, by swapping Cr & Cb and making MDEC output in the natural format the Tekken Tag Tournament movies look much nicer. This got me thinking though as the Cr & Cb values are weighted differently. If my assumptions were wrong then it could really mess up decoding. One place the MDEC decoding is quite critical is in Tekken. After you select your character an MDEC movie replaces your character. Up until now the levels were wrong and the colours would jump when the movie starts and ends, it's another thing that has been on my todo list for ages. After making the changes the transition is much less noticable, so I think the mystery of the order of the Y Cr & Cb is solved & yes Judge Dredd still looks weird. + +- 26th January 2006: R. Belmont - As most people understand by now, the ZiNc arcade emulator runs games based on varients of the original 1995 Sony PlayStation hardware. For a variety of reasons (one being just to see what happened), I've done some initial work towards having it also emulate the base home console itself. The 3 major points of difference are the CD-ROM drive's type (custom Sony vs. IDE or SCSI in the arcade boards that used CDs), the memory cards, and the joypads. I hooked up a CD-ROM capability by loading and calling out to an ePSXe-compatible CD plugin and almost immediately started getting some cool things to happen. Here's a few: Silent Hill: Boot warning Title, Wipeout XL: Title In-game, Tekken: Galaga (loading)In-game, Crash Bandicoot: Title, Time Crisis: Title In-game and Madden NFL '97: Main menu In-game. Please note that the final fate and design of this feature are not yet decided, so if you're definitely interested in shaking things up a little in PSX emulation (it's been kinda dead for a while, hasn't it?), voice your support on the official ZiNc forum at bannister.org. + +- 0.101u4: smf updated PSX core to new save state and disassembler interfaces. + +- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak. + +- 0.87u3: smf hooked up GNET BIOS roms so boot screen shows. + +- 0.87u1: ZN1/ZN2 big endian fix [smf]. + +- 26th July 2004: Barry Rodewald sent in an update to the ZN driver fixing the ROM loading of the QSound sample ROMs, improving the music in Capcom ZN games. + +- 0.84: ZN updates [smf]: Emulates Taito-FX1 watchdog properly. Fixed System 11 NVRAM hookup. Added a kludge to start Sonic Wings Limited in attract mode. Fixed some issues with vertical display start/end registers. Added horizontal start/send register emulation. Fixed sound in QSound games. darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. + +- 0.83: smf fixed graphics issues and loading / banking in Heavens Gate. Fixed loading for Super Football Champ (now it's stuck in test mode) and added later world version. Added Taito FX-1 watchdog (address is unconfirmed, but hopefully soon) and horizontal start/end. Added PAL support for MESS. + +- 19th May 2004: R. Belmont - ZN1 / ZN2 status: Progress has been made on breaking the ZN1/ZN2 protection chip, which seems to contain an 8 byte table. With this in mind, we need access to all the ZN1/ZN2 game PCBs to dump those protection chips on the main boards and game boards. The main board protection is per BIOS. Meaning there is only one used for each BIOS type. The game board protection chip is different for each game. + +- 8th April 2004: smf sent in another update to the 24-bit MDEC support in the PSX driver. + +- 0.82: PSX SIO improvements [smf]. + +- 5th April 2004: smf added 24-bit display support to the PSX driver, as required by Judge Dredd. + +- 0.81u3: Various ZN updates [smf, R. Belmont]. Several games are improved (Brave Blade, Judge Dredd etc.) but still need work. Fixed number of buttons again. + +- 3rd April 2004: Olivier Galibert fixed the ZN protection chip emulation so more games boot now. + +- 0.81: Various ZN related updates [smf, R. Belmont]. Several games now display more, for example Primal Rage 2 plays the intro movie. Added 'Freeze' dipswitch and fixed number of buttons. + +- 9th March 2004: Guru - Now that many of the ZN security chips are dumped, we're beginning to see some action on screen, but only in Gallop Racer so far. The majority of the remaining ZN1 games have further protection that prevents them from working right now. But the ones that run on the Capcom ZN1 hardware will work now. Unfortunately we only have the protection chip for Gallop Racer, so only this one can work at the moment. We really need the remaining ZN security chips to get further with the emulation of the other games. + +- 6th March 2004: Guru - Updated the ZNx Dump Status page, plus added some pics to show how it's done. If you have those remaining undumped ZN games and want to loan them for dumping, or want to donate towards the other completely undumped ZN1 games, contact me. + +- 0.80: Added 'Service Mode' dipswitch. Swapped region user2/3 in some games. + +- 3rd March 2004: smf did a bit of re-organizing and cleanup on the ZN driver. + +- 1st March 2004: Brian Troha fixed ROM loading for a few games in the ZN driver. smf also sent some updates to the ZN driver. + +- 0.79u3: Added machine\znsec.c/h. Misc PSX cleanups [smf]. Added PSX SPU sound to the driver. + +- 0.79u1: Changed PSX_CPU CPU1 clock speed to 16934400 Hz, visible area to 640x480 and cpu1/user1 region to user1/3. + +- 5th December 2003: Guru - Currently none Taito GNET cart are dumped because we're still working on a custom method to dump the carts directly (i.e. without opening them up etc). Because they use some kind of software locking mechanism, they can not be dumped by reading the individual ROMs inside the carts. Also, opening them up destroys the cart housing so the cart isn't usable afterwards. We are making progress, but it's not completed yet. So at the moment, this is just a simple list to keep track of what is still needed. + +- 11th August 2003: Guru - A Taito GNET motherboard arrived from MAMEworld. + +- 0.36RC1: Added zn.c driver. Currently only qsound is emulated, based on the cps1/cps2 driver. + +$end + + + +$info=zodiack.cpp +$drv +0.35b13 [Zsolt Vasvari] + + +Bugs: + +- bounty, percuss. Some AY-3-8910A sound effects are missing. MASH (ID 01094) + + +WIP: + +- 0.274: Added sound nmi timer. Small cleanup [hap]. + +- 0.272: Use 2 separate soundlatches instead of a shared one [hap]. + +- 0.248: Removed orca\zodiack.h. Consolidate driver in single file. Minor cleanups [Osso]. + +- 0.246: Changed driver to orca\zodiack.cpp/h and orca\orca40c.cpp/h. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.221: Simplified handlers (video\orca40c.cpp) [Osso]. + +- 0.216: Eliminated nmi_line_pulse usage. Modernized VBLANK interrupts [AJR]. + +- 0.214: Implemented device_video_interface (video\orca40c.cpp) [AJR]. + +- 0.201: Added video\orca40c.cpp/h. Removed video\zodiack.cpp. Added 'Orca OVG 40c video PCB' device. + +- 0.148u5: hap fixed Zodiack driver regression. + +- 0.148u4: hap changed Z80 CPU1/2 clock speeds to 3072000 Hz, AY-3-8910A to 1536000 Hz and VSync to 60.606061 Hz. This fixes the Z80 and AY8910 speeds are unverified source bug. + +- 0.144u1: Fabio Priuli modernized the Zodiack driver. + +- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Zodiack driver. + +- 0.140u2: Added includes\zodiack.h. Take some driver_device classes of Zodiack driver (common code duplicated) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. + +- 0.135u1: Fabio Priuli added driver data struct to Zodiack driver. + +- 0.131u1: MooglyGuy audited code and added savestate support to the Zodiack driver. + +- 0.123u2: Changed palettesize to 50 colors. + +- 0.104u8: Aaron Giles fixed driver sound interrupt ('The Bounty' stops at boot and the other games have missing AY8910 sound). + +- 15th August 2003: Brad Oliver fixed the Zodiack video hardware emulation so that it is multi-session safe. + +- 0.35b13: Added zodiack.c driver and vidhrdw\zodiack.c. + +- 17th May 1999: Zsolt Vasvari sent in a driver for Zodiack. + +$end + + + +$info=zpinball.cpp +$drv +0.217 [AJR] + + +NOTES: + +- Skeleton driver for EFO "Z-Pinball" hardware + + +WIP: + +- 0.246: Changed driver to pinball\zpinball.cpp. + +- 0.234: Added working ADPCM sound to EFO ZSU (audio\efo_zsu.cpp) [AJR]. + +- 0.217: Added zpinball.cpp driver. Moved "Z-Pinball" hardware games cobrapb, comeback and eballchps from play_3.cpp to zpinball.cpp driver. Hook up CTC interrup [AJR]. + +$end + + + +$info=zr107.cpp +$drv +0.86 [Ville Linde] + + +NOTES: + +- Hardware: Konami ZR107 + + +Bugs: + +- windheat and probably the other games in zr107.cpp: Incorrect Refresh Rate. danylopez123 (ID 08469) + +- midnrun, windheat: "Is this machine single?? Please check the dipswitch" error on startup. Hydreigon (ID 08124) + +- All sets: Mask rom tests as bad. Hydreigon (ID 07731) + +- All sets: No sound scaling. Hydreigon (ID 07278) + + +WIP: + +- 0.286: Always enable SHARC recompiler in konami\zr107.c before start (sharc\sharc.cpp) [Vas Crabb]. + +- 0.284: Wheel FFB outputs hooked [Endprodukt]. + +- 0.282: Cleaned up code: Use explicitly sized integers for things that need to be registered for save states. Use references rather than pointers for output parameters of callbacks. Use standard or abbreviated integer types consistently. Improved some member names and fixed formatting [cam900]. + +- 0.275: Cleaned up code: Removed hard-coded tags and reduced code duplication. Improved save state support and suppress side effects for debugger reads. Increased size of CG board ROM regions to avoid out-of-bounds errors if higher banks are selected. Use bitfield extraction helpers, reduced literal tag usage, use logmacro.h for logging, made some variables const. Reduced preprocessor macros, updated comments (konami\nwk-tr.cpp and konami\konppc.cpp). Fixed max palette numbers of gfxs (konami\k001604.cpp) [cam900]. + +- 0.274: Initialized some variables [Osso]. + +- 0.270: Correct some save_pointer usage (konami\k001006.cpp) [hap]. + +- 0.262: Use palette format helpers and base palette entry count on palette RAM size [cam900]. + +- 0.246: Changed driver to konami\zr107.cpp. + +- 0.245: Some K056230 fixes [Ryan Holtz, Phil Bennett, Hydreigon]. + +- 0.239: Tilemap position fixes [sjy96525]. Correct 'Transmission Type' dipswitch label and inputs [Cow, Steven Coomber]. + +- 0.234: Clear network interrupt properly (machine\k056230.cpp), fixes screen flashing in ZR107 driver. Fixed tilemaps. Fixed lockup issues (attotime => 15000). Major rewrite and documentation update (video\k001005.cpp): Implemented missing texture+gouraud polygon type. Implemented fog using correct parameters. Fixed lighting calculations. Implemented bilinear filtering in games that use it. Use templates for rasterizer code paths. Refactor polygon parser. Disable fog when using constant Z [Ville Linde]. + +- 0.233: Major K001604 2D tilemaps rewrite and documentation update. Simplified K001604 memory layout [Ville Linde]. + +- 0.232: Misc cleanups [Osso]. + +- 0.226: Added a missing command only used in Jet Wave's "How to Control" screen. This screen would show some model of the jetski in turning the handlebars and leaning on the jetski for controls. This fixes an issue where not only the model(s) wouldn't be present but the game would slow down complaining about an unknown polygon command (video\k001005.cpp) [Hydreigon]. + +- 0.224: Correct texture roms loading in all ganes. They now pass the texture mask ROM check. Partially fixes MT07731. The tile mask ROM test still fails [Osso]. + +- 0.222: READ/WRITE macros removal [Osso]. + +- 0.213: Moved DSP set_flag_input outside the drawing routines [Angelo Salese]. + +- 0.212: Greatly improved inputs (among other things) [Hydreigon]. + +- 0.207: Reduced unnecessary arguments in K054539 handlers [cam900]. + +- 0.206: Default input clocks for ADC0838 [AJR]. + +- 0.204: Removed MACHINE_CONFIG_START/_END [Ryan Holtz]. + +- 0.202: Removed K056230 MCFG macros [Ryan Holtz]. Removed K056800 and WATCHDOG MCFG macros [Osso]. + +- 0.201: Removed ADC083X and EEPROM MCFG macros [Ryan Holtz]. + +- 0.198: Use device finders and eliminated machine().device(tag) (machine\konppc.cpp) [AJR]. Use device finder for video\k001005.cpp [Ryan Holtz]. + +- 0.175: Removed unnecessary mirrors [Ville Linde]. + +- 0.154: Fixed reverb sound [O. Galibert]. Better wet/dry sound levels. Will tune these more later [R. Belmont]. Updated ADC083x to use delegates and slightly reduced tagmap lookups in ZR107 while at it [Fabio Priuli]. Merged video/gticlub functionality to K001005/1006 devices [Ville Linde]. + +- 0.152: ZR107 improvements [Phil Bennett]: Hooked up K054539 timer interrupt. Fixed sound in all games. Changed clock speed of the 2x K054539 sound to 18432000 Hz. + +- 0.149u1: Added video\k001005.c/h and k001006.c/h. + +- 0.149: Added xtals to ZR107 driver [hap]. + +- 0.148u5: Modernised ADC083x [smf]. + +- 0.139u4: Attempt to untie the shared mapping for all games in ZR107 driver (midnrun, windheat and waveshrk). Buttons now have labels and match up to test mode, even if you cannot play the games [Tafoid]. Changed input from 4 to 6 buttons. + +- 0.136u3: Fabio Priuli converted ZR107 driver to use the Konami 001604 device and removed the old code. + +- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated ZR107 driver to use this implementation. Fabio Priuli updated ZR107 driver to use Konami video devices instead of konamiic.h code. + +- 0.130u3: Kanikani added DIP locations to ZR107 driver. + +- 0.130: Naibo Zhang fixed Konami ZR-107 background layer lost (black sky). + +- 0.126u2: Atari Ace made the initialization of various Konami PPC drivers consistent from run to run, hopefully fixing most multisession issues. Also moved some allocations from static to dynamic storage. + +- 0.125u7: Aaron Giles cleaned up system register access in Konami PowerPC games. Altered network IRQ timing to fix several problems. Most games are back to their previous "working" states. Guru added more complete README's for Konami PowerPC games. + +- 0.125u5: Aaron Giles designated the Konami PowerPC fast RAM accesses for work RAM. Removed unnecessary mirroring. + +- 0.125u4: Konami Viper/ZR107 changes [Aaron Giles]: Updated to new PowerPC configurations. Fixed also crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. + +- 0.124: R. Belmont got most of the Konami PPC games running again. + +- 0.111u5: Aaron Giles fixed 'Invalid bitmap format' error in ZR107 driver. + +- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami ZR107 to work with the SHARC changes. + +- 0.86: Added zr107.c driver. + +$end + + + +$info=zwackery.cpp +$drv +0.181 [Aaron Giles, Bryan McPhail, Dirk Best] + + +WIP: + +- 0.246: Changed driver to midway\zwackery.cpp. + +- 0.181: Added zwackery.cpp driver. + +$end + + + +# + + + + +MEMO + +---- + +Last Bug: 05778, 23rd February 2026 + +Unable to find 'Fixed Version': 00017, 00062, 00099, 00123, 00171, 00186, 00202, 00222, 00231, 00263, 00301, 00351, 00369, 00395, 00396, 00397, 00409, 00412, 00425, 00472, 00496, 00503, 00527, 00534, 00574, 00753, 00757, 00882, 00885, 00886, 00888, 00909, 00911, 00962, 00974, 00977, 00987, 00988, 00990, 00994, 01034, 01041, 01055, 01093, 01140, 01143, 01154, 01155, 01166, 01185, 01204, 01449, 01456, 01544, 01704, 01767, 01781, 01813, 01913, 01956, 01970, 01991, 02013, 02054, 02074, 02265, 02277, 02318, 02320, 02420, 02433, 02434, 02516, 02704, 02741, 02941, 02915, 02945, 02953, 03000, 03043, 03123, 03132, 03155, 03158, 03201, 03323, 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Company/3DO/3do_arcade_saot.bin", @@ -23093,6 +23093,16 @@ "crc32": "c70c5280", "adler32": "58720b6e" }, + "65323366553276719c72fb11447de1eaa6931fa8": { + "path": "bios/Arcade/MAME/mameinfo.dat", + "name": "mameinfo.dat", + "size": 24837237, + "sha1": "65323366553276719c72fb11447de1eaa6931fa8", + "md5": "d419619dd384652ac6dc373caf8a9306", + "sha256": "459157c15abecc73e90a1c564a4f95ef7d7015397abfce11aa13206cfc69d16f", + "crc32": "1b608bab", + "adler32": "267e1fbe" + }, "8542b67124c552629ec3b4ebca5035d8db64b799": { "path": "bios/Arcade/MAME/maxaflex.zip", "name": "maxaflex.zip", @@ -29393,6 +29403,16 @@ "crc32": "ff7bf41e", "adler32": "18bdd99d" }, + "eb686ce6afe63e4d4011b333a882ca812c69307f": { + "path": "bios/Dragon/Dragon/.variants/delta-premier.rom", + "name": "delta-premier.rom", + "size": 8192, + "sha1": "eb686ce6afe63e4d4011b333a882ca812c69307f", + "md5": "e6930a3a38f839bb510e8471e964c84e", + "sha256": "d6d36e367f76a58ce3454049ad0de5da2a4627cff92a430adf69ddbc501516bf", + "crc32": 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"cf004b5f48dc999e4cef0127141a5e73", + "sha256": "f666855f5621909858bd9aa919fe6a333836428d558e90e6913948e939ccdbf3", + "crc32": "72618948", + "adler32": "80fa851d" + }, "db4013d556da870362f750e3b31f172622803c64": { "path": "bios/Dragon/Dragon/sdbdos.rom", "name": "sdbdos.rom", @@ -29613,6 +29653,16 @@ "crc32": "1d3fe2ba", "adler32": "9e8faabf" }, + "00009ae71d5ad71f12c456feb9ae1e2aa8aec751": { + "path": "bios/Dragon/Dragon/yados.rom", + "name": "yados.rom", + "size": 16384, + "sha1": "00009ae71d5ad71f12c456feb9ae1e2aa8aec751", + "md5": "f8c06461154dadfc146b15996f577cc8", + "sha256": "152ee316f167643e96496622413f1802d91f46b3d82dab49c7d3a80926f8e96a", + "crc32": "fce1d080", + "adler32": "3a992ea2" + }, "1731b9aca99e17b0fc3189e33bb7326318fecd57": { "path": "bios/EACA/Colour Genie/cgenie.zip", "name": "cgenie.zip", @@ -78075,6 +78125,7 @@ "a618bf31e28f891f33a8958b0ba0acd7": "4493108aed6f21e73f6545dc67e6fb7bc2ca148f", "985caed89363fa0dcdb7efe3ee5a69a5": "9cea56de83f17e8746e5544664acb422aa0b4e8b", "a9d1b1a65b1581dbe33e47e0272f81c7": "f54488415cd52451e14d62a498113b2457f85625", + "d419619dd384652ac6dc373caf8a9306": "65323366553276719c72fb11447de1eaa6931fa8", "130bc449ec6becd0f9efc9eccc005714": "8542b67124c552629ec3b4ebca5035d8db64b799", "97f7d6607f7942da131b5301cd23ddad": "2e37130ae76e71d3dab2a7253a6546b02488ee76", "7d04a618d9be084ee1b33baafc0a5087": "d92cc4e8fc80f98cf462e1da71e83e274af166d5", @@ -78705,8 +78756,10 @@ "3a48c08c224c32f2f4829b960e95f73b": "77d07d7518104896e0acfee24073356f1a6bd51b", "b8e3f8e88dc8164f8b4b60aa2add9107": "eadb966430454b40a17387acc7302ff1683cc9f2", "d35177f73cf303c5565aa13ef8ca5251": "e004e25a8bb7bcd76a1aee7c2ec87b8fceda4332", + "e6930a3a38f839bb510e8471e964c84e": "eb686ce6afe63e4d4011b333a882ca812c69307f", "be9bc86ee5eb401d0a40d0377f65fefa": "1983b4fb398e3dd9668d424c666c5a0b3f1e2b69", "283726f0f22603d3e60c27865babccf4": "4a5851aa66eb426e9bb0bba196f1e02d48156068", + "f937dbef2c2a0262cdc69bd786bff8be": "9513091f37adf330f66a0c08f4e200344ad2e082", "03f25edd487df4c98a79b2d504469653": "628543ee8b47a56df2b2175cfb763c0051517b90", "b5f63a88710fbe6e22579fbc8d72393a": "c25632f3c2cfd1af3ee26b2f233a1ce1eccc365d", "eef971f21318759f15cc9f0328557140": "da5b756ba2a9c9ecebaa7daa8ba8bfd984d56a6f", @@ -78724,9 +78777,11 @@ "35de5d28da507ebb213a26e04241d940": "90164ea50fe3ac4c118b502438d2e5015a588398", "aa09c353c4759d9eca54ac6d47f4cea1": "9e042597360e6090687b040364101a64c9f54a89", "e71131dece02e184c7d54dae50c4cabf": "d82a22cc7d31620983a8c62d400be37f9b18bb9e", + "cf004b5f48dc999e4cef0127141a5e73": "12cc90afc7eb1c0b0b720d4722f8d47e39932893", "8e9b56be916fe048375792986c42feef": "db4013d556da870362f750e3b31f172622803c64", "9d85e6b7133f915c021156f4b9cdb512": "ef157016386ed463374de6bac84d1f8ce654ed80", "167f409b7a4b992faabb784b061ab4c6": "8958dc06ee15a505e4b5729c8acf9db0f1f066fe", + "f8c06461154dadfc146b15996f577cc8": "00009ae71d5ad71f12c456feb9ae1e2aa8aec751", "887cad2abef60f106af15386ff75f74c": "1731b9aca99e17b0fc3189e33bb7326318fecd57", "fe4627d1e3a1535874085050733263e7": "7e9a30e38d7b78981999821640a68a201bb6df01", "dc52f365d56fa1951f5d35b1101b9e3f": "f087af69044432a1ef2431a72ac06946e32f2dd3", @@ -90022,6 +90077,9 @@ "mame2010.xml": [ "f54488415cd52451e14d62a498113b2457f85625" ], + "mameinfo.dat": [ + "65323366553276719c72fb11447de1eaa6931fa8" + ], "mcx128.zip": [ "2e37130ae76e71d3dab2a7253a6546b02488ee76" ], @@ -91681,12 +91739,18 @@ "e004e25a8bb7bcd76a1aee7c2ec87b8fceda4332", "f2dab125673e653995a83bf6b793e3390ec7f65a" ], + "delta-premier.rom": [ + "eb686ce6afe63e4d4011b333a882ca812c69307f" + ], "alpha-basic.rom": [ "1983b4fb398e3dd9668d424c666c5a0b3f1e2b69" ], "alpha-boot-v1.0.rom": [ "4a5851aa66eb426e9bb0bba196f1e02d48156068" ], + "cdos20.rom": [ + "9513091f37adf330f66a0c08f4e200344ad2e082" + ], "d200e_1.rom": [ "628543ee8b47a56df2b2175cfb763c0051517b90" ], @@ -91735,6 +91799,9 @@ "dragon64.zip": [ "d82a22cc7d31620983a8c62d400be37f9b18bb9e" ], + "dragonfly-1.3.rom": [ + "12cc90afc7eb1c0b0b720d4722f8d47e39932893" + ], "sdbdos.rom": [ "db4013d556da870362f750e3b31f172622803c64" ], @@ -91744,6 +91811,9 @@ "sdose8.rom": [ "8958dc06ee15a505e4b5729c8acf9db0f1f066fe" ], + "yados.rom": [ + "00009ae71d5ad71f12c456feb9ae1e2aa8aec751" + ], "cgenie.zip": [ "1731b9aca99e17b0fc3189e33bb7326318fecd57" ], @@ -107534,6 +107604,12 @@ "PNP - SuperDOS E6": [ "ef157016386ed463374de6bac84d1f8ce654ed80" ], + "CDOS20": [ + "9513091f37adf330f66a0c08f4e200344ad2e082" + ], + "CumanaDOSv2.0": [ + "9513091f37adf330f66a0c08f4e200344ad2e082" + ], "MCX_Basic_21": [ "36c30d0f198a1bffee88ef29d92f2401447a91f4" ], @@ -109950,6 +110026,7 @@ "adf0d48a": "4493108aed6f21e73f6545dc67e6fb7bc2ca148f", "21d5718d": "9cea56de83f17e8746e5544664acb422aa0b4e8b", "c70c5280": "f54488415cd52451e14d62a498113b2457f85625", + "1b608bab": "65323366553276719c72fb11447de1eaa6931fa8", "171fcf96": "8542b67124c552629ec3b4ebca5035d8db64b799", "db668576": "2e37130ae76e71d3dab2a7253a6546b02488ee76", "06bae326": "d92cc4e8fc80f98cf462e1da71e83e274af166d5", @@ -110580,8 +110657,10 @@ "0a8e277a": "77d07d7518104896e0acfee24073356f1a6bd51b", "ae2635ef": "eadb966430454b40a17387acc7302ff1683cc9f2", "ff7bf41e": "e004e25a8bb7bcd76a1aee7c2ec87b8fceda4332", + "149eb4dd": "eb686ce6afe63e4d4011b333a882ca812c69307f", "84f68bf9": "1983b4fb398e3dd9668d424c666c5a0b3f1e2b69", "c3dab585": "4a5851aa66eb426e9bb0bba196f1e02d48156068", + "19b6a5e3": "9513091f37adf330f66a0c08f4e200344ad2e082", "95af0a0a": "628543ee8b47a56df2b2175cfb763c0051517b90", "48b985df": "c25632f3c2cfd1af3ee26b2f233a1ce1eccc365d", "565724bc": "da5b756ba2a9c9ecebaa7daa8ba8bfd984d56a6f", @@ -110599,9 +110678,11 @@ "f444d57f": "90164ea50fe3ac4c118b502438d2e5015a588398", "fd24e70a": "9e042597360e6090687b040364101a64c9f54a89", "5d04994a": "d82a22cc7d31620983a8c62d400be37f9b18bb9e", + "72618948": "12cc90afc7eb1c0b0b720d4722f8d47e39932893", "8ad667ac": "db4013d556da870362f750e3b31f172622803c64", "8c1d6c45": "ef157016386ed463374de6bac84d1f8ce654ed80", "1d3fe2ba": "8958dc06ee15a505e4b5729c8acf9db0f1f066fe", + "fce1d080": "00009ae71d5ad71f12c456feb9ae1e2aa8aec751", "4a6fb5b9": "1731b9aca99e17b0fc3189e33bb7326318fecd57", "8ffd5efa": "7e9a30e38d7b78981999821640a68a201bb6df01", "b2e4c33c": "f087af69044432a1ef2431a72ac06946e32f2dd3", @@ -118693,6 +118774,9 @@ ".variants/d32.rom.e004e25a": [ "e004e25a8bb7bcd76a1aee7c2ec87b8fceda4332" ], + ".variants/delta-premier.rom": [ + "eb686ce6afe63e4d4011b333a882ca812c69307f" + ], ".variants/fmtowns.zip": [ "4aecb6c11ca508b1cc3788fc35c66b42155f1ff1" ], @@ -129959,6 +130043,7 @@ "c3aba0eb359f7f40d40d7947f72c9ecae6e0525d", "70a464edf3a654ed4ffe687e6dee4f0d2acc758b", "ef157016386ed463374de6bac84d1f8ce654ed80", + "9513091f37adf330f66a0c08f4e200344ad2e082", "36c30d0f198a1bffee88ef29d92f2401447a91f4", "c8fd92705fc42deb6a0ffac6274e27fd61ecd4cc", "d1ae642aed4f0584eeb81ff50180db694e5101d4",